## HISTORY.XML - A video games & softwares database.
## Generated on 2022-12-05 at http://www.arcade-history.com
##
## REVISION: 2.50
## FILE SIZE: 45155748 / Lines: 1886812             
##
## Maintained by Alexis Bousiges (c) 1999-2022 Arcade-History.com, some rights reserved.
## All names used are trademarked by their respective trademark holders.
##
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## Please see updates history: https://www.arcade-history.com/temp/readhist.txt

$nes=100mandk,
$bio

Nintendo Famicom cart. published 34 years ago:

100万＄キッド 幻の帝王編 (c) 1988 Sofel.
($1,000,000 Kid - Maboroshi no Teiou-Hen)

Based on the manga series $1,000,000 Kid by Yuki Ishigaki.

- TECHNICAL -

Game ID: SFL-KP

- TRIVIA -

$1,000,000 Kid was released on January 6, 1989 in Japan (even if titlescreen says 1988).

Exported as "Casino Kid [Model NES-KP-USA]" in North America.

- TIPS AND TRICKS -

SECRET WARPS:
At the casino in any level during the game, a special warp places exists. If you stand on it, then hold LEFT+A on controller 2, and finally press A on controller 1, you'll be warped to another level.

Lasvegas, warp to Japan: In the bottom-right corner of the casino, there is a two tables, stand from the left of the leftmost table and face to the south.

Japan, warp to New York: Go to the bottom-right corner of the casino, there is a two water pools, from the right of the upper one there is a small single weddin machine. Stand just before it and face to the East.

New York, warp to Monaco: Go to the leftmost corner of the ship, stand before the leftmost light spot, face to the West.
Monaco, warp to Lasvegas.

SECRET MESSAGE:
During the game, hold LEFT+A on controller 2, then press SELECT.

- STAFF -

CG Design: Tadao Nomura (T. Nomura), Natural
Music: Toshio Murai
Programmer: Hirokazu Sugisaka (H. Sugisaka), Kazu Takahashi (K. Takahashi), Yukiyasu Kutsuna (Y. Kutsuna), Masayoshi Shinohara (M. Sinohara), M. Takahashi, Kazuyuki Oka, Nobu Saito (N. Saito)
Director: Masanori Iwamoto (M. Iwamoto), Fred K. Ishii (Fred Ishii), Marie Atake
Producer: Yuji Yamaguchi (Y. Yamaguchi)
President: Takeshi Iga

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83855&o=2

$end

$info=88games,
$bio

Arcade Video game kit published 34 years ago:

'88 Games (c) 1988 Konami Industry Company, Limited.

Export release. Game developed in Japan by Konami. For more information, please see the original Japanese release entry: "Hyper Sports Special [Model GX861]".

- TECHNICAL -

Game ID : GX861 
Main Board Number: PWB351171A 
Rom Board Number: PWB350782 
Prom Stickers: A0xx

- TRIVIA -

'88 Games was released in July 1988.

- SERIES -

1. Track & Field [Model GX361] (1983, ARC)
2. Hyper Sports [Model GX330] (1984, ARC)
3. '88 Games [Model GX861] (1988, ARC)
4. Hyper Athlete [Model GV021] (1996, ARC)
5. Nagano Winter Olympics '98 [Model GX720] (1998, ARC)
6. International Track & Field 2000 (2000, PS)
7. International Track & Field Summer Games (2000, N64)
8. New International Track & Field (2008, DS)
9. Hyper Sports Winter (2010 iPhone)
10. Hyper Sports Track & Field (2010 iPhone)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1&o=2

$end

$nes=89denku,
$bio

Nintendo Famicom cart. published 34 years ago:

'89電脳九星占い (c) 1988 Jingukan.
('89 Dennou Kyuusei Uranai)

Horoscope simulator designed to predict your future for the year 1989.

- TECHNICAL -

Cartridge ID: IPC-J1-01
PCB ID: HVC-SGROM-03

- TRIVIA -

'89 Dennou Kyuusei Uranai was released on December 10, 1988 in Japan.

The title of the game translates from Japanese as '1989 Computer Horoscope Fortune-telling'

'89 Dennou Kyuusei Uranai is one of those Horoscope sims that used to be very popular in Japan in the early days of home consoles.

- TIPS AND TRICKS -

Hidden credits: At the title screen, hold B and press A.

- STAFF -

Production by Induction Produce.
Music Production: Tsugutoshi Goto
Character Design: Masumi Nozaki
Character Special Thanks: Anime R
Production Cooperation by JINGUKAN-POLARIS.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53789&o=2

$end

$nes=93contra,
$bio

Nintendo Famicom cart. published 29 years ago:

'93 超级魂 (c) 1993 Yanshan RuanJian.
('93 Chaoji Hun)

Pirate version of Contra.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76473&o=2

$end

$sms=94swc,
$bio

Sega Mark III cart. published 28 years ago:

'94 슈퍼 월드컵 축구 (c) 1994 Daou Infosys.
('94 Super World Cup Soccer)

- TECHNICAL -

[Model DS-G403]

- TRIVIA -

Released in Korea only.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55912&o=2

$end

$fmtowns_cd=94nicegal,
$bio

Fujitsu FM Towns CD published 28 years ago:

'９４年　ナイス・ギャル　夏の総決算 (c) 1994 Birdy Soft. 
('94-nen Nice Gal - Natsu no Soukessan)

- TRIVIA -

Released in September 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306246&o=2

$end

$info=flagrall,
$bio

Arcade Video game published 26 years ago:

'96 Flag Rally (c) 1996 Promat Co., Ltd.

Korean game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103444&o=2

$end

$snes=96zenko,
$bio

Nintendo Super Famicom cart. published 26 years ago:

'96 全国高校サッカー選手権 (c) 1996 Magical Co.
('96 Zenkoku Koukou Soccer Senshuken)

- TECHNICAL -

PACK ID: SHVC-P-AY2J
GAME ID: SHVC-AY2J

- TRIVIA -

'96 Zenkoku Koukou Soccer Senshuken was released on March 22, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60994&o=2

$end

$info=99lstwar,99lstwara,99lstwarb,
$bio

Arcade Video game published 37 years ago:

'99 The Last War (c) 1985 Proma.

Licensed from Sega. For more information about the game, please see the original Sega entry; "Repulse".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2&o=2

$end

$info=99lstwark,
$bio

Arcade Video game published 37 years ago:

'99 The Last War (c) 1985 Kyugo.

Licensed from Sega. For more information about the game, please see the original Sega entry; "Repulse".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=26897&o=2

$end

$amigaocs_flop=alloallo,alloallo1,
$bio

Commodore Amiga 500 disk. published 29 years ago:

'Allo 'Allo! Cartoon Fun. (c) 1993 Alternative Software, Ltd.

ALLO, ALLO

Listen very carefully, I shall zay zis only wance! Ze Colonel's men ave got old of ze real Fallen Madonna wiz ze Big Boobies by Van Clomp. You, mon brave Rene, must lead ze resistance in a gallant attempt to swap ze real painting wiz ze forgery. Ze painting as been idden in ze safe in Lieutenant Gruber's room.

But Michelle, zey will torture me if zey catch me wiz ze Fallen Madonna wiz ze Big Boobies by Van Clomp. I am not a brave man. I will ave to tell all I know - not zat I know anything of course.

Do not worry, Rene. If I can spare ze time I will come and elp you. But anyway, we ave drugged ze colonel's wine to make things easier for you. You ave to find your way to ze safe in le chateaux, avoiding ze guards and pick up any elp you can on ze way.

Some of ze guards are very ard to fool and you must use your friends to get past zem. If you are caught by ze guard you must use some of your great courage to get away. Remember, ze future of all France is in your ands. Good luck mon amie!

Rene is depending on you to help him through his difficult task.

Avoid the guards, collect any gold you may find lying around, pick up bottles to increase your confidence level. And remember, if all else fails, THROW SOMETHING!
 
If you select the two player game, one person controls Rene, and the other Michelle. Both players are active at the same time but of course, you can only see one at a time (unless both are in the same room).

You can centre the screen on either player by a simple key press but remember, the other player is still able to move about when you cannot see them. Although the guards will not attack the off-screen player he, or she, can still be injured in falls, etc. so TAKE CARE!

- TECHNICAL -

MEDIA: FD x2

CONTROLS (from the official manual):
Amiga owners will need a joystick (two for the two player game)

On the title screen
F1 - Start One Player Game
F2 - Start Two Player Game

Use the fire button to start each level and the following keys during the game.
F10 - Pause game on/off
ESC - Quit (only when paused)
SPACE - Toggle screen display to show player 1 or 2 in the two player game.

IN THE GAME
UP - Lets you jump, climb up or go through trapdoors etc.
DOWN - Lets you duck, climb down or go down trapdoors, etc.
LEFT/RIGHT - Moves you in that direction.
FIRE - To throw objects and drop off the balloon and pigeon!

- TRIVIA -

Reviews:
Amiga Format N.55 (Jan.1994): 53/100
Amiga Power N.33 (Jan.1994): 37/100
Amiga Computing N.70 (Feb.1994): 65/100
Amiga Force N.15 (Feb.1994): 40/100
The One N.64 (Jan.1994): 45/100

Average note: 48/100

- TIPS AND TRICKS -

* HINTS AND TIPS (from the official manual):
- At certain points in the game you can get your friends to help you by throwing something at them! Officer Crabtree is particularly useful and is one to watch out for!
- Remember there is more than one fake painting (of the Fallen Madonna with the Big Boobies by Van Clomp) hidden in the knockwurst sausages on the first level. Don't leave any behind!
- The train driver is easily bribed to stop for you but you'll need to collect as much forged money as you can on the way to the front of the train (Hint - To get ahead, get a hat!).

* LEVEL SKIP:
On the title screen type BASH STREET KIDS. The screen should turn white. During play press 1-5 to skip to the corresponding level.

- STAFF -

Design: Steve Metcalf, David Tolley
Coder: Steve Metcalf
Graphics: David Tolley
Musician: Old Tramp

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73329&o=2

$end

$amigaocs_flop=nam6575,
$bio

Commodore Amiga 500 disk. published 31 years ago:

'Nam 1965-1975 (c) 1991 Domark Group, Limited.

THE OBJECT OF THE GAME IS TO PREVENT SOUTH VIETNAM FALLING TO COMMUNIST POWERS. THEY STRIVE TO TAKE OVER THE COUNTRY BOTH BY MILITARY MEANS,USING NORTH VIETNAMESE REGULAR TROOPS,AND VIET GONG GUERRILLAS,AND BY SOCIO-POLITICAL MEANS, BY WINNING OVER THE POPULATION WHILE WORKING TO TOPPLE THE SOUTH VIETNAMESE GOVERNMENT. THESE 2 AIMS WORK HAND IN HAND,AND PART OF THE COMMUNIST PHILOSOPHY INVOLVED THE IDEA OF POPULAR REVOLUTION,TO WHICH END MUCH FIGHTING WAS AIMED.

AS PRESIDENT AND COMMANDER-IN-CHIEF,YOU OPPOSE THIS CHALLENGE TO THE GOVERNMENT OF SOUTH VIETNAM,AND THE VESTED INTERESTS OF THE U.S IN IT, THROUGH THE USE OF MILITARY POWER AND ECONOMIC SUPPORT. IN THIS GAME YOU CAN CONTROL THE LEVEL OF COMMITMENT TO SOUTH VIETNAM, AND HOW THE COMMITMENT IS USED ON THE GROUND.YOU ARE NOT A FREE AGENT,BECAUSE YOU ARE RESPONSIBLE TO THE U.S.A FOR YOUR DECISIONS,AND THE WAR CAN
BECOME ENORMOUSLY UNPOPULAR. OVER COMMIT OR FARE BADLY AND YOU WILL LOSE THE NEXT ELECTION. BEHAVE IRRESPONSIBLY AND YOU MAY FACE WORSE THINGS THAN ELECTION DEFEAT.

- TECHNICAL -

MEDIA: FD x2

- STAFF -

Developer: The Kremlin

Design: Matthew Stibbe
Manager: John Kavanagh, Matthew Tims
Coder: Colin Boswell
Graphics: Lloyd Baker, Anthony West
Musician: Jolyon Vincent Myers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73330&o=2

$end

$specpls3_flop=plus3uti,
$bio

+3 Utilities (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265055&o=2

$end

$spectrum_cass=80addres,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

+80 Address Manager (c) 1984 Oxford Computer Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287505&o=2

$end

$spectrum_cass=80financ,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

+80 Finance Manager (c) 1983 Oxford Computer Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287506&o=2

$end

$spectrum_cass=80fullsc,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

+80 Full Screen Editor - Assembler (c) 1984 Oxford Computer Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287507&o=2

$end

$spectrum_cass=80stockm,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

+80 Stock Manager (c) 1984 Oxford Computer Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287508&o=2

$end

$spectrum_cass=80vatman,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

+80 VAT Manager (c) 1984 Oxford Computer Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287509&o=2

$end

$spectrum_cass=80wordma,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

+80 Word Manager (c) 1985 Oxford Computer Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287510&o=2

$end

$bbc_cass=ido,
$bio

Acorn BBC Micro B cass. published 39 years ago:

..I Do (c) 1983 Acornsoft, Ltd.

- TECHNICAL -

GAME ID: XBX07

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264685&o=2

$end

$cpc_flop=002agent,002agentb,002agenta,
$bio

Amstrad CPC 464 disk. published 32 years ago:

002 Agent Double (c) 1990 Amstar Electronics Corp. [Phoenix, AZ, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118731&o=2

$end

$info=005,
$bio

Arcade Video game published 41 years ago:

005 (c) 1981 Sega.

Agent 005 brings new cash collections to you. His mission is to deliver secret attache cases to an awaiting helicopter. Through wily street chases and the shadows of warehouse darkness to slippery skating rink maneuvers and the blazing aerial getaway fight. Agent 005 steels the scene and delivers customers to you. Fun-filled music attracts them. Four thrilling escape scenes challenge them and the continuous fun keeps them playing and playing. The unique audio and video excitement matches every players skill level.

And 005 is a RasterScan Convert, a Game which can later be converted to a brand new top earning game at a substantial savings.

Put Agent 005 on your side and win the chase for higher profits. For more information on the latest in video-game action, call your nearest Sega/Gremlin distributor.

The chase is on. Agent 005 makes away with an attache case. A hovering helicopter awaits his arrival, but first... Enemy guards pound the street in pursuit. 005 must duck into a new scene.

Inside a warehouse. Avoid being caught in the guard's flashlight beams... once 005 is detected, the chase quickens to super fast. Blast the guards with stun-gas and score valuable points.

Slip into a skate rink. And slip you will. There is no stopping on ice and the same goes for the thrills. Sliding and firing... firing and sliding. 005 can call his helicopter to escape.

The final flight fight. High flying aerial excitement. 005 has reached his helicopter in all other scenes and now finds his high scoring, high soaring getaway copter in a new test balloon and parachute bombs close in from all sides. 005 blast away to score points and to escape. Then the final challenge is thrown at his skill - a blazing battle with the enemy copter. Win now and you win big.

It's free-wheeling fun with fun-filled music and sound. Its stealth and pursuit is like no other video game. Everybody's after Agent 005. You should be, too. Call your nearest Sega/Gremlin distributor today and make sure 005 is on your side.

- TECHNICAL -

Runs on the Sega G80 raster hardware

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 64

Players : 2
Control : 4-way joystick
Buttons : 1

Cabinet dimensions :
Upright : 71,25in. high x 26in. deep x 25in. wide. Weight : 330 lb
Cocktail : 25,25in. high x 35,5in. deep x 27,5in. wide. Weight : 170 lb

This game came in a generic Sega wood grain panel cabinet (sticker sideart was optional). These were technically all dedicated cabinets, although the lack of any painted art makes the machines easy to switch and still retain originality (a lot of early Sega titles came in this same cabinet). The game boards themselves were Sega G80 System compatible (as were several other Sega titles before "Zaxxon"), and will work in any G80 cabinet. The monitor is mounted vertically, as were most early Sega titles. The monitor bezel sported the standard game instructions and the marquee showed a '005' logo and a shining flashlight.

- TRIVIA -

005 was released in October 1981 in Japan by Sega. It was then exported in USA by Gremlin Industries and released there in December 1981.

005 (pronounced 'double O five'), is based around a pseudo 'James Bond' theme. Instead of secret 'agent 007' you get to play secret 'agent 005' (which allowed Sega to save money by not licensing the 'James Bond' character for this game).

Original 005 PCBs are very rare today, as most of them were converted to "Monster Bash" when it came out.

Dwayne Richard holds the record for this game with 1,500,000 points on July 25, 1982.

- SCORING -

Attache delivered to helicopter = 5,000 points.
Guard knocked out = 200 points.

Entering a building with:
No stun gas cannister = 500 points.
One stun gas cannister = 500 points.
Two stun gas cannisters = 500 points.

Shooting down:
Shrubbery = 50 points.
Balloon Bomb = 200 points.
Enemy helicopter = 5,000+ points.
(1,000 X no. of brief cases delivered)

- TIPS AND TRICKS -

Agent 005's mission: evade enemy guards, negotiate warehouses and skating rinks to deliver attache cases to a waiting helicopter, which in turn must engage in an aerial battle with parachute bombs, balloon bombs and an enemy helicopter. Game play begins as 005 parachutes into the scene and picks up an attache case. To make a run for the helicopter straightaway is difficult and accumulates fewer points. His alternative is to duck into either a warehouse or skating rink.

Armed with a stun gun to ward off pursuing guards, 005 can select a building with either 1, 2 or no stun gun cannisters at the entrance. Gas cannisters extend the stun gun's range and add more points. Fallen guards can be passed by other guards, but not by 005. Once inside the building, the scene changes to the interior of that building. In the skating rink, 005 must travel the rink's perimeter, luring the guards onto the ice to stun or evade them. Caution must be exercised here, as 005 can change direction, but cannot stop until he hits the edge of the rink. A successful rendez-vous with the helicopter completes that delivery and shifts the scene back to 005 parachuting in to pick up another brief case. Once having been in the skating rink, only warehouses are there to-enter, and conversely, if a warehouse was first entered, only skating rinks are available. In later rounds however, both skating rinks and warehouses are displayed. In the warehouse, 005 moves cautiously in the dark, but is pursued once caught in the beam of a guard's flashlight. Again, a helicopter waits to pick up our hero as he makes his way out the far end.

Now in possession of two attache cases, 005 is pursued by an enemy helicopter. Avoiding hedges, shrubbery, descending helicopter bombs, and ascending balloon bombs, points are scored as 005 shoots balloon bombs, shrubbery or the enemy helicopter. The game ends if 005 is caught, or his helicopter is shot down a total of three times (operator selectable).

- PORTS -

* CONSOLES:
A ColecoVision port was planned but never released.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3&o=2

$end

$msx1_flop=007agesp,
$bio

007 - Agente Especial cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229828&o=2

$end

$gba=007eon,
$bio

Nintendo GBA cart. published 19 years ago:

007 - Everything or Nothing (c) 2003 EA Games.

- TECHNICAL -

GAME ID: AGB-BJBE-USA

- TRIVIA -

Released on November 17, 2003 in the USA.

The CGI bullet zooming by after Bond fires the gun in the title sequence is an idea previously used in the Bond movie: 'Die Another Day' (2002). Director Lee Tamahori suggested the idea of the flying bullet at the time.

The license plate from the Aston Martin Vanquish reads KE02 EWW, confirming that this is the very same car Bond used in the movie 'Die Another Day' (2002).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69404&o=2

$end

$gba=007eonj,
$bio

Nintendo GBA cart. published 18 years ago:

007 - Everything or Nothing (c) 2004 EA Games.

Japanese release. Game developed in the USA

- TECHNICAL -

GAME ID: AGB-BJBJ-JPN

- TRIVIA -

Released on February 11, 2004 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69406&o=2

$end

$n64=007goldnu,
$bio

Nintendo 64 cart. published 25 years ago:

007 - GoldenEye (c) 1997 Nintendo of America.

GoldenEye 007 is a first-person shooter based on the 1995 James Bond film GoldenEye, it features a single-player campaign in which the player controls Secret Intelligence Service agent James Bond through a series of levels to prevent a criminal syndicate from using a satellite weapon against London to cause a global financial meltdown. The game includes a multiplayer mode in which up to four players can compete in several deathmatch scenarios via split-screen.

- TECHNICAL -

GAME ID: NUS-NGEE-USA
BARCODE: 0 45496 87007 2

- TRIVIA -

Released on Aug 25, 1997 in the USA.

Development began in 1995 and was handled by an inexperienced team led by Martin Hollis, who had previously worked as a programmer on the coin-op version of Killer Instinct. It was primarily inspired by Sega's Virtua Cop before being redesigned as a free-roaming shooter. After more than two and a half years of development, GoldenEye 007 was released shortly before the release of the GoldenEye sequel Tomorrow Never Dies. Although the game faced low expectations from the gaming media, it sold more than eight million copies, making it the third-best-selling Nintendo 64 game. The game received critical acclaim, with praise given to its visuals, gameplay depth and variety, and multiplayer mode. In 1998, it received the BAFTA Interactive Entertainment Games Award and four awards from the Academy of Interactive Arts & Sciences.

The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board).

Retrospectively, GoldenEye 007 is considered an important game in the history of first-person shooters for demonstrating the viability of game consoles as platforms for the genre, and for signaling a transition from the then-standard Doom-like approach to a more realistic style. It pioneered features such as atmospheric single-player missions, stealth elements, and a console multiplayer deathmatch mode. The game is frequently cited as one of the greatest video games of all time, with many of its gameplay elements, such as the Klobb gun, having left an enduring impression in video game culture. A spiritual successor, Perfect Dark, was released in 2000.

- STAFF -

Produced and Directed by: Martin Hollis
Director of Photography: Mark Edmonds (Mark Edmonds M.A.)
Original Screenplay: David Doak (Dr. David Doak)
Scenic Art Director: Karl Hilton
Backgrounds: Steven Hurst (uncredited)
Production Designer: Duncan Botwood
Costume Designer: Brett Jones
2nd‑Unit Director: Stephen Ellis
Original Music: Graeme Norgate, Grant Kirkhope
Sound Effects: Graeme Norgate
Production Manager: Simon Farmer
System Support: Paul Mikell
Hardware Support: Pete Cox (uncredited)
Additional Graphics: Adrian Smith
Sound System and Tools: Graham Smith
Additional Programming: Richard Gale (uncredited)
Elevator Music by: Robin Beanland
James Bond voice by: Kevin Bayliss (uncredited)
Motion Capture Actor: Ken Lobb (uncredited)
Stunt Performer: Michael Mukatis (uncredited)
Gaffer: Dennis Brock (uncredited)
Rare Testers: Huw Ward, Gary Richards, Gavin Hood, Jamie Williams, Gareth Jones, Martin Penny, David Wong, Stephen Stamper, George Andreas (uncredited), Shaun Read (uncredited)
Rare US Staff: Eileen Hochberg, Scott Hochberg, Jerry Rogowski
NOA Treehouse Staff: Ken Lobb, Richard S. Richardson, Henry C. Sterchi, Erich Waas, Armond Williams Jr.
NOA Testing: Michael Kelbaugh, Tim Bechtel, David C. Bridgham, Kirk Buchanan, Kyle Carlson, Chris Dolan, Melvin Forrest, Thomas Hertzog, Sam Hosier III, Robert Johnson, Arnold A. Myers II, Chris Needham, Sara Osborne, Christian Phillips, Edward A. Ridgeway, Benjamin Smith, Sharon Evans, William Giese, Sam Kujath, Jim Holdeman, David Hunziker, The Q Branch XVI
Translation: Kenji Okubo
NCL Staff: Keisuke Terasaki, Eiji Aonuma, Masashi Goto
Special Thanks: Minoru Arakawa (Mr. Arakawa), Howard Lincoln, Manabu Fukuda (Mr. Fukuda), Joel Hochberg, Tim Stamper, Chris Stamper, NCL Super Mario Club
Nintendo Producer: Kenji Miki
Executive Producer: Hiroshi Yamauchi
Filmed at Twycross Studio, England In Nintendovision.
Produced by Rare.
Presented by Nintendo.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57557&o=2

$end

$n64=007goldnj,
$bio

Nintendo 64 cart. published 25 years ago:

007 - GoldenEye (c) 1997 Nintendo.

Japanese release. Developed in the USA. See the original for more information; "007 - GoldenEye [Model NUS-NGEE-USA]".

- TECHNICAL -

Model NUS-NGEJ

- TRIVIA -

007 GoldenEye was released on August 23, 1997 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57558&o=2

$end

$n64=007goldn,
$bio

Nintendo 64 cart. published 25 years ago:

007 - GoldenEye [Model NUS-NGEP-EUR] (c) 1997 Nintendo Co., Ltd.

European release. Game developed in the USA. See the original for more information; "007 - GoldenEye [Model NUS-NGEE-USA]".

- TECHNICAL -

BARCODE: 0 45496 87007 2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=309714&o=2

$end

$gba=007night,
$bio

Nintendo GBA cart. published 19 years ago:

007 - NightFire (c) 2003 EA Games.

- TECHNICAL -

GAME ID: AGB-A7OE-USA
BARCODE: 014633146226

- TRIVIA -

Released on March 18, 2003 in the USA.

The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69407&o=2

$end

$pcw=007tld,
$bio

Amstrad PCW soft. published 35 years ago:

007 - The Living Daylights (c) 1987 Domark Group, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118268&o=2

$end

$bbcb_flop_orig=livdayl,
$bio

Acorn BBC Micro B disk. published 35 years ago:

007 - The Living Daylights (c) 1987 Domark Group, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125494&o=2

$end

$cpc_flop=007tld_c1,007tld_c2,
$bio

007 - The Living Daylights Cracked (c) 199? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145656&o=2

$end

$msx1_flop=007tld,
$bio

007 - The Living Daylights cracked & trained (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229829&o=2

$end

$cpc_flop=007tld_t1,007tld_t1b,007tld_t1a,007tld_t2,
$bio

Amstrad CPC 464 disk. published 35 years ago:

007 - The Living Daylights (c) 199? XOR.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118733&o=2

$end

$spectrum_cass=livinday,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

007 - The Living Daylights (c) 1987 Domark Group, Ltd.

- TECHNICAL -

GAME ID: 117-?
BARCODE: 9 781851 601172

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79592&o=2

$end

$cpc_cass=007tld,
$bio

Amstrad CPC cass. published 35 years ago:

007 - The Living Daylights (c) 1987 Domark Group, Limited.

- TECHNICAL -

GAME ID: 118-?
BARCODE: 9 781851 601189

- STAFF -

Program code and graphics: Graham Stafford, David Fish
Designer: Richard Naylor
Music/Fx: David Whittaker

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64097&o=2

$end

$cpc_flop=007tld,007tlda,007tldb,007tldc,
$bio

Amstrad CPC 464 disk. published 35 years ago:

007 - The Living Daylights (c) 1987 Domark Group, Ltd.

- TECHNICAL -

GAME ID: 119-8
BARCODE: 9 781851 601196

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118734&o=2

$end

$c64_cass=livinday,
$bio

Commodore C64 cass. published 35 years ago:

007 - The Living Daylights (c) 1987 Domark Group, Ltd.

- TECHNICAL -

GAME ID: 120-?
BARCODE: 9 781851 601202

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145657&o=2

$end

$msx1_cass=007tld,007tlda,
$bio

MSX cass. published 35 years ago:

007 - The Living Daylights (c) 1987 Domark Group, Ltd.

- TECHNICAL -

GAME ID: 124-?
BARCODE: 9 781851 601240

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94407&o=2

$end

$gbcolor=007twine,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

007 - The World is not Enough (c) 2001 EA Games

- TECHNICAL -

[Model CGB-B07E-USA]

- TRIVIA -

007 The World is not Enough was released on September 11, 2001 in North America.

- STAFF -

Executive Director: Pamela Trucano
Executive Producer: Neil Haldar
Game Design: Bejamin Lee
Programmer: Benjamin Lee
Graphics: Gene Higashi, Mike Roberts, Glenn Wippich
Additional Graphics: Liquid Development, Vince Fung, Derek Garvens, Terry Lloyd, Ed Pearson
Audio: Peter Kerekes

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67445&o=2

$end

$n64=007twine,007twineu,007twinep,
$bio

Nintendo 64 cart. published 22 years ago:

007 - The World Is Not Enough (c) 2000 Electronic Arts.

If you're an action freak, The World Is Not Enough is plenty enough.

Mark my words, James: Stealth matters. 

Let's get the inevitable comparison out of the way: The World Is Not Enough (TWINE) is a jolly good game that stands tall next to GoldenEye 007. 

Developer Eurocom has wisely stuck close to GoldenEye's winning formula, even dubbing the three difficulty levels "Agent," "Secret Agent" and "00 Agent," just as in the original game. Like Rare's instant classic, TWINE contains tons of cool gadgets and guns, ever-changing mission objectives, and, of course, the opportunity to play as the world's most famous secret agent. 

But there are clever innovations, too. Eurocom has spiced up the gameplay with one level (Cold Reception) that is a rail shooter on skis and another (Night Watch) in which Mr. Licensed To Kill is not allowed to hurt anyone. 

Most notably, generous use of voice-compression allows for many dramatic cinema sequences as well as in-game transmissions from R that propel the action forward, since you don't have to pause to read about your next objective. The voice compression technology was licensed from LucasArts, another developer that knows the value of voice in games based on top-drawer movie licenses. 

The Expansion Pak supports crisp graphics and a smooth frame rate. You can play TWINE with the standard 4 megabytes of memory, but expect much loss of detail. 

Production companies MGM-UA and Danjac (which has produced every 007 flick starting with Dr. No) contributed mightily with movie set blueprints and photos and even vetting the game text for that proper Bond touch. Because EA also snagged the rights to actors' likenesses, Pierce Brosnan's handsome mug graces the TWINE box and Pak, while those of Dame Judi Dench (M), Robert Carlyle (Renard) and other TWINE thespians appear in the game. 

EA scrimped on the voice and music licenses, but the results are generally satisfactory. John Barry's classic 007 theme is missing, but the replacement score is Bond-ishy cool and compelling. The anonymous voice talent is quite good. Cheers to EA, though, for forking over the bucks for one big name from the movie. John Cleese is a world master at conveying exasperation and his peevish transmissions as R add much humor to the game. 

All in all, TWINE is a crackerjack Pak that should appeal to both first-person veterans and newbies.

- TECHNICAL -

Cartridge ID: NUS-N07E-USA

- TRIVIA -

Released on October 17, 2000 in USA.

Known export releases:
[EU] "007 - The World Is Not Enough [Model NUS-N07P-NOE]"
[UK] "007 - The World Is Not Enough [Model NUS-N07P-UKV]"

- STAFF -

EA Games
Executive Producer: Jon Horsley
Producer: Hunter Smith
Associate Producer: Michael Condrey
Technical Director: Timothy Wilson
U.S. Product Manager: Albert Penello
U.K. Product Manager: David Miller
Senior PR Specialist: Jeane Wong
PR Coordinator: Jerris Mungai
Localization Director: Atsuko Matsumoto
Localization Lead: Gabriel Gils Carbó
Localization Specialist: John Pemberton, Lafayette Taylor, Dan Roisman
Documentation Writer: Anthony Lynch
Documentation Layout: Corinne Mah, Kate Beckinsale
Package Design: Michael Lippert
Package Art Direction: Vyn Arnold
Audio Technical Director: Rob Hubbard
Audio Director: David Whittaker
QA Manager: Timothy Attuquayefio
Lead Tester: Matthew Dominguez
Assistant Lead: James DeGuzman, David Constantino
Testers: Aaron Hydrusko, Aaron Lockhart, Ben Alexander, Michael Kaiser, Ram Fenster, Scott Ko, Seth Mespelli, Shawn Mulligan, Steven Fleming, William Lane
Customer Quality Control: Anthony Alexander, Benjamin Crick, Dave Knudson, Micah Pritchard, Darryl Jenkins, Andrew Young, David Kellum, Anthony Barbagallo, Benjamin Smith, Stephen Wanigesekera, Chris Chaplin

Voices
Voice of Q: John Cleese
Hobsons International Voices: Adam Blackwood, Andrew Burt, Caron Pascoe, David Robb, Henrietta Bass, Miles Anderson, Simon Mattacks, Tim Bentinck, Tim Whitnall
Stars Talent Agency: Sumalee Montano
Special Thanks to: Gary Gettys, Joel Wade, David Luoto, Linda Matteson, R. J. Berg, Ric Neil, James Abney, Matt Soares, John T. Williams, Alex Mayberry, Craig Allen Brown, Black Ops Entertainment, Abbey Road Studios

MGM
President: David Bishop
Executive Producer: Neil Haldar
Executive Producer, DANJAQ, LLC: Simon Mathew
Executive Director: Pamela Trucano
Executive Vice President, Worldwide Marketing: Blake Thomas
Vice President, Business & Legal Affairs: Robert Rader
Senior Test Lead: Pax Adair
Test Leads: Nathan Miller, David Paul Guzman
Senior Financial Analyst: Eric Medel
Assistant Extraordinaire: Laura Wilson
Special Thanks: Phyliss Gordon, Mark Leino, Matt Lieberman, Chris Neel, David Elsey, Lee Nedler, Alyssa Moore, David Pope, DANJAQ LLC, Megan Crawford
Producer: Robb Alvey

Eurocom Entertainment Software
Programming: Robert Watkins, Tim Rogers, Mark Duffill, Simon Mills
Tools Programming: Andy Mitchell, Chris Jackson, Kevin Marks
Design: Bill Beacham, Kev Harvey, Aaron Jenkins
Art: Rob Benton, Leavon Archer, Andy Bee, Nigel Bentley, Calvin Golkowski, Darren Hyland, Simon Kirk, Adrian Mannion, Paul Robinson
Additional Art: Lee Ames, Carl Cropley, Ulf Dahl, Hans Johansen, Helen Jones
Animation: Gary Edwards, Darren Hyland
Audio: Neil Baldwin
Quality Assurance: Michael Robinson, John Lee Barker, Andrew Collins, Mark Shaw, Chris J. Jackson, Richard Nicholls, Michael Botham, Phil Bennett, Richard Higgins, Andy Dilks
Production Management: Tim Rogers, Bill Beacham
Thanks: Hugh Binns, Mat Sneap, Paul Gregory, Joe Lewis, Paul Bates, Dick Alton, Kevin Holt

- PORTS -

* Cancelled:
Versions of The World Is Not Enough game for PC and PlayStation 2 were planned for release in 2000, but cancelled.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57559&o=2

$end

$psx=007twine,
$bio

Sony PlayStation CD published 22 years ago:

007 - The World Is Not Enough [Model SLUS-01272] (c) 2000 Electronic Arts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110492&o=2

$end

$psx=007tndj,
$bio

Sony PlayStation CD published 22 years ago:

007 - Tomorrow Never Dies (c) 2000 Electronic Arts Victor.

Japanese release. Game developed in Europe. See the original European release for more information about the game itself; "007 - Tomorrow Never Dies [Model SLES-01324]".

- TECHNICAL -

Game ID: SLPS-02604
Barcode: 4938833005137

- TRIVIA -

Released on February 10, 2000 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84815&o=2

$end

$psx=007tnd,
$bio

Sony PlayStation CD published 23 years ago:

007 - Tomorrow Never Dies (c) 1999 Electronic Arts.

US release. Game developed in Europe.

- TECHNICAL -

GAME ID: SLUS-00975

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110493&o=2

$end

$msx1_cass=007agesp,
$bio

MSX cass. published 37 years ago:

007 Agente Especial (c) 1985 Monser [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94408&o=2

$end

$spectrum_cass=007disas,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

007 Disassembler (c) 1987 ZX-Guaranteed

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196827&o=2

$end

$info=tgoldeye,
$bio

Handheld game published 27 years ago:

007 GoldenEye (c) 1995 Tiger Electronic Toys, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127363&o=2

$end

$cpc_flop=007idsm,
$bio

Amstrad CPC type-in published 36 years ago:

007 Im Dienste Seiner Majestaet (c) 1986 CPC Schneider International

- TRIVIA -

Listed as a type-in program in the German magazine: CPC Schneider International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118738&o=2

$end

$sg1000=jb007,jb007a,
$bio

Tsukuda Original Othello Multivision cart. published 38 years ago:

007 James Bond (c) 1984 Tsukuda Original.

Ported from Parker Brothers's 1983 game of the same name for various computers and consoles.

- TECHNICAL -

Model # OM-G008

- TRIVIA -

007 James Bond was the last Othello Multivision/SG-1000 game to be produced by Tsukuda Original.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65026&o=2

$end

$sg1000=jb007t,
$bio

Sega SG-1000 game published 38 years ago:

007 James Bond (c) 1984 Aaronix.

Taiwanese release.

- TECHNICAL -

Model W-009

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65027&o=2

$end

$cpc_cass=lic2kills,
$bio

Amstrad CPC cass. published 33 years ago:

007 Licencia Para Matar (c) 1989 Erbe Soft.

- TECHNICAL -

GAME ID: AM 528

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98054&o=2

$end

$cpc_flop=lic2kills,
$bio

Amstrad CPC 464 disk. published 33 years ago:

007 Licencia para Matar (c) 1989 Erbe Soft.

- TECHNICAL -

GAME ID: AMD 146

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119292&o=2

$end

$spectrum_cass=007md,007spymi,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

007 MD (c) 1984 ZX-Guaranteed.

- TRIVIA -

MD stands for MicroDrive.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196825&o=2

$end

$spectrum_flop_opus=007mspy,
$bio

Sinclair ZX Spectrum Opus Discovery disk. published 35 years ago:

007 Multispy (c) 1987 ZX-Guaranteed

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233191&o=2

$end

$psx=007rcng,
$bio

Sony PlayStation CD published 22 years ago:

007 Racing [Model SLUS-01300] (c) 2000 Electronic Arts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110494&o=2

$end

$megadriv=jb007j,
$bio

Sega Mega Drive cart. published 29 years ago:

007 Shitou - The Duel (c) 1993 Tengen

Japanese release.

- TECHNICAL -

GAME ID: T-48073

- TRIVIA -

Released on May 14, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56584&o=2

$end

$spectrum_cass=007spy,007spyal,007spyal_b,007spyca,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

007 Spy (c) 1983 ZX-Guaranteed.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196824&o=2

$end

$spectrum_cass=007spyhs,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

007 Spy H (c) 1985 ZX-Guaranteed.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196823&o=2

$end

$spectrum_cass=007spyma,007spyms,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

007 Spy M (c) 1984 ZX-Guaranteed.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196822&o=2

$end

$spectrum_cass=007spyns,007depul,007fast,007heade,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

007 Spy N (c) 1984 ZX-Guaranteed.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196821&o=2

$end

$spectrum_cass=007spyta,007spyv2,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

007 Spy Tape 2 (c) 1983 ZX-Guaranteed.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196820&o=2

$end

$spectrum_cass=007super,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

007 Super File 2 (c) 1986 ZX-Guaranteed.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196826&o=2

$end

$specpls3_flop=007trans,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

007 Trans-Master (c) 1988 ZX-Guaranteed

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147917&o=2

$end

$info=so025d2,
$bio

025D2 (c) 199? Soyo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298616&o=2

$end

$info=so025k2,
$bio

025K2 (c) 199? Soyo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298617&o=2

$end

$info=so025r2,
$bio

025R2 (c) 199? Soyo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298618&o=2

$end

$pc98=0x0f,
$bio

0x0F exp.3 (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266371&o=2

$end

$cpc_flop=1kbjackp,
$bio

Amstrad CPC type-in published 31 years ago:

1 KiloByte Jack Pot (c) 1991 PC Amstrad International.

A slot machine simulator under 2 Kilo Octects !

- TECHNICAL -

Launch with RUN"JACK

- TRIVIA -

Listed as a type-in program in the magazine: PC Amstrad International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48712&o=2

$end

$info=1on1gov,
$bio

Arcade Video game published 22 years ago:

1 on 1 - One on One Government (c) 2000 Tecmo.

A fun one or two players basketball game.

You play one on one street basketball, must using your skills on the court like guard move, dribbling and dunks but including some illegal tactics such as punches and kicks but no foul, is just compete and win the game no matter how!

- TECHNICAL -

Runs on the Tecmo TPS System (Sony ZN-1).

Main CPU: CXD8530CQ (@63.737MHz).
Sound Chips: SPU (@ 33.8688MHz).

Screen orientation: Horizontal
Screen resolution: 640 x 480 pixels.
Refresh rate: 60 Hz
Palette Colours: 16.8 Million

Players: 2
Control: 8-way joystick
Buttons: 3

- TRIVIA -

Developed by Jorudan & I.T. Planning.

One on One Government was released in December 1999 in Japan.

Takehiko Inoue, the character designer of this game, is a famous manga artist. Many of his works are basketball related (Slam Dunk, Buzzer Beater, Real). Slam Dunk has been brought to the arcades by Banpresto / Toei Animation under the name of Super Slams.

- STAFF -

Character Design: Takehiko Inoue
Game Design & Produce: Nagaaki Sawano
Program Staff: Kazuhiro Yoshida, Toshiyuki Ishii, Dan
Graphic Staff: Akira Ikarashi, Asami Nakamura, Kaori Hashimoto, Hiroko Yoshimi
Sound Staff: Team X-Fade, Toyokazu Nagaishi, Eiji Hirasawa
Voice Director: Hiroshi Hujioka
Voice Cast: Tomokazu Seki, Taketo Koyasu, Mika Kanai, Konami Yoshida, Katuyuki Konishi, Narihiko Adati, Gaten, Kazue Sudou, Yusuke Tanaka, Tomoyuki Shimura, Taiten Kusunoki, Tenjyou
Publicity Staff: Satoru Yamanouti, Naoyoshi Ohwada
Executive Producer: Toshikazu Satou

- PORTS -

* CONSOLES:
Sony PlayStation (1998)
Sony PlayStation (2000) "THE BASKET: 1 ON 1 PLUS [SIMPLE 1500 SERIES]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3350&o=2

$end

$apple2_flop_clcracked=123dmult,
$bio

Apple II 5.25 disk. published 36 years ago:

1-2-3 Digit Multiplication (c) 1986 Microcomputer Workshops Courseware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231432&o=2

$end

$apple2_flop_orig=123seqme,
$apple2_flop_clcracked=123seqme,
$bio

Apple II 5.25 disk. published 31 years ago:

1-2-3 Sequence Me (c) 1991 Sunburst

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107027&o=2

$end

$sega_beena_cart=1nichi10,
$bio

Sega Beena cart. published 14 years ago:

1-nichi 10-pun de E ga Jouzu ni Kakeru Beena (c) 2008 SEGA Toys

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286669&o=2

$end

$psx=1on1,
$bio

Sony PlayStation CD published 24 years ago:

1-on-1 - Single Basketball (c) 1998 Jorudan Co., Ltd.

- TECHNICAL -

Model: SLPS-01706
Barcode: 4941013900023

- TRIVIA -

Released on November 26, 1998 in Japan.

- TIPS AND TRICKS -

Unlock Art Gallery: Complete the game once with any character.

Unlock Dr. T: Begin the game in 1-player story mode and meet Dr. T.

Unlock King: Beat the game with all characters including Oscar and Mash.

Unlock Oscar & Mash: Begin a game in 1-player story mode and meet Oscar and Mash.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84816&o=2

$end

$spectrum_cass=10advent,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

10 Adventure Game Pack (c) 1986 Central Solutions, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233426&o=2

$end

$spectrum_cass=10advent_b,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

10 Adventure Game Pack Vol. 2 (c) 1986 Central Solutions, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233427&o=2

$end

$bbc_cass=comphits,
$bio

Acorn BBC Micro B cass. published 37 years ago:

10 Computer Hits (c) 1985 Beau-Jolly, Ltd.

Features: Chuckie Egg - Ghouls - Gisburne's Castle - Tarzan - Special Operations - Tales of Arabian Nights - Felix and the Factory - Eddie Kidds Jump Challenge - Mr EE - Sorcerer of Claymorgue Castle.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145414&o=2

$end

$spectrum_cass=10chit,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

10 Computer Hits (c) 1985 Beau-Jolly, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233419&o=2

$end

$c64_cass=10hits2,10hits2a,
$bio

Commodore C64 cass. published 36 years ago:

10 Computer Hits 2 (c) 1986 Beau-Jolly, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129707&o=2

$end

$spectrum_cass=10chit2,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

10 Computer Hits 2 (c) 1986 Beau-Jolly, Ltd.

Contains:
Codename Mat by Micromega.
Wizards Lair by Bubblebus.
Technician Ted by Hewson.
Mutant Monty by Artic.
Snooker by Visions.
Android 2 by Vortex.
On The Run by Design Design.
Coventant by P.S.S.
Superpipeline 2 by Taskset.
Circus by Adventure Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145416&o=2

$end

$c64_cass=10hits3,
$bio

Commodore C64 cass. published 36 years ago:

10 Computer Hits 3 (c) 1986 Beau-Jolly, Ltd.

Contains:
Geoff Capes Strongman
Elidon
Blagger Goes To Hollywood
Cauldron
3D Lunattack
Crazy Comets
Dynamite Dan
Herbert's Dummy Run
Attack of The Mutant Camels
Basildon Bond

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145423&o=2

$end

$spectrum_cass=10cshit3,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

10 Computer Hits 3 (c) 1986 Beau-Jolly, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233420&o=2

$end

$spectrum_cass=10chit4,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

10 Computer Hits 4 (c) 1987 Beau-Jolly, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233421&o=2

$end

$c64_cass=10hits4,
$bio

Commodore C64 cass. published 35 years ago:

10 Computer Hits 4 (c) 1987 Beau-Jolly, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293456&o=2

$end

$spectrum_cass=10chit5,
$bio

10 Computer Hits 5 (c) 198? Beau-Jolly, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233422&o=2

$end

$cpc_cass=10cohit1,
$bio

Amstrad CPC cass. published 37 years ago:

10 Computer Hits (c) 1985 Beau-Jolly, Ltd.

- TECHNICAL -

Game ID: CH5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96522&o=2

$end

$mz700_cass=10games,10gamesa,
$bio

Sharp MZ-700 cass. published 39 years ago:

10 Games for MZ-700 (c) 1983 Sharp [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131627&o=2

$end

$zx81_cass=10games,
$bio

Sinclair ZX-81 cass. published 41 years ago:

10 Games (c) 1981 J.K.Greye Soft.

Games tape for 1k ZX81 featuring ten games.

- TECHNICAL -

GAMESTAPE 1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114613&o=2

$end

$spectrum_cass=10greatg,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

10 Great Games (c) 1988 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233425&o=2

$end

$amigaocs_flop=nighthnt,
$bio

Commodore Amiga 500 disk. published 31 years ago:

10 Great Games (c) 1991 Ubi Soft.

Compilation of games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74623&o=2

$end

$spectrum_cass=10greatg3,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

10 Great Games 3 (c) 1988 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233424&o=2

$end

$spectrum_cass=10grt2,10grt2a,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

10 Great Games II (c) 1988 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233423&o=2

$end

$spectrum_cass=10juegos,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

10 Juegos I (c) 1984 Microparadise Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233430&o=2

$end

$spectrum_cass=10juegos2,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

10 Juegos II (c) 1984 Microparadise Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233431&o=2

$end

$cpc_cass=10megav1,
$bio

Amstrad CPC cass. published 33 years ago:

10 Mega Games Volume One (c) 1989 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96523&o=2

$end

$spectrum_cass=10megaga,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

10 Mega Games Volume One (c) 1988 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233428&o=2

$end

$cpc_flop=m_10mg1,
$bio

Amstrad CPC 464 disk. published 33 years ago:

10 Mega Games Volume-One (c) 1989 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118747&o=2

$end

$spectrum_cass=10megahi,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

10 Mega Hits (c) 1985 Beau-Jolly, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233429&o=2

$end

$amigaocs_flop=ranx,trivial,
$bio

Commodore Amiga 500 disk. published 31 years ago:

10 Megahits Vol. 3 (c) 1991 Ubi Soft

10 Megahits Vol. 3 is a compilation including the following ten games:
APB
Defender of the Crown
Football Manager 2
Highway Patrol II
Last Ninja 2: Back with a Vengeance
Ranx: The Video Game
Stunt Track Racer
Tetris
The Three Stooges
Trivial Pursuit: Amiga Genus Edition

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74843&o=2

$end

$bbc_cass=10bested,
$bio

Acorn BBC/Electron cass. published 37 years ago:

10 of the Best Educational (c) 1985 Database.

Contains:
1. COMPANY QUEST
2. DOZER DISORDER
3. HISS
4. MATHS FUN
5. ODDONEOUT
6. YULESPELL
7. CROC
8. HARRY
9. LEMONADE
10. SNAIL

- TRIVIA -

Retail price: £9.95

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51424&o=2

$end

$archimedes=dinosaur,
$bio

Acorn Archimedes disk. published 29 years ago:

10 out of 10 - Dinosaurs (c) 1993 Ten Out of Ten Educational Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115979&o=2

$end

$archimedes=drivtest,
$bio

Acorn Archimedes disk. published 28 years ago:

10 out of 10 - Driving Test (c) 1994 Ten Out of Ten Educational Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115980&o=2

$end

$archimedes=earlyess,
$bio

Acorn Archimedes disk. published 29 years ago:

10 out of 10 - Early Essentials (c) 1993 Ten Out of Ten Educational Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115981&o=2

$end

$archimedes=english,
$bio

Acorn Archimedes disk. published 28 years ago:

10 out of 10 - English (c) 1994 Ten Out of Ten Educational Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115982&o=2

$end

$archimedes=essit,
$bio

Acorn Archimedes disk. published 26 years ago:

10 out of 10 - Essential I.T. (c) 1996 Ten Out of Ten Educational Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115983&o=2

$end

$archimedes=essmaths,
$bio

Acorn Archimedes disk. published 28 years ago:

10 out of 10 - Essential Maths (c) 1994 Ten Out of Ten Educational Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115984&o=2

$end

$archimedes=essscien,
$bio

Acorn Archimedes disk. published 28 years ago:

10 out of 10 - Essential Science (c) 1994 Ten Out of Ten Educational Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115985&o=2

$end

$archimedes=french,
$bio

Acorn Archimedes disk. published 29 years ago:

10 out of 10 - French (c) 1993 Ten Out of Ten Educational Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115986&o=2

$end

$archimedes=german,
$bio

Acorn Archimedes disk. published 28 years ago:

10 out of 10 - German (c) 1994 Ten Out of Ten Educational Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115987&o=2

$end

$archimedes=jnress,
$bio

Acorn Archimedes disk. published 29 years ago:

10 out of 10 - Junior Essentials (c) 1993 Ten Out of Ten Educational Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115988&o=2

$end

$archimedes=mathalge,
$bio

Acorn Archimedes disk. published 29 years ago:

10 out of 10 - Maths - Algebra (c) 1993 Ten Out of Ten Educational Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115989&o=2

$end

$archimedes=mathgeom,
$bio

Acorn Archimedes disk. published 27 years ago:

10 out of 10 - Maths - Geometry (c) 1995 Ten Out of Ten Educational Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115990&o=2

$end

$archimedes=mathnumb,
$bio

Acorn Archimedes disk. published 28 years ago:

10 out of 10 - Maths - Number (c) 1994 Ten Out of Ten Educational Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115991&o=2

$end

$archimedes=mathstat,
$bio

Acorn Archimedes disk. published 29 years ago:

10 out of 10 - Maths - Statistics (c) 1993 Ten Out of Ten Educational Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115992&o=2

$end

$archimedes=spellpun,
$bio

Acorn Archimedes disk. published 28 years ago:

10 out of 10 - Spelling & Punctuation (c) 1994 Ten Out of Ten Educational Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115993&o=2

$end

$archimedes=tables,
$bio

Acorn Archimedes disk. published 25 years ago:

10 out of 10 - Tables (c) 1997 Ten Out of Ten Educational Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115994&o=2

$end

$archimedes=words,
$bio

Acorn Archimedes disk. published 25 years ago:

10 out of 10 - Words (c) 1997 Ten Out of Ten Educational Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115995&o=2

$end

$spectrum_cass=10packta,
$bio

10 Pack (c) 198? Automata U.K., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145668&o=2

$end

$info=tenpindx,
$bio

Bowler published 38 years ago:

10 Pin Deluxe (c) 1984 Bally Midway.

Up to 6-Player bowling game. Old-fashioned mechanisms replaced with 3-D projected pins, a video monitor for scores and attractions and electronic puck sensors.

- TECHNICAL -

Bally Midway Astrocade hardware.

Main CPU : (2x) Zilog Z80
Sound Chips : AY-3-8912A

Buttons : 2

- TRIVIA -

Just as in league bowling, 10-Pin Deluxe has the 'beerframe'. The cartoon appears briefly before the 5th frame. Then it's time to find out who buys the next round :)

This game was dedicated to Mr. Shuffle, Hank Ross.

- STAFF -

Developer: David Nutting Associates

Produced by: Dave Nutting
Designed by: Pat Lawlor

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4668&o=2

$end

$spectrum_cass=10titles,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

10 Titles For The Spectrum Plus (c) 1986 Boots.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233969&o=2

$end

$info=m4tenten__a,m4tenten__b,m4tenten__c,m4tenten__d,m4tenten__e,m4tenten__g,m4tenten__h,m4tenten__i,m4tenten__f,m4tenten__k,m4tenten__j,
$bio

10 X 10 [Model N25] (c) 199? Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233301&o=2

$end

$info=m4tenten,m4tenten__l,m4tenten__m,m4tenten__n,m4tenten__o,m4tenten__r,m4tenten__s,m4tenten__p,m4tenten__t,m4tenten__q,m4tenten__u,
$bio

10 x 10 [Model T20] (c) 199? Barcrest.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15246&o=2

$end

$info=m4tenten__v,m4tenten__w,m4tenten__x,m4tenten__y,m4tenten__z,m4tenten__0,m4tenten__1,m4tenten__2,m4tenten__3,m4tenten__4,m4tenten__5,
$bio

10 X 10 [Model T25] (c) 199? Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233302&o=2

$end

$info=m4tenten__ac,m4tenten__ad,m4tenten__aa,m4tenten__ae,m4tenten__ab,m4tenten__ag,m4tenten__af,m4tenten__6,m4tenten__7,m4tenten__8,m4tenten__9,
$bio

10 X 10 [Model T2T] (c) 199? Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233303&o=2

$end

$info=m4tenten__ah,m4tenten__ai,m4tenten__aj,m4tenten__ak,m4tenten__an,m4tenten__ao,m4tenten__al,m4tenten__ap,m4tenten__am,m4tenten__ar,m4tenten__aq,
$bio

10 X 10 [Model T3T] (c) 199? Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233304&o=2

$end

$info=m4tenten__as,m4tenten__at,m4tenten__au,m4tenten__av,m4tenten__ay,m4tenten__az,m4tenten__aw,m4tenten__a0,m4tenten__ax,m4tenten__a2,m4tenten__a1,
$bio

10 X 10 [Model TST] (c) 199? Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233305&o=2

$end

$info=pepp0023,
$bio

Video Slot Machine published 35 years ago:

10's or Better [Model PP0023] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228758&o=2

$end

$info=pex0042p,pepp0042a,pepp0042,
$bio

Video Slot Machine published 35 years ago:

10's or Better (c) 1987 IGT.

Video Poker game.

- TECHNICAL -

GAME ID: PP0042

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=31359&o=2

$end

$info=pepp0043,pepp0043a,pepp0043b,
$bio

Video Slot Machine published 35 years ago:

10's or Better [Model PP0043] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228759&o=2

$end

$info=pepp0045,pepp0045a,pepp0045b,pepp0045c,pepp0045d,
$bio

Video Slot Machine published 35 years ago:

10's or Better (c) 1987 IGT.

- TECHNICAL -

GAME ID: PP0045

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=100210&o=2

$end

$info=pepp0046,pepp0046a,pepp0046b,pepp0046c,
$bio

Video Slot Machine published 35 years ago:

10's or Better [Model PP0046] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228760&o=2

$end

$info=pepp0063,
$bio

Video Slot Machine published 35 years ago:

10's or Better [Model PP0063] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228761&o=2

$end

$info=pepp0083,
$bio

Video Slot Machine published 35 years ago:

10's or Better [Model PP0083] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228762&o=2

$end

$info=pepp0562,
$bio

Video Slot Machine published 35 years ago:

10's or Better [Model PP0562] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228763&o=2

$end

$info=pekoc801,
$bio

Video Slot Machine published 27 years ago:

10's or Better [Model PP0801] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228757&o=2

$end

$info=pex0045p,
$bio

Video Slot Machine published 27 years ago:

10's or Better [Model X000045P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228764&o=2

$end

$info=pex0046p,
$bio

Video Slot Machine published 27 years ago:

10's or Better [Model X000046P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228765&o=2

$end

$gbcolor=10pinb,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

10-Pin Bowling (c) 1999 Majesco Sales, Inc.

Export release. For more information about the game itself, see the original USA release entry; "10-Pin Bowling [Model CGB-VP9E-USA]".

- TECHNICAL -

[Model CGB-AXPP-UKV]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67447&o=2

$end

$gbcolor=10pinbu,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

10-Pin Bowling (c) 1999 Majesco Sales, Incorporated.

Congratulations! You now own your very own bowling alley, in the palm of your hand! Imagine going for a 7-10 split, or trying for that perfect game while surrounded by the sights, sounds and nostalgia of the classic American institution, the bowling alley, 10-PIN BOWLING does just that, immersing the player into a virtual bowling experience, anytime, anywhere. No waiting for an alley here. This classic pastime is synthetically recreated with exquisite detail right down to the polished mahogany lanes. So what are you waiting for? Let's get working on our average before the leagues begin...

- TECHNICAL -

GAME ID: CGB-VP9E-USA
BARCODE: 096427011828

- TRIVIA -

10-Pin Bowling was released in August 1999 in USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- STAFF -

The game was developed by Morning Star Multimedia, Inc.

Design: Dan Kitchen
Graphics: Mike Sullivan
Programmer: Roger W. Amidon

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67448&o=2

$end

$info=10yardj,
$vgmplay=10yard,
$bio

Arcade Video game published 39 years ago:

10-Yard Fight (c) 1983 Irem Corp.

It's 3rd and 10. The crowd is on its feet. Cheers fill the stadium. "36-88-24. Hut-hut-hut." The ball is snapped. You grip the hard, cold, pigskin and the game is in your hands. You scramble left to avoid a flying tackle and look downfield. A receiver is open. You pump a forward pass. It's complete for a 10 yard gain and a first down.

That's the rush the player gets with 10-YARD FIGHT, the 1- or 2-player video with the continuous play feature. The thrill of controlling the action. Of calling the plays and carrying the ball. Of a real Pro contest of America's # 1 Game.

The player takes the field, takes the ball and takes on as much action as he can handle. He must score a touchdown in the time allotted to go from high school and college all the way to the Pros and the Super Bowl, with cheerleaders marking his progress-in-between.

Each level begins with the player carrying the ball on the kick-off as far up the field as he can before getting tackled. Then he's in control as quarterback, running with the ball or going for a forwards pass or a lateral to a receiver who let's him know he's open by waving his arms. If the pass is intercepted a 20 yard penalty is called. As in authentic Pro ball, the clock is stopped when the player runs out of bounds. For bonus points after the referee signals a touchdown, the player can kick the ball or run with it to score "points after". 

10 YARD FIGHT
It lets YOU score like a Pro at the cashbox!

- TECHNICAL -

Irem M-52 hardware

Main CPU : Zilog Z80 (@ 4 Mhz)
Sound CPU : Motorola M6803 (@ 894.886 Khz)
Sound Chips : (2x) General Instrument AY8910 (@ 894.886 Khz), (2x) MSM5205 (@ 384 Khz)

Screen orientation : Horizontal
Video resolution : 256 x 224 pixels
Screen refresh : 56.737589 Hz
Palette colors : 528 

Players: 2
Control: 8-way joystick
Buttons: 2

- TRIVIA -

Released in December 1983. 10-Yard Fight is the first slightly realistic American football game released. 

Default high-score ('Best Players'): 
1 36500----BMB 
2 34900----RAD 
3 33100----P.P 
4 31700----FAL 
5 29900----ZIB 
6 28300----TOZ 
7 27100----LWP 
8 25700----JUF 
9 24500----TCZ 
10 22900----TCR 

Mike Macy of Salina, Kansas, holds the official record for this game with 295100 points on June 28, 1986.

- SCORING -

Each second you have the ball : 50 points
A completed forward pass : 1000 points

Points for first downs :
On 1st : 1000 points 
On 2nd : 500 points 
On 3rd : 300 points 
On 4th : 100 points 

A successful extra point kick : 1000 points
A successful extra point run : 3000 points
Return a kickoff for a touchdown : 20000 points! 

Points for scoring a touchdown :
Against HS : 5000 points 
Against College : 6000 points 
Against Pro : 7000 points 
Against Super : 8000 points

- TIPS AND TRICKS -

1. A spectacular American Football Game, in which the player is kept on full alert by the sheer excitement of the game, the player having to make a touch-down within the time allotted.
2. From kickoff the player catches the ball kicked by a defensive player, and rushes ahead as far as possible avoiding the opposing players by moving the joystick left and right.
3. If the player can gain 10 or more yards by the fourth down, he automatically receives "First Down", giving him another 4 offensive plays. If a first down is not obtained in 4 plays, the player is penalised 10 yards.
4. When the player tackled by the defence, rotate the lever in a 360-degree arc quickly before he falls down, the player can get free from the tackle, but remember that player can use this technique only 3 times in each play.

* Passing Play:
1. Player can pass the ball only when the pass receiver is raising his hand. (The ball can be passed sideways and then forward consecutively.)
2. If the ball is thrown to the pass receiver should be intercepted by the opponents, player wil be penalised 20 yards.
3. If player steps ahead of the line of scrimmage the ball can no longer be passed and the pass button becomes inoperative.
Additional time is given every time player succeeds in making touchdown, and every time he gains a first down.


* Don't pass if the line of the pass will take the ball anywhere near a free-running defender.

* At the kickoff, you should aim to get to at least the opponents' 40 yard line, if not further. Use your rear defenders on the run up the field!

* When making a play, look carefully at the your opponent's deployment. Are they all over the right hand side? Then wait till your runner is over the left, get the ball back to the quarterback and pass straight to the running back. Then leg it straight up the left hand side. When doing this, on either side, keep as close to the edge of the pitch as possible. If you're going to get tackled, quickly dodge off the field to end the play.

* You can also send the running back up the field, and run around with the quarterback until there's a pass available. In the arcade, I used to send the running back way up the right to the very top of the screen, and then run back and left with the quarterback as quickly as possible, doing a huge cross-field throw at the last second. The opponents would get sort of 'caught in the scroll' as the ball went diagonally across and most times the running back would be away with no one anywhere near him.

* You can also run the quarterback straight through the pack - this is only sensible when you're at the 5 yard line or so.

* Down the ball as soon as you make 10 yards if you have any time left. This is because you can make 10 yards in 15 seconds and get 10 seconds back for a net loss of 5 seconds. It takes 30 seconds to make 20 yards and doing it in 1 play will get a net loss of 20 seconds (30 - 10), but doing it in 2 will only lose 10 seconds because you get 2 10 second bonuses (30 - 10 - 10). Once the clock runs out in mid-play just go as far as you can and hope it's enough to get more time.

* Learn the defense formations. Once you find the correct pass route for a particular formation it will work consistently.

* If you see a hard formation and you are short on time, your best move may be throwing an interception and hoping for an easier formation. This works best when you have 7 to 10 seconds left and don't think you can make ten yards or get downed before time runs out. Don't try it with less than 7 seconds though. 6 :xx probably won't be enough time.

* Run to the right during 'first contact' after the kickoff. There is an extra computer guy waiting on the left side. The best way to use the top blockers is to let the middle blocker connect, move straight right until the top right blocker connects, then head up again.

* You can do a forward pass after a lateral. This will cut through a few formations that are hard passing from the quarterback position. If you time it well a diagonal pass left (right running back to a left receiver) can miss an active middle defender.

* If you run the ball, use the receiver to block for you. The game doesn't have 'pass interference' calls so you have to be careful not to do this by accident.

- PORTS -

* CONSOLES:
[JP] Nintendo Famicom (aug.30, 1985) "10-Yard Fight [Model IF-02]"
[EU] Nintendo NES (dec.1985) "10-Yard Fight [Model NES-TY]"
[JP] Sega Saturn (apr.26, 1996) "Irem Arcade Classics [Model T-22403G]"
[JP] Sony PlayStation (apr.26, 1996) "Irem Arcade Classics [Model SLPS-00341]" 
[JP] Sony PlayStation (oct.27, 2010) "Irem Arcade Classics [PS1 Classics]"

* COMPUTERS:
[JP] MSX (1986) "10-Yard Fight [Model IM-02]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4&o=2

$end

$info=10yard,
$bio

Arcade Video game published 39 years ago:

10-Yard Fight (c) 1983 Electrocoin Automatics, Limited.

Export version. Game developed in Japan by Irem Corp. For more information please see the original Japanese entry.

- TRIVIA -

Released by Electrocoin in the UK and Europe under license from Irem.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71326&o=2

$end

$nes=10yardh,
$bio

Nintendo Famicom cart. published 35 years ago:

10-Yard Fight (c) 1987 FMG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69209&o=2

$end

$info=10yard85,
$bio

Arcade Video game published 37 years ago:

10-Yard Fight '85 (c) 1985 Memetron, Incorporated.

North American Release, licensed to Taito America Corp. Game developed in Japan by Irem. For more information, please see the original Japanese entry.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=34041&o=2

$end

$msx1_flop=10yard,
$bio

10-Yard Fight Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134105&o=2

$end

$nes=10yardj1,10yardj,
$vgmplay=10yard_nes,
$bio

Nintendo Famicom cart. published 37 years ago:

10-Yard Fight (c) 1985 Irem Corp.

Port of an original arcade game: "10-Yard Fight".

- TECHNICAL -

Game ID No. IF-02
Barcode: 4 962891 100022

PCB Name: IREM-01-V

- TRIVIA -

10-Yard Fight was released on August 30, 1985 in Japan. Retail price: 4900 Yen.

Irem's early Famicom cartridges had a red LED light in the middle of them. When you switched on the console, the cartridge lit up.

Export releases:
[US] "10-Yard Fight [Model NES-TY-USA]"
[EU] "10-Yard Fight [Model GBR]"

- STAFF -

Executive Producer: Hiroshi Yamauchi
Producer: Gunpei Yokoi
Music and Sound Effects: Ichirō Takagi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47357&o=2

$end

$msx1_cart=10yard,10yarda,
$bio

MSX cart. published 36 years ago:

10-Yard Fight (c) 1986 Irem Corp.

- TECHNICAL -

Game ID No. IM-02

- TRIVIA -

10-Yard Fight for MSX was released in December 1983 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47356&o=2

$end

$nes=10yard,
$bio

Nintendo NES cart. published 37 years ago:

10-Yard Fight (c) 1985 Nintendo.

North American release. For more information about the game itself, please see the original Japanese version entry; "10-Yard Fight [Model IF-02]".

Description from the USA back cover:

You're the quarterback in this amazingly real football game!

Enjoy realistic grid-iron action as you move your team up and down the field to victory! Run, pass, kick, punt -- you call the plays in this true-to-life football game. Play against the computer, or against a friend, for hours of real football action. The sights, the sounds and the plays are so real, you'll think you're right on the fifty yard line!

- TECHNICAL -

Cartridge ID: NES-TY-USA
PCB Name: NES-NROM-256-02

- TRIVIA -

10-Yard Fight was released in October 1985 in North America.

It was one of the 18 launch titles of the NES in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47358&o=2

$end

$pc98=100best,100best35,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

100 Best Freeware Programs (c) 1992 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88804&o=2

$end

$pc98=100best2,
$bio

100 Best Freeware Programs Part 2 (c) 199? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95226&o=2

$end

$pc98=100best3,
$bio

100 Best Freeware Programs Part 3 (c) 199? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95227&o=2

$end

$nes=mc_100mg,
$bio

100 in 1 (c) 199? Unknown.

Early pirate multigame cart.

- TECHNICAL -

GAME ID: MG109

- TIPS AND TRICKS -

SELF-TEST MODE:
Activate by pressing Select + Start at the game menu.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114158&o=2

$end

$info=100lions,
$bio

Video Slot Machine published 16 years ago:

100 Lions (c) 2006 Aristocrat.

A video slot machine with 5 reels and 100 lines.

- TECHNICAL -

Aristocrat MKVI hardware

- TRIVIA -

Just like "50 Lions" was to the 50-line style, this game was the first Aristocrat game to feature 100 lines.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=14365&o=2

$end

$einstein=100mkara,
$bio

100 Metres Sprint + Karate (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136143&o=2

$end

$bbc_cass=100progs,
$bio

Acorn BBC Micro A cass. published 39 years ago:

100 Programs for the BBC Microcomputer (c) 1983 Acornsoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145027&o=2

$end

$spectrum_cass=100progr,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

100 Programs For The ZX Spectrum (c) 1984 Prentice-Hall

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293892&o=2

$end

$spectrum_cass=100dynam,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

100% Dynamite (c) 1990 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287111&o=2

$end

$pc8801_flop=100yenmd,
$bio

100-yen Music Disk Vol.1 (c) 198? Rama-Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91291&o=2

$end

$pc8801_flop=100yenso,
$bio

NEC PC-8801 Series disk. published 32 years ago:

100-yen Soft #8: Final Special (c) 1990 Tsukka Soft. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91292&o=2

$end

$pc8801_flop=100yens1,
$bio

NEC PC-8801 Series disk. published 32 years ago:

100-yen Soft #8: Revival Special (c) 1990 Tsukka Soft. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91293&o=2

$end

$pc8801_flop=100yens2,
$bio

100-yen Soft Part 7 (c) 19?? Tsukka Soft. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91294&o=2

$end

$to_flop=1000born,1000borna,
$bio

Thomson TO disk. published 37 years ago:

1000 Bornes (c) 1985 Free Game Blot

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107532&o=2

$end

$mo5_cass=1000born,1000borna,1000bornb,1000bornc,1000bornd,
$bio

Thomson MO5/TO7 cass. published 37 years ago:

1000 Bornes (c) 1985 Free Game Blot.

- TECHNICAL -

Face A: TO7
Face B: MO5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40433&o=2

$end

$cpc_flop=1000borno,
$bio

Amstrad CPC 464 disk. published 37 years ago:

1000 Bornes (c) 1985 Free Game Blot

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118739&o=2

$end

$cpc_flop=1000born,
$bio

Amstrad CPC 464 disk. published 32 years ago:

1000 Bornes (c) 1990 Novtech

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118740&o=2

$end

$pc8801_flop=1000ouko,1000oukob,1000oukoa,
$bio

NEC PC-8801 Series disk. published 36 years ago:

1000年王国 (c) 1986 LOG.
(1000-nen Oukoku)

A first-person adventure game.

- TECHNICAL -

FD x3

- TRIVIA -

Released in August 1986 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91295&o=2

$end

$cpc_cass=medodyss,
$bio

Amstrad CPC cass. published 36 years ago:

1001 BC - A Mediterranean Odyssey (c) 1986 Ere Informatique.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96524&o=2

$end

$cpc_flop=1001bc,1001bcd,1001bcc,1001bcb,1001bca,
$bio

Amstrad CPC 464 disk. published 36 years ago:

1001 BC - A Mediterranean Odyssey (c) 1986 Ere Informatique.

- STAFF -

By: Pierre Giroud

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118736&o=2

$end

$quizwiz=3,
$bio

Coleco Quiz Wiz cart. published 42 years ago:

1001 Questions on Movies and TV [No. 3] (c) 1980 Coleco Industries, Inc. [Amsterdam, NY, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234544&o=2

$end

$quizwiz=6,
$bio

Coleco Quiz Wiz cart. published 42 years ago:

1001 Questions on Music and Books [No. 6] (c) 1980 Coleco Industries, Inc. [Amsterdam, NY, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234547&o=2

$end

$quizwiz=4,
$bio

Coleco Quiz Wiz cart. published 42 years ago:

1001 Questions on People and Places [No. 4] (c) 1980 Coleco Industries, Inc. [Amsterdam, NY, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234545&o=2

$end

$quizwiz=10,
$bio

Coleco Quiz Wiz cart. published 42 years ago:

1001 Questions on Super Heroes [No. 10] (c) 1980 Coleco Industries, Inc. [Amsterdam, NY, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234551&o=2

$end

$quizwiz=2,
$bio

Coleco Quiz Wiz cart. published 42 years ago:

1001 Questions on The World of Sports [No. 2] (c) 1980 Coleco Industries, Inc. [Amsterdam, NY, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234543&o=2

$end

$quizwiz=5,
$bio

Coleco Quiz Wiz cart. published 42 years ago:

1001 Questions on Trivia [No. 5] (c) 1980 Coleco Industries, Inc. [Amsterdam, NY, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234546&o=2

$end

$quizwiz=1,
$bio

Coleco Quiz Wiz cart. published 42 years ago:

1001 Questions [No. 1] (c) 1980 Coleco Industries, Inc. [Amsterdam, NY, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234542&o=2

$end

$pi_storyreader_cart=101dal,
$bio

101 Dalmatiner (c) 200? Publications International, ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265343&o=2

$end

$info=sen101,
$bio

Dedicated Console published 13 years ago:

101 Games in 1 (c) 2009 Senario.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272211&o=2

$end

$pc98=101kaime,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

101回目のアプローチショット (c) 1992 Santa Fe.
(101 Kaime no Approach Shot)

- TECHNICAL -

Floppy Disk x2

- TRIVIA -

Released on March 07, 1992 in Japan. Retail price: 6800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88805&o=2

$end

$apple2_flop_clcracked=101mword,
$bio

Apple II 5.25 disk. published 39 years ago:

101 Misused Words (c) 1983 Learning Seed Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234844&o=2

$end

$psx=10101wil,
$bio

Sony PlayStation CD published 25 years ago:

10101 - Will the Starship (c) 1997 Sound Technology Japan.

- TECHNICAL -

Game ID: SLPS-01054
Barcode: 4518885010022

- TRIVIA -

Released on November 06, 1997 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84817&o=2

$end

$pico=101dalmaj,101dalmajp,
$bio

Sega Pico game published 25 years ago:

101piki Wanchan - Wanchan Dai Koushin [Model HPC-6039] (c) 1997 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75616&o=2

$end

$gbcolor=102dalmas,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

102 Dalmatas de Disney - Cachorros al Rescate (c) 2000 Activision, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122042&o=2

$end

$n64=1080snowu,
$bio

Nintendo 64 cart. published 24 years ago:

1080° Snowboarding (c) 1998 Nintendo.

Get Ready to Shred the Slopes! 

In the tradition of Nintendo EAD classics like Wave Race 64 and Star Fox 64, 1080° Snowboarding sets a new gold standard in graphics, play control and sound. Whether you're sticking a Stalefish in the half pipe or a 720 Air in a raging blizzard, 1080° delivers snowboarding action so real you'll be checking your nose for frostbite! 

Graphically, 1080° delivers the most breathtaking mountain vistas this side of the Himalayas. Richly detailed texture maps of rocks, snow caves, glacial lakes, trees, cabins and more fully immerse you in a wintry wonderland. 1080°'s wealth of effects include falling snow, lens flares, flickering torches and wake powder blowing back at the screen. The frame rate is as smooth as polished ice for all camera angles -- including looking backwards up the mountain! 

1080º's high point, though, may be its jaw-dropping play control. The game's simulation of the feel of snowboarding is nothing short of astonishing. Racers wallow through snow banks, lose control on ice sheets and fight to maintain control over 1080º's many moguls, bumps and berms. A Wave Race 64-like stunt system offers more than a dozen grab and spin tricks, plus a points-enhancing combo engine. Slot in a Rumble Pak for a feel that's even more real. 

The audio engineers topped off this gorgeous pak with superlative sound effects of boards scraping, swooshing and sliding across the many types of snow and surfaces. 1080°'s Snowboarding's sound track, unlike Wave Race's lounge sound, back ground music, rocks heavily, and fits the extreme image of the game perfectly. 

The crackerjack developers crammed each of the six downhill courses with plenty of branching routes, shortcuts, tricky moguls and other opportunities to knock precious split-seconds off your time -- if you're not good enough. Mix in widely varying snow, weather and lighting conditions and you're assured of constant surprises, even after you've stuck scores of Stiffies on the slopes.

- TECHNICAL -

Game ID: NUS-NTEJ-JPN

- TRIVIA -

1080 Snowboarding was released on February 28, 1998 in Japan.

Export releases:
[US] "1080° Snowboarding [Model NUS-NTEE-USA]"
[EU] "1080° Snowboarding [Model NUS-NTEP-EUR]"

- STAFF -

Executive Producer: Hiroshi Yamauchi
Producer: Shigeru Miyamoto
Directors: Masamichi Abe, Mitsuhiro Takano
Assistant Director: Hiroyuki Yamada
Main Programmer: Giles Goddard
Programmer: Colin Reed
Com AI / Camera Programmer: Shunsaku Kitamura
Art Director: Yoshitaka Nishikawa
CG Character Designer: Hiroaki Takenaka
CG Map Designer: Katsuhiko Kanno
2D Designer: Tomoaki Nakahara
3D Animator: Hideki Okawa
Motion Capture: Shinya Takahashi, Tsuyoshi Watanabe, Jin Ikeda, Hiroshi Matsunaga
Sound Composer: Kenta Nagata
Sound Engineer: Hideaki Shimizu
Voice Samples: Don Beaver, John Häll, Hiroyuki Yamada, Wataru Yamaguchi, Giles Goddard, Michiko Yomo, Satoru Takizawa
Technical Support: Hironobu Kakui, Shin Hasegawa
Progress Management: Kimiyoshi Fukui, Keizō Katō
Special Thanks To: Atsushi Tejima, Hajime Kitagawa, Jim Wornell, Kayomi McDonald, Colin Palmer, Super Mario Club, EAD Debugging, NOA Debugging, Tommy Hilfiger U.S.A., Lamar Snowboards

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57561&o=2

$end

$n64=1080snow,
$bio

Nintendo 64 cart. published 24 years ago:

1080° Snowboarding (c) 1998 Nintendo.

European release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "1080° Snowboarding [Model NUS-NTEJ-JPN]".

- TECHNICAL -

Cartridge ID: NUS-NTEP-EUR

- TRIVIA -

Released on October 09, 1998 in Europe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57560&o=2

$end

$info=rw10r,
$bio

Calculator published 48 years ago:

10R (c) 1974 Rockwell

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=302083&o=2

$end

$spectrum_cass=10thfram,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

10th Frame (c) 1987 Erbe Software.

Spanish release.

Spanish description from Back cover:

Se trata de un simulador del Juego de bolos, hecho con tal profesionalidad, atención al detalle y al movimiento que te hará creer que estás metido en una bolera. Varios niveles de juego, auténtica sensación de perspectiva, la posibilidad de calcular los efectos y de crear ligas de varios equipos, hacen de 10TH FRA-ME el simulador apto para toda la familia.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95140&o=2

$end

$spectrum_cass=10thfram_a,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

10th Frame (c) 1988 Kixx.

Budget release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97923&o=2

$end

$st_flop=10frame,
$bio

Atari ST disk. published 35 years ago:

10th Frame - Pro Bowling Simulator (c) 1987 Access Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=149267&o=2

$end

$msx1_flop=10frame,10framea,
$bio

10th Frame cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229830&o=2

$end

$cpc_flop=10frame,10frameb,10frame_c1,10frame_c1b,10frame_c1a,10framea,
$bio

Amstrad CPC 464 disk. published 36 years ago:

10th Frame (c) 1986 US Gold, Ltd.

- TECHNICAL -

BARCODE: 5 013442 533864

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118741&o=2

$end

$cpc_cass=10frame,
$bio

Amstrad CPC cass. published 36 years ago:

10th Frame (c) 1986 US Gold

- TECHNICAL -

BARCODE: 5 013442 533871

- STAFF -

Created by: Roger Carver, Bruce Carver
Converted by: Paragon Programming

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64100&o=2

$end

$spectrum_cass=10thfram_b,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

10th Frame (c) 1987 US Gold.

A ten-pin bowling game for up to 8 players. Play in either 'league play' to compete in teams or 'open bowling' to play on your own.

- TECHNICAL -

BARCODE: 5 013442 533888

- STAFF -

Developed by Paragon Programming

Spectrum version by: John Prince, Donald Campbell

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77653&o=2

$end

$c64_cass=10thframe,
$bio

Commodore C64 cass. published 36 years ago:

10th Frame (c) 1986 US Gold.

- TECHNICAL -

BARCODE: 5 013442 533970

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187076&o=2

$end

$msx1_cass=10frame,
$bio

MSX cass. published 36 years ago:

10th Frame (c) 1986 US Gold, Ltd.

- TECHNICAL -

BARCODE: 5 013442 538944

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94409&o=2

$end

$cpc_cass=11assoc,
$bio

Amstrad CPC cass. published 33 years ago:

11 A Side Soccer (c) 1989 Codemasters Software.

Vertical scroling soccer game.

- STAFF -

Designed by: Peter Williamson, Mark Baldock, David Darling, Richard Darling
Programmed by: Peter Williamson
Music by: David Whittaker
Animations by: Sean Conran

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64101&o=2

$end

$megadriv=12in1,
$bio

12 in 1 (c) 199? Unknown

- TECHNICAL -

CART SIZE: 16 Mb

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233655&o=2

$end

$cpc_flop=m_12jexc,12jeuxex,
$bio

Amstrad CPC 464 disk. published 34 years ago:

12 Jeux Exceptionnels (c) 1988 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118742&o=2

$end

$cpc_flop=m_12jfan,
$bio

Amstrad CPC 464 disk. published 33 years ago:

12 Jeux Fantastiques (c) 1989 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118743&o=2

$end

$cpc_flop=12losts,12lostsb,12lostsc,12lostsa,
$bio

Amstrad CPC 464 disk. published 35 years ago:

12 Lost Souls (c) 1987 Townsend [Len Townsend]

- STAFF -

by: Len Townsend

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118744&o=2

$end

$apple2_flop_clcracked=12btunes,
$bio

Apple II 5.25 disk. published 39 years ago:

12-Bar Tunesmith (c) 1983 Electronic Courseware Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301310&o=2

$end

$nes=mc_12ctv,
$bio

12-in-1 Game Cartridge (c) 200? Halsall.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275497&o=2

$end

$snes_bspack=1221tora,
$bio

Nintendo Satellaview BS Pack. published 25 years ago:

12/21 Tora Maga Daisakusen (c) 1997 Unknown [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126139&o=2

$end

$to7_cass=120coule,
$bio

Thomson TO7 cass. published 38 years ago:

120 Couleurs pour TO7/70 (c) 1984 Interactifs.

- STAFF -

Author: Daniel Lenglet

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108117&o=2

$end

$nes=mc_1200,
$bio

1200 in 1 (c) 199? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275495&o=2

$end

$nes=mc_1200a,
$bio

1200 in 1 [Alt. ver.] (c) 199? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275496&o=2

$end

$info=shmc1200,
$bio

Console published 44 years ago:

1200 Micro Computer (c) 1978 Sheen.

An Australian clone of the RCA Studio II. This console is part of the RCA Studio III licensed consoles from the Conic Group.

The console came with 4 built-in games:
Doodle
Patterns
Bowling
Black Jack 1 & 2

For more info on RCA Studio III consoles see the Conic "M-1200" entry

For technical info and the released games see the Hanimex "Jeu TV Programmable MPT-02" entry.

- TRIVIA -

After the acquisition of the RCA Studio III Intellectual properties by the Conic Group, Conic reached out to various subsidiaries and other affiliates to distribute their newest console in various countries. For Australia, Conic used the Sheen branding which were already known for releasing pong console in the country.

The Sheen M-1200 Micro-Computer is the only console of the RCA Studio III series that came in two variants. It is unknown if these variants were made for different regions.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=34759&o=2

$end

$info=lee1214d,
$bio

Computer published 37 years ago:

1214D Display Terminal (c) 1985 Lee Data

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298588&o=2

$end

$info=lee1220,
$bio

Computer published 39 years ago:

1220 Display Terminal (c) 1983 Lee Data.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268211&o=2

$end

$cpc_cass=123,
$bio

Amstrad CPC cass. published 34 years ago:

123 (c) 1988 Silverbird Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64105&o=2

$end

$spectrum_cass=123side1,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

123 (c) 1989 Silverbird Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288231&o=2

$end

$msx1_cart=123,123a,
$bio

MSX cart. published 36 years ago:

123 (c) 1986 al Alamiah.

- TECHNICAL -

Game ID: P081

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76529&o=2

$end

$spectrum_cass=1284pack,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

128 - 4 Pack (c) 1987 Tynesoft Computer Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286816&o=2

$end

$spectrum_cass=1286pack,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

128 - 6 Pack (c) 1987 Tynesoft Computer Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286817&o=2

$end

$bbc_rom=128dfs,
$bio

Acorn BBC ROM published 35 years ago:

128 File DFS (c) 1987 Acorn User

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272463&o=2

$end

$spectrum_cass=128music,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

128 Music & Carols (c) 1986 RD Foord Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286704&o=2

$end

$c64_cart=128qload,
$bio

128er Quickload (c) 19?? Conrad Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231950&o=2

$end

$mbee_flop=128turbodiskii,
$bio

Applied Technology Microbee disk. published 34 years ago:

128k Turbodisk II (c) 1988 Complete Micro Solutions

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290923&o=2

$end

$info=1292apvs,
$bio

Console published 46 years ago:

1292 Advanced Programmable Video System (c) 1976 Radofin.

The 1292 Advanced Programmable Video System is a video game console.

- TECHNICAL -

CPU: 8-bit Signetics 2650AI (4.43MHz)
Audiovisual co-processor (video chipset, I/O Processor): Signetics 2636N (3.58MHz), addressing 32Kb of memory in 8Kb banks.
Data Memory: 43 bytes

Graphics:
Sprites: 4 single colour sprites (1 can be 8 colours)
1 Score line displaying 4 BCD digits
Background consisting of a series of alternating lines

Controllers:
2 × 12-button with 2-axis control stick
Power Supply: Input 250V, 50Hz; Output 9.5V, 0.4A & 15V, 0.11A

The 1292 Advanced Programmable Video System included its power pack inside the console instead of an exterior power pack.

- TRIVIA -

The 1292 Advanced Programmable Video System is part of a group of software-compatible consoles which include the Interton VC-4000 and the Voltmace Database.

The 1292 Advanced Programmable Video System was first made by a European company called Radofin in 1976. The technology was licensed to other companies throughout the UK. Acetronic, Prinztronic, Fountain, Grandstand, Audiosonic, Hanimex and Lansay, each made consoles based on Radofin's console for different parts of the world. Some of these variations were identical to the original but with different logos, while others varied the external design completely.

The Interton VC 4000 was also released in Europe. The overall design and specs are similar to the 1292 APVS family, but it is unclear whether this unit was licensed by Radofin or developed before (as they claim). The console was supposedly developed by Interton in 1974, but released in 1978. Both Interton and Radofin were German based companies.

Another misconception is that these consoles are clones of the Emerson Arcadia 2001. The Emerson Arcadia 2001, released in 1982, used the same CPU as the 1292 APVS. The audio/visual co-processor in the Arcadia 2001 used a Signetics 2637N chipset while the 1292 APVS line incorporated a less powerful chipset, the Signetics 2636N, which is an earlier version of the 2637N. The architecture is also quite similar which begs the question. Is the Arcadia a modified 1292 APVS?

All the systems used 32-pin cartridges and 2 controllers (which are hard-wired to the system). These controllers had 12 buttons and a 2-axis analogue control. The pack-in games that came with most systems were Olympics and Invaders.  It was possible to play carts on the various models with or without use of an adaptor. The numerous models also produced a large library of games.

Because of the similar architecture, it was believed that 1292 games could be played on the Emerson Arcadia with modifications. However thanks to hardware gurus and emulation it has been proven that it cannot be done.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51245&o=2

$end

$cpc_flop=12kprint,
$bio

Amstrad CPC type-in published 37 years ago:

12K Printer Buffer (c) 1985 CPC Schneider International

- TRIVIA -

Listed as a type-in program in the German magazine: CPC Schneider International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118748&o=2

$end

$info=rw12r,
$bio

Calculator published 47 years ago:

12R - Square Root (c) 1975 Rockwell

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=302084&o=2

$end

$cpc_flop=13colors,13colorsb,13colorsa,
$bio

Amstrad CPC type-in published 30 years ago:

13 Colors (c) 1992 CPC Infos

- TRIVIA -

Listed as a type-in program in the French magazine: CPC Infos.

- STAFF -

By: Gerard COHEN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118749&o=2

$end

$megadriv=13mahjan,
$bio

Sega Mega Drive cart. published 24 years ago:

十三張麻將 98'美少女篇 (c) 1998 BBD.
(13 Ma Jiang - 98 Mei Shao Nu Pian)

- TECHNICAL -

CART SIZE: 5 Mb

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56299&o=2

$end

$spectrum_cass=13ruedel,
$bio

Sinclair ZX Spectrum cass. published 30 years ago:

13 Rue del Percebe (c) 1992 Pepsi Soft.

This game was inspired from the comic of the same name by Francisco Ibanez.

- TRIVIA -

The title translates to English as '13 Barnacle Street'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97875&o=2

$end

$nes=mc_130jy,
$bio

Famiclones cart. published 17 years ago:

130-in-1 [Model JY-130] (c) 2005 JY Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=277762&o=2

$end

$c64_flop_misc=1351demo,
$bio

Commodore C64 disk. published 36 years ago:

1351 Mouse Utility Disk (c) 1986 Commodore, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=185435&o=2

$end

$info=1392apvs,
$bio

Console published 46 years ago:

1392 Advanced Programmable Video System (c) 1976 Radofin.

Similar to the "1292 Advanced Programmable Video System".

- TECHNICAL -

The 1392 Advanced Programmable Video System included its power pack inside the console instead of an exterior power pack.

- TRIVIA -

The 1392 Advanced Programmable Video System is part of a group of software-compatible consoles which include the Interton VC-4000 and the Voltmace Database.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54839&o=2

$end

$a800=1400salt,
$bio

Atari 400/800 cart. published 39 years ago:

1400 Super SALT Diagnostic Cartridge (c) 1983 Atari, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82752&o=2

$end

$a800=1400tele,
$bio

Atari 400/800 cart. published 39 years ago:

1400 Telecommunicator (c) 1983 Atari, Inc.

- TECHNICAL -

Model RX8050

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82753&o=2

$end

$info=hazl1420,
$bio

Computer published 43 years ago:

1420 Video Display Terminal (c) 1979 Hazeltine Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240525&o=2

$end

$nes=mc_15ks,
$bio

15 in 1 (c) 199? Kaiser Corp.

- TECHNICAL -

GAME ID: KS-122

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116249&o=2

$end

$info=15lions,
$bio

Video Slot Machine published 18 years ago:

15 lions (c) 2004 Aristocrat Leisure Industries Pty, Ltd.

- TRIVIA -

This game is an adaptation of "50 Lions" to a standard 5 reel, 3 symbol per reel layout. Unlike 50 Lions which has 50 different paylines, this game has 25 paylines. The gameplay is identical to "Sun Queen" and "Love Stuck". 

The game's name is a reference to the maximum number of lions which could fill the screen if the reels lined up.

- TIPS AND TRICKS -

All pays are left to right including scatters.

Diamond appears on reels 2, 3, 4 and 5 and substitutes for all symbols except scatters.

Feature : Spin up 3 scattered Proteas to trigger the feature. An additional 5 free games can be won once during the feature, giving the player a maximum of 15 free games. If the Proteas are spun up more than once in the free games, only the scatter win is paid.

During the free games, one wild Diamond is progressively added to reels 2, 3, 4 and 5 for the remaining games. Additional Diamonds are placed underneath one another, forming a row of wild Diamonds in each reel. The player can have as many as twelve Diamonds on the screen from as early as the third free game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145512&o=2

$end

$x1_cass=15puzzle,
$bio

15 Puzzle (c) 198? Joshin Denki.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86192&o=2

$end

$pc8001_flop=15puzzle,15puzzlea,
$bio

15 Puzzle (c) 198? Joshin Denki.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91296&o=2

$end

$fmtowns_flop_misc=15puzzle,
$bio

15 Puzzle (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132255&o=2

$end

$tvc_flop=fejtoro,
$bio

15-ös fejtörő (c) 198? Nyitrai.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111734&o=2

$end

$c64_flop_misc=1541demo,1541demob,1541democ,1541demod,
$bio

Commodore C64 disk. published 39 years ago:

1541 Floppy Disk Drive Test/Demo Disk (c) 1983 Commodore, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=185436&o=2

$end

$pcecd=1552tenk,
$bio

NEC PC-Engine CD published 29 years ago:

1552天下大乱 (c) 1993 ASK Kodansha Company, Limited.
(1552 Tenka Tairan)

War strategy game.

- TECHNICAL -

Game ID: AKCD3001

- TRIVIA -

1552 Tenka Tairan was released on July 16, 1993 in Japan. Retail price: 8800 Yen.

- STAFF -

PRESENTED BY ASK KODANSHA
Producer: Hiroshi Futami
Design: Osami Okano
Program: Nobuo Satoh
Music: Masao Asakawa
Technical Work: Masahiro Atsuji, Shuichi Koyama, Satoshi Katsuma
Art Director: Taira Sanuki
Art Work: Makoto Takanashi, Kouji Tsuda

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58097&o=2

$end

$info=ie15,
$bio

Computer published 42 years ago:

15IE-00-013 (c) 1980 USSR.

Russian monochrome computer.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77634&o=2

$end

$amigaocs_flop=16bithit,
$bio

16 Bit Hit Machine (c) 199? Gremlin Graphics Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73331&o=2

$end

$psx=16tales2,
$bio

Sony PlayStation CD published 26 years ago:

16 Tales 2 (c) 1996 Lightspan Partnership, The

- TECHNICAL -

GAME ID: LSP-990122

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110597&o=2

$end

$cpc_flop=16utilit,
$bio

Amstrad CPC 464 disk. published 37 years ago:

16 Utilities (c) 1985 Advantage

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118753&o=2

$end

$amigaocs_flop=16bitkomix,
$bio

Commodore Amiga 500 disk. published 31 years ago:

16-Bit Komix (c) 1991 Codemasters Soft. Co., Ltd., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66842&o=2

$end

$coco_flop=mw16lpic,
$bio

TRS-80 CoCo disk. published 35 years ago:

16-Level Picture Display Utility (c) 1987 Micro Works

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233600&o=2

$end

$spectrum_cass=16ospuzz,
$bio

Sinclair ZX Spectrum cass. published 17 years ago:

16-os Puzzle (c) 2005 NyitraiSOFT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295183&o=2

$end

$snes=16mj,
$bio

十六張麻將 星座女郎篇 (c) 199? Unknown
(16-Zhang Mahjang - Xingzuo Nulang Pian)

Unlicensed mahjong game released in Taiwan.

- TRIVIA -

Translates as English as "Taiwan 16 Mahjong - Horoscope Girls Edition".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234642&o=2

$end

$spectrum_cass=1648issu_aj,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

16/48 Computing Issue 19 (c) 1985 Magnetic Magazines, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145687&o=2

$end

$spectrum_cass=1648issu_al,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

16/48 Computing Issue 20 (c) 1985 Magnetic Magazines, Ltd.

Side A
1. Bullion Raider
2. Beginner's Corner
3. Long Way Home Volume 2: The Ludoids

Side B
1. Maze of Darkness
2. Graphix
3. M/Code Library 1: Screen Compression

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145688&o=2

$end

$spectrum_cass=1648issu_an,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

16/48 Computing Issue 21 (c) 1985 Magnetic Magazines, Ltd.

Side A
1. BFX-1
2. Beginner's Corner
3. Number Bases
4. Long Way Home Volume 2: The Ludoids

Side B
1. Tower of Hanoy
2. M/Code Library 2: Window Scrolling

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145689&o=2

$end

$spectrum_cass=1648issu_ap,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

16/48 Computing Issue 22 (c) 1985 Magnetic Magazines, Ltd.

Side A
1. The Ghostly Shadow
2. Beginner's Corner
3. Morse Code
4. Long Way Home Volume 2: The Ludoids

Side B
1. Draw Poker
2. Labeller
3. M/Code Library 3: Interrupt Driven Trace
4. DIY Puzzles

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145690&o=2

$end

$spectrum_cass=1648issu_ar,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

16/48 Computing Issue 23 (c) 1985 Magnetic Magazines, Ltd.

Side A
1. Ned's Garden
2. Animator
3. Begin: Noughts and Crosses
4. The Prisoner

Side B
1. Draughts
2. Focus
3. M/Code Library 4: Screen Swapping

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145691&o=2

$end

$spectrum_cass=1648issu_at,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

16/48 Computing Issue 24 (c) 1985 Magnetic Magazines, Ltd.

Side A
1. The Temple
2. Micromaker

Side B
1. Cribbage
2. The Blob
3. Advent

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145692&o=2

$end

$spectrum_cass=1648issu_av,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

16/48 Computing Issue 25 (c) 1986 Magnetic Magazines, Ltd.

Side A
1. High Speed Mania
2. Roy Stead's Hacker's Guide
3. Script Designer

Side B
1. the Christmas Trivia Quiz
2. M/Code Library 5: Search and Find Routines
3. Avoir

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145693&o=2

$end

$spectrum_cass=1648issu_ax,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

16/48 Computing Issue 26 (c) 1986 Magnetic Magazines, Ltd.

Side A
1. Gillespie
2. Monitor

Side B
1. Le Circus
2. Nines
3. M/Code Library 6: Delete BASIC
4. Operation Colossus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145694&o=2

$end

$spectrum_cass=1648issu,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

16/48 Tape 01 (c) 1983 Magnetic Magazines, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145669&o=2

$end

$spectrum_cass=1648issu_b,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

16/48 Tape 02 (c) 1983 Magnetic Magazines, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145670&o=2

$end

$spectrum_cass=1648issu_d,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

16/48 Tape 03 (c) 1984 Magnetic Magazines, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145671&o=2

$end

$spectrum_cass=1648issu_f,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

16/48 Tape 04 (c) 1984 Magnetic Magazines, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145672&o=2

$end

$spectrum_cass=1648issu_h,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

16/48 Tape 05 (c) 1984 Magnetic Magazines, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145673&o=2

$end

$spectrum_cass=1648issu_j,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

16/48 Tape 06 (c) 1984 Magnetic Magazines, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145674&o=2

$end

$spectrum_cass=1648issu_l,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

16/48 Tape 07 (c) 1984 Magnetic Magazines, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145675&o=2

$end

$spectrum_cass=1648issu_n,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

16/48 Tape 08 (c) 1984 Magnetic Magazines, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145676&o=2

$end

$spectrum_cass=1648issu_p,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

16/48 Tape 08 (c) 1984 Magnetic Magazines, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145677&o=2

$end

$spectrum_cass=1648issu_r,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

16/48 Tape 10 (c) 1984 Magnetic Magazines, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145678&o=2

$end

$spectrum_cass=1648issu_t,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

16/48 Tape 11 (c) 1984 Magnetic Magazines, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145679&o=2

$end

$spectrum_cass=1648issu_v,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

16/48 Tape 12 (c) 1984 Magnetic Magazines, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145680&o=2

$end

$spectrum_cass=1648issu_x,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

16/48 Tape 13 (c) 1985 Magnetic Magazines, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145681&o=2

$end

$spectrum_cass=1648issu_z,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

16/48 Tape 14 (c) 1985 Magnetic Magazines, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145682&o=2

$end

$spectrum_cass=1648issu_ab,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

16/48 Tape 15 (c) 1985 Magnetic Magazines, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145683&o=2

$end

$spectrum_cass=1648issu_ad,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

16/48 Tape 16 (c) 1985 Magnetic Magazines, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145684&o=2

$end

$spectrum_cass=1648issu_af,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

16/48 Tape 17 (c) 1985 Magnetic Magazines, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145685&o=2

$end

$spectrum_cass=1648issu_ah,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

16/48 Tape 18 (c) 1985 Magnetic Magazines, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145686&o=2

$end

$megadriv=rhythmld,
$bio

Sega Mega Drive cart. published 3 years ago:

16Bit Rhythm Land (c) 2019 Columbus Circle [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301825&o=2

$end

$interact=diagtape,
$bio

16K Diagnostic Tape (c) 19?? Micro Video

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237135&o=2

$end

$apfimag_cass=16letter,
$bio

APF Imagination cass. published 40 years ago:

16K Letter Writter (c) 1982 Perry [Milt Perry]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135748&o=2

$end

$spectrum_cass=16ksuper,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

16K Superchess (c) 1983 CP Software.

- STAFF -

Written by: Chris Whittington

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77654&o=2

$end

$spectrum_cass=16kvalue,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

16k Value Pack (c) 1983 Beau-Jolly, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293320&o=2

$end

$megadriv=16ton,16tongnk,
$vgmplay=16ton_md,
$bio

Sega Meganet game published 31 years ago:

16t (c) 1991 Sega Enterprises, Ltd.

You play as a computer programmer who goes into his bugged program to debug it by squishing the bugs with 16-ton weights. Levels are a series of platforms that wrap around both horizontally and vertically. A and C jump and B throws a 16-ton weight. You can only throw a certain number of weights at a time; the number is shown at the bottom of the screen. The level ends when you crush all the enemies. Getting crushed or getting hit once causes you to lose a life.

- TRIVIA -

Released in 1991 in Japan for the Sega Meganet online service.

- STAFF -

Game Design: Kenichi Ono (AX.)
Graphic Design: Soh, Mitsugu
Soft Program: Atsu
Sound Compose: Haruyo Oguro (Lotty)
Special Thanks to: Iiyo, Osamu Hori (Horichian), Tōru Yoshida (Yoshipon), Rew., Tokuhiko Uwabo (Bo), Chikako Kamatani (Tarnya), Takao Miyoshi (Taka Oh)

- PORTS -

* CONSOLES: 
Sega Mega-CD [JP] (mar.18, 1994) "Game no Kanzume Vol. 1 [Model G-6032]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88797&o=2

$end

$cdtv=17bit,
$bio

Commodore Amiga CDTV CD published 29 years ago:

17 Bit - Collection for Amiga CDTV (c) 1993 Almathera Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=194522&o=2

$end

$cdtv=17bitcon,
$bio

Commodore Amiga CDTV CD published 29 years ago:

17 Bit - The Continuation Disc (c) 1993 Almathera Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=194523&o=2

$end

$c64_flop_misc=1764demo,
$bio

Commodore C64 disk. published 35 years ago:

1764 RAM Expansion Utility Disk (c) 1987 Commodore, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=185440&o=2

$end

$x68k_flop=177,
$bio

Sharp X68000 Series 5.25in. disk. published 36 years ago:

177 (c) 1986 DB-SOFT.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87005&o=2

$end

$pc8801_flop=177,177b,177c,177d,177a,
$bio

NEC PC-8801 Series disk. published 36 years ago:

177 (c) 1986 DB-SOFT.

- TECHNICAL -

GAME ID: N03-G9115

- TRIVIA -

Released in September 1986 in Japan.

177 is the number of the Japanese criminal legislation paragraph that forbids rape.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91297&o=2

$end

$pc98=177,
$bio

NEC PC-9801 Series 5.25in. disk. published 36 years ago:

177 (c) 1986 DB-SOFT.

PC-9801M version.

- TECHNICAL -

GAME ID: N04-G1115
MEDIA: Floppy disk x1

- TRIVIA -

Released in September 1986 in Japan. Retail price: 7800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88806&o=2

$end

$x1_flop=177,
$bio

Sharp X1 5.25in. disk. published 36 years ago:

177 (c) 1986 DB-SOFT.

- TECHNICAL -

GAME ID: S06-G9115

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85910&o=2

$end

$to_flop=1789,
$bio

Thomson TO disk. published 36 years ago:

1789 (c) 1986 Infogrames Interactive, Inc.

- STAFF -

By: V. Balvet, L.P. Gilliard, Y. Laurisse

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107533&o=2

$end

$mo5_cass=1789,1789a,1789b,
$bio

Thomson MO5 cass. published 36 years ago:

1789 (c) 1986 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40434&o=2

$end

$info=cprogolf18,
$bio

DECO cass. published 40 years ago:

18 Challenge Pro Golf (c) 1982 Data East.

An updated version of "Tournament Pro Golf [DT-113]".

- TECHNICAL -

Runs on the "DECO Cassette System" hardware
Cartridge ID: Model DT-123

- TRIVIA -

This game was the the 23rd video game made for the DECO Cassette System.

- SERIES -

1. Tournament Pro Golf [Model DT-113] (1981)
2. 18 Challenge Pro Golf [Model DT-123] (1982)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=33106&o=2

$end

$info=progolf,progolfa,
$bio

Arcade Video game published 41 years ago:

18 Holes Pro Golf (c) 1981 Data East Corp.

This standalone PCB re-edition version was originally released as a DECO Cassette for the DECO Cassette System. For more information about the game itself, please see the Deco Cassette entry; "Tournament Pro Golf [Model DT-113]".

- TRIVIA -

18 Holes Pro Golf was released in September 1981.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=33100&o=2

$end

$nes=mc_18kd,
$bio

18 in 1 (c) 199? Unknown

- TECHNICAL -

GAME ID: KD-1512

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114162&o=2

$end

$nes=mc_180sj,
$bio

18 in 1 (c) 199? Unknown.

- TECHNICAL -

GAME ID: SJ-0027

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114161&o=2

$end

$info=18wheelr,18wheels,18wheelu,18wheelro,18wheelrt,
$bio

Sega NAOMI cart. published 23 years ago:

18 Wheeler - American Pro Trucker (c) 1999 Sega.

EXPLOSIVE DRIVING! ROAD MONSTER!
Drive a humungous 18 Wheeler! Crush! Destroy! A no-holds barred driving battle!

Squeeze through the traffic! Side by Side! Emergency brake! Falling cargo! Race across the wide American continent, obstructing your rival all the way!

Incredible graphics brought to you by the power of NAOMI. Real 18 Wheeler action. control sensation and traffic conditions have been accurately recreated as far as possible. Carefully and quickly deliver your cargo. Brand new, original gameplay offers fun and excitement for a wide range of players. Adds life to any location, while generating a consistently high income.

Drive your rig across America, from New York to San Francisco.
* 4 rigs to choose from, each with differing levels of speed, torque and toughness. Competing against your rival, deliver your cargo safely to your destination within the time limit. The quicker you get there, the bigger your reward.
* 4 stages in all. Clear each stage to access the bonus stage, where you can test your parking skills and earn bonus items, like the horn muffler and a new engine!
* Eye-catching cabinet design, evoking a real tough trucker feeling.
* Equipped with a real sized 48cm diameter steering wheel, to accurately convey that Big-Rig feeling.
* Experience the Raw power and noise of a 14000cc engine, with a sub-woofer and base shaker located under the seat.
* Two Person bench seat with a horn located on the passenger side - ideal for couples to enjoy!
* 50 inch monitor to convey all of the in-your-face excitement!
* 2 stage Transmission Change lever.
* Horn button

- TECHNICAL -

Runs on the Sega "NAOMI" hardware.

- TRIVIA -

Released in December 1999, 18 Wheeler is a part of the Sega's 'Real Life Career Series', others are "Emergency Call Ambulance", "Brave Firefighters", "Jambo! Safari", "Airline Pilots" and "Crazy Taxi".

Michael Jackson used to own this game (serial number U0098403). It was sold at the official Michael Jackson Auction on Apr. 24th, 2009.

- TIPS AND TRICKS -

* Travel on the regular highways. Taking into consideration the road and traffic conditions, safely and smoothly overtake. Use caution! The heavier your cargo is, the slower your acceleration and braking.

* Press the horn button located in the centre of the steering wheel and in front of the passenger seat to clear slow moving traffic off the road!

* Hit the cars to get a three second Time Bonus.

* Drive behind other large trucks to enter their slipstream, increasing your trucks acceleration and top-speed. (Slip-Stream) will be displayed on the screen.

* Better turns : Instead of turning the wheel sharply and going into a skid, try slightly turning the wheel with the turn. Braking will not be necessary because you will not be skidding off the road.
* Shifting : For Highway Cat and Stream Line, shift up when at about 50 mph.

- SERIES -

1. 18 Wheeler - American Pro Trucker (1999)
2. The King of Route 66 (2002)

- PORTS -

* CONSOLES:
Sega Dreamcast (2000)
Sony PlayStation 2 (2001)
Nintendo GameCube (2001)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3402&o=2

$end

$dc=18wheelr,18wheelrp1,18wheelrp2,
$bio

Sega Dreamcast GD published 21 years ago:

18 Wheeler - American Pro Trucker (c) 2001 SEGA of America, Inc.

- TECHNICAL -

GAME ID: 51064

- TRIVIA -

Released on May 18, 2001 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135157&o=2

$end

$dc=18wheelrj,
$bio

Sega Dreamcast GD published 22 years ago:

18 Wheeler - American Pro Trucker (c) 2000 SEGA Enterprises, Ltd. [Tokyo, Japan]

- TECHNICAL -

GAME ID: HDR-0080

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135155&o=2

$end

$dc=18wheelre,
$bio

Sega Dreamcast GD published 21 years ago:

18 Wheeler - American Pro Trucker (c) 2001 SEGA Enterprises, Ltd.

European release.

- TECHNICAL -

GAME ID: MK-51064-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135156&o=2

$end

$info=18w,18w2,
$bio

Coin-op Misc. game published 43 years ago:

18 Wheeler (c) 1979 Midway Mfg. Co.

NEW: 18 WHEELER
Electro-Mechanical Game Excitement by Midway - a Bally Company.

KING OF THE ROAD!

- TECHNICAL -

[Game No. 653]

- TRIVIA -

18 Wheeler was released in July 1979 in North America.

Developed by Arcade Engineering.

- TIPS AND TRICKS -

Player presses START button, shifts into 1st, 'hits the hammer' and the 18 WHEELER is on its way. The object is to keep the truck on the road, pick up cargo and make time. A shift into 2nd and 3rd gear, at appropriate MPH, creates faster action, more speed ans greater score. The game requires agility and coordination. Just about every limb is in motion. The left hand steers the authentic BIG WHEEL, the right hand operates the genuine GEAR SHIFT, the right foot works THE HAMMER accelerator and the AIR BRAKE stop.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=14024&o=2

$end

$spectrum_cass=180,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

180 (c) 1983 Mikro-Gen [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287277&o=2

$end

$spectrum_cass=180ccs,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

180 (c) 1984 CCS.

A darts simulation game. Aim to qualify for the league by finishing a leg of 501 in 20 darts of less. The league itself contains seven opponents and finish top of the league earns qualification for the World Championship.

- TRIVIA -

The game doesn't contain actual darts players in the league, but rather politicians - Neil Kinnock, David Steel, David Owen, Denis Thatcher, Anthony (Tony) Benn, Keith Joseph and Cyril Smith.

- STAFF -

Written by: John Hunt

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77655&o=2

$end

$msx1_cass=180,
$bio

MSX cass. published 35 years ago:

180 (c) 1987 Mastertronic, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94410&o=2

$end

$spectrum_cass=180spark,
$bio

180 (c) 198? Sparklers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225632&o=2

$end

$msx1_flop=180,
$bio

180 cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229831&o=2

$end

$spectrum_cass=180mad,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

180 (c) 1986 Mastertronic, Ltd.

Compete against some of the best darts players in the world in a championship knockout tournament.

- TECHNICAL -

[Model MADC 6]

- STAFF -

Developed by Binary Design

Code: Garry Hughes
Graphics: Ste Pickford, Jeremy Nelson
Music: Jas C. Brooke

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77656&o=2

$end

$c64_cass=180,
$bio

Commodore C64 cass. published 36 years ago:

180 (c) 1986 MAD [Mastertronic Added Dimension]

- TECHNICAL -

GAME ID: MADC 7

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129708&o=2

$end

$bbc_cass=180darts,
$bio

Acorn BBC Micro B cass. published 39 years ago:

180! Darts (c) 1983 A&F Software.

Be a top darts champion and enjoy the hazards of 180, Shanghai and other games to beat your equally-keen opponent.

- TRIVIA -

Released on December 01, 1983.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51425&o=2

$end

$mo5_cass=1815,1815a,18151,18151a,
$bio

Thomson MO5/TO7 cass. published 37 years ago:

1815 (c) 1985 Cobra Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40435&o=2

$end

$cpc_flop=1815,1815b,1815a,
$bio

Amstrad CPC 464 disk. published 37 years ago:

1815 (c) 1985 Cobra Soft

- STAFF -

By: Alain SAVETIER

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118737&o=2

$end

$ibm5170=1830rail,
$bio

IBM PC/AT DOS 3.5in. disk. published 27 years ago:

1830 - Railroads & Robber Barons (c) 1995 Avalon Hill Video Game Co., The [Baltimore, MD, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144339&o=2

$end

$amigaocs_flop=1869,
$bio

Commodore Amiga 500 disk. published 30 years ago:

1869 - Erlebte Geschichte Teil I (c) 1992 Flair Software.

- STAFF -

Developed by: Max Design

Coder: Albert Lasser, Wilfried Reiter
Graphics: Martin Lasser, Wilfried Reiter
Musician & Sound Effects: Hannes Seifert

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73332&o=2

$end

$ibm5170=1869de,
$bio

IBM PC/AT DOS 3.5in. disk. published 30 years ago:

1869 - Erlebte Geschichte Teil I (c) 1992 Max Design

- TECHNICAL -

MEDIA: FD x2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144340&o=2

$end

$amigaaga_flop=1869_a,
$bio

Commodore Amiga 1200 disk. published 30 years ago:

1869 - Erlebte Geschichte Teil I (c) 1992 Max Design

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146411&o=2

$end

$info=rw18r,
$bio

Calculator published 47 years ago:

18R - Memory (c) 1975 Rockwell

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=302085&o=2

$end

$info=19in1,
$bio

Arcade Video game published 18 years ago:

19 in 1 (c) 2004 Unknown.

Bootleg release. The games found in this release were made by several different companies, mostly from Japan.

It includes the following games: 
1. "Defender"
2. "Stargate"
3. "Bubbles"
4. "Joust"
5. "Robotron: 2084"
6. "Blaster"
7. "Splat!"
8. "Rally-X"
9. "Battle City"
10. "Mario Bros."
11. "New Rally-X"
12. "Ghosts'n Goblins"
13. "Solomon's Key"
14. "Gradius"
15. "Sky Kid"
16. "Ice Climber"
17. "Super Mario Bros."
18. "Do! Run Run"
19. "Kick Rider"

- TECHNICAL -

Main CPU : PXA255 (@ 200 Mhz)
Audio: 2x DMA-driven DAC.

Screen orientation: Vertical
Video resolution: 296 x 480 pixels
Screen refresh: 60Hz

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49637&o=2

$end

$psx=1903ueno,
$bio

Sony PlayStation CD published 23 years ago:

19時03分 上野発夜光列車 (c) 1999 Visit
(19 ji 03 pun Ueno Hatsu Yakou Ressha)

- TECHNICAL -

Game ID: SLPS-01865
Barcode: 4939915000194

- TRIVIA -

Released on March 04, 1999 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84818&o=2

$end

$spectrum_cass=19part1b,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

19 Part 1 - Boot Camp (c) 1988 Cascade Games, Limited.

In 1965, Vietnam seemed like just another foreign war, but it wasn't. It was different in many ways and so were those who did the fighting. In World War II the average age of the combat soldier was 26, in Vietnam he was...

19

Inspired by the Paul Hardcastle song '19', the player takes control of a young recruit drafted into the military to train for the Vietnam war, taking on four different exercises - assault course, shooting range, jeep training and unarmed combat.

- TRIVIA -

The game was to have a sequel entilled '19 Part 2 - Combat Zone'. While Part 1 had the player take part in several training exercises, Part 2 was to have the player right in the heat of battle in Vietnam. However, Cascade vanished after Part 1 and the sequel never surfaced.

As such, when the game was re-released by budget labels it was re-titled '19 Boot Camp'.

Visible at 27BFC in the .tzx dump is a small message from one of the developers of this version.

- STAFF -

Program by: Paul Laidlow, Tony Warriner
Graphics by: Sean Conran, Damon Redmond
Original music composed by: Paul Hardcastle
Spectrum music by: Sean Conran

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77663&o=2

$end

$cpc_flop=1914,1914b,1914a,1914_h1,1914_h1a,
$bio

Amstrad CPC 464 disk. published 35 years ago:

1914 (c) 1987 Amstar Electronics Corp. [Phoenix, AZ, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118732&o=2

$end

$info=1941,1941u,1941r1,
$bio

Arcade Video game published 32 years ago:

1941 - Counter Attack (c) 1990 Capcom Company, Limited.

Export release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "1941 - Counter Attack [B-Board 89625B-1]".

- TECHNICAL -

Runs on the "CP System" hardware.
B-Board ID: 89624B-3

- TRIVIA -

1941 - Counter Attack was released in February 1990 in arcades outside of Japan.

In the Export releases, at the 5th position on the high score table, it says 'a02' instead of 'j01' in the original Japanese release.

- UPDATES -

Two version are known to exists:
- USA 900227
- ETC 900227

- PORTS -

Here is a list of ports released outside Japan. For a list of Japanese ports, please see the original Japanese version entry, "1941 - Counter Attack [B-Board 89625B-1]". 

* CONSOLES: 
[US] Microsoft XBOX (nov.24, 2006) "Capcom Classics Collection Vol. 2" 
[US] Sony PS2 (nov.24, 2006) "Capcom Classics Collection Vol. 2 [Model SLUS-21473]" 
Sony PlayStation 2 [AU] (apr.11, 2007) "Capcom Classics Collection Vol. 2 [Model SLES-54561]" 
[EU] Sony PS2 (apr.13, 2007) "Capcom Classics Collection Vol. 2 [Model SLES-54561]" 

* HANDHELDS: 
[US] Sony PSP (mar.22, 2006) "Capcom Classics Collection Remixed [Model ULUS-10097]" 
[EU] Sony PSP (jul.21, 2006) "Capcom Classics Collection Remixed [Model ULES-00347]" 

* OTHERS: 
Apple iPhone/iPod [US] (nov.4, 2010) "Capcom Arcade [Model 397347348]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69748&o=2

$end

$info=1941j,
$vgmplay=1941,
$bio

Arcade Video game published 32 years ago:

1941 - Counter Attack (c) 1990 Capcom. 

A vertically scrolling shoot'em up.

- TECHNICAL -

Runs on the Capcom "CP System" hardware.
B-Board ID: 89625B-1

Players: 2
Control: 8-way joystick
Buttons: 2

- TRIVIA -

1941 was released in February 1990 in the Japanese arcades as the 7th CP-S release. It is the first Shoot'em Up to add +1 to the score when a continue is used.

Player 1 uses a P-38 Lightning and Player 2 uses a Mosquito B Mk.IV.

Known Export release: "1941 - Counter Attack [B-Board 89624B-3]".

Here is all the official bosses names : 
* Stage 1 - Leviathan 
* Stage 2 - Bismarck 
* Stage 3 - V3Rocket 
* Stage 4 - Krote 
* Stage 5 - Leviathan 
* Stage 6 - Gotha 

Historical inaccuracies - V3Rocket : The real V3 was a Super Gun, not a rocket. Furthermore, 'V-weapons' would not appear until "1944 - The Loop Master". 

Default high-score table : 
1ST 30000 CAP 
2ND 29000 COM 
3RD 28000 CAP 
4TH 27000 COM 
5TH 26000 j01 

Soundtrack album releases:
Final Fight : G.S.M. Capcom 3 (PCCB-00030) (May 21, 1990) [Pony Canyon / Scitron]

- TIPS AND TRICKS -

* How to Play:
Control airplane with 8-way joystick.
Attack with button A.
Somersault & Mega-Crash with Button B.
Power Blast: If the A button is held down, energy will be stored up, so that a power blast is fired when the button is released.

* Hint: Your airplane doesn't lose energy when it collides with cliff-walls, buildings etc. Instead it will rotate a bit after such collisions. That means you can tumble up and down these obstacles (keep on colliding), and if you keep shooting, your shots will go in all directions. This way you can clear up a lot of enemies when you are under pressure (while rolling you are invincible).

- SERIES -

1. 1942 (1984) 
2. 1943 - Midway Kaisen (1987) 
3. 1943 Kai - Midway Kaisen (1988) 
4. 1941 - Counter Attack [B-Board 89625B-1] (1990) 
5. 19XX - The War Against Destiny [Green Board] (1995) 
6. 1944 - The Loop Master [Green Board] (2000)
7. 1942 - Joint Strike (2008, PSN/XBLA)

- STAFF -

Planners : Noritaka Funamizu (Poo), Rekite
Object designers : Shinji Sakashita (Sakashita Thing), Yokota Yokozo, Terukun, Kuribow
Scroll designers : Sadakichi, Marilyn Higuchi, Yuki, Kintarou, Harusan
Character support : Akira Yasuda (Akiman)
Character coordinator : Rekite
Character effects : Yokota Yokozo
Sound composer : Hifumi
Programmers : Makkow, Babel-2, Dome
Game analysers : Akira Nishitani (Nin), Doda Nda Uda
Director : Yoshiki Okamoto (Kihaji Okamoto)

- PORTS -

Here is a list of Japanese ports. For a list of ports released outside Japan, please see the export version entry, "1941 - Counter Attack [B-Board 89624B-3]". 

* CONSOLES: 
NEC SuperGrafx [JP] (aug.22, 1991) "1941 - Counter Attack [Model HC91048]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5&o=2

$end

$sgx=1941,
$vgmplay=1941_sgx,
$bio

NEC Supergraphx HuCARD published 31 years ago:

1941 - Counter Attack (c) 1991 Hudson Soft [Hudson Group].

1941 Counter Attack is a vertical shooter by Capcom and conversion of the arcade game of the same name originally released in 1990. The action takes place during World War II and depicts Capcom's own fantastic vision of the historic battle between the American and Japanese air forces in the Pacific. The player's mission is rather straightforward - on board a Lockheed P-38 airplane, he must fight his way through six varied stages, take down enemy installations, battleships and other huge rockets on their narrow launching pads. Unlike its predecessors in the series, 1941 Counter Attack traded the trademark and arguably monotonous level design for a more structured and diverse formula. Stages vary from an enemy infested canyon to city landscapes and fortified strongholds. Several powerups can be collected along the way, such as tiny wingmen widening the plane's fire power, or destructive special weapons such as laser beams and side rockets. The main weapon can also be charged up by holding the fire button to discharge a powerful attack. Finally, the plane comes with a small life bar and can be hit three time before being blasted into oblivion - this bar however increases as the game progresses, and is used to release devastating special attacks as well. 1941 Counter Attack also features a two simultaneous player mode.

- TECHNICAL -

Game ID: HC91048

- TRIVIA -

1941 Counter Attack was released on August 23, 1991 in Japan.

1941 Counter Attack was originally released in the arcades in 1990. The SuperGrafx conversion was the first and only port available for a long while. This port if fairly close to the original arcade game. The first obvious difference is the screen aspect ratio. The width of the playfield is close (although shorter) to the arcade, but the vertical display is much shorter. The rest of the game is incredibly faithful to the original game and only suffers from minor (and extremely rare) graphical alterations.
Reviews:
November 1991 - Consoles + N.2 [FR]: 83/100
October 1991 - Joypad N.1 [FR]: 83/100

- STAFF -

CAPCOM STAFF
Planner: Poo, Rekite
Character Designer Object: S. Thing, Yokota Yokozo, Terukun, Kuribow
Character Designer Scroll: Sadakichi, Marilyn, Yuki, Kintarou, Harusan
Character Support: Akiman
Character Coordinator: Rekite
Character Effect: Yokota Yokozo
Sound Composer: Hifuni
Programmer: Makkow, Babel-2, Dome
Game Analyser: Nin, Doda Nda Uda
Director: Kihaji Okamoto

HUDSON SOFT STAFF
Project Leader: Shi
Programmer: Shi, Papu Koba
Chief Designer: Nonyu
Designe Support: Jsr.Yaman
Designer: Momochin, Nishirin, Tamtam, Yamaguchi, Sato, Shibuya
Sound Director: Happy
Sound Programmer: Funny Narinari
Effect Programmer: Wink Satochan
Special Thanks: Gum, Ryutaro

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70208&o=2

$end

$info=1942,1942a,1942b,1942p,
$vgmplay=1942,
$bio

Arcade Video game published 38 years ago:

1942 (c) 1984 Capcom.

1942 is a vertically-scrolling shoot-em-up set in the Pacific theatre during World War II, in which the goal is to reach Tokyo and destroy the entire Japanese air fleet. 

The player pilots a plane dubbed the 'Super Ace' and has to shoot down waves of enemy planes while avoiding incoming enemy fire. The 'Super Ace' can perform a limited number of rolls or 'loop-the-loops' to evade enemy planes and shots. Just two lives are given to the player.

During the game, waves of red enemy planes periodically appear. If the player manages to destroy a red wave, a power-up, in the form of a 'POW' symbol, will be dropped and can be picked up. The power-up will award either increased fire-power (doubling the player's guns from two to four), a smart bomb that destroys all on-screen enemy planes the instant it's collected, two wingmen planes that flank the Super Ace and increase fire power, or simply extra points.

At the end of each stage the 'Super Ace' lands on an aircraft carrier and bonus points are awarded based on player performance. 1942 differs from other games in that its levels are numbered in reverse order, so the game begins at stage 32 and ends at stage 1.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 4 Mhz)
Sound CPU : Zilog Z80 (@ 3 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.5 Mhz)

Screen Orientation: Vertical.
Screen Resolution: 256x224
Refresh Rate: 60Hz
Palette colours: 256

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

1942 was released in December 1984 in Japan. 1942 wasn't a Yoshiki Okamoto title, but designed by his former-classmate who joined Capcom a few years afterwards.

The plane is a lockheed P-38 Lightning, the same type which was flown by Richard Bong in the Second World War. He was America's top ace, credited with shooting down 40 Japanese planes.

It was the first Capcom title to spawn a successful series of sequels, with six titles in the 19XX line released from 1984 to 2000.

Stage names:
Stages 32–29: Midway
Stages 28–25: Marshall
Stages 24–21: Attu
Stages 20–17: Rabaul
Stages 16–13: Leyte
Stages 12–09: Saipan
Stages 08–05: Iwojima
Stages 04–01: Okinawa

After the last boss plane on stage 02 is destroyed the screen displays: 
CONGRATULATION
YOU ARE THE BEST OF PLAYER !
FIGHT LAST ONE STAGE

Stage 01 is displayed as LAST STAGE.

After the last stage is complete the screen displays : 
WE GIVE UP!
SPECIAL BONUS
10000000 PTS
GAME OVER
PRESENTED BY CAPCOM
PS. HOPE OUR NEXT GAME.
(c) CAPCOM

Default High-score table ('Top 5 ranking score!!') :
TOP 40000 (c) CAPCOM 0
2ND 35000 ALL 0
3RD 30000 RIGHT 0
4TH 25000 RESERVED 0
5TH 20000 EXEDEXES 0

In the default high-score table, some previous Capcom Games appear. Since the Demo Mode only shows the top five, you need to play the game and to make a score of approximately 10,000 points (To enter in the top ten).
The number 5 (20,000 points) appears as 'EXEDEXES'.
Number 6 is 'VULGUS' (9,999 points).
Number 7 is 'SONSON' (8,888 points).
Number 8 is 'HIGEMARU' (7,777 points).
Number 9 is again 'EXEDEXES' (6,666 points).

The game ROM contains an unused Bomb sprite and an unused Star bonus items sprite.

Martin Bedard of Saint-Lazare, Quebec, Canada holds the record for this game with 13,360,960 points on November 19, 2006.

Soundtrack album releases :
Capcom Game Music (28XA-94) (August 25, 1986) [Alfa Record]
Capcom Game Music [Reprint] (SCDC-00193) (June 19, 2002) [Scitron Discs]
Legend of Game Music~Premium Box (SCDC-00410~7) (March 24, 2005) [Scitron Discs]

- UPDATES -

In the two oldest versions of the game, there's a bug in the scoring system for earning bonus lives. This bug was fixed in Revision B.

- SCORING -

Small planes are 30, 50, 70, 100, 150, or 200 points each.

The small red planes that fly formations of five or ten are 100 points each. Shooting all the planes in the five-plane formation awards 500 bonus points. Shooting all the planes in the ten-plane formation awards 1,000 bonus points. In both cases, when the last plane of a formation is destroyed, a power-up marker appears and is worth 1,000 points when picked up.

Occasionally a small airplane comes slowly out of the lower left or lower right hand side of the screen and flies towards the top. When hit, it turns into a special figure which awards 5,000 points when picked up.

Medium size planes are 1,000 or 1,500 points each.

Large bomber planes start at 2,000 points each. The score for each consecutive bomber destroyed without the player dying is 500 points more than the previous one, up to a maximum of 9,000 points. When the player’s ship is destroyed, the score for the bombers is reset back to 2,000 points.

There are four boss planes. They appear at the end of stages 26, 18, 10, and 02:
The stage 26 boss plane is worth 20,000 points.
The stage 18 boss plane is worth 30,000 points.
The stage 10 boss plane is worth 40,000 points.
The stage 02 boss plane is worth 50,000 points.

For all enemy planes that require more than one hit to kill, each hit on them gives 100 points.

At the end of each stage a bonus is awarded for shooting down percentage and for unused loops :
100% = Special bonus 50,000 points (in older revisions, the game displays 10,000 points bonus but 50,000 points are actually awarded).
95-99% = 20,000 points
90-94% = 10,000 points
85-89% = 5,000 points
80-84% = 4,000 points
70-79% = 3,000 points
60-69% = 2,000 points
50-59% = 1,000 points
Under 50% = 0 points
Unused loops are 1,000 points each.

Finishing the final stage awards 10,000,000 points.

- TIPS AND TRICKS -

* On Stages 27, 20, 15, 08, and 04, a V-formation of red planes will come straight down from the top. If all five of the planes are destroyed, a Black/Red POW appears, giving the player an extra airplane when picked up.

* On stages with the wingman power-ups, use them to kill off the large bombers easily by crashing a wingman into them. You will get a second chance to get them back later on.

* On the stages with the boss planes, save all your loops; shoot at it quickly, loop down to avoid the shots, shoot at it again and THEN loop. You should be able to kill it this way.

* Most of the time it is easier to keep only one wingman rather than both; that way it's easier to maneuver around enemies. If you miss the red airplanes that give you the wingman powerup, kill off your plane (assuming you have some remaining) and the game will place you back before them.

* An interesting bug : If you win an extra plane from points when killing a boss plane, no extra planes will be awarded on the basis of points. Extra planes can still be obtained by getting the Black/Red POW, but no point-based bonuses will be awarded for the rest of the game.

* The end of stage bonus for 100% shooting down is actually 50,000 points, even though the game displays a 'special' bonus of only 10,000 points.

When the player loses all of his ships, the game offers to continue for another credit. If this option is chosen, the game continues where it left off but the score is reset to zero.

* There are six kinds of powerups : Quad fire, destroy all enemies on screen, two wingmen, make enemies stop shooting temporarily, extra loop, and extra life. Note that the destroy all enemies powerup does not destroy the small slow plane that has the 5,000 bonus item pickup.

Quad fire power-ups are found on Stages 32, 28, 24, 20, 16, 12, 08, and 04.
Destroy all enemies power-ups are found on Stages 31, 21, 19, 18, 11, 07, 03, and 01.
Wingman power-ups are found on Stages 30, 26, 22, 18, 14, 10, 06, and 02.
Extra life power-ups are found on Stages 27, 20, 15, 08, and 04.
Stop shooting power-ups are found on Stages 27 and 15. 
Extra loop power-ups are found on Stages 23, 18, 17, 13, 09, and 05.

* % and point up Stages are 29, 25, 21, 17, 13, 09, 05, 01. During these stages none of the enemies fire on the player except the large bomber planes.

* If the player earns enough bonus planes so that ten ships or more are in the reserve, the ten remaining ships indicators are replaced by the Greek letter Sigma (?).

- SERIES -

1. 1942 (1984) 
2. 1943 - Midway Kaisen (1987) 
3. 1943 Kai - Midway Kaisen (1988) 
4. 1941 - Counter Attack [B-Board 89625B-1] (1990) 
5. 19XX - The War Against Destiny [Green Board] (1995) 
6. 1944 - The Loop Master [Green Board] (2000)
7. 1942 - Joint Strike (2008, PSN/XBLA)

- STAFF -

Designed by: Yasushi Okawara
Programmed by: Tamio Nakazato
Backgrounds by: Kuramo-san
Music by: Ayako Mori
Hardware designed by: Hiroshi Maki

- PORTS -

* CONSOLES: 
[JP] Nintendo Famicom (dec.11, 1985) "1942 [Model CAP-19]" 
[US] Nintendo NES (nov.1986) "1942 [Model NES-NF-USA]" 
[JP] Sega Saturn (aug.27, 1998) "Capcom Generation Dai 1 Shou Gekkitsui Oh no Jidai [Model T-1232G]" 
[JP] Sony PlayStation (aug.27, 1998) "Capcom Generation Dai 1 Shou Gekkitsui Oh no Jidai [Model SLPS-01535]" 
[EU] Sony PlayStation (sept.3, 1999) "Capcom Generations 1 - Wings of Destiny [Capcom Generations Disc 1] [Model SLES-01881]" 
[US] Microsoft XBOX (sept.27, 2005) "Capcom Classics Collection" 
[US] Sony PS2 (sept.27, 2005) "Capcom Classics Collection [Model SLUS-21316]" 
[EU] Microsoft XBOX (nov.18, 2005) "Capcom Classics Collection" 
[EU] Sony PS2 (nov.18, 2005) "Capcom Classics Collection [Model SLES-53661]" 
[JP] Sony PS2 (mar.2, 2006) "Capcom Classics Collection [Model SLPM-66317]" 
[JP] Nintendo Wii [Virtual Console Arcade] (dec.21, 2010) 
[AU] [EU] Nintendo Wii [Virtual Console Arcade] (jan.21, 2011) 
[US] Nintendo Wii [Virtual Console Arcade] (jan.24, 2011) 
[JP] Sony PlayStation 3 [PSN] (feb.19, 2013) "Capcom Arcade Cabinet [Model NPJB-00210]" 
[EU] Sony PlayStation 3 [PSN] (feb.20, 2013) "Capcom Arcade Cabinet" 
[JP] Microsoft XBOX 360 [XBLA] (feb.20, 2013) "Capcom Arcade Cabinet" 
[EU] Microsoft XBOX 360 [XBLA] (feb.20, 2013) "Capcom Arcade Cabinet" 
[AU] Microsoft XBOX 360 [XBLA] (feb.21, 2013) "Capcom Arcade Cabinet" 
[US] Sony PlayStation 3 [PSN] (apr.16, 2013) "Capcom Arcade Cabinet: Game Pack 5 [DLC]" 
[US] Microsoft XBOX 360 [XBLA] (apr.17, 2013) "Capcom Arcade Cabinet: Game Pack 5 [DLC]" 
[US] Sony PlayStation 3 [PSN] (may.21, 2013) "Capcom Arcade Cabinet: All-In-One Pack [DLC]" 
[US] Microsoft XBOX 360 [XBLA] (may.22, 2013) "Capcom Arcade Cabinet: All-In-One Pack [DLC]" 

* HANDHELDS: 
[US] Nintendo Game Boy Color (may.2000) "1942 [Model CGB-AQ4E-USA]" 
[EU] Nintendo Game Boy Color (aug.24, 2001) "1942 [Model CGB-AQ4E-EUR]" 
[JP] Sony PSP (sept.7, 2006) "Capcom Classics Collection [Model ULJM-05104]" 
[US] Sony PSP (oct.24, 2006) "Capcom Classics Collection Reloaded [Model ULUS-10134]" 
[EU] Sony PSP (nov.10, 2006) "Capcom Classics Collection Reloaded [Model ULES-00377]" 
[AU] Sony PSP (nov.16, 2006) "Capcom Classics Collection Reloaded" 

* COMPUTERS: 
[EU] Sinclair ZX Spectrum (1986) 
[US] [EU] Commodore C64 (1986) 
[JP] MSX (1986) 
[JP] MSX2 (1986) 
[EU] Amstrad CPC [Disk] (1986) by Elite 
[EU] Amstrad CPC [Tape] (1986) Encore Edition by MCM 
[EU] Amstrad CPC [Tape] (1986) Elite 
[EU] Sinclair ZX Spectrum (1987) Budget Edition 
[EU] Sinclair ZX Spectrum (1987) Encore Edition by Elite 
[EU] Sinclair ZX Spectrum (1987) Encore Edition by MCM 
[JP] FM-7 (may.1987) 
[EU] Amstrad CPC (1987) "6-Pak" 
[EU] Amstrad CPC (1988) "Frank Bruno's Big Box" 
[EU] Amstrad CPC (1989) "12 Top Amstrad Hits" 
[EU] Amstrad CPC (1990) "Top 17" 
[US] PC [CD-ROM](2003) "Capcom Arcade Hits Volume 2" 
[US] PC [CD-ROM] (dec.21, 2004) "Capcom Coin-Op Collection Volume 1"

* OTHERS: 
[US] Apple iPhone/iPad (nov.4, 2010) "Capcom Arcade [Model 397347348]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=6&o=2

$end

$info=1942w,
$bio

Arcade Video game published 37 years ago:

1942 (c) 1985 Williams Electronics, Incorporated.

Export release. Game developed in Japan. For more information on the game itself, please see the Capcom entry.

- TRIVIA -

Released by Williams in July 1985 under license from Capcom.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=26898&o=2

$end

$msx2_cart=1942k,
$bio

MSX 2 cart. published 35 years ago:

1942 (c) 1987 Zemina.

Korean release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114960&o=2

$end

$msx2_cart=1942,
$bio

MSX 2 cart. published 35 years ago:

1942 (c) 1987 ASCII.

Improved graphics version compared to the MSX1 version.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51259&o=2

$end

$nes=1942h,
$bio

Nintendo Famicom cart. published 35 years ago:

1942 (c) 1987 FMG.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69210&o=2

$end

$msx1_cart=1942k,
$bio

MSX cart. published 35 years ago:

1942 (c) 1987 Zemina.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29437&o=2

$end

$x1_flop=1942,
$bio

Sharp X1 5.25in. disk. published 35 years ago:

1942 (c) 1987 ASCII Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85911&o=2

$end

$fm7_disk=1942,
$bio

Fujitsu FM-7 5.25in. disk. published 35 years ago:

1942 (c) 1987 ASCII Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93593&o=2

$end

$msx2_flop=1942,1942a,
$bio

1942 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101449&o=2

$end

$spectrum_cass=1942ed,
$bio

1942 (c) 198? EDOS [Electronic Distribution of Software].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226593&o=2

$end

$cpc_cass=1942batt,
$bio

Amstrad CPC cass. published 33 years ago:

1942 + Batty (c) 1989 MCM Software.

- TECHNICAL -

Game ID: LYLM 053

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64108&o=2

$end

$ibm5170=1942,
$bio

IBM PC/AT DOS 3.5in. disk. published 28 years ago:

1942 - The Pacific Air War (c) 1994 Microprose Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144341&o=2

$end

$msx1_flop=1942,
$bio

1942 Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134106&o=2

$end

$spectrum_cass=1942miss,1942miss_a,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

1942 Mission (c) 1984 CCS.

A text adventure game. In 1942, a British agent is given instructions in the briefing room on a new mission. He must enter the German camp and escape with the Rocket Fuels Plans which are kept in a secret safe.

- STAFF -

Written by: Tom Frost

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77658&o=2

$end

$info=1942abl,
$bio

Arcade Video game published 38 years ago:

1942 (c) 1984 Unknown.

Bootleg version. Original game developed by Capcom in Japan. For more information see the original game entry.

- TECHNICAL -

Technically, there is a different ROM arrangement (the ROMs are larger) on this bootleg.

- TRIVIA -

This Bootleg was based on the Revision A version. It was very common in the arcades back in the time mainly because it was cheaper than the original.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71425&o=2

$end

$spectrum_cass=1942en,
$bio

1942 (c) 198? Encore [Elite Systems TM]

- TECHNICAL -

BARCODE: 5 012189 020156

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226401&o=2

$end

$c64_cass=1942,1942a,
$bio

Commodore C64 cass. published 36 years ago:

1942 (c) 1986 Encore [Elite Systems' TM]

- TECHNICAL -

BARCODE: 5 012189 030155

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=188051&o=2

$end

$msx1_cart=1942,1942a,
$bio

MSX cart. published 36 years ago:

1942 (c) 1986 ASCII Corporation.

- TECHNICAL -

Game ID: 2019001

- TRIVIA -

Original price: 5980 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52695&o=2

$end

$pc8801_flop=1942,1942a,
$bio

NEC PC-8801 Series disk. published 35 years ago:

1942 (c) 1987 ASCII Corp.

- TECHNICAL -

GAME ID: 2019006

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91298&o=2

$end

$spectrum_cass=1942,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

1942 (c) 1986 Elite Systems, Ltd.

It is 1942, and war is raging in the Pacific. The enemy's fleet and airforce are growing in strength. It is up to you to restrict their numbers in a daring solo mission. Your carrier will take you as far as it dares, but from then on you are on your own. Fly your plane over enemy territory and installations, scattered islands and rough terrain. Smart manoeuvring and skillful aerobatics are required to outwit the enemy planes; recovering the mystery POWer capsules will give your plane extra capabilities. Be prepared - enemy gunners have their sights set on you, and their pilots are prepared to die to thwart your mission. The carrier awaits your safe return - but have you the skill to survive?!

- TECHNICAL -

BARCODE: 5 012189 301026

- TRIVIA -

Starting at C2 in a .tzx dump of the game is a hidden message.

- STAFF -

Coded by: Dominic Wood

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77657&o=2

$end

$cpc_cass=1942,
$bio

Amstrad CPC cass. published 36 years ago:

1942 (c) 1986 Elite Systems, Limited.

- TECHNICAL -

BARCODE: 5 012189 308025

- STAFF -

Code and Design: Dominic Wood
Music: Mark Cooksey

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64107&o=2

$end

$cpc_flop=1942b,1942a,1942_t1,1942_t2,1942_t3,
$bio

Amstrad CPC 464 disk. published 36 years ago:

1942 (c) 1986 Elite Systems, Ltd.

- TECHNICAL -

BARCODE: 5 012189 309022

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118746&o=2

$end

$cpc_flop=1942,1942s1,
$bio

Amstrad CPC 464 disk. published 36 years ago:

1942 [Model 60350169] (c) 1986 Zafiro Soft. Division [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118745&o=2

$end

$nes=1942,
$vgmplay=1942_nes,
$bio

Nintendo Famicom cart. published 37 years ago:

1942 (c) 1985 Capcom Company, Limited.

1942 is a vertical shooter and a conversion of the arcade game of the same name originally released in 1984. The game takes place during World War II and depicts the historical battle of the Pacific war between Imperial Japan and the forces of the United States Navy. The player takes control of a P-38 Lightning war plane (called the Super Ace) and fights his way through thirty two levels, taking down Japanese fighter planes and battle ships in order to reach and destroy Tokyo. Power-up upgrades can be collected along the way by destroying formations of red enemy planes - these upgrades come in different forms and range from machine-guns (green) which double the main weapon's strength (from a twin to a quad barrel gun), support wingmen planes (white) which fly to either side of the P-38, smart bombs (white and red) which destroy everything on screen, extra lives (red) and so forth. The P-38 also comes equipped with a limited amount of spectacular diving escape maneuvers (called Retreats) - evasive loops can be performed to avoid enemy bullets and escape critical situations. 1942 also features a alternating two-player mode.

- TECHNICAL -

Cartridge ID: CAP-19

- TRIVIA -

1942 for Famicom was released on December 11, 1985 in Japan. Retail price: 4900 Yen.

The game was released in North America as "1942 [Model NES-NF-USA]".

- STAFF -

Music Composer: Ayako Mori
Music Arranger: Ayako Mori, Yoshihiro Sakaguchi

- PORTS -

* OTHERS:
Arcade [PlayChoice-10] (1987) "1942 [Model PCH1-R-NF]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53790&o=2

$end

$gbcolor=1942,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

1942 (c) 2000 Capcom Ent.

- TECHNICAL -

Model CGB-AQ4E-USA

- TRIVIA -

1942 for Game Boy Color was released in May 2000 in USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- STAFF -

Developed by: Digital Eclipse

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67449&o=2

$end

$cpc_cass=1942s,
$bio

Amstrad CPC cass. published 36 years ago:

1942 [Model LM 040] (c) 1986 MCM Software [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64106&o=2

$end

$info=pc_1942,
$bio

Nintendo PlayChoice-10 cart. published 35 years ago:

1942 (c) 1987 Capcom.

PlayChoice-10 version. For more information about the game itself, please see the original Famicom version entry; "1942 [Model CAP-19]".

- TECHNICAL -

Nintendo PlayChoice-10 hardware
Game ID : NF

Main CPU : Zilog Z80 (@ 4 Mhz), N2A03 (@ 1.789772 Mhz)
Sound Chips : Zetex N2A03 (@ 1.789772 Mhz), DAC

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Titlescreen says 1985 CAPCOM, but this game was released in July 1987 on the NES in North America.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1790&o=2

$end

$st_flop=1943,
$bio

Atari ST disk. published 35 years ago:

1943 (c) 1987 Kixx.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148640&o=2

$end

$cpc_cass=1943,
$bio

Amstrad CPC cass. published 34 years ago:

1943 (c) 1988 Capcom Company, Limited.

- STAFF -

Developed by Probe Software

Music by: Jas C. Brooke

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64109&o=2

$end

$cpc_flop=1943,1943a,1943b,
$bio

Amstrad CPC 464 disk. published 34 years ago:

1943 (c) 1988 GO! Media Holdings, Ltd. [US Gold Division]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118754&o=2

$end

$specpls3_flop=1943,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

1943 (c) 1988 GO! Media Holdings, Ltd. [US Gold Division]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229648&o=2

$end

$spectrum_cass=1943k,
$bio

1943 (c) 198? Kixx

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226387&o=2

$end

$info=1943b,
$bio

Arcade Video game published 35 years ago:

1943 - Battle of Midway (c) 1987 Unknown.

Pirate hack. Original game developed in Japan by Capcom. For more information, please see the original Japanese Entry: "1943 - Midway Kaisen"

- TRIVIA -

This is a hack of the Japanese version that change the game in an English version (translated by the pirates!). The subtitle graphic is different to the original version ('Battle of Midway' instead of 'The Battle of Midway').

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=38475&o=2

$end

$info=1943j,1943ja,1943bj,1943jah,
$vgmplay=1943,
$bio

Arcade Video game published 35 years ago:

1943 - Midway Kaisen (c) 1987 Capcom.

It was 40 years ago, at the height of World War II. The Japanese main squadron tasted defeat off the coast of Midway Islands. Some say that this battle greatly changed the outcome of the war. Can you destroy the battleship, 'Yamato'? 

Relive the excitement of 1942 by controlling your P-38 equipped with six secret weapons. In addition to the now famous loop, you have at your command, lightning, cyclone, and tsunami to ward off your enemies.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 6MHz)
Sound CPU : Zilog Z80 (@ 3MHz)
Sound Chips : (2x) Yamaha YM2203 (@ 6MHz)

Screen Orientation: Vertical
Screen Resolution: 224x256 pixels
Refresh Rate: 60 Hz
Palette Colours: 256

Players : 2
Control : 8-way joystick
Buttons : 2
=> [A] FIRE, [B] SPECIAL

- TRIVIA -

1943 - Midway Kaisen was released in June 1987 in Japan. It is known outside Japan as "1943 - The Battle of Midway". 

The subtitle of this game translates from Japanese as 'Midway Naval Battle'.

Bosses (from start to finish) : 
Tone (Japanese Heavy Cruiser) 
Kaga (Japanese Aircraft Carrier) 
Ayako 1 (Japanese Mother Bomber) 
Fus? (Japanese Battleship) 
Akagi (Japanese Aircraft Carrier) 
Daihiryu 1 (Japanese Aircraft Squadron) 
Ise (Japanese Battleship) 
Hiry? (Japanese Aircraft Carrier) 
Ayako 2 (Japanese Mother Bomber) 
Mutsu (Japanese Battleship) 
Daihiryu 2 (Japanese Aircraft Squadron) 
Yamashiro (Japanese Battleship) 
S?ry? (Japanese Aircraft Carrier) 
Ayako 3 (Japanese Mother Bomber) 
Nagato (Japanese Battleship) 
Yamato (Japanese Battleship and Final Boss) 

Default High-score table ('Ranking best 5') : 
1ST 200000 TAE 
2ND 150000 YAM 
3RD 100000 POO 
4TH 70000 MR. 
5TH 50000 BLB 

Soundtrack album releases : 
Capcom Game Music Vol. 3 (28XA-204) (April 20, 1988) [Alfa Record] 
Capcom Game Music Vol. 3 [Reprint] (SCDC-00198) (August 21, 2002) [Scitron Discs]

- TIPS AND TRICKS -

* How to Play:
A button is to shoot.
B button is to cause lightning, tsunami and cyclone.
Press both buttons simultaneously for loop (two loops per stage.)

Shoot POW to select power-up weapons.
POW: Gives additional energy to the player.
SHOTGUN: The ultimate weapon to destroy enemy bullets.
3-WAY SHOT: The player can shoot in three directions.
AUTO: It shoots 8 times while the button is pressed down.
SUPER SHELL: It shoots continuously while the button is pressed down. Double the power of normal bullets.
ENERGYTANK: Partial energy recovery.
SIDEFIGHTER: Increases offensive power.
YASHICHI: Maximum energy recovery.

* Choose Your Weapon : Hold these buttons at the beginning of each stage to activate the weapon... 
Stage 1 for a Small Shot Gun, press 1P side Down and 2P side A. 
Stage 2 for a Big Shot Gun, press 1P side A and 2P side B. 
Stage 3 for a Laser, press 1P side Upright+A+B and 2P side Down+B. 
Stage 4 for a Big Shot Gun, press 1P side Downleft+B and 2P side Leftup. 
Stage 5 for a 3-way, press 1P side A and 2P side Up. 
Stage 6 for an Auto, press 1P side Left and 2P side Right+B. 
Stage 7 for a Shell, press 1P side Upleft and 2P side Down. 
Stage 8 for a 3-way, press 1P side Left+A+B and 2P side A+B. 
Stage 9 for a Laser, press 1P side Downright+A+B and 2P side Downright+A+B. 
Stage 10 for a Shell, press 1P side Upright+B and 2P side Downright. 
Stage 11 for an Auto, press 1P side Upleft and 2P Right+A. 
Stage 12 for a 3-way, press 1P side Right+A+B and 2P side Upright+A+B. 
Stage 13 for an Auto, press 1P side Up and 2P side Down. 
Stage 14 for a Laser, press 1P side Upleft+A+B and 2P side Right+A+B. 
Stage 15 for a Shell, press 1P side Downright+A and 2P side Downleft+A. 
Stage 16 for an Auto, press 1P side Right+A and 2P side Upright+A. 

* Full Ammunition Load : A little known trick in the game is to hold down the fire button at the very end of a board immediately after beating the boss. By holding down the button until the plane takes off in the subsequent board, the game gives you a full ammunition load (65 Seconds)! This trick only works every third board or so and it may even change your selected weapon. 

* The '100% accuracy' bonus refers NOT to how many planes you down during the round, but rather how many of the guns on the enemy aircraft carriers you get. For this reason, it's best to ignore the planes and concentrate on the ships - that's where the big points are. 

* It's possible to shoot one of the ships just before your plane dives in to battle the fleet, and that you can capture the flames that erupt from it. This gives a 10,000 point bonus. 

* At some points in the background there are 'shootable' patches which will yield a bonus when shot enough. They can be recognized by the sparks which will occur when your bullets hit them. One such bonus is on level one : it is on the lowest part of the second cloud bank to the left after the last large plane of the level appears. It appears as a cow. There is also another shootable area which appears after the first ship in the first level, in the water above it. 
1) The cow bonus is worth 20,000 points, and on the first level, it's followed by a strange object that looks like a dragonfly moving right to left across the screen. Shooting the dragonfly yields an additional 10,000 point bonus. 
2) The cow and dragonfly bonuses also appear on other rounds; the cow can sometimes be seen on the deck of a carrier! 
3) There's a bonus shaped like a spinning cat (!). When collected, it upgrades your weapon to a laser. 

* The 'star' bonus gives you 5,000 points when caught. It may also increase the capacity of your fuel gauge by eight units (mine went from 64 to 72 units). The white star also gives you the max seconds of weapon (if you get it with no weapon, the next time you get one you'll get 64 seconds instead of 20). 

* (This has been reported on level two, but may exist on other levels as well) : Sometimes an astronaut will emerge from the side of the final (boss) ship and walk off the screen. Shoot it for 100,000 points! This happens most often when the command tower is shot repeatedly before the ship is destroyed. 

* If you get the 'propeller' power-up (it looks like a propeller over a circle), your energy level will be fully replenished. 

* Still another bonus is shaped like an pine cone or acorn. When you fly over a certain spot, the pine cone shows up and is worth 2,000 points. 

* When the boss ship explodes, the control center breaks into four pieces. The pieces are worth 10,000 points each if shot. 

* If you shoot a POW enough to cycle it through about four or five times, it will turn into a fuel-tank :) that helps a GREAT deal on the last few stages, especially a stage or two where they DON'T give you a full tank at the end of the cloud stage before you go to the water!

- SERIES -

1. 1942 (1984) 
2. 1943 - Midway Kaisen (1987) 
3. 1943 Kai - Midway Kaisen (1988) 
4. 1941 - Counter Attack [B-Board 89625B-1] (1990) 
5. 19XX - The War Against Destiny [Green Board] (1995) 
6. 1944 - The Loop Master [Green Board] (2000)
7. 1942 - Joint Strike (2008, PSN/XBLA)

- STAFF -

Designers : Noritaka Funamizu (Poo), Dechikun 
Producer : Yoshiki Okamoto (Kikaji O.) 
Character designers : Naoko Sato, Miki Chan, Kawamoyan, Aho no Sakata 
Music & SFX : Yoshihiro Sakaguchi 
Additional music : Junko Tamiya (stage 1-1), Manami Matsumae (stage 1-2), Harumi Fujita (stages 2-2 and 3-1) 
Hardware : Panchi Kubozoo (Punch Kubozoo), Jumbo Saito 
Programming : BLBON

- PORTS -

Here is a list of Japanese ports. To see ports released outside Japan and North America, please see the export version entry: "1943 - The Battle of Midway". To see ports released in North America, please see the Conversion Kit entry: "1943 - The Battle of Midway [Conversion Kit]".

* CONSOLES: 
[JP] Nintendo Famicom (june.20, 1989) "1943 - The Battle of Valhalla [Model CAP-43]" 
[JP] Sega Saturn (aug.27, 1998) "Capcom Generation Dai 1 Shou Gekkitsui Oh no Jidai [Model T-1232G]" 
[JP] Sony PlayStation (aug.27, 1998) "Capcom Generation Dai 1 Shou Gekkitsui Oh No Jidai [Model SLPS-01535]" 
[JP] Sony PS2 (mar.2, 2006) "Capcom Classics Collection [Model SLPM-66317]" 
Sony PlayStation 3 [PSN] [JP] (feb.19, 2013) "Capcom Arcade Cabinet [Model NPJB-00210]"
Microsoft XBOX 360 [XBLA] [JP] (feb.20, 2013) "Capcom Arcade Cabinet"

* HANDHELDS: 
[JP] Sony PSP (sept.7, 2006) "Capcom Classics Collection [Model ULJM-05104]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=7&o=2

$end

$info=1943,
$bio

Arcade Video game published 35 years ago:

1943 - The Battle of Midway (c) 1987 Capcom.

Export release. Game developed in Japan by Capcom. For more information, please see the original Japanese version entry: "1943 - Midway Kaisen".

- TRIVIA -

1943 - The Battle of Midway was released in June 1987 outside Japan. It is known in Japan as "1943 - Midway Kaisen" (translated from Japanese as '1943 - Midway Naval Battle'). 

Brian Chapel holds the record for this game with 2,947,360 points on June 23, 1988.

- SERIES -

1. 1942 (1984) 
2. 1943 - Midway Kaisen (1987) 
3. 1943 Kai - Midway Kaisen (1988) 
4. 1941 - Counter Attack [B-Board 89625B-1] (1990) 
5. 19XX - The War Against Destiny [Green Board] (1995) 
6. 1944 - The Loop Master [Green Board] (2000)
7. 1942 - Joint Strike (2008, PSN/XBLA)

- PORTS -

Here is a list of ports released outside Japan and North America. To see ports released in Japan, see "1943 - Midway Kaisen". To see ports released in North America, see "1943 - The Battle of Midway [Conversion Kit]".

* CONSOLES: 
[EU] Sony PlayStation (sept.3, 1999) "Capcom Generations 1 - Wings of Destiny [Capcom Generations Disc 1] [Model SLES-01881]" 
[EU] Microsoft XBOX (nov.18, 2005) "Capcom Classics Collection" 
[EU] Sony PS2 (nov.18, 2005) "Capcom Classics Collection [Model SLES-53661]" 
Sony PlayStation 3 [PSN] [EU] (feb.20, 2013) "Capcom Arcade Cabinet" 
Microsoft XBOX 360 [XBLA] [EU] (feb.20, 2013) "Capcom Arcade Cabinet" 
Microsoft XBOX 360 [XBLA] [AU] (feb.21, 2013) "Capcom Arcade Cabinet" 

* HANDHELDS: 
[EU] Sony PSP (nov.10, 2006) "Capcom Classics Collection Reloaded [Model ULES-00377]" 
[AU] Sony PSP (nov.16, 2006) "Capcom Classics Collection Reloaded" 

* COMPUTERS: 
[EU] Atari ST (1988) 
Amstrad CPC [Tape] [EU] (1988) 
Amstrad CPC [Disc] [EU] (1988) 
[EU] Commodore C64 (1988) 
[EU] Sinclair ZX Spectrum (1988) 
[EU] Commodore Amiga (1989)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=8&o=2

$end

$info=1943u,1943ua,
$bio

Arcade Video game published 35 years ago:

1943 - The Battle of Midway (c) 1987 Capcom USA, Incorporated.

North American release. Game developed in Japan by Capcom. For more information, please see the original Japanese version entry: "1943 - Midway Kaisen".

- TRIVIA -

1943 - The Battle of Midway was released in October 1987 in the USA.

- PORTS -

Here is a list of ports released in North America. To see ports released outside Japan and North America, see "1943 - The Battle of Midway". To see ports released in Japan, see "1943 - Midway Kaisen".

* CONSOLES: 
[US] Nintendo NES (oct.1988) "1943 - The Battle of Midway [Model NES-43-USA]" 
[US] Microsoft XBOX (sept.27, 2005) "Capcom Classics Collection" 
[US] Sony PS2 (sept.27, 2005) "Capcom Classics Collection [Model SLUS-21316]" 
Sony PlayStation 3 [PSN] [US] (feb.19, 2013) "Capcom Arcade Cabinet: Game Pack 1 [DLC]" 
Microsoft XBOX 360 [XBLA] [US] (feb.20, 2013) "Capcom Arcade Cabinet: Game Pack 1 [DLC]" 
Sony PlayStation 3 [PSN] [US] (may.21, 2013) "Capcom Arcade Cabinet: All-In-One Pack [DLC]" 
Microsoft XBOX 360 [XBLA] [US] (may.22, 2013) "Capcom Arcade Cabinet: All-In-One Pack [DLC]" 

* HANDHELDS: 
[US] Sony PSP (oct.24, 2006) "Capcom Classics Collection Reloaded [Model ULUS-10134]" 

* COMPUTERS: 
[US] Commodore C64 (1988) 
[US] PC [MS Windows, CD-ROM] (2003) "Capcom Arcade Hits Vol. 2" 

* OTHERS: 
LCD Handheld game [US] (1989) by Acclaim
Apple iPhone/iPad [US] (nov.4, 2010) "Capcom Arcade [Model 397347348]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71874&o=2

$end

$spectrum_cass=1943,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

1943 - The Battle of Midway (c) 1988 GO!

It was over 40 years ago, at the height of World War II, that the Japanese main squadron tasted defeat off the west coast of the Midway Islands. Some say that this battle greatly changed the outcome of the war, some say under different direction we may now all be living our lives under the shadow of the Rising Sun. This is your opportunity at the controls of your magnificent P38, armed with six secret weapons, to relive the titanic struggle for supremacy against the battleship Yamato and its legions of defences.

As you blast through the flak filled skies in your mission to destroy the Japanese battleship Yamato, you will need to shoot anything that stands in your way. By collecting POW symbols you collect a secret weapon enabling you to increase your firepower. The smart bomb will destroy any enemy units on screen but these are limited. Rolling enables you to roll the plane to prevent you from being destroyed.

- TRIVIA -

This game was first released in 1988 by GO! Media Holdings. It was then released 1989 as Budget editions by both Erbe Software for the Spanish market and Kixx for the UK market.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77659&o=2

$end

$c64_cass=1943,
$bio

Commodore C64 cass. published 34 years ago:

1943 - The Battle of Midway (c) 1988 GO! Media Holdings, Ltd. [US Gold div.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186525&o=2

$end

$nes=1943,
$bio

Nintendo NES cart. published 34 years ago:

1943 - The Battle of Midway (c) 1988 Capcom USA, Incorporated.

North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "1943 - The Battle of Valhalla [Model CAP-43]".

Text from this version:
The most crucial and decisive battle of World War II is about to be fought... by you! Enemy forces are descending upon Midway Island. Enemy bombers, dive bombers, and zeros are roaring over the island like a typhoon. The surrounding Pacific waters are teeming with enemy aircraft carriers. As the top gun of the Navy's most elite crew of fighter pilots, you must pilot your specially outfitted P-38 into the very midst of the enemy squadron. Equipped with an array of secret weapons, only you can turn the tide against the formidable enemy fleet. The outcome of history's most fateful air/sea battle rests on your hands! Can you avenge Pearl Harbor?

- TECHNICAL -

Game ID: NES-43-USA

- TRIVIA -

1943 for NES was released in October 1988 in North America.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54860&o=2

$end

$nes=1943jp,
$bio

Nintendo Famicom cart. published 34 years ago:

1943 - The Battle of Midway (c) 1988 Capcom Company, Limited.

The game with this subtitle in Japan exists only as a prototype. It was officialy released as "1943 - The Battle of Valhalla [Model CAP-43]".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53791&o=2

$end

$famibox=1943,
$bio

JTB FamicomBox cart. published 34 years ago:

1943 - The Battle of Valhalla (c) 1988 JTB Traveleland Transportation Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301157&o=2

$end

$nes=1943j,
$vgmplay=1943_nes,
$bio

Nintendo Famicom cart. published 34 years ago:

1943 - The Battle of Valhalla (c) 1988 Capcom Company, Limited.

1943 is a vertical shooter and conversion of the arcade game of the same name originally released in 1987 (and sequel of 1942).

The game takes place during World War II and is set in the Pacific air war theater. The player takes control of a Lockheed P-38 Lightning American war plane and fights his way through twenty four stages over the Midway Atoll, and the main goal of the game is to annihilate the Japanese air fleet and sea forces. The P-38 comes equipped with several forms of defense - a primary Vulcan Gun that can be charged up by holding the fire button, and a special power attack that can be unleashed in a blinding flash of lightning. However, the latter use some of the plane's own power - fuel is at the core of the gameplay and it depletes as the game progresses, or when the player takes damage. Power-ups are usually obtained by taking down formations of red planes, and they range from Pow icons (restores energy), shotgun (upgrades the main weapon to a weak spread gun) and double-cell (refills more energy). However, more weapons (such as a second spread gun, lasers, missiles and so forth) can be unlocked as the game progresses. Unlike its predecessor, 1943 gives the player the ability to customize the P-38 before battle and throughout the game - offensive power, defensive power, energy level, special weapons and special weapons time limit are all attributes that can be modified and improved. Moreover, special power-ups are hidden throughout the game, and although most of them give players extra energy or points, a special flower shaped power-up icon gives players the opportunity to further improve the plane's stats (a rare dragonfly icon also offers twice the number of power-up points).

Finally the game features a password system allowing players to save their progress.

- TECHNICAL -

GAME ID: CAP-43

- TRIVIA -

1943 for Famicom was released on June 20, 1988 in Japan. It is a conversion of the arcade game of the same name originally released in 1987.

Exported outside Japan as "1943 - The Battle of Midway [Model NES-43-USA]".

- TIPS AND TRICKS -

AUTO-FIRE:
This cheat can be enabled with the Famicom 4-Player Adaptor (Joypair). Hold B on controller 4, then press Reset. Now if you hold B on controller 1, your ship will fire always.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53792&o=2

$end

$cpc_flop=1943_c1,
$bio

1943 cracked (c) 199? Exocet.

Pirate tape_to_disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275743&o=2

$end

$info=1943kai,
$vgmplay=1943kai,
$bio

Arcade Video game published 34 years ago:

1943改 ミッドウェイ海戦 (c) 1988 Capcom.
(1943 Kai - Midway Kaisen)

An update of 1943 with tweaked weapons, fewer levels, and a new soundtrack.

- TECHNICAL -

Main CPU: Zilog Z80 (@ 6 Mhz)
Sound CPU: Zilog Z80 (@ 3 Mhz)
Sound Chips: (2x) Yamaha YM2203 (@ 1.5 Mhz)

Screen Orientation: Vertical
Screen Resolution: 224x256 pixels
Refresh Rate: 60Hz.
Palette Colours: 256

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Even if the title screen says 1987, 1943 Kai was released in June 1988 in Japan. 

The title of this game translates from Japanese as "1943 Modified - Midway Naval Battle".

This update of "1943 - Midway Kaisen" was only released to arcades in Japan; it was only released outside Japan to home systems (see Ports below). 1943 Kai has most of it's graphics and sounds redone compared to the original. It also has an upgraded weapon scheme. The plane you're flying is not the regular P-38 but a biplane Boeing Stearman E75 N68828.

Default High-score table ('Ranking best 5') :
1ST 200000 TAE
2ND 150000 YAM
3RD 100000 POO
4TH 70000 MR.
5TH 50000 BLB

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Daimakaimura : G.S.M. Capcom 1 - D28B-0011) on January 11, 1989.

- TIPS AND TRICKS -

* Choose Your Weapon : Hold these buttons at the beginning of each stage to activate the weapon...
Stage 1 for a Shot Gun, press 1P side Right and 2P side Upright. 
Stage 2 for a Laser, press 1P side Upleft and 2P side Down+B. 
Stage 3 for a 3-way, press 1P side A and 2P side Upleft. 
Stage 4 for a 3-way, press 1P side Downleft+A and 2P side Up+A. 
Stage 5 for a Shell, press 1P side Left and 2P side Downright+A. 
Stage 6 for a Laser, press 1P side Downleft+B and 2P side Upleft+A. 
Stage 7 for a 3-way, press 1P side Down+A+B and 2P side B. 
Stage 8 for a Laser, press 1P side Downleft+B and 2P side Down+A. 
Stage 9 for a Shell, press 1P side Upleft+B and 2P side Downright+A+B. 
Stage 10 for a 3-way, press 1P side Up+A and 2P side Upleft. 

* Hint : If you see an icon shaped like a mountain, get it - it will give you the laser! (This bonus will not appear in every game, or at any particular level).

- SERIES -

1. 1942 (1984) 
2. 1943 - Midway Kaisen (1987) 
3. 1943 Kai - Midway Kaisen (1988) 
4. 1941 - Counter Attack [B-Board 89625B-1] (1990) 
5. 19XX - The War Against Destiny [Green Board] (1995) 
6. 1944 - The Loop Master [Green Board] (2000)
7. 1942 - Joint Strike (2008, PSN/XBLA)

- STAFF -

Designers : Noritaka Funamizu (Poo), Dechikun
Producer : Yoshiki Okamoto (Kikaji O.)
Character designers : Naoko Sato, Miki Chan, Kawamoyan, Aho no Sakata 
Music & SFX : Yoshihiro Sakaguchi 
Additional music : Junko Tamiya (stage 1-1), Manami Matsumae (stage 1-2), Harumi Fujita (stages 2-2 and 3-1)
Hardware : Panchi Kubozoo (Punch Kubozoo), Jumbo Saito
Programming : BLBON

- PORTS -

* CONSOLES: 
[JP] NEC PC-Engine (mar.22, 1991) "1943 Kai [Model NX91002]" 
[JP] Sega Saturn (aug.27, 1998) "Capcom Generation Dai 1 Shou Gekkitsui Oh no Jidai [Model T-1232G]" 
[JP] Sony PlayStation (aug.27, 1998) "Capcom Generation Dai 1 Shou Gekkitsui Oh No Jidai [Model SLPS-01535]" 
[EU] Sony PlayStation (sept.3, 1999) "Capcom Generations 1 - Wings of Destiny [Capcom Generations Disc 1] [Model SLES-01881]" 
[US] Microsoft XBOX (sept.27, 2005) "Capcom Classics Collection" 
[US] Sony PS2 (sept.27, 2005) "Capcom Classics Collection [Model SLUS-21316]" 
[EU] Microsoft XBOX (nov.18, 2005) "Capcom Classics Collection"
[EU] Sony PS2 (nov.18, 2005) "Capcom Classics Collection [Model SLES-53661]" 
[JP] Sony PS2 (mar.2, 2006) "Capcom Classics Collection [Model SLPM-66317]" 
Sony PlayStation 3 [PSN] [JP] (feb.19, 2013) "Capcom Arcade Cabinet [Model NPJB-00210]"
Microsoft XBOX 360 [XBLA] [JP] [EU] (feb.20, 2013) "Capcom Arcade Cabinet"
Sony PlayStation 3 [PSN] [EU] (feb.20, 2013) "Capcom Arcade Cabinet"
Microsoft XBOX 360 [XBLA] [AU] (feb.21, 2013) "Capcom Arcade Cabinet"
Sony PlayStation 3 [PSN] [US] "Capcom Arcade Cabinet" : provided only if all five packs are bought or through the All-in-One Pack (may.21, 2013) 
Microsoft XBOX 360 [XBLA] [US] "Capcom Arcade Cabinet" : provided only if all five packs are bought or through the All-in-One Pack (may.22, 2013)

* HANDHELDS: 
[JP] Sony PSP (sept.7, 2006) "Capcom Classics Collection [Model ULJM-05104]" 
[US] Sony PSP (oct.24, 2006) "Capcom Classics Collection Reloaded [Model ULUS-10134]" 
[EU] Sony PSP (nov.10, 2006) "Capcom Classics Collection Reloaded [Model ULES-00377]" 
[AU] Sony PSP (nov.16, 2006) "Capcom Classics Collection Reloaded"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=9&o=2

$end

$pce_tourvision=1943kai,
$bio

TOURVision cart. published 31 years ago:

1943 Kai (c) 1991 TOURVision.

Spanish coin-op bootleg.

- TECHNICAL -

Cart. ID: 65

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101125&o=2

$end

$pce=1943kai,
$vgmplay=1943_tg16,
$bio

NEC PC-Engine HuCARD published 31 years ago:

1943改 (c) 1991 Naxat Soft.
(1943 Kai)

1943 Kai is a vertical shooter and conversion of Capcom's popular arcade game originally released in 1987. This version was however developed by Naxat Soft and this port is essentially an enhanced remake of the original game. The action takes place during World War II and depicts the historic battle between the American and Japanese air forces in the Pacific. The player flies a Stearman biplane fighter plane and must destroy endless waves of enemy fighter planes, bombers and large battleships. The Stearman is equipped with a standard machine-gun that can be upgraded in all kind of ways. Formation of red enemy places drop special icons when defeated, and shooting at the same icons again loops through various power-ups and items, such as POW options (extra health), Shot Gun, 3-Ways, Super Shells, Lasers, Side Fighters or various special items such as the Double Pill (energy boost). The trademark Capcom special items are also scattered throughout the game, such as the Cow, the strawberry or the Yashichi (red and white twister/wheel shaped item) which gives the player an instant refill of energy. The second button is also used to release super-bombs that clean up the screen in exchange of some of the plane's energy, or make it loop in the air and avoid harmful enemy bullets. 1943-Kai features all the stages from the arcade game, as well as an original mode and a two player option.

- TECHNICAL -

Game ID: NX91002

- TRIVIA -

1943 Kai for PC-Engine was released on March 22, 1991 in Japan for 7200 Yen.

- STAFF -

Program: Yuuichi Ochiai (Y. Ochiai)
Design: Blue Bird
Music: Hisashi Matsushita (H. Matsushita), Daisuke Morishima (D. Morishima)
Special Thanks: Otaka, Takayuki Yajima (Mania-Yajima), Kazuo Takahashi (Gammer-Takahashi)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49052&o=2

$end

$info=1943mii,
$bio

Arcade Video game published 35 years ago:

1943 Mark II (c) 1987 Capcom USA, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=35748&o=2

$end

$cpc_flop=1943_t1,1943_t1b,1943_t1a,
$bio

1943 trained (c) 199? XOR.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275742&o=2

$end

$nes=1944,
$bio

1944 (c) 19?? Unknown.

Pirate game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84060&o=2

$end

$info=1944,1944u,1944d,
$bio

Capcom CPS-II cart. published 22 years ago:

1944 - The Loop Master (c) 2000 Capcom Ent., Inc.

North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "1944 - The Loop Master [Green Board]" (Japan 000620).

- TECHNICAL -

Runs on the "CP System II" hardware.
Blue Board [USA]

- TRIVIA -

1944 - The Loop Master was released on June 20, 2000 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69620&o=2

$end

$info=1944j,
$vgmplay=1944,
$bio

Capcom CPS-II cart. published 22 years ago:

1944 - The Loop Master (c) 2000 Capcom Company, Limited.

Warbirds Fly Again!

- TECHNICAL -

Runs on the "CP System II" hardware.
Green Board [Japan]

Main CPU: Motorola 68000 (@ 11.8MHz).
Sound CPU: Zilog Z80 (@ 8MHz).
Sound Chips: Q-Sound (@ 4MHz).

Screen Orientation: Horizontal.
Screen Resolution: 384x224
Refresh Rate: 59.629403Hz
Palette Colours: 4096

Controls: 8-way joystick (per player)
Buttons: 2 (per player)
= > [A] Shot/Charging, [B] Bomb

- TRIVIA -

1944 - The Loop Master was released on June 20, 2000 in Japan. It was known as the 33th CPS-2 game.

Known export release: 
[US] "1944 - The Loop Master [Blue Board]" 

Like many other large companies as-of-late, Capcom has started farming out the programing of their games to third party companies. In this case, 1944 was made by 'Eighting / Raizing' and published by Capcom.

The Stage Clear background music samples "Green Onions", an instrumental piece by the R&B band 'Booker T. & the M.G.'s', released in 1962.

The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'CAP'.

Default High-score table 'Score ranking':
(Rank - Name - Score - Stage - Destroy rate)
1st CAP 1000000pts. 3st1 90%
2nd COM 900000pts. 3st1 85%
3rd CAP 800000pts. 3st1 80%
4th COM 700000pts. 2st1 75%
5th CAP 600000pts. 2st1 70%
6th COM 500000pts. 2st1 65%
7th CAP 400000pts. 1st1 60%
8th COM 300000pts. 1st1 55%
9th CAP 200000pts. 1st1 50%
10th COM 100000pts. 1st1 45%

- TIPS AND TRICKS -

* The game features 15 stages & bosses:
Stage 01: The Deep Blue - Boss: High Speed Destroyer 'Nagi'
Stage 02: Iron Beast Warcry - Boss: New type heavy tank 'Shouto'
Stage 03: Jungle Fight - Boss: Prototype Attacker 'Akane'
Stage 04: The Rock Fortress - Boss: Cruising Tank 'Noroshi'
Stage 05: Eagle Territory - Boss: Intercontinental Bomber 'Kyuoh'
Stage 06: Devil Mountain - Boss: Special Attacker 'Haruka'
Stage 07: Nightmare Valley - Boss: Anti-Submarine Battle Cruiser 'Kai'
Stage 08: Fields Of War - Boss: Multi-Cannon Tank 'Ishizue'
Stage 09: Muddy Interceptor - Boss: Middle Class Bomber 'Akatsuki'
Stage 10: Storm Fortress - Boss: Super Gigantic Battleship 'Kaijin'
Stage 11: Oil Legion - Boss: Anti-Aircraft Battleship 'Yu'
Stage 12: Leviathan's Mouth - Boss: Twin-Bodied Transporter 'Take'
Stage 13: Battle Of Green Field - Boss: Gigantic Fighter 'Arashi'
Stage 14: The Last Duel - Boss: Railed Tank 'Goku'
Stage 15: Bell Of Triumph - Boss: Moving Fortress 'Appare Toride'

After destroying Stage 15 boss, the game ends if stage layout is set to 1 loop, or the game continues with stage 1 with enemy firing faster bullets, if the stage layout is set to endless.

* Hold FIRE to charge guns. When it is fully charged release FIRE. The plane will be INVINCIBLE for a short period of time and fire powerful low range projectiles. Then the guns will overheat preventing you from charging them for a short time.

* The mini fighters that appear beside your plane are destroyed after taking two hits. Destroyed side fighters are replaced if you have more in stock. During charge attacking or when there is no bomb, pushing BOMB makes side fighters charge forward for a powerful suicide attack.

- SERIES -

1. 1942 (1984) 
2. 1943 - Midway Kaisen (1987) 
3. 1943 Kai - Midway Kaisen (1988) 
4. 1941 - Counter Attack [B-Board 89625B-1] (1990) 
5. 19XX - The War Against Destiny [Green Board] (1995) 
6. 1944 - The Loop Master [Green Board] (2000)
7. 1942 - Joint Strike (2008, PSN/XBLA)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=10&o=2

$end

$nes=1945,
$bio

Nintendo Famicom cart. published 31 years ago:

1945 (c) 1991 Unknown.

Pirate game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95408&o=2

$end

$info=bgareggabl,
$bio

Arcade Video game published 24 years ago:

1945 two (c) 1998 Melody.

A pirate hack of "Battle Garegga" from China.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11942&o=2

$end

$info=1945kiii,1945kiiio,1945kiiin,
$bio

Arcade Video game published 22 years ago:

1945k III (c) 2000 Oriental.

A Korean vertically shoot'em up that is a straight rip-off of Psikyo's "Strikers 1945 III".

- TECHNICAL -

Game ID: OPCX1 or OPCX2 (newest)

Main CPU: Motorola 68000 (@ 16 Mhz)
Sound Chips: (2x) OKI6295 (@ 1 Mhz)

Screen orientation: Vertical
Video resolution: 224 x 320 pixels
Screen refresh: 60.00 Hz
Palette colors: 2048

Players: 2
Control: 8-way joystick
Buttons: 4

- TRIVIA -

At the End Credits '(c) 1999 Promat' is shown.

Default High-score table ('Pilot File') :
1 XUZ st4 500000
2 EAR st3 400000
3 TOY st3 300000
4 MAN st2 200000
5 ANI st2 100000
6 SIN st2 50000
7 NOO st2 10000
8 PRO st2 10000
9 MHH st2 5000
10 MHH st2 5000

- STAFF -

Executive Producer: Lee Hyung Kee
Produced & Director: Sung Jung Woo
Game Design: Sung Jung Woo, Kim Tae Wook, Lee Dong Ik
Hardware Design: Kim Young Ho, Lee Seung Woo, Park Sang Yeul
Graphics Design: Kim Tae Wook, Lee Dong Ik, Woo Sang Gyun
Programmer: Sung Jung Woo
Music Artist: Lee Seung Woo
Sound Effect: Sung Jung Woo
Advice Supervisor: Lee Seung Woo
Tester: Eum Jae In, Park Sang Chul, Jang Se Yong, Sin Won Tae

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3425&o=2

$end

$spectrum_cass=1960sloc,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

1960's Locospotter (c) 1984 Greenup, Ashley

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286685&o=2

$end

$ekara_japan=ec0017,
$bio

Takara e-Kara EC series cart. published 22 years ago:

1973-75 Vol. 1 [Model EC0017-G73] (c) 2000 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237568&o=2

$end

$ekara_japan=ec0007,
$bio

Takara e-Kara EC series cart. published 22 years ago:

1976-78 Vol. 1 (c) 2000 Takara Co., Ltd.

- TECHNICAL -

GAME ID: EC0007-G76

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146862&o=2

$end

$ekara_japan=ec0008,
$bio

Takara e-Kara EC series cart. published 22 years ago:

1979-81 Vol. 1 [Model EC0008-G79] (c) 2000 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146863&o=2

$end

$ekara_japan=ec0018,
$bio

Takara e-Kara EC series cart. published 22 years ago:

1982-84 Vol. 1 [Model EC0018-G82] (c) 2000 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146864&o=2

$end

$bbc_cass=1984,
$bio

1984 (c) 198? Incentive.

A game of government management.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51426&o=2

$end

$spectrum_cass=1984loco,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

1984 Locospotter (c) 1984 Greenup, Ashley

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286686&o=2

$end

$spectrum_cass=1984,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

1984 (c) 1983 Incentive Software

Take up the role as Prime Minister of the United Kingdom and make crucial decisions on government spending, departmental funding, wage settlements and more.

- TECHNICAL -

[Model N003]

- STAFF -

Author: Rob Carter
Cover by: G. Williamson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77660&o=2

$end

$c64_cass=1985,1985a,
$bio

Commodore C64 cass. published 37 years ago:

1985 - The Day After (c) 1985 Mastertronic, Ltd.

- TECHNICAL -

GAME ID: IC 0060

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129709&o=2

$end

$spectrum_cass=1985,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

1985 - The Day After (c) 1985 Mastertronic, Ltd.

It is the day after, big brother has been destroyed and the earth has to learn how to survive on its own. You have been assigned to find the energy your planet needs to survive. The old republic stored nuclear plasma on four neighbouring planets. It is your mission to visit the twelve alien landscapes to retrieve it. Utilising the intricate controls of your small spacecraft you leave the space station base to collect all the nuclear pods from each planet. If you are successful, you qualify to finally collect the fusion core from the last most difficult cavern.

- TECHNICAL -

Model IS 0060

- STAFF -

Developed by Severn Software.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77661&o=2

$end

$adam_flop=tax1989,
$bio

Coleco Adam disk. published 34 years ago:

1989 Income Tax Calculation (c) 1988 Crawford Soft.

Income tax program for 1989.

- STAFF -

By: Roy M. Crawford

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110029&o=2

$end

$x1_cass=198x,
$bio

Sharp X1 cass. published 39 years ago:

198X-nen (c) 1983 Kiya Tsusho.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117304&o=2

$end

$nes=smb4_90,
$bio

Nintendo Famicom cart. published 30 years ago:

1990 Super Bros. 4 (c) 1992 Unknown.

Pirate Cartridge conversion of the Famicom Disk version of Super Mario Bros. 2. It changes the title screen, some of the graphics, and edits some of the power-ups.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40388&o=2

$end

$nes=dumarac,
$bio

Nintendo Famicom cart. published 31 years ago:

1991 Du Ma Racing (c) 1991 Super Mega.

Unlicensed Taiwanese horse racing game offering two game modes:

1. In race mode, two players can compete in a race. By pressing a button at the right time, they can build up their horse's power, then press another button to release it and give their horse an edge in the race. The player who does this faster and more accurately will have a better chance of winning the race.

2. In gamble mode, 1 to 6 players start out with 500 credits to place bets on 5 horses. The race will be simulated without any player interaction, and at the end of each race event players will get their respective prize money. The goal is to earn more money this way than any other player.

- TRIVIA -

The game's title translates to 'Enjoyable Horse Racing 1991'.

- STAFF -

Developed by: Idea-Tek

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76474&o=2

$end

$info=spikes91,spikes91b,
$bio

Arcade Video game published 31 years ago:

1991 Spikes (c) 1991 Unknown.

An Italian bootleg of "Power Spikes".

- TECHNICAL -

Main CPU : Motorola 68000 (@ 10 Mhz)

Players : 2
Buttons : 3

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=12473&o=2

$end

$nes=mc_4jy1a,
$bio

Famiclones cart. published 29 years ago:

1993 Heroe Series 4 in 1 (c) 1993 JY Co.

- TECHNICAL -

Model JY-001

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=277648&o=2

$end

$nes=mc_sh300o,
$vgmplay=mc_sh300_nes,
$bio

Famiclones cart. published 29 years ago:

1993 Super HIK 300 in 1 (c) 1993 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259219&o=2

$end

$nes=mc_sh8g2,
$bio

Famiclones cart. published 29 years ago:

1993 Super HIK 8 in 1 (c) 1993 Unknown.

- TECHNICAL -

GAME ID: G-002

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40339&o=2

$end

$spectrum_cass=1994curr,
$bio

1994 (c) 198? Currys

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226131&o=2

$end

$spectrum_cass=1994,1994alte,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

1994 - Ten Years After (c) 1984 Visions Software Factory.

Help Smiffy regain his freedom by destroying the Central Computer that has kept him under surveillance for the past ten years. This can only be accomplished by switching off the computer’s power and thus corrupting its volatile memory. 

There is, however, one slight problem. You will have to get through seven levels of security before reaching the Central Computer Room! To pass through the security levels (1 to 6 only), you must get the key on that level and take it to the keyhole. When travelling from level 7 to 8 (the Computer Room), you must get the teleport ring and then go to the teleport.

To move around the screen you can run along floors, jump onto lifts and moving platforms and bounce on the spring boards. Do not tread on the lift bases as they are electrified!

Each level must be completed before the time limit runs out. Each level is guarded by cameras that fire energy absorbing plasma bolts. Beware of Jelly Droids, they are a trifle annoying but can be jumped over. Also look out for buzz-saws and springs.

Contact with any of these reduces your strength by one unit. If your strength reaches 0 you will forfeit a life.

- STAFF -

Written by: Kevin Bezant

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82152&o=2

$end

$nes=mc_4jy9,
$bio

Famiclones cart. published 28 years ago:

1994 4-in-1 Ball Series (c) 1994 JY Co.

- TECHNICAL -

GAME ID: JY-009

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240927&o=2

$end

$spectrum_cass=1994loco,
$bio

Sinclair ZX Spectrum cass. published 28 years ago:

1994 Locospotter (c) 1994 Greenup, Ashley

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286687&o=2

$end

$nes=mc_7ew2,
$bio

Nintendo Famicom cart. published 28 years ago:

1994 New Series Red Pig 7 in 1 [Model EW-002] (c) 1994 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=307192&o=2

$end

$nes=mc_1994,
$bio

Famiclones cart. published 28 years ago:

1994 Super HIK 14 in 1 [Mode G-136] (c) 1994 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259220&o=2

$end

$nes=mc_3jy7,
$bio

Famiclones cart. published 28 years ago:

1994 Super HiK 3 in 1 [Model JY-007] (c) 1994 JY Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294518&o=2

$end

$nes=mc_sh300,
$bio

Famiclones cart. published 28 years ago:

1994 Super HIK 300 in 1 (c) 1994 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259221&o=2

$end

$nes=mc_4jy1,
$bio

Famiclones cart. published 28 years ago:

1994 Super HiK 4 in 1 [Model JY-001] (c) 1994 JY Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294517&o=2

$end

$nes=mc_4jy5,
$bio

Famiclones cart. published 28 years ago:

1994 Super HiK 4 in 1 [Model JY-005] (c) 1994 JY Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298068&o=2

$end

$nes=mc_4jy2,
$bio

Famiclones cart. published 28 years ago:

1994 Super HIK 4-in-1 (c) 1994 JY Co.

- TECHNICAL -

GAME ID: JY-002

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240922&o=2

$end

$nes=mc_4jy3,
$bio

Famiclones cart. published 29 years ago:

1994 Super HIK 4-in-1 (c) 1993 JY Co.

- TECHNICAL -

GAME ID: JY-003

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240938&o=2

$end

$nes=mc_6a17,
$bio

Famiclones cart. published 28 years ago:

1994 Super HIK 6 in 1 (c) 1994 Unknown.

- TECHNICAL -

Model A-17

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295403&o=2

$end

$nes=mc_sh6ek,
$bio

Famiclones cart. published 28 years ago:

1994 Super HIK 6 in 1 (c) 1994 Unknown

- TECHNICAL -

GAME ID: EK-601

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259222&o=2

$end

$nes=mc_7m26,
$bio

Nintendo Famicom cart. published 28 years ago:

1994 Super HiK 7 in 1 [Model M-026] (c) 1994 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=307193&o=2

$end

$nes=mc_7m27,
$bio

Nintendo Famicom cart. published 28 years ago:

1994 Super HiK 7 in 1 [Model M-027] (c) 1994 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=307194&o=2

$end

$cdi=1995anv,
$bio

Phillips CD-i disc published 27 years ago:

1995 - All the News and Views (c) 1995 Philips Interactive Media, Incorporated.

- TECHNICAL -

Model 811 91??

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52733&o=2

$end

$nes=mc_8jy50,
$bio

Famiclones cart. published 27 years ago:

1995 Super 8 in 1 [Model JY-050] (c) 1995 JY Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294519&o=2

$end

$nes=mc_4jy24a,
$bio

Famiclones cart. published 27 years ago:

1995 Super HiK 4 in 1 [Model JY-024] (c) 1995 JY Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294520&o=2

$end

$nes=mc_4jy40,
$bio

Famiclones cart. published 27 years ago:

1995 Super HiK 4 in 1 [Model JY-040] (c) 1995 JY Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294521&o=2

$end

$nes=mc_4jy43,
$bio

Famiclones cart. published 27 years ago:

1995 Super HIK 4 in 1 (c) 1995 JY Co.

- TECHNICAL -

Model JY-043

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=277686&o=2

$end

$nes=mc_4jy8,
$bio

Famiclones cart. published 27 years ago:

1995 Super HIK 4-in-1 (c) 1995 JY Co.

- TECHNICAL -

Model JY-008

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=277651&o=2

$end

$nes=mc_4jy16,
$bio

Famiclones cart. published 27 years ago:

1995 Super HIK 4-in-1 (c) 1995 JY Co.

- TECHNICAL -

GAME ID: JY-016

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240924&o=2

$end

$nes=mc_4jy17,
$bio

Famiclones cart. published 27 years ago:

1995 Super HIK 4-i-n1 (c) 1995 JY Co.

- TECHNICAL -

GAME ID: JY-017

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232965&o=2

$end

$nes=mc_4jy19,
$bio

Famiclones cart. published 27 years ago:

1995 Super HIK 4-in-1 (c) 1995 JY Co.

- TECHNICAL -

Model JY-019

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=277664&o=2

$end

$nes=mc_4jy22,
$bio

Famiclones cart. published 27 years ago:

1995 Super HIK 4-in-1 (c) 1995 JY Co.

Unlicensed Chinese Famicom games/hacks for the Russian market.

- TECHNICAL -

GAME ID: JY-022

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240928&o=2

$end

$nes=mc_4jy23,
$bio

Famiclones cart. published 27 years ago:

1995 Super HIK 4-in-1 (c) 1995 JY Co.

- TECHNICAL -

GAME ID: JY-023

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240929&o=2

$end

$nes=mc_4jy38,
$bio

Famiclones cart. published 27 years ago:

1995 Super HIK 4-in-1 (c) 1995 JY Co.

- TECHNICAL -

Model JY-038

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=277682&o=2

$end

$nes=mc_4jy39,
$bio

Famiclones cart. published 27 years ago:

1995 Super HIK 4-in-1 (c) 1995 JY Co.

- TECHNICAL -

Model JY-039

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=277683&o=2

$end

$nes=mc_4jy47a,
$bio

Famiclones cart. published 27 years ago:

1995 Super HIK 4-in-1 (c) 1995 JY Co.

- TECHNICAL -

Model JY-047

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=277688&o=2

$end

$pippin=hanshind,
$bio

Bandai Pippin CD published 26 years ago:

1995.1.17 Hanshin Daishinsai [Model BDS-20005] (c) 1996 Keikakudo [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122062&o=2

$end

$nes=mc_4jy4,
$bio

Famiclones cart. published 26 years ago:

1996 Super HiK 4 in 1 [Model JY-004] (c) 1996 JY Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298067&o=2

$end

$nes=mc_4jy72,
$bio

Famiclones cart. published 26 years ago:

1996 Super HiK 4 in 1 [Model JY-072] (c) 1996 JY Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294522&o=2

$end

$nes=mc_4jy18,
$bio

Famiclones cart. published 26 years ago:

1996 Super HIK 4-in-1 (c) 1996 JY Co.

- TECHNICAL -

Model JY-018

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=277662&o=2

$end

$nes=mc_4jy20,
$bio

Famiclones cart. published 26 years ago:

1996 Super HIK 4-in-1 (c) 1996 JY Co.

- TECHNICAL -

Model JY-020

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=277665&o=2

$end

$nes=mc_4jy51,
$bio

Famiclones cart. published 26 years ago:

1996 Super HIK 4-in-1 (c) 1996 JY Co.

- TECHNICAL -

Model JY-051

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=277690&o=2

$end

$nes=mc_4jy57,
$bio

Famiclones cart. published 26 years ago:

1996 Super HIK 4-in-1 (c) 1996 JY Co.

- TECHNICAL -

Model JY-057

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=277697&o=2

$end

$nes=mc_4jy58,
$bio

Famiclones cart. published 26 years ago:

1996 Super HIK 4-in-1 (c) 1996 JY Co.

- TECHNICAL -

Model JY-058

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=277698&o=2

$end

$nes=mc_8jy41,
$bio

Famiclones cart. published 26 years ago:

1996 Super HIK 8-in-1 [Model JY-041] (c) 1996 JY Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=277684&o=2

$end

$nes=englcai,
$bio

Nintendo Famicom cart. published 26 years ago:

1996 Yingyu CAI 3 in 1 (c) 1996 Waixing Computer & Technology Co., Ltd. [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301992&o=2

$end

$nes=mc_1997,
$bio

1997 (c) 199? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114163&o=2

$end

$nes=mc_8j112,
$bio

Famiclones cart. published 25 years ago:

1997 8-in-1 [Model JY-112] (c) 1997 JY Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=277749&o=2

$end

$nes=shangon,shangona,
$bio

Nintendo Famicom cart. published 25 years ago:

1997 Hong Kong to Beijing - Super Hang-On (c) 1997 Unknown [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76475&o=2

$end

$snes=new7in1,
$bio

Nintendo Super NES cart. published 25 years ago:

1997 New 7 in 1 (c) 1997 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267926&o=2

$end

$nes=mc_6j202,
$bio

Famiclones cart. published 25 years ago:

1997 Super 6 in 1 [Model JY-202] (c) 1997 JY Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295089&o=2

$end

$nes=mc_7j201,
$bio

Famiclones cart. published 25 years ago:

1997 Super 7 in 1 [Model JY-201] (c) 1997 JY Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295088&o=2

$end

$nes=mc_7j203,
$bio

Famiclones cart. published 25 years ago:

1997 Super 7 in 1 [Model JY-203] (c) 1997 JY Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295090&o=2

$end

$nes=mc_7j204,
$bio

Famiclones cart. published 25 years ago:

1997 Super 7 in 1 [Model JY-204] (c) 1997 JY Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295091&o=2

$end

$nes=mc_7j205,
$bio

Famiclones cart. published 25 years ago:

1997 Super 7 in 1 [Model JY-205] (c) 1997 JY Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295092&o=2

$end

$nes=mc_7j206,
$bio

Famiclones cart. published 25 years ago:

1997 Super 7 in 1 [Model JY-206] (c) 1997 JY Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295093&o=2

$end

$nes=mc_4jy21,
$bio

Famiclones cart. published 25 years ago:

1997 Super HiK 4 in 1 [Model JY-021] (c) 1997 JY Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295087&o=2

$end

$nes=mc_4jy47,
$bio

Famiclones cart. published 25 years ago:

1997 Super HIK 4 in 1 (c) 1997 JY Co.

4 pirate games in one:
The Lion King
Zen
Contra 2
Donkey Kong 2

- TECHNICAL -

Game ID: JY-047

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95410&o=2

$end

$nes=mc_4jy24,
$bio

Famiclones cart. published 25 years ago:

1997 Super HIK 4-in-1 (c) 1997 JY Co.

- TECHNICAL -

Model JY-024

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=277672&o=2

$end

$nes=mc_sh4b,
$bio

Famiclones cart. published 25 years ago:

1997 Super HIK 4-in-1 (c) 1997 JY Co.

- TECHNICAL -

GAME ID: JY-052

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240923&o=2

$end

$nes=mc_2hikg,
$bio

Famiclones cart. published 26 years ago:

1997 Super HIK Gold Card (c) 1997 NT

2 in 1

- TECHNICAL -

GAME ID: NT-803

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229727&o=2

$end

$nes=mc_45,mc_45a,
$bio

Famiclones cart. published 24 years ago:

1998 Super 45 in 1 (c) 1998 JY Co.

Unlicensed multicart featuring:
01. Super Mario World
02. Super Mario
03. Aladdin III
04. Goal II
05. Soccer
06. Tetris 2
07. Metro Cross
08. Ninja II
09. Ninja III
10. BB Car
11. Elevator Action
12. Flappy
13. King of the Ghost
14. Nineteen Forty Two
15. Seicross
16. Bwings
17. Gyrodine
18. Sqoon
19. Twin Bee
20. Xevious
21. City Connection
22. Mach Rider
23. Magmax
24. Route Sixteen
25. Pro Wrestling
26. Sonson
27. Spartanx
28. Spelunker
29. Bomber Man
30. Wrecking Crew
31. Arkanoid
32. Ms. Pacmen
33. Pacland
34. Front Line
35. Challenger
36. Penguins Wars
37. Galg
38. Geimos
39. Star Juster
40. Thexde II
41. Volguard II
42. Popeye II
43. Bugger Man
44. Visionary Mario
45. Pacland New Keypad

- TECHNICAL -

Game ID: JY-120A

There is a DIP switch in the cart which can expand the list of games to 90, but the extra 45 games listed are just repeats.

- TRIVIA -

This multicart is somewhat notable for containing the only known complete version of the Super Mario World.

The music on the menu is from Adventure Island.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95414&o=2

$end

$nes=mc_8j111,
$bio

Famiclones cart. published 24 years ago:

1998 Super Game 8 in 1 [Model JY-111] (c) 1998 JY Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298069&o=2

$end

$nes=mc_8j21b,
$bio

Famiclones cart. published 24 years ago:

1998 Super HIK 8-in-1 [Model JY-021b] (c) 1998 JY Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=277668&o=2

$end

$nes=1999,
$bio

Nintendo Famicom cart. published 30 years ago:

1999 ほれ、みたことか!世紀末 (c) 1992 Coconuts Japan.
(1999 - Hore, Mita Koto ka! Seikimatsu)

- TECHNICAL -

GAME ID: CDS-CS

- TRIVIA -

Released on September 18, 1992 in Japan.

The title of this game translates from Japanese as '1999 - Look, Do you see that?! It's the End of the Century'.

- TIPS AND TRICKS -

SOUND TEST:
Start a new game, generate your character, and while three other characters are generating, hold A + B + Select + Start. When screen with current year is displayed, a Japanese string will appear at the screen bottom. Use D-Pad buttons to select music or sound, play it with A or B accordingly.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53793&o=2

$end

$spectrum_cass=1999,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

1999 (c) 1987 Summit Software.

You are the evil Dr Vargon and your mission is to terminate the Human Race.

If you succeed the Human Race will no longer zap innocent aliens. If you fail….well you don’t want to know as simply put, failure is not an option.

You Dr Vargon will terminate the Human Race! That’s an order! Don’t fail us!

- TECHNICAL -

Game ID: SS195

- STAFF -

Developed by Ice Cool Coders

Coding by: Balor Knight, Chris Pile
Music by: Stephen Corry

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77662&o=2

$end

$info=19xx,19xxd,19xxu,
$bio

Capcom CPS-II cart. published 26 years ago:

19XX - The War Against Destiny (c) 1996 Capcom USA, Incorporated.

North American & European release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "19XX - The War Against Destiny [Green Board]".

- TECHNICAL -

Runs on the "CP System II" hardware. 
Blue Board [USA & Europe]

- UPDATES -

Blue Board releases: 

NOTE: US releases also cover Canada.

Revision 1: 
* Build Date: 951207 
* US release.

Revision 2: 
* Build Date: 951218 
* EUROPE release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69621&o=2

$end

$info=19xxj,19xxjr1,19xxjr2,
$vgmplay=19xx,
$bio

Capcom CPS-II cart. published 26 years ago:

19XX - The War Against Destiny (c) 1996 Capcom.

A vertical shoot'em up game.

- TECHNICAL -

Runs on the "CP System II" hardware.
Green Board [Japan]

Players: 2
Control: 8-way joystick
Buttons: 2
=> [A] Fire, [B] Bomb

- TRIVIA -

19XX The War Against Destiny was released on December 7, 1995 in Japan. It was known as the 13th CPS-II game. 

The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'SYS'. 

Known export releases: 
"19XX - The War Against Destiny [Blue Board]" 
"19XX - The War Against Destiny [Grey Board]" 
"19XX - The War Against Destiny [Orange Board]" 
"19XX - The War Against Destiny [Pink Board]" 

Soundtrack album releases: 
Capcom Game Sound Track -19XX The War Against Destiny- (VICL-2168) [Victor Entertainment] 

Victor Entertainment released a limited-edition soundtrack album for this game (Capcom Game Soundtrack : 19XX The War Against Destiny - VICL-2168) on April 3, 1996. Here is the official name of the songs : 
Mission 1 - A Bit of Blue Sky Between the Clouds 
Mission 2 - The Red Naval Port 
Mission 3 - Dance of the Green Gnome 
Mission 4 - Silver Ice Sheet 
Mission 5 - City Lights in the Black Strait 
Final Mission P1 - Grayish Tornado 
Final Mission P2 - The Last-Ditch Fight

- UPDATES -

Green Board releases : 

Revision 1: 
* Build Date: 951207 

Revision 2: 
* Build Date: 951225

- TIPS AND TRICKS -

* Change First Stage Music To "1942" BGM : at the title screen after the coin is inserted move Up, Right(x9), Down(x4), left(x2). A sound will be heard once the code is entered.

* Change First Stage Music To An Arranged Version of "1942" BGM : at the title screen after the coin is inserted move Up, Down(x9), Upleft, Downright, Upright, Downleft, Upleft, Downright, Upright, Downleft. A voice will be heard once the code is entered.

* Stronger Bombs : holding the BOMB button will charge your bomb to a stronger level.

- SERIES -

1. 1942 (1984) 
2. 1943 - Midway Kaisen (1987) 
3. 1943 Kai - Midway Kaisen (1988) 
4. 1941 - Counter Attack [B-Board 89625B-1] (1990) 
5. 19XX - The War Against Destiny [Green Board] (1995) 
6. 1944 - The Loop Master [Green Board] (2000)
7. 1942 - Joint Strike (2008, PSN/XBLA)

- STAFF -

Game designers : I. Satsuma, Tomonori Nonaka, S. Obata (Manhattan)
Program designers : T. Ueno, Batayoni, Hdo, Dress, Ittetsu, You!, Hits
Scroll designers : Taka, Fukumoyan, Ziggy, Imahori, Hiroshi Sugiyama, Kazu, Goro Suzuki, Sawatch
Object designers : Y. Maruno, Misupo Rumu, Yoshino Hiroaki, Mimura Kenji 8, Naoki Fukuda, Yuki, Henoheno, Bow, T. Osumi, GZ, K. Tokunaga, You-Ten Nakano, Takep, Eizi Murabayashi, Kogaman
Music composers : Syun Nishigaki (Kobekko), Tatsuro Zuzuki
Sound designers : Hiroaki Kondo (Mach-2)
All sound produce by Arcade Sound Team.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11&o=2

$end

$info=19xxa,19xxar1,
$bio

Capcom CPS-II cart. published 26 years ago:

19XX - The War Against Destiny (c) 1996 Capcom Company, Limited.

Asian release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "19XX - The War Against Destiny [Green Board]".

- TECHNICAL -

Runs on the "CP System II" hardware. 
Grey Board [Asia]

- UPDATES -

Grey Board releases : 

Revision 1: 
* Build Date: 951207

Revision 2: 
* Build Date: 960104

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69622&o=2

$end

$info=19xxh,
$bio

Capcom CPS-II cart. published 26 years ago:

19XX - The War Against Destiny (c) 1996 Capcom Company, Limited. 

South American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "19XX - The War Against Destiny [Green Board]".

- TECHNICAL -

Runs on the "CP System II" hardware.
Orange Board [South America]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69623&o=2

$end

$info=19xxb,
$bio

Capcom CPS-II cart. published 26 years ago:

19XX - The War Against Destiny (c) 1996 Capcom Company, Limited.

Brazilian release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "19XX - The War Against Destiny [Green Board]".

- TECHNICAL -

Runs on the "CP System II" hardware.
Pink Board (Brazil)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71511&o=2

$end

$zx80_cass=breakout
$bio

Sinclair ZX-80 cass. published 42 years ago:

1K Breakout (c) 1980 Macronics Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236139&o=2

$end

$zx81_cass=1kgames,
$bio

Sinclair ZX-81 cass. published 41 years ago:

1K Games Pack (c) 1981 Artic Computing, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114806&o=2

$end

$zx81_cass=1kgamess,
$bio

1K Games (c) 198? Sinclair Research, Ltd.

- TECHNICAL -

GAME ID: G22

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114565&o=2

$end

$zx80_cass=spaceinv1
$bio

Sinclair ZX-80 cass. published 42 years ago:

1K Space Invaders (c) 1980 Macronics Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236140&o=2

$end

$adam_flop=1kutils,
$bio

1K Utilities (c) 198? Rob Friefield.

Series of small-sized utilities for T-DOS or CP/M. It includes:
Peep - A file viewer.
Pipe15 - A file copier/resident ramdisk.
NT3 - Note Maker. Saves quick notes to disk file.
Filesize - Reports file sizes and other info.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109131&o=2

$end

$zx81_cass=1kwonders,
$bio

1k Wonders (c) 198? ICT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114971&o=2

$end

$zx81_cass=1kzxchess,
$bio

1K ZX Chess (c) 198? Artic Computing, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114807&o=2

$end

$zx81_cass=1kzxchesss,
$bio

1K ZX Chess (c) 198? Sinclair Research, Ltd.

- TECHNICAL -

GAME ID: G17

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114566&o=2

$end

$c64_cart=goliath,
$bio

1MB Goliath Eprom-Cart (c) 19?? Rex-Datentechnik

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229414&o=2

$end

$amigaocs_flop=1stdmang,
$bio

Commodore Amiga 500 disk. published 30 years ago:

1st Division Manager (c) 1992 The Codemasters Software Company, Limited.

You have the reputation for BEING THE BEST! So good, that any club in the FIRST DIVISION will take you on as their manager. So choose your favourite team, and take them to the top, after all, you must keep that GREAT REPUTATION GOING!

Take your team to the top in this realistic football manager 
simulation. Instruct your players to TAKE OUT the oppositions best player with a MALICIOUS FOUL, but be careful they are not BOOKED or SENT OFF!

WATCH the match COMMENTARY and HIGHLIGHTS. See all the action take place, as top teams play for supremacy.

Tackle the skills of 1ST DIVISION MANAGEMENT. Plan TRAINING, TEAM TALKS, SUBSTITUTIONS, STRATEGIES even choose a HATCHET MAN!

ALL the FA CUP, LEAGUE and SUPERLEAGUE features. BUY and SELL top players and find a CHAMPION! IT'S INCREDIBLE... YOU ARE THE BOSS.

Full MATCH COMMENTARY and HIGHLIGHTS with THROW INS, CROWD TROUBLE, PENALTIES, OFF-SIDE and more... Watch DODGY REFS, FOULS, INJURIES, BOOKINGS and RED CARDS.

Use your SKILL and JUDGEMENT to win the CUP.

Train your players to be the best. And if they don't fulfil your expectations, sell them. This is the REAL world, so be BRUTAL and get the most out of your team! Can you win the cup?

- TECHNICAL -

CONTROLS: Select MOUSE, KEYBOARD or JOYSTICK options. Move the pointer around the screen and click on the icons you wish to use.

- TRIVIA -

Reviews:
Amiga Force N. 16 (Mar.1994): 53/100
Amiga Format N.34 (Mar.1992): 66/100
Amiga Joker (Mar.1992): 16/100

Average note: 45/100

- TIPS AND TRICKS -

WATCH YOUR BANK BALANCE 

USE THE PASSWORD TO GET INTO THE COMPUTER DATABASE

FREE TRANSFERS STILL NEED WAGES

REST PLAYERS WHERE POSSIBLE

- STAFF -

Developed by Cyrus Software.

Graphics: Brian Hartley
Music: Allister Brimble
Project Directors: Tim Miller, David Ward
Production: Stew Regan, Shan Savage

Art Manager: Shan Savage
Thanks to: C. Wright, A. Chapman

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73333&o=2

$end

$cpc_flop=1stdivma,1stdivma_c1a,1stdivma_c1b,1stdivma_c1,
$bio

1st Division Manager cracked (c) 199? Equalizor, The

Pirate tape_to_disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118756&o=2

$end

$spectrum_cass=1stdivm,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

1st Division Manager (c) 1991 The Codemasters Software Co., Ltd.

A soccer management game where the player takes charge of a soccer team in the lowest division (league) and aims take them all the way to the top league. Finishing top of the division earns promotion while finishing bottom of the higher league means relegation. The player must also keep the team financially stable or they will face the sack.

- TECHNICAL -

GAME ID: 2497

- TRIVIA -

The game is named after the Football League Division One, which at the time was the top tier league in English football. The game however game you the option of a 'Superleague' which if turned on became the top division and the 1st Division would be the second league in the game.

The programmer must have been predicting the future, as indeed on February 20, 1992, the clubs in Division One broke away from the Football League to form the Premier League which became the country's top tier league replacing Division One which became the second tier and remains so to this day. It was renamed the "Football League Championship" in 2004.

The game's cassette cover contains portraits of managers Brian Clough and Graeme Souness and players Paul Gascoigne, John Barnes and Gary Lineker. All of these appear to be unlicensed and interestingly all expect John Barnes had their own Spectrum game.

The game's loading screen also features the likeness of Graham Taylor, the England manager at the time.

- STAFF -

Programmed by: Nick Thompson
Graphics by: Michael Sanderson
Music and Sound by: Lyndon Sharp

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77664&o=2

$end

$cpc_cass=1stdivma,
$bio

Amstrad CPC cass. published 30 years ago:

1st Division Manager (c) 1992 Codemasters Software

- TECHNICAL -

GAME ID: 3530

- STAFF -

Programming: Nick Thompson
Graphics: Michael Sanderson
Music: Lyndon Sharp

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64110&o=2

$end

$leapster=1stgrade,
$bio

LeapFrog Leapster cart. published 19 years ago:

1st Grade (c) 2003 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134472&o=2

$end

$cpc_flop=firstint01,
$bio

Amstrad CPC 464 disk. published 31 years ago:

1st Intro (c) 1991 Gallisoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126972&o=2

$end

$archimedes=1stwordp,
$bio

Acorn Archimedes disk. published 33 years ago:

1st Word Plus (c) 1989 Acorn Computer, Ltd. [Cambridge, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115820&o=2

$end

$psx=1xtreme,
$bio

Sony PlayStation CD published 24 years ago:

1Xtreme (c) 1998 Sony Computer Ent. America.

- TECHNICAL -

GAME ID: SCUS-94503

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110678&o=2

$end

$gba=2disnspt,
$bio

2 Disney Games: Disney Sports Football + Disney Sports Skateboarding (c) 200? Disney Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69409&o=2

$end

$gba=2disney,
$bio

2 Disney Games: Disney's Peter Pan - Return to Neverland + Disney's Lilo & Stitch 2 (c) 200? Disney Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69410&o=2

$end

$gba=2hotwhel,
$bio

2 Game Pack! Hot Wheels - Stunt Track Challenge + Hot Wheels - World Race [Model AGB-BQJE-USA] (c) 200? DSI Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69413&o=2

$end

$gba=2matchbu,
$bio

Nintendo GBA cart. published 16 years ago:

2 Game Pack! Matchbox Missions: Emergency Response + Air, Land & Sea Rescue [Model AGB-BB4E-USA] (c) 2006 DSI Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69412&o=2

$end

$gba=2matchb,
$bio

Nintendo GBA cart. published 16 years ago:

2 Game Pack! Matchbox Missions: Emergency Response + Air, Land & Sea Rescue [Model AGB-BB4P] (c) 2006 Zoo Digital Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69411&o=2

$end

$gba=unoskipbu,
$bio

Nintendo GBA cart. published 16 years ago:

2 Game Pack! Uno + Skip-Bo (c) 2006 DSI Games

- TECHNICAL -

[Model AGB-BUQE-USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69416&o=2

$end

$gba=unoskipb,
$bio

Nintendo GBA cart. published 16 years ago:

2 Game Pack! Uno + Skip-Bo (c) 2006 Zoo Digital Publishing

- TECHNICAL -

[Model AGB-BUQP]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69415&o=2

$end

$gba=2monsnemu,
$bio

Nintendo GBA cart. published 17 years ago:

2 Games in 1 Double Pack: Monsters, Incorporated. + Finding Nemo [Model AGB-BDZE-USA] (c) 2005 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69417&o=2

$end

$gba=2prngru,
$bio

Nintendo GBA cart. published 17 years ago:

2 Games in 1 Double Pack: Power Rangers - Ninja Storm + Power Rangers - Time Force [Model AGB-BRZE-USA] (c) 2005 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69418&o=2

$end

$gba=2scoobmc,2scoobmcu,
$bio

Nintendo GBA cart. published 17 years ago:

2 Games in 1 Double Pack: Scooby-Doo! Mystery Mayhem + Scooby-Doo and the Cyber Chase (c) 2005 T-HQ, Incorporated.

- TECHNICAL -

Game ID: AGB-BCVE-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69419&o=2

$end

$gba=2spbbfop,
$bio

Nintendo GBA cart. published 17 years ago:

2 Games in 1 Double Pack: SpongeBob SquarePants - Battle for Bikini Bottom + The Fairly OddParents! Breakin' da Rules (c) 2005 T-HQ, Incorporated.

- TECHNICAL -

Game ID: AGB-BX6E-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69420&o=2

$end

$gba=2spbrfsu,
$bio

Nintendo GBA cart. published 17 years ago:

2 Games in 1 Double Pack: SpongeBob SquarePants - Revenge of the Flying Dutchman + SpongeBob SquarePants - SuperSponge [Model AGB-BDFE-USA] (c) 2005 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69421&o=2

$end

$gba=2dbzgt,
$bio

2 Games in 1! Dragon Ball Z - Buu's Fury + Dragon Ball GT - Transformation (c) 200? Atari Interactive, Incorporated.

- TECHNICAL -

[Model AGB-BUFE-USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69422&o=2

$end

$gba=2nemoinci,
$bio

Nintendo GBA cart. published 15 years ago:

2 Games in 1: Alla Ricerca di Nemo + Gli Incredibili - Una 'Normale' Famiglia di Supereroi (c) 2007 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69423&o=2

$end

$gba=2lego,
$bio

2 Games in 1: Bionicle + Knights' Kingdom [Model AGB-BL5P-EUR] (c) 200? T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69424&o=2

$end

$gba=2nemoincs,
$bio

Nintendo GBA cart. published 15 years ago:

2 Games in 1: Buscando a Nemo + Los Increibles (c) 2007 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69425&o=2

$end

$gba=2cartnetu,
$bio

Nintendo GBA cart. published 17 years ago:

2 Games in 1: Cartoon Network Block Party + Cartoon Network Speedway [Model AGB-BW2E-USA] (c) 2005 Majesco Ent. Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69426&o=2

$end

$gba=2colmchu,
$bio

Nintendo GBA cart. published 16 years ago:

2 Games in 1: Columns Crown + ChuChu Rocket! [Model AGB-BW9P-EUR] (c) 2006 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69427&o=2

$end

$gba=2monsnemg,
$bio

Nintendo GBA cart. published 17 years ago:

2 Games in 1: Die Monster AG + Findet Nemo (c) 2005 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69428&o=2

$end

$gba=2prinlios,
$bio

Nintendo GBA cart. published 18 years ago:

2 Games in 1: Disney Princesas + Disney's El Rey Leon (c) 2004 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69429&o=2

$end

$gba=2prinbeas,
$bio

Nintendo GBA cart. published 17 years ago:

2 Games in 1: Disney Princesas + Disney's Hermano Oso (c) 2005 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69430&o=2

$end

$gba=2prinlizs,
$bio

2 Games in 1: Disney Princesas + Lizzie McGuire (c) 200? T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69431&o=2

$end

$gba=2prinbea,
$bio

Nintendo GBA cart. published 17 years ago:

2 Games in 1: Disney Princess + Disney's Brother Bear [Model AGB-BWBP-EUR] (c) 2005 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69432&o=2

$end

$gba=2prinliz,
$bio

2 Games in 1: Disney Princess + Lizzie McGuire (c) 200? T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69433&o=2

$end

$gba=2prinbeaf,
$bio

Nintendo GBA cart. published 17 years ago:

2 Games in 1: Disney Princesse + Disney's Frère des Ours (c) 2005 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69434&o=2

$end

$gba=2prinliof,
$bio

Nintendo GBA cart. published 18 years ago:

2 Games in 1: Disney Princesse + Disney's Le Roi Lion (c) 2004 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69435&o=2

$end

$gba=2prinlioi,
$bio

Nintendo GBA cart. published 18 years ago:

2 Games in 1: Disney Principesse + Disney's Il Re Leone (c) 2004 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69436&o=2

$end

$gba=2prinbeai,
$bio

Nintendo GBA cart. published 17 years ago:

2 Games in 1: Disney Principesse + Disney's Koda, Fratello Orso (c) 2005 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69437&o=2

$end

$gba=2bearlio,
$bio

2 Games in 1: Disney's Brother Bear + Disney's The Lion King [Model AGB-BLBX-EUU] (c) 200? T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69438&o=2

$end

$gba=2prinlio,
$bio

Nintendo GBA cart. published 18 years ago:

2 Games in 1: Disney's The Lion King + Disney Princess [Model AGB-BLPP-EUR] (c) 2004 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69439&o=2

$end

$gba=2prinbeag,
$bio

Nintendo GBA cart. published 17 years ago:

2 Games in 1: Disneys Prinzessinnen + Disneys Bärenbrüder (c) 2005 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69440&o=2

$end

$gba=2prinliog,
$bio

Nintendo GBA cart. published 18 years ago:

2 Games in 1: Disneys Prinzessinnen + Disneys Der Koenig der Loewen (c) 2004 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69441&o=2

$end

$gba=drmariop,
$bio

Nintendo GBA cart. published 17 years ago:

2 Games in 1: Dr. Mario & Puzzle League [Model AGB-BZPP] (c) 2005 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69442&o=2

$end

$gba=2dbzgoku,
$bio

Nintendo GBA cart. published 17 years ago:

2 Games in 1: Dragon Ball Z I & II (c) 2005 Atari Interactive, Incorporated.

- TECHNICAL -

[Model AGB-BLFE-USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69443&o=2

$end

$gba=2nemoincg,
$bio

Nintendo GBA cart. published 15 years ago:

2 Games in 1: Findet Nemo + Die Unglaublichen (c) 2007 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69444&o=2

$end

$gba=2nemo12g,
$bio

2 Games in 1: Findet Nemo + Findet Nemo - Das Abenteuer Geht Weiter (c) 200? T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69445&o=2

$end

$gba=2nemo12,2nemo12fd,2nemo12is,
$bio

2 Games in 1: Finding Nemo + Finding Nemo - The Continuing Adventures [Model AGB-BFWP] (c) 200? T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69446&o=2

$end

$gba=2nemoinc,2nemoinca,
$bio

Nintendo GBA cart. published 15 years ago:

2 Games in 1: Finding Nemo + The Incredibles [Model AGB-BINP-EUR] (c) 2007 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69447&o=2

$end

$gba=2nem2inc,
$bio

2 Games in 1: Finding Nemo - The Continuing Adventures + The Incredibles [Model AGB-BNEE-USA] (c) 200? T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69448&o=2

$end

$gba=2gambleu,
$bio

Nintendo GBA cart. published 17 years ago:

2 Games in 1: Golden Nugget Casino - Texas Hold 'em Poker [Model AGB-BWCE-USA] (c) 2005 Majesco Ent. Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69449&o=2

$end

$gba=2velxwrc,2velxwrcu,
$bio

2 Games in 1: Hot Wheels - Velocity X + Hot Wheels - World Race (c) 200? T-HQ, Incorporated.

- TECHNICAL -

GAME ID: AGB-BHZE-USA
BARCODE: 785138322025

- TRIVIA -

Released on September 22, 2005 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69450&o=2

$end

$gba=2rugspbsf,
$bio

2 Games in 1: Les Razmoket Rencontrent les Delajungle + SpongeBob SquarePants - SuperSponge (c) 200? T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69451&o=2

$end

$gba=2monsnemi,
$bio

Nintendo GBA cart. published 17 years ago:

2 Games in 1: Monsters & Co. + Alla Ricerca di Nemo (c) 2005 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69452&o=2

$end

$gba=2monsnemd,
$bio

Nintendo GBA cart. published 17 years ago:

2 Games in 1: Monsters en Co. + Finding Nemo (c) 2005 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69453&o=2

$end

$gba=2monsnem,
$bio

Nintendo GBA cart. published 17 years ago:

2 Games in 1: Monsters, Incorporated. + Finding Nemo [Model AGB-BDZP-EUR] (c) 2005 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69454&o=2

$end

$gba=2monsnemf,
$bio

Nintendo GBA cart. published 17 years ago:

2 Games in 1: Monstres & Cie + Le Monde de Nemo (c) 2005 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69455&o=2

$end

$gba=2monsnems,
$bio

Nintendo GBA cart. published 17 years ago:

2 Games in 1: Monstruos, S.A. + Buscando a Nemo (c) 2005 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69456&o=2

$end

$gba=2race,
$bio

2 Games in 1: Moto GP + GT Advance 3 - Pro Concept Racing [Model AGB-BARP-EUR] (c) 200? T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69457&o=2

$end

$gba=2prngrf,
$bio

Nintendo GBA cart. published 17 years ago:

2 Games in 1: Power Rangers - Ninja Storm + Power Rangers - La Force du Temps (c) 2005 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69458&o=2

$end

$gba=2prngr,
$bio

Nintendo GBA cart. published 17 years ago:

2 Games in 1: Power Rangers - Ninja Storm + Power Rangers - Time Force (c) 2005 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69459&o=2

$end

$gba=2prngrg,
$bio

Nintendo GBA cart. published 17 years ago:

2 Games in 1: Power Rangers - Ninja Storm + Power Rangers - Time Force (c) 2005 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69460&o=2

$end

$gba=2quadmtru,
$bio

Nintendo GBA cart. published 17 years ago:

2 Games in 1: Quad Desert Fury + Monster Trucks [Model AGB-BWQE-USA] (c) 2005 Majesco Ent. Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69461&o=2

$end

$gba=2rugspbs,
$bio

Nintendo GBA cart. published 17 years ago:

2 Games in 1: Rugrats - Go Wild + SpongeBob SquarePants - SuperSponge [Model AGB-BDFP] (c) 2005 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69462&o=2

$end

$gba=2scoob12s,
$bio

Nintendo GBA cart. published 16 years ago:

2 Games in 1: Scooby-Doo + Scooby-Doo 2 - Desatado (c) 2006 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69463&o=2

$end

$gba=2scoob12f,
$bio

Nintendo GBA cart. published 16 years ago:

2 Games in 1: Scooby-Doo + Scooby-Doo 2 - Les Monstres Se Dechainent (c) 2006 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69464&o=2

$end

$gba=2scoob12,2scoob12u,
$bio

Nintendo GBA cart. published 16 years ago:

2 Games in 1: Scooby-Doo + Scooby-Doo 2 - Monsters Unleashed [Model AGB-BPUE-USA] (c) 2006 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69465&o=2

$end

$gba=2sadvchu,
$bio

Nintendo GBA cart. published 17 years ago:

2 Games in 1: Sonic Advance + ChuChu Rocket! [Model AGB-BW3P-EUR] (c) 2005 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69466&o=2

$end

$gba=2sadvbat,
$bio

Nintendo GBA cart. published 17 years ago:

2 Games in 1: Sonic Advance + Sonic Battle [Model AGB-BW4P-EUR] (c) 2005 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69467&o=2

$end

$gba=2sadvpin,
$bio

Nintendo GBA cart. published 17 years ago:

2 Games in 1: Sonic Advance + Sonic Pinball Party [Model AGB-BW5P-EUR] (c) 2005 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69468&o=2

$end

$gba=2sbatchu,
$bio

Nintendo GBA cart. published 16 years ago:

2 Games in 1: Sonic Battle + ChuChu Rocket! (c) 2006 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69469&o=2

$end

$gba=2sbatpin,
$bio

Nintendo GBA cart. published 17 years ago:

2 Games in 1: Sonic Battle + Sonic Pinball Party [Model AGB-BW6P-EUR] (c) 2005 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69470&o=2

$end

$gba=2spinclm,
$bio

Nintendo GBA cart. published 16 years ago:

2 Games in 1: Sonic Pinball Party + Columns Crown [Model AGB-BW8P-EUR] (c) 2006 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69471&o=2

$end

$gba=2spbbjn,
$bio

Nintendo GBA cart. published 17 years ago:

2 Games in 1: SpongeBob SquarePants - Battle for Bikini Bottom + Jimmy Neutron Boy Genius [Model AGB-BBJP-EUR] (c) 2005 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69472&o=2

$end

$gba=2spbbff,
$bio

2 Games in 1: SpongeBob SquarePants - Battle for Bikini Bottom + Nicktoons - Freeze Frame Frenzy (c) 200? T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69473&o=2

$end

$gba=2spbrfs,
$bio

Nintendo GBA cart. published 18 years ago:

2 Games in 1: SpongeBob SquarePants - Revenge of the Flying Dutchman + SpongeBob SquarePants - SuperSponge [Model AGB-BDFP-EUR] (c) 2004 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69474&o=2

$end

$gba=2spbsb,2spbsba,
$bio

2 Games in 1: SpongeBob SquarePants - SuperSponge & Battle for Bikini Bottom (c) 200? T-HQ, Incorporated.

European release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69475&o=2

$end

$gba=2spbmvff,
$bio

Nintendo GBA cart. published 17 years ago:

2 Games in 1: The SpongeBob SquarePants Movie + SpongeBob SquarePants and Friends in Freeze Frame Frenzy [Model AGB-B2BP-EUR] (c) 2005 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69476&o=2

$end

$gba=drmariopu,
$bio

2 Games in One! Dr. Mario + Puzzle League [Model AGB-BZPE-USA] (c) 200? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69477&o=2

$end

$gba=2gaunrmpu,
$bio

Nintendo GBA cart. published 17 years ago:

2 Games in One! Gauntlet + Rampart (c) 2005 DSI Games

- TECHNICAL -

Model AGB-B69E-USA

- TRIVIA -

2 Games in One! Gauntlet + Rampart for Game Boy Advance was released on November 3, 2005 in North America.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69479&o=2

$end

$gba=2gaunrmp,
$bio

Nintendo GBA cart. published 17 years ago:

2 Games in One! Gauntlet + Rampart (c) 2005 DSI Games.

- TECHNICAL -

Model AGB-B69P-EUR

- TRIVIA -

2 Games in One! Gauntlet + Rampart for Game Boy was released on September 16, 2005 in Europe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69478&o=2

$end

$gba=2mmklaxu,
$bio

Nintendo GBA cart. published 17 years ago:

2 Games in One! Marble Madness + Klax (c) 2005 DSI Games

- TECHNICAL -

Model AGB-B68E-USA

- TRIVIA -

2 Games in One! Marble Madness + Klax for Game Boy Advance was released on August 16, 2005 in North America.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69481&o=2

$end

$gba=2mmklax,
$bio

Nintendo GBA cart. published 17 years ago:

2 Games in One! Marble Madness + Klax (c) 2005 Zoo Digital Publishing.

- TECHNICAL -

Model AGB-B68P-EUR

- TRIVIA -

2 Games in One! Marble Madness + Klax for Game Boy Advance was released on September 16, 2005 in Europe by Zoo Digital Publishing.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69480&o=2

$end

$gba=2paprampu,
$bio

Nintendo GBA cart. published 17 years ago:

2 Games in One! Paperboy + Rampage (c) 2005 DSI Games.

- TECHNICAL -

Game ID: AGB-B6BE-USA

- TRIVIA -

2 Games in One! Paperboy + Rampage for Game Boy Advance was released on August 21, 2005 in North America.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69483&o=2

$end

$gba=2papramp,
$bio

Nintendo GBA cart. published 17 years ago:

2 Games in One! Paperboy + Rampage (c) 2005 DSI Games.

- TECHNICAL -

Game ID: AGB-B6BP

- TRIVIA -

2 Games in One! Paperboy + Rampage for Game Boy Advance was released on September 16, 2005 in Europe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69482&o=2

$end

$gba=2spysprnu,
$bio

Nintendo GBA cart. published 17 years ago:

2 Games in One! Spy Hunter + Super Sprint (c) 2005 DSI Games

- TECHNICAL -

Model AGB-B6AE-USA

- TRIVIA -

2 Games in One! Spy Hunter + Super Sprint for Game Boy Advance was released on August 15, 2005 in North America.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69485&o=2

$end

$gba=2spysprn,
$bio

Nintendo GBA cart. published 17 years ago:

2 Games in One! Spy Hunter + Super Sprint (c) 2005 Zoo Digital Publishing

- TECHNICAL -

Model AGB-B6AP-EUR

- TRIVIA -

2 Games in One! Spy Hunter + Super Sprint for Game Boy Advance was released on September 16, 2005 in Europe by Zoo Digital Publishing.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69484&o=2

$end

$gba=2doraex,
$bio

Nintendo GBA cart. published 15 years ago:

2 Games in One: Dora the Explorer Double Pack [Model AGB-B2EE-USA] (c) 2007 Global Star Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69486&o=2

$end

$megadriv=2fdizcsp,
$bio

Sega Mega Drive cart. published 28 years ago:

2 Games on One Cart: Fantastic Dizzy + Cosmic Spacehead (c) 1994 The Codemasters Software Co., Ltd.

- TECHNICAL -

Game ID: T-120044
Barcode: 5 024866 140446
CART SIZE: 12 Mb

- TIPS AND TRICKS -

To switch between the two games, push the RESET button on your Mega Drive.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88799&o=2

$end

$spectrum_cass=2hot2han,
$bio

Sinclair ZX Spectrum cass. published 30 years ago:

2 Hot 2 Handle (c) 1992 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287112&o=2

$end

$nes=2lkbb,
$bio

2 in 1 - The Lion King + Bomber Boy (c) 199? Super Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93792&o=2

$end

$gba=2shrk2shu,
$bio

Nintendo GBA cart. published 17 years ago:

2 in 1 Game Pack: Shrek 2 + Shark Tale [Model AGB-BS7E-USA] (c) 2005 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69490&o=2

$end

$gba=2shrk2sh,
$bio

Nintendo GBA cart. published 17 years ago:

2 in 1 Game Pack: Shrek 2 + Shark Tale [Model AGB-BS7P-EUR] (c) 2005 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69489&o=2

$end

$gba=2spiderm,
$bio

Nintendo GBA cart. published 17 years ago:

2 in 1 Game Pack: Spider-Man & Spider-Man 2 [Model AGB-BX3P-EUR] (c) 2005 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69491&o=2

$end

$gba=2spidermu,
$bio

Nintendo GBA cart. published 17 years ago:

2 in 1 Game Pack: Spider-Man + Spider-Man 2 [Model AGB-BX3E-USA] (c) 2005 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69492&o=2

$end

$gba=2spidwlv,
$bio

2 in 1 Game Pack: Spider-Man - Mysterio's Menace + X2 - Wolverine's Revenge (c) 200? Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69493&o=2

$end

$gba=2thawkks,
$bio

Nintendo GBA cart. published 16 years ago:

2 in 1 Game Pack: Tony Hawk's Underground + Kelly Slater's Pro Surfer (c) 2006 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69494&o=2

$end

$nes=2uzilght,
$bio

2 in 1 Uzi Lightgun (c) 199? Micro Genius [Taiwan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301986&o=2

$end

$gba=2asterix,
$bio

Nintendo GBA cart. published 17 years ago:

2 in 1: Astérix & Obélix - Bash Them All! + Astérix & Obélix XXL (c) Atari Interactive, Incorporated.

- TECHNICAL -

[Model AGB-B2AP-EUR]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69495&o=2

$end

$svision=2in1,
$bio

2 in 1: Block Buster + Cross High (c) 199? Watara

- TECHNICAL -

GAME ID: SV10033

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95417&o=2

$end

$nes=2dkjb,
$bio

2 in 1: Donkey Kong + Jungle Book (c) 199? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43204&o=2

$end

$nes=dkongc4,
$bio

Famiclones cart. published 25 years ago:

2 IN 1: Donkey Kong Country 4 + The Jungle Book 2 (c) 1997 JY Co.

A menu gives the player a choice to play either Donkey Kong Country 4 or Jungle Book 2.

- TIPS AND TRICKS -

The JY logo can be accessed by hitting Up, Down, Up, Down, Left, Left, Right, Right on the title screen.

- STAFF -

Developed by: Hummer Team

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50894&o=2

$end

$nes=2fkal,
$bio

2 in 1: Family Kid + Aladdin 4 (c) 199? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43311&o=2

$end

$megadriv=funnywld,
$bio

Sega Genesis cart. published 29 years ago:

2 in 1: Funny World + Balloon Boy (c) 1993 Realtec

FUNNY WORLD:
Get ready for a challenging and hysterical shooter that the whole family will enjoy!
30 levels of side-splitting mayhem!
Shoot the enemies that race across the screen - but beware - no one will be laughing if you shoot the princess!

BALLOON BOY: 50 awesome levels of balloon-popping action!
You are balloon boy - your mission is to blow, pop, demolish and kill as many balloons as possible before they destroy you!
Watch out for all of the enemies and evil balloon poppers that will try to prevent you from popping those crazy balloons!

- TECHNICAL -

GAME ID: 22015

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57230&o=2

$end

$svision=2in1a,
$bio

Watara SuperVision game published 30 years ago:

2 in 1: Hash Blocks + Eagle Plan (c) 1992 GTC Inc.

- TECHNICAL -

[Model SV10024]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95418&o=2

$end

$nes=2mk67,
$bio

2 in 1: Mortal Kombat 6 + Mortal Kombat 7 (c) 199? Kasheng

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294523&o=2

$end

$nes=mc_2n811,
$bio

2 in 1: Robocop IV + Best of the Best [Model NT-811] (c) 199? NT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=277918&o=2

$end

$nes=2s5ej3,
$bio

2 in 1: Sonic 5 + Earthworm Jim 3 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83812&o=2

$end

$nes=2sdhm,
$bio

2 in 1: Street Dance + Hit Mouse (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83813&o=2

$end

$gba=2drivin,
$bio

Nintendo GBA cart. published 17 years ago:

2 in 1: V-Rally 3 + Stuntman (c) 2005 Atari Interactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69496&o=2

$end

$nes=2yudb,
$bio

2 in 1: Yu Yu + Dragonball Z (c) 199? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43312&o=2

$end

$gba=2titeuf,
$bio

Nintendo GBA cart. published 17 years ago:

2 Jeux en 1: Titeuf - Ze Gagmachine + Titeuf Méga Compet (c) 2005 Atari Interactive, Incorporated.

- TECHNICAL -

[Model AGB-BT5F-FRA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69488&o=2

$end

$info=2mindril,
$vgmplay=2mindril,
$bio

Redemption video game published 29 years ago:

2 Minute Drill (c) 1993 Taito America Corp.

ARE YOUR PLAYERS QUARTERBACK MATERIAL?
NEEDED: TOP NOTCH QUARTERBACK

What does the NFL and Taito have in common? Two Minute Drill. That's right! Taito and the NFL have teamed up to bring you the ultimate quarterback challenge! Actual digitized NFL film footage combined with the task of rifling spirals past the menacing moving arm of a defensive lineman create the perfect blend of video and live action game playing for any aspiring quarterback.
Try to be the heroic, game winning quarterback by moving your team down the field while precious seconds tick away; the harder you throw, the more yards you gain! Sacks, deflected passes, clutch completions, touchdowns, stat summaries and bone-crushing sounds are all highlights of Taito's hottest new hit. With four different skill levels to choose from, the Two Minute Drill will appeal to a wide range op hopeful quarterbacks (yes, even arm-chair QB's). Time's running out, so don't miss your chance to be a star and score the big one with Taito's Two Minute Drill!

* Don't get sacked!
* NFL Films Digitized Graphics!
* Move into the "red zone" for an extra play!
* Avoid the menacing arm of the defensive lineman!
* Try to improve your stats with each game!
* The harder you throw, the more yards you gain!

- TECHNICAL -

Main Processor: Motorola 68000 (@16Mhz)
Sound: Yamaha YM2610B
Taito Custom ICs: TC0400YSC, TC0260DAR, TC0630FDP, TC0510NI0
DAC: 26.6860Mhz, 32.0000Mhz

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5171&o=2

$end

$info=openice,openicea,
$bio

Arcade Video game published 27 years ago:

2 on 2 Open Ice Challenge (c) 1995 Midway Mfg. Co.

A 4-player hockey game with "NBA Jam"'s game-play.

- TECHNICAL -

Cabinet dimensions :
72in. (182cm) high
42in. (106cm) deep
37in. (94cm) wide.
Cabinet weight : 400 lbs.

Midway Wolf Unit hardware

Main CPU : TMS34010 (@ 6.25 Mhz)
Sound CPU : ADSP2105 (@ 10 Mhz)
Sound Chips : DMA-driven (@ 10 Mhz)

Players : 4
Control : 8-way joystick
Buttons : 3

- TRIVIA -

2 on 2 Open Ice Challenge was released in November 1995.

This game is an official licensed product of the NHLPA (National Hockey League Players Association). It features the voice of the legendary NHL announcer Pat Foley. Over 100 real players, each player's skill level reflects his real NHL ability. This is the only NHL game that has had the rights to have both of hockey's greatest, Wayne Gretzky & Gordie Howe (hidden player) in the same game.

During the match, you can see in the background an advert for Kellogg's Corn Pops.

The flyer of this game has a photograph of the Chicago Blackhawks goaltender Eddie 'The Eagle' Belfour on it. The text refers to a '140mph' slapshot -- The individual who wrote this seems to have forgotten to do the metric conversion from kilometers per hour. He/she should have written 140 km/h (or 90 mph) as that's more realistic.

- TIPS AND TRICKS -

* Hidden Characters (Initials, Birth-date) :
Al Lasko - AL(space), Aug 31
Andy Lycke - AL(space), Nov 23
Art Tianis - AJT, Oct 23
Bill Dabelstein - DOZ, Dec 31
Brian Eddie - BRE, Apr 20
Bridgitte Fedesna - BMF, May 09
Carlos Pesina - CCP, Nov 15
Cary Mednick - CMM, Jul 02
Chris Bobrowski - ME(space), May 12
Christa Woss - CLW, Jul 09
Craig Janney - C(space)J, Sept 26
Dan Thompson - DJT, Jun 04
Dave Michicich - DLM, Aug 06
Dave Zab - ZAB, May 28
Ed Boon - EJB, Feb 22
Ed Keenan - EJK, Apr 10
Eddie Ferrier - EF(space), Jun 10
Eugeene Geer - OEG, Nov 05
Eugene Jarvis - EPJ, Jan 27
Evil Haeger - JH(space), Jul 13
Glenn Shipp - GWS, Jun 11
Gordie Howe - G(space)H, Mar 31
Heather Beach - HAB, Mar 24
Jack H. Haeger - JAH, Jan 06
Jack E. Haeger - JEH, Jul 13
Jake Simpson - JMS, Feb 22
Jason Skiles - JMS, July 29
Jay Cohen - JNC, Jun 04
Jeff Johnson - JBJ, Nov 04
Jeff Peters - JTP, Dec 15
Jennifer Fedesna - JKF, Feb 25
Jennifer Hedrick - JJH, May 03
Jim Gentile - JPG, Jan 23
Jim Greene - JDG, May 31
Jim Rohn - JR(space), May 22
Jim Tianis - DJT, Oct 20
Joan Faux - JBF, July 17
John Carlton - JMC, Aug 05
John Lowes - JML, Nov 04
John Newcomer - JRN, Jun 18
John Tobias - TOB, Aug 24
Jon Hey - JWH, Sept 20
Josh Tsui - CET, Nov 28
Ken Williams - WKW, May 30
Kevin Daley - J(space)R, Sep 15
Kevin Stevens - KMS, Apr 15
Luis Mangubot - LM(space), Apr 18
Mark Loffredo - ML(space), May 25
Mark Penacho - MDP, Jan 13
Mark Turmell - MJT, Mar 22
Martin Martinez - MAM, Aug 07
Maryann Rohn - MAC, Jul 07
Matt Booty - MVB, Apr 18
Matt Cooney - MJC, Jun 06
Matt Davis - MJD, Aug 19
Mike Lynch - MJL, Feb 28
Mike Ossian - OTT, Jan 11
Mike Vinikour - MXV, Oct 14
Mike Waldron - MJW, Jan 09
Nik Ehrlich - NIK, Nov 17
Pat Cox - PGC, Apr 11
Pat Foley - PJF, Dec 23
Paul Dussault - PGD, Dec 17
Ray Gay - RMG, Aug 11
Ray Macika - REM, Mar 26
Rebecca Scott - RS(space), Sept 27
Ross Shaffer - FRS, Apr 13
Sal Divita - SAL, Feb 02
Sheridan Oursler - SNO, Jan 03
Sidney Strong - SID, Feb 12
Steve Beran - SAB, Aug 29
Steve Correll - RSC, Sep 16
Ted Barber - BAR, Dec 05
Tony Goskie - TWG, Dec 07
Tony Metke - ARM, July 19
Warren Davis - WBD, Aug 17
Xion Cooper - XC(space), Aug 09
Zarley Zalapski - ZBZ, Apr 22

- STAFF -

Software : Mark Penacho, Bill Dabelstein
Graphics : Jack E. Haeger, Carlos Pesina, Martin Martinez, Josh Tsui
Sounds & Music : Jon Hey

- PORTS -

* CONSOLES:
Sony PlayStation (1996) "NHL 2 on 2 Open Ice Challenge [Model SLUS-00327]"

* COMPUTERS:
PC [MS Windows 9x] (1997)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=12&o=2

$end

$a2600=2paklgrn,
$bio

Atari 2600 cart. published 30 years ago:

2 Pak Special: Alien Force + Hoppy (c) 1992 HES.

Australian release. contains 2 Imagic games which were renamed:

Alien Force: "Cosmic Ark [Model IA3204]"
Hoppy: "Quick Step! [Model 03211]"

- TECHNICAL -

Model 773/875

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49138&o=2

$end

$a2600=2pakmage,
$bio

Atari 2600 cart. published 30 years ago:

2 Pak Special: Cavern Blaster + City War (c) 1992 HES.

Cavern Blaster & City War, two games in one cartridge for your Atari 2600.

Cavern Blaster is a 1-Player game where you have to pilot the Dante Dart spaceship deep into the Cryptic Computer and destroy four Failsafe Detonators -- or the malfunctioning Computer will obliterate the Universal Squeeze by powerful Flashing, Fixed and Flexing Forcefields. Rock Munchers, Homing Missiles and Byte Bats fly at you with ferocious accuracy!

City War is 1 or 2-Player game where you have to save the lost city of Atlantis, one of the greatest civilizations man has ever known! Command a left and right defense post to guard the skies. As the dreaded Gorgon Fleet descends on Atlantis, destroy them or perish!

- TECHNICAL -

Model 771/867

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49133&o=2

$end

$a2600=2pakblac,2pakblaca,
$bio

Atari 2600 cart. published 32 years ago:

2 Pak Special: Challenge + Surfing (c) 1990 HES.

Australian release. Contains 2 games:
"Challenge" from Zellers
"Surfer's Paradise - But Danger Below! [Model VG-02]" from Video Gems

- TECHNICAL -

Model 771/333

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49134&o=2

$end

$a2600=2pakdo,
$bio

Atari 2600 cart. published 32 years ago:

2 Pak Special: Dolphin + Oink (c) 1990 HES.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49135&o=2

$end

$a2600=2pakgrne,
$bio

Atari 2600 cart. published 32 years ago:

2 Pak Special: Dolphin + Pigs 'n Wolf (c) 1990 HES.

Australian release. Contains 2 Activision games:
"Dolphin [Model AX-024]"
"Oink! [Model AX-023]"

- TECHNICAL -

Model 771/341

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49136&o=2

$end

$a2600=2pakblue,
$bio

Atari 2600 cart. published 30 years ago:

2 Pak Special: Dungeon Master + Creature Strike (c) 1992 HES.

Dungeon Master
Toman is deep inside a dungeon laden with incredible treasures guarded by terrible monsters. Equipped with only a bow and arrow, he seeks the treasures as the monsters close in. Guide him through the dungeon chambers... but don't stop to count your treasure until you're through!

Creature Strike
Devastating waves of cosmic creatures attack from above. Blast them with your laser cannon. Careful! These foes are tricky. When hit, some split in two. They keep coming. The challenge never lets up as you fight back for the ultimate victory.

- TECHNICAL -

Model 773/891

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49137&o=2

$end

$a2600=2pakred,
$bio

Atari 2600 cart. published 32 years ago:

2 Pak Special: Motocross + Boom Bang (c) 1990 HES.

Asutralian release. Contains 2 Suntek games:
"Motocross [Model SS-022]"
"Boom Bang [Model SS-016]"

- TECHNICAL -

Model 0701/157

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49139&o=2

$end

$a2600=2pakdblu,
$bio

Atari 2600 cart. published 32 years ago:

2 Pak Special: Planet Patrol + Wall-Defender (c) 1990 HES.

Australian release. Contains 2 games:
"Planet Patrol [Model SA-202]" from Spectravideo.
"Wall-Defender [Model CA285]" from Bomb.

- TECHNICAL -

Model 771/406

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49140&o=2

$end

$a2600=2pakoran,
$bio

Atari 2600 cart. published 30 years ago:

2 Pak Special: Space Voyage + Fire Alert (c) 1992 HES.

Contains 2 games from Imagic which were renamed:
Space Voyage: "Star Voyager [Model IA3201]"
Fire Alert: "Fire Fighter [Model IA3400]"

- TECHNICAL -

Model 773/883

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49142&o=2

$end

$a2600=2pakyelo,
$bio

Atari 2600 cart. published 32 years ago:

2 Pak Special: Star Warrior + Frogger (c) 1990 HES.

Contains 2 games from Parker Brothers:
Star Warrior: "Star Wars - The Empire Strikes Back [Model PB5050]"
"Frogger [Model PB5300]"

- TECHNICAL -

Model 771/422

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49143&o=2

$end

$info=f2pbball,
$bio

Handheld game published 43 years ago:

2 Player Baseball (c) 1979 Fonas Corp.

- TECHNICAL -

Model 2B-610

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101401&o=2

$end

$cpc_flop=2psocsqd,2psocsqda,
$bio

Amstrad CPC 464 disk. published 32 years ago:

2 Player Soccer Squad (c) 1990 Cult

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118757&o=2

$end

$spectrum_cass=2players,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

2 Player Soccer Squad (c) 1991 Cult.

A football management game that allows two players to play at the same time. You and a friend can compete against each other to find out who is the superior manager with the superior team and go for league and cup glory.

- STAFF -

Code: Jay Parnell
Loading Screen: Shaun McClure

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77667&o=2

$end

$cpc_cass=2psocsqd,
$bio

Amstrad CPC cass. published 32 years ago:

2 Player Soccer Squad [Model 2PSS] (c) 1990 Cult

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64111&o=2

$end

$cpc_flop=2psuplea,2psupleaa,
$bio

Amstrad CPC 464 disk. published 33 years ago:

2 Player Super League (c) 1989 Cult

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118758&o=2

$end

$cpc_cass=2psuplea,
$bio

Amstrad CPC cass. published 33 years ago:

2 Player Super League [Model 2PSL] (c) 1989 Cult

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64112&o=2

$end

$cpc_flop=2x119432,
$bio

Amstrad CPC 464 disk. published 34 years ago:

2 por 1: 1943 + Tiger Road [Model AMD 115] (c) 1988 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119380&o=2

$end

$cpc_flop=2x1arkan,
$bio

Amstrad CPC 464 disk. published 34 years ago:

2 por 1: Arkanoid II + Platoon [Model AMD 098] (c) 1988 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119379&o=2

$end

$cpc_flop=arkanoid0b,
$bio

Amstrad CPC 464 disk. published 33 years ago:

2 por 1: Arkanoid Revenge of Doh + Platoon (c) 1989 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128004&o=2

$end

$cpc_flop=2x1barba,2x1barba01,
$bio

Amstrad CPC 464 disk. published 34 years ago:

2 por 1: Barbarian + Stifflip & Co (c) 1988 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118823&o=2

$end

$cpc_flop=2_basst2,
$bio

Amstrad CPC 464 disk. published 35 years ago:

2 Por 1: Basketball Two-On-Two + Star Raiders II (c) 1987 Proein Soft Line [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118769&o=2

$end

$cpc_flop=2x1black,2x1black01,blackbea,
$bio

Amstrad CPC 464 disk. published 34 years ago:

2 por 1: Black Beard + Mad Mix Game (c) 1988 Erbe Soft.

- TECHNICAL -

[Model AMD-102]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118824&o=2

$end

$specpls3_flop=2x1chqin,
$bio

Sinclair ZX Spectrum+3 disk. published 33 years ago:

2 Por 1: Chase H.Q. + Indiana Jones y la Ultima Cruzada (c) 1989 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147512&o=2

$end

$cpc_flop=cybernoi05,
$bio

Amstrad CPC 464 disk. published 33 years ago:

2 por 1: Cybernoid II + Thunder Blade (c) 1989 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126665&o=2

$end

$cpc_flop=2_defmas,
$bio

Amstrad CPC 464 disk. published 34 years ago:

2 Por 1: Deflektor + Masters of the Universe (c) 1988 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118761&o=2

$end

$cpc_flop=2x1exolo01,2x1zynap,2x1exolo,exolonzy,
$bio

Amstrad CPC 464 disk. published 34 years ago:

2 por 1: Exolon + Zynaps (c) 1988 Erbe Soft.

- TECHNICAL -

GAME ID: AMD-081

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118825&o=2

$end

$cpc_flop=forgotte02,
$bio

Amstrad CPC 464 disk. published 33 years ago:

2 por 1: Forgotten Worlds + Super Scramble Simulator (c) 1989 Erbe Soft.

- TECHNICAL -

Model AMD 147

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133970&o=2

$end

$cpc_flop=2_720g2,
$bio

Amstrad CPC 464 disk. published 34 years ago:

2 Por 1: Gauntlet II + 720° [Model AMD-095] (c) 1988 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118759&o=2

$end

$cpc_flop=2_ccltag,
$bio

Amstrad CPC 464 disk. published 34 years ago:

2 Por 1: Lazer Tag + Charlie Chaplin [Model AMD-101] (c) 1988 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118760&o=2

$end

$specpls3_flop=2x1vsbns,
$bio

Sinclair ZX Spectrum+3 disk. published 33 years ago:

2 Por 1: MASK III + North Star (c) 1989 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147513&o=2

$end

$cpc_flop=2x1phant,matchday03,
$bio

Amstrad CPC 464 disk. published 34 years ago:

2 por 1: Match Day II + Phantom Club (c) 1988 Erbe Soft. [Spain]

- TECHNICAL -

GAME ID: AMD 094

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119376&o=2

$end

$cpc_flop=2x1micke,2x1techn,
$bio

Amstrad CPC 464 disk. published 33 years ago:

2 por 1: Mickey Mouse + Techno Cop (c) 1989 Erbe Soft.

- TECHNICAL -

GAME ID: AMD 117

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119377&o=2

$end

$cpc_flop=2_miscd,
$bio

Amstrad CPC 464 disk. published 35 years ago:

2 Por 1: Mission + Charly Diams (c) 1987 Proein Soft Line [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118770&o=2

$end

$specpls3_flop=2x1motfa,
$bio

Sinclair ZX Spectrum+3 disk. published 33 years ago:

2 Por 1: Motor Massacre + Final Assault (c) 1989 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147514&o=2

$end

$specpls3_flop=2x1plar2,2x1plar2a,
$bio

Sinclair ZX Spectrum+3 disk. published 33 years ago:

2 Por 1: Platoon + Arkanoid II (c) 1989 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147520&o=2

$end

$specpls3_flop=2x1rentr,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

2 Por 1: Renegade + Target Renegade (c) 1988 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147515&o=2

$end

$cpc_flop=2x1india,2x1india01,2x1india02,indytemp10,
$bio

Amstrad CPC 464 disk. published 34 years ago:

2 por 1: Rygar + Indiana Jones and the Temple of Doom (c) 1988 Erbe Soft.

- TECHNICAL -

GAME ID: AMD 093

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119378&o=2

$end

$cpc_flop=2x1samur,2x1samur01,samurait02,
$bio

Amstrad CPC 464 disk. published 35 years ago:

2 por 1: Samurai Trilogy + Thing Bounces Back (c) 1987 Erbe Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119374&o=2

$end

$specpls3_flop=2x1silmm,2x1silmma,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

2 Por 1: Silent Shadow + Mad Mix Game (c) 1988 Erbe Soft.

- TECHNICAL -

GAME ID: SK 019

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147516&o=2

$end

$cpc_flop=solomons04,
$bio

Amstrad CPC 464 disk. published 33 years ago:

2 por 1: Solomon's Key + Road Runner (c) 1989 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120822&o=2

$end

$cpc_flop=streetfi02,
$bio

Amstrad CPC 464 disk. published 33 years ago:

2 por 1: Street Fighter + Road Blasters [Model AMD 110] (c) 1989 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123966&o=2

$end

$cpc_flop=2_im2ssb,
$bio

Amstrad CPC 464 disk. published 34 years ago:

2 Por 1: Street Sports Basketball + Impossible Mission II [Model AMD-099] (c) 1988 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118762&o=2

$end

$specpls3_flop=2x1tecmm,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

2 Por 1: Techno Cop + Mickey Mouse (c) 1988 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147517&o=2

$end

$cpc_flop=mickeymo02,
$bio

Amstrad CPC 464 disk. published 34 years ago:

2 por 1: Techno Cop + Mickey Mouse [Model AMD 117] (c) 1988 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121165&o=2

$end

$cpc_flop=2_t3dzox,
$bio

Amstrad CPC 464 disk. published 35 years ago:

2 Por 1: Tennis 3D + Zox 2099 (c) 1987 Proein Soft Line

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118771&o=2

$end

$specpls3_flop=2x1tdmun,
$bio

Sinclair ZX Spectrum+3 disk. published 33 years ago:

2 Por 1: The Deep + The Muncher (c) 1989 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147518&o=2

$end

$specpls3_flop=2x1tblc2,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

2 Por 1: Thunder Blade + Cybernoid II (c) 1988 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147519&o=2

$end

$cpc_flop=2_tuass,
$bio

Amstrad CPC 464 disk. published 33 years ago:

2 Por 1: Tuareg + Silent Shadow [Model AMD-116] (c) 1989 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118763&o=2

$end

$cpc_flop=wellsfar01,
$bio

Amstrad CPC 464 disk. published 33 years ago:

2 por 1: Wells & Fargo + Rock 'N Roller [Model AMD 108] (c) 1989 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128044&o=2

$end

$cpc_flop=wizardwa02,
$bio

Amstrad CPC 464 disk. published 34 years ago:

2 por 1: Wizard Warz + Cybernoid  (c) 1988 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124010&o=2

$end

$cpc_flop=2x1reneg,2x1wizba,2x1reneg01,2x1wizba01,
$bio

Amstrad CPC 464 disk. published 33 years ago:

2 por 1: Wizball + Renegade [Model AMD 083] (c) 1989 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119375&o=2

$end

$info=2spicy,
$bio

Arcade Video game published 15 years ago:

とぅーすぱいしー (c) 2007 Sega Enterprises, Limited.
(2 Spicy)

Sega brings back the classic gun fight in this light gun shooting game. Normally sold as 2 cabinets for head to head play but can be played solo in story mode. The innovation on this game is freedom of movement. In most gun games, players are locked into a set path, meaning the game moves the player from location to location, without the player have much choice in the matter.
2 Spicy introduces a double foot pedal system. Which gives the player options and freedom. One pedal moves the player left the other one right. Also being a shoot-out game there is plenty of places to hide for cover. Thus making the game a mano-a-mano fight to the death where the player must outthink, outshoot and outmaneuver his opponent.

- TECHNICAL -

Runs on the Sega "Lindbergh Red" Hardware.

Players: up to 2 Simultaneously.
Control: Lightguns (1 per player)

- TRIVIA -

2 Spicy was released on April 18, 2007.

- TIPS AND TRICKS -

* Play as Cindy or Shadow : After insert coin(s) for 1 credit, point the gun sensor to the screen and then input: left pedal, right pedal, trigger, left pedal, trigger, right pedal, right pedal, left pedal, trigger, trigger and push start at last, Cindy and Shadow will be unlocked in versus mode.

- STAFF -

Composer : Makito Nomiya

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=10266&o=2

$end

$specpls3_flop=2x1csmnv,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

2 X 1: Capitan Sevilla + Meganova (c) 1988 Dinamic Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147618&o=2

$end

$specpls3_flop=2x1cormz,
$bio

Sinclair ZX Spectrum+3 disk. published 33 years ago:

2 X 1: Corsarios + Mutan Zone (c) 1989 Opera Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147675&o=2

$end

$specpls3_flop=2x1quimc,
$bio

Sinclair ZX Spectrum+3 disk. published 35 years ago:

2 X 1: Don Quijote + Mega-Corp (c) 1987 Dinamic Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147619&o=2

$end

$cpc_flop=2_arkpod,
$bio

Amstrad CPC 464 disk. published 34 years ago:

2 x 1: El Poder Oscuro + Arkos (c) 1988 Zigurat Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118764&o=2

$end

$specpls3_flop=2x1huntg,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

2 X 1: Hundra + Turbo Girl (c) 1988 Dinamic Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147620&o=2

$end

$specpls3_flop=2x1fhpha,
$bio

Sinclair ZX Spectrum+3 disk. published 35 years ago:

2 X 1: Phantis + Freddy Hardest (c) 1987 Dinamic Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147621&o=2

$end

$amigaocs_flop=totrecal,
$bio

Commodore Amiga 500 disk. published 31 years ago:

2-Hot 2 Handle (c) 1991 Ocean Software, Limited.

Compilation of 4 games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75417&o=2

$end

$gba=2shrk2md,2shrk2mdu,
$bio

Nintendo GBA cart. published 16 years ago:

2-in-1 Fun Pack: Shrek 2 + Madagascar (c) 2006 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69497&o=2

$end

$gba=2shrk2m2,2shrk2m2u,
$bio

Nintendo GBA cart. published 16 years ago:

2-in-1 Fun Pack: Shrek 2 + Madagascar - Operation Penguin [Model AGB-BXHE-USA] (c) 2006 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69498&o=2

$end

$mt65_rom=assem,
$bio

Microtan 65 soft. published 41 years ago:

2-Pass Assembler (c) 1981 Tansoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267677&o=2

$end

$sms=20em1,
$vgmplay=20em1_sms,
$bio

Sega Master System cart. published 27 years ago:

20 em I (c) 1995 Tec Toy.

20 em I is a collection of 20 mini-games.

- TECHNICAL -

GAME ID: 0002
SIZE: 256KB (2Mbit)

- TRIVIA -

20 em 1 was released in Brazil only as bundled cartridge with the console. The title translates from Brazilian as '20 in 1'.

- TIPS AND TRICKS -

Action Replay codes:
00DFCE99 - Infinite Time

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55910&o=2

$end

$nes=mc_20,
$bio

20 in 1 (c) 19?? Kaiser Corp. [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293370&o=2

$end

$psx=20sretsu,
$bio

Sony PlayStation CD published 22 years ago:

20世紀ストライカー列伝 The 20th Century's Strikers (c) 2000 DaZZ.
(20 Seiki Striker Retsuden - The 20th Century's Strikers)

- TECHNICAL -

Game ID: SLPS-02348

- TRIVIA -

Released on February 10, 2000 in Japan.

The game Features: 1035 teams, 16,700 players and 267,200 player attributes.

Export releases:
[US] "VIVA Soccer [Model SLUS-00657]"
[EU] "VIVA Football [Model SLES-00761]"
[FR] "Absolute Football [Model SLES-01341]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84819&o=2

$end

$spectrum_cass=2020visi,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

20-20 Vision (c) 1986 Gadtek Games.

- STAFF -

Designed by: Graham Shaw
Graphics by: David Shaw
Music and Sound FX by: Adrian Shaw

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97877&o=2

$end

$info=mc_tv200,
$bio

200 in 1 Retro TV Game (c) 201? Thumbs Up.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287859&o=2

$end

$pc8801_flop=200yendi,
$bio

200-yen Disk (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91299&o=2

$end

$mo6_flop=20kavant,20kavanta,20kavantb,
$to_flop=20kavant,20kavantmo6,20kavantmo6a,20kavantmo6b,
$bio

Thomson MO6/TO8 disk. published 35 years ago:

20000 Avant J.C. (c) 1987 Chip.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107534&o=2

$end

$cpc_flop=20kajc,20kajc_t1a,20kajc_t1b,20kajc_t1,20kajc_t2,
$bio

Amstrad CPC 464 disk. published 35 years ago:

20000 Avant J.C. (c) 1987 Chip [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118774&o=2

$end

$cpc_flop=20klieue,20klieuea,20klieue_c1,20klieuec,20klieueb,
$bio

Amstrad CPC 464 disk. published 34 years ago:

20000 Lieues Sous Les Mers (c) 1988 Coktel Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118775&o=2

$end

$cpc_flop=20kpieux,20kpieuxa,
$bio

Amstrad CPC type-in published 33 years ago:

20000 Pieux Sous Les Mers (c) 1989 Micro Mag

- TRIVIA -

Listed as a type-in program in the French magazine: Micro Mag.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118807&o=2

$end

$pc8001_flop=2001spc,
$bio

NEC PC-8001 disk. published 42 years ago:

2001-nen Uchu no Tabi (c) 1980 Tecno Soft. [TechnoSoft] [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295095&o=2

$end

$x1_cass=2001nen,
$bio

Sharp X1 cass. published 39 years ago:

2001: An Adventure Story - Special Edition (c) 1983 Tecno Soft.

- TRIVIA -

Based on the famous movie: 2001: A Space Odyssey.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86193&o=2

$end

$bbc_cass=2002,
$bio

2002 (c) 198? Superior Software.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51427&o=2

$end

$psx=fifa2k2w,
$bio

Sony PlayStation CD published 20 years ago:

2002 FIFA World Cup [Model SLUS-01449] (c) 2002 EA Sports [Electronic Arts label]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110495&o=2

$end

$nes=2002pk,
$bio

Nintendo Famicom cart. published 20 years ago:

2002 World Cup PK (c) 2002 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83814&o=2

$end

$spectrum_cass=2003,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

2003 - A Space Oddity (c) 1984 DK Tronics

- TECHNICAL -

Game ID: DK027

- STAFF -

Written by: Chris Fayers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97947&o=2

$end

$gbcolor=crash2,
$bio

Nintendo Game Boy Color cart. published 19 years ago:

2003 Crash Bandicoot II Advance - The Huge Adventure (c) 2003 Sintax [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67450&o=2

$end

$gbcolor=digisaph,
$bio

Nintendo Game Boy Color cart. published 19 years ago:

2003 Digitmon Sapphire (c) 2003 Unknown.

Chinese game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67451&o=2

$end

$gbcolor=crash2c,
$bio

Nintendo Game Boy Color cart. published 19 years ago:

2003 Gu Huo Lang II - The Huge Adventure (c) 2003 Sintax.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122040&o=2

$end

$gbcolor=digigdb,
$bio

Nintendo Game Boy Color cart. published 19 years ago:

2003 Shu Ma Bao Long - Ge Dou-Ban (c) 2003 Sintax.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122031&o=2

$end

$gameking=2004,
$bio

TimeTop Game King cart. published 18 years ago:

2004 (c) 2004 TimeTop

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129955&o=2

$end

$adam_cass=2010adv,
$bio

Coleco Adam cass. published 38 years ago:

2010 - The Ultimate Text Adventure (c) 1984 Coleco Industries, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88785&o=2

$end

$adam_flop=2010,2010a,
$bio

Coleco Adam disk. published 37 years ago:

2010 - The Ultimate Text Adventure (c) 1985 Coleco Industries, Inc.

You must board the Discovery and fix its systems before it crashes into Jupiter's moon Io.

- TECHNICAL -

Game ID: 7849/9659

- STAFF -

Game Design: Michael Price, B. Dennis Sustare
Game Dev.: Thomas C. Fulton
Game Text: David James Ritchie, Deborah Ritchie, Michael Stackpole
Graphic Design: Frank Lam
Audio Design: Roland Rizzo
Documentation: Deborah Ritchie

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82614&o=2

$end

$nes=sf2010j,
$bio

Nintendo Famicom cart. published 32 years ago:

2010 Street Fighter (c) 1990 Capcom Company, Limited.

- TECHNICAL -

Game ID: STE-20
Barcode: 4 976219 012232

- TRIVIA -

2010 Street Fighter was released on August 08, 1990 in Japan.

- STAFF -

Programmer: Nobuyuki Matsushima (H.M.D), Moe, Kōji Yoshida (Yoshilim)
Actor Creator: Bengie, Lucky M., Tama
Scene Creator: Tadatchin, Noburin
Music Director: Junko Tamiya (Tamie)
Planner: Miata Yamamoto
Executive Producer: Tokuro Fujiwara (Professor F)
Special Thanks: Scott Maxwell (Scott)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53794&o=2

$end

$coleco=2010,2010p1,2010p,
$bio

Colecovision cart. published 38 years ago:

2010 The Graphic Action Game (c) 1984 Coleco Industries, Incorporated. [Amsterdam, NY, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53237&o=2

$end

$megadriv=2020bb,
$bio

Sega Genesis cart. published 28 years ago:

2020 Super Baseball (c) 1994 Electronic Arts

- TECHNICAL -

Game ID: 7158

- TRIVIA -

2020 Super Baseball for the Geneses was released on March 03, 1994 in North America.

- STAFF -

Genesis Version by NuFX Inc.
Genesis Programmers: John Siegesmund, Lou Haehn
Music by: Brian Schmidt, Chris Granner
Sound Effects: Brian Schmidt
Graphics Adapted by: John Cortecero, Jonathan Murfey
Produced by: The Hitmen
Assistant Producer: Ken Rogers
Technical Director: Lon Meinecke
Testing Manager: Randy Delucchi
Product Testing: Ken Rogers, Tony Iuppa (Louvre)
Product Manager: David Neubecker
Marketing Art Direction: Nancy Waisanen
Package Design: 13THFLOOR
Package Illustration: Marc William Ericksen
Documentation: Michael Humes
Documentation Design/Layout: Emily Favors, Corinne Mah
Quality Assurance: Rich Rogers, Glenn Chin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88792&o=2

$end

$neocd=2020bb,
$bio

SNK Neo-Geo CD published 27 years ago:

2020 Super Baseball (c) 1995 SNK [Shin Nihon Kikaku].

Neo-Geo CD conversion. Please refer to the original MVS version for more information about this game itself: "2020 Super Baseball [Model NGM-030]".

- TECHNICAL -

[Model NGCD-030]

- TRIVIA -

2020 Super Baseball for Neo-Geo CD was released on February 25, 1995 in Japan.

Like most of the Neo-Geo CD conversions, no (or minor) differences can be seen from the original, the main interest was the lowest price of the game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47633&o=2

$end

$info=2020bbh,
$neogeo=2020bbh,
$bio

SNK Neo-Geo AES cart. published 31 years ago:

2020 Super Baseball (c) 1991 SNK [Shin Nihon Kikaku].

AES version release, please refer to the original MVS version release for information about these games itselves : "2020 Super Baseball [Model NGM-030]".

Description from the USA back cover:
Conventional baseball no longer exists in the year 2020. The Super Baseball Association has been very profitable over the years with robotics power players up against the strongest of athletes. Due to the secret manipulation of certain robotics team players, abilities have been computer controlled to decide the outcome of certain games, benefiting the SBA. Die hard players discovered the SBA's cheating and have now disconnected several parts of the computers to achieve fair and challenging play. Now the games may continue in the famed Cyber-Egg Stadium where only power and skill will determine the winner!

- TECHNICAL -

Game ID: NGH-030
Game size: 46 Mega

- TRIVIA -

This AES version was released on October 25, 1991 in Japan and United States of America.

Reviews:
[FR] December 1991 - Consoles+: 99%

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47630&o=2

$end

$info=2020bb,2020bba,
$neogeo=2020bb,2020bba,
$bio

SNK Neo-Geo MVS cart. published 31 years ago:

2020 Super Baseball (c) 1991 SNK Corporation.

There is no longer conventional baseball in 2020. The Super Baseball designed by the SUPER BASEBALL ASSOCIATION has been very popular and is the best sport. However, the truth is that the association has used a colossal sum of money to promote Super Baseball as show business. They have manipulated each player's ability using the control computer to secretly decide victory or defeat in every game. The players who knew this removed the connecting parts of the computer to play their own game of baseball.

Finally, a fair game in going to be played at "CYBER EGG"!

FUTURISTIC SUPER BASEBALL, NOW PLAY BALL!

2020 Super Baseball:
1. Futuristic Graphics
2. Select 1 of 12 individual teams of men, women & robot players.
3. Fast paced game with new rules!
4. You can make your team stronger with prizes earned from amazing catches.
5. 2 players simultaneous competition with CONTINUE mode.

- TECHNICAL -

Runs on the SNK "Neo-Geo MVS" hardware.
Game ID: NGM-030

[SNK MVS Neo-Geo Controls]
2 players - 4 buttons per player.

- TRIVIA -

2020 Super Baseball was released on September 20, 1991 in Japan.

- TIPS AND TRICKS -

* How to Play:
Hitting : 
[A] Swing/Return to base
[B] Stolen Base/Lead off
[C] Bunt
[D] Time Out

Fielding : 
[A] Pitch/Throw ball/Jump
[B] Base touch/Feint ball
[C] x
[D] Time out

* There is no infield fly rule in this game, which can be used to the advantage of a defender if there are base runners. Double plays and even triple plays are common because of this.

* A base runner cannot begin to steal bases until the pitcher has released the ball. In most baseball video games and in real life, a runner can begin to steal the next base at any time. However, stealing a base beforehand can only be done if you continuously press the steal button right after the screen cuts-back after the batter hit a foul ball, and the pitcher will not even notice you running.

* The 3rd baseman, 2nd baseman, and 1st baseman will not leave the base to retrieve a ball. They will instead stand on the base and wait for another fielder to get the ball, which can sometimes mean they will stand there while the ball rolls inches away from them. The only exception would be if the shortstop covers third or second base for the fielder; then they remain in the stationary position.

* Since the game has semi-automatic fielding, you cannot change which defensive player you want to run after the ball, which means sometimes the pitcher will end up chasing a ball well into the outfield.

* If a ball is hit far enough into the stands, it can sometimes become stuck, allowing the batter to garnish an in the park home run. Because of the reduced home run zone, faster players can often round the bases by hitting the ball up into the fair-zone stands.

* The computer players will always attempt to hit the ball straight, as if trying to hit a home run, no matter what the strength of the batter. This can sometimes give an unfair advantage to you, since they do not try to pull the ball just barely fair in order to get a hit. This has its downfall, in that some powerful players will hit home runs easily.

* You cannot play against a team from the other league.

* If you manage to score more than 100 runs, your score will turn back to zero, as there are only two spaces for your runs. Consequently, if you score 101 runs, and your opponent scores two runs, you will lose the game 01-02.

* You cannot change players positions in the field or line up without replacing them.

* If another player is in your line of path to throw the ball, they will catch the ball after you throw it. This means that if the shortstop retrieves a ground ball just behind 3rd base, then the throw will get cut-off by the 3rd baseman and then the pitcher before the ball gets to 1st base. The pitcher will almost always get in the way, and this can present a problem when trying to pull a double play between third and first or second and home.

- STAFF -

Developed by Pallas.

- PORTS -

* CONSOLES:
[JP] SNK Neo-Geo (1991) "2020 Super Baseball [Model NGH-030]"
[JP] Nintendo Super Famicom (1993) "2020 Toshi no Super Baseball [Model SHVC-SA]"
[JP] Sega Mega Drive (1994) "2020 Toshi Super Baseball [Model EM20027]"
[JP] SNK Neo-Geo CD (1995) "2020 Super Baseball [Model NGCD-030]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=13&o=2

$end

$snes=2020bb,
$bio

Nintendo Super NES cart. published 29 years ago:

2020 Super Baseball (c) 1993 Tradewest, Incorporated.

North American version. For more information about the game itself, please see the original Japanese version entry; "2020 Toshi no Super Baseball [Model SHVC-SA]".

Description from the back cover:

This is the ultimate baseball game! Precise pitching, Bulls-eye batting, and Awesome fielding! It's all under your control with simpler yet more sophisticated operation. With loads of features. You'll be an All Star! It is the ultimate baseball simulation you've dreamed of.

Full editing for up to six teams and 432 players!
Play ball with your favorite stars and heroes by making full usage of the parameters. Enter team and player names, all the important stats, and even the uniform color.
Input all the current data to enjoy a fresh game.

A complete Pennant Race
Simulate a full season based on statistics.
Up to 6 people can participate.
The season can be played automatically, while you can enjoy following a team through its games.
The team standings, game schedule, W-L and top 30 rankings in batting and pitching are updated as well as individual stats in over 20 categories.

A totally new feature: Action mode vs Manager mode!
Choose your favorite mode of three: action, computer, or manager. Enjoy action with your partner, following a team through its games, or managing a team with signals.

The hilarious features of Ultra Play!
Adds a whole new dimension of fun to baseball with the wacky Ultra Plays.
A pitcher splits into four! The whole baseball field revolves!
The speed of the ball gets up to 200mph!
A fielder jumps hundreds of feet in the air!
There are 39 different Ultra Plays all together to surprise you.!

- TECHNICAL -

Game ID: SNS-SA-USA
Barcode: 0 31719 19931 0

- TRIVIA -

2020 Super Baseball for SNES was released in July 1993 in North America.

Reviews:
[FR] May 1993 - Joypad: 81%

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62679&o=2

$end

$snes=2020bbj,
$bio

Nintendo Super Famicom cart. published 29 years ago:

2020年スーパーベースボール (c) 1993 KAC.
(2020 Toshi no Super Baseball)

Originally released in 1991 as "2020 Super Baseball [Model NGM-030]", this is not your typical baseball game. In the near future, there are two leagues with a total of 12 teams for players to choose from. Pick your team and go for the championship. The games are held at the exclusive Cyber Egg Stadium, where the home run zone is alarmingly small and the fair zone is unusually wide. There is even a stop zone to stop any ball that lands there. As the game progresses Crackers (mines) are installed. During games, armor can be purchased to reinforce your players. All this makes for a unique baseball experience. You may be a bit perplexed at first, but once you get used to it and begin devising a strategy, you might even start enjoying all the curveballs being thrown at you.

- TECHNICAL -

Game ID: SHVC-SA
Barcode: 4 988622 115004

- TRIVIA -

2020 Super Baseball for SFC was released on March 12, 1993 in Japan.

Also released in North America as "2020 Super Baseball [Model SNS-SA-USA]".

Reviews:
[FR] June 1993 - Consoles + N.21: 89/100

- STAFF -

Director/Main Programmer: H. Kitabata
Programmer: Eiichiro Ichioka (E. Ichioka)
Editor: T. Asakura
Chief Designer: T. Urabe
Designer: N. Fujiwara, Kōichirō Yamamoto (K. Yamamoto), Kenji Matsui (K. Matsui), T. Maruyama, Eri Kitada (E. Kitada), M. Kitabata
Composer: J. Kuramochi, Hiroo Ikeda (H. Ikeda)
Produced by: Eikichi Kawasaki
Transplanted by: Monolith Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47631&o=2

$end

$megadriv=2020bbj,
$vgmplay=2020bb_md,
$bio

Sega Mega Drive cart. published 28 years ago:

2020年スーパーベースボール (c) 1994 Electronic Arts Victor, Inc.
(2020 Toshi Super Baseball)

- TECHNICAL -

GAME ID: EM20027
CART SIZE: 16Mb

- TRIVIA -

2020 Super Baseball for Mega Drive was released in March 3, 1994 in Japan.

Reviews:
[FR] Oct. 1993 - Joypad: 79%
[FR] Oct. 1993 - Consoles + N.24: 85%

Average note: 82%

- STAFF -

Produced by: Takashi Mori
Mega-Drive Reprogram: Yuichi Yamaguchi
Graphics Adapted by: Tamihiro Hayakawa
Testing by: Noriaki Ogata

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47632&o=2

$end

$msxr_flop=2021snok,
$bio

MSX Turbo-R disk. published 31 years ago:

2021 Snooky! (c) 1991 Studio Hawk [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133260&o=2

$end

$uzebox=2048,
$bio

Belogic Uzebox ROM published 8 years ago:

2048 (c) 2014 Belogic

'2048' is a port of the famous single-player puzzle game with the same name created by Gabriele Cirulli, in which the objective is to slide numbered tiles on a grid to combine them and create a tile with the number 2048.

- TRIVIA -

Released on August 16, 2014.

- STAFF -

BY: Hartmut Wendt

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233030&o=2

$end

$vgmplay=2048_16_md,
$bio

Sega Mega Drive cart. published 8 years ago:

2048~16 (c) 2014 Titan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276341&o=2

$end

$archimedes=2067bc,
$bio

Acorn Archimedes disk. published 30 years ago:

2067 BC (c) 1992 Oregan Dev.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126247&o=2

$end

$x68k_flop=2069ad,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

2069 AD (c) 1991 Home Data

- TECHNICAL -

FD x3

- TRIVIA -

2069 AD was released on August 9, 1991 in Japan.

Original price: 6800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87006&o=2

$end

$pc98=2069ad,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

2069 AD (c) 1991 Home Data.

- TECHNICAL -

Floppy disks: 3

- TRIVIA -

Released on August 03, 1991 in Japan. Retail price: 6800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88807&o=2

$end

$fmtowns_flop_orig=2069ad,
$bio

Fujitsu FM Towns disk. published 31 years ago:

2069 AD (c) 1991 Home Data.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301631&o=2

$end

$spectrum_cass=2088,2088mast,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

2088 (c) 1988 Zeppelin Games.

A power hungry race of aliens has invaded a neighbouring planet, but the invasion has gone drastically wrong. The aliens have decided to evacuate but have lost all their weapons and are now defenceless. As a member of the Interstellar Mercenary Organisation, you help to evacuate the aliens, protecting them as they head for their escape craft.

Your objective is to complete the game as quickly as possible without dying whilst accumulating as many points as possible. In the very centre of the screen is a number. This is the number of aliens you must 'get home' to complete the level. Aliens appear at the perimeter of the playing area very few seconds and begin to head for one of the two rescue crafts near the centre of the screen. The better you defend the aliens, the quicker you will complete the level and the bigger will be the bonus that you receive.

- STAFF -

Code: Ian Beynon
Loading Screen: Michael Owens

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77665&o=2

$end

$cpc_cass=2088,
$bio

Amstrad CPC cass. published 34 years ago:

2088 [Model A029] (c) 1988 Zeppelin Games

- STAFF -

Code: Ian Beynon

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64113&o=2

$end

$cpc_flop=2088,2088a,2088b,2088_t1,2088_t1c,2088_t1b,2088_t1a,
$bio

Amstrad CPC 464 disk. published 34 years ago:

2088 [Model A029] (c) 1988 Zeppelin Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118809&o=2

$end

$info=mirco21,
$bio

Arcade Video game published 46 years ago:

21 (c) 1976 Mirco.

An up-to-4 players blackjack game.

- TRIVIA -

Released in June 1976.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4289&o=2

$end

$tvc_flop=21,
$bio

21 (c) 198? Software in LUX

Hungarian cards game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111737&o=2

$end

$orion_cass=21,
$bio

21 (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235151&o=2

$end

$dc=21twoone,
$bio

Sega Dreamcast GD published 21 years ago:

21 - Two One (c) 2001 Princess Soft

- TECHNICAL -

GAME ID: T-46503M

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135158&o=2

$end

$cpc_flop=d_21cent,
$bio

21 Century Demo (c) 199? Prodatron

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265319&o=2

$end

$info=m421club,
$bio

21 Club (c) 199? Barcrest.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29072&o=2

$end

$pce=21emon,
$bio

NEC PC-Engine HuCARD published 28 years ago:

21エモン めざせ！ホテル王 (c) 1994 NEC Home Electronics, Limited.
(21 Emon - Mezase Hotel ou!!)

- TECHNICAL -

Game ID: HE93003

- TRIVIA -

Released on December 16, 1994 in Japan for 6800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58527&o=2

$end

$cpc_flop=m_21epyx,
$bio

Amstrad CPC 464 disk. published 33 years ago:

21 Jeux d'Or (c) 1989 Epyx, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118812&o=2

$end

$spectrum_cass=2112ad,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

2112 AD (c) 1985 Design Design Software.

As always happens, a gigantic computer in the year 2112 has gone haywire and instead of freeing everyone from menial tasks, it has enslaved everyone using its robots to impose its rule. It's your job to locate the ten pieces of the Switching Code which will deactivate the computer - your only help is a robot dog called Poddy. 

The game uses icons for control, displayed in the bottom right of the screen. There isn't enough room to show all of them, so selecting a particular icon changes all those currently shown. Apart from a Help icon which sends information to the message window when selected, the icons allow the control of Poddy, the carrying and use of various items collected during the game, your current status and game options such as joystick selection. Double clicking of an icon returns you to direct control of your character on the screen. 

Most of the other characters you encounter tend to be robotic. As these are controlled by the computer they will at the very least try to hinder you and will probably try to injure or kill you. Damage can however be repaired with the first aid kit.

To control Poddy, he must remain near you, and this tends to slow you down a bit at first. Also, he must be kept fully powered - power points around the place allow you to do this but if he is neglected, his usefulness witll suffer. Likewise, your main character must also be fed, so it is necessary to look out for food. 

The game begins in the control room where the Switching Codes have to be placed. To ensure that they are being collected in the right order, when one is found it should be dropped in this room. If it appears in the special cells it is correct. If it falls to the floor it's been returned too soon.

- STAFF -

Code: Graham Stafford
Graphics: Stuart Ruecroft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77666&o=2

$end

$cpc_cass=2112ad,
$bio

Amstrad CPC cass. published 36 years ago:

2112 AD (c) 1986 Design Design Soft.

- STAFF -

Program: Graham Stafford
Graphics: Stuart Ruecroft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64114&o=2

$end

$cpc_flop=2112ad_c2,2112ad_c1,2112ad_c1b,2112ad_c1a,2112ada,2112ad,
$bio

Amstrad CPC 464 disk. published 36 years ago:

2112 AD (c) 1986 Design Design Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118814&o=2

$end

$info=bkid218,
$bio

218 in 1 [Model BC-19] (c) 200? BornKid.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95764&o=2

$end

$apple2_flop_orig=221bbv11,
$apple2_flop_misc=221baker,
$bio

Apple II 5.25 disk. published 36 years ago:

221B Baker Street (c) 1986 Datasoft

Sherlock Holmes, Dr. Watson, Irene Adler, and Inspector Lestrade must solve thirty of the most difficult and intriguing cases to ever test their abilities. Each sleuth thinks he or she is the most capable of finding the solutions, so they've decided to turn each mystery into a friendly competition of their skills.

The famous four meet at 221 B Baker Street, address of Holmes and Watson. From there, they travel through the streets and alleys of London, gathering clues and trying to outwit each other. The investigators use secret tunnels to gain quick access to other parts of the city. They acquire badges from Scotland Yard to lock the doors of buildings where valuable evidence is contained. Of course, locked-out sleuths can find keys at the Locksmith.

The detectives are armed with secret codes, allowing them to receive exclusive information from fifteen locations around the city. While working to solve the crime, each sleuth is trying to break the others' codes in order to have access to more clues with less work. They can also change their own codes to throw the others off the track.

The winner is the one who solves the mystery, returns to 221 B Baker Street with a badge, and announces the correct solution.

FEATURES:
One to four players or teams.
Animated on-screen characters.
Joystick or keyboard action.

- TRIVIA -

Based on an earlier board game of the same name created and copyrighted by American writer Jay Moriarty (dba Antler Productions) in 1975.

- STAFF -

Based on the board game created by: Jay Moriarty
Computer version developed by Pacific Softech Inc., IntelliCreations Inc.
Designed by: Steven Duboff, Jeff Harth, John P. Sohl
Apple graphics by: Russ Wolvek, Todd J. Camasta
Speech synthesis by Software Speech (1984), Electronic Speech Systems of Santa Clara CA
Documentation by: Thomas J. Clement, Arthur Conan Doyle

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107028&o=2

$end

$info=24_150,24_130,24_140,24_144,
$bio

Pinball published 13 years ago:

24 (c) 2009 Stern Pinball, Incorporated.

Jack Bauer is back, but this time in Stern Pinball's 24 pinball machine. Stern Pinball takes FOX's hit television show and turns it into one fast-paced pinball machine that will excite both operators and homeowners.

The 24 pinball machine incorporates both action and storyline elements from the 24 television show.

The 24 pinball machine playfield features:
1. a Suitcase that holds and releases pinballs for multi-ball play;
2. a Sniper House that opens to reveal a bullet-spraying terrorist;
3. an exploding Safe House that one can shoot the pinball into;
4. several single Sniper Drop Targets that can both obscure and free up playfield shots;
5. and lots of multi-ball action

- TECHNICAL -

H: 75 1/2 inches.
W: 27 inches.
D: 55 inches.
Weight: 250lbs.

- TRIVIA -

24 (1.0) was Released in February 2009. This pinball table is based on the Fox television show of the same name starring Kiefer Sutherland.

The 24 pinball contains original speech by Mary Lynn Rajskub, who plays Chloe on the television show. The pinball also offers speech from the television show, as spoken by Jack (Kiefer Sutherland) and Chloe.

- UPDATES -

* 1.50 (May 5, 2010)
- The left ramp and the sniper post were holding onto the ball for too long (in some cases). This has been corrected.
- Ball search was allowed to run when the ball was being held on the left ramp for choreography. This has been corrected.
- Fixed operating system bug that would cause the music volume to spike up to a high level and remain there until the game was power cycled.

* 1.44 (September 2, 2009)
- Fixed a problem with persistent style auditing that could cause the game to stop running in 50HZ countries.
- Roughed in a rule for 'Escape'.
- Added lamp effects and display effects.
- Roughed in 'Save the President' and 'Master Agent' modes.
- Fixed a problem with the game over "music".  If a high score was earned and the match effect did not run at game-over (via tournament, or by the match feature being 'off'), then the high score to date music would run until a new game was started, or until the game was power-cycled. This has been corrected.
- Fixed a problem with the NUKE jackpot. The score was being initialized at power-up and then only increased. This would eventually result in massive NUKE jackpot scores if the game was never powered off. This has been corrected.
- Added a game name message for the Beta-Brite sign.
- Extra ball and Special were not scoring points when the corresponding awards could not be given out. This has been corrected.
- Roughed in skill shot.
- Multiballs were not being restarted when add-a-ball was awarded during various multiball grace periods. This has been corrected.
- Fixed credit display when inserting a coin (the screen would pause for two seconds and show blank scores).
- Added 'ABORT ANIMATIONS' adjustment, and implementation thereof.
- Added shaker motor code.
- Some background lamp effects that used the flashlamps were not being killed at the start of bonus. This has been corrected.

* 1.40 (March 9, 2009)
- Terrorist speech is now louder
- The wizard mode requirement for 'safe house jackpot' was being awarded in the wrong place, this has been corrected.
- Added more lamp effects, display effects, and sounds.

* 1.30 (March 4, 2009)
- suitcase stepper now goes to correct position at power up and during test mode.
- sentox nerve gas award scene is now longer with additional art images
- cell phone now gives mystery style awards
- corrected the audit for terrorist multiball super jackpot lit.
- added art image to sniper multiball total screen
- added more display/lamps/sounds for sniper multiball, terrorist multiball, and suitcase multiball total effects.
- added more art and sound for safe house multiball start, super jackpot.
- added/fixed damn it speech
- added more Jack speech
- different art for pops grow
- Added artwork for sniper target hit. Added music and speech volume adjustments for France. Sniper coil shuts down when entering test mode. More lamp, speech, display f/x for sniper and terrorist.

* 1.20 (February 27, 2009)
- Added French & Italian text
- Disarm nuke now has more graphics/speech
- Some Chloe speech is now shorter

* 1.10 (February 24, 2009)
- added an adjustment for disabling the suitcase. Drop target test now always fires the drop targets, whether they are up or down. Added art and sounds for the start of terrorist hurry-up. 1 terrorist is now being awarded for hitting a safe house standup target.

- STAFF -

Designer: Steve Ritchie
Artwork: Kevin O'Connor
Dots/Animation by: Mark Galvez, Tom Kyzivat
Sound: Ken Hale
Software by: Lyman F. Sheats Jr., Lonnie D. Ropp, Dwight Sullivan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=30777&o=2

$end

$info=240in1ar,tup240,
$bio

240-in-1 Mini Arcade Machine (c) 201? Thumbs Up

- TECHNICAL -

It runs on a VT369 NOAC (NES-on-a-Chip) and its SPI ROM could possibly be read / reprogrammed using a CH341A.

- TRIVIA -

Two models of the Thumbs Up machine were produced, both with different gamelists despite being in the same plastic case.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276251&o=2

$end

$ibm5150=2400ad,2400ad1,
$bio

IBM PC 5.25in. disk. published 35 years ago:

2400 A.D. (c) 1987 Origin Systems, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83572&o=2

$end

$apple2_flop_orig=2400ad,
$apple2_flop_clcracked=2400ad,
$bio

Apple II 5.25 disk. published 35 years ago:

2400 A.D. (c) 1987 Origin Systems, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229273&o=2

$end

$nes=mc_245,
$bio

245 in 1 Real Game (c) 200? Fuzhou Coolboy Electronics Co., Ltd.

This multicart is one of the largest Famicom multicarts known to exist, being 16 megabytes in size. Despite this, several of the games are repeats or hacks of other games included.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259223&o=2

$end

$info=rw24k,
$bio

Calculator published 46 years ago:

24K (c) 1976 Rockwell

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=302086&o=2

$end

$info=ep_25crt,ep_25crta,ep_25crtb,ep_25crtc,ep_25crtd,
$bio

Fruit Machine published 20 years ago:

25 Carrot Gold (c) 2002 Maygay.

- TRIVIA -

25 Carrot Gold was released in June 2002.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15509&o=2

$end

$info=senario25,
$bio

25 Video Games - All in 1 Video System (c) 200? Senario.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272212&o=2

$end

$info=ind250cc,
$bio

Pinball published 30 years ago:

250 cc (c) 1992 Inder.

A Spanish Solid State Electronic pinball machine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5632&o=2

$end

$einstein=256games,
$bio

Tatung Einstein disk. published 36 years ago:

256 Games Pack for Einstein 256 (c) 1986 Merlin Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136065&o=2

$end

$c64_cart=delep256,
$bio

256k Eprom System (c) 198? Dela Elektronik

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231955&o=2

$end

$nes=25smb,
$bio

Nintendo NES cart. published 12 years ago:

25th Anniversary Super Mario Bros. (c) 2010 Unknown

Pirate package ripped from Wii.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229696&o=2

$end

$pc98=2601,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

2601 - Teikoku Kidoubutai no Koubou (c) 1994 Nexus Interact.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129586&o=2

$end

$ibm5150=2630fa,
$bio

IBM PC 5.25in. disk. published 35 years ago:

2630 Fourier Analyzer (c) 1987 Tektronix

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262309&o=2

$end

$info=sc5plays,sc5playsa,
$bio

28 Plays Later (c) 200? QPS Interactive.

- TECHNICAL -

[Model PR2437]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42735&o=2

$end

$astrocde=280zzap,
$bio

Bally Astrocade cart. published 44 years ago:

280 Zzzap + Dodgem (c) 1978 Bally Mfg. Co.

Based on the 1976 Midway Datsun 280 Zzzap coin-op.

Two different high-speed car races demand quick response and raw courage. Enter your racing time into the computer floor the accelerator-- and go for speed and distance. 280 Zzzap challenges you to hold a road filled with dangerous hairpin turns! Dodgem puts you up against other cars driven by the computer. The sharper your driving skills, the more mileage you'll get!

280 Zzzap
Feeling the pressure of speed and time, you're off-- along the course of a cross country road race. Negotiate the curves as carefully and quickly as possible to score the most points.

Dodgem
Test your skill as a race car driver. Although this game is similar to 280 Zzzap, you have an additional hazard of crashing into the other cars in the race!

- TECHNICAL -

GAME ID: 2001
PROG. SIZE : 2K

- TRIVIA -

Part of the Action/Skill Series.

- STAFF -

Written by: Jay Fenton

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86163&o=2

$end

$info=cmpa286,
$bio

286 motherboard (c) 198? CMP Enterprise Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272521&o=2

$end

$info=suntac6,
$bio

286 motherboard with 5-chip SUNTAC chipset (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235587&o=2

$end

$info=headg2,
$bio

286 motherboard with Headland G2 chipset (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235585&o=2

$end

$info=octekg2,
$bio

286 motherboard with Headland G2 chipset (c) 199? Octek

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240487&o=2

$end

$info=suntac303,
$bio

286 motherboard with Suntac ST62C303-A chipset (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235586&o=2

$end

$info=vlsi5,
$bio

286 motherboards using 5-chip VLSI chipset (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272527&o=2

$end

$info=toptek286,
$bio

286 Turbo (c) 19?? Toptek Micro Computer

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298565&o=2

$end

$nes=puritans,
$bio

Nintendo NES cart. published 9 years ago:

2A03Puritans (c) 2013 Infinite NES Lives

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293380&o=2

$end

$spectrum_cass=2dgamema,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

2D Game Maker (c) 1988 CRL Group PLC [London, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286999&o=2

$end

$saturn=sandr,sandra,
$bio

Sega Saturn CD published 26 years ago:

２度あることはサンドア～ル (c) 1996 CRI.
2do Arukotoha Sand-R

- TECHNICAL -

Game ID: T-6802G

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58877&o=2

$end

$adam_flop=2format,
$bio

Coleco Adam disk. published 35 years ago:

2Format (c) 1987 Clary Soft.

TDOS or CP/M program that allows you to format disks on both drives in either EOS or CP/M format.

- STAFF -

By: Tom Clary

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109132&o=2

$end

$cpc_flop=2in1uk2f,
$bio

Amstrad CPC 464 disk. published 36 years ago:

2in1 (c) 1986 Moonstone Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118831&o=2

$end

$info=rollingc,
$bio

Arcade Video game published 43 years ago:

2in1: Rolling Crash + Moon Base (c) 1979 Nichibutsu.

Rolling Crash is a 2-D maze racing game with changes to add to the variety of play. You control your car through the maze to pick up the dots while at the same time avoiding the car, or cars, that are constantly trying to ram you. Successfully get through one maze and many more await you. This is good practice for freeway driving in the big city.

- TECHNICAL -

Game ID: RCA-1001

UPRIGHT:
Height: 1750 mm.
Width: 700 mm.
Depth: 850 mm.
CRT: 20 inches.

HARDWARE:
Main CPU : Intel 8080 (@ 2 Mhz)

Screen orientation: Vertical
Video resolution: 224 x 256 pixels
Screen refresh: 60.00 Hz
Palette colors: 8

Players: 2
Control: 2-way joystick
Buttons: 1

- TRIVIA -

2in1 was released in October 1979 in Japan for 740,000 Yen.

Other releases:
"2in1: Rolling Crash + Moon base [Model RC-10001]".

Rolling Crash varies from the "Head-On" games in three ways :
1) The game wraps around in a figure eight, making game play different in each part
2) If you run into the enemy car where you can change lanes, your car doesn't die but instead gets pushed over to another lane.
3) The dots actively slow down your car. This you can see as explosions.

- SCORING -

Dots : 3 pts X number of cars on field.
Highlighted areas : 200 pts X number of cars on field.

- TIPS AND TRICKS -

* Always be aware of where the Jam Car(s) is/are located. They can only make one lane change at a time but that lane change may be into your lane.

* The faster you go, the fewer lanes you can cross. At full acceleration, you will only be able to change one lane at a time. In the earlier levels, this will be fine since you will only be dealing with one car. In the multiple Jam Car levels, this can be a very bad thing. Decelerate (take your finger off the accelerate button) to go across multiple lanes.

* The Jam Car(s) always travel in a clockwise motion while you travel in a counterclockwise motion. Remember that so that you don't get confused when there are multiple cars in the maze.  Also, the color of the Jam Car is red while yours is white.

* Don't try to get all the dots on one of the lanes. You need to anticipate where your next move is well before you enter the lane change area since you cannot change lanes at any other time.  Sometimes, on the earlier levels, it is best to do a staggered type dot pickup where you do lane one, change to lane two, to lane three, lane four, lane five, then back to lane one. If you time it right, the Jam Car or Cars will still be in the maze.

* Don't let the speed of the Jam Car(s) throw you. Just plan to be out of your lane before they enter into your lane. If they make it into your lane before you get to the lane change area, you will crash.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2259&o=2

$end

$zx81_cass=2kgames,
$bio

Sinclair ZX-81 cass. published 39 years ago:

2K Games Pack (c) 1983 IPS, Inc. [International Publishing & Soft.]

- TECHNICAL -

GAME ID: Z106

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115010&o=2

$end

$cpc_flop=2kinvadr,
$bio

Amstrad CPC 464 disk. published 21 years ago:

2k Invaders (c) 2001 Wilson [Richard Wilson]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118832&o=2

$end

$gba=mleag2k7,
$bio

Nintendo GBA cart. published 15 years ago:

2K Sports - Major League Baseball 2K7 (c) 2007 2K Sports.

- TECHNICAL -

GAME ID: AGB-B2YE-USA
BARCODE: 710425350306

- TRIVIA -

Released on May 22, 2007 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69501&o=2

$end

$leapster=2ndgrade,
$bio

LeapFrog Leapster cart. published 18 years ago:

2nd Grade - Musical Menace (c) 2004 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293579&o=2

$end

$bbc_rom=2ndserial072,
$bio

Acorn BBC ROM published 22 years ago:

2nd Serial Ver.0.72 (c) 2000 Sprow

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289414&o=2

$end

$bbc_rom=2ndserial,
$bio

Acorn BBC ROM published 22 years ago:

2nd Serial Ver.0.74 (c) 2000 Sprow

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289415&o=2

$end

$megaduck=2ndspace,
$bio

Mega Duck cart. published 29 years ago:

2nd Space (c) 1993 Sachen [Taiwan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115557&o=2

$end

$info=m4nud2p,
$bio

2p Nudger (c) 199? MDM Leisure.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42059&o=2

$end

$info=m42punlm,
$bio

2p Unlimited (c) 199? MDM Leisure.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15586&o=2

$end

$saturn=2taxgold,
$bio

Sega Saturn CD published 25 years ago:

2Tax Gold (c) 1997 Human Entertainment

- TECHNICAL -

Model T-4305G

- TRIVIA -

2Tax Gold was released on January 17, 1997 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58876&o=2

$end

$cpc_flop=2x1fredd,2x1fredd01,freddyha04,
$bio

Amstrad CPC 464 disk. published 35 years ago:

2x1: Freddy hardest + Phantis (c) 1987 Dinamic Soft.

- TECHNICAL -

[Model DSK 870010]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118834&o=2

$end

$cpc_flop=hundratu,
$bio

Amstrad CPC 464 disk. published 33 years ago:

2x1: Hundra + Turbo Girl [Model DSK 890016] (c) 1989 Dinamic Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128028&o=2

$end

$cpc_flop=2_csevmn,
$bio

Amstrad CPC 464 disk. published 34 years ago:

2x1: Meganova + Capitan Sevilla (c) 1988 Dinamic Soft.

- TECHNICAL -

[Model DSK 880023]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118833&o=2

$end

$psx=2xtreme,
$bio

Sony PlayStation CD published 26 years ago:

2Xtreme (c) 1996 Sony Computer Ent. America.

- TECHNICAL -

GAME ID: SCUS-94508

- TRIVIA -

Export releases:
[JP] "Street Games '97 [Model SIPS-60019]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110679&o=2

$end

$cpc_cass=3as,
$bio

Amstrad CPC cass. published 36 years ago:

3 As (c) 1986 Coktel Vision.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64115&o=2

$end

$cpc_flop=3as,
$bio

Amstrad CPC 464 disk. published 36 years ago:

3 As (c) 1986 Coktel Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118776&o=2

$end

$to_flop=3as,
$bio

Thomson TO disk. published 35 years ago:

3 As (c) 1987 Coktel Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107535&o=2

$end

$info=3bagflvt,3bagflnz,
$bio

Video Slot Machine published 27 years ago:

3 Bags Full (c) 1995 Aristocrat.

A 5-reel video slot machine.

- TECHNICAL -

Released on Aristocrat MK2.5, MKIV and MKV hardware.

The MK2.5 and MKIV versions are compatible with both boards, however the Jubilee MKIV version has additional ROMs, which are also larger in capacity, and only runs on a MKIV board. The MK5 version runs on completely different hardware.

CPU (MK2.5 and MKIV): Motorola M6809
CPU (MKV): ARM250

Sound (MK2.5 and MKIV): 2x AY-3-8910A (@ 1.5MHz).
Sound (MK5): Acorn VIDC.

Screen Orientation: Horizontal
Screen Resolution (MK2.5 and MKIV): 304 x 216 pixels.
Screen Resolution (MK5): 640 x 400 pixels.
Refresh Rate: 60Hz.

The Jubilee MKIV version has a slightly different display compared to the MK2.5/MKIV version, with larger numbers, a coloured background replacing the rectangular border, and the reel graphics have been updated to look more like the artwork.

- TRIVIA -

Unlike most games, this game pays for all two-of-a-kind wins, with the exception of Money Bags and scattered Slot Machines.

The Wolf character was also featured in the game "Q.T. Bird".

The US MK2.5/MKIV version uses the same program ROMs for Fortune Hunter.

- SCORING -

All pays are left to right except for scattered Slot Machines. Sheep substitutes for all symbols except Slot Machine.

Paytable (Australian and US versions):
Sheep: 1 = 2, 2 = 5, 3 = 100, 4 = 1000, 5 = 5000
Fox: 2 = 5, 3 = 20, 4 = 100, 5 = 1000
Cat: 2 = 5, 3 = 20, 4 = 100, 5 = 1000
Wolf: 2 = 5, 3 = 20, 4 = 100, 5 = 500
Glass: 2 = 5, 3 = 20, 4 = 100, 5 = 500
King: 2 = 2, 3 = 10, 4 = 25, 5 = 200
Queen: 2 = 2, 3 = 10, 4 = 25, 5 = 200
Jack: 2 = 2, 3 = 5, 4 = 20, 5 = 100
Ten: 2 = 2, 3 = 5, 4 = 20, 5 = 100
Money Bag: 3 = 5, 4 = 20, 5 = Feature
Slot Machine: 3 = 2, 4 = 10, 5 = 100

Paytable (New Zealand version):
Sheep: 2 = 5, 3 = 100, 4 = 600, 5 = 1000
Fox: 2 = 5, 3 = 20, 4 = 100, 5 = 800
Cat: 2 = 5, 3 = 20, 4 = 100, 5 = 800
Wolf: 2 = 5, 3 = 20, 4 = 100, 5 = 500
Glass: 2 = 5, 3 = 20, 4 = 100, 5 = 500
King: 2 = 2, 3 = 10, 4 = 25, 5 = 200
Queen: 2 = 2, 3 = 10, 4 = 25, 5 = 200
Jack: 2 = 2, 3 = 5, 4 = 20, 5 = 100
Ten: 2 = 2, 3 = 5, 4 = 20, 5 = 100
Money Bag: 3 = 5, 4 = 20, 5 = Feature
Slot Machine: 3 = 2, 4 = 15, 5 = 100

- TIPS AND TRICKS -

When 5 Money Bags occur on a lit line, a second screen bonus appears. On the second screen, you can pick three items, which have varying amounts of credits; these credits are all added and is then multiplied by the current bet per line. If all three bags are the same, the player can select the Bonus Bag.

The Sheep also substitutes for Money Bags, so it doesn't have to be all 5 of the same item to trigger the feature.

- SERIES -

1. 3 Bags Full (1994)
2. Fortune Hunter (1994)
3. Mine Mine Mine (1995)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5056&o=2

$end

$pc8001_flop=3by4,3by4a,
$bio

3 by 4 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91300&o=2

$end

$info=3cdpoker,3cdpokera,
$bio

Video Slot Machine published 27 years ago:

3 Cards Poker 96 (c) 1995 Armaly Labs.

Video Slot machine running on "Golden Star" / "Cherry Master" hardware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259366&o=2

$end

$gameboy=tamafrnd,
$bio

Nintendo Game Boy Cart. published 28 years ago:

3 Choume no Tama - Tama and Friends - 3 Choume Obake Panic!! (c) 1994 Varie

- TECHNICAL -

GAME ID: DMG-WQJ

- TRIVIA -

Released on August 05, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65515&o=2

$end

$x68k_flop=3danhen,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

3 Danhenkei Meka Fuzzy (c) 1990 Login Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87007&o=2

$end

$spectrum_cass=3deepspa,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

3 Deep Space (c) 1983 Postern.

- STAFF -

Written by: Mike Singleton

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77669&o=2

$end

$wizard_cart=3dssheet,
$bio

Sharp Wizard series cart. published 32 years ago:

3 Dimensional Spreadsheet [Model IQ-8B01] (c) 1990 PCSG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=279167&o=2

$end

$gba=3table1,
$bio

Nintendo GBA cart. published 17 years ago:

3 Game Pack! Candy Land - Chutes and Ladders - Original Memory Game [Model AGB-BC4E-USA] (c) 2005 DSI Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69502&o=2

$end

$gba=3table3,
$bio

Nintendo GBA cart. published 17 years ago:

3 Game Pack! Mouse Trap - Simon - Operation [Model AGB-B3OE-USA] (c) 2005 DSI Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69504&o=2

$end

$gba=3table2,
$bio

Nintendo GBA cart. published 17 years ago:

3 Game Pack! The Game of Life - Payday - Yahtzee [Model AGB-B3UE-USA] (c) 2005 DSI Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69505&o=2

$end

$gba=3table4,
$bio

Nintendo GBA cart. published 16 years ago:

3 Game Pack!: Ker Plunk! + Toss Across + Tip It (c) 2006 DSI Games

- TECHNICAL -

Game ID: AGB-BXCE-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69503&o=2

$end

$gba=3nickldn,
$bio

3 Games in 1: Rugrats - I Gotta Go Party + SpongeBob SquarePants - SuperSponge + Tak and the Power of Juju [Model AGB-B44P-EUR] (c) 200? T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69506&o=2

$end

$gba=3atari1u,
$bio

Nintendo GBA cart. published 17 years ago:

3 Games in One!: Breakout + Centipede + Warlords (c) 2005 DSI Games

- TECHNICAL -

Game ID: AGB-B6ZE-USA

- TRIVIA -

3 Games in One! for Game Boy Advance was released on August 21, 2005 in North America.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69508&o=2

$end

$gba=3atari1,
$bio

Nintendo GBA cart. published 17 years ago:

3 Games in One!: Breakout + Centipede + Warlords (c) 2005 DSI Games

- TECHNICAL -

Game ID: AGB-B6ZP

- TRIVIA -

3 Games in One! for Game Boy Advance was released on September 9, 2005 in Europe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69507&o=2

$end

$gba=3atari2u,
$bio

Nintendo GBA cart. published 17 years ago:

3 Games in One!: Super Breakout + Millipede + Lunar Lander (c) 2005 DSI Games.

- TECHNICAL -

Game ID: AGB-B62E-USA

- TRIVIA -

3 Games in One! for Game Boy Advance was released on August 15, 2005 in North America.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69510&o=2

$end

$gba=3atari2,
$bio

Nintendo GBA cart. published 17 years ago:

3 Games in One!: Super Breakout + Millipede + Lunar Lander (c) 2005 Zoo Digital Publishing.

- TECHNICAL -

Game ID: AGB-B62P-EUR

- TRIVIA -

3 Games in One! for Game Boy Advance was released on September 2, 2005 in Europe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69509&o=2

$end

$gba=3atari3u,
$bio

Nintendo GBA cart. published 17 years ago:

3 Games in One!: Yars' Revenge + Asteroids + Pong (c) 2005 DSI Games

- TECHNICAL -

Model AGB-B64E-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69512&o=2

$end

$gba=3atari3,
$bio

Nintendo GBA cart. published 17 years ago:

3 Games in One!: Yars' Revenge + Asteroids + Pong (c) 2005 DSI Games

- TECHNICAL -

Game ID: AGB-B64P

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69511&o=2

$end

$cpc_flop=3games1,
$bio

Amstrad CPC 464 disk. published 34 years ago:

3 Games Volume 1 (c) 1988 MAD [Mastertronic Added Dimension]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118881&o=2

$end

$cpc_flop=3games2,
$bio

Amstrad CPC 464 disk. published 34 years ago:

3 Games Volume 2 (c) 1988 MAD [Mastertronic Added Dimension]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118882&o=2

$end

$cpc_flop=3games3,
$bio

Amstrad CPC 464 disk. published 34 years ago:

3 Games Volume 3 (c) 1988 MAD [Mastertronic Added Dimension]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118883&o=2

$end

$mbee_flop=golf_t01,golf_t04,
$bio

3 Golf Games (c) 198? Honeysoft

- TECHNICAL -

It's a copy-protected non-CP/M disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290796&o=2

$end

$apple2_flop_misc=3in1ftbl,
$bio

Apple II 5.25 disk. published 38 years ago:

3 in 1 College & Pro Football (c) 1984 Lance Haffner

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107029&o=2

$end

$pcecd=3in1,
$bio

NEC TurboGrafx-CD published 30 years ago:

3 in 1 DUO Demo CD (c) 1992 Hudson Soft. USA, Inc.

This is a demo CD for the Turbo Duo. 4 sample games are included. 
1. Gate Of Thunder 
2. Bonks revenge 
3. Bonks Adventure
4. Bomberman (hidden)

- TECHNICAL -

GAME ID: HCD2008T

- TRIVIA -

Released on October 10, 1992 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58478&o=2

$end

$info=t3in1sa,
$bio

Tabletop game published 38 years ago:

3 in 1 Sports Arena (c) 1984 Tandy Corp.

- TECHNICAL -

Model 60-2178

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=100618&o=2

$end

$nes=3suprgun,
$bio

Nintendo Famicom cart. published 29 years ago:

3 in 1 Supergun (c) 1993 Micro Genius [Taiwan]

- TECHNICAL -

GAME ID: MGC-024

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76476&o=2

$end

$sms=hicom3a,
$bio

Samsung Gam*Boy cart. published 32 years ago:

3 in 1 The Best Game Collection Ver.A (c) 1990 Hi-Com

Includes:
Hang On
Pit Pot
Spy vs Spy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262516&o=2

$end

$sms=hicom3b,
$bio

Samsung Gam*Boy cart. published 32 years ago:

3 in 1 The Best Game Collection Ver.B (c) 1990 Hi-Com

Includes:
Great Baseball
Great Soccer
Super Tennis

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262517&o=2

$end

$sms=hicom3c,
$bio

Samsung Gam*Boy cart. published 32 years ago:

3 in 1 The Best Game Collection Ver.C (c) 1990 Hi-Com

Includes:
Teddy Boy Blues
Pit-Pot
Astro Flash

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262518&o=2

$end

$sms=hicom3d,
$bio

Samsung Gam*Boy cart. published 32 years ago:

3 in 1 The Best Game Collection Ver.D (c) 1990 Hi-Com

Includes:
Teddy Boy Blues
Great Soccer
Comical Machine Gun Joe

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262519&o=2

$end

$sms=hicom3e,
$bio

Samsung Gam*Boy cart. published 32 years ago:

3 in 1 The Best Game Collection Ver.E (c) 1990 Hi-Com

Includes:
Ghost House
Teddy Boy Blues
Seishun Scandal

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262520&o=2

$end

$sms=hicom3f,
$bio

Samsung Gam*Boy cart. published 32 years ago:

3 in 1 The Best Game Collection Ver.F (c) 1990 Hi-Com

Includes:
Satellite-7
Great Baseball
Seishun Scandal

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262521&o=2

$end

$nes=mc_3bn96,
$bio

3 in 1 [Model BN096] (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229714&o=2

$end

$nes=mc_3k311,
$bio

3 in 1 [Model K3011] (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229715&o=2

$end

$nes=mc_3mr28,
$bio

3 in 1 [Model MR028] (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229716&o=2

$end

$nes=mc_3mr29,
$bio

3 in 1 [Model MR029] (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229717&o=2

$end

$nes=mc_3n68,
$bio

3 in 1 [Model N068] (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229718&o=2

$end

$bbc_cass=crazycut,
$bio

Acorn BBC Micro B cass. published 39 years ago:

3 in 1: Crazy Cut + Mastermind + Klingon Attack (c) 1983 RH Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264673&o=2

$end

$bbc_cass=3in1b,
$bio

Acorn BBC Micro B cass. published 39 years ago:

3 in 1: Death 14 + Knockout + Space Raiders (c) 1983 RH Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264674&o=2

$end

$megadriv=3in1fwt,
$bio

3 in 1: Flashback + World Championship Soccer + Tecmo World Cup 92 (c) 199? Unknown.

- TECHNICAL -

CART SIZE: 16Mb

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56301&o=2

$end

$megadriv=3in1rmb,
$bio

3 in 1: Road Rash + Ms. Pac-Man + Block Out (c) 199? Unknown.

Pirate card featuring 3 games.

- TECHNICAL -

CART SIZE: 8Mb

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56302&o=2

$end

$bbc_cass=3in1a,
$bio

Acorn BBC Micro B cass. published 39 years ago:

3 in 1: Task Force + Demolish + Cosmos (c) 1983 RH Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264675&o=2

$end

$zx81_cass=freegame,
$bio

Sinclair ZX-81 cass. published 39 years ago:

3 jeux en 1 + Envahisseurs (c) 1983 Direco International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114631&o=2

$end

$info=3lilpigs,
$bio

3 Lil' Pigs (c) 199? Doyle & Assoc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97860&o=2

$end

$x68k_flop=3meka,
$bio

Sharp X68000 Series 5.25in. disk. published 28 years ago:

3 Meekaa (c) 1994 Youkan Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87008&o=2

$end

$snes=3ninja,
$bio

Nintendo Super NES cart. published 28 years ago:

3 Ninjas Kick Back (c) 1994 Sony Imagesoft.

SNES conversion of Sega CD's "3 Ninjas Kick Back [Model T-93175]".

Description from the back cover:

You first saw Rocky, Colt, and Tum Tum on the silver screen when their martial arts skills and extreme exploits saved the honor of Grandfather Mori and defeated an evil arms dealer. Now, it's up to you! In this action-packed adventure, you become any one of the 3 Ninjas. And that's when the fun begins. Wild animals and even wilder ninjas attack! A trio of spaced-out heavy metal rockers join forces with the evil Koga in an all-out effort to do you dirty. But if you rescue Grandfather Mori and his ceremonial dagger, you'll have the last laugh... and unlock a secret room filled with more gold than Fort Knox!

- TECHNICAL -

GAME ID: SNS-A3NE-USA
PACK ID: SNS-P-A3NE
BARCODE: 735009215109

- TRIVIA -

Released in November 1994 in USA.

- TIPS AND TRICKS -

* Level passwords: 
Level 2 - Rocky, Cult, TumTum, Mori Shintaro
Level 3 - Blonde hair guy, Dump guy, Glasses guy, Mori Shintaro
Level 4 - Cult, Rocky, TumTum, Koga
Level 5 - Koga, Mori Shintaro, Cult, TumTum

- STAFF -

Assistant Producer: David Jaffe, Mark Smith
Background Art and Map Design: Terry Lloyd
Executive Producer: Rich Robinson
Game Design: Terry Lloyd
Manager: Ian McGee
Music and Sound Effects: Richard Joseph
Producer: Nathan Rose
Programmer: Ian Sabine
Sprite Art and Animation: Dean Betton, Terry Lloyd, Lee Pullen
Storyline Art: Dean Betton

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62680&o=2

$end

$megadriv=3ninja,
$vgmplay=3ninja_md,
$bio

Sega Genesis cart. published 28 years ago:

3 Ninjas Kick Back (c) 1994 Sony Imagesoft.

Genesis conversion of Sega CD's "3 Ninjas Kick Back [Model T-93175]".

You first saw Rocky, Colt and Turn Turn on the silver screen when their martial arts skills and extreme exploits saved the honor of Grandfather Mori and defeated an evil arms dealer. Now, it's up to you! In this action-packed adventure, you become any one of the 3 Ninjas. And that’s when the fun begins. Wild animals and even wilder ninjas attack! A trio of spaced-out heavy metal rockers join forces with the evil Koga in an all-out effort to do you dirty. But if you rescue Grandfather Mori and you'll have the last laugh... and unlock a secret room filled with more gold than Fort Knox!

FEATURES
* Scorching hot graphics
* Interact with various items throughout your quest and use them to your benefit
* Intense two-player action
* Tons of hidden passages
* Awesome sound effects
* Many nasty-looking bosses to defeat
* Over 12 huge areas filled with fast-paced excitement and dozens of secret rooms to discover

Each level is filled with stunning graphics and awesome enemies!

Fast-paced action will keep players on the edge of their seats!

- TECHNICAL -

GAME ID: T-113076
CART SIZE: 16Mb

- TRIVIA -

3 Ninjas Kick Back for Genesis was released on June 01, 1994 in USA.

- STAFF -

SONY IMAGESOFT
Producer: Nathan Rose
Assistant Producer: Mark Smith
Executive Producer: Richard Robinson
Game Testers: Jose Cruz, Tobin A. Russell, Seth Luisi, Bruce Cochrane, Jody Kelsey Jr., Andre Leighton

MALIBU INTERACTIVE
Programming: Tim Coupe
Game Design: Terry Lloyd
Based on an Original Idea By: Nathan Rose, David Jaffe, Mike Giam
Additional Programming: Philip Watts
Background Art & Map Design: Terry Lloyd
Sprite Art & Animation: Dean Betton, Lee Pullen, Terry Lloyd
Music: Jason Page, Richard Joseph
Sound Effects: Jason Page, Richard Joseph
Manager: Ian McGee
Story Artwork: Dean Betton
Game Testers: Tony McColgan, Mick Thompson, Matthew Lloyd, Paul Colls, Jun Jun Caliva, Kevin Mulhall, Jason Uyeda, Bill McDonald
Compression Software: Rob Northen

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57082&o=2

$end

$segacd=3ninja,
$bio

Sega CD published 28 years ago:

3 Ninjas Kick Back (c) 1994 Sony Imagesoft.

In this action-packed adventure, you become any one of the 3 Ninjas as you skateboard, hang glide and kick your way through forests, Japanese gardens and into a whole lotta trouble. And that's when the fun begins.

- TECHNICAL -

Model T-93175

- TRIVIA -

3 Ninjas Kick Back was released in February 1994 in USA.

The game is based on the PG-rated major motion picture of the same name.

- PORTS -

* CONSOLES:
Sega Genesis (june.94) "3 Ninjas Kick Back [Model T-113076]"
Super NES (nov.94) "3 Ninjas Kick Back [Model SNS-A3NE-USA]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60690&o=2

$end

$info=3on3dunk,
$bio

Arcade Video game published 26 years ago:

3 on 3 Dunk Madness (c) 1996 Video System Company, Limited.

Prototype. Actual game never released.

- TECHNICAL -

Main CPU: Motorola 68000 (@16MHz).
Sound CPU: Zilog Z80 (@8MHz).
Sound Chips: YM2610 (@8MHz).

Screen Orientation: Horizontal
Screen Resolution: 320 x 224 pixels
Refresh Rate: 60Hz

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3352&o=2

$end

$info=hoopitup,hoopitup21,
$bio

Redemption mechanical game published 27 years ago:

3 on 3 Hoop It Up - World Tour (c) 1995 Atari Games Corp.

- STAFF -

Designed by: Carlos Echaves
Engineering Tech : Patrick Hubbell

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=14117&o=2

$end

$cpc_flop=d_3pmag,
$bio

Amstrad CPC 464 disk. published 32 years ago:

3 Pouces Mag (c) 1990 GPA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119410&o=2

$end

$msx2_flop=3square,
$bio

MSX 2 disk. published 29 years ago:

3 Square (c) 1993 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101450&o=2

$end

$info=3super8,
$bio

3 Super 8 (c) 199? Unknown.

Italian slot game running on IGS "Super Poker" hardware.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=30230&o=2

$end

$x68k_flop=3takun,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

3 ta kun (c) 1991 Active Software.

- TRIVIA -

Released on July 19, 1991 in Japan.

Retail price: 5800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87009&o=2

$end

$pc98=3takun,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

3 ta kun (c) 1991 Active Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301866&o=2

$end

$mo5_flop=35basic,35basicb,35basica,
$bio

Thomson MO5 disk. published 37 years ago:

3'5 Disk BASIC (c) 1985 Microsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235257&o=2

$end

$to_flop=35dbasic,
$bio

Thomson TO disk. published 36 years ago:

3'5 Disk BASIC (c) 1986 Microsoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107536&o=2

$end

$spectrum_cass=321,321sidea,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

3-2-1 (c) 1984 Cheetahsoft.

Export release. This was originally released in Spain as "Un, Dos Tres Responda Otra Vez".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97859&o=2

$end

$pico=3chometm,3chometma,
$bio

Sega Pico game published 23 years ago:

3-choume no Tama Momo-chan wa Doko! (c) 1999 Sega Enterprises, Limited.

- TECHNICAL -

Game ID: HPC-6013

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75617&o=2

$end

$nes=3dblocka,3dblockb,
$bio

Nintendo Famicom cart. published 33 years ago:

3-D Block (c) 1989 Hwang Shinwei.

Unlicensed port of Blockout.

- TRIVIA -

Re-released on 1990 by RCM Group with a slightly different title screen.

- TIPS AND TRICKS -

Level select:
At the title screen, press A, B, Up, Down on controller 1 then press A to increase level number. By default you can select only first 10 levels. With this cheat, you can select any level up to 20.

Game ending:
At the title screen, press A, B, Up, Down on controller 1 then press Select 10 times. The girl's silhouette will change the color and show actual nude picture.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83815&o=2

$end

$nes=3dblock,
$bio

Nintendo Famicom cart. published 32 years ago:

3-D Block (c) 1990 RCM Group.

Unlicensed port of Blockout. The graphics are mostly taken from Blockout, apart from the title screen and menu, which are original.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83816&o=2

$end

$info=bowl3d,
$bio

Arcade Video game published 44 years ago:

3-D Bowling (c) 1978 Meadows Games.

An early 1- or 2-player bowling game.

- TECHNICAL -

Dimensions :
Inches : 66H x 26.5W x 32D
Centimeters : 167,64H x 67,31W x 81,28D

- TRIVIA -

Also released as a Cocktail Table model : "3-D Bowling [Cocktail Table model]".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4323&o=2

$end

$apple2_flop_misc=3ddockms,
$bio

Apple II 5.25 disk. published 44 years ago:

3-D Docking Mission (c) 1978 Programma International, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107030&o=2

$end

$apple2_cass=3ddockin,
$bio

Apple II cass. published 44 years ago:

3-D Docking (c) 1978 Programma International, Inc.

In this Hi-res game you are shown split screen view of an asteroid field. The object is to dock your ship in the docking platform without hitting any asteroids

- TECHNICAL -

GAME ID: AP125

- STAFF -

By: Chris Oberth

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135868&o=2

$end

$ibm5150=3dfloor2,
$bio

IBM PC 5.25in. disk. published 29 years ago:

3-D FloorPlan Designer Ver.2 (c) 1993 Cosmi Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262308&o=2

$end

$a2600=3dgensp,
$bio

Atari 2600 cart. published 39 years ago:

3-D Genesis (c) 1983 Amiga Corp.

Unreleased Tempest clone with some differences.

You control a scorpion who must move around the outside of a three dimensional cube shooting all the incoming spiders (once again, not an insect!).  If a spider reaches the edge of the cube it has a chance of knocking out a piece of it creating a hole, otherwise it will go back down to the center again.  If you accidentally touch a hole that a spider created or the spider itself you will lose a life.  After shooting specific number of spiders you will go to the next more difficult wave (eight in all).

- TRIVIA -

The game appears to be complete. Originally planned as a cassette title for Amiga's never released Power Module peripheral, and later as one of three 3-D games on the first Power Play Arcade cart.

- STAFF -

Programmed by: Dan McElroy
3-D: Jerry Lawson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=45750&o=2

$end

$a2600=3dghostp,
$bio

Atari 2600 cart. published 39 years ago:

3-D Ghost Attack (c) 1983 Amiga Corp.

Upon starting the game you'll be presented with a nice splash screen featuring a rather large 3-D Ghost.  After admiring the artwork for a few seconds you’ll be taken to first stage.  The goal of the first stage is clear the outside of the mansion of all the ghosts.  This is accomplished by shooting them with your ‘photobeam’ when you are lined up with the ghost.  However you can’t just stand under a ghost and shoot, you must be on the same ‘plane’ as they are (your character will go from 2-D to 3-D when changing planes).  Although this may sound complicated, all you’re really doing is moving your photobeam’s targeting sight up and down (the higher your photobeam is aimed the more ‘3-D’ you get).  This is accomplished by simply pushing up or down.  You can see where you are currently aiming by pressing the fire button and skull and crossbones will appear where you shot. 

Although the screen shows that you must destroy 50 ghosts in 20 minutes, you’ll automatically move to the next stage after a few minutes.  The second stage takes place in a graveyard, but your goal and controls are the same.  One thing to note is that there are fewer ghosts on this stage and they’re spread further out.   Unfortunately since this stage has no collision detection (or sound for that matter) it cannot be played.  Your only choice to go back to the menu and select another stage. It’s assumed that had the game been completed you would be moved to the next stage after killing the requisite number of ghosts.  Interestingly it appears that your character can move a bit forward down the path (up to the first set of ghosts), and will be knocked back if they touch him.  Perhaps you were meant to slowly go down the road after shooting each batch of ghosts?  On a side note this stage features a really nice 3-D perspective that actually works pretty well, unlike the other stages.

The third stage takes place in the portal to the ghost world (which looks suspiciously like a 3-D cube).  Here you must shoot as many ghosts as you can before they escape out into the world.  This is easier said than done as they move very fast and are not in any pattern.  This stage also has your shots 'move' inwards towards the center of the screen to simulate shooting into the distance, this can make it hard to line up your shots.  Unfortunately this stage doesn’t have an ending so it will continue forever until you give up.  Apparently there is some code for an ending tune but it’s not accessible in this prototype.

Much like 3-D Genesis and 3-D Havoc, the big draw of 3-D Ghost Attack was the 3-D effect.  Attempting to play the game without the benefit of red/blue glasses is nearly impossible as the screen is constantly switching back and forth between red and blue frames that make up the 3-D perspective.  Even with the proper glasses, the 3-D effect is pretty bad as the 2600 just doesn’t have the resolution to do it properly.  Still, it would have been a decent gimmick at the time and probably sold pretty well given 3-D’s brief resurgence in popularity at the time.  Unlike the other two 3-D games (3-D Havok and 3-D Genesis) the 3-D effect cannot be turned off.  It's unknown if this feature was a planned for the final version of the game or not.

- TRIVIA -

Originally planned as a pack-in cassette title for Amiga's never released Power Module peripheral, and later as one of three 3-D games on the first Power Play Arcade cart. 3 different prototypes exist, each being a different level of the game. Unfortunately, none of the prototypes are 100% complete, but two are playable. The game uses the traditional red/blue anaglyph glasses. Catalog description: 'They say the mansion is haunted. But nobody really knows for sure. And you've just got to find out. Armed with your photobeam, you begin your search. Suddenly, there's a flash of light. Then another. And another. They're all around you, coming from walls, doors, windows, everywhere. You reach for your trusty photobeam. Now somebody knows for sure...'

- STAFF -

Programmed by: Mike Glass
3-D: Jerry Lawson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=45751&o=2

$end

$pc8801_flop=3dgolfsv,
$bio

NEC PC-8801 Series disk. published 37 years ago:

3-D Golf Simulation - Super Version (c) 1985 T&E Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91302&o=2

$end

$msx1_cass=3dgolf,
$bio

MSX cass. published 38 years ago:

3-D Golf Simulation (c) 1984 Toshiba EMI.

- TECHNICAL -

Game ID: HX-S600

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85488&o=2

$end

$fm7_cass=3dgolf,
$bio

Fujitsu FM-7 cass. published 39 years ago:

3-D Golf Simulation (c) 1983 T&E Soft.

- TECHNICAL -

Game ID: TE-09

- TRIVIA -

Released in February 1983 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93689&o=2

$end

$pc8801_cass=3dgolf,
$bio

NEC PC-8801 Series cass. published 39 years ago:

3-D Golf Simulation (c) 1983 T&E Soft.

- TECHNICAL -

GAME ID: TE-11

- TRIVIA -

Released in july 1983 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91195&o=2

$end

$x1_cass=3dgolf,
$bio

Sharp X1 cass. published 39 years ago:

3-D Golf Simulation (c) 1983 T&E Soft.

- TECHNICAL -

GAME ID: TE-12

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117303&o=2

$end

$msx1_cart=3dgolf,3dgolfa,3dgolfhs,
$bio

MSX cart. published 39 years ago:

3Dゴルフシミュレーション (c) 1983 T&E Soft
(3-D Golf Simulation)

- TECHNICAL -

Game ID: TEX-01

- TRIVIA -

Original price: 5800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76530&o=2

$end

$spectrum_cass=3dgraphi,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

3-D Graphics (c) 1983 Emsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287280&o=2

$end

$mz700_cass=3dgraph,
$bio

3-D Graphikpaket (c) 198? BBG Soft. [Germany]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131630&o=2

$end

$a2600=3dhavocp,
$bio

Atari 2600 cart. published 39 years ago:

3-D Havoc (c) 1983 Amiga Corp.

3-D Havoc is composed of two different stages (three if you count the ending as a stage).  The first stage is a first person perspective shooter where you must shoot incoming asteroids… IN 3-D!  Each asteroid that hits your ship causes your shields to drop a little.  Once your shields fail your ship will begin to make sputtering sounds and move very slowly.   However due to the incomplete nature of this prototype, it’s actually impossible to die in the game (it’s assumed that once your shields failed the next hit would be lethal).  You can actually turn your shields off and on with the left difficulty switch (the top and bottom of the screen will be gray when the shields are up and black when they are down), but there’s no point in doing so.  It’s unknown if the ability to turn the shields on and off is a deliberate choice (in the completed prototype turning off the shields may have conserved fuel or had some other benefit) or if this was simply a tool used to debug the game during development.

In addition to the shield gauge there are also a Gred gauge which measures how much ammo you have left and a Fuel gauge which measures, you guessed it, how much fuel you have left.   If you run out of fuel your ship will stop moving and you’ll be a sitting duck for asteroids.  This has an unintended consequence in that if you stop in a spot where you are unable to shoot asteroids (they can miss your ship completely in certain spots), you will never be able to complete the level and will be stuck.  In a similar manner the Gred gauge can also run out leaving you with no ammo and no way to complete the level.  However both the Fuel and Gred gauges deplete so slowly you’d almost have to be trying to run out of fuel or ammo to have this happen.  In case you’re wondering, no one is sure what Gred stands for.  It might be short for Grenades (your shots look more like bullets or grenades than lasers), but this is pure speculation on my part.   There also appears to be a bar at the top of screen that might be yet another gauge of some sort, but it appears to be either non-functional in this prototype or simply some random eye-candy like the colored squares above it.

After shooting a dozen or so asteroids you’ll be taken to the second stage which takes place in a tunnel of sorts.  Here you must shoot down several enemy spacecraft before they can destroy your ship.  After shooting down three or four ships, you’ll see a brief screen that says HERO with your crew cheering your apparent asteroid shooting prowess.  After this you’ll be briefly taken back to the second stage where you can shoot down two or three more ships before being booted back to the first stage.  If you beat the first stage again you’ll see a large flying saucer with a number on it indicating your current level (you start on level 0).  After which you’ll be taken to the next level of difficulty and all your systems will be given a recharge.  It’s unknown if this repeating of the first and second stage before completing a level is a bug or if this is how it would have worked in the final version.

- TRIVIA -

Originally planned as a cassette title for Amiga's never released Power Module peripheral, and later as one of three 3-D games on the first Power Play Arcade cart. A prototype version was found that isn't in 3-D. Catalog description: 'Your stellar cruiser begins to shudder as the hyperwarp drive suddenly cuts out. Slowing down, you realize you've entered an asteroid field. A BIG asteroid field. You bolt for the high-density laser-pulse inverter. Your only chance is to blast your way out. And you'd better start now...'

- STAFF -

Programmed by: Frank Ellis
3-D: Jerry Lawson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=45752&o=2

$end

$x07_cass=3dlabyr,
$bio

Canon X-07 type-in published 36 years ago:

3-D Labyrinthe (c) 1986 Shift Editions.

- TRIVIA -

Published on February 21, 1986 as a type-in program on the French magazine; Hebdogiciel 123.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=138513&o=2

$end

$cpc_flop=3dmazels,
$bio

Amstrad CPC type-in published 37 years ago:

3-D Maze (c) 1985 Amstrad Computer User

- TRIVIA -

Listed as a type-in program in the magazine: Amstrad Computer User (Amsoft era).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118975&o=2

$end

$cpc_flop=3dmaze,
$bio

Amstrad CPC 464 disk. published 36 years ago:

3-D Maze (c) 1986 Cascade Games, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119048&o=2

$end

$spectrum_cass=3dmonste,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

3-D Monster Chase (c) 1984 Romik Software, Ltd.

You are trapped within the three floors of a subterranean maze. Your task is to search for the missing keys whilst avoiding the monsters guarding them. Each time that you find a key and return to your starting point, a bomb is activate, you have a limited time in which to defuse it.

- TECHNICAL -

Game ID: G5003

- STAFF -

Written by: Dave Noonan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77671&o=2

$end

$super80_cass=3dxo,
$bio

3-D Noughts and Crosses [Model 090] (c) 198? Unknown

Program for BASIC (32 columns).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126764&o=2

$end

$vboy=3dtetris,
$bio

Nintendo Virtual Boy cart. published 26 years ago:

3-D Tetris (c) 1996 Nintendo of America.

The mesmerizing force of Tetris returns with virtual style! This thrilling animated puzzler takes dexterity and split-second timing to the extreme with dimensional blocks and challenging planes.

3-D Tetris propels players at a demanding pace where quick response and strategy rule. Tetris devotees of all levels will crave this latest sensation of brain-teasing fun!

- TECHNICAL -

CART. ID: VUE-VPBE-USA
PACK. ID: VUE P VPBE
BARCODE: 045496770112

- TRIVIA -

Released on March 22, 1996 in USA only. A Japanese version was in the works but cancelled due to the poor reception and sales of the Virtual Boy as a whole. A a number of Japanese-language menu unused graphics are in the US ROM.

The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board).

- STAFF -

Executive Producer: Hiroshi Yamauchi
Producer: Gunpei Yokoi
Director: Takeshi Kono
Chief Programmer: Hideo Sugiyama
Main Program: Mitsuto Nagashima
Graphic Design: Yoshimori Aisaka, Osamu Koyanagi, Yoshikazu Hiraki
Sound Creator: Ken Kojima
Sound Effects: Tadashi Nakatsuji
Game Coordinators: Masao Yamamoto, Takahiro Harada, Hitoshi Yamagami
Manual Editor: Masafumi Sakashita, Yasuo Inoue, Norikatsu Furuta
Product Debug & Testing Unit: Super Mario Club
Special Thanks: Takehiro Izushi, Akihiko Matsunami, Natsuo Imai, Nobuko Rissen

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82359&o=2

$end

$a2600=3dtictac,
$bio

Atari 2600 cart. published 44 years ago:

3-D Tic-Tac-Toe (c) 1978 Atari, Incorporated.

In this game there is a perspective drawing of four square boards or planes displayed on the screen, which is Intended to create a 3-D effect. Each board is a 4 x 4 grid. The object of the game Is to place four X's or four O's in one horizontal, vertical, or diagonal row. To do this you may use one plane or all four planes.

You must place four markers in a row before your opponent does, or before the computer does, to win. There are nine games in all. The first eight games for one player competing against the computer. Each game number (1-8) is a progressively harder skill level. Game 9 is for two players.

- TECHNICAL -

Model CX2618

- TRIVIA -

Export releases:
"3-D Tic-Tac-Toe [Model CX2618P]"

- TIPS AND TRICKS -

To beat the computer or another player, you must place two three-in-a-rows so that the opponent cannot block both of them. Occasionally, you may win when an opponent fails to see that you have three-in-a-row, but that method involves more luck than strategy.

At higher skill levels, placing three-in-a-row becomes difficult. One of the secrets to playing winning TIC-TAC-TOE is to play in the 16 strong squares at the beginning of a game. The 16 strong squares are the eight outside corner squares, and the eight inside center square.

- STAFF -

By: Carol Shaw

- PORTS -

* CONSOLES: 
[US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" 
[US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" 
[JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" 
[US] Sony PlayStation 4 (oct.18,2016) "Atari Flashback Classics Vol.1" 
[US] Microsoft XBOX One (nov.1,2016) "Atari Flashback Classics Vol.1" 

* HANDHELDS: 
[US] Nintendo DS (nov.2, 2010) "Atari Greatest Hits Vol.1 [Model NTR-BR6E-USA]"

* COMPUTERS: 
[US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" 
[US] Steam (mar.24,2016) "Atari Vault [Model 400020]" 

* OTHERS: 
[US] "Atari Flashback 2" (2005)
[US] "Atari Flashback 2+" (feb.22, 2010)
[US] "Atari Flashback 3" (sept.16, 2011)
[US] "Atari Flashback 4" [(nov.13, 2012)
[US] "Atari Flashback 5" (oct.1, 2014)
[US] "Atari Flashback 6" (sept.15,2015)
[US] "Atari Flashback 7" (oct.1,2016)
[US] "Atari Flashback 8" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49843&o=2

$end

$a2600=3dtictace,
$bio

Atari 2600 cart. published 42 years ago:

3-D Tic-Tac-Toe (c) 1980 Atari, Incorporated.

PAL release. Game developed in USA. For more information, please see the NTSC release's entry; "3-D Tic-Tac-Toe [Model CX2618]".

- TECHNICAL -

Model CX2618P

- PORTS -

* CONSOLES: 
[EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" 
[EU] Sony PS2 (feb.18, 2005) "Atari Anthology [Model SLES-53061]" 
[EU] Microsoft XBOX One (nov.1,2016) "Atari Flashback Classics Vol.1" 

* HANDHELDS: 
[EU] Nintendo DS (feb.24, 2011) "Atari Greatest Hits Vol.1 [Model NTR-BR6P-EUR]"

* COMPUTERS: 
[EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82987&o=2

$end

$a800=3dtictac,
$bio

Atari 400/800 cart. published 43 years ago:

3-D Tic-Tac-Toe (c) 1979 Atari, Inc.

- TECHNICAL -

Model CXL4010

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82754&o=2

$end

$gbcolor=3dupinb,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

3-D Ultra Pinball - Thrillride (c) 2000 Sierra On-Line, Incorporated.

The rides are always open. The lines are always short.

You are about to embark on the most thrilling, most stupendous ride of your life! Taking pinball into the non-stop world of roller coasters and bumper cars, Thrillride offers heart-pounding excitement with 14 seperate tables, authentic pinball play and tons of surprises.

FEATURE:
*2 full-sized tables and 12 mini-tables.
*Three difficulty levels to fit your skill.
*Up to 4 players - just like regular pinball!
*Multi-ball madness!
*Game Pak contains built-in Rumble feature.

- TECHNICAL -

GAME ID: CGB-VUPE-USA
BARCODE: 020626710381

- TRIVIA -

Released in December 2000 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67452&o=2

$end

$to7_cass=3duss,
$bio

3-D USS (c) 198? Huet [Sylvain Huet]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108118&o=2

$end

$cpc_flop=3dvchesss,3dvchesss1,3dvchesss2,3dvchesss3,
$bio

Amstrad CPC 464 disk. published 37 years ago:

3-D Voice Chess (c) 1985 ACE Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119017&o=2

$end

$cpc_flop=3dvchess,3dvchess1,3dvchess2,3dvchess3,3dvchess4,3dvchess5,3dvchess6,3dvchess7,3dvchess8,3dvchessf,3dvchessf1,3dvchessf2,3dvchess9,
$bio

Amstrad CPC 464 disk. published 37 years ago:

3-D Voice Chess (c) 1985 CP Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119018&o=2

$end

$cpc_cass=3dvchess,
$bio

Amstrad CPC cass. published 37 years ago:

3-D Voicechess (c) 1985 CP Software

- STAFF -

Program: Chris Whittington

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64116&o=2

$end

$mz700_cass=3dwayout,
$bio

3-D Way Out (c) 198? BBG Soft. [Germany]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131631&o=2

$end

$to7_cass=3dim,
$bio

Thomson TO7 cass. published 35 years ago:

3-Dimensions (c) 1987 Huet [Xavier Huet]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108119&o=2

$end

$info=f3in1,
$bio

Handheld game published 43 years ago:

3-in-1 Football-Basketball-Soccer (c) 1979 Fonas Corp.

LED game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101400&o=2

$end

$gba=sportpck,sportpcku,
$bio

Nintendo GBA cart. published 17 years ago:

3-in-1 Sports Pack (c) 2005 Majesco Ent. Co.

- TECHNICAL -

GAME ID: AGB-B3NE-USA
BARCODE: 096427014522

- TRIVIA -

Released on October 18, 2005 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69513&o=2

$end

$info=3in1semi,3in1semia,
$bio

Arcade Video game published 25 years ago:

3-in-1: New HyperMan + HyperMan + Cookie & Bibi (c) 1997 SemiCom.

Three games including "New Hyperman", "Hyperman" and "Cookie & Bibis".

- TECHNICAL -

Runs on Toaplan/Semicom "Snow Bros" Hardware.

Main CPU : Motorola 68000 (@ 16 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : Yamaha YM2151 (@ 4 Mhz), OKI6295 (@ 7.575 Khz)

Screen orientation : Horizontal
Video resolution : 256 x 224 pixels
Screen refresh : 57.50 Hz
Palette colors : 256

Players : 2
Control : 8-way joystick
Buttons : 3

- STAFF -

Cookie & Bibis
Executive Producer : Jeon Jae Yeon
Game Designer : Han Seung Hoon
Programmer : Kim Hyun Ho
Graphic Designer : Kim Sung Hawan, Kim Kyung Hee, Hong Young Joo
Music/Sound : Jeon Seok Gee

New Hyper Man
Executive Producer : Jeon Jae Yeon
Programmer : Kim Hyun Ho
Graphic Designer : Kim Sung Whan, Kim Kyung Hee, Lee Won Young, Lee Suk Nam
Music / Sound : Jeon Seok Gee
Hardware : Jee Deok Kyoo, Park Hoon Yong, Kim In Seok

Hyper Man
Executive Producer : Jeon Jae Yeon
Game Designer : Han Seung Hoon
Programmer : Kim Hyun Ho
Graphic Designer : Hong Young Joo
Music/Sound : Jeon Seok Gee

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15&o=2

$end

$snes_bspack=bs3jiw5g,
$bio

3-ji no Wide Shou - 5 Gatsugou (c) 199? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60996&o=2

$end

$snes_bspack=bs3jiw6g,bs3jiw6ga,
$bio

3-ji no Wide Shou - 6 Gatsugou (c) 199? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60997&o=2

$end

$ibm5150=3ktrivia,
$bio

IBM PC 5.25in. disk. published 38 years ago:

3-K Trivia (c) 1984 IBM

- STAFF -

By: Keith Frechette

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83573&o=2

$end

$gmaster=soccer,
$bio

Hartung Game Master cart. published 32 years ago:

3-on-3 Soccer (c) 1990 Hartung

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240163&o=2

$end

$gameboy=3punyoso,
$bio

Nintendo Game Boy Cart. published 30 years ago:

3-pun Yosou Umaban Club (c) 1992 Hect [Hector].

- TECHNICAL -

GAME ID: DMG-U4J

- TRIVIA -

Released on October 16, 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65516&o=2

$end

$sgi_mips=maint_3_10_comp,
$bio

SGI MIPS IRIX soft. published 30 years ago:

3.10 Compilers Maintenance Update for IRIX 4.0.5 (c) 1992 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=296445&o=2

$end

$spectrum_cass=30games,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

30 Games (c) 1986 Argus Press Soft., Ltd.

30 Games: Carpet Capers, Antics, Planetfall, Gridrunner, Bismark, Meteor Storm, Jet Set Gertie, Tunnel 3D, Stock Market, Fridge Frenzy, The Valley, Dragonsbane, Demon Knight, Ned's Garden, Space Intruders, Mighty Magus, The Fall of Rome, Draughts, Xadom, Detective, 20 Tons, The Chess Player, Micro Mouse Goes De-bugging, Tube Cube, Strategy 1 - Invasion, Escape, Laser Zone, Strontium Dog - The Killing, Pyramania, Blood 'n' Guts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226592&o=2

$end

$spectrum_cass=30hourba,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

30 Hour BASIC (c) 1983 National Extension College Trust

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287642&o=2

$end

$spectrum_cass=30redhot,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

30 Red Hot Hits (c) 1989 Beau-Jolly, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293321&o=2

$end

$info=30test,
$bio

Coin-op Misc. game published 25 years ago:

30 Test (c) 1997 Namco, Limited.

Test your reflexes and memory skills.

- TECHNICAL -

Main CPU: MC68HC11 (@4MHz).
Sound Chips: OKI6295 (@1.056MHz).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29548&o=2

$end

$hp9k3xx_flop=300test,
$bio

HP 9000/300 Series disk. published 32 years ago:

300 series Mainframe Tests (c) 1990 Hewlett-Packard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267906&o=2

$end

$hp9k3xx_flop=temed300,
$bio

HP 9000/300 Series disk. published 37 years ago:

300 series Terminal Emulator (c) 1985 Hewlett-Packard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267907&o=2

$end

$ibm5170=3000icon,
$bio

PC/MS-Windows 3.5in. disk. published 27 years ago:

3000 Icons for Windows (c) 1995 Explore the World of Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287359&o=2

$end

$pc8001_flop=300m,300ma,
$bio

300m (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91301&o=2

$end

$info=bullseye,bullseyn,
$bio

Pinball published 36 years ago:

301/Bullseye (c) 1986 Grand Products, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=26026&o=2

$end

$info=so30h,
$bio

30H (c) 199? Soyo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298619&o=2

$end

$info=rw30r,
$bio

Calculator published 48 years ago:

30R - Slide Rule Memory (c) 1974 Rockwell

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=302087&o=2

$end

$pc98=31iwayu,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

31いわゆるひとつの超らぶりぃな冒険活劇 (c) 1995 Altacia.
(31 - Iwayuru Hitotsu no Chou Lovely na Bouken Katsugeki)

- TECHNICAL -

Floppy disk x4

- TRIVIA -

Released on March 02, 1995 in Japan. Retail price: 7800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88808&o=2

$end

$gbcolor=mc_31,mc_31t,
$bio

31-in-1 Mighty Mix (c) 199? Sachen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95187&o=2

$end

$pc8801_cass=3156coro2,
$bio

NEC PC-8801 Series type-in published 37 years ago:

3156 Coro Coro (c) 1985 ASCII Corp.

- TRIVIA -

Published in the LOGiN magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=310114&o=2

$end

$info=rw31r,
$bio

Calculator published 47 years ago:

31R - Slide Rule Memory (c) 1975 Rockwell

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=302088&o=2

$end

$a2600=32in1,32in1p,
$bio

Atari 2600 cart. published 34 years ago:

32 in 1 (c) 1988 Atari Corporation.

A collection 32 games in 1 cartridge:
UFO (1 player only)
Flag Capture (1-2 players)
Human Cannonball (1-2 players)
Reversi (1-2 players)
Checkers (1-2 players)
Slot Racers (2 players only)
Blackjack (1-3 players)
Fishing (1-2 players)
Freeway Rabbit (1-2 players)
Space War (2 players only)
Fun with Numbers (1 player only)
Golf (1-2 players)
3-D Tic-Tac-Toe (1-2 players)
Surround (1-2 players)
Miniature Golf (1-2 players)
Boxing (1-2 players)
Football (2 players only)
Air-Sea Battle (1-2 players)
Freeway Chicken (1-2 players)
Tennis (1-2 players)
Skiing (1 player only)
Fishing Derby (1-2 players)
Sky Diver (2 players only)
Bowling (1-2 players)
Combat (2 players only)
Stampede (1 player only)
Laser Blast (1 player only)
Outlaw (1-2 players)
Slot Machine (1-2 players)
Basketball (1-2 players)
Homerun (1-2 players)
Ant Party (1 player only)

- TECHNICAL -

Model CX26163P

- TRIVIA -

Released as a PAL format only. This was the pack-in game for the Atari 7800 in Australia and New Zealand, but all the games are Atari 2600 versions.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50002&o=2

$end

$info=ii32in1,
$bio

32-in-1 (c) 200? INTEC [Miami, Georgia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275958&o=2

$end

$info=digilog320,
$bio

Computer published 34 years ago:

320 (c) 1988 Digilog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=316846&o=2

$end

$cpc_flop=32en40f1,
$bio

Amstrad CPC 464 disk. published 31 years ago:

32en40 (c) 1991 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119296&o=2

$end

$vgmplay=32xpwm_md,
$bio

Sega Genesis 32X cart. published 8 years ago:

32X PWM Test (c) 2014 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290534&o=2

$end

$info=chn333sc,
$bio

333SC (c) 199? Chaintech

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298623&o=2

$end

$info=silv35,
$bio

35 in 1 Super Twins (c) 200? SilverLit.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146784&o=2

$end

$dragon_cass=35progs,
$bio

Dragon cass. published 38 years ago:

35 Programs for the Dragon 32 (c) 1984 Softek

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116286&o=2

$end

$32x=36great,36greatp4,36greatp3,36greatp,
$bio

Sega Mega Drive 32X cart. published 27 years ago:

36 Great Holes Starring Fred Couples (c) 1995 Sega Enterprises, Limited.

European release. Game developed in the USA. See the original USA release for more information; "36 Great Holes Starring Fred Couples [Model 84602]".

Descriptions from the European back cover:

[UK] Play the GOLF MAGAZINE selection of 36 U.S. course holes digitized for spectacular detail. Play as Fred Couples or take him on. 32X technology brings you: Total shot control; Ultra-realistic gameplay; Seven ways to play including Tournament, Skins Game and Scramble; Thousands of course combinations; Battery back-up to save your vital stats.

[DE] Spielen Sie 36 detailgetreu digitalisierte Löcher ausgewählt vom Golf Magazine. Spielen Sie als Fred Couples oder fordern Sie ihn heraus. Dir 32X-Technologie bringt Ihnen totale Kontrolle über Ihre Schläge, realistisches Gameplay, 7 verschiedene Spielvarianten wie Turnier, Skins Games und Scramble sowie tausende von Kurs-Kombinationen. Das Modul ist mit einem Batterie-Speicher versehen, um Ihre persönliche Statistik zu speichern.

[FR] Exercez vos talents sur la sélection de GOLF MAGAZINE des 36 trous les plus spectaculaires du circuit américain digitalisés dans les moindres détails. Jouer à la place de Fred Couples ou affrontez - le. La technologie 32x vous apporte: un contrôle complet du coup, un jeu extrêmement réaliste, 7 types de jeu différents comme les tournois, le skins game ou le scramble, des milliers de parcours possibles, la sauvegarde de vos statistiques.

[SP] Elige entre 36 campos de golf digitalizados de Estados Unidos seleccionados por la GOLF MAGAZINE. puedes ser el mismo Fred Couples o competir contra el. La technologia de 32x te proporciona: Un control de los tiros, Una jugabilidad ultra-realista, Siete formas de jugar incluyendo Torneo, Juego de Skins y Scramble, Miles de combinaciones de campo, Une bateria de backup para grabar tus estadisticas.

- TECHNICAL -

GAME ID: 84602-50
CART. ID: 670-5714-50

- TRIVIA -

Reviews:
[FR] June 1995, Consoles + N.44: 89/100
[UK] Computer & Video Games N.161: 89/100
[UK] GamesMaster N.28: 74/100
[UK] Games World N.10: 73/100
[FR] Joypad N.41: 89/100
[DE] MAN!AC: 78/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72398&o=2

$end

$32x=36greatp32,36greatp31,36greatp30,36greatp29,36greatp28,36greatp27,36greatp26,36greatp25,36greatp24,36greatp23,36greatp22,36greatp21,36greatp20,36greatp19,36greatp18,36greatp17,36greatp16,36greatp15,36greatp1,36greatp2,36greatp5,36greatp6,36greatp7,36greatp8,36greatp9,36greatp10,36greatp11,36greatp12,36greatp13,36greatp14,36greatp33,
$bio

Sega Genesis 32X cart. published 28 years ago:

36 Great Holes Starring Fred Couples (c) 1994 SEGA of America, Inc.

Challenge 36 of the Country's Finest Golf Holes

GOLF MAGAZINE has selected 36 spectacular golf holes famous courses like Doral, Kiawah, Firestone, Harbour Town, Bay Hill, Torrey Pines and many more. Take on Fred Couples, 2-Time PGA TOUR Player of the Year, or play as Fred and drive the 300 yards!

Ultra-Realistic Golf Features
* Remarkable shot control-Hit a fade or draw, hit it high or low.
* 3 types of club shafts, 3 types of heads for your woods and select your own combination of 14 clubs!
* Choose men or women players.

Premier Golf Play Modes
* 7 ways to play: Practice, Match Play, Stroke Play, Tournament Play, Shoot Out, Skins Game & Scramble.
* Thousands of 18 holes course combinations or play Fred's Favorite 18 holes!
* Beautiful 32X graphics reproduce these famous holes in spectacular detail.

Battery Backup Saves All Vital Stats
* Handicaps, Longest Drive, Greens Hit in Regulation, Par Saves, Skins Won and save up to 4 instant replays!
* Create and name up to 24 different players track their stats.

- TECHNICAL -

BARCODE: 010086846027
GAME ID: 84602
CART. Size: 24 Meg. with battery.

- TRIVIA -

Released in December 1994 in the USA. Retail price: $74.99

ESRB Rating of K-A Ages 6+.

Export releases:
[JP] "36 Great Holes Starring Fred Couples [Model GM-5002]"
[EU] "36 Great Holes Starring Fred Couples [Model 84602-50]"

A Mega-CD version was planned but cancelled.

- TIPS AND TRICKS -

Resize Objects: This code requires a 6-button controller. Go to the OPTIONS screen and press the MODE button. You will then goto Scale Objects screen. You can choose objects with the C button. The A button decreases the size of the object and B increases the size.

- STAFF -

Sega Sports Team
Design: Guy Carver, Brent Erickson, Shaun Mitchell
Project Manager: Guy Carver
Programming: Guy Carver, Yingue Xu, Jeffrey K. Hughes (Jeff Hughes), Matt Fairweather
Art Director: Shaun Mitchell
Art: Christy Mueller
Technical Art/Video: Bart Rydalch
Course Design: Michael Matthews
Music/Sound: Ron Saltmarsh, Andy Warr
Producer: Michael Meischeid
Assistant Producer: Chris Cutliff
Product Manager: Craig Ostrander
Lead Tester: Todd Morgan
Assistant Lead Testers: Jason Friedman, Matt McKnight, Lancelot Nelson (Lance Nelson), Peter Clark
Testers: David Perkinson (Dave Perkinson), John Melchior, Tracy Johnson (Tracy Jonson), John Jansen, Xan Lang, Ken Spalasso, Timothy Spengler (Tim Spengler), Lorne Asuncion, Armando Anguiano, Todd Phifer, Manuel Sousa (Manual Sousa), Scott Hill, Jeff Jones, Stan Weaver, Atom Ellis, John Ries, Mark Griffin, Aron Drayer, Mike Williams, Greg Watkins, Fernando Valderrama (Fernando Valderama), Kevin Johnson, Don Carmichael, Lloyd Kinoshita, Sean McInnes, Dan Webber, Leroy Tipette, Peter Golyn, Dana Green, Ken Radcliff, Doug Smith
Manual: T. S. Flanagan (T.S. Flanagan)
Special Thanks: Wayne Townsend, Doug Rebert, Rosie Freeman, Fred Couples, Lenore Rivera, Lynn Roach, Doria Sanchez

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83910&o=2

$end

$32x=36greatju,
$bio

Sega Super 32X cart. published 27 years ago:

36 Great Holes Starring Fred Couples (c) 1995 Sega Enterprises, Ltd.

Japanese release. Game developed in the USA. See the original USA release for more information; "36 Great Holes Starring Fred Couples [Model 84602]".

- TECHNICAL -

GAME ID: GM-5002
CART. ID: 670-6274

- TRIVIA -

Released on February 24, 1995 in Japan. Retail price: 8800 Yen.

Reviews:
[JP] Famitsu: 23/40

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83911&o=2

$end

$info=hs36blk,
$bio

Dedicated Console published 12 years ago:

36-in-1 (Black pad) (c) 2010 HengSheng.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=302070&o=2

$end

$info=hs36red,
$bio

Dedicated Console published 12 years ago:

36-in-1 (Red pad) (c) 2010 HengSheng.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=302071&o=2

$end

$cpc_flop=3615tele,
$bio

Amstrad CPC 464 disk. published 31 years ago:

3615 Telecharge (c) 1991 Azursoft [Sophia-Antipolis, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119297&o=2

$end

$info=s3670,
$bio

Computer published 38 years ago:

3670 (c) 1984 Symbolics.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103581&o=2

$end

$x68k_flop=37degc,
$bio

37 Degress C Kai no Bouken (c) 199? 68 Bank

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87010&o=2

$end

$info=sart3733,
$bio

Other published 44 years ago:

3733 (c) 1978 Sartorius-Werke GmbH.

Digital scale.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127186&o=2

$end

$x68k_flop=38mankk,
$bio

Sharp X68000 Series 5.25in. disk. published 33 years ago:

38万キロの虚空 (c) 1989 System Sacom Corp.
(38-man Kilo no Kokuu)

Adventure game.

- TECHNICAL -

FD x4

- TRIVIA -

Released on October 21, 1989 in Japan.

- STAFF -

Composer: Manabu Saito

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87011&o=2

$end

$pc98=38man,
$bio

NEC PC-9801 Series 5.25in. disk. published 33 years ago:

38万キロの虚空 (c) 1989 System Sacom Corp.
(38-man Kilo no Kokuu)

- TECHNICAL -

Floppy disk x1

- TRIVIA -

Released in December 1989 in Japan. Retail price: 9800 Yen.

It is one of the first MIDI-compatible Japanese game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88809&o=2

$end

$fmtowns_cd=38man,
$bio

Fujitsu FM Towns CD published 33 years ago:

38万キロの虚空 (c) 1989 System Sacom Corp.
(38-man Kilo no Kokuu)

- TECHNICAL -

GAME ID: HMA-229

- TRIVIA -

Released on November 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110107&o=2

$end

$info=opti495slc,
$bio

386 motherboard using a OPTi 82C495SLC chipset (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235596&o=2

$end

$info=opti495xlc,
$bio

386 motherboard using a OPTi 82C495XLC chipset (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235597&o=2

$end

$info=alim1419,
$bio

386 motherboard using the ALi M1419 chipset (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235589&o=2

$end

$info=alim1429,
$bio

386 motherboard using the ALi M1429 A1 and M1431 A2 chipset (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235590&o=2

$end

$info=cs8230,
$bio

386 motherboard using the CS8230 chipset (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235591&o=2

$end

$info=pt581392,
$bio

386 motherboard using the Forex FRX46C402 + FRX46C411 + SiS 85C206 chipset (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235598&o=2

$end

$info=mx83c305,
$bio

386 motherboard using the MX83C305/MX83C05 chipset (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235593&o=2

$end

$info=op82c381,
$bio

386 motherboard using the OPTi 82C381 chipset (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235594&o=2

$end

$info=op82c391,
$bio

386 motherboard using the OPTi 82C391 chipset (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235595&o=2

$end

$info=sisrabb,
$bio

386 motherboard using the SiS Rabbit chipset (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235599&o=2

$end

$info=386sc2c,
$bio

386 motherboard using the Symphony chipset (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235588&o=2

$end

$info=um82c481af,
$bio

386 motherboard using the UMC UM82C481AF chipset (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235600&o=2

$end

$info=um82c493f,
$bio

386 motherboard using the UMC UM82C491F + UM82C493F chipset or BIOTEQ equivalents (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235602&o=2

$end

$info=um82c491f,
$bio

386 motherboard using the UMC UM82C491F chipset (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235601&o=2

$end

$info=frxc402,
$bio

386 motherboard with a FOREX FRX46C402/FRX36C300/SIS85C206 chipset (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235592&o=2

$end

$info=zeos386sx,
$bio

386 SX-16 (c) 198? ZEOS International, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298629&o=2

$end

$fmtowns_flop_misc=386asm,
$bio

Fujitsu FM Towns disk. published 33 years ago:

386-ASM Tool Kit V1.1 (c) 1989 Fujitsu, Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272510&o=2

$end

$info=386i,
$bio

Computer published 32 years ago:

386i Workstation (c) 1990 Convergent Technologies.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103633&o=2

$end

$info=alim1217,
$bio

386sx motherboard using the ALi M1217 chipset (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235603&o=2

$end

$info=op82c283,
$bio

386sx motherboard using the OPTi 82C283 chipset (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240478&o=2

$end

$info=op82c291,
$bio

386sx motherboard using the OPTi 82C291 chipset (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240479&o=2

$end

$info=scamp386sx,
$bio

386sx motherboards using the SCAMPSX chipset (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272522&o=2

$end

$info=sh386sx20,
$bio

386SX Rev. 2.0A (c) 199? Shuttle Computer International, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240496&o=2

$end

$info=tower386sx,
$bio

386SX System 40 (c) 198? Schneider Rundfunkwerke AG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298574&o=2

$end

$info=scsxaio,
$bio

386sx Ver. 2.0 motherboard SCsxAIO (c) 199? Peacock

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272523&o=2

$end

$info=dfi386sx,
$bio

386SX-16/20CN (c) 199? Diamond Flower International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298634&o=2

$end

$info=c386sx25,
$bio

Computer published 32 years ago:

386SX-25 (c) 1990 Commodore Business Machines, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293646&o=2

$end

$info=uni386w,
$bio

386W 367C (c) 199? Unichip

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298632&o=2

$end

$cpc_flop=3945,
$bio

Amstrad CPC 464 disk. published 31 years ago:

39-45 (c) 1991 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118940&o=2

$end

$info=3b1,
$bio

Computer published 37 years ago:

3B1 (c) 1985 AT&T, Incorporated.

The 3B1 (also known as Unix PC) was a Unix workstation computer originally developed by Convergent Technologies (later acquired by Unisys), and marketed by AT&T in the mid- to late-1980s.

- TECHNICAL -

10 MHz Motorola MC68010 (16 bit external bus, 32 bit internal) with custom MMU.
Internal MFM hard drive, originally 5 MB, later models with up to 67 MB.
At least 512K RAM on main board, expandable via expansion cards.
3 expansion slots.
Monochrome green phosphor 10-inch (250 mm) monitor.
Internal 300/1200 bit/s modem.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54840&o=2

$end

$info=3b2_300,
$bio

Computer published 37 years ago:

3B2/300 (c) 1985 AT&T, Inc.

An UNIX system.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240375&o=2

$end

$info=3b2_310,
$bio

3B2/310 (c) 198? AT&T, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240376&o=2

$end

$info=3b2_400,
$bio

3B2/400 (c) 198? AT&T, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240377&o=2

$end

$info=3b2_600,
$bio

3B2/600 (c) 198? AT&T, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240378&o=2

$end

$x1_cass=3biki,
$bio

3biki no Butachan (c) 198? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86195&o=2

$end

$ibm5170=3c90xed,
$bio

IBM PC/AT DOS 3.5in. disk. published 23 years ago:

3Com 3c90x Etherlink Drivers (c) 1999 3Com Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262223&o=2

$end

$ibm5170=3celc53,
$bio

IBM PC/AT DOS 3.5in. disk. published 26 years ago:

3Com EtherLink III Lan PC Card Ver.5 (c) 1996 3Com Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262224&o=2

$end

$ibm5170=3cmlc22,
$bio

IBM PC/AT DOS 3.5in. disk. published 23 years ago:

3Com Megahertz Lan 10-100 Cardbus PC Card Ver.2 (c) 1999 3Com Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262225&o=2

$end

$ibm5170=3cmd501,
$bio

IBM PC/AT DOS 3.5in. disk. published 24 years ago:

3Com Modem Driver Ver.5 (c) 1998 3Com Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262226&o=2

$end

$ibm5170=doom11j,
$bio

IBM DOS-V 3.5in. disk. published 29 years ago:

3D Alien Busters DOOM (c) 1993 Imagineer Co., Ltd.

Japanese release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=159889&o=2

$end

$apple2_cass=3dartgra,
$bio

Apple II cass. published 44 years ago:

3D Art Graphics (c) 1978 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135865&o=2

$end

$cpc_flop=3dballhu,
$bio

Amstrad CPC type-in published 33 years ago:

3D Ballhunter (c) 1989 PC Amstrad International

- TRIVIA -

Listed as a type-in program in the magazine: PC Amstrad International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120348&o=2

$end

$snes=3jigen,3jigens,
$bio

Nintendo Super Famicom cart. published 27 years ago:

3D Ballz 3次元格闘ボールズ (c) 1995 Media Rings Corp.
(3D Ballz - 3-jigen Kakutou Ballz)

3D Ballz is an unusual fighting game developed by PF.Magic and published in Japan by Media Rings. Like any fighting game ought to, a list of playable fighters are available for the player to take control over - however, unlike most fighting games, they range from a a Caveman, a Ballerina to a Mad Clown and a Rhinoceros. All in all, the game features a grand total of eight characters and four different bosses. Interestingly, each character is built out of a set of colored balls that give an unusual 3-D feel to the game. Each fighter can punch and kick or use special moves directly related to their personality - for instance, the rhinoceros can charge right into his opponent and spear him with his horn, and the caveman can roll his opponent into a ball and hit him with his club as he would do with a baseball bat. Other special moves can be unleashed by pressing both shoulder buttons, or when two fighters enter close range combat. 3D Ballz also features a traditional versus mode where two players can fight head to head.

- TECHNICAL -

Game ID: SHVC-ABZJ-JPN

- TRIVIA -

3D Ballz was released on April 28, 1995 in Japan for 9800 Yen.

3D Ballz was originally developed by PF Magic and published by Accolade for the Sega Genesis in 1994. It then later came out for the Super Famicom (1995).

Reviews:
[JP] Famitsu: 28/40

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61057&o=2

$end

$saturn=3dbballj,
$bio

Sega Saturn CD published 25 years ago:

3D Baseball - The Majors (c) 1997 BMG Interactive Entertainment.

Japanese release. Game developed in the USA.

- TECHNICAL -

GAME ID: T-18003G

- TRIVIA -

Released on January 31, 1997 in Japan. Retail price: 5800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58878&o=2

$end

$psx=3dbball,
$bio

Sony PlayStation CD published 26 years ago:

3D Baseball (c) 1996 Crystal Dynamics

- TECHNICAL -

GAME ID: SLUS-00066

- TRIVIA -

Export releases:
[JP] "3D Baseball - The Majors [Model SLPS-00693]"

- STAFF -

Lead Programmer: Bill Willis
Programmers: Mark Burton, Richard Anderson, Samuel Dicker, Jonah Stich, Steve Timson
Lead Game Designer: Sam Player
3D Artist / Animator: Chad Greene
Artists: Cynthia Hamilton, Andrew Kaplan
Producer: Bill Mitchell
"The Voice": Van Earl Wright
Additional Art: Michael Provenza, Amy Hennig, Maj Cole, Tenaya Sims, PCA, Phil LeMarbre, Gene Bodio, Windlight Studios, Pam Lehn, Ron Pitts, Shannon Gilley, Jeff Raymond
Storyboard Artist: Andy Mitchell
Lead Programmer - Sony: Jonah Stich
Additional Programming: Jeff Kesselman, Sean Vikoren, Dan Su, Robin Heydon, Bob Smith, Doug Hide
Additional Game Design: Bill Willis, Mark Burton, Richard Anderson, Andy Trapani, Riley Cooper, Lyle J. Hall
Production: David Kirk, Andy Trapani, Lyle J. Hall, Jeff Lee
Assistant Producer: Alex Ness
Executive Producer: Jon Horsley
Chad & Andy's Fave Team: Cleveland Indians
Original Music Score: WebTone Productions, Greg Weber
Intro Music: Steven S. Henifin
Music Adapted for SEGA Saturn: Brian Coburn
Music Adapted for Sony PlayStation: Loudmouth Inc.
Mr. Willis' Personal Trainer: Edith Habgood
Motion Picture Gang: Mark Miller, Dan Brazelton, Katy Weathers, Burke Trieschmann, Leland Susser
Intro Video Production: Twenty2Product, Chad Greene
Sound Effects: Steven S. Henifin, Brian Coburn, Loudmouth Inc.
Statistics Provider: Stats Inc., Jim Capuano, Stefan Kretschmann, Peter Woelflein
Bushwood C.C. Caddie Tournament Champion: Danny Noonan
Player Photography Provided by: The Upper Deck Company, Steve Barbineau
Motion Capture: Biovision, Ron Marchi, Dwayne Mason, Matthew Wynne
Motion Capture Actors: Paul Chiaffredo, Matt Daily, Jeff Martin, Sam Player, Jarrod Schock, Michael Wynne
Director of Marketing: Scott Steinberg
Product Marketing: Jim Curry, Chip Blundell, Steve Groll
Public Relations: Sandra Yee, Jennifer Bulka, Christina Sherborne, Troy Turvy, Rogers & Cowan
Test Manager: Tim Roberts
Lead Tester: Doug Leslie
Assistant Lead Testers: Sako Bezdjian, Eddie Ramirez
Inventor of Baseball: Abner Doubleday
Testers: Ron Allen, Anthony Borba, Jeremy Bredow, Michael Brown, Scott Crisostomo, Joseph M. Damon, Rich Krinock, Kevin Kwan, John Lencioni, Mark Lerma, Chad Lowe, Billy Mitchell, Sheatiel Sarao, Randy Smaha, Chris Walker, Matthew Young
Massage Therapists (CMT's): Damon Van Demark, Lise Carver, Phil Livak, Janet Kellar
Voiceover Recorded at: General Television Network; Detroit; Michigan
Man! Is He Smart!: MacGyver
Special Thanks: Madeline Canepa, Ben Szymkowiak, Laila Atassi, Kim Gishler, Kristen Growney, Chris Espinosa, Yuko Yamauchi, Dan Dacanay, Michelle Smith, Ted Fitzgerald, Serena Howard, Danny Defreitas, Roy Cooler (MLBPA), Team Titan, Tom Miley, Dan Dorosin, Alan Chaplin, Debbie Cvitanovic, Maureen Kassel, Kevin Seiter, Christopher Bruno, Mark Ybarra, Music Annex, Alpha CD, Karl Greene, Jacque Greene, Richard Michel, Virginia Michel, Lowell Kaplan, Marilyn Kaplan, James Mitchell, Michael Ann Mitchell, Alan Burton, Valerie Burton, Charles Anderson, Mary Anderson, Stephen Stich, Judith Stich

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110895&o=2

$end

$saturn=3dbball,
$bio

Sega Saturn CD published 26 years ago:

3D Baseball (c) 1996 Crystal Dynamics

- TECHNICAL -

GAME ID: T-15906H

- TRIVIA -

Export releases:
[JP] "3D Baseball - The Majors [Model T-18003G]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59962&o=2

$end

$spectrum_cass=3dbatatt,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

3D Bat Attack (c) 1984 Cheetahsoft

- TECHNICAL -

GAME ID: SP01-01

- STAFF -

Written by: Mark C. Jones

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77925&o=2

$end

$bbc_cass=3dbombal,
$electron_cass=3dbombal,
$bio

Acorn BBC/Electron cass. published 39 years ago:

3D Bomb Alley (c) 1983 Software Invasion.

A realistic 3D simulation of an explosive Air-Sea Battle, in which you must defend a fleet of ships from attacking enemy aircraft.

- STAFF -

By: Simon Vout

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51428&o=2

$end

$bbcb_flop=3dbombal,
$bio

Acorn BBC Micro B disk. published 39 years ago:

3D Bomb Alley (c) 1983 Software Invasion.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125147&o=2

$end

$arcadia=3dbowl,
$bio

Arcadia 2001 cart. published 40 years ago:

3D Bowling (c) 1982 UA, Limited.

The aim of this game is to score as many points as possible by knocking down the pins. Each player plays 10 frames - in the two player version the players take it in turns to play a frame. For each frame the 10 pins are set up in a triangular configuration at the end of the bowling lane, and the player(s) has two balls with which he attempts to knock them down. One point is awarded for each pin knocked down. If all 10 pins are knocked down with one ball the player scores a STRIKE. If it takes two balls to knock down the pins, then a SPARE is scored. Bonus points are awarded for both a STRIKE and a SPARE.

- TECHNICAL -

[Cartridge No. 13]

- SCORING -

a) 1 point is scored for every pin knocked down.

b) If you hit a STRIKE, the points scored with the next two balls are added to the score for that frame.

c) If you hit a SPARE, the points scored with next ball are added to the score for that frame.

d) The final score is the total score of all 10 frames.

- TIPS AND TRICKS -

A STRIKE on the last frame earns one extra frame. A SPARE on the last frame earns one extra ball.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49230&o=2

$end

$cpc_cass=3dboxing,
$bio

Amstrad CPC cass. published 37 years ago:

3D Boxing [Model 06025] (c) 1985 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64117&o=2

$end

$cpc_flop=3dboxingb,3dboxingc,3dboxingd,3dboxinga,3dboxinge,
$bio

Amstrad CPC 464 disk. published 37 years ago:

3D Boxing [Model SOFT 07025] (c) 1985 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118896&o=2

$end

$cpc_flop=3dboxing,
$bio

Amstrad CPC 464 disk. published 37 years ago:

3D Boxing [Model SOFT 47025] (c) 1985 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118895&o=2

$end

$msxr_flop=fnano2,
$bio

MSX Turbo-R disk. published 28 years ago:

3D Car Action F-Nano 2 (c) 1994 Xray [Japan]

- TRIVIA -

Released on November 7, 1994.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133266&o=2

$end

$msxr_flop=fnano2d,
$bio

MSX Turbo-R disk. published 25 years ago:

3D Car Action F-Nano 2' (c) 1997 Xray.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133267&o=2

$end

$mz700_cass=3dcarrac,
$bio

3D Car Race (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131656&o=2

$end

$cpc_flop=3dchatea,3dchatea1,
$bio

Amstrad CPC type-in published 36 years ago:

3D Chateau (c) 1986 Amstrad Magazine.

A rich CEO died this morning leaving a very large fortune behind him, but he did not file a will with a notary. A rumour circulating says that the CEO had hidden two diskettes and a computer in his castle. These will tell you the secret code to the safe which contains his will. The safe cannot be opened without the correct combination.

It is up to you, as an inspector of police, to find the computer, insert the disks, get the code and get out of the castle alive. But you can only leave the castle if you have the correct code. Also, be careful, because the castle is strewn with traps.

- TRIVIA -

Listed as a type-in program in the French magazine Amstrad Magazine (July 1986)

- STAFF -

By: Philippe Brogniard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119051&o=2

$end

$pcw=3dcchess,
$bio

Amstrad PCW soft. published 37 years ago:

3D Clock Chess (c) 1985 ACE Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118269&o=2

$end

$spectrum_cass=3dcombat,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

3D Combat Zone (c) 1983 Artic Computing, Limited.

3D Combat Zone is a clone of the arcade game Battlezone by Atari. The game uses 3D wire frame graphics to render the enemy tanks, saucers and other objects. There are two types of tanks you can encounter, the first is typical cannon fodder but is still quite intelligent. The second type which you encounter later on is a lot faster, intelligent and harder to hit. Both tanks can fire back but the saucer cannot. The battlefield is also littered with pyramid shaped objects which are very useful to hide behind, but unfortunately this is so for the enemy tanks. Your tank is restricted to firing one bullet at a time and will reload when the shell either goes out of range or hits an object or tank. To help you locate the enemy there is a radar screen, this only picks up the vehicles and not the shells.

- STAFF -

Written by: Jon Ritman

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78326&o=2

$end

$cpc_cass=3dconstr,
$bio

Amstrad CPC cass. published 31 years ago:

3D Construction Kit (c) 1991 Domark Group, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64120&o=2

$end

$amigaocs_flop=3dconkit,
$bio

Commodore Amiga 500 disk. published 31 years ago:

3D Construction Kit (c) 1991 Domark Group, Limited.

- STAFF -

Developer: Incentive Software
Design: Chris Andrew, Paul Gregory, Eugene Messina, Kevin Parker
Conversion: Paul Gregory

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73334&o=2

$end

$cpc_flop=3dconstr0b,3dconstr09,3dconstr0a,3dconstr01,3dconstr,3dconstr07,3dconstr08,
$bio

Amstrad CPC 464 disk. published 31 years ago:

3D Construction Kit (c) 1991 Incentive Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119050&o=2

$end

$archimedes=3dconkit,
$bio

Acorn Archimedes disk. published 31 years ago:

3D Construction Kit (c) 1991 Domark Group, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129587&o=2

$end

$specpls3_flop=3dconkit,
$bio

Sinclair ZX Spectrum+3 disk. published 31 years ago:

3D Construction Kit (c) 1991 Domark Group, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147602&o=2

$end

$spectrum_cass=3dconstr,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

3D Construction Kit (c) 1991 Domark Group, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287490&o=2

$end

$specpls3_flop=achaninh,timecrys,cybo2900,achaninha,
$bio

Sinclair ZX Spectrum+3 disk. published 11 years ago:

3D Construction Kit Data-Files (c) 2011 Unknown

This disk image contains 4 datafiles which can be viewed/edited using the Spectrum version of the 3D Construction Kit.

KIT-DATA0: A Chance In Hell.
KIT-DATA1: The Time Crystal.
KIT-DATA2: Cyborg 2900 (German).
KIT-DATA3: A Chance In Hell Extreme.

- STAFF -

Converted by: Steven Flanagan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229656&o=2

$end

$cpc_flop=3dconstr06,3dconstr02,3dconstr03,3dconstr04,3dconstr05,
$bio

Amstrad CPC 464 disk. published 31 years ago:

3D Construction Kit (c) 1991 Domark Group, Ltd.

- TECHNICAL -

SOFT ID: 697-1
ISBN: 1-85160-697-1
BARCODE: 9 781851 606979

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119049&o=2

$end

$bbc_cass=3dconvoy,
$bio

3D Convoy (c) 19?? Doctorsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51429&o=2

$end

$cpc_flop=d_3dcub,
$bio

Amstrad CPC 464 disk. published 27 years ago:

3D Cube (c) 1995 Odiesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120330&o=2

$end

$spectrum_cass=3ddeathca,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

3D Deathchase (c) 1986 2.99 Classics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225514&o=2

$end

$spectrum_cass=3ddeathc,3ddeathcmast,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

3D Deathchase [Model QTC 724] (c) 1983 Micromega

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233971&o=2

$end

$spectrum_cass=3ddefend,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

3D Defenda (c) 1983 Contrast Software.

- STAFF -

Written by: Michael Levers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78554&o=2

$end

$zx81_cass=3ddefendn,
$bio

Sinclair ZX-81 cass. published 40 years ago:

3D Defender (c) 1982 New Generation Soft.

- STAFF -

By: M. E. Evans

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114731&o=2

$end

$zx81_cass=3ddefend,
$bio

Sinclair ZX-81 cass. published 41 years ago:

3D Defender [Model 5] (c) 1981 Greye Soft. [J.K.Greye] [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114614&o=2

$end

$cpc_flop=d_3dprev,d_3dpreva,
$bio

3D Demo Preview (c) 19?? New Generation Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120331&o=2

$end

$spectrum_cass=3ddesert,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

3D Desert Patrol (c) 1983 CRL Group PLC.

- STAFF -

Written by: Derek Baker
Artwork by: Phil Gascoine

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78574&o=2

$end

$bbc_cass=3ddotty,
$electron_cass=3ddotty,
$bio

Acorn BBC/Electron cass. published 35 years ago:

3D Dotty (c) 1987 Blue Ribbon.

The aim is to clear the dots on the three levels of each screen whilst avoiding the dreaded fungus. Any contact with the fungus will reduce your energy, and you lose a life when your energy reaches zero. The fungus can be blocked, but only three blocks are permitted at any one time. On completing a screen a bonus is added to your score, proportional to the amount of energy you have remaining.

There are eight different screens. After the eighth, the screens are repeated, but your energy is reduced by two units when you make contact with the fungus. You gain an extra life when your score reaches 5,000 and 10,000 points.
 
There is a practice mode to allow you to try any of the eight screens.

- TECHNICAL -

Side A: Electron version.
Side B: BBC version.

Keyboard or joystick can be used on the BBC Micro version. Only keyboard control can be used on the Electron version.

CONTROLS:
Z - Left
X - Right
* - Up
? - Down
RETURN - Fire
S/Q - Sound On/Off
ESCAPE - Quit Game

- STAFF -

By: J. L. Harris

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51430&o=2

$end

$to_flop=3dfight,
$bio

Thomson TO disk. published 36 years ago:

3D Fight (c) 1986 Loriciels.

- TRIVIA -

Released in February 1986 in France.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107537&o=2

$end

$cpc_cass=3dfight,
$bio

Amstrad CPC cass. published 37 years ago:

3D Fight (c) 1985 Loriciels.

- TECHNICAL -

Game ID: 070

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96525&o=2

$end

$cpc_flop=3dfighta,3dfightb,3dfightd,3dfightc,
$bio

Amstrad CPC 464 disk. published 37 years ago:

3D Fight [Model 072] (c) 1985 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118941&o=2

$end

$cpc_flop=3dfight,
$bio

Amstrad CPC 464 disk. published 37 years ago:

3D Fight [Model 105] (c) 1985 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118942&o=2

$end

$mo5_cass=3dfight,3dfighta,3dfightb,3dfightc,3dfightd,
$to7_cass=3dfight,
$bio

Thomson MO5/TO7 cass. published 36 years ago:

3D Fight (c) 1986 Loriciels.

- TECHNICAL -

GAME ID: 124

Face A: TO7
Face B: MO5

- STAFF -

by: Jean-Christophe Bandini

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108120&o=2

$end

$amigaocs_flop=3dgalax,
$bio

Commodore Amiga 500 disk. published 33 years ago:

3D Galax (c) 1989 Gremlin Graphics Software, Limited.

- STAFF -

Coder: Paul Blythe
Graphics: Berni Greggs
Musician: Ben Daglish

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73335&o=2

$end

$specpls3_flop=3dgamemk,3dgamemkb,3dgamemka,
$bio

Sinclair ZX Spectrum+3 disk. published 35 years ago:

3D Game Maker (c) 1987 CRL Group PLC [London, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147649&o=2

$end

$spectrum_cass=3dgamema,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

3D Game Maker (c) 1987 CRL Group PLC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196828&o=2

$end

$spectrum_cass=3dgamema_c,
$bio

3D Game Maker (c) 198? Dro Soft.

Spanish release.

- TECHNICAL -

GAME ID: 2RL004

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219693&o=2

$end

$specpls3_flop=3dgamemkspa,
$bio

3D Game Maker (c) 198? Zafiro Soft. Division.

Spanish release.

- TECHNICAL -

GAME ID: 61710659

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196829&o=2

$end

$specpls3_flop=3dgamemksp,
$bio

Sinclair ZX Spectrum+3 disk. published 35 years ago:

3D Game Maker (c) 1987 Dro Soft.

Spanish release.

- TECHNICAL -

GAME ID: 9RL004

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147650&o=2

$end

$msx1_flop=3dgolf,
$bio

3D Golf Simulation - High Speed Edition cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229832&o=2

$end

$bbc_cass=3dgp,
$bio

3D Grand Prix (c) 198? Software Invasion

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51431&o=2

$end

$spectrum_cass=3dgrandp,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

3D Grand Prix (c) 1991 Zeppelin Games

- STAFF -

Coded by: Alan Cresswell
Loading screen by: Tink

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79162&o=2

$end

$cpc_cass=3dgp,
$bio

Amstrad CPC cass. published 37 years ago:

3D Grand Prix [Amsoft Gold] [Model 961] (c) 1985 Exopal

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64122&o=2

$end

$specpls3_flop=3dgrandpmd,
$bio

Sinclair ZX Spectrum+3 disk. published 31 years ago:

3D Grand Prix (c) 1991 Zeppelin Games

Master Disk used to generate the original retail disks.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264997&o=2

$end

$cpc_flop=3dgp,3dgpb,3dgpc,3dgpd,3dgpe,3dgpf,3dgpa,3dgpg,
$bio

Amstrad CPC 464 disk. published 37 years ago:

3D Grand Prix [Model SOFT 1961] (c) 1985 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118897&o=2

$end

$zx81_cass=3dgp,
$bio

Sinclair ZX-81 cass. published 39 years ago:

3D Grand Prix [Model Z007] (c) 1983 DK Tronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114619&o=2

$end

$bbcb_flop_orig=3dgraphd,
$bio

Acorn BBC Micro B disk. published 37 years ago:

3D Graphics Development System (c) 1985 Glentop

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125550&o=2

$end

$sms=3dgunner,
$bio

Sega Master System cart. published 35 years ago:

3D Gunner (c) 1987 SEGA Enterprises, Ltd.

Unreleased 3D game.

- TRIVIA -

Described in 'Computer Entertainer' February 1987 issue. A prototype is known to exists.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261541&o=2

$end

$cgenie_cass=3dhaunted,
$bio

Colour Genie cass. published 38 years ago:

3D Haunted House (c) 1984 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=302020&o=2

$end

$msx1_flop=3dko,
$bio

3D Knockout! Cracked (c) 19?? Unknown.

Tape to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133074&o=2

$end

$tvc_flop=3dlabiri,
$bio

3D Labirintus (c) 198? Buddha Softhouse

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111763&o=2

$end

$spectrum_cass=3dlabyri,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

3D Labyrinth (c) 1983 Individual Software Service.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79519&o=2

$end

$nascom_snap=3dlabyr,
$bio

Nascom cass. published 39 years ago:

3D Labyrinth (c) 1983 80-Bus Journal

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235638&o=2

$end

$dragon_cass=3dlabyrn,
$bio

Dragon cass. published 8 years ago:

3D Labyrinth (c) 2014 Gerrie [Jim Gerrie]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116695&o=2

$end

$vgmplay=lemmin3d_pc,
$bio

IBM PC/AT DOS CD published 27 years ago:

3D Lemmings (c) 1995 Psygnosis, Ltd.

- TECHNICAL -

MEDIA: CD x1

- TRIVIA -

3D Lemmings was released on July 31, 1995 in the USA.

- STAFF -

Programming: Martin Hall, James Thomas
3D Modelling: Robert Matthews
Level Design: Andrew M. Brechin, Neil Casini, Martin Hall, James Thomas
Manual and Packaging Text: Damon Fairclough
Producer: Greg Duddle
Music Manager: Philip Morris
Manual Illustrations/Photos: Neil Casini
2D Graphics & 2D Animation: Neil Casini
Original Lemming Models: Peter Grayley
Public Relations: Mark Blewitt
Special Thanks To: Martyn R. Chudley, Kevin Dodds, Marcus Goodie, Jan Putnam, Graham Stafford, Alan Tuck

- PORTS -

* Consoles :
[EU] Sony PlayStation (1995) "3D Lemmings [Model SCES-00009]"
[EU] Sega Saturn (1996) "3D Lemmings [Model T-11304H-50]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115695&o=2

$end

$psx=3dlemmin,
$bio

Sony PlayStation CD published 25 years ago:

3D Lemmings (c) 1997 Psygnosis, Ltd.

North American release.

- TECHNICAL -

GAME ID: SCUS-94601

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110897&o=2

$end

$saturn=3dlemmin,
$bio

Sega Saturn CD published 26 years ago:

3D Lemmings (c) 1996 Psygnosis.

- TECHNICAL -

Game ID: T-11304H-50 / 670-8319-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60219&o=2

$end

$saturn=3dlemminj,
$bio

Sega Saturn CD published 26 years ago:

3Dレミングス (c) 1996 Imagineer Company, Limited.
(3D Lemmings)

Japanese release.

- TECHNICAL -

Game ID: T-15013G

- TRIVIA -

Released on August 23, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58879&o=2

$end

$cpc_flop=3dlightc,
$bio

Amstrad CPC 464 disk. published 34 years ago:

3D Light Cycle (c) 1988 Andromeda Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119065&o=2

$end

$vectrex=lotr,
$bio

GCE Vectrex published 16 years ago:

3D Lord of the Robots (c) 2006 Fury Unlimited

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236840&o=2

$end

$spectrum_cass=3dlunatt,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

3D Lunattack (c) 1984 Hewson Consultants.

In your Z5 Luna Hoverfighter, penetrate the SEIDDAB lunar defences, out-manoeuvre or destroy land based tanks and missile bases.

Battle with aerial mines and SEIDDAB Hoverfighters. Seek out and destroy the SEIDDAB command base.

Good luck! May the power be with you.

- STAFF -

Written by: Steve Turner

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79638&o=2

$end

$dragon_cass=3dlunattk,
$bio

Dragon cass. published 38 years ago:

3D Lunattack (c) 1984 Hewson Consultants

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116291&o=2

$end

$cpc_flop=3dmadnes,3dmadnesb,3dmadnesa,
$bio

Amstrad CPC type-in published 34 years ago:

3D Madness (c) 1988 AM-Mag

- TRIVIA -

Listed as a type-in program in the French magazine: AM-Mag.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119058&o=2

$end

$cpc_flop=d_3dman,
$bio

Amstrad CPC 464 disk. published 31 years ago:

3D Mania (c) 1991 Demoniak.

Demo featuring a 3-D moving cube.

- STAFF -

By: Ludovic DEPLANQUE (Demoniak)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120332&o=2

$end

$spectrum_cass=3dmaze,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

3D Maze (c) 1982 Impact Software.

- STAFF -

Written by: Ian Richards

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79731&o=2

$end

$bbc_cass=3dmaze,
$electron_cass=3dmaze,
$bio

Acorn BBC/Electron cass. published 39 years ago:

3D Maze (c) 1983 IJK.

Pit your wits against the computer's logic in this highly realistic graphical game. The computer sets up the logical mazes (you choose the size), and then it shows you the view of the maze in 3D, each step you take as you battle against the clock to escape!

- TRIVIA -

Retail price: £2.99

- STAFF -

By: B. Cridland

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51432&o=2

$end

$vic1001_cass=3dmaze,
$bio

Commodore VIC-20 cass. published 38 years ago:

3D Maze (c) 1984 Mastertronic, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83751&o=2

$end

$dragon_cass=3dmaze,
$bio

3D Maze (c) 198? Apex Trading

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116296&o=2

$end

$nascom_snap=3dmaze,
$bio

3D Maze (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235667&o=2

$end

$jupace_cass=3dmaze,
$bio

Jupiter Ace cass. published 15 years ago:

3D Maze (c) 2007 Lopes [Ricardo Fernandes Lopes]

- TRIVIA -

Released in May 2007.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115703&o=2

$end

$spectrum_cass=3dmazeof,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

3D Maze of Gold (c) 1982 Gilsoft International.

The travelling fair is in town! Its star attraction is a maze crammed with gold. You win as much as you can find and escape with. But don't hang about or the gold may well be worthless, if and when you find the exit.

- STAFF -

Written by: Tom Gilberts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79736&o=2

$end

$cpc_flop=3dmegaco,
$bio

Amstrad CPC 464 disk. published 37 years ago:

3D Megacode (c) 1985 Ere Informatique [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119298&o=2

$end

$cpc_flop=3dmersif,3dmersif1,3dmersi,
$bio

Amstrad CPC type-in published 31 years ago:

3D Mersi (c) 1991 CPC Amstrad International

- TRIVIA -

Listed as a type-in program in the magazine: CPC Amstrad International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119062&o=2

$end

$vectrex=3dminest,
$bio

GCE Vectrex published 39 years ago:

3D Mine Storm (c) 1983 GCE [General Consumer Electric]

Tread lightly!  The transport lanes of intergalactic space have been seeded with mines from an alien vessel. Use your mine destroying blaster to blow up the mines before they annihilate you! You may survive the floating mines, but beware of the fireball, magnetic, and treacherous fireball magnetic mines... 16 fields, each one more difficult, await you!

The enemy minelayer will move through your galaxy and will seed the first mine field. The mines will be left in 3 different levels or planes  Your ship will come into view after all the mines have been activated and the minelayer leaves the galaxy.

Maneuver your ship within the galaxy in an effort to destroy the mines on the first level. Beware... when you hit a large mine it breaks apart into two smaller ones!  And once you destroy the mines on the first level, those on the second level move up to greet you. When those are destroyed, the mines that were on the third level will move up.

Use the joystick to rotate your ship and button 3 to thrust forward.  Buttons 1 and 2 allow you to mysteriously move to a new location on the screen.  Use it cautiously... it might put you in a more difficult predicament!  As you travel through space, use button 4 for fire at the mines.  As you destroy them, additional mines will become activated. Be careful... the minelayer may reappear to try and personally destroy you, but you can blast him as well.

Once you make that part of the galaxy safe, on all three levels, you immediately travel to the next mine field. There are 16 different mine fields, each one becoming increasingly difficult.

- TECHNICAL -

Controls
Joystick: Rotates your mine destroying ship.
Button 1: Escape (hyperspace).
Button 2: Escape (hyperspace).
Button 3: Thrust.
Button 4: Fire.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82206&o=2

$end

$cpc_flop=3dminipa,
$bio

Amstrad CPC type-in published 33 years ago:

3D Mini-Painter (c) 1989 PC Amstrad International [UK]

- TRIVIA -

Listed as a type-in program in the magazine: PC Amstrad International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119299&o=2

$end

$saturn=finalist,
$bio

Sega Saturn CD published 25 years ago:

3D Mission Shooting Finalist [Model T-18511G] (c) 1997 GAGA Communications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58880&o=2

$end

$cpc_flop=3dmoncha,3dmonchab,3dmonchaa,
$bio

Amstrad CPC 464 disk. published 37 years ago:

3D Monster Chase (c) 1985 Romik Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118994&o=2

$end

$cpc_cass=3dmoncha,
$bio

Amstrad CPC cass. published 37 years ago:

3D Monster Chase [Model G12003] (c) 1985 Romik Software, Limited.

- STAFF -

Authored by: Dave Noonan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64123&o=2

$end

$camplynx_cass=3dmoncrz,
$bio

Camputers Lynx cass. published 39 years ago:

3D Monster Craze (c) 1983 Camsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134030&o=2

$end

$zx81_cass=3dmonmazen,
$bio

Sinclair ZX-81 cass. published 40 years ago:

3D Monster Maze (c) 1982 New Generation Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114732&o=2

$end

$zx81_cass=3dmonmaze,
$bio

Sinclair ZX-81 cass. published 41 years ago:

3D Monster Maze [Model 4] (c) 1981 Greye Soft. [J.K.Greye] [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114615&o=2

$end

$spectrum_cass=3dmonstr,
$bio

3D Monstruos (c) 198? Investronica [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219561&o=2

$end

$cpc_flop=3dmorpioo,3dmorpioo1,3dmorpio,3dmorpio2,3dmorpio3,3dmorpio4,3dmorpio1,
$bio

Amstrad CPC type-in published 37 years ago:

3D Morpion (c) 1985 Hebdogiciel [France]

- TRIVIA -

Published in the French magazine; Hebdogiciel Hors Série No 1.

- STAFF -

By: Remi LANNE

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118968&o=2

$end

$spectrum_cass=3dmovers,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

3D Mover (c) 1984 Ere Informatique [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286718&o=2

$end

$x07_cass=3dmunch,
$bio

Canon X-07 type-in published 36 years ago:

3D Munch (c) 1986 Shift Editions.

- TRIVIA -

Published in August 1986 as a type-in program on the French magazine; Hebdogiciel 146.

- STAFF -

By: Ignace Vantorre

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=138514&o=2

$end

$bbc_cass=3dmunchy,
$bio

Acorn BBC/Electron cass. published 39 years ago:

3D Munchy (c) 1983 MRM Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51433&o=2

$end

$bbc_cass=3dmunchybr,
$bio

Acorn BBC/Electron cass. published 37 years ago:

3D Munchy (c) 1985 Blue Ribbon

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51434&o=2

$end

$mbee_quik=3dox,
$bio

Applied Technology Microbee cass. published 39 years ago:

3D Noughts and Crosses (c) 1983 Unknown

- STAFF -

By: Karel Najman

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289583&o=2

$end

$cpc_flop=3dnought,3dnoughtb,3dnoughta,
$bio

Amstrad CPC type-in published 31 years ago:

3D Noughts and Crosses (c) 1991 Amstrad Action

- TRIVIA -

Listed as a type-in program in the UK magazine: Amstrad Action.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120525&o=2

$end

$spectrum_cass=3dpaint,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

3D Paint (c) 1983 Hofacker Verlag

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287210&o=2

$end

$spectrum_cass=3dpainte,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

3D Painter [Model 5] (c) 1983 CDS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80133&o=2

$end

$cpc_cass=pinpower,
$bio

Amstrad CPC cass. published 33 years ago:

3D Pinball (c) 1989 Mastertronic, Limited.

- STAFF -

Program: Bernardin Katic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64124&o=2

$end

$spectrum_cass=pinballp,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

3D Pinball (c) 1989 Mastertronic, Ltd.

- TRIVIA -

This game is also known by the name 'Pinball Power'.

- STAFF -

Spectrum Conversion by: Davor Magdic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80226&o=2

$end

$c64_cass=3dpinbl,
$bio

Commodore C64 cass. published 33 years ago:

3D Pinball - Pinball Power (c) 1989 Mastertronic Plus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186629&o=2

$end

$gbcolor=3dpool,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

3D Pocket Pool [Model CGB-BVPP-EUR] (c) 2001 Virgin Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67453&o=2

$end

$bbc_cass=3dpool,
$electron_cass=3dpool,
$bio

Acorn BBC/Electron cass. published 33 years ago:

3D Pool (c) 1989 Firebird

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51435&o=2

$end

$amigaocs_flop=3dpool,
$bio

Commodore Amiga 500 disk. published 33 years ago:

3D Pool (c) 1989 Firebird.

- TECHNICAL -

BARCODE: 5020026910157

- TRIVIA -

The development title was 'Maltese Joe's 3D Pool Challenge'.

- STAFF -

Developed by: Aardvark Software

Design & code: Orlando M. Pilchard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73336&o=2

$end

$spectrum_cass=3dpool,3dpoolfr,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

3D Pool (c) 1989 Firebird

- TRIVIA -

This game is also known by the name 'Maltese Joe's Pool Challenge'.

- STAFF -

Spectrum version by: Jeff Caulder

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80273&o=2

$end

$bbcb_flop_orig=3dpool,
$bio

Acorn BBC Micro B disk. published 33 years ago:

3D Pool (c) 1989 Firebird Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125551&o=2

$end

$c64_cass=3dpool,
$bio

Commodore C64 cass. published 33 years ago:

3D Pool (c) 1989 Firebird Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145830&o=2

$end

$specpls3_flop=3dpool,
$bio

Sinclair ZX Spectrum+3 disk. published 33 years ago:

3D Pool (c) 1989 Firebird Soft. [British Telecommunications TM]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230263&o=2

$end

$spectrum_cass=3dpoolki,
$bio

3D Pool (c) 198? Kixx

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219374&o=2

$end

$c64_cass=3dpoolk,
$bio

Commodore C64 cass. published 30 years ago:

3D Pool (c) 1992 Kixx.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186526&o=2

$end

$cpc_cass=poolchal,
$bio

Amstrad CPC cass. published 33 years ago:

3D Pool - Maltese Joe's Pool Challenge (c) 1989 Firebird Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98131&o=2

$end

$cpc_flop=poolchal,poolchalb,poolchala,poolchal_c2,poolchal_c1,poolchal_c1b,poolchal_c1a,
$bio

Amstrad CPC 464 disk. published 33 years ago:

3D Pool - Maltese Joe's Pool Challenge (c) 1989 Firebird Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120733&o=2

$end

$msx1_cass=poolchal,
$bio

MSX cass. published 33 years ago:

3D Pool - Maltese Joe's Pool Challenge (c) 1989 Firebird

- TECHNICAL -

BARCODE: 5 017096 000444

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94821&o=2

$end

$ibm5170_cdrom=3dpwrv1,
$bio

IBM PC/AT DOS CD published 25 years ago:

3D Power Games Vol. 1 (c) 1997 Electronic Ent. Publishing.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=159819&o=2

$end

$spectrum_cass=3dquadra,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

3D Quadracube (c) 1983 Artic Computing, Limited.

- STAFF -

Written by: Vin Marsden

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80374&o=2

$end

$cpc_cass=3dquasar,
$bio

Amstrad CPC cass. published 37 years ago:

3D Quasars (c) 1985 Solar Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64125&o=2

$end

$cpc_flop=3dquasar,3dquasar_t1,
$bio

Amstrad CPC 464 disk. published 37 years ago:

3D Quasars (c) 1985 Solar Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119244&o=2

$end

$pc98=alaskanm,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

3D Real Simulation Golf - Alaskan Malamute G.C. (c) 1992 Home Data.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88810&o=2

$end

$dragon_cass=3drocket,
$bio

3D Rocket (c) 198? Rochester [C. Rochester]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117161&o=2

$end

$vectrex=3dscape,
$bio

GCE Vectrex published 16 years ago:

3D Scape Demo Collection (c) 2006 Revival Studios

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236835&o=2

$end

$spectrum_cass=3dseidda_a,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

3D Seiddab Attack (c) 1984 Hewson Consultants.

You are the commander of a modern tank or 'Drone'. Your task is to patrol the city streets, destroying any SEIDDABS that venture within your range. You are armed with steerable surface-to-air missiles. Your Drone also has a short range radar display.

- TRIVIA -

SEIDDAB is baddies spelt backwards.

- STAFF -

Written by: Steve Turner

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80907&o=2

$end

$dragon_cass=3dseiddab,
$bio

Dragon cass. published 38 years ago:

3D Seiddab Attack (c) 1984 Hewson Consultants

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116292&o=2

$end

$spectrum_cass=3dseidda,
$bio

3D Seiddab Attack (c) 198? ZX Data [Denmark]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225912&o=2

$end

$cpc_flop=3dsnake,3dsnakea,
$bio

3D Snakes (c) 198? LMC Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118979&o=2

$end

$cpc_flop=3dsnake2,3dsnake2a,
$bio

3D Snakes II (c) 198? LMC Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118980&o=2

$end

$cpc_cass=3dsnook,
$bio

Amstrad CPC cass. published 32 years ago:

3D Snooker (c) 1990 Players Premier.

- TECHNICAL -

[Cassette]

- STAFF -

Code and Graphics: Steven Siddle
Graphics Enhancements: The Burble Fish
Music: Andy Severn

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48714&o=2

$end

$cpc_flop=3dsnook,3dsnooka,
$bio

Amstrad CPC 464 disk. published 32 years ago:

3D Snooker (c) 1990 Maze Soft.

Cracked version by Maze Soft. Originally released as a Cassette by Players Premier. For more information about the game itself, please see the original Players Premier version entry.

- TECHNICAL -

[Floppy Disk]
Launch the game with RUN"3DSNOOK

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64082&o=2

$end

$bbc_cass=3dsnook,
$bio

Acorn BBC/Electron cass. published 32 years ago:

3D Snooker (c) 1990 Players

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51436&o=2

$end

$spectrum_cass=3dsnooke_a,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

3D Snooker (c) 1990 Players Premier.

- STAFF -

Code: Steve Siddle

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=81037&o=2

$end

$spectrum_cass=3dsnooke,
$bio

3D Snooker (c) 199? EDOS [Electronic Distribution of Software]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225816&o=2

$end

$arcadia=3dsoccer,3dsoccera,
$bio

Arcadia 2001 cart. published 39 years ago:

3D Soccer (c) 1983 Emerson Radio Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49231&o=2

$end

$bbc_cass=3dspacer,
$bio

Acorn BBC/Electron cass. published 39 years ago:

3D Space Ranger (c) 1983 Microbyte

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51437&o=2

$end

$dragon_cass=3dspacewar,
$bio

Dragon cass. published 38 years ago:

3D Space Wars (c) 1984 Hewson Consultants

- STAFF -

Devised By: Steve Turner
Written by: Andrew Braybrook

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116293&o=2

$end

$spectrum_cass=3dspacewa,
$bio

3D Space Wars (c) 198? Riko Data [Sweden]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226435&o=2

$end

$spectrum_cass=3dspacew,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

3D Space-Wars (c) 1983 Hewson Consultants.

You have assumed complete control of your world's last fighter-killer class spacecraft. It is only you who can prevent the ultimate disaster - the destruction of your civilisation by the SEIDDAB, an unscrupulous race of murderers intent on total control of your star system.

- TRIVIA -

SEIDDAB is baddies spelt backwards.

- STAFF -

Developed by Graftgold.

Author: Steve Turner

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=81119&o=2

$end

$spectrum_cass=spawnofe_a,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

3D Spawn of Evil (c) 1983 DK Tronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287057&o=2

$end

$spectrum_cass=3dspeedd,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

3D Speed Duel (c) 1983 DK Tronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287058&o=2

$end

$apple2_cass=3dstarfi,
$bio

3D Star Fire (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135866&o=2

$end

$spectrum_cass=3dstarw,3dstarwa,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

3D Star Wars (c) 1983 Custom Cables International.

You are Luke Clearthinker. Your task is to take on the entire rebel fleet on your own. You have at your disposal one of the most up-to-date starfighters which is equipped with long and short range scanners for locating and destroying the enemy.

The damage status meter tells you of the condition of your starfighter, and direction indicators show which way you are travelling, warning neons illuminate when the rebel fleet are attacking and a large numeric "aliens left" display let you know how many of the rebel fleet remain in your sector. Fast and slow travelling proton bombs blast your enemy to Kingdom Come.

- TECHNICAL -

Game ID: S003

- STAFF -

Developed by Elfin Sofware.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=81256&o=2

$end

$ep64_cass=3dstarfg,
$bio

3D StarFighter (c) 198? Codemasters Soft. Co., Ltd., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237637&o=2

$end

$cpc_flop=3dsfight,3dsfighta,3dsfight_t1,3dsfight_t1b,3dsfight_t1a,
$bio

Amstrad CPC 464 disk. published 35 years ago:

3D Starfighter cracked (c) 1987 Unknown.

Pirate tape_to_disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118981&o=2

$end

$spectrum_cass=3dstarfi,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

3D Starfighter (c) 1988 The Codemasters Software Co., Ltd.

Your mission is to destroy the enemy Battlestar! Your onboard computer, Blinky, will guide you through your quest. Select your destination from the Battle Chart (Belmer first) and destroy all enemy craft in your zone to enable you to Warp safely. Warping is automatic but, once you arrive, you must dock with the Mothership by keeping her in your sights as you approach until her Tractor Beam locks onto you. After docking Blinky will tell you what the next step in your mission is...

- TECHNICAL -

Game ID: 2058

- STAFF -

Devised and written by: The Oliver Twins
Graphics by: James Wilson
Sound effects by: Jon Paul Eldridge

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=81218&o=2

$end

$cpc_cass=3dsfight,
$bio

Amstrad CPC cass. published 35 years ago:

3D Starfighter [Model 3059] (c) 1987 Codemasters Software

- STAFF -

Programmed by: The Oliver Twins
Graphics by: James Wilson
Music by: Jon Paul Eldridge

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64126&o=2

$end

$spectrum_cass=3dstarst_a,3dstarst_c,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

3D Starstrike (c) 1984 Realtime Games Software.

... suddenly there were the Outsiders. 

Appearing in massive fleets on the edge of the galaxy they seemed uninterested in conquest, only destruction. Earth's fleets decimated and the Federation lay on the brink of collapse. In desperation Federation Command chose to strike directly at the Outsider control centres. These immense bases were constructed within hollowed out moons.

To destroy them required a direct hit on the base's reactor systems at the very centre of the moon. The only access to the reactor chamber was through two cooling ports within the base's equatorial duct. To reach these, however, an attacker was forced to run the gauntlet of the base's heavy ground and space defences. To penetrate these a new generation of starfighters was created - the STARSTRIKE series!

- STAFF -

Written by: Ian Oliver, Andrew Onions, Graeme Baird, Oliver Frey

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=81239&o=2

$end

$cpc_cass=3dsstrik,
$bio

Amstrad CPC cass. published 37 years ago:

3D Starstrike (c) 1985 Realtime Games Software

- STAFF -

Written by: Graeme Baird, Ian Oliver, Andy Onions

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64127&o=2

$end

$cpc_flop=3dsstrik,3dsstrikb,3dsstrika,3dsstrikc,
$bio

Amstrad CPC 464 disk. published 37 years ago:

3D Starstrike (c) 1985 Realtime Games Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119076&o=2

$end

$spectrum_cass=3dstarst,
$bio

3D Starstrike (c) 198? 2.99 Classics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225515&o=2

$end

$spectrum_cass=3dstockc,
$bio

3D Stock Car Championship (c) 198? MCM Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219301&o=2

$end

$spectrum_cass=3dstockc_a,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

3D Stock Car Championship (c) 1988 Firebird.

- TECHNICAL -

GAME ID: 5 012439 010654

- STAFF -

Written by: Alan Cresswell

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=81271&o=2

$end

$spectrum_cass=3dstockc2,
$bio

Sinclair ZX Spectrum cass. published 30 years ago:

3D Stock Cars II (c) 1992 Challenge Software.

- STAFF -

Written by: Alan Cresswell

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=81272&o=2

$end

$spectrum_cass=3dstrate,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

3D Strategy (c) 1983 Quicksilva.

The rules of 3D Strategy are essentially those of Noughts and Crosses, played in three dimensions on a 4x4x4 cube. To win, you must get four of your symbols in a straight line, either horizontally, vertically or diagonally. Your symbol is X. Squares are identified by their coordinates, i.e. A-P and 1-4.

There are four levels of skill: -
L1 BEGINNER Good for training
L2 ADVANCED Quite challenging
L3 MASTER   VERY challenging
L4 EXPERT   The Ultimate One

- TECHNICAL -

Game ID: QSP 0044

- STAFF -

Written by: Freddy Vachha

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=81294&o=2

$end

$cpc_flop=3dstudio,
$bio

Amstrad CPC 464 disk. published 35 years ago:

3D Studio (c) 1987 Cobra Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120444&o=2

$end

$cpc_cass=3dstunt,
$bio

Amstrad CPC cass. published 37 years ago:

3D Stunt Rider [Model 183] (c) 1985 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64128&o=2

$end

$cpc_flop=3dstunt,3dstuntb,3dstuntc,3dstuntd,3dstunta,
$bio

Amstrad CPC 464 disk. published 37 years ago:

3D Stunt Rider [Model SOFT 1183] (c) 1985 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118900&o=2

$end

$mo5_cass=3dsub,3dsuba,3dsubb,3dsubc,
$bio

Thomson MO5 cass. published 37 years ago:

3D Sub (c) 1985 Loriciels .

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40436&o=2

$end

$mtx_cass=3dtach,
$bio

Memotech MTX cass. published 38 years ago:

3D Tachyon Fighter (c) 1984 Continental Soft.

- STAFF -

By: Andy Key

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133294&o=2

$end

$spectrum_cass=3dtankdu_a,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

3D Tank Duel (c) 1984 Realtime Games Software.

The aim is to blow up all the enemy tanks.

At the top of the screen is the radar display, showing where the enemy tanks appear. Taking up the rest of the screen is the view through your tank's gun turret. The various pyramids, cubes, prisms and so on scattered around the landscape don't harm you but do block your movement and firing. The damage is done by four different type of tank, as well as flying saucers and missiles. You are of course equipped with a cannon to destroy them, but you can only fire one shot at a time - if you miss, you must wait for your failed shot to vanish over the horizon before you can fire again. This means that accurate firing is essential.

- STAFF -

Written by: Ian Oliver, Andrew Onions, Graeme Baird

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=81446&o=2

$end

$spectrum_cass=3dtankdu,
$bio

3D Tank Duel (c) 198? 2.99 Classics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225516&o=2

$end

$bbc_cass=3dtankzo,
$electron_cass=3dtankzo,
$bio

Acorn BBC/Electron cass. published 39 years ago:

3D Tank Zone (c) 1983 Dynabyte.

As weapon commander, you must, with the aid of radar, scan the terrain surrounding the city and missile silos for marauding enemy tanks then destroy them before they get you. Watch out too for incoming jets and helicopters on the horizon. To aid you in your task, you have at your disposal a direct fire anti-aircraft cannon and an anti-tank missile launcher. The game features excellent 3D wire graphic tanks and battleground displays with realistic missile in-flight action and detailed instrument console.

- TRIVIA -

Retail price: £6.95

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51438&o=2

$end

$archimedes=3dtanks,
$bio

3D Tanks (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126990&o=2

$end

$spectrum_cass=3dtanxp,
$bio

3D Tanx (c) 198? PRISM Micro-informatique S.A.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225937&o=2

$end

$spectrum_cass=3dtanx,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

3D Tanx (c) 1982 DK Tronics

- TECHNICAL -

Game ID: DK005

- STAFF -

Written by: Don Priestley

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77672&o=2

$end

$msx1_cart=3dtennis,
$bio

MSX cart. published 39 years ago:

3D Tennis (c) 1983 ASCII Corp.

- TECHNICAL -

Game ID: 00080

- TRIVIA -

Retail price: 4800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76531&o=2

$end

$cpc_cass=3dttrek,
$bio

Amstrad CPC cass. published 37 years ago:

3D Time Trek (c) 1985 Anirog Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96526&o=2

$end

$cpc_flop=3dtimtrk,3dtimtrka,
$bio

Amstrad CPC 464 disk. published 37 years ago:

3D Time Trek (c) 1985 Anirog Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119094&o=2

$end

$cpc_flop=3dtrail,3dtrailb,3dtrailc,3dtraila,
$bio

3D Trail Bikes Cracked (c) 199? Your Computer.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119047&o=2

$end

$spectrum_cass=3dtunnela,
$bio

3D Tunnel (c) 198? ZX Data.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225913&o=2

$end

$spectrum_cass=3dtunnelb,
$bio

3D Tunnel (c) 198? Investronica.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43119&o=2

$end

$spectrum_cass=3dtunnel,3dtunnelc,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

3D Tunnel (c) 1983 New Generation Software.

What lies in the depth of the tunnel? Flying bats, leaping toads, scurrying rats, crawling spiders, and perhaps more, all appear live in 3D Tunnel.

Your objective is to reach the other end of the tunnel alive. You progress through the various stages by shooting the prerequisite number of animals. As your skill improves the tunnel will randomly meander. To retain lives you must avoid collisions with the walls of the tunnel and the approaching animals.

- TECHNICAL -

Game ID: NGS 2

- STAFF -

Written by: Malcolm Evans

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=81677&o=2

$end

$mtx_cass=3dturbo,
$bio

Memotech MTX cass. published 38 years ago:

3D Turbo (c) 1984 Continental Soft.

A Pole Position clone.

- STAFF -

BY: Andy Key

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133295&o=2

$end

$fm7_cass=3dufo,
$bio

Fujitsu FM-7 cass. published 38 years ago:

3D UFO (c) 1984 Compac.

- TECHNICAL -

Game ID: CC-1114

- STAFF -

Programed by: Takahata Hideki

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93690&o=2

$end

$ibm5170_cdrom=3dupin,
$bio

PC/MS-Windows CD published 27 years ago:

3D Ultra Pinball (c) 1995 Sierra On-Line, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=139793&o=2

$end

$spectrum_cass=3dvortex,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

3D Vortex (c) 1983 JK Greye Enterprises.

- STAFF -

Developed by Astral Software.

Written by: John Greye

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=81780&o=2

$end

$msx1_flop=3dwater,
$bio

3D Water Driver Cracked (c) 19?? Unknown

Tape to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133075&o=2

$end

$cpc_flop=3d4enlig,
$bio

Amstrad CPC 464 disk. published 35 years ago:

3D-4 En Ligne-3D (c) 1987 Infomedia

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120460&o=2

$end

$cpc_flop=3dbreako,
$bio

Amstrad CPC type-in published 35 years ago:

3D-Breakout (c) 1987 CPC Schneider International

- TRIVIA -

Listed as a type-in program in the German magazine: CPC Schneider International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119281&o=2

$end

$spectrum_cass=3dinterc,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

3D-Interceptor (c) 1984 Ventamatic.

- STAFF -

Written by: Joan Domingo Ramirez

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77670&o=2

$end

$cpc_flop=3dinvad,3dinvadb,3dinvada,
$bio

Amstrad CPC 464 disk. published 37 years ago:

3D-Invaders (c) 1985 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118901&o=2

$end

$cpc_cass=3dinvad,
$bio

Amstrad CPC cass. published 37 years ago:

3D-Invaders [Model 136] (c) 1985 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64131&o=2

$end

$cpc_flop=3dmuehle,
$bio

Amstrad CPC type-in published 36 years ago:

3D-Muehle (c) 1986 CPC Schneider International

- TRIVIA -

Listed as a type-in program in the German magazine: CPC Schneider International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119282&o=2

$end

$kc_cass=3dothel,
$bio

VEB Mikroelektronik KC cass. published 34 years ago:

3D-Othello (c) 1988 Fe [Germany]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273661&o=2

$end

$cpc_cass=3dplot4,
$bio

Amstrad CPC cass. published 37 years ago:

3D-Plot 4 (c) 1985 Profisoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64134&o=2

$end

$cpc_cass=3dsub,
$bio

Amstrad CPC cass. published 37 years ago:

3D-Sub (c) 1985 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64135&o=2

$end

$cpc_flop=3dsub,3dsuba,3dsubb,
$bio

Amstrad CPC 464 disk. published 37 years ago:

3D-Sub (c) 1985 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118943&o=2

$end

$x07_cass=3dturbo,
$bio

Canon X-07 type-in published 36 years ago:

3D-Turbo (c) 1986 Shift Editions [Paris, France]

- TRIVIA -

Published in August 1986 as a type-in program on the French magazine; Hebdogiciel 146.

- STAFF -

By: Emmanuel De Lapparent

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=138515&o=2

$end

$bbc_cass=3dwars,
$bio

Acorn BBC Micro B cass. published 38 years ago:

3D-Wars (c) 1984 Aardvark Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264671&o=2

$end

$spectrum_cass=3dc,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

3DC (c) 1987 Hit-Pak

Stranded on the sea bed, you have to find and construct parts of a submarine which will take you to safety. Beware the dangers of the deep, and remember the old saying, "An eel is a friend for life". Only the most quick-witted and agile of mariners will avoid the grisly fate of Davy Jones' Locker.

- STAFF -

Programming by: Richard Huddy (Fatman), Robert Coles (Dobbin)
Design: Fatman, Dobbin, Neil Strudwick

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77668&o=2

$end

$cpc_flop=3dc,3dca,3dcb,
$bio

Amstrad CPC 464 disk. published 35 years ago:

3DC (c) 1987 Elite Systems, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119077&o=2

$end

$cpc_cass=3dc,
$bio

Amstrad CPC cass. published 35 years ago:

3DC (c) 1987 Encore [Elite Systems' TM]

- TECHNICAL -

BARCODE: 5 012189 040208

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64136&o=2

$end

$bbc_cass=3deepspc,
$bio

3Deep Space (c) 19?? Postern

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51439&o=2

$end

$apple3=3ezp,
$bio

3EZ Pieces (c) 199? WAP [Washington Apple Pi III SIG]

The original integrated program for the Apple III written by Robert Lissner. It includes modules for word processing, spread sheets and data bases. It is compatible with AppleWorks files - in that ANY version of AppleWorks can read these files.

- TECHNICAL -

DISK ID: 3APL-07

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=195572&o=2

$end

$zx80_cass=spaceinv3
$bio

Sinclair ZX-80 cass. published 42 years ago:

3K Space Invaders (c) 1980 Macronics Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236141&o=2

$end

$cdi=3degree,
$bio

Phillips CD-i disc published 29 years ago:

3rd Degree (c) 1993 Philips Interactive Media, Incorporated.

Description from the back cover:

Would you like to protect your boss who is having an affair? If you got an anniversary gift you didn't like, what would you do? If you found $1 million, would you keep it? You know how you would answer--but what about your friends? Do you think you know? You'll be quizzed on love, family, career, money and potpourri. Sometimes you're right, and sometimes you're not! The answers will surprise you. It's 3rd Degree--the first CD-i game show. You are the contestant in the hot seat in this interactive game. Meet hilarious hosts and a very astute judge. Choose from an assortment of colorful characters and challenge your friends to three rounds of provocative dilemmas! In 3rd Degree it all adds up to lots of laughs, and the kind of lively conflict everyone loves. After all, it’s just a game... isn'it?

- TECHNICAL -

Model 310690073-2

- TRIVIA -

This game used photographs of live actors, shot with the Sony Mavica, one of the first-ever digital cameras. The camera cost $10,000 and saved the images to a 2-inch floppy disk.

- STAFF -

Concept by: Rob Fulop, Jim Riley
Producer: Rob Fulop
Written by: Reed Kirk Rahlmann
Director: Michael Becker
Software Designer: Ernest Adams
CDI Title Engineer: Paul Wilkerson
Audio Production by: Interactive Audio
Audio Producer: Gary Levenberg
Technical Assistant: James Stiefelmaier

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52734&o=2

$end

$next_cdrom=3p_prod_93,
$bio

NeXT CD published 29 years ago:

3rd Party Products 1993 (c) 1993 Next Software, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276300&o=2

$end

$next_cdrom=3p_prod_fall_95,
$bio

NeXT CD published 27 years ago:

3rd Party Products Fall 1995 (c) 1995 Next Software, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276301&o=2

$end

$next_cdrom=3p_sampl_fall_93,
$bio

NeXT CD published 29 years ago:

3rd Party Software Sampler Fall 1993 (c) 1993 Next Software, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276302&o=2

$end

$pc98=3negai,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

3tsu no Negai (c) 1995 Apple Pie.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129585&o=2

$end

$cpc_flop=3_amstd2,
$bio

3x1 Amstrad Disco Vol. 2 (c) 19?? Mind Games Espana, S.A.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120461&o=2

$end

$snes=3x3eyesj,
$bio

Nintendo Super Famicom cart. published 27 years ago:

3x3 Eyes - Juuma Houkan (c) 1995 Banpresto

- TECHNICAL -

GAME ID: SHVC-A83J

- TRIVIA -

Released on December 22, 1995 in Japan.

- STAFF -

STAFF
Planning & Concept: Y. Ohyama
Program Design by System Supply N-Tech.
CG Design by Graphic Factory TETRA.

PROGRAMMERS
Total Program: Nobuyuki Shinohara
Total Data Production: Hideo Ozaki

PLANNERS
Story Concept: Hiroshi Ozaki
Event Production/Maps: Toshimichi Uchida, Naomi Takahara
Event Cooperation: Masami Shimotsuma

ARTISTS
Original Character Design: Hiroshi Ozaki, Masuko Ozaki
Character Motion Production: D/A Factory, Nobuyuki Shinohara
3DCG Operator by studio SEED.
Character Production: Tetsuya Kogita, Hiroshi Ozaki
Background Production: Toshimichi Uchida, Naomi Takahara, Masahide Fukagawa
Tools Production by MUGEN.
Original Art Production & Boss Design by J.C. Staff Co. Ltd.
Music & Sound Effects by Music Worx Ltd.
Package Illustration: Yuuzou Takada

CAST
Yakumo: Koji Tsujitani

CREDITS
Supervision by Nihon Create Co. Ltd.
Cooperation: Weekly Young Magazine Editorial Dept., Touru Miyajima, Haou Editorial Dept.
Production Director: Hachirou N.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60998&o=2

$end

$saturn=3x3eyes,3x3eyesa,
$bio

Sega Saturn CD published 26 years ago:

3x3 Eyes - Kyuusei Koushu S [Model T-21301G] (c) 1996 Nihon Create

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58881&o=2

$end

$pc98=3x3eyes,3x3eyesa,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

3x3 EYES ～三只眼變成～ (c) 1993 Nihon Create
(3x3 Eyes - Sanjiyan Henjou)

- TECHNICAL -

Floppy disk x12 !

- TRIVIA -

Released on February 05, 1993 in Japan. Retail price: 14800 Yen.

Based on the manga of the same name.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88811&o=2

$end

$fmtowns_cd=3x3eyes,
$bio

Fujitsu FM Towns CD published 29 years ago:

サザンアイズ ~三只眼変成~ (c) 1993 Nihon Create.
(3x3 Eyes - Sanjiyan Henjou)

- TECHNICAL -

GAME ID: HME-195

- TRIVIA -

Released on October 06, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110108&o=2

$end

$pcecd=3x3eyes,
$bio

NEC PC-Engine CD published 28 years ago:

3x3EYES ～三只眼燮成～ (c) 1994 NEC Home Electronics, Limited.
(3x3 Eyes - Sanjiyan Hensei)

- TECHNICAL -

Game ID: HECD4010

- TRIVIA -

Released on July 08, 1994 in Japan. Retail price: 8800 Yen.

- STAFF -

Original Work: Yuzō Takada
Arrangement: Tōru Miyajima
Scenario: Osamu Yamasaki

VOICE CAST
Kenichi Yamamoto (Main Character): Akira Ishida
Pai / Sanjiyan: Megumi Hayashibara
Yakumo Fujii: Kōji Tsujitani
Sujin: Manami Komori
Salles: Kōichi Yamadera
Ling Ling: Ai Orikasa
Meixing: Miki Itō
Yanagisawa: Isshin Chiba
Long: Kazuo Oka
Elaine: Yuko Kobayashi
Casella: Yoshio Kawai
Sorcerer Garm: Tomomichi Nishimura

STAFF
Game Scenario: Hiroyuki Nakashima, Fumitoshi Teramae
Continuity: Osamu Uruyama
Character Design & Animation Director: Masanori Nishii
Key Animation: Michiyo Suzuki, Kunihiro Abe, Osamu Uruyama, Akio Takami, Kōichi Ishihara, Mamoru Sasaki, Masanori Nishii, Kenichi Ohnuki
Animation: Ashi Production, Studio Wombat, Studio Egg, J.C Staff, Kuma
CG Supervisor: Toshihiko Yamamoto
CG Work: WINC Co. Ltd.
Program: Junji Kumon, Kenichi Nakamoto
Special Advisor: Kazuo Michiyoshi, Takeshi Maeda
Music: Virtual East Corporation
Sound Production: Arts Pro
Sound Effects: Swala Pro

VIDEO PRODUCTION STAFF
Continuity: Osamu Uruyama, Osamu Yamasaki
Art Director: Senri Sagawa
Narration: Kōji Tsujitani
Music: Virtual East Corporation
Package Illustration: Yuzō Takada
Director: Fumihiko Matsubara
Promotion: Takaaki Itō, Katsurō Uchino, Hideo Kuwabara, Nobuyuki Kondō
Special Thanks: Toshiyuki Yonekura, Yuichi Kawashima, Chizuru Ogasawara, Yōko Sugimoto, Yudai Nishikawa, Fumitoshi Teramae, Kōji Aoki, Yasuo Hisai, Hideaki Kuroda, Nobuhiro Takagaki, Gorō Fukagawa, Hirotada Hashimoto, Naoko Asano
Supervisor: Masao Takeuchi
Executive Producer: Kiyoaki Yasuda
Production Assistant: Takaaki Itō, Katsurō Uchino
Production Director: Yuji Itakura
Produced by Nihon Create Co. Ltd.
Sold by NEC Home Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58098&o=2

$end

$snes=3x3eyess,
$bio

Nintendo Super Famicom cart. published 30 years ago:

3x3 Eyes - Seima Kourinden (c) 1992 Yutaka

- TECHNICAL -

GAME ID: SHVC-33

- TRIVIA -

Released on July 28, 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60999&o=2

$end

$info=3x3puzzl,3x3puzzla,
$bio

Arcade Video game published 24 years ago:

3x3 Puzzle (c) 1998 Ace Enterpise.

A compilation of three puzzle games.

- TECHNICAL -

Main CPU: Motorola 68000 (@10 MHz).
Sound Chips: OKI6295 (@1MHz).

Screen orientation: Horizontal
Screen resolution: 320 x 240 pixels.
Refresh rate: 60Hz
Palette Colours: 256

- TRIVIA -

3X3 Puzzle was released in May 1998.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49472&o=2

$end

$psx=3xtreme,
$bio

Sony PlayStation CD published 23 years ago:

3Xtreme (c) 1999 989 Studios.

Racing game from 989 Studios. As with 2Xtreme, 3Xtreme contains skateboarding, skating, and cycling options to reach the goal before opponent players. Unlike 2Xtreme, however, 3Xtreme's characters are composed of polygons as opposed to sprites. Such a design choice was detrimental to the graphics, however, as the game experienced frequent slowdown when more than one player was on the screen.

- TECHNICAL -

BARCODE: 711719423126
GAME ID: SCUS-94231

- TRIVIA -

3Xtreme was released on April 21, 1999 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- TIPS AND TRICKS -

Codes in the game allow the player to race as aliens and miniature cars, among other characters.

- STAFF -

Programmers: Bob Gordon, Paul Rubio
Artists: Monica Bennett, Joe Brisbois, Jeff Garstecki, Joel Goodman, Andrea Paulus, Shawn Robles, Ryan Volek, Lynn Van Dall, Homoud Alkouh
Game Design: Joe Brisbois, Bob Gordon
Additional Programming: Jim Buck
Producer: Joe Brisbois
Assistant Producer: Greg Batalucco
Director, Sports Product Development: Kelly Ryan
Vice President of Marketing: Jeffrey Fox
Director, Sports Marketing: Craig Ostrander
Product Manager: Ed Loonam
Director, Creative Services: Howard Liebeskind
Director, PR & Promotions: Helene Sheeler
PR & Promotions: Kim Bardakian, Shon Damron, Marcelyn Ditter, Christy Favrhow, Marc Franklin, Robin Jeffers, Bob Johnson, Kristina Kirk, Laura Naviaux, Christopher E. Sturr, Christa Wittenberg
Creative Services: Bill Langley, Vyn Arnold, Michael Raines, Dustin Duhne
Legal & Business Affairs: David Greenspan, Mimi Nguyen, Leslie Chen, Seth J. Steinberg, Sapphira Ng
Director, Product Development Service Group: Dwayne Mason
Motion Capture Athletes: Andy MacDonald, Mike Lewis, Chris Potts, Chris Mitzlaff
Motion Capture Animators: Brian Johnson, Jason Parks, Travis Parks
Cinematics: Scott McMahon, Bob Estes, Evan Sampson, Ian Segal
Multimedia Artist: Jeffrey D. Vargas
Front End Music: '5' and 'Better Luck Next Time', Performed by Ultraspark, Courtesy of Epic Records, By arrangement with Sony Music, New Media Licensing, ℗ 1998 Sony Music Entertainment Inc., Peter Murray (Writer / Composer), Jerry Oliviera (Writer), Neil Godfrey (Writer), Danny Ogden (Writer), Tyler Clark (Writer), Copyright 1998 Polygram International Publishing Inc., On behalf of itself, Richard Wad Music, Cyborg Metal Music, Bald Tread Music, Lodgen Music, Dyler Music, International Rights Securted, All Rights Reserved
In Game Midi Music: Chuck Doud
Sound Effects: Matt Furniss
Documentation and Layout: David Lovalvo
QA Manager: Mark Pentek
Test Managers: Ritchard Markelz, Mark Pentek
Senior Lead Tester: Eddy Cramm
Lead Testers: Walter McDowell, Robert Helsel, Asher Luisi, Tim Duzmal
Assistant Lead Testers: Ramon Concepcion, Shawn Dobbins
Testers: Belinda Aguilar, Justin Anella, Dan Bahman, Ranen Banks, Andrew Benna, Randy Caymo, Peter Chang, Jose Cruz, Trenton Haskins, Charles Hernandez, Charles Heunergardt, Jason Imamura, Christopher Keith, Alex Kulungowski, Christopher Levie, Chad Lowe, Cang Ly, Loe Macalno, Ian McGuiness, Jason Nelson, Conrad Noche, Vince Pangelinan, Armand Pilotin, Joe Raposo, Justin Schultze, Jason Vick, Kyle Zundel

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111667&o=2

$end

$pico=tanoyouc,
$bio

Sega Pico game published 28 years ago:

4 5 6 Tanoshii Youchien [Model T-133050] (c) 1994 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75618&o=2

$end

$cpc_flop=4aces,
$bio

Amstrad CPC 464 disk. published 35 years ago:

4 Aces (c) 1987 Digital Integration

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119407&o=2

$end

$spectrum_cass=4aces,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

4 Aces (c) 1987 Digital Integration

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=278231&o=2

$end

$spectrum_cass=4adventu,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

4 Adventure Games (c) 1986 Aackosoft [Netherlands]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286828&o=2

$end

$cpc_flop=4amtix,
$bio

Amstrad CPC 464 disk. published 36 years ago:

4 Amtix! Accolades (c) 1986 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119075&o=2

$end

$spectrum_cass=4crashsm,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

4 Crash Smashes (c) 1986 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286803&o=2

$end

$videopac=4en1,
$bio

Phillips Videopac cart. published 40 years ago:

4 en 1 Ligne (c) 1982 Radiola La Radiotechnique.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95548&o=2

$end

$cpc_flop=hitpakza,hitpakza01,
$bio

Amstrad CPC 464 disk. published 36 years ago:

4 en 1 [Model 60230180] (c) 1986 Zafiro Soft. Division [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126482&o=2

$end

$info=4enraya,4enrayaa,
$bio

Arcade Video game published 32 years ago:

4 En Raya (c) 1990 IDSA (Ideas y Disenos, Sociedad Anonima).

A puzzle game from Spain. Line up your pieces 4 in a row either vertically, horizontally or diagonally. You can also shoot your opponent's piece to cancel their turn. This game is very similar to the popular board game Connect 4.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : General Instrument AY8910 (@ 2 Mhz)

Screen orientation : Horizontal
Video resolution : 256 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 512

Players : 2
Control : 2-way joystick
Buttons : 2

- TRIVIA -

The title of this game translates from Spanish as '4 In A Row'.

- STAFF -

Staff : Luis Gosalbez Carrasco

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=16&o=2

$end

$info=4in1,
$bio

Arcade Video game published 41 years ago:

4 Fun in 1 (c) 1981 Armenia, Limited.

This multi-game system lets you select from four different games; "Galactic Convoy", "Scramble Pt2", "Galaxian Pt5" and "The Ghost Muncher Pt3".

Actually, they are bootlegs:
Galactic Convoy is a version of "War of the Bugs or Monsterous Manouvers in a Mushroom Maze".
Scramble Pt 2 is a bootleg of "Scramble".
Galaxian Pt 5 is a bootleg of "Galaxian".
The Ghost Muncher Pt 3 is a bootleg of "Pac-Man".

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound Chips : Tone generator, discrete circuits

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.61 Hz
Palette colors : 98

Players : 2
Control : 8-way joystick
Buttons : 1

- SCORING -

* Galactic Convoy :
Field items : 40, 30, 20 points (in order)
Bomb : 900 point
Convoy : 100 points per segment
Saucer : 600 points
Field Crosser : 5,000 points
Item Layer : Mystery

* Scramble Pt 2 :
10 points per second of flying.
Missile on ground : 50 points
Missile in air : 80 points
UFO : 100 points
Fuel Tank : 150 points
Mystery Base : 100, 200, or 300 points
Main Base : 800 points

* Galaxian Pt 5 :
Red Ship in formation : 30
Red Ship attacking: 60
Purple Ship in formation : 40
Purple Ship attacking : 80
Blue Ship in formation : 50
Blue Ship attacking : 100
Flagship in formation : 60 points
Flagship attacking with no escorts : 150 points
Flagship attacking with one escort, flagship killed before escort : 150 points
Flagship attacking with one escort, flagship killed after escort : 200 points
Flagship attacking with two escorts, flagship killed before BOTH escorts : 300 points
Flagship attacking with two escorts, flagship killed AFTER both escorts : 800 points

* The Ghost Muncher Pt 3 :
Dot : 10 points
Power pill (energizer) : 50 points
Ghosts : 200, 400, 800, 1600 points
Cherry : 100 points.
Strawberry : 300 points.
Peach : 500 points.
Apple : 700 points.
Pineapple : 1000 points.
Galaxian : 2000 points.
Bell : 3000 points.
Key : 5000 points.

- STAFF -

Developed by Food and Fun Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=17&o=2

$end

$a2600=4game1a,
$bio

4 Game in One: Ice Hockey + Phantom UFO + Spy Vs Spy + Cosmic Avenger (c) 198? Bit Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50005&o=2

$end

$a2600=4game1,
$bio

4 Game in One: Rodeo Champ + Open Sesame! + Bobby is Going Home + Festival (c) 198? Bit Corp.

- TECHNICAL -

Model P460

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50006&o=2

$end

$spectrum_cass=4gamepac,
$bio

Sinclair ZX Spectrum cass. published 30 years ago:

4 Game Pack No.1 (c) 1992 Atlantis Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289817&o=2

$end

$cpc_cass=4gamepn1,
$bio

Amstrad CPC cass. published 31 years ago:

4 Game Pack No.1 [Model AT 427] (c) 1991 Atlantis

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64137&o=2

$end

$cpc_cass=4gamepn2,
$bio

Amstrad CPC cass. published 30 years ago:

4 Game Pack No.2 [Model AT 428] (c) 1992 Atlantis

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64138&o=2

$end

$cpc_cass=4gamepn3,
$bio

Amstrad CPC cass. published 30 years ago:

4 Game Pack No.3 [Model AT 429] (c) 1992 Atlantis

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64139&o=2

$end

$spectrum_cass=4gamesfo,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

4 Games for Children (c) 1984 Kindersoft.

Four learning games for children. Adding up, Taking away, Alphabet and Spelling Numbers.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97906&o=2

$end

$cpc_cass=4in1hit1,
$bio

Amstrad CPC cass. published 30 years ago:

4 Games In 1 Pack - Hit Pack 1 (c) 1992 Zeppelin Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64140&o=2

$end

$cpc_cass=4in1hit2,
$bio

Amstrad CPC cass. published 30 years ago:

4 Games In 1 Pack - Hit Pack 2 (c) 1992 Zeppelin Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64141&o=2

$end

$cpc_cass=4in1hit5,
$bio

Amstrad CPC cass. published 30 years ago:

4 Games In 1 Pack - Hit Pack 5 (c) 1992 Zeppelin Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64142&o=2

$end

$gba=4racing,
$bio

Nintendo GBA cart. published 15 years ago:

4 Games on One Game Pak (c) 2007 T-HQ, Incorporated.

- TECHNICAL -

GAME ID: AGB-BI4E-USA

- TRIVIA -

Released on September 11, 2007 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69515&o=2

$end

$gba=4nickldn,
$bio

Nintendo GBA cart. published 15 years ago:

4 Games on One Game Pak [Model AGB-BI7E-USA] (c) 2007 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69514&o=2

$end

$info=mead4in1,
$bio

Arcade Video game published 46 years ago:

4 in 1 (c) 1976 Meadows Games.

Offered four ball-and-paddle games:
Flim Flam Tennis (2 or 4 players)
Flim Flam Hockey (2 or 4 players)
Knockout (1 player)
Knockout Doubles (4 players)

- STAFF -

Designed by : David Main

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4780&o=2

$end

$spectrum_cass=4in1,4in1a,hitpak4i,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

4 in 1 (c) 1986 Hit-Pak.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146550&o=2

$end

$megadriv=4in1,
$bio

4 in 1 (c) 199? Unknown

- TECHNICAL -

CART SIZE: 16Mb

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56303&o=2

$end

$gameboy=4in1_001,4in1_002,4in1_003,4in1_004,4in1_005,4in1_006,4in1_007,4in1_008,4in1_009,
$bio

4 in 1 (c) 19?? Sachen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65517&o=2

$end

$info=4in1a,4in1b,
$bio

Arcade Video game published 18 years ago:

4 in 1 (c) 2004 Unknown.

Bootleg release. The games found in this release were made by several different companies, mostly from Japan.

- TECHNICAL -

Main CPU : PXA255 (@ 200 Mhz)
Audio: 2x DMA-driven DAC.

Screen orientation : Vertical
Video resolution : 296 x 480 pixels
Screen refresh : 60Hz

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49638&o=2

$end

$gbcolor=mc_sac01,mc_sac02,mc_sac07,
$bio

4 in 1 (c) 200? Sachen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95185&o=2

$end

$gbcolor=mc_sac05,
$bio

4 in 1 + 8 in 1 + 16 in 1 (c) 200? Sachen [Taiwan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259491&o=2

$end

$nes=mc_4da,
$bio

4 in 1 - Digital Adventure (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259224&o=2

$end

$nes=funblast,
$bio

Nintendo NES cart. published 30 years ago:

4 in 1 - FunBlaster Pak (c) 1992 HES [Home Ent. Suppliers].

- TECHNICAL -

GAME ID: HES-FP

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55159&o=2

$end

$nes=mindblow,
$bio

Nintendo NES cart. published 32 years ago:

4 in 1 - MindBlower Pak (c) 1990 HES [Home Entertainment Suppliers].

Compilation of 4 NES titles:
"Math Quiz" (exclusive to this compilation)
"Jackpot" (1990)
"Galactic Crusader" (1990)
"Arctic Adventure - Penguin and Seal" (1990)

- TECHNICAL -

GAME ID: HES-MP

- TRIVIA -

MindBlower Pak for NES was released in 1990 (exact date unknown) in Australia.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55372&o=2

$end

$nes=totalfun,
$bio

Nintendo NES cart. published 30 years ago:

4 in 1 - Total Funpak (c) 1992 HES Interactive.

Four great games on one great cartridge!

PAC-MAN (1990): Yes, Pac-Man is back, and he is as lovable and hungry as ever, gobbling power pellets and ghosts through wild mazes!

SIDEWINDER (1989): Try your skills as commander of the most powerful attack helicopter!

DUCK MAZE (1990): Help Jack the Duck get through 20 mind-boggling mazes!

OTHELLO (1988): A game of strategy and concentration which will provide hours of fun!

- TECHNICAL -

GAME ID: HES-TP

- TRIVIA -

Total Funpak for NES was released in 1992 (exact date unknown) in Australia.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55751&o=2

$end

$nes=mc_4ck1,mc_4ck1a,
$bio

Nintendo Famicom cart. published 29 years ago:

4 in 1 1993 [Model CK-001] (c) 1993 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259225&o=2

$end

$nes=mc_4bs83,
$bio

4 in 1 Benshieng [Model BS-7083] (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229723&o=2

$end

$nes=mc_4bs90,
$bio

4 in 1 Benshieng [Model BS-7090] (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229724&o=2

$end

$nes=mc_4bs92,
$bio

4 in 1 Benshieng [Model BS-7092] (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229725&o=2

$end

$tvgogo=4in1,4in1u,
$bio

ToyQuest GoGo TV cart. published 17 years ago:

4 in 1 Game Cartridge (c) 2005 ToyQuest

Four games: Flashcard Fishing, Break a Brick, Balloon Juggling, Penguin Maze

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275517&o=2

$end

$videopac=4in1,
$bio

Phillips Videopac cart. published 40 years ago:

4 in 1 Row (c) 1982 Philips Corp.

- TECHNICAL -

Game ID: 40

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95549&o=2

$end

$pcecd=4in1,
$bio

NEC TurboGrafx-CD published 30 years ago:

4 in 1 Super CD (c) 1992 Turbo Technologies, Inc.

- TECHNICAL -

BARCODE: 092218001696
GAME ID: TGXCD1033

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58479&o=2

$end

$gameking=mc_4v10,mc_4v10a,
$bio

4 in 1 Vol. 10 (c) 200? TimeTop

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129969&o=2

$end

$gameking=mc_4v11,
$bio

4 in 1 Vol. 11 (c) 200? TimeTop

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129970&o=2

$end

$gameking=mc_4v12,
$bio

4 in 1 Vol. 12 (c) 200? TimeTop

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129971&o=2

$end

$gameking=mc_4v13,
$bio

4 in 1 Vol. 13 (c) 200? TimeTop

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129972&o=2

$end

$gameking=mc_4v08,
$bio

4 in 1 Vol. 8 (c) 200? TimeTop

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129973&o=2

$end

$gameking=mc_4v09,
$bio

4 in 1 Vol. 9 (c) 200? TimeTop

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129974&o=2

$end

$nes=mc_4bs88,
$bio

4 in 1 [Model BS-8088] (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229719&o=2

$end

$a2600=4in1,
$bio

Atari 2600 cart. published 35 years ago:

4 in 1 (c) 1987 Atari Corporation.

4 in 1 card featuring Canyon Bomber, Home Run, Night Driver and Sky Diver.

- TECHNICAL -

Model C022137

- TRIVIA -

Unreleased prototype.

After the successful re-launch of the 2600 in 1987, Atari needed something to bring gamers back to the aging system. Unfortunately Atari only had a few new (a.k.a. previously unreleased) games ready to go, so they had to pad their lineup with some older games. In the US Atari accomplished this by re-releasing some 'Classic' titles in black & white boxes at budget prices. However in Europe consumers were a bit more stingy with their money, so a whole new marketing strategy had to be created. Atari simply took four older 2K games and put them into one 8K cartridge. The idea behind this was that European games would be more receptive to a budget compilation rather than to buying four older games (even at discounted prices). Games are selected by turning the 2600 off and on (a different game comes up each time).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50003&o=2

$end

$nes=mc_4f008,
$bio

4 in 1 [Model FK-8008] (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229720&o=2

$end

$nes=mc_4f050,
$bio

4 in 1 [Model FK-8050] (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229721&o=2

$end

$nes=mc_4fk21,
$bio

4 in 1 [Model FK23C8021] (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229704&o=2

$end

$nes=mc_4fk26,
$bio

4 in 1 [Model FK23C8026] (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229705&o=2

$end

$nes=mc_4fk33,
$bio

4 in 1 [Model FK23C8033] (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229706&o=2

$end

$nes=mc_4fk43,
$bio

4 in 1 [Model FK23C8043] (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229707&o=2

$end

$nes=mc_4fk45,
$bio

4 in 1 [Model FK23C8045] (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229708&o=2

$end

$nes=mc_4fk52,
$bio

4 in 1 [Model FK23C8052] (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229709&o=2

$end

$nes=mc_4fk56,
$bio

4 in 1 [Model FK23C8056] (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229710&o=2

$end

$nes=mc_4fk78,
$bio

4 in 1 [Model FK23C8078] (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229711&o=2

$end

$nes=mc_4fk79,
$bio

4 in 1 [Model FK23C8079] (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229712&o=2

$end

$nes=mc_4f244,
$bio

4 in 1 [Model FK23C8244] (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229713&o=2

$end

$nes=mc_4k33,
$bio

4 in 1 [Model K4033] (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259226&o=2

$end

$nes=mc_4k303,
$bio

4 in 1 [Model K4303] (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259227&o=2

$end

$nes=mc_4k899,
$bio

4 in 1 [Model KG-899A] (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259228&o=2

$end

$nes=mc_4k106,
$bio

4 in 1 [Model KS-106C] (c) 19?? Kaiser Corp. [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294524&o=2

$end

$nes=mc_4kt34,
$bio

4 in 1 [Model KT-3445AB] (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229722&o=2

$end

$nes=mc_4o411,
$bio

4 in 1 [Model OK-411] (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259229&o=2

$end

$nes=mc_4vt87,
$bio

4 in 1 [Model VT087] (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259230&o=2

$end

$nes=mc_4vt89,
$bio

4 in 1 [Model VT089] (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259231&o=2

$end

$nes=mc_4y441,
$bio

4 in 1 [Model YH441] (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259232&o=2

$end

$nes=mc_4y481,
$bio

4 in 1 [Model YH481] (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259233&o=2

$end

$gameking=mc_4v01,
$bio

4 in 1: AirWar + DeadShot + Challenge + Speedboat (c) 200? TimeTop

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129956&o=2

$end

$gameking=mc_4v02,mc_4v02a,
$bio

4 in 1: Chaser + Blaster + StarWars + Nagual (c) 200? TimeTop

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129958&o=2

$end

$gameking=mc_4v14,
$bio

4 in 1: CS-I + Soldier + Sea War + Thunderbird (c) 200? TimeTop

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129957&o=2

$end

$gameking=mc_4v03,
$bio

4 in 1: DraculaZone + Hero + PocketTank + StarChazi (c) 200? TimeTop

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129959&o=2

$end

$gameking=mc_4v15,
$bio

4 in 1: Elfin + Chariot + Searcher + Peace Havass (c) 200? TimeTop

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129960&o=2

$end

$gameking=mc_4v04,
$bio

4 in 1: Farer + Sortie + PhantomFighter + Seabedwar (c) 200? TimeTop

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129961&o=2

$end

$gameboy=4in1fun2,
$bio

Nintendo Game Boy Cart. published 29 years ago:

4 in 1: Funpak Vol. II (c) 1993 Interplay

GO FOURTH AND MULTIPLAY!

Now get four times the fun from your Gameboy system with 4-in-1 Fun Pak Vol. II. If you like Yahtzee, you’ll love Yacht. Cut the cards for hours of fun with Solitaire. Peg your spot in the winner’s circle with Cribbage. Or Build on your skills with Dominoes.

You can take these all-time favorite games with you anywhere, anytime. It's like having cards, dice, and dominoes in the palm of your hand. So come on--get ready to shake, shuffle and roll your way to hours of fun!

- TECHNICAL -

Model DMG-F9-USA

- TRIVIA -

Released in August 1993 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65521&o=2

$end

$gameboy=4in1fun,
$bio

Nintendo Game Boy Cart. published 30 years ago:

4 in 1: Funpak (c) 1992 Interplay.

Now you can have four of the most popular board games of all time for your GAME BOY... all together in one fun filled package!

Sargon Chess... Checkers... Backgammon... Reversi... any time, any place. Interplay's 4-in-1 FunPak is the perfect opponent, at home or on the road. All four games can be played solo, face to face, or via GAME BOY's GAME LINK.

So, Whenever you're looking for tough competition, just turn on your GAME BOY and take your best shot.

- TECHNICAL -

Model DMG-F4-USA

- TRIVIA -

Released on September 01, 1992 in USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65518&o=2

$end

$gameboy=4in1funj,
$bio

Nintendo Game Boy Cart. published 30 years ago:

4 in 1: Funpak (c) 1992 Imagineer Company, Limited.

- TECHNICAL -

[Model DMG-F4J]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65520&o=2

$end

$gameking=mc_4v16,
$bio

4 in 1: Manhunt + Bobby + Tantivy + Racing Car (c) 200? TimeTop

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129962&o=2

$end

$gameking=mc_4v17,
$bio

4 in 1: Nagual + Revenger + Terminator + Black Jack (c) 200? TimeTop

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129963&o=2

$end

$gameking=mc_4v18,
$bio

4 in 1: Nobody + Bad Boy + Air Wrestle + MotherLove (c) 200? TimeTop

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129964&o=2

$end

$gameking=mc_4szlh,
$bio

4 in 1: S.Z.L.H + Colo + F1-2004 + Popper (c) 200? TimeTop.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132554&o=2

$end

$gameking=mc_4v05,mc_4v05a,
$bio

4 in 1: SeaGuard + Whirlybird + Spectask + Captain (c) 200? TimeTop

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129965&o=2

$end

$gameking=mc_4v06,mc_4v06a,
$bio

4 in 1: ThreeBattles + Lightswort + MetalDefor IV (c) 200? TimeTop

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129966&o=2

$end

$gameking=mc_4v07,
$bio

4 in 1: Trojan Legend + HappyBall + Supermotor + Lanneret (c) 200? TimeTop

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129967&o=2

$end

$gameking=mc_4v19,mc_4v19a,
$bio

4 in 1: Warrior + Cleverhawk + Valiant + MetalDeform (c) 200? TimeTop

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129968&o=2

$end

$spectrum_cass=4minutew,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

4 Minute Warning (c) 1984 Magination Software.

The world we live in is precariously balanced on the brink of nuclear destruction.

In Britain we have the comforting knowledge that we will have four minutes warning of the impending holocaust. The game simulates the warning period and it is your task to guide the hapless human to safety.

The shelter is at the lower part of the screen, and entry is only possible by dropping the key at the extreme left of it. The bombproof door will then open. Once inside the shelter the door may be shut, but beware, once closed it cannot be opened until after the blast. This is an unique safety feature.

The outside rooms may be changed from inside the shelter, you can choose from downstairs and upstairs. Gather as many useful things as you can in the time. There is a clock to the right of the shelter which displays seconds elapsed from 0 to 240.

Remember, you will need lots of food and water to survive in the shelter as well as some form of communication with the outer world. Don’t forget to drop the objects when you get them inside the shelter - they are useless otherwise.

- STAFF -

Written by: Alan Dordoy, Tim Pickford-Jones

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77673&o=2

$end

$spectrum_cass=4mostact,4mostact_b,
$bio

4 Most Action (c) 199? Alternative Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226404&o=2

$end

$cpc_cass=4mostact,
$bio

Amstrad CPC cass. published 33 years ago:

4 Most Action (c) 1989 Alternative Soft., Ltd.

- TECHNICAL -

Model AS015

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=100213&o=2

$end

$spectrum_cass=4mostadv,
$bio

4 Most Adventures (c) 199? Alternative Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226405&o=2

$end

$spectrum_cass=4mostair,
$bio

4 Most Airpower (c) 199? Alternative Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226406&o=2

$end

$spectrum_cass=4mostbal,
$bio

4 Most Balls, Boots & Brains (c) 199? Alternative Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226407&o=2

$end

$spectrum_cass=4mostbig,
$bio

4 Most Big Hits (c) 199? Alternative Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226408&o=2

$end

$spectrum_cass=4mostcut,
$bio

4 Most Cute (c) 199? Alternative Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226409&o=2

$end

$spectrum_cass=4mostfig,
$bio

4 Most Fight & Fright (c) 199? Alternative Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226410&o=2

$end

$spectrum_cass=4mostfun,
$bio

4 Most Fun (c) 199? Alternative Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226411&o=2

$end

$c64_cass=4horror,
$bio

Commodore C64 cass. published 34 years ago:

4 Most Horror (c) 1988 Alternative Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293457&o=2

$end

$spectrum_cass=4mosthor,
$bio

4 Most Horrors (c) 199? Alternative Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226412&o=2

$end

$c64_cass=4meghero,
$bio

Commodore C64 cass. published 31 years ago:

4 Most Megaheroes (c) 1991 Alternative Soft., Ltd.

4 games in one cassette.

- TECHNICAL -

GAME ID: AS052

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4916&o=2

$end

$spectrum_cass=4mostmeg,
$bio

4 Most Megaheros (c) 199? Alternative Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226413&o=2

$end

$spectrum_cass=4mostspe,
$bio

4 Most Speedstunts (c) 199? Alternative Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226414&o=2

$end

$spectrum_cass=4mostspo,
$bio

4 Most Sport (c) 199? Alternative Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226415&o=2

$end

$spectrum_cass=4mostsup,
$bio

4 Most Super Sports (c) 199? Alternative Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226416&o=2

$end

$spectrum_cass=4mostthr,
$bio

4 Most Thrillers (c) 199? Alternative Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226417&o=2

$end

$spectrum_cass=4mosttop,
$bio

4 Most Toppers (c) 199? Alternative Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226418&o=2

$end

$spectrum_cass=4mostwar,
$bio

4 Most War Zone (c) 199? Alternative Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226419&o=2

$end

$spectrum_cass=4mostwor,
$bio

4 Most World Sport (c) 199? Alternative Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226420&o=2

$end

$info=pepk1020,
$bio

Video Slot Machine published 35 years ago:

4 of a Kind Bonus Poker [Model PK1020] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228698&o=2

$end

$info=pepk1030,
$bio

Video Slot Machine published 35 years ago:

4 of a Kind Bonus Poker [Model PK1030] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228699&o=2

$end

$info=pepp0158a,pepp0158b,pepp0158c,pepp0158d,
$bio

Video Slot Machine published 35 years ago:

4 of a Kind Bonus Poker [Model PP0158] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228700&o=2

$end

$info=pepp0195,
$bio

Video Slot Machine published 35 years ago:

4 of a Kind Bonus Poker [Model PP0195] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228701&o=2

$end

$info=pepp0203b,pepp0203c,pepp0203d,pepp0203e,
$bio

Video Slot Machine published 35 years ago:

4 of a Kind Bonus Poker [Model PP0203] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228702&o=2

$end

$info=pepp0218,
$bio

Video Slot Machine published 35 years ago:

4 of a Kind Bonus Poker [Model PP0218] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228703&o=2

$end

$info=pepp0265a,pepp0265b,pepp0265c,
$bio

Video Slot Machine published 35 years ago:

4 of a Kind Bonus Poker [Model PP0265] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228704&o=2

$end

$info=pepp0401,
$bio

Video Slot Machine published 35 years ago:

4 of a Kind Bonus Poker [Model PP0401] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228705&o=2

$end

$info=pepp0410a,
$bio

Video Slot Machine published 35 years ago:

4 of a Kind Bonus Poker [Model PP0410] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228706&o=2

$end

$info=pepp0467,
$bio

Video Slot Machine published 35 years ago:

4 of a Kind Bonus Poker [Model PP0467] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228707&o=2

$end

$info=pepp0764,
$bio

Video Slot Machine published 35 years ago:

4 of a Kind Bonus Poker [Model PP0764] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228708&o=2

$end

$info=pex0203p,
$bio

Video Slot Machine published 27 years ago:

4 of a Kind Bonus Poker [Model X000203P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228709&o=2

$end

$info=pex0265p,
$bio

Video Slot Machine published 27 years ago:

4 of a Kind Bonus Poker [Model X000265P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228710&o=2

$end

$info=pex0403p,
$bio

Video Slot Machine published 27 years ago:

4 of a Kind Bonus Poker [Model X000403P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228711&o=2

$end

$info=pex0581p,
$bio

Video Slot Machine published 27 years ago:

4 of a Kind Bonus Poker [Model X000581P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228712&o=2

$end

$info=pex0763p,
$bio

Video Slot Machine published 27 years ago:

4 of a Kind Bonus Poker [Model X000763P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228713&o=2

$end

$info=pex0764p,
$bio

Video Slot Machine published 27 years ago:

4 of a Kind Bonus Poker [Model X000764P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228714&o=2

$end

$info=pex2111p,
$bio

Video Slot Machine published 35 years ago:

4 of a Kind Bonus Poker (c) 1987 IGT [International Game Technologies]

- TECHNICAL -

GAME ID: X002111P

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93958&o=2

$end

$info=pex2241p,
$bio

Video Slot Machine published 27 years ago:

4 of a Kind Bonus Poker [Model X002241P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228715&o=2

$end

$info=pex2386p,
$bio

Video Slot Machine published 27 years ago:

4 of a Kind Bonus Poker [Model X002386P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228716&o=2

$end

$sms=4pak,
$bio

Sega Master System cart. published 27 years ago:

4 PAK All Action (c) 1995 HES [Home Entertainment Suppliers].

Unlicensed compilation featuring four games:

POWER BLOCK
Strategy at its best. Highly addictive.

ADVENTURE KID
The ultimate game adventure.

TWIN MOUSE
Excitement and fun-packed game.

CAVE DUDE
Re-live prehistoric adventures.

- TECHNICAL -

GAME ID: DIS-SG4-1

- STAFF -

All Programmed by: Lee Sang Hun
Graphics Designed By: Lee Sang Hun, Sim Mi Soon
Music: Kwon Dae Yong
Special Thanks: YHLove, Seung AH, Moonsung
Presented By Open.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55911&o=2

$end

$info=sc4ivply,
$bio

4 Play (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR1227]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42658&o=2

$end

$info=bowler,
$bio

Arcade Video game published 44 years ago:

4 Player Bowling Alley (c) 1978 Midway.

An old black and white bowling game for up to 4 players.  The players must use the trackball to guide a bowling ball towards the ten pins in order to knock them down. At the start of the game the players must choose between 'regulation' and 'flash' modes.

The text 'NOW BOWLING' will appear above the number of the player who is currently taking his turn (instead of only 'BOWLER'), and there is also a single button to switch between straight and hook shots - however, if your ball goes off the top of the screen, the text of 'FOUL SHOOT AGAIN' will appear and you will have to take your turn again. The fifth and tenth frames are also referred to as 'beer frames' by the game, and just like in real bowling, whoever has the highest score at the end of the game will get declared the winner; the perfect score (for 'regulation' mode) is 300, while in the time-based 'flash' score mode, the perfect score is 7500.

- TECHNICAL -

Upright cabinet
Midway Model No. 730

Cabinet dimensions : 72.5inch high x 28.5inch deep x 38.5inch wide

Main CPU : Intel 8080 (@ 1.9968 Mhz)
Discrete circuitry

Screen orientation : Vertical
Video resolution : 224 x 280 pixels
Screen refresh : 60.00 Hz
Palette colors : 2

Players : 4
Control : trackball
Buttons : 2

- TRIVIA -

4 Player Bowling Alley was released in April 1979.

Also released as a Cocktail Table model: "4 Player Bowling Alley [Cocktail Table model]".

One of Midway's myriad bowling games, this was the first that featured the popular 'Flash' variation with its timing-based scoring scheme. To support this, an external display was used to highlight the appropriate section of the score scheme.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=18&o=2

$end

$spectrum_cass=4quality,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

4 Quality Games (c) 1984 Cascade Games, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286701&o=2

$end

$cpc_flop=d_4sampl,
$bio

4 Sampled Songs (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124784&o=2

$end

$specpls3_flop=4soccerssp,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

4 Soccer Simulators (c) 1988 MCM Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230246&o=2

$end

$c64_cass=4soccer,
$bio

Commodore C64 cass. published 33 years ago:

4 Soccer Simulators (c) 1989 Codemasters Soft. Co., Ltd., The

- TECHNICAL -

GAME ID: 1216

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186334&o=2

$end

$cpc_flop=4soccers,4soccersb,4soccersa,4soccers_c1,4soccers_c2,4soccers_c2a,4soccers_c3,
$bio

Amstrad CPC 464 disk. published 33 years ago:

4 Soccer Simulators [Model 215] (c) 1989 EDOS [Electronic Distribution of Software]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118992&o=2

$end

$spectrum_cass=4socr,4socra,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

4 Soccer Simulators (c) 1988 Codemasters Soft. Co., Ltd., The.

- TECHNICAL -

GAME ID: 2217

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226666&o=2

$end

$cpc_cass=4socsim,
$bio

Amstrad CPC cass. published 33 years ago:

4 Soccer Simulators (c) 1989 Codemasters Software

4 soccer games in 1! 11 A Side Soccer, Indoor Soccer, Street Soccer and Soccer Skills.

- TECHNICAL -

GAME ID: 2311
BARCODE: 5 015026 231128

- STAFF -

Designed by: Peter Williamson, Mark Baldock, David Darling, Richard Darling
Programmed by: Peter Williamson
Music by: David Whittaker
Animations by: Sean Conran

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64143&o=2

$end

$cpc_flop=4in1ger,
$bio

Amstrad CPC 464 disk. published 37 years ago:

4 Spiele 1 Diskette (c) 1985 Rainbow Arts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120462&o=2

$end

$spectrum_cass=4spill,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

4 Spill (c) 1983 Octocon Data

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293916&o=2

$end

$to_flop=4stars,
$bio

Thomson TO disk. published 34 years ago:

4 Stars (c) 1988 Coktel Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107538&o=2

$end

$cpc_flop=4_dinam,
$bio

Amstrad CPC 464 disk. published 36 years ago:

4 Super 4 Dinamic (c) 1986 Dinamic Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118835&o=2

$end

$spectrum_cass=4super4c,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

4 Super 4 Dinamic (c) 1986 Dinamic Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287548&o=2

$end

$specpls3_flop=4topgame,
$bio

Sinclair ZX Spectrum+3 disk. published 35 years ago:

4 Top Games: Pulsator + Slaine (c) 1987 Martech Games, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148164&o=2

$end

$dc=4wte,
$bio

Sega Dreamcast GD published 22 years ago:

4 Wheel Thunder (c) 2000 Midway Home Ent.

- TECHNICAL -

GAME ID: T-9706D-61

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135162&o=2

$end

$dc=4wt,
$bio

Sega Dreamcast GD published 22 years ago:

4 Wheel Thunder (c) 2000 Midway Home Ent.

- TECHNICAL -

GAME ID: T-9708N

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135161&o=2

$end

$spectrum_cass=dinam4x1,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

4 X 1 (c) 1988 Dinamic Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=278260&o=2

$end

$info=comg230,
$bio

Arcade Video game published 38 years ago:

4-Card Bingo (c) 1984 Cal Omega.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=26813&o=2

$end

$info=4dwarrio,
$vgmplay=4dwarrio,
$bio

Arcade Video game published 37 years ago:

4-D Warriors (c) 1985 Sega.

A strange deep space shoot them up, which apparently has a 4th dimension. The game is a side scrolling shooter in which you take control of a jetpack propelled space warrior who travels between parallel universes and worm holes throughout the game. By flying over the top of the play field, you end up in an alternate universe. You travel back and forth defeating enemies until you reach a boss creature. On some occasions a worm hole will appear in the middle of the play field and you are taken to even stranger worlds...

- TECHNICAL -

Game ID : 834-5918

Runs on the Sega "System 1" hardware.

Players: 2
Control: 4-way joystick
Buttons: 2

- TRIVIA -

4-D Warriors was released in December 1985 in Japan.

Two early/unused versions of the 100 points sprite are in the background graphics ROM.

ROUTINE NAMES:
Some of the blocks of programming code are labeled for easy reference by the game's coders. Here is the list:
(Address - Name)
1610 - EXCMOD
36F8 - INITENE
3BB7 - SUBENE
3CE9 - EAPCO
4028 - ENEMOVO
449C - ENEMOV1
4872 - ENEMOV2
4A4C - MENE17
4C2C - ENEMOV3
4CAD - BOSS
4E4E - MENE24
4EC4 - ENEMOV4
5193 - ENEMOV5
52AC - ENEMOV6
575A - ENEBEM
5BEF - LEADER
6675 - MAINENE
6785 - ENECOLO
679E - ENECOL1
6A32 - BAKREV
6A94 - BAK12
6B47 - ENEPLY
6B73 - XYSCL
6F5F - BEAM
7168 - PRAZMA
73E1 - TIMER
74D6 - HAGE
803A - EAT
8558 - GASS
872E - MONO
9468 - KAGAMI
980F - HASI
9ACA - TITLE

- STAFF -

Developed by Coreland.
Published by SEGA.

Staff : Rabinia H, Miyao, Sanpei, T. Iga

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=19&o=2

$end

$info=sms4in1,sms4in1a,
$bio

Arcade Video game published 38 years ago:

4-in-1 (c) 1984 SMS Mfg. Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126225&o=2

$end

$gamate=4in1,
$bio

Gamate cart. published 31 years ago:

4-in-1 [Model C1401] (c) 1991 Bit Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=105859&o=2

$end

$tutor=4ninmj,4ninmja,
$bio

Tomy Pyuuta cart. published 38 years ago:

4-nin Mahjan [Model 021E] (c) 1984 Tomy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101341&o=2

$end

$snes=4ninshog,
$bio

Nintendo Super Famicom cart. published 27 years ago:

4-nin Shougi (c) 1995 Planning Office WADA

- TECHNICAL -

GAME ID: SHVC-AYSJ

- TRIVIA -

Released on July 14, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61000&o=2

$end

$nes=4numh,
$bio

Nintendo Famicom cart. published 35 years ago:

4-nin Uchi Mahjong (c) 1987 FMG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69211&o=2

$end

$nes=4num,4num1,
$bio

Nintendo Famicom cart. published 38 years ago:

4人打ち麻雀 (c) 1984 Nintendo.
(4-nin Uchi Mahjong)

Mahjong video game up to four players.

- TECHNICAL -

Cartridge ID: HVC-FJ

- TRIVIA -

4-nin Uchi Mahjong was released on November 02, 1984 in Japan. It was the second Mahjong game released on the Famicom. It was the first game for the Famicom ever developed by Hudson Soft. 

The title of this game translates from Japanese as 'Four-Player Strike Mahjong'.

4-nin Uchi Mahjong was the eighth best selling Famicom game released during 1983 and 1984, selling approximately 1,450,000 copies in its lifetime. It was presented as an improvement over Nintendo's original Mahjong game, since it allowed for up to four human players to compete at one time, which is more like a traditional game of mahjong.

- UPDATES -

REV.0
JANKYO (C)HUDSON SOFT IN Sep/7/1984 By M.TOBITA

REV.1
JANKYO (C)HUDSON SOFT IN Nov/13/1984 By M.TOBITA

- STAFF -

Developed by Hudson Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53795&o=2

$end

$info=abl4play,
$bio

4-Player System - 10 in 1 (c) 200? Advance Bright, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240379&o=2

$end

$ibm5150=4ptgraph,
$bio

IBM PC 5.25in. disk. published 38 years ago:

4-POINT Graphics (c) 1984 IMSI [International Microcomputer Software, Inc.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132357&o=2

$end

$intv=4tris,
$bio

Mattel Intellivision cart. published 22 years ago:

4-Tris (c) 2000 IntelligentVision

- TECHNICAL -

Game ID: 9111

- TIPS AND TRICKS -

* Hidden message: If you press 6+9 and press RESET, you’ll get a message from Joseph Zbiciak.

* Hidden game: press RIGHT on the Left controller, and 5 on the right controller and press RESET, you'll get PONG.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60847&o=2

$end

$snes_bspack=47tora2,47tora2h,
$bio

4/7 Game Tora no Chou Ooana 2 (c) 199? Unknown [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126138&o=2

$end

$apple2_flop_misc=4080trkd,
$bio

Apple II 5.25 disk. published 42 years ago:

40 and 80 Track DOS (c) 1980 Sympathetic Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107031&o=2

$end

$apfimag_cass=40tkinit,
$bio

APF Imagination cass. published 39 years ago:

40 Track Initialization Program (c) 1983 Hex-Mart Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135749&o=2

$end

$n64=40winks,
$bio

Nintendo 64 cart. published 23 years ago:

40 Winks (c) 1999 GT Interactive.

Cancelled prototype. The game was released on the Sony PlayStation.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57562&o=2

$end

$psx=40winks,
$bio

Sony PlayStation CD published 23 years ago:

40 Winks (c) 1999 GT Interactive

- TECHNICAL -

GAME ID: SLUS-00874

- TRIVIA -

40 Winks was released on November 14, 1999 in the USA.

- STAFF -

GT Interactive (U.S. staff only)
QA Manager: Steve Knopf
Test Lead: James Dunn
Senior Tester: Jeff Oviatt
Testers: Darin Cottle, Aaron Harris, Brandon Montrone, Jon Marquette, Scott Donaldson, Joe Orr, Doug Price, David Sanchez, Adam Harris
Director of Marketing: Tony Kee
Product Managers: Randy Severin, Alan Di Mattia
Manager Strategic Relations: Heidi Wallman
Art / Trafficking Manager: Liz Fierro
Creative Director: Vic Merritt
Senior Graphic Designer: Michael Marrs (Mad Mike)
Graphic Artist: Troy Finamore
Localization: Mark R. Carter
CD Replication: Patrick Struhs
Documentation Manager: Peter Witcher

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110940&o=2

$end

$info=40love,40lovej,
$bio

Arcade Video game published 37 years ago:

40-0 - Forty-Love (c) 1985 Taito.

A tennis game from Taito.

- TECHNICAL -

This is a four board system - Main, Video, ROM, and Sound boards.

Main Board Number : J1100004A / K1100010A
Sound Board Number : J1100005A / K1100011A
Video Board Number : J1100008A / K1100025A
ROM Board Number : J9100005A / K9100008A
Prom Stickers : A30

Main Board :
NEC D780C-1 (Z80) (@ 4 Mhz)
Motorola M68705P5S (@ 3.072 Mhz)
Mitsubishi M5517P SRAM chip
Fujitsu MB14241 ??? chip
Fujitsu MB81416-10 DRAM chips
TD62003P (lamps/LEDs driver)
xtal (@ 8MHz)
(3x) 8-way DSW
 
Sound Board :
NEC D780C-1 (Z80) (@ 4 Mhz)
Mitsubishi M5517P SRAM chip
Yamaha YM2149
OKI M5232
Fujitsu MB3731 Audio amp
xtal (@ 8MHz)
 
Video Board :
(4x) AMD AM93422 RAM chips
(2x) Mitsubishi M5517P SRAM chips
(6 x) Mitsubishi M53357P (=LS157)
xtal (@ 18.432MHz)

Screen Orientation: Horizontal
Screen Resolution: 256 x 224 pixels.
Refresh rate: 60Hz
Palette colours: 256

Players: 2
Control: 4-way joystick
Buttons: 4

- TRIVIA -

Even if the title screen says 1984, Forty-Love was released in January 1985 in Japan.

A HiLo All-08A was used to program the game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=20&o=2

$end

$spectrum_cass=4080fort,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

40-80 Forth (c) 1983 East London Robotics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287466&o=2

$end

$info=digilog400,
$bio

Computer published 35 years ago:

400 (c) 1987 Digilog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=316847&o=2

$end

$nes=mc_400a,
$bio

400 (c) 199? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114005&o=2

$end

$nes=mc_400,
$bio

400-in-1 (c) 199? Unknown.

A 400-in-1 Famicom pirate game that contains in reality 12 games with different starting positions for Games N°30 to 400.

- TRIVIA -

The graphics and music on the menu are original.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95261&o=2

$end

$a800=salt100,salt204,salt205,
$bio

Atari 400/800 cart. published 43 years ago:

400/800 SALT Diagnostic Cartridge (c) 1979 Atari, Inc.

- TECHNICAL -

Model TE15644

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82755&o=2

$end

$c64_cart=4040fast,
$bio

Commodore C64 cart. published 32 years ago:

4040 + Fast Hack'Em (c) 1990 Basement Boys

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240877&o=2

$end

$cpc_flop=d_4096cl,
$bio

Amstrad CPC 464 disk. published 21 years ago:

4096 Colors Demo (c) 2001 Thacker [Kevin Thacker]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120463&o=2

$end

$info=1942h,
$bio

42 (c) 198? Two-Bits Score.

Pirate version of Capcom's 1942.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50900&o=2

$end

$info=fic4386vchd,
$bio

4386-VC-HD (c) 199? First International Computer

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235615&o=2

$end

$info=fic4386vcv,
$bio

4386-VC-V (c) 199? First International Computer

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235616&o=2

$end

$nes=mc_46d38,
$bio

46 in 1 [Model D1038] (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259234&o=2

$end

$snes=46okunen,
$bio

Nintendo Super Famicom cart. published 30 years ago:

46億年物語 はるかなるエデンへ (c) 1992 Enix, Limited.
(46 Okunen Monogatari - Harukanaru Eden e)

46 Okunen Monogatari is a side-scrolling action/RPG by Almanic Corporation and published by Enix. The goal of the game is to ensure that the primitive animals on Earth evolve and thrive. Each one of the various stages gives the player an evolutionary challenge to fulfill. The player's journey starts in the sea as a simple fish and his first task is to defeat the sharks before moving onto land. There, he soon prevents the sleek insects to take over the reptiles and the same reptiles to take over the mammals. The player's avatar, with the help of the beautiful Gaia (The Earth spirit), evolves into different creatures and eventually reaches the ultimate human form in the Age of Eden. Each incarnated creature wins evolutionary points (AP) by eating other life forms. The precious earned points can then be used to modify parts of the creature's body such as jaws, horns, neck, body, hands, feet, tails and so forth. Magic crystals can also be collected along the way to accelerate the evolution process. The game is first presented as an overhead view of the surrounding world and once a stage is selected, the whole gameplay turns into a traditional side view action game. Other animals are scattered along the way and either give the player information, short missions or, in most cases, simply try to eat him. The game is non-linear and it is up to the player to evolve an aggressive or more defensive creature. These choices are at the core of the gameplay and the game branches out depending on the player's actions. Interestingly, a collection of creatures can be stored on the game's cartridge.

- TECHNICAL -

Game ID: SHVC-46

- TRIVIA -

46 Okunen Monogatari was released on December 21, 1992 in Japan. Retail price: 9600 Yen.

The title of this game translates from Japanese as "4.6 Billion Year Story To Distant Eden".

Export releases:
[US] "E.V.O. - Search for Eden [Model SNS-46-USA]"

- TIPS AND TRICKS -

Human body
----------
After becoming a mammal, evolve the cat jaws and rabbit body. Then, select the Ramopithecus body. It will become human after two more evolutions. 

Mermaid body
------------
Accumulate 10,000 evolution points by the final ocean stage of Chapter 5. Select Hand and Feet when evolving your character, then select the Try To Evolve option. Continue to evolve three times to become a Mermaid. 

Easy HP
-------
Even the smallest evolution will max out your HP. Shortening/lengthening your neck or changing the size of your body when low on HP will enable you to defeat every Boss easily.

If you evolve a part of your body, your HP resets to its maximum. A good thing to evolve is a horn or something cheap. You will also get more EVO points after killing the Boss.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61001&o=2

$end

$pc98=46okunen,
$vgmplay=46okunen_pc98,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

46億年物語 ~THE進化論~ (c) 1990 Enix, Ltd.
(46 Okunen Monogatari - The Shinkaron)

- TECHNICAL -

GAME ID: E-G249
BARCODE: 4988601002493
MEDIA: Floppy disk x5

- TRIVIA -

Released on May 26, 1990 in Japan. Retail price: 9200 Yen.

- PORTS -

* CONSOLES:
Modified and rereleased for the Super Famicom in 1992

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88812&o=2

$end

$cpc_cass=464nraid,
$bio

Amstrad CPC cass. published 38 years ago:

464 Night Raider (c) 1984 Daniel Winter.

Type-in software originally published in a 1984 magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117212&o=2

$end

$info=48in1,48in1a,48in1b,48in1c,
$bio

Arcade Video game published 18 years ago:

48 in 1 (c) 2004 Unknown.

Bootleg release. The games found in this release were made by several different companies, mostly from Japan.

It includes the following games :
1. "Ms. Pac-Man"
2. "Galaga"
3. "Frogger"
4. "Donkey Kong"
5. "Donkey Kong Jr."
6. "Donkey Kong 3"
7. "Galaxian"
8. "Dig Dug"
9. "Crush Roller"
10. "Mr. Do!"
11. "Space Invaders"
12. "Pac-Man"
13. "Galaga 3"
14. "Gyruss"
15. "Tank Battalion"
16. "1942"
17. "Lady Bug"
18. "Burger Time"
19. "Mappy"
20. "Centipede"
21. "Millipede"
22. "Jr. Pac-Man"
23. "Pengo"
24. "Phoenix"
25. "Time Pilot"
26. "Super Cobra"
27. "Hustler"
28. "Space Panic"
29. "Super Breakout"
30. "New Rally-X"
31. "Arkanoid"
32. "Qix"
33. "Juno First"
34. "Xevious"
35. "Mr. Do's Castle"
36. "Moon Cresta"
37. "Pinball Action"
38. "Scramble"
39. "Super Pac-Man"
40. "Bomb Jack"
41. "Shao Lin's Road"
42. "King & Balloon"
43. "1943 - The Battle of Midway"
44. "Van-Van Car"
45. "Pac-Man Plus"
46. "Dig Dug II"
47. "Amidar"
48. "Zaxxon"

- TECHNICAL -

Main CPU : PXA255 (@ 200 Mhz)
Audio: 2x DMA-driven DAC.

Screen orientation : Vertical
Video resolution : 296 x 480 pixels
Screen refresh : 60Hz

- UPDATES -

VER 3.02
VER 3.09

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29828&o=2

$end

$pc98=48nights,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

48 Night Stry - 48夜物語 (c) 1992 Silky's.
(48 Night Story - 48 Yoru Monogatari)

- TECHNICAL -

MEDIA: Floppy Disk x4

- TRIVIA -

Released on August 21, 1992 in Japan. Retail price: 7800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88813&o=2

$end

$info=486apio,
$bio

486 APIO (c) 199? EFA Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272528&o=2

$end

$info=abae4,
$bio

486 EISA-AE4 (c) 199? Abit

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235609&o=2

$end

$info=fic486kvd,
$bio

486 KVD (c) 199? First International Computer

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235617&o=2

$end

$info=alim1489,
$bio

486 motherboard using the ALi 1487/1489 chipset (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235604&o=2

$end

$info=op82c392,
$bio

486 motherboard using the OPTi OPTi 82C392, 82C493 chipset (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235605&o=2

$end

$info=sis85c471,
$bio

486 motherboard using the SiS 85C471/85C407 chipset (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235606&o=2

$end

$info=um8498f,
$bio

486 motherboard using the UMC UM8498F, UM8496F chipset (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235607&o=2

$end

$info=um8886,
$bio

486 motherboard using the UMC UM8886/UM8881 chipset (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235608&o=2

$end

$info=sis85c496,
$bio

486 motherboards using the SiS 85C496/85C497 chipset (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272525&o=2

$end

$info=uni4800,
$bio

486 motherboards using the UNI4800 chipset (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272526&o=2

$end

$info=uniwb4407,
$bio

486 WB 4407 (c) 199? Unichip

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298633&o=2

$end

$info=486ccv,
$bio

486-CCV (c) 199? DFI [Diamond Flower, Inc.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240474&o=2

$end

$info=ficgiovt2,
$bio

Motherboard published 28 years ago:

486-GIO-VT2 (c) 1994 First International Computer

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235618&o=2

$end

$info=fic486gvt,
$bio

486-GVT (c) 199? First International Computer

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295270&o=2

$end

$info=ficpio2,
$bio

Motherboard published 27 years ago:

486-PIO-2 (c) 1995 First International Computer

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235619&o=2

$end

$info=fic486vchd,
$bio

486-VC-HD (c) 199? First International Computer

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295271&o=2

$end

$info=ficvipio,
$bio

Motherboard published 28 years ago:

486-VIP-IO (c) 1994 First International Computer

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235620&o=2

$end

$info=ficvipio2,
$bio

486-VIP-IO2 (c) 199? First International Computer

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235621&o=2

$end

$info=ft486f55,
$bio

Motherboard published 27 years ago:

486FT55 (c) 1995 Freetech

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298631&o=2

$end

$info=ch4slez1,
$bio

486SLE M106 4SLE-Z1 (c) 199? Chaintech

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298624&o=2

$end

$info=ch486spm,
$bio

486SPM (c) 199? Chaintech

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298625&o=2

$end

$info=ed486vl3h,
$bio

486VL3H (c) 199? Edom

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295287&o=2

$end

$info=486wb6a3,
$bio

486WB6A3.B1 (c) 199? Silicon Valley Computer, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298630&o=2

$end

$spectrum_cass=48kassem,
$bio

48k Assembler (c) 198? Peker Computers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306770&o=2

$end

$mpz80=cpm22e,
$bio

48K CP/M v2.2 CBIOS E (c) 19?? Morrow Designs

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237189&o=2

$end

$spectrum_cass=ambillb,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

48K N.10: American Billiards (c) 1985 Monser.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145704&o=2

$end

$spectrum_cass=eltragam,eltragam_d,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

48K N.1: El Tragamanzanas (c) 1985 Monser.

The game consists of corner the greater amount of jam and apples. You have to try not to burst from so much corner or let the rat get fat, catching as much food as possible. You have 3 pills that are useful when you get too fat. Your score is reflects on the screen in the blue marker and the record in the red marker.

- SCORING -

Each apple that you eat is worth 1 point, and each Jam drop is worth 2 points.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145695&o=2

$end

$spectrum_cass=48kissue,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

48K N.2: Panzer 3D (c) 1985 Monser.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145696&o=2

$end

$spectrum_cass=maziacsm,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

48K N.3: Maziacs (c) 1985 Monser.

Your mission is to look for the treasure, but to get to it you will have to cross the labyrinth, showing the way the prisoners in the corridors. The Maziacs are in charge of protecting the treasure, so you must fight and kill the Maziacs if you want to get away with this great adventure.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145697&o=2

$end

$spectrum_cass=48kissue_a,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

48K N.4: Challenger (c) 1985 Monser.

The enemy have built a large military base on the moon, threatening their missiles and spying with their radars to the free world. The mission is to destroy the missiles and radars at all costs and you need a pilot with
experience and cold blood to carry out such a difficult mission. Are you able to face it?

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145698&o=2

$end

$spectrum_cass=48kissue_b,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

48K N.7: Especial Comecocos (c) 1985 Monser.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145701&o=2

$end

$spectrum_cass=48kissue_c,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

48K N.8: Pistolero (c) 1985 Monser.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145702&o=2

$end

$spectrum_cass=48ktoolk,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

48k Toolkit (c) 1985 Peker Computers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288328&o=2

$end

$spectrum_cass=48kvalue,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

48k Value Pack (c) 1984 Beau-Jolly, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293322&o=2

$end

$ti99_cart=4ados,
$bio

4A DOS (c) 19?? Schmidt

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84491&o=2

$end

$ti99_cart=4aflyer,
$bio

Texas instrument TI-99/4A cart. published 36 years ago:

4A Flyer (c) 1986 Triton

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84492&o=2

$end

$vgmplay=4dboxing,4dboxing_at,
$bio

IBM PC/AT DOS 3.5in. disk. published 31 years ago:

4D Boxing (c) 1991 Electronic Arts [Redwood City, CA, USA]

- TECHNICAL -

GAME ID: 4466

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263776&o=2

$end

$pc98=4dboxing,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

4D Boxing (c) 1993 Electronic Arts Victor.

- TECHNICAL -

GAME ID: ENP-5001
BARCODE: 4938833000064
FD: Floppy Disk x2

- TRIVIA -

Released on January 14, 1993 in Japan. Retail price: 9800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88814&o=2

$end

$fmtowns_cd=4dboxing,
$bio

Fujitsu FM Towns CD published 30 years ago:

4D Boxing (c) 1992 Electronic Arts Victor, Inc.

- TECHNICAL -

GAME ID: HMD-201

- TRIVIA -

Released in December 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110109&o=2

$end

$spectrum_cass=4ddefend,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

4D Defender (c) 1983 Elettronica CS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289833&o=2

$end

$pc98=4ddrivin,4ddrivina,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

4D Driving (c) 1993 Electronic Arts Victor.

- TECHNICAL -

Floppy Disk x2

- TRIVIA -

Released on March 05, 1993 in Japan. Retail price: 9800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88815&o=2

$end

$fmtowns_cd=4ddrivin,
$bio

Fujitsu FM Towns CD published 29 years ago:

4D Driving (c) 1993 Electronic Arts Victor, Inc.

- TECHNICAL -

GAME ID: EFT-7002

- TRIVIA -

Released in March 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110110&o=2

$end

$amigaocs_flop=4dboxing,
$bio

Commodore Amiga 500 disk. published 31 years ago:

4D Sports Boxing (c) 1991 Mindscape, Incorporated.

- TIPS AND TRICKS -

* FIGHTING HINTS (from the official manual):
4D Sports boxing is designed as an intelligent piece of software that does not require a detailed knowledge of the workings in the game in order to enjoy it thoroughly. The fighting action has a great deal of intelligence built into it and you will find yourself making natural boxing moves - you will learn your opponents strengths and weaknesses and begin to build strategy and flow into the fight - just like a real champ. However, to help all you would-be champs out there, here are a few hints and tips:
1. Use a combination of fighting moves, rather than just one punch repeatedly.
2. Learn to use your guard correctly during the fight - whatever happens, never let your guard down totally. Remember also that as you get more tired, the harder it is to keep your guard up.
3. Keep moving around the ring. Use all the space available and try and trap your opponent into a corner or against the ropes.
4. You will see from his actions when your opponent is getting close to dropping. Wait for your opportunity and then make the most of it - you may never get a second chance and you will have thrown the fight.
5. Use the camera angles and video replay system to your advantage: if you want to see exactly why you got floored during the round then examine the replay in slow motion and work out your mistake properly. If you can't see the action clearly then choose a new camera angle or make use of the point of view cameras - they all help you win.

- STAFF -

Created by: Distinctive Software (Vancouver, Canada)

Original Concept: Don Matrick, Stan Chow with
Thanks to: Chris Gray
Design and Programming: Jay MacDonald, Chris Taylor, Rick Friesen
Graphics and Animation: Gerard De Souza
Sound and Music: Michael J Sokyrka, Kris Hatelid, Brian Plank 
Produced by: Phil Harrison (Mindscape), Brad Gour (DSI)

Quality Assurance by: Software Toolworks
Directed by: Jacob Smith (Software Toolworks), Ivan Allen (DSI), Steve Friesen (DSI)
Boxing Consultants: Paul Savage
Manual and Documentation: Phil Harrison 
Special Thanks to: Geoff Heath: Gary Carlston

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73339&o=2

$end

$ibm5150=4dsboxin,4dsboxina,
$bio

IBM PC 5.25+3.5in. disk. published 31 years ago:

4D Sports Boxing (c) 1991 Mindscape, Inc. [Northbrook, IL, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132536&o=2

$end

$ibm5150=4dsdrv,4dsdrv35,
$bio

IBM PC 5.25+3.5in. disk. published 31 years ago:

4D Sports Driving (c) 1991 Mindscape, Inc. [Northbrook, IL, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=271813&o=2

$end

$amigaocs_flop=4ddrivin,
$bio

Commodore Amiga 500 disk. published 30 years ago:

4D Sports Driving (c) 1992 Mindscape, Incorporated.

Welcome to the proving ground. This is the place where you can really feel the difference between good cars and the world's finest cars; where 55 isn't the limit, it's just getting started; where every driver wants a cherry, and lemons don't even get to play. And it's no place for a driver who's too timid to get it up to 100 MPH on the loop, afraid to take the pipe upside-down, or scared of a little friendly competition.

The Stunts proving ground has two features that make it like no other in the world. It can be built almost any way you want it. And each track can be filled with fun, exciting and destructive stunts that can smash your car to pieces in a matter of seconds. So if you want to take a car around the track, you have to have the guts to get up to speed and the restraint to keep from going over the edge. Don't forget to buckle up.

- TECHNICAL -

COMMAND SUMMARY (from the official manual):

- TO DRIVE

-- KEYBOARD
--- LEFT ARROW: TURN LEFT
--- RIGHT ARROW: TURN RIGHT
--- UP ARROW: ACCELERATE
--- DOWN ARROW: BRAKE
--- A: SHIFT UP
--- Z: SHIFT DOWN

-- MOUSE
--- LMB: BRAKE
--- RMB: ACCELERATE
--- A: SHIFT UP
--- Z: SHIFT DOWN

- KEYBOARD OPTIONS
-- CTRL-J: JOYSTICK MODE
-- CTRL-K: KEYBOARD MODE
-- CTRL-Q: QUIT TO DOS
-- CTRL-M: MUSIC ON/OFF
-- CTRL-S: SOUND EFFECTS ON/OFF
-- ESC: RETURN TO PREVIOUS MENU OR STOP CALCULATING OPPONENT TIME
-- P: PAUSE
-- C: (IN TRACK EDIT) CHECK FOR ERRORS

- WHILE DRIVING
-- D: SHOW/HIDE DASHBOARD
-- R: SHOW/HIDE REPLAY PANEL
-- CTRL-G: SET GRAPHICS LEVEL
-- T: SHOW PLAYER/OPPONENT CAR
-- C: CHANGE CAMERA VIEW
-- M: DRIVE USING MOUSE

- TIPS AND TRICKS -

TIPS FOR A FASTER TIME (from the official manual):
- The amount of penalty time you accrue will depend on several factors. Missing a jump or corkscrew will cost you more penalty time than missing three pieces of regular track.
- If you stray off the track, you'll see arrows directing you back onto the track in the proper direction. If you get on the track going in the wrong direction, you'll be told that you're driving the wrong way.
- You'll only be assigned penalty time when you begin driving on the track again. You may stray off the track and inadvertently cross other pieces without penalty.
- Become familiar with the handling of your car. Each vehicle has a different ability to grip the road, and a different point in turning at which it will spin out. Know that line.
- Don't be seduced by the faster cars. Speed counts, but some courses make you pay for your speed in off-road time and crashes.
- Don't be afraid to try different cars. While all the vehicles behave differently, they can all be mastered. Some track designs will call for different kinds of cars, so go ahead and try them out.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73340&o=2

$end

$vgmplay=4dtennis_pc,
$bio

IBM PC 3.5in. disk. published 32 years ago:

4D Sports Tennis (c) 1990 Mindscape, Inc.

- STAFF -

Original Concept: Donald A. Mattrick, Stanley Chow
Design: Stanley Chow, Jan G. Tian
Programming: Jan G. Tian, Victoria Wong, Rick Friesen, Jay MacDonald, Wei Shoong Teh
Graphics: David Adams, Gerard DeSouza, Larry DeFehr
Sound & Music: Michael J. Sokyrka, Kris Hatlelid, Brian Plank
Quality Assurance: David Hards, Ivan Allan
Producers: Stanley Chow, Brad Gour

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290533&o=2

$end

$pc98=4dtennis,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

4D Tennis (c) 1993 Electronic Arts Victor.

- TECHNICAL -

Floppy Disk x3

- TRIVIA -

Released on July 23, 1993 in Japan. Retail price: 9800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88816&o=2

$end

$fmtowns_cd=4dtennis,
$bio

Fujitsu FM Towns CD published 29 years ago:

4D Tennis (c) 1993 Electronic Arts Victor, Inc.

- TECHNICAL -

GAME ID: HME-160

- TRIVIA -

4D Tennis was released on July 23, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110111&o=2

$end

$info=4dmshl3g,
$bio

4DMS HL3G-L4-VI (c) 199? EFA Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272529&o=2

$end

$info=4dmuhl3s,
$bio

4DMU HL3S (c) 199? EFA Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272530&o=2

$end

$info=zi4dvs,
$bio

4DVS (c) 199? ZIDA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276010&o=2

$end

$info=ar4glx3,
$bio

4GLX3 Green-B 4GPV3.1 (c) 199? Addtech Research, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298635&o=2

$end

$timex_cass=4kracere,
$bio

Timex Sinclair 2068 cass. published 17 years ago:

4K Race Refueled+ (c) 2005 Ferraris, Paolo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263973&o=2

$end

$cpc_flop=4kroid,4kroida,
$bio

Amstrad CPC 464 disk. published 18 years ago:

4kroid (c) 2004 Wilson [Richard Wilson]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120464&o=2

$end

$info=jantotsu,
$bio

Arcade Video game published 39 years ago:

4nin-uchi Mahjong Jantotsu (c) 1983 Sanritsu.

A Mahjong game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29370&o=2

$end

$info=ch4spi,
$bio

4SPI (c) 199? Chaintech

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298626&o=2

$end

$spectrum_cass=4star,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

4Star (c) 1982 Greye Soft., J.K. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287474&o=2

$end

$apple2gs_flop_orig=4thinchs,
$apple2gs_flop_clcracked=4thinchs,
$bio

Apple IIGS disk. published 34 years ago:

4th & Inches (c) 1988 Accolade, Incorporated.

- STAFF -

Apple IIGS version Programmed by: Tony Manso
Musics by: Ed Bogas
Graphics by: Les Pardew

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49759&o=2

$end

$amigaocs_flop=4inches,
$bio

Commodore Amiga 500 disk. published 34 years ago:

4th & Inches (c) 1988 Accolade, Incorporated.

Welcome of pro football the way it's really played. Eleven on eleven, full offence against full defense. You're the coach; you call the plays. And you're the player: quarterback, running back, receiver, middle linebacker, defensive back. This is good, hard, straight football action. So loosen up. It's time to boot up for the big game.

- TECHNICAL -

GAME ID: 48072
BARCODE: 0 15605 48072 0

- TIPS AND TRICKS -

* HINTS, TIPS AND STRATEGY (From the official manual):
- If a game ends in a tie, you can play an unlimited number of sudden death overtime quarters.
- From time to time, the Coach's Screen appears automatically to show the results of a play just run.
- Receivers are human, so of course they occasionally won't execute their pass routes to perfection. Remember, when going down the middle, these guys are sometimes intimidated by defensive backs.
- In general, longer passes have a lower percentage of success than short ones.
- If you select a pass play, you don't have to pass - just don't press the fire button and you can run. However, it doesn't work the other way around; call a run and you have to run because the fire button won't work. No audibles at the line of scrimmage on a run.
- Once the play starts, the quarterback cannot run up, down or out of the display field area until he first crosses the line of scrimmage.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73341&o=2

$end

$c64_cass=4thinches,
$bio

Commodore C64 cass. published 34 years ago:

4th & Inches (c) 1988 US Gold, Ltd.

- TECHNICAL -

BARCODE: 5 013442 536421

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187381&o=2

$end

$spectrum_cass=4thdimen,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

4th Dimension (c) 1990 Hewson Consultants.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236609&o=2

$end

$info=peps0275,peps0275a,
$bio

Video Slot Machine published 26 years ago:

4th of July [Model PS0275] (c) 1996 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300325&o=2

$end

$info=peps0280,peps0280a,
$bio

Video Slot Machine published 26 years ago:

4th of July (c) 1996 IGT.

Video slot.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127772&o=2

$end

$info=fourx4,
$bio

Pinball published 39 years ago:

4x4 (c) 1983 Atari, Incorporated.

- TRIVIA -

Unreleased Atari Pinball machine. Only two unit are know to exist.

- STAFF -

Design by: Milt Loper

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29288&o=2

$end

$dc=4x4evo,4x4evop,
$bio

Sega Dreamcast GD published 22 years ago:

4x4 Evo (c) 2000 Gathering of Developers

- TECHNICAL -

GAME ID: T-41903N

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135163&o=2

$end

$spectrum_cass=4x4offr,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

4x4 Off-Road Racing (c) 1988 US Gold

Put yourself and your driving skills against the clock and computer controlled opponents to challenge for the Victor's Cup. 4x4 Off-Road Racing is a test of speed and survival. Customise your vehicle and prepare to race over some of the world's toughest terrain. Four of the toughest, roughest courses gives you the ultimate driving challenge the Georgian mud flat, the Michigan Winter Wreck-off, the Death Valley Trek or the Baja Challenge. Snow, ice, mud and desert all combine to make 4x4 Off-Road Racing the most hazardous road game yet. It makes the Grand Prix look like child's play.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77674&o=2

$end

$msx1_cass=4x4offrd,4x4offrda,
$bio

MSX cass. published 34 years ago:

4x4 Off-Road Racing (c) 1988 US Gold, Ltd. [Birmingham, UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94411&o=2

$end

$cpc_flop=4x4offrd,4x4offrda,4x4offrd_c2,4x4offrd_c1,4x4offrd_c1a,
$bio

Amstrad CPC 464 disk. published 34 years ago:

4x4 Off-Road Racing (c) 1988 Epyx, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118813&o=2

$end

$cpc_cass=4x4offrd,
$bio

Amstrad CPC cass. published 33 years ago:

4x4 Off-Road Racing (c) 1989 Epyx, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64146&o=2

$end

$amigaocs_flop=4x4offrd,
$bio

Commodore Amiga 500 disk. published 33 years ago:

4x4 Off-Road Racing (c) 1989 Epyx, Incorporated.

READY TO ROLL

Gear up and get ready, cause this is rough and tumble, off-road racing at its grittiest.

You'll start by choosing from four tortuous courses. Brave the rugged Baja. Belt through the sweltering Death Valley. Go bogging in the mud-flats of Georgia. Or take on the treachery of Michigan in the winter.

Once you've settled on a course, you pick your rig. Choose between a big American beast, a classic pick-up, a Japanese import or a British military vehicle. Your choice MIGHT be determined by the terrain you're going to be travelling through. But then again, it might not.

Once you get your new 4x4 out of the showroom, bring it over to AUTOPARTS row. It;s here that you'll make it ALL YOURS. Give it bigger and better tires. Build in more power. And equip it with all the extras you'll need to get past the finish line.

Finally - when you're sure that it's all just perfect - you're ready to put your 4x4 to the true test: The Race. But it won't be all that easy.

There'll be armies of obstacles along the way. Dodge 'em Or use 'em to make your rig airborne. There'll be rivers to cross. Ice patches to manoeuvre and quick-sinking mud to worm your way out of. Plus there's the competition: the other racers. And some of them are downright impolite - and that's putting it politely.

So get it in gear, bud. And get your 4x4 on the off-road. To victory.

- TIPS AND TRICKS -

* Hot Tips for Beating 'em Cold (from the official manual):
- Remember to pace yourself. The faster you go, the more fuel you'll burn. And it's a long, long way to the finish line.
- You know those irksome obstacles you're always trying to avoid? Well, they DO come in handy sometimes. Use them to jump over rivers and mud bogs.
- CHECKPOINTS are great: IF you can afford the time. So don't make repairs unless it's absolutely necessary.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73342&o=2

$end

$spectrum_cass=4x4offrk,
$bio

4x4 Off-Road Racing (c) 198? Kixx

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219375&o=2

$end

$msx1_flop=4x4offrd,4x4offrda,
$bio

4x4 Off-Road Racing cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229834&o=2

$end

$gbcolor=4x4world,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

4x4 World Trophy (c) 1999 Infogrames Interactive, Incorporated.

- TECHNICAL -

Model DMG-AQ3P-EUR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67454&o=2

$end

$cpc_cass=5asideft,
$bio

Amstrad CPC cass. published 34 years ago:

5 A-Side Footy (c) 1988 Silverbird Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96266&o=2

$end

$cpc_cass=5asidesc,
$bio

Amstrad CPC cass. published 36 years ago:

5 A-Side Soccer (c) 1986 Mastertronic, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233278&o=2

$end

$msx1_flop=5ball,
$bio

5 Ball (c) 198? Nyan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109001&o=2

$end

$spectrum_cass=5compute,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

5 Computer Hits (c) 1987 Beau-Jolly, Ltd.

Contains:
Wizard's Lair
Starstrike II
2112 A D
Mantronix
Attack Of The Killer Tomatoes

- TECHNICAL -

GAME ID; CH28

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145429&o=2

$end

$cpc_flop=5comphit,
$bio

Amstrad CPC 464 disk. published 35 years ago:

5 Computer Hits [Model CH33] (c) 1987 Beau-Jolly, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120445&o=2

$end

$info=5drag,5dragsp,
$bio

Video Slot Machine published 18 years ago:

5 Dragons (c) 2004 Aristocrat.

A 5-reel video slot machine with a Medieval Chinese theme.

- TECHNICAL -

Xcite cabinet (16 button) layout :

Top buttons :
Collect
Information

Top row buttons :
Gamble
Bet 1 credits / Heart
Bet 2 credits / Diamond
Bet 5 credits
Bet 10 credits / Club
Bet 15 credits / Spade

Bottom row buttons :
Take Win
Play Reel 1 (1 credit) / Red
Play Reels 1-2 (3 credits)
Play Reels 1-3 (7 credits)
Play Reels 1-4 (15 credits)
Play Reels 1-5 (25 credits) / Black
Play Reels 1-5 + Extra 5 Games (30 credits)
Spin

Some Xcite cabinets are converted from Mr. Cashman style machines with the large bonus button. These machines don't use the Spin button.

MVP cabinet (14 button) layout :

Top row buttons :
Collect / Take Win
Bet 1 Credit / Heart
Bet 2 Credits / Diamond
Bet 5 Credits
Bet 10 Credits / Club
Bet 15 Credits / Spade

Bottom row buttons :
Information
Play Reel 1 (1 credit) / Red
Play Reels 1-2 (3 credits)
Play Reels 1-3 (7 credits)
Play Reels 1-4 (15 credits)
Play Reels 1-5 (25 credits) / Black
Play Reels 1-5 + Extra 5 Games (30 credits)
Gamble

- SERIES -

1. King of Asia (2002)
2. 5 Dragons (2004)
3. Fortune King (2006)

- PORTS -

* OTHERS:
Apple iOS (2010)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4990&o=2

$end

$info=5dragce,
$bio

Video Slot Machine published 15 years ago:

5 Dragons [Cash Express] (c) 2007 Aristocrat Leisure Industries Pty, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=33566&o=2

$end

$cpc_flop=5estrell,5estrell1,
$bio

Amstrad CPC 464 disk. published 33 years ago:

5 Estrellas (c) 1989 Zigurat Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118765&o=2

$end

$cpc_flop=5exitosd,
$bio

Amstrad CPC 464 disk. published 32 years ago:

5 Exitos de Opera Soft (c) 1990 Opera Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120327&o=2

$end

$fm7_disk=5in1,
$bio

5 Games in 1 (c) 19?? Unknown

Includes:
Magus
Lizard
Blue Fox
Nizer
and an unknown fifth game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237292&o=2

$end

$gamegear=5in1fun,
$bio

Sega Game Gear cart. published 28 years ago:

5 in 1 Funpak (c) 1994 Interplay

- TECHNICAL -

[Model T-125028]

- STAFF -

Producer : Ann Davis
Interplay Producer : Kerry Garrison
Programmer : Clive Barrett
Artist : Greg Holland
Musician : Marshall Parker

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64441&o=2

$end

$nes=mc_5k03,
$bio

5 in 1 [Model K5003] (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259235&o=2

$end

$nes=mc_5spc5,
$bio

5 in 1 [Model SPC005] (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259236&o=2

$end

$pc98=5jikanm,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

5時間目のヴィーナス (c) 1995 Fairy Dust.
(5 Jikanme no Venus)

- TECHNICAL -

Floppy disk x5

- TRIVIA -

Released on April 07, 1995 in Japan. Retail price: 9800 Yen.

This game is based on OVA Shin Cream Lemon Part 1.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88817&o=2

$end

$info=5koipp,
$bio

5 Koi (c) 200? Aristocrat.

Same gameplay as 5 Dragons.

- TECHNICAL -

Platform: MKVI

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=44172&o=2

$end

$tvc_flop=labdatvc,
$bio

Videoton TVC disk. published 35 years ago:

5 Labdajáték (c) 1987 Novotrade Rt.

Pong-type game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112275&o=2

$end

$ibm5170_cdrom=5p1stet,
$bio

IBM PC/AT DOS CD published 26 years ago:

5 Plus One - Super Tetris (c) 1996 Prism Leisure

Compilation features Super Tetris and:
Aldo Again
Draw Poker
Green
Phylox
Space Miner

- TECHNICAL -

GAME ID: RU604

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144550&o=2

$end

$zx81_cass=5pourjouer,
$bio

Sinclair ZX-81 cass. published 38 years ago:

5 Programmes pour Jouer (c) 1984 Direco International.

- TRIVIA -

Known outside France as Super Programs 1.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114629&o=2

$end

$zx81_cass=5pourflech,
$bio

Sinclair ZX-81 cass. published 38 years ago:

5 Programmes pour Reflechir (c) 1984 Direco International [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114630&o=2

$end

$zx81_cass=52kfampak,
$bio

5-2K Family Pak [Model 1308] (c) 198? Timeworks

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114634&o=2

$end

$info=5acespkr,
$bio

5-Aces Poker (c) 198? Unknown.

- TECHNICAL -

Runs on Videotronics Poker Hardware.
Main CPU: Motorola M6809 (@4MHz).

Screen Orientation: Horizontal.
Screen Resolution: 480 x 240 pixels.
Refresh Rate: 60Hz.
Palette colours: unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=36322&o=2

$end

$info=pexmp011,
$bio

Video Slot Machine published 27 years ago:

5-in-1 Wingboard (c) 1995 IGT [International Game Technologies].

- TECHNICAL -

Model XMP00017

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=30238&o=2

$end

$info=pexmp013,
$bio

Video Slot Machine published 27 years ago:

5-in-1 Wingboard [Model XMP00013] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287850&o=2

$end

$info=pexmp017,pexmp017a,
$bio

Video Slot Machine published 27 years ago:

5-in-1 Wingboard (c) 1995 IGT [International Game Technologies].

- TECHNICAL -

GAME ID: XMP00017

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287849&o=2

$end

$info=pexmp022,
$bio

Video Slot Machine published 27 years ago:

5-in-1 Wingboard [Model XMP00022] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287851&o=2

$end

$info=pexmp026,
$bio

Video Slot Machine published 27 years ago:

5-in-1 Wingboard [Model XMP00026] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287852&o=2

$end

$info=pexmp030,
$bio

Video Slot Machine published 27 years ago:

5-in-1 Wingboard [Model XMP00030] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287853&o=2

$end

$z80ne_flop=basic55k,
$bio

5.5K Floppy BASIC (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236212&o=2

$end

$amigaocs_flop=50ggames,
$bio

Commodore Amiga 500 disk. published 31 years ago:

50 Great Games (c) 1991 Wicked

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73343&o=2

$end

$info=50lions,50lionsm,
$bio

Video Slot Machine published 20 years ago:

50 Lions (c) 2002 Aristocrat.

A 5 reel video slot machine with an African theme.

- TECHNICAL -

Runs on Artistocrat MKVI hardware.
Main CPU: SH-4 (@200MHz).

Screen Orientation: Horizontal
Screen Resolution: 640 x 480 pixels.
Refresh Rate: 60Hz.

Xcite cabinet (16 button) layout, 1 credit buys 1 line version:

Top buttons:
Collect
Information

Top row buttons:
Gamble
Bet 1 Credit / Heart
Bet 2 Credits / Diamond
Bet 3 Credits
Bet 4 Credits / Club
Spade

Bottom row buttons:
Take Win
Play 1 Line / Red
Play 12 Lines
Play 25 Lines
Play 38 Lines
Play 50 Lines / Black
Start Feature
Spin

1 credit buys 2 lines version:

Top buttons:
Collect
Information

Top row buttons:
Gamble
Bet 1 Credit / Heart
Bet 2 Credits / Diamond
Bet 3 Credits
Bet 5 Credits / Club
Bet 8 Credits / Spade

Bottom row buttons:
Take Win
Play 2 Lines (1 credit) / Red
Play 10 Lines (5 credits)
Play 20 Lines (10 credits)
Play 30 Lines (15 credits)
Play 50 Lines (25 credits) / Black
Start Feature
Spin

MVP cabinet (14 button) layout:

Top row buttons:
Collect
Bet 1 Credit / Heart
Bet 2 Credits / Diamond
Bet 3 Credits
Bet 4 Credits / Club
Spade

Bottom row buttons:
Information
Play 1 Line / Red
Play 12 Lines
Play 25 Lines
Play 38 Lines
Play 50 Lines / Black
Gamble
Take Win / Start Feature

1 credit buys 2 lines version:

Top row buttons:
Collect / Take Win
Bet 1 Credit / Heart
Bet 2 Credits / Diamond
Bet 3 Credits
Bet 5 Credits / Club
Bet 8 Credits / Spade

Bottom row buttons:
Information
Play 2 Lines (1 credit) / Red
Play 10 Lines (5 credits)
Play 20 Lines (10 credits)
Play 30 Lines (15 credits)
Play 50 Lines (25 credits) / Black
Gamble
Spin / Start Feature

- TRIVIA -

50 Lions was released in October 2002. It was the first of the 50 line games.

- TIPS AND TRICKS -

All pays are left to right including scatters.

Diamond appears on reels 2, 3, 4 and 5 and substitutes for all symbols except scatters.

Feature : Spin up 3 scattered Proteas to trigger the feature. An additional 5 free games can be won once during the feature, giving the player a maximum of 15 free games. If the Proteas are spun up more than once in the free games, only the scatter win is paid.

During the free games, one wild Diamond is progressively added to reels 2, 3, 4 and 5 for the remaining games. Additional Diamonds are placed underneath one another, forming a row of wild Diamonds in each reel. The player can have as many as sixteen Diamonds on the screen from as early as the third free game.

- PORTS -

* OTHERS:
Online slot (2012) 50 Lions

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4996&o=2

$end

$info=50lionrr,
$bio

Video Slot Machine published 9 years ago:

50 Lions - Roaring Riches (c) 2013 Aristocrat Leisure Industries Pty, Ltd.

- TECHNICAL -

Aristocrat MK6 System

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=33552&o=2

$end

$mc1000_cass=50progs,
$bio

50 Programas Para Voce (c) 198? CCE Soft. [Brazil]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237110&o=2

$end

$amigaocs_flop=500ccmm,
$bio

Commodore Amiga 500 disk. published 31 years ago:

500 c.c MotoManager (c) 1991 Simulmondo

- STAFF -

Producer: Francesco Carla
Coder: Davide Massarenti
Graphics: Riccardo Cangini

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73344&o=2

$end

$info=500gp,
$vgmplay=500gp,
$bio

Arcade Video game published 24 years ago:

500 GP (c) 1998 Namco.

500 GP - FIM WORLD CHAMPIONSHIPS

Grand Prix Racing Realism.
Make room for the ultimate, hi-tech linkable motorcycle racing video game available. 500GP is the real thing. Race against real Grand Prix riders. Race on real Grand Prix courses.

So real you have to fight the wind.
500GP is the first motorcycle racing game that sense the rider's position and calculates the wind resistance. When the players lean over the gas tank their potential speed increases. This technique gives the racer the edge that just might put them in first place!

- TECHNICAL -

Namco Super System 23 hardware
Game ID : 5GP

Main CPU : IDT (@ 166 Mhz)
Audio CPU: H8/3002 (@ 14.7456 Mhz)
Sound Chips : C352 (@ 14.7456 Mhz)

Screen Orientation: Horizontal.
Screen Resolution: 640 x 480 pixels.
Refresh Rate: 598.882400Hz.
Palette Colors: 16.8 Million

Linkable up to four Cabinets

500GP is available in two models:

The standard cabinet packs all of the excitement of the deluxe in a compact, more affordable package. Dimensions : 78'' High x 32'' Wide x 85'' Deep

The deluxe version boasts a 50" monitor, the most authentic bike ever created and attention-grabbing cabinet and graphics. Dimensions : 92'' High x 46'' Wide x 107'' Deep

Both version simulate the intense sport of Grand Prix racing, you supply the leathers.

- TRIVIA -

500 GP was released in February 1999 (even if the titlescreen says 1998).

The FIA licensed successor to the Suzuka 24 games where the player chooses from three licensed courses: Jerez (Spain), Paul Ricard (France) or Suzuka (Japan). The game features authentic motorcycles from Honda (NSR500), Suzuki (RGV500) and Yamaha (YZR500). It also has likenesses of the real 500cc GP riders in the game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3420&o=2

$end

$nes=mc_500,mc_500a,
$bio

500 in 1 (c) 199? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259289&o=2

$end

$cpc_flop=demo119x,d_5k11,
$bio

50001 Demo 1 (c) 198? CBS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126623&o=2

$end

$cpc_flop=d_5k13,
$bio

Amstrad CPC 464 disk. published 34 years ago:

50001 Demo 3 (c) 1988 CBS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265302&o=2

$end

$cpc_flop=d_5k14,
$bio

50001 Demo 4 (c) 19?? CBS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265303&o=2

$end

$cpc_flop=d_5k16,
$bio

50001 Demo 6 (c) 19?? CBS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265304&o=2

$end

$cpc_flop=demo7198,d_5k17,
$bio

Amstrad CPC 464 disk. published 34 years ago:

50001 Demo 7 (c) 1988 CBS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126624&o=2

$end

$cpc_flop=demo819x,d_5k18,
$bio

Amstrad CPC 464 disk. published 34 years ago:

50001 Demo 8 (c) 1988 CBS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126625&o=2

$end

$cpc_flop=d_5k19,
$bio

50001 Demo 9 (c) 19?? CBS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265305&o=2

$end

$cpc_flop=rape19xx,
$bio

Amstrad CPC 464 disk. published 33 years ago:

50001 Rape (c) 1989 CBS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126959&o=2

$end

$cpc_flop=stars19x,
$bio

Amstrad CPC 464 disk. published 34 years ago:

50001 Stars (c) 1988 CBS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126961&o=2

$end

$cpc_cass=500ccgp,
$bio

Amstrad CPC cass. published 36 years ago:

500cc Grand Prix (c) 1986 Microids.

- TECHNICAL -

GAME ID: UQK 710

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43315&o=2

$end

$mpz80=509,
$bio

Morrow MPZ80 disk. published 43 years ago:

509 (c) 1979 Morrow Designs

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237167&o=2

$end

$bbc_rom=fastboot,
$bio

Acorn BBC ROM published 33 years ago:

512 FastBoot (c) 1989 Essential Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268040&o=2

$end

$coco_flop=c512ktst,
$bio

TRS-80 CoCo disk. published 35 years ago:

512K CoCo 3 Memory Test (c) 1987 Performance Peripherals

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233599&o=2

$end

$a5200=5200menu,
$bio

Atari 5200 cart. published 39 years ago:

5200 Menu (c) 1983 Atari, Inc.

Unreleased kiosk demonstration games prototype. The known prototype from February 83 only consists of the menu software, no games are included.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118456&o=2

$end

$a5200=5200temp,
$bio

Atari 5200 cart. published 10 years ago:

5200 Tempest (c) 2012 Atari Age.

29 years after the unreleased prototype version. The game was finished by the original programmer and physically published by Atari Age!

- STAFF -

Programming: Keithen Hayenga
Additional Programming: Ken Van Mersbergen, Dennis Debro
Graphics: Michael Kosaka
Manual and Label Design: George Reese, David Exton

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121957&o=2

$end

$nes=mc_54gs,
$bio

54 in 1 [Model GK-54] (c) 199? Game Star

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259237&o=2

$end

$spectrum_cass=55,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

55 (c) 1985 PSS [Personal Soft. Services]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287056&o=2

$end

$zorba=cpm,cpm17,cpm16,cpm16a,
$bio

Telcon Zorba disk. published 38 years ago:

58K CP/M Ver.2 (c) 1984 Telcon Industries

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236147&o=2

$end

$cpc_flop=d_5cls,
$bio

Amstrad CPC 464 disk. published 23 years ago:

5CLS (c) 1999 ADR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120465&o=2

$end

$cpc_flop=d_5kb1,
$bio

Amstrad CPC 464 disk. published 31 years ago:

5KB Demo 1 (c) 1991 5KB

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265299&o=2

$end

$cpc_flop=d_5kb2,d_5kb2a,
$bio

Amstrad CPC 464 disk. published 31 years ago:

5KB Demo 2 (c) 1991 5KB

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265300&o=2

$end

$cpc_flop=d_5kb3,d_5kb3a,d_5kb3b,
$bio

Amstrad CPC 464 disk. published 23 years ago:

5KB Demo 3 (c) 1999 5KB

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265301&o=2

$end

$info=j2nud5p,
$bio

5p Nudger (c) 198? JPM International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41912&o=2

$end

$amigaocs_flop=badcat,denarisa,graffiti,realmtrl,rocknrola,
$bio

Commodore Amiga 500 disk. published 31 years ago:

5th Anniversary (c) 1991 Mindscape, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73484&o=2

$end

$info=j5fifth,
$bio

Fruit Machine published 30 years ago:

5th Avenue (c) 1992 JPM International.

- TRIVIA -

Released on December 30, 1992.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29070&o=2

$end

$info=j6fifth,
$bio

5th Dimension (c) 199? Ace Coin Equipment, Limited.

- TECHNICAL -

Impact

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41088&o=2

$end

$ibm5170=5thfleet,
$bio

IBM PC/AT DOS 3.5in. disk. published 28 years ago:

5th Fleet (c) 1994 Avalon Hill Video Game Co., The [Baltimore, MD, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144342&o=2

$end

$c64_cass=5thgear,
$bio

Commodore C64 cass. published 34 years ago:

5th Gear (c) 1988 Hewson Consultants.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129706&o=2

$end

$st_flop=5thgear,
$bio

Atari ST disk. published 33 years ago:

5th Gear (c) 1989 Hewson Consultants.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196756&o=2

$end

$amigaocs_flop=5thgear,
$bio

Commodore Amiga 500 disk. published 32 years ago:

5th Gear (c) 1990 Hewson Consultants.

- STAFF -

Developer: Microwish Software

Coder: Gary S. Wood, Neil Metcalfe
Graphics: Pete Petriv
Musician: Jochen Hippel

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73345&o=2

$end

$c64_cass=5thgearp,
$bio

Commodore C64 cass. published 30 years ago:

5th Gear (c) 1992 Prism Leisure Corp. plc [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293458&o=2

$end

$leapfrog_leappad_cart=5gmath,
$bio

LeapFrog Leappad cart. published 19 years ago:

5th Grade Math (c) 2003 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234942&o=2

$end

$info=pr_5xcsh,
$bio

5x Cash (c) 199? Project Coin Machines, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42070&o=2

$end

$pc98=5x5go,
$bio

NEC PC-9801 Series 3.5in. disk. published 27 years ago:

5x5 Go! Go! (c) 1995 Udukisya.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88818&o=2

$end

$spectrum_cass=6compute,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

6 Computer Hits (c) 1985 Beau-Jolly, Ltd.

Contains: Dark Star - Eddie Kidds Jump Challenge - Heroes of Khan - Scuba Dive - A Day In The Life - Special Operations.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145427&o=2

$end

$c64_cass=6hits,6hitsa,
$bio

Commodore C64 cass. published 37 years ago:

6 Computer Hits (c) 1985 Beau-Jolly, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293459&o=2

$end

$cpc_flop=6comphi4,
$bio

Amstrad CPC 464 disk. published 35 years ago:

6 Computer Hits 4 [Model CH42] (c) 1987 Beau-Jolly, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120447&o=2

$end

$cpc_flop=6comphit,6comphita,6compute,
$bio

Amstrad CPC 464 disk. published 37 years ago:

6 Computer Hits (c) 1985 Beau-Jolly, Ltd.

Contains:
3D Starstrike, Chuckie Egg, Gauntlet, Covenant, Jack & the Beanstalk, Killer Gorilla

- TECHNICAL -

GAME ID: CH9

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120446&o=2

$end

$spectrum_cass=6gameact,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

6 Game Action Pack (c) 1987 Boots

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294675&o=2

$end

$zx81_cass=6games,
$bio

6 Games (c) 198? Felix Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114637&o=2

$end

$nes=6in1cal,
$bio

Nintendo NES cart. published 30 years ago:

6 in 1 (c) 1992 Caltron.

Australian multi pirate games cartridge.

- STAFF -

Main_Program & Hardware design by: Shao_Hwa Chiou

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43313&o=2

$end

$nes=6in1hes,
$bio

Nintendo NES cart. published 30 years ago:

6 in 1 - Real Player's Pak (c) 1992 HES.

- TECHNICAL -

GAME ID: HES-RP

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118082&o=2

$end

$nes=mc_6f004,
$bio

6 in 1 [Model FK-3004] (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259238&o=2

$end

$nes=mc_6gs1,
$bio

6 in 1 [Model GK-L01A] (c) 199? Game Star

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259239&o=2

$end

$nes=mc_6ky6,
$bio

6 in 1 [Model KY-6006] (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259240&o=2

$end

$nes=mc_6ky9,
$bio

6 in 1 [Model KY-6009] (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259241&o=2

$end

$nes=mc_6m23,
$bio

6 in 1 [Model MGC-023] (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259242&o=2

$end

$msx1_cass=6in1d,
$bio

MSX cass. published 36 years ago:

6 in één (c) 1986 Philips Interactive Media, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126246&o=2

$end

$einstein=6in1,
$bio

6 in One (c) 19?? Solo Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136079&o=2

$end

$saturn=6inchmyd,6inchmyda,
$bio

Sega Saturn CD published 24 years ago:

6インチ　まいだ～りん (c) 1998 KID.
(6 Inch My Darling)

- TECHNICAL -

Game ID: T-19721G

- TRIVIA -

Released on December 23, 1998 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58882&o=2

$end

$cpc_flop=d_6min,d_6mina,
$bio

6 Minuten Demo (c) 19?? Gang of Swapper

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120466&o=2

$end

$c64_cass=6pak,
$bio

Commodore C64 cass. published 35 years ago:

6 Pak (c) 1987 Elite Systems, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293460&o=2

$end

$info=m5sixsht,m5sixshta,m5sixshtb,m5sixshtc,m5sixshtd,m5sixshte,m5sixshtf,m5sixshtg,m5sixshth,m5sixshti,m5sixshtj,m5sixshtk,m5sixshtl,m5sixshtm,m5sixshtn,
$bio

Fruit Machine published 20 years ago:

6 Shooter (c) 2002 Vivid Gaming.

The game will begin on every press of the start button, overprinted symbols on the reels award 27-way entry to the feature. Once in the feature players Hi-Lo gamble to move around the lapping board, incrementing the cash and feature columns. The Hi-Lo reel also contains 4 bonus positions which activate 1 of 6 bonuses in the bonus panel. Bonus nudges allow players to use their strategy to nudge in reel wins or manipulate the reels for higher wins from the features. The Super-shots positions on the 4 corners of the trail spin the upper set reels which increment the top award panel like a bingo card. HOT SHOT positions step the reels to add to the feature award panel. Match 3 Vivid Stripes on the win-line to activate 1 of 6 Smokin' Features.

- TECHNICAL -

Machine Type: UK AWP
Technology: MPU 5

- TRIVIA -

Released on June 10, 2002.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29071&o=2

$end

$cpc_flop=hitpacks,
$bio

Amstrad CPC 464 disk. published 35 years ago:

6-pack (c) 1987 Hit-Pak

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126479&o=2

$end

$cpc_flop=hitpakvo,hitpakvo01,
$bio

Amstrad CPC 464 disk. published 35 years ago:

6-pack Vol 2 (c) 1987 Hit-Pak

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126481&o=2

$end

$cpc_flop=hitelite,
$bio

Amstrad CPC 464 disk. published 35 years ago:

6-pack [Model 60350333] (c) 1987 Zafiro Soft. Division [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126480&o=2

$end

$spectrum_cass=6pak,duet,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

6-Pak (c) 1987 Hit-Pak [Elite Systems TM]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233979&o=2

$end

$spectrum_cass=6pakz,
$bio

6-Pak (c) 198? Zafi Chip [Zafiro TM]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226543&o=2

$end

$cpc_flop=6pak,6pakside,6pakside01,
$bio

Amstrad CPC 464 disk. published 35 years ago:

6-Pak Hit Pack (c) 1987 Elite Systems, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120467&o=2

$end

$spectrum_cass=6pak2,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

6-Pak Vol 2 (c) 1987 Hit-Pak [Elite Systems TM]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286715&o=2

$end

$spectrum_cass=6pak3,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

6-Pak Vol 3 (c) 1988 Hit-Pak [Elite Systems TM]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233978&o=2

$end

$spectrum_cass=6pak3z,
$bio

6-Pak Vol 3 (c) 198? Zafi Chip [Zafiro TM]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226544&o=2

$end

$specpls3_flop=6pakv1,
$bio

Sinclair ZX Spectrum+3 disk. published 35 years ago:

6-Pak Vol. 1 (c) 1987 Hit-Pak [Elite Systems TM]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230253&o=2

$end

$cpc_cass=6pak2,
$bio

Amstrad CPC cass. published 34 years ago:

6-Pak Vol. 2 (c) 1988 Elite Systems, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64149&o=2

$end

$cpc_cass=6pak3,
$bio

Amstrad CPC cass. published 34 years ago:

6-Pak Vol. 3 (c) 1988 Elite Systems, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64148&o=2

$end

$cpc_flop=6pakvol203,6pakvol204,6pakvol2,6pakvol201,6pakvol202,6pak2,
$bio

Amstrad CPC 464 disk. published 34 years ago:

6-Pak Vol.2 (c) 1988 Elite Systems, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120468&o=2

$end

$cpc_flop=6pakvol3,6pakvol301,6pakvol302,6pakvol303,6pak3,
$bio

Amstrad CPC 464 disk. published 34 years ago:

6-Pak Vol.3 (c) 1988 Elite Systems, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120469&o=2

$end

$megadriv=6pak,
$bio

Sega Genesis cart. published 27 years ago:

6-Pak (c) 1995 SEGA of America, Inc.

Description from the back cover:

Grab the 6-pack that'll quench your thirst for gaming!

SONIC THE HEDGEHOG
This is it! The original that started it all!

GOLDEN AXE
Ride a flame-spitting monster to victory! Three characters, each with special magic and weapons, battle to save the kingdom!

COLUMNS
The brilliant puzzle game that will challenge your mind, not just your trigger finger!

SUPER HANG-ON
Red-line your bike and blow away the competition! There's no better thrill than the roar of your pipes as you leave another rider behind, except maybe customizing your bike into an unbeatable racing machine!

REVENGE OF SHINOBI
Use deadly ninja attacks to defeat the evil Neo Zeed army! If you fail, their beautiful prisoner dies!

STREETS OF RAGE
The ultimate in street combat! Three characters, 40 moves, and a relentless onslaught of weapon-wielding thugs!

- TECHNICAL -

GAME ID: 1717
BARCODE: 0 9642701097 5
CART SIZE: 24Mb

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48755&o=2

$end

$spectrum_cass=60gamest,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

60 Games (c) 1986 Magnum Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286722&o=2

$end

$info=60in1,
$bio

Arcade Video game published 18 years ago:

60 in 1 (c) 2004 Unknown.

Bootleg release. The games found in this release were made by several different companies, mostly from Japan.

This release includes the following games :
1. "Ms. Pac-Man"
2. "Galaga"
3. "Frogger"
4. "Donkey Kong"
5. "Donkey Kong Jr."
6. "Donkey Kong 3"
7. "Galaxian"
8. "Dig Dug"
9. "Crush Roller"
10. "Mr. Do!"
11. "Space Invaders"
12. "Pac-Man"
13. "Galaga 3"
14. "Gyruss"
15. "Tank Battalion"
16. "1942"
17. "Lady Bug"
18. "Burger Time"
19. "Mappy"
20. "Centipede"
21. "Millipede"
22. "Jr. Pac-Man"
23. "Pengo"
24. "Phoenix"
25. "Time Pilot"
26. "Super Cobra"
27. "Hustler"
28. "Space Panic"
29. "Super Breakout"
30. "New Rally-X"
31. "Arkanoid"
32. "Qix"
33. "Juno First"
34. "Xevious"
35. "Mr. Do's Castle"
36. "Moon Cresta"
37. "Pinball Action"
38. "Scramble"
39. "Super Pac-Man"
40. "Bomb Jack"
41. "Shao Lin's Road"
42. "King & Balloon"
43. "1943 - The Battle of Midway"
44. "Van-Van Car"
45. "Pac-Man Plus"
46. "Dig Dug II"
47. "Amidar"
48. "Zaxxon"
49. "Pooyan"
50. "Pleiads"
51. "Gun.Smoke"
52. "The End"
53. "1943 Kai - Midway Kaisen"
54. "Congo Bongo"
55. "Jumping Jack"
56. "Ms. Pac-Man" (fast version)
57. "Galaga" (rapid-fire version)
58. "Pac-Man" (fast version)
59. "Jr. Pac-Man" (fast version)
60. "Pac-Man Plus" (fast version)

- TECHNICAL -

Main CPU : PXA255 (@ 200 Mhz)
Audio: 2x DMA-driven DAC.

Screen orientation : Vertical
Video resolution : 296 x 480 pixels
Screen refresh : 60Hz

- UPDATES -

VER 3.00

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49639&o=2

$end

$cpc_flop=60rsxcom,
$bio

Amstrad CPC 464 disk. published 36 years ago:

60 RSX Commands Cracked (c) 1986 Your Computer

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119247&o=2

$end

$info=600,
$bio

Arcade Video game published 41 years ago:

600 (c) 1981 Konami.

600 is a maze game where the player is a turtle trying to bring baby turtles, called 'kidturtles' to their homes while avoiding beetles. Scattered throughout the maze are boxes with question marks on them. When the player walks over a question mark, a baby turtle will crawl onto the main turtle's back, a house will appear at a random location on the map, and the player will have to bring the baby turtle to its house while avoiding beetles. 

Other times, beetles will come out of the boxes, which the player will have to quickly run away from. The player's only offensive move is the ability to drop "smart bombs" to temporarily stun the beetles. The player's smart bombs can be refilled by grabbing the smart bombs in the middle of the maze. However, unlike actual smart bombs, the player's bombs do not move and stay in a single place until a beetle runs over it. 

You have eight floors to deal with the beetles, then you'll go to the roof to get your baby turtles, after you go get them, you walk home with the rest of the baby turtles you collected. The game pattern is endless.

- TECHNICAL -

Game ID : GX353

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound CPU : Zilog Z80 (@ 1.78975 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.78975 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 1

- TRIVIA -

600 was released in November 1981.

This title is similar in concept to Frogger, but closely resembles the much later "Super Pac-Man" in gameplay. Konami originally wrote this game (which they mysteriously titled 600), but it was licensed to Stern for US and European distribution (released in December 1981 as Turtles), and only a limited number of games were made bearing the 600 name. Konami also licensed this title to Sega as well, which they released under the name "Turpin".

- SCORING -

Race Car runs into mine : 50 points.
Uncover a Race Car : 80 points.
Uncover a KidTurtle : 100 points.
Bring KidTurtles Home : 150 points.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=21&o=2

$end

$pico=6000ni1,
$bio

Sega Pico game published 23 years ago:

6000人の先生たちがつくった たのしい小学校探検1 (c) 1999 Sega Enterprises, Limited.
(6000-nin no Sensei-tachi ga Tsukutta Tanoshii Shougakkou Tanken 1)

- TECHNICAL -

GAME ID: HPC-6075

- TRIVIA -

Released on September 30, 1999 in Japan. Retail price: 3980 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75620&o=2

$end

$pico=6000ni2,
$bio

Sega Pico game published 23 years ago:

6000人の先生たちがつくった たのしい小学校探検2 (c) 1999 Sega Enterprises, Limited.
(6000-nin no Sensei-tachi ga Tsukutta Tanoshii Shougakkou Tanken 2)

- TECHNICAL -

GAME ID: HPC-6078
ROM size: 2 MB

- TRIVIA -

Retail price: 3980 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75619&o=2

$end

$a800=saltse02,
$bio

Atari 400/800 cart. published 39 years ago:

600xl/800xl SALT Diagnostic Cartridge (c) 1983 Atari, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82756&o=2

$end

$osborne1=cpm22,cpm22a,
$bio

Osborne-1 disk. published 41 years ago:

60k CP/M Ver.2 (c) 1981 Digital Research, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237501&o=2

$end

$osborne1=actcpm,
$bio

60K CP/M Ver.2 for Osborne (c) 19?? Australian Computer & Telecommunications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237497&o=2

$end

$info=att610,
$bio

Computer published 36 years ago:

610 Business Communication Terminal (c) 1986 AT&T, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240383&o=2

$end

$cpc_flop=6128game,
$bio

Amstrad CPC 6128 disk. published 36 years ago:

6128 Games Selection (c) 1986 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120470&o=2

$end

$info=att615,
$bio

Computer published 35 years ago:

615 MT (c) 1987 AT&T, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=316840&o=2

$end

$info=att630,
$bio

Computer published 36 years ago:

630 MTG (c) 1986 AT&T, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=316841&o=2

$end

$c64_flop_misc=cpm,cpma,cpmb,
$bio

Commodore C64 disk. published 40 years ago:

64 CP/M Cartridge Boot Disk (c) 1982 Commodore, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235984&o=2

$end

$n64=64dhtama,
$bio

Nintendo 64 cart. published 25 years ago:

64 de Hakken!! Tamagotchi - Minna de Tamagotchi World (c) 1997 Bandai

- TECHNICAL -

[Model NUS-NTWJ]

- TRIVIA -

Tamagotchi was released on December 19, 1997 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57567&o=2

$end

$c64_cart=64doctor,
$bio

Commodore C64 cart. published 34 years ago:

64 Doctor (c) 1988 Trilogic.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97857&o=2

$end

$c64_cart=64forth,
$bio

Commodore C64 cart. published 39 years ago:

64 Forth (c) 1983 HesWare.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97858&o=2

$end

$n64=64hana,
$bio

Nintendo 64 cart. published 23 years ago:

64 Hanafuda - Tenshi no Yakusoku (c) 1999 Altron Corp.

- TECHNICAL -

[Model NUS-NHFJ]

- TRIVIA -

64 Hanafuda was released on November 05, 1999 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57563&o=2

$end

$c64_cart=64mon,
$bio

64 Mon (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229445&o=2

$end

$n64=64oozum2,
$bio

Nintendo 64 cart. published 24 years ago:

64大相撲2 (c) 1998 Bottom Up
(64 Oozumou 2)

- TECHNICAL -

Cartridge ID: NUS-NO2J-JPN

- TRIVIA -

64 Oozumou 2 was released on March 19, 1999 in Japan (even if title screen says 1998). The game was never exported outside Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57565&o=2

$end

$n64=64oozumo,
$bio

Nintendo 64 cart. published 25 years ago:

64大相撲 (c) 1997 Bottom Up.
(64 Oozumou)

- TECHNICAL -

Barcodes:
Standard edition: 4948681000116
Controller Pak Edition: 4948681000185

Cartridge ID: NUS-NOSJ-JPN

- TRIVIA -

64 Oozumou was released on November 28, 1997 in Japan only. It was also released as a Controller Pak Edition on March 20, 1998.

- STAFF -

Producer: Shigeru Okamoto
Main Programmer: Satoshi Yoshikawa
Programmers: Masahiko Takahashi, Mitsuhiro Nishide
CG Designers: Hideki Kawashima, Makio Kido, Masato Sakaguchi
Progress Management: Hidehito Kobayashi
Assistant: Fumitake Sato
Sound Production: Pure Sound
Sound Engineers: Kiyohiro Sada, Kiyoshi Suzuki
Music: Minako Adachi, Takuya Yokota
Sound Effects: Minako Adachi, Takuya Yokota
Characters Courtesy of: Hi no Niwatori
Jump de Gottsan Planning: Yasunori Suruga
Special Thanks: Studio Beater, Brute, Yume Kojo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57564&o=2

$end

$n64=64trumpc,
$bio

Nintendo 64 cart. published 24 years ago:

64 Trump Collection - Alice no Wakuwaku Trump World (c) 1998 Bottom Up

- TECHNICAL -

[Model NUS-NTCJ]

- TRIVIA -

64 Trump Collection was released on August 07, 1998 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57566&o=2

$end

$c64_cart=64diary,
$bio

Commodore C64 cart. published 39 years ago:

64-Diary (c) 1983 Handic Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97856&o=2

$end

$n64=64gbchk,
$bio

64GB Checker (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237519&o=2

$end

$c64_cart=ep64,
$bio

64k Eprom System (c) 198? Dela Elektronik

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231956&o=2

$end

$info=64street,64streetj,64streetja,
$vgmplay=64street,
$bio

Arcade Video game published 31 years ago:

64th. Street - A Detective Story (c) 1991 Jaleco Company, Limited.

Rick. PRIVATE DETECTIVE
3. OCT. 1939 file no. 238
The kidnapping of a rich man's daughter.

Beat the bad guys and throw them into the wall!

Rick and Allen's Detective Agency is on 64th st. They have specialized maneuvres to beat the enemy. When you are in trouble... call on a partner to join the game and assist you. A great new action game from Jaleco.

- TECHNICAL -

Jaleco Mega System 1-C Hardware

Main CPU: Motorola 68000 (@ 12 Mhz)
Sound CPU: Motorola 68000 (@ 7 Mhz)
Sound Chips: Yamaha YM2151 (@ 3.5 Mhz), (2x) OKI6295 (@ 30.303 Khz)

Screen Orientation: Horizontal
Video Resolution: 256 x 224 Pixels
Screen Refresh: 60.00 Hz
Palette Colors: 1024

Players: 2
Control: 8-Way Joystick
Buttons: 2
=> [A] Punch, [B] Jump

- TRIVIA -

64th. Street was released in March 1991. It is a precursor to Jaleco's "Rushing Beat" series on the Nintendo Super Famicom. The series' main character (Rick Norton) shares both the name of the main character (Rick) with the appearance of the supporting character (Allen).

The game's two protagonists make a cameo appearance in another Jaleco game, "Chimera Beast".

This game is probably the earliest (and sadly, one of very, very few) beat 'em up that allows the player to throw the enemy into the background, providing both an increased damage output and a somewhat nice looking dose of scenario destruction. Another game that allowed for this particular move to be performed was the Super Nintendo adaptation of Batman Returns, by Konami.

- TIPS AND TRICKS -

Lots of special items can be found by throwing enemies into the background and breaking things.

Massive throw damage: When you grab an enemy, pressing Up on the joystick followed by the Attack button will make you throw the enemy onto the background, dealing quite a bigger amount of damage than the regular side throw; and in some cases (like in levels 2 and 3), it'll allow you to kill an enemy with a single move.

- STAFF -

Developed by C.P. Brain.

Executive Producer: Tokuhiro Takemori
Director: Shigeru Hashimoto
Planner: Y. Hiroyama
Programmers: Manbou, Sin Fuzihiro
BG Designers: Helluder, Reiko Takano, Yamagata Tsubasa, Garadou
Character Designers: Mamoru Horikoshi, Shigeru Hashimoto
Hyper Advisor: Myaa
Sound Effects: Kiyoshi Yokoyama, Studio O.K.

Special Thanks: Studio Sanbo, Miyuki Chan, Select, Abemasa, Aniki, Chin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=22&o=2

$end

$nes=mc_65,
$bio

65 in 1 (c) 19?? NT

- TECHNICAL -

GAME ID: NT-766

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229728&o=2

$end

$bbc_flop_6502=6502dev,
$bio

Acorn BBC w/ 6502 2nd Proc. disk. published 37 years ago:

6502 Development Package (c) 1985 Acornsoft, Ltd. [England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272436&o=2

$end

$mz700_cass=6502i,
$bio

6502 Interpreter (c) 198? BBG Soft. [Germany]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131632&o=2

$end

$orao=6502step,
$bio

6502 Step (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237412&o=2

$end

$uzebox=65536in1,
$bio

Belogic Uzebox ROM published 6 years ago:

65536-in-1 (c) 2016 Belogic

65536 games packed into less than 60kB!

- TRIVIA -

Released on December 18, 2016.

The game won the 2nd place at the UCC2016 game competition.

- STAFF -

By: Flavio Zavan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233031&o=2

$end

$bbc_rom=65c02asm,
$bio

Acorn BBC ROM published 35 years ago:

65C02 Assembler (c) 1987 University of Lancaster

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268059&o=2

$end

$bbc_flop_6502=coprosup,
$bio

Acorn BBC w/ 6502 2nd Proc. disk. published 36 years ago:

65C102 Co-Processor Support Disc (c) 1986 Acorn Computer, Ltd. [Cambridge, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272441&o=2

$end

$cpc_flop=6646128e,
$bio

Amstrad CPC type-in published 36 years ago:

664-6128 Emulator (c) 1986 CPC Schneider International

- TRIVIA -

Listed as a type-in program in the German magazine: CPC Schneider International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119300&o=2

$end

$nes=mc_68gs,
$bio

68 in 1 [Model HKX5268] (c) 199? Game Star

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259243&o=2

$end

$cpc_flop=i_68kkil,
$bio

Amstrad CPC 464 disk. published 33 years ago:

68000 Killer Intro (c) 1989 Malibu Crackers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120471&o=2

$end

$cpc_flop=i_68kki2,
$bio

Amstrad CPC 464 disk. published 33 years ago:

68000 Killer Intro 2 (c) 1989 Malibu Crackers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120472&o=2

$end

$info=68ksbc,
$bio

Computer published 20 years ago:

68000-Based Single Board Computer (c) 2002 Wichit Sirichote.

This computer has no sound, and no facility for saving or loading programs.

- TECHNICAL -

CPU: 68HC000 68-pin PLCC @8MHz,
Memory: SRAM 256kB (628128x2),FLASH 256kB (29C010x2),
GPIO: 8-bit output port, 8-bitinput port,
UART: 6850 9600 8n1,
RTC: DS12887,
Glue logic: DTACK, memory/iodecoder, Xilink XC9572 CPLD,
Monitor program: zBugV1.0

- TIPS AND TRICKS -

Monitor commands list
A: About zBug V1.0
B: Boot from RAM [100000]-> SP [100004] ->PC
C: Clear memory with0x0000
D: Disassemble machinecode to mnemonic
E: Edit memory
F: Fill memory with 0xFFFF
H: Hex dump memory
J: Jump to address
L: Load Motorola s-record
N: New 24-bit pointer
R: Register(user) display
S: Stack(user)'s content
T: Trace instruction
.: Modify user registers,exp .PC .D0 .A0

- STAFF -

By: Wichit Sirichote

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95513&o=2

$end

$dragon_cass=6809dis,
$bio

6809 Disassembler (c) 198? Cadge, Brian

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234420&o=2

$end

$dragon_cass=6809exp,6809expc,
$bio

Dragon cass. published 37 years ago:

6809 Express (c) 1985 Quickbeam Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116303&o=2

$end

$to7_cart=6809langb,6809langa,
$bio

Thomson TO7 cart. published 38 years ago:

6809 Language Module (c) 1984 TO TEK Editions [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108599&o=2

$end

$to_flop=6809lang,6809langa,6809langb,
$bio

Thomson TO disk. published 36 years ago:

6809 Language Module (c) 1986 FIL [France Image Logiciel]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107539&o=2

$end

$to7_cart=6809lang,
$bio

Thomson TO7 cart. published 36 years ago:

6809 Language Module (c) 1986 FIL [France Image Logiciel]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108600&o=2

$end

$to7_cart=macroasm,
$bio

Thomson TO7 cart. published 16 years ago:

6809 MacroAssembler (c) 2006 Puls

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108601&o=2

$end

$mo5_cart=macroasm,
$bio

Thomson MO5 cart. published 16 years ago:

6809 MacroAssembler (c) 2006 Puls

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108727&o=2

$end

$to_flop=6809dbug,
$bio

Thomson TO disk. published 33 years ago:

6809Dbug (c) 1989 Micromedia Systemes

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107540&o=2

$end

$super80_cass=x6845p,
$bio

6845 Programmer [Model 111L2] (c) 198? Unknown

Program for BASIC (80 columns).

- TECHNICAL -

Made for dick smith lower case generator V2.2.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126765&o=2

$end

$pc98=688atsub,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

688 Attack Sub (c) 1991 Victor Musical Industries, Inc.

- TECHNICAL -

Floppy Disk x1

- TRIVIA -

Released on August 23, 1991 in Japan. Retail price: 9800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88819&o=2

$end

$ibm5150=688atsub,
$vgmplay=688atsub_at,
$bio

IBM PC 5.25in. disk. published 33 years ago:

688 Attack Sub (c) 1989 Electronic Arts.

- TECHNICAL -

GAME ID: 1584

- STAFF -

Lead Programming: John W. Ratcliff
Programming: Paul Grace
Designers: John W. Ratcliff, Paul Grace, Randall Breen
Producer: Paul Grace
Assistant Producer: Randall Breen
Graphics: Michael Kosaka, Wilfredo J. Aguilar
Sound Effects: Rob Hubbard
Technical Direction: David S. Maynard
US Product Management: Barbara Windham
UK Product Management: Simon Jeffrey
Package Design: Altman & Manley Design
UK Package: Hyde Design Co. Ltd.
Package Copy: Kevin Threadgold
Photography: Steve Hathaway, Department of the Navy
Screen Shots: Frank Wing
Documentation: David Luoto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114340&o=2

$end

$ibm5150=688atsub35,688atsub35a,
$bio

IBM PC 3.5in. disk. published 33 years ago:

688 Attack Sub (c) 1989 Electronic Arts.

- TECHNICAL -

GAMe ID: 3386

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132555&o=2

$end

$amigaocs_flop=688atsub,
$bio

Commodore Amiga 500 disk. published 32 years ago:

688 Attack Sub (c) 1990 Electronic Arts.

You command either an American Los Angeles or Soviet Alfa class submarine. You prowl through a dark, undersea world, carrying out dangerous missions that require predatory cunning and bold action. In peacetime, you track and hunt potential enemies. In war, you ambush enemy convoys and defend your warships; stalk ballistic missile submarines and duel other hunter/killers strike at inland targets from enemy waters and live to tell about it. All the major systems of a modern attack submarine - sonar, weapons, navigation, helm, radio and periscope - are at your disposal. Over 40 separate controls let you feel what it’s like to operate the world’s most sophisticated - and deadly - defence technology. At the same time, crew transmissions and pictures remind you that as captain you manage men as well as machines.

688 Attack Sub turns the most up-to-date technical information available concerning subs into one of the hottest games on the market. You'll get hour's of pleasure from 688 Attack Sub’s exciting graphics, fast pace, attention to detail and variety of player options.

- TECHNICAL -

GAME ID: 3517

KEYBOARD COMMANDS (from the official manual):

- Tab: Tab through control groups

- Cursor Keys:
-- Left: Move left between positions within a control group
-- Right: Move right between positions within a control group
-- Up: Move left between controls regardless of groups
-- Down: Move right between controls regardless of groups

- Quick Keys:

-- F2: Radio Room
-- F3: Status Panel
-- F4: Ship's Control
-- F5: Periscope
-- F6: Navigation Board
-- F7: Weapon Control
-- F8: Sonar Room
-- F9: CONN
-- O or X: Exit
-- CTRL R: Pseudo-Cyrillic On/Off

- Ship's Control Panel          
-- R: Rudder control            
-- E: Engine control            
-- D: Dive Plane Control        
-- .: Auto Pilot                
-- 5: Auto Function             
-- 1: Display Controls          

Navigation Board
-- G: Target
-- W: Set Waypoint
-- K: Clear Waypoint
-- .: Auto Pilot
-- Q: Time Compression
-- 4: Plotting controls

- Weapon Control Panel:
-- G: Target                    
-- R: Torpedo Tubes            
-- A: Auxiliary missiles        
-- M: Missile Tubes - 688       
-- 2: Torpedo Control           
-- 3: Torpedo Control - Alfa    
-- 1: Display Control           

- Periscope:
-- G: Target
-- U: Periscope Up/Down
-- N: Antenna Up/Down
-- L: Launch
-- -: Periscope Left
-- =: Periscope Right
-- 1: Display Control

- Sonar Room:                   
-- G: Target                    
-- 3: Analyse                   
-- 2: Sonar Controls (688)   
-- 3: Sonar Controls (Alfa)   
-- 1: Display Control           

Radio Room:
-- A: Antenna Up/Down
-- P: Periscope Up/Down
-- S: Send Code
-- T: Transmit
-- 2: Message Review

- Status Panel:
-- S: Status

- Map Keys:
-- C: Contour Imaging Display ON/OFF
-- B: Bottom contours ON/OFF
-- P: Look to port in contour mode (Not available on Alfa)
-- F: Look forward in contour mode (Not available on Alfa)
-- S: Look to starboard in contour mode (Not available on Alfa)         
-- T: Top-down map ON/OFF
-- I: Zoom in on top-down map
-- O: Zoom out on top-down map
-- H: HUD ON/OFF

- STAFF -

Design by: John W. Ratcliff, Paul Grace, Randall Breen
Programming by: John W. Ratcliff
Producer: Paul Grace
Assistant Producer: Randall Breen
Graphics by: Michael Kosaka, Wilfredo J. Aguilar
Sounds Effect by: Rob Hubbard
Technical Direction by: David S. Maynard
Product Management by: Simon Jeffrey, Barbara Windham
Package Design by: Altman & Manley Design
Package Copy by: Kevin Threadgold
Photography by: Steve Hathaway, Department of the Navy
Screenshots by: Frank Wing
Documentation by: David Luoto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73346&o=2

$end

$megadriv=688atsub,
$bio

Sega Genesis cart. published 31 years ago:

688 Attack Sub (c) 1991 SEGA of America, Inc.

Take command of the Los Angeles, a powerful 688 SSN nuclear attack sub. Your top-secret mission: destroy a soviet Typhoon-class missile sub. At periscope depth you can scan a peaceful surface sea of merchant ships. You order a dive to 150 feet, activate the HUD (heads-up display) and search the 3-D contour map for the boomer.

Sonar reports two submerged contacts at bearing 350o. You load wire-guided torpedoes and hide under an ocean thermal layer... waiting. Navigation orders a waypoint maneuver to intercept the contacts. You creep through the water to avoid making noise.

Suddenly an active sonar ping vibrates throught the hull. You, too, are being hunted! Your towed-array listening devices and audio analysis ID the target - a Soviet Alfa-class attack sub at 9.8 miles. You lock-on and launch a Mark 48 torpedo, then order a hard turn to keep him out of your baffles.

You wait. It'll take minutes for sonar to confirm the kill. You sweat out the time, hoping you and your crew make it through this deadly mission alive... and that your Mark 48 sends the enemy to crush depth - and a watery grave.

- TECHNICAL -

GAME ID: MK-1401-50
CART SIZE: 8Mb

- TRIVIA -

Reviews:
[FR] November 1991 - Consoles + N.2: 84/100
[FR] October 1991 - Joypad N.1: 85/100

- STAFF -

Programmed by: Ed Fletcher

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70210&o=2

$end

$mikrosha_cass=6games,
$bio

6GAMES (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236520&o=2

$end

$msx1_cass=7cardstd,7cardstda,
$bio

MSX cass. published 36 years ago:

7 Card Stud (c) 1986 Martech

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94412&o=2

$end

$cpc_flop=7cardstd,7cardstdb,7cardstda,
$bio

Amstrad CPC 464 disk. published 36 years ago:

7 Card Stud (c) 1986 Martech Games, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119248&o=2

$end

$msx1_flop=7cardstd,
$bio

7 Card Stud cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229835&o=2

$end

$coco_cart=7cardstd,
$bio

TRS-80 CoCo cart. published 39 years ago:

7 Card Stud (c) 1983 Tandy Corp.

- TECHNICAL -

Game ID: 26-3074

- STAFF -

Developed by: Intelligent Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95154&o=2

$end

$amigaocs_flop=7colors,
$bio

Commodore Amiga 500 disk. published 31 years ago:

7 Colors (c) 1991 Infogrames Interactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73347&o=2

$end

$info=j6svndb,
$bio

7 Deadly Bins (c) 199? Ace Coin Equipment, Limited.

- TECHNICAL -

Impact

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41147&o=2

$end

$info=7mezzo,
$bio

7 e Mezzo (c) 198? Unknown.

- TECHNICAL -

Runs on Magic Fly Poker Hardware

Main CPU: MOS Technology M6502 (@ 625 Khz)

Screen orientation: Horizontal
Video resolution: 256x232 pixels
Refresh rate: 60Hz.
Palette colours: 16

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=6021&o=2

$end

$info=t7in1ss,
$bio

Handheld game published 40 years ago:

7 in 1 Sports Stadium (c) 1982 Tiger Electronic Toys, Inc.

- TECHNICAL -

Model 7-555

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=100419&o=2

$end

$nes=mc_7k603,
$bio

7 in 1 [Model K7603] (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259244&o=2

$end

$nes=mc_7m22,
$bio

7 in 1 [Model M-022] (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259245&o=2

$end

$pc98=7narabe,
$bio

7 Narabe (c) 198? Tsukumo Denki.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88820&o=2

$end

$info=7ordi,
$bio

Medal video game published 20 years ago:

7 Ordi (c) 2002 Yun Sung.

7 Ordi is a seven card stud medal game. Once the player meets the minimum number of credits the player is dealt a hand. Three cards are dealt to the player and the computer and one card is chosen to show face up.  Next a card is dealt and a round of betting takes place. Two more cards are dealt face up with a round of betting after each. Then one more card is dealt face down with one more round of betting.

If the player wins then the player may choose to either take his winnings or play a mini-game where he bets on whether the next card will be a low card (1-5), a high card (6-10), or a face card (J,Q,K). After every winning guess the player may choose to continue or drop out.

Hands are dealt until the players credits fall below the minimum level to play.

- TECHNICAL -

Runs on the New Multi Game 5 Hardware.
Main CPU : Motorola 68000 (@ 16 Mhz), Zilog Z80 (@ 4 Mhz)
Sound Chips : YM3812 (@ 4 Mhz), OKI6295 (@ 1 Mhz)

Screen orientation: Horizontal.
Video resolution: 300x240 pixels.
Refresh rate: 60Hz.
Palette colours: Unknown.

Players : 1
Buttons : 6

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=12474&o=2

$end

$info=7smash,
$bio

Arcade Video game published 29 years ago:

7 Smash (c) 1993 Sovic.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40785&o=2

$end

$nes=mc_7jy15,
$bio

Famiclones cart. published 29 years ago:

7-in-1 1993 Chess Series [Model JY-015] (c) 1993 JY Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295086&o=2

$end

$psx=geppyx,
$bio

Sony PlayStation CD published 23 years ago:

70年代風ロボットアニメ ゲッP-X (c) 1999 Aroma
(70's Robot Anime GEPPY-X - The Super Boosted Armor)

A side scrolling shoot'em up game set in a world that is a homage to mecha anime of the 70s.

The game is divided in 8 episodes:
-Saikyou Geppy-X toujou
-Shinkai Akuma o tatakae
-Unare! Hissatsu Rokuzan Oroshi!
-Saraba Tomoyo Fujisan Bakuhatsu Hyoumae
-Yumikaeru Geppy X! Fuichi no Youni
-Shi o Yobu Shuhakuri Yokou
-Uchuu Akumahou no Kyufu! habatake Geppy-XX!!!
-Final Stage!!!

- TECHNICAL -

Barcode: 4 995515 992130

Number of CD ROM(S): 4
1. Blue disc, model # SLPS-01995
2. Red disc, model # SLPS-01996
3. Yellow disc, model # SLPS-01997
4. Black disc, model # SLPS-01998

- TRIVIA -

Released on May 27, 1999 in Japan. Original retail price: 5800 yen. It was never exported outside Japan.

Stages in the game are presented as if they were episodes of a fictitious episodic anime series named Geppy-X. Following the anime episode format, stages play the format of opening theme, Part A, eye catch, Part B, ending theme, and ending on a next episode preview.
The stages even include fake commercials and its own theme music. For example, one such commercial in the game promotes a fictitious series which is a parody of Ashita no Joe, and another for merchandise related to the show such as shampoo.

Soundtrack releases:
[JP] CD "70's Robot Anime GEPPY-X [TOCT-24088]", March 25, 1999, 13 tracks.

- TIPS AND TRICKS -

* At the PRESS START BUTTON screen, enter one of the following codes, then go to EXTRA STAGE OPTION to play the extra stages...
- Enable Wild John Stage: up, down, right, up, down, right, up + triangle 
- Enable R-64 Robo Stage: up, up, down, down, right, left, right + triangle
- Enable Atlanger Stage: left, right, right,down, left, left, right + triangle
- Enable Queen Fairy Stage: left, right, left, down, down, right, right + triangle
- Enable Star Geppy Stage: down, left, left, down, down, right, right + triangle

* Infinite Credits: Beat the game in any difficulity setting ONCE.

* The Movie: Beat the game (Including the hidden Extra stage) until your save data at least reach 92%

- STAFF -

2DCG Design: Hiroya Ishikura
3DCG Design: Akio Kazumi, Shinjirou Kinebuchi
Animation Check: Yoshihisa Nakagawa
Animation Director / Character Design / Key Animator: Yorihisa Uchida
Animation Producer: Shoichi Kumabe
Animation Progressing: Shoichi Munakata
Animator: Tomoe Hashimoto
Backgrounds: Yumi Morikawa, Eri Nakamura
CG Director: Masayoshi Obata
CG Producer: Toru Nishiyama
Color Coordinator: Kazuyuki Imagawa
Color Stylists: Kimiko Nakayama, Junko Sasaki
Designers: Naoki Iwai, Emi Kaneko, Norikazu Kushibuchi, Hiroko Ogasawara, Keiko Taga
Executive Producer: Kohei Miyahara
Filming: Kazuko Ota, Hitoshi Sato, Hiroshi Tanigaki, Takeshi Yamamoto, Shota Yamauchi, Toshiyuki Yasuhara
Final Check: Isamu Ichimura
Key Animators: Masanori Nishii, Satoshi Shigeta, Kanae Sugiyama, Satohiro Yamane
Mechanic Design / Key Animator: Takuya Suzuki
Painting: Yukiko Arai, Naoki Ito, Aiko Matsuyama, Hiromi Noguchi
Programmers: Keisuke NAKANO, Nozomu Saito, Atsushi Shinozuka, Hisakazu Uematsu
Project Director / Writer: Akihide Kohara
Project Producer: Yoshio Okui
Recording Director: Hiroshi Fujioka
Recording Engineers: Tomoya Fujita, Eiji Minami
Scene Planning: Takeshi Waki
Software Director: Keizo Mochizuki
Sound Director: Momo Michishita
Sound Producer / Arrangement: Masashi Ogata
Special Effects: Yasuhiko Komori, Masayuki Nakajima
Sub-Director: Takeshi Yoshimoto

VOICES:
Admiral Yamamoto: Masayuki Nakata
Atlanger / Banda: Naohiro Yamamoto
Byra: Kouichi Kuriyama
Dr. Kureishi / Narrator: Ichiro Nagai
Hisser / Romi: Konami Yoshida
Jerg: Shuichi Ikeda
Jin: Sho Hayami
Kei: Akira Kamiya
Kyo: Yukiko Iwai
Maya Tezuka: Kahori Saiki
Midosuji: Katsuyuki Konishi
Riki: Kazuya Tatekabe
Suzu: Aya Yamakawa
The Lord Of Darkness Devin: Gorou Naya
WildJohn: Noriaki Taniyama

Special Thanks:	Tetsuya Kawahara, Kazuyoshi Tanaka, Takahiro Sakamoto, Takeshi Kimura, Koichiro Ando, Yukitaka Murakami, Motohiro Miyawaki, Retsu Morishita, Tomohiro Hayashi, Koichi Iwakiri, Makoto Iwasaki, Noriko Sakata, Tetsuya Hagiwara, Mamoru Chiba, Kazuhiro Takasu, Takeshi Yakama, Mutsuo Fujii, Susumu Sasaki, Akira Sugawara, Yoshiaki Nakagawa, Yoshiharu Oda, Seikichi Uchida, Atsunori Ikeda, Takayuki Tyo, Toshihisa Funabashi, Isao Ogawa, Kinco Murakami, Shuichi Miyawaki, Yuji Kaida, Masatoshi Kai, Katsuhisa Yamaguchi, Norio Koshiro, Toshitada Miyazaki, Yuji Matsunaga, Hiroki Tamura, Takuya Mitsuhashi, Futashi Sashida, Hideki Ietsune, Mitsuteru Fukushima

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84820&o=2

$end

$nes=mc_700,
$bio

700 in 1 (c) 199? Unknown.

700 in 1 famicom cartridge. It contains in reality 25 games with different starting position for games 26 to 700.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114009&o=2

$end

$tandy2k=7002701,
$bio

Tandy 2000 disk. published 35 years ago:

7002701 (c) 1987 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287444&o=2

$end

$info=korg707,
$bio

Musical Instrument published 35 years ago:

707 Performing Synthesizer (c) 1987 Korg.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261584&o=2

$end

$pc98=714midij,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

714 MIDI Jr. (c) 1995 Packen Soft. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262699&o=2

$end

$pc98=714midis,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

714 MIDI Special (c) 1995 Packen Soft. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262700&o=2

$end

$nes=mc_72cs,
$bio

Nintendo Famicom cart. published 32 years ago:

72 in 1 Cartridge Story (c) 1990 RCM Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293371&o=2

$end

$nes=mc_72,
$bio

72-in-1 (c) 199? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114008&o=2

$end

$info=720,720r3,720r2,720r1,720g,720gr1,
$bio

Arcade Video game published 36 years ago:

720° (c) 1986 Atari Games. 

720° is a one or two-player arcade game with players taking on the role of a skateboarder, and must perform various tricks and maneuvers to earn the points and tickets needed to compete for medals in the game's numerous skate parks. 

The bulk of the action takes place in a 'Skate City', a small urban area made up of ramps, jumps and hazards. Players can skate anywhere they wish as they perform the tricks and jumps needed to reach the score thresholds that will earn them entry tickets to Skate City's skate parks to compete for medals and cash prizes. 

Each score threshold must be reached and a park entered within a tight time limit. Failure to do so sees the skater persued by a swarm of bees and the words SKATE OR DIE appear. Should the bees touch the skater before he enters a park, the game ends. Skate City's roads and pavements are populated with moving traffic and pedestrians and any collision with them will result in the skater being knocked from his board, costing the player precious seconds. 

The parks themselves each feature one of four different disciplines: Slalom, Jump, Downhill and Ramp. Each park has a timer and players can earn either a bronze, silver or gold medal - together with a cash prize - depending on how quickly the park is completed. If the park target score or finish line is not reached before the timer expires, no medal or money is awarded. 

Money won can be used to buy equipment upgrades from the stalls that litter Skate City. Players can buy upgraded boards, helmets, pads and shoes. Boards give faster speed; helmets allow for more risky maneuvers; pads give a faster recovery from falls and shoes provide more height on jumps, as well as giving a quicker standing start. 

At the start of each new game, players can select from one of two play modes. 'Training Level' is available for beginners and gives players numerous playing hints and tips. 'Experienced Level' is more challenging as well as offering fewer hints. It does, however, include the 'add-a-coin' feature, which allows for awards and items already won to be carried over to a new game. 

The main objective is to compete in as many skate parks as possible. There are numerous city hazards to be avoided, such as BMX riders, cars, Frisbee throwers and other skaters. To guide the player around Skate City are map tiles. Riding over one of these will temporaily pause the action and display the layout of the city, including the locations of the skate parks and equipment stalls. 

720° features ten 'class levels' which determine the degree of difficulty in the skate parks and the timer in the city streets. Each of the four skate parks is graded in difficulty, ranging from 1 (easiest) to 4 (hardest). 

By using the add-a-coin option available in the 'Advanced' game mode, players can keep any special skate equipment they have acquired in the previous game, as well as all accumulated cash, tickets, points and medals.

From Atari Games
THE ULTIMATE AERIAL EXPERIENCE!

* Superior graphics and animation for more player involvement.
* Realistic skateboard action lets players attempt daring maneuvers.
* Players select where they want to skate, making each game a different experience.
* New rotary controller allows full directional and circular motions.
* Contemporary cabinet design with new 25" higher-resolution monitor.
* 8" audio speakers to highlight the custom music scores, sound effects, and speech.
* Add-a-Coin feature keeps players in the action.

720° has all the thrills and skills of real skateboarding with both freestyle and competitive action. A totally unique game format challenges players to become champion of the skating world.

* Start by skating to a skatepark to select difficulty.
* Perform skate maneuvers in the city to earn tickets to get into a skatepark.
* The "Ramp" is one of over 20 skateparks.

By definition, a 720° is one of the most daring moves attempted only by the best, where the skater does a full 720-degree twist while soaring through the air. In 720°, the game, players can attempt to perform this move without bodily injury. This is only part of the fantasy world of 720°...

* Unique Action and Game Format.
The player portrays the skater who must earn the right to compete in the skateparks of the city and ultimately win the title of champion of the skating world. The action starts with the player in the middel of "Skate City", where all surfaces are skateable - a skateboarder's dream world! The player earns tickets by performing skillful skate maneuvers in the city.

These tickets allow him to enter the skateparks where he competes against the clock fot gold, silver or bronze medals. "Cash" prizes are awarded to the skater if he qualifies for a medal. After the skatepark competition, the game continues back in the city for more freestyle action. Numerous hazards and obstacles create a busy scenario in the city, and the skater has a limited time to get to another skatepark.

Players can use their "cash" winnings to buy skating equipment from various skate shops though-out the city. 
- BOARDS will give the player faster speed. 
- HELMETs allow more risk-taking for successful maneuvers. 
- PADS give faster recovery from falls. 
- SHOES provide better height on jumps and quicker starts.

* New Controls
Players controls consist of a rotary controller which allows full circular and directional movement. A kick button keeps the player skating, and a jump button is used to "catch air" for higher points. Anything goes in this game, as players learn to make incredible skate maneuvers.

* More Visual and Audio Entertainment.
720° has a new 25" higher-resolution monitor for better graphics and animation than ever before. Plus, 8" speakers highlight the custom music,  sound effects and speech, making the player feel like he's tight there in the action. 

* Operator Features
720° is equipped with the comprehensive self-test and statistics package on all recent Atari Games products. Operator difficulty adjustments are also provided by four different option switches.

* Special Game Features
- In 720° players create their own game action as they select where they want to skate. PLayers will find map areas in the city which will momentarily display the layout of the city and the skatepark locations.
- Players can select the class level in which they want to compete. At the start of each game, players skate towards one of four skateparks which very in difficulty from "novice" to "pro". As the game progresses players automatically advance to the next level.
- Players can compete on over 20 skateparks, each requires a different skill. There are variations of a half-pipe ramp, a downhill, a slalom and a jump park.
- The city is filled with hazards which the player must avoid, including: street traffic, BMX bikers, skater gangs, and frisbee throwers/
- An Add-a-Coin feature lets players stay in the action and keep any special skate equipment acquired.

- TECHNICAL -

Game ID: 136047

Runs on the "Atari System 2" hardware.

Players: 2
Control: Circular rotating joystick
Buttons: 2
=> [1] Kick, [2] Jump

The cabinet for this game was unique at this time. The speakers for the game are mounted atop the cabinet in a structure resembling a boom box, in line with the game's skate-kid theme. The display is larger than that for a typical arcade game and of a very high resolution (similar to that used for "Paperboy"). The main control is also unique. This joystick moves in a circular fashion, instead of in compass directions like standard joysticks.

* Dimensions
Height: 74.0 in, 188 cm.
Width: 27.5 in, 70 cm.
Depth: 38.0 in, 97 cm.

- TRIVIA -

720° was released in December 1986.

2,265 units were produced in the USA. The selling price was $2,995.

720° is notable in that it is one of the first extreme sports video games. The game's name comes from the 'ultimate' skateboarding trick; turning a full 720° (2 complete circles) in the air after jumping off a ramp.

Ron Perelman holds the record for this game with 527,100 points on June 17, 1987.

Soundtrack album releases :
That's Atari Music Vol. 2 ~ G.S.M. Atari Games 2 (PCCB-00070) (September 21, 1991) [Pony Canyon/Scitron]
That's Atari Music Vol. 2 ~ G.S.M. Atari Games 2 [Reprint] (SCDC-00314) (December 3, 2003) [Scitron Discs]

- TIPS AND TRICKS -

* Develop skill in using the rotary control in conjunction with the Jump button to do aerial moves, because they are worth more points. Press the Jump button after gaining speed, and then rotate the control in a 360-degree motion. In this game, it is possible to do much more than just a 360-degree turn!

* When attempting certain aerial or rotational moves, it is important to be properly aligned on landing, otherwise the skater bails, or falls down.

* To qualify for medals in the higher classes of skate parks, it is best to try to buy some skate equipment first to allow players to perform harder moves.

* Daring players should try to wait out the timer in the streets, performing skate moves and acquiring points until the timer is about to expire.

* In the ramp park, a good trick is to constantly push the kick button and do skid-outs at the top of each side of the half-pipe. To do this, get to the lip of the ramp, hold the stick parallel with the lip, and stop pressing kick. This will cause you to grind and skid down the ramp. You will be awarded big points at the lip and at the base of the ramp. This procedure may be repeated over and over for some incredible (effortless) high scores.

* Don't forget to visit the skate shops. Do not underestimate what a new board and shoes do for you. Buying new equipment allows you to move faster, jump farther, recover faster, and pull off more tricks.

* In the ramp section, levels 8, 9, and 10 : holding down the kick and jump buttons simultaneously on the lip of the ramp will boost your air. This trick only works when you're going the correct speed (usually your third or fourth jump), and only once (as far as I can tell) per ramp session per level.

* The entire game should focus around the Sessions skate park (the blue park in the right quadrant of the play-field). Making multiple passes through this park will greatly increase your scores. Remember to keep jumping and spinning. A good game should leave you feeling completely exhausted!

- STAFF -

Software / Game design : John Salwitz
Playfield / Game design : Dave Ralston
Software : Paul Kwinn
Technical assistance : Rob Rowe
Animation : Sam Comstock, Will Noble, Mark West
Audio : Brad Fuller
Music : Hal Canon, Earl Vickers
Control design : Jack Aknin
Game design : Milt Loper
Hardware support : Gary Stempler
With invaluable support from : Dave Cook, Dennis harper, Russel Dawe (Rusty), Jess Melchor

- PORTS -

* CONSOLES: 
[US] Nintendo NES (nov.1989) "720° [Model NES-72-USA]"
[US] Sony PlayStation (sept.30, 1999) "Arcade Party Pak [Model SLUS-00952]"
[EU] Sony PlayStation (feb.23, 2001) "Arcade Party Pak [Model SLES-02339]" 
[US] Sega Dreamcast (nov.15, 2001) "Midway's Greatest Arcade Hits Vol. 2 [Model T-9714N]" 
[US] Sony PS2 (nov.18, 2003) "Midway Arcade Treasures [Model SLUS-20801]" 
[US] Microsoft XBOX (nov.24, 2003) "Midway Arcade Treasures" 
Nintendo GameCube [US] (dec.18, 2003) "Midway Arcade Treasures [Model DOL-GAKE-USA]" 
[EU] Microsoft XBOX (feb.6, 2004) "Midway Arcade Treasures" 
[EU] Sony PS2 (feb.6, 2004) "Midway Arcade Treasures [Model SLES-51927]" 
Microsoft XBOX 360 [US] (nov.6, 2012) "Midway Arcade Origins" 
Sony PlayStation 3 [US] (nov.6, 2012) "Midway Arcade Origins [Model BLUS-31083]"
[EU] Microsoft XBOX 360 (nov.15, 2012) "Midway Arcade Origins" 
Sony PlayStation 3 [EU] (nov.15, 2012) "Midway Arcade Origins [Model BLES-01768]"

* HANDHELDS: 
Atari Lynx [Unreleased Prototype] 
Nintendo Game Boy Color [US] (1999) "720° [Model DMG-AA7E-USA]" 
Nintendo Game Boy Color [EU] (1999) "720° [Model DMG-AA7P-EUR]"
[US] Sony PSP (dec.13, 2005) "Midway Arcade Treasures Extended Play [Model ULUS-10059]"
[EU] Sony PSP (feb.24, 2006) "Midway Arcade Treasures Extended Play [Model ULES-00180]" 

* COMPUTERS: 
[EU] Commodore C64 (1987) : Featuring a recording of the arcade soundtrack on the flip-side of the cassette. The same was done for US Gold's home conversions of "Out Run". 
[US] Commodore C64 (1988) 
[EU] Sinclair ZX Spectrum (1987) by US Gold 
[EU] Amstrad CPC (1988) 
[US] Commodore C64 [EU] (1989) "720° Part 2" 
[US] PC [MS Windows, CD-ROM] (jan.1, 1999) "Arcade Greatest Hits - The Atari Collection 2" 
[US] PC [MS Windows, CD-ROM] (aug.27, 2004) "Midway Arcade Treasures" 
[EU] PC [MS Windows, CD-ROM] (nov.23, 2004) "Midway Arcade Treasures"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=23&o=2

$end

$spectrum_cass=720er,
$bio

720° (c) 198? Erbe Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219079&o=2

$end

$spectrum_cass=720k,
$bio

720° (c) 198? Kixx.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219376&o=2

$end

$c64_cass=720,
$bio

Commodore C64 cass. published 35 years ago:

720° (c) 1987 US Gold, Ltd.

- TECHNICAL -

BARCODE: 5 013442 536575

- STAFF -

Programmed by: Chris Butler
Music by: Ben Daglish

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186527&o=2

$end

$spectrum_cass=720,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

720° (c) 1987 US Gold.

All the thrills and skills of real skateboarding in this unique challenge to become champion of the skating world. 

Starting out from Skate City, test your abilities amongst the numerous skateparks improving your techniques in both freestyle and competitive action as you attempt to complete the ultimate manoeuvre - the 720 degree twist while soaring through the air.

- TECHNICAL -

BARCODE: 5 013442 536582

- STAFF -

Developed by Tiertex Design Studios.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77675&o=2

$end

$cpc_cass=720,
$bio

Amstrad CPC cass. published 34 years ago:

720° (c) 1988 US Gold

- TECHNICAL -

BARCODE: 5 013442 536599

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64151&o=2

$end

$cpc_flop=720,720b,720_c1,720_t1,720a,720c,
$bio

Amstrad CPC 464 disk. published 34 years ago:

720° (c) 1988 US Gold, Ltd.

- TECHNICAL -

BARCODE: 5 013442 536605

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119388&o=2

$end

$gbcolor=720,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

720° (c) 1999 Midway Home Ent.

- TECHNICAL -

GAME ID: DMG-AA7E-USA
BARCODE: 031719198207

- TRIVIA -

Released in March 1999 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67455&o=2

$end

$nes=720,
$vgmplay=720_nes,
$bio

Nintendo NES cart. published 33 years ago:

720° (c) 1989 Mindscape, Incorporated.

Hop on and hang ten as you crash around corners, swerve on sidewalks, and leap over the locals at Skate City, a skateboarder's fantasy world where virtually every surface is skateable. Flip and twist around the street fighters, Frisbee throwers, hard bodies and killer bees that jam city streets. Polish your skills and take your act to the skate parks where you'll vie for medals and cash in downhill, jump, ramp, and slalom competition. Shoot the tubes, "catch air" as you fly off ramps - master all of the moves including the dangerous 720. You'll need every edge as you try to become champion of the skating world!

- TECHNICAL -

Cartridge ID: NES-72-USA

- TRIVIA -

720° was released in November 1989 in North America.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54861&o=2

$end

$info=cdc721,
$bio

Computer published 41 years ago:

721 Display Terminal (c) 1981 Control Data Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298587&o=2

$end

$nes=mc_73,
$bio

73 in 1 (c) 199? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114007&o=2

$end

$info=att730x,
$bio

Computer published 32 years ago:

730X (c) 1990 AT&T, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240384&o=2

$end

$bbc_cass=737flsim,
$bio

Acorn BBC/Electron cass. published 39 years ago:

737 Flight Simulator (c) 1983 Salamander

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51440&o=2

$end

$msx1_cass=737sim,737sima,
$bio

MSX cass. published 38 years ago:

737 Flight Simulator (c) 1984 Mirrorsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94413&o=2

$end

$msx1_flop=737sim,
$bio

737 Flight Simulator cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229836&o=2

$end

$nes=mc_74,
$bio

74 in 1 (c) 19?? NT

- TECHNICAL -

GAME ID: NT-886

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229729&o=2

$end

$atom_cass=747,
$bio

Acorn Atom cass. published 41 years ago:

747 (c) 1981 Bug-Byte [Grandslam div.] [London, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236065&o=2

$end

$bbc_cass=747,747e,
$bio

Acorn BBC Micro B cass. published 39 years ago:

747 (c) 1983 Doctorsoft.

Flight simulator.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51441&o=2

$end

$electron_cass=747,
$bio

Acorn Electron cass. published 39 years ago:

747 (c) 1983 Doctorsoft.

Flight simulator.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145392&o=2

$end

$msx1_cass=747fs,
$bio

MSX cass. published 34 years ago:

747 400b Flight Simulator (c) 1988 Eurosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94414&o=2

$end

$msx1_flop=747fs,
$bio

747 400b Flight Simulator cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229837&o=2

$end

$dragon_cass=747sim43,747sim,
$bio

Dragon cass. published 40 years ago:

747 Flight Simulator (c) 1982 DACC, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116428&o=2

$end

$bbc_cass=747flsim,
$electron_cass=747flsim,
$bio

Acorn BBC/Electron cass. published 39 years ago:

747 Flight Simulator (c) 1983 Dacc

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51442&o=2

$end

$spectrum_cass=747fligh,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

747 Flight Simulator (c) 1984 DACC, Ltd.

- STAFF -

Programmed by: David Johnson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77676&o=2

$end

$nes=bingo75a,
$bio

Nintendo Famicom cart. published 32 years ago:

75 Bin Guo (c) 1990 Sachen.

- TECHNICAL -

[Model SA-007]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54646&o=2

$end

$info=mc_dgear,
$bio

75-in-1 (c) 200? dreamGEAR.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118072&o=2

$end

$cpc_flop=750gp,750gp_c1a,750gp_c1,
$bio

Amstrad CPC 464 disk. published 33 years ago:

750cc Grand Prix cracked (c) 1989 Unknown.

Pirate tape_to_disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118982&o=2

$end

$spectrum_cass=750ccgra,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

750cc Grand Prix (c) 1991 The Codemasters Software Co., Ltd.

In this motorcycle racing game, the player takes on seven top riders in six top races courses in the country. The player must finish within the qualification criteria to qualify for the next race. Enter the pits to refuel the bike and repair tyres.

- TECHNICAL -

GAME ID: 2434

- TRIVIA -

The game features six top British circuits to race on. They are Lydden, Mallory Park, Thruxton, Silverstone, Brands Hatch and Cadwell Park. However, these appear to be used unlicensed.

- STAFF -

Graphics by: Chris Graham, Damon Redmond
Coding, Music and Samples by: Lyndon Sharp
Project Director: Tim Miller
Production: Stew Regan, Shan Savage

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77677&o=2

$end

$cpc_cass=750gp,
$bio

Amstrad CPC cass. published 33 years ago:

750cc Grand Prix [Model 3350] (c) 1989 Codemasters Software

- STAFF -

By: Ken Murfitt

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64152&o=2

$end

$nes=mc_76,
$bio

Nintendo Famicom cart. published 32 years ago:

76 in 1 (c) 1990 Tsang Hai.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114006&o=2

$end

$nes=mc_77,
$bio

77 in 1 (c) 19?? NT

- TECHNICAL -

GAME ID: NT-141

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229730&o=2

$end

$info=pr_7hvn,pr_7hvna,pr_7hvnb,pr_7hvnc,pr_7hvnd,pr_7hvne,pr_7hvnf,pr_7hvng,pr_7hvnh,pr_7hvni,pr_7hvnj,pr_7hvnk,pr_7hvnl,pr_7hvnm,pr_7hvnn,pr_7hvno,pr_7hvnp,pr_7hvnq,pr_7hvnr,pr_7hvns,pr_7hvnt,pr_7hvnu,
$bio

Video Slot Machine published 31 years ago:

777 Heaven (c) 1991 Project.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=34917&o=2

$end

$info=sc5_3515,
$bio

777 Heaven (c) 200? Bell-Fruit Games.

- TECHNICAL -

Scorpion 5 hardware.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240462&o=2

$end

$nes=lucky777,
$bio

Nintendo NES cart. published 33 years ago:

777 Lucky Bingo (c) 1989 Sachen [Taiwan].

- TECHNICAL -

Game ID: SA-004

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65402&o=2

$end

$a7800=devcard,
$bio

7800 Dev. Card (c) 198? Atari, Inc.

As its name implies, this cart was a part of a development system.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121960&o=2

$end

$a7800=diagtest,
$bio

7800 Pro System Diagnostic Test Ver.1 (c) 198? Atari, Inc.

As its name implies, this cartridge was used to test your console and your T.V. settings.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121961&o=2

$end

$info=7jigen,
$bio

Arcade Video game published 32 years ago:

7次元之妖精达 Mahjong 7 Dimensions (c) 1990 Dynax.
(7jigen no Youseitachi - Mahjong 7 Dimensions)

A mahjong game.

- TECHNICAL -

Runs on Dynax Mahjong Hardware.
Main CPU : Zilog Z80 (@ 5.5 Mhz)
Sound Chips : General Instrument AY8910 (@ 2.75 Mhz), YM2413 (@ 3.58 Mhz), OKI MSM5205 (@ 384 Khz)

Screen orientation: Horizontal
Video resolution: 508x240 pixels
Refresh rate: 60Hz.
Palette colours: Unknown

Players : 1

- TRIVIA -

7jigen no Youseitachi was released on December 31, 1990 in Japan.

The title of this game translates from Japanese as 'Fairies of the 7 Dimensions'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=24&o=2

$end

$c64_cart=ep7x8,
$bio

7x8K-EPROM-Bank (c) 19?? Dela Elektronik

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231954&o=2

$end

$nes=xmas09,
$bio

Nintendo NES cart. published 13 years ago:

8 Bit Xmas 2009 (c) 2009 RetroZone.

This year the Christmas cart would, for the first time, feature an actual game. Pick a snowball fight with up to 3 friends or play against the computer.

- TECHNICAL -

GAME ID: RET-X9-GBL

- STAFF -

Coded by: Brian Parker (Retrozone)
Music by: Kevin Hanley (KHAN Games)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259362&o=2

$end

$nes=xmas10,
$bio

Nintendo NES cart. published 12 years ago:

8 Bit Xmas 2010 - Jolly Joyriding (c) 2010 RetroZone.

Featuring the game Jolly Joyriding.

- TECHNICAL -

GAME ID: RET-X0-GBL

- STAFF -

Coded by: Brian Parker (Retrozone)
Music by: Kevin Hanley (KHAN Games)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259361&o=2

$end

$nes=xmas11,
$bio

Nintendo NES cart. published 11 years ago:

8 Bit Xmas 2011 (c) 2011 RetroZone.

Featuring the game Fireplace Bash!!.

- TECHNICAL -

GAME ID: RET-X1-GBL

- STAFF -

Coded by: Brian Parker (Retrozone)
Music by: Kevin Hanley (KHAN Games)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259360&o=2

$end

$nes=xmas12,
$bio

Nintendo NES cart. published 10 years ago:

8 Bit Xmas 2012 (c) 2012 RetroZone.

Featuring the game Christmas Biplane Battle.

- TECHNICAL -

GAME ID: RET-X2-GBL

- STAFF -

Coded & Music by: Kevin Hanley (KHAN Games)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259359&o=2

$end

$nes=xmas13,
$bio

Nintendo NES cart. published 9 years ago:

8 Bit Xmas 2013 (c) 2013 RetroZone

- TECHNICAL -

GAME ID: RET-X3-GBL

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294478&o=2

$end

$nes=xmas14,
$bio

Nintendo NES cart. published 8 years ago:

8 Bit Xmas 2014 [Model RET-X4-GBL] (c) 2014 RetroUSB

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294479&o=2

$end

$nes=xmas15,
$bio

Nintendo NES cart. published 7 years ago:

8 Bit Xmas 2015 [Model RET-X5-GBL] (c) 2015 RetroUSB

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294480&o=2

$end

$nes=xmas16,
$bio

Nintendo NES cart. published 6 years ago:

8 Bit Xmas 2016 [Model RET-X6-GBL] (c) 2016 RetroUSB

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294481&o=2

$end

$nes=xmas18,
$bio

Nintendo NES cart. published 4 years ago:

8 Bit Xmas 2018 [Model RET-X8-GBL] (c) 2018 RetroUSB

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294483&o=2

$end

$nes=xmas19,
$bio

Nintendo NES cart. published 3 years ago:

8 Bit Xmas 2019 [Model RET-X9-GBL] (c) 2019 RetroUSB

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294484&o=2

$end

$nes=xmas20,
$bio

Nintendo NES cart. published 2 years ago:

8 Bit Xmas 2020 [Model RET-Y0-GBL] (c) 2020 RetroUSB

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294485&o=2

$end

$cpc_flop=8ecritur,
$bio

Amstrad CPC type-in published 29 years ago:

8 Ecritures (c) 1993 CPC Infos

- TRIVIA -

Listed as a type-in program in the French magazine: CPC Infos.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119301&o=2

$end

$nes=8eyesj,
$bio

Nintendo Famicom cart. published 34 years ago:

8 Eyes (c) 1988 Seta Company, Limited.

- TECHNICAL -

GAME ID: KKS-8E

- TRIVIA -

8 Eyes was released on September 27, 1988 in Japan.

This is the third title produced by Seta for the Famicom. It appears to be the first game to use the Nintendo MMC3 mapper.

Export releases:
[US] "8 Eyes [Model NES-8E-USA]"

- TIPS AND TRICKS -

SOUND TEST:
Pause the game, and you can use controller 2 to scroll through the tracks with Left or Right and play a track with A.

- STAFF -

Developed by Thinking Rabbit.

Director: Toru Ishikawa
Producer: Hiroyuki Imabayashi
Story: Kanji Inomata
Music: Kenzou Kumei
Design: Hideki Shimura
Program: Hiroto Nakamura

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53796&o=2

$end

$nes=8eyes,
$bio

Nintendo NES cart. published 32 years ago:

8 Eyes (c) 1990 Taxan.

North American version. Game developed in Japan. For more information about the game, please see the original Famicom entry; "8 Eyes [Model KKS-8E-03]".

Description from the back cover:

After hundreds of years of chaos, mankind has finally emerged from the ruins of nuclear war. This world of the distant future has once again flourished under the guidance of the Great King, who harnessed the power of the 8 Eyes to rebuild the planet.

These strange jewels of power were formed at the eyes, or centers, of the eight nuclear explosions which nearly destroyed the Earth. In the wrong hands, the 8 Eyes could cause untold destruction... and now, they have been seized by the Great King's eight Dukes, in a desperate bid to gain control of the world for themselves. They have banished the King to the nuclear wastelands, and already their squabbling threatens to plunge the world into war once again!

The task of retrieving the 8 Eyes falls to you, Orin the Falconer, the bravest and mightiest of the King's Guardsmen. With your fighting falcon, Cutrus, you must penetrate each of the eight Dukes' castles. There you will face the Dukes' soldiers, and battle strange nuclear mutants such as living skeletons, giant wasps, and mud men. You must defeat the monstrous Boss of each castle to retrieve the Jewel of Power he guards.

Then, to complete your quest, return the 8 Eyes to the Altar of Peace to await the return of the Great King, so that he may finish the rebuilding of Earth. Your reward will be the eternal gratitude of all mankind!

- TECHNICAL -

Cartridge ID: NES-8E-USA

- TRIVIA -

8 Eyes was released in January 1990 in North America.

The sound test cheat from the original Japanese version was removed in this version.

- TIPS AND TRICKS -

HOW TO PLAY (from the USA manual):
- Objective: The first goal in 8 Eyes is to discover the correct order in which to play the first seven levels. The levels must be played in a certain order because each Boss Enemy is only vulnerable to one sword. The Bosses can be damaged with the Special Weapons found in each level, and by attacking them with Cutrus; but they can only be eliminated with the proper sword. After a level is completed, the player receives a new sword, which is effective on only one of the remaining Bosses.
- Each Boss holds a jewel. After defeating the Boss, the jewel appears, and when Orin touches it, the password for this point of the game is displayed.
- While in the first seven levels, you must locate the seven scrolls of jewel placement. These contain hints which are used to place the eight jewels into the altar which appears after Level 8 is completed. The jewels must be placed correctly in order to complete the game (maybe!).
- Lives: This is a one-life game, meaning there is one Orin per game. If you lose the one Orin, the game is over. No free men are awarded. This is reality! However, there are many opportunities to gain Life Power during the game.
- Doors: Throughout the game, you will find closed doors. To open a door, look for a lever or button somewhere in the room. Hit it, and the door will open for a short time. Some levels and buttons must be hit with Cutrus.
- Crosses: After destroying some enemies, a red or white cross will appear. Catch the white cross for Item power, the red cross for Orin or Cutrus power. If Orin catches the red cross while Cutrus is flying, Orin gets all of the power. If Cutrus catches the red cross while flying, he gets all of the power. If the red cross is caught while Cutrus is on Orin's shoulder, the power is split between them.

WEAPON ITEMS (from the USA manual):
When you destroy certain enemies, Weapon Items will appear. Collect the Item quickly, or it will disappear.

POWER-UP ITEMS (from the USA manual):
These items are hidden in each level. Use your sword, Cutrus, or the boomerang to find the items hidden in the walls. The items can be collected by Orin or Cutrus; but when collecting Life Power items, whoever touches the Item receives the extra power.
Blue Jar: Increases power meters by one section.
C Jar: Increases Cutrus' power to full, or Orin's power by about one-half.
Z Jar: Doubles sword power for a limited time.
G Jar: Makes Orin invincible for a limited time.
S Jar: Fully revives either Orin or Cutrus.

HINTS & STRATEGIES (from the USA manual):
- The first seven levels must be finished in the correct order. After defeating a Boss you are awarded a more powerful sword, but it will only be effective against one of the remaining bosses. The sword you start with is weak and only good for a country near France.
- It is important for you to learn which Special Weapon works best against each Boss. This will make it easier to defeat the Boss.
- Some enemies can only be defeated by Cutrus. Find out who they are, and stand back while Cutrus does the work. It is very important to learn to use Cutrus, while you are standing back and while you are fighting. Some of the tougher enemies can be distracted by Cutrus. Send out Cutrus to attack, and some enemies will turn their back on you to chase him - a good opportunity to hit them from behind. Backstabbing is unfair, you say? Well, don't turn your back on these guys - they're no gentlemen!
- Try to find all of the Blue Jars, so that if you find the S Jar, you will have more power.
- Make sure you find all of the scrolls, and save the clues - the end is worth the effort it takes to solve the riddle of the 8 Eyes.

BOSS ENEMIES (from the USA manual):
- Arabia Castle: The master of this castle is Ghadie Rashal. He is an expert knife thrower, and has a very nasty disposition! When you defeat him, you will get a white Diamond called the Tear of the Nile.
- Spain Castle: This castle is ruled by Enriquez Bartona. He is a master of fencing - perhaps even better than Orin. Your reward for defeating him will be a giant black pearl called the Black Butterfly of Pereshusu.
- India Castle: Here you will face Syfer Nasim. A Yoga master, he has the ability to transport himself. When you attack him, he may vanish, only to re-appear behind you - beware! Defeat him and you will get a yellow obsidian known as the Wing of Angels.
- Africa Castle: In this castle, you will encounter the fearsome King Amin, the most powerful warrior in all of Africa. He wields a giant axe, which he may throw at you when you least expect it. The jewel that you must wrest from him is an orange topaz called the Devil of Zimbabwe.
- Germany Castle: The master of this castle is the handsome but deadly Walter Schmitt. Don't let his gentle appearance fool you - he is a cruel madman who will smile when he destroys you! He uses a giant throwing star. When you defeat him, you will get a purple amethyst, the fabled Fairy of Granada.
- Italy Castle: Here you will face Geno Comechio, who throw razor-sharp steel cards with deadly accuracy. If you succeed in overcoming him, your prize will be a green emerald known as the Dancing Princess of Frenellia.
- Egypt Castle: This castle is ruled by Nari Tanatos. He is an evil sorceror who throws white power balls from his staff. Beware of his leaping ability - he can jump right over your head! Defeat him and you will get a big red ruby called the Blood of Tutankhamen.
- Castle of Ruth: Here you will meet the lovely but lethal Ruth Grandier, whose cruel bullwhip seems to have a life of its own. The speed and ferocity of her attack will astound you! The jewel that she guards is a glittering blue diamond called the Nail of Nightmares.

SECRET PASSWORDS:
TAXANTAXAN - Special stage.
FINALSTAGE - Final stage.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54862&o=2

$end

$gbcolor=mc_8in1,
$bio

8 in 1 (c) 199? Sachen [Taiwan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67457&o=2

$end

$snes=sup9in1,
$bio

8 in 1 and 10 in 1 (c) 199? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275483&o=2

$end

$nes=mc_8ky2,
$bio

8 in 1 Supergame [Model KY8002] (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259261&o=2

$end

$sms=hicom8a,
$bio

Samsung Gam*Boy cart. published 32 years ago:

8 in 1 The Best Game Collection Ver.A (c) 1990 Hi-Com

Includes:
- Hyper Sports 2
- Champion Boxing
- Safari Race
- Astro Flash
- Monkey Academy
- Star Force
- Bank Panic
- Teddy Boy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262522&o=2

$end

$sms=hicom8b,
$bio

Samsung Gam*Boy cart. published 32 years ago:

8 in 1 The Best Game Collection Ver.B (c) 1990 Hi-Com

Includes:
- King's Valley
- Ghost House
- Sega-Galaga
- Monaco GP
- Magical Tree
- Ninja Princess
- Satellite-7
- Hang-On

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262523&o=2

$end

$sms=hicom8c,
$bio

Samsung Gam*Boy cart. published 32 years ago:

8 in 1 The Best Game Collection Ver.C (c) 1990 Hi-Com

Includes:
- Athletic Land
- Super Tank
- Bomb Jack
- Hyper Sports
- Circus Charlie
- Exerion
- Great Baseball
- Yie Ar Kung-Fu

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262524&o=2

$end

$nes=mc_8a20,
$bio

8 in 1 [Model A-020] (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259267&o=2

$end

$a2600=8in1,
$bio

Atari 2600 cart. published 34 years ago:

8 in 1 (c) 1992 Atari Corporation.

8 game in 1 card: Asteroids, Centipede, BattleZone, SwordQuest EarthWorld, SwordQuest FireWorld, RealSports Soccer, RealSports Tennis, Yars' Revenge.

- TECHNICAL -

GAME ID: CX26193

- TRIVIA -

Unreleased prototype.

After releasing the 32 in 1 Game Cartridge to modest success, Atari decided to try their hand at another complilation and go with 4K games. Atari also wanted to improve on the quality of the games they included in the compilation, so they tried to go for some more 'popular' games. Although Atari wanted to improve the quality of their game compilation, they were still hindered by budget constraints. According to some lab notes that were found with the prototype, Atari engineers were having some trouble getting all the games on the cartridge to work. Some games would not function, while others would play for only a few seconds then crash. It appears that BattleZone and RealSorts Soccer were particularly picky about being placed on a multi-cart and refused to work properly even after several board modifications. It is unknown whether these problems ultimately killed the cartridge, but they probably didn't help. Whatever the reason, the 8 in 1 cartridge was never released.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50004&o=2

$end

$nes=mc_8et40,
$bio

8 in 1 [Model ET40] (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259268&o=2

$end

$zx81_cass=8progs,
$bio

8 Programs by GM4IHJ (c) 198? Amsat-UK Soft. Service

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262322&o=2

$end

$apple2gs_flop_misc=816paint,
$apple2gs_flop_orig=816paint,
$bio

Apple IIGS disk. published 34 years ago:

8-16 Paint (c) 1988 Baudville

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115076&o=2

$end

$apple2_flop_orig=816pnt31,
$bio

Apple II 5.25 disk. published 35 years ago:

8-16 Paint Ver.3 (c) 1987 Baudville

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262185&o=2

$end

$vgmplay=advstein_nes,
$bio

Nintendo Switch pack. published 3 years ago:

8-bit ADV Steins;Gate (c) 2019 Spike Chunsoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290565&o=2

$end

$nes=xmas08,
$bio

Nintendo NES cart. published 14 years ago:

8-bit Xmas 2008 (c) 2008 RetroZone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298428&o=2

$end

$nes=xmas21,
$bio

Nintendo NES cart. published 1 years ago:

8-bit Xmas 2021 (c) 2021 RetroUSB.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298429&o=2

$end

$info=ii8in1,
$bio

8-in-1 (c) 200? INTEC [Miami, Georgia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275959&o=2

$end

$wizard_cart=8ltransl,
$bio

Sharp Wizard series cart. published 34 years ago:

8-Language Translator [Model IQ-703A] (c) 1988 Sharp [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=279169&o=2

$end

$nes=mc_80cs2,
$bio

Nintendo Famicom cart. published 31 years ago:

80 in 1 Cartridge Story II (c) 1991 RCM Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293372&o=2

$end

$adam_flop=80column,
$bio

80-Column Video Unit Drivers (c) 198? Orphanware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109780&o=2

$end

$info=800fath,800fatha,
$bio

Arcade Video game published 41 years ago:

800 Fathoms (c) 1981 U.S. Billiards.

An old horizontally scrolling shoot'em up with a vertically scrolling background. The player has to guide a submarine armed with torpedoes and missiles through five levels while fighting different underwater terrors. At the end of each area the boss-submarine appears.

- TECHNICAL -

Cabinet dimensions : 67.5'' high x 25.5'' deep x 28'' wide
Weight : 235 lbs

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.78975 Mhz)

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.61 Hz
Palette colors : 114

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

800 Fathoms is known outside US as "Mariner".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=25&o=2

$end

$mpz80=805,
$bio

Morrow MPZ80 disk. published 43 years ago:

805 (c) 1979 Morrow Designs

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237168&o=2

$end

$sol20_cass=focal,
$bio

PTC SOL-20 cass. published 44 years ago:

8080 Cassette Focal (c) 1978 Processor Technology Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236986&o=2

$end

$sol20_cass=chess,
$bio

PTC SOL-20 cass. published 45 years ago:

8080 Chess (c) 1977 Processor Technology Corp.

A single player chess game created by Robert Arnstein for the S-100 Bus micro computer, based on the Intel 8080, and ported to the SOL-20 terminal. You play against the computer by typing in the moves. There are no graphics, just ASCII representation of the chessboard.

- STAFF -

Written by: Robert Arnstein

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236982&o=2

$end

$ibm5150=8088mph,8088mphp,
$bio

IBM PC 5.25in. disk. published 7 years ago:

8088 MPH (c) 2015 Hornet + CRTC + DESiRE

- TRIVIA -

This demo competed in the oldskool compo at Revision 2015.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132358&o=2

$end

$pc8001_flop=80ay1d88,
$bio

80AY1 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91303&o=2

$end

$info=cadd810,
$bio

810 (c) 198? CompuAdd

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298605&o=2

$end

$a800=810diag,
$bio

Atari 400/800 cart. published 40 years ago:

810 Diagnostic Cartridge (c) 1982 Atari, Inc.

- TECHNICAL -

Model FD100006

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82757&o=2

$end

$mpz80=817,
$bio

Morrow MPZ80 disk. published 43 years ago:

817 (c) 1979 Morrow Designs

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237169&o=2

$end

$info=86lions,
$bio

Video Slot Machine published 37 years ago:

86 Lions (c) 1985 Aristocrat.

- TECHNICAL -

Runs on Aristocrat MKIV/MKV Hardware
Main CPU: Motorola M6809 (@1.5MHz.)
Sound Chips: 2x AY-3-8910A (@1.5MHz.)

Screen orientation: Horizontal
Video resolution: 304x216 pixels.
Refresh Rate: 60Hz.
Palette Colours: Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=30231&o=2

$end

$pc8801_flop=88gamebo,
$bio

88 Game Book (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91304&o=2

$end

$pc98=88kantai,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

88 Kantai Monogatari (c) 1995 Tokuma Shoten Intermedia, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129584&o=2

$end

$pc8801_flop=88noiken,
$bio

88 no Ikenai Sekai (c) 198? SOS.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91305&o=2

$end

$pc8801_flop=88term,
$bio

NEC PC-8801 Series disk. published 35 years ago:

88-Term (c) 1987 ASCII Corp.

- STAFF -

By: K. Horiguchi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91306&o=2

$end

$pc8801_flop=8801kanj,
$bio

8801 Kanji BASIC (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91307&o=2

$end

$info=n8810m15,
$bio

Computer published 35 years ago:

8810 M15 (c) 1987 Nixdorf Computer AG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229063&o=2

$end

$info=n8810m16c,n8810m16v,
$bio

Computer published 32 years ago:

8810 M16 (c) 1990 Nixdorf Computer AG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229064&o=2

$end

$info=n8810m30,
$bio

Computer published 32 years ago:

8810 M30 (c) 1990 Nixdorf Computer AG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229065&o=2

$end

$info=n8810m55,
$bio

Computer published 36 years ago:

8810 M55 (c) 1986 Nixdorf Computer AG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229066&o=2

$end

$info=nixpc01,
$bio

8810/25 CPC-PC01 (c) 198? Nixdorf Computer AG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229067&o=2

$end

$pc8801_flop=88gamez1,
$bio

88Gamez1 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91308&o=2

$end

$pc8801_flop=88gamez2,
$bio

88Gamez2 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91309&o=2

$end

$pc8801_flop=88pack1,
$bio

88Pack1 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91310&o=2

$end

$pc8801_flop=88pack2,
$bio

88Pack2 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91311&o=2

$end

$pc88va=88va1td,
$bio

88VA1 Tentou Demo (c) 19?? Unknown [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131568&o=2

$end

$pc88va=88va2d,
$bio

88VA2 Demo (c) 19?? Unknown [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131569&o=2

$end

$info=intact89,
$bio

INTEC InterAct cart. published 13 years ago:

89-in-1 (c) 2009 INTEC [Miami, Georgia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275960&o=2

$end

$nes=musicpow,
$bio

Nintendo Famicom cart. published 6 years ago:

8Bit Music Power (c) 2016 Columbus Circle.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301367&o=2

$end

$nes=musicpwf,
$bio

Nintendo Famicom cart. published 5 years ago:

8Bit Music Power Final (c) 2017 Columbus Circle.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301368&o=2

$end

$nes=rhythmld,
$bio

Nintendo Famicom cart. published 3 years ago:

8Bit Rhythm Land (c) 2019 Columbus Circle.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301369&o=2

$end

$bbc_cass=9cardbd1,
$bio

Acorn BBC/Electron cass. published 35 years ago:

9 Classic Card and Board Games No.1 (c) 1987 Database.

Contains:
1. DRAUGHTS
2. FIVES
3. DOMINOES
4. MOLECULE
5. REVERSI
6. CODE BREAKER
7. PATIENCE
8. PONTOON
9. PAIRS

- TRIVIA -

Retail price: £6.95

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51443&o=2

$end

$electron_flop=9cardbd1,
$bio

9 Classic Card and Board Games No.1 (c) 198? Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129715&o=2

$end

$electron_flop=9cardbd2,
$bio

Acorn Electron 3.5in. disk. published 36 years ago:

9 Classic Card and Board Games No.2 (c) 1986 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129716&o=2

$end

$bbc_cass=9cardbd2,
$bio

Acorn BBC/Electron cass. published 35 years ago:

9 Classic Card and Board Games No.2 (c) 1987 Database

Contains:
1. BACKGAMMON
2. CRIB
3. SQUARES
4. SOLITAIRE
5. TIC-TAC-TOE
6. SLIDING BLOCKS
7. POKER
8. SEVENS
9. HIGHER AND LOWER

- TRIVIA -

Retail price: £6.95

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51444&o=2

$end

$nes=9in1cal,
$bio

Famiclones cart. published 30 years ago:

9 in 1 (c) 1992 Caltron

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295094&o=2

$end

$nes=mc_9knt,
$bio

9 in 1 - Kyattou Ninden Teyandee (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259246&o=2

$end

$nes=mc_9ky5,
$bio

9 in 1 [Model KY-9005] (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259247&o=2

$end

$info=9ballsht,9ballsht2,9ballsht3,
$bio

Arcade Video game published 29 years ago:

9-Ball Shootout! (c) 1993 Bundra Games Corp.

So, you think you can play pool, huh?
Then challenge 9 BALL SHOOTOUT'S Dirty Dozen.

Eightbull
Tex Shooter
Cut Throat
Trixie Shotz
Sumo Sa Me
Rosa Stripes
Jack Hammer
Fix Pocket
Jumpin' Johnny Joe
Confidence Man
Suzy Cue
Major Domo

9 BALL SHOOTOUT, billiards so real you can almost feel the felt.

Finally, a pool hall that fits almost anywhere.

You control the break
Shoot from any angle
Beat the pros
Keyboard programmable moving sign

Features: 
* 3D animation * Great sounds * Fast Game play * Easy to understand - Joystick and buttons * Controlled bank shots, jump shots, cueball spin * Continuation feature.

* Player vs. player or player vs. computer
* Three popular games: 9Ball, 8Ball, Straight Pool.
* Two player kit - JAMMA compatible.
* Also available in countertop & mini upright.

- TECHNICAL -

Main CPU : TMS34010 (@ 5 Mhz), TMS32026 (@ 40 Mhz)
Sound Chips : DAC

Screen orientation : Horizontal
Video resolution : 320 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 256

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Developed by E-Scape EnterMedia.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=26&o=2

$end

$nes=mc_90cs3,
$bio

Nintendo Famicom cart. published 31 years ago:

90 in 1 Cartridge Story III (c) 1991 RCM Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293373&o=2

$end

$snes=90minute,90minutep,
$bio

Nintendo Super NES cart. published 27 years ago:

90 Minutes - European Prime Goal (c) 1995 Ocean.

European version. For more information about the game itself, please see the original Japanese version entry; "J.League Soccer Prime Goal 3 [Model SHVC-AJ3J-JPN]".

Enter into Europe. Challenge any one of the fourteen greatest European football teams and play the game how it was meant to be played. Exciting action, feverish atmosphere and the highest level of football detail from training and single matches to full blown cup and league modes are here to satisfy the urge for the irresistible game.

- TECHNICAL -

Package ID: Model SNSP-P-AJ3P
Game ID: Model SNSP-AJ3P-EUR

- TRIVIA -

90 Minutes European Prime Goal was released in December 1995 in Europe.

Reviews:
Dec. 95 - Joypad [FR]: 80%

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62681&o=2

$end

$dc=90min,
$bio

Sega Dreamcast GD published 21 years ago:

90 Minutes - Sega Championship Football (c) 2001 SEGA Enterprises, Ltd. [Tokyo, Japan]

- TECHNICAL -

GAME ID: MK-51190-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135165&o=2

$end

$mpz80=901,
$bio

Morrow MPZ80 disk. published 39 years ago:

901 (c) 1983 Morrow Designs

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237170&o=2

$end

$mpz80=902,
$bio

Morrow MPZ80 disk. published 39 years ago:

902 (c) 1983 Morrow Designs

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237171&o=2

$end

$mpz80=908,
$bio

Morrow MPZ80 disk. published 43 years ago:

908 (c) 1979 Morrow Designs

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237172&o=2

$end

$mpz80=909,
$bio

Morrow MPZ80 disk. published 43 years ago:

909 (c) 1979 Morrow Designs

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237173&o=2

$end

$mpz80=910,
$bio

Morrow MPZ80 disk. published 40 years ago:

910 (c) 1982 Morrow Designs

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237174&o=2

$end

$mpz80=911,
$bio

Morrow MPZ80 disk. published 43 years ago:

911 (c) 1979 Morrow Designs

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237175&o=2

$end

$c64_cass=911ts,
$spectrum_cass=911ts,
$bio

Commodore C64/ZX cass. published 37 years ago:

911 TS (c) 1985 Elite Systems, Ltd.

The course is there, waiting, all set to devour you at the slightest mistake. Eight fierce sections, each with it's own challenges. Skilful driving and thoughtful use of extra equipment is the key to the game. You will choose Dunlop tyres of course, but which ones? SP82 Rally Tyre for dusty conditions? Perhaps Dunlop formula for all round rally performance? The choice is yours and it could cost you your life. At the least it will cost you money. Life would be simple if finances were bottomless but alas no. You only have two thousand pounds to spend on your vehicle. Not only that but you are responsible for collecting the equipment yourself. So as you may gather, the task ahead is to say the least, a bit tough!

- TECHNICAL -

Dual Media tape.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77678&o=2

$end

$info=e9161,
$bio

9161 Display Processor Unit (c) 198? Ericsson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=302076&o=2

$end

$mpz80=921,
$bio

Morrow MPZ80 disk. published 42 years ago:

921 (c) 1980 Morrow Designs

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237176&o=2

$end

$mpz80=922,
$bio

Morrow MPZ80 disk. published 40 years ago:

922 (c) 1982 Morrow Designs

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237177&o=2

$end

$mpz80=925,
$bio

Morrow MPZ80 disk. published 40 years ago:

925 (c) 1982 Morrow Designs

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237178&o=2

$end

$mpz80=926,
$bio

Morrow MPZ80 disk. published 40 years ago:

926 (c) 1982 Morrow Designs

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237179&o=2

$end

$mpz80=930,
$bio

Morrow MPZ80 disk. published 39 years ago:

930 (c) 1983 Morrow Designs

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237180&o=2

$end

$mpz80=931,
$bio

Morrow MPZ80 disk. published 40 years ago:

931 (c) 1982 Morrow Designs

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237181&o=2

$end

$mpz80=935,
$bio

Morrow MPZ80 disk. published 40 years ago:

935 (c) 1982 Morrow Designs

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237182&o=2

$end

$pc98=98eiwa,
$bio

NEC PC-9801 Series 5.25in. disk. published 35 years ago:

98 Eiwa Jiten (c) 1987 Hi-Score Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90995&o=2

$end

$pc98=98lespro,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

98 Lesson Pro (c) 1990 Enix, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88821&o=2

$end

$pc98=98lespr2,
$bio

98 Lesson Pro Vol. 2 (c) 19?? Brain Gray.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88822&o=2

$end

$pc98=98stad,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

98 Stadium (c) 1994 Softec.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90193&o=2

$end

$pc98=98stad2,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

98 Stadium 2 - Shouko no Chousen (c) 1995 Softec.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90617&o=2

$end

$info=hp9845b_de,
$bio

Computer published 43 years ago:

9845B (c) 1979 Hewlett-Packard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229003&o=2

$end

$info=hp9845c_de,
$bio

Computer published 42 years ago:

9845C (c) 1980 Hewlett-Packard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229004&o=2

$end

$info=hp9845t_de,
$bio

Computer published 40 years ago:

9845T (c) 1982 Hewlett-Packard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229005&o=2

$end

$info=99bottles,
$bio

Video Slot Machine published 23 years ago:

99 Bottles of Beer (c) 1999 Bally.

This fun video slot sports a barroom theme, complete with frosty mugs of beer, a colorful cast of bar patrons and Lou, everyone's favorite bartender.

- TIPS AND TRICKS -

* Payback Percentages: 88%-97%

* 2 or more adjacent 'beer' labels anywhere in the window will cause a bottle to drop from one of three beer chutes beside the reels and reveal a mystery bonus. Each bottle will award the player from 1 to 10 times the total bet. If 2 beer label symbols occur on reels 1 and 2 the top chute will drop a bottle. If the beer label symbols occur on reels 2 and 3, the center chute will drop a bottle and if beer label symbols occur on reels 3 and 4 the bottom chute will drop a bottle. Matching 3 adjacent beer label symbols will drop 2 bottles, and a 4 symbol adjacent scatter will drop three beer bottles.

* Dart Mystery pay feature: Darts animate, dart boards spin to reveal a mystery pay amount. When 3 dart symbols appear in a winning combination a mystery pay between 15 to 35 times amount bet on the payline occurs. When 4 dart symbols appear in a winning combination a mystery pay between 40 to 60 times amount bet on the payline occurs.

* 'Chug-a-Mug' feature: 2 or more adjacent patron symbols scattered anywhere in the window start the 'Chug-a-Mug' feature. A second screen will appear showing 4 patrons siting at a bar. The player must select 1 of the patrons to participate in the 'Chug-a-Mug' feature. The bartender will serve the patron from 3 to 6 steins of beer. Each beer that the patron drinks will award for each beer until the patron misses a served stein. The total of all the beer steins that the patron was able to drink is paid to the player. The total amounts paid for the 'Chug-a-Mug' feature are as follows:
2 Patrons: 5-25 times bet.
3 Patrons: 10-50 times bet.
4 Patrons: 20-100 times bet.

- PORTS -

* COMPUTERS:
PC [MS-Windows] (2006, "101 Bally Slots" - Masque Publishing)
Macintosh (2006, "101 Bally Slots" - Masque Publishing)
PC [MS-Windows] (2007, "Slots Triple Play" - Masque Publishing)
Macintosh (2007, "Slots Triple Play" - Masque Publishing)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=10350&o=2

$end

$ti99_cart=homesent,
$bio

Texas instrument TI-99/4A cart. published 36 years ago:

99 Home Sentry (c) 1986 Corcomp

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84493&o=2

$end

$nes=mc_9x7,mc_9x7a,mc_9x7b,
$bio

9999999 in 1 (c) 199? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144804&o=2

$end

$nes=mc_9x7ps,
$bio

9999999-in-1 (c) 199? Prima Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275494&o=2

$end

$info=yes,
$bio

Computer published 27 years ago:

:YES (c) 1995 Philips Austria.

Home computer.

- TRIVIA -

It was not 100% compatible with the IBM PC, a reason given for its commercial failure. The system was sold in limited quantities only.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=292451&o=2

$end

$tvc_cart=urhodito,
$bio

Videoton TVC 64 cart. published 36 years ago:

Űrhódító (c) 1986 Videoton [Hungary]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268020&o=2

$end

$info=3kokushi,
$bio

Arcade Video game published 26 years ago:

?Shikou Puzzle Game! SANKOKUSHI (c) 1996 Mitchell.

Sankokushi is an adult Shanghai solitaire game. Unlike in a standard mahjong solitaire game, tiles are removed in groups of three.  These groups may be made up of three matching tiles, or the number sets, 1-3, 4-6, or 7-9. The objective is to find the four, three-tile sets shown at the start of the stage and remove them from the game board before the timer runs out.

When a tile is selected, other tiles are lit up.  Tiles within the number sequence are shown in pink, and matching tiles are shown in orange.  The player may request hints by selecting the help button on screen, which will light up all tiles that can be removed from the board at that time.  There is also a back button, which the player may select to return tiles to the screen.

The background image in each stage is an image of a girl.  Each girl has two background images, with the second image showing the girl topless. Once a player removes the four tile sets for the stage, the board is cleared and the player may see the entire image.

After completing a stage the player may use the points he has earned to buy power-ups, such as extra hints or a faster cursor.

The game is over once the timer has run out or if the player cannot legally remove any more tiles and the board is 'deadlocked'.  Upon continuing the player may select to play the same board or play a different one.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 12 Mhz)
Sound CPU : uPD7810 (@ 12 Mhz)
Sound Chips : OKI6295 (@ 9.375 Khz), YM2413 (@ 3.579545 Mhz)

Screen orientation: Horizontal.
Video resolution: 320x240 pixels.
Refresh rate: 60Hz.
Palette colours: 256

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Released in August 1996 in Japan.

The title of this game translates from Japanese as 'Three Engraved Intentions - ?Thought Puzzle Game!'.

The 'Sankokushi' here is a play on the 'Romance of the Three Kingdoms' saga (known as 'Sankokushi'), but the kanji reads 'three engraved intentions' to refer to the mahjong tiles which must be matched to clear each stage.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2312&o=2

$end

$pippin=atcard,
$bio

Bandai Pippin CD published 25 years ago:

@Card SD Gundam Gaiden [Model BDE-10034] (c) 1997 Bandai Digital Ent. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122063&o=2

$end

$cpc_cass=a320,
$bio

Amstrad CPC cass. published 34 years ago:

A 320 (c) 1988 Loriciels.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43316&o=2

$end

$cpc_flop=a320,a320_c1,a320_c2,
$bio

Amstrad CPC 464 disk. published 34 years ago:

A 320 (c) 1988 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118944&o=2

$end

$c64_cart=abc,
$bio

A Bee Cee's (c) 198? Commodore, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229439&o=2

$end

$apple2_cass=gamepwb3,
$bio

Apple II cass. published 45 years ago:

A Beginner's Guide to Game Programs (c) 1977 Hayden Book Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136002&o=2

$end

$apple2_cass=gamepwb2,
$bio

Apple II cass. published 45 years ago:

A Beginner's Guide to Game Programs and Number Programs (c) 1977 Hayden Book Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136001&o=2

$end

$apple2_flop_clcracked=brdeyemi,
$bio

Apple II 5.25 disk. published 36 years ago:

A Bird's Eye View of The Main Idea (c) 1986 Frontier Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234875&o=2

$end

$tvc_flop=bnh,
$bio

Videoton TVC disk. published 34 years ago:

A Bolygó Neve - Halál (c) 1988 Berysoft.

Maze game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111767&o=2

$end

$apple2_flop_clcracked=abnewv,
$bio

Apple II 5.25 disk. published 35 years ago:

A Brand New View (c) 1987 DC Heath & Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232200&o=2

$end

$spectrum_cass=brokfrnd,brokfrnda,
$bio

Sinclair ZX Spectrum cass. published 10 years ago:

A Broken Friend (c) 2012 Jenkinson, Paul

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232133&o=2

$end

$megadriv=bugslife,bugslifea,
$vgmplay=bugslife_md,
$bio

A Bug's Life (c) 199? Unknown

- TECHNICAL -

CART SIZE: 8Mb

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233656&o=2

$end

$psx=tiggerhh,tarzan,
$bio

Sony PlayStation CD published 19 years ago:

A Bug's Life + Tigger's Honey Hunt + Tarzan (c) 2003 Global Star Soft.

- TECHNICAL -

CD1 ID SLUS-01536CE
CD2 ID SLUS-01537CE
CD3 ID SLUS-01538CE

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97640&o=2

$end

$gbcolor=bugslifeu,
$bio

Nintendo Game Boy Color cart. published 24 years ago:

A Bug's Life (c) 1998 T-HQ, Incorporated.

- TECHNICAL -

GAME ID: DMG-APXE-USA

- TRIVIA -

A Bug's Life was released in December 1998 in North America.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

Exported in Europe as "A Bug's Life [Model DMG-APXP-EUR]"

- TIPS AND TRICKS -

* Level Passwords: Enter these passwords to unlock the varius levels (Password: Effect).
- BL26: Bonus Level
- 99BB: It should say 'Wrong Password'. Now start a game press Start+Select to warp to the next level. Press Start+A to warp to the checpoint. Note:When you warp to Level 2, you can't play the bonus game.
- 9LKK: Level 2
- 5P9K: Level 3
- 6652: Level 4
- BKK2: Level 5
- 2PLB: Level 6
- 6562: Level 7
- L59B: Level 8

- STAFF -

Assistant Producer: Renee Johnson
Game Design: Donald Campbell, Bryan King, Gary MArshall
Graphics: Bryan King
Music: Mark Ortiz
Producer: Greg Gibson
Production: Donald Campbell
Production Assistant: Gary MArshall
Programming: Donald Campbell
Senior Producer: Dan Winters

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67459&o=2

$end

$gbcolor=bugslife,
$bio

Nintendo Game Boy Color cart. published 24 years ago:

A Bug's Life (c) 1998 Activision, Incorporated.

European release. For more information about the game itself, please see the original USA release entry; "A Bug's Life [Model DMG-APXE-USA]".

- TECHNICAL -

[Model DMG-APXP-EUR]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67458&o=2

$end

$pico=bugslife,bugslifek,
$bio

Sega Pico game published 23 years ago:

バグズ・ライフ (c) 1999 Sega Toys.
(A Bug's Life)

- TECHNICAL -

GAME ID: HPC-6080
ROM size: 2 MB

- TRIVIA -

Released on December 02, 1999 in Japan. Retail price: 3980 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75621&o=2

$end

$n64=bugslife,bugslifef,bugslifeg,bugslifei,bugslifeu,
$bio

Nintendo 64 cart. published 23 years ago:

A Bug's Life (c) 1999 Activision, Incorporated.

Help Flik prove that you don't need to be a hulk to be a hero. 

Activision brings Flik's life story to the N64 in a 3-D adventure that closely follows the storyline of Disney/Pixar's successful animated movie. 

Players can travel with Flik through 15 levels of insect-infested insanity in a heroic effort to put Hopper's gang of Grasshoppers on ice. 
Colorfully named N64 newcomer Traveler's Tales and Disney Interactive co-developed A Bug's Life with extensive help from animation powerhouse Pixar. By working so closely with the film's creators, the development team has created a video game that accurately follows the plot of the movie. Luckily for gamers, Flik has a knack for finding trouble. 

Pixar's presence has produced colorful visuals similar to those found in the movie, but naturally it was unable to recreate the impact of buttery-smooth big screen animation. 

If you don't approach the game expecting state-of-the-art computer animation, you'll be pleased with the game's authentic character design and Flik's fluid movements. On the other leg, the game's frequent pop-up and pixelated special effects may make you want to squash something. 

Flik's adventure begins just before the oppressive Grasshoppers arrive at the colony. The anxious ant spends the rest of the game working his antennae to the exoskeleton. The game contains three basic kinds of levels, in which Flik must either find an exit, recover specific items, or defeat a boss. 
Each level contains optional objectives, which provide challenges for players of all different skill levels. In the second level, for example, Flik must work his way through the tunnels of his home while avoiding Hopper's angry army. While younger players can simply focus on finding the exit, advanced players will want to solve puzzles and thoroughly explore until they have found all of a level's hidden items. 

Many of the game's puzzles involve planting different types of seeds to grow platforms. Brown seeds sprout into mushrooms that double as trampolines, while green seeds grow into vines that can be used as ladders. Since seed cultivation is the most challenging aspect of A Bug's Life, you may want to read our Seed Almanac to learn the basics. 

It's a big world out there, and a group of ghastly Grasshoppers could make any ant drop his seeds and run. The thin circumference of Flik's arm may prevent him from throwing a punch, but he's more than capable of flinging berries at enemies. Flik begins his quest with an unlimited supply of fruit, but he'll have to find more powerful breeds of berries to exterminate bigger bugs.

A Bug's Life gradually presents players with more complex puzzles in a gentle learning curve that should accommodate all players. While players will normally know what to do, they will sometimes find it difficult to complete tasks due to pesky play control. 

Camera problems are responsible for the bulk of the play control issues, but it can also be difficult to control Flik while jumping from one platform to another. A bit of practice takes care of most platform perils, and manually moving the camera can prevent many a slip. 

Projectile weapons can be tough to control in a 3-D environment, but Flik has been blessed with an excellent aiming system. Each of the ant's berries is equipped with a homing device that makes it difficult to miss an enemy, and as you find more powerful berries you can lock onto enemies at a greater distance. 

In addition to the normal adventure, A Bug's Life contains a Challenge mode exclusively available on the Nintendo 64. In all, there are 60 challenges, in which Flik must race against the clock performing tasks ranging from collecting grain to destroying enemies. You can save your best times to a Controller Pak. 

Even though A Bug's Life is missing a multiplayer mode, the challenges should keep players working their thoraxes long after the Adventure mode has been completed. This game will be a blast for Flik's fans, and even those who haven't seen the movie will be entertained by the colorful characters and the unique sensation of viewing the world from a bug's perspective. When else could you get the chance to walk around in a soda bottle?

- TECHNICAL -

Game ID: NUS-NBYP-UKV

- STAFF -

Developed by Traveller's Tales.
Game Design, Programming: Jon Burton
Nintendo 64 Programming: Gary Vine, Stephen Harding
Head Artist: James Cunliffe
3D Engine Programming: David Dootson, Gary Vine
Character Animation: Jeremy Pardon, David Burton
Character Artwork: Neil Allen, David Burton, Beverley Bush, Jeremy Pardon, William Thompson
Background Artwork: James Cunliffe, Neil Allen, David Burton, Jeremy Pardon, William Thompson
Terrain Design: Barry Thompson
Nintendo 64 Artwork: Carleen Smith, Jon Rashid, Beverley Bush, Sean Naden
Utilities Programming: Stephen Harding, Gary Vine, Andy Holdroyd, David Dootson
Special Thanks to: Helen Burton, Wendy Vine, Ko-Shuey Harding, Francesca Charlesworth, Helen Gavin, Kathryn Naden, Sasha Smith
Directed by: Jon Burton

Produced by Disney Interactive
Senior Producer: Dan Winters
Associate Producer: Peter Wyse
Production Manager: Mary Schuyler
Art Direction: Christina Vann
Assistant Producer: Renée Johnson
Senior Artist: Thom Ang
Additional Game Design: Dan Winters, Peter Wyse
Senior Tester: Carlos Schulte
Lead Tester: Patrick Larkin
Test: Andre Aguilar, Kristin Bachman, Roger Bray, Kevin Cope, Karl Drown, Romy Flores

Published by Activision, Inc.
Associate Producer: Jamie Bafus
Product Manager: Michelle Corrigan
VP North America Marketing: Marc Metis
Q.A. Senior Lead: Marilena Morini
Q.A. Lead: Aaron Casillas
Q.A. Testers: Benjamin DeGuzman, Bruce Campbell, Tanya Oviedo
Special Thanks: John Lasseter, Bob Pauley, Katherine Sarafian, Disney Feature Animation, Disney Character Voices, Disney Interactive Videogames Team, Greg Duddle, Kathleen Handy, Rob Letts, Mitch Lasky, Lawrence Goldberg, George Rose, Eric Johnson, Julian Lynn-Evans, Jason Kramer

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57568&o=2

$end

$cdtv=barneybu,
$bio

Commodore Amiga CDTV CD published 31 years ago:

A Bun for Barney (c) 1991 MultiMedia Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301567&o=2

$end

$cdi=achild,achildo,
$bio

Phillips CD-i disc published 28 years ago:

A Child is Born (c) 1994 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52735&o=2

$end

$apple2_flop_clcracked=acmasadv,
$bio

Apple II 5.25 disk. published 38 years ago:

A Christmas Adventure (c) 1984 Bitcards

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240608&o=2

$end

$cpc_flop=xmascaro,
$bio

Amstrad CPC 464 disk. published 36 years ago:

A Christmas Carol (c) 1986 Database Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119279&o=2

$end

$cpc_flop=codingle,
$bio

Amstrad CPC 464 disk. published 25 years ago:

A Coding Lesson (c) 1997 Garbage Performers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120333&o=2

$end

$psx=activcls,
$bio

Sony PlayStation CD published 24 years ago:

A Collection of Activision Classic Games for the Atari 2600 (c) 1998 Activision, Inc.

At about a buck a game, this baby's fully loaded with 30 of your all-time video game favorites! In the first and largest arcade collection of its kind, Activision Classics gives you all the gameplay of the original Atari 2600 games -- now for your PlayStation game console.

The 30 Atari 2600 titles in this collection are : 
- "Atlantis [Model IA3203]" 
- "Barnstorming [Model AX-013]" 
- "Boxing [Model AG-002]" 
- "Chopper Command [Model AX-015]" 
- "Crackpots [Model AX-029]" 
- "Cosmic Commuter [Model AG-038]" 
- "Dolphin [Model AX-024]" 
- "Dragster [Model AG-001]" 
- "Enduro [Model AX-026]" 
- "Fishing Derby [Model AG-004]" 
- "Freeway [Model AG-009]" 
- "Frostbite [Model AX-031]" 
- "Grand Prix [Model AX-014]" 
- "H.E.R.O. [Model AZ-036]" 
- "Ice Hockey [Model AG-012]" 
- "Kaboom! [Model AX-010]" 
- "Keystone Kapers [Model AX-025]" 
- "Laser Blast [Model AG-008]" 
- "MegaMania - A Space Nightmare [Model AX-017]" 
- "Pitfall! [Model AX-018]" 
- "Plaque Attack [Model AX-027]" 
- "River Raid [Model AX-020]" 
- "River Raid II [Model AK-043-02]" 
- "Seaquest [Model AX-022]"
- "Skiing [Model AG-005]" 
- "Sky Jinks [Model AG-019]" 
- "Spider Fighter [Model AX-021]" 
- "Stampede [Model AG-011]" 
- "StarMaster [Model AX-016]" 
- "Tennis [Model AG-007]"

- TECHNICAL -

Game ID: SLUS-00777
Barcode: 047875103818

- TRIVIA -

Released on September 23, 1998 in North America.

Re-released as a Greatest Hits edition in 2000 (same game ID).

- STAFF -

Manager: Michael Livesay
Atari 2600 Emulator Technology: Michael Livesay
Shell/Menu Programming: Jason L. Maynard
Hardware/Support/Special FX Programmer: Daniel Zahn
Producer: Murali Tegulapalle
Associate Producer: Bryant Bustamante
Art Director: Erik Jensen, Jody C. McMurrian
Games Analyst: Daniel Atkins
Art Guru: Larry Paolicelli
Intro Movie Director and Motion Graphics: David Dalzell
Intro Movie/Demo/Shell Music: Brian Bright
Video Post‑Production: Christopher Hepburn, Ken Ramirez, Mattt Stubbs
Sound: Brian Bright, Michael B. Schwartz
Senior VP of Studio: Alan Gershenfeld
VP of Console Group: Stephen Crane
Creative Director: Ron Gould
Associate Creative Director: Veronica Milito
Copywriter: Lori Ellison
Production Artist: Ron Graening
Documentation Manager: Michael Rivera
Manual Layout: Sylvia Orzel
Director of Console Marketing: Mark Metis
Product Manager: Will Kassoy
Marketing Associate: Alison Horstmeyer
Senior Director of Corporate Communication: Maryanne Lataif
Corporate Communication Coordinator: Allene Kim
Senior Publicist: Julia Roether
Marketing: Amy King
PR: Amy King
QA Senior Leader: Tim Vanlaw
QA Project Leader: Marilena Morini
QA Associate Leader: Matthew J. Powers
QA Senior Tester: Tim Harrison
Special Thanks: Sarah Cigliano, Brian Clarke, Seth Gerson, Jay Halderman, Gary Jesdanun, Teresa Landgraff, Heather Chandler, Scott Pease, Jean Powell, George Rose, David Silverman, David Stohl, Mikhail Ulinich, Stacey Ytuarte

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97849&o=2

$end

$vgmplay=xmas4win_pcj,
$bio

IBM PCjr disk. published 36 years ago:

A Computer Christmas (c) 1986 Sierra On-Line, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262927&o=2

$end

$dragon_cass=acontar,
$bio

A Contar (c) 198? Eurohard S.A.

- TECHNICAL -

GAME ID: L30839

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116660&o=2

$end

$spectrum_cass=eggheadc,
$bio

Sinclair ZX Spectrum cass. published 12 years ago:

A Cracking Day Out starring Egghead (c) 2010 Cronosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226553&o=2

$end

$leapfrog_leappad_cart=mosslakeg,
$bio

LeapFrog Leappad cart. published 23 years ago:

A Day at Moss Lake (c) 1999 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234943&o=2

$end

$info=m1races,m1racesa,m1racesb,m1racesc,
$bio

A Day at the Races (c) 199? Maygay.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42349&o=2

$end

$info=mag_day,
$bio

Magnet System disk. published 35 years ago:

A Day in Space (c) 1987 EFO SA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=113980&o=2

$end

$spectrum_cass=daylifea,
$bio

A Day In The Life (c) 198? Dixons

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226153&o=2

$end

$spectrum_cass=tupperwr,
$bio

Sinclair ZX Spectrum cass. published 27 years ago:

A Day In The Life of a Tupperware Salesman (c) 1995 Adventure Workshop, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=278232&o=2

$end

$spectrum_cass=daylife,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

A Day in the Life (c) 1985 Micromega

- TECHNICAL -

[Model QTC 730]

- STAFF -

Written by: Stephen Redman

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78515&o=2

$end

$vsmileb_cart=dayfarm,
$bio

A Day On The Farm (c) 200? VTECH [Video Technology, Ltd.]

- TECHNICAL -

Model 80-099060

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267740&o=2

$end

$megadriv=dinotale,
$bio

Sega Genesis cart. published 29 years ago:

A Dinosaur's Tale (c) 1993 Hi Tech Expressions.

Those lovable dinosaurs from the Jurassic are now on your Sega Genesis! Rex, Woog, Elsa and Dweeb are in big trouble in the Big Apple. Dr. Screweyes is after them and only Louie and Cecilia can help!

- Not only do you play either Louie or Cecilia, but you also fly Elsa through Central Park, guide Rex on a skateboarding trip through New York's streets, and control Woog on a wild scooter ride!

- Over a dozen exciting levels!

- Battle Dr. Screweyes and his friends in the coolest dinosaur adventure ever!

- You're the star in this simulation of the hit animated movie, We're Back! A Dinosaur's Story.

- TECHNICAL -

GAME ID: T-112036
CART SIZE: 8Mb

- STAFF -

Programming: Roar Flølo, Morten B Ofstad
3D Programming: Morten B Ofstad
Editor Programming: Eivind Eklund, Ivar Olsen
Additional Programming: Carl-Henrik Skårstedt, Olav Mørkrid
Background Graphics: Ole-Petter Rosenlund, Joachim Barrum, Tore Blystad, Ronnie Jensen
Sprite Graphics: Ole-Petter Rosenlund, Erik Bakken, Lars-Petter Anfinsen, Joachim Barrum, Tore Blystad
Main Character Animation: Ole-Petter Rosenlund
Level Editing: Erik Bakken, Tore Blystad, Ronnie Jensen
Music: Kim M. Jensen
Game Design: Bjorn Roestoen, Gaute Godager, Ian Neil
Producers: Henning Rokling, Seth W. Rosenfeld
Executive Producer: Erik Gloersen

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57083&o=2

$end

$snread=dogonlog,
$bio

Texas Instruments Speak & Read ext. published 42 years ago:

A Dog on a Log (c) 1980 Texas Instruments

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275813&o=2

$end

$specpls3_flop=dungromp,
$bio

Sinclair ZX Spectrum+3 disk. published 27 years ago:

A Dungeon Romp (c) 1995 Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147691&o=2

$end

$spectrum_cass=adungeon,
$bio

Sinclair ZX Spectrum cass. published 27 years ago:

A Dungeon Romp (c) 1995 Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286724&o=2

$end

$info=m5fewmor,m5fewmora,m5fewmorb,m5fewmorc,
$bio

A Few Dollars More (c) 200? Empire Games Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=19933&o=2

$end

$info=m5wonga,
$bio

A Fish Called Wonga (c) 200? Empire Games, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=19950&o=2

$end

$spectrum_cass=afistful,afistful_a,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

A Fistful of Blood Capsules (c) 1987 Zodiac Software.

- STAFF -

Text: Andy Lowe
Graphics: Dave Dutton

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78909&o=2

$end

$specpls3_flop=ffonecro,
$bio

Sinclair ZX Spectrum+3 disk. published 27 years ago:

A Fistful of Necronomicons (c) 1995 Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147692&o=2

$end

$cpc_flop=afondlac,afondlac1,
$bio

Amstrad CPC type-in published 33 years ago:

A Fond la Caisse (c) 1989 Amstar & CPC

- TRIVIA -

Listed as a type-in program in the French magazine Amstar & CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119841&o=2

$end

$snread=ghouse,
$bio

Texas Instruments Speak & Read ext. published 41 years ago:

A Ghost in the House (c) 1981 Texas Instruments

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275814&o=2

$end

$cpc_flop=d_agorgd,d_agorgda,
$bio

A Gorgeous Demo (c) 198? UAC [United Amstrad Crackers]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120473&o=2

$end

$cpc_flop=agraphic,
$bio

A Graphic Demo (c) 19?? 42-Crew

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120474&o=2

$end

$cdi=dayraceu,
$bio

Phillips CD-i disc published 29 years ago:

A Great Day at the Races (c) 1993 Philips Interactive Media, Incorporated.

Here's all the excitement of the track! With live action video races, and a $ 2000 bankroll. Watch it grow - or shrink. You'll learn all the basics plus tips from the experts. You can bet Win, Place or Show on Exacta, Quinella or Trifecta. Settle back and enjoy!

- TECHNICAL -

Model 310690128-2

- STAFF -

Producer: Paul Rother (Total Vision)
Engineering: James Benton (Total Vision)
Art Direction: Chris Walker (Mr. Film)
Technical Assistant: Bill Tompkins (Total Vision)
Audio Production: Howard Soroka
Creative Producer: Cal Bernstein (Dove Films), Phil Mittleman (CDI Systems)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52736&o=2

$end

$cdi=dayrace,
$bio

Phillips CD-i disc published 29 years ago:

A Great Day at the Races (c) 1993 Philips Interactive Media, Inc.

European release. Game developed in USA. See original "A Great Day at the Races [Model 310690128-2]" for more information about the game itself.

- TECHNICAL -

Model 810 0075

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76432&o=2

$end

$tvc_flop=gyikkira,
$bio

Videoton TVC disk. published 32 years ago:

A Gyíkkirály (c) 1990 Agilar.

Hungarian adventure game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111783&o=2

$end

$specpls3_flop=handfham,
$bio

Sinclair ZX Spectrum+3 disk. published 29 years ago:

A Handful of Hamsters (c) 1993 Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147693&o=2

$end

$spectrum_cass=ahandful,
$bio

Sinclair ZX Spectrum cass. published 29 years ago:

A Handful Of Hamsters (c) 1993 Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286725&o=2

$end

$astrocde=hardday,
$bio

Bally Astrocade cart. published 36 years ago:

A Hard Day's Night (c) 1986 Degler [Richard Degler].

- TRIVIA -

This music was originally released on tape format by George Moses. Richard 
Degler converted it to cartridge format and made the notes play along to the 
music on a musical staff.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86764&o=2

$end

$spectrum_cass=ahrvmn,ahrvmna,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

A Harvesting Moon (c) 1985 8th Day Software.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80656&o=2

$end

$spectrum_cass=ahrvmng,
$bio

A Harvesting Moon (c) 198? GI Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219026&o=2

$end

$spectrum_cass=hrvmnfae,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

A Harvesting Moon & Faerie (c) 1989 Powerplay

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287646&o=2

$end

$spectrum_cass=aherofor,
$bio

Sinclair ZX Spectrum cass. published 24 years ago:

A Hero For Sorania (c) 1998 Adventure Probe Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287082&o=2

$end

$spectrum_cass=aholiday,aholiday_b,
$bio

A Holiday To Remember (c) 198? Adventure Workshop, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219774&o=2

$end

$spectrum_cass=ajourney,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

A Journey One Spring (c) 1988 Isolated House

- STAFF -

Written by: Rick Cary

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79385&o=2

$end

$pc8801_flop=alacarte,
$bio

A la carte 4 (c) 19?? SOS [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91312&o=2

$end

$cpc_flop=conorthe,
$bio

Amstrad CPC 464 disk. published 31 years ago:

A la Conquete de l'Orthographe [CE1-CE2] (c) 1991 Generation 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120480&o=2

$end

$cpc_flop=conorthm,conorthm1,conorthm2,
$bio

Amstrad CPC 464 disk. published 31 years ago:

A la Conquete de l'Orthographe [CM1-CM2] (c) 1991 Generation 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120481&o=2

$end

$leapster=numraidf,
$bio

LeapFrog Leapster cart. published 17 years ago:

A La Conquete Des Nombres - Un Jeu D'Arcade Éducatif! (c) 2005 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134473&o=2

$end

$cpc_flop=dechomme,dechommea,
$bio

A la Decouverte de l'Homme (c) 198? Coktel Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118777&o=2

$end

$cpc_flop=decvie,
$bio

Amstrad CPC 464 disk. published 35 years ago:

A la Decouverte de la Vie (c) 1987 Coktel Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118778&o=2

$end

$cpc_flop=decterre,decterrea,
$bio

Amstrad CPC 464 disk. published 34 years ago:

A la Découverte de la Terre (c) 1988 Coktel Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118806&o=2

$end

$cpc_flop=carmnwld,carmnwld2,carmnwld_c1,carmnwld_c1a,carmnwld_c2,
$bio

Amstrad CPC 464 disk. published 32 years ago:

A la Pursuite de Carmen Sandiego dans le Monde (c) 1990 Broderbund Sarl [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120339&o=2

$end

$cpc_flop=recherch02,
$bio

Amstrad CPC 464 disk. published 31 years ago:

A la Recherche de Light Sword (c) 1991 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120482&o=2

$end

$cpc_flop=nautilus,nautilusa,
$bio

Amstrad CPC 464 disk. published 30 years ago:

A la Recherche du Nautilus (c) 1992 Megafree

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120483&o=2

$end

$cpc_flop=roirichr,roirichr1,
$bio

Amstrad CPC type-in published 32 years ago:

A la Recherche du Roi Richard (c) 1990 Tilt

- TRIVIA -

Published as a type-in program in the French magazine; Tilt.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120527&o=2

$end

$videopac=2lbsprmd,
$bio

Phillips Videopac cart. published 41 years ago:

A Labyrinth Game + Supermind (c) 1981 Philips Corp.

- TECHNICAL -

Game ID: 32

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95550&o=2

$end

$spectrum_cass=alegacyf,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

A Legacy for Alaric (c) 1989 Zenobi Software.

- STAFF -

Written by: Palmer Eldritch

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79555&o=2

$end

$specpls3_flop=legalami,
$bio

Sinclair ZX Spectrum+3 disk. published 33 years ago:

A Legacy for Alaric - The Magic Isle (c) 1989 Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147694&o=2

$end

$spectrum_cass=alendada,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

A Lenda da Gavea (c) 1987 STOP Informatica.

- STAFF -

Author: Luiz Fernandez de Moraes

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79565&o=2

$end

$msx1_flop=lendagav,
$bio

MSX disk. published 34 years ago:

A Lenda da Gávea (c) 1988 Pro Kit

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109002&o=2

$end

$msx1_cart=m36,
$bio

MSX cart. published 35 years ago:

A Life M36 Planet - Mother Brain has been aliving (c) 1987 Pixel Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76532&o=2

$end

$spectrum_cass=lifeofcr,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

A Life of Crime (c) 1990 Global Games.

- STAFF -

Written by: G. Palin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79576&o=2

$end

$ibm5150=linesand,
$bio

IBM PC 3.5in. disk. published 30 years ago:

A Line in the Sand (c) 1992 SSI [Strategic Simulations, Inc.]

- TECHNICAL -

MEDIA: FD x1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132574&o=2

$end

$cdtv=lngranch,
$bio

Commodore Amiga CDTV CD published 31 years ago:

A Long Hard Day at the Ranch (c) 1991 Discis

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=194466&o=2

$end

$cpc_flop=magappr,
$bio

Amstrad CPC 464 disk. published 32 years ago:

A Magician's Apprentice (c) 1990 WoW Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120475&o=2

$end

$spectrum_cass=amagicia,
$bio

A Magicians Apprentice (c) 198? Adventure Probe Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219791&o=2

$end

$spectrum_cass=amattero,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

A Matter of Evil (c) 1988 Creative Juices

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287601&o=2

$end

$coco_cart=amazing,amazing1,
$bio

TRS-80 CoCo cart. published 35 years ago:

A Mazing World of Malcom Mortar (c) 1987 Tandy Corp.

- TECHNICAL -

Game ID: 26-3160

- STAFF -

Developed by: ZCT Systems

Author: Greg L. Zumwalt, Mark W. Easter

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53401&o=2

$end

$cpc_flop=messagds,
$bio

Amstrad CPC 464 disk. published 35 years ago:

A Message from Deep Space (c) 1987 Eaton [Barrie M. Eaton]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120476&o=2

$end

$specpls3_flop=midsumdd,
$bio

Sinclair ZX Spectrum+3 disk. published 28 years ago:

A Midsummer Day's Dream (c) 1994 Adventure Workshop, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148221&o=2

$end

$spectrum_cass=amidsumm,
$bio

Sinclair ZX Spectrum cass. published 28 years ago:

A Midsummer Day's Dream (c) 1994 Adventure Workshop, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287179&o=2

$end

$cpc_flop=amidsumm,
$bio

A Midsummer Day's Dream (c) 19?? The Adventure Workshop.

- STAFF -

By: Peter CLARK

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120477&o=2

$end

$pc98=midsumm,
$bio

A Midsummer Daytimes Dream Plus (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88823&o=2

$end

$apple2_flop_orig=amfvr77,
$apple2_flop_misc=amfv,
$bio

Apple II 5.25 disk. published 37 years ago:

A Mind Forever Voyaging (c) 1985 Infocom

- TECHNICAL -

GAME ID: IS5-AP1
DISK ID: IS5-AP1-FD1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107032&o=2

$end

$amigaocs_flop=mindfrvr,
$bio

Commodore Amiga 500 disk. published 36 years ago:

A Mind Forever Voyaging (c) 1986 Infocom

- TECHNICAL -

GAME ID: IS5-CO4
BARCODE: 0 51051 01259 7

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73348&o=2

$end

$c128_flop=amfv,
$bio

Commodore C128 disk. published 37 years ago:

A Mind Forever Voyaging (c) 1985 Infocom, Inc.

- TECHNICAL -

GAME ID: IS5-CO5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231883&o=2

$end

$spectrum_cass=murweekn,murweekna,
$bio

Sinclair ZX Spectrum cass. published 25 years ago:

A Murder Mystery Weekend (c) 1997 Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234722&o=2

$end

$a2600=mysthiefc,mysthiefc1,
$bio

Atari 2600 cart. published 39 years ago:

A Misterious Thief (c) 1983 CCE.

A clone of Zimag's 'A Mysterious Thief'.

- TECHNICAL -

Model C-839

- TRIVIA -

The original game from Zimag never saw a release, instead of this one.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49144&o=2

$end

$a2600=mysthief,mysthief1,
$bio

Atari 2600 cart. published 39 years ago:

A Mysterious Thief (c) 1983 ZiMAG

Your goal is to steal as many items from the building before the timer expires.  However to accomplish this task you're going to have to sneaky, because as we all know a clumsy thief is a dead thief.  Unfortunately you're not alone, killer guard dogs and the local security man have been alerted to your presence and are out to put and end to your one man crime spree.  

The building is separated into four floors each with five windows.  The top floor is the roof which has no windows or enemies, so you can hide up there if things get too hot for you.  To move between floors you will need to watch for an access hole (purple square) which appears somewhere on the floor above you.  There are permanent access holes on the left or right edges of the levels, and one that moves around randomly on each floor.  To use an access hole simply jump up and press up, and you will use your grappling hook to go through the hole.  However make sure there are no enemies close by when moving between levels and there is a slight pause after you move up in which you can't jump.

Each floor except for the top and the bottom have a guard dog which will run after you the moment you enter the level.  Guard dogs can be easily jumped over, but they are fast and will constantly race back and forth around the level.  Also making your life miserable is the security guard who moves through the windows on each floor. The guard is fast, and if he catches you as you move in front of a window you will lose a life, so it's best to wait until he moves to another floor.  Also appearing in the windows are various treasures, these are what you are after so make sure you grab them as soon as they appear.  If you manage to grab enough treasure a helicopter will appear, this is your cue to run to the roof and make your escape.  You will receive bonus points for each second on the timer remaining.

- TECHNICAL -

Model GN-070

- TRIVIA -

Unreleased prototype.

Zimag developed the game but it never saw an NTSC release. It was however released overseas by companies like Suntek, CCE and Quelle under various names.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50007&o=2

$end

$msx1_cart=anaza,
$bio

MSX cart. published 35 years ago:

ア・ナ・ザ Kaleidoscope Special (c) 1987 Hot-B.
(A Na Za - Kaleidoscope Special)

- TRIVIA -

Retail price: 5500 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76533&o=2

$end

$msx1_flop=anaza,
$bio

A Na Za - Kaleidoscope Special Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134113&o=2

$end

$cdi=parktour,
$bio

Phillips CD-i disc published 30 years ago:

A National Parks Tour (c) 1992 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52737&o=2

$end

$cpc_cass=newimage,
$bio

Amstrad CPC cass. published 38 years ago:

A New Image (c) 1984 Popular Computing Weekly.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126262&o=2

$end

$apple2_flop_clcracked=wrnktime,
$bio

Apple II 5.25 disk. published 36 years ago:

A Newbery Adventure - A Wrinkle in Time (c) 1986 Sunburst Communications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230517&o=2

$end

$apple2_flop_clcracked=charlweb,
$bio

Apple II 5.25 disk. published 35 years ago:

A Newbery Adventure - Charlotte's Web (c) 1987 Sunburst Communications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230518&o=2

$end

$cdi=nightnyl,
$bio

Phillips CD-i disc published 27 years ago:

A Night in Nylon City (c) 1995 ICDI - Sofidoc

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52738&o=2

$end

$ibm5150=nightmar,
$bio

IBM PC 5.25in. disk. published 33 years ago:

A Nightmare on Elm Street (c) 1989 Monarch Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132359&o=2

$end

$nes=nightmar,
$bio

Nintendo NES cart. published 32 years ago:

A Nightmare on Elm Street (c) 1990 LJN, Limited.

Something frightening has been happening on Elm Street lately. It seems that with each waking day another grussome discovery is made... another neighborhood teen has mysteriously passed away into the dark stillness of the night. Everyone says it's natural causes, but it seems as if something (or someone) has been picking them off one by one in their sleep. It's a horrible nightmare come true... and this nightmare has a name: Freddy Krueger.

It's up to you and your remaining friends to search Elm Street for his bones, which have been scattered about then collect and burn them in the High School furnace. If you can just stay awake long enough, you might be able to end Freddy's reign of terror for good. You had better hurry though, it's getting late and you can feel your eyelids getting heavier and heavier by the minute.

- TECHNICAL -

GAME ID: NES-ES-USA

- TRIVIA -

A Nightmare on Elm Street was released in October 1990 in North America.

- STAFF -

Graphics: Kevin Bayliss

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54863&o=2

$end

$info=sc5nmare,sc5nmarea,sc5nmareb,sc5nmarec,
$bio

A Nightmare on Elm Street (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Scorpion 5]

[Model PR3002]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42718&o=2

$end

$info=sc4nmare,sc4nmarea,sc4nmareb,sc4nmarec,
$bio

A Nightmare on Elm Street (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR3032]

[Scorpion 4]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43046&o=2

$end

$cpc_flop=peastale,peastaleb,peastalea,
$bio

Amstrad CPC 464 disk. published 34 years ago:

A Peasants Tale (c) 1988 Crysys Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120478&o=2

$end

$spectrum_cass=apicture,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

A Picture of Innocence (c) 1986 Central Solutions, Ltd.

Set in a magical art gallery with pictures you can enter, you must find the missing Mr. Forbes and his kidnapper. As you explore the pictures you find a multitude of individual problems, some of which will provide you with clues to the missing doctor's whereabouts. You encounter a variety of characters in different settings, eventually cornering the villian in his mansion. Steady though, he could have the last laugh.

- TECHNICAL -

Game ID: CSC 7

- STAFF -

Written by: G. Turner

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80219&o=2

$end

$tvc_flop=pokol7,
$bio

A Pokol 7 Kapuja (c) 198? Molmix

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111792&o=2

$end

$amigaocs_flop=prehtale,
$bio

Commodore Amiga 500 disk. published 32 years ago:

A Prehistoric Tale (c) 1990 Thalion

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73349&o=2

$end

$vgmplay=prehtale_st,
$bio

Atari ST disk. published 32 years ago:

A Prehistoric Tale (c) 1990 Thalion.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=317924&o=2

$end

$apple2_flop_orig=puffair,
$apple2_flop_clcracked=apoaresp,
$bio

Apple II 5.25 disk. published 39 years ago:

A Puff of Air - The Respiratory System (c) 1983 Marshware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232061&o=2

$end

$megadriv=aqlian,
$bio

Sega Mega Drive cart. published 27 years ago:

阿Q連環炮 (c) 1995 C&E.
(A Q Lian Huan Pao)

- TECHNICAL -

GAME ID: G-3051
CART SIZE: 8Mb

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53929&o=2

$end

$cpc_flop=scruples,scruplesa,
$bio

Amstrad CPC 464 disk. published 35 years ago:

A Question of Scruples (c) 1987 Leisure Genius

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120342&o=2

$end

$apple2_flop_orig=scruples,
$apple2_flop_clcracked=scruples,
$bio

Apple II 5.25 disk. published 34 years ago:

A Question of Scruples (c) 1988 Leisure Genius

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295829&o=2

$end

$specpls3_flop=qoscrup,qoscrupa,
$bio

Sinclair ZX Spectrum+3 disk. published 35 years ago:

A Question of Scruples - The Computer Edition (c) 1987 Leisure Genius

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118613&o=2

$end

$cpc_cass=scruples,
$bio

Amstrad CPC cass. published 35 years ago:

A Question Of Scruples - The Computer Edition [Model LG580] (c) 1987 Leisure Genius

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64153&o=2

$end

$spectrum_cass=scruples,scruplesa,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

A Question of Scruples (c) 1987 Leisure Games

A Question of Scruples is a unique game that dares you to face up to some intriging moral dilemmas. You are posed a variety of provocative questions which determine whether you and your friends have scruples.

The computer version in ingenious and funny. You can play by yourself or with friends. All participants choose a computer persona from a gallery of interesting pseudo personalities - you'll soon get to know them like old friends.

You have the opportunity to answer truthfully "would you appear nude in a magazine for money?" - or to deceive - "have you ever gone through a red light in an empty street in 4am?".

Either way you could be called upon to justify your reply by the others players - the jury.

Through bluff and counterbluff, truthfulness and deception, A Question of Scruples will surprise you - not least when the computer catches you out.

- TECHNICAL -

GAME ID: LG600

- STAFF -

Code by: John Mullins
Graphics by: Clive Paul

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80388&o=2

$end

$specpls3_flop=qos,qosa,
$bio

Sinclair ZX Spectrum+3 disk. published 33 years ago:

A Question of Sport (c) 1989 Elite Systems, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118615&o=2

$end

$electron_cass=qofsport,
$bio

Acorn Electron cass. published 33 years ago:

A Question of Sport (c) 1989 Acornsoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129612&o=2

$end

$info=qos,qosa,qosb,
$bio

Arcade Video game published 30 years ago:

A Question of Sport (c) 1992 BFM.

Test your sporting knowledge in this challenging quiz game.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 4 Mhz), M6809 (@ 1 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.5 Mhz), UPD7759 (@ 640 Khz)

Palette colors : 256

Players : 1
Buttons : 10

- TRIVIA -

Released in August 1992.

The game is based on the long-running British quiz show 'A Question of Sport' which started on January 5, 1970 and continues to this day.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11627&o=2

$end

$spectrum_cass=aqosb,
$bio

A Question of Sport (c) 199? EDOS [Electronic Distribution of Software]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225818&o=2

$end

$spectrum_cass=aqos,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

A Question of Sport (c) 1988 Elite Systems, Ltd.

Welcome to A Question of Sport! The home computer version of the most popular TV Sports Quiz.

With David Coleman asking the questions and Ian Botham and Bill Beaumont heading the teams, you can pit your wits against your family, your friends or your computer.

There are six exciting rounds, including Picture Board, Mystery Personallity and a Quickfire Round. All filled with challenging sporting questions from a wide range of sports, to provide a true test for your sporting knowledge.

The game will enthrall young and old alike. The only limit is your own knowledge.

- TECHNICAL -

BARCODE: 5 012189 010423

- STAFF -

Code: Byron Nilsson
Graphics: Gary Tonge
Music and Sound: Mark Cooksey
Design: Ian Upton, Nick Acton

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80389&o=2

$end

$cpc_flop=qos,qos_c1,qos_c1a,
$bio

Amstrad CPC 464 disk. published 34 years ago:

A Question of Sport (c) 1988 Elite Systems, Ltd.

- TECHNICAL -

BARCODE: 5 012189 031428

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119078&o=2

$end

$amigaocs_flop=qos,
$bio

Commodore Amiga 500 disk. published 33 years ago:

A Question of Sport (c) 1989 Elite

- TECHNICAL -

BARCODE: 5 012189 091422

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73350&o=2

$end

$spectrum_cass=aqosa,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

A Question of Sport (c) 1990 Encore [Elite Systems TM]

Budget re-release.

- TECHNICAL -

BARCODE: 5 012189 200589

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219626&o=2

$end

$fm7_disk=aressha,
$bio

Fujitsu FM-7 5.25in. disk. published 37 years ago:

A Ressha de Ikou (c) 1985 Artdink Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93594&o=2

$end

$pc98=aresshaf,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

A列車で行こう ~復刻版~ (c) 1994 Artdink Corp.
(A Ressha de Ikou - Fukkokuban)

- TECHNICAL -

BARCODE: 4988640000948
Media: floppydisk x1

- TRIVIA -

Released on August 05, 1994 in Japan. Retail price: 8800 Yen.

The title of this game translates from Japanese as Take the A-Train - Reprinted Edition

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88826&o=2

$end

$msx2_cart=aressha,
$bio

MSX 2 cart. published 33 years ago:

A Ressha de Ikou - Take the A Train. (c) 1989 Pony Canyon, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51260&o=2

$end

$pc98=aressh4,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

A列車で行こう4 (c) 1993 Artdink Corp.
(A Ressha de Ikou 4)

- TECHNICAL -

Floppy disk x3

- TRIVIA -

Released on December 03, 1993 in Japan. Retail price: 12800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88824&o=2

$end

$pc98=aressh4m,aressh4mcr,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

A Ressha de Ikou 4 - Map Construction + Power Up Kit (c) 1994 Artdink Corp. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262695&o=2

$end

$fmtowns_flop_orig=aressh4m,
$bio

Fujitsu FM Towns disk. published 28 years ago:

A Ressha de Ikou 4 - Map Construction + Power Up Kit (c) 1994 Artdink Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287988&o=2

$end

$fmtowns_cd=aressh4,aressh4o,
$bio

Fujitsu FM Towns CD published 29 years ago:

A Ressha de Ikou 4 (c) 1993 Artdink Corp.

- TECHNICAL -

GAME ID: MTC-1074
BARCODE: 4988640000801

- TRIVIA -

Released in December 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110113&o=2

$end

$pc98=aressha,
$bio

NEC PC-9801 Series 5.25in. disk. published 35 years ago:

A Ressha de Ikou 98 - Take the A Train. (c) 1987 Artdink Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88825&o=2

$end

$pc98=aressh2,
$bio

NEC PC-9801 Series 5.25in. disk. published 34 years ago:

A列車で行こうII (c) 1988 Artdink Corp.
(A Ressha de Ikou II)

- TECHNICAL -

BARCODE: 4988640000344
Media: floppydisk x1

- TRIVIA -

Released on July 09, 1988 in Japan. Retail price: 12800 Yen.

A Budget version was also released as "Artdink Best Collection Book Series No. 03".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88827&o=2

$end

$x68k_flop=aressh2o,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

A Ressha de Ikou II - 5 Shuunen Kinen Tokubetsu Gentei Version (c) 1990 Artdink Corp.

- TECHNICAL -

BARCODE: 4988640000351
FD x4

- TRIVIA -

Released on April 13, 1990 in Japan.

Retail price: 12800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87013&o=2

$end

$pc98=aressh2g,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

A列車で行こうII ~5周年記念特別限定バージョン~ (c) 1990 Artdink Corp.
(A Ressha de Ikou II - 5 Shuunen Kinen Tokubetsu Gentei Version)

Set including original A Ressha de Ikou II and extra scenarios.

- TECHNICAL -

Floppy Disk x4 (Game data stored on 3 disks, with a blank disk.)

- TRIVIA -

Released on April 13, 1990 in Japan. Retail price: 12800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88828&o=2

$end

$x68k_flop=aressh2,
$bio

Sharp X68000 Series 5.25in. disk. published 34 years ago:

A Ressha de Ikou II X68000 (c) 1988 Artdink Corp.

- TRIVIA -

Released on September 10, 1988 in Japan.

Retail price: 12800 Yen.

- STAFF -

Director: Soubee Shimanoki
Executive Director: Tatsuo Nagahama
Graphics Designer: Tetsuya Ino, Yoichi Yamaguchi
Map Designer: Shigeto Sako
Programmer: Tetsuo Ezawa
System Engineer: Katsushige Kasai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87012&o=2

$end

$pc98=aressh3,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

A Ressha de Ikou III (c) 1990 Artdink Corp.

- TECHNICAL -

BARCODE: 4988640000382
Media: floppydisk x1

- TRIVIA -

Released on December 14, 1990 in Japan. Retail price: 12800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88829&o=2

$end

$x68k_flop=aressh3,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

A Ressha de Ikou III (c) 1991 Brother Kougyou.

Simulation game, railroad management, urban development.

- TRIVIA -

Released on April 24, 1991 in Japan.

Retail price: 9800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87014&o=2

$end

$x68k_flop=aressh3log,
$bio

A Ressha de Ikou III - LOGiN Map (c) 199? ASCII Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87015&o=2

$end

$pc98=aressh3log,
$bio

A Ressha de Ikou III - Login Tokubetsu Map Shuu (c) 199? Artdink Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88830&o=2

$end

$x68k_flop=aressh3mc,aressh3mc1,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

A Ressha de Ikou III - Map Construction (c) 1991 Brother Kougyou.

- TRIVIA -

Released on April 26, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87016&o=2

$end

$pc98=aressh3mc,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

A Ressha de Ikou III - Map Construction (c) 1991 Artdink Corp.

- TECHNICAL -

Floppy disk x2

- TRIVIA -

Released on April 12, 1991 in Japan. Retail price: 5800 Yen. It requires the original AIII to works.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88831&o=2

$end

$pc98=aresh3mv,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

A Ressha de Ikou III - Memorial Version (c) 1993 Artdink Corp.

- TECHNICAL -

Floppy disk x2

- TRIVIA -

Released on March 12, 1993 exclusively in Takeru vending machines for 3800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88832&o=2

$end

$pc98=aressh3oms,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

A Ressha de Ikou III - Original Meitetsu Sharyou Disk (c) 1991 Artdink Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88833&o=2

$end

$x68k_flop=aressh3oms,
$bio

A Ressha de Ikou III - Original Meitetsu Sharyou Disk (c) 199? ASCII Corp.

- TRIVIA -

Released on June 28, 1991 in Japan.

Retail price: 4800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87017&o=2

$end

$pc98=aressh3hd,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

A Ressha de Ikou III HD - Hard Disk Only (c) 1992 Artdink Corp. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262694&o=2

$end

$fmtowns_cd=aressh3,
$bio

Fujitsu FM Towns CD published 31 years ago:

A Ressha de Ikou III (c) 1991 Artdink Corp.

- TECHNICAL -

GAME ID: HMC-118
BARCODE: 4988640000405

- TRIVIA -

Released in April 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110112&o=2

$end

$megadriv=aressha,
$vgmplay=aressha_md,
$bio

Sega Mega Drive cart. published 30 years ago:

A列車で行こうMD Take the A Train (c) 1992 Sega Enterprises, Limited.
(A Ressha de Ikou MD - Take the A Train)

Real-time railroad simulation game.

- TECHNICAL -

GAME ID: G-4532
CART ID: 670-1988
PACK ID: 670-1989
BARCODE: 4 974365 545321
CART SIZE: 4Mb

- TRIVIA -

Released on April 10, 1992 in Japan.

- STAFF -

Developed by ARTDINK.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56304&o=2

$end

$psx=aresshz,
$bio

Sony PlayStation CD published 23 years ago:

A Ressha de Ikou Z - Mezase! Tairiku Oudan (c) 1999 Artdink

- TECHNICAL -

Game ID: SLPS-02050

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84822&o=2

$end

$nes=aressha,
$bio

Nintendo Famicom cart. published 31 years ago:

A Ressha de Ikou (c) 1991 Pony Canyon, Incorporated.

- TECHNICAL -

GAME ID: R78V10005 (PHF-IX)

- TRIVIA -

A Ressha de Ikou for Famicom was released on August 21, 1991 in Japan only. Retail price: 7800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53797&o=2

$end

$spectrum_cass=arightpi,
$bio

Sinclair ZX Spectrum cass. published 29 years ago:

A Right Pile Of Crap (c) 1993 Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286726&o=2

$end

$specpls3_flop=serptale,
$bio

Sinclair ZX Spectrum+3 disk. published 29 years ago:

A Serpentine Tale (c) 1993 Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147695&o=2

$end

$spectrum_cass=ashadowo,ashadowo_a,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

A Shadow on Glass (c) 1989 Psychaedelic Hedgehog Software.

- TRIVIA -

This game shares the same title music as "Freaky Footy".

- STAFF -

Written by: Andy Remic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80927&o=2

$end

$specpls3_flop=smallcol,
$bio

Sinclair ZX Spectrum+3 disk. published 29 years ago:

A Small Collection of Hamster Droppings (c) 1993 Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147696&o=2

$end

$gba=soundthnu,
$bio

Nintendo GBA cart. published 17 years ago:

A Sound of Thunder (c) 2005 BAM! Ent.

- TECHNICAL -

GAME ID: AGB-A3QE-USA
BARCODE: 682384320181

- TRIVIA -

Released on February 01, 2005 in the USA.

The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69517&o=2

$end

$gba=soundthn,
$bio

Nintendo GBA cart. published 18 years ago:

A Sound of Thunder [Model AGB-A3QP] (c) 2004 BAM! Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69516&o=2

$end

$spectrum_cass=asoupcon,
$bio

Sinclair ZX Spectrum cass. published 20 years ago:

A Soupcon Of Trouble - Revised Version (c) 2002 Adventure Probe Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287083&o=2

$end

$spectrum_cass=spellofc,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

A Spell of Christmas Ice (c) 1984 Star Dreams.

- STAFF -

Written by: Mike Turner

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=81159&o=2

$end

$spectrum_cass=astrolli,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

A Stroll In The Bleak Forest (c) 1989 Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286727&o=2

$end

$vis=survey,
$bio

Memorex VIS CD published 29 years ago:

A Survey of Western Art - The Electronic Library of Art (c) 1993 Ebook

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300968&o=2

$end

$tvc_flop=asuniked,
$bio

A Sünikéd Éhes... (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111794&o=2

$end

$spectrum_cass=atangled,atangled_a,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

A Tangled Tale (c) 1985 Pocket Money Software.

- TECHNICAL -

[Model 5]

- TRIVIA -

This game is inspired by "Alice in Wonderland".

- STAFF -

Written by: D. Watson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=81440&o=2

$end

$spectrum_cass=athiefin,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

A Thief in the Night (c) 1989 Westy Productions

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293693&o=2

$end

$spectrum_cass=athiefst,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

A Thief's Tale (c) 1991 The Guild.

- STAFF -

Written by: Simon Avery

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=81519&o=2

$end

$cpc_flop=thieftal,
$bio

Amstrad CPC 464 disk. published 31 years ago:

A Thief's Tale (c) 1991 WoW Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120479&o=2

$end

$spectrum_cass=atickett,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

A Ticket to Ride (c) 1986 Mastertronic, Ltd.

- TECHNICAL -

[Model IS 0109]

- STAFF -

Written by: Geoff Foley

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=81541&o=2

$end

$apple2_flop_clcracked=mctmnl10,
$bio

Apple II 5.25 disk. published 32 years ago:

A Time Navigator Leaps Back (c) 1990 MECC [Minnesota Educational Computing Corp.]

- TECHNICAL -

Model MECC-A225

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276668&o=2

$end

$cpc_flop=packatod,packatod01,packatod02,packatod03,atodamaq,
$bio

Amstrad CPC 464 disk. published 33 years ago:

A Toda Maquina (c) 1989 Erbe Soft.

A compilation of 5 games

SIDE A
* Robocop
* Dragon Ninja
* Batman

SIDE B
* Rambo III
* After Burner

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123565&o=2

$end

$specpls3_flop=atodamaq,
$bio

Sinclair ZX Spectrum+3 disk. published 33 years ago:

A Toda Maquina (c) 1989 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147521&o=2

$end

$spectrum_cass=atodamaq,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

A Toda Maquina (c) 1989 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287283&o=2

$end

$spectrum_cass=atouchto,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

A Touch Too Much (c) 1986 Herron Software.

- STAFF -

Designed by: Simon Parker, Keith Parker, Matthew West

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=81598&o=2

$end

$apple2_flop_clcracked=trhuntft,
$bio

Apple II 5.25 disk. published 38 years ago:

A Treasure Hunt of Facts (c) 1984 Jostens Learning Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231689&o=2

$end

$pet_cass=ttgames,
$bio

Commodore PET cass. published 44 years ago:

A Treasure Trove of Games (c) 1978 Commodore Business Machines, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125714&o=2

$end

$spectrum_cass=atrickof,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

A Trick of the Tale (c) 1986 Central Solutions, Ltd.

- TECHNICAL -

[Model CSC 26]

- STAFF -

Written by: Greg Holmes
Odds & Ends by: John Holmes

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=81648&o=2

$end

$tvc_flop=sex,
$bio

A TVC 1. Szexoktató Programja (c) 198? Buddha Softhouse.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111795&o=2

$end

$tvc_flop=sexshow,
$bio

Videoton TVC disk. published 34 years ago:

A TVC 2. Szexoktató Programja (c) 1988 Buddha Softhouse

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111764&o=2

$end

$spectrum_cass=viewkill_a,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

A View to a Kill - The Computer Game (c) 1988 Bug-Byte [Grandslam div.] [London, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226533&o=2

$end

$spectrum_cass=aviewtoa,viewkill,viewkill_b,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

A View to a Kill - The Computer Game (c) 1985 Domark Group, Ltd.

Your name is Bond - James Bond, the world's top Secret Agent, and now embarking on one of the most important missions of your career. To fail is the worst thing that can happen to you.

Your objective is to discover what dastardly plan is being hatched by Max Zorin, an unscrupulous European electronics magnate, and prevent him from carrying it out. You learn that the information you need is in three main locations. Paris, where you must make contact with May Day to get a vital clue. The City Hall in San Francisco, where various secrets are hidden, and finally a Silver Mine under Silicon Valley, where you piece together your information and finally foil Max Zorin - we all hope!

- TECHNICAL -

GAME ID: 001-9
ISBN: 1-85160-001-9
BARCODE: 9 781851 600014

- STAFF -

Game Design by: David Bishop, Chris Palmer
Programming by: Tony Knight, Daryl Bowers, Gary Burfield-Wallis, Grant Harrison, Garry Knight, Argentino Trombin
Graphics help: Nichola Blades, Robert Ritson
Music arrangement by: Tony Crowther
Speech synthesis by: David Aubrey-Jones

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=81762&o=2

$end

$c64_cass=aviewtoa,
$bio

Commodore C64 cass. published 37 years ago:

A View to a Kill - The Computer Game (c) 1985 Domark Group, Ltd.

- TECHNICAL -

GAME ID: 002-7
ISBM: 1-85160-002-7
BARCODE: 9 781851 600021

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186357&o=2

$end

$cpc_flop=avtakf,avtak,avtakb,avtakc,avtaka,avtakd,avtak_k7,
$bio

Amstrad CPC 464 disk. published 37 years ago:

A View to a Kill - The Computer Game (c) 1985 Domark Group, Ltd.

- TECHNICAL -

GAME ID: 015-9
ISBN 1-85160-015-9
BARCODE: 9 781851 600151

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119283&o=2

$end

$msx1_cass=avtak,avtaka,
$bio

MSX cass. published 36 years ago:

A View to a Kill - The Computer Game (c) 1986 Domark Group, Ltd.

- TECHNICAL -

GAME ID: 016-7
ISBN: 1-85160-016-7
BARCODE: 9 781851 600168

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94415&o=2

$end

$msx1_flop=avtak,
$bio

A View to a Kill cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230186&o=2

$end

$cdi=sesamel,
$bio

Phillips CD-i disc published 30 years ago:

A Visit To Sesame Street - Letters (c) 1992 Philips Interactive Media, Incorporated.

An edutainment title for young children.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52739&o=2

$end

$cdi=sesamen,sesamena,
$bio

Phillips CD-i disc published 31 years ago:

A Visit To Sesame Street - Numbers (c) 1991 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52740&o=2

$end

$cdi=valpuebl,
$bio

Phillips CD-i disc published 30 years ago:

A Visit to the Valley of Puebla and the Amparo Museum (c) 1992 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52741&o=2

$end

$cpc_flop=visitspc,visitspc1,
$bio

Amstrad CPC type-in published 38 years ago:

A Visitor from Space (c) 1984 Games Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120526&o=2

$end

$bbc_cass=avousfra,
$bio

Acorn BBC Micro B cass. published 39 years ago:

A Vous La France! (c) 1983 BBC Soft.

This software, produced in association with BBC Education's A Vous La France first stage radio and television language broadcasts, is a structured learning course to help you practise the basic skills required to speak French. Exercises range from shopping simulations to map reading and from a 'whodunnit' game to a French version of a one-armed bandit!
 
Devised by Doctors Marie-Madeleine and Michael Kenning, the software comprises 45 programs based on the coursebook of the series. These are divided nto fifteen units of three programs each; units 5, 10 and 15 of which are revision units.
 
Based on the authentic, everyday language featured in the BBC's broadcasts, this software fully exploits the medium of computers for language learning.

- TECHNICAL -

The programs have been supplied on two cassettes and are designed to run on the BBC Model B and B+ Microcomputer. A converter program has also been provided to transfer the material to disc.

- TRIVIA -

Retail price: £9.95

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51445&o=2

$end

$nes=awinner,
$bio

Nintendo NES cart. published 6 years ago:

A Winner Is You (c) 2016 RetroUSB

- TECHNICAL -

GAME ID: RET-WY-GBL

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294499&o=2

$end

$vic1001_cart=worldwar,
$bio

A World at War [Model VIC-7303] (c) 198? Handic Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83752&o=2

$end

$pico=poohcornu,poohcornp5,poohcornp4,poohcornp3,poohcornp2,poohcornp1,poohcornp,poohcornjp,
$bio

Sega Pico game published 28 years ago:

A Year At Pooh Corner (c) 1994 Sega Enterprises, Limited.

- TECHNICAL -

[Model 49021-00]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75622&o=2

$end

$pico=poohcorn,
$bio

Sega Pico game published 28 years ago:

A Year At Pooh Corner (c) 1994 Sega Enterprises, Ltd.

European release.

- TECHNICAL -

[Model 49021-50]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82069&o=2

$end

$tvc_flop=azsaru,
$bio

Videoton TVC disk. published 32 years ago:

A Zsaru (c) 1990 Cápasoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112078&o=2

$end

$tvc_cass=zsaru,
$bio

Videoton TVC cass. published 32 years ago:

A Zsaru (c) 1990 BL [Hungary]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112391&o=2

$end

$atom_rom=afutilik,
$bio

Acorn Atom ROM published 40 years ago:

A&F UtiliKit (c) 1982 A&F Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236115&o=2

$end

$msx1_cart=alamona,alamonaa,
$bio

MSX cart. published 37 years ago:

A'lamona [Model AQ001] (c) 1985 Barq

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76534&o=2

$end

$ibm5170_cdrom=a10cuba,
$bio

PC/MS-Windows CD published 26 years ago:

A-10 Cuba! (c) 1996 Activision, Inc.

- TECHNICAL -

BARCODE: 7 72040 76826 3

- TRIVIA -

Released on November 30, 1996.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=140238&o=2

$end

$amigaocs_flop=a10tank,
$bio

Commodore Amiga 500 disk. published 32 years ago:

A-10 Tank Killer (c) 1990 Dynamix

- TECHNICAL -

GAME ID: 27601
BARCODE: 20626276016

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73351&o=2

$end

$ibm5150=a10tanka,a10tank,
$bio

IBM PC 3.5in. disk. published 32 years ago:

A-10 Tank Killer (c) 1990 Dynamix

- TECHNICAL -

GAME ID: 85611
BARCODE: 0 20626 85611 9

MEDIA: FD x2

- TRIVIA -

Released on May 14, 1990 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132537&o=2

$end

$info=ablast,ablastb,
$bio

Arcade Video game published 22 years ago:

A-Blast (c) 2000 Subsino Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126223&o=2

$end

$apple2_flop_orig=ae,
$apple2_flop_misc=ae,
$bio

Apple II 5.25 disk. published 40 years ago:

A-E (c) 1982 Broderbund Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107033&o=2

$end

$x68k_flop=ajine,
$bio

Sharp X68000 Series 5.25in. disk. published 23 years ago:

A-Jine (c) 1999 Myo Game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95273&o=2

$end

$spectrum_cass=amaze,amazebt,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

A-Maze (c) 1986 K'Soft.

Your aim is to first reach your paint pot and then give the maze a new lick of colour. However the continually moving doors and obstacles make your task increasingly difficult to perform.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77767&o=2

$end

$ti99_cart=amazeing,
$bio

Texas instrument TI-99/4A cart. published 42 years ago:

A-Maze-Ing (c) 1980 Texas Instruments

- TECHNICAL -

GAME ID: PHM 3030

- TRIVIA -

Retail price: $24.95

- STAFF -

Programmer: KEVIN KENNEY

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84494&o=2

$end

$gameboy=amaztatr,
$bio

Nintendo Game Boy Cart. published 30 years ago:

A-mazing Tater  (c) 1992 Atlus Soft., Inc.

North American release. Game developed in Japan. See the original version for more information: "Puzzle Boy II [Model DMG-P3J]".

Description from the back cover:

Meet Spud, the A-Mazing Tater

Spud must pass the King's Challenge to become a Knight. The Challenge will test his feet, his brain, and his heart. Can you help young Spud as he tries to meet the Challenge?

- TECHNICAL -

GAME ID: DMG-P3-USA
PACk ID: DPG-P-P3

- TRIVIA -

Released in February 1992 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65523&o=2

$end

$apple2_flop_clcracked=amazwrds,
$bio

Apple II 5.25 disk. published 37 years ago:

A-mazing Words (c) 1985 World Book, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298414&o=2

$end

$adam_flop=anet40h,anet,
$bio

Coleco Adam disk. published 32 years ago:

A-Net ADAM BBS (c) 1990 ADAM-Link of Utah.

A BBS program for ADAM written in SmartBasic.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109133&o=2

$end

$adam_flop=anetdata,
$bio

Coleco Adam disk. published 32 years ago:

A-Net ADAM BBS - Data Files (c) 1990 ADAM-Link of Utah

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109134&o=2

$end

$adam_flop=anete1,
$bio

Coleco Adam disk. published 32 years ago:

A-Net ADAM BBS - Echo 01 (c) 1990 ADAM-Link of Utah

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109135&o=2

$end

$adam_flop=anete2,
$bio

Coleco Adam disk. published 32 years ago:

A-Net ADAM BBS - Echo 02 (c) 1990 ADAM-Link of Utah

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109136&o=2

$end

$adam_flop=anete3,
$bio

Coleco Adam disk. published 32 years ago:

A-Net ADAM BBS - Echo 03 (c) 1990 ADAM-Link of Utah

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109137&o=2

$end

$adam_flop=anete4,
$bio

Coleco Adam disk. published 32 years ago:

A-Net ADAM BBS - Echo 04 (c) 1990 ADAM-Link of Utah

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109138&o=2

$end

$adam_flop=anetclk,
$bio

Coleco Adam disk. published 32 years ago:

A-Net ADAM BBS - Hardware Clock Patch (c) 1990 ADAM-Link of Utah

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109139&o=2

$end

$adam_flop=anetupda,
$bio

Coleco Adam disk. published 32 years ago:

A-Net ADAM BBS - Updater (c) 1990 ADAM-Link of Utah

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109140&o=2

$end

$cpc_flop=apid,apid1,
$bio

Amstrad CPC type-in published 36 years ago:

A-P-I-D (c) 1986 Amstrad Magazine

- TRIVIA -

Listed as a type-in program in the French magazine Amstrad Magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119052&o=2

$end

$info=aplan,
$bio

Arcade Video game published 29 years ago:

A-Plan (c) 1993 WeaShing H.K.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55123&o=2

$end

$megacdj=arank,
$bio

Sega Mega-CD published 29 years ago:

A-RANK サンダー 誕生編 (c) 1993 Telenet Japan.
(A-Rank Thunder Tanjouhen)

- TECHNICAL -

Game ID: T-49064

- TRIVIA -

A-Rank Thunder Tanjouhen was released in June 25, 1993 in Japan at a retail price of 7800 Yen. It was never exported outside Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60480&o=2

$end

$x1_flop=aressha,
$bio

Sharp X1 5.25in. disk. published 36 years ago:

A列車で行こう (c) 1986 Artdink Corp.
(A-Ressha de Ikou)

- TRIVIA -

Released in August 19886 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85912&o=2

$end

$pc8801_flop=aressha,aresshab,aresshaa,
$bio

NEC PC-8801 Series disk. published 36 years ago:

A-Ressha de Ikou (c) 1986 Artdink Corp.

- STAFF -

Produced by: Katsushige Kasai
System Engineer: Tatsuo Nagahama
Art Director: Katsushige Kasai
Sound Effect: Hideo Kanda
Programmers: Shigeto Sako, Tatsuo Nagahama, Katsushige Kasai
Package Design: Yuki Nakayama
Directed by: Tatsuo Nagahama
Special Thanks: Softbank, Komine Agency, Plus One, Onken

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91313&o=2

$end

$adam_flop=atgradeb,atgradeba,
$bio

A-Tech Gradebook (c) 198? ADAM Tech.

A school gradebook program written in SmartBasic.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109141&o=2

$end

$amigaocs_flop=atrain,atrainf,atraing,
$bio

Commodore Amiga 500 disk. published 30 years ago:

A-Train (c) 1992 Ocean Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73352&o=2

$end

$ibm5150=atrain,
$bio

IBM PC 5.25in. disk. published 30 years ago:

A-Train (c) 1992 Maxis [CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132360&o=2

$end

$ibm5150=atrain35,
$bio

IBM PC 3.5in. disk. published 30 years ago:

A-Train (c) 1992 Maxis [CA, USA]

- TECHNICAL -

Media: FD x3

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132538&o=2

$end

$psx=atrain,
$bio

Sony PlayStation CD published 26 years ago:

A-Train - Trains, Power, Money (c) 1996 Maxis.

North American release.

- TECHNICAL -

GAME ID: SLUS-00003

- TRIVIA -

Released on June 05, 1996 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110948&o=2

$end

$ibm5170=atraincs,
$bio

IBM PC/AT DOS 3.5in. disk. published 30 years ago:

A-Train Construction Set (c) 1992 Maxis [CA, USA]

- TECHNICAL -

Media: FD x1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144343&o=2

$end

$amigaocs_flop=atraincs,atraincsc,
$bio

Commodore Amiga 500 disk. published 29 years ago:

A-Train Construction Set (c) 1993 Ocean Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73353&o=2

$end

$info=ad2083,
$bio

Arcade Video game published 39 years ago:

A. D. 2083 (c) 1983 Midcoin.

An old shoot'em up similar to Konami's "Time Pilot".

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound CPU : Zilog Z80 (@ 1.78975 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.78975 Mhz), TMS5110 (@ 640 Khz)

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.61 Hz
Palette colors : 106

Players : 1
Control : 8-way Joystick
Buttons : 1

- TRIVIA -

'A. D.' stands for 'Anno Domini'.

- STAFF -

Produced by : Bruno De Giorgio
Software developed by: Alberto Troiano
Hardware developed by: Giuseppe Panico
Sound Effects by: Tullio Tesorone

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4345&o=2

$end

$spectrum_cass=aremics4,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

A. Remic's 4 Pack (c) 1989 Remsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286827&o=2

$end

$info=abcop,abcopj,abcopd,abcopjd,
$vgmplay=abcop,
$bio

Arcade Video game published 32 years ago:

A.B. Cop (c) 1990 Sega.

A.B. Cop is a futuristically-themed racing game from Sega in which the player takes on the role of a law enforcement officer - riding a heavily armoured and heavily armed hover-bike - who must chase down and destroy the perpetrators of an armed robbery before the time limit expires. 

At the start of each level the player's bike is equipped with a limited number of 'Jumps' which, when utilized, allows the bike to temporarily take to the air; useful in avoiding the many vehicles - both enemy and benign - that litter the tracks. Also, if a jump is timed correctly it's possible to drop onto and attack enemy targets from above. Additional jumps can be earned by riding over the blue 'Jump' icons that occasionally appear on the track. 

In addition to the jumps, pushing UP on the joystick gives the bike a short speed boost; necessary if the levels are to be completed within the tight time limits the game imposes. Unlike the jumps, the bike has an unlimited number of speed boosts. 

A huge, heavily-armed guardian appears at the end of each stage - a first for the racing genre - which takes multiple hits to destroy. 

A.B. Cop is hugely reminiscent of Taito's superb racing legend, "Chase HQ", released two years earlier.

- TECHNICAL -

Cabinet dimensions : 76'' (193cm) High x 24,8'' (63cm) Wide x 58,7'' (149cm) Deep.
Cabinet weight : 271 lbs (123 kg)

Sega X Board hardware
Game ID : 317-0169b

Main CPU : (2x) Motorola 68000 (@ 12.5 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : Yamaha YM2151 (@ 4 Mhz), Sega (@ 4 Mhz)

Players : 1
Control : paddle
Buttons : 1

- TRIVIA -

A.B. Cop was released in December 1990.

A.B. stands for 'Air Bike'.

- TIPS AND TRICKS -

Beat the game with over 60 million points to play an extra stage between the ending that has you facing off with every boss of the game with a super deformed / chibi look.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3354&o=2

$end

$cpc_cass=adam,
$bio

Amstrad CPC cass. published 37 years ago:

A.D.A.M (c) 1985 Audiogenic.

- TECHNICAL -

Cassette ID: ASL9DA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116100&o=2

$end

$a5200=aep,
$bio

Atari 5200 cart. published 40 years ago:

A.E. (c) 1982 Broderbund Software, Incorporated.

- TRIVIA -

Unreleased prototype.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50017&o=2

$end

$msx1_flop=ae,
$bio

A.E. Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134109&o=2

$end

$pc8801_flop=ae,aeb,aea,
$bio

NEC PC-8801 Series disk. published 38 years ago:

A.E. (c) 1984 Comptiq.

- TECHNICAL -

GAME ID: CND-01

- TRIVIA -

Released in April 1984 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91314&o=2

$end

$msx1_cart=ae,
$bio

MSX cart. published 40 years ago:

A.E. (c) 1982 Toshiba EMI.

- TECHNICAL -

Game ID: PS-2001G

- TRIVIA -

Original price: 5800 Yen.

- STAFF -

Converted by: Aya Tomita

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76535&o=2

$end

$vic1001_cart=ae,ae1,
$bio

Commodore VIC-20 cart. published 40 years ago:

A.E. (c) 1982 Broderbund Software, Inc.

- TECHNICAL -

Model VICCART-224

- STAFF -

Original program designed by: Makoto Horai

VIC-20 Version Written by: Steven Ohmert

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83753&o=2

$end

$info=agsoccer,agsoccera,agsoccer07,
$bio

Pinball published 31 years ago:

A.G. Soccer-Ball (c) 1991 Alvin G. & Co.

- TRIVIA -

500 units were produced.

- STAFF -

Concept & Switch : Alvin Gottlieb (Flipper Inventor)
Designers : Jerry Armstrong (JWA), Michael Gottlieb (MAG)
Artwork : Tim Elliot
Software : Rehman Merchant
Music & Sounds : Joseph Gottlieb, Kyle Johnson, Salvador Medina
Marketing : Stephan Kohnke
Technical Supporters : Len Vedeen, George Saxinger, John Boydston, Wally Welch

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5572&o=2

$end

$to7_cass=agd,
$bio

Thomson TO7 cass. published 38 years ago:

A.G.D. (c) 1984 Gameco

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108121&o=2

$end

$mo5_cass=agd,agdb,agda,
$bio

Thomson MO5 cass. published 38 years ago:

A.G.D. (c) 1984 Gameco

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108663&o=2

$end

$amigaocs_flop=age,
$bio

Commodore Amiga 500 disk. published 31 years ago:

A.G.E - Advanced Galactic Empire (c) 1991 Tomahawk

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73354&o=2

$end

$pc8801_flop=air,aira,
$bio

NEC PC-8801 Series disk. published 35 years ago:

A.I.R. - Anti Intruder Rangers (c) 1987 Quasar Soft.

- TECHNICAL -

GAME ID: NFQS17001

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91315&o=2

$end

$pcecd=aiii,
$bio

NEC PC-Engine CD published 29 years ago:

A.III ~A列車で行こうIII~  (c) 1993 Artdink.
(A.III - A Ressha De Iko III)

Simulation game featuring railroad and urban development.

- TECHNICAL -

BARCODE: T4988640100013
Game ID: ADCD-3001

- TRIVIA -

Released on June 11, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58099&o=2

$end

$adam_flop=ascom22,ascom,ascomt,
$bio

Coleco Adam disk. published 40 years ago:

A.S.C.O.M. (c) 1982 Dynamic Micro Associates

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109142&o=2

$end

$snes=asp,
$bio

Nintendo Super NES cart. published 28 years ago:

A.S.P. - Air Strike Patrol (c) 1994 Seta USA, Incorporated.

North American release. For more information about the game itself, see the original Japanese release entry; "Desert Fighter - Suna no Arashi Sakusen [Model SHVC-OS]".

Description from the USA back cover:

Zarak has invaded Sweit! You, as Air Force commander, MUST marshall all your resources and defeat them. Using hi-tech intelligence, locate your targets, load your plane, and destroy... chemical weapon plants, radar sites, enemy vehicles, and more. So strap yourself into a cockpit and fly into the challenge of a lifetime.

- TECHNICAL -

Cartridge: SNS-4A-USA
BARCODE: 092826942015

- TRIVIA -

Air Strike Patrol was released in January 1995 (even if the title screen says 1994) in North America by Seta USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62683&o=2

$end

$spectrum_cass=atac,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

A.T.A.C. (c) 1987 Gadtek Games

- TRIVIA -

A.T.A.C. stands for Air to Air Combat.

- STAFF -

Written by: Graham Shaw
Graphics by: David Shaw
Music by: Adrian Shaw

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77846&o=2

$end

$ibm5170_cdrom=atf,atfd,
$bio

IBM PC/AT DOS CD published 26 years ago:

A.T.F. - Advanced Tactical Fighters (c) 1996 Electronic Arts.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144552&o=2

$end

$spectrum_cass=atram,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

A.T.R.A.M (c) 1984 Websters Software

- TECHNICAL -

GAME ID: 958

- TRIVIA -

A.T.R.A.M stands for Advanced Tactical Reconnaissance and Attack Mission.

- STAFF -

Spectrum version by: Tony Morris

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77856&o=2

$end

$adam_flop=augutils,
$bio

A.U.G. - Utilities (c) 198? ADAM Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109143&o=2

$end

$spectrum_cass=aytracke,
$bio

Sinclair ZX Spectrum cass. published 30 years ago:

A.Y. Tracker Ver.1.0 (c) 1992 Cauldwell, Jonathan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293900&o=2

$end

$segacd=ax101,
$bio

Sega CD published 28 years ago:

A/X-101 (c) 1994 Absolute Ent., Incorporated.

At the height of mankind's most glorious cultural and technological renaissance, the Earth is laid low by the Gurzons - a warlike and megalomanical alien race. Our planet's cities are shattered, and its population enslaved. But there is a last hope: if just a few Earth Defense Force pilots can break through to the planet Prism, the Gurzons' enemies will provide Earth with a miracle weapon that could save the world - the A/X-101!

Now you can embark on one of the most visually stunning Sega CD adventures yet! A/X-101 utilizes superior graphics to make the battle to save the human race unfold before your eyes in dazzlingly-rendered animations. You'll fight through swarms of Gurzon fighters on outrageous 3D battle screens so real you'll feel the thrusters at your back as your starfighter twists and turns through space!

- TECHNICAL -

GAME ID: T-86015

- TRIVIA -

Released in January 1994 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60692&o=2

$end

$msx1_cart=a1spirit,
$bio

MSX cart. published 35 years ago:

A1 Spirit - The Way to Formula-1 (c) 1987 Panasoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76536&o=2

$end

$cgenie_cass=a10bomb,
$bio

Colour Genie cass. published 39 years ago:

A10 Bomber (c) 1983 Ipswich Soft. Factory

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293434&o=2

$end

$amiga_flop=ass12f14,
$bio

Commodore Amiga 500 disk. published 29 years ago:

A1200 Fix-Disk Vol. 1.4 (c) 1993 Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133371&o=2

$end

$amiga_flop=ass12f20,
$bio

Commodore Amiga 500 disk. published 29 years ago:

A1200 Fix-Disk Vol. 2.0 (c) 1993 Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133372&o=2

$end

$amiga_flop=ass12f30,ass12f30a,
$bio

A1200 Fix-Disk Vol. 3.0 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133373&o=2

$end

$amiga_flop=ass12f40,
$bio

A1200 Fix-Disk Vol. 4.0 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133374&o=2

$end

$apple2_flop_orig=a2fs1,
$apple2_flop_misc=a2fltsim,fs1,
$bio

Apple II 5.25 disk. published 42 years ago:

A2-FS1 Flight Simulator (c) 1980 subLOGIC

FS1 Flight Simulator offers real-time 3-D out-the-window animation of flight. View updates at a rate of 3 times per second. Either keyboard or joystick controls aircraft. Control power, pitch, and roll. British Ace serial battle game awaits your proficiency at flying.

- STAFF -

Written by: Bruce Artwick

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107399&o=2

$end

$amiga_a3000=a3kin203,
$bio

Commodore Amiga 3000 disk. published 31 years ago:

A3000 Install Disk Ver.2 (c) 1991 Commodore, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262823&o=2

$end

$info=aa3010,
$bio

Computer published 30 years ago:

A3010 (c) 1992 Acorn Computer, Limited.

- TECHNICAL -

ARM250 processor

RAM : 1 MB.

- TRIVIA -

The A3010 was released in September 1992 in England. Initilaly priced £499.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54852&o=2

$end

$info=aa3020,
$bio

Computer published 30 years ago:

A3020 (c) 1992 Acorn Computer, Limited.

- TECHNICAL -

ARM250 processor

RAM : 2 MB.

- TRIVIA -

The A3010 was released in September 1992 in England. Initilaly priced £799.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54853&o=2

$end

$amigaocs_flop=a320air2,
$bio

Commodore Amiga 500 disk. published 27 years ago:

A320 Airbus Vol. 2 (c) 1995 Games 4 Europe

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73355&o=2

$end

$psx=aressh5,
$bio

Sony PlayStation CD published 25 years ago:

A5 - A Ressha de Ikou 5 (c) 1997 Artdink

- TECHNICAL -

Game ID: SLPS-91124

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84823&o=2

$end

$info=a7000,
$bio

Computer published 27 years ago:

A7000 (c) 1995 Acorn Computer, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54854&o=2

$end

$info=a7000p,
$bio

Computer published 25 years ago:

A7000+ (c) 1997 Acorn Computer, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54855&o=2

$end

$gameboy=aaharima,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Aa Harimanada (c) 1993 ASK Kodansha Company, Limited.

- TECHNICAL -

GAME ID: DMG-A7J

- TRIVIA -

Released on July 23, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65524&o=2

$end

$gamegear=aaharima,
$bio

Sega Game Gear cart. published 29 years ago:

Aa Harimanada [Model G-3327] (c) 1993 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64442&o=2

$end

$megadriv=aaharima,
$vgmplay=aaharima_md,
$bio

Sega Mega Drive cart. published 29 years ago:

ああ播磨灘 (c) 1993 Sega Enterprises, Limited.
(Aa Harimanada)

Sumo wrestling game.

- TECHNICAL -

GAME ID: G-4086
CART ID: 670-3413
PACK ID: 670-3414
BARCODE: 4 974365 540869
CART SIZE: 16Mb

- TRIVIA -

Released on September 03, 1993 in Japan. Retail price: 7800 Yen.

The game is based on the manga and anime created by Kei Sadayasu.

- TIPS AND TRICKS -

GAME GENIE CODE:
B3CT-AA64
Lets you play the Japanese cartridge on a US Genesis console.

- STAFF -

Original Work: Kei Sadayasu (Kodansha)
Planning: Y. Higuchi, Gray.Gigo
Program: H. Kawakami, Mortal
Production Graphics: Kotarō, Haiya Otake‑san
Wrestler Graphics: Katsuhiko Ogikubo (Ogi), Hideaki Moriya (Morimori), Hiroyuki Hirama (Mappira-kun)
Choreography: Hirofumi Murasaki (Shinnosuke Murasaki)
Sound: Hirofumi Murasaki (Shinnosuke Murasaki), Morihiko Akiyama (Ker Akiyama), Masayuki Nagao (Nagao)
Producers: Moto, Hide

Special Thanks: Naohisa Nakazawa (N. Nakazawa), Kei Sadayasu (Kodansha)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56307&o=2

$end

$cpc_flop=aatoolki,
$bio

Amstrad CPC type-in published 28 years ago:

AA Toolkit (c) 1994 Amstrad Action

- TRIVIA -

Listed as a type-in program in the UK magazine: Amstrad Action.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120147&o=2

$end

$nes=ayji,
$bio

Nintendo Famicom cart. published 30 years ago:

嗚呼 野球人生一直線 (c) 1992 Sammy Corp.
(Aa Yakyuu Jinsei Icchokusen)

- TECHNICAL -

Game ID: SAC-YA

- TRIVIA -

Aa Yakyuu Jinsei Icchokusen was released on December 25, 1992 in Japan.

- STAFF -

Music Composer: Masaharu Iwata

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53804&o=2

$end

$pc98=ohmygodd,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

ああっ女神さまっ (c) 1993 Banpresto.
(Aa! Megami-sama!)

- TECHNICAL -

Media: floppydisk x6

- TRIVIA -

Released on March 20, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88847&o=2

$end

$x68k_flop=aahime,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

Aa! O-Hime-sama! (c) 1992 Toy-Box Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87019&o=2

$end

$snes=aaahhrmu,
$bio

Nintendo Super NES cart. published 27 years ago:

Aaahh!!! Real Monsters (c) 1995 Viacom International, Incorporated.

Description from the back cover:

Greetings, terror-trainees!

Ickis, Krumm, and Oblina will have to prove themselves on the Monster midterm exams if they want to call themselves real monsters! They must work together as a team to receive a single gruesome grade on their frightful performance. So...go out and petrify someone!!

- TECHNICAL -

Cartridge ID: SNS-ANNE-USA

- TRIVIA -

Aaahh Real Monsters for SNES was released in November 1995 in North America. It was originally release on the Sega Genesis as "Aaahh!!! Real Monsters [Model T-139066]".

The game was developed by Realtime Associates. It based on the American cartoon series of the same name on Nickelodeon.

Ickis, one of this game's protagonists, is also a playable character in Nicktoons Racing.

Reviews:
[DE] Total! (Feb. 1996): 3/6
[US] GamePro  (Feb. 1996): 2/5

Later released in Europe on SNES as "Aaahh!!! Real Monsters [Model SNSP-ANNP-EUR]".

- TIPS AND TRICKS -

Sound test: Press any direction on the D-pad, followed by A, B, X, or Y at the Nickelodeon screen. The sound that is played will vary, depending on which D-pad direction and button were pressed.

Level select: Go to the trash heap during the second part of level 1. Press L, L + R, R(2), Up, Down, L + R, Select, Start. The sound of a scream will confirm correct code entry. 

Make Grumble blink: Press L or R on the screen that appears before the start of a level.

Make Grumble open his eyes wide: Hold R + Down when Grumble appears before a level begins or at the options screen. After releasing the buttons, Grumble will appear to be angry.

- STAFF -

Additional Art: Jean Bergesen
Animator: Shelly Futch, Martine Gaudissart, Perry Kiefer, Barbra Lipton, Sean Platter, Laura Smith
Assistant Programmer: Edwin Higa
Associate Producer: Jackson Young
Background Art: Jeff Cook, Doran Fish
Executive Producer: Chad Bunch, Kenny Miller, David Warhol
Lead Programmer: Andy Hsiung
Manager/Development Support: Scott Lawrence
Managing Producer/Nickelodeon Intreractive: Donna Friedman
Map Layout and Design: Kevin Chan
Marketing Coordinator: Amy McPoland
Marketing Director: Rebecca Randall
Music and SFX: Greg Turner
Producer: Jennifer Sward
Publishing Producer: Matt Welton

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62688&o=2

$end

$snes=aaahhrm,
$bio

Nintendo Super NES cart. published 26 years ago:

Aaahh!!! Real Monsters (c) 1996 Viacom International, Incorporated.

European version. For more information about the game itself, please see the original North American version; "Aaahh!!! Real Monsters [Model SNS-ANNE-USA]".

- TECHNICAL -

Package ID: SNSP-P-ANNP
Game ID: SNSP-ANNP-EUR

- TRIVIA -

Aaahh Real Monsters was released in February 1996 in Europe, even if title screen says 1995.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62687&o=2

$end

$megadriv=aaahhrm,
$bio

Sega Mega Drive cart. published 27 years ago:

Aaahh!!! Real Monsters (c) 1995 Viacom International, Incorporated.

European release. For more information about the game itself, see the original USA release entry; "Aaahh!!! Real Monsters [Model T-139066]"

- TECHNICAL -

GAME ID: T-139066-50
CART ID: 670-7213-50
CART SIZE: 16Mb

- TRIVIA -

Released in October 1995 in Europe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56305&o=2

$end

$megadriv=aaahhrmu,aaahhrmup,
$vgmplay=aaahhrm_md,
$bio

Sega Genesis cart. published 27 years ago:

Aaahh!!! Real Monsters (c) 1995 Viacom International, Incorporated.

Greetings, terror-trainees!

Ickis, Krumm, and Oblina will have to prove themselves on the Monster midterm exams if they want to call themselves real monsters! They must work together as a team to receive a single gruesome grade on their frightful performance. So...go out and petrify someone!

* Explore over 25 different monster levels, including five bonus levels
* Team up the three some to perform triple monster moves
* Switch the lead monster with 3-way character control
* Chase enemies away with unique monster scare moves

- TECHNICAL -

GAME ID: T-139066
BARCODE: 0 40824 21100 8

CART SIZE: 16Mb

- TRIVIA -

Released on September 15, 1995 in North America.

The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board).

Export releases:
[EU] "Aaahh!!! Real Monsters [Model 670-7213-50]"

- STAFF -

Lead Programmer: Jim Schuler
Assistant Programmer: David Keith Connelly
Map Layout and Design: Kevin Chan
Background Art: Ellen Drucker, Doran Fish
Animators: Jeff Cook, Shelley Futch, Martine Gaudissart, Barbara Lipton, Perry Kiefer, Sean Platter, Laura Raines Smith
Additional Art: Jean Bergesen
Music Composed by: Greg Turner
Music Adapted for Genesis by: Eric Swanson
Additional Music & Sound Effects: David Javelosa, Eric Swanson
Producer for Realtime Associates: Jennifer Sward
Executive Producer for Realtime Associates: David Warhol
Testers for Realtime Associates: Chad Bunch, Robert Lark, April Tyree
Special Thanks To: Ed Higa (and the SNES team), Rick Chipeco, Thomas Peng, Ann Lediaev
Executive Producer for Viacom New Media: Kenny Miller
Publishing Producer for Viacom New Media: N. Matthew Welton
Associate Producer for Viacom New Media: Jackson Young
Marketing Director for Viacom New Media: Rebecca Randall
Marketing Coordinator for Viacom New Media: Amy McPoland
Development Support Management for Viacom New Media: Scott Lawrence, John Podlasek, Baki Allen
Game Design Specialist for Viacom New Media: Clifford Falls
Lead Tester for Viacom New Media: David Gohman
Testers for Viacom New Media: John Kelly, James Raff, Mike Lee, David Casso, Donald Hill
Managing Producer for Nickelodeon: Donna L. Friedman
Queens of Cool and Creative Consultants for Nickelodeon: Michelle Jabloner, Cricket Stettimius
Special Thanks: Janet Muldoon, Nick Animation, Klasky + Csupo, Nancy Blumenthal, Jim Breazeale, Alice Coleman, Michelle Jabloner, Juan Ortiz, Syma Sambar, Cricket Stettinius
Manual Design: Katherine Lee, Beeline Group Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57084&o=2

$end

$info=ar_argh,
$bio

Arcadia Super Select board published 35 years ago:

Aaargh! (c) 1987 Arcadia Systems.

Bulldoze your way through eleven cities of the Lost Island in a quest to find the Golden Dragon's Egg. Pulverize buildings, munch your way through fast food and the occasional native, fight off the flying fiends as you battle to reach the fiery volcano and grab your chance to claim the Golden Egg. Features stunning graphics, fast hand-to-hand combat, and great stereo sound.

- TECHNICAL -

Super Select System

- TRIVIA -

Aaargh! was the first arcade game made by Arcadia Systems and as well the first to run on the Super Select System, an arcade machine based on a custom Amiga hardware.

The game is inspired by the arcade game Rampage.

- PORTS -

* COMPUTERS:
Commodore Amiga (1987)
MS-DOS (1988)
Amstrad CPC [SP] (1988) "Aaargh! [Model 3MH008]"
Amstrad CPC [SP] (1988) "Aaargh! [Model 6MH008]"
Atari ST (1989)
MSX (1989)
ZX Spectrum (1989)
Commodore C64 (1989)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3353&o=2

$end

$amigaocs_flop=aaargh,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Aaargh! (c) 1988 Arcadia Systems.

Amiga direct port of the original.

- STAFF -

Developed by Sculptured Software, Inc.
Coder: Steve Coleman
Graphics: Joe Witchens

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49065&o=2

$end

$apple2gs_flop_misc=aaargh,
$bio

Apple IIGS disk. published 34 years ago:

Aaargh! (c) 1988 Arcadia Software, Incorporated.

- STAFF -

Apple IIGS version by: Robert C. Clardy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49744&o=2

$end

$spectrum_cass=aaargh,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Aaargh! (c) 1989 Melbourne House.

The monsters are on the loose, heading out of their caves in the badlands and into the cities. They are coming to cause chaos, wreck havoc and inflict terrible destruction, as they search for the Roc's eggs. 

The giant horned ogre and the hideous lizard are out to seek revenge on the humans who have for so long driven them back into the highlands. 

CRUSH! MAIM! DESTROY! 

Pulverize towns to find Roc's eggs, take them back to your cave, then providing that you can beat off the challenge from the other monsters and collect a hoard of five eggs, you will head off to the volcano and find the golden egg to win the game.

- STAFF -

Code: Danny S. Whelan, Tom Green
Graphics: Ben Jackson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49069&o=2

$end

$msx1_cass=aaargh,aaargha,
$bio

MSX cass. published 33 years ago:

Aaargh! (c) 1989 Dro Soft [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94416&o=2

$end

$cpc_cass=aaargh,
$bio

Amstrad CPC cass. published 34 years ago:

Aaargh! (c) 1988 Dro Soft.

- TECHNICAL -

Cassette ID: 3MH008

- TRIVIA -

Released in Spain.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49068&o=2

$end

$cpc_flop=aaargh,aaargha,aaarghb,aaargh_t1,aaargh_t1b,aaargh_t1a,aaargh_t2,aaargh_t2a,aaargh_t3,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Aaargh! (c) 1988 Dro Soft.

- TECHNICAL -

Floppy Disk ID: 6MH008

Launch with RUN"DISC

- TRIVIA -

Released in Spain.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49067&o=2

$end

$msx1_flop=aackodp,
$bio

MSX disk. published 37 years ago:

Aacko Draw & Paint (c) 1985 Eaglesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109003&o=2

$end

$msx1_cass=aackobs2,aackobs2a,
$bio

MSX cass. published 37 years ago:

Aackobase II (c) 1985 Aackosoft [Netherlands]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94417&o=2

$end

$spectrum_cass=aackoboe,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Aackoboek (c) 1983 Aackosoft [Netherlands]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286829&o=2

$end

$msx1_cass=aackodrw,
$bio

MSX cass. published 37 years ago:

Aackodraw & Paint (c) 1985 Aackosoft [Netherlands]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94418&o=2

$end

$msx1_flop=sbustera,
$bio

Aackosoft's Space Busters cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230135&o=2

$end

$spectrum_cass=aahku,aahkua,aahkub,
$bio

Sinclair ZX Spectrum cass. published 11 years ago:

Aahku al Rescate (c) 2011 Kabuto Factory

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232158&o=2

$end

$info=pegasus,pegasusm,
$bio

Computer published 41 years ago:

Aamber Pegasus (c) 1981 Technosys.

- TRIVIA -

An optional multi ROM board in conjunction with a rotating dial allowed switching between 6 EPROM banks containing multiple language environments, games and applications. The EPROM based language environments include EXTENDED BASIC, PASCAL, BASIC (a variant of TinyBASIC), MAD (Assembler/Disassembler) and FORTH. Games available on EPROM are TANKS, INVADERS and GALAXY WARS. Other software included MONITOR (the system BIOS which needed to be present for the system to run) and a word processor application called WORD.

A network version of the Aamber Pegasus provided connectivity to a 6809-based server (SWTPC-6809). Especially the networking version attempted to address the New Zealand Government's computers in schools initiative, but never produced the hoped-for large orders. It is thought that Apple Computers introduction of the Apple II computer into the New Zealand market, and its subsequent heavy educational discounting was the final nail in the coffin for Technosys and the Aamber Pegasus computer. Total production numbers are unknown, but it is thought that less than a hundred units were ever sold.

- STAFF -

Hardware: Stewart J. Holmes
Software: Paul Gillingwater, Nigel Keam, Paul Carter

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64232&o=2

$end

$msx1_flop=aardrijk,
$bio

Aardrijkskunde Cracked (c) 19?? Unknown.

Tape to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133076&o=2

$end

$c64_cass=aardvark,
$bio

Commodore C64 cass. published 36 years ago:

Aardvark (c) 1986 Bug-Byte.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129710&o=2

$end

$info=aar_101,
$bio

Pinball published 30 years ago:

Aaron Spelling (c) 1992 Data East Pinball.

- TECHNICAL -

Data East Version 3 Hardware

Main CPU: M6800 (@1MHz.), M6809 (@1.78979MHz).
Sound CPU: TMS32015 (@24MHz).
Sound Chips: BSMT2000 (@24MHz).

- TRIVIA -

Produced by Kaminkow Productions for Data East Pinball. This game was a modification of 1992's "Lethal Weapon 3" pinball.

Two units produced in February 1992, this game was commissioned by wife Candy Spelling, as a gift for Aaron.

- STAFF -

Game Design : Ed Cebula, Joe Kaminkow
Game Software: Kristina Donofrio
Display Software: Lonnie D. Ropp
Display Art: Jack Liddon, Kurt Andersen (KMA)
Software Support: Neil Falconer, Masaya Horiguchi, John Carpenter
Mech. Design: John Lund, Ed Cebula, Joe Balcer
Cables: Phillis
Sounds & Music: Brian Schmidt
BOM: Sarah Bagnola
Inspiration For 110%: Tetsuo Fukuda

Art by: Kurt Andersen, Markus Rothkranz

Special Thanks To: Tori Spelling, Randy Spelling, James Stewart, Jaclyn Smith, Tom Gallagher, Suzanne Pleshette, William Shatner, Herve Villechaize, Ricardo Montablan, Bill Haber, John Forsythe, Larry Gordon, E. Duke Vincent, Trevor Denman

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=10311&o=2

$end

$gba=overhedgg,
$bio

Nintendo GBA cart. published 16 years ago:

Ab Durch die Hecke (c) 2006 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69522&o=2

$end

$info=abah4,
$bio

AB-AH4 (c) 199? Abit

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235610&o=2

$end

$info=abav4,
$bio

AB-AV4 (c) 199? Abit

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293676&o=2

$end

$info=abax4,
$bio

AB-AX4 (c) 199? Abit

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293677&o=2

$end

$info=abpb4,
$bio

AB-PB4 (c) 199? Abit

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235611&o=2

$end

$info=abpi4,
$bio

AB-PI4 (c) 199? Abit

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235612&o=2

$end

$info=abpm4,
$bio

AB-PM4 (c) 199? Abit

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240472&o=2

$end

$info=abpv4,
$bio

AB-PV4 (c) 199? Abit

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240473&o=2

$end

$info=abpw4,
$bio

AB-PW4 (c) 199? Abit

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235613&o=2

$end

$ql_flop=abacus,
$bio

Sinclair QL disk. published 38 years ago:

Abacus (c) 1984 Psion

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298086&o=2

$end

$ql_cass=abacus,
$bio

Sinclair QL cass. published 38 years ago:

Abacus (c) 1984 Psion

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298091&o=2

$end

$info=abacus,
$bio

Abacus (c) 200? Nazionale Elettronica Giochi [Italy]

- TECHNICAL -

Nazionale Ellettronica Hardware

Main CPU: H8/3044 (@15MHz).
Sound Chips: OKI6295 (@1MHz).

Screen orientation: Horizontal.
Video Resolution: 512x256 pixels.
Refresh rate: 60Hz.
Palette colours: Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=34252&o=2

$end

$nes=abadox,
$bio

Nintendo NES cart. published 32 years ago:

Abadox - The Deadly Inner War (c) 1990 Milton Bradley Co.

North American version. Game developed in Japan. For more information about the game itself, please see the original Famicom entry; "Abadox [Model NAT-A3]".

Description from the back cover:

Your home planet of Abadox has been swallowed whole by the deadliest menace in space! Its name: Parasitis. Its prey: All surrounding life forms. Its goal: To feed on the entire Universe!

You are Second Lieutenant Nazal, the only surviving warrior of The World Alive Force. Parasitis has crushed The Force's attack ships and consumed a hospital ship - with the beautiful Princess Maria still on board! Your Mission: Blast your way inside Parasitis' gruesome body and battle your way to its Core. Hurry! Princess Maria may still be alive!

Hurtle down Parasitis' throat, blast through its cellular walls! Fend off vicious, bloodthirsty organisms with guided missiles and lasers in Six Stages of Internal Combat! Kill each Stage's guardian monsters so you can reach the Core! Destroy Parasitis, rescue Princess Maria and save the Universe!

- TECHNICAL -

GAME ID: NES-A3-USA

- TRIVIA -

Abadox was released in March 1990 in North America.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54864&o=2

$end

$nes=abadoxj,
$vgmplay=abadox_nes,
$bio

Nintendo Famicom cart. published 33 years ago:

Abadox (c) 1989 Natsume.

Abadox is a multi-directional shoot them up. In the year 5012, a massive life form the size of a small-planet stalks through space looking for its next victim. The 'Parasitis', as it is called, is now heading towards planet Abadox and lieutenant Nazal is sent on a desperate mission to intercept it. Nazal must enter the humongous Parasitis's body and destroy it from the inside. Incidentally, the planet-size invader also swallowed a medical ship on its way to Abadox, and this very ship was carrying an important passenger - Maria, the princess of Abadox - and it is believed that she is still alive so a rescue could not be ruled out.

Although Nazal starts his mission with a limited firepower, items left behind by blue creatures dramatically increase his chances of success. Four different weapons are available throughout the game, namely the Three-Way Beam, the Five-Way Star Beam, the piercing Laser Gun and the Pandora Ring Gun. Additional items and special abilities can also be collected along the way, such as Speed Ups (speed boosts are actually accumulative), Barrier Shields (orbs that rotate around Nazal and protect him against enemy attacks - up to four can be activated at once), Twin Missiles (from straight twin-missiles to homing missiles) and Power Shield (two levels of protection, green and red).

Abadox consists of six main areas (all divided into two sub-stages) and is single-player only.

- TECHNICAL -

GAME ID: NAT-A3

- TRIVIA -

Abadox was released on December 15, 1989 in Japan. Retail price: 5800 Yen.

Abadox's title screen credits Dynamic Kikaku and Tadashi Makimura. It seems that Dynamic Kikaku (Dynamic Planning) is a company owned by Kiyoshi Nagai (aka Go Nagai, better known for creating Mazinger Z and the Super Robot genre) and is the sister company of Dynamic Productions. Tadashi Makimura apparently illustrated several mangas written by Go Nagai such as Dodoron Emma-kun (1973) and two Boss Borot mangas (Janjaja~n Boss Borot Dai and Onari~tsu Borottono Dai) released in the mid 1970s (the clunky Boss Borot, aka Boss Robot, was the comic relief character in the classic Mazinger series).

The game is notorious for being extremely difficult. If you die in later stages you lose all your power-ups, which can make things even harder than they already are.

- TIPS AND TRICKS -

Cheat Mode (level select, invincibility & all-weapons mode):
There is an interesting cheat mode in Abadox that is activated using various codes.
At the title screen, press A, A, Up, B, B, Down, A, B and one of the following codes: 

Level 1 - no code
Level 2 - Up
Level 2a - Up, A
Level 3 - Left
Level 3a - Left, A
Level 4 - Down
Level 4a - Down, A
Level 5 - Right
Level 5a - Right, A
Level 6 - Select
Level 6a - Select, A
Level 7 - B
End Credits - B, A

Then press Start to start the game. Additionally, you can pause the game at anytime to activate the invincibility and all-weapons mode once the main cheat code has been entered.

- STAFF -

Director: Atsushi Okazaki
Producer: Takashi Nagai, Tadashi Makimura
Character Designer: Hidenobu Takahashi (H. Takahashi)
Sound Creator: Kiyohiro Sada
Programmer: Kimiya Sasaki, Seiichi Tajima, Kōichi Dekune
Special Thanks: Tarou, Kayoko Hirai (Kayochan), Satoshi Yoshikawa (Yocchan), Keita, Makito, Taichi, Kenji Furuya (Fuyuchan), Shunji Ohminami (Godan), Shacyou, Yakuin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53805&o=2

$end

$apple1=adventur,
$bio

Apple I soft. published 10 years ago:

Abandoned Farmhouse Adventure (c) 2012 Trantor, Jeff

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234921&o=2

$end

$amigaocs_flop=abanplc,abanplcg,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Abandoned Places - A Time for Heroes (c) 1992 Electronic Zoo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73363&o=2

$end

$amigaocs_flop=abanplc2,abanplcd,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Abandoned Places 2 (c) 1993 ICE

Four hundred years ago, to the day, the four heroes Kalynthia defeated and destroyed Bronagh the prince of Evil. Pendugmahle, the mighty creator of Bronagh, has returned to take his revenge upon Kalynthia and its peoples for the death of his protege. The direct descendants of Dowegen and the leaders of the ancients knew that the only hope for the kingdom of Kalynthia was the return of the ancient heroes. After much effort and persuasion the Order of Arbitrion was reconvened in an attempt to recall the Sword of Life. From the corners of a dank cellar, a few pairs of dark red glistening eyes made up the audience to the few who gathered to form the conjurers circle. A deep glow began form the centre of the circle, which soon became a brilliant ball of light from which the great Sword suddenly burst forth. The ancient order had been drained of life and it has been left up to you to use the sword to choose the heroes which you must lead to defeat Pendugmalhe and his minions.

- TECHNICAL -

BARCODE: 5024598008205

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73364&o=2

$end

$nes=abatengu,
$vgmplay=zombinat_nes,
$bio

Nintendo Famicom cart. published 32 years ago:

暴れん坊天狗 (c) 1990 Meldac
(Abarenbou Tengu)

- TECHNICAL -

Game ID: MDC-51

- TRIVIA -

Abarenbou Tengu was released on December 14, 1990 in Japan.

Export releases:
[US] "Zombie Nation [Model NES-51-USA]"

- STAFF -

Executive Produced by: Isamu Ito, Akio Kobayashi
Produced by: Junichiro Kawazoe
Directed by: Norio Nakagata
Game designed by: Takane Ōkubo
Graphics designed by: Takao Yoshiba, Shin-ichi Ogawa
Sound created by: Norio Nakagata, Takane Ōkubo
Special Thanks to: Natsuki Uryu, Hiroaki Izawa, Satoshi Okano, Hiroshi Akahira
Program designed by: Kunihito Hiramatsu

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53806&o=2

$end

$fmtowns_flop_misc=abas,
$bio

Fujitsu FM Towns disk. published 25 years ago:

Abas (c) 1997 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132256&o=2

$end

$fmtowns_flop_misc=abasnew,
$bio

Fujitsu FM Towns disk. published 25 years ago:

Abas New (c) 1997 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132257&o=2

$end

$spectrum_cass=abc,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

ABC (c) 1983 Artic Computing, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286778&o=2

$end

$bbcb_flop=abc,
$bio

Acorn BBC Micro B disk. published 38 years ago:

ABC (c) 1984 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125148&o=2

$end

$cpc_flop=abc,abc1,
$bio

Amstrad CPC type-in published 36 years ago:

ABC (c) 1986 CPC

- TRIVIA -

Listed in the French magazine CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120539&o=2

$end

$bbc_cass=abc,
$bio

ABC (c) 198? Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51446&o=2

$end

$info=abc110,
$bio

Computer published 37 years ago:

ABC 110 (c) 1985 Acorn Computer, Ltd. [Cambridge, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228929&o=2

$end

$info=abc1600,
$bio

Computer published 36 years ago:

ABC 1600 (c) 1986 Luxor.

- TECHNICAL -

Built around the Motorola 68008 processor, had 1 megabyte of memory and used the operating system ABCenix, a Unix-like system developed from DNIX.

The ABC 1600 used monochrome graphics with the display resolution of 1024x768 and the screen could be turned 90° while in use depending on whether the user desired to work in standing (portrait) or horizontal (landscape) format.

The hard disk could store 13 MB and the 5.25-inch floppy disk drive stored 640 kB.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64233&o=2

$end

$info=acw443,
$bio

Computer published 37 years ago:

ABC 210/Cambridge Workstation (c) 1985 Acorn Computer, Ltd. [Cambridge, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228930&o=2

$end

$info=abc310,
$bio

Computer published 37 years ago:

ABC 310 (c) 1985 Acorn Computer, Ltd. [Cambridge, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228931&o=2

$end

$info=abc80,
$bio

Computer published 44 years ago:

ABC 80 (c) 1978 Luxor.

- TRIVIA -

Released in August 1978.

ABC stands for Advanced BASIC Computer.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82488&o=2

$end

$info=abc800c,
$bio

Computer published 41 years ago:

ABC 800 C (c) 1981 Luxor.

- TRIVIA -

C stands for Color.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82489&o=2

$end

$info=abc800m,
$bio

Computer published 41 years ago:

ABC 800 M (c) 1981 Luxor.

- TRIVIA -

M stands for Monochrome.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82490&o=2

$end

$info=abc802,
$bio

Computer published 39 years ago:

ABC 802 (c) 1983 Luxor.

The ABC 802 is a compact version of the ABC 800 with 64 KB RAM where 32 KB is used as a RAM disc. The main board is integrated with a small CRT screen and has improved graphics.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82491&o=2

$end

$info=abc806,
$bio

Computer published 39 years ago:

ABC 806 (c) 1983 Luxor.

The ABC 806 is a version of the 800 with main board, screen and keyboard as separate units. It has 164 KB RAM where 128 KB is used as a RAM disk, as well as high resolution colour graphics.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82492&o=2

$end

$abc800_hdd=abc850,
$bio

Luxor ABC 800 HDD published 39 years ago:

ABC 850 (c) 1983 Luxor

10 MB hard disk drive.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272414&o=2

$end

$abc800_hdd=abc852,
$bio

Luxor ABC 800 HDD published 36 years ago:

ABC 852 (c) 1986 Luxor

20 MB hard disk drive.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272415&o=2

$end

$abc800_hdd=abc856,
$bio

Luxor ABC 800 HDD published 36 years ago:

ABC 856 (c) 1986 Luxor

60 MB hard disk drive.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272416&o=2

$end

$vsmile_cart=alphaprkfr,
$bio

ABC Land Aventure (c) 200? VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233994&o=2

$end

$amigaocs_flop=abcfoot,
$bio

Commodore Amiga 500 disk. published 31 years ago:

ABC Monday Night Football (c) 1991 Data East MVP Sports.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73356&o=2

$end

$info=mnfb_c27,mnfb_c29,
$bio

Pinball published 33 years ago:

ABC Monday Night Football (c) 1989 Data East Pinball.

- TECHNICAL -

Game ID: 500-5507-01

Data East Version 2

Main CPU : M6808 (@ 1 MHz)
Sound CPU : Motorola M6809 (@ 2 MHz)
Sound chips : Yamaha YM2151 (@ 3.579545 MHz), OKI MSM5205 (@ 384 KHz)

- TRIVIA -

This game features custom commentary by MNF announcers Al Michaels, Dan Dierdorf, and Frank Gifford.

- STAFF -

Designers : Joe Kaminkow, Ed Cebula
Artwork : Kevin O'Connor
Software : Lonnie D. Ropp
Music and Sounds : David D. Thiel

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5491&o=2

$end

$snes=abcfootj,
$bio

Nintendo Super Famicom cart. published 29 years ago:

ABC Monday Night Football (c) 1993 Data East Corp.

- TECHNICAL -

[Model SHVC-N5]

- TRIVIA -

ABC Monday Night Football was released on November 26, 1993 in Japan. It was later released in North America as "ABC Monday Night Football [Model SNS-N5-USA]".

- STAFF -

C.G. Designer: Yasuko Hirane, Satoko Miyata, Bal Oguyan, Masayuki Yoroki
Game Designer: Ken Fukaki
Producer: Koichi Ota
Programming: Kazuo Fuchigami, Kusou Kagaku, Takashi Mori
Sound Creator: Emi Shimizu
Special Voice: Frank Gifford

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61002&o=2

$end

$snes=abcfoot,
$bio

Nintendo Super NES cart. published 29 years ago:

ABC Monday Night Football (c) 1993 Data East USA, Inc.

North American version. for more information about the game itself, please see the original Japanese version entry; "ABC Monday Night Football [Model SHVC-N5]".

- TECHNICAL -

GAME ID: SNS-N5-USA

- TRIVIA -

ABC Monday Night Football was released on December 07, 1993 in North America.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62684&o=2

$end

$rx78_cart=abcword,
$bio

Bandai RX-78 cart. published 39 years ago:

ABC Word Game (c) 1983 Bandai Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301614&o=2

$end

$msx1_cart=abcen,
$bio

MSX cart. published 35 years ago:

ABC [Model P078] (c) 1987 al Alamiah

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76537&o=2

$end

$ibm5150=abcbox,
$bio

IBM PC 3.5in. disk. published 31 years ago:

ABC's Wide World of Sports Boxing (c) 1991 Data East USA, Inc.

- TECHNICAL -

GAME ID: 406-0491-~2

- STAFF -

Game Design by: Michael Knauer, Jerry Albright, John Cutter
Programmed by: Michael Knauer
Art and Graphics by: Jeff Godfrey, John Duggan, Russel Comte
Additional Art by: Terry Lloyd, Paul Ryan, Michael Knauer
Music and Sound Effects by: Brian Howarth, Bernard Whang
Technical Support by: Craig Ewert
Produced by: Jerry Albright, Ian McGee
Executive Producer: Denny Thorley
Technical Guru: Craig Ewert
Director of Marketing: Connie Freeman
Executive Producer: Robert Jacob
Documentation by: Viveros & Associates, Sangita Verma

Special Thanks: Randy Shields, Mark Koch, The Game Testers at ACME Interactive and Mirrorsoft
Game Testing by: Bernard Whang, Edward Jacob, Robert Zalot, Randy Oyler, Top Star, Testing 123
One Half Way Decent Idea (Too Bad We Didn't Use It): Edward Jacob
Original Game Concept by: Robert Jacob

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132596&o=2

$end

$leapfrog_leappad_cart=abcabent,
$bio

LeapFrog Leappad cart. published 19 years ago:

ABC-Abenteuer (c) 2003 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234944&o=2

$end

$compis=abcenkat,
$bio

Telenova Compis disk. published 33 years ago:

ABC/Enkät/Etikett/Klockan (c) 1989 Gävle Datapedagogiska Centrum

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267893&o=2

$end

$abc800=abc832,
$bio

Luxor ABC 800 disk. published 40 years ago:

ABC832 Systemskiva Ver.2 (c) 1982 Luxor

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264602&o=2

$end

$abc80_flop=abcbook,
$bio

Luxor ABC 80 disk. published 5 years ago:

ABCBook (c) 2017 Five Finger Punch

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264592&o=2

$end

$abc80_flop=abcdata,
$bio

Luxor ABC 80 disk. published 5 years ago:

ABCDatastorm (c) 2017 Genesis Project

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264591&o=2

$end

$abc80_cass=abcdemo,
$bio

Luxor ABC 80 cass. published 7 years ago:

ABCDemo (c) 2015 Genesis Project

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264584&o=2

$end

$abc80_flop=abcdemo,
$bio

Luxor ABC 80 disk. published 7 years ago:

ABCDemo (c) 2015 Genesis Project

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264589&o=2

$end

$abc1600_flop=abcenix,
$bio

Luxor ABC 1600 disk. published 37 years ago:

ABCenix Ver.5 (c) 1985 Luxor

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264615&o=2

$end

$abc80_cass=abcstack,
$bio

Luxor ABC 80 cass. published 6 years ago:

ABCStacker (c) 2016 Gustafsson, Andreas

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264585&o=2

$end

$abc80_flop=abcstack,
$bio

Luxor ABC 80 disk. published 6 years ago:

ABCStacker (c) 2016 Gustafsson, Andreas

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264588&o=2

$end

$psx=abeagogo,
$bio

Sony PlayStation CD published 25 years ago:

Abe a GoGo (c) 1997 GameBank

- TECHNICAL -

Game ID: SLPS-01118

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84824&o=2

$end

$nes=abeille,
$bio

Abeille (c) 198? Unknown.

Pirate version of Galaxian.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40353&o=2

$end

$fmtowns_cd=abel,
$bio

Fujitsu FM Towns CD published 27 years ago:

Abel - Shin Mokushiroku Taisen (c) 1995 Family Soft.

- TECHNICAL -

GAME ID: MTC-1137
BARCODE: 4988709010048

- TRIVIA -

Released in November 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110114&o=2

$end

$vsmile_cart=alphaprkge,alphaprkger3,
$bio

Abenteuer im ABC Park (c) 200? VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118379&o=2

$end

$cgenie_cass=abenteue,
$bio

Abenteuerland (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264844&o=2

$end

$cpc_flop=abersoft,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Abersoft Fig-Forth (c) 1985 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119305&o=2

$end

$spectrum_cass=abersoft,
$bio

Abersoft Forth (c) 19?? Melbourne House [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237702&o=2

$end

$ibm5150=abilityd,
$bio

IBM PC 5.25in. disk. published 37 years ago:

Ability Demo (c) 1985 Xanaro Technologies

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132362&o=2

$end

$info=ablping,ablpinb,
$bio

Dedicated Console published 16 years ago:

ABL TV Game (c) 2006 Advance Bright, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112568&o=2

$end

$msx2_flop=ablaze,
$bio

MSX 2 disk. published 25 years ago:

Ablaze (c) 1997 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101452&o=2

$end

$apple2_flop_orig=abm,
$apple2_flop_misc=abm,
$bio

Apple II 5.25 disk. published 42 years ago:

ABM (c) 1980 Muse Soft.

- TRIVIA -

ABM stands for Anti-Ballistic Missile.

- STAFF -

By: Silas S. Warner

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107035&o=2

$end

$nes=abm5,
$bio

Nintendo Famicom cart. published 27 years ago:

ABM Study Card V5.0 (c) 1995 Unknown [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76477&o=2

$end

$info=abcheck,
$bio

Arcade Video game published 25 years ago:

Abnormal Check (c) 1997 Namco, Limited.

- TRIVIA -

Released in May 1997 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4290&o=2

$end

$pc98=abnormal,
$bio

Abnormal Soldier (c) 199? P Shoukai Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88848&o=2

$end

$adam_flop=abovepls,
$bio

Above Plus (c) 198? Unknown.

CP/M utility that add a calculator, note pad, ascii table, key macros and more to your computer.

- TRIVIA -

Originally written for the H89 CP/M 2.2.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109309&o=2

$end

$intv=backgamm,
$bio

Mattel Intellivision cart. published 44 years ago:

ABPA Backgammon (c) 1978 Mattel Electronics.

INTELLIVISION BACKGAMMON is identical with the board game. You can play against the built-in computer at two different skill levels, one for beginners or intermediates, another for experts! You can sharpen your game, become a player of championship caliber! If you like, two players can compete against each other. All the strategy, luck and suspense of today's most popular board game are at your fingertip, electronic control!

- TECHNICAL -

Cartridge No. 1119

- TRIVIA -

ABPA stands for American Backammon Players Association.

ABPA Backgammon was one of the original four games introduced with Intellivision when it was test marketed in 1979.

- STAFF -

Programmer: Kevin Miller

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60848&o=2

$end

$cpc_flop=abpdsoft,abpdsoft01,
$bio

ABPD Software Disc (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124785&o=2

$end

$a800=abracada,
$bio

Atari 400/800 cart. published 39 years ago:

Abracadabra (c) 1983 TG Software.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49287&o=2

$end

$cpc_cass=abracada,
$bio

Amstrad CPC cass. published 34 years ago:

Abracadabra (c) 1988 Proein Soft Line.

- STAFF -

By: Jorge Blecua

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64164&o=2

$end

$msx1_cass=abracada,
$bio

MSX cass. published 34 years ago:

Abracadabra (c) 1988 Proein Soft Line [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94419&o=2

$end

$cpc_flop=abracada,abracada_h1,abracada_h2,abracada_h2a,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Abracadabra (c) 1988 Proein Soft Line [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118772&o=2

$end

$amigaocs_flop=abracada,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Abracadabra (c) 1991 Coktel Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73365&o=2

$end

$info=m4abra,m4abra__a,m4abra__b,m4abra__c,
$bio

Abracadabra (c) 199? BWB.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42357&o=2

$end

$msx1_flop=abracada,
$bio

Abracadabra cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229839&o=2

$end

$cpc_flop=abravolt,abravoltb,abravolta,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Abracadabra et les Voleurs de Temps (c) 1988 Carraz Editions

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120484&o=2

$end

$info=sc4abra,sc4abraa,sc4abrab,sc4abrac,sc4abrad,sc4abrae,
$bio

Abracadabra (c) 200? QPS Interactive.

- TECHNICAL -

[Model PR2540]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=18190&o=2

$end

$info=abscam,
$bio

Arcade Video game kit published 40 years ago:

Abscam (c) 1982 GL.

This game looks like a sofistifated hack of Namco's "Pac-Man".

A human-shaped player moves around a maze collecting money and avoiding the FBI cars. Collecting all the money moves the player to the next level.

- TRIVIA -

Abscam (sometimes ABSCAM) was a United States Federal Bureau of Investigation (FBI) sting operation run from the FBI's Hauppauge, Long Island, office in the late 1970s and early 1980s. The operation initially targeted trafficking in stolen property but was converted to a public corruption investigation.

ABSCAM is a contraction of 'Abdul scam'. Abdul refers to the name of the FBI front used in the sting operation: Abdul Enterprises, Ltd., and the name of the fictitious sheik who ran that enterprise (Kambir Abdul Rahman).

- SCORING -

Dollar: 20 Dollars.
Influence (Energizer): 50 Dollars.
Bags: 300, 700, 1200, 2000 Dollars.
Bonus Bag: 500, 1000, 1500 (two levels), 2000 (two levels), 2500 (two levels), 3000 (two levels), 5000 (two levels), 7000 (from 13th level on) Dollars.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5178&o=2

$end

$cpc_flop=abscisse,
$bio

Amstrad CPC type-in published 29 years ago:

Abscisse (c) 1993 CPC Infos

- TRIVIA -

Listed as a type-in program in the French magazine: CPC Infos.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119306&o=2

$end

$cpc_flop=absurdit,absurditb,absurdita,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Absurdity (c) 1985 Cobra Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119251&o=2

$end

$mz800_cass=abusimbl,
$bio

Abu Simbel (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235723&o=2

$end

$spectrum_cass=abusimbe_b,abusimbe_c,abusimbe_d,abusimbe_e,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Abu Simbel Profanation (c) 1985 Dinamic Software.

- STAFF -

Program by: Victor Ruiz
With the help of: Florentino Pertejo, Santiago Morga B., Snatcho

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77681&o=2

$end

$cpc_cass=abusimbl,
$bio

Amstrad CPC cass. published 36 years ago:

Abu Simbel Profanation (c) 1986 Dinamic Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64165&o=2

$end

$msx1_cass=abusimbl,abusimblb,abusimblc,abusimbla,
$bio

MSX cass. published 36 years ago:

Abu Simbel Profanation (c) 1986 Dinamic Software [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94420&o=2

$end

$cpc_flop=abusimbl_t3,abusimbl,abusimbl_t2,abusimbl_t1,profanat04,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Abu Simbel Profanation (c) 1986 Dinamic Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118837&o=2

$end

$spectrum_cass=abusimbe,
$bio

Abu Simbel Profanation (c) 198? Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219080&o=2

$end

$spectrum_cass=abusimbe_a,
$bio

Abu Simbel Profanation (c) 198? Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233970&o=2

$end

$msx1_flop=abusimbl,abusimbla,
$bio

Abu Simbel Profanation cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229840&o=2

$end

$pc98=abunabun,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

あぶない文化祭前夜 (c) 1991 Alicesoft.
(Abunai Bunkasai Zenya)

- TRIVIA -

Released in November 1991 in Japan. Retail price 3000 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88849&o=2

$end

$x68k_flop=abunabun,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

Abunai Bunkasai Zenya (c) 1992 Alicesoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146468&o=2

$end

$pc8801_flop=abunaige,
$bio

Abunai Geimu (c) 19?? Soft SOS.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91317&o=2

$end

$info=abunai,
$bio

Arcade Video game published 33 years ago:

Abunai Houkago - Mou Matenai (c) 1989 Green Soft.

A hanafuda game.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 5 Mhz)
Sound Chips : YM3812 (@ 2.5 Mhz), DAC (@ 2.5 Mhz)

Screen orientation : Horizontal
Video resolution : 512 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 256

Player : 2

- TRIVIA -

Released in March 1989.

The title of this game translates from Japanese as 'Look Out! After School - I Can't Wait Any More'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3548&o=2

$end

$pc8801_flop=abunaijo,
$bio

Abunai Jong (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91318&o=2

$end

$pc8801_flop=abunajos,
$bio

NEC PC-8801 Series disk. published 35 years ago:

あぶない女性心理学入門 (c) 1987 Fairytale.
(Abunai Josei Shinrigaku Nyuumon)

- TECHNICAL -

FD x2

- TRIVIA -

Released in June 1987 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91319&o=2

$end

$famicom_cass=abunaipp,
$bio

Nintendo Famicom BASIC type-in published 37 years ago:

Abunai PenPen! (c) 1985 Dempa Shinbunsha [Japan]

- TRIVIA -

Released as a type-in program in the Micom BASIC magazine (also called Bemaga) published by Dempa.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=303648&o=2

$end

$x68k_flop=abuten,
$bio

Sharp X68000 Series 5.25in. disk. published 33 years ago:

Abunai Tengoku Densetsu (c) 1989 Alicesoft.

- TRIVIA -

Released on December 15, 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290333&o=2

$end

$fmtowns_flop_misc=abunaten,
$bio

Fujitsu FM Towns disk. published 32 years ago:

Abunai Tengu Densetsu (c) 1990 Alicesoft [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132292&o=2

$end

$x68k_flop=abunaten,
$pc88va=abunaten,
$bio

Sharp X68000/NEC PC-88VA disk. published 33 years ago:

Abunai Tengu Densetsu - Yomigaetta Tengu ga Yozora o Mau (c) 1989 Alicesoft

- TECHNICAL -

MEDIA: FD x3
BARCODE: 4988650400110

- TRIVIA -

Released on December 15, 1989 in Japan.

Original price: 5800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87021&o=2

$end

$pc98=abunaten,abunatena,
$bio

NEC PC-9801 Series 5.25in. disk. published 33 years ago:

あぶない天狗伝説 ~よみがえった天狗が夜空を舞う~ (c) 1989 Alicesoft.
(Abunai Tengu Densetsu - Yomigaetta Tengu ga Yozora o Mau)

- TECHNICAL -

Floppy Disk x3

- TRIVIA -

Released on Otcober 15, 1989 in Japan. Retail price: 5800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88850&o=2

$end

$pc8801_flop=abunaten,abunatenc,abunatenb,abunatena,
$bio

NEC PC-8801 Series disk. published 33 years ago:

あぶないてんぐ伝説 －よみがえった天狗が夜空を舞う－ (c) 1989 Alicesoft.
(Abunai Tengu Densetsu - Yomigaetta Tengu ga Yozora o Mau)

- TECHNICAL -

FD x3

- TRIVIA -

Released on December 15, 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91320&o=2

$end

$msx2_flop=abunaten,
$bio

MSX 2 disk. published 32 years ago:

Abunai Tengu Densetsu - Yomigaetta Tengu ga Yozora o Mau (c) 1990 Alicesoft.

- TECHNICAL -

FD x3

- TRIVIA -

Released on February 15, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101453&o=2

$end

$cpc_flop=abxcanne,abxcanne01,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Abxcanner (c) 1985 ABX Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119307&o=2

$end

$bbc_cass=abyss,
$bio

Acorn BBC/Electron cass. published 38 years ago:

Abyss (c) 1984 CCS.

Far away from here, in a hidden gorge through the Mountain of the Golden Lion, lies the forgotten ABYSS. Forgotten, that is, until now - when brave and sometimes foolhardy adventures strive to cross it. You are one of this elite band whose sole aim is to destroy the many evil monsters that lurk in the shadows, waiting for the next meal to come strolling across one of the many bridges in the ABYSS.
 
ABYSS is an unusual adventure game. It requires the player to undertake a succession of mental tests, aptitude tests and arcade games. To achieve your goal, which is to get to the end of the trail, you must complete every test correctly. The tests are randomised as to type and difficulty. The player can be lucky and have a succession of the easier tests. However, to achieve his goal, he will have to prove his intellectual prowess and be able to get the more difficult tests correct as well.
 
After each test, you return to the matrix and proceed to the next stage. To reach the next step you have to cross over rickety bridges. If you are unlucky the bridge will fail and you will be plunged into the ABYSS - never to be seen again!
 
The game is excellent fun to play as some of the tests are very intellectually challenging whilst others are inane! Because of this, the game appeals to all ages. At times, the game appears to be infuriatingly simple - yet because many of the tests are played against the clock - the game builds up to a tremendous excitement amongst the players.
 
The game is for one player. However, it may be played by two or three players alternatively, each competing to see how far down the trail they can get before being pitched into the ABYSS!
 
The rules are simple, the tests are not!

- TRIVIA -

Retail price: £5.99

- STAFF -

By: P. Martin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51448&o=2

$end

$spectrum_cass=abyss,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Abyss (c) 1984 CCS.

Far away from here, in a hidden gorge through the Mountain of the Golden Lion, lies the forgotten ABYSS. Forgotten, that is until now, when brave and sometimes foolhardy adventurers strive to cross it. You are one of this elite band whose sole aim is to destroy the many evil monsters that lurk in the shadows, waiting for the next meal to come strolling across one of the many bridges in the ABYSS.

- STAFF -

Written by: J.P.W. Smith

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77682&o=2

$end

$pc8801_flop=abyss,abyssa,
$bio

NEC PC-8801 Series disk. published 38 years ago:

アビス (c) 1984 HummingBird.
(Abyss)

- TECHNICAL -

MEDIA: FD x2

- TRIVIA -

Released in January 1984 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91321&o=2

$end

$fm7_disk=abyss,
$bio

Fujitsu FM-7 5.25in. disk. published 38 years ago:

Abyss (c) 1984 HummingBird.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93595&o=2

$end

$pc8801_flop=abyss2,abyss2b,abyss2a,
$bio

NEC PC-8801 Series disk. published 37 years ago:

Abyss II - Teiou no Namida (c) 1985 HummingBird.

- TECHNICAL -

FD x1

- TRIVIA -

Released in July 1985 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91322&o=2

$end

$cpc_cass=academy,
$bio

Amstrad CPC cass. published 35 years ago:

Academy (c) 1987 CRL Group PLC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64166&o=2

$end

$cpc_flop=academyfo,academyf2,academyf1,academyf,academyg,academy,academy2,academy1,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Academy (c) 1987 CRL Group PLC [London, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120441&o=2

$end

$ibm5150=academy,
$bio

IBM PC 5.25in. disk. published 35 years ago:

Academy - Tau Ceti 2 (c) 1987 CRL Group PLC [London, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132363&o=2

$end

$st_flop=academy,
$bio

Atari ST disk. published 35 years ago:

Academy - Tau Ceti 2 (c) 1987 CRL Group PLC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148984&o=2

$end

$spectrum_cass=acadtc2,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Academy - Tau Ceti II (c) 1987 CRL Group PLC.

- STAFF -

Program by: Pete Cook
Graphics by: Ian Ellery

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77683&o=2

$end

$spectrum_cass=acadtc2a,
$bio

Academy - Tau Ceti II (c) 198? Pim Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233973&o=2

$end

$spectrum_cass=acadtc2b,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Academy - Tau Ceti II (c) 1988 Summit Soft.

- TECHNICAL -

GAME ID: SS276

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196807&o=2

$end

$cpc_flop=acapulco,
$bio

Amstrad CPC type-in published 37 years ago:

Acapulco (c) 1985 SEDEP S.A.

- TRIVIA -

Published as a type-in program in the French magazine; Micro 7 No. 29.

- STAFF -

By: Olivier CATTEZ

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=283068&o=2

$end

$snes=accelebr,
$bio

Nintendo Super Famicom cart. published 29 years ago:

アクセル　ブリッド (c) 1993 Tomy
(Accele Brid)

Players progress through the game as a robot racing through a pipe, shooting everything that moves. The robot can shoot from both arms, jump, kick and punch. There are also power-ups and bonuses that can be collected to upgrade the robot's weapons and armor.

There are three different types of robots to choose from: Silver Mare, Beliws, and Nitika. Weapons are chosen before each stage. Three difficulty levels can be chosen; ranging from easy, medium, and hard.

- TECHNICAL -

Game ID: SHVC-AY-JPN

- TRIVIA -

Accele Brid was released on November 26, 1993 in Japan. It was never published outside Japan.

- STAFF -

Tomy
Exective Producer: Tokio Tomita
Producer: Masayuki Umasaki

Sound M'S
Sound Compositer: Haruhiko Kuroiwa

Adventure Planning Service
Costume Designer: Rika Takahashi
Manual Writing: Tamiki Tominaga, Masahiro Hasegawa
Graphic Designer: Chiyomi Nozaki, Rika Takahashi
Design Direction: Kondou, Koushi
Mechanic Designer: Tatsumi Minegishi
Character Designer: Motofumi Kobayashi (Genbun Kobayashi)
Planner: Manami Kuroda (Caros K)
Programmer: Bomber Kim, Ukiki, Thomas Bros., Scott. O (Scott O)
Visual Designer: Fujimotchan, Iwasaki
CG Designer: Sexy Dynamite Kimaru
Reception Committee: Pierre Sato

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61004&o=2

$end

$alphasmart_kapps=accreader_uk_1_3,accreader_uk_1_2,
$bio

AlphaSmart 3000 soft. published 10 years ago:

Accelerated Reader (c) 2012 Renaissance Learning, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287388&o=2

$end

$spectrum_cass=accelera_a,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Accelerator (c) 1984 Century City Software.

- STAFF -

Developed by: Curtis Jacobs (Software Design)
Written by: Stephen Curtis, Mark Jacobs

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77684&o=2

$end

$bbcb_flop=accelrtr,
$bio

Acorn BBC Micro B disk. published 37 years ago:

Accelerator (c) 1985 Computer Concepts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125229&o=2

$end

$bbc_rom=accel,accel100,accel102,accel103,accel106,
$bio

Acorn BBC ROM published 37 years ago:

Accelerator Ver. 1 (c) 1985 Computer Concepts

24K BBC BASIC compiler.

- TECHNICAL -

MEDIA: 24K ROM x1, DISK x1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145084&o=2

$end

$spectrum_cass=accelera,
$bio

Accelerator (c) 198? Mind Games Espana, S.A.

Spanish release.

- TECHNICAL -

GAME ID: CCSP-201

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219766&o=2

$end

$cdi=ach0104g,
$bio

Phillips CD-i disc published 18 years ago:

Accent Health - Information for Healthy Living - January 2004 (c) 2004 CNN.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234167&o=2

$end

$cdi=ach1104s,ach1104g,
$bio

Phillips CD-i disc published 18 years ago:

Accent Health - Information for Healthy Living - November 2004 (c) 2004 CNN.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234168&o=2

$end

$cdi=ach1004g,
$bio

Phillips CD-i disc published 18 years ago:

Accent Health - Information for Healthy Living - October 2004 (c) 2004 CNN.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234169&o=2

$end

$cpc_flop=accessal,
$bio

Amstrad CPC type-in published 35 years ago:

Access A La Banque Ram du CPC6128 (c) 1987 Amstrad Magazine

- TRIVIA -

Listed as a type-in program in the French magazine Amstrad Magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119096&o=2

$end

$x68k_flop=accheat,
$bio

Sharp X68000 Series 5.25in. disk. published 27 years ago:

Access Heat (c) 1995 Fox Factory

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87022&o=2

$end

$sol20_cass=acs_v1n4,
$bio

PTC SOL-20 cass. published 45 years ago:

Access newsletter Vol.1 issue #4 (c) 1977 Processor Technology Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236991&o=2

$end

$info=amhbattl,
$bio

Medal video game published 16 years ago:

Acchi Muite Hoi Battle (c) 2006 Amuzy.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=317072&o=2

$end

$pc8801_flop=acchimui,acchimuib,acchimuia,
$bio

Acchi Muite Hoi! (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91323&o=2

$end

$st_flop=mean18,
$bio

Atari ST disk. published 32 years ago:

Accolade All Time Favourites (c) 1990 Accolade, Inc. [San Jose, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230333&o=2

$end

$amigaocs_flop=accordio,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Accordion (c) 1990 Computermate

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73366&o=2

$end

$spectrum_cass=accounts,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Account (c) 1984 Aackosoft [Netherlands]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286830&o=2

$end

$dragon_cass=acctpls,
$bio

Accountant Plus (c) 198? New Era Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116427&o=2

$end

$ti99_cart=acctasst,
$bio

Texas instrument TI-99/4A cart. published 41 years ago:

Accounting Assistant (c) 1981 Foresman [Scott Foresman]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84495&o=2

$end

$bbcb_flop_orig=acctpay,
$bio

Acorn BBC Micro B disk. published 38 years ago:

Accounts Payable (c) 1984 Acornsoft

A complete easy-to-use business package.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125552&o=2

$end

$bbcb_flop_orig=acctrecv,
$bio

Acorn BBC Micro B disk. published 38 years ago:

Accounts Receivable (c) 1984 Acornsoft.

A complete easy-to-use business package.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125553&o=2

$end

$apple2_flop_misc=actsrcvb,
$bio

Apple II 5.25 disk. published 39 years ago:

Accounts Receivable Ver.2 (c) 1983 Continental Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107037&o=2

$end

$super80_cass=accounts,
$bio

Accounts [Model 075L2] (c) 198? Unknown

Program for BASIC (32 columns).

- TECHNICAL -

Made for dick smith lower case generator V2.2.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126766&o=2

$end

$info=ace,
$bio

Arcade Video game published 46 years ago:

Ace (c) 1976 Allied Leisure.

An old air battle game that features dogfights between 2 biplanes.

- TECHNICAL -

Main CPU : Intel 8080 (@ 2 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 1

- TRIVIA -

Released in January 1976.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=27&o=2

$end

$cpc_cass=ace,
$bio

Amstrad CPC cass. published 36 years ago:

ACE (c) 1986 Cascade Games, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64156&o=2

$end

$spectrum_cass=ace,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

ACE (c) 1986 Cascade Games, Limited.

Your AWAT (All Weather All Terrain) jet stands fully fuelled and fully armed. A vast invasion fleet is anchored just off your shores. Ground forces have come ashore and are advancing on your positions protected by massive air cover. 

You are the last fighter pilot. Your country turns to you and asks... "Are you good enough to be called an ACE?"

- TRIVIA -

ACE stands for Air Combat Emulator.

- STAFF -

Written by: Paul Laidlow
Designed by: Ian Martin, Nigel Stevens, Guy Wilhelmy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77685&o=2

$end

$cpc_flop=ace,aceb,acea,ace_c1,ace_c1a,
$bio

Amstrad CPC 464 disk. published 36 years ago:

ACE (c) 1986 Cascade Games, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119381&o=2

$end

$spectrum_cass=aceb,acec,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

ACE (c) 1986 Gamebusters.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146576&o=2

$end

$pcw=ace,
$bio

Amstrad PCW soft. published 35 years ago:

ACE (c) 1987 Cascade Games, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118271&o=2

$end

$spectrum_cass=ace12,aced,ace2b,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

ACE + ACE 2 (c) 1990 Encore [Elite Systems TM]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219625&o=2

$end

$c64_cass=ace,
$bio

Commodore C64 cass. published 37 years ago:

ACE - Air Combat Emulator (c) 1985 Cascade Games, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186470&o=2

$end

$plus4_flop=ace,
$bio

Commodore C16 Plus/4 disk. published 37 years ago:

ACE - Air Combat Emulator (c) 1985 Cascade Games, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237565&o=2

$end

$cpc_cass=ace2,
$bio

Amstrad CPC cass. published 35 years ago:

ACE 2 (c) 1987 Cascade Games, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64158&o=2

$end

$cpc_flop=ace2,ace2a,
$bio

Amstrad CPC 464 disk. published 35 years ago:

ACE 2 (c) 1987 Cascade Games, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119382&o=2

$end

$spectrum_cass=ace2a,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

ACE 2 (c) 1987 Gamebusters

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286717&o=2

$end

$cpc_cass=ace2s,
$bio

Amstrad CPC cass. published 34 years ago:

ACE 2 (c) 1988 Gamebusters.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=113409&o=2

$end

$spectrum_cass=ace2c,
$bio

ACE 2 (c) 198? Zafiro Soft. Division.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219658&o=2

$end

$spectrum_cass=ace2,ace2d,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

ACE 2 - The Ultimate Head to Head Conflict (c) 1987 Cascade Games, Limited.

- STAFF -

Designed by: Ian Martin
Programmed by: Keith Jackson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77686&o=2

$end

$specpls3_flop=ace2,
$bio

Sinclair ZX Spectrum+3 disk. published 35 years ago:

ACE 2 - The Ultimate Head to Head Conflict (c) 1987 Cascade Games, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148250&o=2

$end

$spectrum_cass=ace2088,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

ACE 2088 (c) 1989 Cascade Games, Limited.

- STAFF -

Program: Andrew Tuley
Graphics: John Cassells, Damon Redmond, Alan Z. Jones
Sound: Nigel Pritchard, Sean Conran

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77687&o=2

$end

$spectrum_cass=2088sm,
$bio

Ace 2088 (c) 198? Summit Soft.

- TECHNICAL -

GAME ID: SUM 982

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196806&o=2

$end

$c64_cass=ace2088,
$bio

Commodore C64 cass. published 33 years ago:

ACE 2088 (c) 1989 Summit Soft.

- TECHNICAL -

GAME ID: SUM 983

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129711&o=2

$end

$info=aceattaca,
$vgmplay=aceattac,
$bio

Arcade Video game published 34 years ago:

Ace Attacker (c) 1988 Sega.

An overhead volleyball game.

- TECHNICAL -

Runs on the Sega "System 16B" hardware.
Game ID: 317-0059

Players: 2
Control: 8-way joystick
Buttons: 3

- TRIVIA -

Released in April 1988 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=28&o=2

$end

$info=aceattac,
$bio

Arcade Video game published 34 years ago:

Ace Attacker (c) 1988 SEGA Enterprises, Ltd.

Re-Edition on the old System 16A hardware. See the original System 16B version; "Ace Attacker [Model 317-0059]".

- TECHNICAL -

Runs on the Sega "System 16A" hardware.
Game ID: 317-0060

- TRIVIA -

Released in April 1988 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97882&o=2

$end

$jupace_cass=avoider,
$bio

Jupiter Ace cass. published 38 years ago:

Ace Avoider (c) 1984 Personal Computer World

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115732&o=2

$end

$jupace_cass=acecase,
$bio

Jupiter Ace cass. published 38 years ago:

Ace Case (c) 1984 Personal Computer World

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115733&o=2

$end

$info=m3acech,
$bio

Ace Chase (c) 198? BWB.

- TECHNICAL -

MPU3

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41168&o=2

$end

$info=m4acechs,m4acechs__a,m4acechs__b,m4acechs__c,m4acechs__d,m4acechs__e,m4acechs__f,m4acechs__g,m4acechs__h,m4acechs__i,m4acechs__j,m4acechs__k,m4acechs__l,m4acechs__m,m4acechs__n,m4acechs__o,m4acechs__p,m4acechs__q,m4acechs__r,m4acechs__s,m4acechs__t,m4acechs__u,
$bio

Ace Chase (c) 199? BWB.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41223&o=2

$end

$psx=acecomb2,
$bio

Sony PlayStation CD published 25 years ago:

Ace Combat 2 (c) 1997 NAMCO Hometek, Ltd.

North American release.

- TECHNICAL -

GAME ID: SLUS-00404

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110999&o=2

$end

$psx=acecomb3,
$bio

Sony PlayStation CD published 23 years ago:

Ace Combat 3 - Electrosphere (c) 1999 NAMCO Hometek, Ltd.

North American release. Game developed in Japan.

- TECHNICAL -

GAME ID: SLUS-00972

- TRIVIA -

Released on March 02, 2000 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111000&o=2

$end

$gba=acecombt,
$bio

Nintendo GBA cart. published 17 years ago:

Ace Combat Advance (c) 2005 NAMCO Hometek, Ltd. [USA]

- TECHNICAL -

Game ID: AGB-BAEE-USA

- TRIVIA -

Released on February 23, 2005 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- TIPS AND TRICKS -

All levels and planes with an S rank:
Password: QF9B9F59

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69523&o=2

$end

$jupace_cass=demotape,
$bio

Jupiter Ace cass. published 39 years ago:

Ace Demonstration Tape (c) 1983 Jupiter Cantab

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115737&o=2

$end

$apple2_flop_orig=acedect,
$apple2_flop_clcracked=acedect,acedetv2,
$bio

Apple II 5.25 disk. published 35 years ago:

Ace Detective (c) 1987 Mindplay

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107038&o=2

$end

$apple2_flop_orig=acedetec,
$bio

Apple IIc+ 3.5in. disk. published 32 years ago:

Ace Detective (c) 1990 Mindplay

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301194&o=2

$end

$info=acedrive,
$vgmplay=acedrvrw,
$bio

Arcade Video game published 28 years ago:

Ace Driver (c) 1994 Namco.

Ace Driver is NAMCO's 1994 addition to the F-1 Genre. The 4 teams in the game were, Team Red Lightning, Scuderia Blue Castle, Yellow Cyclone Racing and Green Island Motor Sports. The game was playable for up to 4 competitors. There was also a deluxe cabinet with moving cockpits. Ace Driver consisted of the player selecting "Beginner Class", "Expert Class" or "Expert Pro Class". Ace Driver was also a sequel to Driver's Eyes, an earlier F-1 Simulator on the previous System 21 "Polygonizer" system.

- TECHNICAL -

Twin Sitdown dimension : 78,5'' High x 62,75'' Wide x 55,25'' Deep.
Twin Sitdown weight : 865 lbs.

Namco System 22 hardware
Game ID : AD

Main CPU : 68020 (@ 24.576 Mhz), (2x) TMS32025 (@ 49.152 Mhz), M37702 (@ 16.384 Mhz)
Sound Chips : C352 (@ 16.384 Mhz)

Screen orientation : Horizontal
Video resolution : 640 x 480 pixels
Screen refresh : 60.00 Hz
Palette colors : 32768

Players : 1
Control : steering wheel
Buttons : 1

- TRIVIA -

Released in October 1994 in Japan.

Ace Driver received the highest honors at the 76th Annual IAAPA Show (The deluxe cabinet). Ace Driver received the award for the Best Coin-Operated Game of the show!

The Red car (Team Red Lightning) has printed on the spoiler "Polygonizer" this was one of the names for Namco's previous system the System 21 hardware, also below there's the title for "Driver's Eyes", also Namco's earlier F-1 Simulator.

Soundtrack album releases :
Ace Driver Series - Arcade Soundtrack 005 (WSCA-00003) (19/09/97) [Wonder Spirits]

- SERIES -

1. Ace Driver (1994)
2. Ace Driver - Victory Lap (1996)
3. Final Turn - Ace Driver 3 (2008)

- STAFF -

Music composed by: Hiroyuki Kawada (Hiro)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29&o=2

$end

$info=victlap,victlapa,victlapj,
$vgmplay=victlapw,
$bio

Arcade Video game published 26 years ago:

Ace Driver - Victory Lap (c) 1996 Namco.

A chase-view racing game featuring more tracks and cars than the original.

- TECHNICAL -

Namco System 22 hardware
Game ID : ADV

Main CPU : 68020 (@ 24.576 Mhz), (2x) TMS32025 (@ 49.152 Mhz), M37702 (@ 16.384 Mhz)
Sound Chips : C352 (@ 16.384 Mhz)

Players : 1
Control : steering wheel
Buttons : 1

- TRIVIA -

Released in February 1996 in Japan.

Soundtrack album releases :
Ace Driver Series - Arcade Soundtrack 005 (WSCA-00003) (19/09/97) [Wonder Spirits]

- SERIES -

1. Ace Driver (1994)
2. Ace Driver - Victory Lap (1996)
3. Final Turn - Ace Driver 3 (2008)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=30&o=2

$end

$apple2_flop_clcracked=acexplr,
$bio

Apple II 5.25 disk. published 34 years ago:

Ace Explorer (c) 1988 Mindplay

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231141&o=2

$end

$jupace_cass=graphics,graphicsa,
$bio

Jupiter Ace cass. published 39 years ago:

Ace Graphics (c) 1983 Personal Computer World

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115734&o=2

$end

$dragon_cass=acehigh2,
$bio

Dragon cass. published 38 years ago:

Ace High! Mk.2 (c) 1984 Williams, Tudor

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234483&o=2

$end

$spectrum_cass=aceinthe_a,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Ace in the H.O.L.E. (c) 1983 Kayde Software

The H.O.L.E. Is the codename for the Humane Orbital Legislation Enforcer. It is little more than a place of termination. The prison ship is now docking with the H.O.L.E. The medics are rolling up your sleeve and preparing a hypodermic.

Ace Brannigan, you are about to face the hazards of H.O.L.E. Can you survive long enough to reach the shuttle-craft and freedom? Or will you trigger one of the deadly devices that are set to bring about your demise.

- TECHNICAL -

[Model 3]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77688&o=2

$end

$spectrum_cass=aceinthe,
$bio

Ace In The Hole (c) 198? Add On Electronics, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226348&o=2

$end

$apple2_flop_clcracked=aceinq,
$bio

Apple II 5.25 disk. published 33 years ago:

Ace Inquirer (c) 1989 Mindplay

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231142&o=2

$end

$jupace_cass=aceinvad,
$bio

Jupiter Ace cass. published 40 years ago:

Ace Invaders (c) 1982 Hi-Tech Microsoft

Defend your planet from the alien invasion. Shoot them down before they get you. Yes, your favourite arcade invader game for the Jupiter Ace. Two speeds, fantastic graphics, full sound. Shoot down the sixty invaders, score 600 points and you're doing well but beware when the second wave form...

- TIPS AND TRICKS -

INSTRUCTIONS
------------
Type in LOAD GRAPHICS
Press enter key, then start tape.
When OK appears on screen, stop tape.
Type in GR
Press enter key.
Type in FORGET GR
Press enter key.
Type in LOAD RUN. 
Press enter key, then start tape.
When OK appears on screen, stop tape.
Type in RUN to play. 

Press enter key to start game running. 
To obtain fast game, type in FAST RUN and press enter key.
To revert to slow game, type in SLOW RUN and press enter key. 

CONTROLS
--------
Press key — Z — to move left.
Press key — X — to move right.
Press key — M — to fire.

- STAFF -

Written by: Ralph Hilton

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115810&o=2

$end

$jupace_cass=invader1,
$bio

Jupiter Ace cass. published 39 years ago:

Ace Invaders (c) 1983 Forth Dimension

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115803&o=2

$end

$spectrum_cass=aceissue_b,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

ACE issue 09 (c) 1987 Advanced Computer Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145714&o=2

$end

$spectrum_cass=aceissue_c,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

ACE issue 10 (c) 1988 Advanced Computer Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145715&o=2

$end

$spectrum_cass=aceissue_d,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

ACE issue 16 (c) 1988 Advanced Computer Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145721&o=2

$end

$spectrum_cass=aceissue_e,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

ACE issue 17 (c) 1989 Advanced Computer Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145722&o=2

$end

$gba=acelight,
$bio

Nintendo GBA cart. published 20 years ago:

Ace Lightning [Model AGB-ALXP] (c) 2002 BBC Worldwide, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69525&o=2

$end

$spectrum_cass=acelow,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Ace Low (c) 1983 CCS

- STAFF -

Written by: Richard Cobden

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77689&o=2

$end

$jupace_cass=amce11,
$bio

Jupiter Ace cass. published 15 years ago:

Ace Manual Code Examples - Chapter 11 (c) 2007 Lopes [Ricardo Fernandes Lopes]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115704&o=2

$end

$jupace_cass=amce12,
$bio

Jupiter Ace cass. published 15 years ago:

Ace Manual Code Examples - Chapter 12 (c) 2007 Lopes [Ricardo Fernandes Lopes]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115705&o=2

$end

$jupace_cass=amce13,
$bio

Jupiter Ace cass. published 15 years ago:

Ace Manual Code Examples - Chapter 13 (c) 2007 Lopes [Ricardo Fernandes Lopes]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115706&o=2

$end

$jupace_cass=amce15,
$bio

Jupiter Ace cass. published 15 years ago:

Ace Manual Code Examples - Chapter 15 (c) 2007 Lopes [Ricardo Fernandes Lopes]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115707&o=2

$end

$jupace_cass=amce16,
$bio

Jupiter Ace cass. published 15 years ago:

Ace Manual Code Examples - Chapter 16 (c) 2007 Lopes [Ricardo Fernandes Lopes]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115708&o=2

$end

$jupace_cass=amce17,
$bio

Jupiter Ace cass. published 15 years ago:

Ace Manual Code Examples - Chapter 17 (c) 2007 Lopes [Ricardo Fernandes Lopes]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115709&o=2

$end

$jupace_cass=amce19,
$bio

Jupiter Ace cass. published 15 years ago:

Ace Manual Code Examples - Chapter 19 (c) 2007 Lopes [Ricardo Fernandes Lopes]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115710&o=2

$end

$jupace_cass=amce20,
$bio

Jupiter Ace cass. published 15 years ago:

Ace Manual Code Examples - Chapter 20 (c) 2007 Lopes [Ricardo Fernandes Lopes]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115711&o=2

$end

$jupace_cass=amce21,
$bio

Jupiter Ace cass. published 15 years ago:

Ace Manual Code Examples - Chapter 21 (c) 2007 Lopes [Ricardo Fernandes Lopes]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115712&o=2

$end

$jupace_cass=amce23,
$bio

Jupiter Ace cass. published 15 years ago:

Ace Manual Code Examples - Chapter 23 (c) 2007 Lopes [Ricardo Fernandes Lopes]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115713&o=2

$end

$jupace_cass=amce24,
$bio

Jupiter Ace cass. published 15 years ago:

Ace Manual Code Examples - Chapter 24 (c) 2007 Lopes [Ricardo Fernandes Lopes]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115714&o=2

$end

$jupace_cass=amce25,
$bio

Jupiter Ace cass. published 15 years ago:

Ace Manual Code Examples - Chapter 25 (c) 2007 Lopes [Ricardo Fernandes Lopes]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115715&o=2

$end

$jupace_cass=amce26,
$bio

Jupiter Ace cass. published 15 years ago:

Ace Manual Code Examples - Chapter 26 (c) 2007 Lopes [Ricardo Fernandes Lopes]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115716&o=2

$end

$jupace_cass=amce8,
$bio

Jupiter Ace cass. published 15 years ago:

Ace Manual Code Examples - Chapter 8 (c) 2007 Lopes [Ricardo Fernandes Lopes]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115717&o=2

$end

$jupace_cass=acemines,
$bio

Jupiter Ace cass. published 18 years ago:

Ace Mines (c) 2004 Lopes [Ricardo Fernandes Lopes]

Puzzle game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115718&o=2

$end

$cpc_cass=aceoface,
$bio

Amstrad CPC cass. published 37 years ago:

Ace of Aces (c) 1985 Kixx

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64167&o=2

$end

$msx1_cass=aceoface,
$bio

MSX cass. published 36 years ago:

Ace of Aces (c) 1986 Kixx.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94421&o=2

$end

$cpc_flop=aceofaces,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Ace of Aces (c) 1986 Erbe Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119261&o=2

$end

$spectrum_cass=aceoface_d,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Ace of Aces (c) 1987 Erbe Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=99010&o=2

$end

$spectrum_cass=aceoface_b,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Ace of Aces (c) 1987 Kixx.

Re-release by Kixx.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=99011&o=2

$end

$ibm5150=aceoface,
$bio

IBM PC 3.5in. disk. published 34 years ago:

Ace of Aces (c) 1988 Accolade, Inc.

Slash Corp.'s 3.5in. budget release.

- TECHNICAL -

BARCODE: 7 87659 00266 0

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132599&o=2

$end

$msx1_flop=aceoface,
$bio

Ace of Aces cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229841&o=2

$end

$cpc_flop=aceoface,aceoface2,aceoface3,aceoface1,aceofacea,aceofacea1,aceoface_c1,aceoface_c2,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Ace of Aces (c) 1986 US Gold, Ltd.

- TECHNICAL -

BARCODE: 5 013442 535820

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119389&o=2

$end

$c64_cass=aceofaces,
$bio

Commodore C64 cass. published 34 years ago:

Ace of Aces (c) 1988 US Gold, Ltd.

- TECHNICAL -

GAME ID: 5837
BARCODE: 5 013442 535837

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186528&o=2

$end

$spectrum_cass=aceoface_f,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Ace of Aces (c) 1986 US Gold.

A Unique Opportunity to Experience the Magic of Flight and Exhiliration of Aerial Combat.

"No British aircraft will ever bomb Berlin", Luftwaffe cheif Herman Goering had often boasted. But in the middle of a Nazi anniversary speech in January, 1943, his listeners duck for cover as a carefully timed raid of RAF Mosquitos strikes Berlin in broad daylight.

Ace of Aces captures the spirit and puts you in the cockpit of the Mosquito, maverick RAF fighter bomber of World War II. Down the Nazi bombers, sink the U-boats, outrun the V-1 rockets and stop the enemy trains. Choose your weapons and fuel wisely - once you're out on mission, there's no going back. To become Ace of Aces, you must complete all missions successfully.

1 From the moment you zoom through the clouds in a scrap with Nazi fighters to the heart-stopping second you spot the U-boats of Kiel, the defence of the Allied world is in your hands. Are you equal to the challenge?

2 Once you master a few flying tricks in your speed bomber, you tackle strategy: selecting the right number of machine guns, rockets and bombs to achieve your mission.

3 Your intercom flashes 'warning' on your starboard engine. An enemy fighter attack has left your Rolls Royce engine in flames. Cut back your boost and throttle. Hit the extinguisher before the fire spreads. What does it take to be an Ace? From you, legendary British price and guts.

- TECHNICAL -

BARCODE: 5 013442 535868

- SCORING -

Bomber: 100     
V-1: 150     
U-Boat: 250     
Train Cars: +200     
POW Cars: -200    
Engine: 500     
Rocket Kills: Double Cannon Kill
Safe Return: 2000
Extra Bombs: 50
rockets: 30
fuel: 10
cannon: 10

- TIPS AND TRICKS -

Check map frequently. Watch icon movement. Get familiar with their repective speeds. Your challenge is to intercept the Train, Bombers and V-1 rockets before they reach their destinations and to destroy the U-Boat pen before the enemy subs set out to attack Allied convoys in the North Atlantic. Note: The fastest route is always a straight line from takeoff to target. The black marker line on the Pilot's compass indicates the correct heading and therefore the fastest route. Keep that marker centred on your compass and follow your progress on the navigator's map.

Don't double click when firing, you may accidentally change screens. With a full load of bombs you may need extra speed in order to climb.
Your airplane will speed up as you drop bombs and fuel tanks. The extra weight drag is removed. Keep this in mind when bombing U-boats and Trains.

- STAFF -

Developed by Paragon Programming

Concept of design: Michael Bate, Rick Banks
Programming design: Stuart Easterbrook
Graphics: Scott Fiander, Grant Campbell
Sound: Paul Butler

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77690&o=2

$end

$sms=aceoface,
$vgmplay=aceoface_sms,
$bio

Sega Master System cart. published 31 years ago:

Ace of Aces (c) 1991 Sega Enterprises, Limited.

Descriptions from the back cover:

Messerschmidts darken the skies in front of you; JUJ-88 bombers move steadily toward their targets. At last, you've reached your objective — a fleet of U-boats with bad intentions. You dive in to make a bombing run, but you overshoot! Turn around to try again, and the enemy fighters are all over you! Fire, dodge, climb, and fire again! Your left engine is in flames, your fuel supply dwindling . . . can you weather the storm?

Ein Gesshwader von Messerschmidts verdunkelt den Himmer vor Ihnen und Bomber vom Typ JU-88 nähern sich allmählich ihrem Ziel. Und ... endlich! Da ist sie: Die feindliche U-Boot-Flotte mit üblen Absichten. Sie steuern im Sturzflug ihr Ziel an, um einen Bombenteppich zu legen, als plötzlich auf Sie geschossen wird! Was nun? Umdrehen und es noch einmal wersuchen ist nicht drin. Die feindlichen Angriffsjäger würden wie ein Hornissenschwarm über Sie hereinfallen! Da gibts nur eins: schießen, abtauchen, aufsteigen und wieder schießen! Ihr linkes Triebwerk geht in Flammen auf, Ihr Kraftstoffvorrat sinkt rapide... Ist dies das Ende?

Messerschmidt-planen skymmer himlen framför dig, bombplanen JU-88 strävar oberörda mot sina mål. Slutligen får du målet i sikte — en ubåts-flotta med planer som inte bådar gott. Du dyker för att fälla bomben — men missar! Sväng om planet för ett nytt försök, men då svärmar plötsligt fientliga jaktplan överallt runtom dig. Ge eld, vik undan, klättra uppåt och skjut igen! Vänstra motorn brinner, bränslet börjar ta slut... klarar du av stormen?

Les Messerschmidt assombrissent les cieux et vous obscurcissent la vue; Les bombardiers JU-88 se déplacent peu à peu vers leurs buts. Finalement, vous avez atteint le vôtre — une flotte de sous-marins pleines de mauvaises intentions. Vous plongez dans une course de visée, mais vous manquez votre but! Faites demi-tour et tentez de nouveau votre chance, mais gare, les chasseurs ennemis volent au-dessus de vous! Tirs, esquive, ascension, de nouveau tirs! Votre moteur gauche est en flammes, vos réserves de kérosène s'épuisent... pourrez-vous maîtriser l'orage?

Messerschmidt obscurecen los cielos frente a usted: los bombarderos JU-88 se mueven continuamente hacia sus objetivos. Pro fin, usted alcanza su objetivo — una flota de submarinos con malas intenciones. Usted se lanza en picado para bombardear, ¡pero no acierta! Da vuelta para intentarlo de nuevo, y ¡los cazas enemigos se encuentran sobre usted! ¡Dispare, esquive, suba y vuelva a abrir fuego! Su motor izquierdo estábardiendo, su combustible está disminuyendo... ¿podrá resistir la tormenta?

Messerschmedts oscurano i cieli davanti a voi; bambardieri JU-88 si muovono inesorabilmente verso i loro bersagli. Alla fine avete raggiunto il vostro obiettivo — una flotta di navi-U con pessime intenzioni. Vi lanciate in picchiata per bombardarla, ma mancate! Riprovateci e i caccia nemici saranno tutti su di voi! Fate fuoco, schivate, risalite e sparate ancora! Ciò che rimane del vostro motore è in flamme, il rifornimento di carburante sta per finire... potete farcela?

- TECHNICAL -

Game ID: 7054

- TRIVIA -

Originally released for home computers in 1986.

- TIPS AND TRICKS -

CHEAT MODE:
On the second title screen (the one with the airplane), after the Ace of Aces logo flashes, Press Up, Right(x2), Down(x3), Left(x3), Left, Up, Right, Down, Left. The game will automatically go to the mission select screen, and CHEAT MODE will be visible. You will now have unlimited ammo.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55913&o=2

$end

$a7800=aceoface,aceofaceu,
$bio

Atari 7800 cart. published 35 years ago:

Ace of Aces (c) 1987 Accolade, Incorporated.

Trump That Ace!

It's World War II and Britain's Royal Air Force is up to its neck in Axis attacks. As one of the RAF's most aggressive pilots, you're in on flying the most crucial missions to stall the enemy.

They attack by land, air, and sea. Your only allies are your DeHavilland Mosquito, your weapons, and your wits. Chase the Nazi bombers, sink the U-boats before they can dive, outrun the V-1 buzz bombs, and stop the POW trains from reaching the enemy lines.

Choose your ammunition and fuel wisely -- once you're on a mission, there's no turning back. To be an Ace, you need four enemy defeats. To be Ace of Aces, you've got to be the best!

- TECHNICAL -

[Model CX7846]

- SCORING -

Rocket hits earn twice the points of cannon hits.

Destroying the Enemy: 
Fighter (rocket): 1000 points
Fighter (cannon): 500 points
V-1 (rocket): 300 points
V-1 (cannon): 150 points
Bomber (rocket): 200 points
Bomber (cannon): 100 points
Train Car: 200 points
U-Boat: 250 points
POW Car: -200 points

Completing a Mission:
Safe Return: 2000 points
Bomb Intact: 50 points
Rocket Intact: 50 points
Cannon Shell Intact: 10 points
Fuel Tank Intact: 10 points

- TIPS AND TRICKS -

* Check the intercom often for trouble spots. Your chances of survival are greater if you can contain the damage early on.

* You'll need extra speed in order to climb when you have a full load of weapons and fuel.

* Speed increases as you drop bombs and fuel tanks.

* U-Boats: The U-boats are preparing to attack Allied shipping in the North Atlantic. Stop them before they launch. Once you open your bomb bay doors, the U-Boats will pick you up on instruments and begin diving. Once underwater, they will not resurface for the duration of your mission. You're in maximum attack position at 1,000 feet at 100 mph.

* Trains: You must stop the POW train en route to Berlin. Aim only at cars marked with the Iron Cross.  Cars marked with the Red Cross carry captured Allied troops and will cost you points if destroyed. You get only one crack at the train so be precise about altitude and speed. Your best attack position is 1,000 feet at 100 mph.

* Dog Fights: Enemy fighters attack randomly without warning. When an enemy aircraft turns up on your radar, your Mosquito position freezes on the navigational map. You must down the enemy before he gets you. And make it quick -- you're burning up fuel.
Enemy aircraft attack in greater numbers once you have destroyed their trains and U-Boats.
V-1s are slower than fighters.  If they're too close to you when they explode, their shrapnel may damage your Mosquito.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50115&o=2

$end

$xegs=aceoface,
$bio

Atari XE cart. published 34 years ago:

Ace of Aces (c) 1988 Atari Corp.

- TECHNICAL -

Game ID: RX8099

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51217&o=2

$end

$info=j6aceclb,j6aceclba,
$bio

Ace of Clubs (c) 199? Crystal Leisure.

- TECHNICAL -

Impact

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41061&o=2

$end

$info=m5aceclb,m5aceclba,m5aceclbb,
$bio

Ace of Clubs (c) 200? Empire Games, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=19947&o=2

$end

$pc98=acespade,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Ace of Spades (c) 1995 Love Gun.

- TECHNICAL -

Floppy Disk x2

- TRIVIA -

Released on December 07, 1995 in Japan. Retail price: 7800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88851&o=2

$end

$mz700_cass=aceracer,
$bio

Sharp MZ-700 cass. published 40 years ago:

Ace Racer (c) 1982 Solo Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131689&o=2

$end

$apple2_flop_clcracked=acerep,
$bio

Apple II 5.25 disk. published 35 years ago:

Ace Reporter (c) 1987 Mindplay

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231143&o=2

$end

$jupace_cass=acestar,
$bio

Jupiter Ace cass. published 12 years ago:

Ace Star (c) 2010 Jupiter Ace Archive Team

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115729&o=2

$end

$ibm5170_cdrom=aceventd,
$bio

PC/MS-Windows CD published 26 years ago:

Ace Ventura (c) 1996 Bomico.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265217&o=2

$end

$jupace_cass=acevocab,
$bio

Jupiter Ace cass. published 39 years ago:

Ace Vocab Select (c) 1983 Personal Computer World

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115735&o=2

$end

$snes=acenerae,
$bio

Nintendo Super Famicom cart. published 29 years ago:

エースをねらえ! (c) 1993 Telenet Japan.
(Ace wo Nerae!)

Ace Wo Nerae is a 3-D tennis game by Nippon Telenet based on a popular Japanese anime from the 70s (itself based on a shoujo Japanese manga series by Sumika Yamamoto). The player takes control of Hiromi Oka, a young and cute rookie tennis player. Even if she's still studying in High School (she's supposed to be 15 years old), she aims, through determination and hard work, to become the greatest tennis player of all time - the Ace Player ! The game offers three modes - versus (up to four players), training (for first-timers) and story. As expected, the story mode gets the player to compete against a selection of premiership tennis players and cutscenes slowly unfold the story. During any of the play modes, Ace Wo Nerae uses the Super Famicom's graphics capabilities to produce a 3D representation of the tennis court (set to a fixed overhead view for the versus mode) which cleverly simulates an actual 3D moving camera. Each button of the controller pad is linked to a type of swing and players can therefore use a large selection of traditional tennis moves. Matches can be quite long and a password system is used to save the game's progress throughout the story mode.

- TECHNICAL -

Game ID: SHVC-EE

- TRIVIA -

Ace wo Nerae was released on December 22, 1993 in Japan for 9400 Yen.

The game was never released outside Japan.

In japan, sport animes were highly popular in the 70s. Ace Wo Nerae is a shoujo manga by Sumika Yamamoto and was published from 1972 to 1980. Shoujo mangas are Japanese comic books usually aimed at a young female audience and are known for featuring female protagonists and pastel colors. The manga was later adapted into a TV animated series and even into a live-action television show in 2004.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61005&o=2

$end

$spectrum_cass=acea,
$bio

ACE (c) 198? MCM Soft.

Spanish release.

- TECHNICAL -

GAME ID: LS 046

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146577&o=2

$end

$info=pex2172p,pex2172pa,
$bio

Video Slot Machine published 26 years ago:

Ace$ Bonus Poker [Model X002172P] (c) 1996 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287832&o=2

$end

$info=pex2173p,
$bio

Video Slot Machine published 26 years ago:

Ace$ Bonus Poker [Model X002173P] (c) 1996 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287833&o=2

$end

$info=pex2279p,
$bio

Video Slot Machine published 26 years ago:

Ace$ Bonus [Model X002279P] (c) 1996 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287837&o=2

$end

$atom_rom=ace20,ace22,
$bio

ACE-2.x (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236095&o=2

$end

$atom_rom=ace30,
$bio

ACE-3.0 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236096&o=2

$end

$a800=ace80xl,
$bio

Atari 400/800 cart. published 37 years ago:

ACE-80XL (c) 1985 Amiable Computer Enhancements.

Eighty Column Display for Atari Computers.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121962&o=2

$end

$apple2_flop_clcracked=aceclc20,
$bio

Apple II 5.25 disk. published 39 years ago:

AceCalc (c) 1983 ArtSci

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231294&o=2

$end

$info=aceex2814,
$bio

Other published 27 years ago:

Aceex Modem 2814 (c) 1995 Aceex Corp.

Vintage 28.8kbps modem featuring front LEDs.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118216&o=2

$end

$ibm5170_cdrom=acercpr,
$bio

IBM PC/AT DOS CD published 27 years ago:

Acer CPR (c) 1995 Acer America Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=143918&o=2

$end

$nes=aces,
$bio

Nintendo Famicom cart. published 30 years ago:

Aces - Iron Eagle III (c) 1992 Pack-In-Video Company, Limited.

- TECHNICAL -

GAME ID: PAC-99

- TRIVIA -

Aces Iron Eagle 3 was released on August 07, 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53807&o=2

$end

$info=pepp0294,
$bio

Video Slot Machine published 35 years ago:

Aces and Faces Bonus Joker Poker (c) 1987 IGT.

- TECHNICAL -

GAME ID: PP0294

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127461&o=2

$end

$info=pepp0445,
$bio

Video Slot Machine published 35 years ago:

Aces and Faces Bonus Joker Poker [Model PP0445] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228674&o=2

$end

$info=pepk1024,pepp0130,
$bio

Video Slot Machine published 35 years ago:

Aces and Faces Bonus Poker (c) 1987 IGT [International Game Technologies].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73016&o=2

$end

$ibm5150=aceshigh,
$bio

IBM PC 5.25in. disk. published 34 years ago:

Aces High (c) 1988 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132364&o=2

$end

$info=j6acehi,
$bio

Aces High (c) 199? Ace Coin Equipment, Limited.

- TECHNICAL -

Impact

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41062&o=2

$end

$info=sc4acesh,sc4acesha,sc4aceshb,sc4aceshc,
$bio

Aces High (c) 200? Mazooma Games.

Aces High is a standard 3 reel base game with 3 of a kind wins that may be gambled higher or lower via the hi-lo reel. Triple, Double, Single bar or Single, Double, Triple bar on the winline awards the Barcode feature.

An overlaid 'Crow' on the left hand reel awards a bonus. 'Pilot' symbols are superimposed on the base game reels, 3 in the window starts the board game and 3 on the winline starts the 'super' board game. (In the 'super' board game the reels can be nudged up and down, the features have extra attempts/pay more and the cash column wins have a repeat chance).

The board game is a 14 position wraparound trail traversed in a clockwise direction via the hi-lo reel. Some hilo numbers have superimposed 'Bonus' text on them, if these are spun in a dapple is awarded on the bonus panel. Landing on a 'Spins' square activates the 'flexi-strip' adding coloured bullets into the bullet matrix. Each complete line adds a corresponding amount of cash into the Cashpot.

Getting 5 'Crowns' awards the Big Money feature. Pots may be collected at any time by pressing the appropriate button. The Cash column and Feature pot may be turbo-gambled once collected. Fast 'n' Furious is a multi-stake game with multiple Hi-Lo feature.

- TECHNICAL -

[Model PR2070]

Technology : Scorpion 4
Cabinet : Eclipse Front-Opening
Jackpot : £25
Stakes : 30p multi-stake play

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11894&o=2

$end

$psx=acesair,
$bio

Sony PlayStation CD published 20 years ago:

Aces of the Air (c) 2002 A1 Games.

- TECHNICAL -

GAME ID: SLUS-01470

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111019&o=2

$end

$ibm5170_cdrom=apacific,
$bio

IBM PC/AT DOS CD published 28 years ago:

Aces of the Pacific (c) 1994 Dynamix.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144555&o=2

$end

$ibm5170=aopacex,
$bio

IBM PC/AT DOS 3.5in. disk. published 30 years ago:

Aces of the Pacific Expansion Disk - WWII: 1946 (c) 1992 Dynamix

- TECHNICAL -

GAME ID: 85617
BARCODE: 0 20626 85617 1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144346&o=2

$end

$ibm5170=aopac,
$bio

IBM PC/AT DOS 3.5in. disk. published 30 years ago:

Aces of the Pacific (c) 1992 Dynamix

- TECHNICAL -

GAME ID: 85612
BARCODE: 0 20626 85612 6

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144345&o=2

$end

$ibm5170_cdrom=aeurope,
$bio

IBM PC/AT DOS CD published 28 years ago:

Aces over Europe (c) 1994 Sierra On-Line, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235808&o=2

$end

$ibm5170=aoefr,
$bio

IBM PC/AT DOS 3.5in. disk. published 29 years ago:

Aces Over Europe (c) 1993 Dynamix

- TECHNICAL -

GAME ID: 85613
BARCODE: 0 20626 85613 3

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144344&o=2

$end

$jupace_cass=acevader,
$bio

Jupiter Ace cass. published 39 years ago:

Acevaders (c) 1983 Micro Marketing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115759&o=2

$end

$super80_cass=aceyduce,
$bio

Acey-Ducey [Model 006L4] (c) 198? Creative Computing

Program for BASIC (32 columns).

- TECHNICAL -

Made for any homebrew system, V3.8, 8R0 to 8R5.

- STAFF -

Developed by: Glyn Shepherd

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126920&o=2

$end

$apple1=aceyduc,
$bio

AceyDucey (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234904&o=2

$end

$bbcb_flop_orig=achetont,
$bbcb_flop=achetont,
$bio

Acorn BBC Micro B disk. published 35 years ago:

Acheton (c) 1987 Topologika

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125230&o=2

$end

$electron_flop=acheton,
$bio

Acorn Electron 3.5in. disk. published 35 years ago:

Acheton (c) 1987 Topologika

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129825&o=2

$end

$bbcb_flop_orig=acheton,
$bio

Acorn BBC Micro B disk. published 38 years ago:

Acheton (c) 1984 Acornsoft

Adventure game.

- TECHNICAL -

GAME ID: SNG37
DISK 1: SNG37/D1
DISK 2: SNG37/D2
Manual: SNG37/B

- STAFF -

By: Jon Thackray, David Seal, Jonathan Partington

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125164&o=2

$end

$a2600=aciddrop,
$bio

Atari 2600 cart. published 30 years ago:

Acid Drop (c) 1992 Salu, Limited.

A falling block game similar to Columns. The object of the game is to create a horizontal or vertical line of three or more blocks of the same color, which will then disappear. The remaining blocks will fall down, but won't disappear if they form another line. Every 10,000 points a special block will appear (the Acid Drop) which removes three columns of blocks and marks the beginning of the next level.

- STAFF -

Programmer: Dennis M. Kiss
Artwork by: Simon Cornish, Cameron Kerr

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50009&o=2

$end

$apple2_flop_misc=acidtrip,
$bio

Apple II 5.25 disk. published 40 years ago:

Acid Trip (c) 1982 Demetrius Cross

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107039&o=2

$end

$psx=acid,
$bio

Sony PlayStation CD published 23 years ago:

Acid (c) 1999 Taki

- TECHNICAL -

Game ID: SLPS-02119

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84825&o=2

$end

$apple2_flop_clcracked=acidbase,
$bio

Apple II 5.25 disk. published 39 years ago:

Acid/Base Reactions (c) 1983 Encyclopaedia Britannica

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231723&o=2

$end

$apple2_cass=ackack,
$bio

Apple II cass. published 44 years ago:

Ack-Ack (c) 1978 Programma International, Inc.

This is a game for the sharp of eye and the fleet of finger. The object is to shoot down the enemy RECON DRONES before they can photograph your anti-aircraft batteries.

- TECHNICAL -

GAME ID: AP001

- STAFF -

By: Jim Anderson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135869&o=2

$end

$snes=acmeanimu,
$bio

Nintendo Super NES cart. published 28 years ago:

ACME Animation Factory (c) 1994 SUNSOFT [Sun Corp. of America].

Description from the back cover:

Get set to draw gard'ner -- and design, paint and animate too! Acme Animation Factor is more than a video game. It actually lets you create your own cartoon adventures starring your favorite Looney Tunes friends!

- TECHNICAL -

Game ID: SNS-ACME-USA
Package ID: SNS-P-ACME
Barcode: 020763110426

The game is compatible with the SNES mouse.

- TRIVIA -

ACME Animation Factory was released in November 1994 in USA. It was later released in Europe as "ACME Animation Factory [Model SNSP-ACMP-EUR]".

- TIPS AND TRICKS -

* Hidden Sound Effects: In the title screen, click on letter L, O, O, N, E, and Y (located above the picture of Looney Tunes characters), and T, U, N, and E (located below the picture of Looney Tunes characters) to play various sound effects. Note that for the letter O, you must click near the center of the letter.

* View credits: At the main screen, click the letter S (in TUNES).

- STAFF -

Developed by: Probe Software

Programming: Grant Harrison
Animator: Dimitri Bakalov
Graphics: Mark Fraser
Music: Nick Stroud, Steve Collett
Producer: Greg Michael
Additional Graphics: Anna Knight
Testing: Vicky Cheale, Tim Bradstock
Compression: Rob Northen, Grant Harrison
Design: Greg Michael, Mark Fraser, Grant Harrison
Special Thanks to: Debbie Sahl, Mandy Cox, James Corring

Published by: Sunsoft

Executive Producer: David Siller
Producer: Steve Gehrke
Co Producer: René Boutin
Technical Manager: Al Artus
Chairman: Masami Maeda
Vice Chairman: Tad Shimamoto
Director: Kiharu Yoshida (Sunsoft Japan)
International Development Coordinator: Kenji Yoshioka
Marketing Director: Karen Shadley
Manager, Debugging: Sam Patel
Game Testing: Steve Rizor, Mario Zavala, Justin Siller, Dan MacArthur
Game Play Manual: Alison Quirion
Executive Assistant: Nanette Hyssong
Customer Service: Kazuko Harman, June Eckert, Julie Williams, Jamie Jorgenson, Erin Berry, Connie Perez, Jaupale Laster
Special Thanks to: Bruce Reilly, Cathy Juby, Mark Luszcz, Toko Okano, Kazuaki Gotō, Masato Kawai, Darin Horgan, J. D. Davis, Karen Lillie, Akito Takeuchi, Sherry Ross, Michelle Carlton
Very Special Thanks to: Luana Chambers, Holly J. Stein

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62686&o=2

$end

$snes=acmeanim,
$bio

Nintendo Super NES cart. published 27 years ago:

ACME Animation Factory (c) 1995 Sunsoft

European PAL version. For more information about the game itself, please see the original USA version entry; "ACME Animation Factory [Model SNS-ACME-USA]".

- TECHNICAL -

Game ID: SNSP-ACMP-NOE
Package ID: SNSP-P-ACMP

- TRIVIA -

ACME Animation Factory was released in March 1995 in Europe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62685&o=2

$end

$bbcmc_flop=acom,
$bio

Acorn BBC Master compact disk. published 35 years ago:

Acom (c) 1987 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231869&o=2

$end

$bbc_rom=acom,
$bio

Acorn BBC ROM published 35 years ago:

Acom (c) 1987 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231759&o=2

$end

$psx=aconcagu,
$bio

Sony PlayStation CD published 22 years ago:

Aconcagua (c) 2000 SCEI

- TECHNICAL -

Game ID: SCPS-10131~2

- TRIVIA -

Released on June 01, 2000 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84826&o=2

$end

$info=aa4,
$bio

Computer published 30 years ago:

Acorn A4 (c) 1992 Acorn Computer, Ltd. [Cambridge, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298458&o=2

$end

$info=aa4000,
$bio

Computer published 30 years ago:

Acorn A4000 (c) 1992 Acorn Computer, Ltd.

Personal Computer for professional use.

- TRIVIA -

Released in September 1992 in the UK. Retail price: £999.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118217&o=2

$end

$info=aa500,
$bio

Computer published 36 years ago:

Acorn A500 Development System (c) 1986 Acorn Computer, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228925&o=2

$end

$info=aa500d,
$bio

Computer published 36 years ago:

Acorn A500 Domesday Development System (c) 1986 Acorn Computer, Ltd. [Cambridge, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298459&o=2

$end

$info=aa5000,
$bio

Computer published 31 years ago:

Acorn A5000 (c) 1991 Acorn Computer, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127736&o=2

$end

$info=aa5000a,
$bio

Computer published 29 years ago:

Acorn A5000 Alpha (c) 1993 Acorn Computer, Ltd. [Cambridge, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228927&o=2

$end

$info=aa680,
$bio

Computer published 34 years ago:

Acorn A680 UNIX Evaluation System (c) 1988 Acorn Computer, Ltd. [Cambridge, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298460&o=2

$end

$bbc_rom=adfs130,
$bio

Acorn BBC ROM published 39 years ago:

Acorn ADFS Ver. 1 (c) 1983 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145152&o=2

$end

$bbc_rom=adfs150,
$bio

Acorn BBC ROM published 38 years ago:

Acorn ADFS Ver. 1.50 (c) 1984 Acornsoft, Ltd. [England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301842&o=2

$end

$bbc_rom=adfs151,
$bio

Acorn BBC ROM published 20 years ago:

Acorn ADFS Ver.1.51 patched (c) 2002 Harston, Jonathan Graham

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272468&o=2

$end

$bbc_rom=adfs152,
$bio

Acorn BBC ROM published 17 years ago:

Acorn ADFS Ver.1.52 patched (c) 2005 Harston, Jonathan Graham

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272469&o=2

$end

$bbc_rom=adfs156,
$bio

Acorn BBC ROM published 6 years ago:

Acorn ADFS Ver.1.56 patched (c) 2016 Harston, Jonathan Graham

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272470&o=2

$end

$bbc_rom=adfs133,adfs153,adfs157
$bio

Acorn BBC ROM published 17 years ago:

Acorn ADFS Ver.1.xx (c) 2005 Harston, Jonathan Graham

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262764&o=2

$end

$bbc_rom=adfs32b140,
$bio

Acorn BBC ROM published 38 years ago:

Acorn ADFS-32B 1.40 (32016 Tube) (c) 1984 Acornsoft, Ltd. [England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272476&o=2

$end

$bbc_rom=adfs32m140,
$bio

Acorn BBC ROM published 36 years ago:

Acorn ADFS-32M 1.40 (32016 Tube) (c) 1986 Acornsoft, Ltd. [England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272477&o=2

$end

$bbc_rom=anfs408,anfs418,anfs421,anfs424,anfs425,
$bio

Acorn BBC ROM published 37 years ago:

Acorn ANFS Ver. 4 (c) 1985 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145153&o=2

$end

$archimedes=ansicr2,ansicr3,
$bio

Acorn Archimedes disk. published 34 years ago:

Acorn ANSI C (c) 1988 Acorn Computer, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115821&o=2

$end

$info=atom,atombb,atomeb,
$bio

Computer published 43 years ago:

Acorn Atom (c) 1979 Acorn Computer, Limited.

- UPDATES -

In late 1982, Acorn released an upgrade ROM chip for the Atom which allowed users to switch between Atom BASIC and the more advanced BASIC used by the BBC Micro. The upgrade was purely to the programming language; the Atom's graphics and sound capabilities remained unchanged, and hence, contrary to some pre-release beliefs, the BBC BASIC ROM did not allow Atom users to run commercial BBC Micro software, since nearly all of it took advantage of the BBC machine's advanced graphics and sound hardware.

- STAFF -

Case designed by: Allen Boothroyd

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=34775&o=2

$end

$info=accommb,accommi,accommp,
$bio

Computer published 35 years ago:

Acorn Briefcase Communicator (c) 1987 Acorn Computer, Ltd.

The Acorn Communiccator is a computer for business. It has a built-in modem.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=138435&o=2

$end

$archimedes=acppr5,
$bio

Acorn Archimedes disk. published 27 years ago:

Acorn C/C++ (c) 1995 Acorn Computer, Ltd. [Cambridge, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115822&o=2

$end

$info=accomm,
$bio

Computer published 36 years ago:

Acorn Communicator (c) 1986 Acorn Computer, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127739&o=2

$end

$archimedes=ac_dec92,
$bio

Acorn Archimedes disk. published 30 years ago:

Acorn Computing MegaDisk: Vol.10 No.10 (c) 1992 Acorn Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116035&o=2

$end

$archimedes=ac_jan93,
$bio

Acorn Archimedes disk. published 29 years ago:

Acorn Computing MegaDisk: Vol.10 No.11 (c) 1993 Acorn Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116036&o=2

$end

$archimedes=ac_feb93,
$bio

Acorn Archimedes disk. published 29 years ago:

Acorn Computing MegaDisk: Vol.10 No.12 (c) 1993 Acorn Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116037&o=2

$end

$archimedes=ac_oct92,
$bio

Acorn Archimedes disk. published 30 years ago:

Acorn Computing MegaDisk: Vol.10 No.8 (c) 1992 Acorn Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116038&o=2

$end

$archimedes=ac_nov92,
$bio

Acorn Archimedes disk. published 30 years ago:

Acorn Computing MegaDisk: Vol.10 No.9 (c) 1992 Acorn Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116039&o=2

$end

$archimedes=ac_mar93,
$bio

Acorn Archimedes disk. published 29 years ago:

Acorn Computing MegaDisk: Vol.11 No.1 (c) 1993 Acorn Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116040&o=2

$end

$archimedes=ac_dec93,
$bio

Acorn Archimedes disk. published 29 years ago:

Acorn Computing MegaDisk: Vol.11 No.10 (c) 1993 Acorn Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116041&o=2

$end

$archimedes=ac_spec93,
$bio

Acorn Archimedes disk. published 29 years ago:

Acorn Computing MegaDisk: Vol.11 No.11 Special (c) 1993 Acorn Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116042&o=2

$end

$archimedes=ac_feb94,
$bio

Acorn Archimedes disk. published 28 years ago:

Acorn Computing MegaDisk: Vol.11 No.13 (c) 1994 Acorn Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116043&o=2

$end

$archimedes=ac_apr93,
$bio

Acorn Archimedes disk. published 29 years ago:

Acorn Computing MegaDisk: Vol.11 No.2 (c) 1993 Acorn Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116044&o=2

$end

$archimedes=ac_may93,
$bio

Acorn Archimedes disk. published 29 years ago:

Acorn Computing MegaDisk: Vol.11 No.3 (c) 1993 Acorn Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116045&o=2

$end

$archimedes=ac_jun93,
$bio

Acorn Archimedes disk. published 29 years ago:

Acorn Computing MegaDisk: Vol.11 No.4 (c) 1993 Acorn Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116046&o=2

$end

$archimedes=ac_jul93,
$bio

Acorn Archimedes disk. published 29 years ago:

Acorn Computing MegaDisk: Vol.11 No.5 (c) 1993 Acorn Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116047&o=2

$end

$archimedes=ac_aug93,
$bio

Acorn Archimedes disk. published 29 years ago:

Acorn Computing MegaDisk: Vol.11 No.6 (c) 1993 Acorn Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116048&o=2

$end

$archimedes=ac_sep93,
$bio

Acorn Archimedes disk. published 29 years ago:

Acorn Computing MegaDisk: Vol.11 No.7 (c) 1993 Acorn Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116049&o=2

$end

$archimedes=ac_oct93,
$bio

Acorn Archimedes disk. published 29 years ago:

Acorn Computing MegaDisk: Vol.11 No.8 (c) 1993 Acorn Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116050&o=2

$end

$archimedes=ac_apr94,
$bio

Acorn Archimedes disk. published 28 years ago:

Acorn Computing MegaDisk: Vol.12 No.2 (c) 1994 Acorn Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116051&o=2

$end

$archimedes=ac_jun94,
$bio

Acorn Archimedes disk. published 28 years ago:

Acorn Computing MegaDisk: Vol.12 No.4 (c) 1994 Acorn Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116052&o=2

$end

$archimedes=ac_jul94,
$bio

Acorn Archimedes disk. published 28 years ago:

Acorn Computing MegaDisk: Vol.12 No.5 (c) 1994 Acorn Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116053&o=2

$end

$archimedes=ac_aug94,
$bio

Acorn Archimedes disk. published 28 years ago:

Acorn Computing MegaDisk: Vol.12 No.6 (c) 1994 Acorn Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116054&o=2

$end

$archimedes=ac_sep94,
$bio

Acorn Archimedes disk. published 28 years ago:

Acorn Computing MegaDisk: Vol.12 No.7 (c) 1994 Acorn Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116055&o=2

$end

$archimedes=ac_mar95,
$bio

Acorn Archimedes disk. published 27 years ago:

Acorn Computing MegaDisk: Vol.13 No.1 (c) 1995 Acorn Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116056&o=2

$end

$bbc_flop_z80=cpmprog,
$bio

Acorn BBC w/ Z80 2nd Proc. disk. published 38 years ago:

Acorn CP/M Program Discs (c) 1984 Acorn Computer, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272418&o=2

$end

$bbc_flop_z80=cpmsys,
$bio

Acorn BBC w/ Z80 2nd Proc. disk. published 38 years ago:

Acorn CP/M System Discs (c) 1984 Acorn Computer, Ltd. [Cambridge, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272417&o=2

$end

$archimedes=acorndtp,
$bio

Acorn Archimedes disk. published 33 years ago:

Acorn Desktop Publisher (c) 1989 Acorn Computer, Ltd. [Cambridge, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115823&o=2

$end

$bbc_rom=dfs090,dfs098,dfs09h,
$bio

Acorn DFS Ver. 0 (c) 198? Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145154&o=2

$end

$bbc_rom=dfs210,dfs220,dfs222,dfs223,dfs225,dfs226,dfs245,
$bio

Acorn BBC ROM published 37 years ago:

Acorn DFS Ver. 2.xx (c) 1985 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145155&o=2

$end

$bbc_rom=dnfs100,dnfs120,
$bio

Acorn DNFS Ver. 1 (c) 198? Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145156&o=2

$end

$bbc_rom=dnfs121,
$bio

Acorn BBC ROM published 24 years ago:

Acorn DNFS Ver.1.21 patched for 3.5in. (c) 1998 Harston, Jonathan Graham

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272471&o=2

$end

$bbc_rom=dnfs122,
$bio

Acorn BBC ROM published 7 years ago:

Acorn DNFS Ver.1.22 patched for 3.5in. (c) 2015 Harston, Jonathan Graham

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272472&o=2

$end

$info=econx25,
$bio

Computer published 36 years ago:

Acorn Econet X25 Gateway (c) 1986 Acorn Computer, Ltd. [Cambridge, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298465&o=2

$end

$info=electron,electront,electronsp,
$bio

Computer published 39 years ago:

Acorn Electron (c) 1983 Acorn Computer, Limited.

The Acorn Electron was a budget version of the BBC Micro educational/home computer.

- TECHNICAL -

CPU: MOS Technology 6502A
Clock rate: variable. CPU runs at 2 MHz when accessing ROM and 1 MHz or 0.5897 MHz (depending on graphics mode) when accessing RAM due to sharing memory access with the video display circuits. The Electron is widely misquoted as operating at 1.79 MHz after measurements derived from speed testing against the thoroughly 2 MHz BBC Micro for various pieces of 'common software'
Glue logic: Ferranti Semiconductor Custom ULA
RAM: 32 kB
ROM: 32 kB
Text modes: 20×32, 40×25, 40×32, 80×25, 80×32 (all text output produced by software in graphics modes)
Graphics modes: 160×256 (4 or 16 colours), 320×256 (2 or 4 colours), 640×256 (2 colours), 320×200 (2 colours — spaced display with two blank horizontal lines following every 8 pixel lines), 640×200 (2 colours — spaced display)
Colours: 8 colours (TTL combinations of RGB primaries) + 8 flashing versions of the same colours
Sound: 1 channel of sound, 7 octaves; built-in speaker. Software emulation of noise channel supported
Dimensions: 16×34×6.5 cm
I/O ports: Expansion port, tape recorder connector (1200 baud CUTS variation on the Kansas City standard for data encoding, via a 7-pin circular DIN connector), aerial TV connector (RF modulator), composite video and RGB monitor output
Power supply: External PSU, 18V AC

- TRIVIA -

The Electron was developed during 1983 as a cheap sibling for the BBC Micro with the intention of capturing the low-cost Christmas sales market for that year. Although Acorn were able to shrink substantially the same functionality as the BBC into just one chip, manufacturing problems meant that despite pre orders of 300,000, only 30,000 machines were available for the Christmas period — to the extent that some shops reported eight pre-sales for every delivered machine, there were even press reports of fights in places such as Rumbelows over the slim shipments of machines, as parents could not get an Electron, they turned to other readily available machines such as the ZX Spectrum and Commodore C64.

Unfortunately for Acorn, in the months after Christmas, the firm was tied to accepting delivery of the remaining pre order machines, and there was a warehouse in Welling-borough with unsold machines piled up to the ceiling.

This was a blow from which the machine never fully recovered, although games sales for it would ultimately outstrip those of the BBC Micro. Following Olivetti's 1985 cash injection into Acorn the machine was effectively sidelined.

With hindsight, the machine lacked the RAM (a typical program would need to fit in only around 20 kB once display memory is subtracted) and processing power to take on the prevailing Sinclair ZX Spectrum and Commodore C64. Despite this, several features that would later be associated with BBC Master and Archimedes were first features of Electron expansion units, including ROM cartridge slots and the Advanced Disc Filing System — a hierarchical improvement to the BBC's original Disc Filing System.

While it may not have been as popular as the Spectrum, Commodore C64 or Amstrad CPC, it did sell in sufficient numbers to ensure that new software was being produced right up until the early 1990s. This meant the Electron had a lifespan not much shorter than those more popular micros and much longer than competitors such as the Oric-1 and Dragon 32.

- STAFF -

Contributors to the development of the Electron: Bob Austin, Harry Barman, Paul Bond, Allen Boothroyd, Ben Bridgewater, John Cox, Chris Curry, Jeremy Dion, Tim Dobson, Joe Dunn, Steve Furber, David Gale, Andrew Gordon, Martyn Gilbert, Lawrence Hardwick, Hermann Hauser, John Herbert, Andy Hopper, Paul Jephcot, Brian Jones, Chris Jordan, Tony Mann, Peter Miller, Trevor Morris, Steve Parsons, Robin Pain, Glyn Phillips, Brian Robertson, Peter Robinson, David Seal, Kim Spence-Jones, Graham Tebby, Jon Thackray, Chris Turner, Hugo Tyson, John Umney, Alex van Someren, Geoff Vincent, Adrian Warner, Robin Williamson, Roger Wilson

The case was designed by industrial designer: Allen Boothroyd (Cambridge Product Design Ltd.)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82493&o=2

$end

$info=electron64,
$bio

Computer published 35 years ago:

Acorn Electron - 64K Master RAM Board (c) 1987 Slogger Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298466&o=2

$end

$info=am4,
$bio

Computer published 35 years ago:

Acorn M4 (c) 1987 Acorn Computer, Ltd. [Cambridge, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298461&o=2

$end

$bbc_rom=nfs334,nfs360,nfs334b,
$bio

Acorn NFS Ver. 3.xx (c) 198? Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145157&o=2

$end

$info=ar140,
$bio

Computer published 33 years ago:

Acorn R140 (c) 1989 Acorn Computer, Ltd. [Cambridge, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298462&o=2

$end

$info=ar225,
$bio

Computer published 32 years ago:

Acorn R225 (c) 1990 Acorn Computer, Ltd. [Cambridge, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298463&o=2

$end

$info=ar260,
$bio

Computer published 32 years ago:

Acorn R260 (c) 1990 Acorn Computer, Ltd. [Cambridge, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298464&o=2

$end

$archimedes=ros3apps,
$bio

Acorn Archimedes disk. published 30 years ago:

Acorn RISC OS 3 Applications (c) 1992 Acorn Computer, Ltd. [Cambridge, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115824&o=2

$end

$archimedes=ros3supp,
$bio

Acorn Archimedes disk. published 30 years ago:

Acorn RISC OS 3 Support (c) 1992 Acorn Computer, Ltd. [Cambridge, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115825&o=2

$end

$info=acrnsys2,
$bio

Computer published 42 years ago:

Acorn System 2 (c) 1980 Acorn Computer, Ltd. [Cambridge, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228932&o=2

$end

$info=acrnsys3,acrnsys3_6809,
$bio

Computer published 42 years ago:

Acorn System 3 (c) 1980 Acorn Computer, Ltd. [Cambridge, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228933&o=2

$end

$info=acrnsys4,
$bio

Computer published 42 years ago:

Acorn System 4 (c) 1980 Acorn Computer, Ltd. [Cambridge, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228934&o=2

$end

$info=acrnsys5,
$bio

Computer published 40 years ago:

Acorn System 5 (c) 1982 Acorn Computer, Ltd. [Cambridge, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228935&o=2

$end

$bbc_rom=tfs031,
$bio

Acorn BBC ROM published 40 years ago:

Acorn TFS Ver.0.xx (c) 1982 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240343&o=2

$end

$bbc_rom=tfs100,tfs102,tfs,
$bio

Acorn BBC ROM published 40 years ago:

Acorn TFS Ver.1 (c) 1982 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231761&o=2

$end

$electron_cart=tube,
$bio

Acorn Electron cart. published 38 years ago:

Acorn Tube Interface (c) 1984 Acorn Computer, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96346&o=2

$end

$bbcb_flop=aucomp87,
$bio

Acorn BBC Micro B disk. published 34 years ago:

Acorn User 1987 Compilation Disc (c) 1988 Redwood Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125248&o=2

$end

$bbcb_flop=aucomp88,
$bio

Acorn BBC Micro B disk. published 33 years ago:

Acorn User 1988 Compilation Disc (c) 1989 Redwood Publishing.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125249&o=2

$end

$bbcb_flop=aucallig,
$bio

Acorn BBC Micro B disk. published 35 years ago:

Acorn User Calligraphy (c) 1987 Redwood Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125250&o=2

$end

$bbcb_flop=audischlp,
$bio

Acorn BBC Micro B disk. published 36 years ago:

Acorn User Disc Help Disc (c) 1986 Redwood Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125251&o=2

$end

$bbcb_flop=aueducat,
$bio

Acorn BBC Micro B disk. published 36 years ago:

Acorn User Education Disc (c) 1986 Redwood Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125252&o=2

$end

$bbcb_flop=augalry40,
$bio

Acorn BBC Micro B disk. published 36 years ago:

Acorn User Gallery 40T (c) 1986 Redwood Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125253&o=2

$end

$bbcb_flop=augalry,
$bio

Acorn BBC Micro B disk. published 36 years ago:

Acorn User Gallery 80T (c) 1986 Redwood Publishing.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125254&o=2

$end

$bbcb_flop=augalryc,
$bio

Acorn BBC Micro B disk. published 35 years ago:

Acorn User Gallery Collection (c) 1987 Redwood Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125255&o=2

$end

$bbcb_flop=augames,
$bio

Acorn BBC Micro B disk. published 34 years ago:

Acorn User Games Disc (c) 1988 Redwood Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125256&o=2

$end

$electron_cass=augraphi,
$bio

Acorn Electron cass. published 37 years ago:

Acorn User Graphics (c) 1985 Acorn User

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115359&o=2

$end

$bbc_cass=augraphi,
$bio

Acorn BBC Micro B cass. published 37 years ago:

Acorn User Graphics (c) 1985 Acorn User.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145402&o=2

$end

$bbcb_flop=augraph,
$bio

Acorn BBC Micro B disk. published 36 years ago:

Acorn User Graphics Utilities (c) 1986 Redwood Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125257&o=2

$end

$archimedes=au_oct93,
$bio

Acorn Archimedes disk. published 29 years ago:

Acorn User Issue 135 (Oct 1993) (c) 1993 Acorn User

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115833&o=2

$end

$archimedes=au_nov93,
$bio

Acorn Archimedes disk. published 29 years ago:

Acorn User Issue 136 (Nov 1993) (c) 1993 Acorn User

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115834&o=2

$end

$archimedes=au_jan94,
$bio

Acorn Archimedes disk. published 28 years ago:

Acorn User Issue 138 (Jan 1994) (c) 1994 Acorn User

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115835&o=2

$end

$archimedes=au_feb94,
$bio

Acorn Archimedes disk. published 28 years ago:

Acorn User Issue 139 (Feb 1994) (c) 1994 Acorn User

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115836&o=2

$end

$archimedes=au_mar94,
$bio

Acorn Archimedes disk. published 28 years ago:

Acorn User Issue 140 (Mar 1994) (c) 1994 Acorn User

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115837&o=2

$end

$archimedes=au_may94,
$bio

Acorn Archimedes disk. published 28 years ago:

Acorn User Issue 142 (May 1994) (c) 1994 Acorn User

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115838&o=2

$end

$archimedes=au_jun94,
$bio

Acorn Archimedes disk. published 28 years ago:

Acorn User Issue 143 (Jun 1994) (c) 1994 Acorn User

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115839&o=2

$end

$archimedes=au_jul94,
$bio

Acorn Archimedes disk. published 28 years ago:

Acorn User Issue 144 (Jul 1994) (c) 1994 Acorn User

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115840&o=2

$end

$archimedes=au_aug94,
$bio

Acorn Archimedes disk. published 28 years ago:

Acorn User Issue 145 (Aug 1994) (c) 1994 Acorn User

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115841&o=2

$end

$archimedes=au_sep94,
$bio

Acorn Archimedes disk. published 28 years ago:

Acorn User Issue 146 (Sep 1994) (c) 1994 Acorn User

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115842&o=2

$end

$archimedes=au_oct94,
$bio

Acorn Archimedes disk. published 28 years ago:

Acorn User Issue 147 (Oct 1994) (c) 1994 Acorn User

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115843&o=2

$end

$archimedes=au_nov94,
$bio

Acorn Archimedes disk. published 28 years ago:

Acorn User Issue 148 (Nov 1994) (c) 1994 Acorn User

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115844&o=2

$end

$archimedes=au_dec94,
$bio

Acorn Archimedes disk. published 28 years ago:

Acorn User Issue 149 (Dec 1994) (c) 1994 Acorn User

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115845&o=2

$end

$archimedes=au_jan95,
$bio

Acorn Archimedes disk. published 27 years ago:

Acorn User Issue 151 (Jan 1995) (c) 1995 Acorn User

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115846&o=2

$end

$archimedes=au_feb95,
$bio

Acorn Archimedes disk. published 27 years ago:

Acorn User Issue 152 (Feb 1995) (c) 1995 Acorn User

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115847&o=2

$end

$archimedes=au_mar95,
$bio

Acorn Archimedes disk. published 27 years ago:

Acorn User Issue 153 (Mar 1995) (c) 1995 Acorn User

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115848&o=2

$end

$archimedes=au_apr95,
$bio

Acorn Archimedes disk. published 27 years ago:

Acorn User Issue 154 (Apr 1995) (c) 1995 Acorn User

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115849&o=2

$end

$archimedes=au_may95,
$bio

Acorn Archimedes disk. published 27 years ago:

Acorn User Issue 155 (May 1995) (c) 1995 Acorn User

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115850&o=2

$end

$archimedes=au_jun95,
$bio

Acorn Archimedes disk. published 27 years ago:

Acorn User Issue 156 (Jun 1995) (c) 1995 Acorn User

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115851&o=2

$end

$archimedes=au_jul95,
$bio

Acorn Archimedes disk. published 27 years ago:

Acorn User Issue 157 (Jul 1995) (c) 1995 Acorn User

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115852&o=2

$end

$archimedes=au_aug95,
$bio

Acorn Archimedes disk. published 27 years ago:

Acorn User Issue 158 (Aug 1995) (c) 1995 Acorn User

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115853&o=2

$end

$archimedes=au_sep95,
$bio

Acorn Archimedes disk. published 27 years ago:

Acorn User Issue 159 (Sep 1995) (c) 1995 Acorn User

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115854&o=2

$end

$archimedes=au_oct95,
$bio

Acorn Archimedes disk. published 27 years ago:

Acorn User Issue 160 (Oct 1995) (c) 1995 Acorn User

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115855&o=2

$end

$archimedes=au_nov95,
$bio

Acorn Archimedes disk. published 27 years ago:

Acorn User Issue 161 (Nov 1995) (c) 1995 Acorn User

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115856&o=2

$end

$archimedes=au_dec95,
$bio

Acorn Archimedes disk. published 27 years ago:

Acorn User Issue 162 (Dec 1995) (c) 1995 Acorn User

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115857&o=2

$end

$archimedes=au_xmas95,
$bio

Acorn Archimedes disk. published 27 years ago:

Acorn User Issue 163 (Xmas 1995) (c) 1995 Acorn User

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115858&o=2

$end

$archimedes=au_jan96,
$bio

Acorn Archimedes disk. published 26 years ago:

Acorn User Issue 164 (Jan 1996) (c) 1996 Acorn User

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115859&o=2

$end

$archimedes=au_feb96,
$bio

Acorn Archimedes disk. published 26 years ago:

Acorn User Issue 165 (Feb 1996) (c) 1996 Acorn User

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115860&o=2

$end

$archimedes=au_dec98,
$bio

Acorn Archimedes disk. published 24 years ago:

Acorn User Issue 201 (Dec 1998) (c) 1998 Acorn User

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115861&o=2

$end

$bbc_cass=acornu42,
$electron_cass=acornu42,
$bio

Acorn BBC/Electron cass. published 36 years ago:

Acorn User Issue 42 (Jan 1986) (c) 1986 Acorn User

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115347&o=2

$end

$bbc_cass=acornu48,
$electron_cass=acornu48,
$bio

Acorn BBC/Electron cass. published 36 years ago:

Acorn User Issue 48 (Jul 1986) (c) 1986 Acorn User

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115348&o=2

$end

$bbc_cass=acornu50,
$electron_cass=acornu50,
$bio

Acorn BBC/Electron cass. published 36 years ago:

Acorn User Issue 50 (Sep 1986) (c) 1986 Acorn User

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115349&o=2

$end

$bbc_cass=acornu52,
$electron_cass=acornu52,
$bio

Acorn BBC/Electron cass. published 36 years ago:

Acorn User Issue 52 (Nov 1986) (c) 1986 Acorn User

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115350&o=2

$end

$bbc_cass=acornu53,
$electron_cass=acornu53,
$bio

Acorn BBC/Electron cass. published 36 years ago:

Acorn User Issue 53 (Dec 1986) (c) 1986 Acorn User

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115351&o=2

$end

$bbc_cass=acornu54,
$electron_cass=acornu54,
$bio

Acorn BBC/Electron cass. published 35 years ago:

Acorn User Issue 54 (Jan 1987) (c) 1987 Acorn User

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115352&o=2

$end

$bbc_cass=acornu55,
$electron_cass=acornu55,
$bio

Acorn BBC/Electron cass. published 35 years ago:

Acorn User Issue 55 (Feb 1987) (c) 1987 Acorn User

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115353&o=2

$end

$bbc_cass=acornu56,
$electron_cass=acornu56,
$bio

Acorn BBC/Electron cass. published 35 years ago:

Acorn User Issue 56 (Mar 1987) (c) 1987 Acorn User

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115354&o=2

$end

$bbc_cass=acornu57,
$electron_cass=acornu57,
$bio

Acorn BBC/Electron cass. published 35 years ago:

Acorn User Issue 57 (Apr 1987) (c) 1987 Acorn User

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115355&o=2

$end

$bbc_cass=acornu58,
$electron_cass=acornu58,
$bio

Acorn BBC/Electron cass. published 35 years ago:

Acorn User Issue 58 (May 1987) (c) 1987 Acorn User

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115356&o=2

$end

$bbc_cass=acornu59,
$electron_cass=acornu59,
$bio

Acorn BBC/Electron cass. published 35 years ago:

Acorn User Issue 59 (Jun 1987) (c) 1987 Acorn User

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115357&o=2

$end

$bbc_cass=acornu60,
$electron_cass=acornu60,
$bio

Acorn BBC/Electron cass. published 35 years ago:

Acorn User Issue 60 (Jul 1987) (c) 1987 Acorn User

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115358&o=2

$end

$bbcb_flop=aunetwrk,
$bio

Acorn BBC Micro B disk. published 36 years ago:

Acorn User Network Utility Disc (c) 1986 Redwood Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125258&o=2

$end

$bbcb_flop=auportfo,
$bio

Acorn BBC Micro B disk. published 35 years ago:

Acorn User Portfolio Disc (c) 1987 Redwood Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125259&o=2

$end

$bbcb_flop=auprintr,
$bio

Acorn BBC Micro B disk. published 36 years ago:

Acorn User Printer Help Disc (c) 1986 Redwood Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125260&o=2

$end

$bbcb_flop=auswrutl,
$bio

Acorn BBC Micro B disk. published 36 years ago:

Acorn User Sideways RAM Utilities (c) 1986 Redwood Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125261&o=2

$end

$bbcb_flop=acorndem,
$bio

Acorn BBC Micro B disk. published 38 years ago:

Acornsoft Demo Disk Ver. 1.0 (c) 1984 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125163&o=2

$end

$cpc_flop=acornpac,acornpacb,acornpaca,
$bio

Amstrad CPC 464 disk. published 16 years ago:

Acornsoft Pacman (c) 2006 Wilson [Richard Wilson]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120487&o=2

$end

$pet_cass=acquire,
$bio

Commodore PET cass. published 40 years ago:

Acquire (c) 1982 Microcomputer Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125723&o=2

$end

$gba=acrokid,
$bio

Nintendo GBA cart. published 20 years ago:

Acrobat Kid (c) 2002 Metro 3D, Incorporated.

Japanese release. Game developed in the USA.

- TECHNICAL -

GAME ID: AGB-AAOJ-JPN

- TRIVIA -

Released on December 20, 2002 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69526&o=2

$end

$info=acrobatm,
$bio

Arcade Video game published 31 years ago:

Acrobat Mission (c) 1991 Taito Corp.

A great vertical scrolling shoot'em up game.

At the year 2100 A.D. Humans were exterminated by their own self-destructive nature leaving behind the consequences of environmental degradation on earth and were forced to escape to Mars leaving a bio-computer for environmental recuperation of earth to preparing the blue planet for future recolonization. But one day a half a century after humans arrived, mars was attacked by strange flying objects. To fight these enemies, the director general of the Defence Agency organized the task force army and started quickly the dogfight with invaders to neutralize the invasion. 

The operation was called 'Acrobat Mission' as it exceeded the technical limits of the pilots.

The players takes controls on one of two surviving fighters pilots, 'Jet' a male pilot and 'Nova' a female pilot and both flying the Icarus, a fast and powerful space-fighter, which comes equipped with a Standard laser. Two more weapons are available throughout the game - the wide shot (W) which spreads out in front of the ship and the Hurricane shot (H) which fires clusters of rotating balls of energy. Holding the fire button charges up a special attack and each weapon features a different energy blast and damage factor. The ships can also hold a maximum of two smart-bombs, one under each wing - although they can be activated by the players, they also do fall off easily and can be detonated by enemy shots. Interestingly, the Icarus can't collide with other ships or any part of the scenery - instead, it bounces off and only suffers damage from enemy shots. However, once the shield is depleted, the ship will fly out of control for a few seconds and grant the players a last chance to inflict damage to any remaining enemies before it explodes.

- TECHNICAL -

Game ID : AM91073

Main CPU : Motorola 68000 (@ 10 Mhz)
Sound Chips : YM2203 (@ 1.5 Mhz), (2x) OKI6295 (@ 4.0 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Acrobat Mission was released in July 1991.

Produced by Taito under license from UPL.

- TIPS AND TRICKS -

* Secret Code for seeing the ending : In demonstration play, input the following code quickly : Up, Down, Left, Right, Shot, Bomb, Shot, Bomb, Button3(x3).

- STAFF -

Developed by UPL.

GAME DESIGN : Mutsuo Kaneko
PROGRAM : Toshio Arai
GRAPHIC DESIGN : Kaoru Kamigiku, Kinya Aoyama, Mutsuo Kaneko, Minoru Tomizawa
SOUND : Yoshio Nagashima, Hiroshi Nishikawa

- PORTS -

* CONSOLES:
Nintendo Super Famicom (1992) "Acrobat Mission [Model SHVC-2T]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=31&o=2

$end

$snes=acrobatm,
$bio

Nintendo Super Famicom cart. published 30 years ago:

Acrobat Mission (c) 1992 Teichiku Records

Acrobat Mission is a vertical shooter published by Techiku and conversion of UPL arcade game of the same name originally released in 1991. In the year 2100, humanity has to leave Earth due to the consequences of environmental degradation. Humans have decided to move to Mars and they left behind a bio-computer in charge of preparing the blue planet for future recolonization. But soon, an armada of hostile flying objects attack their settlements on the red planet. The defense agency decides to immediately assemble an attack force to neutralize the invasion - the operation, which is dubbed Acrobat Mission, is on! The player takes control of the 2TV-00836 Icarus, a fast space-fighter, which comes equipped with a Standard laser. Two more weapons are available throughout the game - the wide shot (W) which spreads out in front of the ship and the Hurricane shot (H) which fires clusters of rotating balls of energy. Holding the fire button charges up a special attack and each weapon features a different energy blast and damage factor. The ship can also hold a maximum of two smart-bombs, one under each wing - although they can be activated by the player, they also do fall off easily and can be detonated by enemy shots. Interestingly, the Icarus can't collide with other ships or any part of the scenery - instead, it bounces off and only suffers damage from enemy shots. However, once the shield is depleted, the ship will fly out of control for a few seconds and grant the player a last chance to inflict damage to any remaining enemies.

- TECHNICAL -

BARCODE: 4988004900662
GAME ID: SHVC-2T

- TRIVIA -

Acrobat Mission was released on September 11, 1992 in Japan. Retail price: 8880 Yen.

The game was never released outside Japan.

Acrobat Mission was an arcade game by UPL originally released in 1991 and licensed by Taito. The Super Famicom version was the only home port of the game - however, it has some noticeable differences. The original game features two pilots to choose from ('Jet' and 'Nova') and a two simultaneous player mode. Some graphics were slightly altered such as the first boss which is red and grey in the arcade game. Weapon effects and especially special attacks were toned down (the Wide beam covers the whole screen when fully charged up in the arcade version!). The Super Famicom is also a bit harder as it always sends the player back to the beginning of the stage when he dies whereas the arcade game will respawn him before the area's boss. Finally, most of the (rather psychedelic) arcade end sequence was removed from the Super Famicom version and replaced by some text and a gameplay video.

Reviews:
[FR] December 1992 - Consoles + N.15: 61%

- STAFF -

Producer: Takayoshi Kitao
Director: Naoya Miki
Main Programer: Akihito Saiki
Sub Programer: Takahiko Nagaya
Designer: Tomoko Asada
Sound Program: Don
Sound Director: Tomo Yamashita
Special Thanks: Hiroyasu Sotokiba, Tanaka Family, Dr. Nadaka

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61006&o=2

$end

$info=dogfgt,dogfgtu,
$bio

Arcade Video game published 38 years ago:

Acrobatic Dog-Fight (c) 1984 Data East USA.

Export version for North American release by Data East USA, under lisence from Technos Japan. For more information about the game itself, please see the original Japanese version; "Dog-Fight - Batten O'Hara no Sucharaka Kuuchuu-sen [Model TA-0011]".

- TRIVIA -

Antonio Colangelo of Senago, Italy holds the official record for this game with 1,445,050 points on July 17, 1985.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32&o=2

$end

$cpc_cass=acrojet,
$bio

Amstrad CPC cass. published 36 years ago:

AcroJet (c) 1986 Microprose Software, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64169&o=2

$end

$cpc_flop=acrojet,acrojeta,acrojet_c1,acrojet_c3,acrojet_c2,
$bio

Amstrad CPC 464 disk. published 36 years ago:

AcroJet (c) 1986 Microprose Soft., Inc.

- TECHNICAL -

BARCODE: 5 015352 053050

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120448&o=2

$end

$c64_cass=acrojet,
$bio

Commodore C64 cass. published 36 years ago:

AcroJet (c) 1986 Microprose Soft., Inc.

- TECHNICAL -

BARCODE: 5 015352 034059

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186769&o=2

$end

$spectrum_cass=acrojet,acrojetb,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

AcroJet (c) 1987 Microprose Software, Incorporated.

- STAFF -

Written by: William F. Denman
Programming: Imre Kovats, Laszlo Szenttornyai
Art: Laszlo Szenttornyai
Sound: Laszlo Szenttornyai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77692&o=2

$end

$msx2_cart=acrojet,
$bio

MSX 2 cart. published 34 years ago:

AcroJet (c) 1988 Systemsoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51261&o=2

$end

$pc98=acrojet,
$bio

NEC PC-9801 Series 5.25in. disk. published 34 years ago:

AcroJet (c) 1988 Systemsoft.

- TRIVIA -

Released in October 1988 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88852&o=2

$end

$pc8801_flop=acrojet,
$bio

NEC PC-8801 Series disk. published 34 years ago:

AcroJet (c) 1988 System Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91324&o=2

$end

$msx2_flop=acrojet,
$bio

AcroJet (c) 198? Unknown

Cart_to_disk pirate disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101454&o=2

$end

$spectrum_cass=acrojetk,
$bio

AcroJet (c) 198? Kixx

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219377&o=2

$end

$apple2gs_flop_misc=acsdemo1,
$bio

Apple IIGS disk. published 34 years ago:

ACS Demo Disk 1 (c) 1988 Apple Chemical Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115337&o=2

$end

$apple2gs_flop_misc=acsdemo2,
$bio

Apple IIGS disk. published 33 years ago:

ACS Demo Disk 2 (c) 1989 Apple Chemical Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115338&o=2

$end

$apple2gs_flop_misc=acsmusiq,
$bio

Apple IIGS disk. published 33 years ago:

ACS Musique Disk (c) 1989 Apple Chemical Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115339&o=2

$end

$info=altos8600,
$bio

Computer published 41 years ago:

ACS8600 (c) 1981 Altos Computer Systems.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127749&o=2

$end

$cdi=actcollg,
$bio

Phillips CD-i disc published 30 years ago:

ACT College Search (c) 1992 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52742&o=2

$end

$info=act5a,
$bio

Computer published 42 years ago:

ACT-5A (c) 1980 Micro-Term

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236708&o=2

$end

$info=actfancr,actfancrj,actfancr1,actfancr2,
$vgmplay=actfancr,
$bio

Arcade Video game published 33 years ago:

Act-Fancer - Cybernetick Hyper Weapon (c) 1989 Data East Corp.

A platform game with shoot'em up elements where you play as a robot that can transform into a more powerful robot by collecting power-ups.

- TECHNICAL -

Main CPU : Hudson Soft HuC6280 (@ 7.159066 Mhz)
Sound CPU : MOS Technology M6502 (@ 1.5 Mhz)
Sound Chips : YM2203 (@ 1.5 Mhz), YM3812 (@ 3 Mhz), OKI6295 (@ 7.759 Khz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Act-Fancer was released in May 1989.

Soundtrack album releases :
Game Sound DECO ~G.S.M. Data East 1~ - [Pony Canyon/Scitron] [D25B1002] (June 21, 1989)
Data East Retro Game Music Collection - TEAM Entertainment [KDSD-00366] (July 21, 2010)

- SERIES -

1. Darwin 4078 (1986)
2. SRD - Super Real Darwin (1987)
3. Act-Fancer - Cybernetick Hyper Weapon (1989)

- STAFF -

Planner : J. Yamaguchi
Character Designer : Torba
Graphic Designer : Jun Sato, Kinya Aoyama, Masahiko Uzita, Dsyche Minagawa, Modeler. K, Yukie Siraiwa
Sound : Azusa Hara (Azusa), Hiroaki Yoshida (Maro), Shuji Segawa, Tatsuya Kiuchi, Koma, Moriken
Soft : Hisatada Ohta, Kazunori Ishiguri, Toshiyuki Sakai
Hard : Hiroyuki Iwabe
Special Thanks : Kazuyuki Kurata, Satoshi Furukawa

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=33&o=2

$end

$to_flop=actimat5,actimat5a,
$bio

Thomson TO disk. published 35 years ago:

Acti-Math 5e (c) 1987 Colin [Armand Colin]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107552&o=2

$end

$info=act2000,act2000o,act2000o2,act2000b1,act2000bx,act2000d1,act2000dx,act2000v1,act2000vx,act2000o3,
$bio

Video Slot Machine published 23 years ago:

Action 2000 (c) 1999 Amcoe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=31122&o=2

$end

$megadriv=action52,action52a,
$vgmplay=action52_md,
$bio

Sega Genesis cart. published 29 years ago:

Action 52 (c) 1993 Active Enterprises

- TECHNICAL -

CART SIZE: 16 Mb.

- STAFF -

Developed by Farsight Technologies.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57087&o=2

$end

$nes=action52a,action52,action52b,
$bio

Nintendo NES cart. published 31 years ago:

Action 52 (c) 1991 Active Enterprises.

Get 52 New and Original exciting games for play on your Nintendo System. Try to get Billy Bob out of the Dungeon where he is imprisoned, to save MARYLOU. Go along with the ACTION GAMEMASTER as he changes into one of the fearsome CHEETAHMEN to try to defeat all of the ACTION 52 evil attackers. These two games plus an additional 50 games on this one Multi-GamePak will keep you entertained for a long time.

The games included are:
Fire Breathers
Star-Evil
Illuminator
G-Force Fighters
Oooze
Silver Sword
Critical Bypass
Jupiter Scope
Alfredo and the Fettucinni's
Operation Full-Moon
Dam Busters
Thrusters
Haunted Hills of Wentworth
Chill-Out
Sharks
Megalonia
The French Baker
Atmos-Quake
Meong
Space Dreams
Streemerz
Spread-Fire
Bubblegum Rosie
Micro-Mike
Underground
Rocket Jockey
Non-Human
Cry Baby
Slashers
Crazy Shuffle
Fuzz Power
Shooting Gallery
Lollipops
The Evil Empire
Sombrero's
Storm Over the Desert
Mash-Man
They Came From Outer Space
Laser League
Billy-Bob
City of Doom
Bits and Pieces
Beeps and Blips
Manchester Beat
Boss
Dedant
Hambo's Adventures
Time Warp Tickers
Jigsaw
Ninja Assault
Robbie and the Robots
The Cheetahmen (The Action Gamemaster)

- TECHNICAL -

Game ID: ACT-52

- TRIVIA -

Retail price: $199

The creator of Action 52 was Vince Perri, a businessman from Miami, Florida and the owner and founder of Active Enterprises. The breakthrough came by accident; "I happened to see my son playing an illegal product made in Taiwan that had 40 games on it. The whole neighborhood went crazy over it", Perri said. "I figured I'd do it legally. It's obvious when you see something like that, you know there's something there". In 1993, he showcased Action 52 at the International Winter Consumer Electronics Show.

Perri raised $20 million from private backers in Europe, South America and Saudi Arabia. He and Raul Gomila employed three college students (Mario Gonzalez, Javier Perez and Albert Hernandez) to do the game design, music, graphics and programming on an Atari ST, with a three-month deadline. Technical work was contracted out to Cronos Engineering, Inc., a Boca Raton company that had done work for IBM. Action 52 has 8 extra game templates, since the distributor had the carts come with 60 games by default, as well as many unused tiles.

Several of the songs from the NES version of Action 52 were plagiarized from example tunes included in Activision's The Music Studio for the Atari ST. The games with plagiarized music include Fuzz Power, Silver Sword, French Baker, Streemerz, Time Warp Tickers and Ninja Assault.

A Yeah! Woo! drum break sample from Rob Base's song 'It Takes Two' is used in the opening sequence.

Active Enterprises advertised a competition in which anyone who could complete level 8 of Ooze would be entered into a prize drawing to win $104,000 ($52,000 cash, and a scholarship of same value). The game was reported to crash on level 2, making this prize impossible to win without the use of emulator or an in-game exploit, rendering the contest a failure.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54865&o=2

$end

$nes=a53vol3,
$bio

Nintendo NES cart. published 4 years ago:

Action 53 Vol. 3 - Revenge of the Twins (c) 2018 Infinite NES Lives

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293383&o=2

$end

$amigaocs_flop=artura,cybernod,deflektr,motormas,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Action Amiga (c) 1989 Gremlin Graphics Soft., Ltd.

Gremlin's Action Amiga compilation contains the following 5 games:
Artura
Cybernoid: The Fighting Machine
Deflektor
Road Raider
Techno Cop

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73451&o=2

$end

$info=m4actbnk,m4actbnka,m4actbnkb,m4actbnk__a,m4actbnk__b,m4actbnk__c,m4actbnk__d,m4actbnk__e,m4actbnk__f,m4actbnk__g,m4actbnk__h,m4actbnk__i,
$bio

Action Bank (c) 199? Barcrest.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15243&o=2

$end

$psx=actbass,
$bio

Sony PlayStation CD published 22 years ago:

Action Bass (c) 2000 Take-Two Interactive.

North American release. Game developed in Japan.

- TECHNICAL -

GAME ID: SLUS-01248

- TRIVIA -

Released in July 2000 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111027&o=2

$end

$spectrum_cass=actionbi,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Action Biker (c) 1985 Mastertronic, Ltd.

Clumsy Colin must find his friend Marti and take him to the spaceport - this is not as easy as it sounds! Items to help him find Marti are hidden in the houses of which there are 150. BUT only 50 actually hold the items he needs. He cannot enter some of the houses because there is no-one in. The alarm is set to go off at 8 o'clock and wake him up, he will also wake up if he bumps into any of the vehicles such as the police cars and other bikers. His fuel is limited but he can gain energy by eating Skips or by refueling at a garage. Some of Clumsy Colin's friends will try and tempt him to stay for tea and slow him down. Keep an eye on the text window which will tell you what is happening. Good luck and don't dally!

- TECHNICAL -

Game ID: IS 0077

- TRIVIA -

This game was licensed with snack food Skips and featured their then-mascot Clumsy Colin as the star of the game.

- STAFF -

Written by: M.J. Child

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77693&o=2

$end

$c64_cart=acp53,
$bio

Commodore C64 cart. published 34 years ago:

Action Cartridge Plus 5 (c) 1988 Datel Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229381&o=2

$end

$c64_cart=acp6,acp6g,
$bio

Commodore C64 cart. published 34 years ago:

Action Cartridge Plus 6 (c) 1988 Datel Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229382&o=2

$end

$c64_cart=acp7t,
$bio

Commodore C64 cart. published 32 years ago:

Action Cartridge Plus Ver.7 (c) 1990 Triumwyrat

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229385&o=2

$end

$c64_cart=acp7,
$bio

Commodore C64 cart. published 31 years ago:

Action Cartridge Plus Ver.7 (c) 1991 Derko

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240855&o=2

$end

$info=m4actclb,m4actclba,
$bio

Action Club (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41224&o=2

$end

$spectrum_cass=actionco,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Action Countdown (c) 1989 Kixx

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286772&o=2

$end

$spectrum_cass=actiondo,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Action Double (c) 1991 Challenge Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293338&o=2

$end

$cpc_cass=actionfg,
$bio

Amstrad CPC cass. published 33 years ago:

Action Fighter (c) 1989 Kixx

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64172&o=2

$end

$spectrum_cass=actionfi_a,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Action Fighter (c) 1989 Firebird.

- STAFF -

Developed by Core Design.

Music Composed by: Ben Daglish

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77694&o=2

$end

$cpc_flop=actionfg,actionfga,actionfg_t1,actionfg_t1a,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Action Fighter (c) 1989 Firebird Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121520&o=2

$end

$ibm5150=actionfg,
$bio

IBM PC 3.5in. disk. published 33 years ago:

Action Fighter (c) 1989 Kixx

- TECHNICAL -

MEDIA: FD x1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132540&o=2

$end

$specpls3_flop=afighter,
$bio

Sinclair ZX Spectrum+3 disk. published 33 years ago:

Action Fighter (c) 1989 Firebird Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147867&o=2

$end

$st_flop=actionfg,
$bio

Atari ST disk. published 33 years ago:

Action Fighter (c) 1989 SEGA Enterprises, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148894&o=2

$end

$spectrum_cass=actionfi,
$bio

Action Fighter (c) 198? Kixx

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219378&o=2

$end

$amigaocs_flop=actionfgk,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Action Fighter [Budget] (c) 1989 Kixx

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73367&o=2

$end

$info=afighter,afightera,afighterb,afighterc,afighterd,afightere,afighterf,afighterg,afighterh,
$vgmplay=afighter,
$bio

Arcade Video game published 36 years ago:

Action Fighter (c) 1986 Sega.

An overhead driving / shoot'em up game from Sega which borrows heavily from Bally Midway's 1983 classic, "Spy Hunter". The player begins the game riding a motorbike. In subsequent levels a sportscar, a beach buggy, a boat, a chopper and even a Formula-1 racing car can all be driven. All of the vehicles are, of course, fully armed to deal with the many enemy vehicles and gun emplacements intent on stopping the player's progress. The helicopter levels play as a straightforward vertically-scrolling shoot'em up and bear more than a passing resemblance to Namco's "Xevious".

- TECHNICAL -

Runs on the Sega "System 16A" hardware.
Game ID: 317-0018

Players: 2
Control: 8-way joystick
Buttons: 2

- TRIVIA -

Action Fighter was released in September 1986.

Soundtrack album releases :
Game Sound Legend Series ~Legend of Game Music ~ Consumer Box~ [MarkIII Version] (SCDC-00497~506) (03/24/2006) [Scitron Discs]

- PORTS -

* CONSOLES:
Sega Master System

* COMPUTERS:
Commodore Amiga (1988)
Commodore C64 (1989)
Amstrad CPC (1989)
Sinclair ZX Spectrum (1989)
Atari ST (1989)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=34&o=2

$end

$sms=actionfg,actionfg0,
$bio

Sega Master System cart. published 36 years ago:

Action Fighter (c) 1986 SEGA of America, Inc.

North American release. Game developed in Japan. See the original for more information; "Action Fighter [Model G-1305]".

Description from the back cover:

Get ready to play a starring role in the incredible world of international espionage.

You receive five different assignments. All action-packed. And all extremely dangerous. Your secret weapon? A vehicle that transforms into a dozen different deadly devices.

Your high-speed motorcycle can turn into a customized car and then into a sound-barrier-breaking jet plane. All in a matter of seconds.

The real test? To know when to use which weapon. Because the wrong machine, at the wrong time, can prove fatal.

- TECHNICAL -

GAME ID: 5055

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55914&o=2

$end

$sms=actionfg1,
$vgmplay=actionfg_sms,
$bio

Sega Mark III cart. published 36 years ago:

アクションファイター (c) 1986 Sega Enterprises, Limited.
(Action Fighter)

- TECHNICAL -

Game ID: G-1305

- TRIVIA -

Action Fighter was released on Augst 17, 1986 in Japan. Retail price: 5000 Yen.

On every level during the air sections, there is a hidden area that if you bomb twice, will show a secret animation and play the Sega jingle.

- TIPS AND TRICKS -

Invincibility + full power up:
On the enter name screen at the start of the game enter you name as "DOKI_PEN". When you begin the game after this you will be invincible.

Letters ABCD + Equipped Vehicle:
Enter "HANG_ON" on the name screen to access these features.

Letters ABCD + Invincibility:
Enter "SPECIAL." on the name screen

Invincible to Bullets:
Enter "_?SEGA." on the name screen

Three extra lives when timer reaches zero:
Enter "GP_WORLD" on the name screen

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55842&o=2

$end

$specpls3_flop=aforce,aforcea,
$bio

Sinclair ZX Spectrum+3 disk. published 35 years ago:

Action Force - International Heroes (c) 1987 Virgin Games, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118617&o=2

$end

$spectrum_cass=actionfo,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Action Force - International Heroes (c) 1988 MAD [Mastertronic Added Dimension]

- TECHNICAL -

GAME ID: 1S0291

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145660&o=2

$end

$spectrum_cass=actionfo_b,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Action Force - International Heroes (c) 1988 Dro Soft.

Spanish release.

- TECHNICAL -

GAME ID: 2MT198

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145662&o=2

$end

$spectrum_cass=actionfo_c,actionfo_a,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Action Force - International Heroes (c) 1987 Virgin Games

The enemy, COBRA, have launched a surprise attack on the island of Botsneda. In the panic of the evacuation, classified information has been left behind in the eastern sector. The enemy's grip tightens and an immediate raid must take place to retrieve the vital data. This is a job for ACTION FORCE!

Flint, Lady Jaye and Quick Kick use a modified A.W.E. Striker to cross the hazardous path to the eastern side of the island. You are Snake Eyes, using a custom-built helipack and armed with an automatic rifle. You must defend A.W.E. Striker and clear a safe path. Pontoons must be utilised to allow A.W.E. Striker to cross canals. The enemy have installed missiles, initiated electric charge generators and built barricades. You must deal with all of these to allow A.W.E. Striker to complete the mission successfully.

- TECHNICAL -

Game ID: VGE 1038

- STAFF -

Code: Link Tomlin
Graphics: Martin Wheeler
Music: Sam Garforth

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77695&o=2

$end

$cpc_cass=actforce,
$bio

Amstrad CPC cass. published 34 years ago:

Action Force - International Heroes (c) 1988 Virgin Games, Ltd.

- TECHNICAL -

GAME ID: VGE 9015

- STAFF -

Program: Sean Cross
Graphics: Ian Mathias, Alex Martin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145661&o=2

$end

$cpc_flop=actforce,actforce_c2,actforce_c1a,actforce_c1,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Action Force - International Heroes (c) 1988 Virgin Games, Ltd.

- TECHNICAL -

[Model VGG 9915]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121288&o=2

$end

$specpls3_flop=aforce2,aforce2a,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

Action Force II - International Heroes (c) 1988 Virgin Games, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118618&o=2

$end

$spectrum_cass=actionf2,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Action Force II - International Heroes (c) 1988 Virgin Games

- TECHNICAL -

GAME ID: VGB 1041

- STAFF -

Programmed by: Andy Green
Graphics by: Martin Wheeler

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77696&o=2

$end

$a2600=actforce,
$bio

Atari 2600 cart. published 39 years ago:

Action Force (c) 1983 Parker Bros.

Export release. Game developed in USA. For more information about the game itself, please see "G.I. Joe - Cobra Strike [Model PB5920]".

- TECHNICAL -

[Model 931511]

- TRIVIA -

This is the same game as G.I. Joe Cobra Strike. When it was released outside US, the name was changed since G.I. Joe would obviously not have the same marketing value.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50010&o=2

$end

$info=actionhw,
$bio

Arcade Video game published 27 years ago:

Action Hollywood (c) 1995 TCH.

A platform game where players must walk around turning over all the squares while eliminating all the enemies in the process.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 12 Mhz), PIC16C57 (@ 750 Khz)
Sound Chips : OKI6295 (@ 9.09 Khz)

Players : 2
Control : 8-way Joystick
Buttons : 3

- TRIVIA -

Action Hollywood was released in June 1995.

The game features several stolen elements:

* The company logo at the start clearly uses the Windows 3.1 shutdown chime.
* The attract screen's lion is a poor quality rendering of the iconic MGM lion.
* The musical jingle that plays if you select the Galaxy Wars stage is unmistakably the beginning of the Star Trek: The Next Generation theme.
* Several stage backgrounds in Transylvania are Doom textures.
* Almost every single sound effect seems to have been stolen from either Doom 2, Hexen, or Jazz Jackrabbit.  While Doom and its sequel DID use a stock sound library as basis for many of their sounds, Action Hollywood specifically uses the Commander Keen pain sound used in Doom 2's super secret map, which is a giveaway as it was made in-house.

- STAFF -

Overkill Group, Proyesel 1995

Code : Marcos Hernandez
GFX-Art : Jose L. Sanchez
Game Design : Marcos Hernandez, Jose L. Sanchez, Xavi Artigas
Music SFX : Marcos Hernandez, Jose L. Sanchez, Xavi Artigas
Testers : Marcos Hernandez, Jose L. Sanchez

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3993&o=2

$end

$nes=actionny,
$bio

Nintendo NES cart. published 31 years ago:

Action In New York (c) 1991 Infogrames Interactive, Incorporated.

UK release. For more information about the game itself, please see the original Japanese version entry; "Final Mission [Model NAT-FV]".

- TECHNICAL -

GAME ID: NES-FV-UKV

- TIPS AND TRICKS -

12 Lives (This UK version only): At title screen press A, B, Right, Left, A, B, Up, Down and Select on the second controller, and then on the 1st controller press and hold Up and then Start to get 12 lives.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54866&o=2

$end

$psx=actionmn,
$bio

Sony PlayStation CD published 22 years ago:

Action Man - Operation Extreme (c) 2000 Hasbro Interactive, Inc.

- TECHNICAL -

GAME ID: SLUS-00887

- TRIVIA -

Released on November 28, 2000 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111045&o=2

$end

$gba=actionmn,
$bio

Nintendo GBA cart. published 18 years ago:

Action Man - Robot Atak (c) 2004 Atari, Incorporated.

- TECHNICAL -

GAME ID: AGB-BACP

- TRIVIA -

Released on September 24, 2004 in Europe.

- TIPS AND TRICKS -

Level Passwords:
2 - REDWOLF 
3 - FLYNT 
4 - MOTHER 
5 - MOTOX 
6 - TEMPLE 
7 - ACTION 
8 - BEACH 
9 - JURA 
10 - AIR 
11 - SURF 
12 - SEWERS 
13 - TUNNEL 
14 - LABO 
15 - KONGO 
16 - BASIC 
17 - ROCKET 
End - JUNGLE 

Unlock All Modes and Levels: Enter SLOPE as a password. 

Advance Mode: Enter Jungle as a password.

All Movies: Enter ZXACTION81 as a password.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69527&o=2

$end

$gbcolor=actionmn,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Action Man - Search for Base X (c) 2001 T-HQ, Incorporated.

- TECHNICAL -

GAME ID: CGB-BAXE-USA

- TRIVIA -

Released on February 06, 2001 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67462&o=2

$end

$vsmilem_cart=actnmniam,actnmniama1,actnmniama2,actnmniam4,actnmniam6,
$bio

Action Mania (c) 201? VTECH [Video Technology, Ltd.]

- TECHNICAL -

GAME ID: 80-084000

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236241&o=2

$end

$vsmilem_cart=actnmniamsp,
$bio

Action Manía (c) 201? VTECH [Video Technology, Ltd.]

Spanish release.

- TECHNICAL -

GAME ID: 80-084007

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236247&o=2

$end

$cpc_flop=actionma,
$bio

Amstrad CPC 464 disk. published 30 years ago:

Action Masters [Moldel AMD 1257] (c) 1992 Virgin Mastertronic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133990&o=2

$end

$info=m4actnot,
$bio

Action Note (c) 199? Barcrest.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15245&o=2

$end

$snes=actpachi,
$bio

Nintendo Super Famicom cart. published 29 years ago:

アクションパチ夫 (c) 1993 Coconuts Japan
(Action Pachio)

The player takes control of a white Pachio and tries to make his way through all the side-scrolling levels. In between each level is a cut scene that updates the story for the player. Players can collect coins in the game; collecting 100 of them results in an extra life. They are also given a life bar with three different colors (symbolizing how 'healthy' the character is), a time limit, and a relatively generic score indicator that goes up to 99 million points.

- TECHNICAL -

GAME ID: SHVC-PE

- TRIVIA -

Released on April 9, 1993 in Japan. It was never published outside Japan.

- STAFF -

Developed by C-lab.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61009&o=2

$end

$c64_cass=actionp,actionpa,
$bio

Commodore C64 cass. published 32 years ago:

Action Pack (c) 1990 Prism Leisure Corp. plc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136495&o=2

$end

$spectrum_cass=actionpa,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Action Pack (c) 1990 Prism Leisure Corp. plc [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286836&o=2

$end

$cpc_flop=actionpa,
$bio

Amstrad CPC 464 disk. published 30 years ago:

Action Pack (c) 1992 Microids

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121585&o=2

$end

$info=m4actpak,m4actpaka,
$bio

Action Pack (c) 199? Barcrest.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15244&o=2

$end

$psx=prismlnd,
$bio

Sony PlayStation CD published 22 years ago:

Action Puzzle - Prism Land (c) 2000 HECT.

- TECHNICAL -

[Model SLPS-02586]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84827&o=2

$end

$spectrum_cass=actionre_a,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Action Reflex (c) 1986 Mirrorsoft

You'll need lightning reflexes to control the bouncing ball as it speeds round a series of mazes. But it's not as simple as it sounds. The mazes contain many obstacles which have been designedto stretch both your mental and gameplaying skills to the limit. Whether you're soaring over walls or crossing unleapable stretches of water you can't avoid the relentless ticking of the stopwatch.......and don't take ANYTHING for granted!

- STAFF -

Written by: Christian Urquhart
Game Design: Chubsly, Hermann

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77697&o=2

$end

$spectrum_cass=actionre,
$bio

Action Reflex (c) 198? Ricochet [Mastertronic Group] [UK]

- TECHNICAL -

GAME ID: RS 013

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219744&o=2

$end

$spectrum_cass=areplay,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Action Replay (c) 1986 Design Design Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286849&o=2

$end

$sms=ar,
$bio

Sega Master System cart. published 29 years ago:

Action Replay (c) 1993 Datel Electronics.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287424&o=2

$end

$megadriv=ar,
$bio

Action Replay (c) 199? Datel Electronics.

- TECHNICAL -

CART SIZE: 0.25 Mb.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231125&o=2

$end

$sat_cart=ar,
$bio

Action Replay (c) 199? EMS.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275417&o=2

$end

$gba=ar,
$bio

Action Replay (c) 19?? Datel Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234291&o=2

$end

$psx=ar2_230,ar2_223,
$bio

Sony PlayStation CD published 20 years ago:

Action Replay 2 (c) 2002 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270597&o=2

$end

$psx=arpsxps1,
$bio

Sony PlayStation CD published 20 years ago:

Action Replay for PSX & PSone (c) 2002 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270598&o=2

$end

$gba=argbxa,argbx,argbx31,argbxb,
$bio

Action Replay GBX (c) 19?? Datel Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234292&o=2

$end

$gba=armax,
$bio

Action Replay MAX (c) 19?? Datel Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234293&o=2

$end

$c64_cart=ar2,
$bio

Commodore C64 cart. published 36 years ago:

Action Replay MK2 (c) 1986 Datel Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229375&o=2

$end

$c64_cart=ar2v2,
$bio

Commodore C64 cart. published 36 years ago:

Action Replay MK2 Ver.2 (c) 1986 Datel Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229376&o=2

$end

$c64_cart=ar3,ar3dm,
$bio

Commodore C64 cart. published 35 years ago:

Action Replay MK3 (c) 1987 Datel Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229377&o=2

$end

$c64_cart=ar3v2,
$bio

Commodore C64 cart. published 35 years ago:

Action Replay MK3 Ver.2 (c) 1987 Datel Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229378&o=2

$end

$c64_cart=ar4,
$bio

Commodore C64 cart. published 34 years ago:

Action Replay MK4 (c) 1988 Datel Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229379&o=2

$end

$gbcolor=ar,
$bio

Action Replay Online (c) 200? Datel Electronics.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275409&o=2

$end

$n64=arp64,arp64a,
$bio

Action Replay Pro 64 Ver.3.x (c) 199? Datel Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237515&o=2

$end

$c64_cart=ar41,ar42,ar42v2,ar4250,ar4250v2,
$bio

Commodore C64 cart. published 34 years ago:

Action Replay Ver.4 (c) 1988 Datel Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229380&o=2

$end

$c64_cart=ar5,ar5n,ar51,
$bio

Commodore C64 cart. published 34 years ago:

Action Replay Ver.5 (c) 1988 Datel Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229383&o=2

$end

$c64_cart=ar6,
$bio

Commodore C64 cart. published 33 years ago:

Action Replay Ver.6 (c) 1989 Datel Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229384&o=2

$end

$c64_cart=ar6t,
$bio

Commodore C64 cart. published 29 years ago:

Action Replay Ver.6 (c) 1993 Triad

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240844&o=2

$end

$c64_cart=ar75,
$bio

Commodore C64 cart. published 33 years ago:

Action Replay Ver.7 (c) 1989 Triumwyrat

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229386&o=2

$end

$c64_cart=ar73,
$bio

Commodore C64 cart. published 31 years ago:

Action Replay Ver.7 (c) 1991 Atrax

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240861&o=2

$end

$c64_cart=ar84,
$bio

Commodore C64 cart. published 32 years ago:

Action Replay Ver.8 (c) 1990 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229455&o=2

$end

$bbc_cass=actionr3,
$bio

Action Replay Vol.3 (c) 198? Database

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51449&o=2

$end

$ibm5150=actnserv,
$bio

IBM PC 5.25in. disk. published 34 years ago:

Action Service (c) 1988 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83668&o=2

$end

$cpc_flop=actnserv,actnservb,actnserva,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Action Service (c) 1988 Cobra Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119252&o=2

$end

$st_flop=actnserv,
$bio

Atari ST disk. published 34 years ago:

Action Service (c) 1988 Cobra Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148462&o=2

$end

$amigaocs_flop=actnserv,actnserved,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Action Service (c) 1989 Infogrames Interactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73369&o=2

$end

$ibm5150=actnserv35,
$bio

IBM PC 3.5in. disk. published 32 years ago:

Action Service (c) 1990 Smash 16.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83674&o=2

$end

$cpc_cass=actnserv,
$bio

Amstrad CPC cass. published 33 years ago:

Action Service [Model AM 562] (c) 1989 Erbe Software [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64176&o=2

$end

$compclr2_flop=asndware,
$bio

Action Soundware (c) 19?? Cap Electronics

Contains games enhanced by Soundware sound effects:
1. Breakthru
2. Caterpillar
3. Snakes
4. Target
5. Sketch
6. Popshot

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232520&o=2

$end

$amigaocs_flop=actstat,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Action Stations! (c) 1991 Internecine

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73370&o=2

$end

$mo6_flop=action1,action1a,
$to_flop=action1,action1a,
$bio

Thomson MO6/TO8 disk. published 33 years ago:

Action Volume 1 (c) 1989 Microids.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107553&o=2

$end

$a800=action35,action36,action36a,
$bio

Atari 400/800 cart. published 39 years ago:

Action! Programming Language (c) 1983 OSS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82758&o=2

$end

$kc_cass=action3,
$bio

VEB Mikroelektronik KC cass. published 36 years ago:

Action/3 (c) 1986 Bo Games [Bö Games]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133764&o=2

$end

$kc_cass=action4,
$bio

VEB Mikroelektronik KC cass. published 34 years ago:

Action/4 (c) 1988 Bo Games [Bö Games]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133765&o=2

$end

$compis=action1,
$bio

Telenova Compis disk. published 35 years ago:

Action1 Glosprogram (c) 1987 Almqvist & Wiksell

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267889&o=2

$end

$pippin=actdesu,
$bio

Bandai Pippin CD published 26 years ago:

ActionDesigner - Ultraman Tiga [Model BDE-70018] (c) 1996 Bandai Digital Ent. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122065&o=2

$end

$cpc_cass=activatr,
$bio

Amstrad CPC cass. published 36 years ago:

Activator (c) 1986 Cascade Games, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64177&o=2

$end

$cpc_flop=activatr,activatrb,activatrc,activatra,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Activator (c) 1986 Cascade Games, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119383&o=2

$end

$info=sc1actv8,
$bio

Fruit Machine published 24 years ago:

Active 8 (c) 1998 ELAM.

- TECHNICAL -

Model 6757

- TRIVIA -

Released in January 1998.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=19902&o=2

$end

$spectrum_cass=activeco,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Active Computer Learning (c) 1984 Express Marketing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294617&o=2

$end

$x68k_flop=actshoot,
$vgmplay=actshoot_x68,
$bio

Sharp X68000 Series 5.25in. disk. published 23 years ago:

Active Shoot (c) 1999 Satou Kouji

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87023&o=2

$end

$gba=activant,
$bio

Nintendo GBA cart. published 19 years ago:

Activision Anthology (c) 2003 Activision, Inc.

Be a flying ace, a race car champion, a tennis star, and a space pioneer all in one afternoon. Activision Anthology lets you go back in time with all your old favorites, including Pitfall 1 and 2, Commando, Freeway, Keystone Kapers, Seaquest, River Raid 1 and 2, and Spider Fighter. Whether it's trying to get Pitfall Harry past the third pit on the right or breaking 15,000 points on River Raid to earn a patch, Activision Anthology is sure to conjure plenty of gaming memories.

Here is the complete list of Atari 2600 titles included in this collection : 
- "Barnstorming [Model AX-013]" 
- "Beamrider [Model AZ-037]" 
- "Boxing [Model AG-002]" 
- "Checkers [Model AG-003]" 
- "Chopper Command [Model AX-015]" 
- "Cosmic Commuter [Model AG-038]" 
- "Crackpots [Model AX-029]" 
- "Dolphin [Model AX-024]" 
- "Dragster [Model AG-001]" 
- "Enduro [Model AX-026]" 
- "Fishing Derby [Model AG-004]" 
- "Freeway [Model AG-009]" 
- "Frostbite [Model AX-031]" 
- "Grand Prix [Model AX-014]" 
- "H.E.R.O. [Model AZ-036]" 
- "Ice Hockey [Model AG-012]" 
- "Kabobber" 
- "Kaboom! [Model AX-010]" 
- "Keystone Kapers [Model AX-025]" 
- "Laser Blast [Model AG-008]" 
- "MegaMania - A Space Nightmare [Model AX-017]" 
- "Oink! [Model AX-023]" 
- "Pete Rose Baseball [Model AK-045]" as 'Baseball'
- "Pitfall II - Lost Caverns [Model AB-035]" 
- "Pitfall! [Model AX-018]" 
- "Plaque Attack [Model AX-027]" 
- "Pressure Cooker [Model AZ-032]" 
- "Private Eye [Model AG-034]" 
- "River Raid [Model AX-020]" 
- "River Raid II [Model AK-043-02]" 
- "Seaquest [Model AX-022]" 
- "Skate Boardin' [Model AG-042]" 
- "Skiing [Model AG-005]" 
- "Sky Jinks [Model AG-019]" 
- "Space Shuttle - A Journey Into Space [Model AZ-033]" 
- "Spider Fighter [Model AX-021]" 
- "Stampede [Model AG-011]" 
- "StarMaster [Model AX-016]" 
- "Tennis [Model AG-007]" 
- "The Activision Decathlon [Model AZ-030]" 
- "Thwocker" 
- "Title Match Pro Wrestling [Model AG-041]" 
- "Tomcat - The F-14 Fighter Simulator [Model AK-046]"

- TECHNICAL -

Game ID: AGB-BAVE-USA
Barcode: 618870401201

- TRIVIA -

Activision Anthology for Game Boy Advance was released on December 9, 2003 in North America.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69528&o=2

$end

$ibm5170_cdrom=actgvv3,
$bio

PC/MS-Windows CD published 25 years ago:

Activision Game Vault Volume 3 (c) 1997 Activision, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272349&o=2

$end

$a2600=unkact1,unkact1a,
$bio

Atari 2600 cart. published 39 years ago:

Activision Prototype #1 (c) 1983 Activision, Inc. [Santa Clara, CA, USA]

This prototype plays like a cross between a Rubik's Cube and the old sliding puzzle game.  The goal of the game is to line up all the colors in each row from light to dark.  If you've done it correctly the board should look like the start-up screen with the colors descending from red to purple.  However lining up all the colors is easier said than done due to the unique way the squares move across the board.  When you move your square up or down a row or column, the last square in that row will move behind your square's new position.  For instance if my square is the light green one (center of the row), and I move it left it will result in the last square in the row (the light blue one) moving behind it.  If I moved right instead, the last square on the right (the dark blue one) would move behind my square.  Mastering how the squares move is essential to solving the puzzle. 

If you forget what order the squares should go in, pressing the fire button will cause all the squares in the correct positions to turn black.  While this is helpful for positioning the shades of color in each row, it won't help you remember what color is supposed to go in each row.

Even though there are four different game variations present, only two seem to be complete and playable.

Game 1: The board is always randomized at the start of this game.  

Game 2: The board pattern is fixed in this game.

Game 3: This game is still a mystery.  Unlike the other two games, the board starts out already solved.  Also of note is that this game is not timed like the others, instead it appears as if you are able to score points in some way.  This game may be unfinished.

Game 4: This game is a demonstration very similar to the one that plays if you leave the game alone for a few minutes.  In this game the board starts out empty and is filled in by the sliding squares.  It does not appear that the player can interact with this game in any way.

- TRIVIA -

Found in a salvage yard in 1998 by Ben Liashenko toghter with another  Activision prototype now identified as 'Hard Head'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236748&o=2

$end

$ibm5170_cdrom=actatari2,
$bio

PC/MS-Windows CD published 27 years ago:

Activision's Atari 2600 Action Pack 2 (c) 1995 Activision, Inc.

Rediscover 15 Original Atari 2600 Video Games - Now on Your Computer!

The video-blast from the past is back with 15 pulse-pounding video games for your computer. It's the classic Activision action that takes you back to those joystick-days of old...with all the riveting graphics, gripping sound effects and addictive fun you remember!

Rediscover the fun of fighting hordes of enemy alien ships, drag-racing against the clock and skating across the ice to make that winning goal... And now no one can tell you to stop and come eat dinner...not even Mom!

Activision's Atari 2600 Action Pack 2 - another breakthrough in classic entertainment.

Atlantis
Defend Atlantis from Gorgon vessels!

Barnstorming
Zoom, soar and dodge pesky geese!

Dolphin
Outwit the deep's deadliest predators!

Dragster
Pop the clutch and burn some rubber!

Enduro
Rev into a brutal endurance circuit!

Ice Hockey
Face off and pass the puck!

Keystone Kapers
Stoop ol' Hooligan's dastardly deeds!

Laser Blast
Lead a space fleet - lasers a-blazing!

Megamania
Hostile burgers, space dice and bow ties!?

Oink!
Block that bully's every breath!

Plaque Attack
Grab the toothpaste and destroy the enemy!

River Raid II
Duel enemy jets in mid-air dogfights!

Skiing
Defog your goggles and hit the slopes!

Stampede
Saddle up and keep 'em herded!

Tennis
Match your reflexes against this pro!

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272343&o=2

$end

$ti99_cart=actacct,
$bio

Texas instrument TI-99/4A cart. published 41 years ago:

Activity Accountant (c) 1981 Foresman [Scott Foresman]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84496&o=2

$end

$msx1_cart=actman,actmana,
$bio

MSX cart. published 37 years ago:

Actman (c) 1985 ASCII Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76538&o=2

$end

$msx1_flop=actman,
$bio

Actman Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134107&o=2

$end

$pc98=actor98,actor98a,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

Actor 98 (c) 1990 Studio Panther.

A graphics editor.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88853&o=2

$end

$info=nss_actr,
$bio

Nintendo Super System cart. published 30 years ago:

ActRaiser (c) 1992 Nintendo.

Arcade Super System version. For more information about the game itself please see the original Super Famicom version entry; "ActRaiser [Model SHVC-AR]".

- TECHNICAL -

Nintendo Super System hardware

Main CPU : G65C816 (@ 3.58 Mhz)
Sound CPU : SPC700 (@ 1.024 Mhz)
Sound Chips : Custom (@ 1.024 Mhz)

Players : 4
Control : 8-way joystick
Buttons : 6

- TRIVIA -

In this arcade version of the game through the Nintendo Super System board, you can only play the action portions of the game. For this arcade version the simulation elements and town building has been removed.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1842&o=2

$end

$snes_bspack=actraisr,actraisra,
$bio

ActRaiser (c) 199? Unknown [Japan].

BS pack version.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126061&o=2

$end

$snes=actrais2j,
$bio

Nintendo Super Famicom cart. published 29 years ago:

アクトレイザー2　沈黙の聖戦 (c) 1993 Enix, Limited.
(ActRaiser 2 - Chinmoku e no Seisen)

- TECHNICAL -

Game ID: SHVC-A8

- TRIVIA -

Released on October 29, 1993 in Japan. The game sold 40,000 copies in Japan. Retail price: 9300 Yen.

Throughout the game, the Master must fight six lesser demons to gain access to six greater demons under Tanzra's direct command, after all of which the Master must fight a machine constructed by the humans, and then Tanzra himself. The six pairs and the human machine all represent the Seven Sins, and Tanzra represents Satan, specifically as he is portrayed in Dante's Inferno.
- Gluttony is a crop-devouring ant demon.
- Envy is the vengeful wraith of a queen whose jealousy consumed her.
- Greed is a demon that transformed a once generous king into a golden, jewelry-clad dragon.
- Lust tainted a king with the image of a beautiful woman and then trapped his mind in its womb-like belly.
- Wrath is represented as a giant made of fire who must be battled inside an erupting volcano.
- Sloth is a giant snail whose tampering with the waters and rain have weakened the surrounding villages.
- Pride is the machine constructed by the humans as a false idol and a mockery of the Master.
- The final boss Tanzra is a representation of Satan in Dante's Inferno, a giant, three-headed beast trapped from the waist down in a frozen lake.

Just as the main bosses of the game represent the Seven Deadly Sins, major locations of the game have a symbolic or ironic connection with the demon that is plaguing them.
- Diligence and Industen (Industrious) were once the hardest of workers, but then became so weak that they even lost the will to live.
- The queen of Devote, instead of devoting herself to others, was so incredibly jealous of all other beautiful things that she sank her kingdom under the sea.
- Temponia and Modero (Temperance and Moderation) once had extravagant amounts of food, but then starved.
- The former friendly nations of Favorian and Justania (Favor and Justice) were engaged in a bloody war brought on by the demon Fury. The demon filled the Justanian king's heart with wrath.
- The king of Lovaous (Love) was plagued by the demon Deception in his dreams, which filled his mind with thoughts of lust.
- The king of Stormrook, overcome by greed, takes all of his citizens' money and sends them to a prison called Gratis, which means "for free", a play on words both for greed and for a prison.
- Humbleton (Humble), a highly civilized, technologically advanced nation with no faith in the master, enacted a plan to build a tower (Tower of Souls/Babel) to reach the heavens and become Masters themselves.

- TIPS AND TRICKS -

Play demo level
---------------
Set the difficulty level to hard, then enter BJQX TRKC DLSZ as a password. 

View end credits
----------------
Enter MTkM SkTk HNSH as a password. Note: Press Select to enter the lower-case letters. 

Start last stage with 38 lives
------------------------------
Enter MFMJ TVSY FVPX as a password. 

Fight with Tanzra
-----------------
Enter LONG LONG AGO. As a password. 

Fight ActRaiser Boss
--------------------
Enter Xxxx Yyyy Zxxx as a password. 
Note: Press Select to enter the lower-case letters.

- SERIES -

1. ActRaiser [Model SHVC-AR] (1992)
2. ActRaiser 2 - Chinmoku e no Seisen [Model SHVC-A8] (1993)

- STAFF -

Lead Director: Masaya Hashimoto
Scenario Director: Tomoyoshi Miyazaki
Art Director: Ayano Koshiro
Lead Programmer: Masaya Hashimoto
Object Programmer: Shigemi Kita
Scenario Writer: Ayano Koshiro
Script Writer: Tomoyoshi Miyazaki
Scroll Designer: Ayano Koshiro
Object Designer: Hitoshi Ariga
Assistant Designers: Naoko Suzuki, Sadao Kobayashi, Hiroshi Hayashi
Sound Composer: Yuzo Koshiro
Game Testers: Yoshiro Takeshita, Tomoko Miyazaki, Yutaka Sasaki, Tsutomu Hayashi, Youichiro Numaguchi, Akira Sasaki, Megumi Tsuruno, Tatsuo Hashimoto
Quintet Staff: Hisashi Yokota, Reiko Takebayashi, Akira Kitanohara, Iyunichi Ishida
Enix Staff: Takao Kawaguchi, Yasuyuki Sone, Kazunori Takado, Yuuchi Kikumoto, Hideki Yamamoto, Sadao Yahagi, Kenjiro Kano
Special Thanks: Keiji Honda, Shinji Futami
Game Coordinator: Robert L. Jerauld
Producer: Tsuneo Morita
Executive Producer: Yasuhiro Fukushima

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61008&o=2

$end

$snes=actrais2u,
$bio

Nintendo Super NES cart. published 29 years ago:

ActRaiser 2 (c) 1993 Enix, Limited.

North American release. Game developed in Japan. See the original Super Famicom release entry for more information about the game itself; "ActRaiser 2 - Chinmoku e no Seisen [Model SHVC-A8]".


Description from the USA back cover:

THE LEGACY CONTINUES!
Every once in awhile a game comes out that is so good, people can't stop talking about it - a game that seems to rise above the others. ACTRAISER for the SNES was that game. We don't need to remind you of how good the graphics were. We don't have to tell you about the music. We could have just sat back and been satisfied with the recognition it's received. Instead, we decided to make something even better: ACTRAISER 2! We've improved the graphics, improved the sound and created a game we're confident will once again set the standard for all SNES games.

HE'S BACK!
The most feared demons of all time have combined their power and raised the Lord of Evil, TANZRA. Now alive, TANZRA's hatred for you runs eternal. Vowing revenge, he has sent his demons to attack your people and destroy everything! You must put an end to this once and for all. This time however, it won't be easy!

- TECHNICAL -

Cartridge ID: SNS-A8-USA

- TRIVIA -

Released in November 1993 in the USA.

- STAFF -

Enix America Staff: Cara Burrow, Paul Bowler, Paul Handelman

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62693&o=2

$end

$snes=actrais2,
$bio

Nintendo Super NES cart. published 28 years ago:

ActRaiser 2 (c) 1994 Ubi Soft

European release. Game developed in Japan. See the original Super Famicom release entry for more information about the game itself; "ActRaiser 2 - Chinmoku e no Seisen [Model SHVC-A8]".

Descriptions from the European back cover:

Le Destructeur est de retour...Des graphismes stupéfiants, une musique envoûtante, de l'aventure 100% action dans un univers de goules et de furies! Plongez dans le rêve...ou le cauchemar!!

The Destroyer is back...Amazing graphics, spellbinding music, 100% action adventure, all taking place in a universe of ghouls and furies! Dive into the dream...or the nightmare!!

Der Zerstörer kehrt zurück...Faszinierende Graphics, magische Musik, ein Action-Abenteuer aus der Welt der Monster! Eine Traumwelt...oder ist es ein Alptraum!!

De verwoester is terug...Verbazingwekkende beelden, een betoverende muziek van 100% adventuur, actie in het rijk van vampiers en hellevegen! Duik in de droom...of the nachtmerrie!

Torna il distruttore...Graphica stupenda, musica incantevole, avventura e azione 100%, tutto quanto in mezzo ad un mondo di ghul e di furie! Si immerge nel sogno o l'incubo!!

El destructor vuelve de nuevo...Graficos extraordinaros, musica que hechiza, una gran aventura y 100% de acción, en un universo de gules y de furias! Sumérjase en el sueño o en una pesadila!!

- TECHNICAL -

Cartridge ID: SNSP-A8-EUR

- TRIVIA -

Released in November 1994 in Europe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62692&o=2

$end

$snes=actraisrj,
$bio

Nintendo Super Famicom cart. published 32 years ago:

アクトレイザー (c) 1990 Enix, Limited.
(ActRaiser)

Actraiser is an action/simulation game. Satan is back and has amassed a new army of monsters and demons. After conquering the gods in war, Satan divided the world into six demonic provinces, each one ruled by a demon lord. The game starts as a cute winged cherub flies down from the sky and calls for help - he sends the player on a quest to save the six fallen regions and their lost cities, and to finally overthrow Satan and his minions. The core of Actraiser is partly inspired by Bullfrog's "god wannabe" Populous, but Quintet managed here to pull off a really effective marriage of action and simulation. Each one of the visited provinces begins with a side-scrolling action stage (called 'Act') where the player controls an armored knight avatar. The objective of this phase is to defeat the local beasts so humans can start to inhabit the region. The simulation phase then kicks in and our deity's mission is to guide the development of a small human settlement, by telling them where to expend their town or by removing obstacles from the land (such as trees or rocks). Although creepy monster lairs are dotted around the surrounding hills and keep generating all kind of foes, the cute cherub can assist the player and strike them with his bow and arrows. As the population grows, the villagers find special items, magic artifacts and even make discoveries - the first being the invaluable ability to build bridges. Soon, they become strong enough to seal all the monsters' lairs and peacefully live out their lives... consequently leaving the player free to explore and rescue another province.

- TECHNICAL -

Game ID: SHVC-AR

- TRIVIA -

ActRaiser was released on December 16, 1990 in Japan. Retail price: 8000 Yen.

The game sold 400,000 copies sold in Japan.

Export releases:
[US] "ActRaiser [Model SNS-AR-USA]"
[EU] "ActRaiser [Model SNSP-AR-EUR]"
[FR] "ActRaiser [Model SNSP-AR-FRA/SFRA]"
[GE] "ActRaiser [Model SNSP-AR-NOE/SFRG]"

Reviews:
[FR] 1990 - Consoles + HS N.2: 85/100

Soundtrack album releases:
[JP] Actraiser (ALCA-105) (1/25/1991) [Alfa Record]
[JP] Actraiser Synphonic Suite (originally mispelled) [Arrange] (ALCA-182) [Alfa Record]

- TIPS AND TRICKS -

------------
Special mode
------------
Successfully complete the game once. Press Down at the title screen. The words "Special Mode" will appear. Press Start to play the game with only the action scenes without having to use creation mode. 

------------------
Professional mode
------------------
Complete the game, then press Up or Down(2) at the title screen. An option for professional mode will appear below the New Game selection. In this mode, your character has no magic and regular monsters are twice as hard to kill. 

-----------
Extra lives
-----------
Creating a rainstorm over the lake east of Bloodpool. 
Discover that the pyramid causes an earthquake in Kasandora. 
Strike the Northwood temple with lightning. 

--------------
Level Password
--------------

Easy  
1 XZKC XBZN XXZD JCLD XYTY SLCS  
2 MWWX YJKP BCCH MFLT CMSP TPTF  
3 JYWT TSTP MBXX JSLY MSDD HFDP  
4 MFLH MFDS LTYP MFMJ PLBW YYJP  
5 MFMS TTLK WSFP MFMJ TWSY FYPX  
6 MFXT SHJT BDLY MFCY BDXF CXBY  
   
Normal  
1 XZKC XBZM WTHC JCLD XYTX TMCT  
2 MLWK BPZW YJCW MMFH MBKC FFTZ  
3 MSCY HKHD ZFHC MFLT CMSP XWFZ  
4 MFLH MFDS HXPS MFMJ PLBW LPCX  
5 MFMJ TTLK FPTP MFMJ TWSY HMTF  
6 MFXT SHJT CTYP MFCY BPXF DWKL  
7 MFCL SYMC MCXF MFCL SYMX WKTD  
   
Hard  
1 XZKC XBZM FSFC FCLD XYTX XXXJ  
2 MLWK BPZW LBPJ MMFH MBKC HJWP  
3 MSCY HKHD BYMF MFLT CMSP WXJK  
4 MFLH MFDS PHYX MFMJ TWSX JSHJ  
5 MFMJ TTLK HTWT MFMJ TWSX JSHJ  
6 MFZT SHJT DLWP MFCY BPXF YZJT  
7 MFCL SYMC PWWK MFCL SYMX FJSD

- SERIES -

1. ActRaiser [Model SHVC-AR] (1992)
2. ActRaiser 2 - Chinmoku e no Seisen [Model SHVC-A8] (1993)

- STAFF -

Developed by Quintet.

Scenario: Tomoyoshi Miyazaki
Programmer: Masaya Hashimoto, Yuki Imai
Graphic designers: Ayano Koshiro, Masahiko Takai, Koji Yokota, Takashi Shichijyo
Music composer: Yuzo Koshiro
Assistant Producer: Shigeki Maruyama
Director: Masaya Hashimoto
Producer: Yasuyuki Sone
Publisher: Yasuhiro Fukushima

Published by Enix.

Enix Staff: Takao Kawaguchi, Keizo Mochizuki, Takashi Yoneda, Yuchi Kikumoto, Kouji Mitsumori, Kenjiro Kano, Tetsuro Shimoda, Yoshie Fujimori, Jyunji Yagi, Keiko Ito, Hideki Yamamoto, Miwako Matsumoto, Keiko Taga, Yasuko Sekiguchi, Shigeki Maruyama, Eiichi Hirasawa, Mitsuhiko Endo, Shinji Futami

Special Thanks: Hirotomo Morisada, Nobuyoshi Yoshii, Hironobu Teshima, Katsuhiko Shibata, Mitsuru Ishizaki, Masaya Nomoto, Souichi Tazawa, Makoto Goya, Reiko Takebayashi, Tatsuo Hashimoto

- PORTS -

* CONSOLES:
NIntendo Super Famicom BS pack. (199?)
Nintendo Wii [Virtual Console] (2007)

* OTHERS:
Arcade "ActRaiser [Super System]"
Mobile Phones (2003). Only in Japan, contains the first three levels of the original game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61007&o=2

$end

$snes=actraisru,
$bio

Nintendo Super NES cart. published 31 years ago:

ActRaiser (c) 1991 Enix America Corp.

North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "ActRaiser [Model SHVC-AR]".

Description from the USA back cover:

ACTION & SIMULATION GAME
This sensational game combines pulse-stopping action sequences with an intelligent Simulation Mode, allowing the player to forge a new civilization.
Finally......experience a game that fully utilizes the advanced capabilities of the Super NES.

RESTORE PEACE AND ORDER TO YOUR PEOPLE'S WORLD!
Long ago, you and your people built a peaceful land.
Since then, your world has been taken over and inhabited by the evil Tanzra and his Guardians. Your once-tranquil land has become a breeding ground for monsters. Injured, you have retreated to your Sky Palace and have fallen into a deep sleep.
Now, many years have passed and you have recovered from your injuries and slumber. You must punish Tanzra and restore the world to your people or lose their faith forever.

ACTION MODE
Breathe life into the statue modeled after your likeness to cleanse the land and defeat the monsters who have conquered.

SIMULATION MODE
Help your people develop a new land from that which has been purified and build towns with your powers.

- TECHNICAL -

Game ID: SNS-AR-USA

- TRIVIA -

ActRaiser was released in November 1991 in North America.

There are significant differences between the original Japanese game and the American version. First of all, the original Japanese antagonist of the game is Satan and the player essentially helps God (or plays as God) to restore peace in the world. All this religious context was naturally removed from the American and European versions - Satan became Tanzra (the Evil One) and the player is referenced as The Master. Surprisingly, various sections from the action phases have also been modified - parts (yet rare) of the layout were changed and several enemies feature completely different designs. The game has also gone through a few musical changes and some stages feature new and original music tracks. Finally, and not the least important, the difficulty level went down a notch and the Japanese version is overall much more difficult. There are less enemy encounters in both the action and simulation portions of the game. Moreover, the action sequences have less traps.

- STAFF -

Enix America Staff: Keiji Honda, Paul Bowler, Cherie Hasson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62691&o=2

$end

$snes=actraisrf,
$bio

Nintendo Super NES cart. published 30 years ago:

ActRaiser (c) 1992 Enix Corporation.

French release. For more information about the game itself, please see the original Japanese release entry; "ActRaiser [Model SHVC-AR]".

- TECHNICAL -

Cartridge ID: SNSP-AR-FRA/SFRA

- TRIVIA -

The French version of Actraiser is significantly easier than the original Japanese version. There are less enemy encounters in both the action and simulation portions of the game. Moreover, the action sequences have less traps.

Reviews:
[FR] April 1993 - Consoles+ No. 19: 84/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62690&o=2

$end

$snes=actraisrg,
$bio

Nintendo Super NES cart. published 30 years ago:

ActRaiser (c) 1992 Enix Corp.

Pal German version. Game developed in Japan.  For more information about the game itself, please see the original Japanese release entry; "ActRaiser [Model SHVC-AR]".

Description from the NOE/SFRG back cover:

ACTION & SIMULATION 
Dieses sensationelle spiel vereint Action-Sequenzen und einen intelligenten Simulationsmodus, der dem Spieler erlaubt, eine, zivilisation zu gründen - komplett in deutscher Sprache! Dieses Spiel nutzt alle Möglichkelten des Super NES aus!

- TECHNICAL -

Game ID: SNSP-AR-NOE/SFRG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85245&o=2

$end

$snes=actraisr,
$bio

Nintendo Super NES cart. published 30 years ago:

ActRaiser (c) 1992 Enix Corp.

European release. For more information about the game itself, please see the original Japanese release entry; "ActRaiser [Model SHVC-AR]".

- TECHNICAL -

Game ID: SNSP-AR-UKV

- TRIVIA -

The Eurpoean version of Actraiser is significantly easier than the original Japanese version. There are less enemy encounters in both the action and simulation portions of the game. Moreover, the action sequences have less traps.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62689&o=2

$end

$cpc_flop=actref2,actref3,actref1,actref,
$bio

Amstrad CPC type-in published 34 years ago:

Actref (c) 1988 CPC Infos

- TRIVIA -

Listed as a type-in program in the French magazine: CPC Infos.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118751&o=2

$end

$saturn=actuagol,
$bio

Sega Saturn CD published 25 years ago:

Actua Golf [Model T-12302H-50] (c) 1997 Gremlin Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60221&o=2

$end

$saturn=actuagolj,
$bio

Sega Saturn CD published 25 years ago:

Actua Golf (c) 1997 Naxat Soft.

- TECHNICAL -

Game ID: T-18710G

- TRIVIA -

Released on April 04, 1997 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58886&o=2

$end

$saturn=actuasoc,
$bio

Sega Saturn CD published 26 years ago:

Actua Soccer - Club Edition [Model T-12305H-50] (c) 1996 Gremlin Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60222&o=2

$end

$saturn=actuasocj,
$bio

Sega Saturn CD published 26 years ago:

Actua Soccer (c) 1996 Naxat Soft.

- TECHNICAL -

Model T-18706G

- TRIVIA -

Actua Soccer was released on October 04, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58887&o=2

$end

$timex_cass=aczgener,
$bio

Timex Sinclair 2068 cass. published 38 years ago:

ACZ General Ledger 2000 (c) 1984 ACZ Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263966&o=2

$end

$spectrum_cass=adastra,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Ad Astra (c) 1984 Gargoyle Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77698&o=2

$end

$spectrum_cass=adastrar,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Ad Astra (c) 1984 Rebound [Hewson's TM]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287666&o=2

$end

$ibm5150=alinsmak,
$bio

IBM PC 5.25in. disk. published 33 years ago:

Ad Lib Instrument Maker Ver.1.51 (c) 1989 Ad Lib

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262275&o=2

$end

$ibm5150=albonusa,
$bio

IBM PC 5.25in. disk. published 33 years ago:

Ad Lib Juke Box Registration Bonus Disk Ver.1.51 (c) 1989 Ad Lib.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290553&o=2

$end

$ibm5150=albonus,
$bio

IBM PC 5.25in. disk. published 32 years ago:

Ad Lib Juke Box Registration Bonus Disk Ver.1.62 (c) 1990 Ad Lib

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262274&o=2

$end

$ibm5150=aljukboxa,
$vgmplay=adlibdemo_at,
$bio

IBM PC 5.25in. disk. published 33 years ago:

Ad Lib Juke Box Ver.1.5 (c) 1989 Ad Lib.

This program enables you to play pre-programmed songs of a variety of styles, or the songs you create with Visual Composer.

Juke Box V1.5 offers three new features over earlier versions:
1 - Support of additional wave forms.
2 - Multiple selections.
3 - Bank file for instrument sounds.

- TECHNICAL -

Requires the SOUND.COM driver.

- TRIVIA -

Released in January 1989.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290555&o=2

$end

$ibm5150=aljukboxb,
$bio

IBM PC 5.25in. disk. published 32 years ago:

Ad Lib Juke Box Ver.1.6 (c) 1990 Ad Lib.

This program enables you to play pre-programmed songs of a variety of styles, or the songs you create with Visual Composer.

Juke Box V1.6 offers these new features:
1 - The sound driver has been integrated into the executable file. The file SOUND.COM is no longer required.
2 - You may load Juke Box from any directory.
3 - The executable file is smaller.
4 - Response time has been improved.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290554&o=2

$end

$ibm5150=aljukbox,
$bio

IBM PC 5.25in. disk. published 31 years ago:

Ad Lib Juke Box Ver.1.64 (c) 1991 Ad Lib

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262273&o=2

$end

$psx=adlibouj,
$bio

Sony PlayStation CD published 20 years ago:

Ad Lib Ouji ...to Fuyukai na Nakamatachi!? (c) 2002 Telenet Japan.

- TECHNICAL -

GAME ID: SLPS-03510

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84828&o=2

$end

$ibm5150=alviscmp,
$bio

IBM PC 5.25in. disk. published 33 years ago:

Ad Lib Visual Composer Ver.1.51 (c) 1989 Ad Lib

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262272&o=2

$end

$sgi_mips=ada95_1_1,
$bio

SGI MIPS IRIX soft. published 27 years ago:

Ada95 Compiler 1.1 (c) 1995 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=296404&o=2

$end

$sgi_mips=ada95_1_2,
$bio

SGI MIPS IRIX soft. published 26 years ago:

Ada95 Compiler 1.2 for IRIX (c) 1996 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266376&o=2

$end

$sgi_mips=ada95_1_3,
$bio

SGI MIPS IRIX soft. published 24 years ago:

Ada95 Compiler 1.3 for IRIX (c) 1998 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266377&o=2

$end

$info=adam,
$bio

Computer published 40 years ago:

ADAM (c) 1982 Coleco Industries, Incorporated.

- TRIVIA -

Coleco announced the Adam at the Summer Consumer Electronics Show (CES) in June 1983, and executives predicted sales of 500,000 by Christmas 1983. From the time of the computer's introduction to the time of its shipment, the price increased, from USD $525 to $725.

The Adam is famous for an incident connected with its showing at the June, 1983 CES. To showcase the machine, Coleco decided to demonstrate a port of its ColecoVision conversion of Donkey Kong on the system. Nintendo was in the midst of negotiating a deal with Atari to license its Famicom for distribution outside of Japan, and the final signing would have been done at CES. Atari had exclusive rights to Donkey Kong for home computers (as Coleco had for game consoles), and when Atari saw that Coleco was showing Donkey Kong on a computer, its proposed deal with Nintendo was delayed. Coleco had to agree not to sell the Adam version of Donkey Kong. Ultimately, it had no bearing on the Atari/Nintendo deal, as Atari's CEO Ray Kassar was fired the next month and the proposal went nowhere, with Nintendo deciding to market its system on its own.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82494&o=2

$end

$nes=adamneve,
$bio

Adam & Eve (c) 199? NTDEC.

Asian game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95248&o=2

$end

$adam_flop=agenda,agendaa,
$bio

ADAM Agenda (c) 198? Jeff Harris.

A personal schedule keeper.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109144&o=2

$end

$adam_flop=adambas,adambasa,
$bio

ADAM Basic (c) 198? ADAMagic Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109145&o=2

$end

$adam_flop=adambomb,adambomba,
$bio

Coleco Adam disk. published 33 years ago:

ADAM Bomb (c) 1989 Pitman Soft. [Steve Pitman]

A Boulder Dash clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109146&o=2

$end

$adam_flop=adambom2,adambom2a,
$bio

Coleco Adam disk. published 26 years ago:

ADAM Bomb 2 - The Rescue (c) 1996 Pitman Soft. [Steve Pitman]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109147&o=2

$end

$adam_flop=adambom2ed,
$bio

Coleco Adam disk. published 12 years ago:

ADAM Bomb 2 - The Rescue Editor (c) 2010 Pitman Soft. [Steve Pitman]

A level editor for the ADAM Bomb 2 game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109148&o=2

$end

$adam_cart=adamdemo,
$bio

ADAM Demonstration Cartridge (c) 198? Coleco Industries, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82682&o=2

$end

$adam_flop=adamdiag,
$bio

Coleco Adam disk. published 40 years ago:

ADAM Diagnostic (c) 1982 Coleco Industries, Inc. [Amsterdam, NY, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230406&o=2

$end

$adam_cart=adamdiag,adamdiaga,
$bio

ADAM Diagnostics (c) 198? Coleco Industries, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82683&o=2

$end

$adam_flop=adamex1,
$bio

ADAM Exchange 1 (c) 198? ADAM Exchange.

CP/M disk with a number of E-Basic programs on it.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109149&o=2

$end

$adam_flop=adamex2,
$bio

ADAM Exchange 2 (c) 198? ADAM Exchange.

CP/M disk with several .LBR files on it including Madam7.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109150&o=2

$end

$adam_cart=adamtest,adamtesta,
$bio

ADAM Final Test (c) 198? Coleco Industries, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82684&o=2

$end

$adam_flop=fbanalyz,fbanalyza,
$bio

ADAM Football Analyzer (c) 198? Sanchez [Hector Sanchez]

Enter the stats for football teams each week and pick a winner.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109151&o=2

$end

$adam_flop=adamform,adamforma,
$bio

Coleco Adam disk. published 32 years ago:

ADAM Format Utility (c) 1990 AJM Soft.

Formats up to four disk drives. Includes formatting for single-sided, double-sided, extra large double-sided, quad density and high density.

- STAFF -

By: Tony Morehen

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109152&o=2

$end

$adam_flop=adamgfx,adamgfxa,
$bio

ADAM Graphics (c) 199? Maine ADAM Library.

Various graphics demos/games from the Maine ADAM Library.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109153&o=2

$end

$adam_flop=homeauto,
$bio

Coleco Adam disk. published 30 years ago:

ADAM Home Automation (c) 1992 Bonafide Systems.

Program that allows you to control various home devices (like lights, etc.) through your ADAM and a serial port.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109154&o=2

$end

$adam_flop=adamhslc,adamhslca,
$bio

Coleco Adam disk. published 38 years ago:

ADAM Home Software Library Complete (c) 1984 Dilithium Press

Collection of programs from Dilithium Press.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109155&o=2

$end

$adam_flop=linkgolf,linkgolfa,
$bio

Coleco Adam disk. published 36 years ago:

Adam Links Golf (c) 1986 Superior Software.

Golf game for the ADAM.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82619&o=2

$end

$adam_flop=usatlas,states01,states02,states03,states04,states05,states06,states07,states08,states09,states10,
$bio

Coleco Adam disk. published 31 years ago:

ADAM Map - U.S. Atlas (c) 1991 Harrison Productivity.

A U.S. map program made up of Volumes 1-10, plus the main program disk.

- STAFF -

By: Carl Harrison

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109156&o=2

$end

$adam_cart=burnprn,
$bio

Coleco Adam cart. published 40 years ago:

ADAM Printer 1 Hour Cycle Burn-In Test (c) 1982 Coleco Industries, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82685&o=2

$end

$adam_cart=ard,
$bio

ADAM Resident Debugger (c) 198? Coleco Industries, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82686&o=2

$end

$adam_cart=adamtape,
$bio

Coleco Adam cart. published 40 years ago:

ADAM Tape Util (c) 1982 Coleco Industries, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82687&o=2

$end

$adam_flop=adamtut,
$bio

ADAM Tutor (c) 198? Villiard & Reynolds.

Presents you with facts about programming in SmartBasic and then tests you on what you've learned.

- STAFF -

By: Donald L. Villiard, Bill Reynold

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109167&o=2

$end

$adam_cass=adamtut,
$bio

ADAM Tutor (c) 198? Villiard & Reynolds

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259548&o=2

$end

$adam_flop=mainecal,
$bio

Coleco Adam disk. published 30 years ago:

ADAM's Calculator (c) 1992 Maine ADAM Library.

Full function graphic calculator for the ADAM.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109168&o=2

$end

$adam_flop=jukebox,jukebox1,jukebox2,jukebox3,
$bio

Coleco Adam disk. published 27 years ago:

ADAM's Jukebox (c) 1995 Maine ADAM Library.

Music player for the ADAM. Has three additional music albums:
ADAM's Jukebox Album 01
ADAM's Jukebox Album 02
ADAM's Jukebox Album 03

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109169&o=2

$end

$adam_flop=adamsrib,
$bio

Coleco Adam disk. published 38 years ago:

ADAM's R.I.B. I (c) 1984 Tapeware Technologies

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109173&o=2

$end

$adam_cass=adamsrib,
$bio

Coleco Adam cass. published 38 years ago:

ADAM's R.I.B. I (c) 1984 Tapeware Technologies

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259547&o=2

$end

$adam_flop=toolkit,
$bio

ADAM's ToolKit (c) 199? Walters Soft. Co.

Multi-purpose toolkit program for ADAM allows editing of disks, formatting disks, block copying, etc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109174&o=2

$end

$adam_cass=adamani1,
$bio

ADAMania #01 (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259533&o=2

$end

$adam_cass=adamani2,
$bio

ADAMania #02 (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259534&o=2

$end

$adam_cass=adamani3,
$bio

ADAMania #03 (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259535&o=2

$end

$adam_flop=adaman1,
$bio

Coleco Adam disk. published 10 years ago:

ADAMania 01 (c) 2012 ADAM News Network.

A collection of games in BASIC including the following:
The Tolkien Affair, Camel, Eliminator, Golden Flute, Dueling Cannons, Committed, Wild West, Othello and Wumpus.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109181&o=2

$end

$adam_flop=adaman2,
$bio

Coleco Adam disk. published 10 years ago:

ADAMania 02 (c) 2012 ADAM News Network.

A collection of games and programs in BASIC including: 
Kenologo, Addresser, Multiply, Punt, Word, Puzzle, Banner, Postville, King, Oilwells, Poker, Ranmad, Piano, Tictactoe, Clock, Skiing, Diskgame, Haunted, Typetutor, Kutenkham, Alphabetic, Momshelper, Announcer, Mathhelp, Shoplist and Mazemaker.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109182&o=2

$end

$adam_flop=adaman3,
$bio

Coleco Adam disk. published 10 years ago:

ADAMania 03 (c) 2012 ADAM News Network

A collection of games and programs in BASIC including:
Colorshow, Civilwar, Mathfun, Survival, Crossfire, Serpent, Starwars, London, Halley, Speakez, Scrunch, Speakeasy, Mines, Comet, Mathhelp,  Multiply, Mansion and Asimov.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109183&o=2

$end

$adam_flop=adamcalc,adamcalca,
$bio

Coleco Adam disk. published 38 years ago:

ADAMCalc (c) 1984 Coleco Industries, Inc. [Amsterdam, NY, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230395&o=2

$end

$adam_flop=adamcalcdmp,adamcalcdmp2,
$bio

Coleco Adam disk. published 35 years ago:

ADAMCalc + Orphanware D.M.P. Patch (c) 1987 Lazer MicroSystems.

Basic program that patches ADAMCalc to work with your dot matrix printer.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82616&o=2

$end

$adam_flop=adamcond,
$bio

Coleco Adam disk. published 24 years ago:

ADAMCon 10 Demo (c) 1998 Unknown.

A music graphics demo done for the ADAMCon 10 convention that was held in Orlando, Florida in 1998.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109175&o=2

$end

$adam_flop=adamem,
$bio

Coleco Adam disk. published 26 years ago:

ADAMem Tape Converter (c) 1996 Marcel de Kogel.

A program that will let you copy the contents of a DDP on to two ADAM disks

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109184&o=2

$end

$adam_flop=adamlnk,adamlnka,
$bio

Coleco Adam disk. published 38 years ago:

ADAMLink (c) 1984 Coleco Industries, Inc. [Amsterdam, NY, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230404&o=2

$end

$adam_flop=adamlnk2,adamlnk2a,
$bio

Coleco Adam disk. published 38 years ago:

ADAMLink II (c) 1984 Coleco Industries, Inc. [Amsterdam, NY, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230405&o=2

$end

$adam_cass=adamlnk2,
$bio

Coleco Adam cass. published 39 years ago:

ADAMLink II Communications Package (c) 1983 Coleco Industries, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82692&o=2

$end

$adam_flop=adamlnk2dmp,
$bio

ADAMLink II [Patched for D.M.P.] (c) 198? Coleco Industries, Inc.

Telecommunications program for the ADAM.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82617&o=2

$end

$adam_flop=adamlnk3,adamlnk3a,
$bio

ADAMLink III (c) 198? Clary Soft. [Tom Clary]

Telecommunications program for use with ADAM. Xmodem file transfer features have been added in this version.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109176&o=2

$end

$adam_flop=adamlnk3p,
$bio

ADAMLink III+ (c) 198? Clary Soft. [Tom Clary]

ADAMLink III+ is a terminal program that supports the use of the
internal ADAMLink modem or external HAYES compatible serial modems at baud rates up to 2400 baud, the SMARTWriter or parallel dot maxtrix printer, and video or 80 column serial terminal output in terminal mode or output to both devices at one time. ADAMLink III+ supports file transfers using capture for text files and XModem for binary or text files.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109177&o=2

$end

$adam_flop=adamlnk4,
$bio

ADAMLink IV Alpha (c) 198? Clary Soft. [Tom Clary]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109178&o=2

$end

$adam_flop=adamlnk5,adamlnk5a,
$bio

Coleco Adam disk. published 30 years ago:

ADAMLink V (c) 1992 Clary Soft. [Tom Clary]

ADAMlink V supports both the Coleco ADAMlink internal modem and external Hayes-compatible modems connected via Eve/Orphanware-type serial boards (300, 1200, 2400, 9600 baud). In addition, direct null-modem communication between the ADAM and other computers is possible at rates up to 19200 baud. Video and/or 80-column serial terminal output (via Eve/Orphanware-type serial boards) is available in terminal mode.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109179&o=2

$end

$adam_flop=adamtalk,
$bio

ADAMtalk (c) 198? LNS Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109185&o=2

$end

$adam_flop=adamwar2,
$bio

Coleco Adam disk. published 32 years ago:

ADAMWars II (c) 1990 RM Soft.

- STAFF -

by: Ron Mitchell

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109180&o=2

$end

$nes=adanyeva,
$vgmplay=adamneve_nes,
$bio

Nintendo NES cart. published 31 years ago:

Adan y Eva (c) 1991 Gluk Video.

- TECHNICAL -

GAME ID: CN-11

- STAFF -

Developed by: NTDEC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43314&o=2

$end

$spectrum_cass=adaptado,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Adaptador SITI (c) 1985 Ventamatic [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287618&o=2

$end

$tvc_flop=adatkeze,
$bio

Adatfile-kezelő program (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111796&o=2

$end

$compis=adblon,
$bio

ADB-lön (c) 19?? TeleNova

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267880&o=2

$end

$msx1_cart=addsub,
$bio

MSX cart. published 36 years ago:

Add & Subtract [Model M054] (c) 1986 al Alamiah

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76539&o=2

$end

$interact=addemup,
$bio

Add 'Em Up (c) 19?? Interact Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237119&o=2

$end

$info=j2adnote,j2adnotea,j2adnoteb,j2adnotec,j2adnoted,j2adnotee,j2adnotef,j2adnoteg,j2adnoteh,j2adnotei,
$bio

Fruit Machine published 33 years ago:

Add A Note (c) 1989 JPM International.

- TRIVIA -

Released in March 1989.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15863&o=2

$end

$spectrum_cass=addventu,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Add Venture (c) 1983 AWA Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298102&o=2

$end

$pet_cass=miead,
$bio

Commodore PET cass. published 42 years ago:

Add-Facts 0-5 (c) 1980 Microcomputers in Education

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125734&o=2

$end

$spectrum_cass=addondem,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Add-On Demo Tape (c) 1983 Micro Power, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286977&o=2

$end

$cpc_flop=i_addams,
$bio

Amstrad CPC 464 disk. published 30 years ago:

Addams Family Crack Intro (c) 1992 Equalizor, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122762&o=2

$end

$info=afv_l4,
$bio

Redemption mechanical game published 28 years ago:

Addams Family Values (c) 1994 Midway Mfg. Co.

- TECHNICAL -

Midway WPC (DCS)
Model Number: 60022

Main CPU : Motorola M6809 (@ 2 Mhz)
Sound CPU : ADSP2105 (@ 10 Mhz)
Sound Chips : DMA-driven (@ 10 Mhz)

- TRIVIA -

Based on the 1993 hit movie, starring Raul Julia (1940-1994) and Anjelica Huston.

- STAFF -

Concept, Design, & Playfield : Pat Lawlor
Software : Ted Estes
Sounds & Music : Chris Granner
Mechanix : John Krutsch
Art : John Youssi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=18263&o=2

$end

$snes=addfamvu,addfamvp,
$bio

Nintendo Super NES cart. published 27 years ago:

Addams Family Values (c) 1995 Ocean

Description from the back cover:

THE NEW ARRIVAL HAS DISAPPEARED!

Evil nanny, Debbie Jellinsky, has stolen Baby Pubert and only you, Uncle Fester, can save him in an outrageous role-playing adventure--Addams Family style!

Venture through maze-filled gardens and goon-infested swamps. Gather clues and use your Addams charm to con Debbie's "loyal" friends into helping you--for a price!

And maybe with a little Family advice and lots of Addams cunning, you'll be able to rescue Pubert and put your evil bride Debbie... in the hot seat!

- TECHNICAL -

Game ID: SNS-VY-USA

- TRIVIA -

Released in February 1995 in USA.

The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board).

- TIPS AND TRICKS -

Extra lives: After losing the game, press Left at the Continue screen to enter a hidden room that contains four extra lives.

- STAFF -

Game Design: Don McDermott
Programming: Robert Walker, Phillip Trelford, John May
Graphics: Don McDermott, John Hackleton
Music, SFX: Keith Tinman
Script: Don McDermott, Nigel Kershaw
Additional Programming: Bobby Earl, David Chiles
Producer: Ian Turnbull
Technical Support: Rob Arnold, Tim Marrett, Timothy Welch

Ocean Q.A.: Mike Carrol, Stuart Poole, Anthony McGarry, Lee Clare, Joe Duffy, George Drumer, Maria Drumer, Simon Longworth, Paul Johnson, Daniel Bourne, Richard Brooks, Andrew Burgess, John Holden, Paul Flanagan, Jonathan Dale, Cheryl Wadsworth

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62695&o=2

$end

$snes=addfamv,
$bio

Nintendo Super NES cart. published 26 years ago:

Addams Family Values (c) 1996 Ocean

- TECHNICAL -

Cartridge ID: SNSP-VY-UKV

- TRIVIA -

Released on March 28, 1996 in Europe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62694&o=2

$end

$megadriv=addfamv,
$vgmplay=addfamv_md,
$bio

Sega Mega Drive cart. published 27 years ago:

Addams Family Values (c) 1995 Ocean

Descriptions from the European back cover:

Become Uncle Fester in this adventure of gargantuan proportions.
- Interact with all your Addams Family favourites in your quest to rescue Baby Pubert from evil ex-nanny Debie Jellinsky.
- Use all the skills and weapons at Fester's disposal to solve the myriad of puzzles.

Schlüpfe bei diesem Abenteuer, das gewaltige Ausmaße annimmt, in die Rolle von Onkel Fester.
- Arbeite mit all Deinen Lieblingen aus der Addams Family bei dem Versuch zusammen, Baby Pubert aus der Gewalt des teuflischen Ex-Kindermädchens Debbie Jellinsky zu befreien.
- Setze alle Fester zur Verfügung stehenden Fähigkeiten und Waffen ein, um unzählige Rätsel zu lösen.

Jouez le rôle d'Uncle Fester dans une aventure de proportions gargantuesques.
- Joignez-vous à tous vos personnages favoris de la Famille Addams pour secourir Baby Pubert des griffes de son ex-nurse maléficque Debbie Jellinsky.
- Utilisez toutes les armes et le savoir-faire de Fester pour résoudre une myriade d'énigmes.

Ser el tió Fester en ésta aventura de proporciones gigantescas.
- Relaciónate con todos tus personajes favoritos de la Familia Adams en tu búsqueda y rescate del Bebé Pubert de la malvada antigua niñera Debbie Jellinsky.
- Utilice las habilidades y las armas de Fester para resolver los muchos entresijos.

Diventa Zio Fester in questa grandiosa avventura.
- Interagisci con tutti tuoi personaggi favoriti della famiglia Addams nel tentativo di liberare il neonato Pubert dalla maligna Debbie Jellinsky, la sua vecchia bambinaia.

Neem in dir aventuur von gargantueske omvang de plaats in van Oom Fester.
- Samen met al je favoriete leden van de Addams Family kun je Baby Pubert proberen te redden uit de handen van de slechte ex-gouvernante Debbie Jellinsky.
- Gebruik alle vaardigheden en wapens die Fester ter beschikking heeft om de talloze puzzles op te lossen.

- TECHNICAL -

GAME ID: T-164046-50
CART ID: 670-6323-50
CART SIZE: 16 Mb.

- TRIVIA -

Released in May 1995 in Europe.

- STAFF -

Game Design: Don McDermott
Programming: Robert Walker, John May, Phillip Trelford
Graphics: Don McDermott, John Hackleton
Original Music by: Keith Tinman
Converted by: Teque
Script: Don McDermott, Nigel Kershaw
Additional Programming: Jim Baguley
Producer: Ian Turnbull
Technical Support: Rob Arnold, Tim Marrett, Timothy Welch

Ocean Q.A.: Mike Carrol, Stuart Poole, Anthony McGarry, Simon Crawford, Anthony Burns, Lee Clare, George Drumer, Maria Drumer, Simon Longworth, Paul Johnson, Daniel Bourne, Richard Brooks, Andrew Burgess, John Holden, Paul Flanagan, Jonathan Dale, Cheryl Wadsworth, Nick Evans

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56308&o=2

$end

$bbc_rom=addcomm100,addcomm110,addcomm120,addcomm,
$bio

Acorn BBC ROM published 37 years ago:

AddComm Ver. 1 (c) 1985 Vine Micros

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145258&o=2

$end

$electron_rom=addcomm100,addcomm110,addcomm120,addcomm,
$bio

Acorn Electron ROM published 37 years ago:

Addcomm Ver.1 (c) 1985 Vine Micros

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129677&o=2

$end

$bbc_rom=adder,adder101,
$bio

Acorn BBC ROM published 35 years ago:

ADDER (c) 1987 Watford Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145033&o=2

$end

$spectrum_cass=adderatt,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Adder Attack (c) 1983 Mogul Communications

- TECHNICAL -

[Model MOG 3002]

- STAFF -

Written by: Michael Smith

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77700&o=2

$end

$info=v4addlad,v4addlad20,v4addladd,
$bio

Fruit Machine published 33 years ago:

Adders & Ladders (c) 1989 Barcrest.

- TRIVIA -

Released in March 1989.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=13567&o=2

$end

$info=m5addlad,m5addlada,m5addladb,m5addladc,m5addladd,m5addlade,m5addladf,m5addladg,m5addladh,m5addladi,m5addladj,m5addladk,m5addladl,m5addladm,m5addladn,m5addlado,m5addladp,m5addladq,m5addladr,
$bio

Adders & Ladders (c) 200? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41533&o=2

$end

$info=m4addrc,m4addrc__a,m4addrc__b,m4addrc__c,m4addrc__d,m4addrc__h,m4addrc__i,m4addrc__j,m4addrc__k,m4addrc__l,m4addrc__m,
$bio

Adders & Ladders Classic (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41226&o=2

$end

$info=m4addrcc,m4addrcc__a,m4addrcc__b,m4addrcc__c,m4addrcc__d,
$bio

Adders & Ladders Classic Club (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41228&o=2

$end

$info=m4addr,m4addr6lc,m4addr6ld,m4addr6lk,m4addr6ly,m4addr6lybd,m4addr6lyd,
$bio

Fruit Machine published 31 years ago:

Adders & Ladders [Model A6L] (c) 1991 Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233306&o=2

$end

$info=m4addr3yd,m4addr3yd_a,m4addr3yd_b,m4addr3yd_c,m4addr4,m4addr4_a,m4addr4c,m4addr4c_a,m4addr4c_b,m4addr4d,m4addr4yd,m4addr5,m4addr5_a,m4addr5c,m4addr5c_a,m4addr5d,m4addr5d_a,m4addr5yd,m4addr5yd_a,m4addr_h1,m4addr_h2,
$bio

Fruit Machine published 29 years ago:

Adders & Ladders [Model ADD] (c) 1993 BWB.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41549&o=2

$end

$info=m4addr10,m4addr10_a,m4addr10c,m4addr10c_a,m4addr10d,m4addr10d_a,m4addr10yd,m4addr10yd_a,m4addr3,m4addr3_a,m4addr3_b,m4addr3_c,m4addr3_d,m4addr3d,m4addr3d_a,m4addr3d_b,m4addr3d_c,
$bio

Adders & Ladders (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41225&o=2

$end

$st_flop=addiball,
$bio

Atari ST disk. published 35 years ago:

Addicta Ball (c) 1987 Alligata Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=153531&o=2

$end

$msx1_cass=addictbl,
$bio

MSX cass. published 34 years ago:

Addictaball (c) 1988 Alligata Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94422&o=2

$end

$msx1_flop=addictbl,
$bio

Addictaball cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229842&o=2

$end

$amigaocs_flop=rungaunta,ita90wcsa,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Addicted to Fun - Sports Collection (c) 1992 Ocean Software, Limited.

Compilation of three games:
Pro Tennis Tour
Run the Gauntlet
World Cup Soccer: Italia '90

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74922&o=2

$end

$c64_cass=atfrainbow,
$bio

Commodore C64 cass. published 31 years ago:

Addicted to Fun: Rainbow Collection (c) 1991 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293462&o=2

$end

$cpc_flop=metaplex02,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Addictive's Metaplex Cracked (c) 1988 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136231&o=2

$end

$adam_flop=addictus,addictusa,
$bio

Coleco Adam disk. published 33 years ago:

Addictus (c) 1989 Reedy Software.

Tetris-like game for the ADAM.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82620&o=2

$end

$adam_cass=addictus,addictusa,
$bio

Coleco Adam cass. published 33 years ago:

Addictus (c) 1989 Reedy Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82693&o=2

$end

$spectrum_cass=addingsu,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Adding & Subtracting (c) 1983 Widgit Soft., Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289901&o=2

$end

$apple2_flop_clcracked=mwcadfrc,
$bio

Apple II 5.25 disk. published 38 years ago:

Adding Fractions (c) 1984 Microcomputer Workshops Courseware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231433&o=2

$end

$super80_cass=add,
$bio

Adding Machine [Model 029L4] (c) 198? Unknown

Program for BASIC (32 columns).

- TECHNICAL -

Made for any homebrew system, V3.8, 8R0 to 8R5.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126767&o=2

$end

$pet_cass=meadd,
$bio

Commodore PET cass. published 42 years ago:

Adding with Objects (c) 1980 Micro-Ed, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125745&o=2

$end

$to_flop=addisous,
$bio

Thomson TO disk. published 36 years ago:

Addisous (c) 1986 CNDP [Centre National de Documentation Pedagogique] [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107554&o=2

$end

$apple2_flop_clcracked=pladdit,
$bio

Apple II 5.25 disk. published 38 years ago:

Addition (c) 1984 Prescription Learning

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230981&o=2

$end

$alice32=addition,
$bio

Addition (c) 198? Lapierre, Patrice

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233602&o=2

$end

$apple2_flop_clcracked=add4ren,
$bio

Apple II 5.25 disk. published 37 years ago:

Addition - 4-Digit Numerals with Renaming (c) 1985 Prescription Learning

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230983&o=2

$end

$apple2_flop_clcracked=afrac118,
$bio

Apple II 5.25 disk. published 38 years ago:

Addition - Fractions Concepts Steps 1-8 (c) 1984 Instructional/Communications Technology

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268272&o=2

$end

$apple2_flop_clcracked=addfs921,
$bio

Apple II 5.25 disk. published 38 years ago:

Addition - Fractions Steps 9-21 (c) 1984 Instructional/Communications Technology

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268274&o=2

$end

$apple2_flop_clcracked=addmulrn,
$bio

Apple II 5.25 disk. published 32 years ago:

Addition - Multiple Renamings (c) 1990 Jostens Learning Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232232&o=2

$end

$apple2_flop_clcracked=add2ren,
$bio

Apple II 5.25 disk. published 32 years ago:

Addition - Two Renamings (c) 1990 Jostens Learning Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232233&o=2

$end

$apple2_flop_clcracked=addwn117,
$bio

Apple II 5.25 disk. published 38 years ago:

Addition - Whole Numbers Steps 1-17 (c) 1984 Instructional/Communications Technology

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268273&o=2

$end

$ti99_cart=addsub1,
$bio

Texas instrument TI-99/4A cart. published 41 years ago:

Addition and Subtraction 1 [Model PHM 3027] (c) 1981 Foresman [Scott Foresman]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84497&o=2

$end

$ti99_cart=addsub2,
$bio

Texas instrument TI-99/4A cart. published 41 years ago:

Addition and Subtraction 2 [Model PHM 3028] (c) 1981 Foresman [Scott Foresman]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84498&o=2

$end

$ti99_cart=addsub3,
$bio

Texas instrument TI-99/4A cart. published 39 years ago:

Addition and Subtraction 3 (c) 1983 Foresman [Scott Foresman]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84499&o=2

$end

$to7_cass=decimaux,
$bio

Thomson TO7 type-in published 38 years ago:

Addition des Nombres Decimaux (c) 1984 Hebdogiciel.

Educational quiz game.

- TRIVIA -

Published on May 18, 1984 in the French magazine; Hebdogiciel no. 32.

- STAFF -

By: Claude Piccard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108122&o=2

$end

$to_flop=nombsex,
$bio

Addition des Nombres Sexagesimaux (c) 198? Lietard [Claude Lietard]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107555&o=2

$end

$apple2_flop_clcracked=mcadlg10
$bio

Apple II 5.25 disk. published 38 years ago:

Addition Logician (c) 1984 MECC [Minnesota Educational Computing Corp.]

- TECHNICAL -

Model MECC-A125

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276669&o=2

$end

$apple2_flop_clcracked=addmagic,
$bio

Apple II 5.25 disk. published 38 years ago:

Addition Magician (c) 1984 Learning Co., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230934&o=2

$end

$apple2_flop_clcracked=addfrccd,
$bio

Apple II 5.25 disk. published 32 years ago:

Addition of Fractions - Common Denominators (c) 1990 Jostens Learning Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232231&o=2

$end

$to7_cass=additrou,
$bio

Thomson TO7 cass. published 38 years ago:

Additions a Trous (c) 1984 Hebdogiciel.

French educational game.

- TRIVIA -

Published on September 21, 1984 in the French magazine; Hebdogiciel No. 49.

- STAFF -

By: Claude PICARD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108123&o=2

$end

$adam_flop=addrcal,
$bio

Coleco Adam disk. published 36 years ago:

Address Book & Calendar (c) 1986 Mr. T Soft.

Address Book &  Calendar program for the ADAM.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109310&o=2

$end

$adam_flop=address,addressa,
$bio

Coleco Adam disk. published 38 years ago:

Address Book Filer with AutoDialer (c) 1984 Coleco Industries, Inc. [Amsterdam, NY, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230396&o=2

$end

$adam_cass=addrbook,
$bio

Coleco Adam cass. published 38 years ago:

Address Book Filer with AutoDialer (c) 1984 Coleco Industries, Inc. [Amsterdam, NY, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259510&o=2

$end

$svi318_cass=adresbok,
$bio

Spectravideo SV-318 cass. published 39 years ago:

Address Book (c) 1983 Spectravideo, Inc.

- TECHNICAL -

GAME ID: SD-269T

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118495&o=2

$end

$cpc_cass=addrbook,
$bio

Amstrad CPC cass. published 37 years ago:

Address Book (c) 1985 VisioData.

- TECHNICAL -

GAME ID: VD 043

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43677&o=2

$end

$spectrum_cass=addressm,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Address Manager (c) 1983 Oxford Computer Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287511&o=2

$end

$adam_flop=addrmast,addrmasta,
$bio

Address Master (c) 198? ADAMagic Soft.

A third party address book program for the ADAM.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109311&o=2

$end

$cpc_flop=addressm,
$bio

Amstrad CPC 464 disk. published 29 years ago:

Address-Manager (c) 1993 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119308&o=2

$end

$acrnsys_rom=ade,
$bio

ADE (c) 198? Acorn Computer, Ltd. [Cambridge, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264620&o=2

$end

$bbc_rom=ade100,ade19z,
$bio

Acorn BBC ROM published 39 years ago:

ADE Ver. 1 (c) 1983 System Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145275&o=2

$end

$bbc_rom=ade201,ade,
$bio

Acorn BBC ROM published 38 years ago:

ADE Ver. 2 (c) 1984 System Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145276&o=2

$end

$bbc_rom=adeplus,
$bio

Acorn BBC ROM published 36 years ago:

ADE+ (c) 1986 System Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145277&o=2

$end

$bbc_rom=adeplus093,
$bio

Acorn BBC ROM published 36 years ago:

ADE+ Ver.0.93 (c) 1986 System Soft. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289420&o=2

$end

$msx1_cass=adel,
$bio

MSX cass. published 36 years ago:

Adel (c) 1986 Mind Games Espana, S.A.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94423&o=2

$end

$msx1_flop=adel,
$bio

Adel cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229843&o=2

$end

$cpc_flop=adesf2fa,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Ades (c) 1988 ESAT Soft. [Bordeaux, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119309&o=2

$end

$pc98=musume,
$bio

Adesugata Sannin Musume (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88854&o=2

$end

$bbcb_flop=adfsutil,
$bio

Acorn BBC Micro B disk. published 36 years ago:

ADFS Utilities (c) 1986 Acorn, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125217&o=2

$end

$bbc_rom=adfsutil,
$bio

Acorn BBC ROM published 34 years ago:

ADFS Utilities (c) 1988 Pineapple Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145233&o=2

$end

$bbc_rom=adfsutil107,
$bio

Acorn BBC ROM published 34 years ago:

ADFS Utilities Ver.1.07 (c) 1988 Pineapple Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289421&o=2

$end

$cdi=adiasce1,
$bio

Phillips CD-i disc published 28 years ago:

ADI Accompagnement Scolaire - Français-Maths CE1 (c) 1994 Coktel Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52743&o=2

$end

$cdi=adiasce2,
$bio

Phillips CD-i disc published 28 years ago:

ADI Accompagnement Scolaire - Français-Maths CE2 (c) 1994 Coktel Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52744&o=2

$end

$cdi=adiascm1,
$bio

Phillips CD-i disc published 28 years ago:

ADI Accompagnement Scolaire - Français-Maths CM1 (c) 1994 Coktel Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52745&o=2

$end

$cdi=adiascm2,
$bio

Phillips CD-i disc published 28 years ago:

ADI Accompagnement Scolaire - Français-Maths CM2 (c) 1994 Coktel Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52746&o=2

$end

$cpc_flop=adiangl3,adiangl3a,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Adi Anglais 3eme (c) 1991 Coktel Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118779&o=2

$end

$cpc_flop=adienv3,adienv3_c1,adienv3_c1a,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Adi Environnement 3eme (c) 1991 Coktel Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118780&o=2

$end

$cpc_flop=adienv4,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Adi Environnement 4eme (c) 1991 Coktel Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118781&o=2

$end

$cpc_flop=adienve2,adienve2_c1,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Adi Environnement CE2 (c) 1991 Coktel Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118782&o=2

$end

$cpc_flop=adienvm1,adienvm1_c1,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Adi Environnement CM1 (c) 1991 Coktel Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118783&o=2

$end

$cpc_flop=adienvm2,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Adi Environnement CM2 (c) 1991 Coktel Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118784&o=2

$end

$cpc_flop=adifrane2,adifrane2a,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Adi Francais CE2 (c) 1991 Coktel Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118785&o=2

$end

$cpc_flop=adifranm1,adifranm1a,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Adi Francais CM1 (c) 1991 Coktel Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118786&o=2

$end

$cpc_flop=adifranm2,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Adi Francais CM2 (c) 1991 Coktel Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118787&o=2

$end

$cpc_flop=adimath3,adimath3a,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Adi Mathematiques 3eme (c) 1991 Coktel Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118788&o=2

$end

$cpc_flop=adimath5,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Adi Mathematiques 5eme (c) 1991 Coktel Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118789&o=2

$end

$cpc_flop=adimath6,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Adi Mathematiques 6eme (c) 1991 Coktel Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118790&o=2

$end

$cpc_flop=adimathce2,adimathce2a,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Adi Mathematiques CE2 (c) 1991 Coktel Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118791&o=2

$end

$cpc_flop=adimathcm2,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Adi Mathematiques CM2 (c) 1991 Coktel Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118792&o=2

$end

$famicom_flop=adiantsu,adiantsup,
$bio

Nintendo Famicom disk. published 36 years ago:

アディアンの杖 (c) 1986 Sunsoft.
(Adian no Tsue)

Adian No Tsue is not a traditional adventure game - It is most and foremost an educational game designed to appeal to a young audience. It is also the first installment of a series of games released in Japan by SunSoft. The player takes control of a courageous knight and the game follows a traditional overhead display which somehow bears some resemblance to Nintendo's Zelda. Each room is usually filled up with monsters and four doors lead to other surrounding rooms, different locations or just hide special items. However, the only way for our hero to pass these doors is to solve simple arithmetic equations. Numbers from 0 to 9 appear on two sides of the room and the knight must run around the room and touch them to display the right answer. Yet, these expressions are very simple and only use simple additions, subtractions, multiplications and divisions. Nonetheless, solving them while running around the rooms and hitting crazy skeletons with a sword can be a challenging task. The other side of the disk contains a simple marathon game also based on arithmetic challenges.

- TECHNICAL -

Game ID: SSD-ADA
Barcode: 4907940200070

- TRIVIA -

Adian no Tsue was released on December 12, 1986 in Japan for 4900 Yen. Like most of SunSoft's Disk Card games, Adian No Tsue cames in a large plastic box and was accompanied with a 158 pages comic book.

The title of this game translates from Japanese as 'Staff of Adian'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65230&o=2

$end

$leapster=adibou,
$bio

LeapFrog Leapster cart. published 16 years ago:

Adibou - A La Recherche De Robitoc (c) 2006 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134474&o=2

$end

$spectrum_cass=adidasch,
$bio

Adidas Championship Football (c) 198? Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219872&o=2

$end

$cpc_cass=adidasfb,
$bio

Amstrad CPC cass. published 32 years ago:

Adidas Championship Football (c) 1990 Ocean Software, Limited.

- STAFF -

Code: David Spicer
Graphics: Jason Brashill
Music/SFX: Matthew Cannon

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64181&o=2

$end

$spectrum_cass=adidasch_a,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Adidas Championship Football (c) 1990 Ocean Software, Limited.

- STAFF -

Written by: Dave Spicer
Graphics by: Jason Brashill
Music & SFX by: Matthew Cannon

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77701&o=2

$end

$cpc_flop=adidasfb,adidasfb1,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Adidas Championship Football (c) 1990 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120357&o=2

$end

$cpc_flop=adidasfb_k7,adidasfb_k7a,adidasfb_k7b,adidasfb_k7c,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Adidas Championship Football cracked (c) 1990 Unknown.

Tape_to_disk copy.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95259&o=2

$end

$cpc_cass=adidasfbs,
$bio

Amstrad CPC cass. published 32 years ago:

Adidas Championship Football [Model M1 J012] (c) 1990 Musical 1, S.A. [Erbe TM] [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64179&o=2

$end

$cpc_cass=adidastb,
$bio

Amstrad CPC cass. published 32 years ago:

Adidas Championship Tie Break (c) 1990 Ocean Software, Limited.

- STAFF -

Program: Anthony Hartley
Graphics: Probe Software
Music: Sound Images

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64182&o=2

$end

$amigaocs_flop=tiebreak,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Adidas Championship Tie Break (c) 1990 Ocean Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73371&o=2

$end

$cpc_flop=adidastb,adidastb2,adidastb1,adidastb_c1,adidastb_t1,adidastb_t1b,adidastb_t1a,adidastb_t2,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Adidas Championship Tie Break (c) 1990 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120358&o=2

$end

$st_flop=tiebreak,
$bio

Atari ST disk. published 32 years ago:

Adidas Championship Tie Break (c) 1990 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229765&o=2

$end

$spectrum_cass=adidasch_b,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Adidas Championship Tie-Break (c) 1990 Ocean Software, Limited.

- STAFF -

Program by: Antony Lill
Graphics by: Probe Software
Music by: Sound Images

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77702&o=2

$end

$specpls3_flop=tiebreak,tiebreaksp,tiebreaka,
$bio

Sinclair ZX Spectrum+3 disk. published 32 years ago:

Adidas Championship Tie-Break (c) 1990 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118624&o=2

$end

$m5_cart=adidas,
$bio

Adidas Lucky Shoot (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95335&o=2

$end

$psx=adidas98,
$bio

Sony PlayStation CD published 24 years ago:

Adidas Power Soccer 98 (c) 1998 Psygnosis, Ltd.

North American release.

- TECHNICAL -

GAME ID: SLUS-00547

- TRIVIA -

Released on May 01, 1998 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110899&o=2

$end

$psx=adidas,
$bio

Sony PlayStation CD published 26 years ago:

Adidas Power Soccer (c) 1996 Psygnosis, Ltd.

North American release.

- TECHNICAL -

GAME ID: SCUS-94502

- TRIVIA -

Released on November 17, 1997 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110898&o=2

$end

$apple2_flop_clcracked=adjct062984,adjectiv,
$bio

Apple II 5.25 disk. published 38 years ago:

Adjectives (c) 1984 Hartley Courseware, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231154&o=2

$end

$pet_cass=eaadj1n,
$bio

Commodore PET cass. published 42 years ago:

Adjectives 1 (c) 1980 Activity Records, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125803&o=2

$end

$pet_cass=eaadj2n,
$bio

Commodore PET cass. published 42 years ago:

Adjectives 2 (c) 1980 Activity Records, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125804&o=2

$end

$pet_cass=eaadj3n,
$bio

Commodore PET cass. published 42 years ago:

Adjectives 3 (c) 1980 Activity Records, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125805&o=2

$end

$pet_cass=eaadj4n,
$bio

Commodore PET cass. published 42 years ago:

Adjectives 4 (c) 1980 Activity Records, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125806&o=2

$end

$neocd=adkworld,
$bio

SNK Neo-Geo CD published 27 years ago:

ADK World [Model ADCD-103] (c) 1995 SNK [Shin Nihon Kikaku]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68126&o=2

$end

$info=adm12,
$bio

Computer published 38 years ago:

ADM 12 Video Display Terminal (c) 1984 Lear Siegler.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240381&o=2

$end

$info=adm23,
$bio

Computer published 40 years ago:

ADM 23 Smart Terminal (c) 1982 Lear Siegler

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240497&o=2

$end

$info=adm36,
$bio

Computer published 41 years ago:

ADM 36 Video Display Terminal (c) 1981 Lear Siegler

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240499&o=2

$end

$info=adm31,
$bio

Computer published 44 years ago:

ADM-31 Data Display Terminal (c) 1978 Lear Siegler

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240498&o=2

$end

$m20=adm5,
$bio

ADM5 Terminal Emulator for MS-DOS (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237025&o=2

$end

$m20=adm51,
$bio

ADM51 Terminal Emulator for MS-DOS (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237026&o=2

$end

$spectrum_cass=admiralg,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Admiral Graf Spee (c) 1983 Temptation Software.

- STAFF -

Written by: Simon Mansfield

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77703&o=2

$end

$cpc_flop=grafspees,grafspees2,grafspees1,grafspee,grafspee2,grafspee3,grafspee1,grafspee_h,
$bio

Amstrad CPC 464 disk. published 38 years ago:

Admiral Graf Spee (c) 1984 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118902&o=2

$end

$zx81_cass=adgrafspee,
$bio

Admiral Graf Spee (c) 198? Temptation Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114639&o=2

$end

$cpc_cass=grafspees,
$bio

Amstrad CPC cass. published 38 years ago:

Admiral Graf Spee [Model AMC-118] (c) 1984 Indescomp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64184&o=2

$end

$cpc_cass=grafspee,
$bio

Amstrad CPC cass. published 38 years ago:

Admiral Graf Spee [Model S146] (c) 1984 Indescomp

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64185&o=2

$end

$mac_hdflop=dim20,
$bio

Apple Macintosh HD disk. published 28 years ago:

Adobe Dimensions Ver.2.0 (c) 1994 Adobe

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=291002&o=2

$end

$sgi_mips=framemaker_5_0,
$bio

SGI MIPS IRIX soft. published 26 years ago:

Adobe FrameMaker 5 + Adobe Frame Developer's Kit (c) 1996 Adobe

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272270&o=2

$end

$sgi_mips=framemaker_5_5_6,
$bio

SGI MIPS IRIX soft. published 24 years ago:

Adobe FrameMaker 5.5.6 (c) 1998 Adobe

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272271&o=2

$end

$sgi_mips=illustr_5_5,
$bio

SGI MIPS IRIX soft. published 27 years ago:

Adobe Illustrator 5.5 (c) 1995 Adobe

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266378&o=2

$end

$mac_hdflop=illust55,
$bio

Apple Macintosh HD disk. published 28 years ago:

Adobe Illustrator Ver.5.5 (c) 1994 Adobe

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=291003&o=2

$end

$sgi_mips=photoshop_2_5_2,
$bio

SGI MIPS IRIX soft. published 29 years ago:

Adobe Photoshop 2.5.2 (c) 1993 Adobe

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266379&o=2

$end

$sgi_mips=photoshop_3_0_1,
$bio

SGI MIPS IRIX soft. published 28 years ago:

Adobe Photoshop 3.0.1 (c) 1994 Adobe

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266380&o=2

$end

$msx1_flop=adonis,
$bio

MSX disk. published 34 years ago:

Adonis (c) 1988 MSX Magazine

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109004&o=2

$end

$info=adonis,adonisa,adonisu,adonisa6,adonisce,
$bio

Video Slot Machine published 24 years ago:

Adonis (c) 1998 Aristocrat.

A 5-reel video slot machine with an ancient Greek theme.

- TECHNICAL -

Aristocrat MKV hardware. Also released on Aristocrat MKVI hardware.

MVP cabinet (14 button) layout, MKV 200 credit version :

Top row buttons :
Collect
Bet 1 Credit / Heart
Bet 2 Credits / Diamond
Bet 3 Credits
Bet 5 Credits / Club
Bet 10 Credits / Spade

Bottom row buttons :
Reserve
Play 1 Line / Red
Play 5 Lines
Play 10 Lines
Play 15 Lines
Play 20 Lines / Black
Gamble
Take Win / Start Feature

- TRIVIA -

Adonis was released in May 1998.

- SCORING -

Adonis substitutes for all symbols except scattered Coin and doubles the prize when substituting. Scattered Coins pay any.

Adonis : 2 = 10, 3 = 200, 4 = 2000, 5 = 9000
Flame : 2 = 2, 3 = 25, 4 = 100, 5 = 750
Aphrodite : 2 = 2, 3 = 25, 4 = 100, 5 = 750
Building : 3 = 15, 4 = 100, 5 = 400
Column : 3 = 10, 4 = 75, 5 = 250
Wine : 3 = 10, 4 = 50, 5 = 250
Ace : 3 = 10, 4 = 50, 5 = 125
King : 3 = 5, 4 = 50, 5 = 100
Queen : 3 = 5, 4 = 25, 5 = 100
Jack : 3 = 5, 4 = 25, 5 = 100
Ten : 3 = 5, 4 = 25, 5 = 100
Nine : 2 = 2, 3 = 5, 4 = 25, 5 = 100
Coin : 2 = 2, 3 = 5, 4 = 20, 5 = 400

- TIPS AND TRICKS -

Feature : Spin up 3, 4 or 5 Coins to trigger 15 free games respectively. During the free games all wins are tripled. The free games can be won during the feature.

* Speed-up trick
On some MKV versions of Adonis, you can't press anything to speed up the free games if you get a win, but if you insert a coin (or a banknote) the win meter goes up by 25 instead of 1, speeding up the free games feature considerably. This happens because the music is replaced with the credit sound, causing the machine to think the music has stopped so it increments the credits faster. If there is a win on the last free game, you can play on without waiting. Some machines may however let you press any button during the free games to add the win directly to the win meter without it counting up.

The music stop trick does not work on MKVI versions; you must wait until 500 credits have passed before the machine will let you press the 'Take Win' button. Like some MKV machines, some MKVI machines may allow you to add wins directly to the win meter during the free games.

- SERIES -

1) Dolphin Treasure (1996)
2) Beyond the Reef (1997)
3) Golden Pyramids (1997)
4) Queen of the Nile (1997)
5) Adonis (1998)
6) Flame of Olympus (1998)
7) Geisha (2000)
8) Torch of the Gods (2001)
9) Queen of the Nile Special Edition (2002)
10) Golden Pyramids Special Edition (2002)
11) Geisha [Power Pay] (2008)
12) Love on the Nile (2011)
13) Dolphin Treasure Legends (2012)
14) Queen of the Nile Legends (2013)
15) Geisha Legends (2013)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4973&o=2

$end

$pc8801_flop=adrecon,adreconb,adreconc,adrecona,
$bio

NEC PC-8801 Series disk. published 35 years ago:

アドレナリン・コネクション (c) 1987 Cross Media Soft.
(Adrenalin Connection)

- TECHNICAL -

GAME ID: P-5055~57
BARCODE: 4988002130504
MEDIA: FD x3

- TRIVIA -

Released in September 1987 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91325&o=2

$end

$pc98=adrecon,adrecona,
$bio

NEC PC-9801 Series 5.25in. disk. published 35 years ago:

アドレナリン・コネクション (c) 1987 Cross Media Soft.
(Adrenalin Connection)

- TECHNICAL -

GAME ID: R-5059
BARCODE: 4988002129058
MEDIA: FD x1

- TRIVIA -

Released on August 21, 1987 in Japan. Retail price: 7800 Yen

Includes cassette narrated by Maria Kawamura.

- STAFF -

Developed by: Amorphous

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88855&o=2

$end

$info=sc4adren,sc4adrena,sc4adrenb,sc4adrenc,
$bio

Adrenalin (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR2118]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42433&o=2

$end

$pecom_cass=adresar,
$bio

Adresar (c) 19?? Ei Racunari

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273623&o=2

$end

$mz800_cass=adrsdata,
$bio

Adress Data (c) 198? BBG Soft. [Germany]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235728&o=2

$end

$cgenie_cass=adressd2,
$bio

Adressdatei II (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264828&o=2

$end

$cpc_flop=adressve,
$bio

Amstrad CPC type-in published 37 years ago:

Adressverwaltung (c) 1985 CPC Schneider International

- TRIVIA -

Listed as a type-in program in the German magazine: CPC Schneider International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119310&o=2

$end

$cpc_flop=ads,adsb,adsa,ads_c1,ads_c1b,ads_c1c,ads_c1a,
$bio

Amstrad CPC 464 disk. published 32 years ago:

ADS - Advanced Destroyer Simulation (c) 1990 Futura [Groupe Loriciel] [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118945&o=2

$end

$cpc_flop=adss,
$bio

Amstrad CPC 464 disk. published 32 years ago:

ADS - Advanced Destroyer Simulator (c) 1990 Proein Soft Line [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118946&o=2

$end

$cpc_cass=ads,
$bio

Amstrad CPC cass. published 31 years ago:

ADS - Advanced Destroyer Simulator (c) 1991 Proein Soft Line [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64186&o=2

$end

$amigaocs_flop=ads,adsf,
$bio

Commodore Amiga 500 disk. published 31 years ago:

ADS - Advanced Destroyer Simulator (c) 1991 Futura

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73357&o=2

$end

$astrocde=adssm,
$bio

ADS System Monitor (c) 19?? Unknown

A machine language monitor program that uses an overlay.

- TRIVIA -

It is unknown if this program is complete. No documentation exists for this program. It was found in the collection of Bob Fabris

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86765&o=2

$end

$special_cass=adskok,
$bio

ADSKOK (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234177&o=2

$end

$pc8801_flop=adultinn,
$bio

NEC PC-8801 Series disk. published 33 years ago:

Adult Inn '87-'88 Bangai-hen (c) 1989 Adult Inn.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91326&o=2

$end

$info=adults,adultsa,
$bio

Video Slot Machine published 19 years ago:

Adults Only (c) 2003 Extrema Intersystems.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43631&o=2

$end

$pc8801_flop=adv7,
$bio

NEC PC-8801 Series disk. published 32 years ago:

Adv #7 (c) 1990 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91327&o=2

$end

$psx=advanrac,
$bio

Sony PlayStation CD published 24 years ago:

Advan Racing (c) 1998 Atlus Co., Ltd.

- TECHNICAL -

GAME ID: SLPS-01689

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84829&o=2

$end

$archimedes=advance,
$bio

Acorn Archimedes disk. published 28 years ago:

Advance (c) 1994 Acorn Computer, Ltd. [Cambridge, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115826&o=2

$end

$gba=advangt2,
$bio

Nintendo GBA cart. published 20 years ago:

Advance GT2 (c) 2002 MTO, Incorporated.

- TECHNICAL -

Game ID: AGB-A2GJ-JPN

- TRIVIA -

Released on April 26, 2002 in Japan.

- TIPS AND TRICKS -

All cars: Go to the screen with Start and a picture of the car. Hold B + L, then press Left until a chime is heard.

All tracks: Go to the screen with Start and a picture of the car. Hold B + L, then press Right until a chime is heard.

All tune ups: Go to the screen with Start and a picture of the car. Hold B + L, then press Up until a chime is heard.

Extra modes: Go to the screen with Start and a picture of the car. Hold B + L, then press Down until a chime is heard. All three extra modes will not be unlocked. 

View credits: Go to the screen with Start and a picture of the car. Hold B + L, then press Up + B to view the ending credits.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69529&o=2

$end

$gba=advangta,
$bio

Nintendo GBA cart. published 21 years ago:

Advance GTA (c) 2001 MTO, Incorporated.

- TECHNICAL -

Game ID: AGB-AG7J-JPN

- TRIVIA -

Released on March 21, 2001 in Japan.

- TIPS AND TRICKS -

Unlock All tracks: Hold L + R, then press Up/Right + B at the Start screen.

Unlock All cars: Hold L + R, then press Up/Left + B at the Start screen.

Get All tune-ups: Hold L + R, then press Down/Right + B at the Start screen.

Mini cars: Hold L + R, then press Right + B at the Start screen.

F1 car: Hold L + R, then press Left + B at the Start screen.

View credits: Hold L + R, then press Up + B at the Start screen.

Formula 1 Mode: To access the Extra Formula 1 mode play through the championship mode and beat all four of the classes with a first place in each race. You will get a new car after the last race. It is a Formula 1 race car. At the menu screen the Extra 2 option will be available.

Hidden Go-Kart Mode: To access the Extra Go-Kart mode play through the championship mode and beat the beginners, middle, and high-speed classes. You should get a new car after the last race you win that is a go-kart and then go to the main menu and the first option that was unlockable will say extra.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69530&o=2

$end

$gba=guardherj,
$bio

Nintendo GBA cart. published 18 years ago:

Advance Guardian Heroes (c) 2004 Sega Enterprises, Limited.

The Guardian Heroes return!

Can you master the more than 160 fighting moves in Advance Guardian Heroes? The multiple modes of gameplay gives you plenty of chances to become a fighting master.

Features
* Sequel to Sega Saturn cult classic Guardian Heroes
* More than 20 upgradeable fighters
* Up to four players
* Four difficulty levels 

A side-scroller with RPG elements, Advance Guardian Heroes brings friends together for serious fighting action. You can hook four Game Boy Advances together through Game Boy Advance Game Link Cables and duke it out in Vs. Mode. As you battle your opponents, be mindful of environmental traps like cliffs and oceans.

Two players can also cooperate in Story Mode. Each player chooses a character, each with his own special abilities. Enn comes at opponents with a pocketful of fire. Ray packs the power of thunder, and Hyu cools enemies down with ice. You also come across characters from the original Guardian Heroes, released in 1996.

The Options menu lists all the attacks for each of the three main characters. Be sure to master the highly effective counterattack. Block an enemy's attack directly after he unleashes it. Your counter bounces the attack back at him. After you defeat an enemy, it will often leave behind a Soul Crystal. Use the crystals to either invest in skill research or to power-up your abilities. Each character is rated in such areas as vitality, mind, attack, defense, magic attack and magic defense.

When your character dies in Story Mode, you can choose to either start at the last checkpoint or sell your soul and enter Devil Mode. In Devil Mode, you continue the story as an invincible alter ego of your character. But all good things come to an end. When time runs out on your Devil Mode, you have to start the game over from your last save point when you were still relatively mortal.

- TECHNICAL -

Game ID: AGB-BAGJ

- TRIVIA -

Released on September 22, 2004 in Japan.

Export releases:
[US] "Advance Guardian Heroes [Model AGB-BGCE-USA]"
[EU] "Advance Guardian Heroes [Model AGB-BGCP]"

- TIPS AND TRICKS -

Endless Mode: Finish the game on Hard difficulty. 

New Characters (Monsters and Allies): Finish Time Attack mode multiple times to unlock new characters or donate gems in story mode to the laboratory.

Time Attack Mode: Finish the game on Normal difficulty. 

Unlock New Characters: Spend crystals between stages during the campaign or clear time attack. As data completion increases, new characters are unlocked. 
Default - Enn
Default - Hyu
Default - Ray
#1 - Goblin
#2 - Dylan
#3 - Soldier
#4 - Cyclops 
#5 - Goblin Tank
#6 - Sorcerer
#7 - Roper
#8 - Han
#9 - Heavy Gear
#10 - Gargoyle
#11 - Edo
#12 - Sky Knight
#13 - Valgar
#14 - Zur
#15 - Cerena
#16 - Nicole
#17 - Kanon 

Alternate Title Screen: Beat the game on Super Hard difficulty.

- STAFF -

Developed by: Treasure
Director: Tetsuhiko Kikuchi
Game Programmers: Masaki Ukyo, Hiroto Matsuura, Katsuhiro Sanjō
Characters Programmer: Masaki Ukyo
System Programmers: Yoshihiro Miura, Mitsuru Yaida (Yaiman), Yuki Mibu
Character & Action Designer: Tetsuhiko Kikuchi (Han)
Object Designers: Tetsuhiko Kikuchi (Han), Naoki Kitagawa (Naokiman)
Background Designers: Satoshi Tetsuka, Satoshi Nakai, Makoto Ogino
Music: Norio Hanzawa (NON)
Sound Effects: Satoshi Murata
Accountant: Haruko Hosaka
Special Thanks to: Tsunehisa Kanagae, Seijirō Sannabe, Kenta Ueno, Akira Nishikawa, Yoshihiro Sakuta
Executive Producer: Masato Maegawa

Cast: Hikaru Midorikawa (Enn/Ray/Hyu), Takeshi Kusao (Dylan), Mitsuaki Madono (Han), Yoshiko Kamei (Edo), Ikue Ōtani (Nicole), Tōru Ōkawa (Ginjirou), Yōko Sōmi (Gerena), Tamio Ōki (Kanon), Rokurō Naya (Valgar), Hiroyuki Yokoo (Zur), Akimitsu Takase (Skynight/Demon), Yasuyuki Kase (Soldier)

Produced by: Ubisoft
Producers: Michiko Fukai, Tats Myojo
Localization: Michiko Fukai
Licensing Manager: Arisa Furugen
Executive Producer: Dexter Chow
Code Management: Josh Ostrander, Tim Ernst
VP of Marketing: Tony Kee
Group Brand Manager: Karen E. Conroe
Brand Manager: John Coghlan
PR Manager: Carol Quito
Project Manager: Jasen Martinez
VP of Creative Services: Allen Adler
Senior Art Director: Lee Ann Weber
Package Design: Mari Sakai
Copywriter: Marc Fortier
Assistant Copywriter: Danielle Unis
QA Studio Manager: Roxana Florentina Magdo
Database Manager: Ciprian Calin Chete
Lead Tester: Marius Tudorel Potîrniche
Testers: Bogdan Oprescu, Dorel Ignat, Mihai Banica
QA Platform Specialists: Jonathan Moreau, Jean-Dominic Audet
QA Manager: Éric Tremblay
Very Special Thanks to: Brigham Stitt, Carlo Delallana, Charles Harribey, David Macachor, Frank Hom, Garrett Graham, James Regan, Jay Cohen, Laurent Detoc, Laurentiu Rusu, Rich Kubiszweski, Tony Silveira

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69532&o=2

$end

$gba=guardheru,
$bio

Nintendo GBA cart. published 18 years ago:

Advance Guardian Heroes (c) 2004 Sega Enterprises, Limited.

North American release. Game developed in Japan. See the Japanese release entry for more information about the game itself; "Advance Guardian Heroes [Model AGB-BAGJ]".

- TECHNICAL -

GAME ID: AGB-BGCE-USA
BARCODE: 008888142096

- TRIVIA -

Released on September 14, 2004 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69533&o=2

$end

$gba=guardher,
$bio

Nintendo GBA cart. published 18 years ago:

Advance Guardian Heroes (c) 2004 Sega Enterprises, Limited.

European release. Game developed in Japan. See the Japanese release entry for more information about the game itself; "Advance Guardian Heroes [Model AGB-BAGJ]".

- TECHNICAL -

Game ID: AGB-BGCP

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69531&o=2

$end

$gba=advrally,
$bio

Nintendo GBA cart. published 21 years ago:

Advance Rally (c) 2001 MTO, Incorporated.

- TECHNICAL -

Game ID: AGB-AR7J-JPN

- TIPS AND TRICKS -

Co-driver mode: Win first place in all races in world rally mode. 

Hidden track: Win first place in co-driver mode.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69534&o=2

$end

$gba=advwars2u,
$bio

Nintendo GBA cart. published 19 years ago:

Advance Wars 2 - Black Hole Rising (c) 2003 Nintendo of America.

- TECHNICAL -

Game ID: AGB-AW2E-USA
BARCODE: 045496733124

- TRIVIA -

Released on June 23, 2003 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- TIPS AND TRICKS -

Advance Wars NetworkHard Campaign Lab Maps
Each army must find and beat the Lab map in their campaign to be able to use Neotanks in Campaign Mode. 
In Hard Campaign, the two first labs are in slightly different locations. 

Orange star: 
------------
Andy's Time: Neutral city two spaces north of western minicannon (Map given after mission is completed if city not captured)
Secret Level: Test of Time 

Blue Moon: 
----------
Toy Box: Neutral city four spaces west of neutral port 
Secret Level: Neotanks!? 

Yellow Comet 
------------
Show Stopper: South-western most neutral city. 
Secret Level: Sea of Hope 

Green Earth 
-----------
Sinking Feeling: Southernmost city on the western island 
Secret Level: Danger X9 

Lab Map Locations 
-----------------
To gain Neotanks , you have to capture a specific city in a specific map to get the lab map, and then beat a hidden mission. You have to do this in each country. 

Orange star 
-----------
Flak Attack: City north of your HQ, within range of your units starting positions. 
Secret Level: Test of Time 

Blue Moon 
---------
Toy Box: South-Western most Neutral city, AKA: the one on the weird island. 
Secret Level: Neotanks!? 

Yellow Comet 
------------
Show Stopper: South-western most neutral city. 
Secret Level: Sea of Hope 

Green Earth 
-----------
Sinking Feeling: Southernmost city on the western island 
Secret Level: Danger X9

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69538&o=2

$end

$gba=advwars2,
$bio

Nintendo GBA cart. published 19 years ago:

Advance Wars 2 - Black Hole Rising [Model AGB-AWZP] (c) 2003 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69537&o=2

$end

$gba=advwarsua,advwarsu,
$bio

Nintendo GBA cart. published 21 years ago:

Advance Wars (c) 2001 Nintendo of America.

Don't be deceived by the manga style graphics and easy-to-learn game play-- Advance Wars is a deep and complex strategy game that has created a big stir in Japan, where they take their strategy games very seriously. In fact, games in the "Wars" series from Nintendo have appeared there on Game Boy and Super Famicom. Advance Wars is the first taste most North American gamers will have of the series, and the game is a virtual smorgasboard for strategy fans of all levels of ability.

An excellent interactive tutorial drills would-be officers in everything they need to know to achieve victory on the battlefield. Once you're commissioned as a CO in the Orange Army, you can dive into one of the game's many modes.

The story-driven campaign mode takes you through a series of increasingly challenging missions, leading to a showdown with an awesomely powerful enemy army. Even after you've waged multiple wars, the extremely shrewd AI will continually surprise you.

The graphics, though simple, are cleverly designed to concisely convey lots of complex information. One of the coolest features of Advance Wars is the Multi-Player mode. In addition to various linked scenarios, up to four players can play "hot seat" where each player gives their units orders before passing the GBA to the next player to see the results.

Even after you mastered the game's 100+ maps there's more to do. You can create your own battlefields to feed your insatiable hunger for conquest.

Advance Wars is a great introduction to the strategy genre that contains enough depth even to keep grognards engaged for hours.

- TECHNICAL -

GAME ID: AGB-AWRE-USA
BARCODE: 045496731458

- TRIVIA -

Released on September 10, 2001 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- TIPS AND TRICKS -

Advanced Mode: If you hold down the Select button before entering Campaign Mode you'll unlock Advanced Mode with stronger enemies. 

Field Training flashing gold: Get all training missions A rank. 

Unlock CO. Nell: Complete Advanced Campaign. 

Clear Data: Hold L and Right directional button while turning the GBA on. 

In-game reset: Press Start + Select + B + A during game play. Note: Do not use this while the Game Boy Advance is linked to a Gamecube or it may cause data loss.

Deleted saved games: Hold L + Right + Select when turning on the Game Boy Advance.

Ghost mode: Hold B during your turn.

Glowing field training: To make the field training glow bright flashing gold at the beginning of Advance Wars, get an A rank on every mission in field training.

Advance campaign mode: Successfully complete campaign mode. Enter the battle maps screen and buy the Advance Campaign item for one coin. Hold Select and select campaign mode to begin and advanced campaign, with a more difficult CPU opponent.

Field Training bonuses: Successfully complete field training mode to unlock the War Room, Campaign, Design Maps, Stats, and Special Intel options.

Quickly finish Field Training: Select the final battle in Field Training. Win that battle to quickly unlock all options that normally require Field Training to be completed.

- STAFF -

Playtesting: Aaron Giddings, Ash Singh
Executive Producer: Hiroshi Yamauchi
Producer: Takehiro Izushi
Director: Toru Narihiro
Supervisor: Kentaro Nishimura
System Program: Takanori Hino
System Support: Takafumi Kaneko
A.I. Program: Chikara Yamamoto
Program Support: Makoto Katayama
Design Maps Program: Mitsuru Matsumoto
Character Design: Ryou Hirata
Graphic Design: Makoto Shimojo
Field Training Design: Ryuichiro Koguchi
Map Design: Ryou Hirata, Sumiko Miki
Sound Composition: Taishi Senda
Battle Animation: Ryou Hirata, Ryuichiro Koguchi, Sumiko Miki
Graphic Support: Masahiro Higuchi, Sachiko Wada, Maki Takemori
Scenario Support: Masayuki Horikawa
Art Design : Taeko Kaneda
Artwork: Fujiko Nomura, Kiyomi Itani
Technical Support: Kenji Nakajima, Kenji Imai
Localization: Tim O'Leary, William Trinen, Nathan Bihldorff
Localization Management: Jeff Miller, Leslie Swan
Testing & Debug: Michael Kelbaugh, Todd Buechele, NOA Debug Staff, Super Mario Club
Special Thanks: Minoru Arakawa, Mike Fukuda (Mike), Ryouichi Kitanishi, Kouzou Ikuno, Toshiyuki Nakamura, Masahiro Nakamori, Toshio Sengoku, Yusuke Kitanishi, Ryota Kawade, Toshitaka Muramatsu, Motomu Chikaraishi, Koichi Kishi, Shigeyuki Asa, Sachio Kurita, Chie Kawabe, Hitomi Nakano, Tokuko Hirose, Rumiko Matsumoto, Masao Yamamoto, Takao Nakano, Mitsuaki Sakamaki, Eisaku Nakae, Ryuta Kaimoto, Toshihiro Toza, Yoshihito Ikebata, H. Fukushima, T. Hirose, M. Ikeshita, H. Katou, S. Kawaguchi, K. Kawashima, T. Komada, N. Maeda, K. Masutani, A. Matsumoto, Y. Mizuno, M. Mori, K. Moriyasu, H. Murata, Kei Nadabe, H. Nakajima, A. Nakatsumi, T. Nishigaki, K. Osaka, A. Shirai, Y. Tanaka, S. Uno, Y. Yagi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69536&o=2

$end

$gba=advwars,
$bio

Nintendo GBA cart. published 21 years ago:

Advance Wars (c) 2001 Nintendo Company, Limited.

European release.

- TECHNICAL -

Game ID: AGB-AWRP

- STAFF -

Europe-related staff only

Localization Europe: Kai Zeh, Kai Neumann, Tanja Baar, Marcus Krause, Maurice Tisdale, Andreas Dietz, Angel Victoria
Testing Europe: Kai Zeh, Kai Neumann, Tanja Baar, Marcus Krause, Maurice Tisdale, Andreas Dietz, Angel Victoria
German Translation: Andrea Jaehn, Daniel Schäefers
French Translation: Daniel Charbit, Nicolas Gourio
Spanish Localisation: Miguel López Genicio, Angel Rodriguez

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69535&o=2

$end

$bbc_rom=advdfsm100,advdfsm104,advdfsb108,advdfsm,
$bio

Acorn BBC/Electron ROM published 36 years ago:

Advanced 1770 DFS Ver. 1 (c) 1986 Advanced Computer Products

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145107&o=2

$end

$bbc_rom=advdfsb,
$bio

Acorn BBC/Electron ROM published 36 years ago:

Advanced 1770 DFS Ver. 2 (c) 1986 Advanced Computer Products

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145109&o=2

$end

$apple2_flop_clcracked=advanalo,
$bio

Apple II 5.25 disk. published 38 years ago:

Advanced Analogies (c) 1984 Hartley Courseware, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231155&o=2

$end

$cpc_flop=advanced,
$bio

Amstrad CPC type-in published 30 years ago:

Advanced Art Studio Screen Loader (c) 1992 CPC Attack

- TRIVIA -

Listed as a type-in program in the magazine: CPC Attack!

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119311&o=2

$end

$bbc_rom=advbasic,advbasic101,
$bio

Acorn BBC ROM published 35 years ago:

Advanced BASIC (c) 1987 Tubelink

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145367&o=2

$end

$bbc_flop_6502=advbasic,
$bio

Acorn BBC w/ 6502 2nd Proc. disk. published 35 years ago:

Advanced BASIC (c) 1987 Tubelink

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272442&o=2

$end

$bbc_rom=abe,
$bio

Acorn BBC ROM published 34 years ago:

Advanced BASIC Editor (c) 1988 PRES

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145113&o=2

$end

$bbc_rom=abep,
$electron_rom=abep,
$bio

Acorn BBC/Electron ROM published 33 years ago:

Advanced BASIC Editor Plus Ver. 1 (c) 1989 PRES

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129679&o=2

$end

$c64_cass=advbball,
$bio

Commodore C64 cass. published 33 years ago:

Advanced Basketball Simulator (c) 1989 Mastertronic, Ltd.

- TECHNICAL -

GAME: PAL CM7

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145430&o=2

$end

$electron_cart=abr,abr104,
$bio

Acorn Electron cart. published 35 years ago:

Advanced Battery-Backed RAM (c) 1987 Advanced Computer Products

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129647&o=2

$end

$bbcm_cart=abr,abr104,
$bio

Acorn BBC Master cart. published 35 years ago:

Advanced Battery-Backed RAM Ver.1.xx (c) 1987 Advanced Computer Products, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262785&o=2

$end

$bbcbc=advbidng,
$bio

Advanced Bidding (c) 198? Unicard, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231874&o=2

$end

$apple2_flop_misc=advbljk,
$bio

Apple II 5.25 disk. published 39 years ago:

Advanced Blackjack (c) 1983 Muse Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107040&o=2

$end

$info=bridgeca,
$bio

Tabletop game published 42 years ago:

Advanced Bridge Challenger (c) 1980 Fidelity Electronics.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53365&o=2

$end

$zx81_cass=abudgtman,
$bio

Sinclair ZX-81 cass. published 39 years ago:

Advanced Budget Manager (c) 1983 Softsync

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114895&o=2

$end

$mz700_cass=advchess,
$bio

Advanced Chess (c) 198? Solo Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131690&o=2

$end

$bbc_rom=acp100,acp102,acp103,acp104,
$electron_rom=acp100,acp102,acp103,acp104,
$bio

Acorn BBC/Electron ROM published 36 years ago:

Advanced Control Panel Ver. 1 (c) 1986 Advanced Computer Products

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145108&o=2

$end

$bbc_rom=acp,
$electron_rom=acp,
$bio

Acorn BBC/Electron ROM published 34 years ago:

Advanced Control Panel Ver. 3 (c) 1988 PRES

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145114&o=2

$end

$megadriv=advdaisn,advdaisnp,
$vgmplay=advdaisn_md,
$bio

Sega Mega Drive cart. published 31 years ago:

アドバンスド大戦略 ドイツ電撃作戦 (c) 1991 Sega Enterprises, Limited.
(Advanced Daisenryaku - Deutsch Dengeki Sakusen)

- TECHNICAL -

GAME ID: G-5505
CART ID: 670-1417
PACK ID: 670-1418

CART SIZE: 8 Mb.

- TRIVIA -

Released on June 17, 1991 in Japan.

A Japanese prototype cartridge is known to exists (Dated March 07).

- TIPS AND TRICKS -

GAME GENIE CODES:

AMMA-AA74
Infinite ammo.

ALZT-AA80
Infinite gas.

AM8A-AA7T
Don't get charged when buying things.

CLGT-AA48
Infinite number of turns (infinite time).

A9NT-E8CL
Increases the movement range for the PzKwIA Tank from 5 to 15.

- STAFF -

Original Game: SystemSoft

Total Planner: Hitoaki Minami (Shakkin Oh)
Programer - Considertion & Event Scene: Marusan
Programer - System & Battle Scene: Shoozy
Modem: Sensou Hantai
Designer - Total Art Director: Jijy
Unit Design - Air Unit: Cotani
Unit Design - Land Unit: Yasushi Yamaguchi (Judy★Totoya)
Unit Design - Ship Unit: Jijy
Back Ground Visual Design: Chie Yoshida (Chie Sama)
Sound Maker - Opening Music: T.M
Sound Maker - Ending Music: Yukifumi Makino (Macky)
Sound Maker - Pax Germana: Galapagos
Sound Maker - Highland Laddie: Yukifumi Makino (Macky)
Sound Maker - Pax Russiana: Galapagos
Sound Maker - US Artillery March: Hiroshi Kubota (Jimita)
Sound Maker - La Marseillaise: Hiroshi Kubota (Jimita)
Sound Maker - Pax Italiana: Galapagos
Sound Maker - Glorious Day: Koichi Namiki (Bluetz Lee)
Map Editor: Hitoaki Minami (Shakkin Oh), Hiroto Saeki (S2), Jiji, J. Toyoda
Media Mix: Shigeru Tanaka, Hiroki Endoh, Takao Sasamura
Checker: Toshihiki Sasaki, Koji Shimada, Tatsuya Igarashi, Takashi Ogiwara, Takashi Kurihashi, Yasushi Miki, Yuichiro Miura, San
Model Maker: Cotani, Lee Ho-Gang (Lee), Papa, Rew, Hatter, Rieko Kodama (Phenix Rie), Akinori Nishiyama (Locky★P), Chie Yoshida (Chie Sama), Hirokazu Yasuhara (Carol Akitsu), Junetsu Kakuta (Kakuka)
Instruction Manual: Rantz

Special Thanks: Sensha Magazine, NOTAM‑D

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56309&o=2

$end

$dc=adaisue,
$bio

Sega Dreamcast GD published 22 years ago:

Advanced Daisenryaku - Sturm über Europa - Der deutsche Blitzkrieg (c) 2000 SEGA Enterprises, Ltd.

- TECHNICAL -

GAME ID: HDR-0066

- TRIVIA -

Released on June 22, 2000 in Japan. It was never exported outside Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135167&o=2

$end

$dc=adai2001,
$bio

Sega Dreamcast GD published 21 years ago:

Advanced Daisenryaku 2001 (c) 2001 SEGA Enterprises, Ltd. [Tokyo, Japan]

- TECHNICAL -

GAME ID: HDR-0158

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135166&o=2

$end

$bbcbc=advdefnc,
$bio

Advanced Defence (c) 198? Unicard, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231875&o=2

$end

$apple2_flop_misc=avdemuf,
$bio

Apple II 5.25 disk. published 8 years ago:

Advanced Demuffin (c) 2014 4AM

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240779&o=2

$end

$ibm5170_cdrom=advdesim,
$bio

IBM PC/AT DOS CD published 26 years ago:

Advanced Destroyer Simulator (c) 1996 Action Sixteen.

CD-ROM re-release of the 1990 naval simulation game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144556&o=2

$end

$bbc_rom=adi100,adi110,adi120,adi120a,adi121,adi122,
$electron_rom=adi100,adi100a,adi110,adi120,adi120a,adi122,
$bio

Acorn BBC/Electron ROM published 36 years ago:

Advanced Disc Investigator Ver. 1 (c) 1986 Advanced Computer Products

- UPDATES -

Ver. 1.22
Ver. 1.20a
Ver. 1.20
Ver. 1.10
Ver. 1.00a
Ver. 1.00

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129682&o=2

$end

$bbc_rom=adi,
$electron_rom=adi,
$bio

Acorn BBC/Electron ROM published 34 years ago:

Advanced Disc Investigator Ver. 2 (c) 1988 PRES

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145115&o=2

$end

$bbc_rom=adt120,adt140,adt150,adt160,adt171,adt172,adt173,adt174,adt175,adt176,adt177c,adt178,
$electron_rom=adt120,adt140,adt150,adt160,adt172,adt173,adt174,adt175,adt176,adt177c,adt178,
$bio

Acorn BBC/Electron ROM published 37 years ago:

Advanced Disc Toolkit Ver. 1.xx (c) 1985 Advanced Computer Products

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145111&o=2

$end

$bbc_rom=adt,
$electron_rom=adt,
$bio

Acorn BBC/Electron ROM published 34 years ago:

Advanced Disc Toolkit Ver. 2 (c) 1988 PRES

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145116&o=2

$end

$ibm5170_cdrom=add2mc,
$bio

IBM PC/AT DOS CD published 27 years ago:

Advanced Dungeons & Dragons 2nd Edition: Masterpiece Collection (c) 1995 SSI [Strategic Simulations, Inc.].

Compilation featuring six games:

SHATTERED LANDS. Explore the most successful new fantasy world ever launched - the AD&D DARK SUN game world! Shattered Lands delivers cutting-edge technology, unrivaled game design and an intricate storyline. Choose from all-new races with higher levels and multiple classes. Spectacular full-screen graphics and cinematics mean you never leave the screen to go into another mode for combat, inventory or conversation. Superb music and sound effects enhance the fantasy experience!

WAKE OF THE RAVAGER. Return to the horror-filled wasteland of Athas, where the mighty Dragon of Ur Draxa and his powerful minion, the Lord Warrior, await your challenge! Wake of the Ravager employs spectacular full-screen graphics and cinematics throughout the adventure. The superbly orchestrated musical score and digitized sound effects complete the illusion. Action is continuous: combat conversation and exploration all take place in one screen mode - for a seamless suspenseful adventure!

STRAHD'S POSSESSION. Experience AD&D gothic horror role-playing at its very best! Unveil and destroy Strahd, one of the most nefarious of all gothic horror characters or you'll never escape the terror of the AD&D RAVENLOFT game world. High-resolution 256-color VGA graphics, an exceptionally large 3-D gaming window, 30 authentic RAVENLOFT creatures and a story-driven character generator will keep you busy for hours on end! Just be careful - things get pretty eerie when the sun sets!

STONE PROPHET. This adventure returns you to the AD&D RAVENLOFT game world for some intense dungeon exploration. New monsters lurk around every turn. New tactics make combat even more challenging, and the ability to fly adds incredible intensity to battles! And Stone Prophet gives you more puzzles than any other AD&D computer game! Add high-res VGA graphics, an eerie, digitized musical score and sound effects and you'll be wrapped up for hours and hours!

MENZOBERRANZAN. Welcome the the subterranean realm known as Underdark - and the fabled, malevolent city of Menzoberranzan. Prepare for a FORGOTTEN REALMS game world experience like never before! New monsters abound. New tactics and abilities make combat much more intense. Enjoy spectacular sights and sounds. High-res VGA delivers the graphic beauty of SVGA without an SVGA card. And state-of-the-art digitized voices and sounds enrich the sensory experience!

GENIE'S CURSE. A complex, pre-generated character grants you quick entrance to the wildly exotic new AD&D AL-QADIM game world, where high magic and dark deeds reign! Encounter genies, sinister sorcerers, wise hermits and many more mysterious beings - each with their own challenges. Choose from a vast number of magical items to solve challenging real-time puzzles. And savor a tightly woven storyline that's enhanced by grand cinematic musical themes - all in the style of the Arabian Nights!

- TECHNICAL -

MEDIA: CD x4

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144557&o=2

$end

$pc98_cd=menzober,
$bio

NEC PC-9821 CD published 27 years ago:

Advanced Dungeons & Dragons 2nd Edition: Menzoberranzan - Yami no Monshou (c) 1995 KSS Media Ent. Co.

- TRIVIA -

Released on October 27, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128493&o=2

$end

$fmtowns_cd=menzober,
$bio

Fujitsu FM Towns CD published 26 years ago:

Advanced Dungeons & Dragons 2nd Edition: Menzoberranzan - Yami no Monshou (c) 1996 KSS Media Ent. Co..

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110394&o=2

$end

$intv=add,
$bio

Mattel Intellivision cart. published 40 years ago:

Advanced Dungeons & Dragons (c) 1982 Mattel Electronics.

You control a 3-man expedition of adventurers.

Your object is to acquire the two halves of the ancient Crown of Kings, hidden deep within the caverns of the legendary Cloudy Mountain. To reach the treasure you must cross a hostile land. The obstacles are numerous. Your resources are courage, cunning and three arrows. The rest you must find and fight to obtain. If you survive the wasteland and the creatures of the caves, you will have traveled out of danger into even greater peril. For each half of the Crown of Kings is guarded by terror - the Winged Dragons keep their endless watch.

- TECHNICAL -

Cartridge No. 3410

CONTROLS USED IN STRATEGY MAP
Move Expedition Up: [2]
Move Expedition Down: [8]
Move Expedition Left: [4]
Move Expedition Right: [6]
Move Expedition Diagonally: [1], [3], [7], [9]
Check Number of Arrows: [0]

CONTROLS USED IN CAVES
Shoot Arrow Up: [2]
Shoot Arrow Down: [8]
Shoot Arrow Left: [4]
Shoot Arrow Right: [6]
Shoot Arrow Diagonally: [2], [3], [7], [9]
Run (in direction pressed on disc): Lower Action Keys
Pick Up Object: [CLEAR]
Count Arrows: [0]
Exit Mountain: [ENTER]
Walk: DISC

- TRIVIA -

The working title was 'Adventure'.

Because of its complexity, this was the first cartridge to go over the 4K size limit; it was allocated a whopping 6K.

- TIPS AND TRICKS -

* Start with an Easy game, until you learn the characteristics of different monster types. Learn which sight and sound clues go with which monsters.

* Approach all the accessible black mountains, before entering any of them, to find out which tools are in which mountains.

* After entering your first cave system, look for arrows before taking on any of the really nasty monsters. 3 arrows do not last long against dragons and snakes.

* Move slowly in the caves and LISTEN. Many beasts can be heard as you approach.

* When you find a monster guarding a tool or exit, be prepared to RUN in retreat, until you reach a place where you can get off a clearshot or two.

* Practice bouncing arrows off cave walls, to learn how they ricochet. The ability to shoot around corners gives you a distinct advantage over the monsters.

* Learn to find and shoot monsters in the dark. Remember that arrows follow corridors and bounce off walls in the dark. Only by shooting dangerous monsters from a safe distance, can your warrior avoid being eaten, especially on the harder levels.

- STAFF -

Programmer: Tom Loughry

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60849&o=2

$end

$amigaocs_flop=ckrynn,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Advanced Dungeons & Dragons: Champions of Krynn (c) 1990 US Gold

European release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73698&o=2

$end

$apple2_flop_misc=chmpkryn,
$bio

Apple II 5.25 disk. published 32 years ago:

Advanced Dungeons & Dragons: Champions of Krynn (c) 1990 Strategic Simulations, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107212&o=2

$end

$vgmplay=ckrynn_pc,
$bio

IBM PC 5.25in. disk. published 32 years ago:

Advanced Dungeons & Dragons: Champions of Krynn (c) 1990 SSI [Strategic Simulations, Inc.].

- TRIVIA -

Releasd in January 1990 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148363&o=2

$end

$pc98=ckrynn,
$vgmplay=ckrynn_98,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Advanced Dungeons & Dragons: Champions of Krynn (c) 1992 Pony Canyon, Inc.

- TRIVIA -

Released on October 21, 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89103&o=2

$end

$apple2_flop_misc=cazureb,
$bio

Apple II 5.25 disk. published 33 years ago:

Advanced Dungeons & Dragons: Curse of the Azure Bonds (c) 1989 Strategic Simulations, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107340&o=2

$end

$ibm5150=azurebndb,azurebnda,azurebnd,
$bio

IBM PC 5.25in. disk. published 33 years ago:

Advanced Dungeons & Dragons: Curse of the Azure Bonds (c) 1989 SSI [Strategic Simulations, Inc.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132365&o=2

$end

$amigaocs_flop=azurebnd,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Advanced Dungeons & Dragons: Curse of the Azure Bonds (c) 1990 US Gold

European release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73800&o=2

$end

$pc98=azurebnd,azurebnda,
$vgmplay=azurebnd_98,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Advanced Dungeons & Dragons: Curse of the Azure Bonds (c) 1991 Pony Canyon, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89183&o=2

$end

$amigaocs_flop=dkkrynn,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Advanced Dungeons & Dragons: Death Knights of Krynn (c) 1991 SSI

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73846&o=2

$end

$ibm5150=dkkrynn,
$bio

IBM PC 5.25in. disk. published 31 years ago:

Advanced Dungeons & Dragons: Death Knights of Krynn (c) 1991 SSI.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148377&o=2

$end

$ibm5150=dkkrynn35,dkkrynn35a,
$vgmplay=dkkrynn_pc,
$bio

IBM PC 3.5in. disk. published 31 years ago:

Advanced Dungeons & Dragons: Death Knights of Krynn (c) 1991 SSI.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148378&o=2

$end

$pc98=dkkrynn,
$vgmplay=dkkrynn_98,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Advanced Dungeons & Dragons: Death Knights of Krynn (c) 1993 Pony Canyon, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89264&o=2

$end

$amigaocs_flop=dflame,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Advanced Dungeons & Dragons: Dragons of Flame (c) 1989 SSI

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73919&o=2

$end

$cpc_flop=dragonso,dragonso01,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Advanced Dungeons & Dragons: Dragons of Flame (c) 1989 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120846&o=2

$end

$ibm5150=drgnflam,
$bio

IBM PC 3.5in. disk. published 33 years ago:

Advanced Dungeons & Dragons: Dragons of Flame (c) 1989 US Gold, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132579&o=2

$end

$spectrum_cass=dragonso_a,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Advanced Dungeons & Dragons: Dragons of Flame (c) 1990 US Gold

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78679&o=2

$end

$cpc_cass=drgflame,
$bio

Amstrad CPC cass. published 32 years ago:

Advanced Dungeons & Dragons: Dragons of Flame (c) 1990 US Gold, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96026&o=2

$end

$fmtowns_cd=drgnflam,
$bio

Fujitsu FM Towns CD published 30 years ago:

Advanced Dungeons & Dragons: Dragons of Flame (c) 1992 Pony Canyon, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110353&o=2

$end

$pc98=dragflam,
$vgmplay=dragflam_98,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Advanced Dungeons & Dragons: Dragons of Flame (c) 1992 Pony Canyon, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144826&o=2

$end

$spectrum_cass=dragonso,
$bio

Sinclair ZX Spectrum cass. published 30 years ago:

Advanced Dungeons & Dragons: Dragons of Flame (c) 1992 Kixx

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219391&o=2

$end

$c64_cass=dragonso,
$bio

Commodore C64 cass. published 32 years ago:

Advanced Dungeons & Dragons: Dragons of Flame (c) 1990 US Gold, Ltd.

- TECHNICAL -

BARCODE: 5 013442 548035

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=188025&o=2

$end

$nes=drgnflam,
$bio

Nintendo Famicom cart. published 30 years ago:

Advanced Dungeons & Dragons: Dragons of Flame (c) 1992 Pony Canyon, Incorporated.

- TECHNICAL -

[Model PNF-OF]

- TRIVIA -

AD&D Dragons of Flame was released on February 21, 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53808&o=2

$end

$amigaocs_flop=drgstrik,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Advanced Dungeons & Dragons: DragonStrike (c) 1990 SSI

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73915&o=2

$end

$ibm5150=drgnstrk,drgnstrka,drgnstrkb,
$bio

IBM PC 5.25in. disk. published 32 years ago:

Advanced Dungeons & Dragons: DragonStrike (c) 1990 SSI.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276125&o=2

$end

$x68k_flop=drgstrik,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

Advanced Dungeons & Dragons: DragonStrike (c) 1992 Pony Canyon, Inc.

- TECHNICAL -

FD x2

- TRIVIA -

Released on March 31, 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87473&o=2

$end

$pc98=drgstrik,
$vgmplay=drgstrik_98,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Advanced Dungeons & Dragons: DragonStrike (c) 1992 Pony Canyon, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89376&o=2

$end

$nes=drgstrik,
$bio

Nintendo NES cart. published 30 years ago:

Advanced Dungeons & Dragons: DragonStrike (c) 1992 FCI

Wicked dragonarmies threaten the good people of Ansalon. There's only one defense... fight dragons with dragons! Command your winged warrior to fly off and challenge enemy beasts in a tooth-and-claw battle high above Krynn. It's awesome airborne fantasy action in the AD&D game tradition!

* Engage in exciting dragon-to-dragon combat.
* Control breathtaking on-screen airborne battles.
* Choose from three types of dragons: Bronze, Silver and Gold.
* Attack with potent breath weapons like paralyzing gas, lightning and fireballs.
* Fly at your choice of two altitudes.
* Play alone or against an opponent!

- TECHNICAL -

GAME ID: NES-DS-USA

- TRIVIA -

AD&D DragonStrike was released in July 1992 in North America.

- STAFF -

The game was designed and developed by Westwood Associates.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54867&o=2

$end

$apple2_flop_clcracked=dmaster,
$bio

Apple II 5.25 disk. published 34 years ago:

Advanced Dungeons & Dragons: Dungeon Masters Assistant Vol. I - Encounter (c) 1988 SSI [Strategic Simulations, Inc.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230892&o=2

$end

$vgmplay=eyebehol_pc,
$bio

IBM PC 5.25in. disk. published 32 years ago:

Advanced Dungeons & Dragons: Eye of the Beholder (c) 1990 SSI.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115950&o=2

$end

$amigaocs_flop=eyebehol,eyebeholg,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Advanced Dungeons & Dragons: Eye of the Beholder (c) 1991 Strategic Simulations, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74013&o=2

$end

$pc98=eyebehol,
$vgmplay=eyebehol_98,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Advanced Dungeons & Dragons: Eye of the Beholder (c) 1992 Pony Canyon, Inc.

- TRIVIA -

Released on June 18, 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89443&o=2

$end

$amigaocs_flop=eyebeho2g,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Advanced Dungeons & Dragons: Eye of the Beholder II - Legende von Darkmoon (c) 1992 Softgold

German release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74014&o=2

$end

$ibm5150=darkmoon,
$vgmplay=eyebeho2_pc,
$bio

IBM PC 3.5in. disk. published 31 years ago:

Advanced Dungeons & Dragons: Eye of the Beholder II - The Legend of Darkmoon (c) 1991 SSI [Strategic Simulations, Inc.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132575&o=2

$end

$amigaocs_flop=eyebeho2,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Advanced Dungeons & Dragons: Eye of the Beholder II - The Legend of Darkmoon (c) 1992 SSI

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74015&o=2

$end

$pc98=eyebeho2,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Advanced Dungeons & Dragons: Eye of the Beholder II - The Legend of Darkmoon (c) 1993 Capcom Co., Ltd.

- TRIVIA -

Released on November 19, 1993 in Japan.

Retail price: 12800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89444&o=2

$end

$fmtowns_cd=eyebeho2,
$bio

Fujitsu FM Towns CD published 29 years ago:

Advanced Dungeons & Dragons: Eye of the Beholder II - The Legend of Darkmoon (c) 1993 Cybelle.

- TECHNICAL -

CD ID: HME-201

- TRIVIA -

Released in November 1993 in Japan.

Retail price: 12800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110358&o=2

$end

$ibm5170=eyebeho3fr,
$bio

IBM PC/AT DOS 3.5in. disk. published 29 years ago:

Advanced Dungeons & Dragons: Eye of the Beholder III - A l'assaut de Myth Drannor (c) 1993 PPS [Publishers Pool System].

French release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301512&o=2

$end

$ibm5170=eyebeho3,
$vgmplay=eyebeho3_pc,
$bio

IBM PC/AT DOS 3.5in. disk. published 29 years ago:

Advanced Dungeons & Dragons: Eye of the Beholder III - Assault on Myth Drannor (c) 1993 SSI.

- TECHNICAL -

MEDIA: FD x4

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115948&o=2

$end

$pc98=eyebeho3,
$vgmplay=eyebeho3_98o,eyebeho3_98oa,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Advanced Dungeons & Dragons: Eye of the Beholder III - Assault on Myth Drannor (c) 1994 Ving.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89445&o=2

$end

$ibm5170=eyebeho3b,
$bio

IBM PC/AT DOS 3.5in. disk. published 28 years ago:

Advanced Dungeons & Dragons: Eye of the Beholder III - Assault on Myth Drannor (c) 1994 Kixx.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264343&o=2

$end

$ibm5170=eyebeho3de,
$bio

IBM PC/AT DOS 3.5in. disk. published 29 years ago:

Advanced Dungeons & Dragons: Eye of the Beholder III - Sturm auf Myth Drannor (c) 1993 Softgold.

Deutsche release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301511&o=2

$end

$ibm5170=eyebeho3a,
$bio

IBM PC/AT DOS 3.5in. disk. published 29 years ago:

Advanced Dungeons & Dragons: Eye of the Beholder Trilogy (c) 1993 SSI [Strategic Simulations, Inc.].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301505&o=2

$end

$megacd=eyebehol,
$bio

Sega Mega-CD published 28 years ago:

Advanced Dungeons & Dragons: Eye of the Beholder (c) 1994 FCI [Fujisankei Communications International]

European release.

- TECHNICAL -

Game ID: 4655-50
Front Cover ID: 670-5955-50
Back Cover ID: 670-5957-50
Manual ID: 672-2196-50
Spine Card ID: 670-5956-50
CD ID: 670-5954-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60611&o=2

$end

$segacd=eyebehol,
$bio

Sega CD published 28 years ago:

Advanced Dungeons & Dragons: Eye of the Beholder (c) 1994 FCI [Fujisankei Communications International]

- TECHNICAL -

GAME ID: 4655

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60731&o=2

$end

$snes=eyebeholj,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Advanced Dungeons & Dragons: Eye of the Beholder (c) 1994 Capcom Company, Limited.

- TECHNICAL -

[Model SHVC-IB]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61010&o=2

$end

$snes=eyebehol,
$bio

Nintendo Super NES cart. published 28 years ago:

Advanced Dungeons & Dragons: Eye of the Beholder (c) 1994 Capcom USA, Inc.

North American release.

Description from the Back cover:

Darkness has engulfed the town of Waterdeep and legend has it that the criminal conspiracy behind it is hiding in the sewers. The locks and the traps in the twisting labyrinth beneath Waterdeep are too good and Skeletons and Kolbolds lurk around every corner. Who could be at the heart of this evil? And can anyone survive to find out?

In Eye of the Beholder, you take control of a band of four adventurers as they seek to unravel the mysteries beneath Waterdeep. Using an easy to use "Point and Click" interface and 3-D point of view, you become part of the action as you do battle with Mind Flayers and Mantis Warriors who seek to put an end to your mission to purge Waterdeep of the evil.

- TECHNICAL -

GAME ID: SNS-IB-USA
BARCODE: 013388130146

- TRIVIA -

Released in April 1994 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62696&o=2

$end

$megacdj=eyebehol,
$bio

Sega Mega-CD published 28 years ago:

Advanced Dungeons & Dragons: Eye of the Beholder (c) 1994 Pony Canyon, Incorporated.

- TECHNICAL -

Game ID: T-75014

- TRIVIA -

Released on April 22, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60513&o=2

$end

$vgmplay=gatewayt_pc,
$bio

IBM PC 3.5in. disk. published 31 years ago:

Advanced Dungeons & Dragons: Gateway to the Savage Frontier (c) 1991 SSI [Strategic Simulations, Inc.].

- TECHNICAL -

GAME ID: 6088

- STAFF -

Design: Don L. Daglow
Programming: Cathryn Mataga
Graphics / Artwork: David Bunnett, Sergio Lobato, Arturo Sinclair
Art Director: David Bunnett
Project Manager: George MacDonald
Writing / Dialogue / Story: Mark Buchignani, Don L. Daglow, Cathryn Mataga, Linwood Taylor
Sound Effects Driver: John Ratcliffe
Music Production: Linwood Taylor
Journal Entries in Manual: Don L. Daglow
Game Development: George MacDonald, Rick E. White
Documentation: Richard Wilson
Playtest Manager: Larry Stephen Webber
Playtesting: Philip L. Alne, Mike Balajadia, Glen A. Cureton, Cyrus G. Harris, John Kirk, Alan Marenco, Jason Ray, Jeffrey Shotwell, Eduardo Trillo, André Vrignaud, James Young, Dennis Zahina
Art, Graphic Design, and DTP: Peter Gascoyne (for Louis Saekow Design)
Pre-Press Production (manual): Ray Garcia (for Louis Saekow Design), Kirk Nichols
Cover artwork by: Clyde Caldwell

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301812&o=2

$end

$amigaocs_flop=gatewayt,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Advanced Dungeons & Dragons: Gateway to the Savage Frontier (c) 1992 SSI

- TECHNICAL -

GAME ID: EA 6153
BARCODE: 0 16685 15140 1

- STAFF -

PRESENTED BY BEYOND SOFTWARE, INC.
Game Design: Don L. Daglow
Programming: Linwood Taylor
Art Director: David Bunnett
Illustration: Sergio Lobato, David Bunnett
Map Graphics: Arturo Sinclair
Theme Music: Linwood Taylor
Encounter Authors: Don L. Daglow, Mark Buchignani, Cathryn Mataga, Linwood Taylor

AND STRATEGIC SIMULATIONS, INC.
Project Manager: George MacDonald
Original Graphics by SSI Special Projects Group.
Original Programming by SSI Special Projects Group.
Special Support by SSI Contract Development Group and SSI Playtest Group.

SPECIAL THANKS
Special thanks to: John Kirk, Cyrus G. Harris, Eileen Matsumi, André Vrignaud, Dale Palmer

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74141&o=2

$end

$amigaocs_flop=herolanc,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Advanced Dungeons & Dragons: Heroes of the Lance (c) 1988 SSI

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74231&o=2

$end

$spectrum_cass=herolnce,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Advanced Dungeons & Dragons: Heroes of the Lance (c) 1988 US Gold

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80692&o=2

$end

$cpc_cass=herolanc,
$bio

Amstrad CPC cass. published 34 years ago:

Advanced Dungeons & Dragons: Heroes of the Lance (c) 1988 US Gold, Ltd. [Birmingham, UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96659&o=2

$end

$specpls3_flop=herolanc,herolanca,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

Advanced Dungeons & Dragons: Heroes of the Lance (c) 1988 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118685&o=2

$end

$cpc_flop=heroesof01,heroesof07,heroesof08,heroesof05,heroesof06,heroesof09,heroesof0a,heroesof02,heroesof03,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Advanced Dungeons & Dragons: Heroes of the Lance (c) 1988 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120859&o=2

$end

$st_flop=herolanc,
$bio

Atari ST disk. published 34 years ago:

Advanced Dungeons & Dragons: Heroes of the Lance (c) 1988 SSI [Strategic Simulations, Inc.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=149149&o=2

$end

$pc98=herolanc,
$bio

NEC PC-9801 Series 5.25in. disk. published 33 years ago:

Advanced Dungeons & Dragons: Heroes of the Lance (c) 1989 Pony Canyon, Inc.

- TRIVIA -

Released in October 1989 in Japan.

- STAFF -

PC-9801 version
Programmer: Satoru Miki, Hiroyuki Fujiwara
Supervisor: Hitoshi Yasuda
Music: Seiji Toda
Co-ordinator: Kazuhiko Arimoto, Masuko Mori

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88834&o=2

$end

$msx2_cart=herolanc,
$bio

MSX 2 cart. published 31 years ago:

Advanced Dungeons & Dragons: Heroes of the Lance (c) 1991 Pony Canyon, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51310&o=2

$end

$ibm5150=herolanc,
$bio

IBM PC 3.5in. disk. published 31 years ago:

Advanced Dungeons & Dragons: Heroes of the Lance (c) 1991 SSI [Strategic Simulations, Inc.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132580&o=2

$end

$spectrum_cass=herolncea,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Advanced Dungeons & Dragons: Heroes of the Lance (c) 1991 Kixx

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219401&o=2

$end

$sms=herolanc,herolancp,
$bio

Sega Master System cart. published 31 years ago:

Advanced Dungeons & Dragons: Heroes of the Lance (c) 1991 US Gold.

Descriptions from the back cover:

Discover the world of Krynn in this AD&D epic. Control the Companions of the Lance (they aren't Heroes until they succeed!) in their quest to recover the Disks of Mishakal. Only this can defeat the Queen of Darkness and restore the balance between Good and Evil.

Entdecken Sie Welt von Krynn in diesem epischen AD&D® Spiel. Führen Sie die 'Companions of the Lance' (sie werden erst nach ihrem Erfolg zu Helden) auf ihrer Suche nach den 'Disks of Mishakal'. Nur auf diesem Wege kann die Königin der Finsternis besiegt und das Gleichgewicht zwischen dem Guten und Bösen wieder hergestellt werden.

Partez à la découverte de l'univers de Krynn grâce à cette épopéé de AD&D®. Dirigez les Compagnons de la Lance (ils ne seront pas des héros tant qu'ils n'auront pas réussi leur mission) dans leur quête pour récupérer les Disques de Mishakal. Ce n'est qu'ainsi qu'ils pourront vaincre la Reine des Ténèbres et rétablir l'ordre entre les forces du Bien et du Mal.

Scopri il mondo di Krynn in questa epica AD&D®. Controlla la Campagnia della Lancia (non saranno eroi fino a che non vinconol!) nel loro tentativo di recuperare i Dischi di Mishakal. Solo questo potrà sconfiggere la Regina delle Tenebre e riportare l'equilibrio tra il Bene e il Male.

Descubre el mundo de Krynn en esta epopeya de AD&D®. Controla a los Acompañantes de La Lanza. Ellos no seran Heroes trasta traberi trianfado en la busqueda para recobrar el "Disk of Mishakal" (el disco de Mishakal). Solo con este se puede derrotar a la Reina de la Oscuridad y devolver el se puede balance entre el Bien el Mal.

- TECHNICAL -

GAME ID: 29003-50

- TRIVIA -

Export releases:
[BR] "Advanced Dungeons & Dragons: Heroes of the Lance [Model 028070]"

- STAFF -

Programming by Tiertex Ltd.
US Project manager: Dan Cermak

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55915&o=2

$end

$nes=herolanc,herolancp,
$bio

Nintendo NES cart. published 31 years ago:

Advanced Dungeons & Dragons: Heroes of the Lance (c) 1991 FCI

At last! You can play the first Official ADVANCED DUNGEONS & DRAGONS action game made for the Nintendo Entertainment System! HEROES OF THE LANCE is based on the Dragons of Despair DRAGONLANCE module, placing you in control of eight fantasy characters. Guide your brave companions through their adventures as they encounter dragons and dwarves... magic and monsters, in their quest for the precious Disks of Mishakal. The fate of the world of Krynn is in your hands! Vanquish the ancient black dragon Khisanth or you are doomed to failure!

* Action-packed animated graphics.
* Eight characters, each with different attributes and skills.
* Fight giant spiders, Gully Dwarves, dragons and monstrous Draconians.
* Defend yourself with magic and an arsenal of weapons!

- TECHNICAL -

GAME ID: NES-LQ-USA

- TRIVIA -

AD&D Heroes of the Lance was released in January 1991 in North America. It was developed by US Gold and Strategic Simulations, Inc.

Exported two months later in Japan as "Advanced Dungeons & Dragons - Heroes of the Lance [Model PNF-LQ]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54868&o=2

$end

$nes=herolancj,
$bio

Nintendo Famicom cart. published 31 years ago:

Advanced Dungeons & Dragons: Heroes of the Lance (c) 1991 Pony Canyon, Incorporated.

Export version. For more information about the game, please see the original North American version; "Advanced Dungeons & Dragons: Heroes of the Lance [Model NES-LQ-USA]".

- TECHNICAL -

[Model PNF-LQ]

- TRIVIA -

AD&Dragons Heroes of the Lance was released on March 08, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53809&o=2

$end

$amigaocs_flop=hillsfar,hillsfarg,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Advanced Dungeons & Dragons: Hillsfar (c) 1989 SSI

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74239&o=2

$end

$ibm5150=hillsfar,hillsfar35a,hillsfar35b,hillsfar525,
$bio

IBM PC 5.25+3.5in. disk. published 33 years ago:

Advanced Dungeons & Dragons: Hillsfar (c) 1989 SSI [Strategic Simulations, Inc.]

- TECHNICAL -

DUAL MEDIA RELEASE.
BARCODE: 0 16685 04120 7

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74163&o=2

$end

$pc98=hillsfar,
$vgmplay=hillsfar_98,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

Advanced Dungeons & Dragons: Hillsfar (c) 1990 Pony Canyon, Inc.

- TRIVIA -

Released on November 21, 1990 in japan. Retail price: 7800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88835&o=2

$end

$nes=hillsfar,hillsfarp,
$bio

Nintendo NES cart. published 29 years ago:

Advanced Dungeons & Dragons: Hillsfar (c) 1993 FCI.

Export version. For more information about the game itself, please see the original Famicom version entry; "Advanced Dungeons & Dragons: Hillsfar [Model PNF-QQ]".

Description from the back cover:

Direct your charger into the walled city of Hillsfar for fast battle action and challenging fantasy adventure! Hillsfar has been invaded by Maalthir, the self-proclaimed First Lord, who rules the region with his powerful magic and his ruthless guards, the Red Plumes. In the AD&D game tradition, you must make many choices in the roles you play. Each profession has its own missions. Intelligence must guide your characters with dexterity and charm to battle minotaurs, orcs and armed guards; test your skills in the gladiators' colliseum or archery range.

* Based on an internationally-known PC game.
* Exciting on-screen action in the AD&D game tradition.
* Players create and name human and non-human characters with choice of gender, race and skills!

- TECHNICAL -

GAME ID: NES-QQ-USA

- TRIVIA -

AD&D Hillsfar for NES was released in February 1993 in North America, two years after the original Japanese version.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54869&o=2

$end

$nes=hillsfarj,
$bio

Nintendo Famicom cart. published 31 years ago:

Advanced Dungeons & Dragons: Hillsfar (c) 1991 Pony Canyon, Incorporated.

- TECHNICAL -

[Model PNF-QQ]

- TRIVIA -

AD&D Hillsfar for Famicom was released on March 21, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53810&o=2

$end

$psx=ironblodd,
$bio

Sony PlayStation CD published 26 years ago:

Advanced Dungeons & Dragons: Iron & Blood - Warriors of Ravenloft demo (c) 1996 Acclaim Ent., Inc.

Demo Disc

- TECHNICAL -

DISC ID: SLUS-00212

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131535&o=2

$end

$psx=ironblod,
$bio

Sony PlayStation CD published 26 years ago:

Advanced Dungeons & Dragons: Iron & Blood - Warriors of Ravenloft (c) 1996 Acclaim Ent., Inc.

- TECHNICAL -

GAME ID: SLUS-00378

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110959&o=2

$end

$ibm5150=poolrad,
$bio

IBM PC 5.25in. disk. published 34 years ago:

Advanced Dungeons & Dragons: Pool of Radiance (c) 1988 SSI [Strategic Simulations, Inc.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132366&o=2

$end

$ibm5150=poolrad35,
$bio

IBM PC 3.5in. disk. published 34 years ago:

Advanced Dungeons & Dragons: Pool of Radiance (c) 1988 SSI [Strategic Simulations, Inc.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132576&o=2

$end

$pc98=poolrad,
$vgmplay=poolrad_98,
$bio

NEC PC-9801 Series 5.25in. disk. published 33 years ago:

Advanced Dungeons & Dragons: Pool of Radiance (c) 1989 Pony Canyon, Inc.

- TRIVIA -

Released on December 21, 1989 in Japan. Retail price: 9800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88836&o=2

$end

$apple2_flop_misc=por,
$bio

Apple II 5.25 disk. published 33 years ago:

Advanced Dungeons & Dragons: Pool of Radiance (c) 1989 Strategic Simulations, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107368&o=2

$end

$amigaocs_flop=poolrad,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Advanced Dungeons & Dragons: Pool of Radiance (c) 1990 US Gold

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74753&o=2

$end

$nes=poolrad,
$bio

Nintendo NES cart. published 30 years ago:

Advanced Dungeons & Dragons: Pool of Radiance (c) 1992 FCI.

Export version. For more information about the game, please see the original Japanese version entry; "Advanced Dungeons & Dragons: Pool of Radiance [Model PNF-QA]"

Description from the back cover:

The city of Phlan lies in ruins. Your band of adventurers can help to rebuild the once-proud city and restore it to its former glory. Along the way you hope to find the legendary Pool of Radiance, said to glow with its own mystical power. Does it really give tremendous strength to the warrior who bathes in its magic waters? Or is that just an elfin myth? Before you meet the challenges ahead you must create your characters and choose their races and battle skills. Then set off on your glorious quest to drive out the monsters and let civilization reign once more!

- TECHNICAL -

GAME ID: NES-QA-USA

- TRIVIA -

ADD&D Pool of Radiance was released on April 1992 in North America.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54870&o=2

$end

$nes=poolradj,
$vgmplay=poolrad_nes,
$bio

Nintendo Famicom cart. published 31 years ago:

Advanced Dungeons & Dragons: Pool of Radiance (c) 1991 Pony Canyon, Incorporated.

- TECHNICAL -

[Model PNF-QA]

- TRIVIA -

Pool of Radiance for Famicom was released on June 28, 1991 in Japan.

Later exported to North America as "Advanced Dungeons & Dragons - Pool of Radiance [Model NES-QA-USA]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53811&o=2

$end

$pc98=pooldark,
$vgmplay=pooldark_98,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Advanced Dungeons & Dragons: Pools of Darkness (c) 1993 Pony Canyon, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90385&o=2

$end

$ibm5150=pooldark,
$bio

IBM PC 3.5in. disk. published 31 years ago:

Advanced Dungeons & Dragons: Pools of Darkness (c) 1991 SSI [Strategic Simulations, Inc.]

- TECHNICAL -

GAME ID: EA 6121

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132577&o=2

$end

$amigaocs_flop=pooldark,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Advanced Dungeons & Dragons: Pools of Darkness (c) 1992 SSI

- TECHNICAL -

GAME ID: EA 6122

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74754&o=2

$end

$intv=quest,
$bio

Mattel Intellivision cart. published 39 years ago:

Advanced Dungeons & Dragons: Quest (c) 1983 Mattel Electronics.

Unreleased adventure game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272493&o=2

$end

$pc98=ssilblad,
$vgmplay=ssilblad_98,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Advanced Dungeons & Dragons: Secret of the Silver Blades (c) 1992 Pony Canyon, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90577&o=2

$end

$ibm5150=silvblada,silvblad,
$vgmplay=ssilblad_pc,
$bio

IBM PC 3.5in. disk. published 32 years ago:

Advanced Dungeons & Dragons: Secret of the Silver Blades (c) 1990 SSI [Strategic Simulations, Inc.]

- TECHNICAL -

GAME ID: EA 3931

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132578&o=2

$end

$amigaocs_flop=shadsorc,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Advanced Dungeons & Dragons: Shadow Sorcerer (c) 1991 SSI

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74958&o=2

$end

$vgmplay=shadsorc_pc,
$bio

IBM PC 5.25in. disk. published 31 years ago:

Advanced Dungeons & Dragons: Shadow Sorcerer (c) 1991 US Gold, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264319&o=2

$end

$vgmplay=dqkrynn_pc,
$bio

IBM PC/AT DOS 5.25in. disk. published 30 years ago:

Advanced Dungeons & Dragons: The Dark Queen of Krynn (c) 1992 SSI.

- TECHNICAL -

GAME ID: 6131

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148384&o=2

$end

$amigaocs_flop=dqkrynn,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Advanced Dungeons & Dragons: The Dark Queen of Krynn (c) 1992 SSI

- TECHNICAL -

GAME ID: EA 6133

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75256&o=2

$end

$intv=addtom,
$bio

Mattel Intellivision cart. published 39 years ago:

Advanced Dungeons & Dragons: Tower of Mystery (c) 1983 Mattel Electronics.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=45869&o=2

$end

$aquarius_cart=addtot,
$bio

Mattel Aquarius cart. published 40 years ago:

Advanced Dungeons & Dragons: Treasure of Tarmin (c) 1982 Mattel Electronics.

- TECHNICAL -

[Model 4023]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49825&o=2

$end

$intv=addtot,
$bio

Mattel Intellivision cart. published 39 years ago:

Advanced Dungeons & Dragons: Treasure of Tarmin (c) 1983 Mattel Electronics.

ALONE in a deep web of endless rooms and corridors... you move on with a bow, a quiver of arrows, a sack of flour, and an empty pack toward DEEPER PATHWAYS...beyond which the TARMIN TREASURE can be found. Yet you know the DEVOURING MINOTAUR awaits you... at the end of your quest. You proceed cautiously through ILLOMENED GATES and LADDERS and even HIDDEN DOORS. You bump into all kinds of combat and spiritual objects, some of which give you STRANGE POWERS when collected and then used. Your pack can only contain up to 6 objects, your hand 2 -- but they can be swapped around and used in the best possible ways. So it's up to you to OUTSMART the EVIL FORCES... and GRAB the LOOT!

- TECHNICAL -

Cartridge No. 5300

CONTROLS:
KEYPAD 1: Pick Up/Drop
KEYPAD 2: Swap Hands
KEYPAD 3: Rotate Pack
KEYPAD 4: Open
KEYPAD 5: Use
KEYPAD 6: Swap Pack
KEYPAD 7: Attack
KEYPAD 8: Rest
KEYPAD 9: Use Ladder
CLEAR: Glance Left
KEYPAD 0: Retreat/Retrace
ENTER: Glance Right

UPPER SIDE ACTION KEYS: Castle Map
LOWER LEFT SIDE ACTION KEY: Count Food
LOWER RIGHT SIDE ACTION KEY: Count Arrows

DISC: Move Forward/Turn Left/Turn Right

- TRIVIA -

The working title was 'Minotaur'.

AD&D Treasure of Tarmin was in production at APh since 1981. At the beginning, APh hoped to do two versions: an Intellivision cartridge, and an enhanced version for the original Keyboard Component, featuring synchronized voices. The Keyboard version was never started.

- STAFF -

Programming: Tom Loughry

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60850&o=2

$end

$vgmplay=treasure_pc,
$bio

IBM PC 3.5in. disk. published 30 years ago:

Advanced Dungeons & Dragons: Treasures of the Savage Frontier (c) 1992 SSI [Strategic Simulations, Inc.]

- TECHNICAL -

GAME ID: EA 6262

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276072&o=2

$end

$amigaocs_flop=savfront,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Advanced Dungeons & Dragons: Treasures of the Savage Frontier (c) 1992 SSI

- TECHNICAL -

GAME ID: EA 6263

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75430&o=2

$end

$ibm5150=warlance,
$bio

IBM PC 5.25in. disk. published 32 years ago:

Advanced Dungeons & Dragons: War of the Lance (c) 1990 SSI [Strategic Simulations, Inc.]

- TECHNICAL -

GAME ID: EA 3929

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276075&o=2

$end

$cc40_cart=aee,
$bio

Texas instrument CC 40 cart. published 39 years ago:

Advanced Electrical Engineering [Model SS-3007] (c) 1983 Texas Instruments

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264864&o=2

$end

$apple2_flop_clcracked=advelec,
$bio

Apple II 5.25 disk. published 38 years ago:

Advanced Electricity (c) 1984 Educational Materials & Equipment.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290785&o=2

$end

$electron_flop=dfse00,
$bio

Acorn Electron 3.5in. disk. published 36 years ago:

Advanced Electron DFS E00 (c) 1986 Advanced Computer Products

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129729&o=2

$end

$electron_rom=aep,
$bio

Acorn Electron ROM published 37 years ago:

Advanced EPROM Programmer (c) 1985 Advanced Computer Products

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129686&o=2

$end

$pc8801_flop=advfant,advfantb,advfanta,
$bio

NEC PC-8801 Series disk. published 34 years ago:

Advanced Fantasian - Quest for Lost Sanctuary (c) 1988 Xtal Soft.

- TECHNICAL -

GAME ID: NFXA-17006
BARCODE: 4956059100993

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91328&o=2

$end

$x1_flop=advfant,advfantd,
$bio

Sharp X1 5.25in. disk. published 33 years ago:

Advanced Fantasian - Quest for Lost Sanctuary (c) 1989 Xtal Soft.

- TECHNICAL -

GAME ID: SIXA-16012
BARCODE: 4956059101013

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85913&o=2

$end

$bbc_rom=afm106,afm107,afm,
$electron_rom=afm106,afm107,afm,
$bio

Acorn BBC/Electron ROM published 34 years ago:

Advanced File Manager Ver. 1 (c) 1988 PRES

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145117&o=2

$end

$st_flop=advfruit,
$bio

Atari ST disk. published 35 years ago:

Advanced Fruit Machine Simulator (c) 1987 Codemasters Soft. Co., Ltd., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148450&o=2

$end

$amigaocs_flop=advfruit,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Advanced Fruit Machine Simulator (c) 1991 Codemasters Software Company, Limited., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73372&o=2

$end

$bbc_cass=advgraph,
$bio

Advanced Graphics (c) 198? Macmillan Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145028&o=2

$end

$spectrum_cass=advgfx,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Advanced Graphics with the Sinclair ZX Spectrum (c) 1983 Papermac

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300405&o=2

$end

$cpc_cass=advlawn,
$bio

Amstrad CPC cass. published 12 years ago:

Advanced Lawnmowing Simulator (c) 2010 DevilMarkus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233271&o=2

$end

$cpc_flop=advlawn,
$bio

Amstrad CPC 464 disk. published 12 years ago:

Advanced Lawnmowing Simulator (c) 2010 DevilMarkus [Markus Hohmann]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265271&o=2

$end

$pc98=alordmon,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Advanced Lord Monarch (c) 1991 Nihon Falcom.

PC-9801VM version.

- TECHNICAL -

GAME ID: NW10051010
BARCODE: 4956027060670

- TRIVIA -

Released on November 29, 1991 in Japan. Retail price: 9800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88856&o=2

$end

$apple2_flop_orig=advmshop,
$apple2_flop_clcracked=advmthsh,
$bio

Apple II 5.25 disk. published 35 years ago:

Advanced Math Shop (c) 1987 Scholastic, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229277&o=2

$end

$zx81_cass=advmaths,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Advanced Mathematics (c) 1982 Smith [W.H. Smith]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114991&o=2

$end

$spectrum_cass=advmath,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Advanced Mathematics (c) 1983 Smith, W.H.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301379&o=2

$end

$cdtv=advmisys,advmisysa,
$bio

Commodore Amiga CDTV CD published 31 years ago:

Advanced Military Systems (c) 1991 Dominion.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240950&o=2

$end

$cpc_flop=advanced05,
$bio

Amstrad CPC 464 disk. published 26 years ago:

Advanced Music Creator (c) 1996 Exodus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119312&o=2

$end

$cpc_flop=advanced15,advanced16,advanced17,advanced18,advanced19,advanced1a,advanced15a,advanced16a,advanced17a,advanced18a,advanced19a,advanced1aa,advanced15b,advanced16b,advanced17b,advanced18b,
$bio

Amstrad CPC 6128 disk. published 36 years ago:

Advanced OCP Art Studio (c) 1986 Rainbird Soft.

- TECHNICAL -

BARCODE: 5 012439 005179

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120343&o=2

$end

$c64_cass=advpinb,
$bio

Commodore C64 cass. published 33 years ago:

Advanced Pinball Simulator (c) 1989 Codemasters Soft. Co., Ltd., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186335&o=2

$end

$cpc_flop=advanpin,advanpin_t1,advanpin_t1a,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Advanced Pinball Simulator cracked (c) 1988 Unknown.

Pirate tape_to_disk copy/hack.

- TECHNICAL -

[Floppy Disk] Launch with RUN"ADVANPIN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64085&o=2

$end

$spectrum_cass=advpinb,advpinba,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Advanced Pinball Simulator (c) 1988 The Codemasters Software Co., Ltd.

- TECHNICAL -

GAME ID: 2091

- STAFF -

Design and Programing: The Oliver Twins
Graphics: Neil Adamson
Music and Sound FX: David Whittaker, Jon Paul Eldridge

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77704&o=2

$end

$cpc_cass=advanpin,
$bio

Amstrad CPC cass. published 34 years ago:

Advanced Pinball Simulator (c) 1988 Codemasters Software.

- TECHNICAL -

Cassette ID: [Model 3090]

- STAFF -

Program: The Oliver TWINS
Graphics: Neil ADAMSON
Music: Jon Paul ELDRIDGE

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48715&o=2

$end

$electron_cart=ap3,
$bio

Acorn Electron cart. published 35 years ago:

Advanced Plus 3 (c) 1987 PRES

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129648&o=2

$end

$electron_cart=ap34,
$bio

Acorn Electron cart. published 34 years ago:

Advanced Plus 3/4 (c) 1988 PRES

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129649&o=2

$end

$electron_cart=ap4,
$bio

Acorn Electron cart. published 36 years ago:

Advanced Plus 4 (c) 1986 Advanced Computer Products

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129650&o=2

$end

$electron_cart=ap5,
$bio

Acorn Electron cart. published 37 years ago:

Advanced Plus 5 (c) 1985 Advanced Computer Products, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95782&o=2

$end

$pc98=advpowd2,
$bio

NEC PC-9801 Series 5.25in. disk. published 26 years ago:

Advanced Power Dolls 2 (c) 1996 Kogado Software Products.

- TECHNICAL -

BARCODE: 4959067963307
MEDIA: Floppy Disk x9

- TRIVIA -

Released on February 23, 1996 in Japan. Retail price: 9000 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88857&o=2

$end

$pc98=advpowd2pd,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Advanced Power Dolls 2 - Premium Disk (c) 1995 Kogado Studio.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88858&o=2

$end

$bbc_rom=apb,
$bio

Acorn BBC ROM published 36 years ago:

Advanced Printer Buffer Ver.1.01 (c) 1986 Advanced Computer Products, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289419&o=2

$end

$hp86_rom=advprg1,advprg2,
$bio

HP-86/87 Option ROM published 39 years ago:

Advanced programming ROM (c) 1983 Hewlett-Packard.

Advanced Programming ROM for HP-86/87 with BASIC language extensions for increased capability.

- TECHNICAL -

ROM ID: 00087-15005
2 ROM set

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273644&o=2

$end

$hp9845b_rom=advprog,
$bio

Advanced Programming (c) 198? Hewlett-Packard

- TECHNICAL -

GAME ID: 09845-65521

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236823&o=2

$end

$electron_cart=aqr,
$bio

Acorn Electron cart. published 35 years ago:

Advanced Quarter Meg RAM (c) 1987 Advanced Computer Products

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129651&o=2

$end

$bbcm_cart=aqr,
$bio

Acorn BBC Master cart. published 35 years ago:

Advanced Quarter Meg RAM (c) 1987 Advanced Computer Products, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262786&o=2

$end

$bbc_rom=advros,
$bio

Acorn BBC ROM published 37 years ago:

Advanced Ram Operating System Ver.1 (c) 1985 Permanent Memory Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262757&o=2

$end

$bbc_rom=arm100,arm110,arm112,arm,
$electron_rom=arm100,arm110,arm112,arm,
$bio

Acorn BBC/Electron ROM published 36 years ago:

Advanced ROM Manager Ver. 1 (c) 1986 Advanced Computer Products

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145112&o=2

$end

$st_flop=advrugby,
$bio

Atari ST disk. published 34 years ago:

Advanced Rugby Simulator (c) 1988 Codemasters Soft. Co., Ltd., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148451&o=2

$end

$x68k_flop=rumikqz,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Advanced Ruumik Quiz (c) 1990 Master Piece

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87024&o=2

$end

$x68k_flop=rumikqz2,
$bio

Advanced Ruumik Quiz 2 (c) 199? Master Piece

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87025&o=2

$end

$amigaocs_flop=advski,advski1,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Advanced Ski Simulator (c) 1989 Codemasters Software Company, Limited., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73373&o=2

$end

$spectrum_cass=advsocr,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Advanced Soccer Simulator (c) 1989 Mastertronic, Ltd.

- TECHNICAL -

Model IS 0284

- STAFF -

Written by: Steven Hannah

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77705&o=2

$end

$psx=avg2,
$bio

Sony PlayStation CD published 24 years ago:

Advanced V.G. 2 (c) 1998 TGL.

2-D Fighting game.

- TECHNICAL -

Game ID: SLPS-01318

- TRIVIA -

Released on September 23, 1998 in Japan.

Re-Editions:
[JP] "Advanced V.G. 2 [Model SLPM-87226]" (SuperLite 1500 Series, 2003)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84833&o=2

$end

$pcecd=avgeo,
$bio

NEC PC-Engine CD published 28 years ago:

Advanced V.G. (c) 1994 TGL.

Advance Variable Geo is a one-on-one fighting game by TGL (Technical Group Laboratory) and only features powerful and cheerful cute girl fighters. The player can pick a fighter from an impressive list of nine: Yuka Takeuchi a waitress and heroine of the game, Chiho Masuda a Ninja-girl, Manami Kusunoki a weird and cute girl with cat-gloves, Jun Kubota, Satomi Yajima, Ayako Yuki, Elirin, Kaori Yanase and Reimi Jahana. Like many traditional fighting games, Advance Variable Geo offers two single play modes : 'Normal' where the player can train against any fighter and 'Story mode' where only Yuka is playable - without forgetting the obligatory two-player versus mode. The story of the game is quite unusual - waitresses from different restaurants fight in large tournaments using powerful super-attacks and special fighting techniques. Controls are similar to the ones found in ultra-popular games such as Capcom's excellent Street Fighter : Low/Hi kick, Low/Hi punch and each fighter has her own set of special moves. It is strongly recommended to play Advance Variable Geo with a 6-Buttons controller.

- TECHNICAL -

BARCODE: 4935066300039
GAME ID: GLCD4001

- TRIVIA -

Advanced Variable Geo (Advanced V.G.) was released on July 22, 19994 in Japan for 8800 Yen.

Reviews:
[FR] September 1994, Consoles + N.35: 88%

Variable Geo was first released in 1993 for the NEC PC-9801.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58101&o=2

$end

$psx=avg,
$bio

Sony PlayStation CD published 26 years ago:

Advanced V.G. (c) 1996 TGL [Technical Group Laboratory].

- TECHNICAL -

GAME ID: SLPM-00208

- TRIVIA -

V.G. stands for Variable Geo.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84834&o=2

$end

$saturn=avg,
$bio

Sega Saturn CD published 25 years ago:

Advanced V.G. (c) 1997 TGL.

- TECHNICAL -

GAME ID: T-32501G

- TRIVIA -

Advanced V.G. was released on March 14, 1997 in Japan.

V.G. stands for Variable Geo.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58888&o=2

$end

$info=uvc,
$bio

Chess board published 42 years ago:

Advanced Voice Chess Challenger (c) 1980 Fidelity Electronics.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103453&o=2

$end

$saturn=aww,
$bio

Sega Saturn CD published 25 years ago:

Advanced World War Sennen Teikoku no Koubou - Last of the Millennium [Model GS-9087] (c) 1997 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58889&o=2

$end

$archimedes=advntage,
$bio

Advantage (c) 199? Logotron

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116017&o=2

$end

$advantage=demodiag,
$bio

North Star Advantage disk. published 41 years ago:

Advantage Demonstration/Diagnostic Diskette Ver.2 AQH (c) 1981 North Star Computers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264627&o=2

$end

$amigaocs_flop=advtenn,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Advantage Tennis (c) 1991 Infogrames Interactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73374&o=2

$end

$fmtowns_cd=adtennis,
$bio

Fujitsu FM Towns CD published 30 years ago:

アドバンテージテニス (c) 1992 Fujitsu, Ltd.
(Advantage Tennis)

- TECHNICAL -

BARCODE: 4988618046046

- TRIVIA -

Released in October 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110115&o=2

$end

$pc8801_flop=advedit,
$bio

Advedit (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91329&o=2

$end

$msx1_flop=advenchu,
$bio

Adven' Chuta! Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134108&o=2

$end

$msx1_cart=advenchu,
$bio

MSX cart. published 39 years ago:

Adven' Chuta! [Model MM-6] (c) 1983 MIA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76540&o=2

$end

$to_flop=adg,
$bio

Thomson TO disk. published 34 years ago:

Advenced Disks Gesting (c) 1988 Micromedia Systemes

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107556&o=2

$end

$apple2_flop_misc=adv1980,
$bio

Apple II 5.25 disk. published 42 years ago:

Adventure (c) 1980 A Bit Better Associates

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107041&o=2

$end

$apple2_flop_orig=advent,
$apple2_flop_clcracked=adventur,
$bio

Apple II 5.25 disk. published 42 years ago:

Adventure (c) 1980 Apple Computer, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231318&o=2

$end

$atom_cass=adventre,
$bio

Acorn Atom cass. published 41 years ago:

Adventure (c) 1981 Program Power

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236073&o=2

$end

$zx81_cass=advent,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Adventure (c) 1982 Bug-Byte [Grandslam div.] [London, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114642&o=2

$end

$intv=adventur,
$bio

Mattel Intellivision cart. published 40 years ago:

Adventure (c) 1982 Mattel Electronics.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114965&o=2

$end

$bbc_cass=adventur,
$bio

Acorn BBC Micro A cass. published 39 years ago:

Adventure (c) 1983 Micro Power.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231802&o=2

$end

$electron_cass=adventur,
$bio

Acorn Electron cass. published 39 years ago:

Adventure (c) 1983 Micro Power.

Adventure is a text-only game where the computer acts as your eyes and ears as you wander through the fantasy world to rescue the Princess from the Magic Caverns. You have to travel through more than 100 different locations and solve many problems to achieve this goal.
 
You interact with the computer by using one or two-word commands. Compass directions are used for moving from location to location.
 
You are well advised to make a map as you go along so that all avenues open to you can be thoroughly explored. Lastly your recollection of stories from the Arabian Nights could stand you in good stead.

- TECHNICAL -

The most useful commands are already set up on the function keys:
f0: INVENTORY
f1: CHECK SCORE
f2: GO NORTH
f3: WALK EAST
f4: RUN SOUTH
f5: WEST
f6: TAKE
f7: DROP
f8: KILL

- TRIVIA -

Retail price: £6.99

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51450&o=2

$end

$adam_flop=adventmg,
$bio

Adventure (c) 198? Mike Goetz.

A CP/M-TDOS text adventure game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109312&o=2

$end

$adam_flop=adventur,
$bio

Adventure (c) 198? Adams [Scott Adams]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109313&o=2

$end

$vz_snap=adv,
$bio

Adventure (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235014&o=2

$end

$special_cass=adventur,
$bio

Adventure (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234178&o=2

$end

$orion_cass=adventr,
$bio

Adventure (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235152&o=2

$end

$gameking3=adventr,
$bio

Adventure (c) 200? TimeTop

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=292884&o=2

$end

$apple2_cass=advent0,
$bio

Apple II cass. published 43 years ago:

Adventure #0: Special Sampler (c) 1979 Adventure International

Never tried Adventure? This special inexpensive sampler complete with 3 Treasures is a cut-down version of the large Adventureland.

- TECHNICAL -

GAME ID: 040-0000

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135992&o=2

$end

$electron_cass=savagei1,
$bio

Acorn Electron cass. published 39 years ago:

Adventure #10: Savage Island Part One (c) 1983 Adventure Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51452&o=2

$end

$bbc_cass=adv10,
$bio

Acorn BBC Micro B cass. published 38 years ago:

Adventure #10: Savage Island Part One (c) 1984 Adventure International [Scott Adams div.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52345&o=2

$end

$dragon_cass=savagei1,
$bio

Adventure #10: Savage Island Part One (c) 198? Adventure International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116513&o=2

$end

$trs80_cass=adv10,
$bio

TRS-80 cass. published 41 years ago:

Adventure #10: Savage Island Part One (c) 1981 Adventure International

- TECHNICAL -

GAME ID: 010-0098

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129635&o=2

$end

$electron_cass=savagei2,
$bio

Acorn Electron cass. published 39 years ago:

Adventure #11: Savage Island Part Two (c) 1983 Adventure Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51453&o=2

$end

$bbc_cass=adv11,
$bio

Acorn BBC Micro B cass. published 38 years ago:

Adventure #11: Savage Island Part Two (c) 1984 Adventure International [Scott Adams div.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52346&o=2

$end

$dragon_cass=savagei2,
$bio

Adventure #11: Savage Island Part Two (c) 198? Adventure International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116514&o=2

$end

$electron_cass=goldenv,
$bio

Adventure #12: Golden Voyage (c) 198? Adventure International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115497&o=2

$end

$bbc_cass=adv13,
$bio

Adventure #13: Sorceror Claymorgue Castle (c) 198? Adventure Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51454&o=2

$end

$bbc_cass=adv1,
$bio

Acorn BBC Micro B cass. published 38 years ago:

Adventure #1: Adventureland (c) 1984 Adventure Soft

- TRIVIA -

Released on March 31, 1984.

- STAFF -

Conversion by: Brian Howarth

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51451&o=2

$end

$dragon_cass=advland,
$bio

Dragon cass. published 38 years ago:

Adventure #1: Adventureland (c) 1984 Adventure International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116506&o=2

$end

$electron_cass=advland,
$bio

Acorn Electron cass. published 36 years ago:

Adventure #1: Adventureland (c) 1986 Adventure International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115489&o=2

$end

$apple2_cass=advent1,
$bio

Apple II cass. published 43 years ago:

Adventure #1: Adventureland (c) 1979 Adventure International

You wander through an enchanted world trying to recover the 13 lost treasures. You'll encounter wild animals, magical beings, and many other perils and puzzles. Can you rescue the Blue Ox from the quicksand? Or find your way out of the maze of pits?

- TECHNICAL -

GAME ID: 040-0001

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135993&o=2

$end

$trs80_quik=adv01,
$bio

TRS-80 cass. published 43 years ago:

Adventure #1: Adventureland (c) 1979 Creative Computing Soft.

- TECHNICAL -

GAME ID: CS-3007

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263371&o=2

$end

$sorcerer_cass=adv1,
$bio

Exidy Sorcerer cass. published 43 years ago:

Adventure #1: Adventureland (c) 1979 Creative Computing Soft.

- TECHNICAL -

GAME ID: CS-5003

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232343&o=2

$end

$bbc_cass=adv2,
$bio

Adventure #2: Pirate Adventure (c) 198? Adventure Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51455&o=2

$end

$sorcerer_cass=adv2,
$bio

Exidy Sorcerer cass. published 43 years ago:

Adventure #2: Pirate Adventure (c) 1979 Creative Computing Soft.

- TECHNICAL -

GAME ID: CS-5004

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232344&o=2

$end

$apple2_cass=advent3,
$bio

Apple II cass. published 43 years ago:

Adventure #3: Mission Impossible (c) 1979 Adventure International

- TECHNICAL -

GAME ID: 040-0003

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135994&o=2

$end

$sorcerer_cass=adv3,
$bio

Exidy Sorcerer cass. published 43 years ago:

Adventure #3: Mission Impossible (c) 1979 Creative Computing Soft.

- TECHNICAL -

GAME ID: CS-5005

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232345&o=2

$end

$bbc_cass=adv3,
$bio

Adventure #3: Secret Mission (c) 19?? Adventure Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51456&o=2

$end

$apple2_flop_misc=adv4vdcs,
$bio

Apple II 5.25 disk. published 42 years ago:

Adventure #4: Voodoo Castle (c) 1980 Adventure International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107043&o=2

$end

$bbc_cass=adv4,
$bio

Adventure #4: Voodoo Castle (c) 198? Adventure Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51457&o=2

$end

$apple2_cass=advent4,
$bio

Apple II cass. published 43 years ago:

Adventure #4: Voodoo Castle (c) 1979 Adventure International

- TECHNICAL -

GAME ID: 040-0004

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135995&o=2

$end

$sorcerer_cass=adv4,
$bio

Exidy Sorcerer cass. published 43 years ago:

Adventure #4: Voodoo Castle (c) 1979 Creative Computing Soft.

- TECHNICAL -

GAME ID: CS-5006

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232346&o=2

$end

$bbc_cass=adv5,
$bio

Adventure #5: The Count (c) 198? Adventure International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51458&o=2

$end

$sorcerer_cass=adv5,
$bio

Exidy Sorcerer cass. published 43 years ago:

Adventure #5: The Count (c) 1979 Creative Computing Soft.

- TECHNICAL -

GAME ID: CS-5007

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232352&o=2

$end

$sorcerer_cass=adv6,
$bio

Exidy Sorcerer cass. published 43 years ago:

Adventure #6: Strange Odyssey (c) 1979 Creative Computing Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232415&o=2

$end

$bbc_cass=adv6,
$bio

Adventure #6: Strange Odyssey (c) 198? Adventure International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51459&o=2

$end

$sorcerer_cass=adv7,
$bio

Exidy Sorcerer cass. published 43 years ago:

Adventure #7: Mystery Fun House (c) 1979 Creative Computing Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232400&o=2

$end

$bbc_cass=adv7,
$bio

Acorn BBC Micro B cass. published 38 years ago:

Adventure #7: Mystery Fun House (c) 1984 Adventure International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51460&o=2

$end

$electron_cass=funhouse,
$bio

Adventure #7: Mystery Fun House (c) 198? Adventure International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115494&o=2

$end

$sorcerer_cass=adv8,
$bio

Exidy Sorcerer cass. published 43 years ago:

Adventure #8: Pyramid of Doom (c) 1979 Creative Computing Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232401&o=2

$end

$bbc_cass=adv8,
$bio

Adventure #8: Pyramid of Doom (c) 198? Adventure International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51461&o=2

$end

$electron_cass=pyrdoom,
$bio

Adventure #8: Pyramid of Doom (c) 198? Adventure International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115500&o=2

$end

$sorcerer_cass=adv9,
$bio

Exidy Sorcerer cass. published 43 years ago:

Adventure #9: Ghost Town (c) 1979 Creative Computing Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232388&o=2

$end

$bbc_cass=adv9,
$bio

Adventure #9: Ghost Town (c) 198? Adventure International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51462&o=2

$end

$electron_cass=ghostown,
$bio

Adventure #9: Ghost Town (c) 198? Adventure International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115495&o=2

$end

$apple2_flop_misc=adv1,
$bio

Apple II 5.25 disk. published 42 years ago:

Adventure 1 (c) 1980 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107042&o=2

$end

$spectrum_cass=adventur,adventur_a,adventur_b,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Adventure 1 (c) 1982 Abersoft.

Adventure 1 is a text adventure.

The aim of the game is to find the many fabulous treasures hidden, and often guarded, in the Colossal Caves, and get them back to the building. But take care, magic is said to work in the caves, and things are not always what they seem! Many things you pick up have strange side-effects, and there are shady and often unfriendly characters lurking in the dark.

- STAFF -

Written by: John Jones-Steele

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77707&o=2

$end

$pc8801_flop=advent1,
$bio

Adventure 1 (c) 19?? ASCII Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91330&o=2

$end

$c64_cart=mspiders,
$bio

Commodore C64 cart. published 39 years ago:

Adventure 1 - The Mutant Spiders (c) 1983 Handic Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53493&o=2

$end

$mt65_snap=advent1,
$bio

Microtan 65 soft. published 41 years ago:

Adventure 1 - The Sceptre of Hamloth (c) 1981 Microtanic Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267699&o=2

$end

$spectrum_cass=adv10,greenson_b,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Adventure 10 Pack (c) 1991 Psychaedelic Hedgehog Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287737&o=2

$end

$spectrum_cass=adventur_c,adventur_d,
$bio

Adventure 100 (c) 198? Hyperion Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233972&o=2

$end

$nascom_snap=advent16,
$bio

Nascom cass. published 41 years ago:

Adventure 16K (c) 1981 Syrtis Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272491&o=2

$end

$dragon_cass=mansion,
$bio

Dragon cass. published 40 years ago:

Adventure 1: Mansion (c) 1982 Microdeal

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116315&o=2

$end

$spectrum_cass=adventur_e,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Adventure 200 (c) 1982 Foilkade, Ltd.

You are the head of palace security. Agents from the evil land of Grunlock, which lies to the East of the great ravine, have stolen some treasures and you are in disgrace. The king has told you that if you return to the palace without recovering ALL the treasures you will be killed.

You are dressed as a peasant and will be able to travel freely in most parts of Grunlock provided you do not arouse suspicion. All you have to go on is a torn piece of paper left behind by the thieves with some symbols on it.

- STAFF -

Written by: C.J. Coombs

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77708&o=2

$end

$dragon_cass=adv200,
$bio

Dragon cass. published 40 years ago:

Adventure 200 (c) 1982 Foilkade, Ltd.

You are the head of palace security. Agents from the evil land of Grunlock, which lies to the East of the great ravine, have stolen some treasures and you are in disgrace. The king has told you that if you return to the palace without recovering ALL the treasures you will be killed.

You are dressed as a peasant and will be able to travel freely in most parts of Grunlock provided you do not arouse suspicion. All you have to go on is a torn piece of paper left behind by the thieves with some symbols on it.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116914&o=2

$end

$dragon_cass=jerusalm,
$bio

Dragon cass. published 40 years ago:

Adventure 2: Jerusalem (c) 1982 Microdeal

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116316&o=2

$end

$c64_cart=4thsarc,
$bio

Commodore C64 cart. published 39 years ago:

Adventure 3 - The Fourth Sarcophagus (c) 1983 Handic Software.

Text adventure game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53494&o=2

$end

$nascom_snap=advent32,
$bio

Nascom cass. published 40 years ago:

Adventure 32K (c) 1982 Syrtis Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272492&o=2

$end

$dragon_cass=willsburg,
$bio

Dragon cass. published 40 years ago:

Adventure 3: Williamsburg (c) 1982 Microdeal

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116317&o=2

$end

$dragon_cass=ultimate,
$bio

Dragon cass. published 39 years ago:

Adventure 4: Ultimate (c) 1983 Microdeal

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116318&o=2

$end

$zx81_cass=plntdth,
$bio

Sinclair ZX-81 cass. published 41 years ago:

Adventure A - Planet of Death (c) 1981 Artic Computing, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114567&o=2

$end

$jupace_cass=adventa,
$bio

Jupiter Ace cass. published 41 years ago:

Adventure A - Planet of Death (c) 1981 Artic Computing, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115816&o=2

$end

$cpc_flop=pdeath,pdeatha,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Adventure A - Planet of Death (c) 1985 Artic Computing, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119277&o=2

$end

$spectrum_cass=plntdetha,
$bio

Adventure A - Planet Of Death (c) 198? Sinclair Research, Ltd.

- TECHNICAL -

GAME ID: G14/S

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226071&o=2

$end

$aquarius_cass=adva,
$bio

Adventure A - The Planet of Death (c) 201? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272365&o=2

$end

$apple2_flop_clcracked=advalpha,
$bio

Apple II 5.25 disk. published 38 years ago:

Adventure Alpha (c) 1984 Milliken Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230750&o=2

$end

$electron_cass=advanth,
$bio

Adventure Anthology (c) 198? Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115367&o=2

$end

$zx81_cass=incacurs,incacursa,
$bio

Sinclair ZX-81 cass. published 41 years ago:

Adventure B - Inca Curse (c) 1981 Artic Computing, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114568&o=2

$end

$spectrum_cass=incacrse,incacrsea,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Adventure B - Inca Curse (c) 1982 Artic Computing, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232146&o=2

$end

$cpc_flop=incacurs,incacursa,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Adventure B - Inca Curse (c) 1985 Artic Computing, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119276&o=2

$end

$spectrum_cass=incacrseb,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Adventure B - Inca Curse (c) 1982 Sinclair Research, Ltd.

- TECHNICAL -

GAME ID: G15/S

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232147&o=2

$end

$bbc_flop_torch=advent,
$bio

Acorn BBC w/ Torch Co-Proc. disk. published 38 years ago:

Adventure B01 (c) 1984 Crowther & Woods

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237544&o=2

$end

$spectrum_cass=advbs,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Adventure Builder System (c) 1987 Power House, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287893&o=2

$end

$zx81_cass=adventc,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Adventure C (c) 1982 Artic Computing, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114808&o=2

$end

$zx81_cass=shipdoom,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Adventure C - The Ship of Doom (c) 1982 Sinclair Research, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114569&o=2

$end

$spectrum_cass=shipdooma,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Adventure C - The Ship of Doom (c) 1982 Sinclair Research, Ltd.

- TECHNICAL -

GAME ID: G16/S

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232149&o=2

$end

$apple2_flop_orig=advconst,
$apple2_flop_clcracked=advconst,
$bio

Apple II 5.25 disk. published 37 years ago:

Adventure Construction Set (c) 1985 Electronic Arts.

- TECHNICAL -

GAME ID: 1072

- TRIVIA -

Released in June 1985.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=159835&o=2

$end

$amigaocs_flop=adventcs,
$bio

Commodore Amiga 500 disk. published 36 years ago:

Adventure Construction Set (c) 1986 Electronic Arts

- TECHNICAL -

GAME ID: 1135

- TRIVIA -

Released in August 1986.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73375&o=2

$end

$c64_cart=advcrtor,
$bio

Commodore C64 cart. published 38 years ago:

Adventure Creator (c) 1984 Spinnaker Software Corp.

- STAFF -

By: Dale Disharoon

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53495&o=2

$end

$apple2_flop_clcracked=advcreat,
$bio

Apple II 5.25 disk. published 38 years ago:

Adventure Creator (c) 1984 Spinnaker Soft. Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240620&o=2

$end

$a800=advcrtor,
$bio

Atari 400/800 cart. published 38 years ago:

Adventure Creator (c) 1984 Spinnaker Software Corp.

- TECHNICAL -

Model ADV-AT-D1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82759&o=2

$end

$spectrum_cass=espislnd,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Adventure D - Espionage Island (c) 1982 Artic Computing, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232150&o=2

$end

$cpc_flop=espislan,espislan2,espislan3,espislan1,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Adventure D - Espionage Island (c) 1985 Artic Computing, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119275&o=2

$end

$spectrum_cass=espislnda,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Adventure D - Espionage Island (c) 1982 Sinclair Research, Ltd.

- TECHNICAL -

GAME ID: G17/S

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232151&o=2

$end

$apple2_flop_clcracked=advdbl2,
$bio

Apple II 5.25 disk. published 38 years ago:

Adventure Double Feature Volume II (c) 1984 Scholastic, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293499&o=2

$end

$spectrum_cass=goldnapl,goldnapla,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Adventure E - The Golden Apple (c) 1983 Artic Computing, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232152&o=2

$end

$a2600=advent2,
$bio

Adventure II (c) 200? Unknown.

Pirate version extracted from the sand-alone console Atari Flashback 2 released in 2005.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234060&o=2

$end

$ibm5150=serenia,
$bio

IBM PC 5.25in. disk. published 40 years ago:

Adventure in Serenia (c) 1982 IBM Corp.

- STAFF -

IBM Version implemented by: Jeff Stephenson (On-Line Systems)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83574&o=2

$end

$dragon_cass=advtholian,
$bio

Dragon cass. published 8 years ago:

Adventure in the Near Tholian Sector (c) 2014 Gerrie [Jim Gerrie]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116696&o=2

$end

$nes=advisln3p,
$bio

Nintendo NES cart. published 30 years ago:

Adventure Island 3 (c) 1992 Hudson Soft..

Unreleased European version.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=291141&o=2

$end

$nes=advisln3,
$bio

Nintendo NES cart. published 30 years ago:

Adventure Island 3 (c) 1992 Hudson Soft. USA, Inc.

North American release. Game developed in Japan. See the original Famicom version for more information; "Takahashi Meijin no Bouken Jima III [Model HFC-4X]".

Game story from the USA Manual:

Jeannie Jungle has been captured by aliens! She's stranded somewhere on one of eight islands and you, as the somewhat heroic Master Higgins, must find  her. But be careful - each island is guarded by an enormous creature that's very hungry!

Fortunately, you have a little help. There are five kinds of friendly dinosaurs waiting to give you a lift. They're stuck in eggs that you'll need to crack open!

Hidden eggs are scattered all over the islands. By finding and breaking them open, you might get a bonus, or even a secret way to the next island! Just don't eat the eggplant...

So hop on one of your dinosaur pals, and ride your way to Jeannie's rescue!

- TECHNICAL -

Cartridge ID: NES-AT-USA

- TRIVIA -

Adventure Island 3 was released in September 1992 in North America.

- SCORING -

* Scoring from the USA Manual: Points are earned by Eating fruit, shooting enemies, freeing dinosaurs from eggs, destroying boulders, collecting bouns items and for the remaining energy at the end of an area.

- TIPS AND TRICKS -

* Extra Lives (from the USA Manual): You are awarded an extra life for every 20,000 points you earn. 1-up's area also scattered throughout the game in hidden places, like within eggs and under boulders. You will also be awarded with a 1-up if you collect 100 pieces of fruit. You may have up to 99 extra lives!

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54871&o=2

$end

$nes=advislnd,
$bio

Nintendo NES cart. published 30 years ago:

Adventure Island in the Pacific - Classic (c) 1992 Hudson Soft [Hudson Group].

- TECHNICAL -

[Model NES-TB-NOE]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54873&o=2

$end

$pce_tourvision=advislnd,
$bio

TOURVision cart. published 31 years ago:

Adventure Island (c) 1991 TOURVision.

- TECHNICAL -

Cart. ID: 64

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108486&o=2

$end

$pce=advislnd,
$vgmplay=dragcrse_tg16,
$bio

NEC PC-Engine HuCARD published 31 years ago:

Adventure Island (c) 1991 Hudson Soft.

Adventure Island is the conversion of Sega's popular Wonderboy - Dragon's trap. The player starts the game as a human warrior racing through the narrow corridors of a castle. But during his 'final' fight against an evil and robotic dragon, things do not really go according to plans and our hero gets transformed into... a cute and brown dragon. The whole game is built around this curse and ends up being a long and perilous quest to find the Salamander Cross, and to ultimately change our friend back into his beloved human form. But it won't be easy, and the player soon finds himself transformed into a variety of other creatures along the way (Aquatic, Lizard, Mouse, Tiger and so forth) each featuring their own set of abilities and special powers. Defeated enemies often drop little red-hearts and coins, and these can be preciously collected to purchase new armors, more powerful sword or shields inside shops scattered throughout the game. Money can also help the player acquiring new magic spells (Fireball, Tornado, Arrow, Boomerang and Thunder). Finally, a simple password system is available to save the game's progress (although the backup ram can also be used).

- TECHNICAL -

Game ID: HC91035

- TRIVIA -

Released on April 19, 1991 in Japan for 5300 Yen.

Reviews:
1990 - Consoles + HS N.2 [FR]: 87/100

- TIPS AND TRICKS -

To play as a human, enter password "M0DE FOR 0000 000".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58528&o=2

$end

$x68k_flop=advland,
$bio

Sharp X68000 Series 5.25in. disk. published 29 years ago:

Adventure Land (c) 1993 Keima

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87026&o=2

$end

$x68k_flop=advland2a,advland2,
$bio

Sharp X68000 Series 5.25in. disk. published 28 years ago:

Adventure Land 2 (c) 1994 Keima

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87027&o=2

$end

$gameking=alcarlo,
$bio

Adventure Legend Carlo (c) 200? TimeTop

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129975&o=2

$end

$gba=advtokyo,
$bio

Nintendo GBA cart. published 21 years ago:

Adventure of Tokyo Disney Sea [Model AGB-ADEJ-JPN] (c) 2001 Disney Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69539&o=2

$end

$zx81_cass=adventone,
$bio

Sinclair ZX-81 cass. published 39 years ago:

Adventure One (c) 1983 Abersoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114883&o=2

$end

$adam_flop=advpack1,advpack1a,
$bio

Coleco Adam disk. published 36 years ago:

Adventure Pack 1 (c) 1986 ADAMagic Soft.

A series of text adventure-type games including Sorcerer's Dungeon, Castle of Doom, Enchanted Forest, Royal Rescue and Land of the Lost.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109314&o=2

$end

$adam_flop=advpack2,advpack2a,
$bio

Coleco Adam disk. published 36 years ago:

Adventure Pack 2 (c) 1986 ADAMagic Soft.

A series of text adventure-type games including Dungeon of Daggonbow, Time's A Wasting, Vampire!, Stranded and Adventure in Tinytown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109315&o=2

$end

$adam_flop=advpack3,
$bio

Coleco Adam disk. published 36 years ago:

Adventure Pack 3 (c) 1986 ADAMagic Soft.

A series of text adventure-type games including Star Trek, A Montauck Mystery, Funny Money, Death Mansion and Ghost Buster.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109316&o=2

$end

$adam_flop=advpak1v,advpak1va,
$bio

Coleco Adam disk. published 38 years ago:

Adventure Pack I (c) 1984 Victory Soft.

Includes three text adventures games.
1.) Moon Base Alpha.
2.) Jack & The Beanstalk.
3.) Computer Adventure.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109317&o=2

$end

$adam_flop=advpak2v,advpak2va,
$bio

Coleco Adam disk. published 38 years ago:

Adventure Pack II (c) 1984 Victory Soft.

Includes three text adventures games.
1.) African Escape.
2.) Bomb Threat.
3.) Hospital Adventure.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109318&o=2

$end

$fm8_cass=yama,
$bio

Fujitsu FM-8 cass. published 39 years ago:

Adventure Pack: Computer Jack + Yamanotesen Adventure (c) 1983 Koei Co., Ltd.

- TECHNICAL -

GAME ID: F78K108

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93827&o=2

$end

$a2600=adventp,
$bio

Atari 2600 cart. published 19 years ago:

Adventure Plus (c) 2003 Unknown.

This is a hack of Atari's popular classic Adventure game with plenty of changes to keep Adventure fans busy for hours! Here's what Steve Engelhardt changed in Adventure Plus:

Title Screen Added (Adventure+).
The Left and right border walls have been removed in the main corridor (underneath the original location of the yellow castle), allowing you to warp from one side to the other.
Game 1: Red Dragon added, one new (semi-hidden, accessible only with the bridge) room added to blue maze, many item locations changed.
Game 2: Many items are in new locations, including the Chalice. If you have trouble finding the Chalice, drop us a line and we'll give you a hint.
Dragons changed to look more like dragons and less like ducks.
Chalice, magnet, castle gates, sword, level select numbers, and bridge graphics all changed.
Castles made wider at the top, for no particular reason.
A Plus(+) sign was added in the castle gate graphic.
Barrier Obstacles added to the corridor rooms.
All-New Blue Maze
All-New Invisible Maze
All-New White Castle Maze
Revised (very slightly modified) Black Castle Maze
Yellow Castle changed to a dark orange color
Yellow Key changed to orange to match new yellow castle color
Blue Maze changed to a darker blue
Startup screen changed from purple to a tan color
Level select numbers changed to dark blue
Main Corridor colors changed to dark blue and dark purple from the previous shades of green.
Yellow Castle and Black Castle moved to different locations.
The two "top entry rooms" near the white castle were moved, and the original entrances to them were closed off.

- STAFF -

Hacked by: Steve Engelhardt

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234059&o=2

$end

$apple2_flop_orig=advprgkt,
$bio

Apple II 5.25 disk. published 38 years ago:

Adventure Programming Kit Ver.10 (c) 1984 Salty Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262142&o=2

$end

$nascom_snap=advquest,
$bio

Nascom cass. published 40 years ago:

Adventure Quest (c) 1982 Level 9 Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235628&o=2

$end

$bbc_cass=advquest,
$bio

Acorn BBC Micro B cass. published 39 years ago:

Adventure Quest (c) 1983 Level 9 Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51464&o=2

$end

$cpc_cass=advquest,
$bio

Amstrad CPC cass. published 39 years ago:

Adventure Quest (c) 1983 Level 9 Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64187&o=2

$end

$spectrum_cass=adventur_l,adventur_m,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Adventure Quest (c) 1983 Level 9 Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77710&o=2

$end

$bbcb_flop_orig=advquest,
$bio

Acorn BBC Micro B disk. published 39 years ago:

Adventure Quest (c) 1983 Level 9 Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125554&o=2

$end

$pcecd=advquiz,
$bio

NEC PC-Engine CD published 30 years ago:

Adventure Quiz - Capcom World Hatena no Daibouken (c) 1992 Hudson Soft.

- TECHNICAL -

BARCODE: 4988607250294
GAME ID: HCD2028

- TRIVIA -

Released on June 19, 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58102&o=2

$end

$zx81_cass=adventt1,
$bio

Sinclair ZX-81 cass. published 39 years ago:

Adventure Tape 1 (c) 1983 Phipps Associates

- TECHNICAL -

GAME ID: PA102

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114624&o=2

$end

$zx81_cass=adventtn1,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Adventure Tape No. 1 (c) 1982 Phipps Associates

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114625&o=2

$end

$dragon_cass=advtril,
$bio

Dragon cass. published 39 years ago:

Adventure Trilogy (c) 1983 Dragon Data, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116429&o=2

$end

$msx2_flop=advtsuku,
$bio

MSX 2 disk. published 34 years ago:

Adventure Tsukuru (c) 1988 MSX Magazine

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101455&o=2

$end

$pc98=advtsuku,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Adventure Tsukuuru 98 (c) 1992 ASCII Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88859&o=2

$end

$pc98=advtsuk2,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Adventure Tsukuuru II (c) 1994 ASCII Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88860&o=2

$end

$info=advision,
$bio

Tabletop game published 40 years ago:

Adventure Vision (c) 1982 Entex Industries, Incorporated.

The Adventure Vision was a cartridge based, electronic handheld video game that was manufactured by Entex Industries in 1982.

- TECHNICAL -

It measured about 13 1/4" X 10" X 9" and used one vertical strip of 40 red LEDs and a spinning mirror to produce a screen with a 150X40 resolution drawn at 15 frames/sec.

- TRIVIA -

There were only four cartridges produced for it: "Defender [Model 6075]", "Turtles [Model 6076]", "Super Cobra [Model 6077]", "Space Force [Model 6078]".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=34763&o=2

$end

$dragon_cass=advwriter,
$bio

Dragon cass. published 38 years ago:

Adventure Writer (c) 1984 Twom Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116913&o=2

$end

$a2600=adventure,
$bio

Atari 2600 cart. published 44 years ago:

Adventure (c) 1978 Atari, Incorporated.

PAL release. Game developed in USA. For more information, please see the NTSC release entry; "Adventure [Model CX2613]".

- TECHNICAL -

Model CX2613P

- PORTS -

* CONSOLES: 
[EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" 
[EU] Sony PS2 (feb.18, 2005) "Atari Anthology [Model SLES-53061]" 

* HANDHELDS: 
[EU] Nintendo DS (feb.24, 2011) "Atari Greatest Hits Vol.1 [Model NTR-BR6P-EUR]"

* COMPUTERS: 
[EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]"
[EU] Microsoft XBOX One (nov.1,2016) "Atari Flashback Classics Vol.2"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58677&o=2

$end

$a2600=adventur,
$bio

Atari 2600 cart. published 44 years ago:

Adventure (c) 1978 Atari, Incorporated.

An evil magician has stolen the Enchanted Chalice and has hidden it somewhere in the Kingdom. The object of the game is to rescue the Enchanted Chalice and place it inside the Golden Castle where it belongs.

This is no easy task, as the Evil Magician has created three Dragons to hinder you in your quest for the Golden Chalice. There is Yorgie, the Yellow Dragon, who is just plain mean; there is Grundle, the Green Dragon, who is mean and ferocious; and there is Rhindle, the Red Dragon, who is the most ferocious of all. Rhindle is also the fastest Dragon and is the most difficult to outmaneuver.

There are three castles in the Kingdom; the White Castle, the Black Castle, and the Golden Castle. Each castle has a Gate over the entrance. The Gate can be opened with the corresponding colored Key. Inside each Castle are rooms(or dungeons, depending at which Skill Level you are playing).

The Castles are separated by rooms, pathways, and labyrinths. Common to all the Skill Levels is the Blue Labyrinth through which you must find your way to the Black Castle. Skill Levels 2 and 3 have a more complicated Kingdom.

- TECHNICAL -

Cartridge ID: CX2613

- TRIVIA -

There is a hidden room with the words 'Created by Warren Robinett' written vertically down the screen. This is thought to be the first easter egg ever inserted into a game.

Export releases:
PAL "Adventure [Model CX2613P]"

- TIPS AND TRICKS -

* Walk over title screen: Start game play, then press Select to view the game selection screen, with the game number displayed in the center. Press Down to have your character appear and move over this screen.

* Slow end music: Press Select immediately after ending the game to hear the ending music played very slowly.

- STAFF -

Programmer: Warren Robinett

- PORTS -

* CONSOLES: 
[US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" 
[US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" 
[JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" 
[US] Microsoft XBOX One (nov.1,2016) "Atari Flashback Classics Vol.2" 
[US] Sony PlayStation 4 (nov.1,2016) "Atari Flashback Classics Vol.2" 

* HANDHELDS: 
[US] Nintendo DS (nov.2, 2010) "Atari Greatest Hits Vol.1 [Model NTR-BR6E-USA]" 

* COMPUTERS: 
[US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" 
[US] Steam (mar.24,2016) "Atari Vault [Model 400020]" 

* OTHERS: 
[US] Atari 10 in 1 TV Game (2002) by Jakk's Pacific 
[US] Atari Flashback (2004) 
[US] Atari Flashback 2 (2005) 
[US] "Atari Flashback 2+" (feb.22, 2010) 
[US] "Atari Flashback 3" (sept.16, 2011) by AtGames 
[US] "Atari Flashback 4" (nov.13, 2012) by AtGames 
[US] "Atari Flashback 5" (oct.1, 2014) by AtGames
[US] "Atari Flashback 6" (sept.15,2015) by AtGames
[US] "Atari Flashback 7" (oct.1,2016) by AtGames
[US] "Atari Ultimate Portable Game Player" (nov.2016) by AtGames
[US] "Atari Plug & Play Joystick" (aug.2017) by The Bridge Direct
[US] "Atari Flashback 8" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames
[US] "Atari Flashback Portable Game Player" (sept.22, 2017) by AtGames

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50011&o=2

$end

$ti99_cart=advent,
$bio

Texas instrument TI-99/4A cart. published 41 years ago:

Adventure (c) 1981 Texas Instruments.

- TECHNICAL -

GAME ID: PHM 3041

- TRIVIA -

Retail price: $49.95

- STAFF -

Programmer: Scott Adams

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84500&o=2

$end

$x07_cass=advland,
$bio

Canon X-07 type-in published 37 years ago:

Adventure-Land (c) 1985 Shift Editions [Paris, France]

- TRIVIA -

Published on July 26, 1985 as a type-in program on the French magazine; Hebdogiciel 93.

- STAFF -

By: Pascal Aoumade

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=138516&o=2

$end

$mbee_quik=adv01,
$bio

Applied Technology Microbee cass. published 44 years ago:

Adventureland (c) 1978 Adventure International [Scott Adams div.]

You wander through an enchanted world trying to recover the 13 lost treasures. You'll encounter wild animals, magical beings, and many other perils and puzzles.

- STAFF -

By: Scott Adams

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289584&o=2

$end

$pc98=advland,advlanda,
$bio

NEC PC-9801 Series 5.25in. disk. published 38 years ago:

Adventureland (c) 1984 Starcraft.

- TRIVIA -

Released in July 1984 in Japan. Retail price: 7800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88861&o=2

$end

$pc8801_flop=advland,
$bio

NEC PC-8801 Series disk. published 38 years ago:

Adventureland (c) 1984 Starcraft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91331&o=2

$end

$super80_cass=xadvland,
$bio

Adventureland [Model 504R2] (c) 198? Unknown

Machine Language, ported from Exidy Sorcerer. Bugfixes release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126768&o=2

$end

$vic1001_cart=advland,
$bio

Commodore VIC-20 cart. published 41 years ago:

Adventureland (c) 1981 Commodore

- TECHNICAL -

Model VIC-1914

- TRIVIA -

The game's text includes the message:
Check with your favorite computer dealer for the next Adventure program: PIRATE ADVENTURE. If they don't carry ADVENTURE have them call 1-305-862-6917 today!.

- UPDATES -

Version 1/416

- STAFF -

By: Scott Adams

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83754&o=2

$end

$atom_cass=adventrs,
$bio

Acorn Atom cass. published 41 years ago:

Adventures (c) 1981 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236051&o=2

$end

$pico=jackjill,
$bio

Adventures in Letterland with Jack & Jill [Model T-182021-00] (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75623&o=2

$end

$ibm5150=advmath,
$bio

IBM PC 5.25in. disk. published 39 years ago:

Adventures in Math (c) 1983 IBM Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132367&o=2

$end

$apple2_flop_clcracked=advinspc,
$bio

Apple II 5.25 disk. published 39 years ago:

Adventures in Space (c) 1983 Intellectual Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288314&o=2

$end

$apple2_flop_misc=advbuckb,
$bio

Apple II 5.25 disk. published 37 years ago:

Adventures of Buckaroo Banzai (c) 1985 Adventure International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107045&o=2

$end

$nes=dinoriki,
$bio

Nintendo NES cart. published 33 years ago:

Adventures of DinoRiki (c) 1989 Hudson Soft. USA, Inc.

North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Shin Jinrui - The New Type [Model RES-SG]".

Description from the back cover:

In prehistoric times, where ancient dinosaur creatures ruled, the adventures of Dino-Riki began. A courageous and intelligent young man, Dino-Riki, is determined to establish mankind's future in this violent age. Dino-Riki must explore and fight his way through deserts filled with quicksand, sinking lotus swamps, dark caverns and deep canyons. As Dino-Riki begins his adventure, he is armed with a shooting weapon that will change and progress from rocks to axes, from axes to boomerangs, from boomerangs to fiery torches, by collecting . There are many hidden items that will help Dino-Riki to increase his strength , life , fly like an eagle , one that will change Dino-Riki to Macho-Riki, the ancient warrior, and many more. Dino-Riki will need all the ancient knowledge and items he can find before facing the dinosaur bosses: Tyrannosaurus, Pteranodon, Monster Fly and Giant Cobra.

- TECHNICAL -

Game ID: NES-SG-USA

- TRIVIA -

Adventures of DinoRiki was released in September 1989 in North America.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54874&o=2

$end

$uzebox=lolo,loloa,
$bio

Belogic Uzebox ROM published 12 years ago:

Adventures of Lolo (c) 2010 Belogic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233032&o=2

$end

$nes=lolo2,
$bio

Nintendo NES cart. published 31 years ago:

Adventures of Lolo 2 (c) 1991 HAL Laboratory, Incorporated.

- TECHNICAL -

[Model NES-A4-EEC]

- TRIVIA -

Adventures of Lolo 2 was released on February 21, 1991 in Europe.

Reviews:
[FR] June 1992 - Joypad N.9: 84/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=19621&o=2

$end

$nes=lolo2u,
$bio

Nintendo NES cart. published 32 years ago:

Adventures of Lolo 2 (c) 1990 HAL America, Inc.

* Our hero Lolo has charmed and enchanted puzzle-loving game players around the world with his unfailing courage and plucky persistence - and now he's off for his second quest!

* Join forces with Lolo and his faithful sidekick Lala for another journey full of puzzles and pitfalls.

* The whole crew is back - Snakey, Leeper, Medusa, Gol, Don Medusa, Rocky, and of course our favorite, Alma.

* Improved graphics, increased difficulty, and a few new tricks and techniques will keep you guessing through every fun-filled moment.

* A game for mental giants of all ages!

- TECHNICAL -

Cartridge ID: NES-A4-USA

- TRIVIA -

Adventures of Lolo 2 was released in March 1990 in North America.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54876&o=2

$end

$nes=lolo3,
$bio

Nintendo NES cart. published 30 years ago:

Adventures of Lolo 3 (c) 1992 HAL Laboratory, Inc.

- TECHNICAL -

Model NES-QL-ESP

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83386&o=2

$end

$nes=lolo3u,
$bio

Nintendo NES cart. published 31 years ago:

Adventures of Lolo 3 (c) 1991 HAL America.

North American release. Game developed in Japan. See the original Famicom version for more information; "Adventures of Lolo II [Model HAL-QL]".

Description from the back cover:

The journey continues! The game preferred by the best and the brightest is back with a brand new installment. See if you qualify!

Seventeen levels, one hundred rooms. Play as either Lolo or Lala. Underwater levels with new challenges. Lolo's Grandpa teaches you the tricks of the game. New tactics, techniques and characters.

- TECHNICAL -

Game ID: NES-QL-USA

- TRIVIA -

Released in September 1991 in USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54877&o=2

$end

$nes=lolo2j,
$bio

Nintendo Famicom cart. published 32 years ago:

Adventures of Lolo II (c) 1990 HAL Laboratory, Incorporated.

- TECHNICAL -

[Model HAL-QL]

- TRIVIA -

Adventures of Lolo II was released on December 26, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53813&o=2

$end

$gameboy=lolo,
$bio

Nintendo Game Boy Cart. published 27 years ago:

Adventures of Lolo (c) 1995 Nintendo Company, Limited.

- TECHNICAL -

Game ID: DMG-LO-EUR

- STAFF -

Executive Producer: Satoru Iwata
Graphic Designer: Seiji Maruyama, Satoshi Ohno
Producer: Akihiro Saito
Programmer: Toshimasa Kawawa, Mamoru Watanabe
Director: Yuki Denda
Music Composer: Manami Matsumae
Sound Effects: Manami Matsumae
Software Manager: Shigeo Takei, Ayao Nohechi
Cooperator: Mika Nakamura, Makoto Kanai, Tetsuya Notoya

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65525&o=2

$end

$nes=loloj,
$bio

Nintendo Famicom cart. published 32 years ago:

Adventures of Lolo (c) 1990 HAL Laboratory.

Japanese release. Game developed in USA. For more information about the game, see the original USA release entry; "Adventures of Lolo [Model NES-AV-USA]".

- TECHNICAL -

[Model HAL-A4]

- TRIVIA -

Adventures of Lolo was released on January 06, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53812&o=2

$end

$nes=lolo,
$bio

Nintendo NES cart. published 32 years ago:

Adventures of Lolo (c) 1990 HAL Laboratory

European release. Game developed in USA. For more information, see the original USA release entry; "Adventures of Lolo [Model NES-AV-USA]".

- TECHNICAL -

Game ID: NES-AV-EEC

- TRIVIA -

Adventures of Lolo was released on December 28, 1990 in Europe.

Reviews:
[FR] Player One (Nov. 1990): 89/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55841&o=2

$end

$nes=lolou,
$bio

Nintendo NES cart. published 33 years ago:

Adventures of Lolo (c) 1989 HAL America, Incorporated.

Prince Lolo of Gentryland visited Eden, a country of love and peace, and enjoyed many pleasant days with Princess Lala of Eden. But one day, Egger, the King of Darkness, who had an evil plot to conquer Eden, spirited the Princess away before Lolo's eyes.

After a long and difficult journey, Lolo has come to the evil Castle of the Labyrinth. The castle is guarded by an army of evil monsters led by Egger, the King of Darkness.

Can Lolo solve the seemingly endless series of mazes and save Lala? Lolo is not gifted with strength or agility, but has great courage and patience. Now the battle of wits begins. Good luck, Lolo!

- TECHNICAL -

Parts:
Cartridge ID: NES-AV-USA
Box ID: NES-AV-USA
Manual ID: NES-AV-USA
Hal Advert/Poster ID: HAL-NES-US-1
Lolo Strategy Guide Offer ID: NES-AV-US
Nintendo Power Subscription Card ID: PMG-US

- TRIVIA -

Adventures of Lolo was released in April 1989 in North America.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54875&o=2

$end

$apple2gs_flop_misc=adsinbad,
$apple2gs_flop_clcracked=adsinbad,
$bio

Apple IIGS disk. published 34 years ago:

Adventures of Sinbad (c) 1988 Unicorn Soft.

- TECHNICAL -

Media: FD x2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115308&o=2

$end

$plus4_cart=atomicmi,
$bio

Commodore C16 Plus/4 cart. published 38 years ago:

Adventures of the Mind: Atomic Mission (c) 1984 Commodore. Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77852&o=2

$end

$plus4_cart=piratead,
$bio

Commodore C16 Plus/4 cart. published 38 years ago:

Adventures of the Mind: Pirate Adventure (c) 1984 Commodore, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237550&o=2

$end

$plus4_cart=strngeod,
$bio

Commodore C16 Plus/4 cart. published 38 years ago:

Adventures of the Mind: Strange Odyssey (c) 1984 Commodore, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237551&o=2

$end

$nes=tomsawyr,
$bio

Nintendo NES cart. published 33 years ago:

Adventures of Tom Sawyer (c) 1989 Seta USA, Inc.

North American release. Game developed in Japan. See the original Famicom version for more information; "Tom Sawyer no Bouken [Model KKS-YB]".

Description from the back cover:

Join Tom on a journey of action-packed adventure! Raft down a raging river, conquer the monkeys of the Dark Forest, break the spell of the terrible Haunted Mansion. And just when you think you're safe, you better be ready for Mystery Cave - the toughest test! Tom needs your help to defeat his super-powerful enemies and advance to new worlds of adventure!

- TECHNICAL -

Cartridge ID: NES-YB-USA

- TRIVIA -

Adventures of Tom Sawyer was released in August 1989 in North America.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54878&o=2

$end

$intv=advtron,
$bio

Mattel Intellivision cart. published 40 years ago:

Adventures of Tron (c) 1982 Mattel Electronics.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=45870&o=2

$end

$a2600=advtron,
$bio

Atari 2600 cart. published 39 years ago:

Adventures of Tron (c) 1982 M Network

The game environment consists of 4 floors, each with flying bits as well as enemy MCP attackers. The objective of the game is to control TRON in a maze of platforms and elevators while trying to intercept the flying bits (intercepting bits on higher floors are awarded higher points).

Dodge enemy MCP attackers by jumping, using elevators, and hitching a ride on the Solar Sailor. Capturing all 7 bits will take the player to the next level, with added speed and difficulty. The player has a total of 4 lives in play.

- TECHNICAL -

[Model 4317]

- TRIVIA -

Based on the motion picture TRON from Walt Disney Productions.

It was also sold together with TRON - Deadly Discs and a translucent blue plastic TRON Joystick.

- TIPS AND TRICKS -

Hold SELECT down and turn the game on, or press SELECT and START together (when the game is on) to reveal the programmers’ names: Hal Finney & G. Hightower

- STAFF -

Programmers: Hal Finney, Gleen Hightower

- PORTS -

An Intellivision version exists but it wasn't released.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50012&o=2

$end

$snes=yogibearu,
$bio

Nintendo Super NES cart. published 28 years ago:

Adventures of Yogi Bear (c) 1994 CyberSoft.

Here comes Yogi! America's favorite cartoon bear is coming to the Super Nintendo Entertainment System. Help Yogi Bear make his was past the furry denizens of Jellystone Park. Collect picnic baskets and other goodies as you travel through the different areas of the park in an attempt to save Jellystone from industrial developers.

- TECHNICAL -

GAME ID: SNS-Y8-USA
BARCODE: 043948510224

- TRIVIA -

Released in October 1994 in the USA.

- STAFF -

Programming: Nick Pavis
Graphics: Leigh Christian
Design: Martin Wakeley
Music: George Villiers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62697&o=2

$end

$a2600=advgx12,
$bio

Atari 2600 cart. published 33 years ago:

Adventures on GX-12 (c) 1989 Telegames

A re-release of Mattel's "Adventures of Tron [Model 4317]".

- TECHNICAL -

Model 4317 A009

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50013&o=2

$end

$apple2_flop_clcracked=mcadfr10,mcadvfrac11,
$bio

Apple II 5.25 disk. published 39 years ago:

Adventures with Fractions (c) 1983 MECC

- TECHNICAL -

Model MECC-A774

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230751&o=2

$end

$bbc_cass=advxanad,
$bio

Adventurescape - Lost in Xanadu (c) 19?? AB

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51465&o=2

$end

$megadriv=adveboy,
$bio

Adventurous Boy - Mao Xian Xiao Zi (c) 199? Gamtec.

- TECHNICAL -

CART SIZE: 4 Mb.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47349&o=2

$end

$pet_cass=eaadv1n,
$bio

Commodore PET cass. published 42 years ago:

Adverbs 1 (c) 1980 Activity Records, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125807&o=2

$end

$pet_cass=eaadv2n,
$bio

Commodore PET cass. published 42 years ago:

Adverbs 2 (c) 1980 Activity Records, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125808&o=2

$end

$pet_cass=eaadv3n,
$bio

Commodore PET cass. published 42 years ago:

Adverbs 3 (c) 1980 Activity Records, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125809&o=2

$end

$pet_cass=eaadv4n,
$bio

Commodore PET cass. published 42 years ago:

Adverbs 4 (c) 1980 Activity Records, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125810&o=2

$end

$info=spacfurybl,
$bio

Advisor (c) 198? Unknown.

Italian pirate version of Space Fury.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295828&o=2

$end

$pc98=aegeank,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

エーゲ海の雫 16色版 (c) 1995 Illusion Core
(Aegean Kai no Shizuku 16 Shoku-Ban)

- TECHNICAL -

Floppy Disk x8

- TRIVIA -

Released on December 15, 1995 in Japan. Retail price: 9800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88862&o=2

$end

$c64_cart=aegeanv,
$bio

Commodore C64 cart. published 38 years ago:

Aegean Voyage (c) 1984 Spinnaker Software Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53496&o=2

$end

$spectrum_cass=aegeanvo,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Aegean Voyage (c) 1984 Spinnaker Soft. Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287696&o=2

$end

$atom_rom=aekmon,
$bio

Acorn Atom ROM published 40 years ago:

AEK Monitor ROM (c) 1982 Knowles, Alan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236122&o=2

$end

$atom_rom=aekscrn,
$bio

Acorn Atom ROM published 39 years ago:

AEK Screen ROM (c) 1983 Knowles, Alan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236123&o=2

$end

$pico=aendiwa,
$bio

Sega Pico game published 25 years ago:

앤디와 빌리의 수학탐험 (c) 1997 Samsung.
(Aendiwa Billieui Suhaktamheom)

- TECHNICAL -

Game ID: T-102221-08
ROM size: 1 MB

- TRIVIA -

Released in March 1997 in South Korea. It was never exported outside this country.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96304&o=2

$end

$cpc_flop=aenigma,aenigma1,
$bio

Amstrad CPC 464 disk. published 30 years ago:

Aenigma (c) 1992 Scherp, Ansgar

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237790&o=2

$end

$timex_cass=aercopd12,
$bio

AERCO 2068 Printer Driver (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263959&o=2

$end

$timex_cass=aercocp68,
$bio

AERCO CP68 Printer Driver (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263960&o=2

$end

$rx78_cart=aerial,
$bio

Bandai RX-78 cart. published 1 years ago:

Aerial (c) 2021 Inufuto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301616&o=2

$end

$gamegear=aerialastw,
$bio

Aerial Assault (c) 199? Hung Tao Hsin [Taiwan]

Unlicensed Taiwanese release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289725&o=2

$end

$gamegear=aerialas,
$bio

Sega Game Gear cart. published 30 years ago:

Aerial Assault (c) 1992 Sega Enterprises, Limited.

European release.

Description from the European back cover:

Your enemy is the deadly NAC terrorist organization! Fly past their defenses, destroy their craft and face their ultimate weapon!

Dein Feind ist die tödliche Terroristenorganization NAC! Fliege durch ihre Verteidigung, zerstöre ihre Fahrzeuge und stelle Dich der ultimativen Waffe!

Votre ennemi est la meurtrière organisation terroriste NAC! Volez à travers leurs défenses, détruisez leurs appareils et affrontez leur ultime arme!

Tu enemigo es la mortífera organización terrorista NAC. Vuela eludiendo sus defensas, destruye sus navey y enfréntate a su arma más poderosa.

Il tuo nemico è la tremenda organizzazione terroristica NAC! Vola al di là delle sue difese, distruggi i loro aerei e affronta la loro arma finale!

Din motståndara är den dödliga terristorganisationen NAC! Flyg igenom deras försvar, slå ut deras plan och utmanda det dlutgiltiga vapnet!

Jouw grote vijanden zijn de NAC terroristen. Vlieg door hun verdediging, vernietig de voertuigen en versla hun beste wapen!

Vihollisiat ovat vaarallisen NAC-terroristiorganisaation jäsenet! Lennä heidän puolustuslinjojen yli, tuhoa heidän alukset ja kohtaa lopulta heidän luomansa äärimmäisen vaarallinen ase!

- TECHNICAL -

Cartridge ID: 670-2095-50
Game ID: 2320 ?

- TRIVIA -

Reviews:
[FR] July/August 1992 - Consoles + N.11 [FR]: 78/100
[FR] August 1992 - Joypad N.11: 45/100

Average note: 61.5/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64444&o=2

$end

$sms=aerialas,
$bio

Sega Master System cart. published 32 years ago:

Aerial Assault (c) 1990 Sega Enterprises, Limited.

European release. Descriptions from the back cover:

The N.A.C., a terrorist organization, has built a laser emitter— "EL"— that is causing a panic, as it is capable ol destroying the Ozone layer. We need you to pilot the Freedom Fighter, an advanced aircraft that may be the only means we have to crush the enemy!

Die NAC, eine Terroristenbande. hal eine Laserkanone gebaut (mil der Bezeichnung "EL"), die die Well in Panik versetzt, denn damit ist die NAC in der Lage, die Ozonschicht der Erde zu zerstören. Wir brauchen Sie als Piloten des 'Freedom Fighters", eines hochmodernen Kampfflugzeugs, das vielleicht die letzte Chance isl. den Feind zu ¿erstören!

Terroristorganisationen N.A.C. har byggt en lasersändare (kallad EL) som orsakar panik i världen eftersom den är kapabel att förstöra Jordens ozonlager. Vi behöver dig som pilot till stridsflygplanet Frihetskämpen, ett mycket avancerat flygplan som kan vara det enda medlet med vilket fienden kan besegras!

Le N.A.C., une organisation terroriste, a construit un émetleur laser. "EL", qui cause la panique, car il est capable de détruire la couche d'ozone. Nous avons besoin de vous pour piloter le Fieedom Fighter, un avion de chasse ultra-perfectionné. qui risque d'être le seul moyen en notre possession pour détruire l'ennemi!

La N.A.C., una organización terrorisla. ha construido un emisor lasérico —"EL"— , que está causando pánico, ya que es capaz de destruir la capa de ozono. Necesitamos que usted pilote el Freedon Fighter, un avanzado avión ¡que puede ser el único medio disponible para destruir al enemigo!

Il N.A.C., un gruppo dì terroristi, ha costruito un'emittente laser. "EL", che ha gettato il mondo nel panico perché può distruggere lo strato di ozono. Abbiamo bisogno di voi per pilotare il Caccia della Libertà, un aereoplano modernissimo che può essere l'unico mezzo per fermare il nemico!

- TECHNICAL -

GAME ID: 7041

- TRIVIA -

Developed in Japan, but released in Europe and North America only, then exported to Brazil.

European reviews:
[FR] Player One (Oct. 1990): 85/100

- STAFF -

Designer: Tommy, Yukino
Programmer: NonChan, T.Hagiwara
Sound: Ippo
Test Player: Kou
Special Thanks: O.B

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55916&o=2

$end

$sms=aerialasu,
$bio

Sega Master System cart. published 32 years ago:

Aerial Assault (c) 1990 SEGA of America, Inc.

North American release. Description from the back cover:

RED ALERT! EARTH IS UNDER ATTACK!
It's the 21st century and N.A.C., a feared terrorist group of the galaxy, threatens to destroy Earth. They've developed the super weapon "EL" that will blast away Earth's ozone layer. And they've threatened to use it!

As the world's top jet fighter pilot, you're in command of the ultimate in combat aircraft—the "Freedom Fighter." Armed with the latest in new high-tech weaponry, you and your jet are Earth's only chance against the merciless N.A.C.

Your mission—to penetrate N.A.C.'s massive defensives and destroy the computer to the super weapon "EL." You must succeed because the fate of Earth rests in your hands. Good Luck!

- TECHNICAL -

GAME ID: 7041

- TIPS AND TRICKS -

At the title screen, hold Up and press 1, 2, 1 on controller 2. A letter T will appear at the upper right of the screen, confirming the code. Now during the game, use one of the following commands on controller 2:
Button 1 - 9 lives
Button 2 - 99 bombs and shield
Up - Skip level

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294863&o=2

$end

$gamegear=aerialasj,
$bio

Sega Game Gear cart. published 30 years ago:

Aerial Assaul (c) 1992 Sega Enterprises, Limited.

- TECHNICAL -

Game ID: G-3219 (671-2159)

- TRIVIA -

Released on June 05, 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64443&o=2

$end

$megadriv=aeroblst,
$vgmplay=airbustr_md,
$bio

Sega Mega Drive cart. published 31 years ago:

Aero Blasters - Trouble Specialty Raid Unit (c) 1991 Kaneko Company, Limited.

- TECHNICAL -

GAME ID: T-33013
CART SIZE: 4 Mb.
CART WEIGHT: 48 Grams.

- TRIVIA -

The Mega Drive version featured more detailed and larger sprites and backgrounds than PC-Engine version.

- STAFF -

Software: K. Matsumoto, Minoru Yoshida (M. Yoshida)
Graphics: Hiroshi Yokoyama (H. Yokoyama), Masayuki Taguchi (M. Taguchi)
Music Compose: Tatsuya Watanabe
Sound Operate: Kunio Komatsu (K. Komatsu), Tsutomu Ōkuma (T. Ohkuma)
Test Game: Inter State Staff
Special Thanks: Kaneko Arcade Staff
Total Coordinate: Y. Hojo
General Producer: Akihiko Utō (A. Uto)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56310&o=2

$end

$pce_tourvision=aeroblst,
$bio

TOURVision cart. published 31 years ago:

Aero Blasters (c) 1991 TOURVision.

Spanish coin-op bootleg.

- TECHNICAL -

Cart. ID: 32

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84986&o=2

$end

$pce=aeroblst,
$vgmplay=aeroblst_tg16,
$bio

NEC PC-Engine HuCARD published 32 years ago:

Aero Blasters (c) 1990 Hudson Soft.

Aero Blasters is a horizontal shooter by Hudson Soft, and conversion of Kaneko's coin-op Air Buster originally released in 1990. The fighter ship comes equipped with a standard vulcan-gun and numerous secondary weapons can be equipped throughout the game, such as Side Shots, Missiles, six-way shots, backward shots and so forth. These power-ups are kept inside flying pods that throw their content around the screen when destroyed - although most of them equip a different secondary weapon, flashing power icons upgrade the power of the Vulcan-gun. Interestingly, one of the secondary weapon comes in the shape of 'paddles' that can protect the ship against collisions which is especially useful in the second stage, and its high-speed chase through narrow corridors. Finally, the player can also charge up a quick blast of energy that briefly damage all the enemies on the screen The game consist of six long levels, from a Seaside front and its huge futuristic city (which doesn't last very long), to a gigantic space station floating in space where the player ends up dodging enemy bullets in zero gravity. Aero Blasters also features a two-player simultaneous mode.

- TECHNICAL -

GAME ID: HC90038

- TRIVIA -

Aero Blasters for PC-Engine was released on November 02, 1990 fr 6500 Yen.

Export releases:
[US] "Aero Blasters [Model TGX040051]"

- STAFF -

Program: Tsuyoshi Koyama
Design: Keisuke Matsuoka, Saeki Kenichi, Naoto Obana, Hiroshi Yokoyama, Masako Yukumoto
Sound: Tatsuya Watanabe, Tsutomu Ookuma
Management: Akihiko Utou
Arcade Advisor: Satoshi Igarashi, Hisanori Takeuchi
Technical Advisor: Ueyamasan, Kadowakisan
Special Thanks: Osaaki Satou, Kunio Komatsu, Takashi Yamashita, Takashi Sugimoto, Minoru Yoshida

Presented By Hudson Soft, Inter State, Kaneko

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49054&o=2

$end

$tg16=aeroblst,
$bio

NEC TurboGrafx-16 cart. published 32 years ago:

Aero Blasters (c) 1990 Hudson Soft. USA, Inc.

North Aerican release. Game developed in Japan. For more information about the game, see the original Japanes release entry; "Aero Blasters [Model HC90038]".

Teaser text from the US version:
It's Blaster time! An invincible force of half-alien, half machine robo-monsters, the Mega Load Masters, has blown our armies into the ozone. But now you have Aero Blaster and the firepower to fight back! Smoke the invaders back into space. Then counter-attack over enemy terrain where battles rage at uncanny speeds and treacherous angles. Nail'em with your mighty Blaster Flash. Hit'em with everything you've got in this extra-terrestrial firefight over the fate of humanity!

Game Story from the US version:
The year is 2040 AD, and the peaceful planet Earth is facing a tremendous crisis. A group calling themselves the "Mega Load Masters" had unexpectedly launched an invasion. Through scientific advances, the M.L.M. had figures out a was to fortify their bodies with inorganic mechanisms. It was this super power which enabled them to destroy all of the nations' armies. Now they threaten to obliterate all organic life forms on the planet's surface...
But one man, Charles K. Takeda, has not given up hope.
As if he had known this day was coming, Takeda and a few of his friends had moved to a secluded insland in the Atlantic Ocean. Bringing with them only a few necessities, their mission was to develop one of Takeda's greatest inventions, the "Blaster System". This Blaster System would enable its pilot to freely manipulate the building blocks of matter by amplifying the distinctive brain waves humans generate. This would make it possible for humans to transcend reality by transforming matter and destroying space.
At present, two super machines, Blaster 1 and Blaster 2, have been completedand fitted with Blaster Systems. Takeda's son and daughter, Mike and Holly, have been specially trained to fly the Blaster Machines. Their mission is to defeat the M.L.M and to ultimately assist their father in building the ultimate aircraft carrier, "Blaster Base."
The struggle is about to begin.
The two machines blast off, propelled by hopes and dreams, seeking peace through the avenue of war...

- TECHNICAL -

Model TGX040051

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78731&o=2

$end

$lviv=aerocobr,
$bio

Lviv PK-01 cass. published 32 years ago:

Aero Cobra (c) 1990 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232999&o=2

$end

$dc=atjddtd,
$bio

Sega Dreamcast GD published 22 years ago:

Aero Dancing - Taikenban Disc (c) 2000 CSK Research Institute.

Official demo disc distributed in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135174&o=2

$end

$dc=aerodtthd,
$bio

Sega Dreamcast GD published 22 years ago:

Aero Dancing - Todoroki Taichou no Himitsu Disc [Model T-6803M] (c) 2000 CSK Research Institute [CRI ] [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135171&o=2

$end

$dc=aerodftthh,
$bio

Sega Dreamcast GD published 22 years ago:

Aero Dancing F - Todoroki Tsubasa no Hatsu Hikou [Model T-6805M] (c) 2000 CSK Research Institute [CRI ] [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135170&o=2

$end

$dc=aerodf,aerodf1,
$bio

Sega Dreamcast GD published 22 years ago:

Aero Dancing F [Model T-6804M] (c) 2000 CSK Research Institute [CRI ] [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135168&o=2

$end

$dc=aerodft,
$bio

Sega Dreamcast GD published 22 years ago:

Aero Dancing F [Model T-6808M] (c) 2000 CSK Research Institute [CRI ] [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135169&o=2

$end

$dc=aerodfbi,
$bio

Sega Dreamcast GD published 23 years ago:

Aero Dancing featuring Blue Impulse (c) 1999 CSK.

- TECHNICAL -

GAME ID: T-6802M

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135024&o=2

$end

$dc=aerodijsmm,
$bio

Sega Dreamcast GD published 21 years ago:

Aero Dancing i - Jikai-saku made Matemasen [Model T-6809M] (c) 2001 CSK Research Institute [CRI ] [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135173&o=2

$end

$dc=aerodi,
$bio

Sega Dreamcast GD published 21 years ago:

Aero Dancing i [Model T-6807M] (c) 2001 CSK Research Institute [CRI ] [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135172&o=2

$end

$info=aerofgt,aerofgtb,aerofgtc,aerfboot,aerfboo2,
$bio

Arcade Video game published 30 years ago:

Aero Fighters (c) 1992 Video System.

Export release. Game developed in Japan. See original "Sonic Wings" entry for more information about the game itself.

- TRIVIA -

Kelly Flewin holds the official record for this game with 224,500 points on August 12, 2006

- SERIES -

1. Aero Fighters (1992, Arcade)
2. Aero Fighters 2 (1994, Arcade)
3. Aero Fighters 3 (1995, Arcade)
4. Sonic Wings Limited (1996, Arcade)
5. Aero Fighters Assault (1997, Nintendo 64)

- PORTS -

* CONSOLES:
[US] Super Nintendo (1994) "Aero Fighters [Model SNS-AERE-USA]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=35&o=2

$end

$info=aerofgtst,
$bio

Arcade Video game published 26 years ago:

Aero Fighters Special (c) 1996 Video System.

Taiwanese version of "Sonic Wings Limited".

- TRIVIA -

Released in July 1996.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=27652&o=2

$end

$info=aerofgts,
$bio

Arcade Video game published 26 years ago:

Aero Fighters Special (c) 1996 Mc O'River.

North American release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=260354&o=2

$end

$snes=aerofgt,
$bio

Nintendo Super NES cart. published 28 years ago:

Aero Fighters  (c) 1994 Mc O'River

North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Sonic Wings [Model SHVC-HW]".

The world's hope hinges on your combat skills and sheer determination as an aero fighter. Defend the world from unknown alien forces that are attempting to take over the world. You must extract these unknown forces before they can execute their plot for dominance. After conquering the unknown forces, the battle continues into space where the controlling intellect dictated the take-over attempt. You must seek and destroy this evil force to prevent it from seizing other worlds.

- TECHNICAL -

Cartridge ID: SNS-AERE-USA

- TRIVIA -

Released in November 1994 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62698&o=2

$end

$gameboy=aerostarj,
$bio

Nintendo Game Boy Cart. published 31 years ago:

エアロスター (c) 1991 Vic Tokai.
(Aero Star)

- TECHNICAL -

Game ID: DMG-AEA

- TRIVIA -

Released on June 28, 1991 in Japan.

- STAFF -

Director: Kazuaki Kinoshita
BG Designer: Minako Sahara
Obj Designer: Kazuaki Kinoshita
Main Program: Hiroshi Sato
Sound Program: Hiromitsu Shioya
Sound: Dota Ando

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65526&o=2

$end

$gba=aerou,
$bio

Nintendo GBA cart. published 20 years ago:

Aero the Acro-Bat - Rascal Rival Revenge (c) 2002 Metro 3D, Incorporated.

- TECHNICAL -

Game ID: AGB-AAOE-USA

- TRIVIA -

Released on May 14, 2002 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- TIPS AND TRICKS -

Harder + Mode: Successfully complete the game. You will see Circus Act 1+ next to your file. This is a harder version of the game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69541&o=2

$end

$gba=aero,aerop,
$bio

Nintendo GBA cart. published 19 years ago:

Aero the Acro-Bat - Rascal Rival Revenge (c) 2003 Zoo Digital Publishing.

European release.

- TECHNICAL -

GAME ID: AGB-AAOP

- TRIVIA -

Released on March 10, 2003 in Europe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69540&o=2

$end

$megadriv=aero2,
$bio

Sega Mega Drive cart. published 28 years ago:

Aero the Acro-Bat 2 (c) 1994 Sunsoft.

European release. Game developed in USA. See the US release "Aero the Acro-Bat 2 [Model T-15166]" for more information about the game.

- TECHNICAL -

BARCODE: 0 20763 11511 7

CART SIZE: 16 Mb.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56312&o=2

$end

$snes=aero2u,
$bio

Nintendo Super NES cart. published 28 years ago:

Aero the Acro-Bat 2 (c) 1994 SUNSOFT [Sun Corp. of America].

The aerialist extreme, Aero the Acro-Bat bounds back into the spotlight once again to stop the wicked industrialist, Edgar Ektor! Aero has entered a new realm of enchantment and must now use all his acrobatic prowess to foil a criminal plot known only as "Plan B!" Join Aero as he discovers new friends (and enemies) in a world custom built for his high-flying adventures.

- TECHNICAL -

Game ID: SNS-AE2E-USA

- TRIVIA -

Released in November 1994 in USA. 7 months after the genesis version release.

- STAFF -

Created and Produced by: David Siller
Directed by: Nigel Cook, Carl Wade
Design by: Nigel Cook
Team Leader: Carl Wade
Programmer: Richard Cowie, Carl Wade
Additional Programming: Iguana UK
Project Manager: Jay Moon
Creative Director: Nigel Cook
Art Director: Matt Stubbington
Technical Director: Craig Galley
Executive Producer: Jeff Spangenberg
Lead Artists: Jonathan Casco, Michael McCallion
Artists: Adrian Ludley, Gregg Hargrove, Patrick Thomas, Adam McCarthy
Additional Art: William B. Yeatts, Matt Stubbington
Music Coordinators: Jay Moon, Darrin Stubbington
Music and Sound Effects: Fox Productions
Sunsoft Art Director: Mario Zavala
Technical Manager: Al Artus
Consumer Product Manager: Steve Gehrke
Marketing Director: Karen Shadley
Chairman: Masami Maeda
Vice Chairman: Tad Shimamoto
Director Sunsoft Japan: Kiharu Yoshida
International Coordinator: Kenji Yoshioka
Game Test Manager: Sam Patel
Game Testing: Mike Spangenberg, Steve Rizor, Daniel Rizor, Ryan Siller, Matthew Ross, Dan MacArthur, Steve Gehrke, René Boutin, Justin Siller
Game Manual: Alison Quirion
Executive Assistant: Nanette Hyssong
Customer Service and Credit: Kazuko Harman, June Eckert, Julie Williams, Jamie Jorgenson, Erin Berry, Connie Perez, Jaupale Laster
Sunsoft Thanks To: Bruce Reilly, Cathy Juby, Toko Okano, Darin Horgan, John Davis, Karen Lillie, Sherry Ross, Akito Takeuchi, Kazuaki Gotō, Masato Kawai
Very Special Thanks: Debra Siller
In Memory Of: Ayrton Senna
Iguana Thanks To: Stephen Broumley, Pete Suarez, Beth Spangenberg, Tammy Mullins, Jane Notgrass, John Lowe, Marcie D. Beck, Kylie Minogue

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62702&o=2

$end

$snes=aero2,
$bio

Nintendo Super NES cart. published 28 years ago:

Aero the Acro-Bat 2 (c) 1994 Sunsoft

- TECHNICAL -

GAME ID: SNSP-AE2P-FAH

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62701&o=2

$end

$megadriv=aero2u,
$vgmplay=aero2_md,
$bio

Sega Genesis cart. published 28 years ago:

Aero the Acro-Bat 2 (c) 1994 Sunsoft.

The aerialist extreme, Aero the Acro-Bat bounds back into the spotlight once again to stop the wicked industrialist, Edgar Ektor! Aero has entered a new realm of enchantment and must now use all his acrobatic prowess to foil a criminal plot known only as "Plan B!" Join Aero as he discovers new friends (and enemies) in a world custom built for his high-flying adventures!

- TECHNICAL -

GAME ID: T-15166

CART SIZE: 16 Mb.

- TRIVIA -

Released in April 1994 in USA.

The release of this game was dedicated to famed Brazilian racer Ayrton Senna who died in a car crash during a Grand Prix.

- STAFF -

Created & Produced by: David Siller
Directed by: Nigel Cook, Carl Wade
Design by: Nigel Cook
Team Leader: Carl Wade
Programmers: Carl Wade, Richard Cowie
Additional Programming: Iguana UK
Project Manager: Jay Moon
Creative Director: Nigel Cook
Art Director: Matt Stubbington
Technical Director: Craig Galley
Executive Producer: Jeff Spangenberg
Lead Artists: Jonathan Casco, Michael McCallion
Artists: Adrian Ludley, Gregg Hargrove, Patrick Thomas, Adam McCarthy
Additional Art: William B. Yeatts, Matt Stubbington
Music Coordinators: Jay Moon, Darrin Stubbington
Music and Sound Effects: Fox Productions
Sunsoft Art Director: Mario Zavala
Technical Manager: Al Artus
Consumer Product Manager: Steve Gehrke
Marketing Director: Karen Shadley
Chairman: Masami Maeda
Vice Chairman: Tad Shimamoto
Director Sunsoft Japan: Kiharu Yoshida
International Coordinator: Kenji Yoshioka
Game Test Manager: Sam Patel
Game Testing: Mike Spangenberg, Steve Rizor, Daniel Rizor, Ryan Siller, Matthew Ross, Dan MacArthur, Steve Gehrke, René Boutin, Justin Siller
Game Manual: Alison Quirion
Executive Assistant: Nanette Hyssong
Customer Service and Credit: Kazuko Harman, June Eckert, Julie Williams, Jamie Jorgenson, Erin Berry, Connie Perez, Jaupale Laster
Sunsoft Thanks To: Bruce Reilly, Cathy Juby, Toko Okano, Darin Horgan, John Davis, Karen Lillie, Sherry Ross, Akito Takeuchi, Kazuaki Gotō, Masato Kawai
Very Special Thanks: Debra Siller
In Memory Of: Ayrton Senna
Iguana Thanks To: Stephen Broumley, Pete Suarez, Beth Spangenberg, Tammy Mullins, Jane Notgrass, John Lowe

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57089&o=2

$end

$snes=aerou,
$bio

Nintendo Super NES cart. published 29 years ago:

Aero the Acro-Bat (c) 1993 SUNSOFT [Sun Corp. of America].

Step right up to the acro-batiest show on earth!

The madman industrialist Edgar Ektor has siezed control of the World of Amusement. He and a deranged cast of fairground freaks threaten the circus. The only hope for survival is the high-flying, death-defying Aero the Acro-Bat!

Spine-tingling terror unfolds as Aero tackles Ektor's wicked henchmen. Bungee jump into a battle with evil! Skydive in mode 7 toward the danger below. Hang on for the ride of your life as you rise and plunge on a roaring roller coaster! Tiptoe across a terrifying tightrope! Then power drill and twist Aero right through every sinister circus enemy imaginable. And all the while, the show must go on!

- TECHNICAL -

Game ID: SNS-XB-USA

- TRIVIA -

Released in October 1993 in USA. Two months after the Genesis version; Aero the "Acro-Bat [Model T-15056]"

The SNES version used the Aero title song as level 1-1, but the Genesis version used the Saber Dance song as level 1-1 instead (which it shares with level 2-2). The SNES version also featured a level intro song which the Genesis version lacks entirely. However, the Genesis version features some music that the SNES version lacks, such as the level 4-3 theme.

The Super Famicom version was presented at the Famicom Spaceworld' 93 in August 1993 in Japan but was never released in Japan.

- TIPS AND TRICKS -

Level select:
-------------
Press Down, A, Down, Y, Down, A, Down, Y on the options screen. A sound will confirm correct code entry. Begin game play on the first level. Press Start to pause the game when Aero appears. Press Up, X, Down, B, Left, Y, Right, A, L, R. A sound will confirm correct code entry. After game play is resumed, press Start to pause, then press Select. Then hold R while the bonus points are calculated at the end of any level. 

Full level select menu:
-----------------------
Enable the Level select code. Press L, R, X, B, Left, Up, Right, Down, Y, A at the level select screen. Additional options will appear on the level select menu. Enter the following codes to enable the corresponding options on this menu. 

Infinite stars:
---------------
Press A, Y, L, Up, Down, R, A, Y, Right, Left at the full level select menu. The "Infinite Stars" option may now be selected. 

No enemy collision:
-------------------
Press Down, A, Y, R, Y, B, Up, L, Y, A at the full level select menu. The "No enemy collision" option may now be selected. 

Five continues:
---------------
Quickly press X, Y, B, A, X, A, B, Y, Up, L at the title picture that features Aero flying. (This is not the title screen.) A sound will confirm correct code entry. 

Nine continues:
---------------
Press X, Y, B, A, X, A, B, Y, Up, R at the title picture that features Aero flying. (This is not the title screen.) A sound will confirm correct code entry.

- STAFF -

Created and Original Design By: David Siller
Design and Layout: Nigel Cook
Additional Design: Team Aero
Aero Team Leader: Carl Wade
Aero Programmers: Richard Cowie, Carl Wade, Jeff Spangenberg, Darrin Stubbington, David Brevik, David Crummack
Aero Artists: Jonathan Casco, Adrian Ludley, Matt Stubbington, Jools Watsham
Character Design: David Siller, Justin Siller, Nigel Cook
Music and SFX By: Fox Productions
Sound Driver By: Bitmasters
Produced By: Jeff Spangenberg, Jay Moon
Executive Producer: David Siller
Directed By: Nigel Cook
Art Director: Matt Stubbington
Chairman: Masami Maeda
Vice Chairman: Tad Shimamoto
Executive Vice President Co Producer: Rita Zimmerer
Director Sunsoft Japan: Kiharu Yoshida
Co Producers: Justin Siller, René Boutin, Dan MacArthur
Technical Manager: Al Artus
Director of Marketing: Karen Shadley
Game Manual: Sam Patel
Executive Assistant: Nanette Hyssong
Game Testers: Sam Patel, David Luszcz, Darin Horgan, Matthew Ross, Jake Harman, Geoff Gillis, Steve Gehrke, Laura Luszcz, Ryan Siller, Team Iguana
Thanks To: Kazuaki Gotō, Masato Kawai, Akito Takeuchi
Customer Service: Erin Berry, June Eckert, Kazuko Harman, Jamie Jorgenson, Julie Williams
Special Thanks To: Kenji Yoshioka, Bruce Reilly, Cathy Juby, Martha Hart, Karen Lillie, Mark Luszcz, Toko Okano, Connie Perez, Sherry Ross, Wunderman , Cato Johnson, Torme Co
Very Special Thanks To: Debra Siller, Beth Spangenberg, Bo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62700&o=2

$end

$snes=aero,
$bio

Nintendo Super NES cart. published 29 years ago:

Aero the Acro-Bat (c) 1993 Sunsoft

Uk PAL release.

- TECHNICAL -

Game ID: SNSP-XB-UKV

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62699&o=2

$end

$megadriv=aero,aerop,
$bio

Sega Mega Drive cart. published 29 years ago:

Aero the Acro-Bat (c) 1993 Sunsoft

European release. Game developed in USA. See the US release "Aero the Acro-Bat [Model T-15056]" for more information.

- TECHNICAL -

GAME ID: T-15056-50

CART SIZE: 8 Mb.

- TRIVIA -

Reviews:
[FR] September 1994, Consoles + N.35: 90%

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56311&o=2

$end

$megadriv=aerou,
$vgmplay=aero_md,
$bio

Sega Genesis cart. published 29 years ago:

Aero the Acro-Bat (c) 1993 Sunsoft

Step right up to the acro-batiest show on earth!

The madman industrialist Edgar Ektor has siezed control of the World of Amusement. He and a deranged cast of fairground freaks threaten the circus. The only hope for survival is the high-flying, death-defying Aero the Acro-Bat!

Spine-tingling terror unfolds as Aero tackles Ektor's wicked henchmen. Bungee jump into a battle with evil! Skydive in mode 7 toward the danger below. Hang on for the ride of your life as you rise and plunge on a roaring roller coaster! Tiptoe across a terrifying tightrope! Then power drill and twist Aero right through every sinister circus enemy imaginable. And all the while, the show must go on!

- TECHNICAL -

GAME ID: T-15056
BARCODE: 0 20763 11306 9

CART SIZE: 8 Mb.

- TRIVIA -

Released in August 1, 1993 in USA.

For many years David Siller had ideas for the game's character in his head. He first sketched the concept of Aero in 1992. Although Aero's early designs resemble a human acrobat, Siller always intended him to be a bat. The gameplay mechanics were partly based on Namco's Mappy series. By this time, Siller had agreed to join Sunsoft of America.

The final concept was designed by David's son Justin Siller, who was inspired by mixed themes from the 70s and 80s. Some of the enemies, items and in-levels that Siller proposed never made it in the finished game. The concept included a mission objective feature, which was not added in the original release. Originally Aero was going to be released for the original NES, but by this time 16-bit consoles were on the market, so the NES version was cancelled. Much of the game's work took place at Orange County, California. Both the SNES and Genesis versions were being worked on simultaneously, but the Genesis version was released earlier as the SNES version reached its final stages of development.

- STAFF -

Created and Original Design By: David Siller

Design and Layout by: Nigel Cook
Additional Design by: Team Aero
Aero Team Leader: Carl Wade
Aero Programmers: Carl Wade, David Brevik, Richard Cowie, Jeff Spangenberg, Darrin Stubbington, David Crummack
Aero Artists: Jonathan Casco, Adrian Ludley, Matt Stubbington, Jools Watsham
Character Designers: David Siller, Justin Siller, Nigel Cook
Music and SFX By: Fox Productions
Produced By: Jeff Spangenberg, Jay Moon
Executive Producer: David Siller
Directed By: Nigel Cook
Art Director: Matt Stubbington
Chairman: Masami Maeda
Vice Chairman: Tad Shimamoto
Executive Vice President: Rita Zimmerer
Director (Sunsoft Japan): Kiharu Yoshida
Co Producers: Rita Zimmerer, Justin Siller, René Boutin, Dan MacArthur
Technical Manager: Al Artus
Director of Marketing: Karen Shadley
Game Manual: Alison Quirion
Executive Assistant: Nanette Hyssong
Game Testers: Sam Patel, David Luszcz, Darin Horgan, Matthew Ross, Jake Harman, Geoff Gillis, Steve Gehrke, Laura Luszcz, Ryan Siller, Team Iguana
Thanks To: Kazuaki Gotō, Masato Kawai, Akito Takeuchi
Customer Service: Erin Berry, June Eckert, Kazuko Harman, Jamie Jorgenson, Julie Williams
Special Thanks To: Kenji Yoshioka, Bruce Reilly, Cathy Juby, Martha Hart, Karen Lillie, Mark Luszcz, Toko Okano, Connie Perez, Sherry Ross, Wunderman, Cato Johnson, Torme Co
Very Special Thanks: Debra Siller, Beth Spangenberg, Bo

- PORTS -

Plans were made by Sunsoft to port the game to Atari Jaguar sometime in 1994, but this version was never released.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57088&o=2

$end

$dragon_cass=aerobat,
$bio

Aerobat (c) 198? Nash, J.R.G.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234465&o=2

$end

$snes=aerobizs,
$bio

Nintendo Super NES cart. published 28 years ago:

Aerobiz Supersonic (c) 1994 KOEI Corporation.

North American release. Game developed in Japan. See the original Super Famicom version for more information: "Air Management II [Model SHVC-AG]".

Description from the back cover:

It's the beginning of the 21st century and competition in the airline industry is heating up. As a young, ambitious CEO, it's up to you to make sure your airline is a survivor and not just another casualty. To succeed, you will have to make some tough decisions including where to fly, which planes to purchase and how to attract visitors to the cities you service. Your goal: to differentiate your airline from the rest while still turning a profit.

Get ready to make some tough decisions! If you make the right ones, your planes will dominate the skies of the 21st century!

- TECHNICAL -

GAME ID: SNS-AG-USA

- TRIVIA -

Released in August 1994 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62704&o=2

$end

$megadriv=aerobizs,
$bio

Sega Genesis cart. published 28 years ago:

Aerobiz Supersonic (c) 1994 KOEI Corp.

North American release. Game developed in Japan. See the original for more information; "Air Management II - Koukuuou o Mezase [Model T-76143]".

Description from the back cover:

It's the beginning of the 21st century and competition in the airline industry is heating up. As a young, ambitious CEO, it's up to you to make sure your airline is a survivor and not just another casualty. To succeed, you will have to make some tough decisions including where to fly, which planes to purchase and how to attract visitors to the cities you service. Your goal: to differentiate your airline from the rest while still turning a profit.

Get ready to make some tough decisions! If you make the right ones, your planes will dominate the skies of the 21st century!

- TECHNICAL -

GAME ID: T-76136

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57091&o=2

$end

$snes=aerobiz,
$bio

Nintendo Super NES cart. published 29 years ago:

Aerobiz (c) 1993 KOEI Corp.

North American release. Game developed in Japan. See the original Super Famicom version for more information: "Air Management - Oozora ni Kakeru [Model SHVC-AL]".

Description from the back cover:

You're ambitious and you strive for excellence. Your goal is to create a global airline network. You know travelers depend on your airline to get them where they want to go. Now convince them your airline is the best way to fly!

A clean safety record, ad campaigns and special services will distinguish you from the rest. As your network expands, establish hub offices and invest in a hotel chain. Tourism will boost income and win passengers away from your competitors. Be aggressive and maintain superiority in the skies.

- TECHNICAL -

Game ID: SNS-AL-USA

- TRIVIA -

Released in February 1993 in the USA.

- TIPS AND TRICKS -

Flag mini-game
--------------
Press Select on the save game screen to play a mini-game in which flags must be matched to their countries. 

Quicker game
------------
Hold L or R and press Y to quickly move over the map. Hold Down to scroll text faster.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62703&o=2

$end

$megadriv=aerobiz,
$bio

Sega Genesis cart. published 30 years ago:

Aerobiz (c) 1992 KOEI Corporation.

North American release. Game developed in Japan. See the original version for more information: "Air Management - Oozora ni Kakeru [Model T-76083]".

Description from the back cover:

You're ambitious and you strive for excellence. Your goal is to create a global airline network. You know travelers depend on your airline to get them where they want to go. Now convince them your airline is the best way to fly!

A clean safety record, ad campaigns and special services will distinguish you from the rest. As your network expands, establish hub offices and invest in a hotel chain. Tourism will boost income and win passengers away from your competitors. Be aggressive and maintain superiority in the skies.

- TECHNICAL -

GAME ID: T-76046

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57090&o=2

$end

$info=aeroboto,
$bio

Arcade Video game published 38 years ago:

Aeroboto (c) 1984 Williams Electronics, Incorporated.

North American release. Game developed in Japan. See the original for more information; "Formation Z".

- TRIVIA -

Released in September 1984.

Charles Dahling holds the record for this game with 3,272,900 points on January 20, 1985.

- TIPS AND TRICKS -

* In the aero-fighter form only, energy fuel is used. You should be converted to a robot before the fuel runs out (remaining fuel is indicated on the lower-right side of the screen).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=38&o=2

$end

$bbc_rom=aerodrom,
$bio

Acorn BBC ROM published 36 years ago:

Aerodrome Training Aid (c) 1986 Crown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240323&o=2

$end

$n64=aerofgt,aerofgtu,
$bio

Nintendo 64 cart. published 24 years ago:

AeroFighters Assault (c) 1998 Video System Company, Limited.

Strap yourself into the cockpit and squeeze off heat-seeking missiles in this grittily realistic jet-fighter shooter. 

Sinister forces have melted the Antarctic ice cap, flooding the earth's cities. No one knows where they came from or what they want. But when the mysterious invaders attack Tokyo, you're called to lead an elite international team of pilots into the incredibly wild blue yonder!

In single-player mode, AeroFighters Assault features eight primary and four bonus missions. The game features four aircraft, plus two bonus fighters. Your enemies come at you in jet fighters, helicopters, submarines and frigates, guaranteeing endless wing time as you blow away aliens bent on world conquest. There are giant bosses, too! 

The action takes place over cities, oceans dotted with icebergs and parched desert. For pure flying fun, Multiplayer mode features a sky stage in which you run absolutely no risk of running into the ground. AeroFighters Assault supports full 360-degree action by allowing you to switch among multiple camera views at any time. 

The product of an unprecedented partnership between arcade specialist Video System and the flight sim masters at Paradigm Entertainment, AeroFighters expands on the traditional shooter by adding plenty of authentic touches. The Paradigm team logged plenty of wing time crafting high-tech flight sims for military pilots before helping Shigeru Miyamoto and his NCL team develop Pilotwings 64. With experience like that, AeroFighters is a first-rate flight sim, complete with a stunning flight-physics model and dazzling acrobatic moves.

A savvy veteran of the arcade wars, Video Systems made sure to pack AeroFighters Assault with white-knuckle action, especially when you're dogfighting a buddy in two-player mode.

Redrawing the intricately detailed fighters at supersonic speeds would tax most game systems, but the powerful N64 never misses a beat. The Controller's analog Control Stick gives you pin-point control as you bank, roll and plunge into screaming dives after your high-powered enemies.

- TECHNICAL -

Cartridge ID: NUS-NERE-USA

- TRIVIA -

Released on November 01, 1997 in North America.

The game was exported to Japan in 1998.

- STAFF -

Developed by: Paradigm Entertainment

Technical Director: Kenneth Tabor
Art Direction: Mahdad G. Ansari
Software Engineering: Brad Robnett, Drew Powers, Angus Henderson, Mike Bienvenu, Trevor Bakker, Jason Rice, Sam Perera
3D Artists: Raymond Arriaga, Robert A. Gaines, Matt Leese, Robert Walden, Hobie Johnson
Animators: Raymond Arriaga, Robert A. Gaines, Matt Leese, Robert Walden, Hobie Johnson
Special Thanks: Mike Panoff, Aaron Hightower, Shawn Wright, Edwin Williamson, Pat Postell, Ken Atkinson, Ed Hart, Cleo Anderson
Recording Engineer: Gordon Nicol
Character Voice: Brandy Little, Matt Edwards, Masaki Aizawa, Jeremy Schwartz, Valencia Lee, Lynne Rutherford, Sally Diamond

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57570&o=2

$end

$n64=aerogaug,aerogaugu,
$bio

Nintendo 64 cart. published 24 years ago:

AeroGauge (c) 1998 ASCII Entertainment Software, Incorporated.

Export release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "AeroGauge [Model NUS-NAGJ]".

- TECHNICAL -

Cartridge ID: NUS-NAGE-USA

- TRIVIA -

Released on April 01, 1998 in USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- STAFF -

United States Localization Team
Executive Producer: Hideaki Irie
Producer: Mark E. Johnson
Project Manager: Steffan Levine
Product Coordinator: Ricky K. Tanimoto
Assistant Coordinator: Lui Kobayashi
Production Assistant: Franz Stoppenbach
Art Coordinator: David Silviera
Marketing Manager: Sharon Lo
Marketing Assistant: Bob Fleischer
Public Relations: Cristina Silvestri
Quality Assurance: Robert Shreve

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57571&o=2

$end

$n64=aerogaugj,aerogaugjd,
$bio

Nintendo 64 cart. published 25 years ago:

AeroGauge (c) 1997 ASCII Corp.

ASCII's futuristic hovercraft racer is a high-adrenalin Pak that offers plenty of raw speed.

The developers jettisoned power-ups and other namby-pamby stuff, instead concentrating on one thing: speed. Except for the forgiving Canyon Rush track, the three tracks available at game's start twist and turn like a preschooler's shoelaces. Mastering them requires jack-rabbit starts, pinpoint cornering and an extreme reluctance to ever hit the brakes. 

AeroGauge's five vehicles are each rated for five characteristics: speed, acceleration, steering, shield and stability. Shields protect you from nasty meetings with walls, which happens quite a bit, especially in the tortuous China Town track. Fortunately, each track has a Redemption area. As you fly through it, a green haze covers your shields, indicating that they are being repaired. 

A novel feature has you winning the keys to five additional vehicles by finishing a track in a time ending in 64 (as in 2 minutes 19.64 seconds). One of the top hidden performers looks like a giant N64 Controller! Each race lasts three laps, except for the lengthy Neo Arena track, which lasts two. Champion drivers can enter two additional tracks. 

Once a race begins, you'll find that you gain speed by flying as high as possible. The high way also allows you to avoid ground-hugging obstacles. The biggest challenge comes from threading the tubes that twist through every track except China Town. You can bounce your way through a tube, but you'll damage your shields and lose valuable time. It's best to cleanly enter and exit a tube in the middle. Once inside, try to hug the orange-and-black arrows on the tube's wall. 

Play control is responsive, yet conveys the soft, cushioned feeling you' d expect of a hovercraft. AeroGauge offers three Controller configurations. Like most other N64 race games, default has the Control Stick steer, the A Button accelerate and the B Button brake. The Z Button's drift capability allows you to cut sharp corners, but dramatically slows you down. 

Single player modes include Grand Prix, One Match and Time Attack. In Grand Prix, you must post a qualifying time on the Canyon Rush track before racing seven other chariots on a four-track circuit. One Match pits you against seven vehicles in a single race. Time Attack offers an infinite lap option. Your best time can be saved as a ghost to a Controller Pak. 

Two-player Vs. Mode allows you to pick any track you want. For all intents and purposes, the split-screen frame-rate is as good as it is in a single-player mode. 

AeroGauge maximizes replayability by offering three speed levels. The 26 selectable music tracks lean heavily toward drum machines and showboating guitar riffs. 

AeroGauge offers plenty of straightforward action for speed fanatics. Players looking for lots of vehicles, power-ups and sophisticated tactics might want to look elsewhere.

- TECHNICAL -

Cartridge ID: NUS-NAGJ

- TRIVIA -

AeroGauge was released on December 19, 1997 in Japan.

Known export releases:
[US] "AeroGauge [Model NUS-NAGE-USA]"
[EU] "AeroGauge [Model NUS-NAGP-NOE]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57572&o=2

$end

$info=aerolitos,
$bio

Arcade Video game published 42 years ago:

Aerolitos (c) 1980 Rodmar Elec.

Spanish bootleg of Asteroids.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72497&o=2

$end

$apple2_flop_misc=aeronaut,
$bio

Apple II 5.25 disk. published 38 years ago:

Aeronaut (c) 1984 Edison [Bill Edison]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107046&o=2

$end

$gameboy=aerostar,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Aerostar (c) 1991 Sunsoft

North American release. Game developed in Japan. See the original for more information.

Description from back cover:

World War VI left the Earth desolate and inhabitable. Many years later, the Intergalactic Council discovered that Earth could once again be populated, and people returned to rebuild their lives. 

Unknown to them, mutant forces had gone undetected, and are now wrecking havoc on the defenseless humans. Fearing the total extermination of the Earth, the Intergalactic Council has deployed AEROSTAR, the most powerful fighter ever built. This state-of-the-art vehicle of destruction is Earth's only hope for salvation, but is useless without the right pilot...

- TECHNICAL -

Game ID: DMG-AE-USA
Package ID: DMG P AE

- TRIVIA -

Released in September 1991 in USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65527&o=2

$end

$dc=aerowin2e,
$bio

Sega Dreamcast GD published 22 years ago:

AeroWings 2 - Airstrike [Model T-40209D-50] (c) 2000 Crave Ent., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135175&o=2

$end

$dc=aerowin2,
$bio

Sega Dreamcast GD published 22 years ago:

AeroWings 2 - Airstrike [Model T-40210N] (c) 2000 Crave Ent., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135176&o=2

$end

$dc=aerowing,
$bio

Sega Dreamcast GD published 23 years ago:

AeroWings (c) 1999 Crave Ent., Inc.

- TECHNICAL -

GAME ID: T-40201N

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135025&o=2

$end

$dc=aerowinge,
$bio

Sega Dreamcast GD published 23 years ago:

AeroWings (c) 1999 Crave Ent., Inc.

- TECHNICAL -

GAME ID: T-40202D-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135026&o=2

$end

$apple2gs_flop_misc=aesops,
$apple2gs_flop_orig=aesopfbl,
$apple2gs_flop_clcracked=aesopfbl,
$bio

Apple IIGS disk. published 34 years ago:

Aesop's Fables (c) 1988 Unicorn Soft.

- TECHNICAL -

MEDIA: FD x2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115309&o=2

$end

$fmtowns_cd=aeternam,
$bio

Fujitsu FM Towns CD published 29 years ago:

Aeternam (c) 1993 Fujitsu, Ltd.

- TECHNICAL -

BARCODE: 4988618050173

- TRIVIA -

Released in March 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110116&o=2

$end

$info=aftor,
$bio

Pinball published 38 years ago:

Af-Tor (c) 1984 Wico.

Game features :
- Raised scorebox using two legs
- Fluorescent numeric scoring displays of which the game can display a limited set of words.

- TECHNICAL -

Twin-cpu board design

- TRIVIA -

Released in December 1984.

Af-Tor is the first and only COMMERCIAL pinball machine manufactured by Wico.  Their previous release 'Big Top' was designed exclusively for home use.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=10312&o=2

$end

$cpc_flop=d_afcex,
$bio

Amstrad CPC 464 disk. published 30 years ago:

AFC Expo Demo (c) 1992 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120488&o=2

$end

$mo5_cass=affine,
$bio

Thomson MO5 cass. published 38 years ago:

Affine (c) 1984 USTL

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108664&o=2

$end

$spectrum_cass=afghanat,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Afghan Attack (c) 1985 Southern Software

A large buildup of Soviet troops is forming on the South Eastern Pakistan border, with probable hostile intentions. Troops and supplies travel the fragile Eastern Kabul road through unoccupied territory. Your role is to disrupt these troops movements, harass supplies and prevent the Soviets from attending their objectives. You have British Paratroopers; ground to air missiles for attacking their airfield and destroying helicopters; plus rebel guerrillas to lay ambush on troops and convoys.

- STAFF -

Code: Mark Phillips, Andrew Graham
Story: Mark Phillips

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77713&o=2

$end

$adam_flop=aflfoot,
$bio

Coleco Adam disk. published 34 years ago:

AFL Football (c) 1988 Superior Soft.

Football simulation. Tracks league, stats, create your own teams and players.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109186&o=2

$end

$psx=afragean,
$bio

Sony PlayStation CD published 21 years ago:

Afraid Gear Another (c) 2001 Office Create.

- TECHNICAL -

GAME ID: SLPM-86834

- TRIVIA -

Released on June 14, 2001 in Japan. it was never exported outside Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84836&o=2

$end

$psx=afragear,
$bio

Sony PlayStation CD published 24 years ago:

Afraid Gear (c) 1998 Asmik Ace Ent.

- TECHNICAL -

GAME ID: SLPM-00995

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84835&o=2

$end

$cpc_flop=africa,africaa,
$bio

Amstrad CPC type-in published 36 years ago:

Africa (c) 1986 Cahiers d'Amstrad Magazine, Les

- TRIVIA -

Listed as a type-in program in the French magazine: Les Cahiers d'Amstrad Magazine

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120034&o=2

$end

$cgenie_cass=africa,
$bio

Africa (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264845&o=2

$end

$spectrum_cass=africaga,africaga_a,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Africa Gardens (c) 1984 Gilsoft International.

- STAFF -

Written by: Tom Davis

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77714&o=2

$end

$info=aadvent,
$bio

Video Slot Machine published 20 years ago:

African Adventure (c) 2002 Konami Gaming.

- TECHNICAL -

Konami Endeavour hardware.
Main CPU: ARM7 (Big Endian) (@100MHz.)

- TRIVIA -

Released in Europe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11782&o=2

$end

$info=aduskcm,
$bio

Video Slot Machine published 21 years ago:

African Dusk [Mr. Cashman] (c) 2001 Aristocrat.

A 5 reel video slot machine with an African animal theme.

- TECHNICAL -

Aristocrat MK6 hardware. Also released on MK7 hardware (USA only).

Video resolution : 640x480

Xcite cabinet (16 button) Victorian layout :

Top buttons :
Collect
Reserve

Top row buttons :
Gamble
Bet 1 Credit / Heart
Bet 2 Credits / Diamond
Bet 3 Credits
Bet 5 Credits / Club
Bet 20 Credits / Spade

Bottom row buttons :
Take Win
Play 1 Line / Red
Play 5 Lines
Play 10 Lines
Play 15 Lines
Play 20 Lines / Black
Play 20 Lines + Mr. Cashman (25 Credits) / Start Feature

Button 16 isn't used; the bonus button (Mr. Cashman) takes up the space of both buttons 15 and 16.

MVP cabinet (14 button) Victorian layout:

Top row buttons :
Reserve / Gamble
Bet 1 Credit / Heart
Bet 2 Credits / Diamond
Bet 3 Credits
Bet 5 Credits / Club
Bet 20 Credits / Spade

Bottom row buttons :
Collect / Take Win
Play 1 Line / Red
Play 5 Lines
Play 10 Lines
Play 15 Lines
Play 20 Lines / Black
Play 20 Lines + Mr. Cashman (25 Credits) / Start Feature

Button 14 isn't used; the bonus button (Mr. Cashman) takes up the space of both buttons 13 and 14.

The Mr. Cashman button is round on the MVP cabinets.

A 200 credit version is also made, the maximum bet per line is 8 credits instead of 20.

- TRIVIA -

This game is identical to the original "Black Rhino" when not using the Mr. Cashman button.

Other Mr. Cashman games are : "African Dusk [Mr. Cashman]", "Arctic Wins [Mr. Cashman]", "Betting Zoo [Mr. Cashman]", "Eggstreme Riches [Mr. Cashman]", "Louie's Gold [Mr. Cashman]", "Indian Gold [Mr. Cashman]", "Magic Eyes [Mr. Cashman]" and "Mystic Eyes [Mr. Cashman]".

- UPDATES -

On most versions, you can press any button to bypass a win counting up before the Mr. Cashman feature, but on the Victorian version you have to wait up to 500 credits before you can bypass a win to get the Mr. Cashman feature.

- SCORING -

All wins are left to right except scattered Trees which pay any. Rhino substitutes for all symbols.

When playing the Mr. Cashman button scatter pays are 20x the credit per line bet.

Rhino : 2 = 5, 3 = 100, 4 = 1000, 5 = 5000
Lion : 3 = 50, 4 = 250, 5 = 2500
Zebra : 3 = 20, 4 = 50, 5 = 250
Giraffe : 3 = 20, 4 = 50, 5 = 250
King : 3 = 10, 4 = 20, 5 = 200
Queen : 3 = 10, 4 = 20, 5 = 200
Jack : 3 = 10, 4 = 20, 5 = 100
Ten : 3 = 5, 4 = 20, 5 = 100
Nine : 2 = 2, 3 = 5, 4 = 20, 5 = 100
Tree : 3 = 2, 4 = 20, 5 = 50

- TIPS AND TRICKS -

Mr. Cashman Feature : The Mr. Cashman logo randomly appears after any game and will give you one of five possible features. You must play all lines with the Mr. Cashman button to be eligible for the Mr. Cashman feature.

Random Prize : Mr. Cashman will move his hand(s) near your win meter. Prizes are from 50 to 1000 credits.

Possible credit prizes are 50, 60, 70, 80, 90, 100, 120, 150, 170, 190, 200, 300, 400, 500, 750, 800 and 1000. On a USA version with a higher return-to-player setting, it is also possible to win up to 12000 credits.

Random Spin : Mr. Cashman will randomly spin one or more reels. At the end of the game a multiplier of x3, x5 or x10 will spin up.

Poker Machine : Press the "Mr. Cashman" button to let Mr. Cashman pull the arm of the slot machine. The three numbers which stop is your prize in credits.

The poker machine bonus isn't exactly random, there are fifty different possible combinations :

054, 068, 075, 090, 099, 110, 128, 151, 175, 186, 200, 222, 241, 268, 286, 313, 328, 332, 354, 399, 400, 417, 441, 475, 499, 510, 522, 533, 568, 590, 600, 633, 654, 675, 686, 717, 728, 732, 741, 790, 800, 813, 822, 854, 886, 910, 933, 968, 975 and 999.

Choose your Feature : Touch the gift box to win 5, 10 or 20 free games with wins x2, x3 or x5, or touch the money bag to win up to 1000 credits. Possible credit prizes are 100, 200, 500, 750 or 1000.

Match the Prize : There are 10 stars on the screen. Pick 2 matching stars to claim your prize. Possible outcomes are: 40 free games, 20 free games with all wins x2, 10 free games with all wins x3, 5 free games with all wins x5, 200 credits, 500 credits, 750 credits or 1000 credits.

For every non-winning free game/spin you are awarded 2 credits multiplied by the feature.
Theoretically speaking, the minimum Mr. Cashman feature pay is 6 credits (no win with 2 credit consolation prize, or 2 Nines on lines 18 or 19, with a x3 multiplier on the Random Spin).

You can tell if Mr. Cashman is going to come up after a win. The screen says 'PLAY ON, GAMBLE or TAKE WIN' on a normal game, but if Mr. Cashman is also won it still says 'x credits per line - Mr Cashman bet x credit(s)' or 'PRESS TAKE WIN to PLAY ON' if the win is over 500 credits.

Gamble Feature : When a win comes up, you are given the chance to bet on the credits you've just won.
The gamble feature allows you to select either the full amount, or you can select a half gamble by toggling the Gamble button. If a half gamble is chosen with an odd number, the gamble is rounded (a 5 credit win = a 3 credit gamble; a win gives you 8 credits, but a loss will leave you with the remaining 2 credits).
If you select the right colour (Red or Black), your win is doubled. If you select the right suit (Heart, Diamond, Club or Spade), your win is quadrupled. If you select the wrong item, you lose the gamble and it goes back to the main game.
You can take a win at any time, but if you win 5 times in the one gamble feature, the game ends automatically.
If you win a progressive jackpot on the machine, you can't gamble the win, even if you actually won credits on the same spin the jackpot went off. This game doesn't generally have a jackpot, it's up to the gaming venue if it's hooked up to one or not.

- SERIES -

1) Black Rhino (1994)
2) K.G. Bird (1994)
3) Lucky Strike (1994)
4) Wild Cougar (1996)
5) Thor (1996)
6) Panther Magic (1998)
7) Wild Africa (2001)
8) African Dusk [Mr. Cashman] (2001)
9) Jailbird [Mr. Cashman] (2001)
10) Black Rhino [Power Pay] (2006)
11) Wild Africa [Power Pay] (2006)
12) Wild Cougar [Power Pay] (2006)
13) African Dusk [Cashman Tonight] (2007)
14) Wild Cougar [Cashman Tonight] (2007)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4960&o=2

$end

$amigaocs_flop=africanr,
$bio

Commodore Amiga 500 disk. published 33 years ago:

African Raiders-01 (c) 1989 Tomahawk

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73376&o=2

$end

$msx1_cass=afrtrail,afrtraila,
$bio

MSX cass. published 32 years ago:

African Trail Simulator (c) 1990 Positive [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94424&o=2

$end

$cpc_flop=africantfi,africantfi_t1a,africantfi_t1,africant,africant1,africant_c1,
$bio

Amstrad CPC 464 disk. published 32 years ago:

African Trail Simulator (c) 1990 Positive [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121602&o=2

$end

$msx1_flop=afrtrail,afrtraila,
$bio

African Trail Simulator cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229844&o=2

$end

$cpc_cass=afrtrail,
$bio

Amstrad CPC cass. published 32 years ago:

African Trail Simulator (c) 1990 Positive.

- TECHNICAL -

GAME ID: PS-007

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64188&o=2

$end

$megacdj=afterarm,
$bio

Sega Mega-CD published 28 years ago:

After Armageddon Gaiden - Majuu Toushouden Eclipse (c) 1994 Sega Enterprises, Limited.

- TECHNICAL -

Game ID: G-6026
Cover ID: 670-4242

Data on CD takes about 324 MO.

- TRIVIA -

After Armageddon Gaiden was released on November 11, 1994 in Japan. It was never exported outside Japan.

- STAFF -

Developed by Pandora Box.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60482&o=2

$end

$amigaocs_flop=aburner,aburneru,
$bio

Commodore Amiga 500 disk. published 34 years ago:

After Burner (c) 1988 Activision, Incorporated.

Come on.
Ace it.
OK, supersonic jock. Get ready to go.
Muster up all the skill, reflexes and guts you've got. Because inside your F-14, you´re going to need all that--and more.
Blast laser-directed, anti-aircraft fire at enemy planes.
Dodge heat-seeking missiles with fancy flywork--like dips, turns and barrel rolls.
Come head to head with the infamous Flying Fortresses--the toughest of all enemies--and dogfight your way through, to a nanosecond of safety.
And if you make it far enough, a fuel tanker will be waiting for you. Dock successfully and you´ll replenish valuable energy and ammunition.
So get your adrenaline pumping--and grab your joystick. Then take to the skies. You´re not going to believe what's up there!

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73378&o=2

$end

$cpc_flop=aburner,aburner1,aburner_bad,
$bio

Amstrad CPC 464 disk. published 34 years ago:

After Burner (c) 1988 Activision, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120338&o=2

$end

$fmtowns_cd=aburner,aburnero,aburnera,
$bio

Fujitsu FM Towns CD published 33 years ago:

After Burner (c) 1989 CRI.

- TECHNICAL -

BARCODE: 4981670200708

- TRIVIA -

Released in February 1989 in Japan. Retail price: 9800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48337&o=2

$end

$info=abclimax,
$bio

Arcade Video game published 16 years ago:

After Burner Climax (c) 2006 Sega.

After Burner Climax is the latest sequel to the popular After Burner series.

Players forms parts of the 'Brave Fangs Aero Team' of the G.H.O.S.T. squadron, the team have the task of stopping an enemy country from launching all out nuclear war, after all peacekeeping talks have failed. Jaguar flight, a team within Brave Fangs has 48 hours to stop them and beat the threat of the enemy!   

After Burner Climax introduces two new aircraft to the series: the F/A-18E Super Hornet and F-15E Strike Eagle. The iconic F-14 Tomcat from previous games has been replaced with the F-14D Super Tomcat. Featuring over 20 stages including extra & secret stages, Coooperative linked play, a greater depth of gameplay, photorealistic graphics and excellent sound.

While the player selects the aircraft at the start screen, can use the throttle to choose between four different paint jobs for each of the three planes. These paint jobs consist of a Standard scheme, Camouflage scheme, Special scheme, and Low Visibility scheme.

The innovative 'Climax Mode' enables your aircraft to fly at Mach Speed to go beyond the speed of sound! When this mode is activated by pushing the lever forward, the enemy aircraft  appear to fly in 'slow motion' allowing players to pick them off with ease!

- TECHNICAL -

Runs on the Sega "Lindbergh Yellow" Hardware.

This game comes in three differents types of arcade cabinets: Standard, Deluxe and Super Deluxe.

- TRIVIA -

After Burner Climax was released on October 19, 2006.

The 'Brave Fangs Aero Team', part of the G.H.O.S.T. squadron, is a cameo from Sega's popular Ghost Squad saga.

Soundtrack album released:
After Burner 20th Anniversary Box (29/11/2007)

- TIPS AND TRICKS -

To play the game with the music from "After Burner II" : hold the throttle back and push the missile button. the trick will be confirmed when you hear a voice saying 'Fire!' and a small icon to the lower right of the screen turns into the logo for After Burner II.

- SERIES -

1. After Burner (1987, Arcade)
2. After Burner II (1987, Arcade)
3. G-Loc - Air Battle (1990, Arcade)
4. R360 - G-Loc Air Battle (1990, Arcade)
5. Strike Fighter (1991, Arcade)
6. Sky Target (1995, Arcade)
7. Sega Strike Fighter (2000, Arcade)
8. After Burner Climax (2006, Arcade)
9. After Burner - Black Falcon (2007, PSP)

- STAFF -

Composers: Hiroshi Miyauchi (Hiro), Fumio Itoh, Keisuke Tsukahara, Masanori Takeuchi

- PORTS -

* CONSOLES:
Microsoft XBOX 360 [XBLA] (2010)
Sony Playstation 3 [PSN] (2010)

* OTHERS:
iOS (2013)
Google Play (2013)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4955&o=2

$end

$32x=aburner,
$bio

Sega Mega Drive 32X cart. published 28 years ago:

After Burner Complete (c) 1994 SEGA Enterprises, Ltd.

European release. Game developed in Japan. See the Japanese release entry for more information about the game itself; "After Burner Complete [Model GM-4006]".

- TECHNICAL -

Game ID: 84507-50

- TRIVIA -

Released in 1995 in Europe even if titlescreen says 1994.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94054&o=2

$end

$32x=aburnerju,
$vgmplay=aburnerju_md,
$bio

Sega Super 32X cart. published 27 years ago:

After Burner Complete (c) 1995 Sega Enterprises, Limited.

- TECHNICAL -

Model GM-4006

- TRIVIA -

Released on January 13, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48340&o=2

$end

$cpc_flop=aburner_c1,aburner_c1a,aburner_c2,aburner_k7,
$bio

Amstrad CPC 464 disk. published 34 years ago:

After Burner cracked (c) 1988 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120506&o=2

$end

$msx1_flop=aburner,aburnera,
$bio

After Burner Cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134407&o=2

$end

$cpc_flop=aburner_t2,aburner_t3,aburner_t1,aburner_t1a,aburner_t4,
$bio

Amstrad CPC 464 disk. published 34 years ago:

After Burner cracked & trained (c) 1988 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=31164&o=2

$end

$info=aburner2,aburner2g,
$vgmplay=aburner2,
$bio

Arcade Video game published 35 years ago:

After Burner II (c) 1987 Sega.

After Burner is another Sega game rendered with their then-ubiquitous 3-D sprite-scaling technology; this time putting the player into the seat of a powerful F14 Tomcat jet fighter. 

Players must fight their way through 21 colourful, fast-moving stages, shooting down waves of enemy fighters while avoiding the enemy's incoming missiles. The F14 is equipped with a machine gun and a limited number of homing missiles. The gun has infinite ammunition and targeting is achieved by maneuvering the Tomcat so that the targeting cursor situated just in front of the jet is placed over an enemy fighter. 

To deploy missiles, the player must first 'lock-on' to the target, a sound will indicate that the lock has taken place and missiles should then be fired, these will home in on and destroy the locked-on enemy fighter. 

Missile stocks are replenished at the end of every 2nd stage, either by the appearance of a large support plane that automatically links up with the player's jet fighter, or by landing on a military airstrip - which again happens automatically. 

After Burner's straightforward shoot-em-up gameplay is simple and repetitive, but the game's incredible visuals ensured its success.

- TECHNICAL -

Deluxe cabinet dimensions : 80'' (203cm) Deep x 53'' (135cm) Wide x 69'' (175cm) High. Weight : 800 lbs (362 kg)
Upright cabinet dimensions : 24,8'' (63cm) Deep x 33,9'' (86cm) Wide x 72,8'' (185cm) High. Weight : 273 lbs (124 kg)

Sega X Board hardware
Game ID : 834-6335-02

Main CPU : (2x) Motorola 68000 (@ 12.5 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : Yamaha YM2151 (@ 4 Mhz), Sega (@ 4 Mhz)

Screen orientation : Horizontal
Video resolution : 320 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 24576

Players : 1
Control : stick
Buttons : 2

- TRIVIA -

After Burner II was released in October 1987.

After Burner II was originally planned to have a World War II theme and be a realistic flight sim, but the idea was dropped because Yu Suzuki stated that 'it would not have fit the arcade scene.' A pure dogfighter was not his intention.

ABII is essentially the same game as "After Burner", but there are a few differences, mainly the fact that it is possible to control your plane speed.

In the cut-scenes that show your jet fighter landing on a landing strip in order to reload the missile supply, there are some special vehicles that will make a cameo appearance. In the first landing, you'll see a man riding the motorcycle from "Hang-On". and in the second landing, you'll see the famous Ferrari Testarossa-like car from "Out Run".

David Hernly holds the record for this game with 2,215,620 points on June 1, 2008.

Soundtrack album releases :
After Burner II (MJCAX-00007) (Marvelous Entertainment)
SEGA AGES SOUND TRACK THE BEST PLUS [PS2 SEGA AGES 2500 Series] (KDSD-00051~2)
After Burner 20th Anniversary Box (29/11/2007)

An ABII unit appears in the 1991 movie 'Terminator 2 - Judgment Day'.

- SERIES -

1. After Burner (1987, Arcade)
2. After Burner II (1987, Arcade)
3. G-Loc - Air Battle (1990, Arcade)
4. R360 - G-Loc Air Battle (1990, Arcade)
5. Strike Fighter (1991, Arcade)
6. Sky Target (1995, Arcade)
7. Sega Strike Fighter (2000, Arcade)
8. After Burner Climax (2006, Arcade)
9. After Burner - Black Falcon (2007, PSP)

- STAFF -

Designed by : Yu Suzuki (YU.), Satoshi Mifune
Music by : Hiroshi Miyauchi (HIR)
Staff : (KIM), (BIN), (SAD), (KEY), (Y.N)

- PORTS -

* CONSOLES:
[JP] Nintendo Famicom (Mar. 30, 1989) "After Burner [Model SS13-6200]"
[US] Nintendo NES (1989) "After Burner [Model TGN-011-AB]"
[JP] Sega Mega Drive (Mar. 20, 1990) "After Burner II [Model T-17013]"
[JP] NEC PC-Engine (Sep. 28, 1990) "After Burner II [Model NAPH-1011]"
Sega Super 32X [JP] (Jan. 13, 1995) "After Burner Complete [Model GM-4006]"
Sega Super 32X [US] (???. ??, 1995) "After Burner [Model 84507]"
Sega Super 32X [EU] (???. ??, 1995) "After Burner Complete [Model 84507-50]"
[JP] Sega Saturn (Sep. 27, 1996) "After Burner II [Sega Ages] [Model GS-9109]"
Sega Dreamcast [JP] (Dec. 20, 2001) "Yu Suzuki Game Works Vol.1 [Model ASP001]"
[JP] Sony PS2 (Mar. 18, 2004) "After Burner II [Sega Ages 2500 Vol.10] [Model SLPM-62446]"

* COMPUTERS:
FM Towns PC (1987) After Burner
Commodore C64 (1988)
Atari ST (1988)
[EU] Amstrad CPC (1988)
MSX [EU] (1988)
Commodore Amiga (1989) After Burner
Sinclair ZX Spectrum (1989)
[JP] Sharp X68000 (Apr, 26, 1989) "After Burner [Model DP-3205010]"
PC [MS-DOS, 3.5'' Disks] [US] (1989) After Burner
Commodore Amiga (1990, "Amiga Champions")
Commodore C64 (1990, "100% Dynamite")
Sinclair ZX Spectrum (1990, "100% Dynamite")

* OTHERS:
LCD handheld game (1989) by Tiger Electronics.
LCD tabletop game (1989) by Tiger Electronics : 18 different levels of play.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40&o=2

$end

$megadriv=aburner2,
$bio

Sega Genesis cart. published 32 years ago:

After Burner II (c) 1990 Sega of America, Inc.

North American release. Game developed in Japan. See the Japanese release "After Burner II [Model T-17013]" for more information about the game.

Description from the USA back cover:

You scream off the carrier, there's no time to think! You're caught in a swarm of enemy aircraft and more are dead ahead. They're closing at Mach 5, as your machine guns start blasting. Burn through a sky of flying metal! Radar-lock on the frontal attackers and respond with missiles. Your enemies are specks on the horizon, then instantly they're in your face, launching even faster missiles! Nothing can prepare you for the incredible speed of the attack. Hit your afterburner! Dive and twist! Throw your plane into a 360 roll as the enemy spins by so close you almost touch wing tips. Day or night, dog fight or missile duel - the terrifying speed of battle never lets up. The sky shrieks with metal menace. The intercept officer is screaming Look out!

- TECHNICAL -

Package ID: 1104
Barcode: 0 10086 01104 3

- TRIVIA -

Although the aircraft piloted in the game is a variation of F-14 Tomcat, the plane displayed on the North American cover is an F-15 Eagle.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88800&o=2

$end

$pce=aburner2,
$vgmplay=aburner2_tg16,
$bio

NEC PC-Engine HuCARD published 32 years ago:

After Burner II (c) 1990 NEC Avenue, Limited.

After Burner II is based on Sega's arcade game originally released in 1987, sequel of the popular and fast paced shooter. The world is once again in danger and the evil general Zorbia and his army have decided to take over the nation. The player pilots a fast and super F14XX fighter, the SkyCat, and tries to stop the invasion. The fighter is soon launched for battle from the Carrier Sega Enterprise stationed off shores. After Burner is a sort of military flying simulation with a pretty important blend of action. The original arcade game offers neat visual effects with fast sprite zooming and rotations, and the amount of detail on screen, with zillion of planes, missiles and explosions that come rushing up to the player is quite impressive. Nonetheless, Nec Avenue did a pretty good job, and this PC Engine version keeps the intense and fast paced feeling from the original arcade game.

- TECHNICAL -

GAME ID: NAPH-1011

- TRIVIA -

After Burner II for PC-Engine was released on September 28, 1990 in Japan.

- STAFF -

Executive producer: Makoto Sakio
Programmer: Motoyuki Kanayama (Bits)
Director: Yasunori Takahara
Sound: Kenichiro Isoda, Shigeharu Isoda
Graphic: Satoru Miyazaki (Bits)
Analog drv.: Hideki Mesuda
Still: Kenichi Yamashita
Special thanks: Masashi Shimizu (Bits), Kouji Matsuda
Producer: Toshio Tabeta

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48339&o=2

$end

$megadriv=aburner2j,
$vgmplay=aburner2_md,
$bio

Sega Mega Drive cart. published 32 years ago:

After Burner II (c) 1990 Dempa.

- TECHNICAL -

Game ID: T-17013

- TRIVIA -

After Burner II for Mega Drive was released in March 20, 1990 in Japan.

Soundtrack releases:
[JP] Apr. 25, 1991 - BEEP! Mega Drive Best Selection [Mega Drive Version] [PSCX-1018]

- TIPS AND TRICKS -

Arcade Mode: First, set your options. Then at the Sega logo, hold A+C and hit Start on Pad two. In done correctly, you'll hear ''Get Ready&a

Automatic Firing: Hold A + B on controller 2 and press START on Controller 1.

Continue: Press Left, Left, Left, B, B, B, C, C, C, and Start at the title screen.

Level Select: To select and level up to level 21, press and hold A, B and C and press Start twice. Use the control pad to choose which level

Reverse Plane Controls: Hold A+B on controller 2, while pressing START on controller 1.

Extra missiles:
To get extra missiles, press the following while refueling:
Level 11: Right
Level 13: Left
Level 16: Left
Level 19: Up
Level 21: Right
Level 3: Left
Level 5: Right
Level 9: Up

- STAFF -

Program Arranged by: Tetsu Matsushima (T. Matsushima)
Music Arranged by: Noriyuki Iwadare

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48338&o=2

$end

$saturn=aburner2,
$bio

Sega Saturn CD published 26 years ago:

After Burner II (c) 1996 Sega Enterprises, Limited.

- TECHNICAL -

[Model GS-9109]
[Sega Ages]

- TRIVIA -

After Burner II for Saturn was released on September 27, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48341&o=2

$end

$fmtowns_cd=aburner3,
$bio

Fujitsu FM Towns CD published 30 years ago:

After Burner III (c) 1992 CRI.

- TECHNICAL -

BARCODE ID: 4981670206106

- TRIVIA -

Released in June 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110198&o=2

$end

$megacd=aburner3,
$bio

Sega Mega-CD published 29 years ago:

After Burner III (c) 1993 Sega Enterprises, Limited.

European release. Game developed in Japan. See original "After Burner III [Model T-68014]" for more information about the game itself.

- TECHNICAL -

Game ID: 4415
CD ID: 670-3100-50
Front Cover ID: 670-3101-50
Spine Card ID: 670-3102-50
Back Cover ID: 670-3103-50
Manual ID: 672-1212-50

- STAFF -

Mega-CD (Europe) Conversion Staff
Director: Hiroyuki Ohtaka (H. Ohtaka)
Sound Support: A. Wada
Graphic Support: Masakazu Yanagida (M. Yanagida)
Special Thanks: S.O.A.
Producer: Tomoyuki Shimizu (T. Shimizu)
Executive Producer: Tsuyoshi Kobayashi (T. Kobayashi)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60588&o=2

$end

$megacdj=aburner3,
$bio

Sega Mega-CD published 30 years ago:

アフター・バーナーIII (c) 1992 CRI.
(After Burner III)

- TECHNICAL -

Game ID: T-68014
Barcode: T4981670206205

The data on CD takes about 272 MO.

- TRIVIA -

After Burner III was released on December 18, 1992 in Japan.

Export releases:
[US] "Afterburner 3 [Model T-4415]"
[EU] "After Burner III [Model 4415]"

- STAFF -

Chief Programmer: Tooru Kujirai (T. Kujirai)
Sub Programmer: Shuichi Ikegami (S. Ikegami)
Map Design: Akira Nagano (A. Nagano)
Support: Yukihiro Ishida (Y. Ishida), Hajime Ikebe (H. Ikebe), Takao Miyamoto (T. Miyamoto)
Opening Scenario: K. Arai
Opening Graphics: Studio B.C
Opening Program: M. Tanaka
Title Logo Design: Avanti
Title Logo Editor: Hiroya Tanaka (H. Tanaka)
Title Back Picture: Kantousya
Title Back Graphic Editor: Koji Tsuchida (K. Tsuchida), Masashi Yoneda (M. Yoneda)
Music Arranged by: Sol.Inc
FM S.E. Programmed by: Cube
Sales Dept.: S. Tanaka, Taizan Suzuki (T. Suzuki), K. Tanaka, Taketoshi Endo (T. Endo)
Public Relations Dept.: K. Maeda, T. Yasuda
Thanks: Shinya Izumi (S. Izumi), Toshikazu Nagasato (T. Nagasato), Masanori Sato, Katsumi Yabuno (K. Yabuno), Sachie Endo (S. Endo), Kiyoshi Fujita (K. Fujita), Hideo Gunji (H. Gunji), M. Sasaki, Takahiro Kano (T. Kanou), N. Omoda, M. Yamashita, S. Take, Emi Kurabayashi (E. Kurabayashi), Tatsushi Hashimoto (T. Hashimoto), M. Suwabe, M. Koizumi, M. Tashiro, K. Iwanami, Y. Honda, Y. Ayabe

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60483&o=2

$end

$info=mt_aftrb,
$megatech=mt_aftrb,
$bio

Sega Mega-Tech cart. published 33 years ago:

After Burner (c) 1989 Sega.

Mega-Tech conversion of a Mark III game. For more information about the game itself, please see the original game entry; "After Burner [Model G-1340]".

- TECHNICAL -

Runs on the "Mega-Tech System" hardware.
Cartridge ID: 610-0239-10

- TRIVIA -

After Burner for Mega Tech was known as the 10th video game made for this system.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2347&o=2

$end

$pce_tourvision=aburner2,
$bio

TOURVision cart. published 31 years ago:

After Burner (c) 1991 TOURVision.

Unlicensed Spanish coin-op game.

- TECHNICAL -

Cart. ID: 46

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101126&o=2

$end

$cpc_flop=aburners,
$bio

Amstrad CPC 464 disk. published 34 years ago:

After Burner [Model AMF 038] (c) 1988 MCM Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120337&o=2

$end

$x68k_flop=aburner2,
$vgmplay=aburner2_68k,
$bio

Sharp X68000 Series 5.25in. disk. published 33 years ago:

After Burner (c) 1989 Dempa.

- TECHNICAL -

GAME ID: DP-3205010
FD x2

- TRIVIA -

After Burner for X68000 was released on April 26, 1989 in Japan. Retail price: 9200 Yen.

It was reprogrammed by Dempa under license from Sega and then published by Micomsoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48336&o=2

$end

$sms=aburner,
$vgmplay=aburner_smsfm,aburner_sms,
$bio

Sega Mark III cart. published 35 years ago:

After Burner (c) 1987 Sega Enterprises, Limited.

The player controls a F-14 Tomcat jet which must destroy a series of enemy jets. The jet itself employs a machine gun and a limited set of missiles that are replenished by another aircraft after beating a few stages.

- TECHNICAL -

Game ID: G-1340
4Mbits

- TRIVIA -

After Burner for Mark III was released on December 12, 1987 in Japan. It was the very first home conversion of After Burner.

- TIPS AND TRICKS -

Here are two different continue codes.
1) Press up on the Directional Pad as well as Buttons 1 and 2 to continue. This can be used twice throughout the game.
2) After you die, at the title screen, press the Pause button on the Power Base 100 times to continue. This can only be used up through level 17.

- PORTS -

* COMPUTERS:
Commodore C64 (1990, "100% Dynamite")
Sinclair ZX Spectrum (1990, "100% Dynamite")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48334&o=2

$end

$msx1_cass=aburner,
$bio

MSX cass. published 34 years ago:

After Burner (c) 1988 MCM Software.

- TECHNICAL -

Game ID: MSC 328

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85383&o=2

$end

$nes=aburnerj,aburnerj1,
$vgmplay=aburnerj_nes,
$bio

Nintendo Famicom cart. published 33 years ago:

After Burner (c) 1989 Sunsoft.

- TECHNICAL -

GAME ID: SS13-6200

- TRIVIA -

After Burner for Famicom was released on March 30, 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48335&o=2

$end

$nes=aburner,
$vgmplay=aburner_nes,
$bio

Nintendo NES cart. published 33 years ago:

After Burner (c) 1989 Tengen

The F-14 Thundercat. It's the fastest, meanest set of wings ever to slice through the air. And you're flying it!

The action in this supercharged game is so intense, the graphics so real, you'll sweat bullets as bogeys fill the skies. Get vertigo from going vertical. The rush you feel is from pulling heavy G's as you try to evade lightning fast missiles and tracers.

Feel your adrenaline pumping as your radar locks onto multiple targets and your Sidewinders blow them out of the sky.

When you feel the need for speed, go supersonic with After Burner!

- TECHNICAL -

GAME ID: TGN-011-AB

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54879&o=2

$end

$cpc_cass=aburner,
$bio

Amstrad CPC cass. published 34 years ago:

After Burner [Model UQK 588] (c) 1988 Mediagenic, Limited. [Activision division]

- STAFF -

Program: Keith Burkhill
Graphics: Saul Marchese, Tony Mak
Music: Jon Paul Eldridge
Sound Effects: Nick Jones

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64189&o=2

$end

$info=aburner,
$vgmplay=aburner,
$bio

Arcade Video game published 35 years ago:

After Burner (c) 1987 Sega.

Another 3-D Sega game rendered with their superb sprite-scaling technology; this time putting the player into the seat of a powerful jet fighter.

A number of colorful, fast-moving environments await the player, as he or she takes on the hordes of enemy planes intent on the player's destruction.

At the end of every 2nd stage, the player's jet fighter is re-fueled and re-armed, either by the appearance of a large support plane, or by landing on a military airstrip.

After Burner's straightforward shoot'em up game-play is unremarkable and repetitive, but fun - largely down to the game's incredible visuals.

- TECHNICAL -

Runs on the "Sega X Board" hardware.

Players: 1
Control: stick
Buttons: 2

Upright cabinet dimensions :
Inches : 24,8inch Deep x 33,9inch Wide x 72,8inch High.
Centimeters : 63cm Deep x 86cm Wide x 185cm High.
Weight : 273 lbs / 124 kg

Other cabinet releases:
"After Burner [Commander model]"
"After Burner [W Cradle model]"

- TRIVIA -

After Burner was released on July 17, 1987 in Japan.

The After Burner series was originally inspired by the 1986 Academy Award winning feature film 'Top Gun'.

Soundtrack album releases :
[JP] Sega Taikan Game Special [28XA-198] (Dec. 21, 1987) (Alfa Record)
[JP] After Burner [Sega Game Music Vol.3] [28XA-109] (Dec. 21, 1987) (Alfa Record)
Galaxy Force -G.S.M. Sega 1- [Arrange] (D28B0002) (7/21/88) [Pony Canyon/Scitron]
Super Sonic Team -G.S.M. Sega 3- [Arrange] (PCCB-00009) (10/21/89) [Pony Canyon/Scitron]
Mega Selection -G.S.M. Sega- [Arrange] (PCCB-00014) (12/15/89) [Pony Canyon/Scitron]
[JP] After Burner [GSM 1500 Series] [PCCB-00032] (June. 21, 1990) [Pony Canyon/Scitron]
S.S.T. Band Live [Arrange] (PCCB-00042) (10/31/90) [Pony Canyon/Scitron]
After Burner ~Sega Game Music Vol. 3~ [Reprint] (SCDC-00056) (12/20/2000) [Scitron Disc]
SING! ~ Sega Game Music ~ Presented BY B.B.Queens [Arrange+Mega CD Soft] (BVRR-1) [BMG Victor]
CLUB SEGA [Arrange] (MJCA-00003) (10/17/97) (Marvelous Entertainment)
Scitron 10th Anniversary Special Sampler (10/15/98) [Pony Canyon/Scitron]
SEGACON ~The Best of Sega Game Music~ Vol. 1 (10/24/2001) (SVWC-7092~4) [Sony Music Visual Works]
BACK IN THE S.S.T.BAND ~THE VERY BEST~ [Arrange] (11/19/2003) (SCDC-00312) [Scitron Disc]
Storm! ~SHOOTING GAME SOUND OMNIBUS Vol.2~ (1/7/2004) (KDSK-00023) 
GAME SOUND LEGEND ARRANGE SERIES "SPEED & WIND" [Arrange] (SCDC-00375) [Scitron Disc]
After Burner 20th Anniversary Box (29/11/2007)

- TIPS AND TRICKS -

* Secret Commands : On the following stages, press the following keys to get the following effects.
During Demo - press Start + Vulcan Cannon + Missile + Foto sensor and stick Right to get a DUKE message.
Stage 1 - press Start + Vulcan Cannon + Missile, to get a messages.
Stage 3 - press Start and speed fast to get 100 Missiles.
Stage 5 - press Start + Vulcan Cannon + Missile, to get a message.
Stage 9 - press Vulcan Cannon + Missile and stick Right to get 100 Missiles.
Stage 11 - press Vulcan Cannon + Missile and stick Left to get 50,000,000 pts.
Stage 13 - press Start + Vulcan Cannon + Missile and stick Left to get a message.
Stage 16 - press Start and stick down to get a message.
Stage 19 - press Start to get a message.
Stage 21 - press Start + Vulcan Cannon + Missile + Foto sensor and stick Up to get 250,000,000 pts.
Stage 23 - press Start + Vulcan Cannon + Missile + Foto sensor to get a message.

- SERIES -

1. After Burner (1987, Arcade)
2. After Burner II (1987, Arcade)
3. G-Loc - Air Battle (1990, Arcade)
4. R360 - G-Loc Air Battle (1990, Arcade)
5. Strike Fighter (1991, Arcade)
6. Sky Target (1995, Arcade)
7. Sega Strike Fighter (2000, Arcade)
8. After Burner Climax (2006, Arcade)
9. After Burner - Black Falcon (2007, PSP)

- STAFF -

Designed by : Yu Suzuki (YU.)
Music by : Hiroshi Miyauchi (HIR)
Others : (KIM), Bin Chan (BIN), (SAD), (KEY), (Y.N)

- PORTS -

* CONSOLES:
Sega Mark III [JP] (Dec. 12, 1987) "After Burner [Model G-1340]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=39&o=2

$end

$gameboy=aftburst,
$vgmplay=aftburst_gb,
$bio

Nintendo Game Boy Cart. published 32 years ago:

After Burst (c) 1990 NCS.

- TECHNICAL -

GAME ID: DMG-ABA

- TRIVIA -

Released on October 26, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65530&o=2

$end

$cpc_flop=f_aftdk3,
$bio

Amstrad CPC 6128 disk. published 27 years ago:

After Dark 3 (c) 1995 Darkside Soft.

Disk 2 contains:
- Demo Maker
- Battle Of Rome
- Visiting Cards / Business cards
- Crime 1.8
- Bombuz 3D
- Push
- Street Warriors

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290338&o=2

$end

$cpc_flop=f_aftdk4,
$bio

Amstrad CPC 6128 disk. published 26 years ago:

After Dark 4 (c) 1996 Darkside Soft.

Disk 2 contains:
- Protext Demo
- Samantha Fox Original Sound Track - Touch Me - I Want Your Body
- Crazy-Ball
- Push
- The Space Duel
- Super Hero

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290339&o=2

$end

$ibm5170=aftdark,
$bio

PC/MS-Windows 3.5in. disk. published 32 years ago:

After Dark for Window (c) 1990 Berkeley Systems, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=291136&o=2

$end

$info=afterhrs,
$bio

Video Slot Machine published 13 years ago:

After Hours (c) 2009 Aristocrat Leisure Industries Pty, Ltd.

- TECHNICAL -

MKVI hardware.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=33553&o=2

$end

$cpc_cass=aftshock,
$bio

Amstrad CPC cass. published 36 years ago:

After Shock (c) 1986 Interceptor Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64191&o=2

$end

$spectrum_cass=aftersho,aftersho_a,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

After Shock (c) 1986 Interceptor Software

- STAFF -

Author: David Banner
Graphics: Terry Greer

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77719&o=2

$end

$cpc_flop=aftshock,aftshock_h1,aftshock_h3,aftshock_h2,
$bio

Amstrad CPC 464 disk. published 36 years ago:

After Shock (c) 1986 Interceptor Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127996&o=2

$end

$info=aftrshok,aftrshoka,
$bio

Redemption mechanical game published 29 years ago:

After Shock (c) 1993 Lazer-Tron Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=21054&o=2

$end

$amigaocs_flop=afterwar,
$bio

Commodore Amiga 500 disk. published 33 years ago:

After the War (c) 1989 Dinamic Software [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73377&o=2

$end

$msx1_cass=afterwar,
$bio

MSX cass. published 33 years ago:

After the War (c) 1989 Dinamic Software [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94425&o=2

$end

$cpc_flop=afterwars,afterwars2,afterwars3,afterwars4,afterwars5,afterwars6,afterwars1,afterwars_c3,afterwars_c4,afterwars_c1,afterwars_c2,afterwars_t1,afterwars_t1a,
$bio

Amstrad CPC 464 disk. published 33 years ago:

After the War (c) 1989 Dro Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118838&o=2

$end

$specpls3_flop=afterwar,afterwarsp,
$bio

Sinclair ZX Spectrum+3 disk. published 33 years ago:

After the War (c) 1989 Dinamic Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147622&o=2

$end

$c64_cart=afterwar,
$bio

Commodore C64 cart. published 32 years ago:

After The War (c) 1990 Dinamic Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53497&o=2

$end

$cpc_flop=afterwars_k7,
$bio

After the War cracked (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237667&o=2

$end

$msx1_flop=afterwar,afterwara,afterwarb,
$bio

After the War Cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134408&o=2

$end

$cpc_flop=afterwar,afterwar1,afterwar_bad,
$bio

Amstrad CPC 464 disk. published 33 years ago:

After the War (c) 1989 Dinamic Soft.

- TECHNICAL -

GAME ID: AMD 110219

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118839&o=2

$end

$cpc_cass=afterwar,
$bio

Amstrad CPC cass. published 33 years ago:

After the War [Model AMS 20211] (c) 1989 Dinamic Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64193&o=2

$end

$cpc_cass=afterwars,
$bio

Amstrad CPC cass. published 33 years ago:

After the War [Model AMS 890036] (c) 1989 Dinamic Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64192&o=2

$end

$spectrum_cass=afterwar,afterwar_a,afterwar_b,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

After the War (c) 1989 Dinamic Software

- TECHNICAL -

GAME ID: SPE 890032

- STAFF -

Program: Enrique Cervera
Graphics: Snatcho
Music: Mac
Loading screen: Deborah
Illustration: Luis Royo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77720&o=2

$end

$dc=aftersg,
$bio

Sega Dreamcast GD published 18 years ago:

After... Wasureenu Kizuna [Model T-18705M] (c) 2004 Pionesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135177&o=2

$end

$specpls3_flop=aburner,aburnera,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

Afterburner (c) 1988 Activision, Inc. [Santa Clara, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147958&o=2

$end

$st_flop=aburner,
$bio

Atari ST disk. published 34 years ago:

Afterburner (c) 1988 Activision, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148759&o=2

$end

$spectrum_cass=aburnerm,
$bio

Afterburner (c) 198? MCM Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219302&o=2

$end

$fmtowns_flop_misc=ab2again,
$bio

AfterBurner 2 Again (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132258&o=2

$end

$segacd=aburner3,
$bio

Sega CD published 29 years ago:

Afterburner 3 (c) 1993 Sega Enterprises, Limited.

North American release. Game developed in Japan. See original "After Burner III [Model T-68014]" for more information about the game itself.

- TECHNICAL -

Model T-4415

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60693&o=2

$end

$cpc_flop=aburners2,aburners3,aburners4,aburners1,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Afterburner [Model AMF 038] (c) 1988 MCM Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120505&o=2

$end

$spectrum_cass=aburner,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Afterburner (c) 1988 Activision, Inc.

- TECHNICAL -

[Model URK 588]

- TRIVIA -

Two pieces of music were made for this game, a title tune that played in the main menu and another that played during the gameplay. Due to a bug in the code however, the main menu tune also plays during the game as well. The +3 disk version does not have this issue and both pieces of music are included.

- STAFF -

Coding by: Keith Burkhill
Graphics by: Mark A. Jones
Music by: Jon Paul Eldridge

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77716&o=2

$end

$ibm5170_cdrom=aftlifeu,
$bio

IBM PC/AT DOS CD published 26 years ago:

Afterlife (c) 1996 LucasArts Ent. Co.

Welcome to Afterlife, the world-building simulation that lets you create the hereafter in the here and now. Possessed of an unearthly sense of humor, it all begins in a god-knows-where galaxy. As a "regional spiritual director" your task, give to you by the Powers That Be, is to develop two prime planes of "unreal estate" - heaven and hell - simultaneously. Keep billions of souls happy by giving them the rewards and punishments they deserve.

Open up your afterlife with the Pearly Gates of Heaven or the Fiery Gates of Hell, zone for the Seven Deadly Sins and/or their respective Virtues. Then lay down some roads. Soon, the dearly departed arrive in droves. Keep them in your afterlife and you flourish. Lose too many along the way and it may mean a visit from the Four Surfers of the Apocalypso (not a good time).

Factor in a half-dozen or so supernatural disasters (not including total annihilation), money problems and headaches from the planet and you're in for infinite hours of gameplay. Afterlife includes over 200 artistically rendered rewards and punishments, nearly 300 detailed tiles and buildings, more maps, graphs and charts than you can shake a pitchfork at, plus the most sophisticated engine of any sim game beginning with the letter A.

- STAFF -

Project Leader & Design: Michael Stemmle
Lead Programming: Justin Graham
Programming: Reinaldo Castro, Aaron Giles
Lead Artist: Paul Mica
Graphics / Artwork: Graham Annable, Kevin Evans, Chris Hockabout, Brian Rich, Patrick Sirk, Martin Yee
Music: Peter McConnell
Sound: Creek Hart
Production: Camela Boswell, Susan Upshaw
Cover Art: Terri Soo Hoo
Documentation: Jo Ashburn
Playtesting: James Davison, Dana Fong, Doyle Gilstrap Jr., John Hannon, Brian Kemp, Josef Richardson
Quality Assurance: Jo Ashburn, Matthew Azeveda, Albert Chen, John Drake, Erik Ellestad, Creek Hart, Darren Johnson, Ryan Kaufman, Theresa O'Connor, Adam Pasztory, Randy Tudor, Jason Yunker
Acting / Voiceovers: Rebecca Arthur, Steven Jay Blum, Carrie Gordon-Lowrey, Milton James
Undetermined: Kim Lyons, James Byers, Michele Harrell, Michael Levine, Jillian Moffett

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=140858&o=2

$end

$cpc_flop=aftermat,aftermat_t1,aftermat_t1a,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Aftermath cracked & trained (c) 1988 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120514&o=2

$end

$spectrum_cass=aftermat,aftermat_a,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Aftermath (c) 1988 Alternative Software, Ltd.

- TECHNICAL -

GAME ID: AS 216

- TRIVIA -

This game contains a bug where if the Kempston joystick was selected as the controls the game would crash and reset.

- STAFF -

Written by: Richard Stevenson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77717&o=2

$end

$cpc_cass=aftermat,
$bio

Amstrad CPC cass. published 34 years ago:

Aftermath (c) 1988 Alternative Software

- TECHNICAL -

Game ID: AS217

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64194&o=2

$end

$cpc_cass=afteroid,
$bio

Amstrad CPC cass. published 34 years ago:

Afteroids (c) 1988 Zigurat

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64195&o=2

$end

$msx1_cass=afteroid,afteroida,
$bio

MSX cass. published 34 years ago:

Afteroids (c) 1988 Zigurat Soft [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94426&o=2

$end

$cpc_flop=afteroid,afteroid2,afteroid3,afteroid1,afteroid_t1,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Afteroids (c) 1988 Zigurat Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118766&o=2

$end

$msx1_flop=afteroid,afteroida,
$bio

Afteroids cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229845&o=2

$end

$spectrum_cass=afteroid,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Afteroids (c) 1988 Zigurat.

- TECHNICAL -

[Model AFT2_SP]

- STAFF -

Program and Graphics by: Carlos Granados Martinez

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77718&o=2

$end

$info=m5ashock,m5ashocka,
$bio

Aftershock (c) 200? Red Gaming, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41536&o=2

$end

$pc8801_flop=again,againa,
$bio

NEC PC-8801 Series disk. published 38 years ago:

Again (c) 1984 Enix, Ltd.

- TECHNICAL -

GAME ID: E-G104
MEDIA: FD x1

- TRIVIA -

Released in December 1984 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91332&o=2

$end

$info=m4aao,
$bio

Against All Odds (c) 199? Eurotek.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41222&o=2

$end

$gba=agassiu,
$bio

Nintendo GBA cart. published 20 years ago:

Agassi Tennis Generation [Model AGB-ACEE-USA] (c) 2002 Cryo Interactive Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69543&o=2

$end

$gba=agassi,
$bio

Nintendo GBA cart. published 20 years ago:

Agassi Tennis Generation [Model AGB-ACEP] (c) 2002 Cryo Interactive Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69542&o=2

$end

$info=agat7,
$bio

Computer published 38 years ago:

Agat-7 (c) 1984 Agat [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298567&o=2

$end

$info=agat9,
$bio

Computer published 36 years ago:

Agat-9 (c) 1986 Agat [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298569&o=2

$end

$spectrum_cass=agathasf,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Agatha's Folly (c) 1989 Zenobi Software.

- STAFF -

Developed by Marlin Games.

Written by: Linda Wright

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77721&o=2

$end

$specpls3_flop=agathafo,agathafoa,
$bio

Sinclair ZX Spectrum+3 disk. published 33 years ago:

Agatha's Folly (c) 1989 Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147697&o=2

$end

$cpc_flop=agatha,
$bio

Agatha's Folly (c) 19?? The Adventure Workshop.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126193&o=2

$end

$to_flop=agathe,
$bio

Thomson TO disk. published 17 years ago:

Agathe Rage (c) 2005 DCsoft

- TRIVIA -

Released on April 23, 2005.

- STAFF -

By: Daniel Coulom

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107557&o=2

$end

$dragon_cass=agenda,
$bio

Dragon cass. published 38 years ago:

Agenda (c) 1984 Eurohard S.A.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116661&o=2

$end

$cpc_flop=agendael,
$bio

Amstrad CPC type-in published 36 years ago:

Agenda Electronique (c) 1986 Cahiers d'Amstrad Magazine, Les

- TRIVIA -

Listed as a type-in program in the French magazine: Les Cahiers d'Amstrad Magazine

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119313&o=2

$end

$apple2_flop_clcracked=agendafl,
$bio

Apple II 5.25 disk. published 41 years ago:

Agenda Files (c) 1981 Apple Computer, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231311&o=2

$end

$mo5_cart=agenda,agendab,agendaa,
$bio

Thomson MO5 cart. published 38 years ago:

Agenda [Model AG 5006] (c) 1984 Answare

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108728&o=2

$end

$to7_cart=agenda,
$bio

Thomson TO7 cart. published 39 years ago:

Agenda (c) 1983 Answare

- TECHNICAL -

Cart. ID: AG 7006

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108602&o=2

$end

$psx=armstrng,
$bio

Sony PlayStation CD published 25 years ago:

Agent Armstrong - Himitsu Shirei Daisakusen (c) 1997 We Net

- TECHNICAL -

Game ID: SLPM-01073

- TRIVIA -

Released on December 04, 1997 in Japan.

- STAFF -

Lead Designer: Raffaele Cecco, Jolyon Myers
Lead Programmer: Raffaele Cecco
Vocals: Raffaele Cecco, Jolyon Myers
Lead Artist: Jolyon Myers
Animator: Jolyon Myers
Musician: Jolyon Myers
Sound Effects: Jolyon Myers
Designer: Mark Bentley, Stephane Koenig
Graphic Artist: Mark Bentley
Programmer: Paul Margrave
3D Meister: Paul Margrave
Kotj Producer: Stephane Koenig
Producer: Marcus Iremonger
Assistant Producer: Anthony Hinds
Product Manager: Matthew Walker
PR: Danielle Woodyatt, Doug Johns
QA Manager: Gary Foley
Lead Tester: Steven Frazer

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84837&o=2

$end

$gba=agenthug,
$bio

Nintendo GBA cart. published 15 years ago:

Agent Hugo - Roborumble [Model AGB-BHQP-EUR] (c) 2007 ITE Media

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69544&o=2

$end

$cpc_flop=agorange,agorange_c1,agorange_c1a,agorange_c2,
$bio

Agent Orange cracked (c) 198? Unknown

tape to disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120721&o=2

$end

$spectrum_cass=agentora,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Agent Orange (c) 1987 A&F Software.

- TECHNICAL -

GAME ID: 1309
BARCODE: 5 012409 001309

- STAFF -

Developed by Icon Design.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77722&o=2

$end

$cpc_cass=agorange,
$bio

Amstrad CPC cass. published 36 years ago:

Agent Orange (c) 1986 A&F Soft.

- TECHNICAL -

GAME ID: 1323
BARCODE: 5 012409 001323

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64197&o=2

$end

$cpc_flop=agentz33,agentz33_t1,
$bio

Amstrad CPC type-in published 32 years ago:

Agent Secret Z33 (c) 1990 CPC

- TRIVIA -

Listed in the French magazine CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120530&o=2

$end

$info=superbon,
$bio

Arcade Video game kit published 37 years ago:

Agent Super Bond (c) 1985 Signatron USA.

Agent Super Bond is a shooter game like the 007 series games. You have to shoot at objects and people that try to attack you, and find specific objects to complete the level.

- TECHNICAL -

Super Bond is was conversion kit (EPROM changes) for:
- Super Cobra (Konami)
- Frogger (Konami)
- Amidar (Konami)
- Scramble (Konami)

- TRIVIA -

Retail price: $345.

It's technically a hack of stern's "Lost Tomb" with a James-bond theme.

- STAFF -

Designed and Programmed by: Dan Lee

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2699&o=2

$end

$apple2_flop_orig=agentusa,
$apple2_flop_clcracked=agentusa,
$bio

Apple II 5.25 disk. published 38 years ago:

Agent USA (c) 1984 Scholastic, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107047&o=2

$end

$ibm5150=agentusa,
$bio

IBM PC 5.25in. disk. published 37 years ago:

Agent USA (c) 1985 Scholastic, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83575&o=2

$end

$info=agentx1,agentx2,agentx3,agentx4,
$bio

Arcade Video game published 39 years ago:

Agent X (c) 1983 Atari.

Agent X must progress through a series of floors to retrieve a set of stolen plans and destroy Dr. Boom's underground bomb factory. Avoid the explosives, bomb converters, forklifts, robot guards, acid pits, and death-ray shooting eyeballs.

- TRIVIA -

This game is a prototype of "Cloak & Dagger". When the game was about 70% completed and the movie was about 40% done, the movie producers and editors came to Atari to see if Atari had a game they could film as backdrop to the movie scenes which needed a 'Cloak & Dagger like spy game'. Atari agreed to change the name of its game to "Cloak & Dagger" and they put a couple of tid-bits into their script which referred to 'Agent X' (Dabny Colman's character). The game actually arrived on the scene about 2 months before the movie was released. It was tested under the name 'Agent X' in it's initial field test (about 5 months before the movie was released), but was never produced as anything but "Cloak & Dagger". There were about 5000 games produced which made it into the market place.

- STAFF -

Designed and programmed by : Russel Dawe (RBD)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=10894&o=2

$end

$spectrum_cass=agentx2d,
$bio

Agent X 2 (c) 198? Dro Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219694&o=2

$end

$cpc_flop=agentx2,agentx2_t1,agentx2_t2,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Agent X II (c) 1987 Mastertronic, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118884&o=2

$end

$cpc_cass=agentx2,
$bio

Amstrad CPC cass. published 35 years ago:

Agent X II - The Mad Prof's Back [Model IA 0221] (c) 1987 Mastertronic, Limited. [UK]

- STAFF -

Code and Visuals by: Mark Wilson, Steven Tatlock, John Tatlock
Soundtrack by: Tim Follin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64198&o=2

$end

$c64_cass=agentx2,
$bio

Commodore C64 cass. published 35 years ago:

Agent X II - The Mad Prof's Back (c) 1987 Mastertronic, Ltd.

- TECHNICAL -

GAME ID: IC 0221

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145431&o=2

$end

$spectrum_cass=agentx2,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Agent X II - The Mad Prof's Back (c) 1987 Mastertronic, Ltd.

The mad professor has returned, seeking revenge after you foiled his plan to capture the President. This time he is out to ruin the world economy. He has set up an underground base on the Moon. From this hideout he is planning to unleash his terrible Zit-Ray. 

This hideous device causes everybody to break out in terrible terminal acne. The mad prof plans that, with spending so much money on spot remover cream - which, due to the terrible effects of the Zit-Ray, will not work anyway - the economy will be in ruins, as no-one will have any money left for essentials. 

Only you, the super sleuth Agent X, can foil the potty professor's perfect plan. You must away to the moon, fight your way past wacky Waglots, enter the sinister secret sub-surface stronghold and surprise the scientist in a single stupendous showdown for supremacy. Destroy the dastardly device and free the faces from festering follicles. 

The world relies on you!

- TECHNICAL -

Game ID: IS 0221

- STAFF -

Program by: Steven Tatlock
Graphics by: John Tatlock
Music by: Tim Follin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77724&o=2

$end

$spectrum_cass=agentx,agentxlsh,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Agent X (c) 1986 Mastertronic, Ltd.

Shock horror headlines! The President has been kidnapped! Mad professor runs off with most powerful man on Earth scandal hits stunned world. Ransom note tells of evil dastardly plot to brainwash leader into warmongering maniac - if they can find the brain. 

Send for Agent X. Mankind's only hope. Ultra secret mission in last minute dash to prevent one maniac putting another maniac in as President. Total panic. Go to Red Alert. Stand by to nuke EVERYBODY - just in case - if he fails. I thought this stuff only happened in computer games?!?!?

Find the lab Agent X grab the President and get him out to our handily placed oil rig, which just happens to be heavily fortified. Then pick up the bomb and go blow that loony commie pinko professor into so much crazy dust. And do it today. Now. Go.

- TECHNICAL -

[Model 0152]

- STAFF -

Program by: Steven Tatlock
Graphics by: John Tatlock
5 channel music by: Tim Follin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77723&o=2

$end

$info=agent777,
$bio

Pinball published 38 years ago:

Agents 777 (c) 1984 Game Plan, Incorporated.

- TECHNICAL -

[Model 770]

- TRIVIA -

Agents 777 was released in November 1984.

400 units were produced.

- STAFF -

Designer : Ed Cebula
Artwork : Dick White

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5183&o=2

$end

$spectrum_cass=agftelet,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

AGF Teletext Adaptor (c) 1986 AGF Hardware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289967&o=2

$end

$pc98=aggregat,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Aggregate (c) 1994 Japan Home Video.

- TECHNICAL -

Floppy Disk x8

- TRIVIA -

Released on October 21, 1994 in Japan. Retail price: 11800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88863&o=2

$end

$gba=aggrinlnu,
$bio

Nintendo GBA cart. published 20 years ago:

Aggressive Inline (c) 2002 Acclaim Ent., Incorporated.

- TECHNICAL -

Game ID: AGB-AILE-USA

- TIPS AND TRICKS -

All levels: At the Press Start screen, press Up, Down, Up, Down, Left, Right, B, R. 

All skaters: At the Press Start screen, press L, L, B, B, R, R, L, R.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69546&o=2

$end

$gba=aggrinln,
$bio

Nintendo GBA cart. published 20 years ago:

Aggressive Inline [Model AGB-AILP-EUR] (c) 2002 Acclaim Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69545&o=2

$end

$archimedes=aggress,
$bio

Acorn Archimedes disk. published 30 years ago:

Aggressor (c) 1992 Atomic Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127049&o=2

$end

$vic1001_cart=agressor,agressora,
$bio

Commodore VIC-20 cart. published 40 years ago:

Aggressor (c) 1982 HES.

- TECHNICAL -

Game ID: C305

- TRIVIA -

HIDDEN MESSAGE: The message WELL ZAPHOD'S JUST THIS GUY, Y'KNOW…' is hidden in the code, which is a quote from Hitchhiker’s Guide to the Galaxy.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83759&o=2

$end

$sms=agidooly,
$bio

Sega Master System cart. published 31 years ago:

아기공룡 둘리 (c) 1991 Daou Infosys.
(Agigongnyong Dooly)

- TECHNICAL -

ROM size: 128 KB

- TRIVIA -

Released in August 1991 in South Korea. The game is based on the Korean cartoon Dooly the Little Dinosaur.

The title translates from Japanese as 'Baby Dinosaur Dooly'.

- STAFF -

Program: N. S. Jeon, G. H. Oh
Graphic: H. J. Han, K. J. Oh
Music: M. K. Lee
Assistant: Y. S. Surh, Y. H. Kim, H. R. Huh, C. H. Lee, S. M. Chang

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55917&o=2

$end

$msx1_cart=dooly,
$bio

MSX cart. published 31 years ago:

아기공룡 둘리 (c) 1991 Daou Infosys.
(Agigongnyong Dooly)

- TRIVIA -

Released in August 1991 in South Korea. The game is based on the Korean cartoon Dooly the Little Dinosaur.

The title translates from Japanese as 'Baby Dinosaur Dooly'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96199&o=2

$end

$psx=awf111x,
$bio

Sony PlayStation CD published 27 years ago:

Agile Warrior F-111X (c) 1995 Virgin Interactive Ent., Ltd. 

Strap into the most advanced multi-role fighter craft around and blast off into a world of sky-ripping, ground-shaking. adrenaline-pumping battles.

Eliminate anything and everything that poses a threat to our national security. No rules. No prisoners. Just you-against-them arcade combat action where only one can win.

FEATURES:

* Take 'em out in explosive real-time, unlimited access. 3-0 textured battle environments.

* Fight in highly unpredictable missions in some of the world's most volatile hot spots featuring hundreds of surgical strikes, stealth missions and nuclear standoff with a multitude of state-of-the-art weapons.

* Use stealth technology. precision-guided munitions and tactical radar to destroy enemies on land, at sea and in the air.

* Simultaneous 2-player capability.

- TECHNICAL -

Game ID: SLUS-00023

- TRIVIA -

Released on November 02, 1995 in USA.

Export releases:
[JP] "Agile Warrior [Model SLPS-00179]"

- STAFF -

Director: John Botti
Lead Game Programmer: John Botti
Flight Dynamics: Jose Villeta
AI: Jose Villeta
Art Director: Alan Lasky
Senior Playstation Programmer: William Botti
Senior Digital Artist: Shannon Studstill
Digital Artist: Clay Dale
3D Modeler: Chip Pedersen
Tile Art: Christian Busic
Production Coordinator: Rita Mines
Map Layout: Christian Busic, Grady Hunt, Julian Rignall, Carl Botti
Tools: Interactive Technologies Corp., David Sosna
Additional Artists: Dave Webber, Jonathan Spencer Levy, Dave Debenedetto, Jeff Chen
Sprite Actors: William Botti, Dave Webber, Tommy Tallarico
Original Music Written & Produced by: Keith Arem, Mical Pedriana, Digital White Noise
In Game Sound FX: Tommy Tallarico Studios Inc., Joey Kuras, Keith Arem
Music Team Coordination: David Fries
Additional Music Tracks Provided by: A.P.M.
Black Ops Quality Assurance Team: Christian Busic, Jan Malone, Jason Clevering, David Villeta
Datasets provided by: Viewpoint DataLabs International
Wavefront Conversion Tools: Doug Whetter
Technical Support: John Sheen

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97129&o=2

$end

$compclr2_flop=agilis,
$bio

Agilis (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232521&o=2

$end

$gameboy=dmgtest,
$bio

Aging Cartridge (c) 199? Nintendo Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306235&o=2

$end

$gba=agecart,
$bio

Nintendo GBA cart. published 20 years ago:

Aging Cartridge (c) 2002 Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234296&o=2

$end

$snes=agingcas,
$bio

Aging Cassette (c) 199? Nintendo Co., Ltd. [Japan]

A test cartridge.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61011&o=2

$end

$pc8801_flop=agnishi,agnishia,
$bio

NEC PC-8801 Series disk. published 34 years ago:

アグニの石 - The Stone of Agni (c) 1988 HummingBird.
(Agni no Ishi - The Stone of Agni)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91333&o=2

$end

$msx2_flop=agnishi,
$bio

MSX 2 disk. published 33 years ago:

Agni no Ishi - The Stone of Agni (c) 1989 HummingBird.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101456&o=2

$end

$msx2_flop=agotsu,
$bio

MSX 2 disk. published 25 years ago:

Ago Tsu Disk (c) 1997 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101457&o=2

$end

$amigaocs_flop=agony,agonyu,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Agony (c) 1992 Psygnosis, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73379&o=2

$end

$pet_cass=meagr,
$bio

Commodore PET cass. published 42 years ago:

Agreement of Subject and Verb (c) 1980 Micro-Ed, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125746&o=2

$end

$info=agress,agressb,
$bio

Arcade Video game published 31 years ago:

Agress - Missile Daisenryaku (c) 1991 Palco.

An interesting war game with puzzle elements.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 10 Mhz)
Sound CPU : Zilog Z80 (@ 3.579545 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), OKI6295 (@ 8 Khz)

Screen orientation : Horizontal
Video resolution : 320 x 240 pixels
Screen refresh : 58.00 Hz
Palette colors : 513

Players : 2
Control : 8-way joystick
Buttons : 4

- TRIVIA -

The subtitle of this game translates from Japanese as 'Great Missile Strategy'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3431&o=2

$end

$mbee_flop=agri_studies,
$bio

Agricultural Studies (c) 198? Education Department of Western Australia

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290860&o=2

$end

$gameboy=agrosoar,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Agro Soar (c) 1993 Laser Beam Ent. Pty, Limited.

- TECHNICAL -

[Model DMG-A6-AUS]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65531&o=2

$end

$mtx_cass=agrovatr,
$bio

Memotech MTX cass. published 37 years ago:

Agrovator (c) 1985 Syntax Soft.

A Pac-Man clone.

- STAFF -

By: Paul Johnson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133296&o=2

$end

$einstein=agrovatr,
$bio

Agrovator (c) 19?? Syntax Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136121&o=2

$end

$pc98=agumixsl,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

アグミックスセレクト特選グラフィック集 (c) 1992 Agumix.
(Agumix Selects! Tokusen Graphic Shuu)

CG collection.

- TECHNICAL -

Floppy Disk x3

- TRIVIA -

Released on September 01, 1992 in Japan. Retail price: 7800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88864&o=2

$end

$snes=suzukif1,
$bio

Nintendo Super NES cart. published 29 years ago:

Aguri Suzuki F-1 Super Driving (c) 1993 Absolute Ent., Incorporated.

European release. Game developed in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62705&o=2

$end

$gameboy=suzukif1,suzukif1unk,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Aguri Suzuki no F-1 Super Driving (c) 1993 LOZC

- TECHNICAL -

GAME ID: DMG-FQJ

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67068&o=2

$end

$snes=suzukif1j,
$bio

Nintendo Super Famicom cart. published 30 years ago:

Aguri Suzuki no F-1 Super Driving (c) 1992 LOZC

- TECHNICAL -

GAME ID: SHVC-GF

- TRIVIA -

Released on July 14, 1992 in Japan.

The game is named after the Japanese Formula 1 driver Aguri Suzuki.

Export releases:
[US] "Redline F-1 Racer"
[EU] "Aguri Suzuki F-1 Super Driving"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62447&o=2

$end

$cpc_flop=ahbod,
$bio

Amstrad CPC type-in published 37 years ago:

Ah Bod!! (c) 1985 Computing with the Amstrad

- TRIVIA -

Listed as a type-in program in the magazine: Computing with the Amstrad (Database Publication era)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122662&o=2

$end

$cpc_flop=ahbodf,
$bio

Ah Bod!! (c) 198? Crackers Velus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121586&o=2

$end

$spectrum_cass=ahdiddum,ahdiddum_a,ahdiddum_b,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Ah Diddums (c) 1983 Imagine Software

Ah Diddums is a side view platform game. You control a teddy bear trying to get back to its nursery through 99 toy boxes (Levels). Using the keys, the idea of each level is to build a set of steps out of building blocks that are scattered about. There are nasties (the level indicating the number) that will shred ted if he makes contact with them. Weapons can be picked up and used to kill the nasties, however if they are all killed, an indestructible roving lump of plasticene will then hamper you. To temporarily pause the nasties, you can open the jack-in-the-box by touching it.

- TRIVIA -

Winner of the Computer & Video Games 1983 Golden Joystick Awards - Best Original Game.

- STAFF -

Written by: David Lawson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77725&o=2

$end

$c64_cass=ahdiddums,
$bio

Commodore C64 cass. published 38 years ago:

Ah Diddums (c) 1984 Imagine Soft.

- STAFF -

Game Idea: Mark Butler, D.H. Lawson
Program by: Alan Fothergill
Graphics by: Ally Noble
Music by: Abdul Ibrahim, Fred Gray
Illustration by: Steve Blower
Coffee made by Bianca.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145432&o=2

$end

$info=koshien,
$vgmplay=koshien,
$bio

Arcade Video game published 31 years ago:

嗚呼栄光の甲子園  (c) 1991 Taito Corp.
(Ah Eikou no Koushien)

A hilarious Japanese baseball game that follows the normal rules of baseball. However, a player may 'charge' up to try to hit (or pitch) better.

- TECHNICAL -

Runs on the "Taito F2 System" hardware.

Game ID: F2-System No. 14
Prom Stickers: C81

Players: 2
Control: 8-way joystick
Buttons: 3

- TRIVIA -

Ah Eikou no Koshien was released in April 1991 in Japan.

The title of this game translates from Japanese as 'Oh Glorious Koshien'. 'Koshien' is a famous Japanese high school baseball tournament.

The games' billboards advertises various Taito games.

- PORTS -

* CONSOLES:
[JP] Sony PS2 (jul.28, 2005) "Taito Memories Joukan [Model SLPM-66057]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42&o=2

$end

$psx=ananjari,
$bio

Sony PlayStation CD published 24 years ago:

あっナンジャリン (c) 1998 To One
(Ah Nanjarin)

- TECHNICAL -

Game ID: SLPS-01424

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84821&o=2

$end

$pc98=ahan,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Ah! an vol. 1 (c) 1993 Wendy Magazine

- TECHNICAL -

Floppy Disk x2

- TRIVIA -

Released on September 22, 1993 in Japan. Retail price: 6800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88865&o=2

$end

$segacd=ah3ts,
$bio

Sega CD published 29 years ago:

AH3 - ThunderStrike [Model T-60055] (c) 1993 JVC Musical Industries, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60691&o=2

$end

$spectrum_cass=ahhh,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Ahhh!!! (c) 1984 CRL Group PLC [London, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77726&o=2

$end

$cpc_flop=lasermal,lasermal2,lasermal1,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Ahhh!!! Laser Malfunction (c) 1985 CRL Group PLC [London, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120344&o=2

$end

$pico=ahirupek,
$bio

Sega Pico game published 27 years ago:

Ahiru no Pekkle no Kazoete Miyou [Model T-150110] (c) 1995 Imagineer Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75624&o=2

$end

$pc98=ahodayon,
$bio

Ahodayon II (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88867&o=2

$end

$pcecd=aichoan,
$bio

NEC PC-Engine CD published 27 years ago:

?-??? (c) 1995 NCS
(Ai Chou Aniki)

Ai Ch? Aniki is a horizontal shooter by Masaya and is the sequel of Ch? Aniki released for the PC Engine in 1992. Nonetheless, Idaten and Benten (the two winged heroes from the first game) despite being shortly mentioned in the introduction sequence, are nowhere to be seen. This time around, players take control of two bald and flying muscular men with huge holes at the top of their heads. The unlikely duo does look surprisingly familiar and anyone who has ever played the excellent prequel will have a sudden rush of déjà vu. After a closer inspection, we notice that the two muscular bodybuilders are nothing else than the flying options who used to fly by the sides of Idaten and Benten and protect them from harm. Are they here to avenge their original owners ? Players choose whether to play as Adon or his brother Samson. Curiously, the holes at the top of their heads allow them to shoot balls of energy. By default, they fire homing energy-balls and combo button combinations activate deadly special attacks in a way similar to traditional fighting games. Ai Ch? Aniki is now popular within the video game community for its odd storyline and suggestive bodybuilding theme.

- TECHNICAL -

Game ID: NSCD5018

- TRIVIA -

Ai Chou Aniki was released on February 24, 1995 for 9800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58103&o=2

$end

$pc98=aigo3,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

AI囲碁3 (c) 1990 Something Good.
(AI Igo 3)

- TRIVIA -

Released on November 01, 1990 in Japan.

- STAFF -

Developed by: Alfa System

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88837&o=2

$end

$saturn=aiigo,
$bio

Sega Saturn CD published 25 years ago:

AI Igo (c) 1997 ASCII Something Good Corp.

Japanese board game.

- TECHNICAL -

Model T-17601G

- TRIVIA -

AI Igo was released on July 11, 1997 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58883&o=2

$end

$saturn=aiiijima,
$bio

Sega Saturn CD published 26 years ago:

Ai Iijima - Good Island Cafe [Model T-25201G] (c) 1996 Inner Brain

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58890&o=2

$end

$nes=olymptak,
$bio

Nintendo Famicom cart. published 34 years ago:

愛の伝説オリュンポスの戦い (c) 1988 Imagineer.
(Ai no Densetsu - Olympus no Tatakai)

- TECHNICAL -

GAME ID: IMA-AD

- TRIVIA -

Released on March 28, 1988 in Japan.

- STAFF -

Scenario by: Yukio Horimoto, Reiko Oshida
Program by: Yukio Horimoto
Graphic by: Reiko Oshida
Music by: Kazuo Sawa

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54473&o=2

$end

$nes=aisensei,
$bio

Nintendo Famicom cart. published 29 years ago:

愛先生のおしえてわたしの星 (c) 1993 Irem Corp.
(Ai Sensei no Oshiete - Watashi no Hoshi)

- TECHNICAL -

GAME ID: IF-27

- TRIVIA -

Ai Sensei no Oshiete was released on March 26, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53814&o=2

$end

$nes=aisenshi,
$bio

Ai Senshi Nicol (c) 198? Video Deon Japan.

Pirate cartridge version of "Ai Senshi Nicol [Model KDS-AIN]".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83820&o=2

$end

$nes=aisenshia,
$bio

Ai Senshi Nicol (c) 19?? Whirlwind Manu

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293375&o=2

$end

$famicom_flop=aisenshi,
$bio

Nintendo Famicom disk. published 35 years ago:

愛戦士ニコル (c) 1987 Konami Industry Company, Limited.
(Ai Senshi Nicol)

Ai Senshi Nicol is a top-view action game. Nicol is a 14-year old prodigy scientist living in Neo Tokyo but his recent research on dimension travelling suddenly takes a turn for the worse. A powerful and evil alien from the Dairasu star system decides to steal his work in order to conquer the universe and sends one of his bio-monster to kidnap Stella, Nicol's beloved girlfriend. The young scientist has no choice - he must now embark on a long journey on-board his hovercraft to rescue his damsel. The ultimate goal in each level is to find each one of the three hidden diamonds that the alien demon has hidden there and to rush to the next stage. Although Nicol starts his journey with a fairly basic Cannon-Gun, he will eventually be able to upgrade his main weapon in all sorts of ways, such as its fire rate (increases the amount of shots he can fire on the screen at one time), range enhancements (the weapon's effective range distance) and power enhancements (increase the Cannon-Gun power from energy-bullets to energy-crosses and energy-orbs). Nicol can also improve his health by collecting energy-tanks which will allow him to store a lot more life than the initial twelve points. Additionally, Nicol can collect Cosmo Balls that will damage all enemies on screen, including bosses. Finally, Nicol can dramatically improve his equipment - his Astro-Wear and Astro-Pants provide him with some protection and can absorb enemy hits, whereas his Power-Shoes allow him to increase his speed and jumping abilities.

Ai Senshi Nicol consists of seven large stages and is single-player only.

- TECHNICAL -

Game ID: KDS-AIN

- TRIVIA -

Ai Senshi Nicol was released on April 24, 1987 in Japan. Retail price: 2980 Yen.

Like several other early Konami games released in the 1980s/1990s, Ai Senshi Nicol included a numbered collector card.

- TIPS AND TRICKS -

Stage select:
At the title screen, press and hold Right, A, B and press Start to start the game at the second stage. Additionally, if you press and hold Left, A, B and press Start, you will start the game at the third stage. 

Underground levels:
Each stage (except for stage 5) has an underground level that can be accessed by falling into gaps or holes in the ground. Don't forget to visit them!

Hidden tiles and power-ups:
Don't rush through the game! To make the most out of Ai Senshi Nicol, it is advised to spend a little time exploring the various stages. Most of the power enhancements in the game are hidden beneath tiles scattered throughout the levels, and these tiles can only be revealed by shooting at them. Therefore it is highly recommended to shoot your gun around each screen in order to find them! (although the last stage allows you to fully upgrade Nicol before the final boss battle).

- PORTS -

Konami re-released Ai Senshi Nicol in 2006 on mobile phone in Japan as part of the Konami Masterpiece series.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65231&o=2

$end

$pc98=aishimai,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

愛姉妹 ～二人の果実～ (c) 1994 Silky's.
(Ai Shimai - Futari no Kajitsu)

- TECHNICAL -

MEDIA: Floppy Disk x4

- TRIVIA -

Released on September 30, 1994 in Japan. Retail price: 7800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88868&o=2

$end

$fmtowns_flop_orig=aishimai,
$bio

Fujitsu FM Towns disk. published 28 years ago:

Ai Shimai - Futari no Kajitsu (c) 1994 Silky's.

- TECHNICAL -

MEDIA: FD x4

- TRIVIA -

Released on September 30, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144731&o=2

$end

$pc98=aishogi,
$bio

NEC PC-9801 Series 3.5in. disk. published 29 years ago:

AI将棋 (c) 1993 Something Good
(AI Shougi)

- TRIVIA -

Released on December 05, 1993 in Japan. Retail price: 9800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88838&o=2

$end

$n64=aishogi3,
$bio

Nintendo 64 cart. published 24 years ago:

AI Shougi 3 (c) 1998 I4.

- TECHNICAL -

[Model NUS-NS3J]

- TRIVIA -

AI Shougi 3 was released on December 18, 1998 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57569&o=2

$end

$pippin=aishogi,
$bio

Bandai Pippin CD published 26 years ago:

AI Shougi [Model BDS-20032] (c) 1996 ASG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122064&o=2

$end

$saturn=aishogi,aishogia,
$bio

Sega Saturn CD published 27 years ago:

AI Shougi (c) 1995 Soft Bank.

Japanese board game.

- TECHNICAL -

Model T-18602G

- TRIVIA -

AI Shougi was released on August 25, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58884&o=2

$end

$pico=sanriocd,
$bio

Sega Pico game published 24 years ago:

あいとゆめのくに サンリオピューロランド ちゃんと できるかな? みんなと たのしい おゆうぎかい (c) 1998 Sega Enterprises, Limited.
(Ai to Yume no Kuni Sanrio Puroland - Chanto Dekirukana? Minna to Tanoshii Oyuugikai)

- TECHNICAL -

GAME ID: HPC-6056

- TRIVIA -

Retail price: 3980 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75625&o=2

$end

$pico=sanriopl,
$bio

Sega Pico game published 28 years ago:

愛と夢と冒険 サンリオピューロランド！ (c) 1994 Sega Enterprises, Limited.
(Ai to Yume to Bouken Sanrio Puroland)

- TECHNICAL -

GAME ID: HPC-6014

- TRIVIA -

Released in October 1994 in Japan. Retail price: 4980 Yen

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75626&o=2

$end

$info=ai1000,
$bio

Computer published 33 years ago:

AI-1000 (c) 1989 Casio Computer Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230494&o=2

$end

$nes=aiamuasm,
$bio

Nintendo Famicom cart. published 36 years ago:

Aiamua Teacher Super Mario (c) 1986 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83821&o=2

$end

$bbc_rom=aid,
$bio

Acorn BBC ROM published 39 years ago:

AID (c) 1983 Lincoln Microsystems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145370&o=2

$end

$info=aid80f,
$bio

Computer published 44 years ago:

AID-80F Development System (c) 1978 Mostek

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240382&o=2

$end

$pc98=aida,
$bio

Aida (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88869&o=2

$end

$camplynx_cass=aide,
$bio

Aide (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134048&o=2

$end

$cpc_flop=aidealab,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Aide a la Bureautique (c) 1985 POWER Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119314&o=2

$end

$cpc_flop=d_aids,
$bio

Aids (c) 19?? KKB

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122852&o=2

$end

$pc98=aids,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

AIDS 私を愛して...神愛聖人 (c) 1993 Medic.
(AIDS - Watashi o Aishite... Jinai Seijin)

- TECHNICAL -

Floppy Disk x5

- TRIVIA -

Retail price: 8800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88839&o=2

$end

$cdi=aidsawar,
$bio

Phillips CD-i disc published 28 years ago:

AIDS Awareness (c) 1994 Multimedia Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52747&o=2

$end

$bbc_rom=aids2,
$bio

Acorn BBC ROM published 38 years ago:

AIDS II Utility ROM (c) 1984 Softsmith Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145069&o=2

$end

$bbc_rom=aids,
$bio

Acorn BBC ROM published 39 years ago:

AIDS Utility ROM (c) 1983 Softsmith Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145070&o=2

$end

$n64=aidynchr,aidynchru1,aidynchru,aidynchrp1,aidynchrp2,
$bio

Nintendo 64 cart. published 22 years ago:

Aidyn Chronicles - The First Mage (c) 2000 THQ.

You'll need all your monster-hunting, spell-casting and adventuring skills to master Aidyn Chronicles: The First Mage. 

Canadian codeshop H2O takes some liberties with the strict turn-based battles of conventional RPGs. Once a battle breaks out, you'll be able to move your character into a more strategic position. The battle system requires serious study.

Assembling and leveling up a party of four (out of 13 selectable characters) and journeying through the vast tracts of medieval settings is not a job for the patience-impaired, but for RPG devotees, Aidyn Chronicles delivers the mystical goods.

- TECHNICAL -

Cartridge ID: NUS-NAYE-USA

- TRIVIA -

Released on March 01, 2000 in USA.

Known export releases:
[EU] "Aidyn Chronicles - The First Mage [Model NUS-NAYP-EUR]"

- STAFF -

H2O
Project Directors: Christopher Bailey, David Dubord
Executive Producer: Michael Tam
Producer: Gabriel Jones
Lead Game Designer: G. Christopher Klug
Lead Programmer: Christopher Bailey
Lead Tools Programmer: Bryan Ewert
Lead Artist: Sarah Meagher
Story By: G. Christopher Klug
Head Writer: Angela Ferraiolo
Dialogue Director: Andrew Laing
Lead Tester: Jai Kristjan
Designers: David Dubord, Andrew Laing, Andrew Brechin, Richard Loomer
Programmers: Michael Anderson, Mike Hughes, Peter Thompson, Colin Fletcher, Christopher Ewington, Ian Byers
Art Direction: Christopher Bretz
Character Artists: Jeff King, Andy Gerhig, John Hayes, Kern Nembhard, Christopher Kniffen
Environment Artists: Sherridon Routley, Jakub Pokorny, Jon Scott McBain, Roland Longpre, Rayna Van Balkom, Lorie Clay, Kern Nembhard
Writing: David Dubord, Andrew Laing, Angela Ferraiolo, G. Christopher Klug, Mark Silcox
Assistant Dialogue Director: David Klann
Testers: Chris Rezanson, Jennifer Rivas, Amy Hearn, Sean Jones, Craig Jones, David Klann, Dan Feldman
Additional Contributions: Gord McDowell, Andrew Brown, Mark Jensen, Georgina Okerson, Ross Kakuschke, Tim Krause, Jonny Liu

THQ
Executive Producer: Scott Krager
Associate Producers: Curtis R. Cherrington, Andrew Brown
Senior Product Manager: Alison Quirion
Associate Product Manager: Chris Zilliotto
Publicity: Liz Pieri, Kathy Mendoza Bricaud
Directors of QA: Jeremy S. Barnes, Donn W. Nauert
Lead Testers: Sean C. Heffron, Erik van Rooy, Ryan Kull
Testers: Jay Cardellio, Razmig Pulurian, Julian Brummitt, Amin Razi, Brad Zybert, Rob Floyd, Byron Guerrero, Jason Pislaan, Cory Ledesma, Tim Grimaud, Cody Grimm, Joseph Macaulay, Nick Gardner, Mica Haney

Studio X
Sound & Music: Steven Sim, Rob Plotnikoff, Max Arnason
Special Thanks: Brian J. Farrell, Jeffrey Lapin, Michael Rubinelli, Leslie Brown, Peter Dille, Alison Locke, Tiffany Ternan, Nathan Rose, Kristen Mittermuller, Cosmina Chindaris, Jacki Keon, Cindy Tam, Allison Tam, Herman Ma, David Pridie (1971-2001)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57573&o=2

$end

$nes=balubalo,
$vgmplay=balubalo_fc,
$bio

Nintendo Famicom cart. published 36 years ago:

アイギーナの予言 バルバルークの伝説より (c) 1986 Vic Tokai.
(Aigiina no Yogen - Balubalouk no Densetsu Yori)

- TECHNICAL -

GAME ID: VIC-AY
BARCODE: 4 966550 186013

- TRIVIA -

Aigiina no Yogen was released on November 21, 1986 in Japan.

This video game is the spiritual sequel to an arcade game known as "Baluba-Louk no Densetsu", which was also only released in Japan.

The title of the game translates from Japanese as 'Aigiina's Prophecy: From the Legend of Balubalouk'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53815&o=2

$end

$cpc_flop=aiguilla,
$bio

Amstrad CPC type-in published 36 years ago:

Aiguillages (c) 1986 Microstrad.

- TRIVIA -

Listed as a type-in program in the French magazine: Microstrad HS No. 04 in May 1986.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120180&o=2

$end

$snes=aressh3,
$bio

Nintendo Super Famicom cart. published 27 years ago:

AIII S.V. - A Ressha de Ikou 3 - Super Version (c) 1995 Pack-In-Video Company, Limited.

- TECHNICAL -

GAME ID: SHVC-ATGJ-JPN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61003&o=2

$end

$dc=aikagi,
$bio

Sega Dreamcast GD published 19 years ago:

Aikagi - Hidamari to Kanojo no Heyagi [Model T-20130M] (c) 2003 Nec InterChannel, Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135179&o=2

$end

$x68k_flop=aikoku,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Aikoku Pro Uso-68K (c) 1990 Hazama Kuroo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87028&o=2

$end

$info=aim65,
$bio

Computer published 45 years ago:

AIM 65 (c) 1977 Rockwell.

A very early computer.

- TRIVIA -

The launch price was US$375.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=34764&o=2

$end

$aim65_cart=assemblr,
$bio

Rockwell AIM 65 cart. published 43 years ago:

AIM 65 Assembler (c) 1979 Rockwell

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264639&o=2

$end

$aim65_cart=basic11,
$bio

Rockwell AIM 65 cart. published 44 years ago:

AIM 65 BASIC (c) 1978 Rockwell

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264640&o=2

$end

$aim65_cart=forth13,
$bio

Rockwell AIM 65 cart. published 41 years ago:

AIM 65 FORTH (c) 1981 Rockwell

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264642&o=2

$end

$aim65_cart=mathpack,
$bio

AIM 65 FORTH with Mathpack (c) 198? Rockwell

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264643&o=2

$end

$aim65_cart=pascal10,
$bio

Rockwell AIM 65 cart. published 41 years ago:

AIM 65 Instant Pascal (c) 1981 Rockwell

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264644&o=2

$end

$aim65_cart=pl65,
$bio

Rockwell AIM 65 cart. published 42 years ago:

AIM 65 PL/65 (c) 1980 Rockwell

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264645&o=2

$end

$aim65_cart=extbas21,extbas23,
$bio

Rockwell AIM 65 cart. published 42 years ago:

AIM 65/PC100 Extended BASIC Ver.2.x (c) 1980 GWK

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264641&o=2

$end

$super80_cass=aim,
$bio

Aim (c) 198? Unknown

Program for BASIC (32 columns).

- TECHNICAL -

[Model 041L1]

Made for original uppercase system, V1.2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126769&o=2

$end

$info=aim65_40,
$bio

Computer published 41 years ago:

AIM-65/40 (c) 1981 Rockwell.

An upgrade of the original Rockwell AIM-65 with a larger display and other new features.

- TECHNICAL -

The AIM 65/40 microcomputer is made up of an R6502 based single board computer with on-board expansion to 65 kilobytes of memory, a full graphics 280 X N dot matrix or 40-column alphanumeric printer, a 40-character alphanumeric display, and a full ASCII keyboard with user assignable function keys.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127741&o=2

$end

$cdi=aimsbird,
$bio

Phillips CD-i disc published 27 years ago:

AIMS - A First Look at Birds (c) 1995 AIMS Multimedia

Educational program featuring a small quiz game.

Description from the back cover:
Birds live practically everywhere – in big cities, small towns, and the spacious countryside. This beautifully filmed introduction to the fascinating world of birds explores the characteristics that make them unique creatures and describes the anatomical features and behaviors that enable them to fly, swim, run, and hover in the air. Observing the migration, breeding, communications and feeding patterns of a variety of bird specimens from the tiny hummingbird to the giant ostrich, gives viewers a rare look at birds as they live in their natural habitats.

- TECHNICAL -

GAME ID: 085032
BARCODE: 789901085032

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52748&o=2

$end

$cdi=aimsmaml,
$bio

Phillips CD-i disc published 27 years ago:

AIMS - A First Look at Mammals (c) 1995 AIMS Multimedia

Educational program featuring a quiz game.

Description from back cover:
Mammals vary in size from the earth’s largest creatures to animals small enough to fit in the palm of your hand. With such vast differences in size and appearance why are they all called mammals? This Program takes a look at the unique characteristics that distinguish mammals from other animals – the ability to produce milk for their young and the presence of body hair, which serves to protect some mammals from predators and changes in the environment. Viewers can get a closeup look at the special parts that help them adapt to their habitats – the long neck of a giraffe, the trunk of an elephant, the tail of a monkey , and the nostrils of a manatee. Viewers will visit jungles, caves, farms, and ocean as different mammals are compared to and contrasted with their various habitats.

- TECHNICAL -

GAME ID: 085964
BARCODE: 789901085964

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52749&o=2

$end

$cdi=aimstree,
$bio

Phillips CD-i disc published 27 years ago:

AIMS - A First Look at Trees (c) 1995 AIMS Multimedia

Educational program featuring a quiz game.

Description from back cover:
Trees are great for climbing, for tree-houses, and for sheltering picnickers. But trees have other more important functions – a role in the creation of paper, homes, food, and oxygen. This program explores the many practical uses of trees, as well as their other features and benefits. A wide variety of trees are introduced and many of the creatures that live in them, including birds, squirrels, and bears, are shown. Trees are the world's oldest, largest, and tallest living things and viewers will learn how they grow and how to determine their ages. Perhaps most importantly, the film stresses that when a tree is cut down, a new one should be planted – providing an environmental lesson, as well as an academic one.

- TECHNICAL -

GAME ID: 083830
BARCODE: 789901083830

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52750&o=2

$end

$cdi=aimsanim,
$bio

Phillips CD-i disc published 27 years ago:

AIMS - Animal Communities (c) 1995 AIMS Multimedia

Educational program featuring a quiz game.

Description from the back cover:
The Animal Life Series features outstanding nature footage to illustrate the relationships of animals to each other and to their environments. These programs examine the web of life that unites animals, plants, and humans, reminding us of our own roles and responsibilities in the scheme of nature.
Viewers can explore the relationships between animals and their surrounding and watch them interact with each other.
Stunning film footage clarifies the concepts of environment, population, ecosystem, community, habitat, niche, and food chain. The program also points out the risks to animal life posed by habitat destruction through natural disaster, pollution and human intervention.

- TECHNICAL -

GAME ID: 082079
BARCODE: 789901082079

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52751&o=2

$end

$cdi=aimstide,
$bio

Phillips CD-i disc published 27 years ago:

AIMS - Animal Life in a Tidepool (c) 1995 AIMS Multimedia

Educational program featuring a quiz game.

Description from the back cover:
The wonder of life in a tidepool is vividly depicted in this nature program, which features exceptional underwater photography. A brief segment introduces the subject of ocean tides and tidepool formation. Viewers can watch the anemone urchins, starfish, sponges, mussels, crabs, small fish, and other intriguing creatures that call tidepools their home as they are examined and discussed. The program offers many fascinating visual sequences, including one in which a brightly-coloured anemone opens to catch food, the closes to protect itself.

- TECHNICAL -

GAME ID: 083847
BARCODE: 789901083847

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52752&o=2

$end

$cdi=aimsbeav,
$bio

Phillips CD-i disc published 27 years ago:

AIMS - Beavers and How they Live (c) 1995 AIMS Multimedia

Educational program featuring a quiz game.

Description from the back cover:
This informative and entertaining introduction to beavers takes you inside a beaver’s natural environment to see how this amazing animal builds its home for protection from predators and harsh winter conditions. The beaver’s distinguishing physical attributes – its long paddle-shaped tail, sharp front teeth, and thick fur – are explained in detail. An intimate look at a mother and father caring and playing with their young inside their lodge reveals the close relationship between beavers and their offspring. Extraordinary film footage of beavers harvesting trees and moving heavy branches across the water of a pond explains how the phrases “busy as a beaver” and “eager beaver” came to be.

- TECHNICAL -

GAME ID: 085131
BARCODE: 789901085131

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52753&o=2

$end

$cdi=aimsbees,
$bio

Phillips CD-i disc published 27 years ago:

AIMS - Bees and How they Live (c) 1995 AIMS Multimedia

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52754&o=2

$end

$cdi=aimsecos,
$bio

Phillips CD-i disc published 27 years ago:

AIMS - Ecosystems - Nature in Balance (c) 1995 AIMS Multimedia

Description from the back cover:
This informative program teaches students about on of the most fundamental concepts in nature – ecosystems – and tells how they exists in a delicate state of balance. Beautiful footage shows how plants and animals interact with each other and with environment. Each element in an ecosystem is interrelated and if any one part of a system is destroyed all other parts are affected. Ecosystems ranging in size from an aquarium to a pond, and the materials of an ecosystem – air, water, land and life – are examined.
Viewers will learn that the concepts that apply to smaller ecosystems also apply to the biggest ecosystem of all – the biosphere of our earth – and are urged to work toward preserving it.

- TECHNICAL -

GAME ID: 085599
BARCODE: 789901085599

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52755&o=2

$end

$cdi=aimsevol,
$bio

Phillips CD-i disc published 27 years ago:

AIMS - Evolution - Change Through Natural Selection (c) 1995 AIMS Multimedia

Description from the back cover:
Beautiful nature footage and graphics illustrate the fascinating process of evolution – the changing of living things over time that makes today’s plants and animals very different from those of the past. The program compares the natural selection process, with only the strong survive and reproduce, with artificial selection, the process breeders and farmers use to produce animals and plants to have certain desired characteristics. Viewers can explore a variety of forces that drive evolution, including mutations, human intervention and natural disasters. They can also examine how fossils are formed to learn about the plants and animals that existed long ago.

- TECHNICAL -

GAME ID: 085582
BARCODE: 789901085582

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52756&o=2

$end

$cdi=aimsexpl,
$bio

Phillips CD-i disc published 27 years ago:

AIMS - Exploring our Solar System (c) 1995 AIMS Multimedia

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52757&o=2

$end

$cdi=aimsfrog,
$bio

Phillips CD-i disc published 27 years ago:

AIMS - Frogs and How they Live (c) 1995 AIMS Multimedia

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52758&o=2

$end

$cdi=aimssurv,
$bio

Phillips CD-i disc published 27 years ago:

AIMS - How Animals Survive (c) 1995 AIMS Multimedia

Description from the back cover:

The Animal Life Series features outstanding nature footage to illustrate the relationships of animals to each other and to their environments. These programs examine the web of life that unites animals, plants, and humans, reminding us of our roles and responsibilities in the scheme of nature. To survive, animals must adjust to their environments. A wide range of examples illustrates physical and behavioral adaptations animals have evolved in order to survive, including their five basic senses, camouflage, mimicry, hibernation, migration, species cooperation, communication, and the concept of “Viewers can also examine the means by which animals get their food, and the reason why animals reproduce in different ways.

- TECHNICAL -

GAME ID: 082062
BARCODE: 789901082062

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52759&o=2

$end

$cdi=aimsclas,
$bio

Phillips CD-i disc published 27 years ago:

AIMS - How we Classify Animals (c) 1995 AIMS Multimedia

Description from the back cover:
Colorful footage surveys the diversity of animal life on Earth, illustrating the taxonomic system that scientists use to classify animals according to similarities and dissimilarities.
The two broad groups – vertebrates and invertebrates – are defined and examined.
Viewers can delineate the classes within each group by noting their distinctive characteristics, Among the animals covered are sponges, animals with stinging cells, worms, jointed animals, soft-bodied animals, spiny-skinned animals, fish, amphibians, birds, and mammals.

- TECHNICAL -

GAME ID: 082055
ARCODE: 789901082055

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52760&o=2

$end

$cdi=aimsinse,
$bio

Phillips CD-i disc published 27 years ago:

AIMS - Insects Reproduction and Metamorphosis (c) 1995 AIMS Multimedia

The metamorphosis of insects is truly one of nature’s most amazing phenomena.
This beautifully photographed program documents the life stages of various insects, from reproduction to adult, and shows how the insect adapts at each interval. It also explores the changing food requirements and common habits of each insect. The reproduction and metamorphosis of the large diving beetle, swallowtail butterfly, fruitfully, locust, and dragonfly are shown in vivid detail. The completion of metamorphosis marks the beginning of a new reproductive cycle. A featured segment on the swallowtail butterfly is visually spectacular.

- TECHNICAL -

GAME ID: 083939
BARCODE: 789901083939

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52761&o=2

$end

$cdi=aimsecol,
$bio

Phillips CD-i disc published 27 years ago:

AIMS - Learning About Ecology (c) 1995 AIMS Multimedia

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52762&o=2

$end

$cdi=aimstemp,
$bio

Phillips CD-i disc published 27 years ago:

AIMS - Temperature, Pressure and Humidity (c) 1995 AIMS Multimedia

Description from the back cover:
Weather – Always changing, always moving. It’s as interesting as it is vital to an understanding of our planet. These programs provide a thorough examination of weather in all its forms. Covered are such topics as the effect of temperature on weather; the effect of temperature on weather; the different qualities and behavior of hot and cold air; the function of a barometer; the water cycle; the causes of winds, storms, and the formation and types of clouds. The four parts of the weather system – solar energy, air, water and earth – are explained as well as their effects on temperature and humidity.

- TECHNICAL -

GAME ID 084011
BARCODE: 789901084011

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52763&o=2

$end

$cdi=aims4yw,
$bio

Phillips CD-i disc published 27 years ago:

AIMS - The Civil War - Four Years of War and its Aftermath (c) 1995 AIMS Multimedia

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52764&o=2

$end

$cdi=aimswarb,
$bio

Phillips CD-i disc published 27 years ago:

AIMS - The Civil War - The South Secedes and War Begins (c) 1995 AIMS Multimedia

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52765&o=2

$end

$cdi=aimswind,
$bio

Phillips CD-i disc published 27 years ago:

AIMS - Winds, Fronts and Storms (c) 1995 AIMS Multimedia

Description from the back cover:
Weather – always changing, always moving. It's as interesting as it is vital to an understanding of our planet. These programs provide a thorough examination of weather in all its forms. Covered are such topics as the effect of temperature on weather; the different qualities and behavior of hot and cold air; the function of a barometer; the water cycle; the causes of winds, storms, and lightning; the rotation of the earth and its relation to weather; and the formation and types of clouds. Weather fronts, wind, clouds, tornados and hurricanes, and the various forms of precipitation are describes in detail.

- TECHNICAL -

GAME ID: 084028
BARCODE: 789901084028

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52766&o=2

$end

$pc8801_flop=newload4,newload4a,
$bio

NEC PC-8801 Series disk. published 35 years ago:

Aino New Loaders 4 (c) 1987 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91334&o=2

$end

$pc8801_flop=newload6,
$bio

Aino New Loaders 6 (c) 198? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91335&o=2

$end

$pc8801_flop=newload5,
$bio

NEC PC-8801 Series disk. published 35 years ago:

Aino New Loaders Vol. 5 (c) 1987 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91336&o=2

$end

$dragon_cass=airassault,
$bio

Dragon cass. published 38 years ago:

Air Assault (c) 1984 Datacom Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116494&o=2

$end

$info=airass,
$bio

Arcade Video game published 29 years ago:

Air Assault (c) 1993 Irem.

An airplane shooter where you fire at enemy planes and tanks. Use a smart bomb to cause major damage to the enemy.

- TECHNICAL -

Control : 8-way joystick
Buttons : 2
=> [A] Gun/Missile, [B] Bomb

- TRIVIA -

This game is known as "Fire Barrel" in Japan.

- UPDATES -

The US version is slightly different :
* 'Winners Don't Use Drugs' screen added.
* 'Recycle It, Don't Trash It!' screen added.
* New weapons and enemies.
* New Color GFX.

- SERIES -

1. Air Duel (1990)
2. Air Assault (1993)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3348&o=2

$end

$to_flop=airatt,airatta,
$bio

Thomson TO disk. published 37 years ago:

Air Attack (c) 1985 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107558&o=2

$end

$mo5_cass=aattack,aattacka,aattackb,aattackc,
$to7_cass=aattack,
$bio

Thomson MO5/TO7 cass. published 37 years ago:

Air Attack (c) 1985 Microids.

- TECHNICAL -

FACE A: T07
FACE B: MO5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108124&o=2

$end

$info=airattck,airattcka,
$bio

Arcade Video game published 26 years ago:

Air Attack (c) 1996 Comad Industry Company, Limited.

A great Korean vertically scrolling shooter.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 10 Mhz), Zilog Z80 (@ 4 Mhz)
Sound Chips : OKI6295 (@ 1.0 Mhz)

Players : 2
Control : 8-way Joystick
Buttons : 2

- TRIVIA -

Released in February 1996.

The kanji on the title screen is 'kushuu' which means 'air raid'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4888&o=2

$end

$videopac=airbattl,airbattlp,airbattlpa,
$bio

Phillips Videopac+ G7400 cart. published 39 years ago:

Air Battle (c) 1983 Philips Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95754&o=2

$end

$n64=airboard,
$bio

Nintendo 64 cart. published 24 years ago:

Air Boarder 64 (c) 1998 Human Entertainment

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57574&o=2

$end

$n64=airboardj,
$bio

Nintendo 64 cart. published 24 years ago:

Air Boarder 64 (c) 1998 Human Entertainment

- TECHNICAL -

[Model NUS-NABJ]

- TRIVIA -

Air Boarder 64 was released on March 27, 1998 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57575&o=2

$end

$amigaocs_flop=airbucks,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Air Bucks (c) 1993 Impressions

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73380&o=2

$end

$amigaaga_flop=airbuc_a,
$bio

Commodore Amiga 1200 disk. published 29 years ago:

Air Bucks (c) 1993 Impressions

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231618&o=2

$end

$info=airbustr,airbustrj,airbustrb,
$vgmplay=airbustr,
$bio

Arcade Video game published 32 years ago:

Air Buster - Trouble Specialty (c) 1990 Kaneko.

A horizontally scrolling shoot'em up game.

- TECHNICAL -

Main CPU : (3x) Z80 (@ 6 Mhz)
Sound Chips : YM2203 (@ 3 Mhz), OKI6295 (@ 3 Mhz)

Players : 2
Control : 8-Way Joystick
Buttons : 2
=> Shoot, Shoot

- TRIVIA -

Released in January 1990.
Licensed to Namco.

The second level of Air Buster was clearly the inspiration for the 3rd level of 'Turrican 2'.

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Air Buster - PCCB-00025) on 21/04/1990.

- STAFF -

Software : S. Igarashi (To-y), H. Takeuchi (Tiny-Tomo)
Graphics : K. Matsuoka, N. Obana, T. Konakawa
Hardware : H. Mikami, H. Nagayoshi
Music composed by : Tatsuya Watanabe
Sound operate : S. Aizu
Test game : F. Komori, K. Niihara, T. Okamoto
Total coordinate : S. Igarashi (To-y)
General producer : Hiroshi Kaneko

- PORTS -

* CONSOLES:
Nec PC Engine [JP] (1990, "Aero Blasters")
Sega Mega Drive (1991, "Aero Blasters")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43&o=2

$end

$megadriv=airbustr,
$bio

Sega Genesis cart. published 31 years ago:

Air Buster - Trouble Specialty Raid Unit (c) 1991 Kaneko USA, Ltd.

North American release. Game developed in Japan. See the original version for more information: "Aero Blasters [Model T-33013]".

Description from the back cover:

This isn't a little skirmish in the air. This is a full-fledged, take-no-prisoners, hyper-drive war to the finish with three-dimensional screens and incredible sound effects. Simultaneous two-player action with horizontal and vertical scrolling means you need cunning, instinct, and flight skills to destroy the enemy...and survive!

- TECHNICAL -

GAME ID: T-33026

- TRIVIA -

A FREE Kaneko video glove was offer with the game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57092&o=2

$end

$snes=aircavalu,
$bio

Nintendo Super NES cart. published 27 years ago:

Air Cavalry (c) 1995 CyberSoft.

Air Cavalry is a one or two-player, dual mode-7 game in which each player controls a high-tech helicopter gunship. Flying above the desert, ocean or jungle, the players will accomplish a series of missions from recon to full assault. Recon missions will use the OH-6 Defender. Transport and rescue missions will use the UH-60 Black Hawk. Attack missions will use either the AH-64H Apache or the futuristic AH-94. Air Cavalry. Choose from three theatres of of operations with six to eight missions of increasing danger and complexity. Practice in the training mission, climb into your automated cockpit and prepare for air war.

- TECHNICAL -

GAME ID: SNS-ACCE-USA

- TRIVIA -

Released in June 1995 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62707&o=2

$end

$snes=aircaval,
$bio

Nintendo Super NES cart. published 27 years ago:

Air Cavalry (c) 1995 CyberSoft

European release.

- TECHNICAL -

GAME ID: SNSP-ACCP-EUR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62706&o=2

$end

$cpc_flop=aircobra,aircobra1,
$bio

Air Cobra cracked (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237668&o=2

$end

$info=aircomb,aircombj,
$bio

Arcade Video game published 29 years ago:

Air Combat (c) 1993 Namco.

A cockpit flying game from Namco that tries to simulate an F-16 like aircraft. The game mainly involves dog fighting and has three levels of play; Cadet, Captain and Ace.

- TECHNICAL -

Dimensions :
77,12in. (195,5cm) High
110,62in. (279,4cm) Deep
42,81in. (106,6cm) Wide

Weight : 1041 lbs (471.5 kg)

Namco System 21 hardware
Game ID : AC

Main CPU : (2x) Motorola 68000 (@ 12.288 Mhz), M6809 (@ 3.072 Mhz), HD63705 (@ 2.048 Mhz), (2x) TMS32025 (@ 24 Mhz)
Sound Chips : C140 (@ 32 Khz), YM2151 (@ 3.57958 Mhz)

Screen orientation : Horizontal
Video resolution : 496 x 480 pixels
Screen refresh : 60.00 Hz
Palette colors : 32768

Players : 2
Control : Throttle lever, 8-way joystick
Buttons : 2

- TRIVIA -

Even if the title screen says 1992, Air Combat was released in June 1993 in Japan.

Note : You never die in this game! Instead you eject from the aircraft giving you a non-violent ending.

Victor Entertainment released a limited-edition soundtrack album for this game (Namco Video Game Graffiti Vol.10 - VICL-40097, 40098) on 16/12/1993.

- SERIES -

1. Air Combat (1993, ARC)
2. Air Combat 22 (1995, ARC)
3. Ace Combat (1996, PSX)
4. Ace Combat 2 (1997, PSX)
5. Ace Combat 3 - Electrosphere (2000, PSX)
6. Ace Combat 04 - Shattered Skies (2001, PS2)
7. Ace Combat 5 - The Unsung War (2004, PS2)
8. Ace Combat Advance (2005, GBA)
9. Ace Combat Zero - The Belkan War (2006, PS2)
10. Ace Combat X - Skies of Deception (2006, PSP)
11. Ace Combat 6 - Fires of Liberation (2007, X360)
12. Ace Combat XI - Skies of Incursion (2009, Apple Store)
13. Ace Combat - Joint Assault (2010, PSP)
14. Ace Combat - Assault Horizon (2011, MULTI)
15. Ace Combat Infinity (2014, PS3)
16. Ace Combat 7 - Skies Unknown (2019, MULTI)

- STAFF -

Music composition by : Hiroyuki Kawada

- PORTS -

* CONSOLES:
Sony PlayStation (1995)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=44&o=2

$end

$pc98=aircomb,
$bio

NEC PC-9801 Series 5.25in. disk. published 33 years ago:

Air Combat 遊撃王II (c) 1989 Systemsoft.
(Air Combat - Yuugeki Ou II)

- TECHNICAL -

MEDIA: Floppy Disk x2

- TRIVIA -

Released in October 1989. Retail price: 8800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88870&o=2

$end

$x68k_flop=acombat2,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

エアー・コンバット　遊撃王II (c) 1990 System Soft.
(Air Combat - Yuugeki Ou II)

- TECHNICAL -

BARCODE: 4988697530016
MEDIA: FD x2

- TRIVIA -

Released on September 21, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87029&o=2

$end

$info=airco22b,
$bio

Arcade Video game published 27 years ago:

Air Combat 22 (c) 1995 Namco.

The sequel to "Air Combat" featuring better graphics.

- TECHNICAL -

Was available as a dedicated deluxe cabinet or as an update kit for the original "Air Combat".

Deluxe cabinet dimensions : 78'' High x 43'' Wide x 111'' Deep.
Deluxe cabinet weight : 1090 lbs.

Namco Super System 22 hardware
Game ID : ACS

Main CPU : Motorola 68EC020 (@ 24.576 Mhz), (2x) TMS32025 (@ 49.152 Mhz), M37710 (@ 16.384 Mhz)
Sound Chips : C352 (@ 16.384 Mhz)

Players : 1
Control : Throttle lever, analogue joystick with trigger (2)
Buttons : 1

- TRIVIA -

Released in March 1995 in Japan.

This game was named Air Combat 22 because it ran on Namco's Super System 22 hardware.

The game has heavily influenced the Bandai Namco franchise/sequel; Ace Combat. Ace Combat's developers still admire Air Combat 22.

Victor Entertainment released a limited-edition soundtrack album for this game (Namco Video Game Graffiti Vol.18 - VICL-15040) on 25/05/1995.

- SERIES -

1. Air Combat (1993, ARC)
2. Air Combat 22 (1995, ARC)
3. Ace Combat (1996, PSX)
4. Ace Combat 2 (1997, PSX)
5. Ace Combat 3 - Electrosphere (2000, PSX)
6. Ace Combat 04 - Shattered Skies (2001, PS2)
7. Ace Combat 5 - The Unsung War (2004, PS2)
8. Ace Combat Advance (2005, GBA)
9. Ace Combat Zero - The Belkan War (2006, PS2)
10. Ace Combat X - Skies of Deception (2006, PSP)
11. Ace Combat 6 - Fires of Liberation (2007, X360)
12. Ace Combat XI - Skies of Incursion (2009, Apple Store)
13. Ace Combat - Joint Assault (2010, PSP)
14. Ace Combat - Assault Horizon (2011, MULTI)
15. Ace Combat Infinity (2014, PS3)
16. Ace Combat 7 - Skies Unknown (2019, MULTI)

- STAFF -

Music & Sound by: Kazuhiro Nakamura, Hiroyuki Kawada, Keiichi Okabe

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=45&o=2

$end

$pc98=aircomb2,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

エアーコンバットII (c) 1991 Systemsoft.
(Air Combat II)

PC-9801VM version.

- TECHNICAL -

BARCODE: 4988697190128
MEDIA: Floppy Disk x2

- TRIVIA -

Released on May 28, 1991 in Japan. Retail price: 8800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88871&o=2

$end

$pc98=aircomb2s1,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Air Combat II - Tsuika Scenario Vol. 1 (c) 1991 Systemsoft.

PC-9801VM version.

- TECHNICAL -

BARCODE: 4988697230121

- TRIVIA -

Released on September 20, 1991 in Japan. Retail price: 5000 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88872&o=2

$end

$pc98=aircomb2s2,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Air Combat II - Tsuika Scenario Vol. 2 (c) 1992 Systemsoft.

- TECHNICAL -

BARCODE: 4988697202128

- TRIVIA -

Released on March 13, 1992 in Japan. Retail price: 5000 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88873&o=2

$end

$fmtowns_cd=aircmb2s,
$bio

Fujitsu FM Towns CD published 29 years ago:

Air Combat II Special (c) 1993 Victor Musical Industries, Inc.

- TECHNICAL -

DISC ID: F-5507
BARCODE: 4988002271566

- TRIVIA -

Released on March 1993 in Japan. Retail price: 12800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110207&o=2

$end

$pc98=aircomb3,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

エアーコンバットIII (c) 1992 Systemsof.
(Air Combat III)

- TECHNICAL -

BARCODE: 4988697210031
MEDIA: 2HD FD x3

- TRIVIA -

Released on December 11, 1992 in Japan. Retail price: 9800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88874&o=2

$end

$psx=aircombt,
$bio

Sony PlayStation CD published 27 years ago:

Air Combat (c) 1995 NAMCO Hometek, Ltd.

North American release. Game developed in Japan.

- TECHNICAL -

GAME ID: SLUS-00001

- TRIVIA -

Released on September 09, 1995 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111001&o=2

$end

$spectrum_cass=airdefen,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Air Defence (c) 1985 CCS.

Play the role of 'Commander of Air Defences' in AIR DEFENCE. You have 10 squadrons of fighters, 2 squadrons of Early Warning Aircraft (AEW) and 2 squadrons of Flight Refueling Tanker Aircraft (AAR). Your objective is to fend off and destroy the waves of enemy aircraft that are trying to destroy your industries, radar, ships, airfields and your Headquarters. Beware of the enemy squadrons that have heavy fighter escorts!

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77730&o=2

$end

$megadriv=airdiverj,
$vgmplay=airdiver_md,
$bio

Sega Mega Drive cart. published 32 years ago:

Air Diver (c) 1990 Asmik Corp.

- TECHNICAL -

Game ID: T-20023
Barcode: 716065247389

- TRIVIA -

Released on March 09, 1990 in Japan.

Export releases:
[US] "Air Diver [Model T-35026]"

- STAFF -

Programming: Takion, Nari Ozzy
Graphics: Jorge
Music: Y. W, Ondai Yuri
Original Concept: Gurechan
Concept Support: Pukupuku
Test Play: Meddle Eiji, Hokken Katuyuki
Special Thanks: Nago
Music Programming: Ishikawa
System Creator: Takion
Special Advisors: Hiroshi Okamoto, Kazuyuki Takasaki, Push Pop Masa
Tools: Shizuka Inochi, Marpi, Takion, DMA Hirano, TRR Team
Data Organization: Nari Ozzy, Isarius
Story: Yoshihisa Tanaka
Visual Sketch: Wa‑nabe, Kenta Abesawa
Information Provision: Onion , Andorre Kazama, Nabesan
Ending Theme Composition: Tatsuya Hamaki
Music Direction: Takion, Narichan
Graphics Direction: Kenta Abesawa, Isarius
Program Direction: Takion, Nari Ozzy
Coordinator: Nari Chan
Producer: Kazuyuki Takasaki
Support: Nanchan, Mariko Koizumi, Michiyo Sugawara, Shizuka Inochi, Gim Keiko
Jammer: Meko Saitou, Kaeru Sakurai, Yuco Matui, Sunny Masamori, Baja Baja Kudou, Hokken Katsuyuki, Metali Kawachi, Tiger Mori, Boy Kusakai, Ni‑Ka‑Ji‑
Word Processor: Isacyan, Narichan
Ochakumi: Johhny B. Good. Eiji
Executive Director: Toshiyuki Futamura

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56313&o=2

$end

$megadriv=airdiver,
$bio

Sega Genesis cart. published 32 years ago:

Air Diver (c) 1990 Seismic

North American release. Game developed in Japan. See the Japanese release "Air Diver [Model T-20023]" for more information about the game.

Description from the USA back cover:

Your mission is to find and eliminate the enemy terrorists. They are extremely well armed, and central intelligence informs us that they may have the backing of several unfriendly extraterrestrial nations...

- TECHNICAL -

Game ID: T-35026

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57093&o=2

$end

$info=airduel,airduelm72,airduelu,airdueljm72,
$vgmplay=airduelm72,
$bio

Arcade Video game published 32 years ago:

Air Duel (c) 1990 Irem Corp.

A vertically scrolling shoot-em up game.

- TECHNICAL -

Irem M-72 system hardware

Main CPU : V30 (@ 8 Mhz)
Sound CPU : Zilog Z80 (@ 3.579545 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), DAC (@ 3.579545 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2
=> [A] Gun, [B] Guided bomb

- TRIVIA -

Air Duel was released in June 1990.

Several music pieces from this game were recycled for others games from the same musicians:
The mission 1 music was recycled and remixed in "Gun Force II" (Stage 2 part 1).
The mission 2 music contains a synth solo (after 32 seconds) which was performed with a sax in "Metal Slug 2 - Super Vehicle-001/II" (mission 3).
The mission 3 music was recycled and remixed with electric guitar in "Metal Slug 3" (mission 1, underwater way).
The mission 3 music was also recycled and remixed in "Gun Force II" (Stage 2 part 2).
The mission 4 music was recycled and remixed in "Gun Force II" (stage 1).

- SERIES -

1. Air Duel (1990)
2. Air Assault (1993)

- PORTS -

* COMPUTERS: 
PC [MS Windows, Online] [EU] (dec.9, 2011) "IREM Arcade Hits" by DotEmu
Apple MacIntosh [Online] [US] (aug.21, 2011) "Irem Arcade Hits" by DotEmu
PC [Desura] [US] (nov.2, 2013) "IREM Arcade Hits" by Plug In Digital

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=46&o=2

$end

$pc98=airduel,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Air Duel (c) 1994 POP Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88875&o=2

$end

$ibm5170=airduel,
$bio

IBM PC/AT DOS 3.5in. disk. published 29 years ago:

Air Duel - 80 Years of Dogfighting (c) 1993 Microprose Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144347&o=2

$end

$orion_cass=airfght,
$bio

Air Fight (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235153&o=2

$end

$nes=airfortrj,
$bio

Nintendo Famicom cart. published 35 years ago:

Air Fortress (c) 1987 HAL Laboratory, Incorporated.

Air Fortress is a side scrolling shooter/action game by HAL Laboratory. In the very distant Cromat Galaxy, the inhabitants of planet Farmel are faced with an impending doom - eight mysterious and monstrous alien fortresses (named "Air Fortresses") now hurl towards their home world at considerable speed, and their true motives are undoubtedly dubious. The Federal Bureau of Galactic Government decides to send a lone attack commando on the most desperate mission imaginable. The space marine Hal Bailman (codename ID 82593), on board his small but heavily armed Lightbrasner (aka Light Blaster) ship, must first fly dangerously close to the surface of each fortress. During this initial phase, the player must destroy waves or enemy ships, avoid obstacles such as platforms or floating asteroids, and eventually locate the air lock that gives access to the inner structure of the monstrous ship. Once inside, Hal leaves his Light Blaster behind and ventures deep within the core body of the impenetrable stronghold with his jet pack. His final objective is to find and ultimately destroy the central reactor, and to reach a second escape Light Blaster before the fortress goes to oblivion. Hal comes equipped with a Light Beam Blaster and a limited amount of energy. Capsules are scattered around the game and replenish Hal's energy (E), or recharge his powerful Crash Beam (B). The later is a particularly explosive weapon that he can use in desperate situations, and although Light Beams can be fired indefinitely, the Crash Beam comes in limited quantities and must be periodically recharged. Energy is a very important part of the gameplay - inside each fortress, Hal continuously loses energy when he fires a weapon, uses his jet pack or receives damages, and energy cells help him regain some of it back. But most importantly, they extend his maximum energy, and all the energy items collected before entering the air lock determine the player's power level inside the fortress. However, once inside, although Hal can rest in elevator shafts to regain some energy, power lost from enemy damage is never restored. Air Fortress is single player only, and the progression is saved through a simple four-character password system.

- TECHNICAL -

Cartridge ID: HAL-AI

- TRIVIA -

Air Fortress was released on August 17, 1987 in Japan. It was sold 5300 yen.

Export releases:
[US] "Air Fortress [Model NES-AI-USA]" (September 1989)
[EU] "Air Fortress [Model NES-AI-EEC]" (1989)

- TIPS AND TRICKS -

* Level passwords:
Level 2 - I8TA
Level 3 - KA91
Level 4 - 6KAI
Level 5 - 8NYU
Level 6 - 2APP
Level 7 - OS85
Level 8 - SUGA

* Second quest passwords: Completing the game unlocks a new set of fortresses. However, although they are directly available in the American version, you must first enter three special codes in this Japanese version (first GYUW, then AGOG and OOON). The game will then start at the first stage. You must then die and go back to the title screen (which will now be green) and enter one of the second quest passwords. 
Level 1 - ABE4
Level 2 - 11NA
Level 3 - 8AJI
Level 4 - TOBI
Level 5 - NDA4
Level 6 - MA1K
Level 7 - DOMO
Level 8 - 7NDE

- STAFF -

Director: Hiroaki Suga (GSX Suga)
Producer: Satoru Iwata
Game Designers: Hiroaki Suga (GSX Suga), Live Planning
Graphic Designer: Live Planning
Sound Composer: Jumper Kanagushi (Escaper Kanagushi)
Programmer: Hiroaki Suga (GSX Suga)
Tool Programmer: Tadashi Mukai
Chief Map Designer: Akio Hanyu
Map Designers: Tadashi Mukai, Masanobu Sakata
Technical Advisers: Satoru Iwata, Makoto Kanai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53816&o=2

$end

$nes=airfortr,
$bio

Nintendo NES cart. published 33 years ago:

Air Fortress (c) 1989 HAL Laboratory.

European version. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Air Fortress [Model HAL-AI]".

- TECHNICAL -

Cartridge ID: NES-AI-EEC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54880&o=2

$end

$nes=airfortru,
$bio

Nintendo NES cart. published 33 years ago:

Air Fortress (c) 1989 HAL America, Inc.

North American version. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Air Fortress [Model HAL-AI]".

The story of Air Fortress (from the USA Manual):
The people of the Planet Farmel, located in the center of the Cromat Galaxy, are just now developing their own high technology. They have developed a new type of spaceship called a Lightship, enabling them to travel to other  galaxies. Now they have dispatched Space Frontier Exploration Fleets, to boldly go where no Famellian has gone before.

But now their mission of peace has taken a grave turn. While scouting the Yubbert Galaxy, the Famellian fleet has come across a group of eight huge space fortresses, living entities that survive by destroying and feeding on defenseless civilizations. The invading fortresses are now on a direct collision course with the orbit of Farmel. Receiving an urgent appeal from the Farmellian government, the Federation of Intergalactic Governments immediately dispatched a defense armada, but it was no match for the tremendous firepower of the newly discovered fortresses. In desperation, the government of Farmel has sent our hero, Hal Bailman, on a last-ditch mission to defeat the Air Fortresses and save the planet Farmel from certain destruction. The fate of Farmel hangs in the balance.

Air fortress data: The fleet of Air Fortresses will launch a series of attacks on Hal Bailman's squadron. The first Air Fortress is comparatively simple in structure, but the ones to follow will be increasingly more difficult. They will have more complex labyrinths and unexpected traps. Learn from your previous encounters, and you will acquire the techniques needed to survive the more difficult Air Fortresses.

Overview of an air fortress: An Air Fortress is composed of two parts. The battle for each Air Fortress will begin on the Air Base. If you successfully defeat your adversaries on the Air Base, you will be taken through the Air Lock into the main body of the Air Fortress. The final objective is to destroy the Central Reactor of each Air Fortress.

- TECHNICAL -

Cartridge ID: NES-AI-USA

- TRIVIA -

Air Fortress was released in September 1989 in North America.

Jumper Kanagushi, the sound composer credited on the Japanese version of this game is called 'Escaper Kanagushi' in this version of the game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=34736&o=2

$end

$info=dynamoah,dynamoaha,
$bio

Air Hockey Table published 33 years ago:

Air Hockey (c) 1989 Dynamo Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=23956&o=2

$end

$uzebox=airhockey,
$bio

Belogic Uzebox ROM published 9 years ago:

Air Hockey (c) 2013 Belogic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233033&o=2

$end

$psx=airhckey,
$bio

Sony PlayStation CD published 20 years ago:

Air Hockey (c) 2002 Mud Duck Productions

- TECHNICAL -

GAME ID: SLUS-01467

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111099&o=2

$end

$x68k_flop=airhork,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Air Hork (c) 1990 PCCM

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87030&o=2

$end

$info=ainferno,ainfernoj,ainfernou,
$vgmplay=ainferno,
$bio

Arcade Video game published 32 years ago:

Air Inferno (c) 1990 Taito.

A helicopter rescue simulation game with quite good polygon-based graphics for its time.

- TECHNICAL -

Cockpit cabinet dimension : 68'' (171cm) Wide x 38'' (95cm) Deep x 56'' (140cm) High. Weight : 130 kg
Simulator cabinet dimension : 84'' (211cm) Wide x 54'' (135,5cm) Deep x 71'' (178,5cm) High. Weight : 330 kg

Taito Air System hardware
Board Number : M4300186A
Prom Stickers : C45

Main CPU : Motorola 68000 (@ 12 Mhz), Zilog Z80 (@ 4 Mhz), TMS32025 (@ 24 Mhz)
Sound Chips : Yamaha YM2610 (@ 8 Mhz)

Screen orientation : Horizontal
Video resolution : 512 x 400 pixels
Screen refresh : 60.00 Hz
Palette Colors : 8192

Players : 2
Control : stick
Buttons : 7

- TRIVIA -

Air Inferno was released in June 1990.

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Taito DJ Station : G.S.M. Taito 5 - PCCB-00037) on 21/08/1990.

- UPDATES -

The US version is slightly different :
* 'Winners Don't Use Drugs' screen added.
* New Color GFX.
* New weapons and missiles.

- STAFF -

Chief : Toshiaki Tsukano
Game design : Tsukasa Fujita

- PORTS -

* CONSOLES:
Turbo Grafx 16 (1991)

* COMPUTERS:
PC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47&o=2

$end

$saturn=airman96,
$bio

Sega Saturn CD published 26 years ago:

Air Management '96 (c) 1996 Koei

- TECHNICAL -

GAME ID: T-7611G

- TRIVIA -

Released on March 22, 1996 in Japan.

Re-releases:
[JP] "Air Management '96 [Model T-7668G]" (1998)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58891&o=2

$end

$pc98=airmanag,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

エアーマネジメント 大空に賭ける (c) 1992 Koei Co., Ltd.
(Air Management - Oozora ni Kakeru)

- TECHNICAL -

GAME ID: KN10331010
BARCODE: 4988615003615
MEDIA: Floppy Disk x2

- TRIVIA -

Released on July 30, 1992 in Japan. Retail price: 11800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88876&o=2

$end

$x68k_flop=airmanag,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

Air Management - Oozora ni Kakeru (c) 1992 Koei Co., Ltd.

- TECHNICAL -

GAME ID: KN10331030
BARCODE: 4988615003752
MEDIA: FD x2

- TRIVIA -

Released on November 20, 1992 in Japan.

- STAFF -

Developed by: Kou Shibusawa

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87031&o=2

$end

$fmtowns_cd=airmanag,
$bio

Fujitsu FM Towns CD published 30 years ago:

Air Management - Oozora ni Kakeru (c) 1992 KOEI Co., Ltd.

- TECHNICAL -

GAME ID: KN10331040
BARCODE: 4988615003769

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114968&o=2

$end

$snes=airmanaga,airmanag,
$bio

Nintendo Super Famicom cart. published 30 years ago:

エアーマネジメント 大空に賭ける (c) 1992 Koei
(Air Management - Oozora ni Kakeru)

Air Management is one of a kind (or two if you count its sequel) and gives the player the opportunity to control, build and operate an airline company in a way similar to other simulation games such as the famous Sim City. Player can play during two time periods, from 1963 to 1995 or from 1983 to 2015. It is interesting to notice that up to four players can enjoy the game at the same time, and all of this fueled by a round based system (they are actually controlled by AI during the single player mode). But let's go back to the game itself and talk about the simulation system. The game allows a lot of customization: new flying routes, airplanes types, budget (fares, advertising, stock purchasing) and so forth. Other external elements affect the game such as other airline companies competing against the player's, weather conditions, airplane problems, strikes and all kind of world events such as accidents or even world conflicts and wars.

- TECHNICAL -

Cartridge ID: SHV-AL

- TRIVIA -

Air Management was released on April 05, 1992 in Japan. Retail price: 11800 Yen.

Export releases:
[US] "Aerobiz [Model SNS-AL-USA]"

- STAFF -

Producer: Yoichi Erikawa

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61012&o=2

$end

$megadriv=airmanag,
$vgmplay=aerobiz_md,
$bio

Sega Mega Drive cart. published 30 years ago:

エアーマネジメント 大空に賭ける (c) 1992 Koei
(Air Management - Oozora ni Kakeru)

- TECHNICAL -

Game ID: T-76083

- TRIVIA -

Released on November 1, 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56314&o=2

$end

$pc98=airmang2,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

エアーマネジメントII 航空王をめざせ (c) 1993 Koei Co., Ltd.
(Air Management II - Koukuu Ou o Mezase)

Portage of the Super Famicom original; "Air Management II - Koukuu Ou o Mezase [Model SHV-AG]".

- TECHNICAL -

GAME ID: KN10511010
BARCODE: 4988615004889
MEDIA: Floppy Disk x3

- TRIVIA -

Released on October 01, 1993 in Japan. Retail price: 12800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88877&o=2

$end

$snes=airmang2,
$bio

Nintendo Super Famicom cart. published 29 years ago:

エアーマネジメントII 航空王をめざせ (c) 1993 Koei
(Air Management II - Koukuu Ou o Mezase)

- TECHNICAL -

GAME ID: SHV-AG

- TRIVIA -

Released on April 2, 1993 in Japan.

- PORTS -

* CONSOLES:
[JP] Sega Mega Drive (1994) "Air Management II - Koukuuou o Mezase [Model T-76143]"

* COMPUTERS:
[JP] NEC PC-9801 (1993) "Air Management II - Koukuu Ou o Mezase"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61013&o=2

$end

$megadriv=airmang2,
$vgmplay=aerobizs_md,
$bio

Sega Mega Drive cart. published 28 years ago:

エアマネジメントII 航空王をめざせ (c) 1994 Koei.
(Air Management II - Koukuu Ou o Mezase)

Portage of the Super Famicom original; "Air Management II - Koukuu Ou o Mezase [Model SHV-AG]".

- TECHNICAL -

Game ID: T-76143

- TRIVIA -

Released on February 18, 1994 in Japan.

Export releases:
[US] "Aerobiz Supersonic [Model T-76136]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56315&o=2

$end

$apple2_flop_clcracked=airnavwkshp,
$bio

Apple II 5.25 disk. published 39 years ago:

Air Nav Workshop (c) 1983 Space-Time Associates

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240613&o=2

$end

$apple2_flop_clcracked=airnavtr,
$bio

Apple II 5.25 disk. published 40 years ago:

Air Navigation Trainer (c) 1982 Space-Time Associates

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240614&o=2

$end

$info=airrace,
$bio

Arcade Video game published 37 years ago:

Air Race (c) 1985 Atari Games Corp.

A futuristic racing game where you pilot a ship around the futuristic race course.

- TECHNICAL -

Runs on the Atari System IV Hardware.

Main CPU: Motorola 68000 (@ 8 Mhz), TMS32010 (@ 16 Mhz)

Screen Orientation : Horizontal
Video Resolution : 512 x 384 Pixels
Screen Refresh : 60.00 Hz
Palette Colors : 256

Players : 1
Control : 2-Way Joystick

- TRIVIA -

A very rare prototype game. This game ran on the same hardware as "The Last Starfighter" (1984). Unfortunately, this game also suffered the same fate as the "The Last Starfighter" (1984). It was never released due to high cost of the hardware preventing the game being sold to the market. If released, it would have been the first space-themed racing game utilizing flat-shaded 3-D Polygons.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=35309&o=2

$end

$compclr2_flop=airraid,
$bio

Compucolor II disk. published 43 years ago:

Air Raid (c) 1979 Compucolor Corp.

Contains four games:
1. Air Raid
2. Race
3. Quintominoes
4. Rover Robot

- STAFF -

By: David Polglaze

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232522&o=2

$end

$spectrum_cass=airraid,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Air Raid (c) 1983 CCS.

- STAFF -

Written by: B. Renato

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77732&o=2

$end

$spectrum_cass=airraidp,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Air Raid (c) 1983 Pulsonic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286991&o=2

$end

$info=airraid,
$bio

Arcade Video game published 35 years ago:

Air Raid (c) 1987 Seibu Kaihatsu.

A vertically scrolling shoot'em up game.

- TECHNICAL -

Main CPU : (2x) Zilog Z80 (@ 6 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Released in August 1987.

Air Raid is the predecessor to "Raiden".

This game is also known as "Cross Shooter".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48&o=2

$end

$apple2_flop_clcracked=ardprlhb,
$apple2_flop_misc=ardprlhb,
$bio

Apple II 5.25 disk. published 32 years ago:

Air Raid Pearl Harbor (c) 1990 General Quarters Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234880&o=2

$end

$a2600=airraid,
$bio

Atari 2600 cart. published 40 years ago:

Air Raid (c) 1982 Men-A-Vision.

The object of this game is to defend the buildings at the bottom of the screen.

There are four types of attacking ships moving down the screen. You are moving just above the buildings. The enemies are dropping bombs to try to damage your buildings or destroy you. You must fire missiles up to destroy them. The waves of enemies never ends.

The game ends when all three of your ships are destroyed or when both buildings have taken so much damage that they collapse.

There are eight game variations. Some where the ships move side-to-side while moving down, some where your shots move to the side when you do, some faster and some with combinations of any or all of these.

- TECHNICAL -

[Model M707]

- TRIVIA -

Air Raid is one of the most rarest games for the Atari 2600.

The game is based on code of Space Jockey.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49145&o=2

$end

$fmtowns_flop_misc=airraidr,
$bio

Air Raider (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132259&o=2

$end

$a2600=airraidse,
$bio

Atari 2600 cart. published 40 years ago:

Air Raiders (c) 1982 Telegames

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50014&o=2

$end

$a2600=airraids,airraidse1,
$bio

Atari 2600 cart. published 40 years ago:

Air Raiders (c) 1982 Mattel, Incorporated.

Goal of the game is to shoot as many enemies as possible (only visible from the side) while avoiding being shot down by flak cannons (which can cause a drop by up to 15 altitude) and to land safely again before the fuel runs out. If more than ten enemies have been shot it is possible to take off again with an ammo equal to the number of enemies being hit.

- TECHNICAL -

Model No. MT5861

- STAFF -

Programmer: Larry Zwick

- PORTS -

* OTHERS: 
[US] "Atari Flashback 5" (oct.1, 2014) by AtGames
[US] "Atari Flashback 6" (sept.15,2015) by AtGames
[US] "Atari Flashback 7" (oct.1,2016) by AtGames
[US] Atari Ultimate Portable Game Player (nov.2016) by AtGames
[US] Atari Flashback 8 (sept.22, 2017) by AtGames
[US] Atari Flashback 8 Gold Edition (sept.22, 2017) by AtGames
[US] Atari Flashback 8 Gold Activision Edition (sept.22, 2017) by AtGames
[US] Atari Flashback Portable Game Player (sept.22, 2017) by AtGames

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49146&o=2

$end

$info=arescue,arescuej,arescueu,
$vgmplay=arescue,
$bio

Arcade Video game published 30 years ago:

Air Rescue (c) 1992 Sega.

A helicopter rescue simulation game.

- TECHNICAL -

Cabinet dimensions : 58,3'' (148cm) Wide x 73,2'' (186cm) Deep x 63'' (160cm) High.
Cabinet weight : 727,5 lbs (330 kg).

Runs on the Sega "System 32" hardware.

Players: 1
Control: Stick
Buttons: 2

- TRIVIA -

Released in February 1992 in Japan.

- PORTS -

* CONSOLES:
Sega Master System (1992)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49&o=2

$end

$sms=airresc,
$vgmplay=airresc_sms,
$bio

Sega Master System cart. published 30 years ago:

Air Rescue (c) 1992 Sega Enterprises, Limited.

Descriptions from the back cover:

Maneuver your Rescue Chopper through tight underground passages, blazing wreckage and treacherous enemy attacks to save the leaders of the world from the hands of terrorists!

Manövrieren Sie Ihren Rettungshubschrauber durch enge Untergrundpassagen‚ vorbei an brennenden Ruinen und hinterhältigen Angriffen des Feindes, und befreien Sie die führenden Staatsoberhäupter der Welt aus den Händen gewalttätiger Terroristen!

Guidez votre hélicoptère de sauvetage dans d'étroits souterrains, des décombres enflammées et evitez les attaques perfides de l'ennemi pour libérer les leaders mondiaux des mains de terroristes!

Métase con su helicóptero de rescate por pasajes subterráneos, vuele sobre ruinas en llamas y evite a sus traidores enemigos para salvar a los líderes del mundo de las manos de terroristas.

Guidate il vostro chopper della salvezza attraverso stretti passaggi sotterranei, contorti percorsi e gli attacchi nemici per salvare i leader del mondo dalle mani dei terroristi!

Styr din räddningshelikopter genom trånga underjordiska passager, brinnande vrak och förrädiska fiendeanfall för att rädda världens ledare ur terroristernas grepp.

Stuur jouw reddingshelikopter door nauwe ondergrondse gangen, opgeblazen wrakken en gevaarlijke vijandige aanvallen. Redt de wereldleiders uit de handen van de terroristen!

- TECHNICAL -

GAME ID: 7102

- TRIVIA -

Reviews:
[FR] August 1992 - Joypad N.11: 61/100

- STAFF -

Planner: Manma
Programmer: S. Kawa, Pretty Toshi
Designer: Manma, Senkichi
Music Composer: Nasubi
Special Thanks to: Fumi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55918&o=2

$end

$intv=airstrk,
$bio

Mattel Intellivision cart. published 40 years ago:

Air Strike (c) 1982 Mattel Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60851&o=2

$end

$amigaocs_flop=airsuprt,airsuprtu,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Air Support (c) 1992 Psygnosis, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73381&o=2

$end

$archimedes=airsuprm,
$bio

Acorn Archimedes disk. published 31 years ago:

Air Supremacy (c) 1991 Superior Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115956&o=2

$end

$mbee_flop=air_track_t01,air_track_t04,air_track,
$bio

Air Track (c) 198? Honeysoft

- TECHNICAL -

It's a copy-protected non-CP/M disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290797&o=2

$end

$sol20_cass=atc,
$bio

PTC SOL-20 cass. published 44 years ago:

Air Traffic Control (c) 1978 Creative Computing Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236992&o=2

$end

$trs80_quik=atc1,atc3,
$bio

TRS-80 disk. published 43 years ago:

Air Traffic Control (c) 1979 Mannering, David

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298747&o=2

$end

$dragon_cass=atc,
$bio

Dragon cass. published 39 years ago:

Air Traffic Control (c) 1983 Microdeal

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116319&o=2

$end

$cpc_cass=airtraff,
$bio

Amstrad CPC cass. published 38 years ago:

Air Traffic Control (c) 1984 Hewson Consultants

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64200&o=2

$end

$spectrum_cass=airtraff,airtraff_a,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Air Traffic Control (c) 1984 Mikro-Gen.

- STAFF -

Author: Dale McLoughlin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77733&o=2

$end

$bbc_cass=atc,
$bio

Air Traffic Control (c) 19?? Microdeal

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51466&o=2

$end

$super80_cass=xatc,
$bio

Air Traffic Control [Model 500R2] (c) 198? Creative Computing

Machine Language, ported from Exidy Sorcerer. Bugfixes release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126921&o=2

$end

$apple2_flop_clcracked=airtrafc,
$bio

Apple II 5.25 disk. published 42 years ago:

Air Traffic Controller (c) 1980 Avant-Garde Publishing Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231509&o=2

$end

$sorcerer_cass=atc1,
$bio

Air Traffic Controller (Mt Purscent) (c) 198? Creative Computing Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272388&o=2

$end

$apple2_cass=atc,
$bio

Apple II cass. published 42 years ago:

Air Traffic Controller (c) 1980 Creative Computing

- TECHNICAL -

GAME ID: CS-4008

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135950&o=2

$end

$sorcerer_cass=atc,
$bio

Exidy Sorcerer cass. published 43 years ago:

Air Traffic Controller (c) 1979 Creative Computing Soft.

- TECHNICAL -

GAME ID: CS-5008

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232347&o=2

$end

$info=airtrix,airtrixo,
$bio

Arcade Video game published 21 years ago:

Air Trix (c) 2001 Sega Enterprises, Limited.

An excellent trick-style skateboarding game. The player stands on and maneuvers a skateboard-style controller that allows the player character to perform tail grabs, spins and other moves.

- TECHNICAL -

Cabinet dimensions : 107'' Deep x 47'' Wide x 89'' High.
Cabinet weight : 1200 lbs.

Runs on the Sega "Hikaru" hardware.

- TRIVIA -

Air Trix was released in January 2001.

- TIPS AND TRICKS -

* 2 New Characters : On the character selection screen hold the left buttons and then press Start. You should now have 2 new skaters.

- SERIES -

1. Top Skater - Sega Skateboarding (1997)
2. Air Trix (2001)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4095&o=2

$end

$info=airwlkrs,
$bio

Arcade Video game published 26 years ago:

Air Walkers (c) 1996 Data East Corporation.

A 5-on-5 basketball game.

- TECHNICAL -

Runs on the Sega "Model 2A" hardware.

Players: 4
Control: 8-way joystick
Buttons: 3

- TRIVIA -

Air Walkers is a very rare prototype that was never released. The last known build is dated November 1996.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11915&o=2

$end

$ibm5170_cdrom=airwar3,
$bio

PC/MS-Windows CD published 25 years ago:

Air Warrior III (c) 1997 Interactive Magic

- TRIVIA -

Released on November 30, 1997 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=143565&o=2

$end

$ibm5170_cdrom=airwarpl,
$bio

IBM PC/AT DOS CD published 27 years ago:

Air Warrior Plus (c) 1995 On-line Ent., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272348&o=2

$end

$fmtowns_cd=airwar11,airwar21,airwar1211,airwar1210,airwar11o,
$bio

Fujitsu FM Towns CD published 30 years ago:

Air Warrior (c) 1992 Fujitsu, Ltd.

- TECHNICAL -

GAME ID: HMD-109

- TRIVIA -

Released in March 1992 in Japan. Retail price: 7800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110117&o=2

$end

$tg16=airzonk,airzonkp,
$bio

NEC TurboGrafx-16 cart. published 30 years ago:

Air Zonk (c) 1992 Turbo Technologies, Inc.

North American release. Game developed in Japan. See the original for more information; "PC Denjin - Punkic Cyborgs [Model HC92053]".

- TECHNICAL -

Game ID: TGX040084

- TRIVIA -

Awarded Best TurboGrafx Game of 1992 by Electronic Gaming Monthly.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84285&o=2

$end

$dc=air,
$bio

Sega Dreamcast GD published 21 years ago:

Air (c) 2001 Nec InterChannel, Ltd.

- TECHNICAL -

GAME ID: T-20112M

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135181&o=2

$end

$info=airblsjs,
$bio

Dedicated Console published 17 years ago:

Air-Blaster Joystick (c) 2005 Advance Bright, Ltd.

- TECHNICAL -

GAME ID: AB1500

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125158&o=2

$end

$a2600=airseabae,
$bio

Atari 2600 cart. published 45 years ago:

Air-Sea Battle (c) 1977 Atari, Incorporated. 

PAL release. Game developed in USA. For more information, please see the NTSC release's entry, "Air-Sea Battle [Model CX2602]".

- TECHNICAL -

Model CX2602P

- PORTS -

* CONSOLES: 
[EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" 
[EU] Sony PS2 (feb.18, 2005) "Atari Anthology [Model SLES-53061]" 
[EU] Microsoft XBOX One (nov.1,2016) "Atari Flashback Classics Vol.1" 

* HANDHELDS: 
[EU] Nintendo DS (feb.24, 2011) "Atari Greatest Hits Vol.1 [Model NTR-BR6P-EUR]"

* COMPUTERS: 
[EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82969&o=2

$end

$a2600=airseaba,
$bio

Atari 2600 cart. published 45 years ago:

Air-Sea Battle (c) 1977 Atari, Incorporated.

A target shooting game. On most settings, you are positioned at the bottom of the screen and you shoot at targets at the top of the screen. The various settings provide different targets and weapons with different characteristics.

In games 1-6, you are an anti-aircraft gun and you shoot, unsurprisingly, at aircraft. You are stationary. Your control is limited to selecting the time of firing, the angle at which your shot is fired, and, on some settings, exertion of minor control over the direction of your missile.

In games 7-12, you are a submarine and you shoot torpedoes at the ships above. On these settings, you are able to move your submarine back and forth across the bottom of the screen. Your torpedoes, however, can only be fired directly above. Some settings allow minor control over the direction of your torpedo once fired. In games 13-15, you are apparently the anti-aircraft gun again. This time, however, you are shooting at shooting gallery targets (clown faces, ducks, rabbits). The controls are as in games 1-6.

In games 16-18, you are a ship and you fire Polaris missiles at jets flying above. Your ship constantly moves on its own, you control only the speed. When you fire, the angle of the missile and its speed are based on the speed your ship was traveling at the time of firing. Some settings restrict your ability to change speed once a missile is fired, others allow you to exert control over the missile by changing speed once the missile is fired.

In games 19-21, the situation is reversed, you are the jet dropping bombs at the ships below. The controls in this setting are the same as in games 16-18. The difference, of course, is that you are dropping bombs from above at targets below.

In Games 22-27, one player is the jet and the other is the ship.

Each of the two-player games is a matter of who can hit more targets in 2 minutes and 16 seconds. In each of the single-player games, the single-player tries to outscore a computer opponent that simply constantly fires.

- TECHNICAL -

Model CX2602

- TRIVIA -

Air-Sea Battle was one of the nine original launch titles for that system when it was released in September 1977. It was re-published in 1978 with the same catalog number and a slighty different back cover.

It was one of the few games actually programmed to be in stereo (which can only be experienced with a modified system).

Export releases:
PAL "Air-Sea Battle [Model CX2602P]"

- TIPS AND TRICKS -

If you hit select during an active game in Air-Sea Battle, the background turns to different shades of gray.

- STAFF -

Programmed by: Larry Kaplan

- PORTS -

* CONSOLES: 
[US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" 
[US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" 
[JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" 
[US] Sony PlayStation 4 (oct.18,2016) "Atari Flashback Classics Vol.1" 
[US] Microsoft XBOX One (nov.1,2016) "Atari Flashback Classics Vol.1" 

* HANDHELDS: 
[US] Nintendo DS (nov.2, 2010) "Atari Greatest Hits Vol.1 [Model NTR-BR6E-USA]"

* COMPUTERS: 
[US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" 
[US] Steam (mar.24,2016) "Atari Vault [Model 400020]" 

* OTHERS: 
Atari Flashback [US] (2004)
[US] "Atari Flashback 3" (sept.16, 2011) by AtGames
[US] "Atari Flashback 4" (nov.13, 2012) by AtGames
[US] "Atari Flashback 5" (oct.1, 2014) by AtGames
[US] "Atari Flashback 6" (sept.15,2015) by AtGames
[US] "Atari Flashback 7" (oct.1,2016) by AtGames
[US] Atari Flashback 8 (sept.22, 2017) by AtGames
[US] Atari Flashback 8 Gold Edition (sept.22, 2017) by AtGames
[US] Atari Flashback 8 Gold Activision Edition (sept.22, 2017) by AtGames

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50015&o=2

$end

$amigaocs_flop=p47thuna,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Air-Sea Supremacy (c) 1991 Ubi Soft.

Compilation of games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74695&o=2

$end

$cpc_flop=packairs,packairs02,packairs01,packairs04,packairs03,packairs05,packairs06,airseasu,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Air-Sea Supremacy (c) 1991 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123572&o=2

$end

$spectrum_cass=airseasu,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Air-Sea Supremacy (c) 1991 Dro Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289808&o=2

$end

$videopac=2aswbat,
$bio

Phillips Videopac cart. published 44 years ago:

Air-Sea War + Battle (c) 1978 Philips Corp.

- TECHNICAL -

Game ID: 4

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95552&o=2

$end

$crvision=airsea,
$bio

VTECH CreatiVision cart. published 41 years ago:

Air/Sea Attack (c) 1981 VTECH [Video Technology, Ltd.].

10 game variations.

- TECHNICAL -

No. 8008

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98518&o=2

$end

$database=airsea,
$bio

Air/Sea Attack [No. 1] (c) 198? Voltmace

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129542&o=2

$end

$cgenie_cass=airaid,
$bio

Airaid (c) 198? Kwerty Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293410&o=2

$end

$dragon_cass=airball,
$bio

Dragon cass. published 35 years ago:

Airball (c) 1987 Microdeal

- STAFF -

By: Edward Scio

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116320&o=2

$end

$apple2gs_flop_misc=airball,
$bio

Apple IIGS disk. published 33 years ago:

Airball (c) 1989 Microdeal.

- STAFF -

By: E. Scid, P. Lyon

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49760&o=2

$end

$nes=airball,airballa,
$bio

Nintendo NES cart. published 32 years ago:

Airball (c) 1990 Tengen, Incorporated.

- TRIVIA -

This game is a prototype (beta) and was never officially released.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54881&o=2

$end

$dragon_flop=airbkit,
$bio

Airball Construction Kit (c) 198? Dragonfire Services

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117023&o=2

$end

$nes=airballr,
$bio

Nintendo NES cart. published 15 years ago:

Airball (c) 2007 RetroZone

- TECHNICAL -

GAME ID: RET-AB-GBL

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294509&o=2

$end

$xegs=airball,
$bio

Atari XE cart. published 34 years ago:

Airball [Model RX8109] (c) 1988 Atari Corp. [Sunnyvale, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51218&o=2

$end

$cpc_flop=airballs,airballs2,airballs1,
$bio

Amstrad CPC type-in published 32 years ago:

Airballs (c) 1990 PC Amstrad International

- TRIVIA -

Listed as a type-in program in the magazine: PC Amstrad International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120349&o=2

$end

$info=airbase99,
$bio

Musical Instrument published 24 years ago:

AiRBase 99 (c) 1998 JoMoX.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298374&o=2

$end

$spectrum_cass=airbasei,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Airbase Invader (c) 1984 CP Software.

- STAFF -

Author: Chris Whittingham

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77727&o=2

$end

$info=abv105,abv106,abv106r,
$bio

Pinball published 26 years ago:

Airborne (c) 1996 Capcom Coin-Op, Incorporated.

- TRIVIA -

Airborne was released in March 1996. 1,350 units were produced.

- UPDATES -

SOFTWARE V1.4
* The up/down ramp opto will now remain active after game over. This will allow the game to clear any balls that may be under the ramp without having to wait for ball search.
* Added language translations for German, Dutch, French, and Spanish.
* The up/down ramp 1 second activation delay has been removed. When a ball is read
by the ramp opto it will immediately raise.
* The left ramp jackpot lamp is no longer blinked when multiple ramp shots are being made.
* The initial high score to date table and replay level scores are automatically increased when the game is changed from a 3 ball game to a 5 ball game.
* Outlane gate diverter coil control adjusted for cooler operation.
* Replay score factory default setting has been lowered from 100 million to 75 million.
* Performing a factory reset now sets volume level to 8.
* Replay bump factory default setting lowered from 10 million to 1 million.
* Replay minimum factory default setting lowered from 60 million to 1 million.

SOFTWARE V1.6

- STAFF -

Design : Claude Fernandez, Danman, Jeffrey Marshman
Art : Hugh Van Zanten (HUG), Paul Mazur (PWM)
Software : Dan Markham, Bill Pfutzenreuter (Pfutz), Tony DeFeo (TND), Samuel Zehr (SAM), Jeffi Marshall
Dot Dude : Kevin Loza (KEV)
Music and Sounds : Chris Granner (CG)
Speech : Chris Granner, Manny De La Torriente, Jeff Powell (JEF), Claude Fernandez, Frank Lowney, Elizabeth Stroll, Allison Stroll (Alicat), Mark Ritchie, Bryan Friedman
Mechanics : Bob Petzke, Grace Sierakowski, Dan Molter
Model Shop : Steve Coldebella, Bill Kinahan
Double E Rodz : Greg Topel, Steve Milewski
Board Dudes : Pietro Piore, Mike Smyczynski

Special Thanks : Samuel Zehr, Python Anghelo, Mark Ritchie, Wally Welch, Kitten Frimel, Steve Ritschdorf, Frank Lowney, Pat, Mar, Shell, Swear, Briman, Kev, Nat, Megan, Stephanie, Reiko, Kitties, Scott Pikulski

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5184&o=2

$end

$info=aavenger,
$bio

Pinball published 45 years ago:

Airborne Avenger (c) 1977 Atari, Incorporated.

- TECHNICAL -

Atari Generation 1

Main CPU : M6800 (@ 1 MHz)
Sound Chip : Custom

- TRIVIA -

Airborne Avenger was released in September 1977. 350 units were produced.

It was Steve Ritchie's first playfield design. His career in the pinball industry would bring him much success later on at Willams Electronics, with games like Flash, Firepower, and Black Knight.

The backglass artwork for Airborne Avenger was designed and signed by lead Atari artist George Opperman (1935-1985). Mr. Opperman was the first artist hired by Atari and the creator of the Atari logo.

- STAFF -

Designer : Steve Ritchie
Artwork : George Opperman
Software & Sounds : Eugene Jarvis

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5185&o=2

$end

$c64_cass=airborne,
$bio

Commodore C64 cass. published 35 years ago:

Airborne Ranger (c) 1987 Kixx.

You are a member of the elite corps selected for your courage, ingenuity and special skills to go on the most dangerous missions. Parachute behind enemy lines armed only with a machine gun and hand grenades.

Airborne Ranger is a fast-paced action-simulation that challenges your strategic skills and reflexes. Control one soldier s battle against overwhelming odds. You can run, walk or crawl across full-scrolling 3-D terrain using trees, bushes and ravines to avoid the enemy or set up an ambush.

Whether rescuing hostages from a terrorist prison or infiltrating the headquarters of an enemy unit, every mission takes careful planning and pinpoint execution. Drop caches of weapons and first aid supplies, outmanoeuvre the enemy, then locate the pickup zone in order to reach safety. Airborne Ranger is an exciting combination of action, danger and suspense.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95142&o=2

$end

$cpc_cass=airborne,
$bio

Amstrad CPC cass. published 34 years ago:

Airborne Ranger (c) 1988 Microprose Software, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64201&o=2

$end

$spectrum_cass=airborne_c,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Airborne Ranger (c) 1988 Microprose Software, Incorporated.

- STAFF -

Coded by: John Gibson
Graphics by: Dave Wotton, Dawn Drake
Loading Screen: Dawn Drake

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77728&o=2

$end

$cpc_flop=airborne,airborne2,airborne3,airborne1,airborne_c1,airborne_h1,airborne_unk,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Airborne Ranger (c) 1988 Microprose Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120449&o=2

$end

$ibm5150=airbrang,
$bio

IBM PC 3.5in. disk. published 34 years ago:

Airborne Ranger (c) 1988 Microprose Soft., Inc.

- TECHNICAL -

MEDIA: FD x1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132581&o=2

$end

$specpls3_flop=airbrang,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

Airborne Ranger (c) 1988 Microprose Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148134&o=2

$end

$amigaocs_flop=airborne,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Airborne Ranger (c) 1989 Microprose Software, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73383&o=2

$end

$spectrum_cass=airborne,
$bio

Airborne Ranger (c) 198? Erbe Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219081&o=2

$end

$spectrum_cass=airborne_a
$bio

Airborne Ranger (c) 198? Kixx

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219379&o=2

$end

$mac_flop=airborne,
$bio

Apple Macintosh disk. published 38 years ago:

Airborne! (c) 1984 Silicon Beach

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262646&o=2

$end

$bbc_cass=airbrush,
$spectrum_cass=airbrush,
$bio

Acorn BBC/ZX Spectrum cass. published 39 years ago:

Airbrush (c) 1983 Soft Hits.

- TRIVIA -

Toward the end of the game's data, a message directed to hackers can be seen with a hex editor.

- STAFF -

Written by: Adam Denning

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77729&o=2

$end

$mz700_cass=airbus,
$bio

Sharp MZ-700 cass. published 37 years ago:

Airbus A 310 (c) 1985 BBG Soft. [Germany]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131633&o=2

$end

$to7_cart=airbus,
$bio

Thomson TO7 cart. published 38 years ago:

Airbus (c) 1984 VIFI-Nathan [Vifi International]

- TECHNICAL -

GAME ID: 410023

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108603&o=2

$end

$mo5_cart=airbus,airbusa,
$bio

Thomson MO5 cart. published 38 years ago:

Airbus [Model 450023] (c) 1984 VIFI-Nathan [Vifi International]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108729&o=2

$end

$jaguar=aircars,aircars94,
$bio

Atari Jaguar cart. published 25 years ago:

AirCars (c) 1997 ICD, Inc.

In the wake of a nuclear holocaust an organization known as E.B.N.E.R.S. was established with the goal of encouraging all mankind to live together in peace. E.B.N.E.R.S. membership included many members of the nuclear scientific community who wished that their work no longer be used for destructive purposes. The E.B.N.E.R.S. suggested that society should be structured to eliminate all possibility of hostility. This structured society was deemed unrealistic in a free world and ridiculed. E.B.N.E.R.S. became known as a fringe organization of radical scientists trying to restructure society.

The government had planted spies within the E.B.N.E.R.S. organization in order to keep an eye of their activities. These spies have revealed that the E.B.N.E.R.S. have developed three new inventions: impenetrable force fields, a teleportation system, and aircars. Force fields surround every E.B.N.E.R.S. complex making them impenetrable from an outside attack. These complexes are linked together with a teleportation system which allows instantaneous travel between their complexes. An aircar is a vehicle that is propelled by a small nuclear power plant and massive fans. The fans lift the aircar above the ground and propel it forward at high speeds. Aircars are armed with a variety of weapons and are highly maneuverable. Our spies have obtained detailed schematics of the teleportation device and an aircar. We have been able to duplicate the teleportation device, but ours has a problem: we can only send you to the E.B.N.E.R.S. complex. Therefore, this is a one way mission. We have also been able to construct our own version of an aircar.

Our spies have also uncovered the E.B.N.E.R.S. diabolical plan to take over the world. The E.B.N.E.R.S. are currently building nuclear bombs. Once they have enough bombs the E.B.N.E.R.S. will teleport a bomb into every major capital and destroy it. They believe that after this is accomplished the world will submit to their rule. Therefore, we have decided to destroy the E.B.N.E.R.S. before they take over the world.

You will pilot an aircar which will be teleported into an E.B.N.E.R.S. complex. You will then proceed to destroy key installations within this complex. After these primary targets have been destroyed you will use the complex's teleportation system to get to the next base. We know there are at least 28 bases around the World. Each of these bases must be knocked out if the world is to be saved from the E.B.N.E.R.S. threat.

Your objective is to save the World by destroying the E.B.N.E.R.S.'s ability to fight. This is accomplished by completing 32 missions against enemy complexes.  Each mission has several types of primary targets that must be destroyed. Once all of the primary targets have been destroyed you can use the E.B.N.E.R.S.'s teleportation system in order to advance to the next mission.

- TRIVIA -

Released in June 1997.

This was the first game to support up to 8 player networking on your Atari Jaguar  (8 player networking requires a CatBox for each Jaguar).

- TIPS AND TRICKS -

* You can use a teleporter to get away from enemies.

* When you kill an enemy, its weapon or ammo will be left for several seconds.

* Mines only do a little damage, but they will stop anything that takes damage from them.

* When you are stealthy, your aircar does not show up on other player's radar screens.

* Smoke screens will cause the E.B.N.E.R.S. to delay shooting.

* As you enter a primary target area, go after the radar dishes first.

* Banked turning is faster than flat turning.

* Primary targets score four times their normal points.

- STAFF -

MidNite Entertainment Group, Inc. consists of: John Sanderson, David Ebner, Clayton Bradish III, Richard Ebner, John McNulty, Tracey Turner, Janice Sanderson, August C. Ghilarducci

With special thanks to: Tom Harker, Scott LeGrand, John Murfey, Nicole Scott, Mary Thorsen

ADDITIONAL TESTERS: Ashley Albrecht, Brianna Albrecht, Corrie Berment, Dave Davis, James Dillenburg, John Dillenburg, Mike Ebner, Jason Faiola, Seneca Freeman, Glenn Hinckley, Brett Hall, J.T. Kaufman, Kari Krauss, Joseph Mercure III, Greg Mikrut, Joe Turner, Tim Ruf, John Zavaglia

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76400&o=2

$end

$spectrum_cass=aircraft,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Aircraft (c) 1984 Piper

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295289&o=2

$end

$amigaocs_flop=airforce,
$bio

Commodore Amiga 500 disk. published 29 years ago:

AirForce Commander (c) 1993 Impressions

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73382&o=2

$end

$gba=airfrcd2,
$bio

Nintendo GBA cart. published 20 years ago:

AirForce Delta II [Model AGB-AAKJ-JPN] (c) 2002 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69547&o=2

$end

$gba=airfrcds,
$bio

Nintendo GBA cart. published 20 years ago:

AirForce Delta Storm (c) 2002 Konami Company, Limited.

- TECHNICAL -

Game ID: AGB-AAKE-USA

- TIPS AND TRICKS -

Rename planes: When selecting a ship, press Select to change the name.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69548&o=2

$end

$gbcolor=airforcd,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

AirForce Delta [Model CGB-BDLE-USA] (c) 2000 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67465&o=2

$end

$gbcolor=airforcdj,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

AirForce Delta [Model CGB-BDLJ-JPN] (c) 2000 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67464&o=2

$end

$dc=airforcd,airforcd1,
$bio

Sega Dreamcast GD published 23 years ago:

AirForce Delta [Model T-9501N] (c) 1999 Konami of America [TM of Konami Corp] [Redwood City, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135027&o=2

$end

$dc=airforcdj,
$bio

Sega Dreamcast GD published 23 years ago:

AirForce Delta [Model T-9502M] (c) 1999 Konami Co., Ltd. [Osaka, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135028&o=2

$end

$info=agallet,agalleta,agalleth,agalletah,agalletj,agalletaj,agalletk,agalletak,agallett,agalletat,agalletu,agalletau,
$bio

Arcade Video game published 26 years ago:

Airgallet (c) 1996 Banpresto.

The player controls a fighter jet and shoot enemies in the air and on the ground, collects power-ups, and defeat bosses to advance levels. The player must collect four power ups to upgrade their weapon. There are four weapon types: L, a laser weapon, S, a support drone, M, a tracing missile, and F, gatling Fire, a spread-out vulcan bullet shot.

Four levels of power-ups are available for each weapon, however each level requires four power up tokens be collected. There are also two special "bomb" weapons available for collection - green Energy Spark for a screen-covering swarm of lower-power bombs and blue Thunder Drive for a narrower and more focused attack. The Energy Spark clears all bullets from the screen, while the Thunder Drive only clears bullets that actually touch the blast. This blast starts momentarily atop the player, but quickly moves forward a short distance and stays stationary for a few seconds before dissipating.

- TECHNICAL -

Cave 1st Generation Hardware
Game ID: BP962A

Main CPU: MC68000 (@ 16 Mhz)
Sound CPU: Zilog Z80 [Optional]
Sound Chips: OKIM6295 + Yamaha YM2151
Other: 93C46 EEPROM
RAM: 62256 (x8), NEC 424260 (x2), 6264 (x5)

Players: 2
Control: 8-way joystick
Buttons: 3

- TRIVIA -

Released in February 1996, Air Gallet features the voices of Lenne Hardt and Jeff Manning.

This game was developed by Gazelle Co, Ltd., one of the offshoots of shooter greats Toaplan (along with Cave and Eighting/Raizing).

- STAFF -

Executive producer : Johan Satoh
Total coordinator : Toshifumi Kawashima
Producer : Hiroyuki Fujimoto
Director : Tatsuya Uemura
Programmer : Mizuiro Honey
Graphic designers : Mikio Yamaguchi, Junya Inoue, Kaneyo Oohira
Music composer : Yoshitatsu Sakai (Yoshitaz)

Special thanks : S. Yoshida, D. Watanabe, L. Hardt, J. Manning

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50&o=2

$end

$psx=airgrave,
$bio

Sony PlayStation CD published 26 years ago:

Airgrave [Model SLPS-00559] (c) 1996 Santos

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84838&o=2

$end

$apple2_flop_orig=airheart,
$apple2_flop_misc=airheart,
$bio

Apple II 5.25 disk. published 36 years ago:

Airheart (c) 1986 Broderbund Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107049&o=2

$end

$bbc_cass=airliftb,
$bio

Airlift (c) 19?? Bug Byte

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51467&o=2

$end

$bbc_cass=airlift,
$bio

Airlift (c) 198? Superior Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51468&o=2

$end

$spectrum_cass=airline,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Airline (c) 1982 CCS.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77731&o=2

$end

$zx81_cass=airline,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Airline (c) 1982 CCS [Cases Computer Simulations, Ltd.] [London, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116073&o=2

$end

$electron_cass=airline,
$bio

Acorn Electron cass. published 39 years ago:

Airline (c) 1983 CCS.

You are the Chairman of L-AIR, an airline which starts up business with £3 million. You have seven years to increase your net assets to £30 million which will enable you to raise enough finance to take-over British Airways. Situations and costs are realistic. The need to create revenue to cover fixed costs soon becomes apparent to the player. This program provides a good opportunity for you to see if you can be more successful than Sir Freddie!

- TRIVIA -

Released in January 1984.

Retail price: £5.99

- TIPS AND TRICKS -

a. From information in pay-load bar chart, decide on best high and low number of aircraft and take decision after watching level of Charter Rates expected.

b. Cost of interest on loans needed to purchase aircraft is usually less than the cost of chartering the equivalent number of aircraft.

c. Buy or sell aircraft when allowed to do so, but remember they have a market value of only £10 million.

d. Risk of cancelled flights are higher due to lack of crew than lack of maintenance. Cost of crew is £50,000 per level per aircraft. Cost of maintenance is £90,000 per level per aircraft. Penalty for cancelled flights is £30,000 per flight per aircraft operated.

e. It is usually not worth the risk of having a low insurance cover. Cover is cumulative, i.e. if you key 3 you are covered for both accidents to aircraft and claims from passengers and other third parties. Cost £20,000 per level per aircraft operated.

f. Fixed overheads amount to £3.25 million, therefore losses may result even with a good pay-load factor when only one or two aircraft are operated. However, if the pay-load is poor for other levels, much greater losses may be incurred if one chooses to operate more aircraft.

- STAFF -

By: Julian Jiggins

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51405&o=2

$end

$bbc_cass=airline,
$bio

Acorn BBC Micro A cass. published 39 years ago:

Airline (c) 1983 CCS [Cases Computer Simulations, Ltd.].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145026&o=2

$end

$info=alpilot,airlbios,
$bio

Arcade Video game published 23 years ago:

Airline Pilots [Deluxe model] (c) 1999 Sega.

Airline Pilots is a extremely detailed and authentic airline pilot game, simulating a commercial Boeing 777 aircraft.

- TECHNICAL -

This game runs on 4 Sega Naomi boards for the processing, a monster!

- TRIVIA -

Released in March 1999.

Also released as "Airline Pilots [Standard model]".

This game was actually made in collaboration with engineers and pilots from Japan Airlines.

Airline Pilots is a part of the Sega's 'Real Life Career Series', others are "Emergency Call Ambulance", "Brave Firefighters", "Jambo! Safari", "18 Wheeler - American Pro Trucker" and "Crazy Taxi".

Soundtrack releases :
Airline Pilots & Brave Fire Fighters [Marvelous Entertainment (MMV) - MJCA-00061 - Sep 17, 1999]

- STAFF -

Sound Designer : Masanori Takeuchi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3404&o=2

$end

$info=alpilotj,
$bio

Sega NAOMI cart. published 23 years ago:

Airline Pilots (c) 1999 Sega Enterprises, Limited.

Airline Pilots is a extremely detailed and authentic airline pilot game, simulating a commercial Boeing 777 aircraft.

- TECHNICAL -

Standard model.

Runs on the Runs on the Sega "NAOMI" hardware.

Also released as "Airline Pilots [Deluxe model]".

- TRIVIA -

Airline Pilots was released in March 1999.

This game was actually made in collaboration with engineers and pilots from Japan Airlines.

Airline Pilots is a part of the Sega's 'Real Life Career Series', others are "Emergency Call Ambulance", "Brave Firefighters", "Jambo! Safari", "18 Wheeler - American Pro Trucker" and "Crazy Taxi".

Soundtrack releases :
Airline Pilots & Brave Fire Fighters [Marvelous Entertainment (MMV) - MJCA-00061 - Sep 17, 1999]

- STAFF -

Sound Designer : Masanori Takeuchi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29738&o=2

$end

$spectrum_cass=airliner,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Airliner (c) 1982 Protek Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287516&o=2

$end

$a2600=airlock,airlockp,
$bio

Atari 2600 cart. published 40 years ago:

Airlock (c) 1982 Data Age, Incorporated.

You're trapped! Your disabled nuclear submarine, resting periously on an undersea ledge, has begun taking on water. With time running out for you and your crew -- and with your on-board torpedos shaken loose by an eerie current from deep under the sea floor -- it's up to you alone whether you sink or swim!

The objective of AIRLOCK is to retrieve the hatch keys and make your way to the next level before your compartment floods. But at the same time you must avoid the torpedos that have been shaken loose and which, when they cross your path, rob you of precious time.

Game variations:
* Game No. 1 -- Single Player, 5 Airlock Levels.
* Game No. 2 -- Two Players, 5 Airlock Levels.
* Game No. 3 -- Single Player, 10 Airlock Levels.
* Game No. 4 -- Two Players, 10 Airlock Levels.

- TECHNICAL -

Model DA1004

- TIPS AND TRICKS -

Here are some things that you need to remember:

1. The torpedos cannot enter the elevator shaft, so once you have retrieved your keys and the door opens, move at once into the elevator and you'll be out of danger's reach.

2. Try positioning your player so that he can jump a barrier and torpedo at the same time -- it can save you precious seconds, and the time you save at one level may help you out on the next.

3. In games 3 & 4, you have ten Airlock Levels to pass through. The first five levels, like those in games 1 & 2, have two barriers per level. But the second five levels in games 3 & 4 have four barriers per level. Not an easy task!

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50016&o=2

$end

$sorcerer_cass=plane,
$bio

Airmail Pilot (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232374&o=2

$end

$psion2=airnav,
$bio

Airnav Professional 2C (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234072&o=2

$end

$apple2_flop_misc=airplsm,
$bio

Apple II 5.25 disk. published 39 years ago:

Airplane Simulator (c) 1983 Kurtz [Ted Kurtz]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107050&o=2

$end

$saturn=airsadve,airsadveb,airsadvea,
$bio

Sega Saturn CD published 26 years ago:

Airs Adventure [Model T-20301G] (c) 1996 Game Studio

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58892&o=2

$end

$apple2_flop_orig=airsim1,
$bio

Apple II 5.25 disk. published 41 years ago:

AIRSIM-1 - Flight Simulator (c) 1981 Mind Systems Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233485&o=2

$end

$vz_snap=airstrip,
$bio

Airstrip (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235033&o=2

$end

$spectrum_cass=airwolf,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Airwolf (c) 1984 Elite Systems, Ltd.

As ace helicopter pilot Stringfellow Hawke, you have been chosen to fly the top-secret AIRWOLF helicopter. To test your prowess, the CIA has assigned you to a dangerous rescue mission: five important US scientists are being held hostage in an underground base deep underneath the Arizona desert. It's your task to guide AIRWOLF through the caverns to destroy the base's defence control boxes so that you can penetrate to the heart of the complex and rescue the scientists.

- TRIVIA -

Airwolf was initially to be written for Ocean Software by Dan Hartley. Ocean however only had a "handshake agreement" with the distributor regarding a licence and Elite managed to obtain an offical licence for Airwolf right under their noses. As a result, Hartley's version for Ocean was shelved.

- STAFF -

Game Design and Production: Richard Wilcox

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77734&o=2

$end

$c64_cass=airwolf,
$bio

Commodore C64 cass. published 38 years ago:

Airwolf (c) 1984 Elite Systems, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145433&o=2

$end

$bbcb_flop_orig=airwolf,
$bio

Acorn BBC Micro B disk. published 37 years ago:

Airwolf (c) 1985 Elite Systems, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125559&o=2

$end

$spectrum_cass=airwolfc,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Airwolf (c) 1985 Zafiro Soft. Division [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219659&o=2

$end

$info=airwolf,
$bio

Arcade Video game published 35 years ago:

Airwolf (c) 1987 Kyugo.

A horizontally scrolling shoot'em up game.

- TECHNICAL -

Main CPU : (2x) Zilog Z80 (@ 4.608 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.5 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Airwolf was released in September 1987.

The game is based on the popular US TV series 'Air Wolf' (Universal City Studios, 1984).

- STAFF -

Staff : Yoshikikun, Kankurou, Chapy Hara, Yahichi, Sukesan

- PORTS -

* CONSOLES:
[JP] Nintendo Famicom (1988) "Airwolf [Model KYG-AX]"

* OTHERS:
LCD Handheld Game (1989) by Acclaim.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51&o=2

$end

$info=airwolfa,
$bio

Arcade Video game published 35 years ago:

Airwolf (c) 1987 United Amusements.

Manufactured by UA under license from Kyugo. For more information about the game itself, please see the original Kyugo entry.

- TRIVIA -

Released in September 1987.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=36828&o=2

$end

$spectrum_cass=airwolfa,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Airwolf (c) 1988 Encore [Elite Systems TM]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146589&o=2

$end

$bbc_cass=airwolf,
$bio

Airwolf (c) 19?? Elite

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51470&o=2

$end

$ep64_cass=airwolf,
$bio

Airwolf (c) 198? Elite Systems, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237638&o=2

$end

$spectrum_cass=airwolf2,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Airwolf II (c) 1987 Hit-Pak.

Stringfellow Hawke - along with his super new helicopter Airwolf 2 - has been given a mission to destroy an alien craft which is threatening civilisation. By collecting and using sophisticated new weaponry you must overcome the many perils facing you along the route and, more importantly, destroy the craft.

- STAFF -

Written by: Neil Latarche

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77735&o=2

$end

$c64_cass=airwolf2,
$bio

Commodore C64 cass. published 33 years ago:

Airwolf II (c) 1989 Elite Systems, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145434&o=2

$end

$cpc_flop=airwolf2,airwolf2_t1,airwolf2_t2,
$bio

Airwolf II cracked (c) 199? Unknown.

Pirate tape_to_disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119079&o=2

$end

$cpc_cass=airwolf2,
$bio

Amstrad CPC cass. published 35 years ago:

Airwolf II (c) 1987 MCM Software.

Spanish release.

- TECHNICAL -

GAME ID: LYLM 050

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64206&o=2

$end

$cpc_cass=airwolf,airwolfa,
$bio

Amstrad CPC cass. published 37 years ago:

Airwolf (c) 1985 Amsoft

- TECHNICAL -

GAME ID: 06011

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64203&o=2

$end

$nes=airwolfj,
$bio

Nintendo Famicom cart. published 34 years ago:

Airwolf (c) 1988 Kyugo Trd Company, Limited.

Airwolf is an horizontal shooter based on the popular American television series aired in the 1980s. The player takes control of a super helicopter codenamed Airwolf, a military aircraft capable of supersonic speeds and stealth capabilities, and embarks on perilous undercover missions. Before each stage, the player is prompted to pick one primary air-weapon and a secondary ground-bomb. The primary weapon comes in three types - the Chain Gun fires straight ahead and at an angle, the Falcon fires small missiles and the Cannon. The same principle applies to ground-bombs and they come in three flavors - Red-Eye (bombs), Copperhead (missiles) and Hellfire (bullets). Pow icons are occasionally left behind enemy formations - they increase the equipped weapon's fire power and improve its firing rate. Finally, the Airwolf can fly at supersonic speed for a short amount of time and becomes invulnerable when it does. However, this technique consumes fuel and must be used with caution. Each level is essentially a linear path toward a large boss - interestingly, boss fights use a first-person view as opposed to side scrolling and losing even one means game over. In addition, the player is rewarded with a password after each completed level , however they are not used to save his progress but to unlock the game's ending - so they must be carefully written down and are randomly generated for each play session.

- TECHNICAL -

Cartridge ID: KYG-AX

- TRIVIA -

Airwolf for Famicom was released on December 24, 1988 in Japan. It was sold 5900 Yen.

The game was never released outside Japan. A total different game called Airwolf developed by Acclaim was released outside Japan.

- STAFF -

Programmer: M. Koyama, H. Ohkawa
Design: M. Miyazawa, J. Shimada
Sound: Kamei
Execute: H. Hiraiwa

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53817&o=2

$end

$spectrum_cass=airwolfb,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Airwolf (c) 1988 MCM Soft.

Spanish release.

- TECHNICAL -

GAME ID: LS-036

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146590&o=2

$end

$nes=airwolf,
$bio

Nintendo NES cart. published 33 years ago:

Airwolf (c) 1989 Acclaim Entertainment, Incorporated.

- TECHNICAL -

Cartridge ID: NES-AF-EEC

- TRIVIA -

Airwolf for NES was released on December 06, 1990 in Europe.

European reviews:
[FR] Player One (Sept. 1990): 85/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54882&o=2

$end

$nes=airwolfu,
$bio

Nintendo NES cart. published 33 years ago:

Airwolf (c) 1989 Acclaim Ent., Incorporated.

Deep within enemy territory, your fellow countrymen are imprisoned.

Only one man in the free world would dare attempt to save them. You, Stringfellow Hawke, commander of Airwolf. And yet, as you strap yourself into the cockpit of your supersonic jet copter, you know this is the most dangerous assignment you have ever flown.

Your mission is mapped out. Airwolf's heat-seeking missiles and superpowered machine guns are fired up, ready to blow the terrorists away. But can you evade enemy radar time after time? Can you sneak behind the enemy lines, find the captives and bring them to safety before you crash land or worse?

Headquarters knows that you have the skill and firepower it takes. You say you've got the guts... now prove it!

- TECHNICAL -

GAME ID: NES-AF-USA

- TRIVIA -

Airwolf for NES was released in June 1989 in Europe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=34737&o=2

$end

$cpc_flop=airwolf,airwolfb,airwolfc,airwolfa,airwolf_t1,airwolf_t1a,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Airwolf [Model SOFT 07011] (c) 1985 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118903&o=2

$end

$pc98=aisland,
$bio

Aisland (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88878&o=2

$end

$megacdj=aislelrd,
$bio

Sega Mega-CD published 30 years ago:

Aisle Lord (c) 1992 Wolf Team

- TECHNICAL -

Game ID: T-32044

Data on CD takes about 127 MO.

- TRIVIA -

Aisle Lord was released on May 29, 1992 in Japan at a retail price of 7800 Yen. It was never exported outside Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60484&o=2

$end

$psx=aitakute,
$bio

Sony PlayStation CD published 22 years ago:

Aitakute... Your Smiles in My Heart (c) 2000 Konami Co., Ltd.

- TECHNICAL -

GAME ID:  SLPM-86254/55/56/57

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84839&o=2

$end

$ibm5170=a4netwrk,
$bio

IBM PC/AT DOS 3.5in. disk. published 27 years ago:

AIV Network$ (c) 1995 Infogrames Interactive, Inc.

- TECHNICAL -

MEDIA: FD x5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144381&o=2

$end

$pc98=aiza,aizaa,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

AIZA - New Generation (c) 1991 Tierheit.

- TECHNICAL -

Floppy Disk x4

- TRIVIA -

Released in April 1991 in Japan. It was sold in Takeru vending machines. Retail price: 6800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88879&o=2

$end

$psx=aizhosen,
$bio

Sony PlayStation CD published 23 years ago:

封神演義　愛蔵版 (c) 1999 Koei Co., Ltd.
(Aizouban - Houshin Engi)

- TECHNICAL -

GAME ID: SLPM-86209

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84840&o=2

$end

$info=ajax,ajaxj,
$bio

Arcade Video game published 35 years ago:

Ajax (c) 1987 Konami.

The player has been issued an emergency order. He must save the earth from being conquered by enemy forces. He climbs into his helicopter and prepares for intense aerial combat. Shooting oncoming enemy aircrafts and bombing the enemies below, he tries to make his way through the different stages to reach the enemy base. When he finishes the first stage, he is transported to his next mission by ab aircraft carrier. He hops into his jet fighters, tanks, ships, helicopters, and aircraft carriers. The player must also be aware of unseen enemies and surprise attacks.

Different kinds of power ups can be obtained throughout the game. These include:
'3' 3-Way: Bullets fire forward, right, and left.
'L' Laser: Player can shoot double lasers.
'T' Triple: Missiles are fired that spread out three ways in front.
'V' Vulcan: Rapid bullets are fired in the directions controlled.
'B' Bomb: Air to ground missles which can be upgraded twice.
'O' Orbital: A small drone using the same weaponry as the helicopter which can be otained by clearing a special formation of little red fighters.

There is an additional super weapon that destroys all the enemies on the screen at once. However, use of this weapon is limited.

Ajax contains 2 different types of stages : 2-D and 3-D. In the 2-D stage, the player controls a helicopter. In the 3-D stage, the player commands a jet fighter.

Ajax features some impressive graphics filled with rotation and scaling effects (some may get a little dizzy, though!), a solid soundtrack and excellent game control. Highly recommended for any shoot'em up enthusiast!

- TECHNICAL -

Game ID : GX770

Main CPU : KONAMI (@ 3 Mhz), M6809 (@ 3 Mhz), Zilog Z80 (@ 3.579545 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), (2x) K007232 (@ 3.579545 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 3 (FIRE, BOMB, POW)

- TRIVIA -

Ajax was released in December 1987.

This game is also known as "Typhoon [Model GX770]".

Alfa Records released a limited-edition soundtrack album for this game (Konami Game Music Vol.4 - 28XA-201) on March 10, 1988.

- STAFF -

Producer : Koji Hiroshita
Director : Satoru Okamoto (S. Okamoto)
Programmers : S. Fujiwara, Gen. S
2-D designer : N. Sugita
3-D designer : N. Ishii
Title designer : Dr. Hide
Character designer : Kengo Nakamura
Sound : Yousuke Uno, Motoaki Furukawa
Hardware : H. Ueno, K. Ban

- PORTS -

* CONSOLES: 
[JP] Sony PS4 [PSN] (mar.19, 2015) "Arcade Archives - A-jax [Model CUSA-01792]" 
Sony PlayStation 4 [PSN] [AS] (june.18, 2015) "Arcade Archives - A-jax" 
Sony PlayStation 4 [PSN] [US] (sept.8, 2015) "Arcade Archives - A-Jax [Model CUSA-02767]" 

* COMPUTERS: 
[JP] Sharp X68000 (1989)
PC (1989)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52&o=2

$end

$x68k_flop=ajax,
$bio

Sharp X68000 Series 5.25in. disk. published 33 years ago:

Ajax (c) 1989 Konami Industry Co., Ltd.

- TECHNICAL -

GAME ID: RA953
BARCODE: 4988602553949
FD: 3 x Floppy disks

- TRIVIA -

Ajax for the X68000 was released on November 29, 1989 in Japan.

Retail price: 8800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87032&o=2

$end

$cpc_flop=cyrus2chs,cyrus2chs_c1,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Ajedrez Tridimensional - Cyrus II Chess [Model AMD-110] (c) 1985 Indescomp [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118933&o=2

$end

$x68k_flop=ajisai,
$bio

Ajisai cracked (c) 199? Unknown.

Pirate standalone disk, game extracted from "LOGiN Disk & Book Series: LOGiN Software Contest X68000 Kessaku Game-sen".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234508&o=2

$end

$orao=ajnc,
$bio

Ajnc (c) 19?? PEL Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237408&o=2

$end

$info=ajofrin,
$bio

Video Slot Machine published 41 years ago:

Ajofrin City (c) 1981 R. Franco [Recreativos Franco].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=292450&o=2

$end

$bbc_rom=fortran,
$bio

Acorn BBC ROM published 38 years ago:

AJS Fortran (c) 1984 AJS Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268069&o=2

$end

$snes_bspack=bsaklive,
$bio

AK LIVE Hit Gang (c) 199? Unknown [Japan].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112586&o=2

$end

$gba=akachan,akachan1,
$bio

Nintendo GBA cart. published 18 years ago:

Aka-chan Doubutsuen (c) 2004 TDK Core

- TECHNICAL -

GAME ID: AGB-BAZJ-JPN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69549&o=2

$end

$psx=ajmajonm,
$bio

Sony PlayStation CD published 23 years ago:

Akagawa Jirou - Majo-tachi no Nemuri - Fukkatsu Matsuri (c) 1999 Victor Interactive Software, Inc.

- TECHNICAL -

GAME ID: SLPS-01863

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85315&o=2

$end

$psx=akagawaj,
$bio

Sony PlayStation CD published 21 years ago:

Akagawa Jirou - Yasoukyoku 2 [Model SLPS-03213] (c) 2001 Victor Interactive Software, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84841&o=2

$end

$snes=ajmajonm,ajmajonmnp,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Akagawa Jirou Majo-tachi no Nemuri (c) 1995 Pack-In-Video Company, Limited.

- TECHNICAL -

GAME ID: SHV-AAMJ

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61014&o=2

$end

$nes=ajyureir,
$bio

Nintendo Famicom cart. published 31 years ago:

赤川次郎の 幽霊列車 (c) 1991 King Records.
(Akagawa Jirou no Yuurei Ressha)

- TECHNICAL -

Game ID: KIN-YU

- TRIVIA -

Akagawa Jirou no Yuurei Ressha was released on February 8, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53818&o=2

$end

$sms=zillionb,
$vgmplay=zillion_sms,
$bio

Sega Mark III cart. published 35 years ago:

赤い光弾 ジリオン (c) 1987 Sega Enterprises, Limited.
(Akai Koudan Zillion)

- TECHNICAL -

Game ID: G-1325

- TRIVIA -

Released on May 24, 1987 in Japan.

Based on the anime of the same name. The title translates from Japanese as 'Red Photon Zillion'.

- STAFF -

Planning: Kotaro Hayashida (Ossale Kohta)
Programming: Dunk P. Pak Toshi, Kaorin
Sound: Tokuhiko Uwabo (Bo)
Character Design: K. Tamun (Sukeban Tamun), Koki Sadamori (Alien Sadamo)
Special Thanks: Mai Asuka, Haruna H.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55907&o=2

$end

$pc98=akaisui,
$bio

NEC PC-9801 Series 5.25in. disk. published 26 years ago:

赤い水晶の瞳 (c) 1996 Fairy Dust.
(Akai Suishou no Hitomi)

- TECHNICAL -

FD x9

- TRIVIA -

Released on march 29, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88880&o=2

$end

$apple2_flop_orig=aklabeth,
$apple2_flop_misc=aklabeth,
$bio

Apple II 5.25 disk. published 42 years ago:

Akalabeth - World of Doom (c) 1980 California Pacific Computer

- TRIVIA -

The game was made by teenager Richard Garriott in Applesoft BASIC for the Apple II while attending high school in the Houston, Texas suburbs. Begun first as a school project during his junior year using the school's mainframe system DEC PDP-11. The game continually evolved over two years under the working title DND with the help of his friends and regular Dungeons & Dragons partners who acted as play-testers.

Final development of the game began soon after his initial encounter with Apple computers in the summer of 1979, on an Apple II bought for him by his father and, later, on an Apple II Plus, but Garriott did not expect that the public would see his work.

When the game reached version DND28B later that year (where 28B refers to the revision), he demoed the game – now renamed to Akalabeth – for his boss, John Prosper Mayer, at a Clear Lake City, Texas-area ComputerLand, who suggested he sell the game in the store. Garriott consented and spent $200 to package and sell the game for $20 inside Ziploc bags, with photocopied instructions and a cover drawn by his mother. It warned "BEWARE FOOLISH MORTAL, YOU TRESPASS IN AKALABETH, WORLD OF DOOM!!", and claimed to offer "10 different Hi-Res Monsters combined with perfect perspective and infinite dungeon levels".  California Pacific Computer Company received a copy, and contacted Garriott to publish the game. Garriott flew to California with his parents and agreed to receive $5 for each copy sold. The retail price of the California Pacific version, with cover artwork by Denis Loubet, was $35; Garriott claims that the game sold 30,000 copies, with him receiving $150,000, and that Akalabeth had the best return on investment, with later games "all downhill from there". The company suggested that for marketing purposes "Lord British" be credited as the author, and organized a contest for Softalk readers to figure out his true identity.

In creating Akalabeth, Garriott was primarily inspired by Dungeons & Dragons, for which he held weekly sessions in his parents' house while in high school, and the works of J. R. R. Tolkien, which he received from an in-law of his brother. The name derives from Tolkien's Akallabêth, part of The Silmarillion, though the game is not based on Tolkien's story. In the original game, the last monster on the need-to-kill list is called "Balrog", like the demonic monsters from The Lord of the Rings, and unlike the later name for the monster in the Ultima games, Balron.

While not explicitly stated, Akalabeth is seen as the first game of the Ultima series, a very popular and influential series of role-playing video games.

The game used concepts that would later become standard in the Ultima series, including:
First-person gameplay in dungeons.
Requiring food to survive.
A top-down overhead world view.
Hotkeys used for commands.
The use of Elizabethan English.

- STAFF -

By: Richard Garriott
Title artwork by: Keith Zabalaoui

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107051&o=2

$end

$msx2_flop=akandrgn,akandrgnb,akandrgna,
$bio

MSX 2 disk. published 34 years ago:

Akanbe Dragon (c) 1988 Winky Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101458&o=2

$end

$famicom_flop=raijin,
$bio

Nintendo Famicom disk. published 34 years ago:

亜空戦記ライジン (c) 1988 Square Company, Limited.
(Akara Senki Raijin)

- TECHNICAL -

Disk ID: SQF-RJN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65232&o=2

$end

$pc98=joshigak,
$bio

Akasa Joshi Gakuen Koutoubu Annai (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88881&o=2

$end

$info=ausfache,
$bio

Sega NAOMI cart. published 14 years ago:

アカツキ電光戦記 Ausf. Achse (c) 2008 Subtle Style.
(Akatsuki Blitzkampf Ausf. Achse)

- TECHNICAL -

Cartridge ID:  841-0058C
Runs on the Runs on the Sega "NAOMI" hardware.

- TRIVIA -

Released on February 20, 2008 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32483&o=2

$end

$pc98=akatsuki,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Akatsuki no Bizantira (c) 1994 ASCII Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88882&o=2

$end

$pc98=akazucc,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Akazukin Cha Cha - CG Works Ver. 1.00 (c) 1994 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88883&o=2

$end

$x68k_flop=akazucc,
$bio

Sharp X68000 Series 5.25in. disk. published 28 years ago:

Akazukin Cha Cha - CG Works Ver. 1.00 (c) 1994 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293937&o=2

$end

$x68k_flop=akazucha,
$vgmplay=akazucc_68k,
$bio

Sharp X68000 Series 5.25in. disk. published 27 years ago:

Akazukin Cha Cha Cha (c) 1995 Sprite.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87033&o=2

$end

$gameboy=akazukin,
$bio

Nintendo Game Boy Cart. published 27 years ago:

Akazukin Chacha  (c) 1995 Tomy

- TECHNICAL -

[Model DMG-ACCJ-JPN]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65532&o=2

$end

$snes=akazukin,
$bio

Nintendo Super Famicom cart. published 26 years ago:

Akazukin Chacha (c) 1996 Tomy

- TECHNICAL -

Model SHV-ACJJ

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61015&o=2

$end

$x68k_flop=akazukin,
$bio

Akazukin Monogatari (c) 199? Tera Tera Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87034&o=2

$end

$pc8801_flop=akazukin,akazukind,
$bio

NEC PC-8801 Series disk. published 32 years ago:

Akazukin-chan (c) 1990 System Delta.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91337&o=2

$end

$pc98=akazukin,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

Akazukin-chan ni Kiwotsukete (c) 1990 System Delta.

- TRIVIA -

Released on July 28, 1990 in Japan. Retail price: 4800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88884&o=2

$end

$pc8801_flop=akemi,
$bio

Akemi? (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91338&o=2

$end

$bbcb_flop_orig=akhdisku,
$bio

Akhter BBC Disk Utilities (c) 198? Akhter

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125562&o=2

$end

$pc98=akitsuka,
$bio

NEC PC-9801 Series 5.25in. disk. published 34 years ago:

亜紀とつかさの不思議の壁 (c) 1988 New System House Oh!
(Aki to Tsukasa no Fushigi no Kabe)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88885&o=2

$end

$famicom_flop=akitsuka,
$bio

Aki to Tsukasa no Fushigi no Kabe (c) 19?? Super PIG.

Unlicensed hentai game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65233&o=2

$end

$dc=patapies,
$bio

Sega Dreamcast GD published 23 years ago:

Akihabara Dennou-gumi Pata Pies! [Model HDR-0019] (c) 1999 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135182&o=2

$end

$pc98=akihime,
$bio

Akihime - Goddess in the Caeseress (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88886&o=2

$end

$ibm5170_cdrom=akimboj,
$bio

PC/MS-Windows CD published 21 years ago:

Akimbo - Kung-Fu Hero (c) 2001 Iridon Interactive

On a sunny afternoon a small bottle had washed up on the shore. Curiosity aroused, Akimbo examined the tiny bottle and noticed that a piece of parchment lay rolled inside. Carefully he managed to remove the brittle paper. To whomever may find this message, "We, the shamans of Turtle Island, face one of our greatest crises ever. A zealous dragon by the name of Fang has used his powerful magic to enslave the inhabitants of our island. It is only we twenty shamans that have been spared, but our powers are limited and we have failed to lift the dragon's spell. Please, we beg the help of any who are able." Turtle Island. Akimbo's eyes turned westward to where the island lay. Though the letter did not reveal the specifics, Akimbo could imagine in what pain the shaman must have been. That decided it. Akimbo stood up, brushing the sand from his clothes. He could not ignore a call for help.

Key Features
* Akimbo can perform a variety of kung-fu moves including punches, sidekicks, back flips, and round house kicks.
* A ton of non-linear levels set in six different worlds, some of which are interconnected.
* Fight a slew of different enemies such as knights, ghosts, stone monsters, tarantulas, rhinos, seagulls, and crazy seashells.

- STAFF -

Executive Producer: Björn Larsson
Producer: Rafał Trznadel
Game Design, Level Design: Miroslaw Ryba, Wojciech Struski
Level Graphics: Adam Swiergul
3D Graphics, Animation: Rafal Niesluchowski, Dawid Tracz, Rafał Trznadel
Front End Design: Björn Larsson, Rafał Trznadel
Original Concept: Janusz Pelc, Marek Soból, Scott M. Steinberg
Game Programming: Miroslaw Ryba, Wojciech Struski
Engine Programming: Janusz Pelc, Marek Soból
Music: Carl Larsson
Sound Effects: Carl Larsson, Janusz Pelc
Story Writer: Melissa Ho
Packaging Design: Julie Dillon
Logo Design: Erland Körner
Manga Art: Larry Bundy Jr.
Manual: Carl Larsson, Pony Wang
Localization Coordinator: Björn Larsson
Website: Goran Blagus, Robert Lisjak

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=141539&o=2

$end

$msx2_flop=akin,
$bio

MSX 2 disk. published 27 years ago:

Akin (c) 1995 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101459&o=2

$end

$cd32=akira,
$bio

Commodore Amiga CD32 disc published 28 years ago:

Akira (c) 1994 ICE, Ltd.

- TECHNICAL -

CD ID: AKIRACD32

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=106894&o=2

$end

$megadriv=akira,
$bio

Sega Genesis cart. published 28 years ago:

Akira (c) 1994 Black Pearl.

Unreleased prototype.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=292502&o=2

$end

$nes=akira,
$bio

Nintendo Famicom cart. published 34 years ago:

Akira (c) 1988 Taito Corp.

- TECHNICAL -

[Model TFC-AK-6800]

- TRIVIA -

Akira was released on December 24, 1988 in Japan.

It was the 21th title published by Taito for the Famicom.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53819&o=2

$end

$info=akkaarrh,
$bio

Arcade Video game published 40 years ago:

Akka Arrh (c) 1982 Atari.

The game itself is a spaceship game controlled with a trackball. Your spaceship sits in the center of the screen and you control a cursor which represents the ships weapon systems. The most interesting thing about this game was the fact that it has a zoom button which allows you to zoom in on the area closest to the ship.

- TECHNICAL -

Atari went all out designing the dedicated cabinet for this title. Most prototypes just use leftover cabinets from other games, and tend to have hand drawn artwork. But Akka Arrh was not like most games. Akka Arrh used a totally unique cabinet that had a strange tubular marquee, and a bunch of chase lights ringing the monitor area. The game's sideart, marquee and other artwork were of the same high quality as Atari's normal production games. But, since it didn't do well in location testing, so all that work went to waste, and the game never went into wide production.

- TRIVIA -

The name Akka Arrh is an an pseudo acronym for : Also Known As Another Ralston Hally production. It was named after the programmers Dave Ralston and Mike Hally.

Only 2 units are known to exist.

Akka Arrh was originally called "Target Outpost". It was market tested in 1982, but was deemed too complicated for the average player.

The default high score screen of "Cyberball 2072" features names of many Atari arcade games, including 'AKKAARRH'.

- STAFF -

Designed and programmed by: Mike Hally (MLH), John Salwitz (JFS)
Art by: Dave Ralston (DAR)
Software support: Dennis Harper (D H), Max Behensky (MRB), Mark Cerny

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3649&o=2

$end

$info=akkanvdr,
$bio

Taito F3 cart. published 27 years ago:

Akkanvader (c) 1995 Taito Corp.

- TECHNICAL -

Runs on the "Taito F3 System" Hardware.

Prom Stickers : E06

Players : 4
Control : 8-way joystick
Buttons : 1 (FIRE)

- TRIVIA -

Akkanvader was released in June 1995 in Japan. It is known outside Japan as "Space Invaders '95 - The Attack of Lunar Loonies". 

The title of this game translates from Japanese as 'Rogue-vader'. 

For more information on the game itself, please see the non-Japanese version entry.

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Welcome to the Karu Land - PCCB-00196) on November 17, 1997.

- SERIES -

1. Space Invaders (1978)
2. Space Invaders Part II (1979)
3. Return of the Invaders (1985)
4. Majestic Twelve - The Space Invaders Part IV (1990)
5. Minivaders (1990)
6. Space Invaders DX (1994)
7. Akkanvader (1995)
8. Space Invaders Virtual Collection (1995, Nintendo Virtual Boy)
9. Space Invaders Anniversary (2003)
10. Space Invaders DS (2005, Nintendo DS)
11. Space Invaders: Galaxy Beat (2005, Sony PSP)
12. Space Invaders Extreme (2008, Nintendo DS, Sony PSP)
13. Space Invaders Extreme 2 (2009, Nintendo DS)

- STAFF -

* Consoles : 
Sony PlayStation 2 [JP] (aug.25, 2005) "Taito Memories Gekan [Model SLPM-66092]" 

* Handhelds : 
Sony PSP [JP] (may.12, 2005) "Space Invaders Pocket [Model ULJM-05015]"

- PORTS -

* CONSOLES: 
[JP] Sony PS2 (aug.25, 2005) "Taito Memories Gekan [Model SLPM-66092]" 

* HANDHELDS: 
[JP] Sony PSP (may.12, 2005) "Space Invaders Pocket [Model ULJM-05015]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53&o=2

$end

$tvc_flop=aknaker,
$bio

Aknakereső (c) 198? STV

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112091&o=2

$end

$tvc_flop=aknamezo,aknamezoa,
$bio

Aknamező (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111797&o=2

$end

$tvc_cass=aknamezo,aknamezoa,
$bio

Aknamező (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112392&o=2

$end

$pc98=aktie,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Aktie - Kabushiki Toushi Simulation Game (c) 1991 Fuga System.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88887&o=2

$end

$psx=akuji,
$bio

Sony PlayStation CD published 23 years ago:

Akuji the Heartless (c) 1999 Eidos Interactive

- TECHNICAL -

GAME ID: SLUS-00715

- TRIVIA -

Released on January 22, 1999 in the USA.

- STAFF -

Developed by Crystal Dynamics.
Director: Glen A. Schofield
Producer: Sam Player
Lead Programmer: David Minogue
Lead Design: Josh Rose
Programmers: Tom Desmarais, Jeffrey McArthur, David Miles
Artists: Rodger Ferris, Todd Gantzler, Damon Redmond, Steve Ross, Glen A. Schofield, Robb Waters
Animators: Tyrone Depts, Spencer Hale, James Houska, Trol
Designers: Egan Hirvela, Jeffrey Morgan, Christopher Porter, Quinlan Richards, Bret Robbins
Stunt Designer: Gerald Vera
Director of Audio Visual: Steve Papoutsis
Music and Adaptive Audio Programming: Jim Hedges
Audio Programming: Fred Mack
Additional Programming: Charles Martin, Jonah Stich, Meilin Wong
Executive Producer: Jonathan Miller
Senior Producer: Jeffrey M. Zwelling
VP of Marketing: Scott A. Steinberg
Marketing Manager: Jim Curry
Public Relations: Steve Groll
Marketing Associate: Brian Silva
Test Manager: Alex Ness
Lead Tester: C. Matthew Prescott
Testers: Christopher Bruno, James Cabot, Rolef Conlan, Casey Craig, Rich Krinock, Damien Lacey, Samson Maciel, Todd Malone, Mark Medeiros, Billy Mitchell, Christopher Pappalardo, Adi Taylor, Tony Townsend
Akuji Story & Script: Jim Curry, Eric Lindstrom
Voice Of Akuji: Richard Roundtree
Voice of Kesho: Jamesetta Bunn
Voice of Baron Samedi: Petri Hawkins-Byrd
Special Thanks To: Patrick Bradley, David Dao, Robert K. Dyer, Rita Fovenyessy, Karl Hagemann, Doug Leslie, Adrian Longland, Chris Stefanetti, Christopher Stone, Steve M. Suhy, Christoper A. Tremmel, Lita Unruh

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111111&o=2

$end

$pc8801_flop=akujod2,akujod2a,
$bio

NEC PC-8801 Series disk. published 35 years ago:

Akujo Densetsu II - Sailor-fuku Rhapsody (c) 1987 Dot Kikaku

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91339&o=2

$end

$pc8801_flop=akujokam,
$bio

NEC PC-8801 Series disk. published 38 years ago:

悪女かまきり (c) 1984 CSK Software Products.
(Akujo Kamakiri)

- TECHNICAL -

FD x1

- TRIVIA -

Released in January 1984 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91340&o=2

$end

$nes=akumasho,
$bio

Nintendo Famicom cart. published 33 years ago:

悪魔の招待状 (c) 1989 Kemco
(Akuma no Shoutaijou)

- TECHNICAL -

Cartridge ID: KSC-UV

- TRIVIA -

Akuma no Shoutaijou was released on September 29, 1989 in Japan.

- STAFF -

Developed by Icom Simulations.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53820&o=2

$end

$nes=akumakun,
$bio

Nintendo Famicom cart. published 32 years ago:

悪魔くん 魔界の罠 (c) 1990 Bandai
(Akuma-kun - Makai no Wana)

- TECHNICAL -

Game ID: BA-AKUMA

- TRIVIA -

Akuma-kun was released on February 24, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53821&o=2

$end

$nes=akumaden,
$vgmplay=cvania3_nes,
$bio

Nintendo Famicom cart. published 33 years ago:

悪魔城伝説 (c) 1989 Konami Industry Company, Limited.
(Akumajou Densetsu)

- TECHNICAL -

Game ID: RC845

- TRIVIA -

Akumajou Densetsu for Famicom was released on December 22, 1989 in Japan.

The title translates from Japanese as "Devil's Castle Legend".

This game is known outside Japan as "Castlevania III - Dracula's Curse". Here are some known export releases : 
[US] "Castlevania III - Dracula's Curse [Model NES-VN-USA]" 
[EU] "Castlevania III - Dracula's Curse [Model NES-VN]" by Palcom Software

- SERIES -

1. Akumajou Dracula [Model KDS-AKM] (1986, Famicom Disk System)
2. Akumajou Dracula [Model RC744] (1986, MSX 2)
3. Dracula II - Noroi no Fuuin [Model KDS-DRK] (1987, Famicom Disk System)
4. Akumajou Dracula [Model GX768] (1988, Arcade)
5. Dracula Densetsu [Model DMG-CVJ] (1989, Game Boy)
6. Akumajou Densetsu [Model KON-RC845] (1989, Famicom)
7. Dracula Densetsu II [Model DMG-CWJ] (1991, Game Boy)
8. Akumajou Dracula [Model SHVC-AD] (1991, Super Famicom)
9. Akumajou Dracula X - Chi no Rondo [Model KMCD3005] (1993, PC-Engine CD)
10. Vampire Killer [Model T-95043] (1994, Mega Drive)
11. Akumajou Dracula XX [Model SHVC-ADZJ] (1995, Super Famicom)
12. Akumajou Dracula X - Gekka no Yasokyoku [Model SLPM-86023] (1997, PlayStation)
13. Akumajou Dracula - Shikkokutaru Zensoukyoku [Model DMG-ADNJ-JPN] (1997, Game Boy)
14. Akumajou Dracula Mokushiroku - Real Action Adventure [Model NUS-ND3J] (1999, Nintendo 64)
15. Akumajou Dracula Mokushiroku Gaiden - Legend of Cornell [Model NUS-ND4J] (1999, Nintendo 64)
16. Akumajou Nendaiki - Akumajou Dracula [Model SLPM-86754] (2001, PlayStation)
17. Akumajou Dracula - Circle of the Moon [Model AGB-AAMJ-JPN] (2001, GBA)
18. Castlevania - Byakuya no Concerto [Model AGB-ACHJ-JPN] (2002, GBA)
19. Castlevania - Akatsuki no Minuet [Model AGB-A2CJ-JPN] (2003, GBA)
20. Castlevania [Model SLPM-65444] (2003, PS2)
21. Akumajou Dracula - Sogetsu no Jujika [Model NTR-P-ACVJ] (2005, Nintendo DS)
22. Akumajou Dracula - Yami No Juin [Model SLPM-66175] (2005, PS2)
23. Akumajou Dracula - Gallery of Labyrinth [Model NTR-ACBJ-JPN] (2006, Nintendo DS)
24. Akumajou Dracula X Chronicle [Model ULJM-05287] (2007, PSP)
25. Akumajou Dracula Ubawareta Kokuin [Model NTR-YR9J-JPN] (2008, Nintendo DS)
26. Akumajou Dracula - The Arcade (2008, Arcade)

- STAFF -

Programmers: Hitoshi Akamatsu, Yasuo Okuda, Mitsuo Takemoto, Shinji Kitamoto
Character Design: I. Urata, Takeshi Fujimoto, N. Togakushi, Kumiko Ogawa
Sound: Yoshinori Sasaki, Jun Funahashi, Yukie Morimoto, Hidenori Maezawa
Planner: I. Urata
Director: Hitoshi Akamatsu
Special Thanks: Hidenori Maezawa, Mitsuo Takemoto, Shinji Kitamoto, N. Togakushi, Kumiko Ogawa

- PORTS -

* CONSOLES: 
Nintendo Wii [Virtual Console] [JP] (apr.21, 2009) [Model FEQJ] 
Nintendo Wii U [Virtual Console] [JP] (apr.16, 2014) [Model FCHJ]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53822&o=2

$end

$msx2_flop=vampkill,vampkillb,vampkilla,
$bio

Akumajou Dracula (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101460&o=2

$end

$nes=akumafds,
$bio

Akumajou Dracula (c) 19?? Kaiser Corp. [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293365&o=2

$end

$gba=circlmonj,
$bio

Nintendo GBA cart. published 21 years ago:

Akumajou Dracula - Circle of the Moon (c) 2001 Konami Company, Limited.

- TECHNICAL -

Game ID: AGB-AAMJ-JPN

- TRIVIA -

All the 'DSS Action cards' are named after Roman gods and goddesses except for 'Uranus' which uses it's Greek name. Uranus is the Greek name of the God of the Heavens, the Roman name of this God is 'Ouranos'.

- TIPS AND TRICKS -

3RD MODE:
SHOOTER Mode - After completing both MAGICIAN and FIGHTER modes, you will receive a new password: CROSSBOW.
Enter this name when you start a new game, and Nathan will be in 'SHOOTER' mode (instead of VAMPIREKILLER).

In this mode, Nathan will have considerably low stats in all areas. However, he will start out with a very large amount of maximum hearts, sub-weapons will do a considerable amount of damage, and certain events will allow you to gain a new sub-weapon, the Homing Dagger (a dagger that tracks down enemies). 

NOTE: You can still gain cards in this mode. 

New FIGHTER Mode - After completing the game in Magician mode (see my other code for Magician mode), you will get a new mode to play as a FIGHTER. There doesn't seem to be trading cards to pick up but the strength of Nathan seems to have been beefed up a lot making the game easier. Leveling up is quicker and also damage sustained is less than before. 

Start the game anew and enter 'GRADIUS' as the name. 

Play in Magician mode - After completing the game using Nathan, you will be given a passcode to input into a new game. Enter FIREBALL as the name and start the game as new. You will find that under the DSS option, you will have all the trading cards to start off with. Instead of being called VAMPIREKILLER, the word on the top left of the option screen reads MAGICIAN.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69550&o=2

$end

$gameboy=akumajo,
$bio

Nintendo Game Boy Cart. published 25 years ago:

悪魔城ドラキュラ 漆黒たる前奏曲 (c) 1997 Konami Company, Limited.
(Akumajou Dracula - Shikkokutaru Zensoukyoku)

- TECHNICAL -

Game ID: DMG-ADNJ-JPN

- TRIVIA -

Released on November 27, 1997 in Japan.

- SERIES -

1. Akumajou Dracula [Model KDS-AKM] (1986, Famicom Disk System)
2. Akumajou Dracula [Model RC744] (1986, MSX 2)
3. Dracula II - Noroi no Fuuin [Model KDS-DRK] (1987, Famicom Disk System)
4. Akumajou Dracula [Model GX768] (1988, Arcade)
5. Dracula Densetsu [Model DMG-CVJ] (1989, Game Boy)
6. Akumajou Densetsu [Model KON-RC845] (1989, Famicom)
7. Dracula Densetsu II [Model DMG-CWJ] (1991, Game Boy)
8. Akumajou Dracula [Model SHVC-AD] (1991, Super Famicom)
9. Akumajou Dracula X - Chi no Rondo [Model KMCD3005] (1993, PC-Engine CD)
10. Vampire Killer [Model T-95043] (1994, Mega Drive)
11. Akumajou Dracula XX [Model SHVC-ADZJ] (1995, Super Famicom)
12. Akumajou Dracula X - Gekka no Yasokyoku [Model SLPM-86023] (1997, PlayStation)
13. Akumajou Dracula - Shikkokutaru Zensoukyoku [Model DMG-ADNJ-JPN] (1997, Game Boy)
14. Akumajou Dracula Mokushiroku - Real Action Adventure [Model NUS-ND3J] (1999, Nintendo 64)
15. Akumajou Dracula Mokushiroku Gaiden - Legend of Cornell [Model NUS-ND4J] (1999, Nintendo 64)
16. Akumajou Nendaiki - Akumajou Dracula [Model SLPM-86754] (2001, PlayStation)
17. Akumajou Dracula - Circle of the Moon [Model AGB-AAMJ-JPN] (2001, GBA)
18. Castlevania - Byakuya no Concerto [Model AGB-ACHJ-JPN] (2002, GBA)
19. Castlevania - Akatsuki no Minuet [Model AGB-A2CJ-JPN] (2003, GBA)
20. Castlevania [Model SLPM-65444] (2003, PS2)
21. Akumajou Dracula - Sogetsu no Jujika [Model NTR-P-ACVJ] (2005, Nintendo DS)
22. Akumajou Dracula - Yami No Juin [Model SLPM-66175] (2005, PS2)
23. Akumajou Dracula - Gallery of Labyrinth [Model NTR-ACBJ-JPN] (2006, Nintendo DS)
24. Akumajou Dracula X Chronicle [Model ULJM-05287] (2007, PSP)
25. Akumajou Dracula Ubawareta Kokuin [Model NTR-YR9J-JPN] (2008, Nintendo DS)
26. Akumajou Dracula - The Arcade (2008, Arcade)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65533&o=2

$end

$n64=akumajo,
$bio

Nintendo 64 cart. published 23 years ago:

悪魔城ドラキュラ黙示録 Real Action Adventure (c) 1999 Konami Company, Limited.
(Akumajou Dracula Mokushiroku - Real Action Adventure)

A dark shadow is spreading over the N64. Count Dracula has once again weakened the seals of his tomb, and the Belmont family is getting anxious. 

In the latest crusade against the forces of evil, players can choose between two brave vampire-slaying characters. Young Reinhardt Schneider, like his predecessors in the celebrated vampire-hunting Belmont family, will rely primarily on his whip. The other character is Carrie Fernandez, a young woman skilled in the ways of magic and spell-casting. Both are on the hunt for the dreaded Dracula and his devoted legions of vampires. You play a game all the way through with the character you've chosen, concluding with his or her own ending. Each character has an individual route to travel, and to see all of the areas you will have to complete the game using both characters. 

The passage of time and, especially, the fall of night, play a prominent role in the game. Players will have to search castles filled with dark corners, winding staircases and other gloomy places. Daytime is the right time for exploring, but be on the lookout for vampires lurking in the shadows. 

Once the sun goes down, though, you should exercise extreme caution. When night falls, more creatures come out to play, and they become more aggressive as well. Some tasks are impossible to perform unless it is the correct time of day. A clock will allow players to calculate the time and plan their explorations accordingly. 

Konami has planted many cinematic sequences throughout the game. These scenes are surprisingly creepy, and may make you decide not to pick up your controller at night. Enemy characters are designed to terrify, ranging from the traditional horde of skeletons to half-woman, half-spider mutants. There are some gruesome bosses lurking in the darkness, as well. You will have to defeat Dracula in three different time periods, but don't expect the passage of time to improve his disposition. 

Reinhardt and Carrie will both have analog control, with different animation sequences for walking, jogging and running. Reinhardt's whip works on a targeting system. When gruesome enemies are threatening, a green crosshair appears on the screen. If an enemy crawls, slithers, or slides within range of the whip, the target lets you know by turning red. The target automatically hovers over nearby enemies, so once it turns red you are guaranteed of a successful strike.

Akumajou Dracula has 28 different areas to explore and four different special items at your disposal to fight the forces of evil. An eerie soundtrack tops off the package, creating a satisfying game that takes you on a unique adventure through spooky surroundings.

- TECHNICAL -

Game ID: NUS-ND3J-JPN
Konami ID: RZ008-J1

- TRIVIA -

Akumajou Dracula Mokushiroku was released on March 11, 1999 in Japan.

- SERIES -

1. Akumajou Dracula [Model KDS-AKM] (1986, Famicom Disk System)
2. Akumajou Dracula [Model RC744] (1986, MSX 2)
3. Dracula II - Noroi no Fuuin [Model KDS-DRK] (1987, Famicom Disk System)
4. Akumajou Dracula [Model GX768] (1988, Arcade)
5. Dracula Densetsu [Model DMG-CVJ] (1989, Game Boy)
6. Akumajou Densetsu [Model KON-RC845] (1989, Famicom)
7. Dracula Densetsu II [Model DMG-CWJ] (1991, Game Boy)
8. Akumajou Dracula [Model SHVC-AD] (1991, Super Famicom)
9. Akumajou Dracula X - Chi no Rondo [Model KMCD3005] (1993, PC-Engine CD)
10. Vampire Killer [Model T-95043] (1994, Mega Drive)
11. Akumajou Dracula XX [Model SHVC-ADZJ] (1995, Super Famicom)
12. Akumajou Dracula X - Gekka no Yasokyoku [Model SLPM-86023] (1997, PlayStation)
13. Akumajou Dracula - Shikkokutaru Zensoukyoku [Model DMG-ADNJ-JPN] (1997, Game Boy)
14. Akumajou Dracula Mokushiroku - Real Action Adventure [Model NUS-ND3J] (1999, Nintendo 64)
15. Akumajou Dracula Mokushiroku Gaiden - Legend of Cornell [Model NUS-ND4J] (1999, Nintendo 64)
16. Akumajou Nendaiki - Akumajou Dracula [Model SLPM-86754] (2001, PlayStation)
17. Akumajou Dracula - Circle of the Moon [Model AGB-AAMJ-JPN] (2001, GBA)
18. Castlevania - Byakuya no Concerto [Model AGB-ACHJ-JPN] (2002, GBA)
19. Castlevania - Akatsuki no Minuet [Model AGB-A2CJ-JPN] (2003, GBA)
20. Castlevania [Model SLPM-65444] (2003, PS2)
21. Akumajou Dracula - Sogetsu no Jujika [Model NTR-P-ACVJ] (2005, Nintendo DS)
22. Akumajou Dracula - Yami No Juin [Model SLPM-66175] (2005, PS2)
23. Akumajou Dracula - Gallery of Labyrinth [Model NTR-ACBJ-JPN] (2006, Nintendo DS)
24. Akumajou Dracula X Chronicle [Model ULJM-05287] (2007, PSP)
25. Akumajou Dracula Ubawareta Kokuin [Model NTR-YR9J-JPN] (2008, Nintendo DS)
26. Akumajou Dracula - The Arcade (2008, Arcade)

- STAFF -

Director: Yuji Shibata
Planner: Takeo Yakushiji, Tomohiro Morisawa, Hiroshi Shibata, Ai Fukuyama, Takahiro Nakajima
Program Director: Yuji Shibata

Program Staff
Chief Programmer: Hiroshi Shibata
Tool Programmer: Hiroshi Shibata, Norio Saito, Shinji Nishimoto
Camera Programmer: Shinji Nishimoto, Yuji Shibata, Masahiko Higashiyama, Kenji Yamamoto
Player Character Programmer: Hiroshi Shibata, Kenji Yamamoto
Enemy Character Programmer: Yuji Shibata, Naohisa Morota, Kazuhiro Yamada, Nobuhiro Kono, Ken Yokota, Masaki Morimoto
Boss Character Programmer: Yuji Shibata, Naohisa Morota, Satoshi Ishikawa, Mizuhiro Sato, Kenji Yamamoto
Field Programmer: Norio Saito, Takashi Kamio
Trap Programmer: Norio Saito, Kazuhiro Yamada, Takashi Kamio
Effect Programmer: Naohisa Morota, Kenji Yamamoto
Menu Programmer: Yasuhito Otsuka, Satoshi Ishikawa, Kunihiko Noguchi
Demonstration Programmer: Yasuhito Otsuka, Mizuhiro Sato, Kazuhiro Yamada, Satoshi Ishikawa, Nobuhiro Kono, Ken Yokota, Masaki Morimoto
Program Support: Mitsuru Kawahara, Tappei Nakano, Yukio Toyama

Design Staff
Chief Designer: Tomohiro Morisawa
Player Character Designer: Tomohiro Morisawa
Enemy Character Designer: Tomohiro Morisawa, Kazuhiko Ninomiya
Field Designer: Keiko Ohashi, Ai Fukuyama, Takahiro Nakajima
Effect Programmer: Kenichi Harada, Kentaro Motomura
Menu Designer: Keiko Ohashi
Motion Designer: Tomohiro Morisawa, Kazuhiko Ninomiya, Kenichi Harada, Kentaro Motomura
CG: Tomohiro Morisawa, Takahiro Nakajima

Sound Staff
Sound Director: Tomoya Tomita
Sound Effect: Tomoya Tomita
Composer: Masahiko Kimura, Motoaki Furukawa, Mariko Egawa
Violin: Tomokuni Katayama
Voice Actor: Andrew Hankinson (as Reinhardt Schneider), Bianca Allen (as Carrie Fernandez), Harald Gjerd (as Malus)
Narration: Scott McCulloch
KME Staff: Takashi Tateishi, Sumiko Shindo, Video Sunmall Studio, Studio You

Design Direction Staff
Producer: Kazuhiro Namba, Etsunobu Ebisu
Art Director: Takashi Kakuta
Illustration Coordinator: Kiyoko Kanaji
Graphic Designer: Satoko Naito
Special Thanks: Ryoko Amou, Miyoko Ebi
Illustrator: Yasuomi Umetsu
Executive Producer: Shigeharu Umezaki

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57576&o=2

$end

$n64=akumajog,
$bio

Nintendo 64 cart. published 23 years ago:

悪魔城ドラキュラ黙示録外伝 ～レジェンドオブコーネル～ (c) 1999 Konami Company, Limited.
(Akumajou Dracula Mokushiroku Gaiden - Legend of Cornell)

Konami goes for the throat with a bone-chilling prequel to Akumajou Dracula Mokushiroku.

Akumajou Dracula Mokushiroku Gaiden gives gamers four frightening quests to complete in the same horror-filled landscape that haunted televisions in Akumajou Dracula Mokushiroku. This new edition of Akumajou Dracula is not an entirely new game, but devoted vampire hunters will be impressed with improved graphics, two new adventures and an engaging cast of new characters. 

Eight years before Reinhardt and Carrie ended Dracula's reign of horror in Akumajou Dracula Mokushiroku, a powerful werewolf named Cornell found himself wrapped up in a similar situation. Dracula's minions kidnapped the man-wolf's younger sister, forcing him to hunt down the devilish bloodsucker. 

As Cornell fights his way through the cadaver-filled landscapes of Dracula's domain, the plot becomes intertwined with the storyline which will drive the adventures Reinhardt and Carrie eight years later. 

Players familiar with the first game will notice that many of the seemingly familiar landscapes are filled with unexpected twists. Konami re-used the texture maps and basic level design from Akumajou Dracula Mokushiroku, but in Legacy of Darkness the puzzles and landscapes have been rearranged. A building which was demolished in Akumajou Dracula Mokushiroku, for example, could be in perfect condition in Legacy of Darkness. 

Cornell explores some all-new levels throughout his journey as well, including an eerie ghost galleon guarded by a toothy lake monster. With hi-res graphics supplied by the Expansion Pak, old and new areas alike look much better than in the previous Akumajou Dracula. 

Once players defeat Dracula using Cornell, three additional quests await. The second adventure stars a demon-hating ruffian named Henry. The action takes place eight years after Cornell's adventure, in the same time period as Akumajou Dracula Mokushiroku. Players should recognize the brave hero, because as a child Henry was saved from certain death by Cornell. To complete Henry's portion of the game, players must rescue captured children throughout Dracula's domain within an allotted amount of time.

As an added bonus, Reinhardt Schneider and Carrie Fernandez -- the stars of Akumajou Dracula Mokushiroku -- are the third and fourth characters available in the game. Players skilled enough to unlock this gallant duo must complete each hero's individual quest against Dracula to conquer the game. 

Akumajou Dracula Mokushiroku Gaiden may not be the all-new adventure that fans of the series are looking for, but it would be a mistake to brush it aside as a mere regurgitation of Akumajou Dracula Mokushiroku. Redesigned levels, superior graphics and two all-new heroic quests make Legacy of Darkness a worthwhile play for any gamer with the guts to re-enter Konami's dark world.

- TECHNICAL -

Game ID: NUS-ND4J-JPN

- TRIVIA -

Akumajou Dracula Mokushiroku Gaiden was released on December 25, 1999 in Japan.

- SERIES -

1. Akumajou Dracula [Model KDS-AKM] (1986, Famicom Disk System)
2. Akumajou Dracula [Model RC744] (1986, MSX 2)
3. Dracula II - Noroi no Fuuin [Model KDS-DRK] (1987, Famicom Disk System)
4. Akumajou Dracula [Model GX768] (1988, Arcade)
5. Dracula Densetsu [Model DMG-CVJ] (1989, Game Boy)
6. Akumajou Densetsu [Model KON-RC845] (1989, Famicom)
7. Dracula Densetsu II [Model DMG-CWJ] (1991, Game Boy)
8. Akumajou Dracula [Model SHVC-AD] (1991, Super Famicom)
9. Akumajou Dracula X - Chi no Rondo [Model KMCD3005] (1993, PC-Engine CD)
10. Vampire Killer [Model T-95043] (1994, Mega Drive)
11. Akumajou Dracula XX [Model SHVC-ADZJ] (1995, Super Famicom)
12. Akumajou Dracula X - Gekka no Yasokyoku [Model SLPM-86023] (1997, PlayStation)
13. Akumajou Dracula - Shikkokutaru Zensoukyoku [Model DMG-ADNJ-JPN] (1997, Game Boy)
14. Akumajou Dracula Mokushiroku - Real Action Adventure [Model NUS-ND3J] (1999, Nintendo 64)
15. Akumajou Dracula Mokushiroku Gaiden - Legend of Cornell [Model NUS-ND4J] (1999, Nintendo 64)
16. Akumajou Nendaiki - Akumajou Dracula [Model SLPM-86754] (2001, PlayStation)
17. Akumajou Dracula - Circle of the Moon [Model AGB-AAMJ-JPN] (2001, GBA)
18. Castlevania - Byakuya no Concerto [Model AGB-ACHJ-JPN] (2002, GBA)
19. Castlevania - Akatsuki no Minuet [Model AGB-A2CJ-JPN] (2003, GBA)
20. Castlevania [Model SLPM-65444] (2003, PS2)
21. Akumajou Dracula - Sogetsu no Jujika [Model NTR-P-ACVJ] (2005, Nintendo DS)
22. Akumajou Dracula - Yami No Juin [Model SLPM-66175] (2005, PS2)
23. Akumajou Dracula - Gallery of Labyrinth [Model NTR-ACBJ-JPN] (2006, Nintendo DS)
24. Akumajou Dracula X Chronicle [Model ULJM-05287] (2007, PSP)
25. Akumajou Dracula Ubawareta Kokuin [Model NTR-YR9J-JPN] (2008, Nintendo DS)
26. Akumajou Dracula - The Arcade (2008, Arcade)

- STAFF -

Director: Yuji Shibata
Planner: Yuji Shibata, Takeo Yakushiji, Koichi Yagi, Tomohiro Morisawa, Hiroshi Shibata
Writer: Takeo Yakushiji, Koichi Yagi
Planning Support: Kazuhiro Yamada, Kenichi Harada, Kentaro Motomura

Program Staff
System Programmer: Hiroshi Shibata
Camera Programmer: Koichi Yagi
Player Programmer: Hiroshi Shibata
Enemy Programmer: Yuji Shibata, Naohisa Morota, Kazuhiro Yamada, Nobuhiro Kono, Masaki Morimoto, Ken Yokota
Boss Programmer: Yuji Shibata, Naohisa Morota, Mizuhiro Sato, Kenji Yamamoto
Field Programmer: Takashi Kamio, Nobuhiro Kono, Masaki Morimoto, Ken Yokota
Effect Programmer: Kenji Yamamoto, Tappei Nakano
Menu Programmer: Yasuhito Otsuka, Mizuhiro Sato
Demonstration Programmer: Yasuhito Otsuka, Mitsuru Kawahara, Yukio Toyama

Design Staff
Chief Designer: Tomohiro Morisawa
Player Character Designer: Tomohiro Morisawa, Kenichi Harada
Enemy Character Designer: Tomohiro Morisawa, Kazuhiko Ninomiya, Kenichi Harada
Field Designer: Keiko Ohashi, Ai Shibata, Takahiro Nakajima, Kentaro Motomura
Effect Designer: Kentarou Sei, Naoyuki Kawata
Menu Designer: Keiko Ohashi
Motion Designer: Tomohiro Morisawa, Kazuhiko Ninomiya, Kenichi Harada
Design Support: Yoshiaki Koya, Shinji Nakamura
CG: Tomohiro Morisawa, Keiko Ohashi, Ai Shibata, Takahiro Nakajima, Kenichi Harada, Kentaro Motomura

Sound Staff
Sound Director: Tomoya Tomita
Sound Effect: Tomoya Tomita, Kozo Nakamura
Composer: Masahiko Kimura
Voice Actor: John Nuzzo (as Cornell), Takashi Bratcher (as Henry (Boy)), Scott McCulloch (as Narration)
KME Staff: Sumiko Shindo, Video Sunmall Studio

Design Direction Staff
Producer: Kazuhiro Namba, Etsunobu Ebisu
Graphic Designer: Satoko Naito
Illustrator: Kazuhiko Ninomiya, Megumi Wakayama
Executive Producer: Shigeharu Umezak

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57577&o=2

$end

$pcecd=draculax,
$bio

NEC PC-Engine CD published 29 years ago:

悪魔城ドラキュラX 血の輪廻 (c) 1993 Konami Company, Limited.
(Akumajou Dracula X - Chi no Rondo)

Konami only released a handful of games for the PC Engine system, and Akumajou Dracula X is often considered as the most polished and one of the best Castlevania game ever made. The player starts his long journey as Ritcher Belmont, descendant of the Belmont bloodline whose eternal destiny is to oppose the evil spirit of Dracula. Our hero, like his ancestors did before him, is on a mission to rescue his beloved Annette Renard from the hands of the Prince of Darkness and his minions. As the player ventures deeper inside Dracula's dreaded castle, the adventure quickly proves more challenging than anticipated, with more villagers to rescue and terrible monsters to be feared (and even play as the young Maria Renard if he happens to be skilled enough to find her). The game follows the tradition of its popular predecessors, and Ritcher can strike his enemies with his trademark Vampire Killer whip or secondary weapons such as daggers, axes or crucifixes. However, and unlike other early games in the series, although the path to victory is for the most part linear, various stages are designed with alternate routes and hidden secrets - Akumaj? Dracula X features seven huge areas to explore, but also includes countless alternate routes which bring the grand total to twelve stages! Finally, thanks to the Super CD-ROM² format, a long and full screen introduction sequence feeds the game story with elegance and... German voice acting. Konami put the icing on the cake by also giving players the ability to purchase clues and tactics to beat bosses and the total percentage of game completed.

- TECHNICAL -

Game ID: KMCD3005

- TRIVIA -

Akumajou Dracula X was released on October 29, 1993 in Japan for 7800 Yen.

Akumajou Dracula X has an added bonus - if the game is played without a Super System Card, a mini-game featuring a cute and super deformed version of Ritcher Belmont loads instead. It has a text at the end of this extra stage explaining that the game can only be played with a Super System Card.

- TIPS AND TRICKS -

* Stage Select: To select any stage without the work, enter X-X!V''Q as your name.

* Play as Maria: To play as Maria Renard, you must retrieve the prison key from a candle in the area that you are chased by a zombie bull in the default Stage 2 (do NOT take the alternate path from Stage 1). When you reach the end of the castle sewers later in the level, there will be a locked door just beside the stairs. If you did not exchange the key for any throwing items after picking it up, you can use it to open the door and rescue Maria. Complete the level as normal and the next time you restart the game, the Character Select option will be available on your save file's menu.

* No Damage Bonus: If you go through any stage without getting hit (getting hit and then regaining energy does not count), you will get 1-UP when the level ends.

- SERIES -

1. Akumajou Dracula [Model KDS-AKM] (1986, Famicom Disk System)
2. Akumajou Dracula [Model RC744] (1986, MSX 2)
3. Dracula II - Noroi no Fuuin [Model KDS-DRK] (1987, Famicom Disk System)
4. Akumajou Dracula [Model GX768] (1988, Arcade)
5. Dracula Densetsu [Model DMG-CVJ] (1989, Game Boy)
6. Akumajou Densetsu [Model KON-RC845] (1989, Famicom)
7. Dracula Densetsu II [Model DMG-CWJ] (1991, Game Boy)
8. Akumajou Dracula [Model SHVC-AD] (1991, Super Famicom)
9. Akumajou Dracula X - Chi no Rondo [Model KMCD3005] (1993, PC-Engine CD)
10. Vampire Killer [Model T-95043] (1994, Mega Drive)
11. Akumajou Dracula XX [Model SHVC-ADZJ] (1995, Super Famicom)
12. Akumajou Dracula X - Gekka no Yasokyoku [Model SLPM-86023] (1997, PlayStation)
13. Akumajou Dracula - Shikkokutaru Zensoukyoku [Model DMG-ADNJ-JPN] (1997, Game Boy)
14. Akumajou Dracula Mokushiroku - Real Action Adventure [Model NUS-ND3J] (1999, Nintendo 64)
15. Akumajou Dracula Mokushiroku Gaiden - Legend of Cornell [Model NUS-ND4J] (1999, Nintendo 64)
16. Akumajou Nendaiki - Akumajou Dracula [Model SLPM-86754] (2001, PlayStation)
17. Akumajou Dracula - Circle of the Moon [Model AGB-AAMJ-JPN] (2001, GBA)
18. Castlevania - Byakuya no Concerto [Model AGB-ACHJ-JPN] (2002, GBA)
19. Castlevania - Akatsuki no Minuet [Model AGB-A2CJ-JPN] (2003, GBA)
20. Castlevania [Model SLPM-65444] (2003, PS2)
21. Akumajou Dracula - Sogetsu no Jujika [Model NTR-P-ACVJ] (2005, Nintendo DS)
22. Akumajou Dracula - Yami No Juin [Model SLPM-66175] (2005, PS2)
23. Akumajou Dracula - Gallery of Labyrinth [Model NTR-ACBJ-JPN] (2006, Nintendo DS)
24. Akumajou Dracula X Chronicle [Model ULJM-05287] (2007, PSP)
25. Akumajou Dracula Ubawareta Kokuin [Model NTR-YR9J-JPN] (2008, Nintendo DS)
26. Akumajou Dracula - The Arcade (2008, Arcade)

- STAFF -

Producer: Y. Yamada
Character Design: T. Furukawa, R. B, K. Yamada, Kuro!
Program: T. Hagihara, Gagensai, T. Shingo
Sound Staff: Akiropito, Jigokusha Nakamura, Sanoppi, Metal Yuuki
Voice Staff: Ryuichi, AKT, NOR, Saushirau, Babitto. K, Sanoppi, OPA
Guitar Solo: Furukawa Motoaki
Visual Staff: Akiropito, Sanoppi, Imohoreimai
Special Thanks: Oozawa Jimusho, AC Kurieito Kabushikigaisha, Sutajio . Oto No Marchenya, CoCo Sutajio
Package Design: Inumari, M. Yoshuhashi
Director: T. Hagihara
Special Thanks: Asuty. S, Axelay Ueda, Elf Tateishi, Fururu, H. Kyomas, Iga, Jef Miura, Kawa, M. Suzuki, Nori.B Sato, Pokopen Itoh, Ponce Yamamoto, Pop The Top Wada, S. Hayashi, To, Unico Satoh, Yada Bon, Yamazaki, Z.A.P, R. Gotoh, T. Hayasaka

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49100&o=2

$end

$saturn=draculaxa,draculax,
$bio

Sega Saturn CD published 24 years ago:

Akumajou Dracula X - Gekka no Yasoukyoku (c) 1998 Konami Company, Limited.

- TECHNICAL -

[Model T-9527G]

- TRIVIA -

Akumajou Dracula X Gekka no Yasoukyoku was released on June 25, 1998 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58893&o=2

$end

$snes=akumajoxx,
$bio

Nintendo Super Famicom cart. published 27 years ago:

悪魔城ドラキュラXX (c) 1995 Konami Company, Limited.
(Akumajou Dracula XX)

Akumajou Dracula XX is an action/platform game by Konami. Centuries have passed since Simon Belmont defeated count Dracula and foiled his plans for domination. However, peace did not last for long and evil individuals now seek to resurrect the Transylvanian vampire once again, and this time around, Dracula vows revenge and declares war to the entire Belmont family. In an effort to attract Richter Belmont (Simon's great grandson) to his castle, the Prince of Darkness kidnaps his girlfriend Annette Renard and her little sister Maria Renard. Like his ancestors, Richter is a vampire hunter and, without hesitation, he rises up to the challenge and ready himself to take on Dracula's armies of undead beasts and monsters. The player takes control of Ritcher and must journey through several strange and doomed places, from the crumbling ruins of a burning town to the deepest parts of Dracula's unholy castle. His main weapon is the legendary Vampire Killer, powerful whip passed down from generation to generation within the Belmont clan. The game also features a handful of secondary weapons that can be collected along the way, such as the Axe, the Holy Water, the Daggers and so forth... They however come in limited quantities and Richter must constantly replenish them by collecting little hearts scattered around each level (usually hidden inside candles). These weapons can also help the player in desperate situations and unleash powerful attacks (called Item Crash) that inflict serious damage to most enemies on the screen. Akumajou Dracula XX consists of seven stages (as well as two alternate levels) and a password system allows the player to continue an earlier game.

- TECHNICAL -

Cartridge ID: SHVC-ADZJ

- TRIVIA -

Akumajou Dracula XX was released on July 21, 1995 in Japan for 9800 Yen.

Akumajou Dracula XX is loosely based on "Akumajou Dracula X - Chi no Rondo", a Super CD-Rom² game originally released for the PC Engine system in 1993. oth game share a similar storyline, the same main character (Ritcher Belmont) and various elements and enemies. However, the similarities end here and the Super Famicom version can probably be best described as a downgraded remake of the original. In a nutshell, they are two separate games - levels have a dramatically different layout, most were completely redesigned and the game is a lot shorter with fewer stages. It is also a lot more linear and doesn't really feature the same open-ended stages and alternate routes of Chi no Rondo (only two alternate levels are included in Akumajou Dracula XX). Finally, it is also worth mentioning that Maria was a playable character in Chi no Rondo (option completely removed from Akumajou Dracula XX) which also featured kidnapped villagers (Tera and Iris), some unique and impressive enemies (such as large stone golems) and complex animated sequences and cutscenes featuring CD quality sound and speech.

Export releases:
[US] "Castlevania - Dracula X [Model SNS-ADZE-USA]"
[EU] "Castlevania - Vampire's Kiss [Model SNSP-ADZP-EUR]"

- TIPS AND TRICKS -

Stage Passwords:
----------------
Level 2
Blank, Holy Water, Axe Axe, Axe, Axe Axe, Holy Water, Holy Water 

Level 3
Holy Water, Blank, Blank Axe, Axe, Blank Blank, Holy Water, Holy Water

Level 4
Axe, Axe, Axe Blank, Holy Water, Holy Water Axe, Heart, Heart

Level 4 (Alternate)
Holy Water, Axe, Holy Water, Axe, Blank, Heart, Axe, Blank, Axe

Level 5
Holy Water, Heart, Fire Fire, Holy Water, Axe Holy Water, Heart, Heart

Level 5 (Alternate)
Axe, Heart, Axe, Axe, Blank, Axe, Heart, Heart, Blank

Level 6
Holy Water, Axe, Axe Holy Water, Blank, Holy Water Axe, Holy Water, Blank

Level 7
Holy Water, Holy Water, Holy Water Axe, Blank, Heart Blank, Blank, Axe

Final Level
Heart, Axe, Holy Water Fire, Fire, Fire Axe, Holy Water, Fire

Extra 1-ups:
------------
To get an extra 1-up, beat each stage without getting hit. If you come out unscathed 
(no, you cannot get hit and eat a frankfurter), you will recieve a 1-up after every 
stage you complete.

- SERIES -

1. Akumajou Dracula [Model KDS-AKM] (1986, Famicom Disk System)
2. Akumajou Dracula [Model RC744] (1986, MSX 2)
3. Dracula II - Noroi no Fuuin [Model KDS-DRK] (1987, Famicom Disk System)
4. Akumajou Dracula [Model GX768] (1988, Arcade)
5. Dracula Densetsu [Model DMG-CVJ] (1989, Game Boy)
6. Akumajou Densetsu [Model KON-RC845] (1989, Famicom)
7. Dracula Densetsu II [Model DMG-CWJ] (1991, Game Boy)
8. Akumajou Dracula [Model SHVC-AD] (1991, Super Famicom)
9. Akumajou Dracula X - Chi no Rondo [Model KMCD3005] (1993, PC-Engine CD)
10. Vampire Killer [Model T-95043] (1994, Mega Drive)
11. Akumajou Dracula XX [Model SHVC-ADZJ] (1995, Super Famicom)
12. Akumajou Dracula X - Gekka no Yasokyoku [Model SLPM-86023] (1997, PlayStation)
13. Akumajou Dracula - Shikkokutaru Zensoukyoku [Model DMG-ADNJ-JPN] (1997, Game Boy)
14. Akumajou Dracula Mokushiroku - Real Action Adventure [Model NUS-ND3J] (1999, Nintendo 64)
15. Akumajou Dracula Mokushiroku Gaiden - Legend of Cornell [Model NUS-ND4J] (1999, Nintendo 64)
16. Akumajou Nendaiki - Akumajou Dracula [Model SLPM-86754] (2001, PlayStation)
17. Akumajou Dracula - Circle of the Moon [Model AGB-AAMJ-JPN] (2001, GBA)
18. Castlevania - Byakuya no Concerto [Model AGB-ACHJ-JPN] (2002, GBA)
19. Castlevania - Akatsuki no Minuet [Model AGB-A2CJ-JPN] (2003, GBA)
20. Castlevania [Model SLPM-65444] (2003, PS2)
21. Akumajou Dracula - Sogetsu no Jujika [Model NTR-P-ACVJ] (2005, Nintendo DS)
22. Akumajou Dracula - Yami No Juin [Model SLPM-66175] (2005, PS2)
23. Akumajou Dracula - Gallery of Labyrinth [Model NTR-ACBJ-JPN] (2006, Nintendo DS)
24. Akumajou Dracula X Chronicle [Model ULJM-05287] (2007, PSP)
25. Akumajou Dracula Ubawareta Kokuin [Model NTR-YR9J-JPN] (2008, Nintendo DS)
26. Akumajou Dracula - The Arcade (2008, Arcade)

- STAFF -

Director: K. Yamashita
Programmer: Ogawa
Main Programmer: A.S. Minakata
Main Character: Namachuw
Character: Ashenden, Sefu-Haso, Hiro
Sound Design: T. Tomita, M. Iwata, H. Ueko, M. Kimura
Special Thanks: Potechen, T. Kinosita, F. Karakami, Papa
Producer: K. Kinosita

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61017&o=2

$end

$info=akumajou,akumajoun,
$bio

Arcade Video game published 34 years ago:

悪魔城ドラキュラ (c) 1988 Konami.
(Akumajou Dracula)

Dracula stole our hero's wife the day of the ceremony and so you must rescue her. Armed with your whip, fight classic horror monsters in in this horizontal action game.

- TECHNICAL -

Game ID : GX768

Main CPU : KONAMI (@ 3 Mhz)
Sound CPU : Zilog Z80 (@ 3.579545 Mhz)
Sound Chips : K007232 (@ 3.579545 Mhz), YM3812 (@ 3.579545 Mhz), K051649 (@ 1.789772 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Akumajou Dracula was released in February 1988. It is known in US as "Haunted Castle [Model GX768]".

The title of this game translates from Japanese as 'Demon Castle Dracula'.

Akumajou Dracula IS part of the "CastleVania" games series. However, as many games of this series, it is not part of the main storyline. The main character doesn't have any name, but it is believed to be Simon Belmont of the original "CastleVania".

King Records released a limited-edition soundtrack album for this game (Konami Game Music Collection Vol.1 - K30X7705) on August 5, 1988. This album was reprinted (KCIA-2309) on May 21, 1993.

- UPDATES -

Version P : the damage is less effective.

- TIPS AND TRICKS -

* Combinding Credits : If you've ever played Akumajou Dracula, then you know that you are only allowed 3 continues throughout the game. And since you only get One Life per credit, it makes for a hard game. But if you have four credits in the game and hit the player one start button four times you will combined all four credits together giving you a huge life bar. Making this game a lot easier to play. Only trouble is, if you die, it will be game over because you will have used up all 3 of your continues making your Life Bar bigger.

- SERIES -

1. Akumajou Dracula [Model KDS-AKM] (1986, Famicom Disk System)
2. Akumajou Dracula [Model RC744] (1986, MSX 2)
3. Dracula II - Noroi no Fuuin [Model KDS-DRK] (1987, Famicom Disk System)
4. Akumajou Dracula [Model GX768] (1988, Arcade)
5. Dracula Densetsu [Model DMG-CVJ] (1989, Game Boy)
6. Akumajou Densetsu [Model KON-RC845] (1989, Famicom)
7. Dracula Densetsu II [Model DMG-CWJ] (1991, Game Boy)
8. Akumajou Dracula [Model SHVC-AD] (1991, Super Famicom)
9. Akumajou Dracula X - Chi no Rondo [Model KMCD3005] (1993, PC-Engine CD)
10. Vampire Killer [Model T-95043] (1994, Mega Drive)
11. Akumajou Dracula XX [Model SHVC-ADZJ] (1995, Super Famicom)
12. Akumajou Dracula X - Gekka no Yasokyoku [Model SLPM-86023] (1997, PlayStation)
13. Akumajou Dracula - Shikkokutaru Zensoukyoku [Model DMG-ADNJ-JPN] (1997, Game Boy)
14. Akumajou Dracula Mokushiroku - Real Action Adventure [Model NUS-ND3J] (1999, Nintendo 64)
15. Akumajou Dracula Mokushiroku Gaiden - Legend of Cornell [Model NUS-ND4J] (1999, Nintendo 64)
16. Akumajou Nendaiki - Akumajou Dracula [Model SLPM-86754] (2001, PlayStation)
17. Akumajou Dracula - Circle of the Moon [Model AGB-AAMJ-JPN] (2001, GBA)
18. Castlevania - Byakuya no Concerto [Model AGB-ACHJ-JPN] (2002, GBA)
19. Castlevania - Akatsuki no Minuet [Model AGB-A2CJ-JPN] (2003, GBA)
20. Castlevania [Model SLPM-65444] (2003, PS2)
21. Akumajou Dracula - Sogetsu no Jujika [Model NTR-P-ACVJ] (2005, Nintendo DS)
22. Akumajou Dracula - Yami No Juin [Model SLPM-66175] (2005, PS2)
23. Akumajou Dracula - Gallery of Labyrinth [Model NTR-ACBJ-JPN] (2006, Nintendo DS)
24. Akumajou Dracula X Chronicle [Model ULJM-05287] (2007, PSP)
25. Akumajou Dracula Ubawareta Kokuin [Model NTR-YR9J-JPN] (2008, Nintendo DS)
26. Akumajou Dracula - The Arcade (2008, Arcade)

- PORTS -

* CONSOLES:
[JP] Sony PS2 (may.25, 2006) "Akumajou Dracula [Oretachi Geasen Zoku] [Model SLPM-62729]"
[JP] Sony PS4 [PSN] (dec.1, 2016) "Arcade Archives - Akumajou Dracula [Model CUSA-04775]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54&o=2

$end

$famicom_flop=akumajob,akumajoa,akumajo,
$vgmplay=cvania_nes,
$bio

Nintendo Famicom disk. published 36 years ago:

悪魔城ドラキュラ (c) 1986 Konami Industry Company, Limited.
(Akumajou Dracula)

Akumajou Dracula is the first opus in the popular and celebrated video game saga also known as Castlevania in the west. The game takes place at the end of the 17th century and every hundred years, the evil Count Dracula and his minions have risen from the dead and are now bringing chaos and death to the land of Transylvania. Simon Belmont, from the Belmont bloodline of Vampire killers, takes up the challenge. Armed with his mythic and legendary whip, he begins his journey to the Prince of Darkness's castle. Dracula's lair counts six large levels guarded by legions of demonic vampire bats, zombies, fish men, raven, skeletons and so forth. In addition to his magic whip, Simon can pick up secondary weapons by breaking candles and other elements of the scenery (usually walls). These weapons range from a Stop watch (stops enemy action), Dagger (fast throwing weapon), Axe (slow but powerful overhead attack weapon), Cross, Holy Water etc... Our hero can only carry one of these useful weapons at the time and they all come in limited quantities - They can however be replenished by collecting little hearts scattered throughout the levels. Other items are also available to help Simon in his quest such as Crosses or Invisibility Potions. Two special items are particularly worth mentioning - the double and triple shots icons get Simon to fire two or three special weapons at once. Each stage ends with an obligatory boss Simon must take down before advancing to the next level - they range from the mythological Medusa to Death itself who appears as a creepy Grim Reaper.

- TECHNICAL -

Game ID: KDS-AKM

- TRIVIA -

Akumajou Dracula for Famicom Disk System was released on September, 26, 1986 in Japan for 2980 Yen.

This game is known in the western regions as Castlevania. Here are some known export releases, in cartridge format, for the western NES: 
"Castlevania [Model NES-CV-EEC]" 
"Castlevania [Model NES-CV-NOE]" 
"Castlevania [Model NES-CV-USA]" 

The names listed in the ending credits are parodies of famous people who have ties to classic horror or monster films. They are:
Terence Fisher (Trans Fishers)
Bram Stoker (Vran Stoker)
James Bernard (James Banana)
Christoper Lee (Christopher Bee)
Bela Lugosi (Belo Lugosi)
Boris Karloff (Boris Karloffice)
Lon Chaney (Love Chaney)
Lon Chaney, Jr. (Love Chaney, Jr.)
Barbara Shelley (Barber Sherry)
Max Schreck (Max Schrecks)
Glenn Strange (Green Stranger)
Oliver Reed (Cafebar Read)
Andre Morell (Andre Moral)
John Carradine (John Candy)

- UPDATES -

V 1.0
V 1.1
V 1.2

- TIPS AND TRICKS -

* Completing the game and playing through for a second time, it is possible to make a number of Moaui heads appear in various locations. These Moaui heads are references to another Konami series, Gradius. These appear after:
- Standing on the moving platform of the second stage.
- Crouching atop a certain staircase in the third stage.
- Walking far to the right on the third area of the third stage.

- SERIES -

1. Akumajou Dracula [Model KDS-AKM] (1986, Famicom Disk System)
2. Akumajou Dracula [Model RC744] (1986, MSX 2)
3. Dracula II - Noroi no Fuuin [Model KDS-DRK] (1987, Famicom Disk System)
4. Akumajou Dracula [Model GX768] (1988, Arcade)
5. Dracula Densetsu [Model DMG-CVJ] (1989, Game Boy)
6. Akumajou Densetsu [Model KON-RC845] (1989, Famicom)
7. Dracula Densetsu II [Model DMG-CWJ] (1991, Game Boy)
8. Akumajou Dracula [Model SHVC-AD] (1991, Super Famicom)
9. Akumajou Dracula X - Chi no Rondo [Model KMCD3005] (1993, PC-Engine CD)
10. Vampire Killer [Model T-95043] (1994, Mega Drive)
11. Akumajou Dracula XX [Model SHVC-ADZJ] (1995, Super Famicom)
12. Akumajou Dracula X - Gekka no Yasokyoku [Model SLPM-86023] (1997, PlayStation)
13. Akumajou Dracula - Shikkokutaru Zensoukyoku [Model DMG-ADNJ-JPN] (1997, Game Boy)
14. Akumajou Dracula Mokushiroku - Real Action Adventure [Model NUS-ND3J] (1999, Nintendo 64)
15. Akumajou Dracula Mokushiroku Gaiden - Legend of Cornell [Model NUS-ND4J] (1999, Nintendo 64)
16. Akumajou Nendaiki - Akumajou Dracula [Model SLPM-86754] (2001, PlayStation)
17. Akumajou Dracula - Circle of the Moon [Model AGB-AAMJ-JPN] (2001, GBA)
18. Castlevania - Byakuya no Concerto [Model AGB-ACHJ-JPN] (2002, GBA)
19. Castlevania - Akatsuki no Minuet [Model AGB-A2CJ-JPN] (2003, GBA)
20. Castlevania [Model SLPM-65444] (2003, PS2)
21. Akumajou Dracula - Sogetsu no Jujika [Model NTR-P-ACVJ] (2005, Nintendo DS)
22. Akumajou Dracula - Yami No Juin [Model SLPM-66175] (2005, PS2)
23. Akumajou Dracula - Gallery of Labyrinth [Model NTR-ACBJ-JPN] (2006, Nintendo DS)
24. Akumajou Dracula X Chronicle [Model ULJM-05287] (2007, PSP)
25. Akumajou Dracula Ubawareta Kokuin [Model NTR-YR9J-JPN] (2008, Nintendo DS)
26. Akumajou Dracula - The Arcade (2008, Arcade)

- PORTS -

* CONSOLES: 
[JP] Nintendo Famicom (feb.5, 1993) "Akumajou Dracula [Model KON-RV003]" 
Nintendo Wii [Virtual Console] [JP] (jul.17, 2007) [Model FBHJ] 
Nintendo Wii U [Virtual Console] [JP] (dec.4, 2013) [Model FB3J] 

* HANDHELDS: 
[JP] Nintendo GBA (aug.8, 2004) "Akumajou Dracula [Famicom Mini] [Model AGB-FADJ-JPN]" 
Nintendo 3DS [Virtual Console] [JP] (oct.17, 2012) [Model TA8J]

* COMPUTERS: 
[JP] Sharp X68000 (jul.23, 1993) "Akumajou Dracula [Model RA960]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65234&o=2

$end

$nes=akumajo,
$bio

Nintendo Famicom cart. published 29 years ago:

悪魔城ドラキュラ (c) 1993 Konami Company, Limited.
(Akumajou Dracula)

- TECHNICAL -

Game ID: KON-RV003

- TRIVIA -

Akumajou Dracula was released on February 05, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53823&o=2

$end

$x68k_flop=akumajo,akumajod,
$vgmplay=akumajo_68k,
$bio

Sharp X68000 Series 5.25in. disk. published 29 years ago:

悪魔城ドラキュラ (c) 1993 Konami Co., Ltd.
(Akumajou Dracula)

- TECHNICAL -

GAME ID: RA960
DISK A ID: 453706
DISK B ID: 453707

- TRIVIA -

Akumajou Dracula for Sharp X68000 was released on July 23, 1993 in Japan.

- STAFF -

Composer: Nakamura Jigokusha, Shin Chan, Deji Kobayashi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87036&o=2

$end

$msx2_cart=vampkill,vampkill2,vampkill3,vampkill1,
$vgmplay=vampkill_msx2,
$bio

MSX 2 cart. published 36 years ago:

悪魔城ドラキュラ (c) 1986 Konami.
(Akumajou Dracula)

- TECHNICAL -

GAME ID: RC744

- TRIVIA -

Released on October 30, 1986 in Japan. Also released in Europe in the same year.

The same cartridge was released in both Japan and Europe and when the cartridge detects a MSX computer with a Kanji rom that operates on 60Hz the Japanese title screen is shown, on a 50Hz MSX computer the English title screen is shown.

- TIPS AND TRICKS -

Akumajou Dracula contains unlockables by inserting certain Konami game cartridges in the second cartridge slot:
- Insert The Game Master: Choose stage and lifes when you start the game, and you can pause the game with .

- SERIES -

1. Akumajou Dracula [Model KDS-AKM] (1986, Famicom Disk System)
2. Akumajou Dracula [Model RC744] (1986, MSX 2)
3. Dracula II - Noroi no Fuuin [Model KDS-DRK] (1987, Famicom Disk System)
4. Akumajou Dracula [Model GX768] (1988, Arcade)
5. Dracula Densetsu [Model DMG-CVJ] (1989, Game Boy)
6. Akumajou Densetsu [Model KON-RC845] (1989, Famicom)
7. Dracula Densetsu II [Model DMG-CWJ] (1991, Game Boy)
8. Akumajou Dracula [Model SHVC-AD] (1991, Super Famicom)
9. Akumajou Dracula X - Chi no Rondo [Model KMCD3005] (1993, PC-Engine CD)
10. Vampire Killer [Model T-95043] (1994, Mega Drive)
11. Akumajou Dracula XX [Model SHVC-ADZJ] (1995, Super Famicom)
12. Akumajou Dracula X - Gekka no Yasokyoku [Model SLPM-86023] (1997, PlayStation)
13. Akumajou Dracula - Shikkokutaru Zensoukyoku [Model DMG-ADNJ-JPN] (1997, Game Boy)
14. Akumajou Dracula Mokushiroku - Real Action Adventure [Model NUS-ND3J] (1999, Nintendo 64)
15. Akumajou Dracula Mokushiroku Gaiden - Legend of Cornell [Model NUS-ND4J] (1999, Nintendo 64)
16. Akumajou Nendaiki - Akumajou Dracula [Model SLPM-86754] (2001, PlayStation)
17. Akumajou Dracula - Circle of the Moon [Model AGB-AAMJ-JPN] (2001, GBA)
18. Castlevania - Byakuya no Concerto [Model AGB-ACHJ-JPN] (2002, GBA)
19. Castlevania - Akatsuki no Minuet [Model AGB-A2CJ-JPN] (2003, GBA)
20. Castlevania [Model SLPM-65444] (2003, PS2)
21. Akumajou Dracula - Sogetsu no Jujika [Model NTR-P-ACVJ] (2005, Nintendo DS)
22. Akumajou Dracula - Yami No Juin [Model SLPM-66175] (2005, PS2)
23. Akumajou Dracula - Gallery of Labyrinth [Model NTR-ACBJ-JPN] (2006, Nintendo DS)
24. Akumajou Dracula X Chronicle [Model ULJM-05287] (2007, PSP)
25. Akumajou Dracula Ubawareta Kokuin [Model NTR-YR9J-JPN] (2008, Nintendo DS)
26. Akumajou Dracula - The Arcade (2008, Arcade)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48162&o=2

$end

$snes=akumajo,
$bio

Nintendo Super Famicom cart. published 31 years ago:

悪魔城ドラキュラ (c) 1991 Konami Company, Limited.
(Akumajou Dracula)

Akumajou Dracula is an action game by Konami. The evil Dracula has returned from the dead and he intends to wreak his revenge upon all Transylvania. Once again Simon, a warrior from the Belmont family, and his vampire killer leather whip have been chosen to defeat the beast and his army of minions. The whip's mobility in this episode has been drastically enhanced - it can move in any direction and swings at will around our vampire slayer. This feature can be used to damage hard-to-reach enemies but also to pick up bonuses. Simon can whip candles scattered around the game to free special bonuses - some of them upgrade his whip (from weak leather to strong iron chains) whereas others grant him a secondary weapon (Axes, Cross, Daggers, Holy Water etc...). These weapons only come in limited quantities though and power hearts must be collected to make them last longer. Pieces of meat can also be found (usually hidden inside walls) to help Simon to get back in shape before the final blow is delivered.

- TECHNICAL -

Cartridge ID: SHVC-AD

- TRIVIA -

Akumajou Dracula for Super Famicom was released on October 31, 1991 in Japan for 8880 Yen.

The title is translated from Japanese as "Devil's Castle Dracula".

This game is known outside Japan as "Super Castlevania IV". Here are some known export releases:
[US] "Super Castlevania IV [Model SNS-AD-USA]"
[EU] "Super Castlevania IV [Model SNSP-AD]"

- SERIES -

1. Akumajou Dracula [Model KDS-AKM] (1986, Famicom Disk System)
2. Akumajou Dracula [Model RC744] (1986, MSX 2)
3. Dracula II - Noroi no Fuuin [Model KDS-DRK] (1987, Famicom Disk System)
4. Akumajou Dracula [Model GX768] (1988, Arcade)
5. Dracula Densetsu [Model DMG-CVJ] (1989, Game Boy)
6. Akumajou Densetsu [Model KON-RC845] (1989, Famicom)
7. Dracula Densetsu II [Model DMG-CWJ] (1991, Game Boy)
8. Akumajou Dracula [Model SHVC-AD] (1991, Super Famicom)
9. Akumajou Dracula X - Chi no Rondo [Model KMCD3005] (1993, PC-Engine CD)
10. Vampire Killer [Model T-95043] (1994, Mega Drive)
11. Akumajou Dracula XX [Model SHVC-ADZJ] (1995, Super Famicom)
12. Akumajou Dracula X - Gekka no Yasokyoku [Model SLPM-86023] (1997, PlayStation)
13. Akumajou Dracula - Shikkokutaru Zensoukyoku [Model DMG-ADNJ-JPN] (1997, Game Boy)
14. Akumajou Dracula Mokushiroku - Real Action Adventure [Model NUS-ND3J] (1999, Nintendo 64)
15. Akumajou Dracula Mokushiroku Gaiden - Legend of Cornell [Model NUS-ND4J] (1999, Nintendo 64)
16. Akumajou Nendaiki - Akumajou Dracula [Model SLPM-86754] (2001, PlayStation)
17. Akumajou Dracula - Circle of the Moon [Model AGB-AAMJ-JPN] (2001, GBA)
18. Castlevania - Byakuya no Concerto [Model AGB-ACHJ-JPN] (2002, GBA)
19. Castlevania - Akatsuki no Minuet [Model AGB-A2CJ-JPN] (2003, GBA)
20. Castlevania [Model SLPM-65444] (2003, PS2)
21. Akumajou Dracula - Sogetsu no Jujika [Model NTR-P-ACVJ] (2005, Nintendo DS)
22. Akumajou Dracula - Yami No Juin [Model SLPM-66175] (2005, PS2)
23. Akumajou Dracula - Gallery of Labyrinth [Model NTR-ACBJ-JPN] (2006, Nintendo DS)
24. Akumajou Dracula X Chronicle [Model ULJM-05287] (2007, PSP)
25. Akumajou Dracula Ubawareta Kokuin [Model NTR-YR9J-JPN] (2008, Nintendo DS)
26. Akumajou Dracula - The Arcade (2008, Arcade)

- STAFF -

Main Programmer: Jun Furano
Player Programmer: Yaipon
Enemy Programmer: Great K Nitta, Ete Pow Konoz, Jun Furano, Yaipon
Main Designer: Nyankun Hara
VRAM Designer: Nyankun Hara, S. Kushibuchi
Object Designer: Pechi, S. Kushibuchi, Nyankun Hara
Sound Designer: Masanori Oodachi, Souji Taro
Super Voice: Akkun
Total Director: Jun Furano
Producer: Mr Kitaue
Special thanks: Konami Kurokotai

- PORTS -

* CONSOLES: 
Nintendo Wii [Virtual Console] [JP] (dec.2, 2006) [Model JAIJ] 
Nintendo Wii U [Virtual Console] [JP] (sept.11, 2013) [Model JA9J]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61016&o=2

$end

$gameboy=akumaspc,
$bio

Nintendo Game Boy Cart. published 29 years ago:

悪魔城すぺしゃる ぼくドラキュラくん (c) 1993 Konami Company, Limited.
(Akumajou Special - Boku Dracula-kun)

- TECHNICAL -

Game ID: DMG-DFJ

- TRIVIA -

Released on January 03, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65534&o=2

$end

$nes=akumaspc,
$bio

Nintendo Famicom cart. published 32 years ago:

悪魔城すぺしゃる ぼくドラキュラくん (c) 1990 Konami Industry Company, Limited.
(Akumajou Special - Boku Dracula-kun)

- TECHNICAL -

Cartridge ID: RC847

- TRIVIA -

Akumajou Special was released on October 19, 1990 in Japan.

The title of this game translates from Japanese as 'Demon Castle Special - I'm Kid Dracula'

Reviews:
[JP] Famitsu  N.22 (October 1990): 25/40

- TIPS AND TRICKS -

At the title screen, entering the famous Konami Code will give a tone as though you've entered a correct cheat code. Pressing START will give you nothing but a message that reads 'Too bad. There's nothing here!'

- STAFF -

Program: Shirō Murata, Etsunobu Ebisu, Yasuhiro Yamamoto
Character Design: Yoichi Yoshimoto, Kenji Fujioka, Kazunori Yanai
Sound: Shinji Tasaka, Satoko Minami
Packaging: Hiromi Sumida, Hiroshi Matsuda
Planning Cooperation: Kimie Tanaka
Party Manager: Ebisu Maru
Planner: Yoichi Yoshimoto
Director: Shirō Murata
Game by: Team Murata Keikaku

- PORTS -

* OTHERS:
Mobile Phone [JP] (june.30, 2006)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53824&o=2

$end

$pc98=akumu,
$bio

NEC PC-9801 Series 5.25in. disk. published 26 years ago:

悪夢 ～青い果実の散花～ (c) 1996 Studio Mobius.
(AKUMU - Aoi Kajitsu no Sanka)

- TECHNICAL -

Floppy Disk x6

- TRIVIA -

Released on April 26, 1996 in Japan. Retail price: 8800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88888&o=2

$end

$pc98_cd=akumu,
$bio

NEC PC-9821 CD published 26 years ago:

AKUMU - Aoi Kajitsu no Sanka (c) 1996 Studio Mobius.

- TRIVIA -

Released on April 26, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128367&o=2

$end

$pc8801_flop=akumachi,
$bio

NEC PC-8801 Series disk. published 34 years ago:

Akuryou no Machi (c) 1988 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91341&o=2

$end

$info=alcapone,
$bio

Pinball published 45 years ago:

Al Capone (c) 1977 LTD.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=10313&o=2

$end

$info=scramrf,
$bio

Arcade Video game published 41 years ago:

Al Scramble (c) 1981 R. Franco [Recreativos Franco].

Bootleg/Hack of "Scramble".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74108&o=2

$end

$nes=alunser,
$bio

Nintendo NES cart. published 32 years ago:

Al Unser Jr. Turbo Racing (c) 1990 Data East USA, Incorporated.

North American release. Game developed in Japan. See the original Famicom version for more information; "World Grand-Prix - Pole to Finish [Model DFC-FH]".

Description from the back cover:

Get ready for racing action like you've never experienced it. Because Al Unser Jr.'s Turbo Racing is so much more than just a game you drive. It's a game you design, a game where everything - from the pit crew to the power boost, from the suspension to the speed, right down to the color of the racing machine itself - is in your control.

An entire racing season on the world's 16 toughest tracks lies ahead. Each demands its own strategy; Al Jr. will give you advice before every race. In the pusuit of the season's championship, you can set up and modify your own car, or climb behind the wheel of Little Al's maxxed-out machine.

Great graphics. Astounding action. If you're into racing, Al Unser Jr.'s Turbo Racing puts you into it like no other game around!

- TECHNICAL -

Cartridge ID: NES-FH-USA

- TRIVIA -

Released in March 1990 in the USA.

- SCORING -

You receive points as a top finisher as follows (from the USA Manual):
First Place: 9 Points.
Second Place: 6 Points.
Third Place: 4 Points.
Fourth Place: 3 Points.
Fifth Place: 2 Points.
Sixth Place: 1 Points.

- TIPS AND TRICKS -

(from the USA Manual)
Know the layout for every course. If you know what lies ahead, you won't be in for any nasty surprises.  The best place to begin is to get Al Unser Jr.'s advice before every race.  He's the best in the world, so why not listen to him?

Customize your car carefully. If the course has hairpin curves after S-curves, you won't need Turbo power as much as you'll need a great suspension. If you've got good stretches of straight road, you'll want to go with all the speed and Turbo you can muster. If you're the kind of driver who gets in a lot of crashes, you'll need a durable car and a lightning-quick pit crew.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54883&o=2

$end

$snes=alunseru,
$bio

Nintendo Super NES cart. published 28 years ago:

Al Unser Jr.'s Road to the Top [Model SNS-AUJE-USA] (c) 1994 Software Toolworks, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62709&o=2

$end

$snes=alunser,
$bio

Nintendo Super NES cart. published 28 years ago:

Al Unser Jr.'s Road to the Top [Model SNSP-AUJP-EUR] (c) 1994 Mindscape, Incorporated. [Northbrook, IL, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62708&o=2

$end

$spectrum_cass=alsdoubl,
$bio

Sinclair ZX Spectrum cass. published 9 years ago:

Al's Double Bill (c) 2013 Grussu, Alessandro

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=310110&o=2

$end

$info=wrldtour,wrldtour2,wrldtour3,
$bio

Pinball published 30 years ago:

Al's Garage Band Goes on a World Tour (c) 1992 Alvin G. & Co.

- TRIVIA -

Al's Garage Band Goes on a World Tour was released in December 1992.

1,000 units were produced.

- STAFF -

Concepts : Michael Gottlieb (MAG), Jack E. Haeger
Designer : Jerry Armstrong (JWA)
Artwork : Dan Hughes
Software : Rehman Merchant (RFM)
Dots/Animation : Vecennia Jordan
Music & Sounds : Kyle Johnson (K J)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5186&o=2

$end

$alice32=alberthe,
$bio

Alice 32 cass. published 37 years ago:

Al*Berthe (c) 1985 EH Services.

- TECHNICAL -

Game ID: 0000384

- STAFF -

Programmed by: Alain Fernandes

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49725&o=2

$end

$cpc_flop=alstrad,alstrada,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Al-Strad (c) 1985 Rhinosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120681&o=2

$end

$msx1_cart=aladdin,aladdina,
$bio

MSX cart. published 36 years ago:

Aladdin (c) 1986 Barq

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76541&o=2

$end

$amigaaga_flop=aladdin,
$bio

Commodore Amiga 1200 disk. published 28 years ago:

Aladdin (c) 1994 Virgin Interactive Ent., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146355&o=2

$end

$info=sc5_z059,
$bio

Aladdin (c) 200? Bell-Fruit Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=316800&o=2

$end

$nes=aladretj,
$bio

Aladdin - The Return of Jaffar (c) 19?? Unknown.

A pirate hack of "Astyanax" featuring characters from Disney's Aladdin.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65149&o=2

$end

$snes=aladdi2k,aladdi2kh,
$bio

Aladdin 2000 (c) 199? DVS Electronics Co.

Unofficial port of Disney's Aladdin for the Sega Mega Drive.

- TRIVIA -

The music comes from the official licensed SNES game by Capcom.

In the ROM, graphics reading DVS can be found.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62711&o=2

$end

$nes=aladdin4a,aladdin4,
$bio

Famiclones cart. published 27 years ago:

Aladdin 4 (c) 1995 JY Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83824&o=2

$end

$nes=ade,
$bio

Nintendo NES cart. published 31 years ago:

Aladdin Deck Enhancer (c) 1991 Camerica.

A system-enhancing adaptor to use Compact Cartridges on the Nintendo Entertainment System.

- TRIVIA -

Released in November 1992, with its planned library to reach a total 24 games by the end of 1993.

It was produced by Camerica and developed by Codemasters but not licensed by Nintendo.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275487&o=2

$end

$nes=aladdin2,
$bio

Aladdin II (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83823&o=2

$end

$megadriv=aladdin2,
$bio

Aladdin II (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233657&o=2

$end

$nes=aladdin3,
$bio

Aladdin III (c) 19?? Unknown.

A pirate hack of "Magic Carpet 1001" with modified title screen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64568&o=2

$end

$nes=popeye2,
$bio

Aladdin III (c) 199? Unknown.

Title screen hack of Aladdin. Found in Popeye 2 ROM, it was reused for all JY multicarts.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84088&o=2

$end

$gcslottv=aladdin,
$bio

Gachinko Contest! Slot machine TV cart. published 20 years ago:

Aladdin TV (c) 2002 Sammy Corp. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270586&o=2

$end

$nes=aladdina,aladdinc,aladdinb,
$bio

Famiclones cart. published 27 years ago:

Aladdin (c) 1995 JY Co.

Unlicensed Chinese Famicom game/hack for the Russian market. It's a Famicom's port of the SNES version of the game of the same name.

- TECHNICAL -

Model JY-025

- STAFF -

Developed by the Hummer Team.

Programmer: Silvers Lin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54884&o=2

$end

$snes=aladdinj,
$bio

Nintendo Super Famicom cart. published 29 years ago:

Aladdin (c) 1993 Capcom Company, Limited.

- TECHNICAL -

[Model SHVC-RJ]

- TIPS AND TRICKS -

Level Select:
-------------
Go to options and press L, R, Start, Select, X, Y, A, B on controller 2, exit, then hold L+R and use the D-Pad on Controller 1.

Extra Lives In The Bonus Stages:
--------------------------------
When playing the bonus stage, where Aladdin and Princess Jasmine sit on the magical  carpet for a ride, press the B button when the genie blinks for an easy 1-Up or 2-Up.

Password Level
--------------
(none) The Market Place
GMAS The Cave of Wonders
JMPG Escape from the Cave of Wonders
GJAM Inside the Genie's Lamp
MAGP The Pyramid
PJSP A Whole New World
JPAJ Jafar's Palace
APMS Final Battle

See the Special Ending:
-----------------------
Finish the game with at least 70 red gems, and you'll get to see the Special Ending.

Red Gem locations
-----------------
Level 1-1
1. On top of one of the first sections there is a knob. Swing on its and go up. Bounce off the bottle to get the first Red Gem.
2. On another section there is a platform on top of it. Jump on it and go right. Get the rug and hold R to the right.
3. There is a doorknob near the end of the level. Swing up onto a platform, then on another knob onto another platform.
4. On the last set of barrels, bounce off the top man and use your rug to the right.

Level 1-2
5. After the third barrel man, jump to the left.
6. To the left of the last platform.

Level 1-3
7. Above the two archers on the boards.
8. On top of one of the roofs, in plain sight.
9. On the three moving things, grab onto the left side of the second one. It will move you to the gem.
10. Under the last rug on string

Level 2-1
11-14. In plain sight.
15. Swing on the first one of those things. Do not press R and swing off when you have waited about five seconds.

Level 2-2
16-19. In plain sight.
20. When The boulders are falling, go into the first hole and use your rug to float down.

Level 3-1
All in plain sight.

Level 4-1
All in plain sight

Level 5-1
41. To the left or right of the first or second snake.
42. To the right of the first archer.
43. On the part where there are all those moving things, it is on the far left.
44. On the far right.
45. On the end. It is in between the third and fourth snakes.

Level 5-2
46. In plain sight at the beginning.
47. When you reach the dead end, step on the platform. When you get the gem, jump back up.
48. On the spiky parts. It is in plain sight.
49. On the hole part.

Level 5-3
50. Well hidden. On the end, when there are three pillars you can go through, it is invisible at the bottom of the first pillar. If you do not hear the sound that confirms getting a gem, you are on the wrong pillar.

Level 6-1
61. At the beginning, bounce off the swordsman's sword.
62. Half hidden at the top of the pillar.
63. Hard to get, but in the hole part.
64. On one of the dropping heads.

Level 6-2
65. Use Iago to bounce off to get it.
66. When there is a swordsman in an open space, there is a gem to left of him and up.
67. Same place, but right and up.

Level 6-3
68. In the fire.
69. Before the fire.
70. Run and jump. Use your rug to get it. If you miss it, you will never be able to get it.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61018&o=2

$end

$nes=aladdinr,
$bio

Nintendo Famicom cart. published 27 years ago:

Aladdin (c) 1995 Unknown.

Russian version.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83822&o=2

$end

$cpc_flop=aladcave,aladcave2,aladcave1,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Aladdin's Cave (c) 1985 Artic Computing, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119274&o=2

$end

$info=j80alad,
$bio

Aladdin's Cave (c) 198? PCP.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41951&o=2

$end

$info=m4aladn,m4aladna,m4aladnb,m4aladnc,m4aladnd,m4aladne,m4aladnf,m4aladng,m4aladnh,m4aladni,
$bio

Aladdin's Cave (c) 199? Crystal Leisure.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15289&o=2

$end

$info=mg_alad,
$bio

Aladdin's Cave (c) 199? Maygay.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42400&o=2

$end

$spectrum_cass=aladdins,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Aladdin's Cave (c) 1985 Artic Computing, Ltd.

- TECHNICAL -

[Model ACS 129]

- STAFF -

Written by: Keith Purkiss
Graphics by: M.A. Trace
Loading Screen by: D.J. Burt
Music and Sound by: D.J. Burt

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77736&o=2

$end

$cpc_cass=aladcave,
$bio

Amstrad CPC cass. published 37 years ago:

Aladdin's Cave (c) 1985 Artic Computing, Limited.

- TECHNICAL -

GAME ID: AS-102

- STAFF -

Code: Keith PURKISS
Music by: D. J. BURT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64207&o=2

$end

$info=sc4alad,sc4alada,
$bio

Aladdin's Cave (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR7068]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42435&o=2

$end

$apple2_flop_orig=shdwkeep,
$bio

Apple II 5.25 disk. published 39 years ago:

Alan Dean Foster: Shadowkeep (c) 1983 Telarium

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229335&o=2

$end

$bbc_rom=alantool,
$bio

Acorn BBC ROM published 36 years ago:

Alan's Tools (c) 1986 UserSoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289425&o=2

$end

$pc98=alantia,alantiaa,
$bio

NEC PC-9801 Series 5.25in. disk. published 34 years ago:

Alantia (c) 1988 Victor Musical Industries, Inc.

- TECHNICAL -

GAME ID: R-5083~85
BARCODE: 4988002165971
MEDIA: Floppy Disk x3

- TRIVIA -

Released on November 21, 1988 in Japan. Retail price: 8800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88889&o=2

$end

$a2600=cakewalke,
$bio

Atari 2600 cart. published 39 years ago:

Alarm in der Backstube (c) 1983 Ariolasoft.

German export release of "Cakewalk [Model CM008]".

- TECHNICAL -

GAME ID: 712 008-720

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50304&o=2

$end

$info=r_alaska,
$bio

Pinball published 44 years ago:

Alaska (c) 1978 Interflip.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5917&o=2

$end

$apple2_flop_clcracked=alaska,
$bio

Apple II 5.25 disk. published 41 years ago:

Alaska (c) 1981 Applecart Programs for Education

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240615&o=2

$end

$pc98=alaskan,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

アラスカンマラミュートG.C. (c) 1992 Home Data.
(Alaskan Malamute G.C.)

- TECHNICAL -

Floppy Disk x2

- TRIVIA -

Released on September 11, 1992 in Japan. Retail price: 12800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88890&o=2

$end

$psx=albalea,
$bio

Sony PlayStation CD published 24 years ago:

Albalea no Otomee - Uruwashi no Seishikitachi (c) 1998 Masaya

- TECHNICAL -

GAME ID: SLPS-01578

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84869&o=2

$end

$msx1_cart=albatros,albatrosa,
$bio

MSX cart. published 36 years ago:

Albatross (c) 1986 Telenet Japan.

- STAFF -

Cover art by: Hiroki HAYASHI

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76542&o=2

$end

$x1_flop=albatros,
$bio

Sharp X1 5.25in. disk. published 36 years ago:

Albatross (c) 1986 Telenet Japan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85914&o=2

$end

$pc8801_flop=albatros,albatrosa,
$bio

NEC PC-8801 Series disk. published 36 years ago:

Albatross (c) 1986 Telenet Japan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91342&o=2

$end

$fm7_disk=albatros,
$bio

Fujitsu FM-7 5.25in. disk. published 36 years ago:

Albatross (c) 1986 Telenet Japan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93596&o=2

$end

$pc98=albatros,
$bio

NEC PC-9801 Series 5.25in. disk. published 36 years ago:

Albatross (c) 1986 Telenet Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134773&o=2

$end

$info=albatross,
$bio

Arcade Video game published 34 years ago:

Albatross (c) 1988 Face Company, Limited.

Unreleased.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32429&o=2

$end

$msx1_cass=albatex1,
$bio

MSX cass. published 36 years ago:

Albatross - Extended Course 1 (c) 1986 Telenet Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76543&o=2

$end

$msx1_cass=albatex2,
$bio

MSX cass. published 36 years ago:

Albatross - Extended Course 2 (c) 1986 Telenet Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76544&o=2

$end

$pc98=albatr2,
$bio

NEC PC-9801 Series 5.25in. disk. published 33 years ago:

Albatross 2 - Masters' History (c) 1989 Telenet Japan

- TRIVIA -

Released on November 10, 1989 in Japan. Retail price: 9800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88891&o=2

$end

$msx2_flop=albatr2,albatr2a,
$bio

MSX 2 disk. published 33 years ago:

Albatross 2 - Masters' History (c) 1989 Telenet Japan

- TECHNICAL -

BARCODE: 4988624920163

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101461&o=2

$end

$msx1_flop=albatros,
$bio

Albatross Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134110&o=2

$end

$x1_flop=albatrosx,
$bio

Sharp X1 5.25in. disk. published 36 years ago:

Albatross Kakuchou Course - Expert Course (c) 1986 Telenet Japan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85915&o=2

$end

$pc8801_flop=albatrosx,albatrosx1,
$bio

NEC PC-8801 Series disk. published 36 years ago:

Albatross Kakuchou Course - Expert Course (c) 1986 Telenet Japan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91343&o=2

$end

$pc98=albatexp,
$bio

NEC PC-9801 Series 5.25in. disk. published 36 years ago:

Albatross Kakuchou Course - Expert Course (c) 1986 Telenet Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134778&o=2

$end

$x1_flop=albatrosv,
$bio

Sharp X1 5.25in. disk. published 36 years ago:

Albatross Kakuchou Course - Visual Course (c) 1986 Telenet Japan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85916&o=2

$end

$pc8801_flop=albatrosv,
$bio

NEC PC-8801 Series disk. published 36 years ago:

Albatross Kakuchou Course - Visual Course (c) 1986 Telenet Japan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91344&o=2

$end

$pc98=albatvis,
$bio

NEC PC-9801 Series 5.25in. disk. published 36 years ago:

Albatross Kakuchou Course - Visual Course (c) 1986 Telenet Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134777&o=2

$end

$x1_flop=albatrosw,
$bio

Sharp X1 5.25in. disk. published 36 years ago:

Albatross Kakuchou Course - World Course (c) 1986 Telenet Japan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85917&o=2

$end

$pc8801_flop=albatrosw,albatroswa,
$bio

NEC PC-8801 Series disk. published 36 years ago:

Albatross Kakuchou Course - World Course (c) 1986 Telenet Japan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91345&o=2

$end

$pc98=albatwld,
$bio

NEC PC-9801 Series 5.25in. disk. published 36 years ago:

Albatross Kakuchou Course - World Course (c) 1986 Telenet Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134774&o=2

$end

$pc8801_flop=albatrosoh,
$bio

NEC PC-8801 Series disk. published 35 years ago:

Albatross Meimon Course 1 - Oak Hills (c) 1987 Telenet Japan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91346&o=2

$end

$pc98=albatoak,
$bio

NEC PC-9801 Series 5.25in. disk. published 35 years ago:

Albatross Meimon Course 1 - Oak Hills (c) 1987 Telenet Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134781&o=2

$end

$x1_flop=albatrosjc,
$bio

Sharp X1 5.25in. disk. published 35 years ago:

Albatross Meimon Course 2 - Jun Classic (c) 1987 Telenet Japan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85918&o=2

$end

$spectrum_cass=albtrosi,
$bio

Sinclair ZX Spectrum cass. published 14 years ago:

Albatrossity (c) 2008 Cronosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226547&o=2

$end

$info=albert,
$bio

Computer published 38 years ago:

Albert (c) 1984 Albert Computers, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259371&o=2

$end

$dragon_cass=albertmons,
$bio

Dragon cass. published 39 years ago:

Albert and the Monsters (c) 1983 Algray Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116908&o=2

$end

$snes_bspack=albodyss,albodyssa,
$bio

Albert Odyssey (c) 199? Unknown.

BS pack version.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126062&o=2

$end

$saturn=albodys,albodysa,
$bio

Sega Saturn CD published 25 years ago:

Albert Odyssey - Legend of Eldean (c) 1997 Working Designs.

North American release.

- TECHNICAL -

GAME ID: T-12705H

- TRIVIA -

Released on July 31, 1997 in the USA.

The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59964&o=2

$end

$snes=albodys2,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Albert Odyssey 2 - Jashin no Taidou (c) 1994 Sunsoft

- TECHNICAL -

[Model SHVC-AO2J-JPN]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61020&o=2

$end

$saturn=albodysja,albodysj,albodysjg,
$bio

Sega Saturn CD published 26 years ago:

Albert Odyssey Gaiden - Legend of Eldean (c) 1996 Sunsoft

- TECHNICAL -

GAME ID: T-1507G

- TRIVIA -

Released on August 09, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58894&o=2

$end

$snes=albodyss,
$bio

Nintendo Super Famicom cart. published 29 years ago:

Albert Odyssey (c) 1993 Sunsoft

- TECHNICAL -

[Model SHVC-AO]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61019&o=2

$end

$info=m1albsq,m1albsq1,m1albsq1p,m1albsq2,m1albsq3,m1albsqp,
$bio

Fruit Machine published 29 years ago:

Albert Square (c) 1993 Maygay.

- TECHNICAL -

M1A/B

- TRIVIA -

Albert Square was released in May 1993.

- UPDATES -

V 4.1
V 3.0
V 2.2
V 1.1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41958&o=2

$end

$x68k_flop=albion,
$bio

Sharp X68000 Series 5.25in. disk. published 33 years ago:

アルビオン　白亜の騎士伝説 (c) 1989 Chaos
(Albion - Hakua no Kishi Densetsu)

- TECHNICAL -

MEDIA: FD x2

- TRIVIA -

Released on December 7, 1989 in Japan for a retail price of 9800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87441&o=2

$end

$saturn=albumclb,
$bio

Sega Saturn CD published 25 years ago:

Album Club - Saint Paulia Jogakuin (c) 1997 Societa Daikanyama

- TECHNICAL -

GAME ID: T-21903G

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58895&o=2

$end

$cpc_flop=alca,alca2,alca1,
$bio

Amstrad CPC type-in published 35 years ago:

Alca (c) 1987 CPC

- TRIVIA -

Listed in the French magazine CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120531&o=2

$end

$snes=alcahest,
$bio

Nintendo Super Famicom cart. published 29 years ago:

Alcahest (c) 1993 Square Company, Limited.

- TECHNICAL -

[Model SHVC-LX]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61021&o=2

$end

$amigaocs_flop=alcatraz,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Alcatraz (c) 1992 Infogrames Interactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73384&o=2

$end

$spectrum_cass=alcatraz,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Alcatraz 2 - The Doomsday Mission (c) 1984 Mastertronic, Ltd.

- STAFF -

Written by: Barry Jones

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77738&o=2

$end

$spectrum_cass=alcatraz_a,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Alcatraz Harry (c) 1984 Mastertronic, Ltd.

An unique blend of arcade strategy and adventure where the player must escape from the prison camp. In order to do so he must steal secret files and escape equipment, then negotiate a mine field, avoid the patrolling guards, use the escape tunnels, cut the wire fence and reach the car which you can steal to help you get to the escape compound where you can deposit the equipment you have accumulated and finally escape via a hole in the fence. Avoid the obvious and think carefully before you decide where to make your move.

- TECHNICAL -

[Model IS 0037]

- STAFF -

Written by: Barry Jones

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77737&o=2

$end

$dragon_cass=alcatraz2,
$bio

Dragon cass. published 40 years ago:

Alcatraz II (c) 1982 Microdeal.

You must escape the dreaded Alcatraz II by passing through several prison wings, force fields and the minotaur's lair.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116321&o=2

$end

$coleco=alcazar,
$bio

Colecovision cart. published 37 years ago:

Alcazar - The Forgotten Fortress (c) 1985 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53238&o=2

$end

$msx1_flop=alcazar,
$bio

MSX disk. published 42 years ago:

Alcazar - The Forgotten Fortress Cracked (c) 1980 Unknown.

Tape to diskette cop/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135003&o=2

$end

$msx1_cart=alcazar,alcazara,
$bio

MSX cart. published 37 years ago:

Alcazar - The Forgotten Fortress (c) 1985 Pony Canyon, Inc.

- TECHNICAL -

GAME ID: R48X5513
BARCODE: 4988013001091

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76545&o=2

$end

$apple2_flop_orig=alcazar,
$apple2_flop_clcracked=alcazar,
$bio

Apple II 5.25 disk. published 37 years ago:

Alcazar the Forgotten Fortress (c) 1985 Activision, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107052&o=2

$end

$info=alchemst,
$bio

Video Slot Machine published 20 years ago:

Alchemist (c) 2002 Aristocrat Leisure Industries Pty, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116182&o=2

$end

$wscolor=alchemst,
$bio

Bandai WonderSwan Color cart. published 21 years ago:

Alchemist Marie & Elie - Futari no Atelier (c) 2001 Gust.

- TECHNICAL -

GAME ID: SWJ-HTRC01

- TRIVIA -

Released on October 25, 2001 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86413&o=2

$end

$info=alchemy,
$bio

Video Slot Machine published 18 years ago:

Alchemy (c) 2004 Aristocrat.

A video slot machine with 5 reels and 25 lines. This game is an update of "Alchemist".

- TECHNICAL -

Aristocrat MKVI hardware.

- SERIES -

1. Alchemist (1998)
2. Mystic Mermaid (2002)
3. Magic Mermaid (2003)
4. Alchemy (2004)
5. Gamblin' Jack (2005)
6. Cheeky Monkey (2007)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=14752&o=2

$end

$info=alcon,
$vgmplay=alcon,
$bio

Arcade Video game published 36 years ago:

Alcon (c) 1986 Taito America Corp.

North American release. Game developed in Japan. See the original for more information; "Slap Fight".

- TECHNICAL -

Board Number : M6100186A
Prom Stickers : A77

- TRIVIA -

Alcon was released in December 1986 in the USA.

'ALCON' stands for 'Allied League of Cosmic Nations'.

Gary Hatt holds the record for this game with 838,050 points on April 25, 1987.

- PORTS -

* COMPUTERS:
[US/Canada] Atari ST (1987)
[US/Canada] Commodore 64 (1989)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55&o=2

$end

$archimedes=aldebaran,
$bio

Acorn Archimedes disk. published 31 years ago:

Aldebaran (c) 1991 Evolution Trading

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127051&o=2

$end

$spc1000_cass=aldebrn1,
$bio

Aldebaran Part 1 (c) 198? Samsung Software [Korea]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83484&o=2

$end

$fm8_cass=alde,
$bio

Fujitsu FM-8 cass. published 41 years ago:

Aldebaran (c) 1981 Hudson Soft.

- TECHNICAL -

Game ID: LA-1004

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93691&o=2

$end

$mac_hdflop=pmaker50,pmaker50da,pmaker50de,pmaker50sv,
$bio

Apple Macintosh HD disk. published 29 years ago:

Aldus PageMaker Ver.5.0 (c) 1993 Aldus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=291022&o=2

$end

$sgx=aldynes,
$vgmplay=aldynes_sgx,
$bio

NEC Supergraphx HuCARD published 31 years ago:

Aldynes (c) 1991 Hudson Soft [Hudson Group].

Aldynes is a side scrolling shooter developed by Produce and published by Hudson Soft, and one of the three shooters ever to be released for the SuperGrafx system. The game takes place in 2020 and starts on Earth, which is under severe attack by a race of seemingly unstoppable aliens. An artificial planet is approaching our home world, and swarms of enemy ships have now invaded our air space. The elite pilot Hiroko, on board her assault space fighter Ortega (codenamed 'Aldynes'), is sent to counter the impending Armageddon, and to fly deep inside the enemy planetoid to destroy it from within. The star fighter comes initially equipped with a standard Vulcan Gun that can be switched out for more powerful weaponry. Power-ups pods are available for the player to pick up and equip one of three different weapons - the 2 ways beams (white), the piercing lasers (blue) and the bubble-spread gun (green). Collecting the same weapon twice increases its power, and all weapons can be upgraded a total of five times. But the 'Aldynes' has another deadly weapon - un to four floating robot pods can be collected throughout the game and help the player in his mission. They can either stay close to the fighter and protect it against enemy attacks, or wander around the screen and shoot at anything within their firing range. Finally, a small frontal force field can be charged up at the front of the ship by holding the fire button. Aldynes consists or seven stages.

- TECHNICAL -

Game ID: HC91044

- TRIVIA -

Aldynes was released on February 22, 1991 in Japan.

Reviews:
1991 - Consoles + HS N.2 [FR]: 93/100

- STAFF -

Directed by: Kyon Kyon 
Art Director: H. Harada
Programmer: B. Hanawa
Design: J. Kusaka
Decorator: T. Suzuki
Edited by: M. Sakai
Music by: K. Hoshi
Advisor: M. Ueyama
Publicist: M. Kadowaki
Trainer: H. Ohta
Production by: N. Kobayashi
Sound Director: T. Takimoto
Casting by: E. Aoyama

Created by PRODUCE!

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70201&o=2

$end

$msx1_cass=alehop,
$bio

MSX cass. published 34 years ago:

Ale Hop! (c) 1988 Topo Soft [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94427&o=2

$end

$msx1_flop=alehop,alehopa,
$bio

Ale Hop! Cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134409&o=2

$end

$gba=towshaft,
$bio

Nintendo GBA cart. published 18 years ago:

Aleck Bordon Adventure - Tower & Shaft Advance [Model AGB-BABJ] (c) 2004 Aruze Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69551&o=2

$end

$msx1_cart=abcar,abcar1,
$bio

MSX cart. published 36 years ago:

Aleph Ba Ta [Model P078] (c) 1986 al Alamiah

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76546&o=2

$end

$archimedes=alerion,
$bio

Acorn Archimedes disk. published 28 years ago:

Alerion (c) 1994 Archimedes World

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115862&o=2

$end

$apple2_flop_misc=alert,
$bio

Apple II 5.25 disk. published 37 years ago:

Alert (c) 1985 Mindscape, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107053&o=2

$end

$amigaocs_flop=alert,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Alert (c) 1988 ECP

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73385&o=2

$end

$cpc_cass=alertmis,
$bio

Amstrad CPC cass. published 38 years ago:

Alerta Misiles (c) 1984 Amsoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=113410&o=2

$end

$to7_cass=alerte,
$bio

Thomson TO7 cass. published 36 years ago:

Alerte (c) 1986 ARC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108125&o=2

$end

$a2600=sharkatte,
$bio

Atari 2600 cart. published 39 years ago:

Alerte aux Requins (c) 1983 RCA Video Jeux.

French export release of "Shark Attack [Model AP2005]".

French description:

Votre plongeur explore les vestiges d'une épave à la recherche de diamants éparpillés. Mais des requins surgissent à l'improviste. Sa seule protection : la cage anti-requins. A moins que le monstre qui dort das l'épave ne se reveille : la cage ne peut rien contre lui!
Alerte aux requins: un jeu à perdre le souffle!

- TECHNICAL -

GAME ID: AP 2005

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50532&o=2

$end

$apple2_flop_misc=alesia,
$bio

Apple II 5.25 disk. published 38 years ago:

Alesia (c) 1984 Garcia [P. Garcia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107054&o=2

$end

$msx2_flop=aleste2,aleste2b,aleste2a,
$vgmplay=aleste2_msx2,aleste2_msx2o,
$bio

MSX 2 disk. published 33 years ago:

Aleste 2 (c) 1989 Compile

- TECHNICAL -

GAME ID: IA-8904

- SERIES -

Standard series
1. Aleste [Model IA-8801] (1988, MSX2)
2. Aleste 2 [Model IA-8904] (1989, MSX2)
3. Super Aleste [Model SHVC-AT] (1992, SFC)

MECHA series
1. MUSHA Aleste [Model T-35013] (1990, Mega Drive)
2. Dennin Aleste [Model T-66014] (1992, Mega CD)

- STAFF -

Produce: Masamitsu Niitani (Moo)
Game design: Dogezaemon, Takayuki Hirono (Jemini), Katsuji Suenaga (Mikeo), Kenkoh Nakashima (Nakashima Kenkoh)
Program: Takayuki Hirono (Jemini), Kōji Mizuta (Mizuta)
Graphic: Hiromichi Sueyoshi (Zash 68k), Inu Nakashima (Nakashima Inu), Karasuma, Anego
Sound: Masatomo Miyamoto (Miyamo), Toshiaki Sakoda (Mr. Sakoda), Eddy, Sydon Inoue (Sydn), Keiji Takeuchi (Takeuchi)
Sound effects: Masanobu Tsukamoto (Mats)
Manual: Okubyobyobyo, Zod Hoshijima (Zodd Hojishima), Kazunari Yonemitsu (Neko Yonemitsu), Sydon Inoue (Sydn), Katsuji Suenaga (Mikeo), Dogezaemon
Illustrator: Kei Furutsuki
Special thanks: 2nd Lt. Tom2, Fukusaburo Kido

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101463&o=2

$end

$info=al520ex,
$bio

Computer published 29 years ago:

Aleste 520EX (c) 1993 Patisonic [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287866&o=2

$end

$msx2_flop=aleste,alestea,alesteb,
$bio

Aleste cracked (c) 199? Unknown

Pirate cart_to_disk copy/hack

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122043&o=2

$end

$sms=aleste,
$vgmplay=pstrike_sms,pstrike_smsfm,
$bio

Sega Mark III cart. published 34 years ago:

Aleste (c) 1988 Sega Enterprises, Limited.

- TECHNICAL -

Game ID: G-1352

- TRIVIA -

Aleste for Mark III was released on February 29, 1988 in Japan.

- STAFF -

Producer: Masamitsu Niitani
Programmers: Kenji Shintani (Lunarian), Terubo, Pochi Nakamori
Graphic Design: Koji Teramoto
V.G.M. & S.E.: Masatomo Miyamoto, Takeshi Santo, Shin-Kun
Sound Program: Takayuki Hirono
Game Design: Koji Teramoto, Kazunari Komehika (Komehika)
Special thanks: MNC-NUI

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47567&o=2

$end

$msx2_cart=aleste,
$vgmplay=aleste_msx2,aleste_msx2o,
$bio

MSX 2 cart. published 34 years ago:

アレスタ (c) 1988 Compile.
(Aleste)

- TECHNICAL -

GAME ID: IA-8801
BARCODE: 4988161800010

- TRIVIA -

Released in July 1988 in Japan.

Originally, the author of Aleste worked on a Aleste Manga project. It was cancelled and the project was transformed as a video game series.

- SERIES -

Standard series
1. Aleste [Model IA-8801] (1988, MSX2)
2. Aleste 2 [Model IA-8904] (1989, MSX2)
3. Super Aleste [Model SHVC-AT] (1992, SFC)

MECHA series
1. MUSHA Aleste [Model T-35013] (1990, Mega Drive)
2. Dennin Aleste [Model T-66014] (1992, Mega CD)

- STAFF -

Main programer: Shizuka no Kunny
Assistant programer: Pochi Nakamori, Takayuki Hirono (Jemini Hirono)
Graphics: Koji Teramoto (Janus Teramoto), Hiromichi Sueyoshi (Zash Sueyoshi), Hyoju Mu
Sound: Masatomo Miyamoto (Miyamo), Takeshi Santo (Shanto), Shin-kun
Produced and directed by: Masamitsu Niitani (Moo Niitani)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47568&o=2

$end

$nes=raceamer,
$bio

Nintendo NES cart. published 30 years ago:

Alex DeMeo's Race America (c) 1992 Absolute Entertainment, Incorporated.

- TECHNICAL -

Game ID: NES-RB-USA

- TRIVIA -

Released in May 1992 in USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54885&o=2

$end

$cpc_cass=higpool,
$bio

Amstrad CPC cass. published 37 years ago:

Alex Higgins World Pool [Model 964] (c) 1985 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64208&o=2

$end

$cpc_flop=higginwp,higginwp2,higginwp1,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Alex Higgins World Pool [Model SOFT 1964] (c) 1985 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118906&o=2

$end

$cpc_cass=higsnook,
$bio

Amstrad CPC cass. published 37 years ago:

Alex Higgins World Snooker [Model 978] (c) 1985 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64209&o=2

$end

$cpc_flop=higginws,higginws2,higginws3,higginws4,higginws1,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Alex Higgins World Snooker [Model SOFT 1978] (c) 1985 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118907&o=2

$end

$megadriv=alexkiddk,
$bio

Samsung Super Gam*Boy cart. published 32 years ago:

알렉스키드 천공마성 (c) 1990 Samsung.
(Alex Kidd - Cheongong Maseong)

Korean release. Game developed in Japan. See the Japanese version for more information; "Alex Kidd - Tenduu Mashiro [Model G-4004]".

- TECHNICAL -

Cartridge ID: GM2021KS
ROM Build date: November 1989.

- TRIVIA -

Alex Kidd for Mega Drive was released in 1990 (exact date unknown) in South Korea.

- PORTS -

* CONSOLES: 
Sony PlayStation 3 [KO] (feb.10, 2009) "Sonic's Ultimate Genesis Collection" by SCEI

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56317&o=2

$end

$sms=alexhitw,alexhitwp,
$vgmplay=alexhitw_sms,
$bio

Sega Master System cart. published 33 years ago:

Alex Kidd - High-Tech World (c) 1989 Tonka Corp.

Description from the back cover:

Get ready to join the Kidd in his third great Sega adventure! Being the Crown Prince of Planet Aries is never easy. On top of being a galactic hero, you have to deal with parents, teachers and palace retainers! But you're a Kidd at heart, and you just have to go to the new High-Tech World video arcade to play the newest Sega games!

The problem is, the map to the arcade has been torn up into eight pieces and hidden in the castle. As you look for the pieces you'll discover just how weird life in a castle can be! If you find them, you'll have to fight your way through a forest filled with blue Ninjas. Survive this ordeal and you'll have to find a travel pass in the village to make it over the border!

It's a game of wits, intrigue, action and excitement. There's even a PASSWORD so you can save games. Survive all the obstacles and you'll play in the hottest arcade in the land. But if you don't hert there before the 5:00 closing time, you'll be left out in the cold! Better hurry!

- TECHNICAL -

GAME ID: 5116

- TRIVIA -

Released in June 1989 in the USA.

When you complete the game, you will see Alex playing an arcade version of Out Run.

In the castle, if you go to the attic and use the ladder and cloth to clean the sign, you will see a "Sega is No. 1" message.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55919&o=2

$end

$megadriv=alexkiddj,
$vgmplay=alexkidd_md,
$bio

Sega Mega Drive cart. published 33 years ago:

アレックスキッド　天空魔城 (c) 1990 Sega Enterprises, Limited.
(Alex Kidd - Tenduu Mashiro)

- TECHNICAL -

GAME ID: G-4004
CART SIZE: 4M
ROM Build date: December 1988.

- TRIVIA -

Alex Kidd - Tenduu Mashiro for Mega Drive was released on February 10, 1989 in Japan. It's the first Mega Drive game released in 1989.

Known export releases : 
[US] "Alex Kidd in the Enchanted Castle [Model 1005]"
[EU] "Alex Kidd in the Enchanted Castle [Model 1005-50]" 
[KO] "Alex Kidd - Cheongong Maseong [Model GM2024KS]"

- STAFF -

Staff: Kotaro Hayashida, Rieko Kodama
Music: Chikako Kamatani (Tarnya)
Voice of Alex Kidd: Izuho Takeuchi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88439&o=2

$end

$sms=alexlost,
$vgmplay=alexlost_smsfm,alexlost_sms,
$bio

Sega Mark III cart. published 34 years ago:

アレックスキッド ザ・ロストスターズ (c) 1988 Sega Enterprises, Limited.
(Alex Kidd - The Lost Stars)

Portage of the arcade video game.

- TECHNICAL -

GAME ID: G-1347

- TRIVIA -

Released on March 10, 1988 in Japan.

The orb container for the second level is none other than Opa Opa from Fantasy Aone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55920&o=2

$end

$sms=alexbmx,
$vgmplay=alexbmx_sms,
$bio

Sega Mark III cart. published 35 years ago:

アレックスキッドBMXトライアル (c) 1987 Sega Enterprises, Limited.
(Alex Kidd BMX Trial)

- TECHNICAL -

Game ID: G-1330

- TRIVIA -

Alex Kidd BMX Trial was released on November 15, 1987 in Japan only. This game needed a paddle, exclusively available on the Japanese market, as a controller.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55843&o=2

$end

$sms=alexkiddb,
$bio

Sega Master System cart. published 35 years ago:

Alex Kidd in Miracle World (c) 1987 Tec Toy

Brazilian release. Game developed in Japan. See the original Japanese release, "Alex Kidd no Miracle World [Model G-1306]", for more information about the game itself.

Description from the Brazilian back cover:

Seu nome é Alex Kidd. Você tem uma coragem invejável e um golpe de caratê tão forte que é capaz de despedaçar rochas. Sua missão: salvar Radactian, uma cidade que está em perigo. Mas há uma armadilha: como chegar até lá? Suas únicas dicas são um mapa muito confuso e um medalhão. Será que você consegue decifrar este enigma?
Enfrente os obstáculos, descubra os segredos ao longo da caminhada, e prepare-se para grandes aventuras.
Este é um desafio para poucos e Alex Kidd é um deles!

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93878&o=2

$end

$sms=alexkidd2,
$bio

Sega Master System cart. published 5 years ago:

Alex Kidd in Miracle World 2 (c) 2017 Wall, Ian.

It's been 6 months since Alex defeated Janken the Great and reclaimed 'The Crown'. Alex's brother Egle has taken the throne and oversees the city of Radaxian. There is still unrest on the planet Aries however, as monsters continue to roam the land. Alex is still greatly concerned by the whereabouts of his missing father. Radaxian's forces have been unable to locate King Thunder, so Alex sets off himself to find him. He retraces his steps and returns to the place where the trail was lost. Perhaps there was something he missed?

Alex must further explore the Miracle World, traverse dangerous lands and use the art of Shellcore to defeat his enemies. He once again has his motorcycle and peticopter to help him get around but now he also has a plane to fly him across treacherous waters.

Experience even more action in Alex's greatest adventure yet. Once again, it takes a Kidd like you to handle this even greater challenge.

- TRIVIA -

Alex Kidd in Miracle World 2 is essentially a fan-made ROM hack of the original game. It uses the same game engine (with some custom modifications) but introduces a whole new set of levels and other features. It was designed as a direct sequel to the original game and ignores the events of Enchanted Castle on the Mega Drive.

DEV. NOTES:

I came up with the concept for this game back in 2012 when I first started learning how to ROM hack the original Alex Kidd in Miracle World game. I learned how to manually change things in the code such as the level layout, sprites and palettes. From this, I felt inspired to create the sequel I'd always wanted to see. I started drafting some story and level design ideas and even sketched a new game map. However, I quickly realised that creating a full-blown sequel from my limited knowledge and experience, was going to be too big a job for me. So I set my notes aside and didn't give much more thought to the idea.
Fast forward a few years and I discover the brilliant program KiddEd (created by Calindro). KiddEd is a comprehensive and easy-to-use ROM hacking tool designed specifically for Alex Kidd in Miracle World. With that, I was able to realise my vision. I started work on my game in May 2015 and I completed it exactly 2 years later, in May 2017. During the development, I have recruited fantastic support from various people, all offering their time and expertise out of passion for the project.

Around half-way through development of the game in April 2016, I submitted a WIP version of the game to the SMS Power! coding competition. From that, I received a lot of supportive comments and suggestions for improvement. I've also had several people play-test the game along the way. All this feedback has proven invaluable and has made me strive to make the best game possible for the fans.

- STAFF -

Creator of KiddEd and provided invaluable support with code alterations: Calindro
Worked on a lot of the in-game graphics and sprites. Also produced physical copies of the game: Playgeneration
Composed all original music for the game: Nicole Marie T
Provided coding support and implementation of new features: Maxim:
Illustrated the box art: W Lene Chaves

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125162&o=2

$end

$gamegear=alexkidd,
$bio

Alex Kidd in Miracle World [Model HG 101-10] (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64445&o=2

$end

$sms=alexkidd,alexkidd1,
$bio

Sega Master System cart. published 35 years ago:

Alex Kidd in Miracle World (c) 1987 Sega Enterprises, Limited.

European release. Game developed in Japan. See the original Japanese release, "Alex Kidd no Miracle World [Model G-1306]", for more information about the game itself.

Description from the back cover:

Journey through the planet Aries to the beautiful City of Radactian – and save it from the evil Janken the Great.

Reisen Sie über den Planeten Aries zur schönen Stadt Radactian – und retten Sie sie vor dem bösen Janken dem Großen.

Voyager sur la planète Aries, vers la très belle cité de RADACTIAN, et sauvez celle-ci du mauvais JANKEN le Grand.

Viaje a través del planeta Aries hacia la maravillosa Ciudad de Radactian – y evite encontrarse con el malvado Janken el Grande.

Viaggio verso il planeta ARIES e la splendida città di Radactian combattendo però il terrible Janken il Grande.

- TECHNICAL -

Game ID: MK-5067-50

- PORTS -

* CONSOLES: 
Nintendo Wii [Virtual Console] [EU] (june.13, 2008) [Model LAEP] 
Nintendo Wii [Virtual Console] [AU] (june.13, 2008) 
Microsoft XBOX 360 [XBLA] [EU] [AU] (may.23, 2012) "Sega Vintage Collection - Alex Kidd & Co."

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93879&o=2

$end

$sms=alexshin,
$vgmplay=alexshin_sms,
$bio

Sega Master System cart. published 32 years ago:

Alex Kidd in Shinobi World (c) 1990 Sega Enterprises, Limited.

Descriptions from the back cover:

After ten thousand years, the once-banished Dark Ninja returns to make another attempt to take over the Miracle World. Someone's definitely got to stop him! Guess who dares to meet the challenge? The Kidd, the prince who knows no fear. He's the only one who can fight back!

Zehntausend Jahre sind vergangen, und jetzt kehrt der einstmals verbannte Dunkle Ninja zurück, um einen neuen Versuch zu machen, Miracle World zu erobern. Jemand muß ihn stoppen! Und wer wagt, diese Herausforderung anzunehmen? Alex Kidd, der furchtlose Prinz. Er ist der einzige, der sich wehren kann!

Après un bannissement de dix mille ans, le Ninja noir est de retour. Il va à nouveau essayer de conquérir le Monde des miracles. Quelqu'un doit l'arrêter! Avez-vous deviné qui va oser relever le défi? Le Kidd en personne, le prince sans peur. C'est le seul qui peut le battre!

Después de diez mil años, el una vez desaparecido Dark Ninja reaparece para realizar otro intento de conquista del Mundo Milagroso. ¡Alguien tendrá que pararle los pies de una vez para siempre! ¿Adivina quién es ese alguien, pues sí, Kidd, el príncipe que no conoce el miedo. ¡Él es el único que podrá hacerle frente!

Dopo diecimila anni, il Ninja oscuro a suo tempo esiliato, ritorna per ritentare il piano del Mondo dei Miracoli. Qualcuno sta per fermarlo definitivamente! Avete indovinato chi è il coraggioso sfidante? Kidd, il principe che non conosce il pericolo. Egli è l'unico che può resistere!

Den en gång landsförvisade, mörka ninjan återkommer efter tiotusen år för att igen försöka överta makten i den Magiska Världen. Någon måste hejda honom! Gissa, vem det är som vågar anta denna utmaning? Kidd, prinsen, som inte vet vad rädsla är för någonting. Han är den enda som kan slå tillbaka fienden!

Na tienduizend jaren keert de eens verbannen Dark Ninja terug naar de Miraclo World om weer een poging te ondernemen deze wereld te veroveren. Iemand moet hem stoppen! Raad eens wie het lef heeft? De Kidd, de prins zonder vrees. Hij is de enige die in staat is om terug te vechten!

Kymmenentuhannen vuoden jälkeen kerran karkoitettu Musta Ninja palaa takaisin yrittäen saada Ihmeidenmaan toista kertaa valtaansa. Jonkun täytyy ehdottomasti pysäyttää hänet! Arvaa, kuka uskaltaa kohdata haasteen? Kidd, prinssi, joka ei tunne pelkoa. Hän on ainoa, kuka pystyy tähän taisteluun!

- TECHNICAL -

GAME ID: 7044

- TRIVIA -

Developed in Japan, but released in Europe and North America only, then exported in Brazil.

This game is the very last Alex Kidd game which features him as Sega's Mascot, months later, Sega would create Alex's successor, Sonic the Hedgehog (who would be promoted in conjunction with the japanese pop group, Dreams Come True).

This game originally was going to be titled "Shinobi Kid", which was going to be a parody of the game Shinobi, and one of the bosses (who would be known as Kabuto) was a direct parody of Nintendo's own Mario character known as Mari-Oh (which included Mario's signature mustache).

Reviews:
[FR] Player One (Nov. 1990): 74/100

- STAFF -

Game Design: Yoshio.Y, Cap.Elf
Programming: Takubo, Kuma
Graphic Design: Youko, Gen, Stresteles
Music Compose: Xor
Special Thanks: Pata, Teriyaki.Fanks, Okaru

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55922&o=2

$end

$megadriv=alexkidd1,alexkidd,
$bio

Sega Mega Drive cart. published 32 years ago:

Alex Kidd in the Enchanted Castle (c) 1990 Sega Enterprises, Limited.

European release. Game developed in Japan. See the Japanese version for more information; "Alex Kidd - Tenduu Mashiro [Model G-4004]".

- TECHNICAL -

[EU] Package ID: 1005-50
ROM Build date: November 1989.

- TRIVIA -

Alex Kidd in the Enchanted Castle for Mega Drive was released in 1990 (exact date unknown) in Europe and Australia.

Reviews:
[FR] Player One (Nov. 1990): 90/100

- PORTS -

* CONSOLES: 
[EU] Sega Mega Drive (1994) "Classic Collection [Model 1199-50]" 
[EU] Sony PS2 (feb.2, 2007) "Sega Mega Drive Collection [Model SLES-54333]" 
Sony PlayStation 2 [AU] (feb.8, 2007) "Sega Mega Drive Collection" 
Nintendo Wii [Virtual Console] (may.4, 2007) [Model MAXP] 
[EU] Microsoft XBOX 360 (feb.20, 2009) "SEGA Mega Drive Ultimate Collection [Model 384-40210]" 
Sony PlayStation 3 [EU] [AU] (feb.20, 2009) "SEGA Mega Drive Ultimate Collection [Model BLES-00475]" 
[AU] Microsoft XBOX 360 (feb.26, 2009) "Sega Mega Drive Ultimate Collection" 

* HANDHELDS: 
[EU] Sony PSP (feb.2, 2007) "Sega Mega Drive Collection [Model ULES-00556]" 
[AU] Sony PSP (feb.8, 2007) "Sega Mega Drive Collection [Model ULES-00556]" 

* COMPUTERS: 
PC [Steam] [EU] (sept.13, 2010) both stand-alone and as part of "SEGA Mega Drive Classics Pack 2" 
[EU] PC [MS Windows, CD-ROM] (oct.15, 2010) "Sega Mega Drive Classics Collection Vol. 2" 
PC [MS Windows, DVD-ROM] [EU] (mar.18, 2011) "Sega Mega Drive Classic Collection - Gold Edition"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56318&o=2

$end

$megadriv=alexkiddu,
$bio

Sega Genesis cart. published 33 years ago:

Alex Kidd in the Enchanted Castle (c) 1989 SEGA.

North American release. Game developed in Japan. See the Japanese version for more information; "Alex Kidd - Tenduu Mashiro [Model G-4004]".

Description from the back cover:

BASH! BIFF! POW! Alex Kidd is punching, kicking and leaping through Paperock Planet, trying to save his dad! He's having a tough time, what with scorpions, pufferfish, monkeys, and mummies blocking his way!

THUD! SPLAT! BOOM! Alex knocks down a rock pile and grabs the gold! Every time he gets gold, he's got a better chance to win. Then he bounces high in the sky and dives deep under the ocean to snare more!

PAPER! SCISSORS! ROCK! Alex gets dragged into a frantic game of Janken. He's got to make the right sign - paper, scissors, or rock - to beat his bully opponent and escape with all his money!

UP! UP! AND AWAY! Alex speeds in his Pedicopter, right up to the Enchanted Castle! Now he can save his dad by tricking Ashra, the ruler of Paperock. But what's the winning sign? Guess quick!

- TECHNICAL -

Package ID: 1005
Barcode: 0 10086 01005 3
ROM Build date: February 1989.

- TRIVIA -

Alex Kidd in the Enchanted Castle for Genesis was released on August 14, 1989 in North America.

- PORTS -

* CONSOLES: 
[US] Sony PS2 (nov.7, 2006) "Sega Genesis Collection [Model SLUS-21542]" 
Sony PlayStation 3 [US] (feb.10, 2009) "Sonic's Ultimate Genesis Collection [Model BLUS-30259]" 
Microsoft XBOX 360 [US] (feb.10, 2009) "Sonic's Ultimate Genesis Collection [Model 68034]" 

* HANDHELDS: 
[US] Sony PSP (nov.16, 2006) "Sega Genesis Collection [Model ULUS-10192]" 

* COMPUTERS: 
PC [Steam] [US] (sept.13, 2010) "Alex Kidd in the Enchanted Castle [Model 34283]" : both stand-alone and as part of "SEGA Genesis Classics Pack 2" 
PC [MS Windows, DVD-ROM] [US] (mar.15, 2011) "Sega Genesis Classic Collection - Gold Edition" 
[US] Steam (mar.25, 2011) "SEGA Genesis Classics Collection"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57094&o=2

$end

$sms=alexkiddj,
$vgmplay=alexkidd_sms,
$bio

Sega Mark III cart. published 36 years ago:

アレｯクスキッドのミラクルワールド (c) 1986 Sega Enterprises, Limited.
(Alex Kidd no Miracle World)

- TECHNICAL -

Game ID: G-1306

- TRIVIA -

Alex Kidd no Miracle World for Mark III was released on November 1, 1986 in Japan. It is known outside Japan as Alex Kidd in Miracle World.

- TIPS AND TRICKS -

Hidden Level:
In Lake Fathom, when you come to the first octopus, kill him by punching out the tentacle segments, or you can use the Teleport powder and punch him in the face twice. After you kill him, center Alex over the grey pot and press Down, Down. This will bring you to an underground lake and the southernmost island in the lake.

Continue Mode:
At the GAME OVER screen where your final score is Hold UP and press button 2 eight times and it will say CONTINUE MODE. It will only work if you have at least $400.

- STAFF -

By: Kotaro Hayashida (Kotaro), Yoko Matilda, Rieko Kodama (Rie Wakashimadzu), Papa Kouichi, Tokuhiko Uwabo (Toku), Kaori the Bully, Toshi the Bullied

- PORTS -

* CONSOLES: 
Nintendo Wii [Virtual Console] [JP] (may.13, 2008) [Model LAEJ] 
Microsoft XBOX 360 [XBLA] [US] (may.23, 2012) "Sega Vintage Collection - Alex Kidd & Co."

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55844&o=2

$end

$info=alexkidd,alexkidd1,
$vgmplay=alexkidd,
$bio

Arcade Video game published 36 years ago:

Alex Kidd With Stella - The Lost Stars (c) 1986 Sega.

Alex Kidd: The Lost Stars features Alex Kidd and Stella (controlled by player 2) searching for the twelve Zodiac signs. Alex's mission is to run through each level, knocking down enemies, and obtain the six miracle balls. These balls are hidden inside such unusual places as golden eggs, the Fantasy Zone ship out of action, clamshells, Christmas presents, pumpkins, and desk bells. Levels include Toy World, Machine World, the World of Make Believe, Water World, and Monster World.

- TECHNICAL -

Runs on the Sega "System 16A" hardware.
Game ID: 317-0021

Players: 2
Control: 8-way joystick
Buttons: 2

- TRIVIA -

Released in December 1986 in Japan.

This game is the debut of Sega's first mascot, Alex Kidd who mostly appeared in various games for the Sega Master System. Alex's only game that was made for the Sega Mega Drive was "Alex Kidd in the Enchanted Castle" in 1989. Alex Kidd's last game was titled "Alex Kidd in Shinobi World" which was somewhat of a crossover between the Alex Kidd series and Shinobi. In 1991, Alex Kidd was replaced with a 'faster than a speeding bullet'-type character called Sonic The Hedgehog.

Opa-Opa, the main character from "Fantasy Zone", appears as the container for the 'Miracle Ball' in round 2 of this game.

Sony Music Entertainment / Scitron released a limited-edition soundtrack album for this game (Sega Arcade 80's Vol.1 - SCDC-00245) on 19/02/2003.

- UPDATES -

Protected PCB (set 1 in MAME) : specific platforms in gameplay move upward.
Unprotected PCB (set 2 in MAME) : specific platforms in gameplay move downward.

- SERIES -

1. Alex Kidd In Miracle World (1986, SMS)
2. Alex Kidd With Stella - The Lost Stars (1986, ARC)
3. Alex Kidd In High-Tech World (1989, SMS)
4. Alex Kidd In Enchanted Castle (1989, MD)
5. Alex Kidd In Shinobi World (1990, SMS)

- STAFF -

Sound composer: Hiroshi Kawaguchi (Hiro)

- PORTS -

* CONSOLES:
Sega Master System (1988)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56&o=2

$end

$gba=alexridru,
$bio

Nintendo GBA cart. published 16 years ago:

Alex Rider - Stormbreaker [Model AGB-BAWE-USA] (c) 2006 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69553&o=2

$end

$gba=alexridr,
$bio

Nintendo GBA cart. published 16 years ago:

Alex Rider - Stormbreaker [Model AGB-BAWP] (c) 2006 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69552&o=2

$end

$info=welltris,welltrisj,
$vgmplay=welltris,
$bio

Arcade Video game published 31 years ago:

Alexey Pajitnov's Welltris (c) 1991 Video System Company, Limited.
 
A fun and addicting puzzle game from the creator of the hugely popular "Tetris".

- TECHNICAL -

Main CPU : Motorola 68000 (@ 10 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : Yamaha YM2610 (@ 8 Mhz)

Players : 2
Control : 8-Way Joystick
Buttons : 2 
=> Turn, Drop

- TRIVIA -

Welltris was released in March 1991. This arcade video ame is a port from an original computer game released in 1989 on the Atari ST.

- PORTS -

* COMPUTERS:
Commodore Amiga (1992) Action Masters
[JP] NEC PC-9801 (may.27, 1992)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3152&o=2

$end

$psx=lalas,
$bio

Sony PlayStation CD published 23 years ago:

Alexi Lalas International Soccer (c) 1999 Take-Two Interactive

- TECHNICAL -

GAME ID: SLUS-00872

- TRIVIA -

Released on May 21, 1999 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111028&o=2

$end

$apple2_flop_orig=alfr32,
$apple2_flop_misc=alf,
$bio

Apple II 5.25 disk. published 35 years ago:

Alf - The First Adventure (c) 1987 Box Office Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107055&o=2

$end

$ibm5150=alf,
$bio

IBM PC 5.25in. disk. published 34 years ago:

Alf - The First Adventure (c) 1988 Box Office Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132368&o=2

$end

$cpc_flop=d_alf,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Alf Demo (c) 1989 42-Crew

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123479&o=2

$end

$c64_cart=alfclrcv,
$bio

Commodore C64 cart. published 38 years ago:

ALF in the Color Caves (c) 1984 Spinnaker Software Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53498&o=2

$end

$a800=alfclrcv,
$bio

Atari 400/800 cart. published 38 years ago:

Alf in the Color Caves (c) 1984 Spinnaker Software Corp.

- TECHNICAL -

Model ALF-AT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82760&o=2

$end

$sms=alf,
$vgmplay=alf_sms,
$bio

Sega Master System cart. published 33 years ago:

Alf (c) 1989 Sega Enterprises, Limited.

Description from the back cover:

The world's favorite bad boy alien is back... on your Sega System! It's Alf! And he's got a mission... get to Mars to visit his friends Rhonda and Skip! The problem is, his space ship is broken. And the Alfer is not about to grow wings. So it has to be fixed... and that's where you come in! Guide Alf as he searches for the things needed to fix his ship. Pearls snatched from the jaws of giant clams... space scooter fuel in the darkest caves... spacesuits, costumes and more!

Alf's Sega adventure will take you from the bottom of lakes to the soon, through houses and across busy city streets. Some things you will be able to find. Others you will have to buy. And all the while, you'll have to keep on escaping from the creepy clutches of the Alien Task Force! You never know where they'll appear next!

Succeed, and you'll send the Alfer on his way to a happy reunion. Mess up, and the Alfer stays stuck on Earth. Do you think you can do it? NO PROBLEM!

- TECHNICAL -

GAME ID: 5111
SIZE: 128KB (1Mbit)

- TRIVIA -

It was a North American exclusive release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55923&o=2

$end

$tvc_flop=alfa,
$bio

Alfa (c) 198? JÓZSIsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112124&o=2

$end

$tvc_cass=alfa,
$bio

Alfa (c) 198? JOSZIsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112453&o=2

$end

$vsmile_cart=alphaprknl,
$bio

Alfabet Pretpark (c) 200? VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233993&o=2

$end

$x68k_flop=alfaim,
$bio

Sharp X68000 Series 5.25in. disk. published 33 years ago:

アルフェイム (c) 1989 Zain Soft
(Alfaim)

Adventure game.

- TECHNICAL -

BARCODE: 4988636601494
MEDIA: FD x4

- TRIVIA -

Released on December 14, 1989 in Japan. Retail price: 9800 Yen.

- TIPS AND TRICKS -

A blank disk is required in order to save your game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87037&o=2

$end

$pc8801_flop=alfaim,
$bio

NEC PC-8801 Series disk. published 33 years ago:

アルフェイム (c) 1989 Zain Soft.
(Alfaim)

- TECHNICAL -

BARCODE: 4988636601425
MEDIA: FD x8

- TRIVIA -

Released on September 14, 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91347&o=2

$end

$msx1_cass=alfamat,
$bio

MSX cass. published 37 years ago:

Alfamat (c) 1985 Anaya Multimedia

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94428&o=2

$end

$msx1_flop=alfamat,
$bio

Alfamat cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229846&o=2

$end

$x68k_flop=alfarne,
$bio

Sharp X68000 Series 5.25in. disk. published 33 years ago:

Alfarne (c) 1989 Shilpheed Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87038&o=2

$end

$info=alfaskop4101,
$bio

Computer published 38 years ago:

Alfaskop Communication Processor 4101 (c) 1984 Ericsson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=302074&o=2

$end

$info=alfaskop4110,
$bio

Computer published 38 years ago:

Alfaskop Display Unit 4110 (c) 1984 Ericsson.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125224&o=2

$end

$info=alfaskop4120,
$bio

Computer published 38 years ago:

Alfaskop Flexible Disk Unit 4120 (c) 1984 Ericsson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=302075&o=2

$end

$amigaocs_flop=alfred,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Alfred Chicken (c) 1993 Mindscape, Incorporated. [Northbrook, IL, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73386&o=2

$end

$amigaaga_flop=alfred_a,
$bio

Commodore Amiga 1200 disk. published 29 years ago:

Alfred Chicken (c) 1993 Mindscape, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146406&o=2

$end

$gameboy=alfred,alfredp,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Alfred Chicken (c) 1993 Mindscape, Incorporated.

- TECHNICAL -

Game ID: DMG-C3-UKV

- TRIVIA -

Export releases:
[FR] "Alfred Chicken [Model DMG-C3-FAH]"
[US] "Alfred Chicken [Model DMG-C3-USA]"
[JP] "Alfred Chicken [Model DMG-C3J]"

- STAFF -

Game and characters created by: Jason McGann, Peter Tattersall
Assisted by: Mark Barker
Music by: David Whittaker
SFX by: David Whittaker
UK Mindscape team: Steve Whittle, Richard Leinfellner, David Amor, Mia Garside, Mark Machin
Special thanks go to: John Cook, James McGann, Damon Chappelow, David Bland, Gordon Hall, Tracy Tattersall, Dave Thompson, Richard Barker, Paul Barker, everyone at Twilight
Dedicated to: G. Toft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65536&o=2

$end

$gameboy=alfredu,
$bio

Nintendo Game Boy Cart. published 28 years ago:

Alfred Chicken (c) 1994 Mindscape, Incorporated.

North American release. Game developed in UK. For more information about the game itself, please see the original Uk release entry; "Alfred Chicken [Model DMG-C3-UKV]".

Description from the back cover:

Super-Hero with a Bionic Beak!
Whoa... Alfred needs your help! The Evil Meka-Chickens have raided the hen house and stolen Alfred's chick, Floella, and all the little egg-a-roonies! Now, these turkeys say they'll scramble the eggs. It's nothing to crow about! An egg-xasperated Alfred Chicken struts off to pluck his loved ones from the dangers of the Meka-Chickens' world.
Remember, while Alfred is a super-hero wannabe, he's still a ruffled-feather chicken... you gotta help!
* Egg-splore way out worlds and warp space.
* Fight fowl feasting fiends.
* Find fine feathered friends.
* Make Meka-Chickens mincemeat.

After you play this game, who you think is "Chicken" will never be the same.

- TECHNICAL -

Game ID: DMG-C3-USA

- TRIVIA -

Released in February 1994 in the USA.

- STAFF -

US Mindscape team: Mark Beaumont, Ken George, Jim Molitor, Scot Lane

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65538&o=2

$end

$gameboy=alfredj,
$bio

Nintendo Game Boy Cart. published 27 years ago:

Alfred Chicken (c) 1995 Sunsoft

Japanese release. Game developed in UK. For more information about the game itself, please see the original Uk release entry; "Alfred Chicken [Model DMG-C3-UKV]".

- TECHNICAL -

Game ID: DMG-C3J

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65537&o=2

$end

$cd32=alfred,
$bio

Commodore Amiga CD32 disc published 29 years ago:

Alfred Chicken (c) 1993 Mindscape, Inc.

- TECHNICAL -

GAME ID: DP130003
CD ID: CDD2971

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=106868&o=2

$end

$nes=alfred,alfredu,
$bio

Nintendo NES cart. published 28 years ago:

Alfred Chicken (c) 1994 Mindscape, Incorporated.

Super-Hero with a Bionic Beak!

Whoa... Alfred needs your help! The Evil Meka-Chickens have raided the hen house and stolen Alfred's chick, Floella, and all the little egg-a-roonies! Now, these turkeys say they'll scramble the eggs. It's nothing to crow about! An egg-xasperated Alfred Chicken struts off to pluck his loved ones from the dangers of the Meka-Chickens' world.

Remember, while Alfred is a super-hero wannabe, he's still a ruffled-feather chicken... you gotta help!

* Egg-splore way out worlds and warp space.
* Fight fowl feasting fiends.
* Find fine feathered friends.
* Make Meka-Chickens mincemeat.

After you play this game, who you think is "Chicken" will never be the same!

- TECHNICAL -

Cartridge ID: NES-AC-USA

- TRIVIA -

Released in February 1994 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54886&o=2

$end

$snes=alfred,
$bio

Nintendo Super NES cart. published 28 years ago:

Alfred Chicken [Model SNSP-8A-EUR] (c) 1994 Mindscape, Incorporated.

- TRIVIA -

Reviews:
[FR] January 1994 - Consoles + N.28: 82%

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62712&o=2

$end

$gbcolor=alfred,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Alfred's Adventure [Model CGB-BAAP-EUR] (c) 2000 SCI, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67466&o=2

$end

$apple2_flop_clcracked=abasband,
$bio

Apple II 5.25 disk. published 37 years ago:

Alfred's Basic Band Computer Tutor (c) 1985 Alfred Publishing Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232169&o=2

$end

$apple2_flop_clcracked=afrpiano,
$bio

Apple II 5.25 disk. published 36 years ago:

Alfred's Basic Piano Theory Software (c) 1986 Alfred Publishing Co.

- STAFF -

By: Sandy Feldstein

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107056&o=2

$end

$info=algar_l1,
$bio

Pinball published 42 years ago:

Algar (c) 1980 Williams Electronics, Incorporated.

- TECHNICAL -

Model Number : 499

- TRIVIA -

Algar was released in September 1980. 349 units were produced.

- STAFF -

Designer : Tony Kraemer
Artwork : Constantino Mitchell

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5187&o=2

$end

$x1_flop=algarna,
$bio

Sharp X1 5.25in. disk. published 33 years ago:

Algarna (c) 1989 MNM Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85919&o=2

$end

$x68k_flop=algarna,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Algarna (c) 1991 Brother Kougyou.

- TECHNICAL -

FD x2

- TRIVIA -

Available on February 08, 1991, sold only on the Takeru softwares vending machines in Japan.

- STAFF -

Developed by: MNM Software

Composer: Yuzo Koshiro

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87039&o=2

$end

$apple2_flop_clcracked=algeblst,35algebl,
$bio

Apple II 5.25 disk. published 37 years ago:

Alge-Blaster (c) 1985 Davidson & Associates, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231249&o=2

$end

$apple2_flop_orig=algpls1,
$apple2_flop_clcracked=algeplus,35algp10,
$bio

Apple II 5.25 disk. published 33 years ago:

Alge-Blaster Plus! (c) 1989 Davidson & Associates, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107057&o=2

$end

$apple2_flop_orig=algbl058735,
$bio

Apple IIc+ 3.5in. disk. published 34 years ago:

Alge-Blaster! (c) 1988 Davidson & Associates, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294570&o=2

$end

$apple2_flop_orig=alpls135,
$bio

Apple IIc+ 3.5in. disk. published 33 years ago:

Alge-Blaster! Plus! (c) 1989 Davidson & Associates, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294571&o=2

$end

$zx81_cass=algebra1,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Algebra 1 [Model 02-3003] (c) 1982 Timex Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114655&o=2

$end

$apple2_flop_clcracked=ewalgeb2,
$bio

Apple II 5.25 disk. published 40 years ago:

Algebra 2 (c) 1982 Edu-Ware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107058&o=2

$end

$apple2_flop_clcracked=algactn,
$bio

Apple II 5.25 disk. published 36 years ago:

Algebra Action (c) 1986 Houghton Mifflin Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288307&o=2

$end

$apple2_flop_clcracked=adp1v11,
$bio

Apple II 5.25 disk. published 37 years ago:

Algebra Drill and Practice I (c) 1985 Conduit Educational Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276337&o=2

$end

$apple2_flop_clcracked=adp2v11,
$bio

Apple II 5.25 disk. published 37 years ago:

Algebra Drill and Practice II (c) 1985 Conduit Educational Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276338&o=2

$end

$apple2_flop_clcracked=ssalg113,
$bio

Apple II 5.25 disk. published 41 years ago:

Algebra I Ver.1.3 (c) 1981 Softsmith Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293467&o=2

$end

$apple2_flop_orig=algeshop,
$bio

Apple II 5.25 disk. published 35 years ago:

Algebra Shop (c) 1987 Scholastic, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229276&o=2

$end

$apple2_flop_clcracked=ewalgeb1,ewalg113,algv1v112,
$bio

Apple II 5.25 disk. published 38 years ago:

Algebra Vol. 1 (c) 1984 Edu-Ware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231005&o=2

$end

$apple2_flop_clcracked=ewalg211,
$bio

Apple II 5.25 disk. published 39 years ago:

Algebra Vol. 2 (c) 1983 Edu-Ware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231006&o=2

$end

$apple2_flop_clcracked=ewalg3v3,ewalg312,algv3rev0,algv3rev0b,
$bio

Apple II 5.25 disk. published 40 years ago:

Algebra Vol. 3 (c) 1982 Edu-Ware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231007&o=2

$end

$apple2_flop_clcracked=ewalg410,
$bio

Apple II 5.25 disk. published 39 years ago:

Algebra Vol. 4 (c) 1983 Edu-Ware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231008&o=2

$end

$apple2_flop_clcracked=algvl411,algvl411b,
$bio

Apple II 5.25 disk. published 38 years ago:

Algebra Vol. 4 (c) 1984 Peachtree Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288295&o=2

$end

$apple2_flop_clcracked=psalg512,
$bio

Apple II 5.25 disk. published 38 years ago:

Algebra Vol. 5 (c) 1984 Peachtree Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231423&o=2

$end

$apple2_flop_clcracked=ewalg610,ewalg610b,
$bio

Apple II 5.25 disk. published 39 years ago:

Algebra Vol. 6 (c) 1983 Edu-Ware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262186&o=2

$end

$apple2_flop_clcracked=psalg612,
$bio

Apple II 5.25 disk. published 38 years ago:

Algebra Vol. 6 (c) 1984 Peachtree Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231424&o=2

$end

$bbcb_flop=algebram,
$bio

Acorn BBC Micro B disk. published 39 years ago:

Algebraic Manipulation (c) 1983 Acornsoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125149&o=2

$end

$mo5_cass=algebre,
$to7_cass=algebre,
$bio

Thomson MO5/TO7 cass. published 36 years ago:

Algebre (c) 1986 VIFI-Nathan [Vifi International]

- TECHNICAL -

FACE A: TO7
FACE B: MO5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108126&o=2

$end

$cpc_flop=algebre,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Algebre (c) 1986 VIFI-Nathan [Vifi International]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237656&o=2

$end

$to_flop=algebre,
$bio

Thomson TO disk. published 35 years ago:

Algebre (c) 1987 Cedic-Nathan [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107559&o=2

$end

$cpc_flop=algebre_c1,algebre_c2,
$bio

Algebre cracked (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237657&o=2

$end

$msx2_cart=algtsub,
$bio

MSX 2 cart. published 34 years ago:

アルギースの翼 ～妖華暗黒変～ (c) 1988 Kogado
(Algeese no Tsubasa - Youka Ankoku-Hen)

- TECHNICAL -

BARCODE: 4988606203079

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51263&o=2

$end

$pc98=algtsub,
$bio

NEC PC-9801 Series 5.25in. disk. published 34 years ago:

アルギースの翼 ～妖華暗黒変～ (c) 1988 Kogado Studio.
(Algeese no Tsubasa - Youka Ankoku-Hen)

PC-9801M version.

- TECHNICAL -

BARCODE: 4988606202034

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88893&o=2

$end

$pc8801_flop=algtsub,algtsuba,
$bio

NEC PC-8801 Series disk. published 34 years ago:

アルギースの翼 ～妖華暗黒変～ (c) 1988 Kogado Studio.
(Algeese no Tsubasa - Youka Ankoku-Hen)

- TECHNICAL -

BARCODE: 4988606201990

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91348&o=2

$end

$msx2_flop=algtsub,algtsuba,
$bio

MSX 2 disk. published 34 years ago:

アルギースの翼 ～妖華暗黒変～ (c) 1988 Kogado Studio.
(Algeese no Tsubasa - Youka Ankoku-Hen)

- TECHNICAL -

BARCODE: 4988606202737

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101464&o=2

$end

$apple2_flop_orig=algplogc,
$apple2_flop_clcracked=algernon,
$bio

Apple II 5.25 disk. published 35 years ago:

Algernon - An Introduction to Programming Logic (c) 1987 Sunburst

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107060&o=2

$end

$cpc_cass=algebref,
$bio

Amstrad CPC cass. published 36 years ago:

Algèbre (c) 1986 Vifi International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64210&o=2

$end

$msx2_flop=algowars,
$bio

MSX 2 disk. published 33 years ago:

Algo Wars (c) 1989 MSX Magazine

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101465&o=2

$end

$info=ali,
$bio

Pinball published 42 years ago:

Ali (c) 1980 Stern Electronics.

- TECHNICAL -

Model number : 119

- TRIVIA -

Released in March 1980.

2,971 units were produced

- STAFF -

Design : Harry Williams
Art : Bob Timm

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5188&o=2

$end

$kc_cass=ali,
$bio

VEB Mikroelektronik KC cass. published 36 years ago:

Ali (c) 1986 VEB Mikroelektronik

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133708&o=2

$end

$pc8801_flop=alibaba,alibabab,alibabaa,
$bio

NEC PC-8801 Series disk. published 37 years ago:

Ali Baba (c) 1985 Starcraft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91349&o=2

$end

$msx2_cart=alibaba,
$bio

MSX 2 cart. published 33 years ago:

Ali Baba (c) 1989 Al Alamiah.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114961&o=2

$end

$lviv=alibaba,
$bio

Ali Baba (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233000&o=2

$end

$info=alibaba,
$bio

Arcade Video game published 40 years ago:

Ali Baba and 40 Thieves (c) 1982 Sega.

Ali Baba and 40 Thieves is an arcade game in which the player must utilize a four-way joystick to take control of the eponymous Ali Baba who must fend off and kill the forty thieves as they try to steal his money; at the start of the game, Ali Baba goes into the room at the top of the screen as that text "Open Sesame" appears above him, grabs the seven bags of money and takes them down to the room at the bottom of the screen. He will now have to hit each of the forty thieves as they enter the room - but if one of them should make it to the room at the bottom of the screen he will pick up one of the seven bags of money then try to take it back up to the room at the top of the screen. If the thieves take all seven of the money bags up to the top of the screen, it will cost Ali Baba a life; but, if he "hits" all forty thieves without this happening (except the large and invulnerable red one), he will proceed to the next level.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound Chips : Namco 3-channel WSG (@ 96 Khz)

Screen orientation : Vertical
Video resolution : 224 x 288 pixels
Screen refresh : 60.61 Hz
Palette colors : 16

Players : 2
Control : 4-way joystick
Buttons : 1

- TRIVIA -

Released during March 1982. Ali Baba and 40 Thieves is based on the classic Arabian folk tale of the same name.

- SCORING -

Thieves : 200 points.
Captain Thief : 800 points.
$$ Man : 400 points.
Mystery : 100 points.

- PORTS -

* COMPUTERS:
MSX (1984)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57&o=2

$end

$apple2_flop_misc=alibaba,
$bio

Apple II 5.25 disk. published 40 years ago:

Ali Baba and the Forty Thieves (c) 1982 Quality Soft.

- STAFF -

By: Stuart Smith

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107061&o=2

$end

$cpc_cass=alicandl,
$bio

Amstrad CPC cass. published 36 years ago:

Ali Candil Y El Tesoro De Sierra Morena (c) 1986 Edisoft [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64211&o=2

$end

$cpc_flop=alicandi1,
$bio

Ali Candil Y El Tesoro De Sierra Morena cracked (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290021&o=2

$end

$cpc_flop=alibaba1,
$bio

Ali-Baba (c) 198? 3 Pouces Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290022&o=2

$end

$spectrum_cass=alibebe,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Ali-Bebe (c) 1985 Future Stars [Spain]

- STAFF -

Program by: Miguel Blanco Viu, Alejando Andre
Loading screen by: Snatcho
Music by: Javier Diaz

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77740&o=2

$end

$amigaocs_flop=alianatr,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Alianator (c) 1991 Amiga Fun

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73387&o=2

$end

$sgi_mips=adv_vis_4_2,
$bio

Alias|Wavefront Advanced Visualizer 4.2 (c) 199? Alias|Wavefront

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266381&o=2

$end

$sgi_mips=wavefront_4_5,
$bio

SGI MIPS IRIX soft. published 25 years ago:

Alias|Wavefront Composer 4.5 (c) 1997 Alias|Wavefront, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=279088&o=2

$end

$sgi_mips=maya_comp_5_5,
$bio

SGI MIPS IRIX soft. published 23 years ago:

Alias|Wavefront Maya Composer 5.5 (c) 1999 Alias|Wavefront

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266382&o=2

$end

$sgi_mips=power_anim_7_51,
$bio

SGI MIPS IRIX soft. published 26 years ago:

Alias|Wavefront PowerAnimator 7.51 (c) 1996 Alias|Wavefront

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266383&o=2

$end

$sgi_mips=power_anim_8_2,
$bio

SGI MIPS IRIX soft. published 25 years ago:

Alias|Wavefront PowerAnimator 8.2 (c) 1997 Alias|Wavefront

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266384&o=2

$end

$partner_cass=aliaz1,
$bio

Partner-01.01 cass. published 33 years ago:

Aliaz-1 (c) 1989 Bstko., A.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235923&o=2

$end

$msx1_cart=alibaba,alibabab,alibabaa,
$bio

MSX cart. published 38 years ago:

Alibaba and 40 Thieves (c) 1984 Sony Corp.

- STAFF -

Cover art by: Susumu MATSUSHITA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76547&o=2

$end

$sms=alibaba,
$bio

Samsung Gam*Boy cart. published 33 years ago:

Alibaba and 40 Thieves (c) 1989 HiCom

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55924&o=2

$end

$msx1_flop=alibaba,
$bio

Alibaba and 40 Thieves Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134111&o=2

$end

$apple2_flop_orig=alibi,
$apple2_flop_clcracked=alibi,
$bio

Apple II 5.25 disk. published 41 years ago:

Alibi (c) 1981 Hayden Book Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230449&o=2

$end

$info=alice,
$bio

Computer published 39 years ago:

Alice (c) 1983 Matra-Hachette

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264544&o=2

$end

$info=alice32,
$bio

Computer published 38 years ago:

Alice 32 (c) 1984 Matra-Hachette.

French TRS-80 MC-10 clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127743&o=2

$end

$info=alice90,
$bio

Computer published 37 years ago:

Alice 90 (c) 1985 Matra-Hachette

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264545&o=2

$end

$einstein=alice,
$bio

Tatung Einstein disk. published 36 years ago:

Alice and the March Hare (c) 1986 Orion Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136111&o=2

$end

$cdi=alicef,
$bio

Phillips CD-i disc published 30 years ago:

Alice au Pays des Merveilles (c) 1992 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52767&o=2

$end

$psx=alicecyb,
$bio

Sony PlayStation CD published 26 years ago:

Alice in Cyberland (c) 1996 Glams

- TECHNICAL -

GAME ID: SLPS-00636

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84842&o=2

$end

$apple2_flop_clcracked=aliclogo,
$bio

Apple II 5.25 disk. published 40 years ago:

Alice in LogoLand (c) 1982 Krell Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231519&o=2

$end

$c64_cass=alice,
$bio

Commodore C64 cass. published 38 years ago:

Alice in Videoland (c) 1984 Audiogenic Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187354&o=2

$end

$mtx_cass=alice,
$bio

Memotech MTX cass. published 39 years ago:

Alice in Wonderland (c) 1983 Continental Soft.

- STAFF -

By: Ed Hollingshead

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133297&o=2

$end

$apple2_flop_orig=aliwzo35,
$bio

Apple IIc+ 3.5in. disk. published 30 years ago:

Alice in Wonderland and The Wizard of Oz (c) 1992 Queue, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298385&o=2

$end

$pce_tourvision=alice,
$bio

TOURVision cart. published 31 years ago:

Alice in Wonderland (c) 1991 TOURVision.

- TECHNICAL -

Cart. ID: 61

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109157&o=2

$end

$cdi=alice,aliced,
$bio

Phillips CD-i disc published 30 years ago:

Alice in Wonderland (c) 1992 Philips Interactive Media, Incorporated.

Now you are Alice and Wonderland awaits you.

Mad Hatter, the Cheshire Cat, the Queen of Spades, and all the Wonderland characters are there.

This interactive fast-paced adventure game of the classic Alice in Wonderland excites the player with 250 amazing scenarios and 40 eccentric and rich characters.

There are mushrooms, cakes and potions, all ready to eat. One will make you small as a mouse; another big as a giant!

Characters appear to help (or hinder) you as you gather clues and acquire the powers needed to escape from Wonderland and return home.

Rich digital colour and sound add to one of the most inventive, fun CD-i programs yet.

- TECHNICAL -

Model 810 0014

- TRIVIA -

Export releases:
[US] "Alice in Wonderland [Model 310690065-2]"

- STAFF -

Programming: Normand Desmarais, Keith Lehman
Audio Production: William Havlicek
Graphic Design: Rob Dunlavey and Mathew Morgan
Music: William Havlicek and Anthony M. Trippi
Imaging Tools: Medge
Executive Management: Mark Sprague
Production: Dale Desharoon

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52768&o=2

$end

$apple2_flop_orig=alicwndr,
$apple2_flop_clcracked=alcwndrl,alcwndrlr2,
$bio

Apple II 5.25 disk. published 37 years ago:

Alice in Wonderland (c) 1985 Windham Classics

As Alice, you'll meet the Mad Hatter and other famous characters on your journey through Wonderland. But hurry! You must get out of this magical land before it vanishes.

- TECHNICAL -

GAME ID: AIW-AP-D1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107062&o=2

$end

$gbcolor=aliceu,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Alice in Wonderland [Model CGB-AIWE-USA] (c) 2000 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67468&o=2

$end

$gbcolor=alice,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Alice in Wonderland [Model CGB-AIWP-EUR] (c) 2000 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67467&o=2

$end

$snes=alicepnt,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Alice no Paint Adventure (c) 1995 Epoch Company, Limited.

- TECHNICAL -

[Model SHV-AALJ]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61022&o=2

$end

$x68k_flop=alice,
$bio

Sharp X68000/NEC PC-88VA disk. published 32 years ago:

Alice no Yakata (c) 1990 Alicesoft

- TECHNICAL -

FD x3

- TRIVIA -

Released on March 15, 1990 in Japan.

Original price: 3800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87040&o=2

$end

$pc98=alice,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

ALICEの館 (c) 1990 Alicesoft.
(Alice no Yakata)

- TECHNICAL -

Floppy Disk x3

- TRIVIA -

Released on February 15, 1990 in Japan. Retail price: 3800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88896&o=2

$end

$pc98=alice3,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

ALICEの館3 (c) 1995 Alicesoft.
(Alice no Yakata 3)

- TECHNICAL -

MEDIA: Floppy Disk x6

- TRIVIA -

Released on April 07, 1995 in Japan. Retail price: 5800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88898&o=2

$end

$pc98_cd=alice3,alice3o,
$fmtowns_cd=alice3,alice3o,
$bio

NEC PC-98/Fujitsu FM Towns CD published 27 years ago:

Alice no Yakata 3 (c) 1995 Alicesoft.

- TECHNICAL -

GAME ID: ALS-0012
MEDIA: CD x1

- TRIVIA -

Released on June 09, 1995 in Japan. Retail price: 4800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110210&o=2

$end

$fmtowns_cd=alice,
$bio

Fujitsu FM Towns CD published 31 years ago:

Alice no Yakata CD (c) 1991 Alicesoft.

Also includes Crescent Moon Girl and Intruder.

- TECHNICAL -

BARCODE: 4988650500087
MEDIA: CD x1

- TRIVIA -

Released on July 01, 1991 in Japan. Retail price: 6800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110208&o=2

$end

$fmtowns_cd=alice2,
$bio

Fujitsu FM Towns CD published 30 years ago:

Alice no Yakata CD II (c) 1992 Alicesoft.

Also includes Abunai Tengu Densetsu.

- TECHNICAL -

BARCODE: 4988650500124
MEDIA: CD x1

- TRIVIA -

Released in October 1992 in Japan. Retail price: 6800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110209&o=2

$end

$x68k_flop=alice2,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

アリスの館II (c) 1992 Alicesoft
(Alice no Yakata II)

- TECHNICAL -

BARCODE: 4988650400226
MEDIA: FD x4

- TRIVIA -

Released on August 15, 1992 in Japan.

Original price: 4800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87041&o=2

$end

$pc98=alice2,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

ALICEの館II (c) 1992 Alicesoft.
(Alice no Yakata II)

- TECHNICAL -

Floppy Disk x4

- TRIVIA -

Released on July 15, 1992 in Japan. Retail price: 4800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88897&o=2

$end

$pc98=aliceta2,
$bio

NEC PC-9801 Series 5.25in. disk. published 33 years ago:

アリスたちの午後 vol.2 (c) 1989 System House Oh!
(Alice Tachi no Gogo Vol. 2)

- TECHNICAL -

FD x1

- TRIVIA -

Released on December 01, 1989 in Japan. Retail price: 7800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88895&o=2

$end

$pc8801_flop=alice,alicea,
$bio

NEC PC-8801 Series disk. published 38 years ago:

Alice (c) 1984 PSK.

- TECHNICAL -

GAME ID: PT-032

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91350&o=2

$end

$pc98=alicetac,
$bio

NEC PC-9801 Series 5.25in. disk. published 33 years ago:

アリスたちの午後 vol.1 (c) 1989 System House Oh!
(Alice-tachi no Gogo Vol. 1)

- TRIVIA -

Released on December 01, 1989 in Japan. Retail price: 7800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88894&o=2

$end

$pc8801_flop=alicetac,alicetaca,
$bio

NEC PC-8801 Series disk. published 33 years ago:

Alice-tachi no Gogo Vol. 1 (c) 1989 System House Oh!

- TRIVIA -

Released on December 01, 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91351&o=2

$end

$a2600=alicaben,
$bio

Atari 2600 cart. published 39 years ago:

Alices Abenteuer (c) 1983 Quelle.

Same game as "Lilly Adventure [Model VCS 83117]".

- TECHNICAL -

GAME ID: 732.273 8

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=45758&o=2

$end

$alice32=alicetel,
$bio

Alice 32 cass. published 37 years ago:

Alicetel (c) 1985 Matra Datasysteme [Paris, France]

- STAFF -

By: Jean-François Gallet

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87569&o=2

$end

$zx81_cass=alien,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Alien (c) 1982 PSS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114734&o=2

$end

$a2600=alienc,
$bio

Atari 2600 cart. published 40 years ago:

Alien (c) 1982 CCE

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50198&o=2

$end

$spectrum_cass=alien,alienbf,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Alien (c) 1984 Mind Games.

- STAFF -

Developed by Concept Software.

Written by: Paul Clansey

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77741&o=2

$end

$cpc_flop=alienf,alienf1,
$bio

Amstrad CPC type-in published 37 years ago:

Alien (c) 1985 Hebdogiciel.

- TRIVIA -

Published in the French magazine; Hebdogiciel Hors Série No 1.

Published on December 20, 1985 in the French magazine; Hebdogiciel No 114.

- STAFF -

By: Lionel ROUX

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118969&o=2

$end

$cpc_flop=alienpb,
$bio

Amstrad CPC type-in published 37 years ago:

Alien (c) 1985 Pan Books

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123612&o=2

$end

$spectrum_cass=alienste,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Alien (c) 1986 Your Sinclair

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287553&o=2

$end

$apple2_flop_misc=alien,
$bio

Alien (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107063&o=2

$end

$cpc_flop=alieng,
$bio

Amstrad CPC type-in published 32 years ago:

Alien (c) 1990 PC Amstrad International

- TRIVIA -

Listed as a type-in program in the magazine: PC Amstrad International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120350&o=2

$end

$cpc_cass=alien8,
$bio

Amstrad CPC cass. published 38 years ago:

Alien 8 (c) 1984 Ultimate Play The Game [ACG's TM]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64215&o=2

$end

$bbc_cass=alien8,
$bio

Acorn BBC Micro B cass. published 37 years ago:

Alien 8 (c) 1985 Ultimate

- STAFF -

Converted By: Paul Proctor

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51471&o=2

$end

$msx1_cart=alien8h,
$bio

MSX cart. published 37 years ago:

Alien 8 (c) 1985 ACG [Ashby Computers & Graphics, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76549&o=2

$end

$msx1_cass=alien8,
$bio

MSX cass. published 37 years ago:

Alien 8 (c) 1985 Ultimate Play The Game

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94429&o=2

$end

$tvc_flop=alien8,alien8b,alien8c,alien8a,
$bio

Videoton TVC disk. published 37 years ago:

Alien 8 (c) 1985 A Studio

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112125&o=2

$end

$svi318_cass=alien8,
$bio

Spectravideo SV-318 cass. published 37 years ago:

Alien 8 (c) 1985 Ultimate Play The Game

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118533&o=2

$end

$cpc_flop=alien8,alien8a,alien8_t2,alien8_t2a,alien8_t1,alien8_t1a,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Alien 8 (c) 1985 Ultimate Play The Game

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120492&o=2

$end

$msx1_flop=alien8,
$bio

Alien 8 cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229847&o=2

$end

$spectrum_cass=alien8lsh,alien8lsha,
$bio

Alien 8 hacked (c) 199? Unknown.

Screen hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226370&o=2

$end

$spectrum_cass=alien8,alien8a,alien8b,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Alien 8 (c) 1985 Ultimate Play The Game

- TECHNICAL -

GAME ID: 481010

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77742&o=2

$end

$msx1_cart=alien8,
$bio

MSX cart. published 35 years ago:

Alien 8 [Model JX-13] (c) 1987 Jaleco Co., Ltd. [Japan Leisure].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76548&o=2

$end

$cpc_cass=alien8a,
$bio

Amstrad CPC cass. published 37 years ago:

Alien 8 (c) 1985 Ricochet.

- TECHNICAL -

GAME ID: RA 011

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64214&o=2

$end

$spectrum_cass=alien8r,
$bio

Alien 8 (c) 198? Ricochet.

- TECHNICAL -

GAME ID: RS 011

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219745&o=2

$end

$apple2_flop_clcracked=alienadd,alnaddv2,alnadd82,
$bio

Apple II 5.25 disk. published 40 years ago:

Alien Addition (c) 1982 Developmental Learning Materials

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107064&o=2

$end

$apple2_flop_clcracked=alnadd85,
$bio

Apple II 5.25 disk. published 37 years ago:

Alien Addition (c) 1985 Developmental Learning Materials

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231470&o=2

$end

$ti99_cart=alienadd,
$bio

Texas instrument TI-99/4A cart. published 40 years ago:

Alien Addition [Model PHM 3115] (c) 1982 DLM Academics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84501&o=2

$end

$spectrum_cass=alienadv,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Alien Adventure (c) 1984 Hartley Software [Stephen Hartley]

- STAFF -

Written by: Ian Upton

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77743&o=2

$end

$apple2_flop_orig=alambush,
$bio

Apple II 5.25 disk. published 41 years ago:

Alien Ambush (c) 1981 Micro Distributors.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42864&o=2

$end

$a800=alienamb,
$bio

Atari 400/800 cart. published 39 years ago:

Alien Ambush (c) 1983 DANA.

- STAFF -

Programmer: Peter Fokos

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49286&o=2

$end

$mikrosha_cass=alambush,
$bio

Mikrosha cass. published 32 years ago:

Alien Ambush (c) 1990 Sedov E.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236517&o=2

$end

$info=alienar,alienaru,
$bio

Arcade Video game published 37 years ago:

Alien Arena (c) 1985 Duncan Brown.

Player 1 (Thor) and Player 2 (Zespar) are battling it out in the Alien Arena. The game is timed, with 2 minutes for every 25 cents inserted, regardless of your choice of 1-player or 2-player. More time can be purchased at any time before the timer reads ':00'.

In a 1-player game you are Thor, with controls on the right, and the computer plays Zespar, on the left. In a 2-player game each of you chooses a set of controls. When time runs out in either game, it reverts to a "play as long as you can keep alive and possibly winning extra lives" 1-player game. If it started as a 2-player game, whoever is winning when time runs out is the one who gets to battle the computer.

The basic theme of the game is "capture the flag (while protecting your own)". You can assemble offensive and defensive aids by picking up 'pieces' strewn about your half of the playfield. The pieces are color-coded, randomly created and distributed, and different objects require different numbers of pieces to assemble. Once you start assembling an object, you must finish assembling it (pick up enough pieces for it) and place it... or 'flush' the pieces you've picked up so far. Flush is mostly used for when you accidentally picked up the wrong color piece... or when you don't have the required pieces to assemble the rest of the object. A status bar shows what object is under construction, and how many more pieces are needed. Only one object can be assembled at a time. Once it is assembled, you must carry it to where you want to place or launch it and press the 'place' button.

There is a delay at the beginning of each round before the flags appear, and then a further delay before the midfield barrier comes down. Use this time to start assembling an offense or defense or both (this keeps the opponent from just starting each round by making a suicide dash for your flag). When the flags do appear, their placement is random, but within a small distance from the back wall of your half of the arena.

A round ends when an opposing flag is captured by a player, or when a player is destroyed by one of his opponent's offensive or defensive objects. There are all sorts of nuances to how the objects behave, how they score, etc.

- TECHNICAL -

Main CPU : Motorola M6809 (@ 1 Mhz), OKI M6808 (@ 894.75 Khz)
Sound Chips : DAC

Screen orientation : Horizontal
Video resolution : 292 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 16

Players : 2
Control : 8-way Joystick
Buttons : 2

- TRIVIA -

Short history by Duncan Brown:
"By 1984, I had reverse-engineered the hardware used in Williams' games to the point where I had essentially created a 'programmer's guide' for it. Destiny called, I had to write a new game from scratch for this great hardware! My original intent was to end up with a conversion kit that was more user-friendly than most (remember this was back when conversions were just starting to come into existence, long before JAMMA, and most of them were a complete mess to install). A new marquee, new side stickers, new control panel, and 12 EPROMs, and away you go! No messy wiring, board modifications, etc. My production costs would be low, my sale price could be high."

"Well, that was the plan anyway... Over the course of a year, I wrote Alien Arena. It was written in 6809 assembly language using a cross-compiler on an Apple II+. Using custom-designed and handbuilt emulator hardware ('24' 2Kx8 static RAMs on a board connected to the Apple with a custom bus interface!) I could test out my code without the slowdown of programming and erasing a bunch of EPROMs all the time."

"When I was done, I assembled it into an ex-Stargate cabinet, and put it out in the arcade I owned at the time. I made a few modifications (mostly to the computer-player AI) based on feedback from customers. I cannot say it was an immense hit. Most people thought it sucked, frankly. You decide for yourself. I know my wife and I had a blast playing it while I was designing it (probably added 6 months to the time to finish it, heh heh heh...)."

This is quite literally the rarest game ever produced for the Williams hardware (production run of one!), and it has been out of circulation for 10 years.

Two blocks of copyright text are in the game. Unlike the rest of the text in the game, these messages are in ASCII format.
First message at 0x105E3:
ALIEN ARENA IS (C) COPYRIGHT 1985
DUNCAN BROWN. ALL RIGHTS RESERVED
***DON'T INFRINGE ON ME***

Second message starts at 0x12596:
ALIEN ARENA IS (C) COPYRIGHT 1985
DUNCAN BROWN. ALL RIGHTS RESERVED
SO THERE.

- STAFF -

Designed by: Duncan Brown
From an idea by: Stowe Keller

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4945&o=2

$end

$spectrum_cass=alienatt,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Alien Attack (c) 1984 RD Foord Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225900&o=2

$end

$cpc_flop=alienatk,alienatk2,alienatk3,alienatk1,
$bio

Amstrad CPC type-in published 34 years ago:

Alien Attack (c) 1988 Schneider Computer Partner

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120529&o=2

$end

$zx81_cass=alienatt,
$bio

Alien Attack (c) 198? Computer Rentals

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114835&o=2

$end

$cgenie_cass=alienatt,
$bio

Alien Attack (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=302021&o=2

$end

$archimedes=alienatt,
$bio

Acorn Archimedes disk. published 30 years ago:

Alien Attack (c) 1992 Archimedes World

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127052&o=2

$end

$info=alnattck,
$bio

Handheld game published 41 years ago:

Alien Attack (c) 1981 Coleco Industries, Inc.

AVOID THE ALIENS. Shoot down as many attackers as you can with your three defense ships.  Compete against your friends. Player with the highest score wins.

- TECHNICAL -

Game ID: 2370

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94336&o=2

$end

$spectrum_cass=alienatt_a,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Alien Attack (c) 1983 Advanced Computer Ent.

- TECHNICAL -

GAME ID: ACE 006

- STAFF -

Written by: Ray Jones

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77744&o=2

$end

$dragon_cass=alienblitz,
$bio

Dragon cass. published 40 years ago:

Alien Blitz (c) 1982 Gem Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116579&o=2

$end

$vic1001_cart=alienblz,
$bio

Commodore VIC-20 cart. published 41 years ago:

Alien Blitz (c) 1981 UMI

- TECHNICAL -

Model 1619

- TRIVIA -

This is a 4k game internally, although it requires 8k to run.

- STAFF -

Developed by: Tensor Technology

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83761&o=2

$end

$pc8001_flop=alienbom,
$bio

NEC PC-8001 disk. published 40 years ago:

Alien Bomb (c) 1982 Ishizu, Yoshikazu

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295922&o=2

$end

$electron_cass=alienbre,
$bio

Acorn Electron cass. published 39 years ago:

Alien Break In (c) 1983 Romik.

The citizens of Earth have fled before the oncoming Zargon fleet. You have been left to guard the Earth's supply of uranium... Suddenly the sky above you is filled by the enemy fleet... Things are worse than expected...
 
The mothership is laying pods that hatch on landing, or split into two if shot. Other ships are peeling off from the main fleet, and diving towards the holes made in the defences. The successful ones mutate into motherships which are indestructible.
 
Once the majority have mutated, they commence landing procedures.
 
You may make holes in your own defences to trap the hatched out pods. You can only do this five times.

- TECHNICAL -

Default Game Controls
A - Left
D - Right
S - Fire
SPACE - Make hole in ground
P - Freeze/Unfreeze
 
An option to select your own keys for play is available during loading.

- SCORING -

Motherships = 0
Attack Ships = 10
Missiles = 20
Diving Ships = 20
Pods = 30

- TIPS AND TRICKS -

You start with three lives, but gain an extra life and an extra go at making a hole, every 10,000 points.

- STAFF -

By: Clive Webster

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51472&o=2

$end

$bbc_cass=alienbre,
$bio

Acorn BBC Micro B cass. published 39 years ago:

Alien Break In (c) 1983 Romik Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262509&o=2

$end

$cpc_flop=alienbrks,alienbrks1,alienbrk,alienbrk1,alienbrk_c1,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Alien Break-In (c) 1985 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118910&o=2

$end

$cpc_cass=alienbre,
$bio

Amstrad CPC cass. published 37 years ago:

Alien Break-In [Model S-137] (c) 1985 Indescomp

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64219&o=2

$end

$amigaocs_flop=abreed,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Alien Breed (c) 1991 Team 17

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73388&o=2

$end

$ibm5170=alienbrd,
$bio

IBM PC/AT DOS 3.5in. disk. published 29 years ago:

Alien Breed (c) 1993 Team 17

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144348&o=2

$end

$amigaocs_flop=abred92,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Alien Breed - Special Edition '92 (c) 1992 Team 17

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73389&o=2

$end

$amigaocs_flop=abredtas1,abredtas,
$bio

Commodore Amiga 500 disk. published 28 years ago:

Alien Breed - Tower Assault (c) 1994 Team 17

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73390&o=2

$end

$cd32=abreedta,
$bio

Commodore Amiga CD32 disc published 28 years ago:

Alien Breed - Tower Assault (c) 1994 Team 17

- TECHNICAL -

CD ID: CD300345

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=106896&o=2

$end

$cd32=abreed3d,
$bio

Commodore Amiga CD32 disc published 27 years ago:

Alien Breed 3D (c) 1995 Team 17

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=106987&o=2

$end

$amigaaga_flop=abre3d,
$bio

Commodore Amiga 1200 disk. published 27 years ago:

Alien Breed 3D (c) 1995 Team 17.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146354&o=2

$end

$amigaaga_flop=abre3d2,
$bio

Commodore Amiga 1200 disk. published 26 years ago:

Alien Breed 3D II - The Killing Grounds (c) 1996 Team 17.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146353&o=2

$end

$amigaaga_flop=abred2_a,
$bio

Commodore Amiga 1200 disk. published 29 years ago:

Alien Breed II - The Horror Continues(c) 1993 Team 17

- TRIVIA -

Alien Breed 2 was originally created for Amiga with AGA chipset only. It was one of the first games that makes full use of it enhancing the game with more in-game colours, less dithered loading screens and better sounds. A few weeks later ECS version appeared.

- STAFF -

Design: Andreas Tadic, Rico Holmes
Coding: Andreas Tadic
Graphics: Rico Holmes
Audio: Allister Brimble
Sound samples: Lynette Reade
Production: Martyn James Brown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146405&o=2

$end

$amigaocs_flop=abred2,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Alien Breed II - The Horror Continues (c) 1993 Team 17.

- TRIVIA -

Alien Breed 2 was originally created for Amiga with AGA chipset only. A few weeks later, this ECS version appeared.

Traditionally, on the first disk of the game Team 17 put promo pictures of upcoming titles. This ECS version of the game contains one promo picture of "Assassin Special Edition" and three promo pictures of "Body Blows Galactic".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=159842&o=2

$end

$cd32=abseqwak,
$bio

Commodore Amiga CD32 disc published 28 years ago:

Alien Breed Special Edition + Qwak (c) 1994 Team 17

- TECHNICAL -

CD ID: CDD3186

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=106895&o=2

$end

$a7800=alienbrg,alienbrgu,
$bio

Atari 7800 cart. published 33 years ago:

Alien Brigade (c) 1989 Atari Corporation.

Alien Brigade is an exciting arcade-style action shooter. You destroy alien invaders in five different scenarios. Each scenario is progressively more difficult as the aliens increase in population, strength, and firepower. You gain points by destroying the aliens and successfully completing each scenario's unique objective. You lose points if you shoot innocent bystanders or hostages, so you must aim with care!

In each scenario of Alien Brigade, aliens, soldiers and civilians move from right to left across your screen. Aim your light gun or position the target sight with your controller and fire to blast the ugly, hunchbacked aliens and aliens disguised as human soldiers or civilians. (Aliens in human form move more slowly than normal humans. You also earn points for destroying tanks, helicopters, and other enemy vehicles. Vehicles explode and living targets fall to the ground when hit.

The transceiver box in the far left section of the Status bar flashes to alert you of an incoming communication. You can use your transceiver to communicate with your commanding officer and receive your mission objective at the beginning of each scenario.

At the beginning of the game you receive a single shot, semi-automatic pistol, a five-burst automatic machine gun, one hundred 48-round clips of ammunition, eight grenades, and six extra lives. In every scenario you can find more powerful weapons, ammunition, grenades, and canisters of military food rations to increase your health rating. The weapons may be hidden, so search the area by shooting at small objects to reveal items hidden beneath them.

Each scenario of Alien Brigade ends when you successfully complete the scenario's objective. The game ends with a final battle in the alien's main camp where your mission is to destroy all the aliens, the alien base, and the egg-laying alien queen.

- TECHNICAL -

Model CX7855

- SCORING -

You receive points for destroying enemy aliens and their vehicles. You lose points for shooting innocent bystanders, animals, and friendly vehicles.

Photographer: 0
Large Soldier: 50
Soldier: 100
Parachute: 100
Alien Civilian: 100
Small Fish: 100
Snake Alien: 100
Small Soldier: 150
Flame Thrower Soldier: 200
Bazooka Soldier: 200
Large Alien: .300
Kid Alien: 500
Alien: 500
Small Alien: 700
Tank: 1000
Helicopter: 1000
Rambo Alien: 1000
Bomb: 1000
Plane: 1000
Super Soldier: 1000
Large Spaceship: 1500
Bat: 2000
Space Ship: 3000
Satellite Dish: 5000
Mind Bender: 5000
Door in Scenario 1: 5000
Mother Alien: 10000

Marine Life: -100
Civilian: -500
Fire Engine: -500
Mermaid: -1000
Panther: -1000

- TIPS AND TRICKS -

* Watch out for the real humans you are supposed to protect. Humans that have been taken over by aliens move more slowly.

* When your squad is hit by alien fire, your screen's border flashes red. Try to avoid this! Getting shot is bad for your health.

* Watch out for small mine-laying subs in the underwater scenario.

* Picking up items as you move through each scenario is vitally important. Shoot small objects to reveal items hidden beneath.

* Don't ignore your transceiver! Understanding your mission is critical.

- STAFF -

Programmed by: Ken Grant

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50116&o=2

$end

$ibm5170_cdrom=aliencrn,
$bio

IBM PC/AT DOS CD published 28 years ago:

Alien Carnage (c) 1994 FormGen Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275906&o=2

$end

$ibm5170=aliencrn,aliencrna,
$bio

IBM PC/AT DOS 3.5in. disk. published 28 years ago:

Alien Carnage (c) 1994 Apogee Soft.

Harry's the name... so action's the game!

If Duke Nukem has a twin separated at birth, you can bet it’s hot-action hero Halloween Harry! Don’t let the name fool 'ya. This dude's no pumpkin' head! In fact, the planet's in trouble, so Harry’s blastin’ double! Only you can help him save the earth from aliens intent on transforming humans into zombie slaves in order to conquer the universe. Called to Space Station Liberty, Harry stands tall and receives his orders. Join him on his high-risk mission to infiltrate the bizarre alien ship, now burrowed under a high-rise city!

There’s no shortage of action in this fast-paced, brilliantly animated firepower extravaganza! Grab megaweapons as you go, including the devastating Omega bomb, and build an arsenal that’ll have the aliens shakin’ in their slimy shoes!

Alien Carnage is a cinematic bonanza. You’ll swear you’re watching a movie, but the ear poppin’ sound effects let you know you’re in the thick of the action! So don’t tarry! Grab that jetpack and take off with Harry!

Features:
* 20 exciting levels!
* Fantastic cinematic sequences!
* Brilliant 256-color VGA graphics!
* Dynamite digitized music and digital sound effects!
* Mega-weapons arsenal!
* Radar mode to help locate hostages!
* Tons of secrets and bonuses!

- TRIVIA -

Released on November 02, 1994.

The 3rd level boss, a sentry droid, is labelled THX-1138 in reference to the George Lucas's first movie.

On May 24, 2007 Alien Carnage was released as freeware by 3D Realms with the permission of John Passfield. The game had previously been discontinued from their product line on April 21, 2000 due to it having problems running on Windows.

- STAFF -

Written by: Robert Crane
Graphics by: Steven Stamatiadis
Music by: Steven Baker, George Stamatiadis
Map Design by: John Passfield, Steven Stamatiadis
VGA Routines by: Tony Ball
Music Interface by: Darren Baker
Cover Illustration: Robert G. Depew
Manual Design: Robert M. Atkins

Special Thanks to The Apogee Beta Testers.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144349&o=2

$end

$ibm5170=aliencrnb,
$bio

IBM PC/AT DOS 3.5in. disk. published 27 years ago:

Alien Carnage (c) 1995 FormGen Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290682&o=2

$end

$info=aliencha,alienchac,
$bio

Arcade Video game published 28 years ago:

Alien Challenge (c) 1994 IGS Company, Limited. [International Game System].

A one-on-one fighting game from IGS. Eight selectable characters and one end boss.

- TRIVIA -

Alien Challenge was released in December 1994.

This game is also known as "Huang Fei Hong".

- TIPS AND TRICKS -

* Play as Claus (the final boss) : On the character selection screen highlight Wong Fei Hung and press Right(x8), Left(x4) and Down(x4).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=31463&o=2

$end

$info=alnchase,
$bio

Tabletop game published 38 years ago:

Alien Chase (c) 1984 Tomy.

Two sided game, two people can play at the same time.

- TECHNICAL -

Game ID: 60-2186

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88781&o=2

$end

$spectrum_cass=aliencit,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Alien City (c) 1987 Pirate Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288029&o=2

$end

$spectrum_cass=aliencom,
$bio

Alien Command (c) 198? Microware.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226371&o=2

$end

$info=acommand,
$bio

Redemption mechanical game published 29 years ago:

Alien Command (c) 1993 Jaleco.

1 or 2 players shoot a laser gun at 5 UFO's that are moving up and down in an attempt to score points.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 12 Mhz)
Sound Chips : (2x) OKI6295 (@ 2.4 Mhz)

Screen orientation : Horizontal
Video resolution : 256 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 16384

Players : 1

- TRIVIA -

Alien Command is a spinoff of Jaleco's 1991 arcade game E.D.F. - Earth Defense Force.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3579&o=2

$end

$mbee_quik=alienc,
$bio

Applied Technology Microbee cass. published 41 years ago:

Alien Cresta (c) 1981 Dubois & McNamara Soft.

TRS-80 game converted to run on the Microbee.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289534&o=2

$end

$pce=acrush,
$bio

NEC PC-Engine HuCARD published 34 years ago:

Alien Crush (c) 1988 Naxat Soft.

Alien Crush is a pinball game by Naxat Soft, and it can be described in numerous ways, but simply, the easiest would be to define it as a pinball game with "alien flavors". Alien Crush features all the elements and items usually found in traditional pinball games, such as bumpers, holes, kickers, flippers and so forth. But here, they have been bred with a weird and detailed alien bio-mechanical design which consists of vertebraes, slimy cocoons, lopsided monsters, squidard tentacles and viscous brains. The main playfield is made out of two connected vertical screens with a pair of bumpers at the bottom of each one of them. Furthermore, the game also includes numerous bonus screens that can be accessed by sending the ball through hidden or narrow passageways, usually indicated by green or yellow arrows. These bonus screens are usually in the shape of small rooms, and consist of various groups of aliens or large bosses which need to be annihilated for points. And points are a central element of the game, Alien Crush is a pinball game at heart, and achieveing a high score is about the only goal the player needs to focus on.

- TECHNICAL -

Game ID: NX63001

- SERIES -

1. Alien Crush [Model NX63001] (1988, PC Engine) 
2. Devil Crash - Naxat Pinball [Model NX90004] (1990, PC Engine)
3. Jaki Crush (1992, Super NES)
4. Alien Crush Returns (2008, WiiWare)

- PORTS -

* OTHERS:
Arcade (1989) "Alien Crush [United Amusement PC-Engine]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58529&o=2

$end

$tg16=acrush,
$bio

NEC TurboGrafx-16 cart. published 33 years ago:

Alien Crush (c) 1989 Turbo Technologies, Inc.

- TECHNICAL -

Game ID: TGX020005

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84286&o=2

$end

$info=aliencr,
$bio

Arcade Video game published 33 years ago:

Alien Crush (c) 1989 United Amusements [Los Angeles, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=44983&o=2

$end

$jupace_cass=aliendef,
$bio

Jupiter Ace cass. published 38 years ago:

Alien Defender (c) 1984 Boldfield Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115764&o=2

$end

$cpc_flop=d_alien3,
$bio

Alien Demo 3 (c) 199? TTC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=291126&o=2

$end

$cpc_flop=d_alien2,
$bio

Alien Demo II (c) 199? TTC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=291125&o=2

$end

$cpc_flop=d_alien4,
$bio

Alien Demo IV (c) 199? TTC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=291127&o=2

$end

$spectrum_cass=aliendes,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Alien Destroyer (c) 1984 Sinclair Research, Ltd.

- TECHNICAL -

Game ID: S886

- STAFF -

Written by: P. Dormand

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77746&o=2

$end

$bbc_cass=aliendes,
$bio

Acorn BBC/Electron cass. published 40 years ago:

Alien Destroyers (c) 1982 Micro Power

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51473&o=2

$end

$bbc_cass=aliendro,
$electron_cass=aliendro,
$bio

Acorn BBC/Electron cass. published 40 years ago:

Alien Dropout (c) 1982 Superior Software.

The objective of the game is to shoot the aliens out of their "boxes" before the "boxes" fill up. Once full, the aliens fly down relentlessly and explode as they hit the ground. The game features include six skill levels, rankings, hi-scores and increasing difficulty.

- TECHNICAL -

Game Controls
Z - Left
X - Right
DELETE - Fire

- TRIVIA -

Retail price: £6.99

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51474&o=2

$end

$amigaocs_flop=aliendrg,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Alien Drug Lords - The Chyropian Connection (c) 1991 Panther Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73392&o=2

$end

$spectrum_cass=alienevo_a,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Alien Evolution (c) 1987 Gremlin Graphics Software, Limited.

- STAFF -

Programmed by: Manuel Carrasco, Rui Tito

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77747&o=2

$end

$spectrum_cass=alienevo,
$bio

Alien Evolution (c) 198? Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219082&o=2

$end

$pc8001_flop=alienfal,
$bio

NEC PC-8001 disk. published 42 years ago:

Alien Fall (c) 1980 Compaq

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295097&o=2

$end

$pc8001_flop=alienfala,
$bio

Alien Fall (c) 198? Geimu Kyoujin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295878&o=2

$end

$fm7_cass=alienfld,
$bio

Fujitsu FM-7 cass. published 39 years ago:

Alien Field in 7 (c) 1983 CPU

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93692&o=2

$end

$svmu=alienf,
$bio

Alien Fighter (c) 200? Gust, Soren

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293603&o=2

$end

$amigaocs_flop=alienfir,
$bio

Commodore Amiga 500 disk. published 35 years ago:

Alien Fires 2199 AD (c) 1987 Ozi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73393&o=2

$end

$bbc_cass=alienout,
$bio

Alien From Outta Space (c) 19?? Incentive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51475&o=2

$end

$dc=alienfnto,alienfntop,
$bio

Sega Dreamcast GD published 21 years ago:

Alien Front Online [Model 51171] (c) 2001 SEGA of America, Inc. [San Francisco, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135183&o=2

$end

$a800=alngrden,
$bio

Atari 400/800 cart. published 40 years ago:

Alien Garden (c) 1982 Automated Simulations, Inc.

- TECHNICAL -

Model 544R

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82761&o=2

$end

$cdi=aliengatu,aliengatu1,
$bio

Phillips CD-i disc published 30 years ago:

Alien Gate (c) 1992 Vision Factory, The.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286895&o=2

$end

$cdi=aliengat,
$bio

Phillips CD-i disc published 29 years ago:

Alien Gate (c) 1993 SPC Vision.

A terrifying evil is threatening the safety of your planet. Hordes of monsters are advancing through the Alien Gate with one objective in mind - the destruction of your world! Only you can ward off this danger. As a rocket fighter pilot, your cool-headedness will be tested to the utmost. The last battle has begun...

Features 25 unique levels of play and 14 terrifying opponents.

- TECHNICAL -

Model 810 0049

It is recommended to use a mouse or a trackerball.

- STAFF -

Designed and programmed by: Tim Moss, Stefan Posthuma
Graphics by: Niklas Malmqcist
Music and S.E. by: Total Music Design

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52769&o=2

$end

$cpc_cass=alienhw,
$bio

Amstrad CPC cass. published 36 years ago:

Alien Highway (c) 1986 Vortex Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64221&o=2

$end

$spectrum_cass=ahighway,ahighwayb,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Alien Highway (c) 1986 Vortex Software, Ltd. [England]

- STAFF -

Written by: Mark Haigh-Hutchinson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77748&o=2

$end

$cpc_flop=alienhig,alienhig2,alienhig1,alienhig_c1,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Alien Highway (c) 1986 Vortex Soft., Ltd. [England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120682&o=2

$end

$spectrum_cass=ahighwaya,ahighwayc,
$bio

Alien Highway (c) 198? Americana Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225777&o=2

$end

$gba=alienhom,
$bio

Nintendo GBA cart. published 17 years ago:

Alien Hominid (c) 2005 Zoo Digital Publishing

- TECHNICAL -

[Model AGB-BAHP]

- TRIVIA -

Alien Hominid started as a flash game featured on the website Newgrounds. The game became so popular, having been downloaded over 10 million times, that the creators developed console versions of the game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69554&o=2

$end

$ibm5170_cdrom=alieninc,
$bio

IBM PC/AT DOS CD published 26 years ago:

Alien Incident (c) 1996 GameTek, Inc.

Capture the excitement of everyone's childhood dream--To single-handedly save the world from Alien intruders!

Experience the adventure of a lifetime as you enter the world of strange and bizarre characters, aliens and heroes all cast in beautifully detailed settings conjuring up images of alien worlds, ghosts, goblins and mad scientists.

Watch this dazzling world unfold as you, Benjamin, race against time to save your uncle from a race of aliens who have been catapulted 60 million light years into your backyard through a wormhole created by your uncle's latest invention--the Wormhole Spawner. Now you have to use your wits and his invention to save the human race.

The Aliens have kidnapped your uncle right in front of your eyes as you watch in horror. Only through your tireless efforts will you uncover the clues you will need to rescue him. As the mystery unravels you will uncover hundreds of puzzles and clues as you explore spooky mansions, dark and mysterious forests, underwater caverns, creepy cemeteries and crypts, isolated observatories and the aliens' mother ship itself. Meet dozens of characters along the way who will help or perhaps hinder you on your quest.

Once you enter this dazzling world of sights and sounds you will never want to leave!

- STAFF -

Story by: Mikko Miettinen, Mare Ollinkari, Petteri Putkonen
Programmed by: Mikko Miettinen
Intro and End Animation Player by: Jussi Hartzell
Graphics by: Antti Kallioinen, Lasse Louhento, Aki Raula
Additional Graphics by: Janne Oksanen, Petteri Putkonen, Miha Rinne, Ville Ruuhonen, Harri Tikkanen
Animation by: Antti Kallioinen, Miha Rinne, Sami Syrjä
Additional Animation by: Peter Hajba, Lasse Louhento, Mikko Miettinen, Sami Nurmio, Mare Ollinkari, Petteri Putkonen
Music & Sound Effects by: Jonne Valtonen
Midas Sound System by: Petteri Kangaslampi, Jarno Paananen
Ray‑traced Graphics by: Santtu Luopajärvi, Petteri Putkonen
Additional Ray-traced Graphics by: Mare Ollinkari
Ray‑traced Animations by: Santtu Luopajärvi, Petteri Putkonen, Harri Tikkanen
Dialogue by: Mikko Miettinen, Petteri Putkonen
Additional Dialogue by: Markus Ahonen

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144558&o=2

$end

$spectrum_cass=alienins,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Alien Insects (c) 1983 Macronics Systems.

- STAFF -

Written by: Nigel Stuart

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77749&o=2

$end

$cpc_flop=alienint,alieninta,alienintb,
$bio

Alien Intervention cracked (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237665&o=2

$end

$cpc_flop=alienitr,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Alien Intruders (c) 1985 Database Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119280&o=2

$end

$info=alinvade,
$bio

Alien Invaders (c) 198? Forbes.

A clone of Space Invaders except using own graphic characters. A B&W monitor with multiple color gels are used. Uses discrete computer-like sounds instead of the original discrete sounds from Taito or Bally/Midway.

- TECHNICAL -

There are two cabinet types available: upright and bar. The upright has the monitor mounted vertically while the bar version has the monitor mounted horizontally and must play with the player's ship on the right side, moving up and down to aim & avoid alien fire.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83472&o=2

$end

$arcadia=alieninv,
$bio

Arcadia 2001 cart. published 39 years ago:

Alien Invaders (c) 1983 Emerson Radio Corp.

- TECHNICAL -

[Cartridge No. 8]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49232&o=2

$end

$info=alieninv,
$bio

Arcade Video game published 43 years ago:

Alien Invasion (c) 1979 Margamatics Video.

Hack of Taito's "Space Invaders".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=33608&o=2

$end

$compclr2_flop=alieninv,alieninva,
$bio

Alien Invasion (c) 198? Suits, David B.

Contains two games: a Space Invaders clone and a version of Life made by the same programmer.

- STAFF -

by: David B. Suits

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232523&o=2

$end

$archimedes=alieninv,alieninva,
$bio

Acorn Archimedes disk. published 28 years ago:

Alien Invasion (c) 1994 Archimedes World

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115863&o=2

$end

$info=alieninvp2,
$bio

Arcade Video game published 43 years ago:

Alien Invasion Part II (c) 1979.

Pirate release of Taito's Space Invaders. Shoot and destroy the invading aliens for points.

- TECHNICAL -

Main CPU : Intel 8080 (@ 1.9968 Mhz)
Sound Chips : SN76477 (@ 1.9968 Mhz)

Screen orientation : Vertical
Video resolution : 224 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 2

Players : 2
Control : 2-way joystick
Buttons : 1

- TRIVIA -

Alien Invasion Part II had some differences :
* Added a storyline during the demo mode.
* Green blocks design is different.
* The saucers that run across the top of the screen shoot back at you when they have a clear shot.
* Some invaders split into two invaders on either side of the original, giving you more invaders to shoot.
* Scoring is 10x more (see Scoring section).

- SCORING -

Large Invader: 100 points
Medium Invader: 200 points
Small Invader: 300 points
UFO: 500 to 3000 points

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59&o=2

$end

$spectrum_cass=alienkil,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Alien Kill (c) 1984 Mastertronic, Ltd.

- TECHNICAL -

GAME ID: IS 0020

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77750&o=2

$end

$apple2_flop_orig=alnlandr,
$bio

Apple II 5.25 disk. published 42 years ago:

Alien Lander (c) 1980 Sierra Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229343&o=2

$end

$ibm5170=alienleg,
$bio

IBM PC/AT DOS 3.5in. disk. published 28 years ago:

Alien Legacy (c) 1994 Sierra On-Line, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144350&o=2

$end

$ibm5170_cdrom=alienleg,
$bio

IBM PC/AT DOS CD published 27 years ago:

Alien Legacy (c) 1995 Sierra On-Line, Inc.

- STAFF -

Producer: Joe Ybarra
Team Leader: Andy Riedel
Art Director: Mark Dickenson
Design: Scot Amos, Michael E. Moore, Rich Waters
Programming: Roy Eltham, Jeffrey McArthur, Mike McAulay, Andy Riedel
Audio Engineering: Biard MacGuineas
Music / Sound: Biard MacGuineas, Steve A. Baker
Art and Animation: Fred Butts, Brian E. Kumanchik, Botu Green, M. S. Dunhour, Donna Taylor, Jean Z. Xiong
Test Manager: Tawn Rice
Lead Tester: Rich Waters
Playtesters: Scot Amos, Wendy Barlow, Joseph Cannon, Mark Dickenson, Roy Eltham, Eric Fischer, Carol Fuscher-Burns, Patrice Jones, Fuzz Lokajicek, Jim Mazrimas, Leonard Micko, Ross Nicholls, Dan Porzio, Dana Porzio, M. S. Dunhour, Alisa Schaefbauer, Marshall Whitworth, Thomas Wilkinson
Manual: Scot Amos, Michael E. Moore, Tawn Rice, Rich Waters
Special Thanks To: Kathy Gilmore, Anthony R. Reyneke, Dave Rice, Jeffrey Tunnell, Forrest Walker, Ken Williams

DYNAMIX
Quality Assurance Manager: David Steele
Lead Tester: Daniel Hinds
Testers: Gerald Azenaro, Barbara Beyer, Jan Carpenter, James Domico, Eli Haworth, Tim McClure, Duri Price, Corey Reese, Christopher K. Singleton
Publications Manager: Kevin Lamb
Manual Editor: Kurt Weber
Manual Design: Sue Roberts

CD Version: Sher Alltucker, Jan Carpenter, Scott Gilbert, Cyrus Kanga, Mark Peasley, Timothy Strelchun

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144559&o=2

$end

$amigaocs_flop=alienleg,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Alien Legion (c) 1989 Gainstar

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73394&o=2

$end

$cpc_cass=alienlgn,
$bio

Amstrad CPC cass. published 31 years ago:

Alien Legion (c) 1991 Mega Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64222&o=2

$end

$cpc_flop=alienleg1,
$bio

Alien Legion cracked (c) 199? Crackers Velus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290023&o=2

$end

$spectrum_cass=alienmaz,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Alien Maze (c) 1983 CRL Group PLC.

- STAFF -

Written by: Vic Ward

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77751&o=2

$end

$apple2gs_flop_misc=alienmnd,
$apple2gs_flop_orig=alienmnd,
$bio

Apple IIGS disk. published 34 years ago:

Alien Mind (c) 1988 PBI Software, Incorporated.

You have just received a telegram from your associate, biologist Aaron Avery, asking you to be part of a biological research team studying new alien lifeforms. Two unhatched eggs of an unknown species have been transported to the new Zekford biological research space station for further study.

Upon arrival at Zekford, you immediately sense danger. A chill shoots up your spine as you  notice the receptionist is  lying lifeless next to her desk. You  turn, only to  realize that  the door behind you  has closed  and  a display reads No Exit No Escape. Something has taken over and  is now after you.

You must penetrate into Zekfords inner levels and gather the necessary components to  build a weapon capable of destroying the alien. With a wide array of armaments, you reduce the hordes of reprogrammed  robots and monsters to space dust Your most important resource is the  central computer system. Its many stations and terminals contain vital information, but you must first find  and decipher the  correct passwords to gain entry to the system.

Alien Mind is a fast-action, highly responsive adventure. It contains over 100 different robots and monsters who have been individually programmed with their own distinctive logic, sound, and  animation.

Weapons at your disposal include lasers, energy shields and conductors which 
produce a power surge that slow down enemies. Keycards are scattered about the station and are used to open doors and  activate elevators. Alien Mind will test your intelligence, your agility, and your very inner strength.

Will your mind stand up to Alien Mind? Only time will tell

- STAFF -

Programmed by: Rob Karr
Graphics by: Matthew Crysdale

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49763&o=2

$end

$apple2_flop_orig=alnmunch,
$apple2_flop_clcracked=alnmnchs,
$bio

Apple II 5.25 disk. published 39 years ago:

Alien Munchies (c) 1983 Gentry Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232040&o=2

$end

$dragon_cass=alienodd,
$bio

Dragon cass. published 39 years ago:

Alien Oddessy Part I and II (c) 1983 Bamby Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116758&o=2

$end

$ibm5170_cdrom=alienodu,
$bio

IBM PC/AT DOS CD published 27 years ago:

Alien Odyssey (c) 1995 Philips Interactive Media, Inc.

- TECHNICAL -

GAME ID: 310691059-2

- STAFF -

ARGONAUT
Graphics and Animation: Adam Barton, Neil Gregory, David Moss, Mansoor Naim, Junior Walker
Programming: Tim Moss, David Ollman, Phil Wilkins
Music and Sound Effects: Karin Griffin
Assisted by: Martin Gwynn Jones, Justin Scharvona
Music for Forest and Mine levels: Imagitec Design Inc.
Game Design: Gary Crook
Additional Graphics: Lisa Springett
Additional Programming: Lewis Gordon, Lynne Robinson, Martin P. Simpson, David Williams
Voice Over Production: Tantamount Productions
Voice Over Producer: Simon Fallon
Voice Characterisations: Xander Armstrong, David Healy, Sally Knyvette, Dan Russell
Lead Tester: Neall Campbell
Quality Assurance: Lynsey Bradshaw, Clive Burdon, Stephen Robertson
QA & Script Support: Jim Mummery
Producer: Mark Washbrook
Senior Management: Neil Jackson, Jeremy Sands
Special Thanks: Scott Butler, Suzanne Cole

PHILIPS MEDIA GAMES
Project Manager: David Hawkins
Creative Director: Tony Takoushi
President: David McElhatten
Packaging Design: Root Associates

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144560&o=2

$end

$ibm5170_cdrom=alienody,
$bio

IBM PC/AT DOS CD published 27 years ago:

Alien Odyssey (c) 1995 Philips Interactive Media, Inc.

- TECHNICAL -

GAME ID: 810 5044
BARCODE: 8 712581 050443

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301533&o=2

$end

$gameboy=alienoly,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Alien Olympics 2044 AD (c) 1992 Ocean Software, Limited.

- TECHNICAL -

[Model DMG-ALGP-UKV]

- STAFF -

Coded by: Richard Naylor
Graphics by: Paul McKee, Chris Edwards
Designed by:Darren Melbourne
Music by: Kevin Bateson
Produced by: Mark Greenshields
Dedicated to: Charles Lawrence

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65539&o=2

$end

$pc8001_flop=alien2,alien2a,
$bio

NEC PC-8001 disk. published 41 years ago:

Alien Part 2 (c) 1981 Compaq

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295098&o=2

$end

$cpc_flop=alienpln,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Alien Planet (c) 1990 Guild, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265181&o=2

$end

$spectrum_cass=alienpla,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Alien Planet + Lords Of Magic (c) 1990 Guild, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287077&o=2

$end

$info=alpok_l6,alpok_f6,alpok_l2,
$bio

Pinball published 42 years ago:

Alien Poker (c) 1980 Williams.

- TECHNICAL -

Model number : 501

- TRIVIA -

Released in October 1980.

6,000 units were produced.

- STAFF -

Design by : Edward Tomaszewski
Art by : Tony Ramunni

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5189&o=2

$end

$microvision=alienrdr,
$bio

MB MicroVision game published 41 years ago:

Alien Raiders (c) 1981 MB [Milton Bradley Co.] [East Longmeadow, MA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110091&o=2

$end

$apple2_flop_orig=alnrain,
$apple2_flop_misc=alienrn,
$bio

Apple II 5.25 disk. published 41 years ago:

Alien Rain (c) 1981 Broderbund Soft., Inc.

- STAFF -

Developed by StarCraft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107065&o=2

$end

$zx81_cass=alienrain,
$bio

Sinclair ZX-81 cass. published 39 years ago:

Alien Rain & Outrider (c) 1983 Computer Rentals

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114836&o=2

$end

$ibm5170_cdrom=arampage,
$bio

IBM PC/AT DOS CD published 26 years ago:

Alien Rampage (c) 1996 Softdisk

- TRIVIA -

The working title for Alien Rampage was Ravager. Apogee was supposed to publish it but Softdisk took over the publishing works.

- STAFF -

Lead Programmer: Chris Simms
Programmer: James Simms
Artist: James Simms, René Boutin
Cinematics: Tom Carter
Additional Art: Joan Igiwa
Sound Engine: Jim Dosé
Special Thanks To: The Guys at Softdisk, Shawn Cook, Scott Miller, James T. Row

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144561&o=2

$end

$spectrum_cass=alienres,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Alien Research Centre (c) 1990 Zenobi Software.

- STAFF -

Written by: Ian Smith, Tom Smith
Graphics by: Shaun McClure

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77752&o=2

$end

$specpls3_flop=alienres,
$bio

Sinclair ZX Spectrum+3 disk. published 32 years ago:

Alien Research Centre (c) 1990 Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147698&o=2

$end

$psx=alienres,
$bio

Sony PlayStation CD published 22 years ago:

Alien Resurrection (c) 2000 Fox Interactive

- TECHNICAL -

Game ID: SLUS-00633

- TRIVIA -

Released on October 11, 2000 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111134&o=2

$end

$info=aliensec,
$bio

Arcade Video game published 37 years ago:

Alien Sector (c) 1985 Namco, Limited.

Export release. Game developed in Japan. See the original Japanese release entry; "BaRaDuKe", for more information about the game itself.

- TRIVIA -

Alien Sector was released in July 1985.

This game is known in Japan as "Baraduke"; its logo has all consonants in uppercase and vowels in lowercase.

- PORTS -

NOTES:
These ports are all compilation packs released outside Japan that feature the game under its original Japanese moniker, "Baraduke".
For ports released in Japan, see the "Baraduke" entry.

* CONSOLES: 
[US] Sony PlayStation (nov.1997) "Namco Museum Vol.5 [Model SLUS-00417]" 
[AU] Sony PlayStation (1998) "Namco Museum Vol.5 [Model SCES-00702]" 
[EU] Sony PlayStation (feb.1998) "Namco Museum Vol.5 [Model SCES-00702]" 
[US] Microsoft XBOX 360 (nov.4, 2008) "Namco Museum - Virtual Arcade [Model 21022]" 
[EU] Microsoft XBOX 360 (may.15, 2009) "Namco Museum - Virtual Arcade" 
[AU] Microsoft XBOX 360 (june.4, 2009) "Namco Museum - Virtual Arcade" 

* OTHERS:
[US] Arcade (2018) "Pac-Man's Pixel Bash"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=18764&o=2

$end

$svmu=aliens,
$bio

Alien Shooter (c) 200? Dream Machine

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293605&o=2

$end

$c64_cart=alienss,
$bio

Commodore C64 cart. published 39 years ago:

Alien Sidestep (c) 1983 Mr. Computer.

A Space Invaders variation.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53499&o=2

$end

$vic1001_cart=alienss,
$bio

Commodore VIC-20 cart. published 39 years ago:

Alien Sidestep (c) 1983 OEM

- TRIVIA -

This is a 4k game internally, although it requires 8k to run.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83762&o=2

$end

$megadriv=aliensol,
$bio

Sega Mega Drive cart. published 27 years ago:

Alien Soldier (c) 1995 Sega Enterprises, Ltd.

European release. Game developed in Japan. See the Japanese release "Alien Soldier [Model G-4130]" for more information about the game itself.

- TECHNICAL -

Game ID: 1186-50
Pacage ID: 670-6700-50
Barcode: 4 974365 611866

- TRIVIA -

Alien Solder for Mega Drive was released in May 1995 in Europe.

This is one of the few fully PAL optimized games. While running at 50Hz like other PAL releases of that time, gameplay speed and music speed have been adjusted. Forcing the game to run at 60Hz makes it play too fast.

[FR] April 1995, Consoles + N.42: 88/100

In North America (where the console is known as Sega Genesis), this game was available exclusively through the Sega Channel online service; there was no physical release of this game in that region until years later (see Ports section below).

- PORTS -

* CONSOLES: 
Nintendo Wii [Virtual Console] [EU] (nov.2, 2007) [Model MBTP] 
Nintendo Wii [Virtual Console] [US] (nov.5, 2007) [Model MBTE] 

* COMPUTERS: 
PC [Steam] [US] (jan.26, 2011) both stand-alone and as part of "SEGA Genesis Classics Pack 4" 
PC [Steam] [EU] (jan.26, 2011) both stand-alone and as part of "SEGA Mega Drive Classics Pack 4" 
[EU] PC [MS Windows, CD-ROM] (feb.4, 2011) "Sega Mega Drive Classics Collection Vol. 4" 
PC [MS Windows, DVD-ROM] [US] (mar.15, 2011) "Sega Genesis Classic Collection - Gold Edition" 
PC [MS Windows, DVD-ROM] [EU] (mar.18, 2011) "Sega Mega Drive Classic Collection - Gold Edition" 
PC [Steam] [US] (mar.25, 2011) "SEGA Genesis Classics Collection" 
PC [Steam] [EU] (mar.25, 2011) "SEGA Mega Drive Classics Collection"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93498&o=2

$end

$megadriv=aliensolj,
$vgmplay=aliensol_md,
$bio

Sega Mega Drive cart. published 27 years ago:

Alien Soldier (c) 1995 Sega Enterprises, Limited.

Side-scrolling run and gun video game. The story follows a powerful being named Epsilon-Eagle, who after being nearly killed becomes determined to avenge his near death and save his planet. The character has a variety of weapons and moves that the player must master to complete the game.

- TECHNICAL -

GAME ID: G-4130
CART ID: 670-6156
PACK ID: 670-6157

GAME SIZE: 16 Mb.
CART WEIGHT: 49 Grams.

- TRIVIA -

Alien Soldier was released on February 24, 1995 in Japan. Retail price: 6800 Yen.

After developing Gunstar Heroes, Treasure was divided into four teams working on separate projects: Dynamite Headdy, Light Crusader, Yuu Yuu Hakusho Makyou Touitsusen, and Alien Soldier. Development of Alien Soldier lasted two years and was led by Hideyuki Suganami, who from the start wanted to make the entire game himself. Despite 32-bit fifth generation hardware already on the market, he chose to program the game for the 16-bit Mega Drive, claiming that he may have been too captivated by the idea of making an action shooting game which the system was known for. Treasure explicitly targeted the game for hardcore Mega Drive players and designed its difficulty and end-game scoring methods with this in mind. Suganami described the game as for Mega Drivers custom and proudly placed the phrase on the game's title screen alongside a Mega Drive advertising slogan: Visualshock! Speedshock! Soundshock!.

Suganami was deeply invested in Alien Soldier and devoted a lot of personal time to developing it. He began developing the game himself as the sole designer and programmer. At the time, Mega Drive games typically required two designers and two programmers, but Suganami wanted to challenge himself and see if it was possible to create the game himself. He originally had ambitious plans for a large backstory, but in order to make their deadline of 3 January 1995, the majority of it was cut from the game. As the deadline approached, he came to realize he would not be able to complete Alien Soldier himself, and so additional staff were added to provide him support. He worked overtime during the New Years holidays in order to complete the game while the market for the Mega Drive was quickly shrinking. Only about half of the team's original ideas were completed in time for release.

They originally planned to create 100 bosses, but this was cut much shorter due to the time constraints. One of the bosses that was included, Seven Force, was originally featured in Gunstar Heroes.

Export releases:
[EU] "Alien Soldier [Model 1186-50]"

- STAFF -

Computer Designed by Treasure

Main Programmer: Hideyuki Suganami (Viva! Choco Monkey DX)
Programmer: Keiji Fujita, Masato Maegawa, Fukuryu
Sound Programmer: Mitsuru Yaida
Character Design: Kaname Shindoh
Background Arts: Hiroshi Iuchi (H. Iuchi 8)
Background Design: Tsunehisa Kanagae (Tsunehisa)
Guest Designer: T. Shiga
Music by: Norio Hanzawa
Sound Effects: Satoshi Murata
Producer: Hideyuki Suganami (Viva! Choco Monkey DX)
Supervisor: Masato Maegawa

- PORTS -

* CONSOLES: 
[JP] Nintendo Wii [Virtual Console] (oct.9, 2007) [Model MBTJ] 
[JP] Sony PS2 (feb.23, 2006) "Gunstar Heroes Treasure Box [Sega Ages 2500 Vol.25] [Model SLPM-62712]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56319&o=2

$end

$info=alienstr,
$bio

Pinball published 38 years ago:

Alien Star (c) 1984 Mylstar Electronics.

- TECHNICAL -

Gottlieb System 80A
Model number : 689A

Main CPU : MOS Technology M6502 (@ 850 KHz)
Sound CPU : MOS Technology M6502 (@ 1 MHz)
Sound Chips : DAC

- TRIVIA -

1,065 units were produced.

- STAFF -

Design by : John Trudeau
Art by : Larry Day

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5190&o=2

$end

$info=astorm,astorm3,astormu,astormj,astormbl,astormb2,astorm3d,astormjd,astormud,
$vgmplay=astorm_s18,
$bio

Arcade Video game published 32 years ago:

Alien Storm (c) 1990 Sega.

Alien Storm is a side-scrolling beat-em-up in which up to 3 players take on the role of one of 3 futuristic warriors. The game heroes are charged with destroying the hoards of repulsive aliens who are invading the Earth. Many of the aliens are disguised as a variety of everyday street objects; such as telephone booths, oil cans, trash cans and mailboxes. The aliens reveal their true forms as the warriors approach.

Each of the 3 heroes carries their own individual weapon; Gordon has his plasma gun, Karla has a flamethrower and Scooter has an electric whip. At the end of each level, the warriors will enter a building and the shoot-em-up action will switch to a first-person perspective.

- TECHNICAL -

Game ID : 317-0146 / 317-0147 / 317-0148

Runs on the "Sega System 18" hardware.

Players: 3
Control: 8-way joystick
Buttons: 3

Cabinet dimensions : 74in. (188cm) High x 33,1in. (84cm) Wide x 42,5in. (108cm) Wide.
Cabinet weight : 331 lbs (150 kg).

- TRIVIA -

Alien Storm was released in May 1990 in Japan and was the second game in Sega's System 18 motherboard series.

Gilius, the dwarf from "Golden Axe", appears as a judge in the final voting. The player characters from "Golden Axe" appear in the TVs of the first-person shooting levels.

This game features an odd option: by pushing the service mode button you enter a menu with the usual configuration options, the last one allows machine owner's to put their own store name in the introduction of the game (Led sign in the Alien Busters van).

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Hyper Drive : G.S.M. Sega 4 - PCCB-00035) on 21/07/1990.

- UPDATES -

FD1094 317-0146 :
* Japanese version (up to 2 players).

FD1094 317-0147 :
* US version (up to 3 players).
* "Winners Don't Use Drugs" screen added.
* Different levels' graphics and design!
* Energy recharge system added (see 'Tips and Tricks').

FD1094 317-0148 :
* World version (up to 3 players).

- TIPS AND TRICKS -

* US version only : to recharge energy, just insert coins and press START button anytime during the game. Each coin recharges 1/3 of the bar.

- STAFF -

Designed by : Team Shinobi Ver.4

- PORTS -

* CONSOLES:
[EU] Sega Master System (1991) "Alien Storm [Model 7075]" 
Sega Mega Drive [BR] (1991) by Tec Toy 
[US] Sega Genesis (1991) "Alien Storm [Model 1121]" 
[EU] Sega Mega Drive [AU] (1991) 
[JP] Sega Mega Drive (june.28, 1991) "Alien Storm [Model G-4048]" 

* COMPUTERS:
[EU] Sinclair ZX Spectrum (1991)
[US] Commodore C64 [EU] (1991)
[EU] Amstrad CPC (1991)
Commodore Amiga [US] [EU] (1991)
[EU] Atari ST (1991)

* OTHERS:
Mobile Phones [US] (aug.27, 2003)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60&o=2

$end

$cpc_cass=astorm,
$bio

Amstrad CPC cass. published 31 years ago:

Alien Storm (c) 1991 US Gold

- TECHNICAL -

LOADING
Press CTRL and small ENTER keys simultaneously. Press PLAY on the cassette deck. Follow any on screen prompts.

- STAFF -

Program: Doug Anderson
Music: Mike Davies

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64223&o=2

$end

$spectrum_cass=astorm,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Alien Storm (c) 1991 US Gold

- TECHNICAL -

LOADING
Type LOAD"" and press ENTER. Press PLAY on the cassette deck. Use LOADER option on +2 computers. Follow any on screen prompts.

- STAFF -

Programmed by: Doug Anderson
Music by: Mike Davies

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77755&o=2

$end

$specpls3_flop=astormsp,
$bio

Sinclair ZX Spectrum+3 disk. published 31 years ago:

Alien Storm (c) 1991 Erbe Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147522&o=2

$end

$specpls3_flop=astorm,
$bio

Sinclair ZX Spectrum+3 disk. published 31 years ago:

Alien Storm (c) 1991 US Gold, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147876&o=2

$end

$info=mt_astrm,
$megatech=mt_astrm,
$bio

Sega Mega-Tech cart. published 31 years ago:

Alien Storm (c) 1991 Sega.

Mega-Tech version of a Mega Drive game. For more information about the game itself, please see the original game entry; "Alien Storm [Model G-4048]".

- TECHNICAL -

Runs on the "Mega-Tech System" hardware
Cartridge ID: 610-0239-47

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3830&o=2

$end

$sms=astorm,
$vgmplay=astorm_sms,
$bio

Sega Master System cart. published 31 years ago:

Alien Storm (c) 1991 Sega Enterprises, Limited.

Portage of the arcade video game.

Description from the back cover:

Shape-changing alien scum take over your city. Fry the slimy horrors and smash their bid for global conquest. Blast into action with fire blazers, electrip whips and more!

Weltraumungeheuer, die ständig ihre Form verändern, haben Ihre Stadt übernommen. Braten Sie die schleimigen Widerlinge, und vereiteln Sie ihren Plan zur Welteroberung. Halten Sie voll drauf mit Flammenwerfern, elektrischen Peitschen und mehr!

Des créatures de l'espace qui se métamorphosent assiègent votre ville. Anéantissez ces horreurs gluantes et enrayez leur tentative de conquête du monde. Entrez dans l'action et activez vos lance-flammes, vos fouets électriques et autres armes!

Los extraterrestres de forma cambiante se han hecho con la ciudad. Achicharre estas horribles criaturas y aplaste su tentativa de conquista global. ¡Entre en acción con lanzallamas, látigos eléctricos y más!

Orde di alieni dall'aspetto mutante, invadono la vostra città. Fate fuori questi orrori e domate la loro ambizione di conquista del globo. Scendete in azione con i lancia fuoco, fruste elettriche e altro ancora!

Utomjordiskt avskum, med förmågan att ständigt ändra form, håller på att ta över din stad. Grilla de slemmiga skräckvarelserna och krossa deras försök att erövra jorden. Kasta dig in i striden med eldkastare, elektriska piskor och mycket annat!

Van vorm veranderende buitenaardse wezen hebben jouw stad veroverd. Versla al deze slijmerige wezens en vernietig ze allemaal. Ga op pad met Blazers, elektrische zwepen en nog veel meer.

Muotoa muuttavat muukalaiset ovat vallanneet kaupungin. Käristä ilmaiset, hirvittävät valtaajat ja murskaa heidän yrityksensä valloittaa maailma. Taistele heitä vastaan tutta sylkevillä aseilla, sähköruoskilla, jne.

- TECHNICAL -

GAME ID: 7075
SIZE: 256KB (2Mbit)

- TRIVIA -

Developed in Japan but released in Europe. Then exported to Brazil.

Export release:
[BR] "Alien Storm [Model 023050]".

- STAFF -

Designer: Tommy, Arai
Programmer: NonChan, S.Kawa
Sound: Hiko
Test Player: Kagetora
Special Thanks: Matsushima

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55925&o=2

$end

$cpc_flop=astorm,astorm1,astorm_c1,astorm_t2,astorm_t1,astorm_t1b,astorm_t1a,astorm_t1c,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Alien Storm (c) 1991 US Gold, Ltd.

- TECHNICAL -

BARCODE: 5 013442 537961

LOADING
Insert disk in drive. Type RUN"DISK and press RETURN. The game will load and run automatically.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119391&o=2

$end

$amigaocs_flop=astorm,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Alien Storm (c) 1991 US Gold

- TECHNICAL -

BARCODE: 5 013442 549698

LOADING
Insert the disk into drive and switch on your computer. The game will load, and run automatically.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73395&o=2

$end

$cpc_flop=astorms,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Alien Storm (c) 1991 Erbe Soft.

Spanish release.

- TECHNICAL -

GAME ID: AMD-1191

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119390&o=2

$end

$megadriv=astorm,
$vgmplay=astorm_md,
$bio

Sega Mega Drive cart. published 31 years ago:

Alien Storm (c) 1991 Sega Enterprises, Limited.

A side-scrolling beat-em-up game. 3 futuristic warriors are charged with destroying the hoards of repulsive aliens who are invading the Earth. Many of the aliens are disguised as a variety of everyday street objects; such as telephone booths, oil cans, trash cans and mailboxes. The aliens reveal their true forms as the warriors approach.

Each of the 3 heroes carries their own individual weapon; Gordon has his plasma gun, Karla has a flamethrower and Scooter has an electric whip. At the end of each level, the warriors will enter a building and the shoot-em-up action will switch to a first-person perspective.

- TECHNICAL -

Game ID: G-4048
Cartridge ID: 670-1405
Package ID: 670-1406

- TRIVIA -

Alien Storm for Mega Drive was released on June 28, 1991 in Japan.

- TIPS AND TRICKS -

GAME GENIE CODE:
A2YA-AA8A +
AJ0T-AA5L
Allows you to play "The Duel".

- STAFF -

Main Programmer: Top
Sub Programmer: M.R.N.
Game Designer: Valents
Character Designer: Miyapon
Music Composer: Keisuke Tsukahara (Psychedelic Chung), Souseki
Thanks to: Bros.400
Special Thanks to: Team Shinobi

- PORTS -

* CONSOLES: 
Nintendo Wii [Virtual Console] [JP] (mar.27, 2007) [Model MAYJ] 

* OTHERS:
Arcade [Mega Tech System] (1991) "Alien Storm [Model 610-0239-47]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56320&o=2

$end

$spectrum_cass=alienswa_a,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Alien Swarm (c) 1982 Titan Programs.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77757&o=2

$end

$jupace_cass=aswarm,
$bio

Jupiter Ace cass. published 39 years ago:

Alien Swarm (c) 1983 Popular Computing Weekly

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115747&o=2

$end

$spectrum_cass=alienswa,aswrmar,aswaren,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Alien Swarm + Arena! (c) 1983 K-Tel International, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226372&o=2

$end

$bbc_cass=alienswi,
$bio

Acorn BBC/Electron cass. published 39 years ago:

Alien Swirl (c) 1983 Micro Power

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51476&o=2

$end

$cpc_cass=aliensyns,
$bio

Amstrad CPC cass. published 35 years ago:

Alien Syndrome (c) 1987 ACE Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=113411&o=2

$end

$cpc_flop=aliensyns,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Alien Syndrome (c) 1987 Dro Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237654&o=2

$end

$msx1_cass=aliensyn,
$bio

MSX cass. published 34 years ago:

Alien Syndrome (c) 1988 Dro Soft [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94430&o=2

$end

$specpls3_flop=aliensynsp,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

Alien Syndrome (c) 1988 Dro Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147651&o=2

$end

$specpls3_flop=aliensyn,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

Alien Syndrome (c) 1988 ACE Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148334&o=2

$end

$amigaocs_flop=aliensyn1,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Alien Syndrome (c) 1989 Mindscape, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73397&o=2

$end

$ibm5150=aliensyn,
$bio

IBM PC 3.5in. disk. published 33 years ago:

Alien Syndrome (c) 1989 SEGA Enterprises, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287956&o=2

$end

$spectrum_cass=aliensynd,
$bio

Alien Syndrome (c) 198? Dro Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219695&o=2

$end

$msx1_flop=asyndrom,
$bio

Alien Syndrome Cracked (c) 19?? Unknown.

Tape to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133084&o=2

$end

$info=mt_asyn,
$megatech=mt_asyn,
$bio

Sega Mega-Tech cart. published 35 years ago:

Alien Syndrome (c) 1987 Sega Enterprises, Limited.

Arcade conversion of a Master System game. For more information about the game itself, see the original Mark III release; "Alien Syndrome [Model G-1339]"

- TECHNICAL -

Runs on the "Mega-Tech System" hardware
Board ID: 610-0239-07

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3960&o=2

$end

$gamegear=aliensyn,
$bio

Sega Game Gear cart. published 30 years ago:

Alien Syndrome (c) 1992 Sega Enterprises, Limited.

- TECHNICAL -

Cartridge ID: 671-2813-50
Game ID: 2324

- TRIVIA -

Reviews:
[FR] June 1992 - Joypad N.9: 85/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64446&o=2

$end

$info=aliensyn,aliensynj,aliensynjo,aliensyn2,aliensyn3,aliensyn7,
$vgmplay=aliensyn,
$bio

Arcade Video game published 35 years ago:

Alien Syndrome (c) 1987 Sega.

Alien Syndrome is a overhead-view run and gun game for one or two players in which a number of Mankind's space ships and bases have been overrun by an alien race, who have taken the human inhabitants hostage.

Players control two soldiers named Ricky and Mary and must fight their way through large eight-way scrolling levels to rescue their captured comrades. Once a set number of hostages have been rescued, an exit opens and players can pass through it to fight the end-of-level guardian. Once the guardian is defeated, play moves onto the next stage.

A time-bomb is automatically set at the start of each stage, which must then be completed before the bomb's timer runs down. Failure to finish the level in time results in the death of the player characters. Weapon upgrades and maps of the current level are available at certain points and are accessed via hatchways in the wall.

Alien Syndrome consists of 6 full stages plus a 7th final mini-stage, consisting solely of a fight to the death against the game's final, massive guardian.

- TECHNICAL -

Runs on the Sega "System 16A" hardware.
Game ID: 317-0033

Players: 2
Control: 8-way joystick
Buttons: 1

- TRIVIA -

Alien Syndrome was released in January 1987 in Japan.

Alien Syndrome was sold in a dedicated cabinet by Sega, but was also sold as a conversion kit by Sun Corporation (licensed from Sega) for the America market only.

Donn Nauert holds the record for this game with 2,269,200 points on February 2, 1988.

Soundtrack releases :
[JP] October 10, 1987 - After Burner [Sega Game Music Vol.3] [28XA-109]
Legend of Game Music 2 - Platinum Box [Scitron Digital Contents - SCDC-00473 to 00482 - January 18, 2006]

- TIPS AND TRICKS -

* Hint : Shoot and grab everything as quickly as possible. If you manage to finish a level before the timer reaches 100, you get a 60K bonus.

- SERIES -

1. Alien Syndrome (1987)
2. Alien Syndrome (2007, Nintendo Wii, Sony PSP)

- STAFF -

Music by: Tohru Nakabayashi

- PORTS -

* CONSOLES:
Sega Mark III [JP] (oct.18, 1987) "Alien Syndrome [Model G-1339]" 
Sega Master System [US] [EU] (1988) "Alien Syndrome [Model 7006]" 
Sega Master System [AU] (1988) 
Sega Master System [BR] (1988) by Tec Toy 
[JP] Nintendo Famicom (1988) "Alien Syndrome [Model SAN-AZ]" 
[US] Nintendo NES (1988) 
Sony PlayStation 2 (jul.29, 2004) "Alien Syndrome [Sega Ages 2500 Vol.14] [Model SLPM-62500]" 
Microsoft XBOX 360 [US] (feb.10, 2009) as an unlockable extra in "Sonic's Ultimate Genesis Collection [Model 68034]" 
Sony PlayStation 3 [KO] (feb.10, 2009) as an unlockable extra in "Sonic's Ultimate Genesis Collection" by SCEI
Sony PlayStation 3 [US] (feb.10, 2009) as an unlockable extra in "Sonic's Ultimate Genesis Collection [Model BLUS-30259]" 
[EU] Microsoft XBOX 360 (feb.20, 2009) as an unlockable extra in "SEGA Mega Drive Ultimate Collection [Model 384-40210]" 
Sony PlayStation 3 [EU] [AU] (feb.20, 2009) as an unlockable extra in "SEGA Mega Drive Ultimate Collection [Model BLES-00475]" 
[AU] Microsoft XBOX 360 (feb.26, 2009) as an unlockable extra in "Sega Mega Drive Ultimate Collection" 

* HANDHELDS: 
Sega Game Gear [US] (1992) "Alien Syndrome" 
[EU] Sega Game Gear (1992) "Alien Syndrome [Model 2324]" 
[JP] Sega Game Gear (mar.19, 1992) "Alien Syndrome [Model T-44037]"

* COMPUTERS:
[EU] Amstrad CPC (1988)
[EU] Atari ST (1988)
Commodore Amiga [US] [EU] (1988)
[US] Commodore C64 [EU] (1988) 
MSX [EU] (1988) 
[EU] Sinclair ZX Spectrum (1989) 
[JP] Sharp X68000 (mar.25, 1992) 
PC [MS-DOS, 5.25"] [US] (1989)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61&o=2

$end

$info=aliensyn5,
$bio

Arcade Video game published 35 years ago:

Alien Syndrome (c) 1987 SEGA Enterprises, Ltd.

See the original "Alien Syndrome [Model 317-0033]" for more information about the game itself.

- TECHNICAL -

Runs on the Sega "System 16A" harwdare.
Game ID: Model 317-0037

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97880&o=2

$end

$cpc_cass=aliensyn,
$bio

Amstrad CPC cass. published 35 years ago:

Alien Syndrome [Model 3DG003] (c) 1987 Dro Soft [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64224&o=2

$end

$sms=aliensyn,aliensynp,
$bio

Sega Master System cart. published 34 years ago:

Alien Syndrome (c) 1988 Tonka Corp.

North American release. Game developed in Japan. See the original for more information.

Description from the back cover:

Sega's super arcade smash hit comes to life...on your Sega System!

A mysterious alien space fleet has invaded human occupied space. Called the Alien Syndrome™, they are the deadliest creatures mankind has ever encountered. The Alien Syndrome shoots first...and asks no questions!

A battalion of your friends attacks the alien fleet. But they are captured and held hostage. Earth Command sends one soldier to get them back...You!

You're RICKY, Earth Command Trooper. When it comes to deep space combat, you are the best. Armed only with a combat rifle, you must infiltrate each alien ship, rescue the hostages and escape...before a time bomb vaporizes the ship into cosmic debris.

The odds...and the clock...are against you. The aliens can appear anywhere...at any time. So shoot fast and straight. The hostages are depending on you!

- TECHNICAL -

GAME ID: 7006

- TRIVIA -

Released on March 15, 1988 in North America for the Sega Master System.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55926&o=2

$end

$spectrum_cass=aliensyn,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Alien Syndrome (c) 1988 ACE Software

- TECHNICAL -

GAME ID: ACE235C

- STAFF -

Coding: Pamela Roberts
Graphics: Jack Wilkes, Mike Marchant

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77758&o=2

$end

$cpc_flop=aliensyn,aliensyn1,aliensyn2,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Alien Syndrome (c) 1987 ACE Soft.

- TECHNICAL -

Model ACE23AG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237655&o=2

$end

$amigaocs_flop=aliensyn,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Alien Syndrome [Model ACE23AG] (c) 1988 ACE

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73396&o=2

$end

$x68k_flop=aliensyn,
$vgmplay=aliensyn_68k,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

Alien Syndrome (c) 1992 Dempa Shinbunsha.

- TECHNICAL -

GAME ID: DP-3205021
BARCODE: 4961997000519
MEDIA: Fd x1

- TRIVIA -

Alien Syndrome for X68000 was released on March 25, 1992 in Japan.

Retail price: 5800 Yen.

- STAFF -

Composer: Hiroaki Goto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87042&o=2

$end

$sms=aliensynj,
$vgmplay=aliensyn_sms,
$bio

Sega Mark III cart. published 35 years ago:

エイリアンシンドローム (c) 1987 Sega Enterprises, Limited.
(Alien Syndrome)

The earth command faces a grave crisis. Hideous alien life forms have taken control of Earth's space station and hold its inhabitants hostage. Only 2 brave space troopers step forward to face the challenge. Ricky & Mary must save the hostages and destroy the alien menace once and for all. This overhead shoot'em up game features good graphics & sound as well as simple yet fast gameplay with plenty of weapons to find!

- TECHNICAL -

Game ID: G-1339

- TRIVIA -

Alien Syndrome for Mark III was released on October 18, 1987 in Japan.

- STAFF -

Planner: Dr. Hyujiwara, Kopharucon
Plan Adviser: Kin
Designer: Kopharucon
Design Assistant: Pocky, Morisoba
Guest Designer: Maco
Programmer: Toaruko-Arkel, White wave, Chicken Jun
Program Editor: Yoshi Yoshi
Musics & Sound Effects: Kazuhiko Nagai (Navy)

- PORTS -

* OTHERS:
Arcade [Mega-Tech] (1991) "Alien Syndrome [Model 610-0239-07]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55845&o=2

$end

$spectrum_cass=aliensynr,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Alien Syndrome (c) 1987 RAD.

- TECHNICAL -

GAME ID: RAD1SC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226373&o=2

$end

$nes=aliensynj,
$vgmplay=aliensyn_nes,
$bio

Nintendo Famicom cart. published 34 years ago:

エイリアンシンドローム (c) 1988 Sunsoft
(Alien Syndrome)

Alien Syndrome is an overhead run-and-gun shooter by Sunsoft and conversion of Sega's arcade game of the same name originally released in 1986. In the year 2089, humans have colonized many distant worlds in the galaxy and this achievement came at a terrible price. Vicious aliens have taken control of several space stations and hold their human crews captive. Two space commandos (Ricky and Mary) are sent to rescue the prisoners and take out the hideous aliens and their grotesque leaders. A total of seven space stations are overrun by hordes of crawling and slimy monsters, and the commandos have a limited amount of time to rescue all of the twelve captives before a time bomb explodes and vaporizes the place. Although each commando starts the game equipped with a standard Blaster Gun, other more effective weapons are available for the taking throughout the levels. They are stored inside weapon bays (located on the side of the walls) and range from fireballs (FB), Laser Cannon (L) and Flame Thrower (F). Other special items can also be collected the same way, such as bonus points (?) or Warps (W) which instantly transports the player to another location within the space station. Finally, a map displaying the shape of the visited station and the location of the remaining hostages can be accessed during the game. Once all the captives are freed, players must leave the floor through an exit door and fight the level's boss. Although they are rewarded additional time when exiting the floor, the more time they spent rescuing the prisoners, the less time they have for the boss encounter. A two-player simultaneous mode is available.

- TECHNICAL -

Cartridge ID: SAN-AZ

- TRIVIA -

Alien Syndrome for Famicom was released on December 02, 1988 in Japan.

- STAFF -

Programmer: Naoki Okabe
Desiners: Tetsushi Nakamura, Yuji Koharu
Sound Editor: Noboru Machida

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53825&o=2

$end

$gamegear=aliensynj,
$bio

Sega Game Gear cart. published 30 years ago:

Alien Syndrome (c) 1992 SIMS.

- TECHNICAL -

Game ID: T-44037

- TRIVIA -

Released on March 19, 1992 in Japan.

- TIPS AND TRICKS -

Configuration Menu: At the title screen, press 1, 2, 1, 2. 

Advanced Configuration Menu: At the title screen, press 2x5, 1x2, 2x5, 1, 1+2.

- STAFF -

Graphics: Shoji Yoshihara (Enjyoh)
Sound: Takashi Horiguchi (Fumi)
Program: Susumu Senba, Teiou, Dirty
Direction: Yoshiharu Sakino
Special thanks to: Yama-san, Matsu Tokujoh, T. Asano, Shigeo Koyama (Danna), Sen-kichi, Yas, Daiojo, Ratman

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64447&o=2

$end

$nes=aliensyn,
$bio

Nintendo NES cart. published 33 years ago:

Alien Syndrome (c) 1989 Tengen.

North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Alien Syndrome [Model SAN-AZ]"

Game description from the Tengen manual:
The year is 2089 of the Galactic Calendar. In this far-flung future, humans have colonized the outer planets. Without warning, the glory of this achievement turned into disaster: A horrible race of aliens has imprisoned an entire colony aboard its space ships! Each of these vessels houses countless numbers of slimy monsters led by a vicious alien boss. Having miraculously escaped capture, you must go from ship to ship in a valiant effort to save your fellow humans.

- TECHNICAL -

Model TGN-009-AS

- SCORING -

Score (from the Tengen Manual):

Enemy points:
Alien - 200 points each
Boss's Henchman - 200 points
Alien Boss - 10,000 points each

Captive points:
1st captive saved - 100 points (2nd captive is 200, 3rd is 300 and so on, which makes the 12th captive worth 1200 points!)
Note: When you lose a life, you go back to 100 points for the next captive saved.

Bonus at time of clearing a ship:
Time left - 300 points each second left
Captives saved - 200 points each person

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54887&o=2

$end

$cpc_flop=alientnk,alientnk2,alientnk1,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Alien Tank Attack (c) 1991 Bollaware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120685&o=2

$end

$trs80_cass=taxi,
$bio

Alien Taxi (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289758&o=2

$end

$x68k_flop=atennis,
$bio

Alien Tennis Chikyuu no Kiki (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87043&o=2

$end

$info=alien,
$bio

Medal video game published 16 years ago:

Alien The Arcade Medal Edition (c) 2006 Capcom Company, Limited.

- TECHNICAL -

Dimensions : W3470 x D3470 x H2300mm
Weight : 1700kg

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=23719&o=2

$end

$psx=alientri,
$bio

Sony PlayStation CD published 26 years ago:

Alien Trilogy (c) 1996 Acclaim Ent., Inc.

The bitch is well and truly back in this storming blockbuster from Acclaim. The graphics are a visual treat, staying faithful to HR Giger's production design.

Trilogy oozes atmosphere, and the sound effects are scarily real. There are over 30 levels to explore in this first person shoot-em-up action bonanza, each one populated with alien incarnations from all 3 films - from facehuggers and the dog alien in Alien 3, all the way up to the deadly Queen alien. The player is Ripley, thrown in at the deep end and armed with only a puny pistol to end the alien menace once and for all.

- TECHNICAL -

Game ID: SLUS-00007

- TRIVIA -

Alien Trilogy for PlayStation was released on February 29, 1996 in USA.

Export releases:
[EU] "Alien Trilogy [Model SLES-00101]"
[JP] "Alien Trilogy [Model SLPS-00332]"

- STAFF -

Probe Entertainment
Game Programmers: Greg Michael, David Shea
Alien Editor: Tony Monckton
Viewports: John Croudy
Game Designer: Matt Nagy

Acclaim Advanced Technology Group (ATG)
VP Engineering and Advanced Technology: Wes Trager
ATG Studio Services Director: Jeremy Schwartz
Motion Capture Studio Manager: Larry Kelley
Motion Capture: Andy Acquilino, Sharon Dougherty, John Farve, Cynthia Graham, Phil Grunfelder, Joe Gibbons, Chuck Mongelli, Richard Nelson, Danielle Popsidero, Michael Passuello, Nicole Scharff, Brian Windsor
Digital Production Group: Mark Chavez, Scott Douglas, Patrick Kenny, Annmarie Koenig, Mark Neumann, Patrick Runyon, Jason Yanofsky
Post Processing: Howard Schwartz (Senior Manager), Rob Huzer, Peter Klimek
ATG Director of Research and Development: Mark Schafer
Facial Animation: Don Hunt
Motion Capture Cast: Gregory Caccia, Larry Kelley, Bradley Martin, Daryl Meyer, Steve Rein, Brian Smyj, Jenny Way
Stunt Coordinator: Jeffrey Gibson
FMV Composition: Bob Scumaci
Head Scans: Tracy Lopez, Tyrone Miller, Michael Passuello
Technical Support: Harry Reimer, Howard Perlman, Robert Coffey
Lead 3D World Modeler: Charles Jackson
3D World Modelers: Errol Gale, Dave Kite

Game Creation Crew
Artists: Steve Middleton, Mark Frazer, Guy Mills, Ben McGrath, Lloyd Murphy, Kevin McMahon
Texture Mappers: Benedict O'Reilly, Vicky Cheale, Paul Collingwood
Gameplay and World Mappers: Andy Squirrell, Kevin Watts, Jon Gibson
Music: Stephen Root
In-Game Sound Effects: Dow McKeever
Voice: Carter Inskeep, Michael Margotta, Pat Weber Sones
Additional Sound Effects: Andrew Brock
QA Managers: Clifford Ramsey, Mike Weiner
QA Lead Tester: Tom Falzone

Product Development Licensing
Assistant Manager: Nina Skalka
Licensing Assistant: Erin Maloney
20th Century Fox Licensing: Tim Logan
Interactive Director: Fiona Milburn

Acclaim White Team
Team: Philip L. Alne, Seth W. Rosenfeld, Mark Thievanich, Linda Spelman
Analysts: Peter Wanat, Nathaniel Gunter, Shawn David Rosen
Producers: Clifford Falls, Peter Jones
Executive Producers: Joe Banar, Dan Feinstein

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97195&o=2

$end

$saturn=alientrij,alientrijb,alientrija,
$bio

Sega Saturn CD published 26 years ago:

Alien Trilogy (c) 1996 Acclaim Japan.

Japanese release. Game developed in USA. See "Alien Trilogy [Model T-8113H]".

- TECHNICAL -

Game ID: T-8113G

- TRIVIA -

Released on August 30, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58896&o=2

$end

$saturn=alientrig,
$bio

Sega Saturn CD published 26 years ago:

Alien Trilogy (c) 1996 Acclaim Ent., Incorporated.

German release. Game developed in USA. See "Alien Trilogy [Model T-8113H]".

- TECHNICAL -

Game ID: T-8113H-18

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60224&o=2

$end

$saturn=alientri,
$bio

Sega Saturn CD published 26 years ago:

Alien Trilogy (c) 1996 Acclaim Ent., Incorporated.

European release. Game developed in USA. See "Alien Trilogy [Model T-8113H]".

Descriptions from the European back cover:

[UK] First-person shooter based on the first three Alien movies. Haunted by memories, you hope there is just some small oversight some simple communications problem, but you know, deep down, in the back of your mind THEY'RE BACK! Face huggers, chest bursters, dog aliens, adult aliens, ruthless corporate shills, and not one, but three Queen aliens. Over 30 acid encrusted levels and an arsenal of lethal weapons await you. All the gut-churning 3-D action of the complete Alien Trilogy in one black-death, white-knuckle nightmare.

[FR] Hantée par vos souvenirs, vous espérez qu'il n'y a eu qu'un petit oubli... Ce ne sont que de simples problèmes de communication mais, au plus profond de vous-même, vous avez comme un pressentiment... ILS SONT DE RETOUR!!!... Les bébés aliens, les aliens adultes, ils s'accrochent au visage, font éclater la poitrine... Il y a aussi les manigances de la compagnie, et... 3 Reines aliennes!!!... Plus de 30 niveaux qui décapent, tout un arsenal d'armes fatales, et vous! Toute l'action à vous tordre les tripes de la trilogie complète d'Alien, réunie dans un seul jeu digne de vos pires cauchemars.

[SP] Acosada por los recuerdos, esperas que haya algún pequeño detalle que ha pasado inadvertido... algunos problemas de comunicación de poca importancia, pero la verdad es que, en el fondo, sabes que... ¡Han vuelto!... ¡Los despiadados y corruptos empleados de la Compañía, los extraterrestres que ponen huevos pegándose a la cara, los que salen de tu cuerpo reventándote el pecho, los adultos y los perros alienígenas, además de... ¡Tres Reinas extraterrestres!... ¡Más de 30 niveles cubiertos de ácido, un arsenal de armas letales y tú! Toda la escalofriante acción tridimensional de la trilogía Alien al comopleto, en una pesadilla sobre una plaga extraterrestre que te pondrá los pelos de punta.

[IT] Ossessionato dai ricordi. speri che ci sia solo qualche piccola svista... alcuni piccoli problemi di comunicazione. ma nel profondo sai che SONO TORNATI!!! Affronta mostri spaventosi, cani alieni, alieni adulti, gangster spietati e... 3 Regine aliene!!!.. Oltre 30 livelli ricoperti di acido, un arsenale di armi letali e tu! Tutte le incredibili azioni della trilogia di Alien in un incubo senza fine.

- TECHNICAL -

Game ID: T-8113H-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60223&o=2

$end

$saturn=alientriu,
$bio

Sega Saturn CD published 26 years ago:

Alien Trilogy (c) 1996 Acclaim Entertainment, Incorporated.

- TECHNICAL -

Game ID: T-8113H

- TRIVIA -

Released on August 13, 1996 in USA.

Export releases:
[JP] "Alien Trilogy [Model T-8113G]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59965&o=2

$end

$apple2_flop_orig=alntyphn,
$apple2_flop_misc=atyphoon,
$bio

Apple II 5.25 disk. published 41 years ago:

Alien Typhoon (c) 1981 Broderbund Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107066&o=2

$end

$lynx=avsp,
$bio

Alien vs Predator (c) 199? Atari Corp.

- TRIVIA -

Unreleased prototype. The project was canceled during the development. Known version is about 85% complete.

- STAFF -

Programmer: Michael Archer

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58793&o=2

$end

$gameboy=avsp,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Alien vs Predator - The Last of His Clan (c) 1993 Activision, Incorporated.

North American release. Game developed in Japan. See the original version for more information.

Description from the back cover:

You are the Predator! You're the last of a clan that's been decimated by an overwhelming number of savage aliens. Their numbers and ferocity can only mean one thing - they're defending an alien queen!

Defend your honor! Defend your clan's honor! Hunt the queen and take revenge. Use your awesome Predator weaponry: laser cannons, wristblades, cutting disk, bombs and cloaking device as you fight your way through hordes of vicious alien hordes,face-huggers and chest-bursters on 7 maze-like levels in your quest for the ultimate trophy: the Alien Queen!

- TECHNICAL -

GAME ID: DMG-A9-USA

- TRIVIA -

Released in November 1993 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65541&o=2

$end

$gameboy=avspj,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Alien vs Predator - The Last of His Clan (c) 1993 ASK Kodansha Company, Limited.

- TECHNICAL -

[Model DMG-A9J]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65540&o=2

$end

$jaguar=avsp,
$bio

Atari Jaguar cart. published 28 years ago:

Alien vs Predator (c) 1994 Atari Corp.

Alien Vs. Predator is a tactical simulator depicting the events following the fall of Camp Golgotha Colonial Marine Training Base to a group of xenomorphs (aliens) not yet fully classified. Limited data from the incident also allow for reasonably extrapolated simulations from the viewpoints of the two alien groups believed to have participated in the incident. The data contained herein is considered top secret as of this release, and any duplication, distribution or display is punishable by courtmartial with a maximum penalty not to exceed seven years imprisonment in the Yuggoth penal colony, SYS Aldeberan IV. (USCMC, 53622a)

- TECHNICAL -

Model J9008E

- TRIVIA -

Released on October 20, 1994 in North America.

Atari contemplated doing a straight port of the SNES game Alien vs. Predator for the Atari Jaguar, but changed direction after designers realized they did not have the legal rights to the Dark Horse comic series on which the SNES game was based.

- TIPS AND TRICKS -

* Activate 'Hold that Fuji!' (during game play): (Pause + Option) + (1+3, 2+5+7+9) Predator laugh confirms
Commands:
Security Clearance = Raise:Option+6; Lower:Option+9
Motion Tracker Toggle = Option+8
Recharge all weapons = Option+1+2+3+4
Shotgun toggle = Option+1
Pulse Rifle toggle = Option+2
Flame Thrower toggle = Option+3
Smart Gun toggle = Option+4

* Activate 'Banana Stops' (ST=STar, PO=POund) (during game play):
Pause,Option,6,1+3
B,A,9,A,9,A 'BANANA'
ST,Option,6 'STOPS'
PO,ST 'POST'
ST,Option 'STOP'
2,Option 'TOP' (Predator laugh confirms)
Commands:
- All commands from 'Hold that Fuji!'
- Level Select = Option+A (Up), Option+B (Down) (Up = 5,4,3,2,1, Pred. Ship, Alien Ship, Airducts)
- God mode = Option+5 (Invincible and auto weapons power-up. Must have ammo first)

* Freeze Alien Queen (just outside the Queen's Lair): Save game, then reload. Queen will be frozen and can be damaged. She'll die when you unfreeze her by walking through entrance.

* Shoot Predators first (in the Predator ship): Before collecting the smart gun, use the pulse rifle or shotgun to shoot around (or at where you know Predator(s) will appear when you get the smart gun). You'll see the blood, and if you've used enough ammo, the Predator(s) will die as soon as you collect the smart gun.

* Shortcut to Alien Ending: Enter the 'Banana Stops' cheat. Make a cocoon and when it is mature, get your alien killed (don't enable God mode, obviously). As the screen fades dark and the cocoon is hatching, press Option+A/B (for level up/down) and the screen will fade to the Alien Ending.

* Easter Eggs: Global Positioning (during game play): (Pause) + (Option, 1+3, Option) Shotgun sounds confirms.
- dec(xx,yy) = your X/Y Coordinates 'course' position
- hex(aaaa,bbbb) = your X/Y Coordinates 'fine' position
- l(01) through l(05) = Sublevels 1 through 5
- l(06) through l(13) = Airducts 1B,2B,3B,3C,4B,4C,5B,5C
- l(14) = Alien Ship
- l(15) = Predator Ship

- STAFF -

Producer: James Purple Hampton
Programmers: Mike Beaton (Rebellion), Andrew Whittaker
Additional Coding: Mike Pooler
Art: Tony Harrison-Banfield (Rebellion), Stuart Wilson (Rebellion), Jeffery Gatrall, Keoni Los Banos
Sound Effects/Music: James Grunke, M Stevens, Nathan Brenholdt, Will Davis, Paul Foster, Tom Gillen, Alex Quarmby (Rebellion)
Level Design: Hank Cappa, Hans Jacobsen, Andrew Keim, Lance Lewis, Dan McNamee, Sean Patten
Testers: Hank Cappa, Tom Gillen, Scott Hunter, Hans Jacobsen, Andrew Keim, Lance Lewis, Dan McNamee, Martin Muellar, Sean Patten, Joe Sousa
Continuity To Films & Technical Advisor: Sean Patten
Writer:	Chris Hudak, Lance Lewis
Intro text: Chris Hudak
Computer Text: Lance Lewis
Box Art/Title Screen: Andrew H. Denton (on Lightwave 3D)
Image Touch-Up: Jeffery Gatrall

Special Thanks To: Terry Bratcher, Mat Clayson, Tom Gillen, David Johny, Scott Marcus, Susan McBride, Sandra Miller (& Baby), Lena Tan Cheng Im, Phil O'Pray, Ed Sicard, Kathie Sleeper, Tom Sloper, James Sposato, Carrie Tahquechi, Ted Tahquechi, Tabitha Tosti, Sean Yew, The Whittaker Family, 46 Western Rd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76401&o=2

$end

$info=avsp,avspu,avspd,
$bio

Capcom CPS-II cart. published 28 years ago:

Alien vs. Predator (c) 1994 Capcom USA, Incorporated.

North American & European release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Alien vs. Predator [Green Board]".

- TECHNICAL -

Runs on the "CP System II" hardware.
Blue Board [USA & Europe]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69624&o=2

$end

$info=avspj,
$vgmplay=ali,
$bio

Capcom CPS-II cart. published 28 years ago:

Alien vs. Predator (c) 1994 Capcom Company, Limited. 

Two Space Marines and two Predators go after hordes of H.R. Giger's most fearsome creations! Each character has special projectile weapons in addition to the standard super moves.

- TECHNICAL -

Runs on the "CP System II" hardware.
Green Board [Japan]

Players: Up to 3.
Control: 8-Way Joystick per player.
Buttons: 3 per player.
=> [1] Attack, [2] Jump, [3] Weapon Attack

- TRIVIA -

Alien vs. Predator was released on May 20, 1994 in Japan. It was known as the 4th CPS-II game.

Known export releases:
"Alien vs. Predator [Blue Board]"
"Alien vs. Predator [Grey Board]"
"Alien vs. Predator [Orange Board]"

This game is based on the Dark Horse comics: Aliens vs. Predator (1989-1990) (5 comics). Also, it combines enemies from the two Twentieth Century Fox films entitled Alien and Predator. This is the first title to ever combine elements from two separate, non-related films into a single game.

Lieutenant Linn Kurosawa made a cameo appearance in the background of Ken's stage in "Street Fighter Alpha 2".

Chad Johnson holds the record for this game with 3074408 points.

Comics published after the release of the game :
Aliens vs. Predator - Booty (1996) (1 comic)
Aliens vs. Predator - Eternal (1999) (4 comics)
Aliens vs. Predator - Xenogenesis (1999) (4 comics)
Aliens vs. Predator - Thrill of the Hunt (2004) (1 comic)

- TIPS AND TRICKS -

* Here are the 4 available characters and their statistics...
Predator Warrior : Speed 6 - Power 4 - Skill 5
Major D. Schaefer : Speed 2 - Power 8 - Skill 4
Lieutenant Linn Kurosawa : Speed 5 - Power 1 - Skill 8
Predator Hunter : Speed 6 - Power 5 - Skill 4

- STAFF -

Planners : Kame, Garuda Tetsu, Uda. T
Programmers : Cham Cho Choy, Arikichi Kiyoko, Pon, Hard. Yas, Shinchan
Character Designers : Hayashi, Yus, Shisui, Vlad T, Ban, Kawatori, Shige, Jun 26
Artist : Iwai, Hiroki Ohnishi, Konishi. H, Norisaki Chie, Fukunoyan, Kisa, Angus
Music Composer : Hideki Okugawa (Hideki Ok)
Sound Designer : Toshio Kajino
Capcom USA Supporters : David Winstead, Alex Jimenez (Alex Jimerez)
Special Thanks : Noritaka Funamizu (Poo), Akira Yasuda (Akiman), Tom

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62&o=2

$end

$info=avspa,
$bio

Capcom CPS-II cart. published 28 years ago:

Alien vs. Predator (c) 1994 Capcom Company, Limited.

Asian release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Alien vs. Predator [Green Board]".

- TECHNICAL -

Runs on the "CP System II" hardware.
Grey Board [Asia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69625&o=2

$end

$snes=avspu,
$bio

Nintendo Super NES cart. published 29 years ago:

Alien vs. Predator (c) 1993 Activision, Incorporated.

North American release. Game developed in Japan.

Text from the USA back cover:

You're a Predator warrior in the 25th century-an awesome monster with an ugly face, brute strength and very cool weapons. Trained to fight with all that Predator technology has to offer-destroy or be destroyed!
You've come to New Shanghai, a city on the planet Vega 4, to hunt humans, but instead you find Aliens-powerful, double-jawed beasts bent on annihilating life. You're outnumbered, but not outsmarted-the hunt is on.
Alien drones, warriors, chest-bursters and face-huggers stand in your way. Use your lasers, blades and special weapons of destruction to win honor for your deeds. Destroy the Guardian Aliens to advance to the next level, then follow your primal instinct to reach the ultimate prey...the Alien Queen!

- TECHNICAL -

Game ID: SNS-AP-USA

- TRIVIA -

Released in September 1993 in the USA.

- TIPS AND TRICKS -

A few Codes:
------------
Enter code at the start menu:
Infinite Lives: X-A-Y-Y-A-Y-X
Invulnerability: X-Y-Y-Y-B-B-X-A-B 
No Enemies On A Level: X-X-A-B-Y-A-Y-Y
One Hit Kill: X-X-X-X-X-Y-B-B-A-B-A-B

Stage Select:
-------------
At the title screen, press Select to access the configuration menu, then press Start. At the Options Menu, hold the following on Controller 2; X + A + L + R, then on Controller 1 press Start.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62714&o=2

$end

$snes=avsp,
$bio

Nintendo Super NES cart. published 29 years ago:

Alien vs. Predator [Model SNSP-AP-EUR] (c) 1993 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62713&o=2

$end

$info=avsph,
$bio

Capcom CPS-II cart. published 28 years ago:

Alien vs. Predator (c) 1994 Capcom Company, Limited..

South American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Alien vs. Predator [Green Board]".

- TECHNICAL -

Runs on the "CP System II" hardware.
Orange Board [South America]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71514&o=2

$end

$amigaocs_flop=alienwrl,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Alien World (c) 1992 HiTec Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73398&o=2

$end

$st_flop=alienwrl,
$bio

Atari ST disk. published 30 years ago:

Alien World (c) 1992 Hi-Tec Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=153532&o=2

$end

$pc98=alienzuk,
$bio

NEC PC-9801 Series 5.25in. disk. published 34 years ago:

エイリアン図鑑 (c) 1988 Brain Grey Co., Ltd.
(Alien Zukan)

- TECHNICAL -

Media: floppydisk x1

- TRIVIA -

Released on November 11, 1988 in Japan. It was only sold by mail order. Price was 1000 yen for registered users, 2000 yen otherwise.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88899&o=2

$end

$a2600=alien,
$bio

Atari 2600 cart. published 40 years ago:

Alien (c) 1982 20th Century Fox

In this game based, loosely, on the movie of the same name, you have to move through a maze (the halls of your ship in the manual), ala Pac-Man, collecting dots (destroying alien eggs).

If you collect the power dot (pulsar), you can kill any of the three aliens, for a short time. There are only three enemies in the maze at a time, there is a bonus item at times and only one power dot (pulsar) at a time. When you grab the pulsar, it will next appear in one of two other spots.

After you clear one level, you get a bonus game. You have to move up the screen to the prize at the top past several aliens, reminiscent of Freeway. You do not lose a man if you fail but you only have eight seconds to do it then you are off the the next, harder level.

- TECHNICAL -

Model 11006

- TIPS AND TRICKS -

A good playing strategy is to crush all of the Eggs in one area at a time, keeping within easy readh of a Pulsar.  The best way to destroy Aliens is to sit near a Pulsar until the Aliens are almost upon you.  Then grab that Pulsar and go get 'em !

Use the Hyperwarp Passage to ditch Aliens.  Many times they won't follow you in.

If you're having trouble with the Bonus Rounds, try going between the Alien pairs rather than around them.

- STAFF -

Programmer: Doug Neubauer (Dallas North)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50197&o=2

$end

$cpc_cass=alien,
$bio

Amstrad CPC cass. published 37 years ago:

Alien (c) 1985 Amsoft

- TECHNICAL -

[Model 956]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64212&o=2

$end

$spectrum_cass=alienbug,
$bio

Alien [Model BBS 076] (c) 198? Bug-Byte [Grandslam div.] [London, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225721&o=2

$end

$cpc_flop=alien,alien2,alien1,alien_c1,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Alien [Model SOFT 1956] (c) 1985 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118909&o=2

$end

$svision=alien,
$bio

Alien [Model SV10010] (c) 199? Watara

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95419&o=2

$end

$a2600=alienret,
$bio

Atari 2600 cart. published 39 years ago:

Alien's Return (c) 1983 ITT Family Games

A clone of HomeVision's "Go Go Home Monster [Model VCS 83103]".

- TECHNICAL -

Model 554-33 391

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50199&o=2

$end

$msx2_flop=aslime,aslimeb,aslimea,
$bio

MSX 2 disk. published 32 years ago:

Alien's Slime (c) 1990 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101466&o=2

$end

$cpc_flop=alienalr,
$bio

Amstrad CPC type-in published 32 years ago:

Alien-Alarm (c) 1990 PC Amstrad International

- TRIVIA -

Listed as a type-in program in the magazine: PC Amstrad International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120351&o=2

$end

$zx81_cass=aliendrop,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Alien-Dropout (c) 1982 Silversoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114800&o=2

$end

$to_flop=alienatr,alienatra,alienatrb,
$bio

Thomson TO disk. published 33 years ago:

Alienator (c) 1989 Ubi Soft.

- STAFF -

By; Daniel Dochez.L., Daniel Provenier

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107560&o=2

$end

$gba=alienatr,
$bio

Nintendo GBA cart. published 21 years ago:

Alienators - Evolution Continues (c) 2001 Activision, Incorporated.

- TECHNICAL -

Game ID: AGB-AEVE-USA

- TIPS AND TRICKS -

Level - Password
2  - MDKMZKCC
3  - BHSZSKTC
4  - ZKTSHKMC
5  - JLPFDKHB
6  - HMDBRKCB
7  - GLDKLKZB
8  - GLPKLKRB
9  - GLDJBKKF
10 - GLPJBKFF
11 - GLDKBKZF
12 - GLPKBKRF
13 - GLDJLKHD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69555&o=2

$end

$apple2_flop_clcracked=alcflfac,
$bio

Apple II 5.25 disk. published 40 years ago:

Aliencounter + Face Flash (c) 1982 Milliken Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230733&o=2

$end

$info=alienfnt,alienfnta,
$bio

Sega NAOMI GD-ROM published 21 years ago:

Alienfront - Team Based Combat (c) 2001 Sega.

- TECHNICAL -

Runs on the Sega "NAOMI GD-ROM System" Hardware.

- TRIVIA -

Released in June 2001.

- STAFF -

Producer : Makoto Uchida

- PORTS -

* CONSOLES:
Sega Dreamcast (2001)
Nokia N-Gage (2005, "AlienFront")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4081&o=2

$end

$spectrum_cass=alienps,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Aliens (c) 1983 Professional Software

- STAFF -

Written by: A. Blair

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77754&o=2

$end

$apple2_flop_orig=aliens,
$apple2_flop_clcracked=aliens,
$bio

Apple II 5.25 disk. published 36 years ago:

Aliens (c) 1986 Activision, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107067&o=2

$end

$cpc_cass=aliens,
$bio

Amstrad CPC cass. published 36 years ago:

Aliens (c) 1986 Activision, Inc. [Santa Clara, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116164&o=2

$end

$cpc_flop=aliens,aliens1,aliens_c2,aliens_c3,aliens_c1a,aliens_c1,
$bio

Amstrad CPC type-in published 36 years ago:

Aliens (c) 1986 Hebdogiciel.

- STAFF -

By: José CARRIDO

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42389&o=2

$end

$mz700_cass=aliens,
$bio

Aliens (c) 198? Krijnen [G.J. Krijnen]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131730&o=2

$end

$spectrum_cass=aliensp,
$bio

Aliens (c) 198? Proein Soft Line.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219591&o=2

$end

$cgenie_cass=aliens,
$bio

Aliens (c) 198? Kwerty Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293411&o=2

$end

$ibm5170_cdrom=alienscb,
$bio

IBM PC/AT DOS CD published 27 years ago:

Aliens - A Comic Book Adventure (c) 1995 Mindscape, Inc. [Northbrook, IL, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144562&o=2

$end

$msx1_cart=aliens,aliensb,aliensa,
$vgmplay=aliens_msx,
$bio

MSX cart. published 35 years ago:

Aliens - Alien 2 (c) 1987 Square Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76550&o=2

$end

$msx1_flop=aliensj,aliensjb,aliensja,
$bio

Aliens - Alien 2 Cracked (c) 19?? Unknown.

Cartridge to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133241&o=2

$end

$famicom_flop=aliens,
$vgmplay=aliens_fds,
$bio

Nintendo Famicom disk. published 35 years ago:

Aliens - Alien 2 [Prototype] (c) 1987 Square Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65235&o=2

$end

$gbcolor=aliens,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Aliens - Thanatos Encounter [Model CGB-BAEE-USA] (c) 2001 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67469&o=2

$end

$cpc_flop=aliensu_c1,
$bio

Aliens - The Computer Game cracked (c) 198? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42388&o=2

$end

$spectrum_cass=aliensusa,
$bio

Aliens - The Computer Game US Version (c) 198? Alternative Soft., Ltd.

- TECHNICAL -

GAME ID: AS715

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146602&o=2

$end

$spectrum_cass=aliensr,
$bio

Aliens - The Computer Game (c) 198? Ricochet.

- TECHNICAL -

GAME ID: RS 027

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146601&o=2

$end

$cpc_flop=aliensu,aliensu1,aliensu2,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Aliens - The Computer Game (c) 1987 Electric Dreams Soft.

- TECHNICAL -

GAME ID: UQD 614

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42325&o=2

$end

$cpc_cass=alienscg,
$bio

Amstrad CPC cass. published 36 years ago:

Aliens - The Computer Game (c) 1986 Electric Dreams Software

- TECHNICAL -

Model UQK 614

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64226&o=2

$end

$spectrum_cass=aliens,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Aliens - The Computer Game (c) 1986 Electric Dreams Software

- TECHNICAL -

GAME ID: URK 614

- STAFF -

Game Design by: Mark Eyles
Programmed by: Mevlut Dinc
Graphics by: Focus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77753&o=2

$end

$msx1_cass=aliens,
$bio

MSX cass. published 35 years ago:

Aliens - The Computer Game (c) 1987 Electric Dreams Soft.

- TECHNICAL -

GAME ID: UXK-614

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94431&o=2

$end

$msx1_flop=aliens,
$bio

Aliens cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229848&o=2

$end

$spectrum_cass=aliensus,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Aliens US (c) 1987 Electric Dreams Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232109&o=2

$end

$spectrum_cass=aliensuse,
$bio

Aliens US (c) 199? EDOS [Electronic Distribution of Software]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225817&o=2

$end

$snes=avspj,
$bio

Nintendo Super Famicom cart. published 29 years ago:

Aliens vs. Predator (c) 1993 IGS Corp. [Information Global Service].

- TECHNICAL -

[Model SHVC-AP]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61023&o=2

$end

$super80_cass=xcaliens,
$bio

Aliens [Model 452] (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126770&o=2

$end

$info=aliens,aliens2,aliens3,aliensj,aliensj2,aliensu,aliensa,aliens4,
$bio

Arcade Video game published 32 years ago:

Aliens (c) 1990 Konami.

Aliens is a scrolling run 'n' gun game for one or two players based on the classic 1986 science-fiction movie of the same name. Players take on the role of either Ellen Ripley (in the single-player game) or Corporal Hicks (in the two-player game) and must shoot their way through the alien-infested levels of the LV426 base to make their escape together with 'Newt', the little girl who survived the alien invasion of her settlement.

Players begin the game armed only with a pulse rifle but will have opportunities to upgrade to other weapons, including flamethrowers and grenade launchers. Bombs can also be found that cause greater damage to the enemies. Each player life starts with eight health points which deplete upon contact with either an alien or an enemy projectile and once all health points are lost, the player loses a life. Each stage ends with a Boss encounter, with the game's final boss being the Alien Queen herself. 

As well as the standard side-scrolling stages, intermittent into-the-screen stages also feature that have the players riding atop the Marines' APC vehicle, shooting the hordes of aliens that swarm towards it.

As well as the standard Aliens and Face-huggers from the original film (that now come in a variety of different colours), there are many enemies that were created only for the arcade game and have never appeared elsewhere in the Alien franchise. These include flying aliens and mutated humans, as well as all end-of-stage bosses prior to the Alien queen.

- TECHNICAL -

Game ID : GX875

Main CPU : KONAMI (@ 3 Mhz)
Sound CPU : Zilog Z80 (@ 3.579545 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), Konami K007232 (@ 3.579545 Mhz)

Screen orientation : Horizontal
Video resolution : 288 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 512

Players : 2
Control : 8-way joystick
Buttons : 2
=> [1] Shoot1, [2] Shoot2

- TRIVIA -

Aliens was released in March 1990.

This game is based upon the movie of the same name (released in 1986).

An Aliens cabinet is seen in The Simpsons arcade game. However it's revealed that a Xenomorph which scares off a Space Mutant (a recurring movie franchise on the TV show) is reveals itself to be none other than Marge Simpson inside the Alien costume.

Michael Jackson used to own this game. It was sold at the official Michael Jackson Auction on April 24, 2009.

- UPDATES -

The US version has the "Winners Don't Use Drugs" screen.

The Japanese version is very unlike any other version to appear in other countries :
* Most obviously, both APC driving levels have been entirely deleted.
* As such, the subplot of rescuing Newt is gone. Therefore, Newt never appears in Stage 1.
* When you take on the 'Shrinky-Dink Alien Quartet', the first one to fully enlarge hops off-screen, leaving you to only battle the other three.
* Many of the aliens, zombies, and mid-bosses can be killed with fewer shots.
*Two new kinds of minor enemy appear in the game :
a) An adult alien bursts out of the background wall during the vent portion of what we consider Stage 5. It functions much like the Ground-Poppers and is destroyed just as easily, but with new animations and from a different angle. It is the only one of its type in the game.
b) The small form of the Shrinky-Dink Alien, as seen in the form of the second mid-boss in Stage 5, reappears in Stage 7. It stands alone on the catwalks with a ring of orange energy circling it and the catwalk in a kind of 'shield'. A few shots destroy it.
* Titles have been given to each level. They are as follows, transcribed as they appear in the game.
Level 1 - Living Quarters
Level 2 - Factory
Level 3 - Factory2
Level 4 - Queen Alien's DEN
Level 5 - Escape Route
Level 6 - Battle Ship SULACO	
* Special weapons and bombs appear much more frequently in the game, dropping from the sky for the players to use at regular intervals.
* It is now possible to attain 1-ups in the game. If a player is still carrying a weapon from the last special weapon power-up, the next one to fall on-screen will contain a 1-up. It comes in the form of a red ribbon with a bow wrapped around the word '1up'.
* In addition to the other enemies in this section, ground-popping aliens now appear earlier, during the nest portion of what we know as Stage 3.
* In addition to the other enemies, flying aliens now appear during the first power loader segment, in Stage 3.
* Flying aliens are much more frequent throughout the outdoor portion of Stage 5 and Stage 7.
* Extra exploding barrels appear throughout the game.
* Numerous aliens have changed color. Adult aliens are now purple instead of maroon, face-huggers are now flesh-toned instead of green, etc.
* Many of the adult aliens in the elevator sequence of Stage 3 have been removed. They have been replaced with flying aliens that do NOT damage the cables. This makes this sequence much easier.
* The beams from the 3-Way gun have changed color from purple to orange.
* During the final battle, the queen does NOT breathe fire/acid at you. Instead, after flashing white, she sends out multiple images of herself as a projectile! These are wider and therefore are easier to be hit by.
* The queen charges at you constantly even if you are in the power loader. This makes the final battle much more difficult.

- STAFF -

Game programmers: Satoru Okamoto (S. Okamoto), K. Ozaki, Hirotaka.I.1
Character designers: Kengo N., Nishiyan
Graphic designers: M. Yoshida, Kaoru. N
Music composer: Adachi
Sound effect: Oouchi
Hardware designer: H. Matsuura
Special guest: Akira. S, Hiroshi Iuchi (Iuchi 2), Chokki, Takano, Samejima
Director: Satoru Okamoto (S. Okamoto)
Management: Hiroshita

Cabinet Graphic Design: Don Marshall

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63&o=2

$end

$aquarius_cass=aliens,
$bio

Mattel Aquarius cass. published 39 years ago:

Aliens (c) 1983 Add On Electronics, Limited.

- TECHNICAL -

GAME ID: KEB 002

- STAFF -

by: W. Wander

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49818&o=2

$end

$dragon_cass=aliensp,
$bio

Dragon cass. published 39 years ago:

Aliens+ (c) 1983 Wizard Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116526&o=2

$end

$amigaocs_flop=alien3,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Alien³ (c) 1992 Virgin Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73399&o=2

$end

$info=alien3,alien3u,alien3j,
$vgmplay=alien3,
$bio

Arcade Video game published 29 years ago:

Alien³ - The Gun (c) 1993 Sega.

A shooter game based on the 1992 movie Alien 3.

- TECHNICAL -

Cabinet dimensions : 31,5'' (80cm) Wide x 53,54'' (136cm) Deep x 75,96'' (193cm) High.
Cabinet weight : 474 lbs (215 kg).

Runs on the Sega "System 32" hardware.

Players: 2
Control: lightgun
Buttons: 2

- TRIVIA -

Alien³ was released in September 1993 in Japan.

- UPDATES -

The US version is slightly different :
* 'Winners Don't Use Drugs', or sometimes 'Recycle It, Don't Trash It!' screens added.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58&o=2

$end

$gameboy=alien3,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Alien³ (c) 1993 LJN, Limited.

You are Ripley, the sole survivor of the crash landing on Fury 161.

- TECHNICAL -

GAME ID: DMG-L3-USA

- TRIVIA -

Released in January 1993 in the USA.

Export releases:
[JP] "Alien³ [Model DMG-L3J]"
[EU] "Alien³ [Model DMG-L3-NOE]"

- STAFF -

Programmer: Jason Austin
Graphics: Mark Jones, Martin Wheeler
Animation: Mark Jones
Sound and Music: David Whittaker
Producer: Foo Katan
Design: Jason Austin, Mark Jones, Martin Wheeler, Foo Katan
Acclaim Producers: Donn Nauert, Dan Feinstein, Tom Gibson, Adrian Curry, Simon Bland, Jane Biddle, Joe Libertella, James Fink

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65542&o=2

$end

$gameboy=alien3j,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Alien³ (c) 1993 Acclaim Japan.

- TECHNICAL -

[Model DMG-L3A]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65544&o=2

$end

$sms=alien3,
$vgmplay=alien3_sms,
$bio

Sega Master System cart. published 30 years ago:

Alien³ (c) 1992 Arena

Descriptions from the back cover:

The Xenomorph are fast, spit acid and are right behind YOU! Can't see very far ahead in these air ducts. Hard to breathe. Face-huggers can be anywhere. Must find the Mother alien. The closer you get the more aliens you find...better not have them find you first! Just keep telling yourself, "this isn't really happening...it's only a game!"

Les Xenomorphes sont rapides, crachent de l'acide et sont juste derrière VOUS! On n'y voit pas grand chose dans ces canalisations d'air. Pas facile de respirer. Les monstres peuvent être partout. Il faut trouver le Mère alien. Plus vous avancez et plus il y a d'aliens...vaut mieux pas qu'ils vous trouvent les premiers! Pour vous rassurer, dites-vous que "ce n'est qu'un jeu!"

Die Xenomorphe sind schell, spucken Säure und sind DIR ganz dicht auf den Fersen! Weit kannst du nicht sehen in diesem Luftschact. Das Atmen fällt dir schwer. Die Gesichstparaseiten können überall lauern. Du mußt unbedingt die Alien-Mutter finden! Je näher du kommst, desto mehr Aliens wirst du finden...Aber paß auf, daß die dichmicht zuerst entdecken! Sage dir einfach ständig in Gedanken: "Das passiert ja nicht wirklich...Es ist nur ein Spiel!"

Los Xenomorfos son rápidos, escupen ácido y están justo ¡detrás de ti! No se tiene mucha visibilidad en estos conductos de aire. Es dificil respirar. Los Estruja-caras pueden estar en cualquier parte. Debes encontrar el alien Nodriza. Cuanto más cerca estás más aliens encuentras..¡más vale que no sean ellos los que te encuentren a ti! Sigue didiéndote a ti mismo, "todo esto na está pasando en realidad... ¡sólo es un juego!"

Gli Xenomorph sono veloci, sputano acidi e sono proprio dietro a TE! Non si riesche a vedere moito in là in queste condotte di aereazione. Si respira a fatica. Quelle piattole potrebbero essere dovunque. Bisogna trovare la Madre aliena Più ti avvicini. più Alieni trovi... sarà meglio che non ti trovino prima loro! Continua a ripeterti "tutto questo non è vero...è solo un gioco!"

Xenomorpherna är snabba, spottar syra och är alldeles bakom DIG! Det är svårt att se särskilt långt i dessa luftgångar. Det är svårt att andas. Ansiktshuggarna kan befinna sig var som helst. Moder-alien måste hittas. Ju närmare du kommer, desto fler Aliens hittar du...hoppas de inte hittar dig först! Intala dig själv att "det här händer egentligen inte...det är bara ett spel!"

De Xenomorfemen zijn snel, ze spugen zuur uit en zitten vlak achter JOUW! Je kunt in die luchtkokors niet ver vooruit zien. Het ademhalen gaat moeilijk. Er kunnen overal wezens zitten die je gezicht omknellen. Je moet het buitenaardse Moederwezen zien te vinden. Des te dichter je bij haar komt, des te meer buitenaardse wezens je ziet... als ze jouw maar niet zien! Zeg steeds maar weer tegen jezelf: "Dit gebeurt niet echt... het is maar spel!"

Xenomorphit ovat nopeita, sylkevät happoa ja ovat aivan SINUN takana! Näissa ilmakanavissa ei voi nähdä kovin kauas eteenpäin. Vaikea hengittää. 'Naamaan tarrautujat' voivat olla missä tahansa. On löydettävä muukalais-emo. Kuta lähemmäs pääset, sitä enemmän muukalaisia loydät... parasta on, etteivät ne löydä sinua ensin! Vakuuta itsellesi, "tämä ei ole totta... se on vain leikkiä!"

- TECHNICAL -

GAME ID: MK-27043-50

- STAFF -

Design and Production by Probe Software.
Producer: Joe Bonar
Design Support: Fergus McGovern, Tony Beckwith, Neil Young, Keith Burkhill, Tim Round, Mike Archer
Programmer: Keith Burkhill
Graphics: Hugh Riley, Lisa Hand, Mark Jones
Mapping: Hugh Riley, Lisa Hand, Keith Burkhill
Music and Sound Effects: Matt Furniss
Technical Support: Carl Muller, Stuart Middleton
Quality Assurance in the UK: Adrian Curry
Quality Assurance in the US: Tom Gibson, Dan Feinstein, Don Nauert, Seth Rubine

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55927&o=2

$end

$nes=alien3,
$bio

Nintendo NES cart. published 29 years ago:

Alien³ (c) 1993 LJN, Ltd.

European release.

- TECHNICAL -

Model NES-X3-NOE

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83384&o=2

$end

$nes=alien3u,
$bio

Nintendo NES cart. published 29 years ago:

Alien³ (c) 1993 LJN.

The ALIENS are fast, spit acid and are right behind you! The motion tracker is your only warning. No time to think, no time to catch your breath... RUN!

Can't see very far ahead in these air ducts. Hard to breathe. Face-huggers can be anywhere. You have the firepower... blast the ALIENS with your machine gun, flame thrower and grenade launcher. You know what you have to do... rescue the trapped prisoners and end this nightmare!

Just keep telling yourself, "This isn't really happening. It's only a game!!!"

- TECHNICAL -

Model NES-X3-USA

- TRIVIA -

Released in March 1993 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54888&o=2

$end

$snes=alien3j,
$bio

Nintendo Super Famicom cart. published 29 years ago:

Alien³ (c) 1993 Acclaim Japan.

Japanese release. Game developed in UK and first released in USA. See "Alien³ [Model SNS-A3-USA]" for more information about the game itself.

- TECHNICAL -

Model SHVC-A3

- TRIVIA -

Released on July 9, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61024&o=2

$end

$snes=alien3u,alien3up,
$bio

Nintendo Super NES cart. published 29 years ago:

Alien³ (c) 1993 LJN, Limited.

- TECHNICAL -

Model SNS-A3-USA

- TRIVIA -

Released in May 1993 in USA.

Programmer credit is stored at the very beginning of the ROM, complete with address and contact information.

- TIPS AND TRICKS -

Invincibility, unlimited weapons, and no damage codes:
------------------------------------------------------
Begin the game and press ABYX on controller 2. Press A on controller 1 and a number will appear in the top corner. Re-enter the code on controller 2 and press B or X to increase the number to one of the ones below:

Code Effect
1 Invincibility 
3 Invincibility 
2 No damage 
4 Unlimited weapons 
5 Unlimited weapons and invincibility 
6 Unlimited weapons and no damage 

Level Passwords
---------------
OVERGAME Ending 
QUESTION Level 02 
MASTERED Level 03 
MOTORWAY Level 04 
CABINETS Level 05 
SQUIRREL Level 06 

Various Cheats
---------------
On Controller 2 press A - B - Y - X then enter the following code on Controller 1:
A - Invincibility 
B - Double Damage Inflicted on Enemies 
X - Infinite Ammo 

Note: You can do all three of these cheats, but you will have to re-enter the code for Controller 2.

- STAFF -

Programmed by: Nick Jones (Spearsoft)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62716&o=2

$end

$snes=alien3,
$bio

Nintendo Super NES cart. published 29 years ago:

Alien³ (c) 1993 Acclaim Ent., Incorporated.

European release. Game developed in UK and first released in USA. See "Alien³ [Model SNS-A3-USA]" for more information about the game itself.

- TECHNICAL -

Model SNSP-A3-NOE

- TRIVIA -

Released on October 28, 1993 in Europe.

Reviews:
[FR] Oct. 1993 - Consoles + N.24: 79%

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62715&o=2

$end

$gamegear=alien3j,
$bio

Sega Game Gear cart. published 30 years ago:

Alien³ (c) 1992 Acclaim Ent., Incorporated.

- TECHNICAL -

[Model T-81047]

- TRIVIA -

This game is based on the 1992 movie with the same title.

- TIPS AND TRICKS -

Level Select :  When the "Start" and "Configure" options appear at the title screen, press Up, Down, 2, Left, Right, 2, Up, Down, 2 before the Alien 3 logo fades out.

Extra Ammunition : Play the game until you get an high score, then  put CHEAT as your initials to start a new game with extra ammo.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64450&o=2

$end

$gamegear=alien3,
$bio

Sega Game Gear cart. published 30 years ago:

Alien³ (c) 1992 Arena

- TECHNICAL -

Game ID: T-81048

- STAFF -

Design and Production by: Probe Software
Producer: Joe Bonar
Design Support: Fergus McGovern, Tony Beckwith, Neil Young, Keith Burkhill, Tim Round, Michael J. Archer
Programmer: Keith Burkhill
Graphics: Hugh Riley, Lisa Wand, Mark Jones Sr.
Mapping: Hugh Riley, Lisa Wand, Keith Burkhill
Music: Matt Furniss
Sound Effects: Matt Furniss
Technical Support: Carl Muller, Stuart Middleton
Quality assurance in the U.K.: Adrian Curry
And in the U.S.: Tom Gibson, Dan Feinstein, Donn W. Nauert, Seth Rubine

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64448&o=2

$end

$megadriv=alien3,alien3a,
$vgmplay=alien3_md,
$bio

Sega Genesis cart. published 30 years ago:

Alien³ (c) 1992 Arena Ent.

The Xenomorph are fast, spit acid and are right behind you! The motion tracker is your only warning. No time to think, no time to catch your breath... RUN!

Can't see very far ahead in these air ducts. Hard to breathe. Face-huggers can be anywhere. You have the firepower... blast the ALIENS with your machine gun, flame thrower and grenade launcher. You know what you have to do... rescue the trapped prisoners and end this nightmare!

Just keep telling yourself, "This isn't really happening. It's only a game!!!"

- TECHNICAL -

Game ID: T-81096

- TRIVIA -

Reviews:
[FR] Consoles+ No. 13 (October 1992): 89/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70975&o=2

$end

$cpc_flop=aligator,aligator2,aligator3,aligator1,
$bio

Amstrad CPC type-in published 34 years ago:

Aligator (c) 1988 AM-Mag

- TRIVIA -

Listed as a type-in program in the French magazine: AM-Mag.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119059&o=2

$end

$cpc_flop=f_alid2,
$bio

Aligator Dundee 2 (c) 199? LMC Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122247&o=2

$end

$cpc_flop=f_alid3,
$bio

Aligator Dundee 3 (c) 199? LMC Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122248&o=2

$end

$apple2_cass=aligren,
$bio

Apple II cass. published 43 years ago:

Alignment Test Tone + Renumber (c) 1979 Apple Computer, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135894&o=2

$end

$apple2_cass=aligsam,
$bio

Apple II cass. published 43 years ago:

Alignment Test Tone + Sampler (c) 1979 Apple Computer, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135895&o=2

$end

$cpc_flop=alinka,alinka2,alinka1,
$bio

Amstrad CPC type-in published 31 years ago:

Alinka (c) 1991 Amstrad Cent Pour Cent

- TRIVIA -

Listed as a type-in program in the French magazine: Amstrad Cent Pour Cent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120001&o=2

$end

$archimedes=aliped,alipeda,
$bio

Acorn Archimedes disk. published 32 years ago:

Aliped (c) 1990 Archimedes World

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115864&o=2

$end

$megadriv=alisiad,
$bio

Sega Mega Drive cart. published 30 years ago:

Alisia Dragoon (c) 1992 Sega Enterprises, Limited.

European release. Game developed in Japan. See the original Japanese release, "Alisia Dragoon [Model T-45033]", for more information about the game.

- TECHNICAL -

Game ID: 1039-50
Cartridge ID: 670-2138-50
Package ID: 670-2139-50

- TRIVIA -

Reviews:
[FR] June 1992 - Joypad N.9: 92/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56321&o=2

$end

$megadriv=alisiadu,
$bio

Sega Genesis cart. published 30 years ago:

Alisia Dragoon (c) 1992 Game Arts Company, Limited.

North American release. Game developed in Japan. See the original Japanese release, "Alisia Dragoon [Model T-45033]", for more information about the game.

Description from the back cover:

The pace is intense. Enemies come at Alisia from everywhere. And nowhere. Battle hordes of crazed barbarians, mow down mobs of poisonous centipedes, and slay squadrons of winged gargoyels. Blast enemies in waves or one by one with multi-directional, auto-targeting laser fire. 

Recruit killer companions like the DragonFrye, Ball O'Fire, Thunder Raven and Boomerang Lizard. Use them to hurl blistering boomerangs, fireballs, and electrical attacks. With Alisia's super-tough fighting skills, fry enemies to a crisp. And prove once and for all that you can go hand-to-hand with evil and come out the champion!

- TECHNICAL -

Game ID: 1039
Cartridge ID: 670-2138
Package ID: 670-2139

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57095&o=2

$end

$megadriv=alisiadj,
$vgmplay=alisiad_md,
$bio

Sega Mega Drive cart. published 30 years ago:

アリシア ドラグーン (c) 1992 Game Arts Company, Limited.
(Alisia Dragoon)

- TECHNICAL -

Cartridge ID: T-45033

- TRIVIA -

Alisia Dragoon was released on April 24, 1992 in Japan.

In 1992, Japanese animation studio Gainax was in a collaboration with Game Arts, the makers of the Lunar role-playing games, to produce an action video game. Gainax's video game product line tended to target a niche crowd who generally preferred dating simulations and anime-based adventure games. Alisia Dragoon is a departure from this tradition. The animation studio handled the artistic end of the production, writing the story and creating the artwork that would be used for the design of the game's environments and characters. Several of its founders had worked on Hayao Miyazaki's animated films, and the influences of Miyazaki's 1984 science fiction animated film Nausicaä of the Valley of the Wind were evident in certain levels of the game. Similarly, due to the predominance of mixing science fiction with fantasy themes in the Japanese animation circles at that time, Alisia Dragoon featured high-tech spaceships and robots alongside mythical zombies and dragons. The composition of the soundtrack was delegated to Mecano Associates, who had produced the music for other works from Game Arts, such as the action games Fire Hawk: Thexder 2 and Silpheed. Game Arts, however, did most of the work in producing Alisia Dragoon, adapting the artwork into environments and creatures that can be rendered by the console hardware, and writing them as lines of software code.

Inside the game code, you can find icons for two additional companions, which were not included in the final game. One of them looks like a giant fish.

- TIPS AND TRICKS -

* Cheat mode: To activate the cheat mode, start the console and hold A as soon as the SEGA logo disappears. As soon as the Game Arts logo disappears, release A and hold B. Wait until the word GAINAX has disappeared, then release B and hold C. Hold it until the text 'composed by' starts to fade. Then press START when the starts break out of the crystal. If done correctly, you hear a sound. The following features become available:

- Slow Motion: Press A on Controller 2 to freeze the game; press it rapidly for a slow-motion mode. Press B on Controller 2 to return to the game. 

- Scene Skip: Press C on Controller 2 to skip the current scene. On stages with only one scene, such as Stage 3, this will skip the entire level. Note: Do not use this on Stage 8, as the game will screw up and you will need to reset. 

- Stage Select: On Controller 2 press C, then immediately afterwards press one of the following button combinations:
Stage 1 - C
Stage 2 - B
Stage 3 - B+C
Stage 4 - A
Stage 5 - A+C
Stage 6 - A+B
Stage 7 - A+B+C
Stage 8 - Start

- Health, Levels, Invincibility & One-Hit Kills: Freeze the game by pressing A on Controller 2, then unfreeze the game (B on Controller 2) whilst holding one of the following buttons on Controller 1: 
Up - Sets Alisia's HP Gauge to the maximum 6 blocks.
Left - Increases the level of Alisia's Thunder Magic.
Right - Increases the level of the currently selected monster.

- STAFF -

Main Programer: Naozumi Honma
Assistant Programer: Osamu Harada
Main Graphic Designer: Masatoshi Azumi
Assistant Graphic Designer: Meiko Wada
Music Programer: Tomoyuki Shimada (Mister Tom), Ari Kamijō
Assistant Music Programer: Kenichi Kunishima
Story Concept Designer: Yuzō Sunaga
Scenario Writer: Yoshimi Kanda
Character Design of Monsters: Hajime Satoh
Character Design of Alisia: Takehiko Itō (Hiroyuki Hataike)
Technical Support: Toshimichi Masubuchi
Art Work: Mariko Uemura
Music Composer: Mecano Associates
Music Producer: Kass
Musicians: Nobuyuki Aoshima, Mamoru Ishimoda, Youko Sonoda, Mariko Satoh
Special Thanks: Takeshi Miyaji, Kazuyuki Ohata, Gainax, Takami Akai, Toshio Okada, Yasuhiro Takeda, Takeshi Sawamura, Kazuhiro Nakazawa
Special Test Player: Masahiko Ikeya
Test Players: Akio Matsuda, Ken-ichiroh Ohmi, Nobuo Horii, Naotsugu Honma, Hideto Masubuchi, Hidetomo Tanaka
Executive Producer: Yōichi Miyaji

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56322&o=2

$end

$cpc_flop=alive,alive2,alive1,alive_c1,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Alive (c) 1991 Lankhor

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120639&o=2

$end

$psx=alive,
$bio

Sony PlayStation CD published 24 years ago:

Alive (c) 1998 General Ent.

- TECHNICAL -

DISC 1: SLPS-01527
DISC 2: SLPS-01528
DISC 3: SLPS-01529

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84843&o=2

$end

$info=m4aliz,
$bio

AlizBaz (c) 199? QPS Interactive.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42358&o=2

$end

$cpc_cass=alkahera,
$bio

Amstrad CPC cass. published 37 years ago:

Alkahera (c) 1985 Budgie [Budget Software]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64234&o=2

$end

$cpc_flop=alkahera,alkahera1,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Alkahera (c) 1985 Budgie [Budget Soft.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120711&o=2

$end

$cpc_cass=alkaheraz,
$bio

Amstrad CPC cass. published 35 years ago:

Alkahera (c) 1987 Cobra Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=113412&o=2

$end

$specpls3_flop=alkdevbe,alkdevde,alkdevdi,alkdevlo,alkdevma,alkdevme,alkdevmp,alkdevnw,alkdevrp,alkdevsl,alkdevsi,alkdevta,
$bio

Alkatraz Development Disks (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230271&o=2

$end

$apple2_flop_clcracked=alkemstn,
$bio

Apple II 5.25 disk. published 41 years ago:

Alkemstone (c) 1981 Level-10

- TECHNICAL -

GAME ID: 10AS2

- TRIVIA -

Advertised as 'The first computer adventure that has a cash prize for the winner.'. LEVEL-10 offered $5,000 to the first person who discovers the
location of the Alkemstone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262187&o=2

$end

$spectrum_cass=alkyolli,alkyollia,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Alky Ollie (c) 1984 Firecracker

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=278233&o=2

$end

$info=m5all41,m5all41a,m5all41b,m5all41c,m5all41e,m5all41f,m5all41g,m5all41h,m5all41i,m5all41j,m5all41k,m5all41m,
$bio

Fruit Machine published 22 years ago:

All 4 One (c) 2000 Vivid Gaming.

The Reel game is based around a 27 way feature entry via Joker symbols overlayed on the reels. Once the feature is entered the player moves clockwise around the trail using the 1-12 reel accumulating cards, cash and nudges!

- TECHNICAL -

Machine Type: UK AWP
Technology: MPU 5

- TRIVIA -

Released on July 1st, 2000. It was the first AWP from Vivid Gaming.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41534&o=2

$end

$info=m5all41l,m5all41low,
$bio

All 4 One (c) 200? Lowen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41535&o=2

$end

$apple2_flop_clcracked=allabtam,allabtamb,
$bio

Apple II 5.25 disk. published 35 years ago:

All About America (c) 1987 Unicorn Soft.

Educational software, it contains a quiz game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232016&o=2

$end

$apple2gs_flop_misc=allabamr,
$apple2gs_flop_clcracked=allabamr,
$bio

Apple IIGS disk. published 34 years ago:

All About America (c) 1988 Unicorn Soft.

- TECHNICAL -

MEDIA: FD x2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115310&o=2

$end

$apple2_flop_clcracked=allabtpm,
$bio

Apple II 5.25 disk. published 39 years ago:

All About Purim (c) 1983 Davka Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232227&o=2

$end

$info=aafb,aafbb,aafbc,aafbd2p,
$bio

Arcade Video game published 33 years ago:

All American Football (c) 1989 Leland.

Exciting!
Authentic!
The Ultimate Video Sports Game

RUN PLAY and PASS PLAY. Which to choose to attack!? Select either of the eight formations. Players are free to use either punt kick or field goal, so they can enjoy as exciting and thrilling a game as a real game. "ALL AMERICAN FOOTBALL" can be played either by only one player, or together with his friend. We assure you that it will become #1 game at your location!

1 PLAYER 
competes with a computer
2 PLAYER 
2 players compete. (During play, time can be extended if another coin is dropped)

Before selecting a game, select a formation. By turning the track ball, choose the desired formation No. and press SELECT button.

Formation No.1-4 RUN PLAY
DEFENSE: Move QB along the runner course displayed on the screen.
OFFENSE: Move LB to suppress the opponent's QB.

Formation No.5-8 PASS PLAY
DEFENSE: Pass to a free receiver among the three receivers. When caught by it, run towards the end zone.
OFFENSE: By Controlling QB, try to intercept.

Formation P & F PUNT KICK and FIELD GOAL
PUNT KICK: If, in four rounds of attack, first down is difficult to gain, kick by turning the track ball.
FIELD GOAL: If there's a chance, choose ofrmation F to try to kick towards the goal post!

- TECHNICAL -

[4-Player Upright]

Main CPU : (2x) Zilog Z80 (@ 6 Mhz)
Sound CPU : I80186 (@ 8 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.666666 Mhz), Custom (@ 1.666666 Mhz)

Screen orientation : Vertical
Video resolution : 240 x 320 pixels
Screen refresh : 60.00 Hz
Palette colors : 1024

Players : 4
Control : Stick
Buttons : 1

- TRIVIA -

The game has all the features of "John Elway's Team Quarterback" with improved graphics, sideline shop, etc...

- TIPS AND TRICKS -

To enter the setup/diagnostics menus:
1. Press and hold the left Quarterback Join button.
2. Press the Test button
3. Release both buttons
When in the menu, button 1 selects the functions while button 2 activates/changes it.

- SERIES -

1. Quarterback (1987)
2. John Elway's Team Quarterback (1988)
3. All American Football (1989)

- STAFF -

Direction : John Rowe, Medo Moreno, Dan Viescas, Dave Dodd
Software : Bob Skinner, Phil Sorger
Graphics : Kevin Lydy
Sounds : Michelle Simon
Music : Sam Powell
Hardware : Eric Henderson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64&o=2

$end

$pc98=abart1kh,
$bio

オール美少女アートグラフィックス Vol.1 KDD編 (c) 199? KDD.
(All Bishoujo Art Graphics Vol. 1 KDD-Hen)

CG collection.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88900&o=2

$end

$pc98=abart2kh,
$bio

All Bishoujo Art Graphics Vol. 2 (c) 19?? KDD.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88901&o=2

$end

$pc98=abart3kh,
$bio

All Bishoujo Art Graphics Vol. 3 (c) 19?? KDD.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88902&o=2

$end

$pc98=abextra,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

All Bishoujo Extra (c) 1993 Arkham Products

- TECHNICAL -

Media: floppydisk x5

- TRIVIA -

Released on October 22, 1993 in Japan. Retail price: 8800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88903&o=2

$end

$info=m4alladv,
$bio

All Cash Advance (c) 199? Barcrest.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15242&o=2

$end

$cdtv=dgheaven,
$bio

Commodore Amiga CDTV CD published 31 years ago:

All Dogs Go To Heaven - Talking Electric Crayon (c) 1991 Merit Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=194488&o=2

$end

$info=m5fire,
$bio

All Fired Up (c) 200? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41569&o=2

$end

$vectrex=agt,
$bio

GCE Vectrex published 26 years ago:

All Good Things (c) 1996 Packrat Video Games, LLC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236836&o=2

$end

$gba=allgrown,
$bio

Nintendo GBA cart. published 18 years ago:

All Grown Up! Express Yourself (c) 2004 T-HQ, Incorporated.

- TECHNICAL -

[Model AGB-BALE-USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69557&o=2

$end

$specpls3_flop=allinada,
$bio

Sinclair ZX Spectrum+3 disk. published 26 years ago:

All in a Day's Work (c) 1996 Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147699&o=2

$end

$info=sc1days,sc1daysa,
$bio

All In a Days Work (c) 199? Global Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=39987&o=2

$end

$ibm5170=lemming3,
$vgmplay=lemming3_pc,
$bio

IBM PC/AT DOS 3.5in. disk. published 28 years ago:

All New World of Lemmings (c) 1994 Psygnosis, Ltd.

- STAFF -

Programming: Russel Elliot, Robert Parsons, Keith R. Hamilton, Steven Reid
Graphics / Artwork: Darren Baines, Kenneth Fee, Lenny Lane, Patrick McGovern, Stewart Waterson
Producer: David Jones
Art Director: David Osborne
Software Support: Michael Dailly, Steven Reid
Lemming Animation: Gary Timmons
Intro Sequence: Lenny Lane
Product Manager: Michelle Harris
Manual, Story, and some Background: Steven Hammond
Cover Illustration: Dave Pether
Packaging & Manual Design: Heather Hesketh, Southport, Keith Hopwood
Level / Scenario Design: Craig Arbuthnott, Tony Colgan, Kenneth Fee, Martin Good, Patrick McGovern, Gary Timmons, Stewart Waterson, Keith Whelan, John Whyte
Quality Assurance: Stuart Allen, Jeff Culshaw, Jenny Newby, Mark O'Connor

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232900&o=2

$end

$amigaaga_flop=lemming3,
$bio

Commodore Amiga 1200 disk. published 27 years ago:

All New World of Lemmings (c) 1995 Psygnosis, Ltd.

- STAFF -

Amiga Programming: Allan Finlay, Cameron Rattray, Andy Whyte
Software Support: Michael Dailly, Steven Reid
Game Graphics: Andolf, Darren Baines, Kenneth Fee, Lenny Lane, Patrick McGovern, Oz, Stewart Waterson
Lemming Animation: Gary Timmons
3D Animation: Lenny Lane
Level Design: Andolf, Craig Arbuthnott, Tony Colgan, Kenneth Fee, Martin Good, Patrick McGovern, Oz, Gary Timmons, Raymond Usher, Stewart Waterson, Keith Whelan, John Whyte
Playtesting - DMA Design: Craig Arbuthnott, Craig Filshie, Kenny Mitchell, Keith Whelan
Playtesting - Psygnosis: Stuart Allen, Jeff Culshaw, Jenny Newby, Paul Tweedle
Scribe: Steven Hammond
Music: Colin Anderson, Raymond Usher
Art Director: David Osborne
Producer: David Jones

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146375&o=2

$end

$famicom_flop=annsmb,
$bio

Nintendo Famicom disk. published 36 years ago:

オールナイトニッポン スーパーマリオブラザーズ (c) 1986 Nintendo Company, Limited.
(All Night Nippon Super Mario Bros.)

All Night Nippon Super Mario Bros. combines variations of levels from Super Mario Bros. The Lost Levels and Super Mario Bros.

Description from the instruction booklet:

One day, the peaceful All Night Nippon dream land Viva Kingdom where Mushrooms live was invaded by the tribe of the huge turtle Koopa, who possesses powerful magic. Said magical power was used to transform all the quiet Mushroom People into rocks, bricks and mikes among other forms. All Night Nippon personalities Miyuki Nakajima, the Tunnels, Kyoko Koizumi, Beat Takeshi, and the AB Brothers were also captured. What became of Sunplaza Nakano? Pitiable Sunplaza was fooled by Koopa's letter to his “Illusionary Business Prosperity” corner into visiting him. And he was changed into Koopa Tribe minion Okapi.

The only one who can undo this magic on the Mushrooms and revive All Night Nippon is the Viva Kingdom's own Princess Peach. She is presently in the hands of King Koopa.

Mario has stood up to help the personalities trapped in each world, defeat the Koopa Tribe, rescue Princess Peach, and rebuild the peaceful All Night Nippon dream land Viva Kingdom.

The Mario in the TV is an avid All Night Nippon listener like you. Only you can bring this adventure quest (expedition) to a conclusion.

- TECHNICAL -

Game ID: ANN-NSM

- TRIVIA -

This game is a very rare version of Super Mario Bros. with graphics based upon the popular Japanese radio show All Night Nippon. The game, which was only released in Japan for the Famicom Disk System, was a special promotional version that was given away by the show in December 1986.

The creators altered the sprites of the enemies, mushroom retainers, and other characters to look like famous Japanese music idols, recording artists, and DJs as well as other people related to All-Night Nippon. They also used the same slightly upgraded graphics and physics that Super Mario Bros. The Lost Levels used.

Most of the graphics are from The Lost Levels, although bricks and mountains are drawn like those in Super Mario Bros. Bricks are not shaded, and mountains have smooth slopes instead of jagged slopes. Cloud platforms were replaced with the Super Mushroom platforms but now with segmented stalks (which also replace the original Super Mushroom platform designs from the original Super Mario Bros.). Additionally, mikes replace the mushrooms found in the background.

Like VS. Super Mario Bros., every level features edits, such as the appearance of more enemies in 4-1, different maze solutions in 4-4 and 7-4, and changed locations of ?s and bricks. However, these changes are not the same as those found in VS.

Here are the celebrities you have to save:
World 1: Miyuki Nakajima
World 2: Takaaki Ishibashi
World 3: Noritake Kinashi
World 4: Kyoko Koizumi
World 5: Takeshi Kitano
World 6: Daisuke Matsuno
World 7: Hideyuki Nakayama
World 8: Peach dressed as a geisha
World A-C: Goro Itoi

- TIPS AND TRICKS -

Beating 8-4 will add a star to the title screen (up to twenty) and reveal Hard Mode in which all Okapi are replaced with Buzzy Beetles and all enemies move faster but players must start from 1-1 as there is no world select option. Hard Mode is not permanent as resetting returns the game to its normal difficulty. Like The Lost Levels, after beating 8-4 eight times (does not matter if with Warp Zones or not), the player gains access to edited versions of Worlds A, B, C, and D.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65236&o=2

$end

$spectrum_cass=allornot_a,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

All or Nothing (c) 1984 Abbex Electronics.

Parachute into the enemy camp in your attempt to rescue the secret files, locked at random around the camp. Use any items found or stolen to help you in your perilous mission. Bribe, blast, bluff, bomb, outrun, gas, shoot your way past the deadly guards.

- STAFF -

Written by: Paul Reynolds

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77760&o=2

$end

$spectrum_cass=allornot,
$bio

All Or Nothing (c) 198? Prism Leisure Corp. plc [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225927&o=2

$end

$spectrum_cass=allprese,
$bio

Sinclair ZX Spectrum cass. published 13 years ago:

All Present And Correct (c) 2009 Smith, Bob

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287216&o=2

$end

$info=apexc,
$bio

Computer published 67 years ago:

All Purpose Electronic X-ray Computer (c) 1955 Booth [Andrew D.].

- TECHNICAL -

The APEXC is an incredibly simple machine. Instruction and Data words are always 32-bit-long. The processor uses integer arithmetic with 2's complement representation. Addresses are 10-bit-long. The APEXC has no RAM, except a 32-bit accumulator and a 32-bit data register (used along with the 32-bit accumulator to implement 64-bit shift instructions and hold the 64-bit result of a multiplication). Instructions and data are stored in two magnetic drums, for a total of 32 circular magnetic tracks of 32 words. Since the rotation rate is 3750rpm (62.5 rotations per second), the program execution speed can go from as high as the theoretical maximum of 1 kIPS to lower than 100IPS if program instructions and data are not contiguous.

One oddity is that there is no program counter: each machine instruction includes the address of the next instruction. This design may sound weird, but it is the only way to achieve optimal performance with this cylinder-based memory.

The machine code is made of 15 instructions only, namely addition, subtraction, multiplication, load (3 variants), store (2 variants), conditional branch, right arithmetic bit shift, right bit rotation, punched-card input, punched-card output, machine stop, and bank-switching (which is never used on the APEXC, since it only has 1024 words of storage, and addresses are 10-bit-long). A so-called vector mode enables to repeat the same operation 32 times with 32 successive memory locations. Note the lack of bitwise and/or/xor and division. Also, note the lack of indirect addressing modes: dynamic modification of opcodes is the only way one may
simulate it.

Another oddity is that the memory bus and the ALU are 1-bit-wide. There is a 64kHz bit-clock and a 2kHz word-clock, and each word memory and arithmetic operation is decomposed into 32 1-bit memory and arithmetic operations: this takes 32 bit cycles, for a total of 1 word cycle.

The processor is fairly efficient: most instructions take only 2 word cycles (1 for fetch, 1 for read operand and execute), with the exception of stores, shifts and multiplications. Yes, the APEXC CPU is a RISC: there is no other adequate word. Note there is no ROM, and therefore no 'bootstrap loader' or default start-up program whatever.

No executive or operating system was ever written for the APEXC, although there were subroutine libraries of sorts for common arithmetic, I/O and debug tasks. Operation of the machine is normally done through a control panel which allows the user to start, stop and resume the CPU, and to alter registers and memory when the CPU is stopped. When starting the machine, the address of the first instruction of the program to be executed must be entered in the control panel, then the run switch must be pressed. Most programs end with a stop instruction, which enables to check the state of the machine, possibly run some post-mortem debugging procedures (a core dump routine is described in an APEXC programming book), then enter the address of another program and run it.

Two I/O devices were supported: a paper tape reader, and a paper tape puncher. The puncher output could be fed to a printer ('teletyper') unit when desirable. Printer output is emulated and is displayed on screen. Tape input was either computer-generated by the APEXC, or hand-typed with a special 32-key keyboard (each tape row had 5 data holes ( bits), which makes 32 different values).

- TRIVIA -

The APEXC (All Purpose Electronic X-ray Computer) was designed by Andrew D. Booth at Birkbeck College, London, in the early 50's.

From 1943 on, he started working on the determination of crystal structures using X-ray diffraction data. The computations involved were extremely tedious and there was ample incentive for automating the process. In 1947, along with his collaborator and future spouse Kathleen Britten, he spent a few months with von Neumann's team, which was the leading edge in computer research at the time. Booth designed an electromechanical computer, the ARC, in the late 40's. Later on, they built an experimental electronic computer named 'SEC' (Simple Electronic Computer), and finally the APEC (All-Purpose Electronic Computer) series.

- STAFF -

Designed by: Andrew D. Booth

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=34766&o=2

$end

$intv=allstar,
$bio

Mattel Intellivision cart. published 39 years ago:

All Star Major League Baseball (c) 1983 Mattel Electronics

- STAFF -

Programmer: David Rolfe

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60852&o=2

$end

$pce=pleagas,
$bio

NEC PC-Engine HuCARD published 34 years ago:

All Star Power League (c) 1988 Hudson Soft.

- TRIVIA -

Only 200 units were produced.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58694&o=2

$end

$psx=asracin2,
$bio

Sony PlayStation CD published 19 years ago:

All Star Racing 2 (c) 2003 Mud Duck Productions.

- TECHNICAL -

Game ID: SLUS-01510

- TRIVIA -

Released in April, 2003 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97594&o=2

$end

$psx=asracing,
$bio

Sony PlayStation CD published 20 years ago:

All Star Racing (c) 2002 Mud Duck Productions

- TECHNICAL -

GAME ID: SLUS-01460

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111100&o=2

$end

$n64=astenn99,astenn99u,
$bio

Nintendo 64 cart. published 23 years ago:

All Star Tennis '99 (c) 1999 Ubi Soft.

This Pak generally plays like a sim, although 120 mph serves and an option to litter the court with Wiley Coyote-ish bombs certainly liven things up. There are three difficulty levels and plenty of realistic grunts from the athletes, Oohs from the crowd and Quiet please exhortations from the line judge - who, incidentally, never makes a bad call. 

All Star Tennis '99 boasts eight stars:
Amanda Coetzer 
Conchita Martinez 
Jana Novotna 
Jonas Bjorkman 
Michael Chang 
Gustavo Kuerten 
Richard Krajicek 
Mark Philippoussis 

There are also four fictional players, including two women sporting microminiskirts that would make Ally McBeal blush. All players will have six basic shots, including slams, lobs and drop shots, and each will have two special shots, such as Michael Chang's vicious two-handed backhand. 

The bodies are nicely proportioned, but greater detail would have been nice. With no more than four characters appearing simultaneously, it's not as if the mighty N64 CPU has to push tons of polygons around the screen. The motion-capture moves are generally smooth.

Clearly aimed at an international audience - the screen text comes in five languages - All Star Tennis travels to eight exotic courts around the world: 
United Kingdom 
Greece 
California 
France 
Italy 
Saudi Arabia 
Japan Australia 

Although publisher Ubi Soft did not secure licenses for actual tournaments, the UK's grass court is clearly modeled on Wimbledon. In fanciful contrast, the hard Greek court looks like it's nestled in the ruins of an ancient theater. 

The players are evenly balanced, so pitting a woman against a man makes for a competitive match. Besides exhibition matches, All Star Tennis will allow as many as eight players to compete in a singles tournament. 

Bomb Tennis drops a short-fused bomb wherever the ball hits. If an athlete runs across it or stands nearby when it goes off - boom! Despite the zany props, Bomb Tennis is a lot less arcade-like than you might think. The athletes' skills are unchanged, so the tactics shift subtly to avoiding certain parts of the court while trying to coax your rival towards bombs your shots have left.

- TECHNICAL -

Cartridge ID: NUS-NTNE-USA

- TRIVIA -

Released on January 26, 1999 in North America.

Known export releases:
[EU] "All Star Tennis '99 [Model NUS-NTNR-EUR]"

- STAFF -

Smart Dog
Programming: Dave Thompson, Dave Saunders, Mathew Twigg, Byron Blay, Ian Tomkins
Graphics & 3D Modeling: Ashley Routledge, Jessica Williams, Kam Chana (as Kamaljit Chana), Michael Woods, Tom Dickens
Music and Sounds: Gerard Gourley
Voice Overs: Ian Wilson, Sissy Stone
Voice Recordist: Des Tong
Motion Capture: Televirtual
Development Manager: John Turpin
Producer: Dave Thompson
Special Thanks To: Mark Wallace

Ubi Soft
Producer: Gérard Guillemot
Project Managers: Ahmed Boukhelifa, Vincent Minoué
Game Designer: Lionel Rico
US Marketing Manager: Megan Byrne
Packaging Design: Mari Sakai
Photography: Michael Baz
Testing Manager: Jonathan Pépin
Testing: Jonathan Gosselin, Jonathan Moreau, Mathieu Fortin, Charles Richer
Special Thanks: David Bamberger, Jennifer Miller, Gwenaëlle Thebault-Tibolla, Guillaume Bloch, Sandra Yee, Melanie Montes, Melanie Melton

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57578&o=2

$end

$gbcolor=astenn2k,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

All Star Tennis 2000 [Model DMG-AZTP-EUR] (c) 1999 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67471&o=2

$end

$spectrum_cass=allstars,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

All Stars (c) 1988 Edge, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288017&o=2

$end

$cdi=funfair,
$bio

Phillips CD-i disc published 29 years ago:

All the Fun of the Fair - Engels voor kinderen (c) 1993 Philips Interactive Media, Incorporated.

A Dutch educational title.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52770&o=2

$end

$info=atkgld,
$bio

Video Slot Machine published 21 years ago:

All The Kings Gold (c) 2001 Aristocrat Leisure Industries Pty, Ltd.

- TECHNICAL -

MKVI hardware.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=33556&o=2

$end

$spectrum_cass=alltimeg,
$bio

Sinclair ZX Spectrum cass. published 30 years ago:

All Time Great Tour (c) 1992 Lambourne Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286837&o=2

$end

$spectrum_cass=allameri,
$bio

Sinclair ZX Spectrum cass. published 30 years ago:

All-American Basketball (c) 1992 Zeppelin Games.

- STAFF -

Program: John Carlyle
Graphics: David Taylor
Loading Screen: Tink

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77759&o=2

$end

$specpls3_flop=amerbsktmd,
$bio

Sinclair ZX Spectrum+3 disk. published 30 years ago:

All-American Basketball (c) 1992 Zeppelin Games

Master Disk used to generate the original retail disks.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264998&o=2

$end

$snes=allamcf,
$bio

Nintendo Super NES cart. published 28 years ago:

All-American Championship Football (c) 1994 Malibu Games

European release. Game developed in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62717&o=2

$end

$archimedes=allinbox,
$bio

Acorn Archimedes disk. published 28 years ago:

All-In Boxing (c) 1994 Archimedes World

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115865&o=2

$end

$nes=allprobb,
$bio

Nintendo NES cart. published 33 years ago:

All-Pro Basketball (c) 1989 Vic Tokai

North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Zenbei!! Pro Basketball [Model VIC-A2]".

Description from the back cover:

The crowd is roaring and the pressure is on...

You're just a basket away from victory. There are only seconds remaining in the game, and you've got the ball. But you're facing a tough zone defense that's bent on keeping you from scoring.

What do you do? Pass the ball? Try to drive for a lay-up and risk a foul? Or just put everything on the line and take a shot from where you stand?

Whatever your decision, it'd better be quick. Because the ref has his hand on the whistle, and the clock is running..

- TECHNICAL -

Model NES-A2-USA

- TRIVIA -

Released in December 1989 in USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54889&o=2

$end

$spectrum_cass=allsorts,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

All-Sort S1 (c) 1983 Firminger, Alan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301906&o=2

$end

$gameboy=asbase99,
$bio

Nintendo Game Boy Cart. published 24 years ago:

All-Star Baseball '99 (c) 1998 Acclaim Ent., Incorporated.

- TECHNICAL -

GAME ID: DMG-AB9E-USA

- TRIVIA -

Released in May 1998 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65545&o=2

$end

$n64=asbase99,asbase99u,
$bio

Nintendo 64 cart. published 24 years ago:

All-Star Baseball '99 (c) 1998 Acclaim Entertainment, Incorporated.

- TECHNICAL -

Game ID: NUS-NBSE-USA

- STAFF -

Developers
Game Design: Larry Walker (1997 NL MVP), Jaime R. Grieves, Bey Bickerton
Play by Play Commentator: John Sterling
Color Commentary: Michael Kay
Project Manager: Jaime R. Grieves
Front-End Design and Layout: Jaime R. Grieves
Lead Programmer: David Crummack
Technical Liasion: David Crummack
Game Programmer: David Crummack, F. J. Lafuente, Ed Groover, John Nagle
Front-End Programmer: David Crummack, Ed Groover, John Nagle, Jason Gawronek
Lead Artist: Michael Taylor
3D Stadiums & Fields: Michael Taylor, Tom Green, Trevor Lemoine
Dynamic Lightning: Michael Taylor
Lead ATG: Marc Mackin
Motion Editing: Marc Mackin, Peyton Duncan
Particle FX: Marc Mackin
Fielding, Pitching & Batting AI: F. J. Lafuente
Tools Programming: F. J. Lafuente, John Nagle
Animation Logic: F. J. Lafuente
On-Screen Graphics Programmer: Ed Groover
Baserunner AI: Ed Groover
Particle FX Programmer: John Nagle
Play by Play Programmer: Jason Gawronek
Support Programmer: Jason Gawronek
Quagmire Hi-Res 3D Engine: Andy Thyssen, D. Michael Traub, Tomas Arce
Motion Capture Compression & Playback: Andy Thyssen, D. Michael Traub, Tomas Arce
Soft-Skin & Stadium Rendering System: Andy Thyssen, D. Michael Traub, Tomas Arce
Soft-Skin Player Models: Peyton Duncan
Dynamic Lighting: Tom Green, Trevor Lemoine
Front-End Graphics: Tom Green, Trevor Lemoine
In-Game Graphics: Trevor Lemoine
3D Stadiums & Collision Maps: Chad Townsend
Player Uniforms: Chad Townsend
Player Faces: Chad Townsend
Sound Design: Marc Schaefgen
N64 Technical Advisor: Brian Watson
Sound Driver Programmer: Brian Watson
Play by Play Editor Programmer: Nathan Daughety
Tools Programmer: Nathan Daughety
Motion Compression R&D: Austin Appleby
Technical Art Advisor: Cid Newman
Front-End Graphics Assistance: Tami Crabb
Stadium Collision Maps: Art Avila
Game Analyst: Einar Pedersen
Motion Capture Talent: Scott Hatten
President: Jeff Spangenberg
Executive Vice-President of Product Development: Darrin Stubbington
Executive Sports Director: Russell Byrd
Executive Technical Director: Craig Galley
Executive ATG Director: Cyrus Lum
Executive Art Director: Matt Stubbington
Executive Creative Director: Nigel Cook
Executive Audio Director: Rick Fox
Original Theme Music: Rick Fox
Special Thanks: Keith Fox (Mobb Studios), Rob Phelac (Kamen Studios), Jeffrey Gibson, Gary Rowberry, Todd Dowd, Jeff Robinson, Ryan McBride, TL Shelton, Al Artus, Christine Brunelle, Jay Moon, Dave Schwalenberg

Publisher
Executive Producer: Brett Gow
Producer: Peter Wanat
QA Manager: Carol Caracciolo
QA Supervisor: Jeff Rosa, Dale Taylor
QA Lead Analyst: James Craddock, James Daly
QA Project Lead: Eric Hendrickson, Mark Garone
Game Analyst: Matthew McEnerney, Pharoah Sample, Joseph Greene, Rich Gomer, Anthony Scaduto, Rich LaRocca, Mike Sterzel, Joe Maiello, Bill Handworth, James Ackermann, Andy Basile, Mat T. Kraemer, Joseph Howell, Stacy Brickel
Tech Support Manager: Harry Reimer
Tech Support Supervisor: Howard Perlman, Kevin Denehy
Sr Tech Support: Greg McGovern, Andrew Fullaytor, John Zigmont
Tech Support: Leigh Busch, David Pollick, Ulises Batalla, Brian Lauther
Director of Marketing: Robert Picunko
Product Manager - Marketing: Michael Jerchower
Asst Product Manager: Thomas Bass, Kevin Brannan
Game Manual: Bill Dickson
Public Relations: Mike Myers
Special Thanks: Brad Schlachter (Major League Baseball), Jacquelyn Walsh (Major League Baseball), Jennifer Cooney (Major League Baseball Players Assoc.), Evan Kaplan (Major League Baseball Players Assoc.), Roy Cooler (Mike Schecter Associates), Leena Sheth (Stats Inc.), Shawn David Rosen, Douglas Yellin, Michael J. Archer, Pat Coleman, Adam Rubin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57579&o=2

$end

$saturn=asbase97,
$bio

Sega Saturn CD published 25 years ago:

All-Star Baseball 1997 featuring Frank Thomas (c) 1997 Acclaim Entertainment, Incorporated.

- TECHNICAL -

GAME ID: T-8150H

- TRIVIA -

The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59966&o=2

$end

$gbcolor=asbase2k,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

All-Star Baseball 2000 [Model CGB-AATE-USA] (c) 1999 Acclaim Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67472&o=2

$end

$n64=asbase2k,asbase2ku,
$bio

Nintendo 64 cart. published 23 years ago:

All-Star Baseball 2000 (c) 1999 Acclaim Entertainment, Incorporated.

The Windows 95 of sports games, Acclaim couples great strengths with an interface that might drive you batty.

You can learn the basics of baseball in an afternoon, then spend a lifetime mastering its intricacies. All-Star Baseball 2000 isn't quite so daunting, but expect to log lots of time on the Pause screens while you figure it out. 

Created by Iguana, ASB 2000 has the glossy graphics and excellent sound engineering you'd expect from the team that brought you All-Star Baseball '99, NFL Quarterback Club 99 and Turok 2. ASB 2000 supports hi-res graphics without the Expansion Pak. If you pop in an Expansion Pak, though, you'll witness extra-long replays. 

All 30 big league teams, 30 stadiums and more than 700 authentic players are here. ASB 2000 features four game modes: 
Exhibition 
Season 
Playoff 
Home Run Derby

You'll be able to play the official 1999 MLB schedule or a 162-game season without interleague play. For extra tension, ASB 2000 offers a two-week pennant chase and games lasting as little as one inning. Playoffs can last for three rounds, two rounds or simply the World Series. 

Before a game, season or playoffs begin, you choose between simulation or arcade pitching modes. The only difference is that each pitcher's repertoire expands from four to eight pitches in arcade mode. As you'll see, there's nothing quite like a Randy Johnson screwball to flummox a batter. 

If you'd just as soon dispense with formalities, ASB 2000's Quickplay option launches you into a single game between two randomly selected rivals. One major annoyance: Iguana compiled exhaustive scouting reports, then hid them so you can't access them during a game. 

As you'd expect from an Iguana offering, ASB 2000 bristles with nice visual touches. Each player has his unique size and facial appearance. Jumbotrons replicate the on-field action and the fictional ads bedecking the stadiums show cheeky humor (our favorite: the Astrodome's "Hogan's Gyros"). Wind influences game play, but weather conditions, which range from sunshine to snow, do not. 

More to the dramatic point is the fine use of 1,500 play-by-play and color calls by Yankee radio announcers Michael Kay and John Sterling. Even confirmed Yankee haters will find the duo's acerbic observations ("He got the exact pitch he wanted, and he ab-so-lutely destroyed it!") a refreshing change from the blah commentary of many baseball games. To heighten that you-are-there feeling, Iguana has also captured actual ballpark sounds and even rolls the Canadian national anthem for games in Montreal and Toronto. 

Topping ASB 2000's impressive feature-list is an awesome batting engine. The Control Stick gives you precise analog control over whether you want to push or pull and undercut or overcut the pitch. Stay away from the temptation to try to go yard with every pitch, especially if a stiff wind is blowing in.

You can bunt by pressing the Down C button, bunt harder by holding down the button, and direct your bunt with the Control Stick. An optional pitch icon makes it easier to see where the ball is coming. 

A hot/cold zone chart displays how well your batter handles pitches in different parts of the strike zone. If a player is on hot streak or a slump, the chart can change from one at-bat to the next. Numbered dots indicate the pitch sequence and location and when the batter swung at a pitch. Helped by the chart, you can improve your chances of getting a hit by guessing the pitch and location. 

The swing animations are far more graceful than last year's gawky affairs. Judging from the way batters wiggle their bats and butts, you'd think downing a gallon of Jolt cola was a mandatory part of major league pregame meals. Big-league batters usually swing close to the ball, but ASB 2000's CPU-controlled hitters display an alarming tendency to miss the ball by a country mile. 

Mercifully, the developers spared us the corny histrionics (e.g. players hollering at the ump) that mar other games. Batters occasionally whack the plate in frustration after taking a called third strike, but hey, wouldn't you? 

Keep 'em guessing or you'll get creamed. Use the hot/cold charts when locating your pitch, but be sure to move your pitches in and out and up and down and to alternate fastballs, off-speed stuff and breaking balls. 

You can reposition fielders in any of seven infield or nine outfield defensive setups and, in clutch situations, you'll probably want to do just that before every pitch. While CPU-controlled fielders usually make the right play, the dopey first basemen will run to the sack with ground balls, even if a runner on first is only halfway to second. Outfielders appear blessed with a superhuman ability to force runners. 

Iguana has done an admirable job of sprucing up the fielding animations this year. While collision detection between players is shaky at best, you'll be impressed by the over-the-shoulder and shoestring catches. 

ASB 2000 offers three camera views for batted balls, but the default medium-range view does the best job of compensating for the finicky fielder control. The handy Fielder Assist option points your fielder in the right direction. A comet-like streak makes it very easy to track balls rocketing off the bat. 

Smartened-up AI means players will follow real-life tendencies for streaks, slumps and errors. Players will perform differently at home or away, at night or in the day, and on grass or artificial turf. 

The maddening interface, especially in the General Manager options, may have you gritting your teeth. Once you get over the steep learning curve, though, ASB 2000 is as deep -- and good-looking -- as any sports Pak out there. You'll definitely want to read the instruction manual.

- TECHNICAL -

Cartridge ID: NUS-NBBE-USA

- TRIVIA -

Released on April 07, 1999 in USA.

- STAFF -

Developer
Game Design: Derek Jeter, Jaime R. Grieves, Bey Bickerton, Scott Shelton
Play-by-Play Commentator: John Sterling
Color Commentary: Michael Kay
"Open Up": Leftfield (Original Song), John Lydon (Original Song & Writer), Neil John Barnes (Writer), Paul Terence Daley (Writer)
Project Manager: Jaime R. Grieves
Lead Programmer: David Crummack
Lead Artist: Michael Taylor
Lead ATG Artist: Marc Mackin
Game Programmer: Ed Groover
Front-End Programmer: Kevin Saffel
Sound Programmer: Bryce Maryott
Artists: Tom Green, Sharon Taylor
ATG Artist: Don Hogan
Gameplay Guru: Bey Bickerton
Quagmire Engine: D. Michael Traub, Andy Thyssen, Tomas Arce
Additional Gameplay Programmer: F. J. Lafuente
Tools Programmer: Nathan Daughety
N64 Technical Advisor: Brian Watson
Audio Manager: Marc Schaefgen
'Open Up' Remix: Darren Mitchell
Audio Effects: Randy Buck
QA Manager: Todd Dowd
Game Analysts: Jason Behr, Russ Brewer, Tom Gerber, Justin Withers
Executive Vice-President (Acclaim Studios): Darrin Stubbington
VP & General Manager (Iguana Entertainment): Russell Byrd
VP, Product Development & Design (Acclaim Studios): Nigel Cook
VP, Technology (Acclaim Studios): Craig Galley
VP, Digital Productions (Acclaim Studios): Cyrus Lum
Executive Audio Director (Acclaim Studios): Rick Fox
PR Coordinator: Kirk Winterrowd
Special Thanks: Kevin Normann, Andy Thyssen, Jason Gawronek, Steve Hird, D. Michael Traub, Stephen Broumley, Al Artus, Christine Brunelle, Heather Leonard, Keith Fox (Mobb Studios), Mike Konderla, Bill Eady, Jay McCarty (Coach), Andrew Prater, Todd Naff, Mamon Tucker, Rodney Pedraza, Paul MacDougall, Kyle Rhodes, Will Pyke, John Pyke

Publisher
Producer: Peter Wanat
Associate Producer: James Daly
QA Manager: Carol Caracciolo
QA Supervisors: Jeff Rosa, Dale Taylor
QA Senior Lead Analysts: James Craddock, Michael Patterson
QA Lead Analysts: Eric Hendrickson, Brian Regan
QA Project Leads: Mark Garone, Rich Gomer
Game Analyst: Mark Garone
Senior Lead Testers: Joseph Greene, Paul DiCarlo
Game Testers: Pharoah Sample, Dan Kuby, Mike Sterzel, Ray Yeomans, Chris Knowles, Mike Brophy, Bobby McCarthy
Technical Support Manager: Harry Reimer
Technical Support Supervisors: Kevin Denehy, Andrew Fullaytor
Senior Technical Support: David Pollick, Leigh Busch
Turnover Coordinator: Christopher Maher
Compatibility Testing: John Zigmont
Network Services: Mike DeLieto, Andy Skalka, Brian Donohue
Technical Support: Andy Basile, Ulises Batalla, Christopher Coppola, Chris Frisone, Brian Lauther, Chris Zino
Director of Corporate Communications: Robert Picunko
Director of Public Relations: Mike Myers
Director of Product Development: Brett Gow
Product Manager (Acclaim Sports Marketing): Michael Jerchower
Associate Product Manager (Acclaim Sports Marketing): Thomas Bass
Marketing Coordinator (Acclaim Sports Marketing): Rich LaRocca
Marketing Assistant (Acclaim Sports Marketing): Brian Shields
Motion Capture Manager: Andy Acquilino
Studio Coordinator: Sharon Dougherty
Motion Capture Processors: Richard Nelson, Hajime Okata, Scott Douglas, Danielle Papsidero, Cynthia D'Ambrosio, Robert Coffey, Bobby Bala
Stunt Coordinator: Jeffrey Gibson
Game Manual: Bill Dickson
Game Counselors: Jason Brown, Danny Decarolis, Brennen Vega
Special Thanks: Mocap Talent, Ben Petrick, Link Jarrett, Brad Schlachter (MLB), Aimee Sorrin (MLB), Jacquelyn Walsh (MLB), Evan Kaplan (MLBPA), Richard White (MLBPA), Derek Jeter, John Sterling, Michael Kay, Casey Close, Craig Fenech, Steve Lefkowitz
Special Thanks - PD: Douglas Yellin, Shawn David Rosen, Howard Perlman, Michael J. Archer

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57580&o=2

$end

$gbcolor=asbas2k1,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

All-Star Baseball 2001 [Model CGB-BASE-USA] (c) 2000 Acclaim Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67474&o=2

$end

$n64=asbas2k1,
$bio

Nintendo 64 cart. published 22 years ago:

All-Star Baseball 2001 (c) 2000 Acclaim Entertainment, Incorporated.

Acclaim's new diamond Pak hits to all fields.

With last year's N64 diamond contenders EA Sports, Nintendo and Konami sitting out this season, cynics might expect Acclaim to trot out a tired retread of its venerable sim. 

Instead, the company took the risky move of farming out coding chores to Chicago's High Voltage Software, best know to N64 fans for kiddie-car Pak Lego Racers N64. While this year's version boasts no earth-shaking innovations, it's a muscular Pak that should amply satisfy your baseball jones. 

Right from the get-go, ASB 2001 lets you play with recent Cooperstown Legends such as Joe Morgan, Nolan Ryan and Whitey Ford. Despite an oddball default lineup (sluggin' Willie Stargell batting third?), it's a fun team. Our only beef is with the hackneyed Field of Dreams ballyard in the middle of a cornfield. It would have been far cooler (and pretty cheap, probably) to pick up the rights to a genuine ballpark of yore, like New York Giants' Polo Grounds.

Back to the present: rosters were set quite late, so Ken Griffey Jr. is a Red. However, Kent Bottenfield is still the Cardinal's number one starter. 

The development team has obviously taken great pains to accurately model more than 100 different batting stances. Fans will instantly recognize Griffey's calm, erect stance and Rickey Henderson's cobra-like coil. 

In a move calculated to appeal to Slugfest fans, High Voltage has added an Arcade Quickplay mode that strips out the fancy-schmansy cursor graphics for both pitching and batting. 

Instead, moundsmen heave the ball plateward and batters whack indiscriminately, generally resulting in a yard job or at least a long drive. Deft use of Pitcher Aftertouch, which allows you to control a pitch in-flight, can the damage to, oh, about four or five runs an inning.

Fortunately, both Arcade Quickplay and plain-old Quickplay let you pick a team, something you couldn't do in last year's Quickplay.

For players used to free-swinging rival games, ASB's batting options ? contact vs. power swing, the ability to guess a pitch and direct the ball ? can be daunting. Imitation being the sincerest form of game development, High Voltage has added a Batting Practice mode inspired by Konami's Bottom of the 9th. An inside forkball from a submarining southpaw is but one of the choices you can specify in this mode's exhaustive configuration menu.

Loathers of interleague play will be happy that ASB 2001 gives you an option for playing a full season within your own league. You can also play a season as short as 13 games, with each game lasting a scant one inning. You can also skip the preliminaries and go right to a postseason that starts with the Division Series, League Championship Series or World Series. 

ASB's extensive general manager options for trading, calling up minor leaguers and claiming free agents will especially come in handy if you've green-lighted spring training, injuries and ejections. Like a dedicated letter carrier, you can play in the snow or rain and at day, dusk or night. High Voltage has even tossed in an abbreviated version of baseball's official rules. 

It's an Acclaim sports game, so no one should be surprised that menus tilt heavily to the complex side. Kudos to the publisher for promoting literacy among America's youth with a highly detailed manual. 

Responding to user complaints, High Voltage has dumped most of Michael Kay's oft-forced color commentary but has retained John Sterling's plain-vanilla play-by-play. Overall, Sterling's calls seem a lot smoother, without obvious pauses between stitched-together voice samples (e.g. "Slider ... way outside"). 

ASB 2001 includes the spanking-new home fields of the Giants, Tigers and Astros. The fields with striped turf look particularly good. For reasons best known to High Voltage, the Enron scoreboard blares "Evea Mike says he looks better in hi rez."

- TECHNICAL -

Cartridge ID: NUS-NASE-USA

- TRIVIA -

Released on March 31, 2000 in USA.

- STAFF -

Developed by High Voltage Software.

CEO/Founder: Kerry J. Ganofsky
Director of Business Development: Shawn Quigley
Art Director: Eric Nofsinger
Software Development Manager: Dwight Luetscher
Exectutive Sports Producer: John W. Kopecky
Assistant Producer: Brandon Fish
Test: William Golz
Development Lead: Terry Wellman
Game Programmer: Dave Perea
Front End Programmer: Mark Young
Art Lead: Matt Corso
Artist: Cary Penczek
Sound: D. Chadd Portwine, Michael Caisley

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57581&o=2

$end

$gba=asbas2k3,
$bio

Nintendo GBA cart. published 20 years ago:

All-Star Baseball 2003 - Featuring Derek Jeter (c) 2002 Acclaim Ent., Incorporated.

- TECHNICAL -

Game ID: AGB-AA3E-USA

- TIPS AND TRICKS -

Hit home runs: If you are a left handed hitter at bat, press R + Left gently, and R + Down gently before the pitch. If you are a right handed hitter at bat, press R + Right (gently), and R + Down (gently) before the pitch.

More powerful hits: When you are at bat press Select while the pitcher is winding up.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69559&o=2

$end

$gba=asbas2k4,asbas2k4pa,asbas2k4p,
$bio

Nintendo GBA cart. published 19 years ago:

All-Star Baseball 2004 - Featuring Derek Jeter [Model AGB-AA7E-USA] (c) 2003 Acclaim Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69560&o=2

$end

$psx=asbase97,
$bio

Sony PlayStation CD published 25 years ago:

All-Star Baseball 97 featuring Frank Thomas (c) 1997 Acclaim Ent., Inc.

- TECHNICAL -

GAME ID: SLUS-00392

- TRIVIA -

Released on May 24, 1997 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110960&o=2

$end

$psx=asdball,
$bio

Sony PlayStation CD published 20 years ago:

All-Star Slammin' D-Ball (c) 2002 Agetec, Inc.

North American release. Game developed in Japan.

- TECHNICAL -

GAME ID: SLUS-01431

- TRIVIA -

Released in February 2002 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111145&o=2

$end

$cpc_flop=allstars,
$bio

Amstrad CPC 464 disk. published 34 years ago:

All-Stars (c) 1988 Edge, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133992&o=2

$end

$cpc_flop=cricketc03,cricketc04,cricketc,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Allanson's Cricket Captain Cracked (c) 1985 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136216&o=2

$end

$dragon_cass=alldream,
$bio

Dragon cass. published 39 years ago:

Alldream (c) 1983 Dragon Data, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116430&o=2

$end

$dragon_cart=alldream,
$bio

Dragon cart. published 38 years ago:

Alldream (c) 1984 Dragon Data, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265324&o=2

$end

$to_flop=allemnd2,
$bio

Thomson TO disk. published 35 years ago:

Allemand Volume 2 - Pratique de la langue (c) 1987 Cedic-Nathan [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107561&o=2

$end

$cdi=allesovr,
$bio

Phillips CD-i disc published 27 years ago:

Alles over CD-i - Apr-Mei 1995 (c) 1995 Philips Interactive Media, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234170&o=2

$end

$cdi=allesovro,
$bio

Phillips CD-i disc published 28 years ago:

Alles over CD-i - Aug-Sep 1994 (c) 1994 Philips Interactive Media, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234171&o=2

$end

$spectrum_cass=alleswat,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Alles Wat U Moet Weten Over De ZX Spectrum (c) 1985 MCN Soft. [Netherlands]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293348&o=2

$end

$a800_flop=alleycat,
$bio

Atari 400/800 disk. published 39 years ago:

Alley Cat (c) 1983 Synapse Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=217601&o=2

$end

$ibm5150=alleycat,
$bio

IBM PC 5.25in. disk. published 38 years ago:

Alley Cat (c) 1984 IBM

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83576&o=2

$end

$pc8801_flop=alleycat,
$bio

NEC PC-8801 Series disk. published 38 years ago:

Alley Cat (c) 1984 Kotobuki Raison

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91352&o=2

$end

$vgmplay=alleycat_pcj,
$bio

IBM PCjr disk. published 37 years ago:

Alley Cat (c) 1985 IBM Corp. [International Business Machines]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262926&o=2

$end

$info=m1alley,
$bio

Alley Cat (c) 199? Maygay.

- TECHNICAL -

M1A/B

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41959&o=2

$end

$info=alcat_l7,
$bio

Bowler published 37 years ago:

Alley Cats (c) 1985 Williams Electronics Games, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=10314&o=2

$end

$info=alleymas,
$bio

Arcade Video game published 36 years ago:

Alley Master (c) 1986 Cinematronics, Incorporated.

A bowling game.

- TECHNICAL -

Cabinet dimensions : 72inch High x 25inch Wide x 32inch Deep.
Cabinet weight : 280 lbs.

Main CPU : (2x) Zilog Z80 (@ 6 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.666 Mhz), Custom (@ 1.666 Mhz)

Players: 2
Control: stick
Buttons: 2

- TRIVIA -

Alley Master was released around May of 1986.

It was called 'Up your Alley' during development.

- STAFF -

Programmer: Steve Hostetler
Support Programmer: Medo Moreno
Graphic Arts: Jerry Huber
Staff: David Dentt

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65&o=2

$end

$spectrum_cass=timh140alleysg,
$bio

Sinclair ZX Spectrum type-in published 35 years ago:

Alley's Gun (c) 1987 Hobby Press [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=310038&o=2

$end

$c64_cass=alleykat,alleykata,
$bio

Commodore C64 cass. published 36 years ago:

Alleykat (c) 1986 Hewson Consultants.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145435&o=2

$end

$gameboy=alleyway,
$bio

Nintendo Game Boy Cart. published 33 years ago:

Alleyway (c) 1989 Nintendo.

Your spaceship is at the gate of the Alleyway.

As Mario, you will need to use your vessel to deflect the energy ball towards oncoming space grids. Hitting the grids will either weaken or destroy them, and you'll need to keep returning shots until the entire field is cleared!

As you progress through each level, you will confront new challenges of alternating stages, bonus rounds, and more. Speed and agile reflexes will quickly become your strongest allies as you reach to beat the top score!

- TECHNICAL -

GAME ID: DMG-AWA

- TRIVIA -

Alleyway was released on April 21, 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48963&o=2

$end

$psx=alliedgn,
$bio

Sony PlayStation CD published 26 years ago:

Allied General (c) 1996 Mindscape, Inc.

- TECHNICAL -

GAME ID: SLUS-00303

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111164&o=2

$end

$kc_cass=alliens,
$bio

Alliens (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133773&o=2

$end

$apple2_flop_clcracked=algalley,
$bio

Apple II 5.25 disk. published 38 years ago:

Alligator Alley (c) 1984 Developmental Learning Materials

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231471&o=2

$end

$info=aligator,aligatorun,aligatoruna,aligators,aligatorp,
$bio

Arcade Video game published 28 years ago:

Alligator Hunt (c) 1994 Gaelco.

Strange reptilian-looking aliens are invading earth and is up to the most brave and skilled soldiers (apparently a duo of skateboarding youths!) to stop the invasion and destroy the enemy base. Features nice graphics and great shoot'em up gameplay which is quite similar to "Cabal" & "Blood Bros.".

- TECHNICAL -

Gaelco GAE1 hardware
Game ID : 940411

Main CPU : Motorola 68000 (@ 12 Mhz)
Sound Chips : GAELCO (@ 12 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 3
=> [1] Shot, [2] Looping, [3] Missile

- TRIVIA -

Alligator Hunt was released in April 1994.

- STAFF -

Management : Luis Jonama
Programming : Alexander Ekjanov, Diego Campos
Animations : Xavi Fradera, Toni Rodriguez, Javi Arrebola
Scenario : Esteve Polls, Tony Yeste
Special effects : Xavi Fradera, Tony Yeste
Video effects : Javi Arrebola, Xavi Fradera
Music : Joan Sanmarti
Sound effects : Josep Quingles, Diego Campos
Hardware designers : Javier Valero, Jordi Vilella
Hardware technicians : Xavier Nicolau, Joan Quingles, Joan Arcos, Belen Moral, Rosa Maria Ibanez
Production : Angel Porras
Maintenance : Ana, Mari Angeles, Oscar
Collaborations : Enric Vives, Joan Parra

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66&o=2

$end

$apple2_flop_clcracked=algmix82,algmix,
$bio

Apple II 5.25 disk. published 40 years ago:

Alligator Mix (c) 1982 Developmental Learning Materials

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231472&o=2

$end

$apple2_flop_clcracked=algmix85,
$bio

Apple II 5.25 disk. published 37 years ago:

Alligator Mix (c) 1985 Developmental Learning Materials

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289707&o=2

$end

$ti99_cart=alligmix,
$bio

Texas instrument TI-99/4A cart. published 40 years ago:

Alligator Mix [Model PHM 3114] (c) 1982 DLM Academics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84502&o=2

$end

$apple2_flop_orig=algncroc,
$apple2_flop_clcracked=algncroc,
$bio

Apple II 5.25 disk. published 38 years ago:

Alligators and Crocodiles (c) 1984 Troll Associates

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230810&o=2

$end

$pico=alpongka,
$bio

Sega Pico game published 27 years ago:

Allowa Pongka (c) 1995 Samsung.

- TECHNICAL -

Game ID: T-102041-08

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96305&o=2

$end

$compclr2_flop=altronic,
$bio

Compucolor II disk. published 42 years ago:

Alltronics (c) 1980 Alltronics

Some enhancements for the standard Compucolor II screen editor.

- TRIVIA -

Because Alltronics couldn't legally sell the patched program, instead they sold this program which would modify the users existing editor binary to contain the patches.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232524&o=2

$end

$spectrum_cass=almadegu,
$bio

Sinclair ZX Spectrum cass. published 19 years ago:

Alma De Guerrero (c) 2003 Beyker Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287604&o=2

$end

$cpc_flop=almacenf,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Almacen-Facturacion (c) 1986 RPA Systems, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119315&o=2

$end

$nes=almanfds,almanfdsa,almanfdsb,
$bio

Almana no Kiseki (c) 19?? Whirlwind Manu.

Cartridge conversion from the Famicom Disk version.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83825&o=2

$end

$famicom_flop=almana,
$vgmplay=almana_fds,
$bio

Nintendo Famicom disk. published 35 years ago:

アルマナの奇跡 (c) 1987 Konami Industry Company, Limited.
(Almana no Kiseki)

Almana no Kiseki is a platform game by Konami featuring an Indiana Jones wannabe on a journey to retrieve a mystical rock. The game opens up in a remote village in an desolate country. The Arumana, a red magic stone, has been keeping the village at peace for centuries but a callous thief stole the precious jewel and a mysterious spell turned all the villagers into stone statues. The hero of the game, whom the player controls, must pursue the thief and bring the stone back to its original owners. The game's protagonist can use a large arsenal of weapons, from throwing knives, gun, bombs, boomerangs or a mace and they all come in limited quantities. But our hero's greatest strength is his grappling hook - he can throw a hook/rope in the air and attach it to virtually any vertical surface. This unique technique allows him to reach high platforms, climb up or get over obstacles. Almana no Kiseki counts six large areas to explore with a final boss encounter waiting at the end of each one of them.

- TECHNICAL -

Game ID: KDS-ARM

- TRIVIA -

Almana no Kiseki was released on August 11, 1987 in Japan for 2980 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65237&o=2

$end

$msx1_cass=almanaq,
$bio

MSX cass. published 36 years ago:

Almanaque (c) 1986 Load and Run

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94432&o=2

$end

$tvc_cass=almatura,
$bio

Almatura (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112393&o=2

$end

$orion_cass=almaz,almaz2,almazh,
$bio

Orion-128 cass. published 31 years ago:

Алмаз (c) 1991 Unknown [Russia]
(Almaz)

A boulderdash clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235154&o=2

$end

$special_cass=almaz,
$bio

Almaz (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234179&o=2

$end

$info=mjapinky,
$bio

Arcade Video game published 34 years ago:

Almond Pinky (c) 1988 Dynax.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=18414&o=2

$end

$ibm5170=aitd,aitdfr,aitdfr1,
$vgmplay=aitd_pc,
$bio

IBM PC/AT DOS 3.5in. disk. published 30 years ago:

Alone in the Dark (c) 1992 I-Motion, Inc.

- TECHNICAL -

MEDIA: FD x4

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144351&o=2

$end

$pc98=aitd,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Alone in the Dark (c) 1994 Arrow Micro-Techs

- TECHNICAL -

Media: floppydisk x1

- TRIVIA -

Released on March 11, 1994 in Japan. Retail price: 12800 Yen.

- STAFF -

Product Manager: Ryuichi Hiraide
Directors: Chuck Willen, Kiyoshi Ohkawa
Production Coordinator: Katsura Kawano
Programming: Kenji Suzuki (Suzuken), Yuuji Ohdaira (TAP), Hideyuki Ueno (PON-star)
Translation: Group Grambon
Testing: Toshikatsu Yamamoto, Norio Imai, Takeshi Saito
Special Thanks To: Hitoshi Furuya, Tetsuya Suto, Brenden Maloof, Kaori Uchizono

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88904&o=2

$end

$archimedes=alonedark,
$bio

Acorn Archimedes disk. published 27 years ago:

Alone In The Dark (c) 1995 Krisalis Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115922&o=2

$end

$saturn=aitd2,
$bio

Sega Saturn CD published 26 years ago:

Alone in the Dark - Jack is Back (c) 1996 Infogrames Interactive, Incorporated.

- TECHNICAL -

Game ID: T-15101H-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60225&o=2

$end

$psx=aitd2,
$bio

Sony PlayStation CD published 26 years ago:

Alone in the Dark - One-Eyed Jack's Revenge (c) 1996 Kokopeli

- TECHNICAL -

GAME ID: SLUS-00239

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111171&o=2

$end

$saturn=aitd2u,
$bio

Sega Saturn CD published 26 years ago:

Alone in the Dark - One-Eyed Jack's Revenge (c) 1996 Kokopeli.

- TECHNICAL -

Game ID: T-29401H

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59967&o=2

$end

$gbcolor=aitdnnu,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Alone in the Dark - The New Nightmare (c) 2001 Infogrames Interactive, Incorporated.

- TECHNICAL -

[Model CGB-BIDE-USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67476&o=2

$end

$gbcolor=aitdnn,aitdnnp,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Alone in the Dark - The New Nightmare (c) 2001 Infogrames Interactive, Incorporated.

- TECHNICAL -

GAME ID: CGB-BIDP-UKV

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67475&o=2

$end

$psx=aitdnn,
$bio

Sony PlayStation CD published 21 years ago:

Alone in the Dark - The New Nightmare (c) 2001 Infogrames Interactive, Inc.

North American release. Game developed in Europe. See the original for more information.

- TECHNICAL -

DISC1 ID: SLUS-01201
DISC2 ID: SLUS-01377

- TRIVIA -

Released on June 18, 2001 in the USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111174&o=2

$end

$dc=aitdnnf,
$bio

Sega Dreamcast GD published 21 years ago:

Alone in the Dark - The New Nightmare [Model T-15112D-09] (c) 2001 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135186&o=2

$end

$dc=aitdnng,
$bio

Sega Dreamcast GD published 21 years ago:

Alone in the Dark - The New Nightmare [Model T-15112D-18] (c) 2001 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135187&o=2

$end

$dc=aitdnne,
$bio

Sega Dreamcast GD published 21 years ago:

Alone in the Dark - The New Nightmare [Model T-15112D-50] (c) 2001 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135185&o=2

$end

$dc=aitdnn,
$bio

Sega Dreamcast GD published 21 years ago:

Alone in the Dark - The New Nightmare [Model T-15117N] (c) 2001 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135184&o=2

$end

$fmtowns_cd=aitd2,
$bio

Fujitsu FM Towns CD published 28 years ago:

Alone in the Dark 2 (c) 1994 Arrow Micro-Techs

- TRIVIA -

Released on December 03, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110212&o=2

$end

$pc98=aitd2,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Alone in the Dark 2 (c) 1994 Arrow Micro-Techs.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122164&o=2

$end

$pc98_cd=aitd2,
$bio

NEC PC-9821 CD published 28 years ago:

Alone in the Dark 2 (c) 1994 Arrow Micro-Techs.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128364&o=2

$end

$ibm5170=aitd2us,aitd2sd,
$bio

IBM PC/AT DOS 3.5in. disk. published 28 years ago:

Alone in the Dark 2 (c) 1994 I-Motion, Inc.

North American release.

Description from the US back cover:

You are the elusive detective of the macabre, Edward Carnby. A kidnapped child depends on your super sleuthing skills and your astonishing ability to outwit bands of ruthless gangsters, smugglers and pirates. One Eyed Jack, their nefarious leader, would give his remaining eye to see you permanently retired. Are you ready for the challenge of your life?

Steel nerves and quicksilver thinking are your trademarks, so without hesitation you set out to rescue young Grace Saunders, the missing girl. Your razor sharp instincts lead you to the one place that no one in their right mind would go .... One Eyed Jack's infamous hideout known as Hell's Kitchen - a forbidding mansion that resonates with venomous evil.

Perched high above the unforgiving and twisting sea, Hell's Kitchen glares down at you, daring you to come closer. "One Eyed Jack is in there," you whisper under your breath. "And that little girl needs my help, if she's going to get out alive ...." You begin to scale the sheer cliffs, your fate cast aside as you realize that you are alone .... and in the dark again.

- TECHNICAL -

Media: Disk x9
Disk #1: 3101AD2
Disk #2: 3102AD2
Disk #3: 3103AD2
Disk #4: 3104AD2
Disk #5: 3105AD2
Disk #6: 3106AD2
Disk #7: 3107AD2
Disk #8: 3108AD2
Disk #9: 3109AD2

Requirements:
IBM PC AT 100% compatible (386, 486 - 25 Mhz minimum).
DOS 3.0 or higher.
256 HB EMD (Expanded).
Hard Disk: 14 MB free.
2 MB RAM (more than 560KB free conventional memory).
Sound Blaster, Adlib and Sound Source compatible card.
VGA 256 color graphics card.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=260707&o=2

$end

$saturn=aitd2j,aitd2ja,
$bio

Sega Saturn CD published 26 years ago:

Alone in the Dark 2 - Jack is Back (c) 1996 Electronic Arts Victor.

- TECHNICAL -

Game ID: T-10602G

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58897&o=2

$end

$ibm5170=aitd2fr,
$bio

IBM PC/AT DOS 3.5in. disk. published 29 years ago:

Alone in the Dark 2 (c) 1993 Infogrames Interactive, Inc.

- TECHNICAL -

GAME ID: ALON20101
DISK #1: ALON20107
DISK #2: ALON20108
DISK #3: ALON20109
DISK #4: ALON20110
DISK #5: ALON20111
DISK #6: ALON20112
DISK #7: ALON20113
DISK #8: ALON20114
DISK #9: ALON20115

- STAFF -

Produced by: Bruno Bonnell
Directed by: Franck De Girolami
First Assistant: Vincent Terraillon
Cutting: Christophe Nazaret, Laurent P. Paret, Patrice Ponce
Production Designer: Patrick Charpenet
Modeling 3D & Animations: Frederique Bourgin, Jean-Marie Nazaret
Sets Designers: Jean-Christophe Blanc, Frédérique Nantermet, Sylvie Silvy
Roughman: Thomas Chanel
Flashback: Daniel Balage
Designers: Christophe Anton, Josiane Girard
Screenplay: Hubert Chardot
Adapted by: Frederic Cornet, Christian Nabais
Original Score & Sound Effects: Jean-Juc Escalant
Publishing: Edith Protiere, Olivier Robin, Véronique Salmeron-Genot
Translations: Beate Vigliano-Reiter
Special Thanks To: Jean-Marie Broussard, Greg Call, Norbert Cellier, Camille Gelloz, Olivier Goulay, Eric Mottet

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=260709&o=2

$end

$ibm5170=aitd2,
$bio

IBM PC/AT DOS 3.5in. disk. published 29 years ago:

Alone in the Dark 2 (c) 1993 Infogrames Interactive, Inc.

UK release. Game developed in France. See the original for more information.

Description from the UK back cover:

CARNBY looked up.
The threatening face of HELL'S KITCHEN, an old mansion on a cliff top, overhanging the Pacific's treacherous waves, loomed down at him. All those long hours spent on the firing range and unarmed combat would certainly not go to waste now.

Ever since CARNBY was ALONE IN THE DARK in DERCETO, his colleagues have started calling him ''Supernatural Prive Eye''.
The saga continues!

Christmas Eve 1934, CARNBY's thoughts are with poor little GRACE, an innocent 8-year old girl recently kidnapped by a gang of bootleggers. Come what may, he has to save her from the evil clutches of ONE EYES JACK.

Mazes, trap doors, secret passageways, deadly gangsters, blood-thirsty pirates, ghost ships, ruthless smugglers... These kind of encounters can be so fatal when you're alone

- TECHNICAL -

GAME ID: ALON20201
DISK #1: ALON20207
DISK #2: ALON20208
DISK #3: ALON20209
DISK #4: ALON20210
DISK #5: ALON20211
DISK #6: ALON20212
DISK #7: ALON20213
DISK #8: ALON20214
DISK #9: ALON20215

- TRIVIA -

In the UK, some moral guardians were shocked by Alone In The Dark 2's content. Detective Chief Superintendent Mick Burdis from South Yorkshire CID called for the game to be banned from sale to children, saying, "It's sick. It can terrify them, damage their thought processes and make them insecure for life." Prompted by this, the Sheffield Star newspaper ran the headline, "Ban Kids From This Computer Sickness".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=260711&o=2

$end

$ibm5170=aitd2de,
$bio

IBM PC/AT DOS 3.5in. disk. published 29 years ago:

Alone in the Dark 2 (c) 1993 Infogrames Interactive, Inc.

German release.

- TECHNICAL -

GAME ID: ALON22202

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=302013&o=2

$end

$pc98_cd=aitd3,
$bio

NEC PC-9821 CD published 27 years ago:

Alone in the Dark 3 (c) 1995 AMT Savan Corp.

- TRIVIA -

Released on December 08, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128365&o=2

$end

$fmtowns_cd=aitd,
$bio

Fujitsu FM Towns CD published 29 years ago:

Alone in the Dark (c) 1993 Arrow Micro-Techs

- TECHNICAL -

GAME ID: AMT-001

- TRIVIA -

Released on December 10, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110211&o=2

$end

$info=sc2prom,
$bio

Fruit Machine published 29 years ago:

Along the Prom (c) 1993 Bell-Fruit Mfg. Company, Limited. [B.F.M.].

- TECHNICAL -

[Model 6172]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42208&o=2

$end

$adam_flop=alpha,
$bio

Coleco Adam disk. published 37 years ago:

Alpha (c) 1985 Unknown.

CP/M-TDOS program that alphabetizes and counts the occurrences of words in a document.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109319&o=2

$end

$x1_flop=alpha,
$bio

Sharp X1 5.25in. disk. published 36 years ago:

Alpha (c) 1986 Square Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85920&o=2

$end

$pc98=alpha,alphaa,
$bio

NEC PC-9801 Series 5.25in. disk. published 36 years ago:

Alpha (c) 1986 Square Co., Ltd.

- TRIVIA -

Released on July 04, 1986 in Japan. Retail price: 5800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88905&o=2

$end

$pc8801_flop=alpha,alphaa,alphad,
$vgmplay=alpha_88,
$bio

NEC PC-8801 Series disk. published 36 years ago:

Alpha (c) 1986 Square Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91353&o=2

$end

$fm7_disk=alpha,
$bio

Fujitsu FM-7 5.25in. disk. published 36 years ago:

Alpha (c) 1986 Square Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93597&o=2

$end

$a2600=abwerniee,abwernieep,
$bio

Atari 2600 cart. published 39 years ago:

Alpha Beam with Ernie (c) 1983 Atari, Inc.

PAL release. Game developed in USA. For more information, please see the NTSC release's entry; "Alpha Beam with Ernie [Model GX26103]".

- TECHNICAL -

Model GX26103P

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=285073&o=2

$end

$a2600=abwernie,abwerniep,
$bio

Atari 2600 cart. published 39 years ago:

Alpha Beam with Ernie (c) 1983 Atari, Incorporated.

Beam the lettered fuel tanks that are floating in space into the docking bays of Ernie's rocket ship.

- TECHNICAL -

Model GX26103

it was sold with a Keypad Overlay.

- TRIVIA -

The game was marketed as a family-friendly game that could teach children pre-reading skills such as identifying and matching letters. Alpha Beam was compatible with the Atari Kid's Controller, which was sold separately, although the regular keyboard controller is also compatible.

- STAFF -

Developed in conjunction with the Children's Computer Workshop.

Programmer: Michael Callahan
Graphics: Preston Stuart

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50200&o=2

$end

$msx1_cass=ablast,ablast1,ablasta,
$bio

MSX cass. published 38 years ago:

Alpha Blaster (c) 1984 Aackosoft [Netherlands]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94433&o=2

$end

$msx1_cass=ablaste,ablastea,
$bio

MSX cass. published 35 years ago:

Alpha Blaster (c) 1987 Eaglesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94434&o=2

$end

$msx1_flop=ablast,
$bio

Alpha Blaster cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229849&o=2

$end

$cpc_flop=alphabug,alphabug1,
$bio

Amstrad CPC type-in published 36 years ago:

Alpha Bug (c) 1986 Hebdogiciel [France]

- STAFF -

By: Fabrice DUBACH

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118970&o=2

$end

$c64_cart=alphabld,
$bio

Commodore C64 cart. published 38 years ago:

Alpha Build (c) 1984 SSC

Educational game.

- STAFF -

Developed by: Childware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53500&o=2

$end

$apfimag_cass=alphacnt,
$bio

APF Imagination cass. published 39 years ago:

Alpha Centurion (c) 1983 Karabin [G. Karabin]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135839&o=2

$end

$pc98=alphdain,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Alpha Dain (c) 1992 Great.

- TECHNICAL -

Floppy Disk x5

- TRIVIA -

Released on April 28, 1992 in Japan. Retail price: 7800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88906&o=2

$end

$info=alphaho,
$bio

Alpha Fighter + Head On (c) 198? Data East.

Compilation of two old Data East games.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 1.93356 Mhz)
Sound Chips : Discrete circuitry.

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 64

Players : 2
Control : 4-way joystick
Buttons : 2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67&o=2

$end

$spectrum_cass=alphagra,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Alpha Graph (c) 1983 Wheaton Soft., Arnold

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289958&o=2

$end

$info=ajuno1,ajuno2,
$bio

Musical Instrument published 37 years ago:

Alpha Juno-1 (c) 1985 Roland.

- TRIVIA -

Popular users:
The Alpha Juno was used by Mundo Muzique, Vince Clarke, Matt Megaton Haines, Paul Hardcastle, Massive Attack, Bomb the Bass, The Prodigy, Youth, Joey Beltram and Human Resource.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261544&o=2

$end

$info=alphamis,
$bio

Arcade Video game published 37 years ago:

Alpha Mission (c) 1985 SNK.

Export release. Game developed in Japan. See "ASO - Armored Scrum Object" for more information about the game itself.

- SERIES -

1. Alpha Mission (1985)
2. Alpha Mission II [Model NGM-007] (1991)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3903&o=2

$end

$nes=alphamis,
$bio

Nintendo NES cart. published 33 years ago:

Alpha Mission (c) 1989 SNK Corp.

European release. Game developed in Japan. See "ASO - Armored Scrum Object [Model SFX-AO]" for more information about the game itself.

- TECHNICAL -

Game ID: NES-AM-EEC

- TRIVIA -

Released on April 22, 1989 in Europe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83387&o=2

$end

$nes=alphamisu,
$bio

Nintendo NES cart. published 35 years ago:

Alpha Mission (c) 1987 SNK of America.

Export release. Game developed in Japan. See "ASO - Armored Scrum Object [Model SFX-AO]" for more information about the game itself.

Description from the back cover:

Defend your home planet against the Seven Stars Alliance!

In the galaxy of Tetranova, a firece war between seven stars has laid waste to their planets. Having destroyed eachother's homes, the seven stars have formed an alliance to seek a new home, where they can rebuild and regain their strength to go to war once again.

You must pilot the fighter ship SYD against the deadly fleet of the Seven Stars Alliance. The fate of Earth rests in your hands!

- TECHNICAL -

Model NES-AM-USA

- TRIVIA -

Released in October 1987 in USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54890&o=2

$end

$info=alphaone,alphaonea,
$bio

Arcade Video game published 39 years ago:

Alpha One (c) 1983 Atari.

- TECHNICAL -

Main CPU : MOS Technology M6502 (@ 2.5 Mhz)
Sound Chips : (2x) POKEY (@ 1.25 Mhz)

Screen orientation : Horizontal

Players : 1
Control : dial
Buttons : 1

- TRIVIA -

This was the second prototype of "Major Havoc", the first was called "Tollian's Web".

- UPDATES -

Differences with the final game :
* There is no music in Alpha One.
* The story of the Vaxxian is much different. Notice the Catastro-fighter has a different name, as does the vaxxian home planet.
* There isn't any enemy scoring on the 'story' screen.
* Many of the sounds are different. These include the player firing sound and the enemy explosions. The sound of Rex 'frying' is missing.
* Some graphics are different, such as the Space station explosions.
* Many other small differences and the overall unfinished feel of the game.

- TIPS AND TRICKS -

* Warp Codes : It's possible to warp to higher levels in Alpha One from the start of the game by using certain codes. This is useful to not only be able to get through the game more quickly, but each warp also gives a fairly hefty bonus for carrying it out. This is done by playing the 'mini-Breakout' game at the bottom right-hand corner of the screen when the game starts. The game will have a phrase such as, 'Enter Red Warp 00' at the bottom of the screen. What you do is use the controls to 'dial in' the first digit of the appropriate code given below, then press fire to serve the ball and repeat as necessary. The codes are :
Red code - 23, 250,000 pts, Level 4.
Yellow code - 46, 600,000 pts, Level 8.
Green code - 51, 700,000 pts, Level 9.

Note that you can only enter the codes in the order they're given - it's not possible to enter, say, the red warp code followed directly by the green warp code.

- STAFF -

Designed and programmed by : Owen Rubin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69&o=2

$end

$info=alpha1v,
$bio

Arcade Video game published 34 years ago:

Alpha One (c) 1988 Vision Electronics.

- TECHNICAL -

Main CPU : Zilog Z80, M6803
Sound Chips : (2x) General Instrument AY8910, (2x) MSM5205

Players : 2
Buttons : 2

- STAFF -

Programmed by : Kyle Hodgetts, Tony Windsor

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11063&o=2

$end

$apple2_flop_orig=alphaplt,
$bio

Apple II 5.25 disk. published 40 years ago:

Alpha Plot (c) 1982 Beagle Bros.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272229&o=2

$end

$msx1_cart=aroidk,
$bio

Alpha Roid (c) 198? Zemina.

Korean release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95222&o=2

$end

$msx1_flop=aroid,
$bio

Alpha Roid Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134117&o=2

$end

$msx1_cart=aroid,aroida,
$bio

MSX cart. published 36 years ago:

Alpha Roid (c) 1986 Pony Canyon, Inc.

- TECHNICAL -

Game ID: R49X5103

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77628&o=2

$end

$a800=alphashd,
$bio

Atari 400/800 cart. published 39 years ago:

Alpha Shield (c) 1983 Sirius.

- TECHNICAL -

Model 33022

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49288&o=2

$end

$msx1_flop=asquad,
$bio

Alpha Squadron Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134118&o=2

$end

$msx1_cart=asquad,
$bio

MSX cart. published 38 years ago:

α・スクアドロン (c) 1984 Sony Corp.
(Alpha Squadron)

- TECHNICAL -

Game ID: HBS-G029C

- STAFF -

Cover art by: Shigeo KOIKE

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77629&o=2

$end

$vgmplay=alphawav_pc,
$bio

IBM PC 5.25in. disk. published 32 years ago:

Alpha Waves (c) 1990 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290571&o=2

$end

$amigaocs_flop=alphawav,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Alpha Waves (c) 1991 Infogrames Interactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73400&o=2

$end

$amigaocs_flop=alpha1,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Alpha-1 (c) 1988 ECP

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73401&o=2

$end

$spectrum_cass=alphbeth,alphbethd,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Alpha-Beth (c) 1984 A&F Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232098&o=2

$end

$spectrum_cass=alphagen,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Alpha-Gen (c) 1985 A&F Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298545&o=2

$end

$spectrum_cass=alphanum,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Alpha-Num (c) 1983 Winfield, Rod G.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294710&o=2

$end

$cpc_flop=alphastr,alphastr1,
$bio

Amstrad CPC type-in published 34 years ago:

Alpha-Strip (c) 1988 CPC

- TRIVIA -

Listed in the French magazine CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120532&o=2

$end

$pet_cass=mieal,
$bio

Commodore PET cass. published 42 years ago:

Alphabet (c) 1980 Microcomputers in Education

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125735&o=2

$end

$spectrum_cass=alphabet,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Alphabet (c) 1983 Widgit Soft., Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289898&o=2

$end

$cpc_flop=alphabet1,alphabet,alphaj,alphaj1,
$bio

Amstrad CPC type-in published 38 years ago:

Alphabet (c) 1984 Amstrad Action

- TRIVIA -

Listed as a type-in program in the UK magazine: Amstrad Action.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122657&o=2

$end

$cpc_flop=alphabam,
$bio

Amstrad CPC type-in published 34 years ago:

Alphabet (c) 1988 AM-Mag

- TRIVIA -

Listed as a type-in program in the French magazine: AM-Mag.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119060&o=2

$end

$info=m4alpha,
$bio

Alphabet (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41229&o=2

$end

$apple2_flop_clcracked=alphbsts,
$bio

Apple II 5.25 disk. published 39 years ago:

Alphabet Beasts and Company (c) 1983 Reader's Digest Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232257&o=2

$end

$apple2_flop_clcracked=alcircus,
$bio

Apple II 5.25 disk. published 38 years ago:

Alphabet Circus (c) 1984 NeoSoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107068&o=2

$end

$apple2_flop_clcracked=alcircr0,
$bio

Apple II 5.25 disk. published 38 years ago:

Alphabet Circus (c) 1984 Developmental Learning Materials

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289708&o=2

$end

$apple2_flop_orig=alfunlta,
$apple2_flop_clcracked=afunlrn,
$bio

Apple II 5.25 disk. published 32 years ago:

Alphabet Fun - Learning The Alphabet (c) 1990 Troll Associates

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230811&o=2

$end

$spectrum_cass=alphgame,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Alphabet Games (c) 1983 Sinclair Research, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286938&o=2

$end

$vsmile_cart=alphaprk,alphaprkr101,alphaprka,alphaprkr2,alphaprkr101a,alphaprka2,
$bio

Alphabet Park Adventure (c) 200? VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118380&o=2

$end

$spectrum_cass=alphsoup,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Alphabet Soup (c) 1984 Reflex Soft. Developments

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295308&o=2

$end

$coleco=alphazoo,
$bio

Colecovision cart. published 38 years ago:

Alphabet Zoo (c) 1984 Spinnaker Software Corp

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53239&o=2

$end

$spectrum_cass=alphzoo,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Alphabet Zoo (c) 1984 Spinnaker Soft. Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287697&o=2

$end

$a800=alphazoo,
$bio

Atari 400/800 cart. published 39 years ago:

Alphabet Zoo (c) 1983 Spinnaker.

- TECHNICAL -

Model ABZ-AT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49289&o=2

$end

$c64_cart=alphazoo,
$bio

Commodore C64 cart. published 39 years ago:

Alphabet Zoo (c) 1983 Spinnaker Software Corp.

Educational game.

- TECHNICAL -

GAME ID: ABZ-C6-D1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53501&o=2

$end

$vic1001_cart=alphazoo,
$bio

Commodore VIC-20 cart. published 40 years ago:

Alphabet Zoo (c) 1982 Spinnaker Software Corp.

- TECHNICAL -

Model C326

- STAFF -

VIC 20 Version by: Sheldon White

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83763&o=2

$end

$apple2_flop_clcracked=alphkey1,
$bio

Apple II 5.25 disk. published 39 years ago:

Alphabetic Keyboarding Vol. 1 (c) 1983 South-Western Publishing Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232004&o=2

$end

$apple2_flop_clcracked=alphkey2,
$bio

Apple II 5.25 disk. published 39 years ago:

Alphabetic Keyboarding Vol. 2 (c) 1983 South-Western Publishing Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232005&o=2

$end

$apple2_flop_clcracked=alphordr,
$bio

Apple II 5.25 disk. published 38 years ago:

Alphabetical Order (c) 1984 Intellectual Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232184&o=2

$end

$apple2_flop_clcracked=alphseq,
$bio

Apple II 5.25 disk. published 42 years ago:

Alphabetization Sequence (c) 1980 Milliken Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230695&o=2

$end

$apple2_flop_clcracked=alphblue,
$bio

Apple II 5.25 disk. published 39 years ago:

Alphabetizing - Blue Level (c) 1983 Methods & Solutions

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231523&o=2

$end

$apfimag_cass=alphabit,
$bio

ALPHAbit (c) 198? Mr. R's

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135752&o=2

$end

$cpc_flop=alphakh,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Alphakhor (c) 1989 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118947&o=2

$end

$cpc_flop=alphakh_c1,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Alphakhor Cracked (c) 1989 Grees & Chany

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122626&o=2

$end

$zx81_cass=alphprob,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Alphaprobe (c) 1982 Artic Computing, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114809&o=2

$end

$alphasmart_kapps=alphaquiz_uk_3_1,
$bio

AlphaSmart 3000 soft. published 16 years ago:

AlphaQuiz (c) 2006 Renaissance Learning, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287389&o=2

$end

$info=alphatan,
$bio

Computer published 41 years ago:

AlphaTantel (c) 1981 Tantel

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298612&o=2

$end

$bbc_cass=alphatro,
$electron_cass=alphatro,
$bio

Acorn BBC/Electron cass. published 36 years ago:

Alphatron (c) 1986 Tynesoft.

Your mission is to protect the Trilithium Refineries on the planet Karthos. You pilot a Megan Class Scout Ship equipped with a Delta Laser. The enemy attacks grow more and more frequent as wave after wave of enemy missiles pass overhead.
 
At all costs you must destroy the missiles before they reach the Refinery.
 
Each missile will deplete the Refinery Shields until eventually they collapse.
 
Your Scout Ship is fitted with landing, fuel and guidance computers. Your Control Panel also displays the status of the Refinery shield level.
 
Your fuel is very limited and must be replenished frequently by landing on your base pad.

- TECHNICAL -

Side A: Electron version.
Side B: BBC version.

Game Controls
Z - Left
X - Right
RETURN - Fire
* - Thrust

- TRIVIA -

Retail price: £5.99

- STAFF -

by: Kevin Blake, Jason Sobell

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51477&o=2

$end

$info=alphatp3,alphatp2,alphatp2u,alphatp30,alphatp1,
$bio

Computer published 40 years ago:

Alphatronic (c) 1982 Triumph-Adler.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127160&o=2

$end

$info=alphatp10,
$bio

Computer published 37 years ago:

Alphatronic P10 (c) 1985 Triumph-Adler.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259390&o=2

$end

$info=alphatp50,
$bio

Computer published 37 years ago:

Alphatronic P50 (c) 1985 Triumph-Adler.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259391&o=2

$end

$info=alphatro,alphatron,
$bio

Computer published 39 years ago:

Alphatronic PC (c) 1983 Triumph-Adler.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127746&o=2

$end

$info=alphatpc16,
$bio

Computer published 37 years ago:

Alphatronic PC-16 (c) 1985 Triumph-Adler.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259369&o=2

$end

$cpc_flop=d_alphav,
$bio

Amstrad CPC 464 disk. published 14 years ago:

Alphaville - Big in Japan (c) 2008 DevilMarkus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128277&o=2

$end

$alphasmart_kapps=alpwrdp_uk_3_4,
$bio

AlphaSmart 3000 soft. published 10 years ago:

AlphaWord Plus (c) 2012 Renaissance Learning, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287390&o=2

$end

$info=alphie,
$bio

Other published 44 years ago:

Alphie the Electronic Robot (c) 1978 Playskool.

A small toy robot with soft-touch input buttons and interchangeable cards.

- TECHNICAL -

Running on a single 9-volt battery, Alphie the Electronic Robot stood 10 ½-inches tall x 9-inches tall and weighed a scant 1.45 lbs, making him easily portable for the intended audience of 3-8 year-olds. To conserve battery life, the toy shut off automatically when not in use.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127161&o=2

$end

$pc8801_cass=alphos,alphosa,
$bio

NEC PC-8801 Series cass. published 39 years ago:

Alphos (c) 1983 Enix, Ltd.

- TECHNICAL -

GAME ID: E-G021

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91197&o=2

$end

$pc8801_flop=alphos,alphosb,alphosa,
$bio

NEC PC-8801 Series disk. published 39 years ago:

Alphos (c) 1983 Enix, Ltd.

- TECHNICAL -

GAME ID: E-G026

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91354&o=2

$end

$cpc_flop=alpgames,alpgames1,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Alpine Games (c) 1987 Atlantis Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118996&o=2

$end

$lynx=alpineg,
$bio

Atari Lynx cart. published 18 years ago:

Alpine Games (c) 2004 Duranik

Alpine Games is a winter sports homebrew game in the style of the classic computer game 'winter games'. It features 9 disciplines in which you can compete against 7 different other opponents. You can also practice single disciplines. The game is saving your hiscore on an eeprom. You can also compare your results against all other players worldwide with the online hiscore system.

Games included:
Biathlon
Snowboard Rush
Freestyle Aerials
Speedskating
Slalom
Bobsleigh
Skijump
Snowboard Halfpipe
Figure Skating

- TRIVIA -

Released on Janury 25, 2004.

Stories from the developer:
"This game only exists because we got a so called BLL-Kit from 42Bastian Schick.
He asked us if he could use those morphing green intro credits blobs from our Jaguar Native for his SIMIS Lynx card. He then sent us this excellent Devkit as a gift. We played a little around with it and found it nice enough to start developing a game we intended to finish in 3 months.
I still remember buying a Lynx around 1990, it wasn't exactly cheap but because it was from our favorite company, we needed to have it anyways.
The main problem in Alpine Games development was that it doesn´t use an engine, all disciplines are very different so that they are all done from scratch.
Sound has always been one of the problems for the homebrew Lynx stuff, the original tools were running on an Amiga and a special Lynx Board, nothing easy to use. We opted to develop a 4 voice MOD player as there are a lot of trackers available and we didn´t want to develop a sound driver and a tracker to create the music. The game uses a set of samples that is reused throughout the whole game to save cartridge memory. Biggest problem for this MOD routine wasn´t even the processor but the little available Memory, you can only use around 48 kb if you need to have a double buffered screen display (like if you want to have some moving sprites) 48kb is not a lot of space for samples. Unfortunately it's not as easy on the Lynx as using the cartridges to put the samples there and just play them without transfering them into the main memory. This may only work for single samples. This is the main difference between the Lynx and devices like the GBA or GG, on those machines you have very little main memory, but you can display stuff directly from the cartridge without having to use the system memory."

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109974&o=2

$end

$spectrum_cass=alpinega,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Alpine Games (c) 1987 Atlantis

Alpine Games contains five events which will test your skills to the limit. Compete in Speed Skating, Ski Jump, Skiing, Bob-Sled and Biathlon. As you progress through the game, each event gets harder. A life is lost each time you fail to qualify in any event. When all lives are lost, your score and performance figures are given together with details of any medal won.

- TECHNICAL -

Game ID: AT 336

- STAFF -

Written by: Barry Jones

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77761&o=2

$end

$cpc_cass=alpingam,
$bio

Amstrad CPC cass. published 35 years ago:

Alpine Games (c) 1987 Atlantis

- TECHNICAL -

GAME ID: AT 406X

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64235&o=2

$end

$info=alpinerd,alpinerc,alpinerjc,
$vgmplay=alpinerd,
$bio

Arcade Video game published 27 years ago:

Alpine Racer (c) 1995 Namco.

Ski racing game (downhill and gate) with 3 courses and 2 play modes : Race and Time Attack. The player stands on a sophisticated set of ski-like foot stands while holding onto 2 bars for stability to play.

- TECHNICAL -

Cabinet dimensions : 230 cm High x 126 cm Wide x 300 cm Deep.
Cabinet weight : 792 lbs (360 kg).

Namco Super System 22 hardware
Game ID : AR

Main CPU : Motorola 68EC020 (@ 24.576 Mhz), (2x) TMS32025 (@ 49.152 Mhz), M37710 (@ 16.384 Mhz)
Sound Chips : C352 (@ 16.384 Mhz)

Players : 1
Control : stick
Buttons : 3

- TRIVIA -

Even if the title screen says 1994, Alpine Racer was released in June 1995 in Japan.

Victor Entertainment released a limited-edition soundtrack album for this game (Namco Video Game Graffiti Vol.25 - VICL-15049) on 22/11/1995.

- TIPS AND TRICKS -

* Secret Character : When the 'press any button' screen comes up, hold down the 2 outside buttons and press the middle button repeatedly. You will hear a sound if done correctly and unlock the secret character 'Penguin'.

- SERIES -

1. Alpine Racer (1995)
2. Alpine Racer 2 (1996)
3. Alpine Racer 3 (2002)

- STAFF -

Music & Sound composer : Takayuki Ishikawa

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71&o=2

$end

$info=alpinr2b,alpinr2a,
$bio

Arcade Video game published 26 years ago:

Alpine Racer 2 (c) 1996 Namco.

A checkpoint-style racing game, featuring realistic physics, unique controls and an unusual genre for a racing game. It features three separate courses and your choice of speed or gate racing. There is a cool replay feature for finishing in first place.

- TECHNICAL -

Namco Super System 22 hardware
Game ID : ARS

Main CPU : Motorola 68EC020 (@ 24.576 Mhz), (2x) TMS32025 (@ 49.152 Mhz), M37710 (@ 16.384 Mhz)
Sound Chips : C352 (@ 16.384 Mhz)

Players : 1
Control : stick
Buttons : 3

- TRIVIA -

Alpine Racer 2 was released in December 1996.

This game was used as one of the challenges on the BBC game show "Friends Like These". The contestants had to finish in the highest position to win.

Michael Jackson used to own this game (Serial number: APM02194). It was sold at the official Michael Jackson Auction on Apr. 24th, 2009.

- UPDATES -

ARS2/VER.A 
* Build date : 13:45:05, DEC 6 1996

ARS2/VER.B
* Build date : 17:10:59, JAN 10 1997

- TIPS AND TRICKS -

* Hidden Characters :
Kuma : Hold SELECT and insert a coin. Then at the skipper select screen hold RIGHT and push the VIEW CHANGE button.
Oyaji : Hold SELECT and insert a coin. Then at the skipper select screen hold LEFT and push the VIEW CHANGE button.

* Track Weather : Enter one of the character codes, then highlight High Speed Course and press...
Darker Track : ... Left Select, View Change
Darker/Foggier Track : ... Left Select, Left Select, View Change

* Staff Credit : In Expert Mode in Time Trial, pass through the left side of the arrow in 1st tunnel.

- SERIES -

1. Alpine Racer (1995)
2. Alpine Racer 2 (1996)
3. Alpine Racer 3 (2002)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3772&o=2

$end

$msx1_flop=alpine,
$bio

MSX disk. published 35 years ago:

Alpine Ski (c) 1987 Methodic Solutions

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109005&o=2

$end

$info=alpine,alpinea,
$bio

Arcade Video game published 40 years ago:

Alpine Ski (c) 1982 Taito.

The player controls a skier, who can move left, right, or increase forward speed. The aim is to maneuver a skier through a downhill ski course, a slalom course, and a ski jumping competition in the shortest time possible. Two players can compete against each other.

- TECHNICAL -

Upright model
Dimension: 67 inch. (170cm) High x 24 inch. (61cm) Wide x 30 inch. (76cm) Deep.
Weight: 280 lbs. (126 kg.)

Runs on the "Taito SJ System" hardware.
Board Number: AA017808C
Prom Stickers: AP / RH16-27

Screen orientation: Vertical

Players: 2
Control: 2-way joystick
Buttons: 1

- TRIVIA -

Alpine Ski was released in January 1982. 

On November 23, 1982, Eric Olofson holds the official World Record for this game with 500,774 points at Earth Station One Arcade in Antioch, Ca.

- TIPS AND TRICKS -

* Here's A Way To Get Ridiculously High Scores In Alpine Ski : Go thru the downhill section with the points flags very slowly and avoid collecting positive points :
1) There's some point in the course (should be easy to find) where there's a negative points flag near trees that can be crashed into. This trick is best done here.
2) Collect negative points to roll your score back under zero. You will be granted massive time on the massive points you have. Unfortunately, time will be taken off at an incredible rate.
3) Run over the negative points flag as necessary to get rid of the points you win just by moving forward and crashing into the nearby trees.
4) Repeat Step 4 until you've run out of time. You now have a completely unbeatable high-score which (if it were 1981) people would beg you to tell them how you did it.
WARNING : ABSOLUTELY, POSITIVELY DON'T GO BACK ACROSS ZERO OR YOUR GAME WILL END IMMEDIATELY!!!

- PORTS -

* CONSOLES: 
[JP] Sony PS2 (jul.28, 2005) "Taito Memories Joukan [Model SLPM-66057]" 
Sony PlayStation 2 [AU] (mar.30, 2006) "Taito Legends 2 [Model SLES-53852]" 
[EU] Microsoft XBOX (mar.31, 2006) "Taito Legends 2" 
[EU] Sony PS2 (mar.31, 2006) "Taito Legends 2 [Model SLES-53852]" 
[US] Sony PS2 (may.16, 2007) "Taito Legends 2 [Model SLUS-21349]" 

* HANDHELDS: 
Sony PSP [AS] (jan.3, 2006) "Taito Memories Pocket [Model UCAS-40040]" 
[JP] Sony PSP (jan.5, 2006) "Taito Memories Pocket [Model ULJM-05076]" 
Sony PSP [KO] (feb.10, 2006) "Taito Memories Pocket" 
[EU] Sony PSP (oct.6, 2006) "Taito Legends Power-Up [Model ULES-00473]" 
[AU] Sony PSP (nov.9, 2006) "Taito Legends Power-Up [Model ULES-00473]" 
[US] Sony PSP (may.17, 2007) "Taito Legends Power-Up [Model ULUS-10208]" 

* COMPUTERS: 
[EU] PC [MS Windows, CD-ROM] (mar.31, 2006) "Taito Legends 2" 
[US] PC [MS Windows, CD-ROM] (jul.10, 2007) "Taito Legends 2"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72&o=2

$end

$apfimag_cass=alpinski,
$bio

Alpine Skiing (c) 198? York 10 Computerware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135763&o=2

$end

$info=alpinesa,
$vgmplay=alpinesa,
$bio

Arcade Video game published 26 years ago:

Alpine Surfer (c) 1996 Namco.

Players can freeboard or gate race while performing numerous air tricks and listening to rock and alternative music. 2 downhill courses and 2 levels of difficulty provide the player with 4 challenging options.

- TECHNICAL -

Cabinet dimension (High x Wide x Deep) :
* Monitor unit : 91in. x 55,25in. x 39,5in. Weight : 682 lbs.
* Board unit : 45in. x 58in. x 71in. Weight : 795 lbs.
* Footprint : 93in. x 50in. x 94in.

Namco Super System 22 hardware.
Game ID: AF

Main CPU : Motorola 68EC020 (@ 24.576 Mhz), (2x) TMS32025 (@ 49.152 Mhz), M37710 (@ 16.384 Mhz)
Sound Chips : C352 (@ 16.384 Mhz)

Players : 1
Control : stick
Buttons : 3

- TRIVIA -

Released in July 1996 in Europe, North America, and Japan.

- UPDATES -

REVISION 1 :
* Software version : AF2/VER.A (World)
* Build date : 15:19:23, JUL 1 1996

- TIPS AND TRICKS -

* Secret Character : Press and hold the Left and Right Select buttons and press Start seven times at the mode select screen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3355&o=2

$end

$apple2_flop_clcracked=alptramr,
$bio

Apple II 5.25 disk. published 37 years ago:

Alpine Tram Ride (c) 1985 Litag

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234890&o=2

$end

$ibm5150=alpntram,
$bio

IBM PC 5.25in. disk. published 35 years ago:

Alpine Tram Ride (c) 1987 Learning Technologies

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132369&o=2

$end

$ti99_cart=alpiner,
$bio

Texas instrument TI-99/4A cart. published 40 years ago:

Alpiner (c) 1982 Texas Instruments.

You're struggling against two enemies: perilous obstacles and time. The mountain's summit is within your grasp. But watch out! A rockslide is heading straight for you! Can you move your Alpiner to safety in time?

Alpiner challenges you to climb the brutal terrain of six mountains filled with dangerous animals and falling hazards. As you climb onward and upward, you find that crafty wild animals which dwell in the mountain forests have crept onto the slopes, threatening not only your success, but your survival as well. While you must keep your Alpiner from touching these creatures, several of the mountain beasts tempt you with the possibility of making bonus points, requiring movements of phenomenal speed and accuracy from you.

Carefully, you continue forward. Suddenly, a rockslide appears out of nowhere! You've got to move fast to get out of danger. You're almost at the mountain peak-don't lose control now. You made it! But do you dare attempt to defy the next mountain's perils?

With the Alpiner Solid State Cartridge, each mountain you climb presents obstacles and hazards which must be met with speed, accuracy, and endurance. Some of Alpiner's features include:
* Obstacles in the form of wild animals and terrain.
* Falling hazards which you must avoid.	
* Synthesized speech that warns you of imminent danger and comments on your performance.
* A wrap-around playing screen to increase your maneuvering capabilities.
* Daring tactics to obtain bonus points.	
* Eighteen increasingly difficult levels of play to test your skills.

- TECHNICAL -

GAME ID: PHM 3056

Alpiner is a one- or two-player game which requires speed and skillful manipulation. Movement of the Alpiner on the screen may be controlled by the arrow keys on the keyboard or by the Wired Remote Controllers (joysticks).

Alpiner is designed to work with or without the Texas Instruments Solid State SpeechTM Synthesizer (sold separately). However, the Speech Synthesizer must be attached to activate the voices of the Alpiner and the commentator. The voices enhance the game by warning you of approaching obstacles, commenting on your performance, and congratulating you for obtaining bonus points.

- STAFF -

Programmed by: Janet Srimushnam 
Voices by: Aubree Anderson, Cliff Easthom

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84503&o=2

$end

$bbcmc_flop=alps24,
$bio

Acorn BBC Master compact disk. published 34 years ago:

ALPS - Adventure Language Programming System (c) 1988 Alpine Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231843&o=2

$end

$electron_flop=alps,
$bio

Acorn Electron 3.5in. disk. published 34 years ago:

ALPS - Adventure Language Programming System (c) 1988 Alpine Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129728&o=2

$end

$archimedes=alps,
$bio

Acorn Archimedes disk. published 28 years ago:

ALPS - Adventure Language Programming System (c) 1994 Alpine Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127053&o=2

$end

$bbcb_flop=alps23,
$bio

Acorn BBC Micro B disk. published 35 years ago:

ALPS - Adventure Language Programming System Cracked (c) 1987 Alpine Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125218&o=2

$end

$nes=alpski,
$bio

Alps Skiing (c) 19?? Unknown [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76479&o=2

$end

$sol20_cass=als8,
$bio

PTC SOL-20 cass. published 45 years ago:

ALS-8 Program Development System (c) 1977 Processor Technology Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236980&o=2

$end

$pc8801_flop=alseides,
$bio

Alseides (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91355&o=2

$end

$x68k_flop=alshark,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

ALsharK (c) 1991 Right Stuff Corp.

- TECHNICAL -

BARCODE: 4994615000035
MEDIA: Fd x5

- TRIVIA -

Released on December 6, 1991 in Japan.

- STAFF -

Supervisor & Author: Atsushi Ii
Main Program: TAKION
Program Assist: Hiroyuki Kawano
Music Driver: Tadakatsu Ogura
Game Design: Atsushi Ii, Jun Sato, Hisashi Aoyagi
Scenario: Atsushi Ii
Character Design: Akihiro Kimura
Monster Design: Norifumi Tomita, Seiichi Harada
Mechanic Design: Akihiro Kimura, Norifumi Tomita, Seiichi Harada
Visual Edit: Akihiro Kimura
Field Character Edit: Norifumi Tomita
Battle Character Edit: Seiichi Harada
Field Map Edit: Ukiko Hoshino, Norifumi Tomita, Seiichi Harada
Music Compose & Music Arrange: Tenpei Sato
Sound Effect Edit: Takeshi Suzuki
Special Thanks: Tetsuro Shima, Katsuji Aoyama, Shiomi Saito, Naoyuki Ogawa, Yuichi Kawakubo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87048&o=2

$end

$pc98=alshark,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

ALsharK (c) 1991 Right Stuff Corp.

- TECHNICAL -

BARCODE: 4994615000011
MEDIA: Floppy Disk x5

- TRIVIA -

Released on May 24, 1991 in Japan. Retail price: 9800 Yen.

- STAFF -

Supervisor & Author: Atsushi Ii
Main Program & System Coodinate: Tadashi Tanaami
Ending Program & Music Driver: Tadakatsu Ogura
Game Design: Atsushi Ii, Jun Sato, Hisashi Aoyagi
Character Design: Akihiro Kimura
Monster Design: Norifumi Tomita, Seiichi Harada
Mechanic Design: Akihiro Kimura, Norifumi Tomita, Seiichi Harada
Visual Edit: Akihiro Kimura
Field Character Edit: Norifumi Tomita
Battle Character Edit: Seiichi Harada, Norifumi Tomita
Field Map Edit: Ukiko Hoshino, Hiroshi Maejima, Norifumi Tomita, Tatsuya Akaishi
Music Compose & Music Arrange: Tenpei Sato
Sound Effect Edit: Tenpei Sato, Takeshi Suzuki
Special Thanks: Tatsuro Shima, Katsuji Aoyama, Shiomi Saito, Hideaki Yokoyama, Yuichi Kawakubo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88907&o=2

$end

$fmtowns_cd=alshark,
$bio

Fujitsu FM Towns CD published 29 years ago:

ALsharK (c) 1993 Right Stuff Corp.

- TRIVIA -

Released on May 28, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110241&o=2

$end

$pcecd=alshark,
$bio

NEC PC-Engine CD published 28 years ago:

ALsharK (c) 1994 Victor Entertainment.

- TECHNICAL -

Model JCCD4014

- TRIVIA -

Released on August 26, 1994 in Japan.

- STAFF -

Conceptual Work & Supervisor: Atsushi Ii
Original Art: Akihiro Kimura
Production Coordination: Atsushi Okabe, Takeyuki Kasakura, Masato Mizushima, Yoshinao Shimada, Yasuhiro Kano
Program: Kiyokazu Kakiuchi, Teruaki Nakamura, Tsuneharu Tanaka, Yuji Odaira
Art: Kumiko Watanabe, Kazuhisa Sugeta (Lightweight Sugeta), Katsutoshi Yano, Hiroshi Maejima, Makoto Ii, Yuichi Sano, Hideki Yamanaka, Kunihiko Nishikimi, Yasuhiro Kano
Music: Tenpei Sato
Voice Coordination: Masahiro Niimi, Matsuo Inoue
Voice Cast: Toru Furuya, Noriko Hidaka, Yuko Mita, Reiko Muto, Bin Shimada, Hirohiko Kakegawa, Osamu Saka, Kozo Shioya
Thanks: Armor N. Inazo, Pisaca Ujiie, Boku Tetsupon, Ki-Chi-Ku, Osu Funaoka
Cooperation: Ocarina System

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58104&o=2

$end

$megacdj=alshark,
$bio

Sega Mega-CD published 29 years ago:

ALsharK (c) 1993 Polydor K.K.

- TECHNICAL -

Game ID: T-92014

Data on CD takes about 317 MO.

- TRIVIA -

Alshark was released on November 26, 1993 in Japan at a retail price of 8800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60485&o=2

$end

$spectrum_cass=alstrad,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Alstrad (c) 1991 The Guild.

- STAFF -

Developed by Pegasus Software.

Written by: Paul Gill

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77762&o=2

$end

$cpc_cass=007tlds,
$bio

Amstrad CPC cass. published 35 years ago:

Alta Tension (c) 1987 Erbe Soft.

Spanish release of Domark's 007 - The Living Daylights.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64096&o=2

$end

$spectrum_cass=altatens,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Alta Tension (c) 1987 Erbe Soft.

Spanish release of Domark's 007 - The Living Daylights.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226514&o=2

$end

$info=altaten,
$bio

Video Slot Machine published 23 years ago:

Alta Tensione (c) 1999 Unknown.

Italian slot.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232002&o=2

$end

$info=altair,
$bio

Arcade Video game published 41 years ago:

Altair (c) 1981 Cidelsa.

A "Space Invaders" style shoot'em up. Defeat Battle after Battle and destroy the Monster Ship and the hordes of aliens.

- TECHNICAL -

Main CPU : CDP1802 (@ 3.579 Mhz)
Sound Chips : CDP1869 (@ 3.579 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

All Cidelsa games were released in Spain only.

- SERIES -

1. Altair (1981)
2. Altair II (198?)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=7988&o=2

$end

$info=mits680b,
$bio

Computer published 46 years ago:

Altair 680b (c) 1976 MITS [Micro Instrumentation and Telemetry Systems].

Microcomputer based on the Motorola 6800.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43195&o=2

$end

$info=al8800bt,
$bio

Computer published 45 years ago:

Altair 8800bt (c) 1977 MITS [Micro Instrumentation and Telemetry Systems].

A micro-computer based on the Intel 8080a CPU. The 8800bt was a 'Turnkey' version of 8800b with a turnkey card that was configurable with a jump on boot address, EPROMS and a serial port.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11936&o=2

$end

$spectrum_cass=altairzx,altairzxs,altairzxa,altairzxsa,altairzxb,altairzxsb,
$bio

Sinclair ZX Spectrum cass. published 8 years ago:

Altair ZX (c) 2014 Inmensa Bola de Manteca

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234736&o=2

$end

$orion_flop=altdos,altdosa,
$bio

AltDOS (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235230&o=2

$end

$spectrum_cass=alterego,alteregoa,alteregob,
$bio

Sinclair ZX Spectrum cass. published 11 years ago:

Alter Ego (c) 2011 RetroSouls

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=227046&o=2

$end

$vgmplay=alterego_nes,
$bio

Nintendo NES cart. published 11 years ago:

Alter Ego (c) 2011 Shiru.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118123&o=2

$end

$apple2_flop_orig=altregof,
$apple2_flop_clcracked=altregof,
$bio

Apple II 5.25 disk. published 36 years ago:

Alter Ego Female (c) 1986 Activision, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262151&o=2

$end

$apple2_flop_orig=alterego,
$apple2_flop_clcracked=alterego,
$apple2_flop_misc=alterego,
$bio

Apple II 5.25 disk. published 37 years ago:

Alter Ego Male (c) 1985 Activision, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107069&o=2

$end

$spectrum_cass=alterear,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Alter-Earth (c) 1984 Double Play Adventures [Central Solutions' TM] [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287716&o=2

$end

$msx1_cass=altbeast,
$bio

MSX cass. published 34 years ago:

Altered Beast (c) 1988 Activision, Inc. [Santa Clara, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94435&o=2

$end

$cpc_cass=altbeast,
$bio

Amstrad CPC cass. published 33 years ago:

Altered Beast (c) 1989 Activision, Incorporated.

- STAFF -

Program: Soft Option
Graphics: MAK Computer Graphics
Music: Paul Hiley

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64237&o=2

$end

$amigaocs_flop=altbeast,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Altered Beast (c) 1989 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73402&o=2

$end

$spectrum_cass=altbeast,
$vgmplay=altbeast_zxs,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Altered Beast (c) 1989 Activision, Inc.

- STAFF -

Code by: Jason Austin
Graphics by: Mark A. Jones
Music by: Paul Hiley

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77763&o=2

$end

$cpc_flop=altbeasts,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Altered Beast (c) 1989 MCM Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120346&o=2

$end

$cpc_flop=altbeast,altbeast_bad,altbeast_c3,altbeast_c1,altbeast_c2,altbeast_k7,altbeast_t1,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Altered Beast (c) 1989 Activision, Inc. [Santa Clara, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120347&o=2

$end

$c64_cass=altbeast,
$bio

Commodore C64 cass. published 33 years ago:

Altered Beast (c) 1989 Activision, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186972&o=2

$end

$info=taltbeast,
$bio

Handheld game published 32 years ago:

Altered Beast (c) 1990 Tiger Electronic Toys, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=100427&o=2

$end

$gba=altbeastu,
$bio

Nintendo GBA cart. published 20 years ago:

Altered Beast - Guardian of the Realms (c) 2002 T-HQ, Incorporated.

- TECHNICAL -

Game ID: AGB-AARE-USA

- TRIVIA -

Altered Beast - Guardian of the Realms for Game Boy Advance was released on November 23, 2002 in North America.

- TIPS AND TRICKS -

Control main menu: At the title screen, press Start. Hold L or R at the 
main menu to control the background's movement.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69562&o=2

$end

$gba=altbeast,
$bio

Nintendo GBA cart. published 20 years ago:

Altered Beast - Guardian of the Realms (c) 2002 T-HQ, Incorporated.

- TECHNICAL -

Game ID: AGB-AARP-EUR

- TRIVIA -

Altered Beast - Guardian of the Realms for Game Boy Advance was released on July 25, 2003 in Europe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69561&o=2

$end

$info=mt_beast,
$megatech=mt_beast,
$bio

Sega Mega-Tech cart. published 33 years ago:

Altered Beast (c) 1989 Sega.

Arcade version of a Mega Drive original. For more information about the game itself, see the original Japanese release entry; "Juuouki [Model G-4001]".

- TECHNICAL -

Runs on the "Mega-Tech System" hardware.
Cartridge ID: 610-0239-01

- TRIVIA -

Known as the first video game made for this system.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2348&o=2

$end

$megadriv=altbeast,
$bio

Sega Mega Drive cart. published 33 years ago:

Altered Beast (c) 1989 Sega Enterprises, Limited.

Export release. For more information about the game itself, please see the original Japanese release entry; "Juuouki [Model G-4001]".

- TECHNICAL -

[EU] Game ID: 1100-50

Program build date: January 1989.

- PORTS -

* CONSOLES: 
[EU] Sega Mega Drive (1994) "Classic Collection [Model 1199-50]" 
Nintendo Wii [Virtual Console] [EU] [AU] (dec.8, 2006) [Model MAAP] 
[EU] Sony PS2 (feb.2, 2007) "Sega Mega Drive Collection [Model SLES-54333]" 
Sony PlayStation 2 [AU] (feb.8, 2007) "Sega Mega Drive Collection" 
[EU] Microsoft XBOX 360 (feb.20, 2009) "SEGA Mega Drive Ultimate Collection [Model 384-40210]" 
Sony PlayStation 3 [EU] [AU] (feb.20, 2009) "SEGA Mega Drive Ultimate Collection [Model BLES-00475]" 
[AU] Microsoft XBOX 360 (feb.26, 2009) "Sega Mega Drive Ultimate Collection" 

NOTE : The compilation packs for PS2, PS3, and XBOX 360 also contain the arcade version as an unlockable extra.

* HANDHELDS: 
[EU] Sony PSP (feb.2, 2007) "Sega Mega Drive Collection [Model ULES-00556]" 
[AU] Sony PSP (feb.8, 2007) "Sega Mega Drive Collection [Model ULES-00556]" 

* COMPUTERS: 
[EU] PC [MS Windows, CD-ROM] (sept.3, 2010) "Sega Mega Drive Classics Collection Vol. 1" 
PC [Steam] [EU] (june.1, 2010) both stand-alone and as part of "Sega Mega Drive Classics Pack 1" 
PC [MS Windows, DVD-ROM] [US] (mar.15, 2011) "Sega Genesis Classic Collection - Gold Edition" 
PC [Steam] [EU] (mar.25, 2011) "SEGA Mega Drive Classics Collection" 

* OTHERS:
Arcade [Mega-Tech] [EU] (1989) "Altered Beast [Model 610-0239-01]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69733&o=2

$end

$info=altbeast2,altbeast4,
$bio

Arcade Video game published 34 years ago:

Altered Beast (c) 1988 Sega.

Export release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Juuouki".

- TECHNICAL -

Runs on the Sega "System 16B" hardware.
Game ID: 317-0066

- TRIVIA -

Altered Beast was released in August 1988.

Re-Editions:
"Altered Beast [Model 317-0069]"
"Altered Beast [Model 317-0076]"
"Altered Beast [Model 317-0078]"

An Altered Beast unit appears in 1998 movie 'The Replacement Killers'.

- SERIES -

1. Altered Beast (1988)
2. Altered Beast - Guardian of the Realms (2002, Nintendo GameBoy Advance)
3. Altered Beast (2005, Sony PlayStation 2)

- PORTS -

The American release of the Sega Genesis (Mega Drive) in 1989 all came bundled with a port of this game, making it the first American Genesis game.

* CONSOLES: 
Sega Master System [US] [EU] (1989) "Altered Beast [Model 7018]" 
Sega Master System [BR] (1989) by Tec Toy 
[US] Sega Genesis (aug.14, 1989) "Altered Beast [Model 1100]" 
Sega Mega Drive [BR] (1990) by Tec Toy 
[EU] Sega Mega Drive (1990) "Altered Beast [Model 1100-50]" 
Sega Mega Drive [AU] (1990)
Tapwave Zodiac [US] (2004) 
[US] Sony PS2 (nov.7, 2006) as an unlockable extra in "Sega Genesis Collection [Model SLUS-21542]" 
[EU] Sony PS2 (feb.2, 2007) as an unlockable extra in "Sega Mega Drive Collection [Model SLES-54333]" 
Sony PlayStation 2 [AU] (feb.8, 2007) as an unlockable extra in "Sega Mega Drive Collection" 
Sony PlayStation 3 [US] (feb.10, 2009) as an unlockable extra in "Sonic's Ultimate Genesis Collection [Model BLUS-30259]" 
Sony PlayStation 3 [KO] (feb.10, 2009) as an unlockable extra in "Sonic's Ultimate Genesis Collection" 
Microsoft XBOX 360 [US] (feb.10, 2009) as an unlockable extra in "Sonic's Ultimate Genesis Collection [Model 68034]"
Sony PlayStation 3 [EU] (feb.20, 2009) as an unlockable extra in "Sega Mega Drive Ultimate Collection [Model BLES-00475]" 
Sony PlayStation 3 [AU] (feb.20, 2009) as an unlockable extra in "Sega Mega Drive Ultimate Collection [Model BLES-00475]" 
[EU] Microsoft XBOX 360 (feb.20, 2009) as an unlockable extra in "SEGA Mega Drive Ultimate Collection [Model 384-40210]" 
[AU] Microsoft XBOX 360 (feb.26, 2009) as an unlockable extra in "Sega Mega Drive Ultimate Collection" 
Nintendo Wii [Virtual Console Arcade] [EU] (june.26, 2009) [Model E6XP] 
Nintendo Wii [Virtual Console Arcade] [US] (sept.28, 2009) [Model E6XE] 
Sony PlayStation 3 [PSN] [EU] (sept.7, 2011) 
Sony PlayStation 3 [PSN] [US] (sept.20, 2011) 
Sony PlayStation 3 [PSN] [KO] (oct.11, 2011) 

* HANDHELDS: 
Nintendo 3DS [eShop] [US] (dec.5, 2013) "3D Altered Beast [Model CTR-JA7E-USA]" 
Nintendo 3DS [eShop] [EU] (dec.5, 2013) "3D Altered Beast [Model CTR-JA7P-EUR]" 
Nintendo 3DS [eShop] [AU] (dec.5, 2013) "3D Altered Beast [Model CTR-JA7P-AUS]" 
 
* COMPUTERS: 
MSX [EU] (1988) 
[EU] Sinclair ZX Spectrum (1988)
[US] Commodore C64 [EU] (1989)
[EU] Amstrad CPC (1989) by Activision
Amstrad CPC [ES] (1989) "Altered Beast [Model AMC-786]"
Commodore Amiga [US] (1989)
Atari ST [US] (1989)
[EU] Amstrad CPC (1990) by Ocean
PC [MS-DOS, 5.25"] [US] (1990)

* OTHERS:
LCD handheld game [US] (1988) by Tiger Electronics 
Apple iPhone/iPod [US] (dec.16, 2010) [Model 407812054]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73&o=2

$end

$info=altbeast5,altbeast5d,
$bio

Arcade Video game published 34 years ago:

Altered Beast (c) 1988 SEGA Enterprises, Ltd.

Re-edition. See the original version; "Altered Beast [Model 317-0066]".

- TECHNICAL -

Game ID: 317-0069

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97883&o=2

$end

$info=altbeast6,
$bio

Arcade Video game published 34 years ago:

Altered Beast (c) 1988 SEGA Enterprises, Ltd.

Re-Edition. See the original version; "Altered Beast [Model 317-0066]".

- TECHNICAL -

Game ID: 317-0076

This new version uses an additional I8751 @ 8 Mhz

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97884&o=2

$end

$info=altbeast,
$bio

Arcade Video game published 34 years ago:

Altered Beast (c) 1988 SEGA Enterprises, Ltd.

Re-Edition. See the original version; "Altered Beast [Model 317-0066]".

- TECHNICAL -

Game ID: 317-0078

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97885&o=2

$end

$sms=altbeast,
$vgmplay=altbeast_sms,altbeast_smsfm,
$bio

Sega Master System cart. published 33 years ago:

Altered Beast (c) 1989 Tonka Corp.

Description from the back cover:

You were once a Roman Centurion. You died bravely in a battle. Now, a hundred years later, you have been called back from the grave by Zeus, God of Thunder. Even as he grants you new life he gives you a mission. You must rescue his daughter Athena from the evil clutches of Neff; Lord of the Underworld.

From the surface to the very heart of the Underworld you must journey, fighting Neff's undead army every step of the way! Zombies, demons, gargoyles, three-headed Wolves.

But in this life you have been given an edge... the power to transform into magical beasts of awesome power! From a man to a superman...to a werewolf, were-dragon, were-tiger and the ultimate...a Golden Wolf! Each form has supernatural abilities. You'll need them all...for Neff is a fearsome enemy.

Fail, and Athena's fate will be unspeakable. Win...and you may take a place in the Pantheon of Immortality! Remember...Never say die!

- TECHNICAL -

GAME ID: 7018

- TRIVIA -

Released in June 1989 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55928&o=2

$end

$spectrum_cass=altbeastm,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Altered Beast (c) 1989 MCM Soft.

Spanish release.

- TECHNICAL -

GAME ID: LYSEC-711

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219303&o=2

$end

$info=altbeastbl,altbeastbl2,
$bio

Arcade Video game published 34 years ago:

Altered Beast (c) 1988 Datsu Electronics.

Pirate/Bootleg of "Altered Beast". This board uses different sound chips than the SEGA System16 board. It has 2 YM2203C's and an OKI M5205 for voice.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76528&o=2

$end

$ibm5150=altdest,altdesta,
$bio

IBM PC 5.25+3.5in. disk. published 32 years ago:

Altered Destiny (c) 1990 Accolade, Inc.

- TECHNICAL -

Dual media release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276193&o=2

$end

$amigaocs_flop=altdest,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Altered Destiny (c) 1990 Accolade, Incorporated.

- TECHNICAL -

GAME ID: 40091
BARCODE: 0 15605 40091 9

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73403&o=2

$end

$ibm5150=altdest35,
$bio

IBM PC 3.5in. disk. published 32 years ago:

Altered Destiny (c) 1990 Accolade, Inc.

- TECHNICAL -

GAME ID: 60082
BARCODE: 0 15605 60082 1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276192&o=2

$end

$gameboy=altspace,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Altered Space - A 3-D Alien Adventure (c) 1991 Hi Tech Expressions

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65546&o=2

$end

$gameboy=altspaceu,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Altered Space - A 3-D Alien Adventure (c) 1991 Sony Imagesoft

They never talked about being captured by aliens back in Astronaut School...

So what's an astronaut supposed to do? Why, escape, of course, which is exactly what Humprey the astronaut sets out to do. He must make his way through the alien ship (over 250 rooms, all different, all dangerous) to reach an escape pod and return to Earth. Aliens, droids and tricky traps are waiting for him. He's counting on YOUR help.

Altered Space features an unique 3-D viewpoint and stereo sound for your adventuring enjoyment. You may never want to return to Earth.

- TECHNICAL -

GAME ID: DMG-AL-USA

- TRIVIA -

Released in September 1991 in the USA.

- STAFF -

Programmed by: Mike Follin
Graphics by: Anthony Anderson
Music and FX by: Geoff Follin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65548&o=2

$end

$gameboy=altspacej,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Altered Space - A 3-D Alien Adventure (c) 1991 Epic/Sony Records [Sony Music Ent., Incorporated.].

- TECHNICAL -

[Model DMG-ALA] 

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65547&o=2

$end

$apple2_flop_misc=altrcity,
$bio

Apple II 5.25 disk. published 37 years ago:

Alternate Reality - The City (c) 1985 Datasoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107070&o=2

$end

$st_flop=altreal,
$bio

Atari ST disk. published 36 years ago:

Alternate Reality - The City (c) 1986 Datasoft

- STAFF -

Atari ST game designed & programmed by: Rick Mirsky, Jim Ratcliff
Original game concept by: Philip Price
Graphics by: Steve Hofmann
Music by: Gary Gilbertson
Documentation by: Kathi B. Tremblay

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148756&o=2

$end

$apple2_flop_orig=ardungn,
$apple2_flop_misc=altrdng,
$bio

Apple II 5.25 disk. published 35 years ago:

Alternate Reality - The Dungeon (c) 1987 Datasoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107071&o=2

$end

$cpc_flop=everyone,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Alternative Soft's Everyone's A Wally - Meet The Gang cracked (c) 1985 Unknown.

Never released as a disk, this is a pirate tape_to_disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272695&o=2

$end

$cpc_cass=altwgam,
$bio

Amstrad CPC cass. published 35 years ago:

Alternative World Games (c) 1987 Gremlin Graphics Software, Limited.

- STAFF -

Music: Ben Daglish

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64239&o=2

$end

$spectrum_cass=alternat_a,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Alternative World Games (c) 1987 Gremlin Graphics Software, Limited.

- TRIVIA -

The game's title music is a rendition of 'Fanfare for the Common Man'.

- STAFF -

Music: Ben Daglish

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77764&o=2

$end

$cpc_flop=awgames,awgames2,awgames3,awgames1,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Alternative World Games (c) 1987 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120664&o=2

$end

$c64_cass=altworld,
$bio

Commodore C64 cass. published 35 years ago:

Alternative World Games (c) 1987 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293463&o=2

$end

$spectrum_cass=alternat,
$bio

Alternative World Games (c) 198? Erbe Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219083&o=2

$end

$info=alto1,
$bio

Computer published 49 years ago:

Alto I (c) 1973 Xerox.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127747&o=2

$end

$dragon_cass=altomando,
$bio

Alto Mando - Objetivo Invasion (c) 198? Investronica [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116900&o=2

$end

$info=alto2,
$bio

Computer published 45 years ago:

Alto-II (c) 1977 Xerox.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103261&o=2

$end

$info=altos486,
$bio

Computer published 38 years ago:

Altos 486 (c) 1984 Altos Computer Systems.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=34113&o=2

$end

$info=altos5,
$bio

Computer published 40 years ago:

Altos 5-15 (c) 1982 Altos Computer Systems.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127748&o=2

$end

$altos5=altdiag,
$bio

Altos Diag. Exec. Ver.3 (c) 198? Digital Research, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264650&o=2

$end

$altos8600=diag,
$bio

Altos 8600 disk. published 40 years ago:

Altos Diagnostic Executive (c) 1982 Altos Computer Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264653&o=2

$end

$info=altos2,
$bio

Computer published 39 years ago:

Altos II Terminal (c) 1983 Altos Computer Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298594&o=2

$end

$psx=alundra2,
$bio

Sony PlayStation CD published 22 years ago:

Alundra 2 - A New Legend Begins (c) 2000 Activision, Inc.

North American release. Game developed in Japan. See the original for more information; "Alundra 2 - Mashinka no Nazo [Model SCPS-10115]".

NEW TO U.S. Version:
- A completely new opening movie with a wealth of story background.
- Two difficulty levels.

- TECHNICAL -

GAME ID: SLUS-01017

- TRIVIA -

Alundra 2 was released on March 23, 2000 in the USA.

- STAFF -

ACTIVISION, INC.
Executive Producer: Mika Hayashi
Associate Producer: Tad Horie
Translator: Jeremy Blaustein
Script Editors: Tad Horie, T. Colin Mack
QA Managers: Marilena Morini, Sam Nouriani, Marietta Pashayan
QA Senior Lead: Joseph Favazza
QA Project Lead: Adam Hartsfield
QA Floor Leads: Peter Muravez, Jeremy Gage
Testers: Sean Heffron, Jeffry Moxley, Frank So, David Moore, Eric Zimmerman
Senior Vice President: Bill Swartz
Acquisitions Manager: Bill Swartz
Acquisitions Executive: Takehisa Abe
Executive VP of Worldwide Studios: Mitch Lasky
VP of Business and Legal Affairs: George Rose
Sr. Business and Legal Affairs Manager: Michael Hand
Global Brand Management Director: Will Kassoy
Associate Brand Managers: Serene Chan, Brad Carraway

VOICE ACTORS
Zeppo, Mini Game Male: Earl Boen
Ruby, Naomi, Rusty, Royal Girl B: Jennifer Hale
Albert, Messenger B, Pirate E: Scott Menville
Mephisto, Ratcliffe/Belgar, Mutox, Pirate D: Dee Bradley Baker
Lilly, Audrey, Dart Girl: Nancy Linari
Alexia, Royal Boy A, Royal Girl D, Dart Lady: B. J. Ward
Diaz, High Priest C, Tirion: Neil Ross
Pierre, Pirate 1, Madd Flower, Pirate F: Cam Clarke
Narrator, High Priest A, Pirate A: Paul Lukather
Pirate B, Kings Messenger A: Jason Marsden
Nunugi, Villager A, Pirate C: Peter Lurie
Prunewell, High Priest B, Store Owner, Villager B: Paul Eiding
Milena, Natasha, Royal Boy C: Mary Kay Bergman
Casting and Voice Recording Director: Kris Zimmerman Salter
Special Thanks: Ignited Minds LLP, Jim Summers, Jason Wong, Eric Zala, Aaron King, Indra Yee, Tanya Langston, Ani and Kevin, Matt Morton

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111062&o=2

$end

$psx=alundra2j,
$bio

Sony PlayStation CD published 23 years ago:

Alundra 2 - Mashinka no Nazo (c) 1999 Sony Computer Ent., Inc.

- TECHNICAL -

GAME ID: SCPS-10115

- TRIVIA -

Alundra 2 was released on November 18, 1999 in Japan.

Export releases:
[US] "Alundra 2 - A New Legend Begins [Model SLUS-01017]"
[EU] "Alundra 2 - A New Legend Begins [Model SLES-02600]"
[FR] "Alundra 2 - Une légende est née [Model SLES-02601]"
[DE] "Alundra 2 - Der Beginn einer neuen Legende [Model SLES-02602]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84844&o=2

$end

$psx=alundra,alundraa,
$bio

Sony PlayStation CD published 24 years ago:

Alundra (c) 1998 Working Designs.

North American release.

- TECHNICAL -

GAME ID: SLUS-00553

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=45757&o=2

$end

$phc25_cass=alunis,
$bio

Sanyo PHC-25 cass. published 39 years ago:

Alunissage (c) 1983 Sanyo [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236896&o=2

$end

$vg5k=alun,
$bio

Philips VG-5000 cass. published 37 years ago:

Alunissage (c) 1985 Hervier, Carl

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293765&o=2

$end

$pc98=alvaleak,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Alvaleak Boukenki (c) 1993 Glodia Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144830&o=2

$end

$info=j2always,
$bio

Always Eight (c) 198? BWB.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15204&o=2

$end

$info=pr_alwy9,pr_alwy9a,
$bio

Always Nine (c) 199? PCP.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42071&o=2

$end

$cpc_flop=alyssada,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Alyssa Database (c) 1990 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119316&o=2

$end

$cpc_cass=amstramg,
$bio

Amstrad CPC cass. published 37 years ago:

Am Stram Graph (c) 1985 Micro Programmes 5.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122055&o=2

$end

$info=am1000,
$bio

Computer published 34 years ago:

AM-1000 (c) 1988 Alpha Micro.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228349&o=2

$end

$cpc_flop=ammagcom,
$bio

Amstrad CPC 464 disk. published 34 years ago:

AM-Mag Compilation R.S.X (c) 1988 AM-Mag

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119302&o=2

$end

$cpc_flop=ammaghor,
$bio

Amstrad CPC 464 disk. published 33 years ago:

AM-Mag Hors-Serie Numero 10 (c) 1989 AM-Mag

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119528&o=2

$end

$cpc_flop=ammaghor01,
$bio

Amstrad CPC 464 disk. published 37 years ago:

AM-Mag Hors-Serie Numero 5 (c) 1985 AM-Mag

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119529&o=2

$end

$cpc_flop=ammaghor02,
$bio

Amstrad CPC 464 disk. published 34 years ago:

AM-Mag Hors-Serie Numero 6 (c) 1988 AM-Mag

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119530&o=2

$end

$cpc_flop=ammagnum,
$bio

Amstrad CPC 464 disk. published 34 years ago:

AM-Mag Numeros 30-31-32 (c) 1988 AM-Mag

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119531&o=2

$end

$cpc_flop=ammagnum01,
$bio

Amstrad CPC 464 disk. published 34 years ago:

AM-Mag Numeros 33-34-35 (c) 1988 AM-Mag

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119532&o=2

$end

$cpc_flop=ammagnum02,
$bio

Amstrad CPC 464 disk. published 34 years ago:

AM-Mag Numeros 36-37-38 (c) 1988 AM-Mag

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119533&o=2

$end

$cpc_flop=ammagnum03,
$bio

Amstrad CPC 464 disk. published 33 years ago:

AM-Mag Numeros 42-43-44 (c) 1989 AM-Mag

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119534&o=2

$end

$info=am100,
$bio

AM100 (c) 198? ASEM S.p.A.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259372&o=2

$end

$spectrum_cass=amadeus,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Amadeus (c) 1987 Individual Soft. Service [Germany]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298783&o=2

$end

$saturn=amagishi,
$bio

Sega Saturn CD published 25 years ago:

Amagi Shien [Model T-1513G] (c) 1997 Clip House

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58898&o=2

$end

$nes=amagon,
$bio

Nintendo NES cart. published 33 years ago:

Amagon (c) 1989 American Sammy Corp.

North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Totsuzen! Macho Man [Model VIC-M5]".

Description from the back cover:

Amagon, the most decorated Marine, was assigned a mission by his commander to investigate a strange, monster-infested South Pacific island, from which no man had ever returned alive.

With a machine gun as his only weapon, he took off by plane and crash-landed on the island's beachhead.

Amagon, with his unique ability to transform into the huge Megagon, there begins his mission to become the first to conquer the island.

See and experience the amazing adventures of our hero, Amagon!! His rescue ship is waiting at the other side of the island.

Good luck!

- TECHNICAL -

Cartridge ID: NES-M5-USA

- TRIVIA -

Released in April 1989 in the USA.

- TIPS AND TRICKS -

* HOW TO PLAY (from the USA Manual):
- The object of the game is to help Amagon destroy his enemies and safely find his way to the ship.
- The scene will be cleared if Amagon defeats a certain number of monsters or destroys the giant demon waiting at the end of the scene.
- At the beginning of the game, Amagon has 300 bullets for his machine gun. The remaining bullets are displayed at the top center of the screen. If he runs out of bullets, he has to fend off monsters using his gun as a club.
- Fortunately, if he defeats some of his enemies, he can get extra bullet magazines. Thus, you have to look for and get bullets while shooting down enemies.
- Also, you have to look for the Mega-key, which enables him to transform into Megagon. When you encounter a giant monster or fight through many enemies, you'd better transform to Megagon, because Megagon can survive if he is hit by a weapon or part of the enemy.
- The game begins with four Amagon characters. Amagon will be eliminated if he is hit by a weapon or part of the enemy. And even Megagon will be eliminated if he falls into a river or valley. The number of Amagons left is displayed in the upper right part of the screen. If all four are eliminated, the game ends, but if you secure a one-up item, you can add one more Amagon.

* ZONES AND CONTINUE MODE (from the USA Manual):
- The island to be conquered has six zones, each of which is divided into two scenes, for a total of 12 scenes per game.
Zone 1-1  PLAIN
Zone 1-2
Zone 2-1  JUNGLE
Zone 2-2
Zone 3-1  RIVER
Zone 3-2
Zone 4-1  RAIN FOREST
Zone 4-2
Zone 5-1  ROCKY MOUNTAIN
Zone 5-2
Zone 6-1  BEACH
Zone 6-2
- Continue mode cannot be used until Zone 4.
- If all four Amagons are eliminated at Zone 4 or afterwards, you can choose any zone except Zone 1, which has already cleared. Select a zone by pressing the Select button.
- In Continue mode, all scores and bullets are carries over to the next scene, but you cannot carry over Amagon's stock.

* WEAPONS USED BY AMAGON AND MEGAGON (from the USA Manual):

- AMAGON
-- Machine Gun: 1 point for damage to a monster.
-- Gunstock: 1 point for damage to a monster.

- MEGAGON
-- Megapunch: 8 points for damage to a monster.
-- Laser Beam: 16 points for damage to a monster.

* HOW TO TRANSFORM INTO MEGAGON (from the USA Manual):
There are two conditions necessary to allow transformation into Megagon:
- First, you should look for and get the Mega-key.
- Second, you must have at least 5,000 points.
If you obtain both, the [GO] sign will be displayed at the right of the bullet counter at the top center of the screen.  Then you can transform into Megagon by pressing the select button at any time you want. But if Amagon is eliminated before the transformation can take place, you will lose the Mega-key.

* MEGAGON'S FEATURES (from the USA Manual):
- Megagon has a strength value measured in Mega-points.  The score points that you have at transformation will be converted into Mega-points, calculated at 5000 points to one Mega-point. At this time the converted score points will be deducted from your score.  The maximum Mega-points obtainable is 14 (70,000 points).
- When Amagon transforms into Megagon, the Mega-points will replace the bullet counter at the top center of the screen.
- If Megagon is hit by a weapon or part of a monster, he is not eliminated but loses his Mega-points one at a time.  Also, when he generates a laser beam, he consumes one Mega-point.
- If Megagon has no Mega-points, he cannot generate a laser beam. And, if at that time, he is injured by monsters, he will shrink to his normal size.
- Finally, when Megagon clears a scene, the remaining Mega-points will be converted and added to your score.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54891&o=2

$end

$x68k_flop=amamori,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Amamori Pro Uso-68K (c) 1991 Kuroo Hazama.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87049&o=2

$end

$pc98=amarant4,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Amaranth IV - Abenteuerroman in Langsam (c) 1995 Fuga System

- TECHNICAL -

BARCODE: 4986520120120
Floppy Disk x6

- TRIVIA -

Released on August 04, 1995 in Japan. Retail price: 11800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88910&o=2

$end

$pc98=amarankh,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Amaranth KH (c) 1995 Fuga System.

- TECHNICAL -

BARCODE: 4986520120113

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88911&o=2

$end

$pcfx=amateur,
$bio

NEC PC-FX game published 28 years ago:

アマチュア提供CD-ROM (c) 1994 NEC Home Electronics, Ltd.
(Amateur Teikyou CD-ROM)

- TRIVIA -

It was bundled with the PC-FXGA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=36240&o=2

$end

$spectrum_cass=amateurt,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Amateur Television Test Cards (c) 1986 G1WWX

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293861&o=2

$end

$info=ac1,
$bio

Computer published 38 years ago:

Amateurcomputer AC1 Berlin (c) 1984 Heyder, Frank

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264535&o=2

$end

$info=ac1_32,
$bio

Computer published 38 years ago:

Amateurcomputer AC1 Berlin [32-line ver.] (c) 1984 Heyder, Frank

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264536&o=2

$end

$info=ac1scch,
$bio

Computer published 38 years ago:

Amateurcomputer AC1 SCCH (c) 1984 Heyder, Frank

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236707&o=2

$end

$msx1_cass=amaurote,
$bio

MSX cass. published 35 years ago:

Amaurote (c) 1987 Mastertronic, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94436&o=2

$end

$spectrum_cass=amaurote,
$bio

Amaurote (c) 198? Dro Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219696&o=2

$end

$cpc_flop=amaurote,amaurote2,amaurote1,amaurote_h1,amaurote_h1a,amaurote_t1,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Amaurote Cracked (c) 1987 CNGSOFT.

Tape_to_disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118885&o=2

$end

$msx1_flop=amaurote,
$bio

Amaurote cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229850&o=2

$end

$cpc_cass=amaurote,
$bio

Amstrad CPC cass. published 35 years ago:

Amaurote (c) 1987 MAD [Mastertronic Added Dimension]

- TECHNICAL -

GAME ID: IA 0169

- STAFF -

Design: John Pickford
Graphics: Ste Pickford
Music: David Whittaker

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64241&o=2

$end

$c64_cass=amaurote,
$bio

Commodore C64 cass. published 35 years ago:

Amaurote (c) 1987 MAD [Mastertronic Added Dimension]

- TECHNICAL -

GAME ID: IC 0169

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145436&o=2

$end

$spectrum_cass=amaurote_a,amaurote_b,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Amaurote (c) 1987 MAD [Mastertronic Added Dimension]

- TECHNICAL -

GAME ID: IS 0169

- STAFF -

Written and Designed by: John Pickford
Graphics by: Ste Pickford
Music by: David Whittaker

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77765&o=2

$end

$info=amaztron,
$bio

Handheld game published 44 years ago:

Amaze-A-Tron (c) 1978 Coleco Industries, Inc.

An amazing electronic maze game featuring 8 different games and over a million maze variations.

- TECHNICAL -

Model # 2010

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84463&o=2

$end

$dragon_cass=amazing,
$bio

Dragon cass. published 40 years ago:

Amazing (c) 1982 Bamby Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116759&o=2

$end

$apple2_flop_orig=mcamzatk35,
$bio

Apple IIc+ 3.5in. disk. published 29 years ago:

Amazing Arithmetricks (c) 1993 MECC [Minnesota Educational Computing Corp.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301195&o=2

$end

$apple2_flop_orig=aartrcks,
$apple2_flop_clcracked=mcama10,
$bio

Apple II 5.25 disk. published 29 years ago:

Amazing Arithmetricks (c) 1993 MECC [Minnesota Educational Computing Corp.]

- TECHNICAL -

Model MECC-A336

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286897&o=2

$end

$coleco=amazing,
$bio

Colecovision cart. published 36 years ago:

Amazing Bumpman (c) 1986 Telegames

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53240&o=2

$end

$msx2_flop=amazcash,amazcasha,
$bio

MSX 2 disk. published 32 years ago:

Amazing Cash (c) 1990 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101467&o=2

$end

$pc8801_flop=amazdsk1,
$bio

NEC PC-8801 Series disk. published 35 years ago:

Amazing Disk Episode I (c) 1987 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91357&o=2

$end

$pc8801_flop=amazdsk2,
$bio

NEC PC-8801 Series disk. published 35 years ago:

Amazing Disk Episode II (c) 1987 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91358&o=2

$end

$pc8801_flop=amazdsk3,
$bio

NEC PC-8801 Series disk. published 35 years ago:

Amazing Disk Episode III (c) 1987 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91359&o=2

$end

$msx1_cart=amazkid,
$bio

MSX cart. published 32 years ago:

Amazing Kid (c) 1990 Husnisoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76551&o=2

$end

$info=maze,
$bio

Arcade Video game published 46 years ago:

Amazing Maze (c) 1976 Midway.

Each player (up to 2 people may play at a time, 2-player mode is more fun), controls a little geometric shape. Each player starts at opposite sides of the maze. The object is to get to the point where the other player started, before they get to where you started. You use a joystick to guide your 'character' through the maze. The game is time based, and you score a point for each maze you beat faster than your opponent (or the computer player if you are going solo). The factory setting is for a 90 second game, but this is operator adjustable. The graphics are done in monochrome white on black. With no detail on anything. The maze walls are only a pixel thick, while the characters themselves (simple shapes), are not much bigger. The mazes are not stylized in anyway. They look exactly like the kind of maze you would do with a paper and pen.

- TECHNICAL -

This game was released in an upright dedicated cabinet. The cabinet is white and tan with sideart covering the entire machine. Like many other early titles, there was no marquee at all. The name was merely on the monitor bezel (on the top in this case). The name confusion about this game comes from the fact that the monitor bezel says 'Amazing Maze', while the sideart says 'Maze' and the game itself says 'The Amazing Maze Game' on the title screen. The marquee, or monitor bezel title is generally considered to be the definitive one in the case where a game has conflicting titles like that. The control panel was simple, and featured a joystick for each player. But, player 1 had to use his left hand for the stick (like most games), but player 2 had to use their right hand, due to the control panel layout.

Cabinet dimensions : 26,5inch. (67cm) Wide x 64,5inch. (164cm) High x 24inch. (61cm) Deep.
Cabinet weight : 220 lbs.

Game ID : 611

Main CPU : MCS-80 8080 @ 1.996800 MHz
Sound Chips : Discrete circuitry

Screen orientation : Horizontal (23inch. monochrome open frame monitor)
Video resolution : 260 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 2

Players : 2
Control : 4-way joystick

- TRIVIA -

Released in October 1976. This is one of the first maze video game ever produced, and far more complex than you may be used to. This is no "Ms. Pac-Man". The mazes in this game are as complex as ones you might find in those little maze books you may have had as a child, none of that multiple path, wishy washy stuff like "Pac-Man" or "Lady Bug". These mazes have only one correct pathway through them.

The maze changes with every point made and never repeats itself. You can play the game for 24 hours or for 24 years and not see the same pattern.

- PORTS -

* CONSOLES:
Bally Astrocade (1977)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75&o=2

$end

$c64_cart=amaze,
$bio

Commodore C64 cart. published 39 years ago:

Amazing Maze (c) 1983 Mr. Computer

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53502&o=2

$end

$jupace_cass=amazmaze,
$bio

Jupiter Ace cass. published 38 years ago:

Amazing Maze (c) 1984 Boldfield Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115765&o=2

$end

$vic1001_cart=amaze,
$bio

Amazing Maze (c) 198? Machine Language Games

- TRIVIA -

HIDDEN MESSAGE: The message THE NEXT SOUND THAT YOU HEAR, WILL BE THAT OF YOUR LOGIC BOARD MELTING DOWN: THIS IS THE PRICE ONE PAYS FOR SCREWING WITH THE MASTER is hidden in the code. The message includes screen control codes, which would allow multiple color shifts, instant upper-and-lowercase changes, etc. Judging by this and 3 $EA's found in the beginning of the code, it looks like there once was copy protection inside the cart which was later disabled. Since Ward Shrake archived the code from a glued-and-sealed original cart, someone official in the company must have removed it.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83764&o=2

$end

$sorcerer_cass=amaze,
$bio

Amazing Maze (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232375&o=2

$end

$astrocde=amazmaze,
$bio

Bally Astrocade cart. published 43 years ago:

Amazing Maze + Tic-Tac-Toe  (c) 1979 Bally Mfg. Co.

Amazing Maze
Port of coin-op The Amazing Maze Game. Walk down "blind alleys" or find three doorways leading from a room -- each one leading into a closed hallway! Score points by being the first one to arrive at your opponent's starting point.

With Amazing Maze, you can choose long or short games and select from a variety of skill levels. At any level, the maze changes every time you play.

Tic-Tac-Toe is a digital adaptation of the pen and paper game. It can be played by one player against an AI or between two human players.

- TECHNICAL -

GAME ID: 5001
PROG SIZE: 2K

- TRIVIA -

Released as part of the Strategy Series.

- STAFF -

Programmer: Bill Jahnke

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86766&o=2

$end

$socrates=amazes,
$bio

VTECH Socrates cart. published 33 years ago:

Amazing Mazes (c) 1989 VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275805&o=2

$end

$msx1_flop=amznurse,
$bio

MSX disk. published 12 years ago:

Amazing Nurse B (c) 2010 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109006&o=2

$end

$bbc_cass=amazolli,
$bio

Acorn BBC Micro B cass. published 39 years ago:

Amazing Ollie (c) 1983 Storm Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145030&o=2

$end

$spectrum_cass=amazingo,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Amazing Ollie (c) 1983 Storm Soft. [div. of The Sales Curve]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298784&o=2

$end

$gameboy=amazpeng,
$bio

Nintendo Game Boy Cart. published 32 years ago:

Amazing Penguin (c) 1990 Natsume, Incorporated.

North American release. Game developed in Japan. See the original version for more information: "Osawagase! Penguin Boy [Model DMG-PN]".

Description from the USA back cover:

The hunt is on in this exciting action-maze game! Join Pendrich, the Prince of the Penguins as he battles the enchanted armies of Borbon the Great.

Attack with mighty kicks that blast the enemies across the screen. Clear the panels of each land to progress to the next level. It takes timing and strategy to win back the land from Borbon's invaders!

- TECHNICAL -

GAME ID: DMG-PN-USA

- TRIVIA -

Released in December 1990 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65549&o=2

$end

$gbcolor=amaznrob,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Amazing Robot (c) 2001 Gowin [Taiwan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67477&o=2

$end

$info=spidermn,
$bio

Pinball published 42 years ago:

Amazing Spider-Man [Model 653] (c) 1980 Gottlieb.

- TECHNICAL -

Gottlieb System 80
Model Number : 653

Main CPU : MOS Technology M6502 (@ 850 KHz)
Sound CPU : MOS Technology M6502 (@ 894.886 Khz)
Sound Chips : DAC

- TRIVIA -

Released in May 1980, Amazing Spider-Man was the first of Gottlieb's System 80 series of pinball machines and was the second Marvel character licensed by Gottlieb to produce a pinball machine (the first being "The Hulk").

7,625 units were produced.

This pinball machine featured character poses taken directly from Marvel comics and style guides including Aunt May Parker, Kingpin, Lizard, Scorpion, Vulture, Black Widow and the Green Goblin.

- STAFF -

Design by : Ed Krynski
Art by : Gordon Morison

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5191&o=2

$end

$ibm5170=amazon,
$bio

IBM PC/AT DOS 3.5in. disk. published 30 years ago:

Amazon - Guardians of Eden (c) 1992 Access Soft., Inc.

- TECHNICAL -

Media: FD x7

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144352&o=2

$end

$ibm5170_cdrom=amazonge,
$bio

IBM PC/AT DOS CD published 29 years ago:

Amazon - Guardians of Eden (c) 1993 Access Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144563&o=2

$end

$pc8801_flop=amazongt,amazongta,
$bio

NEC PC-8801 Series disk. published 38 years ago:

Amazon Gakujutsu Tanken (c) 1984 Starcraft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91360&o=2

$end

$info=amazonh2,
$bio

Pinball published 35 years ago:

Amazon Hunt II (c) 1987 Premier Technology Co.

- TECHNICAL -

Gottlieb System 80B

- TRIVIA -

Released in May 1987.

781 units were produced.

- STAFF -

Design by : Ed Krynski
Art by : Larry Day

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=30507&o=2

$end

$info=amazonh3,amazonh3a,
$bio

Pinball published 31 years ago:

Amazon Hunt III (c) 1991 Gottlieb / Premier Technology.

- TECHNICAL -

GAME ID 684D

- TRIVIA -

Released in September 1991.

Approximately 200 units were produced.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=30504&o=2

$end

$info=amazonh,amazonha,
$bio

Pinball published 39 years ago:

Amazon Hunt (c) 1983 Gottlieb.

- TECHNICAL -

Model number : 684

- TRIVIA -

Released in September 1983.

1,515 units were produced.

- STAFF -

Design : Ed Krynsky
Art : Larry Day

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5192&o=2

$end

$info=amzqueen,
$bio

Amazon Queen (c) 200? Aristocrat Leisure Industries Pty, Limited.

- TECHNICAL -

MKVI hardware.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=44919&o=2

$end

$info=amztempl,
$bio

Amazon Temple (c) 200? Aristocrat Leisure Industries Pty, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=33554&o=2

$end

$pc8801_flop=amazones,
$bio

NEC PC-8801 Series disk. published 35 years ago:

アマゾネスの秘宝 (c) 1987 Studio Lime.
(Amazones no Hihou - Romancing Grey-I)

- TRIVIA -

Released in March 1987 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91361&o=2

$end

$spectrum_cass=amazonia,amazonia_a,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Amazonia (c) 1985 Ciberne

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287741&o=2

$end

$info=amazonia,
$bio

Video Slot Machine published 23 years ago:

Amazonia King (c) 1999 IGS Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97862&o=2

$end

$info=amazoni2,
$bio

Video Slot Machine published 20 years ago:

Amazonia King II (c) 2002 IGS Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97861&o=2

$end

$info=amazonkp,
$bio

Video Slot Machine published 23 years ago:

Amazonia King Plus (c) 1999 IGS Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128341&o=2

$end

$info=aaa,
$bio

Computer published 41 years ago:

Ambassador (c) 1981 Ann Arbor.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127737&o=2

$end

$info=m4ambass,
$bio

Ambassador (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41230&o=2

$end

$amigaocs_flop=ambermon,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Ambermoon (c) 1993 Thalion

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73404&o=2

$end

$amigaocs_flop=amberstr,amberstrg,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Amberstar (c) 1992 Thalion

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73405&o=2

$end

$pc98=ambition,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Ambition (c) 1993 Happy Time

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266360&o=2

$end

$x68k_flop=ambiv,
$bio

Sharp X68000 Series 5.25in. disk. published 28 years ago:

AmbivalenZ - Niritsu Haihan (c) 1994 Alicesoft

- TECHNICAL -

FD x7

- TRIVIA -

Released on April 28, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87050&o=2

$end

$pc98=ambivalz,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

AmbivalenZ - Niritsu Haihan (c) 1994 Alicesoft.

- TECHNICAL -

Media: floppydisk x7

- TRIVIA -

Released on April 28, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88912&o=2

$end

$fmtowns_cd=ambivalz,
$bio

Fujitsu FM Towns CD published 28 years ago:

AmbivalenZ - Niritsu Haihan (c) 1994 Alicesoft.

- TECHNICAL -

CD x1
FD x1

- TRIVIA -

Released on April 28, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110213&o=2

$end

$ti99_cart=ambulnc,
$bio

Texas instrument TI-99/4A cart. published 39 years ago:

Ambulance (c) 1983 Funware.

- TECHNICAL -

GAME ID: FW 1005

- TRIVIA -

Retail price: $39.95

- STAFF -

Programmer: KEN STEVENSON

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84504&o=2

$end

$info=ambush,ambushh,
$bio

Arcade Video game published 39 years ago:

Ambush (c) 1983 Tecfri.

An early shoot 'em up. You must first attempt to take off you spaceship by repeatedly pressing left and right. Then you must attempt to fight off enemy spaceships.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.5 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Ambush was released in June 1983.

The original version was done by Tecfri and it was the first game from this Spanish manufacturer located in Barcelona. They licensed the game to Nippon Amuse for the Japanese market. And also licensed to Volt Elec for manufacture and distribution.

Alberto Zin holds the official record for this game with 591,150 points on July 9, 1984.

- STAFF -

Programmers : Javier Valero, Josep Quingles, Luis Jonama

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76&o=2

$end

$info=ambushj,
$bio

Arcade Video game published 39 years ago:

Ambush (c) 1983 Nippon Amuse Company, Limited.

Licensed from Tecfri to Nippon Amuse for manufacture and distribution in Japan. For more information about the game itself, please see the original Tecfri entry.

- TRIVIA -

Released in June 1983 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=39097&o=2

$end

$info=ambushv,
$bio

Arcade Video game published 39 years ago:

Ambush (c) 1983 Volt Electronics Company, Limited.

Licensed from Tecfri to Volt Elec. for manufacture and distribution. For more information on the game itself, please see the original Tecfri entry.

- TRIVIA -

Released in June 1983.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=39098&o=2

$end

$cpc_flop=ambush,
$bio

Amstrad CPC type-in published 37 years ago:

Ambush (c) 1985 Pan Books

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123613&o=2

$end

$cpc_flop=amcs,amcs1,amcs_h1,amcs_h1a,amc,amcb,amc_t2,amc_t1,
$bio

Amstrad CPC 464 disk. published 33 years ago:

AMC - Astro Marine Corps [Model AMD 11890043] (c) 1989 Dinamic Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118836&o=2

$end

$cpc_cass=amc,amcs,
$bio

Amstrad CPC cass. published 33 years ago:

AMC - Astro Marine Corps (c) 1989 Dinamic Software

- TECHNICAL -

Game ID: AMS 2890043

- STAFF -

Program: Pablo Ariza
Graphics: Pablo Ariza
Music: Jose Antonio Martin
Cover Illustration: Ciruelo Cabral

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64159&o=2

$end

$osborne1=amcall,amcalla,
$bio

Osborne-1 disk. published 40 years ago:

AMCALL (c) 1982 MicroCALL Services

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237491&o=2

$end

$bbc_rom=amdfs00000,amdfsa4534,amdfsa4554,amdfsa7259,amdfsa,amdfsb4084,amdfsb4088,amdfsb,
$bio

Acorn BBC ROM published 39 years ago:

Amcom DFS (c) 1983 PACE

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145118&o=2

$end

$bbc_rom=amenetb,amenetm,
$bio

Acorn BBC ROM published 36 years ago:

Amcom E-Net Client Ver. 6.xx (c) 1986 PACE

- UPDATES -

Ver. 6.14B
Ver. 6.23M

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145120&o=2

$end

$bbc_rom=amenet455,
$bio

Amcom E-Net Ver. 4 (c) 198? PACE

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145119&o=2

$end

$bbc_rom=amenet517,amenet518,
$bio

Amcom E-Net Ver.5.xx (c) 198? Amcom

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268061&o=2

$end

$bbc_rom=amwfs521,
$bio

Amcom WFS Ver. 5.21 (c) 198? Amcom

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=277366&o=2

$end

$bbc_rom=amwfs623b,
$bio

Acorn BBC ROM published 36 years ago:

Amcom WFS Ver.6.23B (c) 1986 Amcom

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=277367&o=2

$end

$bbc_rom=amwfsb,amwfs634b,
$bio

Acorn BBC ROM published 36 years ago:

Amcom WFS Ver.6.34B (c) 1986 Amcom

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=277368&o=2

$end

$ibm5170=amd80gad,
$bio

AMD 80C287 Game and Demo (c) 199? AMD [Advanced Micro Devices]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287377&o=2

$end

$apple2_flop_misc=amdos35,
$bio

Apple II 5.25 disk. published 36 years ago:

AmDOS Ver.3 (c) 1986 Little [Gary B. Little]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107072&o=2

$end

$cpc_flop=amdrawii,
$bio

Amstrad CPC 464 disk. published 38 years ago:

Amdraw II (c) 1984 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119319&o=2

$end

$cpc_cass=amdraw1s,amdraw1,
$bio

Amdraw.I (c) 198? Indescomp.

- TECHNICAL -

GAME ID: AMC-703

- STAFF -

Program: Paco SUAREZ

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64242&o=2

$end

$cpc_cass=amdrum,
$bio

Amstrad CPC cass. published 36 years ago:

Amdrum (c) 1986 Cheetah Marketing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64243&o=2

$end

$cpc_flop=amdrumuk,amdrum19,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Amdrum (c) 1986 Cheetah Marketing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119320&o=2

$end

$cpc_cass=amdrumak,
$bio

Amstrad CPC cass. published 36 years ago:

Amdrum Afrokit + Kit Editor (c) 1986 Cheetah Marketing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64244&o=2

$end

$cpc_cass=amdrumek,
$bio

Amstrad CPC cass. published 36 years ago:

Amdrum Electro Kit + Kit Editor (c) 1986 Cheetah Marketing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64245&o=2

$end

$cpc_cass=amdrumlk,
$bio

Amstrad CPC cass. published 36 years ago:

Amdrum Latin Kit + Kit Editor (c) 1986 Cheetah Marketing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64246&o=2

$end

$x68k_flop=amegame,
$bio

Ame Game (c) 19?? Kisshin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87051&o=2

$end

$info=anteaterg,anteatergg,
$bio

Arcade Video game published 39 years ago:

Ameisenbaer (c) 1983 TV-Tuning 2000.

German release. See the original for more information; "Anteater".

- TRIVIA -

Licensed to F.E.G.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3473&o=2

$end

$cpc_cass=amelminu,
$bio

Amstrad CPC cass. published 37 years ago:

Amelie Minuit (c) 1985 Ere Informatique.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64247&o=2

$end

$cpc_flop=amelminu,amelminu1,amelminu3,amelminu4,amelminu2,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Amelie Minuit [Model AMST 305] (c) 1985 Ere Informatique [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119082&o=2

$end

$info=amerihok,
$bio

Air Hockey Table published 33 years ago:

Ameri-Hockey (c) 1989 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101115&o=2

$end

$info=america,
$bio

Pinball published 36 years ago:

America 1492 (c) 1986 Juegos Populares.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5193&o=2

$end

$adam_flop=ameriwar,ameriwara,
$bio

Coleco Adam disk. published 37 years ago:

America at War (c) 1985 A-Ware Educational Soft.

A trivia quiz-type game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109320&o=2

$end

$apple2_flop_clcracked=americ2c,
$bio

Apple II 5.25 disk. published 38 years ago:

America Coast to Coast (c) 1984 Mindscape, Inc. [Northbrook, IL, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230644&o=2

$end

$nes=ameridai,
$bio

Nintendo Famicom cart. published 34 years ago:

アメリカ大統領選挙 (c) 1988 Hector
(America Daitouryou Senkyo)

- TECHNICAL -

Game ID: HCT-AQ/002

- TRIVIA -

America Daitouryou Senkyo was released on October 28, 1988 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53826&o=2

$end

$ibm5170=aol15,
$bio

PC/MS-Windows 3.5in. disk. published 28 years ago:

America Online Ver.1.5 for Windows  (c) 1994 America Online

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287361&o=2

$end

$ibm5170=aol20,aol20mi,
$bio

IBM PC/AT DOS 3.5in. disk. published 28 years ago:

America Online Ver.2 for Windows (c) 1994 America Online

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262227&o=2

$end

$ibm5170=aol30,
$bio

IBM PC/AT DOS 3.5in. disk. published 26 years ago:

America Online Ver.3 for Windows (c) 1996 America Online

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262228&o=2

$end

$fmtowns_cd=amoudan,
$bio

Fujitsu FM Towns CD published 28 years ago:

America Oudan Ultra Quiz (c) 1994 Fujitsu, Ltd.

- TECHNICAL -

BARCODE: 4948196131503

- TRIVIA -

Released in November 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110118&o=2

$end

$nes=amoudan,
$bio

Nintendo Famicom cart. published 31 years ago:

アメリカ横断ウルトラクイズ 史上最大の戦い (c) 1991 Tomy.
(America Oudan Ultra Quiz - Shijou Saidai no Tatakai)

- TECHNICAL -

Game ID: TOM-1U
Barcode: 4 904810 778608

- TRIVIA -

America Oudan Ultra Quiz was released on November 29, 1991 in Japan.

- STAFF -

Copyright: NTV
Produced by: Tomy
Planned by: Wiz
Directed by: Medio
Programed by: Pixel
Music Compose & Sound FX: Masaharu Iwata

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53827&o=2

$end

$gameboy=amoudan2,amoudan2a,
$bio

Nintendo Game Boy Cart. published 31 years ago:

America Oudan Ultra Quiz Part 2 (c) 1991 Tomy

- TECHNICAL -

Game ID: DMG-AUJ

- TRIVIA -

Released on December 20, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65552&o=2

$end

$gameboy=amoudan3,
$bio

Nintendo Game Boy Cart. published 30 years ago:

America Oudan Ultra Quiz Part 3 - Champion Taikai (c) 1992 Tomy

- TECHNICAL -

[Model DMG-U3J]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65553&o=2

$end

$gameboy=amoudan4,
$bio

Nintendo Game Boy Cart. published 29 years ago:

America Oudan Ultra Quiz Part 4 (c) 1993 Tomy

- TECHNICAL -

[Model DMG-UAJ]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65554&o=2

$end

$gameboy=amoudan,
$bio

Nintendo Game Boy Cart. published 32 years ago:

America Oudan Ultra Quiz (c) 1990 Tomy

- TECHNICAL -

[Model DMG-UQJ]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65551&o=2

$end

$snes=amoudan,
$bio

Nintendo Super Famicom cart. published 30 years ago:

America Oudan Ultra Quiz (c) 1992 Tomy

- TECHNICAL -

[Model SHVC-UQ]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61025&o=2

$end

$saturn=amoudan,amoudana,
$bio

Sega Saturn CD published 27 years ago:

America Oudan Ultra Quiz [Model T-6004G] (c) 1995 Victor Entertainment.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58899&o=2

$end

$to_flop=america,americaa,
$bio

Thomson TO disk. published 36 years ago:

America's Cup (c) 1986 Free Game Blot

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107562&o=2

$end

$mo5_cass=americac,americaca,
$bio

Thomson MO5/TO7 cass. published 36 years ago:

America's Cup (c) 1986 Free Game Blot.

- TECHNICAL -

FACE A: TO7
FACE B: MO5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40437&o=2

$end

$adam_flop=americup,
$bio

Coleco Adam disk. published 34 years ago:

America's Cup (c) 1988 Hoeper Soft.

A sailing simulation.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109321&o=2

$end

$vis=amparks,
$bio

Memorex VIS CD published 30 years ago:

America's National Parks (c) 1992 Multicom Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300970&o=2

$end

$c64_cass=a3dpool,
$bio

Commodore C64 cass. published 31 years ago:

American 3D Pool (c) 1991 Zeppelin Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186784&o=2

$end

$spectrum_cass=american,
$bio

Sinclair ZX Spectrum cass. published 30 years ago:

American 3D Pool (c) 1992 Zeppelin Games.

- STAFF -

Coding: Andrew Richards
Game Design: Stephen Walters
Loading Screen: Tink

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77768&o=2

$end

$specpls3_flop=am3dpoolmd,
$bio

Sinclair ZX Spectrum+3 disk. published 30 years ago:

American 3D Pool (c) 1992 Zeppelin Games

Master Disk used to generate the original retail disks.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264999&o=2

$end

$info=m4amalad,m4amalad__a,m4amalad__b,m4amalad__c,m4amalad__d,m4amalad__e,m4amalad__f,m4amalad__g,m4amalad__h,m4amalad__i,m4amalad__j,m4amalad__k,m4amalad__l,m4amalad__m,m4amalad__n,
$bio

American Aladdin (c) 199? BDD.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42953&o=2

$end

$sms=ameribb,
$vgmplay=ameribb_sms,
$bio

Sega Master System cart. published 33 years ago:

American Baseball (c) 1989 Sega Enterprises, Limited.

European release. Originally published in the USA. See the original for more information; "Reggie Jackson Baseball [Model 7019]".

Descriptions from the European release:

Your pitcher stands ready on the mound. The batter snarls back. You wind up and hurl a fastball. Crack! Wood meets ball.
The outfielders scramble. There's a play at the plate! He's safe!

Your pitcher stands ready on the mound. The batter snarls back. You wind up and hurl a fastball. Crack! Wood meets bail.
The outfielders scramble. There's a play at the plate! He's safe!

Ihr Ballwerfer steht an der Abwurístelle bereit. Der Schlagmann faucht zurück. Sie holen aus und werfen ihm einen rasanten Ball zu. Krach! Der Ball pralltauf das Holz des Schlägers.
Die Außenfeldspieler flitzen in Position. Da ist etwas los auf dem Schlagfeld! Er ist in Sicherheit!

Din kastare står klar på slagplattan. Slagmannen morrar Du laddar och kastar en hård, snabb boll. Krack! Slagträt slår till bollen. Utespelarna rusar om varandra, för här gäller det millimetrar! Han är inne!

Votre lanceur se tient prêt sur le monticule. Le batteur grogne. Vous vous enroulez et vous projetez avec violence une balle rapide. Crac! Le bois heurte la balìe. Les membres extérieurs de l'équipe du lanceur se bousculent. C'est un jeu servi sur un plateau! Il est en sécurité

Tu lanzador está preparado en el montículo. El bateador se tira un poco para atrás. Tú coges fuerza y lanzas una pelota rápida.
¡Crack! El bate de madera golpea la pelota. Las gradas se exaltan. ¡Buen juego! Ha llegado bien a la base.

Il tuo lanciatore è nel poggio ed è pronto per lanciare la palla.
Il battitore si aggrovoglia. Tu ti contorci e lanci una palla velocissima. Tac! la mazza colpisce la palla. Il giocatore fuori dalla linea scatta. Al piatto, il gioco è fatto! Lui è salvo!

- TECHNICAL -

GAME ID: 7019

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55929&o=2

$end

$gba=abasschl,
$bio

Nintendo GBA cart. published 21 years ago:

American Bass Challenge (c) 2001 Ubi Soft.

- TECHNICAL -

Game ID: AGB-AABE-USA

- TIPS AND TRICKS -

All Fish Are Bass: Press Up, Up, Down, Left, Left, Right at the main menu. 
A sound will confirm correct code entry.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69563&o=2

$end

$snes=battldom,
$bio

Nintendo Super Famicom cart. published 27 years ago:

American Battle Dome (c) 1995 Tsukuda Original

- TECHNICAL -

[Model SHVC-ABJ]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61026&o=2

$end

$info=m4abeaut_i1,m4abeaut_i2,
$bio

American Beauty [Model A2I0] (c) 199? Avantime

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231979&o=2

$end

$info=m4abeaut_k1,m4abeaut_k2,
$bio

American Beauty [Model A2K0 (c) 199? Avantime

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231980&o=2

$end

$info=m4abeaut_l13,m4abeaut_l14,m4abeaut_l15,m4abeaut_l16,m4abeaut_l17,m4abeaut_l18,m4abeaut_l19,m4abeaut_l20,m4abeaut_l21,m4abeaut_l22,m4abeaut_l23,m4abeaut_l24,m4abeaut_l25,m4abeaut_l26,m4abeaut_l27,m4abeaut_l28,m4abeaut_l29,m4abeaut_l30,m4abeaut_l31,m4abeaut_l32,
$bio

American Beauty [Model A2L0] (c) 199? Avantime.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231978&o=2

$end

$info=m4abeaut_u53,m4abeaut_u54,m4abeaut_u55,m4abeaut_u56,m4abeaut_u57,m4abeaut_u58,
$bio

American Beauty [Model A2U2] (c) 199? Avantime

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231992&o=2

$end

$info=m4abeaut_u59,m4abeaut_u60,
$bio

American Beauty [Model A2U3] (c) 199? Avantime

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231993&o=2

$end

$info=m4abeaut_l33,m4abeaut_l34,m4abeaut_l35,m4abeaut_l36,m4abeaut_l37,m4abeaut_l38,
$bio

American Beauty [Model A3L0] (c) 199? Avantime

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231981&o=2

$end

$info=m4abeaut_u61,m4abeaut_u62,m4abeaut_u63,m4abeaut_u64,
$bio

American Beauty [Model A3U2] (c) 199? Avantime

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231994&o=2

$end

$info=m4abeaut_c1,m4abeaut_c2,m4abeaut_c3,m4abeaut_c4,m4abeaut_c5,m4abeaut_c6,m4abeaut_c7,m4abeaut_c8,m4abeaut_c9,m4abeaut_c10,m4abeaut_c11,m4abeaut_c12,m4abeaut_c13,m4abeaut_c14,m4abeaut_c15,
$bio

American Beauty [Model ABC1] (c) 199? Avantime

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231982&o=2

$end

$info=m4abeaut_c16,m4abeaut_c17,m4abeaut_c18,m4abeaut_c19,m4abeaut_c20,m4abeaut_c21,m4abeaut_c22,m4abeaut_c23,m4abeaut_c24,m4abeaut_c25,m4abeaut_c26,m4abeaut_c27,m4abeaut_c28,m4abeaut_c29,
$bio

American Beauty [Model ABC2] (c) 199? Avantime

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231983&o=2

$end

$info=m4abeaut_l1,m4abeaut_l2,m4abeaut_l3,m4abeaut_l4,m4abeaut_l5,m4abeaut_l6,m4abeaut_l7,m4abeaut_l8,m4abeaut_l9,m4abeaut_l10,m4abeaut_l11,m4abeaut_l12,
$bio

American Beauty [Model ABL0] (c) 199? Avantime

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231984&o=2

$end

$info=m4abeaut_m1,m4abeaut_m2,m4abeaut_m3,m4abeaut_m4,
$bio

American Beauty [Model ABM1] (c) 199? Avantime

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231985&o=2

$end

$info=m4abeaut_r1,m4abeaut_r10,m4abeaut_r11,m4abeaut_r12,m4abeaut_r13,m4abeaut_r14,m4abeaut_r2,m4abeaut_r3,m4abeaut_r4,m4abeaut_r5,m4abeaut_r6,m4abeaut_r7,m4abeaut_r8,m4abeaut_r9,
$bio

American Beauty [Model ABR1] (c) 199? Avantime

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231988&o=2

$end

$info=m4abeaut_s1,m4abeaut_s2,
$bio

American Beauty [Model ABS1] (c) 199? Avantime

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231989&o=2

$end

$info=m4abeaut_s3,m4abeaut_s4,
$bio

American Beauty [Model ABS2] (c) 199? Avantime

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231990&o=2

$end

$info=m4abeaut_u1,m4abeaut_u10,m4abeaut_u11,m4abeaut_u12,m4abeaut_u13,m4abeaut_u14,m4abeaut_u15,m4abeaut_u16,m4abeaut_u17,m4abeaut_u18,m4abeaut_u19,m4abeaut_u2,m4abeaut_u20,m4abeaut_u21,m4abeaut_u22,m4abeaut_u23,m4abeaut_u24,m4abeaut_u25,m4abeaut_u26,m4abeaut_u27,m4abeaut_u28,m4abeaut_u29,m4abeaut_u3,m4abeaut_u30,m4abeaut_u31,m4abeaut_u32,m4abeaut_u33,m4abeaut_u34,m4abeaut_u35,m4abeaut_u36,m4abeaut_u37,m4abeaut_u38,m4abeaut_u39,m4abeaut_u4,m4abeaut_u40,m4abeaut_u41,m4abeaut_u42,m4abeaut_u43,m4abeaut_u44,m4abeaut_u45,m4abeaut_u46,m4abeaut_u47,m4abeaut_u48,m4abeaut_u5,m4abeaut_u6,m4abeaut_u7,m4abeaut_u8,m4abeaut_u9,
$bio

American Beauty [Model ABU1] (c) 199? Avantime.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231977&o=2

$end

$info=m4abeaut_u49,m4abeaut_u50,m4abeaut_u51,m4abeaut_u52,
$bio

American Beauty [Model ABU2] (c) 199? Avantime

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231991&o=2

$end

$info=m4abeaut,m4abeaut_1,m4abeaut_2,m4abeaut_3,m4abeaut_4,m4abeaut_5,m4abeaut_6,m4abeaut_7,m4abeaut_8,m4abeaut_9,
$bio

American Beauty (c) 199? Avantime

- TECHNICAL -

GAME ID: AB

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42952&o=2

$end

$info=m4abeaut_pb1,m4abeaut_pb2,
$bio

American Beauty [Model AJL0] (c) 199? Avantime

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231986&o=2

$end

$info=m4abeaut_c30,m4abeaut_c31,
$bio

American Beauty [Model M2C1] (c) 199? Avantime

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231987&o=2

$end

$info=j6amdrm,
$bio

American Dream (c) 199? MDM Leisure.

- TECHNICAL -

Impact

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15584&o=2

$end

$nes=ameridrm,
$bio

Nintendo Famicom cart. published 33 years ago:

American Dream (c) 1989 Coconuts Japan

The game is set in New York City. The player must earn money in order to become the wealthiest gambler in the world.

- TECHNICAL -

GAME ID: CDS-A7
BARCODE: 4 953507 890710

- TRIVIA -

American Dream was released on September 23, 1989 in Japan.

Considered a spin-off from the Pachio-kun franchise.

Al Capone has a cameo role in this game even though he lived about one thousand miles to the west (Chicago) in real life.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53828&o=2

$end

$spectrum_cass=amfootbl,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

American Football (c) 1984 Mind Games

- STAFF -

Written by: P. Rawling

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77769&o=2

$end

$cpc_flop=amfoot,amfoot2,amfoot1,
$bio

Amstrad CPC 464 disk. published 38 years ago:

American Football (c) 1984 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118911&o=2

$end

$cpc_cass=amerfoots,
$bio

Amstrad CPC cass. published 38 years ago:

American Football (c) 1984 Compulogical [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233247&o=2

$end

$spectrum_cass=amfootst_b,
$bio

American Football - Touchdown USA [Model CSAC 620] (c) 198? Sparklers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225620&o=2

$end

$arcadia=football,
$bio

Arcadia 2001 cart. published 40 years ago:

American Football (c) 1982 Emerson Radio Corp.

- TECHNICAL -

[Cartridge No. 14]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49233&o=2

$end

$spectrum_cass=amfootbl_a,
$bio

American Football [Model BBS 052] (c) 198? Bug-Byte [Grandslam div.] [London, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225722&o=2

$end

$spectrum_cass=amfootst,amfootst_a,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

American Football (c) 1984 Softstone

Nominated for Coach of the Year last year, you are suddenly in big demand. The finest football teams in the USA are clamouring for your services, eager to provide you with the funds you need to take them to the top! But creating and managing the greatest team requires more than the ability to win games. You'll have to pick teams, buy and sell players, keep the gate money rolling in, take out bank loans and make crucial decisions on the road to the Superbowl.

- TECHNICAL -

Game ID: SFSP004

- STAFF -

Written by: Nic Rackley, Gary Burfield-Wallis

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77770&o=2

$end

$cpc_cass=amerfoot,
$bio

Amstrad CPC cass. published 38 years ago:

American Football (c) 1984 Amsoft

- TECHNICAL -

Model SOFT 901

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64249&o=2

$end

$nes=amerglad,
$bio

Nintendo NES cart. published 31 years ago:

American Gladiators (c) 1991 GameTek

Welcome to the Wild World of Sports. Fight or flight? The American Gladiators are ready to square off, and frankly they don't believe you're up to the challenge. But it's up to you to prove them wrong. Nitro, Blaze, Laser, Zap, Gold, Gemini and Lace are all ready and waiting to psyche you out of your game.

You choose the order in which you'll compete, including: The Joust, The Assault, Powerball, The Wall and Human Cannonball. Complete all four levels and you'll get your shot on the ultimate battlefield where only the strong survive - The Eliminator! So if you think you're good, you better be great... 'cause these guys are BAD.

- TECHNICAL -

Model NES-3A-USA

- TRIVIA -

Released in October 1991 in the USA.

- STAFF -

Developed by Incredible Technologies.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54892&o=2

$end

$snes=amerglad,
$bio

Nintendo Super NES cart. published 29 years ago:

American Gladiators (c) 1993 GameTek.

Television's most innovative sporting event, AMERICAN GLADIATORS is now bigger than life in this all-new Sega Genesis version. All the action, drama, and competitiveness are here from the hit television show that plays "like a video game come to life." Six events including: THE WALL, THE JOUST, THE ASSAULT, ATLASPHERE, POWERBALL and THE ELIMINATOR, all captured with incredible detail. NITRO, ICE, LASER, THUNDER, GOLD, TURBO, ZAP, LACE, BLAZE and GEMINI are here and ready to psyche you out of your game.

- TECHNICAL -

Game ID: SNS-AA-USA

- TRIVIA -

Released in April 1993 in the USA.

- TIPS AND TRICKS -

Defeat the Gladiator: At the beginning of Joust, step forward two spaces. Then, before the Gladiator gets to the end of the pedestal, hold B and press Back. Your character should spin the jousting stick overhead and hit the Gladiator. If done correctly, the Gladiator will not block and may be hit repeatedly with this same type of attack. Note: Do not release B.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62718&o=2

$end

$megadriv=amerglad,
$vgmplay=amerglad_md,
$bio

Sega Genesis cart. published 30 years ago:

American Gladiators (c) 1992 GameTek

Television's most innovative sporting event, AMERICAN GLADIATORS is now bigger than life in this all-new Sega Genesis version. All the action, drama, and competitiveness are here from the hit television show that plays "like a video game come to life." Six events including: THE WALL, THE JOUST, THE ASSAULT, ATLASPHERE, POWERBALL and THE ELIMINATOR, all captured with incredible detail. NITRO, ICE, LASER, THUNDER, GOLD, TURBO, ZAP, LACE, BLAZE and GEMINI are here and ready to psyche you out of your game.

- TECHNICAL -

GAME ID: T-83056

- TRIVIA -

Released on March 24, 1992 in the USA.

- STAFF -

Programmer: Adrian Waterhouse

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57096&o=2

$end

$apple2_flop_orig=amgovml,
$apple2_flop_clcracked=amgovml,
$bio

Apple II 5.25 disk. published 38 years ago:

American Government (c) 1984 Micro Learningware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232196&o=2

$end

$apple2_flop_clcracked=amgovis,
$bio

Apple II 5.25 disk. published 37 years ago:

American Government (c) 1985 Intellectual Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232185&o=2

$end

$vis=amherit,
$bio

Memorex VIS CD published 30 years ago:

American Heritage - Illustrated Encyclopedic Dictionary (c) 1992 Xiphias

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300974&o=2

$end

$cdtv=amerdict,
$bio

Commodore Amiga CDTV CD published 31 years ago:

American Heritage: Illustrated Encyclopedic Dictionary - 1991a Edition (c) 1991 Xiphias

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=194503&o=2

$end

$x68k_flop=amheroes,amheroesa,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

American Heroes BF 92 Extra Version (c) 1992 LTT.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87052&o=2

$end

$info=m4amhiwy,
$bio

American Highway (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41231&o=2

$end

$apple2_flop_clcracked=ahistac4,
$bio

Apple II 5.25 disk. published 36 years ago:

American History Achievement IV: World War II - Present (c) 1986 Microcomputer Workshops Courseware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231434&o=2

$end

$apple2_flop_clcracked=amhisadv,
$bio

Apple II 5.25 disk. published 38 years ago:

American History Adventure (c) 1984 Queue, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107074&o=2

$end

$info=horshoes,
$vgmplay=horshoes,
$bio

Arcade Video game published 32 years ago:

American Horseshoes (c) 1990 Taito America Corp.

A 1- to 4-players horseshoe game. Each players can choose from one of four characters. There are 2 pitches in each inning. Players may select grip and throwing angle prior to each pitch. The rolling of the trackball determines the distance of each pitch. After each inning the scoring with shown with an overhead shot of the stake area. Each player's score is shown throughout the game at the top of the screen. At the end of each 3 innings the players may continue by inserting additional credits. Up to 9 innings can be played per game.

- TECHNICAL -

Taito L System hardware
Prom Stickers : C47

Main CPU : Zilog Z80 (@ 6 Mhz)
Sound Chips : YM2203 (@ 3 Mhz)

Screen orientation : Vertical
Video resolution : 224 x 320 pixels
Screen refresh : 60.00 Hz
Palette colors : 256

Players : 1
Control : Trackball
Buttons : 2

- TRIVIA -

Released in July 1990.

- SCORING -

Ringer (A horseshoe which wraps around the stake) : 3 points.
Leaner (A horseshoe which rests against the stake) : 2 points.
Landing within the stake area : 1 points.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77&o=2

$end

$icanguit=ggreats,
$bio

Fisher-Price I Can Play Guitar cart. published 15 years ago:

American Idol - Guitar Greats [Model K9907] (c) 2007 Fisher-Price

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240322&o=2

$end

$icanpian=aitts,
$bio

Fisher-Price I Can Play Piano cart. published 17 years ago:

American Idol Take the Stage [Model K4655] (c) 2005 Fisher-Price

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240459&o=2

$end

$gba=ameridol,
$bio

Nintendo GBA cart. published 19 years ago:

American Idol (c) 2003 The Codemasters Software Company, Limited.

- TECHNICAL -

Game ID: AGB-BIDE-USA

- TIPS AND TRICKS -

Unlock bonus costumes: Enter HTH4&6CK as a password. 

Unlock last 3 practice songs: Enter Z999&6QR as a password.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69564&o=2

$end

$info=amusco,
$bio

Arcade Video game published 35 years ago:

American Music Poker (c) 1987 Amusco.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48281&o=2

$end

$info=ampkr95,
$bio

Video Slot Machine published 27 years ago:

American Poker 95 (c) 1995 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=28640&o=2

$end

$info=ampoker2,ampkr2b1,ampkr2b2,ampkr2b3,ampkr2b4,pkrdewin,ampkr228,
$bio

Video Slot Machine published 32 years ago:

American Poker II (c) 1990 AGI (Austrian Gaming Industries).

AGI's flagship product American Poker II uses a standard deck of 52 cards plus 1 Joker card. The Joker card substitutes for any card. The player places a bet for the 1st hand deal and can then choose to buy a 2nd draw. The win combination Jacks or Better is only paid if a 2nd draw is bought.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3 Mhz)
Sound Chips : General Instrument AY8910 (@ 1 Mhz)

Screen orientation : Horizontal
Video resolution : 512 x 256 pixels
Screen refresh : 50.00 Hz
Palette colors : 32

Players : 1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4515&o=2

$end

$info=ampkr2jsp,ampkr2jspa,ampkr2jspb,
$bio

Video Slot Machine published 28 years ago:

American Poker II - Jackpot (c) 1994 Unknown [Spain].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295263&o=2

$end

$psx=amerpool,
$bio

Sony PlayStation CD published 19 years ago:

American Pool (c) 2003 Mud Duck Productions.

North American release. Game developed in Japan.

- TECHNICAL -

Game ID: SLUS-01488

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111101&o=2

$end

$sms=ameripf,
$bio

Sega Master System cart. published 33 years ago:

American Pro Football (c) 1989 Sega Enterprises, Limited.

European release. Descriptions from the back cover:

You set down into your stance, the crowd's roar filling your years. A million eyes watch your every move. Hot breath hisses through the facemask as a snarl spreads on your lips "Hut! Hut!" The ball is snapped.

Ein betäubendes Getöse im Stadion — und gleich geht es los. Millionen Augenpaare verfolgen jede Deiner Bewegungen. Du spürst Deinen heißen Atem durch die Schutzmaske und rufst die letzten Anweisungen. Der Ball ist im Spiel.

Gör dig klar. Publikens vrål fyller dina öron. En miljon ögon följer varje rörelse du gör. Het andedräkt fyller din mask. "Hut! Hut!" Du har bollen.

Vous vous mettez en posture, les hurlements de la foule remplissant vos oreilles. Un milion d'yeux sont tournés vers vous. Un souffle chaud siffle à travers votre masque tel un grondement couvrant vos lèvres. "Hut! Hut!" Le coup d'envoi est donné.

Tú te sientas en tu sitio, las gradas chillan llenándote los oídos. Un millon de ojos observan tus movimientos. La tensión te hace soplar a traves de tu casco. ¡Listos! Se lanza la pelota.

Ti metti in posizione, le urla della folla ti riempiono le orecchie. Un milione di occhi li a guardare i tuoi movimenti. Caldi respiri fuoriescono dai protettori faciali e parole aspre escono dalle tua labbra. "Hut! Hut!" La palla è in gioco.

- TECHNICAL -

GAME ID: 7020

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55930&o=2

$end

$info=asoccer,
$bio

Arcade Video game published 35 years ago:

American Soccer (c) 1987 Universal.

- TRIVIA -

The Japanese version of "Indoor Soccer".

Universal planed to release another sports game called 'American Football' the same year but was never released.

- PORTS -

* COMPUTERS:
MSX 2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=24231&o=2

$end

$msx2_cart=amesoccr,
$bio

MSX 2 cart. published 35 years ago:

American Soccer (c) 1987 Nidecom

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51264&o=2

$end

$msx2_flop=amesoccr,amesoccra,
$bio

American Soccer (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101468&o=2

$end

$info=amspdwy,amspdwya,
$bio

Arcade Video game published 35 years ago:

American Speedway (c) 1987 PGD.

An overhead racing game.

- TECHNICAL -

Main CPU : (2x) Zilog Z80 (@ 3 Mhz)
Sound Chips : Yamaha YM2151 (@ 3 Mhz)

Players: 2
Control: dial
Buttons: 1

- TRIVIA -

American Speedway was released in July 1987.

It was developed by ETI (Enerdyne Technologies) and published by PGD. At the first boot, the first two nicknames on the default highscore table are PGD and ETI.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78&o=2

$end

$msx2_flop=amerisuc,amerisuca,
$bio

MSX 2 disk. published 33 years ago:

American Success (c) 1989 Winky Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101469&o=2

$end

$pc8801_flop=amerisuc,amerisuca,
$bio

NEC PC-8801 Series disk. published 34 years ago:

American Success (c) 1988 Winky Soft.

- TECHNICAL -

GAME ID: NFWS-17003
BARCODE: 4988157170035

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91362&o=2

$end

$bbc_cass=amsuds,
$bio

Acorn BBC/Electron cass. published 36 years ago:

American Suds (c) 1986 Riverdale.

Text adventure in 4 parts.

- TRIVIA -

Retail price: £6.95

- STAFF -

By: David Edwards

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51478&o=2

$end

$cpc_cass=tagteam,
$bio

Amstrad CPC cass. published 30 years ago:

American Tag Team Wrestling (c) 1992 Zeppelin Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64250&o=2

$end

$spectrum_cass=tagteamw,
$bio

Sinclair ZX Spectrum cass. published 30 years ago:

American Tag Team Wrestling (c) 1992 Zeppelin Games.

- STAFF -

Design: Stephen Walters
Graphics: Brian Cross
Loading Screen: Tink

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77771&o=2

$end

$amigaocs_flop=tagteam,
$bio

Commodore Amiga 500 disk. published 30 years ago:

American Tag-Team Wrestling (c) 1992 Zeppelin Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73407&o=2

$end

$msx1_cart=amtruck,amtruckb,amtrucka,
$bio

MSX cart. published 37 years ago:

アメリカントラック (c) 1985 Telenet Japan.
(American Truck)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76552&o=2

$end

$x1_flop=amtruck,
$bio

Sharp X1 5.25in. disk. published 37 years ago:

American Truck (c) 1985 Telenet Japan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85921&o=2

$end

$pc8801_flop=amtruck,amtrucka,
$bio

NEC PC-8801 Series disk. published 37 years ago:

American Truck (c) 1985 Telenet Japan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91363&o=2

$end

$fm7_cass=amtruck,
$bio

Fujitsu FM-7 cass. published 37 years ago:

American Truck (c) 1985 Telenet Japan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93693&o=2

$end

$msx1_cart=amtruckk,
$bio

American Truck (c) 198? Zemina.

Korean release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95220&o=2

$end

$msx1_flop=amtruck,
$bio

American Truck Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134112&o=2

$end

$pc8801_flop=amtrckm2,amtrckm2a,
$bio

NEC PC-8801 Series disk. published 33 years ago:

American Truck MKII-Ban (c) 1989 Telenet Japan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91364&o=2

$end

$cpc_cass=ameritk,ameritkl,
$bio

Amstrad CPC cass. published 33 years ago:

American Turbo King (c) 1989 Mastertronic, Limited.

- STAFF -

Music: David Whittaker

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64251&o=2

$end

$cpc_flop=amtking,amtking_t2,amtking_t1,amtking_t1a,
$bio

Amstrad CPC 464 disk. published 33 years ago:

American Turbo King (c) 1989 Virgin Mastertronic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118886&o=2

$end

$spectrum_cass=atking,atkingl,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

American Turbo King (c) 1989 Codemasters Soft. Co., Ltd., The.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226665&o=2

$end

$vis=amvista,
$bio

Memorex VIS CD published 30 years ago:

American Vista (c) 1992 Applied Optical Media Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300979&o=2

$end

$info=americna,americnaa,
$bio

Arcade Video game published 35 years ago:

Americana (c) 1987 Merit Industries, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=968&o=2

$end

$vis=amspace,
$bio

Memorex VIS CD published 30 years ago:

Americans in Space (c) 1992 Multicom Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300971&o=2

$end

$info=amerdart,amerdart2,amerdart3,
$bio

Arcade Video game published 33 years ago:

AmeriDarts (c) 1989 Ameri.

A darts game with 5 different game variations including : Flash (A Bull's Eye Game), Sector Shoot-Out (a numbered target game), 301 (the traditional darts game), High Score, and Cricket (a game of innings/points).

- TECHNICAL -

Main CPU : TMS34010 (@ 5 Mhz)
Sound CPU : TMS32010 (@ 1.875 Mhz)
Sound Chips : DAC

Players : 2
Control : Trackball
Buttons : 1

- TRIVIA -

Released in November 1989.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79&o=2

$end

$x07_cass=amerinca,
$bio

Canon X-07 type-in published 37 years ago:

Amerincan Gold (c) 1985 Shift Editions

- TRIVIA -

Published on November 29, 1985 as a type-in program on the French magazine; Hebdogiciel 111.

- STAFF -

By: Nicolas ALLAIRE

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=138517&o=2

$end

$pc98=ami,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Ami - Kaze Tachinu (c) 1994 Fairy Dust.

- TECHNICAL -

MEDIA: FD x9

- TRIVIA -

Released on June 24, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128424&o=2

$end

$jupace_cass=amisound,
$bio

Jupiter Ace cass. published 15 years ago:

AMI Sound Toolkit (c) 2007 Jupiter Ace Archive Team

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115728&o=2

$end

$info=amico2k,
$bio

Computer published 44 years ago:

AMICO 2000 (c) 1978 ASEL.

- TRIVIA -

AMICO stands for 'Advanced MIcro COmputer'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103270&o=2

$end

$pc98=amidacho,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Amida ChonChon (c) 1994 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88913&o=2

$end

$msx1_flop=amida,
$bio

Amida Cracked (c) 19?? Unknown.

Tape to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133078&o=2

$end

$pc98=amidaext,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Amida Extra (c) 1991 Softec.

- TECHNICAL -

Floppy Disk x2

- TRIVIA -

Released on April 02, 1991 in Japan. Retail price: 6800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88914&o=2

$end

$info=amidaru,
$bio

Arcade Video game published 40 years ago:

Amidar (c) 1982 Stern Electronics.

Export release by Stern Electronics for North America. Game developed in Japan by Konami. For more information about the game itself, please see the original Konami entry; "Amidar [Model GX337]".

- TRIVIA -

Amidar was released by Stern Electronics, under license by Konami, in April 1982 in the USA.

- PORTS -

* CONSOLES: 
[US] Atari 2600 (1982) "Amidar [Model PB5310]" 

* COMPUTERS: 
[US] Commodore C64 (1984) "Rollin" by Atlantis Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=36481&o=2

$end

$info=amidaro,
$bio

Arcade Video game published 40 years ago:

Amidar (c) 1982 Olympia.

Export version by Olympia for the Italian market. Game developed in Japan by Konami. For more information about the game, please see the original Konami entry; "Amidar [Model GX337]".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=36480&o=2

$end

$info=amidars,
$bio

Arcade Video game published 40 years ago:

Amidar (c) 1982 Konami.

Konami re-released this 1981 game using the "Scramble" hardware. This version has different character's names. For more information about the game, please see the original 1981 Konami entry; "Amidar [Model GX337]".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=36482&o=2

$end

$vic1001_cart=amidar,
$bio

Amidar (c) 198? F. Janke

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83765&o=2

$end

$info=amidarc,
$bio

Amidar (c) 198? CIRSA [Compagna Internacional de Recreativos, s.a.].

Unlicensed Spanish version.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295819&o=2

$end

$x07_cass=amidar,
$bio

Canon X-07 type-in published 37 years ago:

Amidar - Le Peintre (c) 1985 Shift Editions [Paris, France]

- TRIVIA -

Published on March 28, 1985 as a type-in program on the French magazine; Hebdogiciel 73.

- STAFF -

By: P. Breton

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=138518&o=2

$end

$a2600=amidare,
$bio

Atari 2600 cart. published 39 years ago:

Amidar (c) 1983 Parker Bros.

European export PAL release. Game developed in USA. For more information about the game itself, please see the NTSC release; "Amidar [Model PB5310]".

- TECHNICAL -

Model 931504

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=285220&o=2

$end

$pv1000=amidar,
$bio

Casio PV-1000 cart. published 40 years ago:

Amidar (c) 1982 Casio Computer Co., Ltd.

- TECHNICAL -

GAME ID: GPA-104

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262861&o=2

$end

$info=amidar,amidarb,amidar1,
$bio

Arcade Video game published 41 years ago:

Amidar (c) 1981 Konami.

Amidar is an abstract arcade game in which players must 'colour in' all of the rectangles on the screen. Each level has a number of patrolling enemies called 'Amidars' that must be avoided but players are aided in their task with the inclusion of a JUMP button which, when used, causes all the on-screen enemies to jump, giving the player time to escape. There are only three 'jumps' given per level, however.

On odd-numbered levels, the player's character is a gorilla who eats coconuts; on even-numbered levels, it's a paint roller. The game's enemy Amidars are savages and pigs respectively. Whenever a rectangular portion of the board is cleared (either by collecting all surrounding coconuts, or painting all surrounding edges), the rectangle is coloured in and on the even levels, bonus points are awarded, while on the odd-numbered levels, points are awarded for each coconut eaten. 

If players manage to fill in all four corner rectangles of a board, they are briefly able to kill the enemies by touching them (similar to the 'Power-pill' from Namco's Pac-Man series). Enemies killed in this way fall to the bottom of the screen and recover after a few seconds.

On the even-numbered paint roller levels, the roller cannot move too far from grid rectangles that have already been filled without running out of paint and having to return to completed parts of the map to refresh its supply. When this happens, any painted lines that are not part of a filled rectangle will vanish and must be painted again. This means that the player must build their completed squares around the starting point of the level and spread outwards, rather than completing squares on any part of the board as they can on the odd-numbered Gorilla levels. This makes filling in the corner rectangles to become invincible much more difficult.

In between levels players are given the possibility of earning 5,000 bonus points. Here, an Amidar moves across the top of the screen, by pushing the jump button the Amidar traces a random path down towards the bottom of the screen. If the Amidar reaches a bunch of bananas, a bonus is awarded.

- TECHNICAL -

Game ID : GX337

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound CPU : Zilog Z80 (@ 1.78975 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.78975 Mhz)

Players : 2
Control : 4-way joystick
Buttons : 1

- TRIVIA -

Amidar was released in October 1981 in Japan.

The word Amidar comes from Amidakuji, a Japanese classic method of lottery that looks like ladders. It is designed to create random pairings of arbitrary numbers of two sets of start points and goals, each with an equal number of elements.

Todd Lamb holds the official record for this game with 19,225,030 points.

Re-releases:
"Amidar [Re-Release]" (1982)

Licensed products:
[US] Amidar (April 1982, Stern)
[IT] Amidar (1982, Olympia)

Unofficial products:
Amigo (1982)

- UPDATES -

Japanese version : Worse attract mode and does not display the number of jumps left. Also higher scoring (20 points per coconut/segment).

- SCORING -

Collecting a coconut or painting a segment : 10 points.
Filling in a box with the paintbrush : the score in the centre of the box - 100 to 700 points.
Killing the Amidars and Tracer after filling in the corner boxes : 100 points, 200 points, 400 points, 800 points, 1,600 points, etc. 3,200 is the maximum on later levels (only in the Japanese version).
Collecting the bonus banana on the interim level : 5,000 points.

- TIPS AND TRICKS -

* The Tracer always follows the outside edge and is easy to avoid. Try to ensure it is within range when you complete the fourth corner box of the maze, making it easy to kill.

* The Amidars all have a set movement pattern, which is detailed by the 'Amidar movement' on the title screen. They only move in 4 ways :
a) up/right,
b) up/left,
c) down/right
d) down/left.
They will follow their current pattern of movement (a, b, c or d) until they reach the edge of the maze when they move round the edge of the last box they contact and continue with their new pattern. e.g. Up/right to the top right of the maze, round the last box and then down/left to the bottom left corner. Mastering their pattern of movement is the key to success!

* If all Amidars are close to the bottom of the screen on the coconuts level, they will take a while to make it to the top. Use this time to clear as much of the top area as you can.

* Remember you have three jumps available on each level so make use of them to get yourself out of a tight corner. Two quick jumps if used in succession will easily give you enough time to get well clear of any danger.

- PORTS -

* CONSOLES:
Casio PV-1000 [JP] (1983)

* COMPUTERS:
BBC B [EU] (1983) "Crazy Tracer" by Acornsoft
BBC B [EU] "Crazy Painter" by Superior Software
BBC Electron [EU] (1983) "Crazy Tracer" by Acornsoft 
[EU] Sinclair ZX Spectrum (1983) "Colour Clash" by Romik Software 
Sinclair ZX81 [EU] (1983) "Damper" by Quicksilva
[EU] Commodore C64 (1984) "Rollin" by Atlantis Software 

* OTHERS:
VFD portable game [JP] (1981) by Gakken.
VFD portable game [JP] (19??) by CGL (Gakken clone).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80&o=2

$end

$a2600=amidar,
$bio

Atari 2600 cart. published 39 years ago:

Amidar (c) 1983 Parker Bros.

Portage of the arcade game.

- TECHNICAL -

Model PB5310

- TRIVIA -

The word Amidar comes from Amidakuji, a Japanese classic method of lottery that looks like ladders. It is designed to create random pairings of arbitrary numbers of two sets of start points and goals, each with an equal number of elements.

- TIPS AND TRICKS -

At the start, hold UP+DOWN for a few seconds, then hold either RIGHT or LEFT. Your character should go straight down and off the maze, crashing the game.

- STAFF -

Programmer: Ed Temple

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50201&o=2

$end

$info=a1000,a1000n,
$bio

Computer published 37 years ago:

Amiga 1000 (c) 1985 Commodore, Limited.

- TRIVIA -

The Commodore Amiga 1000 was the first in the Amiga line of personal computers released by Commodore International. Before the release of the Amiga 500 and Amiga 2000 models in 1987, the A1000 was simply called Amiga.

Introduced on July 23, 1985 at the Lincoln Center in New York City, machines began shipping in September with a base configuration of 256 kB of RAM at the retail price of US$1,295. A 13-inch (330 mm) analog RGB monitor was available for around US$300, bringing the price of a complete Amiga system to 1,595 USD.

In the US, the A1000 was marketed as The Amiga from Commodore, though the Commodore logo was omitted from the case. Additionally, the Amiga 1000 was sold exclusively in computer stores rather than the various non computer-dedicated department and toy stores through which the VIC20 and Commodore 64 were retailed. These measures were an effort to avoid Commodore's toy-store computer image created during the Tramiel era.



The conceptor of the Amiga 1000 was Jay Miner, who created the Atari 800 many years before. He wanted to make the most powerful computer ever, then he joined a little California company called Amiga. He used the principle of the three coprocessors (again) to help the main processor. At the beginning, the Amiga had only 64 kilobytes of RAM!, Atari wanted to buy the Amiga but finally, Commodore succeeded to buy it (then there was a lawsuit, which Commodore won). It was meant to be a competitor to the Atari 520 ST.

The operating system was done by Metacomco, a British company who specialized in the 68000 processor (they also made languages for the Sinclair QL). It is a fully multitasking system which looks like UNIX with a graphical user interface. It was the very first personal computer with great graphics and sound capabilities with a GUI environment. Along with the operating system, the machine came bundled with a version of AmigaBASIC developed by Microsoft and a speech synthesis library developed by Softvoice, Inc.

The Amiga 1000 began to lose popularity one year later with the creation of its two main successors: the Amiga 500 and the Amiga 2000.

- STAFF -

Conceptor: Jay Miner

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=34765&o=2

$end

$info=a1200,a1200n,
$bio

Computer published 30 years ago:

Amiga 1200 (c) 1992 Commodore, Ltd.

Commodore's third-generation Amiga computer.

- TRIVIA -

Codenamed 'Channel Z', it was launched on October 21, 1992, at a base price of 399 GBP in the United Kingdom and 599 USD in the United States.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103634&o=2

$end

$info=a2000,a2000n,
$bio

Computer published 35 years ago:

Amiga 2000 (c) 1987 Commodore, Limited.

- TRIVIA -

Introduced in March 1987. Produced until 1991.

The Amiga 2000 was introduced as a 'big box' expandable variant of the Amiga 1000 but quickly redesigned to share most of its electronic components with the contemporary Amiga 500 for cost reduction. Expansions include internal floppy and harddisk drives and numerous expansion cards.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82401&o=2

$end

$info=a3000,a3000n,
$bio

Computer published 30 years ago:

Amiga 3000 (c) 1992 Commodore, Ltd.

The third major release in the Amiga computer family. It featured improved processing speed, better rendering of graphics, and a new revision of the operating system.

- TRIVIA -

The Amiga 3000 was released in June 1990.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103635&o=2

$end

$info=a400030,a400030n,
$bio

Computer published 29 years ago:

Amiga 4000/030 (c) 1992 Commodore, Ltd.

- TRIVIA -

The Amiga 4000/030 was released in April 1993. It featured a Motorola 68EC030 instead of the Motorola 68040.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103637&o=2

$end

$info=a4000,a4000n,
$bio

Computer published 30 years ago:

Amiga 4000/040 (c) 1992 Commodore, Ltd.

- TRIVIA -

The Amiga 4000 was released in October 1992.

It introduced the Advanced Graphics Architecture (AGA) chipset with enhanced graphics and continued the A3000's system architecture.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103636&o=2

$end

$info=a4000t,a4000tn,
$bio

Computer published 28 years ago:

Amiga 4000T (c) 1994 Commodore, Ltd.

The Amiga 4000T was a tower version of the Amiga 4000 computer.

- TRIVIA -

It was originally released in small quantities in 1994 and re-released in greater numbers by Escom in 1995 after Commodore's demise.

The A4000T was the only Amiga ever to have both SCSI and IDE interfaces built-in on the motherboard.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103638&o=2

$end

$info=a500,a500n,
$bio

Computer published 35 years ago:

Amiga 500 (c) 1987 Commodore, Ltd.

- TECHNICAL -

CPU: Motorola 68000 @ 7.16 MHz (NTSC)
Memory: 512 KB 150 ns (9 MB maximum)
Graphics: 736×567i 4-bpp PAL (736×483i 4 bpp NTSC), 368×567i 6 bpp PAL (368×483i 6 bpp NTSC)
Sound: 4× 8-bit channels PCM at max 28 kHz with 6-bit volume in stereo

- TRIVIA -

The Amiga 500, also known as the A500 (or its code name Rock Lobster), was the first low-end Commodore Amiga 16/32-bit multimedia home/personal computer. It was announced at the winter Consumer Electronics Show in January 1987, at the same time as the high-end Amiga 2000, and competed directly against the Atari 520ST.

Before Amiga 500 was shipped, Commodore suggested that the list price of the Amiga 500 was US$595.95 without a monitor. At delivery in October 1987, Commodore announced that the Amiga 500 would carry a US$699/£499 list price.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97959&o=2

$end

$info=a600,a600n,
$bio

Computer published 29 years ago:

Amiga 600 (c) 1993 Commodore, Ltd.

The Amiga 600 was a home computer and was Commodore International's final model based on the Motorola 68000 CPU and the ECS chipset. It was essentially a redesign of the Amiga 500 Plus, with the option of an internal hard disk drive.

- TECHNICAL -

A notable aspect of the Amiga 600 is its small size. Lacking a numeric keypad, the A600 is only slightly larger than a standard PC keyboard (14in. long by 9.5in. deep by 3in. high and weighing approximately 6 pounds). It shipped with AmigaOS 2.0, which was generally considered more user-friendly than earlier versions of the operating system.

- TRIVIA -

The Amiga 600, also known as the A600 (codenamed 'June Bug' after a B-52s song) was introduced at the CeBIT show in March 1992.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97960&o=2

$end

$info=a500p,a500pn,
$bio

Computer published 31 years ago:

Amiga A-500 Plus (c) 1991 Commodore, Limited.

The Commodore Amiga 500 Plus (often A500 Plus or simply A500+) is an enhanced version of the original Amiga 500 computer. It was notable for introducing new versions of Kickstart and Workbench, and for some minor improvements in the custom chips, known as the Enhanced Chip Set (or ECS).

- TECHNICAL -

Motorola 68000 CPU running at 7.09 MHz (PAL) / 7.16 MHz (NTSC), like its predecessor
1 MB of Chip RAM (very early versions came with 512 KB.)
Kickstart 2.04 (v37.175)
Workbench 37.67 (release 2.04)
Built in battery backed RTC (Real Time Clock)
Full ECS chipset including new version of the Agnus chip and Denise chip

- TRIVIA -

Commodore created the A-500 Plus for a couple of reasons. The first was cost reduction; minor changes were made to the motherboard to make it cheaper to produce. It was also so that Commodore could introduce the new version of the Amiga Operating system, 2.04.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82400&o=2

$end

$info=cd32,cd32n,
$bio

Console published 29 years ago:

Amiga CD32 (c) 1993 Commodore, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127734&o=2

$end

$cd32=gamer1,
$bio

Commodore Amiga CD32 disc published 28 years ago:

Amiga CD32 Gamer Vol. 01 (c) 1994 Paragon Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=194371&o=2

$end

$cd32=gamer2,
$bio

Commodore Amiga CD32 disc published 28 years ago:

Amiga CD32 Gamer Vol. 02 (c) 1994 Paragon Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=194372&o=2

$end

$cd32=gamer3,
$bio

Commodore Amiga CD32 disc published 28 years ago:

Amiga CD32 Gamer Vol. 03 (c) 1994 Paragon Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=194373&o=2

$end

$cd32=gamer4,
$bio

Commodore Amiga CD32 disc published 28 years ago:

Amiga CD32 Gamer Vol. 04 (c) 1994 Paragon Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=194374&o=2

$end

$cd32=gamer5,
$bio

Commodore Amiga CD32 disc published 28 years ago:

Amiga CD32 Gamer Vol. 05 (c) 1994 Paragon Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=194375&o=2

$end

$cd32=gamer6,
$bio

Commodore Amiga CD32 disc published 28 years ago:

Amiga CD32 Gamer Vol. 06 (c) 1994 Paragon Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=194376&o=2

$end

$cd32=gamer7,
$bio

Commodore Amiga CD32 disc published 28 years ago:

Amiga CD32 Gamer Vol. 07 (c) 1994 Paragon Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=194378&o=2

$end

$cd32=gamer8,
$bio

Commodore Amiga CD32 disc published 27 years ago:

Amiga CD32 Gamer Vol. 08 (c) 1995 Paragon Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229608&o=2

$end

$cd32=gamer9,
$bio

Commodore Amiga CD32 disc published 27 years ago:

Amiga CD32 Gamer Vol. 09 (c) 1995 Paragon Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229609&o=2

$end

$cd32=gamer10,
$bio

Commodore Amiga CD32 disc published 27 years ago:

Amiga CD32 Gamer Vol. 10 (c) 1995 Paragon Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=194379&o=2

$end

$cd32=gamer11,
$bio

Commodore Amiga CD32 disc published 27 years ago:

Amiga CD32 Gamer Vol. 11 (c) 1995 Paragon Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229610&o=2

$end

$cd32=gamer12,
$bio

Commodore Amiga CD32 disc published 27 years ago:

Amiga CD32 Gamer Vol. 12 (c) 1995 Paragon Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229611&o=2

$end

$cd32=gamer13,
$bio

Commodore Amiga CD32 disc published 27 years ago:

Amiga CD32 Gamer Vol. 13 (c) 1995 Paragon Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=194380&o=2

$end

$cd32=gamer14,
$bio

Commodore Amiga CD32 disc published 27 years ago:

Amiga CD32 Gamer Vol. 14 (c) 1995 Paragon Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=194381&o=2

$end

$cd32=gamer15,
$bio

Commodore Amiga CD32 disc published 27 years ago:

Amiga CD32 Gamer Vol. 15 (c) 1995 Paragon Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229612&o=2

$end

$cd32=gamer16,
$bio

Commodore Amiga CD32 disc published 27 years ago:

Amiga CD32 Gamer Vol. 16 (c) 1995 Paragon Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229613&o=2

$end

$cd32=gamer17,
$bio

Commodore Amiga CD32 disc published 27 years ago:

Amiga CD32 Gamer Vol. 17 (c) 1995 Paragon Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=194382&o=2

$end

$cd32=gamer18,
$bio

Commodore Amiga CD32 disc published 27 years ago:

Amiga CD32 Gamer Vol. 18 (c) 1995 Paragon Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=194383&o=2

$end

$cd32=gamer19,
$bio

Commodore Amiga CD32 disc published 27 years ago:

Amiga CD32 Gamer Vol. 19 (c) 1995 Paragon Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229614&o=2

$end

$cd32=gamer20,
$bio

Commodore Amiga CD32 disc published 26 years ago:

Amiga CD32 Gamer Vol. 20 (c) 1996 Paragon Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229615&o=2

$end

$cd32=gamer21,
$bio

Commodore Amiga CD32 disc published 26 years ago:

Amiga CD32 Gamer Vol. 21 (c) 1996 Paragon Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=194384&o=2

$end

$cd32=gamer22,
$bio

Commodore Amiga CD32 disc published 26 years ago:

Amiga CD32 Gamer Vol. 22 (c) 1996 Paragon Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229616&o=2

$end

$cd32=cd32mag1,
$bio

Commodore Amiga CD32 disc published 28 years ago:

Amiga CD32 Issue 1 (c) 1994 Future Publishing, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229607&o=2

$end

$cd32=cd32mag2,
$bio

Commodore Amiga CD32 disc published 28 years ago:

Amiga CD32 Issue 2 (c) 1994 Future Publishing, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=194370&o=2

$end

$info=cdtv,cdtvn,
$bio

Computer published 31 years ago:

Amiga CDTV (c) 1991 Commodore, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298469&o=2

$end

$amigaocs_flop=amicomp,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Amiga Complete - Intrigue + Silhouette (c) 1991 Gold Disk

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73408&o=2

$end

$cpc_flop=d_amiga4,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Amiga Demo #4 (c) 1990 Godless Cracking Satans.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=302014&o=2

$end

$amigaocs_flop=amigaenc,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Amiga Encounter (c) 1991 Novagen

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73409&o=2

$end

$amigaocs_flop=amigakar,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Amiga Karate (c) 1989 Eidersoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73410&o=2

$end

$cpc_flop=d_amipi1,
$bio

Amstrad CPC 464 disk. published 30 years ago:

Amiga Pictures Vol. 1 (c) 1992 MOPS [Moving Pixels]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123627&o=2

$end

$cpc_flop=d_amipi2,d_amipi2a,
$bio

Amstrad CPC 464 disk. published 30 years ago:

Amiga Pictures Vol. 2 (c) 1992 MOPS [Moving Pixels]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123628&o=2

$end

$amigaocs_flop=amispiel,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Amiga Spiele 1 - Wikinger + Bliff + Quadriga (c) 1989 Markt & Technik

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73411&o=2

$end

$amigaocs_flop=asband1,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Amiga Spielesammlung Band 1 (c) 1992 Markt & Technik

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73412&o=2

$end

$amigaocs_flop=3dwtenn,3dwboxin,gpmaster,fbmang2eka,fbmang2ek,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Amiga Sports Pack (c) 1993 Addictive Games [Prism Leisure div.].

Compilation of games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73337&o=2

$end

$amigaocs_flop=fmisscry,skyblast,spinwwld,triplex,vampclev,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Amiga Star Collection (c) 1991 Electronic Zoo.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74057&o=2

$end

$amigaocs_flop=swooper,
$bio

Amiga Stars Collection (c) 199? Ozi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75182&o=2

$end

$amiga_workbench=amigos35,
$bio

Commodore Amiga CD published 23 years ago:

AmigaOS 3.5 (c) 1999 Haage & Partner.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270657&o=2

$end

$amiga_workbench=amigos39,
$bio

Commodore Amiga CD published 22 years ago:

AmigaOS 3.9 (c) 2000 Haage & Partner

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294597&o=2

$end

$amiga_workbench=amigos40,
$bio

Commodore Amiga CD published 15 years ago:

AmigaOS 4.0 Classic (c) 2007 Hyperion Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294598&o=2

$end

$info=amigo,amigo2,
$bio

Arcade Video game published 40 years ago:

Amigo (c) 1982 Unknown.

Italian bootleg of Amidar. For more information about the game, please see the original Konami entry; "Amidar [Model GX337]".

- TRIVIA -

In this bootleg, the copyright messages were removed (only '1982' appears). During the demo, the original teaching messages were removed.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=81&o=2

$end

$info=aminosan,
$bio

Medal video game published 12 years ago:

Amino-san (c) 2010 SEGA Corp.

- TECHNICAL -

Model 837-15041

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289786&o=2

$end

$spectrum_cass=amitysvi,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Amity's Vile (c) 1987 Bailey, Michael

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288325&o=2

$end

$mz700_cass=amity,
$bio

Amityville (c) 198? Campan [Jean François Campan] [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131731&o=2

$end

$cpc_flop=amity3,
$bio

Amstrad CPC type-in published 37 years ago:

Amityville III (c) 1985 Hebdogiciel [France]

- STAFF -

By: Christophe COUPEZ

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118971&o=2

$end

$cpc_flop=amswordt01,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Amlettres V2.0 (c) 1985 Jupiter Computing.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121505&o=2

$end

$cpc_cass=amlettre,
$bio

Amstrad CPC cass. published 38 years ago:

Amlettres (c) 1984 Amsoft

- TECHNICAL -

[Model SOFT 454]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126265&o=2

$end

$ibm5150=amnesia,
$bio

IBM PC 3.5in. disk. published 36 years ago:

Amnesia (c) 1986 Cognetics Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132541&o=2

$end

$cpc_flop=amnesia,amnesia1,amnesia2,amnesia3,amnesia4,amnesiap,
$bio

Amstrad CPC 464 disk. published 24 years ago:

Amnesia (c) 1998 Da Boxon Team

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265315&o=2

$end

$specpls3_flop=amnes102,amnes102sp,
$bio

Sinclair ZX Spectrum+3 disk. published 7 years ago:

Amnesia (c) 2015 Huelvy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264994&o=2

$end

$apple2_flop_orig=amnesia,
$apple2_flop_misc=amnesia,
$bio

Apple II 5.25 disk. published 36 years ago:

Amnesia (c) 1986 Electronic Arts

- TECHNICAL -

GAME ID: 1119

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107075&o=2

$end

$amigaocs_flop=amnios,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Amnios (c) 1991 Psygnosis, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73413&o=2

$end

$fm77av=amnork,
$bio

Fujitsu FM-77AV disk. published 36 years ago:

Amnork [Model 2019501] (c) 1986 ASCII Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93831&o=2

$end

$cpc_cass=amomundo,
$bio

Amstrad CPC cass. published 32 years ago:

Amo Del Mundo (c) 1990 Positive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64252&o=2

$end

$msx1_cass=amomundo,
$bio

MSX cass. published 32 years ago:

Amo del Mundo (c) 1990 Positive.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94437&o=2

$end

$msx1_flop=amomundo,amomundoa,
$bio

Amo del Mundo cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229851&o=2

$end

$spectrum_cass=amodelmu,amodelmua,amodelmub,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Amo del Mundo (c) 1990 Positive [Spain]

- TECHNICAL -

GAME ID: SPC 23005

- TRIVIA -

The title of this game translates from Spanish as 'Master of the World'.

- STAFF -

Program: Enrique Vives Martinez
Graphics: Oscar Vives Martinez
Screen Presentation: Pepe Samba
Loading Screen Art: Roby
Animation: J.A. Pascual
Illustration: Ramon Boix
Production: Alberto Baldrich

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77772&o=2

$end

$tvc_flop=amoba,amobaa,
$bio

Amőba (c) 198? Videoton [Hungary]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112136&o=2

$end

$saturn=amoku,
$bio

Sega Saturn CD published 25 years ago:

AMOK (c) 1997 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID: 81064

- TRIVIA -

Released on January 17, 1997 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59963&o=2

$end

$saturn=amok,
$bio

Sega Saturn CD published 25 years ago:

AMOK (c) 1997 Sega Enterprises, Limited.

European release.

Description from the European back cover:

[UK] The 47 year war is over!
FOR THE BUREAU IT ENDED TOO SOON. HAVING PROFITED HEAVILY FROM THE HOSTILITIES THAT HAVE NOW ENDED THE BUREAU IS DESPERATE TO PROVOKE A NEW CONFLICT. TO DO SO THEY HAVE HIRED YOU TO PILOT A MODIFIED BATTLE WALKER/SUB CALLED THE SLAMBIRD. IMMERSED IN A 3D NIGHTMARE YOU MUST DEMOLISH BUILDINGS, BLOW-UP ARMY BASES AND SINK UNDERWATER BUNKERS TO DESTROY PEACE.

[DE] Der 47-jährige Krieg ist vorbei.
FÜR DAS BÜRO KAM DIESES KRIEGSENDE VIEL ZU FRÜH. ES HATTE VON DEN KRIEGERISCHEN AUSEINANDERSETZUNGEN STARK PROFITIERT, DOCH DAS IST JETZT VORBEI. DAS BÜRO IST DEMNACH SCHWER DARAN INTERESSIERT, NEUE KONFLIKTE HERAUFZUBESCHWÖREN. DAZU WURDEN SIE ENGAGIERT. MIT HILFE DES SLAMBIRDS, EINES SPEZIELLEN AMPHIBIENFAHRZEUGS, BEGEBEN SIE SICH AUF DIE REISE DURCH DEN ULTIMATIVEN 3D-ALPTRAUM. SIE MÜSSEN GEBÄUDE ZERSTÖREN, ARMEESTÜTZPUNKTE SPRENGEN UND UNTERWASSER-BUNKER BOMBARDIEREN, UM DEN FRIEDEN ZUNICHTE ZU MACHEN.

[NL] De 47-jarige oorlog is afgelopen.
MAAR WAT HET BUREAU BETREFT, HAD DIE NOG WEL EVEN DOOR KUNNEN GAAN. NU DE VIJANDELIJKHEDEN VOORBIJ ZIJN WAARVAN HET BUREAU ZO VET HEEFT GEPROFITEERD, IS HET ER OP UIT EEN NIEUW CONFLICT TE ONTKETENEN. DAAROM HEBBEN ZE JOU INGEHUURD OM DE SLAMBIRD TE BESTUREN, EEN AANGEPAST AMFIBISCH GEVECHTSVOERTUIG. JOUW TAAK IS HET OM IN EEN 3D NACHTMERRIE GEBOUWEN TE VERNIETIGEN, LEGERBASES OP TE BLAZEN EN ONDERWATER BUNKERS LEK TE SCHIETEN OM DE VREDE KAPOT TE MAKEN.

[FR] La guerre de 47 ans est finie.
POUR LE BUREAU ELLE A FINI TROP TÔT. AYANT LARGEMENT PROFITÉ DES HOSTILITÉS PASSÉS, LE BUREAU VEUT À TOUT PRIX PROVOQUER UN NOUVEAU CONFLICT. POUR PARVENIR À LEURS FINS ILS VOUS ONT ENGAGÉ COMME PILOTE DU ROBOT DE COMBAT "SLAMBIRD" UNE UNITÉ "WALKER" MODIFIÉE, MEURTRIÉRE AUSSI BIEN AU SOL QUE SOUS L'EAU. IMMERGÉ DANS UN CAUCHEMAR EN 3D VOUS DEVEZ DÉMOLIR DES BÂTIMENTS, EXPLOSER LES BASES MILITAIRES, ANNÉANTIR LES BUNKERS SOUS-MARINS ET METTRE AINSI FIN À LA PAIX.

[IT]La guerra durate 47 anni è finita.
SECONDO IL BUREAU SI È CONCLUSA TROPPO PRESTO. AVENDO TRATTO PROFITTO DALLE OSTILITÀ, IL BUREAU STA PROVANDO DISPERATAMENTE DI PROVOCARE UN NUOVO CONFLITTO. PER FARE QUESTO, TI HA INGAGGIATO PER PILOTARE UN VEICOLO ANFIBIO CHIAMATO SLAMBIRD. IN UNO SCENARIO 3D DA INCUBO, DOVRAI DISTRUGGERE LA PACE RADENDO AL SUOLO EDIFICI, FACENDO SALTARE IN ARIA BASI MILITARI E AFFONDANDO BUNKER SOTTOMARINI.

[SP] La guerra de 47 años ha Iledgado a su fin.
OARA EL BUREAU HA TERMINADO DEMASIADO PRONTO, TENIENDO EN CUENTA LAS GAHANCIAS SUSTANCIALES QUE HA OBTENIDO DE LOS ENFRENTAMIENTOS QUE ACABAN DE FINALIZAR, Y AHORA QUIEREN PROVOCAR A TODA COSTA UN NUEVO CONFLICTO. PARA CONSEGUIRLO TE HAN ELEGIDO A TI PARA QUE PILOTES UN VEHÍCULO SUBMARINO ACORAZADO SLAMBIRD. TE SUMERGIRÁS EN UNA PESADILLA TRIDIMENSIONAL EN LA QUE DEMOLERÁS EDIFICIOS, VOLARÁS BASES MILITARES Y HUNDIRÁS SUBMARINOS, CON EL FIN DE PROVOCAR UNA NUEVA GUERRA.

- TECHNICAL -

GAME ID: MK81064-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60220&o=2

$end

$saturn=amokj,
$bio

Sega Saturn CD published 25 years ago:

AMOK (c) 1997 Koei

Japanese release. Game developed in the USA.

- TECHNICAL -

GAME ID: T-7637G

- TRIVIA -

Released in June 20, 1997 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58885&o=2

$end

$videopac=amok,
$bio

Magnavox Odyssey² cart. published 24 years ago:

AMOK! (c) 1998 Unknown.

- TRIVIA -

AMOK! was the very first homebrew videogame created for the Odyssey2.

- STAFF -

Program: John Dondzila

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273745&o=2

$end

$vic1001_cart=amok,
$bio

Commodore VIC-20 cart. published 41 years ago:

Amok! (c) 1981 UMI

Clear the station of crazy robots that have run Amok!

- TECHNICAL -

Model 1611

- SCORING -

Green robots: 5 pts.
Blue robots: 15 pts.
Red robots: 25 pts.
Black robots: 35 pts.

Bonus points awarded after fourth floor.

- TIPS AND TRICKS -

Extra man at 1500 pts.

- STAFF -

By: Roger Merritt

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83766&o=2

$end

$msx1_cass=amotopuf,
$bio

MSX cass. published 34 years ago:

Amoto's Puf (c) 1988 SPE [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94438&o=2

$end

$msx1_flop=amotopuf,
$bio

Amoto's Puf cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229852&o=2

$end

$specpls3_flop=amotospu,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

Amoto's Puf [Model 3 STY 273] (c) 1988 SPE [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265046&o=2

$end

$ibm5150=amouse7,
$bio

IBM PC 3.5in. disk. published 31 years ago:

AMouse Mouse Driver Disk (c) 1991 ULTIMA Electronics Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287984&o=2

$end

$tvc_cass=amoba,amobaa,
$bio

Amőba (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112394&o=2

$end

$mo5_cass=ampereme,
$bio

Amperemetre (c) 198? CNDP [Centre National de Documentation Pedagogique] [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108665&o=2

$end

$info=ampex210p,
$bio

Computer published 34 years ago:

Ampex 210 plus Terminal (c) 1988 Ampex Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293641&o=2

$end

$info=ampex230p,
$bio

Computer published 34 years ago:

Ampex 230 plus Terminal (c) 1988 Ampex Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293642&o=2

$end

$cpc_flop=ampixf19,
$bio

Amstrad CPC type-in published 33 years ago:

Ampix (c) 1989 Micro Mag

- TRIVIA -

Listed as a type-in program in the French magazine: Micro Mag.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119321&o=2

$end

$bbc_flop_hybrid=ampbyte1,
$bio

Acorn BBC Hybrid Music System disk. published 35 years ago:

AMPLE Bytes Back R1 (c) 1987 Hybrid Technology

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270442&o=2

$end

$bbc_flop_hybrid=ampbyte2,
$bio

Acorn BBC Hybrid Music System disk. published 35 years ago:

AMPLE Bytes Back R2 (c) 1987 Hybrid Technology

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270443&o=2

$end

$bbc_rom=ample,ample80327,ample73863,ample57315,ample108801,
$bio

Acorn BBC ROM published 36 years ago:

AMPLE Nucleus (c) 1986 Hybrid Technology

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268035&o=2

$end

$bbc_flop_hybrid=toolbox,
$bio

Acorn BBC Hybrid Music System disk. published 33 years ago:

AMPLE Toolbox (c) 1989 Hybrid Technology

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270441&o=2

$end

$bbc_flop_hybrid=ampvibr,
$bio

Acorn BBC Hybrid Music System disk. published 34 years ago:

AMPLE Vibrations (c) 1988 Hybrid Technology

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270444&o=2

$end

$bbc_flop_hybrid=ampex001,
$bio

Acorn BBC Hybrid Music System disk. published 35 years ago:

Amplinex 001 (c) 1987 AMPLE Information Exchange

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270458&o=2

$end

$bbc_flop_hybrid=ampex002,
$bio

Acorn BBC Hybrid Music System disk. published 35 years ago:

Amplinex 002 (c) 1987 AMPLE Information Exchange

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270459&o=2

$end

$bbc_flop_hybrid=ampex003,
$bio

Acorn BBC Hybrid Music System disk. published 35 years ago:

Amplinex 003 (c) 1987 AMPLE Information Exchange

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270460&o=2

$end

$bbc_flop_hybrid=ampex004,
$bio

Acorn BBC Hybrid Music System disk. published 34 years ago:

Amplinex 004 (c) 1988 AMPLE Information Exchange

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270461&o=2

$end

$bbc_flop_hybrid=ampex005,
$bio

Acorn BBC Hybrid Music System disk. published 34 years ago:

Amplinex 005 (c) 1988 AMPLE Information Exchange

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270462&o=2

$end

$bbc_flop_hybrid=ampex006,
$bio

Acorn BBC Hybrid Music System disk. published 34 years ago:

Amplinex 006 (c) 1988 AMPLE Information Exchange

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270463&o=2

$end

$bbc_flop_hybrid=ampex007,
$bio

Acorn BBC Hybrid Music System disk. published 34 years ago:

Amplinex 007 (c) 1988 AMPLE Information Exchange

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270465&o=2

$end

$bbc_flop_hybrid=ampex008,
$bio

Acorn BBC Hybrid Music System disk. published 34 years ago:

Amplinex 008 (c) 1988 AMPLE Information Exchange

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270466&o=2

$end

$bbc_flop_hybrid=ampex009,
$bio

Acorn BBC Hybrid Music System disk. published 33 years ago:

Amplinex 009 (c) 1989 AMPLE Information Exchange

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270467&o=2

$end

$bbc_flop_hybrid=ampex010,
$bio

Acorn BBC Hybrid Music System disk. published 33 years ago:

Amplinex 010 (c) 1989 AMPLE Information Exchange

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270469&o=2

$end

$bbc_flop_hybrid=ampex011,
$bio

Acorn BBC Hybrid Music System disk. published 33 years ago:

Amplinex 011 (c) 1989 AMPLE Information Exchange

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270470&o=2

$end

$bbc_flop_hybrid=ampex012,
$bio

Acorn BBC Hybrid Music System disk. published 33 years ago:

Amplinex 012 (c) 1989 AMPLE Information Exchange

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270472&o=2

$end

$bbc_flop_hybrid=ampex013,
$bio

Acorn BBC Hybrid Music System disk. published 33 years ago:

Amplinex 013 (c) 1989 AMPLE Information Exchange

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270473&o=2

$end

$bbc_flop_hybrid=ampex014,
$bio

Acorn BBC Hybrid Music System disk. published 33 years ago:

Amplinex 014 (c) 1989 AMPLE Information Exchange

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270475&o=2

$end

$bbc_flop_hybrid=ampex015,
$bio

Acorn BBC Hybrid Music System disk. published 32 years ago:

Amplinex 015 (c) 1990 AMPLE Information Exchange

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270476&o=2

$end

$bbc_flop_hybrid=ampex016,
$bio

Acorn BBC Hybrid Music System disk. published 32 years ago:

Amplinex 016 (c) 1990 AMPLE Information Exchange

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270477&o=2

$end

$bbc_flop_hybrid=ampex017,
$bio

Acorn BBC Hybrid Music System disk. published 32 years ago:

Amplinex 017 (c) 1990 AMPLE Information Exchange

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270478&o=2

$end

$bbc_flop_hybrid=ampex018,
$bio

Acorn BBC Hybrid Music System disk. published 32 years ago:

Amplinex 018 (c) 1990 AMPLE Information Exchange

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270479&o=2

$end

$bbc_flop_hybrid=ampex019,
$bio

Acorn BBC Hybrid Music System disk. published 32 years ago:

Amplinex 019 (c) 1990 AMPLE Information Exchange

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270480&o=2

$end

$bbc_flop_hybrid=ampex020,
$bio

Acorn BBC Hybrid Music System disk. published 32 years ago:

Amplinex 020 (c) 1990 AMPLE Information Exchange

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270481&o=2

$end

$bbc_flop_hybrid=ampex021,
$bio

Acorn BBC Hybrid Music System disk. published 31 years ago:

Amplinex 021 (c) 1991 AMPLE Information Exchange

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270482&o=2

$end

$bbc_flop_hybrid=ampex022,
$bio

Acorn BBC Hybrid Music System disk. published 31 years ago:

Amplinex 022 (c) 1991 AMPLE Information Exchange

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270483&o=2

$end

$bbc_flop_hybrid=ampex023,
$bio

Acorn BBC Hybrid Music System disk. published 31 years ago:

Amplinex 023 (c) 1991 AMPLE Information Exchange

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270484&o=2

$end

$bbc_flop_hybrid=ampex024,
$bio

Acorn BBC Hybrid Music System disk. published 30 years ago:

Amplinex 024 (c) 1992 AMPLE Information Exchange

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270485&o=2

$end

$bbc_flop_hybrid=ampex025,
$bio

Acorn BBC Hybrid Music System disk. published 30 years ago:

Amplinex 025 (c) 1992 AMPLE Information Exchange

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270486&o=2

$end

$bbc_flop_hybrid=ampex026,
$bio

Acorn BBC Hybrid Music System disk. published 30 years ago:

Amplinex 026 (c) 1992 AMPLE Information Exchange

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270487&o=2

$end

$bbc_flop_hybrid=ampex027,
$bio

Acorn BBC Hybrid Music System disk. published 30 years ago:

Amplinex 027 (c) 1992 AMPLE Information Exchange

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270488&o=2

$end

$bbc_flop_hybrid=ampex028,
$bio

Acorn BBC Hybrid Music System disk. published 30 years ago:

Amplinex 028 (c) 1992 AMPLE Information Exchange

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270489&o=2

$end

$bbc_flop_hybrid=ampexm06,
$bio

Acorn BBC Hybrid Music System disk. published 34 years ago:

Amplinex M06 (c) 1988 AMPLE Information Exchange

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270464&o=2

$end

$bbc_flop_hybrid=ampexm09,
$bio

Acorn BBC Hybrid Music System disk. published 33 years ago:

Amplinex M09 (c) 1989 AMPLE Information Exchange

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270468&o=2

$end

$bbc_flop_hybrid=ampexm13,
$bio

Acorn BBC Hybrid Music System disk. published 33 years ago:

Amplinex M13 (c) 1989 AMPLE Information Exchange

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270474&o=2

$end

$bbc_flop_hybrid=ampexu11,
$bio

Acorn BBC Hybrid Music System disk. published 33 years ago:

Amplinex U11 (c) 1989 AMPLE Information Exchange

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270471&o=2

$end

$cpc_flop=amram219,
$bio

Amram 2 - Sideways Ram Toolkit Rom (c) 19?? Silicon Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136205&o=2

$end

$cpc_flop=amram2ro,
$bio

Amram 2 ROM Utilities (c) 198? Silicon Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119322&o=2

$end

$cpc_flop=adult1,adult1a,
$bio

Amstrad CPC 464 disk. published 32 years ago:

AMS 01 (c) 1990 Amstrad Adventure PD Library

Contains:
Can I cheat Death ? (Adult)
Doomlords I-III
Roog
Spacy
Welladay

- STAFF -

All games by: Simon Avery

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120686&o=2

$end

$cpc_flop=adult2,adult2b,adult2a,
$bio

Amstrad CPC 464 disk. published 32 years ago:

AMS 02 (c) 1990 Amstrad Adventure PD Library

Contains:
Adult II
Boredom Blues
Dungeon
Firestone
Jason and the Argonauts
Tizpan Lord of the Jungle

- STAFF -

All games by: Simon Avery

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120687&o=2

$end

$cpc_flop=quadx199,quadxuk1,quadxuk101,
$bio

Amstrad CPC 464 disk. published 32 years ago:

AMS-08 (c) 1990 Amstrad Adventure PD Library

Contains:
The Search for Mithrillium
Bew Bews
Haunted House
Quad-X
The Race
Stripey and Treasure

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126380&o=2

$end

$cpc_flop=escapefr03,escapefr0a,
$bio

Amstrad CPC 464 disk. published 32 years ago:

AMS 12 (c) 1990 Amstrad Adventure PD Library

Contains:
The Antidote
Space Station
Search for the Fifty Pence
Escape from the Planet of Doom

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121224&o=2

$end

$bbc_rom=amsdutil,
$bio

Acorn BBC ROM published 39 years ago:

AMS Disc Utility (c) 1983 Advanced Memory Systems, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145071&o=2

$end

$x68k_flop=ams2,
$vgmplay=ams2_x68,
$bio

Sharp X68000 Series 5.25in. disk. published 28 years ago:

AMS II - Take Revenge for the Ruined Master (c) 1994 Twinkle Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87018&o=2

$end

$hp9k3xx_flop=amsutil,
$bio

HP 9000/300 Series disk. published 34 years ago:

AMS Utilities for 200/300 series (c) 1988 Applied Microcomputer Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267920&o=2

$end

$cpc_flop=d_amsd2,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Ams'Dem 2 (c) 1991 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126655&o=2

$end

$cpc_flop=d_amsd3,d_ams3t,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Ams'Dem 3 (c) 1991 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126656&o=2

$end

$cpc_flop=amsorgue,
$bio

Amstrad CPC type-in published 34 years ago:

Ams'Orgue (c) 1988 CPC

- TRIVIA -

Listed in the French magazine CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119323&o=2

$end

$cpc_flop=amsdrawe,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Ams-Drawer Cracked (c) 1986 Your Computer

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119324&o=2

$end

$cpc_flop=amsforth,amsforth01,
$bio

Amstrad CPC 464 disk. published 38 years ago:

Ams-Forth (c) 1984 Skywave Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119325&o=2

$end

$cpc_cass=amsforth,
$bio

Amstrad CPC cass. published 38 years ago:

Ams-Forth (c) 1984 Skywave Software

- TECHNICAL -

[Model SS.0021]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64253&o=2

$end

$cpc_flop=amsaisie,
$bio

Amstrad CPC type-in published 34 years ago:

Amsaisie (c) 1988 Amstrad Magazine

- TRIVIA -

Listed as a type-in program in the French magazine Amstrad Magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119097&o=2

$end

$cpc_flop=amsaisie01,
$bio

Amstrad CPC type-in published 33 years ago:

Amsaisie V2 (c) 1989 Micro Mag

- TRIVIA -

Listed as a type-in program in the French magazine: Micro Mag.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119326&o=2

$end

$cpc_flop=amsbackd,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Amsback de luxe (c) 1985 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119327&o=2

$end

$cpc_cass=amsbase,
$bio

Amstrad CPC cass. published 38 years ago:

Amsbase [Model S-501] (c) 1984 Indescomp

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64257&o=2

$end

$cpc_flop=amsbases,
$bio

Amstrad CPC type-in published 36 years ago:

Amsbases (c) 1986 Amstrad Magazine

- TRIVIA -

Listed as a type-in program in the French magazine Amstrad Magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119098&o=2

$end

$cpc_flop=amscanne,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Amscanner (c) 1985 Abraxas Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119328&o=2

$end

$cpc_cass=amscannr,
$bio

Amstrad CPC cass. published 37 years ago:

Amscanner (c) 1985 Abraxas

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233277&o=2

$end

$cpc_flop=amscom,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Amscom (c) 1986 Cobra Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119253&o=2

$end

$cpc_flop=amsdisku,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Amsdisk (c) 1985 Ultratec

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119329&o=2

$end

$cpc_flop=amsdrawi,
$bio

Amstrad CPC 464 disk. published 38 years ago:

Amsdraw I (c) 1984 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119330&o=2

$end

$cpc_flop=amsfile1,amsfile2,amsfile101,amsfile102,amsfile103,amsfile104,amsfile105,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Amsfile 1.1 (c) 1985 Indescomp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119331&o=2

$end

$cpc_flop=amsfile201,amsfile202,amsfile203,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Amsfile 2.3 (c) 1987 Indescomp [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127930&o=2

$end

$cpc_flop=amsgolf,amsgolf1,amsgolf_h1,amsgolf_h2,
$bio

Amstrad CPC 464 disk. published 38 years ago:

AmsGolf [Model 1185] (c) 1984 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118913&o=2

$end

$cpc_flop=amsgolff,amsgolfg,
$bio

Amstrad CPC 464 disk. published 38 years ago:

AmsGolf [Model 41185] (c) 1984 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118912&o=2

$end

$cpc_cass=amsgolf,
$bio

Amstrad CPC cass. published 38 years ago:

AmsGolf [Model S-185] (c) 1984 Indescomp

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64254&o=2

$end

$cpc_flop=amshelpu,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Amshelp (c) 1985 Interlock Services, Ltd

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119332&o=2

$end

$cpc_flop=amsilvan,amsilvan1,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Amsilvania Castle (c) 1987 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121577&o=2

$end

$cpc_cass=amsilvan,
$bio

Amstrad CPC cass. published 35 years ago:

Amsilvania Castle [Model AM-301] (c) 1987 Magic Team

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64259&o=2

$end

$cpc_flop=amskeyuk,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Amskey (c) 1985 Interlock Services, Ltd

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119333&o=2

$end

$cpc_flop=amslettr,
$bio

Amstrad CPC type-in published 34 years ago:

Amslettres (c) 1988 CPC

- TRIVIA -

Listed in the French magazine CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119334&o=2

$end

$cpc_flop=amslogf1,
$bio

Amstrad CPC type-in published 37 years ago:

Amslog (c) 1985 CPC

- TRIVIA -

Listed in the French magazine CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119335&o=2

$end

$cpc_flop=amsmonpl,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Amsmon Plus (c) 1987 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119336&o=2

$end

$cpc_flop=amsnakes,amsnakes1,amsnake,
$bio

Amstrad CPC type-in published 37 years ago:

Amsnake (c) 1985 Your Computer

- TRIVIA -

Listed as a Type-in program in the UK magazine: Your Computer, in September 1985.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120108&o=2

$end

$cpc_flop=amsnohea,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Amsnoheader (c) 1985 Ultratec

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119337&o=2

$end

$cpc_flop=amsoccer,amsoccer1,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Amsoccer (c) 1986 IJK Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119246&o=2

$end

$cpc_cass=amsoccer,
$bio

Amstrad CPC cass. published 36 years ago:

Amsoccer [Strobe] (c) 1986 IJK Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64286&o=2

$end

$cpc_cass=amsoft12,
$bio

Amstrad CPC cass. published 38 years ago:

Amsoft 12-Pack (c) 1984 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116131&o=2

$end

$cpc_flop=amsoftbu,
$bio

Amstrad CPC 464 disk. published 38 years ago:

Amsoft Business Control (c) 1984 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119338&o=2

$end

$cpc_flop=amsoftpa,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Amsoft Pack 1 (c) 1986 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121525&o=2

$end

$cpc_flop=amsoftpa01,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Amsoft Pack 2 (c) 1986 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121526&o=2

$end

$cpc_flop=fukungin02,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Amsoft's Fu-Kung in Las Vegas Cracked (c) 1985 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136228&o=2

$end

$cpc_flop=amsonf19,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Amson (c) 1985 SVM

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119339&o=2

$end

$cpc_flop=amspaint,
$bio

Amstrad CPC 464 disk. published 16 years ago:

Amspaint (c) 2006 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119340&o=2

$end

$cpc_flop=amspoker,
$bio

Amstrad CPC type-in published 36 years ago:

Amspoker (c) 1986 Amstrad Magazine

- TRIVIA -

Listed as a type-in program in the French magazine Amstrad Magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119053&o=2

$end

$cpc_flop=d_amstel,
$bio

Amstel Demo (c) 199? GPA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121868&o=2

$end

$cpc_flop=amstermi,
$bio

Amstrad CPC type-in published 36 years ago:

Amster Mind (c) 1986 Amstrad Magazine

- TRIVIA -

Listed as a type-in program in the French magazine Amstrad Magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119054&o=2

$end

$cpc_flop=amsterm,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Amsterm (c) 1985 Cobra Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119254&o=2

$end

$cpc_flop=amstestu,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Amstest (c) 1985 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119341&o=2

$end

$cpc_cass=amstests,
$bio

Amstrad CPC cass. published 37 years ago:

Amstest (c) 1985 Indescomp.

Spanish release.

- TECHNICAL -

[Model AMC-706]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116133&o=2

$end

$cpc_cass=amstest,
$bio

Amstrad CPC cass. published 37 years ago:

Amstest [Model SOFT 06017] (c) 1985 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116132&o=2

$end

$cpc_cass=amsdames,
$bio

Amstrad CPC cass. published 37 years ago:

Amstra-Dames (c) 1985 Cobra Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116127&o=2

$end

$cpc_flop=amdames,amdames2,amdames3,amdames1,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Amstra-Dames (c) 1985 Cobra Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119255&o=2

$end

$cpc_cass=amsac004,
$bio

Amstrad CPC cass. published 37 years ago:

Amstrad Action - Issue 004 (c) 1985 Amstrad Action.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64287&o=2

$end

$cpc_cass=amsac016,
$bio

Amstrad CPC cass. published 36 years ago:

Amstrad Action - Issue 016 (c) 1986 Amstrad Action.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43679&o=2

$end

$cpc_cass=amsac028,
$bio

Amstrad CPC cass. published 34 years ago:

Amstrad Action - Issue 028 (c) 1988 Amstrad Action.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43680&o=2

$end

$cpc_cass=amsac037,
$bio

Amstrad CPC cass. published 34 years ago:

Amstrad Action - Issue 037 (c) 1988 Amstrad Action.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43681&o=2

$end

$cpc_cass=amsac049,
$bio

Amstrad CPC cass. published 33 years ago:

Amstrad Action - Issue 049 (c) 1989 Amstrad Action.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43682&o=2

$end

$cpc_cass=amsac052,
$bio

Amstrad CPC cass. published 32 years ago:

Amstrad Action - Issue 052 (c) 1990 Amstrad Action.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43849&o=2

$end

$cpc_cass=amsac061,
$bio

Amstrad CPC cass. published 32 years ago:

Amstrad Action - Issue 061 (c) 1990 Amstrad Action.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43850&o=2

$end

$cpc_cass=amsac064,
$bio

Amstrad CPC cass. published 31 years ago:

Amstrad Action - Issue 064 (c) 1991 Amstrad Action.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117235&o=2

$end

$cpc_cass=amsac104,
$bio

Amstrad CPC cass. published 28 years ago:

Amstrad Action - Issue 104 (c) 1994 Amstrad Action.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117236&o=2

$end

$cpc_flop=amstrada04,
$bio

Amstrad Action - Issue 69 (c) 199? Future Publishing, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237779&o=2

$end

$cpc_flop=amstrada05,
$bio

Amstrad Action - Issue 70 (c) 199? Future Publishing, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237780&o=2

$end

$cpc_flop=amstrada06,
$bio

Amstrad Action - Issue 71 (c) 199? Future Publishing, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237781&o=2

$end

$cpc_flop=amstrada07,amstrada08,
$bio

Amstrad Action - Issue 72 (c) 199? Future Publishing, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237782&o=2

$end

$cpc_flop=amstrada09,
$bio

Amstrad Action - Issue 73 (c) 199? Future Publishing, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237783&o=2

$end

$cpc_flop=amstrada0a,
$bio

Amstrad Action - Issue 74 (c) 199? Future Publishing, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237784&o=2

$end

$cpc_flop=amstrada0b,
$bio

Amstrad Action - Issue 78 (c) 199? Future Publishing, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237785&o=2

$end

$cpc_flop=amstrada0c,amstrada0d,
$bio

Amstrad Action - Issue 80 (c) 199? Future Publishing, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237786&o=2

$end

$cpc_flop=amstrada0e,
$bio

Amstrad Action - Issue 82 (c) 199? Future Publishing, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237787&o=2

$end

$cpc_flop=amstrada0f,
$bio

Amstrad Action - Issue 92 (c) 199? Future Publishing, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237788&o=2

$end

$cpc_flop=amstrada10,
$bio

Amstrad Action - Issue 93 (c) 199? Future Publishing, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237789&o=2

$end

$cpc_flop=amstradajuly1993,
$bio

Amstrad CPC 464 disk. published 29 years ago:

Amstrad Action - July 1993 (c) 1993 Amstrad Action

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120148&o=2

$end

$cpc_flop=amstradajune1993,
$bio

Amstrad CPC 464 disk. published 29 years ago:

Amstrad Action - June 1993 (c) 1993 Amstrad Action

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120149&o=2

$end

$cpc_cass=amsac067,
$bio

Amstrad CPC cass. published 31 years ago:

Amstrad Action - Tape 1 (c) 1991 Future Publishing, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233249&o=2

$end

$cpc_cass=amsac079,
$bio

Amstrad CPC cass. published 30 years ago:

Amstrad Action - Tape 13 (c) 1992 Future Publishing, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233251&o=2

$end

$cpc_cass=amsac081,
$bio

Amstrad CPC cass. published 30 years ago:

Amstrad Action - Tape 15 (c) 1992 Future Publishing, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233252&o=2

$end

$cpc_cass=amsac084,
$bio

Amstrad CPC cass. published 30 years ago:

Amstrad Action - Tape 18 (c) 1992 Future Publishing, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233253&o=2

$end

$cpc_cass=amsac068,
$bio

Amstrad CPC cass. published 31 years ago:

Amstrad Action - Tape 2 (c) 1991 Future Publishing, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233250&o=2

$end

$cpc_cass=amsac092,
$bio

Amstrad CPC cass. published 29 years ago:

Amstrad Action - Tape 26 (c) 1993 Future Publishing, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233254&o=2

$end

$cpc_cass=amsac093,
$bio

Amstrad CPC cass. published 29 years ago:

Amstrad Action - Tape 27 (c) 1993 Future Publishing, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233255&o=2

$end

$cpc_cass=amsac094,
$bio

Amstrad CPC cass. published 29 years ago:

Amstrad Action - Tape 28 (c) 1993 Future Publishing, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233256&o=2

$end

$cpc_cass=amsac097,
$bio

Amstrad CPC cass. published 29 years ago:

Amstrad Action - Tape 31 (c) 1993 Future Publishing, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233257&o=2

$end

$cpc_flop=amstrada11,
$bio

Amstrad CPC 464 disk. published 30 years ago:

Amstrad Action 1992 (c) 1992 Amstrad Action

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120150&o=2

$end

$cpc_flop=amstrada12,
$bio

Amstrad CPC 464 disk. published 29 years ago:

Amstrad Action 1993 (c) 1993 Amstrad Action

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120151&o=2

$end

$cpc_flop=amstrada13,amstrada14,
$bio

Amstrad Action Christmas 1987 (c) 19?? Amstrad Action

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120152&o=2

$end

$cpc_flop=amstrada69,
$bio

Amstrad Action Cover Tape 69 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123595&o=2

$end

$cpc_flop=amstrada70a,
$bio

Amstrad Action Cover Tape 70 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123596&o=2

$end

$cpc_flop=amstrada71,
$bio

Amstrad Action Cover Tape 71 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123597&o=2

$end

$cpc_flop=amstrada72a,amstrada72b,
$bio

Amstrad Action Cover Tape 72 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123598&o=2

$end

$cpc_flop=amstrada73,
$bio

Amstrad Action Cover Tape 73 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123599&o=2

$end

$cpc_flop=amstrada74,
$bio

Amstrad Action Cover Tape 74 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123600&o=2

$end

$cpc_flop=amstrada78,
$bio

Amstrad Action Cover Tape 78 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123601&o=2

$end

$cpc_flop=amstrada80a,amstrada80b,
$bio

Amstrad Action Cover Tape 80 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123602&o=2

$end

$cpc_flop=amstrada92,
$bio

Amstrad Action Cover Tape 92 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123603&o=2

$end

$cpc_flop=amstrada93,
$bio

Amstrad Action Cover Tape 93 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123604&o=2

$end

$cpc_flop=amstradasep1992a,amstradasep1992b,
$bio

Amstrad Action September 1992 (c) 19?? Amstrad Action

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120153&o=2

$end

$cpc_cass=amsart,
$bio

Amstrad CPC cass. published 37 years ago:

Amstrad Artist (c) 1985 CRL Group PLC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64288&o=2

$end

$cpc_flop=amstrada02,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Amstrad Artist (c) 1985 CRL Group PLC [London, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119342&o=2

$end

$specpls3_flop=amscompd,amscompda,amscompdb,
$bio

Sinclair ZX Spectrum+3 disk. published 35 years ago:

Amstrad Compilation Disk Spectrum Plus 3 (c) 1987 Amstrad PLC

It contains 5 games from Ocean Software.

- TECHNICAL -

Model SOFT 887

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229637&o=2

$end

$cpc_flop=amstradr,amstradr01,amstradf,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Amstrad CPC Four Pack (c) 1986 Software Projects

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127906&o=2

$end

$cpc_flop=amstradc02,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Amstrad CPC User 1 (c) 1990 Amstrad User

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128032&o=2

$end

$info=cpc464,
$bio

Computer published 38 years ago:

Amstrad CPC464 (c) 1984 Amstrad PLC.

- TECHNICAL -

The CPC 464 featured 64 KB RAM and an internal cassette tape deck.

- TRIVIA -

The CPC 464 was one of the most successful computers in Europe and sold more than two million computers. It was introduced in June 1984 in the UK.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127463&o=2

$end

$info=cpc464p,
$bio

Computer published 32 years ago:

Amstrad CPC464+ (c) 1990 Amstrad PLC.

The 464plus replaced the original 464 in the model line-up, and production of the CPC 464 was discontinued.

- TECHNICAL -

The redesign significantly enhanced the CPC hardware, mainly to rectify its previous shortcomings as a gaming platform. The redesigned video hardware allows for hardware sprites and soft scrolling, with a colour palette extended from a maximum of 16 colours (plus separately definable border) at one time from a choice of 27, increased to a maximum of 32 out of 4096.

The enhanced sound hardware offers automatic DMA transfer, allowing more complex sound effects with a significantly reduced processor overhead.

Other hardware enhancements include the support of analogue joysticks, 8-bit printers, and ROM cartridges up to 4 Mbits.

- TRIVIA -

In 1990, confronted with a changing home computer market, Amstrad decided to refresh the CPC model range by introducing a new range variantly labeled plus or PLUS, 1990, or CPC+ range. The main goals were numerous enhancements to the existing CPC hardware platform, to restyle the casework to provide a contemporary appearance, and to add native support of cartridge media.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127464&o=2

$end

$info=cpc6128,cpc6128f,cpc6128s,cpc6128sp,
$bio

Computer published 37 years ago:

Amstrad CPC6128 (c) 1985 Amstrad PLC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228521&o=2

$end

$info=cpc6128p,
$bio

Computer published 32 years ago:

Amstrad CPC6128+ (c) 1990 Amstrad PLC.

- TRIVIA -

In 1990, confronted with a changing home computer market, Amstrad decided to refresh the CPC model range by introducing a new range variantly labeled plus or PLUS, 1990, or CPC+ range. The main goals were numerous enhancements to the existing CPC hardware platform, to restyle the casework to provide a contemporary appearance, and to add native support of cartridge media.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127465&o=2

$end

$info=cpc664,
$bio

Computer published 37 years ago:

Amstrad CPC664 (c) 1985 Amstrad PLC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228522&o=2

$end

$cpc_flop=amstradd01,
$bio

Amstrad CPC type-in published 36 years ago:

Amstrad Drumkit (c) 1986 Amstrad Action

- TRIVIA -

Listed as a type-in program in the UK magazine: Amstrad Action.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119343&o=2

$end

$cpc_flop=amstradd02,
$bio

Amstrad CPC type-in published 36 years ago:

Amstrad Drumkit Revisited (c) 1986 Amstrad Action

- TRIVIA -

Listed as a type-in program in the UK magazine: Amstrad Action.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119344&o=2

$end

$cpc_flop=d_ae05,
$bio

Amstrad CPC 464 disk. published 16 years ago:

Amstrad Expo 2005 (c) 2006 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123625&o=2

$end

$cpc_flop=d_ae10,d_ae10j,d_ae10a,d_ae10b,d_ae10c,
$bio

Amstrad CPC 464 disk. published 12 years ago:

Amstrad Expo 2010 (c) 2010 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123626&o=2

$end

$cpc_flop=amsfrog,amsfrog1,
$bio

Amstrad CPC type-in published 37 years ago:

Amstrad Frogger (c) 1985 Amstrad Computer User

- TRIVIA -

Listed as a type-in program in the magazine: Amstrad Computer User (Amsoft era).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118976&o=2

$end

$cpc_cass=amsgam1,
$bio

Amstrad CPC cass. published 36 years ago:

Amstrad Games 01: Xider (c) 1986 GTS Editorial

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116167&o=2

$end

$cpc_cass=amsgam2,
$bio

Amstrad CPC cass. published 36 years ago:

Amstrad Games 02: S.O.S. (c) 1986 GTS Editorial

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116168&o=2

$end

$cpc_cass=amsgam3,
$bio

Amstrad CPC cass. published 35 years ago:

Amstrad Games 03: Tomy en el Slalom (c) 1987 GTS Editorial

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116169&o=2

$end

$cpc_cass=amsgam4,
$bio

Amstrad CPC cass. published 35 years ago:

Amstrad Games 04: Circuito De Lemans (c) 1987 GTS Editorial

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116170&o=2

$end

$cpc_cass=amsgam5,
$bio

Amstrad CPC cass. published 35 years ago:

Amstrad Games 05: Cosmic Galactica (c) 1987 GTS Editorial

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116171&o=2

$end

$cpc_cass=amsgam6,
$bio

Amstrad CPC cass. published 35 years ago:

Amstrad Games 06: Beta 2.515 (c) 1987 GTS Editorial

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116172&o=2

$end

$cpc_cass=amsgam7,
$bio

Amstrad CPC cass. published 35 years ago:

Amstrad Games 07: Transx (c) 1987 GTS Editorial

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116173&o=2

$end

$cpc_cass=amsgoldh,
$bio

Amstrad CPC cass. published 36 years ago:

Amstrad Gold Hits (c) 1986 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116135&o=2

$end

$cpc_flop=goldhits02,goldhits03,goldhits,goldhits01,amstradg,amstradg04,amstradg05,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Amstrad Gold Hits (c) 1986 US Gold, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120856&o=2

$end

$cpc_cass=amsgold3,
$bio

Amstrad CPC cass. published 34 years ago:

Amstrad Gold Hits 3 (c) 1988 US Gold

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64289&o=2

$end

$cpc_flop=amstradg02,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Amstrad Gold Hits 3 (c) 1988 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121551&o=2

$end

$cpc_cass=amsgold2,
$bio

Amstrad CPC cass. published 36 years ago:

Amstrad Gold Hits II (c) 1986 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116134&o=2

$end

$cpc_flop=amstradg01,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Amstrad Gold Hits II (c) 1986 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121552&o=2

$end

$info=gx4000,
$bio

Console published 32 years ago:

Amstrad GX4000 (c) 1990 Amstrad PLC.

- TRIVIA -

Released in September 1990 in Europe.

The GX4000 was both Amstrad's first and only attempt at entering the console market. Although offering enhanced graphics capabilities, it failed to gain popularity in the market, and was quickly discontinued, selling 15,000 units in total.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127814&o=2

$end

$cpc_flop=amstradj,
$bio

Amstrad CPC 464 disk. published 38 years ago:

Amstrad Jeux D'Action (c) 1984 Kukulcan [CPC-Power]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122766&o=2

$end

$cpc_flop=amsjump,
$bio

Amstrad CPC type-in published 37 years ago:

Amstrad Jumper (c) 1985 Your Computer

- TRIVIA -

Listed as a Type-in program in the UK magazine: Your Computer, in May 1985.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120109&o=2

$end

$cpc_flop=amstradl,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Amstrad Logo (c) 1985 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119345&o=2

$end

$cpc_flop=amstradm06,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Amstrad Magazine Compilation 18-19-20 (c) 1987 Amstrad Magazine

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124787&o=2

$end

$cpc_flop=amstradm,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Amstrad Magazine Hors-Serie No. 2 (c) 1987 Amstrad Magazine

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119099&o=2

$end

$cpc_flop=amstradm09,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Amstrad Mail No.1 (c) 1988 ComputerClub Rinteln

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127978&o=2

$end

$cpc_cass=amsmani1,
$bio

Amstrad CPC cass. published 36 years ago:

Amstrad Mania N.1 (c) 1986 Editorial Cometa.

Cassette features:
- El Juego Del Laberinto
- Hundir La Flota
- Muertos Y Heridos
- El Misterio De Las Puertas
- Multiplicando Por Ordenador
- Las 71/2 En Familia
- Programe Sus Olvidos

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116101&o=2

$end

$cpc_cass=amsmani2,
$bio

Amstrad CPC cass. published 36 years ago:

Amstrad Mania N.2 (c) 1986 Editorial Cometa.

Cassette features:
FACE A
- Juegue Con Su Tabla Periodica
- El Quinielista Millonario
- El Rompe-Muros

FACE B
- El Pensador !
- La Armada Invencible

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116102&o=2

$end

$cpc_cass=amsmani3,
$bio

Amstrad CPC cass. published 36 years ago:

Amstrad Mania N.3 (c) 1986 Editorial Cometa.

Cassette features:
FACE A
- Presentacion - Representacion
- Grafica De Una Variable
- Gauss - Sistem
- Gane Con La Loteria Primitiva

FACE B
- Cinco Iguales
- El Pensador II
- Ajedrez

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116103&o=2

$end

$cpc_cass=amsmani4,
$bio

Amstrad CPC cass. published 36 years ago:

Amstrad Mania N.4 (c) 1986 Editorial Cometa.

Cassette features:
FACE A
- Presentacion
- Multigraf v5
- Concentracion

FACE B
- Los Cuadrados
- El Pensador III
- La Armada Contraataca

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116104&o=2

$end

$cpc_cass=amsmani5,
$bio

Amstrad CPC cass. published 36 years ago:

Amstrad Mania N.5 (c) 1986 Editorial Cometa.

Cassette features:
FACE A
- Presentacion
- Tiro Parabolico
- El Pensador IV

FACE B
- El Tute
- Dibujo Oculto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116105&o=2

$end

$cpc_flop=amsmind,
$bio

Amstrad CPC type-in published 37 years ago:

Amstrad Mind (c) 1985 Tilt

- TRIVIA -

Published as a type-in program in the French magazine; Tilt.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127969&o=2

$end

$cpc_flop=amstradm02,
$bio

Amstrad CPC type-in published 37 years ago:

Amstrad Moniteur (c) 1985 Amstrad Magazine

- TRIVIA -

Listed as a type-in program in the French magazine Amstrad Magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119100&o=2

$end

$cpc_flop=amstradm03,
$bio

Amstrad Music (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119346&o=2

$end

$cpc_cass=amspaint,
$bio

Amstrad CPC cass. published 37 years ago:

Amstrad Paint (c) 1985 No Man's Land

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64291&o=2

$end

$pc1512_flop=amstcoll,
$bio

Amstrad PC-1512 disk. published 36 years ago:

Amstrad PC Collection (c) 1986 US Gold, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267835&o=2

$end

$pc1512_flop=system,system_fr,
$bio

Amstrad PC-1512 disk. published 36 years ago:

Amstrad PC1512 System Discs (c) 1986 Amstrad PLC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267837&o=2

$end

$pc1640_flop=system,system_fr,
$bio

Amstrad PC-1640 disk. published 35 years ago:

Amstrad PC1640 System Discs (c) 1987 Amstrad PLC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267838&o=2

$end

$info=pc20,
$bio

Computer published 34 years ago:

Amstrad PC20 (c) 1988 Amstrad PLC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228534&o=2

$end

$info=pc2086,
$bio

Computer published 34 years ago:

Amstrad PC2086 (c) 1988 Amstrad PLC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228535&o=2

$end

$info=pc3086,
$bio

Computer published 32 years ago:

Amstrad PC3086 (c) 1990 Amstrad PLC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228537&o=2

$end

$info=pc5086,
$bio

Amstrad PC5086 (c) 199? Amstrad PLC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295252&o=2

$end

$info=ppc512,
$bio

Computer published 35 years ago:

Amstrad PPC512 (c) 1987 Amstrad PLC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228545&o=2

$end

$info=ppc640,
$bio

Computer published 35 years ago:

Amstrad PPC640 (c) 1987 Amstrad PLC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228546&o=2

$end

$cpc_flop=amshuffl,amshuffl2,amshuffl1,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Amstrad Shuffle Cracked (c) 1986 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123992&o=2

$end

$cpc_flop=amstrspr,
$bio

Amstrad CPC type-in published 37 years ago:

Amstrad Sprites (c) 1985 Your Computer

- TRIVIA -

Listed as a Type-in program in the UK magazine: Your Computer, in January 1985.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119348&o=2

$end

$cpc_flop=amstrss,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Amstrad SSA-1 Speech Synthesizer (c) 1985 Amstrad Consumer Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119347&o=2

$end

$cpc_cass=ssa1synt,
$bio

Amstrad CPC cass. published 37 years ago:

Amstrad SSA-1 Speech Synthesizer (c) 1985 Amstrad Consumer Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233248&o=2

$end

$cpc_flop=amstradt,amstradt01,
$bio

Amstrad CPC 464 disk. published 25 years ago:

Amstrad Technical Magazine 1 (c) 1997 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123052&o=2

$end

$cpc_flop=amstradt02,amstradt03,
$bio

Amstrad CPC 464 disk. published 24 years ago:

Amstrad Technical Magazine II (c) 1998 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123053&o=2

$end

$cpc_flop=amstradt04,amstradt05,
$bio

Amstrad CPC 464 disk. published 23 years ago:

Amstrad Technical Magazine IV (c) 1999 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123054&o=2

$end

$cpc_flop=amstradt06,amstradt07,amstradt08,amstradt09,
$bio

Amstrad CPC 464 disk. published 22 years ago:

Amstrad Technical Magazine V (c) 2000 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123055&o=2

$end

$cpc_cass=amsunlck,
$bio

Amstrad CPC cass. published 37 years ago:

Amstrad Unlocked (c) 1985 Strategy Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64293&o=2

$end

$cpc_flop=amstradu03,amstradu04,
$bio

Amstrad CPC 464 disk. published 28 years ago:

Amstrad User Issue 6 (c) 1994 Amstrad User

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121527&o=2

$end

$cpc_flop=amstradu,amstradu02,
$bio

Amstrad CPC 464 disk. published 28 years ago:

Amstrad User Issue 7 (c) 1994 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124788&o=2

$end

$cpc_flop=amstradu05,amstradu06,
$bio

Amstrad CPC 464 disk. published 27 years ago:

Amstrad User Issue 7 (c) 1995 Amstrad User

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121528&o=2

$end

$cpc_cass=amsvp01,
$bio

Amstrad CPC cass. published 35 years ago:

Amstrad Video-Play 01: Feliz Navidad (c) 1987 PPP Ediciones

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116148&o=2

$end

$cpc_cass=amsvp02,
$bio

Amstrad CPC cass. published 35 years ago:

Amstrad Video-Play 02: Defender (c) 1987 PPP Ediciones

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116149&o=2

$end

$cpc_cass=amsvp03,
$bio

Amstrad CPC cass. published 35 years ago:

Amstrad Video-Play 03: Super Robot (c) 1987 PPP Ediciones

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116150&o=2

$end

$cpc_cass=amsvp04,
$bio

Amstrad CPC cass. published 35 years ago:

Amstrad Video-Play 04: Back-Tron (c) 1987 PPP Ediciones

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116151&o=2

$end

$cpc_cass=amsvp05,
$bio

Amstrad CPC cass. published 35 years ago:

Amstrad Video-Play 05: Woxxox (c) 1987 PPP Ediciones

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116152&o=2

$end

$cpc_cass=amsvp06,
$bio

Amstrad CPC cass. published 35 years ago:

Amstrad Video-Play 06: Siro (c) 1987 PPP Ediciones

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116153&o=2

$end

$cpc_cass=amsvp07,
$bio

Amstrad CPC cass. published 35 years ago:

Amstrad Video-Play 07: Zone (c) 1987 PPP Ediciones

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116154&o=2

$end

$cpc_cass=amsvp08,
$bio

Amstrad CPC cass. published 35 years ago:

Amstrad Video-Play 08: Dirk (c) 1987 PPP Ediciones

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116155&o=2

$end

$cpc_cass=amsvp09,
$bio

Amstrad CPC cass. published 35 years ago:

Amstrad Video-Play 09: Fly (c) 1987 PPP Ediciones

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116156&o=2

$end

$cpc_cass=amsvp10,
$bio

Amstrad CPC cass. published 35 years ago:

Amstrad Video-Play 10: Tron Warrior (c) 1987 PPP Ediciones

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116157&o=2

$end

$cpc_cass=amsvp11,
$bio

Amstrad CPC cass. published 35 years ago:

Amstrad Video-Play 11: Buscate La Vida (c) 1987 PPP Ediciones

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116158&o=2

$end

$cpc_cass=amsvp12,
$bio

Amstrad CPC cass. published 35 years ago:

Amstrad Video-Play 12: Eagle (c) 1987 PPP Ediciones

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116159&o=2

$end

$cpc_flop=amstrada,
$bio

Amstrad CPC type-in published 36 years ago:

AmstradAscii (c) 1986 Amstrad Magazine

- TRIVIA -

Listed as a type-in program in the French magazine Amstrad Magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119101&o=2

$end

$cpc_flop=amstrade,
$bio

Amstrad CPC type-in published 32 years ago:

Amstradeus (c) 1990 Amstrad Cent Pour Cent

- TRIVIA -

Listed as a type-in program in the French magazine: Amstrad Cent Pour Cent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119349&o=2

$end

$cpc_cass=amstragn,
$bio

Amstrad CPC cass. published 36 years ago:

Amstragenda (c) 1986 Software Center.

- STAFF -

By: Jaume MINGUELLA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117226&o=2

$end

$cpc_cass=amstroid,
$bio

Amstrad CPC cass. published 37 years ago:

Amstroid (c) 1985 Sprites [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116140&o=2

$end

$cpc_flop=amstroid,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Amstroid (c) 1985 Sprites [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265179&o=2

$end

$cpc_flop=amswordt,
$bio

Amstrad CPC 464 disk. published 38 years ago:

Amsword (c) 1984 Tasman Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119350&o=2

$end

$cpc_cass=amswords,amsword,
$bio

Amstrad CPC cass. published 38 years ago:

Amsword (c) 1984 Indescomp.

- TECHNICAL -

GAME ID: AMC 503

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64294&o=2

$end

$cpc_flop=amswordu,
$bio

Amstrad CPC 464 disk. published 38 years ago:

Amsword [Model SOFT 1164] (c) 1984 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272769&o=2

$end

$cpc_flop=amswordf,
$bio

Amstrad CPC 464 disk. published 38 years ago:

Amsword [Model SOFT 41164] (c) 1984 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272770&o=2

$end

$cpc_flop=amsynthf,
$bio

Amstrad CPC type-in published 36 years ago:

Amsynth (c) 1986 Amstrad Magazine

- TRIVIA -

Listed as a type-in program in the French magazine Amstrad Magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119102&o=2

$end

$bbc_rom=amt1,
$bio

Acorn BBC ROM published 39 years ago:

AMT-1 Terminal Ver.1.04 (c) 1983 ICS Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289426&o=2

$end

$cpc_flop=amthellof,amthello,amthello2,amthello1,
$bio

Amstrad CPC type-in published 38 years ago:

Amthello (c) 1984 Amstrad Computer User

- TRIVIA -

Listed as a type-in program in the magazine: Amstrad Computer User (Amsoft era).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118977&o=2

$end

$bbc_rom=amtor2,
$bio

Acorn BBC ROM published 36 years ago:

AMTOR MkII Ver.3 (c) 1986 Harris, P.J.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268062&o=2

$end

$dragon_cart=amtor,
$bio

Dragon cart. published 32 years ago:

AMTOR/AX25 (c) 1990 Grosvenor Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265322&o=2

$end

$spectrum_cass=amtrakra,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Amtrak Rail Pass (c) 1989 Greenup, Ashley

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286688&o=2

$end

$info=amuse,amuse1,amuse1a,
$bio

Arcade Video game published 40 years ago:

Amuse (c) 1982 GEI [Greyhound Electronics, Incorporated.].

A gambling game with five games to choose from. Poker, Blackjack, Horse Racing, Craps and Slots.

- UPDATES -

VERSION 30.08
VERSION 50.08

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=23542&o=2

$end

$smarttv_cart=amuseprk,
$bio

KidConnection SmarTV Adventures cart. published 22 years ago:

Amusement Park (c) 2000 WinFun.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267831&o=2

$end

$info=comg227,comg187,
$bio

Arcade Video game published 39 years ago:

Amusement Poker (c) 1983 Cal Omega.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=22978&o=2

$end

$bbcb_flop=amxzicon,
$bio

Acorn BBC Micro B disk. published 37 years ago:

AMX 3D Zicon (c) 1985 Advanced Memory Systems, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125219&o=2

$end

$bbcb_flop=amxart,
$bio

Acorn BBC Micro B disk. published 38 years ago:

AMX Art (c) 1984 Advanced Memory Systems, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125220&o=2

$end

$cpc_flop=amxart19,
$bio

Amstrad CPC 464 disk. published 37 years ago:

AMX Art (c) 1985 Advanced Memory Systems, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120489&o=2

$end

$spectrum_cass=amxart,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

AMX Art (c) 1985 Advanced Memory Systems, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286853&o=2

$end

$electron_flop=amxart,
$bio

Acorn Electron 3.5in. disk. published 35 years ago:

AMX Art (c) 1987 PRES

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129805&o=2

$end

$bbc_cass=amxart,
$bio

AMX Art (c) 19?? AMX

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51447&o=2

$end

$bbcb_flop=amxdatab,
$bio

Acorn BBC Micro B disk. published 37 years ago:

AMX Database (c) 1985 Advanced Memory Systems, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125221&o=2

$end

$bbc_rom=amxdesgn,
$bio

Acorn BBC ROM published 35 years ago:

AMX Design (c) 1987 Advanced Memory Systems, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145072&o=2

$end

$bbcb_flop=amxdesk,
$bio

Acorn BBC Micro B disk. published 37 years ago:

AMX Desk (c) 1985 Advanced Memory Systems, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125222&o=2

$end

$bbc_rom=amxmax,
$bio

Acorn BBC ROM published 36 years ago:

AMX MAX (c) 1986 Advanced Memory Systems, Ltd.

MAX Desktop.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145073&o=2

$end

$cpc_cass=amxmouse,
$bio

Amstrad CPC cass. published 37 years ago:

AMX Mouse (c) 1985 Advanced Memory Systems, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64160&o=2

$end

$cpc_flop=amxmouse,amxmouse01,amxmouse02,
$bio

Amstrad CPC 464 disk. published 37 years ago:

AMX Mouse (c) 1985 Advanced Memory Systems, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119303&o=2

$end

$electron_rom=art,
$bio

Acorn Electron ROM published 36 years ago:

AMX Mouse Support (c) 1986 Advanced Computer Products

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129676&o=2

$end

$bbc_rom=amxsup2,amxsup211,
$bio

Acorn BBC ROM published 38 years ago:

AMX Mouse Support Ver. 2 (c) 1984 Advanced Memory Systems, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145074&o=2

$end

$bbc_rom=amxpagem10,
$bio

Acorn BBC ROM published 37 years ago:

AMX Pagemaker (c) 1985 Advanced Memory Systems, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145075&o=2

$end

$bbcb_flop_orig=amxpagem,
$bbcb_flop=amxpagem,
$bio

Acorn BBC Micro B disk. published 36 years ago:

AMX Pagemaker (c) 1986 Advanced Memory Systems, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125223&o=2

$end

$cpc_flop=amxpagem,amxpagem02,amxpagem01,pagemake,pagemake01,
$bio

Amstrad CPC 464 disk. published 35 years ago:

AMX Pagemaker (c) 1987 Advanced Memory Systems, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119304&o=2

$end

$bbc_rom=amxpagem13,amxpagem,
$bio

Acorn BBC ROM published 37 years ago:

AMX Pagemaker Plus (c) 1985 Advanced Memory Systems, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145076&o=2

$end

$bbcb_flop=amxpaint,
$bio

Acorn BBC Micro B disk. published 37 years ago:

AMX Paint Pot (c) 1985 Advanced Memory Systems, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125225&o=2

$end

$cpc_flop=amxstopp02,amxstopp,amxstopp01,
$bio

Amstrad CPC 464 disk. published 35 years ago:

AMX Stop Press (c) 1987 Advanced Memory Systems, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120491&o=2

$end

$bbc_rom=amxstpress,
$bio

Acorn BBC ROM published 35 years ago:

AMX Stop Press (c) 1987 Advanced Memory Systems, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145077&o=2

$end

$bbcb_flop=amxstpress,
$bio

Acorn BBC Micro B disk. published 35 years ago:

AMX Stop Press (c) 1987 Advanced Memory Systems, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240597&o=2

$end

$bbcb_flop=amxsart,
$bio

Acorn BBC Micro B disk. published 37 years ago:

AMX Super Art (c) 1985 Advanced Memory Systems, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125226&o=2

$end

$bbcm_flop=amxsartm,
$bio

Acorn BBC Master disk. published 36 years ago:

AMX Super Art (c) 1986 Advanced Memory Systems, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231830&o=2

$end

$bbc_rom=amxsup331,amxsup341,amxsup3,amxsupm3,
$bio

Acorn BBC ROM published 37 years ago:

AMX Super ROM Ver. 3 (c) 1985 Advanced Memory Systems, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145078&o=2

$end

$bbc_rom=amxsupm351,
$bio

Acorn BBC ROM published 36 years ago:

AMX Super ROM Ver. M3.51 (c) 1986 Advanced Memory Systems, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301844&o=2

$end

$bbcb_flop=amxutils,
$bio

Acorn BBC Micro B disk. published 37 years ago:

AMX Utilities (c) 1985 Advanced Memory Systems, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125227&o=2

$end

$apfimag_cass=advmurdr,
$bio

An Adventure in Murder (c) 198? Eisman [R. Eisman]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135834&o=2

$end

$snes=fievelu,
$bio

Nintendo Super NES cart. published 28 years ago:

An American Tail - Fievel Goes West (c) 1994 Hudson Soft. USA, Inc.

The Mousekewitz family has been lured out west by the dastardly Cat R. Waul. He plans to round up all the mice in one place and turn them all into mouseburgers. Fievel and you are their only hope. Mosey on down through five challenging stages along with Fievel on a wild west adventure to rescue his family. So buckle up your six shooter, you're the only hope to help Fievel save his family.

- TECHNICAL -

GAME ID: SNS-9W-USA

- TRIVIA -

Released in August 1994 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62720&o=2

$end

$snes=fievel,
$bio

Nintendo Super NES cart. published 28 years ago:

An American Tail - Fievel Goes West (c) 1994 Hudson Soft.

European release. Game developed in the USA.

- TECHNICAL -

GAME ID: SNSP-9W-NOE

- TRIVIA -

Released in November 1994 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62719&o=2

$end

$gba=fievelgru,
$bio

Nintendo GBA cart. published 21 years ago:

An American Tail - Fievel's Gold Rush [Model AGB-AFGE-USA] (c) 2001 Conspiracy Ent. Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69566&o=2

$end

$gba=fievelgr,
$bio

Nintendo GBA cart. published 21 years ago:

An American Tail - Fievel's Gold Rush [Model AGB-AFGP] (c) 2001 Swing! Ent. Media AG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69565&o=2

$end

$spectrum_cass=aneveryd,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

An Everyday Tale of a Seeker of Gold (c) 1986 Zenobi Software.

- STAFF -

Developed by The Balrog.

Written by: John Wilson
Loading Screen by: Sean Doran

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78823&o=2

$end

$fmtowns_flop_misc=kastalia,
$bio

Fujitsu FM Towns disk. published 29 years ago:

An Illusional World Kastalia (c) 1993 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132260&o=2

$end

$nes=hidchess,
$bio

Nintendo Famicom cart. published 33 years ago:

An Qi - Hidden Chinese Chess [Model TC-002] (c) 1989 Sachen [Taiwan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76480&o=2

$end

$info=an1x,
$bio

Musical Instrument published 25 years ago:

AN1x Control Synthesizer (c) 1997 Yamaha

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293732&o=2

$end

$kc_cass=anaconda,
$bio

Anaconda (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133774&o=2

$end

$spectrum_cass=anaconda,anaconda48,
$bio

Anaconda (c) 198? Software Projects

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234756&o=2

$end

$cpc_flop=anagramm,
$bio

Amstrad CPC type-in published 38 years ago:

Anagrammatic (c) 1984 Pan Books

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119351&o=2

$end

$cpc_flop=anagram1,
$bio

Amstrad CPC type-in published 37 years ago:

Anagrammes (c) 1985 Super Jeux Amstrad

- TRIVIA -

Listed as a type-in program in the French book: Super Jeux Amstrad.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122670&o=2

$end

$cpc_flop=anagram2,
$bio

Amstrad CPC type-in published 35 years ago:

Anagrammes (c) 1987 Amstrad Magazine

- TRIVIA -

Listed as a type-in program in the French magazine Amstrad Magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119055&o=2

$end

$mc1000_cass=analeco,
$bio

Analise Economica [Model F-30] (c) 198? CCE Soft. [Brazil]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237084&o=2

$end

$mc1000_cass=analfin,
$bio

Analise Financiera [Model F-28] (c) 198? CCE Soft. [Brazil]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237085&o=2

$end

$mc1000_cass=anapatri,
$bio

Analise Patrimonial [Model F-24] (c) 198? CCE Soft. [Brazil]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237086&o=2

$end

$apple2_flop_clcracked=antut0485,analotut,
$bio

Apple II 5.25 disk. published 39 years ago:

Analogies Tutorial (c) 1983 Hartley Courseware, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231156&o=2

$end

$apple2_flop_clcracked=anltut87,
$bio

Apple II 5.25 disk. published 35 years ago:

Analogies Tutorial (c) 1987 Hartley Courseware, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289721&o=2

$end

$to_flop=analpist,
$bio

Thomson TO disk. published 32 years ago:

ANALPIST (c) 1990 ASCI [Association pour les Services Connexes à l'Informatique] [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107541&o=2

$end

$cpc_flop=analyseu,
$bio

Amstrad CPC type-in published 35 years ago:

Analyseur Logique (c) 1987 Amstrad Magazine

- TRIVIA -

Listed as a type-in program in the French magazine Amstrad Magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119103&o=2

$end

$xerox820=analyst,
$bio

Xerox 820 disk. published 41 years ago:

Analyst (c) 1981 Xerox

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267149&o=2

$end

$apple2_flop_clcracked=analresn,
$bio

Apple II 5.25 disk. published 39 years ago:

Analytical Reasoning (c) 1983 Queue, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268262&o=2

$end

$msx1_cass=ananas,
$bio

MSX cass. published 33 years ago:

Ananas (c) 1989 Eurosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94439&o=2

$end

$spectrum_cass=anarchy,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Anarchy (c) 1987 Rack-It

- STAFF -

Original Design and Concept by: Michael Sentinella
Programmed by: Dominic Robinson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77777&o=2

$end

$c64_cass=anarchy,anarchya,
$bio

Commodore C64 cass. published 35 years ago:

Anarchy (c) 1987 Rack-It [Hewson Consultants label].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145438&o=2

$end

$cpc_cass=anarchy,
$bio

Amstrad CPC cass. published 34 years ago:

Anarchy (c) 1988 Rack It Hewson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64296&o=2

$end

$amigaocs_flop=anarchy,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Anarchy (c) 1990 Psyclapse

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73414&o=2

$end

$st_flop=anarchy,
$bio

Atari ST disk. published 32 years ago:

Anarchy (c) 1990 Psyclapse.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196759&o=2

$end

$cpc_flop=anarchy,
$bio

Anarchy cracked (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265173&o=2

$end

$cpc_flop=anarchy_h1,
$bio

Anarchy hacked (c) 199? Mc Spe

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265175&o=2

$end

$cpc_flop=anarchy_t1,
$bio

Anarchy trained (c) 199? Campbell, Nicholas

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265174&o=2

$end

$bbc_cass=anarchyz,
$bio

Acorn BBC/Electron cass. published 34 years ago:

Anarchy Zone (c) 1988 Atalantis.

32 zones of increasing difficulty! The Galactic Government Dictatorship has divided the galaxy into zones, and has imposed strict travel formations for each zone. You have decided to fight for your freedom and for the liberation of other space travellers. Good luck, and remember the motto of the Astronaut's Anarchist Association Live Fast, Die Young!!!!

The Galactic Government Dictatorship has divided the galaxy into zones, and has imposed strict travel formations for each zone. Any travellers not conforming to the galactic government guidelines will come under attack.

Legend has it that beyond this galaxy lies an area of space where travellers are free to choose their own routes of travel, and freedom reigns. History refers to this area as free space.

You have decided to fight for your freedom and for the liberation of other space travellers.

Hyperspacing to any zone is possible provided that you know the zone code (given before entering a zone). After launching, enter a four letter zone code. Entering an unrecognised zone code will transport you to the first zone (e.g. AAAA).

All Galactic Government sympathisers must be wiped out to progress to the next zone. A number of hits are required to wipe out most life-forms (some require more than others). Some life-forms are unaffected by your on-board blaster system, and you will have to find other means of killing them.

A skill bonus may be awarded on completion of a zone. This bonus is reduced with every wasted rocket you fire. The bonus is reduced by larger amounts for killing Peace Protest Pods which demonstrate in various zones.

The Astronaut's Anarchist Association have agreed to help you in your quest for Free-Space, and have provided Charity Zones in which you have a chance to gain extra power. Colliding with "Anarchy Power-Paks" will boost your power. Any Power-Paks out of reach must be destroyed before you may leave the zone (Keep Space Tidy!!!).

Your power is depleted if you come into contact with any life-form (other than Peace Protest Pods) or if you are hit by any G.G.D. missiles. Your existence is terminated if you run out of power... be warned!!

Good luck, and remember the motto of the Astronaut's Anarchist Association - Live Fast, Die Young!!!

- TECHNICAL -

Game Controls
Z - Clockwise
X - Anticlockwise
SHIFT - Blast
P - Pause on/off
S/Q - Sound/Quiet
ESCAPE - Quit current game

- TRIVIA -

Retail price: £1.99

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51479&o=2

$end

$cpc_flop=anasymbo,
$bio

Amstrad CPC type-in published 29 years ago:

Anasymbol (c) 1993 CPC Infos

- TRIVIA -

Listed as a type-in program in the French magazine: CPC Infos.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119352&o=2

$end

$cpc_flop=anatomia1,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Anatomia Humana (c) 1986 RPA Systems, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290024&o=2

$end

$cpc_cass=anatomie,
$bio

Amstrad CPC cass. published 37 years ago:

Anatomie (c) 1985 Core.

- STAFF -

Programmers: Valerie BUTEZ, Camille DENIS, Joel DENIS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117227&o=2

$end

$cpc_flop=anatomie,anatomie1,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Anatomie (c) 1986 Core [Evry, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121553&o=2

$end

$archimedes=ancesty2,
$bio

Acorn Archimedes disk. published 28 years ago:

Ancestry II (c) 1994 Minerva

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116008&o=2

$end

$wswan=anchorz,
$bio

Bandai WonderSwan cart. published 23 years ago:

Anchorz Field [Model SWJ-SUN004] (c) 1999 Sammy Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86304&o=2

$end

$info=ancienta,ancientaa,ancientab,ancientac,ancientad,
$bio

Video Slot Machine published 20 years ago:

Ancient Atlantis (c) 2002 AGI (Austrian Gaming Industries).

Step back in time and journey to Ancient Atlantis discovering the riches of the lost civilization. Unlock the hidden treasures of Atlantis by riding along the gem-laden trail and discovering secret passageways leading to the ancient fortune. Release the mysterious power of the medallion and project Neptune’s energy onto symbols throughout the free games. Ancient Atlantis is a 9-line 5-reel dual feature video game packed with excitement.

- TECHNICAL -

Cool Fire I

- TRIVIA -

Release date : December 18, 2002

- TIPS AND TRICKS -

Ancient Atlantis Board game feature : 3 or more mixed HORSE/HORSE + CART/HORSE + CART + KEY left to right on a selected line trigger the Board game feature. On the board prizes and keys are collected as the player moves through the levels to reach the centre. On reaching the centre win up to 5,000 credits times line bet if the correct key is collected.

Ancient Atlantis Free games feature : 3 or more scattered MEDALLION awards 10 free games. At the start of the free games a bonus substitute symbol or a 2x multiplier is selected for the free game sequence. Free games can be re-triggered with current bonus substitute or multiplier. Free games are played at trigger bet and lines.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11438&o=2

$end

$spectrum_cass=ancientb,ancientba,
$bio

Ancient Battles (c) 198? System 4 de Espana, S.A. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219052&o=2

$end

$pc98=ancdragn,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Ancient Dragon (c) 1991 Software House Aladdin.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144829&o=2

$end

$apple2gs_flop_misc=ancglry,
$bio

Apple IIGS disk. published 29 years ago:

Ancient Glory (c) 1993 Big Red Computer Club.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49764&o=2

$end

$ibm5150=ys,
$bio

IBM PC 5.25+3.5in. disk. published 33 years ago:

Ancient Land of Ys (c) 1989 Kyodai

- STAFF -

Product Manager: David E. Davis
IBM Programmer: Gerry Rempel
Programming: David Cameron Galloway, Gerry Rempel
Graphics / Artwork: Dean Griffiths, Tony Lee, Kathy Whitney
Director: Bruce E. McMillan
Marketing Manager: Grier Mendel
USI Producer: Bruce E. McMillan
Q.A.: Don Walters, Warren Yamashita, Oliver Fellguth, Eric Zeller
Text Translation: Larry Tyrrell
Package and Manual Design: The Design Office of Wong & Yeo
Manual By: David E. Davis
Special Thanks To: Rick Friesen, Donald A. Mattrick, Nihon Falcom Japan, Mayasuki Kato, Kenji Tsumura, Ray E. Nakazato, Michael Shorrock, Brøderbund Q.A
Dedicated to: Robert Lee Davis

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83577&o=2

$end

$apple2gs_flop_misc=aloys,
$apple2gs_flop_clcracked=alandofys,
$bio

Apple IIGS disk. published 33 years ago:

Ancient Land of Ys (c) 1989 Kyodai

- TRIVIA -

Released in November 1989.

- STAFF -

Kyodai Software Ys Team
Product Manager: David E. Davis
Marketing Manager: Grier Mendel
Technical Assistant: Ray E. Nakazato
Special Thanks To: Nihon Falcom Japan, Masayuki Katou, Scott K. Tsumura, Michael Shorrock, Larry Tyrrell, Donald Walters, Dan Doellstedt, Wong & Yeo, Broderbund Q.A.

Unlimited Software Ys Team
Director: Bruce E. McMillan
Programming: David Cameron Galloway, Gerry Rempel, Erik T. Kiss
Graphic Art: Dean Griffiths, Kathy Whitney, Tony Lee
Special Thanks To: Donald A. Mattrick, Rick Friesen

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115341&o=2

$end

$apple2_flop_clcracked=ancleg,
$bio

Apple II 5.25 disk. published 6 years ago:

Ancient Legends (c) 2016 8 Bit Weapon

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240616&o=2

$end

$spectrum_cass=ancientq,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Ancient Quests (c) 1985 Mirrorsoft, Ltd. [England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287149&o=2

$end

$psx=ancroman,
$bio

Sony PlayStation CD published 24 years ago:

Ancient Roman - Power of the Dark Side (c) 1998 Nihon System, Inc.

- TECHNICAL -

BARCODE: 4514301000028

DISC 1: SLPS-01108
DISC 2: SLPS-01109

- TRIVIA -

Released on April 23, 1998 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84845&o=2

$end

$dragon_cass=andallbec,
$bio

Dragon cass. published 39 years ago:

And All Because... (c) 1983 B&H Soft.

- TRIVIA -

The full title of the game is 'All Because the Lady loves Milky Chocs.'

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117183&o=2

$end

$psion2=andoverc,
$bio

Andover Controls Hand-Held Operator's Terminal (c) 198? Psion

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234100&o=2

$end

$sms=agassi,
$bio

Sega Master System cart. published 29 years ago:

Andre Agassi Tennis (c) 1993 TecMagik

Descriptions from the back cover:

Andre Agassi's explosive forehand is yours. Be Agassi or play against Agassi. With 4 courts, 8 exciting players each with different playing styles and an umpire who calls every shot, Andre Agassi Tennis cannot be beaten.

Le coup droit explosif d'André Agassi est à votre service. Vous jouerez Agassi ou l'affronterez lors de super matchs. Avec 4 surfaces différentes, 8 joueurs impressionnants possédant chacun leur propre style de jeu et un arbitre qui annonce les points, André Agassi est le jeu de tennis par excellence.

Andre Agassis explosive Vorhand steht Ihnen zur Verfügung. Sie kön-nen Agassi selbst spielen oder gegen ihn spielen. Mir 4 Tennisplätzen, 8 aufregenden Spielern un einem Schiedsrichter der jeden Punkt berechnet, ist Andre Agassi Tennis unschlagbar.

El potente drive de Andre Agassi es tuyo. Conviértete en el mismo Agassi o juega contraél. Can 4 canchas, 8 jugadores de categoria, cada uno con un estilo de juego diferente, y un juez de silla que canta cada pelota, Andre Agassi Tennis es insuperable.

Il diritto esplosivo di Andre Agassi è tuo. Diventa Agassi o gioca contro di lui. Con 4 campi e 8 formidabili giocatori, ognuno con il suo stile di gioco e un giudice di gara che chiama ogni colpo, l'Andre Agassi Tennis è imbattibile.

Andre Agassi's explosieve forehand is de jouwe. Wees Agassi of speel tegen Agassi. Met 4 tennisbanen, 8 opwindende spelers, elk met hun eigen stijl en een scheidsrechter die elk schot afroept, is Andre Agassi Tennis niet te verslaan.

Andre Agassis explosiva forehand är ditt vapen. Du kan vara Agassi eller spela mot honom. Med 4 tennisbanor, 8 sensationella spelare, var och en med sin egen spelstil och en domare som följer varje slag, är Andre Agassi Tennis det bästa du kan tänka dig.

Andre Agassin räjähtävä kämmenlyönti on käytössäsi. Ole itse Agassi tai pelaa häntä vastaan. Pelissä on neljä kenttää, 8 pelaajaa, joilla kaikilla on jännittävä, erilainen pelityyli, sekä tuomari, joka arvioi jokaisen lyönnin - Andre Agassi Tennis on lyömätön!

- TECHNICAL -

GAME ID: MK-27051-50

- TRIVIA -

Export releases:
[BR] "Andre Agassi Tennis [Model 025420]"

- STAFF -

Produced by: Fuzzy Furry, Greg Omi
Designed & Programmed by: Greg Omi
Master System Version by: Jon Leupp
Art by: Karen Mangum, Jean Z. Xiong, Muffy Vasale
Music & Sound by: Simon Freeman, Brian Hales
Special Thanks to: Andre Agassi, Grant Evans, Dan Silberman

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55931&o=2

$end

$snes=agassij,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Andre Agassi Tennis (c) 1994 Nichibutsu [Nihon Bussan Company, Limited.].

- TECHNICAL -

[Model SHVC-NY]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61027&o=2

$end

$snes=agassi,
$bio

Nintendo Super NES cart. published 28 years ago:

Andre Agassi Tennis (c) 1994 TecMagik.

Andre Agassi's explosive forehand is yours! Be Agassi or play against Agassi. For the first-time ever, win big cash with the 'skins' match where stakes double with every return. With 4 courts, 8 exciting players each with different playing styles and an umpire who calls every shot, Andre Agassi Tenni cannot be beaten.

- TECHNICAL -

GAMI ID: SNS-7A-USA

- TRIVIA -

Released in May 1994 in the USA

- TIPS AND TRICKS -

Unbeatable Andre Agassi: Press B, A, Y, X, R, L, Start at the title screen to never lose a match.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62721&o=2

$end

$megadriv=agassi,
$bio

Sega Mega Drive cart. published 30 years ago:

Andre AGASSI Tennis (c) 1992 TecMagik

- TECHNICAL -

Game ID: T-101016-50
Barcode: 5 021093 160995

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56323&o=2

$end

$megadriv=agassiu,agassiup,
$bio

Sega Genesis cart. published 30 years ago:

Andre AGASSI Tennis (c) 1992 TecMagik

- TECHNICAL -

Gme ID: T-101016
Barcode: 51571 12001

- STAFF -

Produced by: Fuzzy Furry, Greg Omi
Designed by: Greg Omi
Programmed by: Greg Omi
Art by: Karen Mangum, Jean Z. Xiong, Muffy Vasale
Music by: Christopher Grigg, Halestorm
Sound by: Christopher Grigg, Halestorm
Special Thanks to: Andre Agassi, Grant Evans, Leonard Chan, Tim Mensch

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57097&o=2

$end

$gamegear=agassi,agassip,
$bio

Sega Game Gear cart. published 29 years ago:

Andre Agassi Tennis (c) 1993 TecMagik Ent., Limited.

- TECHNICAL -

Model T-101018

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64451&o=2

$end

$spectrum_cass=andresni,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Andre's Night Off (c) 1984 C&VG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293857&o=2

$end

$psx=andretti,
$bio

Sony PlayStation CD published 26 years ago:

Andretti Racing (c) 1996 EA Sports [Electronic Arts label]

Andretti Racing makes you prove it, twice over. It's a combination of white-knuckle arcade racing and cool-as-ice auto sim featuring both Indy car and Stock car driving in one game. 16 challenging tracks means that Andretti Racing gives you so many options! Start your engines !

- TECHNICAL -

Game ID: SLUS-00264

- TRIVIA -

Andretti Racing was released on September 17, 1996 in the USA.

Export releases:
[EU] "Andretti Racing [Model SLES-00438]"
[JP] "Andretti Racing [Model SLPS-00759]"

- STAFF -

Strategy By: Mario Andretti, Michael Andretti, Jeff Andretti
Track Announcers: Derek Daley, Bob Jenkins
Studio Announcer: James Brown

High Score Entertainment
Design Team: Scott Orr, Jeff Haas
Executive Producer: Michael Pole, Scott Orr
Line Producer: Jeff Haas
Associate Producer: William S. Schmitt
Assistant Producer: Chris Novak
Design Contribution: Jeff Andretti, William S. Schmitt, Chris Novak
Software Testing: Joseph Quilici
Product Manager: Craig Howe
Package Art Direction: Corey Higgins
Package Design: Oshiro Design
Package Photography: Danr Inc. Photography
Documentation: Bill Scheppler
Documentation Design and Layout: Corinne Mah
Media Lab: Jerry Newton, Eric Kornblum, Marc Farley
Additional Art Modification: Eric DeSantis
Quality Assurance: Oliver Ongpin
Special Thanks to: Jasmine Atkings, Maria Bahamondes, Noreen Dante, Tony Iuppa, Happy Keller, Chip Lange, Jeffy Lily, John Melchior, Steve Ou, David Ross, Kirk C. Scott, Steve Sims, Martin Theyer, Don Transeth, Michael Williams
Executive in Charge of Production: Scott Orr

Stormfront Studios
Design Team: Mark A. Fong, Masami Yamada, Sergio Lobato
Development Executive: Don L. Daglow
Co-Development Executive: David Bunnett
Project Leader: Mark A. Fong
Technical Director: Masami Yamada
Art Director: Sergio Lobato
Action Game Programmer: Mark A. Fong
Interface Screens Programmer: Masami Yamada
Art Team: Bill Boyer, John Chui, Jay Davis, James Larsen, Eric Nava
Sound Design: Andrew Boyd
Music Composed By: Sound Web Productions - San Rafeal CA, Michael J. Mani, Ryan S. Bucko
Announcer Script Writer: Paul K. Taylor
Special Thanks to: Steve Borstead, William Beckman, Michael Bryn, Donna Buchignani, Dan Burnash, Randy Carillo, Hai-Ping Kenneth Chao, Maria Cosgrove, Katie Jack, Pat Killingsworth, Sarah W. Stocker, Chuck Thegze

Pennsylvania Video Production - Linger Group Productions
President: Terry Linger
CFO: Randy Fishman
President-Innovative Edit: Bob Caldwell
Director: Conrad Piccirillo
Technical Director: Eric Maloney
Audio: Ron Hanson
Director/Cameraman: Mark Pruett
Studio Cameras: Eric Poland, Mike Noble, Joel Grove
Engineer: Sean Anker
Account Manager: Dave Strantz
Makeup: Lora Staggs Whitney

California Video Production - PVR
Photography: Steve Kotton, Art Adams
Audio Technician: Tony Jensen
Ultimatte Operator: Sprague Anderson
Video Technician: Vince Oresman
Stage Manager: James Pusch
Makeup: Annie Jenkins
Teleprompter Operator: Julie Timm

Licensing
Sports Management Network: John Caponigro, Mark Hoppen

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97331&o=2

$end

$saturn=andrettif,
$bio

Sega Saturn CD published 25 years ago:

Andretti Racing (c) 1997 Electronic Arts.

- TECHNICAL -

[Model T-5020H-09]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60226&o=2

$end

$saturn=andrettig,
$bio

Sega Saturn CD published 25 years ago:

Andretti Racing (c) 1997 Electronic Arts.

- TECHNICAL -

[Model T-5020H-18]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60227&o=2

$end

$saturn=andretti,
$bio

Sega Saturn CD published 25 years ago:

Andretti Racing (c) 1997 Electronic Arts.

- TECHNICAL -

[Model T-5020H-50]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60228&o=2

$end

$saturn=andrettiu,
$bio

Sega Saturn CD published 26 years ago:

Andretti Racing (c) 1996 Electronic Arts.

- TECHNICAL -

GAME ID: T-5020H

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59968&o=2

$end

$cdi=andrewll,andrewllu,
$bio

Phillips CD-i disc published 29 years ago:

Andrew Lloyd Webber - The Premiere Collection Encore (c) 1993 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52771&o=2

$end

$info=androdun,
$neogeo=androdun,
$bio

SNK Neo-Geo MVS cart. published 30 years ago:

Andro Dunos (c) 1992 Visco Corp.

A horizontally scrolling shoot'em up with different weapon settings that you can switch between.

- TECHNICAL -

Runs on the SNK "Neo-Geo MVS" hardware.
Game ID: NGM-049

[SNK MVS Neo-Geo Control Picture]
2 players - 4 buttons per player (2 usables)
= > [A] Shot/Bomb/Charge switch, [B] Change type

- TRIVIA -

Released in June 1992, Andro Dunos is Visco's first game developed and released for the SNK Neo-Geo MVS hardware.

- TIPS AND TRICKS -

* Hold FIRE to charge primary (blue) weapon. When it is fully charged and FIRE is released the plane makes a powerful attack and decreases the blue weapon level by 1. You must have at least level 2 blue weapon to make a charged attack.

- STAFF -

Producer : Tetsuo Akiyama
Director : Don Gabacho
Assistant Director : Keisuke Usami
Programmers : R. Mutoh, Danna, City
Character Designers : Yuji Masuda, Tel. Y, Yasushi
Special Thanks : Itoi, Hos Kubo, Ideb, Isao Teramachi, New Katana Kouji, Nobe, Esab Nopaew, Takasuke Koizumi, Katsumi Kikumasa, Toshiyuki Takaha, Takumi Matsuura, Yasuhiro Sawamura

- PORTS -

* CONSOLES:
[JP] SNK Neo-Geo AES (jul.17, 1992) "Andro Dunos [Model NGH-049]"
[US] SNK Neo-Geo AES (jul.17, 1992) [Model NGH-049]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82&o=2

$end

$info=androidp,androidpo,
$bio

Arcade Video game published 35 years ago:

Android (c) 1987 Nasco.

- TRIVIA -

The last know build of the prototype is dated June 1987.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103567&o=2

$end

$spectrum_cass=android2a,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Android 2 (c) 1983 Vortex Software, Ltd.

Stop the advance of the Millitoids, survive the maze of death, rationalise the paradox zone and overcome the dangers encountered in the flatlands. Achieve this and return to the transporter capsule before the departure dead line. But beware. There are lethal Hoverdroid, Bouncers and land mines everywhere.

- STAFF -

Written by: Costa Panayi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77780&o=2

$end

$c64_cass=android2,
$bio

Commodore C64 cass. published 39 years ago:

Android 2 (c) 1983 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145439&o=2

$end

$cpc_cass=android2,
$bio

Amstrad CPC cass. published 37 years ago:

Android 2 (c) 1985 Vortex Software, Limited. [England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64297&o=2

$end

$cpc_flop=android2,android2a,android2_t1,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Android 2 (c) 1985 Vortex Soft., Ltd. [England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120683&o=2

$end

$spectrum_cass=android2,android2aa,
$bio

Android 2 (c) 198? Aackosoft [Netherlands]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225589&o=2

$end

$segacd=bariarm,
$bio

Sega CD published 28 years ago:

Android Assault - The Revenge of Bari-Arm (c) 1994 SEGA of America, Inc.

North American release. Game developed in Japan. See the original for more information; "Bari-Arm [Model T-43024]".

Description from the back cover:

Launched by the alien planet Zias, an armada of androids has crushed the Earth's conventional space fleet. Desperate and defeated, The United Nations of Earth has no choice but to counterattack with its own living, fighting machine, Bari-Arm. Upgrade weapons to get the awesome firepower of the Thundercracker, Burning Wave and Chase Cannon.

- TECHNICAL -

GAME ID: T-4405

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60695&o=2

$end

$bbc_cass=androida,
$bio

Acorn BBC/Electron cass. published 39 years ago:

Android Attack (c) 1983 Computer Concepts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51480&o=2

$end

$dragon_cass=androidinv,
$bio

Dragon cass. published 39 years ago:

Android Invaders (c) 1983 Lyversoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116827&o=2

$end

$trs80_cass=android,
$bio

TRS-80 cass. published 44 years ago:

Android NIM (c) 1978 80-NW Publishing Co.

- TRIVIA -

Android Nim was written in combination of BASIC and machine language.

- STAFF -

Written by: Leo Christopherson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288966&o=2

$end

$spectrum_cass=android,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Android One - The Reactor Run (c) 1983 Vortex Software, Ltd.

Can you destroy the reactor before the reactor destroys the world? Only if you can blast through brick walls, mazes and strong rooms, dodge moving obstacles and overcome hoards of fiendish mutants first. 

To carry out this 'mission impossible' you have just one weapon. Android One. And you'll be amazed at his agility.

Destroy the reactor and return to base for a new, more hazardous 'Reactor Run'.

- STAFF -

Written by: Costa Panayi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77787&o=2

$end

$spectrum_cass=androidk,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Android One - The Reactor Run (c) 1983 Kempsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232102&o=2

$end

$cpc_cass=android1,
$bio

Amstrad CPC cass. published 37 years ago:

Android One - The Reactor Run (c) 1985 Vortex Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64298&o=2

$end

$cpc_flop=android1,android1a,android1_t1,android1_t2,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Android One - The Reactor Run (c) 1985 Vortex Soft., Ltd. [England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120684&o=2

$end

$spectrum_cass=androidv,
$bio

Android One - The Reactor Run (c) 198? Ventamatic.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=227846&o=2

$end

$spectrum_cass=androide,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Androide (c) 1984 Ere Informatique [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77778&o=2

$end

$spectrum_cass=andropix,
$bio

Sinclair ZX Spectrum cass. published 8 years ago:

Androide (c) 2014 Mojon Twins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226465&o=2

$end

$spectrum_cass=andropixa,andropixb,
$bio

Sinclair ZX Spectrum cass. published 8 years ago:

Androide (c) 2014 Pixelsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232105&o=2

$end

$spectrum_cass=androides,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Androides (c) 1983 Ventamatic [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=310083&o=2

$end

$to_flop=android,
$bio

Thomson TO disk. published 37 years ago:

Androides (c) 1985 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107563&o=2

$end

$mo5_cass=android,androida,androidb,androidc,androidd,androide,andredit,andredita,andreditb,
$to7_cass=android,androida,
$bio

Thomson MO5/TO7 cass. published 37 years ago:

Androides (c) 1985 Infogrames Interactive, Inc.

- TECHNICAL -

FACE A: MO5
FACE B: TO7

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108127&o=2

$end

$pro128_cass=android,androidb,androidc,androida,
$bio

Olivetti PC-128 cass. published 35 years ago:

Androides (c) 1987 Olivetti Prodest

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118151&o=2

$end

$mo5_flop=android,
$bio

Thomson MO5 disk. published 7 years ago:

Androides cracked (c) 2015 DCsoft [Daniel Coulomb]

Tape_to_disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235271&o=2

$end

$spectrum_cass=androidsf,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Androids (c) 1982 Firefly Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232108&o=2

$end

$spectrum_cass=androids,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Androids (c) 1983 Sunshine Books.

The aim of each level is to find the exit, which will take you onto the next level. The exit to each level is like a square flashing vortex which you simply walk into. 

You can move around the maze using the keys, and shoot the green aliens by using the fire button, causing you to shoot in the direction you are currently facing. You only have limited ammo, so you must walk into the coloured squares marked "G" to gain more shots. They are quite common. 

You also only have a limited number of shields, which can be depleted by walking into or being shot by one of the aliens. This too can be replenshed by walking into the coloured squares marked "S". Both your number of shots and shield level is shown at the top of the screen, along with your score. 

The cyan coloured squares on the map are doors, and the aliens cannot walk through these. The map also wraps around, so you can end up going in circles, and it seems a lot bigger than it actually is.

- STAFF -

Written by: Peter Aked

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77779&o=2

$end

$timex_dock=android,
$bio

Timex Sinclair 2068 cart. published 39 years ago:

Androids (c) 1983 Timex Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237032&o=2

$end

$timex_cass=androids,
$bio

Timex Sinclair 2068 cass. published 39 years ago:

Androids (c) 1983 Timex Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263900&o=2

$end

$a2600=andrmanp,
$bio

Atari 2600 cart. published 38 years ago:

AndroMan on the Moon (c) 1984 Atari.

Unreleased prototype. This is one of the games being done for the AndroMan robot. AndroMan (later to be renamed AtariMan) was supposed to be harvesting minerals on the moon (a plastic map with a lunar landscape called a Gamescape). He could move over bar codes on the map (which signified mines) and then the game would show him enter the mine, being attacked by 'moon aliens' along the way. He could drop bombs to kill them. If he got hit, he would jerk around or make some noise (which is why the game hangs). After getting further into the mine, the corridor is shown from a first person 3D view, and AndroMan is attacked by flying, circular shaped 'moon bats'. He can shoot at them by using the joystick to control the cursor on the screen. When he makes it to the end, he gets the resources in the mine. He then has to move on the map to return the resources to the base, and so on.

- STAFF -

Programmers: Michael Case
Music: Lenny Carlson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50202&o=2

$end

$info=andromed,
$bio

Arcade Video game published 43 years ago:

Andromeda (c) 1979 IPM Corp.

Exciting Space Game! Mysterious Enemies Attack The Earth! Players' Beam-Cannon can be moved from side to side by the lever. Beams to destroy 'ANDROMEDA-SHIPS' are fired by pressing the button. When all 'ANDRO-SHIPS' are destroyed, a new screen image of all ships will appear again. Bonus points shown at the bottom of the screen will be added to player's total points, as player resumes the game.

- TECHNICAL -

Cocktail cabinet dimensions : 25~29'' High x 33'' Wide x 22'' Deep.
Cocktail cabinet weight : 99 lbs.

Main CPU : MOS Technology M6502 (@ 2.5 Mhz)

Players : 2
Control : 2-way joystick
Buttons : 1

- TRIVIA -

Released in July 1980.

- SCORING -

Stationary Andro-ship : 10 points.
Attacking Andro-ship : 40 points.
Commander Ship : 500~900 points.
Each time the pattern changes : Bonus points.

An additional Beam-Cannon is won by player when player have gained 5000 points.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83&o=2

$end

$spectrum_cass=andromed,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Andromeda 3 (c) 1984 ZX Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287030&o=2

$end

$apple2_cass=andromed,
$pet_cass=androm,
$bio

Atari 800/Apple II/PET/TRS-80 cass. published 40 years ago:

Andromeda Conquest (c) 1982 Microcomputer Games

Andromeda Conquest allows from one to four players to vie for control of the Andromedean Galaxy. In multi-player games, which are especially recommended, alliances and diplomacy among players can become an important consideration as each player strives to conquer the most star systems.

- TECHNICAL -

GAME ID: 42001

SIDE 1:
Atari 400/800, Apple II

SIDE 2:
PET CBM, TRS-80

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135935&o=2

$end

$apple2_flop_misc=andrconq,
$bio

Apple II 5.25 disk. published 40 years ago:

Andromeda Conquest (c) 1982 Microcomputer Games [Avalon Hill div.]

- TECHNICAL -

GAME ID: 42052

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107076&o=2

$end

$x68k_flop=andromed,
$bio

Andromeda Seiun (c) 19?? Reki.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87053&o=2

$end

$cgenie_cass=andromed16,
$bio

Colour Genie cass. published 40 years ago:

Andromeda [16k ver.] (c) 1982 TCS [Trommeschläger Computer Studio]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131455&o=2

$end

$cgenie_cass=andromed,
$bio

Colour Genie cass. published 40 years ago:

Andromeda [32k ver.] (c) 1982 TCS [Trommeschläger Computer Studio]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131456&o=2

$end

$info=andromep,andromepa,
$bio

Pinball published 37 years ago:

Andromeda (c) 1985 Game Plan.

- TECHNICAL -

Model Number : 850

- TRIVIA -

Released in September 1985.

500 units were produced.

- STAFF -

Designed by : Ed Cebula, Mike Kubin
Art by : Paul Faris

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5194&o=2

$end

$coco_cart=androne,
$bio

TRS-80 CoCo cart. published 39 years ago:

Androne (c) 1983 Tandy Corp.

- TECHNICAL -

Game ID: 26-3096

- STAFF -

Author: Robert Arnstein

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53402&o=2

$end

$cpc_flop=anduril1,
$bio

Anduril (c) 19?? Schingnitz & Dheus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290025&o=2

$end

$c64_cass=andycapp,
$bio

Commodore C64 cass. published 35 years ago:

Andy Capp (c) 1987 Mirrorsoft.

It s Monday morning and Flo s demanding your dole cheque. If you re as big a skiever as Andy Capp, you ve got a real problem on your hands!

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95143&o=2

$end

$cpc_flop=andycappf,andycappf2,andycappf3,andycappf1,andycapp,andycapp_h1,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Andy Capp (c) 1987 Mirrorsoft, Ltd. [England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120929&o=2

$end

$info=m4andycp,m4andycp10c,m4andycp10c_a,m4andycp10c_b,m4andycp10c_c,m4andycp10c_d,m4andycp10d,m4andycp10k,m4andycp10yd,m4andycp20,m4andycp20_a,m4andycp20_b,m4andycp10_a,
$bio

Fruit Machine published 28 years ago:

Andy Capp (c) 1994 BWB.

- TRIVIA -

Released in July 1994 and ACC5 was released in June 1995.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15241&o=2

$end

$info=m4andycpac,m4andycpac_a,m4andycpacc,m4andycpacc_a,m4andycpacc_b,m4andycpacc_c,m4andycpacc_d,m4andycpacc_e,m4andycpacd,m4andycpack,m4andycpacyd,
$bio

Fruit Machine published 28 years ago:

Andy Capp [Model AC5] (c) 1994 BWB

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233391&o=2

$end

$info=m4andycpaccsd,
$bio

Fruit Machine published 27 years ago:

Andy Capp [Model ACC5] (c) 1995 BWB

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233392&o=2

$end

$info=m4andycp8,m4andycp8ad,m4andycp8b,m4andycp8c,m4andycp8d,m4andycp8k,m4andycp8kd,m4andycp8y,m4andycp8yd,
$bio

Fruit Machine published 31 years ago:

Andy Capp [Model AM8] (c) 1991 Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233307&o=2

$end

$info=m4andycpdc,m4andycpdd,m4andycpdk,m4andycpdy,m4andycpdy_a,m4andycpdyd,
$bio

Fruit Machine published 31 years ago:

Andy Capp [Model AND] (c) 1991 Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233308&o=2

$end

$cpc_cass=andycapp,
$bio

Amstrad CPC cass. published 35 years ago:

Andy Capp (c) 1987 Alternative Software, Limited.

- TECHNICAL -

[Model AS 758]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64299&o=2

$end

$spectrum_cass=andycapp,andycappa,
$bio

Andy Capp (c) 198? Alternative Soft., Ltd.

- TECHNICAL -

GAME ID: AS757

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=220223&o=2

$end

$info=m4andycpc2ad,m4andycpc2b,m4andycpc2bd,m4andycpc2d,m4andycpc2k,m4andycpc2kd,m4andycpc2r,m4andycpc2rd,m4andycpc2y,m4andycpc2yd,m4andycpc2,m4andycpc2_a,
$bio

Fruit Machine published 31 years ago:

Andy Capp [Model C2T] (c) 1991 Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233309&o=2

$end

$info=m4andycpc5ad,m4andycpc5b,m4andycpc5bd,m4andycpc5d,m4andycpc5k,m4andycpc5kd,m4andycpc5y,m4andycpc5yd,m4andycpc5,
$bio

Fruit Machine published 31 years ago:

Andy Capp [Model C5T] (c) 1991 Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233310&o=2

$end

$info=m4andycpdut,
$bio

Andy Capp [Model DAC] (c) 199? Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233311&o=2

$end

$info=m4andyfl3,m4andyfl3ad,m4andyfl3b,m4andyfl3bd,m4andyfl3d,m4andyfl3k,m4andyfl3kd,m4andyfl3y,m4andyfl3yd,
$bio

Fruit Machine published 31 years ago:

Andy Loves Flo [Model AL3] (c) 1991 Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233312&o=2

$end

$info=m4andyfl,
$bio

Fruit Machine published 26 years ago:

Andy Loves Flo (c) 1996 BWB

- TRIVIA -

Originally released in June 1991. The BWB was released in June 1996.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15240&o=2

$end

$info=m4andyfl8,m4andyfl8ad,m4andyfl8b,m4andyfl8bd,m4andyfl8bs,m4andyfl8c,m4andyfl8d,m4andyfl8k,m4andyfl8kd,m4andyfl8y,
$bio

Fruit Machine published 31 years ago:

Andy Loves Flo [Model AL8] (c) 1991 Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233313&o=2

$end

$info=m4andyflfb,m4andyflfc,m4andyflfk,m4andyflfr,m4andyflf,
$bio

Fruit Machine published 31 years ago:

Andy Loves Flo [Model ALF] (c) 1991 Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233314&o=2

$end

$info=m4andyfltad,m4andyfltb,m4andyfltbd,m4andyfltd,m4andyfltk,m4andyfltkd,m4andyfltr,m4andyfltrd,m4andyflty,m4andyfltyd,m4andyflt,
$bio

Fruit Machine published 31 years ago:

Andy Loves Flo [Model ALT] (c) 1991 Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233315&o=2

$end

$info=m4andyfluad,m4andyflub,m4andyflubd,m4andyflud,m4andyfluk,m4andyflukd,m4andyflur,m4andyflurd,m4andyfluy,m4andyfluyd,m4andyflu,
$bio

Fruit Machine published 31 years ago:

Andy Loves Flo [Model ALU] (c) 1991 Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233316&o=2

$end

$info=m4andybt,m4andybt__a,m4andybt__b,m4andybt__c,
$bio

Andy's Big Time Club (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41232&o=2

$end

$info=m4andyfh__b,m4andyfh__c,m4andyfh__d,m4andyfh__g,m4andyfh__e,m4andyfh__i,m4andyfh__f,m4andyfh__h,m4andyfh__a,
$bio

Andy's Full House [Model AF3] (c) 199? Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233317&o=2

$end

$info=m4andyfh__j,m4andyfh__k,m4andyfh__l,m4andyfh__m,m4andyfh__n,
$bio

Andy's Full House [Model AF8] (c) 199? Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233318&o=2

$end

$info=m4andyfh,m4andyfh__o,m4andyfh__p,m4andyfh__q,m4andyfh__r,
$bio

Andy's Full House [Model AFH] (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41233&o=2

$end

$info=m4andyfh__s,m4andyfh__t,m4andyfh__u,m4andyfh__v,m4andyfh__z,m4andyfh__w,m4andyfh__x,m4andyfh__y,m4andyfh__0,m4andyfh__1,m4andyfh__2,
$bio

Andy's Full House [Model AFT] (c) 199? Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233319&o=2

$end

$info=m4andyfh__aa,m4andyfh__ab,m4andyfh__ad,m4andyfh__ac,m4andyfh__3,m4andyfh__4,m4andyfh__5,m4andyfh__6,m4andyfh__7,m4andyfh__8,m4andyfh__9,
$bio

Andy's Full House [Model AFU] (c) 199? Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233320&o=2

$end

$info=m4andyfh__ae,m4andyfh__af,m4andyfh__ag,m4andyfh__ah,m4andyfh__ak,m4andyfh__ai,m4andyfh__am,m4andyfh__aj,m4andyfh__al,
$bio

Andy's Full House [Model CA4] (c) 199? Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233321&o=2

$end

$info=m4andyfh__an,m4andyfh__ao,m4andyfh__ap,m4andyfh__aq,m4andyfh__at,m4andyfh__ar,m4andyfh__av,m4andyfh__as,m4andyfh__au,
$bio

Andy's Full House [Model CAT] (c) 199? Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233322&o=2

$end

$info=m4andyfh__aw,m4andyfh__ax,m4andyfh__ay,m4andyfh__az,m4andyfh__a0,m4andyfh__a1,m4andyfh__a2,m4andyfh__a3,m4andyfh__a4,
$bio

Andy's Full House [Model CAU] (c) 199? Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233323&o=2

$end

$info=m4andyge28,m4andyge28ad,m4andyge28b,m4andyge28bd,m4andyge28c,m4andyge28d,m4andyge28k,m4andyge28kd,m4andyge28y,m4andyge28yd,
$bio

Fruit Machine published 31 years ago:

Andy's Great Escape [Model A28] (c) 1991 Barcrest.

- TRIVIA -

Released in June 1991.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=14886&o=2

$end

$info=m4andyge2t,m4andyge2tad,m4andyge2tb,m4andyge2tbd,m4andyge2td,m4andyge2tk,m4andyge2tkd,m4andyge2ty,m4andyge2tyd,
$bio

Fruit Machine published 31 years ago:

Andy's Great Escape [Model A2T] (c) 1991 Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233324&o=2

$end

$info=m4andyge5tad,m4andyge5tb,m4andyge5tbd,m4andyge5td,m4andyge5tk,m4andyge5tkd,m4andyge5ty,m4andyge5tyd,m4andyge5t,
$bio

Fruit Machine published 31 years ago:

Andy's Great Escape [Model A5T] (c) 1991 Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233325&o=2

$end

$info=m4andyge_h1,m4andyge_h2,m4andyge_h3,m4andyge_h4,m4andyge_hx1,m4andyge_hx2,m4andyge_hx3,m4andyge_hx4,m4andyge_hx5,m4andygeg5,m4andygeg5a,m4andygeg5c,m4andygeg5d,m4andygeg5k,m4andygeg5yd,m4andygeg_2,
$bio

Fruit Machine published 28 years ago:

Andy's Great Escape [Model AG5] (c) 1994 BWB.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40237&o=2

$end

$info=m4andygegc2,m4andygegc2d,
$bio

Fruit Machine published 27 years ago:

Andy's Great Escape [Model AGC] (c) 1995 BWB

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233621&o=2

$end

$info=m4andygeg_2c,m4andygeg_2d,m4andygeg_2k,m4andygeg_2yd,
$bio

Fruit Machine published 28 years ago:

Andy's Great Escape [Model AG_] (c) 1994 BWB

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233620&o=2

$end

$info=m4andyge,m4andygen2c,m4andygen2d,m4andygen2k,m4andygen2y,m4andygen2_a,
$bio

Fruit Machine published 31 years ago:

Andy's Great Escape [Model AN2] (c) 1991 Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233326&o=2

$end

$pcecd=anesan,
$bio

NEC PC-Engine CD published 27 years ago:

姐 (c) 1995 NEC Avenue, Limited.
(Ane-San)

Ane-San is quite a unique side scrolling beat'em up game by Nec Avenue. It features a group of three (which later expand to five) rough ladies with strong attitudes on a journey of revenge against an evil Yakuza gang of bikers (often referred as the Japanese mafia) exclusively composed of women. The three main fighters are the thin Ai, the athletic Chika and the strong Makoto. Interestingly, the player has to pick one of the remaining girl if one of them die in combat. Each one of our five heroines have a standard punch, a kick and a flying kick in her arsenal of moves. They can also grab their opponents by the hair and pull them out until they finally... die. A special attack can be executed by pressing the two action buttons at the same time. At the end of each beaten stage, our girls get a well deserved rest in their bedroom where they can buy items to decorate the room and improve their fighting skills, or participate in special (and odd) mini-games. The first one gets two opponents to fight in an ugly-face contest by actively bashing the D-pad.

- TECHNICAL -

BARCODE: 4988041700539
GAME ID: NAPR-1045

- TRIVIA -

Ane-San was released on February 02, 1995 in Japan for 7800 yen.

The game was never released outside Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58105&o=2

$end

$saturn=anearth,aneartha,
$bio

Sega Saturn CD published 25 years ago:

AnEarth Fantasy Stories - The First Volume [Model T-27801G] (c) 1997 Media Works

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58900&o=2

$end

$megacdj=anettfut,
$bio

Sega Mega-CD published 29 years ago:

アネット再び (c) 1993 Wolf Team
(Anett Futatabi)

- TECHNICAL -

Game ID: T-32104
Barcode: T4988624990913

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60486&o=2

$end

$spectrum_cass=anfractu_a,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Anfractuos (c) 1987 Players Software.

- STAFF -

Written by: Andy Severn, Martin Severn
Produced by: Richard Paul Jones

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77782&o=2

$end

$spectrum_cass=anfractu,
$bio

Anfractuos (c) 198? Compulogical [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225882&o=2

$end

$fmtowns_cd=angel,
$bio

Fujitsu FM Towns CD published 29 years ago:

Angel (c) 1993 Cocktail Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110244&o=2

$end

$pc98_cd=angel,
$bio

NEC PC-9821 CD published 29 years ago:

Angel (c) 1993 Cocktail Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128369&o=2

$end

$pc98=angelarm,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Angel Army (c) 1993 Illusion Core.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128884&o=2

$end

$psx=angelbld,
$bio

Sony PlayStation CD published 25 years ago:

Angel Blade - Neo Tokyo Guardians (c) 1997 OnDiMand.

- TECHNICAL -

Game ID: SLPS-00894

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84846&o=2

$end

$gba=angelcol,
$bio

Nintendo GBA cart. published 19 years ago:

Angel Collection - Mezase! Gakuen no Fashion Leader [Model AGB-AFNJ-JPN] (c) 2003 MTO, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69567&o=2

$end

$gba=angelcl2,
$bio

Nintendo GBA cart. published 18 years ago:

Angel Collection 2 - Pichimo ni Narou [Model AGB-BECJ-JPN] (c) 2004 MTO, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69568&o=2

$end

$x68k_flop=angeldiv,
$bio

Sharp X68000 Series 5.25in. disk. published 26 years ago:

Angel Dive (c) 1996 Yamada Kikaku

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87054&o=2

$end

$psx=angelgrf,
$bio

Sony PlayStation CD published 26 years ago:

Angel Graffiti - Anata e no Profile (c) 1996 Coconuts Japan.

- TECHNICAL -

GAME ID: SLPS-00163

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84847&o=2

$end

$saturn=angelgrf,
$bio

Sega Saturn CD published 25 years ago:

Angel Graffiti S - Anata e no Profile (c) 1997 Coconuts Japan

- TECHNICAL -

GAME ID: T-7308G

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58901&o=2

$end

$pc98=anglhalo,
$bio

NEC PC-9801 Series 5.25in. disk. published 26 years ago:

Angel Halo (c) 1996 Active Software.

- TECHNICAL -

Media: floppydisk x5

- TRIVIA -

Released on October 17, 1996 in Japan. Retail price: 7800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88915&o=2

$end

$pc98_cd=anghalo,
$fmtowns_cd=anghalo,
$bio

NEC PC-98/Fujitsu FM Towns CD published 26 years ago:

Angel Halo (c) 1996 Active Soft.

- TECHNICAL -

CD x1

- TRIVIA -

Released on October 17, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110245&o=2

$end

$pc98=angelhrt,
$bio

NEC PC-9801 Series 5.25in. disk. published 33 years ago:

Angel Hearts (c) 1989 Elf.

- TECHNICAL -

FD x1

- TRIVIA -

Released on May 16, 1989 in Japan. Retail price: 6800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88916&o=2

$end

$pc8801_flop=angelhrt,
$bio

NEC PC-8801 Series disk. published 33 years ago:

Angel Hearts (c) 1989 Elf.

- TECHNICAL -

BARCODE: 4988720890209
MEDIA: FD x3

- TRIVIA -

Released on June 16, 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91366&o=2

$end

$info=angelkds,
$bio

Arcade Video game published 34 years ago:

Angel Kids (c) 1988 Sega.

A climbing game where players take turns controlling two kids holding a rope. Pull the two joysticks outwards and the rope gets taunt. When timed right this throws a third kid into balloons. Balloons are scrolled on screen, seven screens high. While the girl is in the air the screen goes split screen to cover the distance. You must push up to advance kids with the rope.

- TECHNICAL -

Game ID: 833-6599

Main CPU: Zilog Z80 (@ 8 Mhz)
Sound CPU: Zilog Z80 (@ 4 Mhz)
Sound Chips: (2x) Yamaha YM2203 (@ 4 Mhz)

Players: 2
Control: Double 8-way joysticks

- TRIVIA -

Angel Kids was released in June 1988.

Produced by Exa Planning.

The two main characters 'Angel kids' appear, on the 2012 animation movie "Wreck-It Ralph" from Walt Disney Animation Studios.

- STAFF -

Produced by : Akio Inoue (INOUE)
Game Designed by : Hiroshi Ohta (OHTA), Hitoshi Iizuka (II3UKA)
Visual Designed by : Buta-Kun, Tomoko Sugoh (SUGOH), Yoshimi Takasugi (TAKASUGI), Mika Hirano (HIRANO)
Sound Designed by : Nikojiroh Itaya
Programmed by : Den-ei Hin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84&o=2

$end

$snotec=angelmt,
$bio

Bandai Super Note Club cart. published 23 years ago:

Angel Mail Town (c) 1999 Bandai Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236770&o=2

$end

$spectrum_cass=angelnie,angelnie_b,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Angel Nieto Pole 500 (c) 1990 Opera Soft.

- STAFF -

Programmed by: Konstandin Igor Ruiz

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77783&o=2

$end

$pcw=nieto500,
$bio

Amstrad PCW soft. published 32 years ago:

Angel Nieto Pole 500 (c) 1990 Opera Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118272&o=2

$end

$cpc_flop=nieto500,nieto500a,nieto500_h1,nieto500_h1b,nieto500_h1c,nieto500_h1a,nieto500_h2,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Angel Nieto Pole 500 (c) 1990 Opera Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120328&o=2

$end

$cpc_cass=ang500cc,
$bio

Amstrad CPC cass. published 32 years ago:

Angel Nieto Pole 500 (c) 1990 Opera Soft

- TECHNICAL -

GAME ID: AMC-771

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64300&o=2

$end

$msx1_cass=ang500cc,
$bio

MSX cass. published 32 years ago:

Angel Nieto Pole 500cc (c) 1990 Opera Soft [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94440&o=2

$end

$msx1_flop=ang500cc,ang500cca,
$bio

Angel Nieto Pole 500cc Cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134410&o=2

$end

$pc98=angelngt,
$bio

NEC PC-9801 Series 5.25in. disk. published 26 years ago:

えんじぇる☆ないと ～闇夜を翔ける天使たちの物語～ (c) 1996 Fournine.
(Angel Night - Yamiyo o Kakeru Tenshi-tachi no Monogatari)

- TECHNICAL -

Floppy Disk x6

- TRIVIA -

Released on April 26, 1996 in Japan. Retail price: 8800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88917&o=2

$end

$saturn=anglpar1,
$bio

Sega Saturn CD published 26 years ago:

Angel Paradise Vol. 1 - Sakaki Yuko - Koi no Yokan in Hollywood [Model T-2403G] (c) 1996 Sammy Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58902&o=2

$end

$saturn=anglpar2,
$bio

Sega Saturn CD published 26 years ago:

Angel Paradise Vol. 2 - Yoshino Kimika - Isshoni I-ta-i in Hawaii [Model T-2405G] (c) 1996 Sammy Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58903&o=2

$end

$dc=angelpre,
$bio

Sega Dreamcast GD published 21 years ago:

Angel Present [Model T-20107M] (c) 2001 Nec InterChannel, Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135188&o=2

$end

$dc=anglwish,
$bio

Sega Dreamcast GD published 17 years ago:

Angel Wish - Kimi no Egao ni Chu! (c) 2005 Pionesoft

- TECHNICAL -

GAME ID: T-18712M

- TRIVIA -

Released on February 24, 2005 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135189&o=2

$end

$msx2_flop=angelwar_msx2m,angelwar_msx2o,
$bio

MSX 2 disk. published 2 years ago:

Angelic Warrior DEVA (c) 2020 Team DEVA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=317921&o=2

$end

$cpc_cass=angeliq,
$bio

Amstrad CPC cass. published 37 years ago:

Angelique - A Grief Encounter (c) 1985 Nemesis.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122054&o=2

$end

$cpc_flop=angelgrf,angelgrf1,
$bio

Angelique - A Grief Encounter cracked (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237659&o=2

$end

$snes=angeliqpb,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Angelique - Premium Box (c) 1995 Koei

- TECHNICAL -

GAME ID: SHVC-AAZJ

- TRIVIA -

Released on December 08, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61029&o=2

$end

$psx=angduet,
$bio

Sony PlayStation CD published 24 years ago:

Angelique Duet (c) 1998 Koei Co., Ltd.

Angelique Duet allows the player to choose the usual heroine, Angelique Limoges, or her rival Rosalia de Catargena, as the main character.

- TECHNICAL -

Game ID: SLPS-01337

- TRIVIA -

Released on July 30, 1998 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84848&o=2

$end

$saturn=angduet,
$bio

Sega Saturn CD published 24 years ago:

Angelique Duet (c) 1998 Koei

Angelique Duet allows the player to choose the usual heroine, Angelique Limoges, or her rival Rosalia de Catargena, as the main character.

- TECHNICAL -

Game ID: T-7662G

- TRIVIA -

Released on July 30, 1998 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58904&o=2

$end

$psx=angspec2,
$bio

Sony PlayStation CD published 25 years ago:

アンジェリーク Special 2 (c) 1997 Koei Co., Ltd.
(Angelique Special 2)

- TECHNICAL -

Game ID: SLPS-00805

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84850&o=2

$end

$psx=angspec,
$bio

Sony PlayStation CD published 26 years ago:

Angelique Special (c) 1996 Koei Co., Ltd.

A renovated version of Koei's first Angelique game, Angelique Special featured several new animated scenes, in addition to voice acting by several big-name voice actors.

- TECHNICAL -

Game ID: SLPS-00320

- TRIVIA -

Released on March 29, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84849&o=2

$end

$saturn=angspec,
$bio

Sega Saturn CD published 26 years ago:

Angelique Special (c) 1996 Koei

A renovated version of Koei's first Angelique game, Angelique Special featured several new animated scenes, in addition to voice acting by several big-name voice actors.

- TECHNICAL -

Game ID: T-7615G

- TRIVIA -

Released on March 29, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58905&o=2

$end

$psx=angtreq,
$bio

Sony PlayStation CD published 23 years ago:

Angelique Tenkuu no Requiem (c) 1999 Koei Co., Ltd.

- TECHNICAL -

Game ID: SLPM-86165

- TRIVIA -

Released on February 04, 1999 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84851&o=2

$end

$snes=angeliqv,
$snes_vkun=angelvf,
$bio

Nintendo Super Famicom cart. published 26 years ago:

アンジェリーク ヴォイスファンタジー (c) 1996 Koei
(Angelique Voice Fantasy)

Angelique Voice Fantasy included a special Audio CD and an add-on called Voice-Kun, which allowed for the addition of voice acting. The game contents are otherwise identical to the original release.

- TECHNICAL -

Game ID: SHVC-AQLJ

- TRIVIA -

Released on March 29, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61030&o=2

$end

$gba=angeliq,
$bio

Nintendo GBA cart. published 20 years ago:

Angelique (c) 2002 Koei Company, Limited.

- TECHNICAL -

Game ID: AGB-AAGJ-JPN

- TRIVIA -

Released on March 21, 2003 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69569&o=2

$end

$snes=angeliq,
$bio

Nintendo Super Famicom cart. published 28 years ago:

アンジェリーク (c) 1994 Koei
(Angelique)

- TECHNICAL -

Game ID: SHVC-QE-JPN

- TRIVIA -

Released on September 23, 1994 in Japan.

- STAFF -

Developed by: Ruby Party

- PORTS -

* CONSOLES:
[JP] Nintendo GBA (2003) "Angelique [Model AGB-AAGJ-JPN]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61028&o=2

$end

$kc_cass=angeln,
$bio

VEB Mikroelektronik KC cass. published 36 years ago:

Angeln (c) 1986 VEB Mikroelektronik

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133709&o=2

$end

$a2600=anglngi,
$bio

Angeln I (c) 198? Ariola

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50203&o=2

$end

$msx1_cart=angelo,angeloa,
$bio

MSX cart. published 38 years ago:

Angelo (c) 1984 ASCII Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76553&o=2

$end

$msx1_flop=angelo,
$bio

Angelo Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134114&o=2

$end

$pc8801_flop=angels,
$bio

Angels - Celica Crisis (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91367&o=2

$end

$pcecd=angels2,
$bio

Angels II - Holy Night (c) 199? NEC Avenue, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=45747&o=2

$end

$pc8801_flop=angelus,angelusa,
$vgmplay=angelus_88o,angelus_88oa,
$bio

NEC PC-8801 Series disk. published 34 years ago:

アンジェラス 〜悪魔の福音〜 (c) 1988 Enix, Ltd.
(Angelus - Akuma no Fukuin)

- TECHNICAL -

GAME ID: E-G216
BARCODE: 4988601002165

- TRIVIA -

Released in July 1988 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91368&o=2

$end

$msx2_flop=angelus,angelusa,
$bio

MSX 2 disk. published 34 years ago:

アンジェラス 〜悪魔の福音〜 (c) 1988 Enix, Ltd.
(Angelus - Akuma no Fukuin)

- TECHNICAL -

GAME ID: E-G222
BARCODE: 4988601002226

- TRIVIA -

Released on June 30, 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101470&o=2

$end

$pc98=angelus,
$bio

NEC PC-9801 Series 5.25in. disk. published 33 years ago:

アンジェラス 〜悪魔の福音〜 (c) 1989 Enix, Ltd.
(Angelus - Akuma no Fukuin)

- TECHNICAL -

GAME ID: E-G224
MEDIA: Floppy Disk x2

- TRIVIA -

Released in August 1989 in Japan. Retail price: 8200 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88918&o=2

$end

$cpc_flop=anglai43,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Anglais - 4ème & 3ème (c) 1989 Micro-C Editions [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121347&o=2

$end

$cpc_flop=angcol43,angcol43a,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Anglais - 4ème/3ème (c) 1988 Cedic-Nathan [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121349&o=2

$end

$cpc_flop=anglai65,anglai65b,anglai65a,
$bio

Amstrad CPC 464 disk. published 30 years ago:

Anglais - 6ème & 5ème (c) 1992 Micro-C Editions [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121348&o=2

$end

$cpc_flop=angcol65,angcol65a,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Anglais - 6ème/5ème (c) 1988 Cedic-Nathan [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121350&o=2

$end

$cpc_flop=anglaisp,anglaisp3,anglaisp4,anglaisp5,anglaisp6,anglaisp1,anglaisp2,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Anglais Primaire (c) 1989 Micro-C Editions [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120709&o=2

$end

$to_flop=angtop,
$bio

Thomson TO disk. published 34 years ago:

Anglais Top Niveau (c) 1988 Coktel Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107564&o=2

$end

$vg5k=angl1,
$bio

Philips VG-5000 cass. published 37 years ago:

Anglais Vol. 1 (c) 1985 VIFI-Nathan [Vifi International]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236378&o=2

$end

$to_flop=anglais1,
$bio

Thomson TO disk. published 36 years ago:

Anglais Volume 1 - Lecture et traduction (c) 1986 Cedic-Nathan [France]

- TECHNICAL -

GAME ID: 6604264

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107565&o=2

$end

$mo5_cass=anglais1,
$to7_cass=anglais1,anglais1a,
$bio

Thomson MO5/TO7 cass. published 38 years ago:

Anglais Volume 1 - Tests de Niveau (c) 1984 VIFI-Nathan [Vifi International]

- TECHNICAL -

GAME ID: 451901

FACE A: TO7
FACE B: MO5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108128&o=2

$end

$mo5_cass=anglais2,
$to7_cass=anglais2,anglais2a,
$bio

Thomson MO5/TO7 cass. published 38 years ago:

Anglais Volume 2 - Le Systeme Verbal 1 (c) 1984 VIFI-Nathan [Vifi International]

- TECHNICAL -

FACE A: TO7
FACE B: MO5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108129&o=2

$end

$vg5k=angl2,
$bio

Philips VG-5000 cass. published 37 years ago:

Anglais Vol. 2 - Systeme Verbal (c) 1985 VIFI-Nathan [Vifi International]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236379&o=2

$end

$mo5_cass=anglais3,
$to7_cass=anglais3,
$bio

Thomson MO5/TO7 cass. published 38 years ago:

Anglais Volume 3 - Le Systeme Verbal 2 (c) 1984 VIFI-Nathan [Vifi International]

- TECHNICAL -

FACE A: TO7
FACe B: MO5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108130&o=2

$end

$mo5_cass=anglais4,
$to7_cass=anglais4,
$bio

Thomson MO5/TO7 cass. published 38 years ago:

Anglais Volume 4 - Le Groupe Nominal 1 (c) 1984 VIFI-Nathan [Vifi International]

- TECHNICAL -

FACE A: TO7
FACE B: MO5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108131&o=2

$end

$to_flop=anglais4,
$bio

Thomson TO disk. published 35 years ago:

Anglais Volume 4 - Theme Grammatical (c) 1987 Cedic-Nathan.

- TECHNICAL -

GAME ID: 6604257

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107566&o=2

$end

$mo5_cass=anglais5,
$bio

Thomson MO5/TO7 cass. published 38 years ago:

Anglais Volume 5 - Le Groupe Nominal 2 (c) 1984 VIFI-Nathan [Vifi International]

- TECHNICAL -

FACE A: TO7
FACE B: MO5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40438&o=2

$end

$mo5_cass=anglai45,anglai45b,anglai45a,
$bio

Thomson MO5/TO7 cass. published 38 years ago:

Anglais Volumes 4 & 5 - Le Groupe Nominal 1 & 2 (c) 1984 VIFI-Nathan [Vifi International].

- TECHNICAL -

FACE A: TO7
FACE B: MO5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40439&o=2

$end

$spectrum_cass=angle,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Angle (c) 1984 Chalksoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=278235&o=2

$end

$cpc_flop=anglebal,anglebalb,anglebala,
$bio

Angle Ball cracked (c) 199? Campbell, Nicholas

Tape_to_disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118887&o=2

$end

$cpc_cass=anglebal,
$bio

Amstrad CPC cass. published 35 years ago:

Angle Ball (c) 1987 MAD [Mastertronic Added Dimension]

- TECHNICAL -

GAME ID: IA 0204

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64302&o=2

$end

$c64_cass=anglebl,
$bio

Commodore C64 cass. published 35 years ago:

Angle Ball (c) 1987 MAD [Mastertronic Added Dimension]

- TECHNICAL -

GAME ID: IC 0204

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186633&o=2

$end

$spectrum_cass=anglebal,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Angle Ball (c) 1987 MAD [Mastertronic Added Dimension]

- TECHNICAL -

GAME ID: IS 0204

- STAFF -

Written by: Ian Heath

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77784&o=2

$end

$msx1_cass=anglebal,
$bio

MSX cass. published 35 years ago:

Angleball (c) 1987 MAD.

- TECHNICAL -

GAME ID: IX 0204

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94441&o=2

$end

$spectrum_cass=angletur,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Angle Turner (c) 1984 Wheaton Soft., Arnold

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=278234&o=2

$end

$msx1_flop=anglebal,
$bio

Angleball cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229853&o=2

$end

$ti99_cart=anglerdg,
$bio

Texas instrument TI-99/4A cart. published 39 years ago:

Angler Dangler (c) 1983 Data East USA, Inc. [San Jose, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84505&o=2

$end

$info=cadanglr,
$bio

DECO cass. published 40 years ago:

Angler Dangler (c) 1982 Data East.

A fishing game from Data East. Position yourself to throw your hook to the best spots and reeling in your catch past hazardous rocks.

- TECHNICAL -

This game runs on the "DECO Cassette System" hardware.

Cartridge ID: Model DT-125

- TRIVIA -

Angler Dangler is a rare game. It was known in Japan as "Fishing".

The game was known as the 25th (Cassette no. 25) video game made for the DECO Cassette System.

- PORTS -

* COMPUTERS:
TI99/4A

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=23559&o=2

$end

$info=aking,
$bio

Arcade Video game published 24 years ago:

Angler King (c) 1998 Namco, Limited.

- TECHNICAL -

Namco Super System 23 hardware
Game ID : AG
 
Main CPU : IDT (@ 166 Mhz), H8/3002 (@ 14.7456 Mhz)
Sound Chips : C352 (@ 14.7456 Mhz)

- TRIVIA -

Even if titlescreen says 1998, Angler King was released in February 1999 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71056&o=2

$end

$psion2=anglerpa,
$bio

Angler Pack (c) 198? Skyfact Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234140&o=2

$end

$spectrum_cass=angler,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Angler (c) 1983 Virgin Games

- TECHNICAL -

[Model VGC 1012]

- STAFF -

Written by: Dirk Olivier

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77785&o=2

$end

$spectrum_cass=angliaro,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Anglia Rover (c) 1988 Dee-Kay Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287577&o=2

$end

$spectrum_cass=anglosco,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Anglo Scot (c) 1987 Dee-Kay Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287578&o=2

$end

$cpc_flop=angoisse,angoisse2,angoisse1,angoisse1a,
$bio

Amstrad CPC type-in published 36 years ago:

Angoisse (c) 1986 Hebdogiciel [France]

- STAFF -

By: Claude BEH

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118972&o=2

$end

$tvc_flop=angol,
$bio

Angol (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111798&o=2

$end

$tvc_flop=inv182,
$bio

Angol-Magyar Szótár és Kikérdező - INV182 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111799&o=2

$end

$a2600=angriff,
$bio

Atari 2600 cart. published 39 years ago:

Angriff der Luftflotten (c) 1983 Starsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50204&o=2

$end

$nes=angrybr2,
$bio

Nintendo Famicom cart. published 32 years ago:

Angry Bird 2 (c) 1990 Unknown.

A pirate hack of "Moai-Kun".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65150&o=2

$end

$nes=angrybr3,
$bio

Angry Birds 3 (c) 200? Unknown [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76481&o=2

$end

$nes=angrybr4,
$bio

Angry Birds 4 (c) 200? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272334&o=2

$end

$to_flop=anima3d,
$bio

Thomson TO disk. published 31 years ago:

Anima 3D (c) 1991 ASCI [Association pour les Services Connexes à l'Informatique] [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107567&o=2

$end

$vectrex=animactn,
$bio

GCE Vectrex published 39 years ago:

AnimAction (c) 1983 GCE [General Consumer Electric]

- TECHNICAL -

Model 3604

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82207&o=2

$end

$x68k_flop=animjv3,animjv3d,animjv3da,animjv3t,
$bio

Sharp X68000 Series 5.25in. disk. published 29 years ago:

Animahjong V3 (c) 1993 Sogna.

- TECHNICAL -

FD x4

- TRIVIA -

Released on July 30, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87055&o=2

$end

$pc98=animjv3,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

あにまーじゃんV3 (c) 1993 Sogna.
(Animahjong V3)

- TECHNICAL -

JAN: 4937101932205
Floppy Disk x5 (3½ in.)

- TRIVIA -

Released on February 26, 1993 in Japan. Retail price: 8800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88919&o=2

$end

$pc98=animjxpf,animjxpfa,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Animahjong X Perfect [UX ver.] (c) 1994 Sogna.

- TECHNICAL -

FD x4

- TRIVIA -

Released on December 09, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128601&o=2

$end

$pc98=animemah,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

あにまーじゃんX (c) 1994 Sogna.
(Animahjong X)

- TECHNICAL -

JAN: 4937101933042
Floppy Disk x14 (3½ in.)

- TRIVIA -

Released on September 14, 1994 in Japan. Retail price: 9800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88920&o=2

$end

$ibm5170_cdrom=animal,
$bio

IBM PC/AT DOS CD published 26 years ago:

Animal (c) 1996 Microtime.

On the streets of Snackopolis something evil is brewing, but that’s what you get for eating too many beans! The long time mayor, Pepereinstein, has been kidnapped in the run up to the election, the vegetables are at boiling point, the nuts are cracking up, and the yoghurts are revolting as they have been left out of the fridge for too long! Unless someone stops this edible uprising the streets will be awash with puree!!

Only one person can rescue Pepereinstein and restore peace and order, ever though he’d rather just have a fight and that’s Peperami !!

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272350&o=2

$end

$cpc_flop=avm,avm2,avm3,avm1,avm_h1,
$bio

Amstrad CPC 464 disk. published 38 years ago:

Animal / Vegetable / Mineral (c) 1984 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118914&o=2

$end

$cpc_flop=avms,avms1,avmf,avmf1,
$bio

Amstrad CPC 464 disk. published 38 years ago:

Animal / Vegetal / Mineral (c) 1984 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118915&o=2

$end

$clickstart_cart=aniart,
$bio

LeapFrog ClickStart cart. published 15 years ago:

Animal Art Studio (c) 2007 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145641&o=2

$end

$info=anmlbskt,anmlbskta,
$bio

Arcade Video game published 17 years ago:

Animal Basket (c) 2005 Sammy Corp.

Export release. Game developed in Japan. See the original for more information; "Hustle Tamaire Kyousou".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42305&o=2

$end

$info=anibonus,anibonuso,anibonusb1,anibonusb2,anibonusd1,anibonusd2,anibonusv1,anibonusv2,anibonusxo3,anibonusxo2,anibonusxo,anibonuso3,anibonuso2,
$bio

Video Slot Machine published 19 years ago:

Animal Bonus (c) 2003 Amcoe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=31123&o=2

$end

$info=abnudge,abnudgeb,abnudged,abnudgeo,
$bio

Video Slot Machine published 19 years ago:

Animal Bonus Nudge (c) 2003 Amcoe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=31121&o=2

$end

$gameboy=animalb2,
$bio

Nintendo Game Boy Cart. published 24 years ago:

Animal Breeder 2 (c) 1998 J-Wing

- TECHNICAL -

[Model DMG-AAJJ-JPN]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65556&o=2

$end

$gbcolor=animalb3,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Animal Breeder 3 [Model DMG-AA3J-JPN] (c) 1999 J-Wing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67478&o=2

$end

$gbcolor=animalb4,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Animal Breeder 4 [Model CGB-A4AJ-JPN] (c) 2001 J-Wing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67479&o=2

$end

$gameboy=animalbr,
$bio

Nintendo Game Boy Cart. published 25 years ago:

Animal Breeder (c) 1997 J-Wing

- TECHNICAL -

[Model DMG-AJAJ-JPN]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65555&o=2

$end

$snes=brutalj,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Animal Buranden - Brutal (c) 1994 Kemco

- TECHNICAL -

[Model SHVC-ABLJ]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61031&o=2

$end

$info=animalc,
$bio

Redemption mechanical game published 22 years ago:

Animal Catch (c) 2000 Sammy Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=37107&o=2

$end

$gba_ereader=acrs1adm,
$bio

Animal Crossing-e Series 1: Admiral (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267177&o=2

$end

$gba_ereader=acrs1ank,
$bio

Animal Crossing-e Series 1: Ankha (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267178&o=2

$end

$gba_ereader=acroapl,
$bio

Animal Crossing-e Series 1: Apollo (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267179&o=2

$end

$gba_ereader=acrs1ban,
$bio

Animal Crossing-e Series 1: Bangle (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267180&o=2

$end

$gba_ereader=acrs1bif,
$bio

Animal Crossing-e Series 1: Biff (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267181&o=2

$end

$gba_ereader=acrs1bil,
$bio

Animal Crossing-e Series 1: Bill (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267182&o=2

$end

$gba_ereader=acrs1bla,
$bio

Animal Crossing-e Series 1: Blathers (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267183&o=2

$end

$gba_ereader=acrs1bss,
$bio

Animal Crossing-e Series 1: Bliss (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267184&o=2

$end

$gba_ereader=acrs1bbr,
$bio

Animal Crossing-e Series 1: Bluebear (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267185&o=2

$end

$gba_ereader=acrs1bob,
$bio

Animal Crossing-e Series 1: Bob (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267186&o=2

$end

$gba_ereader=acr1bon,
$bio

Animal Crossing-e Series 1: Bones (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267187&o=2

$end

$gba_ereader=acr1bor,
$bio

Animal Crossing-e Series 1: Boris (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267188&o=2

$end

$gba_ereader=acr1buc,
$bio

Animal Crossing-e Series 1: Buck (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267189&o=2

$end

$gba_ereader=acr1bud,
$bio

Animal Crossing-e Series 1: Bud (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267190&o=2

$end

$gba_ereader=acr1bun,
$bio

Animal Crossing-e Series 1: Bunnie (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267191&o=2

$end

$gba_ereader=acr1che,
$bio

Animal Crossing-e Series 1: Cheri (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267192&o=2

$end

$gba_ereader=acr1chv,
$bio

Animal Crossing-e Series 1: Chevre (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267193&o=2

$end

$gba_ereader=acr1cub,
$bio

Animal Crossing-e Series 1: Cube (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267194&o=2

$end

$gba_ereader=acr1dkk,
$bio

Animal Crossing-e Series 1: DJ K.K. (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267195&o=2

$end

$gba_ereader=acr1dor,
$bio

Animal Crossing-e Series 1: Dora (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267196&o=2

$end

$gba_ereader=acr1dot,
$bio

Animal Crossing-e Series 1: Dotty (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267197&o=2

$end

$gba_ereader=acr1dft,
$bio

Animal Crossing-e Series 1: Drift (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267198&o=2

$end

$gba_ereader=acr1fai,
$bio

Animal Crossing-e Series 1: Faith (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267199&o=2

$end

$gba_ereader=acr1fsh,
$bio

Animal Crossing-e Series 1: Flash (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267200&o=2

$end

$gba_ereader=acr1fls,
$bio

Animal Crossing-e Series 1: Flossie (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267201&o=2

$end

$gba_ereader=acr1goo,
$bio

Animal Crossing-e Series 1: Goose (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267202&o=2

$end

$gba_ereader=acr1jan,
$bio

Animal Crossing-e Series 1: Jane (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267203&o=2

$end

$gba_ereader=acr1joe,
$bio

Animal Crossing-e Series 1: Joey (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267204&o=2

$end

$gba_ereader=acr1jmm,
$bio

Animal Crossing-e Series 1: Jumpman Mario (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267205&o=2

$end

$gba_ereader=acr1jne,
$bio

Animal Crossing-e Series 1: June (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267206&o=2

$end

$gba_ereader=acr1kkf,
$bio

Animal Crossing-e Series 1: K.K. Faire (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267207&o=2

$end

$gba_ereader=acr1kks,
$bio

Animal Crossing-e Series 1: K.K. Slider (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267208&o=2

$end

$gba_ereader=acr1kko,
$bio

Animal Crossing-e Series 1: K.K. Slider's Only Me (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267209&o=2

$end

$gba_ereader=acr1kpn,
$bio

Animal Crossing-e Series 1: Kapp'n (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267210&o=2

$end

$gba_ereader=acr1kdy,
$bio

Animal Crossing-e Series 1: Kody (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267211&o=2

$end

$gba_ereader=acr1lob,
$bio

Animal Crossing-e Series 1: Lobo (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267212&o=2

$end

$gba_ereader=acr1mba,
$bio

Animal Crossing-e Series 1: Mabel Able (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267213&o=2

$end

$gba_ereader=acr1mae,
$bio

Animal Crossing-e Series 1: Maelle (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267214&o=2

$end

$gba_ereader=acr1mit,
$bio

Animal Crossing-e Series 1: Mitzi (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267215&o=2

$end

$gba_ereader=acr1mkk,
$bio

Animal Crossing-e Series 1: Mr. K.K. (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267216&o=2

$end

$gba_ereader=acr1mrs,
$bio

Animal Crossing-e Series 1: Mr. Resetti (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267217&o=2

$end

$gba_ereader=acr1nib,
$bio

Animal Crossing-e Series 1: Nibbles (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267218&o=2

$end

$gba_ereader=acr1ohr,
$bio

Animal Crossing-e Series 1: O'Hare (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267219&o=2

$end

$gba_ereader=acr1pal,
$bio

Animal Crossing-e Series 1: Paolo (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267220&o=2

$end

$gba_ereader=acr1pnt,
$bio

Animal Crossing-e Series 1: Peanut (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267221&o=2

$end

$gba_ereader=acr1prc,
$bio

Animal Crossing-e Series 1: Pierce (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267222&o=2

$end

$gba_ereader=acr1plg,
$bio

Animal Crossing-e Series 1: Pigleg (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267223&o=2

$end

$gba_ereader=acr1pnk,
$bio

Animal Crossing-e Series 1: Pinky (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267224&o=2

$end

$gba_ereader=acr1plk,
$bio

Animal Crossing-e Series 1: Plucky (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267225&o=2

$end

$gba_ereader=acr1por,
$bio

Animal Crossing-e Series 1: Porter (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267226&o=2

$end

$gba_ereader=acr1pta,
$bio

Animal Crossing-e Series 1: Portia (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267227&o=2

$end

$gba_ereader=acr1puk,
$bio

Animal Crossing-e Series 1: Puck (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267228&o=2

$end

$gba_ereader=acr1pun,
$bio

Animal Crossing-e Series 1: Punchy (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267229&o=2

$end

$gba_ereader=acr1ras,
$bio

Animal Crossing-e Series 1: Rasher (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267230&o=2

$end

$gba_ereader=acr1rhd,
$bio

Animal Crossing-e Series 1: Rhoda (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267231&o=2

$end

$gba_ereader=acr1rov,
$bio

Animal Crossing-e Series 1: Rover (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267232&o=2

$end

$gba_ereader=acr1row,
$bio

Animal Crossing-e Series 1: Rowan (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267233&o=2

$end

$gba_ereader=acr1sab,
$bio

Animal Crossing-e Series 1: Sable Able (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267234&o=2

$end

$gba_ereader=acr1sct,
$bio

Animal Crossing-e Series 1: Scoot (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267235&o=2

$end

$gba_ereader=acr1ssp,
$bio

Animal Crossing-e Series 1: Shine Sprite (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267236&o=2

$end

$gba_ereader=acr1spk,
$bio

Animal Crossing-e Series 1: Spike (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267237&o=2

$end

$gba_ereader=acr1tad,
$bio

Animal Crossing-e Series 1: Tad (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267238&o=2

$end

$gba_ereader=acr1ted,
$bio

Animal Crossing-e Series 1: Teddy (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267239&o=2

$end

$gba_ereader=acr1tnk,
$bio

Animal Crossing-e Series 1: Tom Nook (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267240&o=2

$end

$gba_ereader=acr1ttm,
$bio

Animal Crossing-e Series 1: Tortimer (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267241&o=2

$end

$gba_ereader=acr1yod,
$bio

Animal Crossing-e Series 1: Yodel (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267242&o=2

$end

$gba_ereader=acr2aur,
$bio

Animal Crossing-e Series 2: Aurora (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267243&o=2

$end

$gba_ereader=acr2ava,
$bio

Animal Crossing-e Series 2: Ava (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267244&o=2

$end

$gba_ereader=acr2baa,
$bio

Animal Crossing-e Series 2: Baabara (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267245&o=2

$end

$gba_ereader=acr2boo,
$bio

Animal Crossing-e Series 2: Boots (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267246&o=2

$end

$gba_ereader=acr2b1s1,acr2b1s2,
$bio

Animal Crossing-e Series 2: Boy (1) (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267247&o=2

$end

$gba_ereader=acr2b2s1,acr2b2s2,
$bio

Animal Crossing-e Series 2: Boy (2) (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267248&o=2

$end

$gba_ereader=acr2bub,
$bio

Animal Crossing-e Series 2: Bubbles (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267249&o=2

$end

$gba_ereader=acr2but,
$bio

Animal Crossing-e Series 2: Butch (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267250&o=2

$end

$gba_ereader=acr2buz,
$bio

Animal Crossing-e Series 2: Buzz (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267251&o=2

$end

$gba_ereader=acr2cam,
$bio

Animal Crossing-e Series 2: Camofrog (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267252&o=2

$end

$gba_ereader=acr2chf,
$bio

Animal Crossing-e Series 2: Chief (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267253&o=2

$end

$gba_ereader=acr2chk,
$bio

Animal Crossing-e Series 2: Chuck (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267254&o=2

$end

$gba_ereader=acr2coc,
$bio

Animal Crossing-e Series 2: Coco (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267255&o=2

$end

$gba_ereader=acr2coo,
$bio

Animal Crossing-e Series 2: Cookie (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267256&o=2

$end

$gba_ereader=acr2cop,
$bio

Animal Crossing-e Series 2: Copper (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267257&o=2

$end

$gba_ereader=acr2cur,
$bio

Animal Crossing-e Series 2: Curly (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267258&o=2

$end

$gba_ereader=acr2cyr,
$bio

Animal Crossing-e Series 2: Cyrano (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267259&o=2

$end

$gba_ereader=acr2der,
$bio

Animal Crossing-e Series 2: Derwin (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267260&o=2

$end

$gba_ereader=acr2dob,
$bio

Animal Crossing-e Series 2: Dobie (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267261&o=2

$end

$gba_ereader=acr2doc,
$bio

Animal Crossing-e Series 2: Doc (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267262&o=2

$end

$gba_ereader=acr2doz,
$bio

Animal Crossing-e Series 2: Dozer (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267263&o=2

$end

$gba_ereader=acr2eli,
$bio

Animal Crossing-e Series 2: Elina (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267264&o=2

$end

$gba_ereader=acr2elm,
$bio

Animal Crossing-e Series 2: Elmer (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267265&o=2

$end

$gba_ereader=acr2els,
$bio

Animal Crossing-e Series 2: Eloise (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267266&o=2

$end

$gba_ereader=acr2eun,
$bio

Animal Crossing-e Series 2: Eunice (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267267&o=2

$end

$gba_ereader=acr2fil,
$bio

Animal Crossing-e Series 2: Filbert (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267268&o=2

$end

$gba_ereader=acr2frk,
$bio

Animal Crossing-e Series 2: Franklin (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267269&o=2

$end

$gba_ereader=acr2g1s1,acr2g1s2,
$bio

Animal Crossing-e Series 2: Girl (1) (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267270&o=2

$end

$gba_ereader=acr2g2s1,acr2g2s2,
$bio

Animal Crossing-e Series 2: Girl (2) (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267271&o=2

$end

$gba_ereader=acr2gzz,
$bio

Animal Crossing-e Series 2: Grizzly (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267272&o=2

$end

$gba_ereader=acr2igg,
$bio

Animal Crossing-e Series 2: Iggy (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267273&o=2

$end

$gba_ereader=acr2jay,
$bio

Animal Crossing-e Series 2: Jay (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267274&o=2

$end

$gba_ereader=acr2jin,
$bio

Animal Crossing-e Series 2: Jingle (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267275&o=2

$end

$gba_ereader=acr2joa,
$bio

Animal Crossing-e Series 2: Joan (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267276&o=2

$end

$gba_ereader=acr2kka,
$bio

Animal Crossing-e Series 2: K.K. Aria (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267277&o=2

$end

$gba_ereader=acr2kkc,
$bio

Animal Crossing-e Series 2: K.K. Country (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267278&o=2

$end

$gba_ereader=acr2kkp,
$bio

Animal Crossing-e Series 2: K.K. Parade (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267279&o=2

$end

$gba_ereader=acr2kkt,
$bio

Animal Crossing-e Series 2: K.K. Tour Tee (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267280&o=2

$end

$gba_ereader=acr2ktt,
$bio

Animal Crossing-e Series 2: Kitt (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267281&o=2

$end

$gba_ereader=acr2lei,
$bio

Animal Crossing-e Series 2: Leigh (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267282&o=2

$end

$gba_ereader=acr2lil,
$bio

Animal Crossing-e Series 2: Lily (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267283&o=2

$end

$gba_ereader=acr2lim,
$bio

Animal Crossing-e Series 2: Limberg (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267284&o=2

$end

$gba_ereader=acr2luc,
$bio

Animal Crossing-e Series 2: Lucy (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267285&o=2

$end

$gba_ereader=acr2mar,
$bio

Animal Crossing-e Series 2: Marcy (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267286&o=2

$end

$gba_ereader=acr2mid,
$bio

Animal Crossing-e Series 2: Midge (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267287&o=2

$end

$gba_ereader=acr2mrs1,acr2mrs2,
$bio

Animal Crossing-e Series 2: Mr. Resetti & Don (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267288&o=2

$end

$gba_ereader=acr2ole,
$bio

Animal Crossing-e Series 2: Olive (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267289&o=2

$end

$gba_ereader=acr2ola,
$bio

Animal Crossing-e Series 2: Olivia (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267290&o=2

$end

$gba_ereader=acr2pat,
$bio

Animal Crossing-e Series 2: Patty (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267291&o=2

$end

$gba_ereader=acr2pea,
$bio

Animal Crossing-e Series 2: Peaches (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267292&o=2

$end

$gba_ereader=acr2pwe,
$bio

Animal Crossing-e Series 2: Peewee (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267293&o=2

$end

$gba_ereader=acr2pel,
$bio

Animal Crossing-e Series 2: Pelly (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267294&o=2

$end

$gba_ereader=acr2pik,
$bio

Animal Crossing-e Series 2: Pikmin Pattern (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267295&o=2

$end

$gba_ereader=acr2pom,
$bio

Animal Crossing-e Series 2: Pompom (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267296&o=2

$end

$gba_ereader=acr2pon,
$bio

Animal Crossing-e Series 2: Poncho (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267297&o=2

$end

$gba_ereader=acr2pud,
$bio

Animal Crossing-e Series 2: Puddles (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267298&o=2

$end

$gba_ereader=acr2pur,
$bio

Animal Crossing-e Series 2: Purrl (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267299&o=2

$end

$gba_ereader=acr2rdd,
$bio

Animal Crossing-e Series 2: Redd (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267300&o=2

$end

$gba_ereader=acr2roa,
$bio

Animal Crossing-e Series 2: Roald (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267301&o=2

$end

$gba_ereader=acr2sah,
$bio

Animal Crossing-e Series 2: Saharah (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267302&o=2

$end

$gba_ereader=acr2sal,
$bio

Animal Crossing-e Series 2: Sally (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267303&o=2

$end

$gba_ereader=acr2sam,
$bio

Animal Crossing-e Series 2: Samson (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267304&o=2

$end

$gba_ereader=acr2sst,
$bio

Animal Crossing-e Series 2: Samus's Suit (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267305&o=2

$end

$gba_ereader=acr2skk,
$bio

Animal Crossing-e Series 2: Senor K.K. (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267306&o=2

$end

$gba_ereader=acr2spk,
$bio

Animal Crossing-e Series 2: Sprocket (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267307&o=2

$end

$gba_ereader=acr2sfe,
$bio

Animal Crossing-e Series 2: Star Fox Emblem (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267308&o=2

$end

$gba_ereader=acr2stk,
$bio

Animal Crossing-e Series 2: Stinky (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267309&o=2

$end

$gba_ereader=acr2tnk,
$bio

Animal Crossing-e Series 2: Tom Nook (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267310&o=2

$end

$gba_ereader=acr2tyb,
$bio

Animal Crossing-e Series 2: Tybalt (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267311&o=2

$end

$gba_ereader=acr2vld,
$bio

Animal Crossing-e Series 2: Vladimir (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267312&o=2

$end

$gba_ereader=acr2yuk,
$bio

Animal Crossing-e Series 2: Yuka (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267313&o=2

$end

$gba_ereader=acr3anc,
$bio

Animal Crossing-e Series 3: Anchovy (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267314&o=2

$end

$gba_ereader=acr3ani,
$bio

Animal Crossing-e Series 3: Anicotti (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267315&o=2

$end

$gba_ereader=acr3ann,
$bio

Animal Crossing-e Series 3: Annalise (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267316&o=2

$end

$gba_ereader=acr3bea,
$bio

Animal Crossing-e Series 3: Bea (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267317&o=2

$end

$gba_ereader=acr3bel,
$bio

Animal Crossing-e Series 3: Belle (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267318&o=2

$end

$gba_ereader=acr3ber,
$bio

Animal Crossing-e Series 3: Bertha (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267319&o=2

$end

$gba_ereader=acr3bet,
$bio

Animal Crossing-e Series 3: Betty (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267320&o=2

$end

$gba_ereader=acr3blr,
$bio

Animal Crossing-e Series 3: Blaire (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267321&o=2

$end

$gba_ereader=acr3blc,
$bio

Animal Crossing-e Series 3: Blanca (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267322&o=2

$end

$gba_ereader=acr3boo,
$bio

Animal Crossing-e Series 3: Booker (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267323&o=2

$end

$gba_ereader=acr3b3s1,acr3b3s2,
$bio

Animal Crossing-e Series 3: Boy (3) (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267324&o=2

$end

$gba_ereader=acr3b4s1,acr3b4s2,
$bio

Animal Crossing-e Series 3: Boy (4) (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267325&o=2

$end

$gba_ereader=acr3b5s1,acr3b5s2,
$bio

Animal Crossing-e Series 3: Boy (5) (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267326&o=2

$end

$gba_ereader=acr3b6s1,acr3b6s2,
$bio

Animal Crossing-e Series 3: Boy (6) (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267327&o=2

$end

$gba_ereader=acr3can,
$bio

Animal Crossing-e Series 3: Candi (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267328&o=2

$end

$gba_ereader=acr3car,
$bio

Animal Crossing-e Series 3: Carrie (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267329&o=2

$end

$gba_ereader=acr3cas,
$bio

Animal Crossing-e Series 3: Cashmere (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267330&o=2

$end

$gba_ereader=acr3ces,
$bio

Animal Crossing-e Series 3: Cesar (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267331&o=2

$end

$gba_ereader=acr3chi,
$bio

Animal Crossing-e Series 3: Chico (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267332&o=2

$end

$gba_ereader=acr3chp,
$bio

Animal Crossing-e Series 3: Chip (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267333&o=2

$end

$gba_ereader=acr3chw,
$bio

Animal Crossing-e Series 3: Chow (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267334&o=2

$end

$gba_ereader=acr3cld,
$bio

Animal Crossing-e Series 3: Claude (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267335&o=2

$end

$gba_ereader=acr3cle,
$bio

Animal Crossing-e Series 3: Cleo (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267336&o=2

$end

$gba_ereader=acr3cob,
$bio

Animal Crossing-e Series 3: Cobb (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267337&o=2

$end

$gba_ereader=acr3cup,
$bio

Animal Crossing-e Series 3: Cupcake (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267338&o=2

$end

$gba_ereader=acr3ell,
$bio

Animal Crossing-e Series 3: Ellie (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267339&o=2

$end

$gba_ereader=acr3far,
$bio

Animal Crossing-e Series 3: Farley (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267340&o=2

$end

$gba_ereader=acr3frg,
$bio

Animal Crossing-e Series 3: Friga (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267341&o=2

$end

$gba_ereader=acr3gas,
$bio

Animal Crossing-e Series 3: Gaston (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267342&o=2

$end

$gba_ereader=acr3g3s1,acr3g3s2,
$bio

Animal Crossing-e Series 3: Girl (3) (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267343&o=2

$end

$gba_ereader=acr3g4s1,acr3g4s2,
$bio

Animal Crossing-e Series 3: Girl (4) (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267344&o=2

$end

$gba_ereader=acr3gld,
$bio

Animal Crossing-e Series 3: Goldie (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267345&o=2

$end

$gba_ereader=acr3gnz,
$bio

Animal Crossing-e Series 3: Gonzo (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267346&o=2

$end

$gba_ereader=acr3grc,
$bio

Animal Crossing-e Series 3: Groucho (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267347&o=2

$end

$gba_ereader=acr3gul,
$bio

Animal Crossing-e Series 3: Gulliver (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267348&o=2

$end

$gba_ereader=acr3hnk,
$bio

Animal Crossing-e Series 3: Hank (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267349&o=2

$end

$gba_ereader=acr3htn,
$bio

Animal Crossing-e Series 3: Hero's Tunic (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267350&o=2

$end

$gba_ereader=acr3hop,
$bio

Animal Crossing-e Series 3: Hopper (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267351&o=2

$end

$gba_ereader=acr3hrn,
$bio

Animal Crossing-e Series 3: Hornsby (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267352&o=2

$end

$gba_ereader=acr3hck,
$bio

Animal Crossing-e Series 3: Huck (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267353&o=2

$end

$gba_ereader=acr3jmb,
$bio

Animal Crossing-e Series 3: Jambette (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267354&o=2

$end

$gba_ereader=acr3jer,
$bio

Animal Crossing-e Series 3: Jeremiah (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267355&o=2

$end

$gba_ereader=acr3kkc,
$bio

Animal Crossing-e Series 3: K.K. Condor (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267356&o=2

$end

$gba_ereader=acr3kke,
$bio

Animal Crossing-e Series 3: K.K. Etude (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267357&o=2

$end

$gba_ereader=acr3kkl,
$bio

Animal Crossing-e Series 3: K.K. Lullaby (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267358&o=2

$end

$gba_ereader=acr3kab,
$bio

Animal Crossing-e Series 3: Kabuki (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267359&o=2

$end

$gba_ereader=acr3kat,
$bio

Animal Crossing-e Series 3: Katrina (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267360&o=2

$end

$gba_ereader=acr3kir,
$bio

Animal Crossing-e Series 3: Kirby Wallpaper (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267361&o=2

$end

$gba_ereader=acr3kit,
$bio

Animal Crossing-e Series 3: Kitty (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267362&o=2

$end

$gba_ereader=acr3leo,
$bio

Animal Crossing-e Series 3: Leopold (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267363&o=2

$end

$gba_ereader=acr3liz,
$bio

Animal Crossing-e Series 3: Liz (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267364&o=2

$end

$gba_ereader=acr3lul,
$bio

Animal Crossing-e Series 3: Lulu (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267365&o=2

$end

$gba_ereader=acr3ms1,acr3ms2,
$bio

Animal Crossing-e Series 3: Mabel & Sable (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267366&o=2

$end

$gba_ereader=acr3mad,
$bio

Animal Crossing-e Series 3: Maddie (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267367&o=2

$end

$gba_ereader=acr3mal,
$bio

Animal Crossing-e Series 3: Mallary (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267368&o=2

$end

$gba_ereader=acr3map,
$bio

Animal Crossing-e Series 3: Maple (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267369&o=2

$end

$gba_ereader=acr3mat,
$bio

Animal Crossing-e Series 3: Mathilda (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267370&o=2

$end

$gba_ereader=acr3mon,
$bio

Animal Crossing-e Series 3: Monique (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267371&o=2

$end

$gba_ereader=acr3opl,
$bio

Animal Crossing-e Series 3: Opal (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267372&o=2

$end

$gba_ereader=acr3oti,
$bio

Animal Crossing-e Series 3: Otis (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267373&o=2

$end

$gba_ereader=acr3pan,
$bio

Animal Crossing-e Series 3: Pango (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267374&o=2

$end

$gba_ereader=acr3phy,
$bio

Animal Crossing-e Series 3: Phyllis (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267375&o=2

$end

$gba_ereader=acr3qee,
$bio

Animal Crossing-e Series 3: Queenie (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267376&o=2

$end

$gba_ereader=acr3qtz,
$bio

Animal Crossing-e Series 3: Quetzal (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267377&o=2

$end

$gba_ereader=acr3rsw,
$bio

Animal Crossing-e Series 3: Resetti's Wrath (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267378&o=2

$end

$gba_ereader=acr3rex,
$bio

Animal Crossing-e Series 3: Rex (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267379&o=2

$end

$gba_ereader=acr3rib,
$bio

Animal Crossing-e Series 3: Ribbot (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267380&o=2

$end

$gba_ereader=acr3rik,
$bio

Animal Crossing-e Series 3: Ricky (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267381&o=2

$end

$gba_ereader=acr3rio,
$bio

Animal Crossing-e Series 3: Rio (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267382&o=2

$end

$gba_ereader=acr3roc,
$bio

Animal Crossing-e Series 3: Rocco (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267383&o=2

$end

$gba_ereader=acr3rlf,
$bio

Animal Crossing-e Series 3: Rolf (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267384&o=2

$end

$gba_ereader=acr3snk,
$bio

Animal Crossing-e Series 3: Snake (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267385&o=2

$end

$gba_ereader=acr3snt,
$bio

Animal Crossing-e Series 3: Snooty (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267386&o=2

$end

$gba_ereader=acr3sta,
$bio

Animal Crossing-e Series 3: Static (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267387&o=2

$end

$gba_ereader=acr3stl,
$bio

Animal Crossing-e Series 3: Stella (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267388&o=2

$end

$gba_ereader=acr3stu,
$bio

Animal Crossing-e Series 3: Stu (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267389&o=2

$end

$gba_ereader=acr3sue,
$bio

Animal Crossing-e Series 3: Sue E. (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267390&o=2

$end

$gba_ereader=acr3svn,
$bio

Animal Crossing-e Series 3: Sven (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267391&o=2

$end

$gba_ereader=acr3syd,
$bio

Animal Crossing-e Series 3: Sydney (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267392&o=2

$end

$gba_ereader=acr3tbn,
$bio

Animal Crossing-e Series 3: T-Bone (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267393&o=2

$end

$gba_ereader=acr3tan,
$bio

Animal Crossing-e Series 3: Tangy (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267394&o=2

$end

$gba_ereader=acr3tim,
$bio

Animal Crossing-e Series 3: Timmy (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267396&o=2

$end

$gba_ereader=acr3tt1,acr3tt2,
$bio

Animal Crossing-e Series 3: Timmy & Tommy (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267395&o=2

$end

$gba_ereader=acr3t119,
$bio

Animal Crossing-e Series 3: Tom Nook (119) (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267397&o=2

$end

$gba_ereader=acr3t175,
$bio

Animal Crossing-e Series 3: Tom Nook (175) (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267398&o=2

$end

$gba_ereader=acr3tri,
$bio

Animal Crossing-e Series 3: Triforce Tile (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267399&o=2

$end

$gba_ereader=acr3tru,
$bio

Animal Crossing-e Series 3: Truffles (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267400&o=2

$end

$gba_ereader=acr3twi,
$bio

Animal Crossing-e Series 3: Twiggy (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267401&o=2

$end

$gba_ereader=acr3urs,
$bio

Animal Crossing-e Series 3: Ursala (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267402&o=2

$end

$gba_ereader=acr3vel,
$bio

Animal Crossing-e Series 3: Velma (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267403&o=2

$end

$gba_ereader=acr3web,
$bio

Animal Crossing-e Series 3: Weber (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267404&o=2

$end

$gba_ereader=acr3wen,
$bio

Animal Crossing-e Series 3: Wendell (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267405&o=2

$end

$gba_ereader=acr3win,
$bio

Animal Crossing-e Series 3: Winnie (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267406&o=2

$end

$gba_ereader=acr3wfg,
$bio

Animal Crossing-e Series 3: Wolfgang (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267407&o=2

$end

$gba_ereader=acr4ace,
$bio

Animal Crossing-e Series 4: Ace (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267408&o=2

$end

$gba_ereader=acr4alf,
$bio

Animal Crossing-e Series 4: Alfonso (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267409&o=2

$end

$gba_ereader=acr4all,
$bio

Animal Crossing-e Series 4: Alli (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267410&o=2

$end

$gba_ereader=acr4ame,
$bio

Animal Crossing-e Series 4: Amelia (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267411&o=2

$end

$gba_ereader=acr4ast,
$bio

Animal Crossing-e Series 4: Astrid (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267412&o=2

$end

$gba_ereader=acr4axl,
$bio

Animal Crossing-e Series 4: Axel (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267413&o=2

$end

$gba_ereader=acr4azz,
$bio

Animal Crossing-e Series 4: Aziz (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267414&o=2

$end

$gba_ereader=acr4bes,
$bio

Animal Crossing-e Series 4: Bessie (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267415&o=2

$end

$gba_ereader=acr4bil,
$bio

Animal Crossing-e Series 4: Billy (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267416&o=2

$end

$gba_ereader=acr4bis,
$bio

Animal Crossing-e Series 4: Biskit (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267417&o=2

$end

$gba_ereader=acr4bit,
$bio

Animal Crossing-e Series 4: Bitty (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267418&o=2

$end

$gba_ereader=acr4boo,
$bio

Animal Crossing-e Series 4: Boomer (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267419&o=2

$end

$gba_ereader=acr4b7s1,acr4b7s2,
$bio

Animal Crossing-e Series 4: Boy (7) (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267420&o=2

$end

$gba_ereader=acr4b8s1,acr4b8s2,
$bio

Animal Crossing-e Series 4: Boy (8) (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267421&o=2

$end

$gba_ereader=acr4car,
$bio

Animal Crossing-e Series 4: Carmen (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267422&o=2

$end

$gba_ereader=acr4com,
$bio

Animal Crossing-e Series 4: Comrade K.K. (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267423&o=2

$end

$gba_ereader=acr4cop,
$bio

Animal Crossing-e Series 4: Copper (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267425&o=2

$end

$gba_ereader=acr4cb1,acr4cb2,
$bio

Animal Crossing-e Series 4: Copper & Booker (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267424&o=2

$end

$gba_ereader=acr4cst,
$bio

Animal Crossing-e Series 4: Cousteau (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267426&o=2

$end

$gba_ereader=acr4dai,
$bio

Animal Crossing-e Series 4: Daisy (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267427&o=2

$end

$gba_ereader=acr4dee,
$bio

Animal Crossing-e Series 4: Deena (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267428&o=2

$end

$gba_ereader=acr4diz,
$bio

Animal Crossing-e Series 4: Dizzy (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267429&o=2

$end

$gba_ereader=acr4don,
$bio

Animal Crossing-e Series 4: Don (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267430&o=2

$end

$gba_ereader=acr4edu,
$bio

Animal Crossing-e Series 4: Ed (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267431&o=2

$end

$gba_ereader=acr4egb,
$bio

Animal Crossing-e Series 4: Egbert (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267432&o=2

$end

$gba_ereader=acr4emr,
$bio

Animal Crossing-e Series 4: Emerald (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267433&o=2

$end

$gba_ereader=acr4fan,
$bio

Animal Crossing-e Series 4: Fang (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267434&o=2

$end

$gba_ereader=acr4fre,
$bio

Animal Crossing-e Series 4: Freckles (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267435&o=2

$end

$gba_ereader=acr4fry,
$bio

Animal Crossing-e Series 4: Freya (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267436&o=2

$end

$gba_ereader=acr4gab,
$bio

Animal Crossing-e Series 4: Gabi (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267437&o=2

$end

$gba_ereader=acr4gnj,
$bio

Animal Crossing-e Series 4: Genji (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267438&o=2

$end

$gba_ereader=acr4g5s1,acr4g5s2,
$bio

Animal Crossing-e Series 4: Girl (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267439&o=2

$end

$gba_ereader=acr4g6s1,acr4g6s2,
$bio

Animal Crossing-e Series 4: Girl (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267440&o=2

$end

$gba_ereader=acr4g7s1,acr4g7s2,
$bio

Animal Crossing-e Series 4: Girl (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267441&o=2

$end

$gba_ereader=acr4g8s1,acr4g8s2,
$bio

Animal Crossing-e Series 4: Girl (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267442&o=2

$end

$gba_ereader=acr4grc,
$bio

Animal Crossing-e Series 4: Gracie (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267443&o=2

$end

$gba_ereader=acr4gru,
$bio

Animal Crossing-e Series 4: Gruff (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267444&o=2

$end

$gba_ereader=acr4gwn,
$bio

Animal Crossing-e Series 4: Gwen (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267445&o=2

$end

$gba_ereader=acr4ham,
$bio

Animal Crossing-e Series 4: Hambo (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267446&o=2

$end

$gba_ereader=acr4haz,
$bio

Animal Crossing-e Series 4: Hazel (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267447&o=2

$end

$gba_ereader=acr4hec,
$bio

Animal Crossing-e Series 4: Hector (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267448&o=2

$end

$gba_ereader=acr4hgg,
$bio

Animal Crossing-e Series 4: Huggy (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267449&o=2

$end

$gba_ereader=acr4hug,
$bio

Animal Crossing-e Series 4: Hugh (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267450&o=2

$end

$gba_ereader=acr4icb,
$bio

Animal Crossing-e Series 4: Ice Climber (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267451&o=2

$end

$gba_ereader=acr4jac,
$bio

Animal Crossing-e Series 4: Jack (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267452&o=2

$end

$gba_ereader=acr4kkc,
$bio

Animal Crossing-e Series 4: K.K. Chorale (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267453&o=2

$end

$gba_ereader=acr4kkf,
$bio

Animal Crossing-e Series 4: K.K. Folk (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267454&o=2

$end

$gba_ereader=acr4kpp,
$bio

Animal Crossing-e Series 4: Kapp'n's Kisser (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267455&o=2

$end

$gba_ereader=acr4kik,
$bio

Animal Crossing-e Series 4: Kiki (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267456&o=2

$end

$gba_ereader=acr4lil,
$bio

Animal Crossing-e Series 4: Li'l Miser Shirt (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267457&o=2

$end

$gba_ereader=acr4lou,
$bio

Animal Crossing-e Series 4: Louie (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267458&o=2

$end

$gba_ereader=acr4lck,
$bio

Animal Crossing-e Series 4: Lucky (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267459&o=2

$end

$gba_ereader=acr4mbs,
$bio

Animal Crossing-e Series 4: Mario Bros. (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267460&o=2

$end

$gba_ereader=acr4min,
$bio

Animal Crossing-e Series 4: Mint (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267461&o=2

$end

$gba_ereader=acr4mrr,
$bio

Animal Crossing-e Series 4: Mr. Resetti (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267462&o=2

$end

$gba_ereader=acr4mur,
$bio

Animal Crossing-e Series 4: Murphy (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267463&o=2

$end

$gba_ereader=acr4nat,
$bio

Animal Crossing-e Series 4: Nate (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267464&o=2

$end

$gba_ereader=acr4nos,
$bio

Animal Crossing-e Series 4: Nosegay (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267465&o=2

$end

$gba_ereader=acr4oct,
$bio

Animal Crossing-e Series 4: Octavian (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267466&o=2

$end

$gba_ereader=acr4oxf,
$bio

Animal Crossing-e Series 4: Oxford (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267467&o=2

$end

$gba_ereader=acr4ozz,
$bio

Animal Crossing-e Series 4: Ozzie (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267468&o=2

$end

$gba_ereader=acr4pat,
$bio

Animal Crossing-e Series 4: Pate (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267469&o=2

$end

$gba_ereader=acr4pec,
$bio

Animal Crossing-e Series 4: Pecan (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267470&o=2

$end

$gba_ereader=acr4pp1,acr4pp2,
$bio

Animal Crossing-e Series 4: Pelly & Phyllis (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267471&o=2

$end

$gba_ereader=acr4pen,
$bio

Animal Crossing-e Series 4: Penny (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267472&o=2

$end

$gba_ereader=acr4pet,
$bio

Animal Crossing-e Series 4: Pete (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267473&o=2

$end

$gba_ereader=acr4ptu,
$bio

Animal Crossing-e Series 4: Petunia (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267474&o=2

$end

$gba_ereader=acr4ppr,
$bio

Animal Crossing-e Series 4: Piper (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267475&o=2

$end

$gba_ereader=acr4pip,
$bio

Animal Crossing-e Series 4: Pippy (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267476&o=2

$end

$gba_ereader=acr4pkb,
$bio

Animal Crossing-e Series 4: Poke Ball (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267477&o=2

$end

$gba_ereader=acr4pri,
$bio

Animal Crossing-e Series 4: Prince (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267478&o=2

$end

$gba_ereader=acr4pud,
$bio

Animal Crossing-e Series 4: Pudge (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267479&o=2

$end

$gba_ereader=acr4red,
$bio

Animal Crossing-e Series 4: Redd (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267480&o=2

$end

$gba_ereader=acr4riz,
$bio

Animal Crossing-e Series 4: Rizzo (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267481&o=2

$end

$gba_ereader=acr4rob,
$bio

Animal Crossing-e Series 4: Robin (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267482&o=2

$end

$gba_ereader=acr4rol,
$bio

Animal Crossing-e Series 4: Rollo (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267483&o=2

$end

$gba_ereader=acr4ros,
$bio

Animal Crossing-e Series 4: Rosie (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267484&o=2

$end

$gba_ereader=acr4snd,
$bio

Animal Crossing-e Series 4: Sandy (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267485&o=2

$end

$gba_ereader=acr4sav,
$bio

Animal Crossing-e Series 4: Savannah (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267486&o=2

$end

$gba_ereader=acr4spo,
$bio

Animal Crossing-e Series 4: Spork (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267487&o=2

$end

$gba_ereader=acr4tab,
$bio

Animal Crossing-e Series 4: Tabby (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267488&o=2

$end

$gba_ereader=acr4tnk,
$bio

Animal Crossing-e Series 4: Tank (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267489&o=2

$end

$gba_ereader=acr4tia,
$bio

Animal Crossing-e Series 4: Tiara (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267490&o=2

$end

$gba_ereader=acr4tom,
$bio

Animal Crossing-e Series 4: Tom (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267491&o=2

$end

$gba_ereader=acr4tomn,
$bio

Animal Crossing-e Series 4: Tom Nook (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267492&o=2

$end

$gba_ereader=acr4tmy,
$bio

Animal Crossing-e Series 4: Tommy (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267493&o=2

$end

$gba_ereader=acr4ttu,
$bio

Animal Crossing-e Series 4: Tutu (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267494&o=2

$end

$gba_ereader=acr4trp,
$bio

Animal Crossing-e Series 4: Twirp (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267495&o=2

$end

$gba_ereader=acr4val,
$bio

Animal Crossing-e Series 4: Valise (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267496&o=2

$end

$gba_ereader=acr4ves,
$bio

Animal Crossing-e Series 4: Vesta (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267497&o=2

$end

$gba_ereader=acr4wrj,
$bio

Animal Crossing-e Series 4: Wart Jr. (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267498&o=2

$end

$gba_ereader=acr4wis,
$bio

Animal Crossing-e Series 4: Wisp (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267499&o=2

$end

$gba_ereader=acr4woo,
$bio

Animal Crossing-e Series 4: Woolio (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267500&o=2

$end

$gba_ereader=acr4yos,
$bio

Animal Crossing-e Series 4: Yoshi's Egg (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267501&o=2

$end

$gba_ereader=acr4zoe,
$bio

Animal Crossing-e Series 4: Zoe (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267502&o=2

$end

$apple2_flop_clcracked=anihomesas,
$bio

Apple II 5.25 disk. published 30 years ago:

Animal Homes and Stories (c) 1992 Troll Associates

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230812&o=2

$end

$apple2_flop_orig=anhotel,
$apple2_flop_clcracked=anihotel,
$bio

Apple II 5.25 disk. published 37 years ago:

Animal Hotel (c) 1985 Learning Technologies

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231452&o=2

$end

$apple2_flop_clcracked=animkngd,
$bio

Apple II 5.25 disk. published 37 years ago:

Animal Kingdom (c) 1985 Unicornio Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107077&o=2

$end

$msx1_cart=animllnd,
$bio

MSX cart. published 35 years ago:

アニマルランド殺人事件 (c) 1987 Enix, Limited.
(Animal Land - Satsujin Jiken)

- TECHNICAL -

Game ID: E-G192
BARCODE: 4988601001922

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52696&o=2

$end

$gba=animalma,
$bio

Nintendo GBA cart. published 20 years ago:

Animal Mania - Dokidoki Aishou Check [Model AGB-AANJ-JPN] (c) 2002 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69570&o=2

$end

$bbcb_flop_orig=animresc,
$bio

Acorn BBC Micro B disk. published 36 years ago:

Animal Rescue (c) 1986 Sherston Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125323&o=2

$end

$apple2_flop_orig=anmrescu,
$bio

Apple II 5.25 disk. published 31 years ago:

Animal Rescue (c) 1991 Sunburst Communications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288976&o=2

$end

$gba=anisnapu,
$bio

Nintendo GBA cart. published 20 years ago:

Animal Snap - Rescue Them 2 by 2 (c) 2002 Ignition Ent., Limited.

- TECHNICAL -

Game ID: AGB-AAQE-USA

- TIPS AND TRICKS -

Block Blaster mini-game: At the title screen, hold L and press Up, Down, Left, Right, Right, Left, Down, Up.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69572&o=2

$end

$gba=anisnap,
$bio

Nintendo GBA cart. published 20 years ago:

Animal Snap - Rescue Them 2 by 2 [Model AGB-AAQP] (c) 2002 Ignition Ent., Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69571&o=2

$end

$apple2_flop_clcracked=anisurvecho,
$bio

Apple II 5.25 disk. published 33 years ago:

Animal Survival for Echo Voice System (c) 1989 Hartley Courseware, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231157&o=2

$end

$apple2_flop_clcracked=anisurvufonic,
$bio

Apple II 5.25 disk. published 33 years ago:

Animal Survival for Ufonic Voice System (c) 1989 Hartley Courseware, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231158&o=2

$end

$apple2gs_flop_misc=animltrk,
$bio

Apple IIGS disk. published 34 years ago:

Animal Tracker (c) 1988 Nature Boy Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115342&o=2

$end

$info=anithunt,anithunto,anithuntd1,anithuntv1,anithunto2,
$bio

Video Slot Machine published 19 years ago:

Animal Treasure Hunt (c) 2003 Amcoe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=31124&o=2

$end

$cpc_cass=avms,
$bio

Amstrad CPC cass. published 38 years ago:

Animal Vegetable Mineral [Model AMC-300] (c) 1984 Indescomp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64303&o=2

$end

$cpc_cass=avmf,
$bio

Amstrad CPC cass. published 38 years ago:

Animal Vegetable Mineral [Model BAE 03] (c) 1984 BES [Bourne Educational Software, Limited.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64305&o=2

$end

$cpc_cass=avm,
$bio

Amstrad CPC cass. published 38 years ago:

Animal Vegetable Mineral (c) 1984 Amsoft.

- TECHNICAL -

GAME ID: SOFT 104

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64304&o=2

$end

$info=animalw,
$bio

Animal Wonders (c) 199? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=317501&o=2

$end

$gba=aniyokok,
$bio

Nintendo GBA cart. published 17 years ago:

Animal Yokochou - Doki Doki Kyushutsu Daisakusen! no Maki [Model AGB-BAYJ-JPN] (c) 2005 Konami Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69573&o=2

$end

$gba=aniyokos,
$bio

Nintendo GBA cart. published 16 years ago:

Animal Yokochou - Doki Doki Shinkyuu Shiken! no Maki [Model AGB-BAXJ-JPN] (c) 2006 Konami Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69574&o=2

$end

$bbc_cass=animalve,
$bio

Animal, Vegetable, Mineral (c) 198? Bourne

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51481&o=2

$end

$spectrum_cass=animalve,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Animal, Vegetable, Mineral - Sample Tape (c) 1983 Wheaton Soft., Arnold

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289959&o=2

$end

$info=animaljrs,
$bio

Arcade Video game published 29 years ago:

Animalandia Jr. (c) 1993 Taito Corp.

Spanish release. Manufactured by Taito, under license from Nakanihon and East Technology. See the original for more information; "Y.Y. Animal Land Jr.".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4435&o=2

$end

$kc_cass=animals,
$bio

VEB Mikroelektronik KC cass. published 36 years ago:

Animals (c) 1986 Bo Games [Bö Games]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133766&o=2

$end

$apple2_flop_orig=afctadv,
$bio

Apple II 5.25 disk. published 30 years ago:

Animals Facts and Adventures (c) 1992 Troll Associates

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289756&o=2

$end

$cdtv=animot,
$bio

Commodore Amiga CDTV CD published 31 years ago:

Animals in Motion - Eadweard Muybridge (c) 1991 On-line Ent., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=194497&o=2

$end

$apple2_flop_orig=animat35,
$bio

Apple IIc+ 3.5in. disk. published 30 years ago:

Animals with an Attitude (c) 1992 Queue, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298386&o=2

$end

$gba=animania,
$bio

Nintendo GBA cart. published 17 years ago:

Animaniacs - Lights, Camera, Action! (c) 2005 Ignition Ent., Limited.

- TECHNICAL -

Game ID: AGP-ANIP

- TIPS AND TRICKS -

Level - Password
End - Dot, Pinky, Wakko, Wakko, Yakko 

Disable Time: Pause the game and enter LEFT TRIGGER, RIGHT TRIGGER, LEFT, LEFT, UP, UP.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69575&o=2

$end

$psx=animn10p,
$bio

Sony PlayStation CD published 24 years ago:

Animaniacs - Ten Pin Alley (c) 1998 American Softworks Corp.

- TECHNICAL -

GAME ID: SLUS-00784

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111204&o=2

$end

$gameboy=animaniau,
$bio

Nintendo Game Boy Cart. published 27 years ago:

Animaniacs (c) 1995 Konami, Inc.

Yakko, Wakko and Dot are out of the water tower and running wild across the movie sets of Bungle in the Jungle, Remember the a la Mode and To Scream or not to Scream. Guide their hilarious hijinks to find power-ups and avoid crazy traps like catapults, runaway trains, and giant boulders. Use each character's special abilities and unique talents on your quest to collect the key movie props on each set!

- TECHNICAL -

Game ID: DMG-ANCE-USA
Package ID: DMG-P-ANCE
Barcode: 0 83717 14019 1

- TRIVIA -

Released in July 1995 in USA.

When played on Nintendo's Super Game Boy device for SNES, Animaniacs drops the Game Boy music and plays a special 16-bit version of the soundtrack throughout the game instead.

- STAFF -

Our game was programmed by: Jens Petersam
the little bits and pieces were added by: Holger Schmidt
The fabulous graphics were painted by: Andreas Escher
He made all the sounds and noises: Rudolf Stember
Did all the not so obvious producing: Julian Eggebrecht
Many thanks go to: Tomonori Otsuka

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65558&o=2

$end

$gameboy=animania,
$bio

Nintendo Game Boy Cart. published 27 years ago:

Animaniacs (c) 1995 Konami Company, Limited.

European release. Game developed in USA. See the US release "Animaniacs [Model DMG-ANCE-USA]" for more information about the game.

- TECHNICAL -

Cartridge ID: DMG-ANCP-EUR

- TRIVIA -

Reviews:
[FR] July 1995, Consoles + N.45: 80/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65557&o=2

$end

$snes=animaniaj,
$bio

Nintendo Super Famicom cart. published 25 years ago:

Animaniacs (c) 1997 Konami Company, Limited.

Japanese release. Game originally released in USA. See the US version "Animaniacs [Model SNS-ANCE-USA]" for more information about the game.

- TECHNICAL -

Game ID: SHVC-ANCJ

- TRIVIA -

Released on March 07, 1997 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61032&o=2

$end

$snes=animaniau,
$bio

Nintendo Super NES cart. published 28 years ago:

Animaniacs (c) 1994 Konami, Inc.

The Brain stole Hollywood's hottest new movie script. As the Warner Bros. CEO, I'm giving you (and the Animaniacs) the job of finding the script's missing scenes by searching through 7 Warner Bros.' movie sound stages filled with hilarious hijinks. Watch for Tinsel Town Traps and Movie Classic Power Ups scattered throughout the "Ocean of Door", "Adventure Kingdom", "Sci-Fi Scene" and "Fantastic Fantasy Zone".

- TECHNICAL -

Game ID: SNS-ANCE-USA
Barcode: 0 83717 15018 3

- TRIVIA -

Released in November 1994 in USA.

- TIPS AND TRICKS -

Passwords:
----------
All 24 Scripts
CEO, Yakko, Wakko, Dot, Ralph, Pinky, Brain, Hello Nurse, CEO, Yakko, Yakko, Ralph

All Levels Open
Pinky, Dot, Nurse, Pinky, CEO, Wakko, Ralph, Brain, Nurse, Brain, Brain, Yakko

Studio
Ralph, Ralph, Brain, CEO, Wakko, Pinky, Dot, Yakko, Dot, Nurse, Brain, Dot

Studio & Sci-Fi
Brain, Dot, Brain, Dot, Ralph, Nurse, Wakko, Dot, Yakko, CEO, Pinky, Wakko

Studio, Sci-Fi, and Fantasy
Ralph, Wakko, Pinky, Nurse, Yakko, Pinky, Dot, Wakko, Dot, Nurse, Wakko, Dot

Studio, Sci-Fi, Fantasy, and Aquatic
Nurse, Nurse, Brain, Ralph, Dot, Brain, Yakko, Dot, Yakko, CEO, CEO, Wakko

The password system is based on the following characters (in order): 
Y = Yakko
W = Wakko
D = Dot
R = Ralph (guard)
P = Pinky
B = Brain
N = Nurse
C = The CEO. 

Different endings:
------------------
The game will display three different endings depending on the number of script pages that are obtained (less than 10, more than 10, or all 24).

- STAFF -

Producer: Kuniaki Kinoshita (Louis Kinoshita)
Director: Yoshiharu Kambe
Planner: Hiroshi Miyaoka, Naoto Uenaka
Demo Story Written: Hirotaka Fukuda
Translation: Ako Miyagi
Chief Designer: Hirotaka Fukuda
Sub Designer: Kazunori Yanai, Jun Nakagawa, Shuuichi Kawasaki, Yoshiharu Kambe
Main Programmer: Yuji Shibata
Sub Programmer: Gen Suzuki, Hiroshi Miyaoka, Naoto Uenaka
Sound Design: Tomoya Tomita
Package & Manual Designer: Yumiko Fukazawa, Sukeroku Saito, Kevin O'Donohue
Marketing: Kay Wolf Jones, Randy Severin, Christine Baddick
Licensing Manager: Kathie McCarthy
Special Adviser: Michael Gallo, Allen Richardson, Jon Sloan
Supervisor: Shigeharu Umezaki, Katsuya Nagae
Assistant: Mariko Fuwa
Special Thanks: Kenji Hiraoka, Jun Narita, Kazuhiro Ueda (David), Masa Otani, Jeremy Blaustein, Steve Johnson, Mutsuri Inaba, Hakkiri Kitao, Motoyuki Yoshioka
Special Thanks to Warner Bros.	Holly J. Stein, Catherine Sollecito, Laetitia May, John Crumlish
Game Testers: Brian Weber, Jason Varhegyi, Andrew J. Pavlis, Brian Rheavme, Gabi Meszaros, Keith Black, William Melo, Francisco Santana Jr., Joseph R. Czapla, Dan Adorjan
Executive Producer: Kazu Kouzuki

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62723&o=2

$end

$snes=animania,
$bio

Nintendo Super NES cart. published 28 years ago:

Animaniacs [Model SNSP-ANCP-EUR] (c) 1994 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62722&o=2

$end

$megadriv=animania,
$bio

Sega Mega Drive cart. published 28 years ago:

Animaniacs (c) 1994 Konami Company, Limited.

- TECHNICAL -

Game ID: T-95176-50
Barcode: 4 988602 623932

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56324&o=2

$end

$megadriv=animaniau,
$vgmplay=animania_md,
$bio

Sega Genesis cart. published 28 years ago:

Animaniacs (c) 1994 Konami Company, Limited.

The movie sets of "Bungle in the Jungle," "Space Wars," and "Remember the A La Mode" to name a few are completely overrun by hilarious hijinks, power-ups and crazy traps like catapults, runaway trains, giant boulders and smart bombs. Key props from each set, such as the hat of Dirk Rugged, the Bad Guy space helmet and the sheriff's badge, are missing in action. Rumor has it that the Warner Brothers (and the Warner sister, Dot) are up to their old tricks again.

- TECHNICAL -

Game ID: T-95176
Barcode: 0 83717 16014 4
Barcode: 0 96427 01149 1

- TRIVIA -

Released on May 14, 1994 in the USA.

Steven Spielberg Presents 'Animaniacs' was a popular animated TV cartoon series from Warner Bros. Episodes were aired from 1993 to 1996. The subtle humour appealed to adults as well.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57098&o=2

$end

$apple2gs_flop_misc=animsa3d,
$bio

Apple IIGS disk. published 28 years ago:

Animasia 3D (c) 1994 Animasia

- STAFF -

By: Michael Lutynski

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=197455&o=2

$end

$gbcolor=animasta,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Animastar GB [Model CGB-BNMJ-JPN] (c) 2001 Media Factory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67480&o=2

$end

$dc=animasta,
$bio

Sega Dreamcast GD published 22 years ago:

Animastar [Model T-34101M] (c) 2000 Aki

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135190&o=2

$end

$apple2_flop_clcracked=animate,animateb,
$bio

Apple II 5.25 disk. published 36 years ago:

Animate (c) 1986 Broderbund Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231058&o=2

$end

$spectrum_cass=animated,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Animated Arithmetic (c) 1983 LCL

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288407&o=2

$end

$bbcmc_flop=aninumbr,
$bio

Acorn BBC Master compact disk. published 32 years ago:

Animated Numbers (c) 1990 Sherston Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231850&o=2

$end

$bbcb_flop_orig=aninumbr,
$bio

Acorn BBC Micro B disk. published 32 years ago:

Animated Numbers (c) 1990 Sherston Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125324&o=2

$end

$a800=animpuzl,
$bio

Atari 400/800 cart. published 38 years ago:

Animated Puzzle (c) 1984 Atari, Incorporated.

- STAFF -

Programmer: Hal Canon

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49290&o=2

$end

$cpc_cass=anistrip,
$bio

Amstrad CPC cass. published 37 years ago:

Animated Strip Poker (c) 1985 KnightSoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64306&o=2

$end

$cpc_flop=anistrip,anistrip1,
$bio

Animated Strip Poker cracked (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290026&o=2

$end

$dragon_flop=anitunes,
$bio

Dragon disk. published 33 years ago:

Animated Tunes (c) 1989 NDUG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117080&o=2

$end

$cpc_flop=animateu,
$bio

Amstrad CPC type-in published 34 years ago:

Animateur Basic (c) 1988 AM-Mag

- TRIVIA -

Listed as a type-in program in the French magazine: AM-Mag.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119353&o=2

$end

$pc98=davinci,
$bio

NEC PC-9801 Series 5.25in. disk. published 35 years ago:

Animation Editor 'da Vinci-98' (c) 1987 HAL Laboratory, Inc. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262702&o=2

$end

$pc8801_flop=animatio,
$bio

Animation Editor DA VINCI (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91369&o=2

$end

$to_flop=animatix,
$bio

Thomson TO disk. published 37 years ago:

Animatix (c) 1985 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107568&o=2

$end

$mo5_cass=animatix,animatixa,animatixb,
$to7_cass=animatix,
$bio

Thomson MO5/TO7 cass. published 37 years ago:

Animatix (c) 1985 Infogrames Interactive, Inc.

- TECHNICAL -

FACE 1: MO5
FACE 2: TO7

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108132&o=2

$end

$mo6_cass=animatix,animatixb,animatixa,
$bio

Thomson MO6 cass. published 37 years ago:

Animatix (c) 1985 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108966&o=2

$end

$bbc_cass=animator,
$bio

Animator (c) 19?? Screenplay

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51482&o=2

$end

$spectrum_cass=animator,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Animator 1 (c) 1986 Softcat Micros

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293846&o=2

$end

$picno=animebox,
$bio

Konami Picno cart. published 28 years ago:

Anime Box [Model RX112] (c) 1994 Konami Co., Ltd. [Osaka, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240172&o=2

$end

$info=animechmp,
$bio

Konami System 573 disc+cart. published 22 years ago:

Anime Champ (c) 2000 Konami Corp.

- TECHNICAL -

Runs on the Konami System 573 Hardware.

- TRIVIA -

Anime Champ was released in December 2000 in Japan.

- SERIES -

1. Bishi Bashi Championship Mini Game Senshuken [Model GX575] (1996)
2. Super Bishi Bashi Champ [3P Ver.] (1996)
2. Super Bishi Bashi Champ [2P Ver.] (1998)
3. Handle Champ [Model GQ710] (1998)
4. Hyper Bishi Bashi (1999)
5. Gachaga Champ [Model GQ877] (1999)
6. Step Champ (1999)
7. Hyper Bishi Bashi Champ [Model GX908] (1999)
8. Anime Champ (2000)
9. Salaryman Champ [Model GCA18] (2001)
10. Great Bishi Bashi Champ (2002)
11. Bishi Bashi Champ Online (2005)
12. The Bishi Bashi (2009)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4190&o=2

$end

$picno=aenikki,
$bio

Konami Picno cart. published 29 years ago:

Anime Enikki [Model RX106] (c) 1993 Konami Co., Ltd. [Osaka, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240173&o=2

$end

$casloopy=animelnd,
$bio

Casio Loopy cart. published 28 years ago:

Anime Land [Model XK-401] (c) 1994 Casio Computer Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262850&o=2

$end

$evio=em3,
$bio

Tomy Evio cart. published 19 years ago:

Anime Mix 1 [Model eM3] (c) 2003 Tomy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=292859&o=2

$end

$pippin=animedbz,
$bio

Bandai Pippin CD published 26 years ago:

AnimeDesigner - DragonBall Z [Model BDE-10019] (c) 1996 Bandai Digital Ent. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122066&o=2

$end

$pc88va=animefrm,
$bio

AnimeFramer (c) 19?? Unknown [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131570&o=2

$end

$psx=animrphs,
$bio

Sony PlayStation CD published 22 years ago:

Animorphs - Shattered Reality (c) 2000 Infogrames Interactive, Inc.

- TECHNICAL -

GAME ID: SLUS-01010

- TRIVIA -

Released on September 6, 2000 in the USA.

Based upon the Scholastic book series Animorphs by K. A. Applegate. It was the last game made by SingleTrac shortly before the studio closed down.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111175&o=2

$end

$gbcolor=animorphu,
$vgmplay=animorph_gbc,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Animorphs (c) 2000 Ubi Soft

- TECHNICAL -

GAME ID: CGB-BAME-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67482&o=2

$end

$gbcolor=animorph,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Animorphs [Model CGB-BAMP-JPN] (c) 2000 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67481&o=2

$end

$apple2_flop_orig=ankh,
$apple2_flop_clcracked=ankh,
$apple2_flop_misc=ankh,
$bio

Apple II 5.25 disk. published 38 years ago:

Ankh (c) 1984 Datamost, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107078&o=2

$end

$pce_tourvision=ankoku,
$bio

TOURVision cart. published 31 years ago:

Ankoku Densetsu (c) 1991 TOURVision.

- TECHNICAL -

Cart ID: 33

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118261&o=2

$end

$pce=ankoku,
$vgmplay=legaxe2_tg16,
$bio

NEC PC-Engine HuCARD published 32 years ago:

Ankoku Densetsu (c) 1990 Victor Musical Industries.

- TECHNICAL -

Game ID: JC63007

- TRIVIA -

Released on Sep 07, 1990 in Japan.

- STAFF -

Game Design: Kyon Kyon
Program: Mamoru Shiratani (Tsurumoku)
Dot Translation: Jyuroh Tsuji
Music Compose: Hirotoshi Suzuki (Hiro T. Suzuki)
Monster Design: Raoh Ohashi, Mika Akitaka
Title Design: Keisuke Abe (Kintaroh Chogoh), Yan Sakoguchi, Boku Kubo, Yoshifumi Ikeda
Item Design: Kobuta Aoki, Hikari Mitomi
Manual Design: Page 1
Illustrator: M. Iwasaki
Test Players: Annen Nauto, Hidemitsu Fujita, Champ Kato, Koutei Arai, Tom Yukawa, Tora Miyazaki
Special Thanks: Hideyuki Yokoyama, Tsukasa Masuko (Macco), Hajime Kusano, Takeshi Moriguchi (Takeshi Jesus Moriguchi), Kazuki Yuzawa (Kappa Yuzawa), Akemi Kobayashi
Executive Producer: Satoshi Honda
Producer: Harunobu Komori
Controller: Masaru Yoshioka

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58530&o=2

$end

$pc98=magcubic,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

暗黒千年王国 マジカルキュービック (c) 1993 Katty.
(Ankoku Sennen Oukoku - Magical Cubic)

- TRIVIA -

Released on November 11, 1993 in Japan. Retail price: 7800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88921&o=2

$end

$msx2_flop=ankokush,ankokusha,
$bio

MSX 2 disk. published 34 years ago:

Ankoku Shinwa - Yamato Takeru Densetsu (c) 1988 Tokyo Shoseki.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101471&o=2

$end

$nes=ankokush,
$bio

Nintendo Famicom cart. published 33 years ago:

暗黒神話 - ヤマトタケル伝説 (c) 1989 Tokyo Shoseki
(Ankoku Shinwa - Yamato Takeru Densetsu)

- TECHNICAL -

Game ID: TKS-G6

- TRIVIA -

Ankoku Shinwa was released on March 24, 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53829&o=2

$end

$x1_cass=ankoku,
$bio

Sharp X1 cass. published 37 years ago:

暗黒城 ～創造神ギャリアンの復活～ (c) 1985 Enix, Ltd.
(Ankoku-jou - Souzou-shin Gyarian no Fukkatsu)

- TECHNICAL -

GAME ID: E-G120

- TRIVIA -

Released in June 1985 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117301&o=2

$end

$ekara_japan=ec0009,
$bio

Takara e-Kara EC series cart. published 22 years ago:

ANM Vol. 1 [Model EC0009-ANM] (c) 2000 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146865&o=2

$end

$ekara_japan=ec0032,
$bio

Takara e-Kara EC series cart. published 22 years ago:

ANM Vol. 2 [Model EC0032-ANM] (c) 2000 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146866&o=2

$end

$msx2_flop=anmaamus,
$bio

MSX 2 disk. published 30 years ago:

Anma's Amusement Disk (c) 1992 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101472&o=2

$end

$x68k_flop=anmira,
$bio

Anmira Daihinmin (c) 19?? Nippousha

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87056&o=2

$end

$sms=anmitsu,
$bio

Sega Mark III cart. published 35 years ago:

あんみつ姫 (c) 1987 Sega Enterprises, Limited.
(Anmitsu Hime)

- TECHNICAL -

Game ID: G-1328

- TRIVIA -

Anmitsu Hime was released on July 19, 1987 in Japan. It was never exported outside Japan. It was later localized and released outside Japan in 1989 as Alex Kidd: High-Tech World, with the game's characters and setting replaced with those of Alex Kidd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55846&o=2

$end

$adam_flop=ann9103,
$bio

Coleco Adam disk. published 31 years ago:

ANN Disk - 1991-03 - E.O.S. Files (c) 1991 ADAM News Network.

Text files and articles from the ADAM News Network.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109187&o=2

$end

$adam_flop=ann9109,
$bio

Coleco Adam disk. published 31 years ago:

ANN Disk - 1991-09 - E.O.S. Files (c) 1991 ADAM News Network.

Text files and articles from the ADAM News Network.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109188&o=2

$end

$adam_flop=ann9111,
$bio

Coleco Adam disk. published 31 years ago:

ANN Disk - 1991-11 - E.O.S. Files (c) 1991 ADAM News Network.

Text files, basic programs and articles from the ADAM News Network.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109189&o=2

$end

$adam_flop=ann9112,
$bio

Coleco Adam disk. published 31 years ago:

ANN Disk - 1991-12 - E.O.S. Files (c) 1991 ADAM News Network.

Text files and articles from the ADAM News Network.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109190&o=2

$end

$adam_flop=ann9201,
$bio

Coleco Adam disk. published 30 years ago:

ANN Disk - 1992-01 - E.O.S. Files (c) 1992 ADAM News Network

Text files and articles from the ADAM News Network.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109191&o=2

$end

$adam_flop=ann9202,
$bio

Coleco Adam disk. published 30 years ago:

ANN Disk - 1992-02 - E.O.S. Files (c) 1992 ADAM News Network

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109192&o=2

$end

$adam_flop=ann9203,
$bio

Coleco Adam disk. published 30 years ago:

ANN Disk - 1992-03 - E.O.S. Files (c) 1992 ADAM News Network

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109193&o=2

$end

$adam_flop=ann9206,
$bio

Coleco Adam disk. published 30 years ago:

ANN Disk - 1992-06 - E.O.S. Files (c) 1992 ADAM News Network

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109194&o=2

$end

$adam_flop=ann9207,
$bio

Coleco Adam disk. published 30 years ago:

ANN Disk - 1992-07 - E.O.S. Files (c) 1992 ADAM News Network

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109195&o=2

$end

$adam_flop=ann9208,
$bio

Coleco Adam disk. published 30 years ago:

ANN Disk - 1992-08 - E.O.S. Files (c) 1992 ADAM News Network

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109196&o=2

$end

$adam_flop=ann9209,
$bio

Coleco Adam disk. published 30 years ago:

ANN Disk - 1992-09 - E.O.S. Files (c) 1992 ADAM News Network

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109197&o=2

$end

$adam_flop=ann9210,
$bio

Coleco Adam disk. published 30 years ago:

ANN Disk - 1992-10 - E.O.S. Files (c) 1992 ADAM News Network

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109198&o=2

$end

$adam_flop=ann9211,
$bio

Coleco Adam disk. published 30 years ago:

ANN Disk - 1992-11 - E.O.S. Files (c) 1992 ADAM News Network

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109199&o=2

$end

$adam_flop=ann9502,
$bio

Coleco Adam disk. published 27 years ago:

ANN Disk - 1995-02 - E.O.S. Files (c) 1995 ADAM News Network

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109200&o=2

$end

$adam_flop=ann9503,
$bio

Coleco Adam disk. published 27 years ago:

ANN Disk - 1995-03 - E.O.S. Files (c) 1995 ADAM News Network

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109201&o=2

$end

$adam_flop=ann9612,
$bio

Coleco Adam disk. published 26 years ago:

ANN Disk - 1996-12 - X-Mas Card (c) 1996 ADAM News Network.

The ADAM News Network's Christmas 1996 disk. It plays Christmas music on your ADAM or through the Midi-Mite Interface while showing Christmas pictures.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109202&o=2

$end

$adam_flop=ann9902,
$bio

Coleco Adam disk. published 23 years ago:

ANN Disk - 1999-02 - E.O.S. Files (c) 1999 ADAM News Network

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109203&o=2

$end

$adam_flop=ann0008,
$bio

Coleco Adam disk. published 22 years ago:

ANN Disk - 2000-08 - E.O.S. Files (c) 2000 ADAM News Network

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109204&o=2

$end

$adam_flop=ann0012,
$bio

Coleco Adam disk. published 22 years ago:

ANN Disk - 2000-12 - X-mas Card (c) 2000 ADAM News Network

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109205&o=2

$end

$adam_flop=ann0101,
$bio

Coleco Adam disk. published 21 years ago:

ANN Disk - 2001-01 - E.O.S. Files (c) 2001 ADAM News Network

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109206&o=2

$end

$adam_flop=ann0111,
$bio

Coleco Adam disk. published 21 years ago:

ANN Disk - 2001-11 - Cartridge Files (c) 2001 ADAM News Network

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109207&o=2

$end

$adam_flop=ann0112,
$bio

Coleco Adam disk. published 21 years ago:

ANN Disk - 2001-12 - X-mas Card (c) 2001 ADAM News Network

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109208&o=2

$end

$adam_flop=ann0202,
$bio

Coleco Adam disk. published 20 years ago:

ANN Disk - 2002-02 - E.O.S. Files (c) 2002 ADAM News Network

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109209&o=2

$end

$adam_flop=ann0203,
$bio

Coleco Adam disk. published 20 years ago:

ANN Disk - 2002-03 - E.O.S. Files (c) 2002 ADAM News Network

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109210&o=2

$end

$adam_flop=ann0205,
$bio

Coleco Adam disk. published 20 years ago:

ANN Disk - 2002-05 - ADAM Clip-Art Files (c) 2002 ADAM News Network

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109211&o=2

$end

$adam_flop=ann0206,
$bio

Coleco Adam disk. published 20 years ago:

ANN Disk - 2002-06 - Bible Jeopardy (c) 2002 ADAM News Network

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109212&o=2

$end

$adam_flop=ann0207,
$bio

Coleco Adam disk. published 20 years ago:

ANN Disk - 2002-07 - The Animator (c) 2002 ADAM News Network

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109213&o=2

$end

$adam_flop=ann0209,
$bio

Coleco Adam disk. published 20 years ago:

ANN Disk - 2002-09 - E.O.S. Files (c) 2002 ADAM News Network

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109214&o=2

$end

$adam_flop=ann0212,
$bio

Coleco Adam disk. published 20 years ago:

ANN Disk - 2002-12 - X-Mas Card (c) 2002 ADAM News Network

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109215&o=2

$end

$adam_flop=ann0301,
$bio

Coleco Adam disk. published 19 years ago:

ANN Disk - 2003-01 - E.O.S. Files (c) 2003 ADAM News Network

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109216&o=2

$end

$adam_flop=ann0304,
$bio

Coleco Adam disk. published 19 years ago:

ANN Disk - 2003-04 (c) 2003 ADAM News Network

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109217&o=2

$end

$adam_flop=ann0309,
$bio

Coleco Adam disk. published 19 years ago:

ANN Disk - 2003-09 - E.O.S. Files (c) 2003 ADAM News Network

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109218&o=2

$end

$adam_flop=ann0310,
$bio

Coleco Adam disk. published 19 years ago:

ANN Disk - 2003-10 - Hacker's Guide to ADAM (c) 2003 ADAM News Network

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109219&o=2

$end

$adam_flop=ann0311,
$bio

Coleco Adam disk. published 19 years ago:

ANN Disk - 2003-11 - P.S.A.N. Utilities (c) 2003 ADAM News Network

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109220&o=2

$end

$adam_flop=ann0312,
$bio

Coleco Adam disk. published 19 years ago:

ANN Disk - 2003-12 - X-Mas Card (c) 2003 ADAM News Network

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109221&o=2

$end

$adam_flop=ann0401,
$bio

Coleco Adam disk. published 18 years ago:

ANN Disk - 2004-01 - E.O.S. Files (c) 2004 ADAM News Network

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109222&o=2

$end

$adam_flop=ann0402,
$bio

Coleco Adam disk. published 18 years ago:

ANN Disk - 2004-02 (c) 2004 ADAM News Network

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109223&o=2

$end

$adam_flop=ann0403,
$bio

Coleco Adam disk. published 18 years ago:

ANN Disk - 2004-03 (c) 2004 ADAM News Network

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109224&o=2

$end

$adam_flop=ann0404,
$bio

Coleco Adam disk. published 18 years ago:

ANN Disk - 2004-04 (c) 2004 ADAM News Network

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109225&o=2

$end

$adam_flop=ann0405,
$bio

Coleco Adam disk. published 18 years ago:

ANN Disk - 2004-05 (c) 2004 ADAM News Network

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109226&o=2

$end

$adam_flop=ann0406,
$bio

Coleco Adam disk. published 18 years ago:

ANN Disk - 2004-06 (c) 2004 ADAM News Network

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109227&o=2

$end

$adam_flop=ann0407,
$bio

Coleco Adam disk. published 18 years ago:

ANN Disk - 2004-07 (c) 2004 ADAM News Network

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109228&o=2

$end

$adam_flop=ann0408,
$bio

Coleco Adam disk. published 18 years ago:

ANN Disk - 2004-08 (c) 2004 ADAM News Network

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109229&o=2

$end

$adam_flop=ann0409,
$bio

Coleco Adam disk. published 18 years ago:

ANN Disk - 2004-09 (c) 2004 ADAM News Network

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109230&o=2

$end

$adam_flop=ann0410,
$bio

Coleco Adam disk. published 18 years ago:

ANN Disk - 2004-10 (c) 2004 ADAM News Network

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109231&o=2

$end

$adam_flop=ann0411,
$bio

Coleco Adam disk. published 18 years ago:

ANN Disk - 2004-11 - NIAD BNDV 21 (c) 2004 ADAM News Network

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109232&o=2

$end

$adam_flop=ann0412,
$bio

Coleco Adam disk. published 18 years ago:

ANN Disk - 2004-12 - X-Mas Card (c) 2004 ADAM News Network

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109233&o=2

$end

$adam_flop=ann0501,
$bio

Coleco Adam disk. published 17 years ago:

ANN Disk - 2005-01 - NIAD BNDV 24 (c) 2005 ADAM News Network.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109234&o=2

$end

$adam_flop=ann0502,
$bio

Coleco Adam disk. published 17 years ago:

ANN Disk - 2005-02 - NIAD BNDV 26 (c) 2005 ADAM News Network

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109235&o=2

$end

$adam_flop=ann0503,
$bio

Coleco Adam disk. published 17 years ago:

ANN Disk - 2005-03 - NIAD BNDV 27 (c) 2005 ADAM News Network

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109236&o=2

$end

$adam_flop=ann0504,
$bio

Coleco Adam disk. published 17 years ago:

ANN Disk - 2005-04 - NIAD BNDV 28 (c) 2005 ADAM News Network

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109237&o=2

$end

$adam_flop=ann0505,
$bio

Coleco Adam disk. published 17 years ago:

ANN Disk - 2005-05 - NIAD BNDV 29 (c) 2005 ADAM News Network

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109238&o=2

$end

$adam_flop=ann0506,
$bio

Coleco Adam disk. published 17 years ago:

ANN Disk - 2005-06 - NIAD BNDV 30 (c) 2005 ADAM News Network

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109239&o=2

$end

$adam_flop=ann0507,
$bio

Coleco Adam disk. published 17 years ago:

ANN Disk - 2005-07 - NIAD BNDV 31 (c) 2005 ADAM News Network

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109240&o=2

$end

$adam_flop=ann0508,
$bio

Coleco Adam disk. published 17 years ago:

ANN Disk - 2005-08 - NIAD BNDV 32 (c) 2005 ADAM News Network

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109241&o=2

$end

$adam_flop=ann0509,
$bio

Coleco Adam disk. published 17 years ago:

ANN Disk - 2005-09 - NIAD BNDV 33 (c) 2005 ADAM News Network

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109242&o=2

$end

$adam_flop=ann0510,
$bio

Coleco Adam disk. published 17 years ago:

ANN Disk - 2005-10 - NIAD BNDV 34 (c) 2005 ADAM News Network

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109243&o=2

$end

$adam_flop=ann0511,
$bio

Coleco Adam disk. published 17 years ago:

ANN Disk - 2005-11 - NIAD BNDV 35 (c) 2005 ADAM News Network

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109244&o=2

$end

$adam_flop=ann0512,
$bio

Coleco Adam disk. published 17 years ago:

ANN Disk - 2005-12 - X-Mas Card (c) 2005 ADAM News Network

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109245&o=2

$end

$adam_flop=ann0601,
$bio

Coleco Adam disk. published 16 years ago:

ANN Disk - 2006-01 - NIAD BNDV 36 (c) 2006 ADAM News Network

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109246&o=2

$end

$adam_flop=ann0602,
$bio

Coleco Adam disk. published 16 years ago:

ANN Disk - 2006-02 - NIAD GOLD Games (c) 2006 ADAM News Network

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109247&o=2

$end

$adam_flop=ann0604,
$bio

Coleco Adam disk. published 16 years ago:

ANN Disk - 2006-04 - E.O.S. Files (c) 2006 ADAM News Network

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109248&o=2

$end

$adam_flop=ann0605,
$bio

Coleco Adam disk. published 16 years ago:

ANN Disk - 2006-05 - E.O.S. Files (c) 2006 ADAM News Network

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109249&o=2

$end

$adam_flop=ann0606,
$bio

Coleco Adam disk. published 16 years ago:

ANN Disk - 2006-06 - E.O.S. Files (c) 2006 ADAM News Network

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109250&o=2

$end

$adam_flop=ann0607,
$bio

Coleco Adam disk. published 16 years ago:

ANN Disk - 2006-07 - E.O.S. Files (c) 2006 ADAM News Network

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109251&o=2

$end

$adam_flop=ann0609,
$bio

Coleco Adam disk. published 16 years ago:

ANN Disk - 2006-09 - E.O.S. Files (c) 2006 ADAM News Network

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109252&o=2

$end

$adam_flop=ann0610,
$bio

Coleco Adam disk. published 16 years ago:

ANN Disk - 2006-10 - E.O.S. Files (c) 2006 ADAM News Network

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109253&o=2

$end

$adam_flop=ann0611,
$bio

Coleco Adam disk. published 16 years ago:

ANN Disk - 2006-11 - E.O.S. Files (c) 2006 ADAM News Network

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109254&o=2

$end

$adam_flop=ann0612,
$bio

Coleco Adam disk. published 16 years ago:

ANN Disk - 2006-12 - X-Mas Card (c) 2006 ADAM News Network

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109255&o=2

$end

$adam_flop=ann0701,
$bio

Coleco Adam disk. published 15 years ago:

ANN Disk - 2007-01 - E.O.S. Files (c) 2007 ADAM News Network

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109256&o=2

$end

$adam_flop=ann0702,
$bio

Coleco Adam disk. published 15 years ago:

ANN Disk - 2007-02 - E.O.S. Files (c) 2007 ADAM News Network

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109257&o=2

$end

$adam_flop=ann0703,
$bio

Coleco Adam disk. published 15 years ago:

ANN Disk - 2007-03 - E.O.S. Files (c) 2007 ADAM News Network

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109258&o=2

$end

$adam_flop=ann0704,
$bio

Coleco Adam disk. published 15 years ago:

ANN Disk - 2007-04 - E.O.S. Files (c) 2007 ADAM News Network

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109259&o=2

$end

$adam_flop=ann0705,
$bio

Coleco Adam disk. published 15 years ago:

ANN Disk - 2007-05 - E.O.S. Files (c) 2007 ADAM News Network

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109260&o=2

$end

$adam_flop=ann0706,
$bio

Coleco Adam disk. published 15 years ago:

ANN Disk - 2007-06 - E.O.S. Files (c) 2007 ADAM News Network

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109261&o=2

$end

$adam_flop=ann0707,
$bio

Coleco Adam disk. published 15 years ago:

ANN Disk - 2007-07 - E.O.S. Files (c) 2007 ADAM News Network

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109262&o=2

$end

$adam_flop=ann0708,
$bio

Coleco Adam disk. published 15 years ago:

ANN Disk - 2007-08 - E.O.S. Files (c) 2007 ADAM News Network

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109263&o=2

$end

$adam_flop=ann0709,
$bio

Coleco Adam disk. published 15 years ago:

ANN disk - 2007-09 - E.O.S. Files (c) 2007 ADAM News Network

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109306&o=2

$end

$adam_flop=ann0710,
$bio

Coleco Adam disk. published 15 years ago:

ANN Disk - 2007-10 - E.O.S. Files (c) 2007 ADAM News Network

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109264&o=2

$end

$adam_flop=ann0711,
$bio

Coleco Adam disk. published 15 years ago:

ANN Disk - 2007-11 - E.O.S. Files (c) 2007 ADAM News Network

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109265&o=2

$end

$adam_flop=ann0712,
$bio

Coleco Adam disk. published 15 years ago:

ANN Disk - 2007-12 - X-Mas Card (c) 2007 ADAM News Network

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109266&o=2

$end

$adam_flop=ann0801,
$bio

Coleco Adam disk. published 14 years ago:

ANN Disk - 2008-01 - Personal Accountant Updated (c) 2008 ADAM News Network

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109267&o=2

$end

$adam_flop=ann0807,
$bio

Coleco Adam disk. published 14 years ago:

ANN Disk - 2008-07 - Dragon's Lair (c) 2008 ADAM News Network

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109268&o=2

$end

$adam_flop=ann0812,
$bio

Coleco Adam disk. published 14 years ago:

ANN Disk - 2008-12 - X-Mas Card (c) 2008 ADAM News Network

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109269&o=2

$end

$adam_flop=ann0902,
$bio

Coleco Adam disk. published 13 years ago:

ANN Disk - 2009-02 - E.O.S. Files (c) 2009 ADAM News Network

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109270&o=2

$end

$adam_flop=ann0903,
$bio

Coleco Adam disk. published 13 years ago:

ANN Disk - 2009-03 - E.O.S. Files (c) 2009 ADAM News Network

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109271&o=2

$end

$adam_flop=ann0904,
$bio

Coleco Adam disk. published 13 years ago:

ANN Disk - 2009-04 - E.O.S. Files (c) 2009 ADAM News Network

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109272&o=2

$end

$adam_flop=ann0905,
$bio

Coleco Adam disk. published 13 years ago:

ANN Disk - 2009-05 - E.O.S. Files (c) 2009 ADAM News Network

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109273&o=2

$end

$adam_flop=ann0906,
$bio

Coleco Adam disk. published 13 years ago:

ANN Disk - 2009-06 - E.O.S. Files (c) 2009 ADAM News Network

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109274&o=2

$end

$adam_flop=ann0907,
$bio

Coleco Adam disk. published 13 years ago:

ANN Disk - 2009-07 - E.O.S. Files (c) 2009 ADAM News Network

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109275&o=2

$end

$adam_flop=ann0908,
$bio

Coleco Adam disk. published 13 years ago:

ANN Disk - 2009-08 - E.O.S. Files (c) 2009 ADAM News Network

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109276&o=2

$end

$adam_flop=ann0909,
$bio

Coleco Adam disk. published 13 years ago:

ANN Disk - 2009-09 - E.O.S. Files (c) 2009 ADAM News Network

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109277&o=2

$end

$adam_flop=ann0910,
$bio

Coleco Adam disk. published 13 years ago:

ANN Disk - 2009-10 - E.O.S. Files (c) 2009 ADAM News Network

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109278&o=2

$end

$adam_flop=ann0911,
$bio

Coleco Adam disk. published 13 years ago:

ANN Disk - 2009-11 - E.O.S. Files (c) 2009 ADAM News Network

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109279&o=2

$end

$adam_flop=ann0912,
$bio

Coleco Adam disk. published 13 years ago:

ANN Disk - 2009-12 - X-Mas Card (c) 2009 ADAM News Network

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109280&o=2

$end

$adam_flop=ann1001,
$bio

Coleco Adam disk. published 12 years ago:

ANN Disk - 2010-01 - E.O.S. Files (c) 2010 ADAM News Network

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109281&o=2

$end

$adam_flop=ann1002,
$bio

Coleco Adam disk. published 12 years ago:

ANN Disk - 2010-02 - E.O.S. Files (c) 2010 ADAM News Network

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109282&o=2

$end

$adam_flop=ann1003,
$bio

Coleco Adam disk. published 12 years ago:

ANN Disk - 2010-03 - E.O.S. Files (c) 2010 ADAM News Network

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109283&o=2

$end

$adam_flop=ann1004,
$bio

Coleco Adam disk. published 12 years ago:

ANN Disk - 2010-04 - E.O.S. Files (c) 2010 ADAM News Network

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109284&o=2

$end

$adam_flop=ann1007,
$bio

Coleco Adam disk. published 12 years ago:

ANN Disk - 2010-07 - E.O.S. Files (c) 2010 ADAM News Network

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109285&o=2

$end

$adam_flop=ann1008,
$bio

Coleco Adam disk. published 12 years ago:

ANN Disk - 2010-08 - E.O.S. Files (c) 2010 ADAM News Network

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109286&o=2

$end

$adam_flop=ann1009,
$bio

Coleco Adam disk. published 12 years ago:

ANN Disk - 2010-09 - E.O.S. Files (c) 2010 ADAM News Network

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109287&o=2

$end

$adam_flop=ann1010,
$bio

Coleco Adam disk. published 12 years ago:

ANN Disk - 2010-10 - E.O.S. Files (c) 2010 ADAM News Network

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109288&o=2

$end

$adam_flop=ann1011,
$bio

Coleco Adam disk. published 12 years ago:

ANN Disk - 2010-11 - NIAD Gold - Home & Business (c) 2010 ADAM News Network

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109289&o=2

$end

$adam_flop=ann1012,
$bio

Coleco Adam disk. published 12 years ago:

ANN Disk - 2010-12 - X-Mas Card (c) 2010 ADAM News Network

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109290&o=2

$end

$adam_flop=ann1101,
$bio

Coleco Adam disk. published 11 years ago:

ANN Disk - 2011-01 - E.O.S. Files (c) 2011 ADAM News Network

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109291&o=2

$end

$adam_flop=ann1102,
$bio

Coleco Adam disk. published 11 years ago:

ANN Disk - 2011-02 - Australian SmartBASIC (c) 2011 ADAM News Network

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109292&o=2

$end

$adam_flop=ann1103,
$bio

Coleco Adam disk. published 11 years ago:

ANN Disk - 2011-03 - SmartBASIC Bonanza Disk 02 (c) 2011 ADAM News Network

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109293&o=2

$end

$adam_flop=ann1104,
$bio

Coleco Adam disk. published 11 years ago:

ANN Disk - 2011-04 - SmartBASIC ToolKit II (c) 2011 ADAM News Network

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109294&o=2

$end

$adam_flop=ann1105,
$bio

Coleco Adam disk. published 11 years ago:

ANN Disk - 2011-05 - File Manager v2.1 (c) 2011 ADAM News Network

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109295&o=2

$end

$adam_flop=ann1107,
$bio

Coleco Adam disk. published 11 years ago:

ANN Disk - 2011-07 - ProofREADER (c) 2011 ADAM News Network

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109296&o=2

$end

$adam_flop=ann1108,
$bio

Coleco Adam disk. published 11 years ago:

ANN Disk - 2011-08 - E&T Business Pack I (c) 2011 ADAM News Network

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109297&o=2

$end

$adam_flop=ann1109,
$bio

Coleco Adam disk. published 11 years ago:

ANN Disk - 2011-09 - SmartLOGO Files (c) 2011 ADAM News Network

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109298&o=2

$end

$adam_flop=ann1110,
$bio

Coleco Adam disk. published 11 years ago:

ANN Disk - 2011-10 - ADAMzap Article (c) 2011 ADAM News Network

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109299&o=2

$end

$adam_flop=ann1111,
$bio

Coleco Adam disk. published 11 years ago:

ANN Disk - 2011-11 - Australian SmartBASIC v1.1 (c) 2011 ADAM News Network

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109300&o=2

$end

$adam_flop=ann1112,
$bio

Coleco Adam disk. published 11 years ago:

ANN Disk - 2011-12 - X-Mas Card (c) 2011 ADAM News Network

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109301&o=2

$end

$adam_flop=ann1201,
$bio

Coleco Adam disk. published 10 years ago:

ANN Disk - 2012-01 - Dragon - The Chinese Challenge (c) 2012 ADAM News Network

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109302&o=2

$end

$adam_flop=ann1202,
$bio

Coleco Adam disk. published 10 years ago:

ANN Disk - 2012-02 - ColorDraw for the Oki-20 Printer (c) 2012 ADAM News Network

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109303&o=2

$end

$adam_flop=ann1203,
$bio

Coleco Adam disk. published 10 years ago:

ANN Disk - 2012-03 - Personal CP-M v1.0 with SuperCalc (c) 2012 ADAM News Network

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109304&o=2

$end

$adam_flop=ann1204,
$bio

Coleco Adam disk. published 10 years ago:

ANN Disk - 2012-04 - Disk Doctor v1.0 (c) 2012 ADAM News Network

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109305&o=2

$end

$cpc_flop=anna1,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Anna (c) 1988 Satchel

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290028&o=2

$end

$bbc_cass=annabelg,
$bio

Acorn BBC/Electron cass. published 38 years ago:

Annabel Gray (c) 1984 Lee

You play the part of Annabel Gray, a Southern belle during the time of the American Civil War. Ever since you were a child your ambition was to become a nurse. When you were eighteen you gained a place in the nursing corps. After the first shots were fired at Fort Sumter, announcing to a despondent America the start of the American Civil War, you were in Washinton, where you remain fulfilling the demanding duties of a war nurse.

During the spring of 1863, shortly after the battle of Fredericksburg, you received a letter smuggled across Union lines from South Carolina.

The letter from your mother gives you great cause for concern. She says that the war has taken a great toll on South Carolina, and General Sherman's army has caused widespread devastation. Most of the animals have either been taken for the Confederate cause or have been stolen. Your family plantation Five Oaks has been producing a poor crop of cotton and only a few workers remain. The others have gone north after Abraham Lincoln's declaration of Emancipation.

She says that because of the poor crop of cotton, she is unable to pay the taxes on Five Oaks and that the family plantation, home for three generations, may have to be sold.

Your mother asks you to return home to try and find a way of raising the money, in order to save Five Oaks. The journey home will be fraught with danger. You have to travel through Union territory, before you can reach Virginia. In Richmond, you will be able to board a train for Charleston in South Carolina.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51483&o=2

$end

$cpc_cass=annrome,
$bio

Amstrad CPC cass. published 36 years ago:

Annals of Rome (c) 1986 PSS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64307&o=2

$end

$spectrum_cass=annalsof,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Annals of Rome [Model 069] (c) 1986 PSS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77786&o=2

$end

$cpc_flop=annromef,annromef1,annromef2,annrome,annrome2,annrome1,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Annals of Rome [Model 99] (c) 1986 PSS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122250&o=2

$end

$fmtowns_cd=anneyume,
$bio

Fujitsu FM Towns CD published 29 years ago:

Anne no Yume no Kuni (c) 1993 Dennou Shoukai.

- TRIVIA -

Released in March 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128406&o=2

$end

$cdi=annewill,annewillu,
$bio

Phillips CD-i disc published 30 years ago:

Anne Willan presents The Food of France (c) 1992 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52772&o=2

$end

$c64_cass=annihiltrr,
$bio

Commodore C64 cass. published 39 years ago:

Annihilator (c) 1983 Rabbit Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293464&o=2

$end

$c64_cass=annihiltr,
$bio

Commodore C64 cass. published 39 years ago:

Annihilator (c) 1983 Mogul Communications.

- TECHNICAL -

GAME ID: MOG 1007

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145440&o=2

$end

$pc98=annivers,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Anniversary - Memories of Summer Vacation ～夏休みの想い出～ (c) 1993 Janis.
(Anniversary - Memories of Summer Vacation - Natsuyasumi no Omoide)

- TECHNICAL -

Floppy Disk x6

- TRIVIA -

Released on December 03, 1993 in Japan. Retail price: 7800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88922&o=2

$end

$to7_cass=annuaire,
$bio

Thomson TO7 type-in published 38 years ago:

Annuaire (c) 1984 Hebdogiciel.

- TRIVIA -

Published on May 4, 1984 in the French magazine; Hebdogiciel no. 30.

- STAFF -

By: M. HUMBLOT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108133&o=2

$end

$nes=anongunm,
$bio

Anon Gunman (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83826&o=2

$end

$gameboy=anotherb,
$bio

Nintendo Game Boy Cart. published 27 years ago:

Another Bible (c) 1995 Atlus Company, Limited.

- TECHNICAL -

[Model DMG-AABJ-JPN]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65559&o=2

$end

$specpls3_flop=anbigdsk,
$bio

Sinclair ZX Spectrum+3 disk. published 31 years ago:

Another Big Disk (c) 1991 Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147700&o=2

$end

$spectrum_cass=anotherb,anotherb_b,
$bio

Sinclair ZX Spectrum cass. published 17 years ago:

Another Brick on the Wall 2 (c) 2005 Compiler

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298793&o=2

$end

$pc98=agenesis,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

アナザージェネシス (c) 1990 Soft Plan.
(Another Genesis)

- TECHNICAL -

GAME ID: SF30011010
BARCODE: 4988687000284
MEDIA: Floppy Disk x2

- TRIVIA -

Released on June 21, 1990 in Japan. Retail price: 3800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88923&o=2

$end

$wscolor=anotherh,
$bio

Bandai WonderSwan Color cart. published 22 years ago:

Another Heaven - Memory of those Days [Model SWJ-OMMC03] (c) 2000 Omega Micott

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86414&o=2

$end

$psx=amemorie,
$bio

Sony PlayStation CD published 24 years ago:

Another Memories (c) 1998 Hearty Robin.

- TECHNICAL -

GAME ID: SLPS-01431

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84853&o=2

$end

$saturn=amemorie,
$bio

Sega Saturn CD published 24 years ago:

Another Memories [Model T-38001G] (c) 1998 Starlight Marry

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58907&o=2

$end

$amigaocs_flop=anotherw,anotherwf,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Another World (c) 1991 US Gold

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73415&o=2

$end

$st_flop=anotherw,
$bio

Atari ST disk. published 31 years ago:

Another World (c) 1991 Delphine Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148631&o=2

$end

$ibm5170=anotherw,
$bio

IBM PC/AT DOS 3.5in. disk. published 31 years ago:

Another World (c) 1991 US Gold, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=260706&o=2

$end

$snes=anotherw,
$bio

Nintendo Super NES cart. published 30 years ago:

Another World (c) 1992 Interplay

- TECHNICAL -

Cartridge ID: SNSP-TW-NOE

- TRIVIA -

Reviews:
[FR] December 1992 - Consoles + N.15: 92%

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62724&o=2

$end

$megadriv=anotherw,
$bio

Sega Mega Drive cart. published 29 years ago:

Another World (c) 1993 Virgin Games

- TECHNICAL -

Game ID: T-70106-50

- TRIVIA -

This is one of the few fully PAL optimized games. While running at 50Hz like other PAL releases of that time, gameplay speed and music speed have been adjusted. Forcing the game to run at 60Hz makes it play too fast.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56325&o=2

$end

$fmtowns_cd=anotowns,
$bio

Fujitsu FM Towns CD published 23 years ago:

AnotherTOWNS - Anata Free Software Collection (c) 1999 Unknown [Japan].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93469&o=2

$end

$pippin=anpanain,
$bio

Bandai Pippin CD published 26 years ago:

Anpanman no AIUEO~N! [Model BDE-10015] (c) 1996 Bandai Digital Ent. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122067&o=2

$end

$sega_beena_cart=anpawaku,
$bio

Sega Beena cart. published 15 years ago:

Anpanman no Waku Waku Game Oekaki (c) 2007 SEGA Toys

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286670&o=2

$end

$pico=anpanwpk,
$bio

Sega Pico game published 21 years ago:

Anpanman Pico Wakuwaku Pan Koujou (c) 2001 Bandai Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121963&o=2

$end

$pippin=anpanas1,
$bio

Bandai Pippin CD published 26 years ago:

Anpanman to Asobou! 1 [Model BDE-10009] (c) 1996 Bandai Digital Ent. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122068&o=2

$end

$pippin=anpanas2,
$bio

Bandai Pippin CD published 26 years ago:

Anpanman to Asobou! 2 [Model BDE-70016] (c) 1996 Bandai Digital Ent. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122069&o=2

$end

$pico=anpanpc,
$bio

Sega Pico game published 20 years ago:

Anpanman to Pasokon Renshuu! (c) 2002 Sega Toys.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95303&o=2

$end

$gbcolor=anpfiff,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Anpfiff - Der RTL Fussball-Manager [Model CGB-BFBD-NOE] (c) 2001 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67483&o=2

$end

$amigaocs_flop=anstoss,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Anstoss - Die Fußball-Manager-Simulation (c) 1993 Ascon Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73417&o=2

$end

$gba=premacts,
$bio

Nintendo GBA cart. published 16 years ago:

Anstoss Action - Premier Action [Model AGB-BAQP] (c) 2006 East Ent. Media GmbH [Germany]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69576&o=2

$end

$bbc_cass=abgenjnr,
$bio

Acorn BBC/Electron cass. published 38 years ago:

Answer Back - General Knowledge Junior Quiz (c) 1984 Kosmos

- STAFF -

By: Keith Spence

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51484&o=2

$end

$bbc_cass=abgensnr,
$bio

Acorn BBC/Electron cass. published 38 years ago:

Answer Back - General Knowledge Senior Quiz (c) 1984 Kosmos Soft., Ltd.

- TRIVIA -

Retail price: £9.95

- STAFF -

By: Keith Spence, Susan Van Baars

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=45711&o=2

$end

$electron_flop=abgensnr,
$bio

Acorn Electron 3.5in. disk. published 38 years ago:

Answer Back - General Knowledge Senior Quiz (c) 1984 Kosmos Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129730&o=2

$end

$bbc_cass=absports,
$bio

Acorn BBC/Electron cass. published 38 years ago:

Answer Back - Sports (c) 1984 Kosmos.

- STAFF -

By: Keith Spence, M. Pendlebury

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51485&o=2

$end

$specpls3_flop=ansbacfa,
$bio

Sinclair ZX Spectrum+3 disk. published 37 years ago:

Answer Back Factfile 500 - Arithmetic Ages 6-11 (c) 1985 Kosmos Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148201&o=2

$end

$specpls3_flop=abff500gs,
$bio

Sinclair ZX Spectrum+3 disk. published 37 years ago:

Answer Back Factfile 500 - General Science (c) 1985 Kosmos Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229651&o=2

$end

$cpc_flop=answerjraf,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Answer Back Factfile 500: Association Football [Ages 12-Adult] (c) 1988 Kosmos Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127924&o=2

$end

$cpc_cass=ans500gs,
$bio

Amstrad CPC cass. published 34 years ago:

Answer Back Factfile 500: General Science [Ages 14-Adult] (c) 1988 Kosmos Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64308&o=2

$end

$bbc_cass=ffjungen,
$bio

Acorn BBC/Electron cass. published 37 years ago:

Answer Back Factfile 500: Junior General Knowledge (c) 1985 Kosmos

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51815&o=2

$end

$spectrum_cass=answerba,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Answer Back Factfile 500: Natural History (c) 1985 Kosmos Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288144&o=2

$end

$cpc_flop=answerjrnh,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Answer Back Factfile 500: Natural History [Ages 10-Adult] (c) 1988 Kosmos Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127925&o=2

$end

$bbc_cass=ffsengen,
$bio

Acorn BBC/Electron cass. published 37 years ago:

Answer Back Factfile 500: Senior General Knowledge (c) 1985 Kosmos

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51816&o=2

$end

$cpc_flop=answerjrgk,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Answer Back Factfile 500: Senior General Knowledge [Ages 12-Adult] (c) 1988 Kosmos Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127926&o=2

$end

$cpc_cass=ans500sp,
$bio

Amstrad CPC cass. published 34 years ago:

Answer Back Factfile 500: Spelling [Ages 6-11] (c) 1988 Kosmos Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64309&o=2

$end

$cpc_flop=answerjrspl,answerjrspl1,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Answer Back Factfile 500: Spelling [Ages 6-11] (c) 1988 Kosmos Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127927&o=2

$end

$cpc_flop=answerjrspt,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Answer Back Factfile 500: Sport [Ages 14-Adult] (c) 1988 Kosmos Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127928&o=2

$end

$bbc_cass=ffssport,
$bio

Acorn BBC/Electron cass. published 37 years ago:

Answer Back Factfile 500: Super Sports (c) 1985 Kosmos

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51817&o=2

$end

$cpc_flop=answerjr20,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Answer Back Factfile 500: Twentieth Century History [Ages 12-Adult] (c) 1988 Kosmos Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127929&o=2

$end

$specpls3_flop=ansbacjq,
$bio

Sinclair ZX Spectrum+3 disk. published 37 years ago:

Answer Back Junior Quiz (c) 1985 Kosmos Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148202&o=2

$end

$cpc_cass=ansjquiz,
$bio

Amstrad CPC cass. published 36 years ago:

Answer Back Junior Quiz (c) 1986 Kosmos Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64310&o=2

$end

$cpc_flop=answerjr,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Answer Back Junior Quiz (c) 1988 Kosmos Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127923&o=2

$end

$info=sc5adga,sc5adgaa,sc5adgab,sc5adgac,sc5adgad,sc5adgae,
$bio

Ant & Dec's Grab the Ads (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR3214]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42426&o=2

$end

$info=sc5adgtc,sc5adgtca,
$bio

Ant & Dec's Grab the Cash (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR3214]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42427&o=2

$end

$info=sc5adjb,sc5adjba,sc5adjbb,sc5adjbc,sc5adjbd,sc5adjbe,sc5adjbf,sc5adjbg,sc5adjbh,sc5adjbi,sc5adjbj,sc5adjbk,sc5adjbl,sc5adjbm,sc5adjbn,sc5adjbo,sc5adjbp,sc5adjbq,sc5adjbr,sc5adjbs,sc5adjbt,
$bio

Ant & Dec's Jiggy Bank (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR3009]
Scorpion 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43070&o=2

$end

$info=sc4adjb,sc4adjba,sc4adjbb,sc4adjbc,sc4adjbd,sc4adjbe,sc4adjbf,sc4adjbg,sc4adjbh,sc4adjbi,
$bio

Ant & Dec's Jiggy Bank (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR3039]

Scorpion 4

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42428&o=2

$end

$info=sc5adwta,sc5adwtaa,
$bio

Ant & Dec's Saturday Night Takeaway Win the Ads (c) 200? Bell-Fruit Games, Limited. [B.F.G.]

- TECHNICAL -

[Model PR1920]

[Scorpion 5]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43072&o=2

$end

$info=sc4adwta,sc4adwtaa,
$bio

Ant & Dec's Saturday Night Takeaway Win the Ads (c) 200? Bell-Fruit Games, Limited.

- TECHNICAL -

[Model PR1940]

[Scorpion 4]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42434&o=2

$end

$info=sc4adsnt,sc4adsnta,
$bio

Ant & Dec's Saturday Night Takeaway (c) 200? Bell-Fruit Games.

- TECHNICAL -

[Model PR1611]

Scorpion 4

- TRIVIA -

Based on the top-rated TV show Ant & Dec's Saturday Night Takeaway.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11524&o=2

$end

$info=sc5adsnt,sc5adsnta,
$bio

Ant & Dec's Saturday Night Takeaway (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

Scorpion 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43071&o=2

$end

$spectrum_cass=antatackh,
$bio

Ant Attack (c) 198? Hansesoft GmbH.

German release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226256&o=2

$end

$spectrum_cass=antatack,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Ant Attack (c) 1983 Quicksilva

- TECHNICAL -

[Model QSP 0058]

- STAFF -

Author: Sandy White

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77789&o=2

$end

$ti99_cart=antcolb,
$bio

Texas instrument TI-99/4A cart. published 39 years ago:

Ant Colony (c) 1983 Funware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84506&o=2

$end

$vgmplay=antman_pc,
$bio

IBM PC/AT DOS 3.5in. disk. published 27 years ago:

Ant Man (c) 1995 Namil Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290572&o=2

$end

$megaduck=antsoldr,
$bio

Mega Duck cart. published 29 years ago:

Ant Soldiers (c) 1993 Sachen [Taiwan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115558&o=2

$end

$ti99_cart=anteater,
$bio

Texas instrument TI-99/4A cart. published 39 years ago:

Ant-Eater (c) 1983 Romox

ANT-EATER is a one or two player game. After inserting the cartridge and before you push 'start' button, you may 'select' one or two players.

The object of the game is survival. You gain points by moving the ant with the joystick from the colony to the food on the surface and back to the colony. However, when the ant breaks through the surface, he exposes himself to the deadly anteater.

The ant moves faster than the eater when traveling in tunnels so you can adjust you distance for laying the delayed eggs by retracing your steps. You have three ants at the start of the game. Returning all four cubes to the colony completes the set and gives you an extra ant. On the second set, you must evade two eaters and on the third set, three eaters. The speed of the game increases with each set.

Good luck.

- TECHNICAL -

GAME ID: TI 102

- TRIVIA -

Retail price: $39.95

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84507&o=2

$end

$amigaocs_flop=antago,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Antago (c) 1990 Art of Dreams

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73418&o=2

$end

$cpc_flop=antalex,antalexa,
$bio

Antalex - La Cité Perdue cracked (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237660&o=2

$end

$info=antar,antar2,
$bio

Pinball published 43 years ago:

Antar (c) 1979 Playmatic.

- TRIVIA -

Released in November 1979.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=10000&o=2

$end

$coleco=antarct,
$vgmplay=antarct_cv,
$bio

Colecovision cart. published 38 years ago:

Antarctic Adventure (c) 1984 Coleco Industries, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53241&o=2

$end

$msx1_cart=antarctk,
$bio

Antarctic Adventure (c) 198? ProSoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76555&o=2

$end

$mz700_cass=antares,
$bio

Sharp MZ-700 cass. published 36 years ago:

Antares (c) 1986 BBG Soft. [Germany]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131634&o=2

$end

$cpc_flop=antares,antares1,
$bio

Antares cracked (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265180&o=2

$end

$msx1_flop=antares,antaresa,
$bio

Antares Cracked (c) 19?? Unknown.

Tape to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133079&o=2

$end

$cpc_cass=antares,
$bio

Amstrad CPC cass. published 35 years ago:

Antares (c) 1987 Dro Soft.

- TECHNICAL -

GAME ID: 3MT 071

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64311&o=2

$end

$info=anteater,
$bio

Arcade Video game published 40 years ago:

Anteater (c) 1982 Tago Electronics

Anteater is an abstract maze game in which the player controls an anteater that elongates its tongue through maze-like anthills eating ants and ant larvae. The object of the game is to eat all of the larvae - represented as round dots - before the timer runs out. Once all larvae have been eaten, play moves onto the next stage.

Players can only eat ants with the tip of the anteater's tongue, if an ant touches any other part of the tongue, the anteater is bitten and a player life is lost. As well as the ants, worms also roam the stages, worms will not harm the anteater upon contact with the extended tongue but if the head of the worm touches the tongue's tip, the player loses a life. Worms can be safely eaten from behind. 

Large queen ants are situated at the bottom of the nest and eating these will temporarily clear all insects from the screen.  

Anteater has a short day-night cycle represented by a moving Sun at the top of the screen. Once the sun has traveled across the screen and night falls, a spider will appear. The spider climbs down the anteater's tongue, taking a life if it reaches the tongue's tip. The spider can only be killed by eating a queen ant.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound CPU : Zilog Z80 (@ 1.78975 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.78975 Mhz)

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.61 Hz
Palette colors : 99

Players : 2
Control : 4-way joystick
Buttons : 1

- TRIVIA -

Freddie Morrish holds the record for this game with 219,320 points on October 9, 1983.

Anteater is known in UK as "The Anteater" and in Germany as "Ameisenbaer".

- SCORING -

Larvae : 10 points.
Ant : 100 points bonus.
Worm : 200 points.
Queen Ant : 1,000 points.

- TIPS AND TRICKS -

* Ants can be killed by moving directly into them, but watch out for your tongue above when you are in the lower part of the anthill. Ants can only be killed by the tip of your tongue, and if they hit the extended part you lose a life.

* Worms cannot be killed head-on, but cause no damage when they hit your extended tongue. You should move down below a worm or wait for it to pass, and then move in to eat it from behind.

* Spiders can only be killed by eating a Queen Ant. This will destroy all insects on the level, removing any imminent danger. Spiders move across the top tunnel of the screen until they reach the middle, and then walk down your tongue, until they reach the tip which causes you to lose a life.

* Try to save eating the Queen Ants for as long as possible, until absolutely necessary to save you from a life-threatening situation.

* Worms often appear at the same time as ants, and this will make killing them difficult. Also, you have to be careful the ants do not hit the tongue. You must move the the row below them and cut round behind them, as eat them both before the ant makes contact with the extended part of the tongue.

- STAFF -

Designed and programmed by: Chris Oberth

- PORTS -

* CONSOLES:
Atari 2600 (1983)

* COMPUTERS:
Commodore C64 (1986, "Aardvark")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85&o=2

$end

$spectrum_cass=anteater,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Anteater (c) 1986 Paradise Software.

- STAFF -

Written by: Nigel Stuart

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77790&o=2

$end

$a800=anteater,anteatra,
$bio

Atari 400/800 cart. published 40 years ago:

Anteater (c) 1982 Romox.

- TECHNICAL -

Model 05023

- TRIVIA -

Known bugs:
- If too many reserve ants are stored up, the reserve icons will cover up the area where your reserve eggs are displayed.
- The title screen shows the name as Ant-Eater but the packaging shows it as one word.

- TIPS AND TRICKS -

A total of 3 anteaters will appear at once. The gameplay speed will max out after a few levels. There can only be a maximum of 35 flowers across the top, which will leave you only one small opening in which to reach the food. Also, the maximum number of reserve ants that can be shown is 19

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49291&o=2

$end

$spectrum_cass=antennas,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Antennas And Feeders (c) 1983 PW Publishing, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293695&o=2

$end

$c64_cass=antplant,
$bio

Commodore C64 cass. published 38 years ago:

Anter-Planter (c) 1984 Romik Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186966&o=2

$end

$psion2=abcode,
$bio

Anteta Barcode Reader Ver.5 (c) 198? Anteta

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234152&o=2

$end

$amigaocs_flop=itcame2,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Antheads - It Came from the Desert II (c) 1990 Mirrorsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73419&o=2

$end

$mz700_cass=anthill,
$bio

Sharp MZ-700 cass. published 40 years ago:

Anthill Raiders (c) 1982 Solo Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131691&o=2

$end

$cpc_flop=d_anthol,d_anthol1,
$bio

Amstrad CPC 464 disk. published 26 years ago:

Anthology (c) 1996 Arkos

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123310&o=2

$end

$spectrum_cass=antpham,
$bio

Anthony P Hamilton Mastering Tape / Development Tape collection (c) 198? Hamilton, Anthony P.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300402&o=2

$end

$dragon_cass=antigrav,
$bio

Dragon cass. published 37 years ago:

Anti Gravity (c) 1985 Dragonfire Services

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116990&o=2

$end

$cpc_flop=d_anpfau,
$bio

Anti Pfau Demo (c) 19?? Sesamstrassen Crew.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=312289&o=2

$end

$info=antiairc,
$bio

Arcade Video game published 47 years ago:

Anti-Aircraft (c) 1975 Atari.

The game improves the skill and the reflexs of the player. The bombers wich are on the screen must be brought down. The bombers arrive either by one or by two, either on the left or on the right of the screen. A bomber which has not been brought down on the first crossing, will come back on the same place, then the player can forestall his shoot. Each player disposes of 3 different positions for firing, wich are used to range. The Cannon, wich has hit the bull's eye, scores for cach downed bomber.

- TECHNICAL -

Cabinet dimension :
57,87 in. (147cm) High
25,12 in. (64cm) Wide
28 in. (71,12cm) Deep.
Monitor : 23 in.

- TRIVIA -

Released in June 1975.

There is an undocumented option available that switches the planes into UFO's. Pin 14 of the 003127 IC -- a PROM located at grid location K1 -- is tied to ground, but also has a pullup resistor. Cutting the ground trace causes address bit A4 to be pulled high, selecting the UFO data. A jumper can be installed to easily switch back and forth between planes and UFO's.

- STAFF -

Designed and engineered by: Gary Waters

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3389&o=2

$end

$cpc_flop=anticram,
$bio

Amstrad CPC type-in published 29 years ago:

Anti-Crampe (c) 1993 CPC Infos

- TRIVIA -

Listed as a type-in program in the French magazine: CPC Infos.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119354&o=2

$end

$cpc_flop=antierre,
$bio

Amstrad CPC type-in published 35 years ago:

Anti-Erreurs (c) 1987 CPC

- TRIVIA -

Listed in the French magazine CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119355&o=2

$end

$cpc_flop=antierre01,
$bio

Amstrad CPC type-in published 35 years ago:

Anti-Erreurs Version 2.0 (c) 1987 CPC

- TRIVIA -

Listed in the French magazine CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119356&o=2

$end

$apple2_flop_misc=antim,antim10,antim11,antim12,antim13,antim14,antim15,antim16,antim17,
$bio

Apple II 5.25 disk. published 3 years ago:

Anti-M Ver.1.x (c) 2019 4AM

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240772&o=2

$end

$cpc_flop=antimult,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Anti-Multiface (c) 1987 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119357&o=2

$end

$cpc_flop=d_antnaz,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Anti-Nazi-Demo (c) 1989 PDW.

- STAFF -

Code: Treble A.
Musique: CPC GAME Hack

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=312288&o=2

$end

$cpc_flop=d_antisn,
$bio

Anti-Sinus (c) 199? GPA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121869&o=2

$end

$nes=antiterr,
$bio

Anti-Terror Action (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83827&o=2

$end

$nes=anticip,anticipu,
$bio

Nintendo NES cart. published 34 years ago:

Anticipation (c) 1988 Nintendo of America.

Bored with board games? Tired of pursuing trivia? Had your fill of ethical questions? Then you're ready for ANTICIPATION. This zany, unpredictable, totally wacked-out video board game begins with a giant connect-the-dots puzzle. Suddenly, a video pencil starts connecting the dots and, before you know it, you're in a maddening race against the clock, trying to solve the puzzle. Is it an Igloo? A Penguin? Whatever it is, you - and all your friends - will have a great time trying to guess what the pencil is drawing. Guess right and you'll get a crack at the really tough puzzles - no dots or clues, just the pencil drawing a picture. Think you're up to it? Then challenge your friends. Or take on the computer. Either way, this off-the-floor board game will challenge you, excite you and generally drive you crazy for years to come.

- TECHNICAL -

Cartridge ID: NES-AP-USA

- TRIVIA -

Released in November 1988 in the USA.

- TIPS AND TRICKS -

* HOW TO PLAY (from the USA Manual): On the Game Board Screen, note the locations of your Game Marker, the puzzle colors you need, and the number of spaces you want to move to land on those colors (Game Markers advanced counter clockwise around the board).

- STAFF -

Developed by RARE.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54893&o=2

$end

$spectrum_cass=birdsbe2,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Antics (c) 1984 Bug Byte

- TECHNICAL -

GAME ID: BBS 0112

- STAFF -

Program coding by: Adrian Sherwin
Maze designed by: Tim Lewis
Music adapted by: Andrew Peckham

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77791&o=2

$end

$spectrum_cass=antiquit,antiquita,antiquitb,
$bio

Sinclair ZX Spectrum cass. published 10 years ago:

Antiquity Jones (c) 2012 Jenkinson, Paul

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232129&o=2

$end

$tvc_flop=antiriad,
$bio

Videoton TVC disk. published 36 years ago:

Antiriad (c) 1986 STV

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112092&o=2

$end

$spectrum_cass=antiriad,
$bio

Antiriad (c) 198? Silverbird Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225757&o=2

$end

$bbc_cass=antix,
$bio

Antix (c) 19?? Voyager

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51486&o=2

$end

$bk0010=antix,
$bio

Antix (c) 198? Club MCS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144233&o=2

$end

$info=antcleo,antcleom,
$bio

Video Slot Machine published 18 years ago:

Antony and Cleopatra (c) 2004 Aristocrat.

A video slot machine with 5 reels and the Reel Power (243 Ways) system.

- TECHNICAL -

Runs on the Aristocrat MKVI hardware.

- TRIVIA -

Antony and Cleopatra was released in July 2004.

- STAFF -

Artwork by : Jozef Szekeres

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5145&o=2

$end

$apple2_flop_clcracked=antnantc,
$bio

Apple II 5.25 disk. published 39 years ago:

Antonym Antics (c) 1983 Muse Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231540&o=2

$end

$apple2_flop_clcracked=antsyn10889,
$bio

Apple II 5.25 disk. published 33 years ago:

Antonyms/Synonyms (c) 1989 Hartley Courseware, Inc.

Antonyms/Synonyms quiz game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=309676&o=2

$end

$apple2_flop_clcracked=antsyn1,
$bio

Apple II 5.25 disk. published 35 years ago:

Antonyms/Synonyms 1 (c) 1987 Hartley Courseware, Inc.

Antonyms/Synonyms quiz game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231159&o=2

$end

$apple2_flop_clcracked=antsyn2v587,
$bio

Apple II 5.25 disk. published 35 years ago:

Antonyms/Synonyms 2 (c) 1987 Hartley Courseware, Inc.

Antonyms/Synonyms quiz game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231160&o=2

$end

$apple2_flop_misc=ants,
$bio

Apple II 5.25 disk. published 37 years ago:

Ants (c) 1985 Micro-Sparc

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107079&o=2

$end

$spectrum_cass=antteroo,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Antteroo (c) 1985 Central Solutions, Ltd.

- TECHNICAL -

[Model CSC 16]

- STAFF -

Written by: Kevin Murray

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77792&o=2

$end

$msx1_cart=anty,antya,
$bio

MSX cart. published 38 years ago:

Anty (c) 1984 ASCII Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76556&o=2

$end

$msx1_flop=anty,
$bio

Anty Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134115&o=2

$end

$gba=antzracnu,
$bio

Nintendo GBA cart. published 20 years ago:

Antz - Extreme Racing (c) 2002 Empire Interactive Europe, Limited.

- TECHNICAL -

Game ID: AGB-ANUE-USA

- TIPS AND TRICKS -

Level: Code
Level: 2 CVWVC/4ZN
Level: 3 9SZVCW7*X
Level: 4 CV*VT*6*N
Level: 5 9SMSCL5*X
Level: 6 CSPS9Q6ZN
Level: 7 9WRVWL5ZX
Level: 8 CSTSCR4*N
Level: 9 8VWVTL7*X
Level: 10 9TZVTQ5*N
Level: 11 9V*SCQ7*N
Level: 12 1TTSWV5ZX
Level: 13 9STVCV5ZX

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69784&o=2

$end

$gba=antzracn,
$bio

Nintendo GBA cart. published 20 years ago:

Antz - Extreme Racing [Model AGB-ANZP] (c) 2002 Empire Interactive Europe, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69783&o=2

$end

$gbcolor=antzracnu,
$vgmplay=antzracn_gb,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Antz Racing (c) 2001 Acclaim Ent., Incorporated.

- TECHNICAL -

GAME ID: CGB-BAZE-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67487&o=2

$end

$gbcolor=antzracn,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Antz Racing [Model CGB-BAZP-UKV] (c) 2001 Electronic Arts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67486&o=2

$end

$gbcolor=antzsprt,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Antz World Sportz [Model CGB-BA7P-EUR] (c) 2001 LSP [Light & Shadow Production]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67488&o=2

$end

$gbcolor=antzu,antzp,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Antz (c) 1999 Infogrames Interactive, Incorporated.

- TECHNICAL -

GAME ID: DMG-ANXE-EUR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67485&o=2

$end

$gbcolor=antz,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Antz/Fourmiz [Model DMG-ANXP-EUR] (c) 1999 Infogrames Interactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67484&o=2

$end

$pc8801_flop=anzufly,
$bio

Anzu Fly (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91370&o=2

$end

$x68k_flop=anzufly,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Anzu Fly! (c) 1991 Pussy Cat

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87057&o=2

$end

$nes=ao,
$bio

Nintendo NES cart. published 6 years ago:

AO (c) 2016 Second Dimension.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301981&o=2

$end

$dc=aono6go,
$bio

Sega Dreamcast GD published 22 years ago:

Ao no 6-go Saigetsufutai Hito - Time and Tide [Model HDR-0075] (c) 2000 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135191&o=2

$end

$psx=antartca,
$bio

Sony PlayStation CD published 22 years ago:

Ao no 6-gou - Antarctica (c) 2000 Bandai Co., Ltd.

- TECHNICAL -

DISC 1 ID: SLPS-02940
DISC 1 ID: SLPS-02941

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84854&o=2

$end

$pc8801_flop=bluestat,
$bio

Ao no Sekizou - The Blue Statue (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91371&o=2

$end

$psx=aozorant,
$bio

Sony PlayStation CD published 19 years ago:

Ao Zora To Nakama-Tachi - Yume No Bouken (c) 2003 MTO, Inc.

- TECHNICAL -

GAME ID: SLPS-03564

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84855&o=2

$end

$gba=aozora,
$bio

Nintendo GBA cart. published 20 years ago:

Ao-Zora to Nakama-tachi - Yume no Bouken [Model AGB-AAZJ-JPN] (c) 2002 MTO, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69785&o=2

$end

$nes=aoboccow,
$bio

Aobocco Wars (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272335&o=2

$end

$pce=aoiblink,
$vgmplay=aoiblink_pce,
$bio

NEC PC-Engine HuCARD published 32 years ago:

青いブリンク (c) 1990 Hudson Soft.
(Aoi Blink)

Aoi Blink is a side scrolling platform game based on a popular Japanese animated series originally created by Tezuka Osamu. The player takes control of a young boy named Kakeru, and his journey takes him through five long stages, each one made up of numerous sub-levels. However, the boy is not alone in his quest, and other playable characters will help him throughout the game. They greatly vary in function of the visited areas and include the cute princess Kirara, a sailor and two gangsters (who can be all seen on the game's cover art). The goal of the game is to retrieve red keys cleverly hidden somewhere in each area. Once Kakeru finds this particular item, he can then unlock the door that leads to the area's boss. Although these large and ferocious foes typically provide a serious challenge, the magical blue pony Blink won't hesitate to jump into battle and help his best friend defeat these powerful adversaries. Many of the levels are vast and other keys are often hidden along the way, allowing the player to access all the zones and sub-sections within the game. Additionally the level structure is far from linear and features countless secret shortcuts and hidden passageways. Power-ups can also be collected from defeated enemies and range from Bombs, Speed-ups, Health and Blue Keys (used to open chests) - hidden special pots are also scattered throughout the game and contain secret items.

- TECHNICAL -

Game ID: HC90030

- TRIVIA -

Released on April 27, 1990 in Japan for 6200 Yen.

Aoi Blink was a Japanese animated series originally aired in 1989, and directed by Tezuka Osamu - who is better known (at least in the west) for creating series such as Tetsuwan Atomu (Astro Boy). The original tale tells the story of a young kid named Kakeru and his meeting with a mystical blue pony called Blink (Aoi means 'blue' in Japanese). After saving him, an unlikely friendship begins between the two and the mysterious pony agrees to help Kakeru forever. But shortly after this, Kakeru's father (a story writer) is kidnaped and the young boy decides to look for him with the help of his new friend Blink. They later meet Princess Kirara, a Sailor called Tanba and two thieves (Nitch and Satch).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58531&o=2

$end

$pc8801_flop=aoi,
$bio

NEC PC-8801 Series disk. published 37 years ago:

青い宇宙の冒険 (c) 1985 Leben Pro.
(Aoi Uchuu no Bouken)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91372&o=2

$end

$gameboy=aokidens,
$bio

Nintendo Game Boy Cart. published 27 years ago:

Aoki Densetsu Shoot! (c) 1995 Banpresto

- TECHNICAL -

[Model DMG-ASHJ-JPN]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65560&o=2

$end

$snes=aokiden,aokidenp,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Aoki Densetsu Shoot! (c) 1994 KSS.

- TECHNICAL -

[Model SHVC-A3KJ-JPN]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61033&o=2

$end

$pc8801_flop=genchohi,
$bio

NEC PC-8801 Series disk. published 30 years ago:

Aoki Ookami to Shiroki Mejika - Genchou Hishi (c) 1992 Koei Co., Ltd.

- TECHNICAL -

GAME ID: KN10311010
BARCODE: 4988615003592

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91374&o=2

$end

$pc98=genchohi,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

蒼き狼と白き牝鹿 元朝秘史 (c) 1993 Koei Co., Ltd.
(Aoki Ookami to Shiroki Mejika - Genchou Hishi)

- TECHNICAL -

GAME ID: KN10311020
BARCODE: 4988615003776
MEDIA: Floppy Disk x3

- TRIVIA -

Released on October 01, 1992 in Japan. Retail price: 9800 Yen (12200 yen for an edition with a soundtrack CD).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88924&o=2

$end

$fmtowns_cd=genchohi,
$vgmplay=genchohi_fmt,
$bio

Fujitsu FM Towns CD published 29 years ago:

Aoki Ookami to Shiroki Mejika - Genchou Hishi (c) 1993 Koei Co., Ltd.

- TECHNICAL -

GAME ID: KN10311040
BARCODE ID: 4988615003868

- TRIVIA -

Released in February 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110246&o=2

$end

$msx2_cart=genchohi,
$bio

MSX 2 cart. published 30 years ago:

蒼き狼と白き牝鹿 元朝秘史 (c) 1992 Koei
(Aoki Ookami to Shiroki Mejika - Genchou Hishi)

- TECHNICAL -

GAME ID:  KN10311060
BARCODE: 4988615003905

- TRIVIA -

Released on December 03, 1992 in japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51265&o=2

$end

$x68k_flop=genchohi,
$bio

Sharp X68000 Series 5.25in. disk. published 29 years ago:

Aoki Ookami to Shiroki Mejika - Genchou Hishi (c) 1993 Koei Co., Ltd.

- TECHNICAL -

GAME ID: KN10311070
BARCODE: 4988615004292

- TRIVIA -

Released on February 26, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87058&o=2

$end

$msx2_flop=genchohi,genchohia,
$bio

MSX 2 disk. published 30 years ago:

Aoki Ookami to Shiroki Mejika - Genchou Hishi (c) 1992 Koei Co., Ltd.

Version with soundware.

- TECHNICAL -

GAME ID: KN10321040
BARCODE: 4988615003882

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101473&o=2

$end

$pcecd=genchohi,
$vgmplay=genchohi_pcecd,
$bio

NEC PC-Engine CD published 29 years ago:

蒼き狼と白き牝鹿 元朝秘史 (c) 1993 Koei
(Aoki Ookami to Shiroki Mejika - Genchou Hishi)

- TECHNICAL -

Model KOCD3004

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58106&o=2

$end

$nes=genchohi,
$bio

Nintendo Famicom cart. published 29 years ago:

蒼き狼と白き牝鹿 元朝秘史 (c) 1993 Koei
(Aoki Ookami to Shiroki Mejika - Genchou Hishi)

- TECHNICAL -

Game ID: KOE-GG

- TRIVIA -

Aoki Ookami to Shiroki Mejika Genchou Hishi was released on March 25, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53831&o=2

$end

$megacdj=genchohi,
$bio

Sega Mega-CD published 29 years ago:

蒼き狼と白き牝鹿 元朝秘史 (c) 1993 Koei
(Aoki Ookami to Shiroki Mejika - Genchou Hishi)

- TECHNICAL -

Model T-76054

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60487&o=2

$end

$megadriv=genchohi,
$vgmplay=genghis2_md,
$bio

Sega Mega Drive cart. published 29 years ago:

蒼き狼と白き牝鹿 元朝秘史 (c) 1993 Koei
(Aoki Ookami to Shiroki Mejika - Genchou Hishi)

- TECHNICAL -

Game ID: T-76103
Barcode: 4 988615 004162

- TRIVIA -

Released on March 25, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56326&o=2

$end

$msx2_flop=genghis,genghisa,
$bio

MSX 2 disk. published 34 years ago:

Aoki Ookami to Shiroki Mejika - Genghis Khan (c) 1988 Koei Co., Ltd.

- TECHNICAL -

GAME ID: HBJ-G080D
BARCODE: 4901780082643

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101474&o=2

$end

$nes=genghisj,
$bio

Nintendo Famicom cart. published 33 years ago:

蒼き狼と白き牝鹿 ジンギスカン (c) 1989 Koei
(Aoki Ookami to Shiroki Mejika - Genghis Khan)

- TECHNICAL -

Game ID: KOE-GX

- TRIVIA -

Aoki Ookami to Shiroki Mejika Genghis Khan was released on April 20, 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53832&o=2

$end

$msx1_cart=genghis,
$bio

蒼き狼と白き牝鹿 ジンギスカン (c) 198? Koei
(Aoki Ookami to Shiroki Mejika - Genghis Khan)

- TECHNICAL -

GAME ID: MXKN11010
BARCODE: 4988615000225

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52697&o=2

$end

$msx2_cart=genghis,
$bio

MSX 2 cart. published 34 years ago:

蒼き狼と白き牝鹿 ジンギスカン (c) 1988 Koei
(Aoki Ookami to Shiroki Mejika - Genghis Khan)

- TECHNICAL -

GAME ID: MXKN12006
BARCODE: 4988615000287

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51266&o=2

$end

$pc8801_flop=genghis,genghisa,
$bio

NEC PC-8801 Series disk. published 34 years ago:

Aoki Ookami to Shiroki Mejika - Genghis Khan (c) 1988 Koei Co., Ltd.

- TECHNICAL -

GAME ID: NEKN12067
BARCODE: 4988615000102

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91375&o=2

$end

$pc98=genghis,
$bio

NEC PC-9801 Series 5.25in. disk. published 35 years ago:

蒼き狼と白き牝鹿Genghis Khan (c) 1987 Koei Co., Ltd.
(Aoki Ookami to Shiroki Mejika - Genghis Khan)

- TECHNICAL -

GAME ID: NFKN14017
MEDIA: Floppy Disk x2

- TRIVIA -

Released in December 1987 in Japan. Retail price: 9800 Yen (12300 yen for an edition with a soundtrack CD).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88925&o=2

$end

$x68k_flop=genghis,
$bio

Sharp X68000 Series 5.25in. disk. published 33 years ago:

Aoki Ookami to Shiroki Mejika - Genghis Khan (c) 1989 Koei Co., Ltd.

- TECHNICAL -

GAME ID: SJKN13003
BARCODE: 4988615000393
MEDIA: FD x3

- TRIVIA -

Released in March 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87059&o=2

$end

$pc8801_flop=aokiooka,aokiookaa,
$bio

NEC PC-8801 Series disk. published 37 years ago:

蒼き狼と白き牝鹿 (c) 1985 Koei Co., Ltd.
(Aoki Ookami to Shiroki Mejika)

- TECHNICAL -

GAME ID: NEKN12063

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91373&o=2

$end

$x1_flop=aokiooka,
$bio

Sharp X1 5.25in. disk. published 36 years ago:

蒼き狼と白き牝鹿 (c) 1986 Koei Co., Ltd.
(Aoki Ookami to Shiroki Mejika)

War simulation game.

- TECHNICAL -

GAME ID: SJKN11002

- TRIVIA -

Released in June 1986 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85922&o=2

$end

$mz2500=simulwar,
$bio

Sharp MZ-2500 disk. published 37 years ago:

Aoki Ookami to Shiroki Mejika (c) 1985 KOEI Co., Ltd.

- TECHNICAL -

GAME ID: SJKN12002

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128539&o=2

$end

$psx=genchohi,
$bio

Sony PlayStation CD published 24 years ago:

蒼き狼と白き牝鹿 元朝秘史 (c) 1998 Koei Co., Ltd.
(Aoki Ookami to Shiroki Mezika - Genchou Hishi)

- TECHNICAL -

Game ID: SLPS-01579

- TRIVIA -

Released on September 17, 1998 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84856&o=2

$end

$apricot_flop=ap001,
$bio

AP001: Utilities No. 1 (c) 198? TP Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=318003&o=2

$end

$apricot_flop=ap002,
$bio

AP002: Utilities No. 2 (c) 198? TP Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=318004&o=2

$end

$apricot_flop=ap003,
$bio

AP003: Apricot Disk No. 3 (c) 198? TP Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=318005&o=2

$end

$apricot_flop=ap004,
$bio

AP004: MS-BASIC Games No. 1 (c) 198? TP Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=318006&o=2

$end

$apricot_flop=ap005,ap005a,
$bio

AP005: GSX Users Disk (c) 198? TP Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=318007&o=2

$end

$apricot_flop=ap006,
$bio

AP006: Games No. 2 (c) 198? TP Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=318008&o=2

$end

$apricot_flop=ap007,
$bio

AP007: Utilities No. 4 (c) 198? TP Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=318009&o=2

$end

$apricot_flop=ap008,
$bio

AP008: Games No. 3 (c) 198? TP Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=318010&o=2

$end

$apricot_flop=ap009,
$bio

AP009: Utilities No. 5 (c) 198? TP Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=318011&o=2

$end

$apricot_flop=ap010,
$bio

AP010: GW-BASIC Games No. 1 (c) 198? TP Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=318012&o=2

$end

$apricot_flop=ap012,
$bio

AP012: Programmers Disk No. 2 (c) 198? TP Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=318013&o=2

$end

$apricot_flop=ap016,
$bio

AP016: Chess (c) 198? TP Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=318014&o=2

$end

$apricot_flop=ap042,
$bio

ACT Apricot PC Xi disk. published 35 years ago:

AP042: Printer Utilities (c) 1987 TP Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=318015&o=2

$end

$apricot_flop=ap045,
$bio

ACT Apricot PC Xi disk. published 35 years ago:

AP045: Utilities No. 13 (c) 1987 TP Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=318016&o=2

$end

$cpc_flop=apache_h1,apache_h2,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Apache (c) 1989 Barroso, F. J. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290029&o=2

$end

$amigaocs_flop=apache,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Apache (c) 1993 Team 17

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73420&o=2

$end

$info=m4apach,
$bio

Apache (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41234&o=2

$end

$info=apache3,apache3a,apache3b,
$bio

Arcade Video game published 34 years ago:

Apache 3 (c) 1988 Tatsumi.

A chase-view shoot'em up where you control a yellow helicopter. 3 leaders of the allied power were kidnapped by the terrorist group Blackslash. An issue at top secret code No. 744251191. Steal into the Blackslash base. Rescue the 3 leaders. With the failure the leaders won't be concerned. Best of luck to you.

- TECHNICAL -

[Cockpit model]

Cockpit dimension : D170cm x W570~785cm x H157cm
Cockpit weight : 140 kg.

Main CPU : V30 (@ 10 Mhz), 68000 (@ 10 Mhz), V20 (@ 8 Mhz), Zilog Z80 (@ 8 Mhz)
Sound Chips : Yamaha YM2151 (@ 4 Mhz), OKI6295 (@ 18.939 Khz)

Players : 1
Control : stick
Buttons : 3

- TRIVIA -

Released in November 1988 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3357&o=2

$end

$info=m4apachg,m4apachga,m4apachgb,m4apachgc,m4apachgd,m4apachge,m4apachgf,
$bio

Apache Gold (c) 200? Empire Games Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15336&o=2

$end

$spectrum_cass=apachera,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Apache Raid!! (c) 1987 Pirate Software

- TECHNICAL -

[Model PSAC 102]

- STAFF -

Author: Adam Waring

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77794&o=2

$end

$spectrum_cass=apba,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

APB (c) 1989 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289812&o=2

$end

$info=apb,apb6,apb5,apb4,apb3,apb2,apb1,apbg,apbf,
$bio

Arcade Video game published 35 years ago:

APB - All Points Bulletin (c) 1987 Atari Games Corporation.

Players take on the role of policeman 'Officer Bob' as he takes to his patrol car and drives the streets in pursuit of lawbreakers. The object of the game is to meet (or preferably exceed) the daily quota of 'busts', as he tries to catch a variety of law-breakers.

Along the way, players must refuel their patrol car (by driving through filling stations) as well as meeting targets within a set time limit. Any accidental collisions or running over of pedestrians will result in the player earning 'de-merits', while a 'perfect day' will earn bonuses, with further bonuses awarded for each arrest made that exceeds the daily quota. Picking up donuts extends the time limit for a day.

- TECHNICAL -

The cabinet looks like a police patrol car and the top marquee is a red/blue light bar that flashes when you push the siren button. A simple platform seat can be attached to the cabinet to make a sit-down type game. 

Cabinet dimensions : 73.75" (187cm) High x 25.5" (65cm) Wide x 34" (86cm) Deep. 
Cabinet with seat dimensions : 73.75" (187cm) High x 25.5" (65cm) Wide x 56" (142cm) Deep. 

Game ID : 136051

Runs on the "Atari System 2" hardware.

Players: 1 
Control: steering wheel, accelerator pedal 
Buttons: 2

- TRIVIA -

APB was released in July 1987. The game enjoyed moderate success in the marketplace, as most Atari games did. It's high-resolution graphics and novel cabinet design, with the flashing lights atop, added to it's initial appeal. 

2,000 units were produced in the USA. The selling price was $2,995. 

APB was Dave Theurer's last game at Atari Games. He went on to work on the 'DeBabelizer' for Macromedia with other Atari alumni. Other games by Dave include "Missile Command", "Tempest" and "I, Robot". 

Greg Gibson holds the record for this game with 1,002,324 points on January 23, 1988.

- TIPS AND TRICKS -

* Warp : When you start a new game, you may press the Siren button and start to get a Level 1-8 warp, or press Gun+Siren and start to get a Level 1-16 warp. 

* High scores scrolling : Right on the joystick to scroll down and Left to scroll up. 

* During the preliminary level where you have to 'arrest' cones, to beat the timer and get the bonus after you arrest enough cones you can do a 180 and return to the start the way you came. 

* 'SPOILER' All criminals : 
Day 03, FREDDY FREAK, Small town USA bar ($1,000) 
Day 05, CANDY GOODBODY, Dead man Corner bar ($2,000) 
Day 07, BERNIE GASMAN, Highway 20 Forest Bar ($3,000) 
Day 09, PHILLIP FUSE, Highway 30 overpass ($4,000) 
Day 11, COOL HAND DUKE, Highway 00 in drinkerstown ($5,000) 
Day 13, BUZZ GEIGER, Highway 40 past GasnGrub ($6,000) 
Day 15, JOE KORNCOB, Highway 44 near GasnGrub ($7,000) 
Day 17, LUIGI DE MUCCIO, Highway 50 at Milk Toast ($8,000) 
Day 19, DICK SLOB, Highway 70 near aquaduct ($9,000) 
Day 21, IGGY DINGDONG, Highway 70 ($10,000) 
Day 23, JUAN FINGERS, Highway 70 Alpine Flats ($11,000) 
Day 25, HANS OOP, Highway 99 Cactus Falls ($12,000) 
Day 27, FAKE FRANK, Highway 10 Police Station ($13,000) 
Day 29, SID SNIPER, Highway 70 overpass ($14,000) 
Day 31, BILLY BOB JACK, Highway 50 near bar ($15,000)

- STAFF -

Designer : Mike Hally (MLH) 
Programmers : Dave Theurer (DFT)
Graphic Designers : Alan Murphy (AJM), Mark West (MLW)
Sound Designers : Brad Fuller (BAF), Hal Canon (HLC), Earl Vickers (EAR)
Support: Russel Dawe (RBD)

- PORTS -

* CONSOLES: 
Sony PlayStation 2 [AU] (2004) "Midway Arcade Treasures 2" 
[US] Microsoft XBOX (oct.11, 2004) "Midway Arcade Treasures 2 [Model MWO-3201W]" 
Nintendo GameCube [US] (oct.11, 2004) "Midway Arcade Treasures 2 [Model DOL-GAYE-USA]" 
[US] Sony PS2 (oct.11, 2004) "Midway Arcade Treasures 2 [Model SLUS-20997]" 
[EU] Microsoft XBOX (oct.29, 2004) "Midway Arcade Treasures 2" 
[EU] Sony PS2 (oct.29, 2004) "Midway Arcade Treasures 2 [Model SLES-52844]"
Microsoft XBOX 360 [US] (nov.6, 2012) "Midway Arcade Origins" 
Sony PlayStation 3 [US] (nov.6, 2012) "Midway Arcade Origins [Model BLUS-31083]"
[EU] Microsoft XBOX 360 (nov.15, 2012) "Midway Arcade Origins" 
Sony PlayStation 3 [EU] (nov.15, 2012) "Midway Arcade Origins [Model BLES-01768]"

* HANDHELDS: 
Atari Lynx [EU] (1991) 
Atari Lynx [US] (1991) "A.P.B. [Model PA2042]" 

* COMPUTERS: 
[EU] Commodore C64 (1989) 
[EU] Sinclair ZX Spectrum (1989) 
[EU] Atari ST (1989) 
[EU] Amstrad CPC (1989) 
[EU] Commodore Amiga (1989) 
PC [MS-DOS] [US] (1989) 
[US] PC [MS Windows, CD-ROM] (feb.17, 2006) "Midway Arcade Treasures Deluxe Edition"
[EU] PC [MS Windows, CD-ROM] (mar.17, 2006) "Midway Arcade Treasures Deluxe Edition" by Zoo Digital Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86&o=2

$end

$c64_cass=apb,apba,
$bio

Commodore C64 cass. published 33 years ago:

APB - All Points Bulletin (c) 1989 Domark Group, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145441&o=2

$end

$specpls3_flop=apb,
$bio

Sinclair ZX Spectrum+3 disk. published 33 years ago:

APB - All Points Bulletin (c) 1989 Domark Group, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147603&o=2

$end

$amigaocs_flop=apb,
$bio

Commodore Amiga 500 disk. published 32 years ago:

APB - All Points Bulletin (c) 1990 Domark Group, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73358&o=2

$end

$spectrum_cass=apb,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

APB - All Points Bulletin (c) 1989 Domark Group, Ltd.

- TECHNICAL -

GAME ID: 374-3
ISBN: 1-85160-374-3
BARCODE: 9 781851 603749

- STAFF -

Graphics by: Tengen, Walking Circles
Coin Op Version by: Tengen
Z80 Coding by: Walking Circles
Sound: David Whittaker

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77795&o=2

$end

$cpc_cass=apb,
$bio

Amstrad CPC cass. published 33 years ago:

APB - All Points Bulletin (c) 1989 Domark Group, Ltd.

- TECHNICAL -

GAME ID: 378-6
ISBN: 1-85160-378-6
BARCODE: 9 781851 603787

- STAFF -

Z80 Coding: David Fish
Sound: David Whittaker

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64161&o=2

$end

$cpc_flop=apb,apb1,apb_c2,apb_c2a,apb_c1,apb_c3,apb_t1,apb_t1a,
$bio

Amstrad CPC 464 disk. published 33 years ago:

APB - All Points Bulletin (c) 1989 Domark Group, Ltd.

- TECHNICAL -

GAME ID: 379-4

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119284&o=2

$end

$lynx=apb,
$bio

Atari Lynx cart. published 31 years ago:

APB (c) 1991 Atari Corp.

Based on the original arcade video game.

This is the city. A dangerous place, full of crooks as slimy as an earthworm in the rain. The streets are loaded with them. Officer Bob has just graduated from the Academy and is as gung ho as a nerd on the first day of school. He truly believes he can single-handedly clean up the city. Who knows? Maybe he can. But the crooks don't think so. Neither does Sergeant Mulrooney, the hot-headed duty boss who is quick to deliver a scorching lecture if Office Bob stacks up too many demerits. Can Officer Bob succeed where dozens of others have failed?

- TECHNICAL -

Model PA2042

- TRIVIA -

Reviews:
November 1991 - Consoles + N.2 [FR]: 38/100

- TIPS AND TRICKS -

* Level Skip:
Hold OPTION 1+OPTION 2 and run into a donut (or through the Donut Shop). You will automatically complete the current mission and proceed to the next level.

* Level 99:
When your quota is met, hold OPTION 1+OPTION 2 at Officer Bob's parking space. You will warp to level 99 with random quotas each time it is completed (notice that the game won't end: it will repeat level 99 with different quotas).

* Faster Refuel:
On Highway 12, you can find two gasoline pumps next to each other. If you park in the middle of the two, the gas pumps twice as fast.

* Music On or Off:
To turn the music on or off, press OPTION 2 while the title screen is on. Turning off the music allows you to hear all the digitized voices and sounds more clearly.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58792&o=2

$end

$info=apc,
$bio

Computer published 40 years ago:

APC (c) 1982 NEC Home Electronics, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228486&o=2

$end

$info=necapciv,
$bio

Computer published 36 years ago:

APC IV (c) 1986 NEC Home Electronics, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293663&o=2

$end

$horizon=apcbasic,
$bio

North Star Horizon disk. published 40 years ago:

APCBASIC Ver.2 (c) 1982 Cochran, Chris

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265384&o=2

$end

$apple2_flop_orig=apescape,
$apple2_flop_clcracked=apescape,
$bio

Apple II 5.25 disk. published 38 years ago:

Ape Escape (c) 1984 Sams, Inc., Howard W.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295830&o=2

$end

$psx=apescaped,
$bio

Sony PlayStation CD published 23 years ago:

Ape Escape demo (c) 1999 Sony Computer Ent. America.

Demo disc.

- TECHNICAL -

CD ID: SCUS-94489

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131491&o=2

$end

$vic1001_cart=apescape,
$bio

Commodore VIC-20 cart. published 40 years ago:

Ape Escape (c) 1982 Spectravideo, Inc.

- TECHNICAL -

Model SC-215

- STAFF -

By: Mike Riedel, Gregory Carbonaro

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83767&o=2

$end

$psx=apescapee,
$bio

Sony PlayStation CD published 23 years ago:

Ape Escape (c) 1999 Sony Computer Ent. Europe [SCEE]

European release. Game developed in the USA. See the original for more information.

- TECHNICAL -

GAME ID: SCES-01564

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287311&o=2

$end

$psx=apescape,
$bio

Sony PlayStation CD published 23 years ago:

Ape Escape (c) 1999 Sony Computer Ent. America.

Ape Escape is a a platform video game played from a third-person perspective. Players use a variety of gadgets to pursue and capture the apes, traversing across several environments.

- TECHNICAL -

GAME ID: SCUS-94423

- TRIVIA -

Ape Escape was released on May 31, 1999 in the USA.

The development of Ape Escape lasted approximately two-and-a-half years. Shortly after the development team began conceiving the design and concept for Ape Escape, they attended a meeting regarding the development of the DualShock. Intrigued by the potential of the controller, the team implemented its use in Ape Escape, making it the first video game to require the use of the DualShock for gameplay. Conceptualizing the controls for the controller's analog sticks was the greatest challenge for the team, and the controls underwent great testing prior to finalization.

The game's music was composed by Mr. Terada. After a game director listened to Terada's track 'Sumo Jungle', he was given the opportunity to compose the music for Ape Escape. The music changes in-game depending on the situation and level; for example, should players act stealthily, the music alters slightly to give a mellow atmosphere. Music from the game was included in Ape Escape Originape Soundtracks, published on November 18, 2011 by Terada's label Far East Recording.

Ape Escape was officially announced in the April 1999 issue of Official U.S. PlayStation Magazine. Promotions for the game were held on Cartoon Network during Sony's winter holiday marketing campaign of 1999.

Export releases:
[JP] "Saru! Get You! [Model SCPS-10091]"
[EU] "Ape Escape [Model SCES-01564]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110680&o=2

$end

$archimedes=apecutils,
$bio

Acorn Archimedes disk. published 30 years ago:

APEC Utils Disc (c) 1992 Atomwide, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127056&o=2

$end

$apfm1000=basic,
$bio

APF MP1000 cart. published 43 years ago:

APF Basic [Model AL100A] (c) 1979 APF Electronics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262820&o=2

$end

$info=apfimag,
$bio

Computer published 43 years ago:

APF Imagination Machine (c) 1979 APF Electronics, Incorporated.

A combination home video game console and computer system.

- TECHNICAL -

In basic, pressing FUNCTION and a letter/number will display a basic keyword making it easier to enter programs...
FUNCTION+Q = IF
FUNCTION+W = STEP
FUNCTION+E = STOP
FUNCTION+R = READ
FUNCTION+T = NEXT
FUNCTION+Y = PRINT
FUNCTION+U = END
FUNCTION+I = LIST
FUNCTION+O = REM
FUNCTION+P = USING
FUNCTION+1 = GOSUB
FUNCTION+2 = LET
FUNCTION+3 = DATA
FUNCTION+4 = INPUT
FUNCTION+5 = DIM
FUNCTION+6 = FOR
FUNCTION+7 = RETURN
FUNCTION+8 = THEN
FUNCTION+9 = ON
FUNCTION+0 = GOTO
FUNCTION+- = RESTORE
FUNCTION+ENTER = CLOAD

For cassette: Use CSAVE"" to save a file, and CLOAD"" to load the file back.
For disc: Use SAVE"" to save a file, and LOAD"" to load the file back.

You can use "DIR " e.g. "DIR 0" and "DIR 1" to give a directory of the disc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=34767&o=2

$end

$info=apfm1000,
$bio

Console published 44 years ago:

APF MP1000 (c) 1978 APF Electronics, Incorporated.

An early 8-bit cartridge-based game console.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=34768&o=2

$end

$apfimag_cass=apfman,
$bio

APF Imagination cass. published 40 years ago:

APF-MAN (c) 1982 Echols [Carl A. Echols]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135823&o=2

$end

$spectrum_cass=apfelkob,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Apfelkobold (c) 1983 Happy Computer

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287655&o=2

$end

$apple2_flop_clcracked=aphasia1,
$bio

Apple II 5.25 disk. published 39 years ago:

Aphasia I (c) 1983 Parrot Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231700&o=2

$end

$apple2_flop_clcracked=aphasia2,
$bio

Apple II 5.25 disk. published 39 years ago:

Aphasia II - Opposites and Similarities (c) 1983 Parrot Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231701&o=2

$end

$apple2_flop_clcracked=aphasia3,
$bio

Apple II 5.25 disk. published 39 years ago:

Aphasia III (c) 1983 Parrot Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231702&o=2

$end

$apple2_flop_clcracked=aphasia4,
$bio

Apple II 5.25 disk. published 37 years ago:

Aphasia IV (c) 1985 Parrot Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231703&o=2

$end

$amigaocs_flop=apidya,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Apidya (c) 1992 Play Byte

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73421&o=2

$end

$amigaocs_flop=apidya1,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Apidya [Budget] (c) 1992 Team 17

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73422&o=2

$end

$hp_ipc=ipcapl,ipcaplw,
$bio

HP Integral PC disk. published 36 years ago:

APL Plus Ver.3 (c) 1986 STSC, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235971&o=2

$end

$cpc_cass=apocpnew,
$bio

Amstrad CPC cass. published 34 years ago:

Apocalipsis New (c) 1988 Idealogic.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64312&o=2

$end

$cpc_flop=apocalip,
$bio

Apocalipsis New cracked (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237661&o=2

$end

$info=aponow,
$bio

Arcade Video game published 40 years ago:

Apocaljpse Now (c) 1982.

The player pilots a rescue helicopter and must try to rescue numerous airmen who have parachuted into the sea below. The rescue chopper is under constant attack from enemy helicopters, while sharks swim in the ocean below and will kill any floating airmen they come across. Later levels also have enemy subs and ships all intent on foiling the rescue mission. Players must be careful to avoid the falling wreckage of any enemy helicopters they have just destroyed, and also need to be wary of hitting any parachuting airmen with their 'copter blades, as this will kill the airmen instantly.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound CPU : Zilog Z80 (@ 1.78975 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.78975 Mhz)

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.61 Hz
Palette colors : 226

Players : 2
Control : Double 8-way joysticks
Buttons : 1

- TRIVIA -

This pirate version of "Rescue" was named 'Apocaljpse Now' in homage to the 1979 movie 'Apocalypse Now'. The J is not a typo :-)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87&o=2

$end

$spectrum_cass=apocalyp,apocalyp_h,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Apocalypse (c) 1983 Red Shift.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77796&o=2

$end

$bbcb_flop_orig=apocalyc,
$bio

Acorn BBC Micro B disk. published 35 years ago:

Apocalypse (c) 1987 Command

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125563&o=2

$end

$cpc_flop=apocalyp,apocalypb,apocalypa,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Apocalypse (c) 1988 Ere Informatique [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119084&o=2

$end

$cpc_flop=apocalmm,
$bio

Amstrad CPC type-in published 33 years ago:

Apocalypse (c) 1989 Micro Mag

- TRIVIA -

Listed as a type-in program in the French magazine: Micro Mag.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118808&o=2

$end

$bbc_cass=apocalyc,
$bio

Apocalypse (c) 19?? Command

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51487&o=2

$end

$bbc_cass=apocalyp,
$bio

Apocalypse (c) 19?? Red Shift

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51488&o=2

$end

$archimedes=apocalyp,apocalypa,
$bio

Acorn Archimedes disk. published 32 years ago:

Apocalypse (c) 1990 4th Dimension

- TECHNICAL -

MEDIA: FD x2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115944&o=2

$end

$amigaocs_flop=apocalyp,
$bio

Commodore Amiga 500 disk. published 28 years ago:

Apocalypse (c) 1994 Virgin Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73423&o=2

$end

$snes=apoclyp2,
$bio

Nintendo Super NES cart. published 27 years ago:

Apocalypse II (c) 1995 Psygnosis, Limited.

Unreleased Prototype.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62725&o=2

$end

$psx=apocalyp,
$bio

Sony PlayStation CD published 24 years ago:

Apocalypse (c) 1998 Activision, Inc.

In a dark future, religion and science have become the dominant forces of civilization. A shadowy figure known only as The Reverend has mastered these two conflicting forces and as his first act of evil, unleashes the Four Horsemen of the Apocalypse.

In Apocalypse, you and your tough-talking wingman Trey Kincaid (played by Bruce Willis) must eradicate the Four Horsemen and save the world from the Reverend's evil plans. Bad-ass features include:

* Hard-core console action: a powerful mix of pulse rifles, flame throwers and grenade launchers provide the offense as you explore full 3-D, expansive environments loaded with hidden areas, power-ups and dozens of hard-hitting opponents.
* Industry-first real-time virtual partner: Bruce Willis' cyberscanned and motion-captured form backs you up every step of the way: he'll point out danger ahead, cover your sorry butt if you fall down on the job and help boost your trigger-happy mood.
* Full 3-D control: Players have full control of a 3-D character - the Kid - in an explosive, go-anywhere, shoot-anything action environment.
* Cinematic gameplay: a computer-controlled roving camera delivers over-the-shoulder, top-down, free-roaming, side-on and tracking views, while FMA cut scenes integrate seamlessly with gameplay.

- TECHNICAL -

Game ID: SLUS-00373

- TRIVIA -

Released on November 18, 1998 in the USA.

Export releases:
[SP] "Apocalypse [Model SLES-00460]"
[EU] "Apocalypse [Model SLES-00469]"
[DE] "Apocalypse [Model SLES-00835]"
[JP] "Apocalypse [Model SLPM-86271]"

- PORTS -

Developed by Neversoft Entertainment
Production: Joel Jewett, Mick West
Programming: Dave Cowling, Mike Day, Kendall Harrison, Jason Keeney
Artwork: Noel Hines, Silvio Porretta, Mark L. Scott, Christopher Ward
Design: Aaron Cammarata, Chad Findley, Jason Uyeda
Support: Lisa Edmison, Christer Ericson, Sandy Newlands

Published by Activision, Inc
Producer: David Stohl
Creative Executive: Scott Pease
Associate Producer: Jenny Park
A.P. Localizations: Brian Clarke

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97850&o=2

$end

$bbc_cass=apollo,
$bio

Acorn BBC/Electron cass. published 39 years ago:

Apollo (c) 1983 Software Invasion

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51489&o=2

$end

$spectrum_cass=apollo11_a,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Apollo 11 (c) 1983 Darkstar.

- TRIVIA -

When Darkstar licensed Apollo 11 to Mastertronic in 1985 they misread 11 as II and thus was released as 'Apollo 2' instead.

- STAFF -

Written by: Ian Rich

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77797&o=2

$end

$info=apollo13,apollo13_10,apollo13_20,apollo13_d4,
$bio

Pinball published 27 years ago:

Apollo 13 (c) 1995 Sega Pinball, Incorporated.

- TECHNICAL -

Sega Whitestar
Model Number : 44

Main CPU : Motorola M6809 (@ 2 MHz)
Sound CPU : Motorola M6809 (@ 2 MHz)
Display CPU : Motorola M6809 (@ 4 MHz)
Sound chip : BSMT2000 (@ 24 MHz)

- TRIVIA -

Released in October 1995.

Based on the 1995 hit movie, starring Tom Hanks and directed by Ron Howard.

Apollo 13 is the first and only game to feature 13-ball multiball, the largest multiball of any pinball game!

The tune that plays after a jackpot is obtained during multiball mode is the Norman Greenbaum tune 'Spirit in the Sky' which is also featured in the film Apollo 13

- TIPS AND TRICKS -

SELECTING GAME MODE : After starting a game, you have a choice of 'Regular' or
'Novice' mode. 'Regular' is the normal 3-ball arrangement. 'Novice' is timed play; the player has 2-3 minutes when any drained balls are autoplunged, and after the 2-3 minutes expires, the game is over when the ball(s) on the field drains.
You can start a game in 'League' mode by holding the left flipper button in while starting a game, and 'Wizard"' mode by holding the right flipper button in.
NOTE : If the pinball machine is set to free play, you may NOT get the 
'Novice' mode.

- STAFF -

Game Design: Joe Balcer (JB), Joe Kaminkow (JEK)
Mechanical Design: John Borg, Rob Hurtado
Game Software: Lonnie D. Ropp (LON)
Display Software: Orin Day (DAY)
Additional Software: John Carpenter, Neil Falconer, Brian A. Rudolph
Duff of All Trades: Michael Toler
Music and Sounds: Brian Schmidt
Dot Madness: Kurt Andersen (KRT), Jack Liddon (JAK), Mark Raneses
Game Art: Jeff Busch, Mark Raneses

Cables: Phillis
Bill of Material: Bob Karegianes
Technical Support: Joe Blackwell, Jay Alfer, Ted Kilpin, Eric Winston
Purchasing: Jim Ross, Jack Bushell, Mike Kelly, Bill Koehler, Ed Spears, John Waller
Manufacturing: Wes Moore, Don Thorne, Arnie Aarstad, E. Kurian, Kurup, Tom Costanzo, Joe Paliferro, Glenn Reitsma, Tim Rex, Russ Ribando
Additional Support: Doreen Clarke, Lee Roach, Mike Salas

Sega Pinball Thanks: Guy Barresi, Edgar Bronfman Jr., Noah Dudley, Robert Gasper, Jerry Harrington, John Horner, John Hornick, Ron Howard, Alan Icorn, Eric Jacobsen, Nancy Cushing Jones, Michelle Katz, Jim Lovell, Gary Miller, Bill Paxton, Connie Rush, Gary Sinise, Brian Swardstrom, Louisa Velis

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5195&o=2

$end

$info=tapollo13,
$bio

Handheld game published 27 years ago:

Apollo 13 (c) 1995 Tiger Electronic Toys, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126226&o=2

$end

$spectrum_cass=apollo11,
$bio

Apollo 2 [Model IS 0049] (c) 198? Mastertronic, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226223&o=2

$end

$info=apollo80,
$bio

Console published 44 years ago:

Apollo 80 (c) 1978 Academy.

British cartridge-based system. It's a clone of the RCA Studio II. This console is part of the RCA Studio III licensed consoles from the Conic Group.

The console came with 4 built-in games:
Doodle
Patterns
Bowling
Black Jack 1 & 2

For more info on RCA Studio III consoles see the Conic "M-1200" entry

For technical info and the released games see the Hanimex "Jeu TV Programmable MPT-02" entry.

- TRIVIA -

After the acquisition of the RCA Studio III Intellectual properties by the Conic Group, Conic reached out to various subsidiaries and other affiliates to distribute their newest console in various countries. In the U.K., it is not clear which company took over the distribution. A few theories  exist out there, but the two more probable come from the research of TheLimeyDragon. The first contender was Wrapid Manufacturing Ltd,  a newly formed company at the time, specializing in circuit boards which was at the same address where the Appolo 80 was distributed. But upon getting more information, TheLimeyDragon concluded that it might just be a coincidence that an electronic company had offices at the same address and that the company behind the Apollo 80 Programmable Video Game might be Academy International Public Limited Company, a company incorporated on July 10, 1972 specializing in wholesale of Radio, television & electrical household appliances.

From their offices located at 250 Thornton Road, Bradford, BD1 2LB, the company started the distribution of the Apollo 80 Programmable Video Game. The console mold, although very similar to the other consoles of the M-1200 series, have square edges instead of round one. As such, the Apollo 80 Programmable Video Game is the only RCA Studio III based console that have a unique molding.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103271&o=2

$end

$info=m1apollo,m1apollo11,m1apollo11b,m1apollo11p,m1apollo2,m1apollo2p,m1apollo3,m1apollo3p,m1apollo4,m1apollo4o,m1apollo4p,m1apollo5,m1apollo5p,m1apollo7,m1apollo7p,m1apollo8,m1apollo8p,m1apollo9,m1apollo9p,m1apolloa,m1apolloao,m1apolloap,m1apolloh,m1apollop,
$bio

Fruit Machine published 25 years ago:

Apollo 9 (c) 1997 Maygay.

- TECHNICAL -

M1A/B

- TRIVIA -

Apollo 9 was released in June 1997.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15508&o=2

$end

$info=apocof,
$bio

Apollo Coffee Company (c) 200? Aristocrat Leisure Industries Pty, Limited.

- TECHNICAL -

MKVI hardware.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=46529&o=2

$end

$info=dn3000,
$bio

Computer published 34 years ago:

Apollo DN3000 (c) 1988 Apollo Computer

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233810&o=2

$end

$info=dn3000_19i,
$bio

Computer published 34 years ago:

Apollo DN3000 19in. Monochrome (c) 1988 Apollo Computer

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233811&o=2

$end

$info=dn3500,
$bio

Computer published 33 years ago:

Apollo DN3500 (c) 1989 Apollo Computer

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233812&o=2

$end

$info=dn3500_19i,
$bio

Computer published 33 years ago:

Apollo DN3500 19in. Monochrome (c) 1989 Apollo Computer

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233813&o=2

$end

$info=dn5500,
$bio

Computer published 31 years ago:

Apollo DN5500 (c) 1991 Apollo Computer

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233814&o=2

$end

$info=dn5500_19i,
$bio

Computer published 31 years ago:

Apollo DN5500 19in. Monochrome (c) 1991 Apollo Computer

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233815&o=2

$end

$info=dsp3000,
$bio

Computer published 34 years ago:

Apollo DSP3000 (c) 1988 Apollo Computer

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233816&o=2

$end

$info=dsp3500,
$bio

Computer published 33 years ago:

Apollo DSP3500 (c) 1989 Apollo Computer

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233817&o=2

$end

$info=dsp5500,
$bio

Computer published 31 years ago:

Apollo DSP5500 (c) 1991 Apollo Computer

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233818&o=2

$end

$mz700_cass=apollowp,
$bio

Sharp MZ-700 cass. published 40 years ago:

Apollo Word Processor Ver. 2.7 (c) 1982 Apollo Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131771&o=2

$end

$mz700_cass=apollowp28,
$bio

Sharp MZ-700 cass. published 37 years ago:

Apollo Word Processor Ver. 2.8 (c) 1985 MZ-GG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131772&o=2

$end

$fmtowns_cd=appare1,
$bio

Fujitsu FM Towns CD published 28 years ago:

Appare CD Vol. 1 - Hiryuu no Maki (c) 1994 Soft Bank.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112577&o=2

$end

$fmtowns_cd=appare2,
$bio

Fujitsu FM Towns CD published 27 years ago:

Appare CD Vol. 2 - Houou no Maki (c) 1995 Soft Bank.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112578&o=2

$end

$pce=appgateb,
$bio

NEC PC-Engine HuCARD published 34 years ago:

????! ??? ??? (c) 1988 Hudson Soft.
(Appare! Gateball)

Appare! Gateball is a gateball game and is the only one of its kind to have blessed the PC Engine system. Gateball is a variant or croquet, sport very popular in Japan, Korea, China and Indonesia. The rules of the game are somehow simple - two teams of five players each play against each other. One team plays with the white ball, and the other with the red ball. Each ball is numbered (odd numbers for red team and even numbers for white team) and each one represents one player. Reds start and the goal of the game is for each player to pass through three hoops and hit the peg. This PC Engine version gives players the choice of two different fields (grass and sand) and a list of twelve different players.

- TECHNICAL -

Game ID: HC63013

- TRIVIA -

Released on December 23, 1988 in Japan for 4900 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58532&o=2

$end

$pc98=apparedn,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

あっぱれ伝 ~伏龍の章~ (c) 1995 TGL [Technical Group Laboratory]
(Appareden - Fukuryuu no Shou)

- TRIVIA -

Released on December 08, 1995 in Japan. Retail price: 9800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88926&o=2

$end

$pc98_cd=appaden,
$bio

NEC PC-9821 CD published 27 years ago:

Appareden - Fukuryuu no Shou (c) 1995 TGL.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128372&o=2

$end

$info=apparel,
$bio

Arcade Video game published 36 years ago:

Apparel Night (c) 1986 Central Denshi.

A mahjong game with girls!

- TECHNICAL -

Main CPU : Zilog Z80 (@ 5 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.25 Mhz), DAC

Screen orientation : Horizontal
Video resolution : 512 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 256

Player : 2
Control : mahjong keyboard

- TRIVIA -

Released in September 1986.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88&o=2

$end

$spectrum_cass=appelvan,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Appel Vanger (c) 1983 ZX Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287031&o=2

$end

$amiga_apps=appetide,appetisv,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Appetizer (c) 1989 Gold Disk

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262831&o=2

$end

$adam_flop=appian,
$bio

Appian Way (c) 198? Challenge Ware.

Game written in SmartLogo.

- STAFF -

By: Tony Petrecca

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109322&o=2

$end

$apple2_flop_orig=appiledu,
$bio

Apple II 5.25 disk. published 44 years ago:

Appilot Edu-Disk (c) 1978 Muse Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233497&o=2

$end

$bk0010=apple,
$bio

Apple (c) 198? FK [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144234&o=2

$end

$info=apple10,
$bio

Video Slot Machine published 24 years ago:

Apple 10 (c) 1998 Sandii'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=25481&o=2

$end

$apple1=apple30,
$bio

Apple I soft. published 16 years ago:

Apple 30th (c) 2006 Schmenk, Dave

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234929&o=2

$end

$apple2_flop_misc=aplbowl,
$bio

Apple II 5.25 disk. published 43 years ago:

Apple Bowl (c) 1979 Apple Computer Company.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107080&o=2

$end

$apple2_cass=aplbowl,
$bio

Apple II cass. published 43 years ago:

Apple Bowl (c) 1979 Apple Computer, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135896&o=2

$end

$apple2_cass=aplcasin,
$bio

Apple II cass. published 44 years ago:

Apple Casino (c) 1978 Powersoft, Inc.

- TECHNICAL -

GAME ID: ADG0108

- STAFF -

By: Paul Justin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135922&o=2

$end

$apple3=aplchomp,
$bio

Apple III disk. published 38 years ago:

Apple Chomp (c) 1984 Kunesh, Dan A.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240781&o=2

$end

$apple2_flop_orig=aplcdspd,
$apple2_flop_clcracked=aplcdspd,
$apple2_flop_misc=aplcdspd,
$bio

Apple II 5.25 disk. published 39 years ago:

Apple Cider Spider (c) 1983 Sierra On-Line, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107081&o=2

$end

$pc8801_flop=applecl1a,
$bio

Apple Club (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91376&o=2

$end

$pc98=applecld01,
$bio

NEC PC-9801 Series 5.25in. disk. published 34 years ago:

Apple Club - Data Shuu #01 - Sailor Fuku-Hen (c) 1988 Fairytale.

- TRIVIA -

Released on Noovember 09, 1988 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88927&o=2

$end

$pc98=applecld02,
$bio

NEC PC-9801 Series 5.25in. disk. published 34 years ago:

Apple Club - Data Shuu #02 - Himitsu no Hanazono-Hen (c) 1988 Fairytale.

- TRIVIA -

Released on November 09, 1988 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88928&o=2

$end

$pc98=applecld03,
$bio

NEC PC-9801 Series 5.25in. disk. published 34 years ago:

Apple Club - Data Shuu #03 - Nihon no Natsu, Yukata Kimono-Hen (c) 1988 Fairytale.

- TRIVIA -

Released on November 09, 1988 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88929&o=2

$end

$pc98=applecld04,
$bio

NEC PC-9801 Series 5.25in. disk. published 34 years ago:

Apple Club - Data Shuu #04 - Tonari no Oneesan Hen (c) 1988 Fairytale.

- TRIVIA -

Released on November 09, 1988 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88930&o=2

$end

$pc98=applecld05,
$bio

NEC PC-9801 Series 5.25in. disk. published 34 years ago:

Apple Club - Data Shuu #05 - Ojousama to Issho Hen (c) 1988 Fairytale.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88931&o=2

$end

$pc8801_flop=applecl1,
$bio

NEC PC-8801 Series disk. published 34 years ago:

Apple Club 1 (c) 1988 Fairytale.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91377&o=2

$end

$pc98=applecl1,
$bio

NEC PC-9801 Series 5.25in. disk. published 34 years ago:

Apple Club 1 - Kinjirareta Asobi Series (c) 1988 Fairytale.

- TRIVIA -

Released on June 1988. Retail price: 3800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88932&o=2

$end

$pc8801_flop=applecl2,applecl2a,
$bio

NEC PC-8801 Series disk. published 34 years ago:

Apple Club 2 (c) 1988 Fairytale.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91378&o=2

$end

$pc98=applecl2,
$bio

NEC PC-9801 Series 5.25in. disk. published 33 years ago:

Apple Club 2 - Kinjirareta Asobi Series (c) 1989 Fairytale.

- TECHNICAL -

Floppy Disk x2

- TRIVIA -

Released on November 16, 1989 in Japan. Retail price: 3800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88933&o=2

$end

$pc8801_flop=applecld01,applecld01a,
$bio

NEC PC-8801 Series disk. published 34 years ago:

Apple Club Data Shu 1 - Sailor-fuku Hen (c) 1988 Fairytale.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91379&o=2

$end

$pc8801_flop=applecld10,applecld10a,
$bio

NEC PC-8801 Series disk. published 34 years ago:

Apple Club Data Shu 10 - Kikenna Toshigoro Hen (c) 1988 Fairytale.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91380&o=2

$end

$pc8801_flop=applecld02,applecld02a,
$bio

NEC PC-8801 Series disk. published 34 years ago:

Apple Club Data Shu 2 - Himitsu no Hanazono Hen (c) 1988 Fairytale.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91381&o=2

$end

$pc8801_flop=applecld03,applecld03a,
$bio

NEC PC-8801 Series disk. published 34 years ago:

Apple Club Data Shu 3 - Nippon no Natsu Yukata Kimono (c) 1988 Fairytale.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91382&o=2

$end

$pc8801_flop=applecld04,applecld04a,
$bio

NEC PC-8801 Series disk. published 34 years ago:

Apple Club Data Shu 4 - Tonari no Onesan Hen (c) 1988 Fairytale.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91383&o=2

$end

$pc8801_flop=applecld05,applecld05a,
$bio

NEC PC-8801 Series disk. published 34 years ago:

Apple Club Data Shu 5 - Ojousama to Issho Hen (c) 1988 Fairytale.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91384&o=2

$end

$pc8801_flop=applecld06,applecld06a,
$bio

NEC PC-8801 Series disk. published 34 years ago:

Apple Club Data Shu 6 - Miwaku no Bishoujo (c) 1988 Fairytale.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91385&o=2

$end

$pc8801_flop=applecld07,applecld07a,
$bio

NEC PC-8801 Series disk. published 34 years ago:

Apple Club Data Shu 7 - Sports Girls Hen (c) 1988 Fairytale.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91386&o=2

$end

$pc8801_flop=applecld08,applecld08a,
$bio

NEC PC-8801 Series disk. published 34 years ago:

Apple Club Data Shu 8 - Akogare no Joshi Kousei Hen (c) 1988 Fairytale.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91387&o=2

$end

$pc8801_flop=applecld09,applecld09a,
$bio

NEC PC-8801 Series disk. published 34 years ago:

Apple Club Data Shu 9 - Fushigi no Kuni no Monogatari Hen (c) 1988 Fairytale.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91388&o=2

$end

$info=apple1,
$bio

Computer published 46 years ago:

Apple Computer [Apple I] (c) 1976 Apple Computer Co.

- TRIVIA -

Steve Wozniak, who worked for Hewlett-Packard at the time, wanted to build his own computer. He couldn't afford the Intel 8080 CPU (this CPU was very popular then, as it was used in the Altair 8800 & IMSAI 8080, but was pretty expensive), he would use the Motorola 6800 but it was also much too expensive. Finally he decided to build his computer around the MOS 6502 (which was pretty compatible with the Motorola 6800). The computer was easier to use than the Altair: unlike the Altair, the computer has a keyboard and can display characters on a TV (the Altair uses LEDs for its display). The display was very slow, only 60 characters (!) were displayed each second.

Steve Jobs, who made the game "Breakout" for Atari, with a little help from 'the Woz', was interested in this computer. Together they created the Apple Computer Company and they tried to sell the computer.

Paul Terrell, the owner of a computer shop, was interested in this computer, but fully assembled (the Apple 1 was sold naked, no monitor, power supply, keyboard, tape drive, etc.) and with a cassette interface, which Wozniak designed. He sold it with the Basic he wrote soon after. They sold about 200 of these units.

This machine was so popular that Jack Tramiel of Commodore offered to buy Apple, because Apple was, at the time, a major purchaser of MOS 6502 processors (Commodore owned Mos Technologies). Wozniak wanted $15,000 more than Tramiel offered, needless to say, the deal fell through.

The Apple I went on sale in July 1976 at a price of US$666.66 because Wozniak liked repeating digits and because they originally sold it to a local shop for $500 plus a one-third markup.

- STAFF -

Designed by: Steve Wozniak

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=34769&o=2

$end

$apple2_cass=aplderby,
$bio

Apple II cass. published 44 years ago:

Apple Derby (c) 1978 Powersoft, Inc.

- TECHNICAL -

GAME ID: ACG0107

- STAFF -

By: Paul Justin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135923&o=2

$end

$cecflop=dos33,
$bio

CEC-I disk. published 42 years ago:

Apple DOS 3.3 System Master (c) 1980 Apple Computer, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237206&o=2

$end

$apple2_flop_orig=agalxian,agalxsc,
$apple2_flop_clcracked=agalxsc,
$bio

Apple II 5.25 disk. published 42 years ago:

Apple Galaxian (c) 1980 Broderbund Soft., Inc.

- TRIVIA -

The game was quickly renamed "Alien Rain" to avoid litigation.

- STAFF -

Developed by StarCraft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229115&o=2

$end

$apple2_flop_misc=aplgrgms,
$bio

Apple II 5.25 disk. published 42 years ago:

Apple Graphics Games (c) 1980 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107082&o=2

$end

$apple2_flop_clcracked=ahtlicac,
$bio

Apple II 5.25 disk. published 42 years ago:

Apple How To: Lessons in Computing and Calculating (c) 1980 Apple Computer, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288311&o=2

$end

$apple1=basic,basica,
$bio

Apple I soft. published 46 years ago:

Apple I Basic (c) 1976 Apple Computer, Inc.

- TECHNICAL -

SOFT ID: A1T001X

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234894&o=2

$end

$apple1=alicetel,
$bio

Apple I soft. published 11 years ago:

Apple I Enhanced Checkers (c) 2011 Cohen, Corey

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234926&o=2

$end

$info=apple2,
$bio

Computer published 45 years ago:

Apple II (c) 1977 Apple Computer Co.

- TRIVIA -

The first Apple II computers went on sale on June 10, 1977. It was trademarked with square brackets as 'Apple ]['.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103262&o=2

$end

$apple2_flop_misc=a2desk,a2desk10,
$bio

Apple II 5.25 disk. published 36 years ago:

Apple II Desktop (c) 1986 Version Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107083&o=2

$end

$apple3=a2emul,
$bio

Apple III disk. published 42 years ago:

Apple II Emulation (c) 1980 Apple Computer, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240780&o=2

$end

$info=apple2jp,
$bio

Computer published 42 years ago:

Apple II j-plus (c) 1980 Apple Computer Company.

- TRIVIA -

The Apple II j-plus was announced in Japan on July, 1980.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103373&o=2

$end

$apple2_cass=aplorgan,
$bio

Apple II cass. published 44 years ago:

Apple II Organ (c) 1978 Powersoft, Inc.

- TECHNICAL -

SOFT ID: AHG0112

- STAFF -

By: Shin Katsumata

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135924&o=2

$end

$apple2_flop_clcracked=a2tstdsk,
$bio

Apple II 5.25 disk. published 39 years ago:

Apple II Test Disk (c) 1983 Shawnee Mission Unified School District

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240617&o=2

$end

$info=apple2p,
$bio

Computer published 43 years ago:

Apple II+ (c) 1979 Apple Computer Co.

The second model of the Apple II series of personal computers produced by Apple.

- TRIVIA -

It was sold new from June 1979 to December 1982.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103299&o=2

$end

$info=apple2c,apple2c3,apple2c4,apple2c0,
$bio

Computer published 38 years ago:

Apple IIc (c) 1984 Apple Computer Co.

- TECHNICAL -

Microprocessor:
- 65C02 running at 1.023 MHz
- 8-bit data bus

Memory:
-- 128 KB RAM built-in
-- 32 KB ROM built-in (16 KB ROM in original)
- Expandable from 128 KB to 1 MB (only through non-conventional methods in original)

Video:
- 40 and 80 columns text, with 24 lines
- Low-Resolution: 40 × 48 (15 colors)
- High-Resolution: 280 × 192 (6 colors)
- Double-Low-Resolution: 80 × 48 (15 colors)
- Double-High-Resolution: 560 × 192 (15 colors)

Audio:
- Built-in speaker; 1-bit toggling
- User adjustable volume (manual dial control)

Built-in storage:
- Slim-line internal 5.25-inch floppy drive (140 KB, single-sided)

Internal connectors:
- Memory Expansion Card connector (34-pin)*
* Only available on ROM 3 motherboard and higher; original IIc: NONE

Specialized chip controllers:
- IWM (Integrated Wozniak Machine) for floppy drives
- Dual 6551 ACIA chips for serial I/O

External connectors:
- Joystick/Mouse (DE-9)
- Printer, serial-1 (DIN-5)
- Modem, serial-2 (DIN-5)
- Video Expansion Port (D-15)
- Floppy drive SmartPort (D-19)
- 12-Volt DC connector input (DIN-7, male)
- NTSC composite video output (RCA connector)
- Audio-out (?-inch mono phone jack)

- TRIVIA -

The Apple IIc was released on April 24, 1984 in North America during an Apple-held event called 'Apple II Forever'. The new machine was proclaimed as proof of Apple's long-term commitment to the Apple II series and its users, an assurance the company's older technology would not be forsaken or dropped with the recent introduction of the Macintosh. Beyond displaying a commitment to the vitality of the Apple II line, the IIc was also seen as the company's response to IBM's new PCjr.

While essentially an Apple IIe computer in a smaller case, it was not a successor, but rather a portable version to complement it. One Apple II machine would be sold for users who required the expandability of slots, and another for those wanting the simplicity of a plug and play machine with portability in mind.

The machine introduced Apple's Snow White design language, notable for its case styling and a modern look which soon became the standard for most Apple equipment and computers, and continued for nearly a decade after. The Apple IIc introduced a unique off-white coloring known as 'Fog', chosen to enhance the Snow White design style. The Apple IIc, along with a few other peripherals, was the only computer made by Apple to use the 'Fog' coloring.

While relatively light-weight and compact in design, the Apple IIc was not a true portable in design as it lacked a built-in battery and display.
Codenames for the machine while under development included: Lollie, ET, Yoda, Teddy, VLC, IIb, IIp.

- UPDATES -

The Apple IIc was in production from April 1984 to August 1988, and during this time accrued some minor changes. These modifications included three new ROM updates, a bug-fix correction to the original motherboard, a newly revised motherboard, and a slight cosmetic change to the external appearance of the machine. The ROM revision for a specific Apple IIc is determined by entering the Applesoft BASIC programming language and typing in the command PRINT PEEK (64447) which returns the value indicating the particular ROM version.

* Original IIc (ROM version 255): The initial ROM, installed in machines produced during the first year and a half of production, was 16 KB in size. The only device which could be connected to the disk port was (one) external 5.25-inch floppy drive; software could be booted from this external drive by typing the command PR#7. The serial port did not mask incoming linefeed characters or support the XON/XOFF protocol, unlike all later firmware revisions to come. There was no self-test diagnostic present in this ROM, holding down the solid-Apple key during cold boot merely cycled unusual patterns on screen which served no useful purpose or indication of the machine's health.

* Serial port timing fix: The original Apple IIc motherboard (manufactured between April and November 1984) derived the timing for its two serial ports through a 74LS161 TTL logic chip. It was later found that this method's timing was 3% slower than the minimum requirement specified and caused some third party (i.e. non-Apple) modems and printers, which operated at 1200 bits per second (baud) or faster, to function improperly. Slower serial devices operating at 300 baud or less were unaffected, as well as some faster devices which could tolerate the deviation. The solution to ensure all devices were compatible was to replace the TTL chip with an oscillator during manufacture. Apple would swap affected motherboards for users who could prove they had an incompatible serial device (e.g. a third-party 1200-baud modem which presented problems; not all did). It is important to note the problem did not affect all owners; it was more or less a hit-or-miss issue depending on the specific device connected.

* UniDisk 3.5 support (ROM version 0): This update, introduced in November 1985, came in the form of an upgrade to the ROM firmware which doubled in size from 16 KB to 32 KB. The new ROM supported intelligent devices such as the Apple UniDisk 3.5-inch (800 KB) floppy drive, in addition to an external 5.25-inch floppy drive. A new self-test diagnostic was provided for testing built-in RAM and other signs of logic faults. The Mini-Assembler, absent since the days of the Apple II Plus, made a return, and new Monitor Step and Trace commands were added as well. The upgraded ROM added rudimentary support for an external AppleTalk networking device which was yet to be developed. When attempting to boot virtual slot 7, users would encounter the message APPLETALK OFFLINE. The IIc, however, had no built-in networking capabilities, and no external device was ever released. The upgrade consisted of a single chip swap (and a trivial motherboard modification), which Apple provided free only to persons who purchased a UniDisk 3.5 drive. A small sticker with an icon of a 3.5-inch floppy diskette was placed next to the existing 5.25-inch diskette icon above the floppy drive port indicating the machine had been upgraded.

* Memory Expansion IIc (ROM version 3): Introduced in September 1986 simultaneously with the Apple IIGS, this model introduced a new motherboard, new keyboard and new color scheme. The original Apple IIc had no expansion options and required third-party cards to perform various hardware tricks. This could be done by removing the CPU and MMU chips and squeezing a special board into these sockets, which then used bank switching to expand memory (RAM). This was similar to the function of the auxiliary slot in the original Apple IIe. The new motherboard added a 34-pin socket for plugging in memory cards directly, which allowed for the addressing of up to 1 megabyte (MB) of memory using Slinky-type memory cards. The onboard chip count was reduced from 16 memory chips (64K×1) to four (64K×4). The new firmware removed the code for the cancelled AppleTalk networking device and replaced it with support for memory cards. Bumping out the non-supported AppleTalk functionality, memory now lived in virtual slot 4, and mouse support moved to slot 7. The new keyboard no longer had the rubber anti-spill mat and offered generally more tactile and responsive keys that felt more clicky. At the same time, the color of the keyboard, floppy drive latch, and power supply cords changed from beige to light grey, which matched the new Platinum color scheme of the Apple IIGS. The case style, however, remained Snow White. Owners of the previous IIc model were entitled to a free motherboard upgrade if they purchased one of Apple’s IIc memory expansion boards (they did not receive the new keyboard or the cosmetic changes).

* Memory Expansion fix (ROM version 4): In January 1988, a new ROM firmware update was issued to address bugs in the new memory expandable IIc. Changes included better detection of installed RAM chips, correction of a problem when using the serial modem port in terminal-mode, and a bug fix for keyboard buffering. The ROM upgrade was available free of charge only to owners of the memory expansion IIc. This was the final change to the Apple IIc until superseded by the Apple IIc Plus (identified as ROM version 5).

* International versions: Like the Apple IIe before it, the Apple IIc keyboard differed depending on what region of the world it was sold in. Sometimes the differences were very minor, such as extra local language characters and symbols printed on certain keycaps (e.g. French accented characters on Canadian IIc, or the British Pound symbol on the UK IIc) while other times the layout and shape of keys greatly differed (e.g. European IIc). In order to access the local character set, the Keyboard switch above the keyboard was depressed, which would instantly switch text video from the US character set to the local set. The DVORAK keyboard layout was not available on international IIcs—the feature had been intended to switch between international keyboards; the DVORAK layout was merely added to give the switch a function on US IIcs. In some countries these localized IIcs also supported 50Hz PAL video and the different 220/240-volt power of that region by means of a different external power supply — this was a very simple change, since the IIc had an internal 12-volt power converter. The international versions replaced any English wording printed on the case (specifically the keyboard toggle switch, Power and Disk Use drive activity labels) with graphical icon symbols that could be universally understood.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=34770&o=2

$end

$info=apple2cp,
$bio

Computer published 34 years ago:

Apple IIc Plus (c) 1988 Apple Computer, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228467&o=2

$end

$info=apple2e,apple2ee,apple2ep,apple2eefr,apple2ees,apple2euk,apple2eeuk,
$bio

Computer published 39 years ago:

Apple IIe (c) 1983 Apple Computer Co.

- TECHNICAL -

Microprocessor:
- 6502 or 65C02 running at 1.023 MHz
- 8-bit data bus

Memory:
- 64 KB RAM built-in
- 16 KB ROM built-in
- Expandable from 64 KB up to 1 MB RAM or more

Video modes:
- 40 and 80 columns text, white-on-black, with 24 lines¹
- Low-Resolution: 40×48 (15 colors)
- High-Resolution: 280×192 (6 colors)²
- Double-Low-Resolution: 80×48 (15 colors)
- Double-High-Resolution: 560×192 (15 colors)²
¹ Text can be mixed with graphic modes, replacing either bottom 8 or 32 lines of graphics with four lines of text, depending on video mode
² effectively 140×192 in color, due to pixel placement restrictions

Audio:
- Built-in speaker; 1-bit toggling
- Built-in cassette recorder interface; 1-bit toggle output, 1-bit zero-crossing input

Expansion:
- Seven Apple II Bus slots (50-pin card-edge)
- Auxiliary slot (60-pin card-edge)

Internal connectors:
- Game I/O socket (16-pin DIP)
- RF modulation output (4-pin Molex)
- Numeric keypad (11-pin Molex)

External connectors:
- NTSC composite video output (RCA connector)
- Cassette in/out (two 1?8-inch mono phono jacks)
- Joystick (DE-9)

- TRIVIA -

Apple had planned to retire the Apple II series after the introduction of the Apple III in 1980; after that machine turned out to be a disastrous failure, management decided the further continuation of the Apple II was in the company's best interest. So after three and a half years at a stand-still, came the introduction of a new Apple II model — the Apple IIe (codenamed Diana and Super II). The Apple IIe was released in January 1983, the successor to the "Apple II Plus". Some of the hardware and software features of the Apple III were borrowed in the design of the Apple IIe. The culmination of these changes led to increased sales and greater market share of both home and small business use.

One of the most notable improvements of the Apple IIe is the addition of a full ASCII character set and keyboard. The most important addition is the ability to input and display lower-case letters. Other keyboard improvements include four-way directional cursor control and standard editing keys (Delete and Tab), two special Apple modifier keys (Open and Solid Apple), and a safe off-to-side relocation of the Reset key. The auto-repeat function (any key held down to repeat same character continuously) is now automatic, no longer requiring the REPT key (now gone) found on the previous model's keyboard.

The machine came standard with 64 KB RAM, with the equivalent of a built-in Apple Language Card in its circuitry, and had a new special Auxiliary slot (replacing slot-0, though electronically mapped to slot-3 for compatibility with earlier third-party 80-column cards) for adding more memory via bank-switching RAM cards. Through this slot it also includes built-in support for an 80-column text display on monitors (with the addition of a plug-in 1 K memory card, via bank-switching of 40 columns) and could be easily doubled to 128 KB RAM by alternatively plugging in an Apple's Extended 80 Columns Card. As time progressed, even more memory could be added through third party cards using the same bank-switching slot, or alternatively general purpose slot cards that addressed memory 1 byte at a time (i.e. Slinky RAM cards). A new ROM diagnostic routine could be invoked to test the motherboard for faults and its main bank of memory.

The Apple IIe lowered production costs and improved reliability by merging the function of several off-the-shelf ICs into single custom chips, reducing total chip count to 31 (previous models used 120 chips). For this reason the motherboard design is much cleaner and runs cooler as well, with enough room to add a pin-connector for an (optional) external numeric keypad. Also added was a backport accessible DE-9 joystick connector, making it far easier for users to add and remove game and input devices (previous models requiring plugging the joystick/paddles directly into a 16-pin DIP socket on the motherboard; the IIe retained this connector for backwards compatibility). Also improved were port openings for expansion cards. Rather than cutout V-shaped slot openings as in the Apple II and II Plus, the IIe has a variety of different sized openings, with thumb-screw holes, to accommodate mounting interface cards with DB-xx and DE-xx connectors (removable plastic covers filled the cutouts if not used). The Apple IIe maintains a high degree of backwards compatibility with the previous two Apple II models, allowing most hardware and software from those systems to be used.

The Apple IIe was used by several rock bands for album and music video graphics. Yes used an Apple IIe to create the cover of their 90125 album. Fishbone created their self-titled debut EP logo on an Apple IIe. The Residents used one to create the graphics on their Mole Show home video release, as well as the It's a Man's Man's Man's World music video. The Brazilian pop/rock band Biquini Cavadão used an Apple IIe clone (a Sperctrum ED) to generate a count down clock that appears in a video clip of the band.

- UPDATES -

In production from January 1983 to November 1993, the Apple IIe remained relatively unchanged through the years. However there was one significant motherboard update, a major firmware update, two cosmetically revised machines and an official compatibility solution from Apple, in the form of an LC PDS card for certain models of the Macintosh computer line, known as the Apple IIe Card. These revisions are detailed below.

* The Revision A motherboard: At the time of the Apple IIe's introduction, and well into the first few months of production, this motherboard shipped with all units. Graphics modes supported are identical, and limited to, that of the Apple II Plus before it. The logic board is not compatible with the ROM based firmware update (introduced some years later) and most newer plug in expansion slot cards.

* The Revision B motherboard: Shortly after the Revision A motherboard's release in 1983, engineers discovered that the bank-switching feature (which used a paralleled 64 KB of RAM on the Extended 80 Columns Card; or 1 KB to produce 80 columns using bank-switching) could also be used to produce a new graphics mode, Double-High-Resolution, with doubles the horizontal resolution and increases the number of colors from the 6 of standard High-Resolution to 15. In order to support this, some modifications had to be made to the motherboard, which became the Revision B. In addition to supporting Double-High-Resolution and a rarely used Double-Low-Resolution mode it also added a special video signal accessible in slot-7.
Apple upgraded the motherboard free of charge. In later years Apple labeled newer IIe motherboards with a A suffix once again, although in functionality they were Revision B motherboards.

* New case and keyboard: In 1984, Apple revised the case and keyboard. The original IIe uses a case very similar to the Apple II Plus, painted and with Velcro-type clips to secure the lid with a strip of metal mesh along the edge to eliminate radio frequency interference. The new case is made of dyed plastic mold in a slightly darker beige with a simplified snap-case lid. The other noticeable change is a new keyboard, with more professional looking print on darker keycaps (small black lettering, versus large white print). This was the first cosmetic change.

* The Enhanced IIe: In March 1985, Apple replaced the original machine with a new revision called the Enhanced IIe. It is completely identical to the previous machine except for 4 chips changed on the motherboard (and a small Enhanced or 65C02 sticker placed over the keyboard power indicator). The purpose of the update was to make the Apple IIe more compatible with the "Apple IIc" (released the previous year) and in some respects to a smaller degree, the "Apple II Plus". This change involved a new processor, the CMOS based 65C02 CPU, a new character ROM for the text modes, and two new ROM firmware chips. The 65C02 added more CPU instructions, the new character ROM added 32 special MouseText characters (which allowed the creation of a GUI-like display in text mode, similar to IBM code page 437), and the new ROM firmware fixed problems and speed issues with 80 columns text, introduced the ability to use lowercase in Applesoft BASIC and Monitor, and contained some other smaller improvements (and fixes) in the latter two (including the return of the Mini-Assembler—which had vanished with the introduction of the II Plus firmware).
Although it affected compatibility with a small number of software titles (particularly those that did not follow Apple programming guidelines and rules, used illegal opcodes that were no longer available in the new CPU, or used the alternate 80-column character set that MouseText now occupied) a fair bit of newer software — mostly productivity applications and utilities — required the Enhancement chipset to run at all. An official upgrade kit, consisting of these four replacement chips and an Enhanced sticker badge, was made available for purchase to owners of the original Apple IIe. An alternative at the time, which some users choose as a cost-cutting measure, was to simply purchase their own 65C02 CPU and create (unlicensed and illegal) duplicates of the updated ROMs using re-rewritable EPROM chips. When Apple phased out the Enhancement kit in the early 1990s, this became the only available method for users looking to upgrade their IIe, and remains so right up until present day. An Enhanced machine identifies itself with the name Apple IIe on its start up splash screen (as opposed to the less specific Apple II).


* The Platinum IIe: In January 1987 came the final revision of the Apple IIe, often referred to as the Platinum IIe, due to the color change of its case to the light-grey color scheme that Apple dubbed Platinum. Changes to this revision were mostly cosmetic to modernize the look of the machine. Besides the color change, there was a new keyboard layout with built-in numeric keypad. The keyboard was changed to match the layout of the Apple IIGS, with the reset key moved above the ESC and '1' keys, the Open and Solid Apple modifier keys replaced by Command and Option and the power LED relocated above the numeric keypad. Gone were the recessed metal ID badges (showing the Apple logo and name, with IIe beside it) replaced with a simpler Apple IIe silk screened on the case lid in the Apple Garamond font. A smaller Apple logo badge remained, which was moved to the right side of the case.
Internally, a (reduced in size) Extended 80 Columns Card was factory pre-installed, making it come standard with 128 KB RAM and Double-Hi-Res graphics enabled. The motherboard has a reduced chip count by merging the two system ROM chips into one and used higher density memory chips so its 64 KB RAM could be made up of two (64 Kbx4) chips rather than eight (64 Kbx1) chips, bringing the count down to a total of 24 chips. A solder pad location on the motherboard, present since the original IIe, for (optionally) making presses of the "Shift" keys detectable in software, is now shorted by default so that the feature is always active. Next, in a move to reduce radio frequency interference when a joystick plugs into the motherboard's Game I/O socket, filtering capacitors were added. While this made no difference to the average user, it had the negative effect of lowering the available bandwidth to the socket, which is often used by specialized devices for such purposes as measuring temperature, controlling a robotic device, or even simplistic networking for data transfer to another computer. In such cases the specialized devices were rendered useless on the Platinum IIe unless the user removed the capacitors from the board.
There were no firmware changes present, and functionally the motherboard is otherwise identical to the Enhanced IIe. This final model of the Apple IIe was discontinued in November 15, 1993; officially retiring the entire Apple II family line with it.

* International versions: The Apple IIe keyboard differed depending on what region of the world it was sold in. Sometimes the differences were very minor, such as extra local language characters and symbols printed on certain keycaps (e.g. French accented characters on Canadian IIe, or the British Pound symbol on the UK IIe) while other times the layout and shape of keys greatly differed (e.g. European IIe). In order to access the local character set and keyboard layout, a user-accessible switch is found on the underside of the keyboard — flipping it will instantly switch the video output and keyboard input from the US character set to the local set. To support this, special double capacity video and keyboard ROMs are used; in early motherboards they had to reside on a tiny circuit card that plugged into the socket. In some countries these localized IIe's also support 50 Hz PAL video instead of the standard 60 Hz NTSC video and the different 220/240 volt power of that region. An equivalent of the "PAL color card" for the earlier Apple II europlus model was integrated into the motherboard of these IIes, so that color graphics are available without the addition of a slot card.
Another difference with the European IIe, is the Auxiliary slot physically moved in location so it is in line and in front of slot-3, preventing both slots from being used simultaneously for full-sized cards. A few third-party cards are affected by this: some European cards plug into both slots simultaneously and are thus unusable on American IIes, and some American cards that do not fit into the case of European IIes because the European location of the Auxiliary slot leaves less room for them.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=34771&o=2

$end

$info=apple2gs,apple2gsr0,apple2gsr0p,apple2gsr0p2,apple2gsr1,apple2gsr3p,
$bio

Computer published 36 years ago:

Apple IIgs (c) 1986 Apple Computer, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228468&o=2

$end

$apple2gs_flop_misc=salesdmo,
$bio

Apple IIGS disk. published 36 years ago:

Apple IIgs Sales Demo (c) 1986 Apple Computer, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229345&o=2

$end

$info=apple3,
$bio

Computer published 42 years ago:

Apple III (c) 1980 Apple Computer Company.

The Apple III is a business-oriented personal computer produced and released by Apple Computer that was intended as the successor to the Apple II series, but was largely considered a failure in the market.

- TRIVIA -

Development work on the Apple III started in late 1978 under the guidance of Dr. Wendell Sander. It had the internal code name of 'Sara', named after Sander's daughter.

The machine was first announced and released on May 19, 1980, but due to serious stability issues that required a design overhaul and a recall of existing machines, it was formally reintroduced in the second half of 1981.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103374&o=2

$end

$apple3=newbegin,
$bio

Apple III disk. published 40 years ago:

Apple III - A New Beginning (c) 1982 Apple Computer, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240790&o=2

$end

$apple3=basic,
$bio

Apple III disk. published 41 years ago:

Apple III Business Basic (c) 1981 Apple Computer, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240783&o=2

$end

$apple3=conftest,
$bio

Apple III disk. published 41 years ago:

Apple III Confidence Test Program (c) 1981 Apple Computer, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240785&o=2

$end

$apple3=diag,
$bio

Apple III disk. published 41 years ago:

Apple III Dealer Diagnostics (c) 1981 Apple Computer, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240787&o=2

$end

$apple2_flop_misc=aplinvdr,
$bio

Apple II 5.25 disk. published 41 years ago:

Apple Invader (c) 1981 Creative Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107084&o=2

$end

$pcw=applejck,
$bio

Apple Jack (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118290&o=2

$end

$spectrum_cass=applejam,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Apple Jam (c) 1984 DK Tronics

- TECHNICAL -

[Model dK023]

- STAFF -

Written by: Ed Hickman

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77798&o=2

$end

$info=lwriter,
$bio

Other published 37 years ago:

Apple LaserWriter (c) 1985 Apple Computer, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=316804&o=2

$end

$info=lwriter2nt,
$bio

Other published 34 years ago:

Apple LaserWriter II NT (c) 1988 Apple Computer, Inc.

Laser printer with built-in PostScript interpreter and AppleTalk networking.

- TRIVIA -

In 1988, to address the need for both an affordable printer and a professional printer, the LaserWriter II was designed to allow for complete replacement of the computer circuit board that operates the printer. Across all the different models, the print engine was the same as the first LaserWriter.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275370&o=2

$end

$info=lwriterplus,
$bio

Other published 36 years ago:

Apple LaserWriter Plus (c) 1986 Apple Computer, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294539&o=2

$end

$apple2_flop_orig=aplm8410,
$bio

Apple II 5.25 disk. published 38 years ago:

Apple Mechanic (c) 1984 Beagle Bros.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272230&o=2

$end

$mac_hdflop=netadm10,
$bio

Apple Macintosh HD disk. published 26 years ago:

Apple Network Administration Toolkit Ver.1.0 (c) 1996 Apple Computer, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290989&o=2

$end

$mac_hdflop=netadm10u,
$bio

Apple Macintosh HD disk. published 26 years ago:

Apple Network Administration Toolkit Ver.1.0 Updates (c) 1996 Apple Computer, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290990&o=2

$end

$mac_hdflop=netadm20u,
$bio

Apple Macintosh HD disk. published 24 years ago:

Apple Network Administration Toolkit Ver.2.0 Updates (c) 1998 Apple Computer, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290991&o=2

$end

$apple2_flop_misc=aplprng,
$bio

Apple II 5.25 disk. published 42 years ago:

Apple Pairing (c) 1980 Fan's Brother

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107085&o=2

$end

$apple2_flop_orig=aplpanic,
$apple2_flop_misc=aplpanic,
$bio

Apple II 5.25 disk. published 41 years ago:

Apple Panic (c) 1981 Broderbund Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107086&o=2

$end

$ibm5150=aplepanc,
$bio

IBM PC 5.25in. disk. published 40 years ago:

Apple Panic (c) 1982 Broderbund Software, Inc.

- STAFF -

IBM PC version by: Olaf Lubeck

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83578&o=2

$end

$mbee_quik=applepan,
$bio

Applied Technology Microbee cass. published 40 years ago:

Apple Panic (c) 1982 Funsoft, Inc. [USA]

TRS-80 game converted to run on the Microbee.

- STAFF -

By: Yves Lempereur

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289585&o=2

$end

$vic1001_cart=applpanc,
$bio

Commodore VIC-20 cart. published 40 years ago:

Apple Panic [Model VI-AP-C] (c) 1982 Creative Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83768&o=2

$end

$apple3=pascal11,
$bio

Apple III disk. published 40 years ago:

Apple Pascal (c) 1982 Apple Computer, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240791&o=2

$end

$bbc_cass=applepie,
$bio

Acorn BBC Micro B cass. published 38 years ago:

Apple Pie (c) 1984 Visions Soft. Factory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145031&o=2

$end

$apple2_flop_clcracked=apprjmng,
$bio

Apple II 5.25 disk. published 41 years ago:

Apple Project Manager (c) 1981 Apple Computer, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298419&o=2

$end

$apple2_flop_misc=aplspice,
$bio

Apple II 5.25 disk. published 31 years ago:

Apple Spice (c) 1991 Marin Computer Center

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107087&o=2

$end

$apple1=startrek,
$bio

Apple I soft. published 46 years ago:

Apple Startrek (c) 1976 Apple Computer, Inc.

- TECHNICAL -

GAME ID: A1T006X

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234895&o=2

$end

$apple2_flop_orig=aplstinv,
$bio

Apple II 5.25 disk. published 42 years ago:

Apple Stellar Invaders (c) 1980 Apple Computer, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230426&o=2

$end

$apple2_cass=aplstqrt,
$bio

Apple II cass. published 44 years ago:

Apple Stock Quote Reporter (c) 1978 Apple Computer, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135897&o=2

$end

$spc1000_cass=applethf,applethfb,applethfa,
$bio

Apple Thief (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83485&o=2

$end

$famicom_flop=appltown,
$bio

Nintendo Famicom disk. published 35 years ago:

アップルタウン物語 (c) 1987 Square Company, Limited.
(Apple Town Monogatari - Little Computer People)

Some players may have heard about Activision's unusual game Little Computer People released back in 1985. Apple Town Story is somehow the Japanese version and was released by Square. The man avatar from the original game was replaced here by a cute little girl and her ginger cat. The concept of the game is rather simple - the screen shows a slide-view of the inside of a three-story house. The bedroom is on the top floor and the game starts there and like every morning, the little girl wakes up at 7:00 am. 'Game' is a big word here as most of the player's time is spent watching the little girl and her pet's actions. She will probably wash her teeth, watch some TV, eat breakfast, write a letter and so on. However, it is possible to interact with her in limited ways and she will get really bored if the player doesn't. He can give her a call, send her a letter, feed her ginger kitty with pet food, or even give her a Famicom game to play. The view also zooms in for special occasions, like when she plays piano, turn some music on and dance or play cards.

- TECHNICAL -

Game ID: SQF-APT

- TRIVIA -

Little Computer People for FCD was released in April 03, 1987 in Japan for 3400 Yen. Like most of DOG's titles for the Famicom Disk System, Apple Town Story cames with a large box and a fairly nice and colorful instruction manual.

Little Computer People was first released for the Commodore 64 Computer in 1985 and used the famous teaser: 'Human-like beings actually found living inside computers'. The original game only featured male characters and each game would have a different variation of him. Not two were supposed to be alike and a special code was encrypted in every game to make sure their appearance and personality were 'unique'. It is not obvious if Apple Town Story uses the same feature or not.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65238&o=2

$end

$apple2_cass=apltrek,
$bio

Apple II cass. published 45 years ago:

Apple Trek (c) 1977 Apple Computer, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135898&o=2

$end

$apple2_flop_misc=apltrek,
$bio

Apple II 5.25 disk. published 43 years ago:

Apple Trek (c) 1979 Apple Computer Company.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107088&o=2

$end

$apple2_flop_misc=applevsn,
$bio

Apple II 5.25 disk. published 44 years ago:

Apple Vision (c) 1978 Apple Computer Company.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107089&o=2

$end

$apple2_flop_orig=applwrld,
$bio

Apple II 5.25 disk. published 42 years ago:

Apple World (c) 1980 United Soft. of America

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270661&o=2

$end

$apple2_cass=apl2trk,
$bio

Apple II cass. published 45 years ago:

Apple-2 Trek (c) 1977 Apple Computer, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135899&o=2

$end

$apple2_flop_orig=apoichip,
$bio

Apple II 5.25 disk. published 41 years ago:

Apple-oids and Chipout (c) 1981 California Pacific Computer

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230443&o=2

$end

$apple2_cass=aplvbio,
$bio

Apple II cass. published 43 years ago:

Apple-Vision + Biorhythms (c) 1979 Apple Computer, Inc.

- TRIVIA -

Written in Integer Basic back in April 1978.

- STAFF -

Apple Vision b:y Bob Bishop

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135900&o=2

$end

$a2600=appldols,
$bio

Apples and Dolls (c) 198? CCE

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50205&o=2

$end

$pc98=applesau,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

あっぷるそーすぱいれーつ (c) 1994 Compile.
(Applesauce Pirates)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88934&o=2

$end

$snes=applesed,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Appleseed - Prometheus no Shintaku (c) 1994 Visit

- TECHNICAL -

[Model SHVC-7X]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61034&o=2

$end

$apple2_cass=asftfpd,
$bio

Apple II cass. published 44 years ago:

Applesoft II Floating Point BASIC + Floating Point BASIC Demo (c) 1978 Apple Computer, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135902&o=2

$end

$apple2_cass=aplesoft,
$bio

Apple II cass. published 45 years ago:

Applesoft IIa (c) 1977 Apple Computer, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135901&o=2

$end

$apple1=aslite,
$bio

Apple I soft. published 14 years ago:

Applesoft Lite (c) 2008 Briel, Vince

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234922&o=2

$end

$apple2_cass=asutil,
$bio

Apple II cass. published 43 years ago:

Applesoft Utility Programs (c) 1979 Hayden Book Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136003&o=2

$end

$apple2_flop_misc=apwrks12,apwrks13,apwrks20,
$bio

Apple II 5.25 disk. published 39 years ago:

AppleWorks (c) 1983 Apple Computer, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=159852&o=2

$end

$apple2gs_flop_misc=awgs11,
$bio

Apple IIGS disk. published 34 years ago:

Appleworks GS (c) 1988 Claris

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=197457&o=2

$end

$apple2_flop_clcracked=applwrt2,
$bio

Apple II 5.25 disk. published 41 years ago:

AppleWriter II (c) 1981 Apple Computer, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=159856&o=2

$end

$coco_cart=applianc,
$bio

TRS-80 CoCo cart. published 38 years ago:

Appliance and Light Controller (c) 1984 Tandy Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240899&o=2

$end

$to_flop=applic1,
$bio

Applic1 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107569&o=2

$end

$to_flop=applicrt,applicrta,
$bio

Thomson TO disk. published 33 years ago:

Applicartouche (c) 1989 Micromedia Systemes

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107570&o=2

$end

$pc1512_flop=applicat,
$bio

Applications (c) 198? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267836&o=2

$end

$bbc_cass=ap1beebu,
$bio

Acorn BBC Micro B cass. published 40 years ago:

Applications 1: SuperPlot (c) 1982 Beebug Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264666&o=2

$end

$bbc_cass=ap2maste,
$bio

Acorn BBC Micro B cass. published 40 years ago:

Applications 2: Masterfile (c) 1982 Beebug Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264665&o=2

$end

$m5_cart=apploon,
$bio

Sord M.5 cart. published 39 years ago:

Apploon (c) 1983 Sord Computer Corp. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95336&o=2

$end

$pc8801_cass=apploon,
$bio

NEC PC-8801 Series cass. published 38 years ago:

Apploon (c) 1984 Takara Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91198&o=2

$end

$pc8801_flop=apploon,
$bio

NEC PC-8801 Series disk. published 38 years ago:

Apploon (c) 1984 Takara Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91389&o=2

$end

$cpc_flop=appman,
$bio

Amstrad CPC type-in published 34 years ago:

Appman (c) 1988 AM-Mag

- TRIVIA -

Listed as a type-in program in the French magazine: AM-Mag.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119061&o=2

$end

$adam_flop=appointb,appointb30,
$bio

Appointment Book (c) 199? Maine ADAM Library.

An appointment book program from the Maine ADAM Library.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109323&o=2

$end

$adam_flop=appointb_clk,
$bio

Appointment Book for Internal SmartCLOCK (c) 199? Maine ADAM Library

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109324&o=2

$end

$info=appoooh,
$bio

Arcade Video game published 38 years ago:

Appoooh - The Pro-Wrestling Game (c) 1984 Sega Enterprises, Limited.

A hilarious wrestling game.

- TECHNICAL -

Main CPU: Zilog Z80 (@3.072 Mhz)
Sound Chips:
SOUND: (3x) Texas Instruments SN76496 (@3.072 Mhz)
SPEECH: OKI MSM5205 (@384 Khz)

Players: 2
Control: 8-way joystick
Buttons: 3

- TRIVIA -

Appoooh was released in June 1984 in Japan only.

Each in-game wrestler is a parody from a real-life wrestler :
* G.Babu - 'Giant Baba' (Shohei Baba) (1938-1999)
* H.Hogen - 'Hulk Hogan' (Terry Bollea)
* A.Inoke - 'Antonio Inoki' (Kanji Inoki)
* S.Hanson - 'Stan Hansen' (John Stanley Hansen)
* Tigerman - 'Tiger Mask' (Satoru Sayama)
* A.Giants - 'Andre the Giant' (André Roussimoff) (1946-1993)
* U.Uma - 'Ueda Umanosuke' (Ueda Yuji) (1940-2011)
* A.Buchie - 'Abdullah the Butcher' (Larry Shreeve)

- STAFF -

Developed by: Sanritsu

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89&o=2

$end

$to_flop=appcomp,appcompa,
$bio

Thomson TO disk. published 35 years ago:

Apprends-moi a Compter (c) 1987 Cedic-Nathan.

- TECHNICAL -

GAME ID: 6604227

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107571&o=2

$end

$mo5_cass=apprecri,
$to7_cass=apprecri,
$bio

Thomson MO5/TO7 cass. published 36 years ago:

Apprends-moi a Ecrire (c) 1986 Cedic-Nathan [France]

- TECHNICAL -

CASSETTE 1 FACE A: TO7
CASSETTE 1 FACE B: MO5
CASSETTE 2 FACE A: TO7
CASSETTE 2 FACE B: MO5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108134&o=2

$end

$to_flop=appecrir,
$bio

Thomson TO disk. published 36 years ago:

Apprends-moi a Ecrire 1 et 2 (c) 1986 Cedic-Nathan [France]

- TECHNICAL -

GAME ID: 604223

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107572&o=2

$end

$cpc_flop=apprends,apprends01,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Apprends-Moi A Ecrire 1 et 2 (c) 1986 Cedic-Nathan.

- TECHNICAL -

GAME ID: 6604199

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126338&o=2

$end

$cpc_flop=apprene2,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Apprends-Moi A Ecrire 2 Cracked (c) 1986 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126339&o=2

$end

$to_flop=applire,applirea,
$bio

Thomson TO disk. published 34 years ago:

Apprends-moi a Lire (c) 1988 Cedic-Nathan [France]

- TECHNICAL -

GAME ID: 6604221

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107573&o=2

$end

$cpc_flop=apprenl2,apprenl2b,apprenl2a,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Apprends-Moi A Lire 2 [Model 6604222] (c) 1986 Cedic-Nathan [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126340&o=2

$end

$cpc_flop=apprenl2_h1,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Apprends-Moi à Lire 2 Hacked (c) 1986 Tom & Jerry

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122594&o=2

$end

$cdtv=asterix1,
$bio

Commodore Amiga CDTV CD published 31 years ago:

Apprenez L'Anglais Avec Asterix - Asterix and Son (c) 1991 EuroTalk

- TRIVIA -

This game is based on the series of French comic books Astérix, originally written by René Goscinny and illustrated by Albert Uderzo.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=194478&o=2

$end

$vsmile_cart=fredfr,
$bio

Apprenti' pilote (c) 200? VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118381&o=2

$end

$amigaocs_flop=apprent,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Apprentice (c) 1990 Rainbow Arts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73424&o=2

$end

$st_flop=apprent,
$bio

Atari ST disk. published 32 years ago:

Apprentice (c) 1990 Rainbow Arts.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196760&o=2

$end

$cpc_flop=apprenn,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Apprentissage des Nombres (c) 1985 Cobra Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119256&o=2

$end

$mz700_cass=nombres,
$bio

Apprentissage des Nombres (c) 198? Campan [Jean François Campan] [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131732&o=2

$end

$amigaocs_flop=approach,
$bio

Commodore Amiga 500 disk. published 27 years ago:

Approach Trainer (c) 1995 Extender

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73425&o=2

$end

$cpc_cass=astrosol,
$bio

Aprende Astronomia con el Sol (c) 19?? GTS Editorial

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116174&o=2

$end

$cpc_cass=astroter,
$bio

Aprende Astronomia Con La Tierra (c) 19?? GTS Editorial

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116175&o=2

$end

$msx1_cass=apring2,
$bio

MSX cass. published 37 years ago:

Aprendiendo Ingles 2 - Bernard goes to Mars (c) 1985 Sony Spain

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94442&o=2

$end

$msx1_flop=apring2,
$bio

Aprendiendo Ingles 2 - Bernard goes to Mars cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229854&o=2

$end

$info=f1,
$bio

Computer published 38 years ago:

Apricot F1 (c) 1984 ACT [Applied Computer Techniques]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235562&o=2

$end

$info=f10,
$bio

Computer published 37 years ago:

Apricot F10 (c) 1985 ACT [Applied Computer Techniques]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235563&o=2

$end

$info=f1e,
$bio

Computer published 38 years ago:

Apricot F1e (c) 1984 ACT [Applied Computer Techniques]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235564&o=2

$end

$info=f2,
$bio

Computer published 38 years ago:

Apricot F2 (c) 1984 ACT [Applied Computer Techniques]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235565&o=2

$end

$info=aprfte,
$bio

Computer published 31 years ago:

Apricot FT//ex 486 (J3 motherboard) (c) 1991 Apricot Computer, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235539&o=2

$end

$info=aprpand,
$bio

Computer published 30 years ago:

Apricot FTs (Panther) (c) 1992 Apricot Computer, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235540&o=2

$end

$info=ftsserv,
$bio

Computer published 31 years ago:

Apricot FTs (Scorpion) (c) 1991 Apricot Computer, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235541&o=2

$end

$info=aplanst,
$bio

Computer published 32 years ago:

Apricot LANstation (Krypton motherboard) (c) 1990 Apricot Computer, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235542&o=2

$end

$info=aplannb,
$bio

Computer published 32 years ago:

Apricot LANstation (Novell Remote Boot) (c) 1990 Apricot Computer, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235543&o=2

$end

$info=aplsbon,
$bio

Computer published 30 years ago:

Apricot LS Pro (Bonsai motherboard) (c) 1992 Apricot Computer, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235544&o=2

$end

$info=aplscar,
$bio

Computer published 30 years ago:

Apricot LS Pro (Caracal motherboard) (c) 1992 Apricot Computer, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235545&o=2

$end

$apricot_flop=netf13b,netf13,
$bio

ACT Apricot PC Xi disk. published 37 years ago:

Apricot Networks F-Series (c) 1985 ACT [Applied Computer Techniques]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236811&o=2

$end

$apricot_flop=netxi13b,netxi13,
$bio

ACT Apricot PC Xi disk. published 37 years ago:

Apricot Networks PC/Xi (c) 1985 ACT [Applied Computer Techniques]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236812&o=2

$end

$info=apricot,
$bio

Computer published 39 years ago:

Apricot PC (c) 1983 ACT [Applied Computer Techniques]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235560&o=2

$end

$info=fp,
$bio

Computer published 38 years ago:

Apricot Portable/FP (c) 1984 ACT [Applied Computer Techniques]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235566&o=2

$end

$info=xb42663,
$bio

Computer published 34 years ago:

Apricot Qi 300 (c) 1988 Apricot Computer, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235546&o=2

$end

$info=qi600,
$bio

Computer published 34 years ago:

Apricot Qi 600 (Neptune motherboard) (c) 1988 Apricot Computer, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235547&o=2

$end

$info=qi900,
$bio

Computer published 32 years ago:

Apricot Qi 900 (Scorpion motherboard) (c) 1990 Apricot Computer, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235548&o=2

$end

$info=apvxft,
$bio

Computer published 33 years ago:

Apricot VX FT server (c) 1989 Apricot Computer, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235549&o=2

$end

$info=apxen,
$bio

Computer published 37 years ago:

Apricot XEN (c) 1985 ACT [Applied Computer Techniques].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294530&o=2

$end

$info=apxena1,
$bio

Computer published 29 years ago:

Apricot XEN PC (A1 motherboard) (c) 1993 Apricot Computer, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235550&o=2

$end

$info=apxenp2,
$bio

Computer published 29 years ago:

Apricot XEN PC (P2 motherboard) (c) 1993 Apricot Computer, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235551&o=2

$end

$info=apxeni,
$bio

Computer published 35 years ago:

Apricot XEN-i 386 (Leopard motherboard) (c) 1987 Apricot Computer, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235558&o=2

$end

$info=apxenls3,
$bio

Computer published 31 years ago:

Apricot XEN-LS (Venus IV motherboard) (c) 1991 Apricot Computer, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235552&o=2

$end

$info=apxlsam,
$bio

Computer published 29 years ago:

Apricot XEN-LS II (Samurai motherboard) (c) 1993 Apricot Computer, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235553&o=2

$end

$info=xb42639,
$bio

Computer published 33 years ago:

Apricot XEN-S (Venus I 286 motherboard) (c) 1989 Apricot Computer, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235554&o=2

$end

$info=xb42664,
$bio

Computer published 33 years ago:

Apricot XEN-S (Venus I 386 motherboard) (c) 1989 Apricot Computer, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235555&o=2

$end

$info=xb42639a,
$bio

Computer published 32 years ago:

Apricot XEN-S (Venus II 286 motherboard) (c) 1990 Apricot Computer, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235556&o=2

$end

$info=xb42664a,
$bio

Computer published 32 years ago:

Apricot XEN-S (Venus II 386 motherboard) (c) 1990 Apricot Computer, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235557&o=2

$end

$info=apricotxi,
$bio

Computer published 38 years ago:

Apricot Xi (c) 1984 ACT [Applied Computer Techniques]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235561&o=2

$end

$spectrum_cass=april7th,
$bio

Sinclair ZX Spectrum cass. published 30 years ago:

April 7th (c) 1992 Zenobi Software.

- STAFF -

Written by: Geoff Lynas

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77799&o=2

$end

$specpls3_flop=april7th,
$bio

Sinclair ZX Spectrum+3 disk. published 30 years ago:

April 7th (c) 1992 Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147701&o=2

$end

$pc98=apros,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Apros ～大地の章 風の探求者編～ (c) 1992 Telenet Japan.
(Apros - Daichi no Shou, Kaze no Tankyuusha Hen)

PC-9801VM version.

- TECHNICAL -

BARCODE: 4988624930926

- TRIVIA -

Released on December 25, 1992 in Japan. Retail price: 12800 Yen.

- STAFF -

Developed by Wolf Team.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88935&o=2

$end

$specpls3_flop=aplj1311,aplj1312,
$bio

Sinclair ZX Spectrum+3 disk. published 9 years ago:

Apulija 13 (c) 2013 Grussu [Alessandro Grussu]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148336&o=2

$end

$spectrum_cass=apulija1,
$bio

Sinclair ZX Spectrum cass. published 9 years ago:

Apulija-13 (c) 2013 Grussu, Alessandro

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=310109&o=2

$end

$apple2_flop_orig=apvatlan,
$apple2_flop_clcracked=apvatlan,
$apple2_flop_misc=advatlts,
$bio

Apple II 5.25 disk. published 40 years ago:

Apventure to Atlantis (c) 1982 Synergistic Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107044&o=2

$end

$cpc_flop=aqtextg1,
$bio

Amstrad CPC 464 disk. published 30 years ago:

Aqtext (c) 1992 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119358&o=2

$end

$to_flop=aqua,aquaa,
$bio

Thomson TO disk. published 8 years ago:

Aqua (c) 2014 Defcard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107574&o=2

$end

$cpc_flop=aqua,aquas,
$bio

Amstrad CPC 464 disk. published 16 years ago:

Aqua - Viajie a la Superficie (c) 2006 CEZ Games Studio

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128171&o=2

$end

$dc=aquagt,
$bio

Sega Dreamcast GD published 22 years ago:

Aqua GT [Model T-40509D-50] (c) 2000 Take-Two Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135192&o=2

$end

$info=aquajack,aquajackj,aquajacku,
$vgmplay=aquajack,
$bio

Arcade Video game published 32 years ago:

Aqua Jack (c) 1990 Taito.

A chase-view shoot'em up were you pilot a hovercraft over water and land while dodging bullets and avoiding objects by either going around them or jumping over them.

- TECHNICAL -

Taito Z System hardware
Prom Sticker : B77

Main CPU : (2x) Motorola 68000 (@ 12 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : Yamaha YM2610 (@ 8 Mhz)

Players : 1
Control : dial
Buttons : 4

- TRIVIA -

Aqua Jack was released in August 1990.

Banglar, the Yoda lookalike villain from "The Ninja Warriors" makes an appearance in this game.

- SERIES -

1. Seafly (1984)
2. Aqua Jack (1990)

- STAFF -

Directer : Yoshinori Kobayasi
Orginal planner : Toshio Kohno
Game designers : Toshio Kohno, Masami Kikuchi
Game programmers : Yoshinori Kobayasi, Youichi Oki, Yasutaka Minami, Horihan Tak Bar
Character designers : Masami Kikuchi, Taira Sanuki, Yukiwo Ishikawa, Kohzoh Igarashi, Seiji Kawakami, Hisakazu Katou, Santa Claus Co., Visual Arts Production
Mechanical engineers : Tomio Suzuki, Hisayuki Yamaguchi, Masaharu Hori, Takaaki Deguchi
Hardware designers : Masahiro Yaaguchi, Tsukasa Nakamura, Satoru Shimomura, Yuuichi Yamato, Kauaki Sasaki
Cabinet and art designer : Atsushi Iwaoka
Sound composer : Shizuo Aizawa (Splatter A)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90&o=2

$end

$info=aquajet,
$bio

Arcade Video game published 26 years ago:

Aqua Jet (c) 1996 Namco.

A 3-D waterscooter simulator with racing elements.

- TECHNICAL -

Cabinet dimensions : 89,5in. High x 50,5in. Wide x 105in. Deep.

- TRIVIA -

Released in September 1996.

- TIPS AND TRICKS -

* Play as a Penguin : At the Press Start screen press the start button while squeezing the accelerator. Then do the following : 
1) Hold the steering column Up, press Start, and then release. 
2) Hold the steering column Down, press Start, and then release. 
3) Hold the steering column Down, press Start, and then release. 
4) Hold the steering column Up, press Start and squeeze the accelerator at the same time.

* Mirror Mode : When the screen says 'Press Start Button', press the Start button while squeezing the accelerator, At the 'Course Selection' screen, select a course by leaning Left (Novice) or Right (Expert). Now enter the following code :
1) Hold the steering column Up, press Start, then release.
2) Hold the steering column Up, press Start, then release.
3) Hold the steering column Down, press Start, then release.
4) Hold the steering column Down, press Start and squeeze the accelerator simultaneously. 
Now the course is a mirror of its original. The course map appearing in the upper left corner of the screen is also mirrored and a 'M' mark is lite.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4447&o=2

$end

$psx=aquapara,
$bio

Sony PlayStation CD published 22 years ago:

Aqua Paradise - Boku no Suizokukan [Model SLPS-03095] (c) 2000 Victor Interactive Software, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84857&o=2

$end

$spectrum_cass=aquaplan,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Aqua Plane (c) 1983 Hollis, J.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232099&o=2

$end

$msx1_cart=aquasos,
$bio

MSX cart. published 39 years ago:

Aqua Polis SOS (c) 1983 Paxon

- STAFF -

Staff hidden in the game ROM.

Developed by Compile.

By: Owner.Seki (oyabun), Obey.Inoue (mighty), Light-man.Oyo (chanpion), Aged.Kobayashi (gandas), Compile.Niitani (nice)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76557&o=2

$end

$info=aquarush,
$vgmplay=aquarush,
$bio

Arcade Video game published 23 years ago:

Aqua Rush (c) 1999 Namco.

An upside down tetris type game, where you can elongate any of the 3 xxx points separately on a block to connect that certain block without any gaps. The game is quite addictive but gets very tough after the first few levels.

- TECHNICAL -

Namco System 12 hardware
Game ID : AQ

Main CPU : PSX (@ 16.9344 Mhz), H8/3002 (@ 14.7456 Mhz)
Sound Chips : C352 (@ 14.7456 Mhz)

Screen orientation : Horizontal
Video resolution : 640 x 480 pixels
Screen refresh : 60.00 Hz
Palette colors : 65536

Players : 2
Control : 8-way joystick
Buttons : 6

- TRIVIA -

Released in October 1999.

- UPDATES -

AQ1/VER.A1
* Software version : AQ1/VER.A1 (Japan)
* Build date : 13:32:33, OCT 12 1999

- STAFF -

Director : Eiji Yoshida
Programmer : Yasumichi Donishi
Visual director : Taro Okamoto
Sea creatures designer : Kanako Iwasaki
Stage designer : Hiroko Noguchi
Effect designer : Fuminori Isuchiya
Title logo & graphic designer : Syunichi Yoshida
BGM composer : Akitaka Tohyama
BGM compose help : Yoshihito Yano
BGM & SE composer : Satoru Kosaki
Game tuning : Yasuki Nakabayashi
Debug & Assist : Masanao Kukoda, Makoto Kiyokawa, Takashi Kohara, Takeharu Konodu
Supervisors : Katsuo Nakamura, Hajime Nakatani
Producer : Toshio Natsui

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91&o=2

$end

$info=aquastge,
$bio

Redemption mechanical game published 26 years ago:

Aqua Stage (c) 1995 Sega Enterprises, Limited.

Coin pusher with video screens.

- TRIVIA -

Released in August 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29560&o=2

$end

$saturn=aquawld,
$bio

Sega Saturn CD published 26 years ago:

Aqua-World - Umi Bi Monogatari [Model T-30301G] (c) 1996 Masudaya

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58909&o=2

$end

$cpc_cass=aquad,
$bio

Amstrad CPC cass. published 37 years ago:

Aquad (c) 1985 Norsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64313&o=2

$end

$cpc_flop=aquad,
$bio

Aquad cracked (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237662&o=2

$end

$info=aqualand,aqualanda,
$bio

Pinball published 36 years ago:

Aqualand (c) 1986 Juegos Populares.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=9894&o=2

$end

$x68k_flop=aquales,aqualesd,
$vgmplay=aquales_68k,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Aquales (c) 1991 Exact.

- TECHNICAL -

BARCODE: 4992442108092
MEDIA: FD x3

- TRIVIA -

Released on September 12, 1991 in Japan for a retail price of 8700 yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87060&o=2

$end

$gbcolor=aqualife,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Aqualife [Model DMG-AALJ-JPN] (c) 1999 Tam.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67489&o=2

$end

$c64_cass=aquanaut,
$bio

Commodore C64 cass. published 38 years ago:

Aquanaut (c) 1984 Interceptor Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187700&o=2

$end

$dragon_cass=aquanaut471,
$bio

Dragon cass. published 36 years ago:

Aquanaut 471 (c) 1986 Microdeal

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116322&o=2

$end

$psx=aquanau2,
$bio

Sony PlayStation CD published 23 years ago:

Aquanaut no Kyuujitsu 2 (c) 1999 Artdink

- TECHNICAL -

GAME ID: SLPS-02141

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84858&o=2

$end

$psx=aquanaut,
$bio

Sony PlayStation CD published 26 years ago:

Aquanaut's Holiday (c) 1996 Sony Computer Ent. America.

North american release. Game developed in Japan.

Description from the back cover:

Delve deep into an incredible aquatic canyon and discover the pleasures of an unforgettable experience. Voyage through an open-ended undersea journey and explore the wonders of this mysterious liquid world.

- TECHNICAL -

GAME ID: SCUS-94603

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110681&o=2

$end

$to_flop=aquanaut,aquanauta,
$bio

Thomson TO disk. published 34 years ago:

Aquanaute (c) 1988 FIL [France Image Logiciel]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107575&o=2

$end

$cpc_flop=aquanaut,aquanautb,aquanauta,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Aquanaute (c) 1988 FIL [France Image Logiciel]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123962&o=2

$end

$mo6_cass=aquanaut,aquanautb,aquanauta,
$bio

Thomson MO6 cass. published 35 years ago:

Aquanaute [Model AQ 1132] (c) 1987 FIL [France Image Logiciel]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108967&o=2

$end

$spectrum_cass=aquaplzx,
$bio

Aquaplane (c) 198? ZX Data [Denmark]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225914&o=2

$end

$psx=aquarian,
$bio

Sony PlayStation CD published 22 years ago:

Aquarian Age - Tokyo Wars [Model SLPS-02731] (c) 2000 ESP [Ent. Software Publishing]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84859&o=2

$end

$aquarius_cart=aqcart,
$bio

Mattel Aquarius cart. published 11 years ago:

Aquaricart (c) 2011 JayBird3rd.

The Aquaricart is a collection of ALL of the original cartridge software ever released for the Aquarius, along with several unreleased, prototype, and enhanced titles.  It also includes the original instruction manuals and overlays, exclusive historical information and trivia, and Quick Reference guides.

Here is a complete list of the cartridge titles in the Aquaricart collection:
AD&D Treasure of Tarmin
Astrosmash
Biorhythms
BurgerTime
Chess
Demonstration Cartridge
Extended BASIC
FileForm
FinForm
Logo
Melody Chase
Mini Expander Diagnostic (an unreleased Radofin diagnostic tool)
Night Stalker
Shark! (an incomplete prototype of Intellivision Shark! Shark!)
Snafu
Space Speller
TRON Deadly Discs
Utopia
X10 Command Console (the software for the unreleased Aquarius X10 home automation system)
Zero In

Plus, as a bonus:
The 1541 OS ROM (an enhanced version of Extended BASIC)
The Demonstration Cassette
BurgerTime Plus

- TRIVIA -

Released on October 18, 2011.

The first and only multi-cart for the Aquarius Home Computer System.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=277382&o=2

$end

$info=aquarium,aquariumj,
$bio

Arcade Video game published 26 years ago:

Aquarium (c) 1996 Excellent System.

A puzzle game with a fish theme.

- TECHNICAL -

Game ID : ES-9206

Main CPU : Motorola 68000 (@ 16 Mhz)
Sound CPU : Zilog Z80 (@ 6 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), OKI6295 (@ 8.5 Khz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Released in October 1995 in Japan.

- STAFF -

Planner : Michiaki Ishida
Graphic Design : Makoto Shirai, Michiaki Ishida
Sound Programmer : Masayoshi Satake
Composer : Tousyu Furukawa
Sound Effect : Makoto Shirai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92&o=2

$end

$info=aquarius,aquariusp,
$bio

Computer published 39 years ago:

Aquarius (c) 1983 Mattel Electronics.

- TECHNICAL -

CPU: Zilog Z-80, 3.5 MHz
Memory: 4K RAM, expandable to 20K RAM; 8K ROM
Keyboard: 48-key rubber chiclet
Display: 40x24 text, 80x72 graphics, 16 colors
Sound: One voice, expandable to four voices
Ports: Television, cartridge/expansion, tape recorder, printer
Hardware Sprites: None
PSU: Hard-wired into case and cannot be removed.

- TRIVIA -

Looking to compete in the standalone computer market, Mattel Electronics turned to Radofin, the Hong Kong based manufacturer of their Intellivision consoles. Radofin had designed two computer systems. Internally they were known as Checkers, and the more sophisticated Chess. Mattel contracted for these to become the Aquarius and Aquarius II, respectively. Aquarius was announced in 1982 and finally released in June 1983, at a price of $160. Production ceased four months later because of poor sales. Mattel paid Radofin to take back the marketing rights, and four other companies—CEZAR Industries, CRIMAC Inc., New Era Incentives, Inc., and Bentley Industries—also marketed the unit and accessories for it. Bentley Industries (of Los Angeles) and New Era Incentives, Inc. (of St. Paul) are still in business, though they no longer have any affiliation with the Aquarius product line.

The Aquarius often came bundled with the Mini-Expander peripheral, which added gamepads, an additional cartridge port for memory expansion, and the GI AY-3-8914 sound chip, which was the same one used on the Intellivision console. Other common peripherals were the Data recorder, 40 column thermal printer, 4K and 16K ram carts. Less common first party peripherals include a 300 baud cartridge modem, 32k RAM cart, 4 color plotter, and Quick Disk drive.

Although less expensive than the Texas Instruments TI-99/4A and Commodore VIC-20, the Aquarius had comparatively weak graphics and limited memory—internally, Mattel programmers dubbed it the system for the seventies. Of the 32 software titles Mattel announced for the unit, only 21 were released. Most of the released titles were ports from Mattel's Intellivision game console, but because the Aquarius lacked programmable graphics, the gameplay of many games was better on the less-expensive console. Contrastingly, computer offerings from other companies who sold both computers and consoles, such as Atari and Coleco, commonly matched and sometimes exceeded the capabilities of their consoles.
Shortly after the release of the Aquarius, Mattel announced plans for another home computer, the Aquarius II. There is evidence that the Aquarius II reached the market in small numbers, but it was never a commercial success.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=34772&o=2

$end

$info=aquarius2,
$bio

Computer published 38 years ago:

Aquarius II (c) 1984 Radofin Electronics [Germany]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293664&o=2

$end

$aquarius_cart=logo,
$bio

Mattel Aquarius cart. published 39 years ago:

Aquarius LOGO (c) 1983 Mattel Electronics [Mattel, Inc.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272373&o=2

$end

$spectrum_cass=aquarius,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Aquarius (c) 1983 Bug Byte

- TECHNICAL -

[Model BBS 0112]

- STAFF -

Author: Keith Owens

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77801&o=2

$end

$aquarius_cart=aqworm,
$bio

Mattel Aquarius cart. published 2 years ago:

Aquariworm (c) 2020 Cronosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272367&o=2

$end

$spectrum_cass=aquasqua,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Aquasquad (c) 1988 Atlantis.

- STAFF -

Written by: Graham Shaw
Graphics by: David Shaw
Music by: Adrian Shaw

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77802&o=2

$end

$a2600=aquatak,
$bio

Atari 2600 cart. published 39 years ago:

Aquatak (c) 1983 John Sands Electronics

Clone of Panda's "Scuba Diver [Model 104]".

- TECHNICAL -

Model JS145C

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50206&o=2

$end

$apple2_flop_orig=aquatron,
$apple2_flop_clcracked=aquatron,
$bio

Apple II 5.25 disk. published 39 years ago:

Aquatron (c) 1983 Sierra On-Line, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229103&o=2

$end

$coleco=aquatack,aquatacka,
$bio

Colecovision cart. published 38 years ago:

Aquattack (c) 1984 Interphase

- STAFF -

by: Nick PORCINO

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53242&o=2

$end

$msx1_cart=aquatack,
$bio

MSX cart. published 38 years ago:

Aquattack (c) 1984 Toshiba EMI.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76558&o=2

$end

$amigaocs_flop=aquavent,aquaventu,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Aquaventura (c) 1992 Psygnosis, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73426&o=2

$end

$a2600=aquaventp,
$bio

Atari 2600 cart. published 39 years ago:

Aquaventure (c) 1983 Atari, Incorporated.

You must dive to the bottom of an undersea cavern and retrieve a fabulous treasure.  Along the way you must avoid fish, sea horses, and other underwater creatures attempting to block your path.  Your diver came prepared however, for he is armed with a spear gun which he can use to temporarily kill one of the creatures.  However, each enemy you kill is soon replaced by a faster and indestructible version of itself, so you need to carefully carve a path to the bottom only destroying the creatures that get in your way.  After retrieving the treasure and returning it to the top of the cavern, a mermaid will appear.  Touching the mermaid will take you to the next level, where you get to do it all over again.  At the top of the screen there is a turtle, which shows how much air you have left. If the turtle reaches the Air sign at the far end of the screen before you complete the level you lose a life.

- TRIVIA -

This game was never released and can by found only as a prototype

The words LOONEY and HOT can be found in the middle of the game's code.

- STAFF -

Programmers: Gary Shannon, Tod Frye

- PORTS -

* OTHERS: 
[US] Atari Flashback 2 (2005)
[US] "Atari Flashback 2+" (feb.22, 2010)
[US] "Atari Flashback 3" (sept.16, 2011) by AtGames 
[US] "Atari Flashback 4" (nov.13, 2012) by AtGames 
[US] "Atari Flashback 5" (oct.1, 2014) by AtGames
[US] "Atari Flashback 6" (sept.15,2015) by AtGames
[US] "Atari Flashback 7" (oct.1,2016) by AtGames
[US] "Atari Ultimate Portable Game Player" (nov.2016) by AtGames
[US] "Atari Flashback 8" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames
[US] "Atari Flashback Portable Game Player" (sept.22, 2017) by AtGames

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50208&o=2

$end

$a2600=aquavent,
$bio

Aquaventure (c) 198? CCE

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50207&o=2

$end

$saturn=aquazone,aquazonea,
$bio

Sega Saturn CD published 26 years ago:

Aquazone - Desktop Life [Model T-24001G] (c) 1996 Open Book 9003

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58910&o=2

$end

$saturn=aquaopt1,
$bio

Sega Saturn CD published 26 years ago:

Aquazone Option Disc 1 - Angel Fish [Model T-24002G] (c) 1996 Open Book 9003

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58911&o=2

$end

$saturn=aquaopt2,
$bio

Sega Saturn CD published 26 years ago:

Aquazone Option Disc 2 - Black Molly [Model T-24003G] (c) 1996 Open Book 9003

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58912&o=2

$end

$saturn=aquaopt3,
$bio

Sega Saturn CD published 26 years ago:

Aquazone Option Disc 3 - Blue Emperor [Model T-24004G] (c) 1996 Open Book 9003

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58913&o=2

$end

$saturn=aquaopt4,
$bio

Sega Saturn CD published 26 years ago:

Aquazone Option Disc 4 - Clown Loach [Model T-24005G] (c) 1996 Open Book 9003

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58914&o=2

$end

$saturn=aquaopt5,
$bio

Sega Saturn CD published 26 years ago:

Aquazone Option Disc 5 - False Rummy Nose [Model T-24006G] (c) 1996 Open Book 9003

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58915&o=2

$end

$snes=aqutal,
$bio

Nintendo Super Famicom cart. published 29 years ago:

Aqutallion (c) 1993 Tecmo, Limited.

Aqutallion is a little known Role Playing Game by Tecmo. The game tells the story of Ray, a young and adventurous teenager who lives with his mother on a tiny island. Years ago, Ray's father was mysteriously killed and her mother raised the poor boy after the tragedy. One day, our hero discovers that something terrible is about to happen. An evil demon called Homncruse is poised to take over the World and only Ray and his friends can do something about it. He sets out on a journey to find five companions and the guardians who will eventually help him in his quest. The most interesting feature of the game is how the player controls two teams of heroes - the Aqutallions and the Kustera. Each party has special abilities and needs to be used in conjunction with one another for the most benefit. Aqutallion also cleverly mixes fantasy and technology and villains often rely on machines to fulfill their evil intentions. Beyond that, Aqutallion is a traditional Role Playing Game - our heroes travel the world, visit towns, villages, dungeons and gather clues. Combats are turned-based and are randomly triggered throughout the game, and their sole purpose is to gain experience points and to level up. Magic has also its place in the game and the player can combine spells to trigger more powerful combo-attacks.

- TECHNICAL -

Cartridge ID: SHVC-AQ

- TRIVIA -

Released on November 05, 1993 in Japan for 8900 Yen.

Export releases:
[US] "Tecmo Secret of the Stars [Model SNS-AQ-USA]"

- STAFF -

Planning: T. Kurakata, K. Ueda, K. Takamiya, M. Tsuboko
Programming: H. Sato, S. Sekiguchi, K. Kojima
C.G: H. Kon, A. Yajima, M. Takamatsu, K. Sato, T. Hamai, H. Miyajima
Sound Effect: C. Okayasu
Manual Staff: M. Karibe, K. Niwayama

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61035&o=2

$end

$msx1_cart=arabhist,arabhista,
$bio

MSX cart. published 37 years ago:

تاريخ العرب (c) 1985 al Alamiah
(Arab History)

- TECHNICAL -

Model H018

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76559&o=2

$end

$msx1_cart=arabhome,arabhomea,
$bio

MSX cart. published 37 years ago:

Arab Homeland [Model H017] (c) 1985 al Alamiah

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76560&o=2

$end

$msx2_cart=arabpoet,
$bio

MSX 2 cart. published 33 years ago:

الشعر العربي (c) 1989 Al Alamiah.
(Arab Poetry)

- TECHNICAL -

MODEL A094

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114962&o=2

$end

$pc98=arabesqu,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Arabesque! Shoujo-tachi no Orinasu Ai no Monogatari (c) 1994 IDES.

- TECHNICAL -

Floppy Disk x6

- TRIVIA -

Released on April 13, 1994 in Japan. Retail price: 7800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88936&o=2

$end

$fmtowns_cd=arabesq,
$bio

Fujitsu FM Towns CD published 28 years ago:

Arabesque! Shoujo-tachi no Orinasu Ai no Monogatari (c) 1994 IDES.

- TECHNICAL -

BARCODE ID: 4988715003751

- TRIVIA -

Released on April 28, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110247&o=2

$end

$info=arabian,
$vgmplay=arabian,
$bio

Arcade Video game published 39 years ago:

Arabian (c) 1983 Sun Electronics.

You'll have 1001 hours of fun with the ARABIAN upright game! You are the adventurous Arabian prince, and your goal is to rescue the princess from her palace. Use the joystick control and the KICK button to move through perilous passages. Sail the seas, crawl in caves, and fly magic carpets - you'll be challenged by 4 increasingly hard waves of play! Score points on the way for picking up the letters in A-R-A-B-I-A-N, and get a bonus if you pick them up in order!

Arabian is a 'video book' with a happy ending! The attract mode introduces the story, and animated storybook 'pages' let you experience the Arabian Prince's adventures. Use the 8-position joystick to jump, super-jump, walk, crawl, or climb in all directions. Tap either KICK button (are you right- or left-handed?) to kick your enemies out of the way.

The player controls a young Arabian Prince who must rescue his Princess from the castle tower where she is being held prisoner. Evil Genies in brass jugs, swooping Rocs, and purple ghostly creatures called Oscars will try to stop him along the way. The Prince scores points for kicking Oscars or Rocs, picking up lettered jugs, or spelling A-R-A-B-I-A-N. The Prince loses a life when he's hit by a smokeball, falls off a ledge, flying carpet or vine, or gets caught (touched) by a Genie, Oscar, or Roc.

The Prince must successfully complete 4 levels to rescue the Princess (4 levels or 'pages' equals 1 section). Each level is introduced with the turning of a page, which shows a distant view of the upcoming playfield. Each playfield has 7 lettered jugs that must be picked up before the player can advance to the next level, but he must avoid or KICK evil Genies, Oscars, and Rocs that will try to stop him.

Page 1. Page l turns, revealing a ship. The Prince must work his way to the crow's nest at the top of the mast before the vessel reaches the shore. As he climbs up the rigging, Rocs and Oscars dive at him in an attempt to knock him down. The Prince must KICK them out of the way to survive. While contending with these rascals, he must also try to collect all the jugs with letters on them. Beware! The jugs hold devilish Genies which can appear at any time and throw smokeballs at the Prince. Once a Genie has materialized, the Prince's kicking power cannot be used against him and he is unable to collect the jug so he should avoid the Genie. However, the Prince may collect the jug while the Genie is in smoke. When the Arabian has collected all the jugs and reaches the top of the ship, Page 2 introduces the second level of the story.

Page 2. Now the Arabian has arrived on shore. To reach the Princess he must complete a cave maze under the cliff. Low-hanging rocks and climbing vines force him to crawl and climb. The Prince must still dodge Rocs, Oscars, and the Genie's smokeballs. And he must still collect the brass jugs. When he reaches the top of the cave, he must try to collect the letter N jug.

Page 3. Now the Arabian Prince must scale the walls of the castle. As flying carpets whiz by, the Arabian must jump from one to the next, taking care he isn't knocked off his present perch by another carpet flying too closely He can duck to avoid them, but his timing has to be precise or he will take a tumble down to the ground. He must still dodge Rocs, Oscars, and the Genie's smokeballs. The player must beware - sometimes a pair will merge into one super Roc bird or super Oscar!

Page 4. The Prince has at last entered the castle. The Princess beckons him from high in the tower. To reach her, he must ride atop some flying carpets and pull himself up ropes - all the while collecting the brass jugs and kicking meddlesome Rocs and Oscars. When he reaches his loving and grateful Princess, the 2 fly happily into the sunset on a magic carpet.

Once the player has taken the Arabian through a section (all 4 levels), the next section begins. But the action gets faster, the Genies are angrier and fling more smokeballs, and there are more intelligent and challenging Rocs and Oscars. Even the brass jugs are rearranged so that it becomes more difficult for the player to spell A-R-A-B-I-A-N in order.

- TECHNICAL -

Cabinet dimensions : 71'' (180,34cm) High x 26,75'' (67,95cm) Wide x 25,25 (64,14cm) Deep.
Cabinet weight : 307 lbs (139,3 kg)

Game ID : TVG13

Main CPU : Zilog Z80 (@ 3 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.5 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 1

- TRIVIA -

Arabian was released in June 1983 in Japan.

Chuck Futtrell holds the record for this game with 219,750 points on November 24, 1984.

Bug : Pixels are missing from the top of the '5'. This is a fault common to the code of the original ROMs on all of the boards (both Sun and Atari)..

- SCORING -

Kicking a monster off screen : 100 points.
Killing 2 monsters with one kick : 600 points.
Killing 3 monsters with one kick : 1,600 points.
Killing 4 monsters with one kick : 3,600 points.
Kick Super-Roc or Super-Oscar :  1,000 points.
Kicking a mutant blob : 2,000 points.
Collecting a pot : 500 points.
Spelling ARABIAN : 2,000 points + 2,000 points x section number.

- TIPS AND TRICKS -

Hints for Game Play :
* The player can still complete a level even if he collects the jugs out of sequence. But if he collects jugs in sequence to spell A-R-A-B-I-A-N, he'll score many more bonus points.
* Kicking a Roc or Oscar into other Rocs or Oscars awards higher points.
* When a Genie begins to appear, the player should move to an area which allows him to avoid the smokeballs the Genie will throw!
* Try to kick off the monsters in pairs for more points. They don't have to be close together : one hitting another knocks the other off screen.
* Don't move through a crawlway when there is a blob regenerating on the other side. You move much slower when crawling, can't kick and chances are you won't make it through in time.
* You can kick monsters slightly above and in front of you if you kick when jumping.
* If you jump onto a ladder you land on it half way up and can then continue climbing, thereby getting you up quicker.
* You can't jump when there are vines above you as you cling to them.

- PORTS -

* CONSOLES:
[JP] Nintendo Famicom (jul.25, 1985) "Super Arabian [Model SS1-4500]" 

* COMPUTERS:
[EU] Commodore C64 (1984) "Tales of the Arabian Nights" by Interceptor Micros
[EU] Amstrad CPC (1985) "Tales of the Arabian Nights" by Interceptor

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93&o=2

$end

$info=arabiana,
$bio

Arcade Video game published 39 years ago:

Arabian (c) 1983 Atari, Incorporated.

Export version by Atari for North America. Game developed in Japan by Sun Electronics Corp. For more information about the game itself, please see the original Sun Electronics entry.

- TECHNICAL -

Game ID : 136019

- TRIVIA -

Arabian was released in June 1983 in the USA by Atari. Approximately 1,950 units were produced.

Background musics (Atari only):
Levels 1 & 3: Rimsky Korsakov - Scheherazade
Levels 2 & 4: Rimsky Korsakov-The Young Prince and Princess
Page intro: Ludwig Van Beethoven - Symphony No 6. Op 68 - 1st Movement
Attract mode: Mozart - Turkish March

- PORTS -

* COMPUTERS: 
[US] Commodore C64 (1984) "Tales of the Arabian Nights" by Interceptor Micros

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=36825&o=2

$end

$nes=arabndrm,
$bio

Nintendo Famicom cart. published 35 years ago:

アラビアンドリーム シェラザード (c) 1987 Culture Brain
(Arabian Dream - Scheherazade)

- TECHNICAL -

[Model CBF-AS]

- TRIVIA -

Arabian Dream Scheherazade was released on September 03, 1987 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53833&o=2

$end

$info=arabfgt,arabfgtj,arabfgtu,
$bio

Arcade Video game published 31 years ago:

Arabian Fight (c) 1991 Sega.

An up-to-4 players beat'em up game with 4 selectable warriors who battle hordes of soldiers and mythical beings. Plenty of sprite-scaling action from foreground to background. This game consists all 7 stages.

- TECHNICAL -

Runs on the Sega "System 32" hardware.

Players: Up to 4.
Control per player: 8-way joystick
Buttons per player: 2
=> Attack, Jump

- TRIVIA -

Arabian Fight was released in January 1992 (even if copyright year is 1991) in Japan, it was the fifth in the series of Sega's System 32 games.

- UPDATES -

The US version is slightly different, it has the 'Winners Don't Use Drugs' screen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94&o=2

$end

$ibm5170_cdrom=arabkid,
$bio

PC/MS-Windows CD published 26 years ago:

Arabian Kid (c) 1996 ASCII Corp.

- TECHNICAL -

For Windows 95.

- STAFF -

Developed by Yellow Horn Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=197011&o=2

$end

$info=arabianm,arabianmu,arabianmj,
$bio

Taito F3 cart. published 30 years ago:

Arabian Magic (c) 1992 Taito Corporation.

Arabian Magic is a scrolling beat-em-up for one to four players, set in the mythical world of The Arabian Nights. A long time ago, an evil wizard has taken over the peaceful kingdom of Shahariyard and used sorcery to transform its king into a Monkey. The player must defeat each of the game's seven Guardians to reclaim the 'Jewel of Seven Colours' and release the king from the evil hex. 

Each player can select from four distinctive characters: Prince Lassid, Princess Lisa, Sinbad or Afshael. Each character carries a primary weapon - Prince Lassid and Sinbad carry swords, Princess Lisa a magical veil and Afshael a mace. In addition to the weapons, players can also summon a magical attack in the form of a huge genie. The genie will only appear for a few seconds but during that time, players have control over the genie and can steer him towards enemies. 

Arabian Magic has seven different stages with one of the powerful guardians awaiting the player at the end of each level. Each guardian, once defeated, will drop a jewel which forms a part of the Jewel of Seven Colours. Guardians, once defeated, will join the player and become a Genie. Each level is littered with vases and wooden chests which, when broken, reveal treasure items and power-ups. 

The game ends when the player has recovered the Jewel of Seven Colours, saved the King (making him human in the process) and restored peace to Shahariyard.

- TECHNICAL -

Runs on the "Taito F3 System" Hardware.

Prom Stickers : D29

Players: Up to 4.
Control: 8-way joystick (per player)
Buttons: 3 (per player)
=> Attack, Jump, Magic

- TRIVIA -

Arabian Magic was released in July 1992.

The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to Japanese characters.

Zuntata Records released a limited-edition soundtrack album for this game (Zuntata Rare Selection Vol.4 - Arabian Magic - ZTTL-0030) on September 21, 1998.

- UPDATES -

The US version has the "Winners Don't Use Drugs" screen.

- TIPS AND TRICKS -

* Characters list
Princess Lisa can defeat enemies at a distance. She has only a small amount of health, but has powerful attacks. Her spinning attack is lethal. 
Sinbad possesses the greatest of all swords and his attacks are skilful. By saving energy and emitting it from his sword, Sinbad can perform a charged attack. 
Afshaal's body strength and attack power are the strongest of the four, but he is slow. His rolling tackle is particularly effective.
Prince Rassid has the fastest movement and attack speed of the four. He also has the most health. 

* Items list
Water jug: Temporary invincibility
Hourglass: Freezes all enemies on-screen
Book: Destroys all enemies on-screen
Red crystal: Flame magic
Blue crystal: Power up
Gold crystal: Thunder magic
Red jar: Recover 25% health
Blue jar: Recover 50% health
Gold jar: Recover 100% health

* Round Select Mode :
1) Hold Service Switch and reset the game.
2) Press the buttons in the following sequence 'Start(x3), Service, Start' on the 'Service Switch Error' message screen.
3) If it's done successfully, you will be able to enter the Round Select Mode.

- STAFF -

Producers : Yukiwo Ishikawa (Yukio Abe), Kazutomo Ishida
Director : Yukiwo Ishikawa (Yukio Abe)
Software : Kazutomo Ishida, Kusago Nagahara, K. Usahi, Zippy Aoki, Masashi Tsuzura
Music & Sound (Zuntata): Norihiro Furukawa, Naoto Yagishita
Hardware : Katsumi Kaneoka, Syuji Kubota
Art director : Nobuhiro Hiramatsu
Character designers : Nobuhiro Hiramatsu, Hiroyo Kujirai, Sakabon, Yukio Abe, Marutake, M. Maekawa, Waka, Peacock, V.A.P

- PORTS -

* CONSOLES: 
[JP] Sony PS2 (aug.25, 2005) "Taito Memories Gekan [Model SLPM-66092]" 
Sony PlayStation 2 [AU] (mar.30, 2006) "Taito Legends 2 [Model SLES-53852]" 
[EU] Microsoft XBOX (mar.31, 2006) "Taito Legends 2" 
[EU] Sony PS2 (mar.31, 2006) "Taito Legends 2 [Model SLES-53852]" 
[US] Sony PS2 (may.16, 2007) "Taito Legends 2 [Model SLUS-21349]" 

* COMPUTERS: 
[EU] PC [MS Windows, CD-ROM] (mar.31, 2006) "Taito Legends 2" 
[US] PC [MS Windows, CD-ROM] (jul.10, 2007) "Taito Legends 2"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95&o=2

$end

$cd32=arabian,
$bio

Commodore Amiga CD32 disc published 29 years ago:

Arabian Nights (c) 1993 Krisalis Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=106869&o=2

$end

$amigaocs_flop=arabian,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Arabian Nights (c) 1993 Krisalis

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73427&o=2

$end

$info=m5arab,m5arab03,
$bio

Fruit Machine published 23 years ago:

Arabian Nights (c) 1999 Barcrest.

- TRIVIA -

Released in January 1999.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15238&o=2

$end

$info=arabnga6u,arabnga6,
$bio

Video Slot Machine published 20 years ago:

Arabian Nights (c) 2002 Aristocrat.

A video slot machine with 5 reels and 25 lines.

- TECHNICAL -

Runs on the Aristocrat MKVI hardware.

- SERIES -

1. Arabian Nights (2002)
2. Venetian Nights (2002)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5074&o=2

$end

$snes=arabian,arabianp,
$bio

Nintendo Super Famicom cart. published 26 years ago:

Arabian Nights - Sabaku no Seirei Ou (c) 1996 Takara Company, Limited.

- TECHNICAL -

[Model SHVC-AAJJ-JPN]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61036&o=2

$end

$msx1_cart=albasica,albasic,
$bio

MSX cart. published 36 years ago:

Arabic Learn BASIC (c) 1986 al Alamiah

- TECHNICAL -

Cart ID: C047

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76562&o=2

$end

$bbc_rom=arabic,
$bio

Acorn BBC ROM published 38 years ago:

Arabic ROM (c) 1984 Watford Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145181&o=2

$end

$msx1_cart=sakhrbas,
$bio

MSX cart. published 35 years ago:

Arabic Sakhr BASIC (c) 1987 al Alamiah

- TECHNICAL -

Cart ID: C026

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76563&o=2

$end

$nes=arabsc,
$bio

Arabic Study Cartridge (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54894&o=2

$end

$vic1001_cart=aracnoid,
$bio

Commodore VIC-20 cart. published 40 years ago:

Arachnoid (c) 1982 UMI

- TECHNICAL -

Model 1605

- TRIVIA -

HIDDEN MESSAGE: A message within the code states that programmer Allen Pulsifier first wrote his code in 1980, although the game wasn’t released until 1982.

- STAFF -

By: Allen Pulsifer

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83769&o=2

$end

$cpc_flop=arachnop,arachnop1,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Arachnophobia (c) 1991 Titus [Gagny, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265283&o=2

$end

$cpc_flop=arachnop_t1,arachnop_t1b,arachnop_t1c,arachnop_t1a,
$bio

Arachnophobia (c) 199? XOR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121809&o=2

$end

$info=aracnis,
$bio

Aracnis (c) 198? Unknown.

Pirte version of "Scorpion" running on the "Moon Cresta" hardware.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=33616&o=2

$end

$mo5_cass=araignee,araigneeb,araigneec,araigneea,
$bio

Thomson MO5 cass. published 37 years ago:

Araignees (c) 1985 Microtom

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108666&o=2

$end

$snes=araiguma,
$bio

Nintendo Super Famicom cart. published 28 years ago:

あらいぐまラスカル (c) 1994 Masaya
(Araiguma Rascal)

Araiguma Rascal is a cute puzzle game published by Masaya. The player takes control of Rascal, a brown and cute raccoon, and must rearrange jars filled with all kind of items (apples, candies, melons, jam) that two squirrels constantly push away from their tree house. The raccoon can carry jars around, throw them in the air, jump, drop them right beneath him and even push them. If he matches three or more jars of the same kind, then they disappear and increase a green bar located at the bottom of the screen - once the bar is full, Rascal completes the stage and jumps to the next one (although players are free to pick a stage at the beginning of the game). In addition to the one-player mode, Araiguma Rascal offers three two-player options that feature the young boy Sterling North. In the first one, two players must race as fast as possible along a course while avoiding or moving obstacles and jars strategically placed in the way. Then the two other modes are more traditional and feature a cooperative and versus gameplay based around the one-player puzzle formula.

- TECHNICAL -

Cartridge ID: SHVC-R9

- TRIVIA -

Araiguma Rascal was released on June 25, 1994 in Japan for 8900 Yen. The game was never exported outside Japan.

Araiguma Rascal was a Japanese anime series originally aired in 1977, and based on the book 'Rascal A memoir of a better era' written by Sterling North in 1963.

- STAFF -

Developed by: J-Force

Musics: Jun Enoki, Hiroyuki Suzuki

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61037&o=2

$end

$msx1_flop=aramo,
$bio

Aramo Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134116&o=2

$end

$msx1_cart=aramo,
$bio

MSX cart. published 36 years ago:

アラモ (c) 1986 Xain Soft.
(Aramo)

- TECHNICAL -

GAME ID: MXZS-11002

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76564&o=2

$end

$spectrum_cass=aranypin,
$bio

Sinclair ZX Spectrum cass. published 19 years ago:

Arany Pince (c) 2003 NyitraiSOFT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295178&o=2

$end

$cpc_flop=arana,arana2,arana1,
$bio

Amstrad CPC type-in published 36 years ago:

Araña (c) 1986 Arjona [Enrique Soto Arjona]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124310&o=2

$end

$info=arbalest,
$bio

Arcade Video game published 33 years ago:

Arbalester (c) 1989 Seta Company, Limited.

A vertically scrolling shoot'em up game.

- TECHNICAL -

Board Number : M6100439A
Prom Stickers : UK

Main CPU : Motorola 68000 (@ 8 Mhz), M65C02 (@ 1 Mhz)
Sound Chips : X1-010 (@ 16 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Arbalester was released in May 1989.

Licensed to Romstar and Taito for US distribution.

- STAFF -

Producer : Jun Fujimoto
Maneger : T. Sato, M. Honda
Freeman : M. Asakawa
Chief programmer : K. Watanabe
Programmer : Y. Yamaguchi
Graphic designers : K. Nakabayashi, K. Yamada
Sound designer : A. Sato

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96&o=2

$end

$pc98=arbeit,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

アルバイト ～二人の想い～ (c) 1995 Ange.
(Arbeit - Futari no Omoi)

- TECHNICAL -

Floppy Disk x3

- TRIVIA -

Released on July 28, 1995 in Japan. Retail price: 7800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88937&o=2

$end

$cpc_flop=arced,arceda,arcedb,
$bio

Amstrad CPC 464 disk. published 35 years ago:

ARC (c) 1987 Educational Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290030&o=2

$end

$msx2_flop=arc,arcd1,arcd2,arcd,arcda,
$bio

MSX 2 disk. published 32 years ago:

Arc (c) 1990 Parallax

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101475&o=2

$end

$archimedes=amoria,
$bio

Arc Moria (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126991&o=2

$end

$wscolor=arclad,
$bio

Bandai WonderSwan Color cart. published 22 years ago:

Arc the Lad - Kishin Fukkatsu [Model SWJ-BANC2A] (c) 2000 Bandai Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86415&o=2

$end

$psx=arcarena,arcmakof,arclad,arclad3,arclad2,
$bio

Sony PlayStation CD published 20 years ago:

Arc the Lad Collection (c) 2002 Working Designs

Arc the Lad I
The first game in the series that really defined what a Strategy/RPG could be introduces players to a magical world teetering on the edge of destruction. Only young Arc posses the power to stop the impending destruction, as he fights his way to unsealing the power of Ark, with help from his friends Kukuru, Poco, Tosh, Gogen, and Iga.

Arc the Lad II and Arc Arena
The second game in the Arc series introduces Elc, a bounty hunter with a tragic past. He must join forces with Arc to stop the minions of the Dark One, whose presence was only hinted in the first game. A vast array of impressive Strategy/RPG innovations are introduced in this chapter, like the job system, weapon melding, and multiple-viewpoint storylines. In another first in U.S. console gaming, players can load Arc the Lad II save data into the innovative Arc Arena CD that is included in this package. Players can then take monsters captured in their individual games and battle it out for prizes in the monster tournament.

Arc the Lad III
Arc the Lad III introduces a new lead character Alec, and ties up all the storylines developed in the first two games in a way that will leave diehard role-playing fans breathless. It also brings the Arc world into a fully-3D polygon environment! Join Alec as he continues Arc's heroic battle to save the world from the black advance of ultimate evil!

The collection also features the documentary disc Making of Arc the Lad, which includes exclusive interviews with Victor Ireland, the president of Working Designs at that time.

- TECHNICAL -

CD1: SLUS-01224
CD2: SLUS-01252
CD3: SLUS-01253
CD4: SLUS-01254
CD5: SLUS-01255

- TRIVIA -

Early in 1997, North American fans of the series started a petition on IGN's PSX Power for a Western release of the first two games of the series. In 2000, Working Designs hinted that they would be localizing all three of the Arc games for a North American release in a bundle called Arc the Lad Collection. On April 18, 2002, after a series of unmet release dates, the Arc the Lad Collection was released in North America.

- STAFF -

Director: Victor Ireland
Manual Design: Don Shirley
Programming: Ken Innes IV
Sales Support: Kelly Knight, Patsy Rose
Translation: Victor Ireland, C. Sue Shambaugh
Continuity/Testing: Bonnie Shirley
Public Relations: Nicole Huggins

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111205&o=2

$end

$to_flop=arcade1,
$bio

Arcade 1 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107576&o=2

$end

$bbc_cass=arcade4pk,
$bio

Acorn BBC/Electron cass. published 37 years ago:

Arcade 4 Pack (c) 1985 Potter.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145032&o=2

$end

$bbc_cass=arcdactn,
$bio

Acorn BBC Micro A cass. published 40 years ago:

Arcade Action (c) 1982 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262444&o=2

$end

$adam_flop=arcadeac,arcadeaca,
$bio

Coleco Adam disk. published 35 years ago:

Arcade Action (c) 1987 ADAMagic Soft.

A series of Arcade-type games from ADAMagic.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109325&o=2

$end

$cpc_cass=arcadact,
$bio

Amstrad CPC cass. published 34 years ago:

Arcade Action (c) 1988 Ocean Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64314&o=2

$end

$zx81_cass=arcadeact,
$bio

Arcade Action (c) 198? Micromega

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114744&o=2

$end

$amigaocs_flop=chsp2150aa,trivianb,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Arcade Action (c) 1991 Silica Shop.

This compilation includes the following games:
Asterix: Operation Getafix
Chess Player 2150
Drivin' Force
Live and Let Die
Onslaught
Pipe Mania
Rick Dangerous
Rock 'n Roll
Skweek
Trivial Pursuit: A New Beginning

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73714&o=2

$end

$apple2_flop_orig=arcalbm1,
$bio

Apple II 5.25 disk. published 39 years ago:

Arcade Album #1 (c) 1983 Penguin Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229296&o=2

$end

$info=comg080,
$bio

Arcade Video game published 41 years ago:

Arcade Black Jack (c) 1981 Cal Omega.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=26815&o=2

$end

$ibm5150=arcblock,
$bio

IBM PC 3.5in. disk. published 31 years ago:

Arcade Blockbusters! Ghosts'n Goblins + Sarge (c) 1991 Capcom USA, Inc. [Santa Clara, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132542&o=2

$end

$trs80_quik=scramble,
$bio

TRS-80 cass. published 41 years ago:

Arcade Bomber Scramble (c) 1981 Kansas Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85540&o=2

$end

$apple2_flop_misc=arcbtcmp,
$bio

Apple II 5.25 disk. published 38 years ago:

Arcade Boot Camp (c) 1984 Besnard [John Besnard]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107090&o=2

$end

$apple2_flop_clcracked=arcbootc,
$bio

Apple II 5.25 disk. published 38 years ago:

Arcade Boot Camp (c) 1984 Penguin Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232071&o=2

$end

$gameboy=arcadcl1,
$bio

Nintendo Game Boy Cart. published 27 years ago:

Arcade Classic No. 1 - Asteroids & Missile Command (c) 1995 Nintendo Company, Limited.

The arcade classics "Asteroids" and "Missile Command" together in one cartridge for Nintendo Game Boy.

- TECHNICAL -

Game ID: DMG-AMCE-USA

- TRIVIA -

Arcade Classic No. 1 - Asteroids & Missile Command for Game Boy was released in July 1995 in North America.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65561&o=2

$end

$gameboy=arcadcl2,
$bio

Nintendo Game Boy Cart. published 27 years ago:

Arcade Classic No. 2 - Centipede & Millipede (c) 1995 Nintendo Company, Limited.

- TECHNICAL -

[Model DMG-ACPE-USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65564&o=2

$end

$gameboy=arcadcl3u,
$bio

Nintendo Game Boy Cart. published 27 years ago:

Arcade Classic No. 3 - Galaga & Galaxian (c) 1995 Nintendo Company, Limited.

North American release. Game developed in Japn. See "Galaga & Galaxian [Model DMG-AGCJ-JPN]" for more information about the game itself.

- TECHNICAL -

Game ID: DMG-AGCE-USA

- TRIVIA -

Arcade Classic No. 3 - Galaga & Galaxian for Game Boy was released in September 1995 in North America.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65568&o=2

$end

$gameboy=arcadcl3,
$bio

Nintendo Game Boy Cart. published 27 years ago:

Arcade Classic No. 3 - Galaga & Galaxian (c) 1995 Nintendo Company, Limited.

European release. Game developed in Japn. See "Galaga & Galaxian [Model DMG-AGCJ-JPN]" for more information about the game itself.

- TECHNICAL -

Game ID: DMG-AGCP-NOE

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65566&o=2

$end

$gameboy=arcadcl4,
$bio

Nintendo Game Boy Cart. published 27 years ago:

Arcade Classic No. 4 - Defender & Joust (c) 1995 Nintendo Company, Limited.

- TECHNICAL -

Game ID: DMG-ADJE-USA

- TRIVIA -

Arcade Classic No. 4 - Defender & Joust for Game Boy was released in October 1995 in North America.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65569&o=2

$end

$c64_cart=arcade,
$bio

Commodore C64 cart. published 38 years ago:

Arcade Classic Pak (c) 1984 HES [Human Engineered Software].

4 games compilattion featuring:
Frogger
Beamrider
Decathlon
River Raid

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53503&o=2

$end

$spectrum_cass=arcadecl,
$bio

Arcade Classics  (c) 198? MCM Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226463&o=2

$end

$info=arcadecl,
$bio

Arcade Video game published 30 years ago:

Arcade Classics (c) 1992 Atari Games Corporation.

2 games in one means double the fun.

- TECHNICAL -

Board Number : A051077

Main CPU : Motorola 68000 (@ 14.31818 Mhz)
Sound Chips : OKI6295 (@ 7.231 Khz)

Players : 2
Control : trackball
Buttons : 3

- TRIVIA -

This prototype was never released (6 units are known to exist). If this game had been released on schedule it would have commemorated Atari's 20th anniversary. It has 2 games on offer, "Super Centipede" and "Missile Command II". They are both re-makes of the original classics but with enhanced graphics and sound.

After selecting "more new stuff" in the operator's mode; two kinds of spaceships will appear in the "Missile Command II" game.  The "Mothership" that appears after a few levels is exactly the same as (except less detailed than) "Birdsnest", which is a spaceship on page 21 of the 1978 book "Spacecraft 2000 to 2100AD".  

The spaceships in the "Invasion Wave" are probably ripped from another book in the series.

- STAFF -

Project Leader : Kelly Turner
Programmers : Norm Avellar, Kelly Turner, Matt Setzer
Engineer : Brian McKee
Animators : Rhiz Bugawan, Patrice Moriarity, Ron Seawright
Technician : Gleen McNamara
Audio : Don DieKneite
Product Manager : Linda Benzler
Team Leader : John Ray

Special Thanks : Rich Moore, Mary Fujihara, Peter Lipson, Stu Shepard

Original Work (Centipede) : Ed Logg, Donna Bailey
Original Work (Missile Command) : Dave Theurer, Rich Adam

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97&o=2

$end

$gameboy=arcadecl,
$bio

Nintendo Game Boy Cart. published 26 years ago:

Arcade Classics - Battlezone & Super Breakout (c) 1996 Atari Corp.

- TECHNICAL -

Cartridge ID : DMG-ABSE-USA

- TRIVIA -

Battlezone & Super Breakout for Game Boy was released in October 1996 in North America.

- STAFF -

Programmer: D. Scott Williamson
Direct of Product Development: Steve Ryno
Senior Producer: Donn Nauert
Producer: Greg Gibson
Associate Producer: Jon Osborn
Testing: Sanders Keel, Jamie Saxon, Gabriel Jones, James Noyes, Eric Fernandez

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65571&o=2

$end

$gamegear=arcadecl,
$bio

Sega Game Gear cart. published 26 years ago:

Arcade Classics (c) 1996 Sega Enterprises, Limited.

- TECHNICAL -

Game ID: 2330

- STAFF -

Producer: Jerry Markota
Assistant Producer: Marianne Arotzarena
Design: Atari Corp, Al Baker, Jerry Markota, Marianne Arotzarena
Product Manager: Bill Ordendonk
Product Specialist: Clint Dyer
Developed by: Al Baker & Associates
Programming: Al Baker, Nathan Baker
Art: Rosie Rappaport, Ernie Chan
Music: Byte-Size Sound
Lead Tester: Alfred Dutton
Asst. Leads: Tony Ciardella, Dana Waller, Darren Nagtalon
Special Thanks: Laury Scott, Jan Baker, Rosie Freeman
Testers: Joe Rousseau, Don Carmichael, Kemrexx George, Jeremy Campbell, David Paniagua (Dave Paniagua), Mike Douglas, Deserae Blevins (Desirae Blevins), Rolef Conlan, Fernando Valderrama, Bine Arceo
Manual Design: Richard Verdoni

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64452&o=2

$end

$cdi=arcadecl,
$bio

Phillips CD-i disc published 26 years ago:

Arcade Classics (c) 1996 Philips Interactive Media, Incorporated.

Remember the good old days spending time behind the arcade machine? These days are back. Arcade Classics has three all time classic games from the time that game play was #1: Ms. Pac-Man, Galaxian and Galaga!

- TECHNICAL -

Model 810 0329

- TRIVIA -

Arcade Classics for CD-I was released in 1996 (exact date unknown) in Europe.

Featured here are the Super NES's port of "Ms. Pac-Man", the Japanese Famicom's port of "Galaxian", and the arcade version of "Galaga".

- STAFF -

Project Management: Richard Soppelsa, Paul Reid
CD‑i Production Manager: Sander van der Meer
Director - Publishing Benelux: Tom Steenbergen
Galaxian Programming: Jason Weston
Galaxian Graphics: Rak Patel
Galaga Programming: Tom Drummond
Galaga Graphics: Rak Patel
Ms. Pac‑Man Programming: Jason Weston
Ms. Pac‑Man Graphics: Johnny Wood
Music: Chris Helmore
Sound Effects: Chris Helmore
With special thanks to his band: Scientific People of Deadhill
Screen Surrounds Loading Screens & Additional Mazes: Johnny Wood
Technical Systems Administrative duties coupled with debug facilitation and general network supervision on local systems: Karsul Islam
Tidings to: Stephen Robertson
Code Validation: Paul Clarkes (N.I.R.D.)
Special Thanks to: Andy Morton, Avtar Kang, Richard Brown, Tony Takoushi, David Hawkins, David Vout, Flavia Timiana, Tim Groves, Peter Siffer, Hans van Doninck, Sarah Scadgell, Lucy Ruiz, Kirsty Birch, Jeff Tawney, Darren Hedges, Frans Penders, Bart Nijssen, David Vandervoort, Stephan Clerix, Yvette Meipies, Lucy Walters, Mandy Aldridge, Amanda Riseman, Caroline Wesson, Phil Oates, Simon Smith, Anita Patel, Mike Rotch, Carmela, Valeria, Scarlet, Anthony Koller
Also...: The Bulls head & Stuffins Sandwich Bar, Madelaine De Gray, Beth, Stu, Tubs, Gill, Eddie, LOADED magazine
And Of Course....: Shep the Dog
Sorry to Flavia Timiani for: Paul Reid

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52773&o=2

$end

$megadriv=arcadecl,
$bio

Sega Genesis cart. published 26 years ago:

Arcade Classics (c) 1996 Sega of America, Inc.

Missile Command and Centipede are back and better than ever!

The original games are here, plus specially modified Sega versions that bring these 80's classics into the 90's! But does the fun stop there? No way, you also get the original video game - Pong!

MISSILE COMMAND - Shoot down the incoming ICBM's or its doomsday.

CENTIPEDE - The game's got BUGS!

PONG- The Mother of All Video Games!

- TECHNICAL -

Game ID: MK-1715
Barcode: 096427011545

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48266&o=2

$end

$spectrum_cass=endurorhq,
$bio

Arcade Collection 01: Enduro Racer (c) 198? Hit Squad, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226450&o=2

$end

$spectrum_cass=gberetc,
$bio

Arcade Collection 02: Green Beret (c) 198? Hit Squad, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219485&o=2

$end

$spectrum_cass=crazycarb,
$bio

Arcade Collection 03: Crazy Cars (c) 198? Hit Squad, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219470&o=2

$end

$spectrum_cass=wizballd,
$bio

Arcade Collection 04: Wizball (c) 198? Hit Squad, The.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64290&o=2

$end

$spectrum_cass=rampagehs,
$bio

Arcade Collection 05: Rampage (c) 198? Hit Squad, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226382&o=2

$end

$spectrum_cass=renegadehq,
$bio

Arcade Collection 06: Renegade (c) 198? Hit Squad, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219521&o=2

$end

$spectrum_cass=arkanoidhs,
$bio

Arcade Collection 07: Arkanoid (c) 198? Hit Squad, The.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219460&o=2

$end

$spectrum_cass=combatsc,
$bio

Arcade Collection 08: Combat School (c) 198? Hit Squad, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219469&o=2

$end

$spectrum_cass=quarteths,
$bio

Arcade Collection 09: Quartet (c) 198? Hit Squad, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226455&o=2

$end

$spectrum_cass=wboyhs,wboyhsbf,
$bio

Arcade Collection 10: Wonder Boy (c) 198? Hit Squad, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219555&o=2

$end

$spectrum_cass=slapfigh_a,
$bio

Arcade Collection 11: Slap Fight (c) 198? Hit Squad, The.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219534&o=2

$end

$spectrum_cass=headheelhs,
$bio

Arcade Collection 12: Head Over Heels (c) 198? Hit Squad, The.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219488&o=2

$end

$spectrum_cass=mikiehs,
$bio

Arcade Collection 12: Mikie (c) 198? Hit Squad, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219500&o=2

$end

$spectrum_cass=vindicat,
$bio

Arcade Collection 14: Vindicators (c) 198? Hit Squad, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219554&o=2

$end

$spectrum_cass=nemesishs,
$bio

Arcade Collection 15: Nemesis (c) 198? Hit Squad, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219503&o=2

$end

$spectrum_cass=salamand_b,
$bio

Arcade Collection 16: Salamander (c) 198? Hit Squad, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219527&o=2

$end

$spectrum_cass=rastanhs,
$bio

Arcade Collection 17: Rastan (c) 198? Hit Squad, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219518&o=2

$end

$cpc_cass=rtype,
$bio

Amstrad CPC cass. published 34 years ago:

Arcade Collection 18: R*Type (c) 1988 The Hit Squad.

- TRIVIA -

This conversion was programmed for CPC in 21 days.

- STAFF -

Original game by: Bob PAPE
Progra by: Keith A. GOODYER
Graphics by: MAK COMPUTER GRAPHICS, VIDEO IMAGES
Sound Effects by: Richard STEVENSON

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47414&o=2

$end

$spectrum_cass=rtypehs,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Arcade Collection 18: R*Type (c) 1990 The Hit Squad.

Re-edition. See "R*Type [Model URK 630]" for more information about the game itself.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50311&o=2

$end

$spectrum_cass=renegad2b,
$bio

Arcade Collection 19: Target Renegade (c) 198? Hit Squad, The.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219522&o=2

$end

$spectrum_cass=opwolfhs,
$bio

Arcade Collection 20: Operation Wolf (c) 198? Hit Squad, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219505&o=2

$end

$spectrum_cass=aburnerhs,
$bio

Arcade Collection 21: Afterburner (c) 198? Hit Squad, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226381&o=2

$end

$spectrum_cass=drillert,
$bio

Arcade Collection 22: Driller (c) 198? Hit Squad, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219479&o=2

$end

$spectrum_cass=arknoid2,arknoid2hs,
$bio

Arcade Collection 23: Arkanoid II (c) 198? Hit Squad, The.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219461&o=2

$end

$spectrum_cass=gryzorhs,
$bio

Arcade Collection 24: Gryzor (c) 198? Hit Squad, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219486&o=2

$end

$spectrum_cass=dragonni,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Arcade Collection 25: Dragonninja (c) 1991 Hit Squad, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219477&o=2

$end

$spectrum_cass=sdihs,
$bio

Arcade Collection 26: S.D.I. (c) 198? Hit Squad, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226384&o=2

$end

$spectrum_cass=xybotsth,
$bio

Arcade Collection 27: Xybots (c) 199? Hit Squad, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219559&o=2

$end

$spectrum_cass=thevindi,
$bio

Arcade Collection 28: The Vindicator! (c) 198? Hit Squad, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219550&o=2

$end

$spectrum_cass=apbb,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Arcade Collection 29: APB (c) 1991 Hit Squad, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219459&o=2

$end

$spectrum_cass=bublboblhs,bublbobllsh,
$bio

Arcade Collection 30: Bubble Bobble (c) 198? Hit Squad, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219465&o=2

$end

$spectrum_cass=renegad3b,
$bio

Arcade Collection 31: Renegade III - The Final Chapter (c) 198? Hit Squad, The.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219523&o=2

$end

$spectrum_cass=tnzshs,
$bio

Arcade Collection 32: The New Zealand Story (c) 198? Hit Squad, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219547&o=2

$end

$spectrum_cass=cabalhs,
$bio

Arcade Collection 33: Cabal (c) 198? Hit Squad, The.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219466&o=2

$end

$spectrum_cass=toobinth,
$bio

Arcade Collection 34: Toobin' (c) 198? Hit Squad, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219551&o=2

$end

$spectrum_cass=chasehqhs,
$bio

Arcade Collection 35: Chase HQ (c) 198? Hit Squad, The.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219467&o=2

$end

$spectrum_cass=dspiriths,
$bio

Arcade Collection 36: Dragon Spirit (c) 199? Hit Squad, The.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219478&o=2

$end

$spectrum_cass=othunderhs,
$bio

Arcade Collection 37: Operation Thunderbolt (c) 198? Hit Squad, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219506&o=2

$end

$spectrum_cass=altbeasths,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Arcade Collection 38: Altered Beast (c) 1990 Hit Squad, The.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226374&o=2

$end

$spectrum_cass=pdrifths,
$bio

Arcade Collection 39: Power Drift (c) 198? Hit Squad, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226453&o=2

$end

$spectrum_cass=harddrivhs,
$bio

Arcade Collection 40: Hard Drivin' (c) 198? Hit Squad, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219487&o=2

$end

$spectrum_cass=rbislandd,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Arcade Collection 41: Rainbow Islands (c) 1990 Hit Squad, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219515&o=2

$end

$spectrum_cass=midreshs,
$bio

Arcade Collection 42: Midnight Resistance (c) 199? Hit Squad, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219499&o=2

$end

$spectrum_cass=navymovehs,
$bio

Arcade Collection 43: Navy Moves (c) 198? Hit Squad, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219502&o=2

$end

$spectrum_cass=puffyssa,
$bio

Arcade Collection 44: Puffy's Saga (c) 198? Hit Squad, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219513&o=2

$end

$spectrum_cass=shadowwa_a,
$bio

Arcade Collection 45: Shadow Warriors (c) 198? Hit Squad, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219528&o=2

$end

$spectrum_cass=puzznichs,
$bio

Arcade Collection 46: Puzznic (c) 199? Hit Squad, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219514&o=2

$end

$spectrum_cass=escapefr_v,
$bio

Arcade Collection 47: Escape from the Planet of the Robot Monsters (c) 198? Hit Squad, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219480&o=2

$end

$spectrum_cass=slyspyhs,
$bio

Arcade Collection 48: Sly Spy (c) 198? Hit Squad, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219535&o=2

$end

$spectrum_cass=cyberbal,
$bio

Arcade Collection 50: Cyberball (c) 198? Hit Squad, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219472&o=2

$end

$spectrum_cass=klaxhs,
$bio

Arcade Collection 51: Klax (c) 198? Hit Squad, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219491&o=2

$end

$spectrum_cass=narchs,
$bio

Arcade Collection 52: Narc (c) 198? Hit Squad, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219501&o=2

$end

$spectrum_cass=badlands,
$bio

Arcade Collection 53: Badlands (c) 198? Hit Squad, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219462&o=2

$end

$spectrum_cass=stunrunn,
$bio

SArcade Collection 54: .T.U.N. Runner (c) 199? Hit Squad, The.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219540&o=2

$end

$spectrum_cass=smashtvt,
$bio

Arcade Collection 55: Smash TV (c) 198? Hit Squad, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219536&o=2

$end

$spectrum_cass=pitfighta,
$bio

Arcade Collection 56: Pit-Fighter (c) 199? Hit Squad, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219510&o=2

$end

$spectrum_cass=spacegun,
$bio

Arcade Collection 57: Space Gun (c) 198? Hit Squad, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219537&o=2

$end

$spectrum_cass=superspa_a,
$bio

Arcade Collection 58: Super Space Invaders (c) 198? Hit Squad, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219542&o=2

$end

$specpls3_flop=arccolv1,
$bio

Sinclair ZX Spectrum+3 disk. published 32 years ago:

Arcade Collection Volume 1 (c) 1990 Players Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148294&o=2

$end

$specpls3_flop=arccolv2,arccolv2a,
$bio

Sinclair ZX Spectrum+3 disk. published 32 years ago:

Arcade Collection Volume 2 (c) 1990 Players Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148295&o=2

$end

$spectrum_cass=arcadecr,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Arcade Creator (c) 1986 Argus Press Software, Limited.

Be an arcade game designer with the Arcade Creator software on your ZX Spectrum.

- STAFF -

Designed by: Nigel Hicken

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48235&o=2

$end

$specpls3_flop=acextra3,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

Arcade Extravaganza Disk 3 [Model AS255] (c) 1988 Alternative Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147898&o=2

$end

$ibm5170_cdrom=bad_dudescd,heavybarrelcd,karnovcd,tagteamcd,pipemaniacd,
$bio

IBM PC/AT DOS CD published 27 years ago:

Arcade Favorites CD-ROM 5 Pak (c) 1995 GT Interactive

Contents:
Bad Dudes
Heavy Barrel
Karnov
Pipe Dream
Tag Team Wrestling

- TECHNICAL -

PACK ID: 04-10283

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295192&o=2

$end

$cpc_flop=afs,afsb,afsa,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Arcade Flight Simulator cracked (c) 1989 Unknown

Pirate tape_to_disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119064&o=2

$end

$spectrum_cass=arcadefl,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Arcade Flight Simulator (c) 1989 Codemasters Software Co., Ltd., The

- TECHNICAL -

GAME ID: 2142

- STAFF -

Devised and Developed by: Amazing Games
Music by: David Whittaker

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77803&o=2

$end

$cpc_cass=arcadefs,
$bio

Amstrad CPC cass. published 33 years ago:

Arcade Flight Simulator (c) 1989 Codemasters Software

- TECHNICAL -

GAME ID: 3174

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64315&o=2

$end

$ibm5150=arcadefb,
$bio

IBM PC 5.25in. disk. published 33 years ago:

Arcade Football (c) 1989 Software Simulations

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132370&o=2

$end

$spectrum_cass=arcadefo,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Arcade Force Four (c) 1988 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286854&o=2

$end

$c64_cass=arcadef4,
$bio

Commodore C64 cass. published 34 years ago:

Arcade Force Four (c) 1988 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293465&o=2

$end

$cpc_flop=arcadefm,arcadefm1,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Arcade Fruit Machine (c) 1990 Zeppelin Games.

Play fruit machine on your CPC!

- TRIVIA -

Released in the UK only.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48182&o=2

$end

$spectrum_cass=arcadefr,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Arcade Fruit Machine (c) 1990 Zeppelin Games

- TECHNICAL -

GAME ID: S095
BARCODE: 5 016414 010950

- STAFF -

Coded by: Dave Sanders

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77804&o=2

$end

$info=comg128,
$bio

Arcade Video game published 40 years ago:

Arcade Game (c) 1982 Cal Omega.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=22974&o=2

$end

$electron_cass=argcreat,
$bio

Acorn Electron cass. published 35 years ago:

Arcade Game Creator (c) 1987 Database.

- TRIVIA -

Retail price: £6.95.

The Arcade Game Creator was supplied without instructions. It is used with the appropriate articles in Volume 4 of ELECTRON USER magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=45712&o=2

$end

$electron_flop=argcreat35,
$bio

Arcade Game Creator (c) 198? Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129717&o=2

$end

$electron_flop=argcreat,
$bio

Arcade Game Creator (c) 198? Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129855&o=2

$end

$spectrum_cass=agd10,agd13,agd15,
$bio

Sinclair ZX Spectrum cass. published 14 years ago:

Arcade Game Designer Ver.1.x (c) 2008 Cauldwell, Jonathan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229760&o=2

$end

$spectrum_cass=agd20,agd23,agd24,agd26,
$bio

Sinclair ZX Spectrum cass. published 14 years ago:

Arcade Game Designer Ver.2.x (c) 2008 Cauldwell, Jonathan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229761&o=2

$end

$spectrum_cass=agd30,agd33,agd34,agd35,
$bio

Sinclair ZX Spectrum cass. published 14 years ago:

Arcade Game Designer Ver.3.x (c) 2008 Cauldwell, Jonathan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229762&o=2

$end

$spectrum_cass=agd40,agd41,agd42,agd43,agd44,agd45,agd,
$bio

Sinclair ZX Spectrum cass. published 14 years ago:

Arcade Game Designer Ver.4.x (c) 2008 Cauldwell, Jonathan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229763&o=2

$end

$compclr2_flop=arcadegm,
$bio

Compucolor II disk. published 41 years ago:

Arcade Games (c) 1981 Unknown

Compilation of games:
Chomp
BreakOut
Lunar Lander
Shoot 2
Carace
Life

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232525&o=2

$end

$mbee_flop=arcade_g_1_t01,arcade_g_1_t04,
$bio

Arcade Games Vol.1 (c) 198? Honeysoft

- TECHNICAL -

It's a copy-protected non-CP/M disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290798&o=2

$end

$mbee_flop=arcade_g_2_t01,arcade_g_2_t03,arcade_g_2_t04,arcade2h,
$bio

Arcade Games Vol.2 (c) 198? Honeysoft

- TECHNICAL -

It's a copy-protected non-CP/M disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290799&o=2

$end

$mbee_flop=128parcade_g_3,
$bio

Arcade Games Vol.3 (c) 198? Honeysoft

- TECHNICAL -

It's a copy-protected non-CP/M disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290800&o=2

$end

$mbee_flop=arcade_g_4_t03,
$bio

Arcade Games Vol.4 (c) 198? Honeysoft

- TECHNICAL -

It's a copy-protected non-CP/M disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290801&o=2

$end

$saturn=pulirula,pulirulaa,
$bio

Sega Saturn CD published 25 years ago:

PuLiRuLa (c) 1997 Xing Ent.

- TECHNICAL -

Arcade Gears Vol. 1
Model T-26106G

- TRIVIA -

PuLiRuLa for Saturn was released on August 28, 1997 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58916&o=2

$end

$saturn=gunfront,
$bio

Sega Saturn CD published 25 years ago:

Gun Frontier (c) 1997 Xing Ent.

- TECHNICAL -

Arcade Gears Vol. 2
Model T-26109G

- TRIVIA -

Gun Frontier for Saturn was released on September 25, 1997 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58917&o=2

$end

$saturn=wonder3,
$bio

Sega Saturn CD published 24 years ago:

Wonder 3 (c) 1998 Xing Ent.

- TECHNICAL -

Arcade Gears Vol. 3
Model T-26107G

- TRIVIA -

Wonder 3 for Saturn was released on March 5, 1998 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58918&o=2

$end

$saturn=imgftxm,
$bio

Sega Saturn CD published 24 years ago:

Image Fight & X Multiply (c) 1998 Xing Ent.

- TECHNICAL -

[Model T-26110G]

- TRIVIA -

Arcade Gears Vol. 4 was released on August 20, 1998 in Japan.

- TIPS AND TRICKS -

Stage Select : At the title screen, press and hold L+R+Start at the same time.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47450&o=2

$end

$psx=imgftxm,
$bio

Sony PlayStation CD published 24 years ago:

Arcade Gears: Image Fight & X-Multiply (c) 1998 Xing Ent.

- TECHNICAL -

Model # SLPS-01267

- TRIVIA -

Image Fight & X-Multiply was released on March 19, 1998 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47449&o=2

$end

$psx=wonder3,
$bio

Sony PlayStation CD published 24 years ago:

Wonder 3 [Arcade Gears] (c) 1998 Xing Ent.

- TECHNICAL -

[Model SLPS-00927]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85858&o=2

$end

$spectrum_cass=arcadeha,
$bio

Arcade Hall Of Fame (c) 198? Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226515&o=2

$end

$spectrum_cass=ah2in1,arcadehi,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Arcade Hits - 2 In 1 (c) 1985 Elite Systems, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226594&o=2

$end

$gbcolor=arcadejd,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Arcade Hits - Joust & Defender (c) 1999 Midway Home Ent.

- TECHNICAL -

Model DMG-AADE-USA

- TRIVIA -

Arcade Hits - Joust & Defender for Game Boy Color was released in March 1999 in North America.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67490&o=2

$end

$gbcolor=arcadems,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Arcade Hits - Moon Patrol & Spy Hunter (c) 1999 Midway Home Ent.

- TECHNICAL -

Model DMG-ADUE-USA

- TRIVIA -

Arcade Hits - Moon Patrol & Spy Hunter was released in May 1999 in North America.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67492&o=2

$end

$cpc_cass=archits1,
$bio

Amstrad CPC cass. published 36 years ago:

Arcade Hits 1 (c) 1986 Elite Systems, Ltd.

Game's compilation that contains: Bomb Jack, Frank Bruno's Boxing, Saboteur, Turbo Esprit.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117242&o=2

$end

$c64_cass=arcadehits,
$bio

Commodore C64 cass. published 37 years ago:

Arcade Hits 2 in 1 (c) 1985 Elite Systems, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293466&o=2

$end

$cpc_flop=arcadehi,
$bio

Arcade Hits III (c) 198? Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128005&o=2

$end

$apple2_flop_misc=arcinsn,
$bio

Apple II 5.25 disk. published 39 years ago:

Arcade Insanity (c) 1983 Avant-Garde Publishing Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107094&o=2

$end

$cpc_flop=arcademu,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Arcade Muscle (c) 1989 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133994&o=2

$end

$specpls3_flop=arcamusc,
$bio

Sinclair ZX Spectrum+3 disk. published 33 years ago:

Arcade Muscle (c) 1989 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230240&o=2

$end

$pet_cass=bomba,
$bio

Commodore PET cass. published 40 years ago:

Arcade Pak #3 Bomber Attack (c) 1982 Avalon Hill Video Game Co., The [Baltimore, MD, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125837&o=2

$end

$psx=arcadepp,
$bio

Sony PlayStation CD published 23 years ago:

Arcade Party Pak (c) 1999 Midway Home Ent.

Compilation of 6 arcade classics:
"720°" (1986)
"Rampage" (1986)
"Super Sprint" (1986)
"Toobin'" (1988)
"Klax" (1989)
"Smash T.V." (1990)

- TECHNICAL -

Game ID: SLUS-00952

- TRIVIA -

Arcade Party Pak for PlayStation was released on September 30, 1999 in North America.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82417&o=2

$end

$info=comg076,comg079,
$bio

Arcade Video game published 41 years ago:

Arcade Poker (c) 1981 Cal Omega.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=22980&o=2

$end

$amigaocs_flop=arcpool,
$bio

Commodore Amiga 500 disk. published 28 years ago:

Arcade Pool (c) 1994 Team 17

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73428&o=2

$end

$cd32=arcdpool,arcdpool1,
$bio

Commodore Amiga CD32 disc published 28 years ago:

Arcade Pool (c) 1994 Team 17

- TECHNICAL -

CD ID: CDD4978

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=106897&o=2

$end

$ibm5170=arcpool,
$bio

IBM PC/AT DOS 3.5in. disk. published 28 years ago:

Arcade Pool (c) 1994 Team 17

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144353&o=2

$end

$sms=arcadesh,
$bio

Sega Master System cart. published 30 years ago:

Arcade Smash Hits (c) 1992 Virgin Games, Ltd.

Portage of three arcade video games.

Descriptions from the back cover:

DEFEND cities from never-ending nuclear attack in Missile Command®! BASH bricks with a bat and ball in Breakout®! Eradicate a garden full of mutant insects in Centipede™! For the first time ever THREE classic arcade games from the past are brought together in ONE cartridge for UNLIMITED playability!

DEFENDEZ des villes contre des attaques nucléaires incessantes dans Missile Command®! CASSEZ des briques avec une balle et une balle dans Breakout®! DETRUISEZ un jardin plein d'insectes mutants dans Centipede™! Pour la première fois, TROIS anciens hits d arcade sont reunis dans UNE seule cartouche pour des possibilites de jeu SANS LIMITE.

DIFENDI le citta dall'incessante attacco nucleare in Missile Command®! SBATTI i mattoni con la mazza e la palla in Breakout®! SRADICA un giardino pieno di insetti mutanti in Centipede™! Per la prima volta in assoluto, TRE ritorni dal passato in classici arcade sono stati riuniti in UNA sola cartuccia per una giocabilità SENZA FINE!

¡DEFIENDE ciudades de los interminables ataques nucleares en Missile Command®! ¡GOLPEA ladrillos con un bale y una pelota en Breakout®! ¡ERRADICA un montón de insectos mutantes del huerto en Centipede™! ¡Por primera vez, tres éxitos clásicos arcade del pasado aparecen juntos en un único cartucho con una jugabilidad ilimitada!

VERTEIDIGE in Missile Command® Städte vor unaufhörlichen nuklearen Angriffen! SCHLAGE in Breakout® mit einem Schläger und einem Ball Steine in Stucke! VERNICHTE in Centipede™ einen Garten voller Mutationsinsekten! Zum ersten Mal werden auf EINEM Modul DREI Arcade-Klassiker herausgebracht, die Dich über viele Stunden lang gefesselt halten werden!

VERDEDIG in Missile Command® steden tegen nooit aflatende aanvallen met kernwapens! BEUK in Breakout® met een bal en een bat tegen bakstenen! VERNIETIG in Centipede™ een tuin vol gemuteerde insecten! Drie klassieke spannende lunaparkspelen uit het verleden zijn op EEN cartridge samengebracht om ONBEPERKT te kunnen spelen!

FÖRSVARA städer mot oändliga kärnvapen attacker i Missile Command®! SLÅ SÖNDER tegelstenar med slagträ och boll i Breakout®! UTPLÅNA en trädgård full av mutant-insekter i Centipede™! För första gången någonsin är TRE gamla klassiska favoriter samlade i en kassett för obegränsade spelmöjligheter!

PUOLUSTA kaupunkeja loputtomalta ydinasehyökkäyksellä Missile Command® pelissä! MURSKAA tiilejä mailalla ja pallolla Breakout® pelissä! HÄVITÄ hyönteishirviöitä täynnä oleva puutarha Centipede™ pelissä! Ensimmäisen kerran KOLME klassillista pelihallien vanhaa suosikkia on SAMASSA cartridgessa tarjoten RAJATONTA peliä!

- TECHNICAL -

GAME ID: MK-27032-50
SIZE: 256KB (2Mbit)

- TRIVIA -

It was an European exclusive release.

Reviews:
[FR] July/August 1992 - Consoles + N.11: 46/100
[FR] August 1992 - Joypad N.11: 89/100 (oldschool gamer)
[FR] August 1992 - Joypad N.11: 75/100 (others)

Average note: 70/100

- STAFF -

Code By: Anthony Mack
Graphics By: Andy Pang
Music By: Mat Symmonds
Produced For Virgin Games By: Ian Mathias, Andy Green
Manual By: Gary Penn

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55932&o=2

$end

$bbc_cass=arsoccer,
$electron_cass=arsoccer,
$bio

Acorn BBC/Electron cass. published 33 years ago:

Arcade Soccer (c) 1989 4th Dimension.

- TECHNICAL -

Electron Side A
BBC Side B

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51490&o=2

$end

$bbcb_flop_orig=arsoccer,
$bbcb_flop=arsoccer,
$bio

Acorn BBC Micro B disk. published 33 years ago:

Arcade Soccer (c) 1989 4th Dimension

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125398&o=2

$end

$spectrum_cass=arcadetr,arcadetrmast,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Arcade Trivia Quiz (c) 1989 Zeppelin Games

- STAFF -

Written by: Tony Warriner
Music by: Paul Hiley
Computer Graphics by: Sean Conran
Produced by: TAG Computer Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77805&o=2

$end

$amigaocs_flop=arctriv,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Arcade Trivia Quiz (c) 1991 Zeppelin Platinum.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73429&o=2

$end

$cpc_flop=arcaquiz,arcaquiz_c1,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Arcade Trivia Quiz Simulator (c) 1989 Zeppelin Games.

- TECHNICAL -

[Floppy Disk]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48183&o=2

$end

$cpc_cass=arcadetq,
$bio

Amstrad CPC cass. published 33 years ago:

Arcade Trivia Quiz Simulator (c) 1989 Zeppelin Games.

- TECHNICAL -

[Cassette S081]

- STAFF -

Written by: Tony Warriner
Graphics by: Sean Conran
Music by: Paul Hiley
Produced by TAG Computer Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64086&o=2

$end

$psx=arcadeac,
$bio

Sony PlayStation CD published 26 years ago:

Arcade's Greatest Hits - The Atari Collection 1 (c) 1996 Midway Home Ent.

Compilation of 6 arcade classics:
"Super Breakout" (1978)
"Asteroids" (1979)
"Battlezone" (1980)
"Centipede" (1980)
"Missile Command" (1980)
"Tempest" (1981)

- TECHNICAL -

Game ID: SLUS-00399

- TRIVIA -

Arcade's Greatest Hits - The Atari Collection 1 for PlayStation was released on December 31, 1996 in North America.

Export releases:
[EU] "Arcade's Greatest Hits - The Atari Collection 1 [Model SLES-00466]"

- STAFF -

Digital Eclipse Software Team
Executive Producer: Andrew Ayre
President: Andrew Ayre
Lead Programmer: Jeff Vavasour
Additional Programming: Tod Frye
Original Game Sounds: Doug Jefferys, John Kowalski, Dave Larson
Interviews: Chris Charla
Digital Post-Production on Video Interviews: Flying Rhino Productions
Production on Narrative: Earwax Productions
Narrator: Sandy Mahoney
Original Computer-Generated Animation: Midnight Design
Still Artwork: Sue Ayre, Image Impressions

Atari Games Team
V.P. of Development: Bill Hindorff
Producers: Bill Hindorff, Wallace Poulter
Testing Manager: Mike Kruse
Lead Testers: Christoper Thornton, Jose Amparan, Jesse Meza II, Shubrian Butler
Testers: Todd Papy, Joseph Magome, T. Lewis, David Ortiz, Randy Slafsky, Alexander Beran, Pablo Buitrago, C. J. Perez, Marc Owen, Rob Reininger
Special Thanks: Howard Lehr, Debra Heinz, Gregory R. Allen, Brian Fritts, Finn Jensen
Special Thanks to the Original Atari Team Members: Ed Rotberg, Ed Logg, David Theurer

Midway Home Entertainment Team
Creative Design and Production: Debra Austin, Shawn Murphy, Dave Young, Jon Mongelluzzo, Robert Shepherd
Midway Testing: Jason Shigenaka
Special Thanks: Deborah K. Fulton, Don Knapp, Jill Uebel, Bruce Adams

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82414&o=2

$end

$snes=arcadeacu,
$bio

Nintendo Super NES cart. published 25 years ago:

Arcade's Greatest Hits - The Atari Collection 1 (c) 1997 Midway Home Ent.

Blast your way through an asteroid field and destroy enemy ships in Asteroids! Super Breakout tests your eye-hand coordination as you break through walls one brick at a time! Enjoy the non-stop action of a never-ending stream of attacking insect infestation in the classic arcade hit, Centipede! In Tempest, you'll use unlimited firepower to shoot and destroy your enemies in a large geometric battlefield! Missile Command lets you rescue humanity from a nuclear holocaust as enemy missiles, bombers and satellites rain warheads on populated cities and missile bases! It's all-out war as you destroy enemy tanks, guided missiles and alien spacecraft in Battlezone!

Compilation of 6 arcade classics:
"Super Breakout" (1978)
"Asteroids" (1979)
"Battlezone" (1980)
"Centipede" (1980)
"Missile Command" (1980)
"Tempest" (1981)

- TECHNICAL -

Game ID: SNS-AW7E-USA

- TRIVIA -

Arcade's Greatest Hits - The Atari Collection 1 for Super NES was released in August 1997 in North America.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62729&o=2

$end

$snes=arcadeac,
$bio

Nintendo Super NES cart. published 24 years ago:

Arcade's Greatest Hits - The Atari Collection 1 (c) 1998 Williams Ent., Incorporated.

Compilation of 6 arcade classics:
"Super Breakout" (1978)
"Asteroids" (1979)
"Battlezone" (1980)
"Centipede" (1980)
"Missile Command" (1980)
"Tempest" (1981)

- TECHNICAL -

Game ID: SNSP-AW7P-EUR

- TRIVIA -

Arcade's Greatest Hits - The Atari Collection 1 for Super NES was released on February 26, 1998 in Europe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62728&o=2

$end

$saturn=arcadeac,
$bio

Sega Saturn CD published 26 years ago:

Arcade's Greatest Hits - The Atari Collection 1 (c) 1996 GT Interactive.

Compilation of 6 arcade classics:
"Super Breakout" (1978)
"Asteroids" (1979)
"Battlezone" (1980)
"Centipede" (1980)
"Missile Command" (1980)
"Tempest" (1981)

- TECHNICAL -

Game ID: T-25413H-50

- TRIVIA -

Arcade's Greatest Hits - The Atari Collection 1 for Saturn was released in 1997 (exact date unknown) in Europe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60229&o=2

$end

$saturn=arcadeacu,
$bio

Sega Saturn CD published 25 years ago:

Arcade's Greatest Hits - The Atari Collection 1 (c) 1998 Midway Home Ent.

Compilation of 6 arcade classics:
"Super Breakout" (1978)
"Asteroids" (1979)
"Battlezone" (1980)
"Centipede" (1980)
"Missile Command" (1980)
"Tempest" (1981)

- TECHNICAL -

Game ID: T-9706H

- TRIVIA -

Arcade's Greatest Hits - The Atari Collection 1 for Saturn was released on June 30, 1997 in North America.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59970&o=2

$end

$psx=arcadea2,
$bio

Sony PlayStation CD published 24 years ago:

Arcade's Greatest Hits - The Atari Collection 2 (c) 1998 Midway Home Ent.

Compilation of 6 arcade classics:
"Millipede" (1982)
"Crystal Castles" (1983)
"Marble Madness" (1984)
"Paperboy" (1984)
"Gauntlet" (1985)
"RoadBlasters" (1987)

- TECHNICAL -

Game ID: SLUS-00449

- TRIVIA -

Arcade's Greatest Hits - The Atari Collection 2 for PlayStation was released on April 5, 1998 in North America.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82420&o=2

$end

$ibm5170_cdrom=acmidway2,
$bio

PC/MS-Windows CD published 25 years ago:

Arcade's Greatest Hits - The Midway Collection 2 (c) 1997 GT Interactive.

Compilation of 7 arcade classics:
"Burger Time" (1982)
"Moon Patrol" (1982)
"Splat!" (1982)
"Blaster" (1983)
"Spy Hunter" (1983)
"Root Beer Tapper" (1984)
"Joust 2 - Survival of the Fittest" (1986)

- TRIVIA -

Arcade's Greatest Hits - The Midway Collection 2 for Windows PC's was released in 1997 (exact date unknown) in North America.

- STAFF -

Developed by Digital Eclipse.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82421&o=2

$end

$psx=arcadeg2,
$bio

Sony PlayStation CD published 25 years ago:

Arcade's Greatest Hits - The Midway Collection 2 (c) 1997 Midway Home Ent.

Compilation of 7 arcade classics:
"Burger Time" (1982)
"Moon Patrol" (1982)
"Splat!" (1982)
"Blaster" (1983)
"Spy Hunter" (1983)
"Root Beer Tapper" (1984)
"Joust 2 - Survival of the Fittest" (1986)

- TECHNICAL -

Game ID: SLUS-00450

- TRIVIA -

Arcade's Greatest Hits - The Midway Collection 2 for PlayStation was released on November 21, 1997 in North America.

Export releases:
[EU] "Arcade's Greatest Hits - The Midway Collection 2 [Model SLES-00739]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82423&o=2

$end

$saturn=arcadegh,
$bio

Sega Saturn CD published 26 years ago:

Arcade's Greatest Hits (c) 1996 Williams Entertainment, Incorporated.

Compilation of 6 arcade classics:
"Defender" (1980)
"Stargate" (1981) as 'Defender II'
"Bubbles" (1982)
"Joust" (1982)
"Robotron: 2084" (1982)
"Sinistar" (1982)

- TECHNICAL -

Game ID: T-9703H

- TRIVIA -

Arcade's Greatest Hits for Sega Saturn was released in 1996 (exact date unknown) in North America.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59969&o=2

$end

$megadriv=arcadegh,
$bio

Sega Mega Drive cart. published 26 years ago:

Arcade's Greatest Hits (c) 1996 T-HQ, Inc. [Toy HeadQuarters]

Compilation of 5 arcade classics:
"Defender" (1980)
"Stargate" (1981) as 'Defender II'
"Joust" (1982)
"Robotron: 2084" (1982)
"Sinistar" (1982)

- TECHNICAL -

Model T-97126-50

- TRIVIA -

Arcade's Greatest Hits for Sega Mega Drive was released in 1996 (exact date unknown) in Europe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56328&o=2

$end

$info=bndarc,
$bio

Console published 40 years ago:

Arcadia (c) 1982 Bandai Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276013&o=2

$end

$dragon_cass=arcadia,
$bio

Dragon cass. published 38 years ago:

Arcadia (c) 1984 Imagine Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116653&o=2

$end

$cpc_flop=arcadiau,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Arcadia (c) 1989 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133995&o=2

$end

$spectrum_cass=arcadiao,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Arcadia (c) 1989 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226591&o=2

$end

$vic1001_cart=arcadia,
$bio

Arcadia (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83770&o=2

$end

$info=arcadian,
$bio

Arcade Video game published 28 years ago:

Arcadia (c) 1994 NMK.

- TECHNICAL -

Main CPU: 68000 @ 14 MHz, TMP90841 @ 8 MHz
Sound CPU: YM2203 @ 1.5 MHz, 2x OKI6295 @ 4 MHz

Resolution: 224 x 384 (vertical) @ 56 Hz
Colors: 1024

Players: 2
Controls: 8-way joystick
Buttons: 3

- TRIVIA -

Arcadia was released on June 28, 1994.

- STAFF -

Software Main: Kochi
Software Supervisor: Oredayo
Software Sound: Tommy
Graphic Design Object: Arita, Ikezu Kenzi, Asaku, Ming Mei, Seki Kate, Midori, Ok Kitamura
Graphic Design Scroll: Nishimura, Kawauso Mama
Graphic Design Artwork: Big Robo
Sound Compose: Hide Kaz, Santaro, Mustard Papa
Planning: Morio

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69716&o=2

$end

$info=j6arcade,j6arcadea,j6arcadeb,j6arcadec,j6arcaded,j6arcadee,j6arcadef,j6arcadeg,j6arcadeh,j6arcadei,j6arcadej,
$bio

Fruit Machine published 22 years ago:

Arcadia (c) 2000 JPM International.

- TECHNICAL -

Impact

- TRIVIA -

Arcadia was released in June 2000 in the UK.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15862&o=2

$end

$c64_cass=arcadia,
$bio

Commodore C64 cass. published 39 years ago:

Arcadia 64 (c) 1983 Imagine Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145443&o=2

$end

$nes=arcadia6,
$bio

Arcadia VI (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54895&o=2

$end

$spectrum_cass=arcadia,arcadiaa,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Arcadia (c) 1982 Imagine Software

- TECHNICAL -

[Model ARC]

- STAFF -

Written by: David Lawson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77806&o=2

$end

$info=arcadia,
$bio

Console published 40 years ago:

Arcadia-2001 (c) 1982 Emerson Radio Corp.

A second-generation 8-bit console. The game library was composed of 51 unique games and about 10 variations. The graphic quality is similar to that of the Intellivision and the Odyssey.

- TECHNICAL -

Main Processor: Signetics 2650 CPU running @ 3.58 MHz
RAM: 512 bytes
ROM: None
Video Display: 128 x 208 / 128 x 104, 8 Colours
Video Display Controller: Signetics 2637 UVI
Sound: Single Channel Beeper + Single Channel Noise
Hardware Sprites: 4 independent, single color
Controllers: 2 x 2 way
Keypads: 2 x 12 button (more buttons on some variants)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=34773&o=2

$end

$cpc_flop=arcadian,arcadianf,arcadian1
$bio

Amstrad CPC type-in published 36 years ago:

Arcadian's Revenge (c) 1986 Database Publications.

- TRIVIA -

Published in Computing With The Amstrad.

- STAFF -

Program by: Roland A. Waddilove

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51406&o=2

$end

$bbcb_flop_orig=arcadian,arcadian48,
$bio

Acorn BBC Micro B disk. published 40 years ago:

Arcadians (c) 1982 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125165&o=2

$end

$bbc_cass=arcadian,
$bio

Acorn BBC Micro B cass. published 35 years ago:

Arcadians (c) 1987 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51492&o=2

$end

$electron_cass=arcadian,arcadiang,
$bio

Acorn Electron cass. published 38 years ago:

Arcadians (c) 1984 Acornsoft

- TECHNICAL -

GAME ID: SLG14
CASS ID: SLG14/C

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51491&o=2

$end

$info=acheart,
$bio

Arcade Video game published 16 years ago:

アルカナハート (c) 2006 Yuki Enterprise.
(Arcana Heart)

- TECHNICAL -

Nexus 3D Hardware
Main CPU : ARM9 32-bit RISC 200 MHz
Sound Chip : Philips TDA1519, QDSP QS1000

- TRIVIA -

Arcana Heart was released on December 22, 2006.

'Yuki Enterprise' was the previous name of 'EXAMU'.

Sony Music Entertainment / Team Entertainment released a soundtrack album for this game (Arcana Heart Heartful Sound Collection - KDSD-127) on March 21, 2007.

- TIPS AND TRICKS -

* Fiona and Orekarukosu Unlock Code : Without any credits inserted at the title screen, enter : 1P side [A], 2P side [Up], 1P side [B], 2P side [Right], 1P side [C], 2P side [Down], 1P side [D], 2P side [Left], 1P side and 2P side [START] at the same time.
If the code was successful, you'll hear the same sound effect as when you select your character and arcana.

- SERIES -

1. Arcana Heart (2006)
2. Arcana Heart FULL! (2007)
3. Arcana Heart 2 (2008)
4. Sugoi! Arcana Heart 2 (2008)
5. Arcana Heart 3 (2009)
6. Arcana Heart 3 Love Max !!!!! (2013)
7. Arcana Heart 3 Love Max Six Stars !!!!!! (2014)

- STAFF -

Designer: Sakuraitooru

- PORTS -

* CONSOLES:
Sony PlayStation 2 (2007)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=14006&o=2

$end

$info=acheartf,
$bio

Arcade Video game published 15 years ago:

Arcana Heart FULL! (c) 2007 EXAMU.

This is patch released for "Arcana Heart". Here is the list of the changes:
* Fixed certain bugs.
* Additional colors.
* Balanced characters powers.
* Addition of a practice mode.

- TECHNICAL -

Nexus 3-D hardware

- TRIVIA -

Arcana Heart FULL! was released on April 17, 2007.

A controversy arose when Examu priced this patch, which was physically housed on a single custom chip, at ¥78,000 each, whereas similar patches for similar games have been released for free (such as the patch for "Melty Blood: Act Cadenza")

- SERIES -

1. Arcana Heart (2006)
2. Arcana Heart FULL! (2007)
3. Arcana Heart 2 (2008)
4. Sugoi! Arcana Heart 2 (2008)
5. Arcana Heart 3 (2009)
6. Arcana Heart 3 Love Max !!!!! (2013)
7. Arcana Heart 3 Love Max Six Stars !!!!!! (2014)

- STAFF -

Designer : Sakuraitooru

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49534&o=2

$end

$saturn=acstrike,acstrikea,
$bio

Sega Saturn CD published 25 years ago:

Arcana Strikes [Model T-10311G] (c) 1997 Takara Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58919&o=2

$end

$snes=arcana,arcanap,
$bio

Nintendo Super NES cart. published 30 years ago:

Arcana (c) 1992 HAL America, Incorporated.

- TECHNICAL -

Game ID: SNS-RF-USA

- TIPS AND TRICKS -

Chapter select:
---------------
Press Down, Select(2), X, Y, Select(2), L, R, Select(2), Left, Right, Up at the title screen. Then, press one of the following buttons to start at the chapter: 
A - Chapter 2
B - Chapter 3
X - Chapter 4
Y - Chapter 5 

Note: When using this code, your character will gain hit points 
and experience, but will not automatically acquire items needed 
to complete the game. 

Sound test:
-----------
Hold L + R + B and press Start at the title screen. 

Restore spirit energy:
----------------------
Find a location in a dungeon that previously contained a treasure chest. Stand at that location and spin in circles to restore spirit energy. Alternatively, continuously move left and right to rebuild your character's spirit energy.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62730&o=2

$end

$lviv=arcanoid,
$bio

Arcanoid (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233001&o=2

$end

$mtx_cass=arcazion,
$bio

Memotech MTX cass. published 37 years ago:

Arcazion (c) 1985 Syntax Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133298&o=2

$end

$info=archrivl,archrivla,archrivlb,
$bio

Arcade Video game published 33 years ago:

Arch Rivals (c) 1989 Bally Midway Mfg. Co. 

Arch Rivals is a hilarious basketball game featuring customizing team names and colors. A full game consists of four quarters, with four minutes each. Each team has two players, and the objective of the game is to outscore the opponent until the final buzzer sounds. 

If the game results in a tie after four quarters, a sudden death overtime period is added, in which case the next basket to go in will win the game for the team who scored it. The overtime period is one minute long. A player can call for his teammate to pass him the ball or to shoot it. 

There are eight characters that the player can play as, each with a unique characteristic. They are : 
* Blade : A crowd pleaser. 
* Hammer : Rebound king. 
* Lewis : Top shooter. 
* Mohawk : Tough & mean. 
* Moose : A real champ. 
* Reggie : All-American. 
* Tyrone : Defensive giant. 
* Vinnie : A great player.

- TECHNICAL -

Bally Midway MCR 68k hardware

Main CPU : Motorola 68000 (@ 7.7238 Mhz)
Sound CPU : Motorola M6809 (@ 2 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.57958 Mhz), DAC, HC55516 (@ 3.57958 Mhz)

Players : 2
Control : stick
Buttons : 2

- TRIVIA -

Arch Rivals was released in May 1989.

It was one of the first sports games to gain popularity among its players. The game billed itself as a 'Basket Brawl'.

Tyrone was one of the heroes of the cartoon titled the 'Power Team'.

An Arch Rivals unit appears in the 1991 movie 'Terminator 2 - Judgment Day', and in the 1990 sitcom 'Parker Lewis Can't Lose'; Season 1, Episode 19 (Citizen Kube).

- UPDATES -

REV 2.0
REV 4.0

- STAFF -

Concept and design : Jeff Nauman, Brian Colin
Sounds : Dan Forden
Graphics : Brian Colin
Software : Jeff Nauman
Hardware and support : Glen Ship, Mark Loffredo, Al Lasko, Greg Tastad, Greg Freres, John, Brian, Elaine Ditton, Ben, Jim, Soumya, Laura, The Doctor!
The joystick was designed by : Ken Lantz

- PORTS -

* CONSOLES: 
[EU] Nintendo NES (1990) "Arch Rivals - A Basketbrawl! [Model NES-Q4-NOE]" 
Nintendo NES [AU] (1990) "Arch Rivals - A Basketbrawl! [Model NES-Q4-AUS]" 
[US] Nintendo NES (nov.1990) "Arch Rivals - A Basketbrawl [Model NES-Q4-USA]" 
Sega Game Gear [US] (1992) "Arch Rivals [Model T-81118]" 
[US] Sega Genesis (1992) "Arch Rivals - The Arcade Game [Model T-81056]" 
[EU] Sega Mega Drive (1992) "Arch Rivals - The Arcade Game [Model T-81056-50]" 
Sony PlayStation 2 [AU] (2004) "Midway Arcade Treasures 2" 
[US] Microsoft XBOX (oct.11, 2004) "Midway Arcade Treasures 2 [Model MWO-3201W]" 
Nintendo GameCube [US] (oct.11, 2004) "Midway Arcade Treasures 2 [Model DOL-GAYE-USA]" 
[US] Sony PS2 (oct.11, 2004) "Midway Arcade Treasures 2 [Model SLUS-20997]" 
[EU] Microsoft XBOX (oct.29, 2004) "Midway Arcade Treasures 2" 
[EU] Sony PS2 (oct.29, 2004) "Midway Arcade Treasures 2 [Model SLES-52844]"
Microsoft XBOX 360 [US] (nov.6, 2012) "Midway Arcade Origins" 
Sony PlayStation 3 [US] (nov.6, 2012) "Midway Arcade Origins [Model BLUS-31083]"
[EU] Microsoft XBOX 360 (nov.15, 2012) "Midway Arcade Origins" 
Sony PlayStation 3 [EU] (nov.15, 2012) "Midway Arcade Origins [Model BLES-01768]"

* HANDHELDS: 
[US] Sony PSP (dec.13, 2005) "Midway Arcade Treasures Extended Play [Model ULUS-10059]"
[EU] Sony PSP (feb.24, 2006) "Midway Arcade Treasures Extended Play [Model ULES-00180]" 

* COMPUTERS: 
[US] PC [MS Windows, CD-ROM] (feb.17, 2006) "Midway Arcade Treasures Deluxe Edition"
[EU] PC [MS Windows, CD-ROM] (mar.17, 2006) "Midway Arcade Treasures Deluxe Edition" by Zoo Digital Publishing 

* OTHERS: 
LCD handheld game [US] (1989) by Acclaim. 
Apple iPhone/iPod [US] (feb.23, 2012) "Midway Arcade [Model 476467441]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98&o=2

$end

$nes=archrivl,
$bio

Nintendo NES cart. published 31 years ago:

Arch Rivals - A Basketbrawl! (c) 1991 Acclaim Ent., Inc.

European release.

- TECHNICAL -

Model NES-Q4-NOE

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83389&o=2

$end

$nes=archrivlu,
$bio

Nintendo NES cart. published 32 years ago:

Arch Rivals - A Basketbrawl! (c) 1990 Acclaim Entertainment, Incorporated.

The full-court action between the Arch Rivals is really hot tonight. Here's Mohawk, taking it to the hoop... POW! He just got nailed in the alley with a right cross! FOUL! FOUL! FOUL!

What?! No Foul?

That's right. No Fouls. This is basketball where breaking the rules is part of the rules! If you can't block a shot - knock your opponent's block off. If you can't steal the ball - steal his shorts! But don't think these tactics are enough to win. Arch Rivals still requires real B-ball skills like passing, shooting, ball handling, slam dunks, and 3 point shots.

Based on the arcade smash hit, Arch Rivals brings all of its hard-hitting "in your face" action into your home. Whether you're going for a fast break, dodging food on the court, or crashing the boards 'til they shatter, Arch Rivals isn't just basketball... it's a basketbrawl!

- TECHNICAL -

Model NES-Q4-USA

- TRIVIA -

Released in November 1990 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54896&o=2

$end

$megadriv=archrivl,
$bio

Sega Mega Drive cart. published 30 years ago:

Arch Rivals - The Arcade Game (c) 1992 Flying Edge.

European release.

- TECHNICAL -

Model T-81056-50

- TRIVIA -

Reviews:
[FR] August 1992 - Joypad N.11: 83/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71185&o=2

$end

$vgmplay=archrivl_md,
$bio

Sega Genesis cart. published 30 years ago:

Arch Rivals - The Arcade Game (c) 1992 Flying Edge.

The real arcade action between the Arch Rivals is really hot, 'cause tonight there's no fouls!

WHAT?! NO FOULS?
That's right. No Fouls. This is basketball where breaking the rules is part of the rules! If you can't block a shot - knock your opponent's block off. Arch Rivals also takes real skills like passing, shooting, dribbling, ball handling, slam dunks, and 3 point shots.

It's not just basketball... it's basketBRAWL!

- TECHNICAL -

Model T-81056

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83482&o=2

$end

$gamegear=archrivl,
$vgmplay=archrivl_gg,
$bio

Sega Game Gear cart. published 30 years ago:

Arch Rivals (c) 1992 Flying Edge

- TECHNICAL -

[Model T-81118]

- STAFF -

Programmed by: Arc Developments
Programm: Byron Nilsson
Graphics by: Gary Tonge
Programming support: Julian Scott

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64453&o=2

$end

$cdi=archeon,
$bio

Phillips CD-i disc published 28 years ago:

Archeon CD-i Quiz (c) 1994 Dutch Electronic Publishers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52774&o=2

$end

$gba=archerp,
$bio

Nintendo GBA cart. published 19 years ago:

Archer Maclean Presents Pool (c) 2003 Ignition Ent., Limited.

- TECHNICAL -

Game ID: AGB-BLE-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69786&o=2

$end

$gba=dropzoneu,
$bio

Nintendo GBA cart. published 19 years ago:

Archer Maclean's Dropzone [Model AGB-AZNE-USA] (c) 2003 Ignition Ent., Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69788&o=2

$end

$gba=dropzone,
$bio

Nintendo GBA cart. published 19 years ago:

Archer Maclean's Dropzone [Model AGB-AZNP] (c) 2003 Ignition Ent., Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69787&o=2

$end

$amigaocs_flop=archerp,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Archer MacLean's Pool (c) 1992 Virgin Games, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73430&o=2

$end

$ibm5170=ampool,
$bio

IBM PC/AT DOS 3.5in. disk. published 30 years ago:

Archer MacLean's Pool (c) 1992 Virgin Games, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=307189&o=2

$end

$snes=dropzone,
$bio

Nintendo Super NES cart. published 27 years ago:

Archer Maclean's Super Dropzone (c) 1995 Psygnosis, Limited.

- TECHNICAL -

GAME ID: SNSP-ASDP-EUR

- TRIVIA -

Released in December 1995.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62731&o=2

$end

$ibm5170_cdrom=arcappled,
$bio

IBM PC/AT DOS CD published 27 years ago:

Archibald Applebrook's Abenteuer (c) 1995 Software 2000

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144564&o=2

$end

$info=aa305,
$bio

Computer published 35 years ago:

Archimedes 305 (c) 1987 Acorn Computer, Limited.

- TRIVIA -

The Archimedes 305 was released in July 1987 in England. Initialy priced £799.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54849&o=2

$end

$info=aa310,
$bio

Computer published 35 years ago:

Archimedes 310 (c) 1987 Acorn Computer, Limited.

- TRIVIA -

The Archimedes 310 was released in July 1987 in England. Initialy priced £875.

The Archimedes was the first RISC home computer.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54848&o=2

$end

$info=aa4101,
$bio

Computer published 35 years ago:

Archimedes 410 (c) 1987 Acorn Computer, Limited.

- TRIVIA -

The Archimedes 410 was released in July 1987 in England. Initialy priced £1399.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54850&o=2

$end

$info=aa4201,
$bio

Computer published 33 years ago:

Archimedes 420/1 (c) 1989 Acorn Computer, Ltd. [Cambridge, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228926&o=2

$end

$info=aa440,aa4401,
$bio

Computer published 35 years ago:

Archimedes 440 (c) 1987 Acorn Computer, Limited.

- TRIVIA -

The Archimedes 440 was released in July 1987 in England. Initialy priced £2299.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54851&o=2

$end

$info=aa540,
$bio

Computer published 32 years ago:

Archimedes 540 (c) 1990 Acorn Computer, Ltd. [Cambridge, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228928&o=2

$end

$archimedes=riscapps,riscappsa,
$bio

Acorn Archimedes disk. published 34 years ago:

Archimedes Applications [RISC OS 2] (c) 1988 Acorn Computer, Ltd. [Cambridge, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115827&o=2

$end

$archimedes=arcassem,
$bio

Acorn Archimedes disk. published 34 years ago:

Archimedes Assembly Language (c) 1988 Dabhand Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116029&o=2

$end

$archimedes=discresc,
$bio

Acorn Archimedes disk. published 30 years ago:

Archimedes Disc Rescue (c) 1992 Look Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127111&o=2

$end

$archimedes=whdutils,
$bio

Acorn Archimedes disk. published 24 years ago:

Archimedes Hard Disc Utilities Disc (c) 1998 Watford Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127158&o=2

$end

$archimedes=arcopsys,
$bio

Acorn Archimedes disk. published 33 years ago:

Archimedes Operating System (c) 1989 Dabhand Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116030&o=2

$end

$archimedes=aw_apr91,
$bio

Acorn Archimedes disk. published 31 years ago:

Archimedes World April 1991 (c) 1991 Archimedes World

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115866&o=2

$end

$archimedes=aw_apr92,
$bio

Acorn Archimedes disk. published 30 years ago:

Archimedes World April 1992 (c) 1992 Archimedes World

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115867&o=2

$end

$archimedes=aw_apr93,
$bio

Acorn Archimedes disk. published 29 years ago:

Archimedes World April 1993 (c) 1993 Archimedes World

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115868&o=2

$end

$archimedes=aw_apr94,
$bio

Acorn Archimedes disk. published 28 years ago:

Archimedes World April 1994 (c) 1994 Archimedes World

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115869&o=2

$end

$archimedes=aw_apr95,
$bio

Acorn Archimedes disk. published 27 years ago:

Archimedes World April 1995 (c) 1995 Archimedes World

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115870&o=2

$end

$archimedes=aw_aug91,
$bio

Acorn Archimedes disk. published 31 years ago:

Archimedes World August 1991 (c) 1991 Archimedes World

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115871&o=2

$end

$archimedes=aw_aug92,
$bio

Acorn Archimedes disk. published 30 years ago:

Archimedes World August 1992 (c) 1992 Archimedes World

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115872&o=2

$end

$archimedes=aw_aug93,
$bio

Acorn Archimedes disk. published 29 years ago:

Archimedes World August 1993 (c) 1993 Archimedes World

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115873&o=2

$end

$archimedes=aw_aug94,
$bio

Acorn Archimedes disk. published 28 years ago:

Archimedes World August 1994 (c) 1994 Archimedes World

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115874&o=2

$end

$archimedes=aw_dec91,
$bio

Acorn Archimedes disk. published 31 years ago:

Archimedes World December 1991 (c) 1991 Archimedes World

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115875&o=2

$end

$archimedes=aw_dec92,
$bio

Acorn Archimedes disk. published 30 years ago:

Archimedes World December 1992 (c) 1992 Archimedes World

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115876&o=2

$end

$archimedes=aw_dec93,
$bio

Acorn Archimedes disk. published 29 years ago:

Archimedes World December 1993 (c) 1993 Archimedes World

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115877&o=2

$end

$archimedes=aw_dec94,
$bio

Acorn Archimedes disk. published 28 years ago:

Archimedes World December 1994 (c) 1994 Archimedes World

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115878&o=2

$end

$archimedes=aw_feb91,
$bio

Acorn Archimedes disk. published 31 years ago:

Archimedes World February 1991 (c) 1991 Archimedes World

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115879&o=2

$end

$archimedes=aw_feb93,
$bio

Acorn Archimedes disk. published 29 years ago:

Archimedes World February 1993 (c) 1993 Archimedes World

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115880&o=2

$end

$archimedes=aw_feb94,
$bio

Acorn Archimedes disk. published 28 years ago:

Archimedes World February 1994 (c) 1994 Archimedes World

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115881&o=2

$end

$archimedes=aw_feb95,
$bio

Acorn Archimedes disk. published 27 years ago:

Archimedes World February 1995 (c) 1995 Archimedes World

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115882&o=2

$end

$archimedes=aw_jan93,
$bio

Acorn Archimedes disk. published 29 years ago:

Archimedes World January 1993 (c) 1993 Archimedes World

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115883&o=2

$end

$archimedes=aw_jan94,
$bio

Acorn Archimedes disk. published 28 years ago:

Archimedes World January 1994 (c) 1994 Archimedes World

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115884&o=2

$end

$archimedes=aw_jan95,
$bio

Acorn Archimedes disk. published 27 years ago:

Archimedes World January 1995 (c) 1995 Archimedes World

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115885&o=2

$end

$archimedes=aw_jul91,
$bio

Acorn Archimedes disk. published 31 years ago:

Archimedes World July 1991 (c) 1991 Archimedes World

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115886&o=2

$end

$archimedes=aw_jul92,
$bio

Acorn Archimedes disk. published 30 years ago:

Archimedes World July 1992 (c) 1992 Archimedes World

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115887&o=2

$end

$archimedes=aw_jul93,
$bio

Acorn Archimedes disk. published 29 years ago:

Archimedes World July 1993 (c) 1993 Archimedes World

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115888&o=2

$end

$archimedes=aw_jul94,
$bio

Acorn Archimedes disk. published 28 years ago:

Archimedes World July 1994 (c) 1994 Archimedes World

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115889&o=2

$end

$archimedes=aw_jul95,
$bio

Acorn Archimedes disk. published 27 years ago:

Archimedes World July 1995 (c) 1995 Archimedes World

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115890&o=2

$end

$archimedes=aw_jun91,
$bio

Acorn Archimedes disk. published 31 years ago:

Archimedes World June 1991 (c) 1991 Archimedes World

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115891&o=2

$end

$archimedes=aw_jun93,
$bio

Acorn Archimedes disk. published 29 years ago:

Archimedes World June 1993 (c) 1993 Archimedes World

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115892&o=2

$end

$archimedes=aw_jun94,
$bio

Acorn Archimedes disk. published 28 years ago:

Archimedes World June 1994 (c) 1994 Archimedes World

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115893&o=2

$end

$archimedes=aw_jun95,
$bio

Acorn Archimedes disk. published 27 years ago:

Archimedes World June 1995 (c) 1995 Archimedes World

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115894&o=2

$end

$archimedes=aw_mar92,
$bio

Acorn Archimedes disk. published 30 years ago:

Archimedes World March 1992 (c) 1992 Archimedes World

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115895&o=2

$end

$archimedes=aw_mar93,
$bio

Acorn Archimedes disk. published 29 years ago:

Archimedes World March 1993 (c) 1993 Archimedes World

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115896&o=2

$end

$archimedes=aw_mar94,
$bio

Acorn Archimedes disk. published 28 years ago:

Archimedes World March 1994 (c) 1994 Archimedes World

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115897&o=2

$end

$archimedes=aw_mar95,
$bio

Acorn Archimedes disk. published 27 years ago:

Archimedes World March 1995 (c) 1995 Archimedes World

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115898&o=2

$end

$archimedes=aw_may91,
$bio

Acorn Archimedes disk. published 31 years ago:

Archimedes World May 1991 (c) 1991 Archimedes World

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115899&o=2

$end

$archimedes=aw_may93,
$bio

Acorn Archimedes disk. published 29 years ago:

Archimedes World May 1993 (c) 1993 Archimedes World

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115900&o=2

$end

$archimedes=aw_may94,
$bio

Acorn Archimedes disk. published 28 years ago:

Archimedes World May 1994 (c) 1994 Archimedes World

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115901&o=2

$end

$archimedes=aw_may95,
$bio

Acorn Archimedes disk. published 27 years ago:

Archimedes World May 1995 (c) 1995 Archimedes World

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115902&o=2

$end

$archimedes=aw_nov91,
$bio

Acorn Archimedes disk. published 31 years ago:

Archimedes World November 1991 (c) 1991 Archimedes World

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115903&o=2

$end

$archimedes=aw_nov92,
$bio

Acorn Archimedes disk. published 30 years ago:

Archimedes World November 1992 (c) 1992 Archimedes World

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115904&o=2

$end

$archimedes=aw_nov93,
$bio

Acorn Archimedes disk. published 29 years ago:

Archimedes World November 1993 (c) 1993 Archimedes World

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115905&o=2

$end

$archimedes=aw_nov94,
$bio

Acorn Archimedes disk. published 28 years ago:

Archimedes World November 1994 (c) 1994 Archimedes World

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115906&o=2

$end

$archimedes=aw_nov95,
$bio

Acorn Archimedes disk. published 27 years ago:

Archimedes World November 1995 (c) 1995 Archimedes World

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115907&o=2

$end

$archimedes=aw_oct91,
$bio

Acorn Archimedes disk. published 31 years ago:

Archimedes World October 1991 (c) 1991 Archimedes World

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115908&o=2

$end

$archimedes=aw_oct93,
$bio

Acorn Archimedes disk. published 29 years ago:

Archimedes World October 1993 (c) 1993 Archimedes World

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115909&o=2

$end

$archimedes=aw_oct94,
$bio

Acorn Archimedes disk. published 28 years ago:

Archimedes World October 1994 (c) 1994 Archimedes World

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115910&o=2

$end

$archimedes=aw_sep91,
$bio

Acorn Archimedes disk. published 31 years ago:

Archimedes World September 1991 (c) 1991 Archimedes World

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115911&o=2

$end

$archimedes=aw_sep92,
$bio

Acorn Archimedes disk. published 30 years ago:

Archimedes World September 1992 (c) 1992 Archimedes World

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115912&o=2

$end

$archimedes=aw_sep93,
$bio

Acorn Archimedes disk. published 29 years ago:

Archimedes World September 1993 (c) 1993 Archimedes World

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115913&o=2

$end

$archimedes=aw_sep94,
$bio

Acorn Archimedes disk. published 28 years ago:

Archimedes World September 1994 (c) 1994 Archimedes World

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115914&o=2

$end

$archimedes=aw_v15i7,
$bio

Archimedes World Vol.15 Iss.7 (c) 199? Archimedes World

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115915&o=2

$end

$amigaocs_flop=archipel,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Archipelagos (c) 1989 Logotron

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73431&o=2

$end

$amigaocs_flop=archipelu,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Archipelagos (c) 1989 Fanfare

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73432&o=2

$end

$st_flop=archipel,
$bio

Atari ST disk. published 33 years ago:

Archipelagos (c) 1989 Logotron

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148799&o=2

$end

$nes=architct,
$bio

Architect [Model FC7002] (c) 19?? Bung [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76482&o=2

$end

$cpc_flop=archivag,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Archivages (c) 1990 Schneider CPC-Welt [Germany]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119359&o=2

$end

$ql_flop=archive,
$bio

Sinclair QL disk. published 38 years ago:

Archive (c) 1984 Psion

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298087&o=2

$end

$ql_cass=archive,
$bio

Sinclair QL cass. published 38 years ago:

Archive (c) 1984 Psion

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298092&o=2

$end

$bbc_rom=archive,
$bio

Acorn BBC ROM published 37 years ago:

Archive (c) 1985 Bodleysoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272462&o=2

$end

$amiga_flop=assarchi,
$bio

Commodore Amiga 500 disk. published 28 years ago:

Archivers Disk (c) 1994 Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133375&o=2

$end

$to_flop=archivor,
$bio

Thomson TO disk. published 29 years ago:

Archivor (c) 1993 ContacThoms

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107577&o=2

$end

$pc8801_flop=archon,
$bio

NEC PC-8801 Series disk. published 36 years ago:

Archon (c) 1986 BPS [Bullet-Proof Software].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91390&o=2

$end

$fm7_disk=archon,
$bio

Fujitsu FM-7 5.25in. disk. published 34 years ago:

Archon (c) 1988 BPS [Bullet-Proof Software].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93598&o=2

$end

$amigaocs_flop=archonu,
$bio

Commodore Amiga 500 disk. published 36 years ago:

Archon - The Light And The Dark (c) 1986 Electronic Arts

- TRIVIA -

Released in January 1986.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73434&o=2

$end

$cpc_flop=archon,archonb,archonc,archond,archona,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Archon - The Light and the Dark (c) 1988 Electronic Arts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120688&o=2

$end

$ibm5150=archon,archon1,
$bio

IBM PC 5.25in. disk. published 38 years ago:

Archon - The Light and the Dark (c) 1984 Electronic Arts

- TECHNICAL -

GAME ID: 1031

- TRIVIA -

Released in September 1984.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83579&o=2

$end

$xegs=archon,
$bio

Atari XE cart. published 35 years ago:

Archon - The Light and the Dark [Model RX8092] (c) 1987 Atari Corp. [Sunnyvale, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51219&o=2

$end

$apple2_flop_misc=archon,
$bio

Apple II 5.25 disk. published 38 years ago:

Archon cracked (c) 1984 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232935&o=2

$end

$amigaocs_flop=adept,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Archon II - Adept (c) 1988 Electronic Arts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73435&o=2

$end

$cpc_flop=adept,adeptb,adeptc,adepta,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Archon II - Adept (c) 1989 Electronic Arts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120689&o=2

$end

$apple2_flop_orig=archon2,
$apple2_flop_clcracked=archon2,
$apple2_flop_misc=archon2,
$bio

Apple II 5.25 disk. published 37 years ago:

Archon II - Adept (c) 1985 Electronic Arts

- TECHNICAL -

GAME ID: 1071

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107096&o=2

$end

$c64_cass=archon2,
$bio

Commodore C64 cass. published 36 years ago:

Archon II - Adept (c) 1986 Ariolasoft.

- TECHNICAL -

GAME ID: AS 12022

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145444&o=2

$end

$ibm5170_cdrom=archonul,
$bio

IBM PC/AT DOS CD published 26 years ago:

Archon Ultra (c) 1996 SSI [Strategic Simulations, Inc.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144565&o=2

$end

$apple2_flop_orig=archon,
$apple2_flop_clcracked=archon,
$bio

Apple II 5.25 disk. published 38 years ago:

Archon (c) 1984 Electronic Arts

- TECHNICAL -

GAME ID: 1015

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107095&o=2

$end

$spectrum_cass=archon,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Archon (c) 1985 Ariolasoft

- TECHNICAL -

[Model AS 24015]

- STAFF -

Written by: Tony Barber
Graphics by: Simon Dunstan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77808&o=2

$end

$nes=archon,
$bio

Nintendo NES cart. published 33 years ago:

Archon (c) 1989 Activision, Incorporated.

There's a board. There are pieces with varying powers, squares to move into and an opponent to conquer. But the squares keep changing. And once you decide where to attack, the board explodes into a battlefield. Your pieces include phoenixes, golems and wizards, and they use all their strange powers when they fight the banshees, goblins and sorceresses they face. They cast spells and missiles, they pummel, pierce and throw out flames, they move each other around, take on each other's shapes and shriek at each other. If you square off on a spot that stays favorable, you'll be hard to kill. If you're smart, fast, dexterous and farsighted, you may win. If you're not, look for another game.

- TECHNICAL -

Model NES-ON-USA

- TRIVIA -

Released in December 1989 in USA.

- STAFF -

Producer: ESP Rogers, Tom Sloper (Activision)
Programmer: Kazuya Takahashi
Graphics: Hans Janssen
Music: Hiroshi Suzuki, Goblin Sound
Sound Effect: Hiroshi Suzuki
Quality Assurance: Takahiro Koseki, Shinichi Kitami, Tom Bellamy (Activision), Steve Imes (Activision), BPS Users Group
Product Management by: John Crompton
Product Specialists: Perry Rodgers, Tony Van
Player's Guide by: Hunter Cone
Desktop Publishing by: GlennHills Graphics
Thanks for all: BPS Staff

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54897&o=2

$end

$apple2_flop_clcracked=asatprep,
$bio

Apple II 5.25 disk. published 38 years ago:

ARCO Computer Preparation for the SAT (c) 1984 ARCO Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240618&o=2

$end

$spectrum_cass=arcoiris,horizons,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Arco Iris - TK95 (c) 1985 Microdigital

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289950&o=2

$end

$archimedes=arcomni,arcomini,arcomnia,
$bio

Acorn Archimedes disk. published 32 years ago:

ArcOmnibus (c) 1990 RISC Developments

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127057&o=2

$end

$cpc_cass=arcos,
$bio

Amstrad CPC cass. published 10 years ago:

Arcos (c) 2012 Kabuto Factory

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233272&o=2

$end

$spectrum_cass=arcos,
$bio

Sinclair ZX Spectrum cass. published 10 years ago:

Arcos (c) 2012 Kabuto Factory

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289794&o=2

$end

$bbcb_flop=arcpinball,
$bio

Acorn BBC Micro B disk. published 32 years ago:

ArcPinball (c) 1990 Shibumi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125262&o=2

$end

$archimedes=arcpinball,
$bio

Acorn Archimedes disk. published 32 years ago:

ArcPinball (c) 1990 Shibumi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127065&o=2

$end

$archimedes=arcscan3,arcscan3r,
$bio

Acorn Archimedes disk. published 31 years ago:

ArcScan III (c) 1991 RISC Developments

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127058&o=2

$end

$archimedes=arcscanl,
$bio

Acorn Archimedes disk. published 31 years ago:

ArcScan III Library Discs (c) 1991 RISC Developments

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127059&o=2

$end

$pc8801_flop=arcusyu,arcusyu1,
$bio

NEC PC-8801 Series disk. published 33 years ago:

Arcshu - Kagerou no Jidai wo Koete (c) 1989 Wolf Team.

- TECHNICAL -

BARCODE: 4988160880143

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91394&o=2

$end

$msx2_flop=arcusyu,arcusyua,
$bio

MSX 2 disk. published 33 years ago:

Arcshu - Kagerou no Jidai wo Koete (c) 1989 Wolf Team.

- TECHNICAL -

BARCODE: 4988160920146

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101479&o=2

$end

$x68k_flop=arcshu,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

あーくしゅ ‐陽炎の時代を越えて‐ (c) 1990 Wolf Team.
(Arcshu - Kagerou no Jidai wo Koete)

- TECHNICAL -

FD x1

- TRIVIA -

Released on March 27, 1990 in Japan for a retail price of 6800 Yen.

- STAFF -

Composer: Masaaki Uno, Motoi Sakuraba, Yasunori Shiono

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87061&o=2

$end

$pc98=arcshu,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

あーくしゅ 陽炎の時代を越えて (c) 1990 Wolf Team.
(Arcshu - Kagerou no Jidai wo Koete)

- TECHNICAL -

BARCODE: 4988160980140

- TRIVIA -

Released on March 1990 in Japan. Retail price: 6800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88938&o=2

$end

$cpc_flop=arcsinar,
$bio

Amstrad CPC type-in published 35 years ago:

Arcsin - Arccosin (c) 1987 Amstrad Magazine

- TRIVIA -

Listed as a type-in program in the French magazine Amstrad Magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119104&o=2

$end

$x1_flop=arctic,
$bio

Sharp X1 5.25in. disk. published 34 years ago:

Arctic (c) 1988 Artdink Corp.

Portage of the PC-88/98 game.

- TECHNICAL -

BARCODE: 4988640000061

- TRIVIA -

Released in September 1988 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85923&o=2

$end

$pc98=arctic,
$vgmplay=arctuc_pc98,
$bio

NEC PC-9801 Series 5.25in. disk. published 34 years ago:

Arctic (c) 1988 Artdink Corp.

- TRIVIA -

Released in May 1988 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88939&o=2

$end

$pc8801_flop=arctic,
$bio

NEC PC-8801 Series disk. published 34 years ago:

Arctic (c) 1988 Artdink Corp.

- TRIVIA -

Released in May 1988 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91391&o=2

$end

$msx2_cart=arctic,arctica,
$bio

MSX 2 cart. published 33 years ago:

Arctic (c) 1989 Pony Canyon, Incorporated.

Portage of the PC-88/98 game.

- TRIVIA -

Released on July 29, 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51267&o=2

$end

$msx2_flop=arctic,
$bio

Arctic (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101476&o=2

$end

$ibm5150=arctadv,
$bio

IBM PC DOS pack. published 31 years ago:

Arctic Adventure Vol. 1 Ver. 2.0 (c) 1991 Apogee Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132543&o=2

$end

$gba=arctic,
$bio

Nintendo GBA cart. published 15 years ago:

Arctic Tale [Model AGB-BB5E-USA] (c) 2007 DSI Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69789&o=2

$end

$info=arctthnd,
$bio

Arcade Video game published 21 years ago:

Arctic Thunder (c) 2001 Midway Games, Incorporated.

- TECHNICAL -

Standard cabinet dimensions : 78'' (198cm) High x 30'' (76,2cm) Wide x 62'' (157,4 cm) Deep. Weight : 475 lbs (215 kg).
Deluxe cabinet dimensions : 86'' (218,4cm) High x 40'' (101,6cm) x 95'' (241,3cm) Deep. Weight : 925 lbs (419 kg).

Midway Graphite Hardware

Main CPU : Intel Pentium III 733MHz
RAM : 128MB
Graphics Chips : Quantum 3DFX Voodoo 3
Operating System : Windows 2000 Pro Embedded 1-2 CPU

- TRIVIA -

Arctic Thunder was released in December 2000 in USA.

- TIPS AND TRICKS -

Changes Modes : Press Start and Attack on the track select screen No Drone Mode + Harder difficulty.

- SERIES -

1. Arctic Thunder (2001)
2. Arctic Thunder SE (2002)

- PORTS -

* CONSOLES:
Sony PlayStation 2 (2001)
Microsoft XBOX (2001)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4152&o=2

$end

$info=arcwins,arwincm,
$bio

Video Slot Machine published 17 years ago:

Arctic Wins (c) 2005 Aristocrat.

5-line game. All pays left to right including scatter symbol unlike standard scatter which pay in any position.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=31887&o=2

$end

$megaduck=arczone,
$bio

Mega Duck cart. published 29 years ago:

Arctic Zone (c) 1993 Commin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115559&o=2

$end

$nes=arctic,
$bio

Nintendo Famicom cart. published 32 years ago:

Arctic (c) 1990 Pony Canyon, Incorporated.

Portage of the PC-88 game.

- TECHNICAL -

GAME ID: R55V5927 (PNF-A9)
BARCODE: 4 988013 017993

- TRIVIA -

Arctic was released on February 23, 1990 in Japan.

The game contains 12 different music tracks.

- TIPS AND TRICKS -

SOUND TEST:
At the startup screen simply press SELECT to be able to listen to all tracks featured in the game. Press A to switch to the next tune.

- STAFF -

Cover Illustration: Noriyuki Moto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53834&o=2

$end

$pc98=arcticf,
$bio

NEC PC-9801 Series 5.25in. disk. published 34 years ago:

ArcticFox (c) 1988 XLsoft International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88940&o=2

$end

$specpls3_flop=arctcfox,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

ArcticFox (c) 1988 Electronic Arts [Redwood City, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147995&o=2

$end

$msx1_cass=arctfox,
$bio

MSX cass. published 33 years ago:

ArcticFox (c) 1989 Dro Soft [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94443&o=2

$end

$msx1_flop=arctfox,
$bio

ArcticFox cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229855&o=2

$end

$amigaocs_flop=arctfox,
$bio

Commodore Amiga 500 disk. published 36 years ago:

Arcticfox (c) 1986 Electronic Arts

- TECHNICAL -

GAME ID: 1100

- TRIVIA -

Released in February 1986.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73436&o=2

$end

$apple2_flop_orig=arctfox,
$apple2_flop_clcracked=arctfox,
$apple2_flop_misc=arctfox,
$bio

Apple II 5.25 disk. published 36 years ago:

ArcticFox (c) 1986 Electronic Arts

- TECHNICAL -

GAME ID: 1192

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107097&o=2

$end

$st_flop=arctfox,
$bio

Atari ST disk. published 36 years ago:

ArcticFox (c) 1986 Electronic Arts [Redwood City, CA, USA]

- TECHNICAL -

GAME ID: 1247

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148915&o=2

$end

$cpc_cass=arctfox,
$bio

Amstrad CPC cass. published 35 years ago:

Arcticfox (c) 1987 Dro Soft.

- TECHNICAL -

GAME ID: 3EA010

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64316&o=2

$end

$cpc_flop=arcfox_c1,arcfox_c1b,arcfox_c1a,arcfox,arcfox64a,arcfox64,arcfoxb,arcfoxc,arcfoxa,arcfox_b,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Arcticfox (c) 1988 Electronic Arts Home Computer Soft. [UK]

- TECHNICAL -

GAME ID: E00321EI
DISK ID: E00321XL

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120690&o=2

$end

$spectrum_cass=arcticfo,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Arcticfox (c) 1988 Electronic Arts.

- TECHNICAL -

GAME ID: E00362EI
BARCODE: 5 015839 003622

- STAFF -

Spectrum version written by: Mark Fisher

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77810&o=2

$end

$cpc_flop=arcturus,
$bio

Amstrad CPC type-in published 36 years ago:

Arcturus (c) 1986 Sybex.

- TRIVIA -

Published as a type-in program in the French book; "Amstrad Jeux en Assembleur".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=317495&o=2

$end

$spectrum_cass=arcturus,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Arcturus [Model VS-10-48] (c) 1984 Visions Software Factory

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77811&o=2

$end

$x1_flop=arcus,
$bio

Sharp X1 5.25in. disk. published 34 years ago:

Arcus (c) 1988 Wolf Team.

- TECHNICAL -

BARCODE: 4988160910024

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85924&o=2

$end

$pc98=arcus,
$bio

NEC PC-9801 Series 5.25in. disk. published 34 years ago:

Arcus (c) 1988 Wolf Team.

- TECHNICAL -

BARCODE: 4988160980027

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88941&o=2

$end

$pc8801_flop=arcus,arcusd,
$bio

NEC PC-8801 Series disk. published 34 years ago:

Arcus (c) 1988 Wolf Team.

- TECHNICAL -

BARCODE: 4988160880020 (second prints only, first prints don't have barcodes).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91392&o=2

$end

$msx2_flop=arcus,arcusb,arcusa,
$bio

MSX 2 disk. published 34 years ago:

Arcus (c) 1988 Wolf Team.

- TECHNICAL -

BARCODE: 4988160970028

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101477&o=2

$end

$megacdj=arcus123,
$bio

Sega Mega-CD published 29 years ago:

Arcus I-II-III [Model T-32094] (c) 1993 Wolf Team

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60488&o=2

$end

$pc8801_flop=arcus2,arcus2d,
$bio

NEC PC-8801 Series disk. published 33 years ago:

Arcus II - Silent Symphony (c) 1989 Wolf Team.

- TECHNICAL -

BARCODE: 4988160880136

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91393&o=2

$end

$msx2_flop=arcus2,arcus2a,
$bio

MSX 2 disk. published 33 years ago:

Arcus II - Silent Symphony (c) 1989 Wolf Team.

- TECHNICAL -

BARCODE: 4988160920139

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101478&o=2

$end

$x68k_flop=arcus2,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Arcus II - Silent Symphony (c) 1990 Wolf Team.

- TECHNICAL -

BARCODE: 4988160680132
MEDIA: FD x4

- TRIVIA -

Released on January 27, 1990 in Japan for a retail price of 8800 Yen.

- STAFF -

Composers: Masaaki Uno, Motoi Sakuraba, Yasunori Shiono

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87062&o=2

$end

$pc98=arcus2,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

Arcus II - Silent Symphony (c) 1990 Wolf Team.

- TECHNICAL -

BARCODE: 4988160980133
MEDIA: Floppy Disk x3

- TRIVIA -

Released in January 1990 in Japan. Retail price: 8800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88942&o=2

$end

$pc98=arcus3,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Arcus III (c) 1991 Telenet Japan

- TECHNICAL -

BARCODE: 4988624930575
MEDIA: Floppy Disk x4

- TRIVIA -

Released on October 18, 1991 in Japan. Retail price: 9800 Yen.

- STAFF -

Developed by: Wolf Team

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88943&o=2

$end

$snes=arcus,
$bio

Nintendo Super NES cart. published 29 years ago:

Arcus Odyssey (c) 1993 Wolf Team.

Export version cancelled before release. Game developed in Japan. See "Arcus Spirits [Model SHVC-A4]" for more information about the game itself.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62732&o=2

$end

$x68k_flop=arcusod,
$vgmplay=arcusod_68k,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Arcus Odyssey (c) 1991 Wolf Team.

- TECHNICAL -

GAME ID: 03-5394-5565
BARCODE: 4988624960404

- TRIVIA -

Released on June 29, 1991 in Japan for a retail price of 8800 yen.

- STAFF -

Composer: Motoi Sakuraba

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87063&o=2

$end

$megadriv=arcusj,
$vgmplay=arcus_md,
$bio

Sega Mega Drive cart. published 31 years ago:

Arcus Odyssey (c) 1991 Wolf Team.

In Arcus Odyssey, the player takes on the role of one of four different characters, and proceeds through each level in order. The players may move, attack, defend using a projectile-blocking shield, and use a variety of offensive, defensive, and recovery items and magic, all of which can be found in chests scattered throughout the levels. Some levels require the players to accomplish sub-quests in order to proceed, such as extinguishing a fire blocking the door to the next level; other levels give the player an ally.

The game primarily has an isometric view, although the player's characters can move freely in eight directions. After defeating most bosses, players receive a power boost; this boost either gives them more health or more power.

- TECHNICAL -

Game ID: T-32053

- TRIVIA -

Arcus Odyssey was released on June 14, 1991 in Japan.

Export releases:
[US] "Arcus Odyssey [Model T-49096]"

- STAFF -

Developed by: WOLF TEAM

Program: Fumiaki Fukaya
Music Program: Chikaaki Tokuhiro
Scenario: T. Yamada
Graphic Design: Kazuhiro Nagata, Yuji Ushijima, Akihiro Kabaya, Akiko Higurashi, Toshio Yamamoto
Image Illustration: Mutsumi Inomata
Illustration: Kazutoshi Yamane
Music: Motoi Sakuraba
Sound Effect: Ryōta Furuya
Business Works: Joe Asanuma, H. Koyano, Kimito Iijima, J. Shibata
Checker: Manabu Uchida, S. Gotou, T. Okano, Y. Hashimoto, Hisao Kunimatsu, H. Sasaki
Producer: Masaaki Uno, David Izat
Executive Producer: Masahiro Akishino
Special Thanks: Kazuyuki Fukushima

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56329&o=2

$end

$megadriv=arcus,
$bio

Sega Genesis cart. published 31 years ago:

Arcus Odyssey (c) 1991 Renovation

North American release. Game developed in Japan. See the original Japanese release entry, "Arcus Odyssey [Model T-32053]", for more information about the game itself.

Description from the back cover:

Tonight is the night of the thousand years full moon! At this moment, four brave warriors are rushing up a steep, narrow mountain pass to an ancient ruined shrine. There, they will battle the Dark Lords of Castomira, and ultimately confront the Dark Sorceress.

These warriors have pledged their lives to the troubled king of Arcus to recapture the mighty Sword of Light, which Castomira has stolen - the weapon used by Princess Leaty to defeat Castomira a thousand years before this night. They are Jedda the swordsman, Erin the warrior-maiden, Diana the archer, and Bead the magic stick-fighter.

To defeat the enemy, the warriors will call upon their individual magic powers: Jedda will wield his fire magic; Erin will harness the power of the wind; Diana will use her healing rays of light; and Bead will mimic the magic of the dark lords. They must not falter in their quest, or the diabolical Castomira will assume absolute power, and darkness will reign... forever.

- TECHNICAL -

Game ID: T-49096

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57099&o=2

$end

$x68k_flop=arcus,
$bio

Sharp X68000 Series 5.25in. disk. published 33 years ago:

Arcus Pro68K (c) 1989 Wolf Team.

Japanese RPG.

- TECHNICAL -

BARCODE: 4988160680026
FD x5

- TRIVIA -

Released on April 21, 1989 in Japan.

- STAFF -

Composer: Masaaki Uno

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87064&o=2

$end

$snes=arcusspi,
$bio

Nintendo Super Famicom cart. published 29 years ago:

Arcus Spirits (c) 1993 Sammy Corp.

- TECHNICAL -

Model SHVC-A4

- TRIVIA -

Arcus Spirits is the Super Famicom port of Arcus Odyssey for the Sega Genesis and Sharp X68000.

Export releases:
[US] "Arcus Odyssey [Prototype]" (never released).

- TIPS AND TRICKS -

Duplicate inventory: Start the game in two-player mode and intentionally allow player two to die.

- STAFF -

Developed by Wolf Team.

PROGRAMED by: S. Horishita

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61038&o=2

$end

$mo5_cass=ardoise,ardoisea,ardoiseb,
$bio

Thomson MO5 cass. published 38 years ago:

Ardoise Magique (c) 1984 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40440&o=2

$end

$apple2_flop_misc=ardy,
$bio

Apple II 5.25 disk. published 37 years ago:

Ardy (c) 1985 Daily Computer Game

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107098&o=2

$end

$snes=ardyligtj,ardyligtjp,
$bio

Nintendo Super Famicom cart. published 29 years ago:

Ardy Lightfoot (c) 1993 ASCII Corp.

- TECHNICAL -

GAME ID: SHVC-A9

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61039&o=2

$end

$snes=ardyligtu,
$bio

Nintendo Super NES cart. published 26 years ago:

Ardy Lightfoot (c) 1996 Titus

The rainbow has been broken into 7 pieces! Ardy, our young and brave adventurer, with Pec, his friend-for-ever, are ready to sacrifice their lives to gather the 7 gems containing the colors of the rainbow, then their wishes will come true and they will finally save Nina from the clutches of Visconty.

- TECHNICAL -

GAME ID: SNS-A9-USA

- TRIVIA -

Released in February 1994 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62734&o=2

$end

$snes=ardyligt,
$bio

Nintendo Super NES cart. published 26 years ago:

Ardy Lightfoot [Model SNSP-A9-EUR] (c) 1996 Titus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62733&o=2

$end

$apple2_flop_orig=ardyardv,
$apple2_flop_clcracked=ardyardv,
$bio

Apple II 5.25 disk. published 39 years ago:

Ardy the Aardvark (c) 1983 Datamost, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229137&o=2

$end

$ibm5170_cdrom=orpheocr,
$bio

IBM PC/AT DOS CD published 28 years ago:

Are You Afraid of the Dark - The Tale of Orpheo's Curse (c) 1994 Viacom New Media [Viacom International, Inc.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144566&o=2

$end

$x68k_flop=ruhappy,
$bio

Sharp X68000 Series 5.25in. disk. published 27 years ago:

Are You Happy Shiawase? (c) 1995 68 Bank

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87065&o=2

$end

$info=area51,area51a,
$bio

Arcade Video game published 27 years ago:

Area 51 (c) 1995 Atari Games Corp.

This game takes the player through several sections of the facility, including a warehouse and underground tunnels. The player is tasked, along with fellow STAAR members, to penetrate Area 51 and activate the nuclear self-destruct sequence. The player must kill all of the genetically altered soldiers and aliens without harming any allied STAAR team members (at the cost of one life point), however if nothing but three STAAR team members are shot, the Kronn Hunter will be started, taking the role of a Hunter, sent by the Kronn to eliminate the rebels. None of the actual aliens will appear until the office level.

There are five types of different weaponry available to the player during the course of the game. While the player is only given a semi-automatic pistol in the beginning, weapon upgrades are available as targets throughout the game. The pistol can be upgraded to an automatic machine gun, a pump shotgun, and finally an automatic shotgun. The shotgun weaponry allows a greater field of error for targeting an enemy in able to kill it. Both the machine gun and automatic shotgun allow the player to keep the trigger pressed down to unleash rounds. If the player is hit by the enemy at any time, the weapon is downgraded back to the pistol. The player will also find grenades in crates and bonus rooms which, when used, destroys most on screen enemies at once. The player can hold a max of 9 grenades. In addition, yellow boxes and barrels marked with flammable warning symbols can be shot to cause fires or explosions that can harm enemies.

The game is notable for its use of digitized video stored on an on-board hard disk, and the bizarrely-contrasting, unrealistic gibs into which every enemy blows apart when shot, in exactly the same way. While enemies, innocents, and explosions are 2-D digitized video sprites, the levels and vehicles are pre-rendered in 3-D.

- TECHNICAL -

Upright cabinet dimensions : 72'' (182cm) high x 29,25'' (75cm) wide x 34'' (86cm) deep.
Upright cabinet weight : 350 lbs (159 kg).

Atari Cojag hardware
Game ID : 136105

Main CPU : Motorola 68EC020 (@ 25 Mhz), Jaguar (@ 26 Mhz)
Sound CPU : Jaguar (@ 26 Mhz)
Sound Chips : (2x) DAC

Players : 2
Control : lightgun
Buttons : 1

- TRIVIA -

Area 51 was released in October 1995.

Developed by Mesa Logic for Atari (although also licensed as a Time Warner product in certain territories), Area 51 was the first game for the Cojag hardware. The 'Cojag' represents Coin-Operated Jaguar, as in the Atari console. The Jaguar hardware was adapted for use in an arcade setting, with a slightly modified board to bring it in line with the standard Atari arcade system. Since the hardware could process very large amounts of data, it was considered far cheaper to store this on an IDE hard drive, connected to the main board. The hard drive was the key to the game play's movie capability. There's about 23 minutes of video on the 1 GB hard drive. The Cojag system can support 16Bit video streams. The original Area 51 uses 1 15 Bit stream for the main video, and an additional 1 Bit stream for the Kronn Hunter palette corruption. Apparently Atari wanted the sprites in Kronn Hunter mode to change colour as the chance of them killing you increased, but this idea was abandoned. It did, however, resurface in some of the home versions. 

Another interesting fact is that the software designer had the option of using either a 68010 or a MIPS R3000 as the primary CPU - making the Cojag the first 2 in 1 hardware option, although it was more of a hotswappable system than two processors in one. Indeed, later production runs of Area 51 used the R3000, for greater compatibility with "Maximum Force", the followup game.

Note : Often associated with UFO lore, Area 51 is originally the former designation by Department of Energy of a plot of land in Nevada. Sometimes referred to as Groom Lake or Dreamland, the United States government is believed to operate some sort of research and development center there (Some claim that the facility is now closed).

The music was done by Michael Stein and NOT by Jeanne Parson (even if officially credited on the credits roll). She was pissed that Rob Rowe hired an outside guy. She was on staff, but Rob didn't like her music.

Rick Haynes holds the official record for this game with 2,188,400 points on April 10, 1999.

- UPDATES -

REVISION 1 :
* Software version : 2.03CJ
* Build date : OS : Oct 25 1995 10 :19 :38 / MAIN : Oct 25 1995 11 :08 :10

REVISION 2 :
* Software version : 2.03CJ
* Build date : OS : Nov 15 1995 13 :32 :32 / MAIN : Nov 27 1995 15 :51 :56

REVISION 3 :
* Software version : 2.06CJ
* Build date : OS : Nov 11 1996 11 :46 :43 / MAIN : Oct 24 1996 12 :02 :23

- TIPS AND TRICKS -

* Kronn Hunter Mode : At the beginning of the game, shoot the first three STAAR team members you see with the first three bullets (don't reload or miss). If you did this right you'll enter Kronn Hunter mode. In this mode, you are a mercenary from the Kronn hierarchy sent to sterilize Area 51 of the Kronn rebels. You will notice that the grenades, bullets, shotgun shells and machine gun bullets have all taken on a Kronn form.

* Egg Cellent : On the forklift ride shoot all the barrels before and after the ride. There will be a partially hidden barrel you will have to shoot to the left of the forklift. This will lead you to 'egg cellent' where you shoot eggs and baby aliens.

* Chow Palace : After your first progress report in Area 51, where it tells you your percentage and things like that, you will see a wall lined with windows. Shoot all the windows across the entire wall and you will be in the power up room, where you can see aliens attacking women and power-ups all over the screen.

* Secret Area Before Final Boss : Right before you fight the Final Boss when you are outside, you will go to an area with zombies throwing barrels. Shoot all the barrels that are not thrown and you will go to a secret area filled with power ups.

* Head Quarters : To see the alien restroom, you must shoot three blue lights that appear in the corners of the screen. At the beginning of the game, when you enter the building, shoot the first blue light in the upper left-hand corner of the screen. At the conclusion of level 1, while the screen is spinning, shoot the remaining two blue lights in the upper right-hand corner of the screen.

* Secret Level : In the office building, you will go into a series of 2 or 3 doors with nameplates on all of them, shoot them all and then you will go into a secret room with power ups and an alien girl at the bottom.

* X Marks The Spot : On the helicopter ride, shoot all of the boxes with flames on them. If done correctly, you will be sent into 'X Marks The Spot', which is a room where you keep breaking the glass on a wall with your guns to reveal a picture of a female police-person lying there in a very inviting position.

* Spider Splat : In the level Computer Room Lockdown (where you can shoot the 13 computer terminal screens at the beginning of the level to get to the secret room). When the camera pans to the third scene, with the fire extinguishers and the staircase is in front of you, I'm not sure exactly what must be done, but if you shoot enough stuff you'll get access to a secret room called 'Spider Splat' where you have to shoot spiders that drop from the ceiling and save a woman.

- SERIES -

1. Area 51 (1995)
2. Area 51 - Site 4 (1998)

- STAFF -

Producer : Rob Rowe
Programmer : Charlie Grisafi

* Mesa logic Team :
Concept & Game design : Robert Weatherby
3-D Animator : James Mestemaker, Guy Fumagalli, Hector Silva, James Webb

* Atari Team :
Game design : Mike Hally
Art & Design : Steve Caterson
Video production specialist : Brent Englund
Lead technician : Darrell Robinson
Stop-Motion animator : Jody Burgess
Product manager : Derryl DePriest
Audio & Music : Michael Stein (Jeanne Parson wrongly credited)
Hardware engineer : Brian McKee
Sr. Engineering Tech. : Patrick Hubbell

- PORTS -

* CONSOLES:
Sega Saturn (1996)
Sony PlayStation (1996)

* COMPUTERS:
PC [CD-ROM] (1996)

* OTHERS:
LCD handheld game (1996) released by Tiger Electronics : Has a little gun that you shoot with.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=99&o=2

$end

$info=area51t,area51ta,
$bio

Arcade Video game published 27 years ago:

Area 51 (c) 1995 Time Warner Interactive.

This is a licensed product from Atari Games. For more information about the game itself, please see the original Atari Games entry.

- TRIVIA -

Released in February 1996 (even if titlescreen says 1995).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=36824&o=2

$end

$spectrum_cass=area51,
$bio

Sinclair ZX Spectrum cass. published 18 years ago:

Area 51 (c) 2004 Cauldwell, Jonathan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=227069&o=2

$end

$cpc_flop=area51,area51a,
$bio

Amstrad CPC 464 disk. published 16 years ago:

Area 51 (c) 2006 Campbell [Nicholas Campbell]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128169&o=2

$end

$info=area51mx,a51mxr3k,a51mxr3ka,
$bio

Arcade Video game kit published 24 years ago:

Area 51 + Maximum Force DUO Kit (c) 1998 Atari Games Corp.

This is the same game as the original "Area 51" and "Maximum Force" games, with the addition of a single credit 'Tournament' mode for "Maximum Force" and new/additional secret areas in both games.

- TECHNICAL -

Atari Cojag hardware

Players : 2
Control : lightgun
Buttons : 1

- TRIVIA -

The DUO Kit was released in February 1998.

Area 51 video was recoded using the Maximum Force system, so Kronn Hunter mode no longer works properly (this is an example of an undocumented 'feature').

An Area 51 / Maximum Force DUO machine was shown at the 2004 classic arcade games show 'California Extreme' in San Jose, California.

- UPDATES -

REVISION 1 :
* Software version : 2.07CJ
* Build date : GUIS Feb 5 1998 18 :52 :26 / MAIN Feb 10 1998 11 :52 :51
* R3000 based

REVISION 2 :
* Software version : 2.04CJ
* Build date : GUIS Apr 22 1998 17 :45 :35 / MAIN Apr 22 1998 17 :53 :57
* 68020 based

- STAFF -

Senior Producer : Rob Rowe

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=100&o=2

$end

$info=a51site4,a51site4a,
$bio

Arcade Video game published 24 years ago:

Area 51 - Site 4 (c) 1998 Atari Games Corp.

The future is in your hands.
Your future.
The aliens are back. Area 51 was only the beginning.
This time they're faster, stronger and deadlier than ever.

The sequel to one of the most revered games of all time is here. With an exciting new combination of play elements. A combination of event and movie-style. 

Eighteen different training events. Awesome all-out alien war. 
The deadly Alien Queen. Secret rooms. Power-ups.

Three configurations: Showcase 39"; Standard 25"; Universal Kit.
All affordably prices.

Don't wait. Site 4 is going to be a scorcher.

- TECHNICAL -

Runs on Atari Media GX hardware.

Main CPU : MEDIAGX (@ 166Mhz)
Sound CPU: 2x A<9517 (@ 4.772727MHz.)
Sound Chips : (2x) DMA-driven

Screen orientation: Horizontal
Video resolution: 640x240
Refresh rate: 60Hz
Palette Colours: Unknown.

- TRIVIA -

Area 51 Site 4 was released in September 1998 in USA.

- TIPS AND TRICKS -

Play begins after choosing a mission and a stage. Players can choose games or missions in any order. Two players can play at one time.

Each player begins with a set number of lives. The object of each game is to eliminate aliens or equipment before losing all of one's lives. To successfully complete each mission, players must eliminate a quota of aliens or equipment. At the end of a mission, a player who has lives remaining can select another mission and continue playing.

When either player has no lives remaining, a continue message appears on screen allowing that player to get back into the game by inserting currency. The game is suspended for the remaining player until more currency is inserted or continue time expires, then proceeds for the remaining player from the point
it lett off.

Play may pause from time to time during a particular mission to inform the players of their score and accuracy ratings. A second player can join the game at these times while the game displays a JOIN IN on-screen message.

During the game, players gain points not only by shooting aliens, but also by targeting certain objects. Players should shoot objects as instructed on screen to gain extra points or weaponry.

At various intervals throughout the game, players can acquire extra ammunition or weaponry. Players shoot floating power-up symbols to obtain a more powerful weapon. Shooting certain other targets gains players specific weaponry for the player's arsenal.

Aliens shoot back at players. Each time an alien shoots back successfully, the player loses one life. The player also loses any power-up weaponry. Play continues until all lives are exhausted for both players.

The game has secret rooms, where players can gain more points by shooting targets without being fired upon in return. ln some cases, targets must be shot in a particular order to enter a secret room. When either player opens the door to the secret room, both can gain points by shooting targets.

Players should avoid shooting certain characters wearing blue military uniforms or jumpsuits labeled S.T.A.A.R., an abbreviation of Strategic Tactical Advanced Alien Response. Shooting any of these characters loses a player one life, and eliminates any power-up weaponry acquired.

When play is over, players can enter their initials if they have a high score. If players do not purchase any more credits, the game automatically returns to the attract mode.

- SERIES -

1. Area 51 (1995)
2. Area 51 - Site 4 (1998)

- STAFF -

Directors: David Mahaffey, Robert Weatherby
Producer: Robert Rowe
Programming: David Mahaffey
Models, Animation & Titles: David Dempsey, Guy Fumagalli, James Mestemaker, Jason Pfeifer, Kenny Thompson, James Webb
Original Music & Sounds: Joe Lyford
Executive Producer: Mark S. Pierce

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3358&o=2

$end

$psx=area51,area51a,
$bio

Sony PlayStation CD published 26 years ago:

Area 51 (c) 1996 Midway Home Ent.

Area 51 has been completely overrun by alien forces. Your mission: Penetrate the base, destroy all hostile forces and save the future of humanity! Featuring incredible cinematic effects, engaging sci-fi storyline, secret alien experiment cover-ups, stunning power-ups and the most awesome weaponry to keep you armed and dangerous!!

- TECHNICAL -

Game ID: SLUS-00164

- TRIVIA -

Export releases:
[JP] "Area 51 [Model SLPS-00726]"
[EU] "Area 51 [Model SLES-00578]"

- STAFF -

Midway Team
Producers: Ken Humphries, Bill Hindorff, Howard Lehr
Test Supervisor: Mike Kruse
Lead Tester: Randy Slafsky
Testers: Todd Papy, Christoper Thornton, Jesse Meza, Pablo Buitrago
Print Design & Production: Debra Austin, Shawn Murphy, Dave Young, Jon Mongelluzzo, Robert Shepherd
Special Thanks: Brian Fritts, Tona Hess

Atari Team
Producer: Rob Rowe
Programmer: Charlie Grisafi
Game Design: Mike Hally
Art: Steve Caterson
Design: Steve Caterson
Video Production: Brent Englund
Lead Technician: Darrell Robinson
Stop-Motion Animator: Jody Burgess
Product Manager: Derryl Depriest
Audio & Music: Jeanne Parson, Michael Stein
Hardware Engineer: Brian McKee

Mesa Logic Team
Concept & Game Design: Robert Weatherby
3D Animators: James Mestemaker, Guy Fumagalli, Hector Silva, James Webb

Tantalus Entertainment Team
Programmer: Trevor Nuridin
Artist: Alun Bjorksten
Executive Producer: Arthur Kakouris
Quality Assurance: John Szoke
Technical Director: Andrew Bailey

Perfect Entertainment Team
Producer: Colin Fuidge
Quality Assurance: Matt Stamps

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97334&o=2

$end

$saturn=area51j,
$bio

Sega Saturn CD published 25 years ago:

Area 51 (c) 1997 Soft Bank.

Japanese release. Game developed in USA. See the original US release entry for more information about the game itself; "Area 51 [Model T-9705H]".

- TECHNICAL -

Game ID: T-18613G

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58920&o=2

$end

$saturn=area51e,
$bio

Sega Saturn CD published 25 years ago:

Area 51 (c) 1997 GT Interactive

European release. Game developed in USA. See the original US release entry for more information about the game itself; "Area 51 [Model T-9705H]".

- TECHNICAL -

GAME ID: T-25408H-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60230&o=2

$end

$saturn=area51u,
$bio

Sega Saturn CD published 26 years ago:

Area 51 (c) 1996 Midway Home Ent.

As a soldier in the elite S.T.A.A.R forces, your assignment is to penetrate alien forces at Area 51, and eliminate the threat of deadly alien infection that has spread throughout the base. The fate of humanity hangs in the balance.

* Incredible cinematic effects and stop motion animation sequences!
* Six long, intense stages of constant gunfire and alien encounters!
* Engaging Sci-Fi storyline with Aliens, UFOs, and secret experiment cover-ups!
* Tons of secret rooms and buried government secrets!
* Includes original arcade secret rooms, plus additional secret rooms!
* Power-ups and sophisticated weaponry keep you armed and dangerous!
* Explore an accurate simulation of the most secretive air base in the world!

- TECHNICAL -

Game ID: T-9705H

- STAFF -

Midway Home Entertainment Team

Producer: Ken Humphries
Test Supervisor: Mike Kruse
Lead Tester: Rob Reininger
Testers: Todd Papy, Christoper Thornton, Jesse Meza, Pablo Buitrago, Randy Slafsky
Print & Production: Debra Austin, Shawn Murphy, Dave Young, Jon Mongelluzzo
Special Thanks: Brian Fritts, Bill Hindorff, Howard Lehr, Tona Hess, Kirby Fong (GT Interactive)

Coin Op Team
Producer: Rob Rowe
Programmer: Charlie Grisafi
Game Design: Mike Hally
Art & Design: Steve Caterson
Video Production: Brent Englund
Lead Technician: Darrell Robinson
Stop‑Motion Animator: Jody Burgess
Product Manager: Derryl Depriest
Audio & Music: Jeanne Parson, Michael Stein
Hardware Engineer: Brian McKee

Mesa Logic
Concept & Game Design: Robert Weatherby
3D Animators: James Mestemaker, Guy Fumagalli, Hector Silva, James Webb

Tantalus Entertainment
Programmer: Julian Crooke
Artist: Alun Bjorksten
Executive Producer: Arthur Kakouris
Support Programmer: Shane Stevens
Quality Assurance: John Szoke
Technical Director: Andrew Bailey

Perfect Entertainment
Producer: Colin Fuidge
Quality Assurance: Matt Stamps

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59971&o=2

$end

$pc98=area88e,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Area 88 - Etranger 1995 (c) 1995 Family Soft.

- TECHNICAL -

Floppy Disk x4

- TRIVIA -

Released on June 16, 1995 in Japan. Retail price: 9800 Yen.

Based on the manga by Kaoru Shintani.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88944&o=2

$end

$pc98=area88i,area88ia,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

AREA88 一角獣の軌跡 (c) 1995 Family Soft.
(Area 88 - Ikkakujuu no Kiseki)

- TECHNICAL -

Floppy Disk x3

- TRIVIA -

Released on February 10, 1995 in Japan.Retail price: 11000 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88945&o=2

$end

$info=area88,
$vgmplay=unsquad,
$bio

Arcade Video game published 33 years ago:

Area 88 (c) 1989 Capcom.

Area 88 is a horizontally-scrolling shoot-em-up and is based on the Manga series of the same name. The game features characters from the original Manga and their mission is to battle their way through enemy-packed levels to stop a terrorist group known as 'Project 4'.

Players chose to fly one of three jet fighters: an A-10 Thunderbolt, a F-14 tomcat and an F-20 tiger Shark. The player's jet fighter has an energy bar that decreases every time it takes damage. The fighter is destroyed once the energy bar is depleted.

Before entering a stage, players enter a shop and are given the opportunity to purchase special weapons or improved defences. Money for use in the shop is earned by destroying enemy planes and vehicles during play and when the stage is completed, any unused weapons are converted back into money.

The game consists of ten stages plus a bonus stage.

- TECHNICAL -

Runs on the "CP System" hardware.
B-Board ID: 88622B-3

Players: 2
Control: 8-Way Joystick
Buttons: 2
=> [1] Fire, [2] Special

- TRIVIA -

Area 88 was originally released in August 1989 in Japan. It was known there as the 6th video game made for the CP System.

Area 88 is based on a Japanese Manga series published from 1979 to 1986. It was created by Kaoru Shintani and tells the story of Shin Kazawa, a mercenary fighter pilot training for the Area 88 air force base. The manga was very popular in Japan and was even adapted into at least three OVAs in 1985 and a twelve episode animation series in 2005.

Known Export releases:
"U.N. Squadron [B-Board 89624B-2]"
It was re-released in 1991 as "Area 88 [B-Board 91634B-2]".

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Area 88 - PCCB-00018) on January 21, 1989.

- TIPS AND TRICKS -

* More Money:
If you start a 2-player game at the same time, each one will be credited 3000 dollars. On the other hand, if the second player arrives afterwards, he will have 12000 dollars (you have just gained 9000 dollars).

* Hidden Mission:
There are several methods to play this mission, here is one : Beat the Mission 3 (The Forest Fortress) by destroying the heart of the fortress on the first blow (1st passage).

* Various Little Ending Animations:
At the ending screen (presented by Capcom), various little animations are shown dependent on how much Mechs were recovered, or if the Unicorn was recovered...

Mission 3, Forest Fortress:
Unicorn (+ a shield) - Destroy all trees without forgetting from the very start of the level to destroy the 1st tree on the left. The unicorn will appear spontaneously in front of the fortress.
Yashichi - Destroy the latest turret of the fortress, Yashichi is just on the right in bottom of the fire turret. 

Mission 4, The Carrier:
Mech (1000 pts) - Just behind the 5th rock, on the ground level, a Mech which agitates a flag will appear.

Mission 5, Bomber called Bayson:
Mech (+ a T.Laser) - You must destroy the 39 rocks to see a Mech appear with a knife.

Mission 6, Missile Launcher:
Mech (10000 pts) - When the way separates in 2 ways, take the top while shooting at the base from the 1st pillar made of rock, a Mech will appear.

Mission 8, Battleship called Minks:
Mech (1000 pts) - After the 2 boats come from the left, place yourself at the top of the screen and shoot until a Mech with a rifle falls into water.
Yashichi - At the middle of the Battleship, we have a red turret, destroy it to release Yashichi. 

Mission 9, The Arsenal:
Mech (1000 pts) - Behind the second building, a Mech with an umbrella hides.

Special Mission:
Mech (10000 pts) - An airliner will go down in the middle from the screen, then go up. Go to the left of the screen. When the plane starts to go down again, shoot until you see appearing the Mech overlapping a rocket at the bottom right of the screen.

- SERIES -

1. Area 88 [CP-S No. 06] (1989)
2. U.S. Navy [CP-S No. 12] (1990)

- STAFF -

Planners: Mako P, Parazoll Shono, Noritaka Funamizu (Poo)
Direction: Yoshiki Okamoto (Kihaji Okamoto)
Character designers: Manbou Shintan, Gokkun Kuratani, Rekite, Unicorn Mayumi, Traveller Kuramoyan, Holiday Kakkun, Haru San, Konomi (Powerful Konomi), Fukumoyan, Femme Hana
Music composer: Chan Chakorin
Hard design: Kucchan
Programmers: Blbon, Takako

- PORTS -

Only Japanese releases are listed here. For ports released outside Japan, refer to the Export version entry; "U.N. Squadron [B-Board 89624B-2]".

* CONSOLES: 
[JP] Nintendo Super Famicom (jul.26, 1991) "Area 88 [Model SHVC-E8]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101&o=2

$end

$info=area88r,
$bio

Arcade Video game published 31 years ago:

Area 88 (c) 1991 Capcom Company, Limited.

Re-release of "Area 88 [B-Board 88622B-3]". See this entry for more information about the game itself.

- TECHNICAL -

Runs on the "CP System" hardware.
B-Board ID: 91634B-2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69744&o=2

$end

$snes=area88,
$bio

Nintendo Super Famicom cart. published 31 years ago:

Area 88 (c) 1991 Capcom Company, Limited.

Area 88 is a side scrolling shooter by Capcom, conversion of their own arcade game originally. An evil general and his army are taking over the world and they must be stopped. A group of three highly skilled mercenary pilots who blow things up for cash, Shin Kazama, Mickey Scymon and Greg Gates, accept the mission readily. On board of their aircrafts they're now ready to defeat the greedy dictator and restore peace. One of the distinctive feature of the game is the ability given to the player to purchase new weapons and fighter planes. Right from the start, pilots are offered a F8E Crusader fighter and some cash. Then after each mission, the earned cash can be used to purchase new weapons or a brand new fighter giving the player a sense of customization. But there is a catch and special weapons and cash are lost if the player happens to die during a mission. Each pilot also comes with his own specialty - Shin, the young hero pilot, can level up the standard plane's Vulcan gun faster than his friends, Mickey, the hot-shot, can carry more special weapons and Greg, the veteran, has more health and can recover faster from injuries. The game is vast and offers not less than ten intense stages. It is however one player only.

- TECHNICAL -

Cartridge ID: SHVC-E8

- TRIVIA -

Released on July 26, 1991 in Japan for 8800 Yen.

The original arcade game was released in 1989. This Super Famicom version features a couple of differences. First of all, players can buy different planes for their pilots to fly, unlike the original arcade game where each pilot has only one plane (F20 Tigershark, F14 Tomcat and A10 Thunderbolt). Then the shop counts more and different power-ups and some stages are very different, especially the end of the game and the boss awaiting there.

Reviews:
(FR] September 1991 - Consoles + N.1: 77/100

Export releases:
[US] "U.N. Squadron [Model SNS-E8-USA]"
[EU] "U.N. Squadron [Model SNSP-E8-EUR]"

- STAFF -

Planner: Hisashi Yamamoto (mx5)
Programmer: Yoshito Itoh (LEO), Masayuki Akahori (IMO), Norito Kojima (COZY), Koji Yoshida (YOSHILIM), Harunobu Imagawa (IMG)
Object Design: Masao Sakurai (SAKSAN), Mayumi Tanabe(TUBE)
Scroll Design: Miki Kijima (KIX), Yukari Kakuta (KAKKUN), MACHAKO, Shizuyo Ukai (UCCHAN), Chiharu Akagi (SILKROAD)
Sound Programmer: SAKAGUCHI
Sound Design: BULL, MARI, IKE-BOMB
English Story: Scott  Maxwell (MADMAN)
Very Special Thanks: Kiyomi Kaneko (KANEKON), BAMBOO

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61040&o=2

$end

$pc8801_flop=areapc88,
$bio

Area PC88 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91395&o=2

$end

$dragon_cass=arearadar,
$bio

Dragon cass. published 39 years ago:

Area Radar Controller (c) 1983 Software For All

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116722&o=2

$end

$bbc_cass=arearadr,
$bio

Area Radar Controller (c) 19?? Software For All

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51493&o=2

$end

$apple2_flop_clcracked=arena,
$bio

Apple II 5.25 disk. published 38 years ago:

Arena (c) 1984 Border Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232219&o=2

$end

$spectrum_cass=arena,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Arena (c) 1985 MC Lothlorien

- STAFF -

Design: Roger Lees
Programming: Steve Hughes

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77813&o=2

$end

$cpc_flop=arena,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Arena (c) 1985 Adventure Workshop, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237775&o=2

$end

$amigaocs_flop=arena,arena1,arenau,
$bio

Commodore Amiga 500 disk. published 36 years ago:

Arena (c) 1986 Psygnosis, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73437&o=2

$end

$spectrum_cass=arenaa,
$bio

Arena (c) 198? Bug-Byte [Grandslam div.] [London, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225723&o=2

$end

$spectrum_cass=arena3k,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Arena 3000 (c) 1984 Microdeal.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77814&o=2

$end

$electron_cass=arena3k,
$bio

Acorn Electron cass. published 38 years ago:

Arena 3000 (c) 1984 Microdeal.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236041&o=2

$end

$bbc_cass=arena3k,
$bio

Acorn BBC Micro B cass. published 37 years ago:

Arena 3000 (c) 1985 Microdeal.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51494&o=2

$end

$jaguar=fball95,
$bio

Atari Jaguar cart. published 16 years ago:

Arena Football '95 (c) 2006 B&C Computervision.

- TECHNICAL -

Model J9003E

- TRIVIA -

Planned to be released by Atari in 1995, but canceled. The game would have been the first officially licensed indoor football game. It was finally released on July 15, 2006 by B&C Computervision.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76402&o=2

$end

$gamegear=arena,
$bio

Sega Game Gear cart. published 27 years ago:

Arena (c) 1995 Sega Enterprises, Limited.

- TECHNICAL -

[Model 2565]

- TIPS AND TRICKS -

* Enable Cheats: Enter the password STVART JAS0N2 888888 (the last 6 letters should be anything except Z). The game will go back to the title screen and when you start (or continue) a game, you will have infinite lives, all keys and 99 grenades, you won't be damaged by bullets and you will be able to skip any level by pressing 1+2.

Notice that you can disable each cheat separately by replacing one of the final 6 letters of the password with a Z, according to the following rules
Z in the 1st position : disable level skip
Z in the 2nd position : disable infinite lives
Z in the 3rd position : disable bulletproof
Z in the 4th position : disable all keys
Z in the 5th position : disable 99 grenades in each level

* Level Passwords: Enter these passwords to start from the specified level

The Old Warehouse : J723P0   T2WL5J   GFY2FV		
Astralnet Chemical Plant : N723PB   0V49WJ   GBGYP4		
The Outside Zone : S72AG0   3R40Y9   48YX7Y		
Tunnels : XT2AG0   3B4AYR   48A97S

- STAFF -

Written By: Eden Software (for Sega)
Lead Programmer : Stuart Middleton
Assistant and Utility Programmers : Tim Round, Julian Scott
Lead Artist : Jason Evans
Additional Artists : Robert Dorney, Gordon Theobold
Music : Paul Lathem
Music Driver : Martin Walker
Producer : Sean Kelly
Project Manager : David Powell
Game Design : Mike Brown, Eden Software, Sean Kelly
Game Testers : Nick Ryan, Alex Bush, Darren Murphy, Thomas Wolter

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64454&o=2

$end

$info=arena,arenaa,arenaf,arenag,
$bio

Pinball published 35 years ago:

Arena (c) 1987 Gottlieb.

- TECHNICAL -

Model Number : 709

- TRIVIA -

Released in June 1987.

3,099 units were produced.

- STAFF -

Design by : Ray Tanzer
Art by : Constantino Mitchell

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5197&o=2

$end

$cpc_cass=arena,
$bio

Amstrad CPC cass. published 37 years ago:

Arena (c) 1985 Bug-Byte.

- TECHNICAL -

GAME ID: LTA10

- STAFF -

Programmed by: Steve HUGHES, Roger LEES

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144650&o=2

$end

$info=lwingsj,lwingsja,
$bio

Arcade Video game published 36 years ago:

アレスの翼 The Legendary Soldiers (c) 1986 Capcom.
(Ares no Tsubasa - The Legendary Soldiers)

The human race was about to achieve the evolution from an ancient civilization to a state of millennium with the help of DARK, a super powerful computer left by spacemen long ago. DARK suddenly began to malfunction.

The world was in a panic. The human race was on the brink of extinction.

ARES, god of war, gave two young men Wings of Love and Courage and entrusted them with the survival and future of the human race. Time is of the essence. Destroy DARK Take wings, legendary soldiers.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 6 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : (2x) Yamaha YM2203 (@ 1.5 Mhz)

Players: 2
Control: 8-way joystick (per player)
Buttons: 2 (per player)

- TRIVIA -

Ares no Tsubasa - The Legendary Soldiers was released in November 1986 in Japan. It is known in the USA as "Legendary Wings". 

The title translates from Japanese as 'Wings of Ares'. Ares is the Greek god of war.  

The main character appears as a striker character (Michelle Heart) in "Marvel vs. Capcom - Clash of Super Heroes".

The default highscore table names are tributes of others Capcom's games: Trojan, Section Z, 1942, Command, Exed Exes, Makaimura.

- TIPS AND TRICKS -

* On each level, a trio of statues arranged in a triangular pattern will appear about three-quarters of the way through. Bomb them until one of them reveals a passageway (you'll have to bomb them all; it's not the same one every time), and fly into it. You'll now be in a cave, free to fly along and collect treasure chests worth 200 points apiece. When you're in the cave, though, don't shoot - if you fire and hit a treasure chest it's destroyed, and some of the cavern walls release enemies when shot.

* A mouth's stage bug : At the final of each stage inside of the statue's mouth, you have to go upstairs to face a stage boss. You can avoid to confront him directly. To achieve this, go upstairs and walk slowly approximately to the middle of the platform.  The music will change to the boss theme. Go back downstairs and stay on the middle platform. Keep shooting the screen at the opposite direction of the boss. He will be defeated in seconds this way, without any risk for your character.

- STAFF -

Music Composer : Tamayo Kawamoto

- PORTS -

Here is a list of Japanese ports. To see ports released outside Japan, please see the Export version entry; "Legendary Wings".

* CONSOLES: 
[JP] Sony PS2 (mar.2, 2006) "Capcom Classics Collection [Model SLPM-66317]" 
Sony PlayStation 3 [PSN] [JP] (feb.19, 2013) "Capcom Arcade Cabinet [Model NPJB-00210]" 
Microsoft XBOX 360 [XBLA] [JP] (feb.20, 2013) "Capcom Arcade Cabinet"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=102&o=2

$end

$pc98=aress,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Aress Ou no Monogatari - The Story of King Aress (c) 1994 Gust.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40394&o=2

$end

$snes=aretha2,aretha2p1,aretha2p2,
$bio

Nintendo Super Famicom cart. published 28 years ago:

ARETHA II アリエルの不思議な旅 (c) 1994 Yanoman Games.
(Aretha II - Ariel no Fushigi na Tabi)

- TECHNICAL -

Game ID: SHVC-AREJ-JPN

- TRIVIA -

Released on December 02, 1994 in Japan. The game was never exported outside Japan.

The subtitle of this game translates from Japanese as Ariel's Mysterious Journey.

- STAFF -

Credits
Executive Producer: Seiichi Yano
Producers: Takehisa Abe, Yasuyuki Wakamiya
Original Graphic Design: Takahiro Yamada (Bee-CRAFT)
Special Thanks: Takeo Mitui (BEE-CRAFT), Kogi Fukuhara (Sinsengumi), Tamotu Andou

Development Team
Executive Producer: Mitsuru Takahashi
Producer: Akihiro Hino
Co-Producer: Makoto Takahashi
Director: Athushi Yamaguchi, Hidehiro Sato
Original Scenario: Makoto Takahashi
Main Programmer: Shogo Ohkubo
Battle Programmer: Masaaki A. (Quas)
Music Programmer: Tsuyoshi Tanaka (CHACKey)
Sound Effects: Tsuyoshi Tanaka (CHACKey), Futoshi Shimodaira, Kazuyasu Hiroe
Music: Tsuyoshi Tanaka (CHACKey), Futoshi Shimodaira, Kazuyasu Hiroe
Graphic Design: Naoko Sakurada, Seildolf
Map Design: Mitsuru Ohwa, Junichi Kamiya
Battle Map Design: an-G, Koji Tsurunaga, Sachiko Yokose, Yuki Igarashi
Special Thanks: Yuka Ikeda, Tadashi Kakishima, Tetsuya Manaka, Fruitia Itou, King Saturn, UE., Orie Takahashi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61042&o=2

$end

$gameboy=aretha2,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Aretha II (c) 1991 Yanoman Games

- TECHNICAL -

[Model DMG-A4J]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65575&o=2

$end

$gameboy=aretha3,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Aretha III (c) 1992 Yanoman Games

- TECHNICAL -

[Model DMG-AZJ]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65576&o=2

$end

$gameboy=aretha,
$bio

Nintendo Game Boy Cart. published 32 years ago:

Aretha (c) 1990 Yanoman Games

- TECHNICAL -

[Model DMG-A1J]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65574&o=2

$end

$snes=aretha,
$bio

Nintendo Super Famicom cart. published 29 years ago:

Aretha (c) 1993 Yanoman Games

- TECHNICAL -

[Model SHVC-YJ]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61041&o=2

$end

$a800=arex,
$bio

Atari 400/800 cart. published 39 years ago:

Arex (c) 1983 Adventure International.

- STAFF -

By: John Anderson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49292&o=2

$end

$cpc_flop=d_arff,
$bio

Amstrad CPC 464 disk. published 33 years ago:

ARFF (c) 1989 BCAV

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120680&o=2

$end

$pc8801_flop=argo,argoa,
$bio

NEC PC-8801 Series disk. published 36 years ago:

アルゴー (c) 1986 KSK [Kure Software Koubou].
(Argo)

- TRIVIA -

Released in December 1986 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91396&o=2

$end

$x1_flop=argo,
$bio

Sharp X1 5.25in. disk. published 35 years ago:

Argo (c) 1987 KSK [Kure Software Koubou].

- TRIVIA -

Released in July 1987 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85925&o=2

$end

$fm77av=argo,
$bio

Fujitsu FM-77AV disk. published 34 years ago:

Argo (c) 1988 KSK [Kure Software Koubou].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93832&o=2

$end

$mc10=argo,
$bio

Argo (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87604&o=2

$end

$cpc_cass=argonavi,
$bio

Amstrad CPC cass. published 37 years ago:

Argo Navis (c) 1985 Kuma Computers, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64317&o=2

$end

$cpc_flop=argonavi,argonavi2,argonavi3,argonavi4,argonavi5,argonavi6,argonavi1,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Argo Navis (c) 1985 Kuma Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122986&o=2

$end

$cpc_flop=argonavi_t1,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Argo Navis Trained (c) 1985 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122987&o=2

$end

$apple2_flop_clcracked=argos,
$apple2_flop_misc=argos,
$bio

Apple II 5.25 disk. published 39 years ago:

Argos (c) 1983 Datamost, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107099&o=2

$end

$gamegear=argosnj,
$bio

Argos no Juujiken (c) 199? Hung Tao Hsin [Taiwan]

Unlicensed Taiwanese release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289726&o=2

$end

$sms=argosnj,argosnj1,
$vgmplay=argosnj_sms,
$bio

Sega Mark III cart. published 34 years ago:

アルゴスの十字剣 (c) 1988 Salio, Incorporated.
(Argos no Juujiken)

An adaptation of the 1986 arcade game Argos no Senshi

- TECHNICAL -

Game ID: S-001

- TRIVIA -

Argos no Juujiken was released on March 25, 1988 in Japan. Retail price: 5000 Yen.

The title translates from Japanese as The Crossed Blade of Argos.

- STAFF -

Licensed by Tecmo.
Produced by Salio.

Program: Beginning Futaba, Exp 214B
Design: Kigimunar Gadumure, Albert Hammer
Sound: Heavy Metal S, Strong Shima

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55847&o=2

$end

$nes=rygarh,
$bio

Nintendo Famicom cart. published 35 years ago:

Argos no Senshi (c) 1987 FMG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69213&o=2

$end

$famibox=argos,
$bio

JTB FamicomBox cart. published 35 years ago:

Argos no Senshi - Hachamecha Daishingeki (c) 1987 JTB Traveleland Transportation Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301158&o=2

$end

$nes=rygarj,
$vgmplay=rygar_nes,
$bio

Nintendo Famicom cart. published 35 years ago:

アルゴスの戦士 はちゃめちゃ大進撃 (c) 1987 Tecmo, Limited.
(Argos no Senshi - Hachamecha Daishingeki)

Argos no Senshi is an action/adventure game based on the arcade game originally released in 1986. The evil king Raigaa (aka 'Ligar') and his army of fierce beasts have attacked and invaded the kingdom of Arigouru (aka 'Argool'). The people's only hope is to summon a legendary warrior from the past who is now destined to destroy the impending evil, to find the five Indora fighting gods and to restore peace to the land. He is equipped with his signature Diskarmor, a large spiked disk attached to the end of a chain that can both damage enemies and collect items from afar. Enemies drop two kind of items when killed - life potions and star stones. The stones are at the core of the gameplay and increase the warrior's spiritual points (or 'mind strength') - they serve as experience and as an opportunity to enhance some of his abilities. A status sub-screen can be accessed at anytime during the game by pressing the start button. There, spiritual points can be used to activate three kind of spells - The Power Up spell (3 SPs) increases the reach and speed of the Diskarmor, the Attack Spell (5 SPs) activates a special power that allows the warrior to inflict damage to all enemies on screen and the Recovery Spell (7 SPs) refills his life-bar. Argos no Senshi also incorporates role playing elements and our hero gets gradually stronger as he fights more enemies. Interestingly, the game also switches to a top-down view when the warrior enters the vast valley of Garloz, and special doors and temples lead to side-scrolling levels and to the game's fearsome bosses. Finally, special items are hidden throughout the expansive game world such as the Grappling Hook (that allows Rygar to gain access to previously unreachable platforms) or the Crossbow (can shoot ropes across chasms). Finally, although Argus no Senshi has no save or password features, it has infinite continues and revives the player at the nearest checkpoint upon death.

- TECHNICAL -

GAME ID: TCF-AH

- TRIVIA -

Argos no Senshi was released on April 17, 1987 in Japan.

Export release:
[US] "Rygar [Model NES-RY-USA]" (July, 1987)
[EU] "Rygar [Model NES-RY-EEC]" (March 30, 1990)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53835&o=2

$end

$info=rygarj,
$vgmplay=rygar,
$bio

Arcade Video game published 36 years ago:

Argos no Senshi - Legendary Warrior (c) 1986 Tecmo.

Argos no Senshi is a horizontally-scrolling hack 'n' slash game set 4.5 billion years after the Earth’s creation, in which the player takes on the role of the Legendary Warrior, a previously dead warrior who has risen from the grave to try to defeat King Ligar, an evil villain who has taken over the land of Argos. 

The hero's weapon is the Diskarmor; a spinning blade on the end of a chain. When using Diskarmor, the player has two types of attack available: a left or right 'fling' attack or a circular motion attack. The latter attack is activated by pressing the attack button and UP on the joystick and is useful for attacking flying enemies or enemies positioned above the hero.

During the game, players can acquire five special power icons to assist them with their attacks. These are:
* Star Power Icon: Provides a longer chain to hit the enemy from a greater distance, almost covering the width of the screen.
* Crown Power Icon: Provides the hero with a stronger Diskarmor to hit multiple enemies with a single attack.
* Tiger Power Icon: Provides the ability to jump on any enemies except Death and kill them instantly. Jumping on the heads of some characters will award bonus points.
* Cross Power Icon: Provides a temporary shield lasting from 10 to 45 seconds. 
* Sun Power Icon: Allows players to fire the Diskarmor vertically upwards, offering more precision when attacking enemies situated above the hero.

As well as the performance ratings, the temple areas also offer a clue to the next round. An example of this can be seen at the end of round 01; above the temple area is clue suggesting that players will find at least one Screen Bomb in Round 02.

As well as the five  power icons, other artifacts can also be found hidden inside stones, trees, the ground and other objects. To find these items players must either shoot them or jump at a specific location to reveal them. The items include:
* Repulse Stone: These are either shot out of lava pits or hidden inside stones. They add to the player's repulse bonus, which increases based on the number of enemies killed.
* Small Gem: Found inside any object and worth 500 points
* Large Gem: Found inside any object but only after the player has collected four of the five power-ups and is worth 1,000 points.

Unlike many games in the genre, Argos no Senshi has no end-of-level boss fights. After successfully completing each of the game's 27 rounds, the hero will visit a temple area to have their performance rated and, if they were good enough, earn a promotion in rank.

The players 'repulse' bonus, timer bonus and rank is calculated. A repulse bonus of 130 will see the player promoted to Rank Two. To reach Rank Three, an additional repulse bonus of 240 - bringing the total to 370 - is needed. From hereon, to achieve Ranks Four, Fix, Six and BEST, players will need to earn an additional 250 repulse bonus points for each Rank. 

As well as the performance ratings, the temple areas also offer small clues to the next round. An example of this can be seen at the end of round 01; above the temple area is clue suggesting that players will find at least one Screen Bomb in Round 02.

- TECHNICAL -

Game ID : 6002

Main CPU : Zilog Z80 (@ 4 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : YM3812 (@ 4 Mhz), OKI MSM5205 (@ 384 Khz)

Players : 2 
Control : 8-way joystick 
Buttons : 2
=> [A] Attack, [B] Jump

- TRIVIA -

Argos no Senshi was released in May 1986 in Japan.

The title of this game translates from Japanese as 'Warrior of Argus - Legendary Warrior'.

Export releases:
[US] "Rygar - Legendary Warrior"

- SCORING -

* Enemies :
1) Ape : 350 points
2) Blue Monkey : 150 points
3) Cave Bat : 330 points
4) Crab : 200 points
5) Cave Lizard : 100 points
6) Death : Invulnerable.
7) Dragon : 1250 points (with or without rider).
8) Dragon Rider : 0/230 points
9) Drone : 100 points
10) Giant Flying Fish : 150 points
11) Giant Demon : 2000 points (killed normally)
12) Giant Worm : 100 points
13) Griffin : 230 points
14) Mutant Tribesman : 230 points
15) Mutant Frog : 200 points
16) Mutant Villager : 200 points
17) Mutant With Tentacles : 220 points
18) Lava Man : 230 points
19) Rhino (small) : 150 points
20) Rhino (large) : 760 points (1000 points with rider).
21) Snake: 500 points
22) Swooping Bat : 250 points
 
* Artifacts :
Coin : 200 points bonus. The ones that shoot out of fire pits on some levels can be shot instead of collected but doing this gets you only 100 points.
Blue item : 500 points bonus.
Round blue item : 1000 points bonus.

* Temple bonuses :
1) Repulse Bonus : you get 200 points for each enemy destroyed. Up to a maximum of 12.800 points.
2) Rank Bonus : you get the points for whatever rank you're currently on.
3) Timer Bonus : you get 100 points for each remaining second.

* Rank bonus : it's based purely on the number of kills you've made in total per rank, regardless of dying. After you get promotion count the number of kills from zero again. As you can see the stripes start off pretty inconsistent but end up just being another stripe per 50 kills. If you kill an enemy with the Cross power's force field (i.e. you run into it, not shoot it) you get the points but nothing counts towards your rank. If you die and continue you keep your rank, but not your score. However, I have just found out that if you set the bonus lives to any other values other than the default 50k/200k/500k the amount of baddies you need to kill is effectively doubled.

1) 1st rank :
Score awarded in temple : 0 points, plus 1000 points for each stripe. The minimum score for this rank is 1000 points.
Number of kills for stripe : II = 20 Kills, III = 50 Kills, IIII = 90 Kills (promotion to second rank on 130 kills. Count kills from 0 again)
 
2) 2nd rank :
Score awarded in temple : 5000 points, plus 1000 points for each stripe.
Number of kills for stripe : I = 40 Kills, II = 90 Kills, III = 140 Kills, IIII = 190 Kills (promotion to third rank on 240 kills)

3) 3rd rank : :
Score awarded in temple : 10.000 points, plus 1000 points for each stripe.
Number of kills for stripe : I = 50 Kills, II = 100 Kills, III = 150 Kills, IIII = 200 Kills (promotion to forth rank on 250 kills)
 
4) 4th rank :
Score awarded in temple : 15.000 points, plus 1000 points for each stripe.
Number of kills for stripe : I = 50 Kills, II = 100 Kills, III = 150 Kills, IIII= 200 Kills (promotion to fifth rank on 250 kills)

5) 5th rank :
Score awarded in temple : 20.000 points, plus 1000 points for each stripe.
Number of kills for stripe : I = 50 Kills, II = 100 Kills, III = 150 Kills, IIII = 200 Kills (promotion to sixth rank on 250 kills)

6) 6th rank :
Score awarded in temple : 25.000 points, plus 1000 points for each stripe.
Number of kills for stripe : I = 50 Kills, II = 100 Kills, III = 150 Kills, IIII = 200 Kills (promotion to 'BEST' rank on 250 kills)

7) BEST rank :
Score awarded in temple : 30.000 points
Once you get the 'BEST' rank, your rank is actually still increasing by 1 stripe/1000 points for every 50 kills. For some reason the programmers decided to continue the ranking system but not to include any more graphics. But, if you get it to 64,000 the next bonus goes back to 1000 points!!! On the high score table the rank badge loops around and displays the first rank onwards. I would have thought that they'd have changed the colour of the wings or something. It looks very strange to finish the game with 4.000.000 points and have the first rank!

- TIPS AND TRICKS -

* Enemies: most of the mutants can be killed from one blow, but some take several shots. Where a mutant has Stamina below it's name the first number is the hits needed to kill it without the Crown Power (with the second number is with the Crown).
1) Ape: 350 points
Rounds: 6, 10, 12, 15, 16, 25, 26.
Not a particularly dangerous enemy, it just sits up on its tree throwing rocks down at you. If you don't have the Star power it may cause a few problems as you'll have to dodge under the rocks. If you run under it, it jumps down and tries to maul you!
2) Blue Monkey: 150 points
Rounds: 5, 7, 8, 9, 11, 15, 21, 22, 23, 24.
A very irritating enemy as they can leap over gaps and often kill you mid-jump. They mainly run at you and try to jump on you one at a time. If you try to jump over them they will try to double back and try to kill you.
3) Cave Bat: 330 points
Rounds: 5, 9, 11, 23, 24.
These bats only ever appear on the vertical rounds and try to drop some strange object on you as your climbing the rope. They don't pose any other real threat and are fairly easy to kill or avoid. The object they drop can be shot and I think it's worth about 230 points.
4) Crab: 200 points
Rounds: 4, 5, 7, 11, 12, 14, 19, 21, 22, 26.
These strange bugs are embedded in the ground on certain rounds. If you walk over them they will jump high into the air and scuttle about after they land. They can be killed instantly by jumping on them even if you don't have the Tiger power. Game physics doesn't seem to apply to these crabs as they can walk over water and through rocks!
5) Cave Lizard: 100 points
Rounds: 5, 9, 11, 23, 24.
A very passive enemy which only ever appears on the vertical rounds and doesn't really threaten you much. They lash out at you with their long tongues which can block your shots if you don't have the Crown. Just swing out and hit them with an over head shot and you should be okay. Also you can use that shield glitch in your favor too.
6) Death: Invulnerable
Rounds: Any.
Death will appear on any round when you've run out of time. When your time is nearly up the music will change and the sky will darken. Death always appears from the left hand side of the screen and homes in on you. If he misses you he floats off the screen and reappears at the left again only this time he's faster. He keeps on attacking, gaining more and more speed until he is impossible to avoid or you finish the round.
7) Dragon: 1250 points (with or without rider)
Rounds: 1, 5, 10, 13, 14, 22, 26.
The dragons are worth a lot of points and have no chance of really killing you by themselves. Kill as many as possible as they're worth 1250 points each. Note that killing the Dragon while the rider is still on it counts as 1 kill when working out your rank.
8) Dragon Rider: 0/230 points
Rounds: 1, 5, 10, 13, 14, 22, 26.
As the name would imply, they fly in on the dragons and drop down on you. Like a few other enemies they charge at you and can leap over pits and gaps. There's a really annoying bug with the Dragon Riders where sometimes you will jump up a kill one, but the game won't register a kill and the sprite will still be there and it ends up killing you. These guys ride the Rhino's on later rounds, but they never jump off and attack you. Nope, this time they lob axes at you which is just as lethal! You can bounce off the axe or shoot it if you're good enough. If you kill a Dragon Rider while he's still riding on his Dragon he is worth zero points.
9) Drone: 100 points
Rounds: 1, 2, 13.
These headless enemies appear in the first two rounds and then only reappear on round 13. They're no real problem to deal with in the early rounds but on round 13 they are dramatically seeded up! They rush in large groups, usually from both sides of the screen at once and attempt to kill you by sheer force of numbers. The more annoying thing is they make it hard to get the 1.000.000 points parchment and stars which are on the same round.
10) Giant Flying Fish: 150 points
Rounds: 21, 22.
These fish only appear in two rounds and aren't too difficult to deal with. They simply jump over the rafts every two seconds and the ripple in the water tells you when this is going to happen. I think they should have been added on round 3 as well. On round 22 they can pose a few problems with the Dragon Riders dropping down and the Blue Monkeys jumping onto the rafts.
11) Giant Demon: 2000 points (killed normally), Stamina: 8/4
Rounds: 4, 8, 12, 16, 20, 24, 27.
These giants are waiting for you at the end of every 4th round and there's two guarding the Dominator's chamber on round 27. They attack you by trying to stomp on you and can be deadly if covered by other enemies (like on round 8). You can pick up a special bonus of 50.000 points if you kill them with the Tiger power. This is easy to do with a bit of practice.
12) Giant Worm: 100 points
Rounds: 1, 2, 4, 9, 12, 19, 24, 26.
These creatures wriggle out of the ground, curl up and then bounce across the screen and off the rocks. If left for a bit they tunnel their way back down under the ground and roll off the screen.
13) Griffin: 230 points
Rounds: 2, 3, 5, 7, 16, 20, 21, 23, 27.
Another commonly found enemy. These can be tricky to get rid of, especially on round 20 where they swarm like mad. They swarm all over the skies and some will swoop down at you occasionally. Some of the Griffins will drop rocks down on you which can be even more irritating. If they get on your nerves too much you could always do the Griffin riding trick and skip the round ;)
14) Mutant Tribesman: 230 points
Rounds: 2, 7, 8, 11, 12, 14, 17, 18, 22, 24, 27.
These mutants often form stacks which can be shot in one go for 10.000 bonus points. On some rounds they pretend to form a stack but then jump at you instead - learn which is which. On later rounds they also attack in groups in a long line formation from both sides of the screen.
15) Mutant Frog: 200 points
Rounds: 6, 10, 15, 25.
On the hardest difficulty settings these creatures are the most deadly foe in the entire game. They lurk on the outskirts of the screen and then they will suddenly leap across at you in the blink of an eye! Sometimes they even jump at you when they're off the screen! Stay on the ground while these are about. If you jump while they are lurking around they will jump across to try and kill you as you land. On default settings they're wasted being too slow and easy to see coming, but on the harder settings watch out!
16) Mutant Villager: 200 points
Rounds: 6, 17, 18.
These mutants live in the caves of the land. They jump out on you and charge in large groups and try to kill you through sheer force of numbers. The thing that makes them dangerous is if you get caught under one of the cave entrances and then they start spilling out they can be difficult to cope with.
17) Mutant With Tentacles: 220 points
Rounds: 11, 16, 18.
These are the least deadly of all the mutants, but they can often catch you out if you're not paying attention. They try to whip you with their long tentacles, but unless you're unlucky there's little chance of you getting hit by them. On the hard difficulty settings their main tactic is to get close and force you to duck by lashing out at you. This prevents you from jumping away while the other mutants charge and try to kill you. These monsters are also harder than the others to kill with the Tiger power.
18) Lava Man: 230 points
Rounds: 4, 5, 8, 9, 10, 11, 12, 16, 20.
These foes emerge from the ground and shoot fireballs at you. They've only got one round of their own and that's round 8 and then they're restricted to cameo appearances on the rest. Their tactic on round 8 is usually to come up on either side of you and try to shoot you in a crossfire. Trying to shoot it out with them takes time and Death appearing on the scene isn't something you want when this guys are around. You can bounce on the fireballs and also shoot them for 50 points.
19) Rhino (small): 150 points
Rounds: 1, 2, 6, 8, 10, 15, 16, 17, 18, 19, 25, 26, 27.
The small rhinos appear in nearly all of the levels. They just charge at you in groups and for some reason they can often run through your shots when there's enough of them! They are gradually speedup the further you progress into the game.
20) Rhino (large): 760 points (1000 points with rider), Stamina: 6/2
Rounds: 4, 13, 15, 19, 26, 27.
The rhino's charge at you and will trample you to death if you not careful. On the later rounds they charge like BT! They take several hits to destroy and are very fast on the later rounds making it impractical to kill them without the powers. Some of the Rhinos have riders which will throw an axe at you which can be difficult to avoid.
21) Snake: 500 points
Rounds: 12, 15, 16, 19.
Snakes are very deadly. They dart out of small holes in the rocks and bite you. You can tell when they are about to strike as their red eyes glow in the hole just a split second before they attack. The only thing to look out for is when you kill one snake another will sometimes immediately spring out of the same hole!
22) Swooping Bat: 250 points
Rounds: 1, 4, 6, 8, 10, 12, 13, 15, 25, 26.
These bats wait to ambush you, usually close to the end of the round. When you get close to them they swoop down and then fly off the screen. Very rarely, they will wait until you've passed under them and then swoop to the right, but again this is rare. These bats can't be killed with the Tiger power.

* Defeating the Dominator: the Dominator is surprisingly easy to kill. When you enter the final chamber run straight to the right hand side of the room and the Dominator will roar and jump right over you. You can then turn and shoot at him. When he attempts to jump on you, run straight under him and shoot him again. Basically you just repeat this pattern until he dies, which is only after a couple of hits if you have the Crown power. The Dominator is worth 22k when killed and he can be killed instantly with the Tiger power but you aren't awarded a 50k bonus.

* 10,000 Points Bonus : At the end of each level, at THE VERY INSTANT the game takes control and guides you into the temple, pull diagonally Left-down on the joystick. Do it right and you'll get 10,000 points.
Note : The hundred number of your points must be the same as the units of your time, for example, 33,330 points and 13.30 seconds, or 100.000 points and 00.00 seconds.

* 2nd 10,000 Bonus : there's a 10k bonus available from the 4 creatures that stand on each others shoulders. You must kill all 4 of them before they touch the ground. There's several ways to do this but the easiest way is with the Crown and Sun powers. Simply stand at the bottom of the stack and shoot straight up! On round 17 these creatures are unlimited and form a new stack every few seconds. Staying back on that round after a time-out might even net you as much as an extra 100k if you can dodge Death for long enough! I have seen players use this trick to get over half a million on that round alone simply by staying back for long periods of time and using up their lives.

* 50,000 Bonus : this one is scored from any of the large blue demons that appear at the end of every 4th round and also there's two on the final round. You need the Tiger power for this, just jump on his head and kill him for an easy 50k! There's eight in the game so that's a luscious 400,000 points for the lot!

* 1st 70.000 Bonus : you can get 70.000 points for collecting the stars hidden in the stones. For each 7 you collect, you get 70k regardless of how many times you died.

* 2nd 70.000 Bonus : the Star Tree. In the middle of round 13 there is a tree where if you shoot at it in various places stars will appear. Every star you reveal counts as one collected. So in other words you can reveal all the stars and get 70k and then collect them to get a total of 140,000 points. Some of the stars are in bad positions so you'll have to bounce off a falling warrior to collect them or wait for Death and bounce off him. This part of the round is also where the parchment is (see below).

* 100.000 Bonus : if you finish the game you only receive a 100.000 points bonus. This is strange as it is only the third highest bonus in the game.

* 160.000 Bonus : this is received by collecting all 5 of the special powers. The bad thing is it can only be gained once per life.

* 1.000.000 Bonus : on round 13 there's a hidden parchment which is worth 1.000.000 points! It's located in-between the same area as the famous Star Tree and the next house. The place to shoot at is at the left side of the house just below the title Time. When you shoot nothing will happen except make a sound like you're hitting something. After about 12 hits (about 4 or 5 with the Crown and Sun powers) a red parchment will fall down which is worth 1.000.000 points when collected. Grab it quick because it vanishes after only a few seconds!

- SERIES -

1. Argos no Senshi - Legendary Warrior (1986, Arcade)
2. Argos no Senshi [Model TCF-AH] (1986, Famicom)
3. Argos no Senshi (2002, PS2)

- PORTS -

* CONSOLES: 
[JP] Sega Master System (mar.25, 1988) "Argus no Juujiken [Model S-001]"
[JP] Microsoft XBOX (oct.27, 2005) "Tecmo Classic Arcade [Model C6E-0001]" 
[JP] Sony PlayStation 4 [PSN] (may.15, 2014) "Arcade Archives - Argos no Senshi [Model CUSA-00648]" 

* COMPUTERS:
[JP] Sharp X68000 (1994) "Argos no Senshi [Model DP-3205033]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=104&o=2

$end

$info=argus,
$vgmplay=argus,
$bio

Arcade Video game published 36 years ago:

Argus (c) 1986 Jaleco.

While it borrows heavily from the game which established the vertically scrolling shooter, "Xevious", Argus adds its own unique twists. The player's ship is always presented in the center of the screen, and as the player moves left and right, the ground actually scrolls in the opposite direction. The player can continue scrolling all the way in one direction and end up back where he or she started.

Other new concepts include walls of mazes that float in the air which may be optionally traveled through. Certain ground targets provide power-ups or special weapons, but they must be bombed 3 times in order to earn them. A boss sequence occurs at the end of each stage. The boss has one infrequently exposed weak spot that only takes one bomb to destroy, but the boss will leave after an allotted time if the player does not succeed. There is a landing sequence after the boss fight that must be successfully maneuvered for bonus points. And finally, the ship receives a new weapons at each stage (5 distinct combinations which cycle).

The arcade game features 16 levels, the last four of which repeat indefinitely.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 5 Mhz)
Sound CPU : Zilog Z80 (@ 5 Mhz)
Sound Chips : YM2203 (@ 1.5 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Argus was released in January 1986.

- STAFF -

Music composed by: Shinichi Sakamoto (Cheabow)

- PORTS -

* CONSOLES:
[JP] Nintendo Famicom (apr.17, 1986) "Argus [Model JF-07]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103&o=2

$end

$info=argusg,
$bio

Arcade Video game published 40 years ago:

Argus (c) 1982 Gottlieb.

Protect the citizens of earth! As Gottlieb's Argus, shoot villains and hazards with energy bolts. Hold down catch button to rescue falling citizens and catch falling cars. Shoot or catch rubble before it crushes someone. Game ends when no citizens remain.

- TECHNICAL -

Game ID : GV101

Main CPU : I8086 (@ 5 Mhz)
Sound CPU : MOS Technology M6502 (@ 894.886 Khz)
Sound Chips : DAC (@ 894.886 Khz)

Screen orientation : Horizontal
Palette colors : 16

Players : 2
Control : trackball
Buttons : 2

- TRIVIA -

This caped superhero game is a very rare unreleased prototype. The game was originally called 'Protector' (the official test name was 'VideoMan'). Tom wanted Gottlieb to get the Superman license but they didn't. 'VideoMan' was too close to 'SuperMan' so they went with 'Protector', but the name was also changed at one point to 'Guardian', and then 'Argus' (designers' joke name became 'ProVidGuardArgus').

During a couple of focus group tests of the game, players suggested using a joystick instead of a trackball to control the superhero (Test players perceived the results as the trackball performing badly). Tom did that. It was worse. Unfortunately, there are some kinds of action that should not be controlled by a proportional controller (unless it has tactile feedback) - Argus had this kind of game action. Argus did have some fun stuff, like the ability to knock chunks out of buildings (Warren did the rubble stuff) and pick up a city bus.

The game may have been buggy, Tom was not the best designer or programmer, but the game design was primarily responsible for it's failure to test well. You have to remember that this was early days in computer game design and there were lots of elaborate ways to fail for the first time. Tom was a pioneer in his own way. Argus's failure was hard to accept, as "Reactor" had not done well either.

- SCORING -

Rubble : 150 points
Robots : 150 points
Kidnapper : 200 points
Wrecker : 200 points
Pest : 200 points
Electrodes : 300 points
Blobs : 300 points

- STAFF -

Designed and programmed by : Tom Malinowski
Programming help : Warren Davis
Sound : David D. Thiel
Video Graphics : Jeff Lee

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3457&o=2

$end

$nes=argus,
$vgmplay=argus_fc,
$bio

Nintendo Famicom cart. published 36 years ago:

Argus (c) 1986 Jaleco Company, Limited.

Argus is a vertical shooter and conversion of an arcade game originally released in 1986. The players takes control of a space-fighter equipped with a front laser gun and ground bombs. Although the game features power-ups, they follow an unusual and unique formula - tiles on the ground must be destroyed in order to upgrade the main weapon or trigger special events. However, three of these tiles must be destroyed to activate such power-ups - B creates a temporary barrier around the ship,P upgrades the primary weapon and L gives the player an extra bonus at the end of each stage. Another interesting twist to the game is the Uoru armor; a shadow sometimes appear on the ground and if the player aligns his own shadow with it, then the ship transforms into a powerful robot for a short amount of time. Each stage ends with the same boss battle; a large Mega Argus fortress with a slow flashing core at its center, and the only way to destroy this pernicious mothership is to bomb its core when it is fully exposed. After the boss is taken care of, the player must successfully land on a runway and be cautious not to crash the ship.

Argus features nine levels and includes a two-player alternating option.

- TECHNICAL -

GAME ID: JF-07

- TRIVIA -

Argus was released on April 17, 1986 in Japan. The game was never released outside Japan.

The developer said: "I finished it with a perfect balance, and give it to Jaleco. Then, the number of enemies and bullets were doubled." Jaleco's president answered: "If the game is not difficult, you will soon get bored.".

- TIPS AND TRICKS -

* Invincibility:
At the title screen, press and hold select on the second player controller and press start on the first player controller.

* The Uoru armor:
In some stages, a second flashing shadow sometimes appears on the ground. If you align your own shadow with it, the ship will turn into a powerful and invincible robot-ship for a short amount of time, sucking in enemy ships.

- STAFF -

Developer: Akihiro Yoshida

- PORTS -

* CONSOLES:
[JP] Sony PlayStation (oct.23, 2003) "Jaleco Collection Vol.1 [Model SLPS-03562]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53836&o=2

$end

$info=arian,
$bio

Arcade Video game published 37 years ago:

Arian Mission (c) 1985 SNK.

Export release. Game developed in Japan. See "ASO - Armored Scrum Object" for more information about the game itself.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=7982&o=2

$end

$x68k_flop=arianshu,
$bio

Arianshuu (c) 19?? Haiteidoradorazu

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87067&o=2

$end

$pi_storyreader_cart=arielle,
$bio

Arielle - Die Meerjungfrau (c) 200? Publications International, ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265344&o=2

$end

$gameking=aries,
$bio

Aries (c) 200? TimeTop

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129976&o=2

$end

$bbc_rom=ariesb2022,ariesb20,
$bio

Acorn BBC ROM published 38 years ago:

Aries-B20 Ver.2.x (c) 1984 Aries

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240324&o=2

$end

$bbc_rom=ariesb32,
$bio

Acorn BBC ROM published 37 years ago:

Aries-B32 (c) 1985 Aries

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240325&o=2

$end

$pc8801_flop=arion,
$bio

NEC PC-8801 Series disk. published 36 years ago:

Arion (c) 1986 ASCII Corp.

- TECHNICAL -

GAME ID: 2012501

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91397&o=2

$end

$x1_flop=arion,
$bio

Sharp X1 5.25in. disk. published 36 years ago:

Arion (c) 1986 ASCII Corp.

- TECHNICAL -

GAME ID: 2012502

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85926&o=2

$end

$fm7_disk=arion,
$bio

Fujitsu FM-7 5.25in. disk. published 36 years ago:

Arion (c) 1986 ASCII Corp.

- TECHNICAL -

GAME ID: 2012504

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93599&o=2

$end

$info=arish,
$bio

Video Slot Machine published 20 years ago:

Arishinko (c) 2002 Aristocrat.

A pachinko game.

- TECHNICAL -

Runs on the Aristocrat MKVI hardware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5028&o=2

$end

$info=arist_l1,
$bio

Bowler published 43 years ago:

Aristocrat (c) 1979 Williams Mfg. Co.

Up-to-6 players shuffle alley.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=7386&o=2

$end

$sorcerer_cass=arith,
$bio

Exidy Sorcerer cass. published 41 years ago:

Arithmetic CAI (c) 1981 System Soft. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272389&o=2

$end

$apple2_flop_orig=mcaricr35v1,
$bio

Apple IIc+ 3.5in. disk. published 34 years ago:

Arithmetic Critters (c) 1988 MECC [Minnesota Educational Computing Corp.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294561&o=2

$end

$apple2_flop_clcracked=mcarcr10,
$bio

Apple II 5.25 disk. published 36 years ago:

Arithmetic Critters (c) 1986 MECC [Minnesota Educational Computing Corp.]

- TECHNICAL -

Model MECC-A166

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276672&o=2

$end

$zx81_cass=arithun8,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Arithmetic for the Under 8's (c) 1982 Rose Cassettes

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114846&o=2

$end

$sorcerer_cass=sums,
$bio

Exidy Sorcerer cass. published 42 years ago:

Arithmetic Practise (c) 1980 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232376&o=2

$end

$timex_cass=aritmeti,
$bio

Aritmetica (c) 198? TMX Portugal, Ltda.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263881&o=2

$end

$spectrum_cass=aritmeti,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Aritmeticas Basicas (c) 1984 Investronica [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287720&o=2

$end

$msx1_cass=aritmo,
$bio

MSX cass. published 37 years ago:

Aritmo (c) 1985 DIMensionNEW [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94444&o=2

$end

$info=arizona,
$bio

Pinball published 41 years ago:

Arizona (c) 1981 LTD.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116183&o=2

$end

$info=arizna10,
$bio

Arcade Video game published 27 years ago:

Arizona 10 (c) 1995 Ri.Bi.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145005&o=2

$end

$apple2_flop_orig=mcazmix35,
$bio

Apple IIc+ 3.5in. disk. published 29 years ago:

Arizona Mix (c) 1993 MECC [Minnesota Educational Computing Corp.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301196&o=2

$end

$info=arkarea,
$vgmplay=arkarea,
$bio

Arcade Video game published 35 years ago:

Ark Area (c) 1987 UPL.

An overhead shoot'em up where you fight through 23 stages, battling 1 or 2 bosses at the end of each level

- TECHNICAL -

Game ID : UPL-87007

Main CPU : Zilog Z80 (@ 6 Mhz)
Sound CPU : Zilog Z80 (@ 5 Mhz)
Sound Chips : (2x) Yamaha YM2203 (@ 1.5 Mhz)

Screen orientation : Horizontal
Video resolution : 256 x 192 pixels
Screen refresh : 60.00 Hz
Palette colors : 768

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Ark Area was released in December 1987. It was a Japan-only release.

- SERIES -

1. Nova 2001 (1983)
2. Ark Area (1987)

- STAFF -

Staff : Tsutomu Fuzisawa, Hiropi, Mingma, Nihei, Nozawa

- PORTS -

* CONSOLES: 
[JP] Sony PS4 [PSN] (jan.19, 2017) "Arcade Archives - Arc Area [Model CUSA-05978]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=105&o=2

$end

$ibm5170_cdrom=arktime,
$bio

IBM PC/AT DOS CD published 25 years ago:

Ark of Time (c) 1997 Dice Multimedia Europe B.V.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144567&o=2

$end

$msx2_flop=arkanoah,
$bio

MSX 2 disk. published 22 years ago:

Ark-A-Noah (c) 2000 Unknown [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101480&o=2

$end

$vz_snap=arkaball,arky,
$bio

VTECH Laser 200 cass. published 22 years ago:

Arkaball (c) 2000 Oakley, Jason

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235009&o=2

$end

$cpc_flop=d_arkad,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Arkadia (c) 1991 Triark Products

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265320&o=2

$end

$cpc_flop=d_arkad2,d_arkad2a,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Arkadia 2 - Le Retour (c) 1991 Triark Products

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265321&o=2

$end

$psx=arkanasl,
$bio

Sony PlayStation CD published 24 years ago:

Arkana Senki Ludo (c) 1998 Pai

- TECHNICAL -

GAME ID: SLPS-01438

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84862&o=2

$end

$cpc_flop=arkanium,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Arkanium (c) 1988 Cubizolle, Eric

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265182&o=2

$end

$info=arkanoid,arkanoidj,arkgcbl,arkgcbla,arkanoidja,
$vgmplay=arkanoid,
$bio

Arcade Video game published 36 years ago:

Arkanoid (c) 1986 Taito Corp.

After a sudden alien assault, the Arkanoid spaceship has been destroyed and the only survivor, the small 'Vaus' space vessel, has been mysteriously trapped in another dimension by an unknown enemy. The player is charged with helping the 'Vaus' overcome the security systems, as well as the many enemies that guard them, before finally finding and destroying 'DOH', the alien responsible for the attack.

Arkanoid is an update of the early ball and paddle video games - and specifically of Atari's 1978 classic, "Super Breakout" - in which the player takes control of a paddle at the bottom of the screen and must use it to deflect a ball into rows of bricks at the top of the screen, thus destroying them and, eventually, clearing the screen to progress to the next level. 

As well as impressive and colourful graphics, Arkanoid introduced a number of new elements to the classic bat 'n' ball gameplay. Certain bricks, when destroyed, would release a power-up - in the form of a falling capsule. the player had to catch the capsule to retrieve the power-up. Among the many enhancements the power-ups provided were an increased 'bat' size, multiple balls, 'sticky' ball (which would stick to the bat and could be released when the player chose) and even a laser, which allowed the player to shoot the bricks.

- TECHNICAL -

Prom Stickers : A75

Main CPU : Zilog Z80 (@ 6 Mhz), Motorola M68705 (@ 500 Khz)
Sound Chips : General Instrument AY8910 (@ 1.5 Mhz)

Players: 2 (alternative)
Control: Spinner
Buttons: 1
=> Fire - Used to launch the energy ball at the start of each new round and each new life, to relaunch the energy ball after it is caught by the vaus when the C (Catch) pill is in effect, and to fire lasers when the L (Laser) pill is in effect.

- TRIVIA -

Arkanoid was released in July 1986 in Japan.

Arkanoid has remained a popular game and is commonly cloned by aspiring game developers in freeware and shareware titles. Many companies have also regularly cloned the game in arcades.

Arkanoid's popularity led to it being featured in "Rainbow Islands - The Story of Bubble Bobble 2", which has a whole level (four stages in all) dedicated to the game, including DOH as the level boss.

Nick Mollison holds the official record for this game on extremely hard settings with 1,156,930 points on September 7, 2008. 
Zack Hample holds the official record for this game on normal settings with 1,658,110 points on March 13, 2000.

An Arkanoid unit appears on the sitcom 'Married... With Children'; Season 6, Episode 4 (Cheese, Cues and Blood).

Official releases:
Taito's Arkanoid
Taito America's Arkanoid
Taito's Tournament Arkanoid

Bootleg/Hack releases:
Tayto's Arkanoid
Game Corporation's Arkanoid
Game Corporation's Block
Beta's Arkanoid
Two-Bits Score's Arkanoid Plus
SPA Co.'s Block II
Paddle 2

- UPDATES -

The Japanese version supports cocktail mode whereas the others don't.

- SCORING -

Points are scored for destroying bricks and killings aliens.

Bricks:
White brick: 50 points.
Orange brick: 60 points.
Cyan brick: 70 points.
Green brick: 90 points.
Red brick: 100 points.
Blue brick: 110 points.
Violet brick: 120 points.
Yellow brick: 50 points.
Silver brick: Worth 50X the stage number you are on.

- TIPS AND TRICKS -

* Pill descriptions:
S - Slow: slows down the energy ball.
L - Laser: enables the Vaus to fire laser beams.
C - Catch: catches the energy ball and shoots it when you want it.
B - Break: allow player to move to next playfield.
E - Expand: expands the Vaus.
P - Player: gains an additional Vaus.
D - Disrupt: splits the energy ball into three particles.

* Bricks:
White brick: One shot to destroy.
Orange brick: One shot to destroy.
Cyan brick: One shot to destroy.
Green brick: One shot to destroy.
Red brick: One shot to destroy.
Blue brick: One shot to destroy.
Violet brick: One shot to destroy.
Yellow brick: One shot to destroy.
Silver brick: The number of hits it takes to destroy them increases by one every eight stages.
Gold brick: Cannot be destroyed.

* Power-up Rarity:
The power pills are completely random except that the extra life and warp pills are twice as unlikely to occur. Only one extra life pill is possible per Vaus. If the pill randomizer selects a duplicate pill based on the last pill dropped, a multi-ball pill is substituted. Thus, the multi-ball pill is the only one you can get twice in a row. The randomizer uses player score as the seed, so it is possible to control which pill is dispensed by purposely breaking pill dispensing blocks with specific scores displayed.

* Ball Speed:
On each level, the ball will not speed up completely until it hits the back wall, so:
1) Try to remove bricks from the bottom up, or punch a hole through thicker areas of bricks rather than go straight through (e.g. take out the left side of level 2 rather than the single block at the right as you will catch far more pills).
2) If you have collected a lot of S pills and the ball has been in play for a bit of time, be prepared for a sudden speedup.
3) Also, the D token speeds up the balls and is pretty useless on most levels (the one with the enclosed diamond is the only good example).

* Multiple Balls:
As only one pill can fall at a time, multiple balls can reduce your potential score quite drastically. Every pill is worth 1,000 points. For the first few levels, get every pill you can, but do not use the special powers. You will get a lot of extra ships and should get a gray P or two - thereby starting early with six or seven ships.

* DOH:
In the final level, where you face DOH himself, you should get 15 hits (1,000 points per hit) on DOH/per man until you defeat DOH with the 16th hit on your last man to end the game.

- SERIES -

1. Arkanoid (1986, Arcade) 
2. Arkanoid - Revenge of DOH (1987, Arcade) 
3. Arkanoid - Doh It Again [Model SHVC-A6] (1997, Super Famicom) 
4. Arkanoid Returns (1997, Arcade) 
5. Arkanoid DS (2007, Nintendo DS)

- STAFF -

Game designed by: Akira Fujita (AKR)
Programmed by: Yasumasa Sasabe (SSB)
Director of hardware & co-programme : Toshiyuki Sanada (SND)
Assistant programmer: Toru T. (TOR)
Graphic designer: Onijust H. (ONJ)
Sound composer: Hisayoshi Ogura
Sound effects: Tadashi Kimijima
Pattern designer: Akira Iwai (A. Iwai)
Software analyzer: Hidegons
Mechanical Engineer: H. Yamaguchi
Publicity Supervisor: Varis. I

- PORTS -

* CONSOLES: 
Nintendo BS [JP] "BS Arkanoid" [might be a prototype]
[JP] Nintendo Famicom (dec.26, 1986) "Arkanoid [Model TFC-AN-5400]" 

* COMPUTERS:
NEC PC-8801 [JP] by Cary Lab 
[JP] NEC PC-9801 (1986) "Arkanoid"
[EU] Atari ST (1986)
PC [MS-DOS] [EU] (1986) 
[JP] MSX (1987) 
MSX [EU] (1988) by Hit Squad) 
BBC B [EU] (1987) by Imagine 
Thomson TO7 [EU] (1987) 
[EU] Commodore C64 (1987) 
[EU] Sinclair ZX Spectrum (1987) 
Atari 800 [EU] (1987) 
[EU] Amstrad CPC (1987) by Imagine 
[EU] Amstrad CPC (1988) by Ocean 
[EU] Amstrad CPC (1988) "Les Défis de Taito" 
[EU] Amstrad CPC (1988) "Taito Coin-Op Hits" 
Thomson M05 [EU] 
Thomson TO8 [EU]
BK11M [EU]
[EU] Acorn Archimedes

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=106&o=2

$end

$info=arkanoidu,arkanoiduo,
$bio

Arcade Video game published 36 years ago:

Arkanoid (c) 1986 Romstar.

North American version. For more information about the game, please see the original Taito Japan entry.

- TRIVIA -

Arkanoid was released by Romstar, under license by Taito, in August 1986 in the USA.

- PORTS -

* CONSOLES: 
[US] Nintendo NES (aug.1987) "Arkanoid [Model NES-AR-USA]" 

* COMPUTERS: 
[US] Apple II (1985) 
[US] Atari 7800 (homebrew)
Commodore Amiga [US] (1987) 
[US] Commodore C64 (1987) 
Tandy Color Computer [US] (1989) 
PC [MS-DOS] [US] (1988) 
Apple II GS [US] (1988)
Apple Macintosh [US] (1988) by Discovery Software
Tandy Color Computer 1 or 2 [US] (1989)
Tandy Color Computer 3 [US] (1989) : The same Tandy cartridge runs on Color Computer 1 or 2, or in enhanced mode on Color Computer 3.

* Other : 
Mobile Phones [US] (nov.11, 2003) : Online version 
Apple iPhone/iPod [US] (aug.31, 2009) "Arkanoid [Model 328321410]" 
Blackberry [US] (nov.17, 2009) "Arkanoid [Model 4411]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=36926&o=2

$end

$info=arkanoidjb,arkanoidjbl,arkanoidjbl2,ark1ball,
$bio

Arcade Video game published 36 years ago:

Arkanoid (c) 1986 Beta.

Bootleg version from 'Beta'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48558&o=2

$end

$info=arkatayt,arktayt2,
$bio

Arcade Video game published 36 years ago:

Arkanoid (c) 1986 Tayto.

Tayto's pirate version of Taito's original.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32419&o=2

$end

$info=arkangc,arkangc2,
$bio

Arcade Video game published 36 years ago:

Arkanoid (c) 1986 Game Corporation.

Game Corporation's unlicensed version of Taito's original.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32418&o=2

$end

$pc98=arkanoid,
$bio

NEC PC-9801 Series 5.25in. disk. published 36 years ago:

Arkanoid (c) 1986 Taito Corp.

- TRIVIA -

Retail price: 6800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48524&o=2

$end

$msx1_cass=arkanoid,
$bio

MSX cass. published 36 years ago:

Arkanoid (c) 1986 Imagine Software.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76565&o=2

$end

$pc8801_flop=arkanoid,
$vgmplay=arkanoid_88,
$bio

NEC PC-8801 Series disk. published 36 years ago:

Arkanoid (c) 1986 Nidecom.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91398&o=2

$end

$svi318_cass=arkanoid,
$bio

Spectravideo SV-318 cass. published 36 years ago:

Arkanoid (c) 1986 Taito Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118574&o=2

$end

$bbc_cass=arkanoid,
$bio

Acorn BBC/Electron cass. published 35 years ago:

Arkanoid (c) 1987 Imagine

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51495&o=2

$end

$cpc_cass=arkanoid,
$bio

Amstrad CPC cass. published 35 years ago:

Arkanoid (c) 1987 Imagine Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64319&o=2

$end

$nes=arkanoidh,
$bio

Nintendo Famicom cart. published 35 years ago:

Arkanoid (c) 1987 FMG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69214&o=2

$end

$amigaocs_flop=arkanoid,arkanoidu,arkanoidau1,
$bio

Commodore Amiga 500 disk. published 35 years ago:

Arkanoid (c) 1987 Discovery Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73439&o=2

$end

$spectrum_cass=arkanoid,arkanoida,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Arkanoid (c) 1987 Imagine Software

The era and time of this story is unknown. After the mothership Arkanoid was destroyed, a spacecraft Vaus scrambled away, only to be trapped in the void. You control the Vaus and have to penetrate 32 levels and then confront the "Dimension Changer" whom you must destroy in order to reverse time and resurrect the Arkanoid. Frantic action and split second timing combine to produce the most addictive and compulsive game.

- SCORING -

On screen scoring displays current score, hi-score, number of lives remaining and level attained.

Points awarded are between 50 and 120 for knocking out a brick, depending on the colour. Collecting a capsule is 1000 and hitting an alien scores 100 points.

Extra lives are awarded for collecting the "P" capsules.

- TIPS AND TRICKS -

* The disruption capsule is of great use if your bolt is caught behind, or enclosed within, a wall.

* The laser is most useful to break down the bricks which require a number of hits.

* Using the very edge of your vaus to deflect the bolt will give you a much sharper angle - most useful for manoeuvring it into restrictive places.

- STAFF -

Programmed by: Mike Lamb
Graphics by: Ronnie Fowles
Music by: Mark R. Jones
Produced by: D.C. Ward

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77815&o=2

$end

$cpc_flop=arkanoid,arkanoidb,arkanoida,arkanoid_h1,arkanoid_h3,arkanoid_h2,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Arkanoid (c) 1987 Imagine Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122513&o=2

$end

$bbcb_flop_orig=arkanoid,
$bio

Acorn BBC Micro B disk. published 35 years ago:

Arkanoid (c) 1987 Imagine Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125435&o=2

$end

$c64_cass=arkanoid,
$bio

Commodore C64 cass. published 35 years ago:

Arkanoid (c) 1987 Erbe Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145445&o=2

$end

$c64_cass=arkanoidi,
$bio

Commodore C64 cass. published 35 years ago:

Arkanoid (c) 1987 Imagine Soft. [Ocean Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187112&o=2

$end

$vgmplay=arkanoid_t1k,
$bio

IBM PC 5.25in. disk. published 34 years ago:

Arkanoid (c) 1988 Taito America Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110774&o=2

$end

$apple2gs_flop_orig=arkanoid,
$apple2gs_flop_clcracked=arkanoid,
$vgmplay=arkanoid_2gs,
$bio

Apple IIGS disk. published 34 years ago:

Arkanoid (c) 1988 Taito America Corp.

- SCORING -

The game screen displays current score, hi-score, number of remaining Vaus, and current level.

Between 50 and 120 points are awarded for knocking out an energy block, depending on the color.

1,000 points are awarded for collecting a capsule and 100 points for hitting an alien. An extra Vaus is awarded at 30,000, 60,000 and 90,000 points.

- STAFF -

Apple II version written by: Ryan Ridges, John Lund

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49745&o=2

$end

$apple2_flop_orig=arkanoid,
$apple2_flop_clcracked=arkanoid,
$bio

Apple II 5.25 disk. published 34 years ago:

Arkanoid (c) 1988 Taito America Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107100&o=2

$end

$msx1_cart=arkanoidk,
$bio

Arkanoid (c) 198? Zemina.

Korean release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95221&o=2

$end

$spectrum_cass=arkanoider,arkanoidera,
$bio

Arkanoid (c) 198? Erbe Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219084&o=2

$end

$bk0010=arkano,arkanoid,
$bio

Elektronika BK0010 cass. published 32 years ago:

Arkanoid (c) 1990 Sitsky S.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144236&o=2

$end

$special_cass=arcanoid,
$bio

Specialist cass. published 32 years ago:

Arkanoid (c) 1990 Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234180&o=2

$end

$cpc_flop=arkanoid_t1,
$bio

Arkanoid (c) 199? XOR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121810&o=2

$end

$uzebox=arkanoid,arkanoida,arkanoidb,
$bio

Belogic Uzebox ROM published 14 years ago:

Arkanoid (c) 2008 Belogic

The classic arcade game ported to the Uzebox. There's no enemies though due to RAM and CPU limitations.

- TRIVIA -

Released on December 28, 2008.

- STAFF -

By: Alec Bourque

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233034&o=2

$end

$snes_bspack=arkanoid,arkanoida,
$bio

Arkanoid - Doh It Again (c) 199? Unknown.

BS pack version.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126063&o=2

$end

$snes=arkanoidj,
$bio

Nintendo Super Famicom cart. published 25 years ago:

Arkanoid - Doh It Again (c) 1997 Taito Corp.

Arkanoid - Doh It Again is an upgraded version of the arcade game Arkanoid originally released by Taito. The game's concept is based on Atari's Breakout, but with more depth and content. The alien Doh, giant enigmatic head somehow inspired by the MPC core from Tron and the famous Easter Islands statues, menaces the universe and prevents human spaceships to colonize distant planets. The player takes control of a scout vessel called Vaus curiously shaped like a paddle. The goal of the game is to clean up every bricks on the screen with the energy ball, and this through not less than a hundred stages. But things get a little more complex. Not all bricks have the same properties - some just disappear when hit, others need a number of hits and some are just indestructible. They may also drop power-up cells that give the player new abilities such as extra-life, laser-gun, multiple-balls, large or small paddle, thunder-shield and so forth. Every ten levels or so, the player faces a mean boss who must be defeated to carry on. The game can be played with a standard Super Famicom paddle (thanks to the L and R button which boost the paddle in one direction) but also with the mouse. Finally, a save option (using passwords) is available without forgetting a neat level editor.

- TECHNICAL -

Cartridge ID: SHVC-A6

- TRIVIA -

Released on January 15, 1997 in Japan for 4980 Yen.

- SERIES -

1. Arkanoid (1986, Arcade) 
2. Arkanoid - Revenge of DOH (1987, Arcade) 
3. Arkanoid - Doh It Again [Model SHVC-A6] (1997, Super Famicom) 
4. Arkanoid Returns (1997, Arcade) 
5. Arkanoid DS (2007, Nintendo DS)

- STAFF -

Executive Producers: Seizou Matsutaka, Takeo Shirasaka
Producer: Keisuke Hasagawa
Programmers: Kazuhiko Sugiyama, Tatsuya Kitasawa, Ryo Ohno, Daisuke Saito
Character Design: Hiromi Sukegawa, Makoto Sonoda, Toru Kawaishi, Yuji Koga
Sound: Seiji Momoi (Momoi), Katsuhisa Ishikawa (Babi)
Game Testers: Kiyoshi Bando, Ayumi Kawano, Yoichi Sato
Special Thanks: Tomio Takeda, Yoshiaki Ishii, Manabu Shirato, Shiro Yasuda, Kazuhiro Ohhara, Nobuaki Kuroki, Anthony Gurr
Planners: Yuji Koga, Daisuke Saito
Director: Shoji Takahashi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61043&o=2

$end

$snes=arkanoidu,
$bio

Nintendo Super NES cart. published 25 years ago:

Arkanoid - Doh It Again (c) 1997 Nintendo of America, Inc.

North American release. Game developed in Japan. See the original for more information; "Arkanoid - Doh It Again [Model SHVC-A6]".

Description from the back cover:

Arkanoid, one of the best-selling, most loved video games in history is back with more challenges and special features than ever before! In your scout ship, you will be racing through a galaxy crowded with solar block and powerful enemies, clearing the path with laser beams and energy balls.

Test your reflexes in 99 levels of twisting puzzles, or use EDIT to build your own course. 9 types of power capsules drop from shattered blocks, changing the capabilities of your scout ship. Arkanoid for the Super NES is even compatible with the Super NES Mouse to enhance your manuevering skills. Two people can play together in one of three simultaneous game modes. Arkanoid has finally made its long-awaited return and will push you to the outer limits!

- TECHNICAL -

GAME ID: SNS-A6-USA

- TRIVIA -

Released in November 1997 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62736&o=2

$end

$snes=arkanoid,
$bio

Nintendo Super NES cart. published 25 years ago:

Arkanoid - Doh It Again (c) 1997 Nintendo Company, Limited.

European release. Game developed in Japan. See the original for more information; "Arkanoid - Doh It Again [Model SHVC-A6]".

- TECHNICAL -

GAME ID: SNSP-A6-EUR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62735&o=2

$end

$info=arknoid2,arknoid2j,arknoid2b,
$vgmplay=arknoid2,
$bio

Arcade Video game published 35 years ago:

Arkanoid - Revenge of DOH (c) 1987 Taito Corp.

The mysterious enemy known as 'DOH' has returned to seek vengeance on the 'Vaus' space vessel. The player must once again take control of the Vaus and overcome many challenges in order to destroy DOH once and for all. 

An update of the popular 1986 original, Revenge of DOH sees the player battle through 34 rounds, taken from a grand total of 64. Revenge of DOH differs from its predecessor with the introduction of "Warp Gates". Upon completion of a round or when the Break ('B') pill is caught, two gates appear at the bottom left and bottom right of the play area respectively, the Vaus is then taken through one of the gates - the choice will affect which version of the next round is provided.

The game also features two new features for bricks. Notched silver bricks, like normal silver bricks, take several hits to destroy. However, after a short period of time after destruction, they regenerate at full strength. Fortunately, clearing a level does not require that any notched bricks to be destroyed. Also, some bricks move from side to side as long as their left and/or right sides are not obstructed by other bricks.

The game features a mini-boss in the form of a giant brain, which will help you practice for DOH. You must aim for the brain's mouth to defeat it.

- TECHNICAL -

Board Number : K1100250A
Prom Stickers : B08

Main CPU : Zilog Z80 (@ 8 Mhz), Zilog Z80 (@ 6 Mhz)
Sound Chips : YM2203 (@ 3 Mhz)

Players : 2
Control : spinner
Buttons : 1
=> FIRE - Used to launch the energy ball at the start of each new round and each new life, to relaunch the energy ball after it is caught by the Vaus when the Catch ('C') pill is in effect, and to fire laser beams when the Laser ('L') pill is in effect.

- TRIVIA -

Arkanoid - Revenge of DOH was released in June 1987.

Depending on the path, you will see a different name for the round.
Rounds 1 and 18 are always 'Iomanoid', and always provide the same level set.
Rounds 2-16 can either be 'Baltnoid' (left) or 'Saterranoid' (right).
Rounds 19-33 can either be 'Xeufnoid' (left) or 'Gakanoid' (right).
Rounds 17 and 34 are the boss battles, and are called 'Vetranoid'.

Zachary Hample holds the official record for this game with 3,120,570 points on December 31, 2002.

- SCORING -

Points are scored for destroying bricks and killings aliens.

- TIPS AND TRICKS -

* Pill descriptions :
S - Slow : Temporarily slows down the speed of the energy ball. The energy ball will speed up upon hitting the ceiling of the chamber, making this pill unhelpful in some levels. On the other hand, the energy ball speeds up much more quickly and rapidly in this game, making it helpful to extend a normal playing speed. 
L - Laser : Enables the Vaus to fire laser beams that destroy most bricks. 
C - Catch : Enables the Vaus to catch the energy ball, move to another position, and relaunch it by pressing the fire button. If you hesitate too long, the Vaus will release the ball on its own. 
B - Break : Opens the Warp Gates, allowing you to bypass the level even when it is unfinished.
E - Expansion : Expands the Vaus to double its size.
P - Player : Gives you an additional Vaus.
D - Disruption : Splits the energy ball into eight particles (unlike in the original game, where this pill split the energy ball into three particles). 

* Revenge of DOH also features these additional pills : 
M - Mega : Turns a normal energy ball into a red "mega energy ball", which can destroy even indestructible bricks and will only bounce back after hitting the sides or ceiling of the chamber.
R - Reduce : Shrinks the Vaus to half its width, but every block you destroy doubles in point value. Unless you're really a good player, this makes it very difficult to play.
T - Twin : Gives you two Vauses instead of one. Not a particularly helpful one, as it limits your maneuverability and the energy ball tends to fall between the Vauses.
I - Illusion : Creates a transparent grey shadow at the bottom of the screen that follows the Vaus around. It will deflect energy balls (though with no control of the rebound direction), greatly expanding the functional area of the Vaus.
N - New : Continually splits the energy ball into three particles until the Vaus catches another pill. This is very helpful on some levels.
Flashing pill : This special pill will reward you randomly with one of the following four powers : 1. 40 energy balls; 2. 25 mega energy balls; 3. 8 regenerating energy balls; 4. Continuous laser fire. On most levels, the first three powers are enough to clear the entire board. The fourth, however, can make it extremely difficult to see what's going on and won't help on levels with lots of indestructible blocks. Finally, instead of yielding one of the aforementioned powers, a flashing capsule will occasionally result in a regenerating swarm of 15 floating enemies passing through the portals in the ceiling and flooding the screen. While these enemies are worth 100 points apiece if destroyed by the energy ball, having to battle so many at once is usually more of survival challenge than a scoring opportunity.

- SERIES -

1. Arkanoid (1986, Arcade) 
2. Arkanoid - Revenge of DOH (1987, Arcade) 
3. Arkanoid - Doh It Again [Model SHVC-A6] (1997, Super Famicom) 
4. Arkanoid Returns (1997, Arcade) 
5. Arkanoid DS (2007, Nintendo DS)

- STAFF -

Directed & Programmed by : Yasumasa Sasabe
Assistant programmers : Toshiaki Tsukano, Hideki Hashimoto
Graphic designers : Tetsuro Kitagawa, Kohzoh Igarashi, Genya Kuriki
Sound designer : Hisayoshi Ogura
Publicity supervisor : Hisayasu Nakane
Mechanical engineer : Yasunori Hatsuda
Game designed by : Kei. S

- PORTS -

NOTE: Home versions of Revenge of DOH also featured a level editor, where players could create their own levels or edit and replace existing levels, with the exception of two levels: the mini-boss and DOH. 

* CONSOLES: 
[JP] Nintendo Famicom (mar.8, 1988) "Arkanoid II [Model TFC-ANII-5900]"

* COMPUTERS: 
[JP] Sharp X68000 (feb.1988) 
[EU] Commodore C64 (1988) 
[EU] Atari ST (1988) 
[EU] Amstrad CPC (1987) by Imagine 
[EU] Amstrad CPC (1988) by Hit Squad 
[EU] Amstrad CPC (1988) "Les Défis de Taito" 
[EU] Amstrad CPC (1988) "Taito Coin-Op Hits" 
[EU] Commodore Amiga (1988) 
[JP] MSX (1988) 
[EU] Sinclair ZX Spectrum (1988) by Imagine 
[EU] Sinclair ZX Spectrum (1989) by Hit Squad : Budget Edition 
[EU] Sinclair ZX Spectrum (1989) by Erbe Software : Budget Edition 
[EU] Sinclair ZX Spectrum (1988) 
MSX2 (1987)
[EU] Acorn Archimedes

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107&o=2

$end

$info=arknoid2u,
$bio

Arcade Video game published 35 years ago:

Arkanoid - Revenge of DOH (c) 1987 Romstar.

North American version. For more information about the game itself, please see the original Taito Japan entry.

- TRIVIA -

Licensed to Romstar for US distribution, Arkanoid - Revenge of DOH was released in June 1987.

This US version is different : 
* Round 1 (the first 'Iomanoid') features a completely different layout of blocks not included in the World or Japanese versions that features an entire line of notched bricks, with all colored bricks above it moving from side to side.
* If you use the continue feature after Game Over, your score is not reset to zero, and you don't have to start the current level over on a continue.
* The boss battles ('Vetranoid') are played in the attract mode.
* The layouts of Rounds 3-L and 20-R have both switched places with that of Round 17 (the first 'Vetranoid' - the mini-boss), making it possible to battle the mini-boss twice or not at all. Round 17-L is the same as non-US Round 3-L and is identified ingame as 'Xeufnoid' while Round 17-R is the same as non-US Round 20-R and is identified as 'Gakanoid'.

- STAFF -

Directed & Programmed by : Yasumasa Sasabe
Assistant programmers : Toshiaki Tsukano, Hideki Hashimoto
Graphic designers : Tetsuro Kitagawa, Kohzoh Igarashi, Genya Kuriki
Sound designer : Hisayoshi Ogura
Publicity supervisor : Hisayasu Nakane
Mechanical engineer : Yasunori Hatsuda
Game designed by : Kei. S

- PORTS -

* COMPUTERS: 
[US] Commodore C64 (1988) 
Commodore Amiga [US] (1988) 
Atari ST [US] (1989)
Apple II GS [US]
PC [MS-DOS] [US] (1989) [Model 25-1324] : The mega energy ball produced when the Mega ('M') pill is caught is black in this port instead of red.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=36925&o=2

$end

$cpc_cass=arknoid2,
$bio

Amstrad CPC cass. published 34 years ago:

Arkanoid - Revenge of Doh (c) 1988 Imagine Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64323&o=2

$end

$vgmplay=arkanoi2_zx,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Arkanoid - Revenge of Doh (c) 1988 Imagine Software

The huge alien spacecraft, ZARG, has entered our universe. It is known to contain the dimension controlling force DOH, a being believed to have been destroyed forty thousand years ago in the Arkanoid Spacewars.

Doh has metamorphosised into an even greater adversary and now threatens the very universe. Only your skill and split second timing can now save us!

Deploy the new Vaus II spacecraft and may fortune follow you.

Adding to the fun and excitement of ARKANOID. With many extra Vaus effects and a secret additional alien, this is the most thrilling reaction game since ARKANOID. With so many improvements you just won't be able to stop playing.


SPECIAL POWERS
You are aided in your attempts, with energy capsules which are hidden beneath certain bricks. These capsules are released upon the destruction of the brick. Each capsule has a different power, denoted by a letter painted on it's side. These powers are as follows:

B - Breaks through the side wall, giving the Vaus an alternative escape route to the next level.

C - Enables you to catch the bolt, move to the desired position and then fire.

D - Disrupts the bolt into five separate components, thereby giving you five times the effect.

E - Expands the Vaus, giving you more chance to deflect the energy bolt.

G - Gives the Vaus a ghost, which trails along behind the Vaus but cannot deflect the energy bolt.

L - Arms your Vaus with a laser, allowing it to shoot through the bricks and aliens.

M - Breaks the bolt into three separate components, which regenerate when each one is lost.

P - Awards you an extra life.

R - Reduces your Vaus making it harder to deflect the energy bolt.

S - Slows down the speed of the energy bolt making it easier to deflect.

T - This causes a twin of the Vaus to appear. These craft are identical and give you twice the effect.

Special Capsule - This bestows a random special power on the Vaus.

- STAFF -

Coding: Mike Lamb
Graphics: Ronnie Fowles (Ron Fowles)
Loading Screen: Mark R. Jones
Music: Gary Biasillo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77816&o=2

$end

$cpc_flop=arknoid2,arknoid2_c1,arknoid2_h1,arknoid2_h3,arknoid2_h4,arknoid2_h5,arknoid2_h2,arknoid2_t1,arknoid2_t2,arknoid2s,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Arkanoid - Revenge of Doh (c) 1988 Imagine Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120502&o=2

$end

$specpls3_flop=arkanoi2,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

Arkanoid - Revenge of Doh (c) 1988 Imagine Soft. [Ocean Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147985&o=2

$end

$amigaocs_flop=arknoid2,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Arkanoid - Revenge of Doh (c) 1989 Imagine Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73441&o=2

$end

$amigaocs_flop=arknoid2b,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Arkanoid - Revenge of Doh [Budget] (c) 1989 Hit Squad, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73442&o=2

$end

$x68k_flop=arknoid2,
$vgmplay=arknoid2_68k,
$bio

Sharp X68000 Series 5.25in. disk. published 34 years ago:

Arkanoid - Revenge of Doh (c) 1988 Sharp.

- TECHNICAL -

GAME ID: CZ-222AS
FD x1

- TRIVIA -

Released in February 1988 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87068&o=2

$end

$cpc_cass=arknoid2s,
$bio

Amstrad CPC cass. published 34 years ago:

Arkanoid - Revenge of Doh (c) 1988 Erbe Software.

- TECHNICAL -

GAME ID: SLA 215

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64322&o=2

$end

$c64_cass=arknoid2,
$bio

Commodore C64 cass. published 34 years ago:

Arkanoid 2 - Revenge of Doh (c) 1988 Imagine Soft. [Ocean Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187113&o=2

$end

$ibm5150=arknoid2,arknoid2a,
$vgmplay=arknoid2_at,
$bio

IBM PC 5.25in. disk. published 33 years ago:

Arkanoid 2 - Revenge of Doh (c) 1989 Taito America Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132371&o=2

$end

$apple2_flop_misc=arkanoi2,
$bio

Arkanoid 2 - Revenge of DOH (c) 199? Unknown

Level hack of cracked Arkanoid.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107101&o=2

$end

$cpc_flop=arkanoid3h,arkanoid3ha,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Arkanoid 3 (c) 1988 J. Mug

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122521&o=2

$end

$cpc_flop=arknoid3,arknoid3b,arknoid3a,
$bio

Amstrad CPC 464 disk. published 29 years ago:

Arkanoid 3 (c) 1993 Hydris

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119093&o=2

$end

$cpc_flop=arkanoid4h,arkanoid4ha,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Arkanoid 4 (c) 1988 Byte & J. Mug

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122522&o=2

$end

$cpc_flop=arkanoid5h,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Arkanoid 5 (c) 1988 Byte & J. Mug

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122523&o=2

$end

$cpc_flop=arkanoid1a,arkacsetf,arkanoid10,arkacset,arkanoid16cs,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Arkanoid Construction Set (c) 1988 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122516&o=2

$end

$msx1_flop=arkanoid,
$bio

Arkanoid cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230206&o=2

$end

$mo5_flop=arkanoid,
$bio

Thomson MO5 disk. published 7 years ago:

Arkanoid cracked (c) 2015 6502man

Tape_to_disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235259&o=2

$end

$spectrum_cass=arkaedit,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Arkanoid Editor (c) 1987 Alexander, Mark.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61131&o=2

$end

$spectrum_cass=arknoid2er,
$bio

Arkanoid II (c) 198? Erbe Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219085&o=2

$end

$apple2gs_flop_orig=arknoid2,
$apple2gs_flop_clcracked=arknoid2,arknoid2a,
$vgmplay=arkanod2_2gs,
$bio

Apple IIGS disk. published 34 years ago:

Arkanoid II - Revenge of Doh (c) 1988 Taito America Corp.

- SCORING -

The game screen displays current score, high score, number of remaining VAUS2, and current level.
Between 50 and  120 points are awarded for destroying an Energy Block, depending on the color.
1,000 points are awarded for collecting a capsule, and  100 points for hitting an alien.
An extra V AUS2 is awarded at 20,000 and 60,000 points.
Additional lives are awarded at intervals of 60,000 points.

- STAFF -

Apple II version written by: Ryan Ridges, John Lund

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49746&o=2

$end

$msx2_flop=arknoid2,arknoid2b,arknoid2c,arknoid2a,
$bio

Arkanoid II - Revenge of Doh (c) 198? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101481&o=2

$end

$msx2_cart=arknoid2,
$bio

MSX 2 cart. published 35 years ago:

アルカノイドII (c) 1987 Nidecom
(Arkanoid II)

- TECHNICAL -

Game ID: MSX-12

- TRIVIA -

Original price: 6800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51268&o=2

$end

$nes=arknoid2,arknoid2p,
$vgmplay=arknoid2_nes,
$bio

Nintendo Famicom cart. published 34 years ago:

Arkanoid II (c) 1988 Taito Corp.

- TECHNICAL -

Cartridge ID: TFC-ANII-5900

- TRIVIA -

Arkanoid II for Famicom was released on March 08, 1988 in Japan.

It was the 16th title published by Taito on the Famicom.

- STAFF -

Programmed by: Mitsugi Shimizu
Graphic designer: Naoko Kitagawa, Kozo Igarashi, Genya Kuriki, Hirofumi Aizawa
Sound designer: Hisayoshi Ogura, Noboru Koshinaka
Game designed by: Kei Shimizu
Producer: M. Ezaki, Fumio Kurosawa (Kurochan)
Eigyoman: Usotsuki Suzuki, Philipina Hattori, Daimatsu Takasaki
Sendenman: Travail Katoh, Kenji Yumiya (Yumiya)
Special thanks: Tadao, Hisaya Yabusaki (Nigedashi Yabusaki), Binboh Hanasaki, Nintai Takemoto
Program director: Shoji Takahashi, K. Sanbe (Sanbe)
Director: Komochi Satoh

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53837&o=2

$end

$psx=arknoi2k,
$bio

Sony PlayStation CD published 23 years ago:

Arkanoid R 2000 (c) 1999 Taito Corp.

Arkanoid R 2000 is an updated version of Arkanoid Returns featuring 150 new levels, including boss levels. With the original 50 levels, the total count is of 200.

- TECHNICAL -

Game ID: SLPM-86262

- TRIVIA -

Released on July 01, 1999 in Japan.

- STAFF -

Extra Version Staff: Yasuhito Nagumo, Tomoaki Kasuya, Hiroomi Hatano, Shinya Sasaki, Hisashi Abe, Michiaki Kaneko, Takeshi Hiratsuka, Jun Fujiwara, Kazuhiro Fujii, Yoshiaki Kurihara, Masaki Kamano, Miyuki Sasaki, Naoyuki Hitomi, Atsushi Haruta, Nariyuki Sakamoto, Masae Minagawa, Terumasa Takahashi, Yukiko Sanagawa, Kenichi Hiza, Naoto Hashizume, Kazuhiro Ohhara

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84863&o=2

$end

$info=arkretrn,arkretrnj,arkretrnu,
$bio

Taito F3 cart. published 25 years ago:

Arkanoid Returns (c) 1997 Taito Corp.

The 3rd chapter in Taito's legendary 1 or 2-player bat and ball game, in which players once again control a paddle and must try to rebound a ball into patterns of bricks to remove them from the play area.

Each level is patrolled by enemies and certain bricks, when hit, release power-ups which then roll down the screen and can be collected by the player.

While the 3rd chapter contains 50 brand new levels for players to fight through, the actual gameplay itself remains unaltered from the first 2 games. The only real differences are a revamp of both the graphics and sound, as well as a number of minor enhancements to the in-game power-ups.

- TECHNICAL -

Runs on the "Taito F3 System" Hardware.

Prom Stickers : E36

Players : up to 2
Control : 8-way joystick (or unlimited-range dial)
Buttons : 2
=>[A] and [B]: Shoot the ball

- TRIVIA -

Arkanoid Returns was released in March 1997.

Completion of the game on regular set of levels (#1~#50) will show only a staff roll with no flying parts. But completion of more difficult levels (#51~#100) will show a bit different ending - Vaus flying around the space ship scrambled into parts. The parts themselves will fly on the staff roll occurring after the CGI sequence.
Level #100 is a confrontation with DOH.
All the powerups are in fixed places, unlike in the previous games, where the random powerups were flying out of bricks. This makes the game slightly easier to memorize.

Zachary Hample holds the official record for this game with 1589770 points on June 5, 2000.

- UPDATES -

The J release (probably for Japan) has a territorial notice not allowing to play outside Japan.
The A rom (probably for America) has a territorial notice not allowing to play outside South and North America.
The O rom (probably export rom for the rest of the world) has a copyright notice showing the rights to this game are owned by Taito corporation around the world.

- TIPS AND TRICKS -

The only way to get an extra life is to pick a silver "P" capsule. There is no point threshold which awards an extra life.

Players can join the game at any time.

OTHER SET OF LEVELS: to start the game on a different (way more difficult) set of levels, press (after you inserted a coin) button #1 3 times, then button #2 once and finally Start. The game will begin on stage #51.

- SERIES -

1. Arkanoid (1986, Arcade) 
2. Arkanoid - Revenge of DOH (1987, Arcade) 
3. Arkanoid - Doh It Again [Model SHVC-A6] (1997, Super Famicom) 
4. Arkanoid Returns (1997, Arcade) 
5. Arkanoid DS (2007, Nintendo DS)

- STAFF -

Planners: Atsushi Taniguchi, Yuji Koga
Programmed by: I.T.L.
Program support: Shunsuke Ono
Character designers: Chiho Maeda, Mari Fukusaki, Tomohiro Kagawa
Sound: Yasuhisa Watanabe (YACK), Ishikawa Babio (BABI)
Designer: Kumi Mizobe

- PORTS -

* CONSOLES: 
[JP] Sony PlayStation (1997) [Model SLPS-00948] 
[JP] Sony PlayStation (1999) "Arkanoid R 2000 [Model SLPM-86262]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108&o=2

$end

$cpc_flop=arkanoid_t1a,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Arkanoid Trained (c) 1987 XOR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122514&o=2

$end

$cpc_flop=arkanoid_t2,arkanoid_t3,
$bio

Amstrad CPC 464 disk. published 15 years ago:

Arkanoid Trained (c) 2007 CNGSOFT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122515&o=2

$end

$coco_cart=arkanoid,
$bio

TRS-80 CoCo cart. published 35 years ago:

Arkanoid (c) 1987 Tandy Corp.

- TECHNICAL -

Game ID: 26-3043

- STAFF -

By: Steve Bjork

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53403&o=2

$end

$mo5_cass=arkanoid,arkanoida,arkanoidb,arkanoidc,
$to7_cass=arkanoid,arkanoida,
$bio

Thomson MO5/TO7 cass. published 35 years ago:

Arkanoid (c) 1987 FIL [France Image Logiciel].

- TECHNICAL -

GAME ID: AK 1107

FACE A: TO7
FACE B: MO5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108135&o=2

$end

$to_flop=arkanoid,
$bio

Thomson TO disk. published 35 years ago:

Arkanoid (c) 1987 FIL [France Image Logiciel]

- TECHNICAL -

GAME ID: AK 9115

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107578&o=2

$end

$msx1_cart=arkanoid,arkanoida,arkanoidj,arkanoidja,
$bio

MSX cart. published 36 years ago:

Arkanoid (c) 1986 Taito Corp.

- TECHNICAL -

Model MSX-10

- TRIVIA -

Original price: 5800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76566&o=2

$end

$nes=arkanoid,arkanoidr,
$bio

Nintendo NES cart. published 35 years ago:

Arkanoid (c) 1987 Taito America Corp.

North American release. Game developed in Japan. See the original for more information.

The story (from the USA Manual):

Their earth-like planet was devastated by a brutal attack of aliens. The survivors roam the galaxy on their photon spaceship Arkanoid in search of a new home. The Arkanoid is attacked and the survivors barely escape in the Vaus spacecraft. Instead of finding safety, they are now trapped in a deadly space labyrinth.

If they are to be saved, you must summon all your courage and skill to shatter the space walls and defeat the merciless enemy forces!

- TECHNICAL -

Model NES-AR-USA

- TRIVIA -

Released in August 1987 in the USA.

- SCORING -

COLOR WALLS (from the USA manual):
white: 50 points.
orange: 60 points.
light blue: 70 points.
green: 80 points.
red: 90 points.
blue: 100 points.
pink: 110 points.
yellow: 120 points.

- TIPS AND TRICKS -

* HOW TO PLAY (from the USA Manual):
- Your mission is to destroy the space walls with the energy ball by strategic movement of your Vaus spacecraft.
- There are three types of walls: colors, silver and gold. You earn points for their destruction as follows:
-- Silver walls: 50 points times the number of the round. The number of energy ball hits required to break the hard walls follows:
--- 2 times - 1st to 8th round.
--- 3 times - 9th to 16th round.
--- 4 times - 17th to 24th round.
--- 5 times - 25th to 32nd round.
- Gold walls are indestructible.
- There are 33 rounds in this game. In the final round, a huge enemy fortress will loom before you as the ultimate challenge. While dodging bullets, you must hit the fortress 16 times with your energy ball to destroy it.
- Some walls contain power CAPSULES. Each time you capture one you'll score 100 points and gain these super powers:
-- orange - slows movement of ball.
-- pink - opens warp escape - advance to next round.
-- yellow/green - catch the ball and release it.
-- red - increase to Vaus laser fire power.
-- light blue - splits energy ball into 3 particles.
-- grey - awards an extra Vaus.
-- dark blue/purple - widens the Vaus controller.

* PLAYING TIPS (from the USA Manual):
- Choose capsules carefully. Each one changes the one before it. Use them cautiously to suit each situation.
- You may advance through the levels up to the 16th!! To do this simply press the START button and the A button at the same time. This must be done at the beginning of each level - before any game play occurs.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54898&o=2

$end

$nes=arkanoidj,
$vgmplay=arkanoid_nes,
$bio

Nintendo Famicom cart. published 36 years ago:

Arkanoid (c) 1986 Taito Corp.

- TECHNICAL -

Game ID: TFC-AN-5400

- TRIVIA -

Arkanoid for Famicom was released on December 26, 1996 in Japan.

It was the 10th title published by Taito on the Famicom.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48185&o=2

$end

$nes=arkista,
$bio

Nintendo NES cart. published 32 years ago:

Arkista's Ring (c) 1990 American Sammy Corp.

The Evil Shogun has stolen the ring of Arkista, plunging the Elven Kingdom into darkness and despair. Only one elf, Christine, is brave enough to take up the treacherous challenge to recover the stolen treasure. She must fight, through towns, graveyards, and mazes crawling with hordes of monsters. Yet, with your help, can she make it to the infamous Ninja Dungeon?

- TECHNICAL -

Model NES-A5-USA

- TRIVIA -

Released in June 1990 in USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54899&o=2

$end

$cpc_cass=arkos,
$bio

Amstrad CPC cass. published 35 years ago:

Arkos (c) 1987 Erbe Software.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64325&o=2

$end

$cpc_flop=arkos,arkosa,arkos_h1,arkos_h3,arkos_h4,arkos_h5,arkos_h2,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Arkos (c) 1987 Zigurat Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118767&o=2

$end

$cpc_flop=arkos_k7,
$bio

Arkos copied (c) 199? Unknown.

Tape_to_disk copy.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95260&o=2

$end

$msx1_cass=arkos1,
$bio

MSX cass. published 34 years ago:

Arkos I (c) 1988 Zigurat Soft [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94445&o=2

$end

$msx1_flop=arkos123,
$bio

Arkos I + II + III Trained (c) 19?? Unknown.

Tape to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133081&o=2

$end

$msx1_flop=arkos1,
$bio

Arkos I cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229856&o=2

$end

$msx1_cass=arkos2,
$bio

MSX cass. published 34 years ago:

Arkos II (c) 1988 Zigurat Soft [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94446&o=2

$end

$msx1_flop=arkos2,
$bio

Arkos II cracked & trained (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229857&o=2

$end

$msx1_cass=arkos3,
$bio

MSX cass. published 34 years ago:

Arkos III (c) 1988 Zigurat Soft [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94447&o=2

$end

$spectrum_cass=arkos,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Arkos [Model ARK3_SP] (c) 1988 Zigurat.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77817&o=2

$end

$pc8801_flop=arksroad,
$bio

NEC PC-8801 Series disk. published 37 years ago:

Arks Road (c) 1985 Winky Soft.

- TECHNICAL -

GAME ID: KO-1010

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91399&o=2

$end

$lviv=arktic,
$bio

Lviv PK-01 cass. published 30 years ago:

Arktic (c) 1992 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233016&o=2

$end

$gbcolor=arle,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Arle no Bouken - Mahou no Jewel [Model DMG-BRBJ-JPN] (c) 2000 Compile

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67493&o=2

$end

$spectrum_cass=arlene,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Arlene (c) 1991 The Guild.

- STAFF -

Written by: Jim Bentley

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77818&o=2

$end

$cpc_flop=arlesbrg,
$bio

Amstrad CPC 6128 disk. published 34 years ago:

Arlesberg (c) 1988 Odiesoft.

You're the farmer Dschikdibok and your quest is to collect all the poo-poo of the cow Berta. You have to pick up the cow pats and bring them to the dung hill on the bottom right of the screen. You can only pick up one cow pat at a time and every time you drop the cow pat off at the bridge of the dung hill the cow Berta gets faster with producing this valuable organic fertilizer.

When more than 10 cow pats are spread across Dschokdiboks' farm the game is over.

- TRIVIA -

From the developer: The story for this game is quite funny. When I was attending high school we've had a farmers' son in our class. Everybody teased him for being a farmers' son - Teens are cruel. But he also fought back very well.

The others kept calling him names to tease him and as soon as he started to go after them they ran away and tried to avoid him for the rest of the day. It was always great fun to see how much he got angry over such a small thing.

One day we came up with the idea to create a computer game where one can play this farmers' son doing his daily work at the farm. Since I was the only person with some programming skills I started to create a very simple BASIC game.

During that time I was also working on my version of the popular game Ghostbusters, but in the end Arlesberg was my first finished game ever. Ghosthunters was finished a few weeks later...

So the game was pretty simple, as was the graphics and the sound. But so what, it was my first game and it made quite an impression, especially on that farmers' boy: He wouldn't talk to me for two weeks or so. But afterwards he was completely cured. You could say Dschokdibok to him as often as you wanted, he didn’t even twitch with the eyelid.

This first contact with this psychological desensitization technique was one of my first (unintended) steps towards my future profession (becoming a psychologist).

An interesting note aside is that even though this game was one of my first productions it already demonstrated my disposition to grandiose effects and introductions. Even though the game was already finished I've spent some time on creating a movie-like introduction to the game.

The method was of course simple and the look was crude, but it was the beginning of a long career of imaginative software effects...

- STAFF -

By: Georg ODENTHAL

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=312290&o=2

$end

$gamegear=arliel,
$bio

Sega Game Gear cart. published 31 years ago:

Arliel - Crystal Densetsu [Model G-3403] (c) 1991 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64456&o=2

$end

$info=arlingtn,arlingtna,
$bio

Arcade Video game published 31 years ago:

Arlington Horse Racing (c) 1991 Strata.

In this horse racing game, you plunk a bunch of quarters into the coin mechs, and then bet on the horses. When you are finished betting, press the start race button to see the horse run the track. The game then pays off any winning bids in credits, and then starts over.

- TECHNICAL -

Main CPU : (2x) M6809 (@ 2 Mhz)
Sound Chips : OKI6295 (@ 7.812 Khz), YM3812 (@ 4 Mhz)

Screen orientation : Horizontal
Video resolution : 400 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 256

Players : 1
Control : 2-way joystick (vertical)
Buttons : 4

- TRIVIA -

The game features the voice of Arlington's famous announcer Phil Georgeff.

- UPDATES -

V1.40-D
V1.21-D

- STAFF -

Developed by Incredible Technologies, Inc.

Concept / Management / Programming : Larry Hodgson
Programming : Robert Fuentes Jr., Jane Zeto
Artwork : Susan Svoboda, Stan Fukuoka
Music & sound : Kyle Johnson
Hardware : Steve Jaskowiak, Scott Allie, Ann Vonckx
Publicity : Carol Tomme
Testing : Jim Zielinski
Sales : John Cassiday

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109&o=2

$end

$info=armchamp,
$bio

Arcade Video game published 34 years ago:

Arm Champs (c) 1988 Jaleco.

- TRIVIA -

Released in January 1989 in Japan.

- SERIES -

1. Arm Champs (1988)
2. Arm Champs II (1992)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4448&o=2

$end

$info=armchmp2,armchmp2o,armchmp2o2,
$bio

Arcade Video game published 30 years ago:

Arm Champs II (c) 1992 Jaleco.

Nine opponents to beat :
Specks
Shibayama
Goliath
The Rock
Duke
Turk
Atlas
Chang
Trixie

- TECHNICAL -

Cabinet dimensions : 77'' (196cm) high x 31'' (79cm) wide x 47'' (115cm) deep.
Cabinet weight : 440 lbs (200 kg).

Main CPU : Motorola 68000 (@ 12 Mhz)
Sound Chips : (2x) OKI6295 (@ 16 Khz)

Players : 1
Control : dial
Buttons : 3

- TRIVIA -

Released in June 1992.

- SERIES -

1. Arm Champs (1988)
2. Arm Champs II (1992)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4449&o=2

$end

$bbc_flop_arm=armevals,
$bio

Acorn BBC w/ ARM Co-Proc. disk. published 36 years ago:

ARM Evaluation System Discs (c) 1986 Acorn Computer, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272422&o=2

$end

$info=armwrest,
$vgmplay=armwrest,
$bio

Arcade Video game published 37 years ago:

Arm Wrestling (c) 1985 Nintendo.

In Arm Wrestling, the player takes on a number of different, distinctly cartoon-like opponents in a series of arm wrestling matches. The game's graphical styling is very similar to Nintendo's classic "Punch-Out!!" series. Gameplay requires that the player initially pushes the joystick to the left, but whenever the computer opponent starts to act, the player must push the joystick to the right to counter-attack, and press the button to increase power. If the counterattack is unsuccessful, moving the joystick back and forth several times will prevent the player from being pinned. The player's opponent must be pinned before the counter reaches one minute, or the match will be lost.

- TECHNICAL -

Cabinet dimensions: 24'' wide x 35'' deep x 74'' high.
Cabinet weight: 287 lbs.

Main CPU: Zilog Z80 (@ 4 Mhz)
Sound CPU: Zetex N2A03 (@ 1.789772 Mhz)
Sound Chips: Zetex N2A03 (@ 1.789772 Mhz), Sanyo VLM5030 (@ 3.58 Mhz)

Players: 1
Control: 4-way joystick (DOWN is not used in this game).
Buttons: 1 (POWER)

- TRIVIA -

Arm Wrestling was released in May 1985.

'Bald Bull' from "Punch-Out!!" makes an appearance in this game as 'Mask X' (the third opponent).

Some of the music in this game is taken from the "Punch-Out!!".

Mark Haber of New York holds the official record for this game with 781,030 points on June 28, 1986.

- SCORING -

* 50 points for each second of correctly pushing the joystick left to push your opponent.
* 100/300/400/600/700 points for each object you light up above your opponent's head on a counterattack.
* 50 points for each time you push left after getting a power up and freezing your opponent's action. This may become 100 on higher levels, but it never goes above 1000/2200 depending on the opponent.
* 400 points per second for winning each fight, in increments of 40 points.
* 50000 points for catching the money bag (after fights 2 and 5).

- TIPS AND TRICKS -

* As soon as the match begins, if your timing is right, pushing 'left' will catch the computer player off guard and score an automatic full 'power', this generally helps you to beat the computer player faster. Be careful not to foul twice, however, or your game is over.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110&o=2

$end

$msx2_flop=armwrest,
$bio

MSX 2 disk. published 18 years ago:

Arm Wrestling (c) 2004 Imanok.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101482&o=2

$end

$mo5_cass=armada,
$to7_cass=armada,
$bio

Thomson MO5/TO7 cass. published 38 years ago:

Armada (c) 1984 Langage et Informatique.

- TECHNICAL -

FACE A: TO7
FACE B: MO5

- STAFF -

By: J. Salon

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108136&o=2

$end

$amigaocs_flop=armada,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Armada (c) 1989 ARC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73443&o=2

$end

$gbcolor=armada,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Armada - F/X Racers [Model CGB-BARE-USA] (c) 2000 Metro3D, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67494&o=2

$end

$info=sc1armad,
$bio

Fruit Machine published 30 years ago:

Armada (c) 1992 ELAM

- TECHNICAL -

Model 6045

- TRIVIA -

Released in August 1992.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=19903&o=2

$end

$dc=armada,
$bio

Sega Dreamcast GD published 23 years ago:

Armada [Model T-40301N] (c) 1999 Metro 3D, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135030&o=2

$end

$info=adillor,adillorj,
$bio

Arcade Video game published 25 years ago:

Armadillo Racing (c) 1997 Namco.

A racing game where the player control his character with a trackball.

- TECHNICAL -

Namco System Super 22 Hardware

CPU : Motorola 68EC020 32-bit @ 24.576 MHz
Sound CPU : Mitsubishi M37710 16-bit @ 16.384 MHz
3D DSPs : 2xTexas Instruments TMS320C25 16-bit fixed point DSP @ 49.152 MHz
Sound chip : Namco C352 32 channel 42KHz stereo supported 8-bit linear and 8-bit muLaw PCM - 4 channel output
Additional Chips : Insanely large amount of Namco custom chips.
Colours : 16.7 million colours onscreen
Features : Texture mapping, Gouraud shading, Translucency effects, Depth-cueing, More than 240000 polygons/sec.
Board composition : Crate containing many PCB's

- TRIVIA -

Armadillo Racing was released in April 1997 in Japan (even if attract mode says NAMCO 1996).

- STAFF -

PROGRAMED by: N. Aoshima, R. Kaku

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5093&o=2

$end

$nes=armadill,
$bio

Nintendo Famicom cart. published 31 years ago:

アルマジロ (c) 1991 IGS, Incorporated.
(Armadillo)

- TECHNICAL -

Game ID: IGS-9T

- TRIVIA -

Armadillo was released on August 09, 1991 in Japan.

Inside the game's code, sprites for a rabbit boss can be found, but these are never used in-game. It was very likely this was going to be the boss of San Francisco, the game's fourth world, until being swapped out with Mecha-Fatadillo.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53838&o=2

$end

$spectrum_cass=armagedf,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Armageddon (c) 1983 Fashionsoft

- TRIVIA -

This was later re-issued by Firebird under the name 'Terra Force'.

- STAFF -

Written by: David Harper

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77819&o=2

$end

$spectrum_cass=armagedo,armagedoa,armagedob,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Armageddon (c) 1983 Ocean Software, Limited.

- STAFF -

Written by: Adrian Sherwin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77820&o=2

$end

$spectrum_cass=armageds,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Armageddon (c) 1983 Silversoft

- STAFF -

Written by: C. Knight

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77821&o=2

$end

$c64_cass=armagedn,
$bio

Commodore C64 cass. published 39 years ago:

Armageddon (c) 1983 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145446&o=2

$end

$apple2_flop_misc=armagedn,
$bio

Apple II 5.25 disk. published 36 years ago:

Armageddon (c) 1986 King Cruces Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107102&o=2

$end

$c64_cass=armagednv,
$bio

Commodore C64 cass. published 38 years ago:

Armageddon (c) 1984 Visions Soft. Factory.

- TECHNICAL -

GAME ID: VC-07-64

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145447&o=2

$end

$pcw=armagman,
$bio

Amstrad PCW soft. published 36 years ago:

Armaggedon Man (c) 1986 Martech Games, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118291&o=2

$end

$c64_cass=armalyte,
$bio

Commodore C64 cass. published 34 years ago:

Armalyte (c) 1988 Thalamus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187735&o=2

$end

$amigaocs_flop=armalyte,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Armalyte (c) 1991 Thalamus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73444&o=2

$end

$pc98=armedcol,
$bio

Armed Colosseum (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88946&o=2

$end

$psx=armedfgt,
$bio

Sony PlayStation CD published 24 years ago:

Armed Fighter (c) 1998 Banpresto.

- TECHNICAL -

GAME ID: SLPS-01598

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84864&o=2

$end

$info=armedf,armedff,
$vgmplay=armedf,
$bio

Arcade Video game published 34 years ago:

Armed Formation (c) 1988 Nichibutsu.

A vertically scrolling shoot'em up.

- TECHNICAL -

Main CPU: Motorola 68000 (@ 8 Mhz)
Sound CPU: Zilog Z80 (@ 3.072 Mhz)
Sound Chips: YM3812 (@ 4 Mhz), (2x) DAC (@ 4 Mhz)

Screen Orientation: Vertical
Video Resolution: 256 x 224 Pixels
Screen Refresh: 57.00 Hz
Palette Colors: 2048

Players: 2
Control: 8-Way Joystick
Buttons: 2
=> Shoot, Formation

- TRIVIA -

Armed Formation was released in August 1988.

Also licensed to Fillmore.

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Armed F, Crazy Climber 2 - PCCB-00020) on February 21, 1990.

- STAFF -

Director: Takanori Tanaka
Planner: Tomoaki Kabayashi
Main Programmer: Shinya Okuda
Programmers: Osamu Tomiyama, Satoshi Fujiwara
Main Designers: Hisaya Tsutsui, Shinji Kubota
Designer: Takanori Tanaka
Musician: Takeshi Yoshida
Hard Enginner: Isao Shiki
Special Thanks: Hiroshi Kitabata

- PORTS -

* CONSOLES:
[JP] NEC PC-Engine (mar.23, 1990) "Armed Formation F [Model PV2004]" 
[JP] Sony PS4 [PSN] (may.27, 2016) "Arcade Archives - Armed F [Model CUSA-04469]" 
Sony PlayStation 4 [PSN] [US] (may.26, 2016) "Arcade Archives - Formation Armed F [Model CUSA-05184]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111&o=2

$end

$pce=armedf,
$vgmplay=armedf_pce,
$bio

NEC PC-Engine HuCARD published 32 years ago:

Armed Formation F (c) 1990 Pack-In-Video Company, Limited.

Armed Formation F is a vertical shooter by Big Don and the adaptation of Nichibutsu's arcade game originally released in 1988. The player takes control of a red spacecraft called the Vowger and fights his way through several stages made up of all kind of organic components. Tentaculous eye-balls and all sort of armed shellfish try to stop the player in his progression. To help the Vowger fulfill its mission, special power-ups can be retrieved from flying pods scattered around the game. They deliver basic upgrades such as speed-ups and, more interestingly, new weaponry. The list is actually quite large and includes side-bombs, laser-beams, homing-missiles and other colorful and flashy disc-beams. These power-ups vary throughout the game and each stage features its own set of weapons. Special flying orbs can be collected and have the ability to stay close to the ship to protect it. The second attack button can send them fly in formation for a short amount of time (hence the title of the game).

- TECHNICAL -

Game ID: PV2004

- TRIVIA -

Released on March 23, 1990 in Japan for 6800 Yen.

Armed Formation F was originally released in the arcades by Nichibutsu in 1988. The game is especially hard because of its lack of continues and unbalanced difficulty level. It also features bright and colorful graphics which were replaced by sharper, visually more aggressive and blocky backdrops in the PC Engine version.

- STAFF -

Produce: Eiko Iida
Program: Teruaki Kawaguchi, Toru Takami
Design: Yoshiharu Sakakibara, Akihiro Kochi
Mapping: Toshiaki Kanauchi

Presented by Big Don.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58533&o=2

$end

$info=batrider,batriderja,batridert,batriderhk,
$vgmplay=batrider,
$bio

Arcade Video game published 25 years ago:

Armed Police Batrider (c) 1997 Eighting / Raizing.

An excellent vertically scrolling shoot'em up.

- TECHNICAL -

Game ID : RA9704

Main CPU : Motorola 68000, Zilog Z80
Sound Chips : Yamaha YM2151, (2x) OKI6295

Players : 2
Control : 8-way joystick
Buttons : 3
=> [A] Fire, [B] Bomb, [C] Option

- TRIVIA -

Released in December 1997.

The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'H!?'.

If you beat the game in Single Character mode with Car-Pet, she says she's off to work on a great RPG and it shows a parody of the original Nintendo Famicom Dragon Quest boxart called 'Car-Pet Storys'.

In the Secret Stage, you fight the first and last boss of Razing/8ing's game "Sokyugrentai".

- UPDATES -

Revision 1 :
* Software version : A.
* Japan release only.

Revision 2 :
* Software version : B.
* Japan release only.

Revision 2 (Alternate) :
* Software version : B.
* Korean release only.
* Enabled 'Special Course', 'Guest Players' and 'Player Select' codes by default.

- SCORING -

Medals score : As long as you catch all medals of a wave, the increasing continues up to 10,000 points per medal. If you miss one, the next wave restarts at 100 point...
1 : 100 points.
2 : 200 points.
3 : 300 points.
4 : 400 points.
5 : 500 points.
6 : 600 points.
7 : 700 points.
8 : 800 points.
9 : 900 points.
10 : 1000 points.
11 : 2000 points.
12 : 3000 points.
13 : 4000 points.
14 : 5000 points.
15 : 6000 points.
16 : 7000 points.
17 : 8000 points.
18 : 9000 points.
19 : 10,000 points.

- TIPS AND TRICKS -

* Ship Selection : at the player select screen, your fighter's capability is determined by which button(s) you press to pick your craft...
1) To select a 'Normal power type' fighter, select your ship with A button (Strong shot, weak option).
2) To select a 'Bomber power type', select your ship with B button (Strong option, weak shot).
3) To select a 'Option power type', select your ship with C button (Strong option & shot, slower speed).
4) To select a 'Speed up type', select your ship with Start button (Weak option & shot, faster speed).

* Stage Edit : start from the game mode selection screen, highlight the game mode of your choice and press A+B simultaneously. This can also be enabled by setting a DIP switch.

* Guest Players : insert a coin and press Up(x2), Down(x2), Left, Right, Left, Right, FIRE, BOMB, START. Nine additional fighters from "Battle Garegga" and "Mahou Daisakusen" will be unlocked. This can also be enabled by setting a DIP switch.

* Player Select : with this mode enabled you can select one ship instead of a team. Insert a coin and press Up(x2), Down(x2), Left, Right, Left, Right, BOMB, FIRE, START. This can also be enabled with a DIP switch.

* Score Mode : to show up score calculations, start from anywhere in the game, hold the START button and press BOMB (To leave the score mode, re-enter the code).

* Special Course : at the title screen, press Up, Down, Up, Down, Left, Right, Left, Right, A, B, START. This will enable a fourth 'Boss Attack' game mode. This can also be enabled with a DIP switch.

* Garegga Option Formation Codes : the Garegga ships are unique in that their options can be set to a variety of different formations. Typically, this is done by pushing button C, just as in "Battle Garegga". However, since Batrider is 'officially' a 2-button PCB, some cabinets may not have a third button. If you're stuck playing on one of these cabs, use these "Street Fighter" moves instead :
Front : up, down, A
Back : down, up, down, A
Wide : right, down, down-right, A
Control : left, down, down-left, A
Rolling : left, down-left, down, down-right, right, A

* Garegga Option Special Formations : just like in "Battle Garegga", you can get unique (and in most cases powerful) option formation upgrades by collecting items in special sequence :
Wide : miss 5 small shot items, then pick up an option item. Options shoot out to the sides in a very wide pattern.
Search : miss 5 option items, pick up an option item. Options automatically aim themselves at enemies.
Homing : miss 5 bomb icons, pick up an option item. Options fly right up to enemies and shoot them.
Shadow : miss 5 bonus medals, pick up an option item. Options follow your ship a la Gradius.
Rolling : miss 5 large shot items, pick up an option item. Options roll around your ship while still shooting forwards.

* Ingame Commands : press these button combinations during play to customize the game's bullet patterns. Note that the START+A and START+C combinations affect only your ship, and not the enemies :
Increase your ship's firing rate : START+A
Decrease your firing rate : START+C, or Start+Up (B ver. only)
Score Display : START+B (displays points given for destroying enemies)
Change color of round bullets : START+Left
Change color of straight bullet : START+Down
Change color of destructible bullets : START+Right

* Secret Extend Items : an extend item will drop after each 1.5 million points. In addition, there are two secret methods for triggering extends :
1) Kill the Highway Stage's blue hovercraft only after it's stopped.
2) Miss 3 max bomb items.
Missing three extend items and collecting the fourth will yield a 'special extend', refilling all your empty life slots.

* Galaxy Valhallyzer : this is Gain's 'dream machine' from the "Mahou Daisakusen" games. In Batrider, you can actually play as this ship for the first time, although it's not particularly useful. To get it, you must be playing as Gain. Miss an extend item with no options on your ship, and collect the next option you see. Your ship will now transform into the the 'Galaxy Valhallyzer'. It can be difficult to reach 1.5 million points without using options, so it's easiest to just suicide to drop your options right before you hit the extend.

- STAFF -

Program 68000 side : Shinobu Yagawa
Program Z80 side : Yuichi Ochiai
Character designer : Kazuyuki Nakashima
Graphic designers : Kazuyuki Nakashima, H. Yokoyama, M. Taguchi, Masaharu Tokutake, Yuki Yonei
Music composers : Manabu Namiki (Santaruru), Ken-ichi Koyano, Hitoshi Sakimoto
Sound effects : Mato

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112&o=2

$end

$info=batriderj,batriderk,batriderc,batrideru,
$bio

Arcade Video game published 24 years ago:

Armed Police Batrider [B Version] (c) 1998 Eighting / Raizing.

New version.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122214&o=2

$end

$info=gallop,
$bio

Arcade Video game published 31 years ago:

Armed Police Unit Gallop (c) 1991 Irem. 

Armed Police Unit Gallop is a futuristic shoot-em-up from the creators of "R*Type" in which the player takes on the role of a futuristic policeman who must destroy criminal controlled ships. 

As with most Irem shoot-em-ups, Gallop's weapons system is superb. As well as being equipped with the standard front-firing gun and ground targeting missiles (both of which can be upgraded with the retrieval of power-ups), the player's ship is armed with a homing laser that, when activated, emits a constant laser stream towards whatever enemies and bonus capsules are on screen. The laser has an 'Overheat' meter that depletes while the laser is in use. Once the meter is emptied the laser will stop working. The meter gradually refills allowing the player to continue using the laser.

- TECHNICAL -

Irem M-73 system hardware

Main CPU : V30 (@ 8 Mhz)
Sound CPU : Zilog Z80 (@ 3.579545 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), DAC

Players : 2
Control : 8-way joystick
Buttons : 4

- TRIVIA -

Armed Police Unit Gallop was released in September 1991. 

This game is known outside Japan as "Cosmic Cop". 

Victor Entertainment released a limited-edition soundtrack album for this game (R*Type Special - VICL-8077) on September 22, 1993.

- TIPS AND TRICKS -

* Secret Invincibility :
1) Turn Service Mode ON in DIP switch menu.
2) Reset the game with holding UP+Start button.
3) If the game mode starts up instead of the service mode, you were successful (but you need to hold UP+Start button until the title screen shows up).
4) You will be able to start a game with invincibility.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=913&o=2

$end

$pce_tourvision=armedf,
$bio

TOURVision cart. published 31 years ago:

Armed-F (c) 1991 TOURVision.

Unlicensed Spanish coin-op version.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101127&o=2

$end

$pc98=armist,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Armist (c) 1992 Basement.

- TECHNICAL -

Floppy Disk x5

- TRIVIA -

Released on July 03, 1992 in Japan. Retail price: 9800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88947&o=2

$end

$a2600=armorambe,
$bio

Atari 2600 cart. published 33 years ago:

Armor Ambush (c) 1989 Telegames

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50210&o=2

$end

$a2600=armoramb,
$bio

Atari 2600 cart. published 40 years ago:

Armor Ambush (c) 1982 M Network [Mattel Electronics].

Portage of "Armor Battle [Model 1121]" from the Intellivision.

- TECHNICAL -

Model MT5661

- STAFF -

Programmer: Hal Finney

- PORTS -

* OTHERS: 
[US] "Atari Flashback 5" (oct.1, 2014) by AtGames
[US] "Atari Flashback 6" (sept.15,2015) by AtGames
[US] "Atari Flashback 7" (oct.1,2016) by AtGames
[US] "Atari Flashback 8" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50209&o=2

$end

$info=armora,armorap,
$bio

Arcade Video game published 42 years ago:

Armor Attack (c) 1980 Cinematronics.

A wireframe, top-down shoot-em-up in which the player controls a small jeep and must destroy the many tanks and helicopters that populate the war-torn cityscape that represents the game's single play area. As with many games of the time ("Space Invaders", "Battlezone", etc.), Armor Attack's graphics were simple monochrome, with a colour overlay added to the cabinet to give the impression of multicolour graphics.

- TECHNICAL -

Armor Attack came in an upright white cabinet, with stick-on sideart featuring a tank scene and a yellow 'Armor Attack' logo. This was the same cabinet used for "Star Castle" and a number of other Cinematronics titles. The top of the cabinet is adorned with a rather plain marquee that has the Armor Attack logo in yellow on a black background; together with a few game instructions. The control panel had a picture of a green and yellow tank, and had the player controls which consisted of 10 pushbuttons, without a joystick to be seen anywhere (the game controls are almost exactly the same as "Asteroids" or "Star Castle", except that your jeep stops moving when the player stops pressing the move button). Most of the graphical time was spent on the monitor bezel and overlay, which showed a single scene of a ruined town.

Upright cabinet dimensions : 70'' (176cm) high x 30'' (76cm) deep x 26,5'' (65cm) wide. Weight : 280 lbs.
Cocktail cabinet dimensions : 74cm high x 56cm wide x 81 deep. Weight : 76 kg.

The main motherboard PCB is the same basic design as all other Cinematronics games. It has been modified to accept larger 4k 2732 eproms, up from the original 2k 2716 roms used on previous games. With four 2732 eproms, the program code for Armor Attack is 16k in size.

As with all other black & white Cinematronics vector games, the CPU was created using TTL chips.

Buttons : 10

- TRIVIA -

Licensed to Sega for Japan market (July 1980). Also licensed to Rock-ola.

As mentioned in the 'Description' section, all of the background graphics were created with the addition of a monitor bezel/plastic overlay; with the game itself only generating the jeeps, tanks, helicopters and the shots they fire. Armor Attack was one of two games Skelly created for Cinematronics that required overlay backgrounds, with 'Warrior' being the other. Skelly designed six vector games and programmed five of them during his tenure at Cinematronics.

According to some, the morse code sound effects in the background actually spell out a message : "Don't Register". This was reportedly a form of protest by Skelly against the fact that draft registration had recently been re-instated.

Paul Hall and Derek Davis hold the official record for this game on 'Doubles' settings with 2,257,850 points on April 2, 1982.
Tom Larkin holds the official record for this game on 'Single' settings with 2,009,000 points on September 25, 1982.

- SCORING -

Tank body : 20 points.
Tank turret : 30 points.
Helicopter : 100 points.

Bonus is advanced by 10 points per tank.
By advancing bonus to 50, player scores an extra jeep which then resets bonus to zero.

- STAFF -

Designed & programmed by: Tim Skelly
Cabinet Art: Rick Bryant

- PORTS -

* CONSOLES:
GCE Vectrex (1982)

* OTHERS:
LCD handheld game (1982) released by Mattel.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=113&o=2

$end

$info=armorar,
$bio

Arcade Video game published 42 years ago:

Armor Attack (c) 1980 Rock-Ola Mfg. Corp.

This is the licensed version of the Cinematronics original. Read the original "Armor Attack" entry for more information.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=36305&o=2

$end

$vectrex=armora,
$bio

GCE Vectrex published 40 years ago:

Armor Attack (c) 1982 GCE [General Consumer Electric]

Maneuver your jeep through the streets and alleys of an occupied town. Hide from the enemy tanks behind buildings and launch your own surprise attack! Improve your chance of survival by playing with an ally.  But beware of the deadly helicopter flying overhead... no place is safe frm this treacherous enemy.

You can select any of three game play options. They are:

GAME 1: The buildings are drawn in on the screen giving you a clear picture of the obstacles.  The joystick is used to rotate your jeep, but buttons 1 and 2 can also be used to fine tune your movements. Every time you press button 1 or 2 you rotate only SLIGHTLY to the left or right.

GAME 2: The buildings are drawn in on the screen, as in GAME 1. The joystick can be used to rotate your jeep, but buttons 1 and 2 can also be used to rotate your jeep freely to the left or right. There is no fine tuning feature in this option.

GAME 3: The buildings are not drawn in on the screen, creating a blind maze. The joystick or buttons 1 and 2 can be used to rotate your jeep, as in GAME 2.

- TECHNICAL -

Model HS-4010

Controls:
Joystick: Rotates your jeep.
Button 1: Left rotation.
Button 2: Right rotation.
Button 3: Thrust.
Button 4: Fire.

- TRIVIA -

Export releases:
[EU] [UK] "Armor Attack [Model 8124]"

- SCORING -

First hit on tank: 200
Second hit on tank: 300 + bonus
Helicopter destroyed: 1000

- TIPS AND TRICKS -

The bonus is equal to 100 points for each helicopter previously hit. After each 5 helicopters, the bonus starts again at 100 for the next helicopter.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82208&o=2

$end

$intv=armorbtl,
$bio

Mattel Intellivision cart. published 44 years ago:

Armor Battle (c) 1978 Mattel Electronics.

OBJECT OF THE GAME is to knock out both enemy tanks, avoid invisible mines and hits on your tanks. You maneuver your machines around buildings and battlefield debris, through forests and water hazards. If a tank hits a mine, the tank blows up! You sight the enemy, maneuver into firing position and SHOOT! Points are won by scoring hits on your opponent's tank.

- TECHNICAL -

NO. 1121

- TRIVIA -

At the beginning of the development, the working title of this game was 'Tanks-A-Lot'.

- TIPS AND TRICKS -

* When you FIRST HEAR the ENGINE SOUND and your own tanks haven't started moving yet -- BE ALERT! Your enemy is attacking!

* REMEMBER, none of the tanks can back up!

* ALLOW FOR RECOIL. Your tank will move after every shot. His tank will move after every hit. Adjust your aim!

* DON'T WASTE your shots. Misses cost opportunities to score.

- STAFF -

Programmer: Chris Kingsley

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60853&o=2

$end

$pc98=armorgrl,
$bio

Armor Girl (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88948&o=2

$end

$info=armorcar,armorcar2,
$bio

Arcade Video game published 41 years ago:

Armored Car (c) 1981 Stern Electronics, Incorporated.

An overhead view maze game where you drive a money van (the armoured car) through as it scrolls from right to left. Some intersections are marked with directions. You pick up money to deliver to banks while avoiding criminals by dropping saw horses in roadway. Fuel levels must be replenished at gas stations along the way.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound CPU : Zilog Z80 (@ 1.78975 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.78975 Mhz)

Players : 2
Control : 4-way joystick
Buttons : 2

- TRIVIA -

First game for Stern created by Chris Oberth. Before working for Stern he was at Marvin Glass designing/prototyping handheld electronic games such as 'Finger Bowl'.

Armored Car was partly inspired by "Targ".

Roger Isetts holds the official record for this game with 101010 points on March 1, 1983.

- UPDATES -

REVISION 1 (Set 2) :
* First release.

REVISION 2 (Set 1) :
* Bug fixes release.

- SCORING -

Moving one block : 10 points.
Picking up Money : 100 points.
Blowing up Robber : 200 points.
Unlocking locks : 1000 points.
Crash TNT truck into wall : 1000 points.

Bonus points : 100 per dollar picked up and deposited in bank.

- STAFF -

Designer and Programmer : Chris Oberth, Gunar Licitis

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114&o=2

$end

$psx=armcorejd,
$bio

Sony PlayStation CD published 25 years ago:

Armored Core - Highlight Disc (c) 1997 From Soft.

Demo CD.

- TECHNICAL -

DISC ID: SLPM-80118

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131513&o=2

$end

$psx=armcomoa,
$bio

Sony PlayStation CD published 22 years ago:

Armored Core - Master of Arena (c) 2000 Agetec, Inc.

North American release. Game developed in Japan.

Description from the back cover:

THE MASTER IS BACK
So Arm Your ACs for Awesome Action!

NEW & DEADLY
-Over 180 AC Parts-- 27 Brand New
-Battle 150+ of the Nastiest Ravens Ever
-22 Battle Stages-- 10 Brand New
-19 Detailed Missions of Total Annihilation
-10 All-New Fighting Arenas

DEEP ACTION
-2 Discs = Massive Gameplay
-Complete Successful Missions To Earn Credits & Upgrade Equipment
-Use ALL Your Old Lethal Armored Core Creations

CLASSIC STANDARDS
-Customize ACs Using Hundreds of Thousands of Different Weapon & Armor Combinations
-2-Player Combat With Split-Screen & Link Cable Play
-Attack Enemies Using Lightning Speed & Killer Weapons
-Awesome RUN, SLIDE & FLY Maneuvers

- TECHNICAL -

CD1: SLUS-01030
CD2: SLUS-01081

- TRIVIA -

Released on February 29, 2000 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111146&o=2

$end

$psx=armcopp,
$bio

Sony PlayStation CD published 24 years ago:

Armored Core - Project Phantasma (c) 1998 ASCII Ent. Soft., Inc.

North American release. Game developed in Japan.

Description from the back cover:

ARENA
How does your best AC creation stack up? Find out when you challenge 49 of the deadliest ravens around.
13 different arenas let you choose where the battles take place.

CUSTOMIZE
New parts expand the variety of AC combinations.
Transform saved data from the first game to further increase your AC's destructive potential.

MULTI-PLAYER
Experience intense 2-player AC combat in split screen mode by by using a link cable.

MISSIONS
Blast your way though 17brand new missions.
Beef up your AC using the credits and parts gained from completing missions.

- TECHNICAL -

GAME ID: SLUS-00670

- TRIVIA -

Released on September 30, 1998 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110950&o=2

$end

$psx=armcore,armcorea,
$bio

Sony PlayStation CD published 25 years ago:

Armored Core (c) 1997 Sony Computer Ent. America.

North American release. Game developed in Japan. See the original Japanese release entry for more information; "Armored Core [Model SLPS-00900]".

- TECHNICAL -

Game ID: SCUS-94182

- TRIVIA -

Released on October 25, 1997 in USA.

- STAFF -

US STAFF ONLY

Associate Producer: Seth Luisi
Assistant Producer: Jeffrey Ng
Senior Producer: Perry Rodgers
QA Manager: Mark Pentek
Lead Analyst: Jose Cruz
Analysts: Alfred Dutton, Ivan Kougaenko, Andrew Byrne, Chad Lowe, Charles DeLay, Ian McGuiness, Jack Amato, Kenneth Chan, Leighton Chin, Weldon Chen
Licensing Manager: Etsuko Kobata
Business Coordinator: Kevin Tanimoto
Marketing Management: Craig Rechenmacher, David Bamberger
Packaging/Manual: Gregory Harsh, Beeline Group Inc.
Character Management and Casting: Greg Weber
Voice Actors: Greg Weber, David Nowlin, Roberta Kennedy, Rebecca Wink, Jackie Brambles, Mary Dilts, Trish Tillman, Marcie Henderson, Jeff Kramer, Peter Callender, Paul Silverman, Greg Stone
Special Thanks To: Kaz Hirai, Jack Tretton, Andrew House, Peter Dille, Jeffrey Fox, Phil Harrison, Kim Hornecker, Howard Liebeskind, Buzz Burrowes, Brian Balistreri

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96951&o=2

$end

$ibm5170_cdrom=armofist,
$bio

IBM PC/AT DOS CD published 28 years ago:

Armored Fist (c) 1994 NovaLogic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144568&o=2

$end

$pc98=armormai,
$bio

Armored Girl Nirvana Mai (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88949&o=2

$end

$sorcerer_cass=apatrol,
$bio

Exidy Sorcerer cass. published 41 years ago:

Armored Patrol (c) 1981 Adventure International [Scott Adams div.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272390&o=2

$end

$snes=metaljckp,
$bio

Nintendo Super NES cart. published 30 years ago:

Armored Police Metal Jack (c) 1992 Atlus Soft., Inc.

Unreleased prototype.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293764&o=2

$end

$x68k_flop=votoms,votomsd,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Armored Trooper Votoms - Dead Ash (c) 1991 Family Soft

- TECHNICAL -

FD x2

- TRIVIA -

Released on June 20, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87069&o=2

$end

$wswan=armrunit,
$bio

Bandai WonderSwan cart. published 23 years ago:

Armored Unit [Model SWJ-SUM003] (c) 1999 Sammy Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86305&o=2

$end

$info=armwar,armwaru,armwarr1,armwaru1,armwar1d,
$bio

Capcom CPS-II cart. published 28 years ago:

Armored Warriors (c) 1994 Capcom Company, Limited.

North American & European release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Powered Gear - Strategic Variant Armor Equipment [Green Board]".

- TECHNICAL -

Runs on the "CP System II" hardware.
Blue Board [USA & Europe]

- UPDATES -

Blue Board releases : 

NOTE: US releases also cover Canada.

REVISION 1 : 
* Build date: 940920
* US release

REVISION 2 : 
* Build date: 941011
* EUROPE release

REVISION 3 : 
* Build date: 941024
* US and EUROPE release

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115&o=2

$end

$info=armwara,armwarar1,
$bio

Capcom CPS-II cart. published 28 years ago:

Armored Warriors (c) 1994 Capcom Company, Limited.

Asian release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Powered Gear - Strategic Variant Armor Equipment [Green Board]".

- TECHNICAL -

Runs on the "CP System II" hardware.
Grey Board [Asia]

- TRIVIA -

Grey Board releases : 

Revision 1: 
* Build Date: 940920

Revision 2: 
* Build Date: 941024

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69626&o=2

$end

$info=armwarb,
$bio

Capcom CPS-II cart. published 28 years ago:

Armored Warriors [Pink Board] (c) 1994 Capcom Co., Ltd.

Brazilian release. Game developed in Japan. See the original for more information; "Powered Gear - Strategic Variant Armor Equipment [Green Board]".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=19750&o=2

$end

$gbcolor=armorine,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Armorines - Project S.W.A.R.M. [Model CGB-AOXE-USA] (c) 1999 Acclaim Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67495&o=2

$end

$n64=armorine,armorineg,armorineu,
$bio

Nintendo 64 cart. published 23 years ago:

Armorines - Project S.W.A.R.M. (c) 1999 Acclaim Entertainment, Incorporated.

- TECHNICAL -

Cartridge ID: NUS-NARE-USA

- TRIVIA -

Released on December 02, 1999 in USA.

A sequel to Armorines was announced before the original hit retail stores, but was canceled when the first game performed below expectations at retail.

Acclaim hosted a press conference prior to the UK release of the game. They decked out the meeting room in camouflage netting, dressed up as marines, and served up a dish of fried bug hors d'oeuvres for those brave enough to try. It's not often you see the game press turn down a free lunch!

- STAFF -

Executive Project Manager: Michael Merren
Programming: Paul Sinnett, Harvey Gilpin, Tony Monckton, Keith Nelson
Design: Tom Geddes, Ian Hudson, Paul Sinton, Craig Kerrison, Adam Bouskill, Tony Coates
Particle Design: Richard Stone
Animation: Pierson Lippard, Dave Kite, Keiko Lippard, Kate O'Rourke, Kevin O' Sullivan, Mike Swindall, Ray Kelly, Will Brayden, Darren Goodacre
Texture Artists: Steve Wilding, Mathew Cooling, Ben McGrath, Guy Mills, Vassos Shiarlis, Jeremy Elford
Cinematics: Mike Swindall, Dave Kite
Additional Art: Jason Green, Eoin Rogan, James Vale, Rachel Segens
Audio Director: Stephen Root
Sound Effects Design: Andrew Brock
Composer: Simon Robertson
QA Manager: Geoffrey Cullen
QA Project Leads: Jonathan Nicolai, John Karnay
QA: Andrew Aish, Stuart Ryall, Louis Amore, Darren T. Bennett, Ben Cousins, Akin Marquis, Alkan Hassan
Producer: Howard Perlman

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57582&o=2

$end

$psx=armorine,
$bio

Sony PlayStation CD published 22 years ago:

Armorines - Project S.W.A.R.M. (c) 2000 Acclaim Ent., Inc.

- TECHNICAL -

GAME ID: SLUS-01022

- TRIVIA -

Released on June 30, 2000 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110961&o=2

$end

$megaduck=aforce,
$bio

Mega Duck cart. published 29 years ago:

Armour Force (c) 1993 Commin

- TECHNICAL -

GAME ID: MD014

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115560&o=2

$end

$ibm5170=armourg,
$bio

IBM PC/AT DOS 3.5in. disk. published 30 years ago:

Armour-Geddon (c) 1992 Psygnosis, Ltd.

- STAFF -

Original Concept: Paul Hunter, Ed Scio
Programming: Ste Cork
Graphics / 3D Programming: Jim Bowers, Lee Carus-Wescott, Paul Franklin
Libraries / Utilities: Chris Wood
Graphics / Artwork: Lee Carus-Wescott, Garvan Corbett
Documentation: Keith Hopwood, Nik Wild
Producer: Steven Riding
Assistant Producer: Jim Bowers
Quality Assurance: Christopher Stanley
Special Thanks To: Nick Burcombe, Robert T. Smith

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=307187&o=2

$end

$amigaocs_flop=armged2,
$bio

Commodore Amiga 500 disk. published 28 years ago:

Armour-Geddon II (c) 1994 Psygnosis, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73445&o=2

$end

$c64_cass=armourdillo,
$bio

Commodore C64 cass. published 35 years ago:

Armourdillo (c) 1987 Codemasters Soft. Co., Ltd., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186338&o=2

$end

$svi318_cass=armraslt,
$bio

Spectravideo SV-318 cass. published 39 years ago:

Armoured Assault (c) 1983 Spectravideo, Inc.

- TECHNICAL -

GAME ID: SD-233T

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118496&o=2

$end

$psx=amenair2,
$bio

Sony PlayStation CD published 22 years ago:

Army Men - Air Attack 2 (c) 2000 The 3DO Company.

Plastro, the nefarious leader of the Tan army, has enlisted the help of the villainous Baron von Beige to help him set a trap for Captain Blade! The Alpha Wolf Squadron once again 'takes to the skies' with an onslaught of new missions, improved helicopters and more pyrotechnic weaponry than ever before. Join the Air Cavalry as they face a host of challenging foes in their efforts to stop the General's evil plans.

- TECHNICAL -

GAME ID: SLUS-01132

- TRIVIA -

Air Attack 2 was released on September 26, 2000 in the USA.

Export releases:
[EU] "Army Men - Air Attack 2 [Model SLES-03226]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111217&o=2

$end

$psx=amenair,
$bio

Sony PlayStation CD published 23 years ago:

Army Men - Air Attack (c) 1999 3DO Co., The

Pilot one of four helicopters through the treacherous terrain of the backyard, picnic areas, and nearby beaches. Engage in Air-to-Air and Air-to-Ground combat with enemies ranging from battleships to butterflies. Utilize the unique abilities of each airship to capture giant Teddy Bears, blow up sand castles, and save Sarge from being melted by kids with a magnifying glass.

- TECHNICAL -

GAME ID: SLUS-00913

- TRIVIA -

Released on November 2, 1999 in the USA.

Export releases:
[EU] "Army Men - Air Attack [Model SLES-02498]" (2000)

Re-editions:
[US] "Army Men - Air Attack [Model SLUS-00913GH]" (2002)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111216&o=2

$end

$gbcolor=amenairc,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Army Men - Air Combat [Model CGB-BATE-USA] (c) 2000 3DO Company, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67500&o=2

$end

$n64=amenairc,
$bio

Nintendo 64 cart. published 22 years ago:

Army Men - Air Combat (c) 2000 The 3DO Company.

At a staggering two feet above sea level, little green army men take their miniature war to new heights. 

3DO first introduced N64 gamers to the world of injection-molded warfare with the green vs. tan action found in Army Men: Sarge's Heroes. Now, they are ready to take a fresh look at this epic struggle with a helicopter action game that's dripping with nostalgia and packed with creativity. 

Like Sarge's Heroes, Army Men: Air Combat takes place both in the Army Men world and our world as well. The game contains a total of 16 missions, most of which unfold in our over-sized world of gargantuan dog dishes and nuclear-strength cherry bombs. When the war moves to the Army Men world, though, the environments are scaled properly to Army Men proportions. 

A solid visual package takes gamers through a variety of environments, including a backyard scene, a beach area and an arctic expanse. Background graphics and special effects are solid, convincingly recreating a surreal combination of fantasy action within a realistic world. 

While most helicopter combat games focus heavily on resource management and strategic elements, 3D0's internal development team decided to make this game immediately accessible to gamers of all skill levels. The controller configuration is very simple, and you'll never have to worry about picking up a darn gas tank. 

Instead, the game satisfies players with creative gameplay elements never seen before in a helicopter game. For example, players can use the winch to pick up a chicken leg, then use it as a mega bomb by dropping it on enemy ground troops. If you're particularly creative, you can drop the chicken leg near a tan installment so that it attracts hostile ants to the enemy's stronghold. 

Each level contains unique mission objectives to complete, like protecting a toy train or destroying R.C. cars owned by the tan army. These objectives are fairly easy to figure out, and basically just provide an excuse to blast everything in sight. 

When you're designing a game based on little green army men, you don't have to be too concerned with helicopter physics. As a result, the development team was free to take liberties with Newton's laws and create a flight game with forgiving and responsive play control. 

Chopper control occasionally feels a bit sensitive, but the helicopter is placed in the proper position to give players a clear view of enemy targets. By delivering great play control and the same nostalgic fun found in Sarge's Heroes, Air Combat is positioning itself to be one heck of an action game.

Don't forget that 3DO is the company that gave the world the breakthrough multiplayer action found in BattleTanx and BattleTanx 2. They hope to build on this rep by adding a two-player co-op feature and a competitive four-player mode in Army Men: Air Combat. 

Air Combat features four multiplayer modes, but strangely enough there is no traditional deathmatch mode. Confirmed competitions include:

Flag-Nab-It (capture the flag) 
Air Rescue (players compete to rescue civilians) 
Food Fight (players race to collect the most food) 
Bug Hunt (the player who shoots the most bugs is the victor)

If you enjoyed Army Men: Sarge's Heroes, you're going to fall in love with Air Combat. As long as toy companies continue to manufacture little plastic men frozen in barbaric contortions of rage, 3DO will have no problem whipping up storylines to accompany a strong franchise that continues to grow and improve.

- TECHNICAL -

Cartridge ID: NUS-NACE-USA

- TRIVIA -

Released on July 01, 2000 in USA.

- STAFF -

Director: Michael M. Simpson
Senior Director: Kudo Tsunoda
Executive Producer: Kelly Turner
Production: Yobo Shen, Jesse Caceres, Marc Sherrod
Lead Programmer: Pat MacKellar
Programmers: Kelly Calabro, Todd Powers, David Pridie, Chuck Romberger
Artists: Michael Marsicano, David Tully, Jeff Gregory
Additional Art: Mark Dixon
Lead Designer: Daryl Allison
Designers: Thomas Foss, Eric Luther, Bill White
Audio: Brian Min, Barry Blum
Music: Brian Min
Voice: George Joyce, David Bolick, Mo Mellady, Ron Seawright, Peter Kepler, Timothy Enos, Walter Fields, Lloyd Kinoshita
Test Supervisor: Scott J. Gilliland
Test Lead: Joe Hakik
Assistant Lead Tester: Dax Gazaway
Testers: Chris Ajello, Jesse Anacleto, Casey Anderson, Brandon Barbour, Geoffrey Burns, Tom Fong, Eric Kjellman, Jack Osorno, Randy Reyes, Robert Vostry, Sean Wyman
Special Thanks: Elizabeth Olson, Paul Grace

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57583&o=2

$end

$psx=amengrog,
$bio

Sony PlayStation CD published 21 years ago:

Army Men - Green Rogue (c) 2001 3DO Co., The

Created in a covert laboratory by splicing DNA from the strongest and most skilled soldiers, the "Omega Soldier" has been given the strength and weapon skills to become the Tan army's worst high-tech threat!

Army Men: Green Rogue incorporates a 3rd person shooter with coin-op shoot 'em style gameplay that will raise the heartbeat of anyone who dares to accept the challenge.

- TECHNICAL -

GAME ID: SLUS-01330

- TRIVIA -

Released on April 13, 2001 in the USA.

Export releases:
[EU] "Army Men - Omega Soldier [Model SLES-03431]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111218&o=2

$end

$gba=amenopgr,
$bio

Nintendo GBA cart. published 21 years ago:

Army Men - Operation Green (c) 2001 3DO Company, The

- TECHNICAL -

Game ID: AGB-AMEE-USA

- TIPS AND TRICKS -

level: codes
02: 5VKPR6*B 
03: 5PK5LL*4 
04: Y8DTF4HK 
05: 62BVXHXY 
06: MQ5310VP 
07: SZQR6W1J 
08: 44BQQCWH 
09: F4J1ZRWG 
10: FFOOWP36 
11: *HBNVVV4 
12: 85M3QCF*

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69790&o=2

$end

$gbcolor=amensar2,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Army Men - Sarge's Heroes 2 [Model CGB-BSHE-USA] (c) 2000 3DO Company, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67502&o=2

$end

$n64=amensar2,
$bio

Nintendo 64 cart. published 22 years ago:

Army Men - Sarge's Heroes 2 (c) 2000 The 3DO Company.

A 2-inch femme fatale named Brigette is but the latest creation from the wacky gang at 3DO. 

This go-round, Sarge teams up with a G.I. Jane named Vikki in a campaign for survival against the nefarious Tan Army. It seems that the Tans' General Plastro, in his ceaseless quest to wipe Sarge and his Bravo Company from the face of the earth, has enlisted the aid of Blue Spy Brigette Bleu. 

Sarge and Vikki battle their way across desktops and under beds in 14 missions, each with as many as five unique objectives, en route to a final showdown with the pugnacious Plastro and his troops. Sarge's Heroes 2 will boast "Plastic World" environments, in which Sarge appears human-sized, and "Real World" environments, in which he's his usual pocket-sized self. 

Publisher 3DO promises "very visceral, funny animations" that feature technologically advanced PlastosheenTMspecular lighting effects. The game supports high-res graphics with the Expansion Pak. 

Treacheress Brigette is but one of nine new characters. There are also 14 weapons, including: 

Assault Rifle Bazooka Flame Thrower Shotgun M-60 Machine Gun Sniper Rifle Grenades Grenade Launcher Mortar Mine-Sweeper Mines C-4

- TECHNICAL -

Cartridge ID: NUS-N32E-USA

- TRIVIA -

Released on September 27, 2000 in USA.

- STAFF -

Director: Tim May
Technical Director: Dan Geisler
Creative Director: Michael Mendheim
Art Director: Nina Stanley
Executive Producer: Nicholas Beliaeff
Producer: Erich Waas
Production: David A. Lucca
Programmers: Chris Bannock, Peter Wiseman
Additional Programming: Chuck Romberger
Lead Artist: Lance Charnes
Artists: Louise Bell, Dalma Bolech, Vadim Grigoriev, Michael Groark, Shao Wei Liu, Aaron Merriman, Christopher Opdahl, Nels Potts, Andrey Rubetskoi, Leonid Starkov, Brian Steffel
Movies: Michael Vaverka
Lead Designer: Benjamin Cholewinski
Level Layout Director: James Farley
Designers: Egan Hirvela, Mike King, Colin Munson, Neil Musser, Nels Nelson, Brad Santos, Patrick Williams
Audio: Lance Page
Script: Flint Dille, Michael Kennedy
Music: John Baker, Barry Blum, Brian Min, Sounds included in this recording are from the Percussive Adventures Library
Sounds produced by: Christopher Page (for East West Communications Inc.)
Voice: Jim Cummings, Susan Blu
Testers: Arthur McConnell, James Barron, Sean Wyman, Jesse Anacleto, Geoffrey Burns, Robert Vostry, Mark McCunney, Joe Hakik, Brandon Barbour, Noah Holmes, Alfred Dutton, Brandis Dutton, Laurent Philippe, Phoenix Valencia
Special Thanks: Elise Lachowyn, Lisa MacMillan, Trip Hawkins, William G. Dunn, Maria Toepfer

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57585&o=2

$end

$psx=amensar2,
$bio

Sony PlayStation CD published 22 years ago:

Army Men - Sarge's Heroes 2 (c) 2000 3DO Co., The

Sarge and the Bravo Company Commandos managed to foil the Tan Army's first assault, but do they have what it takes this time?

General Plasto has teamed up with Brigitte Bleu, a diabolically treacherous Blue Spy, the destroy the Green Nation once and for all.

The adventure continues as Sarge and Vikki fight their way over pool tables, around a bedroom and across desktops to the final showdown against Plastro and his troops. Prepare for another gigantic battle!

- TECHNICAL -

GAME ID: SLUS-01202

- TRIVIA -

Released on November 21, 2000 in the USA.

Export releases:
[EU] "Army Men - Sarge's Heroes 2 [Model SLES-03316]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111220&o=2

$end

$n64=amensarg,amensargu,
$bio

Nintendo 64 cart. published 23 years ago:

Army Men - Sarge's Heroes (c) 1999 The 3DO Company.

Miniature army men have littered American lawns for decades. Their battlefields have evolved from hardwood floors to shag carpeting to linoleum over the years, but the soldiers have always been frozen in injection-molded poses of warfare. 3DO is changing all of that by releasing hundreds of little multi-colored army men to wage their war on Nintendo 64. 

Army Men: Sarge's Heroes is a third-person perspective shooter based on the age-old struggle between two mortal enemies: green and tan army men. You control Sarge, a squad leader in the green army. Other soldiers in your command include Scorch, a disturbed flamethrower man; Hoover, a hesitant minesweeper; Shrap, the main mortar dude; and a slacker surfer who failed to dodge the draft. 

The evil tan army is led by Plastro, who has found a series of portals which connect the world of plastic army men with the planet Earth. Our world is packed full of advanced technology which Plasto can use to destroy the green army, like mammoth soldier-melting magnifying glasses. It's up to Sarge and his team to fight their way through 14 mission-based stages, wasting tan soldiers and closing portals along the way. 

Military personnel take great pride in their personal appearance, even if their underwear happens to be made out of plastic. Thanks to an interesting technique that 3D0 has humorously titled "Plastosheen," each army man has a shiny coating that makes him appear convincingly man-made. 

Background graphics are creative, particularly when the action takes place in the over-sized kitchens and living rooms of our dimension. Untextured tanks and helicopters initially appear incomplete, until you remember that these plastic reproductions are equally bland in real life. Light fog is used to hide occasional pop-up in the distance, but generally the visual package is tidy enough to pass any officer's inspection. 

There are 13 different weapons available to your squad of army men, from grenade launchers to flame throwers. An auto-aim feature makes it easy to fires these weapons on the run, but for long-distance strikes you'll have to use the R Button to enter sniper mode. The cross-hairs move painfully slowly in this mode, so it's best to line up your target before leaving the third-person view. 

The camera can be moved in and out by pressing Up on the Control Pad, but we would have preferred more advanced camera controls to assist in maneuvering the character around corners and through groups of enemies. Play control suffers a bit due to these camera issues, but there's no time to whine when there's a war to be won. 

Army Men's multiplayer mode allows up to four players to pummel each other into plastic pulp. These competitions can take place in either the plastic world or the real world, but regardless of the location the last man standing wins. The same camera problems from the single-player game surface in the multiplayer mode, but fortunately the framerate does not noticeably suffer. 

Anyone who has ever cracked open a bag of little green soldiers is bound to get a kick out of Army Men: Sarge's Heroes. There are quite a few nostalgic surprises along the way, and the missions are challenging enough to keep experienced gamers busy for a while. 

Be warned, though: the next time you run over an army man with the lawn mower you may find yourself choking back the tears.

- TECHNICAL -

Cartridge ID: NUS-NAME-USA

- TRIVIA -

Released on September 30, 1999 in USA.

- STAFF -

Technical Director: Dan Geisler
Creative Director: Michael Mendheim
Art Director: Nina Stanley
Producer: Andre Emerson
Programmers: Chris Bannock, Todd Stewart, M. Tsoupko-Sitnikov, Peter Wiseman
Additional Programming: Dino Dini, Dominick Regan, Chuck Romberger, Mark Schneckloth
Artists: Lance Charnes, Inna Cherneykina, Michael Drake, Nels Potts, Brian Steffel
Movies: Michael Vaverka, Isaac Bender
Additional Art: Olga Chudnovsky, Michael Groah, Michael Kennedy, Nathan Walrath, Animatek, Glyphx
Designers: Justin Bates, Benjamin Cholewinski, James Frankle, Trip Hawkins, Mike King, Ben Lopez, Jon Oakley, Robert Zalot
Audio: Sean Carson
Music: Barry Blum, Kevin Manthei (KMM Productions), Robyn Mendheim, Brian Min, Brian Withycombe
Voice: Susan Blue, Jim Cummings
Writing: Sharon Wong
Testers: Glen A. Cureton, David A. Lucca, Armando Cortez, James Harriss, Yoshiyuki Maeda, Jason Neel, Larry Wong, Bryce Verdier, Brian Mas, Stephen Ervin, James Barron
Special Thanks: Sean Amann, David DePaulis, Vadim Grigoriev, J. P. Harrod, Jon Hales, Andrey Rubetskoi, Leonid Starkov

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57584&o=2

$end

$psx=amensarg,
$bio

Sony PlayStation CD published 22 years ago:

Army Men - Sarge's Heroes (c) 2000 3DO Co., The

As Sarge, you must rescue your trusted commandos from the clutches of the evil general plastero. Enjoy tense commando action in oe of 14 different missions as sarge rolls, dives and climbs through dangerous enemy environments. Good Luck, Soldier!

- TECHNICAL -

GAME ID: SLUS-00914

- TRIVIA -

Export releases:
[EU] "Army Men - Sarge's Heroes [Model SLES-02630]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111219&o=2

$end

$dc=amensarge,
$bio

Sega Dreamcast GD published 22 years ago:

Army Men - Sarge's Heroes [Model T-9708D-61] (c) 2000 Midway Home Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135194&o=2

$end

$dc=amensarg,
$bio

Sega Dreamcast GD published 22 years ago:

Army Men - Sarge's Heroes [Model T-9715N] (c) 2000 Midway Home Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135193&o=2

$end

$gba=amenturf,
$bio

Nintendo GBA cart. published 20 years ago:

Army Men - Turf Wars [Model AGB-AY3E-USA] (c) 2002 3DO Company, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69792&o=2

$end

$psx=amenffrn,
$bio

Sony PlayStation CD published 21 years ago:

Army Men - World War - Final Front (c) 2001 3DO Co., The

YOUR GOAL: mobilize against the Tan's onslaught on the Green Army is expanded locations around the world. Previous battles found the Tan Army on the world's lands, seas and in the air, but the stalwart Green intelligence reveals that the Tan are now conducting war from underground and even under the sea! Help the Green Army destroy the Tan secret weapons factory in order to succeed in this final epic battle!

- TECHNICAL -

GAME ID: SLUS-01327

- TRIVIA -

Released on February 27, 2001 in the USA.

Export releases:
[EU] "Army Men - Lock 'n' Load [Model SLES-03414]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111222&o=2

$end

$psx=amenlsa,
$bio

Sony PlayStation CD published 22 years ago:

Army Men - World War - Land, Sea, Air (c) 2000 3DO Co., The

The enemy Tan army is once again mobilizing all over the world and is preparing for an all out invasion of the Green territories from all fronts. You Green squad has been dispatched to various parts of the world to squelch the Tan's plans. You have all the Green forces at your disposal, whether it be on land, sea or ait!

- TECHNICAL -

GAME ID: SLUS-01203

- TRIVIA -

Released on September 20, 2000 in the USA.

Export releases:
[EU] "Army Men - Land, Sea, Air [Model SLES-03231]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111223&o=2

$end

$psx=amentass,
$bio

Sony PlayStation CD published 21 years ago:

Army Men - World War - Team Assault (c) 2001 3DO Co., The

The Tan have developed a deadly weapon that spells doom for the Green Army. But a crack team of Green commandos has been assembled to seek out this weapon. Each commando is a specialist in a variety of fields ranging from heavy weaponry to linguistics. Good luck, soldier... the fate of the Green Nation depends on your success!

- TECHNICAL -

GAME ID: SLUS-01435

- TRIVIA -

Released on November 28, 2001 in the USA.

Export releases:
[EU] "Army Men - Team Assault [Model SLES-03633]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111224&o=2

$end

$psx=amenwwar,
$bio

Sony PlayStation CD published 22 years ago:

Army Men - World War (c) 2000 3DO Co., The

The Green and Tan Nations have broken off peace talks. There is no choice but to prepare for battle. Only after storming the shores of the enemy homeland pushing through thick jungles, and securing war-torn cities, does the ultimate victory await. Dive back into the trenches!

- TECHNICAL -

GAME ID: SLUS-01079

- TRIVIA -

Released on February 29, 2000 in the USA.

Export releases:
[EU] "Army Men - Operation Meltdown [Model SLES-02855]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111221&o=2

$end

$gbcolor=armymen2,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Army Men 2 [Model CGB-BA2E-USA] (c) 2000 3DO Company, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67504&o=2

$end

$psx=armymn3d,
$bio

Sony PlayStation CD published 23 years ago:

Army Men 3D (c) 1999 3DO Co., The

Prepare for combat in an all new 3D world where green and tan plastic soldiers have come to life. You are Sarge, the Green Army sergeant, who's a shoot first, ask questions later kind of soldier. Whether you're dodging bazooka shots, melting attacking infantry with your flamethrower, or sneaking behind enemy lines on special missions, you must do whatever it takes to bring down the evil Tan Army.

- TECHNICAL -

GAME ID: SLUS-00491
3DO ID: 5004-01-015

- TRIVIA -

Released on February 28, 1999 in the USA.

Export releases:
[EU] "Army Men 3D [Model SLES-02378]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111225&o=2

$end

$gba=amenadv,
$bio

Nintendo GBA cart. published 21 years ago:

Army Men Advance (c) 2001 3DO Company, The

- TECHNICAL -

Game ID: AGB-ASAE-USA

- TIPS AND TRICKS -

Level select:
Enter NQRDGTPB as a password to unlock all levels for Vikki. 
Enter QGQNRTPC as a password to unlock all levels for Sarge.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69793&o=2

$end

$gbcolor=armymen,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Army Men [Model CGB-AVCE-USA] (c) 2000 3DO Company, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67497&o=2

$end

$cpc_cass=armymoves,
$bio

Amstrad CPC cass. published 36 years ago:

Army Moves (c) 1986 Dinamic Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64326&o=2

$end

$cpc_flop=armymoves,armymovesa,armymoves_h1,armymoves_t1,armymoves_t1b,armymoves_t1a,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Army Moves (c) 1986 Dinamic Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118840&o=2

$end

$spectrum_cass=armymoveb,armymovec,armymoved,armymovee,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Army Moves (c) 1987 Dinamic Software.

- STAFF -

Program: Victor Ruiz
Loading Screen: Javier Cubedo
Graphics: Victor Ruiz, Santiago Morga B.
Music: Manuel Cubedo
Cover Art: Alfonso Azpiri

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77823&o=2

$end

$msx1_cass=armymove,armymoves,
$bio

MSX cass. published 35 years ago:

Army Moves (c) 1987 Dinamic Software [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94448&o=2

$end

$cpc_flop=armymove,armymoveb,armymovec,armymovea,armymove_b,armymove_h1,armymove_h3,armymove_h2,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Army Moves (c) 1987 Imagine Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118841&o=2

$end

$cpc_cass=armymove,
$bio

Amstrad CPC cass. published 35 years ago:

Army Moves (c) 1987 Imagine Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144651&o=2

$end

$c64_cass=armymoves,
$bio

Commodore C64 cass. published 35 years ago:

Army Moves (c) 1987 Imagine Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187114&o=2

$end

$amigaocs_flop=armymove,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Army Moves (c) 1988 Imagine Soft. [Ocean Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73446&o=2

$end

$spectrum_cass=armymovea,
$bio

Army Moves (c) 198? Summit Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226680&o=2

$end

$spectrum_cass=armymove,
$bio

Army Moves (c) 198? Imagine Soft. [Ocean Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234717&o=2

$end

$msx1_flop=armymove,
$bio

Army Moves cracked & trained (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229858&o=2

$end

$cpc_cass=armymovesm,
$bio

Amstrad CPC cass. published 36 years ago:

Army Moves [Model SUM 993] (c) 1986 Summit Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64327&o=2

$end

$cpc_cass=arnhem,
$bio

Amstrad CPC cass. published 37 years ago:

Arnhem (c) 1985 Juegos & Estrategia.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64328&o=2

$end

$spectrum_cass=arnhem,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Arnhem (c) 1985 CCS.

- STAFF -

Written by: Robert T. Smith

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77824&o=2

$end

$tvc_flop=arnhem,
$bio

Videoton TVC disk. published 37 years ago:

Arnhem (c) 1985 STV

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112093&o=2

$end

$cpc_flop=arnhem,arnhem2,arnhem3,arnhem4,arnhem1,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Arnhem (c) 1985 CCS [Cases Computer Simulations, Ltd.] [London, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127871&o=2

$end

$spectrum_cass=arnhemju,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Arnhem (c) 1985 Juegos & Estrategia [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288067&o=2

$end

$amigaocs_flop=arnhem,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Arnhem - The Market Garden Operation (c) 1991 CCS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73447&o=2

$end

$cpc_flop=arnhems,arnhems1,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Arnhem Cracked (c) 1985 Abraxas

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127872&o=2

$end

$amigaocs_flop=arnie,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Arnie (c) 1992 Zeppelin Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73448&o=2

$end

$amigaocs_flop=arnie2,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Arnie 2 (c) 1993 Zeppelin Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73449&o=2

$end

$c64_cart=acricket,
$bio

Commodore C64 cart. published 38 years ago:

Arnie Armchairs Howzat Cricket Game (c) 1984 Armchair Entertainment, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53504&o=2

$end

$cpc_flop=arnieac,arnieaca,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Arnie's America's Cup Challenge (c) 1986 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119392&o=2

$end

$cpc_flop=arnoldse,arnoldse1,
$bio

Amstrad CPC 464 disk. published 38 years ago:

Arnold Goes to Somewhere Else (c) 1984 Nemesis

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128029&o=2

$end

$cpc_flop=arnoldhh,arnoldhh1,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Arnold in the Haunted House Cracked (c) 1986 Your Computer

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120110&o=2

$end

$megadriv=arnoldp,arnoldpp,
$bio

Sega Mega Drive cart. published 33 years ago:

Arnold Palmer Tournament Golf (c) 1989 Sega Enterprises, Limited.

European release.

- TECHNICAL -

Game ID: 1203-50

- TRIVIA -

Arnold Palmer (born September 10, 1929 in Latrobe, Pennsylvania, USA) is generally regarded as one of the greatest players in the history of golf. He has won numerous events on both the PGA Tour and Champions Tour, dating back to 1955. Nicknamed 'The King', he is arguably golf's most popular star and its most important trailblazer because he was the first star of the sport's television age, which began in the 1950s. Palmer won the PGA Tour Lifetime Achievement Award in 1998, and in 1974 was inducted into the World Golf Hall of Fame.

Alex Kidd makes cameo appearances in some of the cutscenes.

- TIPS AND TRICKS -

Secret "Fantasy Zone" mini-game : Play a regular game and get 100 strokes without making the ball go into the hole. after 100 strokes, the game over screen will show up. that's when you press the famous 'Konami code': Up (twice), Down (twice), left, right, left, right, B, A. if you do it correctly, you will end up playing a 'miniature' version of "Fantasy Zone".

- PORTS -

* OTHERS:
Arcade [Mega-Tech] (1989) "Arnold Palmer Tournament Golf [Mega Tech 31]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69735&o=2

$end

$info=mt_tgolf,
$megatech=mt_tgolf,
$bio

Sega Mega-Tech cart. published 33 years ago:

Arnold Palmer Tournament Golf (c) 1989 Sega.

Arcade version of a Mega Drive game.

- TECHNICAL -

Runs on the "Mega-Tech System" hardware.
Cartridge ID: 610-0239-31

- TRIVIA -

Arnold Palmer Tournament Golf for Mega-Tech was known as the 31th video game made on this system.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2349&o=2

$end

$spectrum_cass=arnold,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Arnold the Adventurer (c) 1990 Zenobi Software.

- STAFF -

Written by: Scott Denyer

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77825&o=2

$end

$specpls3_flop=arnadv12,
$bio

Arnold the Adventurer 1 + 2 (c) 199? Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147702&o=2

$end

$spectrum_cass=arnold2,
$bio

Sinclair ZX Spectrum cass. published 30 years ago:

Arnold the Adventurer II (c) 1992 Zenobi Software.

- STAFF -

Written by: Scott Denyer

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77826&o=2

$end

$spectrum_cass=arnold3,
$bio

Sinclair ZX Spectrum cass. published 30 years ago:

Arnold the Adventurer III (c) 1992 Zenobi Software.

- STAFF -

Written by: Scott Denyer

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77827&o=2

$end

$specpls3_flop=arntadv3,
$bio

Sinclair ZX Spectrum+3 disk. published 30 years ago:

Arnold the Adventurer III - This Time It's Personal (c) 1992 Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147703&o=2

$end

$cpc_flop=arnorbcp,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Arnor BCPL (c) 1986 Arnor, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119360&o=2

$end

$cpc_flop=arnorcuk,arnorcuk01,arnorcuk02,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Arnor C (c) 1987 Arnor, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119361&o=2

$end

$cdi=aroundat,
$bio

Phillips CD-i disc published 26 years ago:

Around Atlanta - The Olympic City (c) 1996 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52775&o=2

$end

$zx81_cass=aeurope80,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Around Europe in 80 Hours (c) 1982 IPS, Inc. [International Publishing & Soft.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115011&o=2

$end

$cdi=aroundho,
$bio

Phillips CD-i disc published 27 years ago:

Around Hollywood - auf den spuren der stars (c) 1995 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52776&o=2

$end

$info=sc4a40cl,sc4a40cla,sc4a40clb,sc4a40clc,
$bio

Around the Board in 40 Days Club (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR2154]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42425&o=2

$end

$info=sc4a40,sc4a40a,sc4a40b,sc4a40c,
$bio

Around the Board in 40 Days (c) 200? Mazooma Games.

The game consists of 5 reels, 3 with standard fruit symbols and overlaid numbers, one with numbers 1-12 for hi-lo gamble in the lower feature board and a fifth with dice symbols 1-6. Feature entry is achieved by either exchanging a reel win, completing an 8-stage trail. Once in the feature the player advances round the lower board adding to the cash ladder, Flags, super feature symbols, nudge pot and dice spins pot. Collect 3 Super Feature symbols to enter the WORLD board, where the player can use the dice moves collected to advance along the board. Here the player adds values to the cash pot and advances to higher values of reel blasts, knockouts and win spins. Try to get round the WORLD Board to the Super Jackpot BRITISH square. Collecting the full set of the same FLAGS awards a mystery feature. Lighting all the FLAG squares will award the MEGA STREAK. Collecting the 4 PASSPORTS awards invincibility.

- TECHNICAL -

[Model PR2200]

Technology : Scorpion 4
Cabinet : Slimline Eclipse

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11885&o=2

$end

$info=sc5a40,sc5a40a,
$bio

Around the Board in 40 Days (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR2200]
Scorpion 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43069&o=2

$end

$msx1_cart=aroundcl,aroundcla,
$bio

MSX cart. published 36 years ago:

Around the Clock [Model F048] (c) 1986 al Alamiah

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76567&o=2

$end

$socrates=aworld,
$bio

VTECH Socrates cart. published 33 years ago:

Around the World (c) 1989 VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275806&o=2

$end

$info=atworld,atworldd1,atworlde1,
$bio

Video Slot Machine published 15 years ago:

Around The World (c) 2007 Amcoe.

- TRIVIA -

Released in June 2007.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=31125&o=2

$end

$apple2_flop_clcracked=atwgtmi,
$bio

Apple II 5.25 disk. published 37 years ago:

Around The World - Getting The Main Idea (c) 1985 Methods & Solutions

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231529&o=2

$end

$electron_flop=reptonwo,
$bio

Acorn Electron 3.5in. disk. published 35 years ago:

Around the World in 40 Screens (c) 1987 Superior Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129835&o=2

$end

$ibm5170_cdrom=aworld80,
$bio

IBM PC/AT DOS CD published 28 years ago:

Around the World in 80 Days (c) 1994 EA Kids

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144569&o=2

$end

$gba=around80u,
$bio

Nintendo GBA cart. published 18 years ago:

Around the World in 80 Days (c) 2004 Walden Media, LLC

- TECHNICAL -

Game ID: AGB-B8DE-USA

- TIPS AND TRICKS -

Status - Password 
Day 1 London - BHGG
Day 3 Paris - CLGG
Day 18 Train - DCHJ
Day 20 Turkey - FSHJ
Day 25 India - GKMN
Day 25 Wanted in India - HLSN
Day 40 China - JMBJ
Day 61 San Francisco - KNQN
Day 61 Train to New York - MQGG
Day 61 Wild West - LPGG
Old Foe - NRGG 
Ending - PSGG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69796&o=2

$end

$gba=around80,
$bio

Nintendo GBA cart. published 18 years ago:

Around the World in 80 Days [Model AGB-B8DP] (c) 2004 Walden Media, LLC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69795&o=2

$end

$info=j5ar80,j5ar80a,j5ar80b,j5ar80c,j5ar80d,
$bio

Around the World in Eighty Days (c) 199? JPM International.

- TECHNICAL -

System 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41026&o=2

$end

$info=sp_atw,
$bio

Around the World in Eighty Days (c) 199? Crystal Leisure.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42868&o=2

$end

$pc98=arquelph,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Arquelphos (c) 1993 DO.

- TRIVIA -

Released on July 15, 1993 in Japan. Retail price: 6400 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88950&o=2

$end

$msx1_cass=arquimed,arquimeda,
$bio

MSX cass. published 36 years ago:

Arquimedes XXI (c) 1986 Dinamic Software [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94449&o=2

$end

$spectrum_cass=arquimed,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Arquimedes XXI (c) 1987 Dinamic Software.

- STAFF -

Program: Jorge Blecua
Graphics: Luis Rodriguez Soler
Collaboration: Pablo
Illustration: Alfonso Azpiri
Loading Screen: Javier Cubedo
Music: Manuel Cubedo
Cover Art: Alfonso Azpiri

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77828&o=2

$end

$cpc_flop=arquimed1,arquimed,arquimed2,
$bio

Amstrad CPC 464 disk. published 11 years ago:

Arquimedes XXI (c) 2011 ESP Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128030&o=2

$end

$msx1_flop=arquimed,arquimeda,
$bio

Arquimedes XXI cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229859&o=2

$end

$info=arrball,
$bio

Arrange Ball (c) 198? A-One.

LED game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101245&o=2

$end

$vz_snap=arrgh,
$bio

Arrgh (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235034&o=2

$end

$pet_rom=arrow,
$bio

Arrow (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235787&o=2

$end

$info=avtbingo,
$bio

Arcade Video game published 37 years ago:

Arrow Bingo (c) 1985 Advanced Video Technology.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=36323&o=2

$end

$info=mt_arrow,
$megatech=mt_arrow,
$bio

Sega Mega-Tech cart. published 32 years ago:

Arrow Flash (c) 1990 Sega.

- TECHNICAL -

Runs on the "Mega-Tech System" hardware.
Cartridge ID: 610-0239-44

- TRIVIA -

Arrow Flash for Mega-Tech was known as the 44th game made for this system.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3842&o=2

$end

$megadriv=arrow,arrowp,
$vgmplay=arrow_md,
$bio

Sega Mega Drive cart. published 32 years ago:

Arrow Flash (c) 1990 Sega Enterprises, Limited.

- TECHNICAL -

Game ID: G-4039
Cartridge ID: 670-0965
Package ID: 670-0966
Barcode: 4 974365 540395

- TRIVIA -

Released on October 20, 1990 in Japan.

- STAFF -

Producer: Kenichi Hiza (RMS‑106)
Opening: Ichiban
Program: CBR‑‑‑RR, Daddy, Goshikisen
Graphics: Yanto, DT‑‑‑R, Sod, Noise‑maker, Hana no Oedo
Sound: Hanauri‑musume
Special Thanks: Toru.K, T.A.K
Cover Illustration by: Takashi Akaishizawa

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56330&o=2

$end

$pc98=arrowgex,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Arrow Gunner EX (c) 1994 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88951&o=2

$end

$sorcerer_cass=arrow,arrow2,
$bio

Exidy Sorcerer cass. published 42 years ago:

Arrows and Alleys (c) 1980 Quality Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232356&o=2

$end

$super80_cass=xaaj,
$bio

Arrows and Alleys [Model 506R4J] (c) 198? Unknown

Machine Language, ported from Exidy Sorcerer. Joystick version.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126772&o=2

$end

$super80_cass=xaa,
$bio

Arrows and Alleys [Model 506R4] (c) 198? Unknown

Machine Language, ported from Exidy Sorcerer.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126771&o=2

$end

$fmtowns_cd=arsrent,
$bio

Fujitsu FM Towns CD published 29 years ago:

ARS Art RentaLease - Kaiga Fukugou Kensaku System [Model HME-509] (c) 1993 Unknown [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298295&o=2

$end

$to_flop=arsene,arsenea,
$bio

Thomson TO disk. published 36 years ago:

Arsene (c) 1986 Triel

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107579&o=2

$end

$mo5_flop=arsene,
$bio

Thomson MO5 disk. published 36 years ago:

Arsene (c) 1986 Triel

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235294&o=2

$end

$mo5_cass=arslapin,arslapinb,arslapina,
$bio

Thomson MO5/TO7 cass. published 37 years ago:

Arsene Lapin (c) 1985 Infogrames Interactive, Inc.

- TECHNICAL -

FACE A: TO7
FACE B: MO5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40441&o=2

$end

$cpc_flop=lapin,
$bio

Amstrad CPC type-in published 32 years ago:

Arsene Lapin (c) 1990 CPC

- TRIVIA -

Listed in the French magazine CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120533&o=2

$end

$cpc_flop=lupin,
$bio

Amstrad CPC type-in published 37 years ago:

Arsène Lupin (c) 1985 Unknown.

- TRIVIA -

Published in the CPC 6128 manual.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135631&o=2

$end

$x68k_flop=arsia,
$bio

Sharp X68000 Series 5.25in. disk. published 27 years ago:

Arsia no Ki (c) 1995 Moai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87070&o=2

$end

$megacdj=arslan,
$bio

Sega Mega-CD published 29 years ago:

Arslan Senki - The Heroic Legend of Arslan (c) 1993 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID: G-6028

- TRIVIA -

Released on November 19, 1993 in Japan. It was never exported outside Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60489&o=2

$end

$apple2gs_flop_misc=artfilm,
$apple2gs_flop_orig=artfilm,
$bio

Apple IIGS disk. published 33 years ago:

Art & Film Director (c) 1989 Epyx Corp.

- TECHNICAL -

Media: FD x3

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115079&o=2

$end

$pc98=artactn,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Art Action (c) 1992 Wachi Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88952&o=2

$end

$megadriv=artalive,artalivep,
$bio

Sega Genesis cart. published 31 years ago:

Art Alive (c) 1991 Sega of America.

Surprise yourself and impress your friends with astonishing graphics you can make in minutes. Animate them and your TV screen becomes a lively work of art. All with just your television and the 16-bit Genesis system.

It's simply the easiest way...
to be an artist. Create masterpieces that run, jump, and dance! You can even record them on your VCR. It's better than a game... it's ART ALIVE!

Turn your imagination loose
with the gallery of tools:
* A rainbow of colors to paint with
* 3 different pencil tips for freehand drawing
* Circles, rectangles and squares in 3 different outline widths
* Spray cans for shading patterns
* An eraser and clear feature to make mistakes vanish
* Over 50 supplied graphics and animations, including Sonic the Hedgehog and ToeJam & Earl, or create your own
* Predrawn backdrops you can color with the fill bucket.

- TECHNICAL -

GAME ID: 1703
Cartridge size: 2 Mb

- TRIVIA -

Reviews:
[FR] April 1992 - Joypad N.7 (Page 76-77): 50/100

- STAFF -

Developed by Western Technologies.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56331&o=2

$end

$mbee_flop=art_auction,
$bio

Art Auction (c) 198? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=292555&o=2

$end

$psx=artcama,
$bio

Sony PlayStation CD published 23 years ago:

Art Camion - Geijutsuden (c) 1999 TYO.

- TECHNICAL -

GAME ID: SLPS-02405

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84866&o=2

$end

$psx=artcam,
$bio

Sony PlayStation CD published 20 years ago:

Art Camion - Geijutsuden (c) 2002 Alpha Unit.

- TECHNICAL -

GAME ID: SLPS-87186

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84867&o=2

$end

$cpc_flop=artfontu,
$bio

Art Font (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119362&o=2

$end

$adam_flop=artgal1,
$bio

Art Gallery 1 (c) 198? Unknown.

Clip art gallery for use with Digital Express' ShowOff program.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109326&o=2

$end

$adam_flop=artgal2,
$bio

Art Gallery 2 (c) 198? Unknown.

Clip art gallery for use with Digital Express' ShowOff program.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109327&o=2

$end

$coco_cart=artgalry,
$bio

TRS-80 CoCo cart. published 41 years ago:

Art Gallery (c) 1981 Tandy Corp.

- TECHNICAL -

Game ID: 26-3061

- STAFF -

By: Robert G. Kilgus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53404&o=2

$end

$pc98=artjigds,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Art Jigsaw - Data Shuu (c) 1992 Takeru.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88953&o=2

$end

$pc98=artjigs1,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

アートジグソー　Ｖｏｌ.１ スーパーウェポン (c) 1992 Systemsoft
(Art Jigsaw - Vol. 1 Super Weapons)

- TECHNICAL -

BARCODE: 4988697204122

- TRIVIA -

Released on April 10, 1992 in Japan. Retail price: 5800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88954&o=2

$end

$pc98=artjigs2,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

アートジグソー ~Vol.2 プリティガール~ (c) 1992 Systemsoft.
(Art Jigsaw - Vol. 2 Pretty Girls)

- TECHNICAL -

BARCODE: 4988697205129

- TRIVIA -

Released on April 10, 1992 in Japan. Retail price: 5800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88955&o=2

$end

$pc98=artjigs3,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

アートジグソー　Ｖｏｌ.３ ファンタスティック (c) 1992 Systemsoft.
(Art Jigsaw - Vol. 3 Fantastic)

- TECHNICAL -

BARCODE: 4988697206126

- TRIVIA -

Released on April 10, 1992 in Japan. Retail price: 5800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88956&o=2

$end

$vectrex=artmastr,
$vgmplay=artmastr_vect,
$bio

GCE Vectrex published 39 years ago:

Art Master (c) 1983 GCE [General Consumer Electric]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82209&o=2

$end

$spectrum_cass=artmaste,
$bio

Art Master (c) 198? Summit Soft.

- TECHNICAL -

GAME ID: SS006

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196808&o=2

$end

$neocd=aof3,
$bio

SNK Neo-Geo CD published 26 years ago:

Art of Fighting - Ryuuko no Ken Gaiden (c) 1996 SNK [Shin Nihon Kikaku].

Limited Edition

- TECHNICAL -

GAME ID: NGCD-0960

- TRIVIA -

Released on June 14, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47847&o=2

$end

$neocd=aof3a,
$bio

SNK Neo-Geo CD published 26 years ago:

Art of Fighting - Ryuuko no Ken Gaiden (c) 1996 SNK [Shin Nihon Kikaku].

- TECHNICAL -

GAME ID: NGCD-096

- TRIVIA -

Ryuuko no Ken Gaiden was released on June 14, 1996 in Japan.

Like most of the Neo-Geo CD conversions, no (or minor) differences can be seen from the original, the main interest was the lowest price of the game.

This CD version contains additional endings for the two secret characters (Sinclair & Wyler).

- SERIES -

1. Ryuuko no Ken [Model NGCD-044]
2. Ryuuko no Ken 2 [Model NGCD-056]
3. Art of Fighting - Ryuuko no Ken Gaiden [Model NGCD-096]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47846&o=2

$end

$info=aof3,
$neogeo=aof3,
$vgmplay=aof3,
$bio

SNK Neo-Geo MVS cart. published 26 years ago:

Art of Fighting 龍虎の拳 外伝 (c) 1996 SNK Corp.
(Art of Fighting - Ryuuko no Ken Gaiden)

10 selectable characters battle each other in various locations in Mexico. Extremely beautiful and fluid animation courtesy of motion capture technology brings a whole new style of game-play to this popular fighting game.

- TECHNICAL -

Runs on the SNK "Neo-Geo MVS" hardware.
Game ID: NGM-096

[SNK MVS Neo-Geo Controls]
2 players - 4 buttons per player
=> [A] Punch [B] Kick [C] Hard brow [D] Raz

- TRIVIA -

Ryuuko no Ken Gaiden was released in March 1996 in Japan.

The subtitle of this game translates from Japanese as 'Dragon and Tiger Fist Side Story'.

This game is known outside Japan as 'Art of Fighting 3'.

In each character endings, you receive a nice hand-draw of the character on the 'Thank you for Playing' screen.

The drawing Hoeh-Hoeh selects for Wang Koh San in the ending is random, there are 7 different ones.

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Ryuuko no Ken Gaiden - PCCB-00212) on 03/04/1996.

- TIPS AND TRICKS -

* All characters have 2 colors, one is selected with the A button an the other one is chosen with the D button.

* Play as Sinclair : Highlight Robert and press Left (or highlight Jin and press Right(x2)).

* Play as Wyler : Highlight Robert and press Left(x2) (or highlight Jin and press Right).

* Special Day (Birthday Gift) : Definitely one of the strangest tricks in fighting games, each character will be powered up on his birthday (able to perform Super Desperation Moves at any moment during the fight!).
Kasumi Todo - March, 29
Wang Koh-San - April, 17
Lenny Criston - May, 20
Karman Cole - June, 13
Rody Births - July, 24
Ryo Sakazaki - August, 2
Jin-Fuha - September, 4
Wyler - October, 22
Sinclair - November, 14
Robert Garcia - December, 25

* Ultimate K.O. : Defeat an opponent in the first round by using your character's Super Desperation Move when the enemy's lifebar is 5% of less. If done correctly, you'll win the whole match in just a single round!

* Finish the game without losing a round to get a comical hand drawn picture of the character after the credits.

- SERIES -

1. Ryuuko no Ken [Model NGM-044] (1992)
2. Ryuuko no Ken 2 [Model NGM-056] (1994)
3. Art of Fighting - Ryuuko no Ken Gaiden [Model NGM-096] (1996)

- STAFF -

Object Designers : Heitarou, Black Tree, Futatsu (Futatsu!!), Higetoboin, UG, Ponda, Tohru, Pinkey-EX, Horipu (Hori-pu~?), Terarin, Kattsun, Sumiccho, Nana, Ashizawan, Satopyon, Tani Tani, Koara, Rave Man, Sasa, K. Miya, Rolly(R), Tony Oki, ??....!
Back Designers : Muramama Eiko, Daisuke, Wa-Da-Mo, J K, Shochan, Take-Pyon
Programmers : MA2++, Yuritaro, Hiropon
CG Creators : K-Asa, Aki. Yama, Demao. Sat, Seri
Music Composers : Yamapy-1, Masahiko Hataya (Papaya), Shibakichi
Capture Assisted by : Masa, Shin. T, Jeffrey Zoern, Raymond Ho.
Producers : Takashi Nishiyama, Hiroshi Matsumoto (Finish Hiroshi)
Directors : Go, Shigeri #3, Kim-Ken, Moai-Nao

* Voice Actors :
Ryo : Masaki Usui
Robert : Mantaro Koichi
Rody : Eiji Yano
Lenny : Kumi Ishida
Wang : Monster Maetsuka
Karman : Mantaro Koichi
Jin : Jai
Sinclair : Harumi Ikoma
Wyler : Monster Maetsuka

Special Thanks : Kaori Kasai, Osamu Sato

- PORTS -

* CONSOLES:
[JP] SNK Neo-Geo (Apr. 26, 1996) "Ryuuko no Ken Gaiden [Model NGH-096]"
[JP] SNK Neo-Geo CD (june.14, 1996) "Ryuuko no Ken Gaiden [Model NGCD-096]"
[JP] SNK Neo-Geo CD (june.14, 1996) "Ryuuko no Ken Gaiden [Limited Edition] [Model NGCD-0960]"
[JP] Sony PS2 (may.11, 2006) "Ryuuko no Ken - Ten Chi Jin [NeoGeo Online Collection Vol.4] [Model SLPS-25610]"
[JP] Sony PS2 (june.21, 2007) "Ryuuko no Ken - Ten Chi Jin [NeoGeo Online Collection The Best] [Model SLPS-25790]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118&o=2

$end

$megadriv=aof,aofp,
$bio

Sega Mega Drive cart. published 28 years ago:

Art of Fighting (c) 1994 Sega Enterprises, Limited.

European release.

- TECHNICAL -

GAME ID: 1146-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47668&o=2

$end

$megadriv=aofu,
$bio

Sega Genesis cart. published 28 years ago:

Art of Fighting (c) 1994 SEGA of America, Inc.

North American release. Game developed in Japan.

- TECHNICAL -

GAME ID: 1146

- TRIVIA -

Art of Fighting for Genesis was released on January 13, 1994 in North America.

- TIPS AND TRICKS -

GAME GENIE CODE:
BB5A-AR2T
Lets you play the US cartridge on a European/PAL Mega Drive.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47669&o=2

$end

$snes=aofu,
$bio

Nintendo Super NES cart. published 29 years ago:

Art of Fighting (c) 1993 Takara USA Corp.

- TECHNICAL -

[Model SNS-RW-USA]

- TRIVIA -

Art of Fighting for Super NES was released in December 1993 in North America.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47670&o=2

$end

$snes=aof,
$bio

Nintendo Super NES cart. published 29 years ago:

Art of Fighting (c) 1993 Takara Company, Limited.

- TECHNICAL -

PAL Version: [Model SNSP-RW]

- TRIVIA -

Art of Fighting for Super NES was released in December 1993 in Europe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47671&o=2

$end

$pc98=artwar,
$bio

NEC PC-9801 Series 5.25in. disk. published 35 years ago:

Art of War (c) 1987 Broderbund Japan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262696&o=2

$end

$pc98=artwarka,
$bio

NEC PC-9801 Series 5.25in. disk. published 34 years ago:

Art of War - Kaisenban (c) 1988 Broderbund Japan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262697&o=2

$end

$pc98=artwarsc,
$bio

NEC PC-9801 Series 5.25in. disk. published 34 years ago:

Art of War - Scenario Shuu (c) 1988 Broderbund Japan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262698&o=2

$end

$spectrum_cass=artomati,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Art-o-Matic (c) 1986 Print'n'Plotter Products

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289913&o=2

$end

$spectrum_cass=artcon48,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Artcon 48 (c) 1989 Format Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293823&o=2

$end

$nes=artelius,
$bio

Nintendo Famicom cart. published 35 years ago:

Artelius (c) 1987 Nichibutsu [Nihon Bussan Company, Limited.]

- TECHNICAL -

[Model NBF-AU]

- TRIVIA -

Artelius was released on November 13, 1987 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53839&o=2

$end

$x68k_flop=artemis,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Artemis (c) 1991 Birdy Soft

- TECHNICAL -

FD x3

- TRIVIA -

Released on July 25, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87071&o=2

$end

$pc98=artemis,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Artemis (c) 1991 Birdy Soft.

- TECHNICAL -

Floppy Disk x3

- TRIVIA -

Released on July 12, 1991 in Japan. Retail price: 7800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88957&o=2

$end

$x68k_flop=artemisd,
$bio

Sharp X68000 Series 5.25in. disk. published 29 years ago:

Artemis (c) 1993 X-Works

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87072&o=2

$end

$apple2_flop_orig=artesans,
$apple2_flop_clcracked=artsians,
$apple2_flop_misc=artesian,
$bio

Apple II 5.25 disk. published 39 years ago:

Artesians (c) 1983 Reno Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107103&o=2

$end

$pc8801_flop=arthemis,
$bio

Arthemis 2 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91400&o=2

$end

$apple2_flop_orig=arthurqe,
$apple2_flop_misc=arthur,
$bio

Apple II 5.25 disk. published 33 years ago:

Arthur - The Quest for Excalibur (c) 1989 Infocom

- TECHNICAL -

GAME ID: TD-IL1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107104&o=2

$end

$amigaocs_flop=arthur,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Arthur - The Quest for Excalibur (c) 1989 Infocom

- TECHNICAL -

GAME ID: WD-IL1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73450&o=2

$end

$gba=arthurmnu,
$bio

Nintendo GBA cart. published 16 years ago:

Arthur and the Invisibles [Model AGB-B2NE-USA] (c) 2006 Atari Interactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69797&o=2

$end

$gba=arthurmn,
$bio

Nintendo GBA cart. published 16 years ago:

Arthur and the Minimoys [Model AGB-B2NP-EUR] (c) 2006 Atari Interactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69798&o=2

$end

$apple2_flop_orig=rendrama,
$apple2_flop_clcracked=ramar2,
$bio

Apple II 5.25 disk. published 38 years ago:

Arthur C. Clarke: Rendez-vous with Rama (c) 1984 Telarium

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229334&o=2

$end

$psx=nazomak,
$bio

Sony PlayStation CD published 26 years ago:

Arthur to Astaroth no Nazo Maikamura - Incredible Toons (c) 1996 Capcom Co., Ltd.

- TECHNICAL -

GAME ID: SLPS-00363

- TRIVIA -

Released on August 30, 1995 in Japan. It was never exported outside Japan, nor re-released.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84868&o=2

$end

$saturn=nazomak,
$bio

Sega Saturn CD published 26 years ago:

Arthur to Astaroth no Nazo Makaimura - Incredible Toons (c) 1996 Capcom Company, Limited.

- TECHNICAL -

Game ID: T-1209G

- TRIVIA -

Released on August 30, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58921&o=2

$end

$psx=arthur,
$bio

Sony PlayStation CD published 22 years ago:

Arthur! Ready to Race (c) 2000 Learning Co., The

ARTHUR! READY TO RACE

Help Arthur build the ultimate race car!

The big race is coming up, and Arthur and his friends are preparing for it. Arthur wants to build the ultimate racer, but he needs your help! Use critical thinking skills to solve puzzles at the Sugar Bowl and the Pet Shop. Collect Bionic Bunny cards that can be traded for cool new car accessories. Then enter the race and play alone or with friends. Play over and over again because the game changes each time you play!

Adventure-style gameplay
Three levels of car building and racing
Race against a friend of the computer
Choose your favorite Arthur character to enter the race.

- TECHNICAL -

GAME ID: SLUS-01090

- TRIVIA -

Released on November 1, 2000 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111240&o=2

$end

$gbcolor=arthurfn,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Arthur's Absolutely Fun Day! [Model CGB-BFDE-USA] (c) 2000 Learning Company, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67506&o=2

$end

$cpc_flop=arthur,
$bio

Arthur. (c) 198? Rolland [Christian Rolland]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133968&o=2

$end

$cpc_flop=arthur_t1,
$bio

Arthur. Trained (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133969&o=2

$end

$spectrum_cass=articass,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Artic Assembler (c) 1982 Artic Computing, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286779&o=2

$end

$st_flop=artdream,
$bio

Atari ST disk. published 34 years ago:

Artificial Dreams (c) 1988 Addictive Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196761&o=2

$end

$coleco=artduel,
$bio

Colecovision cart. published 39 years ago:

Artillery Duel (c) 1983 Xonox, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53243&o=2

$end

$astrocde=artjello,
$bio

Bally Astrocade cart. published 36 years ago:

Artillery Duel + O-Jello (c) 1986 Mike White.

Tape_to_Cartridge compilation made by Mike White. Originaly programs on tape published by Perkins Engineering.

Contains 2 games:
Artillery Duel
O-Jello: a home conversion of Othello, the reversi game.

- STAFF -

Programmer (Artillery Duel): John Perkins
Programmer (O-Jello): Clyde Perkins

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86768&o=2

$end

$a2600=artduel,artduele,
$bio

Atari 2600 cart. published 39 years ago:

Artillery Duel (c) 1983 Xonox

Portage of the Bally Astrocade game "Artillery Duel [Model 5005]".

- TECHNICAL -

Model 2-99004-8-4

- STAFF -

Programmer: John Perkins
Reprogrammed by: Michael Schwartz
Sound by: David D. Thiel

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50211&o=2

$end

$astrocde=artiduel,artiduelp1,artiduelp3,artiduelp2,
$bio

Bally Astrocade cart. published 40 years ago:

Artillery Duel (c) 1982 Astrocade, Inc.

In this two player game each player controls an artillery gun set in a mountain landscape with the goal of destroying the other player. Players take turns firing at each other; on each turn you have a limited amount of time in which the barrel angle and powder level can be set in order to control the direction and distance of the shot. When deciding on your shot, you will need to take the current conditions into account, which includes wind speed/direction and any mountains that may get in your way. Successfully destroying your opponents gun will earn you a point, and the first player to reach the set number of points wins the game. There are multiple skill levels available which set the amount of time you have to make a shot.

- TECHNICAL -

GAME ID: 5005
PROG. SIZE: 4K

- TRIVIA -

Although part of the 5000 Strategy Series, this cart is labeled as an Action/Skills Series game. The label on the Astrocade, Inc. release is misspelled as 'Artillary Duel', but the menu has the correct spelling for the game.

- STAFF -

Developed by: John Perkins

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86767&o=2

$end

$vic1001_cart=artduel,
$bio

Commodore VIC-20 cart. published 39 years ago:

Artillery Duel (c) 1983 Xonox, Inc.

- TECHNICAL -

Game ID: 6235-A

- TRIVIA -

HIDDEN MESSAGE: The message 'programmed by Jerry Brinson dedicated to shana, jacob,audrey and frankie' is hidden in the code at location $7C61.

- STAFF -

Programmed by: Jerry Brinson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83771&o=2

$end

$archimedes=artisan,
$bio

Acorn Archimedes disk. published 35 years ago:

Artisan (c) 1987 Clares Micro Supplies

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127066&o=2

$end

$spectrum_cass=artist,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Artist (c) 1984 Dinamic Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287547&o=2

$end

$bbc_cass=artistbr,
$bio

Acorn BBC/Electron cass. published 37 years ago:

Artist (c) 1985 Blue Ribbon

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51497&o=2

$end

$bbc_cass=artist,
$bio

Artist (c) 19?? MRM Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51496&o=2

$end

$dragon_cass=artist,
$bio

Artist (c) 198? Abacus Programs

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117172&o=2

$end

$apfimag_cass=artist,
$bio

APF Imagination cass. published 43 years ago:

Artist and Easel (c) 1979 APF Electronics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135778&o=2

$end

$ekara_japan_m=mc0001,
$bio

Takara e-Kara MC series cart. published 19 years ago:

Artist Mini Vol. 1 [Model MC0001-ATM] (c) 2003 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237591&o=2

$end

$ekara_japan_m=mc0004,
$bio

Takara e-Kara MC series cart. published 19 years ago:

Artist Mini Vol. 4 [Model MC0004-ATM] (c) 2003 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237592&o=2

$end

$ekara_japan_m=mc0007,
$bio

Takara e-Kara MC series cart. published 19 years ago:

Artist Mini Vol. 5 (c) 2003 Takara Co., Ltd.

- TECHNICAL -

GAME ID: MC0007-ATM

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=312435&o=2

$end

$ekara_japan_m=mc0012,
$bio

Takara e-Kara MC series cart. published 19 years ago:

Artist Mini Vol. 7 [Model MC0012-ATM] (c) 2003 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237593&o=2

$end

$ekara_japan_m=mc0014,
$bio

Takara e-Kara MC series cart. published 19 years ago:

Artist Mini Vol. 8 [Model MC0014-ATM] (c) 2003 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237594&o=2

$end

$bbc_rom=artistpp,artistpu,
$bio

Acorn BBC ROM published 36 years ago:

Artist Plus (c) 1986 CTS Recognition

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268048&o=2

$end

$ekara_japan=ec0014,
$bio

Takara e-Kara EC series cart. published 22 years ago:

Artist Selection Vol. 1 [Model EC0014-ATS] (c) 2000 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146867&o=2

$end

$ekara_japan=ec0045,
$bio

Takara e-Kara EC series cart. published 21 years ago:

Artist Selection Vol. 10 [Model EC0045-ATS] (c) 2001 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146868&o=2

$end

$ekara_japan=ec0049,
$bio

Takara e-Kara EC series cart. published 21 years ago:

Artist Selection Vol. 11 [Model EC0049-ATS] (c) 2001 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146869&o=2

$end

$ekara_japan=ec0050,
$bio

Takara e-Kara EC series cart. published 21 years ago:

Artist Selection Vol. 12 [Model EC0050-ATS] (c) 2001 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237569&o=2

$end

$ekara_japan=ec0055,
$bio

Takara e-Kara EC series cart. published 21 years ago:

Artist Selection Vol. 13 [Model EC0055-ATS] (c) 2001 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237570&o=2

$end

$ekara_japan=ec0057,
$bio

Takara e-Kara EC series cart. published 21 years ago:

Artist Selection Vol. 14 [Model EC0057-ATS] (c) 2001 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237571&o=2

$end

$ekara_japan=ec0077,
$bio

Takara e-Kara EC series cart. published 21 years ago:

Artist Selection Vol. 15 [Model EC0077-ATS] (c) 2001 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146870&o=2

$end

$ekara_japan=ec0015,
$bio

Takara e-Kara EC series cart. published 22 years ago:

Artist Selection Vol. 2 [Model EC0015-ATS] (c) 2000 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146871&o=2

$end

$ekara_japan=ec0029,
$bio

Takara e-Kara EC series cart. published 22 years ago:

Artist Selection Vol. 3 [Model EC0029-ATS] (c) 2000 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146872&o=2

$end

$ekara_japan=ec0031,
$bio

Takara e-Kara EC series cart. published 22 years ago:

Artist Selection Vol. 4 [Model EC0031-ATS] (c) 2000 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146873&o=2

$end

$ekara_japan=ec0035,
$bio

Takara e-Kara EC series cart. published 22 years ago:

Artist Selection Vol. 5 [Model EC0035-ATS] (c) 2000 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146874&o=2

$end

$ekara_japan=ec0036,
$bio

Takara e-Kara EC series cart. published 22 years ago:

Artist Selection Vol. 6 [Model EC0036-ATS] (c) 2000 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146875&o=2

$end

$ekara_japan=ec0039,
$bio

Takara e-Kara EC series cart. published 22 years ago:

Artist Selection Vol. 7 {Model EC0039-ATS] (c) 2000 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237572&o=2

$end

$ekara_japan=ec0041,
$bio

Takara e-Kara EC series cart. published 21 years ago:

Artist Selection Vol. 8 [Model EC0041-ATS] (c) 2001 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146876&o=2

$end

$ekara_japan=ec0044,
$bio

Takara e-Kara EC series cart. published 21 years ago:

Artist Selection Vol. 9 [Model EC0044-ATS] (c) 2001 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146877&o=2

$end

$pro128s_flop=artista
$bio

Olivetti PC-128s disk. published 35 years ago:

Artista (c) 1987 Olivetti Prodest [Milan, Italy]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236022&o=2

$end

$pce=arttool,
$vgmplay=arttool_tg16,
$bio

NEC PC-Engine HuCARD published 32 years ago:

ArtistTool (c) 1990 NEC Home Electronics, Limited.

- TRIVIA -

Released on September 29, 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58534&o=2

$end

$pc98=artmast,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Artmaster Core (c) 1992 Systemsoft.

Illustration software.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88958&o=2

$end

$bbc_rom=artscomm,
$bio

Acorn BBC ROM published 39 years ago:

ARTS Communication ROM (c) 1983 Applied Real Time Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145387&o=2

$end

$cpc_cass=artura,
$bio

Amstrad CPC cass. published 34 years ago:

Artura (c) 1988 Gremlin Graphics Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64330&o=2

$end

$cpc_flop=artura,artura2,artura3,artura4,artura1,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Artura (c) 1988 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120665&o=2

$end

$spectrum_cass=artura,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Artura (c) 1989 Gremlin Graphics Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77832&o=2

$end

$specpls3_flop=artura,arturaa,
$bio

Sinclair ZX Spectrum+3 disk. published 33 years ago:

Artura (c) 1989 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118634&o=2

$end

$cpc_cass=arturas,
$bio

Amstrad CPC cass. published 34 years ago:

Artura (c) 1988 Erbe Software.

Spanish release.

- TECHNICAL -

[Model AM-482]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64329&o=2

$end

$cpc_cass=artwork,
$bio

Amstrad CPC cass. published 37 years ago:

Artwork (c) 1985 Kuma Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64331&o=2

$end

$cpc_flop=artwork1,artworku,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Artwork (c) 1985 Kuma Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133996&o=2

$end

$archimedes=artworks,
$bio

Acorn Archimedes disk. published 30 years ago:

ArtWorks (c) 1992 Computer Concepts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116064&o=2

$end

$timex_cass=artworx,
$bio

Timex Sinclair 2068 cass. published 37 years ago:

Artworx (c) 1985 NovelSoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263950&o=2

$end

$spectrum_cass=artworxs,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Artworx (c) 1987 Power House, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287894&o=2

$end

$cpc_flop=artworxg,
$bio

Amstrad CPC type-in published 34 years ago:

Artworx (c) 1988 PC Amstrad International

- TRIVIA -

Listed as a type-in program in the magazine: PC Amstrad International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119363&o=2

$end

$spectrum_cass=arty,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Arty (c) 1983 Spartan Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298112&o=2

$end

$pcecd=alkiba,
$bio

NEC PC-Engine CD published 28 years ago:

Arunamu no Kiba - Juuzoku Juuni Shinto Densetsu (c) 1994 Right Stuff.

- TECHNICAL -

Game ID: RSCD4006

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58107&o=2

$end

$x68k_flop=arururu,
$bio

Arururu (c) 199? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87073&o=2

$end

$x1_cass=armsold,
$bio

Sharp X1 cass. published 38 years ago:

AS - The Armored Soldier (c) 1984 Genesis Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86196&o=2

$end

$sms=tvcolos,
$bio

Sega Master System cart. published 26 years ago:

As Aventuras da TV Colosso (c) 1996 Tec Toy

Brazilian exclusive release. Portage of the Game Gear game.

Description from the back cover:

A turma da TV Colosso invade as telinhas do mundo dos video games em uma fascinante aventura para o Master System!

O Chefinho não está muito bem de saúde. Seu médico, preocupado, receita uma combinação de seis tipos de ervas raríssimas para sua cura completa. Entretanto, estas ervas só são encontradas na Natureza e achá-las é a missão da Priscila e do Gilmar! Mas, é claro que a comunidade pulguenta fará de tudo para atrapalhar nossos heróis caninos...

São seis fases repletas de desafios e perigos, com três "chefões" ao todo. A escolha de Gilmar ou Priscila em cada fase é muito importante, já que, devido à diferença de seus tamanhos, fica mais fácil ou difícil vencer os obstáculos a serem enfrentados.
A aventura se passa em cenários bastante diferenciados, detalhados e bem coloridos. Cavernas, barcos, subterrâneos e muito mais o aguardam, trazendo inúmeros inimigos - pulgas disfarçadas - para serem eliminados.
E o melhor de tudo: todo este desafio conta com textos integralmente em Português, facilitando a compreensão ao longo das fases.

- TECHNICAL -

GAME ID: 028.650
SIZE: 512KB (4Mbit)

- TRIVIA -

Released in Brazil only in October 1996.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55933&o=2

$end

$apple2gs_flop_misc=atlt,
$bio

Apple IIGS disk. published 34 years ago:

As The Link Turns (c) 1988 Rogue Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240797&o=2

$end

$snes=asahishi,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Asahi Shinbun Rensai - Katou Hifumi Kudan Shougi - Shingiryuu (c) 1995 Varie

- TECHNICAL -

[Model SHVC-A23J-JPN]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61044&o=2

$end

$cpc_cass=asalto,
$bio

Amstrad CPC cass. published 37 years ago:

Asalto (c) 1985 Amsoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64332&o=2

$end

$cpc_flop=asalto,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Asalto (c) 1985 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118916&o=2

$end

$cpc_flop=asaltoyc,
$bio

Amstrad CPC 464 disk. published 13 years ago:

Asalto y Castigo (c) 2009 Baltasarq

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128172&o=2

$end

$specpls3_flop=asalycas,
$bio

Sinclair ZX Spectrum+3 disk. published 13 years ago:

Asalto y Castigo (c) 2009 Baltasar el Arquero

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229654&o=2

$end

$snes=asameshi,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Asameshimae Nyanko (c) 1994 Zamuse

- TECHNICAL -

[Model SHVC-ZC]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61045&o=2

$end

$info=asc486slc,
$bio

ASC486SLC (c) 199? Computechnik.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275764&o=2

$end

$ibm5170_cdrom=ascend,ascendd,
$bio

IBM PC/AT DOS CD published 27 years ago:

Ascendancy (c) 1995 Logic Factory, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144570&o=2

$end

$mo5_cass=ascens,
$bio

Thomson MO5 cass. published 37 years ago:

Ascens (c) 1985 USTL

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108667&o=2

$end

$psx=asciidmo,
$bio

Sony PlayStation CD published 25 years ago:

ASCII Entertainment Demo CD (c) 1997 ASCII Ent. Soft., Inc.

- TECHNICAL -

GAME ID: SLUS-90010

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110949&o=2

$end

$pc98=dostools,
$bio

ASCII MS-DOS Software Tools (c) 19?? ASCII Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88840&o=2

$end

$pc98=ascod13,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

ASCII Otanoshimi Disk Vol. 13 (c) 1992 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88841&o=2

$end

$pc98=ascod18,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

ASCII Otanoshimi Disk Vol. 18 (c) 1993 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88842&o=2

$end

$pc98=ascod06,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

ASCII Otanoshimi Disk Vol. 6 (c) 1991 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88843&o=2

$end

$pc98=ascod07,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

ASCII Otanoshimi Disk Vol. 7 (c) 1991 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88844&o=2

$end

$pc98=ascod08,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

ASCII Otanoshimi Disk Vol. 8 (c) 1991 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88845&o=2

$end

$pc98=ascod09,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

ASCII Otanoshimi Disk Vol. 9 (c) 1992 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88846&o=2

$end

$adam_flop=asciip03,
$bio

ASCII Picture Files Vol. 03 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109307&o=2

$end

$adam_flop=asciip04,
$bio

ASCII Picture Files Vol. 04 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109308&o=2

$end

$to_flop=ascinew1,ascinew1b,ascinew1a,
$bio

Thomson TO disk. published 30 years ago:

ASCINEWS no.1 (c) 1992 ASCI [Association pour les Services Connexes à l'Informatique].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107542&o=2

$end

$to_flop=ascinw10,ascinw10b,ascinw10a,
$bio

Thomson TO disk. published 27 years ago:

ASCINEWS no.10 (c) 1995 ACT [Association des Correspondants Thomsonistes] [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107543&o=2

$end

$to_flop=ascinew2,ascinew2a,
$bio

Thomson TO disk. published 30 years ago:

ASCINEWS no.2 (c) 1992 ASCI [Association pour les Services Connexes à l'Informatique] [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107544&o=2

$end

$to_flop=ascinew3,ascinew3b,ascinew3a,
$bio

Thomson TO disk. published 29 years ago:

ASCINEWS no.3 (c) 1993 ASCI [Association pour les Services Connexes à l'Informatique] [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107545&o=2

$end

$to_flop=ascinew4,ascinew4b,ascinew4a,
$bio

Thomson TO disk. published 29 years ago:

ASCINEWS no.4 (c) 1993 ASCI [Association pour les Services Connexes à l'Informatique] [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107546&o=2

$end

$to_flop=ascinew5,ascinew5b,ascinew5a,
$bio

Thomson TO disk. published 29 years ago:

ASCINEWS no.5 (c) 1993 ASCI [Association pour les Services Connexes à l'Informatique] [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107547&o=2

$end

$to_flop=ascinew6,ascinew6b,ascinew6a,
$bio

Thomson TO disk. published 29 years ago:

ASCINEWS no.6 (c) 1993 ASCI [Association pour les Services Connexes à l'Informatique] [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107548&o=2

$end

$to_flop=ascinew7,ascinew7b,ascinew7a,
$bio

Thomson TO disk. published 28 years ago:

ASCINEWS no.7 (c) 1994 ACT [Association des Correspondants Thomsonistes] [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107549&o=2

$end

$to_flop=ascinew8,ascinew8b,ascinew8a,
$bio

Thomson TO disk. published 28 years ago:

ASCINEWS no.8 (c) 1994 ACT [Association des Correspondants Thomsonistes] [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107550&o=2

$end

$to_flop=ascinew9,ascinew9b,ascinew9a,
$bio

Thomson TO disk. published 27 years ago:

ASCINEWS no.9 (c) 1995 ACT [Association des Correspondants Thomsonistes] [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107551&o=2

$end

$pc8801_flop=ascot,
$bio

Ascot (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91401&o=2

$end

$nes=mc_20asd,
$bio

Nintendo Famicom cart. published 29 years ago:

ASDER 20 in 1 (c) 1993 Asder Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95409&o=2

$end

$nes=asderp95,
$bio

Computer (based on NES) published 27 years ago:

ASDER PC-95 (c) 1995 Asder Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83817&o=2

$end

$a2600=asesdoar,
$bio

Ases do Ar (c) 198? Dismac

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50212&o=2

$end

$pc98=ash,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Ash. (c) 1994 Himeya Soft.

- TECHNICAL -

# of Floppy Disks: 2

- TRIVIA -

Released on July 08, 1994 in Japan. Retail price: 7800 Yen.

- STAFF -

Composer: Kazuhiro Kanae

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88959&o=2

$end

$pc8801_flop=ashe,asheb,ashec,ashea,
$bio

NEC PC-8801 Series disk. published 34 years ago:

Ashe - Legend of 'Toma' (c) 1988 Quasar Soft.

- TECHNICAL -

GAME ID: NFQS17003
MEDIA: FD x4

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91402&o=2

$end

$spectrum_cass=ashespul,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Ashes (c) 1984 Pulsonic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286992&o=2

$end

$amigaocs_flop=ashempir,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Ashes of Empire (c) 1992 Mirage

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73452&o=2

$end

$bbc_flop_hybrid=ashes,
$bio

Acorn BBC Hybrid Music System disk. published 32 years ago:

Ashes R1 (c) 1990 Hybrid Technology

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270445&o=2

$end

$msx2_cart=ashguine,
$bio

MSX 2 cart. published 35 years ago:

Ashguine - Densetsu no Seisenshi  (c) 1987 Panasoft.

- TECHNICAL -

GAME ID: PANA-010

- TRIVIA -

Retail price: 5800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51279&o=2

$end

$msx2_flop=ashguin3,ashguin3a,
$bio

Ashguine - Fukushuu no Honoo (c) 198? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101483&o=2

$end

$msx2_cart=ashguin3,ashguin3a,
$bio

MSX 2 cart. published 35 years ago:

Ashguine - Fukushuu no Honoo (c) 1987 Micro Cabin

- TECHNICAL -

GAME ID: SW-M003

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51269&o=2

$end

$msx2_cart=ashguin2,
$bio

MSX 2 cart. published 35 years ago:

アシュギーネ―虚空の牙城― (c) 1987 T&E Soft.
(Ashguine - Kokuu no Gajou)

- TECHNICAL -

GAME ID: SW-M002
BARCODE: 4902704840011

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51270&o=2

$end

$msx2_flop=ashguin2,ashguin2a,ashguin2b,
$bio

Ashguine 2 - Kokuu no Gajou (c) 199? Unknown.

Pirate disk. version of the official cartridge.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122045&o=2

$end

$info=ashnojoe,
$bio

Arcade Video game published 32 years ago:

あしたのジョー (c) 1990 Taito Corp.
(Ashita no Joe)

A boxing game.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 8 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : YM2203 (@ 3 Mhz), OKI MSM5205 (@ 384 Khz)

Players : 2
Control : 4-way joystick
Buttons : 2

- TRIVIA -

Developed by Wave Corp.

Extremely rare, this game is based on the classic manga/anime series Ashita no Joe (Tomorrow's Joe). The manga ran from 1968 to 1973 in Shonen Magazine. There were also 2 TV series that ran from 1970 to 1971 and 1980 to 1981 and a movie was released in 1980.

When one of Joe's old rivals, Rikishi, died in the ring in 1970, Kodansha publishing actually held a funeral service for him. Over 700 people attended from all over Japan. An actual Buddhist priest presided over the funeral, held in a full-sized boxing ring.

Known outside Japan as "Success Joe".

- SERIES -

1. Ashita no Joe (1990)
2. Ashita no Joe Densetsu (1991)

- STAFF -

Original Story: A. Takamori
Original Character: T. Chiba
Programmer: H. Sakaue, T. Iehaka
Designer: K. Tomoto, K. Mathumoto, F. Mathuda
Total Produced by: T. Ohira

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119&o=2

$end

$gba=ashnojoe,
$bio

Nintendo GBA cart. published 19 years ago:

Ashita no Joe - Makka ni Moeagare! [Model AGB-BAMJ-JPN] (c) 2003 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69799&o=2

$end

$info=legendos,
$neogeo=legendos,
$bio

SNK Neo-Geo MVS cart. published 31 years ago:

あしたのジョー伝説 (c) 1991 SNK.
(Ashita no Joe Densetsu)

Beat-'em-up/boxing game with a Rocky-like storyline.

- TECHNICAL -

Runs on the SNK "Neo-Geo MVS" hardware.
Game ID : 0029

[SNK MVS Neo-Geo Controls]
2 players - 4 buttons per player (2 usables).
[JOYSTICK] 8-way, [A] Jab/Straight/Hook/Uppercut/Body, [B] Sway/Low guard/Block

- TRIVIA -

Ashita no Joe Densetsu was released in July 1991 in Japan.

The title of this game translates from Japanese as 'Legend of Tomorrow's Joe'.

This game is known outside Japan as 'Legend of Success Joe'.

This game is based on the classic manga/anime series Ashita no Joe (Tomorrow's Joe). The manga ran from 1968 to 1973 in Shonen Magazine.

- SERIES -

1. Ashita no Joe (1990)
2. Ashita no Joe Densetsu (1991)

- STAFF -

Developed by Wave Corp.

Original author: Asao Takamori
Original picture: Tetsuya Chiba
Chief programmer: Hirofumi Sakaue
Assistance programmer: Takashi Iehara
Chief character designer: Koji Tomoto
Assistance designer: Kenichiro Matsumoto
Total producer: Teruo Ohira

- PORTS -

* CONSOLES:
[JP] Nintendo Super Famicom (1992) "Ashita no Joe [Model SHVC-AJ]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1372&o=2

$end

$snes=ashnojoe,
$bio

Nintendo Super Famicom cart. published 30 years ago:

あしたのジョー (c) 1992 KAC [K.Amusement Lising Co.]
(Ashita no Joe)

Ashita No Joe is a boxing game published by K Amusement and released in 1992. The player takes the role of Joe Yabuki and must fight his way through an intense boxing tournament. Seven opponents stand between him and victory and each pro-boxer is tougher to beat than the last. Two buttons are used throughout the game - one throws basic straight punches and directional button combinations allows Joe to use uppercuts and hooks. The second button puts Joe in guard and lets him block attacks. Life bars on top of the screen display the players current status and the winner is decided through Knock Out on the third fall. A two-player mode is available.

- TECHNICAL -

[Model SHVC-AJ]

- TRIVIA -

Released on November 27, 1992 in Japan for 8900 Yen.

The game is based on a Japanese Manga popular in the 1970s and also known in the west as Tomorrow's Joe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61046&o=2

$end

$pico=nadja,
$bio

Sega Pico game published 19 years ago:

Ashita no Nadja [Model T-133430] (c) 2003 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75627&o=2

$end

$cpc_flop=ashkeron,ashkeron2,ashkeron1,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Ashkeron (c) 1985 Mirrorsoft, Ltd. [England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120930&o=2

$end

$spectrum_cass=ashkeron,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Ashkeron! (c) 1985 Mirrorsoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77834&o=2

$end

$info=ashura,ashurau,ashuraj,
$vgmplay=ashura_bsys,
$bio

Arcade Video game published 32 years ago:

Ashura Blaster (c) 1990 Taito Corp.

A vertically scrolling shoot'em up game.

- TECHNICAL -

Taito B System Hardware
Prom Stickers : C43

Main CPU : Motorola 68000 (@ 12 Mhz), Zilog Z80 (@ 4 Mhz)
Sound Chips : Yamaha YM2610 (@ 8 Mhz)

Players : 2
Control : 8-Way Joystick
Buttons : 2
=> [1] Fire, [2] Bomb

- TRIVIA -

Ashura Blaster was released in March 1990.

Developed by Visco (in the 2nd stage, you can see 'Visco').

The kanji characters on the titlescreen read 'Ashura'. Ashura is a demon related to fighting.

The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'REX'.

- UPDATES -

The US version has the "Winners Don't Use Drugs" screen.

- TIPS AND TRICKS -

In this game, there is no backfire from enemies, like in other similar shoot'em ups. So you do not have to worry to be hit, after you pass certain enemies.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120&o=2

$end

$pc8801_flop=ashurano,
$bio

Ashura no To (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91403&o=2

$end

$sms=ashura,
$vgmplay=ashura_sms,
$bio

Sega Mark III cart. published 36 years ago:

阿修羅 (c) 1986 Sega Enterprises, Limited.
(Ashura)

- TECHNICAL -

Game ID: G-1307

- TRIVIA -

Ashura was released on November 16, 1986 in Japan.

- STAFF -

Directed by: Buyer Setsuo
Programmed by: Derby Tatsuo, Muscle Kanai, Koshihikari
Music by: Katsuhiro Hayashi (Wooper Katsu)
Designed by: Fighter GI, Sunshine Hisa, Kujukuri Mami, K. Tamun

"We Fight for Friends"
Music by: Katsuhiro Hayashi (Wooper Katsu)
Lyrics by: Buyer Setsuo
Performed by: Sega Sounds

"Never to Return"
Music by: Derby Tatsuo
Lyrics by: Muscle Kanai
Performed by: Sega Sounds

Cover Illustration: Renato Casaro

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55848&o=2

$end

$info=asndynmt,asndynmto,
$bio

Sega NAOMI cart. published 15 years ago:

Asian Dynamite (c) 2007 Sega Enterprises, Limited.

- TECHNICAL -

Cartridge ID: 840-0175C

- TRIVIA -

Released in July 2007.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40788&o=2

$end

$info=asnprinc,
$bio

Video Slot Machine published 20 years ago:

Asian Princess (c) 2002 Aristocrat.

A 5-reel video slot machine. Same as Thai Princess but with a bonus bet option.

- TECHNICAL -

Aristocrat MKVI hardware.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=30781&o=2

$end

$fmtowns_cd=aska,
$bio

Fujitsu FM Towns CD published 33 years ago:

Aska Towns (c) 1989 Algo Soft..

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110242&o=2

$end

$cpc_flop=d_plasma,
$bio

Amstrad CPC 464 disk. published 22 years ago:

ASM Intro 1 - Plasma (c) 2000 Flower Corp

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128170&o=2

$end

$compclr2_flop=asmtutor,
$bio

ASM Tutorial (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232514&o=2

$end

$m20=dietasm,
$bio

ASM Utilities (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237027&o=2

$end

$compclr2_flop=asmutlma,
$bio

ASM Utilities - Macros (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232515&o=2

$end

$compclr2_flop=asmutilr,
$bio

ASM Utilities - Routines (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232516&o=2

$end

$compclr2_flop=asmutil3,
$bio

ASM Utilities 3 (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232517&o=2

$end

$compclr2_flop=asmutil4,
$bio

ASM Utilities 4 (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232518&o=2

$end

$bbc_rom=asm,
$bio

Acorn BBC ROM published 38 years ago:

ASM Ver. 1 (c) 1984 System Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145278&o=2

$end

$bbc_rom=asm2,
$bio

Acorn BBC ROM published 38 years ago:

ASM Ver. 2 (c) 1984 System Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145279&o=2

$end

$special_cass=asmed1,asmed2,
$bio

ASM-ED (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234267&o=2

$end

$to_flop=asmext,asmexta,
$bio

Thomson TO disk. published 22 years ago:

AsmExt (c) 2000 Prehis-To

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107580&o=2

$end

$nes=asmiklnd,
$bio

Nintendo Famicom cart. published 31 years ago:

アスミッククンランド (c) 1991 Asmik Corp.
(Asmik-kun Land)

- TECHNICAL -

GAME ID: ASM-YI

- TRIVIA -

Asmik-kun Land was released on December 20, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53840&o=2

$end

$gameboy=asmikwl2,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Asmik-kun World 2 (c) 1991 Asmik Corp.

- TECHNICAL -

GAME ID: DMG-ATJ

- TRIVIA -

Released on May 24, 1991 in Japan. It was never exported outside Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65577&o=2

$end

$apple1=asmchess,
$bio

Apple I soft. published 44 years ago:

ASMmchess (c) 1978 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234930&o=2

$end

$info=aso,
$vgmplay=alphamis,
$bio

Arcade Video game published 37 years ago:

ASO - Armored Scrum Object (c) 1985 SNK.

ASO is a one-player scrolling shooter game, similar to Xevious in its segregation of air-to-air and air-to-ground weapons. Missiles are used to destroy ground enemies, while laser-like weapons are used for aerial opponents. Throughout each of the levels, the player must fight off waves of enemies that threaten several space stations and a boss must be defeated at the end of each. Like most early games in this genre, when the player dies, all weapons are lost and the player is moved to a point slightly before the point of death. The player's craft can also be upgraded to have more powerful weapons by picking up various power-ups throughout the level.

- TECHNICAL -

Main CPU: (2x) Zilog Z80 (@ 4 Mhz)
Sound CPU: Zilog Z80 (@ 4 Mhz)
Sound Chips: Yamaha YM3526 (@ 4 Mhz)

Players: 2
Control: 8-way joystick
Buttons: 3

- TRIVIA -

ASO was released in November 1985 in Japan.

Export releases:
[US] "Alpha Mission"
"Arian Mission"

- SERIES -

1. ASO - Armored Scrum Object (1985)
2. ASO II - Last Guardian [Model NGM-007] (1991)

- PORTS -

* CONSOLES:
Nintendo Famicom (1986) "ASO - Armored Scrum Object [Model SFX-AO]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121&o=2

$end

$nes=asoh,
$bio

Nintendo Famicom cart. published 35 years ago:

ASO - Armored Scrum Object (c) 1987 FMG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69212&o=2

$end

$nes=aso,asop,
$vgmplay=alphamis_nes,
$bio

Nintendo Famicom cart. published 36 years ago:

ASO - Armored Scrum Object (c) 1986 SNK [Shin Nihon Kikaku].

- TECHNICAL -

Cartride ID: SFX-AO

- TRIVIA -

ASO for Famicom was released on September 6, 1986 in Japan.

Export releases:
[US] "Alpha Mission [Model NES-AM-USA]"
[EU] "Alpha Mission [Model NES-AM-EEC]"

- STAFF -

PROGRAM: SNK JR.
PLANING: MR. OBA
DESIGN: RAMPTY, DR. GAG
MUSIC: SUGAR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47503&o=2

$end

$neocd=alpham2,
$bio

SNK Neo-Geo CD published 28 years ago:

ASO II - Last Guardian (c) 1994 SNK [Shin Nihon Kikaku].

- TECHNICAL -

[Model NGCD-007]

- TRIVIA -

ASO II Last Guardian for Neo-Geo CD was released on September 9, 1994 in Japan.

Like most of the Neo-Geo CD conversions, no (or minor) differences can be seen from the original, the main interest was the lowest price of the game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47626&o=2

$end

$info=alpham2,alpham2p,
$neogeo=alpham2,alpham2p,
$vgmplay=alpham2,
$bio

SNK Neo-Geo MVS cart. published 31 years ago:

ASO II - Last Guardian (c) 1991 SNK.

A full-screen vertically scrolling shoot'em up game.

- TECHNICAL -

Runs on the SNK "Neo-Geo MVS" hardware.
Game ID: NGM-007

[SNK MVS Neo-Geo Controls]
2 players - 4 buttons per player (3 usables)
=> Type A : [A] Missile/Laser/Attach armor, [B] Armor attack, [C] Open menu
=> Type B : [A] Laser/Attach armor, [B] Missile, [C] Open menu

- TRIVIA -

ASO II was released in March 1991 in Japan.

This game is known outside Japan as Alpha Mission II.

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (ASO II - PCCB-00062) on May 21, 1991.

- UPDATES -

The prototype version has different gameplay trailer in the attract mode.

- SERIES -

1. ASO - Armored Scrum Object (1985)
2. ASO II - Last Guardian [Model NGM-007] (1991)

- STAFF -

Producer : Eikichi Kawasaki
Planner : Kohyan
Sub planner : Shiba
Programmers : Data-Tada, Muge-San, Magi2, Shochan, Nishidon (as Nishido~N)
Designers : Toyochan, Maeda, Miki, Y. Kawase, Higa, Keisen. Y, Masami Tanaka, Mano
Sound : Jojoha Kitapi, Konny, Tarkun

- PORTS -

* CONSOLES:
[JP] SNK Neo-Geo AES (jul.1, 1991) "ASO II - Last Guardian [Model NGH-007]"
[JP] SNK Neo-Geo CD (Sep. 9, 1994) "ASO II - Last Guardian [Model NGCD-007]"
Sony PlayStation Store (2010)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68&o=2

$end

$msx2_flop=aso,
$bio

MSX 2 disk. published 10 years ago:

ASO Remake (c) 2012 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101451&o=2

$end

$pc98=asokokof,
$bio

NEC PC-9801 Series 5.25in. disk. published 33 years ago:

アソコの幸福 (c) 1989 Zeit.
(Asoko no Koufuku - Yamamoto-san-chi no Baai ni Okeru Asoko no Fukou ni Tsuite)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88960&o=2

$end

$ibm5150=aspstud,
$bio

IBM PC 3.5in. disk. published 30 years ago:

ASP - A Statistical Package for Business, Economics, and the Social Sciences [Student Version] (c) 1992 MacMillan Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132539&o=2

$end

$spectrum_cass=aspargpmb,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Aspar - GP Master (c) 1988 IBSA [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289799&o=2

$end

$cpc_flop=aspargpm,aspargpm2,aspargpm3,aspargpm4,aspargpm5,aspargpm1,aspargpm_c1,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Aspar GP Master (c) 1988 Dinamic Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118842&o=2

$end

$specpls3_flop=aspargpm,aspargpmsp,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

Aspar GP Master (c) 1988 Dinamic Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147623&o=2

$end

$msx1_cass=aspargp,aspargps,aspargpsb,aspargpsc,aspargpsa,
$bio

MSX cass. published 33 years ago:

Aspar GP Master (c) 1989 Dinamic Software [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94450&o=2

$end

$msx1_flop=aspargp,
$bio

Aspar GP Master cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229860&o=2

$end

$cpc_cass=aspargp,
$bio

Amstrad CPC cass. published 34 years ago:

Aspar GP Master [Model AMS 880022] (c) 1988 Dinamic Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64333&o=2

$end

$spectrum_cass=aspargpm,aspargpma,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Aspar GP Master (c) 1988 Dinamic Software.

- TECHNICAL -

GAME ID: SPE 880022

- STAFF -

Team Coordination Programming: Javier Cubedo
Graphics: Javier Cubedo
Collaborative Spectrum Graphics: Uriel Roberto Herrera
Loading Screen: Deborah
Scroll Sprites: Paco Martin
Championship Management: Juan Jose Garcia
Circuit Design: Javier Cubedo
Intelligent Driving Routines: Pedro Sudon
General Analysis: Javier Cubedo
Graphic Design Support: Orlando Araujo
System Support Routines: Paco Martin
Management: Paco Martin
Illustration: Gregorio San Fernando
Produced by: Javier Cubedo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77835&o=2

$end

$c64_cart=aspargp,
$bio

Commodore C64 cart. published 33 years ago:

Aspar GTP Master (c) 1989 Dinamic Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53505&o=2

$end

$spectrum_cass=aspectv4,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Aspect 4.2 (c) 1982 Bug-Byte [Grandslam div.] [London, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286935&o=2

$end

$cpc_cass=asphalt,
$bio

Amstrad CPC cass. published 36 years ago:

Asphalt (c) 1986 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64336&o=2

$end

$cpc_flop=asphalt,asphalt2,asphalt3,asphalt1,asphalt_t2,asphalt_t1,asphalt_t1a,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Asphalt (c) 1986 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120959&o=2

$end

$cpc_flop=asphyxie,asphyxie1,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Asphyxie (c) 1985 Ludo's Soft. Distribution.

- STAFF -

By: Rodolphe CHATEAUX, Ludovic MABILLOT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290020&o=2

$end

$famicom_flop=aspic,
$bio

Nintendo Famicom disk. published 34 years ago:

ASPIC 魔蛇王の呪い (c) 1988 Bothtec
(Aspic - Majaou no Noroi)

- TECHNICAL -

Game ID: BTC-ASP

- TRIVIA -

Released on march 31, 1988 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65239&o=2

$end

$x1_flop=aspicsp,
$bio

Sharp X1 5.25in. disk. published 35 years ago:

Aspic Special (c) 1987 Xtal Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85927&o=2

$end

$info=asr10,
$bio

Musical Instrument published 30 years ago:

ASR-10 (c) 1992 Ensoniq

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264504&o=2

$end

$info=asrx,
$bio

Musical Instrument published 25 years ago:

ASR-X (c) 1997 Ensoniq

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264505&o=2

$end

$bbc_rom=asrom,
$bio

Acorn BBC ROM published 37 years ago:

ASROM Ver.3.10 (c) 1985 Astonsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289427&o=2

$end

$spectrum_cass=assaltoa,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Assalto A Embaixada (c) 1983 TMX Portugal, Ltda.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234790&o=2

$end

$vic1001_cart=assam,
$bio

Assam - Assembler (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83772&o=2

$end

$bk0010=ass,ass2,
$bio

Elektronika BK0010 cass. published 31 years ago:

Assassin (c) 1991 JVA Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144238&o=2

$end

$amigaocs_flop=assassin,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Assassin (c) 1992 Team 17

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73454&o=2

$end

$amigaocs_flop=assasse,
$bio

Commodore Amiga 500 disk. published 28 years ago:

Assassin Special Edition (c) 1994 Team 17

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73455&o=2

$end

$cdtv=assass1,
$bio

Commodore Amiga CDTV CD published 28 years ago:

Assassins - Ultimate CD Games Collection (c) 1994 Weird Science

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=194283&o=2

$end

$cdtv=assass2,
$bio

Commodore Amiga CDTV CD published 27 years ago:

Assassins 2 - Ultimate Games No. 2 (c) 1995 Weird Science

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=194285&o=2

$end

$cdtv=assass3,
$bio

Commodore Amiga CDTV CD published 25 years ago:

Assassins 3 - The Ultimate Games CD (c) 1997 Weird Science

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=194286&o=2

$end

$cdtv=assass4,
$bio

Commodore Amiga CDTV CD published 23 years ago:

Assassins 4 (c) 1999 Weird Science

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=194287&o=2

$end

$megadriv=asscreed,
$bio

Assassins Creed (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233658&o=2

$end

$info=assault,assaultj,
$vgmplay=assault,
$bio

Arcade Video game published 34 years ago:

Assault (c) 1988 Namco, Limited.

Your mission is to reclaim your homeland by destroying the enemy forces that have taken over. You have an Assault tank, the supreme mobile weapon. Your tank has artillery guns and grenades, can perform Rapid Rolls to dodge enemy shots, and uses Power Wheelies to launch grenades.

Your controls are two 4-position joysticks with triggers. These controls make Assault like no other tank game. You have a quick, highly responsive vehicle with fast movement in all directions. To avoid enemy shots, Rapid Roll your tank left or right by moving both joysticks to the same side. To launch grenades, put the tank in the Power Wheelie position by moving both joysticks to the outside, then pressing either trigger. Your grenades are triple the fire power of your tank's standard shots.

Your tank is always in the center of the screen no matter what direction you are going. With Assault's 360-degree scrolling playfield, the world rotates around you as you move. An arrow always points you towards the exit to the next level.

The lift zone gives you an advantage over the invaders and a spectacular view of the playfield. Each lift zone is a five-sided platform on the playfield that flashes red when you can use it. When you drive onto the lift zone, your tank jets straight up to get a bird's eye view of the surrounding terrain and enemy lines. From this overhead position, you can reconnoiter enemy forces and bomb enemy outposts.

Fight your way through 11 different levels to seek out and destroy the invader’s headquarters. To succeed, you must :
* Dodge enemy gunfire with the Rapid Roll maneuver.
* Assault enemy lines with long-range powerful grenades launched from Power Wheelies.
* Destroy all enemy tanks you encounter to prevent rear attacks.
* Bomb enemy outposts and reconnoiter enemy emplacements using the lift zones.
* Protect yourself against enemy artillery using buildings and trees.
* Blow up the large cannons on each level while you avoid enemy attacks.
* Follow the arrow to find the exit to the next level. Before you can exit, you must destroy the large cannons defending the enemy strongholds.

- TECHNICAL -

The Assault dedicated cabinet is a real favorite among arcade game collectors. This is probably due to its unique shape, and non-standard controls. The Assault cabinet was very narrow, the vertical open frame monitor barely fit between the sides of the thing, which were less than 18'' apart. A standard arcade cabinet is about 23'' wide if it is an older style one, or 30'' wide for one of the newer deluxe cabinet styles. So Assault was very narrow, probably the narrowest game ever made. The top half of the cabinet is decorated with sideart that is supposed to resemble the outside of a yellow tank, and these same graphics carry on over the monitor bezel and control panel as well.

Cabinet dimensions : 74,25'' (188,60cm) high x 25,50'' (64,77cm) wide x 34,50'' (87,63cm) deep.
Cabinet weight : 285 lbs (129,28 kg).

Namco System 2 hardware
Game ID : AT

Main CPU : (2x) Motorola 68000 (@ 12.288 Mhz), M6809 (@ 3.072 Mhz), HD63705 (@ 2.048 Mhz)
Sound Chips : C140 (@ 21.39 Khz), YM2151 (@ 3.57958 Mhz)

Screen orientation : Vertical
Video resolution : 224 x 288 pixels
Screen refresh : 60.61 Hz
Palette colors : 8192

Players : 2
Control : Double 8-way joysticks
Buttons : 1

- TRIVIA -

Assault was released in April 1988 in Japan.

Licensed to Atari for US distribution (August 1988). 1079 units were produced by Atari in the USA. The selling price was $2295.

This game uses a unique control method and uses 'Mode 7' background scaling and rotation effects like those found in Super Nintendo/Super Famicom games. The most interesting feature is firing 'catapult' bomb shots far away with the left joystick pushed to the left side and the right joystick to the right at the same time, while pressing the fire trigger.

An upgrade of this game is called "Assault Plus".

Victor Entertainment released a limited-edition soundtrack album for this game (Namco Video Game Graffiti Volume 3 - VDR-5278) on December 16, 1988.

- STAFF -

Game Design & Game Story : Hiroyuki Takeshima  
Game Program : Nyan-Nyan Wan-Wan   
Chief Visual Designer : Nobuhiko Ave  
Visual Creating Crew : Hideyuki Kikuchi, Yoshihiro Sugiyama, Junko Anzai 
Music Composer & Sound Effects : Shinji Hosoe, Kazuo Noguchi
Master Debugger : Takao Okada 
Control Panel Design : Akira Ohsugi, Hiroyuki Kobayashi
Production Management : Shigeru Yokoyama, Toshio Natsui, Kunio Saitho
Producer : Kazunori Sawano, Yasuhiko Asada
Executive Producer : Masaya Nakamura
Special Thanks To : Tohru Iwatani, Eiichiro Satoh
Based On Characters Designed By : Kunio Ohkawara

- PORTS -

* CONSOLES:
[JP] Sony PlayStation (nov.8, 1996) "Namco Museum Vol.4 [Model SLPS-00540]" 
[AU] Sony PlayStation (1997) "Namco Museum Vol.4" 
[US] Sony PlayStation (june.30, 1997) "Namco Museum Vol.4 [Model SLUS-00416]" 
[EU] Sony PlayStation (aug.1997) "Namco Museum Vol.4 [Model SCES-00701]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122&o=2

$end

$psx=assretrb,
$bio

Sony PlayStation CD published 24 years ago:

Assault - Retribution (c) 1998 Midway Home Ent.

Travelling through 7 mind blowing levels, your mission will take you far from home. Journey to remote outposts of humanity and into hellish uncharted alien worlds. We wouldn't deploy you to the epicenter of an alien infested city without a massive arsenal from which to choose. Multi-phased pulse rifles, devastating shock weapons, magnetic bolt accelerators and many more. Each weapon is designed for maximum destruction!

- TECHNICAL -

GAME ID: SLUS-00713

- TRIVIA -

Released on October 31, 1998 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111241&o=2

$end

$sms=assaultc1,
$bio

Sega Master System cart. published 32 years ago:

Assault City (c) 1990 Sega Enterprises, Limited.

European release. Control Pad version.

Description from the back cover:

Robots Go Berserk!
Dateline: Assault City, 2092
It's a robot mutiny! Central Computer Control is in chaos! Armed KillerBots are running amok, blasting loyal Bots into metal junk and piles of whining servomotors!

Roboter drehen durch!
Datum und Schauplatz: Assault City, 2092
Die Situation: Ein Roboteraufstand wurde gemeldet, während sich das zentrale Computersystem in totalem Chaos befindet! Bewaffnete KillerBots laufen Amok und jagen friedfertige Roboter in die Luft, die als jämmerliche Metallfetzen und Häufchen jaulender Servomotoren enden!

Robotarna går bärsärkagång!
Tidsåldern och platsen: Året 2092 i Stormstaden
Robotarna gör uppror! Det råder fullständigt kaos i datorcentralen! Beväpnade mördarrobotar löper amok och skjuter sönder de lojala robotarna i högar av metallskrot och vinande servomotorer.

Les robots deviennent fous!
Lieu et date: Assault City, 2092
C'est une mutinerie de robots! La commande de l'ordinateur central est en plein chaos! Les robots tueurs armés courent dans tous les sens, et font éclater les robots loyaux en mille pièces métalliques et servomoteurs grinçants!

¡Los robots se han vuelto locos!
Fecha: Assault City, 2092
¡Los robots se han amotinado! ¡El Control Central Computadorizado se encuentra en verdadero caos! ¡Los KillerBots (robots asesinos) armados se han vuelto locos y están reduciendo a los robots leales a chatarra y montones de servomotores funcionando sin control!

I robot sono impazziti!
Data: Assault City, 2092
I robot si sono ammutinati! Il Centro Controllo Computer è nel caos! Robokiller armati impazzano per le strade, distruggendo i robot leali in ammassi di rottami e pile di circuti sfasciati!

- TECHNICAL -

GAME ID: 7034

- TRIVIA -

Developed in Japan, but released in Europe only. It was then re-released as a light phazer version in Europe and USA; "Assault City [Model 7040]".

European reviews:
[FR] Player One (Oct. 1990): 85/100

- TIPS AND TRICKS -

On the first level, if you shoot a certain building in the background a robot man will appear. There's one around halfway though the level and one right at the end.

- STAFF -

Original Plan: Yasuhiro
Planning: Nannorio
Design: Miya, T.Katoh, Kouchan, T.Asano
Program: Kimsan, Kouchan, T.Asano, Miya
Sound: Izuho
Special thanks: Noborin, K.Sasaki, Fujiou

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55934&o=2

$end

$sms=assaultc,
$bio

Sega Master System cart. published 32 years ago:

Assault City (c) 1990 SEGA Enterprises, Ltd.

Light Phaser version.

Descriptions from the back cover:

Robots Go Berserk!
Dateline: Assault City, 2092
It's a robot mutiny! Central Computer Control is in chaos! Armed KillerBots are running amok, blasting loyal Bots into metal junk and piles of whining servomotors!

Roboter drehen durch!
Datum und Schauplatz: Assault City, 2092
Die Situation: Ein Roboteraufstand wurde gemeldet, während sich das zentrale Computersystem in totalem Chaos befindet! Bewaffnete KillerBots laufen Amok und jagen friedfertige Roboter in die Luft, die als jämmerliche Metallfetzen und Häufchen jaulender Servomotoren enden!

Robotarna går bärsärkagång!
Tidsåldern och platsen: Året 2092 i Stormstaden
Robotarna gör uppror! Det råder fullständigt kaos i datorcentralen! Beväpnade mördarrobotar löper amok och skjuter sönder de lojala robotarna i högar av metallskrot och vinande servomotorer.

Les robots deviennent fous!
Lieu et date: Assault City, 2092
C'est une mutinerie de robots! La commande de l'ordinateur central est en plein chaos! Les robots tueurs armés courent dans tous les sens, et font éclater les robots loyaux en mille pièces métalliques et servomoteurs grinçants!

¡Los robots se han vuelto locos!
Fecha: Assault City, 2092
¡Los robots se han amotinado! ¡El Control Central Computadorizado se encuentra en verdadero caos! ¡Los KillerBots (robots asesinos) armados se han vuelto locos y están reduciendo a los robots leales a chatarra y montones de servomotores funcionando sin control!

I robot sono impazziti!
Data: Assault City, 2092
I robot si sono ammutinati! Il Centro Controllo Computer è nel caos! Robokiller armati impazzano per le strade, distruggendo i robot leali in ammassi di rottami e pile di circuti sfasciati!

- TECHNICAL -

GAME ID: 7040

- TRIVIA -

Released in Europe and North America.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294861&o=2

$end

$cpc_cass=assaultc,
$bio

Amstrad CPC cass. published 32 years ago:

Assault Course (c) 1990 Players Premier

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64337&o=2

$end

$spectrum_cass=assaultc,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Assault Course (c) 1990 Players Premier

- TRIVIA -

This game shares the same title music as 'Reckless Rufus'.

- STAFF -

Code: Brian Cross
Graphics: Brian Cross
Loading screen: Michael Sanderson
Music: Sonic Graffiti, Andy Severn

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77836&o=2

$end

$cpc_flop=assaultc_c2,assaultc_c2a,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Assault Course Cracked (c) 1990 Tom & Jerry

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122545&o=2

$end

$cpc_flop=assaultc,assaultc_c1,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Assault Course Cracked (c) 1990 JLCS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122750&o=2

$end

$cpc_flop=pstanley,pstanley2,pstanley1,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Assault On Port Stanley [Model SOFT 07022] (c) 1985 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118917&o=2

$end

$info=assaultp,
$bio

Arcade Video game published 34 years ago:

Assault Plus (c) 1988 Namco.

Your mission is to reclaim your homeland by destroying the enemy forces that have taken over. You have an Assault tank, the supreme mobile weapon. Your tank has artillery guns and grenades, can perform Rapid Rolls to dodge enemy shots, and uses Power Wheelies to launch grenades.

- TECHNICAL -

Namco System 2 hardware
Game ID : AT

Main CPU : (2x) Motorola 68000 (@ 12.288 Mhz), M6809 (@ 3.072 Mhz), HD63705 (@ 2.048 Mhz)
Sound Chips : C140 (@ 21.39 Khz), YM2151 (@ 3.57958 Mhz)

Screen orientation : Vertical
Video resolution : 224 x 288 pixels
Screen refresh : 60.61 Hz
Palette colors : 8192

Players : 2
Control : Double 8-way joysticks
Buttons : 1

- TRIVIA -

This game is an upgrade of "Assault". This upgrade was only released in Japan.

- UPDATES -

Assault Plus contains :
* Cocktail mode.
* Different colors.
* Intermission screen.
* Intro has new music.
* Minor enemy changes (strength, colors).
* Two player mode.
* Two skill levels of play.
* Zero points bonus is gone.

- STAFF -

Game designer : Kunio Ogawara
Music composed by : Shinji Hosoe, Kazuo Noguchi

- PORTS -

* CONSOLES:
[US] [EU] [AU] Sony PlayStation [JP] "Namco Museum Volume 4" :  Hidden game. See "Assault" entry for release dates in each region.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123&o=2

$end

$psx=assrigs,
$bio

Sony PlayStation CD published 26 years ago:

Assault Rigs (c) 1996 Psygnosis, Ltd.

- TECHNICAL -

GAME ID: SCUS-94405

- TRIVIA -

Released on February 1, 1996 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110900&o=2

$end

$saturn=assrigs,assrigsa,
$bio

Sega Saturn CD published 25 years ago:

Assault Rigs [Model T-18606G] (c) 1997 Soft Bank

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58922&o=2

$end

$saturn=leynos2,leynos2a,
$bio

Sega Saturn CD published 25 years ago:

Assault Suit Leynos 2 (c) 1997 NCS.

- TECHNICAL -

GAME ID: T-2501G

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58923&o=2

$end

$megadriv=leynos,
$vgmplay=leynos_md,
$bio

Sega Mega Drive cart. published 32 years ago:

Assault Suit LEYNOS (c) 1990 NCS.

- TECHNICAL -

Game ID: T-25013

- TRIVIA -

Released on Mar 16, 1990 in Japan.

- STAFF -

Programming: Hideo Suzuki, Manabu Takasugi, Tetsuya Ōya, Hirofumi Tsuda
Graphics: Masayuki Suzuki
Music: Takayuki Suzuki
Manual Art: Satoshi Nakai (Naccai)
Producer: Yasumasa Shirakura

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56333&o=2

$end

$snes=valken,
$bio

Nintendo Super Famicom cart. published 30 years ago:

Assault Suits Valken (c) 1992 Masaya

Assault Suits Valken is an side-scolling action game by Masaya and published by Nippon Computer System (NCS). In 2101, the Colonies and the Earth Federation are at war - stocks of fossil oil are dwindling and reports of violent clashes between the two sides have ignited a brutal conflict. The player takes control of Jake, a first class pilot from the Assault Suit squadron. He operates the ASS-117A Valken, a large humanoid-mecha suit of armor, and undertakes various military missions of strategic values. Each level begins with a short briefing before putting the player in a combat situation. The Valken starts out with two main weapons - a rapid-fire machine gun with bouncing bullets and a close-range but powerful punch. Two other weapons are later available in the game - the piercing laser beam and the ammo-limited missiles. Power ups can be collected throughout the levels, power chips (icons with a P stamped on them) upgrade the active weapon a maximum of three times, energy chips (H) recovers health and the Weapon Chip (W) adds new weapons. A metal shield can be raised up at any time by holding the right shoulder button. This technique protects the mech against enemy fire and is at the core of the gameplay. Another important feature is the way how the player can lock the active weapon firing direction by holding the left shoulder button. Finally, the mech has the ability to hover for a short amount of time and to quickly dash in one direction. Assault Suits Valken features seven long stages and some bosses do escape if not defeated within a time limit - this doesn't immediately end the game but may lead to a different ending.

- TECHNICAL -

Cartridge ID: SHVC-AV

- TRIVIA -

Assault Suits Valken was released on December 18, 1992 in Japan for 8800 Yen.

Reviews:
[FR] November 1992 - Consoles+ No. 14: 92/100

Export releases:
[US] "Cybernator [Model SNS-AV-USA]"
[EU] "Cybernator [Model SNSP-AV-NOE]"

- TIPS AND TRICKS -

Six continues: Hold Up + L + R, and press Start at the Konami screen. 

Nine continues: Hold L + R and press Start(x5) at the title screen.

Secret weapon: Finish the first stage with the minimum amount of points, by making your way through it without killing a single enemy, except for the boss. This will give you the flamethrower, which is the strongest weapon in the game and cannot be obtained any other way!

- STAFF -

Producer: T. Tsuchida
Program: H. Suzuki, T. Ohya, Y. Higuchi, Y. Kawano
Graphics: S. Nakai, K. Tadakuma, T. Saitoh
Character Design: S. Urushihara
Music & SE: Opus Corp.
Assistants: H. Satoh, H. Iwasaki, J. Hayashida
Executive Producer: M. Shibuya

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61047&o=2

$end

$a2600=assault,
$bio

Atari 2600 cart. published 39 years ago:

Assault (c) 1983 Bomb.

The same games as HomeVision's "Sky Alien [Model VCS 83112]".

- TECHNICAL -

Model CA281

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50213&o=2

$end

$mo5_cass=assdesas,assdesasa,assdesasb,
$to7_cass=assdesas,
$bio

Thomson MO5/TO7 cass. published 37 years ago:

Assdesass (c) 1985 Infogrames Interactive, Inc.

- TECHNICAL -

FACE A: TO7
FACE B: MO5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108137&o=2

$end

$to_flop=assdesas,
$bio

Thomson TO disk. published 36 years ago:

Assdesass TO9 (c) 1986 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107581&o=2

$end

$spectrum_cass=assemblg,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Assemblage [Model ACS 127] (c) 1986 Artic Computing, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232155&o=2

$end

$mc10=assemble,
$bio

Assemble (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87605&o=2

$end

$pro128_cass=assemble,assembleb,assemblea,
$bio

Olivetti PC-128 cass. published 36 years ago:

Assembler (c) 1986 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118205&o=2

$end

$cpc_flop=assemble,
$bio

Amstrad CPC type-in published 36 years ago:

Assembler (c) 1986 CPC Schneider International

- TRIVIA -

Listed as a type-in program in the German magazine: CPC Schneider International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119364&o=2

$end

$jupace_cass=asmdasm,
$bio

Jupiter Ace cass. published 38 years ago:

Assembler & Dis-assembler (c) 1984 Boldfield Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115766&o=2

$end

$partner_cass=asmed,
$bio

Assembler and Editor Micron (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235871&o=2

$end

$spectrum_cass=assemble,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Assembler and Machine Code Debugger (c) 1984 Roybot

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288030&o=2

$end

$radio86_cass=asmed,
$bio

Assembler Editor (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235425&o=2

$end

$a800=asmedit,
$bio

Atari 400/800 cart. published 42 years ago:

Assembler Editor Computing Language (c) 1980 Atari, Inc.

- TECHNICAL -

Model CXL4003

- STAFF -

Programmer: Kathleen O'Brien

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82762&o=2

$end

$radio86_cass=assmmic,
$bio

Assembler Mikrosh (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235426&o=2

$end

$psion2=assem,
$bio

Psion Organiser II pack. published 33 years ago:

Assembler Pack (c) 1989 AR Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234156&o=2

$end

$dmv=apt,
$bio

Assembler Plus Tools (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233885&o=2

$end

$hp85_rom=assembler,
$bio

HP-85 Option ROM published 42 years ago:

Assembler ROM [Model 00085-15007] (c) 1980 Hewlett-Packard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273688&o=2

$end

$hp86_rom=assembler,
$bio

HP-86/87 Option ROM published 40 years ago:

Assembler ROM (c) 1982 Hewlett-Packard

The HP 87 Assembler ROM lets you write customized Assembly language programs on the HP 87 personal computer. These programs can be executed from random access memory or from programmable ROMs.

- TECHNICAL -

ROM ID: 00087-15007

- TRIVIA -

Original Price: $295

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273646&o=2

$end

$z88_cart=workbench,
$bio

Cambridge Z88 Cart. published 24 years ago:

Assembler Workbench (c) 1998 InterLogic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236199&o=2

$end

$apple2_cass=assemble,
$bio

Apple II cass. published 44 years ago:

Assembler (c) 1978 Powersoft, Inc.

One the first assembly language assembler for the Apple II line of computers.

- TECHNICAL -

GAME ID: ABS0110

- STAFF -

By: Bob Bishop

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135925&o=2

$end

$mo5_cart=asm6809,asm6809b,asm6809a,
$bio

Thomson MO5 cart. published 38 years ago:

Assembleur 6809 [Model AS 5011] (c) 1984 TO TEK Editions [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108730&o=2

$end

$x07_cass=assdesas,
$bio

Canon X-07 type-in published 38 years ago:

Assembleur Désassembleur (c) 1984 Shift Editions [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=138519&o=2

$end

$cpc_flop=assemblo,
$bio

Amstrad CPC type-in published 33 years ago:

Assemblor (c) 1989 AM-Mag

- TRIVIA -

Listed as a type-in program in the French magazine: AM-Mag.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119366&o=2

$end

$cpc_flop=assemblo01,
$bio

Amstrad CPC type-in published 32 years ago:

Assemblor (c) 1990 CPC Infos

- TRIVIA -

Listed as a type-in program in the French magazine: CPC Infos.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119365&o=2

$end

$tvc_flop=assembly,
$bio

Assembly (c) 198? Atlas [Hungary]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112146&o=2

$end

$hp9845b_rom=asmdev,
$bio

Assembly Development & Execution (c) 198? Hewlett-Packard

- TECHNICAL -

ROM ID: 09845-65525

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236825&o=2

$end

$hp9845b_rom=asmexec,
$bio

Assembly Execution (c) 198? Hewlett-Packard

- TECHNICAL -

GAME ID: 09845-65524

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236824&o=2

$end

$electron_cass=aslangc,
$bio

Acorn Electron cass. published 38 years ago:

Assembly Language Course (c) 1984 Honeyfold Soft.

6502 Programming & Exercises.

- STAFF -

By: Peter Holmes, Tom DeHavas

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129617&o=2

$end

$cpc_cass=assembly,
$bio

Amstrad CPC cass. published 37 years ago:

Assembly Language Course (c) 1985 Honeyfold Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64338&o=2

$end

$einstein=assembly,
$bio

Tatung Einstein disk. published 37 years ago:

Assembly Language Course (c) 1985 Glentop

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136164&o=2

$end

$vz_snap=c1,
$bio

Assembly Language for Beginners (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235027&o=2

$end

$bbc_cass=aslangpr,
$bio

Assembly Language Programming (c) 198? Macmillan Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262505&o=2

$end

$bbc_cass=aslangpe,
$bio

Acorn BBC Micro B cass. published 39 years ago:

Assembly Language Programming Made Easy (c) 1983 Century Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262506&o=2

$end

$horizon=alps,
$bio

North Star Horizon disk. published 43 years ago:

Assembly Language Programming System (c) 1979 Dunfield, Dave

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265383&o=2

$end

$cpc_flop=asstrip,
$bio

Amstrad CPC type-in published 38 years ago:

Asset Stripper (c) 1984 Pan Books

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123614&o=2

$end

$svi318_cass=assiduit,
$bio

Spectravideo SV-318 cass. published 38 years ago:

Assiduity (c) 1984 Lewejohann, Lars

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265129&o=2

$end

$spectrum_cass=assignme,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Assignment East Berlin (c) 1985 Sterling Software.

- TRIVIA -

A sequel entitled 'Assignment Hong Kong' was planned but was ultimately never released.

- STAFF -

Written by: Reg Beale

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77837&o=2

$end

$cpc_flop=assimil,assimila,assimil_b,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Assimil - Le Nouvel Anglais [Model AMST 323] (c) 1986 Ere Informatique [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119085&o=2

$end

$nes=assimil,
$bio

Nintendo NES cart. published 10 years ago:

Assimilate (c) 2012 Nessylum Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259356&o=2

$end

$pc98=assart,
$bio

Assist Art (c) 19?? Assist.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88961&o=2

$end

$pc98=assartpm,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Assist Art - Paint Master (c) 1992 Assist [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262715&o=2

$end

$pc98=asscalc,asscardd,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

Assist Calc (c) 1990 Assist.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88962&o=2

$end

$msx1_cart=assist,
$bio

MSX cart. published 35 years ago:

Assistant (c) 1987 Barq

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76568&o=2

$end

$tiki100=assist,
$bio

Assistent (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237293&o=2

$end

$info=asst128,
$bio

Assistent 128 (c) 198? Schetmash

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293656&o=2

$end

$special_cass=assm,
$bio

ASSM (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234268&o=2

$end

$cpc_flop=assmong1,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Assmon (c) 1989 Kleincomputer

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119367&o=2

$end

$cpc_cass=assmon1,
$bio

Amstrad CPC cass. published 33 years ago:

Assmon - Assembler/Editor fur KC compact (c) 1989 Veb Mikroelektronik

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64339&o=2

$end

$amigaocs_flop=associat,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Associated (c) 1989 Carraz

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73456&o=2

$end

$apple2_flop_clcracked=asscpict,
$bio

Apple II 5.25 disk. published 39 years ago:

Association Pictures (c) 1983 Parrot Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231704&o=2

$end

$cpc_flop=associe,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Associe (c) 1989 Carraz Editions

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120485&o=2

$end

$unichamp=pac_03,
$bio

Unisonic Champion 2711 cart. published 45 years ago:

Assorted Family Fun (c) 1977 Unisonic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301625&o=2

$end

$pc8801_flop=assorted,
$bio

Assorted Friendship (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91404&o=2

$end

$pet_flop=assorted,
$bio

Assorted PET Software (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235756&o=2

$end

$a800=ast2,
$bio

Atari 400/800 cart. published 34 years ago:

AST - Atari Super Turbo for Atari 1010 (c) 1988 Atari Studio.

- TRIVIA -

This was the first Polish Turbo system.

- STAFF -

Designed by: Slawomir Nienaltowski

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234056&o=2

$end

$a800=ast1,
$bio

Atari 400/800 cart. published 34 years ago:

AST - Atari Super Turbo for Atari XC12 (c) 1988 Atari Studio.

Turbo system.

- STAFF -

Designed by: Slawomir Nienaltowski

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234057&o=2

$end

$a800=ast2k,
$bio

AST 2000 (c) 19?? Unknown.

A turbo system made by an unknown developer.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234058&o=2

$end

$saturn=astal,
$bio

Sega Saturn CD published 27 years ago:

Astal (c) 1995 Sega of America.

North American release. Game developed in Japan. See the original Japanese version for more information about the game itself; "Kisuishou Densetsu Astal [Model GS-9019]".

- TECHNICAL -

ID: 81019

- TRIVIA -

The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board).

Reviews:
[FR] June 1995, Consoles + N.44: 90/100

- STAFF -

SEGA OF AMERICA STAFF ONLY
Producer: Erik Wahlberg
Assistant Producer: Bill Person
Product Manager: Lori Von Rueden
Voice Actor: Lani Minella
Voice Producer: Mark Miller
Translators: Osamu Shibamiya
Lead Tester: Gregg Vogt
Assistant Leads: Stan Weaver, Stephen C. Wong
Testers: Crisi Albertson, Blair Bullock, Tim Turner, Nicole Tatum, Lorne Asuncion, Chris Colon, Steve Rapp, Kim Rogers, Arnold Feener, Eric Molina, Timothy Spengler, Jeff Hedges, Edward Riel, Niel Musser
Manual: Wendy M. Dinsmore

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59972&o=2

$end

$amigaocs_flop=astaroth,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Astaroth (c) 1989 Hewson Consultants

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73457&o=2

$end

$amigaocs_flop=astatin,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Astatin (c) 1992 Tale

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73458&o=2

$end

$pc8801_flop=asteka,
$bio

NEC PC-8801 Series disk. published 37 years ago:

Asteka (c) 1985 Falcom.

- TECHNICAL -

GAME ID: NENW12015

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91405&o=2

$end

$pc98=asteka,
$bio

NEC PC-9801 Series 5.25in. disk. published 37 years ago:

Asteka (c) 1985 Nihon Falcom.

- TECHNICAL -

GAME ID: NFNW11003

- TRIVIA -

Released in April 1985 in Japan. Retail price: 7200 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88963&o=2

$end

$x1_flop=asteka,
$bio

Sharp X1 5.25in. disk. published 37 years ago:

Asteka (c) 1985 Falcom.

- TECHNICAL -

GAME ID: SJNW11001

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85928&o=2

$end

$mc10=aster64,aster64j,
$bio

Aster64 (c) 198? Rogelio Perea.

- STAFF -

By: Rogelio Perea

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87606&o=2

$end

$info=asterion,
$bio

Asterion (c) 198? Olympia.

Bootleg/Hack of "Astro Fighter [Upright model]".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=31709&o=2

$end

$cdi=asterix,
$bio

Phillips CD-i disc published 27 years ago:

Asterix - Caesar's Challenge (c) 1995 Philips Interactive Media, Incorporated.

USA release. Game developed in France. See the original French version entry; "Asterix - Le Defi de Cesar [Model 812 0095]", for more information about the game itself.

- TECHNICAL -

Game ID: 810 0167

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52777&o=2

$end

$cdi=asterixd,
$bio

Phillips CD-i disc published 27 years ago:

Asterix - De Uitdaging Van Caesar (c) 1995 Philips Interactive Media, Incorporated.

Dutch release. Game developed in France. See the original French version entry; "Asterix - Le Defi de Cesar [Model 812 0095]", for more information about the game itself.

- TECHNICAL -

Game ID: 814 0060

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52778&o=2

$end

$cdi=asterixg,
$bio

Phillips CD-i disc published 27 years ago:

Asterix - Die Grosse Reise (c) 1995 Philips Interactive Media, Incorporated.

German release. Game developed in France. See the original French version entry; "Asterix - Le Defi de Cesar [Model 812 0095]", for more information about the game itself.

- TECHNICAL -

Game ID: 813 0097

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52779&o=2

$end

$cdi=asterixs,
$bio

Phillips CD-i disc published 27 years ago:

Asterix - El Desafio de Cesar (c) 1995 Philips Interactive Media, Incorporated.

Spanish release. Game developed in France. See the original French version entry; "Asterix - Le Defi de Cesar [Model 812 0095]", for more information about the game itself.

- TECHNICAL -

Game ID: 816 0034

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52780&o=2

$end

$ibm5150=asteroges,
$bio

IBM PC 5.25in. disk. published 32 years ago:

Asterix - El Golpe del Menhir (c) 1990 System 4 de Espana, S.A.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298162&o=2

$end

$cdi=asterixi,
$bio

Phillips CD-i disc published 27 years ago:

Asterix - La Sfida di Cesare (c) 1995 Philips Interactive Media, Incorporated.

Italian release. Game developed in France. See the original French version entry; "Asterix - Le Defi de Cesar [Model 812 0095]", for more information about the game itself.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52781&o=2

$end

$cdi=asterixf,
$bio

Phillips CD-i disc published 27 years ago:

Asterix - Le Defi de Cesar (c) 1995 Philips Interactive Media, Incorporated.

- TECHNICAL -

Game ID: 812 0095

- TRIVIA -

Known export releases:
[US] "Asterix - Caesar's Challenge [Model 810 0167]"
[SP] "Asterix - El Desafio de Cesar [Model 816 0034]"
[IT] "Asterix - La Sfida di Cesare"
[NE] "Asterix - De Uitdaging Van Caesar [Model 814 0060]"
[DE] "Asterix - Die Grosse Reise [Model 813 0097]"

- STAFF -

Design: Infogrames
Director: Bertrand Brocard
Assistant Director: Thierry Ledeul
Technical Director: Eric Mottet
Program: Christophe Laboureau, Pierre Crooks, William Hennebois, Jean-Noël Mégoz
Mockups, tests: David Carlot, Pierre Girardeau
Casting: R. Lebrun, G. Rouzier, E. Franval, B. Bollet, A. Plumet
Animation Studio: Vit'Anime
Backgrounds: Studio Legrain Partners
Computer image: Dominique Sablons
Sound Studios: Studio du Pekinois, Studio Miroslav Pilon
Sounds Effects: Bruno Zincone
Music and Sound Mix: Thierry Carron
Philips Interactive Media France: Dominique Lempereur, Armelle Loghmanian, Jean-Claude Rocle
Production: Bruno Bonnell, Jean-Claude Larue

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52782&o=2

$end

$amigaocs_flop=asterog,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Asterix - Operation Getafix (c) 1989 Coktel Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73459&o=2

$end

$ibm5150=asterog,
$bio

IBM PC 5.25in. disk. published 32 years ago:

Asterix - Operation Getafix (c) 1990 Coktel Vision.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=297580&o=2

$end

$cpc_flop=d_astoip,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Asterix - Operation Inkelstein Preview Intro (c) 1991 42-Crew

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123480&o=2

$end

$spectrum_cass=asterixa,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Asterix and the Magic Cauldron (c) 1986 Melbourne House.

- STAFF -

Written by: William Tang
Graphics by: Andrew Pierson, Frank Oldham

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77838&o=2

$end

$c64_cass=asterixa,
$bio

Commodore C64 cass. published 36 years ago:

Asterix and the Magic Cauldron (c) 1986 Melbourne House [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186917&o=2

$end

$cpc_cass=asterix,
$bio

Amstrad CPC cass. published 36 years ago:

Asterix and the Magic Cauldron (c) 1986 Melbourne House.

- TECHNICAL -

[Model MH 235]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64341&o=2

$end

$cpc_flop=asterix,asterix2,asterix3,asterix1,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Asterix and the Magic Cauldron (c) 1986 Melbourne House.

- TECHNICAL -

GAME ID: MH 733

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64342&o=2

$end

$gamegear=astermis,
$bio

Sega Game Gear cart. published 29 years ago:

Asterix and the Secret Mission (c) 1993 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID: 2513

- TRIVIA -

This game is based on the series of French comic books Astérix, originally written by René Goscinny and illustrated by Albert Uderzo.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64457&o=2

$end

$sms=astermis,
$vgmplay=astermis_sms,
$bio

Sega Master System cart. published 29 years ago:

Asterix and the Secret Mission (c) 1993 Sega Enterprises, Limited.

Descriptions from the back cover:

Getafix the Druid is out of magic potion! If Ceasar finds out, it's invasion for sure. Asterix and Obelix set out to find the necessary herbs. A mission through all sorts of Roman-infested terrain — seas and rivers, forests and desserts, temples and ruins.

Miraculix, dem Druiden, ist der magische Trank ausgegangen! Wenn caesar davon Wind bekommt, bedeutet das mit Sicherheit eine Invasion. Asterix und Obelix machen sich daher auf den Weg, um die für den Trank benötigten Kräuter zu suchen. Dieser Auftrag führt sie durch alle möglichen von Römern heimgesuchten Gegenden — Meere und Flüsse, Wälder und Wüsten, Tempel und Ruinen.

Panoramix, le druide, est à court de potion magique ! Si César vient à l'apprendre, c'est, à coup sûr, l'invasion... Pour éviter cela, Astérix et Obélix doivent trouver les herbes nécessaires pour faire la potion. Mission dangereuse : Il leur faudra traverser des mers et des fleuves, des forêts et des déserts, des temples et des ruines, tous infestés de Romains.

Panoramix el druida se ha quedado sin poción mágica. Si se entera el César, la invasión estará asegurada. Asterix y Obelix parten para encontrar la hierbas necesarias. Una misión que les lievará por todo tipo de terrenos infectados de romanos —mares y rios, bosques y desiertos, templos y ruinas—.

Il druido Panoramix ha finito la pozione magica! Se Cesare lo viene a sapere, sarà certa la sua invasione, Asterix e Obelix si progongono di trovare le erbe necessarie per la pozione. Una missione attraverso territori di ogni tipo infestati di Romani; per mari e per fiumi, nelle foreste e nei deserti, tra templi e rovine.

Druiden Miraculix trolldryck är slut! Om Ceasar får nys om saken kommer han helt säkert att invadera. Asterix och Obelix ger sig iväg för att leta reda på de nödvändiga örterna. Uppdraget gör genom alla möjliga sorters romar-belägrade områden — sjöar och floder, skogar och öknar, tempel och ruiner.

Getafix de Druïde heeft geen toverdrank meer! Als Caesar daarachter komt, volgt er gegarandeerd een invasie. Asterix en Obelix gaan op pad om de daarvoor benodigde kruiden te zoeken. Een missie die hen door vele verschillende gebieden leidt, waar het vol zit met Romeinen: zeeën en rivieren, bossen en woestijnen, tempels en ruïnes.

- TECHNICAL -

Cartridge ID: 9023

- TRIVIA -

Reviews:
[FR] November 1993 - Consoles + N.25: 77%

Export releases:
[BR] "Asterix and the Secret Mission [Model 028.280]"

- STAFF -

Artist: Kyuzou, Tamun, Choko Kawaguchi, U D K
Program: Milk Tea, Atsu
Sound: Funky K H
Game Design: Ken A, Taidai, K Dash
Director: Asohy, Hase, Hide
Special Thanks to: Taku, Tomozou, Michael, Kia

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55936&o=2

$end

$to_flop=astrixra,astrixraa,astrixrab,astrixrac,
$bio

Thomson TO disk. published 35 years ago:

Asterix chez Rahazade (c) 1987 Coktel Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107582&o=2

$end

$cpc_flop=astermcf,astermcf2,astermcf3,astermcf1,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Asterix chez Rahazade (c) 1988 Coktel Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118793&o=2

$end

$cpc_flop=astermcs,astermcs1,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Asterix en la India (c) 1988 System 4 de Espana, S.A. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118795&o=2

$end

$to_flop=astrixpo,astrixpoa,
$bio

Thomson TO disk. published 36 years ago:

Asterix et la Potion Magique (c) 1986 FIL [France Image Logiciel]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107583&o=2

$end

$cpc_flop=asterpm,asterpm_h3,asterpm_h1,asterpm_h2,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Asterix et la Potion Magique (c) 1986 Coktel Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118796&o=2

$end

$mo5_cass=asterix,asterixa,asterixb,asterixc,
$to7_cass=asterix,
$bio

Thomson MO5/TO7 cass. published 35 years ago:

Asterix et la Potion Magique (c) 1987 Coktel Vision

- TECHNICAL -

FACE A: TO7
FACE B: MO5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108138&o=2

$end

$cpc_flop=astermcg,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Asterix im Morgenland (c) 1988 Coktel Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118794&o=2

$end

$amigaocs_flop=asterix,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Asterix Im Morgenland (c) 1989 Coktel Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73460&o=2

$end

$amigaocs_flop=asterogg,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Asterix und Operation Hinkelstein (c) 1989 Coktel Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73461&o=2

$end

$cpc_cass=asterixs,
$bio

Amstrad CPC cass. published 36 years ago:

Asterix Y El Caldero Magico (c) 1986 Erbe Software [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64340&o=2

$end

$spectrum_cass=asterixy_a,
$bio

Asterix Y El Caldero Magico (c) 198? Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219086&o=2

$end

$spectrum_cass=asterixy,
$bio

Asterix Y El Caldero Magico [Serie Leyenda] (c) 198? IBSA [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219274&o=2

$end

$sms=asterix,asterix1,
$vgmplay=asterix_sms,
$bio

Sega Master System cart. published 31 years ago:

Asterix (c) 1991 Sega Enterprises, Limited.

Descriptions from the back cover:

Getafix, the Druid whose magic potion has kept his village from falling into Caesar's hands, has been kidnapped! Join Asterix and Obelix as they try to rescue the druid and save the village!

Miraculix, der Druide, dessen Zaubertrank bisher das Dorf vor den Römern geschützt hat. wurde entführt! Gehen Sie mit Asterix und Obelix zusammen auf die Suche, um den Druiden zu befreien und das Dorf zu retten!

Panoramix, le druide dont la potion magique a sauvé le village des attaques de César, a été kidnappé! Joignez-vous à Astérix et Obélix et aidez-les à le libérer et à écarter tout danger du village.

Panoramix, el Druida, cuya poción mágica ha impedido que su aldea caiga en manos de César, ¡ha sido raptado! ¡Únase a Asterix y Obelix en su intento de rescatar al druida y salvar la aldea!

Panoramix, il druido la cui magica pozione ha permesso al suo villaggio di non cadere nelle mani di Cesare è stato rapito! Unitevi a Asterix e Obelix per liberare il druido e salvare il villaggio!

Miraculix, druiden vars trolldryck hjälpt hans by från att falla i Caesars händer, har blivit kidnappad! Följ med Asterix och Obelix på deras uppdrag för att befria druiden och rädda byn!

Panoramix de druïde, wiens magische drankje zijn dorp tot nu toe nog uit de handen van Caesar heeft gehouden, is ontvoerd! Help Asterix en Obelix als zij de druïde proberen te redden en zo het dorp uit de handen van Caesar proberen te houden!

- TECHNICAL -

GAME ID: 9008
SIZE: 512KB (4Mbit)

- TRIVIA -

Developed in Japan but released in Europe. Then exported to brazil.

Reviews:
[FR] March 1992 - Joypad N.6: 96/100

- STAFF -

Planner: Tomozou Endou (Tomozou)
Sub Planner: Takashi Shoji (Taku.S), Kyuzou
Main Program: Takashi Shoji (Taku.S)
Sub Program: Com.Blue, Siva, Wariyuri
Artist: Kyuzou, Takako Kawaguchi (Cyouko), Ryo Kudo (Kudor.Yo)
Sound: 	Takayuki Nakamura (Takayuki)
Map edit: Hiroshi Aso (Asohy), Yoshio Yoshida (Yoshio), Masahide Kobayashi (K.O.B), Tomozou Endou (Tomozou)
Thanks: Bob, Cyouga, Naisugai, Atsushi Tomari (Tomarin)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55935&o=2

$end

$a2600=asterix,asterixp,
$bio

Atari 2600 cart. published 39 years ago:

Asterix (c) 1983 Atari, Incorporated.

Gameplay is similar to "Taz [Model CX2699]".

- TECHNICAL -

GAME ID: CX2696

- TRIVIA -

While the name may not mean anything to people in the US, to people in Europe Asterix is a well know comic book hero.  Asterix and his pal Obelix were two mischievous warriors who were constantly thwarting the attempts of Roman soldiers to conquer Gaul (hence the European only appeal).  Originally created in 1959, Asterix is still popular today making it one of the longest running comics in the world.

So why does Asterix look exactly like Taz?  Marketing.  Just like American audiences had no idea who Asterix was, Europeans had no clue who Taz was.  So in order to market the game to Europeans Atari decided to put in a character they would be more familiar with.  So one quick graphics hack later, Asterix was born.  The food was changed to various ancient objects (lamps, shields, cauldrons), and the dynamite was changed to a lyre.  Why a lyre?  Apparently the only thing that Asterix fears is the off-key music of the village bard Cacofonix.

There are actually a few small differences between Taz and Asterix other than the graphics.  The Crazed Wave was changed to the Obelix Wave where the character is changed from Asterix to Obelix (the gameplay stays exactly the same), and Steve's famous Woita Wave easter egg was taken out.

- STAFF -

Programmer: Steve Woita

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50214&o=2

$end

$info=asterock,
$bio

Arcade Video game published 43 years ago:

Asterock (c) 1979 Sidam.

An Italian bootleg of Atari's Asteroids.

- TRIVIA -

The official Italian distributor of Atari Arcades, f.lli Bertolino s.r.l., moved a legal attack against Sidam, and won. Many code fragments stored in ROM of Asterock, Missile Storm and other Sidam clones was identical to those contained in Atari originals' memory. Sidam changed the coin accept and sound routines, to get rid of copyrighted Atari POKEY chip. Sidam called this a 'coincidence'; moreover, the Italian legislation did not mention directly the computer programs as copyrighted materials like songs and books. However, the court sentenced about the 'intellectual property' of programs - this was an important sentence in Italian legal history - and Sidam was convicted of copyright violation.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125&o=2

$end

$info=asterockv,
$bio

Arcade Video game published 42 years ago:

Asterock (c) 1980 Videotron.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97741&o=2

$end

$info=astannie,
$bio

Pinball published 42 years ago:

Asteroid Annie and the Aliens [Model 442] (c) 1980 Gottlieb.

- TECHNICAL -

Gottlieb System 1
Model Number : 442

- TRIVIA -

211 units were produced.

- STAFF -

Design by : John Buras
Art by : Gordon Morison

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=10315&o=2

$end

$bbc_cass=asterbel,
$bio

Acorn BBC Micro A cass. published 40 years ago:

Asteroid Belt (c) 1982 Computer Concepts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51498&o=2

$end

$spc1000_cass=astbelt,astbelta,
$bio

Sega SPC-1000 soft. published 37 years ago:

Asteroid Belt (c) 1985 Static Soft.

Port of the PC-98 game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83486&o=2

$end

$mz700_cass=astbelt,
$bio

Asteroid Belt (c) 198? Solo Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131692&o=2

$end

$a2600=astrbelt,
$bio

Atari 2600 cart. published 39 years ago:

Asteroid Belt (c) 1983 Suntek

The same game as Homevision's "Asteroid Fire [Model VCS 83111]".

- TECHNICAL -

Model SS-029

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50215&o=2

$end

$a2600=astrfire,
$bio

Atari 2600 cart. published 39 years ago:

Asteroid Fire (c) 1983 HomeVision

A space shooter in the style of Asteroids.

- TECHNICAL -

GAME ID: VCS 83111

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50216&o=2

$end

$cpc_flop=asterlnd,
$bio

Amstrad CPC type-in published 37 years ago:

Asteroid Lander (c) 1985 Computer & Video Games Magazine

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273589&o=2

$end

$bbc_cass=astermin,
$bio

Asteroid Miner (c) 19?? Optima

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51499&o=2

$end

$x68k_flop=astqueen,
$bio

Asteroid Queen (c) 19?? Kuwaki Ryuji

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87074&o=2

$end

$bbc_cass=astersto,
$bio

Acorn BBC/Electron cass. published 40 years ago:

Asteroid Storm (c) 1982 Micro Power

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51500&o=2

$end

$cpc_flop=asterstm,
$bio

Amstrad CPC type-in published 38 years ago:

Asteroid Storm (c) 1984 Phoenix Publishing Associates

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273588&o=2

$end

$apple2_flop_orig=aiasterd,
$bio

Apple II 5.25 disk. published 42 years ago:

Asteroid (c) 1980 Adventure International [Scott Adams div.]

- TECHNICAL -

GAME ID: 042-0015

- STAFF -

By: Mark Goodman

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233492&o=2

$end

$to7_cass=asteroid,
$bio

Asteroides (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108139&o=2

$end

$spectrum_cass=asteroid,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Asteroides (c) 1983 Eyrolles.

- TECHNICAL -

[Model 8659]

- STAFF -

Written by: Pascal Pellier

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77839&o=2

$end

$galaxy=asteroid,
$bio

Galaksija cass. published 38 years ago:

Asteroidi (c) 1984 GAC Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235858&o=2

$end

$pro128_cass=asteroid,asteroida,
$bio

Olivetti PC-128 cass. published 35 years ago:

Asteroidi (c) 1987 LIST Magazine

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118207&o=2

$end

$apple2_flop_misc=asteroid,
$bio

Apple II 5.25 disk. published 42 years ago:

Asteroids (c) 1980 Cavalier Computer

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107106&o=2

$end

$compclr2_flop=asteroid,asteroida,
$bio

Compucolor II disk. published 41 years ago:

Asteroids (c) 1981 Compucolor Corp.

- STAFF -

by: Tom Hudson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232526&o=2

$end

$zx81_cass=astroids,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Asteroids (c) 1982 Silversoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114801&o=2

$end

$nascom_snap=asteroid,
$bio

Nascom cass. published 40 years ago:

Asteroids (c) 1982 Level 9 Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235629&o=2

$end

$mbee_quik=asteroids,
$bio

Applied Technology Microbee cass. published 39 years ago:

Asteroids (c) 1983 Unknown

In this game you need to guide safely your spaceship through the Asteroid belt.

- STAFF -

By: Denis Crowdy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289586&o=2

$end

$nascom_flop=asteroid,
$bio

Nascom disk. published 37 years ago:

Asteroids (c) 1985 Espley, Richard C.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235691&o=2

$end

$zx81_cass=astroidssf,
$bio

Asteroids (c) 198? Software Farm, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114876&o=2

$end

$info=asteroidb1,asteroidb2,
$bio

Asteroids (c) 198? Unknown.

A pirate version of Asteroids that runs on the Lunar Lander hardware!

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129622&o=2

$end

$apfimag_cass=asteroid,
$bio

Asteroids (c) 198? York 10 Computerware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135764&o=2

$end

$x68k_flop=asteroid,asteroi2,
$bio

Asteroids (c) 19?? Yoz.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87075&o=2

$end

$studio2=asteroids,
$bio

RCA Studio II cart. published 9 years ago:

Asteroids (c) 2013 Robson, Paul.

Homebrew game, portage of the Atari famous arcade game.

- STAFF -

Written by: Paul Robson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=282385&o=2

$end

$info=astdelux,astdelux1,astdelux2,
$bio

Arcade Video game published 41 years ago:

Asteroids Deluxe (c) 1981 Atari, Incorporated.

Asteroids Deluxe is a 1 or 2-player game with an X-Y or vector-generator monitor. The game depicts a third-person view of a player's spaceship battling to destroy asteroids, flying saucers and enemy ships or 'death stars' (shaped like clusters of triangles). When hit, the asteroids and death stars will break into progressively smaller pieces. 

Players can put up an octagon-shaped 'shield' to temporarily protect their spaceship. However, this shield wears out with use. 

Large asteroids appear and drift in from the outer edges of the display. By pressing the ROTATE LEFT and ROTATE RIGHT pushbuttons on the control panel, the player may aim a spaceship toward any of the asteroids. The player uses the FIRE pushbutton to shoot at the asteroids and other objects. 

When shot, each large asteroid divides into two medium-sized asteroids, and the game adds 20 points to the player's score. Medium-sized asteroids, when shot, divide into two small-sized asteroids, and the game awards 50 points to the player. When shot the smallest asteroid disappears and the game adds 100 points to the player's score. 

In addition to asteroids, the players can score points for shooting the various enemy ships. When hit, the large ships ('death stars' shaped like hexagons) score 50 points and break into three diamond shapes. The medium-sized enemy or diamond, when hit, grants the player 100 points and breaks into two small triangular pieces. These small pieces disappear when the player hits them, and the score increases by 200 points. 

At any time during game play, a flying saucer may appear from either side of the display. The game awards players 200 points for shooting a large saucer and 1,000 points for a small saucer (the latter is a smaller target for players, though not any faster moving than the large one. It also shoots more accurately). 

The player's objective in the game is to shoot and destroy as many asteroids, saucers, and enemy ships as possible before all his or her spaceships are destroyed. A ship is destroyed if an asteroid, saucer or enemy ship smashes into it, or if a flying saucer shoots it. To prevent losing a ship, the player may press the THRUST pushbutton to move out of the path of an oncoming object. 

As an emergency maneuver, a player can press the Shields button. An octagon will then appear around the player's ship as protection from all enemies. For challenge the shield power lasts only about 10 seconds, but the power is renewed with each ship. The amount of shielding power available is shown by the brightness of the octagon (dim means almost exhausted power). 

- CAST OF CHARACTERS - 

Spaceship - This is you, the player. You can rotate 360 degrees, fire bullets, thrust forward in any direction, and use the shields if you feel you are in danger. 

Large Asteroid - These are the large rocks that fill the screen at the beginning of each stage. Hitting one with a bullet will break it apart in to two Medium Asteroids. 

Medium Asteroid - Slightly smaller than Large Asteroids, but faster moving, shooting one of these will result in two Small Asteroids. 

Small Asteroid - These are the smallest and fastest rocks on the screen. If a bullet hits one of these, it will vaporize. 

Hexagon - This addition to Asteroids appears when the stage is nearly free of rocks. It floats in one direction until it is shot. 

Diamond - When the Hexagon is shot it breaks up in to three separate diamonds. These begin to track and slowly follow you. 

Triangle - When a Diamond is shot it breaks up in to two separate triangles. These will move very quickly and zero in on you if you don't destroy them fast enough. 

Large Saucer - Large flying saucers appear on the screen from time to time, randomly firing shots around the screen. Approximately one out of every four shots will be aimed directly at your ship. They will also target Hexagons if any are on the screen at the same time. 

Small Saucer - The small saucers are deadlier than the large variety. They are much more precise with their shots, and are more likely to kill you. Eliminate them quickly or get out of their range.

- TECHNICAL -

This particular machine was released in three different formats; an upright, a cabaret, and a cocktail, with the upright being the most common, and the cabaret being the least common. All three versions were nearly pin compatible with an original "Asteroids" board-set, only a few wires had to be swapped.
* The upright was a rather interesting looking design that actually bulged out toward the player from the control panel on up. Atari went all out with the side-art on this one, it completely covers the sides from the floor to the top of the machine (it is a scene of a ship in an asteroid field, similar to the one on "Asteroids", but more detailed). The control panel layout is a little more subdued than the red, white, and blue monstrosity on the original "Asteroids". Just a dark surface, a few instructions, and some buttons (this title, like the original, did not use a joystick, although it plays well with one).
* The cocktail version was almost identical in appearance to the original "Asteroids" cocktail (and just about every other Atari cocktail). It was black and woodgrain, with only a minimum of ornamentation behind the glass.
* The cabaret version (a cabaret is a mini upright that is less than five feet tall), is an ugly little creature, with woodgrain sides and a black front. The nameplate is down low on the machine near the coin mechs (which makes the game hard to identify at first).

* Upright dimensions : 71in. (180.34cm) high x 26,75in. (67.95cm) wide x 25.25in. (64.14cm) deep. Weight : 313 lbs (140.85 kg). Monitor : 19in. QuadraScan.
* Cabaret dimensions : 54.25in. (137.79cm) high x 20,44in. (51.91cm) wide x 23.75in. (60.32cm) deep. Weight : 193 lbs (86.85 kg). Monitor : 15in. QuadraScan.
* Cocktail dimensions : adjustable from 21.5in. to 27in. high x 32in. (80.5cm) wide x 24in. (60cm) deep. Weight : 164 lbs (73.8 kg). Monitor : 15in. Quadrascan.

Game ID : 0351xx

Main CPU : MOS Technology M6502 (@ 1.512 Mhz)
Sound Chips : Discrete, POKEY (Pot Keyboard Integrated Circuit)

Screen orientation : Horizontal
Video resolution : 256 x 231 pixels
Screen refresh : 60.00 Hz
Palette colors : 32768

Players : 2
Buttons : 5
=> LEFT, RIGHT, FIRE, THRUST, SHIELD

- TRIVIA -

Asteroids Deluxe was released in March 1981. 

The original "Asteroids" proved to be wildly popular, but there was one problem. The game was simply too easy for expert players (many people could play for hours on a single quarter). So Atari decided to make a more difficult sequel, Asteroids Deluxe. They succeeded a little too well, and had to scale the difficulty back after their initial version proved to be too difficult for the average player. This game was created out of modified "Asteroids" code. At the same time this game was being produced, "Space Duel" was in the works, but was shelved as Asteroids Deluxe was green-lighted for production. Despite its similarities to the hugely popular original, Asteroids Deluxe was a commercial flop and Atari later released "Space Duel" to moderate success. 

Asteroids Deluxe features modified game-play intentionally designed to challenge players who had mastered the original "Asteroids" : 
1) The addition of new ships. When hit, the large ships ('death stars' shaped like hexagons) break into three diamond shapes. The medium-sized enemy or diamond, when hit, breaks into two small triangular pieces. These small pieces disappear when the player hits them. The diamond and triangular ships pursue the player's ship until killed. 
2) The small and large UFO's have been improved : 
a) Their shots now 'wrap-around' the screen. This means that a shot fired off the right or left side will re-enter the screen on the left or right side. 
b) The accuracy of the large UFO's shots have been improved. Now every one out of four shots are aimed at the player's spaceship. If there are no other targets, all shots go toward the player's spaceship. 
3) The player's ship was redesigned to include two side fins and a narrower body, keeping the overall ship dimensions identical to the original game. The ship has the same maximum velocity as in "Asteroids", but can accelerate twice as fast. 
4) The high score now 'rolls over' at 999,999 points instead of 99,999 points. 
5) A graphic overlay has been added to give the game more of a feeling of depth. It also makes it slightly harder to see the vector graphics. 
6) The hyperspace button has been replaced by a shield. The shield lasts 10-12 seconds per spaceship and cannot be recharged. 
7) Firing is now automatic, holding down the fire button will release a maximum of four shots (on screen) at a time. 

Although the attract screen claims a 1980 copyright, the game was officially introduced in March of 1981. The front glass on the upright was originally square with the cabinet - this produced an unpleasant 'glare' on the screen. Atari later released a 'glare reduction kit' which provided an angled glass frontage to be fitted onto the cabinet thereby reducing the glare. Once applied, the kit enclosed the speaker which resulted in deeper base tones. 

Approximately 22,300 units were produced. 

John McAllister hold the official record for this game with 3,333,360 points set February 12, 2009. 

An Asteroids Deluxe unit appears in the 1982 movie 'Tron', in the 1982 movie 'The Thing' and in the 1984 movie 'Night of the Comet'. 

An Asteroids Deluxe upright cabinet appears in the Judas Priest music video 'Freewheel Burning'. 

In 1982, Atari released a set of 12 collector pins including : "Missile Command", "Battle Zone", "Tempest", "Asteroids Deluxe", "Space Duel", "Centipede", "Gravitar", "Dig Dug", "Kangaroo", "Xevious", "Millipede" and "Food Fight".

- UPDATES -

There are two versions of the software; the original release proved to be so difficult that Atari released a revised version that had easier game-play. This new version was originally introduced in Europe and is often referred to as the 'European Version'. Determining the version can be discerned by noting the first appearance of a 'death star' - in the original version this is near the end of the second wave; in the revised version it appears near the end of the first wave and moves much more slowly.

- SCORING -

Large Asteroids : 20 points
Medium Asteroids : 50 points
Small Asteroids : 100 points

'Death Star' (Hexagon Shaped Ship) aka 'Snowflake' : 50 points
Diamond Shaped Ship : 100 points
Triangular Shaped Ship : 200 points

Large Saucer : 200 points
Small Saucer : 1,000 points

- TIPS AND TRICKS -

* When you start the game, your spaceship will be in the middle of the screen with four large asteroids heading toward your ship. After all the rocks are destroyed, the next round begins. The number of initial large asteroids depends on the round number : 
Round 1 : 4 
Round 2 : 5 
Round 3 : 6 
Round 4 : 7 
Round 5 : 8 
Round 6 and up : 9 

Your job is to blast those rocks, however, when you blast them, they break up into two medium rocks. Blasting a medium rock gives you two small rocks. Note : There is an exception to this rule. The game program only allows 24 asteroids on the screen at any one time. If the screen already contains 24 asteroids of any size, then when you shoot a large asteroid it breaks up into only one medium asteroid, and when you shoot a medium asteroid it breaks up into only one small asteroid. You can completely destroy a large asteroid with only three shots instead of seven when the screen is filled up like this. 

In addition, you have to contend with large and small saucers and the 'death stars'. On the first couple of screens, you can sit in the middle and blast rocks. Be aware that a saucer will enter which will cause you to move lest you be hit by its shots. In addition : 
1) You can have four shots on the screen at any one time. This is useful for when you are blasting rocks at close range. You can pretty much drill them to dust. 
2) Your shots 'wrap around' the screen. This means any shot that goes past the edge of the screen will reappear on the opposite side traveling the same direction. The saucers also have 'wrap around' shots. 

* After 10,000 points, the small saucer becomes a permanent part of the game. You can no longer sit in one place since the small saucer is able to track your ship and take you out with the first or second shot. 

* Your shields have a maximum life expectancy of 17 seconds. Each collision with a rock takes away about six seconds of shield time. Once your shield runs down, it can not be recharged. In other words : use your shields as little as possible. 

* Although there is danger from the rocks and saucers, you can also be a danger to yourself. Use the thrust carefully or you will find yourself careening out of control on the screen. Some players get really good, however, moving around and shooting. 

* For those desired high scores, you can use the hunting trick. It goes something like this : 
1) After 10,000 points, the small saucers appear. They are worth 1,000 points apiece. First, blast every rock until you have one small rock left. 
2) Go sit in the upper left or right corner of the game screen. 
3) If the small saucer appears from the side you are on, then you can blast it before it gets off a shot. If it appears on the opposite side, use the shot 'wrap around' to take care of it. Some people have done this for hours on end and racked up scores in the millions. Of course, it takes a long time at 1,000 points a pop. 
4) Also keep in mind that the small saucer can wrap shots so you may have to move out of danger. 
5) Unlike in "Asteroids", the small saucers fire a greater number of shots so hunting is more of a challenge. 
6) After 60,000 points, the accuracy of both UFO's goes up dramatically. 

* The 'death stars' make their appearance in either the first or second wave : 
1) It appears on the screen just lazily floating around. It can only be broken open by laser fire (yours or the saucer's). 
2) Once open, the pieces pursue the player. Hitting one of the diamond-shaped pieces breaks it into two triangular pieces. 
3) The best way to defeat this enemy is to accelerate forward, then turn quickly while shooting. This causes you to fly backwards while shooting at the pieces.

- SERIES -

1. Asteroids (1979)
2. Asteroids Deluxe (1981)
3. Space Duel (1982)
4. Blasteroids (1988)
5. Asteroids (1998, PC, PS; 1999, GBC; 2000, Mac)  
6. Asteroids Hyper 64 (1999, N64)
7. Asteroids Gunner (2011, App Store)

- STAFF -

Programmed by: Dave Shepperd

- PORTS -

* CONSOLES: 
[US] Sony PlayStation (2001) "Atari Anniversary Edition Redux [Model SLUS-01427]" 
[US] Sega Dreamcast (jul.2, 2001) "Atari Anniversary Edition [Model T-15130N]" 
[EU] Sony PlayStation (mar.1, 2002) "Atari Anniversary Edition Redux [Model SLES-03808]" 
[US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" 
[US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" 
[EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" 
[EU] Sony PS2 (feb.18, 2005) "Atari Anthology [Model SLES-53061]" 
[JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" 
[US] [EU] Microsoft XBOX 360 [XBLA] (nov.28, 2007) 
[US] Microsoft XBOX One (nov.1,2016) "Atari Flashback Classics Vol.2" 
[US] Sony PlayStation 4 (nov.1,2016) "Atari Flashback Classics Vol.2" 

* HANDHELDS: 
[US] Sony PSP (dec.19, 2007) "Atari Classics Evolved [Model ULUS-10325]" 
[AU] Sony PSP (mar.7, 2008) "Atari Classics Evolved"
[US] Nintendo DS (mar.8, 2011) "Atari Greatest Hits Vol.2 [Model NTR-BR7E-USA]"
[EU] Blaze Evercade (2021) "Atari Arcade 1" 

* COMPUTERS: 
BBC Micro Model B [EU] (1984, Atarisoft) 
[EU] Atari ST (1987) 
[US] PC [MS Windows, CD-ROM] (apr.4, 1998) "Atari Arcade Hits 2" 
[EU] PC [MS Windows, CD-ROM] (2000) "Atari Arcade Hits 2" 
[US] PC [MS Windows, CD-ROM] (jul.9, 2001) "Atari Anniversary Edition" 
[EU] PC [MS Windows, CD-ROM] (dec.14, 2001) "Atari Anniversary Edition" 
[US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" 
[EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]" 
[US] Steam (mar.24,2016) "Atari Vault [Model 400020]" 

* OTHERS: 
[US] Mobile Phones (sept.7, 2004) 
[US] Atari Flashback 2 (2005) 
[US] Nokia N-Gage (feb.2006) "Atari Masterpieces Vol. II" 
[EU] Nokia N-Gage (mar.30, 2006) "Atari Masterpieces Vol. II" 
[US] "Atari Flashback 2+" (2010) : Atari 2600 version 
[US] Windows Mobile (feb.23, 2011) "Game Room - Asteroids Deluxe" 
[US] Apple Store (2012) "Atari Greatest Hits" 
[US] Google Play (2012) "Atari Greatest Hits"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127&o=2

$end

$a7800=astdelux,astdeluxu,
$bio

Atari 7800 cart. published 15 years ago:

Asteroids Deluxe (c) 2007 Interactive, Incorporated.

...It seems as though you've been here before - but this time, it's much worse! The Asteroids are faster, the enemy ships are much more skilled marksmen than your first time through this galaxy...and what's this odd hexagon-shaped craft I keep hearing about? Asteroids plunge at you! Trapped in a gigantic cloud of asteroids, your struggling spaceship hurls towards its doom. You'll have to pulverize all the asteroids with your photon cannon to save your ship and your life! 

Rubble from an exploding asteroid bounces off your ship's hull. A glowing blur flashes across your viewing screen. So that's where the rubble came from! The asteroid was blasted by an Alien Robot Saucer! Alien Robot Saucers are also trapped in the asteroid cloud. And they fire at you! You know that the metal in your ship's hull will register on their target finders before the asteroids do. The saucers could be a worse danger than the asteroids! More rubble strikes your ship. Its hull rings like a bell. If you don't get busy, that could be your death knell!

- TRIVIA -

Released on Dec 15, 2007.

- STAFF -

By: Robert DeCrescenzo (Bob DeCrescenzo)
Label: John Calcano
Manual graphics: John Calcano

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50118&o=2

$end

$n64=asteroid,
$bio

Nintendo 64 cart. published 23 years ago:

Asteroids Hyper 64 (c) 1999 Crave Entertainment.

The classic gaming renaissance continues. 

Before stunning graphics, stereo sound and cinematic cut-scenes revolutionized the gaming industry, arcade games had only one asset to rely on: gameplay. The original arcade classic Asteroids had the most primitive graphics imaginable, but it remains as fun to play today as the day it premiered thanks to simple but incredibly addictive gameplay. 

Crave Entertainment has given us an Asteroids game for the 90s, beefing up the classic formula with updated graphics and numerous multiplayer modes. 

Asteroids Hyper 64 contains 50 levels spread out over five zones. Although the time-tested concept remains the same (blast everything on the screen), players are armed with new power-ups and have to defeat a boss at the end of each level. Four new types of asteroids are featured in the game, including: 

Radioactive rocks that can disable your ship 
Unstable asteroids that explode randomly 
Heat-seeking asteroids 
Cloaked rocks that fade in and out of view

Multiplayer action includes both cooperative and competitive variations, including team play.

- TECHNICAL -

Game ID: NUS-NAHE-USA

- TRIVIA -

Asteroids Hyper 64 for Nintendo 64 was released on December 14, 1999 in North America.

- TIPS AND TRICKS -

Unlock the original game : When playing in the first zone, watch for a strange-looking asteroid - one resembling the asteroids from the original game. Shoot it and the original Asteroids game, from 1979, will be unlocked and added to the main menu.

- STAFF -

Executive Producer: Michael Arkin
Associate Producer: Chris Scaglione
Developed by: Syrox Developments Ltd.
Lead Programmer: Alex Darby
Additional Programming: Mark Gordon, Steve Pearce
Design: Steve Pearce, Alex Darby
Lead Artist: David Bland
Original Lead Artist: Mark Knowles
Original Artists: Jon Green, Steven Green
N64 Artwork: David Bland
Backgrounds: Steven Green
White Dwarf Editor: Alex Darby
Lead Level Design: Derek Poon
Music: Rockett Music
Crave QA Manager: Michael Schneider
Testers: Ron Talay, Jeff Nachbaur, John Kellogg, Daniel Echeverria, Dan Chaffey, Brett Bigley, Richard Robledo, Jeff McLean
Crave Marketing Product Manager: Cory Hudson Jones
Special Thanks: Mark Gordon, Dan Leslie, Dominic Wood, Timothy McGrath, Mark Burke, Holly Newman, Philippe Erwin, NOA Technical Support Team

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57586&o=2

$end

$apple2_flop_orig=astinspc,
$bio

Apple II 5.25 disk. published 42 years ago:

Asteroids in Space (c) 1980 Quality Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267134&o=2

$end

$mbee_quik=astplus,
$bio

Asteroids Plus (c) 198? Mytek

Is a high resolution graphics arcade game. It features spinning 3-D point by point resolution graphics, shields, intelligent beings, guided missiles, black holes, and breathtaking sound effects.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289541&o=2

$end

$super80_cass=xastp,
$bio

Asteroids Plus [Model 258R2] (c) 198? Mytek

Program ported from Microbee. Bugfixes release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126912&o=2

$end

$super80_cass=xastp3j,
$bio

Asteroids Plus [Model 258R3J] (c) 198? Mytek

Program ported from Microbee. Joystick version.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126914&o=2

$end

$super80_cass=xastp3,
$bio

Asteroids Plus [Model 258R3] (c) 198? Mytek

Program ported from Microbee.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126913&o=2

$end

$info=asteroid1,
$bio

Arcade Video game published 43 years ago:

Asteroids (c) 1979 Atari, Incorporated.

Cabaret model. For more information about the game itself, please refer to the "Asteroids [Upright model]" entry.

- TECHNICAL -

Cabaret model Dimensions:
55 in. (140 cm) high
20.5 in. (51 cm) wide
24 in. (60 cm) deep.
Weight : 190 lbs (86 kg).

Cabaret cabinet monitor: 15 Inches QuadraScan

- TRIVIA -

The cabaret model of Asteroids was released in June 1980 (even if copyrighted 1979).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=36868&o=2

$end

$info=asteroid2,
$bio

Arcade Video game published 43 years ago:

Asteroids (c) 1979 Atari, Incorporated.

Cocktail model. For more information about the game itself, please refer to the "Asteroids [Upright model]" entry.

- TECHNICAL -

Cocktail model dimensions:
32 in. (80.5 cm) wide
24 in. (60 cm) deep
Height: adjustable from 21.5 in. (54.6 cm) to 27 in. (68.6 cm)
Weight: 164 lbs (73.8kg)

Cocktail cabinet monitor: 15 in. Quadrascan.

The cocktail model uses the same PCB as the upright model.

The cocktail harness has a jumper wire from J20 Pin7 to Pin 19 that controls the video inverter circuit.

The cocktail model has two control panels, on opposite sides of the cabinet; in a 2-player game, the players sit across from each other, and the screen's image flips over to face whichever player is currently controlling the Spaceship.

When not playing a 2-player game, the screen is always upright - in other words, the image faces P1.

Only P1's side of the cabinet has the coin mechanisms and player start buttons.

- TRIVIA -

The Cocktail model of Asteroids was released in April 1980 (even if copyrighted 1979).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=36869&o=2

$end

$a2600=asteroide,asteroide03,asteroide06,
$bio

Atari 2600 cart. published 34 years ago:

Asteroids (c) 1988 Atari Corp.

PAL release. Game developed in USA. For more information, please see the NTSC release's entry, "Asteroids [Model CX2649]".

- TECHNICAL -

Model CX2649P

- PORTS -

* CONSOLES:
[EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" 
[EU] Microsoft XBOX One (nov.1,2016) "Atari Flashback Classics Vol.2" 

* HANDHELDS: 
[EU] Nintendo DS (feb.24, 2011) "Atari Greatest Hits Vol.1 [Model NTR-BR6P-EUR]" 

* COMPUTERS: 
[EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65573&o=2

$end

$a2600=asteroid,asteroid1,
$bio

Atari 2600 cart. published 41 years ago:

Asteroids (c) 1981 Atari, Incorporated.

The object of the game is to destroy as many asteroid boulders as possible and keep your ship in space as long as possible. Use your Joystick Controller to maneuver your ship through space and press the red controller (fire) button to shoot photon torpedoes at the asteroid boulders. When an asteroid is hit, it may just break up into smaller boulders, or it may be completely pulverized. In some game variations you'll face additional space hazards such as satellites and UFOs (Unidentified Flying Objects); both of which may be firing torpedoes at you.

Asteroids includes 66 game variations for 1 or 2 players.

- TECHNICAL -

Model CX2649

- TRIVIA -

Export releases:
PAL "Asteroids [Model CX2649P]"

- SCORING -

Points are determined by the size of the asteroid boulders. Obviously, the smaller boulders are harder to hit and therefore worth more points. With each game or turn you have four spaceships. You can earn extra spaceships by scoring high as indicated in the Game Select Matrix.

Points are scored as follows:
Small Asteroids: 100 points
Medium Asteroids: 50 points
Large Asteroids: 20 points
Satellites: 200 points
UFOs: 1,000 points

- TIPS AND TRICKS -

After playing Asteroids several times you'll discover which techniques work best for you. Here are some that the space cadets at Atari found most helpful.

1. When the screen becomes clear of asteroids (just before a new group of large asteroids appears), try to avoid placing your spaceship close to the right or left edge of the screen. New asteroids almost always begin from these edges.

2. It is often helpful to remain in the center of the screen throughout the game, aiming your spaceship right or left in a circular motion.

3. If you're close to earning an extra ship, and your spaceship is about to crash, you may want to cause your spaceship to collide with a small asteroid, UFO, or satellite. You'll earn points even if you crash, and this may be just enough points to earn that extra ship.

4. Try to hit the faster and smaller asteroid boulders. This will give you more protection and more points.

- STAFF -

Programmer: Brad Stewart

- PORTS -

* CONSOLES:
[US] Tapwave Zodiac (2004) "Atari Retro"
[US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" 
[US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" 
[JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" 
[US] Microsoft XBOX One (nov.1,2016) "Atari Flashback Classics Vol.2" 
[US] Sony PlayStation 4 (nov.1,2016) "Atari Flashback Classics Vol.2" 

* HANDHELDS: 
[US] Nintendo DS (nov.2, 2010) "Atari Greatest Hits Vol.1 [Model NTR-BR6E-USA]"

* COMPUTERS: 
[US] PC [MS Windows, CD-ROM] (jan.1, 2003) "Atari Retro" 
[US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]"
[US] Steam (mar.24,2016) "Atari Vault [Model 400020]" 

* OTHERS:
[US] "Atari 10 in 1 TV Game" (2002) by Jakk's Pacific)
[US] "Atari Flashback 2" (2005) 
[US] "Atari Flashback 2+" (2010) 
[US] "Atari Flashback 3" (sept.16, 2011) by AtGames 
[US] "Atari Flashback 4" (nov.13, 2012) by AtGames
[US] "Atari Flashback 5" (oct.1, 2014) by AtGames
[US] "Atari Flashback 6" (sept.15,2015) by AtGames
[US] "Atari Flashback 7" (oct.1,2016) by AtGames
[US] "Atari Ultimate Portable Game Player" (nov.2016) by AtGames
[US] "Atari Plug & Play Joystick" (aug.2017) by The Bridge Direct
[US] "Atari Flashback 8" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames
[US] "Atari Flashback Portable Game Player" (sept.22, 2017) by AtGames

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50217&o=2

$end

$a5200=asteroid,
$bio

Atari 5200 cart. published 40 years ago:

Asteroids (c) 1982 Atari, Incorporated.

Port of the Atari 800 version; "Asteroids [Model CXL4013]".

- TECHNICAL -

Model CX5201

- TRIVIA -

Unreleased prototype. It was the first game planned for the new Atari 5200 system.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50018&o=2

$end

$a7800=asteroid,
$bio

Atari 7800 cart. published 35 years ago:

Asteroids (c) 1987 Atari Corporation.

Asteroids crowd in on your ship in waves from all corners of the screen. When you empty the screen of asteroids, a new wave crowds in. Each wave you face is more difficult to destroy than the last.

You have more than enough photon power to destroy all the asteroids, but you can fire only four shots into the asteroid field at a time. When hit, small asteroids disintegrate; medium asteroids split into two small asteroids; and large asteroids break into two medium asteroids. (In the Novice level, medium and large asteroids get smaller when hit.)

Watch out for Alien Robot Saucers! They are armed with special photon lasers that destroy anything they hit under all battle conditions. Both small and large saucers explode when hit. (There are no saucers in the Novice level.)

A reserve fleet of three ships stands ready in hyperspace. Each time an asteroid hits you, destroying your ship, a reserve ship appears in the starting position. When the screen is clear of passing asteroids, your new ship begins play. This continues until all your ships are destroyed.

To escape from the asteroid cloud, pull back on the controller handle to warp into hyperspace -- but watch out! You can be warped back at any time, or the warp could destroy your ship.

The highest score of the game is displayed on the ending screen and updated as higher scores are tallied in later games. The highest score remains on screen until you turn off your console.

This variation is for one player, or two players alternating.

Competition Asteroids:
Two players appear on screen at the same time. Your ship is vulnerable to shots fired by the other player. Both players are supplied with ships as long as either player has ships in reserve. You benefit by helping the other player stay alive.

Team Asteroids:
Two players appear on screen at the same time and share reserve ships. Your photon shots pass through the other player's ships without disabling them.

- TECHNICAL -

Model CX7802

- TRIVIA -

Asteroids was one of the launch games for the Atari 7800.

- SCORING -

Use your photon cannon to destroy the foe and gain points. Player 1's score is displayed in the upper left corner of the screen; Player 2's in the upper right corner. The number of ships you have remaining is listed next to your score.

You gain a bonus ship for every 10,000 points you score. Points are scored in the following way:
Small saucer: 1000 points.
Other player's ship: 500 points.
Large saucer: 200 points.
Small asteroid: 100 points.
Medium asteroid: 50 points.
Large asteroid: 20 points.

- TIPS AND TRICKS -

You can shoot at anything on screen, but you will score more points with a target priority. The following tips can help you preserve your ship and score high:

Fire first at the asteroids closest to your ship.
Then fire at the fastest moving target approaching you.
Fire at the saucers last.

You don't need to move your ship forward to play. You can stay in one place and fire, turning on HYPERSPACE to protect yourself from asteroid collisions. However, learning to move your ship can extend your playing time by three or four ships per game.

In a two-player Team game, get together with the other player in the center of the screen and divide the battle zone into equal sectors. Protect the other player from a rear approach. The asteroids will almost never be able to approach a player until the final waves.

- STAFF -

Designed by: Greg Munster
Programmed by: Doug Macrae, Ethan

- PORTS -

* OTHERS: 
Atari Flashback [US] (2004)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50117&o=2

$end

$a800=asteroid,
$bio

Atari 400/800 cart. published 41 years ago:

Asteroids (c) 1981 Atari, Incorporated.

Atari 8-Bits port.

- TECHNICAL -

Model CXL4013

- UPDATES -

2 versions exist – one with solid asteroids, and one with hollow asteroids.  It’s unknown if the hollow version was officially released.

- PORTS -

* CONSOLES:
Atari 5200 (1982) (exists as a prototype only)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49293&o=2

$end

$gbcolor=asteroid,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Asteroids (c) 1999 Activision, Incorporated.

Modern remake of the 1979 Atari classic.

- TECHNICAL -

Game ID: DMG-AARE-USA

- TRIVIA -

Asteroids for Game Boy Color was released in September 1999 in North America.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67507&o=2

$end

$gameboy=asteroid,asteroidp,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Asteroids (c) 1992 Accolade, Incorporated.

- TECHNICAL -

GAME ID: DMG-AN-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65578&o=2

$end

$psx=asteroid,
$bio

Sony PlayStation CD published 24 years ago:

Asteroids (c) 1998 Activision, Incorporated.

Modern remake of the 1979 Atari classic.

- TECHNICAL -

Game ID: SLUS-00773

- TRIVIA -

Asteroids for PlayStation was released on October 31, 1998 in North America.

Re-released in 1999 as a Greatest Hits edition with the same game ID.

Export releases:
[EU] "Asteroids [Model SLES-01418]"
[JP] "Asteroids [Model SLPM-86239]"

- TIPS AND TRICKS -

* Unlock the original game : When playing in the first zone, watch for a strange-looking asteroid - one resembling the asteroids from the original game. Shoot it down and the original Asteroids game, from 1979, will be unlocked and added to the main menu.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82950&o=2

$end

$info=asteroid,
$bio

Arcade Video game published 43 years ago:

Asteroids (c) 1979 Atari, Incorporated.

Asteroids is a legendary, genre defining game - in an era replete with genre-defining classics - in which a single player takes control of a spaceship trapped in the middle of an asteroid belt. A number of large, slow-moving asteroids drift randomly around the play area and must be shot by the player. When shot, the asteroids will break into a number of smaller pieces which must also be shot until eventually, all of the asteroids and fragments will be destroyed and the next wave begins. 

Asteroids introduced real-world physics to video games for the first time, with speed and inertia all adding to the player's problems. As well as the inertia of the player's ship - forcing the player to allow for the ship slowing down and speeding up whenever the Thrust button was utilized - shot asteroids would often send fragments flying in seemingly random directions, and at varying and unpredictable speeds. 

As well as the ever-present asteroids, flying saucers also make a regular appearance. These move horizontally and diagonally around the screen, firing at the player's ship, and must be quickly destroyed. They are destroyed when hit by the player's shot, when hit by a saucer's shot or when they collide with an asteroid. 

- CAST OF CHARACTERS - 

Spaceship - This is you, the player. You can rotate 360 degrees, fire bullets, thrust forward in any direction, and hyperspace to safety if you feel you are in danger. 

Large Asteroid - These are the large rocks that fill the screen at the beginning of each stage. Hitting one with a bullet will break it apart into two Medium Asteroids. 

Medium Asteroid - Slightly smaller than Large Asteroids, but faster moving. Shooting one of these will result in two Small Asteroids. 

Small Asteroid - These are the smallest and fastest rocks on the screen. If a bullet hits one of these, it will vaporize. 

Large Saucer - Large flying saucers appear on the screen from time to time, randomly firing shots around the screen. They pose a minor threat. 

Small Saucer - The smaller flying saucers are deadlier than the large variety. They are much more precise with their shots, and are more likely to kill you. Eliminate them quickly or get out of their range.

- TECHNICAL -

Upright model dimensions: 
25.25 in. (64.14 cm) wide 
32 in. (81.28 cm) deep 
71.87 in. (182.54 cm) high. 

Upright cabinet monitor: 19in. B/W 

The Asteroids upright cabinet was identical in construction to the "Lunar Lander" cabinet. It was a black upright with sideart that featured a scene of a starship in a blue field of asteroids (with several red explosions thrown in for good measure). The marquee featured almost identical graphics to the side-art (with the addition of the familiar yellow 'Asteroids' logo). The control panel was a busy looking red, white, and blue affair that had no joysticks (only buttons). While the monitor bezel had kind of a nebula scene printed on it (this did not really seem to match the rest of the machine). 

Two different sets of coin doors were made on this title, with early cabinets having a unique design that was soon abandoned in favor of the same one that Atari had been using on Lunar Lander. 

Game ID : 035127-035145 

Main CPU : MOS Technology M6502 (@ 1.512 Mhz) 
Sound Chips : Discrete circuitry.

Buttons : 5 
= > RIGHT, LEFT, FIRE, THRUST, HYPERSPACE

- TRIVIA -

Asteroids was released on November 17, 1979 in the USA.

Asteroids was a much celebrated arcade game that captured the imaginations of millions of players, while capturing a good many quarters as well. 

Originally called 'Cosmos', Asteroids' original design brief was a simple copy of Cinematronics' "Space Wars"; with asteroids littering the play-field purely for visual effect. 'Cosmos' was also once known as 'Planet Grab', in which the player had to claim a planet by touching it with their spaceship. 'Cosmos' allowed players to blow up the planets and duel with another ship, Space Wars-style. Only in Asteroids, which arrived two years later, did Atari engineer Lyle Rains, introduce the concept of free-floating rocks. 

On June 17, 1980, Atari's Asteroids and Lunar Lander were the first two video games to ever be registered in the Copyright Office. 

The first 200 Asteroids machines were actually Lunar Lander cabinets; Asteroids was so successful that Atari cut Lunar Lander's production run and released the 200 aforementioned machines, complete with their original Lunar Lander cabinet art. 

Asteroids remains Atari's bestselling arcade game of all time, with approximately 56,565 units produced (47,840 upright and 8,725 cocktail) in total. 

* Remembrances from the Video Game Masters : Working on Asteroids was so intense that Lyle Rains and Ed Logg often dreamt about their work. 

Lyle Rains : 'In the course of my work I have always found that there are times during the development process when the project gets to me in such a way that I'm eating, drinking, sleeping, and breathing the project. When I close my eyes the images of the screen are there and I dream about them at night. There is something just very intense when you live with a project like that day and night, for months at a time. When we were working on Asteroids, I would play Asteroids for a number of hours in the evening, then I'd go home and I'd close my eyes, and as I was drifting off to sleep I'd see the asteroids floating around the screen.'. 

Ed Logg : 'I was shooting the asteroids all night long; I'd just play the game over and over and over in my head, just as if you were playing it in real life. To a certain extent, I play a lot of the games in my mind long before I ever write them because you have to get all the interactions down pat before you can start programming. I know what it's going to look like before I even get there.'. 

* Popular from the Start : a good barometer of a game's future success was how popular it was within the labs at Atari. The software developers often had to chase people away from their Prototype machines when they arrived at their desks in the morning or returned from lunch. 

Lyle Rains : 'The development on the really good games gets bogged down, because people want to play them all the time. I was in the lab quite often playing Asteroids, as were many other people.'. 

On the overall popularity of Asteroids, Steve Calfee said : 'A lot of people really liked it. Somehow, there's something about people, they like to clean spaces. With Asteroids it's easy to measure your accomplishment, you're breaking big rocks into little rocks and then the little rocks into nothing. It's sort of a metaphor for life.'. 

Rich Adam recalled his own first encounter with Asteroids : 'I'll never forget going into the lab and seeing that game for the first time. It was like an adrenaline rush. I'm out flying this spaceship and it's the miraculous escape. I've got this situation where I've got tons of these boulders flying around the screen, I have almost nowhere to go. I get to blast my way out of it and cheat death one more time; that's a good fantasy, you've got all these things flying around and yet you're able to survive.' 

Howard Delman described what it was like creating the sounds for Asteroids : 'In those days there were no all-purpose sound chips like we have now, so I had to create a hardware circuit for each sound. I would string together electrical circuits that would produce an output wave-form that corresponded to the wave-form of the sound. When put through an amplifier and a loud-speaker, it would sound like whatever I was trying to create. The boom-boom-boom background sound was sort of meant to be like a heartbeat, and the idea was that as the game progressed, the sound speeded up, and the player's heart would speed up, too. You know, stress!'. 

* The Great 25-Cent Escape : On the intensity of playing Asteroids, Ed Rotberg recalled : 'Asteroids was just so intense in the fact that you had a concept of all around fantasy. You had to keep your eyes constantly in motion around the screen because the danger could be coming from any direction, at anytime, and it was always so imminent. In Asteroids it was just you out there, trying to survive. It's an incredibly intense game. The tuning in terms of how fast the spaceship turns and how fast the bullets move and how far they go and how fast the asteroids can go, just all the tuning that Ed Logg put into that, is real artistry.'. 

Asteroids is considered, artistically, to be a video-game masterpiece. Ed Logg opines : 'The simple fact that the spaceship in Asteroids continues to move after you cut thrust, providing a wee glimpse of the Newtonian mechanics of actual space flight, triggered the imaginations of many users'. 

Rich Adam said : 'Asteroids fulfilled the fantasy of being out in space, with no gravity, and free floating. The spaceship had a very elegant grace. A lot of motion in the game had grace, even the way the boulders floated around.'. 

And the game's epic quality was noted by Ed Rotberg : 'What Asteroids allows players to do is to put themselves in an incredible predicament, and then extricate themselves from it. You feel like a hero coming out of it.'. 

There was a modified version of Asteroids that was given the nick-name "Turtleroids"; this was part of a long series of practical jokes against the vice-president of marketing for Atari who was feeling jaded in his feeling towards a game concept called 'Turtle Races'. One day, Ed switched the PROMs of the golden edition of Asteroids in the lobby of Atari so that the little and big UFOs were replaced by turtles, thus providing them with a constant reminder. Another practical joke involving Asteroids was a slight modification in the prototype of the game, because Owen Rubin (initials ORR on most Atari high score tables) kept filling up the high score tables when the programmers were not around. So, they modified the program to replace Owen's initials with Ed's own to keep him away. 

In a monumental display of overconfidence on the part of the Atari programmers, Asteroids rolls over at only 99,999 points. Several players during days-long marathon games have scored over 100,000,000... 

Asteroids keeps track of up to 255 extra men. If the player has too many, the game may slow down, probably due to the processor having to draw all the extra men on the screen. 

John McAllister holds the official record for this game with 41,838,740 points on April 5, 2010. 

The default high score screen of "Cyberball 2072" features names of many Atari arcade games, including ASTEROID. 

Asteroids inspired a catchy hit song by Buckner and Garcia called 'Hyperspace' released on the 'Pac-Man Fever' album. 

An Asteroids unit appears in the 1982 movie 'Fast Times at Ridgemont High', in the 1983 movie 'WarGames', in the 1983 movie 'Terms of Endearment', in the 1983 movie 'Joysticks', in the 1984 movie 'Night of the Comet', in the 1984 movie 'The Iceman', in the 1985 movie 'Remo Williams - The Adventure Begins', in the 1985 movie 'Pee Wee's Big Adventure', and in the 1983 movie 'The Adventures of Bob & Doug McKenzie - Strange Brew'.

An upright Asteroids unit appears in the 38 Special music video 'Caught Up In You'.

Known licensed releases:
Asteroids (Taito Corp.)
Asteroids (Sega)
Meteor (Hoei)
Super Meteor (Hoei)

Known unlicensed releases:
Asterock (Sidam)
Asteroide (Maxenti)
Meteor (Omni)
Meteorites (VGG)
Planet (Alca)
Hyperspace (unknown)

- UPDATES -

Revision 1 has an invulnerability glitch, which allows players to hide the ship in the upper corners of the screen (in the score) and be invulnerable to collisions. 

Revision 1 also has a bug which affects thrusting. If the ship reaches full velocity moving down or left, and continues thrusting while rotating to the opposite direction, the ship will not slow down from the full velocity that has been reached in the original direction. 

Revision 2 says '1979 Atari' at the bottom of the title screen, instead of the 'Asteroids by Atari' that was displayed in Revision 1. Also, the invulnerability glitch of Revision 1 is corrected. 

Revision 4 : 
1) allows small saucer to use wrap-around feature, 
2) allows small saucer to fire immediately when entering the playing area, and 
3) prevents the intermittent loss of 3rd initial on 10th highest score.

- SCORING -

Large Asteroids : 20 points. 
Medium Asteroids : 50 points. 
Small Asteroids : 100 points. 
Large Flying Saucer : 200 points. 
Small Flying Saucer : 1,000 points.

- TIPS AND TRICKS -

When you start the game, your spaceship will be in the middle of the screen with four large asteroids heading toward your ship. After all the rocks are destroyed, the next round begins. The number of initial large asteroids depends on the round number: 
Round 1: 4 
Round 2: 6 
Round 3: 8 
Round 4: 10 
Round 5 and up: 11 

Your job is to blast those rocks. However, when you blast them, they break up into two medium rocks. Blasting a medium rock gives you two small rocks. Note : There is an exception to this rule. The game program only allows 26 asteroids on the screen at any one time. If the screen already contains 26 asteroids of any size, then when you shoot a large asteroid it breaks up into only one medium asteroid, and when you shoot a medium asteroid it breaks up into only one small asteroid. You can completely destroy a large asteroid with only three shots instead of seven when the screen is filled up like this. 

Destroy the fastest-moving asteroids first. The slower asteroids are easier to avoid and you can deal with them later.

In addition, you have to contend with large and small flying saucers. Remember that you get most of your points by shooting these. On the first few screens, you can sit in the middle and blast rocks to your hearts content. There isn't that much danger since the large saucer doesn't track and only fires random shots. Keep in mind of a few things when shooting : 
1) You can have four shots on the screen at any one time. This is useful for when you are blasting rocks at close range. You can pretty much drill them to dust. 
2) Your shots 'wrap around' the screen. This means any shot that goes past the edge of the screen will reappear on the opposite side traveling the same direction. The saucers also have 'wrap around' shots. 

* Try to keep a few defensive shots in reserve. Sometimes, it isn't wise to fire all four shots at once. Without a shot or two in reserve, you are vulnerable if you need to protect yourself from an unexpected asteroid or flying saucer.

* After 10,000 points, the small saucer becomes a permanent part of the game. You can no longer sit in one place since the small saucer is able to track your ship and take you out with the first or second shot. 

* Use hyperspace only in very desperate situations. Something like having four asteroids coming at you at once with nowhere to escape would be a good reason. Eight times out of ten, hyperspace will either put your ship in danger (from a saucer, a plummeting asteroid, or saucer fire) or when you appear somewhere else, your ship will blow up. 

* Although there is danger from the rocks and saucers, you can also be a danger to yourself. Use the thrust carefully or you will find yourself careening out of control on the screen. Some players get really good, however, moving around and shooting. 

* For those desired high scores, you can use the hunting trick. It goes something like this : 
1) After 10,000 points, the small saucers appear. They are worth 1,000 points apiece. First, blast every rock until you have one small rock left. 
2) Go sit in the upper left or right corner of the game screen. 
3) If the small saucer appears from the side you are on, you can blast it before it gets off a shot. If it appears on the opposite side, use the shot 'wrap around' to take care of it. Some people have done this for hours on end and racked up scores in the millions. Of course, it takes a long time at 1,000 points a pop. 
4) Also keep in mind that the small saucer can wrap shots so you may have to move out of danger.

- SERIES -

1. Asteroids (1979)
2. Asteroids Deluxe (1981)
3. Space Duel (1982)
4. Blasteroids (1988)
5. Asteroids (1998, PC, PS; 1999, GBC; 2000, Mac)  
6. Asteroids Hyper 64 (1999, N64)
7. Asteroids Gunner (2011, App Store)

- STAFF -

Designed by : Lyle Rains
Programmed by : Ed Logg
Sound & Vector generator display system : Howard Delman

- PORTS -

* CONSOLES: 
[US] Atari 2600 (1981) "Asteroids [Model CX2649]"
[US] Atari 2600 (1981) "Asteroids [Model 49-75163]"
[EU] Atari 2600 (1988) "Asteroids [Model CX2649P]"
[US] Atari 5200 (1982) "Asteroids [Model CX5201]"
[US] Atari 7800 (1986) "Asteroids [Model CX7802]"
[US] Sony PlayStation (dec.31, 1996) "Arcade's Greatest Hits - The Atari Collection 1 [Model SLUS-00339]"
[EU] Sega Saturn (1997) "Arcade's Greatest Hits - The Atari Collection 1 [Model T-25413H-50]"
[US] Sega Saturn (june.30, 1997) "Arcade's Greatest Hits - The Atari Collection 1 [Model T-9706H]"
[US] Nintendo SNES (aug.1997) "Arcade's Greatest Hits - The Atari Collection 1 [Model SNS-AW7E-USA]" 
[EU] Sony PlayStation (dec.1997) "Arcade's Greatest Hits - The Atari Collection 1 [Model SLES-00466]" 
[EU] Nintendo SNES (feb.26, 1998) "Arcade's Greatest Hits - The Atari Collection 1 [Model SNSP-AW7P-EUR]" 
[US] Sony PlayStation (2001) "Atari Anniversary Edition Redux [Model SLUS-01427]"
[US] Sega Dreamcast (jul.2, 2001) "Atari Anniversary Edition [Model T-15130N]"
[EU] Sony PlayStation (mar.1, 2002) "Atari Anniversary Edition Redux [Model SLES-03808]" 
[US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" 
[US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" 
[EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" 
[EU] Sony PS2 (feb.18, 2005) "Atari Anthology [Model SLES-53061]" 
[JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" 
Microsoft XBOX 360 [XBLA] [US] [EU] (nov.28, 2007) 
Microsoft XBOX 360 [US] (jan.3, 2009) "Jordan's Asteroids [XBOX Indie Games]"
[US] Microsoft XBOX One (nov.1,2016) "Atari Flashback Classics Vol.2" 
[US] Sony PlayStation 4 (nov.1,2016) "Atari Flashback Classics Vol.2" 

* HANDHELDS: 
[EU] Nintendo Game Boy (1992) "Asteroids [Model DMG-AN-GPS]"
Nintendo Game Boy [UK] (1992) "Asteroids [Model DMG-AN-UKV]"
[US] Nintendo Game Boy (feb.1992) "Asteroids [Model DMG-AN-USA]"
Atari Lynx [US] (1994) "Super Asteroids & Missile Command [Model PA2093]"
[EU] Nintendo Game Boy (1995) "Arcade Classic No. 1 - Asteroids & Missile Command [Model DMG-AMCP-NOE]"
[US] Nintendo Game Boy (jul.1995) "Arcade Classic No. 1 - Asteroids & Missile Command [Model DMG-AMCE-USA]"
Nintendo Game Boy [UK] (1995) "Arcade Classic No. 1 - Asteroids & Missile Command [Model DMG-AMCP-UKV]"
[US] Nintendo GBA (mar.25, 2002) "Atari Anniversary Advance [Model AGB-AAVE-USA]"
[EU] Nintendo GBA (feb.14, 2003) "Atari Anniversary Advance [Model AGB-AAVP-EUR]"
[UK] Nintendo DS (mar.11, 2005) "Retro Atari Classics [Model NTR-ATAE-UKV]" 
[EU] Nintendo DS (mar.11, 2005) "Retro Atari Classics [Model NTR-ATAE-EUR]" 
[US] Nintendo DS (mar.16, 2005) "Retro Atari Classics [Model NTR-ATAE-USA]" 
[JP] Nintendo DS (june.30, 2005) "Atarimix Happy 10 Games [Model NTR-ATAJ-JPN]" 
[US] Nintendo GBA (aug.21, 2005) "3 Games in One! Yars' Revenge - Asteroids - Pong [Model AGB-B64E-USA]" 
[EU] Nintendo GBA (sept.23, 2005) "3 Games in One! Yars' Revenge - Asteroids - Pong [Model AGB-B64P]" 
[AU] Nintendo DS (nov.2007) "Retro Atari Classics [Model NTR-ATAE-AUS]" 
[US] Sony PSP (dec.19, 2007) "Atari Classics Evolved [Model ULUS-10325]" 
[AU] Sony PSP (mar.7, 2008) "Atari Classics Evolved" 
[US] Nintendo DS (nov.2, 2010) "Atari Greatest Hits Vol.1 [Model NTR-BR6E-USA]" 
[EU] Nintendo DS (feb.24, 2011) "Atari Greatest Hits Vol.1 [Model NTR-BR6E-USA]" 

* COMPUTERS: 
[US] Apple II (1980) 
[US] Atari 800 (1981) "Asteroids [Model CXL-4013]" 
Tandy Color Computer [US] (1981) "Star Blaster" 
Tandy Color Computer [US] (1981) "(Color) Meteoroids" 
BBC B [EU] (1982) "Meteors" - Acornsoft 
[EU] Acorn Electron (1983) "Meteors - Acornsoft 
Tandy Color Computer [EU] (1983) "Microbes" 
[EU] Sinclair ZX Spectrum (1985) "Asteroid Attack" - Your Computer (UK Magazine) Type-in issue Nov '85, page 82 
[US] Commodore C64 [EU] (1987) "Arcade Classics" 
PC [MS Windows 3.1x, 3.5"] [US] (1993) "Microsoft Arcade"
PC [MS Windows 95, CD-ROM] [US] (1995) "HemiRoids", part of "Windows Arcade Pack" 
[EU] PC [MS Windows, CD-ROM] (1999) "Atari Arcade Hits 1"
[US] PC [MS Windows, CD-ROM] (jul.13, 1999) "Atari Arcade Hits 1" 
[US] PC [MS Windows, CD-ROM] (jul.9, 2001) "Atari Anniversary Edition" 
[EU] PC [MS Windows, CD-ROM] (dec.14, 2001) "Atari Anniversary Edition" 
[US] PC [MS Windows, CD-ROM] (2003) "Asteroids & Super Breakout" 
[US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]"
[EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]"
[US] Steam (mar.24,2016) "Atari Vault [Model 400020]" 

* OTHERS: 
Mobile phones [US] [Motorola T720] (2002) 
Mobile phones [US] (june.13, 2003) 
[US] Nokia N-Gage (2005) "Atari Masterpieces Vol. I" 
Mobile Phones [US] (jan.1, 2005) "Atari Legends Vol. 1" 
[EU] Nokia N-Gage (oct.13, 2005) "Atari Masterpieces Vol. I" 
Apple iPhone/iPod [US] (jan.12, 2009) [Model 30288996] 
Apple iPhone/iPod [US] (nov.14, 2009) [Model 338486176] 
Apple iPhone/iPod [US] (mar.9, 2011) "Asteroids Classic [Model 423360672]" 
Apple iPhone/iPod [US] (jul.18, 2011) "Asteroids Classic HD [Model 450542089]" 
Apple Store [US] (2012) "Atari Greatest Hits" 
Google Play [US] (2012) "Atari Greatest Hits" 
Apple iPhone/iPod [US] (feb.11, 2012) "Asteroids - Classic Arcade Game [Model 498899103]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126&o=2

$end

$gbcolor=astobelx,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Astérix & Obélix (c) 1999 Infogrames Interactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67509&o=2

$end

$gba=astobelx,
$bio

Nintendo GBA cart. published 20 years ago:

Astérix & Obélix - Bash Them All! [Model AGB-AOBP] (c) 2002 Infogrames Interactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69803&o=2

$end

$gbcolor=astcesar,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Astérix & Obélix Contre César [Model DMG-BAOP-NOE] (c) 1999 Cryo Interactive Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67510&o=2

$end

$gba=asterxxl,
$bio

Nintendo GBA cart. published 18 years ago:

Astérix & Obélix XXL [Model AGB-BLXP] (c) 2004 Atari Interactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69804&o=2

$end

$snes=astobelx,
$bio

Nintendo Super NES cart. published 27 years ago:

Astérix & Obélix (c) 1995 Infogrames Interactive, Incorporated.

- TECHNICAL -

Cartridge ID: SNSP-AXOP-FAH

- TRIVIA -

Reviews:
[FR] July 1995, Consoles + N.45: 88/100

- TIPS AND TRICKS -

Level Location - Password
------------------------  
5 Switzerland - Asterix, Obelix, Dog, Old Man  
9 Greece - Woman, Viking, Obelix, Dog  
13 Egypt - Dog, Woman, Old Man, Viking  
17 Spain - Woman, Asterix, Dog, Obelix

- STAFF -

Programmed by: Isidro Gilabert
Directed by: Stéphane Baudet
Artistic Direction: Nicolas Pothier
Designed by: Vincent Pelisson
Animation: David Hamblin, Barry Hutchinson, Nicolas Pothier, Sergio Palacios
Background Artists: Jean-Marc Torroella, Pascal Casolari
Music: Alberto José Gonzalez Pedraza
Sound Effects: Alberto José Gonzalez Pedraza
Additional Work and Design: Emmanuel Régis, Jean-Jacques Poncet, Philippe Agripnidis
Q.A. Department: Sylvain Branchu, Olivier Robin, Stéphane Pradier, David Nadal, Philippe Tonna, Julien Amougou, Anthony Firka, Loïc Delsignore, Fabien Quasevi, Gerard Bareille
Executive Producer: Edith Protiere
Produced by: Bruno Bonnell

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62737&o=2

$end

$gbcolor=astsearc,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Astérix - Search for Dogmatix [Model CGB-AA6P-ESP] (c) 2000 Infogrames Interactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67511&o=2

$end

$megadriv=astergre,astergrea,
$vgmplay=astergre_md,
$bio

Sega Mega Drive cart. published 29 years ago:

Astérix and the Great Rescue (c) 1993 Sega Enterprises, Limited.

- TECHNICAL -

Game ID: 1532-50
Cartridge ID: 670-4065-50
Cover ID: 670-4066-50
Barcode: 4 974365 615321

- TRIVIA -

Released in November 1993 in Europe.

Reviews:
[FR] October 1993 - Consoles + N.24: 80%

Export releases:
[US] "Astérix and the Great Rescue [Model 1532]"
[BR] "Astérix and the Great Rescue [Model 045180]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56334&o=2

$end

$megadriv=astergreu,
$bio

Sega Genesis cart. published 28 years ago:

Astérix and the Great Rescue (c) 1994 Sega Enterprises, Limited.

North American release. Game developed in Europe.

- TECHNICAL -

Game ID: 1532
Package ID: 670-4066
Barcode: 0 10086 01532 4

- TRIVIA -

Released in June 1994 in the USA.

- STAFF -

Main Game Programmer: Stefan Walker
Graphics: Jerr O'Carroll
Game Design: Jerr O'Carroll
Music: Nathan McCree
Sound FX: Nathan McCree
Level Design: Richard Morton
Additional Graphics: Billy Allison, Richard Morton, Gary Bot Masey
Presentation Coding: Daniel Scott
Music Driver Coding: Sean Dunlevy
Gameplay: Bob
Technical Support and Divine Influence: Mark Avory
Producer: Ken Lockley
Game Testing: Dazza, AJ, JJ, Buller, Rattle Snake, Lizzy, Yappa, Andy
Cover Artwork: Albert Uderzo
Special Thanks to: Chris Long, Simon Phipps, John Kirkland, Roberto Cirillo, Linda Taylor

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57100&o=2

$end

$gamegear=astergre,astergrep3,astergrep5,astergrep4,astergrep2,astergrep1,astergreu,
$bio

Sega Game Gear cart. published 29 years ago:

Astérix and the Great Rescue (c) 1993 Sega Enterprises, Ltd

- TECHNICAL -

[Model 2520]

- TRIVIA -

This game is based on the series of French comic books Asterix, originally written by René Goscinny and illustrated by Albert Uderzo.

Reviews:
[FR] September 1994, Consoles + N.35: 85%

- TIPS AND TRICKS -

* Level Passwords : Enter the following passwords to start from the corresponding level

Level 1 - 11111
Level 2 - 40732
Level 3 - 23554
Level 4 - 02174
Level 5 - 98613

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64458&o=2

$end

$sms=astergre,
$vgmplay=astergre_sms,
$bio

Sega Master System cart. published 29 years ago:

Astérix and the Great Rescue (c) 1993 Sega Enterprises, Limited.

Descriptions from the back cover:

Getafix the Druid and Dogmatix have been captured by the evil Roman forces. Use your magic potions to help Asterix and Obelix fight their way through 5 levels to Rome itself and free their buddies from Caesar's clutches.

Der Druide Miraculix und Idefix sind von den Römern entführt worden. Benutzen Sie Zaubertränke um Asterix und Obelix zu helfen, sich durch 5 Level bis nach Rom vorzukämpfen, um ihre Freunde aus Cäsars Fängen zu befreien.

Panoramix, le Druide, et Idéfix ont été capturés par les armées romaines. Utilisez vos potions magiques pour aider Astérix et Obélix à se frayer un chemin à travers cinq niveaux qui les mèneront jusqu'à Rome où ils tenteront de libérer leurs amis des griffes de César.

Panoramix el Druida y Idéfix han sido capturados por las malvadas fuerzas romanas. Utiliza tus pociones mágicas para ayudar a Astérix y Obélix luchar a través de 5 niveles para llegar hasta Roma y liberar a sus amiguetes de las garras del César.

Panoramix il druido e Idéfix sono stati catturati dalle malvagie truppe romane. Usa la tua pozione magica per aiutare Asterix e Obelix a vincere la loro lotta a 5 livelli fino a Roma e libera i loro compagni dalle grinfie di Cesare.

Mirakulix och Idefix har blivit kidnappade av romarna. Använd den magiska drycken för att hjälpa Asterix och Obelix att kämpa sig genom fem nivåer till själva Rom och befria sina kamrater från Caesar's styrkor.

Panoramix de Druide en Idéfix zijn gevangen genomen door boze Romeinen. Je zult al jouw krachten moeten gebruiken om Asterix & Obelix te helpen door 5 levels in hartje Rome om zo de 2 vrienden te bevrijden.

- TECHNICAL -

GAME ID: 9032
BARCODE: 4974365636821
SIZE: 512KB (4Mbit)

- STAFF -

Coding: Martin Gibbins
Grafix and design: Richard Morton
Music and SFX: Nathan McCree
Additional code: Sean Dunlevy
Additional grafix: Adrian Mannion
Produced by: Ken Lockley
Game testers: Jason Cumberbatch, Darren Lloyd, Ola Sanusi, Stefano Cresci, Sean James

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55938&o=2

$end

$megadriv=asterpg,asterpgp,
$vgmplay=asterpg_md,
$bio

Sega Mega Drive cart. published 27 years ago:

Astérix and the Power of the Gods (c) 1995 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID: 1095-50
CART ID: 670-5473-50
PACK ID: 670-5474-50

- TRIVIA -

Reviews:
[FR] March 1995, Consoles + N.41: 85/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56335&o=2

$end

$gameboy=asterix,asterixp,asterixp1,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Astérix (c) 1993 Infogrames Interactive, Incorporated.

- TECHNICAL -

[Model DMG-XA-FAH]

- TRIVIA -

Reviews:
[FR] June 1993 - Consoles + N.21: 74/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65583&o=2

$end

$info=asterix,asterixeaa,asterixeac,asterixj,asterixaad,
$vgmplay=asterix,
$bio

Arcade Video game published 30 years ago:

Astérix (c) 1992 Konami Company, Limited.

Asterix is a horizontally-scrolling beat-em-up for one or two players and is based on the French comic-book series, 'Asterix & Obelix'. Players fight as either Asterix the Gaul or his best friend, Obelix, as they take on the might of the oppressive Roman Empire. 

Asterix and Obelix each have standard jump/attack controls, as well as a dash attack activated by tapping the joystick forward twice then pressing the attack button. Each character also possesses a powerful spinning arm attack, this is activated by holding the attack button for a short while until the character's face turns red, after which players must release the button. If the button is held down for too long, the character gets out of breath and takes a few seconds to recover.

The heroes' main foes are Roman legionaries and fat - occasionally horseback riding - centurions. After an enemy has been beaten enough to fall to the ground, he can be picked up and attacked again, the nature of the attack is dependent on which character picks them up; Asterix will spin the stunned enemy above his head, whereas Obelix smashes him repeatedly into the ground. These stunned enemies also act as temporary weapons, as they will cause damage to any other enemies they come into contact with.

Occasionally, a beautiful blonde lady called Panacea appears carrying a basket. If Asterix or Obelix walk up to her, she will give them a kiss, restoring some health and temporarily paralyzing any on-screen legionaries with embarrassment. Health can also be replenished by picking up the piles of red apples that litter the stages.

Asterix features eight different stages, called 'acts', all with a boss fight at the end. Every act from the second one onwards is based on a different book from the Asterix series and contains signature locations, objects and themed enemies, including pirates, thieves and Indian guards. 

Bonus levels appear after certain stages, featuring either a timed chariot race, or a timed barrel-smashing sequence on board a sailing ship. The game's eight different stages are:
* First Act: Village
* Act 2: Asterix in Egypt
* Act 3: Asterix in Britain
* Act 4: Asterix and the Admirable Panacea
* Act 5: Asterix in Spain
* Act 6: Asterix and the Magic Carpet
* Act 7: Asterix Vs Caesar

- TECHNICAL -

Game ID : GX068

Main CPU : Motorola 68000 (@ 12 Mhz)
Sound CPU : Zilog Z80 (@ 8 Mhz)
Sound Chips : Yamaha YM2151 (@ 4 Mhz), K053260 (@ 4 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Asterix was released in May 1992.

The rock that Obelix carries on his back is called a menhir. It was used in many ancient religious rituals in places like Carnac in the French province of Brittany, particularly during the time of 2000 to 1500 B.C.

King Records released a limited-edition soundtrack album for this game (Konami Game Music Collection Vol.5 - KICA-7605) on September 26, 1992.

- TIPS AND TRICKS -

* Tip : When playing as Obelix, the character starts each stage carrying his big rock. Try to hit as many Romans as possible before Obelix throws it away. Any Romans driven away with the rock will drop their helmets on the ground, these can be picked up by the player to earn bonus points.

* Drinking the magic potion (Asterix) or eating a roast (Obelix) will make the respective character invincible for several seconds, allowing them to plow through the Romans, causing the embarrassed Legionnaires to drop their helmets before running away.

- STAFF -

Main programmer : Narunopapa
Sub programmer : Yuko Itoh
Graphic director : M. Kukino
Background designer : S. Wada
Enemy designer : T. Akiyama
Sound effect : J-Kane
Sound programmer : Panda
Music composer : Mutsuhiko Izumi, M. Egama, Michiru Yamane (Chiru Chiru), J. Nakano, A. Hashimoto
Hard designer : Hideto Murata
Art Works : Naoko Sato

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124&o=2

$end

$nes=asterix,
$vgmplay=asterix_nes,
$bio

Nintendo NES cart. published 29 years ago:

Astérix (c) 1993 Infogrames Interactive, Incorporated.

- TECHNICAL -

Model NES-AX-UKV

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54901&o=2

$end

$snes=asterix,asterixp,
$bio

Nintendo Super NES cart. published 29 years ago:

Astérix (c) 1993 Infogrames Interactive, Incorporated.

- TECHNICAL -

GAME ID: SNSP-XE-FAH

- TRIVIA -

The game was developed in 5 months by two French programmers (see Staff).

- STAFF -

Programmed by: Yannick Turbé, Vincent Pourieux
Directed by: Stéphane Baudet
Designed by: Jean-Jacques Poncet
Music by: Frédéric Mentzen
Graphics by: Jean-Marc Torroella, Jérome Guerry, Xavier Schon
Publisher: Edith Protiere
Translation: Beate Vigliano-Reiter
Executive Producer: Benoit de Maulmin
Produced by: Bruno Bonnell
Special Thanks to: Richard Bottet, Didier Chanfray

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62738&o=2

$end

$gp32=astonish,
$bio

GamePark GP32 cart. published 20 years ago:

Astonishia Story R (c) 2002 GamePark

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237376&o=2

$end

$pc8001_flop=astoria,
$bio

NEC PC-8001 disk. published 40 years ago:

Astoria (c) 1982 Ishizu, Yoshikazu

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295923&o=2

$end

$amigaocs_flop=datastrma,powrplaya,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Astra Pack (c) 1991 Silica Software.

The games in this compilation are:
Datastorm
Dungeon Quest
RVF Honda
Powerplay: The Game Of The Gods
Tower Of Babel
Shufflepuck Cafe
MicroProse Soccer
Kid Gloves
Grand Monster Slam
E-Motion

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73840&o=2

$end

$info=astrass,
$stv=astrass,
$bio

Sega ST-V cart. published 24 years ago:

Astra SuperStars (c) 1998 Sunsoft.

An anime style fighting game reminiscent of "Waku Waku 7", also by Sunsoft.

- TECHNICAL -

Cartridge ID: 610-0374-90
Runs on the "ST-V [Sega Titan Video Game System]" hardware.

Players: 2
Control: 8-way joystick
Buttons: 6

- TRIVIA -

Astra SuperStars was released in May 1998 in Japan.

- PORTS -

* CONSOLES:
Sega Saturn (1998) "Astra Superstars [Model T-1521G]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128&o=2

$end

$saturn=astrass,
$bio

Sega Saturn CD published 24 years ago:

Astra Superstars [Model T-1521G] (c) 1998 Sunsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58924&o=2

$end

$jupace_cass=astrian,
$bio

Jupiter Ace cass. published 39 years ago:

Astrian Descent (c) 1983 Bates [Brian Bates]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115798&o=2

$end

$info=astrians,
$bio

Arcade Video game published 42 years ago:

Astrians (c) 1980 BGV, Limited.

Clone of Swarm made by BGV.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61479&o=2

$end

$info=astro,
$bio

Other published 43 years ago:

Astro (c) 1979 Kosmos.

Kosmos' Astro was an astrological calculator.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94337&o=2

$end

$superpet_flop=astro,
$bio

Astro + Driver + SPMON (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236783&o=2

$end

$cpc_flop=astro10,astro10a,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Astro 1.0 (c) 1985 Core [Evry, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121554&o=2

$end

$cpc_flop=astr2001,astr2001a,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Astro 2001 (c) 1988 Semaphore

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128168&o=2

$end

$info=astroamb,
$bio

Arcade Video game published 41 years ago:

Astro Ambush (c) 1981 UCE

Bootleg/Hack of "Scramble".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276636&o=2

$end

$cpc_flop=astroatks,astroatks1,astroatk,astroatk2,astroatk3,astroatk4,astroatk1,
$bio

Amstrad CPC 464 disk. published 38 years ago:

Astro Attack (c) 1984 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118918&o=2

$end

$apple2_flop_clcracked=ssastatk,
$bio

Astro Attack (c) 198? Softsmith Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293468&o=2

$end

$a2600=astratt,
$bio

Atari 2600 cart. published 39 years ago:

Astro Attack (c) 1983 Goliath

Same game as Funvision's 'Time Warp'.

- TECHNICAL -

Model 83-214

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50218&o=2

$end

$cpc_cass=astratck,
$bio

Amstrad CPC cass. published 38 years ago:

Astro Attack (c) 1984 Indescomp

- TECHNICAL -

[Model S-175]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64343&o=2

$end

$sorcerer_cass=astro,
$bio

Exidy Sorcerer cass. published 40 years ago:

Astro Attacker (c) 1982 Customized Technology

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232421&o=2

$end

$super80_cass=xastroj,
$bio

Astro Attacker [Model 511R1J] (c) 198? Unknown

Machine Language, ported from Exidy Sorcerer. Joystick version.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126774&o=2

$end

$super80_cass=xastro,
$bio

Astro Attacker [Model 511R1] (c) 198? Unknown

Machine Language, ported from Exidy Sorcerer.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126773&o=2

$end

$astrocde=astrobat,
$bio

Bally Astrocade cart. published 43 years ago:

Astro Battle (c) 1979 Bally Mfg. Co.

This title is the same game as Space Invaders, only the title has been changed. The title change may have occurred BEFORE the acquisition by Astrovision, Inc.

- TECHNICAL -

Game ID: 2009

- TRIVIA -

Released as part of the "Action/Skill Series".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86769&o=2

$end

$info=astrob,astrob1,astrob2,astrob2a,astrobg,astrob2b,
$bio

Arcade Video game published 41 years ago:

Astro Blaster (c) 1981 Sega.

Astro Blaster is a 1- or 2-player game in which players must advance through squadrons of alien ships in an attempt to dock with the mother ship. Players move their ship left or right and shoot at attacking squadrons. A special time warp allows the player to slow down the alien space ships and their laser fire, while maintaining his own ship and laser fire at normal speed.

As players go through the game play, each step is directed by the voice of mission control. Mission control keeps players informed of fuel status, provides a countdown on warp, keeps track of the number of ships remaining, and monitors the player's laser temperature.

As players enter each new sector they encounter a different number of alien squadrons. Players must destroy all ships in each squadron to pass through the sector. One squadron of rockets is extremely difficult to destroy, but players can pass through this squadron by hitting a few enemy ships. Once a player has destroyed all the squadrons in that sector, he enters an asteroid belt. He must maneuver and shoot his way through the asteroids to reach the mother ship. If fuel is critically low when the player enters the asteroid belt, he can receive extra fuel by shooting the red fireballs interspersed among the asteroids. After passing through the asteroid belt, the player's ship docks with the mother ship and refuels.

There are 29 different alien squadrons players encounter as they move through the different sectors. Every new sector increases in difficulty with different numbers of squadrons in each sector. Each alien ship has its own individualized sounds, movements and firing capability.

During their game, players must keep track of fuel consumption. As the player's ship moves through the sector, it consumes fuel. The player must ensure he has enough fuel to advance through the sector and dock with the mother ship. Extra fuel can only be obtained by shooting red fireballs or docking with the mother ship. The screen also displays the laser temperature. As players fire, the laser temperature rises. When they cease firing it cools down. If the laser overheats, players lose their laser fire until it cools down.

By depressing the warp button, players slow down the enemy ships and their laser fire while maintaining his own at normal speed. Players receive one warp per ships and are awarded one warp upon docking, if he has used his warp in the previous sector.

Each alien ship destroyed carries a different point value. Players also receive double points for destroying an alien ship when their fuel is in the red. To add further excitement, there are 25 tasks that a player performs during the course of the game and receives a secret bonus. Players do not know what these tasks are, but a good player will keep track. The 25 tasks are consistent throughout the game. Players also receive a bonus for any fuel they have left when they dock with the mother ship.

With a two-player game, players alternate at the conclusion of each sector, not after each ship.  Players receive 3 to 5 ships, which is operator adjustable. The game is over when a player runs out of fuel, loses all his ships, or crashes while attempting to dock with the mother ship. The top three scores are displayed and the game ranks players from 1 to 99.

PLAY INSTRUCTIONS :
1. Shoot enemy space ships for points.
2. Shoot fire balls for extra fuel.
3. Use warp to slow down enemy ships and bombs (only once per sector or ship).
4. Discover how to earn secret bonuses for extra points.
5. Dock with mother ship to refuel after each sector.
6. Game over when you run out of ships or fuel.
7. Laser will not fire while overheated.

- TECHNICAL -

Sega G80 Raster hardware

Main CPU : Zilog Z80 (@ 3.867 Mhz), I8035 (@ 208 Khz)
Sound Chips : Discrete circuitry, SP0250 (@ 3.12 Mhz)

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 64

Players : 2
Buttons : 4 (LEFT, RIGHT, FIRE, WARP)

- TRIVIA -

Astro Blaster was released in March 1981.

Astro Blaster was one of the big contributions from Sega/Gremlin. Utilizing speech synthesis, the game attracted players by stating 'Fighter pilots needed in sector wars, play Astro Blaster'. During game play, the game gave you different advice such as 'Alert, alert, invaders in sector 1, player 1 to battle stations', 'Fuel status marginal', or 'Warp activated, 10, 9, 8,...' to name a few.

Astro Blaster wasn't the first game to introduce speech synthesis in a game, that honor goes to Taito's "Stratovox". Astro Blaster, though, challenged the player to go through seven sectors with a varying amount of waves within each sector. Astro Blaster was an extremely challenging game, it developed a solid following. It wasn't as popular as "Frogger", which was released later on, but it still had a solid showing and redefined how space shooters could be made more challenging. Other notable games released in this year were "Donkey Kong", "Galaga", "Vanguard", and "Wizard of Wor".

The bonuses in this game were actually bugs that would appear if certain events took place. Rather than 'fix' the bugs, Gary Shannon changed them to bonus 'features'.

Gus Pappas holds the official record for this game with 299,100 points on November 20, 1982.

In Sega's Dreamcast 1999 video game "Shenmue", an Astro Blaster cabinet can be seen in the YOU Arcade in Dobuita, but it has an 'out of order' label on it and is not playable. Its possible it was originally playable and had to be removed for some reason, but it is perhaps there simply for the sake of realism; Shenmue is set in 1986/87, so even then it would be considered an old game.

- UPDATES -

Three versions of Astro Blaster were released. The first version was deemed too difficult to play. Version 2 was released to remedy this situation and to be a little more descriptive in the games instructions. Version 3 was basically the EASY version of Astro Blaster. All 3 versions had some things in common :
1) All the different alien spacecraft were in all of the versions, it was just their order of appearance that made a difference.
2) The secret bonuses were common to all three versions. Just because a sector had different waves didn't mean the bonuses for specific events were changed.
3) Each had a high score table that held the 99 top scores.

It was easy to spot a version one machine. The instructions were displayed on the screen. When you inserted your money, you just had to press the 1- or 2-player button to start the game.

On versions 2 and 3, after you inserted your money, a blue screen came up and basically told you to press the 1- or 2-player button.. It also explained some of the rules while in attract mode. The order of the alien attackers is what determined version two and three.

- SCORING -

NOTE : During fuel status critical, everything in the game is double points.

AMOEBAS : 70 Points
BLUE&RED DISCS : 70 Points
BLUE&RED SPIRALS : 110 Points
BLUE&RED TRIANGLE : 100 Points
BLUE DIAMOND : 110 Points
BLUE DISC : 60 Points
BLUE OVALS : 120 Points
BLUE HEXAGON : 110 Points
BLUE UFO'S : 160/80 Points
BLUE X's : 90 Points
GALAXIANS : 70/110 Points
GREEN DOUBLE ARROWS : 90 Points
METEOR : 60 Points
ORANGE&PURPLE SPINNERS : 80/110 Points
ORANGE ARROWS : 100 Points
ORANGE CRYSTALS : 110 Points
ORANGE DART : 40/70 Points
ORANGE SAUCER : 50/100 Points
RED-RINGED GLOBES : 100 Points
RUBBER BANDS : 70 Points
WHITE BLOCK : 70 Points
WHITE BOATS : 90 Points
WHITE SQUARES : 100 Points
WHITE WINGS : 60 Points
YELLOW BIRD : 70 Points
YELLOW DOUBLE DIAMONDS : 80 Points

You also get 100 points per asteroid you take out at the end of the sector.
You also get a bonus for fuel remaining when you dock with the mother ship.

You get a bonus for fuel remaining when you dock with the mother ship, awarded at 10 points per pixel of fuel.

Secret Bonuses :
Number 01, bonus 2,000 points. Complete the asteroid field without missing any fireballs.
Number 03, bonus 1,000 points. Shoot all enemies without missing.
Number 04, bonus 700 points. Shoot all enemies before they wrap around to the other side of the screen, during waves that have the enemies that fly horizontally or diagonally.
Number 09, bonus 500, 700, 900, 1,000 or 1,500 points. Don't move at all when docking with the mother ship (1,000 points for a PERFECTLY centered approach, 1,500 points for 'the paint scraper', when you brush a docking clamp of the mother ship).
Number 12, bonus 700 points. Shoot all enemies before any escape the screen through the bottom (certain waves only).
Number 13, bonus 500 points. Shoot all enemies in proper order in sector 1.
Number 14, bonus 1,000 points. Shoot all enemies in proper order in sector 2.
Number 15, bonus 1,500 points. Shoot all enemies in proper order in sector 3.
Number 16, bonus 2,000 points. Shoot all enemies in proper order in sector 4.
Number 17, bonus 2,500 points. Shoot all enemies in proper order in sector 5.
Number 18, bonus 3,000 points. Shoot all enemies in proper order in sector 6.
Number 19, bonus 3,500 points. Shoot all enemies in proper order in sector 7.
Number 22, bonus 600 points. Never get laser temperature critical during the sector (awarded before docking).
Number 25, bonus 500 points. Not dying during the sector (awarded before docking).

- TIPS AND TRICKS -

* When you start the game, your star ship will be in the middle of the screen. The computer voice will state 'Alert, alert, invaders sector 1, player 1, battle stations'. With that, you are ready to rock and roll. Before you start your game, be sure of what version machine you are playing so you can get yourself prepared. Since each version alters the order of the aliens, it's not good to be prepared for one attack and a totally different attack comes along.

* Although the computer voice can be annoying at times, it also gives you very valuable information. This will actually help you to concentrate more on destroying aliens then constantly looking at your gauges. Some helpful things the voice will tell you are :
1) When your fuel status hits marginal and critical.
2) When your laser temperature is approaching critical.
3) The countdown after you activate warp.

* Fuel is a very precious commodity in this game. If you run out of fuel, your game is over regardless of how many star ships you have left. Learn how to maximize your fuel usage because in the later sectors that have a lot of waves, you will be running on empty. Some other fuel facts :
1) When you activate warp, only the enemies on the screen slow down. Your fuel supply continues to burn away in REAL time.
2) When fuel status marginal is announced, you have approximately 25 seconds of fuel remaining.
3) When fuel status critical is announced, you have approximately 8 seconds of fuel remaining.
4) Shooting the fireballs in the asteroid wave will get you 3 more seconds of fuel.
5) You score double points during fuel status critical.
6) At the end of each sector, you will be re-fueled when you dock with the mothership.
7) Losing a star ship doesn't replenish your fuel supply.

* The warp button can be a blessing or a curse depending on how you use it. You only get one warp per sector or one per star ship. This works fine on the lower sectors that only have a few waves. On the higher sectors, though, you must plan (if possible) the best place to utilize it. Some tips :
1) If it is used on an enemy that goes across the screen, wait until they are halfway across before activating the warp. This way, you can get them all before your warp time runs out.
2) If used on the diagonal flying aliens, again, wait until a lot of them are out before activating.
3) For other aliens, make sure they are mostly on the screen. Sometimes, these aliens disappear off screen and if you activated your warp too early, it will be wasted while they hang around outside of the playing area.

* There are no safe places in this game so you must always be on the look out for not only the aliens dropping on you, but also their laser fire.

* Speaking of laser fire, your ship is equipped with a powerful laser cannon.  There is no limit to the amount of shots you can fire, but there is a catch.  The cannon heats up with each shot fired. It will overheat if you fire too many shots too quickly, and you will have to wait about eight seconds for it to cool off before you can fire it again. Some ways to prevent overheating :
1) Make your shots count. Don't hold down the fire button to take out the aliens. Shoot to kill, not to warn.
2) If you must do multiple shots, do it in short bursts. Your laser heats up much faster then it cools down.
3) If you do overheat, just avoid the aliens and their fire until your laser is operational again.

* Docking is the easiest way to get a lot of points. You need to set yourself up after the last of the asteroids in order to get those points. Moving your ship during docking procedures will prevent you from getting any docking bonus. The most points are from the 'Paint Scraper' method : Line up your left engine over the C in SECTOR. It will look like you will collide with the left docking arm but you will barely squeeze by. Thus, you now have 1,500 points.

* Also, if you destroy your star ship during docking, your game will be over regardless of the number of men you have left.

* Always expect the unexpected in this game. Sometimes the aliens will do things or make moves you haven't seen before. The best way to counter this is to always be on guard.

* After sector seven, the sectors repeat again. Also, the score 'rolls over' at 99,990. Many players will intentionally get themselves killed when they get close to this score in order to claim the number one position on the board.

- STAFF -

Designed & programmed by : Gary Shannon, Barbara Michalec

- PORTS -

* HANDHELDS: 
[US] Sony PSP (nov.16, 2006) as an unlockable extra in "Sega Genesis Collection [Model ULUS-10192]" 
[EU] Sony PSP (feb.2, 2007) as an unlockable extra in "Sega Mega Drive Collection [Model ULES-00556]" 
[AU] Sony PSP (feb.8, 2007) as an unlockable extra in "Sega Mega Drive Collection [Model ULES-00556]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129&o=2

$end

$spectrum_cass=astroblaa,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Astro Blaster (c) 1983 Microbyte, S.A.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232100&o=2

$end

$bbc_cass=astrob,
$bio

Acorn BBC/Electron cass. published 38 years ago:

Astro Blaster (c) 1984 Hi-Tech Games Plus.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51501&o=2

$end

$timex_cass=astrobla,
$bio

Timex Sinclair 2068 cass. published 38 years ago:

Astro Blaster (c) 1984 Metal Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263967&o=2

$end

$msx1_cass=astrobls,astroblsb,astroblsa,
$bio

MSX cass. published 34 years ago:

Astro Blaster (c) 1988 Eurosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94451&o=2

$end

$msx1_flop=ablaster,
$bio

MSX disk. published 34 years ago:

Astro Blaster (c) 1988 Eurosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109007&o=2

$end

$tvc_flop=astrobat,
$bio

Astro Blaster (c) 198? Atlas [Hungary]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112147&o=2

$end

$spectrum_cass=astrobla,
$bio

Astro Blaster (c) 198? Investronica [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219563&o=2

$end

$tvc_flop=astrobl,astroblt,
$bio

Videoton TVC disk. published 31 years ago:

Astro Blaster (c) 1991 STV

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112094&o=2

$end

$tvc_cass=ablaster,
$bio

Videoton TVC cass. published 31 years ago:

Astro Blaster (c) 1991 STV

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112454&o=2

$end

$a7800=astrob,
$bio

Atari 7800 cart. published 8 years ago:

Astro Blaster (c) 2014 Atari Age

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=317429&o=2

$end

$bbcmc_flop=astrobl,
$bio

Acorn BBC Master compact disk. published 6 years ago:

Astro Blaster (c) 2016 Retro Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231839&o=2

$end

$bbcb_flop=astrobl,
$bio

Acorn BBC Micro B disk. published 6 years ago:

Astro Blaster (c) 2016 Retro Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125264&o=2

$end

$spectrum_cass=astroblae,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Astro Blaster (c) 1983 Quicksilva

- TECHNICAL -

[Model QSP 0024]

- STAFF -

Written by: John Edwards

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77841&o=2

$end

$gamepock=astrobom,
$bio

Epoch Game Pocket Computer cart. published 38 years ago:

Astro Bomber (c) 1984 Epoch Co., Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240565&o=2

$end

$gba=astroboy,
$bio

Nintendo GBA cart. published 19 years ago:

Astro Boy - Omega Factor [Model AGB-AAQP] (c) 2003 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69800&o=2

$end

$gba=astroboyu,
$bio

Nintendo GBA cart. published 19 years ago:

Astro Boy - Omega Factor (c) 2003 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID: AGB-BTAE-USA

- TRIVIA -

The game went through massive changes when it was ported from Japan. The Japanese version only has Easy and Difficult difficulty settings. The International versions removed these in favor of Normal and Hard, with Normal as a re-balanced version of the original Difficult. The international versions also add a health meter for the bosses, language selection, a couple new enemies, adjusts some of the level layouts, and fixes some of the slowdown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69801&o=2

$end

$gba=astroboyj,
$bio

Nintendo GBA cart. published 19 years ago:

Astro Boy - Tetsuwan Atom - Atom Heart no Himitsu [Model AGB-BTAJ-JPN] (c) 2003 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69802&o=2

$end

$a2600=astrchas,
$bio

Atari 2600 cart. published 39 years ago:

Astro Chase (c) 1983 Parker Bros.

Unreleased prototype.

- TRIVIA -

This arcade port was released for the Atari 5200 and the Atari 400/800. The VCS version of this game was announced and advertised, but never released.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=285221&o=2

$end

$info=mf_achas,
$bio

Exidy Max-A-Flex cart. published 38 years ago:

Astro Chase (c) 1984 Exidy, Inc.

Arcades conversion. For more information about the game itself, please refer to the original Atari 8-Bits version entry.

- TECHNICAL -

Main CPU : MOS Technology M6502 (@ 1.78979 Mhz), Motorola M68705 (@ 3.579545 Mhz)
Sound Chips : POKEY (@ 1.78979 Mhz), Speaker

- TRIVIA -

This game makes a significant appearance in the 1984 movie 'The Brother from Another Planet'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3744&o=2

$end

$a800=achase,
$bio

Atari 400/800 cart. published 40 years ago:

Astro Chase - There is no Escape (c) 1982 First Star Software, Incorporated.

A space-themed shoot'em up.

- TRIVIA -

This game was the first release from Fernando Herrera's First Star Software. Fernando Herrera was the winner of the first Star Award given by Atari for programming excellence in submissions to the Atari Program Exchange (APX). The prize money ($25,000) helped start the new software company and accounts for its name.


The First Star manual mentions 34 levels, but there's only 32, after which it resets back to 1.

- STAFF -

Designed by: Fernando Herrera

- PORTS -

* OTHERS:
Arcades, Max-A-Flex hardware (1982)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49294&o=2

$end

$a800=achase1,
$bio

Atari 400/800 cart. published 39 years ago:

Astro Chase (c) 1983 Parker Bros.

Quick - the planet earth is under alien attack! Only you can save it from total destruction. So jump aboard your spacecraft and stop the enemy before it's too late. You'll need all the speed, skill, and strategy you can muster to challenge these alien forces and win! 1-player.

- TECHNICAL -

Model 1190

- TRIVIA -

The Parker Brothers box states for use with 400/800 only, but the manual mentions using it in a 1200XL!

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82787&o=2

$end

$a5200=achase,
$bio

Atari 5200 cart. published 38 years ago:

Astro Chase (c) 1984 Parker Bros

Your mission is to save the planet earth from total destruction! To do it, you must eliminate all 8 mega mines now approaching earth -- just one will shatter the earth like glass! And while you're blasting mega mines, you must also destroy a barrage of enemy ships as they chase you to the ends of the galaxy! The larger your conquests -- the bigger your reception upon returning home! Good luck with your mission!

- TECHNICAL -

Model 9560

- SCORING -

Destroying Enemy Ships: 
Ramatrons: 10 points
Ramalons: 20 points
Firetrons: 50 points
Firelons: 60 points
Ramatron Jets: 30 points
Ramalon Jets: 40 points
Firetron Jets: 70 points
Firelon Jets: 80 points

Destroying Mega Mines:
Each Mega mine is worth 3 times the point value of the type of enemy ship appearing in that chase.
EX.: In Chase 1, Ramatrons worth 10 points each are the attacking fighters. Therefore, each Mega mine destroyed is worth 30 points (3 X 10 points).
Bonus Saucers: Whenever you successfully complete a Chase, you will be awarded 2 bonus saucers, each with 1,000 units of energy.

- STAFF -

Programmer: Fernando Herrera

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50019&o=2

$end

$info=acombat,acombato,acombat3,acombat4,
$bio

Arcade Video game published 43 years ago:

Astro Combat (c) 1979 Proel.

Unlicensed release of Astro Fighter. For more information about the game itself, please see the original release; "Astro Fighter [Upright model]".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3900&o=2

$end

$info=astrocmd,
$bio

Handheld game published 40 years ago:

Astro Command (c) 1982 Epoch Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94338&o=2

$end

$nes=astrofng,
$bio

Nintendo Famicom cart. published 32 years ago:

Astro Fang - Super Machine (c) 1990 A-Wave

Astro Fang is a car racing/shooter game developed and published by A-Wave. The RS-121 planet used to be home of a prosperous and flourishing advanced civilization. However, a string of disasters horrifically transformed the planet and turned it into a devastated and barren wasteland. Among the ruins of the ancient civilization lies a long highway called the Black Line, and a mysterious and forgotten legend that remains unsolved to this day. The player takes control of Raibā, an elite car driver, who has decided to put the legend to the test. On board his Astro Fang Supermachine, he must drive on the cursed highway, push other marauders off the road or hit them with a limited amount of missiles. The Astro Fang includes a rather unusual feature - pressing the down button squeezes the car and makes it a lot slimmer and more compact, allowing the player to successfully navigate through obstacles and enemy cars. The Astro Fang also comes with a limited amount of fuel and repair shops are scattered around the game for quick repairs or to replenish fuel or weapon supplies. Special items can also be purchased there, such as barriers, snow tires (used in later stages) and the fang shield (pushes off enemies on contact). Finally, several bonus items can be collected along the way, and they range from blue icons (extra fuel), red icons (shield) and white icons (fang shield). Astro Fang consists of six large stages, each punctuated by a boss fight - but the Black Line is a complex maze made of many junctions and a map is provided before each level to guide the player through the game.

- TECHNICAL -

Game ID: WAV-E1-01

- TRIVIA -

Astro Fang was released on October 29, 1990 in Japan for 6700 Yen.

The game was never released outside Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53841&o=2

$end

$info=castfant,
$bio

DECO cass. published 41 years ago:

Astro Fantasia (c) 1981 Data East Corp.

This is a "Galaga" style vertical shoot'em up with a few unique twists that make it interesting. You pilot a single fighter ship against an armada of enemies (sound familiar?). There are 2 different play screens that alternate.

The opening screen uses pseudo 3-D graphics and has a large red bit of what appears to be machinery (or perhaps part of a very large spaceship) as background on the bottom half of the screen. You can move your ship around anywhere on the red background, but the black area beyond is off limits. 

The game opens with a large mothership craft visible at the top of the screen, but your shots cannot reach it at this point. Red UFOs quickly begin attacking you, swooping in line formations from the top area of the screen. They actually scale in size as they get closer to you (a nice effect for a 1981 raster title). By moving around you will discover that the screen can scroll upwards quite a bit, and the enemy armada comes into view if you get near the top of your area. 

The armada consists of several rows of ships in classic "Space Invaders" style, except for the fact that they are tiny. You can quickly blast the armada away, as you have twin shots on this opening screen, and you can have several sets of them on screen at once (it really only takes a few seconds to take out the armada). 

After the armada is gone, the mothership begins spewing out groups of red UFOs (who make suicide runs at your ship), and a new green ship that actually fires at you. Be sure and shoot these green ships quickly, as they split into 3 separate enemies once they reach your movable territory. Eventually the mothership will stop spewing fighters at you, and the entire screen will scroll up (taking you completely away from your red 'home base'), and the game will begin the second wave.

The second wave pits you against the mothership directly. You will find that your multi shot is gone, and you can only have one shot on the screen at a time. The mothership has 3 areas that must be blasted away (a 'spark' on each side, and then the center which takes several more hits than the sparks do). The mothership does not flash, or otherwise provide any feedback on a successful hit, but just blast away, and eventually you will get it.

After killing the mothership, the game will award you bonus points based upon how much fuel you have left and then the game will begin again with increased difficulty.

- TECHNICAL -

This video game runs on the "DECO Cassette System" Hardware

Cartridge ID: Model DT-107

- TRIVIA -

Astro Fantasia was released in February 1981 in the Japanese arcade. It was known there as the 7th (Cassette no. 07) video game made for the DECO Cassette System.

This particular title was only released on cassette tapes, and was made for the DECO Cassette System arcade platform. The Astro Fantasia tape held 32K of data on a two minute audio cassette. The marquee for this title shows an 'Astro Fantasia' logo in a 'space warp' type scene.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=396&o=2

$end

$info=astroff,astroff2,
$bio

Arcade Video game published 43 years ago:

Astro Fighter (c) 1979 Famare S.A.

Bootleg/Hack version of "Astro Fighter [Upright model]".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268130&o=2

$end

$ti99_cart=astroftr,
$bio

Texas instrument TI-99/4A cart. published 39 years ago:

Astro Fighter (c) 1983 Data East USA, Inc. [San Jose, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84508&o=2

$end

$mt65_snap=astrof,
$bio

Microtan 65 soft. published 38 years ago:

Astro Fighter (c) 1984 Macdonald, Geoff

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267692&o=2

$end

$a7800=astrof,
$bio

Atari 7800 cart. published 7 years ago:

Astro Fighter (c) 2015 Atari Age

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=317430&o=2

$end

$info=astrof,astrof2,astrof3,
$bio

Arcade Video game published 43 years ago:

Astro Fighter (c) 1979 Data East Corporation.

Astro Fighter is a 2-D, space shooter style game. Your job is to protect the various sectors from the hoards of invading aliens. You will have to defeat four waves of alien spaceships in order to dock with the 'GS' ship and refuel. In addition to battling the alien spaceships, you will also have to dodge bombs that seem to come out of nowhere. Armed only with your fighter and a lot of spirit, you must ensure that you clear the screen of invaders before they pass you by. All in all, another walk in the park.

- TECHNICAL -

[Upright model]

Dimensions : 25,5'' (64,77cm) wide x 67'' (171,8cm) high x 28'' (71,12cm) deep. Weight : 290 lbs (132 kg).

Board Number : AG070001
Prom Stickers : AG01-AG06

Main CPU : MOS Technology M6502 (Number : AG070002) (@ 662.187 Khz)

Players : 2
Buttons : 3 (LEFT, RIGHT, FIRE)

- TRIVIA -

Astro Fighter was released in October 1979. This is the first game manufactured by Data East.

Astro Fighter came as a result of a merging of ideas between Sega and Data East. Unfortunately, this game wasn't well received and didn't sell many units. Sega would improve on the overall design and release "Astro Blaster", which was a superior game in every way to this one. Astro Fighter, though, was still a challenging game and a definite departure from the standard 'shoot'em up' type of space games, it just never caught on.

David Nelson of Derry, New Hampshire, holds the official record for this game with 37150 points on May 31, 2008.

An Astro Fighter unit appears in the 1982 movie 'Rocky III'.

Other releases:
Astro Fighter [Cocktail model]
Astro Fighter [Slimline model]

Known licensed/Export releases:
Astro Fighter [Upright model] (Gremlin/Sega)
Astro Fighter [Slimline model] (Gremlin/Sega)
Astro Fighter [Upright model] (Taito)
Astro Fighter [Cocktail model] (Taito)
Astro Fire (René Pierre)
Astro Fighter (Sonic)

Known Bootleg/Hacks:
Astro Combat
Astro-Battle (Sidam)
Super Star Battle (SG)

- UPDATES -

Set 1 :
* 16Kbit ROMs.
* Green/Hollow empty fuel bar.
* 60 points for every bomb destroyed.

Set 2 :
* 8Kbit ROMs.
* Blue/Solid empty fuel bar.
* 60 points for every bomb destroyed.

Set 3 :
* 8Kbit ROMs.
* Blue/Solid empty fuel bar.
* 300 points for every seven bombs destroyed.

- SCORING -

Blue Alien : 20 points
Purple Alien : 30 points
Green Alien : 40 points
Yellow Alien : 50 points
'GS' Alien : 300 or 950 points
Bomb : 60 or 300 points per seven bombs destroyed (depends on what version machine you play, see 'Updates' section).
Fuel Bonus : 3000, 6000 or 9000 points
Spaceship Bonus : 5000 points/spaceship

- TIPS AND TRICKS -

* When you start the game, your fighter will be in the middle at the bottom of the screen. The alien spaceships have two ways they shoot at your fighter. They either shoot straight down or they shoot diagonally. You must take out all the alien spaceships on a screen. If you fail to do so, you will have to deal with their full complement again and your fighter will be set at the next higher level. If you happen to get killed during a wave, you only have to deal with the remaining alien spaceships.

* Fuel is a precious commodity in this game. You may be able to let one or two waves of aliens escape but you will really be pressed to finish the entire round with enough fuel. If your fuel runs out, your game is over regardless of how many fighters you have left.

* You can only have one shot on the screen at a time. This means you will need to plan your shots and don't fire unless you need to.

* The first four waves of alien spaceships, come down in distinct formations. Understanding how these formations are set up is the key to taking them out quickly.
1) The Blue Aliens come down in a 'pyramid-type' formation. Starting from the bottom, the numbers are five at the bottom, three at the next level, two at the next level, and one at the top.
2) The Purple Aliens come down in two straight lines. With six in the bottom line and six in the top line.
3) The Green Aliens come down in a haphazard-type formation. They move back and forth across the screen and they are the hardest spaceships to deal with.
4) The Yellow Aliens come down in three rows with five spaceships per row.

* As you shoot the alien formations, you will notice that the remaining alien spaceships will speed up. The key is to shoot them high up on the screen so that you are not desperately trying to take out the last ones at the bottom. This also means taking out the bottom attackers first to give yourself some 'breathing' room.

* In addition to the alien spaceships, you must be wary of the bombs that drop down. When you are lining up your shots at the alien spaceships, always be aware of where the bombs may be heading and act accordingly.

* On the fifth wave, you will have to deal with the 'GS' mother ship. Its shots are pretty easy to avoid and it must be hit dead center to stop it, collect the points, and refuel your fighter for the next round.

* There is a 10k bonus trick.  Normally, if you hit the GS mother ship with your first shot you get 950 points, otherwise you get 300 points. However, if you miss with your first shot and then destroy it with your 55th shot (counting from the beginning of the level, or when you start with a new ship) you get 10,000 points!  There are 4 waves per level - 11 enemies on the 1st, 12 on the 2nd and 3rd, and 15 on the 4th (50 total), so you can miss 3 times (or hit bombs) before you reach the mother ship.

- SERIES -

1. Astro Fighter [Upright model] (1979)
2. Super Astro Fighter [Model DT-109] (1981)

- PORTS -

* COMPUTERS:
Tangerine Microtan 65 [EU] 
Tandy Color Computer [US] (1982) "Astro Blast" 
ZX-Spectrum [EU] (1983) "Starclash" : Micromega (UK), programmed by Derek Brewster.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=130&o=2

$end

$info=afire,
$bio

Arcade Video game published 43 years ago:

Astro Fire (c) 1979 René Pierre.

French release. For more information about the game itself, please see the original release entry; "Astro Fighter [Upright model]".

- TECHNICAL -

Main CPU : MOS Technology M6502 (@ 662.187 Khz)

Screen orientation : Vertical
Video resolution : 240 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 16

Players : 2
Control : 2-way joystick
Buttons : 1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3839&o=2

$end

$info=astrofl,
$vgmplay=transfrm,
$bio

Arcade Video game published 36 years ago:

Astro Flash (c) 1986 Sega.

A horizontally scrolling shoot'em up.

- TECHNICAL -

Game ID : 834-5803

Runs on the Sega "System E" hardware.

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Released in May 1986 in Japan.

Astro Flash is known outside Japan as "Transformer".

This game is not based on The Transformer toys by Takara and Hasbro, which were very popular at the time. The name change from "Astro Flash" to "Transformer" was probably an attempt to cash in on the popularity of The Transformers.

This game is a port from an original game created and released in 1985 on the Sega Master System.

- SERIES -

1. Orguss (1984, Sega SG-1000) 
2. Astro Flash (1985, Sega Mark III) (also known as "Transbot" in US)
3. Astro Flash (1986)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131&o=2

$end

$sms=astrofl,astrofl1,
$vgmplay=transbot_sms,
$bio

Sega Mark III card published 37 years ago:

アストロフラッシュ (c) 1985 Sega Enterprises, Limited.
(Astro Flash)

- TECHNICAL -

Game ID: C-503

- TRIVIA -

Released on December 22, 1985 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55849&o=2

$end

$a5200=astrgrvr,
$bio

Atari 5200 cart. published 39 years ago:

Astro Grover (c) 1983 Children's Computer Workshop

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=317473&o=2

$end

$a800=astrgrvr,
$bio

Atari 400/800 cart. published 38 years ago:

Astro Grover (c) 1984 CBS Software

- TECHNICAL -

Model 4L-0502

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82763&o=2

$end

$info=astinvad,
$bio

Arcade Video game published 42 years ago:

Astro Invader (c) 1980 Stern Electronics.

Export release. Game developed in Japan. See "Kamikaze" for more information about the game itself.

- TRIVIA -

Released in June 1980.

This game appears in Tom Petty and the Heartbreakers music video for the song 'You Got Lucky' (1982).

Fred Pastore of Medford, Massachusetts, holds the official record for this game with 56,330 points on June 4, 2006.

An Italian bootleg of this game is known as "Kosmo Killer".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132&o=2

$end

$arcadia=astroinv,
$bio

Arcadia 2001 cart. published 42 years ago:

Astro Invaders (c) 1980 Emerson Radio Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49234&o=2

$end

$info=laser,
$bio

Arcade Video game published 42 years ago:

Astro Laser (c) 1980 Leisure Time Electronics.

Unlicensed modification of "Space Laser", unlike the original:
* The ships moving horizontally across the screen are not always solid but flash on and off.
* This game is one or two player.
* Was designed for a cocktail cabinet.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1351&o=2

$end

$msx1_cart=amc,
$bio

MSX cart. published 33 years ago:

Astro Marine Corps (c) 1989 Dinamic Software [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76569&o=2

$end

$msx1_cass=amc,amca,
$bio

MSX cass. published 33 years ago:

Astro Marine Corps (c) 1989 Dinamic Software [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94452&o=2

$end

$specpls3_flop=amc,
$bio

Sinclair ZX Spectrum+3 disk. published 33 years ago:

Astro Marine Corps (c) 1989 Dinamic Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147624&o=2

$end

$msx1_flop=amc,
$bio

Astro Marine Corps cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229861&o=2

$end

$spectrum_cass=astrmari,astrmaria,astrmarib,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Astro Marine Corps (c) 1989 Dinamic Software.

- TECHNICAL -

GAME ID: SPE 809944

- STAFF -

Program and Graphics: Pablo Ariza
Music by: Jose Antonio Martin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77843&o=2

$end

$spectrum_cass=astromat,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Astro Maths (c) 1984 Scisoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288221&o=2

$end

$msx2_flop=astromon,
$bio

MSX 2 disk. published 27 years ago:

Astro Monster (c) 1995 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101485&o=2

$end

$bbc_cass=astronav,
$bio

Acorn BBC/Electron cass. published 40 years ago:

Astro Navigator (c) 1982 Micro Power

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51502&o=2

$end

$crvision=astropin,astropina,astropinb,
$bio

Wizzard cart. published 40 years ago:

Astro Pinball (c) 1982 Dick Smith Electronics.

- TECHNICAL -

CAT NO. Y-1685

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53771&o=2

$end

$cpc_flop=astroplm,astroplm2,astroplm1,
$bio

Astro Plumber Cracked (c) 198? Unknown.

Tape to disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121371&o=2

$end

$msx1_flop=astroplm,
$bio

Astro Plumber cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229862&o=2

$end

$electron_cass=astplumb,
$bio

Astro Plumber (c) 198? Blue Ribbon Soft., Ltd.

- TECHNICAL -

GAME ID: 2904

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146629&o=2

$end

$bbc_cass=astplumb,
$bio

Astro Plumber (c) 198? Blue Ribbon Soft., Ltd.

- TECHNICAL -

GAME ID: 5914

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146628&o=2

$end

$msx1_cass=astroplm,
$bio

MSX cass. published 36 years ago:

Astro Plumber (c) 1986 Blue Ribbon Software, Ltd.

- TECHNICAL -

GAME ID: 7901

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94453&o=2

$end

$cpc_cass=astroplm,
$bio

Amstrad CPC cass. published 36 years ago:

Astro Plumber [Model 8900] (c) 1986 Blue Ribbon Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64345&o=2

$end

$gameboy=astrorab,
$bio

Nintendo Game Boy Cart. published 32 years ago:

Astro Rabby (c) 1990 IGS Corp. [Information Global Service]

- TECHNICAL -

[Model DMG-ARA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65582&o=2

$end

$nes=robosasah,
$bio

Nintendo Famicom cart. published 35 years ago:

Astro Robo SASA (c) 1987 EMG.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69215&o=2

$end

$nes=robosasa,
$bio

Nintendo Famicom cart. published 37 years ago:

Astro Robo SASA (c) 1985 ASCII Corporation.

Astro Robo Sasa is a platform/shooter game and a conversion of a game originally released for the MSX in 1983. In the Diaani galaxy, two fearless robots go on a training mission to explore the strange and mysterious M808 black hole. But before flying into space, their training must take them through various areas such as green fields, warehouses or deadly underwater scenes. Sasa and Nana, equipped with an heavy armored suit and a large gun, must explore sixteen locations and collect all the energy pods they can carry. Some capsules are held aloft by balloons whereas others are carried around by robots, or concealed behind heavy walls that need to be destroyed. But there is a twist - although our heroes are heavily armed, their suits don't come equipped with any propulsion system. Instead, they must use their gun's recoil to move around the screen and defy gravity. Interestingly, the gun also consumes energy, and the whole objective of the game is to walk a thin line between collecting energy and running out of it. Various flying and crawling enemies are also scattered around each level, and colliding with them consumes some of the precious energy as well. The energy level is kept from one stage to the next, and avoiding wasting energy in early stages is critical to complete the game.

Astro Robo Sasa also features a two simultaneous player option that can be enjoyed in cooperative, or in a more intense versus form (depending on how the players want to play the game).

- TECHNICAL -

Cartridge ID: HSP-01

- TRIVIA -

Astro Robo SASA was released on August 09, 1985 in Japan. Its retail price was 5500 Yen.

The game was never released outside Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53842&o=2

$end

$msx1_flop=arocks,
$bio

Astro Rocks Cracked (c) 19?? Unknown.

Tape to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133082&o=2

$end

$bbc_cass=astrotra,
$bio

Astro Tracker (c) 19?? Beebug

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51504&o=2

$end

$info=mt_astro,
$megatech=mt_astro,
$bio

Sega Mega-Tech cart. published 33 years ago:

Astro Warrior (c) 1989 Sega.

- TECHNICAL -

Runs on the "Mega-Tech System" hardware.
Cartridge ID: 610-0239-13

- PORTS -

* CONSOLES:
Sega Master System (1986)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2350&o=2

$end

$sms=astrow,
$vgmplay=astrow_sms,
$bio

Sega Mark III cart. published 36 years ago:

アストロウォリアー (c) 1986 Sega Enterprises, Limited.
(Astro Warrior)

- TECHNICAL -

Game ID: G-1312

- TRIVIA -

Released on December 14, 1986 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55850&o=2

$end

$info=astrowar,
$bio

Arcade Video game published 41 years ago:

Astro Wars (c) 1981 Zaccaria.

Italian license from Data East's "Astro Fighter".

Player steers fighter craft and fires missiles and endeavors to eliminate attacking forces. Each stage of the game becomes more difficult, with each fighter craft moving closer into the battle.

- TECHNICAL -

Main CPU : Signetics 2650 (@ 1.7897 MHz)
Sound Chips : Signetics 2636, Speaker

- TRIVIA -

It runs on a worse hardware than the original with poor sound capabilities. Because of this, Data East's title was far more successful, and this version is not very popular at all.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4329&o=2

$end

$scv=astrwrs,
$bio

Epoch Super Cassette Vision cart. published 38 years ago:

Astro Wars - Invader from Space (c) 1984 Epoch Company, Limited.

- TECHNICAL -

[Model 1 NO.09070]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49074&o=2

$end

$scv=astrwrs2,
$bio

Epoch Super Cassette Vision cart. published 38 years ago:

Astro Wars II - Battle in Galaxy (c) 1984 Epoch Company, Limited.

- TECHNICAL -

[Model 2 NO.09080]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49075&o=2

$end

$info=abattle,abattle2,
$bio

Arcade Video game published 43 years ago:

Astro-Battle (c) 1979 Sidam.

Unlicensed Italian release of Astro Fighter. For more information about the game itself, please see the original release; "Astro Fighter [Upright model]".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3829&o=2

$end

$mz700_cass=astrobla,
$bio

Astro-Blaster (c) 198? Solo Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131693&o=2

$end

$mo5_cass=astrcoup,
$to7_cass=astrcoup,
$bio

Thomson MO5/TO7 cass. published 37 years ago:

Astro-Couple (c) 1985 Answare.

- TECHNICAL -

GAME ID: AS-1045

FACE A: TO7
FACE B: MO5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108140&o=2

$end

$ibm5150=astrodod,
$bio

IBM PC 5.25in. disk. published 40 years ago:

Astro-Dodge (c) 1982 Digital Marketing Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132372&o=2

$end

$mtx_cass=astropac,
$bio

Memotech MTX cass. published 38 years ago:

Astro-Pac (c) 1984 Continental Soft.

- STAFF -

By: Andy Key

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133299&o=2

$end

$cpc_cass=astrobal,
$bio

Amstrad CPC cass. published 34 years ago:

Astroball (c) 1988 Power House, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64346&o=2

$end

$cpc_flop=astrobal,astrobal1,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Astroball (c) 1988 Power House, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121372&o=2

$end

$dragon_cart=astrblst,
$bio

Dragon cart. published 40 years ago:

Astroblast (c) 1982 Dragon Data.

Astroblast is a classic invaders type game. Your ship is positioned at the bottom of the screen, and you can move sideways and fire your cannon at the approaching invaders. The invaders move from side to side and downwards while shooting at you. If a wave of invaders reaches the bottom of the screen, it will simply reappear at the top of the screen and you get another shot at defeating them. Don't waste too much time, though, as you cannot permit your ship to run out of fuel before you get a refueling opportunity.

- STAFF -

Developer: Mark Data Products

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95153&o=2

$end

$dragon_cass=astoblast,
$bio

Dragon cass. published 37 years ago:

Astroblast (c) 1985 Microdeal

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116323&o=2

$end

$a2600=astrblst,astrblst1,astrblste,
$bio

Atari 2600 cart. published 40 years ago:

Astroblast (c) 1982 M Network.

Portage of Intellivsion's "Astrosmash [Model 3605]" game.

Hit as many falling, fast-moving targets as you can. Move your laser base to avoid being hit yourself. Keep shooting as long as your bases last, and try for a great Peak Score!

You start with 10 laser defense bases. Several things fall from the sky: rocks, spinning white bombs, smart guided missiles and - when your score goes over 20,000 - UFO bombs. If your active laser is hit OR a spinner lands, you lose that base. You get another base whenever your peak score goes up 1,000 points. As the score goes higher more targets appear - falling faster.

- TECHNICAL -

Model MT5666

- TRIVIA -

The Atari 2600 version of Intellivsion's 'Astrosmash'.

There is a bug in the original release of this cartridge - when two controllers are plugged in and moved simultaneously, unpredictable graphic effects can occur, and the joysticks may stop operating until the game is reset. The bug was fixed in later productions of the game.

- TIPS AND TRICKS -

Whenever you have a choice between big and small rocks, shoot at the small ones.

Don't shoot rocks very close to you - the explosion can blow up your base.

Remember: if any spinners land, you lose a base. Shoot at them as soon as they appear.

Don't try to run away from pulsars and UFOs.. Get directly underneath them fast - then shoot!

- STAFF -

Programmer: Hal Finney

- PORTS -

* OTHERS: 
[US] "Atari Flashback 5" (oct.1, 2014) by AtGames
[US] "Atari Flashback 6" (sept.15,2015) by AtGames
[US] "Atari Flashback 7" (oct.1,2016) by AtGames
[US] "Atari Ultimate Portable Game Player" (nov.2016) by AtGames
[US] "Atari Flashback 8" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames
[US] "Atari Flashback Portable Game Player" (sept.22, 2017) by AtGames

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50219&o=2

$end

$spectrum_cass=astblstrs,
$bio

Astroblasters (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232101&o=2

$end

$c64_cart=ablitz,
$bio

Commodore C64 cart. published 39 years ago:

Astroblitz Deluxe (c) 1983 Creative Software.

Defender clone.

- STAFF -

By: Tom Griner

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53506&o=2

$end

$vic1001_cart=astblitz,astblitzp,
$bio

Commodore VIC-20 cart. published 40 years ago:

Astroblitz (c) 1982 Creative Software

- TECHNICAL -

Model VI-AB-C

- TRIVIA -

This is a 4k game internally, although it requires 8k to run.

- STAFF -

Programmed by: Tom Griner

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83773&o=2

$end

$spectrum_cass=astrocad,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Astrocade (c) 1986 Data Design Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287476&o=2

$end

$spectrum_cass=astroclo_a,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Astroclone (c) 1985 Hewson Consultants.

- STAFF -

Developed by Graftgold.

Author: Steve Turner
Graphics Designer: Andrew Braybrook

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77842&o=2

$end

$spectrum_cass=astroclo,
$bio

Astroclone (c) 198? Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219087&o=2

$end

$spectrum_cass=astrodat,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Astrodata 3000 issue 1 (c) 1985 Creativos Editoriales

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145734&o=2

$end

$spectrum_cass=astrodat_a,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Astrodata 3000 issue 2 (c) 1985 Creativos Editoriales

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145735&o=2

$end

$spectrum_cass=astrodat_b,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Astrodata 3000 issue 3 (c) 1985 Creativos Editoriales

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145736&o=2

$end

$bk0010=astrdrom,
$bio

Elektronika BK0010 cass. published 34 years ago:

Astrodrom (c) 1988 Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144237&o=2

$end

$pc98=astrog94,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Astroguide 1994 (c) 1994 ASCII Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88964&o=2

$end

$apfimag_cass=astpatrl,
$bio

Astroid Patrol (c) 198? Rief Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135804&o=2

$end

$dragon_cass=astrology,
$bio

Dragon cass. published 38 years ago:

Astrology (c) 1984 Dragon Data, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116431&o=2

$end

$dragon_cass=astrologys,
$bio

Astrology (c) 198? Eurohard S.A.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116662&o=2

$end

$vis=astrology,
$bio

Memorex VIS CD published 30 years ago:

Astrology Source (c) 1992 Multicom Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300983&o=2

$end

$mtx_cass=astromil,
$bio

Memotech MTX cass. published 38 years ago:

Astromilon (c) 1984 Continental Soft.

- STAFF -

By: Andy Southgate

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133300&o=2

$end

$bbcb_flop=astromny,
$bio

Acorn BBC Micro B disk. published 38 years ago:

Astromony (c) 1984 BBC Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125265&o=2

$end

$mo5_cass=astromus,astromusb,astromusc,astromusd,astromusa,
$bio

Thomson MO5 cass. published 38 years ago:

Astromus (c) 1984 Logimus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108668&o=2

$end

$spectrum_cass=astron16,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Astron (c) 1983 DK Tronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287059&o=2

$end

$info=astron,astronp,
$bio

Arcade Video game published 39 years ago:

Astron Belt (c) 1983 Sega.

Fly through the universe battling alien ships to make your way to fight the main Alien Battle Cruiser. Along the way, you fly across alien planets, through tunnels, through trenches and get involved in a few astro-dogfights with enemy space fighters.

- TECHNICAL -

Cabinet dimensions : 72,5in. high x 24in. wide x 22in. deep.

- TRIVIA -

Released during May 1983.

Astron Belt was the first laser disc arcade game ever created. It used video footage from the laser disc and overlaid computer graphics for your ship and lasers. Some of the video came from a 1979 Toei SciFi space film, while some came from 'Star Trek II - The Wrath of Khan' and the 1980 film 'Battle Beyond the Stars'. The rest was made specially for the game.

- PORTS -

* COMPUTERS:
Pioneer Palcom PX-7

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133&o=2

$end

$cgenie_cass=astrnaut,
$bio

Colour Genie cass. published 38 years ago:

Astronaut (c) 1984 TCS [Trommeschläger Computer Studio]

- STAFF -

By: N. A. Taylor

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131454&o=2

$end

$spectrum_cass=astrlaby,astrlabye,astrlabyb,
$bio

Sinclair ZX Spectrum cass. published 4 years ago:

Astronaut Labyrinth (c) 2018 Grilo, Jaime

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232115&o=2

$end

$msx1_cass=astronau,
$bio

MSX cass. published 36 years ago:

Astronauta (c) 1986 Load and Run

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94454&o=2

$end

$psx=astronok,
$bio

Sony PlayStation CD published 24 years ago:

Astronoka [Model SLPM-86088~9] (c) 1998 Enix, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84870&o=2

$end

$spectrum_cass=astronom,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Astronomer II (c) 1985 CP Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287935&o=2

$end

$pro128_cass=astronom,astronomb,astronoma,
$bio

Olivetti PC-128 cass. published 36 years ago:

Astronomia - Sky Map (c) 1986 FIL [France Image Logiciel]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118208&o=2

$end

$cdi=astronom,
$bio

Phillips CD-i disc published 28 years ago:

Astronomie Flammarion - Etoiles et Galaxies (c) 1994 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52783&o=2

$end

$cpc_flop=astropla,
$bio

Amstrad CPC type-in published 35 years ago:

Astronomie Planetaire (c) 1987 CPC

- TRIVIA -

Listed in the French magazine CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120534&o=2

$end

$spectrum_cass=astronut,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Astronut (c) 1984 Software Projects.

- STAFF -

Written by: Patrick Richmond

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77844&o=2

$end

$info=astropal,
$bio

Astropal (c) 198? Sidam.

Bootleg/Hack of "Asteroids [Upright model]"

- TECHNICAL -

Main CPU : Intel 8080 (@ 1.9968 Mhz)
Sound Chips : SN76477 (@ 1.9968 Mhz), discrete circuitry

Screen orientation : Vertical
Video resolution : 260 x 224 pixels
Screen refresh : 59.54 Hz
Palette colors : 2

Players : 2
Control : 2-way joystick
Buttons : 1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=18810&o=2

$end

$spectrum_cass=astropla,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Astroplaner (c) 1984 Romik Software, Ltd.

- TECHNICAL -

[Model G5007]

- STAFF -

Written by: John Keneally

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77845&o=2

$end

$intv=astrosms,astrosmsc,astrosmsm,
$bio

Mattel Intellivision cart. published 41 years ago:

Astrosmash (c) 1981 Mattel Electronics

Hit as many meteors, bombs, missiles and flying saucers as possible, without being hit yourself. As your score grows higher, the game speeds up and gives you more challenge. Take turns with your friends to see who can get the highest peak score!

- TECHNICAL -

Model 3605

CONTROLS
Fire: Any SIDE ACTION button
Auto Fire mode: press 1
Single Shot mode: press 2
Hyper Space: press 3
Move left: left side of DISC
Move right: right side of DISC

- TRIVIA -

At the beginning of the development, the working title of this game was 'Meteor'.

- TIPS AND TRICKS -

Here is some extra ammunition from John P. Sohl, creator of Astrosmash. Sohl says you'll be unbeatable if you follow three basic rules: don't get hit, shoot anything that moves and never take risks unless you have to. Sound easy? It is if you practice Sohl's special techniques for hitting your targets.

* To hit rocks, fire two shots rapidly. The first will split the rock, the second will explode both smaller fragments. If you are threatened by a rock and a spinner, go for the spinner.

* Shoot the fastest falling spinners first. Aim carefully; the extra moment you take aiming usually pays off with a hit on the first shot. Go for spinners at any cost -- if one reaches the ground, you've lost.

* Guided missiles are easy to shoot, hard to evade so shoot them high on the screen before they give you trouble. If you miss they'll follow you around. The only way to get rid of them is to lure them off the edge of the screen and use the hyperspace to get away.

* The UFO will appear when the score is over 20,000. It shoots torpedoes at your laser base wherever the base is when the shot is fired. So keep moving and you will avoid 90% of all UFO torpedoes.

Precision aiming is important. To get the highest scores, Sohl says to leave the anti-fire on and steer with the directional wheel using the firing button to get off extra shots as you need them. Keep on shooting!

- STAFF -

Design & Programming: John Sohl

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60854&o=2

$end

$aquarius_cart=astrsmah,
$bio

Mattel Aquarius cart. published 40 years ago:

Astrosmash (c) 1982 Mattel Electronics.

- TECHNICAL -

[Model 4003]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49808&o=2

$end

$a2600=astrowar,
$bio

Atari 2600 cart. published 39 years ago:

Astrowar (c) 1983 Starsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50220&o=2

$end

$a2600=astroware,
$bio

Atari 2600 cart. published 39 years ago:

Astrowar (c) 1983 Goliath

The same game as HomeVision's "War 2000 [Model VCS 83102]".

- TECHNICAL -

Model 2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50221&o=2

$end

$spectrum_flop_opus=astrum10,astrum11,
$bio

Sinclair ZX Spectrum Opus Discovery disk. published 34 years ago:

Astrum+ (c) 1988 Bradway Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233192&o=2

$end

$spectrum_cass=astrumpl,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Astrum+ (c) 1988 Bradway Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288105&o=2

$end

$dragon_cass=aststorm,
$bio

Dragon cass. published 10 years ago:

Aststorm (c) 2012 Gerrie [Jim Gerrie]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116697&o=2

$end

$nes=astyanax,
$bio

Nintendo NES cart. published 32 years ago:

Astyanax (c) 1990 Jaleco Co., Ltd.

European release.

- TECHNICAL -

Game ID: NES-YX-NOE

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83390&o=2

$end

$nes=astyanaxu,astyanaxup,
$bio

Nintendo NES cart. published 32 years ago:

Astyanax (c) 1990 JALECO USA, Inc.

North American release. Game developed in Japan. See the original Japanese release entry for more information about the game itself; "The Lord of King [Model JF-25]".

Description from the USA back cover:

Return to the age of myths and magic, demons and dragons!

Sure, you've travelled some strange terrain in your video game journeys, but wait till you see where Astyanax takes you!

In your pursuit of the evil wizard Blackhorn and his captive, Princess Rosebud of Remlia, you'll encounter terrors that would frighten the Gods themselves. The dreaded Thorndog, with his heart of stone and face of bone. Monstrous Caeser, of the Gremlin face and chicken feet. The endless Maze of Castle Terenea. Plus, winged dragons and metamorphosing monsters, sorcerers' spells and wicked wizardry, in a land that reaches far into the past and the future.

It's the stuff myths are made of, a fantastic flight stretching eons beyond any game you've ever experienced. If you'd go to the ends of the Earth for the ultimate adventure, Astyanax is your game!

- TECHNICAL -

Model NES-YX-USA

- TRIVIA -

Released in March 1990 in USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54900&o=2

$end

$info=asuka,asukaj,asukaja,
$vgmplay=asuka,
$bio

Arcade Video game published 33 years ago:

Asuka & Asuka (c) 1989 Taito.

A vertically scrolling shoot'em up.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 8 Mhz), Zilog Z80 (@ 4 Mhz)
Sound Chips : Yamaha YM2151 (@ 4 Mhz), OKI MSM5205 (@ 384 Khz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Even if the title screen says 1988, Asuka & Asuka was released in January 1989.

- PORTS -

* CONSOLES: 
[JP] Sony PS2 (jan.25, 2007) "Taito Memories II Joukan [Model SLPM-66649]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135&o=2

$end

$saturn=asuka120,
$bio

Sega Saturn CD published 25 years ago:

Asuka 120% Burning Fest Limited (c) 1997 ASK Kodansha Company, Limited.

- TECHNICAL -

GAME ID: T-16708G

- TRIVIA -

Released on October 9, 1997 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58925&o=2

$end

$x68k_flop=asuka120,
$vgmplay=asuka120_68k,
$bio

Sharp X68000 Series 5.25in. disk. published 28 years ago:

Asuka 120% Burning Fest. (c) 1994 Family Soft

- TECHNICAL -

BARCODE: 4988709680074
MEDIA: FD x2

- TRIVIA -

Released on April 22, 1994 in Japan.

- STAFF -

Composer: Keishi Yonao

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87076&o=2

$end

$fmtowns_flop_orig=asuka120,
$fmtowns_flop_cracked=asuka120,
$bio

Fujitsu FM Towns disk. published 28 years ago:

Asuka 120% Burning Fest. (c) 1994 Family Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132302&o=2

$end

$fmtowns_cd=asu120ex,
$vgmplay=asuku120_fmt,
$bio

Fujitsu FM Towns CD published 28 years ago:

Asuka 120% Burning Fest. Excellent (c) 1994 Family Soft.

- TECHNICAL -

GAME ID: MTC-1114
BARCODE: 4988709010079

- TRIVIA -

Released on December 22, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110119&o=2

$end

$psx=asu120ex,
$bio

Sony PlayStation CD published 25 years ago:

Asuka 120% Burning Fest. Excellent (c) 1997 Family Soft.

- TECHNICAL -

GAME ID: SLPS-00849

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84871&o=2

$end

$psx=asu120fn,
$bio

Sony PlayStation CD published 23 years ago:

Asuka 120% Burning Fest. Final (c) 1999 Family Soft

- TECHNICAL -

GAME ID: SLPS-02074

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84872&o=2

$end

$psx=asu120sp,
$bio

Sony PlayStation CD published 26 years ago:

Asuka 120% Burning Fest. Special (c) 1996 Family Soft

- TECHNICAL -

GAME ID: SLPS-00231

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84873&o=2

$end

$pcecd=asuka120,
$bio

NEC PC-Engine CD published 27 years ago:

Asuka 120% Maxima BURNING Fest. (c) 1995 NEC Avenue, Limited.

Asuka 120% Maxima Burning Fest is a one-on-one fighting game only featuring cute girls. Asuka Honda, the main character of the game, is a high school girl whose passion is to blow things up and play with chemistry. Did I mention she also wears a cute high school uniform ? Other characters are of course available and they all are high school girls from different clubs. No less than ten playable fighters with their own set of techniques can be selected such as the fit Torami, Nana and her deadly fans, the gymnast Kumi, Kiyoko and her baseball attacks, the bad tempered Megumi and Cathy with her... interesting curves. The game proposes traditional combos and an intuitive special attack system using the two buttons of a standard Nec paddle, unlike other fighters for the system where a 4 buttons controller is usually required.

- TECHNICAL -

Game ID: NAPR-1049

- TRIVIA -

Asuka 120% Maxima BURNING Fest. was released on July 28, 1995 in Japan for 8200 yen.

- TIPS AND TRICKS -

Hidden image: At the PC Engine CD boot screen, hold Left + II and press Run..

- STAFF -

Planning: M. Konya
Game Design: M. Imaizumi
Story: M. Kashi
Character Design: A. Nanase
Music Compose: K. Yonao
Program: T. Obata, T. Tanabe
Graphic: K. Hamamoto, S. Sato

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49148&o=2

$end

$info=asurabld,
$vgmplay=asurabld,
$bio

Arcade Video game published 24 years ago:

Asura Blade - Sword of Dynasty (c) 1998 Fuuki Company, Limited.

A 1-on-1 fighting game that is set in a fantasy world. Ready your weapons! Choose from 8 unusual selectable characters and fight your way through in this truly beautiful 2-D weapon based fighter. Features gorgeous graphics, cool music & sound effects, and easy to learn controls.

- TECHNICAL -

Fuuki FG-3 System Hardware

Main CPU : Motorola 68EC020 (@ 20 Mhz), Zilog Z80 (@ 6 Mhz)
Sound Chips : YMF262 (@ 14.31818 Mhz), YMF278B (@ 33.8688 Mhz)

Players : 2
Control : 8-Way Joystick
Buttons : 3
=> Light Attack, Hard Attack, Powerful Attack

- TRIVIA -

Asura Blade was released on December 04, 1998.

- TIPS AND TRICKS -

Note : You will need to do these codes before every stage or your character will revert to that from the selection screen.

* Play As Curfue : After character selection/stage end hold 'Down+Start' until stage map appears.

* Play As S.Geist : After character selection/stage end hold 'Up+Start' until stage map appears.

- SERIES -

1. Asura Blade - Sword of Dynasty (1998)
2. Asura Buster - Eternal Warriors (2000)

- STAFF -

General Producer : Y. Takahashi
Planning : K. Matsusaka, S. Katsumiya
Programming : H. Nakagawa
Graphic Design : K. Matsusaka, Y. Kawanabe, N. Miyauchi, S. Katsumiya
Music Composition & FX Creation : A. Inu. Nishida
Voice Actor/Actress : Kiyotomi Narikinnya, Kentarou Takuwa, Seiichi Nishida, Tokiyo Ogawa, Miruki, -Oovas-

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136&o=2

$end

$info=asurabus,asurabusj,asurabusja,asurabusjr,
$vgmplay=asurabus,
$bio

Arcade Video game published 22 years ago:

Asura Buster - Eternal Warriors (c) 2000 Fuuki Company, Limited.

1-on-1 fighting game. Sequel to "Asura Blade - Sword of Dynasty".

- TECHNICAL -

Main CPU : Motorola 68EC020 (@ 20 Mhz), Zilog Z80 (@ 6 Mhz)
Sound Chips : YMF262 (@ 14.31818 Mhz), YMF278B (@ 33.8688 Mhz)

Players : 2
Control : 8-Way Joystick
Buttons : 3
=> Light Attack, Hard Attack, Powerful Attack

- TRIVIA -

Asura Buster was released on December 26, 2000 in Japan only.

- UPDATES -

A special version of the game was sent to the ARCADIA magazine for review. This version has an extra Pause feature when holding down a button, useful for capturing screenshots.

- TIPS AND TRICKS -

* Play As Nanami:
At the fighter select screen move the cursor to Sittara and press start, then move to Leon and press start, next move to Alice and press start after that you must move to Chen-Mao and press start then go to Zinsuke and press start and finally move to Rokurouta and press start. After you've done this move to the green Random Select box where Nanami will appear.

* Play as Young Alice:
At the character select screen, put the cursor on Yashaoh and press start, than go to Goat and press start, than go to Rosemary and press start, than go to Taros and press start, than go to Zam-B and press start, next go to the top, Purple random select box where Young Alice will appear.

- SERIES -

1. Asura Blade - Sword of Dynasty (1998)
2. Asura Buster - Eternal Warriors (2000)

- STAFF -

Game Designer : H. Kiribayashi, S. Katsumiya
Programmer : H. Moriyama, T. Katayama, H. Nakagawa, H. Hara, S. Fujino, A. Kashima
Sound : A. Nishida
Graphic : H. Asahi, T. Inoue, N. Inoue, T. Oonishi, H. Kiribayashi, H. Nishitake, K. Maekawa, S. Higashimoto, K. Michiwaki
Voice Actor : Oovas, Ryuuri Ikki, Kazuyo Itou, Kazuya Kishimoto, Daisuke Hagita, Michihiko Horie, Miruki
Executive Producer : Yasukazu Takahashi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11286&o=2

$end

$c64_cass=asylum,
$bio

Commodore C64 cass. published 36 years ago:

Asylum (c) 1986 All American Games Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145448&o=2

$end

$info=asylum,
$bio

Arcade Video game published 31 years ago:

Asylum (c) 1991 Leland.

A overhead view shoot'em up game.

The players controls one of the three characters to choose, the sexy girl named 'Rip' she armed with knives, the gunman named 'Rak' armed with a gun and a strong man named 'Rol' armed with a chain mace, they have to escape from a tenebrous and obscure place, the Asylum building created by the evil 'Mr. G' who has imprisoned our heroes in it. You must traverse maze-like levels while you jump and shoot all the creepy creatures, until you find the elevator to exit to the next level to later fight their way up to the top of the asylum to destroy Mr. G and escape alive of the place.

The game featuring, blood and gore scenes with good sounds!

- TECHNICAL -

Main CPU : (2x) Zilog Z80 (@ 6 Mhz)
Sound CPU : I80186 (@ 8 Mhz)
Sound Chips : Custom (@ 8 Mhz), YM2151 (@ 4 Mhz)

Screen orientation : Vertical
Video resolution : 240 x 320 pixels
Screen refresh : 60.00 Hz
Palette colors : 1024

Players : 3
Control : 8-way joystick
Buttons : 2

- TRIVIA -

This prototype was never released.

- TIPS AND TRICKS -

* Contest? : Complete the game 5 times to win an Asylum T-shirt (limitted time offer).

- STAFF -

Art/Graphics: Dana Christianson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=137&o=2

$end

$archimedes=asylum,
$bio

Acorn Archimedes disk. published 27 years ago:

Asylum (c) 1995 Digital Psychosis

- TECHNICAL -

MEDIA: FD x2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127071&o=2

$end

$ibm5150=ibmcom1,
$bio

IBM PC 5.25in. disk. published 41 years ago:

Asynchronous Communications Support Ver. 1.00 (c) 1981 IBM Corp. [International Business Machines]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301294&o=2

$end

$tvc_cass=astrocsa,
$bio

Videoton TVC cass. published 39 years ago:

Asztro csata (c) 1983 Sanders [C. Sanders] [Hungary]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112548&o=2

$end

$tvc_flop=astrocsa,
$bio

Asztro csata (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111800&o=2

$end

$mac_hdflop=ateasew30,
$bio

Apple Macintosh HD disk. published 27 years ago:

At Ease for Workgroups Ver.3.0 (c) 1995 Apple Computer, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290988&o=2

$end

$mac_hdflop=atease101,
$bio

Apple Macintosh HD disk. published 30 years ago:

At Ease Ver.1.0.1 (c) 1992 Apple Computer, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290986&o=2

$end

$mac_hdflop=atease30,
$bio

Apple Macintosh HD disk. published 27 years ago:

At Ease Ver.3.0 (c) 1995 Apple Computer, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290987&o=2

$end

$apple2_flop_orig=moscow41,
$apple2_flop_misc=atgtsmcw,
$bio

Apple II 5.25 disk. published 37 years ago:

At the Gates of Moscow 1941 (c) 1985 Strategic Games Publications.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107107&o=2

$end

$spectrum_cass=atthetap,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

At the Tapes (c) 1984 Lambourne Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77860&o=2

$end

$ibm5150=msdos211,
$ibm5150_hdd=msdos211,
$bio

IBM PC 5.25in. disk. published 38 years ago:

AT&T Personal Computer 6300 DOS Release 2.0 (c) 1984 AT&T, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132361&o=2

$end

$cpc_cass=atahualp,
$bio

Amstrad CPC cass. published 37 years ago:

Atahualpa (c) 1985 Transoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122057&o=2

$end

$cpc_flop=atahualp,atahualp1,atahualp_c1,atahualp_c1a,atahualp_c1b,
$bio

Atahualpa cracked (c) 199? Apocalypse

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265277&o=2

$end

$info=atakaast,
$bio

Handheld game published 30 years ago:

Ataka asteroidov (c) 1992 Elektronika.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298379&o=2

$end

$cpc_flop=atalan,
$bio

Atalan cracked (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265274&o=2

$end

$x1_cass=atamano,
$bio

頭の体操 (c) 198? Hudson Soft.
(Atama no Taisou)

- TECHNICAL -

GAME ID: X-1023-G

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86197&o=2

$end

$pc8801_flop=atami,
$bio

Atami (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91406&o=2

$end

$spectrum_cass=ataqueal,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Ataque a la Flota (c) 1985 Sound-on-Sound.

- TECHNICAL -

[Model SS-101-S]

- TRIVIA -

This game is also known by the title 'Barcos'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77847&o=2

$end

$info=ataqandr,
$bio

Ataque Androide (c) 198? FAR S.A.

Pirate Spanish version of Moon Cresta.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259414&o=2

$end

$info=asideral,
$bio

Arcade Video game published 42 years ago:

Ataque Sideral (c) 1980 Electro Game.

Spanish bootleg of UniWar S.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72308&o=2

$end

$info=a1200xl,
$bio

Computer published 40 years ago:

Atari 1200XL (c) 1982 Atari, Incorporated.

Atari 8-bit computer.

- TECHNICAL -

WHAT's NEW:
- New aluminum and smoked plastic cases
- 64 KB of RAM
- Only two joystick ports
- Help key
- Four function keys.

- TRIVIA -

Released in late 1982, the Atari 1200XL was an odd hybrid of features from the Sweet 8/16 projects. Notable features were 64 KB of RAM, built-in self test, redesigned keyboard, and redesigned cable port layout. In general terms the 1200XL most closely matched the high end Sweet 16 concept.
However the 1200XL also included a number of missing or poorly implemented features. The PBI expansion connector from the original 1000X design was left off, making the design rely entirely on SIO again. Frustrating this was the fact that the +12V pin in the SIO port was left unconnected; only +5V power was available although some devices made use of the +12V line. An improved video circuit provided more chroma for a more colorful image, but the chroma line was not connected to the monitor port, the only place that could make use of it. Even the re-arrangement of the ports made some joysticks and cartridges difficult or impossible to use. Changes made to the operating system to support the new hardware also resulted in compatibility problems with some older software that did not follow published guidelines.

The 1200XL ended up with functionality similar to the existing 800, but at a hefty price point. For all of these reasons the 1200XL sold poorly. There is an often-repeated story, perhaps apocryphal, that 800 sales shot up after the release of the 1200XL, as existing owners tried to snap them up before they disappeared. The machine was discontinued in 1983. There was no PAL version of the 1200XL.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54856&o=2

$end

$info=a130xe,
$bio

Computer published 37 years ago:

Atari 130XE (c) 1985 Atari Corporation.

A repackaged 800XLF.

- TECHNICAL -

WHAT's NEW:
- New cases
- New keyboard.
- 128 KB of RAM
- Enhanced Cartridge Interface (ECI).

- TRIVIA -

XE stood for 'XL-Expanded'. The 130XE was aimed to appeal at the mass market.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54857&o=2

$end

$info=a2600_pop,
$bio

Console published 40 years ago:

Atari 2600 Point of Purchase Display (c) 1982 Atari, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50222&o=2

$end

$info=a2600,
$bio

Console published 45 years ago:

Atari 2600 (c) 1977 Atari, Incorporated.

- TECHNICAL -

Model No. CX-2600 A.

Resolution: 160 x 260 (horz.) at 60.00 Hz
CPU: 6507
Cpu Clock: 1.19 MHz
Graphics Clock: 1.19 MHz
Bits: 8
ROM: 4k max
RAM: 128 bytes, in VLSI
Video Display Processor: Stella
Sprites: 32
Colors: 256 (static)
Sound Processor: Two Channel Square or Noise (TIA)
Cartridge ROM: 2k up to 64k

- TRIVIA -

The Atari 2600 was released on October 14, 1977 in North America. The console was originally priced at US$199, and shipped with two joysticks and a Combat cartridge (eight additional games were available at launch and sold separately).

The console was originally sold as the Atari VCS (for Video Computer System). Following the release of the Atari 5200 in 1982, the VCS was renamed Atari 2600, after the unit's Atari part number CX2600.

The Atari VCS was developed under the project codename 'Stella'.

It is rumored that the number 2600 was chosen because 2600 cycles was a prominent long distance access tone, and that one of the developers had created devices that would trick pay phones into granting long distance access as a hobby.

Export releases:
[JP] "Atari 2800"

- STAFF -

Designed by: Joe Decuir, Steve Mayer, Ron Milner

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54858&o=2

$end

$info=a2600p,
$bio

Console published 41 years ago:

Atari 2600 (c) 1981 Atari, Inc.

PAL release. Dark Grey front. Four buttons.

- TECHNICAL -

Model No. CX-2600 GP

- TRIVIA -

GP stands for Grey Paint.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122232&o=2

$end

$info=a400,a400pal,
$bio

Computer published 43 years ago:

Atari 400 (c) 1979 Atari, Incorporated.

- TECHNICAL -

Original machines in beige cases and has a membrane keyboard.

- TRIVIA -

The Atari 400 and 800 were the first home computers to use custom coprocessors and the first to use 'sprites' and special video interruptions like display lists, features that will be implemented several years after on the Commodore Amiga. It offered high graphic resolution, lots of colors and great sound capabilities, more than other computers could do then!

The two models had same characteristics, the 400 is the low-cost version, it has only 16 KB (instead of 48 KB), one cartridge port (two for the 800) and a membrane keyboard (a typewriter style keyboard one for the 800).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54859&o=2

$end

$info=a5200,a5200a,
$bio

Console published 40 years ago:

Atari 5200 (c) 1982 Atari, Incorporated.

The Atari 5200 was a video game console introduced as a higher end complementary console for the popular Atari 2600. It was based on Atari's existing 400/800 computers and the internal hardware was almost identical, although software was not directly compatible between the two systems.

- TRIVIA -

The Atari 5200 was introduced in 1982 and was actually designed to be a competitor to the Intellivision before ColecoVision entered the market. Developed under the name of PAM (Atari, at the time, typically named projects after well-endowed female employees), Atari considered releasing it with that moniker; PAM in this case an acronym for 'Personal Arcade Machine'.

The Atari 5200 was also known as the 'Video System X' just prior to release.

The Atari 5200 originally retailed for $269.95. For perspective, this amount would have been equal to $671.40 in 2016 US currency.

The 5200 shared much of the architecture of the Atari 400/800 computers, but featured a different cartridge connector and completely different controllers. Non-centering analogue joysticks which offered a full 360 degrees of mobility, were both innovative and unreliable. Other controller features included a keypad, and a ahead-of-it's-time pause button. The Atari 5200 suffered from it's initial incompatibility with the VCS/2600 (an adapter was later released) and fierce competition from Coleco. When Warner Communications sold Atari Corp. to the Tramiels in 1984, they quickly removed it from the market.

You can use an adapter to play 2600 games on the 5200.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=34760&o=2

$end

$info=a600xl,
$bio

Computer published 39 years ago:

Atari 600 XL (c) 1983 Atari, Inc.

- TECHNICAL -

The Atari 600 XL featured a slightly shallower case than the 800XL

- TRIVIA -

The 600 XL was announced at the 1983 Summer CES. It was the spiritual replacement for the 400 and the little brother of the 800 XL.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97968&o=2

$end

$info=a65xe,a65xea,
$bio

Computer published 37 years ago:

Atari 65XE (c) 1985 Atari Corporation.

- TRIVIA -

Introduced at the 1985 CES in Las Vegas. Retail Price was $99.99.

Jack Tramiel's Atari Corporation produced the final machines in the 8-bit series, which were the 65XE and 130XE (XE stood for XL-Expanded). They were announced in 1985, at the same time as the initial models in the Atari ST series, and visually resembled the Atari ST. Originally intended to be called the 900XLF, the 65XE was functionally equivalent to the 800XL minus the PBI connection. The 65XE (European version) and the 130XE had the Enhanced Cartridge Interface (ECI), which was electronically almost compatible with the Parallel Bus Interface (PBI), but physically smaller, since it was located next to the standard 400/800-compatible Cartridge Interface and provided only those signals that did not exist in the latter; ECI peripherals were expected to plug into both the standard Cartridge Interface and the ECI port.

The 65XE was 100% compatible with all of the Atari 400/800 and XL softwares.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95515&o=2

$end

$info=a7800,a7800p,
$bio

Console published 36 years ago:

Atari 7800 (c) 1986 Atari Corporation.

- TRIVIA -

Originally developed in 1984 as the Atari 3600, the Atari 7800 Prosystem was released to the North American market in 1986, in an attempt to compete in a revitalized home videogame market. The 7800 was actually designed by Gencomp as part of a lawsuit settlement (Gencomp had been sued for releasing a speedup chipset for Atari coin-op Missile Command).

The 7800 was compatible with pre-existing Atari 2600 game program cartridges, without the need for expansion modules or turning switches, but was also designed to use enhanced 7800-only cartridges such as the pack-in 'Pole Position 2'. Many peripherals, including a computer/keyboard and high score saving cartridge were planned but never released.

Unfortunately for Atari, the system did poorly in the late 1980's market dominated by Nintendo.

In the summer of 1984 the first 5,000 Atari 7800's had just been built in the new El Paso assembly plant. The production line manager, Brad Saville was eager to meet with Jack Tramiel to show him the new flagship Atari video game console. The meeting ended abruptly as Jack Tramiel was quoted "Get your pollution out of here! We make computers now and we don't want your garbage." The line manager was fired 2 days later. About 8-9 months later the line manager received a phone call from Atari asking him as to the whereabouts of the die molds for the Atari 7800. The ex-line manager responded that he did in fact know where they were and for $50/hour for about 200 to 300 hours of his time he would remember where they were and find them. The Atari Corp. representative who called was infuriated and informed the former production line manager that Atari's lawyers would be in contact with him. He never heard from Atari again."

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=34761&o=2

$end

$info=a800,a800pal,
$bio

Computer published 43 years ago:

Atari 800 (c) 1979 Atari, Incorporated.

- TRIVIA -

The Atari 400 and 800 were the first home computers to use custom coprocessors and the first to use 'sprites' and special video interruptions like display lists, features that will be implemented several years after on the Commodore Amiga. It offered high graphic resolution, lots of colors and great sound capabilities, more than other computers could do then! The two models had same characteristics, the 400 is the low-cost version, it has only 16 KB (instead of 48 KB), one cartridge port (two for the 800) and a membrane keyboard (a typewriter style keyboard one for the 800).

- STAFF -

Created by: Jay Miner

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=34762&o=2

$end

$info=a800xe,
$bio

Computer published 36 years ago:

Atari 800XE (c) 1986 Atari Corporation.

- TRIVIA -

Last 8-bit computer produced by Atari, the Atari 800XE was sold only in Europe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97969&o=2

$end

$info=a800xl,a800xlp,
$bio

Computer published 39 years ago:

Atari 800XL (c) 1983 Atari, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127735&o=2

$end

$gba=atariannu,
$bio

Nintendo GBA cart. published 20 years ago:

Atari Anniversary Advance (c) 2002 Infogrames Interactive, Incorporated.

Compilation of 6 Atari arcade classics: 
"Super Breakout" (1978)
"Asteroids" (1979)
"Battlezone" (1980)
"Centipede" (1980)
"Missile Command" (1980)
"Tempest (1981)

- TECHNICAL -

Game ID: AGB-AAVE-USA

- TRIVIA -

Atari Anniversary Advance for Game Boy Advance was released on March 25, 2002 in North America.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69806&o=2

$end

$gba=atariann,
$bio

Nintendo GBA cart. published 20 years ago:

Atari Anniversary Advance (c) 2002 Infogrames Interactive, Incorporated.

Compilation of 6 Atari arcade classics : 
"Super Breakout" (1978)
"Asteroids" (1979)
"Battlezone" (1980)
"Centipede" (1980)
"Missile Command" (1980)
"Tempest" (1981)

- TECHNICAL -

Game ID: AGB-AAVP-EUR

- TRIVIA -

Atari Anniversary Advance for Game Boy Advance was released on February 14, 2003 in Europe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69805&o=2

$end

$psx=atariann,
$bio

Sony PlayStation CD published 21 years ago:

Atari Anniversary Edition Redux (c) 2001 Infogrames Interactive, Incorporated.

Compilation of 12 Atari arcade classics : 
- "Pong" (1972)
- "Super Breakout" (1978)
- "Asteroids" (1979)
- "Battlezone" (1980)
- "Centipede" (1980)
- "Missile Command" (1980)
- "Warlords" (1980)
- "Asteroids Deluxe" (1981)
- "Tempest (1981)
- "Black Widow" (1982)
- "Gravitar" (1982)
- "Space Duel" (1982)

- TECHNICAL -

Game ID: SLUS-01427

- TRIVIA -

Atari Anniversary Edition Redux for PlayStation was released in 2001 (exact date unknown) in North America.

The package includes both original and enhanced versions of the games. The enhanced version of "Tempest" is actually the hack known as "Tempest Tubes".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82945&o=2

$end

$dc=atariann,
$bio

Sega Dreamcast GD published 21 years ago:

Atari Anniversary Edition (c) 2001 Infogrames Interactive, Incorporated.

Compilation of 12 Atari arcade classics : 
- "Pong" (1972)
- "Super Breakout" (1978)
- "Asteroids" (1979)
- "Battlezone" (1980)
- "Centipede" (1980)
- "Missile Command" (1980)
- "Warlords" (1980)
- "Asteroids Deluxe" (1981)
- "Tempest (1981)
- "Gravitar" (1982)
- "Millipede" (1982)
- "Crystal Castles" (1983)

- TECHNICAL -

Game ID: T-15130N

- TRIVIA -

Atari Anniversary Edition for Dreamcast was released on July 2, 2001 in North America.

The package includes both original and enhanced versions of the games. The enhanced version of "Tempest" is actually the hack known as "Tempest Tubes".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82946&o=2

$end

$ibm5170_cdrom=atariac1,
$bio

PC/MS-Windows CD published 23 years ago:

Atari Arcade Hits 1 (c) 1999 Hasbro Interactive, Incorporated.

Compilation of 6 Atari arcade classics : 
- "Pong" (1972)
- "Super Breakout" (1978)
- "Asteroids" (1979)
- "Centipede" (1980)
- "Missile Command" (1980)
- "Tempest" (1981)

- TRIVIA -

Atari Arcade Hits 1 was released on July 13, 1999 in North America. And it was released in 1999 (exact date unknown) in Europe for PC's running Windows 95 and Windows 98.

It was then re-released on June 17, 2005 as a Replay edition by Infogrames interactive.

The package includes both original and enhanced versions of the games. The enhanced version of "Tempest" is actually the hack known as "Tempest Tubes".

- STAFF -

Art Director : Steve Martin
Creative Director : David Walls
Director Of Operations : Bob Sadacca
Executive Producer : Chris Down
Graphic Designer : Patricia McCarthy
Senior Graphic Designer : Jennifer Backett
Senior Producer : Shahid Ahmad

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82940&o=2

$end

$info=abaseb,abaseb2,
$bio

Arcade Video game published 43 years ago:

Atari Baseball (c) 1979 Atari.

* The most realistic video baseball attraction ever created.
* Instant response Trak-Ball controls maneuver runners, outfielders and control throwing direction for realistic action and total player involvement.
* 1 or 2 players can select 4 different hitting plays, 4 different pitches, offering an endless variety of game challenges.
* Add-a-coin accumulator offers additional innings.
* Unique stand-up table design ideal for any size location.

- TECHNICAL -

Runs on Atari Football Hardware
Game ID : 034711-034738

Main CPU : MOS Technology M6502 (@ 750 Khz)
Sound Chips : Discrete

Cabinet dimensions :
38,62 inches (98,02cm) high
44,18 inches (112,22cm) wide
25,25 inches (64,14cm) deep

Monitor : 23-inch B/W

Players : 2
Control : trackball
Buttons : 1

Diameter of trackball : 4.5 inches (11.43cm)

- TRIVIA -

Atari Baseball was released in June 1979.

First Rotberg coin-op game. Approximately 1,050 units were produced.

The large trackball used in this game is the same one used in "Atari Football", "Atari Basketball", and "Atari Soccer", as well as the Upright and Cockpit versions of "Missile Command".

This was originally slated to be Atari's first game to feature digitized speech. Dan Pliskin designed a speech board that included the umpire's calls, but management eventually nixed the idea.

An Atari Baseball machine was shown at the 2003 classic arcade games show 'California Extreme' in San Jose, California.

- STAFF -

Designed and programmed by : Ed Rotberg
Hardware Engineer : John Ray

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=138&o=2

$end

$a800=basica,basicb,basicc,
$bio

Atari 400/800 cart. published 43 years ago:

Atari BASIC Programming Language (c) 1979 Atari, Inc.

- TECHNICAL -

Model CXL4002

- TRIVIA -

The original cart releases were labeled BASIC Computer Program, which was later changed to BASIC Computing Language. The last releases were labeled Atari BASIC Computing Language.

- UPDATES -

Three versions exist, A, B, and C.
A was used primarily in the 400/800 computers, B in the XLs, and C in the XEs.
Aside from being built-in in all the different machines, rev B and C carts were also made. To determine what version you have enter PRINT PEEK (43234). Rev A returns a value of 162, Rev B is 96, and Rev C is 234.

Rev A was a beta version from SMI (Shepardson Microsystems, Inc.), the company Atari contracted to write Atari BASIC. As a result of trying to fit the program onto an 8K cartridge, as well as working on a tight schedule, Atari BASIC was plagued by 2 problems that caused it to be one of the slowest-performing BASIC languages for any computer – a poor implementation of line number lookups in loops and jumps, and a poor implementation of multiply and divide. Unfortunately, Atari never corrected the problem in subsequent versions, even though SMI identified and fixed a number of bugs (some serious) that cropped up in the initial release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82764&o=2

$end

$info=bsktball,
$bio

Arcade Video game published 43 years ago:

Atari Basketball (c) 1979 Atari.

An old black and white basketball game.

- TECHNICAL -

Cabinet dimensions : 
70.18 inches (178.26cm) high
29.5 inches (74.93cm) wide 
78.8 inches (200.15cm) deep.

Monitor : 23-inch B/W.

Game ID : 034756-034766

Main CPU : MOS Technology M6502 (@ 750 Khz)
Sound Chips : Discrete (@ 750 Khz)

Screen orientation : Horizontal
Video resolution : 256 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 4

Players : 2
Control : trackball
Buttons : 1

Diameter of trackball : 4.5 inches (11.43cm)

- TRIVIA -

Atari Basketball was released in May 1979.

The large trackball used in this game is the same one used in "Atari Football", "Atari Baseball", and "Atari Soccer", as well as the Upright and Cockpit versions of "Missile Command".

An Atari Basketball unit appears in the 1982 movie 'Tron'.

Michael Jackson used to own this game (upright). It was sold at the official Michael Jackson Auction on Apr. 24th, 2009.

- STAFF -

Designed and programmed by : Chris Downend

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=189&o=2

$end

$info=afbm7800,
$bio

Dedicated Console published 18 years ago:

Atari Flashback Mini 7800 (c) 2004 Atari Europe S.A.S.U.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259368&o=2

$end

$info=atarifb,atarifb1,atarifb2,
$bio

Arcade Video game published 44 years ago:

Atari Football [2-Player model] (c) 1978 Atari.

An old black and white American football game where the player characters are represented as X's and O's. Players select either offensive or defensive plays and then control one of the characters on each team by rolling a trackball.

- TECHNICAL -

Dimensions :
31 inches (78cm) high
53 inches (134cm) wide
29.5 inches (74,5cm) deep 

Monitor : 23-inch B/W

Game ID : 033xxx

Main CPU : MOS Technology M6502 (@ 750 Khz)
Sound Chips : Discrete circuitry

Screen orientation : Horizontal
Video resolution : 304 x 248 pixels
Screen refresh : 60.00 Hz
Palette colors : 4

Players : 2
Control : trackball
Buttons : 1

Diameter of trackball : 4.5 inches (11.43cm)

- TRIVIA -

Atari Football was released in October 1978.

Two versions were released; this 2-Player model and another for 4 players as "Atari Football [4-Player model]".

Atari Football was first created in 1974 by Steve Bristow and originally called 'X's and O's'. It was shelved when Bristow started on "Tank", then resurrected 3 years later. This game was the first true video sports game and also the first Atari game to utilize a trackball controller.

The large trackball used by this game is the same one used by "Atari Baseball", "Atari Basketball", and "Atari Soccer", as well as the Upright and Cockpit versions of "Missile Command".

Approximately 14,000 '2-player' versions were produced.

An Atari Football unit appears in the 1980 movie 'Midnight Madness', and 2 Atari Football units (2 and 4 players) appear in the 1982 movie 'Tron'.

An Atari Football machine was shown at the 2003 classic arcade games show 'California Extreme' in San Jose, California.

- SCORING -

Touchdown : 6 points.
Field goal : 3 points.
Safety : 2 points.
Conversion (run or pass) : 2 points.
Kicked conversion : 1 point.

- STAFF -

Designed and partially programmed by : Steve Bristow
Finished by : Ed Logg, Lyle Rains, Dave Stubbens
Some works by : Mike Albaugh

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=139&o=2

$end

$info=atarifb4,
$bio

Arcade Video game published 43 years ago:

Atari Football (c) 1979 Atari, Incorporated.

4-player version of "Atari Football [2-Player model]". For more information about the game, please see the 2-player model entry.

- TECHNICAL -

Game ID : 034754

- TRIVIA -

Atari Football was released in April 1979. One year earlier "Atari Football [2-Player model]".

Approximately 900 four players versions were produced.

2 Atari Football units (2- and 4-player model) appear in the 1982 movie 'Tron'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=21192&o=2

$end

$jaguar=atarikrt,atarikrtp,
$bio

Atari Jaguar cart. published 27 years ago:

Atari Karts (c) 1995 Atari Corp.

Here come the racers now. Regius has the lead by a beak, Miracle Man is flying 'round the inside bend in second and Bentley Bear is roaring up on the outside in third place. Miz Tress just picked up a rabbit bonus and swishes into first place, with hot competition coming from Fire Bug, who is scorching up behind her! Pum King is having problems controlling his cart after picking up a reverse steering hazard. He's howling mad because he sees another contender breaking through the racers. Yes, the heat is on here at the tracks today. The new contender skillfully avoided the turtle hazard and is keeping the pace going. He just picked up a burst of speed from the speed arrow bonus, and oh, lucky break, he collected an improved steering bonus from the steering wheel. It's all over now folks, the newcomer has the lead in the final lap, and the winner is... YOU!

Now, come on in and meet the crazy drivers who race 'round some of the trickiest and slipperiest tracks ever invented. All eleven characters have great driving skills, so you'll need to look carefully at their different talents to pick the one who'll be the best for getting you first across the line. That's no easy task on these tracks, where you have marked and unmarked hazards, as well as bonuses and a whole bunch of fun.

- TECHNICAL -

Model J9091E

- TRIVIA -

Released on December 22, 1995.

Bentley Bear, the main player character of "Crystal Castles", is a playable character in this game.

The names of the cups in the game contain various Atari references:
1. The Borregas Cup is a reference to the old address of Atari: 1196 Borregas Avenue, Sunnyvale.
2. The Tempest Cup's name is a tribute to the classic Atari arcade game Tempest, which also received a Jaguar title, Tempest 2000.
3. The Miracle Race is named after Miracle Designs, the game's developer.

- TIPS AND TRICKS -

* Hints:
- Try to take the lead as soon as possible! You'll be more likely to avoid collisions.
- Avoid the water on the ice world.
- Take the inside edge for cornering, but stay away from the actual track edge. Contact with the edge of some tracks can really slow you down. You can cut some corners but watch out for natural hazards.
- Avoid oil slicks on the Route 99 world. They'll spin you around and waste lots of time.
- Be sure to avoid the blood on the Halloween world.
- The ramps on the Beach world will help you cross the water without slowing down.
- Avoid colliding with other competitors.
- Look for jump ramps to help you over natural hazards, or give you a quick boost.

* Access any Challenge's Miracle Race:
- Select the Beginner Challenge Miracle Race. (You must win this race at least once)
- While camera zooms-in on your kart, press Reset.
- Select the Challenge who's Miracle Race you want to play.
- The Miracle Race for that Challenge will now be highlighted (don't move it!) and can be played to win the boss kart.

* Miracle Race Track Short-cuts (directions are from the starting line)
- Beginner: 3 left bends then on the right side.
- Warrior: Immediately to your left.
- Miracle: ???
- Jaguar Aces: 3 left bends then on the right side.

* Sit and Spin: On the desert race, slowly run over a purple spot that causes your kart to lose control. When on top of the patch, turn left or right and press pause twice. The whole world will be spinning around!

- STAFF -

Developed by Miracle Designs.

Executive Producer: Bill Rehbock
Producer: Loic Duval
Programming: Filip Hautekeete, Peter Vermeulen
Graphics, Sounds and Music by: Miracle Designs Team
Additional Sounds and Graphics: Loic Duval, Jen Smith
Lead Tester: Jennifer Vernon
Testers: Lance Lewis, Martin Krawetz, Jason Cordero
Marketing Product Manager: Jeanne Winding
Creative Services: Greg LaBrec, Diana Bredfeldt, designworks

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76403&o=2

$end

$a800_flop=litedosse,
$bio

Atari LiteDOS-SE (c) 2022 Mr. Atari.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=310118&o=2

$end

$a800=alogo,alogof,
$bio

Atari 400/800 cart. published 39 years ago:

Atari LOGO (c) 1983 Atari, Inc.

A Computing Language.

- TECHNICAL -

Model RX8032

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82765&o=2

$end

$st_cart=mediag15,
$bio

Atari MEGA STe Diagnostic Cartridge Ver.1.5 (c) 198? Atari Corp. [Sunnyvale, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275288&o=2

$end

$info=mgolf,
$bio

Arcade Video game published 44 years ago:

Atari Mini Golf (c) 1978 Atari, Incorporated.

An old black and white mini golf game.

- TECHNICAL -

Game ID : A033252

Main CPU : MOS Technology M6502 (@ 756 Khz)

Screen Orientation : Vertical
Video Resolution : 256 x 224 Pixels
Screen Refresh : 60.00 Hz
Palette Colors : 4

Players : 1
Control : Dial
Buttons : 2

- TRIVIA -

This game never made it out of its prototype state and was never released.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3365&o=2

$end

$a5200=pamdg23,
$bio

Atari 5200 cart. published 39 years ago:

Atari PAM Diagnostics (c) 1983 Atari, Inc.

A cartridge test featuring CPU test, RAM test, ROM test, Pokey adjust and test, Gtia test and Antic test.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234061&o=2

$end

$a5200=finaltst,
$bio

Atari 5200 cart. published 40 years ago:

Atari PAM Final System Test (c) 1982 Atari, Inc.

As it's name implies, this is a cartridge from testing your system.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234062&o=2

$end

$info=ataripc1,
$bio

Computer published 35 years ago:

Atari PC-1 (c) 1987 Atari Corporation.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114439&o=2

$end

$info=soccer,
$bio

Arcade Video game published 42 years ago:

Atari Soccer (c) 1980 Atari.

An old black and white overhead soccer game.

- TECHNICAL -

Cabinet dimensions : 
35.18 inches (89,54cm) high 
29.5 inches (74,93cm) wide
29.5 inches (74,93cm) deep

Monitor : 23-inch B/W.

Game ID : 035222-035260

Main CPU : MOS Technology M6502 (@ 750 Khz)
Sound Chips : Discrete (@ 750 Khz)

Screen orientation : Horizontal
Video resolution : 304 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 4

Players : 4
Control : trackball
Buttons : 2

Diameter of trackball : 4.5 inches (11.43cm)

- TRIVIA -

Atari Soccer was released in April 1980.

The large trackball used by this game is the same one used by "Atari Football", "Atari Basketball", and "Atari Baseball", as well as the Upright and Cockpit versions of "Missile Command".

In France, Atari and a jukebox brand named 'electrokicker' built a special cabinet for Atari Soccer and renamed it to "Coupe du Monde".

- SCORING -

1 point is awarded per goal.

- STAFF -

Designed and programmed by : Dave Theurer

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=140&o=2

$end

$info=st,st_de,st_es,st_fr,st_nl,st_se,st_sg,st_uk,
$bio

Computer published 37 years ago:

Atari ST (c) 1985 Atari Corp. [Sunnyvale, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228780&o=2

$end

$st_cart=stdiag44,
$bio

Atari ST Diagnostic Cartridge Ver.4.4 (c) 198? Atari Corp. [Sunnyvale, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275286&o=2

$end

$info=ste,ste_de,ste_es,ste_fr,ste_it,ste_se,ste_sg,ste_uk,
$bio

Computer published 33 years ago:

Atari STE (c) 1989 Atari Corp. [Sunnyvale, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228781&o=2

$end

$st_cart=stedig19,
$bio

Atari STe Diagnostic Cartridge Ver.1.9 (c) 198? Atari Corp. [Sunnyvale, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275287&o=2

$end

$info=atarisy1,
$bio

Arcade System published 38 years ago:

Atari System 1 (c) 1984 Atari, Incorporated.

- TECHNICAL -

Main PCB: A043096 SYS I LSI MAIN. 
Main CPU: Motorola MC68010L8 [DIP] (@ 7.159090 MHz).
Sound CPU: MOS Technology M6502 (@ 1.789772 MHz).
Sound Chips:
Yamaha YM2151 (@ 3.579545 MHz).
2 x POKEY (Pot Keyboard Integrated Circuit) (@ 1.789772 MHz).
Texas Instruments TMS5220 (@ 625 KHz).

Main ROM: 136032.
Video Resoution: 336 x 240 Pixels.
Board Composition: Board and Game Cartridge.
Screen Refresh: 59.922743 Hz.
Palette Colors: 1024.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82056&o=2

$end

$a800_flop=transltr,
$bio

Atari 400/800 disk. published 39 years ago:

Atari Translator (c) 1983 Atari, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293531&o=2

$end

$st_cart=ttdiag14,
$bio

Atari TT Diagnostic Cartridge Ver.1.4 (c) 198? Atari Corp. [Sunnyvale, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275289&o=2

$end

$a2600=avc,
$bio

Atari 2600 cart. published 40 years ago:

Atari Video Cube (c) 1982 Atari, Incorporated.

You control Marvin the Cube Master. You move him around a six-sided cube with nine squares to a side. The object is to get all nine sides to be one color each in the least amount of time or fewest moves, depending on the game variation you select.

Marvin changes a space's color by standing on it and you pressing the fire button. Marvin will then exchange the color he is with the space. Marvin cannot move onto a space of the same color as he is.

To rotate the cube, just move to the edge and press the joystick in the direction to rotate.

The game variations allow for normal or fast speed or timed race or fewest moves. Other variations cause the cube to show all the spaces as black except when it rotates, so you don't know what color your on. Two of the game variations, one a timed race and the other a fewest moves challenge, restrict you rotations to up and right only, but do not black out the spaces.

Eight of the game variations have the computer play the game itself.

- TECHNICAL -

Model CX2670

- TRIVIA -

This title was originally released as Rubik's Cube, but the name was changed we assume for licensing reasons. It was initially available only to Atari Club members through the Atari Age magazine, but later appeared in stores.

There was no PAL release for this title.

- TIPS AND TRICKS -

* Look for sides with three or more squares of a single color. Decide which color you want each side to be and keep adding to them.

* Try not to backtrack. If you can pick up and deposit colors on three or more sides without turning back, you will save valuable moves and time.

* Watch the computer solve the cube a few times. Then try using some of the same strategies that Hubie uses to complete the cube.

* Notice there is one extra square of color per game (for instance, one extra square of blue). This will be the last square Hubie picks up to win the game.

- PORTS -

* CONSOLES:
[US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]"
[US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]"
[EU] Sony PS2 (feb.18, 1005) "Atari Anthology [Model SLES-53061]"
[EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology"
[JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]"
[US] [EU] Microsoft XBOX One (nov.1,2016) "Atari Flashback Classics Vol.2"
[US] Sony PlayStation 4 (nov.1,2016) "Atari Flashback Classics Vol.2"

* HANDHELDS:
[US] Nintendo DS (nov.2, 2010) "Atari Greatest Hits Vol.1 [Model NTR-BR6E-USA]"
[EU] Nintendo DS (feb.24, 2011) "Atari Greatest Hits Vol.1 [Model NTR-BR6P-EUR]"

* COMPUTERS:
[US] Steam (mar.24,2016) "Atari Vault [Model 400020]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50223&o=2

$end

$info=xegs,
$bio

Console published 35 years ago:

Atari XEGS (c) 1987 Atari Corp.

The Atari XE Game System (Atari XEGS) is a home video game console based on the Atari 65XE computer. The XEGS is compatible with the existing Atari 8-bit computer software library. The XEGS shipped with the Atari 8-bit version of Missile Command built in.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42898&o=2

$end

$a800=aartist,
$bio

Atari 400/800 cart. published 39 years ago:

AtariArtist (c) 1983 Atari, Inc.

- TECHNICAL -

Model RX8053

- TRIVIA -

The text
OSS OS/A+ - ATARI version 2.00 Copyright (C) 1982 OSS, Inc.
can be found in the code.

- TIPS AND TRICKS -

Easter Egg: Put the cursor in the center of the Atari symbol and click on it. The 'Have you played Atari today?' tune will play!

An undocumented feature allows you to load/save uncompressed files (under the name PICTURE) using the  keys.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82766&o=2

$end

$a800=agraphcs,
$bio

Atari 400/800 cart. published 38 years ago:

AtariGraphics (c) 1984 Atari, Inc.

Shipped with Atari Light Pen package.

- TECHNICAL -

Model RX8054

- UPDATES -

A prototype version exists with a copyright date of 1983; the released version has a 1984 date. Also, the prototype title is 'ATARI NAME ME PLEASE!'

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82767&o=2

$end

$a800=alight,
$bio

Atari 400/800 cart. published 38 years ago:

Atarilab Light Module (c) 1984 Atari, Inc.

- TECHNICAL -

Model AED80014

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82770&o=2

$end

$a800=atemp,
$bio

Atari 400/800 cart. published 39 years ago:

Atarilab Temperature Module (c) 1983 Atari, Inc.

- TECHNICAL -

Model AED80013

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82771&o=2

$end

$a800=atarinet,
$bio

Atari 400/800 cart. published 7 years ago:

AtariNet (c) 2015 Slorsoft.

Complete the circuit, leaving no loose ends, by rotating each tile into its correct orientation.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234063&o=2

$end

$a800=aschreib,
$bio

Atari 400/800 cart. published 40 years ago:

AtariSchreiber (c) 1982 Atari, Inc.

German release of AtariWriter.

- TECHNICAL -

SOFT ID: RXG8036

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234067&o=2

$end

$a800=atexte,atexte1,
$bio

Atari 400/800 cart. published 38 years ago:

AtariTexte (c) 1984 PECF Atari.

- TECHNICAL -

Model RXF 8036 K

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82768&o=2

$end

$a800=awritera,awriterb,awriterc,
$bio

Atari 400/800 cart. published 40 years ago:

AtariWriter (c) 1982 Atari, Inc.

- TECHNICAL -

Model RX8084

- TRIVIA -

AtariWriter is actually a rewrite of an older program called Text Wizard, a word processor originally published by Datasoft.

According to some Analog magazines, there are several Easter eggs (a message, a game, and a couple of demos) which can be accessed by shorting certain joystick pins together (See Updates section). Approximately 80k carts were made before Atari found out about it and had them removed. Supposedly Atari sued Robinson over this one but the lawsuit was settled out of court. The cartridges with the Easter eggs were rumored to have been recalled, but thousands had already been sold by that time.

- UPDATES -

In prototype version Rev# 3, WRITTEN BY WILLIAM AND MARK 11/1/82 (for programmer William Robinson) will appear if you press UP+LEFT+DOWN at the same time on joystick #1 at the main menu. Prototype Rev #7 had this message removed but the code to trigger it still remains.

At least 2 prototype versions, Rev #3 and Rev #7, have a hidden color rainbow effect. To trigger it, you must be in preview mode. Select Edit from the main menu, type something, press OPTION+P to enable print mode, pick any printer, and then select preview whole document. From there, on joystick #1 press UP+LEFT+DOWN at the same time. With Rev #3, you have to trigger the other color demo in order to turn the effect“off.

- TIPS AND TRICKS -

* Undocumented feature – Mail Merge:
It's possible to do a mail-merge. What you do is create a text file with the information you want merged into your document. You then create your letter, with the insert text command where you want information from the text file inserted. Then when you print the letter, and it asks you to enter the text, you hit CONTROL-V, and then type the pathname of the text file. It will then add the information from the text file.

* Undocumented feature - 825 BOLD PRINTING:
Some commands can be used to do more than they were intended for. The superscript command causes the printer to back up half a line and print. If two of these commands are used together, the printer backs up one whole line-the same line it just finished printing.  So if you type in the same words before and after the two superscript commands, you can get the letters printed over twice. Instant boldface on your Atari 825 printer!

* Undocumented feature - 1025 ELONGATIONS:
To print elongated characters with the 1025 printer you need to set [CONTROL][G] to [3]. To turn off the elongated characters type in [CONTROL][G] followed by a [1] for 10 characters per inch (cpi), or a [2] for 16.7 cpi. The usual [SELECT] [E] command will not create elongated printing on the 1025.

* Undocumented feature - TIPS FOR THE 1025 AND 1027:
To print with single sheets of letter paper on your Atari 1025 or 1027, insert the [CONTROL][W] page wait command at the beginning of the document under the print formatting line.  The printer will pause at the end of each page, and you can insert a new sheet of paper. Press [RETURN] when you're ready to start the next page. NOTE: For the 1025, first tape down the Paper Out switch on top of the printer towards the upper left. International characters can be accessed on the 1025 and 1027 by inserting a [CONTROL][O] (capital letter) [27] followed by [CONTROL][O][23]. This activates the international character mode. As each character is needed, you have to use the [CONTROL] [O] and the decimal code for that letter. These codes are listed in your printer manual.

* Undocumented feature - 1027 MYSTERIES:
The 1027 has an unusual quirk. It sometimes stops printing for no apparent reason. Try not to worry when your printer falls asleep on you. Just leave it alone and it will recover in about 4 1/2 minutes. When it awakes, it will begin printing right where it left off.  Also, the 1027 does not underline when inverse video is used. Select printer number one from the main menu and insert [CONTROL][O] (capital letter) [15] where you want the underline to begin and a [CONTROL] [O][14] where you want the underline to end. If your margins have been brought in closer than the default values, the underline starts from the far-left of the paper. The easiest solution is to adjust the margins. If this is not possible, you can turn off the underlining after the last word on the line, and turn it back on for the first word on the following line. Never use labels in your Atari 1027 printer. They can easily peel off their backing and stick to the delicate inner workings of the printer.  When the 1027 gets repaired, the entire print head mechanism is removed and replaced. It can be costly.  Instead, you can use your 1027 to make a label template on plain paper, but reproduce the finished labels on a photocopier, using special peel-off sheets that work with most copying machines.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82769&o=2

$end

$pc8801_flop=atashino,
$bio

Atashi no Papipupepo (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91407&o=2

$end

$pc8801_flop=atatamec,
$bio

Atata Meccha Plus (c) 19?? TKO Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91408&o=2

$end

$amigaocs_flop=atax,
$bio

Commodore Amiga 500 disk. published 34 years ago:

ATAX (c) 1988 Eclipse Software.

- TIPS AND TRICKS -

End level: Pause game play and type amanda.

- STAFF -

Developed by Ramware.

Programming, Graphics and Sounds: Tony Barker (T.BARKER)
Misc.: A. Meek

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73359&o=2

$end

$st_flop=atax,
$bio

Atari ST disk. published 34 years ago:

ATAX (c) 1988 Eclipse Soft.

- STAFF -

Coder: Tony Barker
Graphician: Tony Barker
Musician: Tony Barker
Misc.: A. Meek

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196762&o=2

$end

$info=ataxx,ataxxj,ataxxa,ataxxe,
$bio

Arcade Video game published 31 years ago:

Ataxx (c) 1991 Leland.

The object of the game is to fill the 7x7 tiled board with your colored globs. This is done by moving your glob adjacent to your opponent's glob and turning it to your color. 2 types of moves can be made during the game : first, placing a glob adjacent to one of your own duplicates it; or second, a glob may jump two spaces, but it will not be duplicated. The number and arrangement of obstacles in the playfield changes between each round, so strategies must be changed in order to accommodate these barriers.

Eventually, all the empty spaces on the board are filled, and the player with the most colored globs wins. In single-player mode if the human player wins, they must face a more difficult computer opponent in the next round. The game is over when time runs out, regardless if you're winning or not. You can 'buy-in' at any time.

- TECHNICAL -

Main CPU : (2x) Zilog Z80 (@ 6 Mhz)
Sound CPU : I80186 (@ 8 Mhz)
Sound Chips : Custom (@ 8 Mhz)

Screen orientation : Horizontal
Video resolution : 320 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 1024

Players : 2
Control : trackball
Buttons : 1

- TRIVIA -

Released in May 1991.

Distributed in Japan and Asia by Capcom.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=141&o=2

$end

$apple2_flop_misc=atc,
$bio

Apple II 5.25 disk. published 43 years ago:

ATC (c) 1979 Avant-Garde Publishing Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107036&o=2

$end

$cpc_flop=atc,atc2,atc3,atc1,
$bio

Amstrad CPC type-in published 32 years ago:

ATC (c) 1990 Amstrad Cent Pour Cent

- TRIVIA -

Listed as a type-in program in the French magazine: Amstrad Cent Pour Cent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120000&o=2

$end

$info=atc1415,
$bio

ATC-1415 (c) 199? A-Trend

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293673&o=2

$end

$info=atc1425a,
$bio

ATC-1425A (c) 199? A-Trend

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293674&o=2

$end

$info=atc1425b,
$bio

ATC-1425B (c) 199? A-Trend

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293675&o=2

$end

$cpc_flop=aterriza,
$bio

Amstrad CPC type-in published 31 years ago:

Aterriza Como Puedas (c) 1991 MegaOcio.

- TRIVIA -

Published as a type-in program in the Spanish magazine; MegaOcio n° 25 (April 1991).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=302015&o=2

$end

$cpc_cass=atf,
$bio

Amstrad CPC cass. published 36 years ago:

ATF (c) 1986 Digital Integration

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64162&o=2

$end

$spectrum_cass=atf,atfa,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

ATF (c) 1988 Digital Integration.

- TRIVIA -

ATF stands for 'Advanced Tactical Fighter'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77848&o=2

$end

$spectrum_cass=atfzafir,
$bio

ATF (c) 198? Zafiro Soft. Division [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219660&o=2

$end

$spectrum_cass=atfbyteb,
$bio

ATF (c) 198? Byte Back

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225768&o=2

$end

$cpc_flop=atf,atf1,atf_c3,atf_c3a,atf_c1,atf_c2,
$bio

Amstrad CPC 464 disk. published 36 years ago:

ATF - Advanced Tactical Fighter (c) 1986 Digital Integration

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119408&o=2

$end

$specpls3_flop=atfsp,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

ATF - Advanced Tactical Fighter (c) 1988 Zafiro Soft. Division [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147687&o=2

$end

$specpls3_flop=atf,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

ATF - Advanced Tactical Fighter (c) 1988 Digital Integration

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148256&o=2

$end

$amigaocs_flop=atf2,
$bio

Commodore Amiga 500 disk. published 32 years ago:

ATF II - Advanced Tactical Fighter II (c) 1990 Digital Integration

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73360&o=2

$end

$amigaocs_flop=atf2a,
$bio

Commodore Amiga 500 disk. published 32 years ago:

ATF II - Advanced Tactical Fighter II (c) 1990 Action Sixteen

Budget re-release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73361&o=2

$end

$info=athena,athenab,
$vgmplay=athena,
$bio

Arcade Video game published 36 years ago:

Athena (c) 1986 SNK [Shin Nihon Kikaku].

This is a pretty hard platform game where you take the role of Athena fighting your way through different worlds inhabited by all kinds of different enemies, ranging from moving pears to huge golems and flying devils.

You start out with nothing more than your feet to fight with and no more protection than Athena's underwear (she actually loses her dress in the intro to the first world) but can collect a huge number of different weapons and armour, as well as a great number of power-ups ranging from the usual more-power-for weapon or armour, through boots that allow her to jump higher and wings for flying, to one where Athena becomes a semi-god and actually growths to twice her usual size and gets a huge burning sword and full armour.

The worlds are filled with stone blocks that can be smashed when searching for secrets and items, as well as several levels connected by ladders or other means of transportation.

Athena is a great game, and will give even the most hardened platform-player a real challenge, for it is NOT an easy game, even with the dip switches in 'Easy' mode.

- TECHNICAL -

Game ID : 'UP'

Main CPU : (2x) Zilog Z80 (@ 4 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : (2x) YM3526 (@ 4 Mhz)

Players : 2
Control : 4-Way Joystick
Buttons : 2
=> Sword, Jump

- TRIVIA -

Athena was released in July 1986.

The main character, Athena, appears in The King of Fighters series.

The 'Athena' logo on the title screen appears in 1991's "Sengoku" by SNK. In level 2, there is a store called 'Boutique Athena' in the background with the original 'Athena' logo.

- TIPS AND TRICKS -

* Test mode : hold START during machine boot.

* Something not found in the manual to this game is that there exists a 'secret' mode of the game - if you set dip switch 7 of bank 2 to 'ON' you will get one life less than usual (2 instead of 3 or 5), but the life meter will start at 22 and not 12 or 14 which is the standard. This will make the game much more interesting.

* Every time you die you loose every equipment you collected up to that point, unless you also have a 'K' Item in your inventory. If you have it, when you die you will only loose the 'K' but keep the rest of the items.

* There is a secret level that can be reached collecting a magic key on the Ice, Hell or Sky world. Other may exists. This world is called 'World of Labyrinth'.

* When you complete the 'World of labyrinth', you will meet an angel. Do NOT attack her, but wait until she drops an harp. If you collect it, it will work as a perpetual 'K' item, and you will never loose your items again when you die.

* When you complete the 'World of labyrinth', you will be returned to the level following to the one you picked up the key on.

- SERIES -

1. Athena (1986)
2. Psycho Soldier (1987)
3. Athena - Full Throttle (2006, Mobile Phones)

- PORTS -

* CONSOLES:
Nintendo Famicom (1987, "Athena [Model SFX-AT]")

* COMPUTERS:
Commodore C64 (1987)
Sinclair ZX Spectrum (1987)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=142&o=2

$end

$spectrum_cass=athena12,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Athena (c) 1987 Imagine Software

- STAFF -

Written by: Andrew Deakin
Graphics by: Ivan Horn
Music by: Martin Galway
Produced by: David Ward

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77849&o=2

$end

$c64_cass=athena,
$bio

Commodore C64 cass. published 35 years ago:

Athena (c) 1987 Imagine Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187115&o=2

$end

$spectrum_cass=athena,
$bio

Athena (c) 198? Erbe Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219088&o=2

$end

$psx=athenaaw,
$bio

Sony PlayStation CD published 23 years ago:

Athena - Awakening from the Ordinary Life (c) 1999 SNK Corp. [Shin Nihon Kikaku]

- TECHNICAL -

GAME ID: SLPM-86185~7

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84875&o=2

$end

$info=atehate,
$bio

Arcade Video game published 29 years ago:

アテナのハテナ? (c) 1993 Athena.
(Athena no Hatena ?)

A Japanese quiz game.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 16 Mhz)
Sound Chips : X1-010 (@ 16 Mhz)

Players : 2
Buttons : 4

- TRIVIA -

Released in October 1993.

The title of this game translates from Japanese as 'Goodness, Athena?'.

- STAFF -

Character: M. Sakurai, H. Kisanuki, M. Kijima, S. Ukai, M. Kobayashi, Y. Katayama
Programmer: K. Yamanouchi, K. Yamawaki, N. Kojima
Music: Y. Sakaguchi, M. Gotoh, J. Tamiya, C. Morita, Y. Shimomura, H. Takaoka
Special Thanks: Probit, Y. Matsui, M.Nonaka, T. Ohta, M. Okamoto, H. Tanaka, K. Inafune & Hanamaru's Character
Planner: C. Kanemitsu

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=143&o=2

$end

$nes=athena,
$bio

Nintendo NES cart. published 35 years ago:

Athena (c) 1987 SNK Corp. of America.

North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Athena [Model SAT-AT]".

Description from the back cover:

A fantasy world of boundless adventure awaits you!

I am ATHENA. They call me the Goddess of Wisdom, but I have grown weary of my dull life in the castle. The Fantasy World beyond the castle walls beckons to me! Strange and fearsome creatures will attack me at every turn. But I will find weapons along the way: a ball and chain, a bow and arrow, or a mighty sword will be my defense! In the Fantasy World, I can put on wings and take to the sky, or become a mermaid to explore the ocean depths. There, the Goddess of Wisdom can become the Princess of Victory!

- TECHNICAL -

Model NES-AN-USA

- TRIVIA -

Released in August 1987 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54902&o=2

$end

$nes=athenaj,
$vgmplay=athena_nes,
$bio

Nintendo Famicom cart. published 35 years ago:

Athena (c) 1987 SNK [Shin Nihon Kikaku].

- TECHNICAL -

[Model SFX-AT]

- TRIVIA -

Athena for Famicom was released on June 5, 1987 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47506&o=2

$end

$spectrum_cass=athlete,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Athlete (c) 1984 Buffer Micro.

- STAFF -

Written by: D. Webb

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77850&o=2

$end

$cpc_cass=athlete,
$bio

Amstrad CPC cass. published 36 years ago:

Athlete (c) 1986 Microids.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117237&o=2

$end

$cpc_flop=athlete,athlete_c1,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Athlete (c) 1987 Microids

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121105&o=2

$end

$saturn=athlking,
$bio

Sega Saturn CD published 26 years ago:

Athlete Kings [Model MK81115-50] (c) 1996 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60231&o=2

$end

$msx1_flop=athlball,
$bio

Athletic Ball Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134120&o=2

$end

$msx1_cart=athlball,
$bio

MSX cart. published 38 years ago:

Athletic Ball (c) 1984 ASCII Corp.

- TECHNICAL -

GAME ID: 20117

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76570&o=2

$end

$msx1_flop=athland,
$bio

Athletic Land Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134119&o=2

$end

$msx1_cart=athland,athlanda,athlandp,
$vgmplay=athland_msx,
$bio

MSX cart. published 38 years ago:

Athletic Land (c) 1984 Konami Industry Co., Ltd.

- TECHNICAL -

Model RC700

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76571&o=2

$end

$nes=athlwrld,
$bio

Nintendo NES cart. published 34 years ago:

Athletic World (c) 1988 Bandai Co., Ltd.

- TECHNICAL -

Model NES-AW-EEC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83392&o=2

$end

$nes=athlwrldu,
$bio

Nintendo NES cart. published 35 years ago:

Athletic World (c) 1987 Bandai.

North American release. Game developed in Japan. See the original Japanese release for more information about the game itself; "Family Trainer 1 - Athletic World".

Description from the back cover:

Five exciting playing fields! Three different skill levels! Customized advice screen - game adjusts to your age and sex!

An athletic training camp - in your own home!

Fitness is just a hop, skip, and a jump away with ATHLETIC WORLD - the video game that's controlled by the movements of YOUR body! Test your athletic ability on Bandai's five challenging events as you move up the difficulty scale from Training to Beginner to Expert! Staying in shape never felt so good - or was quite so much fun!

- TECHNICAL -

Model NES-AW-USA

- TRIVIA -

Released in July 1987 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54903&o=2

$end

$dragon_cass=athletyx,
$bio

Dragon cass. published 37 years ago:

Athletyx (c) 1985 Microdeal

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116324&o=2

$end

$apple2_flop_clcracked=atitcpm,
$bio

Apple II 5.25 disk. published 38 years ago:

ATI Training Power for CP/M (c) 1984 South-Western Publishing Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232013&o=2

$end

$apple2_flop_clcracked=adbse2v1,
$bio

Apple II 5.25 disk. published 38 years ago:

ATI Training Power for dBASE II Vol. 1 (c) 1984 South-Western Publishing Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232009&o=2

$end

$apple2_flop_clcracked=adbse2v2,
$bio

Apple II 5.25 disk. published 38 years ago:

ATI Training Power for dBASE II Vol. 2 (c) 1984 South-Western Publishing Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232010&o=2

$end

$apple2_flop_clcracked=amulpln,
$bio

Apple II 5.25 disk. published 38 years ago:

ATI Training Power for MultiPlan (c) 1984 South-Western Publishing Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232011&o=2

$end

$apple2_flop_clcracked=asupcalc,
$bio

Apple II 5.25 disk. published 38 years ago:

ATI Training Power for SuperCalc (c) 1984 South-Western Publishing Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232012&o=2

$end

$apple2_flop_clcracked=awrdstr1,
$bio

Apple II 5.25 disk. published 38 years ago:

ATI Training Power for WordStar Vol. 1 (c) 1984 South-Western Publishing Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232007&o=2

$end

$apple2_flop_clcracked=awrdstr2,
$bio

Apple II 5.25 disk. published 38 years ago:

ATI Training Power for WordStar Vol. 2 (c) 1984 South-Western Publishing Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232008&o=2

$end

$bbc_cass=aticatac,
$bio

Acorn BBC Micro B cass. published 39 years ago:

Atic Atac (c) 1983 Ultimate

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51505&o=2

$end

$spectrum_cass=aticatac,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Atic Atac [Model 481006] (c) 1983 Ultimate Play The Game

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77851&o=2

$end

$jupace_cass=aticraid,
$bio

Jupiter Ace cass. published 38 years ago:

Atic Raid (c) 1984 Boldfield Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115767&o=2

$end

$info=atlantol,
$bio

Arcade Video game published 26 years ago:

Atlant Olimpic (c) 1996 Georgia.

A multi-event sport game - an update of Konami's 1983 classic, "Track and Field" - released to tie in with the 1996 Olympic Games, held in Atlanta, USA.

- TECHNICAL -

Main CPU : Motorola M6809 (@ 2.048 Mhz) 
Sound CPU : Zilog Z80 (@ 3.579545 Mhz) 
Sound Chips : DAC (@ 3.579545 Mhz), SN76496 (@ 1.789772 Mhz), OKI MSM5205 (@ 384 Khz) 

Players : 4 
Control : 2-way joystick (for running) 
Buttons : 1 (Jump/Throw)

- TRIVIA -

This bootleg was only released in Italy. The only notable differences between this and the original "Track & Field" lie in a number of small changes to the background graphics (to tie the game in with Atlanta), and a greater visual variety of athletes; with both male and female competitors represented; the male athletes now sporting beards instead of the moustaches of the original. 

There is also a greater variety in the athletes' skin tones on the game's title screen, giving the game a more 'international' flavour.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3661&o=2

$end

$pc98=atlantia,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

アトランティア (c) 1994 JHV [Japan Home Video].
(Atlantia)

- TECHNICAL -

Floppy Disk x7

- TRIVIA -

Released on April 22, 1994 in Japan. Retail price: 10800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88965&o=2

$end

$info=m5atlan,m5atlana,
$bio

Fruit Machine published 19 years ago:

Atlantic (c) 2003 Vivid.

This machine was a new style of game with added strategy. The game will begin on every press of the start button, overprinted symbols on the reels award 27 way entry to the feature. Once in the feature players move around the continuous trail. Spin positions located on the corner of the board awards spins of the feature reels. The reels contains cash awards which are accumulated on the L.E.D.cash pot display. Features are activated via Shots and the values increase as the player progresses up the levels. Cash Adds to the 15 position cash trail.

The Hi - Lo reel also contains bonus positions. Bonus positions activate 1 of 6 bonuses in the bonus panel.

Bonus nudges allow players to use their strategy to nudge in reel wins or manipulate the reels for higher wins from the features. Bonus Nudges can also be used to fill the fruit column and activate the Sky’s The Limit feature for big cash prizes. Match 3 Vivid Stripes on the win-line to activate Vivid Features.

- TECHNICAL -

Machine Type: UK AWP
Technology: MPU 5

- TRIVIA -

Released on March 10, 2003.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15674&o=2

$end

$info=acitya,
$bio

Arcade Video game published 38 years ago:

Atlantic City Action (c) 1984 Epos.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound Chips : Namco 3-channel WSG (@ 96 Khz)

Screen orientation : Vertical
Video resolution : 224 x 288 pixels
Screen refresh : 60.61 Hz
Palette colors : 16

Players : 1
Buttons : 6

- TRIVIA -

This game is also known as "Boardwalk Casino".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144&o=2

$end

$info=atlantca,atlantcaa,
$bio

Video Slot Machine published 20 years ago:

Atlantica (c) 2002 Atronic.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=7714&o=2

$end

$cpc_flop=atla3000,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Atlantida 3000 Trained (c) 1988 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133971&o=2

$end

$a2600=atlantisa,
$bio

Atari 2600 cart. published 40 years ago:

Atlantis (c) 1982 Activision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50224&o=2

$end

$a2600=atlantisda,
$bio

Atari 2600 cart. published 40 years ago:

Atlantis (c) 1982 Dactari

Clone of Imagic's "Atlantis [Model IA3203]".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50226&o=2

$end

$a2600=atlantisd,
$bio

Atari 2600 cart. published 40 years ago:

Atlantis (c) 1982 Digitel

Clone of Imagic's "Atlantis [Model IA3203]".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50227&o=2

$end

$a2600=atlantisdy,
$bio

Atari 2600 cart. published 40 years ago:

Atlantis (c) 1982 Dynacom [Sao Paulo, Brazil]

Clone of Imagic's "Atlantis [Model IA3203]".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50228&o=2

$end

$videopac=atlantis,
$bio

Magnavox Odyssey² cart. published 39 years ago:

Atlantis (c) 1983 Imagic, Inc.

The submerged city of Atlantis battles an unrelenting enemy assault and struggles to survive. Waves of flying foes batter the city's defenses. You command the Atlantean forces. Your three missile installations guard the skies, thick with alien aircraft. Make every shot count. Track and destroy them, or knock out their flagship and pulverize the fleet. Atlantis needs your help now!

- STAFF -

Design: Dennis Koble
Program: Jeff Ronnie

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95555&o=2

$end

$cpc_cass=atlantis,
$bio

Amstrad CPC/ZX Spectrum cass. published 37 years ago:

Atlantis (c) 1985 Anirog Software

- TECHNICAL -

SIDE 1: Spectrum 48K
SIDE 2: Amstrad

- STAFF -

Written by: Gary Ritchie

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64347&o=2

$end

$mo5_cass=atlantis,
$bio

Thomson MO5 cass. published 37 years ago:

Atlantis (c) 1985 Cobra Soft

- STAFF -

By: Serge Querné

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108669&o=2

$end

$cpc_flop=atlantif,atlantif2,atlantif3,atlantif4,atlantif1,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Atlantis (c) 1985 Cobra Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119257&o=2

$end

$info=atla_ltd,
$bio

Pinball published 33 years ago:

Atlantis (c) 1989 LTD.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=10316&o=2

$end

$bbc_cass=atlantis,
$bio

Atlantis (c) 19?? IJK

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51506&o=2

$end

$info=m4atlan,
$bio

Atlantis (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41235&o=2

$end

$ibm5170_cdrom=atlantisd,
$bio

IBM PC/AT DOS CD published 25 years ago:

Atlantis - Das sagenhafte Abenteuer (c) 1997 Cryo Interactive Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144571&o=2

$end

$saturn=atlantisf,
$bio

Sega Saturn CD published 24 years ago:

Atlantis - Secrets d'un monde oublié [Model MK81091-09] (c) 1998 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60232&o=2

$end

$cdi=atlantis,
$bio

Phillips CD-i disc published 26 years ago:

Atlantis - The Last Resort (c) 1996 Philips Interactive Media, Incorporated.

The parole officer has just made you an offer you cannot refuse... Shut down the reactor at the heart of the Atlantis resort and you can have your freedom. Your reply... Where's my rocket launcher? 20 levels of mindless blasting!!

- TECHNICAL -

Model 811 0071

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52784&o=2

$end

$saturn=atlantis,
$bio

Sega Saturn CD published 24 years ago:

Atlantis - The Lost Tales [Model MK81091-50] (c) 1998 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60233&o=2

$end

$spectrum_cass=atlantis,atlantis_a,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Atlantis Adventure (c) 1984 M&J Software.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77853&o=2

$end

$cpc_flop=atlantis,atlantis2,atlantis1,
$bio

Atlantis (c) 198? Unknown.

Unofficial tape_to_disk. copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119095&o=2

$end

$mo5_flop=atlantis,
$bio

Thomson MO5 disk. published 7 years ago:

Atlantis cracked (c) 2015 6502man

Tape_to_disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235284&o=2

$end

$a2600=atlantis2,
$bio

Atari 2600 cart. published 40 years ago:

Atlantis II (c) 1982 Imagic.

- TRIVIA -

This is a special contest version of Atlantis. It was sent to the high scorers of the Defend Atlantis contest so that they could determine the top four scorers. The top four players from Atlantis II would be flown to Bermuda for an Atlantis shoot-out and a chance to win $10,000. The contest was won by Andrew Levine (fifteen years old at that time), scoring 1,968,800 points.

While the game graphics are the same, it is much faster and fewer points are awarded for hits, making the game much more challenging. The actual scoring graphics are slightly different as well.

The cartridge looks identical to Atlantis, though a sticker with Atlantis II typed on it was stuck at the rear of the box.

It is said that only 93 copies of this game were made.

- PORTS -

* COMPUTERS: 
[US] PC [Microsoft Windows, CD-ROM] (oct.2003) "Activision Anthology: Remix Edition" 
[US] Apple Macintosh [CD-ROM] (2003) "Activision Anthology: Remix Edition"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50230&o=2

$end

$nes=atlantis,atlantisp,
$vgmplay=atlantis_nes,
$bio

Nintendo Famicom cart. published 36 years ago:

アトランチスの謎 (c) 1986 Sunsoft
(Atlantis no Nazo)

- TECHNICAL -

GAME ID: SS4-4900
BARCODE: 4907940100042

- TRIVIA -

Atlantis no Nazo was released on April 17, 1986 in Japan.

It appears to be the first cartridge that uses a dedicated mapper chip.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53843&o=2

$end

$info=atlantip,
$bio

Pinball published 33 years ago:

Atlantis (c) 1989 Midway.

- TECHNICAL -

Midway 6803 (FM + CVSD)
Model Number : 2006

Main CPU : Motorola M6803 (@ 895 KHz)
Sound CPU : Motorola M6809 (@ 2 MHz)
Sound chip : Yamaha YM2151 (@ 3.579545 MHz), DAC, HC55516

- TRIVIA -

Released in April 1989.

1,501 units were produced.

- STAFF -

Designer : Peter Perry (P P)
Artwork : Pat McMahon
Software : Rehman Merchant (RAY)
Mechanics : Tony Pugh
Electronics : John Boydston, Wayne Stone
Music : Robin Seaver (R S)
Sounds : Robin Seaver, Dan Forden (DWF)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5198&o=2

$end

$vic1001_cart=atlantis,atlantisp,
$bio

Commodore VIC-20 cart. published 39 years ago:

Atlantis [Model 720051-1A] (c) 1983 Imagic, Inc. [Los Gatos, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83774&o=2

$end

$a800=atlantis,
$bio

Atari 400/800 cart. published 39 years ago:

Atlantis (c) 1983 Imagic.

- TECHNICAL -

Model 720125-1A

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49297&o=2

$end

$a2600=atlantis1,atlantisc,
$bio

Atari 2600 cart. published 40 years ago:

Atlantis (c) 1982 CCE

A clone of "Atlantis [Model IA3203]".

- TECHNICAL -

Model C-832

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50225&o=2

$end

$a2600=atlantise,
$bio

Atari 2600 cart. published 40 years ago:

Atlantis (c) 1982 Imagic, Inc.

International export release of "Atlantis [Model IA3203]".

- TECHNICAL -

Model IA3203P

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=285169&o=2

$end

$a2600=atlantis,
$bio

Atari 2600 cart. published 40 years ago:

Atlantis (c) 1982 Imagic.

Defend Atlantis! Blast Gorgon vessels before they come close enough to demolish Atlantis with the deathray. Score big and you can replace parts of the city the Gorgons have hit.

Game ends when all seven of Atlantis' installations have been levelled and none is left in reserve.

- TECHNICAL -

Model IA3203

- TIPS AND TRICKS -

* Gorgon vessels stay in formation, circling down from the highest level to one closest to Atlantis. Gorgon vessels can only fire the deathray when close to the city. Blast them before they reach the fourth lane of approach.

* The Acropolis Command Post can knock out a Gorgon vessel- even a Bandit Bomber-while it's firing the deathray. You have to be quick and accurate. Practice!

* Risk letting Bandit Bombers get close to the planet surface. If you hit one then, you'll demolish all Gorgon vessels in formation behind it.

* In advanced waves, the deathray will not always blast one of the whirling generators. This earns you another chance- but not for long.

- STAFF -

Designed by: Dennis Koble

- PORTS -

* CONSOLES:
[US] Sony PlayStation (sept.30, 1998) "A Collection of Activision Classic Games for the Atari 2600 [Model SLUS-00777]" 
[US] Sony PlayStation 2 (nov.19, 2002) "Activision Anthology [Model SLUS-20588]" 
[EU] [AU] Sony PlayStation 2 (2003) "Activision Anthology [Model SLES-51313]" 

* HANDHELDS:
[US] Sony PSP (nov.8, 2006) "Activision Hits Remixed [Model ULUS-10186]" 
[EU] Sony PSP (feb.9, 2007) "Activision Hits Remixed [Model ULES-00640]" 
[AU] Sony PSP (feb.14, 2007) "Activision Hits Remixed [Model ULES-00640]" 

* COMPUTERS:
[US] PC [MS Windows, CD-ROM] (jan.1, 1994) "Activision's Atari 2600 Classics"
[US] PC [Microsoft Windows, CD-ROM] (oct.2003) "Activision Anthology: Remix Edition" 
[US] Apple Macintosh [CD-ROM] (2003) "Activision Anthology: Remix Edition" 

* OTHERS: 
[US] Android (aug.30, 2012) "Activision Anthology" 
[US] Apple iPhone/iPad (aug.30, 2012) "Activision Anthology [Model 542727742]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50229&o=2

$end

$intv=atlantis,
$bio

Mattel Intellivision cart. published 40 years ago:

Atlantis (c) 1982 Imagic

Alien spacecraft bombard the underwater city of Atlantis. Centuries of progress seem doomed. You man the defense installations. Night falls. Blinded by rage, you scramble into Atlantis' last defensive spaceship and fly into enemy-filled skies. How long can one ship survive against so many?

- TECHNICAL -

Model IM7203

- STAFF -

Original Design: Dennis Koble
Programming: Pat Ransil
Sound: Dave Durran

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60855&o=2

$end

$vis=atlaspres,
$bio

Memorex VIS CD published 30 years ago:

Atlas of U.S. Presidents (c) 1992 Applied Optical Media Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300980&o=2

$end

$cpc_flop=atlastuk,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Atlast (c) 1985 Rational Solution, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119368&o=2

$end

$cpc_flop=atlastpl,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Atlast Plus (c) 1987 Rational Solution, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119369&o=2

$end

$info=atleta,
$bio

Pinball published 31 years ago:

Atleta (c) 1991 Inder.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=9820&o=2

$end

$pippin=atmtown2,
$bio

Bandai Pippin CD published 26 years ago:

Atmark Town 2.0 [Model BDB-022] (c) 1996 Bandai Digital Ent. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122110&o=2

$end

$snes=atmosfea,
$bio

Nintendo Super NES cart. published 28 years ago:

Atmosfear (c) 1994 Beam Soft.

Unreleased prototype.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262932&o=2

$end

$info=atombjt,
$bio

Arcade Video game published 29 years ago:

Atom (c) 1993 Kyoh K. Co., Ltd.

Pirate version of Bombjack Twin.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72295&o=2

$end

$cpc_flop=atomant_c1,
$bio

Atom Ant (c) 199? Maze Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121534&o=2

$end

$cpc_flop=atomant,atomant_t1,
$bio

Atom Ant (c) 199? Crackers Velus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121535&o=2

$end

$spectrum_cass=atomant,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Atom Ant (c) 1990 Hi-Tec Software

- TECHNICAL -

[Model HT055]

- STAFF -

Code: Andrew Swann
Graphics: Peter Tattersall
Music: Sean Conran

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77855&o=2

$end

$cpc_cass=atomant,
$bio

Amstrad CPC cass. published 32 years ago:

Atom Ant (c) 1990 Hi-Tec Software.

- TECHNICAL -

Game ID: HT057

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64348&o=2

$end

$atom_rom=atomcalc,
$bio

Acorn Atom ROM published 40 years ago:

Atom Calc (c) 1982 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236109&o=2

$end

$atom_cass=atdbase,
$bio

Acorn Atom cass. published 42 years ago:

Atom Database (c) 1980 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236052&o=2

$end

$atom_rom=atomdemo,
$bio

Acorn Atom ROM published 42 years ago:

Atom Demo (c) 1980 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236110&o=2

$end

$atom_flop=dosutils,
$bio

Acorn Atom disk. published 40 years ago:

Atom DOS Utilities (c) 1982 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236137&o=2

$end

$dragon_cass=atomhunt,
$bio

Atom Hunt (c) 198? Active Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234385&o=2

$end

$dragon_cass=atomhuntd,
$bio

Atom Hunt (c) 198? Datacom Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116495&o=2

$end

$electron_cass=atomsmas,
$bio

Acorn Electron cass. published 39 years ago:

Atom Smasher (c) 1983 Romik

- STAFF -

By: Clive Webster

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51507&o=2

$end

$bbc_cass=atomsmas,
$bio

Acorn BBC Micro A cass. published 39 years ago:

Atom Smasher (c) 1983 Romik Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231798&o=2

$end

$a2600=atomsmas,
$bio

Atari 2600 cart. published 38 years ago:

Atom Smasher (c) 1984 Video Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=45753&o=2

$end

$cpc_flop=atomsmas,atomsmas2,atomsmas1,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Atom Smasher (c) 1985 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118919&o=2

$end

$cpc_cass=atomsmsh,
$bio

Amstrad CPC cass. published 37 years ago:

Atom Smasher [Model G12002] (c) 1985 Romik Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64351&o=2

$end

$cpc_cass=atomsmshs,
$bio

Amstrad CPC cass. published 37 years ago:

Atom Smasher (c) 1985 Indescomp

- TECHNICAL -

[Model S-139]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64349&o=2

$end

$atom_cass=atsynth,
$bio

Acorn Atom cass. published 41 years ago:

Atom Synthesiser (c) 1981 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236053&o=2

$end

$atom_cass=typist,
$bio

Acorn Atom cass. published 41 years ago:

Atom Typist (c) 1981 Bug-Byte [Grandslam div.] [London, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236071&o=2

$end

$coco_cart=atom,
$bio

TRS-80 CoCo cart. published 39 years ago:

Atom (c) 1983 Tandy Corp.

- TECHNICAL -

Game ID: 26-3149

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53405&o=2

$end

$acrnsys_flop=asys3fs,
$bio

Atom/System 3 File Server (c) 198? Acorn Computer, Ltd. [Cambridge, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264617&o=2

$end

$tvc_flop=atomero,
$bio

Atomerőmű (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111801&o=2

$end

$tvc_cass=atomerom,
$bio

Atomerőmű (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112395&o=2

$end

$cpc_flop=atomic1,
$bio

Amstrad CPC 464 disk. published 30 years ago:

Atomic (c) 1992 Fraggle, The

- STAFF -

By: Patrick HINRICHS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290027&o=2

$end

$cpc_flop=atombatl,atombatl_c1,
$bio

Amstrad CPC type-in published 36 years ago:

Atomic Battle (c) 1986 Database Publications.

- TRIVIA -

Published as a type-in program in Computing With The Amstrad Vol. 2 No. 10.

- STAFF -

By: Roland A. Waddilove

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290019&o=2

$end

$gba=atombett,
$bio

Nintendo GBA cart. published 17 years ago:

Atomic Betty [Model AGB-BETE-USA] (c) 2005 Namco, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69807&o=2

$end

$info=atomboy,atomboya,
$bio

Arcade Video game published 37 years ago:

Atomic Boy (c) 1985 Memetron, Incorporated.

North American release. Game developed in Japan. See the original for more information; "Wily Tower".

A storyline was added in this version (instead of in Wily Tower).

- TRIVIA -

Released in July 1985.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145&o=2

$end

$atom_cass=chuckie,
$bio

Acorn Atom cass. published 10 years ago:

Atomic Chuckie Egg (c) 2012 Retro Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236080&o=2

$end

$atom_flop=chuckie,
$bio

Acorn Atom disk. published 10 years ago:

Atomic Chuckie Egg (c) 2012 Retro Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236124&o=2

$end

$apple3=atomicdf,
$bio

Apple III disk. published 40 years ago:

Atomic Defense (c) 1982 Hertzfeld, Andy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240782&o=2

$end

$cpc_cass=atomdriv,
$bio

Amstrad CPC cass. published 34 years ago:

Atomic Driver (c) 1988 Loriciels.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64352&o=2

$end

$cpc_flop=atomdriv,atomdriv2,atomdriv1,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Atomic Driver (c) 1988 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118948&o=2

$end

$cpc_flop=atomfict,atomfict2,atomfict3,atomfict4,atomfict5,atomfict1,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Atomic Fiction (c) 1987 Chip [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119067&o=2

$end

$atom_cass=joeblade,
$bio

Acorn Atom cass. published 8 years ago:

Atomic Joe Blade (c) 2014 Retro Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236085&o=2

$end

$atom_flop=joeblade,
$bio

Acorn Atom disk. published 8 years ago:

Atomic Joe Blade (c) 2014 Retro Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236133&o=2

$end

$info=atomicp,
$bio

Arcade Video game published 32 years ago:

Atomic Point (c) 1990 Philko.

In this puzzle game, a collection of colored blocks appears on the screen along with 2 glowing diamonds. Single colored blocks fall from the top of the playfield and your task is to complete a horizontal row on the same level that each flashing diamond appears.

- TECHNICAL -

Sega System 16B hardware

Main CPU : Motorola 68000 (@ 10 Mhz)
Sound Chips : YM2413 (@ 5 Mhz)

Screen orientation : Horizontal
Video resolution : 320 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 6144

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Korean Game Company Philko, was sued by Sega, because for Sega, Atomic Point was too similar to "Bloxeed" and they used the Sega System 16 board without their permission. Philko lost and paid indemnities to Sega.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146&o=2

$end

$c64_cart=atomic,
$bio

Commodore C64 cart. published 32 years ago:

Atomic Power Cartridge (c) 1990 Frank & Joe

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240875&o=2

$end

$bbc_cass=atomicpr,
$bio

Acorn BBC/Electron cass. published 39 years ago:

Atomic Protector (c) 1983 Optima

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51508&o=2

$end

$info=atompunk,
$bio

Arcade Video game kit published 31 years ago:

Atomic Punk (c) 1991 Irem America Corp.

North Ammerican version. For more information about the game itself, please see the original Japanese version entry; "Bomber Man".

- TRIVIA -

Manufactured by Irem America Corp under license from Hudson Soft.

This game is known in Japan as "Bomber Man" and in Europe as "Dynablaster".

This US version is slightly different than others, it has the 'Winners Don't Use Drugs' screen during the attract mode.

- SERIES -

1. Bomber Man [Model NES-BM-USA] (1989, NES)
2. Atomic Punk (1991)
3. New Atomic Punk - Global Quest (1992)
4. Bomber Man II [Model NES-BW] (1993, NES)
5. Bomber Man '93 [Model TGX040093] (1993, Turbo-Grafx 16)
6. Super Bomber Man [Model SNS-H6] (1993, SNES)
7. Mega Bomber Man (1994, Sega Genesis)
8. Super Bomber Man 2 [Model SNS-M4] (1994, SNES)
9. Bomber Man Online [Model 51065] (2001, Sega Dreamcast)
10. Bomber Man DS [Model NTR-ABME-USA] (2005, Nintendo DS)
11. Bomber Man Legacy [Model ULUS-10121] (2006, Sony PSP)

- PORTS -

* CONSOLES: 
[US] Nintendo Game Boy (oct.1991) [Model DMG-HB-USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4246&o=2

$end

$gameboy=atompunk,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Atomic Punk (c) 1991 Hudson Soft. USA, Inc.

- TECHNICAL -

[Model DMG-HB-USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65584&o=2

$end

$pc98=atompunk,
$bio

Atomic Punker (c) 19?? Promisence.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88966&o=2

$end

$info=robokid,robokidj,robokidj2,robokidj3,
$vgmplay=robokid,
$bio

Arcade Video game published 34 years ago:

Atomic Robo-Kid (c) 1988 UPL.

In the 21st century, a blast of cosmic radiation bombarded Terra-12, a deep-space outpost of Earth, hideously mutating all transplanted life. A fleet of savage beings followed the radiation wave and invaded the planet, and began the systematic destruction of all remaining sentient life. Years of battling the alien 'governors' have gone by, and now only one hope survives to avenge the desperate Terran colonists.

The player controls the Atomic Robo-Kid through six stages of increasing difficulty, facing an alien "governor" boss, which are so large as to be considered levels themselves, followed by a "duel" level against other Robo-Kid sized robots. Many levels branch into others, giving the player the choice over which zone to enter next, increasing replayability.

Robo-Kid can collect four different weapons. Whichever weapon is selected is lost when Robo-kid loses a life. In addition to his default gun, Robo-Kid is able collect powerups for a shield that activates on enemy contact, rapid fire, and speed powerups. The player can also encounter a friendly dinosaur-looking robot that sells weapons and shields to Robo-kid using extra lives as currency.

- TECHNICAL -

Game ID : UPL-88013

Main CPU : Zilog Z80 (@ 6 Mhz)
Sound CPU : Zilog Z80 (@ 5 Mhz)
Sound Chips : (2x) Yamaha YM2203 (@ 1.5 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Atomic Robo-Kid was released in November 1988.

Act-3 main melody was taken from Gary Moore's Thunder Rising.

Omega Fighter, Atomic Robo-Kid / UPL [Pony Canyon / Scitron - PCCB-00038 - Aug 21, 1990]

Reviews:
[FR] November 1992 - Consoles+ No. 14: 91/100

- UPDATES -

In the export (non-Japanese) versions, the highscore table contains only 3 letters. The original Japanese version can contains an entire name.

- TIPS AND TRICKS -

* Choose Start Level :
1) After inserting a coin, press p1 attack button while pressing 1p start. 
2) Enter the code (codes appear after Act5 at the beginning of the level).

- STAFF -

Game designer : Tsutomu Fuzisawa
Chief programmer : Toshio Arai
Character designers : Tsutomu Fuzisawa, Tokuhisa Tazima
Background designers : Noriko Nihei, Akemi Tsunoda
Effects : Kohji Abe
Compose & Music : Mecano Associates

- PORTS -

* CONSOLES:
[JP] NEC PC-Engine (1989) "Atomic Robo-Kid Special [Model UP01001]"
[JP] Sega Mega Drive (dec.1990) "Atomic Robo-Kid [Model T-24013]"
[US] Sega Genesis (dec.1990) "Atomic Robo-Kid [Model T-24016]"
[JP] Sony PlayStation 4 [PSN] (sept.29, 2016) "Arcade Archives - Atomic Robo-Kid [Model CUSA-05977]" 

* COMPUTERS:
[US] Commodore C64 (1989) Atomic Robo-Kid
Atari ST (1990)
Commodore Amiga (1990)
[JP] Sharp X68000 (dec.20, 1990) Atomic Robo-Kid

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147&o=2

$end

$x68k_flop=atomrobo,
$vgmplay=atomrobo_68k,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

アトミック・ロボキッド (c) 1990 System Sacom Corp.
(Atomic Robo-Kid)

- TECHNICAL -

BARCODE: 4956375418161
MEDIA: FD x2

- TRIVIA -

Atomic Robo-Kid for X68000 was released on December 20, 1990 in Japan.

The game was originally released in 1988 by UPL in the Japanese arcades.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49131&o=2

$end

$amigaocs_flop=atomrobo,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Atomic Robo-Kid (c) 1990 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73462&o=2

$end

$c64_cass=atomicrk,
$bio

Commodore C64 cass. published 32 years ago:

Atomic Robo-Kid (c) 1990 Activision, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186973&o=2

$end

$pce=atomrobo,
$bio

NEC PC-Engine HuCARD published 33 years ago:

Atomic Robo-Kid Special (c) 1989 UPL Company, Limited.

- TECHNICAL -

[Model UP01001]

- TRIVIA -

Even if its title screen says 1989, Atomic Robo-Kid Special was released on January 19, 1990 in Japan.

The game was originally released in 1988 by UPL in the Japanese arcades.

- TIPS AND TRICKS -

* See The Ending: At the title screen, press Up, Down, Left, Right, I, II, I, II, Up, Down, Left, Right, I, II, II, I, Select.

- STAFF -

Game design: Tsutomu Fuzisawa
Program design: Toshio Arai
Character design: Tsutomu Fuzisawa, Tokuhisa Tajima
Background design: Noriko Fuzisawa
Sound effect: Mechano Associates, Yujiro Tanaka, Yoshio Nagashima, Akemi Tsunoda
Special thanks: Jun Sato, Itsam Matbaca, Kohji Abe, Miho Shigekusa, Nobuyuki Narita, Ryuichi Iwatari, Takahiro Ohta

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49128&o=2

$end

$megadriv=atomroboj,
$vgmplay=atomrobo_md,
$bio

Sega Mega Drive cart. published 32 years ago:

Atomic Robo-Kid (c) 1990 Treco.

- TECHNICAL -

[Model T-24013]

- TRIVIA -

Atomic Robo-Kid for Mega Drive was released in December 1990 in Japan.

The game was originally released in 1988 by UPL in the Japanese arcades.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49129&o=2

$end

$megadriv=atomrobo,
$bio

Sega Genesis cart. published 32 years ago:

Atomic Robo-Kid (c) 1990 TRECO USA

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: T-24016

- TRIVIA -

Released on December 13, 1990 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57101&o=2

$end

$info=chelnov,chelnovu,
$bio

Arcade Video game published 34 years ago:

Atomic Runner Chelnov - Nuclear Man, The Fighter (c) 1988 Data East Corporation.

Export release. Game developed in Japan. For more information about the game, please see the original Japanese release entry; "Atomic Runner Chelnov - Tatakau Ningen Hatsudensho".

- TRIVIA -

The US version & the Japanese version of Chelnov have different gameplay.

- PORTS -

* CONSOLES:
[EU] Sega Mega Drive (1992) "Atomic Runner [Model 1144-50]" 
Sega Mega Drive [AU] (1992) "Atomic Runner"
Sega Saturn (1997) unreleased/unfinished prototype

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148&o=2

$end

$info=chelnovj,chelnovjbl,chelnovjbla,
$vgmplay=chelnov,
$bio

Arcade Video game published 34 years ago:

ATOMIC RUNNER CHELNOV 戦う人間発電所 (c) 1988 Data East Corporation.
(Atomic Runner Chelnov - Tatakau Ningen Hatsudensho)

A horizontally scrolling platform shoot-em-up in which the player controls Chelnov, a former coal miner caught up in a Chernobyl-like nuclear accident. Now possessing superior physical strength and agility, Chelnov is determined to escape the Eastern Bloc country he called home, and run and jump across the world to finish in the US.

What distinguishes this game from others of its genre is its use of forced scrolling. The screen moves continuously from left to right and players must negotiate the game's many obstacles and enemies without the benefit of dictating their speed of progress. Enemies attack from left, right, above and below and Chelnov can switch the direction he's facing to attack enemies that are behind him. Some enemies carry different types of weapons and power-ups and when they are shot the power-ups drop to the ground and can be picked up.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 10 Mhz)
Sound CPU : MOS Technology M6502 (@ 1.5 Mhz)
Sound Chips : YM2203 (@ 1.5 Mhz), YM3526 (@ 3 Mhz)

Players : 2
Control : 8-Way Joystick
Buttons : 3
=> [A] Shoot, [B] Jump, [C] Change Direction

- TRIVIA -

Atomic Runner Chelnov was released in January 1988 in Japan.

The subtitle of this game translates from Japanese as 'Fighting Human Power Plant'.

This game is known outside Japan as "Atomic Runner Chelnov - Nuclear Man, The Fighter".

This game came out a couple of years after Russia's Chernobyl power plant accident. One of Japan's prestigious newspaper 'Asahi Shinbun' had article about the title of this game and its imprudent attitude, Data East responded that Chelnov was a sequel to Karnov and that it had no relation to the accident.

Chelnov later appeared in "Karnov's Revenge" as the final boss. He also appeared as the final boss in the Nintendo Super Famicom game "Fighter's History - Mizoguchi Kiki Ippatsu!!" as well as an unlockable playable character.

Alfa Records released a limited-edition soundtrack album for this game (Data East Game Music - 28XA-205) on May 10, 1988.

- STAFF -

Program : Inoue, Akiyama, Haga
Hard : Shinozaki
Sound : Hara, Yoshida, Kiuchi, Tenno
Graphic : Masanori Tokoro, J.S, Mix Man, Ritsu. T

- PORTS -

* CONSOLES:
[JP] Sega Mega Drive (Oct.16, 1992) "Chelnov [Model T-13073]" 

* COMPUTERS:
[JP] Sharp X68000 (Jan.29, 1993) "Atomic Runner Chelnov - Tatakau Ningen Hatsudensho [Model DP-3205024]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=149&o=2

$end

$megadriv=atomrun,
$bio

Sega Mega Drive cart. published 30 years ago:

Atomic Runner (c) 1992 Data East Corp.

European release. See the original Japanese version for more information; "Chelnov [Model T-13073]".

- TECHNICAL -

GAME ID: 1144-50
Cartridge ID: 670-2889-50
Cover ID: 670-2890-50

- TRIVIA -

Reviews:
[FR] Consoles+ No. 13 (October 1992): 79/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56336&o=2

$end

$megadriv=atomrunu,
$bio

Sega Genesis cart. published 30 years ago:

Atomic Runner (c) 1992 Data East USA, Inc.

North American release. See the original Japanese version for more information; "Chelnov [Model T-13073]".

- TECHNICAL -

GAME ID: T-13036

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57102&o=2

$end

$atom_rom=atmwin10,atmwin11,atmwin12,
$bio

Atomic Windows (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236097&o=2

$end

$to_flop=atomik,atomika,
$bio

Thomson TO disk. published 34 years ago:

Atomik (c) 1988 FIL [France Image Logiciel]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107584&o=2

$end

$cpc_flop=atomik,atomik1,atomik2,atomik3,
$bio

Atomik cracked (c) 199? Unknown

Tape_to_disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290031&o=2

$end

$mo5_flop=atomik,
$bio

Thomson MO5 disk. published 7 years ago:

Atomik cracked (c) 2015 6502man

Tape_to_disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235260&o=2

$end

$mo5_cass=atomik,atomikb,atomikc,atomika,
$bio

Thomson MO5/TO7 cass. published 35 years ago:

Atomik (c) 1987 FIL [France Image Logiciel].

- TECHNICAL -

GAME ID: AT 1121

FACE A: TO7
FACE B: MO5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40442&o=2

$end

$amigaocs_flop=atomino,atominou,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Atomino (c) 1991 Psygnosis, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73463&o=2

$end

$to7_cart=atomium,
$bio

Thomson TO7 cart. published 40 years ago:

Atomium (c) 1982 VIFI-Nathan [Vifi International]

- TECHNICAL -

GAME ID: 4V.0001

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108604&o=2

$end

$amigaocs_flop=atomix,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Atomix (c) 1990 Thalion

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73464&o=2

$end

$st_flop=atomix,
$bio

Atari ST disk. published 32 years ago:

Atomix (c) 1990 US Gold, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148822&o=2

$end

$spectrum_cass=atomix,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Atomix (c) 1990 Proxima Soft. [Czech Republic]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287483&o=2

$end

$tvc_flop=atomix,
$bio

Videoton TVC disk. published 31 years ago:

Atomix (c) 1991 STV

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112095&o=2

$end

$tvc_cass=atomix,atomixa,
$bio

Videoton TVC cass. published 31 years ago:

Atomix (c) 1991 STV

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112455&o=2

$end

$uzebox=atomix,
$bio

Belogic Uzebox ROM published 11 years ago:

Atomix (c) 2011 Belogic

Logical puzzle, the goal is to build molecule of atoms. It features 50 levels.

- STAFF -

By: Martin Sustek

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233035&o=2

$end

$spectrum_cass=atomix2h,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Atomix 2 Hexagonia (c) 1991 Proxima Soft. [Czech Republic]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287482&o=2

$end

$tvc_flop=atomixp,
$bio

Videoton TVC disk. published 31 years ago:

Atomix Plusz (c) 1991 STV

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112096&o=2

$end

$tvc_flop=atomixpj,
$bio

Videoton TVC disk. published 31 years ago:

Atomix Plusz Javított (c) 1991 STV

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112097&o=2

$end

$spectrum_cass=atoms,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Atoms (c) 1982 Weaversoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293698&o=2

$end

$spectrum_cass=atomsand,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Atoms and Moles (c) 1984 Griffin Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288205&o=2

$end

$atom_cass=atstore,
$bio

Acorn Atom cass. published 41 years ago:

AtomStore (c) 1981 Program Power

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236074&o=2

$end

$cpc_flop=aton,aton1,aton2,
$bio

Aton cracked (c) 199? Kukulcan [CPC-Power]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290032&o=2

$end

$info=ator,ator3bmp,
$bio

Pinball published 37 years ago:

Ator (c) 1985 Videodens.

- TRIVIA -

Released in June 1985.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114438&o=2

$end

$megadriv=atptour,atptourp7,atptourp6,atptourp5,atptourp4,atptourp3,atptourp2,atptourp1,
$bio

Sega Mega Drive cart. published 27 years ago:

ATP Tour Championship Tennis (c) 1995 Sega Enterprises, Limited.

European release.

- TECHNICAL -

GAME ID: 1234-50
BARCODE: 4974365612344

- TRIVIA -

Released in March 1995 in Europe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56306&o=2

$end

$megadriv=atptouru,
$vgmplay=atptour_md,
$bio

Sega Genesis cart. published 28 years ago:

ATP Tour Championship Tennis (c) 1994 Sega Enterprises, Limited.

Grab your racket and put your tennis skills to the ultimate test on the ATP Tour. Pick from the world's best players, past and present or customize your own. Grass, clay, carpet or hard courts, it's all in this game for 1 to 4 players!

- TECHNICAL -

GAME ID: 1234

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57085&o=2

$end

$bbc_flop_hybrid=symphony,
$bio

Acorn BBC Hybrid Music System disk. published 37 years ago:

ATPL Symphony (c) 1985 ATPL

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270430&o=2

$end

$cd32=atr,
$bio

Commodore Amiga CD32 disc published 27 years ago:

ATR - All Terrain Racing (c) 1995 Team 17

- TECHNICAL -

CD ID: CDD6125

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=106988&o=2

$end

$cpc_cass=atrog,
$bio

Amstrad CPC cass. published 34 years ago:

Atrog (c) 1988 Zafiro Software Division.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64354&o=2

$end

$cpc_flop=atrog_c1,atrog_c1b,atrog_c1a,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Atrog Cracked (c) 1988 Enrique Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127869&o=2

$end

$cpc_flop=atrogd,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Atrog Demo (c) 1988 Zafiro Soft. Division [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127870&o=2

$end

$spectrum_cass=atrog,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Atrog (c) 1988 Zafiro Software Division

- TECHNICAL -

[Model 60110481]

- STAFF -

Program: Cesar Gimenez
Graphics: Javier Cervera, Alberto Herraiz de Olmo
Collaboration: Miguel Angel Villas

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77857&o=2

$end

$cpc_flop=atrog,atroga,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Atrog [Model 60350484] (c) 1988 Zafiro Soft. Division [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127868&o=2

$end

$bbc_rom=ats259m,
$bio

Acorn BBC ROM published 35 years ago:

ATS 2.59 Morley (c) 1987 BBC Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231747&o=2

$end

$bbc_rom=ats260s,
$bio

Acorn BBC ROM published 34 years ago:

ATS 2.60 STL (c) 1988 BBC Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231748&o=2

$end

$bbc_rom=ats31m,
$bio

Acorn BBC ROM published 33 years ago:

ATS 3.1 Morley (c) 1989 BBC Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231749&o=2

$end

$bbc_rom=ats258,
$bio

Acorn BBC ROM published 35 years ago:

ATS Ver. 2 (c) 1987 Morley Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145079&o=2

$end

$bbc_rom=ats30,ats,
$bio

Acorn BBC ROM published 34 years ago:

ATS Ver. 3 (c) 1988 Morley Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145080&o=2

$end

$bbc_rom=atsp100,
$bio

Acorn BBC ROM published 35 years ago:

ATS+ Ver.1 (c) 1987 BBC Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231750&o=2

$end

$bbc_rom=atsp,
$bio

Acorn BBC ROM published 34 years ago:

ATS+ Ver.2 (c) 1988 BBC Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231751&o=2

$end

$dc=aggonsenbb,
$bio

Sega Dreamcast GD published 22 years ago:

Atsumare! Guru Guru Onsen BB [Model HDR-0121] (c) 2000 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135197&o=2

$end

$dc=aggonsen,
$bio

Sega Dreamcast GD published 23 years ago:

Atsumare! Guru Guru Onsen [Model HDR-0015] (c) 1999 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135195&o=2

$end

$gbcolor=poohadvj,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Atsumete Asobu Kuma no Pooh-san - Mori no Takaramono [Model CGB-BPUJ-JPN] (c) 2000 Tomy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67512&o=2

$end

$info=attache,
$bio

Computer published 40 years ago:

Attaché (c) 1982 Otrona

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234662&o=2

$end

$info=attache816,
$bio

Computer published 39 years ago:

Attaché 8:16 (c) 1983 Otrona

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234663&o=2

$end

$info=attckexd,attckexd2,
$bio

Arcade Video game published 46 years ago:

Attack (c) 1976 Exidy, Incorporated.

An air and sea combat game where the battle is between a plane and a ship.

- TRIVIA -

Attack was released in September 1976.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3788&o=2

$end

$info=attack,
$bio

Pinball published 42 years ago:

Attack (c) 1980 Playmatic.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=10002&o=2

$end

$info=attackf,
$bio

Arcade Video game published 42 years ago:

Attack (c) 1980 Famare S.A.

Pirate version of Defender.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123262&o=2

$end

$dragon_cass=attack,
$bio

Dragon cass. published 39 years ago:

Attack (c) 1983 PSS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116519&o=2

$end

$phc25_cass=attack,
$bio

Sanyo PHC-25 cass. published 39 years ago:

Attack (c) 1983 Sanyo [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236897&o=2

$end

$pc98=atk100j,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

アタック100上級 (c) 1993 JIS.
(Attack 100 - Joukyuu)

Game of GO.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88967&o=2

$end

$nes=animalgk,
$bio

Nintendo Famicom cart. published 35 years ago:

アタックアニマル学園 (c) 1987 Pony Canyon, Incorporated.
(Attack Animal Gakuen)

Attack Animal Gakuen is a 3-D shooter. Animals have gone mad and they have carried out series of hate-fueled attacks all over the world. But a ray of hope still shines - a young school girl named Nokko Win was blessed, for unknown reasons, with supernatural powers and the incredible ability to fly. Only dressed with a school uniform and a mini-skirt, she embarks on a perilous mission in an attempt to defeat the hostile invaders and rescue her kidnapped friend. Of course she doesn't go around unarmed and she is not afraid to do battle with a powerful and devastative rifle-blaster that she carries and fires effortlessly. Attack Animal Gakuen is obviously heavily based on Sega's classic Space Harrier where alien enemies were replaced by all sorts of gone-mad animals, from bouncing kangaroos, crawling turtles to flying Jelly Fish, rocket-propelled gators or giant Koalas. Although the game doesn't feature any power-ups per se, groups of small statues appear in each level and can be collected for enhanced abilities. They allow Nokko to fire more bullets at once, move faster or increase the strength of her weapon. However, although these power-ups don't disappear after a certain period of time (and can be accumulated), they do vanish when Nokko loses a life.

Attack Animal Gakuen consists of six stages and supports Nintendo's 3-D glasses (the 3D mode can be activated at any time during the game by pressing 'Select').

- TECHNICAL -

Cartridge ID: R55V5913 (PNF-AA)

- TRIVIA -

Attack Animal Gakuen was released on December 26, 1987 in Japan. Retail price: 5500 Yen. The game was never released outside Japan.

The title of this game translates from Japanese as 'Attack Animal Academy'.

- TIPS AND TRICKS -

* Level Select:
At the title screen, press and hold Left and Down on the second controller. Press B on the same controller to set the level you want to start from. Lives (symbolized by small Nokko icons) should appear in the upper left corner of the screen, next to the score - they indicate which level the game will start from. To start the game, press A and Start on the first controller.

- STAFF -

Produce: Newtopia Planning
Director: Yasuo Hattori
Game Design: Aya Nishitani
Visual Design: Atsushi Fujimori
Sound Compose: Yasuo Hattori
3D Advise: Life Checker
Original Story: Aya Nishitani
Program: Tsuhkai Squash Yaroh
Sound Program: Otohsan
Sound Arrange: Omaisan
Character Arrange: Mimi Man, Apple Taizou
Costume of Nokko: Sailor Norilin
Mystery Staff: Shang Hai King Haz
Setting: Homerun Ken
3D Display Program: Hirorin Shimaoka
Profesional Watcher: Pendal Knight
Special Thanks: Kohichi Shirato, Minoru Kobayashi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53844&o=2

$end

$a800=epcyg4,
$bio

Atari 400/800 cart. published 40 years ago:

Attack at EP-CYG-4 (c) 1982 Romox

- STAFF -

By: Mike Edwards

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49298&o=2

$end

$info=attackfc,attackfcu,
$bio

Arcade Video game published 43 years ago:

Attack Force (c) 1979 EGS.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72498&o=2

$end

$msx1_cart=attack4,
$bio

MSX cart. published 36 years ago:

Attack Four - VolleyBall (c) 1986 Pax Softonica

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76572&o=2

$end

$info=afm_113,afm_10,afm_11,afm_113b,
$bio

Pinball published 27 years ago:

Attack from Mars (c) 1995 Midway.

- TECHNICAL -

Height : 76inch (193 cm)
Width : 29inch (74 cm)
Depth : 55inch (140 cm)
Weight : 250 lbs (113 kg)

Midway WPC-95
Model Number : 50041

Main CPU : Motorola M6809 (@ 2 MHz)
Sound CPU : ADSP2105 (@ 10 MHz)
Sound chips : DMA-driven (@ 10 MHz)

- TRIVIA -

Released in February 1996. 3,450 units were produced.

Attack from Mars was not originally inspired by the movie 'Mars Attacks' as is commonly suggested. Brian Eddy had the concept long before the movie and it is mere coincidence that they emerged on the market within a year of each other.

Scores rollover at 100B; that score is then displayed as 00,000,000,000. The game remembers that you surpassed 100B, though, and will put the score in the right place in the high score list.

According to artist Doug Watson, the woman who modeled for the 'Marilyn Monroe' hostage in the backglass is a secretary who works at the Williams' office.

'Eat at Joe's' can be seen on the backglass.

Cows : Occasionally after shooting the Big-O-Beam or Tractor Beam, you will see and/or hear a reference to a cow. When this happens, hit the launch button repeatedly to hear lots of mooing sounds. If you do this for both of the ramps, you are qualified to play Cow Video Mode. You must still start Video Mode in the regular way, by completing Super Jets and then shooting Stroke of Luck. But instead of saucers landing, it will be big mooing cows! There are no special points for playing with cows instead of saucers, but because they are larger than the saucers, the cows are much easier to hit.

- UPDATES -

Version: 0.3
Date : December 13, 1995
- This is the first release of software for production of sample games.

Version 1.0
Date: February 5, 1996
- This is the release of software for production.
- Added lots of lamp effects, display effects, and sound effects.
- Added all of the German, French, and Spanish translations.
- Added the '1 Martian Bomb' award to the Stroke Of Luck feature.
- Added lots of switch compensation code.
- Implemented the family mode adjustment. This adjustment affects 4 phrases :
'We'll Blow The Snot Out Of You, Martian',
'Damn, You Some Ugly Martians',
'Germany Will Kick Your Martian Butt To The Moon',
'You Know, I Enjoy Killing These Martians'.
If family mode is adjusted ON, these phrases will not be said.
- Changed and added some audits.
- The start replay level was changed to go as high as 20 billion.
- Added a high score for 'Rule The Universe'.
- Added a "victory lap" feature for winning Rule The Universe.
- Added the 'Saucer Attack' video mode. This is an award from the Stroke Of Luck feature.
- Added the sneak attack feature. This is an award from the Stroke Of Luck feature.
- Implemented novice mode.
- The wire color/transistor information in coil test has been updated to show the correct information.

Version 1.1
Date : June 10, 1996
- The Loop/Gate has been modified to kick balls out of the trough immediately, and to kick balls out of the shooter lane immediately.
- Completing the MARTIAN targets when they are available but when the Martian Attack feature cannot be enabled (i.e. when Rule The Universe is lit) now awards 1 Martian Bomb instead of nothing.
- The 5 way combo was being audited for every combo past the 5th (i.e. 6, 7, 8, ..., etc). This has been corrected.
- Fixed the Ball Save adjustment to enable turning off ball saves.
- Modified some display and lamp effects.
- 100 billion scores and higher now display properly in high score to date, status report, and attract mode.
- The maximum shot value during Total Annihilation was changed from 500 million to 250 million.
- Total bonus is now displayed in the status report.
- In version 1.0, if super jets was running and a loop shot was completed (i.e. all three lights solid), a shot to the loop would divert the ball to the jets. This is not a bug, rather, a feature. This behavior has been changed so that a ball shot to a completed loop will not be diverted to the jets (thus making the 5-way combo a bit easier to obtain).
- A 'dirty pool' feature was added. If an attack wave is not running, and the motorized 3-bank is up, and the center trough switch (behind the drop target) is made, the player is credited with the next attack wave. This feature is awarded only once per player, per game.
- Stroke of Luck is now enabled via the bottom lanes even when it cannot be collected (i.e. during multiball). It still can't be collected during multiball, of course, but when multiball ends, Stroke of Luck will be lit if enabled in this way.
- If Super Jets was running when Rule the Universe was started, there was no way to start Rule the Universe again on the same ball (since super jets is a 'until end of ball' feature). If this case is detected, the super jets light is now spotted.

- TIPS AND TRICKS -

* Playfield Layout :
1. Left Outlane : Standard. This and the other inlanes/outlane each has a yellow lamp with no text; completing all four lights Stroke of Luck.
2. Left Inlane : Standard. Balls can roll up the inlane beyond the switch and find the outlane.
3. Left Slingshot : Standard. Scores a whopping 3,570 points.
4. M-A-R Targets : A three-bank of standups with those fat green plastic covers, located along the lower left side of the playfield. A martian figure stands above this and every other martian target bank; during Martian Attack, these martians bounce like the 'Boogie Men' from Elvira.
5. Left Loop : Also called the Capture Loop. This is a TA shot, and has three yellow lamps to indicate your progress towards completing it. It is also a jackpot/Super jackpot shot, and a Combo shot. It is a double rollover switch. The ball leads over the Bonus X lanes, where it may be stopped or it may continue on out the right loop if the right gate is open.
6. Left Ramp : Also called the Big-O-Beam ramp. Has lamps for the same features as the left loop, except the lamps are orange instead of yellow. It has an entry gate at the bottom, and a made switch at the top. It returns the ball to the left flipper. This is the easier ramp of the two.
7. Lock Ramp/Hole : Normally this is a ramp shot which feeds the right habitrail and returns the ball to the right flipper. When Lock is lit, a diverter opens and catches shots, sending them into the Lock hole. The Lock hole is just a popper that kicks balls out onto the left ramp habitrail, returning the ball to the left flipper. This shot can be lit for lock 1, lock 2, lock 3, Light Lock, a Combo, or a Jackpot/Super Jackpot. The ramp entrance is narrow and steep, and requires a solid shot to make it all the way. The ramp has a gate, and shares its made switch with the right ramp.
8. T Target : Like the other martian standups, this one is between the lock ramp and the saucer. A martian figure stands above it.
9. Forcefield/Saucer : There is a motorized 3-bank of standups, like in 'Whodunnit', that can raise and lower. When lowered, it reveals behind it a drop target in front of a hole, and two standups on either side of it. The saucer targets are used during Attack Waves. The Forcefield targets are also used during Strobe Multiball.
10. I Target : On the right side of the forcefield, just to the left of the Stroke of Luck scoop, with another martian figure above it.
11. Stroke of Luck Scoop: A narrow scoop, at an angle similar to that of Final Draw in World Cup Soccer, but much farther back. It can be shot from the front directly, or balls may fall in here from the back when exiting the jet bumpers. The game sometimes discriminates between front and back shots; it is a back shot if a jet bumper or bonus X lane was last touched, and a front shot otherwise (This can be fooled by airborne balls). The shot can be lit for a pseudorandom Stroke of Luck award (yellow light), an Extra Ball (orange light), Martian Attack (white light), and Rule the Universe (blue light).
12. Jet Bumpers : The usual three in formation similar to those on World Cup Soccer, lit by GI and not controlled lamps. These are used during the Super Jets feature. Balls can exit below into the Stroke of Luck scoop, or between the two rightmost bumpers into the right loop. Also, balls very likely will enter back into the Bonus X Lanes a few times while balls are a-popping.
13. Bonus X Lanes : Two rollovers directly above the jets, that can be fed by either loop. These advance the bonus multiplier, advance the scoring of the jet bumpers, and award the regular Skill Shot.
14. Right Ramp : Also called the Tractor Beam. Has lamps for the same features as the left ramp. It dumps the ball onto the right habitrail and sends the ball back to the right flipper. This is the smallest ramp, and reminds of the right ramp from "Johnny Mnemonic". It has a gate switch, and shares its made switch with the lock ramp.
15. Right Loop : Also called the Atomic Blaster loop. Has lamps for the same features as the left loop. It sends the ball over the Bonus X lanes, and if the left gate is open, the ball should whiz out the other side; otherwise, the ball will land in the lanes/jet bumpers. It is also a two-switch loop.
16. A-N Targets : Two more standups along the lower right side of the playfield, with a martian figure above them.
17. Right Slingshot : Standard.
18. Right Inlane : Standard.
19. Right Outlane : Standard.
20. Plunger Lane : Autoplunger only. Sends balls into the top of the right loop, towards the bonus X lanes. Plunged balls do not touch both of the right loop switches, so it is still possible to score right loops even when balls are being autolaunched.
21. Launch Button : Obviously, it launches the ball, but it can also be lit for a Martian Bomb, and will flash when it is available. It is also used during the Video Mode, but does not flash then.

* Objectives : The main objective of AFM is to Rule the Universe. In order to begin this feature, you must complete 6 objectives : (1) Collect at least one Super Jackpot. (2) Start Total Annihilation at least once. (3) Start Martian Attack Multiball at least once. (4) Conquer Mars by completing all 6 Attack Waves. (5) Start Super Jets, by completing a certain number of jet bumpers. (6) Complete at least one 5-Way Combo.
Your progress towards completion of these six features is denoted by six blue lights just above the flippers. When the sixth feature is completed, Rule the Universe is lit at the Stroke of Luck hole. If any multiball is in progress, Rule the Universe will not be lit until multiball finishes. Shoot the SoL hole to start. See the section on Rule the Universe for details on that feature.

* Skill Shots : There are two skill shots available at the start of each ball, and immediately after Ruling the Universe. Pressing the launch button without pressing the left flipper button will launch the ball into the Bonus X Lanes, and one of the two lanes will be flashing. Use the flippers to switch the flashing lane. Passing the ball through the flashing lane scores a normal Skill Shot, worth 10M points and +5X to your bonus multiplier. Each successive Skill Shot is worth 10M more points than the previous.
Holding the left flipper button down while pressing the launch button qualifies you for a Super Skill Shot. The left loop gate will raise and allow the ball to whiz pass the Bonus X lanes and exit down the left loop. Shooting any ramp or loop will award 50M points and spot all 3 Total Annihilation lamps for that shot. Shooting any Forcefield target will score 50M and lower the Forcefield. Shooting the saucer hole, the Stroke of Luck hole, or the lock ramp/hole awards nothing for the skill shot. The value of the Super Skill Shot is fixed and does not increase. It can be scored on a shot even if all 3 TA shots have already been completed. The Hurry-Up associated with completing the third TA shot is not awarded when it is completed by the Super Skill Shot.
There is a brief ball saver available at the beginning of each ball. Scoring a Super Skill Shot, or making a shot which does not award Super Skill Shot, turns off the ball saver immediately. When going for the normal Skill Shot, the ball saver remains active as long as the ball is in the jets/bonus X lanes and remains on a little longer after the SoL kickout. The display will read 'Ball Saved / Return To Battle' and the quote 'Return to battle, soldier' will signify that a ball is being returned into play.
A jet lane will be flashing even if Super Skill Shot is selected. If Super Skill Shot is selected but the ball does not make it all the way around and lands in that flashing jet lane, a normal Skill Shot will be awarded. If the autoplunger is really weak and the ball doesn't even make it over the bumper area at all, then the Skill Shot will remain lit for about 5 seconds and you can collect it during that time by shooting either of the loops to get to the lit lane.
When any Skill Shot is awarded by traversing the flashing lane, that lane is also lit towards advancement of the Bonus X on the same shot.

* Total Annihilation : 4 shots, the two ramps and the two loops, each have 3 lights in front of them. The left loop shots are labelled 'Capture'. The left ramp shots are labelled 'Big-O-Beam'. The right ramp shots are labelled 'Tractor Beam'. The right loop shots are labelled 'Atomic Blaster'.
At the beginning of the game and immediately after Total Annihilation, all 12 of these lamps will be turned off, and the next lamp to be awarded will flash. Making a shot lights the flashing lamp and flashes the next lamp in sequence. The first shot is worth 20M; the second is worth 25M; and the third is worth 30M. These awards are available during regular, non-multiball play, and they are also available during Martian Multiball.
Cow Video Mode can be started by watching the animations on the Big-O-Beam and Tractor Beam; see 'Cows' for more details.
Making the third lamp on any given shot starts a Hurry-Up sequence. The saucer/forcefield is lit for 100M for a brief time, and then rapidly starts to count down, to a minimum of 25M. Shoot the saucer or forcefield (depending on whether or not the forcefield is up or down) to collect the Hurry-Up value.
The third shot to either loop will open the controlled gate to allow shots to that loop to exit out the other gate. This starts as soon as the third shot is made, and remains in effect until Total Annihilation is started or Super Jets is started.
After a shot has been completed three times, until Total Annihilation begins, shooting that shot again scores a 'Fleeing Bonus' of 10M. Fleeing Bonus is only awarded on a loop shot if the ball completely exits the opposite side of the loop; i.e. it must touch at least 3 of the 4 loop switches. The first three shots to a loop can be scored just by touching two of the four switches.
Starting another Hurry-Up while Hurry-Up is already in progress increases the value of the Hurry-Up to 300M; starting a third increases it to 500M; and starting all four simultaneously awards 1B immediately and also starts Total Annihilation. In general, when the last of the four TA shots is completed, the Hurry-Up is automatically awarded without having to shoot the saucer or forcefield, and Total Annihilation Multiball begins (The exception is that Hurry-Up is never awarded because of a Super Skill Shot). The Hurry-Up does not count down any faster if more than one is lit, so when 2 or 3 are running concurrently, you have plenty of time to collect it. Once started, the Hurry-Up continues to run until it is collected, even during any multiballs. The minimum value of the Hurry-Up is 25M; it will remain there for just a few seconds before the award times out completely.
During Total Annihilation, the 4 shots are all lit for jackpots throughout the round. The jackpot value begins at 50M and increases by 5M each time a jackpot is collected. In addition, an Annihilation Jackpot is lit at the lock ramp whose value increases each time a jackpot is collected. After collected, the Annihilation Jackpot returns to its base value plus 10M. If no jackpots have been added into the Annihilation Jackpot, then shooting the lock ramp awards a regular Jackpot like the other four shots.
Each successive start of Total Annihilation starts with a base value of 25M more than before. For example, the second Total Annihilation starts at 75M per shot. The value still increases by only 5M per shot made.
Total Annihilation is a 4-ball multiball. Play continues until down to one ball. The forcefield cannot be lowered during TA to start Attack Waves. Regular multiball cannot be started during TA. Combos cannot be scored either. Also, the controlled gates remain closed so that all loop shots are kept in the bumper area during Total Annihilation. The maximum Annihilation Award is 200M.
When TA ends, the 12 TA lamps all reset, and you can begin progress towards another Total Annihilation.

* Saucer Attack Waves : There are 5 countries under attack : the U.S., Italy, Germany, France, and England. You must first defend these 5 countries against the Martians; then in the final attack wave, you Conquer Mars yourself. When an Attack Wave is not in progress, pressing either flipper button will change the next country to be saved, which will be flashing.
The artifacts under attack are :
1. U.S. - Statue of Liberty ('We gotta save the Statue of Liberty').
2. Germany - Brandenburg Gate ('The Brandenburg Tour is in danger').
3. England - London Bridge ('Blymie, London Bridge is falling down, isn't it?').
4. Italy - Tower of Pisa ('Mama Mia, the Martians are straightening the Tower of Pisa').
5. France - Eiffel Tower.
At the beginning of the game, or immediately after an Attack Wave is completed, the Forcefield will be raised. Shoot the three Forcefield targets to lower it and reveal the Saucer behind it. The Forcefield can also be lowered by a Super Skill Shot or a Stroke of Luck award. On normal difficulty settings, shooting the center Forcefield target when it is already lit will spot one of the other two targets.
When the saucer is revealed, shooting the drop target or the two side standup targets scores hits on the flying saucer (If the drop target is broken, shooting the hole behind the target will score hits instead). After a certain number of hits, the drop target will remain down, and you can shoot the hole to destroy the saucer. Destroying the saucer saves the country and light that country's lamp permanently.
You can score multiple hits on a single shot; the display will show the number of hits and the total number of damage points scored.
For the first Attack Wave, it takes 4 hits at 50M each to open the saucer, and destroying the saucer scores 200M. On each successive Attack Wave, the number of hits goes up by 4, the value of each hit goes up by 10M, and the bonus for destroying the saucer goes up by 100M. For the fifth Attack Wave, that means 90M per hit, and 20 hits to destroy the saucer for 600M.
An Extra Ball is lit when the second Saucer is defeated. Shoot the Stroke of Luck hole to collect.
Shooting either of the two standups when the saucer is open scores 5M.
If you are in a multi-player game, and you had the saucer hole revealed on your last ball, and on the next ball, the player before you drains with the drop target up, it will remain up for you as well. Hitting it will score 5M like the side targets and reveal the hole (again).
After completing the first five Attack Waves, Conquer Mars is next. Open the Forcefield as before. This time, the drop target will remain down, and you must shoot the hole 10 times to Conquer Mars. Each shot is worth 100M (consistent with the scoring as before), and the final shot conquers Mars and scores 2.5B.
You can only Conquer Mars once per game. For the rest of the game, the drop target will remain up, and hits on the drop target (and not the side standups) will score 100M. The Forcefield will remain down for the rest of the game unless Strobe Multiball is started. The blue Conquer Mars lamp remains lit after Rule the Universe is finished, so you only need to collect the other five awards to start Rule the Universe a second time.

* Multiball : To start regular multiball, you must lock three balls at the lock hole. Depending on the difficulty level of the machine, it will take a certain number of lock ramp shots to open the lock hole. These rules will describe default settings first.
For the first multiball, shoot the lock ramp once to light locks one, two, and three at the hole; the next three shots will go to the hole, with the third starting multiball. After multiball number 1, you must shoot the lock ramp once per lock. The Stroke of Luck award 'Light Lock' will do whatever would have happened if you had actually shot the lock ramp.
Balls aren't actually locked; the same ball is immediately returned to the player and merely a count is made of the number of locks. It isn't possible to steal or lose locked balls.
When ball three is locked, multiball begins. The ball is popped from the lock hole and two more balls are launched into play automatically. Five shots, the four TA shots and the lock ramp, are all lit for jackpots, and each can be collected only once. The first jackpot is worth 60M; the value increases by 10M per jackpot.
As balls are autolaunched, some legitimate shots to the right loop may not score jackpots.
When all five shots have been made, a Super Jackpot is lit at the left loop. Shooting the Super Jackpot scores 250M points and relights all five jackpots again. However, the Super Jackpot moves about every 5 seconds, sweeping across the five shots from left to right, then right to left, etc. Every time it moves you will hear a distinctive 'blip' sound. Once collected, the five Jackpots relight, and it all starts over again. The jackpot value continues to increase by 10M per shot (so after the first Super Jackpot, it is worth 110M) until it maxes at 200M. Play continues in this fashion until down to one ball. The second Super Jackpot per game scores 500M; the third is worth 750M; and then it maxes out at 1B. On some versions of the software, it maxes at 750M and then returns to 250M for the next Super Jackpot.
Once a Super Jackpot is scored, the current jackpot value is held over to the next multiball. Thus, if you only score 1 super jackpot, then at the start of the next multiball, the jackpot will be worth 110M.
If Super Jackpot is lit when multiball ends, it will continue to be lit as a 'Last Chance' for another 10 seconds and continue to move as well. There is a short grace period at the end of the 10 seconds during which the Super Jackpot can still be collected.
Also, there is a very brief period before and after the Super moves that either of the two shots will score the Super Jackpot. In other words, if you shoot the next shot just before it moves, or you shoot the previous shot just after it moves, you will still get the Super Jackpot.
Even more, there is a short grace period at the end of multiball in which you can still collect one, or even two regular jackpots. If you manage to collect your fifth jackpot this way, you still get the 'Last Chance' 10 seconds for a chance at the Super Jackpot.
On default 5-ball play, you must shoot the Lock Ramp to light each Lock separately for each Lock, like the second multiball on 3-ball settings.
You can continue to collect damage points on the Saucer during this and all other multiballs, except Strobe Multiball. After destroying the saucer, however, the Forcefield will raise, and you cannot begin the next Attack Wave until the multiball ends. On newer software revisions, there is a trick to be tried here: it is possible for a second ball to get stuck behind the Forcefield as it is raising. You can attempt this to park a ball out of the way during the multiball. When all other balls drain, a ball search will occur in about fifteen seconds and lower the Forcefield, returning the ball into play. Be careful, though, as it has a tendency to go straight down the middle.
Even better, while the ball is trapped behind the Forcefield, the Saucer drop target remains down (it is reset only when the next Attack Wave is started). If you manage to newton the ball into the saucer hole, by hitting the Forcefield with a second ball, the game will automatically spot the next Attack Wave. This trick only works on newer ROMs, and works during any multiball (although setting it up for Strobe Multiball might be difficult). It is also awarded only once per game per player, spots the Country, and awards the 200M-600M points as usual. Reportedly, this trick can also be used to spot Conquer Mars and earn 2.5B.

* Jet Bumpers : At the beginning of each ball, jet bumpers score 1M each. Each time the bonus multiplier is increased, the jet value increases by 50K for the duration of the ball. +5X bonus increases the value by 250K.
After 100 jet hits, Super Jets is awarded. The jets will score 3M each for the rest of the ball. At the beginning of the next ball, Super Jets will go unlit, and it take 125 hits to get Super Jets again. The third time will take 150, etc.
Super Jets tends to happen naturally over the course of a good game, especially when there are lots of multiballs.
Once Super Jets is active, left and right loops are always held in the Bonus X lanes, and never loop all the way around. This makes it harder to collect Combos, but it does allow you to score lots of points off the jets.
After finishing Rule the Universe, the blue Super Jets lamp will remain lit (on latest ROM levels) if Super Jets is still active, to allow you to start Rule the Universe again on the same ball. In that case, at the end of the ball in which Rule the Universe was started, the Super Jets lamp will be turned off. If Super Jets was started on a different ball, then the lamp is turned off as soon as Rule the Universe ends, and you can start Super Jets again on that same ball.

* Combos : Consecutive ramp/loop shots during single-ball play are counted as Combos. Combos can be scored on any of the ramps, loops, or the lock hole. A 2-Way combo scores 25M, a 3-Way scores 30M, and so on. There is no known maximum. Continuous shots to the same loop are especially satisfying.
If a loop shot stops in the Bonus X lanes, the Combo sequence is stopped. The Combo sequence continues on loop shots only when all 3 TA lamps are complete (the third shot counts, too) and the controlled gate is open to allow the ball to exit the other side of the loop, and when Super Jets is not running.
The combo shots remain lit for a fixed time interval regardless of any other shots made in the interim.
Combos are not available during any multiball unless Martian Multiball is the only multiball running.

* Stroke of Luck : The scoop is lit to award 'Stroke of Luck' at the beginning of the game, and remains lit across balls. Stroke of Luck can be relit by completing the 4 rollover lights in the inlanes and outlanes. Use the flipper buttons to move the lights left and right (each button moves the lights in a different direction), so that balls will roll in an unlit lane, which will then light up. When all four are lit, they all go unlit and Stroke of Luck becomes lit. If Stroke of Luck is already lit, nothing happens; the award is not stackable.
The number of times the rollovers are completed is counted across the game (regardless of how many times you actually collect the Stroke of Luck at the scoop). At 10, an Extra Ball is lit at the scoop. The animation and sound effect for this are easy to miss.
On 5-ball games, the Stroke of Luck EB is lit at 14 instead of 10.
The Stroke of Luck is a pseudo-random award. Possibilities are :
1. 25,000,000 points. Awarded immediately.
2. 50,000,000 points. Ditto.
3. Light Extra Ball. Shoot Stroke of Luck again to collect.
4. Light Lock. For the first multiball, this will light all three locks. After that, it will light one additional lock, regardless if lock is already lit or not.
5. Award Lock. If Lock is already lit, then that lock is awarded and no lock will be lit. Otherwise the next unlit lock is awarded.
6. Multiball. Forget the locks, just start multiball.
7. Lite Martian Attack. Shoot Stroke of Luck again to collect.
8. +5 Bonus X. Same award as regular skill shot.
9. Hold Bonus X. Bonus X will not reset to 1X at the end of this ball.
10. Strobe Multiball. Starts immediately. See below for more details.
11. Video Mode. Starts immediately. See below for more details.
12. Sneak Attack. One of the four martians will begin jumping. Shoot immediately to score 150M; the value counts down quickly. Hitting the martian also awards 2 additional Martian Bombs and lights Martian Attack if it isn't already lit.
13. 1 Martian Bomb. Added to any you already have.
The award is pseudorandom, because sometimes it can be predicted. The third Stroke of Luck award will normally be Strobe Multiball. Stroke of Luck will award Video Mode the first time it is hit after Super Jets has been completed, even if it is the third time. Strobe Multiball will then be the next Stroke of Luck award given.
Stroke of Luck will normally award (regular) Multiball on the last ball of the game if multiball has not yet been started.
Stroke of Luck will normally award 1 Martian Bomb if it is collected during Martian Attack, before Martian Multiball.
Stroke of Luck is not available during any multiball. The award can only be collected from the front entrance to the scoop.
If 'tournament' mode is enabled, then Stroke of Luck always awards 50M and nothing else, in order to de-randomize the games.

* Martian Attack : At the beginning of the game, the seven M-A-R-T-I-A-N targets are all flashing. Completing all seven targets lights the SoL scoop for Martian Attack. The award can be collected from the front or back of the scoop the first time, but then must be collected from the front every other time.
During Martian Attack, all four martians begin jumping up and down, and you must shoot each of the four martians to start Martian Multiball. You can shoot any of the M-A-R targets to kill the lower left martian, and likewise either of the A-N targets to kill the lower right one. You have 30 seconds to kill all four.
Each killed martian is worth 20M, and killing all four starts Martian Multiball. Another ball is launched into play, and the four shots remain lit throughout the multiball for 20M each.
The number of martians killed is counted throughout game. The martians killed during the Attack phase count as well. The game displays the name of the person who has killed the most martians in attract mode.
Everytime the seven targets are completed during regular play, the value of each Martian increases, to 30M, 40M, and finally a max of 50M per Martian. If the targets are completed while Martian Attack is already lit (but not started), then a Martian Bomb is also awarded.
Martian Bombs can also be awarded via Stroke of Luck and Sneak Attack. These are used during the Attack phase only (i.e. not during martian multiball, and they are NOT used during Video Mode either). The launch button will flash when you have at least one martian bomb. Pressing the launch button will then kill one of the remaining flashing martians for you, to help you to complete all four of them. You can do this safely after the ball has gone down an outlane, but not after the ball has landed in the trough. If your fourth martian is killed this way, then Martian Multiball is still started, and two balls are launched back into play.
Martian Bombs are stackable and carry across Martian Attacks. Save bombs that you don't need or that won't help you complete all four for the next Attack. There is no known maximum to the number of Martian Bombs you can collect. The number of total Bombs is displayed each time Martian Bombs are awarded, and it is also available in the Status Report. Unless used, Martian Bombs saved are not worth anything.
If one of the Martian targets is known to be bad, the game will spot that target for you automatically in all circumstances. The 'T' and 'I' targets are likely to go bad at some point, since they take quite a beating.
Total Annihilation shots can be made both during Martian Attack and during Martian Multiball itself. If all 12 TA shots are completed while Martian Multiball is running, Total Annihilation begins immediately, two more balls are launched into play (for a total of four), the usual ball saver for Total Annihilation is started, and both multiballs run concurrently.

* Strobe Multiball : Strobe Multiball is only available as an award from the Stroke of Luck, and can only be played once per game per player. The Forcefield will first raise if it is lowered, all playfield lamps will be turned off, the strobe lamp will begin to flash along with the three Forcefield targets, and two more balls are sent into play. The objective is to hit the Forcefield as many times as possible, until back to one ball.
Each shot scores 50M. On the 10th hit, an Extra Ball is lit. Collecting the Extra Ball will temporarily illuminate the playfield for the Extra Ball lamp effect. On the 20th hit, a 250M bonus is awarded, but without any fanfare or additional lighting. Bonus is also awarded at 30. The display will always tell you the number of total hits, and the next award to be given.
If Martian Attack or Martian Multiball is running during Strobe Multiball, then the Martian targets will be flashing. If a Hurry-Up is active at the start of Strobe Multiball, then the Hurry-Up arrow will flash. If the roaming Super Jackpot is lit, then it will continue to be lit and move until collected or time runs out. These are the only other situations in which other playfield lights can be flashing.
The inlane/outlane rollovers and Bonus X lanes remain active during the round, even though you can't see which ones are lit. You will be able to tell briefly which ones are lit when the playfield is lit for the Extra Ball animation.
There is a lengthy ball saver at the beginning of Strobe Multiball, and a brief ball saver after it ends. If no balls are in play when the game recognizes the end of Strobe Multiball, another ball is launched into play. Basically, your ball cannot end because of Strobe Multiball.

Video Mode : Video Mode is only available as an award from the Stroke of Luck, and it is only given out once per game, per player. The objective is to shoot as many saucers as possible. Your shooter is positioned in the center and fires automatically. Use the left and right buttons to control the direction of the shots. Each saucer hit is worth 3M.
Once, and only once, you may press the launch button to fire a 'Smart Bomb', which will destroy all the saucers on the screen. This has absolutely nothing to do with Martian bombs. Unlike with Martian Bombs, the launch button does not flash to let you know you have a Smart Bomb.
At 30 saucers, a percentaged Extra Ball will descend; shoot it to collect an Extra Ball immediately. If the game has been awarding too many extra balls recently, then it may not appear at all.
At 50 saucers (?), the Mothership will approach. The regular saucers stop landing (any ones that are still descending get zapped as if you have shot them), and the big Mothership starts descending. You must shoot the Mothership before it lands. It is a rather large ship, which zigs and zags quickly to make it more difficult to hit. It takes 80 hits to destroy it; the lower right corner of the display will tell you how many remaining hits are needed. Completing video mode in its entirety is worth a total of 635M points, and displays the message : 'You Have Won; The World Is Safe'.
You can use the Smart Bomb to kill the Mothership as well.
This same video mode is available in the game "Junk Yard", including the Smart Bomb and Mothership features.

* Bonus : At the end of the ball, bonus is awarded. Your bonus consists of some random point value based on how many shots you hit during play, with a base value of 5M, plus 250K for each Martian you've destroyed. This is all then multiplied by your bonus multiplier. It is possible to have very big bonuses, in the billions. The bonus multiplier maxes out at 250X; at that level, each Martian you hit is worth 62.5M.

* Rule the Universe : After completing all 6 major objectives, shoot the SoL scoop to start Rule the Universe. When Rule the Universe becomes lit, Martian Attack and Stroke of Luck become unlit if they were previously lit. Rule the Universe is a 4-ball multiball with about a 30 second ball saver in which nearly all playfield features are lit. Total Annihilation runs, with the base value of each jackpot worth 100M. The saucer drop target scores 100M. The roaming Super Jackpot is lit and scores the same as it does during regular multiball, for an unlimited number of times. Martian Multiball is active, scoring at least 50M per martian. The Annihilation Jackpot is lit at the lock ramp. Super Jets is also active.
If you score 5 billion points, the playfield will go dark, the flippers will be disabled, and the round will end. You just ruled the universe! An extra 5 billion points is awarded, and your initials and the time of election will be displayed in attract mode later on. After a brief animation, a ball will be returned to the plunger lane and you can continue play. You can also go for one of the Skill Shots at this point, too (the regular ballsaver is also active).
Plus, for the rest of the ball after Ruling the Universe, you can collect Victory Laps by shooting any of the five combo shots. The Combo arrows will be solidly lit. Shooting any arrow unlights that arrow and awards a Victory Lap (complete with whooshing sound effect), initially worth 100M. Shooting the saucer drop target relights all five Victory Lap shots (if any are unlit) and increases the value of the shots by 10M each. The saucer target itself scores 100M per hit for the rest of the game. This is an excellent time to start a multiball, especially Total Annihilation.
The Victory Lap value can increase up to 500M. Maximizing Laps is the key to getting a really high score.
If you lose all balls before scoring 5 billion, then nothing else really happens and normal play resumes. This is very depressing.
After RTU multiball, the Conquer Mars lamp remains lit. The Super Jets lamp remains lit for the remainder of the current ball if Super Jets is still active. This allows you to Rule the Universe again on the same ball. With early ROMs, the Super Jets lamp was cleared after RTU which made this impossible, since Super Jets continued to be active on that ball, and couldn't be restarted until the next ball.
If a player rules the universe when he/she is already ruler, then the display will show 'Re-Election #1', and so on until someone else rules the universe, during Attract Mode (it can't know this until the end of a game, when you enter your initials, unless you happen to RTU twice in the same game, in which case it will display 'Re-Election').
If multiple players Rule the Universe in the same game, then only the last player to Rule will get to enter initials. In no way does any scoring affect whether or not you become the new Ruler.

* Concurrent Multiballs : Attack From Mars supports concurrent multiballs to some extent. There are four different multiballs in this game : regular multiball, Martian Multiball, Total Annihilation, and Strobe Multiball (plus Rule the Universe, but that's a totally different beast). Here's how it all fits together :
Regular multiball, Total Annihilation, and Strobe Multiball are all mutually exclusive; only one of these can run at a time. Martian Multiball can run concurrently with any one of them, as long as the two are started in the right order.
In the case of regular multiball or Strobe Multiball, you must start Martian Attack first, and then start the OTHER multiball (once the other multiball is started, you cannot start Martian Attack). Martian Attack continues to run with the same timer, and completing the martians will add Martian Multiball to your current multiball. That means a ball saver will be active for a while. No additional balls are added into play; you must have two for Martian MB, but if you have fewer than two, then you wouldn't be playing another multiball, would you? If your other multiball ends, and you didn't start Martian Multiball, Martian Attack will continue to run as it did before multiball.
In the case of Total Annihilation, you can either start TA first like in the above case, or you can start Martian Multiball first and then start TA, as Total Annihilation shots are awarded during Martian Multiball. In that case, two more balls are added into play to make it a 4-ball multiball, along the normal TA ballsaver.
Concurrent multiballs are lucrative, because with 3 or 4 balls in play, you are likely to hit a lot of the Martian targets without really trying. You will always get more points, though, by concentrating on the major multiball instead (Unless you have a high bonus multiplier, since each martian is worth something in bonus).

* Extra Balls : There are 5 ways to get an Extra Ball in AFM :
1. Complete the second Attack Wave. On 5-ball games, this defaults to the 3rd Attack Wave instead.
2. Complete the inlane/outlane lamps 10 times. For 5-ball, it takes 14 completions of the rollovers.
3. Shoot the EB in Video Mode.
4. Hit the Forcefield 10 times in Strobe Multiball.
5. Via a Stroke of Luck, literally. The randomly lit Extra Ball is usually only lit after a bad first ball, but I have seen it awarded after collecting three Extra Balls and Ruling the Universe.
Extra balls are all lit at the Stroke of Luck hole, except for the Video Mode EB which is awarded immediately. Each of these can only be collected once per game.
Extra balls are the only awards that can be collected at the scoop even during any multiball. Normally only front shots to the scoop will award the EB, but during multiball, you can collect it from the front or back, since the game can't always tell which direction you shot it from with absolute certainty. So it just gives it to you either way. This works with any legitimate multiball but not when you have two balls in normal play because of a missing pinball suddenly appearing on the playfield. In that case, you may get cheated out of an extra ball shot from the front legitimately.
The game seems to detect back shots into Stroke of Luck based on jet bumper hits and rollovers. All other shots are considered front shots. Thus, it is possible for a ball to 'air' over the hole, not touch a jet bumper, fall into the back of the hole, and award a front Stroke of Luck shot.
Attack from Mars also supports the Buy-In feature at the end of the game. Unlike many previous games, there is no separate Buy-In button; the Start button will buy an extra ball for 1 credit. So don't press Start to abort the 7 sec. buy-in countdown -- use the flippers or launch button (or off switch) instead. Depending on the settings of your machine, buy-in may be disabled completely, or there may be a fixed or unlimited number of times you can buy-in. Buy-in can also be enabled for 1/2 credit. There is an extra long ballsaver at the beginning of every ball bought-in, but once used, it is gone. There is nothing else special about the buy-in ball.

* Replays and High Scores : The replay value will fluctuate widely among different machines, but it is most definitely going to be in the several billion range, at least. After collecting a replay, the replay value will grow by 50% of its original, base value, until more coins are inserted (not counting buy-ins).
There are 2 high score lists, one for no buyins and one for buyins. The Grand Champion is also maintained, which is the highest score attained regardless of buyins. The game also keeps track of the person who destroyed the most martians, and the last person to Rule the Universe. For the Ruler, it displays the date and time of the ruling, and the re-election count for that player, in addition to his/her initials.

* Software Compensation : There is no compensation for a broken loop or ramp switch. This is most frustrating, as you won't be able to start Total Annihilation, collect a Super Jackpot, and of course, Rule the Universe.
If you try for a Super Skill Shot but the ball falls into the lit Bonus X lane, you will be awarded the Super Skill Shot of 50M and the Saucer will open, as if you had hit the Forcefield.
If the drop target becomes stuck down, you will not be able to score Saucer hits for a while (you can still score hits from the two side standups). After so many shots to the saucer hole, the game will flag the drop target as bad, and the hole will spot 1 drop target hit. Once the drop target switch becomes active again, though, the compensation is turned off, so an intermittent target is worse than a totally hosed target.
A bad Stroke of Luck kicker is bad news. If only the SoL switch is stuck open or closed (but not intermittent), then there is some compensation for balls that fall in from the back. If a ball trips one of the Bonus X lanes, and no jet bumpers or the right loop switch isn't triggered in about 3 seconds, the game assumes the ball fell into the SoL hole, and since there is no way to detect front shots, it awards a front SoL shot, then kicks out the ball.
If the Forcefield 3-bank won't go down, hitting any of the three targets will spot hits to the saucer drop target/hole.
If the right ramp entrance gate switch and the lock ramp gate switch are bad, then shooting the Lock ramp will count as both a Lock ramp and a right ramp shot (the game cannot tell the difference between the two, so it awards both). There is probably a software bug here, though : sometimes in this state, Lock will be lit but the divertor will not open, so that you cannot collect the lock until the next ball, when everything is reset.

- SERIES -

1. Attack from Mars (1995)
2. Revenge from Mars (1999)

- STAFF -

Design : Brian Eddy (BRE)
Software : Lyman F. Sheats Jr. (LFS)
Mechanical Engineer : Robert C. Friesl (RCF)
Artwork : Doug Watson (DTW)
Sound & Music : Dan Forden
Dots : Adam Rhine, Brian Morris

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5199&o=2

$end

$spectrum_cass=attackof,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Attack of the Empire (c) 1985 Chibur

- STAFF -

Written by: Nick Ayre

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77858&o=2

$end

$cpc_flop=killtomt,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Attack of the Killer Tomatoes (c) 1986 Global Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133972&o=2

$end

$vz_snap=kill_tom,
$bio

Attack of the Killer Tomatoes (c) 198? Unknown

- STAFF -

Written by: Apolon Ivankovic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235035&o=2

$end

$msx1_flop=killtomt,killtomta,
$bio

Attack of the Killer Tomatoes Cracked (c) 19?? Unknown.

Tape to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133167&o=2

$end

$cpc_flop=killtomt_t2,killtomt_t1,killtomt_t1b,killtomt_t1a,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Attack of the Killer Tomatoes Trained (c) 1986 Global Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133973&o=2

$end

$spectrum_cass=attcktom,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Attack of the Killer Tomatoes (c) 1986 Global Software

- TECHNICAL -

GAME ID: 0091

- STAFF -

Written by: Richard Huddy, Robert Coles
Loading Screen by: Stuart Ruecroft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77859&o=2

$end

$gameboy=killtomt,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Attack of the Killer Tomatoes  (c) 1992 T-HQ, Incorporated.

- TECHNICAL -

[Model DMG-AK-USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65585&o=2

$end

$gameboy=killtomtj,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Attack of the Killer Tomatoes  (c) 1993 Altron Corp.

- TECHNICAL -

[Model DMG-AKJ]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65587&o=2

$end

$nes=killtomt,
$bio

Nintendo NES cart. published 29 years ago:

Attack of the Killer Tomatoes (c) 1993 T-HQ, Inc.

- TECHNICAL -

Game ID: NES-47-NOE

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83393&o=2

$end

$nes=killtomtu,
$bio

Nintendo NES cart. published 30 years ago:

Attack of the Killer Tomatoes (c) 1992 T-HQ

Can no one stop these Vicious Veggies?

Tomato oppression threatens the world! Dr. Gangrene is out to conquer the planet with his army of Killer Tomatoes. Who is mankind's last hope? Chad Finletter, the all-American Boy.

Join Chad on his mission to paste the tomatoes and thwart the Doctor's evil schemes to launch the Doomsday Tomato. He is ready to smash the stem-heads in the sewers and slice 'em up in the streets of San Zucchini.

Luckily, Chad has friends who help him along - Wilbur, his uncle, Tara, the tomato half-breed, and Fuzzy Tomato, Tara's cuddly sidekick. And he'll need their help taking on the likes of Tomacho, Zoltan, Ketchuk and the rest of the Gang of Six. Get ready for adventure as Chad sets out to kick some stem!

All the action and humor from the hit TV series! Hidden friends and items add intensity to the challenge! Only you can stop the mad Dr. Gangrene from painting the world red!

- TECHNICAL -

Model NES-47-USA

- TRIVIA -

Released in January 1992 in the USA.

- TIPS AND TRICKS -

After losing your last life, pressing Down+Left and A+B before the game over screen will make a message pop-up, saying Rob Loves Sandy. This was likely added in by Rob Harris, one of the game's programmers.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54904&o=2

$end

$c64_cart=mtntcmls,
$bio

Commodore C64 cart. published 39 years ago:

Attack of the Mutant Camels (c) 1983 HesWare

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53594&o=2

$end

$c64_cass=atcamel,atcamela,
$bio

Commodore C64 cass. published 39 years ago:

Attack of the Mutant Camels (c) 1983 Llamasoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145449&o=2

$end

$vic1001_cart=mtntcmls,
$bio

Commodore VIC-20 cart. published 39 years ago:

Attack of the Mutant Camels [Model C318] (c) 1983 HES [Human Engineered Software]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83775&o=2

$end

$a800=mtntcmls,
$bio

Atari 400/800 cart. published 39 years ago:

Attack of the Mutant Camels (c) 1983 HES |Human Engineered Software].

- TECHNICAL -

Model C518

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49299&o=2

$end

$jaguar=mutntpng,
$bio

Atari Jaguar cart. published 26 years ago:

Attack of the Mutant Penguins (c) 1996 Atari Corp.

It's fairly well known fact that the Earth's television transmissions bounce around the atmosphere and off satellites positioned around the Earth's orbit. Some of these signals are beamed far into space where they could, potentially, be picked up by aliens. What? You don't believe in aliens? You better think again. The Earth is being threatened by something, and it's sure not human...

It all started in the far off galaxy of Bleurgggh (Nebula Quadrant), where an evil race of slimy green (but reasonably stupid) aliens were monitoring the Earth's transmissions.

Unfortunately for them but lucky for us, they tuned in only at a specific time to a specific television channel and picked up The Wildlife Show. After watching a few shows, they disguised themselves as the obviously dominant species on Earth - the penguin.

Soon after landing on Earth they realized they had made a mistake. It was unlikely that a penguin could infiltrate the human race and become President, so a rethink was in order. They decided to disguise themselves yet again, as humans.

So, to recap, we have slimy green aliens disguised as penguins, disguised as humans, trying to invade the Earth. Of course, they had to improvise a bit on the new disguises. As a result, the disguises fool nobody!

When Earth penguins found out about this slur on their integrity, they were not happy and now they're out to set the record straight. Woe to any alien penguin who meets a good penguin. He'll be in for a fight!

Word of the Earth's plight has also reached those champions of intergalactic do-goodery, Bernard and Rodney. This dynamic duo is a legend throughout the known universe. You don't mess with these boys. Bernard is a demon with a frying pan and Rodney kicks butt with a baseball bat. In case you haven't figured out, Bernard doesn't cook and Rodney can't play baseball. They use their accessories on other ways!

The object of Attack of the Mutant Penguins is to get rid of the alien and mutant penguins any way you can. The aliens have brought a terrible weapon of destruction - the Doomscale - with them, and you must use Bernard or Rodney to stop them from activating it. You can arm Rodney with baseball bats, super-clubs and torch-breath or arm Bernard with frying pans, electric pans, boomerang pans and give him Samurai powers. You can also use dynamite, glue, and of course, the Machines!

That's right, you don't have to kill all the alien penguins personally. You can build and activate various lethal-to-penguin machines such as the Spike-Shafter, the Chopper and the Grabansling to do it for you. You'll also get help from the good Earth penguins (hooray!) occasionally. Let them roam the pathways looking for a fight and you'll soon get one of they meet a bad guy. Oh yeah, please try not to kill the good guys accidentally. The machines and weaponry are just as lethal to them!

Good penguins will also try to reach the Doomscale because they can counteract the effect of the alien penguins, so let them through if you can.

In short, kill the alien penguins, don't kill the good penguins. Stop the alien penguins from reaching the Doomscale, but try to let the good penguins reach it.

IT'S TIME TO WADE IN AND KICK SOME PENGUIN BUTT!

- TECHNICAL -

Model J9072E

- TRIVIA -

Released on December 20, 1995 in Europe.

This game was completed and ready for release prior to Atari's merger with JTS Corp. Release was delayed until after the merger so that it would appear that game development was continuing under JTS. It wasn't.

- STAFF -

Game Code: Wayne Smithson, Paul Hoggart, Mark Robinson
Animation: Dan Cartwright
Background Art: Andrew Hanson
Level Design: Wayne Smithson, Paul Hoggart, Dan Cartwright
Audio Driver: Attention to Detail
Music & FX: Cogent Productions
Project Management: Wayne Smithson, Alistair Bodin, Darryl Still
Atari Europe Production: Darryl Still, Alistair Bodin
Atari U.S. Production: Rob Powers
Lead Tester: Nathan Tan
Testers: Jennifer Vernon, Phil B. Gelber, Harry Kinney, Grant Collier, Morgan Weiss
U.K. Testers: Iain Laskey, Daniel Laskey, Peter Bodin, Lee Gledhill, Dickie & Glen
With Thanks to: Dave Perry, Kate Francis
Marketing Product Manager: Jeanne Winding
Creative Services: Greg LaBrec, Diana Bredfeldt, designworks

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76404&o=2

$end

$spectrum_cass=rgbobots,
$bio

Sinclair ZX Spectrum cass. published 6 years ago:

Attack of the RGBobots (c) 2016 Komppa, Jari

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232167&o=2

$end

$videopac=timelordpl,
$bio

Magnavox Odyssey³ cart. published 39 years ago:

Attack of the Timelord! (c) 1983 Philips Corp.

Unreleased 'plus' version, planned for the unreleased Odyssey³ Command Center.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273725&o=2

$end

$videopac=timelord,
$bio

Magnavox Odyssey² cart. published 39 years ago:

Attack of the Timelord! (c) 1983 Philips Corp.

- TECHNICAL -

Game ID: AC9445

- STAFF -

By: Ed Averett, Linda Averett

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95556&o=2

$end

$bbc_cass=alphacen,
$bio

Acorn BBC/Electron cass. published 39 years ago:

Attack on Alpha Centauri (c) 1983 Software Invasion

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51509&o=2

$end

$spectrum_cass=attckatla,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Attack on Atlantis (c) 1984 Century City Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295173&o=2

$end

$spectrum_cass=attckatl
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Attack On Atlantis (c) 1985 Mind Games Espana, S.A.

Spanish release, licensed from Century City.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219767&o=2

$end

$info=aplarail,
$bio

Arcade Video game published 24 years ago:

Attack Pla-Rail (c) 1998 NAMCO, Ltd.

- TRIVIA -

Attack Pla-Rail was released in December 1998.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98308&o=2

$end

$info=attckufo,
$bio

Arcade Video game published 42 years ago:

Attack UFO (c) 1980 Ryoto Electric.

- TECHNICAL -

Main CPU : MOS Technology M6502 (@ 1.022727 Mhz)
Sound Chips : Custom (@ 1.022727 Mhz)

Screen orientation : Vertical
Video resolution : 176 x 184 pixels
Screen refresh : 60.00 Hz
Palette colors : 16

Players : 2
Control : 2-way Joystick
Buttons : 1

- TRIVIA -

UFO stands for 'Unidentified Flying Object'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4516&o=2

$end

$pc8801_flop=attack,
$bio

NEC PC-8801 Series disk. published 39 years ago:

Attack!! Hiroko Chan (c) 1983 Champion Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91409&o=2

$end

$mz700_cass=atkatank,
$bio

Sharp MZ-700 cass. published 40 years ago:

Attack-A-Tank (c) 1982 Solo Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131694&o=2

$end

$msx1_cass=attacked,
$bio

Attacked (c) 198? Tynesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94455&o=2

$end

$msx1_flop=attacked,
$bio

Attacked cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229863&o=2

$end

$cpc_flop=attacker,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Attacker (c) 1986 Cascade Games, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119384&o=2

$end

$pc8801_flop=attacker,
$bio

NEC PC-8801 Series disk. published 32 years ago:

Attacker (c) 1990 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91410&o=2

$end

$pc8801_flop=attackev,
$bio

Attacker Vanguard (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91411&o=2

$end

$spectrum_cass=attactic,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Attactics (c) 1983 East London Robotics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287467&o=2

$end

$ti99_cart=attrec,
$bio

Texas instrument TI-99/4A cart. published 40 years ago:

Attendance Recorder (c) 1982 Foresman [Scott Foresman]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84510&o=2

$end

$cpc_flop=attentat,attentat2,attentat1,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Attentat (c) 1986 Rainbow Production

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133974&o=2

$end

$cpc_flop=attentat_t1,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Attentat Trained (c) 1986 Grees & Chany

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122627&o=2

$end

$cpc_flop=attentif,
$bio

Amstrad CPC type-in published 36 years ago:

Attentif (c) 1986 CPC

- TRIVIA -

Listed in the French magazine CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120535&o=2

$end

$to7_cass=attentio,
$bio

Thomson TO7 cass. published 37 years ago:

Attention (c) 1985 CNDP [Centre National de Documentation Pedagogique] [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108141&o=2

$end

$cpc_flop=atterris,
$bio

Amstrad CPC type-in published 38 years ago:

Atterrissage (c) 1984 Amstrad Jeux D'Action

- TRIVIA -

Listed as a type-in program in the French book: Amstrad Jeux D'Action.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122714&o=2

$end

$info=attila,
$bio

Pinball published 38 years ago:

Attila the Hun (c) 1984 Game Plan, Incorporated.

- TECHNICAL -

Model Number : 260

- TRIVIA -

Attila the Hun was released in April 1984.

500 units were produced.

- STAFF -

Designer : John Trudeau

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5200&o=2

$end

$mo5_cass=attrape,
$to7_cass=attrape,
$bio

Thomson MO5/TO7 cass. published 38 years ago:

Attrape Mots (c) 1984 No Man's Land.

- TECHNICAL -

FACE A: TO7
FACE B: MO5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108142&o=2

$end

$spectrum_cass=atvamate,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

ATV - Amateur Television (c) 1983 Stephens, Robin E.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288326&o=2

$end

$gba=atvquada,
$bio

Nintendo GBA cart. published 20 years ago:

ATV - Quad Power Racing [Model AGB-AQRE-USA] (c) 2002 Acclaim Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69519&o=2

$end

$gba=atvquad,
$bio

ATV - Quad Power Racing [Model AGB-AQRP] (c) 200? Crave Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69518&o=2

$end

$psx=atvquad,
$bio

Sony PlayStation CD published 22 years ago:

ATV - Quad Power Racing (c) 2000 Acclaim Ent., Inc.

Hit the dirt with the only quad racing game available! Power slide, roll over, crash and take on the competition in rough terrain with ATV: Quad Power Racing!

- TECHNICAL -

GAME ID: SLUS-01137

- TRIVIA -

Released on August 23, 2000 in the USA.

Export releases:
[EU] "ATV - Quad Power Racing [Model SLES-02822]"
[JP] "ATV - Quad Power Racing [Model SLPM-86636]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110958&o=2

$end

$gba=atvthund,
$bio

Nintendo GBA cart. published 16 years ago:

ATV - Thunder Ridge Riders [Model AGB-AAQP] (c) 2006 DSI Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69520&o=2

$end

$gba=atvthundu,
$bio

Nintendo GBA cart. published 16 years ago:

ATV - Thunder Ridge Riders [Model AGB-B3BE-USA] (c) 2006 DSI Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69521&o=2

$end

$psx=atvmania,
$bio

Sony PlayStation CD published 19 years ago:

ATV Mania (c) 2003 Gotham Games.

- TECHNICAL -

Game ID: SLUS-01545

- TRIVIA -

Released in July 2003 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97597&o=2

$end

$psx=atvracer,
$bio

Sony PlayStation CD published 19 years ago:

ATV Racers (c) 2003 Mud Duck Productions.

- TECHNICAL -

Game ID: SLUS-01572

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97598&o=2

$end

$gbcolor=atvracin,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

ATV Racing (c) 2001 Rocket Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67461&o=2

$end

$gbcolor=atvrackj,atvrackja,
$bio

ATV Racing & Karate Joe (c) 199? Rocket Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67460&o=2

$end

$cpc_flop=atv,atv_t1,atv_t1a,
$bio

Amstrad CPC 464 disk. published 34 years ago:

ATV Simulator cracked (c) 1988 Unknown.

Pirate tape_to_disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119063&o=2

$end

$spectrum_cass=atvsimul,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

ATV Simulator (c) 1987 Codemasters Software Co., Ltd., The

- TECHNICAL -

GAME ID: 2047

- STAFF -

Game Design and Creation: Tim Miller
Loading Screen: James Wilson
Music: David Whittaker

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77861&o=2

$end

$cpc_cass=atvsim,
$bio

Amstrad CPC cass. published 34 years ago:

ATV Simulator (c) 1988 Codemasters Software

- TECHNICAL -

Game ID: 3086

- STAFF -

Designed and Programmed by: Tim Miller
Music by: David Whittaker

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64163&o=2

$end

$spectrum_cass=atvtestc,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

ATV Test Card (c) 1987 G1WWX

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293862&o=2

$end

$info=atvtrack,atvtracka,
$bio

Arcade Video game published 20 years ago:

ATV Track (c) 2002 Gaelco.

A four-wheel motorcycle racing simulator with four different circuits and two selectable modes : Practice and Competition.

- TRIVIA -

ATV Track was released in February 2002.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4857&o=2

$end

$cpc_flop=auboulot,
$bio

Amstrad CPC type-in published 32 years ago:

Au Boulot ! (c) 1990 CPC

- TRIVIA -

Listed in the French magazine CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120536&o=2

$end

$to_flop=hermine,
$bio

Thomson TO disk. published 35 years ago:

Au Nom de l'Hermine (c) 1987 Coktel Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107585&o=2

$end

$cpc_flop=hermine,hermine1,hermine3,hermine4,hermine2,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Au Nom de l'Hermine (c) 1987 Coktel Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118797&o=2

$end

$cpc_cass=aremonty,
$bio

Amstrad CPC cass. published 35 years ago:

Au Revoir Monty (c) 1987 Gremlin Graphics Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64355&o=2

$end

$cpc_flop=aremonty,aremonty2,aremonty1,aremonty_c1,aremonty_t1,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Au Revoir Monty (c) 1987 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120666&o=2

$end

$cpc_flop=auvoleur,
$bio

Amstrad CPC type-in published 33 years ago:

Au Voleur !! (c) 1989 Micro Mag

- TRIVIA -

Listed as a type-in program in the French magazine: Micro Mag.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119370&o=2

$end

$cpc_cass=audams2,
$bio

Audio Amstrad 2 (c) 198? GEASA [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116109&o=2

$end

$cpc_cass=audams3,
$bio

Audio Amstrad 3 (c) 198? GEASA [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116110&o=2

$end

$cpc_cass=audams4,
$bio

Audio Amstrad 4 (c) 198? GEASA [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116111&o=2

$end

$cpc_cass=audams5,
$bio

Audio Amstrad 5 (c) 198? GEASA [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116112&o=2

$end

$cpc_cass=audams6,
$bio

Audio Amstrad 6 - Tenis 3D (c) 198? GEASA [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116113&o=2

$end

$cpc_cass=audams7,
$bio

Audio Amstrad 7 - Space Crazy (c) 198? GEASA [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116114&o=2

$end

$cpc_flop=audiocom,
$bio

Audio Compilation Disk A (c) 19?? Overlanders

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133975&o=2

$end

$cpc_flop=audiocom01,
$bio

Audio Compilation Disk B (c) 19?? Overlanders

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133976&o=2

$end

$cpc_flop=audiocom02,
$bio

Audio Compilation Disk D (c) 19?? Overlanders

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133977&o=2

$end

$cpc_flop=audiocom03,
$bio

Audio Compilation Disk G (c) 19?? Overlanders

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133978&o=2

$end

$cpc_flop=audiocom04,
$bio

Audio Compilation Disk I (c) 19?? Overlanders

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133979&o=2

$end

$cpc_flop=audiocom05,
$bio

Audio Compilation Disk M (c) 19?? Overlanders

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133980&o=2

$end

$cpc_flop=audiocom06,audiocom07,
$bio

Audio Compilation Disk Misc (c) 19?? Overlanders

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133981&o=2

$end

$cpc_flop=audiocom08,
$bio

Audio Compilation Disk N (c) 19?? Overlanders

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133982&o=2

$end

$cpc_flop=audiocom09,
$bio

Audio Compilation Disk P (c) 19?? Overlanders

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133983&o=2

$end

$cpc_flop=audiocom0a,
$bio

Audio Compilation Disk R (c) 19?? Overlanders

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133984&o=2

$end

$cpc_flop=audiocom0b,
$bio

Audio Compilation Disk S1 (c) 19?? Overlanders

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133985&o=2

$end

$cpc_flop=audiocom0c,
$bio

Audio Compilation Disk S2 (c) 19?? Overlanders

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133986&o=2

$end

$cpc_flop=audiocom0d,
$bio

Audio Compilation Disk T (c) 19?? Overlanders

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133987&o=2

$end

$cpc_flop=audioill,
$bio

Amstrad CPC 464 disk. published 26 years ago:

Audio Illusions Demo (c) 1996 Systeme D

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124789&o=2

$end

$amiga_flop=assam011,assam011a,assam011b,
$bio

Audio Magic Vol. 01.1 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133376&o=2

$end

$amiga_flop=assam020,assam020a,assam020b,
$bio

Audio Magic Vol. 02.0 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133377&o=2

$end

$amiga_flop=assam030,assam030a,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Audio Magic Vol. 03.0 (c) 1993 Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133378&o=2

$end

$amiga_flop=assam040,assam040a,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Audio Magic Vol. 04.0 (c) 1993 Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133379&o=2

$end

$amiga_flop=assam050,assam050a,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Audio Magic Vol. 05.0 (c) 1993 Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133380&o=2

$end

$amiga_flop=assam06,
$bio

Commodore Amiga 500 disk. published 28 years ago:

Audio Magic Vol. 06 (c) 1994 Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133381&o=2

$end

$amiga_flop=assam07,assam07a,
$bio

Commodore Amiga 500 disk. published 28 years ago:

Audio Magic Vol. 07 (c) 1994 Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133382&o=2

$end

$amiga_flop=assam08,assam08a,
$bio

Commodore Amiga 500 disk. published 28 years ago:

Audio Magic Vol. 08 (c) 1994 Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133383&o=2

$end

$amiga_flop=assam09,
$bio

Audio Magic Vol. 09 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133384&o=2

$end

$amiga_flop=assam10,assam10a,
$bio

Commodore Amiga 500 disk. published 28 years ago:

Audio Magic Vol. 10 (c) 1994 Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133385&o=2

$end

$amiga_flop=assam11,
$bio

Audio Magic Vol. 11 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133386&o=2

$end

$amiga_flop=assam12,
$bio

Audio Magic Vol. 12 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133387&o=2

$end

$amiga_flop=assam13,
$bio

Audio Magic Vol. 13 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133388&o=2

$end

$amiga_flop=assam14,assam14a,
$bio

Audio Magic Vol. 14 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133389&o=2

$end

$amiga_flop=assam15,
$bio

Audio Magic Vol. 15 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133390&o=2

$end

$coco_cart=spectrum,
$bio

TRS-80 CoCo cart. published 41 years ago:

Audio Spectrum Analyzer (c) 1981 Tandy Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53406&o=2

$end

$spectrum_cass=audiospe,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Audio Spectrum issue 2 (c) 1987 Audio Spectrum

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145739&o=2

$end

$spectrum_cass=audiospe_a,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Audio Spectrum issue 3 (c) 1987 Audio Spectrum

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145740&o=2

$end

$spectrum_cass=audiospe_b,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Audio Spectrum issue 7 (c) 1987 Audio Spectrum

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145744&o=2

$end

$apple2_flop_clcracked=avinven,
$bio

Apple II 5.25 disk. published 41 years ago:

Audio Visual Inventory (c) 1981 IMC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240619&o=2

$end

$cdi=audiovid,
$bio

Phillips CD-i disc published 30 years ago:

Audio-Video Products '92-'93 on CD-Interactive v2 (Euro) (c) 1992 Philips Interactive Media, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=102176&o=2

$end

$apple2_flop_clcracked=agrizzly,
$bio

Apple II 5.25 disk. published 34 years ago:

Audubon Grizzly Bears - Wildlife Adventures (c) 1988 Advanced Ideas, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231247&o=2

$end

$apple2_flop_orig=awawhale,
$bio

Apple II 5.25 disk. published 32 years ago:

Audubon Wildlife Adventures - Whales! (c) 1990 National Audubon Society, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276325&o=2

$end

$apple2gs_flop_misc=grizbear,
$apple2gs_flop_orig=awagrizz,
$bio

Apple IIGS disk. published 34 years ago:

Audubon Wildlife Adventures: Grizzly Bears (c) 1988 Advanced Ideas, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115242&o=2

$end

$apple2gs_flop_misc=whales,
$apple2gs_flop_orig=awawhale,
$bio

Apple IIGS disk. published 33 years ago:

Audubon Wildlife Adventures: Whales (c) 1989 Advanced Ideas, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115244&o=2

$end

$cpc_cass=awmonty,
$bio

Amstrad CPC cass. published 35 years ago:

Auf Wiedersehen Monty (c) 1987 Erbe Software.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64356&o=2

$end

$spectrum_cass=aufwiede,aufwiedea,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Auf Wiedersehen Monty (c) 1987 Gremlin Graphics Software, Limited.

- STAFF -

Written by: Peter Harrap, Shaun Hollingworth, Chris Kerry, Colin Dooley, Greg Holmes
Graphics by: Steve Kerry, Terry Lloyd
Music by: Ben Daglish

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77862&o=2

$end

$msx1_cass=awmonty,
$bio

MSX cass. published 35 years ago:

Auf Wiedersehen Monty (c) 1987 Gremlin Graphics Software, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94456&o=2

$end

$cpc_flop=awmonty,awmonty2,awmonty1,awmonty_c1,awmonty_c1a,awmonty_t2,awmonty_t3,awmonty_t3a,awmonty_t1,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Auf Wiedersehen Monty (c) 1987 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120667&o=2

$end

$c64_cass=aufwiede,
$bio

Commodore C64 cass. published 35 years ago:

Auf Wiedersehen Monty (c) 1987 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187626&o=2

$end

$spectrum_cass=aufwiedec,
$bio

Auf Wiedersehen Monty (c) 198? Kixx

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219380&o=2

$end

$msx1_flop=awmonty,awmontya,
$bio

Auf Wiedersehen Monty cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229864&o=2

$end

$bbc_cass=aufwiede,
$bio

Acorn BBC/Electron cass. published 38 years ago:

Auf Wiedersehen Pet (c) 1984 Tynesoft

- TECHNICAL -

Electron/BBC Dual cassette.

Game Controls
Z - Left
X - Right
O - Up
K - Down

- TRIVIA -

Retail price: £6.95

- STAFF -

By: R. Carr

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51510&o=2

$end

$spectrum_cass=aufwipet,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Auf Wiedersehen Pet (c) 1984 Tynesoft

- STAFF -

Written by: Bob Carr

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77863&o=2

$end

$a2600=auferzoo,
$bio

Atari 2600 cart. published 39 years ago:

Aufruhr im Zoo (c) 1983 Starsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50231&o=2

$end

$amigaocs_flop=aufschwu,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Aufschwung Ost (c) 1993 Sunflowers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73465&o=2

$end

$cpc_flop=aufbronxa,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Auftrag in der Bronx (c) 1985 Weeske Soft. [Germany]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290033&o=2

$end

$cpc_cass=climbitc,
$bio

Amstrad CPC cass. published 37 years ago:

Aufwarts Zur Rettung (c) 1985 QuelleSoft.

German release of Climb-It.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144652&o=2

$end

$spectrum_cass=aufwiedeb,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Aufwiedersehen Monty (c) 1987 Erbe Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226516&o=2

$end

$c64_cass=augidoggi,
$bio

Commodore C64 cass. published 30 years ago:

Augie Doggie and Doggie Daddy (c) 1992 Hi-Tec Soft.

- TECHNICAL -

GAME ID: HT 188

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145450&o=2

$end

$amigaocs_flop=auntaadv,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Aunt Arctic Adventure (c) 1989 Mindware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73466&o=2

$end

$spectrum_cass=auntvelm,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Aunt Velma's Coming To Tea! (c) 1991 Delbert the Hamster Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219813&o=2

$end

$spectrum_cass=auntvelma,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Aunt Velma's Coming To Tea! (c) 1991 Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295300&o=2

$end

$msx2_flop=dunbine,
$bio

MSX 2 disk. published 31 years ago:

Aura Battler Dunbine (c) 1991 Family Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101486&o=2

$end

$pc98=dunbine,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Aura Battler DUNBINE ～バイストンウェルの炎～ (c) 1991 Family Soft.
(Aura Battler Dunbine - Byston Well no Honoo)

- TECHNICAL -

Floppy Disk x5

- TRIVIA -

Released on August 09, 1991 in Japan. Retail price: 9800 Yen.

A password appears once you beat the game, which could be sent in for a lottery, the prize was an original scenario disk awarded to 100 people.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88968&o=2

$end

$psx=dunbine,
$bio

Sony PlayStation CD published 22 years ago:

Aura Battler Dunbine - Seisenshi Densetsu [Model SLPS-02390] (c) 2000 Bandai Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84876&o=2

$end

$spectrum_cass=aurascop,
$bio

Aura-Scope (c) 198? Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219814&o=2

$end

$specpls3_flop=aurascop,
$bio

Sinclair ZX Spectrum+3 disk. published 31 years ago:

Aura-Scope (c) 1991 Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147704&o=2

$end

$info=aurailj,aurailjd,
$vgmplay=aurail,
$bio

Arcade Video game published 32 years ago:

Aurail (c) 1990 Sega.

An overhead-view shoot'em up where you pilot a super tank of the future, that looks like a battle mek, and blow everything up. Collect power-ups to increase shields and operate the remote attack drone. Features tunnel levels with a first-person view.

- TECHNICAL -

Runs on the Sega "System 16B" hardware.
Game ID: 317-0167

Players: 2
Control: 8-way joystick
Buttons: 3

- TRIVIA -

Released in October 1990 in Japan.

Export release: "Aurail [Model 317-0168]"

- STAFF -

Developed by Westone.

Chief programmer : Takanori Kurihara
Sprite designer : Masanori Yoshihara
BG designers : Hiromi Kurihara, Maki Ohzora
Music composers : Sinichi Sakamoto, Napalm Hiromitsu
Assistant director : Yoshihisa Shimizu
Programmer : Naoki Hoshizaki
CG designers : Mina Morioka, Susumu Konno, Tomoko Nakayama
Supervisor : Michishito Ishizuka
CG operater : Yutaka Hirata
Director : Ryuichi Nishizawa

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=150&o=2

$end

$info=aurail1,aurail1d,aurail,
$bio

Arcade Video game published 32 years ago:

Aurail (c) 1990 SEGA Enterprises, Ltd.

Export release. Game developed in Japan. See the original Japanese release entry; "Aurail [Model 317-0167]", for more information about the game itself.

- TECHNICAL -

Game ID: 317-0168

- UPDATES -

The US version is slightly different, it has the "Winners Don't Use Drugs" screen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97886&o=2

$end

$apple2_flop_clcracked=asbchrds,
$bio

Apple II 5.25 disk. published 39 years ago:

Aural Skills - Basic Chords (c) 1983 Electronic Courseware Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301311&o=2

$end

$apple2_flop_clcracked=asinterv,
$bio

Apple II 5.25 disk. published 39 years ago:

Aural Skills - Intervals (c) 1983 Electronic Courseware Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301312&o=2

$end

$apple2_flop_clcracked=as7thchd,
$bio

Apple II 5.25 disk. published 39 years ago:

Aural Skills - Seventh Chords (c) 1983 Electronic Courseware Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301313&o=2

$end

$pcecd=auroraq,
$bio

NEC PC-Engine CD published 29 years ago:

Aurora Quest - Otaku no Seiza [Model PVCD-3010] (c) 1993 Pack-In-Video Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58108&o=2

$end

$info=aussieby,
$bio

Computer published 38 years ago:

Aussie Byte II (c) 1984 SME Systems.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96859&o=2

$end

$cpc_flop=ausgames,ausgames1,ausgames_c1,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Aussie Games (c) 1990 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119393&o=2

$end

$nes=aussie,
$bio

Nintendo NES cart. published 30 years ago:

Aussie Rules Footy (c) 1992 Laser Beam

Experience all the thrills and spills of Aussie Rules Footy now on your Nintendo. Choose your favourite team, play one match or a whole season and see if you can make it through to the big one - the Grand Final!

The game is fast, the action is non-stop. Choose to play one on one against the computer or play two, four or six player games. Challenge all your friends and their favourite teams in your quest for the flag!

The training session will help you practise all your kicking, handpassing, marking and goal kicking skills for the big match. You'll need to be fit and strong to sustain the best of tackles from your opponents!

- TECHNICAL -

Model NES-28-AUS

- TRIVIA -

Released on March 21, 1992 in USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54905&o=2

$end

$amigaocs_flop=austerl,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Austerlitz (c) 1989 Cornerstone

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73467&o=2

$end

$spectrum_cass=austerli,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Austerlitz 1805 (c) 1989 CCS.

- STAFF -

Written by: Ken Wright

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77865&o=2

$end

$info=m5austin,m5austin10,m5austin11,
$bio

Fruit Machine published 21 years ago:

Austin Powers (c) 2001 Barcrest.

- TRIVIA -

Released in August 2001.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15247&o=2

$end

$gbcolor=apowerohu,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Austin Powers - Oh, Behave! [Model CGB-BAPE-USA] (c) 2000 Rockstar Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67514&o=2

$end

$gbcolor=apoweroh,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Austin Powers - Oh, Behave! [Model CGB-BAPX-UKV] (c) 2000 Rockstar Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67513&o=2

$end

$gbcolor=apowerulu,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Austin Powers - Welcome to my Underground Lair! [Model CGB-BEAE-USA] (c) 2000 Rockstar Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67518&o=2

$end

$gbcolor=apowerul,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Austin Powers - Welcome to my Underground Lair! [Model CGB-BEAX-EUR] (c) 2000 Rockstar Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67515&o=2

$end

$psx=apowerpb,
$bio

Sony PlayStation CD published 20 years ago:

Austin Powers Pinball (c) 2002 Gotham Games.

Dr. Evil is back with plans for world domination. Now it's up to you to defeat Dr. Evil and his crew of minions in 14 missions, including Groovy Baby, Subterranean Probe, and Mini-Me. In Austin Powers Pinball, you must shoot for the high score on two pinball tables based on the first two Austin Powers movies--International Man of Mystery and The Spy Who Shagged Me. The game features the celebrity voices of Mike Myers and Robert Wagner, along with music and characters from the Austin Powers movies.

- TECHNICAL -

GAME ID: SLUS-01456

- TRIVIA -

Released on October 25, 2002 in the USA.

Export releases:
[US] "Austin Powers Pinball [Model SLES-03945]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111267&o=2

$end

$info=austin,austinf,austing,austini,austnew,aust201,aust300,aust301,
$bio

Pinball published 21 years ago:

Austin Powers (c) 2001 Stern Electronics.

- TECHNICAL -

Stern Whitestar System
Model Number : 74

Main CPU : Motorola M6809 (@ 2 MHz)
Sound CPU : Motorola M6809 (@ 2 MHz)
Display CPU : Motorola M6809 (@ 4 MHz)
Sound chip : BSMT2000 (@ 24 MHz)

- TRIVIA -

Released in June 2001.

Michael Jackson used to own this game (serial number: 164675). It was sold at the official Michael Jackson Auction on Apr. 24th, 2009.

- UPDATES -

Software Release : 1.00
Date : June 7, 2001
- Initial release into production.

Software Release : 1.02
Date : June 11, 2001
- Corrected Replay code that lowered the desired match percentage.
- MOJO hidden jackpot A register trashed bug corrected.

Software Release : 1.03
Date : June 29, 2001
- Less farting.
- Replay bug fixed that stopped awarding replays and instead awarded extra balls.

Software Release : 1.04
Date : July 23, 2001
- Removed farting from family mode (which occurs only in ver 1.03).
- Run time machine longer after 'catching and throwing' a ball.

Software Release : 2.00
Date : July 24, 2001
- All references to 'Fat Bastard' removed from family settings (dot's & speech).

Software Release : 2.01
Date : July 26, 2001
- Pulse for stacked balls in trough fixed

Software Release : 2.02
Date : August 2, 2001 
- New U.K. coin setting default, Hard/Easy rule settings reversed
- Fixed aux. coil #3 'draw' bug

Software Release : 2.03
Date : August 8, 2001 
- Removed phrase from 'family' settings

Software Release : 3.00
Date : September 20, 2001
- Adjustment added to remove references in game to 'Washington D.C.'

Software Release : 3.01
Date : November 8, 2001
- New dispatch edge routines should help do a better job of knowing which edge they are really on and help fix the missing coin problem.

Software Release : 3.02
Date : July 18, 2002
- Fixed code to stop recycling balls thru the trough if the top lanes were not made.

- STAFF -

Concept by : Lonnie D. Ropp, John Borg
Design by : Lonnie D. Ropp
Dots/Animation by : Mark Galvez 
Mechanics by : John Borg, Wesley Chang
Music & Sound by : Kyle Johnson
Software by : Lonnie D. Ropp, Keith P. Johnson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5201&o=2

$end

$mbee_flop=128paust2020,
$bio

Applied Technology Microbee disk. published 35 years ago:

Australia 2020 (c) 1987 Monash University

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290929&o=2

$end

$mbee_quik=economy,
$bio

Australian Economy (c) 198? Honeysoft.

This is a family board game along similar lines to games like Squatter, Monopoly, Stock Market etc. The object of the game is to manipulate companies and shares in order to accrue the largest amount of cash.

- TRIVIA -

It was also included in the Honeysoft Colour Sampler Vol. 1 (Colour version) and the Honeysoft Family Games Vol. 1 (mono version) disks.

- STAFF -

By: Garry Smith

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289568&o=2

$end

$spectrum_cass=australi,
$bio

Australian Games (c) 198? Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219089&o=2

$end

$specpls3_flop=ausgamessp,
$bio

Sinclair ZX Spectrum+3 disk. published 32 years ago:

Australian Games (c) 1990 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147523&o=2

$end

$cpc_cass=ausgames,
$bio

Amstrad CPC cass. published 32 years ago:

Australian Games (c) 1990 Erbe Software.

- TECHNICAL -

GAME ID: AM 634

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64357&o=2

$end

$super80_cass=aonearm,
$bio

Australian One Armed Bandit [Model 015L4] (c) 198? Unknown

Program for BASIC (32 columns).

- TECHNICAL -

Made for any homebrew system, V3.8, 8R0 to 8R5.

- STAFF -

Developed by: Glyn Shepherd

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126775&o=2

$end

$megadriv=austrarl,austrarlp,
$bio

Sega Mega Drive cart. published 28 years ago:

Australian Rugby League (c) 1994 EA Sports [Electronic Arts label]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56337&o=2

$end

$spectrum_cass=australi_b,australi_d,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Australian Rules Football (c) 1989 Again Again

- STAFF -

Spectrum conversion by: Dean Hickingbottom

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77867&o=2

$end

$cpc_cass=aussie,
$bio

Amstrad CPC cass. published 32 years ago:

Australian Rules Football (c) 1990 Again Again

- STAFF -

Written by: David Bradley

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64358&o=2

$end

$cpc_flop=ausfoot_c1,ausfoot_c1a,ausfoot,ausfoot2,ausfoot1,
$bio

Australian Rules Football (c) 199? Tom & Jerry

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122269&o=2

$end

$spectrum_cass=australi_a,australi_c,
$bio

Australian Rules Football (c) 198? Alternative Soft., Ltd.

- TECHNICAL -

GAME ID: AS809

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226423&o=2

$end

$adam_flop=ausbasic,ausbasica,
$bio

Australian SmartBASIC (c) 198? Moonlight, Inc.

Enhanced version of SmartBasic allows you to use expanded memory and SmartKeys. There are several programs on the disk as well including a disk/block editor.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109328&o=2

$end

$mbee_flop=australiana,
$bio

Australiana Quiz Game (c) 198? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=292556&o=2

$end

$amigaocs_flop=australo,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Australo Piticus Mechanicus (c) 1988 Time Warp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73468&o=2

$end

$pmd85_cass=auto,
$bio

Auto (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236476&o=2

$end

$timex_cass=autoanaly,
$bio

Timex Sinclair 2068 cass. published 39 years ago:

Auto Analyzer (c) 1983 Timex Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263901&o=2

$end

$crvision=autochas,autochasa,
$bio

Wizzard cart. published 41 years ago:

Auto Chase (c) 1981 Dick Smith Electronics.

8 game variations.

- TECHNICAL -

CAT NO. Y-1630

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53772&o=2

$end

$spectrum_cass=autochef,
$bio

Auto Chef (c) 198? Riko Data [Sweden]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226436&o=2

$end

$pcecd=paradion,
$bio

NEC PC-Engine CD published 28 years ago:

Auto Crusher Palladium (c) 1994 Pack-In-Video Company, Limited.

Auto Crusher Palladium is a robot-fighting game published by Pack-In-Video. However, the game is more a simulation than an actual 'hand on' fighting game. Read on. In the first mode, the player gets to build his own robot from scratch. There, he can pick various components such as body, weapons, AI computer etc... The only limitation here is the total weight of the final machine. Various types are available, from traditional biped robots to complex machines that can turn into wheeled vehicles or simply fly. Once completed, the robot is ready to fight and can be sent to the battle arena. There, things slightly differ from what anyone would expect - the robot automatically fights its opponent, and this for every rounds until one or the other wins. This aspect of the game is non-interactive (action buttons seem to switch from one mode to another, but it is not clear how they affect the game). If victorious, the player gets awarded PB points which can be spent in his factory to upgrade his robot. A versus mode is also available where up to five players can challenge each other.

- TECHNICAL -

Game ID: PVCD3009

- TRIVIA -

Auto Crusher Palladium was released on February 25, 1994 in Japan for 8800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58311&o=2

$end

$psx=autodest,
$bio

Sony PlayStation CD published 24 years ago:

Auto Destruct (c) 1998 Electronic Arts.

- TECHNICAL -

Game ID: SLUS-00522

- TRIVIA -

Released on January 21, 1998 in the USA

- STAFF -

Programming: John Hammarberg, Anders Almman, Patrik Nylén, Robert Gyorvari, Che-Riad Lalic, Niklas Smedberg
In Game Artwork: Egil Sjölander, Ulf Pettersson, Johan Landstrom, Juan Gauthier, Patrik Havila
Mission Design: Darren Tuckey, Lawrence Doyle
Testers: Robert Charlish, Justin Amore, Matt Price, Becky Pimlott
Rendered Artwork: Chris Battson, Jessica Neerpasch, Jamie Bradshaw, Jason Lord
Audio: Adele Kellett, Chris Nicholls, Bill Lusty, Nick Laviers, Tomas Danko
Composer: Danny Briottet
Voice Artists: Amy Finegan, Paul Herzberg, Billy J. Mitchell, April Ford, Tom Hodgkins, Tom Clarke-Hill
Product Manager: Clive Downie (Europe), Albert Penello (USA)
Associate Producer: Alex Camilleri
Producer: David Amor
Executive Producer: Richard Leinfellner
Documentation: James Lenoël
Documentation Editor: Bill Scheppler, David C. Lee
Documentation Layout: Tom Peters
Package Design: Marco Garcia
Quality Assurance: Brian Kingsley, Doria Lambert
Materials Planner: Jo Randall

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97672&o=2

$end

$mc10=autoklon,
$bio

Auto Klondike (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87607&o=2

$end

$kc_cass=auto4,
$bio

Auto Mounting (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133775&o=2

$end

$to_flop=autoport,
$bio

Thomson TO disk. published 8 years ago:

Auto Portrait (c) 2014 Undead Sceners, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107586&o=2

$end

$arcadia=autorace,
$bio

Auto Race (c) 198? Emerson Radio Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49235&o=2

$end

$info=autorace,
$bio

Handheld game published 46 years ago:

Auto Race (c) 1976 Mattel Electronics.

The player's car is represented by a bright blip (a vertical dash sign) on the bottom of the screen. The player must make it to the top of the screen 4 times (4 laps) to win, but, while make it towards the top, the player must swerve past other cars using the switch at the bottom of the system to toggle between three lanes. If hit by a car, the player's vehicle keeps moving back towards the bottom of the screen until it gets out of the other car's way. The goal is to beat the game before the 99 seconds (as high as the two digit timer can show) given are up, and to get the shortest time possible. The player's car has four gears and the faster the gear, the faster the other cars come at it.

- TECHNICAL -

Game ID: 9879

- TRIVIA -

Mattel's Auto Race was the first in the line of many Mattel Electronics games, and is credited with being the first handheld game that was entirely digital, even predating the Milton Bradley's Microvision, having no moving mechanisms except the controls and on/off switch.

Sales of Mattel Auto Race beat expectations. Mattel in the 1970s, known mostly for Barbie Dolls and Hot Wheels, was at first skeptical of products based on electronics, especially at what was considered a high price point at the time ($24.99 retail). The success of Auto Race convinced Mattel to proceed with the development of Mattel Football which was often sold out and in short supply and this lead to the creation of a new Mattel Electronics Division in 1978, which for a time was extremely profitable.

- STAFF -

Design: George J. Klose
Software: Mark Lesser

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83085&o=2

$end

$intv=autorace,
$bio

Mattel Intellivision cart. published 43 years ago:

Auto Racing (c) 1979 Mattel Electronics

You're in the driver's seat of a Grand Prix-type course. The road snakes and twists before you. As your car starts rolling, trees and buildings rush by on either side. Your tires scream as you hurtle past them and around tight turns. You're in a race to the finish, balancing speed against control. Look out for that curve! You'll need fast reflexes and split-second timing to see what it's like to participate in one of the world's most exciting sports. Are you ready? Ladies and gentlemen, START YOUR ENGINES!

OBJECT OF THE GAME
2 players: Score 50 points before your opponent does. You get 2 points every time your opponent crashes, 1 point if you lead far enough to reach the edge of the picture. Maximum 2 cars on the course at any time.

1 player: Complete 5 laps in the shortest possible time. A crash makes you lose distance and time. Only 1 car on the course, racing against the clock.

- TECHNICAL -

Model 1113

CONTROLS
Select Course: [1] - [5]
Select Cars: [1] - [5]
Braking: Any Side Button (press one only)
Restart at Last Checkpoint: Any Side Button
Confirm Car/Course: [ENTER]
Steering Control: Disc

- TIPS AND TRICKS -

* THE CARS: When you select a car to drive, consider these factors...
1 (white): top speed 55, acceleration POOR, cornering EXCELLENT
2 (green): top speed 65, acceleration EXCELLENT, cornering GOOD
3 (red): top speed 75, acceleration GOOD, cornering GOOD
4 (tan): top speed 90, acceleration POOR, cornering FAIR
5 (blue): top speed 90, acceleration POOR, cornering FAIR

NOTE: The TAN and BLUE cars are identical in every respect, so they should be used for two-car races when the players have equal skill.

* Pay close attention to the course you're running. As you become familiar with the road, you'll be able to anticipate the turns and steer more gradually. Radical direction changes will result in lots of crashes.

* Practice steering so you can make smooth direction changes. The less skidding and sliding your car does the faster it can go.

* Stay off the grass as much as possible, to keep from slowing down.

* If you are going out of control, do whatever you can to stay away from the blue patches of water, especially when you're running one car against the clock.

* Steer by pressing the Disc on the edge that approximates the car's direction. If you press the east side of the Disc when the car is going west, you'll lose all control of the vehicle.

- STAFF -

Programming: Larry Zwick

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60856&o=2

$end

$tvc_flop=autosped,
$bio

Auto Speed (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111802&o=2

$end

$adam_flop=autoaid1,autoaid1a,autoaid,
$bio

Coleco Adam disk. published 38 years ago:

Auto-AID (c) 1984 FutureVision.

SmartBasic enhancements includes commands for accessing extended memory, merging of sub-routines, etc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109329&o=2

$end

$adam_cass=autoaid,
$bio

Coleco Adam cass. published 38 years ago:

Auto-AID for SmartBASIC (c) 1984 FutureVision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259520&o=2

$end

$cpc_flop=autoboot,
$bio

Amstrad CPC type-in published 34 years ago:

Auto-Boot (c) 1988 Amstar & CPC

- TRIVIA -

Listed as a type-in program in the French magazine Amstar & CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119371&o=2

$end

$cpc_flop=autochoc,
$bio

Amstrad CPC type-in published 35 years ago:

Auto-Choc (c) 1987 CPC

- TRIVIA -

Listed in the French magazine CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120537&o=2

$end

$cpc_flop=autocopy,
$bio

Amstrad CPC type-in published 34 years ago:

Auto-Copy (c) 1988 Schneider Magazin [Germany]

- TRIVIA -

Listed as a type-in program in the German magazine: Schneider Magazin.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119372&o=2

$end

$mo5_cass=initbmo5,initbmo5a,initbmo5b,initbmo5c,
$bio

Thomson MO5 cass. published 38 years ago:

Auto-Initiation au Basic MO5 (c) 1984 TO TEK Editions [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108670&o=2

$end

$mo5_cass=initbmo5n,initbmo5nb,initbmo5na,
$bio

Thomson MO5 cass. published 38 years ago:

Auto-Initiation au Basic MO5 - Version NanoReseau (c) 1984 TO TEK Editions.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108671&o=2

$end

$to7_cass=ainitbas,ainitbasa,
$bio

Thomson TO7 cass. published 38 years ago:

Auto-initiation au BASIC TO7 (c) 1984 Cedic-Nathan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108143&o=2

$end

$to7_cass=ainitbas70,
$bio

Thomson TO7 cass. published 38 years ago:

Auto-initiation au BASIC TO7-70 (c) 1984 Cedic-Nathan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108144&o=2

$end

$to7_cass=ainitlog,
$bio

Thomson TO7 cass. published 38 years ago:

Auto-initiation au LOGO (c) 1984 Cedic-Nathan [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108145&o=2

$end

$to_flop=initb128,initb128a,initb128b,
$bio

Thomson TO disk. published 37 years ago:

Auto-Initiation BASIC 128 + DOS BASIC 1.0 (c) 1985 Thomson.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107587&o=2

$end

$to_flop=initto9,initto9a,
$bio

Thomson TO disk. published 37 years ago:

Auto-Initiation TO9 (c) 1985 Thomson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107588&o=2

$end

$spectrum_cass=autosoni,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Auto-Sonics (c) 1984 Buttercraft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287903&o=2

$end

$nes=autouptr,
$bio

Nintendo NES cart. published 31 years ago:

Auto-Upturn (c) 1991 Sachen.

- TECHNICAL -

Model TC-017

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76468&o=2

$end

$adam_cass=autobckp,
$bio

AutoBackup (c) 198? Walters Soft. Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259539&o=2

$end

$adam_flop=autoload,autosave,
$bio

Coleco Adam disk. published 34 years ago:

AutoBackup for SmartDSK (c) 1988 Walters Soft. Co.

Two programs on separate DDPs. Includes AutoSave and AutoLoad. For use with Walter's Software's SmartDSK.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109330&o=2

$end

$apple2_flop_orig=autobahn,
$bio

Apple II 5.25 disk. published 41 years ago:

Autobahn (c) 1981 Sirius Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229184&o=2

$end

$dmv=acad,acada,acadb,
$bio

NCR Decision Mate V disk. published 35 years ago:

AutoCAD (c) 1987 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233886&o=2

$end

$mac_hdflop=acadr12,
$bio

Apple Macintosh HD disk. published 28 years ago:

AutoCAD Release 12c3 (c) 1994 Autodesk

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290993&o=2

$end

$zx81_cass=autochef,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Autochef (c) 1982 CCS [Cases Computer Simulations, Ltd.] [London, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116074&o=2

$end

$cpc_flop=autocras,autocras2,autocras3,autocras1,autocras_c1,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Autocras (c) 1991 Zigurat Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118768&o=2

$end

$cpc_cass=autocrsh,
$bio

Amstrad CPC cass. published 31 years ago:

Autocrash (c) 1991 Zigurat

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64360&o=2

$end

$specpls3_flop=autocras,
$bio

Sinclair ZX Spectrum+3 disk. published 31 years ago:

Autocrash (c) 1991 Zigurat Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147943&o=2

$end

$info=autoc15,
$bio

Other published 34 years ago:

Autocue 1500 (c) 1988 Autocue.

Teleprompting system.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129375&o=2

$end

$apple2_flop_orig=autoduel,
$apple2_flop_clcracked=autoduel,
$apple2_flop_misc=autoduel,
$bio

Apple II 5.25 disk. published 37 years ago:

Autoduel (c) 1985 Origin Systems, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107108&o=2

$end

$amigaocs_flop=autoduel,
$bio

Commodore Amiga 500 disk. published 34 years ago:

AutoDuel (c) 1988 Origin Systems, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73469&o=2

$end

$spectrum_cass=automani_a,automani_b,automani_d,automani_e,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Automania (c) 1984 Mikro-Gen.

- STAFF -

Written by: Chris Hinsley

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77870&o=2

$end

$c64_cass=automania,
$bio

Commodore C64 cass. published 38 years ago:

Automania (c) 1984 Mikro-Gen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145451&o=2

$end

$spectrum_cass=automani,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Automania (c) 1984 Aackosoft [Netherlands]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286831&o=2

$end

$info=automat,
$bio

Arcade Video game published 34 years ago:

Automat (c) 1988 Unknown.

Pirate version of "RoboCop - The Future of Law Enforcement".

- TRIVIA -

Despite being a bootleg of Robocop, Automat uses music and sound effects from Capcom's "Section Z".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=31360&o=2

$end

$spectrum_cass=automata,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Automata 10 Pack Vol. 1 (c) 1985 Automata U.K., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286984&o=2

$end

$cpc_cass=automec,
$bio

Amstrad CPC cass. published 37 years ago:

Automec (c) 1985 Loriciels.

- STAFF -

By: André GANDON

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117228&o=2

$end

$cpc_flop=automec,automec2,automec1,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Automec (c) 1985 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118949&o=2

$end

$n64=lamborg,lamborgu,
$bio

Nintendo 64 cart. published 25 years ago:

Automobili Lamborghini (c) 1997 Titus.

Lay rubber through spectacular landscapes with Titus's Automobili Lamborghini! Six first-class circuits wind though mountains, past waterfalls and under ancient ruins. Great graphics effects, including light flares on your windshield, will take your breath away. But it's the goods under the hood that will have speed freaks salivating. 

Racers will have their choice of eight of the world's speediest -- and -- sports cars, including Lamborghinis, Porsches and Ferraris. Even magnificent machines can break down, though, so you'll have to make pit stops if you've turned on the car damage option for long races. 

Automobili Lamborghini's play control amply supports the tight handling of these world-class cars. Rumble Pak support adds to the sense of you-are-there. 

The pak emphasizes dueling with other racers over grueling tracks. To that end, artificial intelligence is smart and realistic, with rival cars trying to block you and pulling other high-speed tactics. You'll frequently have to thread through swarming packs if you want to grab the checkered flag. Four-player support adds to the party value of this game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57587&o=2

$end

$spectrum_cass=automono,automono_a,automono_b,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Automonopoli (c) 1983 Automata.

- STAFF -

Written by: J.H. Woodhead

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77871&o=2

$end

$cpc_flop=autoquiz,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Autoquizzer Cracked (c) 1986 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123093&o=2

$end

$kc_cass=arennen,
$bio

VEB Mikroelektronik KC cass. published 36 years ago:

Autorennen (c) 1986 VEB Mikroelektronik

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133710&o=2

$end

$cpc_flop=autorenn,
$bio

Amstrad CPC type-in published 34 years ago:

Autorennen (c) 1988 PC Amstrad International

- TRIVIA -

Listed as a type-in program in the magazine: PC Amstrad International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120352&o=2

$end

$a2600=autorenn,
$bio

Autorennen (c) 198? Ariola

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50232&o=2

$end

$vc4000=carraces,
$bio

VC 4000 cart. published 44 years ago:

Autorennen (c) 1978 Interton Electronic.

The same game as "Auto Sports 10" for Radofin's 1292 AVPS.

- TECHNICAL -

[Cassette No. 1]

- TRIVIA -

Also called Car Races outside Germany, and Course Automobile in France.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49190&o=2

$end

$cpc_flop=autorout,
$bio

Amstrad CPC type-in published 37 years ago:

Autoroute (c) 1985 Super Jeux Amstrad

- TRIVIA -

Listed as a type-in program in the French book: Super Jeux Amstrad.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122671&o=2

$end

$info=m3autort,
$bio

Autoroute (c) 198? Barcrest.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15237&o=2

$end

$mc10=autorun,
$bio

Autorun (c) 198? Pollock [Graham Pollock]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87608&o=2

$end

$dragon_cass=autorund,
$bio

Autorun (c) 198? Datacom Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116496&o=2

$end

$dragon_cass=autorun,
$bio

Autorun (c) 198? Caveman Computers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116525&o=2

$end

$bbc_rom=autosave,
$bio

Acorn BBC ROM published 36 years ago:

Autosave BASIC file (c) 1986 Horsington, Gordon

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289478&o=2

$end

$psion2=ascribe4,
$bio

Psion Organiser II pack. published 33 years ago:

AutoScribe Plus Ver.4 (c) 1989 Widget Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234074&o=2

$end

$psion2=ascribe5,
$bio

AutoScribe Plus Ver.5 (c) 198? Widget Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234075&o=2

$end

$info=auslalom,
$bio

Handheld game published 32 years ago:

Автослалом (c) 1990 Electronika.
(Autoslalom)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=102625&o=2

$end

$cpc_flop=d_autost,
$bio

Autostop (c) 199? Crack'n'Rom

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123398&o=2

$end

$spectrum_cass=autoesto,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Autostopista Galactico (c) 1983 Ventamatic.

- STAFF -

Written by: Joan Sales Roig

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77872&o=2

$end

$spectrum_cass=autotran,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Autotrans (c) 1985 Evesham Micros

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287682&o=2

$end

$adam_flop=autowrit,
$bio

Coleco Adam disk. published 35 years ago:

AutoWriter (c) 1987 Mr. T Soft.

A programming aid for writing SmartBASIC programs.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109332&o=2

$end

$tvc_flop=automani,
$bio

Videoton TVC disk. published 32 years ago:

Autó Mánia (c) 1990 Széplaky Stúdió [Hungary]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112153&o=2

$end

$tvc_cass=automani,
$bio

Videoton TVC cass. published 32 years ago:

Autó Mánia (c) 1990 Szeplaky Stúdió [Hungary]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262722&o=2

$end

$info=autmoon,
$bio

Video Slot Machine published 23 years ago:

Autumn Moon (c) 1999 Aristocrat.

A 5-Reel video slot machine.

- TECHNICAL -

Aristocrat MKIV hardware.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32294&o=2

$end

$pc8801_flop=autumnpa,
$bio

Autumn Park (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91412&o=2

$end

$psx=acrels96,
$bio

Sony PlayStation CD published 26 years ago:

Autumn/Christmas Releases '96 [Model SCED-00273] (c) 1996 Sony Computer Ent. Europe [SCEE]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287312&o=2

$end

$to_flop=auxorig,auxoriga,
$bio

Thomson TO disk. published 34 years ago:

Aux Origines de la Vie (c) 1988 Carraz Editions

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107589&o=2

$end

$cpc_cass=auxilaer,
$bio

Amstrad CPC cass. published 8 years ago:

Auxilio Aereo (c) 2014 CPCRetroDev

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233273&o=2

$end

$spc1000_cass=av,
$bio

Sega SPC-1000 soft. published 36 years ago:

AV Armored Vehicle (c) 1986 SMC [Sammi Computer].

Port of an old Japanese game released on the PC-6001.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83483&o=2

$end

$nes=avdrgnmj,
$bio

Nintendo Famicom cart. published 31 years ago:

AV Dragon Mahjong (c) 1991 Hacker International

- TECHNICAL -

[Model HKI-04]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53798&o=2

$end

$info=hnageman,
$bio

Arcade Video game published 32 years ago:

AV Hanafuda - Hana no Ageman (c) 1990 Nichibutsu.

- TRIVIA -

Released in July 1990.

- STAFF -

Developed by AV Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=30057&o=2

$end

$info=hnxmasev,
$bio

Arcade Video game published 32 years ago:

AV Hanafuda - Hana no Christmas Eve (c) 1990 Nichibutsu.

- TRIVIA -

Released in December 1990 in Japan only.

- STAFF -

Developed by AV Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=30058&o=2

$end

$nes=avhanacl,
$bio

Nintendo Famicom cart. published 31 years ago:

AV 花名札倶楽部 (c) 1991 Hacker International
(AV Hanafuda Club)

- TECHNICAL -

[Model HKI-05]

- TIPS AND TRICKS -

EASY PLAY & INSTANT WIN:
During the game, press Start, Select, Start, Select, B, Start, B, Select, B, B. Press B to choose the card to toss. Press Start to instant win.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53799&o=2

$end

$nes=avjjmj2,
$bio

Nintendo Famicom cart. published 27 years ago:

AV究極麻將II (c) 1995 Ge De Industry Co.
(AV Jiu Ji Ma Jiang II)

Backport of the Mega Drive game; "Dial Q o Mawase"

- TIPS AND TRICKS -

ENDING SLIDESHOW:
At the title screen, after START message appears press Up, Up, Left, Left, Down, Down, Right, Right.

900 EXTRA POINTS:
At the title screen, after "START" message appears press Up, Up, Left, Left, Down, Down, Right then press Up + Right. A sound will confirm correct code entry.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83818&o=2

$end

$nes=avmjclub,avmjclubj,
$bio

Nintendo Famicom cart. published 31 years ago:

AV Mahjong Club (c) 1991 Hacker International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53800&o=2

$end

$nes=avmsnzs,
$bio

AV Mei Shao Nv Zhan Shi (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83819&o=2

$end

$nes=avpachi,
$bio

Nintendo Famicom cart. published 31 years ago:

AV???? - Big Chance (c) 1991 Hacker International.
(AV Pachislot - Big Chance)

- TECHNICAL -

Game ID: HKI-06

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53801&o=2

$end

$pce=avpoker,
$bio

NEC PC-Engine HuCARD published 30 years ago:

AV Poker - World Gambler (c) 1992 Game Express.

Strip video poker for your PC-Engine, for adult only.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49053&o=2

$end

$nes=avpoker,
$vgmplay=peekaboo_nes,
$bio

Nintendo Famicom cart. published 31 years ago:

AV Poker (c) 1991 Hacker International

- TECHNICAL -

[Model HKI-08]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53802&o=2

$end

$nes=avsoccer,
$bio

AV Soccer (c) 19?? Hacker International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53803&o=2

$end

$nes=avsrpchi,
$bio

Nintendo Famicom cart. published 31 years ago:

AV Super Real Pachinko (c) 1991 Hacker International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118033&o=2

$end

$pcecd=avtanjo,
$bio

NEC PC-Engine CD published 27 years ago:

AV Tanjou [Model GED-1015] (c) 1995 Game Express

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58100&o=2

$end

$amigaocs_flop=av8bharr,
$bio

Commodore Amiga 500 disk. published 30 years ago:

AV-8B Harrier Assault (c) 1992 Domark Group, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73362&o=2

$end

$msx1_flop=avpaulis,avpaulisa,
$bio

Av. Paulista Cracked (c) 19?? Unknown.

Tape to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133085&o=2

$end

$info=av2mj1bb,
$bio

Arcade Video game published 31 years ago:

AV2 Mahjong No.1 Bay Bridge no Seijo (c) 1991 Miki Syouji.

A mahjong game utilizing prerecorded tape to show you your prizes!

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3 Mhz)
Sound CPU : Zilog Z80 (@ 3.9 Mhz)
Sound Chips : YM3812 (@ 4 Mhz), (2x) DAC

Screen orientation : Horizontal
Video resolution : 640 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 256

Player : 2
Control : mahjong keyboard

- TRIVIA -

Developed by AV Japan Co., Ltd.

Released in February 1991.

The title of this game translates from Japanese as 'Adult Video Mahjong No. 1 Blessed Lady of the Bay Bridge'.

- SERIES -

1. AV2 Mahjong No.1 Bay Bridge no Seijo (1991)
2. AV2 Mahjong No.2 Rouge no Kaori (1991)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=151&o=2

$end

$info=av2mj2rg,
$bio

Arcade Video game published 31 years ago:

AV2 Mahjong No.2 Rouge no Kaori (c) 1991 Miki Syouji.

A mahjong game utilizing prerecorded tape to show you your prizes!

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3 Mhz)
Sound CPU : Zilog Z80 (@ 3.9 Mhz)
Sound Chips : YM3812 (@ 4 Mhz), (2x) DAC

Players : 1
Control : mahjong keyboard

- TRIVIA -

Released in July 1991.

The title of this game translates from Japanese a 'Adult Video Mahjong No. 2 Rouge Fragrance'.

- SERIES -

1. AV2 Mahjong No.1 Bay Bridge no Seijo (1991)
2. AV2 Mahjong No.2 Rouge no Kaori (1991)

- STAFF -

Developed by: AV Japan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=152&o=2

$end

$info=avalnche,
$bio

Arcade Video game published 44 years ago:

Avalanche (c) 1978 Atari.

Avalanche is a 2-D game of skill. You control a multi-storied platform with a spinner-knob. Your goal is to prevent the falling rocks from ever reaching the ground. There are six rows of rocks to deal with. You start with a 6-storied platform and you lose one platform per row of rocks cleared. You score points for those rocks you prevent from reaching the ground. Of course, the farther the row of rocks, the smaller and faster they become. Your ultimate goal is to get enough points so that you can continue your game should you lose your first one. Get your hard hat out and prepare to catch some rogue rocks.

- TECHNICAL -

Cabinet dimensions : 66'' (168cm) high x 26'' (66cm) wide x 27'' (68cm) deep. Monitor : 23'' B/W.

Game ID : 030574

Main CPU : MOS Technology M6502 (@ 756 Khz)
Sound Chips : Discrete circuitry.

Screen orientation : Horizontal
Video resolution : 256 x 240 pixels
Screen refresh : 60.00 Hz
Palette Colors : 2

Players: 2 (Alternatively)
Control: Rotating knob (LEFT and RIGHT)
Buttons: 1 (SERVE)

Avalanche shipped in a cool looking black and white cabinet. It has three-color painted sideart which shows a group of falling boulders. This title does not have a marquee, instead the monitor bezel extends all the way to the top of the cabinet (this game was seldom converted because of that). The monitor bezel is decorated with a brownish scene of dirt and rocks, and has a clear semi-circular are that shows the black and white monitor within. The game uses a set of color overlays to simulate color on the otherwise monochrome screen. The control panel is decorated with a brown overlay showing large cracks in the earth, and it has a single optical spinner mounted in the center, with buttons far off to each side.

- TRIVIA -

Released in April 1978.

1978 proved to be a pivotal year in the arcade industry. Atari was still the big name in arcade games, but that title would soon be threatened. A relatively unknown company out of Japan called Taito partnered up with the well known company Midway in the United States. The game that took the world by storm was called "Space Invaders". It proved to be such a huge success, quarter shortages were reported due to all the gameplay. This also meant that other arcades that came out during 1978 received significantly less patronage. Therefore, Avalanche didn't do very well at the arcades. Many of Atari's games from this period were based more on the skill of the player then anything else. Although Atari released many memorable arcade games after this period, times would never be the same. With the big videogame collapse during the early 80's coupled with poor management, Atari started a downward spiral it would never recover from.

This game was released in Italy by Sidam as "Cascade".

David Nelson of holds the official record for this game with 2,453 points on March 21, 2004.

- SCORING -

The score for each rock corresponds to its row number. Rows are numbered 1-6 starting from the lowest row and moving up. Therefore, the rocks values are :
Row 1 : 1 point
Row 2 : 2 points
Row 3 : 3 points
Row 4 : 4 points
Row 5 : 5 points
Row 6 : 6 points

- TIPS AND TRICKS -

* When you start the game, you will see six rows of rocks. Each row contains 32 rocks in it. At the bottom of the screen you will have your six-story platform to catch the falling rocks. Gameplay starts as soon as you press the SERVE button or after five seconds, whichever comes first. First, you must know how the game works so you can better play it :
1) You start with a six-story platform. Each time a row of 32 rocks is cleared (either by you catching it or it hits the ground), you lose one story and the remaining platform(s) become shorter.
2) Every two rows of rocks (64 rocks) become smaller then the previous two rows. In addition, they travel faster down toward your platform(s).
3) If you happen to clear out all six rows of rocks, the game will reload the top with more rocks. You will now start with a three-story platform. If you clear those rows, it will be a two-story platform. The final re-loading of rocks will give you a single platform to catch rocks with. You can only have a maximum of three rock refills (not counting the initial rocks at the beginning of the game).

* The maximum score you can get on each level is 687 points.

* When you are playing the game, only concentrate on catching the rocks with your bottom platform. If you have a multi-storied platform, you will catch a lot of the rocks before they even reach the bottom platform. Of course, in the later rows, this won't be the case.

* If you happen to get a miss, all the rocks that were falling will be placed back at the top (including the one you missed).

* Learn not to spin the control knob. This prevents you from losing control of where your platform is.  Instead, learn how to turn it gently to where you need to go. There is enough time to move from side to side.

* Speaking of placement, always try to keep near the middle. That way you can react faster to where the rocks are falling instead of going all the way left or right all the time.

* Whenever you either clear a screen or get enough points for extended play, there is a couple of second delay while the board sets up.

- STAFF -

Designed & programmed by : Dennis Koble

- PORTS -

* CONSOLES:
Atari 2600 (1981) "Kaboom! [Model AG-010]"

* COMPUTERS:
Atari 400/800 (1980) "Avalanche [Model 10003]" by Dennis Koble
Vic 20 (1981) "The Sky is Falling [Model VIC-1911]"
Tandy Color Computer 2 (1981) "Popcorn [Model 26-3090]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=153&o=2

$end

$spectrum_cass=avalanch,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Avalanche - The Struggle for Italy (c) 1991 CCS

- STAFF -

Author: Steve P. Thomas
Loading Screen: Pixel Pete

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77873&o=2

$end

$cpc_flop=avalancha,avalanchb,avalanch,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Avalanche - The Struggle for Italy (c) 1991 CCS [Cases Computer Simulations, Ltd.].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290035&o=2

$end

$spectrum_cass=avalon,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Avalon (c) 1984 Hewson Consultants

- STAFF -

Written by: Steve Turner

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77874&o=2

$end

$megadriv=avatar,
$bio

Avatar (c) 200? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56338&o=2

$end

$gba=avatarbeu,
$bio

Nintendo GBA cart. published 15 years ago:

Avatar - The Last Airbender - The Burning Earth [Model AGB-BBWE-USA] (c) 2007 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69810&o=2

$end

$gba=avataru,
$bio

Nintendo GBA cart. published 16 years ago:

Avatar - The Last Airbender [Model AGB-BQZE-USA] (c) 2006 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69809&o=2

$end

$gba=avatarbe,
$bio

Nintendo GBA cart. published 15 years ago:

Avatar - The Legend of Aang - The Burning Earth (c) 2007 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69812&o=2

$end

$gba=avatar,
$bio

Nintendo GBA cart. published 16 years ago:

Avatar - The Legend of Aang [Model AGB-BQZP] (c) 2006 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69811&o=2

$end

$nascom_flop=avcdemo,
$bio

Nascom disk. published 40 years ago:

AVC Demo Disk (c) 1982 Lucas Logic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235692&o=2

$end

$info=avefenixrf,
$bio

Arcade Video game published 41 years ago:

Ave Fenix (c) 1981 Recreativos Franco.

Spanish  bootleg / hack of "Phoenix".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97909&o=2

$end

$info=avefenix,
$bio

Ave Fenix (c) 198? Electro Game.

Spanish  bootleg / hack of "Phoenix".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=45764&o=2

$end

$info=avefenixl,
$bio

Ave Fenix (c) 198? Laguna S.A.

Spanish  bootleg / hack of "Phoenix".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97910&o=2

$end

$info=avenger,
$bio

Arcade Video game published 47 years ago:

Avenger (c) 1975 Electra Games.

Air to air combat game. The player controls its plane by means of a joystick shooting missiles at the enemy aircraft with a fire button.

3 speed selection: novice - good - pro.

- TRIVIA -

Avenger by Electra Games was the first single-player game to feature 3 plays for 2 quarters, which encourages the individual player to play a multiple series of games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4452&o=2

$end

$zx81_cass=avenger,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Avenger (c) 1982 Abacus Programs

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114729&o=2

$end

$vic10=avengera,
$bio

Commodore MAX cart. published 40 years ago:

Avenger (c) 1982 Commodore, Ltd.

Space Invaders clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53507&o=2

$end

$spectrum_cass=avngaba,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Avenger (c) 1982 Abacus Programs

- STAFF -

Written by: Kevin Flynn

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77875&o=2

$end

$dragon_cass=avenger,
$bio

Dragon cass. published 39 years ago:

Avenger (c) 1983 Krypton Force

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116568&o=2

$end

$vic10=avenger,
$bio

Commodore VIC-10 cart. published 39 years ago:

Avenger (c) 1983 Commodore, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125406&o=2

$end

$dragon_cass=avengerv,
$bio

Dragon cass. published 39 years ago:

Avenger (c) 1983 Voyager Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234414&o=2

$end

$spectrum_cass=avenger,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Avenger (c) 1986 Gremlin Graphics Software, Limited.

- STAFF -

Written by: Shaun Hollingworth, Greg Holmes, Chris Kerry, Peter Harrap
Graphics by: Steve Kerry
Music by: Ben Daglish

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77876&o=2

$end

$msx1_cass=avenger,
$bio

MSX cass. published 36 years ago:

Avenger (c) 1986 Gremlin Graphics Software, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94457&o=2

$end

$msx1_cass=avengers,
$bio

MSX cass. published 36 years ago:

Avenger (c) 1986 Erbe Software [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94458&o=2

$end

$to_flop=avenger,avengera,avengerb,
$bio

Thomson TO disk. published 36 years ago:

Avenger (c) 1986 FIL [France Image Logiciel]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107590&o=2

$end

$pro128_cass=avenger,
$bio

Olivetti PC-128 cass. published 36 years ago:

Avenger (c) 1986 Olivetti Prodest

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118152&o=2

$end

$cpc_flop=avenger,avenger2,avenger3,avenger4,avenger5,avenger1,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Avenger (c) 1986 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120668&o=2

$end

$c64_cass=avenger,
$bio

Commodore C64 cass. published 36 years ago:

Avenger (c) 1986 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187627&o=2

$end

$spectrum_cass=avengerk,
$bio

Avenger (c) 198? Kixx

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219381&o=2

$end

$cpc_cass=avenger,
$bio

Amstrad CPC cass. published 36 years ago:

Avenger - Way of the Tiger (c) 1986 Erbe Software.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64362&o=2

$end

$msx1_flop=avenger,
$bio

Avenger cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229865&o=2

$end

$mo5_cass=avenger,avengera,avengerb,avengerc,avengerd,
$to7_cass=avenger,
$bio

Thomson MO5/TO7 cass. published 36 years ago:

Avenger (c) 1986 FIL [France Image Logiciel].

- TECHNICAL -

GAME ID: AX 1102

FACE A: TO7
FACE B: MO5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108146&o=2

$end

$pcecd=avenger,
$bio

NEC PC-Engine CD published 32 years ago:

Avenger (c) 1990 Telenet.

Avenger is a vertical shooter by Telenet where the player takes control of a futuristic and hi-tech helicopter. The usual set of weapons are available, from Vulcan-gun to Laser, Homing Missiles and Directional Beams firing in the opposite direction the helicopter faces. A secondary and more destructive weapon allows the player to either destroy everything on screen or just clean up every single enemy's bullet in sight. Extra power-ups can be collected during the game, improving one of the weapon or increasing the stock of available lives. Avenger proposes a couple of originalities - First of all, the list of weapons to choose from increases as the game progresses. Secondly, and this feature will need sometime to get used to, the helicopter fires diagonally as it moves left or right. However, holding the second button will lock it in that direction. The game also branches out later in the game and the player can decide what mission to play next.

- TECHNICAL -

Game ID: TJCD0011

- TRIVIA -

Avenger was released on December 7, 1990 in Japan for 6780 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49149&o=2

$end

$spectrum_cass=avengere,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Avenger [Serie Leyenda] (c) 1988 IBSA.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219275&o=2

$end

$info=avengers,avengersa,avengersb,avengersc,
$bio

Arcade Video game published 35 years ago:

Avengers (c) 1987 Capcom USA, Inc.

Export version. Game developed in Japan. For more information about the game itself, please see the original Japanese version entry; "Hissatsu Buraiken".

- TRIVIA -

Avengers was released in February 1987 in the USA.

- PORTS -

Here is a list of all ports except Japanese ones. To see Japanese ports, please see the original Japanese version entry; "Hissatsu Buraiken"

* CONSOLES: 
[US] Microsoft XBOX (nov.24, 2006) "Capcom Classics Collection Vol. 2" 
[US] Sony PS2 (nov.24, 2006) "Capcom Classics Collection Vol. 2 [Model SLUS-21473]" 
Sony PlayStation 2 [AU] (apr.11, 2007; "Capcom Classics Collection Vol. 2 [Model SLES-54561]" 
[EU] Sony PS2 (apr.13, 2007) "Capcom Classics Collection Vol. 2 [Model SLES-54561]" 
Sony PlayStation 3 [PSN] [US] (feb.19, 2013) "Capcom Arcade Cabinet: Game Pack 1 [DLC]" 
Sony PlayStation 3 [PSN] [EU] (feb.20, 2013) "Capcom Arcade Cabinet" 
Microsoft XBOX 360 [XBLA] [US] (feb.20, 2013) "Capcom Arcade Cabinet: Game Pack 1 [DLC]" 
Microsoft XBOX 360 [XBLA] [EU] (feb.20, 2013) "Capcom Arcade Cabinet" 
Microsoft XBOX 360 [XBLA] [AU] (feb.21, 2013) "Capcom Arcade Cabinet"
Sony PlayStation 3 [PSN] [US] (may.21, 2013) "Capcom Arcade Cabinet: All-In-One Pack [DLC]" 
Microsoft XBOX 360 [XBLA] [US] (may.22, 2013) "Capcom Arcade Cabinet: All-In-One Pack [DLC]"

* HANDHELDS: 
[US] Sony PSP (mar.22, 2006) "Capcom Classics Collection Remixed [Model ULUS-10097]" 
[EU] Sony PSP (jul.21, 2006) "Capcom Classics Collection Remixed [Model ULES-00347]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=154&o=2

$end

$info=avengrgs,avengrgsj,
$bio

Arcade Video game published 26 years ago:

Avengers In Galactic Storm (c) 1996 Data East.

18 3-D rendered Marvel Comics characters battle in this 1-on-1 fighting game featuring 16 stages. Each character has 4 helper characters that can be brought into play.

- TECHNICAL -

Data East MLC System hardware
Game ID : MCG

Main CPU : SH-2 (@ 21 Mhz)
Sound Chips : Yamaha YMZ280B (@ 14 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 4
=> [A] Light Punch, [B] Strong Punch, [C] Light Kick, [D] Strong Kick

- TRIVIA -

Released in January 1996.

- STAFF -

Project Manager : Iwao Horita
Project Leader : Naomi Susa
Game Planner : Makoto Kikuchi
Programmers : Hal, Sin, Takatoshi Katahata, Zou6 Kagenobu (Down)
Graphic Designers : Mighty Ino, H. Shibahara, Shintaro T., Monster Nozu, Gorimori, Oguri, Yoshinari Kaihou, Shinobu Suzuki
Sound : Atomic Hanada, Ring Ring, Takuto, Shogo
Hardware : Takanori Hasumi
Special Thanks : Steve Miller

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=155&o=2

$end

$info=avspirit,
$bio

Arcade Video game published 31 years ago:

Avenging Spirit (c) 1991 Jaleco.

Export release. Game developed in Japan. See the original for more information; "Phantasm".

- TECHNICAL -

Jaleco Mega System 1-B hardware (the original Japanese version ran on 1-A hardware)

- TRIVIA -

Released in May 1991.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=156&o=2

$end

$gameboy=avspirit,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Avenging Spirit  (c) 1992 JALECO USA, Inc.

- TECHNICAL -

[Model DMG-P8-USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65588&o=2

$end

$vsmile_cart=alphaprksp,
$bio

Aventuras en el Parque Alfabeto (c) 200? VTECH.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121959&o=2

$end

$to7_cass=embarque,
$bio

Thomson TO7 type-in published 38 years ago:

Aventure Spatiale (c) 1984 Hebdogiciel.

- TRIVIA -

Published on August 31, 1984 in the French magazine; Hebdogiciel No. 46.

- STAFF -

By: Sylvain BOULAIRE

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108233&o=2

$end

$cpc_flop=avenchat,avenchat1,
$bio

Aventures au Chateau cracked (c) 198? Kukulcan [CPC-Power]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237674&o=2

$end

$x07_cass=aventur,
$bio

Canon X-07 type-in published 36 years ago:

Aventurier (c) 1986 Shift Editions.

- TRIVIA -

Published on March 07, 1986 as a type-in program on the French magazine; Hebdogiciel 125.

- STAFF -

By: Pierre Dor

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=138520&o=2

$end

$spectrum_cass=averages,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Averages (c) 1986 Spartans Sports Association

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293826&o=2

$end

$apple2_flop_clcracked=qaverg,
$bio

Apple II 5.25 disk. published 34 years ago:

Averages (c) 1988 Queue, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268264&o=2

$end

$msx1_cass=averno,
$bio

MSX cass. published 33 years ago:

Averno (c) 1989 Proein Soft Line [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94459&o=2

$end

$cpc_flop=averno,averno2,averno1,averno_c1,averno_c1a,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Averno (c) 1989 Proein Soft Line [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118773&o=2

$end

$msx1_flop=averno,avernoa,
$bio

Averno cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229866&o=2

$end

$cpc_cass=averno,
$bio

Amstrad CPC cass. published 33 years ago:

Averno (c) 1989 Proein Soft Line.

- TECHNICAL -

[Model 22530]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64365&o=2

$end

$bbc_cass=aviator,
$bio

Acorn BBC Micro B cass. published 39 years ago:

Aviator (c) 1983 Acornsoft

- STAFF -

By: Geoff Crammond

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51511&o=2

$end

$bbcb_flop_orig=aviator,
$bio

Acorn BBC Micro B disk. published 39 years ago:

Aviator (c) 1983 Acornsoft

- STAFF -

By: Geoff Crammond

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125166&o=2

$end

$pro128s_flop=aviator
$bio

Olivetti PC-128s disk. published 35 years ago:

Aviator (c) 1987 Olivetti Prodest [Milan, Italy]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236023&o=2

$end

$info=avigo,avigo_fr,avigo_de,avigo_it,avigo_es,
$bio

PDA published 25 years ago:

Avigo 10 (c) 1997 Texas Instruments.

The TI Avigo 10 is a PDA (Personal Digital Assistant).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=34776&o=2

$end

$info=aviion_4600,
$bio

Computer published 31 years ago:

AViiON 4600 (c) 1991 Data General

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298602&o=2

$end

$orao=avion,
$bio

PEL Varazdin Orao cass. published 36 years ago:

Avion (c) 1986 Herceg, Emil & Kos, igor

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237447&o=2

$end

$ibm5150=avoidnoid,
$bio

IBM PC 5.25in. disk. published 33 years ago:

Avoid the Noid (c) 1989 ShareData, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=297454&o=2

$end

$spectrum_cass=avoir,avoira,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Avoir (c) 1985 Balsoft Designs

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287268&o=2

$end

$bbcb_flop_orig=avon,
$bio

Acorn BBC Micro B disk. published 33 years ago:

Avon (c) 1989 Topologika

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125232&o=2

$end

$electron_flop=avon,
$bio

Acorn Electron 3.5in. disk. published 33 years ago:

Avon (c) 1989 Topologika

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129826&o=2

$end

$bbcb_flop=avonmurd,
$bio

Acorn BBC Micro B disk. published 33 years ago:

Avon + Murdac (c) 1989 Topologika

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125234&o=2

$end

$spectrum_cass=avontawe,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Avon-Tawe (c) 1987 Dee-Kay Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287579&o=2

$end

$vsmile_cart=alphaprkit,
$bio

Avventura nel Parco Alfabeto (c) 200? Giochi Preziosi [Italy]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262357&o=2

$end

$ibm5150=croschex,
$bio

Award Software's Cross-chex (c) 198? Award Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83580&o=2

$end

$amigaocs_flop=jimmywwsb,sensibceb,zoola,
$bio

Commodore Amiga 500 disk. published 28 years ago:

Award Winners - Gold Edition (c) 1994 Empire Interactive Europe, Ltd.

Compilation of four famous titles.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74346&o=2

$end

$amigaocs_flop=civiliz,lemmingsa,
$bio

Commodore Amiga 500 disk. published 27 years ago:

Award Winners - Platinum Edition (c) 1995 Empire Interactive Europe, Ltd.

Compilation of three famous titles:

Frontier: Elite II
Lemmings
Sid Meier's Civilization

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73736&o=2

$end

$to7_cass=awari,
$bio

Thomson TO7 type-in published 39 years ago:

Awari (c) 1983 Hebdogiciel.

French strategy game based on an African game.

- TRIVIA -

Published on November 4, 1983 in the French magazine; Hebdogiciel no. 4.

This African strategy game is very old and was originaly played in holes dug in the sand with shells or pebbles as pawns. Called Awari, Bao, or Gissono, depending of the country.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108147&o=2

$end

$spectrum_cass=zxawari,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Awari (c) 1984 Home Computer Advanced Course

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77881&o=2

$end

$cpc_flop=awari,awari1,
$bio

Amstrad CPC type-in published 37 years ago:

Awari (c) 1985 CPC

- TRIVIA -

Listed in the French magazine CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120538&o=2

$end

$cpc_flop=awaria,
$bio

Amstrad CPC type-in published 37 years ago:

Awari (c) 1985 Super Jeux Amstrad

- TRIVIA -

Listed as a type-in program in the French book: Super Jeux Amstrad.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122672&o=2

$end

$bbc_cass=awari,
$bio

Awari (c) 19?? Understanding

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51512&o=2

$end

$tvc_flop=awari,awaria,
$bio

Awari (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111803&o=2

$end

$tvc_cass=awari,
$bio

Awari (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112396&o=2

$end

$tvc_flop=awari1,
$bio

Awari 1 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111804&o=2

$end

$tvc_flop=awari2,
$bio

Awari II (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111805&o=2

$end

$tvc_cass=awarijat,
$bio

Awari-jatek (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112397&o=2

$end

$amigaocs_flop=awesome,awesomed,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Awesome (c) 1990 Psygnosis, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73470&o=2

$end

$fmtowns_cd=awesome,
$bio

Fujitsu FM Towns CD published 30 years ago:

Awesome (c) 1992 Fujitsu, Ltd.

- TRIVIA -

Released in March 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110120&o=2

$end

$lynx=awesomeg,
$bio

Atari Lynx cart. published 31 years ago:

Awesome Golf (c) 1991 Atari Corp.

The defending champion is about to tee off, starting the Lynx Open Awesome Golf Tournament. Eighteen holes of golf at its finest. Our furry friend Chipper will be your announcer.

- TECHNICAL -

Model PA2049

- TRIVIA -

Reviews:
March 1992 - Joypad N.6 [FR]: 95/100

- TIPS AND TRICKS -

* Learn each course. If you know the course, you will know how to avoid the hazards. Use the practice game to play troublesome holes. Learn to gauge distance and slope when putting. Putting takes practice. Learn which clubs work best in different situations. For instance, you would not use a wood club to make a short chip onto the green.

* Hole-In-One: Enter LANDLORD as your name, and then start to play. Use OPTION 2 to swing the ball and press again OPTION 2 while the ball is in the air to get a hole-in-one.

- STAFF -

Programmers: Rob Nicholson, Chris Manniex

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58794&o=2

$end

$megadriv=awepossmj,
$bio

Sega Mega Drive cart. published 29 years ago:

Awesome Possum (c) 1993 Tengen, Inc.

Japanese release. Game developed in the USA.

- TRIVIA -

Released on December 25, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=46676&o=2

$end

$megadriv=awepossm,awepossmp,awepossmp1,
$vgmplay=awepossm_md,
$bio

Sega Genesis cart. published 29 years ago:

Awesome Possum (c) 1993 Tengen

Awesome Possum is here to clean up the world. How can you help? Don't worry - Awesome will tell you. With more than 80 different audio phrases, Awesome Possum is the first Genesis cartoon character who really talks - and he's got a lot to say!

You and Awesome take on the littering Dr. Machino and his chainsaw goods. Clean up rancid rubbish and fight putrid pollution... and collect recyclables to win big points. Test your "eco" knowledge - and score big points - by answering questions about nature and the environment.

So if the bad guys pollute, give 'em the boot! And help save the trees, the ocean and Mother Earth herself!

- TECHNICAL -

GAME ID: T-48226

- TRIVIA -

Released in November 1993 in the USA.

The game was rated GA (General Audiences: Appropriate for all audiences) by the VRC (Videogame Rating Council).

- STAFF -

Design: Richard L. Seaborne
Programming: Richard L. Seaborne
Associate Programming: May Yam
Art and Animation: Jose Erazo, Doug Gray, Manuel Laguatan, Jules Marino, Alan J. Murphy
Music and Sound: Earl Vickers, Doug Brandon, Nu Romantic
Questions & Answers: Earl Vickers, Laura Allen, Sally Bianco, Dean Bungart, Cheryl Lidberg, Julia Lowther
Awesome Comic Writing: Tyler Davidson, Paul Arden Lidberg
Map Creation: Jose Erazo, Manuel Laguatan, Paul Arden Lidberg
Concepts: Richard L. Seaborne, Earl Vickers
Producers: Steve Calfee, Bill Hindorff
Voices: Walter Fields, Laura Amat, Douglas Lawrence
Awesome Comic Art: Doug Gray, Jules Marino
Manual Writing, Comic Editing: Earl Vickers
Game Testing: Michael Klug, Tengen Game Testers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57103&o=2

$end

$info=awetoss,
$bio

Redemption mechanical game published 28 years ago:

Awesome Toss'em (c) 1994 Lazer-Tron Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=28869&o=2

$end

$megadriv=aworg,
$vgmplay=aworg_md,
$bio

Sega Meganet game published 31 years ago:

Aworg - Hero in the Sky (c) 1991 Sega Enterprises, Limited.

- TRIVIA -

Released in 1991 in Japan for the Sega Meganet online service.

- STAFF -

Planner: Sunset
Programmer: Kazuo Ikeda (Dandadanikeda), DSK
Designer: Kazuyuki Hoshino (Luckystar)
Music Composer: Bambi

- PORTS -

* CONSOLES: 
Sega Mega-CD [JP] (mar.18, 1994) "Game no Kanzume Vol. 2 [Model G-6033]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93484&o=2

$end

$megadriv=awspro,
$vgmplay=awspro_md,
$bio

Sega Genesis cart. published 29 years ago:

AWS Pro Moves Soccer (c) 1993 ASCII Entertainment Software, Incorporated.

MAKE ALL THE RIGHT MOVES
No other game gives you this much instant access to the best moves in soccer. It's total ground control - not just running and passing.

Brutal slide tackles. Precision high kicks. Dramatic headers and rainbow kicks. All with a flick of your three-button or six-button controller.

THE ULTIMATE IN REALISM & CONTROL
* Challenge or play on 32 International teams.
* Play single matches and multi-round Tournaments.
* Create your own team - down to the shirt stripes.
* Adjust rules, time, weather, and field controls.
* Hear real referee and announcer voices.
* Includes player & game stats and instant replay.

- TECHNICAL -

GAME ID: T-21016

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57086&o=2

$end

$gamegear=axbattlr,axbattlrp,
$bio

Sega Game Gear cart. published 31 years ago:

Ax Battler - A Legend of Golden Axe (c) 1991 Sega Enterprises, Limited.

- TECHNICAL -

Cartridge ID: 2513

- TRIVIA -

Reviews:
July/August 1992 - Consoles + N.11 [FR]: 72/100

- TIPS AND TRICKS -

* Everything Unlocked: Enter KADB BMCM NPLM DLBE as password.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64459&o=2

$end

$gamegear=axbattlrj,
$vgmplay=axbattlr_gg,
$bio

Sega Game Gear cart. published 31 years ago:

Ax Battler - Golden Axe Densetsu (c) 1991 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID: G-3306

- TRIVIA -

Released on November 01, 1991 in Japan.

- STAFF -

Planning: Katsuhiro Hasegawa (The Hase)
Design: K. Tamun
Program: Noriyuki Tabata (N.Tabata), Hiroyuki Saigusa (H. Saexa), Kazuyuki Oikawa (K.Oikawa)
Data: Kojiro Mikusa (K.Mixa)
Sound: Keisuke Tsukahara (PP.Chung)
Cover artwork by: Julie Bell

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64460&o=2

$end

$megacdj=ax101,
$bio

Sega Mega-CD published 28 years ago:

AX-101 (c) 1994 Sega Enterprises, Limited.

Japanese release. Game developed in the USA. See the original USA release for more information about the game itself; "A/X-101 [Model T-86015]".

- TECHNICAL -

Game ID: G-6031
Sega ID: 670-4880
Barcode: 4 974365 560317

- TRIVIA -

Released on March 25, 1994 in Japan. Two months after the original USA release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60481&o=2

$end

$info=ax170,
$bio

Computer published 36 years ago:

AX-170 (c) 1986 al Alamiah.

Arabic MSX.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84898&o=2

$end

$info=ax350,
$bio

Computer published 36 years ago:

AX-350 (c) 1986 Al Alamiah.

MSX2 clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127541&o=2

$end

$info=ax370,
$bio

Computer published 36 years ago:

AX-370 (c) 1986 Al Alamiah.

MSX2 clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127542&o=2

$end

$spectrum_cass=axeside1,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Axe (c) 1987 Top Ten Software

- TECHNICAL -

[Model TST E17]

- STAFF -

Written by: Daryl Still, Dave Baines
Based on a story by: Frank Oliver

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77882&o=2

$end

$amigaocs_flop=axelmh,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Axel's Magic Hammer (c) 1989 Gremlin Graphics Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73471&o=2

$end

$snes=axelayj,
$bio

Nintendo Super Famicom cart. published 30 years ago:

Axelay (c) 1992 Konami Company, Limited.

Axelay is a horizontal/forward shooter developed by Konami. In a far future, the peaceful Ilis star system has been invaded by a merciless alien army known as the Dark Empire. The star fighter Axelay is developed in an attempt to stop the invading force, and it is sent out to fly deep inside enemy territory to destroy it from within. The most unique feature of the game is definitively the overhead/vertical stages - unlike most of its peers, Axelay alternates between two styles of play : overhead/vertical and horizontal stages. The overhead levels heavily rely on sprite deformation and scaling effects, and the enemies as well as the background scenery smoothly roll into view and give the game its distinctive character. The horizontal stages are a lot more traditional and yet, they also feature smooth parallax scrolling, sprite deformations and unique visual effects. However, the game doesn't feature any in-game power ups, and the Axelay fighter comes equipped with three weapon slots (main weapon, side weapon and missiles) and the player can freely switch from one slot to another at any time during the game. Beside, the Axelay prototype star fighter can only acquire new types of weapons after completing a new area, which gives the player the ability to pick different slot combinations as the game progresses. Weapon slots also act as temporary shields, and sustaining a hit automatically damages and eventually disables the active weapon. Axelay consists of six stages and is single player only.

- TECHNICAL -

Cartridge ID: SHVC-AX

- TRIVIA -

Axelay was released on September 11, 1992 in Japan for 8800 Yen.

Export releases:
[US] "Axelay [Model SNS-AX-USA]"
[EU] "Axelay [Model SNSP-AX-NOE]"
[FR] "Axelay [Model SNSP-AX-FAH]"
[FR] "Axelay [Model SNSP-AX-FRG]"

- TIPS AND TRICKS -

Level Select 
------------
At the title screen just press left or right on the D-pad and the level select will show up on the lower left hand side of the screen. You can now select levels 1-6.

Invincibility
-------------
Pause game play and press X. The word Muteki will appear on the life gauge to confirm correct code entry. Note: Muteki is Invincible in Japanese.

- STAFF -

Main Program: Hideo Ueda (Dreamer Ueda)
Sub Program: S. Tamate
Support Program: Kazuhiko Ishida (König Ishida)
Main Design: Noritoshi Kodama (Yamagata Chaou Kodama)
Chara Design: Tsunenari Yada (Boncharu Yada)
Sub Design: Nagisa Tsuchiya (Furiten Nagisa)

Main Design
1st Help Man: Toshiharu Furukawa (T. Furukawa)
2nd Help Man: M. Suzuki (Kagenin Sasaki)
Opening.Ending: Satoshi Kushibuchi (S. Kushibuchi)
Sound Program: Atsushi Fujio (A. Fujio)
Effect & Ending-1: Äki
Music Compose: Tarou Kudou (Taro)
ST2-Remix: Masanori Adachi (M.C.Ada)
Art Design: Kazuhiro Namba (Pd. Namba)
Special Thanks: Kurokotai
Produce: Kazumi Kitaue (Mr. Kitaue)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61048&o=2

$end

$snes=axelayu,axelayus,
$bio

Nintendo Super NES cart. published 30 years ago:

Axelay  (c) 1992 Konami, Inc.

North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry: "Axelay [Model SHVC-AX]".

- TECHNICAL -

Cartridge ID: SNS-AX-USA

- TRIVIA -

For some obscure reasons, Konami slightly modified the game's original story for the American version of the game. The Dark Empire was renamed the Armada of Annihilation, and the Axelay doesn't collect new weapons from secret bases anymore, but recapture them from the enemy. Also, all the planets were renamed - the original Japanese version featured the Mother Planet, Cloud Planet, Colony, City Planet, Aqua Planet and Magma Planet, whereas the American version renamed them Cumuluses, Tralieb Colony, Urbanite, The Cavern and Sector 3 Lava Planet.

The Invincibility code (see Japanese entry version) don't work on this version.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62740&o=2

$end

$snes=axelay,
$bio

Nintendo Super NES cart. published 30 years ago:

Axelay (c) 1992 Konami Company, Limited

European release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry: "Axelay [Model SHVC-AX]".

- TECHNICAL -

Game ID: SNSP-AX-NOE

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62739&o=2

$end

$pc8801_flop=axiom,
$bio

NEC PC-8801 Series disk. published 37 years ago:

Axiom (c) 1985 Koei Co., Ltd.

- TECHNICAL -

GAME ID: NEKN12056

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91413&o=2

$end

$archimedes=axis,
$bio

Acorn Archimedes disk. published 29 years ago:

Axis (c) 1993 TBA Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127073&o=2

$end

$cdi=axisall,
$bio

Phillips CD-i disc published 28 years ago:

Axis and Allies (c) 1994 Philips Interactive Media, Incorporated.

- TECHNICAL -

Model 310690276-2

- STAFF -

Producer: Dave Townsend
Senior Title Engineer: Andy House
Software Design Engineer: Andy House
Art Direction: Andy House & Dave Townsend
Chief Artist: Terrence Brown
Additional Art: Andy House
Interactive Design: Andy House, Dave Townsend
Sequence Editor: Andy House, Dave Townsend

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52785&o=2

$end

$apple2_flop_orig=axisassn,
$apple2_flop_clcracked=axisassn,
$bio

Apple II 5.25 disk. published 40 years ago:

Axis Assassin (c) 1982 Electronic Arts.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229218&o=2

$end

$atom_rom=axr1,
$bio

AXR1 (c) 198? ECD BV

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236118&o=2

$end

$cpc_flop=axy1,
$bio

Axy cracked (c) 199? Coconut

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290036&o=2

$end

$cpc_flop=axys,axys2,axys3,axys1,axys_b,
$bio

Amstrad CPC type-in published 31 years ago:

AXYS - The Last Battle (c) 1991 CPC Infos

- TRIVIA -

Listed as a type-in program in the French magazine: CPC Infos.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118750&o=2

$end

$pc8801_cass=ay1,
$bio

NEC PC-8801 Series cass. published 39 years ago:

AY-1: Fortress Solomon (c) 1983 ASCII Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91196&o=2

$end

$pc8001_flop=ay1h,
$bio

NEC PC-8001 disk. published 39 years ago:

AY-1: Fortress Solomon (c) 1983 ASCII Corp. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295120&o=2

$end

$pc8001_flop=ay2,ay2a,
$bio

NEC PC-8001 disk. published 39 years ago:

AY-2: Orion80 (c) 1983 ASCII Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91316&o=2

$end

$compclr2_flop=ay8910,
$bio

AY-3-8910 Programs (c) 198? Taylor, Trevor

These programs produce sound via an AY-3-8910 audio chip.

- STAFF -

By: Trevor Taylor

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232519&o=2

$end

$pc8801_flop=ayasuplx,
$bio

NEC PC-8801 Series disk. published 34 years ago:

Aya-chan Supplex (c) 1988 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91414&o=2

$end

$x68k_flop=ayachan,
$bio

Ayachan Suupurekkusu II (c) 19?? Kankyouken

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87077&o=2

$end

$pc8801_flop=ayachanw,
$bio

Ayachan World (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91415&o=2

$end

$saturn=ankpls,ankplsa,
$bio

Sega Saturn CD published 24 years ago:

Ayakashi Ninden Kunoichiban Plus [Model T-21512G] (c) 1998 Shoeisha Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58926&o=2

$end

$psx=ankuno,
$bio

Sony PlayStation CD published 25 years ago:

Ayakashi Ninden Kunoichiban (c) 1997 Shoeisha Co., Ltd.

- TECHNICAL -

DISC 1 ID: SLPS-00946
DISC 2 ID: SLPS-00947

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84877&o=2

$end

$gameboy=ayakashi,
$bio

Nintendo Game Boy Cart. published 32 years ago:

Ayakashi no Shiro (c) 1990 Seta Company, Limited.

- TECHNICAL -

[Model DMG-AYJ]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65590&o=2

$end

$pc98=ayakashi,
$bio

Ayakashi Shino (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88969&o=2

$end

$pc98=ayakko,
$bio

Ayakko-tachi no Yakata (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88970&o=2

$end

$pc8801_flop=ayashige,
$bio

NEC PC-8801 Series disk. published 32 years ago:

Ayashige Pack (c) 1990 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91416&o=2

$end

$pc8801_flop=ayashig1,
$bio

NEC PC-8801 Series disk. published 32 years ago:

Ayashige Soft 100-yen Music Disk Vol.1 (c) 1990 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91417&o=2

$end

$cpc_flop=aycsound,
$bio

Amstrad CPC 464 disk. published 14 years ago:

AYC Sound Atari ST Inédit 1 (c) 2008 Hermol [CPCRulez]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123541&o=2

$end

$cpc_flop=aycsound01,
$bio

Amstrad CPC 464 disk. published 14 years ago:

AYC Sound Atari ST Inédit 2 (c) 2008 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123542&o=2

$end

$cpc_flop=aycsound02,
$bio

Amstrad CPC 464 disk. published 14 years ago:

AYC Sound Atari ST Inédit 3 (c) 2008 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123543&o=2

$end

$cpc_flop=aycsound03,
$bio

Amstrad CPC 464 disk. published 14 years ago:

AYC Sound Atari ST Inédit 4 (c) 2008 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123544&o=2

$end

$cpc_flop=aycsound04,
$bio

Amstrad CPC 464 disk. published 14 years ago:

AYC Sound Demos (c) 2008 Hermol [CPCRulez]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123545&o=2

$end

$cpc_flop=aycsound05,
$bio

Amstrad CPC 464 disk. published 14 years ago:

AYC Sound GameGear (c) 2008 Hermol [CPCRulez]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123546&o=2

$end

$cpc_flop=ayo,ayo1,
$bio

Amstrad CPC type-in published 35 years ago:

Ayo - The Game of Africa (c) 1987 Database Publications.

- STAFF -

by: Daniel Bishop

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288979&o=2

$end

$saturn=asenna,
$bio

Sega Saturn CD published 27 years ago:

Ayrton Senna Personal Talk - Message for the Future (c) 1995 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID: GS-9020

- TRIVIA -

Released on April 28, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58927&o=2

$end

$megadriv=smgp2u,
$bio

Sega Genesis cart. published 30 years ago:

Ayrton Senna's Super Monaco GP II (c) 1992 Sega Enterprises, Limited.

North American release. Game developed in Japan. See the original Japanese version for more information.

Strap yourself into the cockpit and get ready for video racing action like you've never experienced! Push yourself and your car to the limit, and whip through hairpin turns and chicanes at breakneck speeds! Blaze through the field at the straights, and take the checkered flag!

Take a few practice laps on any of the 16 most demanding race courses in the world. Try the Senna GP, or take on the world's top drivers on the championship circuit! Ayrton Senna's Super Monaco GP II brings you the intense action of real Formula 1 racing, from the starting light to the finish line!

- TECHNICAL -

GAME ID: 1135
COVER ID: 670-2143

- TRIVIA -

Released on July 16, 1996 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57104&o=2

$end

$gamegear=smgp2,smgp2p,
$bio

Sega Game Gear cart. published 30 years ago:

Ayrton Senna's Super Monaco GP II (c) 1992 Sega Enterprises, Limited.

- TECHNICAL -

Cartridge ID: 2423

- TRIVIA -

Reviews:
[FR] November 1992 - Consoles+ No. 14: 65/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64468&o=2

$end

$sms=smgp2,
$vgmplay=smgp2_sms,
$bio

Sega Master System cart. published 30 years ago:

Ayrton Senna's Super Monaco GP II (c) 1992 Sega Enterprises, Limited.

Descriptions from the back cover:

Experience the heart-stopping action of F-1 racing on the most challenging circuits in the world! You are in control of a precision machine, ready to test your skill and abilities to the limit to win the ultimate prize: The championship cup!

Erleben Sie die atemberaubende Action des Formel-1-Rennens auf den spannendsten Strecken der Welt! Sie sind am Steuer einer Präzisionsmaschine, bereit Ihr Können und Ihrem Mut bis zur Grenze zu fordern, um den tollsten Preis zu gewinnen: den Weltmeisterpokal!

Participez à la course de Formule 1 sur les parcours les plus éprouvants qui soient; l'allure folle des bolides vous tiendra sans aucun doute en haleine! Vous êtes aux commandes d'un engin de précision, prêt à mettre à l'épreuve vos capacités et votre habilité afin de remporter le prix suprême: La coupe du Championnat mondial!

¡Experimente la emocionante acción de las carreras de F-1 en los circuitos más desafiadores del mundo! Usted se encuentra al control de una máquina de precisión, listo para probar su pericia y habilidad hasta el limite a fin de ganar el primer premio: ¡La copa del campeonato!

Provatevi nell'azione mozzafiato delle corse di Formula 1 net più ambiti circuiti del mondo! Siete al comando di una macchina di precisione, pronti a mettere alla prova le vostre abilità per vincere il premio finale: La coppa del campionato!

Upplev den gastkramande spänningen i Formel l-tävlingar på de mest utmanande racerbanorna i världen! Du styr en mycket avancerad tävlingsbil, redo att pröva din skicklighet och förmåga till fullo för att ta hem det finaste av alla priser: Mästerskapspokalen!

Beleef de hartverwarmende actie van het F-1 racen op de meest uitdagende circuits in de hele wereld! Jij bent de bestuurder van een zeer geavanceerde wagen, klaar om jouw talent te testen en het uiterste van je krachten te vergen om de uiteindelijke prijs te winnen: De Kampioenschap Cup!

- TECHNICAL -

GAME ID: 9011
COVER ID: 670-2356-50
SIZE: 512KB (4Mbit)

- TRIVIA -

Reviews:
[FR] July/August 1992 - Consoles + N.11: 41/100
[FR] August 1992 - Joypad N.11: 82/100

Average note: 61.5/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55939&o=2

$end

$gamegear=smgp2j,
$bio

Sega Game Gear cart. published 30 years ago:

Ayrton Senna's Super Monaco GP II (c) 1992 Sega Enterprises, Limited.

- TECHNICAL -

[Model G-3312]

- TIPS AND TRICKS -

* Level Passwords: Enter these passwords to start from the corresponding level

Round 2 : RWPO-XCXA
Round 3 : OVRC-XJGP
Round 4 : PEGN-SCYB
Round 5 : APOM-VXBO
Round 6 : ROHO-PKXF
Round 7 : CHPZ-UQJO
Round 8 : OEXC-XIYK
Round 9 : NETJ-MIPP
Round 10 : JSHH-MCVJ

* Ending Sequence: Enter SENN-A or CHAM-PION as password to watch the ending of the World Championship mode.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64469&o=2

$end

$megadriv=smgp2,
$vgmplay=smgp2u_md,
$bio

Sega Mega Drive cart. published 30 years ago:

Ayrton Senna's Super Monaco GP II (c) 1992 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID: G-5514
COVER ID: 670-2076

- TRIVIA -

Released on July 17, 1992 in Japan.

Reviews:
[FR] August 1992 - Joypad N.11: 88/100

- STAFF -

Supervisor: Ayrton Senna
Project Manager: Fábio Machado (Oibaf Odahcam)
Programmer: Takahiro Hamano (Ham Tak), Masahiro Wakayama (M. Waka)
Designer: Kaki, Rieko Kodama (Phenix Rie), Kazuyoshi Tsugawa (L.C.)
Sound Creator: Tokuhiko Uwabo (Bo), Haruyo Oguro (Lotty)
Test Driver: Atsuhiko Nakamura (Kyamura), Osamu Hori (Horichan)
Producer: Shimachan
Director: Dohnattenno
Assistant Director: Makoto Oshitani (Pushvalley)
Special Thanks: Will Cane, Bob, Fisher, Tomohiro Kondo (Mu), Sunset, Bassdante, Takao Miyoshi (Taka Oh)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56339&o=2

$end

$pc8801_flop=ayumi,
$bio

NEC PC-8801 Series disk. published 33 years ago:

アユミ (c) 1989 Game Technopolis.
(Ayumi)

- TECHNICAL -

BARCODE: 4988008004397
MEDIA: FD x1

- TRIVIA -

Released in June 29, 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91418&o=2

$end

$pc98=ayumi,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

あゆみちゃん物語 (c) 1993 Alicesoft.
(Ayumi-chan Monogatari)

- TECHNICAL -

Floppy Disk x7

- TRIVIA -

Released on September 15, 1993 in Japan. Retail price: 6800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88971&o=2

$end

$x68k_flop=ayumimon,
$bio

Sharp X68000 Series 5.25in. disk. published 28 years ago:

あゆみちゃん物語 (c) 1994 Alicesoft.
(Ayumi-chan Monogatari)

- TECHNICAL -

BARCODE: 4988650400264
MEDIA: FD x7

- TRIVIA -

Released on February 15, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87078&o=2

$end

$pc98_cd=ayumi,
$bio

NEC PC-9821 CD published 28 years ago:

Ayumi-chan Monogatari (c) 1994 Alicesoft [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=305462&o=2

$end

$pc98_cd=ayumijb,
$bio

NEC PC-9821 CD published 27 years ago:

Ayumi-chan Monogatari Jissha-ban (c) 1995 Byakuya-Shobo.

- TECHNICAL -

CD x1

- TRIVIA -

Released on January 12, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128373&o=2

$end

$fmtowns_cd=ayumijb,
$bio

Fujitsu FM Towns CD published 27 years ago:

Ayumi-chan Monogatari Jissha-ban (c) 1995 Core Magazine.

- TECHNICAL -

GAMe ID: MR-003
BARCODE: 4944622000078
CD x1

- TRIVIA -

Released in January 1995 in Japan.

- STAFF -

Developed by Alice Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110248&o=2

$end

$fmtowns_cd=ayumi,
$fmtowns_flop_orig=ayumihint,
$bio

Fujitsu FM Towns CD published 29 years ago:

Ayumi-chan Monogatari (c) 1993 Alicesoft.

- TECHNICAL -

GAME ID: MR-003
BARCODE: 4944622000078
MEDIA: CD x1, FD x1 (Hint disk)

- TRIVIA -

Released on October 15, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110214&o=2

$end

$tvc_flop=bombazo,
$bio

Az Utolsó Bombázó (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111806&o=2

$end

$tvc_flop=azannya,
$bio

Azannya! (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111807&o=2

$end

$gbcolor=azarashi,
$bio

Nintendo Game Boy Color cart. published 20 years ago:

Azarashi Sentai Inazuma - Dokidoki Daisakusen! [Model CGB-BOAJ-JPN] (c) 2002 Omega Project Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67519&o=2

$end

$saturn=azelpanztai,
$bio

Sega Saturn CD published 25 years ago:

Azel - Panzer Dragoon RPG Taikenban [Model 610-6749] (c) 1997 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58929&o=2

$end

$saturn=azelpanz,azelpanzjb,azelpanza,
$bio

Sega Saturn CD published 24 years ago:

Azel - Panzer Dragoon RPG (c) 1998 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID: GS-9076

- TRIVIA -

Released on January 29, 1998 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58928&o=2

$end

$cpc_flop=azimutlo,
$bio

Amstrad CPC type-in published 31 years ago:

Azimut Locator (c) 1991 CPC Amstrad International

- TRIVIA -

Listed as a type-in program in the magazine: CPC Amstrad International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119373&o=2

$end

$cpc_cass=tapehead,
$bio

Amstrad CPC cass. published 37 years ago:

Azimuth Head Alignment Tape + Chopper Squad (c) 1985 Interceptor Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=99517&o=2

$end

$spectrum_cass=azimuthh,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Azimuth Head Alignment Tape + Wheelin Wallie [+2 ver.] (c) 1987 Interceptor Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146651&o=2

$end

$cpc_flop=tapehead,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Azimuth Head Alignment Tape Cracked (c) 1985 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124799&o=2

$end

$psx=azito3,
$bio

Sony PlayStation CD published 22 years ago:

Azito 3 [Model SLPS-02496] (c) 2000 Banpresto.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84879&o=2

$end

$psx=azito,
$bio

Sony PlayStation CD published 25 years ago:

Azito [Model SLPS-00683] (c) 1997 Astec 21

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84878&o=2

$end

$info=aztarac,
$bio

Arcade Video game published 39 years ago:

Aztarac (c) 1983 Centuri.

The actual game has you piloting a little space tank. The tank and its turret are controlled independently, which allows you to move in one direction while shooting in another. Your mission is to guard various space outposts from hordes of incoming enemy ships. Each level will have several outposts all clustered together in the center. If an enemy ship touches an outpost, then the outpost is destroyed. You can activate a long range scanner by using your second button. This allows you to locate enemies before they get close, that way you can fly off and get them before they even have a shot at the outposts.

- TECHNICAL -

Aztarac was only available in an upright dedicated cabinet. You might remember this title as the game that had a round plastic bubble over the monitor. Basically the monitor bezel stuck out towards the player. This provided a nice 'warp' effect on the center area of the game. The marquee simply had a yellow 'Aztarac' logo floating over a blue grid. The control panel had similar grid graphics and featured an analog joystick that had two buttons, along with an optical spinner. The sideart on this title was a painted Aztarac logo, along with a geometric spaceship, and a whole bunch of stripes. This sideart is easily repaintable due to the simple design. It has been said that only 500 units were built.

Cabinet dimensions : 73'' (185,42cm) high x 28'' (71,12cm) wide x 32'' (81,28cm) deep. Weight : 330 lbs (150 kg). Monitor : Wells Gardner 19K6401 color X-Y.

Main CPU : Motorola 68000 (@ 8 Mhz)
Sound CPU : Zilog Z80 (@ 2 Mhz)
Sound Chips : (4x) General Instrument AY8910 (@ 2 Mhz)

Screen orientation : Horizontal

Players : 2
Control : dial
Buttons : 2

- TRIVIA -

This is the second and last Vector based game ever produced by Centuri.

Here is a copy of an original game proposal document by Tim Stryker : Defend the starbase from alien invaders (sounds really novel so far, right?). Ship is maneuverable in two dimensions, has laser weaponry, and can use radar to locate menacing planetoids and enemy squadrons. Enemy squadrons come in two flavors : slow, Space-Invader-like phalanxes of twenty to forty ships bearing rockets, and fast, elite loners bearing lasers. Field of play (the simulated 'universe') is considerably larger than what can be seen on the screen at any one time : the player's ship is always displayed at the center of the screen and only 'sees' the portion of the universe within a given radius about its current position. Enemy ships attack from random points around the compass, bent on destroying the starbase, but will engage the player's ship if it presents itself. Ship has limited fuel and laser energy, but may return to starbase to refuel and recharge at any time. Points are awarded for each enemy craft destroyed, and are deducted for each defending ship lost. Game ends when starbase is destroyed by enemy; limitation of playing time is achieved through gradual escalation of enemy attacks.

Tim committed suicide in the Blue Mountains of Colorado in August of 1996 for unknown reasons. On the night of Aug. 6, Tim Stryker, 41, pulled off a remote road in the Blue Mountains in northwest Colorado, stepped out of his car, put a shotgun to his head and pulled the trigger.

Dennis Bartlett holds the official record for this game with 142,390 points on February 11, 1984.

- TIPS AND TRICKS -

* Programmer's name : spinning the spinner at a high rate during parts of the attract-mode will result in the programmer's name (Tim Stryker) appearing in approximately 3-inch-high letters across the center of the screen.

- STAFF -

Designed and programmed by : Tim Stryker

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=157&o=2

$end

$apple2_flop_orig=aztec,
$apple2_flop_clcracked=aztec,
$bio

Apple II 5.25 disk. published 40 years ago:

Aztec (c) 1982 Datamost, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107109&o=2

$end

$pc8801_flop=aztec,azteca,
$bio

NEC PC-8801 Series disk. published 38 years ago:

Aztec (c) 1984 Comptiq.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91419&o=2

$end

$x1_flop=aztec,
$bio

Sharp X1 5.25in. disk. published 37 years ago:

Aztec (c) 1985 Comptiq.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85929&o=2

$end

$spectrum_cass=aztechun,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Aztec - Hunt for the Sun-God (c) 1984 Hill MacGibbon.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77884&o=2

$end

$spectrum_cass=aztecass,
$bio

Sinclair ZX Spectrum cass. published 30 years ago:

Aztec Assault (c) 1992 Zenobi Software.

- STAFF -

Developed by Traveller In Black.

Written by: Ian S. Brown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77885&o=2

$end

$specpls3_flop=aztcaslt,
$bio

Sinclair ZX Spectrum+3 disk. published 30 years ago:

Aztec Assault (c) 1992 Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147705&o=2

$end

$horizon=aztec,119disk,
$bio

AZTEC C compiler (c) 198? Manx Soft. Systems.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42862&o=2

$end

$a800_flop=azteccha,
$bio

Atari 400/800 disk. published 39 years ago:

Aztec Challenge (c) 1983 Cosmi.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234064&o=2

$end

$c64_flop_orig=aztecchl,
$bio

Commodore C64 disk. published 39 years ago:

Aztec Challenge (c) 1983 Cosmi

- TECHNICAL -

GAME ID: CD64-008

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53508&o=2

$end

$info=sc4azteca,
$bio

Aztec (c) 200? Eurocoin.

- TECHNICAL -

[Model PR1215]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62052&o=2

$end

$info=sc4aztec,
$bio

Aztec (c) 200? Eurocoin.

- TECHNICAL -

[Model PR1225]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=19965&o=2

$end

$gba=azumanga,
$bio

Nintendo GBA cart. published 14 years ago:

Azumanga Daioh Advance (c) 2008 King Records

- TECHNICAL -

GAME ID: AGB-AZAJ-JPN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69813&o=2

$end

$info=azumanga,
$bio

Sega NAOMI GD-ROM published 20 years ago:

Azumanga Daioh Puzzle Bobble (c) 2002 Taito.

- TECHNICAL -

GD ID: GDL-0018
Runs on the "NAOMI GD-ROM System" hardware.

- TRIVIA -

Released in December 2002 in Japan.

Developed in cooperation with MOSS.

Based on the manga and anime of the same name.

- SERIES -

1. Puzzle Bobble (1994)
1. Puzzle Bobble [MVS] (1994)
2. Puzzle Bobble 2 (1995)
2. Puzzle Bobble 2 [MVS] (1999)
3. Puzzle Bobble 2X (1995)
4. Puzzle Bobble 3 (1996)
5. Puzzle Bobble 4 (1997)
6. Super Puzzle Bobble (1999)
7. Azumanga Daioh Puzzle Bobble (2002)
8. Super Puzzle Bobble 2 (2002, Sony PlayStation 2)
9. Super Puzzle Bobble All-Stars (2003, Nintendo GameCube)
10. Puzzle Bobble Vs. (2003, Nokia N-Gage)
11. Ultra Bust-a-Move (2004, Microsoft XBOX)
12. Puzzle Bobble Pocket (2005, Sony PSP)
13. Puzzle Bobble DS (2005, Nintendo DS)
14. Space Puzzle Bobble (2008, Nintendo DS)
15. Puzzle Bobble Wii (2009, WiiWare - Nintendo Wii)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4142&o=2

$end

$psx=azumanga,
$bio

Sony PlayStation CD published 20 years ago:

Azumanga Donjyara Daioh (c) 2002 Bandai Co., Ltd.

- TECHNICAL -

GAME ID: SLPS-03424

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84880&o=2

$end

$fmtowns_cd=azure,
$bio

Fujitsu FM Towns CD published 29 years ago:

Azure (c) 1993 Family Soft.

- TRIVIA -

Released on February 20, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110121&o=2

$end

$gbcolor=azured,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Azure Dreams [Model DMG-AAYP-EUR] (c) 2000 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67520&o=2

$end

$gbcolor=azuredu,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Azure Dreams [Model DMG-AAZE-USA] (c) 2000 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67521&o=2

$end

$psx=azuredrm,
$bio

Sony PlayStation CD published 24 years ago:

Azure Dreams (c) 1998 Konami of America [TM of Konami Corp]

North American release. Game developed in Japan. See the original for more information: "Other Life - Azure Dreams [Model SLPM-86047]"

Description from the back cover:

Take the role of apprentice monster tamer in Azure Dreams, a role playing game like no other. Includes a flexible story system, random tower map generator, exploration, nurturing and management features that enable you to decide the outcome. Enter the Dream now.

- TECHNICAL -

GAME ID: SLUS-00614

- TRIVIA -

Released on June 30, 1998 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111272&o=2

$end

$info=azurian,
$bio

Arcade Video game published 40 years ago:

Azurian Attack (c) 1982 Rait Electronics, Limited.

A simple shoot'em up game.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound Chips : Tone generator and discrete circuits

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.61 Hz
Palette colors : 98

Players : 2
Control : 8-way joystick
Buttons : 1

- TRIVIA -

Azurian Attacks shares some similar sounds with "Galaxian" (probably ripped).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=158&o=2

$end

$pc98=azusa108,
$bio

NEC PC-9801 Series 5.25in. disk. published 34 years ago:

あずさ108事務所 (c) 1988 Agumix.
(Azusa 108 Jimusho)

- TECHNICAL -

Media: floppydisk x1

- TRIVIA -

Released in November 1988 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88972&o=2

$end

$tvc_flop=ab01,
$bio

Ábrázolás 01 - Tartalomjegyzék (c) 198? Papp [László Papp]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112351&o=2

$end

$tvc_flop=ab02,
$bio

Ábrázolás 02 - Téglatest 6 Vetülete (c) 198? Papp [László Papp]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112352&o=2

$end

$tvc_flop=ab03,
$bio

Ábrázolás 03 - Hatoldalú hasáb ferde síkmetszése (c) 198? Papp [László Papp]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112353&o=2

$end

$tvc_flop=ab04,
$bio

Ábrázolás 04 - Gúla ferde síkmetszése (c) 198? Papp [László Papp]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112354&o=2

$end

$tvc_flop=ab05,
$bio

Ábrázolás 05 - Háromoldalú hasáb csonkítása (c) 198? Papp [László Papp]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112355&o=2

$end

$tvc_flop=ab06,
$bio

Ábrázolás 06 - Itt a pont, ott a pont, hol a pont? (c) 198? Papp [László Papp]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112356&o=2

$end

$tvc_flop=ab07,
$bio

Ábrázolás 07 - Hamis? Igaz? (c) 198? Papp [László Papp]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112357&o=2

$end

$tvc_flop=ab08,
$bio

Ábrázolás 08 - Kockázzunk! (c) 198? Papp [László Papp]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112358&o=2

$end

$tvc_flop=ab09,
$bio

Ábrázolás 09 - Téglatest véletlen vetületei (c) 198? Papp [László Papp]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112359&o=2

$end

$tvc_flop=ab10,
$bio

Ábrázolás 10 - Hatoldalú hasáb véletlen vetületei (c) 198? Papp [László Papp]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112360&o=2

$end

$tvc_cass=atkeles,
$bio

Átkelés (c) 198? Juhász, I.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262743&o=2

$end

$tvc_flop=atkeles,
$bio

Átkelés (c) 198? Juhász, I.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264952&o=2

$end

$tvc_flop=attores,attoresb,attoresa,
$bio

Áttörés (c) 198? Bit & Guy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112234&o=2

$end

$snes_bspack=bdash2g,bdash2ga,
$bio

B Dash - 2 Gatsugou (c) 199? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61049&o=2

$end

$snes_bspack=bdash3g,bdash3ga,
$bio

B Dash - 3 Gatsugou (c) 199? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61050&o=2

$end

$adam_flop=brhandy1,
$bio

Coleco Adam disk. published 32 years ago:

B&R HandyMan Series Vol. 01 (c) 1990 Gerlach Family Soft.

How to Install a Suspended Ceiling.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109333&o=2

$end

$adam_flop=brhandy2,
$bio

Coleco Adam disk. published 32 years ago:

B&R HandyMan Series Vol. 02 (c) 1990 Gerlach Family Soft.

How to Do Outdoor Lighting

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109334&o=2

$end

$a7800=bonq,
$bio

Atari 7800 cart. published 15 years ago:

b*nQ (c) 2007 Siders.

- TRIVIA -

b*nQ was released on December 15, 2007.

- STAFF -

By: Ken Siders
Label & Manual: Darrin Rose

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50196&o=2

$end

$apple2_cass=b1bomber,
$pet_cass=b1bomb,
$bio

Atari 800/Apple II/PET/TRS-80 cass. published 41 years ago:

B-1 Nuclear Bomber (c) 1981 Microcomputer Games.

Portage of the North Star Horizon game.

- TECHNICAL -

GAME ID: 40001

FACE 1:
Program #1: Atari 400/800 ver.
Program #2: Apple II ver.

FACE 2:
Program #1: TRS-80 B ver.
Program #2: PET 2001 ver.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=185026&o=2

$end

$apple2_flop_misc=b1bomber,
$bio

Apple II 5.25 disk. published 39 years ago:

B-1 Nuclear Bomber  (c) 1983 Microcomputer Games.

Portage of the North Star Horizon game.

- TECHNICAL -

GAME ID: 40052

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107110&o=2

$end

$a800_flop=b1bomber,
$bio

Atari 400/800 disk. published 39 years ago:

B-1 Nuclear Bomber (c) 1983 Microcomputer Games

Portage of the North Star Horizon game.

- TECHNICAL -

GAME ID: 40053

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=217648&o=2

$end

$cbm2_flop=fastbus,
$bio

B-128 Fast Bus (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232861&o=2

$end

$intv=b17bomb,
$bio

Mattel Intellivision cart. published 41 years ago:

B-17 Bomber (c) 1981 Mattel Electronics

Pick a target, then fly to it. The voices of your fellow crew members tell you when and where enemy fighters and flak appear. When you hear a bandit's position, move to the machine gun where you can get a shot at the fighter. Over the target, aim bombsight and release bombs. Watch the fuel and don't stay too long: you've got to get back to England to refuel, rearm and repair your bomber. Fly as many missions as you can, for the best game score.

- TECHNICAL -

Model 3884

Controls:
KEYPAD 1: Pilot / Level 1
KEYPAD 2: 12:00 Gun / Level 2
KEYPAD 3: Bomb Bay / Level 3
KEYPAD 4: Gauges / Level 4
KEYPAD 5: Level 5
KEYPAD 6: Preview / Level 6
KEYPAD 7: 9:00 Gun
KEYPAD 9: 3:00 Gun
KEYPAD CLEAR: Map
KEYPAD 0: 6:00 Gun
KEYPAD ENTER: Score

ANY SIDE ACTION KEY: Drop Bomb / Fire Gun / Set Target
UPPER SIDE ACTION KEYS: Change Bomb Load / Jettison Fuel
LOWER LEFT SIDE ACTION KEY: Fly Faster
LOWER RIGHT SIDE ACTION KEY: Fly Slower

DISC: Level 4 / Move Map Cursor / Aim Gun / Aim Bombsight

- TRIVIA -

At the beginning of the development, the game was called 'Air Traffic Controller' and 'Flying Fortress'.

Early in the development of the game, John and Kai, just for fun, used Atari logos to mark targets on the map of Europe. No one noticed this when the marketing department displayed the unfinished game at the January 1982 Consumer Electronics Show. No one, that is, except the Atari legal team, who swooped into the Mattel booth and forced them to stop demonstrating the game.

The gauges screen was not intended to be in the game. It was a debugging tool, used by the programmers to check on the value of certain variables during the game. John liked it so much it became part of the finished product. But since this screen was never intended to be seen by the public, it wasn't coded to check for values overflowing, resulting in non-numeric characters showing up on the counters.

- SCORING -

Press SCORE (ENTER) any time during the game to see net points for the current mission and the game so far. You get 2 points for each enemy fighter you hit, and target scores as indicated on Preview displays. Bonus points are awarded for completing each mission.

Points are deducted for hits on the B-17. There's a HEAVY score penalty if you bomb England!

- STAFF -

Design: John Sohl, Bob Del Principe, Bill Fisher, Steve Roney
Program: John Sohl, Bill Fisher, Steve Roney
Graphics: Kai Tran, Peggi Decarli (map of Europe)
Sound: Bill Fisher
Voice of Pilot: Phil Proctor
Voice of Bombardier: Phil Austin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60857&o=2

$end

$ibm5170=b17,
$bio

IBM PC/AT DOS 3.5in. disk. published 30 years ago:

B-17 Flying Fortress (c) 1992 Microprose Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144354&o=2

$end

$ibm5170=b17_525,
$bio

IBM PC/AT DOS 5.25in. disk. published 30 years ago:

B-17 Flying Fortress (c) 1992 Microprose Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268315&o=2

$end

$amigaocs_flop=b17fly,
$bio

Commodore Amiga 500 disk. published 29 years ago:

B-17 Flying Fortress (c) 1993 Microprose Software, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73475&o=2

$end

$apple2_flop_misc=b24,
$bio

Apple II 5.25 disk. published 35 years ago:

B-24 (c) 1987 Strategic Simulations, Inc.

- TRIVIA -

Planned to be released in September but released in November 1987. Retail price: $3495.

- STAFF -

Game Design by: John R. Gray
Programming by: John R. Gray, Peter Schmitt
Technical Advisor: Leroy W. Newby (Veteran of 50 missions as bombardier with 460th BG)
Art Director: Louis Hsu Saekow
Illustrator: Joseph Chiodo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107111&o=2

$end

$cpc_flop=basicv34,
$bio

Amstrad CPC 464 disk. published 15 years ago:

B-Asic (c) 2007 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119415&o=2

$end

$fmtowns_flop_misc=bbraker3,
$bio

B-Braker 3 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132261&o=2

$end

$gbcolor=bdaman,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

B-Daman Bakugaiden - Victory e no Michi [Model DMG-AOKJ-JPN] (c) 1999 Media Factory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67522&o=2

$end

$gbcolor=bdamanv,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

B-Daman Bakugaiden V - Final Mega Tune [Model CGB-AIRJ-JPN] (c) 2000 Media Factory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67523&o=2

$end

$gba=bdamanfsj,
$bio

Nintendo GBA cart. published 17 years ago:

B-Densetsu! Battle B-Daman - Fire Spirits! [Model AGB-BBMJ-JPN] (c) 2005 Atlus Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69817&o=2

$end

$gba=bdamanmb,
$bio

Nintendo GBA cart. published 18 years ago:

B-Densetsu! Battle B-Daman - Moero! B-Damashii!! [Model AGB-BDXJ-JPN] (c) 2004 Atlus Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69818&o=2

$end

$x68k_flop=bpoint,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

B-Point (c) 1990 WIPL

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87079&o=2

$end

$pico=biroboka,
$bio

Sega Pico game published 25 years ago:

ビーロボカブタック (c) 1997 Bandai.
(B-Robo Kabutakku)

- TECHNICAL -

GAME ID: T-133240
ROM size: 512 KB

- TRIVIA -

Released in July 1997 in Japan.

Based on the B-Robo Kabutack Japanese television series.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75630&o=2

$end

$spectrum_cass=bsquared,bsquareda,
$bio

Sinclair ZX Spectrum cass. published 5 years ago:

B-Squared (c) 2017 Jenkinson, Paul

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232130&o=2

$end

$info=bwings,bwingso,bwingsa,
$bio

Arcade Video game published 38 years ago:

B-Wings (c) 1984 Data East Corporation.

A vertically scrolling shoot'em up featuring 45 levels.

- TECHNICAL -

Main CPU: (2x) M6809
Sound CPU: DECO
Sound Chips: (2x) General Instrument AY8910, DAC

Players: 2
Control: 8-way joystick
Buttons: 2

- TRIVIA -

B-Wings was released in October 1984 in Japan.

B-Wings stands for Battle Wings, the game is known outside Japan as "Battle Wings".

Game programmer used a Millennium 95085 Microsystem Emulator to program this game.

- STAFF -

Game programmer: Akira Sakuma

- PORTS -

* CONSOLES:
[JP] Nintendo Famicom (june.3, 1986) "B-Wings [Model DFC-BW]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=159&o=2

$end

$nes=bwingsh,
$bio

Nintendo Famicom cart. published 35 years ago:

B-Wings (c) 1987 FMG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69216&o=2

$end

$nes=bwings,
$bio

Nintendo Famicom cart. published 36 years ago:

B-Wings (c) 1986 Data East Corporation.

B-Wings is a vertical shooter, conversion of an arcade game originally released in 1984. The Earth Federation has dispatched its FX-1 prototype star fighter to counter an impending enemy attack. The elite pilot and his ship must both go on a suicide mission deep inside enemy territory. The general gist of the game is to fly though thirty levels, destroy enemy ships, ground installations and massive Gobunasu armored fortresses. Although the FX-1 is relatively weakly armed in its simplest form, it has the ability to equip weapon modules called Wings. They come in ten different types - Anti-Wing, Cannon Wing, Dyna-Wing, Fire-Wing, Jump-Wing, Hammer-Wing, Multiple-Wing, Side-Wing, Van-Wing and Wide-Wing. Each Wing weapon-module has its own special characteristics - some have a longer range than others, some shoot in a specific direction, some use explosive shells whereas others fire a frontal jet of flames or shield the fighter against enemy attacks. Although the player can select a power Wing at the beginning of the game, a collision with another enemy ship results in the destruction of such module (the second action button also ejects the equipped Wing). Thankfully in these emergency situations, the player has the option to collect other Wings left behind by special flying pods. The second action button also allows the player to dive down for a short amount of time in order to avoid enemy attacks (ejecting the equipped Wing in the process). B-Wings features a two-player alternating option.

- TECHNICAL -

GAME ID: DFC-BW
BARCODE: 4 961082 610012

- TRIVIA -

B-Wings for Famicom was released on June 03, 1986 in Japan. It was sold 4900 Yen.

The game was never released outside Japan.

- TIPS AND TRICKS -

* Stage select:
On the title screen, hold Up and press A, hold Right and press A, hold Down and press A, hold Left and press A, hold Left and press B. You will hear an explosion sound confirming you that the code is enabled. Press Select twice to highlight the Continue option and press Up and Down to select a level. Press Start to play.

* Weapon select:
Once the Stage select code has been activated, pause at anytime during the game and press Select to cycle through the available Wings (this comes in limited quantities though).

* Hidden Wings:
There are three hidden Wings in the game that seem to appear after destroying certain obstacles (it is not really clear which ones). The first one shoots large ring-shaped beams, the second one shoots black spheres (identical to the Hammer-Wing) in eight directions and the third Wing shoots pink helix-shaped beams in four directions.

* Secret Items:
Most of these secret items are hidden inside certain obstacles, and turn into an umbrella when shot at (which doesn't seem to have much effect). The most common item is shaped like a letter - the player must shoot it in order to change that letter and eventually equip another Wing. Another one is a flashing Vol item that gives the player the ability to switch weapons. Once activated, the player can pause the game and press select to equip another Wing. However, this only works once, and another Vol item needs to be picked up to switch again (they can be stocked up though). Other items are a lot more obscure - a set of items with card faces on them give various upgrades such as an armor or extra lives, and one shaped like a horse head (or a chess knight piece) doesn't seem to do anything (maybe just extra points?). Finally, another one shaped like a shooting star gives the player the ability to warp ahead and skip four stages!

- STAFF -

STAFF: Hiroaki Yoshida (H. Yoshida), Yasuhiro Sugahara (Y. Sugahara), N. Nakazawa (N. Nakazawa), Azusa Hara (A. Hara), T. Yamaguchi (T. Yamaguchi), Yukihiko Kitahara (Y. Kitahara)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53845&o=2

$end

$amigaocs_flop=bat,batf,batg,
$bio

Commodore Amiga 500 disk. published 32 years ago:

B.A.T. (c) 1990 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73472&o=2

$end

$ibm5150=batcet,bat,
$bio

IBM PC 3.5in. disk. published 32 years ago:

B.A.T. (c) 1990 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132544&o=2

$end

$cpc_flop=batf,batfb,batfc,batfd,batfa,bat,batb,bata,
$bio

Amstrad CPC 464 disk. published 31 years ago:

B.A.T. (c) 1991 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120960&o=2

$end

$amigaocs_flop=bat2,bat2f,bat2g,
$bio

Commodore Amiga 500 disk. published 30 years ago:

B.A.T. II (c) 1992 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73473&o=2

$end

$ibm5170=bat2,
$bio

IBM PC/AT DOS 3.5in. disk. published 30 years ago:

B.A.T. II (c) 1992 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144355&o=2

$end

$spectrum_cass=bcbill,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

B.C. Bill (c) 1984 Imagine Software.

- STAFF -

Program by: Eric the Bear
Graphics by: Steve Cain
Music by: Abdul Hafiz Ibrahim

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77945&o=2

$end

$c64_cass=bcbill,
$bio

Commodore C64 cass. published 38 years ago:

B.C. Bill (c) 1984 Imagine Soft.

- STAFF -

Game idea: Mark Butler
Program by: Marc E. H. Dawson
Graphics by: Martin Santos
Illustration by: Brian Wall
Music by: Abdul Ibrahim, Fred Gray
Coffee made by Bianca.
Data Conversion by: Robbie Morgan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145452&o=2

$end

$uzebox=bcdash,
$bio

Belogic Uzebox ROM published 13 years ago:

B.C. Dash (c) 2009 Belogic

B.C. Dash is a platforme game that pits you against the environment as you race against the clock for the fastest time.

- TRIVIA -

Released on October 25, 2009.

- STAFF -

By: Paul McPhee

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233036&o=2

$end

$amigaocs_flop=bckid,
$bio

Commodore Amiga 500 disk. published 30 years ago:

B.C. Kid (c) 1992 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73474&o=2

$end

$gameboy=bckid2,
$bio

Nintendo Game Boy Cart. published 28 years ago:

B.C. Kid 2 (c) 1994 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65593&o=2

$end

$gameboy=bckid,
$bio

Nintendo Game Boy Cart. published 30 years ago:

B.C. Kid (c) 1992 Hudson Soft [Hudson Group].

- TECHNICAL -

Cartridge ID: DMG-GK-NOE

- TRIVIA -

Reviews:
[FR] March 1993 - Consoles + No. 18: 90/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65591&o=2

$end

$info=bcstry,bcstrya,
$bio

Arcade Video game published 25 years ago:

B.C. Story (c) 1997 SemiCom.

An Olympic type game set in the Stone Age.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 15 Mhz)
Sound CPU : Zilog Z80 (@ 3.42719 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.42719 Mhz), OKI6295 (@ 7.757 Khz)

Screen orientation : Horizontal
Video resolution : 320 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 1024

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Released in April 1997.

- STAFF -

Executive Producer : Jeon Jae Yeon
Game Designer : Jeon Seok Gee, Cho Seok Jin, Chung Il Bong 
Programmer : Chung Il Bong
Illustration Designer : Han Seung Hoon, Jee Sung Il, Kim Kyung Hee
Graphic Designer : Cho Seok Jin, Cho Oh Hyun, Eum Yong Wum
Sound/Effect : Shin Bong Gu
Hardware Designer : Jee Deok Kyu, Park Hoon Yong, Kim In Seok, Kim Myung Seok

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=216&o=2

$end

$msx1_flop=bcquest,
$bio

B.C.'s Quest for Tires Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134128&o=2

$end

$adam_flop=bcquest2,
$bio

Coleco Adam disk. published 38 years ago:

B.C.'s Quest for Tires II - Grog's Revenge (c) 1984 Sydney Development Co.

- STAFF -

Design: Rick Banks (R. Banks)
Code: Ken Shimizu (K. Shimizu), J. Harley, M. Degagne, MaryLou O'Rourke
Graphics: Scott Fiander
Sound: Paul Butler
Thanks to: Alda resta Sydney

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109335&o=2

$end

$msx1_cass=bcquest2,bcquest2a,
$bio

MSX cass. published 37 years ago:

B.C.'s Quest for Tires II - Grog's Revenge (c) 1985 US Gold, Ltd. [Birmingham, UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94461&o=2

$end

$msx1_cass=bcquest2e,
$bio

MSX cass. published 35 years ago:

B.C.'s Quest for Tires II - Grog's Revenge (c) 1987 Eaglesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94460&o=2

$end

$msx1_flop=bcquest2,
$bio

B.C.'s Quest for Tires II - Grog's Revenge cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229867&o=2

$end

$pc8801_flop=bgmcoll,
$bio

B.G.M. Collection Ver 90.8.19 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91420&o=2

$end

$psx=blue,
$bio

Sony PlayStation CD published 24 years ago:

b.l.u.e. - Legend of Water (c) 1998 Hudson Soft.

- TECHNICAL -

GAME ID: SLPS-01459

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85898&o=2

$end

$megadriv=bob,bobp,
$vgmplay=bob_md,
$bio

Sega Genesis cart. published 29 years ago:

B.O.B. (c) 1993 Electronic Arts.

Just when he thinks it's safe to date...

He totals the car! When the star dust settles B.O.B. finds himself marooned on a hostile, back water planet, light years from home. Worse yet, the planet is inhabited by the gnarliest creatures and killer machines he's ever seen. You've got to help B.O.B. blast his way through the alien goon squads and onward to the rendezvous with his galactic babe!

* Over 45 grueling levels!
* Six tricked-out gadgets
* Six grades of ammo, including fire and lasers
* More than 40 menacing enemies
* Bosses galore
* Lightning-fast rocket rides

- TECHNICAL -

GAME ID: 7192

- TIPS AND TRICKS -

GAME GENIE CODE: R17A-86WN
Master Code. Also makes the game load faster.

GAME GENIE CODE: CXTT-LAER
High jump.

GAME GENIE CODE: CXTT-LAER BDVT-LACY
High jump with moon descent.

GAME GENIE CODE: BMTT-LAER
Super high jump.

GAME GENIE CODE: BMTT-LAER BDVT-LACY
Super high jump with moon descent. 

GAME GENIE CODE: AMWA-LA9N AJRT-JA3R 
Protection from long falls (and most other damage).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57105&o=2

$end

$snes=bobu,
$bio

Nintendo Super NES cart. published 29 years ago:

B.O.B. (c) 1993 Electronic Arts.

B.O.B. is a side scrolling platform game featuring a goofy robot (or space-insect, hard to tell) engaged on a rescue mission - his own. After crashing his dad's space-car on an unknown asteroid, Bob must find his way home. The curious asteroid, actually made of three small planets, is covered with dome-like structures and forest-like jungles. As expected, each one of them hide various monsters and hazardous underground constructions. And our friend must go through each area within a short time limit. Bob can use a large arsenal of guns but also his fists (which tend to grow huge for the occasion). The game also features some interesting special items (called remotes) such as Bombs, Flying Hats or trampolines without forgetting the special abilities he has built-in - he can use his fingers to slide along ceiling pipes or crouch and move like a crab. The goal of the game is to reach the blue transporter beam located at the end of each stage and to warp Bob out to the next area - he then thanks the player with quick dance moves and funny jokes. A password system allows the player to save his progress every handful of stages.

- TECHNICAL -

Cartridge ID: SNS-B4-USA

- TRIVIA -

Released in June 1993 in North America.

- TIPS AND TRICKS -

Level codes
-----------
1 = 171052
2 = 950745
3 = 472149
4 = 672451
5 = 272578
6 = 652074
7 = 265648
8 = 624493
9 = 583172
10 = 743690
11 = 103928
12 = 144895
13 = 775092
14 = 481376

Maximum power-up
----------------
Enter 196420 as a password. 

All weapons
-----------
Enter 0900 as a password.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62742&o=2

$end

$snes=bob,
$bio

Nintendo Super NES cart. published 29 years ago:

B.O.B. (c) 1993 Electronic Arts.

European release. Game developed in USA. For more information about the game itself, please see the original USA entry release; "B.O.B. [Model SNS-B4-USA]".

- TECHNICAL -

Cartridge ID: SNSP-B4-EUR

- TRIVIA -

Released in July 1993 in Europe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62741&o=2

$end

$info=botss,botss11,
$bio

Arcade Video game published 30 years ago:

B.O.T.S.S. - Battle Of The Solar System (c) 1992 Microprose.

You take control of a giant war robot in a futuristic war zone to battle with other similarly massive and horribly be-weaponed robots. The game is filled with 3D graphics and animations. The game has different war zones to test your robot skills, the later ones are pure mayhem, with mega powerful warbots blasting you with laser beams, plasma cannons and even nuclear missiles.

- TECHNICAL -

Cabinet dimensions : 72'' high x 34,5'' wide x 62'' deep.
Cabinet weight : 445 lbs.

Main CPU : Motorola 68000 (@ 12 Mhz), TMS34010 (@ 5 Mhz), I8051 (@ 11.059 Mhz)
Sound Chips : UPD7759 (@ 640 Khz), YM2151 (@ 3.579545 Mhz), (2x) DAC (@ 3.579545 Mhz)

Players : 1
Control : 8-way Joystick

- TRIVIA -

B.O.T.S.S. was presented at the ATE Show in March of 1992 in London, England.

This was the second coin-op game from Microprose.

- STAFF -

Project Leader / Programming : Kerry E. Wilkinson
Design : Doug Kaufman
Art : Murray Taylor
Programming : Scott Elson, Alan Rock
Engineering : Jeff Dembiec
Quality Assurance : MPS Labs
Sound/Music : Jim McConkey, Allen Black, Jay Britton, Mike Sottong
Vocal Effects : Anita Amrhine

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=160&o=2

$end

$info=brapboys,brapboyspj,brapboyspu,
$bio

Arcade Video game published 30 years ago:

B.Rap Boys (c) 1992 Kaneko Company, Limited.

A side scrolling beat'em up. 3 characters, one on a skateboard, one on a bike and one on rollerskates fight various enemies. Features a large amount of sampled voices and several rap songs.

- TECHNICAL -

Main PCB #: ZO1DK-002
ROM PCB #: ZO1DK-EXROM

Main CPU: Motorola 68000 (@ 12 Mhz)
Sound Chips: (2x) OKI6295 (@ 12 Khz)

Players: Up to 3 simultaneous
Control: 8-way joystick
Buttons: 2
=> [1] Attack, [2] Jump

- TRIVIA -

B.Rap Boys was released in June 1992.

- SERIES -

1. DJ Boy (1989)
2. B.Rap Boys (1992)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=161&o=2

$end

$info=brapboysp,brapboysp2,
$bio

Arcade Video game published 30 years ago:

B.Rap Boys Special (c) 1992 Kaneko Co., Ltd.

An update of B.Rap Boys with some differences:
* The title screen and coin inserted are changed.
* There's less enemies in the first section and the truck will only drop the instruments once.
* Logs are added.
* New enemies such as a kung-fu man, a sumo wrestler, and a kabuki warrior.
* A Japanese car appears before when you see the boss jumping over a fence.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121906&o=2

$end

$cpc_flop=firstdem03,
$bio

B.V.B First Demo (c) 19?? PLK

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126965&o=2

$end

$info=b128,
$bio

Computer published 39 years ago:

B128 (c) 1983 Commodore Business Machines, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228866&o=2

$end

$info=b128hp,
$bio

Computer published 39 years ago:

B128-80HP (c) 1983 Commodore Business Machines, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228867&o=2

$end

$cbm2_flop=diags,
$bio

B128/256 Diags (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232862&o=2

$end

$info=b16,
$bio

Computer published 39 years ago:

B16 (c) 1983 Hitachi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275376&o=2

$end

$info=b256,
$bio

Computer published 39 years ago:

B256 (c) 1983 Commodore Business Machines, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228868&o=2

$end

$info=b256hp,
$bio

Computer published 39 years ago:

B256-80HP (c) 1983 Commodore Business Machines, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228869&o=2

$end

$pc98=b2mu,
$bio

B2Mu - Born to Meet You (c) 199? Crystal Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88973&o=2

$end

$info=b500,
$bio

Computer published 39 years ago:

B500 (c) 1983 Commodore Business Machines, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228870&o=2

$end

$cbm2_flop=b700demo,
$bio

Commodore CBM-II disk. published 39 years ago:

B700 Demo (c) 1983 Commodore, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232860&o=2

$end

$nes=babaoqiz,
$bio

八宝奇珠 里见八犬传 (c) 199? Waixing.
(Ba Bao Qi Zhu - Li Jian Ba Quan Zhuan)

Chinese translated version of "Satomi Hakkenden [Model SFX-S8]".

- TECHNICAL -

GAME ID: ES-1067

- TRIVIA -

The title translates from Chinese as The Eight Treasures - The Legend of the Eight Dogs.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76483&o=2

$end

$amigaocs_flop=baal,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Baal (c) 1989 Psyclapse

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73477&o=2

$end

$ibm5150=baal,
$bio

IBM PC 5.25in. disk. published 33 years ago:

Baal (c) 1989 Psyclapse

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262292&o=2

$end

$x68k_flop=babafgt2,
$bio

Baba Fighter II (c) 199? Tsururinkun

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87081&o=2

$end

$msx1_cart=babasanf,babasanfa,
$bio

MSX cart. published 35 years ago:

Baba Sanfour (c) 1987 Barq

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76575&o=2

$end

$spectrum_cass=babalibas,babalibasa,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Baba-Liba (c) 1984 Dinamic Software.

Spanish release.

- STAFF -

Program: Víctor Ruiz
Cover: Luis Rodríguez Soler
Loading screen: Víctor Ruiz, Luis Rodríguez Soler
Music: Luis Rodríguez Soler, Santiago Morga B., Víctor Ruiz

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77886&o=2

$end

$spectrum_cass=babaliba,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Baba-Liba (c) 1984 Silversoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234793&o=2

$end

$cpc_flop=babafanz,
$bio

Amstrad CPC 464 disk. published 27 years ago:

Babafanz 5 (c) 1995 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123684&o=2

$end

$cpc_flop=babafanz01,
$bio

Amstrad CPC 464 disk. published 26 years ago:

Babafanz 6 (c) 1996 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123685&o=2

$end

$cpc_flop=babafanz02,
$bio

Amstrad CPC 464 disk. published 25 years ago:

Babafanz 7 (c) 1997 NPS [Nul Part System]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123686&o=2

$end

$gba=babaru,
$bio

Nintendo GBA cart. published 16 years ago:

Babar to the Rescue [Model AGB-BBVE-USA] (c) 2006 Game Factory, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69822&o=2

$end

$gba=babar,
$bio

Nintendo GBA cart. published 16 years ago:

Babar to the Rescue [Model AGB-BBVP] (c) 2006 Game Factory, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69821&o=2

$end

$info=babbage,
$bio

Computer published 36 years ago:

Babbage-2nd (c) 1986 Aihara, Takafumi.

Z80 single-board computer.

- TRIVIA -

Mr. Aihara designed this computer for a book published by Gijutsu Hyoron Sha in 1986 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275448&o=2

$end

$gbcolor=babeu,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Babe and Friends [Model DMG-AVAE-USA] (c) 1999 Crave Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67525&o=2

$end

$gbcolor=babe,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Babe and Friends [Model DMG-AVAP-FAH] (c) 1999 Crave Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67524&o=2

$end

$x68k_flop=babel,
$bio

Sharp X68000 Series 5.25in. disk. published 27 years ago:

Babel (c) 1995 Gamma AWC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87082&o=2

$end

$x68k_flop=babeltou,
$vgmplay=babeltou_68k,
$bio

Sharp X68000 Series 5.25in. disk. published 25 years ago:

Babel no Tou (c) 1997 Gamma AWC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87083&o=2

$end

$nes=babeltou,
$vgmplay=babeltou_nes,
$bio

Nintendo Famicom cart. published 36 years ago:

バベルの塔 (c) 1986 NAMCOT.
(Babel no Tou)

Babel no Tou is an action puzzle game. The player assumes the role of Indii Bougunain, an adventurer and archaeologist on a mission to explore the Tower of Babel in an attempt to find the lost hanging gardens of Babylon. But to succeed, he must navigate through 64 treacherous rooms and solve all the mysteries of the tall tower. Although Indy can start his journey from any stage, only 16 are available at first and all the others are password protected. In a nutshell, the gameplay is rather simple - each level has an exit door that Indy must reach in order to progress to the next round, and this is where the true essence of the game lies. Our explorer must lift and move L-Shaped blocks around, and stack them up to create stairs. Once he has picked up a block, he can orient it differently so it faces a direction that is more suited to a particular situation. In typical puzzle game fashion, the gameplay becomes a lot more complicated as the game progresses - removing a supporting block can make a whole staircase momentarily tremble and collapse, or blocks can crush Indy if he falls while carrying one. He also comes with a limited Power level which decreases as he moves blocks around, and acts as a kind of time limit. Enemies also quickly appear on the playfield and add an element of challenge to the mix - koumori bats simply fly around , priests of Uru are a lot smarter and constantly hunt down Indy (and they keep regenerating), and the Baberuzu golems are made out of stone and can create new blocks. Various items also occasionally appear - vases and crowns are turned in for points, jewels make Indy temporary invincible, lamps give him the ability to walk through blocks, crystal balls unlock exit doors later in the game and the rare shooting stars increase Indy's speed. Interestingly, every eight floors, Indy enters an odd looking room - there, he must find a way to reveal one of the eight symbols later used to unlock the final level and to gain access to 64 extra floors.

- TECHNICAL -

Cartridge ID: NBL-3900

- TRIVIA -

Babel no Tou was released on July 18, 1986 in Japan for 3900 Yen.

The game was never released outside Japan.

- TIPS AND TRICKS -

GAME GENIE CODES:
GENYEIEI: CRC Test.

- STAFF -

By: TAKASI FUKAWA

CRC Text Routine by: Haruhisa Udagawa, Kumi Hanaoka

- PORTS -

* CONSOLES:
Nintendo Game Boy (1997) "Namco Gallery Vol.3 [Model DMG-AV3J-JPN]"
Sony PlayStation (1998) "Namco Anthology 1 [Model SLPS-01220]"

* COMPUTERS:
Sharp X68000 (1997) "Babel no Tou"

* OTHERS:
Arcade (1986) "Vs. Babel no Tou"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53846&o=2

$end

$pcecd=babel,
$bio

NEC PC-Engine CD published 30 years ago:

Babel [Model TJCD2024] (c) 1992 Telenet.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58109&o=2

$end

$mbee_quik=baboon,
$bio

Applied Technology Microbee cass. published 38 years ago:

Baboon (c) 1984 Honeysoft.

A three level arcade game where you attempt to rescue a damsel in distress from the clutches of a vicious ape.

- STAFF -

By: Tim Cooper

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289587&o=2

$end

$info=baboshka,
$bio

Video Slot Machine published 20 years ago:

Babooshka (c) 2002 Atronic.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=7713&o=2

$end

$bk0010=baby,
$bio

Elektronika BK0010 cass. published 33 years ago:

Baby (c) 1989 MDM Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144239&o=2

$end

$info=sybaby386,
$bio

Baby AT 386 (c) 199? Soyo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298620&o=2

$end

$megadriv=babyboom1,babyboom2,babyboom,
$bio

Baby Boom (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56340&o=2

$end

$info=bbchall,
$bio

Arcade Video game published 36 years ago:

Baby Boom Challenge (c) 1986 Merit.

Work your way through the Baby Boom Challenge 'knowledge maze' by maintaining an 80 average and you will receive an official BBU (Baby Boom University) diploma! Put all your skills to the test--But don't get caught cheating or you'll be sent back 3 spaces. Thounsands of puzzling questions for 1 or 2 players. So transfer that flunky video of yours into a money making BBU today.

- TECHNICAL -

Available as counter tops, upright, kits and update conversions.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4538&o=2

$end

$nes=babyboom,
$bio

Nintendo NES cart. published 33 years ago:

Baby Boomer (c) 1989 Color Dreams

The ultimate test in marksmanship challenges you to save Boomer from the world's perils. A seemingly endless chase kicks you into a shooting frenzy to save BABY BOOMER. Contrasting worlds of terrifying critters and countless surprises in a backdrop of cliffs, canyons and caves keeps you at the edge of your seat. Get ready to shift into high gear as BOOMER leads you from the GOLDEN PARK to the GRUESOME CEMETARY. Take your pick of escorting BOOMER up to the REGION OF HEAVENLY CLOUDS or down to the EVIL CAVERNS. From there on, panic sets in as you follow BOOMER through the CRYPTS, the MINE SHAFT and the WATERWORKS WORLDS (if you can find them).

Discovering secrets and tricks is part of the fun and gives you an edge over other players. Only with steady hands, split second reflexes and a little luck can you overcome an overwhelming variety of enemies and obstacles. A surprise ending awaits those accomplished few who can complete the game.

- TECHNICAL -

Model CDR-BR-81000

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54907&o=2

$end

$info=babydad,
$bio

Video Slot Machine published 35 years ago:

Baby Dado (c) 1987 Recreativos Franco.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=28384&o=2

$end

$dragon_cass=babydrgn,
$bio

Dragon cass. published 39 years ago:

Baby Dragon 1 (c) 1983 Gravesend Home Computers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116989&o=2

$end

$vsmileb_cart=babyeinsfr,
$bio

Baby Einstein - Un monde de découvertes (c) 200? VTECH [Video Technology, Ltd.]

French release.

- TECHNICAL -

Model 80-099045

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267727&o=2

$end

$vsmileb_cart=babyeins,babyeinsa,
$bio

Baby Einstein - World of Discoveries (c) 200? VTECH [Video Technology, Ltd.]

- TECHNICAL -

Model 80-099040

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267725&o=2

$end

$gbcolor=babyflix,
$vgmplay=babyflix_gbc,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Baby Felix - Halloween (c) 2001 LSP [Light & Shadow Production].

- TECHNICAL -

Model CGB-BFHP-EUR

- TRIVIA -

Released on December 19, 2001 in Europe.

- STAFF -

Developed by Bit Managers.

Music & Sound Driver by: Alberto Jose Gonzalez

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67526&o=2

$end

$info=babyfrts,babyfrts25,
$bio

Baby Fruits (c) 198? R. Franco [Recreativos Franco].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294531&o=2

$end

$amigaocs_flop=babyjo,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Baby Jo in Going Home (c) 1991 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73478&o=2

$end

$ibm5150=babyjo,
$bio

IBM PC 5.25in. disk. published 31 years ago:

Baby Jo in Going Home (c) 1991 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234599&o=2

$end

$cpc_flop=babyjo,babyjoa,babyjob,babyjoc,babyjod,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Baby Jo in Going Home (c) 1991 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237776&o=2

$end

$cpc_flop=babyjo_t1,
$bio

Baby Jo in Going Home (c) 199? XOR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121811&o=2

$end

$pcecd=babyjo,
$bio

NEC PC-Engine CD published 30 years ago:

Baby Jo the Super Hero (c) 1992 Micro World.

Baby Jo the Super Hero is a cute side scrolling platform game by the french company Loriciel and published by Micro World. The goal of the game is to bring Jo - a baby in diapers - back home. He got lost in a park and must find his way home, through various locations such as small forests and dark caves. Time is limited and is symbolized by a milk bottle - fail to feed our baby and things can turn unpleasant. Thankfully, brand new bottles are dotted around every stage and will refill it up. Every time this comes up, the baby takes a short break and thank the player with a cute - yet loud - 'burp'. Life is also symbolized by a 'baby mood' indicator which changes from happiness to tears - in case of emergency, medicine packs available in every stages give our baby her smile back. Finally, and not the least, our baby hero has the ability to pick up rattles and use them to defeat all the various baddies. The game counts vast stages and a talking duck awaits for Jo in various stages and give him some advice. A password system also allows the player to save his progress at the end of every area.

- TECHNICAL -

Game ID: MWCD2004

- TRIVIA -

Baby Jo in Going Home for PC-Engine CD was released on August 28, 1992 in Japan for 7200 Yen.

Baby Jo first came out in 1991 for home computers such as the Amiga, Atari ST, PC/MSDos and Amstrad CPC.

- TIPS AND TRICKS -

* Invincibility:
Enter SUPERBAB on the password screen. It will say it's wrong, so start the game normally. While playing, press Select to be invincible and Select + I to disable it.

* Level Passwords:
Level 2	YOUPI
Level 3	GLOUP
Level 4	MUMMY

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49150&o=2

$end

$info=babypac,babypac2,
$bio

Pinball published 40 years ago:

Baby Pac-Man (c) 1982 Bally Mfg. Corp.

A combination of a scaled down pinball machine and a video game. Baby Pac-Man avoids ghosts and eats his way through a maze devoid of power pellets. These power-ups can only be earned by dropping into the pinball section. When a ball drains in the pinball section, play returns to the video mode.

- TECHNICAL -

Model Number : 1299

Main CPU: M6800 (@ 895 KHz), M6809 (@ 895 KHz)
Sound CPU: Motorola M6803 (@ 895 KHz)
Sound chip: DAC

- TRIVIA -

Released in October 1982. 7,000 units were produced.

- SCORING -

Dot : 100
Power Pellets : 500
1st ghost : 2,000
2nd consecutive ghost : 4,000
3rd consecutive ghost : 8,000
4th consecutive ghost : 16,000

Cherry : 1,000
Strawberry : 3,000
Peach : 5,000
Apple : 7,000
Pear : 10,000
Orange : 20,000
Watermelon : 30,000
Banana : 50,000

Bumper : 10
Spinner : 100 per rotation
Rollover: 500
Drop target : 500
Saucer: 500
Caged ball moves to other side: 1,000

- SERIES -

1. Mr. & Mrs. Pac-Man (1982)
2. Baby Pac-Man (1982)

- STAFF -

Design by : Claude Fernandez
Art by : Margaret Hudson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5202&o=2

$end

$info=babypkr,
$bio

Video Slot Machine published 35 years ago:

Baby Poker (c) 1987 Recreativos Franco.

Video poker game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=28383&o=2

$end

$gameboy=babytrex,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Baby T-Rex (c) 1993 Laser Beam Ent. Pty, Limited.

- TECHNICAL -

[Model DMG-A6-NOE]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65594&o=2

$end

$megadriv=babyd,babydo,
$bio

Baby's Day Out (c) 199? Hi Tech Expressions.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57108&o=2

$end

$uzebox=babtower,
$bio

Belogic Uzebox ROM published 7 years ago:

Babylon Tower (c) 2015 Belogic

Babylon Tower is a puzzle game where the goal is to line up colored balls 5 in a row either horizontally or vertically. All balls are inside movable rings that can rotate on 1 axis. There is an additional ring with a cutaway that can be used to move a ball from one column to the next.

- TRIVIA -

Released on March 6, 2015.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233037&o=2

$end

$pc8801_flop=babylon,babylona,
$bio

NEC PC-8801 Series disk. published 36 years ago:

Babylon (c) 1986 Xtal Soft.

- TECHNICAL -

GAME ID: NFXA-17001

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91421&o=2

$end

$cpc_flop=bacauk19,
$bio

Amstrad CPC 464 disk. published 24 years ago:

Baca (c) 1998 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124759&o=2

$end

$cpc_flop=baccalau,
$bio

Amstrad CPC type-in published 37 years ago:

Baccalaureat (c) 1985 Super Jeux Amstrad

- TRIVIA -

Listed as a type-in program in the French book: Super Jeux Amstrad.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122673&o=2

$end

$cpc_flop=baccaraf,
$bio

Amstrad CPC type-in published 37 years ago:

Baccara (c) 1985 Super Jeux Amstrad

- TRIVIA -

Listed as a type-in program in the French book: Super Jeux Amstrad.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122674&o=2

$end

$cpc_flop=baccarag,
$bio

Amstrad CPC type-in published 36 years ago:

Baccara (c) 1986 CPC Schneider International

- TRIVIA -

Listed as a type-in program in the German magazine: CPC Schneider International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119624&o=2

$end

$trs80_cass=baccarat,
$bio

TRS-80 cass. published 43 years ago:

Baccarat (c) 1979 Radio Shack [Tandy div.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289759&o=2

$end

$dragon_cass=baccarat,
$bio

Dragon cass. published 39 years ago:

Baccarat (c) 1983 Cable Soft.

- STAFF -

By: M. Turley

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116589&o=2

$end

$a2600=btcprty,
$bio

Atari 2600 cart. published 40 years ago:

Bachelor Party (c) 1982 Mystique.

The object of the game is to use your paddle control to line up the Spanish Fly with the flying bachelor, giving him a shot of energy and causing him to rebound, and scoring with one of the lovely young ladies attending his party. When the game starts, the bachelor has four lives. Every time he misses the Spanish Fly he loses one life and a musical theme is played. After each life is lost, you must depress the button again. When all the lives are lost the game is over. Small squares on the stripe at the bottom of the screen show how many lives are remaining in addition to the one then in play. Note that when the bachelor flies toward the women, his private part (P.P.) is in an erect state. As he returns toward the Spanish Fly, it is in a limp condition. Also note that as the bachelor travels around, The Flight of the Bumble Bee is played.

- TECHNICAL -

Model 1002

- SCORING -

When the bachelor successfully scores with a woman you score 5 points and the woman disappears. As the bachelor scores, a fanfare of Charge is played.

- STAFF -

Programmer: Joel H. Martin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50237&o=2

$end

$info=bparty,bpartya,
$bio

Video Slot Machine published 22 years ago:

Bachelorette Party (c) 2000 Aristocrat Leisure Industries Pty, Limited.

- TECHNICAL -

Aristocrat MK5 hardware.

- TRIVIA -

This game is also known as "Keep Your Hat On".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48976&o=2

$end

$a2600=bchtprty,burndesi,
$bio

Atari 2600 cart. published 40 years ago:

Bachelorette Party + Burning Desire (c) 1982 PlayAround

Double-ender cartridge containing:
"Bachelorette Party [Model 1004]"
"Burning Desire [Model 1003]"

- TECHNICAL -

GAME ID: 202

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50238&o=2

$end

$cpc_cass=bachouuk,
$bio

Amstrad CPC cass. published 37 years ago:

Bachou (c) 1985 Central Solutions, Limited.

- STAFF -

Written by: Zafarullah Karim

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64371&o=2

$end

$cpc_flop=bachouuk,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Bachou cracked (c) 1985 Unknown.

Never released as a disk, this is a pirate tape_to_disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272679&o=2

$end

$cpc_flop=bachou1901,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Bachou Trained (c) 1985 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126678&o=2

$end

$msx1_cart=back,
$bio

MSX cart. published 34 years ago:

Back (c) 1988 Methali

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76576&o=2

$end

$info=backfirt,
$bio

Arcade Video game published 34 years ago:

Back Fire (c) 1988 Tecmo.

A standard horizontal shoot'em up. The main weapon can be powered-up to provide faster and more powerful shots. Weapons such as lightning or three-way shots appear as power-ups. There are 18 levels to complete the game. If you use a credit to continue in levels 14 through 18, you will start back at level 13.

- TRIVIA -

This game is a prototype or had a limited release.

The background graphics were re-used in "Silkworm". For the little story, Tecmo showed its games at the AM Show in 1987 and Back Fire wasn't a success. So, they changed to "Silkworm".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=24228&o=2

$end

$info=backgamn,
$bio

Coin-op Misc. game published 31 years ago:

Backgammon (c) 1991 ADP

- TECHNICAL -

Main CPU : Motorola 68000 (@ 8 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.8432 Mhz)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=10339&o=2

$end

$apple2_flop_clcracked=backtime,
$bio

Apple II 5.25 disk. published 38 years ago:

Back in Time (c) 1984 Blue Ridge Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234847&o=2

$end

$apple2_flop_orig=backitup36,
$bio

Apple II 5.25 disk. published 39 years ago:

Back It Up Ver. 3.6 (c) 1983 Sensible Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301940&o=2

$end

$info=sc4botn,sc4botna,
$bio

Fruit Machine published 17 years ago:

Back of the Net! (c) 2005 QPS Interactive.

- TECHNICAL -

[Model PR2538]

- TRIVIA -

Released in August 2005.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15594&o=2

$end

$info=bssoccer,bssoccera,
$bio

Arcade Video game published 26 years ago:

Back Street Soccer (c) 1996 SunA Electronics Ind. Company, Limited.

A Korean street soccer game.

- TECHNICAL -

Main CPU: Motorola 68000 (@ 8 Mhz)
Sound CPU: Zilog Z80 (@ 3.579545 Mhz), (2x) Zilog Z80 (@ 5 Mhz)
Sound Chips: Yamaha YM2151 (@ 3.579545 Mhz), (4x) DAC

Players: Up to 4 simultaneous
Control: 8-way joystick
Buttons: 3
=> [1] Shoot/Trackle, [2] Pass, [3] Lob

- TRIVIA -

Licensed to Unico for distribution.

Back Street Soccer was SunA's first and only sports title. Characters' sprites are clearly ripped from a SNK Neo-Geo MVS game called "Street Hoop", a basketball game from Data East.

The game's continue screen features pictures of world famous soccer players such as Diego Maradona, Jurgen Klinsmann and Roberto Baggio as backgrounds. The pictures also appeared when you complete the game.

One of the music tracks in this game features voice samples from the console basketball game Jammit, such as 'Mama said knock you out!' and 'Time to bust yo grill, sucka!'.

- TIPS AND TRICKS -

Chip Ball = Shoot + Lob. Then press Shoot to volley, Pass to head the ball, or Shoot & Pass together to perform a Tornado.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=162&o=2

$end

$ibm5170_cdrom=backbagh,
$bio

IBM PC/AT DOS CD published 26 years ago:

Back to Baghdad (c) 1996 Military Simulations

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144572&o=2

$end

$cpc_flop=backreal_t1,backreal,backreala,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Back to Reality Cracked (c) 1986 Demoniak.

Tape_to_Disk. copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118888&o=2

$end

$cpc_cass=back2rel,
$bio

Amstrad CPC cass. published 36 years ago:

Back To Reality (c) 1986 Mastertronic, Limited.

- TECHNICAL -

[Model IA0137]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64372&o=2

$end

$c64_cass=backreal,
$bio

Commodore C64 cass. published 36 years ago:

Back to Reality (c) 1986 Mastertronic, Ltd.

- TECHNICAL -

GAME ID: IC0137

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98929&o=2

$end

$spectrum_cass=bckskool,bckskoolb,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Back to Skool (c) 1985 Microsphere

- STAFF -

Written by: Dave Reidy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77893&o=2

$end

$amiga_flop=assbts1,assbts1a,
$bio

Back to Skool 1 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133391&o=2

$end

$amiga_flop=assbts2,
$bio

Back to Skool 2 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133392&o=2

$end

$amiga_flop=assbts3,
$bio

Back to Skool 3 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133393&o=2

$end

$spectrum_cass=bckskoola,
$bio

Back To Skool (c) 198? Alternative Soft., Ltd.

- TECHNICAL -

GAME ID: AS222

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=220224&o=2

$end

$gba=backstonu,
$bio

Nintendo GBA cart. published 16 years ago:

Back to Stone [Model AGB-BBCE-USA] (c) 2006 Graffiti Ent., LLC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69826&o=2

$end

$gba=backston,
$bio

Nintendo GBA cart. published 16 years ago:

Back to Stone [Model AGB-BBCP] (c) 2006 Graffiti Ent., LLC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69825&o=2

$end

$info=m5bttf,m5bttfa,
$bio

Fruit Machine published 18 years ago:

Back to the Features (c) 2004 Vivid Gaming.

The game will begin on every press of the start button, overprinted clock symbols on the reels award 27-way entry to the feature. Watch out for Random nudge stop at any point. Once in the feature, players move around the continuous trail. Cash positions increment the cash trail and shots add to the L.E.D shot pot awarding shots on the 16 Features.

Lighting 3 clock symbols via the board or bonus nudges activates a secondary feature where players Hi - Lo gamble around the clock face to win cash. The winnings accumulate on a 4 digit L.E.D display. Losing a gamble returns the player to the primary feature game with the accumulated winnings parked.

The Hi-Lo reel also contains bonus positions. Bonus positions activate a selection of bonuses from the alpha numeric display.

Nudges allow players to use their strategy to nudge in reel wins or manipulate the reels for higher wins from the features.

Super Nudges when active award up or down Nudges on the reels.

Match 3 Vivid Stripes on the win-line to activate Vivid Features.

Look out for the flashing Vivid Button which awards a variety of game hints.

- TRIVIA -

Released on September 6, 2004.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40136&o=2

$end

$pc8801_flop=backtof,
$bio

NEC PC-8801 Series disk. published 36 years ago:

Back to the Future (c) 1986 Pony Canyon, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91422&o=2

$end

$cpc_flop=backtof,backtofb,backtofa,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Back to the Future (c) 1986 Activision, Inc. [Santa Clara, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121125&o=2

$end

$mz2500=backtof,
$bio

Sharp MZ-2500 disk. published 36 years ago:

Back to the Future (c) 1986 Data West, Inc. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128591&o=2

$end

$c64_cass=backtof,
$bio

Commodore C64 cass. published 36 years ago:

Back to the Future (c) 1986 Electric Dreams Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187591&o=2

$end

$spectrum_cass=bttfpa,bttfp,
$bio

Back to the Future (c) 198? Proein Soft Line.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219592&o=2

$end

$info=tbttf,
$bio

Handheld game published 30 years ago:

Back to the Future (c) 1992 Tiger Electronic Toys, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127362&o=2

$end

$nes=backtof4,
$bio

Nintendo Famicom cart. published 26 years ago:

Back to the Future 4 (c) 1996 Unknown.

A pirate hack of "Blaster Master" with modified title screen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65151&o=2

$end

$msx1_flop=backtof,
$bio

Back to the Future Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134122&o=2

$end

$cpc_cass=backtof2,
$bio

Amstrad CPC cass. published 32 years ago:

Back To The Future II (c) 1990 MCM Software.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64375&o=2

$end

$cpc_flop=backtof2,backtof2a,backtof2c,backtof2d,backtof2b,backtof2_c1,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Back to the Future II (c) 1990 Image Works

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121494&o=2

$end

$nes=backtf23,
$bio

Nintendo NES cart. published 32 years ago:

Back to the Future II & III (c) 1990 LJN

Get ready for a wild romp through time, Marty McFly, 'cause you're about to take off on a double mission to save the past, present and future! Better load up on pizza and soda as you rocket to the year 2015 in Doc's supercharged time machine. Hang on to your hi-speed hoverboard as you teach Biff Tannen a thing or two about stealing your Sports Almanac, and locate the special objects he's hidden throughout time.

Then, if your flux capacitor isn't on the fritz, it's off to the Wild West, where sharp shootin' gunslingers want you out of town by sundown. The fate of the world -- not to mention generations of McFly's -- is in your hands... and you're out of time!

- TECHNICAL -

Model NES-L3-USA

- TRIVIA -

Released in September 1990 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54909&o=2

$end

$cpc_cass=backtof3,
$bio

Amstrad CPC cass. published 32 years ago:

Back To The Future III (c) 1990 Image Works

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64376&o=2

$end

$cpc_flop=backtof3s,backtof3,backtof3e,backtof3c,backtof3d,backtof3a,backtof3_t1,backtof3_t2,backtof3b,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Back to the Future III (c) 1990 Image Works

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120931&o=2

$end

$amigaocs_flop=backtof2,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Back to the Future Part II (c) 1990 Image Works

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73479&o=2

$end

$spectrum_cass=bttf2,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Back to the Future Part II (c) 1990 Image Works.

- TRIVIA -

This game has a hidden developer message presents at E219.

- STAFF -

Programming: Tony Mack, Damian Stones, Daren White
Graphics: Jason Lihou
Game Design: Karl Jeffrey, Stuart Hibbert
Produced by: Stuart Hibbert
Music by: David Whittaker

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77895&o=2

$end

$ibm5150=bttf2,
$bio

IBM PC 3.5in. disk. published 32 years ago:

Back to the Future Part II (c) 1990 Mirrorsoft, Ltd. [England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132545&o=2

$end

$specpls3_flop=bttf2,
$bio

Sinclair ZX Spectrum+3 disk. published 32 years ago:

Back to the Future Part II (c) 1990 Image Works

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147901&o=2

$end

$spectrum_cass=bttf23,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Back To The Future Part II + III (c) 1991 Image Works

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288286&o=2

$end

$sms=backtof2,
$vgmplay=backtof2_sms,
$bio

Sega Master System cart. published 32 years ago:

Back to the Future Part II (c) 1990 Image Works

Descriptions from the back cover:

It's time to go back... Great Scott! Returning from the year 2015. Doc Emmet Brown has some bad news for Marty McFly... His future's in danger unless he can put things right. Guide Marty through five levels in this exciting interpretation of the smash-hit film. Can you assure a safe future for Marty? Or will Biff ensure there's no future at all?

Es ist an der Zeit zuruckzukehren....Ach du liebe Güte! Ooc Emmet Brown kehrt aus dem Jahr 2015 zurück und hat schlechte Nachrichten für Marty McFly... Seine Zunkunft ist in Gefahr, außer es gilngt ihm die Dinge in Ordnung zu bringen. Führe Marty durch die fünf Levels der aufregenden Auslegung des Kinoschlagers. Kannst Du Marty eine sichere Zukunft sichern? Oder sorgt Biff dafür, daß es überhaupt keine Zunkunft geben wird?

C'est le moment d'y retourner...Bonté divine!! Au retour de son voyage dans l'an 2015. Doc Emmet Brown a de mauvaises nouvelles pour Marty McFly......Sa vie future est en danger à moins qu'il ne puisse remedier à la situation. Guidez Marty à travers les cinq niveaux de cette passionnante adaptation du grand film à succès. Pouvez-vous garantir à Marty, un avenir sans danger? Ou laisserez-vous Biff s'assurer qu'il n'y ait pas d'avenir du tout?

Es hora de volver... ¡El Gran Scott! Regresando del ano 2015. Doc Emmet Brown tiene malas noticias para Marty McFly... Su futuro está en peligro a menos que arregle las cosas. Guie a Marty por los cinco niveles en esta apasionante interpretación del exitazo cinematográfico ¿Puede asegurar un futuro a salvo para Marty? ¿O asegurará Biff que no existe ningún futuro?

E ora di tornare...Accidenti ! Di ritorno dal 2015, Doc Emmet Brown riporta delle brutte notizie per Marty McFly...Il suo futuro è in pericolo, a meno che egli non riesca ad aggiustare le cose. Guida Marty per cinque livelli di questa eccitante versione dell'acclamatissimo film. Riuscirai ad assicurare un buon futuro a Marty? Oppure Biff farà in modo che non ci sia alcun futuro?

TILLBAKA TILL FRAMTIDEN II
Det är dags att gå tillbaka....Du store Moses! När Doc Emmet Brown kommer tillbaka fråin år 2015 har han daliga nyheter for Marty McFly Hans framtid star pa spel om han inte kan rätta till det. Hjälp Marty genom fem nivåer i denna spännande tolkning av succefilmen. Kan du rädda Martys framtid? Eller kommer Biff att se till att det inte blir någon framtid?

- TECHNICAL -

GAME ID: 27010-50
SIZE: 256KB (2Mbit)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55940&o=2

$end

$amigaocs_flop=backtof3u,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Back to the Future Part III (c) 1991 Konami.

North American release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73480&o=2

$end

$spectrum_cass=bttf3,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Back to the Future Part III (c) 1991 Image Works

- STAFF -

Designed by: Hugh Riley
Converted by: Keith Burkhill
Music by: Martin Walker
Production by: Jo Bonar

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77896&o=2

$end

$specpls3_flop=bttf3,bttf3a,
$bio

Sinclair ZX Spectrum+3 disk. published 31 years ago:

Back to the Future Part III (c) 1991 Image Works

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147902&o=2

$end

$ibm5150=bttf3,
$bio

IBM PC 5.25in. disk. published 31 years ago:

Back to the Future Part III (c) 1991 Image Works.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301519&o=2

$end

$amigaocs_flop=backtof3,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Back to the Future Part III (c) 1991 Image Works.

European release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=310122&o=2

$end

$sms=backtof3,
$bio

Sega Master System cart. published 30 years ago:

Back to the Future Part III (c) 1992 Image Works.

Descriptions from the back cover:

1885 was never like this! The time-traveling adventures of Marty McFly and Doc Brown step up pace for this, the final and most exciting in the Back To The Future trilogy! Stranded in Hill Valley back in the Wild West, you play both Marty AND Doc in a frantic race against time — not easy with Buford "Mad Dog" Tannen and his gang of gunslingers standing in your way!

Das Jahr 1885 war noch nie so aufregend! Die Abenteuer von Marty McFly und Doc Brown in dieser dritten und letzten Folge der "Back to the Future" - Trilogie sind noch spannender und atemberaubender geworden. Dieses Rennen gegen die Zeit, bei dem Sie Marty und Doc steuern, spielt sich in Hill Valley, einem verlassenen Ort im Wilden Westen, ab. Und dann ist da noch Buford "Mad Dog" Tannen und seine Bande von Revolverhelden...

1885! Les aventures de Marty McFly et Doc Brown redoublent de férocité dans ce dernier épisode passionnant de la trilogie du Retour Vers le Futur! Vous êtes bloqué dans Hill Valley en plein Far West et vous jouez le rôle de Marty et de Doc dans une course frénétique contre la montre. Rien n'est facile quand vous avez Buford "Mad Dog" Tannen et sa bande de pistoléros à vos trousses!

¡1885 nunca fue así! Las aventuras de Marty McFly y Doc Brown en su viaje por el tiempo incrementan su ritmo vertiginoso para esta última y más excitante parte de la trilogía de Regreso al Futuro. Perdido en Hill Valley, en medio del Lejano Oeste, usted dirige a Marty Y Doc en una frenética carrera contra el tiempo, lo cual no resulta muy fácil con Buford "Mad Dog" Tannen y su banda de forajidos interponiéndose en su camino.

Il 1885 non é mai stato cosil Le avventure nel tempo di Marty McFly e Doc Brown hanno un'impennata qui, l'ultima e piú eccitante parte della trilogia di Back To the Future! Bloccato in Hill Valley, nel West Selvaggio, qui fai la parte di entrambi Marty E Doc in una frenetica corsa contro il tempo - cosa non facile con Buford "Cane Rabbioso" Tannen e la sua banda di pistoleros che ti sbarrano la strada!

Zo is 1885 nog nooit geweest! De avonturen die Marty McFly en Doc Brown meemaken als ze door de tijd heen reizen laten dit maar al te duidelijk zien. Dit is het derde en laatste deel in de trilogie van Back to the Future! U speelt zowel Marty als Doc als ze terecht zijn gekomen in Hill Valley in het Wilde Westen. Dit is een verwoede poging om de race tegen de tijd te winnen - niet bepaald gemakkalijk aangezien Buford "Mad Dog" Tannen en zijn bende van schietgrage boeven u het leven zuur proberen te maken.

1885 var aldrig så här! De tid resande äventyren mad Marty McFly och Doc Brown trappar upp farten för detta, det sista och mest spännande i triologien av Tillbaka Till Framtiden! Strandstatta i Hill Valley i Vilda Western, du spelar både Marty OCH Doc i ett franatiskt race mot tiden — inte lått med Buford "Mad Dog" Tannen och hans gäng av revolver män i vägen!

1885 ei ollut koskaan tämän kaltainen! Marty McFly'n ja Doc Brown'in ajassa matkustamat selkkallut ilsäävät tahtia tähän viimeiseen ja jännittävimpään Back to the Future trilogian ossan! Olet jäänyt ahdinkoon Hill Valley'lin Villissä Lännessä ja sinä olet sekä Marty että Doc ja käynnissä on mieletön kilpailu ajan kanssa - se el ole helppoa Buford "Mad Dog" Tannenin ja hänen aseenheiluttaja koplansa olessa sinum tiellä!

- TECHNICAL -

GAME ID: MK-27020-50
BARCODE: 5 020026 911291

- TRIVIA -

It was an European exclusive release.

- TIPS AND TRICKS -

GAME GENIE CODES:

352-926-3BA
Horse Riding Level. Clara Comes Twords You Instead of Away

2A9-BE7-6EE
Plate Throwing Level. Infinite Energy

002-DA6-3BE
Plate Throwing Level. Infinite Plates

007-6D6-91D
Train Hopping Level. Infinite Energy

77F-C66-193
Train Hopping Level. Infinite Time

- STAFF -

Produced by Probe Software Ltd.
Programming by: Keith Burkhill
Graphics by: Hugh Riley, Mark Jones (Northampton)
Music by: Marvellous Matt Furniss (for Krisalis Software Ltd.)

Design by Probe Software Ltd.
Production by: Joe Bonar, Neil Young

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55941&o=2

$end

$megadriv=backtof3,
$bio

Sega Mega Drive cart. published 31 years ago:

Back to the Future Part III (c) 1991 Image Works

- TECHNICAL -

GAME ID: T-69046-50
BARCODE: 5 023843 004924

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56341&o=2

$end

$megadriv=backtof3u,
$vgmplay=backtof3_md,
$bio

Sega Genesis cart. published 31 years ago:

Back to the Future Part III (c) 1991 Arena Entertainment

Description from the back cover:

Make Tracks Back...
From the wild, wild West: Good guys, bad guys, street-clearing showdowns, a pretty lady in distress, and a time machine that does 88 MPH. Too bad the nearest gas-station is decades down the road. Your only way home is to catch Doc Brown’s train to the future.
But you’ve got some wild west action standing between you and the Doc’s 20th-century express: Clara Clayton's runaway buggy, Buford Tannen’s gang, and old Mad Dog Buford himself.
So hurry up and don’t miss your train - because the next stop is more than a century away.

- TECHNICAL -

GAME ID: T-69046
BARCODE: 7 34549 00103 6

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57109&o=2

$end

$spectrum_cass=bttff,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Back to the Future (c) 1987 Firebird Soft.

- TECHNICAL -

BARCODE: 5 012439 001850

- TRIVIA -

Released on July 8, 1987 in the UK.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226611&o=2

$end

$info=bttf_a27,bttf_a20,bttf_a21,bttf_g27,bttf_a28,
$bio

Pinball published 32 years ago:

Back to the Future (c) 1990 Data East Pinball.

- TECHNICAL -

Game ID: 500-5509-01

Data East Version 3 (FM + ADPCM)
Main CPU : M6808 (@ 1 MHz)
Sound CPU : Motorola M6809 (@ 2 MHz)
Sound chips : Yamaha YM2151 (@ 3.579545 MHz), OKI MSM5205 (@ 384 KHz)

The LCD display is a 2-line, 16-character-per-line version.

- TRIVIA -

Approximately 3,000 units were produced.

Most of the voice samples come from "Back to the Future - Part II" movie which was released one year before the pinball game.

Michael J. Fox did not allow his likeness to appear on the game - the "Marty McFly" appearing on the pinball is Paul Faris's son.

Bob Gale (author of the Back to the Future movie trilogy) and Joe Kaminkow teamed up again to create the Data East video game "Tattoo Assassins".

- STAFF -

Directed By: Joe Kaminkow (JEK)
Game Design: Ed Cebula, Joe Kaminkow
Programmed By: Rehman Merchant (RAY)
Sounds and Music: Brian Schmidt (BLS)

Field Support: Pete Gustafson (P G), Arnie Aarstad (A A)
Art: Paul Faris
Art Support: Todd Faris
Support: Nick Wade (NBW), Sarah Bagnolia, Nancy Haas, Masaya Horiguchi

Speech: Thomas F. Wilson, Fred Young

Special Thanks: Michael Malone, Denise Dole, Mary Anne De Simone, Brad Globe, Sid Kaufman, John Hornick, Bob Gale, Amblin Universal, MCA Organization

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5203&o=2

$end

$nes=backtof,
$bio

Nintendo NES cart. published 33 years ago:

Back to the Future (c) 1989 LJN

You are Marty McFly, just a typical senoir at Hill Valley High. But after getting behind the wheel of a nuclear-powered sports car turned time machine, you find yourself in the year 1955 where you've accidentally tampered with history. Now it must be corrected. You must somehow make sure that teenagers Lorraine Baines and George McFly, the two kids that will eventually grow up and become your parents fall in love before the photo of your family fades away and you're left with nothing to come home to.

It won't be easy. You'll have to protect George from Biff and his gang of bullies while doing your best to keep them from beating you up instead. To complicate things, Lorraine has a crush on you, so you will have to dodge her advances while trying to figure out a way to get George and her to kiss at the school dance. Time is wasting and even if you manage to put all the pieces in place, there is still no guarantee that you'll ever get back. It will all come down to one brief moment in time when the past, present, and future will meet.

- TECHNICAL -

Model NES-FU-USA

- TRIVIA -

Released in September 1989 in USA.

The music that plays throughout the game is actually 'The Power of Love' sped up.

According to Bob Gale, co-creator of the Back to the Future series, the game's publisher LJN didn't want any input from the film's creators, however promised to show it to them when it was ready. Gale disagreed with what was shown to him and wanted it changed but was told that it was too late. Gale later told fans to not purchase it because of how bad it was.

- STAFF -

Developed by: Beam Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54908&o=2

$end

$msx1_cart=backtof,backtofa,
$bio

MSX cart. published 36 years ago:

Back to the Future [Model R49X5090] (c) 1986 Pony Canyon, Inc.

- STAFF -

Cover art by: Drew STRUZAN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76578&o=2

$end

$cpc_cass=backtof,
$bio

Amstrad CPC cass. published 36 years ago:

Back To The Future [Model UQK-605] (c) 1986 Electric Dreams Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64373&o=2

$end

$spectrum_cass=bttf,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Back to the Future (c) 1985 Electric Dreams Software

- TECHNICAL -

GAME ID: URK 605/IN1

- TRIVIA -

This game has a hidden developer message presents at 0x5618.

- STAFF -

Game Design by: Mark Eyles, Martin Walker
Graphics by: Merv Jones, Mike Saxby
Music by: Mark Alexander

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77894&o=2

$end

$cpc_flop=backtoga,backtoga_t1,backtoga_t1a,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Back to the Golden Age (c) 1991 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120961&o=2

$end

$tvc_flop=naturaba,
$bio

Back to the Nature (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111808&o=2

$end

$dragon_cass=backtrack,
$bio

Dragon cass. published 38 years ago:

Back Track (c) 1984 Incentive Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116754&o=2

$end

$gba=backtrak,
$bio

Nintendo GBA cart. published 21 years ago:

Back Track [Model AGB-ABKE-USA] (c) 2001 Telegames

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69823&o=2

$end

$x68k_flop=backpama,
$bio

Sharp X68000 Series 5.25in. disk. published 33 years ago:

Back Up AMA 68K (c) 1989 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87084&o=2

$end

$x68k_flop=backppro,
$bio

Sharp X68000 Series 5.25in. disk. published 27 years ago:

Back Up Pro 68K (c) 1995 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87085&o=2

$end

$dragon_cass=backup,
$bio

Back-Up (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234443&o=2

$end

$apple2_flop_clcracked=backaid,
$bio

Apple II 5.25 disk. published 35 years ago:

BackAid (c) 1987 BrainBank

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232084&o=2

$end

$info=backfire,backfirea,
$vgmplay=backfire,
$bio

Arcade Video game published 27 years ago:

Backfire! (c) 1995 Data East Corp.

A rally-type racing game.

- TECHNICAL -

Main CPU: ARM (@ 7 Mhz)
Sound Chips: Yamaha YMZ280B (@ 14 Mhz)

Players: Up to 2 simultaneous
Controls: 8-way Joystick, Paddle
Buttons: 3
=> [A] Accelerate, [B] Brake, [C] Not Defined

- TRIVIA -

Backfire was released in March 1995.

- STAFF -

Software: Wataru Iida, Zou6 Kagenobu, 3.2.1
Graphic: Hitomin, Tomoyuki Arakawa (Arakawa), Seiji Sato (S.Satoh), S. Takechang (Takechang), Emimin, Yuzuru Tsukahara (Tsukapon)
Sound: Hiroaki Yoshida (Maro)
Hard: Masao Yahachi (Masao)
Co.Driver: Steve Miller, Yasuko Ohara (MRG Enterprise Inc)
Zatsuyou (Miscellaneous): Penta

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3359&o=2

$end

$compclr2_flop=backgamn,
$bio

Compucolor II disk. published 44 years ago:

Backgammon (c) 1978 Compucolor Corp.

A game of backgammon where you versus the computer.

- TRIVIA -

The game was written in FORTRAN, and the source for the program is on the disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232536&o=2

$end

$interact=backgamm,
$bio

Interact Family Computer cass. published 44 years ago:

Backgammon (c) 1978 Interact Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237117&o=2

$end

$atom_cass=backgamm,
$bio

Acorn Atom cass. published 41 years ago:

Backgammon (c) 1981 Bug-Byte [Grandslam div.] [London, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236066&o=2

$end

$bbc_cass=backgamm,
$bio

Acorn BBC/Electron cass. published 40 years ago:

Backgammon (c) 1982 Bug Byte

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51518&o=2

$end

$videopac=backgamm,
$bio

Phillips Videopac cart. published 40 years ago:

Backgammon (c) 1982 GST Video.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95755&o=2

$end

$zx81_cass=backgammk,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Backgammon (c) 1982 Archer, Keith

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262323&o=2

$end

$spectrum_cass=backghew,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Backgammon (c) 1983 Hewson Consultants.

- STAFF -

Written by: Mike Male

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77887&o=2

$end

$spectrum_cass=backgpi,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Backgammon (c) 1983 Pi Software

- STAFF -

Written by: Ian Marshall

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77888&o=2

$end

$spectrum_cass=backgpst,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Backgammon (c) 1983 Postern

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77889&o=2

$end

$dragon_cass=backgammn,
$bio

Dragon cass. published 39 years ago:

Backgammon (c) 1983 Oasis Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116728&o=2

$end

$mtx_cass=backgamm,
$bio

Memotech MTX cass. published 39 years ago:

Backgammon (c) 1983 Continental Soft.

- STAFF -

By: Chris Whittington

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133301&o=2

$end

$camplynx_cass=backgmmn,
$bio

Camputers Lynx cass. published 39 years ago:

Backgammon (c) 1983 Camsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134031&o=2

$end

$spectrum_cass=backgpicp,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Backgammon (c) 1983 CP Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234783&o=2

$end

$timex_dock=backgamm,
$bio

Timex Sinclair 2068 cart. published 39 years ago:

Backgammon (c) 1983 Sinclair Research, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237047&o=2

$end

$cgenie_cass=backgamm,
$bio

Colour Genie cass. published 39 years ago:

Backgammon (c) 1983 JD Tronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293420&o=2

$end

$spectrum_cass=backgpsi,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Backgammon (c) 1983 Psion

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298554&o=2

$end

$msx1_cart=backgamm,
$bio

MSX cart. published 38 years ago:

Backgammon (c) 1984 Electric Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76579&o=2

$end

$msx1_cass=backgamm,
$bio

MSX cass. published 38 years ago:

Backgammon (c) 1984 Electric Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94463&o=2

$end

$vg5k=backgamm,
$bio

Philips VG-5000 cass. published 38 years ago:

Backgammon (c) 1984 Philips Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236393&o=2

$end

$cpc_cass=backgmas,
$bio

Amstrad CPC cass. published 37 years ago:

Backgammon (c) 1985 Ace Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64377&o=2

$end

$cpc_cass=backgmcp,
$bio

Amstrad CPC cass. published 37 years ago:

Backgammon (c) 1985 CP Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64378&o=2

$end

$fm7_cass=backgamm,
$bio

Fujitsu FM-7 cass. published 37 years ago:

Backgammon (c) 1985 Shinkikakusha

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93694&o=2

$end

$cpc_flop=backgamm02,backgamm05,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Backgammon (c) 1985 ACE Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127981&o=2

$end

$pc8801_flop=backgamm,
$bio

NEC PC-8801 Series disk. published 36 years ago:

Backgammon (c) 1986 Compaq.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91423&o=2

$end

$amigaocs_flop=backgmks,
$bio

Commodore Amiga 500 disk. published 35 years ago:

Backgammon (c) 1987 King Size

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73481&o=2

$end

$cpc_flop=backgamm01,
$bio

Amstrad CPC type-in published 34 years ago:

Backgammon (c) 1988 PC Amstrad International

- TRIVIA -

Listed as a type-in program in the magazine: PC Amstrad International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119705&o=2

$end

$spectrum_cass=backgcds,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Backgammon (c) 1988 CDS Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234791&o=2

$end

$mz700_cass=backgamm,
$bio

Backgammon (c) 198? Solo Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131696&o=2

$end

$spectrum_cass=backgse,
$bio

Backgammon (c) 198? Soft & Easy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234730&o=2

$end

$vz_snap=gammon1,gammon2,
$bio

Backgammon (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235011&o=2

$end

$cdi=backgamm,
$bio

Phillips CD-i disc published 31 years ago:

Backgammon (c) 1991 Philips Interactive Media, Incorporated.

Play backgammon against animated characters.

- TRIVIA -

Even if copyrighted 1991, the game was released in 1992.

- STAFF -

Interfaced designed by: John Hight, Dave Townsend, Mike Willis
Strategy and Implementation by: Andy House
Art work by: Dave Vallone, Eddie Sutton, Al Rosson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52787&o=2

$end

$amigaocs_flop=backgamm,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Backgammon (c) 1991 Magic Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73482&o=2

$end

$zx81_cass=backgamm,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Backgammon and Dice (c) 1982 Sinclair Research, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114570&o=2

$end

$zx81_cass=backgammp,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Backgammon and Dice (c) 1982 Psion

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114797&o=2

$end

$info=backgamc,
$bio

Tabletop game published 43 years ago:

Backgammon Challenger (c) 1979 Fidelity Electronics.

Electronic Backgammon game.

- TECHNICAL -

Model BKC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114444&o=2

$end

$cpc_flop=backgamm,backgamm03,backgamm04,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Backgammon Cracked (c) 1985 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127982&o=2

$end

$msx1_flop=backgamj,
$bio

Backgammon Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134121&o=2

$end

$msx1_flop=backgamm,
$bio

Backgammon cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229868&o=2

$end

$st_flop=backgamm,
$bio

Atari ST disk. published 31 years ago:

Backgammon Royale (c) 1991 CP Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196763&o=2

$end

$ibm5150=backgamm,
$bio

IBM PC 5.25in. disk. published 39 years ago:

Backgammon Ver. 5.0 (c) 1983 Chaplin [Willie Chaplin]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83582&o=2

$end

$vc4000=backgamm,
$bio

VC 4000 cart. published 40 years ago:

Backgammon (c) 1982 Interton Electronic.

The same game as 'Backgamon' for Radofin's 1292 AVPS.

- TECHNICAL -

[Cassette No. 36]

- TRIVIA -

Also called Jacquet in France.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49191&o=2

$end

$zx81_cass=backgammt,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Backgammon [Model 03-4001] (c) 1982 Timex Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114656&o=2

$end

$coco_cart=backgamm,
$bio

TRS-80 CoCo cart. published 42 years ago:

Backgammon (c) 1980 Tandy Corp.

- TECHNICAL -

Game ID: 26-3059

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53407&o=2

$end

$mo5_cass=backgamm,backgamma,backgammb,backgammc,
$to7_cass=backgamm,
$bio

Thomson MO5/TO7 cass. published 38 years ago:

Backgammon (c) 1984 VIFI-Nathan [Vifi International]

- TECHNICAL -

CASSETTE ID: 450204

FACE A: TO7
FACE B: MO5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108148&o=2

$end

$a2600=backgamme,
$bio

Atari 2600 cart. published 43 years ago:

Backgammon (c) 1979 Atari, Incorporated.

PAL release. Game developed in USA. For more information, please see the NTSC release's entry; "Backgammon [Model CX2617]".

- TECHNICAL -

Model CX2617P

- PORTS -

* CONSOLES: 
[EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" 
[EU] Sony PS2 (feb.18, 2005) "Atari Anthology [Model SLES-53061]"
[EU] Microsoft XBOX One (nov.1,2016) "Atari Flashback Classics Vol.1"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82989&o=2

$end

$a2600=backgamm,
$bio

Atari 2600 cart. published 43 years ago:

Backgammon (c) 1979 Atari, Incorporated.

The backgammon board is divided into two halves or tables. The divider is called the bar. The inner table is the portion at the bottom of the playfield; the outer table is the portion at the top of the playfield.

Each table is also divided into halves. The red player's home or inner table is on the lower right side of the playfield; the white player's home or inner table is on the lower left side of the playfield. The red player's outer table is on the upper right side of the playfield; the white player's out table is on the upper left side of the playing field.

Each player's inner and outer table has six points. The point is the area on which you rest your you pieces as you move around the board. Each point is numbered for reference  starting in each player's inner table. The white side is number 1 to 12 starting at the bottom right side of the board.

- TECHNICAL -

Model CX2617

- TRIVIA -

Export releases:
PAL "Backgammon [Model CX2617P]"

- STAFF -

Programmer: Craig Nelson

- PORTS -

* CONSOLES: 
[US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" 
[US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" 
[JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" 
[US] Sony PlayStation 4 (oct.18,2016) "Atari Flashback Classics Vol.1" 
[US] Microsoft XBOX One (nov.1,2016) "Atari Flashback Classics Vol.1" 

* HANDHELDS: 
[US] Nintendo DS (mar.8, 2011) "Atari Greatest Hits Vol.2 [Model NTR-BR7E-USA]" 

* COMPUTERS: 
[US] Steam (mar.24,2016) "Atari Vault [Model 400020]" 

* OTHERS: 
[US] "Atari Flashback 3" (sept.16, 2011) by AtGames 
[US] "Atari Flashback 4" (nov.13, 2012) by AtGames 
[US] "Atari Flashback 5" (oct.1, 2014) by AtGames
[US] "Atari Flashback 6" (sept.15,2015) by AtGames
[US] "Atari Flashback 7" (oct.1,2016) by AtGames
[US] "Atari Flashback 8" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50239&o=2

$end

$gbcolor=backgammj,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Backgammon [Model DMG-AAKJ-JPN] (c) 1999 Altron Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67528&o=2

$end

$gbcolor=backgamm,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Backgammon [Model DMG-AAKP-EUR] (c) 2000 JVC Music Europe

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67527&o=2

$end

$famicom_flop=backgamm,
$bio

Nintendo Famicom disk. published 32 years ago:

Backgammon [Model FMC-BAG] (c) 1990 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65240&o=2

$end

$spectrum_cart=backgamm,
$bio

Sinclair ZX Spectrum cart. published 39 years ago:

Backgammon (c) 1983 Sinclair Research, Ltd.

- TECHNICAL -

GAME ID: G22/R

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118588&o=2

$end

$msx1_cart=backgamj,backgamja,
$bio

MSX cart. published 38 years ago:

BackGammon (c) 1984 Sony Corp.

- TECHNICAL -

GAME ID: HBS-G023C

- STAFF -

Cover Art by: Susumu MATSUSHITA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76577&o=2

$end

$apfm1000=backgamm,
$bio

APF MP1000 cart. published 43 years ago:

Backgammon (c) 1979 APF Electronics, Incorporated.

- TECHNICAL -

Cart. No. MG1008

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49732&o=2

$end

$pc8001_flop=backgamn,
$bio

NEC PC-8001 disk. published 40 years ago:

Backgammon (c) 1982 Tecno Soft.

- TECHNICAL -

GAME ID: TPC-009

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134614&o=2

$end

$adam_flop=bgformat,
$bio

Background Formatter (c) 198? Braymen [Chris Braymen]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109336&o=2

$end

$saturn=backghh,
$bio

Sega Saturn CD published 24 years ago:

バックガイナー よみがえる勇者たち 飛翔編「うらぎりの戦場」 (c) 1998 Ving.
(BackGuiner - Yomigaeru Yuusha-tachi - Hishou-hen 'Uragiri no Senjou')

- TECHNICAL -

GAME ID: T-19907G
BARCODE: 4 988736070084

- TRIVIA -

Hishou-hen 'Uragiri no Senjou' for Saturn was released on October 1, 1998 in Japan. It was never exported outside Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58930&o=2

$end

$saturn=backgkh,
$bio

Sega Saturn CD published 24 years ago:

バックガイナー よみがえる勇者たち 覚醒編「ガイナー転生」 (c) 1998 Ving.
(BackGuiner - Yomigaeru Yuusha-tachi - Kakusei-hen 'Guiner Tensei')

- TECHNICAL -

GAME ID: T-19906G
BARCODE: 4 988736070060

- TRIVIA -

Kakusei-hen 'Guiner Tensei' for Saturn was released on July 30, 1998 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58931&o=2

$end

$psx=backghh,
$bio

Sony PlayStation CD published 24 years ago:

バックガイナー よみがえる勇者たち 飛翔編「うらぎりの戦場」 (c) 1998 Ving.
(BackGuiner - Yomigaeru Yuusha-tachi - Hishou-hen 'Uragiri no Senjou')

- TECHNICAL -

BARCODE: 4 988736060047

DISC 1 ID: SLPS-01446
DISC 2 ID: SLPS-01447
DISC 3 ID: SLPS-01448 (Service Disc)

- TRIVIA -

Hishou-hen 'Uragiri no Senjou' was released on June 25, 1998 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84932&o=2

$end

$amigaocs_flop=backlash,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Backlash (c) 1988 Novagen

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73483&o=2

$end

$spectrum_cass=backpack,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Backpackers Guide to the Universe (c) 1984 Fantasy Software.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77892&o=2

$end

$spectrum_cass=backpackp,
$bio

Backpackers Guide to the Universe (c) 198? Paxman Promotions [Geoffs Records div.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225549&o=2

$end

$psx=bsbillrd,
$bio

Sony PlayStation CD published 24 years ago:

Backstreet Billiards (c) 1998 ASCII Ent. Soft., Inc.

North American release. Game developed in Japan. See the original for more information; "Carom Shot 2 [Model SLPS-01486]".

Description from the back cover:

Shoot your way through the billiard underworld in this authentic pool simulation/adventure. Compete with friends or against computer opponents in a wide selection of pool halls and bars. Top-notch graphics, actual pool physics, and superb gameplay offer a rich and detailed feel. Defeat your opponents to win fame and special items that will make you an even greater pool player. It is going to take a steady hand and a whole lot of practice to master the fine points of this classic game. C'mon in and challenge the smoothest hustlers around!

- TECHNICAL -

GAME ID: SLUS-00659

- TRIVIA -

Released on November 30, 1998 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110951&o=2

$end

$mc10=backup,
$bio

Backup (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87609&o=2

$end

$x68k_flop=backupp1,
$bio

Sharp X68000 Series 5.25in. disk. published 29 years ago:

Backup Pro 68K Disk Backup Tool (c) 1993 SCB

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87086&o=2

$end

$spectrum_cass=backuppr,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Backup Program (c) 1990 Trident Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288257&o=2

$end

$sat_cart=bram16,
$bio

Backup RAM 16Mbit (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275422&o=2

$end

$sat_cart=bram32,
$bio

Backup RAM 32Mbit (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275423&o=2

$end

$sat_cart=bram4,
$bio

Backup RAM 4Mbit (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275420&o=2

$end

$sat_cart=bram8,
$bio

Backup RAM 8Mbit (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275421&o=2

$end

$to_flop=backupra,backupraa,
$bio

Backup Rapide (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107591&o=2

$end

$adam_flop=backupp2,backupp,
$bio

Coleco Adam disk. published 37 years ago:

Backup+ (c) 1985 MMSG.

Disk/DDP copy program that allows complete disk or DDP backups, block copies, file copies, format and media initialization.

- UPDATES -

V 2.0

V 3.0
- Utilizes expansion RAM to speed up copies.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109337&o=2

$end

$gba=bbase2k6,
$bio

Nintendo GBA cart. published 17 years ago:

Backyard Baseball 2006 - Featuring Pros as Kids [Model AGB-BCYE-USA] (c) 2005 Atari Interactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69828&o=2

$end

$gba=bbase,
$bio

Nintendo GBA cart. published 20 years ago:

Backyard Baseball [Model AGB-ACKE-USA] (c) 2002 Infogrames Interactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69827&o=2

$end

$gba=bbasket,
$bio

Nintendo GBA cart. published 18 years ago:

Backyard Basketball [Model AGB-BYBE-USA] (c) 2004 Atari Interactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69829&o=2

$end

$apple2_flop_orig=bckydbrd35,
$bio

Apple IIc+ 3.5in. disk. published 33 years ago:

Backyard Birds (c) 1989 MECC [Minnesota Educational Computing Corp.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294563&o=2

$end

$apple2_flop_orig=bckydbrd,
$apple2_flop_clcracked=mcbbrd10,
$bio

Apple II 5.25 disk. published 33 years ago:

Backyard Birds (c) 1989 MECC

- TECHNICAL -

GAME ID: MECC-A216

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267072&o=2

$end

$gba=bfoot2k6,
$bio

Nintendo GBA cart. published 17 years ago:

Backyard Football 2006 [Model AGB-BYFE-USA] (c) 2005 Atari Interactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69831&o=2

$end

$gba=bfoot,
$bio

Nintendo GBA cart. published 20 years ago:

Backyard Football [Model AGB-AYFE-USA] (c) 2002 Infogrames Interactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69830&o=2

$end

$gba=bhockey,
$bio

Nintendo GBA cart. published 19 years ago:

Backyard Hockey [Model AGB-BYHE-USA] (c) 2003 Atari Interactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69832&o=2

$end

$gba=bskate,
$bio

Nintendo GBA cart. published 17 years ago:

Backyard Skateboarding [Model AGB-BS6E-USA] (c) 2005 Atari Interactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69833&o=2

$end

$psx=backyard,
$bio

Sony PlayStation CD published 21 years ago:

Backyard Soccer (c) 2001 Infogrames Interactive, Inc.

Pick your team from 30 backyard kids, design their uniform, then head out to one of 22 fields.

- TECHNICAL -

GAME ID: SLUS-01094
BARCODE: 7 42725 22671 5

- TRIVIA -

Released on September 28, 2001 in the USA.

The game is part of the 'Backyard Sports' series (originally branded as Junior Sports).

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

Export releases:
[EU] "Junior Sports Football [Model SLES-03579]"
[FR] "Junior Sports Football [Model SLES-03580]"
[DE] "Junior Sports Fussball [Model SLES-03581]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111176&o=2

$end

$gba=bbase2k7,
$bio

Nintendo GBA cart. published 16 years ago:

Backyard Sports - Baseball 2007 [Model AGB-BC7E-USA] (c) 2006 Atari Interactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69834&o=2

$end

$gba=bbask2k7,
$bio

Nintendo GBA cart. published 16 years ago:

Backyard Sports - Basketball 2007 [Model AGB-BB7E-USA] (c) 2006 Atari Interactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69835&o=2

$end

$gba=bfoot2k7,
$bio

Nintendo GBA cart. published 16 years ago:

Backyard Sports - Football 2007 [Model AGB-BF7E-USA] (c) 2006 Atari Interactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69836&o=2

$end

$vsmileb_cart=backyardi,
$bio

VTECH V.Smile Baby cart. published 14 years ago:

Backyardigans - Big Backyard Adventures (c) 2008 VTECH [Video Technology, Ltd.]

- TECHNICAL -

Model 80-099240

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267755&o=2

$end

$pc98=bacta,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

バクタ (c) 1992 Himeya Soft.
(Bacta)

- TECHNICAL -

# of Floppy disks: 2

- TRIVIA -

Released on February 04, 1992 in Japan.

Retail price: 7800 Yen (Mail order price 4300 Yen).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88976&o=2

$end

$pc98_cd=bacta12v,
$fmtowns_cd=bacta12v,
$bio

NEC PC-98/Fujitsu FM Towns CD published 26 years ago:

バクタ1&2＋VOICE (c) 1996 Himeya Soft.
(Bacta 1&2 + Voice)

- TRIVIA -

Released on January 12, 1996 in Japan. Retail price: 8800 Yen.

- STAFF -

Composer: Kazuhiro Kanae

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110249&o=2

$end

$pc98=bacta2,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Bacta 2 - The Resurrection of Bacta (c) 1994 Himeya Soft.

- TECHNICAL -

# of floppy disks: 3

- TRIVIA -

Released on February 5, 1994 in Japan. Retail price: 8800 Yen.

- STAFF -

Composer: Kazuhiro Kanae

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88977&o=2

$end

$cpc_flop=bacterik,bacterika,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Bacterik Dream (c) 1987 Chip [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119068&o=2

$end

$cpc_cass=bacterik,
$bio

Amstrad CPC cass. published 35 years ago:

Bacterik-Dream (c) 1987 Chip [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64379&o=2

$end

$mo6_cass=bactron,bactronb,bactronc,bactrona,
$to8_cass=bactron,
$bio

Thomson MO6/TO8 cass. published 36 years ago:

Bactron (c) 1986 Loriciels.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108968&o=2

$end

$cpc_cass=bactronf,
$bio

Amstrad CPC cass. published 36 years ago:

Bactron [Model 144] (c) 1986 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64380&o=2

$end

$cpc_flop=bactron,bactronc,bactrona,bactronb,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Bactron (c) 1986 Loriciels

- TECHNICAL -

GAME ID: 145

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115693&o=2

$end

$cpc_cass=bactron,
$bio

Amstrad CPC cass. published 36 years ago:

Bactron (c) 1986 Loriciels.

- TECHNICAL -

[Model UQK 708]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64381&o=2

$end

$princ=bbmaru,
$bio

Tomy Prin-C cart. published 26 years ago:

Bad Badtz-Maru (c) 1996 Tomy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287458&o=2

$end

$gbcolor=badbadtz,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Bad Badtz-Maru Robo Battle [Model CGB-BBRJ-JPN] (c) 2001 Imagineer Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67529&o=2

$end

$ibm5150=badblood,
$bio

IBM PC 5.25in. disk. published 32 years ago:

Bad Blood (c) 1990 Origin Systems, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295137&o=2

$end

$ibm5150=badblood35,
$bio

IBM PC 3.5in. disk. published 32 years ago:

Bad Blood (c) 1990 Origin Systems, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295143&o=2

$end

$cpc_cass=badcat,
$bio

Amstrad CPC cass. published 35 years ago:

Bad Cat (c) 1987 Softgold

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64383&o=2

$end

$c64_cass=badcat,
$bio

Commodore C64 cass. published 35 years ago:

Bad Cat (c) 1987 Rainbow Arts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187045&o=2

$end

$cpc_flop=badcat,badcata,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Bad Cat (c) 1987 GO! Media Holdings, Ltd. [US Gold div.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265183&o=2

$end

$cpc_flop=badcatb,
$bio

Bad Cat cracked (c) 199? CACH

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265184&o=2

$end

$info=bcats_l5,bcats_l2,bcats_g4,
$bio

Pinball published 33 years ago:

Bad Cats (c) 1989 Williams Electronics Games, Incorporated.

- TECHNICAL -

Williams System 11B
Model Number : 575

Main CPU : M6808 (@ 1 MHz)
Sound CPU : Motorola M6809 (@ 2 MHz), OKI M6808 (@ 1 MHz)
Sound chips : Yamaha YM2151 (@ 3.579545 MHz), (2x) DAC, (2x) HC55516

- TRIVIA -

Released in November 1989. Approximately 2,500 units were produced.

- STAFF -

Playfield : Barry Oursler (BSO)
Cats and Dogs, Bees and Birds : Python Anghelo (The Pinball Python) (PVA)
Software : Ed Suchocki
Mechanix : Don Sondej
Mechanix Support: Al Cardenas, Art Clafford, Mark Johnson
Sounds and Music : Dan Forden
Good Management Support : Walter Smoulcha, Joe Joos

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5204&o=2

$end

$psion2=bcread31,bcread32,
$bio

Bad Code Reader Ver.3 (c) 198? Psion

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234098&o=2

$end

$amigaocs_flop=badcomp,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Bad Company (c) 1990 Logotron

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73485&o=2

$end

$info=baddog,
$bio

Bad Dog Poker (c) 199? Aristocrat Leisure Industries Pty, Ltd.

- TECHNICAL -

Aristocrat MKV hardware.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=33557&o=2

$end

$amigaocs_flop=baddudesu,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Bad Dudes (c) 1989 Imagine Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73486&o=2

$end

$c64_cass=baddudese,
$bio

Commodore C64 cass. published 34 years ago:

Bad Dudes vs. Dragonninja (c) 1988 Erbe Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3810&o=2

$end

$specpls3_flop=baddudes,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

Bad Dudes vs. Dragonninja (c) 1988 Imagine Soft. [Ocean Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147986&o=2

$end

$amigaocs_flop=baddudes,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Bad Dudes vs. Dragonninja (c) 1989 Imagine Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73487&o=2

$end

$cpc_flop=microclu05a,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Bad Dudes vs. Dragonninja + Operation Thunderbolt (c) 1991 Erbe Soft.

Spanish pack.

- TECHNICAL -

PACK ID: MCD-012

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120808&o=2

$end

$cpc_cass=dninja,
$bio

Amstrad CPC cass. published 34 years ago:

Bad Dudes vs. Dragonninja (c) 1988 Imagine Soft.

Descriptions from the back cover:

[UK] The Opponents in your battle for supremacy are four types of Evil Ninja star-throwing Assassins whose skills are manifold and dangerous. Also out to spoil your day are Acrobatic Women Warriors and vicious Guard Dogs. At the end of each level you must overcome the Ninja Master in order to progress - some examples of these super-human villains are: A fire-breathing Fat Man, an Armour Clad Giant and the Green and Gruesome Giant Ninja - who has a disconcerting habit of suddenly multiplying into an army!

[FR] Dans votre lutte pour la suprématie, vos adversaires se trouvent être quatre types d'assassins Ninja maléfique, des lanceurs d'étoiles dont les talents sont variés et dangereux. Egalement des Lutteuses acrobatiques et des Chiens de garde vicieux sont décidés à gacher votre journée. Pour progresser, à la fin de chaque niveau, vous devez vaincre le Maitre Ninja - voici quelques exemples de ces super-humains infames: Un Obèse Souffleur de feu, un Géant portant une Armure, et le Géant Ninja, vert et horrible - qui a l'habitude déconcertante de se multiplier en armée!

[DE] Ihre Gegner in Ihrem Kampf um die Herrshaft sind vier Arten von sternenwerfenden Mördern des bösen Ninjas, die viele gefährliche Kampfarten beherrshen. Außerdem trachten Ihnon noch akrobatische weibliche Kämpfer und bösartige Wachhunde nach dem Leben.

- TECHNICAL -

BARCODE: 5 013156 112645

- STAFF -

Programming: James Higgins
Graphics: Martin McDonald
Music and FX: Jonathan Dunn
Produced by D. C. Ward

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96019&o=2

$end

$cpc_flop=dragonni04,dragonni02,dragonni03,dragonni,dragonni08,dragonni09,dragonni0a,dragonni0b,dragonni0c,dragonni0d,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Bad Dudes vs. Dragonninja (c) 1988 Imagine Soft.

Descriptions from the back cover:

[UK] The Opponents in your battle for supremacy are four types of Evil Ninja star-throwing Assassins whose skills are manifold and dangerous. Also out to spoil your day are Acrobatic Women Warriors and vicious Guard Dogs. At the end of each level you must overcome the Ninja Master in order to progress - some examples of these super-human villains are: A fire-breathing Fat Man, an Armour Clad Giant and the Green and Gruesome Giant Ninja - who has a disconcerting habit of suddenly multiplying into an army!

[FR] Dans votre lutte pour la suprématie, vos adversaires se trouvent être quatre types d'assassins Ninja maléfique, des lanceurs d'étoiles dont les talents sont variés et dangereux. Egalement des Lutteuses acrobatiques et des Chiens de garde vicieux sont décidés à gacher votre journée. Pour progresser, à la fin de chaque niveau, vous devez vaincre le Maitre Ninja - voici quelques exemples de ces super-humains infames: Un Obèse Souffleur de feu, un Géant portant une Armure, et le Géant Ninja, vert et horrible - qui a l'habitude déconcertante de se multiplier en armée!

[DE] Ihre Gegner in Ihrem Kampf um die Herrshaft sind vier Arten von sternenwerfenden Mördern des bösen Ninjas, die viele gefährliche Kampfarten beherrshen. Außerdem trachten Ihnon noch akrobatische weibliche Kämpfer und bösartige Wachhunde nach dem Leben.

- TECHNICAL -

BARCODE: 5 013156 112652

- STAFF -

Programming: James Higgins
Graphics: Martin McDonald
Music and FX: Jonathan Dunn
Produced by D. C. Ward

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123778&o=2

$end

$info=baddudes,
$bio

Arcade Video game published 34 years ago:

Bad Dudes vs. Dragonninja (c) 1988 Data East USA.

North American release. For more information about the game itself, please see the original Japanese release entry; "Dragonninja".

- TECHNICAL -

GAME ID: 1US34

- TRIVIA -

Bad Dudes vs. Dragonninja was released in April 1988 in USA. It is known in Japan as "Dragonninja".

This American version has a different ending sequence to that of the original Japanese version.

A Bad Dudes vs. Dragonninja unit appears in the 1990 movie 'Robocop 2', and in the 1989 movie "Parenthood".

- PORTS -

* CONSOLES:
[JP] Nintendo Famicom (jul.14, 1989) "Dragon Ninja [Model NAM-DN-5800]"
[EU] Nintendo NES (1990) "Bad Dudes vs. Dragonninja [Model NES-55-EEC]"
[US] Nintendo NES (jul. 1990) "Bad Dudes [Model NES-DU-USA]"
[US] Nintendo Wii (feb.19, 2010) "Data East Arcade Classics [Model RVL-P-R26E]"
[MX] Zeebo [BR] (jul.27, 2010)

* COMPUTERS:
[EU] Amstrad CPC (1988) "Bad Dudes vs. Dragonninja [Model 112652]" by Imagine Soft.
[EU] Atari ST (1989) "Bad Dudes vs. Dragon Ninja" by Imagine Soft.
[EU] Commodore Amiga (1989) "Bad Dudes vs. Dragonninja" by Imagine Soft.
[US] Commodore 64 (1988) "Bad Dudes [Model 406-0173]"
Commodore 64 (1988) "Dragon Ninja" by Imagine Soft.
[US] PC [MS-DOS] (1988) "Bad Dudes [Model 406-0175]"
[US] Commodore Amiga (1989) "Bad Dudes" by Imagine Soft.
[US] Commodore Amiga (1989) "Bad Dudes [Model 406-196]" by Data East USA, Inc.
[EU] Atari ST (1989) "Bad Dudes vs. Dragon Ninja" by Hit Squad
Sinclair ZX Spectrum+3 (1988) "Bad Dudes vs. Dragonninja" by Imagine Soft.
Sinclair ZX Spectrum (1988) "Dragon Ninja" by Imagine Soft.
MSX (1988) "Dragon Ninja" by Imagine Soft.
[EU] Amstrad CPC (1989) by Ocean
[US] Apple II (apr. 1988) "Bad Dudes [Model 406-0177]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=163&o=2

$end

$cpc_cass=dninjas,
$bio

Amstrad CPC cass. published 34 years ago:

Bad Dudes vs. Dragonninja (c) 1988 Erbe Soft.

Spanish release.

- TECHNICAL -

GAME ID: AM 472

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96017&o=2

$end

$cpc_flop=dragonni01,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Bad Dudes vs. Dragonninja (c) 1988 Erbe Soft.

Spanish release.

- TECHNICAL -

GAME ID: AMD 124

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123779&o=2

$end

$nes=baddudes,
$bio

Nintendo NES cart. published 32 years ago:

Bad Dudes vs. Dragonninja (c) 1990 Ocean

French release.

- TECHNICAL -

GAME ID: NES-55-FRA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54911&o=2

$end

$ibm5150=baddudes,baddudes35,
$bio

IBM PC 5.25+3.5in. disk. published 34 years ago:

Bad Dudes (c) 1988 Data East USA, Inc.

- TECHNICAL -

Dual media release.
5.25in. DISK ID: 406-0175-01
5.25in. DISK ID: 406-0175-02
3.5in. DISK ID: 406-0175-03
PACK ID: 406-0178-00

BARCODE: 0 13252 00411 5

- TRIVIA -

Bad Dudes was released in March 1988 in USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83583&o=2

$end

$apple2_flop_orig=baddudes,
$apple2_flop_clcracked=baddudes,
$apple2_flop_misc=baddudes,baddudcr,
$bio

Apple II 5.25 disk. published 34 years ago:

Bad Dudes (c) 1988 Data East USA, Inc.

- TECHNICAL -

GAME ID: 406-0177-00
BARCODE: 0 13252 00310 1

- TRIVIA -

Released in April 1988 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107113&o=2

$end

$nes=baddudesu,
$bio

Nintendo NES cart. published 32 years ago:

Bad Dudes (c) 1990 Data East USA.

North American release. Game developed in Japan.

Description from the US back cover:

KIDNAPPED! the headlines scream. The nation is paralyzed in shock. Is it possible? The President kidnapped? Without a moment's hesitation you know who's responsible — the Dragon Ninja. As Blade or Striker, a.k.a. the BAD DUDES you take to the streets to rescue the President.

But the Dragon Ninja is ready for you. He sends wave after wave of relentless ninjas, vicious dogs, and enemies to stop you. Armed with knives, shurikens and numchucks you must fight tooth and nail — in alleys, on waterways, even on moving semi-trucks.

In the end . . . if you're BAD enough . . . you take on the Dragon Ninja himself. You must defeat him and snatch the President from the helicopter that's about to whisk him away to who-knows-where. It'll take every skill you've ever mastered — and a few new ones — to be BAD!

- TECHNICAL -

GAME ID: NES-DU-USA
BARCODE: 0 13252 00215 9

- TRIVIA -

Released in July 1990 in USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54910&o=2

$end

$info=badgirls,badgirlsf,badgirlsg,
$bio

Pinball published 34 years ago:

Bad Girls (c) 1988 Gottlieb.

- TECHNICAL -

Model Number : 717

- TRIVIA -

Released in November 1988.

2,500 units were produced.

- STAFF -

Design by : Jon Norris
Art by : Constantino Mitchell
Music by : Dave Zabriskie, Craig Beierwaltes
Software by : Bob Wilson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5205&o=2

$end

$cpc_flop=badmagis,
$bio

Amstrad CPC 464 disk. published 30 years ago:

Bad Mag Issue 1 (c) 1992 Beng!

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124760&o=2

$end

$cpc_flop=badmagis02,badmagis01,badmagis03,
$bio

Amstrad CPC 464 disk. published 29 years ago:

Bad Mag Issue 2.1 (c) 1993 Beng!

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124761&o=2

$end

$cpc_cass=badmax,
$bio

Amstrad CPC cass. published 37 years ago:

Bad Max (c) 1985 Transoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64384&o=2

$end

$cpc_flop=badmax,badmaxa,badmaxb,badmaxc,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Bad Max (c) 1985 Transoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265278&o=2

$end

$ibm5170_cdrom=badmojo,badmojod,
$bio

PC/MS-Windows CD published 26 years ago:

Bad Mojo (c) 1996 Acclaim Ent., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272543&o=2

$end

$nes=badnewsb,
$bio

Nintendo NES cart. published 32 years ago:

Bad News Baseball (c) 1990 Tecmo, Inc.

North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Gekitou Stadium!! [Model TCF-EF]".

Description from the back cover:

Looking for a baseball game that will challenge your skills and tickle your funnybone? You've finally found it.

Bad News Baseball is the new cartoon-style, outrageously funny baseball game only from Tecmo. It's fast-paced and jam-packed full of new animated cinema displays and exciting action. And now Bad News Baseball has boys and girls teams!

Play against the computer, play with a buddy, or use the spectator mode, but you had better get ready to laugh. Featuring 12 boys teams and 12 girls teams, 11 different pitches and Tecmo's famous instant close-ups, all you need is a hotdog and you're ready to play!

- TECHNICAL -

Model NES-3B-USA

- TRIVIA -

Released in June 1990 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54912&o=2

$end

$megadriv=badomen,
$vgmplay=devilish_md,
$bio

Sega Mega Drive cart. published 30 years ago:

Bad Omen (c) 1992 Hot-B

- TECHNICAL -

GAME ID: T-28043

- TRIVIA -

Reviews:
[FR] July 1992 - Joypad N.10: 73/100

- STAFF -

Produce: Toyoden
Program: Puru Puru, Nao & Satoshi, Kurage, Mutsushige Tsuji
BG Graphic: Masayuki Suzuki (Suzuki)
SP Graphic: Kenji Ono (Lisa Polaire)
Sound: Hitoshi Sakimoto (YmoH.S)
Special Thanks: Ohyama Gen, Daikoku Hisaya, Akinori Tomonaga (A'Tomonaga), Elephant, Kemono Itas, Suzuki, Mr. G, Y.H, Oomori, Miho Konishi (Conishi), Pearl

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56342&o=2

$end

$x68k_flop=badroad,
$bio

Bad Road (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87087&o=2

$end

$apogee=badroad,
$bio

Bad Road (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235313&o=2

$end

$nes=bsbrawl,
$bio

Nintendo NES cart. published 33 years ago:

Bad Street Brawler (c) 1989 Mattel, Incorporated.

Lawbreaking crooks, thugs, and circus renegades rule the mean streets. It's a real zoo out there! The city is unsafe and the good citizens live in constant fear. You are DUKE DUNNEGAN - former punk rocker and the world's coolest martial arts vigilante! You are a lean, mean thug-thrashing machine, returning to your native city streets as the ultimate defender of freedom! There's evil waiting behind every bush and danger lurking behind every corner - LOOK OUT! It's up to you to send the bad guys reeling with furious fist and foot bashing action! It's non-stop martial arts madness! Nail the no-gooders today - and watch the street savages scatter!

- TECHNICAL -

Cartridge ID: NES-BV-USA

- TRIVIA -

Released on September, 1989 in USA.

- STAFF -

Developed by Beam Software.

Art design: Russell Conte
Sound by: Gavan Anderson, Taina Smith
Lead programmer: Andrew Davie
With help from: Brian Post, Nigel Spencer, David Pentecost

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54913&o=2

$end

$info=badlands,badlandsb,badlandsb2,
$bio

Arcade Video game published 32 years ago:

BadLands (c) 1990 Atari Games Corp.

BadLands is a top-down single-screen racer for one or two players set in a post-apocalyptic future and is the last in Atari's Sprint series of racing games. It has been 50 years since nuclear disaster changed the world forever and the sport of sprint racing is now a ruthless battle between armed cars. 

Races take place on tracks built in the ruins of the dangerous nuclear zone known only as the BADLANDS, with each race taking place over three laps. Cars are equipped with front-facing cannons that can be used to fire on rival racers to slow them down. Missile upgrades can also be earned or bought that will completely destroy a rival vehicle, which then takes several seconds to be replaced. Races feature three cars, so there is always at least one drone car to compete against.

Each track features play-field targets that can be shot for extra points and bonus missiles and, as with previous Sprint games, bonus wrenches appear at regular intervals that can be collected and used to upgrade the player's vehicle between races. The available upgrades are: 
* Missiles
* Tires
* Turbo
* Increased speed
* Shields 

BadLands features eight different circuits, each with its own unique, post-apocalyptic setting and background.

- TECHNICAL -

Game ID : 136074

Main CPU : Motorola 68000 (@ 7.15909 Mhz), MOS Technology 6502 (@ 1.789772 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz)

Players : 2
Control : dial
Buttons : 2

- TRIVIA -

BadLands was released in January 1990 (even if the title screen says 1989). 

Only 10 dedicated units were produced in the USA and 554 in Ireland for European distribution. The selling price was $2295. 

1600 conversion kits were produced in the USA and 229 in Ireland. The selling price was $1295. This was the first driving game 'kit' for the arcade. 

Unlike its two more famous prequels, "Championship Sprint" and "Super Sprint", BadLands used a standard resolution monitor instead of the medium resolution monitor used in those games. This means the cars are somewhat larger and, because of this scale issue, the tracks feel smaller and more cramped than in other games in the series. As a result of this, only three cars compete, instead of the four vehicles that appeared in earlier games. 

BadLands re-uses some of the sounds from "Championship Sprint" and "Super Sprint", particularly notable when bonus wrenches are collected. 

Gary Hatt holds the official record for this game with 146080 points.

- SERIES -

1. Sprint 2 (1976)
2. Sprint 8 (1977)
3. Sprint 4 (1977)
4. Sprint One (1978)
5. Super Sprint (1986)
6. Championship Sprint (1986)
7. BadLands (1990)

- STAFF -

Project Leader: Kelly Turner
Programmers: Kelly Turner, Norm Avellar
Engineer: Tim Hubberstey
Animators: Kris Moser, Bridget Erdmann, Sam Comstock
Technician: Glenn McNamara
Audio: Brad Fuller, John Paul
Controls: Wade Winblad

Special thanks to: John Ray, Linda Benzler, Doug Snyder, Leon Fritts, Gary Popkin, Dave Cook, Kyoko Dougherty, Jess Melchor, Russell Dawe (as Rusty), Stevie Landaverde (as Stevie), Karen, Emmette Craver (as Emmette), Steve, Dave, Mike, Jim

- PORTS -

* CONSOLES: 
Sony PlayStation 2 [AU] (2005) "Midway Arcade Treasures 3 [Model SLES-53666]" 
[US] Microsoft XBOX (sept.27, 2005) "Midway Arcade Treasures 3" 
[US] Sony PS2 (sept.27, 2005) "Midway Arcade Treasures 3 [Model SLUS-21094]" 
[EU] Microsoft XBOX (oct.14, 2005) "Midway Arcade Treasures 3" 
[EU] Sony PS2 (oct.14, 2005) "Midway Arcade Treasures 3 [Model SLES-53666]" 
Nintendo GameCube [US] (oct.26, 2005) "Midway Arcade Treasures 3 [Model DOL-GE3E-USA]" 

* COMPUTERS: 
[EU] Sinclair ZX Spectrum (1990) 
[US] Commodore C64 [EU] (1990) 
[EU] Atari ST (1990) 
[EU] Commodore Amiga (1990) 
[EU] Amstrad CPC (1990) : Separate versions by Ocean and Domark 
[US] PC [MS Windows, CD-ROM] (feb.17, 2006) "Midway Arcade Treasures Deluxe Edition"
[EU] PC [MS Windows, CD-ROM] (mar.17, 2006) "Midway Arcade Treasures Deluxe Edition"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=164&o=2

$end

$cpc_cass=badlands,
$bio

Amstrad CPC cass. published 32 years ago:

Badlands (c) 1990 Tengen, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64385&o=2

$end

$amigaocs_flop=badlands,
$bio

Commodore Amiga 500 disk. published 32 years ago:

BadLands (c) 1990 Domark Group, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73488&o=2

$end

$spectrum_cass=badlands_a,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Badlands (c) 1990 Domark Group, Ltd.

Badlands puts you in the hot seat of a mega-fast sprint racing car. Speed round eight death-defying tracks in a race of danger and destruction where failure spells death and success the chance to race another day.

- STAFF -

Code: Jim McLeod
Music: Matt Furniss

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77897&o=2

$end

$specpls3_flop=badlandssp,
$bio

Sinclair ZX Spectrum+3 disk. published 32 years ago:

Badlands (c) 1990 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147524&o=2

$end

$amigaocs_flop=badlpete,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Badlands Pete (c) 1990 ARC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73490&o=2

$end

$amigaocs_flop=badlands1,
$bio

Commodore Amiga 500 disk. published 32 years ago:

BadLands [Budget] (c) 1990 Hit Squad, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73489&o=2

$end

$specpls3_flop=badlands,badlandsa,
$bio

Sinclair ZX Spectrum+3 disk. published 32 years ago:

Badlands (c) 1990 Domark Group, Ltd.

- TECHNICAL -

GAME ID: 593-2
ISBN: 1-85160-593-2
BARCODE: 9 781851 605934

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118650&o=2

$end

$cpc_flop=badlandss,badlands,badlandsb,badlandsa,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Badlands (c) 1990 Domark Group, Ltd.

- TECHNICAL -

GAME ID: 594-0
ISBN: 1-85160-594-0
BARCODE: 9 781851 605941

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119285&o=2

$end

$c64_cart=badlands,
$bio

Commodore C64 cart. published 32 years ago:

Badlands (c) 1990 Domark.

Super Sprint clone.

- TECHNICAL -

GAME ID: 613-0
ISBN: 1-85160-613-0
BARCODE: 9 781851 606139

- STAFF -

Code: Steven Collins
Sound: Matt Furniss

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53510&o=2

$end

$info=kbadlands,kbadlandsh,
$bio

Arcade Video game published 38 years ago:

Badlands (c) 1984 Konami Industry Company, Limited.

You play a character named Buck, whose wife and children were killed by a group of bad guys. Revenge is the only thing on your mind. You head for town, equipped only with your gun, searching for the people who ruined your life.

- TECHNICAL -

Game ID: GX455

This game uses a laser disc.

- TRIVIA -

Badlands was released in June 1984 in Japan. It was Konami's only laserdisc game.

The game was distributed by Centuri in the U.S.

On June 26, 1986, Gary Hatt, of Ontario, California, set a world record on this game, scoring 146,080 points on Twin Galaxies Tournament Settings at the Huish Family Fun Center in Montclair, California.

- PORTS -

* COMPUTERS:
Pioneer Palcom PX-7

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=165&o=2

$end

$spectrum_cass=baffojon,
$bio

Sinclair ZX Spectrum cass. published 7 years ago:

Baffo Jones (c) 2015 Amore, Gabriele

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236622&o=2

$end

$apple2_flop_orig=bgtrck21,
$bio

Apple II 5.25 disk. published 35 years ago:

Bag of Tricks (c) 1987 Quality Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267135&o=2

$end

$info=m4bagtel__a,m4bagtel__b,m4bagtel__c,
$bio

Bagatelle [Model BG2] (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41236&o=2

$end

$info=m4bagtel,m4bagtel__d,m4bagtel__e,m4bagtel__f,m4bagtel__g,
$bio

Bagatelle [Model BGT] (c) 199? Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233327&o=2

$end

$info=m4bagtel__h,m4bagtel__i,m4bagtel__j,m4bagtel__k,m4bagtel__l,m4bagtel__m,m4bagtel__n,m4bagtel__o,m4bagtel__p,m4bagtel__q,m4bagtel__r,m4bagtel__s,
$bio

Bagatelle [Model EL1] (c) 199? Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233328&o=2

$end

$info=m4bagtel__t,m4bagtel__u,m4bagtel__v,m4bagtel__w,m4bagtel__x,m4bagtel__y,m4bagtel__z,m4bagtel__0,m4bagtel__1,m4bagtel__2,m4bagtel__3,m4bagtel__4,
$bio

Bagatelle [Model EL2] (c) 199? Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233329&o=2

$end

$info=m4bagtel__ad,m4bagtel__aa,m4bagtel__ae,m4bagtel__ab,m4bagtel__ag,m4bagtel__ac,m4bagtel__af,m4bagtel__5,m4bagtel__6,m4bagtel__7,m4bagtel__8,m4bagtel__9,
$bio

Bagatelle [Model EL3] (c) 199? Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233330&o=2

$end

$info=bagman,bagmanf,
$bio

Arcade Video game published 40 years ago:

Bagman (c) 1982 Valadon Automation [VA].

The objective of the game is to maneuver Bagman through various mine shafts, picking up money bags and placing them in a wheelbarrow at the surface of the mine. The player must avoid pursuing guards, moving ore carts, and descending elevators. The player may temporarily stun the guards by striking them with a pickaxe or by dropping money bags on them when they are below the player on the same ladder. The player may move between the three screens which make up the level via shafts and on the surface.

Bagman is played using one 4-way joystick and one action button. The joystick is also used to jump out of the ore cart. The Action Button is used to make the Bagman perform the following tasks:
Pick up and drop money bags
Pick up and drop pickaxe
Grab and release the ceiling beam to avoid the ore cart (this can be done while carrying a money bag)
Placing a money bag in the wheelbarrow
Pick up and drop the wheelbarrow

Points are scored for each horizontal step the player takes, for each money bag placed in the wheelbarrow, and for each guard stunned.

- TECHNICAL -

Main CPU: Zilog Z80 (@ 3.072 Mhz)
Sound Chips: General Instrument AY8910 (@ 1.5 Mhz), TMS5110 (@ 640 Khz) [speech]

Players: 2
Control: 4-Way Joystick
Buttons: 1

- TRIVIA -

Bagman was released in January 1982.

The tune that plays at the start of the game is a sample from "Turkey in the Straw". 

Jerry McCloskey holds the official record for this game with 6840850 points on August 2, 1983. 

This game is known in France as "Le Bagnard" (translates from French as 'The Convict'). 

Bootlegs of this game run on the "Moon Cresta" & on the "Crazy Kong" hardware.

- SERIES -

1. Bagman (1982)
2. Super Bagman (1984)

- PORTS -

* COMPUTERS:
[US] Commodore C64 (1983) "Bagitman" by Aardvark Action Soft.
[EU] Commodore C64 (1984) "Bagitman" by Mogul Communications
[US] TRS-80 CoCo (1983) "Bagitman" by Aardvark Soft.
[EU] Amstrad CPC (1984) "Gilligan's Gold" by Ocean Soft., Ltd.
[EU] Commodore C64 (1984) "Gilligan's Gold" by Ocean Soft., Ltd.
[EU] Sinclair ZX Spectrum (1984) "Gilligan's Gold" by Ocean Soft., Ltd.
PC Windows (June.14, 2022) "Gilligan's Gold" by Pixel Games UK
[EU] Memotech MTX (1983) "Goldmine" by Continental Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=166&o=2

$end

$info=bagmans,bagmans3,bagmans4,
$bio

Arcade Video game published 40 years ago:

Bagman (c) 1982 Stern Electronics, Inc.

North American release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115641&o=2

$end

$info=bagmanj,
$bio

Arcade Video game published 40 years ago:

Bagman (c) 1982 Taito Corp.

Japanese release. Game developed by Valadon Automation. See the original version for more information.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118056&o=2

$end

$info=bagmanmc,bagmanm2,
$bio

Arcade Video game published 38 years ago:

Bagman (c) 1984 GIB.

Bootleg made by GIB on the Moon Cresta hardware. For more information about the game itself, please see the original Bagman entry.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49922&o=2

$end

$info=m4bagcsh,m4bagcsha,
$bio

Bags of Cash Club (c) 198? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42033&o=2

$end

$snes=bahamut,bahamuta,
$bio

Nintendo Super Famicom cart. published 26 years ago:

Bahamut Lagoon (c) 1996 Square Company, Limited.

Bahamut Lagoon is a strategy/Role Playing game released by Squaresoft in 1996 and is often regarded as the most underrated game ever released by the famous company. Bahamut Lagoon takes place in a world made of floating islands called Lagoons. The player is put in the shoes of Byuu, a young dragon rider and captain of the Kahna Squad. The game starts when the evil and tyrannical Sauzer from the Granbelos Empire decides to take over the Dragon Kingdom of Kahna and to kidnap the young princess Yoyo. Our hero, along with his friends, decide to hide for sometime and train their dragons to form a group of resistance - they hope that some day they will be ready and strong enough to attack the invader and rescue the princess. They soon all embark on a journey to unite the power of the Holy Dragons, ancient beasts supposed to defend the Lagoons, and use them to defeat Emperor Sauzer. Or this is what they think... The limited Role Playing side of the game gets the player to control Byuu and the story unfolds as the game progresses - he can talk to people or buy new equipment and items. Out of the battles, the game also features an expansive dragon feeding system that raises the animals' stats and change their aspect overtime. However, and unlike traditional role playing games, the player gets to control multiple parties of four and their respective dragons during battles. Players don't get to control the beasts directly though - they have to be told what to do and three commands are available to do so. The first one is 'Go!' and tells the dragon to attack, the second is 'Come!' and gets him to fly close to his master then the final one is 'Wait!' and forces him to stay put and wait. Characters, on the contrary, can attack using traditional weapons and magic spells. Battles follow a traditional turned based system and all the enemies, or in some cases the enemy's general, need to be defeated to win a fight.

- TECHNICAL -

Cartridge ID: SHVC-AXBJ-JPN
Barcode: 4 961012 956036

- TRIVIA -

Released on February 09, 1996 in Japan for 11400 Yen. The game was never exported outside Japan.

- TIPS AND TRICKS -

EX game and music test: Successfully complete and save the game. Then, hold L + R and reset the SNES. Options for an EX Game and music test will be available. The EX Game allows the game to be replayed with the same amount of money, items, and levels present at the end of your last game.

- STAFF -

TEAM BAHAMUT LAGOON STAFF

Project Leader: Hitoshi Sasaki
Director: Kazushige Nojima
Producer: Tadashi Nomura
Main Programmers: Kazuhisa Murakami, Hiroshi Ono
Story Event Planner: Motomu Toriyama
Simulation Planner: Takatsugu Nakazawa, Naoya Kawahira
Special Programmer: Tetsuji Iwasaki
Super Effect Graphic Designer: Kunio Asahara
Assistant Director: Takeshi Endo
Event Planner Mapping: Satoru Tsuji
Music Composer: Noriko Matsueda
Sound Engineer: Teruaki Sugawara
Sound Programmer: Hidenoki Suzuki
Character Graphic Designers: Fumiyasu Sasaki, Murasaki Iriguchi
Monster Graphic Designer: Shin Nagasawa
Event BG Graphic Designer: Rena Sasaki
Field Graphic Designers: Takahiro yamashita, Tomoe Inazawa
Special Thanks: Kenichi Shinoda, Takato Itou, Hiromi Masuda, Hiroyoshi Hamada, Yoshitaka, Hirota, Jun Saitou, Kiyomi Tanakawa, Hisako Suzuki, Kenichi Ohko, Miyabi Ito, Kouchiro Matsumoto
Supervisor: Hironobu Sakaguchi
Executive producer: Tetsuo Mizuno

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61052&o=2

$end

$megadriv=bahamuts,
$vgmplay=bahamuts_md,
$bio

Sega Mega Drive cart. published 31 years ago:

Bahamut Senki (c) 1991 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID: G-4520

- TRIVIA -

Released on March 08, 1991 in Japan. It was never exported outside Japan.

- STAFF -

Game Design & Program: Mumin, Kenichi Kuratani
Graphic Design: Mao
Sound: MUCHO & Comp.
Project Manage: Mutsuhiro Fujii (Mutchan)
Help Program: MRN
Gunshi: Yamazaa
Data Adjust: Shakuson, Kazuo Haneda
Manual: Mad Hatter, Rei Ayakami
Package: Marupennao, Kinugenezumi-ka
Special Thanks: Nishiyama-dai sim-ken
Cover Illustration by: Hiroaki Shioya

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56343&o=2

$end

$nes=bwfuweng,
$bio

Bai Wan Fu Weng (c) 199? Unknown [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76484&o=2

$end

$nes=bbdino,
$bio

Bai-Bai Dino (c) 19?? Hijet Tech., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=113955&o=2

$end

$apfimag_cass=baja,
$bio

Baja (c) 198? York 10 Computerware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135765&o=2

$end

$cgenie_cass=bakpak,
$bio

Colour Genie cass. published 38 years ago:

Bak-Pak (c) 1984 Arcade Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293413&o=2

$end

$pc98=baka,
$bio

BAKA - Boss of the Sunset (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88974&o=2

$end

$info=bakatono,
$neogeo=bakatono,
$bio

SNK Neo-Geo MVS cart. published 31 years ago:

バカ殿様 麻雀漫遊記 (c) 1991 Monolith Corporation.
(Baka Tono-sama Mahjong Manyuki)

Early Neo-Geo mahjong game with a somewhat comical medieval Japanese setting.

- TECHNICAL -

Runs on the SNK "Neo-Geo MVS" hardware.
Game ID : 0036

[SNK MVS Neo-Geo Control Picture]
2 players - 4 buttons per player (2 usables)

- TRIVIA -

Baka Tono-sama Mahjong Manyuki was released in December 1991 in Japan.

The title of this game translates from Japanese as 'Stupid Feudal Lord's Mahjong Travelogue'.

Baka Tono-sama is a character created by famous Japanese comedian Ken Shimura. The character of Baka Tono-sama is a parody of a feudal Japanese lord. His name translated means 'Stupid Feudal Lord'. Both Baka Tono-sama and his creator Ken Shimura are extremely popular in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=168&o=2

$end

$x68k_flop=bakamed,
$bio

Sharp X68000 Series 5.25in. disk. published 29 years ago:

Bakamedesu (c) 1993 Surpasser Gin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87088&o=2

$end

$pc98=bakasuka,
$bio

Bakasuka Wars (c) 199? Login Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88978&o=2

$end

$apple2_flop_clcracked=baketast,
$bio

Apple II 5.25 disk. published 36 years ago:

Bake & Taste (c) 1986 Mindplay

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231144&o=2

$end

$nes=gatein,
$bio

Nintendo Famicom cart. published 32 years ago:

馬券必勝学 ゲートイン (c) 1990 KAC [K.Amusement Lising Co.].
(Baken Hisshou Gaku - Gate In)

- TECHNICAL -

Game ID: KAC-3F

- TRIVIA -

Baken Hisshou Gaku Gate In was released on May 25, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53847&o=2

$end

$pc98=bakendo,
$bio

Bakendou - Horse Racing Analyzer (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88979&o=2

$end

$gameboy=bakeno94,
$bio

Nintendo Game Boy Cart. published 28 years ago:

Bakenou TV '94 (c) 1994 Asmik Corp.

- TECHNICAL -

GAME ID: DMG-ATVJ-JPN

- TRIVIA -

Released on October 28, 1994 in Japan. It was never exported outside Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65595&o=2

$end

$gameboy=bakenov3,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Bakenou V3 (c) 1993 Asmik Corp.

- TECHNICAL -

GAME ID: DMG-WJ

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65596&o=2

$end

$tvc_flop=bakterio,
$bio

Bakteriográf (c) 198? Agilar

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111784&o=2

$end

$info=bakubaku,
$stv=bakubaku,
$bio

Sega ST-V cart. published 27 years ago:

Baku Baku Animal - Sekai Shiikugakari Senshu-ken (c) 1995 Sega.

A "Columns" style puzzle game where you attempt to line up blocks featuring the animal's favorite food. When this happens, the animal eats the food causing the other player to receive more blocks.

- TECHNICAL -

Runs on the "ST-V [Sega Titan Video Game System]" hardware.
Cartridge ID: 610-0373-03


Players: 2
Control: 8-way joystick
Buttons: 6

- TRIVIA -

Baku Baku Animal was released in April 1995.

The title of this game translates from Japanese as 'Gobble Gobble Animal - World of Champion Zookeepers'.

- PORTS -

* CONSOLES:
[JP] Sega Saturn (1996) "Baku Baku Animal - Sekai Shiikugakari Senshu-ken [Model GS-9040]"
[JP] Sega Game Gear (1996) "Baku Baku Animal - Sekai Shiikugakari Senshu-ken [Model G-3378]"
Sega Master System [BR] (1996) "Baku Baku Animal [Model 025.470]"

* COMPUTERS:
MS Windows (Aug 02, 1996) "Baku Baku Animal [Model HCJ-0103]"

* Ohers :
Mobile phones (2002)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=169&o=2

$end

$gamegear=bakubakuj,
$bio

Sega Game Gear cart. published 26 years ago:

ばくばくアニマル 世界飼育係選手権 (c) 1996 Sega Enterprises, Limited.
(Baku Baku Animal - Sekai Shiikugakari Senshu-ken)

- TECHNICAL -

Game ID: G-3378

- TRIVIA -

Released on January 26, 1996 in Japan.

- TIPS AND TRICKS -

* Level Passwords: Enter these passwords to start from the final level of the game

Normal Mode : Dog, Bone, Panda, Bamboo
Hard Mode : Carrot, Banana, Carrot, Rabbit

- STAFF -

Producer: Kimberly Rogers
Product Manager: Eric Dunstan
Product Specialist: Clint Dyer
Executive Director: Noboru Machida
Director: Hideaki Katagiri
Planner: Tsutomu Morishita
Designer: Hiroko Katou (Hiroko Katoh), Tsutomu Morishita
Programmer: Kenichi Iwanaga, Noboru Honda
Sound: Masahiro Ito
Advisor: Hideo Yamaguchi, Nobuo Matsushima
Lead Tester: John Jansen
Assistant Lead Testers: George Sandoval, John James, Roger Deforest, Ward Farris
Testers: David Paniagua, Eddie Ramirez, Jack Amato, Janine Cook, Joe Rousseau, Rick Greer, Scott Crisostomo, Squidlo, Anthony Lynch, Steve Wong, Yoko Yanagisawa
Manual: Wendy M. Dinsmore (Wendy Dinsmore), Clint Dyer, Carol Ann Hanshaw (Carol Anne Hanshaw), Sega Testers
Special Thanks: Akira Inoue, Akitatsu Saitou (Akitatsu Saito), Atsuko Iwanaga, Bill Onderdonk, Chizuka Gotou (Chizuka Goto), Cindy Hardgrave, Kaori Hijiya, Kazuhiro Tanaka, Keiko Sueyoshi, Keiko Tamura, Masako Araki, Masayuki Ota (Masayuki Ota), Michiya Kameda, Michiyo Morohoshi, Noriyuki Tabata, Osamu Shibamiya, Steven Goodale, Shuuichi Sekimoto (Syuichi Sekimoto), Takashi Ueshima, Vy Nong, Yoko Yanagisawa (Yoko Yanagisawa), Eileen Sacman, Laura Schaldach

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64473&o=2

$end

$saturn=bakubakuj,
$bio

Sega Saturn CD published 27 years ago:

ばくばくアニマル 世界飼育係選手権 (c) 1995 Sega Enterprises, Limited.
(Baku Baku Animal - Sekai Shiikugakari Senshu-ken)

- TECHNICAL -

Game ID: GS-9040
Other ID: 670-6983

- TRIVIA -

Released on November 10, 1995 in Japan.

- STAFF -

Producer: Yoshiro Akata
Directors: Yasushi Watanabe, Yuri Usami
Programmers: Hirokazu Ito, Bungo Ishida
Artists: Megumi Matsuda, Kazuko Noguchi, Naoko Shimizu, Minori Hisamatsu
Music: Naoki Tokiwa, Seiichiro Matsumura
Sound Effects: Naoki Tokiwa, Seiichiro Matsumura
Production Support: Tetsuya Wakauchi, Isao Matsumoto
Technical Support: Hirofumi Okamoto, Yasuyuki Hattori, Manabu Kusunoki, Kenji Arai
Production Coordination: Tomoaki Ogawa
Manual Production: Hiroyuki Mitsui, Hiroya Tanaka, Hayato Takebayashi
Special Thanks: Katsuhisa Sato, Noriko omizo, Takashi Miyaguchi

Animal Namers
Pochio: Taichi Ishikawa
Mimi-san: Akira Hideshima
Ukita: Fumie Shimabukuro
Pantaro: Junichi Inoue
Support: V-Jump

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58932&o=2

$end

$sms=bakubaku,
$bio

Sega Master System cart. published 26 years ago:

Baku Baku Animal (c) 1996 Tec Toy

Brazilian exclusive release. Portage of the Game Gear game.

Description from the back cover:

O Zoológico Real está procurando um novo zelador para tomar conta dos animais. Para receber tal honra, você será posto à teste!

Seu trabalho é distribuir aos diferentes animais seus alimentos prediletos: bananas aos macacos, cenouras aos coelhos e etc. Mas seja rápido... se os animais ficarem com fome, a refeição pode ser VOCÊ!

Jogo de estratégia super-divertido! Combine os alimentos com os animais certos e ganhe pontos abrindo caminho para o próximo estágio.
Desafio para todas as idades. 3 níveis de dificuldade. Seja rápido e distribua os alimentos. O Rei decidirá o seu destino caso algum animal fique com fome.

- TECHNICAL -

GAME ID: 025.470

- TRIVIA -

Also known as 'Baku Baku' (writted on the cover).

- STAFF -

Producer: Kimberly Rogers
Product Manager: Eric Dunstan
Executive Director: Noboru Machida
Director: Hideaki Katagiri
Planner: Tsutomu Morishita
Designer: Hiroko Kato, Tsutomu Morishita
Programmer: Kenichi Iwanaga, Noboru Honda
Sound: Masahiro Ito
Advisor: Hideo Yamaguchi, Nobuo Matsushima
Lead Tester: John Jansen
Assistant Lead Testers: George Sandoval, John James, Roger Deforest, Ward Farris
Testers: David Paniagua, Eddie Ramirez, Jack Amato, Janine Cook, Joe Rousseu, Rick Greer, Scott Crisostomo, Squidlo, Tony Lynch
Special Thanks: Akira Inoue, Akitatsu Saito, Atsuko Iwanaga, Bill Onderdonk, Chizuka Goto, Cindy Hardgrave, Kaori Hijiya, Kazuhiro Tanaka, Keiko Sueyoshi, Keiko Tamura, Masako Araki, Masayuki Ota, Michiya Kameda, Michiyo Morohoshi, Noriyuki Tabata, Osamu Shibamiya, Steven Goodale, Syuichi Sekimoto, Takashi Ueshima, Vy Nong, Yoko Yanagisawa

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55942&o=2

$end

$gamegear=bakubaku,
$bio

Sega Game Gear cart. published 26 years ago:

Baku Baku Animal (c) 1996 Sega Enterprises, Limited.

- TECHNICAL -

Game ID: 2451-50
Cartridge ID: 671-7703-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64471&o=2

$end

$gamegear=bakubakuu,
$bio

Sega Game Gear cart. published 26 years ago:

Baku Baku Animal [Model 2451] (c) 1996 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64472&o=2

$end

$saturn=bakubakuu,
$bio

Sega Saturn CD published 26 years ago:

Baku Baku (c) 1996 Sega Enterprises, Limited.

North American release. Game developed in Japan. See the original Japanese release entry for more information about the game itself; "Baku Baku Animal - Sekai Shiikugakari Senshu-ken [Model GS-9040]".

- TECHNICAL -

Game ID: 81501

- STAFF -

US staff only

Producer: Kimberly Rogers (Kim Rogers)
Product Managers: Seth Gerson, Doria Sanchez
Marketing Manager: Anne Moellering
Lead Tester: Rick Greer
Assistant Leads: Kathleen Silkworth, Eugene R. Valenzuela, Alex Barreiro
Testers: Pedro Ponce, Timothy Spengler (Tim Spengler), Nicole Tatem, Janine Cook, Samson Maciel (Sam Maciel), Lloyd Kinoshita, Rolef Conlan, Abraham Navarro, Don Carmichael, Cesar Lemus, John Jansen, Lou DiSimone, Anthony Lynch, Marcus Montgomery, Leonard Sayers, James Shea, Ricki Tai, Lorne Asuncion, Darin Johnston, Dermot Lyons, Mark Subotnick
The Baku Den: Neil Cohen, Tim Dunley, Laura Schaldach (Laura Schadach), John Gillin

Special Thanks: Kristin J. Mallory (Kristin Mallory), Cindy Hardgrave, Frontline Marketing
Manual: Wendy M. Dinsmore (Wendy Dinsmore)

Packaging Creative
Art Director: Robert Schonfisch (Bob Schonfisch)
Art Firm: James Masi Design
Illustrator: Peter Bollinger
Production Manager: Eileen Sacman

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59973&o=2

$end

$saturn=bakubaku,
$bio

Sega Saturn CD published 26 years ago:

Baku Baku (c) 1996 Sega Enterprises, Limited.

European release. Game developed in Japan. See the original Japanese release entry for more information about the game itself; "Baku Baku Animal - Sekai Shiikugakari Senshu-ken [Model GS-9040]".

- TECHNICAL -

Game ID: MK81501-50
Other ID: 670-8176-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60234&o=2

$end

$n64=bakubom2,
$bio

Nintendo 64 cart. published 23 years ago:

爆 Bomberman 2 (c) 1999 Hudson Soft.
(Baku Bomberman 2)

When you've been blowing up bad guys for as long as Bomberman, you cease to be self-conscious about the color of your cyber suit. Nintendo Power Source is pleased to announce that Bomberman has returned to Nintendo 64 for a third action-packed adventure -- pink gloves and all.

After his successful exploits in Baku Bomberman and Bomberman Hero, Bomberman was enjoying a much-needed vacation at the luxurious Hot Springs Planet Ksa2. His relaxation session was cut short, though, when his Bomber Craft drifted too close to a black hole created by a power-crazed evil doer named Rukifellth.

Bomberman discovers that Rukifellth and his BHB Army have enslaved peaceful planets with powerful Gravity Generators, in a quest to discover seven powerful Stones. Once again, Bomberman is charged with the task of saving Bomber Planet by beating the BHB Army into submission and recovering the seven Stones before Rukifellth can take over the entire galaxy.

As soon as you begin your quest in the bowels of the Lost Planet, you'll quickly realize that The Second Attack is the best of Bomberman's N64 adventures. The gameplay is very similar to Baku Bomberman, but an improved camera perspective greatly improves the gameplay. 

The game features seven planets for Bomberman to liberate, plus a final stage set on Rukifellth's Warship. On each planet, Bomberman must destroy a Gravity Generator and defeat one of Rukifellth's Astral Knights. To accomplish these tasks, players will have to explode multitudes of enemies and solve complex puzzles.

Each time Bomberman defeats an Astral Knight, he recovers a Stone which allows him to use a new type of bomb. In addition to blowing up crates and enemies, Bomberman uses the special powers of different bombs to solve puzzles. Here's a sneak peek at Bomberman's new and improved arsenal:
* Fire Bomb: This is Bomberman's classic weapon, which explodes in four different directions 
* Ice Bomb: The Ice Bomb freezes water, objects and enemies 
* Wind Bomb: Use the Wind Bomb to blow Bomberman over impassable terrain 
* Lightning Bomb: This weapon is used to fry circuitry in mechanized or robotic equipment 
* Shadow Bomb: This is similar to the Fire Bomb, but is much more powerful

Also, Bomberman can collect a wide variety of items on each planet by destroying objects or enemies. These items allow Bomberman to perform special tasks like kicking or picking up bombs. A new feature in The Second Attack is that Bomberman can purchase these items at a special Merchant Ship before landing on a planet. The Merchant Ship also sells game hints and other rare treasures.

No hero is complete without a sidekick, and this time Bomberman is blessed with a freaky little fellow named Pommy to do his dirty work. Pommy, a Kirby-esque creature that hatches from an egg early in the game, helps Bomberman by knocking down enemies and providing comic relief.

Pommy is a hungry little bugger, and if you want to keep it happy you have to collect food which can be found on each planet. If you find enough food, Pommy will evolve into a more powerful creature. You can actually determine how Pommy evolves by carefully choosing which food you collect. If you feed Pommy nothing but meat, for example, it will grow more strong. If you feed it only vegetables, it evolves into a more intelligent creature. 

Excluding his witty comments, the best thing about Pommy is that it can be controlled by a second player. Pommy is forced to follow Bomberman, but the second player controlling the creature can attack enemies and assist in the adventure. Due to his timid disposition, Pommy is not able to help Bomberman in a Gravity Generator room or while fighting an Astral Knight.

After nearly being crucified for omitting a multiplayer mode in Bomberman Hero, Hudson Soft has responded to the criticism with a rich four-player Battle Mode. There are eight different Battle Arenas to choose from, and a variety of ways to play:
* Survival: This is the classic Bomberman battle. The last player standing wins 
* Battle Royal: The player who defeats the most competitors within a specific amount of time wins 
* King & Knights: Assign players to teams, and see who can survive the longest 
* Key Trial: This mode uses a split-screen. The first player to locate two hidden Keys is the winner 
* Score Attack: Attack objects or other players to collect as many coins as possible

Initially, Survival Mode is the only multiplayer game available. To unlock new modes of play, single players must compete in the Challenge Battle Mode. In this mode, a single player battles multiple CPU-controlled characters in an increasingly difficult set of competitions. 

Like the original, Baku Bomberman 2 allows gamers to collect Custom Parts in the Story Mode for use in Battle Mode. Decorative Custom Parts are very well hidden, and normally require some serious puzzle-solving to collect.

Perfected play control and the presence of a pummeling Battle Mode make Baku Bomberman 2 one of the hottest games of the year.

- TECHNICAL -

Game ID: NUS-NBVJ-JPN

- TRIVIA -

Released on December 03, 1999 in Japan.

- STAFF -

Executive Producer: Hiroshi Kudo
Producer: Tadahiro Nakano, Hiroyuki Mikami
Game Concept Planner: Taiichi Matsuda
Voice Cast: Sho Hayami, Daisuke Gouri, Nobutoshi Hayashi, Hoko Kuwashima, Minami Nakayama, Yumi Toma
Game Director: Satoru Sugimoto, Koji Innami
Program Director: Satoru Sugimoto
Story Mode Director: Naoki Yoshida
Visual Director: Takahide Otoizumi, Taiichi Matsuda
Boss Character Design: Taiichi Matsuda
3D Design Director: Hideyuki Ogura
Product Manager: Kenji Matsuura, Yasutaka Kakiseko
Main System & Menu Program: Satoru Sugimoto
Graphics System & Boss Program: Toshimasa Ebina
Characters & Objects Program: Tomoyuki Honda
Battle & Effects Program: Takuya Suzuki
Map Design & Modeling: Megumi Okazaki, Akihiro Nakamura
Character Design & Modeling: Satoshi Haga
Boss Character Design & Modeling: Masakazu Echigo, Hitoshi Takiyama
Enemy/Battle Character Modeling: Miho Yoshida
Battle Character Modeling: Masahiro Kamohara
Effect Modeling: Hiroyuki Kimoto
2D Design: Hiroshi Kaieda, Etsushi Nishiura, Yasushi Nishiura, Koji Wajima
View Map: Takashi Otsuji, Asako Yamazaki, Saeko Matsuura
Sound Director: Akihiro Sato
Music Producer: Hidenobu Otsuki
Music Composer: Tomohiko Kira, Yasunori Mitsuda, Hidenobu Otsuki, Tomokazu Kudo, Hiroyo Yamanaka, Yoshitaka Hirota, Kenji Hiramatsu
Music Operator: Hiromichi Furuya, Hironao Yamamoto, Hironobu Yahata
Sound Effect Designer: Hiroyuki Tsuboguchi
Wave Designer: Osamu Narita, Hironao Yamamoto, Shohei Bando
System Supporter: Takayuki Iwabuchi, Hideki Oka
Official Art, Design Director: Shoji Mizuno
CG Works: Toshiteru Horii, Toshifumi Sekijima, Tomoaki Watanabe
Assistant Design: Naoto Yoshimi, Kozue Sato
Progress Management: Hiromi Okamoto
Supervisors: Shigeki Fujiwara, Tadayuki Kawada
Bomberman Company: Shoichi Togashi, Koji Terada, Yoichi Nakazawa
Mastering: Masako Ishikawa, Yukiko Mikami
Translator: J. Patrick Riley, Ronald Foster, John Greiner
Cooperation: Bowne Global Solutions, Studio GUIDO, Aoni Production, HUDSON Debugging Team, Nichimen Graphics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57589&o=2

$end

$n64=bakubomb,
$bio

Nintendo 64 cart. published 25 years ago:

爆 Bomberman (c) 1997 Hudson Soft.
(Baku Bomberman)

The inhabitants of Bomber World have a unique philosophy of life: if something gets in the way, blow it up. Now you, too, can join in the fun with Hudson Soft's Baku Bomberman.

In Baku Bomberman's all-new one-player Adventure mode, marauders have set their sights on Bomberman's peaceful planet. You'll explore labyrinthine levels by dropping bombs, solving puzzles and finding hidden items. The action takes place across five brightly colored worlds: a smoldering volcano, ruined castle, icy mountain range, orbiting space station and storybook village. Find all 100 Gold Cards in the first five worlds and you can access a sixth world.

To maximize your score, you'll need to finish each of the 20 levels as quickly as possible. Deadlines are tighter on the Hard difficulty setting. Despite the prevalence of incendiary devices, Baku Bomberman's overhead perspective, cartoon-like graphics and bright palette gives the game the cheerful feel of Super Mario RPG.

It's Baku Bomberman's multiplayer mode, though, that really blows the socks off the pyrotechnicians at Power Source. In Single Battle mode, dashing about the baffling arenas and blowing each other to smithereens proves to be, well, a blast. Team Battle mode is a highly explosive version of capture-the-flag. Your goal here is to destroy the enemy team's gems while protecting your own.

You can choose the number and duration of battles. You can also choose from three levels of artificial intelligence for CPU-controlled bombers. When the Ghost option is selected, your little guy will return as a wispy double of his old self after he's gone boom. Ghosts can control a normal Bomberman, but they cannot deploy bombs.

You'll savor Baku Bomberman's sneaky new features, including extremely high explosives and the ability to toss or kick your bombs diagonally. Other new features include the ability to pump up bombs, knock foes unconscious, grab and toss unconscious foes, and toss or kick bombs diagonally. Baku Bomberman is a blast!

- TECHNICAL -

Game ID: NUS-NBMJ-JPN

- TRIVIA -

Released on September 26, 1997 in Japan.

Known export releases:
[US] "Bomberman 64 [Model NUS-NBME-USA]"
[EU] "Bomberman 64 [Model NUS-NBMP-EUR]"

- STAFF -

Cast: Karen Takahata, Phred Kaufman, Peter L. Zadraznik, Shinichi Satake, Laura Yoshida

Direction
Director: Hitoshi Okuno
Assistant Director: Takeshi Sawaguchi

Game Designer: Koji Innami

Program
System Program: Satoru Sugimoto
Main Program: Isao Kobayashi
Programmers: Noriyuki Tanabe, Akinari Shimada, Tomoyuki Honda

Design
Design Director: Yutaka Sato
Map Design Chief: Hideyuki Ogura
Character Design: Satoshi Haga
Menu Visual Design: Yukinori Goto
World Map Design: Hitoshi Takiyama, Miho Yoshida, Akihiro Nakamura (ADS)
Battle Map Design: Masahiro Kamohara, Masakazu Echigo, Miho Yoshida, Akihiro Nakamura (ADS)
Enemy Design: Kayo Fujimoto, Masakazu Echigo, Kikuko Nagasawa

Sound
Music Compose: Akifumi Tada
Manipulate Chief: Daisuke Inoue
Operate-Arrange: Hironobu Yahata
Management: Keisuke Mitsui
Sound Director: Akihiro Sato, Taiji Ito
Sound Effect: Osamu Narita, Ichiro Shimakura, Shohei Bando, Hiroyuki Tsuboguchi
Sound Program: Katsunori Takahashi, Masaaki Inoue, Takayuki Iwabuchi, Keita Hoshi, Hideki Oka

Official Design
Director: Shoji Mizuno
CG Design Chief: Toshifumi Sekijima
Assistant: Tomoaki Watanabe, Megumi Okazaki

Support
Coordinators: Hiro Nakamura, Greg Richardson
Mastering: Yukiko Mikami, Hideki Mifuji
Technical Support: Toshimasa Ebina, Shunsuke Tanaka

Cooperation: Aoni Pro, Imagine, Gimmick, Joedown Studio, Tavac, Nichimen Graphics
Special Thanks: Shoji Tomii (Joedown Studio), Yuji Saito (Imagine)

Management
Product Manager: Hiroyuki Mikami
Producer: Shinichi Nakamoto, Hidetoshi Endo
Executive Producer: Yuji Kudo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57588&o=2

$end

$famicom_flop=patton,
$bio

Nintendo Famicom disk. published 34 years ago:

爆闘士パットンくん (c) 1988 Soft Pro International.
(Baku Toushi Patton-Kun)

- TECHNICAL -

Disk ID: SFC-PAT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65241&o=2

$end

$gameboy=bakuretr,
$bio

Nintendo Game Boy Cart. published 24 years ago:

Bakuchou Retrieve Master  (c) 1998 Konami Company, Limited.

- TECHNICAL -

[Model DMG-ABMJ-JPN]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65597&o=2

$end

$gameboy=hyperfsh,
$bio

Nintendo Game Boy Cart. published 24 years ago:

Bakuchou Retsuden Shou - Hyper Fishing (c) 1998 Starfish, Incorporated.

- TECHNICAL -

[Model DMG-ASYJ-JPN]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65598&o=2

$end

$mz2200_cass=bombrman,
$bio

爆弾男 (c) 198? Hudson Soft.
(Bakudan Otoko)

- TECHNICAL -

GAME ID: WB-1003

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132769&o=2

$end

$x68k_flop=bakuyugi,
$bio

Sharp X68000 Series 5.25in. disk. published 34 years ago:

Bakudan Yuugi (c) 1988 X-Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87089&o=2

$end

$x68k_flop=bakudanm,
$bio

Sharp X68000 Series 5.25in. disk. published 34 years ago:

Bakudanma (c) 1988 Kyoushirou

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87090&o=2

$end

$megacdj=bakuden,
$bio

Sega Mega-CD published 28 years ago:

Bakuden - The Unbalanced Zone (c) 1994 Sony Music Ent.

- TECHNICAL -

[Model T-145014]

- TRIVIA -

Bakuden The Unbalanced Zone was released on April 22, 1994 in Japan only.

It was released the same day on the PC-Engine CD as "Bakuden Unbalance Zone [Model SRCD4001]".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60490&o=2

$end

$pcecd=bakuzone,
$bio

NEC PC-Engine CD published 28 years ago:

Bakuden Unbalance Zone (c) 1994 Sony Music Ent.

- TECHNICAL -

[Model SRCD4001]

- TRIVIA -

Bakuden Unbalance Zone was released on April 22, 1994 in Japan only.

It was released the same day on the Sega Mega CD as "Bakuden - The Unbalanced Zone [Model T-145014]".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58110&o=2

$end

$gbcolor=bakukyuu,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Bakukyuu Renpatsu!! Super B-Daman - Gekitan! Rising Valkyrie!! [Model DMG-A4RJ-JPN] (c) 2000 Takara Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67530&o=2

$end

$snes=bakukyuu,
$bio

Nintendo Super Famicom cart. published 25 years ago:

Bakukyuu Renpatsu!! Super B-Daman [Model SHVC-AAIJ-JPN] (c) 1997 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61053&o=2

$end

$snes=bakumats,
$bio

Nintendo Super Famicom cart. published 26 years ago:

幕末降臨伝ONI (c) 1996 Banpresto
(Bakumatsu Kourinden Oni)

- TECHNICAL -

GAME ID: SHVC-A20J-JPN
BARCODE: 4983164 73066 1

- TRIVIA -

Released on February 02, 1996 in Japan.

- STAFF -

Director: Takanori Kawanishi
Scenario: Natsuko Hayakawa
Battle Program: Takanori Kawanishi
Program: Yoshi Kano
Planning: Yasuo Futami
Planning Support: Akihito Tsubokawa
Original Art: JC Staff, Toshihiro Kubo
Hakou Douji Original Art: Tatsushi Kouda
Music: Ichiro Nemoto, Yoko Watanabe
Graphics: Kenichi Okayama, Takeshi Ono, Hiroshi Hamamoto, Natsue Yamaguchi
Battle Graphics: Kaori Ueno, Takeshi Ono, Reika Kazume, Fumiko Yano, Ken Yuasa
Support: Kenichi Tanaka (Banpresto), Katsuhiro Tomiya, Takanori Ito, Daisuke Tamura, Kae Nanbu, Hirohiko Yoshida, Kazuhiko Kayama, Yutaka Kojima, Yuuji Saitou, Katsuya Sakamoto, Atsuki Sato, Yusuke Sueyasu, Hideki Takayama, Ryuji Tsujimoto, Toshio Nishimura, Banpresto Debuggers, Studio Stat
Produced by Pandora Box.
Published by Banpresto.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61054&o=2

$end

$neocd=lastblad,
$bio

SNK Neo-Geo CD published 24 years ago:

幕末浪漫 月華の剣士 (c) 1998 SNK [Shin Nihon Kikaku].
(Bakumatsu Rouman - Gekka no Kenshi)

- TECHNICAL -

Model NGCD-234

- TRIVIA -

Bakumatsu Rouman Gekka no Kenshi for Neo-Geo CD was released on March 26, 1998 in Japan.

Like most of the Neo-Geo CD conversions, no (or minor) differences can be seen from the original, the main interest was the lowest price of the game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47881&o=2

$end

$info=lastbladh,
$neogeo=lastbladh,
$bio

SNK Neo-Geo AES cart. published 25 years ago:

幕末浪漫 月華の剣士 (c) 1997 SNK [Shin Nihon Kikaku].
(Bakumatsu Rouman - Gekka no Kenshi)

- TECHNICAL -

[Model NGH-234]
474 Mega

- TRIVIA -

Released one month after the MVS release, on January 29, 1998 in Japan (even if the titlescreen shows 1997).

Original MVS info: "The Last Blade [Model NGM-234]".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47880&o=2

$end

$info=lastblad,
$neogeo=lastblad,
$vgmplay=lastblad,
$bio

SNK Neo-Geo MVS cart. published 25 years ago:

幕末浪漫 月華の剣士 (c) 1997 SNK Corporation.
(Bakumatsu Rouman - Gekka no Kenshi)

Japanese weapons-based fighter featuring beautiful artwork and sound. Twelve selectable characters and two end bosses.

- TECHNICAL -

Runs on the SNK "Neo-Geo MVS" hardware.
Game ID: NGM-234

[SNK MVS Neo-Geo Controls]
2 Players - 4 buttons per player.
=> [Joystick] 8-way, [A] Weak Slash, [B] Strong Slash, [C] Kick, [D] Repel

- TRIVIA -

Bakumatsu Rouman - Gekka no Kenshi (translates from Japanese as 'Bakumatsu Romance - Swordsman In The Moonlight') was released on December 5th, 1997.

This game is known outside Japan as 'The Last Blade' and in Korea as 'The Last Soldier'.

Parts of Gekka no Kenshi was based off of the manga 'Rurouni Kenshin'.

The Bakumatsu period of Japan (1860-1899) represents the opening of Japanese ports to foreigners. The Last Blade is set during this time period and you can see Europeans in some backgrounds, as well as some European dress influences on some characters.

This game has a lot to do with Japanese religion. In what little understanding of Japanese culture, there are four gods in Japanese mythology : Seiryuu (blue dragon), Suzaku (red phoenix), Byakko (white tiger) and Genbu. Each god is associated with a direction : Byakko with west, Seiryuu with east, Genbu with north and Suzaku in the south. The four gods also seem to be portrayed in an identical manner : Suzaku is often seen as a renegade of sorts, Genbu is often wise, Byakko seems to be strong and Seiryuu seems to be the role of the protagonist. To this end, the four characters that are avatars to these gods in Gekka no Kenshi (Kaede, Okina, Shigen and Kagami) seem to fit the gods themselves to a tee (Kaede to Seiryuu, Okina to Genbu, Shigen to Byakko and Kagami to Suzaku). However, there may be one (unintentional) reference to the entire fighting game itself. These four characters may very well represent the four popular styles of characters found in nearly fighting game :
Kaede is a Shotokan-style character. This type of character, of course, is the earliest type of fighting game character (as early fighting games always had the protagonist be proficient in some form of karate). However, ever since the release of "Street Fighter II - The World Warrior", a Shoto-character refers to a character with similar moves to that of Ryu and Ken from that game, or more specifically, a character with a projectile and a built upper. Kaede fits this property well : his Ittou Hayate is a projectile (much like Ryu's Hadou Ken) and his Ittou Kuuga is a built upper (like Ken's Shoryuu Ken). Of course, Kaede may also be a nod to that of SNK's first fighting game protagonist (Terry Bogard) as well : his Kasshin Fukuryuu super is in the style of Terry's Power Geyser. To this day, many fighting game characters are known as Shoto characters - their simplicity can't be beat.
Shigen is a large character. Large characters come generally in two flavors : the power character and the grappler (Shigen himself is a mix of both). Power characters generally don't move much but deal lots of damage per hit. Grapplers are those whose special moves are mainly throws. These characters tend to last longer because of their size, but have a weakness that they have either short range or are slow (or, in the case of some characters, overly complicated moves).
Okina may be described as a turtler. This may seem like an inside joke (Okina, in his profile, refers to his family as a bunch of turtles), but it sometimes make sense. Jokes aside, turtlers are not exactly a type of character, but a type of player. That is, a turtler is a player who tend to block attacks a lot.
Charge characters (i.e. those whose repertoire of moves are mainly charge moves) generally fall into this category, as it is often that they need to remain in a blocking position in order to get their charges and counterattack.
Over the years, there have been many incentives to stray away from this style (as well as derivatives thereof, such as ticking), such as guard breaks, overheads, low attacks, shorter charges and unblockable moves.
Granted, the turtler is not as big as a factor as it used to be (the most popular character in "Street Fighter II - The World Warrior" was Guile because of his turtling and ticking abilities), but Okina's reference to turtles remains.
Kagami, of course, continues SNK's tradition of making cheap-ass characters for final bosses.

Akari and Juzoh are the comedic relief characters in the Gekka series : Juzoh is seen in Akari's stage if Akari is fighting (and obviously, if Akari is not fighting Juzoh). Likewise, Akari can be seen in Juzoh's stage if Juzoh is fighting (and if Juzoh isn't fighting against Akari).

Soundtrack releases :
Bakumatsu Roman - Gekka no Kenshi / SNK Shinsekai Gakkyoku Zatsugidan - Pony Canyon / Scitron - PCCB-00287 - December 17, 1997
Bakumatsu Roman - Gekka no Kenshi Arrange Sound Trax / SNK Shinsekai Gakkyoku Zatsugidan - Pony Canyon / Scitron - PCCB-00301 - January 21, 1998
Bakumatsu Roman - Gekka no Kenshi Drama CD -Pony Canyon / Scitron - PCCB-00302 - February 04, 1998

- UPDATES -

On the AES version, Musashi and Kagami are playable characters by imputing a code. On the MVS version only Musashi can be unlocked (see Tips & tricks section for more information).

- TIPS AND TRICKS -

* Play As Musashi : at the character selection screen, press C(x6), B(x3) and C(x4). You must input the correct button sequence in LESS THAN FOUR SECONDS!

* Time Attack Mode : insert a coin, hold A+B+C+D and press Start.

* Alternate Costume Colors : press Start when selecting a fighter at the character selection screen.

- SERIES -

1. Bakumatsu Rouman - Gekka no Kenshi [Model NGM-234] (1997)
2. Bakumatsu Rouman Dai-ni Maku - Gekka no Kenshi: Tsuki ni Saku Hana, Chiriyuku Hana [Model NGM-243] (1998)

- STAFF -

Executive Producer: Hiroshi Matsumoto (H. Matsumoto)
Producer: Akira Goto (Akira. G)
Director: Kimura Ken (Kim-Ken), Wakama2 (Wakama2), Hidetaka Suehiro (Swery 65%)
Voice Cast: Kouji Suizu (Kaede), Jun Hashimoto (Lee Rekka/Moriya Minakata), Hazuki Nishikawa (Yuki), Shigefumi Nakai (Genbu no Okina), Mayuko Omimura (Akari Ichijou), (Juzoh Kanzaki) Tyson Oya, Akio Otsuka (Hyo Amano), Atsushi Maezuka (Shikyoh), Enma Ito (Shigen Naoe), Franky Nakamura (Musashi Akatsuki), Makoto Awane (Shinnosuke Kagami), Katsuyuki Konishi (Keiichiro Washizuka), Ryuzaburo Otomo (Zantetsu)
Sound: Yasuhiro Naka (Yassun), Yasuo Yamate (Tate_Norio), Brother-Hige, Zoe, Okan
Tool Staff: K. Miyazaki, Masatoshi Hashimoto (M. Hashimoto), O. Daimon, T. Kanehiro, K. Hamamoto
Adjuster: Kengo Asai (K. Asai), Game King, M-Panic!
Programmer: YuritaRo (Yuritaro), Hiropon (Hiropon-MK2), Naoyan Apchiba (Naoyan)
Demo Section - Direction: Hidetaka Suehiro (Swery 100%)
Demo Section - Graphics: Wadamo
Demo Section - Programming: Naoyan Apchiba (Naoyan)
Special Thanks: 56, Sho Chan, Asami Don, Oh!Butch, Anne, Haruo K., Sanpo A., H. Shinmei, M Marohie (Marhie), Sike-Tune

- PORTS -

* CONSOLES:
[JP] SNK Neo-Geo AES (jan.29, 1998) "Bakumatsu Rouman - Gekka no Kenshi [Model NGH-234]"
[US] SNK Neo-Geo AES (jan.29, 1998) "The Last Blade [Model NGH-234]"
[JP] SNK Neo-Geo CD (mar.26, 1998) "Bakumatsu Rouman - Gekka no Kenshi [Model NGCD-234]"
[US] SNK Neo-Geo CD (mar.26, 1998) "The Last Blade [Model NGCD-2341]"
[JP] Sony PlayStation (feb.25, 1999) "Bakumatsu Rouman - Gekka no Kenshi [Model SLPM-86118]"
[JP] Sony PS2 (jan.12, 2006) "Gekka no Kenshi 1-2 [NeoGeo Online Collection Vol.2] [Model SLPS-25503]"
[JP] Sony PS2 (june.21, 2007) "Gekka no Kenshi 1-2 [NeoGeo Online Collection The Best] [Model SLPS-25792]"
[JP] Nintendo Wii [Virtual Console]  (mar.13, 2012)

* COMPUTERS:
PC (2000)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1355&o=2

$end

$psx=bakumats,
$bio

Sony PlayStation CD published 23 years ago:

幕末浪漫 月華の剣士 (c) 1999 SNK [Shin Nihon Kikaku]
(Bakumatsu Rouman - Gekka no Kenshi)

- TECHNICAL -

Model # SLPM-86118

- TRIVIA -

Released on February 25, 1999 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47882&o=2

$end

$ngpc=bakumats,
$bio

SNK Neo-Geo Pocket Color cart. published 22 years ago:

幕末浪漫第二幕 月華の剣士 ～月に咲く華、散りゆく花～ (c) 2000 SNK.
(Bakumatsu Rouman Dai-ni Maku - Gekka no Kenshi: Tsuki ni Saku Hana, Chiriyuku Hana)

- TECHNICAL -

Cartridge ID: NEOP00640
Tokubetsu Hen (Special Compilation).

- TRIVIA -

Released on March 16, 2000 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47931&o=2

$end

$neocd=lastbld2,
$bio

SNK Neo-Geo CD published 23 years ago:

幕末浪漫第二幕 月華の剣士 ～月に咲く華、散りゆく花～ (c) 1999 SNK [Shin Nihon Kikaku].
(Bakumatsu Rouman Dai-ni Maku - Gekka no Kenshi: Tsuki ni Saku Hana, Chiriyuku Hana)

- TECHNICAL -

[Model NGCD-243]

- TRIVIA -

Released on February 27, 1999 in Japan.

Like most of the Neo-Geo CD conversions, no (or minor) differences can be seen from the original, the main interest was the lowest price of the game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47930&o=2

$end

$info=lastbld2,
$neogeo=lastbld2,
$vgmplay=lastbld2,
$bio

SNK Neo-Geo MVS cart. published 24 years ago:

幕末浪漫第二幕 月華の剣士 ～月に咲く華、散りゆく花～ (c) 1998 SNK Corporation.
(Bakumatsu Rouman Dai-ni Maku - Gekka no Kenshi: Tsuki ni Saku Hana, Chiriyuku Hana)

Much-acclaimed swordplay fighter with sixteen selectable characters and one end boss. Another SNK triumph!

- TECHNICAL -

Runs on the SNK "Neo-Geo MVS" hardware.
Game ID: NGM-243

[SNK MVS Neo-Geo Controls]
2 Players - 4 buttons Per Player.
=> [Joystick] 8-Way, [A] Weak Slash, [B] Strong Slash, [C] Kick, [D] Repel

- TRIVIA -

Released on November 25, 1998 in Japan.

The title translates from Japanese as 'Bakumatsu Romance Episode II - Swordsman of the Moonlight: On the Moon a Flower Blooming, a Petal Falling'.

This game is known outside Japan as The Last Blade 2. 

Kojiroh Sanada is a homage to an ancient Chinese legend about a girl disguising herself as her father (the same story was also used in the Disney movie Mulan).

Lee Rekka is a homage to the Cantonese hero, Wong Fei Hung.

Akari and Juzoh are the comedic relief characters in the Gekka series : If Akari is fighting someone other than Juzoh, Juzoh can be seen next to the elephant. If Akari is fighting Juzoh, Akari's three friends (Hijiri Nanase, Aoi Yahata and Shizuka Kujou) can be seen next to the elephant. If Juzoh is fighting someone other than Akari, Akari can be seen with her friends.

Soundtrack releases:
[JP] December 18, 1998; Bakumatsu Roman Dai Ni Maku - Gekka no Kenshi: Tsuki ni Saku Hana, Chiri Yuku Hana [PCCB-00350] - Pony Canyon
[JP] January 07, 2000; Bakumatsu Roman Dai Ni Maku - Gekka no Kenshi: Tsuki ni Saku Hana, Chiri Yuku Hana [Arrange Sound Trax] [PCCB-00353] - Pony Canyon

- UPDATES -

In the original (Japanese) version of Last Blade 2, each of the 3 modes is described by one kanji : Chikara (red), Waza (blue) and Kiwame (green). Chikara means 'strength', Waza 'skill' and Kiwame 'extreme'.
These 3 modes were made into 'Power', 'Speed' and 'EX', respectively, for their English release.
However, one case where the modes were literally translated remain.
If you look at the English 'How To Play' intro in Last Blade 2, you will see 'Strength and Skill' where they should have said 'Power and Speed'.
A slight mistake in the English renaming, or a tribute to the Japanese and therefore correct, names.

- TIPS AND TRICKS -

* Play As Kaede From Last Blade:
Highlight Kaede at the character selection screen, then press C(x9), B, C(x4). You must input the correct button sequence in LESS THAN FOUR SECONDS! - A sound will confirm correct code entry.

* Play As Kouryu:
Highlight Kaede and press C(x10), B(x5) and C(x5). You must input the correct button sequence in LESS THAN FOUR SECONDS!

* Hagure Hitogata Appearance:
Highlight Akari at the character selection screen, then press C(x8), B(x9), C(x4). You must input the correct button sequence in LESS THAN FOUR SECONDS! - A sound will confirm correct code entry.

* Naoe Kotetsu Appearance:
Highlight Shigen at the character selection screen, then press C(x5), B(x10), C(x2). You must input the correct button sequence in LESS THAN FOUR SECONDS! - A sound will confirm correct code entry.

* Time Attack Mode:
Insert a coin, hold A+B+C+D and press Start.

* Unlock EX Mode:
At the mode selection screen, highlight Speed and press C(x6), highlight Power and press B(x3), highlight Speed and press C(x4). You must input the correct button sequence in LESS THAN FOUR SECONDS!

* Ending variations: 
-Hibiki: If you get 6 fatalities/decapitation kills before the last boss, you'll unlock an alternative ending. 
-Setsuna: Get the same decapitation kills with Setsuna and his ending will be in full color instead of the usual brown tinted color.
-Lee: Finish the game without using a continue to see an alternative ending.

* Alternative Credits:
Finish the game without using a continue and you'll see artworks of every character during the credits.

* Contest?:
If you finish the game in one credit, a password is given to you (The Password is ELEPHANT). This password can be entered in the official LB2 Internet page. This contest was available between November 1998 and April 1999.

- SERIES -

1. Bakumatsu Rouman - Gekka no Kenshi [Model NGM-234] (1997)
2. Bakumatsu Rouman Dai-ni Maku - Gekka no Kenshi: Tsuki ni Saku Hana, Chiriyuku Hana [Model NGM-243] (1998)

- PORTS -

* CONSOLES:
[JP] SNK Neo-Geo AES (jan.28, 1999), "Bakumatsu Rouman Dai-ni Maku - Gekka no Kenshi: Tsuki ni Saku Hana, Chiriyuku Hana [Model NGH-243]"
[US] SNK Neo-Geo AES (jan.28, 1999), "The Last Blade 2 [Model NGH-243]"
[JP] SNK Neo-Geo CD (feb.27, 1999), "Bakumatsu Rouman Dai-ni Maku - Gekka no Kenshi: Tsuki ni Saku Hana, Chiriyuku Hana [Model NGCD-243]"
[JP] Sega Dreamcast (dec.21, 2000), "Bakumatsu Rouman Dai-ni Maku - Gekka no Kenshi [Final Edition] [Model T-3107M]"
[US] Sega Dreamcast (aug.6, 2001), "The Last Blade 2: Heart of the Samurai [Model T-44305M]"
[JP] Sega Dreamcast (may.23, 2002), "Bakumatsu Rouman Dai-ni Maku - Gekka no Kenshi [Final Edition] [Model T-47301M]"
[JP] Sony PS2 (jan.12, 2006), "Gekka no Kenshi 1-2 [NeoGeo Online Collection Vol.2] [Model SLPS-25503]"
[JP] Sony PS2 (june.21, 2007), "Gekka no Kenshi 1-2 [NeoGeo Online Collection The Best] [Model SLPS-25792]"

Notes: Home versions (except AES version) features Musashi Akatsuki as a hidden character.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1354&o=2

$end

$gba=bdodgebf,
$bio

Nintendo GBA cart. published 21 years ago:

Bakunetsu Dodge Ball Fighters [Model AGB-ADFJ-JPN] (c) 2001 Atlus Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69837&o=2

$end

$psx=bakuakin,
$bio

Sony PlayStation CD published 26 years ago:

Bakuretsu Akindo (c) 1996 Astec 21

- TECHNICAL -

GAME ID: SLPS-00236

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84933&o=2

$end

$x68k_flop=bakaniki,
$bio

Sharp X68000 Series 5.25in. disk. published 27 years ago:

Bakuretsu Aniki (c) 1995 CATsoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87091&o=2

$end

$info=bakubrkr,
$bio

Arcade Video game published 30 years ago:

Bakuretsu Breaker (c) 1992 Kaneko Company, Limited.

A vertically scrolling shoot'em up.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 12 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 2 Mhz), OKI6295 (@ 15.151 Khz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Bakuretsu Breaker was released in October 1992.

The title of this game translates from Japanese as 'Exploding Breaker'.

This game is known outside Japan as "Explosive Breaker".

- STAFF -

Program : Y. Shintani, S. Igarashi
Graphics : K. Matsuoka, A. Funatsu, T. Takei, Y. Kubo, T. Yoshikawa, Y. Nakamura, T. Inoue
Sounds : Tatsuya Watanabe, Y. Wada, Y. Sakakura
Hardware : H. Morinaga
Tools : F. Komori, Y. Higashino
Technical advice : M. Kanaoka
Debugging : A. Takahashi, Yukihiro Yamazaki, Y. Ozaki, N. Tada
Management : N. Tanaka
Producer : Hiroshi Kaneko

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=170&o=2

$end

$psx=bakhunmj,
$bio

Sony PlayStation CD published 26 years ago:

Bakuretsu Hunter - Mahjong Special (c) 1996 Banpresto.

- TECHNICAL -

GAME ID: SLPS-00541

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84934&o=2

$end

$saturn=bakhuntr,
$bio

Sega Saturn CD published 25 years ago:

Bakuretsu Hunter R [Model T-24903G] (c) 1997 King Records

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58934&o=2

$end

$pcecd=bakuhunt,
$bio

NEC PC-Engine CD published 28 years ago:

Bakuretsu Hunter [Model HMD-002] (c) 1994 Dengeki

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58111&o=2

$end

$saturn=bakhunt,bakhunta,
$bio

Sega Saturn CD published 26 years ago:

Bakuretsu Hunter [Model T-22402G] (c) 1996 I'Max.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58933&o=2

$end

$x68k_flop=bakukeid,
$bio

Bakuretsu Kukeidan (c) 19?? Little Sound.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87092&o=2

$end

$n64=bangaioh,
$bio

Nintendo 64 cart. published 23 years ago:

Bakuretsu Muteki Bangai-Oh (c) 1999 ESP Software.

- TECHNICAL -

Cartridge ID: NUS-NBNJ-JPN

- TRIVIA -

The title of this game can be translated into 'Explosive Invincible Bangaioh'.

- STAFF -

Cool Dudes Who Contributed to Development
General Manager: Mitsuru Yaida (Yaiman)
Character Design: Hisashi Fujita (Hisashi)
Bangai-O Design: Makoto Ogino (Oginon)
Teppo-dama Robot Design: Tsunehisa Kanagae (Kanagae)
World & Sub Character Design: Koichi Kimura (Kafu Ichi)
Effects: Kiyotaka Ohashi (Ohashi)
System Program: Mitsuru Yaida (Yaiman)
Graphics: Hisashi Fujita (Hisashi), Makoto Ogino (Oginon), Tsunehisa Kanagae (Kanagae), Koichi Kimura (Kafu Ichi), Kiyotaka Ohashi (Ohashi)
Game Program: Mitsuru Yaida (Yaiman)
Field Edit: Mitsuru Yaida (Yaiman), Hisashi Fujita (Hisashi), Makoto Ogino (Oginon), Tsunehisa Kanagae (Kanagae), Koichi Kimura (Kafu Ichi), Kiyotaka Ohashi (Ohashi)
Character Program: Mitsuru Yaida (Yaiman)
Stage Graphics: Hisashi Fujita (Hisashi)
CG Graphics: Makoto Ogino (Oginon)
Graphics Tuning: Tsunehisa Kanagae (Kanagae)
Stage Director: Koichi Kimura (Kafu Ichi)
Other Program: Mitsuru Yaida (Yaiman)
Music Creators: Aki Hata (Aki), Toshiya Yamanaka (Toshiya), Mr. Namiki
Sound Effects: Satoshi Murata (Murata)
Title Logo: Media Desk N

Production Support - ESP
Executive Producer: Yoichi Miyaji (Miyaji)
Coordinator: Keitaro Numata (Numata)
Production Coordinators: Natsuko Takezawa (Takezawa), Yagawa
Sales: Yo Tsukagoshi (Tsukagoshi), Masahiro Yamazaki (Yamazaki)
Publicity: Iizuka, Hiroshi Ogasawara (Ogasawara)
Monegi Co. Ltd.: Mitsuyoshi, Kuwaki, Yutaka
Hoso-Syuppan Planning Center: Obuchi, Ishida
.: Treasure
Production Manager: Masato Maegawa (Maegawa

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57590&o=2

$end

$dc=bangaioh,
$bio

Sega Dreamcast GD published 23 years ago:

Bakuretsu Muteki Bangaioh (c) 1999 ESP [Ent. Soft. Publishing]

- TECHNICAL -

GAME ID: T-38702M

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135198&o=2

$end

$info=bkrtmaq,
$bio

Arcade Video game published 30 years ago:

Bakuretsu Quiz Ma-Q Daibouken (c) 1992 Namco.

A Japanese quiz with a safari / anti-terrorist theme.

- TECHNICAL -

Namco System NA-1 hardware
Game ID : MQ

Main CPU : Motorola 68000 (@ 12.52825 Mhz), M37710 (@ 12.52825 Mhz)
Sound Chips : C140 (@ 42.667 Khz)

Players : 4
Buttons : 4

- TRIVIA -

Released in July 1992.

The title of this game translates from Japanese as 'Magical Q Great Adventure Exploding Quiz'.

Soundtrack releases :
Namco Video Game Graffiti Vol.10 [Victor Entertainment - VICL-40097 - Dec 16, 1993]

- STAFF -

Composer : Ayako Sasou

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=171&o=2

$end

$gameboy=bakuwarr,
$bio

Nintendo Game Boy Cart. published 32 years ago:

Bakuretsu Senshi Warrior (c) 1990 Epoch Company, Limited.

- TECHNICAL -

[Model DMG-WRA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65599&o=2

$end

$pico=abarangr,
$vgmplay=abarangr_pico,
$bio

Sega Pico game published 19 years ago:

Bakuryuu Sentai Abaranger (c) 2003 Bandai

- TECHNICAL -

GAME ID: T-133440

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75629&o=2

$end

$psx=bakuryuu,
$bio

Sony PlayStation CD published 22 years ago:

Bakuryuu (c) 2000 Fujimic

- TECHNICAL -

[Model SLPS-02429]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84935&o=2

$end

$n64=bakushou,
$bio

Nintendo 64 cart. published 24 years ago:

爆笑人生64 めざせ!リゾート王 (c) 1998 Taito Corp.
(Bakushou Jinsei 64 - Mezase! Resort Ou)

- TECHNICAL -

Game ID: NUS-NBJJ

- TRIVIA -

Released on December 24, 1998 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57591&o=2

$end

$pcecd=bakushou,
$bio

NEC PC-Engine CD published 28 years ago:

爆笑 吉本新喜劇 (c) 1994 Hudson Soft.
(Bakushou Yoshimoto Shinkigeki)

Bakushou Yoshimoto No Shinkigeki is based on a popular and hilarious Japanese comedy series. The player takes control of a very cartoony and hilarious character without any noticeable super powers or anything of the sort. He can run and jump on other characters' heads to stun them in a Mario-ish way. It is not clear who the enemies are though - nothing seems to be really harmful in Bakushou Yoshimoto No Shinkigeki... The player loses a heart if hit by any of the dozens of characters wondering around the game, but they all look friendly and somehow amusing. Except maybe for these wild running dogs. Anyway. Countless items are also scattered around the various levels and they are virtually always in the shape of food - such as hamburgers or rice - and they obviously can give the player some of his precious health back. However, some special items give the player special funny powers for a short time and often clean up everything on screen. Levels can also be non linear in places and they always end up with a crazy challenge the player must win to carry on his journey.

- TECHNICAL -

BARCODE: 4988607250461
GAME ID: HCD4045

- TRIVIA -

Bakushou Yoshimoto no Shinkigeki was released on Decemebr 24, 1994 in Japan for 8800 yen.

- STAFF -

Cast: Kanpei Hazama, Charlie Hama, Kimie Nakanishi, Tamayo Shimada, Hiro Yoshida, Yumi Suenari, Yuichi Kimura, Shigeo Tsujimoto, Joji Shimaki, Chanbara Trio, Shinsuke Yamane, Eiji Minakata, Taro Ibuki, Tetsuya Yuki, Ikuyo Ima, Kuruyo Ima, Koji Higashino, Koji Imada, Aya Yoshino, Jimmy Onishi, Takashi Obitani, Kazuo Kuwabara, Tatsuo Inoue, Medaka Ikeno
Staff

Producers: Masao Kimura (Yoshimoto Kogyo), Hideo Takada (Hudson), Hiroshi Ohashi (Yoshimoto Kogyo), Masanori Wake (Hudson)
Game Design: Yukihiko Hojo
Program: Giant Oyama, Gonbei #4
Main Character Design: Masako Yukumoto
Design: Misa Yanagisawa, Hirohito Aiba, Keiko Sato
Sound Production: T's MUSIC
Sound Composers: Yasuhiro Ito, Tatsuya Tanaka
Directors: Shigeki Fujiwara, Susumu Shindo
Supervisor: Yoshiki Hagiwara
Coordinator: Norihito Miyamoto
Cooperation: Y.S.P, Yoshimoto Shinkigeki Project, Y.A.S, Yoshimoto Young All-Stars, Yoshinori Akai, M-BAR Studio, Moro Okamora (RED), C-Saku Sato (RED), Minako Hasegawa, Tomonori Matsunaga, Mitsuhiro Kadowaki, Takeshi Sawaguchi
Production Cooperation with RED Company Corp.
Production Copyright by Hudson Co. Ltd. & Yoshimoto Kogyo Co. Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58112&o=2

$end

$nes=bakuaig,
$bio

Nintendo Famicom cart. published 32 years ago:

爆笑！愛の劇場 (c) 1990 Coconuts Japan
(Bakushou! Ai no Gekijoh)

- TECHNICAL -

GAME ID: CDS-IA
BARCODE: 4 953507 901218

- TRIVIA -

Bakushou! Ai no Gekijoh was released on December 29, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53848&o=2

$end

$nes=monomane,
$bio

Nintendo Famicom cart. published 32 years ago:

爆笑! スターものまね四天王 (c) 1990 Pack-In-Video Company, Limited.
(Bakushou! Star Monomane Shitennou)

- TECHNICAL -

GAME ID: PAC-8M
BARCODE: 4 988110 900112

- TRIVIA -

Bakushou! Star Monomane Shitennou was released on September 14, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53849&o=2

$end

$saturn=yoquizdx,
$bio

Sega Saturn CD published 27 years ago:

Bakushou!! All Yoshimoto Quiz-ou Ketteisen DX (c) 1995 Yoshimoto Kogyo

- TECHNICAL -

GAME ID: T-20001G

- TRIVIA -

Released on December 1, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58935&o=2

$end

$nes=bakujin2,
$bio

Nintendo Famicom cart. published 31 years ago:

爆笑!!人生劇場2 (c) 1991 Taito Corporation.
(Bakushou!! Jinsei Gekijoh 2)

- TECHNICAL -

GAME ID: TFC-BJ2-5900
BARCODE: 4 988611 900260

- TRIVIA -

Bakushou!! Jinsei Gekijoh 2 was released on March 22, 1991 in Japan.

This is the 35th title made by Taito for the Famicom.

- SERIES -

1. Bakushou!! Jinsei Gekijoh [Model TFC-BZG-5900] (1989)
2. Bakushou!! Jinsei Gekijoh 2 [Model TFC-BJ2-5900] (1991)
3. Bakushou!! Jinsei Gekijoh 3 [Model TFC-BJIII-6400] (1991)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53851&o=2

$end

$nes=bakujin3,
$bio

Nintendo Famicom cart. published 31 years ago:

爆笑!!人生劇場3 (c) 1991 Taito Corp.
(Bakushou!! Jinsei Gekijoh 3)

- TECHNICAL -

GAME ID: TFC-BJIII-6400
BARCODE: 4 988611 910184

- TRIVIA -

Bakushou!! Jinsei Gekijoh 3 was released on December 20, 1991 in Japan.

This is the 40th title made by Taito for the Famicom.

- SERIES -

1. Bakushou!! Jinsei Gekijoh [Model TFC-BZG-5900] (1989)
2. Bakushou!! Jinsei Gekijoh 2 [Model TFC-BJ2-5900] (1991)
3. Bakushou!! Jinsei Gekijoh 3 [Model TFC-BJIII-6400] (1991)

- STAFF -

Planning: Shinji Nakata, Kyoko Kurosawa
Program: Masaru Mizuno
Program Assistance: Seiichi Tajima, Tomokazu Sato
Graphic: Takeshi Narita
Title Design: Seiichi Tajima, Motoharu Kato, Tiger Kato
Composition: Kenichi Kamio
Sound Effects: Kiyoshi Kusatsu
Special Thanks: Gyoppii Kanno, Zonbizaru Kuroki, Mami Ohara, Sudara Ito, Slate Kiyoshi, Sister Takahashi, Ennyu Koji, Ogata Sense, Kanji Narita, Karasawa Kyodai, Eichi Mizuno Kenji, Grip-san

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53852&o=2

$end

$nes=bakujing,
$bio

Nintendo Famicom cart. published 33 years ago:

爆笑!!人生劇場 (c) 1989 Taito Corp.
(Bakushou!! Jinsei Gekijoh)

- TECHNICAL -

GAME ID: TFC-BZG-5900
BARCODE: 4 988611 880173

- TRIVIA -

Bakushou!! Jinsei Gekijoh was released on March 17, 1989 in Japan.

It was the 23th title published by Taito for the Famicom.

- SERIES -

1. Bakushou!! Jinsei Gekijoh [Model TFC-BZG-5900] (1989)
2. Bakushou!! Jinsei Gekijoh 2 [Model TFC-BJ2-5900] (1991)
3. Bakushou!! Jinsei Gekijoh 3 [Model TFC-BJIII-6400] (1991)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53850&o=2

$end

$snes_bspack=bsbakub,
$bio

Nintendo Satellaview BS Pack. published 25 years ago:

Bakushow Mondai no Silicon Chounaikai 2/1 (c) 1997 Unknown [Japan]

A digital magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126118&o=2

$end

$snes_bspack=bsbakua,
$bio

Nintendo Satellaview BS Pack. published 25 years ago:

Bakushow Mondai no Silicon Chounaikai 2/8 (c) 1997 Unknown [Japan]

A Digital magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126119&o=2

$end

$snes_bspack=bsbaku,
$bio

Bakushow Mondai no Silicon Chounaikai 6/22 (c) 199? Unknown [Japan]

A digital Magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126120&o=2

$end

$wswan=bakusodd,
$bio

Bandai WonderSwan cart. published 23 years ago:

Bakusou Dekotora Densetsu for WonderSwan [Model SWJ-JGT003] (c) 1999 Human Ent..

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86306&o=2

$end

$gbcolor=bakusodd,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Bakusou Dekotora Densetsu GB Special - Otoko Dokyou no Tenka Touitsu [Model CGB-BDBJ-JPN] (c) 2000 KID [Kindle Imagine Develop]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67531&o=2

$end

$gbcolor=metalwlkj,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Bakusou Senki Metal Walker GB - Koutetsu no Yuujou (c) 1999 Capcom Company, Limited.

- TECHNICAL -

[Model DMG-AUEJ-JPN]

- TRIVIA -

Bakusou Senki Metal Walker GB was released on December 24, 1999 in Japan.

Known export releases:
"Metal Walker [Model DMG-BM4E-USA]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67532&o=2

$end

$gba=beyblade,
$bio

Nintendo GBA cart. published 21 years ago:

Bakuten Shoot Beyblade - Gekitou! Saikyou Blader [Model AGB-AHEJ-JPN] (c) 2001 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69838&o=2

$end

$gba=bey2k2dh,
$bio

Nintendo GBA cart. published 20 years ago:

Bakuten Shoot Beyblade 2002 - Gekisen! Team Battle!! Kouryuu no Shou - Daichi Hen [Model AGB-A3EJ-JPN] (c) 2002 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69839&o=2

$end

$gba=bey2k2th,
$bio

Nintendo GBA cart. published 20 years ago:

Bakuten Shoot Beyblade 2002 - Gekisen! Team Battle!! Seiryuu no Shou - Takao Hen [Model AGB-A3WJ-JPN] (c) 2002 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69840&o=2

$end

$gba=bey2k2jb,
$bio

Nintendo GBA cart. published 20 years ago:

Bakuten Shoot Beyblade 2002 - Ikuze! Bakutou! Chou Jiryoku Battle!! [Model AGB-Ab8J-JPN] (c) 2002 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69841&o=2

$end

$gbcolor=bsbeybld,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Bakuten Shoot Beyblade [Model CGB-BB3J-JPN] (c) 2001 Broccoli.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67533&o=2

$end

$info=bakutotu,
$vgmplay=bakutotu,
$bio

Arcade Video game published 34 years ago:

爆突 機銃艇 Baraduke II (c) 1988 Namco.
(Bakutotsu Kijuutei - Baraduke II)

Bakutotsu Kijuutei is the sequel to BaRaDuKe, which was released three years earlier. As in the original game, the player must take control of a spaceman in a bio-suit (who is a caricature of a Namco employee) while fighting the strange-looking Octy and saving the one-eyed Paccets - except this time Player 1 is Takky and Player 2 is Hommy. The Paccets that the spacemen collect during the stage now come in two different colours (yellow and white), and will circle around them, and the yellow ones will also add to their scores at the end of the stage (for 100, 200, 500, 1000, 2000, 4000 and 7650 points in succession) instead of featuring in the bonus game, which now only happens before a boss stage; however, the white ones will not, because they cannot be killed. If a yellow Paccet is accidentally shot or killed by an enemy, he will explode and send his eyeball flying - and if the player catches the eyeball he will receive a single point. Several new enemies have also been introduced (one of which, the "Block Brain", first appeared in Beraboh Man, and another, the "Black Paccet", is an evil version of the Paccets); the boss for the thirtieth stage, "Dark Paccet", is also an enormous evil version of the Paccets. If the player defeats Dark Paccet on his first try, the game shall not end - instead, six more stages will have to be played, and if a player wins the game (regardless of if it ends on Stage 30 or 36), he will not be able to enter his name on its high score table. There are now four different types of capsules; as a general rule, the yellow ones contain Paccets, while the red ones contain Baganns (the Pac-Man-like aliens from the original title), the blue ones contain shot powerups, and the green ones contain speed powerups. It is also now impossible to move backwards (like in Super Mario Bros.) - but if the player dies, he will be sent back to the beginning of the stage (unlike in the original, where he would restart in the place where he died) and be reprimanded by the "Paccet Ojisan", who also appears for the start of some stages to give him advice.

- TECHNICAL -

Namco System 1 hardware
Game ID : BK

Main CPU : 6809 (@ 1.536 Mhz)
Sub CPU : 6809 (@ 1.536 Mhz)
Sound CPU : 6809 (@ 1.536 Mhz)
MCU : HD63701 (@ 1.536 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.57958 Mhz), Namco advanced 8-channel stereo WSG, stereo DAC

Screen orientation : Horizontal
Video resolution : 288 x 224 pixels
Screen refresh : 60.61 Hz
Palette colors : 24-bit RGB palette

Players : 2
Control : 8-way joystick
Buttons : 1

- TRIVIA -

The title of this game translates from Japanese as 'Big Assault Machine Gun Base'.

Bakutotsu Kijuutei was the second game from the company to allow scores not ending in '0' (the first was Hopping Mappy, which was released in 1986) - along with the first one to display Katakana in bold text onscreen to distinguish it from Hiragana.

Victor Entertainment released a limited-edition soundtrack album for this game (Namco Video Game Graffiti Volume 3 - VDR-5278) on December 16, 1988.

- SERIES -

1. BaRaDuKe (1985)
2. Bakutotsu Kijuutei - Baraduke II (1988)

- STAFF -

Music composed by: Norio Nakagata, Takane Okubo

- PORTS -

* CONSOLES:
[JP] Wii Virtual Console (2009)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=172&o=2

$end

$snes=bumpjima,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Bakutou Dochers - Bumps-jima wa Oosawagi [Model SHVC-ABDJ-JPN] (c) 1994 BPS [Bullet-Proof Software]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61055&o=2

$end

$info=balcube,
$bio

Arcade Video game published 26 years ago:

Bal Cube (c) 1996 Metro.

This is an "Arkanoid"-type game with a few twists. Instead of controlling a paddle, you control the ball itself by altering its momentum using the joystick. Various blocks (squares, triangles, and special blocks containing powerups) advance down from the top of the screen. The player dies when the ball goes down through a hole in the bottom of the screen, or if the blocks reach the bottom of the screen. When you die, you start over at the beginning of the level. Although the game has a ball and paddle look and feel, puzzle elements come into play later in the game.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 16 Mhz)
Sound Chips : YMF278B (@ 33.8688 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 1

- TRIVIA -

Bal Cube was released in July 1996.

Mark Spaeth of Cambridge, Massachusetts, holds the official record for this game with 185,750 points on June 2, 2002.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=173&o=2

$end

$spectrum_cass=balachor,
$bio

Sinclair ZX Spectrum cass. published 8 years ago:

Balachor's Revenge (c) 2014 Lasasoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=291055&o=2

$end

$cpc_flop=balcolog,balcologa,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Balade A Cologne (c) 1989 Coktel Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118798&o=2

$end

$cpc_flop=balbigbna,balbigbn,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Balade au Pays de Big Ben (c) 1985 Coktel Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118801&o=2

$end

$cpc_flop=balbigbnf,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Balade au Pays de Big Ben (c) 1987 Coktel Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118800&o=2

$end

$to7_cass=bigben,
$bio

Thomson TO7 cass. published 34 years ago:

Balade au Pays de Big Ben (c) 1988 Coktel Vision.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108149&o=2

$end

$cpc_cass=balbigbn,balbigau,
$bio

Amstrad CPC cass. published 37 years ago:

Balade au Pays de Big-Ben (c) 1985 Coktel Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116136&o=2

$end

$mo5_cass=baladbal,baladbala,baladbalb,baladbalc,
$to7_cass=baladeba,
$bio

Thomson MO5/TO7 cass. published 37 years ago:

Balade en Ballon (c) 1985 Sprites.

- TECHNICAL -

FACE A: MO5
FACE B: TO7

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108150&o=2

$end

$cpc_flop=balorhin,balorhina,balorhinb,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Balade Outre Rhin (c) 1986 Coktel Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118799&o=2

$end

$cpc_cass=outrhin,
$bio

Amstrad CPC cass. published 36 years ago:

Balade Outre-Rhin (c) 1986 Coktel Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64387&o=2

$end

$mo5_cass=baladins,
$bio

Baladins (c) 198? CNDP [Centre National de Documentation Pedagogique] [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108672&o=2

$end

$spectrum_cass=timh125balalin,
$bio

Sinclair ZX Spectrum type-in published 35 years ago:

Balalín (c) 1987 Hobby Press [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=310025&o=2

$end

$msx1_flop=balance,
$bio

Balance Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134123&o=2

$end

$msx2_flop=balpower,balpowera,
$bio

MSX 2 disk. published 34 years ago:

Balance of Power (c) 1988 ASCII Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101487&o=2

$end

$apple2gs_flop_misc=bop90s,
$apple2gs_flop_orig=bop90s,
$bio

Apple IIGS disk. published 33 years ago:

Balance of Power - 1990s Edition (c) 1989 Mindscape, Inc. [Northbrook, IL, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115098&o=2

$end

$amigaocs_flop=balpower,
$bio

Commodore Amiga 500 disk. published 35 years ago:

Balance of Power - Geopolitics in the Nuclear Age (c) 1987 Mindscape, Incorporated. [Northbrook, IL, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73491&o=2

$end

$pc98=balpower,balpowera,
$bio

NEC PC-9801 Series 5.25in. disk. published 34 years ago:

Balance of Power - Geopolitics in the Nuclear Age (c) 1988 ASCII Corp.

- TECHNICAL -

Media: floppydisk x2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88980&o=2

$end

$amigaocs_flop=balpow90,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Balance of Power - The 1990 Edition (c) 1989 Mindscape, Incorporated. [Northbrook, IL, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73492&o=2

$end

$st_flop=balpow90,
$bio

Atari ST disk. published 32 years ago:

Balance of Power - The 1990 Edition (c) 1990 Mindscape, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148873&o=2

$end

$apple2_flop_misc=balpower,
$bio

Apple II 5.25 disk. published 35 years ago:

Balance of Power cracked (c) 1987 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232938&o=2

$end

$pc8801_flop=balpower,
$bio

NEC PC-8801 Series disk. published 33 years ago:

Balance of Power (c) 1989 ASCII Corp.

- TECHNICAL -

GAME ID: 2059205
BARCODE: 4988606204366

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91424&o=2

$end

$mac_flop=botp,
$bio

Apple Macintosh disk. published 32 years ago:

Balance of the Planet (c) 1990 Crawford, Chris

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262648&o=2

$end

$pc98=balanpln,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Balance of the Planet (c) 1992 Acclaim Japan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88981&o=2

$end

$to7_cass=balrober,
$bio

Thomson TO7 type-in published 38 years ago:

Balance Roberval (c) 1984 Hebdogiciel.

- STAFF -

By: Daniel Delamare

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108151&o=2

$end

$msx1_cart=balance,balance2,balance3,balance4,balance1,
$bio

MSX cart. published 37 years ago:

Balance [Model HM-101] (c) 1985 HAL Laboratory, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76580&o=2

$end

$apple2_flop_clcracked=balanact,
$bio

Apple II 5.25 disk. published 37 years ago:

Balancing Act (c) 1985 Intellectual Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232192&o=2

$end

$videopac=balao,
$bio

Magnavox Odyssey² cart. published 39 years ago:

Balão Travesso! (c) 1983 Philips Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95557&o=2

$end

$nes=balda,baldabbg,
$bio

Famiclones cart. published 25 years ago:

Balda (c) 1997 BBG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54914&o=2

$end

$psx=baldies,
$bio

Sony PlayStation CD published 19 years ago:

Baldies (c) 2003 Mud Duck Productions

North American release. Game developed in Japan in 1998. See the original for more information; "Baldy Land [Model SLPS-01074]".

- TECHNICAL -

GAME ID: SLUS-01567

- TRIVIA -

Baldies was released on October 03, 2003 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111102&o=2

$end

$vic1001_cart=baldor,
$bio

Commodore VIC-20 cart. published 39 years ago:

Baldor's Castle (c) 1983 Daedalus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83778&o=2

$end

$dc=baldrexe,
$bio

Sega Dreamcast GD published 18 years ago:

Baldr Force EXE (c) 2004 Alchemist Co., Ltd. [Japan]

- TECHNICAL -

GAME ID: T-47110M

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135201&o=2

$end

$gba=balduru,
$bio

Nintendo GBA cart. published 19 years ago:

Baldur's Gate - Dark Alliance [Model AGB-BGDE-USA] (c) 2003 DSI Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69843&o=2

$end

$gba=baldur,
$bio

Nintendo GBA cart. published 19 years ago:

Baldur's Gate - Dark Alliance [Model AGB-BGDP] (c) 2003 DSI Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69842&o=2

$end

$saturn=baldylnd,
$bio

Sega Saturn CD published 24 years ago:

Baldy Land [Model T-20608G] (c) 1998 Banpresto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58936&o=2

$end

$spectrum_cass=baldyzx,baldyzxa,
$bio

Sinclair ZX Spectrum cass. published 7 years ago:

Baldy ZX (c) 2015 Jenkinson, Paul

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232131&o=2

$end

$cpc_flop=balistiq,
$bio

Amstrad CPC type-in published 37 years ago:

Balistique (c) 1985 Super Jeux Amstrad

- TRIVIA -

Listed as a type-in program in the French book: Super Jeux Amstrad.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122675&o=2

$end

$lviv=ball,
$bio

Lviv PK-01 cass. published 32 years ago:

Ball (c) 1990 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233020&o=2

$end

$special_cass=ball,
$bio

BALL (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234181&o=2

$end

$cpc_flop=ballbear,ballbeara,ballbearb,
$bio

Amstrad CPC 464 disk. published 29 years ago:

Ball Bearing (c) 1993 Radical Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272655&o=2

$end

$apple2_flop_misc=ballblst,
$bio

Ball Blaster (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107115&o=2

$end

$info=ballboy,ballboy3p,
$bio

Arcade Video game published 21 years ago:

Ball Boy (c) 2001 Joy Tech Company, Limited.

Bootleg/hack of "Snow Bros. - Nick & Tom", which was later released in Mexico as "Snow Brothers 3 - Magical Adventure"

- TRIVIA -

Released in December 2001.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71505&o=2

$end

$cpc_cass=ballbrek,
$bio

Amstrad CPC cass. published 35 years ago:

Ball Breaker (c) 1987 CRL Group PLC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64388&o=2

$end

$spectrum_cass=ballbrk,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Ball Breaker (c) 1987 CRL Group PLC.

- STAFF -

Programming: Richard Taylor
Graphics: Jon Law
Loading Screen: Jared Derrett
Design: Clem Chambers
Music: Jay Derrett
Sound: Jay Derrett

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77900&o=2

$end

$cpc_flop=ballbreka,ballbrekc,ballbrekd,ballbrekb,ballbrek_c2,ballbrek_c1,ballbrek,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Ball Breaker (c) 1987 CRL Group PLC [London, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120442&o=2

$end

$specpls3_flop=ballbrkr,
$bio

Sinclair ZX Spectrum+3 disk. published 35 years ago:

Ball Breaker (c) 1987 CRL Group PLC [London, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230235&o=2

$end

$spectrum_cass=ballbrk2,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Ball Breaker II (c) 1988 CRL Group PLC.

- STAFF -

Programming: Richard Taylor
Graphics: Jon Law
Design: Simon Rockman, Jeremy Sands, Ian Andrew, Clem Chambers
Music: Jay Derrett
Sound: Jay Derrett

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77901&o=2

$end

$cpc_flop=ballbrk2,ballbrk2_t1,ballbrk2_t1a,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Ball Breaker II (c) 1988 CRL Group PLC [London, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120443&o=2

$end

$spectrum_cass=ballbrk2z,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Ball Breaker II (c) 1988 Zafiro Soft. Div. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=310084&o=2

$end

$cpc_cass=ballbrk2,
$bio

Amstrad CPC cass. published 34 years ago:

Ball Breaker II (c) 1988 Zafiro Software Division.

- TECHNICAL -

[Model 61731579]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64390&o=2

$end

$dc=ballbrk,
$bio

Sega Dreamcast GD published 22 years ago:

Ball Breakers (c) 2000 Take-Two Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135202&o=2

$end

$psx=ballbrk,
$bio

Sony PlayStation CD published 22 years ago:

Ball Breakers (c) 2000 Take-Two Interactive

- TECHNICAL -

GAME ID: SLUS-01249
BARCODE: 7 10425 23070 7

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111029&o=2

$end

$snes=ballbull,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Ball Bullet Gun [Model SHVC-AAGJ-JPN] (c) 1995 I'Max.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61056&o=2

$end

$spectrum_cass=ballbyba,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Ball by Ball (c) 1983 Video Software.

- STAFF -

Written by: Phillip Smith

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77902&o=2

$end

$cpc_flop=ballcrac,
$bio

Amstrad CPC type-in published 34 years ago:

Ball Cracker II (c) 1988 PC Amstrad International

- TRIVIA -

Listed as a type-in program in the magazine: PC Amstrad International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122656&o=2

$end

$cpc_flop=ballcrzy,ballcrzyb,ballcrzya,ballcrzy_t1,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Ball Crazy (c) 1987 MAD [Mastertronic Added Dimension]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118889&o=2

$end

$c64_cass=ballcrz,
$bio

Commodore C64 cass. published 35 years ago:

Ball Crazy (c) 1987 MAD [Mastertronic Added Dimension].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186634&o=2

$end

$cpc_cass=ballcrzy,
$bio

Amstrad CPC cass. published 35 years ago:

Ball Crazy (c) 1987 MAD [Mastertronic Added Dimension]

- TECHNICAL -

GAME ID: IA 0182

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64391&o=2

$end

$spectrum_cass=ballcraz,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Ball Crazy (c) 1987 MAD [Mastertronic Added Dimension]

- TECHNICAL -

[Model IS 0182]

- STAFF -

Code by: Mike Talbot, Jim Tripp
Graphics by: Sarah Day
Design by: Nigel Brown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77903&o=2

$end

$megadriv=balljack,
$vgmplay=balljack_md,
$bio

Sega Mega Drive cart. published 29 years ago:

Ball Jacks (c) 1993 NAMCOT.

- TECHNICAL -

GAME ID: T-14163

- TRIVIA -

Released on April 23, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56344&o=2

$end

$msx2_flop=ballout,
$bio

MSX 2 disk. published 34 years ago:

Ball Out (c) 1988 MSX Magazine

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101488&o=2

$end

$msx2_flop=ballout2,
$bio

MSX 2 disk. published 34 years ago:

Ball Out 2 (c) 1988 MSX Magazine

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101489&o=2

$end

$pc8801_flop=ballpani,
$bio

NEC PC-8801 Series disk. published 38 years ago:

ボールパニカー (c) 1984 Pony Canyon, Inc.
(Ball Panicker)

- TECHNICAL -

GAME ID: M48C-5007

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91425&o=2

$end

$nes=ballstry,
$bio

Ball Story - Jong Yuk Chuen Suet Fa Jong II (c) 19?? Sun Team [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76485&o=2

$end

$mo5_cass=balltrap,
$to7_cass=balltrap,
$bio

Thomson MO5/TO7 cass. published 37 years ago:

Ball Trap (c) 1985 Sprites.

- TECHNICAL -

FACE A: MO5
FACE B: TO7

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108152&o=2

$end

$info=gnw_ball,
$bio

Handheld game published 42 years ago:

Ball (c) 1980 Nintendo Co., Ltd.

The player tosses three balls in the air. As the balls fall, the player must catch and toss them up again. One point is earned for each successful catch. A dropped ball will display a broken ball and end the game. The object is to continuously catch the balls that fall and throw them back up, as in juggling.

- TECHNICAL -

Model AC-01

- TRIVIA -

Ball was released on April 28, 1980 in Japan. It was the first Game & Watch game by Nintendo.

Though Ball was not the most successful game in the franchise, it is perhaps the most important. Ball has been a failure, the future of the franchise and conceivably the company's video game business would have possibly been less likely to survive.

- PORTS -

* CONSOLES:
Game Boy Color (1997), "Game Boy Gallery"
Game Boy Color (1998), "Game & Watch Gallery 2 [Model DMG-AGLE-USA]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=100929&o=2

$end

$pc98=ballade3,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Ballade3 (c) 1994 Roland

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266361&o=2

$end

$apple2_flop_clcracked=ballblzr,
$bio

Apple II 5.25 disk. published 37 years ago:

BallBlazer (c) 1985 Lucasfilm, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107116&o=2

$end

$apple2_flop_orig=ballblaz,
$bio

Apple II 5.25 disk. published 37 years ago:

Ballblazer (c) 1985 Epyx, Inc. [Redwood City, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229230&o=2

$end

$spectrum_cass=ballblaz,ballblzr,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Ballblazer (c) 1986 Activision, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77899&o=2

$end

$psx=ballblzr,
$bio

Sony PlayStation CD published 25 years ago:

BallBlazer Champions (c) 1997 LucasArts Ent. Co.

- TECHNICAL -

GAME ID: SLUS-00068

- TRIVIA -

Released in March 1997 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111315&o=2

$end

$msx1_flop=ballblaz,ballblaza,
$bio

BallBlazer Cracked (c) 19?? Unknown.

Tape to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133086&o=2

$end

$a5200=ballblaz,
$bio

Atari 5200 cart. published 36 years ago:

Ballblazer (c) 1986 Atari Corporation.

Ballblazer: the simplest, fastest and most competitive sport in the known universe. It grew from dark roots in ancient space war to become king of all games among every lifeform within range of Interstellar ethercasting. In exactly three minutes, Ballblazer can make you a hero--or destroy a lifetime of dreams.

The year is 3097, and the place is a null-gravity nexus mid-space in the binary star system Kalaxon and Kalamar. Moments from now, on the luminous surface of an artificial asteroid, the final round of the Interstellar Ballblazer Championship--the greatest tournament of all time and space--will begin, and history will be made. For the first time, a creature from the planet Earth has battled through the countless qualifying rounds and eliminations, enduring and then triumphing, across vast parsecs, to win the right to compete for the honor of his planet, and the ultimate title any being can possess: Masterblazer.

- TECHNICAL -

Model CX5255

- STAFF -

Ballblazer was created by the Lucasfilm Computer Division Games Group. David Levine created the concept, directed the project, and designed and implemented the screen graphics, physical dynamics, control structures, and mainline program. Peter Langston, the Games Group Leader, designed and implemented the sound effects and practice Droid intelligence, composed and programmed the music, and helped devise the game-play mechanisms and strategy. David Riordan and Garry Hare of Search and Design contributed game design elements and game rules. Charlie Kellner helped conceptualize game dynamics. Ideas and support were provided by other members of the Games Group; David Fox provided aesthetic support and Gary Winnick contributed to the Rotofoil design.

Staff: David Riordan, David Levine, Garry Hare, Peter Langston
Ideas and support: David Fox, Gary Winnick
Special thanks to: George Lucas

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50020&o=2

$end

$a7800=ballblaz,ballblazu,
$bio

Atari 7800 cart. published 35 years ago:

Ballblazer (c) 1987 Lucasfilm, Limited.

Ballblazer: the simplest, fastest, and most competitive sport in the known universe. It grew from dark roots in ancient space wars to become king of all games among every lifeform within range of Interstellar Ethercast. In exactly three minutes, Ballblazer can make you a hero -- or destroy a lifetime of dreams.

The year is 3097, and the place is a null-gravity nexus mid-space in the binary star system of Kalaxon and Kalamar. Minutes from now, on the luminous surface of an artificial asteroid, the final round of the Interstellar Ballblazer Championship -- the greatest tournament of all time and space -- will begin, and history will be made. For the first time a creature from the planet Earth has battled through the countless qualifying rounds and eliminations, enduring and then triumphing, across vast parsecs, to win the right to compete for Earth's honor and the ultimate title any being can possess: Masterblazer.

The final round is about to begin and the competitor from Earth is YOU.

- TECHNICAL -

Model CX7815

- SCORING -

The official Interstellar Ballblazer Competition Handbook states the following about scoring:

"A player scores by blasting the Plasmorb between the Goalbeams. Goals made when the Goalbeams have disappeared behind the horizon (OTH Shots) score 3 points. Goals made closer to the Goalbeams score 2 points. Close-in goals score 1 point."

"The total score (the combined points of both players) cannot exceed 10 points for each game."

"A player scoring 10 consecutive points wins the game in a shut-out. Otherwise, the player with the most points (score circles filled in with a player's color) at the end of the game period wins. In the event of a tie the game goes into overtime and the next player to score wins."

"When all score circles are filled, a player can steal points by scoring more goals. For example, if Droid5 scores the first 9 points and the human scores the next 6 points, the human wins 6 to 4."

- TIPS AND TRICKS -

As you moved up through the elimination games you caught the attention of the famous Masterblazer Arboster Kipling. Arboster was so impressed with your steady nerves, timing, and devotion to the game he decided to personally supervise your advanced training. In the last training session before the Championship he gave you his most valuable tips:

"Listen kid, you're pretty good for a human. You've got a real shot at the title if you keep in mind a few little tricks."

"First, try to make your goals early in the game before the distance between the Goalbeams begins to shrink."

"Your OTH Shots will be more successful if you take aim and blast the ball just before the Goalbeams disappear over the horizon."

"Sometimes you might find yourself too close to the Electroboundary for a high-scoring OTH Shot. If you do, just blast yourself backwards and catch the ball on the rebound."

"To shake off an opponent who's tailing you closely for the ball, make sure the opponent's Rotofoil is directly behind you, then blast the Plasmorb. The force will send your opponent backwards and the ball ahead so you can get to it first."

"Here's a real classic -- the block. Simply position yourself between the Plasmorb and the Goalbeams. This will block all but the trickiest angle shots."

"I guess you're thanking me now for all the practice I put you through. Of course, you got the most out of every practice session by shooting at the Electroboundary just outside the Goalbeams. That way you got in a lot of shots without going through the whole goal-scoring sequence."

"And all those Droid demo games I made you watch gave you a chance to study technique, especially Plasmorb stealing. You've got it down now, getting in real close until the buzz of your opponent's Rotofoil is loudest and you have the power to blast the Plasmorb as far as possible. We pros call it 'maxing the buzz.'"

"Oh, and don't let the Rotosnaps disorient you. Listen for the snap when you rotate so you can keep your sense of direction."

"Let's see. Anything else? Oh yeah. Nobody ever scored any points by sitting still. Keep moving!"

"Well, I guess that's it. When it's all over I hope it's the other guy's Rotofoil I see spinning out in defeat. Go get 'em, kid."

- STAFF -

Ballblazer was created by the Lucasfilm Games Division.

Project Leader: David Levine
Concept, design and programming: Peter Langston (Games Group Leader)
Design and programming: David Riordan, Garry Hare (Search and Design)
Contributions and support: Charlie Kellner, Gary Winnick, David Fox
Special thanks to: George Lucas

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50119&o=2

$end

$nes=ballblaz,
$bio

Nintendo Famicom cart. published 34 years ago:

Ballblazer (c) 1988 Pony Canyon, Incorporated.

- TECHNICAL -

GAME ID: R55V5911 (PNF-BZ)

- TRIVIA -

Ballblazer was released on March 04, 1988 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53853&o=2

$end

$spectrum_cass=ballblzrr,
$bio

Ballblazer (c) 198? Ricochet.

- TECHNICAL -

GAME ID: RS 023

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226701&o=2

$end

$xegs=ballblaz,
$bio

Atari XE cart. published 35 years ago:

Ballblazer [Model RX8064] (c) 1987 Atari Corp. [Sunnyvale, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51220&o=2

$end

$cpc_flop=ballblaz,ballblaza,ballblaz_c1,ballblaz_h,ballblaz02,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Ballblazer [Model UQD 122} (c) 1986 Activision, Inc. [Santa Clara, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121126&o=2

$end

$cpc_cass=ballblaz,
$bio

Amstrad CPC cass. published 36 years ago:

Ballblazer [Model UQK 122] (c) 1986 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64392&o=2

$end

$spectrum_cass=ballbrkd1,ballbrkd2,
$bio

Ballbreaker (c) 198? Dro Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219697&o=2

$end

$dragon_flop=balldozr,
$bio

Dragon disk. published 34 years ago:

Balldozer (c) 1988 Kouga Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117160&o=2

$end

$dragon_cass=balldozr,
$bio

Dragon cass. published 34 years ago:

Balldozer (c) 1988 Kouga Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117196&o=2

$end

$cpc_flop=balldoze03,balldoze,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Balldozer (c) 1991 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124762&o=2

$end

$cpc_flop=balldoze01,balldoze04,
$bio

Amstrad CPC type-in published 30 years ago:

Balldozer 2 (c) 1992 Future Publishing, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124763&o=2

$end

$spectrum_cass=balledem,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Balle de Match (c) 1984 Psion

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293821&o=2

$end

$cpc_flop=balledem01,balledem,balledem02,balledem03,balledem04,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Balle de Match (c) 1985 Psion

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123470&o=2

$end

$psx=ballerbg,
$bio

Sony PlayStation CD published 19 years ago:

Ballerburg - Castle Chaos (c) 2003 Mud Duck Productions

- TECHNICAL -

Game ID: SLUS-01568

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97630&o=2

$end

$cpc_flop=ballingf,
$bio

Balling (c) 198? Micro News

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124758&o=2

$end

$nuon=ballstic,
$bio

Samsung Nuon disc published 22 years ago:

Ballistic (c) 2000 VM Labs, Inc.

Conversion of the arcade game; Puzz Loop.

- TRIVIA -

Released in July 2000.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266567&o=2

$end

$gba=ballistu,
$bio

Nintendo GBA cart. published 20 years ago:

Ballistic - Ecks vs Sever [Model AGB-AEEE-USA] (c) 2002 BAM! Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69844&o=2

$end

$gbcolor=ballistc,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Ballistic [Model DMG-ALIE-USA] (c) 1999 Infogrames Interactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67534&o=2

$end

$psx=ballist,
$bio

Sony PlayStation CD published 23 years ago:

Ballistic (c) 1999 Infogrames Interactive, Inc.

- TECHNICAL -

GAME ID: SLUS-00966
BARCODE: 020295140250

- TRIVIA -

Ballistic was released on October 31, 1999 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- STAFF -

U.S.A. TEAM
Lead Artist: Lee Petty
Art Director: Angus Wilson
Producer: Caroline Esmurdoc
Assistant Producer: John Chowanec
Executive Producer: Montgomery Singman
Product Marketing Manager: Jerry Momoda
Director of Marketing, Heroes: Rick Reynolds
Director, Business Affairs and Licensing: Mélanie Sherk
Q.A. Manager: Sam Newman
Lead Q.A. Analyst: Clayton Wolfe
Q.A. Analysts: Casey Anderson, Dan Burkhead, Ben Skelton, Richard Fish, Jeffrey L. Loney, Alvaro Reyes
Mastering Supervisor: Luis Rivas
Corporate Communications: Erica Krishnamurthy, Mika Kelly, Meridith Braun
Documentation: Bruce Harlick
Special Thanks to: Jim Barnett, Stan Roach, Steven Ackrich, Stacy Lawrence, Marie Person, Brian Brandt, Kara Chowanec, Joan Wolfe
Super Special Thanks to: David Fung

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111177&o=2

$end

$bbc_cass=ballistx,
$electron_cass=ballistx,
$bio

Acorn BBC/Electron cass. published 33 years ago:

Ballistix (c) 1989 Superior Software.

- TRIVIA -

Retail price: £9.95

- STAFF -

By: Martin Edmondson, Peter Scott

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51519&o=2

$end

$amigaocs_flop=ballistx,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Ballistix (c) 1989 Psyclapse

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73493&o=2

$end

$st_flop=ballistx,
$bio

Atari ST disk. published 33 years ago:

Ballistix (c) 1989 Psyclapse.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196765&o=2

$end

$pce_tourvision=ballistx,
$bio

TOURVision cart. published 29 years ago:

Ballistix (c) 1993 TOURVision.

Unofficial Spanish coin-op version.

- TECHNICAL -

Cart. ID: 186

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=36237&o=2

$end

$pce=ballistx,
$bio

NEC PC-Engine HuCARD published 31 years ago:

Ballistix (c) 1991 Coconuts Japan.

Ballistix is a futuristic sport game by Psygnosis and published by Coconuts. The game can be played against a CPU opponent or a human player. The object of Ballistix is to shoot at a black ball (called the 'puck') and to push it into the opponent's goal with a cannon. But things are not so simple and magnetic fields and other special tiles can affect its trajectory - they include arrows accelerating the ball in one direction, transportation holes and bumpers. Special icons also appear on the playfield and can freeze the opponent's cannon for a short amount of time. The game features hundred levels and a two simultaneous player mode.

- TECHNICAL -

Game ID: CJ0001

- TRIVIA -

Released on December 13, 1991 in Japan fr 6900 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49151&o=2

$end

$tg16=ballistx,
$bio

NEC TurboGrafx-16 cart. published 30 years ago:

Ballistix (c) 1992 Turbo Technologies, Inc.

- TECHNICAL -

Game ID: TGX030059

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84287&o=2

$end

$cgenie_cass=ballon,
$bio

Ballon (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264846&o=2

$end

$spectrum_cass=ballonva,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Ballonvaart (c) 1984 Wolters Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293345&o=2

$end

$info=ep_bbars,ep_bbarsa,ep_bbarsb,ep_bbarsc,
$bio

Balloon Bars (c) 199? Maygay.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42314&o=2

$end

$info=ballbomb,
$bio

Arcade Video game published 42 years ago:

Balloon Bomber (c) 1980 Taito.

Shoot and destroy balloon bombs dropped from a bi-plane.

- TECHNICAL -

CPU Board Number : AA017757
Audio/IO Board Number : CV070005
ROM Board Number : AA017756A
Prom Stickers : TN01-09

Main CPU : Intel 8080 (@ 1.9968 Mhz)
Sound Chips : SN76477 (@ 1.9968 Mhz), Discrete circuitry

Players : 2
Control : 2-way joystick
Buttons : 1

- TRIVIA -

Balloon Bomber was released in March 1980. 

Also released as a cocktail model. In Japan, the cocktail version is known as "T.T Balloon Bomber".

- SCORING -

Balloon: 50 pts.
Bomb & Balloon attached: 100 pts.
Bomb dropped from Ballon: 150 pts.
Bomb dropped from plane: 50 pts.

Mystery points are scored when you make 3 hits in succession.

- PORTS -

* CONSOLES: 
[JP] Sony PS2 (aug.25, 2005) "Taito Memories Gekan [Model SLPM-66092]" 
Sony PlayStation 2 [AU] (mar.30, 2006) "Taito Legends 2 [Model SLES-53852]" 
[EU] Sony PS2 (mar.31, 2006) "Taito Legends 2 [Model SLES-53852]" 
[US] Sony PS2 (may.16, 2007) "Taito Legends 2 [Model SLUS-21349]" 

* HANDHELDS: 
Sony PSP [AS] (jan.3, 2006) "Taito Memories Pocket [Model UCAS-40040]" 
[JP] Sony PSP (jan.5, 2006) "Taito Memories Pocket [Model ULJM-05076]" 
Sony PSP [KO] (feb.10, 2006) "Taito Memories Pocket" 
[EU] Sony PSP (oct.6, 2006) "Taito Legends Power-Up [Model ULES-00473]" 
[AU] Sony PSP (nov.9, 2006) "Taito Legends Power-Up [Model ULES-00473]" 
[US] Sony PSP (may.17, 2007) "Taito Legends Power-Up [Model ULUS-10208]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=174&o=2

$end

$pc88va=ballbrkr,
$bio

NEC PC-88 VA disk. published 26 years ago:

Balloon Breaker (c) 1996 Unknown [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131573&o=2

$end

$info=ballbros,
$bio

Arcade Video game published 30 years ago:

Balloon Brothers (c) 1992 East Technology.

A puzzle game similar to "Tetris" but with different colored balloons in different shapes. Instead of falling blocks, the balloons float to the top. Completing a full row across will make that row disappear.

- TECHNICAL -

Taito X System hardware

Main CPU : Motorola 68000 (@ 8 Mhz), Zilog Z80 (@ 4 Mhz)
Sound Chips : Yamaha YM2610 (@ 8 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Released in September 1992.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=175&o=2

$end

$cpc_flop=balloonb01,balloonb,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Balloon Buster (c) 1989 Blue Ribbon Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121373&o=2

$end

$cpc_cass=ballbust,
$bio

Amstrad CPC cass. published 33 years ago:

Balloon Buster (c) 1989 Blue Ribbon Software, Limited.

- TECHNICAL -

[Model 923]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64414&o=2

$end

$bbc_cass=balloonb,
$electron_cass=balloonb,
$bio

Acorn BBC/Electron cass. published 33 years ago:

Balloon Buster (c) 1989 Blue Ribbon

Description from the Back cover:

Buster the Clown enjoys a good laugh and something that gets him chuckling is bursting balloons.

His latest challenge is to burst balloons in a set sequence. Unfortunately his colour blindness prevents him from getting a high score. He needs help... your help.

So don the red nose and join him in this hilarious balloon busting escapade!

- TECHNICAL -

Electron/BBC Dual tape.

GAME ID: 959
BARCODE: 5 012323 029595

Game Controls:
Z - Jump left
X - Jump right
SPACE - Turn left/right
RETURN - Press for power, release to fire
ESCAPE - Start again

- TRIVIA -

Retail price: £2.99

- STAFF -

By: Mike Williams

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51520&o=2

$end

$nes=balonfgth,
$bio

Nintendo Famicom cart. published 35 years ago:

Balloon Fight (c) 1987 FMG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69217&o=2

$end

$svision=balonfgt,
$bio

Watara SuperVision game published 30 years ago:

Balloon Fight (c) 1992 Watara

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95420&o=2

$end

$x68k_flop=balonfgt,
$bio

Balloon Fight (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87093&o=2

$end

$gbcolor=balonfgt,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Balloon Fight GB (c) 2000 Nintendo Company, Limited.

- TECHNICAL -

Game ID: DMG-BBKJ-JPN

- SERIES -

1. Balloon Fight [Model HVC-BF] (1984, Famicom)
2. Balloon Kid [Model DMG-BT-USA] (1990, Game Boy)
3. Balloon Fight GB [Model DMG-BBKJ-JPN] (2000, Game Boy Color)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67535&o=2

$end

$nes=balonfgtgba,
$bio

Balloon Fight ripped from GBA e-Reader card (c) 200? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229664&o=2

$end

$nes=balonfgtgc,
$bio

Nintendo NES cart. published 20 years ago:

Balloon Fight ripped from GC Animal Crossing (c) 2002 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229678&o=2

$end

$x1_flop=balonfgt,
$bio

Balloon Fight (c) 198? Hudson Soft [Hudson Group].

- TECHNICAL -

GAME ID: A5-1022

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85932&o=2

$end

$info=gnw_bfight,
$bio

Handheld game published 34 years ago:

Balloon Fight (c) 1988 Nintendo Co., Ltd.

- TECHNICAL -

Model BF-107

- TRIVIA -

Released on March 8, 1988 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=100951&o=2

$end

$info=gnw_bfightn,
$bio

Handheld game published 36 years ago:

Balloon Fight (c) 1986 Nintendo Co., Ltd.

Balloon Man, a member of Sky Patrol, has been pursuing the pirate Oiram Repus. Balloon Man must navigate the deadly TripSky and collect the balloons, each carrying parts of the torn map to Oiram's secret lair. Balloon Man move from right-to-left collecting balloons and dodging sparks. The player must use the Eject button to keep Balloon Man aﬂoat. When Balloon Man hits against the sparks or falls into the sea a miss is recorded. When the score is below 100 and the player score a miss, the game ends. After 25 balloons are collected, the player moves on to the next phase.

- TECHNICAL -

GAME ID: BF-803

- TRIVIA -

Released on November 19, 1986 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=100979&o=2

$end

$nes=balonfgtj,
$vgmplay=balonfgt_nes,
$bio

Nintendo Famicom cart. published 38 years ago:

Balloon Fight (c) 1984 Nintendo.

Balloon Fight is a single/fixed screen action game basically modeled on Williams's arcade game Joust originally released in 1982. The player takes control of a floating character equipped with a helmet and two balloons tied to his back, and the action buttons allow him to quickly flap his arms, and to fly like a bird and defy gravity. The goal of each stage is fairly simple - our atypical hero must fly around the screen and clear all the rival balloon fighters. As he hits them from above and pops their balloons, they slowly parachute to the ground and must be kicked into the water, and this before they even get a chance to inflate another balloon and burst into battle again. Once an enemy is defeated and sinks to his doom, a bubble slowly floats up and can be collected for points. Of course the player is not immune to enemy attacks, and if one of his balloon pops, then his ability to fly becomes greatly restricted, and one more hit sends him plunging into the water. And that's not all, storm clouds are dotted around each stage and start shooting lightning bolts if the player lingers too long in a single level. Furthermore, one of the most dangerous challenges of all is the large hungry fish that lives in the water - if the player (or an enemy) happens to fly too close to the bottom of the screen, the predatory fish will try to gobble them in one bite. Finally, a bonus stage awaits the player every three levels, in which he has to pop twenty balloons within a time limit for bonus points. The game includes a simultaneous two-player mode as well as a single-player game called 'Balloon Trip', in which the goal is to fly forward, avoid lightning bolts and collect balloons for points.

- TECHNICAL -

GAME ID: HVC-BF
BARCODE: 4 902370 832068

- TRIVIA -

Balloon Fight was released on January 22, 1985 in Japan (even if title screen says 1984) at a retail price of 4500 Yen.

Export releases:
[US] "Balloon Fight [Model NES-BF-USA]"
[EU] "Balloon Fight [Model NES-BF-EEC]"

Balloon Fight is based off of the game "Joust".

Nintendo also released a Game & Watch version of the same name, it is based on the NES version's Balloon Trip Mode. The protagonist of it is a Balloon Fighter, 'Balloon Man' (according to the manual). Unlike Balloon Fighters, Balloon Man uses a rocket suit instead of flapping his hands to elevate while holding balloons.

In "WarioWare - Smooth Moves" (Nintendo Wii), there is a minigame functioning as a 3-D version of the balloon trip in Balloon Fight.

Balloon Fighter and Flipper trophies are obtainable in "Super Smash Bros. Melee" (Nintendo GameCube), and the Flipper is also a usable item. The original background music for the Balloon trip in Balloon Fight can be heard in Melee's Icicle Mountain stage as alternate music.

The giant fish makes a cameo appearance in "Super Smash Bros. Brawl" (Nintendo Wii). It appears on the Ice Climber-based stage, the Summit, in which it tries to attack the players from the sea.

A single-player game, in the Wii U game "Nintendo Land", (2012) called 'Balloon Trip Breeze', is a tribute to Balloon Fight.

- SERIES -

1. Balloon Fight [Model HVC-BF] (1984, Famicom)
2. Balloon Kid [Model DMG-BT-USA] (1990, Game Boy)
3. Balloon Fight GB [Model DMG-BBKJ-JPN] (2000, Game Boy Color)

- STAFF -

Music by: Hirokazu Tanaka

- PORTS -

* CONSOLES:
Supervision (1992)
Nintendo GameCube (2002) in "Animal Crossing [Model DOL-GAFE-USA]" as an unlockable Bonus game.
Nintendo Game Boy Advance (2002) E-Reader series
Nintendo Game Boy Advance (2004) "Famicom Mini: Balloon Fight [Model AGB-FBFJ-JPN]"
Nintendo DS (2007) "Tingle's Balloon Fight DS" Only in Japan available to the Platinum Club Nintendo members.
Nintendo Wii [Virtual Console] (2007)

* COMPUTERS:
NEC PC-8001 (1985), "Balloon Fight [Model TT-1022]"

* OTHERS:
Arcade (1985) "Vs. Balloon Fight"
Arcade [PlayChoice-10] (1986) "Balloon Fight [Model PCH1-R-BF]"
LCD Handheld game released by Nintendo (1986, Game&Watch - Crystal Screen) "Balloon Fight [Model BF-803]": the game is a port of the Balloon Trip Mode.
LCD Handheld game released by Nintendo (1988, Game&Watch - Wide Screen) "Balloon Fight [Model BF-107]": the game is a port of the Balloon Trip Mode.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53854&o=2

$end

$nes=balonfgt,
$bio

Nintendo NES cart. published 35 years ago:

Balloon Fight (c) 1987 Nintendo Company, Limited.

European version. For more information about the game, please see the original Japanese version entry; "Balloon Fight [Model HVC-BF]".

- TECHNICAL -

[Model NES-BF-EEC]

- TRIVIA -

The title screen says 1984 NINTENDO but the game was released on March 12, 1987 in Europe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61738&o=2

$end

$nes=balonfgtu,
$bio

Nintendo NES cart. published 36 years ago:

Balloon Fight (c) 1986 Nintendo of America, Inc.

North American version. Game developed in Japan. For more information about the game, please see the original Japanese version entry; "Balloon Fight [Model HVC-BF]".

Text from this version:
You'll need lightning- fast reactions to win this battle in the sky!
Take to the skies! BALLOON FIGHT. You'll score lots of points and have loads of fun when you birst enemy balloons and send their parachutes crashing into the sea. But beware. These hot air invaders have an amazing ability to land safely, blow up another balloon and come back stronger than before! What's more, if you fly too low you'll be devoured by man-eating sharks! Challenge them alone if you think you're up to it, or team up with a friend. Either way, you'll have the time of your life fighting off your opponents in the sky and avoiding those hungry sharks bellow in BALLOON FIGHT!

- TECHNICAL -

Game ID: NES-BF-USA

- TRIVIA -

Balloon Fight was released in June 1986 in North America.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54915&o=2

$end

$info=pc_bfght,
$bio

Nintendo PlayChoice-10 cart. published 36 years ago:

Balloon Fight (c) 1986 Nintendo.

PlayChoice-10 version. For more information about the game, please see the original Japanese console version entry; "Balloon Fight [Model HVC-BF]".

- TECHNICAL -

Nintendo PlayChoice-10 hardware
Game ID : BF

Main CPU : Zilog Z80 (@ 4 Mhz), N2A03 (@ 1.789772 Mhz)
Sound Chips : Zetex N2A03 (@ 1.789772 Mhz), DAC

Players : 2
Control : 8-way joystick
Buttons : 2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1791&o=2

$end

$gba_ereader=nesbfu11,nesbfu12,nesbfu21,nesbfu22,nesbfu31,nesbfu32,nesbfu41,nesbfu42,nesbfu5,
$bio

Balloon Fight-e (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231805&o=2

$end

$gameboy=ballonkd,
$bio

Nintendo Game Boy Cart. published 32 years ago:

Balloon Kid (c) 1990 Nintendo Company, Limited.

- TECHNICAL -

Game ID: DMG-BT-USA

- SERIES -

1. Balloon Fight [Model HVC-BF] (1984, Famicom)
2. Balloon Kid [Model DMG-BT-USA] (1990, Game Boy)
3. Balloon Fight GB [Model DMG-BBKJ-JPN] (2000, Game Boy Color)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65600&o=2

$end

$nes=balloonms,
$bio

Nintendo NES cart. published 30 years ago:

Balloon Monster (c) 1992 Gluk Video

Spanish release.

- TECHNICAL -

Model CN-05

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54916&o=2

$end

$nes=balloonm,
$bio

Nintendo Famicom cart. published 30 years ago:

Balloon Monster [Model CN-05] (c) 1992 NTDEC [Taiwan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83830&o=2

$end

$cpc_flop=balloonf,
$bio

Balloon Translated (c) 198? Unknown [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124764&o=2

$end

$cpc_flop=balloona01,
$bio

Amstrad CPC 464 disk. published 15 years ago:

Balloonacy (c) 2007 Cronosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128096&o=2

$end

$cpc_flop=balloona,
$bio

Amstrad CPC 464 disk. published 15 years ago:

Balloonacy Demo (c) 2007 Cronosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128097&o=2

$end

$cpc_cass=balonacy,balonacyd,
$bio

Amstrad CPC cass. published 14 years ago:

Balloonacy [Model CPC8] (c) 2008 Cronosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64415&o=2

$end

$spectrum_cass=ballooni,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Ballooning (c) 1984 Heinemann

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293828&o=2

$end

$bbc_cass=balloons,
$bio

Balloons (c) 19?? CJE

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51521&o=2

$end

$cpc_flop=ballsf20,
$bio

Amstrad CPC 464 disk. published 18 years ago:

Balls (c) 2004 Zecreator.

- STAFF -

By: Baptiste BIDEAUX

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124765&o=2

$end

$vc4000=paddleg,
$bio

VC 4000 cart. published 44 years ago:

Ballspiele (c) 1978 Interton Electronic.

The same game as 'Pro Sport 60' for Radofin's 1292 AVPS.

- TECHNICAL -

[Cassette No. 3]

- TRIVIA -

Also called Paddle Games outside Germany, and Jeux de Balle in France.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49192&o=2

$end

$bk0010=bally,
$bio

Elektronika BK0010 cass. published 32 years ago:

Bally (c) 1990 BIL Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144240&o=2

$end

$astrocde=bbasic,bbasdemo,
$bio

Bally Astrocade cart. published 44 years ago:

Bally BASIC (c) 1978 Bally Mfg. Co.

- TECHNICAL -

Game ID: 6002

- TRIVIA -

This first version of Bally BASIC did NOT include the 300 tape interface to save and load programs; the tape interface had to be purchased separately. This cartridge is often just referred to as BASIC.

- UPDATES -

Bally BASIC Demo:
This cartridge has a small (about 6in.) chain attached to the top-front. This cartridge was made in limited quantities and only distributed to dealers, as was also done with the Dealer Demo cartridge. This 8K cartridge (a rarity in the old days) is very hard to find. The first 4K is a crippled version of Bally BASIC that doesn't have access to the keypad or hand controllers- except #3: all the inputs are disabled. The remaining 4K of the cartridge is a program written in BASIC! This was in 1978, EIGHT YEARS before Basicarts appeared! This cartridge may have sometimes been accompanied by a 300 Baud Demo Interface. This cartridge might be #6003 (it fits there), but there is no proof of this part number assignment.

- STAFF -

Written by: Jay Fenton

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86771&o=2

$end

$astrocde=astrobas,
$bio

Bally Astrocade cart. published 41 years ago:

Bally BASIC [Model 6004] (c) 1981 Astrovision, Inc.

- TRIVIA -

This updated version of the Bally BASIC cartridge is notably set apart from the original because it has a built-in 2000 baud interface that connects to a standard cassette recorder; there are also some additional commands added for the programmer. It's visually different from the original release as well. This cartridge was packaged with some Astrocade consoles (these consoles were designated as Arcade Plus). Astrocade, Inc. manufactured the later releases of this.

- STAFF -

Written by: Jay Fenton

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86772&o=2

$end

$astrocde=colorbas,
$bio

Bally Color BASIC (c) 19?? Bally Mfg. Co.

A special 32-color version of Bally BASIC.

- TRIVIA -

This title is mentioned in the newsletters only once, but there exists a VCR recording of Jay Fenton giving a demo of this program. It appears to use multiple screen interrupts to get all thirty-two chrominance possibilities on the screen at once. This prototype cart was once part of the Bob Fabris Collection.  Bob sold the collection to Larry Anderson, who in turn sold it to Adam Trionfo and Paul Thacker, with Adam getting the original Color BASIC prototype. The cart has been archived.

- STAFF -

Designed by: Jay Fenton

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86773&o=2

$end

$info=jumpshot,jumpshotp,
$bio

Arcade Video game published 37 years ago:

Bally Midway's Jump Shot (c) 1985 Bally Midway.

An early one-on-one basketball game. Score more points than your opponent to win.

- TECHNICAL -

[Game No. 0E18]

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound Chips : Namco (@ 96 Khz)

Screen orientation : Vertical
Video resolution : 224 x 288 pixels
Screen refresh : 60.61 Hz
Palette colors : 16

Players : 2
Control : 8-way joystick
Buttons : 1

- TRIVIA -

Like "Shoot The Bull", Jump Shot was a 'kit game' designed to drop into a "Pac-Man" cabinet.

- STAFF -

Lead Programmer : Gary Oglesby
Artist / Animator : Brian Colin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=176&o=2

$end

$astrocde=ballypin,
$bio

Bally Astrocade cart. published 43 years ago:

Bally Pin (c) 1979 Bally Mfg. Co.

- TECHNICAL -

Game ID: 2007

- UPDATES -

'Astrocade Pinball' was a less common label variation of Bally Pin. On all carts checked, the menu title wasn't changed.  This was probably changed when Astrocade Inc.'s rights to use the Bally name expired.

- STAFF -

Written by: Bob Ogden, Scot L. Norris

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86774&o=2

$end

$info=astrocde,astrocdl,astrocdw,
$bio

Console published 44 years ago:

Bally Professional Arcade (c) 1978 Bally Mfg. Co.

An early video game console made by Bally. It featured 4 built-in programs, the first 2 being arcade game ports from Midway (which was Bally's arcade division). When starting up the console the user could select them by tapping the correct button on the numeric keypad:
1 - Gunfight: arcade port of "Gun Fight [Model 597]"
2 - Checkmate: arcade port of the 1977 'blockade' style game.
3 - Calculator: as the name suggest a tool to do basic calculations
4 - Scribling: This was a doodle/drawing program

- TECHNICAL -

Circuit board and cartridges:
- CPU: Zilog Z80, 1.789 MHz
- RAM: 4k (up to 64k with external modules in the expansion port)
- ROM: 8k
- Cart ROM: 8k
- Expansion: 64K total
- Ports: 4 controller, 1 expansion, 1 light pen
- Sound: 3 voices + noise/vibrato effects (played through the TV)

Video:
- Resolution: True 160x102 / Basic 160x88 / Expanded RAM 320x204
- Colors: True 8x / Basic 2
-- The bitmap structure of the Bally actually only allows for 4 color settings. However, through the use of 2 color palettes and a left/right boundary control byte you could have the left section of screen (this could be the play field) use 1 set of colors while the right side (this could show information such as lives and score) used an entirely different set of colors, thus 8 total colors were possible.
- Graphic type: Bitmap, 2 plane bitpacked

- TRIVIA -

Originally referred to as the Bally Home Library Computer, it was released in 1977 but available only through mail order. Delays in the production meant none of the units actually shipped until 1978, and by this time the machine had been renamed the Bally Professional Arcade. In this form it sold mostly at computer stores and had little retail exposure (unlike the Atari VCS). In 1979 Bally grew less interested in the arcade market and decided to sell off their Consumer Products Division, including development and production of the game console.

At about the same time a 3rd party group had been unsuccessfully attempting to bring their own console design to market as the Astrovision. A corporate buyer from Montgomery Ward who was in charge of the Bally system put the two groups in contact, and a deal was eventually arranged. In 1981 they re-released the unit with the BASIC cartridge included for free, this time known as the Bally Computer System, and then changed the name again in 1982 to Astrocade. It sold under this name until the video game crash of 1983, and then disappeared around 1985.

Midway had long been planning to release an expansion system for the unit, known as the ZGRASS-100. The system was being developed by a group of computer artists at the University of Illinois at Chicago known as the 'Circle Graphics Habitat', along with programmers at Nutting. Midway felt that such a system, in an external box, would make the Astrocade more interesting to the market. However it was still not ready for release when Bally sold off the division. A small handful may have been produced as the ZGRASS-32 after the machine was re-released by Astrovision.

The system, combined into a single box, would eventually be released as the Datamax UV-1. Aimed at the home computer market while being designed, the machine was now re-targeted as a system for outputting high-quality graphics to video tape. These were offered for sale some time between 1980 and 1982, but it is unknown how many were built.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=34774&o=2

$end

$info=trucksp3,trucksp2,
$bio

Pinball published 34 years ago:

Bally Truck Stop (c) 1988 Midway.

- TECHNICAL -

GAME ID: 2001

Midway 6803 (FM + CVSD)

Main CPU : Motorola M6803 (@ 895 KHz)
Sound CPU : Motorola M6809 (@ 2 MHz)
Sound chip : Yamaha YM2151 (@ 3.579545 MHz), DAC, HC55516

- TRIVIA -

This was Midway's first pinball game following the merger of Williams and Bally/Midway; if you examine the right side of the playfield above the ball launch, you will find a yellow traffic merge sign with the text 'Williams/Bally Merge'.

Released as a modified version of the prototype Midway's 1988 "Ramp Warrior".

- STAFF -

Designers : Steve Kirk, Dan Langlois, Jim Patla (JIM)
Artwork : Pat McMahon, Greg Freres (G F)
Software : Rehman Merchant (RAY)
Music and Sounds : Chris Granner (C G)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5329&o=2

$end

$astrocde=balchecn,balcheco,
$bio

Bally Astrocade cart. published 41 years ago:

Bally Check (c) 1981 RGB Electronics

Bally Check (AKA BalCheck) plugs into the 50-pin connector at the back of the Bally Astrocade and is used to test the units for defects. At least two different versions of Bally Check exist: a black unit and a yellow unit.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86775&o=2

$end

$adam_flop=ballyhoo,
$bio

Coleco Adam disk. published 36 years ago:

BallyHoo (c) 1986 Infocom.

Infocom text adventure game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109338&o=2

$end

$msx1_flop=ballyhoo,
$bio

Ballyhoo Cracked (c) 19?? Unknown.

Tape to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133087&o=2

$end

$apple2_flop_orig=ballyhr97,
$apple2_flop_misc=ballyhoo,
$bio

Apple II 5.25 disk. published 36 years ago:

Ballyhoo (c) 1986 Infocom

- TECHNICAL -

GAME ID: IM4-AP1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107105&o=2

$end

$a800_flop=ballyhoo,
$bio

Atari 400/800 disk. published 36 years ago:

Ballyhoo (c) 1986 Infocom, Inc.

- TECHNICAL -

GAME ID: IM4-AT1
DISK ID: IM4-AT1-FD1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=217370&o=2

$end

$amigaocs_flop=ballyhoo,
$bio

Commodore Amiga 500 disk. published 36 years ago:

Ballyhoo (c) 1986 Infocom

Spurred by your natural curiosity, you stick around after the show in the big top, hoping to catch an after-hours performance. Perhaps you'll get a peek at an impromptu clown act, or watch the late-night feedings of the exotic animals you goggled at earlier. But life at the circus isn't glamorous after the audience has gone home: instead of flashy feats, you overhear a mysterious conversation: a little girl - the circus owner's daughter - has been kidnapped! Her father is too naive (or is he too pompously stupid?) to do more than hire an inept detective to find her. He remains blindly loyal to his overworked performers, but...could it be an inside job? The girl might be hidden somewhere on the circus grounds...and one of the performers might be her abductor!

So you do what anyone would do in these circumstances; set out to rescue the damsel in distress. The odds aren't in your favor; you - a spectator, a bystander, an outsider in a defensive close-knit community - trying to find a girl you've never met, in a place you know nothing about, among bizarre people who want nothing to do with you. Some would call you brave. Some would call you foolish. Every circus has its seedy underside. But few are as dangerous as this.

If you're familiar with Infocom's interactive fiction, you may not feel like reading this entire manual. However, you should at least look at the appendix of recognized verbs (on page 18); some of the verbs listed are found in all Infocom stories, while others are included especially for Ballyhoo.

- TECHNICAL -

GAME ID: IM4-CO4

- TRIVIA -

Ballyhoo was released in February 1986 in the USA.

- TIPS AND TRICKS -

1. Draw a map. It should include each location, the directions connecting it to adjoining locations, and any interesting objects there. Note there are 10 possible directions plus IN and OUT.

2. Examine all objects you come across. Most objects in the story that you can pick up are important for solving one or more of the puzzles you'll run into.

3. Save your place often. That way, if you mess up or get "killed," you won't have to start over from the beginning.

4. Read the story carefully. There are often clues in the descriptions of locations and objects. Even strange or dangerous actions may provide clues, and might prove to be more fun! You can always save your position first if you want. Here's a silly example:

>PUT THE SADDLE ON THE PONY
As you drop the heavy saddle onto the pony, the animal is crushed by the weight, and it falls down, legs splayed.

Here you have a clue that you should find either a lighter saddle or a sturdier horse.

5. Unlike other "adventure games" you may have played, there are many possible routes to the end of Ballyhoo. Some puzzles have more than one solution; other puzzles don't need to be solved at all. Sometimes you will have to solve one puzzle in order to obtain the item(s) or information you need to solve another puzzle.

6. You may find it helpful to go through Ballyhoo with another person. Different people may find different puzzles easy and can often complement each other.

7. If you really have difficulty, you can order a hint booklet and a complete map using the order form in your package. You don't need this booklet to enjoy the story, but it will make solving the puzzles easier.

8. Read the sample transcript ahead in the docs to get a feel for how Infocom's interactive fiction works.

9. You can word a command in many different ways. For example, if you wanted to pick up a yellow hoop, you could type in any of the following:

>GET HOOP
>TAKE THE HOOP
>PICK UP THE YELLOW HOOP

In fact, if the hoop is the only thing in sight that you can take, just typing TAKE would have been enough.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73494&o=2

$end

$cpc_flop=ballyhoo,ballyhoo2,ballyhoo1,
$pcw=ballyhoo,
$bio

Amstrad CPC/PCW disk. published 36 years ago:

Ballyhoo (c) 1986 Infocom

- TECHNICAL -

GAME ID: UQD-IM4

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118293&o=2

$end

$snes=ballz3d,ballz3dp,
$bio

Nintendo Super NES cart. published 28 years ago:

Ballz 3D - Fighting at its Ballziest (c) 1994 Accolade, Incorporated.

What is Ballz? Ballz is a killer 3-D fighting game. It's an in-your-face, all out fight to the finish with 8 unique characters and 8 bosses that punch, kick, club, slam, humiliate and fart on their opponents. Ballz even has an instant replay that shows you the damage from almost any angle. And with three times more special moves than those flat 2-D games, you're going to be doing lots of damage. Our characters will even morph into other characters whenever you want. Ballz also has a bunch of weird sound effects and a wisecracking scoreboard. It's the coolest *#!#@*#! fighting game on the shelf!

- TECHNICAL -

Game ID: SNS-ABZE-USA

- TRIVIA -

Released in November 1994 in USA.

- TIPS AND TRICKS -

Hyper mode: Press A(x9) at the title screen.

- STAFF -

Programming: William B. Norris IV, Kevin T. Seghetti
Game Design & Concept: Keith Kirby
Producer: Ted Barnett
Animation: Adam Frank, Will Friedewald, Kyle Kirby, Frank Saxon
Art: Chris Donovan
Testing: Mike Palser, Travis Boatman, Dan Mueller

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62746&o=2

$end

$megadriv=ballz3d,ballz3dp1,ballz3dp2,
$vgmplay=ballz3d_md,
$bio

Sega Genesis cart. published 28 years ago:

Ballz 3D (c) 1994 Accolade, Inc.

What is Ballz?
Ballz is a killer 3-D fighting game. It's an in-your-face, all out fight to the finish with 8 unique characters and 8 bosses that punch, kick, club, slam, humiliate and fart on their opponents. Ballz even has an instant replay that shows you the damage from almost any angle. And with three times more special moves than those flat 2-D games, you're going to be doing lots of damage. Our characters will even morph into other characters whenever you want. Ballz also has a bunch of weird sound effects and a wisecracking scoreboard. It's the coolest *#!#@*#! fighting game on the shelf.

- TECHNICAL -

GAME ID: 3412

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53964&o=2

$end

$cpc_flop=balonces,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Baloncesto (c) 1989 Unknown [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124766&o=2

$end

$cpc_flop=balrog19,
$bio

Amstrad CPC type-in published 35 years ago:

Balrog (c) 1987 Amstrad Action

- TRIVIA -

Listed as a type-in program in the UK magazine: Amstrad Action.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120154&o=2

$end

$specpls3_flop=balrogbd,
$bio

Sinclair ZX Spectrum+3 disk. published 31 years ago:

Balrog's Big Disk (c) 1991 Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147706&o=2

$end

$mo5_flop=balthaza,
$to_flop=balthaz,
$bio

Thomson MO5/TO disk. published 35 years ago:

Balthazar (c) 1987 Titus.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107593&o=2

$end

$mo5_cass=balthaza,balthazab,balthazac,balthazaa,
$bio

Thomson MO5 cass. published 35 years ago:

Balthazar (c) 1987 Titus [Gagny, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108673&o=2

$end

$apple2_flop_misc=baltic85,
$bio

Apple II 5.25 disk. published 38 years ago:

Baltic 1985 (c) 1984 Strategic Simulations, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107117&o=2

$end

$pc8801_flop=baltic,
$bio

NEC PC-8801 Series disk. published 40 years ago:

Baltic Kantai wo Oe (c) 1982 CSK Software Products.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91426&o=2

$end

$nes=baltronh,
$bio

Nintendo Famicom cart. published 35 years ago:

Baltron (c) 1987 FMG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69218&o=2

$end

$nes=baltron,baltronp,
$bio

Nintendo Famicom cart. published 36 years ago:

Baltron (c) 1986 Toei Animation.

Baltron is an horizontal shoot'em up. In the space year 2999, in a distant remote galaxy, the Bismark Empire has started a war and is building a secret weapon on the peaceful planet Star Lenion. The super weapon, called the 'Baltron', must be destroyed before it becomes fully operational, and the Earth decides to send its best fighter, the Gistorias, to take on the perilous mission. The ship has two sources of ammunition - a forward laser and air-to-ground bombs. It also comes with a limited fuel supply which must be periodically replenished by collecting blue containers released by tower-like structures. The fuel gauge has another interesting twist - two markers indicate two different power levels, and holding B and pressing up or down activate them in exchange of some energy. The first one releases a flash smart-bomb that wipes out all enemies in a blink, whereas the second activates a warp boost that allows the ship to jump ahead and skip portions of the game. The fighter can also vary its speed and change direction (by holding B and pressing left or right).

Baltron is made out of a single and fairly large level ending with the Baltron super-weapon, and the game just loops with a harder difficulty level.

- TECHNICAL -

Game ID: TDF-BT

- TRIVIA -

Baltron was released on March 19, 1986 in Japan for 4900 Yen.

The game was never released outside Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53855&o=2

$end

$info=baluba,
$bio

Arcade Video game published 36 years ago:

バルバルークの伝説 (c) 1986 Able Corp.
(Baluba-Louk no Densetsu)

An explorer must get all the treasure chests while avoiding the monsters in this platform game.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 4 Mhz)
Sound CPU : Zilog Z80 (@ 2 Mhz)
Sound Chips : (3x) Texas Instruments SN76496 (@ 2 Mhz), Custom (@ 2 Mhz)

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 514

Players : 2
Control : 8-way joystick
Buttons : 1

- TRIVIA -

The title of this game translates from Japanese as 'Legend of Baluba-louk'.

For your information, Baluba-louk was discovered in 1985 :).

- STAFF -

Programmer: Tsukasa Masuko

- PORTS -

* CONSOLES:
[JP] Nintendo Famicom "Aigiina no Yogen - From the Legend of Baluba-louk"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=177&o=2

$end

$pi_storyreader_cart=bambi,
$bio

Bambi (c) 200? Publications International, ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265345&o=2

$end

$amigaocs_flop=bambijag,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Bambinours fait un Puzzle (c) 1989 Carraz

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73495&o=2

$end

$gameboy=bamse,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Bamse (c) 1993 Laser Beam Ent. Pty, Limited.

Scandinavian release.

- TECHNICAL -

Cartridge ID: DMG-A6-SCN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65602&o=2

$end

$nes=bananah,
$bio

Nintendo Famicom cart. published 35 years ago:

Banana (c) 1987 FMG.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69219&o=2

$end

$msx1_cart=banana,
$bio

Banana (c) 198? Studio GEN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76581&o=2

$end

$msx1_flop=banana,
$bio

Banana Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134124&o=2

$end

$cpc_flop=bananajo,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Banana Joe and the Devilish Time Machine (c) 1991 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124767&o=2

$end

$bbc_cass=bananamn,
$bio

Acorn BBC/Electron cass. published 39 years ago:

Banana Man (c) 1983 MRM Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51523&o=2

$end

$bbc_cass=bananamnbr,
$bio

Acorn BBC/Electron cass. published 37 years ago:

Banana Man (c) 1985 Blue Ribbon

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51522&o=2

$end

$nes=bprince,
$bio

Nintendo NES cart. published 30 years ago:

Banana Prince (c) 1992 Takara Company, Limited.

European release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Bananan Ouji no Daibouken [Model TFC-OJ]"

Description from the European back cover:

Der Bananenprinz des friedlichen Königreiches Banane wird eines Tages plötzlich von dem bösen König Grünpfeffer und seinen Horden angegriffen.

Sie verwüsten das Königreich und machen sich mit den drei heiligen Bechern davon. Der tapfere Bananenprinz schwört Rache und Vergeltung und verspricht, das Königreich wieder aufzubauen und die drei Becher zurückzuholen. Damit beginnt für den Bananenprinz und seine Verbündeten eine lange abenteuerliche Reise.

- TECHNICAL -

GAME ID: NES-BN-NOE/FRG
BARCODE: 8 712354 320230

- TRIVIA -

Released in February 1992 in Europe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54917&o=2

$end

$info=bsplash,
$bio

Video Slot Machine published 17 years ago:

Banana Splash (c) 2005 AGI (Austrian Gaming Industries).

Experience the luxuries of an island resort in this 9-line, 5-reel video slot. Dive into the profitable feature and collect the deeper riches of this tropical paradise.

The 'Banana' substitutes for all symbols except scatters and doubles all wins.
3, 4 or 5 ISLAND SYMBOLS scattered on the screen trigger 15 free games. Free games´ wins are multiplied by 3. Free games can be won again during the feature. Free games are played at current bet.

- TECHNICAL -

Cool Fire I

- TRIVIA -

Release date : September 08, 2005

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11439&o=2

$end

$nes=banana,bananap1,bananap2,
$bio

Nintendo Famicom cart. published 36 years ago:

Banana (c) 1986 Victor Musical Industries, Incorporated.

Arranged version of the PC puzzle games Mall Mall and Mall Mall 2.

- TECHNICAL -

GAME ID: VFR-B1-01

- TRIVIA -

Banana was released on September 08, 1986 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53856&o=2

$end

$spectrum_cass=bananaby,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Bananaby (c) 1986 Wasp Software.

Move Bananaby around the orchard, collecting all the apples in your path. To win the Golden Apple Muncher award, collect all the apples in each screen.

- STAFF -

Written and Designed by: Steve Taylor, James Stamp

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77905&o=2

$end

$nes=bprincej,
$bio

Nintendo Famicom cart. published 31 years ago:

バナナン王子の大冒険 (c) 1991 Takara Company, Limited.
(Bananan Ouji no Daibouken)

- TECHNICAL -

GAME ID: TFC-OJ
BARCODE: 4 904880 048557

- TRIVIA -

Bananan Ouji no Daibouken was released on December 20, 1991 in Japan.

The title of the game translates from Japanese as 'Bananan Prince's Great Adventure'.

Export release:
[EU] "Banana Prince [Model NES-BN-NOE/FRG]".

- STAFF -

Character Design: Karin Mizukoshi
Original Concept: Yasushi Akimoto
Executive Producer: Motoyuki Inoue (Chigen)
Game Designers: Takayuki Kanai, Norihisa Kawamoto
Chief Graphic Designer: Masayuki Amano
Graphic Designers: Tsutomu Ozawa, Kunihiko Arai, Ami Ichikawa
Music Composer: Nobuyuki Shioda
Planner: Shoji Takagi
Programmer: Norihisa Kawamoto
Test Players: Takeshi Nonoue, Hajime Saito, Yasuaki Matsuda, Manabu Yamamoto, Masaaki Kimura

Special Thanks: Hisayoshi Ichikawa (President), Naoko Ichikawa (and baby), G. Baba, Kuniharu Hosoda, Terumi Hosoda, Kazuhiro Iizuka, Masao Kawai, Shinobu Yagawa, Masayoshi Ueki, Takayuki Ogawa, Gen Aoyagi, Junichi Maeda, Takumi Iimura, Takashi Kaga (Takara), Toshihiro Morioka (Takara), Akihiko Kimura (Takara), Shunichi Okusa (Takara), Kazuo Imanari (Imax)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53857&o=2

$end

$snes=banpija,banpijah,
$bio

Nintendo Super Famicom cart. published 24 years ago:

Bananas de Pijamas (c) 1998 Twin Eagles Group.

- TRIVIA -

Released in April 1998.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62747&o=2

$end

$info=bananas,bananasa,
$bio

Video Slot Machine published 18 years ago:

Bananas go Bahamas (c) 2004 AGI (Austrian Gaming Industries).

Need a holiday? Escape to the Bahamas in this 9-line 5-reel video slot. Pack your bags to enter the feature, your winnings will grow while you sit back and relax with 45 free games.

'Banana' substitutes for all symbols except 'suitcase' and doubles the prize when substituting. 3, 4 or 5 scattered 'suitcase' triggers 45 free games. Free games can be re-triggered. Free games are played at current bet.

- TECHNICAL -

Cool Fire I

- TRIVIA -

Release date : September 29, 2004

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11440&o=2

$end

$tvc_flop=bananfal,bananfalb,bananfala,
$bio

Banánfaló (c) 198? Berysoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111768&o=2

$end

$tvc_cass=bananfal,
$bio

Banánfaló (c) 198? Novotrade Rt. [Hungary]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112459&o=2

$end

$info=banbam,
$bio

Arcade Video game published 38 years ago:

BanBam (c) 1984 Sun Electronics.

Originally released in Japan as "Pettan Pyuu".

- TRIVIA -

Released in December 1984.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=9901&o=2

$end

$apple2_flop_clcracked=bandsaw,
$bio

Apple II 5.25 disk. published 36 years ago:

Band Saw & Shaper Safety (c) 1986 Abraxas Basic Courseware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107118&o=2

$end

$pc98=bandkun,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

Band-kun - Sound Entertainment (c) 1990 Koei Co., Ltd.

- TRIVIA -

Released in November 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88983&o=2

$end

$fmtowns_cd=bandkun,
$bio

Fujitsu FM Towns CD published 31 years ago:

Band-kun - Sound Entertainment (c) 1991 KOEI Co., Ltd.

- TECHNICAL -

KOEI ID: KN10101030
CD ID: HMB-222
BARCODE: 4988615002069

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288427&o=2

$end

$nes=pebbleb,
$bio

Nintendo NES cart. published 33 years ago:

Bandai Golf - Challenge Pebble Beach (c) 1989 Bandai

Play one of the world's most difficult and challenging golf courses on your Nintendo Entertainment System!

This super-realistic golf game, complete with its beautiful seaside view and varying wind conditions, allows you to play each of the 18 holes with fantastic accuracy and realism. Enter your handicap, choose your tee-off position, select your club, control your swing and the ball's flight, direction and spin! Try to break par on this course with its challenging slopes, rises, bunkers and water hazards!

- TECHNICAL -

Model NES-PG-USA

- TRIVIA -

Released in February 1989 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54918&o=2

$end

$spectrum_cass=banderaa,
$bio

Bandera A Cuadros (c) 198? Investronica [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219564&o=2

$end

$info=bandido,
$bio

Arcade Video game published 43 years ago:

Bandido (c) 1979 Exidy.

You control a sheriff who has been surrounded by bandits. You can move around in the middle of the screen, and pick off the bandits that have you circled in. The longer you play the quicker they move. Luckily you can move one direction, while firing another.

- TECHNICAL -

Cabinet dimensions : 67,75'' (172,085cm) high x 25,25'' (64,135cm) wide x 29'' (73,66cm) deep. Monitor : 19''.

Main CPU : Intel 8080 (@ 2.016 Mhz)
Sound CPU : I8035 (@ 400 Khz)
Sound Chips : DAC, SN76477 (@ 400 Khz)

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 8

Players : 1
Control : Joystick 8-Way (controls movement), 8-Way rotary knob + push. (controls shooting)

- TRIVIA -

After "Sheriff"'s release by Nintendo in 1979, it was licensed to Exidy for re-release as Bandido in January 1980 (even if title screen says 1979).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=178&o=2

$end

$dragon_cass=bandit,
$bio

Dragon cass. published 39 years ago:

Bandit (c) 1983 Soft Joe's Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234473&o=2

$end

$info=bandit,
$bio

Arcade Video game published 33 years ago:

Bandit (c) 1989 Data East USA.

- TRIVIA -

Released in April 1989 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146751&o=2

$end

$amigaocs_flop=bandking,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Bandit Kings of Ancient China (c) 1990 Infogrames Interactive, Incorporated.

- TRIVIA -

Licensed from KOEI, this game was known in Japan as Suikoden: Tenmei no Chikai.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73496&o=2

$end

$nes=bandking,
$bio

Nintendo NES cart. published 32 years ago:

Bandit Kings of Ancient China (c) 1990 Koei Co., Ltd.

North American release. Game developed in Japan. See the original Japanese version for more information about the game; "Suikoden - Tenmei no Chikai [Model KOE-XJ]".

Descrition from the back cover:

Join history's greatest band of robbers - The Bandit Kings of the Song Empire!

The year is 1101 and the evil minister Gao Qiu has seized all Imperial authority! The Emperor has one last chance to restore the glory of days past - a desperate gamble to find the last great hero in China!

As a Bandit King, make allies and conquer territories. Watch out for typhoons, riots, epidemics, desertions and attacks from wild beasts. Enjoy festivals with your loyal band of heroes. Gain the support of the people and receive the benefits of their favor. But stay alert... in the end, who will be victorious? You or Gao Qiu?

- TECHNICAL -

Model NES-XJ-USA

- TRIVIA -

Released in December 1990 in North America.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54919&o=2

$end

$mc10=bandit,
$bio

Bandit! (c) 198? Gerrie [Jim Gerrie]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87610&o=2

$end

$dragon_cass=bandito,banditoa,
$bio

Dragon cass. published 38 years ago:

Bandito (c) 1984 Pocket Money Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116636&o=2

$end

$apple2_flop_misc=banditf,banditm,bandito,
$bio

Apple II 5.25 disk. published 40 years ago:

Bandits (c) 1982 Sirius Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107119&o=2

$end

$vic1001_cart=bandits,
$bio

Commodore VIC-20 cart. published 39 years ago:

Bandits (c) 1983 Sirius

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83779&o=2

$end

$pc8801_flop=bandits9,
$bio

Bandits 9 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91427&o=2

$end

$bbc_cass=bandits3,
$electron_cass=bandits3,
$bio

Acorn BBC/Electron cass. published 39 years ago:

Bandits at 3 O'clock (c) 1983 Micro Power

- TECHNICAL -

Game Controls
Player 1 : A - Dive,   Z - Climb,   X - Fire
Player 2 : : - Dive,   / - Climb,   . - Fire

- TRIVIA -

Retail price: £6.99

- STAFF -

By: John Taylor, Ed Hampartsoumain

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51524&o=2

$end

$bbcb_flop=bandits3,
$bio

Acorn BBC Micro B disk. published 38 years ago:

Bandits at 3 O'clock Cracked (c) 1984 Micro Power, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125266&o=2

$end

$apple2_flop_misc=banditcr,
$bio

Apple II 5.25 disk. published 40 years ago:

Bandits cracked (c) 1982 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232939&o=2

$end

$info=m4bandgd,
$bio

Bands of Gold (c) 199? Eurogames.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41237&o=2

$end

$info=bang,
$bio

Arcade Video game published 24 years ago:

Bang (c) 1998 Gaelco.

Export release. Game developed in Japan. See the original for more information; "Gun Gabacho".

- TRIVIA -

Released in September 1998.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=179&o=2

$end

$cgenie_cass=bang,
$bio

Colour Genie cass. published 39 years ago:

Bang Bang (c) 1983 Gumboot Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293384&o=2

$end

$info=bangball,
$vgmplay=bangball,
$bio

Arcade Video game published 26 years ago:

Bang Bang Ball (c) 1996 Banpresto.

Two skateboarding mouse dudes must face many strange puzzle challenges in order to rescue their girl who has been abducted by a nasty gang of cats! Features colourful graphics and interesting game mechanics. Care to have a ball of a good time?

- TECHNICAL -

Main CPU : Motorola 68000 (@ 16 Mhz)
Sound Chips : YMF278B (@ 33.8688 Mhz)

Screen orientation : Horizontal
Video resolution : 320 x 224 pixels
Screen refresh : 60.00 Hz
Palette Colors : 8192

Players : 2
Control : 8-way joystick
Buttons : 1

- STAFF -

Developed by Good House.

Producer : Suzuki
Game designer : Darma
Directior : Ochi
Character designer : Kunihiko Tashiro
Graphics desiners : Mao, Shibata, Yoshimura, Rie
Programmer : Machine Fire
Sound designer : Efa
Instruction card : Wyvern

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=180&o=2

$end

$info=bangbead,
$neogeo=bangbead,
$bio

SNK Neo-Geo MVS cart. published 21 years ago:

Bang Bead (c) 2001 Visco Corp.

A modern "pong"-like game with selectable characters.

- TECHNICAL -

Runs on the SNK "Neo-Geo MVS" hardware.
Game ID: 0259

[SNK MVS Neo-Geo Control Picture]
2 players - 4 buttons per player (3 usables)
=> [A] Return ball [B] Threat/Sliding occur [C] Miracle Swing (when maximum power)

- TRIVIA -

Bang Bead was released in May 2001.

This game runs on the Neo-Geo MVS (only in Europe) and was never released on the Neo-Geo AES home console.

- SERIES -

1. Battle Flip Shot (1998)
2. Bang Bead (2001)

- STAFF -

Director : Tenzi
Programmers : Bilgo Baggins (Code), Ana (Minarai)
Graphic designers : Naka, Ber, Kan, Oka, Stickman (Swordman)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=181&o=2

$end

$dc=bang,
$bio

Sega Dreamcast GD published 22 years ago:

BANG! Gunship Elite (c) 2000 Red Storm Ent.

- TECHNICAL -

GAME ID: T-44102N

- TRIVIA -

Released on December 18, 2000.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135203&o=2

$end

$dc=bangaio,
$bio

Sega Dreamcast GD published 21 years ago:

Bangai-O (c) 2001 Crave Ent., Inc.

- TECHNICAL -

GAME ID: T-40217N

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135200&o=2

$end

$dc=bangaioe,
$bio

Sega Dreamcast GD published 22 years ago:

Bangai-O (c) 2000 Virgin Interactive Ent., Ltd.

- TECHNICAL -

GAME ID: T-7011D-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135199&o=2

$end

$spectrum_cass=bangerma,
$bio

Sinclair ZX Spectrum cass. published 13 years ago:

Banger Management (c) 2009 Cauldwell, Jonathan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=227070&o=2

$end

$cpc_cass=bangracr,
$bio

Amstrad CPC cass. published 31 years ago:

Banger Racer (c) 1991 Cult

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64416&o=2

$end

$spectrum_cass=bangerra,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Banger Racer [Model BR] (c) 1990 Cult

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77906&o=2

$end

$cpc_flop=bangmash,bangmash_c1,bangmash_c1a,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Bangers & Mash (c) 1990 Alternative Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122767&o=2

$end

$spectrum_cass=bangersm,
$bio

Sinclair ZX Spectrum cass. published 30 years ago:

Bangers & Mash (c) 1992 Alternative Software, Ltd.

- TECHNICAL -

[Model AS 827]

- STAFF -

Coding by: Richard Stevenson
Graphics by: Paul Bellamy
Music by: Paul Bellamy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77907&o=2

$end

$cpc_cass=bangers,
$bio

Amstrad CPC cass. published 30 years ago:

Bangers & Mash (c) 1992 Alternative Soft., Ltd.

- TECHNICAL -

GAME ID: AS 828

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144653&o=2

$end

$info=m4bangrs,m4bangrsa,m4bangrsb,
$bio

Bangers n' Cash (c) 199? Empire Games Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15338&o=2

$end

$info=m4bangin,m4bangina,m4banginb,
$bio

Bangin' Away (c) 199? Global Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15367&o=2

$end

$c64_cass=bangkokk,
$bio

Commodore C64 cass. published 35 years ago:

Bangkok Knights (c) 1987 System 3 Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187789&o=2

$end

$amigaocs_flop=bangkokk,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Bangkok Knights (c) 1989 System 3 Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73497&o=2

$end

$info=b2b,
$neogeo=b2b,
$bio

SNK Neo-Geo MVS cart. published 28 years ago:

Bang² Busters (c) 1994 Visco Games

It is an action-platform type game with play mechanics similar to Mario Brothers where you can 'blow up' enemies by puffing them as is done in "Dig Dug". It also contains special bonus stages and bosses.

- TECHNICAL -

Runs on the SNK "Neo-Geo MVS" hardware.
Game ID: NGM-071

- TRIVIA -

The game's title is pronounced Bang Bang Busters.

The Model NGM-071 is a very rare prototype and was never released until its re-edition as an AES cart by NCI as "Bang² Busters [Model NGH-071]".

- PORTS -

* CONSOLES:
SNK Neo-Geo (Dec.2010) "Bang² Busters [Model NGH-071]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3846&o=2

$end

$gameboy=banirace,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Banishing Racer  (c) 1991 Jaleco Company, Limited.

- TECHNICAL -

[Model DMG-BNJ]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65603&o=2

$end

$bbc_cass=banjax,
$bio

Acorn BBC/Electron cass. published 37 years ago:

Banjax (c) 1985 Robico

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51525&o=2

$end

$gba=banjopilu,
$bio

Nintendo GBA cart. published 17 years ago:

Banjo Pilot (c) 2005 T-HQ, Incorporated.

- TECHNICAL -

Game ID: AGB-BAJE-USA

- TRIVIA -

Before Rare was acquired by Microsoft, Banjo-Pilot was being developed as 'Diddy Kong Pilot', a sequel to 'Diddy Kong Racing'. After the acquisition, the game was changed to feature Banjo-Kazooie characters because Nintendo still owned the rights to Donkey Kong characters.

The game was originally going to run on the voxel engine, however when problems arose when having more than 2 characters on-screen as well as the inclusion of more characters and weapons, the developers decided to use Mode 7 graphics instead. Also, a tilt pack was originally to come with the game, however the feature was removed due to problems when trying to view the screen.

In a prototype build shown at Spaceworld, when it was still being developed as Diddy Kong Pilot, a number of Mario characters were shown to be playable at one point in the game. The characters were Mario, Peach, Yoshi, Wario, Bowser and Toad.

A new character named Redneck Kong was to be a racer in the original Diddy Kong Pilot, however he was later intended to be replaced with Candy Kong.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69846&o=2

$end

$gba=banjopil,banjopilp,
$bio

Nintendo GBA cart. published 17 years ago:

Banjo Pilot [Model AGB-BAJP] (c) 2005 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69845&o=2

$end

$n64=banjotooj,
$bio

Nintendo 64 cart. published 22 years ago:

バンジョーとカズーイの大冒険2 (c) 2000 Nintendo.
(Banjo to Kazooie no Daibouken 2)

- TECHNICAL -

CART ID: NUS-NB7J-JPN
BARCODE: 4 902370 505061

- TRIVIA -

Released on November 27, 2000 in Japan.

The game is known outside Japan as "Banjo-Tooie".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57593&o=2

$end

$n64=banjokazj,
$bio

Nintendo 64 cart. published 24 years ago:

バンジョーとカズーイの大冒険 (c) 1998 Nintendo.
(Banjo to Kazooie no Daibouken)

Japanese release. Game developed in USA. For more information about the game itself, please see the original American release entry; "Banjo-Kazooie [Model NUS-NBKE-USA]".

- TECHNICAL -

GAME ID: NUS-NBKJ-JPN
BARCODE: 4 902370 503777

- TRIVIA -

Released on December 06, 1998 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57592&o=2

$end

$gba=banjokazu,
$bio

Nintendo GBA cart. published 19 years ago:

Banjo-Kazooie - Grunty's Revenge (c) 2003 T-HQ, Incorporated.

Gruntilda is back, and it's up to Banjo and Kazooie to stop her master plan. In Banjo-Kazooie: Grunty's Revenge, you'll play as Banjo and follow him through six worlds rife with trials and contests. Some of the challenges you must overcome include solving puzzles, avoiding obstacles, and battling different enemies. Defeat your foes by using Banjo's array of combat moves. You can also seek help from witch doctors, who can transform Banjo into a mouse, a tank, and other creatures.

- TECHNICAL -

Game ID: AGB-BKZE-USA

- TRIVIA -

The player was once able to fly in the game; both flight pads and red feathers appeared in prototype builds of the game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69848&o=2

$end

$gba=banjokaz,banjokazp2,banjokazp,
$bio

Nintendo GBA cart. published 19 years ago:

Banjo-Kazooie - Grunty's Revenge (c) 2003 T-HQ, Incorporated.

European release.

- TECHNICAL -

GAME ID: AGB-BKZP-EUR

- TRIVIA -

In the game's opening sequence, the original version has the story text shifted to the left, however in the European release the text is centered.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69847&o=2

$end

$gba=banjokazi,
$bio

Nintendo GBA cart. published 19 years ago:

Banjo-Kazooie - La Vendetta di Grunty (c) 2003 T-HQ, Inc

Italian release.

Description from the back cover:

GRUNTILDA E TORNATA, E SOLO BANJO E KAZOOIE POSSONO CONTRASTARE IL SUO DIABOLICO PIANO!

VIAGGIA NEL TEMPO, RISOLVI QUESITI, COMBATTI E INCONTRA VECCHI E NUOVI AMICI IN QUESTA NUOVISSIMA AVVENTURA DI BANJO E KAZOOIE!

- TECHNICAL -

GAME ID: AGB-BKZI-ITA
BARCODE: 4 005209 050975

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=317721&o=2

$end

$gba=banjokazs,
$bio

Nintendo GBA cart. published 19 years ago:

Banjo-Kazooie - La Venganza de Grunty (c) 2003 T-HQ, Inc.

Spanish release.

Description from the Back cover:

GRUNTILDA HA VUETO. SOLO BANJO Y KAZOOIE PUEDEN ACABAR CON SU PLAN MAESTRO.

EN ESTA NUEVA AVENTURA DE BANJO Y KAZOOIE, VIAJARÁS EN EL TIEMPO Y TE ENFRENTARÁS A ROMPECABEZAS Y COMBATES. ADEMÁS, ENCONTRARÁS VIEJOS AMIGOS Y HARÁS OTROS NUEVOS.

- TECHNICAL -

GAME ID: AGB-BKZS-ESP
BARCODE: 4 005209 050982

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=317723&o=2

$end

$n64=banjokaz,banjokazu1,banjokazu,
$bio

Nintendo 64 cart. published 24 years ago:

Banjo-Kazooie (c) 1998 Nintendo.

What are you supposed to think about a game that stars a big, goofy honey bear named Banjo who wears tight yellow shorts and carries around a raucous, red-crested breegull in his bright blue backpack? Sounds like a puzzling combination, right? Amazingly, the creative and kooky folks at Rare made all the pieces fit in Banjo-Kazooie, Rare's 3D prequel to Banjo-Tooie.

The action starts when wicked witchy-poo Gruntilda nabs Banjo's cute kid sister, Tooty, to use as a test subject for her beauty-stealing invention. Banjo sets out immediately to the rescue with his inseparable companion Kazooie stashed in his backpack. The bear-and-bird duo must use constant teamwork to overcome the many obstacles in Gruntilda's cavernous lair. Banjo's brute strength comes in handy in beating up on foes, while Kazooie's locomotive versatility enables the pair to scour the world in search of the necessary pieces to solve the puzzles of the place. And if controlling a bizarre bear-bird pair isn't enough, players can seek out witch doctor Mumbo Jumbo to undergo a variety of magical transformations. Banjo and Kazooie can learn more than 20 different moves, and they'll need them all to make it through the nine nightmarish worlds inside Gruntilda's Lair.

- TECHNICAL -

Cartridge ID: NUS-NBKE-USA

- TRIVIA -

Released on May 31, 1998 in North America.

Banjo-Kazooie started development on the SNES and was titled 'Project Dream'. The game was going to be an RPG, and the main character would have been a young man named Edison who had caused trouble with a group of pirates lead by a man named Captain Blackeye.

A poster of the beta design of Berri from Conker's Twelve Tales can be found in Rusty Bucket Bay.

An image of Donkey Kong appeared in the prototype build, but was replaced with an image of Banjo's sister, Tooty, in the final build.

There's an unused firefly sprite on the game's code which appears similar to the Beehive's Bee sprite which even uses the same wings. It's possible this was intended to be used for the world Mad Monster Mansion, the only level set during night.

Napper the Ghost and Clanker's voices are both Banjo's voice but slowed down and lowered respectively. This was done due to not enough memory space on the cartridge to add additional voices.

Grant Kirkhope, the composer of the game, provided the voice of the pots in Mad Monster Mansion that say 'Thank You' when the player deposits an egg in them. According to Kirkhope, he had to redo the line several times because Nintendo thought he was saying 'Fuck You'.

The music played inside the Ant Hill of Mumbo's Mountain is a slowed down version of what was originally intended to be the world's main theme. The original theme was partially inspired by the Baby Elephant Walk tune from the film 'Hatari!'.
The theme that was used for the world Treasure Trove Cove was also the second version that the game's composer, Grant Kirkhope, had written due to the change of the game from 'Project Dream' to 'Banjo-Kazooie'.

The xylophone that Mumbo plays in the intro is the same xylophone that appears in Candy Kong's Music Shop in "Donkey Kong 64".

Known export releases:
[AU] "Banjo-Kazooie [Model NUS-NBKP-AUS]"
[EU] "Banjo-Kazooie [Model NUS-NBKP-EUR]"
[UK] "Banjo-Kazooie [Model NUS-NBKP-UKV]"
[JP] "Banjo to Kazooie no Daibouken [Model NUS-NBKJ-JPN]"

- STAFF -

Chief of Ideas: Gregg Mayles
Other Ideas: George Andreas
Chief Keyboard Tapper: Chris Sutherland
Deputy Keyboard Tappers: Morten Brodersen, Paul Machacek, Graham Smith
Keyboard Tappers: Kieran Connell, Rhys Lewis
Other Keyboard Tapping: Mark Wilson
Chief Scribbler: Steve Mayles
Cartoony Bits and More Scribbling: Ed Bryan
Scene Crayoner: Steven Hurst
More Sketching: John Nash
Other Doodling: Chris Peil
Big Noise Maker: Grant Kirkhope
Chief Free Player: Huw Ward
Rare Free Players: Steven Brand, Gareth Glover, Gavin Hood, Steve Malpass, Adam Munton, Shaun Read, Jamie Williams, Andrew Wilson, David Wong
NCL Free Players: Super Mario Club
Paper Pushers: Simon Farmer, Eileen Hochberg
Spell Book: Leigh Loveday
Word Swopping: Keisuke Terasaki, Masashi Goto, Naruhisa Kawano, Yasuhiro Sakai, Hisashi Nogami
Strange Noise Makers: Eveline Ascher, Lee Ray, Chris Seavor
NOA Big Thanks: Ken Lobb
Big Cheese Thanks: Hiroshi Yamauchi (Mr. Yamauchi), Minoru Arakawa (Mr. Arakawa), Howard Lincoln, Mike Fukuda (Mr. Fukuda), Gail Tilden
Bean Counting: Joel Hochberg
Moving 'N' Shaking: Tim Stamper

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57594&o=2

$end

$n64=banjotooa,banjotoo,banjotoou,
$bio

Nintendo 64 cart. published 22 years ago:

Banjo-Tooie (c) 2000 Nintendo of America.

Left for worm food under a huge boulder at the conclusion of Banjo-Kazooie, Gruntilda the witch is back and boy, is she mad. Forming a coven of co-conspirators with hideous sisters Mingella and Blobbelda, Grunty has hatched a madcap plan to regain her former beauty by using the Big O'Blaster (B.O.B.) to suck the life force from B-K's island. Naturally, Banjo, the ever-cheerful bear, and Kazooie, the wise-mouthed breegull who camps out in Banjo's blue backpack, will do everything in their power to stop Grunty's nefarious plot. 

Developer Rare (Donkey Kong 64) has greatly extended replayability by adding 14, count 'em, 14 multiplayer games. In keeping with Banjo-Tooie's tongue-in-cheek character, the multiplayer games include daft versions of soccer and bumper cars as well as first-person shooters in which you lock-and-load an egg-shooting Kazooie. Solo players can refight bosses and replay Banjo-Tooie's myriad minigames as often as they want. 

The main adventure sprawls across nine vast and endlessly surprising worlds. Lava and ice environments are joined in the brimstone-and-brrr! world of Hailfire Peaks. Shipwrecked aliens, a picture-snapping pig and a sunken temple lurk beneath Jolly Roger's Lagoon. With everything from a cranky French-fry vendor to freaky rides, the way-out amusement park, Witchyworld, has enough charm and challenge for one game - yet in Banjo-Tooie, it's just one world of many.

Banjo and Kazooie have scads of new moves, including the ability to shoot while flying or swimming. Banjo can grab Kazooie by the scruff of the neck and beat on enemies. He can also use his backpack to safely cross lava, carry items and even take a health-restoring snooze. Kazooie can swiftly swim alone and hatch eggs. With special shoes, Kazooie can climb sheer cliffs and dash across water. 

You can even control Mumbo-Jumbo, the skull-faced shaman whose magical skills easily surpass his grasp of the English language. Standing on special Mumbo pads, Mumbo can bring aliens back to life, animate giant statues and more. 

Mumbo's new rival in the mojo department is Humba Wumba, an enchanting sorceress who holds court in Wumba's Wigwam in each world. Visit Humba to transform Banjo and Kazooie into a submarine, a snowball and even a front-loading washing machine. 

Don't worry -- you won't have to know about every new move and item right from the beginning. That's because Drill Sergeant Jamjars teaches them gradually, allowing you to master one skill before moving on to the next. Jamjars is the no-nonsense bro of Bottles the mole, the teacher in Banjo-Kazooie.

- TECHNICAL -

GAME ID: NUS-NB7E-USA
BARCODE: 0 45496 87072 0

- TRIVIA -

Banjo-Tooie was released on November 20, 2000 in the USA.

This game has been rated E (Everyone) by the independent Entertainment Software Rating Board, with the content descriptors Animated Violence and Comic Mischief. 

Export releases:
[AU] "Banjo-Tooie [Model NUS-NB7U-AUS]"
[JP] "Banjo to Kazooie no Daibouken 2 [Model NUS-NB7J-JPN]"
[EU] "Banjo-Tooie [Model NUS-NB7P-EUR]"

- STAFF -

Developed by Rare.

The Banjo-Tooie Team: Ed Bryan (Jinjo), William Bryan (Bazza), Kieran Connell (Klungo), Salvatore Fileccia (Fruity), Steven Hurst (Honey B), Grant Kirkhope (Old King Coal), Paul Machacek (Woo Fak Fak), Steve Malpass (Mingella), Gregg Mayles (Grunty), Steve Mayles (Blobbelda), David Pashute (Dilberta), Andrew Pollington (Jolly Roger), Chris Sutherland (Superstash), Mark Wilson (Chilly Willy)

Rare Testing Team: Ross Bullimore (Bullion Bill), Matt Carter (Salty Joe), Justin Cook (Canary Mary), Richard Cousins (Rocknut), Andrew Kimberley (Klang), Luke Munton (Merry Maggie), Dale Murchie (Mrs. Boggy), David Parkinson (Dippy), Gary Phelps (Gobi), Gavin Price (Guffo), John Silke (Jippo Jim), Roger Smith (Skivvy), Gareth Stevenson (Glowbo), Huw Ward (Jiggywiggy), David Wong (Weldar)

Nintendo Product Testing: Roger Harrison, Thomas Hertzog, Michael Kelbaugh, Sam Kujath, Michael Leslie, Chris Needham, Richard S. Richardson, The Disciples of Jiggywiggy

Thanks to the following Rare people: Simon Farmer (Clinker), Eveline Novakovic (Twinklies), Eileen Hochberg (Heggy), Joel Hochberg (Jamjars), Scott Hochberg (Scrotty), Leigh Loveday (Mr. Pants), Chris Seavor (Pawno), Chris Stamper (Jingaling), Tim Stamper (Sabreman), Andrew Wilson (Bottles)

Thanks to the following Nintendo people: Minoru Arakawa, Christian Campbell, Mike Fukuda, Don James, Ken Lobb, Jacqualee Story, Gail Tilden, Hiroshi Yamauchi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57595&o=2

$end

$info=j80bac,
$bio

Bank A Coin (c) 198? JPM International.

- TECHNICAL -

System 80

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41156&o=2

$end

$info=m4bnknot,
$bio

Bank A Note (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41254&o=2

$end

$msx2_flop=bankbust,bankbustb,bankbusta,
$bio

MSX 2 disk. published 34 years ago:

Bank Buster (c) 1988 Eurosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101490&o=2

$end

$info=m1bankbs,m1bankbso,m1bankbsp,
$bio

Bank Buster Club (c) 199? Maygay.

- TECHNICAL -

M1A/B

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41960&o=2

$end

$info=j2bankch,
$bio

Bank Chase (c) 198? JPM International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40923&o=2

$end

$a2600=bankheise,
$bio

Atari 2600 cart. published 39 years ago:

Bank Heist (c) 1983 Hi-Score.

Australian release. See Fox's "Bank Heist [Model 11012]" for more information about the game itself.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50241&o=2

$end

$a2600=bankheis,
$bio

Atari 2600 cart. published 39 years ago:

Bank Heist (c) 1983 20th Century Fox.

Your goal is to rob as many Banks as possible before running out of Getaway Cars. Disabling Cop Cars with dynamite increases your score and causes more banks to appear in the town. Running into Cop Cars or accidentally dynamiting your own car will abruptly halt your little joy ride.

- TECHNICAL -

Model 11012

- SCORING -

Money received for robbing Banks and disabling Cop Cars is shown for a short time on the screen where the Bank or Cop Car was located.  The total amount of money you have earned is displayed at the bottom of the screen. Bonus cash is awarded when you leave a town after robbing nine or more Banks.

Bank Values:
First Bank = $10         
Second Bank = $20         
Third Bank = $30        
Fourth Bank = $40         
Fifth Bank = $50
Sixth Bank = $60
Seventh Bank = $70
Eighth Bank = $80
Ninth Bank = $90

Cop Car Values:
One Cop Car in pursuit = $10
Tow Cop Cars in pursuit = $30
Three Cop Cars in pursuit = $50

Bonus Points for Level 1:
Bankersfield = $93.00
Silver Dollar = $186.00
Flat Broke = $279.00
Heistown = $372.00

Add $372.00 per level to these values for the other seven levels.

- TIPS AND TRICKS -

HINTS FROM BILL ASPROMONTE (hope he didn't hurt himself with these tips!):
The wrap-around passageways are the best way to ditch cops. Also, Cop Cars are not allowed to make U-turns. This means that you can follow them about the town without risking a head-on collision.

- STAFF -

Programmer: Bill Aspromonte

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50240&o=2

$end

$info=sc5bjob,sc5bjoba,sc5bjobb,sc5bjobc,sc5bjobd,sc5bjobe,sc5bjobf,sc5bjobg,sc5bjobh,sc5bjobi,
$bio

Bank Job (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model Z053]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42442&o=2

$end

$info=bankp,
$vgmplay=bankp,
$bio

Arcade Video game published 38 years ago:

Bank Panic (c) 1984 Sega.

A reaction-based shoot-em-up in which the player takes on the role of a gun-slinging Deputy, who has been charged with protecting the town bank from outlaws. 

Each stage contains twelve numbered doors, with three doors visible on-screen at any one time. The player must scroll the screen left or right to bring other doors into view. At regular intervals, one or more doors will open to reveal either a bank customer or an outlaw. The customers must be allowed to deposit their money unharmed while the outlaws must be shot before they have a chance to shoot the deputy. Some of the outlaws must be shot twice before they are killed. If the player kills an innocent citizen, a player life is lost. 

Doors will only open when they are on-screen and a level is only completed once cash has been deposited safely into the bank via each of the twelve doors. Each level has a tight time limit, so it's important to ensure that the player reaches the doors that are about to be opened as quickly as possible. Imminent visitors are indicated by a bar graph situated above each door, with a moving red marker showing the approach of either a customer or robber. 

In addition to the outlaws, players must also be wary of time bombs that occasionally appear on one of the doors; this is indicated by both a timer and an icon above the door with the bomb. The bomb must be reached and its fuse shot before the timer runs out. As well as the outlaws and customers, a small, bow-legged cowboy occasionally appears holding gifts above his head, these can be shot for bonus points. Occasionally, an open door will reveal a town citizen bound by ropes. The player must shoot the ropes with a single shot to free the citizen. 

Bonus points are awarded for the completion of a level, with the amount determined by remaining level time and the number of moneybags deposited. Players can choose to start the game on either level one, three or six, with the harder levels earning higher bonus points for stage completion.

- TECHNICAL -

Cabinet dimensions : 69,5inch. high x 27inch. wide x 32,25inch. deep.

Main CPU : Zilog Z80 (@ 3.86712 Mhz)
Sound Chips : (3x) Texas Instruments SN76496 (@ 3.86712 Mhz)

Players : 2
Control : 2-way joystick
Buttons : 3
=> [A] Left fire, [B] Center fire, [C] Right fire

- TRIVIA -

Bank Panic was released on September 28, 1984.

Sanritsu is the actual developer of this game, and Sega produced and distributed it. In fact, if you look through the graphical data, you can see Sanritsu's logo amongst the different tiles and sprites.

The character's names are John, Sam (with a robber behind him), Hope (tied up with rope), Mary and Ann (with a robber behind her). Your character is simply referred to as the Hero.

Alessandro Giuriato and Gary Hatt share the official record for this game with 9,999,999 points on March 5, 1985 and May 27, 1987, respectively.

- SCORING -

Killing a gunman :
Before he draws his gun : 100 or 200 points.
With the timer on 0.00 : 5,000 points for red shirt gunman (may also earn EXTRA letter).
With the timer on 0.00 : 3,000 points for green shirt gunman.
With the timer on 0.00 : 2,000 points for brown shirt gunman.
With the timer on 0.01-0.10 : 1,000 points.
With the timer on 0.11-0.15 : 800 points.
With the timer on 0.16-0.20 : 700 points.
With the timer on 0.21-0.25 : 600 points.
With the timer on 0.26-0.33 : 300 points.

Shooting the bomb : 100 points.

Deposits :
First bag of money : 200 points.
Second bag of money through the same door : 400 points.
Third bag of money through the same door : 600 points.
Fourth or more bag of money through the same door : 1,000 points.
A money bag deposited at a door with a cashier present: 1000 points bonus.
Regaining a stolen money bag : 1000 points.

Shooting the rope on a customer who is tied up: 3 bags of money worth 1,000 points each (3,000 points total).

Shooting the hats: 100 points for the first one, 200 points for the second, 300 points for the third, etc...
Shooting the bag of money after all the hats : 1,000 points bonus.
There are only three and four hats on rounds 1 and 2 respectively.

Sometimes after a woman is help up and the gunman is killed, a 500 points bonus is awarded (woman peeks in the door before it closes, winks and a red heart is shown).

Sometimes after a man is help up and the gunman is killed, a 200 points bonus is awarded (man peeks in the door before it closes, smiles and waves).

If EXTRA is spelled, the player earns an extra life plus 20,000 bonus points, and the game advances to the next level.

End of level bonuses :
Money bags 1-12 : 50 points each
Money bags 13-24 : 100 points each
Money bags 25-36 : 150 points each
Money bags 37-48 : 200 points each

Fair average bonus :
0:00 awards 10,000 points.
0:01 awards 9,000 points.
0:02 awards 8,000 points.
0:03 awards 7,000 points.
0:04 awards 6,000 points.
0:05 awards 5,000 points.
0:06 awards 4,000 points.
0:07 awards 3,000 points.
0:08 awards 2,000 points.
0:09 awards 1,000 points.
0:10 and above awards no points (game displays 'non points').

Timer bonus : 100 points per click of time remaining.

Starting on Level 3 : 20,000 points bonus for clearing level 3.
Starting on Level 6 : 60,000 points bonus for clearing level 6.

Robber Bosses must be shot twice to be killed - you get two scores based on the time of each hit.

- TIPS AND TRICKS -

* Try to always allow a gunman to draw, as you only score 100 points if he doesn't. If two or more gunmen appear take one out straight away, as it is a lot more difficult to kill more than one when they draw.

* You don't have to shoot the little guy with the hat an exact number of times, just once for each hat or more. So fire as many times as you can and you will get the bonus points.

* You should try to defuse bombs as soon as possible.

* Doors cannot be opened while you are moving, so move directly to the door you require without stopping.

* Watch the indicators above the door numbers to see which doors will be opening soon. If there are two next to each other, try to get only one of them on screen so you do not have to possibly contend with more than one gunman simultaneously.

* Sometimes after depositing money, the departing customer has a wanted poster with a number on it on their back.  This indicates that the next customer at this door number will be a robber.

- STAFF -

Developed by Sanritsu.

- PORTS -

* CONSOLES:
[JP] Sega SG-1000 (1985)
Sega Master System (1987)

* COMPUTERS:
Sinclair ZX Spectrum (1985, "West Bank")
Amstrad CPC (1986, "West Bank")
Commodore C64 (1986, "West Bank")
MSX

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=182&o=2

$end

$msx1_cart=bankpk,
$bio

Bank Panic (c) 198? ProSoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76583&o=2

$end

$msx1_flop=bankp,
$bio

Bank Panic Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134125&o=2

$end

$sms=bankpc,
$bio

Sega Master System card published 35 years ago:

Bank Panic (c) 1987 Sega Enterprises, Limited.

European release. Game developed in Japan. See "Bank Panic [Sega My Card] [Model C-53]" for more information about the game itself.

Description from the European cover:

Set against the background of America's pioneer era, you as the HERO, are a quick draw artist — whose job it is, to protect the customers who are depositing money at the bank. (For 1 player)

In der amerikanischen Gründerzeit. Sie sind ein HELD, sie können schnell ziehen — und Ihr Job ist es, die Kunden zu schützen, die Ihr Geld in der Bank deponieren wollen. (Für 1 Spieler)

En toile de fond, l'Amérique des pionniers. Vous, vous êtes le héro, un croquiste, dont la tâche est de protéger les clients qui déposent leur argent à la banque. (Pour un joueur)

Vuelva a los comienzos de la era de colonización americana. Usted es el héroe, y su misión es proteger a los clientes que vienen a depositar dinero al banco. (Para 1 jugador)

Sullo sfondo dell'era dei pionieri americani, tu, l'EROE, sei un artista del tiro ultrarapido il cui compito è quello di difendere i clienti che depositano denaro alla banca. (Per uno giocatori)

- TECHNICAL -

The Sega Card
Model # 4084

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56297&o=2

$end

$sg1000=bankp,
$bio

Sega SG-1000 game published 37 years ago:

バンク パニック (c) 1985 Sega Enterprises, Limited.
(Bank Panic)

This port is more of a remake than a port. The scoring is very different, and it is nearly impossible to get past level 14 due to the insane speed of the shooters! The instruction booklet also has an incorrectly placed screenshot of the arcade version on page 9, and the instructions are based on the arcade version instead, making it mostly incorrect for this version.

- TECHNICAL -

Sega My Card
Model # C-53

- TRIVIA -

Original price: 4,300 Yen.

Export releases:
"Bank Panic [Model 4006]"
[EU] "Bank Panic [Model 4084]"
[EU] "Bank Panic [Model MK-4584-50]"

- STAFF -

Developed by: Sanritsu

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49001&o=2

$end

$sms=bankp,
$bio

Sega Master System cart. published 35 years ago:

Bank Panic (c) 1987 Sega Enterprises, Limited.

European release. Game developed in Japan. See "Bank Panic [Sega My Card] [Model C-53]" for more information about the game itself.

Description from the European cover:

Set against the background of America's pioneer era, you as the HERO, are a quick draw artist — whose job it is, to protect the customers who are depositing money at the bank. (For 1 player)

In der amerikanischen Gründerzeit. Sie sind ein HELD, sie können schnell ziehen — und Ihr Job ist es, die Kunden zu schützen, die Ihr Geld in der Bank deponieren wollen. (Für 1 Spieler)

En toile de fond, l'Amérique des pionniers. Vous, vous êtes le héro, un croquiste, dont la tâche est de protéger les clients qui déposent leur argent à la banque. (Pour un joueur)

Vuelva a los comienzos de la era de colonización americana. Usted es el héroe, y su misión es proteger a los clientes que vienen a depositar dinero al banco. (Para 1 jugador)

Sullo sfondo dell'era dei pionieri americani, tu, l'EROE, sei un artista del tiro ultrarapido il cui compito è quello di difendere i clienti che depositano denaro alla banca. (Per uno giocatori)

- TECHNICAL -

The Sega Cartridge
Model # MK-4584-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55943&o=2

$end

$msx1_cart=bankp,bankpa,
$bio

MSX cart. published 36 years ago:

Bank Panic (c) 1986 Pony Canyon, Inc.

Portage of the arcade video game.

- TECHNICAL -

Game ID: R49x5807
BARCODE: 4988013004399

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76582&o=2

$end

$info=j2bankrd,
$bio

Bank Raid (c) 198? JPM.

Bank Raid is a multi stake AWP with a trail top game and new concept designed with a Western theme. It includes a traditional 3-reel game with holds, nudges and gambles as well as features such as 'Stop-A-Fruit'. When three overprinted horse symbols appear on the winline, the 'stop-a-fruit' feature is awarded. All the reel lamps animate and the player must press the start button to stop the lamp on a fruit. The reels will then spin off to a winline matching the fruit selected. The top game is a three-reel fivewinline game with a progressive 'trail to end' feature â€“ Positioned on the top reel bands are dedicated symbols. When three appear on the winlines, then this will trigger the trail to end feature. This consists of a 31 position progressive trail, incorporating bonus, feature, cash, superspins, and 'sheriff's badge' squares. The player may collect the prize on offer or choose to gamble all the way to the jackpot.

- TECHNICAL -

Is available in the two stake format and is presented in the stunning Linear cabinet.

- TRIVIA -

Released in Spain only.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11754&o=2

$end

$info=m4bankrd,m4bankrda,m4bankrdb,m4bankrdc,m4bankrdd,
$bio

Bank Raid (c) 199? Empire Games Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15337&o=2

$end

$info=ep_braid,ep_braida,ep_braidb,ep_braidc,ep_braidd,ep_braide,
$bio

Bank Raid (c) 200? Extreme Gaming.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48944&o=2

$end

$zx81_cass=bankrobbr,
$bio

Sinclair ZX-81 cass. published 39 years ago:

Bank Robber (c) 1983 Romik Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114853&o=2

$end

$vic1001_cart=bankrobr,
$bio

Commodore VIC-20 cart. published 40 years ago:

Bank Robber [Model VIC-1913] (c) 1982 Commodore

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83780&o=2

$end

$info=bankrob,bankroba,bankrobb,
$bio

Video Slot Machine published 29 years ago:

Bank Robbery (c) 1993 Entertainment Technology Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=37787&o=2

$end

$info=m1bankrl,m1bankrl2p,m1bankrlp,
$bio

Fruit Machine published 27 years ago:

Bank Roll (c) 1995 Maygay.

- TECHNICAL -

M1A/B

- TRIVIA -

Bank Roll was released in August 1995.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41961&o=2

$end

$info=m5bankrl,
$bio

Bank Roll (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41537&o=2

$end

$info=j2bkroll,
$bio

Bank Roll (c) 199? JPM International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41896&o=2

$end

$info=sc4broll,sc4brolla,sc4brollb,sc4brollc,
$bio

Bank Roll (c) 200? Mazooma Games.

A super Multi-Stake game with multiple Hi-Lo reels! Players can choose which stake to play, with options of 10p, 20p or 30p play, and 1, 3 and 5 winlines being awarded accordingly. Fill the trail with numbers overlaid on winline 1, or obtain reel wins, for access to the cash ladder.

Depending on the stake, upto 3 Hi-Lo numbers are active at any one time, thus allowing the player to gamble Cash, Winspins and Nudges. New to Bank Roll is a guaranteed Red Exchange Point - allowing the player the possibility of getting a super feature each time into the cash ladder. Also new is the 'Note Climb' feature - making some big winnings a possibility!

- TECHNICAL -

[Model PR2034]

Technology : Scorpion 4
Cabinet : Eclipse with Note Acceptor facility.
Jackpot : £15 / £5
Stakes : 20p, 25p, 30p

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11901&o=2

$end

$info=m4bnkrol,m4bnkrol__a,m4bnkrol__b,m4bnkrol__c,m4bnkrol__d,m4bnkrol__e,
$bio

Bank Roller Club (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41255&o=2

$end

$info=bankshot,
$bio

Handheld game published 42 years ago:

Bank Shot - Electronic Pool (c) 1980 Parker Bros.

- STAFF -

Designed by: Garry Kitchen

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88782&o=2

$end

$apple2_flop_orig=bsstoryb12,
$apple2_flop_clcracked=bsstoryb,bsstoryb11,bsstoryb11b,
$bio

Apple II 5.25 disk. published 37 years ago:

Bank Street StoryBook (c) 1985 Mindscape, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230645&o=2

$end

$msx1_flop=bswriter,
$bio

Bank Street Writer Cracked (c) 19?? Unknown.

Cartridge to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133244&o=2

$end

$apple2_flop_clcracked=bswriter2,bswriter2b,
$bio

Apple II 5.25 disk. published 38 years ago:

Bank Street Writer II (c) 1984 Scholastic, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231063&o=2

$end

$apple2_flop_orig=bswrtrpl,
$bio

Apple IIc+ 3.5in. disk. published 33 years ago:

Bank Street Writer Plus (c) 1989 Broderbund Soft., Inc.

Bank Street Writer is an easy to use word processor intended for beginners and educational use.

- TRIVIA -

It was very popular on the Apple II, but also had ports for Atari, Commodore 64, MSX, Macintosh, IBM PC, and IBM PCjr.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294556&o=2

$end

$info=m3bankr,
$bio

Banker (c) 198? BWB.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41169&o=2

$end

$info=sc4bankb,sc4bankba,sc4bb,sc4bba,
$bio

Bankety Bank (c) 200? QPS Interactive.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42436&o=2

$end

$ibm5150=bbmovie,
$bio

IBM PC 3.5in. disk. published 31 years ago:

Banner Blue Movie Guide (c) 1991 Banner Blue

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132546&o=2

$end

$apple2_flop_clcracked=bballalph,
$bio

Apple II 5.25 disk. published 30 years ago:

Banner Books - All Along The Alphabet (c) 1992 Queue, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=159826&o=2

$end

$apple2_flop_clcracked=bbyrscday,
$bio

Apple II 5.25 disk. published 30 years ago:

Banner Books - Your School Day (c) 1992 Queue, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=159827&o=2

$end

$apple2_flop_clcracked=bannerch,
$bio

Apple II 5.25 disk. published 38 years ago:

Bannercatch (c) 1984 Scholastic, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231064&o=2

$end

$to7_cass=bangue,
$bio

Banque (c) 198? Huet [Sylvain Huet]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108153&o=2

$end

$cpc_flop=banquise,
$bio

Amstrad CPC type-in published 28 years ago:

Banquise (c) 1994 CPC Infos

- TRIVIA -

Listed as a type-in program in the French magazine: CPC Infos.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119416&o=2

$end

$cd32=banshee,
$bio

Commodore Amiga CD32 disc published 28 years ago:

Banshee (c) 1994 Core Design

- TECHNICAL -

CD ID: CDD4103

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=106898&o=2

$end

$amigaaga_flop=banshee,
$bio

Commodore Amiga 1200 disk. published 28 years ago:

Banshee (c) 1994 Core Design, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146356&o=2

$end

$info=sc4bantm,sc4bantma,sc4bantmb,sc4bantmc,
$bio

Bantam of the Opera (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR2301]

[Scorpion 4]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42437&o=2

$end

$info=sc5bantm,sc5bantma,
$bio

Bantam of the Opera (c) 200? Mazooma Games.

- TECHNICAL -

[Scorpion 5]
[Model PR2301]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43073&o=2

$end

$ibm5170_cdrom=banzaib,
$bio

PC/MS-Windows CD published 26 years ago:

Banzai Bug (c) 1996 Grolier

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=143986&o=2

$end

$info=bnzai_l3,bnzai_l1,bnzai_pa,bnzai_g3,
$bio

Pinball published 34 years ago:

Banzai Run (c) 1988 Williams Electronics Games, Incorporated.

In this unique motocross-themed pinball game, you have to defeat four rival motocross bikers : Green Machine, Yellow Belly, Blue Beard, and Red Hot, before challenging the King of the Hill in two-ball multi-ball!

- TECHNICAL -

Williams System 11B
Model Number : 566

Main CPU : M6808 (@ 1 MHz)
Sound CPU : Motorola M6809 (@ 2 MHz), OKI M6808 (@ 1 MHz)
Sound chips : Yamaha YM2151 (@ 3.579545 MHz), (2x) DAC, (2x) HC55516

- TRIVIA -

Released in May 1988.

The first game to feature a second complete play-field in the back-glass. Approximately 1,750 units were produced.

On the main playfield, you can see the developers' names and their rankings on the racers' uniforms :

Rank 2 : Krutsch
Rank 3 : Lawlor
Rank 4 : Boon
Rank 5 : Sprenger
Rank 6 : Schmidt

- STAFF -

Concept & Design : Pat Lawlor
Design & Software : Larry DeMar (LED)
Sound & Musical Score : Brian Schmidt
Graphic Design & Theme : Mark Sprenger
Mechanics By : John Krutsch
FX : Ed Boon

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5206&o=2

$end

$gamate=baoqingt,
$bio

Bao Qing Tian [Model C1064] (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=105860&o=2

$end

$nes=baoqingt,
$bio

Famiclones cart. published 26 years ago:

包青天 (c) 1996 NT.
(Bao Qing Tian)

- TECHNICAL -

NT-679

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76486&o=2

$end

$megadriv=baoxiao,
$bio

爆笑三國 (c) 199? C&E [Computer & Ent., Inc.]
(Bao Xiao San Guo)

Unlicensed turn-based tactical role-playing game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95182&o=2

$end

$nes=bxtg,bxtga,
$bio

Nintendo Famicom cart. published 25 years ago:

爆笑三国 (c) 1997 Waixing.
(Bao Xiao Tien Guo)

- TECHNICAL -

[Model ES-1005]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76487&o=2

$end

$ibm5170_cdrom=brokswd2d,brokswd2da,
$bio

PC/MS-Windows CD published 25 years ago:

Baphomets Fluch II - Die Spiegel der Finsternis (c) 1997 Virgin Interactive Ent., Ltd.

German release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=302047&o=2

$end

$info=ec_bar5,
$bio

Bar 5 (c) 199? Electrocoin Automatics, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41876&o=2

$end

$info=sc2bar7,sc2bar7a,sc2bar7b,sc2bar7c,sc2bar7d,sc2bar7e,sc2bar7f,sc2bar7g,sc2bar7h,sc2bar7i,sc2bar7j,sc2bar7k,
$bio

Video Slot Machine published 25 years ago:

Bar 7 (c) 1997 Concept.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42979&o=2

$end

$info=sc5bar7b,sc5bar7c,sc5bar7d,sc5bar7e,sc5bar7f,sc5bar7g,
$bio

Bar 7's Bingo (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR3064]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43724&o=2

$end

$info=sc4bar7,sc4bar7a,
$bio

Bar 7's (c) 200? Bell-Fruit Games.

- TECHNICAL -

[Model PR1433]
Scorpion 4

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15142&o=2

$end

$info=sc4bar7b,sc4bar7c,sc4bar7d,sc4bar7e,
$bio

Bar 7's (c) 200? Bell-Fruit Games, Limited. [B.F.G.]

- TECHNICAL -

[Model PR1438]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42846&o=2

$end

$info=sc5bar7,sc5bar7a,
$bio

Bar 7's (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Scorpion 5]
[Model PR1447]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43074&o=2

$end

$bbc_cass=barbill,
$electron_cass=barbill,
$bio

Acorn BBC/Electron cass. published 37 years ago:

Bar Billiards (c) 1985 Blue Ribbon.

- TECHNICAL -

GAME ID: 2908

- TRIVIA -

Retail price: £1.99

- SCORING -

The points awarded for potting a ball are as shown below: (N.B. Potting a red ball gives double-points).
1)  Potting a ball in a pocket at the end of the table gives from top to bottom; 10, 20, 30, 20 and 10 points.
2)   Potting a ball in the centrally position 'Red Peg' pocket gives 100 points.
3)   Potting a ball in either of the outside 'Red Peg' pockets gives 50 points.
4)   Potting a ball in the 'Black Peg' pocket gives 200 points.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51526&o=2

$end

$info=m4barcrz,
$bio

Bar Crazy (c) 199? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41238&o=2

$end

$amigaocs_flop=bargames,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Bar Games (c) 1990 Accolade, Incorporated.

- TECHNICAL -

GAME ID: 40071
BARCODE: 0 15605 40071 1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73498&o=2

$end

$ibm5150=bargames,
$bio

IBM PC 5.25in. disk. published 33 years ago:

Bar Games (c) 1989 Accolade, Inc.

- TECHNICAL -

GAME ID: 69105
BARCODE: 0 15605 69105 8

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132373&o=2

$end

$pet_cass=mpbar,
$bio

Commodore PET cass. published 43 years ago:

Bar Graphs (c) 1979 Microphys

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125838&o=2

$end

$info=sc5bkngx,sc5bkngxa,
$bio

Bar King X (c) 200? Mazooma Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42443&o=2

$end

$info=v4barqst,
$bio

Bar Quest (c) ???? Barcrest.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15235&o=2

$end

$info=v4barqs2,
$bio

Bar Quest 2 (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41663&o=2

$end

$info=hb_bar7,hb_bar7a,
$bio

Bar Seven (c) 200? Global Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42322&o=2

$end

$info=b85cb7p,
$bio

Bar Sevens (c) 199? Bell-Fruit Mfg. Company, Limited.

- TRIVIA -

Bar Sevens was released in April 1988 in the UK.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56345&o=2

$end

$info=sc1bartk,
$bio

Fruit Machine published 30 years ago:

Bar Trek (c) 1992 Bell-Fruit Mfg. Co.

- TECHNICAL -

Model 6006

- TRIVIA -

Bar Trek was released in December 1992 in the UK.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32394&o=2

$end

$info=ep_bartk,ep_bartka,ep_bartkb,ep_bartkc,ep_bartkd,ep_bartke,ep_bartkf,
$bio

Bar Trekkin (c) 199? Maygay.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40798&o=2

$end

$info=m5barxdx,
$bio

Bar X Deluxe (c) 199? Empire Games, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41539&o=2

$end

$info=ec_barx,ec_barx__b,ec_barx__a,ec_barx__c,ec_barx__d,ec_barx__e,ec_barx__f,ec_barx__g,ec_barx__h,ec_barx__i,ec_barx__j,ec_barx__k,ec_barx__l,ec_barx__m,ec_barx__n,ec_barx__o,ec_barx__p,ec_barx__q,ec_barx__r,ec_barx__s,ec_barx__t,ec_barx__u,ec_barx__v,ec_barx__w,ec_barx__x,ec_barx__y,ec_barx__z,ec_barx__0,ec_barx__1,ec_barx__2,ec_barx__3,ec_barx__4,ec_barx__5,ec_barx__6,ec_barx__7,ec_barx__8,ec_barx__9,ec_barx__aa,ec_barx__ab,ec_barx__ac,ec_barx__ad,ec_barx__ae,ec_barx__af,ec_barx__ag,ec_barx__ah,ec_barx__ai,ec_barx__aj,ec_barx__ak,ec_barx__al,ec_barx__am,ec_barx__an,ec_barx__ao,ec_barx__ap,ec_barx__aq,ec_barx__ar,ec_barx__as,ec_barx__at,ec_barx__au,ec_barx__av,ec_barx__aw,ec_barx__ax,ec_barx__ay,ec_barx__az,ec_barx__a0,ec_barx__a1,ec_barx__a2,ec_barx__a3,ec_barx__a4,ec_barx__a5,ec_barx__a6,ec_barx__a7,ec_barx__a8,ec_barx__a9,ec_barx__ba,ec_barx__bb,ec_barx__bc,ec_barx__bd,ec_barx__be,ec_barx__bf,ec_barx__bg,ec_barx__bh,ec_barx__bi,ec_barx__bj,ec_barx__bk,ec_barx__bl,ec_barx__bm,ec_barx__bn,ec_barx__bo,ec_barx__bp,ec_barx__bq,ec_barx__br,ec_barx__bs,ec_barx__bt,ec_barx__bu,ec_barxo,ec_barxoa,ec_barxob,ec_barxoc,ec_barxod,ec_barxoe,ec_barxmab,
$bio

Bar-X (c) 199? Electrocoin Automatics, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40099&o=2

$end

$info=ec_bxd7s,ec_bxd7s__a,ec_bxd7s__b,ec_bxd7s__c,ec_bxd7s__d,
$bio

Fruit Machine published 15 years ago:

Bar-X - Diamond 7 (c) 2007 Electrocoin Automatics, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40181&o=2

$end

$info=ec_bx125,ec_bx125a,
$bio

Fruit Machine published 17 years ago:

Bar-X 125 (c) 2005 Electrocoin Automatics, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64463&o=2

$end

$info=ec_bx180,ec_bx180a,
$bio

Bar-X [Z180] (c) 199? Electrocoin Automatics, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64465&o=2

$end

$sms=baraburu,
$bio

Sega Master System cart. published 6 years ago:

Bara Buru (c) 2016 Kagesan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290039&o=2

$end

$pc8801_flop=barabara,
$bio

Barabara Chugakusei (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91428&o=2

$end

$info=baraduke,
$bio

Arcade Video game published 37 years ago:

Baraduke (c) 1985 Namco, Limited.

Baraduke is a side/vertical scrolling shooter in which the player walks and flies Kissy through an alien base blasting baddies on the way. The scrolling isn't forced, but players aren't able to go back once they've passed into a new area. Rescuing little rabbit-eared blobby cyclopes will give you a chance at extra hit points. It's not a brilliant game, but there's something oddly compelling about it. The little aliens saying "I'm your friend!" when you save them is much appreciated, as is their willingness to sacrifice themselves by suiciding against the boss monster at the end of every level.

- TECHNICAL -

Main CPU : Motorola M6809 (@ 1.536 Mhz), Hitachi HD63701 (@ 1.536 Mhz)
Sound Chips : Namco 8-channel WSG
RAM : (8x) 6116, (4x) 2148

Players : 2
Control : 8-way joystick
Buttons : 1

- TRIVIA -

Baraduke was released in July 1985 in Japan. The game did well, but not much more.

In the game's logo, all consonants are uppercase and all vowels are lowercase.

Namco had the reputation of making cute games but Takahashi, the game planner, was tired of making cute games. So the developers tried to make the most disgusting graphics possible. The game was inspired by movies such as Alien and Nausicaa (both for the heroine seen in the ending but also for one of the bosses, inspired by Ohmu). One of the monsters is inspired by Pac-Man (roughly speaking, it was a “bad version of Pac-Man”).

The names Kissy and Takky (for Takahashi and Kishimoto), used for players 1 and 2, were not meant to remain in the game. The developers used them during the development and thought that they should replace them with “1P” and “2P”, as it was customary at Namco. But when Kishimoto’s superior saw the game with the names Takky and Kissy, he didn’t ask to remove them.

Kissy is the original Japanese space heroine pre-dating Metroid by a year. She's also the mother of Susmo Hori (a.k.a. Mr. Driller) and ex-wife of Taizoo Hori, the original Dig Dug!

Export releases:
The game is known outside Japan as "Alien Sector".

Soundtrack releases:
Namco Video Game Graffiti [CD] [VDR-1165] - Victor (March 21, 1986) 
Namco Video Game Graffiti [Tape] [VCH-10334] - Victor (March 21, 1986)
Namco Video Game Graffiti [Vinyl] [SJX-30291] - Victor (March 21, 1986) 
Namco Game Music Volume 2 [CD] [28XA-171] -  Alfa Records (August 25, 1987) 
Namco Game Music Volume 2 [Tape] [ALC-22914] - Alfa Records (August 25, 1987) 
Namco Game Music Volume 2 [Vinyl] [ALR-22914] - Alfa Records (August 25, 1987)
Namco Game Music Volume 2 [CD] [SCDC-00234] - Scitron Digital Content Inc. (April 23, 2003)

- TIPS AND TRICKS -

* Easter Egg: Enter Service Mode, then press Right to change the sound effect to 01. Press the service button to display the screen calibration test grid, then press Left (x4), Right, Left (x2), Right (x5), Fire.

* Easter Egg: If you enter your name as one of the developers nicknames on the high-score list, you'll get a multicolored rainbow flashing effect for 8.5 seconds (See STAFF section for nicknames).

* Another item that can be found inside the capsules is the ray gun, which will upgrade Kissy's ray gun to a higher power level, allowing him to kill the enemies quicker. But when he is hit, his ray gun power level will decrease by one.

* The bonus game can be very tricky. If you save a Paccet on a regular floor, you will have any amount of Paccets from 1 to 8 (depending on how many you have saved) in the bonus game. This will increase your chances of getting an extra shield. If you have 8 Paccets, you'll definitely get an extra shield in the bonus game. Every time you get a Paccet in the bonus game, you'll get an extra shield but lose all your Paccets and you'll have to start saving them again.

* If you have Paccets on a boss floor, they will sacrifice themselves to help Kissy by throwing themselves at the boss for him. The boss will be stunned for a few seconds, which allows you to get in some free shots.

* On some floors, the ground and walls have invisible holes in them. These can help Kissy get away from the enemies. And if a projectile fired by an enemy hits a wall or the ground, it will dissipate.

- SERIES -

1. BaRaDuKe (1985)
2. Bakutotsu Kijuutei - Baraduke II (1988)

- STAFF -

Programmer: Yoshihiro Kishimoto (KISSY)
Designer: Yukio Takahashi (TAKKY)
Sound composer: Junko Ozawa (JUNKO), Yuriko Keino (YURI.), Norio Nakagata (NKGT.)

Other: Satou Makotoshi (MAKO.), FIGER, WATAB

- PORTS -

NOTE: These are Japanese ports only. See the "Alien Sector" entry for ports released outside Japan.

* CONSOLES: 
[JP] Sony PlayStation (feb.28, 1997) "Namco Museum Vol.5 [Model SLPS-00705]" 
[JP] Nintendo Wii [Virtual Console Arcade] (oct.13, 2009) 
[JP] Microsoft XBOX 360 (nov.5, 2009) "Namco Museum - Virtual Arcade [Model 2RD-00001]" 

* COMPUTERS:
[JP] Sharp X68000 (may.26, 1995) by Dempa

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=183&o=2

$end

$apple2_flop_misc=baratin,baratina,
$bio

Apple II 5.25 disk. published 36 years ago:

Baratin Blues (c) 1986 Froggy Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107120&o=2

$end

$videopac=barao,
$bio

Barão Vermelho! (c) 198? Philips Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95558&o=2

$end

$info=barbwire,
$bio

Pinball published 26 years ago:

Barb Wire (c) 1996 Premier Technology Co.

- TECHNICAL -

Gottlieb System 3
Model Number : 748

Main CPU : M65C02 (@ 2 MHz), M65C02 (@ 1.7895 MHz)
Sound CPU : (2x) M6502 (@ 2 MHz)
Sound Chips : (2x) DAC, YM2151 (@ 4 MHz), OKI6295 (@ 8 KHz)

- TRIVIA -

Barb Wire was released in April 1996.

1,000 units were produced.

- STAFF -

Designer : Bill Parker 
Artworks : Constantino Mitchell, Scott Melchionda 
Dots/Animations : Scott Melchionda

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5207&o=2

$end

$pico=barbapap,
$bio

Sega Pico game published 26 years ago:

Barbapapa no Uchuu (c) 1996 SEGA Enterprises, Ltd.

- TECHNICAL -

Game ID: HPC-6036

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96306&o=2

$end

$bbc_cass=barbar,
$electron_cass=barbar,
$bio

Acorn BBC/Electron cass. published 36 years ago:

Barbarian (c) 1986 Superior Software.

The evil sorceror Drax has abducted the beautiful Princess Mariana to satiate his nefarious desires. A powerful warrior is sought to vanquish Drax's demonic guardians and free the Princess. You are that warrior, a mighty barbarian wielding your broadsword with deadly skill.
 
The game is in two parts, Combat Practice and Fight to the Death, either of which may be loaded. When using the cassette versions, type CHAIN "COMBAT" to load Combat Practice or type CHAIN "FIGHT" to load Fight to the Death. On the disk version, you will be prompted to choose between the two from a menu.
 
Each warrior can survive twelve blows, which are counted off at the top of the screen above the snakes (Player 1 on the left).
 
Demonstration Mode and Practice Mode
For both Combat Practice and Fight to the Death, a Demonstration Mode shows the various fighting moves and a Practice Mode allows you (as Player 1) to play against a passive swordsman in order to practise your moves. There is a time limit of 90 seconds for each duel.
 
One-Player Mode
In Combat Practice, you perfect your swordsmanship against ten of the finest warriors in the land, each more skilful than the one before. In Fight to the Death, you fight for the Princess against the ten evil minions of Drax and finally the evil one himself stands before you. There is no time limit; the time capacity is replaced by the skill level of the opponent you are facing.
 
Two-Player Mode
In the two player game, you fight your friend, against the background of two alternating screens in Combat Practice, or two different alternating screens in Fight to the Death. Points will be awarded depending on the difficulty of the move used (score for Player 1 is given on the left).
 
There is a time limit of 90 seconds for each duel. At this time, if both are still in the game, their strengths will be restored and the next duel will commence.

- TRIVIA -

Retail price: £9.95

- STAFF -

By: Peter Scott

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51527&o=2

$end

$amigaocs_flop=barbpsy,barbpsya,
$bio

Commodore Amiga 500 disk. published 35 years ago:

Barbarian (c) 1987 Psygnosis, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73499&o=2

$end

$st_flop=barbpal,
$bio

Atari ST disk. published 35 years ago:

Barbarian (c) 1987 Palace Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=149040&o=2

$end

$amigaocs_flop=barbpal,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Barbarian (c) 1988 Palace Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73500&o=2

$end

$spectrum_cass=barbaria,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Barbarian (c) 1988 Melbourne House.

Can you become Hegor the Barbarian? 

Are you the warrior who can enter the fearful realms of the underground world of Durgan, a world terrorized by the evil Necron? Your quest; to destroy the lair of the accursed Necron. Your prize; the kingdom's crown. Your task is awesome! You must live on your wits, conquer your innermost fears, use every skill and weapon available to you. Hideous perils await. Can you survive?

- STAFF -

Programmed by: Paul Murray
Graphics: Ed Knight

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77908&o=2

$end

$msx1_cass=barb,
$bio

MSX cass. published 34 years ago:

Barbarian (c) 1988 Mastertronic, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94464&o=2

$end

$cpc_flop=barbmh,barbmhb,barbmha,barbmh_c1,barbmh_c2,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Barbarian (c) 1988 Melbourne House [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120494&o=2

$end

$specpls3_flop=barbaria,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

Barbarian (c) 1988 Dro Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147652&o=2

$end

$cpc_cass=barbmh,
$bio

Amstrad CPC cass. published 33 years ago:

Barbarian (c) 1989 Melbourne House.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64417&o=2

$end

$bk0010=barbar,barb,
$bio

Elektronika BK0010 cass. published 30 years ago:

Barbarian (c) 1992 Chek

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144241&o=2

$end

$cpc_flop=microclu,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Barbarian + Barbarian II [Model MCD-023] (c) 1991 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120805&o=2

$end

$spectrum_cass=barbarinb,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Barbarian - El Guerrero Definitivo (c) 1987 Erbe Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219090&o=2

$end

$c64_flop_orig=barbaria,
$bio

Commodore C64 disk. published 35 years ago:

Barbarian - The Ultimate Warrior (c) 1987 Palace Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53511&o=2

$end

$spectrum_cass=barbarinc,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Barbarian - The Ultimate Warrior (c) 1990 Kixx

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219382&o=2

$end

$spectrum_cass=barbarin,barbarina,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Barbarian - The Ultimate Warrior (c) 1987 Palace Software

- TECHNICAL -

Model PSD1058

- TRIVIA -

The game's inlay cover features glamour model Maria Whittaker and bodybuilder Michael van Wijk who would later become known as Wolf in the UK version of Gladiators.

The cover art is one of the most famous in video game history, due to its controversy as Whittaker was known as a "Page 3 Model" for UK tabloid newspaper The Sun, which featured topless models. Electron User magazine received many letters of complaints from readers and religious groups regarding the cover's image, calling it "offensive and particularly insulting to women" and an "ugly pornographic advertisement". Ultimately, this controversy boosted Barbarian's sales, making it a commercial success.

Whittaker was removed from the cover of re-release versions with the image only bearing van Wijk instead.

This game is known in North America as 'Death Sword'.

- STAFF -

Created by: Steve Brown
Programmed by: Shaun Griffiths
Music by: Richard Joseph
Assistant artist: Gary Carr
Special thanks to: Daniel Malone

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77909&o=2

$end

$bbc_cass=barbar2,
$electron_cass=barbar2,
$bio

Acorn BBC/Electron cass. published 34 years ago:

Barbarian 2 (c) 1988 Superior Software.

- TRIVIA -

Retail price: £9.95

- STAFF -

By: Peter Scott

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51528&o=2

$end

$msx1_flop=barb,
$bio

Barbarian cracked & trained (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229869&o=2

$end

$cpc_cass=barb2,
$bio

Amstrad CPC cass. published 33 years ago:

Barbarian II (c) 1989 Palace Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64421&o=2

$end

$amigaocs_flop=barb2pal,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Barbarian II (c) 1989 Palace Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73503&o=2

$end

$amigaocs_flop=barb2psy,barb2psyd,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Barbarian II (c) 1991 Psygnosis, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73504&o=2

$end

$spectrum_cass=barbaria2,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Barbarian II - The Dungeon of Drax (c) 1988 Palace Software

- TRIVIA -

This game is known is North America as 'Axe of Rage'.

Like its predecessor the game's cover inlay features Maria Whittaker (Page 3 Model from The Sun) and Michael van Wijk (Wolf from UK Gladiators), in an attempt to repeat boosted sales caused by the cover's controversy. Barbarian II proved to be less popular than the predecessor however.

- STAFF -

Programmed by: Paul Atkinson
Music by: Richard Joseph

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77910&o=2

$end

$msx1_cass=barb2,
$bio

MSX cass. published 34 years ago:

Barbarian II - The Dungeon of Drax (c) 1988 Erbe Software [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94465&o=2

$end

$specpls3_flop=barbari2sp,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

Barbarian II - The Dungeon of Drax (c) 1988 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147525&o=2

$end

$specpls3_flop=barbari2,barbari2a,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

Barbarian II - The Dungeon of Drax (c) 1988 Palace Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229635&o=2

$end

$spectrum_cass=barbaria2a,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Barbarian II - The Dungeon of Drax (c) 1990 Kixx

- TECHNICAL -

GAME ID: KIXX004

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219383&o=2

$end

$cpc_flop=barbar2s,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Barbarian II [Model AMD 119] (c) 1989 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120498&o=2

$end

$c64_cass=barb2,
$bio

Commodore C64 cass. published 34 years ago:

Barbarian II (c) 1988 Erbe Soft.

- TECHNICAL -

GAME ID: COE 396

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145454&o=2

$end

$gx4000=barb2,
$bio

Amstrad GX4000 cart. published 32 years ago:

Barbarian II (c) 1990 Ocean Soft., Ltd.

- TECHNICAL -

Cart. ID: OC 0890012

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118464&o=2

$end

$cpc_flop=barbar2,barbar2b,barbar2c,barbar2d,barbar2a,barbar2_c1,barbar2_t1,barbar2_t2,barbar2_t3,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Barbarian II [Model PAL 1096] (c) 1989 Palace Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120499&o=2

$end

$cpc_flop=barbaria,barbaria0ea,barbaria0fa,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Barbarian Part 2 (c) 1988 Georgessoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120496&o=2

$end

$cpc_flop=barbaria09,barbaria10a,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Barbarian Part 3 (c) 1988 Unknown [France]

Barbarian hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120497&o=2

$end

$cpc_flop=barbaria0a,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Barbarian Special (c) 1987 Crack'n'Rom.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272658&o=2

$end

$cpc_cass=barbpal,
$bio

Amstrad CPC cass. published 35 years ago:

Barbarian (c) 1987 Palace Software

- TECHNICAL -

[Model PAD1060]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64418&o=2

$end

$cpc_flop=barbpal,barbpalb,barbpalc,barbpald,barbpale,barbpalf,barbpalg,barbpalh,barbpali,barbpala,barbpal_c3,barbpal_c2,barbpal_c4,barbpal_c1,barbpal_p,barbpal_t1,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Barbarian (c) 1987 Palace Soft.

- TECHNICAL -

GAME ID: PAE 1066

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120495&o=2

$end

$info=pex2283p,pex2284p,
$bio

Barbaric Deuces Wild Poker (c) 199? IGT [International Game Technologies]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144027&o=2

$end

$snes=barbaros,
$bio

Nintendo Super Famicom cart. published 30 years ago:

Barbarossa [Model SHVC-BK] (c) 1992 Sammy Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61058&o=2

$end

$pc8801_flop=barbatus,barbatusa,
$vgmplay=barbatus_88,
$bio

NEC PC-8801 Series disk. published 32 years ago:

バルバトゥスの魔女 (c) 1990 Artec.
(Barbatus no Majo)

- TECHNICAL -

BARCODE: 4961531000074

- TRIVIA -

The title translates from Japanese as Witches of Barbatus.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91429&o=2

$end

$pc98=barbatus,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

バルバトゥスの魔女 (c) 1991 Artec.
(Barbatus no Majo)

- TECHNICAL -

Media: floppydisk x3

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88984&o=2

$end

$tvc_flop=barbar,
$bio

Barbár (c) 198? Cápasoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112079&o=2

$end

$gbcolor=barbieocs,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Barbie - Aventura Submarina [Model DMG-ADYS-ESP] (c) 1999 Mattel Media [Mattel, Incorporated.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67536&o=2

$end

$gbcolor=barbieoci,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Barbie - Avventure nell'Oceano [Model DMG-ADYI-ITA] (c) 1999 Mattel Media [Mattel, Incorporated.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67537&o=2

$end

$gbcolor=barbieocf,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Barbie - Chasse au Trésor Sous-Marine [Model DMG-ADYF-FRA] (c) 1999 Mattel Media [Mattel, Incorporated.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67538&o=2

$end

$gbcolor=barbieocd,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Barbie - Diepzee Avontuur [Model DMG-ADYH-HOL] (c) 1999 Mattel Media [Mattel, Incorporated.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67539&o=2

$end

$psx=barbiexp,
$bio

Sony PlayStation CD published 21 years ago:

Barbie - Explorer (c) 2001 Vivendi Universal Games, Inc.

- TECHNICAL -

GAME ID: SLUS-01361
BARCODE: 0 20626 71281 1

- TRIVIA -

Released in September 2001 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111319&o=2

$end

$gbcolor=barbiefp,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Barbie - Fashion Pack Games [Model DMG-BFPE-USA] (c) 2000 Mattel Interactive [Mattel, Incorporated.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67540&o=2

$end

$gameboy=barbie,barbiep,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Barbie - Game Girl (c) 1992 Hi Tech Expressions

- TECHNICAL -

Game ID: DMG-GU-USA

- STAFF -

Concept design: Alex Demeo, Henry C. Will IV
Programming: Henry C. Will IV, Chris Will, Tak Lau, Mark Beardsley
Graphics: Glen Schofield, Mike Sullivan
Musical Arrangements: Mark van Hecke
Producer: Billy Pidgeon

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65604&o=2

$end

$psx=barbiegg,
$bio

Sony PlayStation CD published 19 years ago:

Barbie - Gotta Have Games (c) 2003 Vivendi Universal Games

- TECHNICAL -

Game ID: SLUS-01569

- TRIVIA -

Released in November 2003 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97631&o=2

$end

$gba=barbieggu,
$bio

Nintendo GBA cart. published 20 years ago:

Barbie - Groovy Games [Model AGB-AVBE-USA] (c) 2002 Vivendi Universal Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69852&o=2

$end

$gba=barbiegg,
$bio

Nintendo GBA cart. published 20 years ago:

Barbie - Groovy Games [Model AGB-AVBP] (c) 2002 Vivendi Universal Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69851&o=2

$end

$gbcolor=barbiemg,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Barbie - Magic Genie Adventure [Model CGB-BMCE-USA] (c) 2000 Mattel Interactive [Mattel, Incorporated.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67542&o=2

$end

$gbcolor=barbieocg,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Barbie - Meeres Abenteuer [Model DMG-ADYD-NOE] (c) 1999 Mattel Media [Mattel, Incorporated.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67543&o=2

$end

$gbcolor=barbieocu,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Barbie - Ocean Discovery [Model DMG-ADYE-USA] (c) 1999 Mattel Media [Mattel, Incorporated.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67545&o=2

$end

$gbcolor=barbieoc,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Barbie - Ocean Discovery [Model DMG-ADYP-UKV] (c) 1999 Mattel Media [Mattel, Incorporated.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67544&o=2

$end

$gbcolor=barbieptu,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Barbie - Pet Rescue [Model CGB-BPEE-USA] (c) 2001 Mattel Interactive [Mattel, Incorporated.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67547&o=2

$end

$gbcolor=barbiept,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Barbie - Pet Rescue [Model CGB-BPEP-EUR] (c) 2001 Vivendi Universal Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67546&o=2

$end

$psx=barbierr,
$bio

Sony PlayStation CD published 23 years ago:

Barbie - Race & Ride (c) 1999 Mattel Interactive.

- TECHNICAL -

GAME ID: SLUS-00981

- TRIVIA -

Released on November 18, 1999 in the USA.

- STAFF -

MATTEL MEDIA
Executive Producer: Jeff Goodwin
Associate Producer: Chaun J. Ralls, Vance Huskins
Design: Chaun J. Ralls, Jeff Goodwin, Jesyca C. Durchin
Vice President, Design & Development: Amy Smith-Boylan
Technical Lead: Robert Bryant
QA Team: Nancy Duarte, Desiree Flores, Arren Frank, Gerardo Helguero, Fausto Lorenzano, Jay O'Balles, Ify Obiaya, Jesse Rodriguez, Micki Smallman, Tracey Smith, Julie Takata, Laurie Tom, Tim Greenlee
Software Engineer: Don DeLucia
Manager Quality Assurance: Ray Boylan
Vice President of Business Operations: Timothy Waters
Assistant Product Manager: Marie Whallon
Product Manager: Debbie Caton
Director of Marketing (Girls): Lauren Berzins
Vice President, Marketing: Cynthia Neiman
Vice President, Sales Mattel Media: Susan Hughes-Taigen
Corporate Product Integrity: Kenny B. Bender
Sr. Manager, Business & Legal Affairs: Cynthia Berry Meyer
Voice Over Talent: Chris Anthony

RUNECRAFT LTD.
Lead Programmer: David Sowerby
Support Programmer: John Carlyle
Lead Artist: Derek Ham
Artists: Kenny Wood, Kevin Hackett, Andy Sutcliffe, Lawrie Pick, Tina Palmer, Julian Spencer
Lead Animator: James Finlay
Animators: Jon Jones, Gareth Cavanagh
Sound Engineers: Craig Beattie, Matt Sugden
Producer: Bill Newsham
Designer: Andrew M. Gavin
Additional Game Design: Dave Lago, Derek Ham, Kenny Wood
QA Manager: Mark Hooley
Lead Tester: Jonathan Brown
Testers: Paul Dean, Gregory Ellis, Mick Jagger, Michael Barlow
Development Manager: Keith Jackson
C.E.O.: Martin Hooley

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111320&o=2

$end

$psx=barbiess,
$bio

Sony PlayStation CD published 23 years ago:

Barbie - Super Sports (c) 1999 Mattel Interactive.

Get ready for cool Snowboarding and In-Line Skating action with Barbie!

* 2-player fun! Play alone or with a friend!
* Race and play through 10 challenging levels!
* Choose tons of cool outfits for Barbie to wear!
* Control all the action as you help Barbie do amazing flips and tricks!
* Find the keys to unlock the ultimate level - plus discover secret areas!

- TECHNICAL -

GAME ID: SLUS-00946

- TRIVIA -

Released on December 30, 1999 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- STAFF -

MATTEL MEDIA
Executive Producer: Jeff Goodwin
Producer: Janice Adyani
Production Assistant: Travis Ruff
Design: Janice Adyani, Jesyca C. Durchin
Vice President, Design & Development: Amy Smith-Boylan
Senior Test Engineer: Tuan Trinh
QA Team: Adrian Fernandez, John Bloodworth III, Steve Gay, Tim Greenlee, Roger Hu, Jay O'Balles, Fausto Lorenzano, Jesse Rodriguez
Software Engineer: Don DeLucia
Manager Quality Assurance: Ray Boylan
Vice President of Business Operations: Timothy Waters
Director of Marketing, Girls: Lauren Berzins
Product Manager: Debbie Caton
Assistant Product Manager: Marie Whallon
Marketing Coordinator: Ginger Martinez
Vice President, Marketing: Cynthia Neiman
Vice president, Sales Mattel Media: Susan Hughes-Taigen (Sue Hughes)
Corporate Product Integrity: Kenny B. Bender (Kenny Bender)
Sr, Manager, Business & Legal Affairs: Cynthia Berry Meyer
Voice Talent: Chris Anthony, Kimberly D. Brooks (Kimberly Brooks), Grey DeLisle (Grey Delisle)
Special Thanks: Maryhelen Sandoval, Paul Taniguchi, Sean O'Balles, Jim Balthaser, Robert Bryant, Toni DeBerry, Michelle Douglas, Milton Evensizer, Steve Feicht, Craig Forrest, Darlene Geithner, Rossina Gil, David Gordon, Dawn Gottula, Joann Green, David Haddad, Cheryl E. Hager (Cheryl Hager), Daniel Kwan (Danny Kwan), Karen Kelly, Michele McShane, Pam Peretz, Greg Person, Todd Piccus, Leslee Pitschke, Kendale Sheran, Cathy A. Takemura, Sammy the Wonder Beagle

RUNECRAFT
Lead Programmer: Scott Walsh
Front End programmer: Paul Griffiths
3D Engine Code: Steven Caslin
Sound Engine Code: Paul Tankard
Lead Artist: Derek Ham
Artists: Tina Palmer, Jason Haddington, Marc Stewart, Kenny Wood, Kevin Hackett ((Kevin Hacket)
Lead Animator: James Finlay
Sound Engineers: Craig Beattie, Matt Sugden
Producer: Bill Newsham
Designer: Andrew M. Gavin
Additional Game Design: Dave Lago
QA Manager: Mark Hooley
Lead Tester: Robert Hands
Testers: Jonathan Brown, Paul Dean, Mick Jagger, Wez Foster, Gregory Ellis, Michael Barlow, Megan Fearnsides, Gabrielle Tattersfield
Art Manager: Andy Noble
Executive Producers: Keith Jackson, Martin Hooley
Special Thanks: Jess Bansal

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111321&o=2

$end

$gba=barbieppu,
$bio

Nintendo GBA cart. published 18 years ago:

Barbie - The Princess and the Pauper [Model AGB-BAUE-USA] (c) 2004 Vivendi Universal Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69854&o=2

$end

$gba=barbiepp,
$bio

Nintendo GBA cart. published 18 years ago:

Barbie - The Princess and the Pauper [Model AGB-BAUP] (c) 2004 Vivendi Universal Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69853&o=2

$end

$gba=barbiempu,
$bio

Nintendo GBA cart. published 17 years ago:

Barbie and the Magic of Pegasus [Model AGB-BE5E-USA] (c) 2005 Vivendi Universal Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69860&o=2

$end

$gba=barbiemp,
$bio

Nintendo GBA cart. published 17 years ago:

Barbie and the Magic of Pegasus [Model AGB-BE5P] (c) 2005 Vivendi Universal Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69859&o=2

$end

$gba=barbieip,
$bio

Nintendo GBA cart. published 15 years ago:

Barbie as the Island Princess [Model AGB-BBNE-USA] (c) 2007 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69861&o=2

$end

$info=rad_bdp,
$bio

Dedicated Console published 20 years ago:

Barbie Dance Party (c) 2002 Radica Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146780&o=2

$end

$icanguit=barbie,
$bio

Fisher-Price I Can Play Guitar cart. published 15 years ago:

Barbie Guitar Party [Model K9901] (c) 2007 Fisher-Price

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240317&o=2

$end

$gba=barbiehau,
$bio

Nintendo GBA cart. published 19 years ago:

Barbie Horse Adventures - Blue Ribbon Race [Model AGB-AI8E-USA] (c) 2003 Vivendi Universal Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69856&o=2

$end

$gba=barbieha,
$bio

Nintendo GBA cart. published 19 years ago:

Barbie Horse Adventures [Model AGB-AI8P] (c) 2003 Vivendi Universal Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69855&o=2

$end

$gba=barbiedpu,
$bio

Nintendo GBA cart. published 16 years ago:

Barbie in the 12 Dancing Princesses [Model AGB-BB3E-USA] (c) 2006 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69863&o=2

$end

$gba=barbiedp,
$bio

Nintendo GBA cart. published 16 years ago:

Barbie in the 12 Dancing Princesses [Model AGB-BB3P] (c) 2006 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69862&o=2

$end

$icanpian=barbie,
$bio

Fisher-Price I Can Play Piano cart. published 17 years ago:

Barbie Princess Enchanted Sounds [Model J7526] (c) 2005 Fisher-Price

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240452&o=2

$end

$gamegear=barbiesm,
$bio

Barbie Super Model (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64474&o=2

$end

$snes=barbiesm,
$bio

Nintendo Super NES cart. published 29 years ago:

Barbie Super Model (c) 1993 Hi Tech Expressions

Nobody said becoming a world famous Super Model would be easy. And that's what you and Barbie find out as you take off on a wonderful whirlwind fashion tour of the hottest cities in the USA!

The excitement starts on Hollywood Boulevard behind the wheel of your ultra cool pink sports car convertible. Can you get from the restaurant to the theater in time for your first big fashion show?

Then it's off to Hawaii, on to Aspen and, finally, arrival in New York for the ultimate runway competition that just might earn you Super Model status!

Each exotic location is filled with a variety of playful challenges and delightful surprises. Plus, all-important fantasy bonus sections provide you with plenty of time to practice dressing up for each fashion show, applying make up and styling hair - even walking the runway like a true Super Model!

The glamorous world of high fashion is waiting for you. Go for it!

- TECHNICAL -

GAME ID: SNS-8L-USA

- TRIVIA -

Released in December 1993 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62748&o=2

$end

$megadriv=barbiesm,barbiesmp,
$bio

Sega Genesis cart. published 30 years ago:

Barbie Super Model (c) 1992 Hi Tech Expressions

Nobody said becoming a world famous Super Model would be easy. And that's what you and Barbie find out as you take off on a wonderful whirlwind fashion tour of the hottest cities in the USA!

The excitement starts on Hollywood Boulevard behind the wheel of your ultra cool pink sports car convertible. Can you get from the restaurant to the theater in time for your first big fashion show?

Then it's off to Hawaii, on to Aspen and, finally, arrival in New York for the ultimate runway competition that just might earn you Super Model status!

Each exotic location is filled with a variety of playful challenges and delightful surprises. Plus, all-important fantasy bonus sections provide you with plenty of time to practice dressing up for each fashion show, applying make up and styling hair - even walking the runway like a true Super Model!

The glamorous world of high fashion is waiting for you. Go for it!

- TECHNICAL -

GAME ID: T-112026

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57110&o=2

$end

$gba=2barbieu,
$bio

Nintendo GBA cart. published 17 years ago:

Barbie Superpack: Groovy Games + Secret Agent [Model AGB-BBEE-USA] (c) 2005 Vivendi Universal Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69858&o=2

$end

$gba=2barbie,
$bio

Nintendo GBA cart. published 17 years ago:

Barbie Superpack: Groovy Games + Secret Agent [Model AGB-BBEP] (c) 2005 Vivendi Universal Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69857&o=2

$end

$megadriv=barbvac,
$bio

Sega Genesis cart. published 28 years ago:

Barbie Vacation Adventure (c) 1994 Hi Tech Expressions

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57111&o=2

$end

$snes=barbvac,
$bio

Nintendo Super NES cart. published 28 years ago:

Barbie Vacation Adventure [Prototype] (c) 1994 Hi Tech Expressions

- TRIVIA -

The game was never released.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62749&o=2

$end

$nes=barbie,
$bio

Nintendo NES cart. published 31 years ago:

Barbie (c) 1991 Hi Tech Expressions

- TECHNICAL -

Model NES-8V-AUS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83394&o=2

$end

$nes=barbieua,barbieu,
$bio

Nintendo NES cart. published 31 years ago:

Barbie (c) 1991 Hi Tech Expressions

She's the hottest star with the coolest looks. She's Barbie! And she wants you to join her on a magical adventure through exciting worlds of fun, fashion and fantasy!

One enchanted evening, Barbie dreams she's been invited to the Fantasy Ball. But she's got nothing to wear! Can you help her get the magical fantasy accessories she needs to make her entrance a smashing success?

Your search will take you and Barbie on incredible adventures through three different fantasy worlds: Mall World, Underwater World, and 50's Soda Shop World. Along the way you'll discover exciting surprises, make new friends and model some of the coolest Barbie fashions ever! But be careful. One false step and you just might wake up from the dream before you get to the ball. Barbie is counting on you, so let's go!

- TECHNICAL -

Model NES-8V-USA

- TRIVIA -

Released in December 1991 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54920&o=2

$end

$x68k_flop=bf92ce,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

Barcelona Fighter '92 Champion Edition (c) 1992 LTT.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95274&o=2

$end

$x68k_flop=bf92,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

Barcelona Fighter 92 (c) 1992 LTT.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87095&o=2

$end

$x68k_flop=bf92bang,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

Barcelona Fighter 92 - Bangaihen Sekaiichi wa Ore Da (c) 1992 LTT.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87096&o=2

$end

$tvc_flop=barchoba,
$bio

Barchoba (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111809&o=2

$end

$tvc_cass=barchoba,
$bio

Barchoba (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112398&o=2

$end

$spectrum_cass=barchou,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Barchou (c) 1984 Central Solutions, Ltd.

- TECHNICAL -

[Model CSC 13]

- STAFF -

Written by: Zafarullah Karim

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77911&o=2

$end

$sgi_mips=barco_7_2,
$bio

SGI MIPS IRIX soft. published 23 years ago:

Barco Creator 7.2 (c) 1999 Barco Graphics

- TECHNICAL -

SOFT ID: CD1456C

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266385&o=2

$end

$psion2=bcprinte,
$bio

Barcode Printer I (c) 198? Gaascom, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234148&o=2

$end

$gbcolor=barcode,barcodea,
$bio

Nintendo Game Boy Color cart. published 24 years ago:

Barcode Taisen Bardigun (c) 1998 Tam.

- TECHNICAL -

GAME ID: DMG-ABEJ-JPN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67548&o=2

$end

$nes=barcodew,
$bio

Nintendo Famicom cart. published 30 years ago:

Barcode World (c) 1992 Sunsoft

- TECHNICAL -

[Model SUN-BBW-7200]

- TRIVIA -

Barcode World was released on December 18, 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53858&o=2

$end

$info=sc1barcd,
$bio

Fruit Machine published 30 years ago:

Barcode (c) 1992 B.F.M.

- TECHNICAL -

Model 5907

- TRIVIA -

Barcode was released in January 1992 in the UK.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=19904&o=2

$end

$info=sc1barcda,
$bio

Fruit Machine published 28 years ago:

Barcode (c) 1994 B.F.M.

- TECHNICAL -

Model 6380

- TRIVIA -

Barcode was released in February 1994 in the UK.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61736&o=2

$end

$gbcolor=barca2k,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Barça Total 2000 (c) 2000 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67549&o=2

$end

$psx=bardysh,
$bio

Sony PlayStation CD published 23 years ago:

Bardysh - Kromeford no Juunin (c) 1999 Imadeio

- TECHNICAL -

GAME ID: SLPS-02187

- TRIVIA -

Released on July 22, 1999 in Japan. It was never exported outside Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84938&o=2

$end

$info=barekch,
$bio

Bare Knuckle (c) 199? Unknown.

Coin-op pirate version of the Mega Drive game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288291&o=2

$end

$vgmplay=sor_gg,
$bio

Sega Game Gear cart. published 30 years ago:

ベア・ナックル 怒りの鉄拳 (c) 1992 Sega Enterprises, Limited.
(Bare Knuckle - Ikari no Tekken)

- TECHNICAL -

GAME ID: G-3313
PACK ID: 671-2714
CART ID: 670-2670
BARCODE (JAN): 4 974365 133139

- TRIVIA -

Bare Knuckle - Ikari no Tekken for Game Gear was released on November 27, 1992 in Japan. It is known outside Japan and Asia as "Streets of Rage".

- TIPS AND TRICKS -

* Secret options: Go to the Option Screen, select Sound Test 11 and press 1+2.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64879&o=2

$end

$megadriv=sor,sora,
$vgmplay=sor_md,
$bio

Sega Mega Drive cart. published 31 years ago:

ベア・ナックル 怒りの鉄拳 (c) 1991 Sega Enterprises, Limited.
(Bare Knuckle - Ikari no Tekken)

Once upon a time, there was a peacefully productive city, until one day a powerful syndicate took over, and it wasn't long until the city became a cesspool of crime, violence, and even corruption. Despite the problem 3 police officers who consist of Adam Hunter, Axel Stone, and Blaze Fielding were trying to convince their superiors to create a special task force for this matter, but for unknown reasons the task force proposal was denied. Because of this problem, rather than seeing their city being torn apart by the syndicate the trio of determined officers decided to quit the force after they decided that enough was enough. So now it's all up to Axel, Adam, and Blaze to put their own lives at stake in order to take the law into their own hands, and give the city back to it's rightful citizens on the Streets of Rage.

- TECHNICAL -

GAME ID: G-4050
CART ID: 670-1466
PACK ID: 670-1467
BARCODE (JAN): 4 974365 540500

- TRIVIA -

Bare Knuckle was released on August 2, 1991 in Japan. It is known in South Korea as just Bare Knuckle (without the subtitle), and outside Japan and South Korea as "Streets of Rage".

The subtitle of this game translates from Japanese as 'Iron Fist of Fury'.

Development names: D-Swat (January 90, for the Japan market), Street Karate (July 90, for the export market). The three main characters were totally different, they were called; God Hand, Black Bird, and Pink Typhoon. Later in the development, God Hand became Hawk, Black Bird became Wolf, and Pink Typhoon became Blaze. Later again, Hawk became Axel Stone, Wolf became Adam Hunter, and Blaze became Blaze Fielding.

In order to create the soundtrack for Streets of Rage, Yuzo Koshiro went to various nightclubs and dance clubs for inspirational purposes. The responsible of SFX was quite lazy, as numerous sounds such as the extra life sound and also the game's font, are lifted directly from Revenge of Shinobi.

In 1991 Sega teamed up with Tiger Electronics, Inc. to produce a standalone Streets of Rage LCD handheld video game, as part of its 'Pocket Arcade' series.

- TIPS AND TRICKS -

* On the character select screen, Blaze winks at you if you wait for several seconds.

* Round Select & Extra Lives:
On the main screen highlight Options. Hold down A+B+C+Right on Controller 2 and then press Start on Controller 1. The Options screen should now have two new options to use; round no. & players (number of lives). The players option allows up to 7 lives per continue.

- SERIES -

1. Bare Knuckle - Ikari no Tekken [Model G-4050] (1991)
2. Bare Knuckle II - Shitou he no Chingonka [Model G-4091] (1993)
3. Bare Knuckle III [Model G-4116] (1994)

- STAFF -

Director: Noriyoshi Ohba
Game Designer: Hiroaki Chino
Programmers: Momonga Momo, Little Sun
Designer: Seishi Atsumiya, Rascal Fuku-Chan, Nandemo, Udi
Music: Yuzo Koshiro
Sound Assistance: Takayuki Nakamura
Special Thanks: Tokuhiko Uwabo (Bo), Kottu, Yamaichi, Ore, Thunder, Scott

- PORTS -

* CONSOLES: 
Sega Mega-CD [JP] (apr.23, 1993) "Sega Classics Arcade Collection [Limited Edition] [Model G-6012]" 
[JP] Sony PS2 (aug.11, 2005) "Sonic Gems Collection [Model SLPM-66074]" 
Nintendo GameCube [JP] (aug.11, 2005) "Sonic Gems Collection [Model DOL-G2XJ-JPN]" 
Nintendo Wii [Virtual Console] [JP] (feb.27, 2007) [Model MAJE] 
Microsoft XBOX 360 [XBLA] [JP] (may.30, 2012) "Bare Knuckle Collection" 

* HANDHELDS: 
Nintendo 3DS [eShop] [JP] (aug.21, 2013) "3D Bare Knuckle [Model CTR-JRAJ-JPN]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=34724&o=2

$end

$info=barek2mb,barek2ch,
$bio

Bare Knuckle II (c) 199? Unknown.

Coin-op pirate version of the Mega Drive game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268204&o=2

$end

$gamegear=sor2p,
$vgmplay=sor2_gg,
$bio

Sega Game Gear cart. published 29 years ago:

ベア・ナックルII 死闘への鎮魂歌 (c) 1993 Sega Enterprises, Limited.
(Bare Knuckle II - Shitou he no Chingonka)

- TECHNICAL -

GAME ID: G-3328
PACK ID: 671-3277
CART ID: 670-3259
BARCODE: 4 974365 133283

- TRIVIA -

Bare Knuckle II for the Sega Game Gear was released on July 23, 1993 in Japan.

The subtitle translates from Japanese as "The Requiem of the Deadly Battle".

This game is known outside Japan as "Streets of Rage II".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64881&o=2

$end

$megadriv=bk2p,
$vgmplay=sor2_md,
$bio

Sega Mega Drive cart. published 29 years ago:

ベア・ナックルII 死闘への鎮魂歌 (c) 1993 Sega Enterprises, Limited.
(Bare Knuckle II - Shitou he no Chingonka)

- TECHNICAL -

GAME ID: G-4091
CART ID: 670-2846
COVER ID: 670-2847
BARCODE: 4 974365 540913

CART SIZE: 16M

- TRIVIA -

Bare Knuckle II for the Sega Mega Drive was released on January 14, 1993 in Japan. The retail price was 7800 Yen. This was the first Mega Drive title for 1993 in Japan.

The subtitle translates from Japanese as "The Requiem of the Deadly Battle". 

This game is known in South Korea as just "Bare Knuckle II" (without the subtitle), and outside Japan and South Korea as "Streets of Rage II" (printed with the Arabic numeral in North America).

The Go Straight music theme was certainly inspired by Inner City's "Good Life" (1989).

- TIPS AND TRICKS -

GAME GENIE CODES:

L3MT-AA7W
Lets you play the Japanese cartridge on a US Genesis console.

AABT-AA4J
Master code. If you get a red/blank screen when you use the code above, using
this code will fix that.

- SERIES -

1. Bare Knuckle - Ikari no Tekken [Model G-4050] (1991)
2. Bare Knuckle II - Shitou he no Chingonka [Model G-4091] (1993)
3. Bare Knuckle III [Model G-4116] (1994)

- PORTS -

* CONSOLES: 
[JP] Sony PS2 (aug.11, 2005) "Sonic Gems Collection [Model SLPM-66074]" 
Nintendo GameCube [JP] (aug.11, 2005) "Sonic Gems Collection [Model DOL-G2XJ-JPN]" 
Nintendo Wii [Virtual Console] [JP] (may.15, 2007) [Model MA6J] 
Sony PlayStation 3 [PSN] [JP] (jul.28, 2011) "Bare Knuckle II - Shitouhe no Chingonka [Model NPJB-00130]"  
[JP] Microsoft XBOX 360 (aug.29, 2007) "Bare Knuckle 2" 
Microsoft XBOX 360 [XBLA] [JP] (may.30, 2012) "Bare Knuckle Collection" 

* COMPUTERS: 
PC [MS Windows, CD-ROM] [JP] (2004) "Bare Knuckle II"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56906&o=2

$end

$info=barek3mb,
$bio

Bare Knuckle III (c) 199? Unknown.

Pirate arcade version of the Mega Drive Japanese classic.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145006&o=2

$end

$info=bk3ssrmb,
$bio

Bare Knuckle III + Sunset Riders (c) 199? Unknown.

Pirate coin-operated multi-games based on the Sega Mega Drive versions.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95763&o=2

$end

$megadriv=bk3,bk3p,sor3k,
$vgmplay=sor3_md,
$bio

Sega Mega Drive cart. published 28 years ago:

Bare Knuckle III (c) 1994 Sega Enterprises, Limited.

- TECHNICAL -

Game ID: G-4116
Cartridge ID: 670-4736
Package ID: 670-4737

- TRIVIA -

Bare Knuckle III was released on March 18, 1994 in Japan. It is known outside Japan as "Streets of Rage 3".

The game was to be subtitled 'Tekken Seiten' (translated from Japanese as 'Iron Fist Scriptures'), but that subtitle was dropped before the final Japanese release.

- SERIES -

1. Bare Knuckle - Ikari no Tekken [Model G-4050] (1991)
2. Bare Knuckle II - Shitou he no Chingonka [Model G-4091] (1993)
3. Bare Knuckle III [Model G-4116] (1994)

- PORTS -

* CONSOLES: 
[JP] Sony PS2 (aug.11, 2005) "Sonic Gems Collection [Model SLPM-66074]" 
Nintendo GameCube [JP] (aug.11, 2005) "Sonic Gems Collection [Model DOL-G2XJ-JPN]" 
Nintendo Wii [Virtual Console] [JP] (oct.2, 2007) [Model MBQJ] 
Sony PlayStation 3 [KO] (feb.10, 2009) "Sonic's Ultimate Genesis Collection" by SCEI
Microsoft XBOX 360 [XBLA] [JP] (may.30, 2012) "Bare Knuckle Collection"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56346&o=2

$end

$info=m1bargn,m1bargnp,
$bio

Fruit Machine published 32 years ago:

Bargain (c) 1990 Maygay.

- TECHNICAL -

M1A/B

- TRIVIA -

Bargain was released in June 1990.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41962&o=2

$end

$spectrum_cass=bargainb,
$bio

Bargain Basement (c) 198? Alternative Soft., Ltd.

- TECHNICAL -

GAME ID: AS157

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=220225&o=2

$end

$spectrum_cass=bargainb_a,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Bargain Basement (c) 1986 Sparklers

- TECHNICAL -

[Model CSAC 611]

- STAFF -

Written by: Andy Pollard, Barry Benson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77913&o=2

$end

$pc8801_flop=bargonno,
$bio

NEC PC-8801 Series disk. published 34 years ago:

BARGONのパカパカ小冒険 (c) 1988 Adult Inn.
(Bargon no Pakapaka Shoboken)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91430&o=2

$end

$x68k_flop=baribar3,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Bari Bari Attack 3 - Erice (c) 1990 Studio KBO

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87097&o=2

$end

$pce=baribari,
$bio

NEC PC-Engine HuCARD published 33 years ago:

バリバリ伝説 (c) 1989 Taito Corp.
(Bari Bari Densetsu)

Bari Bari Densetsu is a motorbike racing game by Taito and is based on a popular Japanese manga series published by Koudansha. It features a young motorbike racer called Gun Koma and offers different play modes. The player can either compete in a World Grand Prix where each race is preceded by a qualification phase. In this mode, Gun must qualify and be in the first seven to race. A training option, called the Travel Mode, is available and gives the player the opportunity to pick a track of his choice and to train on any of the sixteen races offered by the game. The bikes can also be customized and tuned up to handle new weather conditions or different type of tracks. Many elements can be edited, from tires to engine and brakes.

- TECHNICAL -

Game ID: TP01003

- TRIVIA -

BariBari Densetsu was released on November 29, 1989 in Japan for 6600 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58535&o=2

$end

$megacdj=bariarm,
$bio

Sega Mega-CD published 29 years ago:

バリ・アーム (c) 1993 Human Ent.
(Bari-Arm)

Mankind makes advances in space travel and colonization. In the year 2192 however, the colonists near Jupiter are attacked by the independent military nation of Zias stationed on the Olympus colony of Saturn. Zias uses a symbiotic computer system and several mecha factories powered by a device called the GEO as their primary attack force. Human scientists study the Zias technology and, based on the Zias GEO system, construct a space fighter capable of fighting against the Zias: the Bari-arm, a space ship capable of using multiple weapons and transforming into a giant robot. The Bari-arm must destroy the GEO system before the Zias war machines destroy any further colonies.

Players control the Bari-arm through seven shooting stages. The Bari-arm has four ship speed levels and is equipped with a fully automatic shot and a charge weapon. The charge weapon that would automatically charge when the player did not hold down the fire button. The charge weapon would unleash a strong version of whichever weapon icon the player picks up. The weapons available to the ship included the Thunder Cracker, Chase Cannon, Burning Wave and the Satellite Bombs. Every weapon covered the front and back of the ship except the Burning Wave, the only primary straight firing weapon.

- TECHNICAL -

Game ID: T-43024
Barcode: 4 959143 800014

- TRIVIA -

Released on July 30, 1993 in Japan.

- STAFF -

Game Design: Bari-Arm Project Team
Concept Game Design: Hiroshi Taniguchi, Hiroshi Ichikawa, Keisuke ouchi
Chief Programmer: Jun Hirata
Program: Tomomi Ohsawa, Kiyobumi Tsukahara, Tetsutarou Hoshino, Hideyuki Kodaira
Chief Graphic Designer: Hiroshi Ichikawa
Graphic Design: Akira, Shike Tadao, Junji ota, Nozomu Azuma, Yasuhito Ide, Keisuke ouchi
Visual Animation: Kenichi Abe, Hiroshi Ichikawa, Keisuke ouchi
Music Composed & Arranged by: Nobuhiro Makino
Musicians (H.E.L.P): Nobuhiro Makino (Key), Toru Tanaka (Drums), Ataru Kindaichi (Bass), Masaaki Mizuno (Bass), Jiro Takada (Guitar), Kenichi okusu (Guitar), Seiichiro Seki (Sax)
Sound Engineers: Akio Yasuhara (CoCoStudio), Toshiaki Yamaya (CoCoStudio), Tameharu Endou (Pale Green Studio)
Sound Effect, Project Ultimo: Masao Watanabe, Koichi Iizuka
Voice & Narration: Jason Russell
Sound Installation & Effects: Hiroshi Taniguchi
Sound Producer: Hiroya Niwayama

Team Image Music Staff
Composer: Hiroshi Taniguchi
Guitar: Katsunari Kitajima
Bass: Masahiro Yonezawa
S. Engineer: Konomi Ito
S. Adviser: Hideo Maeda

Sub Director: Jun Hirata
Director & Supervisor: Keisuke ouchi
Special Thanks: Hiroyuki S., Mayumi S., Masahiko A., Hisako H., Yukiyo Nakajima (A to Z Network), Yuichi Kobayashi, Takeshi Suzuki, Masato Masuda, Kimura Brothers, Takashi Ueno

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60491&o=2

$end

$nes=barkbill,
$bio

Nintendo NES cart. published 31 years ago:

Barker Bill's Trick Shooting (c) 1991 Nintendo Co., Ltd.

Scandinavian release.

- TECHNICAL -

Model NES-ZT-SCN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83395&o=2

$end

$nes=barkbillu,
$bio

Nintendo NES cart. published 32 years ago:

Barker Bill's Trick Shooting (c) 1990 Nintendo.

Barker Bill is your host. Join him and assistant Tricksie for arcade-style Trick Shooting!

Get out your Zapper video gun. Blast floating balloons before they drift away. But, don't hit the friendly dog - he'll get mad!

Rack up points by shooting spinning plates tossed by Barker Bill and Tricksie. They are happy when you make a shot, but scold you when you miss!

Shoot around window panes to knock falling targets out of the picture! Take aim at tomatoes, eggs and watermelons before they land on poor Tricksie's head!

So, set your sites for a day at the carnival with Tricksie and Barker Bill!

- TECHNICAL -

Model NES-ZT-USA

- TRIVIA -

Released in August 1990 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54921&o=2

$end

$info=m5barkng,
$bio

Barking Mad (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41538&o=2

$end

$snes=barkleyj,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Barkley no Power Dunk [Model SHVC-I7] (c) 1994 Denz

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61059&o=2

$end

$megadriv=barkley2,barkley2p,
$bio

Sega Genesis cart. published 27 years ago:

Barkley Shut Up and Jam! 2 (c) 1995 Accolade, Incorporated.

You can keep your indoor, shiny-floor, Hollywood cocktail party. Because I got a game for real players... Streetball like they play downtown. In this game, you're up against the toughest blacktop players you've ever met. If you want to play in my house, you gotta put it all on the line.

- TECHNICAL -

GAME ID: 3420

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57112&o=2

$end

$jaguar=barkley,
$bio

Atari Jaguar cart. published 20 years ago:

Barkley Shut Up and Jam! (c) 2002 B&C Computervision

- TECHNICAL -

Game ID: J9072E

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76405&o=2

$end

$snes=barkleyu,
$bio

Nintendo Super NES cart. published 28 years ago:

Barkley Shut Up and Jam! (c) 1994 Accolade, Incorporated.

- TECHNICAL -

GAME ID: SNS-U5-USA

- TRIVIA -

Released in June 1994 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62751&o=2

$end

$snes=barkley,
$bio

Nintendo Super NES cart. published 28 years ago:

Barkley Shut Up and Jam! [Model SNSP-U5-EUR] (c) 1994 Accolade, Incorporated. [San Jose, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62750&o=2

$end

$megadriv=barkley,
$bio

Sega Genesis cart. published 29 years ago:

Barkley Shut Up and Jam! (c) 1993 Accolade, Inc.

- TECHNICAL -

GAME ID: T-119066

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65911&o=2

$end

$jaguar=barkleyp,
$bio

Atari Jaguar cart. published 28 years ago:

Barkley Shut Up and Jam! (c) 1994 Accolade, Inc.

Atari Jaguar version featuring digitized graphics. It was developed in 1994 by Accolad, but never officially released.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76406&o=2

$end

$tvc_flop=barkochb,
$bio

Barkochba (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111810&o=2

$end

$tvc_cass=barkochb,
$bio

Barkochba (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112399&o=2

$end

$info=barline,
$bio

Barline (c) 198? Nichibutsu.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=30049&o=2

$end

$bk0010=barman,
$bio

Barman (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144242&o=2

$end

$radio86_cass=tapper,
$bio

Radio-86RK cass. published 34 years ago:

Barmen (c) 1988 Kolomna

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235499&o=2

$end

$partner_cass=barmen,
$bio

Partner-01.01 cass. published 34 years ago:

Barmen (c) 1988 Kolomna

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235912&o=2

$end

$mikrosha_cass=barmen,
$bio

Mikrosha cass. published 34 years ago:

Barmen (c) 1988 ALG [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236563&o=2

$end

$lviv=barmen,
$bio

Barmen (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233025&o=2

$end

$info=bg_barmy,
$bio

Barmy Army (c) 199? BGT [B. Gaming Technology].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41873&o=2

$end

$info=m5barmy,
$bio

Barmy Army (c) 200? Barcrest.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=21250&o=2

$end

$spectrum_cass=barmybur,barmybur_a,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Barmy Burgers (c) 1983 Blaby Computer Games.

Have you ever been chased by two sausages and a fried egg, no? Well here's your chance. 

All you have to do is race across all the ingredients to make up a super half pounder. As you race over them they will drop down to the next section, try to keep to the top of the pile as this will be the quickest way to build them up. If things get a bit to hot in the kitchen you may sprinkle pepper onto your pursuers this will render them helpless, they will quickly disappear back to the beginning of the screen, but you have only enough for five blasts per man so be careful how you use it.

- STAFF -

Written by: Gary Capewell

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77914&o=2

$end

$dragon_cass=barmburgr,
$bio

Dragon cass. published 38 years ago:

Barmy Burgers (c) 1984 Blaby Computer Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116534&o=2

$end

$msx1_cass=barnstrm,
$bio

MSX cass. published 37 years ago:

Barn Stormer (c) 1985 Electric Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94466&o=2

$end

$tvc_flop=barna,
$bio

Barna (c) 199? K&K Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112154&o=2

$end

$msx1_flop=barnabas,
$bio

Barnabasket Cracked (c) 19?? Unknown.

Tape to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133088&o=2

$end

$vsmile_cart=barneyge,
$bio

VTECH V.Smile cart. published 17 years ago:

Barney - Erlebnis-Reise (c) 2005 VTECH [Video Technology, Ltd.]

German release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118382&o=2

$end

$vsmileb_cart=barney,
$bio

VTECH V.Smile Baby cart. published 15 years ago:

Barney - Let's Go to a Party (c) 2007 VTECH [Video Technology, Ltd.]

- TECHNICAL -

Model 80-099120

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267756&o=2

$end

$vsmile_cart=barney,
$bio

VTECH V.Smile cart. published 17 years ago:

Barney - The Land of Make Believe (c) 2005 VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301998&o=2

$end

$cdtv=barneycp,
$bio

Commodore Amiga CDTV CD published 31 years ago:

Barney Bear Goes Camping (c) 1991 Free Spirit Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=194484&o=2

$end

$cdtv=barneysc,
$bio

Commodore Amiga CDTV CD published 32 years ago:

Barney Bear Goes to School (c) 1990 Free Spirit Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=194485&o=2

$end

$amigaocs_flop=barneysp,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Barney Bear Goes to Space (c) 1990 Free Spirit

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73506&o=2

$end

$megadriv=barney,barneyp,
$bio

Sega Genesis cart. published 29 years ago:

Barney's Hide & Seek Game (c) 1993 Sega Enterprises, Limited.

Barney is IT in a "super-dee-duper" adventure! He searches for four friends and Baby Bop on the farm, underwater, and through other playful scenes. Children will love the discovery and fun they have with Barney!

* Barney names favorite things like toys and animals. Children ALWAYS win and Barney NEVER gets hurt!

* Hear more than 100 words and 200 familiar phrases like "I love you!" in Barney's own voice.

* Barney helps with counting, matching and problem solving. He shows how to cross streets safely and dispose of trash.

Barney has a unique self-play feature: when your child stops playing, Barney shows what to do next!

- TECHNICAL -

GAME ID: 1534

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57113&o=2

$end

$pi_storyreader_cart=srbarney3,
$bio

Barney: Barney Cares + Best Manners Show + Let's Work Together [Model 30473] (c) 200? Publications International, ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265346&o=2

$end

$a2600=barnstrmc,
$bio

Atari 2600 cart. published 40 years ago:

Barnstorming (c) 1982 CCE.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=45759&o=2

$end

$a2600=barnstrm,
$bio

Atari 2600 cart. published 40 years ago:

Barnstorming (c) 1982 Activision

The object of the game is to fly through a set number of barns in the shortest possible time (elapsed time indicated at top of screen).

- TECHNICAL -

Model AX-013

- TRIVIA -

Back in 1982, Steve Cartwright was the newest member of the Activision design team. He was discovered by David Crane. Steve was inspired to program Barnstorming during his first week at Activision when he was driving home and saw a biplane pulling a banner advertisement. With that image in mind, he created the horizontally scrolling game that came to be called Barnstorming.

- SCORING -

Each time you make it through a barn, your barn count number (upper left corner of screen) will decrease by one If you miss a barn, your barn count will remain the same and you will have to fly further to reach an additional barn When your barn count reaches zero, the game is ended.

- TIPS AND TRICKS -

Tips from Steve Cartwright, designer of Barnstorming.

"There are two stages involved in mastering this game."

"After playing this game a few times, you'll begin to learn the course. By knowing what is coming up ahead, you can keep your biplane at full speed."

"But, being able to fly through the barns and over the windmills is only the beginning. The real secret is in carefully navigating through the flocks of geese. With practice, it is possible to fly the course at full speed with no collisions."

"It has really been a great challenge designing my first game for Activision, and I'd particularly like to thank David Crane for his help in 'getting me off the ground.'"

- STAFF -

Programmed by: Steve Cartwright

- PORTS -

* CONSOLES:
[US] Sony PlayStation (sept.30, 1998) "A Collection of Activision Classic Games for the Atari 2600 [Model SLUS-00777]" 
[US] Sony PlayStation 2 (nov.19, 2002) "Activision Anthology [Model SLUS-20588]" 
[EU] [AU] Sony PlayStation 2 (2003) "Activision Anthology [Model SLES-51313]" 

* HANDHELDS:
[US] Nintendo Game Boy Advance (dec.9, 2003) "Activision Anthology [Model AGB-BAVE-USA]" 
[US] Sony PSP (nov.8, 2006) "Activision Hits Remixed [Model ULUS-10186]" 
[EU] Sony PSP (feb.9, 2007) "Activision Hits Remixed [Model ULES-00640]" 
[AU] Sony PSP (feb.14, 2007) "Activision Hits Remixed [Model ULES-00640]" 

* COMPUTERS:
[US] PC [MS Windows, CD-ROM] (jan.1, 1994) "Activision's Atari 2600 Classics"
[US] PC [MS Windows, CD-ROM] (aug.15, 1995) "Activision's Atari 2600 Action Pack 2"
[US] PC [Microsoft Windows, CD-ROM] (oct.2003) "Activision Anthology: Remix Edition" 
[US] Apple Macintosh [CD-ROM] (2003) "Activision Anthology: Remix Edition" 

* OTHERS:
[US] Android (aug.30, 2012) "Activision Anthology"
[US] Apple iPhone/iPad (aug.30, 2012) "Activision Anthology [Model 542727742]" 
[US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50242&o=2

$end

$a2600=barnstrme,barnstrme1,
$bio

Atari 2600 cart. published 40 years ago:

Barnstorming (c) 1982 Activision, Inc.

PAL release. Game developed in USA. For more information, please see the NTSC release's entry; "Barnstorming [Model AX-013]".

- TECHNICAL -

Model PAX-013

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=284878&o=2

$end

$a7800=barnblst,barnblstu,
$bio

Atari 7800 cart. published 34 years ago:

Barnyard Blaster (c) 1988 Atari Corp.

Your goal is to rid your farm of vermin by shooting targets in each of three areas: the barnyard, the cornfield, and the barn. You aim and shoot your light gun to hit static and moving targets on the screen. You have up to 40 bullets per screen, so aim accurately to avoid wasting precious ammunition.

In order to advance through each area, you must achieve a certain percentage of shooting accuracy in that area. Each time you finish one area of the farm, your scores are displayed: your score for that screen, your bonus bullet score based on the number of spares, and your total game score. You  can shoot the score screen to advance to the next screen, or you can wait for it to advance automatically.

A fourth area of the farm--Gramps' bonus screen--gives you a chance to brush up on your target shooting and earn extra points. This screen appears each time you leave other areas of the farm.

If you make it through all three areas, you'll make the rounds again and again, with each round more challenging than the last. At the end of the  game, you'll be given one of 13 possible target-shooting ranks, from Total Dud, the lowest, to Blaster, the highest.

- TECHNICAL -

Model CX7859

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50120&o=2

$end

$xegs=barnblst,
$bio

Atari XE cart. published 35 years ago:

Barnyard Blaster [Model RX8086] (c) 1987 Atari Corp. [Sunnyvale, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51221&o=2

$end

$gba=barnyardu,
$bio

Nintendo GBA cart. published 16 years ago:

Barnyard [Model AGB-BBYE-USA] (c) 2006 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69865&o=2

$end

$gba=barnyard,
$bio

Nintendo GBA cart. published 16 years ago:

Barnyard [Model AGB-BBYP] (c) 2006 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69864&o=2

$end

$spectrum_cass=baron,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Baron (c) 1983 Temptation Software.

- STAFF -

Written by: Simon Mansfield

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77915&o=2

$end

$bbc_cass=baron,
$electron_cass=baron,
$bio

Acorn BBC/Electron cass. published 33 years ago:

Baron (c) 1989 Superior Software

The King, on hearing news that his old friend the Wizard had been imprisoned by the evil Baron, sends an army forth to rescue him. The young Prince Jason was left behind, but, eager to help, he took a short cut and landed in trouble inside the Baron's forbidding castle.
 
By finding four objects which belong to the Wizard (Book of Spells, Wand, Crystal Ball and Ring) and transporting them to his cell, you can rescue him.
 
There are 133 screens with 49 objects. You can carry only two objects at any one time. Objects can be dropped on coloured bases. Creatures to get past are the Bear, Mouse, Dog, Rabbit and Wolf. Guards can be killed by shooting into their faces (jump and shoot at the same time).
 
To use a Transporter, place a Power Crystal on the power crystal base next to the Transporter, then operate the switch and stand in the Transporter. There are six Power Crystals, but each can be used only once. (To try transporting, collect the Power Crystal in Room 27:02 and use it with the Transporter in Room 27:03. However, this is not the correct route to take in the game!)
 
At the top of the screen is the room co-ordinate, energy level and the score in terms of the percentage of the game completed.
 
To get you started: Pick up Key 2 in room 27:03; open Door 2 in Room 09:04; pick up Head in Room 08:06; pick up Key 1 in Room 10:06; open Door 1 in Room 20:04; drop Head in Room 25:04 (What effect does it have?); pick up Power Crystal in Room 22:06; operate Switch in Room 21:06 to remove Brick in Room 30:01; pick up Scroll 3 in Room 23:-6 (What ophidian effect does it have?). Now you're on your own!

- TECHNICAL -

Game Controls
Z - Left
X - Right
* - Up
? - Down
 - Jump
 - Shoot
P - Pick Up/Drop Object
U - Use Anti-Gravity Potion
 - Start Game
S/Q - Sound On/Off
/ - Pause On/Off
 - Quit Game

- STAFF -

By: Angelo Sparacino

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51529&o=2

$end

$electron_flop=baron,
$bio

Acorn Electron 3.5in. disk. published 33 years ago:

Baron (c) 1989 Superior Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129836&o=2

$end

$zx81_cass=baron,
$bio

Baron (c) 198? Temptation Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114640&o=2

$end

$apple2_flop_clcracked=baron21,
$apple2_flop_misc=baron,
$bio

Apple II 5.25 disk. published 39 years ago:

Baron - The Real Estate Simulation (c) 1983 Blue Chip

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107134&o=2

$end

$amigaocs_flop=baronbal,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Baron Baldric - A Grave Adventure (c) 1992 Electronic Arts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73507&o=2

$end

$spectrum_cass=baronroj,
$bio

Baron Rojo (c) 198? Zafiro Soft. Division [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219661&o=2

$end

$psx=baroque,
$bio

Sony PlayStation CD published 23 years ago:

Baroque - Yuganda Mousou (c) 1999 Sting.

- TECHNICAL -

GAME ID: SLPM-86328

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84939&o=2

$end

$saturn=baroquerep,baroquerepa,
$bio

Sega Saturn CD published 24 years ago:

Baroque Report - CD Data File (c) 1998 ESP [Ent. Soft. Publishing].

- TECHNICAL -

GAME ID: 610-6848

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262977&o=2

$end

$psx=baroqsyn,
$bio

Sony PlayStation CD published 22 years ago:

Baroque Syndrome (c) 2000 Sting.

- TECHNICAL -

[Model SLPM-86540]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84940&o=2

$end

$saturn=baroque,baroquea,
$bio

Sega Saturn CD published 24 years ago:

Baroque [Model T-33901G] (c) 1998 ESP [Entertainment Software Publishing]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58937&o=2

$end

$ibm5170_cdrom=barq,
$bio

IBM PC/AT DOS CD published 26 years ago:

BARQ - The Rise of Freedom (c) 1996 UAV.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289851&o=2

$end

$msx1_cart=bbasic,
$bio

MSX cart. published 36 years ago:

Barq BASIC (c) 1986 Barq.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76561&o=2

$end

$msx1_cart=bgames,
$bio

MSX cart. published 35 years ago:

Barq Games (c) 1987 Barq

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76584&o=2

$end

$msx1_cart=barqwrit,
$bio

MSX cart. published 35 years ago:

Barq Writer (c) 1987 Barq

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76585&o=2

$end

$info=barra_l1,
$bio

Pinball published 41 years ago:

Barracora (c) 09/1981 Williams Electronics, Incorporated.

- TECHNICAL -

Model Number : 510

- TRIVIA -

The original name of this game was 'Barracuda' but concerns arose that caused the name to be altered before production began.

2,350 units were produced.

- STAFF -

Design by : Roger Sharpe, Steve Epstein, Barry Oursler 
Art by : Doug Watson
Software by : Ed Suchocki

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5208&o=2

$end

$info=baracuda,
$bio

Arcade Video game published 40 years ago:

Barracuda (c) 1982 Coinex.

Bootleg of Namco's "Puck Man" / "Pac-Man".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29326&o=2

$end

$ti99_cart=barrage,
$bio

Texas instrument TI-99/4A cart. published 39 years ago:

Barrage (c) 1983 Sofmachine

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84512&o=2

$end

$bbc_cass=barrage,
$bio

Barrage (c) 19?? Micro Power

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51530&o=2

$end

$cpc_flop=barrelin01,barrelin,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Barre L'Intrus (c) 1989 Carraz Editions

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122254&o=2

$end

$spectrum_cass=barreldr,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Barreldrop (c) 1983 Games Machine.

- STAFF -

Written by: Russell Vincent

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77916&o=2

$end

$info=barricad,
$bio

Arcade Video game published 46 years ago:

Barricade (c) 1976 RamTek.

A 4-player game where players move their cursors across the screen to create walls to try and surround their opponents and force them to crash.

- TECHNICAL -

Cabinet dimensions : 64'' (162,6cm) high x 33'' (83,8cm) wide x 31'' (78,7cm) deep.
Cabinet weight : 200 lbs (90,7 kg).
Monitor : 23''

Main CPU : Intel 8080 (@ 559.062 Khz)
Sound Chips : Discrete (@ 559.062 Khz)

Players : 4
Buttons : 4
=> Up, Left, Down, Right

- TRIVIA -

Released in February 1977.

This game is also known as "Brickyard".

- SERIES -

1. Barricade (1976)
2. Barricade II

- STAFF -

Designed by : Howell Ivy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=184&o=2

$end

$x1_cass=barricad,
$bio

Barricade (c) 198? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86199&o=2

$end

$info=barrier,
$bio

Arcade Video game published 43 years ago:

Barrier (c) 1979 Vectorbeam.

The basic idea behind Barrier is that you have to move your little marker to the end of a grid, while avoiding the other markers. Actually that is the only idea. The game is played on a 3x9 grid that is displayed at angle to make it appear to be in 3-D. You move your little triangle around on the grid, while attempting to avoid the little diamonds that are also moving around on the grid. Reaching the end of the grid teleports you back to the front of the grid.

- TECHNICAL -

Barrier ran on the Cinematronics hardware platform, which also ran such games as "Warrior", "Speed Freak", and "Star Hawk". It used a huge X-Y monitor that was almost entirely covered with a monitor bezel that only allowed the small triangular playfield to show through. Around 70 percent of the monitor's total area was hidden from the player. The monitor was too large for the cabinet, it actually poked out through a notch in the back door. The control panel featured a Start button and four directional buttons, even though this title would have been better with a 4-Way joystick. The sideart shows a picture of a blue wizard who has the playfield of the game as his body, and the same wizard is repeated on the monitor bezel that blocks out most of the screen. This game had a metal marquee that did not light up. The marquee graphics were also repeated directly below the control panel, just in case you didn't see them on top of the machine.

Cabinet dimensions : 69'' (175cm) high x 25'' (64cm) wide x 26,5'' (67cm) deep.

Main CPU : CCPU (@ 5 Mhz)

Screen orientation : Vertical

Players : 2
Buttons : 4
=> Up, Left, Down, Right

- TRIVIA -

Released in August 1979.

The 2nd programmer hired by Tim Skelly, Rob Patton, was only 17 when he joined Cinematronics. This game is very reminiscent of the old Mattel hand-held football games from the late 70's. The gameplay is not as deep, though :o). Vectorbeam didn't have a game to ship after "Speed Freak" and needed a product to sell so Cinematronics sold them "Barrier" and in the words of Tim Skelly, 'laughed our asses off about it'.

- STAFF -

Designed & programmed by : Rob Patton

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=185&o=2

$end

$m5_cass=barrier,
$bio

Barrier Attack (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95312&o=2

$end

$cpc_cass=barriop,
$bio

Amstrad CPC cass. published 35 years ago:

Barrio Peligroso (c) 1987 Edisoft [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64425&o=2

$end

$cpc_flop=barriope,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Barrio Peligroso cracked (c) 1987 Unknown.

Never released as a disk, this is a pirate tape_to_disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272680&o=2

$end

$vsmile_cart=erniebrtsp,
$bio

VTECH V.Smile cart. published 16 years ago:

Barrio Sésamo - El Mundo Fantástico de Epi y Blas  (c) 2006 VTECH.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147468&o=2

$end

$apple2_flop_clcracked=barrnsat,
$bio

Apple II 5.25 disk. published 39 years ago:

Barron's Computer SAT Study Program (c) 1983 Barron's Educational Series, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240621&o=2

$end

$apple2_flop_orig=brnsat1e,
$bio

Apple II 5.25 disk. published 39 years ago:

Barron's SAT 1st Edition (c) 1983 Barron's Educational Series, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267133&o=2

$end

$apple2_flop_orig=brnsat2e,
$bio

Apple II 5.25 disk. published 33 years ago:

Barron's SAT 2nd Edition (c) 1989 Barron's Educational Series, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267132&o=2

$end

$info=barbball,
$bio

Arcade Video game published 39 years ago:

Barroom Baseball (c) 1983 Atari, Incorporated.

- TECHNICAL -

Bar Top 5200 System, a countertop system using modified Atari 5200.

- TRIVIA -

This prototype was never officially released.

- PORTS -

* CONSOLES:
[US] Atari 2600 (1982) "RealSports Baseball [Model CX2640]"
[JP] Atari 2600 (1983) "RealSports Baseball" 
[US] Atari 5200 (1983) "RealSports Baseball [Model CX5209]"
[US] Atari 7800 (1988) "RealSports Baseball [Model CX7834]"
[US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" - Atari 2600 version
[US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" - Atari 2600 version
[EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" - Atari 2600 version
[US] Microsoft XBOX (2005) "Atari Anthology [Platinum Hits]" - Atari 2600 version
[EU] Sony PS2 (feb.18, 2005) "Atari Anthology [Model SLES-53061]" - Atari 2600 version
[JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [XBOX World Collection] [Model B7X-00001]" - Atari 2600 version

* COMPUTERS: 
[US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" - Atari 2600 version
[EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]" - Atari 2600 version
[EU] PC [MS Windows, CD-ROM] (dec.1, 2006, as part of "Atari Kids 2006") "Atari - 80 Classic Games in One!" - Atari 2600 version

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29896&o=2

$end

$spectrum_cass=barrowqu,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Barrowquest (c) 1984 CCS.

- STAFF -

Written by: John Sherry

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77917&o=2

$end

$mo5_cass=barrymcg,barrymcga,barrymcgb,
$bio

Thomson MO5/TO7 cass. published 36 years ago:

Barry McGuigan Championship Boxing (c) 1986 Microids.

- TECHNICAL -

FACE A: MO5
FACE B: TO7

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40443&o=2

$end

$spectrum_cass=barrybox,barryboxa,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Barry McGuigan World Championship Boxing (c) 1985 Gamestar

- STAFF -

Programming: John F. White, Tony Porter
Graphics and Sound: Bill Allen
Original Concept: Troy Lyndon, Doug Barnett

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77918&o=2

$end

$cpc_flop=mcguigan,mcguiganb,mcguiganc,mcguigand,mcguigana,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Barry McGuigan World Championship Boxing [Model EQD 507] (c) 1985 Activision, Inc. [Santa Clara, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121127&o=2

$end

$cpc_cass=mcguiganm,
$bio

Amstrad CPC cass. published 33 years ago:

Barry McGuigan World Championship Boxing (c) 1989 Mastertronic, Limited.

- TECHNICAL -

GAME ID: PAL AS12

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64426&o=2

$end

$spectrum_cass=barryboxm,
$bio

Barry McGuigan World Championship Boxing (c) 198? Mastertronic, Ltd.

- TECHNICAL -

GAME ID: PAL SP12

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226702&o=2

$end

$cpc_cass=mcguigan,
$bio

Amstrad CPC cass. published 37 years ago:

Barry McGuigan World Championship Boxing (c) 1985 Activision, Incorporated.

- TECHNICAL -

[Model UQK 507]

- STAFF -

Programming: Tony Porter, John F. White
Graphics and Sound: W.C.R. Allen
Original Concept: Troy Lyndon, Doug Barnett

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64427&o=2

$end

$bbc_rom=barrybox,
$bio

Acorn BBC ROM published 36 years ago:

Barry-Box (c) 1986 BML Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231795&o=2

$end

$info=pr_barbl,
$bio

Bars & Bells (c) 199? Project Coin Machines, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42072&o=2

$end

$adam_flop=barsoom1,
$bio

Coleco Adam disk. published 33 years ago:

Barsoom Adventure 1 - The Lost City (c) 1989 Susan Schnitger.

A text adventure game in CP/M.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109339&o=2

$end

$specpls3_flop=bartbret,
$bio

Bart Bear + The Return of Bart Bear (c) 19?? Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147707&o=2

$end

$gameboy=bartesc,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Bart Simpson's Escape from Camp Deadly (c) 1991 Acclaim Ent., Incorporated.

- TECHNICAL -

Model DMG-TS-USA

- TRIVIA -

Released on November 1, 1991 in USA.

Export releases:
[EU] "Bart Simpson's Escape from Camp Deadly [Model DMG-TS-NOE]"
[UK] "Bart Simpson's Escape from Camp Deadly [Model DMG-TS-UKV]"
[JP] "Bart Simpson's Escape from Camp Deadly [Model DMG-TSA]"

- STAFF -

Developed by Imagineering and published by Acclaim.

Software by: Mark D. Klein

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65606&o=2

$end

$gameboy=bartescj,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Bart Simpson's Escape from Camp Deadly (c) 1993 Acclaim Japan.

Japanese release. Game developed in USA. See "Bart Simpson's Escape from Camp Deadly [Model DMG-TS-USA]" for more information about the game itself.

- TECHNICAL -

Model DMG-TSA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65609&o=2

$end

$cpc_flop=barthels,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Barthels Dash (c) 1990 Bollaware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124768&o=2

$end

$msx2_flop=barunba,barunbab,barunbac,barunbaa,
$vgmplay=barunba_msx2,
$bio

MSX 2 disk. published 32 years ago:

バルンバ (c) 1990 NAMCOT.
(Barunba)

- TECHNICAL -

GAME ID: NMX-900727
BARCODE: 4907892030237

- TRIVIA -

Retail price: 6800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101491&o=2

$end

$pce_tourvision=barunba,
$bio

TOURVision cart. published 31 years ago:

Barunba (c) 1991 TOURVision.

- TECHNICAL -

Cart. ID: 39

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114958&o=2

$end

$pce=barunba,
$vgmplay=barunba_pce,
$bio

NEC PC-Engine HuCARD published 32 years ago:

Barunba (c) 1990 NAMCOT.

Barunba is a multi-directorional shooter developed by Zap Corp and published by Namco. The evil Dr Dopperu has plans of world domination and his army of robots brings terror and destruction everywhere they go. The antigravity-ship Barunba is sent to stop the massive threat and to restore peace to the region. The globe-shaped fighter comes equipped with a rather unusual weapon system - a rotating ring is mounted around the ship and gives it the peculiar ability to shoot in any direction (the first action button rotates the ring clockwise and the Run button anticlockwise). The Barunba is also equipped with a fair arsenal of lethal weapons that range from a fast-paced and conventional Vulcan gun (V) to a slow piercing laser (L), powerful Napalm Bombs (N) and a round Shield beam (S) that can be charged up and used as a shield. Each weapon can be switched to on the fly by pressing Select, and they can be individually upgraded up to three times (five upgrade slots and three power levels total) - curiously, they apparently lose their power overtime and need to be regularly upgraded. Barunba consists of five large stages (each featuring a mid-way boss as well as a tougher final boss) and is single-player only.

- TECHNICAL -

[Model NC90003]

- TRIVIA -

Barunba was released on April 27, 1990 in Japan for 6800 Yen.

- TIPS AND TRICKS -

* Continue: At the Game Over screen, press UP and RUN at the same time to continue the game.

- STAFF -

Game Design: T. Kajii, H. Miyakushi
Character Design: Macot E., M. Tamura, G. Kiyasu
Program: K. Matsuda, K. Miyoshi, T. Yoshimine
Sound: M. Itoh, H. Nishikawa

- PORTS -

* COMPUTERS:
MSX2 (1990)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49152&o=2

$end

$x68k_flop=barufuku,
$vgmplay=barufuku_68k,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

バルーサの復讐 (c) 1990 Zain Soft
(Baruusa no Fukushuu)

- TECHNICAL -

BARCODE: 4988636601623
MEDIA: FD x3

- TRIVIA -

Released on September 15, 1990 in Japan. Retail price: 8800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87098&o=2

$end

$megadriv=barver,
$bio

Barver Battle Saga - Tai Kong Zhan Shi - Mo Fa Zhan Shi (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233659&o=2

$end

$info=baryon,baryona,
$bio

Arcade Video game published 25 years ago:

Baryon - Future Assault (c) 1997 SemiCom.

- TRIVIA -

This game is based on a South Korean PC game of the same name developed by Acro Studio in 1995. SemiCom ported the game to the Arcades but at this time, South Korean gamers played famous Japanese shoot'em ups and Baryon didn't was as good as these games. The game was a flop.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4626&o=2

$end

$special_cass=bascir,
$bio

BAS-CIR (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234269&o=2

$end

$special_cass=basgr,
$bio

BAS-GR (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234270&o=2

$end

$special_cass=baskbh,
$bio

BAS-KBH (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234271&o=2

$end

$special_cass=basmag,basmag2,
$bio

BAS-MAG (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234272&o=2

$end

$special_cass=basmic2,
$bio

BAS-MIC2 (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234273&o=2

$end

$special_cass=basmicr,
$bio

BAS-MICR (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234274&o=2

$end

$special_cass=basnew,
$bio

BAS-NEW (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234275&o=2

$end

$special_cass=basrdk,
$bio

BAS-RDK (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234276&o=2

$end

$special_cass=bass,
$bio

BAS-S (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234277&o=2

$end

$special_cass=bassg,
$bio

BAS-SG (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234278&o=2

$end

$special_cass=basspec,
$bio

BAS-SPEC (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234279&o=2

$end

$special_cass=bassrv,
$bio

BAS-SRV (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234280&o=2

$end

$msx2_flop=basaratk,
$bio

Basaro Attacker (c) 198? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101492&o=2

$end

$cpc_flop=base2014,
$bio

Amstrad CPC type-in published 33 years ago:

Base 2014 (c) 1989 PC Amstrad International

- TRIVIA -

Listed as a type-in program in the magazine: PC Amstrad International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119706&o=2

$end

$a2600=baseatak,
$bio

Atari 2600 cart. published 39 years ago:

Base Attack (c) 1983 HomeVision

You play as a hostile spaceship with the mission of destroying a planet's defences and its buildings.

- TECHNICAL -

GAME ID: VCS 83113

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50243&o=2

$end

$scv=baseball,
$bio

Epoch Super Cassette Vision cart. published 38 years ago:

Base Ball (c) 1984 Epoch Company, Limited.

- TECHNICAL -

[Model 5 NO.09090]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49094&o=2

$end

$nes=baseball,
$bio

Nintendo NES cart. published 37 years ago:

Base Ball (c) 1985 Nintendo.

North American version. For more information about the game itself, please see the original Japanese version entry; "Base Ball [Model HVC]"

Description from the back cover:

The most realistic baseball game outside of a ballpark!

It's the bottom of the ninth. You're at the plate. Here comes the pitch. You swing - it's a smash deep into center field. A home run! It's Nintendo BASEBALL. A game so real you'll think you're in the majors. You control the swing of the bat. The speed of the pitch. The hits, the steals, the double plays! Play against a computer opponent or challenge a friend. Nintendo's state-of-the-art graphics and realistic game play will have you really believing you're playing baseball. Just add peanuts, popcorn and crackerjacks... for the time of your life!

- TECHNICAL -

GAME ID: NES-BA-USA

- TRIVIA -

Released on October 18, 1985 in North America.

It was one of the 18 launch titles of the NES in the USA.

- PORTS -

* OTHERS:
Arcade [PlayChoice-10] "Base Ball [Model PCH1-R-BA]".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54922&o=2

$end

$info=pc_bball,
$bio

Nintendo PlayChoice-10 cart. published 38 years ago:

Base Ball (c) 1984 Nintendo of America, Incorporated.

PlayChoice-10 version. For more information about the game itself, please see the original Japanese version entry; "Base Ball [Model HVC]"

- TECHNICAL -

Nintendo PlayChoice-10 hardware
Game ID : BA

Main CPU : Zilog Z80 (@ 4 Mhz), N2A03 (@ 1.789772 Mhz)
Sound Chips : Zetex N2A03 (@ 1.789772 Mhz), DAC

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Even if the titlescreen says 1984, this USA version of the game was released in October 1985.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1792&o=2

$end

$msx1_cass=basedato,
$bio

MSX cass. published 37 years ago:

Base de Datos (c) 1985 DIMensionNEW [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94467&o=2

$end

$msx1_cass=basedatt,
$bio

Base de Datos (c) 198? Toshiba Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94468&o=2

$end

$spectrum_cass=baseinva_a,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Base Invaders (c) 1983 Work Force.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77920&o=2

$end

$spectrum_cass=baseinva_b,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Base Invaders (c) 1984 Magination Software

- STAFF -

Written by: Alan Dordoy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77919&o=2

$end

$spectrum_cass=baseinva,
$bio

Base Invaders (c) 198? Profisoft [Germany]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225792&o=2

$end

$spectrum_cass=biscrhn,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Base Invaders + Scramble + High Noon (c) 1983 Work Force

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288091&o=2

$end

$amigaocs_flop=basejump,
$bio

Commodore Amiga 500 disk. published 27 years ago:

Base Jumpers (c) 1995 Grandslam

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73508&o=2

$end

$cd32=basejump,
$bio

Commodore Amiga CD32 disc published 27 years ago:

Base Jumpers (c) 1995 Rasputin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=106989&o=2

$end

$mz700_cass=basezero,
$bio

Base Zero (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131658&o=2

$end

$pc8801_cass=baseblk,
$bio

Base-kun Block (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91199&o=2

$end

$info=bballrmt,
$bio

Arcade Video game published 48 years ago:

Baseball (c) 1974 Seeburg Corp., J.P.

- TRIVIA -

This baseball game was developed by Ramtek and distributed in 1974 by Seeburg Corp. in 2 different cabinets. The smallest one was labeled Baseball while the other bigger model got named De Luxe Baseball. In 1975 Ramtek distributed the game under its own name as Deluxe Baseball (cabinet was similar and probably identical to De Luxe Baseball).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=26926&o=2

$end

$microvision=baseball,
$bio

MB MicroVision game published 42 years ago:

Baseball (c) 1980 MB [Milton Bradley Co.] [East Longmeadow, MA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110092&o=2

$end

$famibox=baseball,
$bio

JTB FamicomBox cart. published 36 years ago:

Baseball (c) 1986 JTB Traveleland Transportation Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301159&o=2

$end

$nes=baseballh,
$bio

Nintendo Famicom cart. published 35 years ago:

Baseball (c) 1987 FMG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69220&o=2

$end

$m5_cass=baseball,
$bio

Baseball (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95313&o=2

$end

$m5_cart=baseball,
$bio

Baseball (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95341&o=2

$end

$gamate=baseball,
$bio

Gamate cart. published 31 years ago:

Baseball (c) 1991 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234541&o=2

$end

$nes=bballfds,
$bio

Baseball (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83831&o=2

$end

$tvgogo=basebalu,
$bio

ToyQuest GoGo TV cart. published 17 years ago:

Baseball (c) 2005 ToyQuest

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275518&o=2

$end

$gba=basebadv,
$bio

Nintendo GBA cart. published 20 years ago:

Baseball Advance [Model AGB-ABPE-USA] (c) 2002 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69866&o=2

$end

$nes=bbfightr,
$bio

Nintendo Famicom cart. published 31 years ago:

Baseball Fighter (c) 1991 VAP Game.

- TECHNICAL -

GAME ID: VAP-V9 (9509)

- TRIVIA -

Baseball Fighter was released on July 05, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53860&o=2

$end

$lynx=bbheroes,
$bio

Atari Lynx cart. published 30 years ago:

Baseball Heroes (c) 1992 Atari Corp.

- TECHNICAL -

Model PA2050

- STAFF -

Programmer: Steve DeFrisco

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58795&o=2

$end

$gameboy=bbkids,
$bio

Nintendo Game Boy Cart. published 32 years ago:

Baseball Kids [Model DMG-BKJ] (c) 1990 Jaleco Company, Limited. [Japan Leisure].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65613&o=2

$end

$nes=baseballgba,
$bio

Baseball ripped from GBA e-Reader card (c) 200? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229665&o=2

$end

$nes=baseballgc,
$bio

Nintendo NES cart. published 20 years ago:

Baseball ripped from GC Animal Crossing (c) 2002 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229686&o=2

$end

$psx=idproyak,
$bio

Sony PlayStation CD published 21 years ago:

Baseball Simulation - ID Pro Yakyuu (c) 2001 Konami Corp

- TECHNICAL -

GAME ID: SLPM-86650

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84941&o=2

$end

$nes=basesim,
$bio

Nintendo NES cart. published 32 years ago:

Baseball Simulator 1.000 (c) 1990 Culture Brain

North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Choujin Ultra Baseball [Model CBF-UB]".

Description from the back cover:

Precise pitching, bulls-eye batting, and far-out fielding! It's all under your control with simple yet sophisticated operation. At last, the definitive baseball action game. With loads of features, it's the ultimate baseball simulation you've waited for.

Play ball with your favorite major league stars, heroes from the past, fantasy leagues - even enter yourself as the star! Enter team and player names and all the important stats for your very own team.

Play a full length season with six teams for 5, 30, 60, or even 165 games. Follow the teams and players through the season - monitor their stats, even get top 10 rankings in batting and pitching.

Add a whole new dimension of fun to baseball with the wacky Ultra Plays. Throw pitches that disappear or speed up in mid-air. Fight back with hits that explode or knock out the fielders. And catch them by leaping hundreds of feet in the air. With the six teams of the Ultra League, you'll play baseball like it's never been played before!

- TECHNICAL -

GAME ID: NES-US-USA
BARCODE: 0 47743 89003 1

- TRIVIA -

Released in March 1990 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54923&o=2

$end

$nes=bstarsj,
$bio

Nintendo Famicom cart. published 33 years ago:

ベースボールスター めざせ三冠王 (c) 1989 SNK [Shin Nihon Kikaku].
(Baseball Star - Mezase Sankanou)

A baseball game from SNK.

- TECHNICAL -

Game ID: SFX-B9

- TRIVIA -

Baseball Star was released on May 19, 1989 in Japan.

It was exported 2 months later in North America as "Baseball Stars - Be a champ! [Model NES-B9-USA]".

Baseball Star became a major hit in many countries world-wide. It was one of the first sports games to have data memory, therefore players could pick a team and make a season, while being able to save season statistics.

Baseball Star was also the first sports game to bring the 'Create a player' feature. Gamers could, for the first time, create players and name them after themselves, family and friends, in addition to naming their own teams. Although the game did not use any names of real life baseball players, one of the computerized teams, the 'American Dreams', included players with nicknames such as Pete (Pete Rose), Hank (Hank Aaron) and Ruth (Babe Ruth).

- TIPS AND TRICKS -

* Balanced Team: Select 'Make Team' from the menu and press Down, Right, Left, Down(x2), Right, Up.
Select 'Balanced Team' and press A.
A message will pop up saying 'WHEN ISN'T IT?'.
Edit that message to say 'WHEN IT IS'.

* Woman's Team: Choose 'Make Team' from the main menu and press Down, Right, Left, Down(x2), Right, Up(x2), Down, Up, Down, Up.
Select 'Veterans' using the A button and the message 'WHAT IS A WREN?' will pop up.
Edit that message to read 'A BIRD'.
Another message will pop up reading 'WHEN ISN'T IT?'.
Edit it to read 'WHEN IT IS'.

- SERIES -

1. Baseball Star - Mezase Sankanou [Model SFX-B9] (1989)
2. Baseball Stars Professional [Model NGM-002] (1990)
3. Baseball Stars 2 [Model NGM-041] (1992)
4. Baseball Stars (1998, Neo Geo Pocket Color)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53861&o=2

$end

$nes=bstars,
$bio

Nintendo NES cart. published 33 years ago:

Baseball Stars - Be a champ! (c) 1989 SNK Corp. of America.

North American version. For more information about the game itself, please see the original Japanese version entry; "Baseball Star - Mezase Sankanou [Model SFX-B9]".

Description from the back cover:

Player, manager, owner... You can do it all in Baseball Stars! Make your own teams and leagues; hire, fire, and trade players; develop your players from inexperienced rookies into veteran pitchers and hitters. Play against a friend or challenge the computer - you'll never have to worry about being rained out again!

- TECHNICAL -

GAME ID: NES-B9-USA

- TRIVIA -

Baseball Stars was released in July 1989 in North America.

- PORTS -

* OTHERS:
Arcade [PlayChoice-10] (1989) "Baseball Stars - Be a champ! [Model PCH1-R-B9]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54924&o=2

$end

$info=pc_bstar,
$bio

Nintendo PlayChoice-10 cart. published 33 years ago:

Baseball Stars - Be a champ! (c) 1989 Nintendo of America.

PlayChoice-10 version of "Baseball Stars - Be a champ! [Model NES-B9-USA]". For more information about the game itself, please see the original Japanese version entry; "Baseball Star - Mezase Sankanou [Model SFX-B9]".

- TECHNICAL -

Nintendo PlayChoice-10 hardware
Game ID : B9

Main CPU : Zilog Z80 (@ 4 Mhz), N2A03 (@ 1.789772 Mhz)
Sound Chips : Zetex N2A03 (@ 1.789772 Mhz), DAC

Players : 2
Control : 8-way joystick
Buttons : 2

- SERIES -

1. Baseball Star - Mezase Sankanou [Model SFX-B9] (1989)
2. Baseball Stars Professional [Model NGM-002] (1990)
3. Baseball Stars 2 [Model NGM-041] (1992)
4. Baseball Stars (1998, Neo Geo Pocket Color)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1793&o=2

$end

$neocd=bstars2,
$bio

SNK Neo-Geo CD published 28 years ago:

Baseball Stars 2 (c) 1994 SNK [Shin Nihon Kikaku].

Neo-Geo CD release.

- TECHNICAL -

[Model NGCD-041]

- TRIVIA -

Baseball Stars 2 for Neo-Geo CD was released on September 09, 1994 in Japan (2 years after the MVS release).

Like most of the Neo-Geo CD conversions, no (or minor) differences can be seen from the original, the main interest was the lowest price of the game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47654&o=2

$end

$info=bstars2,
$neogeo=bstars2,
$bio

SNK Neo-Geo MVS cart. published 30 years ago:

Baseball Stars 2 (c) 1992 SNK.

The sequel to SNK's popular baseball arcade game. Players can create leagues of up to 125 games (6 teams playing each other 25 times) and view statistics such as League Standings, Average, Home Runs, Runs Batted In, Earned Run Average, Wins and Saves. Players can fire players and upgrade them using the same 15-point system introduced in the original Baseball Stars.

Players can select from one of 18 teams across 2 leagues - Exciting League (beginner) & Fighting League (expert) :

Exciting League :
* New York Monsters
* Tokyo Ninjas
* Napoli Angels
* Taipei Hawks
* Seoul Ivories
* Sydney Griffons
* Oaxaca Rockets
* Barcelona Flames
* London Lifeguards

Fighting League :
* USA Bisons
* Japanese Samurais
* Korean Dragoon
* Italian Waves
* Taiwan Dragons
* Aussie Thunders
* Mexican Typhoons
* Spanish Galleons
* British Knights

- TECHNICAL -

Runs on the SNK "Neo-Geo MVS" hardware.
Game ID: NGM-041

[SNK MVS Neo-Geo Controls]
2 players - 4 buttons per player.
[JOYSTICK] 8-way
Hitting: [A] Swing bat/Return to base, [B] Stolen base/Lead off, [C] Bunt, [D] Time out 
Fielding: [A] Pitch/Jump, [B] Base touch/Feint ball, [C] X, [D] Time out

- TRIVIA -

Released in April 1992.

- TIPS AND TRICKS -

* Weaken Enemy Pitcher : To perform this trick, you need to get as close to the plate as you can. If the pitcher then hits you, tap Up twice on your joystick. Your hitter will then throw his bat to the floor, walk up to the mound and punch the pitcher, thus lowering his abilities. Using this tip will help mess up the pitching schedule for your opponent, and can lead to easy scoring opportunities off the tired pitchers.

- SERIES -

1. Baseball Star - Mezase Sankanou [Model SFX-B9] (1989)
2. Baseball Stars Professional [Model NGM-002] (1990)
3. Baseball Stars 2 [Model NGM-041] (1992)
4. Baseball Stars (1998, Neo Geo Pocket Color)

- STAFF -

Producer : Eikichi Kawasaki
Planner : Pu-Ken 2020
Programmers : To-Chan, Nakamura-Q
Design chief : Miki, Y. Kawase
Designers : Masami Tanaka, Kiku-Bee, Riding Monkey Gogo, Kazunori, G.O.N., Great King Yasu
Sounds : Masahiko Hataya (Papaya), Konny

- PORTS -

* CONSOLES:
SNK Neo-Geo (1992; "Baseball Stars 2 [Model NGH-041]")
[JP] Nintendo Famicom (1992)
SNK Neo-Geo CD (1994; "Baseball Stars 2 [Model NGCD-041]")
Nintendo Wii [Virtual Console] (Dec.2007)
[US] Sony PS2 may.05, 2008 "SNK Arcade Classics Vol.1 [Model SLUS-21724]"
[US] Sony PSP may.05, 2008 "SNK Arcade Classics Vol.1 [Model ULUS-10338]"
[KO] Sony PS2 may.29, 2008 "SNK Arcade Classics Vol.1 [Model SLKA-25424]"
[US] Nintendo Wii jul.29, 2008 "SNK Arcade Classics Vol.1 [Model RVL-P-RNCE]"
[EU] Sony PSP Oct. 17, 2008 "SNK Arcade Classics Vol.1 [Model ULES-01105]"
[EU] Nintendo Wii Oct. 31, 2008 "SNK Arcade Classics Vol.1 [Model RVL-P-RJZP]"
[EU] Sony PS2 Nov. 21, 2008 "SNK Arcade Classics Vol.1 [Model SLES-55232]"
[JP] Sony PSP May. 21, 2009 "SNK Arcade Classics Vol.1 [Model ULJS-193]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186&o=2

$end

$ngpc=bstarsc,
$bio

SNK Neo-Geo Pocket Color cart. published 23 years ago:

Baseball Stars Color [Pocket Sport Series] [Model NEOP00250] (c) 1999 SNK Corp. [Shin Nihon Kikaku]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82570&o=2

$end

$nes=bstars2,
$bio

Nintendo NES cart. published 30 years ago:

Baseball Stars II (c) 1992 Romstar, Incorporated.

If you enjoyed Baseball Stars, then you will love Baseball Stars II from Romstar! All the grand slam action found in the original game is still here: acquire, release or trade players; develop your rookies into superstars; challenge a friend or the program to a single or league game.

Baseball Stars II also features: four different stadiums; eighteen teams, six of which you can customize; normal and split-screen views; error counters; various outfielder formations; detailed stats with memory backup for league mode.

- TECHNICAL -

Model NES-9R-USA

- TRIVIA -

Released in July 1992 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54925&o=2

$end

$neocd=bstars,
$bio

SNK Neo-Geo CD published 27 years ago:

Baseball Stars Professional (c) 1995 SNK [Shin Nihon Kikaku].

Neo-Geo CD conversion.

- TECHNICAL -

[Model NGCD-002]

- TRIVIA -

Baseball Stars Professional was released on April 21, 1995 in Japan.

Like most of the Neo-Geo CD conversions, no (or minor) differences can be seen from the original, the main interest was the lowest price of the game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47517&o=2

$end

$info=bstarsh,
$neogeo=bstarsh,
$bio

SNK Neo-Geo AES cart. published 31 years ago:

Baseball Stars Professional (c) 1991 SNK [Shin Nihon Kikaku].

AES release. For more information about the game itself, please see the original MVS entry: "Baseball Stars Professional [Model NGM-002]".

- TECHNICAL -

Cartridge ID: NGH-002
Cartridge size: 50 MEGA

- TRIVIA -

Released on July 1, 1991.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47516&o=2

$end

$info=bstars,
$neogeo=bstars,
$bio

SNK Neo-Geo MVS cart. published 32 years ago:

Baseball Stars Professional (c) 1990 SNK.

A comical baseball game.

- TECHNICAL -

Runs on the SNK "Neo-Geo MVS" hardware.
GAME ID: NGM-002

[SNK MVS Neo-Geo Controls]
2 players - 4 buttons per player.
[JOYSTICK] 8-way
[A] Batting/Return runner to the base/Pitching/Throwing ball, [B] Advance the runner, [C] Bunting, [D] Time out

- TRIVIA -

Baseball Stars Professional was released in April 1990 in the Arcades.

Baseball Stars Professional was the first baseball game to be released for the SNK Neo-Geo MVS hardware.

- TIPS AND TRICKS -

* Extra Players And Teams : If you beat all of the other teams, a pennant extra players or an extra team will be unlocked.

- SERIES -

1. Baseball Star - Mezase Sankanou [Model SFX-B9] (1989)
2. Baseball Stars Professional [Model NGM-002] (1990)
3. Baseball Stars 2 [Model NGM-041] (1992)
4. Baseball Stars (1998, Neo Geo Pocket Color)

- PORTS -

* CONSOLES:
[JP] SNK Neo-Geo AES (Jan.1991) "Baseball Stars Professional [Model NGH-002]"
[JP] SNK Neo-Geo CD (Apr.1995) "Baseball Stars Professional [Model NGCD-002]"
Sony PlayStation Store (Dec.2010)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187&o=2

$end

$ngp=bstars,
$bio

SNK Neo-Geo Pocket cart. published 24 years ago:

Baseball Stars [Pocket Sports Series] (c) 1998 SNK Corp.

- TECHNICAL -

Cartridge ID: NEOP00070

- TRIVIA -

Released on November 26, 1998 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82574&o=2

$end

$info=basebal2,
$bio

Arcade Video game published 35 years ago:

Baseball The Season II (c) 1987 Cinematronics, Incorporated.

A baseball game.

- TECHNICAL -

Main CPU : (2x) Zilog Z80 (@ 6 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.66 Mhz), Custom (@ 1.66 Mhz)

Screen orientation : Horizontal
Video resolution : 320 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 1024

Players : 2
Control : stick
Buttons : 6

- TRIVIA -

Released in June 1987.

- SERIES -

1. World Series - The Season (1985)
2. Baseball The Season II (1987)
3. Super Baseball Double Play Home Run Derby (1987)
4. Strike Zone Baseball (1988)

- STAFF -

Lead Artist : Dana Christianson
Lead Programmer : Medo Moreno
Art Director : Dan Viescas
Artist : Jerry Huber

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=188&o=2

$end

$arcadia=baseball,
$bio

Arcadia 2001 cart. published 40 years ago:

Baseball (c) 1982 Emerson Radio Corp.

- TECHNICAL -

[Cartridge No. 15]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49236&o=2

$end

$tutor=baseball,
$bio

Tomy Pyuuta cart. published 38 years ago:

Baseball [Model 025E] (c) 1984 Tomy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101342&o=2

$end

$info=mbaseb,
$bio

Handheld game published 44 years ago:

Baseball (c) 1978 Mattel Electronics.

- TECHNICAL -

Model 2942

- STAFF -

Invented by: George Klose
Programmed by: Mark Lesser

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101056&o=2

$end

$apple2_cass=baseball,
$bio

Apple II cass. published 43 years ago:

Baseball (c) 1979 Programma International, Inc.

- TECHNICAL -

GAME ID: AP021

- STAFF -

By: Charles Sullivan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135870&o=2

$end

$a7800=baseball,
$bio

Atari 7800 cart. published 33 years ago:

Baseball [Model AV-045-04] (c) 1989 Absolute Entertainment, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50121&o=2

$end

$a800=baseball,
$bio

Atari 400/800 cart. published 39 years ago:

Baseball (c) 1983 Inhome Software, Incorporated.

- TECHNICAL -

Model BR1001

- STAFF -

Designer: Stephen Anson-Cartwright

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49301&o=2

$end

$gameboy=baseball,
$bio

Nintendo Game Boy Cart. published 33 years ago:

Baseball [Model DMG-BSA] (c) 1989 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65610&o=2

$end

$famicom_flop=baseball,
$bio

Nintendo Famicom disk. published 36 years ago:

Baseball [Model FMC-BAS] (c) 1986 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65242&o=2

$end

$nes=baseballj,baseballj1,
$vgmplay=baseball_nes,
$bio

Nintendo Famicom cart. published 39 years ago:

ベースボール(c) 1983 Nintendo.
(Baseball)

A baseball game. Players pick from a list of teams. Time-points are awarded per credit which are either increased with runs batted in or decreased by opponent's runs or just regular plays. The game-play can be very frustrating because infielders may not pick up a ball at their feet since they are waiting for another player to come over and pick it up.

- TECHNICAL -

Game ID: HVC-BA

- TRIVIA -

Base Ball was released on December 07, 1983 in Japan.

Export release:
Released in North America as "Base Ball [Model NES-BA-USA]".

Re-releases:
Famicom Disk System version: "Baseball [Model FMC-BAS]" (1986).

- TIPS AND TRICKS -

* The computer (AI) is very tough to defeat, but if you practice it and play for a while, you'll be able to beat them.

* Try not to run around the bases too often. The controls are really bad actually and sometimes respond too late, resulting in an Out for you.

* The 4th batter is usually your strongest hitter.

* Hit right/left while the ball is in the air to curve the ball accordingly. You 
can even curve the ball right AND left in one throw.

- STAFF -

Executive Producer: Hiroshi Yamauchi
Producer: Masayuki Uemura
Director: Kenji Miki
Design: Tadashi Sugiyama
Sound: Yukio Kaneoka

- PORTS -

* CONSOLES:
[JP] Nintendo GameCube (2001) "Animal Crossing" as an unlockable Bonus game
Nintendo Game Boy Advance (2002) e-Reader Series
Nintendo Wii [Virtual Console] (2007)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53859&o=2

$end

$studio2=baseballa,
$bio

Hanimex MPT-02 cart. published 44 years ago:

Baseball (c) 1978 Hanimex

French release of "TV Arcade IV: Baseball [Model 18V403]".

- TECHNICAL -

Model MG-210

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276051&o=2

$end

$apfm1000=baseball,
$bio

APF MP1000 cart. published 43 years ago:

Baseball (c) 1979 APF Electronics, Incorporated.

- TECHNICAL -

Cart. No. MG1006

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49733&o=2

$end

$videopac=baseballpl,
$bio

Magnavox Odyssey³ cart. published 39 years ago:

Baseball! (c) 1983 Philips Corp.

Unreleased 'plus' version, planned for the unreleased Odyssey³ Command Center.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273726&o=2

$end

$videopac=baseball,
$bio

Magnavox Odyssey² cart. published 42 years ago:

Baseball! (c) 1980 Magnavox Co., The.

- TECHNICAL -

GAME ID: AJ9408

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95559&o=2

$end

$gba_ereader=nesbsu11,nesbsu12,nesbsu21,nesbsu22,nesbsu31,nesbsu32,nesbsu41,nesbsu42,nesbsu51,nesbsu52,
$bio

Nintendo GBA e-Card published 20 years ago:

Baseball-e (c) 2002 Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231806&o=2

$end

$psx=baslod96,
$bio

Sony PlayStation CD published 27 years ago:

Bases Loaded '96 - Double Header (c) 1995 Jaleco USA, Inc.

- TECHNICAL -

Game ID: SLUS-00086

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97198&o=2

$end

$saturn=baslod96,
$bio

Sega Saturn CD published 27 years ago:

Bases Loaded '96 - Double Header (c) 1995 Jaleco USA.

- TECHNICAL -

GAME ID: T-5703H

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59974&o=2

$end

$nes=basload3,
$bio

Nintendo NES cart. published 31 years ago:

Bases Loaded 3 (c) 1991 JALECO USA, Inc.

North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Moe Pro!! Yakyuu '90 - Kandou Hen [Model JF-29]".

Description from the back cover:

A unique challenge in game play:
* Be the perfect player.
* Get a perfect rating.
* Play a perfect game.

Bases Loaded 3 introduces an exciting new element to NES game play. It rates your abilities in 13 skill categories. The better you get, the harder it gets. So sharpen your skills, step up to the plate, and take a swing at beating us!

No wonder perennial All-Star Ryne Sandberg calls Bases Loaded 3 perfect. Because perfection is the only goal for the great ones!

- TECHNICAL -

GAME ID: NES-3L-USA

- TRIVIA -

Released in September 1991 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54927&o=2

$end

$nes=basload4,
$bio

Nintendo NES cart. published 29 years ago:

Bases Loaded 4 (c) 1993 JALECO USA, Inc.

North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Moe Pro! Saikyou-hen [Model JF-33]".

Description from the back cover:

It might be, it could be, it is - the best baseball game ever for the NES!

America's NES baseball favorite has extended the regular season to include 130 games and a seven game final series. More fun, action and excitement than ever before! Take to the field with larger players. Play defense from an outfielder's point of view. Manage your team based on their individual speed and stamina ratings. One or two player action with voice, action and graphics so real you can't take your eye off the ball.

This season play to win it all, with Bases Loaded 4!

- TECHNICAL -

Model NES-BD-USA

- TRIVIA -

Released in April 1993 in the USA.

- STAFF -

JALECO USA

President: Howard Rubin
Product Management: Jeff Hill, Scott Lawrence
International Coordination: Masao Ohata, Oliver Tang
Package Design, Layout, and Copy Writer: Tim Kocher (MarketForce Inc.)
Instruction Manual Writer: Kate Hunt
Instruction Manual Design & Layout: Jack Nichols (Jack Nichols Design)
Game Testers (USA): Baki Allen, Mike Lee, Butch O'Malley, Joe Sislow

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54928&o=2

$end

$gameboy=basload,
$bio

Nintendo Game Boy Cart. published 32 years ago:

Bases Loaded GB (c) 1990 Jaleco USA.

- TECHNICAL -

GAME ID: DMG-BK-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65614&o=2

$end

$nes=basload2,
$bio

Nintendo NES cart. published 32 years ago:

Bases Loaded II - Second Season (c) 1990 JALECO USA, Inc.

North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Moero!! Pro Yakyuu '88 - Kettei Ban [Model JFD-CJS]".

Description from the back cover:

Do you have what it takes to play and manage a World Series team?

You've got all the tools. Diving stops and leaping catches. Stolen bases and precision pickoffs. A pitching staff of junkballing lefties, flamethrowing righties, and crafty old relievers.

But the key is to know when to use them, on any given day or play. You can tell a lot from your player's state - the most detailed in video baseball history, from streaks and slumps right down to each player's biorhythms - daily mood and physical condition. Beyond that, you have to rely on instinct alone.

Because this is the SECOND SEASON. When baseball becomes a thinking man's game, a war of nail-biting drama, strategy and nerves. When a world championship rides on every pitch, and one wrong move can end your season.

From the first costly error to the last clutch hit, this is baseball at its very best. A big step up from the original BASES LOADED... and a world away from any other video baseball game.

- TECHNICAL -

Model NES-L2-USA

- TRIVIA -

Released in January 1990 in USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54929&o=2

$end

$nes=basloadb,basloada,basload,
$bio

Nintendo NES cart. published 34 years ago:

Bases Loaded (c) 1988 Jaleco USA.

North American release. Game developed in Japan. See the original for more information; "Moero!! Pro Yakyuu [Model JF-13]".

Description from the USA back cover:

Pitch, Hit and Run Like the Pros!

Here's voice, action and graphics so real, you'll believe you're in the lineup. The characters look like real baseball players, not cartoons. The action moves at the same pace as a real game. Sounds real, too! The crack of the bat, the calls of the ump, the roar of the crown when you score.

Play against the computer or a friend. Pick your team from 12 different lineups. It's tough. Each team has 30 players – 12 pitchers and 18 fielders. Each ball player has his own style. The trick: learn all 360 players!

Control and play any position. Whether pitching or at bat, control every aspect of the game. Throw a fast ball, high outsider or a slider. Swing for the fences. Hit and run, bunt, steal or call for a pinch hitter.

Win the Pennant by scoring your wins and losses. Sign autographs later.

- TECHNICAL -

GAME ID: NES-LD-USA

- TRIVIA -

Bases Loaded was released in July 1988 in the USA.

Two U.S. cartridge variants are known to exist, one with JALECO in blue text on the end label, one with JALECO in orange text.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54926&o=2

$end

$info=pc_bload,
$bio

Nintendo PlayChoice-10 cart. published 32 years ago:

Bases Loaded (c) 1990 Nintendo of America, Incorporated.

- TECHNICAL -

[Model PCH1-R-??]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71061&o=2

$end

$horizon=basex,
$bio

North Star Horizon disk. published 44 years ago:

BaseX (c) 1978 Interactive Microware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265393&o=2

$end

$c64_cart=basex,
$bio

Commodore C64 cart. published 33 years ago:

Basex (c) 1989 Finch, Peter

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240884&o=2

$end

$apogee=basgraph,
$bio

BASGRAPH (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235314&o=2

$end

$nes=bashibaz,
$bio

Nintendo NES cart. published 34 years ago:

Bashi Bazook - Morphoid Masher (c) 1988 Jaleco Company, Limited.

Canceled export version. Game developed and released in Japan. See the original for more information: "Bio Senshi Dan - Increaser tono Tatakai [Model JF-14]".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54930&o=2

$end

$info=b2m,b2mrom,
$bio

Computer published 33 years ago:

Башкирия-2М (c) 1989 BNPO.
(Bashkiria-2M)

- TECHNICAL -

CPU: KR580VM80A (i82xx clone) 2MHz
RAM: 64k + 64k (video RAM)
Video: 384 x 256, 4 colors
Palette: 4 shades of red, green, blue, and 4 grayscale for black and white monitor
Sound: Built in speaker, 32 Hz - 48 kHz

- TRIVIA -

the Bashkirya-2M was built in the republic Bashkortostan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275447&o=2

$end

$sorcerer_cart=basicb,
$bio

Exidy Sorcerer cart. published 42 years ago:

Basic (c) 1980 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264711&o=2

$end

$bbc_rom=basic1,
$bio

Acorn BBC ROM published 41 years ago:

BASIC (c) 1981 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145158&o=2

$end

$to7_cart=basic,
$bio

Thomson TO7 cart. published 40 years ago:

BASIC (c) 1982 Thomson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108605&o=2

$end

$cpc_flop=basichic,
$bio

Amstrad CPC type-in published 35 years ago:

Basic (c) 1987 Amstrad Magazine

- TRIVIA -

Listed as a type-in program in the French magazine Amstrad Magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119105&o=2

$end

$special_cass=basic,basic1,basic2,basic3,
$bio

BASIC (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234282&o=2

$end

$partner_cass=basic,
$bio

BASIC (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235872&o=2

$end

$cgenie_cass=basicp5,
$bio

Colour Genie cass. published 39 years ago:

Basic +5 (c) 1983 TCS [Trommeschläger Computer Studio]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131419&o=2

$end

$dragon_os9=basic09,
$bio

Dragon 64 OS-9 disk. published 38 years ago:

BASIC 09 (c) 1984 Dragon Data, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267998&o=2

$end

$to770_cart=basic128,
$bio

Thomson TO7/70 cart. published 38 years ago:

BASIC 128 (c) 1984 Thomson.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267846&o=2

$end

$dragon_flop=basic42,
$bio

Dragon disk. published 36 years ago:

Basic 42 (c) 1986 Harris Micro Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265473&o=2

$end

$timex_cass=b64demo2048,
$bio

Timex Sinclair 2068 cass. published 37 years ago:

Basic 64 Demo - TC 2048 (c) 1985 TMX Portugal, Ltda.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263883&o=2

$end

$timex_cass=b64demo2068,
$bio

Timex Sinclair 2068 cass. published 37 years ago:

Basic 64 Demo - TC 2068 (c) 1985 TMX Portugal, Ltda.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263884&o=2

$end

$nes=basic7,
$bio

BASIC 7 in 1 (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83828&o=2

$end

$c128_rom=basic8,
$bio

Commodore C128 ROM published 36 years ago:

BASIC 8.0 - The Enhanced Graphics System for the C128 (c) 1986 Walrusoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231929&o=2

$end

$xerox820=basic,
$bio

Xerox 820 disk. published 41 years ago:

BASIC 80 (c) 1981 Xerox

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267150&o=2

$end

$bbc_cass=alienpla,
$bio

Basic Adventures in Space - The Alien Planet (c) 198? Glentop

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51531&o=2

$end

$spectrum_cass=basicari,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Basic Arithmetic (c) 1983 Tawny Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301382&o=2

$end

$zx81_cass=basicbas,
$bio

Sinclair ZX-81 cass. published 39 years ago:

Basic BASIC (c) 1983 2-Bit Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115047&o=2

$end

$apple2_flop_clcracked=bbiov102,
$bio

Apple II 5.25 disk. published 36 years ago:

Basic Biology (c) 1986 Media Materials

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232253&o=2

$end

$hp_ipc=ipcbasbn,
$bio

HP Integral PC disk. published 35 years ago:

BASIC Bonus Disc (c) 1987 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235974&o=2

$end

$bbc_rom=booster,
$bio

Acorn BBC ROM published 33 years ago:

BASIC Booster (c) 1989 Beebug Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289429&o=2

$end

$snspell=basbuild,
$bio

Texas Instruments Speak & Spell mod. published 43 years ago:

Basic Builders [Model CD2308] (c) 1979 Texas Instruments

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=277806&o=2

$end

$apple2_flop_clcracked=bbblocks,
$bio

Apple II 5.25 disk. published 39 years ago:

BASIC Building Blocks (c) 1983 Micro Education

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107112&o=2

$end

$gx4000=sysfrv3,
$bio

Amstrad GX4000 cart. published 32 years ago:

BASIC Cartouche (c) 1990 Amstrad PLC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287418&o=2

$end

$svi318_cass=basicc01,
$bio

Spectravideo SV-318 cass. published 37 years ago:

BASIC Collection 01 (c) 1985 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265118&o=2

$end

$svi318_cass=basicc02,
$bio

Spectravideo SV-318 cass. published 37 years ago:

BASIC Collection 02 (c) 1985 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265119&o=2

$end

$svi318_cass=basicc03,
$bio

Spectravideo SV-318 cass. published 37 years ago:

BASIC Collection 03 (c) 1985 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265120&o=2

$end

$svi318_cass=basicc04,
$bio

Spectravideo SV-318 cass. published 37 years ago:

BASIC Collection 04 (c) 1985 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265121&o=2

$end

$svi318_cass=basicc05,
$bio

Spectravideo SV-318 cass. published 37 years ago:

BASIC Collection 05 (c) 1985 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265122&o=2

$end

$mo5_qd=basic01,
$bio

BASIC Compilation 01 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236879&o=2

$end

$mo5_qd=basic02,
$bio

BASIC Compilation 02 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236880&o=2

$end

$mo5_qd=basic03,
$bio

BASIC Compilation 03 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236881&o=2

$end

$mo5_qd=basic04,
$bio

BASIC Compilation 04 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236882&o=2

$end

$mo5_qd=basic05,
$bio

BASIC Compilation 05 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236883&o=2

$end

$mo5_qd=basic06,
$bio

BASIC Compilation 06 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236884&o=2

$end

$mo5_qd=basic07,
$bio

BASIC Compilation 07 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236885&o=2

$end

$mo5_qd=basic08,
$bio

BASIC Compilation 08 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236886&o=2

$end

$mo5_qd=basic09,
$bio

BASIC Compilation 09 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236887&o=2

$end

$mo5_qd=basic10,
$bio

BASIC Compilation 10 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236888&o=2

$end

$mo5_qd=basic12,
$bio

BASIC Compilation 12 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236889&o=2

$end

$mo5_qd=basic13,
$bio

BASIC Compilation 13 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236890&o=2

$end

$mo5_qd=basic14,
$bio

BASIC Compilation 14 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236891&o=2

$end

$compclr2_flop=basiccmp,
$bio

Compucolor II disk. published 40 years ago:

BASIC Compiler (c) 1982 Peter Hiner.

Compile BASIC programs to machine language.

- STAFF -

BY: Peter Hiner

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232527&o=2

$end

$sorcerer_cass=com48,
$bio

Exidy Sorcerer cass. published 40 years ago:

BASIC Compiler (c) 1982 System Soft. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272392&o=2

$end

$hp9845b_rom=datacomm,
$bio

BASIC Datacomm (c) 198? Hewlett-Packard

- TECHNICAL -

GAME ID: 09845-67965

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236830&o=2

$end

$cpc_flop=basicdem,
$bio

Amstrad CPC 464 disk. published 22 years ago:

Basic Demo 2 by Roudoudou (c) 2000 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124769&o=2

$end

$cpc_flop=basicdem01,
$bio

Amstrad CPC 464 disk. published 22 years ago:

Basic Demo 3 by Roudoudou (c) 2000 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124770&o=2

$end

$superpet_flop=basicdis,
$bio

Basic Disassembly Aids (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236784&o=2

$end

$apple2_flop_clcracked=bdivfact,
$bio

Apple II 5.25 disk. published 37 years ago:

Basic Division Facts (c) 1985 Prescription Learning

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230960&o=2

$end

$apple2_flop_clcracked=bdivfactd25f5,
$bio

Apple II 5.25 disk. published 32 years ago:

Basic Division Facts: Dividends to 25 - Factors to 5 (c) 1990 Jostens Learning Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231555&o=2

$end

$apple2_flop_clcracked=bdivfactd81f9,
$bio

Apple II 5.25 disk. published 32 years ago:

Basic Division Facts: Dividends to 81 - Factors to 9 (c) 1990 Jostens Learning Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231556&o=2

$end

$apple2_flop_clcracked=basdraft30,
$bio

Apple II 5.25 disk. published 36 years ago:

Basic Drafting - Review and Testmaker Ver.3 (c) 1986 Hearlihy & Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240622&o=2

$end

$electron_rom=bet,
$bio

Acorn Electron ROM published 32 years ago:

BASIC Editor & Toolkit (c) 1990 Copestake, Ian

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240944&o=2

$end

$bbc_rom=bet,
$bio

Acorn BBC ROM published 32 years ago:

BASIC Editor + Toolkit (c) 1990 Copestake, Ian

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240327&o=2

$end

$apple2_flop_clcracked=baselectric,
$bio

Apple II 5.25 disk. published 42 years ago:

Basic Electricity (c) 1980 K-12 MicroMedia

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234882&o=2

$end

$apple2_flop_clcracked=baselectron,
$bio

Apple II 5.25 disk. published 39 years ago:

Basic Electronics - Atomic Theory (c) 1983 Encyclopaedia Britannica

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231718&o=2

$end

$apple2_flop_clcracked=baselectronfun,
$bio

Apple II 5.25 disk. published 39 years ago:

Basic Electronics - Electronic Fundamentals (c) 1983 Encyclopaedia Britannica

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231719&o=2

$end

$apple2_flop_clcracked=baselectronmath,
$bio

Apple II 5.25 disk. published 39 years ago:

Basic Electronics - Electronic Math (c) 1983 Encyclopaedia Britannica

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231720&o=2

$end

$apple2_flop_clcracked=baselectronepsc,
$bio

Apple II 5.25 disk. published 39 years ago:

Basic Electronics - Electronic Prefixes, Symbols and Components (c) 1983 Encyclopaedia Britannica

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231721&o=2

$end

$apple2_flop_clcracked=belctrndc,
$bio

Apple II 5.25 disk. published 39 years ago:

Basic Electronics - Fundamentals of DC Circuitry (c) 1983 Encyclopaedia Britannica

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231722&o=2

$end

$pet_rom=petbasc2,
$bio

Basic Erweiterung 1 (c) 198? Unknown [Germany]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235788&o=2

$end

$spectrum_cass=basicete,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Basic Etendu (c) 1984 Ere Informatique [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286719&o=2

$end

$pet_rom=basicexp,
$bio

Basic Expand (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235789&o=2

$end

$bbc_rom=basicext,
$bio

Acorn BBC ROM published 38 years ago:

BASIC Extensions (c) 1984 Micro Power

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145172&o=2

$end

$x07_cass=extbas,
$bio

Canon X-07 type-in published 37 years ago:

BASIC Étendu (c) 1985 Shift Editions [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=138521&o=2

$end

$apple2_cass=finapen,
$bio

Apple II cass. published 43 years ago:

Basic Finance I + Penny Arcade (c) 1979 Apple Computer, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135903&o=2

$end

$apple2_flop_clcracked=basfrcc,
$bio

Apple II 5.25 disk. published 37 years ago:

Basic Fraction Concepts (c) 1985 Courses by Computers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240623&o=2

$end

$compclr2_flop=basicgam,
$bio

BASIC Games (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232531&o=2

$end

$mbc55x=basgames,
$bio

BASIC Games (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236975&o=2

$end

$compclr2_flop=basicgm2,
$bio

BASIC Games #2 (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232528&o=2

$end

$compclr2_flop=basicgm3,
$bio

BASIC Games #3 (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232529&o=2

$end

$compclr2_flop=basicgm4,
$bio

BASIC Games #4 (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232530&o=2

$end

$ep64_flop=gamesba,gamesbaa,
$bio

BASIC Games Compilation Disk (c) 198? EP Forever Forum

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232426&o=2

$end

$bbc_cass=graphsou,
$bio

Basic Graphics and Sound (c) 198? Addison-Wesley Publishing Co., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264672&o=2

$end

$mz700_cass=1z013b,1z013b_a,1z013bswe,
$bio

Sharp MZ-700 cass. published 39 years ago:

BASIC Interpreter 1Z-013B Ver. 1.0A (c) 1983 Sharp [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131628&o=2

$end

$mz700_cass=mz5z008,mz5z008qd,
$bio

BASIC Interpreter MZ-5Z008 V1.0A (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131657&o=2

$end

$z80ne_cass=tapebas,tapebasa,tapebasb,
$bio

BASIC Italiano-Inglese da Cassetta (c) 198? Nuova Elettronica.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235231&o=2

$end

$compclr2_flop=basiclng,
$bio

Compucolor II disk. published 44 years ago:

BASIC Language Vol. I (c) 1978 Compucolor Corp.

Learn how to program in BASIC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232532&o=2

$end

$compclr2_flop=basicles,basiclesa,
$bio

BASIC Lessons (c) 19?? Compucolor Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232534&o=2

$end

$sc3000_cart=basic2,
$bio

Sega SC-3000 cart. published 37 years ago:

BASIC Level 2 (c) 1985 SEGA Enterprises, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131377&o=2

$end

$sc3000_cart=basic3e,basic3,
$bio

Sega SC-3000 cart. published 37 years ago:

BASIC Level III (c) 1985 SEGA Enterprises, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131378&o=2

$end

$adam_flop=basicman1,basicman,
$bio

Coleco Adam disk. published 36 years ago:

Basic Manager (c) 1986 Practical Programs.

Smartkey menu system for running Smart Basic programs. Also includes utility programs for editing catalogs, changing drives, etc.

- UPDATES -

V1.0
V3.0

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109340&o=2

$end

$info=bmjr,
$bio

Computer published 40 years ago:

Basic Master Jr (c) 1982 Hitachi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275377&o=2

$end

$apple2_flop_clcracked=basicmathdec,
$bio

Apple II 5.25 disk. published 38 years ago:

Basic Math Competency Skill Building - Decimals (c) 1984 Educational Activities, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231338&o=2

$end

$apple2_flop_clcracked=basmathfact81,
$bio

Apple II 5.25 disk. published 41 years ago:

Basic Math Facts and Games (c) 1981 Random House, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107135&o=2

$end

$apple2_flop_clcracked=basmathfact,
$bio

Apple II 5.25 disk. published 39 years ago:

Basic Math Facts and Games (c) 1983 Random House, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230597&o=2

$end

$apple2_flop_clcracked=basicmathff,
$bio

Apple II 5.25 disk. published 41 years ago:

Basic Math Flash Facts (c) 1981 Random House, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230598&o=2

$end

$apple2_flop_clcracked=basicmultfact,
$bio

Apple II 5.25 disk. published 37 years ago:

Basic Multiplication Facts (c) 1985 Prescription Learning

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230961&o=2

$end

$mz2000_cass=mz1z001,
$bio

Sharp MZ-2000 cass. published 40 years ago:

BASIC MZ-1Z001 (c) 1982 Sharp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132881&o=2

$end

$mz2000_cass=mz1z002,
$bio

Sharp MZ-2000 cass. published 40 years ago:

BASIC MZ-1Z002 (c) 1982 Sharp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132882&o=2

$end

$scv=basic,
$bio

Epoch Super Cassette Vision cart. published 37 years ago:

BASIC Nyuumon (c) 1985 Epoch Company, Limited.

This cartridge offers:
- a Basic language (!)
- a character generator
- and 4 games: Break Out, Block Vader, Fluit Squash and Block River

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58783&o=2

$end

$msx1_cart=basicny2,
$bio

MSX cart. published 37 years ago:

BASIC Nyuumon II - Programming-hen (c) 1985 Casio Computer Co., Ltd.

- TECHNICAL -

CART ID: GPM-505

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76574&o=2

$end

$msx1_cart=basicnyu,
$bio

MSX cart. published 38 years ago:

Basic Nyuumon (c) 1984 Casio Computer Co., Ltd.

- TECHNICAL -

CART ID: GPM-502

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76586&o=2

$end

$x1_flop=basic1,
$bio

BASIC Pack 1 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85930&o=2

$end

$x1_flop=basic2,
$bio

BASIC Pack 2 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85931&o=2

$end

$bbc_flop_torch=basicpk2,
$bio

Acorn BBC w/ Torch Co-Proc. disk. published 39 years ago:

Basic Pack Ver.2 (c) 1983 Torch Computers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237540&o=2

$end

$adam_flop=basicpp,
$bio

Basic Power Pack (c) 19?? Unknown.

Collection of basic programs.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109341&o=2

$end

$a2600=basproge,
$bio

Atari 2600 cart. published 44 years ago:

BASIC Programming (c) 1978 Atari, Inc.

PAL release. Game developed in USA. For more information, please see the NTSC release's entry; "BASIC Programming [Model CX2620]".

- TECHNICAL -

Model CX2620P

- PORTS -

* COMPUTERS: 
[EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82988&o=2

$end

$a2600=basprog,
$bio

Atari 2600 cart. published 44 years ago:

BASIC Programming (c) 1978 Atari, Incorporated.

BASIC Programming is an instructional tool designed to teach you the fundamental steps of computer programming. BASIC is an acronym for Beginners All-purpose Symbolic Instruction Code. It was originated to that people could easily learn to 'write' computer programs.

Computer programs are simply a series of instructions. The programs control the flow of information within the computer. BASIC Programming allows you to give the Video Computer System the instructions it needs to carry out some simple tasks.

Keep in mind that BASIC Programming has a limited amount of memory in comparison to more sophisticated computer systems. It is, however, an excellent instructional device for learning the essentials of computer programming.

- TECHNICAL -

Model CX2620

- TRIVIA -

Export releases:
PAL "BASIC Programming [Model CX2620P]"

- STAFF -

Programmer: Warren Robinett

- PORTS -

* HANDHELDS: 
[US] Nintendo DS (mar.8, 2011) "Atari Greatest Hits Vol.2 [Model NTR-BR7E-USA]" 

* COMPUTERS: 
[US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50233&o=2

$end

$radio86_cass=bspsf,
$bio

Radio-86RK cass. published 35 years ago:

Basic PSF (c) 1987 Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235438&o=2

$end

$mz700_cass=mz700tut,
$bio

Sharp MZ-700 cass. published 38 years ago:

BASIC Sharp MZ-700 Tutorial (c) 1984 Solo Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131695&o=2

$end

$radio86_cass=bssvvi,
$bio

Basic SVVI (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235439&o=2

$end

$apfimag_cass=bastrace,
$bio

APF Imagination cass. published 40 years ago:

Basic Trace (c) 1982 Echols [Carl A. Echols]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135824&o=2

$end

$apfimag_cass=bastutor,
$bio

APF Imagination cass. published 42 years ago:

Basic Tutor (c) 1980 APF Electronics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135779&o=2

$end

$einstein=basic,
$bio

Tatung Einstein disk. published 38 years ago:

Basic Tutorial (c) 1984 Solo Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136078&o=2

$end

$dragon_cass=basictut,
$bio

BASIC Tutorial (c) 198? IDS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116920&o=2

$end

$dragon_cass=basictuta,
$bio

Dragon cass. published 39 years ago:

BASIC Tutorial Advanced Level (c) 1983 Ampalsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116767&o=2

$end

$dragon_cass=basictuta3,
$bio

BASIC Tutorial Avanzado Parte 3 (c) 198? Eurohard S.A.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116663&o=2

$end

$dragon_cass=basictutb,
$bio

Dragon cass. published 39 years ago:

BASIC Tutorial Beginners Level (c) 1983 Ampalsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116768&o=2

$end

$svi318_cass=basictut,
$bio

Spectravideo SV-318 cass. published 39 years ago:

BASIC Tutorial (c) 1983 Spectravideo, Inc.

- TECHNICAL -

SOFT ID: SD-235T

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118497&o=2

$end

$compclr2_flop=basicutl,
$bio

Compucolor II disk. published 42 years ago:

BASIC Utilities (c) 1980 Intelligent Systems Corp.

- STAFF -

By: David Jeppesen, Davlid Polglaze

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232535&o=2

$end

$pegasus_cart=basic,
$bio

Technosys Aamber Pegasus EPROM published 41 years ago:

BASIC Ver.1.1 (c) 1981 Technosys

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275271&o=2

$end

$ep64_cart=basic10,basic11,
$bio

BASIC Ver.1.x (c) 198? Enterprise Computers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237641&o=2

$end

$ep64_cart=basic,basic21,
$bio

BASIC Ver.2 (c) 198? Intelligent Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237640&o=2

$end

$hp9k3xx_flop=bc204,
$bio

HP 9000/300 Series disk. published 37 years ago:

BASIC Ver.4 Compiler (c) 1985 Infotek

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267921&o=2

$end

$hp9k3xx_flop=bc305,
$bio

HP 9000/300 Series disk. published 35 years ago:

BASIC Ver.5 Compiler (c) 1987 Infotek

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267922&o=2

$end

$apple2_flop_clcracked=basvocspsh,
$bio

Apple II 5.25 disk. published 38 years ago:

Basic Vocabulary Builder - Spanish (c) 1984 National Textbook Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240626&o=2

$end

$apple2_flop_clcracked=basvocb,
$bio

Apple II 5.25 disk. published 38 years ago:

Basic Vocabulary Builder Demo (c) 1984 National Textbook Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107136&o=2

$end

$apple2_flop_orig=bwoodsafe,
$bio

Apple II 5.25 disk. published 39 years ago:

Basic Woodshop Safety (c) 1983 Abraxas Basic Courseware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=309669&o=2

$end

$a800=basxe41,basxe72,
$bio

Atari 400/800 cart. published 37 years ago:

Basic XE Programming Language (c) 1985 OSS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82774&o=2

$end

$a800_flop=basxe41x,
$bio

Atari 400/800 disk. published 36 years ago:

Basic XE Programming Language Ver.4.x (c) 1986 OSS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261870&o=2

$end

$a800=bxl102,bxl102a,bxl103,
$bio

Atari 400/800 cart. published 39 years ago:

Basic XL Programming Language (c) 1983 OSS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82775&o=2

$end

$kc_cart=basic,
$bio

BASIC [Model M006] (c) 198? VEB Mikroelektronik

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265561&o=2

$end

$c128_flop=basic128,
$bio

Commodore C128 disk. published 37 years ago:

BASIC-128 (c) 1985 Abacus Programs

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231900&o=2

$end

$camplynx_flop=mbasic,
$bio

Camputers Lynx disk. published 42 years ago:

BASIC-80 (c) 1980 Microsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237161&o=2

$end

$osborne1=basic80,
$bio

Osborne-1 disk. published 41 years ago:

BASIC-80 (c) 1981 Microsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237498&o=2

$end

$dmv=bs86cpm,
$bio

NCR Decision Mate V disk. published 39 years ago:

BASIC-86 for CP/M Ver.5 (c) 1983 Microsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233871&o=2

$end

$dmv=bs86dos,
$bio

NCR Decision Mate V disk. published 39 years ago:

BASIC-86 for DOS Ver.5 (c) 1983 Microsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233872&o=2

$end

$special_cass=basica,
$bio

BASIC-A (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234281&o=2

$end

$camplynx_flop=ebasic,
$bio

Camputers Lynx disk. published 38 years ago:

BASIC-E Compiler Ver.2 (c) 1984 Camputers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237153&o=2

$end

$m5_cart=basicf,
$bio

BASIC-F (c) 198? Sord Computer Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95337&o=2

$end

$m5_cart=basicg,
$bio

BASIC-G (c) 198? Sord Computer Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95338&o=2

$end

$m5_cart=basici,
$bio

BASIC-I (c) 198? Sord Computer Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95339&o=2

$end

$mz700_cass=cent2,
$bio

Sharp MZ-700 cass. published 39 years ago:

BASIC-Interpreter for Parallel Printer (c) 1983 Multisoft [Germany]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131775&o=2

$end

$c64_flop_orig=basickaa,
$bio

Commodore C64 disk. published 38 years ago:

BASIC-Kääntäjä (c) 1984 Amersoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235978&o=2

$end

$kc_cass=lektion1,
$bio

VEB Mikroelektronik KC cass. published 36 years ago:

BASIC-Lernen Lektion 1 (c) 1986 VEB Mikroelektronik

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133711&o=2

$end

$kc_cass=lektiona,
$bio

VEB Mikroelektronik KC cass. published 36 years ago:

BASIC-Lernen Lektion 10 (c) 1986 VEB Mikroelektronik

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133712&o=2

$end

$kc_cass=lektionb,
$bio

VEB Mikroelektronik KC cass. published 36 years ago:

BASIC-Lernen Lektion 11 (c) 1986 VEB Mikroelektronik

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133713&o=2

$end

$kc_cass=lektionc,
$bio

VEB Mikroelektronik KC cass. published 36 years ago:

BASIC-Lernen Lektion 12 (c) 1986 VEB Mikroelektronik

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133714&o=2

$end

$kc_cass=lektion2,
$bio

VEB Mikroelektronik KC cass. published 36 years ago:

BASIC-Lernen Lektion 2 (c) 1986 VEB Mikroelektronik

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133715&o=2

$end

$kc_cass=lektion3,
$bio

VEB Mikroelektronik KC cass. published 36 years ago:

BASIC-Lernen Lektion 3 (c) 1986 VEB Mikroelektronik

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133716&o=2

$end

$kc_cass=lektion4,
$bio

VEB Mikroelektronik KC cass. published 36 years ago:

BASIC-Lernen Lektion 4 (c) 1986 VEB Mikroelektronik

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133717&o=2

$end

$kc_cass=lektion5,
$bio

VEB Mikroelektronik KC cass. published 36 years ago:

BASIC-Lernen Lektion 5 (c) 1986 VEB Mikroelektronik

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133718&o=2

$end

$kc_cass=lektion6,
$bio

VEB Mikroelektronik KC cass. published 36 years ago:

BASIC-Lernen Lektion 6 (c) 1986 VEB Mikroelektronik

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133719&o=2

$end

$kc_cass=lektion7,
$bio

VEB Mikroelektronik KC cass. published 36 years ago:

BASIC-Lernen Lektion 7 (c) 1986 VEB Mikroelektronik

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133720&o=2

$end

$kc_cass=lektion8,
$bio

VEB Mikroelektronik KC cass. published 36 years ago:

BASIC-Lernen Lektion 8 (c) 1986 VEB Mikroelektronik

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133721&o=2

$end

$kc_cass=lektion9,
$bio

VEB Mikroelektronik KC cass. published 36 years ago:

BASIC-Lernen Lektion 9 (c) 1986 VEB Mikroelektronik

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133722&o=2

$end

$mz2500=basicv1,basicv2,
$bio

Sharp MZ-2500 disk. published 37 years ago:

BASIC-M25 (c) 1985 Sharp [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128536&o=2

$end

$mikrosha_cart=micron,
$bio

BASIC-Micro + Assembler (c) 198? Micron [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236567&o=2

$end

$cgenie_cass=baspack,baspacka,
$bio

Colour Genie cass. published 39 years ago:

Basic-Packer Ver. 2 (c) 1983 TCS [Trommeschläger Computer Studio]

- TRIVIA -

Released on February 12, 1983.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131420&o=2

$end

$m5_cart=basicw,
$bio

BASIC-W (c) 198? Sord Computer Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95340&o=2

$end

$bbc_rom=basic2,
$bio

Acorn BBC ROM published 40 years ago:

BASIC2 (c) 1982 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145159&o=2

$end

$pmd85_cass=bas20dem,
$bio

BASIC20 Demo (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236477&o=2

$end

$radio86_cass=basic80,
$bio

BASIC80 (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235427&o=2

$end

$adam_flop=basicaid,basicaidb,basicaida,
$bio

BasicAIDE (c) 198? Mr. T Soft.

Adds several features to SmartBASIC and fixes bugs like the infamous DATA and REM bump.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109342&o=2

$end

$radio86_cass=basicmus,
$bio

BASICMUS (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235428&o=2

$end

$cgenie_cass=basicode,
$bio

Colour Genie cass. published 39 years ago:

Basicode (c) 1983 TCS [Trommeschläger Computer Studio]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131421&o=2

$end

$dragon_cass=basicode2,
$bio

Basicode 2+ (c) 198? BBC Radio

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234472&o=2

$end

$dragon_cass=basicodek,
$bio

Dragon cass. published 38 years ago:

Basicode Kit (c) 1984 Grosvenor Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117163&o=2

$end

$zx81_cass=basicode2,
$bio

Sinclair ZX-81 cass. published 38 years ago:

Basicode2 (c) 1984 BBC Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114940&o=2

$end

$radio86_cass=basicpc,
$bio

BASICPC (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235429&o=2

$end

$adam_cass=basicpgm,
$bio

BASICpgm (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259536&o=2

$end

$radio86_cass=basicser,
$bio

BASICSER (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235430&o=2

$end

$radio86_cass=bsmold,
$bio

Basic_M_OLD (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235437&o=2

$end

$radio86_cass=basicok,
$bio

BASIC_OK (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235431&o=2

$end

$radio86_cass=basicpr,
$bio

BASIC_PR (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235432&o=2

$end

$radio86_cass=basicrk,
$bio

BASIC_RK (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235433&o=2

$end

$c64_flop_orig=basil,
$bio

Commodore C64 disk. published 35 years ago:

Basil - The Great Mouse Detective (c) 1987 Gremlin Graphics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53512&o=2

$end

$cpc_flop=basil,basilb,basilc,basild,basila,basil_c1,basil_c2,basil_t1,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Basil - The Great Mouse Detective (c) 1987 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120669&o=2

$end

$cpc_cass=basil,
$bio

Amstrad CPC cass. published 35 years ago:

Basil The Great Mouse Detective (c) 1987 Gremlin Graphics Software, Limited.

- STAFF -

Program: Gary Priest
Graphics: Jon Harrison
Extras: Bob Armour
Music: Ben Daglish

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65221&o=2

$end

$spectrum_cass=basil,basilthe,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Basil the Great Mouse Detective (c) 1987 Gremlin Graphics Software, Limited.

- STAFF -

Program: Gary Priest
Graphics: Jon Harrison
Extras: Bob Armour
Music: Ben Daglish

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77922&o=2

$end

$spectrum_cass=basiler,
$bio

Basil the Great Mouse Detective (c) 198? Erbe Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219091&o=2

$end

$spectrum_cass=basilera,
$bio

Basil the Great Mouse Detective [Serie Leyenda] (c) 198? IBSA [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219276&o=2

$end

$tiki100=basis,
$bio

Basiskunskap om Tiki-100 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237294&o=2

$end

$x07_cass=basix07,
$bio

Canon X-07 type-in published 37 years ago:

BASIX 07 (c) 1985 Shift Editions [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=138522&o=2

$end

$info=basket,
$bio

Redemption mechanical game published 35 years ago:

Basket (c) 1987 Igoa S.A.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294532&o=2

$end

$info=basketbal,
$bio

Basket Ball (c) 199? Unknown.

Pirate version of Arch Rivals. It uses 8-way joysticks.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289788&o=2

$end

$videopac=2bsktbwlpl,
$bio

Brandt Jopac cart. published 39 years ago:

Basket Bowling + (c) 1983 TO TEK Editions.

- TECHNICAL -

Game ID: JFA E03

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95727&o=2

$end

$cpc_flop=basketco,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Basket Coach (c) 1988 Rymsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124771&o=2

$end

$videopac=baskgame,
$bio

Phillips Videopac cart. published 41 years ago:

Basket Game (c) 1981 Philips Corp.

- TECHNICAL -

Game ID: 26

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95562&o=2

$end

$cpc_flop=basketma,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Basket Master (c) 1987 Imagine Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133999&o=2

$end

$c64_cass=baskmast,
$bio

Commodore C64 cass. published 35 years ago:

Basket Master (c) 1987 Imagine Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187117&o=2

$end

$spectrum_cass=basketma,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Basket Master (c) 1988 Imagine Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287465&o=2

$end

$cpc_cass=basketmsa,
$bio

Amstrad CPC cass. published 36 years ago:

Basket Master [Model IB-A-027] (c) 1986 Dinamic Software.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65223&o=2

$end

$spectrum_cass=timh129baskettr,
$bio

Sinclair ZX Spectrum type-in published 35 years ago:

Basket Trainer (c) 1987 Hobby Press [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=310029&o=2

$end

$tc4=baskball,
$bio

Coleco Total Control 4 cart. published 41 years ago:

Basketball (c) 1981 Coleco Industries, Inc. [Amsterdam, NY, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273684&o=2

$end

$info=bsktbllp,
$bio

Pinball published 36 years ago:

Basketball (c) 1986 IDSA (Ideas y Disenos, Sociedad Anonima).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=9817&o=2

$end

$arcadia=bsktball,
$bio

Basketball (c) 198? Emerson Radio Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49237&o=2

$end

$info=bgbasketb,bgbasketbb,
$bio

Coin-op Misc. game published 18 years ago:

Basketball (c) 2004 Benchmark Games.

- TRIVIA -

As part of Benchmark Games' retro-sensation serie, this machine is a reproduction of the original "Two Player Basketball (Genco)", made in 1954.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=14036&o=2

$end

$tvgogo=basketbal,basketbalu,
$bio

ToyQuest GoGo TV cart. published 17 years ago:

Basketball (c) 2005 ToyQuest

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275522&o=2

$end

$info=bambball,
$bio

Tabletop game published 43 years ago:

Basketball - Drible Away (c) 1979 Bambino, Incorporated.

Tabletop VFD baskbetball game.

- TECHNICAL -

Case color: red

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83168&o=2

$end

$info=mbaskb2,
$bio

Handheld game published 43 years ago:

Basketball 2 (c) 1979 Mattel Electronics.

- TECHNICAL -

Model 1645

- STAFF -

Invented by: David Reichert

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101061&o=2

$end

$sms=basketn,basketnp,basketnp1,
$bio

Sega Master System cart. published 33 years ago:

BasketBall Nightmare (c) 1989 Sega Enterprises, Limited.

Descriptions from the back cover:

You are the captain of the Hometown High School's basketball team. You've won the tournament and are trying to win the All-American High School Championship! But then one night you had a very strange dream...

Sie sind der Kapitän der Basketballmannschaft der Oberschule Ihrer Heimatstadt. Sie haben alle Wettbewerbe gewonnen und versuchen nun, die Meisterschaft der amerikanischen Oberschulen (All-American High School Championship) zu gewinnen! Aber eines nachts hatten Sie dann auf einmal diesen merkwürdigen Traum...

Du är kapten i din hemstads High School basket lag. Du har vunnit turneringar och skall nu försöka att vinna All-American High School Championship! Men plötsligt en natt har du en väldigt konstig dröm.

Vous êtes le capitaine de l'équipe de basket-ball du collège d'Hometown. Vous avez gagné les tournois et vous tentez de remporter le Championnat national des collèges! Mais, une nuit, vous faites un rêve très étrange...

Eres el capitán del equipo de baloncesto de la escuela secundaria Hometown. Ya han ganado torneos e intentan conquistar el Campeonato Nacional Americano de Escuelas Secundarias. Pero una noche tuviste un sueño verdaderamente extraño...

Tu sei il capitano della squadra di basket Hometown High School. Voi avete vinto il torneo e adesso vi preparate per vincere il Campionato All-American High School! Ma una notte tu facesti uno sogno stranissimo...

- TECHNICAL -

GAME ID: 7025

- TRIVIA -

Developed in Japan (see staff section) but released in Europe only. Then exported to Brazil.

European reviews:
[FR] Player One (Oct. 1990): 76/100

Export releases:
[BR] "BasketBall Nightmare [Model 024080]"

- STAFF -

Game Design: Yoshiyuki
Programmer: Battler Fairlady Twin Turbo 300ZX Nkoichi
Designer: Tommy Ha Okorarenai, Ore Tensai Yamguchi, Watashi Tomocyan Ga Iina, Yasuo Te Wakatuki
Music: Tokiwa Dota, Ice Nagakura

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55944&o=2

$end

$info=mbaskb,
$bio

Handheld game published 44 years ago:

Basketball (c) 1978 Mattel Electronics.

- TECHNICAL -

Model 2437

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101057&o=2

$end

$gamate=basketba,
$bio

Basketball [Model C1063] (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=105861&o=2

$end

$a2600=bsktballe,
$bio

Atari 2600 cart. published 44 years ago:

Basketball (c) 1978 Atari, Incorporated.

PAL release. Game developed in USA. For more information, please see the NTSC release's entry; "Basketball [Model CX2624]".

- TECHNICAL -

Model CX2624P

- PORTS -

* CONSOLES: 
[EU] Microsoft XBOX One (nov.1,2016) "Atari Flashback Classics Vol.1" 

* HANDHELDS: 
[EU] Nintendo DS (feb.24, 2011) "Atari Greatest Hits Vol.1 [Model NTR-BR6P-EUR]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83022&o=2

$end

$a2600=bsktball,
$bio

Atari 2600 cart. published 44 years ago:

Basketball (c) 1978 Atari, Incorporated.

Allows you to play a game of one-on-one against either the computer or another player. The court is viewed from the side with a basket at each end of the screen. Using the joystick you can move your player around the court, dribble/shoot the ball, and attempt to block your opponent. The game is played in two 4 minute halves, and the player who scores the most points wins. There are two different skill levels available which can be set individually for each player.

- TECHNICAL -

Model CX2624

- TRIVIA -

The Atari 2600 game Basketball made a brief cameo in the movie Airplane (1980). It occurs about 1:13:15 into the movie... right after Johnny makes comments about how awful the dress & shoes are and makes the captain's wife cry. The brief clip shows two air traffic controllers playing basketball on their round radar screen.

Export releases:
[PAL] "Basketball [Model CX2624P]"

- STAFF -

Programmer: Alan Miller

- PORTS -

* CONSOLES: 
[US] Sony PlayStation 4 (oct.18,2016) "Atari Flashback Classics Vol.1" 
[US] Microsoft XBOX One (nov.1,2016) "Atari Flashback Classics Vol.1" 

* HANDHELDS: 
[US] Nintendo DS (nov.2, 2010) "Atari Greatest Hits Vol.1 [Model NTR-BR6E-USA]" 

* COMPUTERS: 
[US] Steam (mar.24,2016) "Atari Vault [Model 400020]" 

* OTHERS: 
[US] "Atari Flashback 3" (sept.16, 2011) by AtGames 
[US] "Atari Flashback 4" (nov.13, 2012) by AtGames 
[US] "Atari Flashback 5" (oct.1, 2014) by AtGames
[US] "Atari Flashback 6" (sept.15,2015) by AtGames
[US] "Atari Flashback 7" (oct.1,2016) by AtGames
[US] "Atari Flashback 8" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50245&o=2

$end

$a800=bsktball,
$bio

Atari 400/800 cart. published 43 years ago:

Basketball (c) 1979 Atari, Incorporated.

- TECHNICAL -

Model CXL4004

- TRIVIA -

The game title says Atari Basketball on the screen, but the packaging simply says Basketball.

Known bug:
If you jump at the top of the screen, your player will all but disappear (except for his feet) behind the area reserved for the scoreboard.

- TIPS AND TRICKS -

You won't overshoot the basket if you shoot from the corners.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49302&o=2

$end

$mc10=basketba,
$bio

Basketballer (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87611&o=2

$end

$a7800=bsktbrwl,bsktbrwlu,
$bio

Atari 7800 cart. published 32 years ago:

BasketBrawl (c) 1990 Atari Corp.

In a desperate attempt to stop inner-city gang wars, the city leaders organized a basketball league. The league is scheduled to play on three courts: a street, a junkyard, and a rooftop. The mayor figured that a friendly game of hoops would be a much more peaceful way to settle disputes.

Boy, was he wrong!

Nobody could have predicted games like these. When rowdy gang members chased off the city-appointed officials, Scott 'the Blade' Savage, a thug from a neutral gang, stepped in. And what a referee he turned out to be! He doesn't care about fouls. He doesn't care about rules. He doesn't even have a whistle. But he gets his kicks from throwing knives at the players. With no real referee, the players can do whatever they please. And they do.

Picture this play: Slash gets the ball and passes to Bruiser. Bruiser dribbles around a junk pile and breaks toward the basket while Slash mercilessly punches Vinnie. Simon steps in to protect Vinnie and punches Slash. Bruiser takes a knife in the gut as he shoots. The ball is up, but no! It hits the bent rim and bounces back.

Vinnie breaks free and gets the rebound. He runs for the basket. A swift left hook from Bruiser, and Vinnie crumples to the ground. The ball rolls
loose. The three remaining players scramble for the ball in a fist-flinging free for all. Simon comes up with the ball. Slash pounds on Bruiser's face for not moving faster as Simon dribbles downcourt unguarded and shoots for two.

No wonder the gang members nicknamed this game BasketBrawl. To them it's not a game -- it's a street fight.

- TECHNICAL -

Model CX7880

- SCORING -

BasketBrawl scoring is just like basketball. A successful shot is worth two points. There are no three-point shots.  In addition, players receive points for various BasketBrawl activities, as shown in the table below:
Successful punch: 10 points.
Picking up fist, milk or lightning: 20 points.
Making a basket: 50 points.
Winning a game: 250 points.

- TIPS AND TRICKS -

* Learn to exploit each character's strengths and weaknesses. Knowing the abilities of your teammates and opponents will help you with your game plan.

* If you fall behind, start throwing punches. When you are on the offense, note that the best defense is a dead defense.

* If you knock your opponent out of the game, listen for the power up sounds while you roll up the points. Picking up icons will make you stronger for the next game.

* Learn to pass in 2-on-2 games. No defense is ever prepared for a fast break.

* Avoid the Blade's knives. A knife in the gut can ruin a perfectly good layup.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50122&o=2

$end

$lynx=bsktbrwl,
$bio

Atari Lynx cart. published 30 years ago:

Basketbrawl (c) 1992 Atari Corp.

When city leaders started a basketball league to try to stop gang warfare, they never expected to see plays like this: Slash takes the ball and passes to Bubba.  Bubba dribbles down court but loses the ball when he is hit by a knife thrown from the sideline. Vinnie grabs the loose ball. Slash punches Vinnie but Vinnie manages to pass to Simon. Simon aims for the basket and shoots, but a well-timed kick to the head by Bubba sends the shot wide. Vinnie gets the rebound after knocking Slash out cold. He shoots. The ball bounces off the bent rim, hits the backboard, and drops for two points!

- TECHNICAL -

Model PA2034

- TIPS AND TRICKS -

* There are no rules in Basketbrawl. It is truly a free-for-all. Do whatever you have to do to score more points than your opponent. Remember, while you are busy pounding on a player to put him on the floor, his teammate may score. You can't just win by knocking the other guy out; you have to score points. Pound the other guy when you get the chance, but don't forget to shoot some hoops.

* Always try to get the power-ups. The last thing you need is a stronger opponent.

* Don't be afraid to pass to your teammate, if you have one.  Ball hogs do not win games.  Besides, if you get your teammate mad enough, he may beat YOU up!

* Play with Michael Jordan: Enter MJ23 as password and your teammate will have Michael Jordan's attributes.

* Level Passwords: Enter these passwords to start from the corresponding level
Levels 1-1, 1-2, 1-3 : AAAA, BBBB, CCCC (respectively)
Levels 2-1, 2-2, 2-3 : DDDD, EEEE, FFFF (respectively)
Levels 3-1, 3-2, 3-3 : GGGG, HHHH, IIII (respectively)
Levels 4-1, 4-2, 4-3 : JJJJ, KKKK, LLLL (respectively)
Levels 5-1, 5-2, 5-3 : MMMM, NNNN, OOOO (respectively)

* Maximum Power-up: Enter 999Q as password to start from Level 1-1 with maximum power-ups.

- STAFF -

Programmers: David Axt, John Hamilton

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58796&o=2

$end

$radio86_cass=basmic,
$bio

BASMIC (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235434&o=2

$end

$special_cass=basmic87,
$bio

BASMIC87 (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234283&o=2

$end

$apogee=basmicr,
$bio

BASMICR (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235315&o=2

$end

$radio86_cass=basmikr,
$bio

BASMIKR (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235435&o=2

$end

$apogee=basmsx,
$bio

BASMSX (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235316&o=2

$end

$apfimag_cass=basnum,
$bio

APF Imagination cass. published 39 years ago:

BasNum (c) 1983 Hex-Mart Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135750&o=2

$end

$abc800=basope10,
$bio

Basope (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264603&o=2

$end

$spectrum_cass=basquete,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Basque Terrorists Loose in Dartford (c) 1987 Infected Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293688&o=2

$end

$apogee=basrk,
$bio

BASRK (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235317&o=2

$end

$info=bassang2,
$bio

Konami System 573 disc+cart. published 24 years ago:

Bass Angler 2 (c) 1998 Konami Company, Limited.

- TECHNICAL -

GAME ID: GC865
CART. ID: GC865
CD ID: 865 JA A02

Players : 2
Buttons : 7

- TRIVIA -

Released in July 1998 in Japan.

Exported outside Japan as "Fisherman's Bait 2 - A Bass Challenge [Model GC865]".

- STAFF -

Credits : K. Iino, Elick_Satopa, Yassan, Cutie Namy, T. Hayashino, M. Kon, Kazu, Eiji, sgmt@, Toyofumi Kitano, F. Tanaka, T. Uchi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48773&o=2

$end

$info=bassangl,
$bio

Konami System 573 disc+cart. published 24 years ago:

Bass Angler (c) 1998 Konami Company, Limited.

- TECHNICAL -

GAME ID: GE765
CART. ID: GE765 JA
CD ID: 765 JA A02

Players : 2
Buttons : 7

- TRIVIA -

Bass Angler was released in March 1998 in Japan.

Exported outside Japan as "Fisherman's Bait - A Bass Challenge [Model GE765]".

- STAFF -

Credits : V. Mailer, K. Iino, Golden Gill, You.Takamin, SDR Yumi, T. Hayashino, M. Kondo, Pin, Kubota, M. Kami, Eiji Yokoi, Basser Muraki, Poper Nishimura, Papa Minoda, Suthe Sugimoto, F. Tanaka, Kogou. Hide

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=8457&o=2

$end

$psx=bftexas,
$bio

Sony PlayStation CD published 24 years ago:

Bass Fisherman - Texas (c) 1998 Sammy Corp.

- TECHNICAL -

GAME ID: SLPS-01304

- TRIVIA -

Released on June 11, 1998 in Japan. It was never exported outside Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84942&o=2

$end

$gameboy=bassfish,
$bio

Nintendo Game Boy Cart. published 26 years ago:

Bass Fishing Tatsujin Techou [Model DMG-ATTJ-JPN] (c) 1996 Starfish, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65615&o=2

$end

$psx=bassland,
$bio

Sony PlayStation CD published 23 years ago:

Bass Landing (c) 1999 Agetec, Inc.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-00873

- TRIVIA -

Released in September 1999 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111147&o=2

$end

$snes=bassmprou,
$bio

Nintendo Super NES cart. published 26 years ago:

BASS Masters Classic - Pro Edition (c) 1996 Black Pearl.

Don't miss your chance to compete in the most realistic fishing game for the Genesis. Featuring pro bass anglers George Cochran, Shaw Grigsby Jr., Gary Klein, Tom Mann Jr., Dee Thomas and Kevin VanDam, BASS MASTERS CLASSIC PRO EDITION brings world championship bass fishing indoors! Compete as one of six actual pro fishermen or as an amateur enthusiast in the Bass Masters Classic. Fish the waters in five three-day tournaments at five different lakes. Rich graphics recreate the outdoor fishing experience in vivid detail. Choose your rod, reel, lure, and even boat engine.

- TECHNICAL -

Game ID: SNS-A9BE-USA

- TRIVIA -

Released in July 1996 in the USA.

- TIPS AND TRICKS -

Turbo mode
----------
Press A(x9) at the title screen. 

Status Password
--------------- 
Eagle Lake, $1500 MW0CVBLBB BLNBBBCHV BK*QBBB0N  
Eagle Lake, $680, best equipment MVDTX8* 4 D4TBBBBWB BTPJBCWNR  
Ronkonkoma, $3130 RVDTX8**7 N4TBBBDSL BZVNBCWN*  
Sydney Lake, $4600 WVDTX8**7 N4TBBBFZB BVNVBCINV  
Lake Calabasas, Amateur, Day 3 0LFBBBLLB BBLKF4TFW N8PGBBBBG  
Lake Calabasas, Pro, Day 3 1M0CVBLBB BNLHSB043 LVSQBCOBH

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62745&o=2

$end

$snes=bassmpro,
$bio

Nintendo Super NES cart. published 26 years ago:

BASS Masters Classic - Pro Edition (c) 1996 Black Pearl

European release. Game developed in the USA.

- TECHNICAL -

GAME ID: SNSP-A9BP-EUR

- TRIVIA -

Released in November 1996 in Europe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62744&o=2

$end

$megadriv=bassmpro,
$bio

Sega Genesis cart. published 26 years ago:

BASS Masters Classic - Pro Edition (c) 1996 THQ

Don't miss your chance to compete in the most realistic fishing game for the Genesis. Featuring pro bass anglers George Cochran, Shaw Grigsby Jr., Gary Klein, Tom Mann Jr., Dee Thomas and Kevin VanDam, BASS MASTERS CLASSIC PRO EDITION brings world championship bass fishing indoors.

* Compete as one of six actual pro fishermen or as an amateur enthusiast in the Bass Masters Classic.

* Fish the waters in five three-day tournaments at five different lakes.

* Rich graphics recreate the outdoor fishing experience in vivid detail.

* Choose your rod, reel, lure, and even boat engine.

- TECHNICAL -

GAME ID: T-100116

- TRIVIA -

The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57107&o=2

$end

$gbcolor=bassmasc,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Bass Masters Classic [Model DMG-AQME-USA] (c) 1999 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67550&o=2

$end

$snes=bassmcj,
$bio

Nintendo Super Famicom cart. published 27 years ago:

BASS Masters Classic (c) 1995 Altron Corp.

Japanese release. Game developed in USA. Please see the original US version entry for more information about the game itself; "BASS Masters Classic [Model SNS-ABAE-USA]".

- TECHNICAL -

Game ID: SHVC-ABAJ-JPN

- TRIVIA -

Released on July 28, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61051&o=2

$end

$snes=bassmc,
$bio

Nintendo Super NES cart. published 27 years ago:

BASS Masters Classic (c) 1995 Malibu Games.

Welcome Anglers!

Welcome to the BASS Masters Classic. My name is Hank. Think of me as your unofficial host. I'll tell you what you need to know. This tour consists of four 3-day tournaments at four lakes. The first one is at Skull Lake. You'll see my bait shop there and get to know your way around the dock area, but first you'll need to take care of a few things. Check your gear because you're out to get the Big One. This is it, the World Championship! Good luck!

- TECHNICAL -

Game ID: SNS-ABAE-USA

- TRIVIA -

Released in June 1995 in USA.

The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board).

- TIPS AND TRICKS -

Status Password
--------------- 
Pebble Pond, Day 2 J0JCBFQlL W0LC5QBBG BM52LVBVF  
Pebble Pond, 3 J4JCBFNlL W0LFR4BBG BM52LVCBS  
Eagle Lake, Day 1 NVJCBFNlL W0LBBBCH0 BM52BBCVG  
Eagle Lake, Day 2 N407J7[Star][Star]9 W0RBBBD2G C7XNLVCVS  
Eagle Lake, Day 2 N407J7[Star][Star]9 W0RF2GB34 C7XNLVCVS  
Lake Ronkonkoma, Day 1 SV0TJ7[Star][Star]9 W0RBBBD2G C7XNBBDNQ  
Lake Ronkonkoma, Day 2 S0DTJ7[Star][Star]9 WORC[Square]LD2G FN[Star]QBBDN[Square]  
Lake Ronkonkoma, Day 3 S4DTJ7[Star][Star]9 W0RF18D26 FN[Star]QBBDN8  
Sydney Lake Day 2 WGJK2WZNL 2JTW60FCG BZL4BC1M8  

Monster bass
------------
Go to the northeast part of Sydney Lake. You will see that the bottom of this area is made up of a group of little rocks. You can work your way through these rocks in the southeast direction. The rocks will soon turn into a sort of pathway that goes south. Go straight south as possible as you reach this pathway. Once you are through, you will reach a small area of the lake. This is the "Secret Lake." You can catch the monster bass here. To do so, you will need to choose the Grub as your lure and also use the 100 lb. fishing line. Cast the lure into the deepest area of the water. Make the lure do the wiggling type movement that attracts the fish. The monster bass should appear fairly quickly. It will be a big, ugly, reddish-brown colored bass. Catch this bass and you will win this tournament very easily. You can only catch one monster bass per day. If the monster bass gets away, go out to the normal part of the lake, cast your line a few times, then go back to the secret section and try again.

- STAFF -

Game Concept: Larry Siegel
Producer: Donn W. Nauert
Game Champion: Alison Locke
Game Design: Todd Tomlinson, Dan Burke, Donn W. Nauert, Robert Tegel Bonifacio
Technical Design: Robert Tegel Bonifacio, Bob Polaro, Steven R. Bjork, Matthew C. Harmon
Programming: Matthew C. Harmon, Bob Polaro, Steven R. Bjork
Music: Phil Crescenzo
Sound Effects: Phil Crescenzo
Artwork & Design: Todd Tomlinson, Steve Burke, Shaun Tsai, Dan Burke, Luke Anderson, Eric Elliot, Charles R. Navarro
Special Thanks: Steve Ryno, John Kreng, Jon Osborn, Jon Anderson, Jamie Saxon, Sanders Keel, Jason Marshall, Jerome Strach, Germaine Gioia, Brian J. Farrell, Jill Belasco

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62743&o=2

$end

$megadriv=bassmc,
$bio

Sega Genesis cart. published 27 years ago:

BASS Masters Classic (c) 1995 Black Pearl

Welcome Anglers!

Welcome to the BASS Masters Classic. My name is Hank. Think of me as your unofficial host. I'll tell you what you need to know. This tour consists of four 3-day tournaments at four lakes. The first one is at Skull Lake. You'll see my bait shop there and get to know your way around the dock area, but first you'll need to take care of a few things. Check your gear because you're out to get the Big One. This is it, the World Championship! Good luck!

- TECHNICAL -

GAME ID: T-100096

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57106&o=2

$end

$psx=bassrise,
$bio

Sony PlayStation CD published 23 years ago:

Bass Rise (c) 1999 Bandai Co., Ltd.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-00905
BARCODE: 0 45557 08852 1

- TRIVIA -

Released on September 30, 1999 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111328&o=2

$end

$n64=bassrush,
$bio

Nintendo 64 cart. published 22 years ago:

Bass Rush - ECOGEAR PowerWorm Championship [Model NUS-NVBJ] (c) 2000 Visco Corp. [Kyoto, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57596&o=2

$end

$dc=bassrush,
$bio

Sega Dreamcast GD published 22 years ago:

Bass Rush Dream - EcoGear PowerWorm Championship [Model T-5801M] (c) 2000 Visco Corp. [Kyoto, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135204&o=2

$end

$snes_bspack=bsbtour4,
$bio

Bass Tournament 4 (c) 199? Unknown [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126121&o=2

$end

$gba=basstsur,
$bio

Nintendo GBA cart. published 20 years ago:

Bass Tsuri Shiyouze! Tournament wa Senryaku da! (c) 2002 Konami Company, Limited.

- TECHNICAL -

Game ID: AGB-AZBJ-JPN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69867&o=2

$end

$snes=blackbas,
$bio

Nintendo Super NES cart. published 28 years ago:

Bassin's Black Bass (c) 1994 Hot-B USA, Inc.

North American release. Game developed in Japan. See the original for more information; "Super Black Bass 2 [Model SHVC-AB2J-JPN]".

Text from the US back cover:

DON'T SETTLE FOR AN IMITATION!

- Hank Parker will join you in the professional tournaments.
- Even a beginner can use the helpful guide's pointers.
- 16 Megs of memory and a Battery backup produce amazing graphics, realistic fish movements, an abundance of fishing spots and authentic conditions.
- A continuously scrolling Casting and Retrieving screen allows you to view all of the action and to gain precise control of the angler.
- A battery backup enables you to save your record when life's other obligations pull you away from the action.

THIS SIMULATION IS SO REAL YOU WILL NEVER HAVE TO LEAVE HOME!

- TECHNICAL -

Game ID: SNS-AB2E-USA

- TRIVIA -

Released in November 1994 in the USA.

- TIPS AND TRICKS -

Debug mode
----------
Hold X + Y on controller one, A + B on controller two, and turn on the SNES. The phrase Debug Mode will appear on top of the screen to confirm correct code entry. Begin game play and use the following controller actions for the corresponding effects:

Hold A on controller two on the boating screen and go to the casting screen. 
Speed up time: Press X on controller two at the boating screen. 
Catch random bass: Press B on controller two at the casting screen. 
Catch random fish (non-bass): Press Y on controller two at the casting screen. 
Catch a lunker: To catch a lunker varying from at first 21.8 lbs gradually declining by .2 lbs., press Up on controller two.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62752&o=2

$end

$n64=bassmast,
$bio

Nintendo 64 cart. published 23 years ago:

Bassmasters 2000 (c) 1999 THQ

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57597&o=2

$end

$info=bassmate,
$bio

Handheld game published 38 years ago:

Bassmate Computer (c) 1984 Telko.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268132&o=2

$end

$info=bassstr,
$bio

Musical Instrument published 27 years ago:

BassStation Rack Analogue Synthesizer Module (c) 1995 Novation.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90024&o=2

$end

$pc8801_flop=bastard,
$bio

NEC PC-8801 Series disk. published 34 years ago:

Bastard Special (c) 1988 Xain Soft.

- TECHNICAL -

GAME ID: NFZS-17002

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91431&o=2

$end

$x1_flop=bastard,
$bio

Sharp X1 5.25in. disk. published 34 years ago:

バスタード・スペシャル (c) 1988 Xain Soft.
(Bastard Special)

- TECHNICAL -

GAME ID: SIZS-16008

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85933&o=2

$end

$msx2_flop=bastard,bastarda,
$bio

MSX 2 disk. published 34 years ago:

バスタード (c) 1988 Xain Soft.
(Bastard)

- TECHNICAL -

GAME ID: MXZS-12008

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101493&o=2

$end

$snes=bastard,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Bastard!! Ankoku no Hakaishin (c) 1994 Cobra Team

- TECHNICAL -

Game ID: SHVC-VC

- TRIVIA -

The game was presented at the Famicom Spaceworld' 93 in August 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61060&o=2

$end

$pcecd=basted,
$bio

NEC PC-Engine CD published 28 years ago:

Basted [Model NAPR-1042] (c) 1994 NEC Avenue, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58113&o=2

$end

$pc8001_flop=bastille,
$bio

Bastille Rougoku (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295877&o=2

$end

$spectrum_cass=basurero,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Basurero (c) 1987 Microbyte, S.A.

Spanish release of New Generation's Trashman.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226271&o=2

$end

$x1_cass=bat,bat1,
$bio

BAT (c) 198? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86198&o=2

$end

$database=batball,
$bio

Bat & Ball [No. 3] (c) 198? Voltmace

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129543&o=2

$end

$zx81_cass=batcage,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Bat Cage [Model 02-4004] (c) 1982 Timex Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114657&o=2

$end

$cpc_flop=batnball,batnballa,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Bat n' Ball (c) 1985 Design Design Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118815&o=2

$end

$info=ep_bathl,ep_bathla,ep_bathlb,ep_bathlc,ep_bathld,ep_bathle,ep_bathlf,ep_bathlg,ep_bathlh,
$bio

Bat Outa Hell (c) 199? Global Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40800&o=2

$end

$ekara_japan_g=gc0001,
$bio

Takara e-Kara/Popira cart. published 22 years ago:

BAT Vol. 1 [Model GC0001-BAT] (c) 2000 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146934&o=2

$end

$ekara_japan_g=gc0003,
$bio

Takara e-Kara/Popira cart. published 22 years ago:

BAT Vol. 2 [Model GC0003-BAT] (c) 2000 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146935&o=2

$end

$ekara_japan_g=gc0007,
$bio

Takara e-Kara/Popira cart. published 22 years ago:

BAT Vol. 3 [Model GC0007-BAT] (c) 2000 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146936&o=2

$end

$ekara_japan_g=gc0010,
$bio

Takara e-Kara/Popira cart. published 20 years ago:

BAT Vol. 4 [Model GC0010-BAT] (c) 2002 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146937&o=2

$end

$ekara_japan_g=gc0015,
$bio

Takara e-Kara/Popira cart. published 20 years ago:

BAT Vol. 5 [Model GC0015-BAT] (c) 2002 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146938&o=2

$end

$ekara_japan_d=dc0002
$bio

Takara e-Kara DC series cart. published 19 years ago:

BAT Vol. 6 [Model DC0002-BAT] (c) 2003 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237588&o=2

$end

$x07_cass=batgalax,
$bio

Canon X-07 type-in published 36 years ago:

Bataille dans la Galaxie (c) 1986 Shift Editions.

- TRIVIA -

Published in August 1986 as a type-in program on the French magazine; Hebdogiciel 146.

- STAFF -

By: J. P. Blanchard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=138523&o=2

$end

$cpc_flop=bataille,
$bio

Bataille Navale (c) 19?? Pepin, Jacques.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124772&o=2

$end

$gameboy=bataille,
$bio

Nintendo Game Boy Cart. published 24 years ago:

Bataille Navale [Model DMG-AB8F-FRA] (c) 1998 Infogrames Interactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65616&o=2

$end

$cpc_cass=midwayf,
$bio

Amstrad CPC cass. published 37 years ago:

Bataille pour Midway (c) 1985 Ere Informatique.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65227&o=2

$end

$cpc_flop=midwayf,midwayfb,midwayfc,midwayfd,midwayfe,midwayfa,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Bataille Pour Midway (c) 1985 Ere Informatique [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134000&o=2

$end

$cpc_flop=bfieldgrf,bfieldgrfa,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Bataille Pour R.F.A. [Model 98] (c) 1987 PSS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134001&o=2

$end

$mc1000_cass=bataero,
$bio

Batalha Aeronaval [Model F-15] (c) 198? CCE Soft. [Brazil]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237087&o=2

$end

$mc1000_cass=batmate,
$bio

Batalha de Matematica [Model F-7] (c) 198? CCE Soft. [Brazil]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237088&o=2

$end

$cx3000tc=airsea,
$bio

Palson CX 3000 Tele Computer cart. published 43 years ago:

Batalla Aéreo Naval (c) 1979 Palson.

Spanish release of Air/Sea Attack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=36216&o=2

$end

$cpc_flop=battlebrs,battlebrsa,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Batalla de Inglaterra Cracked (c) 1985 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134002&o=2

$end

$msx1_cass=batespac,
$bio

Batalla Espacial (c) 198? Grupo de Trabajo Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94469&o=2

$end

$spectrum_cass=batallan,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Batalla Naval (c) 1983 Taller de Aplicaciones Informaticas [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77924&o=2

$end

$apple2_flop_misc=batalan,
$bio

Apple II 5.25 disk. published 38 years ago:

Batatlan (c) 1984 Simulations Canada

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107137&o=2

$end

$spectrum_cass=bathysca,bathyscaa,
$bio

Sinclair ZX Spectrum cass. published 7 years ago:

Bathyscaphe (c) 2015 Red Triangle

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293716&o=2

$end

$bk0010=batiskaf,
$bio

Elektronika BK0010 cass. published 31 years ago:

Batiskaf (c) 1991 DIM Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144244&o=2

$end

$cpc_cass=batman,
$bio

Amstrad CPC cass. published 37 years ago:

Batman (c) 1985 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144654&o=2

$end

$spectrum_cass=batman,batmana,batmanb,batmanc,batmand,batmane,batmanf,batmang,batmanh,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Batman (c) 1986 Ocean Software, Limited.

- STAFF -

Program designed and written by: Jon Ritman, Bernie Drummond
Produced by: Jon Woods

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77926&o=2

$end

$msx1_cass=batman,batmana,
$bio

MSX cass. published 36 years ago:

Batman (c) 1986 Ocean Software, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94470&o=2

$end

$msx1_cass=batmans,
$bio

MSX cass. published 36 years ago:

Batman (c) 1986 Erbe Software [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94471&o=2

$end

$pcw=batman,
$bio

Amstrad PCW soft. published 36 years ago:

Batman (c) 1986 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118316&o=2

$end

$cpc_flop=batman,batmanb,batmanc,batmand,batmane,batmana,batman_c1,batman_c2,batman_t1,batman_t2,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Batman (c) 1986 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120359&o=2

$end

$msx1_cart=batman,
$bio

MSX cart. published 35 years ago:

Batman (c) 1987 Pack-In-Video Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76587&o=2

$end

$amigaocs_flop=batman,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Batman (c) 1989 Ocean Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73509&o=2

$end

$info=tbatman,
$bio

Handheld game published 33 years ago:

Batman (c) 1989 Tiger Electronic Toys, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=100440&o=2

$end

$tvc_flop=batman,
$bio

Batman (c) 198? CS Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112163&o=2

$end

$spectrum_cass=batmaner,
$bio

Batman (c) 198? Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219093&o=2

$end

$info=batman,
$vgmplay=batman,
$bio

Arcade Video game published 31 years ago:

Batman (c) 1991 Atari Games.

Batman must save Gotham City from The Joker in this action game. Featuring stages with the Batmobile and the Batwing.

- TECHNICAL -

Game ID : 136085

Main CPU : Motorola 68000 (@ 14.31818 Mhz), MOS Technology 6502 (@ 1.7895 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.579 Mhz), OKI6295 (@ 9.037 Khz)

Players : 1
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Batman was released in April 1991 (even if the title screen says 1990) as a conversion kit only. 500 kits were produced in the USA and 101 in Ireland for European distribution. The selling price was $1095 at its time of release.

The storyline is based on the 1989 movie of the same name directed by Tim Burton. This game features realistic sounds and voices from the movie.

Mr. Kelly R. Flewin of Winnipeg, Manitoba, Canada holds the official records for this game with 178,000 points with 3 starting lives and 208,306 points with 7 starting lives, both set on June 1, 2008.

Michael Jackson used to own this game. It was sold at the official Michael Jackson Auction on Apr. 24th, 2009.

- TIPS AND TRICKS -

* When you push the test mode button, go to game options and set difficulty to Easy. Exit the test mode by pushing the test mode button. While in Gotham City (stage 1), enemies do not come out of the door, but they will again in later stages.

- STAFF -

Produced by Numega team.

Team Leader: John Ray
Design: Kelly Turner
Program: Kelly Turner, Norm Avellar
Artist: Will Noble, Mark West, Kris Moser, Chuck Eyler, Bridget Erdmann, Sharon Plotkin, Sean Murphy
Sound: John Paul

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=190&o=2

$end

$c64_cass=batman,
$bio

Commodore C64 cass. published 31 years ago:

Batman (c) 1991 Hit Squad, The.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145455&o=2

$end

$msx1_flop=batman,
$bio

Batman (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229870&o=2

$end

$info=bdk_294,bdk_130,bdk_150,bdk_160,bdk_200,bdk_210,bdk_220,bdk_290,
$bio

Pinball published 14 years ago:

Batman (c) 2008 Stern Pinball, Incorporated.

- TRIVIA -

Released on July 21, 2008.

- STAFF -

Design by: George Gomez
Art by:	Kevin O'Connor, Margaret Hudson
Dots/Animation by: Mark Galvez, Tom Kyzivat
Sound by: Ken Hale
Software by: Lyman F. Sheats Jr., Lonnie D. Ropp

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32576&o=2

$end

$nes=batmanfl,
$bio

Batman & Flash (c) 19?? Unknown.

A pirate hack of "Monster In My Pocket" featuring Batman and Flash sprites (from D.C. comic books) as main characters.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65152&o=2

$end

$gamecom=batmanr,
$bio

Tiger game.com cart. published 25 years ago:

Batman & Robin (c) 1997 Tiger Electronic Toys, Inc. [Orchard Mundelein, IL, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129933&o=2

$end

$psx=batnrob,
$bio

Sony PlayStation CD published 24 years ago:

Batman & Robin (c) 1998 Acclaim Ent., Inc.

- TECHNICAL -

Game ID: SLUS-00393

- TRIVIA -

Released on August 07, 1998 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97853&o=2

$end

$spectrum_cass=batcapeer,
$bio

Batman - El Super Heroe (c) 198? Erbe Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219092&o=2

$end

$psx=gothamrc,
$bio

Sony PlayStation CD published 21 years ago:

Batman - Gotham City Racer (c) 2001 Ubi Soft

Cruise as Batman, Nightwing, or Batgirl - or one of 23 criminals like The Joker, Mr. Freeze, Catwoman, and Killer Croc.
Master 15 supercharged vehicles loaded with signature weapons like Batarangs, Laughing Gas, Cat Claws, Sewage Slicks, and tons more.
Live Batman's world through 51 episode-based missions with real cut-scenes from the TV show.
Go on a crook-bustin' free-for-all in Patrol Mode or start a wild crimewave as a Villain and leave Batman in the dust!
Go head-to-head against a friend in Hero-vs.-Villain splitscreen. 
Blaze through the urban maze of Gotham in massive 3D-rooming environments and multiple angles.

- TECHNICAL -

GAME ID: SLUS-01141
BARCODE: 0 08888 31015 0

- TRIVIA -

Released on April 19, 2001 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

Export releases:
[EU] "Batman - Gotham City Racer [Model SLES-02874]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111340&o=2

$end

$leapster=batmanmdcg,
$bio

LeapFrog Leapster cart. published 19 years ago:

Batman - Multipliziere, dividiere und regiere (c) 2003 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134476&o=2

$end

$gameboy=batmanrj,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Batman - Return of the Joker [Model DMG-B5-USA] (c) 1992 Sunsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65621&o=2

$end

$gameboy=batmanrjj,
$vgmplay=batmanrj_gb,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Batman - Return of the Joker (c) 1992 Sunsoft

- TECHNICAL -

GAME ID: DMG-B5A

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65622&o=2

$end

$nes=batmanrj,
$bio

Nintendo NES cart. published 31 years ago:

Batman - Return of the Joker (c) 1991 Sunsoft

- TECHNICAL -

Model NES-48-NOE

- TRIVIA -

Reviews:
[FR] December 1992 - Consoles + N.15: 93%

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54931&o=2

$end

$nes=batmanrju,batmanrjup,
$vgmplay=batmanrj_nes,
$bio

Nintendo NES cart. published 31 years ago:

Batman - Return of the Joker (c) 1991 Sunsoft

The seedy underworld is crawling with criminals. Even worse - the JOKER is back on top of 'em all! Law and order means nothing... until now.

Because BATMAN is here - and the action is hotter than ever! Ear-crunching sound effects. Pulse-quickening music. Graphics that are as hot as 16-bit.

And this time, BATMAN hits fast and hard. Flying, leaping, and sliding to attack!

And striking at the heart of the JOKER.

The CAPED CRUSADER has a totally new arsenal at his command: Batarang, Crossbow, Sonic Neutralizer. He's even got a superfueled jetpack. And even more powerful weapons at the touch of a button.

BATMAN has got to use all of his power. Because this world is a very dark place, and you never know where the JOKER is hiding!

- TECHNICAL -

Model NES-48-USA

- TRIVIA -

Released in December 1991 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83396&o=2

$end

$megadriv=batmanrj,
$vgmplay=batmanrj_md,
$bio

Sega Genesis cart. published 30 years ago:

Batman - Revenge of the Joker (c) 1992 Sunsoft

- TECHNICAL -

Game ID: T-15046

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57115&o=2

$end

$snes=batmanrj,
$bio

Nintendo Super NES cart. published 30 years ago:

Batman - Revenge of the Joker (c) 1992 Sunsoft.

- TIPS AND TRICKS -

Level Password 
-------------- 
2 DNCN  
3 MCHT  
4 DDPP  
5 LDRN  
6 KLTT  
7 CRLB  
8 LKCM  
9 DVWH  
10 TTKR  
11 BTMR  
12 VNGF

- STAFF -

Developed by Icom Simulations.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62754&o=2

$end

$gba=batmnrst,
$bio

Nintendo GBA cart. published 19 years ago:

Batman - Rise of Sin Tzu [Model AGB-BATE-USA] (c) 2003 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69868&o=2

$end

$leapster=batmansn,
$bio

LeapFrog Leapster cart. published 19 years ago:

Batman - Strength in Numbers (c) 2003 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134477&o=2

$end

$info=tbatmana,
$bio

Handheld game published 30 years ago:

Batman - The Animated Series (c) 1992 Tiger Electronic Toys, Inc.

- TECHNICAL -

Model 72-505

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=100445&o=2

$end

$gameboy=batmanas,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Batman - The Animated Series (c) 1993 Konami, Inc.

- TECHNICAL -

GAME ID: DMG-XM-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65624&o=2

$end

$amigaocs_flop=batmancc,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Batman - The Caped Crusader (c) 1988 Ocean Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73512&o=2

$end

$spectrum_cass=batcape,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Batman - The Caped Crusader (c) 1988 Ocean Software, Limited.

- STAFF -

Written by: Jonathan Smith, Charles Davies
Music by: Keith Tinman

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77927&o=2

$end

$cpc_flop=batmancc,batmanccb,batmanccc,batmancca,batmancc_p,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Batman - The Caped Crusader (c) 1988 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120360&o=2

$end

$c64_cass=batmancc,
$bio

Commodore C64 cass. published 34 years ago:

Batman - The Caped Crusader (c) 1988 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145456&o=2

$end

$specpls3_flop=batmancc,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

Batman - The Caped Crusader (c) 1988 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148091&o=2

$end

$amigaocs_flop=batmancca,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Batman - The Caped Crusader (c) 1991 Hit Squad, The.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73513&o=2

$end

$cpc_cass=batmancc,
$bio

Amstrad CPC cass. published 32 years ago:

Batman - The Caped Crusader (c) 1990 Hit Squad, The [UK]

- TECHNICAL -

GAME ID: 13

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=99077&o=2

$end

$apple2_flop_orig=batman,
$apple2_flop_clcracked=batman,
$bio

Apple II 5.25 disk. published 33 years ago:

Batman - The Caped Crusader (c) 1989 Data East USA, Inc.

- TECHNICAL -

GAME ID: 406-0205

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107123&o=2

$end

$c64_cart=batman,
$bio

Commodore C64 cart. published 33 years ago:

Batman - The Movie (c) 1989 Ocean

- STAFF -

Code: Zach Townsend
Graphics: Andrew Sleigh
Titlescreen: Andrew Sleigh 
Music: Matthew Cannon

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53513&o=2

$end

$spectrum_cass=batmov,batmova,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Batman - The Movie (c) 1989 Ocean Software, Limited.

- STAFF -

Program by: Mike Lamb
Graphics by: Dawn Drake
Music and sound effects by: Matthew Cannon

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77928&o=2

$end

$msx1_cass=batmanmv,
$bio

MSX cass. published 33 years ago:

Batman - The Movie (c) 1989 Ocean Software, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94472&o=2

$end

$specpls3_flop=batmantmsp,batmantmspa,
$bio

Sinclair ZX Spectrum+3 disk. published 33 years ago:

Batman - The Movie (c) 1989 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147526&o=2

$end

$specpls3_flop=batmantm,batmantmb,batmantma,
$bio

Sinclair ZX Spectrum+3 disk. published 33 years ago:

Batman - The Movie (c) 1989 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148092&o=2

$end

$c64_cass=batmano,
$bio

Commodore C64 cass. published 33 years ago:

Batman - The Movie (c) 1989 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187430&o=2

$end

$spectrum_cass=batmovb,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Batman - The Movie (c) 1989 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301374&o=2

$end

$ibm5150=batmanmv,
$bio

IBM PC 3.5in. disk. published 32 years ago:

Batman - The Movie (c) 1990 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=271806&o=2

$end

$spectrum_cass=batmovc,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Batman - The Movie (c) 1991 IBSA [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301375&o=2

$end

$cpc_flop=batmanmv_crt,
$bio

Batman - The Movie cracked (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237669&o=2

$end

$cpc_cass=batmanmvs,
$bio

Amstrad CPC cass. published 33 years ago:

Batman - The Movie [Model AM 545] (c) 1989 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233259&o=2

$end

$nes=batman,
$bio

Nintendo NES cart. published 32 years ago:

Batman - The Video Game (c) 1990 Sunsoft.

European released. Game developed in Japan.. For more information about the game, please see the original japanese release entry; "Batman [Model SUN-BAT-6200]"

- TECHNICAL -

[Model NES-B4-EEC]

- TRIVIA -

Released on September 14, 1990 in Europe.

Reviews:
[FR] Player One (Oct. 1990): 95/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77637&o=2

$end

$nes=batmanu,batmanup1,batmanup2,
$bio

Nintendo NES cart. published 32 years ago:

Batman - The Video Game (c) 1990 SUNSOFT.

North American released. Game developed in Japan. For more information about the game, please see the original japanese release entry; "Batman [Model SUN-BAT-6200]".

Description from the back cover:

He's totally new. Totally tough. And he'll stop at nothing to make sure justice prevails!

From the dark streets of GOTHAM CITY to the deepest corners of the criminal underworld comes the CAPED CRUSADER as you've never seen him before.

Incredibly strong. Armed to the teeth. And ready to put his life on the line for the sake of all, on a search-and-destroy mission to end the Joker's reign of terror. He leaps, he flies, he dodges enemy fire and delivers it right back... with a vengeance.

This is no kid stuff. This is as real as video gaming gets. If you liked what you saw in the movie, you're gonna love what you see here. Because this time around, BATMAN is all business, and he won't let anything stand in his way!

- TECHNICAL -

Game ID: NES-B4-USA

- TRIVIA -

Released on February 1990 in USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54932&o=2

$end

$gba=batmnvenu,
$bio

Nintendo GBA cart. published 21 years ago:

Batman - Vengeance [Model AGB-ABTE-USA] (c) 2001 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69870&o=2

$end

$gba=batmnven,
$bio

Nintendo GBA cart. published 21 years ago:

Batman - Vengeance [Model AGB-ABTP] (c) 2001 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69869&o=2

$end

$nes=batman2,
$bio

Batman 2 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272336&o=2

$end

$nes=batman4,
$bio

Batman 4 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272337&o=2

$end

$gba=batmnbeg,
$bio

Nintendo GBA cart. published 17 years ago:

Batman Begins (c) 2005 EA Games [Electronic Arts, Incorporated.]

- TECHNICAL -

Model AGB-BBGE-USA

- TRIVIA -

Released on June 15, 2005 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69871&o=2

$end

$gbcolor=batmanbeu,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Batman Beyond - Return of the Joker [Model CGB-BTKE-USA] (c) 2000 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67553&o=2

$end

$gbcolor=batmanbej,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Batman Beyond - Return of the Joker [Model CGB-BTKJ-JPN] (c) 2001 Kemco, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67552&o=2

$end

$n64=batmnbey,
$bio

Nintendo 64 cart. published 22 years ago:

Batman Beyond - Return of the Joker (c) 2000 Ubi Soft.

Here's a guilty pleasure equal to your old videotape of Lambada: The Forbidden Dance.

Based on the direct-to-video release of the same name, Batman Beyond: Return of the Joker gussies up a creaky genre (the side-scrolling fighter) with Spandex, fairly witty screen text and a cool music score. While the result won't make anyone forget Banjo-Tooie, it's a pleasantly diverting old-school button masher. 

No longer up to the Bat-crobatics of his earlier years, Bruce Wayne can only brood in the cold Batcave as criminal scum overrun his beloved Gotham City. The perpetrators-in-chief are the Jokerz, a bunch of low-rent thugs who can only dream of matching the Joker's extra-legal panache but who can nonetheless wreak plenty of havoc. 

All changes one fateful day when Terry McGinnis, a teen headed for a life of late-adolescent mischief, accidentally stumbles into the Batcave while pursuing the Jokerz. The graying Wayne takes a shine to the trespasser and decides he's just the person to bring a semblance of peace back to the city. 

As the game's title makes abundantly clear, Gotham City is menaced once more by Wayne's pale-faced nemesis. Terry must battle his way through Gotham Air and Space laboratory, Wayne Enterprises, Arkham Asylum and other shadowy stages teeming with run-of-the-mill malefactors, savage human-animal hybrids, rampaging robots, hazardous machinery and toxic-gas leaks. 

Batman Beyond slightly modifies the classic mechanics of side-scrolling fighters, allowing Terry to move freely in 3-D space within a room. As is typical of this genre, Terry cannot exit a room until he has defeated all the troublemakers. A raging rock score inspired by the TV series theme keeps things pumped up, but since none of the enemies are exactly rocket scientists, the action can get pretty tedious for non-fans. Power-ups include keys, health boosts and weapons like the long-range Dark Knight Discus. 

You have a choice of four Wayne-engineered Batsuits, each of which gives Terry superhuman strength, agility and defensive ability. Bruce Wayne and others can relay advice via the suits' built-in comms gear; also, Terry can overhear gang members' conversations through locked doors. Everyone is long-winded, so be prepared for lots of reading. 

The Standard Batsuit balances speed, power and armor, plus it's the only suit that lets Terry use the potent Magnetic NunChaku. Advanced moves such as spin kicks are a bonus with the Offensive Batsuit. The Defensive Batsuit's hand shields let Terry swat away projectiles. The Nimble Batsuit doubles Terry's vertical leap and lets him roll away from attacks. 

Exceptionally easy on the brain, Batman Beyond delivers pleasant nonthink fun. There are worse ways to fritter away a cold winter's afternoon.

- TECHNICAL -

Cartridge ID: NUS-NJQE-USA

- TRIVIA -

Released on December 01, 2000 in USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57598&o=2

$end

$psx=batmnbey,
$bio

Sony PlayStation CD published 22 years ago:

Batman Beyond - Return of the Joker (c) 2000 Ubi Soft

Will The Joker have the last laugh?

- TECHNICAL -

GAME ID: SLUS-01207

- TRIVIA -

Released on November 20, 2000 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

Export releases:
[EU] "Batman Beyond - Return of the Joker [Model SLES-02902]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111341&o=2

$end

$info=batmanf,batmanf1,batmanf2,batmanf3,bmf_at,bmf_be,bmf_ch,bmf_cn,bmf_de,bmf_fr,bmf_it,bmf_jp,bmf_nl,bmf_no,bmf_sp,bmf_sv,bmf_time,bmf_uk,
$bio

Pinball published 27 years ago:

Batman Forever (c) 1995 Sega Pinball, Incorporated.

- TECHNICAL -

Sega Version 3 (BSMT2000)
Model Number : 38

Main CPU : M6808 (@ 1 MHz)
Sound CPU : Motorola M6809 (@ 2 MHz)
Display CPU : Motorola 68000 (@ 6 MHz)
Sound chips : BSMT2000 (@ 24 MHz)

This game uses the larger 192x64 pixel DMD.

- TRIVIA -

Released in July 1995. Based on the 1995 hit movie, directed by Joel Schumacher. The game features genuine speech clips from the movie.

Approximately 2,500 units were produced.

- UPDATES -

REV. 3.0
REV. 3.02
REV. 4.0
REV. 4.01

- TIPS AND TRICKS -

* Instructions:
SKILL SHOT - Pull Gun Trigger for award shown in the Video Display.
TOP LANES - Complete BAT to advance Bonus X.
MULTIBALL - Complete the CAVE targets to lite lock at Vertical Up-Kicker next to the 'U-Turn Mini' Ramp. Lock 3 balls to start Multiball.
BATWING - Shoot the Middle, Right, & 'U-Turn Mini' Ramps to ready the BATWING CANNON.Shoot the Left Ramp when lit to arm the BATWING: pull the trigger to shoot the ball at the lit targets.
ROVING BATS - Shoot the flashing Bat Shots during single ball play. Completing all shots begins the CIRCUS COUNTDOWN.
TWO FACE COINS - Match Good Heads Coins for Hold Bonus. Match Bad Heads Coins for 22 million. Mismatch and rematch Good Heads & Bad Heads Coins to relite Laser Kick and 10 million.
GOTHAM EVENTS - Complete the '?' targets to light GOTHAM EVENT. The Gun Trigger locks in the event. Play all of the 7 GOTHAM EVENTS, match both pairs of Coins, and complete the Roving Bats to play the FOREVER GOTHAM EVENT!

* Pressing both flipper buttons simultaneously will launch the ball (if it is in the plunger lane).

* After a certain number of slingshot hits, after a 3 second lag, a giant bat will appear on the screen and screech at you. If you hit the trigger then you will get 50M extra points.

- STAFF -

Design by : Paul Leslie, Joe Kaminkow
Art by : Morgan Weistling, Mark Raneses, Jeff Busch
Dots/Animation by : Kurt Andersen, Jack Liddon
Music & Sound by : Brian Schmidt 
Software by : Brian Rudolph, John Carpenter

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5210&o=2

$end

$info=rzbatfor,
$bio

Tiger Electronic R-Zone cart. published 27 years ago:

Batman Forever (c) 1995 Tiger Electronic Toys, Inc. [Orchard Mundelein, IL, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275471&o=2

$end

$info=batmanfr,
$stv=batmanfr,
$bio

Sega ST-V cart. published 26 years ago:

Batman Forever (c) 1996 Acclaim.

A side scrolling beat'em-up for one or two players based on the movie of the same name, featuring the Dark Knight and his side-kick, Robin. Players control either Batman or Robin as they fight their way through numerous stages, facing battles with two of Batman's notorious foes, 'Two-Face' and 'The Riddler'.

Numerous weapons can be used throughout the game to aid Batman in his quest; including the Bat-a-rang, Batrope, Gas Gun and the Metal Cutter. Batman can reach high platforms with the use of the Batrope.

- TECHNICAL -

Runs on the "ST-V [Sega Titan Video Game System]" hardware.

Screen orientation : Horizontal

Players: 2
Control: 8-way joystick
Buttons: 3

- TRIVIA -

Released in May 1996.

The game was designed by Iguana Entertainment and is based on the movie featuring Val Kilmer, Jim Carrey, Tommy Lee Jones and Nicole Kidman. The game's movie license is used to full effect, with intermission scenes featuring sampled voices of the film's actors, as well as photographic stills taken directly from the movie.

- STAFF -

Producer : Neill Glancy

* Design :
Game Design : Neill Glancy, Stephen Broumley, Carl Wade
Additional Design : Nigel Cook, Ian Dunlop, Jason Carpenter, David Dienstbier

* Programming :
Lead Programmer Titan Engine : Carl Wade
Lead Programmer Gameplay : Stephen Broumley
Tools Programmers : Carl Wade, Stephen Broumley, Craig Galley
Presentation Programming : David Crummack
Riddler Control Room : Richard Cowie
Additional Programming : Craig Galley

* Art :
Lead Artist : Michael McCallion
Artists : Scott Brocker, Patrick Thomas
Presentation Art : Gregg Hargrove

* Advanced Technology Group :
ATG Director : Cyrus Lum
Lead 3D Character Animator : Derek Robinette
3D Character Animators : Cyrus Lum, Michael Daubert, Peyton Duncan, Jason Moulton, Alan Johnson
3D Real Time Artist : Patrick Thomas

* Team Iguana :
President : Jeff Spangenberg
V.P. Product Development : Darrin Stubbington
Art Director : Matt Stubbington
Assistant Art Director : Jools Watsham
Technical Director : Craig Galley
Creative Director : Nigel Cook
Dev Support Manager : J Moon

Music : Rick Fox
Sound Effects : Marc Schaefgen

* Voice Talent Cast :
Batman : Marc Schaefgen
Robin : Michael Daubert
Sabouter : David Dienstbier
Guesser Robot : Marc Schaefgen
Feather Thug : Scott Brocker
Tassel Boss : Rick Stefan
Spice : Michelle Thomas
Sugar : Jane Notgrass
Two Face Thugs : Adam McCarthy, Victor Mercieca
Voice from the Sky : Marc Schaefgen

* Game Testing : Bey Bicker, Neill Glancy, Stephen Broumley, Carl Wade, Derek Robinette, Micahel Daubert, Peyton Duncan, Jason Moulton, Victor Mercieca, Nigel Cook, David Dienstbier, Jason Carpenter, Marc Schaefgen, Michael McCallion, Rob Cohen, Cameron, Matt, Nathan, Tyrone Miller

Producers for Acclaim : Tom Petit, John Pasierb
Hardware : Manoj Bhatngar, James Hunkins, Robin Seaver
Field Test Coordinator : Jaques Carter

- PORTS -

* CONSOLES:
Sega Saturn (1996)
Sony PlayStation (1996)

* COMPUTERS:
PC [MS-DOS / MS Windows, CD-ROM] (1996)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=191&o=2

$end

$cpc_flop=batmanfo,batmanfo01,batmanfo02,batmanfo03,
$bio

Amstrad CPC 464 disk. published 11 years ago:

Batman Forever (c) 2011 Batman Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237774&o=2

$end

$info=tbatfor,
$bio

Handheld game published 23 years ago:

Batman Forever - Double Dose of Doom (c) 1999 Tiger Electronic Toys, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103243&o=2

$end

$psx=batmanf,
$bio

Sony PlayStation CD published 26 years ago:

Batman Forever - The Arcade Game (c) 1996 Acclaim Ent., Inc.

- TECHNICAL -

Game ID: SLUS-00387

- TRIVIA -

Released on December 03, 1996 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97338&o=2

$end

$saturn=batmanf,
$bio

Sega Saturn CD published 25 years ago:

Batman Forever - The Arcade Game (c) 1997 Acclaim Ent., Incorporated.

European release.

- TECHNICAL -

GAME ID: T-8140H-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60235&o=2

$end

$saturn=batmanfu,
$bio

Sega Saturn CD published 26 years ago:

Batman Forever - The Arcade Game [Model T-8140H] (c) 1996 Acclaim Entertainment, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59975&o=2

$end

$gameboy=batmanf,
$bio

Nintendo Game Boy Cart. published 27 years ago:

Batman Forever [Model DMG-A3BE-USA] (c) 1995 Acclaim Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65626&o=2

$end

$gameboy=batmanfj,
$bio

Nintendo Game Boy Cart. published 27 years ago:

Batman Forever [Model DMG-A3BJ-JPN] (c) 1995 Acclaim Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65628&o=2

$end

$snes=batmanfj,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Batman Forever [Model SHVC-A3BJ-JPN] (c) 1995 Acclaim Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61061&o=2

$end

$snes=batmanfu,
$bio

Nintendo Super NES cart. published 27 years ago:

Batman Forever (c) 1995 Acclaim Ent., Incorporated.

Brace yourself for endless action with BATMAN FOREVER! Batman and Robin blast into Gotham City in a duo-player fighting game! Armed with over 125 incredible attacks, fierce combat moves, and an arsenal of gadgets, the Dynamic duo are ready to battle the diabolical minds of Two-Face and The Riddler!
Without a question...it's BATMAN FOREVER!

- TECHNICAL -

Game ID: SNP-A3BE-USA
Barcode: 0 21481 62019 8

- TRIVIA -

Released on August 1995 in USA.

- TIPS AND TRICKS -

Cheat mode:
-----------
Press Left, Up, Left(2), A, B, Y at the game start screen. Change the game type to normal mode and press Start. Choose a character and press Start to display the cheat mode screen. This screen allows stage selection, access to all weapons, and control of the Riddler in the practice mode. 

Kill all enemies:
-----------------
Enable the Cheat mode code. Press Start + L + R during game play to kill all normal enemies. Press this sequence multiple times to kill the Boss characters.

- STAFF -

Ultimatte Shoot
Producer: Douglas Yellin
Director: Fiona Milburn
Stunt Coordinator: Jeffrey Gibson
Lighting Design: Leslie Hankey, Brian Danitz
Camera Operators: Chris Caris, Eric Schmitz
Production Assistants: Rich Melson, Ron Sommers, Ray McDonough
Director's Assistant: Cynthia Graham
Costumes: Izquierdo Studio - New York
Wig Design: Edward Sylvia
Harvey Two-Face Make-Up: Bryant Holt

A Probe Production
In-Game Programmer: Dan Phillips
Presentation Programmers: Carl Muller, Graeme Webb
Utility Programmers: Greg Modern, Carl Muller, Gary Liddon
Producers: Tony Beckwith, Tim Bradstock
Designer: Nick Baynes
Storyboards: Alex Lawrence, Darren Goodacre, Dimitri Bakalov
Music: Tim Follin, Geoff Follin
Music Arrangements: Andrew Brock
Sound Effects: Andrew Brock
Backgrounds: Ned Langman, Phil Williams
Clay Models: Alex Lawrence
Model Digitisation: Cybersite U.K. Ltd.
3D Model Animation: Jason McDonald
Animation Editors: Kevin Watts, Tim Bradstock
Additional Graphics: Darren Goodacre, Ned Langman, Pierson Lippard, Kevin McMahon, Phil Williams
Level Designers: Jon Gibson, Simon Bland
Q.A. Team: Gary Patino, James Brown, Vicky Cheale, Nick McGee, Michael Movel, Clifford Ramsey, Mark Viccary
'Propack' Compression: Rob Northen
Special Thanks: Gary Liddon

Acclaim Black Team
Batman Forever produced by: Douglas Yellin
Associate Producers: Michael J. Archer, Tyrone Miller
Analysts: Simon Gouldstone, Joseph Mazziotto
Administrative Assistant: Kristen Muzer
Quality Assurance Supervisor: Carol Caracciolo
Project Lead Testers: Adam Ingberman (Esq.), C. P. McBee
QA Staff: David Sanchez, Dale Taylor, Michael Mazziotto, Russell Tucker, Andrew Falk, Howard Perlman, Richard Varney, Michael Simmons
Special Thanks: Larry Kelley, Jeremy Schwartz, Rob Zimmelman, Rob Muzer, Howard Schwartz, Roger Booth
Shot at: Acclaim Studios - Glen Cove - New York

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62756&o=2

$end

$snes=batmanf,
$bio

Nintendo Super NES cart. published 27 years ago:

Batman Forever (c) 1995 Acclaim Ent., Incorporated.

European release. Game developed in the USA. See the original for more information; "Batman Forever [Model SNP-A3BE-USA]".

- TECHNICAL -

Package ID: Model SNSP P A3BP
Cartridge ID: Model SNSP-A3BP-EUR

- TRIVIA -

Released on September 28, 1995 in Europe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62755&o=2

$end

$gamegear=batmanf,
$bio

Sega Game Gear cart. published 27 years ago:

Batman Forever [Model T-81187] (c) 1995 Acclaim Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64475&o=2

$end

$vgmplay=batman_gg,
$bio

Sega Game Gear cart. published 27 years ago:

Batman Forever (c) 1995 Acclaim Ent., Incorporated.

- TECHNICAL -

GAME ID: T-81268

- TRIVIA -

This game is based on the 1995 movie with the same title.

- TIPS AND TRICKS -

* Cheats menu:  During the Difficult Select screen, press Up, Right, Down, Left, Up, Left, Down, Right.

* See the ending: During the Difficult Select screen, press Up x4, Down x4.

- STAFF -

Featuring : Brian Smyj, Jeff Gibson, Matt Norklun, Sasha Raught, Peewee Piemonte, Michael Margotta, Elizabeth Rossa
An Acclaim Black Team Production
Game Producer : Douglas Yellin
Associate Producers : Michael Archer, Tyrone Miller
Analysts : Simon Gouldstone,
Administrative Assistant : Kristen Muzer
Lead Tester : Jim Dunn
Testers : Andy Falk, Richard Varney, Jeff Rosa, Damon Tabb
Special Thanks : Larry Kelley, Jeremy Schwartz, Rob Zimmelman, Rob Muzer, Howard Schwartz, Roger Booth

A Probe Production
Coding : Balor Knight
Game Producers : Tony Beckwith, Tim Bradstock
Designer : Nick Baynes
Music And Sfx Arrangements : Andy Brock
Graphics : Anna Knight, Darren Goodacre, Ned Langman, Pierson Lippard, Kevin McMahon, Phil Williams
Storyboards : Alex Lawrence, Darren Goodacre, Dimitri Bakalov
Animation Editors : Balor Knight, Kevin Watts, Tim Bradstock
Level Designers : Balor Knight, Simon Bland, Jonathan Gibson
Q.A. Team : Gary Patino, James Brown, Vicky Cheale, Nick McGee, Michael Movel, Clifford Ramsey, Mark Viccary
Utility's : Chris Pile, Carl Muller, Gary Liddon, Bob Armour
Propack Compression : Rob Northen
Special Thanks To : Jade Lucas...
Shot At Acclaim Studios, Glen Cove, New York

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64476&o=2

$end

$megadriv=batmanf,
$vgmplay=batmanf_md,
$bio

Sega Genesis cart. published 27 years ago:

Batman Forever (c) 1995 Acclaim Entertainment, Incorporated.

- TECHNICAL -

GAME ID: T-81336

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56349&o=2

$end

$nes=batman3,
$bio

Batman III (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272338&o=2

$end

$n64=batmnfut,
$bio

Nintendo 64 cart. published 21 years ago:

Batman of the Future - Return of the Joker (c) 2001 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57599&o=2

$end

$gbcolor=batmanbe,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Batman of the Future - Return of the Joker [Model CGB-BTKP-EUR] (c) 2000 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67554&o=2

$end

$info=batman2,
$bio

Arcade Video game published 41 years ago:

Batman Part 2 (c) 1981.

Pirate version of Amstar's "Phoenix". It has different colors, music and sounds compared to the original.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=192&o=2

$end

$ibm5170=batmanrn,
$bio

IBM PC/AT DOS 3.5in. disk. published 30 years ago:

Batman Returns (c) 1992 Konami Co., Ltd. [Osaka, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144356&o=2

$end

$amigaocs_flop=batmanrn,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Batman Returns (c) 1993 GameTek, Incorporated. [Miami Beach, FL, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73514&o=2

$end

$megadriv=batmanrn,
$vgmplay=batmanrn_md,
$bio

Sega Genesis cart. published 30 years ago:

Batman Returns (c) 1992 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID: 1045

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56350&o=2

$end

$megacd=batmanrn,batmanrna,
$bio

Sega Mega-CD published 29 years ago:

Batman Returns (c) 1993 Sega Enterprises, Limited.

- TECHNICAL -

Game ID: 4401
CD ID: 670-3532-50
Front Cover ID: 670-3533-50
Spine Card ID: 670-3534-50
Back Cover ID: 670-3535-50
Manual ID: 672-1385-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60590&o=2

$end

$sms=batmanrn,
$vgmplay=batmanrn_sms,
$bio

Sega Master System cart. published 29 years ago:

Batman Returns (c) 1993 Sega Enterprises, Limited.

Descriptions from the back cover:

Batman really has his work cut out for him this time! There's triple trouble in Gotham City with the Red Triangle Circus Gang, Catwoman and the diabolical Penguin in league to take over the city! Get ready for the fight of your life!

Batman hat diesmal wirklich alle Hände voll zu tun! Dreifacher Ärger in Gotham City mit dem Red Triangle Circus, der Catwoman und dem diabolischen Pinguin, die sich zusammengetan haben, um die Stadt zu übernehmen! Bereiten Sie sich auf den Kampf Ihres Lebens vor!

Batman va avoir trois fois plus de difficultés cette fois-ci avec le triangle rouge‚ Catwoman et le diabolique Pingouin qui se sont associés pour prendre le contrôle de Gotham City. Préparez-vous à affronter l'épreuve la plus terrible de votre vie!

¡Batman ha encontrado esta vez un trabajo que le sienta como anillo al dedo! ¡Existen tres problemas en la ciudad de Gotham con el Circo del Triángulo Rojo, la mujer Gata y el Pingüino diabólico en la unión que quiere tomar la ciudad! ¡Prepárese a luchar por su vida!

Questa volta Batman ha proprio trovato il lavoro che fa per lui! C'è un triplo problema a Gotham City con il Red Triangle Circus, Catwoman e il diabolico Penguin in combutta per dominare la città. Preparatevi per il combattimento della vostra vita!

Den här gången kommer Läderlappen verkligen att få händerna fulla! Det finns tre problem att lösa i Gotham City. Det är den röda triangelcirkusen, Kattkvinnan och djävulspingvinen. De har nu slagit sig samman för att ta staden i besittning! Bered dig på ditt livs hetaste strid!

Een spannende, nieuwe uitdaging voor Batman! Drie-dubbele problemen in Gotham City deze keer: Het Rode Driehoek Circus, Catwoman en de misvormde Penguin willen de stad overnemen! Maak je klaar voor de strijd van je leven!

- TECHNICAL -

GAME ID: 7112

- TRIVIA -

Export releases:
[BR] "Batman Returns [Model 027.050]"

- STAFF -

Planning: Hase
Design: M. Sato, Jyouoh AKK
Program: Hiro. 777, K.O
Asp. Staff: Toshi Fujiyama, Yasujirou M.
Sound: Motohiro Kawashima
Sound Program: Mikito Ichikawa
Sound Management: Yuzo Koshiro
Special Thanks to the GG Batman Project Team.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55945&o=2

$end

$gamegear=batmanrn,
$bio

Sega Game Gear cart. published 30 years ago:

Batman Returns (c) 1992 Sega Enterprises, Limited.

- TECHNICAL -

[Model G-3314]

- TRIVIA -

This game is based on the 1992 movie with the same title.

- TIPS AND TRICKS -

* Sound test : Turn on the console with START held. This only works on a Japanese Game Gear.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64478&o=2

$end

$nes=batmanrnh,
$bio

Batman Returns [Model JYV423] (c) 199? Unknown.

Pirate version of Konami's Batman Returns.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275261&o=2

$end

$nes=batmanrn,batmanrnp,
$bio

Nintendo NES cart. published 29 years ago:

Batman Returns (c) 1993 Konami Company, Limited.

- TECHNICAL -

[Model NES-BX-FRA]

- TRIVIA -

Batman Returns was released on May 23, 1993 in Europe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54933&o=2

$end

$nes=batmanrnu,
$vgmplay=batmanrn_nes,
$bio

Nintendo NES cart. published 29 years ago:

Batman Returns (c) 1993 Konami, Inc.

- TECHNICAL -

GAME ID: NES-BX-USA

- TRIVIA -

Batman Returns was released in January 1993 in North America.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=34752&o=2

$end

$lynx=batmanrn,
$bio

Atari Lynx cart. published 30 years ago:

Batman Returns (c) 1992 Atari Corp.

Oswald Cobblepot, better known as The Penguin, has just ruined Gotham City's gala Christmas party. Now The Penguin and Catwoman are terrorizing the city. In a flash Bruce Wayne changes into the world's most famous super-hero, Batman! He revs up his Batmobile and races out in hot pursuit of his mortal enemies. But is it too late?

- TECHNICAL -

Model PA2101

- TRIVIA -

Reviews:
[FR] August 1992 - Joypad N.11: 93/100

- SCORING -

Points are awarded for destroying enemies. The more harm an enemy can do to Batman, the more points you get:
Tit in Clown: 800
Far Clown: 400
The Strongman: 500
Motorcycle Hikers: 2,090
Knifethrower Dame: 200
Organ Grinder: 700
Cops: 300-400
Penguin Commando: 1,000
Emperor. Penguin: 1,500
Duck Vehicle: 10,000
Catwoman: 20,000
The Penguin: 50,000

- TIPS AND TRICKS -

* Be quick. It takes lightning-fast reactions to jump, fight and shoot while being attacked by many different enemies at the same time.

* Never stand in front of a moving motorcycle.

* Watch for powerups. They are not always easy to see, but you can't possibly win without them.

* Beware of gifts. They look nice, but their contents are not always that pleasant!


* Cheat Mode: At title screen enter Up x8, Down x12, Left x15, Right x19, OPTION 1 x27 and then start the game with A or B. Now, during the game you can pause and then press OPTION 1 to skip the level and OPTION 2 to enable invincibility.

* Additional Life and Weapons: In level one, if you enter in the big red box where motorcycles come from (after they all exited), you will receive 10 Batarangs and your life will be increased.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58797&o=2

$end

$snes=batmanrnj,batmanrnjp,
$bio

Nintendo Super Famicom cart. published 29 years ago:

Batman Returns (c) 1993 Konami Company, Limited.

Batman Returns is a side-scrolling beat'em up developed and published by Konami, and based on Warner Bros's motion picture of the same name originally released in 1992. Gotham City faces its greatest threat yet - the Penguin and his minions from the Red Triangle Circus Gang (teamed up with Cat-woman) plan to take over the dark city, and, of course, only Batman can put a stop to all this madness. In the best beat-em-up tradition, Batman can perform punches and kicks against his opponents, as well as jumps and guarding moves. He also makes great use of powerful combos to quickly dispatch nearby foes, or lift them up by their necks and throw their beaten bodies against walls or other enemies. Additionally, Batman can use his Bat-Boomerang to hit his enemies from afar, or, in desperate situations, unleash a powerful melee attack where he swings his cape and deals damage to all enemies around him, albeit at the cost of some life. However, and unlike other beat'em ups, the game mixes up 'battle scenes' and 'action scenes' - although most of the game plays like a traditional side-scrolling brawler (the 'battle sections'), some levels are more oriented towards platforming action where Batman uses his Bat-boomerang rather than his fists, and his Bat-Grappling-Hook to swing around the screen and leap over large gaps and enemies with relative ease. Finally, Batman comes equipped with a limited amount of test tubes that can be thrown to the ground and explode in a flash of blinding light, damaging all enemies on the screen. Batman Returns consists of seven large levels (called 'scenes') and is single-player only.

- TECHNICAL -

Cartridge ID: SHVC-BJ

- TRIVIA -

Released on February 26, 1993 in Japan for 8800 Yen.

- STAFF -

Director: Yoichi Yoshimoto
Planners: Yoichi Yoshimoto, Etsunobu Ebisu, Toshinori Shimono, Shigeki Morihira
Programmers: Etsunobu Ebisu, Toshinori Shimono, Shigeki Morihara
Designers: Yoichi Yoshimoto, Tae Yabu, Tetsuya Sato, Takeshi Fujimoto, Koichi Ogawa
Sound & Music: Jun Funahashi, Harumi Ueko, Kazuhiko Uehara
Manual by: Mari Sato
Coordinator: Ichiro Ueda
Licensing Manager: Judy Steele
Special Thanks to: Sachiyo Sagoi, Shigeharu Umezaki
Produced by: Team Yoshimoto Entertainment

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61062&o=2

$end

$snes=batmanrnu,
$bio

Nintendo Super NES cart. published 29 years ago:

Batman Returns (c) 1993 Konami, Inc.

- TECHNICAL -

Game ID: SNS-BJ-USA

- TRIVIA -

Released in April 1993 in the USA.

- TIPS AND TRICKS -

Extra lives
-----------
Highlight the "Rest" selection on the options screen, then press Up(2), Down(2), Left, Right, Left, Right, B, A, B, A on controller two. A tone will confirm correct code entry. Up to ten lives may now be selected on the options screen.

Nine continues
--------------
Highlight the "Rest" selection on the options screen, then press Up, X, Left, Y, Down, B, Right, A, Up, X on controller two. A tone will confirm correct code entry. 

Invincibility
-------------
Press Up(8) at the title screen. 

Level select
------------
Enter Y*31 21 3191 11 as a password. Press Left or Right on controller two when the name of the first level, Stage 1-1, Gotham City Plaza, is displayed to select a new starting level. This may be done at any time during the game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62758&o=2

$end

$snes=batmanrn,
$bio

Nintendo Super NES cart. published 29 years ago:

Batman Returns (c) 1993 Konami Company, Limited.

PAL German release.

- TECHNICAL -

GAME ID: SNSP-BJ-NOE

- TRIVIA -

Released in May 1993 in Europe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62757&o=2

$end

$segacd=batmanrn,
$bio

Sega CD published 29 years ago:

Batman Returns (c) 1993 Sega of America.

- TECHNICAL -

GAME ID: T-4401

- TRIVIA -

In March 2015, Chris Shrigley, who programmed the game, released the source code for educational purposes to the public and said: "The lead programmers on this projects were John O’Brien and Andrew Green, John programmed the 3D driving game, and Andrew programmed the platform game sections. I was the support programmer for the overall project, responsible for the shell, including the intros, titlepage, menus, cut-scenes, and various other tools and stuff. I also wrote the code that glued the two separate games together, and all the Sega CD disc loading and IO stuff. The team of artists, programmers and designers at Acme Interactive in the early 90s were some of the most talented, coolest people I've ever had the pleasure of working with in the games business."

- STAFF -

SEGA OF AMERICA
Game Producer: Bert Schroeder
Music Composed: Spencer N. Nilsen
Music Produced By: Spencer N. Nilsen
Guitars: Greg Strong
Drums & Percussion: Brad Kaiser
Lead Tester: Vy Nong
Testers: Terry Banks, Greg Becksted, Joe Cain, Harry Chavez, Keith Higashihara, Bill Person, Chris Sinclair, Siegfried Stangenberg
Marketing: Greg Suarez
Manual: Carol Ann Hanshaw, Paula Polley

MALIBU INTERACTIVE
Driving Game Design: Jeff Godfrey, James Maxwell, John O'Brien
Platform Game Design: James Maxwell, Bert Schroeder
Additional Platform Design: Nancy Nakamoto, Bernie Wang
Driving Backgrounds Lead Artist: Stephen Thomson
Driving Vehicles Lead Artist: Jeff Godfrey
Driving Game Additional Artists: Thomas Applegate, Jeremy Cantor, Russel Comte, Damon DuBois, Robert Hemphill, Ray Huerta, Jayne Shrigley
Platform Game Lead Artists: Thomas Applegate, Todd Tomlinson
Platform Game Additional Artists: Robert Hemphill, Ray Huerta, Stephen Thomson
Driving Game Programmer: John O'Brien
Platform Game Programmer: Andrew Green
Game Shell Programmer: Chris Shrigley
Sound Programmer: Brian Howarth
Testers: Darin Johnson, Justin Monast
Game Directors: James Maxwell, John O'Brien

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60696&o=2

$end

$cpc_cass=batmanmv,
$bio

Amstrad CPC cass. published 33 years ago:

Batman the Movie (c) 1989 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64324&o=2

$end

$cpc_flop=batmanmv,batmanmv128,batmanmvj,batmanmvk,batmanmvl,batmanmvb,batmanmvc,batmanmvd,batmanmve,batmanmvf,batmanmvg,batmanmvh,batmanmvi,batmanmva,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Batman The Movie (c) 1989 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120362&o=2

$end

$cpc_flop=batmanmvs,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Batman The Movie [Model AMD 155] (c) 1989 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120361&o=2

$end

$amigaocs_flop=batman2,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Batman [Budget] (c) 1989 Hit Squad, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73510&o=2

$end

$megadriv=batman,
$bio

Sega Mega Drive cart. published 30 years ago:

Batman (c) 1992 Sega Enterprises, Limited.

European release. Game developed in Japan. See "Batman [Model T-15043]" for more information.

- TECHNICAL -

Game ID: 1044-50
Cartridge ID: 670-1476-50
Package ID: 670-1477-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56347&o=2

$end

$megadriv=batmanu,
$bio

Sega Genesis cart. published 32 years ago:

Batman (c) 1990 Sunsoft.

North American release. Game developed in Japan. See "Batman [Model T-15043]" for more information.

- TECHNICAL -

Model 15016

- TRIVIA -

Released on July 19, 1990 in USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57114&o=2

$end

$pce_tourvision=batman,
$bio

TOURVision cart. published 31 years ago:

Batman (c) 1991 TOURVision.

- TECHNICAL -

Cart. ID: 30

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118262&o=2

$end

$info=btmn_103,btmn_101,btmn_106,btmn_103f,btmn_103g,
$bio

Pinball published 31 years ago:

Batman (c) 1991 Data East Pinball.

- TECHNICAL -

Model Number : 500-5511-01

Data East Version 3 (BSMT2000 & 128 x 16 display)

Main CPU : M6808 (@ 1 MHz)
Sound CPU : Motorola M6809 (@ 2 MHz)
Display CPU : Zilog Z80 (@ 4 Mhz)
Sound chip : BSMT2000 (@ 24 MHz)

- TRIVIA -

Batman was Data East's first game to use the BSMT-2000 (Brian Schmidt Music Technology) Sound System.

Based on the 1989 hit movie, starring Michael Keaton, Jack Nicholson, and Kim Basinger, and directed by Tim Burton.

- STAFF -

Design Team : Joe Kaminkow (JEK), Arnie Aarstad, Sarah Bagnolia, Joe Balcer, John Borg, Ed Cebula, Jim Gorman, Nancy Haas, Jack Liddon, John Lund, Phillis (Phyllis), Tim Seckel (TIM), Jim Studnicka, Nick Wade
Graphics : Paul Faris, Todd Faris, Brad Faris
Software : Kristina Donofrio, Neil Falconer (NF), Harry Cline (HEC)
Sound : Brian Schmidt (BLS)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5209&o=2

$end

$gameboy=batman,
$vgmplay=batman_gb,
$bio

Nintendo Game Boy Cart. published 32 years ago:

Batman [Model DMG-BAA] (c) 1990 Sunsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65617&o=2

$end

$gx4000=batman,
$bio

Amstrad GX4000 cart. published 32 years ago:

Batman (c) 1990 Ocean Soft., Ltd.

- TECHNICAL -

Cart. ID: OC 089006

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118465&o=2

$end

$pce=batman,
$vgmplay=batman_tg16,
$bio

NEC PC-Engine HuCARD published 32 years ago:

Batman (c) 1990 Sunsoft.

- TECHNICAL -

GAME ID: SS90003

- TRIVIA -

Batman for PC-Engine was released on October 12, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49153&o=2

$end

$nes=batmanj,
$vgmplay=batman_nes,
$bio

Nintendo Famicom cart. published 33 years ago:

Batman (c) 1989 Sunsoft

- TECHNICAL -

Game ID: SUN-BAT-6200

- TRIVIA -

Batman was released on December 22, 1989 in Japan.

- STAFF -

Developed by: SUNSOFT

Program: Keiichi Suzuki, Hiroaki Higashiya (Hiro Kun), Yuichi Ueda (Zap. Yuichi)
Design: Kazutomo Mori (Kaz), S. P. Taka, Yoshiaki Iwata (Iwata Kun), Noriko Sakai, Tadashi Kojima (Tadashi)
Music: Nobuyuki Hara (Nobuyuki Kun), Naoki Kodaka (Kodaka San)
Special Thanks to: Yoshiaki Komada (Don Gavacho), N. M, Tomy, Mieko San, Paul San

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53862&o=2

$end

$megadriv=batmanj,
$vgmplay=batman_md,
$bio

Sega Mega Drive cart. published 32 years ago:

Batman (c) 1990 Sunsoft

- TECHNICAL -

Game ID: T-15043

- TRIVIA -

Released on July 27, 1990 in Japan.

- STAFF -

Lead Programmer: Yoshitaka Kawabe
Assistant Programmer: Hiroaki Atsumi
Background Design: Yoshiaki Iwata, Kazutomo Mori
Character Design: Masayuki Aikawa, Yabu Chan
Assistant Design: Rieko Sakai, Akira
Music: Naoki Kodaka
Sound Programmer: Shinichi Seya
Special Thanks: Hiroaki Higashiya, Kazuaki Okumura, Akito Takeuchi (A.T.), Kazuyuki Sugiura, Masato Kawai, Kazumoto Kozawa, Hideo Aoyanagi, Yumi Kurahashi, Noriko Ichikawa, Mihoko Okazaki, Hatsue Andoh, Yoshinori Homma, Kōichi Kitazumi, Jay Moon, Tomio Uchida
Producer: Kiharu Yoshida

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56348&o=2

$end

$snes=batman,
$bio

Batman [Prototype] (c) 199? Software Creations

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62753&o=2

$end

$amigaocs_flop=batman1,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Batman [Single Disk] (c) 1989 Ocean Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73511&o=2

$end

$pet_rom=batpro,
$bio

Commodore PET ROM published 39 years ago:

BATPRO Ver.4 (c) 1983 North American Rockwell

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235805&o=2

$end

$cpc_flop=batracie,
$bio

Amstrad CPC type-in published 32 years ago:

Batracien Anti-Mouches (c) 1990 Amstrad Cent Pour Cent

- TRIVIA -

Listed as a type-in program in the French magazine: Amstrad Cent Pour Cent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120002&o=2

$end

$cpc_flop=batracie02,batracie01,
$bio

Amstrad CPC type-in published 32 years ago:

Batracien Anti-Mouches (c) 1990 Amstrad Cent Pour Cent

- TRIVIA -

Listed as a type-in program in the French magazine: Amstrad Cent Pour Cent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124757&o=2

$end

$nes=batsuter,
$bio

Nintendo Famicom cart. published 35 years ago:

バツ＆テリー 魔境の鉄人レース (c) 1987 Use Company, Limited.
(Bats & Terry - Makyou no Tetsujin Race)

- TECHNICAL -

GAME ID: USE-BC
BARCODE: 4966894000020

- TRIVIA -

Bats & Terry was released on July 22, 1987 in Japan.

- TIPS AND TRICKS -

99 Hearts:
At the title screen, press Up x4, Right x4, Left x4, Down x4 on the 2nd controller then press Start. If done right, you should have 99 hearts.

99 Lives:
At the title screen, press A x2, B, A, B x2, A, B x5 and A+B x4 on the 2nd controller then press Start. If done right, you should have 99 lives.

Additional 30 seconds:
At the title screen, press A, Up, Left, Left, B, A, Right, Down, Right, Left, Right, Up, A, Down, A and Up on the 2nd controller then press Start. If done right, you should have an extra 30 seconds on your clock.

Extra Energy:
At the title screen, press Left x4, Right x4, Left x4 and Right x4 on the 2nd controller then start the game. If done right, you'll have 5 extra energy slots.

Extra Weapon:
At the title screen press A, Up, B, Up, A, Down, B, Down, A, Left, B, Left, A, Right, B and Right on the 2nd controller then press Start. If done right, you'll have a better weapon.

Stage Select:
At the title screen, on controller 2, press Up, Down, Left, Right, Up, Down, Left, Right and press A the amount of times of the stages you want to skip. Afterwards, press Start on controller 1 to being on the desired stage.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53863&o=2

$end

$apple2_flop_orig=batsbelf,
$apple2_flop_clcracked=batsblfr,
$bio

Apple II 5.25 disk. published 39 years ago:

Bats in the Belfry (c) 1983 Phoenix Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231602&o=2

$end

$pc98=batsu,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Batsu (c) 1994 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88985&o=2

$end

$nes=batsuterr,
$bio

Batsu & Terii (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54934&o=2

$end

$info=batsugunsp,
$bio

Arcade Video game published 29 years ago:

Batsugun Special Ver. (c) 1993 Toaplan Company, Limited.

In this special version:
* Different colours for all stages.
* Some sprites have different colors.
* The title screen/demo & the ship selection screen have different colors.
* The 4-lap end is different.
* The power-ups are different.
* The collision detection area is tighter than the original.
* The smart-bombs are bigger and nicer looking. They also do more damage.
* You get 8 credits instead of 4 to complete the game.

So basically the Special version is an Easier version.

- TRIVIA -

The special version of Batsugun was originally shown at the AOU show (an arcade game show held in Japan every year) and was not for sale. After the Toaplan bunkruptcy, the board started to appear on the second hand market.

- STAFF -

* Consoles :
Sega Saturn (1996)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=44339&o=2

$end

$saturn=batsugun,
$bio

Sega Saturn CD published 26 years ago:

Batsugun (c) 1996 Banpresto.

- TECHNICAL -

[Model T-20605G]

- TRIVIA -

Batsugun for Saturn was released in October 25, 1996 in Japan.

- TIPS AND TRICKS -

Extra Credits : Pause the game and then press A, B, A, B, X, A, B.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47493&o=2

$end

$info=batsugun,batsuguna,batsugunb,batsugunc,batsugunbl,
$vgmplay=batsugun,
$bio

Arcade Video game published 29 years ago:

Batsugun (c) 1993 Toaplan.

A vertically scrolling shoot'em up game. As is the standard with most arcade shooters, the player controls their ship with a joystick and two buttons. One button (Fire) shoots the main guns, and the other button (Bomb) releases a smart bomb that spreads huge energy balls all around the player's ship.

As enemies are destroyed, the player gains experience points that are separate from the score. For every 288 experience points gained, the main gun will 'level up', becoming much stronger. This is analogous to experience points and leveling up in role playing games. The weapon can only level up twice, so after it has achieved its maximum level, 288 experience points will grant the player an extra bomb.

The player can also grab P icons to increase the power of the current level gun. A maximum of five "P"s can be collected per experience level; getting more after this gives extra points instead.

Collecting B icons increases the number of bombs, to a maximum of 7.

Apart from destroying enemies, points can be gained from collecting golden V-shaped medals. After the level is finished, 3000 points are awarded for every small one, and 5000 points for every large one. If the player's ship is destroyed during a level, all medals collected are lost.

- TECHNICAL -

Game ID : TP-030

Main CPU : Motorola 68000 (@ 16 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.375 Mhz), OKI6295 (@ 24.242 Khz)

Players : 2
Control : 8-way joystick
Buttons : 2
=> [A] Shot, [B] Bomb

- TRIVIA -

Batsugun was released in February 1993.

BATSUGUN means 'Preeminence', 'Predominace' or 'By far the best'.
BATSU means 'Dominant', 'Outstanding' or 'Excel'.
GUN is originally 'Group' or 'Brigade', but also means 'Common Level'.
BATSU also means a cross (X) mark, so there's an X under the logo of Batsugun.

Licensed to Taito for world distribution and to Unite Trading for Korea.

This is the last shoot'em up and the first 'non-endless' game by Toaplan. A special version of Batsugun existed, originally it was only for the AOU show (Arcade Operators Union, an arcade game show held in Japan every year) and not for sale. After the Toaplan bankruptcy, the board started to appear on the second hand market.

Heralded by some as the first 'maniac shooter', Batsugun involved employees who would go on to form and work at Cave and continue to work in this subgenre. Batsugun saw an evolution in the use of complex bullet and enemy patterns and player fire power and hit-box.

The scoring trick on the fourth boss (destroy the two giant laser cannons, let the tanks appearing from the hangars fill the ramps and become red, bomb for 59,630 points a tank) was one source of inspiration for "Battle Garegga"'s gameplay.

Pony Canyon released a limited-edition soundtrack album for this game (Batsugun - PCCB-00151) on 18/03/1994.

- TIPS AND TRICKS -

* Hidden Functions : If the 'Invulnerability dip switch' is enabled, you are invulnerable but you may also 'Pause' the game with P2 Start and restart with P1 Start.

- STAFF -

Excecutive producer : Yuko Tataka
Programmers : Suki! Suki! Kohchan No-Make, Sigue Hayasato, Tsuneki Ikeda (Ikeda In Naeba), Yoshitatsu Sakai (the 3rd)
Graphic design : Yuko Tataka, Takeshi Kamamoto, Junya Inoue (Joker Jun)
Characters designed by : Junya Inoue (Joker Jun)
Musics composed by : Yoshitatsu Sakai (the 3rd)

- PORTS -

* CONSOLES:
Sega Saturn (1996) "Batsugun [Model T-20605G]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=193&o=2

$end

$apple2_flop_clcracked=battcmdr,
$apple2_flop_misc=battcmdr,
$bio

Battalion Commander (c) 19?? Strategic Simulations, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107124&o=2

$end

$x1_flop=btanuki,
$bio

Sharp X1 5.25in. disk. published 36 years ago:

ばってんタヌキの大冒険 (c) 1986 Tecno Soft.
(Batten Tanuki no Daibouken)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85934&o=2

$end

$msx1_flop=btanuki,
$bio

Batten Tanuki no Daibouken Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134138&o=2

$end

$msx1_cart=btanukia,btanukib,btanuki,
$bio

MSX cart. published 36 years ago:

Batten Tanuki no Daibouken [Model MXTJ-11002] (c) 1986 Tecno-Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76588&o=2

$end

$pc8801_flop=btanuki,btanukib,btanukia,
$bio

NEC PC-8801 Series disk. published 36 years ago:

ばってんタヌキの大冒険 (c) 1986 Tecno Soft.
(Batten Tanuki no Daibouken)

- TECHNICAL -

GAME ID: NFTJ-17004

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91432&o=2

$end

$pet_cass=batter,
$bio

Commodore PET cass. published 42 years ago:

Batter Up (c) 1980 Hayden Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125845&o=2

$end

$gamegear=batterup,
$bio

Sega Game Gear cart. published 31 years ago:

Batter Up (c) 1991 NAMCO Hometek, Ltd.

North American release. Game developed in Japan. See the original for more information; "Gear Stadium [Model T-14037]".

- TECHNICAL -

GAME ID: T-14028

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64481&o=2

$end

$spectrum_cass=batnotp,
$bio

Sinclair ZX Spectrum cass. published 13 years ago:

Battery's not Precluded (c) 2009 Cronosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225529&o=2

$end

$info=battlnts,battlntsj,battlntsa,
$vgmplay=battlnts,
$bio

Arcade Video game published 35 years ago:

Battlantis (c) 1987 Konami Industry Company, Limited.

A shoot'em up similar to "Space Invaders" in concept.

- TECHNICAL -

Game ID : GX777

Main CPU : HD6309 (@ 3 Mhz)
Sound CPU : Zilog Z80 (@ 3.579545 Mhz)
Sound Chips : (2x) YM3812 (@ 3 Mhz)

Players : 2
Control : 8-Way Joystick
Buttons : 1
=> Shoot

- TRIVIA -

Battlantis was released in July 1987.

Battlantis stands for 'Battle of Atlantis'.

Default high-score table (Best 10 Ranking) :
1ST 12400 2 TOP
2ND 11700 2 GUN
3RD 9800 1 NSA
4TH 9400 1 K.T
5TH 9000 1 MSX
6TH 7700 1 YHP
7TH 7100 1 RPG
8TH 6600 1 WEC
9TH 6500 1 ROM
10TH 5000 1 H.R

Alfa Records released a limited-edition soundtrack album for this game (Konami Game Music Vol.4 - 28XA-201) on March 10, 1988.

- STAFF -

By: Hideyuki Tsujimoto (Contra Tsujimoto), K. Wada (Truck Wada), K. Takabayashi (Takabayashi Man)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=194&o=2

$end

$pc98=battle,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

Battle (c) 1990 GAM.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88986&o=2

$end

$fmtowns_cd=battle,
$bio

Fujitsu FM Towns CD published 30 years ago:

Battle (c) 1992 GAM [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287961&o=2

$end

$bbc_cass=batl1917,
$electron_cass=batl1917,
$bio

Acorn BBC/Electron cass. published 39 years ago:

Battle 1917 (c) 1983 CCS.

The game is played by two players on a board 21 x 32 showing a map which changes with every game. Each player has 29 pieces including infantry, cavalry, tanks, artillery and a King. The object of the game, like Chess, is to kill the enemy King who is the weakest and slowest piece on the board. The game will appeal equally to all ages and all skills. This is the machine age's answer to Chess.

- TRIVIA -

Retail price: £5.99

This wargame is based on the campaign of the First World War. Mark Lucas won the Cambridge Award with BATTLE 1917.

- STAFF -

Converted from the Spectrum version by: P. Martin, Mark Lucas

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51532&o=2

$end

$spectrum_cass=batl1917,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Battle 1917 (c) 1983 CCS.

- STAFF -

Written by: Mark Lucas

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77929&o=2

$end

$sgx=battlace,
$vgmplay=battlace_sgx,
$bio

NEC Supergraphx HuCARD published 33 years ago:

Battle Ace (c) 1989 Hudson Soft [Hudson Group].

- TECHNICAL -

Game ID: HC89026

- TRIVIA -

Battle Ace was released on November 30, 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76740&o=2

$end

$info=rztoshden,
$bio

Tiger Electronic R-Zone cart. published 26 years ago:

Battle Arena Toshinden (c) 1996 Tiger Electronic Toys, Inc. [Orchard Mundelein, IL, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275473&o=2

$end

$info=ts2,ts2j,ts2ja,ts2u,ts2ua,
$vgmplay=ts2,
$bio

Arcade Video game published 27 years ago:

Battle Arena Toshinden 2 (c) 1995 Capcom Company, Limited.

Battle Arena Toshinden 2 is a 3-D, weapons-based fighting game featuring a total of 15 different fighters - 11 main fighters, 2 hidden fighters and 2 bosses. Battles take place in a number of 3-D rendered arenas. Unlike most other 3-D fighters of the time - in which only the graphics are 3-D, with the actual fighting taking place on a 2-D plane - Battle Arena Toshinden features wholly 3-D gameplay that allows players to dive out of the path of their opponent's attacks.

- TECHNICAL -

Sony ZN-1 hardware

Main CPU : SPU (@ 16.9344 Mhz)
Sound CPU : Zilog Z80 (@ 8 Mhz)
Sound Chips : SPU (@ 8 Mhz), Q-Sound (@ 4 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 6

- TRIVIA -

Developed by Tamsoft, Battle Arena Toshinden 2 was released in November 1995 by Capcom.

Sony Records released a limited-edition soundtrack album for this game (Battle Arena Toshinden 2 Game Soundtrack - SRCL-3471) on April 21, 1996.

- UPDATES -

The US version has the "Recycle It, Don't Trash It!" screen.

- SERIES -

1. Battle Arena Toshinden (1994, PlayStation)
2. Battle Arena Toshinden 2 (1995, PlayStation)
3. Battle Arena Toshinden 2 Plus [Model SLPS-91006] (1996, PlayStation)
4. Battle Arena Nitoshinden (1996, PlayStation)
5. Battle Arena Toshinden Remix [Model 81029] (1996, Saturn)
6. Battle Arena Toshinden URA - Ultimate Revenge Attack [Model 81054] (1996, Saturn)
7. Battle Arena Toshinden 3 (1997, PlayStation)
8. Battle Arena Toshinden 4 (1999, PlayStation)
9. Battle Arena Toshinden (2009, Wii)

- STAFF -

Director : Shintarou Nakaoka
Assistant Director : Hideki Kobayashi
Main Programmer : Hiroaki Furukawa 
Character Design : Miho Furukawa
Sub Program : Etsuhiro Wada, Tooru Kawashima
Motion Compose : Shinya Kusunoki, Hideki Matsumoto
Motion Design : Toshihiro Ichino, Naotaka Suzuki, Hisashi Satou, Mizuki Muramatsu, Kou Ogura
Background Design : Kanako Satou, Aki Kobayashi
Effect Design : Kou Ogura
Sound Design : Yasuhiro Nakano, Fumio Tanabe
Sound Effect : Yasuhiro Nakano
Adviser : Mitsutoshi Nomura, Masaru Nakagama, Toshimi Matsumoto, Kaori Akasaka
Executive Producer : Toshiaki Ota
Official Illustrator : Tsukasa Kotobuki
Title Logo Design : Mitsuaki Hashimoto
Story Plot : Chozi Yoshikawa
Executive Producer : Nobuyuki Okude
Producer : Takayuki Nakano
Director : Takeshi Ikenoue
Marketeer : Toshihiro Morioka, Hiroshi Takekawa

- PORTS -

* CONSOLES: 
[JP] Sony PlayStation (dec.29, 1995) [Model SLPS-00200] 
[US] Sony PlayStation (may.1996) [Model SLUS-00220] 
[EU] Sony PlayStation (june.1996) [Model SLPS-00232] 

* COMPUTERS: 
[US] PC [MS Windows, CD-ROM] (1997)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=195&o=2

$end

$psx=toshin2,
$bio

Sony PlayStation CD published 26 years ago:

Battle Arena Toshinden 2 (c) 1996 Playmates Interactive

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-00220

- TRIVIA -

Released in May 1996 in the USA.

The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111368&o=2

$end

$psx=toshin3,
$bio

Sony PlayStation CD published 25 years ago:

Battle Arena Toshinden 3 (c) 1997 Playmates Interactive

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAMe ID: SLUS-00483

- TRIVIA -

Released on march 31, 1997 in the USA.

The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111369&o=2

$end

$saturn=toshimixu,
$bio

Sega Saturn CD published 27 years ago:

Battle Arena Toshinden Remix (c) 1995 Sega Enterprises, Limited.

North American release. Game developed in Japan. See the original for more information; "Toshinden S [Model GS-9078]".

- TECHNICAL -

GAME ID: 81029

- TRIVIA -

The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59976&o=2

$end

$saturn=toshimix,
$bio

Sega Saturn CD published 26 years ago:

Battle Arena Toshinden Remix [Model MK81029-50] (c) 1996 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60236&o=2

$end

$saturn=toshiurau,
$bio

Sega Saturn CD published 26 years ago:

Battle Arena Toshinden URA - Ultimate Revenge Attack (c) 1996 Sega Enterprises, Limited.

North American release. Game developed in Japan.

- TECHNICAL -

GAME ID: 81054

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59977&o=2

$end

$saturn=toshiura,
$bio

Sega Saturn CD published 25 years ago:

Battle Arena Toshinden URA - Ultimate Revenge Attack [Model MK81054-50] (c) 1997 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60237&o=2

$end

$gameboy=toshinu,
$bio

Nintendo Game Boy Cart. published 26 years ago:

Battle Arena Toshinden [Model DMG-ATDE-USA] (c) 1996 Takara Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65630&o=2

$end

$gameboy=toshin,
$bio

Nintendo Game Boy Cart. published 26 years ago:

Battle Arena Toshinden [Model DMG-ATDP-EUR] (c) 1996 Takara Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65629&o=2

$end

$psx=toshin,
$bio

Sony PlayStation CD published 27 years ago:

Battle Arena Toshinden (c) 1995 Sony Computer Ent. America.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SCUS-94200

- TRIVIA -

Released in August 1995 in the USA.

The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110682&o=2

$end

$saturn=btathlet,
$bio

Sega Saturn CD published 26 years ago:

Battle Athletess Daiundoukai (c) 1996 IPC.

- TECHNICAL -

GAME ID: T-24601G

- TRIVIA -

Released on December 13, 1996 in Japan. It was never exported outside Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58938&o=2

$end

$info=m5baxe,m5baxe04,
$bio

Fruit Machine published 21 years ago:

Battle Axe (c) 2001 Barcrest.

- TRIVIA -

Released in March 2001.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=14898&o=2

$end

$gba=bdamanfs,
$bio

Nintendo GBA cart. published 16 years ago:

Battle B-Daman - Fire Spirits! (c) 2006 Atlus USA.

- TECHNICAL -

GAME ID: AGB-BBME-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69874&o=2

$end

$gba=bdaman,
$bio

Nintendo GBA cart. published 16 years ago:

Battle B-Daman [Model AGB-BDXE-USA] (c) 2006 Atlus USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69873&o=2

$end

$info=bbakraid,bbakraidja,bbakraidj,bbakraidc,
$bio

Arcade Video game published 23 years ago:

Battle Bakraid (c) 1999 Eighting.

The sequel to "Battle Garegga", an equally excellent vertically scrolling shoot 'em up game.

- TECHNICAL -

Game ID : ET68-V99

Main CPU : Motorola 68000 (@ 16 Mhz), Zilog Z80 (@ 8 Mhz)
Sound Chips : Yamaha YMZ280B (@ 16.9344 Mhz)

Screen orientation : Vertical
Video resolution : 240 x 320 pixels
Screen refresh : 60.00 Hz
Palette colors : 2048

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Released in April 1999.

The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'H!?'.

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Battle Bakraid Original Soundtrack - SGCD-0008) on 19/06/1999.

- UPDATES -

The 'Unlimited Version' (06/1999) has unlocking codes to gain access to five secret fighters and the special course.

- SCORING -

Medals System : As long as you catch all medals of a wave, the increasing continues up to 10,000 points per medal. If you miss one, the next wave restarts at 100 point...
1 : 100 points.
2 : 200 points.
3 : 300 points.
4 : 400 points.
5 : 500 points.
6 : 600 points.
7 : 700 points.
8 : 800 points.
9 : 900 points.
10 : 1000 points.
11 : 2000 points.
12 : 3000 points.
13 : 4000 points.
14 : 5000 points.
15 : 6000 points.
16 : 7000 points.
17 : 8000 points.
18 : 9000 points.
19 : 10,000 points.
20 : 100,000 points - You can only trigger the 100k points medals when you have a multiplier active, and you can only continue to release 100k points medals if you continue to keep a multiplier going. Once you lose a multiplier, your medals revert back to 10k points medals.

* Multiplier System : Bakraid features another scoring system that alters the amount of points gained from enemy destruction by modifying the base point gain from enemy destruction with a specially acquired incremental multiplier. The multiplier system is the more important of the two scoring systems as it is the system that can contribute to almost 80% of your total score, and is centric to the release of the special 100,000 points medals. However, the multiplier system is also the most difficult to get to grips with and exploit, as it requires a lot of pre-planning on the player's part with regards to stage and boss strategies in order to maximize potential point gains. The multiplier system in essence features an incremental multiplier that is gained by destroying LARGE enemies. You can continue to increment the multiplier up to a max of 64x, via this simple table (the number in brackets refers to the amount of large enemies destroyed to reach that multiplier stage) :
2x (destroy 2)
4x (3)
8x (4)
16x (5)
32x (6)
64x (7 and more)

- TIPS AND TRICKS -

* Ship Selection : at the ship select screen...
1) To select a 'main shot power type' fighter, select your ship with A button.
2) To select a 'Bomber power type', select your ship with B button.
3) To select a 'Side shot power type', select your ship with C button.
4) To select a 'Speed up type', select your ship with Start button.

* Phase 2 : to unlock 3 more fighter planes, insert a coin and press Up(x2), Down(x2), Left, Right, Left, Right, A, B, Start.

* Phase 3 : to unlock 2 more fighter planes, insert a coin and press Up(x2), Down(x2), Left, Right, Left, Right, B, A, Start (the entering of this code has to be finished before the counter passes 10).

* Special Course : hold C button, insert a coin and press Up, Down, Up, Down Left, Right, Left, Right, B, A, Start and release C button.

* Team Edit : insert a coin and press Up, Down, Up, Down Left, Right, Left, Right, A, B, Start (the entering of this code has to be started after the counter passes 10).

* Stage Edit : start from the game mode selection screen, highlight the game mode of your choice and press A+B simultaneously.

* Score Mode : to show up score calculations, start from anywhere in the game, hold C button and tap Joystick Up (to leave the score mode, re-enter the code).

- SERIES -

1. Battle Garegga (1996)
2. Battle Bakraid (1999)

- STAFF -

Program 68000 Side : Shinobu Yagawa
Program Z80 Side : Tatsuya Uemura
Music composed by : Atsuhiro Motoyama
Graphics: H. Tamai, N. Kaneko, F. Namie

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196&o=2

$end

$info=batlballu,
$bio

Arcade Video game published 27 years ago:

Battle Balls (c) 1995 Fabtek, Inc.

North American release licensed from Seibu Kaihatsu. This game is known in Japan as "Senkyu".

- TRIVIA -

Battle Balls was released in October 1995.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3291&o=2

$end

$info=batlball,batlballo,
$bio

Arcade Video game published 27 years ago:

Battle Balls (c) 1995 Tuning.

German release licensed from Seibu Kaihatsu. This game is known in Japan as "Senkyu".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122212&o=2

$end

$info=batlballa,batlballe,
$bio

Arcade Video game published 27 years ago:

Battle Balls (c) 1995 Metrotainment.

Korean release licensed from Seibu Kaihatsu. This game is known in Japan as "Senkyu".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122213&o=2

$end

$nes=batbaseb,
$bio

Nintendo Famicom cart. published 29 years ago:

Battle Baseball (c) 1993 Banpresto.

- TECHNICAL -

[Model BAP-1Z]

- TRIVIA -

Battle Baseball was released on February 19, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53864&o=2

$end

$dc=bbeaster,
$bio

Sega Dreamcast GD published 21 years ago:

Battle Beaster [Model T-43801M] (c) 2001 Studio Wonder Effect

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135205&o=2

$end

$ibm5170_cdrom=batlbeatle,
$bio

PC/MS-Windows CD published 22 years ago:

Battle BEAT L.E (c) 2000 Nec InterChannel, Ltd.

- TECHNICAL -

BARCODE: T45132244005206

- STAFF -

Developed by XeNN, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301535&o=2

$end

$cpc_cass=beynstar,
$bio

Amstrad CPC cass. published 37 years ago:

Battle Beyond the Stars (c) 1985 Solar Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117340&o=2

$end

$cpc_flop=beynstar,beynstarb,beynstara,beynstar_h2,beynstar_h1,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Battle Beyond the Stars (c) 1985 Solar Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119245&o=2

$end

$snes=batblazj,
$bio

Nintendo Super Famicom cart. published 30 years ago:

Battle Blaze (c) 1992 Sammy Corp.

- TECHNICAL -

Cartridge ID: SHVC-BZ

- TRIVIA -

Reviews:
[FR] March 1992 - Consoles + N.8 (Page 66-67): 76/100 (1-Player)
[FR] March 1992 - Consoles + N.8 (Page 66-67): 88/100 (2-Player)
[FR] July 1992 - Joypad N.10: 76/100

Average note: 76/100

- TIPS AND TRICKS -

Cheat mode
----------
Hold Select and press Start at the title screen. The options screen will appear. Hold R and press Up + X, Right + A, Down + B, Left + Y. The cheat mode screen will appear allowing switching to a two player game, use of any fighter, and selecting the background music and graphics. 

Unlimited continues
-------------------
Hold Select and press Start at the title screen. The options screen will appear. Hold L and press Up + X, Left + Y, Down + B, Right + A. A credit option screen will appear allowing selection of one, three, five, or an unlimited number of continues.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61063&o=2

$end

$snes=batblaz,batblazp,batblazp1,
$bio

Nintendo Super NES cart. published 29 years ago:

Battle Blaze (c) 1993 American Sammy Corp.

- TECHNICAL -

GAME ID: SNS-BZ-USA

- TRIVIA -

Released in December 1993 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62759&o=2

$end

$pc98=bbalfin,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Battle Block Alfin (c) 1991 Excel.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88987&o=2

$end

$msx2_flop=battlebo,
$bio

MSX 2 disk. published 26 years ago:

Battle Bomber (c) 1996 BitBoyz.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101494&o=2

$end

$msx2p_flop=btlbombr,
$bio

MSX 2+ disk. published 26 years ago:

Battle Bomber (c) 1996 BitBoyz

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262939&o=2

$end

$camplynx_cass=battlbrk,
$bio

Camputers Lynx cass. published 39 years ago:

Battle Brick (c) 1983 Bus-Tech

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134055&o=2

$end

$info=batlbubl,
$bio

Arcade Video game published 23 years ago:

Battle Bubble (c) 1999 Limenko.

Battle Bubble is about 2 lovely mice fighting against rascals who kidnapped their girlfriend. On their way to rescue her, they encounter 'bubbles' in their way. See how they wipe out the bubbles with bubbles.

It features 32 stages, and basic rule requires players to pop off all the bubbles in their way to clear stages. Throw your bubbles into the bothering bubbles of the matching color to pop and remove.

Protect yourself from the troublesome bubbles by blocking them with your bubbles. Collision with the bubbles diminishes player's health. Tricky traps like icy stage and boss stages make enemies even harder to deal with. In couple play mode, the game can be easier or harder depending on the harmony with the partner.

- TECHNICAL -

Game ID : LM2DY00

Main CPU : Motorola 68000 (@ 16 Mhz)
Sound Chips : YMF278B (@ 33.8688 Mhz)

Screen orientation : Horizontal
Video resolution : 320 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 8192

Players : 2
Control : 8-way Joystick
Buttons : 1

- TRIVIA -

This game is a copy of "Bang Bang Ball" released by Banpresto 3 years earlier. It retains the same gameplay and sounds, but has different backgrounds.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4364&o=2

$end

$ibm5170_cdrom=batlbugs,
$bio

IBM PC/AT DOS CD published 27 years ago:

Battle Bugs (c) 1995 Sierra On-Line, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144573&o=2

$end

$gameboy=bbull,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Battle Bull [Model DMG-BR-USA] (c) 1991 Seta Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65632&o=2

$end

$gameboy=bbullj,
$bio

Nintendo Game Boy Cart. published 32 years ago:

Battle Bull [Model DMG-BRA] (c) 1990 Seta Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65631&o=2

$end

$pc8801_flop=battlebu,battlebua,
$bio

Battle Bunnygirl (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91433&o=2

$end

$snes=batlcars,
$bio

Nintendo Super NES cart. published 29 years ago:

Battle Cars (c) 1993 NAMCO Hometek, Ltd.

- TECHNICAL -

GAME ID: SNS-4B-USA

- TRIVIA -

Released in December 1993 in the USA.

- TIPS AND TRICKS -

Overhead view
-------------
Press Up, Down, L, R, Select at the title screen. Enable the new Mystery Mode selection at the bottom of the options screen. 

Drive Boss car
--------------
Press L, R, Up at the title screen. A rumbling sound will confirm correct code entry. Start a normal game. After reaching the Boss, you will be driving his car. 

Alternate car colors
--------------------
Highlight a car at the selection screen then press A + Select + Start. You will now be able to choose a color for your car.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62760&o=2

$end

$amigaocs_flop=btlchess,btlchessa,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Battle Chess (c) 1988 Interplay

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73515&o=2

$end

$apple2gs_flop_misc=btlchess,
$apple2gs_flop_orig=btlchess,
$apple2gs_flop_clcracked=btlchess,
$bio

Apple IIGS disk. published 34 years ago:

Battle Chess (c) 1988 Interplay

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115201&o=2

$end

$ibm5150=btlchess,btlchessa,btlchess35,btlchess35a,btlchess35b,
$bio

IBM PC 5.25+3.5in. disk. published 34 years ago:

Battle Chess (c) 1988 Interplay

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132547&o=2

$end

$ibm5150=btlchesses,
$bio

IBM PC 3.5in. disk. published 34 years ago:

Battle Chess (c) 1988 Dro Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293741&o=2

$end

$st_flop=btlchess,
$bio

Atari ST disk. published 33 years ago:

Battle Chess (c) 1989 Interplay

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=149015&o=2

$end

$apple2_flop_orig=batlches,
$apple2_flop_clcracked=batlches,
$bio

Apple II 5.25 disk. published 32 years ago:

Battle Chess (c) 1990 Interplay

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107125&o=2

$end

$fmtowns_cd=batchess,
$bio

Fujitsu FM Towns CD published 31 years ago:

Battle Chess (c) 1991 Fujitsu, Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261871&o=2

$end

$ibm5170=bchessw,
$bio

PC/MS-Windows 3.5in. disk. published 31 years ago:

Battle Chess (c) 1991 Interplay.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=312978&o=2

$end

$cd32=btlchess,
$bio

Commodore Amiga CD32 disc published 28 years ago:

Battle Chess (c) 1994 Interplay

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=106899&o=2

$end

$cdtv=btlchess,
$bio

Commodore Amiga CDTV CD published 28 years ago:

Battle Chess (c) 1994 Interplay

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301553&o=2

$end

$ibm5170=bchess4k,
$bio

IBM PC/AT DOS 3.5in. disk. published 30 years ago:

Battle Chess 4000 (c) 1992 Interplay

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287348&o=2

$end

$ibm5150=btlches2,
$bio

IBM PC 5.25+3.5in. disk. published 32 years ago:

Battle Chess II - Chinese Chess (c) 1990 Interplay.

- STAFF -

Program: Greg Christensen
Producer: Brian Fargo
Artwork: Scott Bieser, Todd J. Camasta, Bryon Carson
Sound FX: Scott La Rocca
Music:Charles Deenen, George Alistair Sanger
Test: Wesley Yanagi
Manual: Thomas R. Decker, Wesley Yanagi
Manual Design: Vincent DeNardo
Cover Art: Roger Loveless

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287959&o=2

$end

$amigaocs_flop=btlches2,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Battle Chess II - Chinese Chess (c) 1991 Interplay

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73516&o=2

$end

$nes=btlchess,
$bio

Nintendo NES cart. published 32 years ago:

Battle Chess (c) 1990 Data East USA.

Did someone tell you chess is a civilized game played by civilized people? Forget it. Chess is war - a ruthless, cutthroat battle where one warrior lives to fight again and the other is left on the battlefield.

With BATTLE CHESS you don't just imagine the battles, you experience them! You'll hear the clank of armor, as you watch dramatic, 3-dimensional animations of courageous heroes fight to protect their king.

BATTLE CHESS is the most incredible chess game you've ever seen - where empires can be won - or lost!

- TECHNICAL -

Model NES-C6-USA

- TRIVIA -

Released in July 1990 in the USA.

- STAFF -

Developed by: Beam Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54935&o=2

$end

$pc98=btlchess,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

Battle Chess (c) 1990 Pack-In-Video Co., Ltd.

- TECHNICAL -

GAME ID: PS-32
BARCODE: 4988110800320

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88988&o=2

$end

$x68k_flop=btlchess,
$bio

Sharp X68000 Series 5.25in. disk. published 33 years ago:

Battle Chess (c) 1989 Pack-In-Video Co., Ltd.

- TECHNICAL -

GAME ID: SS-27
BARCODE: 4988110800276
MEDIA: FD x2

- TRIVIA -

Released on December 10, 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87099&o=2

$end

$msx1_cass=batlchop,
$bio

MSX cass. published 37 years ago:

Battle Chopper (c) 1985 Methodic Solutions

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94473&o=2

$end

$msx1_flop=bchopper,
$bio

MSX disk. published 37 years ago:

Battle Chopper (c) 1985 Methodic Solutions

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109008&o=2

$end

$info=bchopper,
$bio

Arcade Video game published 35 years ago:

Battle Chopper (c) 1987 Irem.

For more information about the game itself, please see the original Japanese version entry; "Mr. Heli no Daibouken".

- TRIVIA -

Battle Chopper was released in December 1987 outside Japan. It is known in Japan as "Mr. Heli no Daibouken".

- PORTS -

* COMPUTERS:
[EU] Atari ST (1989) "Mr. Heli" 
[US] Commodore C64 (1987) 
[EU] Commodore C64 (1989) "Mr. Heli" 
Sinclair ZX Spectrum [US] (1989) "Mr. Heli" 
[EU] Commodore Amiga (1989) "Mr. Heli" 
[EU] Amstrad CPC (1989) "Mr. Heli"
Gun Force II (c) 1994 Irem Corp.
PC [MS Windows, Online] [EU] (dec.9, 2011) "IREM Arcade Hits" by DotEmu
Apple MacIntosh [Online] [US] (aug.21, 2011) "Irem Arcade Hits" by DotEmu
PC [Desura] [US] (nov.2, 2013) "IREM Arcade Hits" by Plug In Digital

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=197&o=2

$end

$info=batcir,batcird,
$bio

Capcom CPS-II cart. published 25 years ago:

Battle Circuit (c) 1997 Capcom Company, Limited.

European release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Battle Circuit [Green Board]".

- TECHNICAL -

Runs on the "CP System II" hardware.
Blue Board [Europe]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69628&o=2

$end

$info=batcirj,
$bio

Capcom CPS-II cart. published 25 years ago:

Battle Circuit (c) 1997 Capcom.

In this side-scrolling beat'em up, 5 wacky colour-coded characters fight to arrest 'Dr. Saturn' and stop the 'Shiva System' from taking over the world! Earn money to buy special moves and power-ups. This game has 7 stages...
* Stage 1: Inside enemy ship.
* Stage 2: Fever in disco, den of evil.
* Stage 3: Dead heat in desert.
* Stage 4: Sneak in and foil Dr. Saturn's plans.
* Stage 5: Jungle Battle, escape from death line.
* Stage 6: Chase Zipang as you go down river.
* Final Stage : Showdown, desperate battle with Shiva system.
* Secret : Last battle, stop Master Program.

- TECHNICAL -

Runs on the "CP System II" hardware.
Green Board [Japan]

Players: Up to 4.
Control: 8-way joystick per player.
Buttons: 2 per player.
=> [1] Attack, [2] Jump

- TRIVIA -

Battle Circuit was released in March 1997. It was known as the 21th CPS-II game.

Known export releases:
"Battle Circuit [Blue Board]"
"Battle Circuit [Grey Board]"

Some of the game's characters seem to borrow moves & stuff from other Capcom games :
* Cyber Blue : His battle armor seems VERY inspired by the one used by "Captain Commando", also his Cyber Cannon is reminiscent of Iron Man's Proton Cannon in "Marvel Super Heroes".
* Captain Silver : One of his special attacks is clearly based on Iceman's Artic Attack in "X-Men - Children of the Atom".
* Yellow Iris : Her Speed Up power attack is based on Psylocke's Gem Ability in "Marvel Super Heroes" in which she summons copies of herself that attack enemies.
* Pink Ostrich : She borrows LOTS of moves from Zelkin Fiskerkogen, the bird alien from "Star Gladiator - Episode : I Final Crusade". Also her anklet is quite reminiscent of the spiky bracelets that Chun-li wears in the Street Fighter games.
* Alien Green : His jump & slam throw is clearly based on Haggar's Pile Driver in "Final Fight".

Johnny (the second boss) is based on Elvis Presley. When you defeat him, he becomes fat.

- TIPS AND TRICKS -

Pink Ostrich and Alien Green are very hard to clear stage 2 & 3. So if you can put only one credit in the machine, play with another character.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=198&o=2

$end

$info=batcira,
$bio

Capcom CPS-II cart. published 25 years ago:

Battle Circuit (c) 1997 Capcom Company, Limited.

Asian release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Battle Circuit [Green Board]".

- TECHNICAL -

Runs on the "CP System II" hardware.
Grey Board [Asia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69629&o=2

$end

$x1_flop=batlcity,
$bio

Sharp X1 5.25in. disk. published 36 years ago:

Battle City (c) 1986 Dempa Shinbunsha.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85935&o=2

$end

$nes=batlcityh,
$bio

Nintendo Famicom cart. published 35 years ago:

Battle City (c) 1987 FMG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69221&o=2

$end

$x68k_flop=batlcity,
$bio

Battle City (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87100&o=2

$end

$nes=batlcity,
$vgmplay=batlcity_nes,
$bio

Nintendo Famicom cart. published 37 years ago:

Battle City (c) 1985 NAMCOT

- TECHNICAL -

Model NAM-NBC-4500

- TRIVIA -

Battle City was released on September 09, 1985 in Japan.

- STAFF -

By: RYOUITI OOKUBO, TAKEFUMI HYOUDOU, JUNKO OZAWA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53865&o=2

$end

$snes=batlclshu,
$bio

Nintendo Super NES cart. published 30 years ago:

Battle Clash (c) 1992 Nintendo Company, Limited.

The time is the 21st century. In the wake of natural disasters and social unrest, human society has collapsed. The only amusement left for the inhabitants of this grim Earth of the future is the Battle Game. This contest of advanced arena combat pits giant, armored riot suits known as Standing Tanks (ST's) against each other in a fight to the finish. The winner gains power and prestige, while the lower faces humiliation, dishonor and low class citizenship.

You are the gunner of the ST Falcon. You friend's father experience defeat in the Battle Game and now you must help him get revenge. Your Super NES Super Scope gives you complete control of all the Falcon's weapons systems.

- TECHNICAL -

GAME ID: SNS-BT-USA

- TRIVIA -

Released in October 1992 in the USA.

- TIPS AND TRICKS -

Cheat mode: Press L + Select at the title screen. Adjust the aim and options with the Super Scope. The difficulty level selection will appear. Press Cursor at the map screen to advance to the next level.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62762&o=2

$end

$snes=batlclsh,
$bio

Nintendo Super NES cart. published 30 years ago:

Battle Clash (c) 1992 Nintendo Company, Limited.

- TECHNICAL -

Cartridge ID: SNSP-BT-ESP

- TRIVIA -

Reviews:
[FR] April 1993 - Consoles + No. 19: 72/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62761&o=2

$end

$spectrum_cass=battleco,
$bio

Battle Command (c) 198? Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219094&o=2

$end

$amigaocs_flop=battlcmd,battlcmdu,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Battle Command (c) 1990 Ocean Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73517&o=2

$end

$spectrum_cass=battleco_a,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Battle Command (c) 1990 Ocean Software, Limited.

- STAFF -

Programmed by: Stephen Hey
Music by: Jonathan Dunn
Produced by: David Ward

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77931&o=2

$end

$c64_cart=battlcmd,
$bio

Commodore C64 cart. published 31 years ago:

Battle Command (c) 1991 Ocean.

Conversion of the classic Atari arcade game.

- TRIVIA -

Considered as one of the most impressive technical achievements on the C64.

- STAFF -

Code: Steve Caslin
Music: Jonathan Dunn

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53514&o=2

$end

$cpc_flop=battlcmd,battlcmdb,battlcmdc,battlcmde,battlcmdd,battlcmda,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Battle Command (c) 1991 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120363&o=2

$end

$snes=batlcomm,
$bio

Nintendo Super Famicom cart. published 31 years ago:

Battle Commander - Hachibushuu, Shura no Heihou [Model SHVC-BC] (c) 1991 Banpresto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61064&o=2

$end

$info=battlex,
$bio

Arcade Video game published 40 years ago:

Battle Cross (c) 1982 Omori Electric.

An early space-themed shoot'em up where fleets of ships fly in from either of the screen and loop around in formation. The player may move around the screen in any direction.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 5 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.25 Mhz)
RAM : (12x) 4116, (2x) 2114, (6x) 2114

Players : 2
Control : 8-way joystick
Buttons : 1

- TRIVIA -

Released in November 1982 in Japan.

- SCORING -

Ione : 100 points.
Rearu : 120 points.
Deone : 150 points.
Commander : 200 points.
Meruda : 250 points.
Karisuto : 300 points.
Hornet : 500 points.
Laser Ship : 1000 points.

- PORTS -

* COMPUTERS:
MSX

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=199&o=2

$end

$msx1_flop=battlex,
$bio

Battle Cross Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134126&o=2

$end

$msx1_cart=battlex,
$bio

MSX cart. published 38 years ago:

Battle Cross (c) 1984 Sony Corp.

- TECHNICAL -

Game ID: HBS-G005C

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76589&o=2

$end

$snes=battlex,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Battle Cross (c) 1994 Imagineer Company, Limited.

Battle Cross is an intense racing game published by Imagineer. The goal of the game is to take a small futuristic air bikes and to go around one of the various race tracks. Unsurprisingly, players actually race each other to see who makes it to the finish line first. To spice up the formula, power-ups and weapons are available for the taking throughout the game. These weapons dramatically change how the game is played altogether - the laser is unlimited and can stun other racers for a short amount of time, homing missiles fly around the track until they hit an unfortunate racer, invincibility gets the player to knock out anyone in its path, land mines, nitro speed boosts and so forth... A little fairy flies around each track and can relieve a player gone bad. Various hazards are also scattered around each track, from puddles to speed bumps, pinball bumpers and even cannonballs ! The game also features a battle mode where up to five players can race each other up and a solo story mode.

- TECHNICAL -

Cartridge ID: SHVC-ABCJ-JPN

- TRIVIA -

Released on December 09, 1990 in Japan for 9800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61065&o=2

$end

$apple2_flop_clcracked=batlcrsr,
$apple2_flop_misc=batlcrs1,batlcrs2,
$bio

Apple II 5.25 disk. published 35 years ago:

Battle Cruiser (c) 1987 SSI [Strategic Simulations, Inc.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230888&o=2

$end

$info=bcruzm12,
$bio

Arcade Video game published 39 years ago:

Battle Cruiser M-12 (c) 1983 Sigma Enterprises.

A shoot'em up.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.5 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 1

- TRIVIA -

Battle Cruiser M-12 was released in July 1983.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=200&o=2

$end

$gameboy=bcrusher,
$bio

Nintendo Game Boy Cart. published 27 years ago:

Battle Crusher [Model DMG-ABAJ-JPN] (c) 1995 Banpresto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65633&o=2

$end

$snes=bdodge,
$bio

Nintendo Super Famicom cart. published 31 years ago:

Battle Dodge Ball - Toukyuu Daigekitotsu! (c) 1991 Banpresto

- TECHNICAL -

Cartridge ID: SHVC-BD

- TRIVIA -

Reviews:
September 1991 - Consoles + N.1 [FR]: 64/100
October 1991 - Joypad N.1 [FR]: 86/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61066&o=2

$end

$snes=bdodge2,
$bio

Nintendo Super Famicom cart. published 29 years ago:

Battle Dodge Ball II [Model SHVC-D2] (c) 1993 Banpresto

- TIPS AND TRICKS -

Power Ball:
-----------
To use a Power Ball, run either towards or away your opponent and quickly press B, A. 

Gain MP:
--------
To catch a ball and gain MP, press A just before it hits you.

Wing Zero costume:
------------------
Complete the game five times. Then, highlight the 0083 team, press Select, then press Start.

Inflict more damage:
--------------------
Select the Ice Stage in one or two player mode. Once you have got the ball, run and use the Power ball trick, so they can catch it and skid backwards. Once they are outside the arena, your opponent should drop the ball. The people on the side of the area will get the ball. Once they have got the ball, throw as many balls as you can at the person out of the arena. 

Passing to the inner area:
--------------------------
To pass just to your three characters in the inner area, press Back + Y.

Special ability:
----------------
When you have 4 MP by catching 4 balls, press L + R, and they will use their special ability.

Super special ability:
----------------------
Use a leader of a team and gain 8 MP. Press L + R, and they will use their super special ability.

Defend from a secial ability:
-----------------------------
When you have 4 MP, and your opponent is using his special ability (when moving to the central circle), press L + R. Your team member will walk up to their side of the area and kick, punch or use their sword to stop them from using it.

Accurate power balls:
---------------------
Run away from your opponent. Just before you reach the boundaries quickly press B, A.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61067&o=2

$end

$gameboy=bdodge,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Battle Dodge Ball [Model DMG-D6J] (c) 1992 Banpresto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65634&o=2

$end

$pc8801_flop=battleen,
$bio

Battle Entry (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91434&o=2

$end

$megacdj=batlfant,
$bio

Sega Mega-CD published 28 years ago:

Battle Fantasy [Model T-22044] (c) 1994 Micronet

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60492&o=2

$end

$info=btlfield,btlfieldb,
$bio

Arcade Video game published 35 years ago:

Battle Field (c) 1987 SNK.

Travel throughout various time periods to save your fellow comrades in this vertically scrolling shoot'em up. Collect power-ups to help you defeat a variety of enemies and end-bosses.

- TECHNICAL -

Game ID : Alpha-68K96II 'BT'

Main CPU : Motorola 68000 (@ 8 Mhz)
Sound CPU : Zilog Z80 (@ 7.15909 Mhz)
Sound Chips : YM2203 (@ 3 Mhz), YM2413 (@ 8 Mhz), DAC

Players : 2
Control : 8-way joystick (rotary)
Buttons : 2

- TRIVIA -

Developed by Alpha Denshi. Released in October 1987.

This game is known in US as "Time Soldiers".

The game contains a horrible original bug : When you put the 'English language' on using the dipswitch the title screen becomes totally broken.

Default high-score table (ranking) :
1 90000 H.RYU
2 80800 TOMO
3 70900 K.OZ
4 60600 ROW.U
5 50500 K.SAKA
6 40400 H.HON
7 30300 T.HATO
8 20200 KAMODA
9 10100 HAGITA
10 7700 S.MORI

- TIPS AND TRICKS -

To accomplish the missions here requires going through time warp machines that appear on all stages. But when you're on a stage where one of your fellow time soldiers who need to be rescued is located, you should avoid entering the time warp machines, otherwise, it'll take longer to complete the missions, as you'll need to access more time machines on other stages until you get back to the specific stage where you need to find the captive. For example, if one of the captive soldiers is located on the Age of Rome stage, remain on that stage until you've reached and defeated the main boss enemy. The captive soldier will then materialize and the game will tell you that 'you destroyed the boss monster and rescued one warrior'. Then, you'll proceed to the next mission to rescue another captive soldier.

- STAFF -

Director : Kyuko Ozutumi (K.OZ)
A.D & design : Tomoharu Takahasi (TOMO)
Designers : Shinji Moriyama (S.MORI), Row Ushizawa (ROW.U), Kenichi Sakanishi (K.SAKA), Kathue Konbe, Takashi Hatono (T.HATO)
Music programmer : Satoshi Hagitani (HAGITA)
Music : Yuka Watanabe
Programmers : Hideo Kamera, Hiroyuki Ryu (H.RYU)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=201&o=2

$end

$tutor=batlfght,
$bio

Tomy Pyuuta cart. published 37 years ago:

Battle Fighter (c) 1985 Tomy.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88798&o=2

$end

$fmtowns_flop_misc=batfght2,
$bio

Fujitsu FM Towns disk. published 26 years ago:

Battle Fighters 2 - Yume o Kaketa Tatakai (c) 1996 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132262&o=2

$end

$fmtowns_flop_misc=batfght3,
$bio

Fujitsu FM Towns disk. published 25 years ago:

Battle Fighters 3 - Inishie no Jashin Densetsu (c) 1997 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132263&o=2

$end

$gbcolor=batlfish,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Battle Fishers [Model CGB-BBAJ-JPN] (c) 2000 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67555&o=2

$end

$nes=bfleet,
$bio

Nintendo Famicom cart. published 32 years ago:

Battle Fleet (c) 1990 NAMCOT.

- TECHNICAL -

[Model NAM-FBF-5900]

- TRIVIA -

Battle Fleet was released on June 22, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53866&o=2

$end

$info=flipshot,
$neogeo=flipshot,
$bio

SNK Neo-Geo MVS cart. published 24 years ago:

Battle Flip Shot (c) 1998 Visco Corp.

A modern "Pong"-like game with selectable characters.

- TECHNICAL -

Runs on the SNK "Neo-Geo MVS" hardware.
Game ID : 0247

[SNK MVS Neo-Geo Controls]
2 players - 4 buttons per player.
[JOYSTICK] 8-way [A] Special attack [B] Slide [C] Provoke

- TRIVIA -

Battle Flip Shot was released in December 1998.

This game runs on the Neo-Geo MVS and was not released on the Neo-Geo AES home console.

The game was in location test two months (10/1998) before its release.

- SERIES -

1. Battle Flip Shot (1998)
2. Bang Bead (2001)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=202&o=2

$end

$spectrum_cass=btlmidw,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Battle for Midway (c) 1985 PSS.

- STAFF -

Written by: Alan Steel

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77934&o=2

$end

$msx1_flop=midway,midwaya,
$bio

Battle for Midway Cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134435&o=2

$end

$spectrum_cass=btlmidwc,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Battle for Midway (c) 1987 PSS [Personal Soft. Services].

Classic Confilcts re-release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65105&o=2

$end

$cpc_cass=midway,
$bio

Amstrad CPC cass. published 37 years ago:

Battle for Midway (c) 1985 PSS.

- TECHNICAL -

GAME ID: 063

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121938&o=2

$end

$cpc_cass=midwaymb,
$bio

Amstrad CPC cass. published 37 years ago:

Battle for Midway (c) 1985 Microbyte, S.A.

- TECHNICAL -

GAME ID: MJA-03

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121945&o=2

$end

$apple2_flop_clcracked=batfrnrm,
$apple2_flop_misc=batfrnrm,
$bio

Apple II 5.25 disk. published 40 years ago:

Battle for Normandy (c) 1982 Strategic Simulations, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107127&o=2

$end

$amigaocs_flop=batashes,
$bio

Commodore Amiga 500 disk. published 27 years ago:

Battle for the Ashes (c) 1995 Audiogenic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73524&o=2

$end

$nes=bformula,
$bio

Nintendo Famicom cart. published 31 years ago:

Battle Formula (c) 1991 Sunsoft

- TECHNICAL -

[Model TEC-5U]

- TRIVIA -

Battle Formula was released on September 27, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53867&o=2

$end

$segacd=batlfrnz,
$bio

Sega CD published 19 years ago:

Battle Frenzy (c) 2003 Good Deal Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115068&o=2

$end

$x68k_flop=btlgame,
$bio

Sharp X68000 Series 5.25in. disk. published 33 years ago:

Battle Game (c) 1989 Imai Takashi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87101&o=2

$end

$info=bgaregga,bgareggacn,bgareggat,bgareggak,bgareggablj,
$vgmplay=bgaregga,
$bio

Arcade Video game published 26 years ago:

Battle Garegga (c) 1996 Eighting / Raizing.

An excellent vertically shoot'em up.

- TECHNICAL -

Game ID : RA9503

Main CPU : Motorola 68000, Zilog Z80
Sound Chips : Yamaha YM2151, (2x) OKI6295

Screen orientation : Vertical
Video resolution : 240 x 320 pixels
Screen refresh : 60.00 Hz
Palette colors : 2048

Players : 2
Control : 8-way joystick
Buttons : 3
=> [A] Shot, [B] Special weapon, [C] Change formation

- TRIVIA -

Battle Garegga was released in February 1996. It was considered as the first 'Danmaku' shooting game. Danmaku is a Japanese term for 'barrage', as in a barrage of bullets.

The main source of inspiration for this game has been the game "Gun Frontier" (1990 ,Taito). The main gun and bomb power-up systems are almost identical in mechanics, many vehicles have the same attacking patterns, you can destroy scenery and there are flamingos flying away at stage 2 of both games :). Another interesting thing : "Batsugun" also was a source of inspiration for this game, as the last Toaplan game was one of the first SHMUPS in which bombing in key spots (4th boss) could grant a lot of points.

The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'H!?'.

Shinseisha released a limited-edition soundtrack album for this game (Battle Garegga - GV-027(4-88199-284-8)) on 30/09/1996.

- UPDATES -

* VER. Feb 1 1996 :
First official version.

* VER. Sat Feb 3 1996 :
Distributed in Japan, USA, Europe and Asia.

* VER. Sat Mar 2 1996 :
The titlescreen says 'Battle Garegga - New version'.
Distributed in Austria and Hong Kong.
Most of the bullets are changed to yellow spheres.
'Stage select' and the 3 additional game-mode select secrets removed.

* VER. Tue Apr 2 1996 :
The titlescreen says 'Battle Garegga - Type 2'.
Distributed in Denmark and China.
Most of the bullets are changed to yellow spheres.
'Stage select' and the 3 additional game-mode select secrets removed.

- SCORING -

Medals score : as long as you catch all medals of a wave, the increasing continues up to 10,000 points per medal. If you miss one, the next wave restarts at 100 points...
1 : 100 points.
2 : 200 points.
3 : 300 points.
4 : 400 points.
5 : 500 points.
6 : 600 points.
7 : 700 points.
8 : 800 points.
9 : 900 points.
10 : 1000 points.
11 : 2000 points.
12 : 3000 points.
13 : 4000 points.
14 : 5000 points.
15 : 6000 points.
16 : 7000 points.
17 : 8000 points.
18 : 9000 points.
19 : 10000 points.

- TIPS AND TRICKS -

* Battle Garegga weapons :
1) Shot : to powerup your Shot, pick up small or big Shot powerups. The small powerups need to be collected in quantities : (1st) default > (2nd) 1 item > (3rd) 2 items > (4th) 4 items > (5th) 8 items

2) Special weapon : to get one full Weapon in stock, you must collect 40 SMALL Weapon bullets (or one BIG bullet), and you can hold a maximum of four full Weapons and 40 SMALL Weapon bullets. Whenever you die, you get a bonus of 20 SMALL Weapon bullets added to your current stock.

3) Options : there are five basic formations available which are controlled by pressing the "Change Formation" button. They are :
- Spread : two on each side of your ship, one fixed by your side firing at a wideish angle, and one fixed near your ship's nose, firing at a tighter angle. Overall firepower style similar to a fiveway spread.
- Tail : 4 pointing backwards in a wide fan shape, similar to a Silvergun's fully powered Tail shot.
- Front : 4 pointing straight forwards, fixed in front of your ship's nose. Good for concentrated attacks.
- Rotate : 4 Options spaced equally in a ring around your ship, spinning and firing when you do. Pretty useless.
- Trace : similar formation to Front, except they follow your ship around the screen, firing in the opposite direction to your movements. More useful than Rotate Wink
The order in which the Option formations are cycled are as follows. It is important to learn this order, as quick switching of formations is important to survival in many stages :
Spread > Tail > Front > Rotate > Trace > (back to Spread)
There are also secret formations, that are activated when you fulfill certain requirements. These requirements are based on missing a certain number and type of item BEFORE you pick up the next available Option icon, and also remember that it is a lot easier to set up for certain special formations than others:
- Search : these are fixed in a similar formation to Spread, but they track and fire at nearby enemies. It is quite hard to destroy faster moving drones with this formation, so if possible, avoid this and go for Homing instead. To get Search, miss 5 Option items, then pick up the next one that appears.
- Shadow : the Option items trail your ship much like the Gradius Options do. Useful if you like that sort of thing Wink. To get Shadow, miss 5 Medals, then pick up an Option item.
- Homing : the Options have full range of the screen, and will fly right up to the nearest enemy and attack. Very useful Very Happy. To get Homing, miss 5 SMALL Weapon bullets, then pick up an Option item.
- Wide : they are fixed in the same manner as the Spread formation, but have a much wider firing angle. To get Wide, miss 5 SMALL Shot power ups, then pick up an Option item.
- Chain : only available in two-player mode, the Options will create a chain between both ships. More Options beans a bigger chain Very Happy. To get Shadow, one player must satisfy a special formation condition, and the chances of Chain activating is 50%..
There is also a activation order for the special formations which takes effect if you satisfy two or more activation conditions. The order is:
Search > Shadow > Homing > Wide
You can also cancel a special formation by a press of the Option button. Canceling a special form puts you straight back into Spread options.

* Self Destruction : one other unlisted weapon you can use is the explosion and resulting scattered shrapnel released from your ship when it is destroyed. The power of the explosion itself isn't very powerful, but the shrapnel can cause moderate damage to larger enemies. For example, the four large tanks before the Stage 4 boss can have their turrets and tracks destroyed with a well placed suicide, which can set up for easier collection of the LARGE Weapon bullets they hold. The shrapnel released from your ship's explosion also nullifies bullets, so if you find yourself in a tricky situation with a few extra lives in stock, suicide one of them.

* Ship Selection : at the ship select screen...
1) To select a 'Normal power type' fighter, select your ship with A button,
2) To select a 'Speed Up power type', select your ship with B button,
3) To select a 'Shot power type', select your ship with C button,
4) To select a 'Speed up & Shot power type', select your ship with A+B+C button.

* "Mahou Daisakusen" Character : insert a credit, at the title screen press Up(x2), Down(x2), Left, Right, Left, Right, A, B, C, Start.

* Extended Mode : insert a credit, press and hold A and press Start (This code does not work with the type-2 version).

* Harder Mode : insert a credit, press and hold B and press Start (This code does not work with the type-2 version).

* Stage Edit : insert a credit, press and hold C and press Start (This code does not work with the type-2 version).

* Unlock Special mode (combines extended, stage edit and harder modes) : insert a credit, press and hold A+B+C and press Start (this code does not work with the type-2 version).

* Hint : destroy bridges and buildings!! Use your smartbombs to destroy bridges and buildings. They often contain large numbers of score medals.

- SERIES -

1. Battle Garegga (1996)
2. Battle Bakraid (1999)

- STAFF -

Director : Kazuyuki Nakashima
Programming 68000 Side : Shinobu Yagawa, Yasunari Watanabe
Programming Z80 Side : Yuichi Ochiai
Graphics : Shinsuke Yamakawa, Mitsuakira Tatsuta
Sound effects : Manabu Namiki (Santaruru)
Test players : Mr. Daigoro, Marika F.

- PORTS -

* CONSOLES:
Sega Saturn (1998)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=203&o=2

$end

$info=bgareggatw,
$bio

Arcade Video game published 26 years ago:

Battle Garegga (c) 1996 Liang HWA Electronics Co., Ltd.

Taiwanese release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122221&o=2

$end

$info=bgareggahk,
$bio

Arcade Video game published 26 years ago:

Battle Garegga (c) 1996 Metrotainment.

Hong Kong release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122220&o=2

$end

$saturn=bgaregga,
$bio

Sega Saturn CD published 24 years ago:

Battle Garegga [Model T-10627G] (c) 1998 Electronic Arts Victor.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58939&o=2

$end

$info=bgaregganv,
$bio

Arcade Video game published 26 years ago:

Battle Garegga (c) 1996 Metrotainment.

Honk Kong new version.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122218&o=2

$end

$info=bgareggat2,
$bio

Arcade Video game published 26 years ago:

Battle Garegga (c) 1996 Eighting / Raizing.

New release [Type 2]. See the original for more information about the game itself.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122217&o=2

$end

$info=batlgear,
$bio

Arcade Video game published 23 years ago:

Battle Gear (c) 1999 Taito Corporation.

Who is the fastest?

- TECHNICAL -

Runs on the "Taito Type Zero" Hardware.

Screen Orientation: Horizontal

- TRIVIA -

Even if title screen says 1998 (development year), Battle Gear was released in March 1999 in Japan.

- SERIES -

1. Battle Gear (1999)
2. Battle Gear 2 (2000)
3. Battle Gear 3 (2002)
4. Battle Gear 3 Tuned (2003)
5. Battle Gear 4 (2005)
6. Battle Gear 4 Tuned (2006)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4019&o=2

$end

$info=batlgr2,batlgr2a,
$bio

Arcade Video game published 22 years ago:

Battle Gear 2 (c) 2000 Taito Corporation.

- TECHNICAL -

Runs on the "Taito Type Zero" Hardware.

Screen Orientation: Horizontal

- TRIVIA -

Battle Gear 2 was Released in June 2000 in Japan.

- UPDATES -

V2.01
V2.04

- TIPS AND TRICKS -

* Secret Cars : At the car brand selection screen, hold down the START button and highlight either Toyota or Mazda, then press the Gas pedal to select. The secret cars are from the 'Initial D' anime. In Toyota, you have the Mecha Tuned Trueno with a 12,000 RPM engine, the Turbocharged Levin, and the Levin and Trueno SRs with a VERY weak SOHC engine. In Mazda, you have the Tuned FC3S (white) and FD3S (yellow) RX-7s, both are fast and maneuverable.

- SERIES -

1. Battle Gear (1999)
2. Battle Gear 2 (2000)
3. Battle Gear 3 (2002)
4. Battle Gear 3 Tuned (2003)
5. Battle Gear 4 (2005)
6. Battle Gear 4 Tuned (2006)

- PORTS -

* CONSOLES:
Sony PlayStation 2 (2001)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4020&o=2

$end

$megadriv=battlyui,
$vgmplay=battlyui_md,
$bio

Sega Mega Drive cart. published 31 years ago:

Battle Golfer Yui (c) 1991 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID: G-4040

- TRIVIA -

Released on February 15, 1991 in Japan.

- STAFF -

Developed by: Santos

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56351&o=2

$end

$x1_flop=bgorilla,
$bio

Sharp X1 5.25in. disk. published 34 years ago:

Battle Gorilla (c) 1988 Xtal Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85936&o=2

$end

$pc8801_flop=bgorillac,
$bio

Battle Gorilla Course Disk (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91436&o=2

$end

$pc8801_flop=bgorilla,bgorillaa,bgorillah,
$vgmplay=bgorilla_88,bgorillamm_pc88,
$bio

NEC PC-8801 Series disk. published 34 years ago:

Battle Gorilla (c) 1988 Xtal Soft.

- TECHNICAL -

GAME ID: NFXA-17005
BARCODE: 4956059100962

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91435&o=2

$end

$snes=battlegpj,
$bio

Nintendo Super Famicom cart. published 30 years ago:

Battle Grand Prix (c) 1992 Naxat Soft.

- TECHNICAL -

GAME ID: SHVC-BG

- TRIVIA -

Released on March 27, 1992 in Japan.

Reviews:
[FR] June 1992 - Joypad N.9: 53/100

- STAFF -

Planner: Motoyuki Inoue (Inoue)
Game Design: Kazuhiro Iizuka (Iizuka), Shinobu Yagawa (Shinobu.Yagawa)
Program: Shinobu Yagawa (Shinobu.Yagawa)
Main Graphic: Kazuhiro Iizuka (Iizuka)
Sub Graphic: Youi.T, Hiro Matsui (Hiro.Matsui), Miyakoshi, Kazuya Tomita (Kazuya.T)
Test Graphic: Kunihiko Arai (Kunihiko.Arai), Masao Kawai (M. Kawai)
Music Composer (uncredited): Yusuke Takahama
Sound Effect: Nobuyuki Shioda (Nobuyuki.Shioda)
Data Maker: Motoyuki Inoue (Inoue), Takayuki Kanai (Takayuki.Kanai)
Test Drivers: Kuniharu Hosoda (Hosoda), G. Baba, Zenchan, Masao Kawai (M. Kawai), Kazuhiro Iizuka (Iizuka), Masayoshi Ueki (M. Ueki), R. Kimura (R. Kimura 21GO), Hoex, Hideyuki Shimoyama (Shimoyama), Toshio Wakabayashi (Wakabayashi), Iizima, Manabu Yamamoto (Yamamoto), Takeshi Nonoue (Nonoue), Emiko Maeda (Emiko.Maeda)

Special Thanks: Masato Toyoshima (Mr. Toyoshima), Masayuki Fukuda (Mr. Fukuda), Chisato, Hisayoshi Ichikawa (Mr. Ichikawa), Naoko Ichikawa (Mrs. Ichikawa), and Thire Child [sic], Terumi Sato (Terumi.Sato), Asami Kawakami (Asami.Kawakami), And You....

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61068&o=2

$end

$snes=battlegp,
$bio

Nintendo Super NES cart. published 29 years ago:

Battle Grand Prix (c) 1993 Hudson Soft. USA, Inc.

Description from the back cover:

Time To Burn Rubber!
From the back streets of Los Angeles to the sand swept alleys of Cairo comes the meanest version of formula one racing yet! Battle Grand Prix puts you in the cockpit of a custom-designed racing car built to handle high speed turns, incredible acceleration and plenty of metal bending action!

You make the decisions - Choose from over 40 drivers, 24 racing teams and three modes of intense Grand Prix circuits. Challenge the computer in the winner-takes-all Survival mode or tackle a friend in the 2-Player VS mode to fight it out on the dangerous international courses. Design it. Build it. Drive it. And Win It All!

- Custom feature includes: engine, suspension, brakes and more!
- Pit stop feature allows you to fuel up and repair damages!
- Test your skills in your quest to win the ultimate checkered flag!
- 2-Player simultaneous play on revolutionary TwinBattleScreen

- TECHNICAL -

GAME ID: SNS-BG-USA

- TRIVIA -

Released in April 1993 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62763&o=2

$end

$apple2_flop_clcracked=batlgrp,
$apple2_flop_misc=batlgrp,
$bio

Apple II 5.25 disk. published 36 years ago:

Battle Group (c) 1986 Strategic Simulations, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107126&o=2

$end

$st_flop=bhawk42,
$bio

Atari ST disk. published 34 years ago:

Battle Hawks 1942 (c) 1988 Lucasfilm, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=149439&o=2

$end

$pcfx=batlheat,
$bio

NEC PC-FX game published 28 years ago:

Battle Heat! (c) 1994 Hudson Soft.

- TECHNICAL -

Game ID: FXHUD401
Barcode: 4 988607 305000

- TRIVIA -

Battle Heat was released on December 23, 1994 in Japan. It was the first game published by Hudson SOft for the PC-FX.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103642&o=2

$end

$pc98=battlehs,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Battle High School (c) 1992 NIC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88989&o=2

$end

$psx=btlhuntr,
$bio

Sony PlayStation CD published 21 years ago:

Battle Hunter (c) 2001 A1 Games

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-01335
BARCODE: 093992071905

- TRIVIA -

Released on June 1, 2001 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111025&o=2

$end

$c64_cass=bisland,
$bio

Commodore C64 cass. published 34 years ago:

Battle Island (c) 1988 Novagen Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145457&o=2

$end

$amigaocs_flop=batlisle,batlisleg,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Battle Isle (c) 1991 Blue Byte

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73518&o=2

$end

$ibm5170_cdrom=batlisl3,
$bio

PC/MS-Windows CD published 27 years ago:

Battle Isle 3 - Shadow of the Emperor (c) 1995 Blue Byte.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275316&o=2

$end

$amigaocs_flop=batlisledd1,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Battle Isle Data Disk 1 (c) 1992 Blue Byte

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73519&o=2

$end

$amigaocs_flop=batlisledd2,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Battle Isle Data Disk 2 - The Moon of Chromos (c) 1992 Blue Byte

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73520&o=2

$end

$snes=battlejo,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Battle Jockey [Model SHVC-AV2J-JPN] (c) 1994 Virgin Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61069&o=2

$end

$info=btlkroad,btlkroadk,
$bio

Arcade Video game published 28 years ago:

Battle K-Road - Multi Style Fighting Tournament (c) 1994 Psikyo.

A fighting game.

- TECHNICAL -

Main CPU : Motorola 68EC020 (@ 16 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : Yamaha YM2610 (@ 8 Mhz)

Screen orientation : Horizontal
Video resolution : 320 x 224 pixels
Screen refresh : 59.30 Hz
Palette colors : 4096

Players : 2
Control : 8-way joystick
Buttons : 6

- TRIVIA -

Released in January 1994.

Licensed to Jaleco for US manufacture and distribution.

This game is based on the real K-Road Tournament. The K-Road Tournament was banned in every country because of its no-rules, survival of the fittest attitude, which attracts ruthless international fighters.

- TIPS AND TRICKS -

* Extra features : If you hold Test Button + PL1 Button 1 during boot, you get extra options in the test menu. A level skip, BG test usually etc...

- STAFF -

Staff : Rick Johnson, Ogawa Hyoue, Knuckle Wataru, Hideyuki Oda, Shin Nakamura, Jun-1 Tanba, Shiori Saito, Toshinori Sugita, Minsk, N. Shigemura, A. Tsujimoto, Atsushi Sakurai, Hiromin, Masaki Izutani, Iron Champ, Yusa-Taro

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=204&o=2

$end

$nes=batlkid,batlkida,
$bio

Nintendo NES cart. published 12 years ago:

Battle Kid - Fortress of Peril [Model SIV-BK-GBL] (c) 2010 RetroZone

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294486&o=2

$end

$nes=batlkidj,
$bio

Nintendo Famicom cart. published 4 years ago:

Battle Kid - Kiken no Wana (c) 2018 Columbus Circle.

Export release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301370&o=2

$end

$nes=batlkid2,
$bio

Nintendo NES cart. published 10 years ago:

Battle Kid 2 - Mountain of Torment [Model SIV-M2-GBL] (c) 2012 RetroUSB

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294487&o=2

$end

$info=battlane,battlane2,battlane3,
$bio

Arcade Video game published 36 years ago:

Battle Lane! Vol. 5 (c) 1986 Taito Corp.

A vertically scrolling shoot'em up where you ride a motorcycle.

- TECHNICAL -

Main CPU : (2x) M6809 (@ 1.25 Mhz)
Sound Chips : Yamaha YM3526 (@ 3 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Released in January 1986.

The actual licensing of the game went from Taito to Tecmo who further licensed the title to Romstar. This was a common distribution technique for games which were perceived as being 'second tier' or less when compared to 'hit' games. The game is still great fun and is, unfortunately, underappreciated.

While popular history seems to think that Data East designed the game (because the pinout matches Data East pinouts) the internals of the two 6809 processors appear to be a little more complicated than that. The design internally is rather Machivellian. It seems almost like it was created by a hardware designer who did not like software programmers!

Elout de Kok of the Netherlands holds the official record for this game with 1,343,700 points on May 2, 1986.

- STAFF -

Programmer : Hitoshi Satoh, Naritaka Nishimura
Graphic Designer : Takashi Yoneda, Kuniko Mukai, Kohji Ogata
Sound & Compose : Computer Gang Stars Corp., Hoppy Sawa, Boku Ohkubo, Hige Yamazaki
Assistant : Hiroshi Satoh, Hiroyuki Sekimoto, Atsushi Tanimoto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=205&o=2

$end

$pce=batloder,
$vgmplay=batloder_tg16,
$bio

NEC PC-Engine HuCARD published 29 years ago:

Battle Lode Runner (c) 1993 Hudson Soft.

Battle Lode Runner is a platform game by Hudson Soft and based on the timeless classic Lode Runner originally released by Brøderbund in 1983. Like its big brother franchise, the game is set in a strange world where players (dressed as space-travelers, or more precisely, time-travelers) must collect all the gold they can carry, and reach the exit in order to complete each level. Each stage is laid out with blocks, vertical ladders, horizontal ropes and stacks of gold, and the looting would be a walk in the park if only foes wouldn't be freely wandering around and constantly tracking down the players. But the lode runners don't come to a fight unarmed and they are equipped with a ray-gun. However, they don't directly use this weapon to zap their enemies to oblivion, but to dig holes into the ground. Beside, there is an important twist to that technique - players can only remove adjacent blocks (left or right), and not the ones directly beneath them. This technique is at the core of the gameplay, and can be used to trap enemies (holes do automatically fill in after a while, killing anything trapped in them), or to access unreachable stacks of gold. Battle Lode Runner consists of ten groups of tens levels each, all with their own theme and time periods (such as Jurassic Period, 19 AC China, 20 AC America, 17 AC Edo Japan, 18 AC France, 5 BC Egypt and so forth...). Although the first fifty levels are directly available from the start, the last fifty can only be unlocked by completing the game once. In addition to the puzzle mode aforementioned, Battle Lode Runner also includes a battle mode where up to five players can challenge each other in frantic death matches (actually, there are three different options - Survival, Escape and Tag Match). This mode differs from the main game in many ways - the horizontal playfield loops around and power ups (such as Speed, Curse, Multiple Digs and so forth) can be collected to spice up the action. Finally, in the Lode Runner tradition, the game also includes a level editor.

- TECHNICAL -

HuCARD
Cartridge ID: HC93054

- TRIVIA -

Battle Lode Runner was released on February 10, 1993 in Japan.

Reviews:
[FR] April 1993 - Consoles + No. 19: 79/100

- TIPS AND TRICKS -

Passwords:
The first fifty levels are directly available from the game's options. However, if you complete the fiftieth stage, you will then been awarded with the staff roll and unlock fifty new levels ! Here are some passwords to access these stages:
Level 51 - 4ZLEART2WF
Level 61 - B9JG9CYHS2
Level 71 - 4V5WWRQXN8
Level 80 - BU49N2BTXU
Level 91 - 9PQP73VPUS
Level 100 - FAG6MQ6VQN

- SERIES -

1. Lode Runner (1983)
2. Lode Runner - The Bungeling Strikes Back (1984)
3. Championship Lode Runner [Model HFC-CR] (1985, Nintendo Famicom)
3. Championship Lode Runner [Model HBS-G047C] (1985, MSX)
3. Championship Lode Runner [Sega My Card] [Model C-57] (1985, SG-1000)
3. Championship Lode Runner (1985, FM-7)
4. Lode Runner - Majin No Fukkatsu (1985)
5. Lode Runner II [Model HBS-G039C] (1985, MSX)
6. Lode Runner's Rescue (1985, Commodore C64)
7. Lode Runner - Teikoku Kara no Dasshutsu (1986)
8. Super Lode Runner [Model IFD-SLR] (1987, Nintendo Famicom Disk System)
8. Super Lode Runner [Model IM-03] (1987, MSX 2)
9. Hyper Lode Runner [Model DMG-HLA] (1989, Nintendo Game Boy)
10. Lode Runner - Lost Labyrinth [Model PV1004] (1990, NEC PC-Engine)
11. Battle Lode Runner [Model HC93054] (1993, NEC PC Engine)
12. Lode Runner Twin - Justy to Liberty no Daibouken [Model SHVC-7Z] (1994, Super Famicom)
13. Lode Runner - The Legend Returns (1994, Windows)
14. Lode Runner On-Line - The Mad Monks' Revenge (1995, PC [MS Windows 95])
15. Lode Runner - The Legend Returns [Model T-25101G] (1996, Sega Saturn)
16. Lode Runner 2 (1998, PC [Windows 95])
17. Power Lode Runner [Model SHVC-BPLJ-JPN] (1999, Super Famicom)
18. Lode Runner 3-D [Model NUS-NLRJ-JPN] (1999, Nintendo 64)
19. Lode Runner for WonderSwan [Model SWJ-BPR004] (2000, Bandai WonderSwan)
20. Lode Runner - Domdom Dan no Yabou [Model DMG-BXLJ-JPN] (2000, Nintendo Game Boy Colors)
21. Lode Runner 2 [SuperLite 1500 Series] [Model SLPM-86460] (2000, Sony PlayStation)
22. Lode Runner - The Dig Fight (2000)
23. Lode Runner [Model AGB-A39J-JPN] (2003, Nintendo Game Boy Advance)
24. Cubic Lode Runner [Hudson Selection Vol.1] [Model DOL-GQRJ-JPN] (2003, Nintendo GameCube)
24. Cubic Lode Runner [Hudson Selection Vol.1] [Model SLPM-62404] (2003, Sony PlayStation 2)

- STAFF -

Program: Yoshihiro Itami
Game Design: Keigo Yasuda, Boo Ueda
Character Design: Denden
Graphic Design: Yasuhiro Ichizawa
Opening Design: Shigeki Fujiwara
Sound Design: Jin W. (WSS)
Map Design: H. Ohta, Yoshihiro Itami, Unsei Matsuzawa
Director: Mikio Ueyama
Producer: Mitsuhiro Kadowaki, Masaki Kobayashi
Assistant Director: Tadashi Ozaki
Producer: Eiji Aoyama
Project Manager: Yakayoshi Tanigawa

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47372&o=2

$end

$megadriv=btlmanid,
$vgmplay=btlmanid_md,
$bio

Sega Mega Drive cart. published 29 years ago:

Battle Mania Daiginjou (c) 1993 Vic Tokai

- TECHNICAL -

GAME ID: T-23043

- TRIVIA -

Released on December 24, 1993 in Japan.

- STAFF -

Graphics: Kabuchin Kitamura I ga Itai, Takahiro Nishimura (Mustang Nishimura Kosseki Itai), Gachapon Otoguro Sake ga Nomitai, Kimio Umehara (Konti Umehara Kaeritai)
Sound: Fumito Tamayama (Tamayamania Hokkaido ozakenomi), Yasuyuki Hamada (Hyakumania Taisho Pachislo Gonomi), Yoko Kawashima (Suzukimania Nanto Tabako Nomi), Shigenori Masuko (Masukomania Ima ja Kodoku no Mi)
Mani-yan's Voice: Yoko Komori (Komori Yoko-chan Namename Shichau)
Bad Guy's Voice: Gerotama
Program: Ishihara Banshaku Mosugu Komochi, Takayan Tejaku Byokimochi
Planning: Takayan to Studio Uchu Tetsujin, Mannen Akaji
Marketing: Ikuichi Kamo (Kamo-san Kacho Chibetto yori Seikan)
Sales: Yasuhito Iimuro (Iimura-san Kacho Kinniku Jiman), Hiroshi Hasegawa (Hasegawa-kun Shunin Cosplay Gaman), Y. Ikeya (Ikeya-chan Hirumeshi Fuman)
THANKS TO: Tobu & Sat-chan

Special Thanks to: User no Minasan, Mizusaki-kun Fukuoka - Goiken Haicho, Kotaki-kun Okayama - Pad Daijobu?, Matsumoto-kun ??? - Story-sei o Wakatte Kureta no wa Kimi Dake da!, Okamoto-kun Hyogo - Ugoitemasuka?, Muraoka-kun Hiroshima - Kageki wa Dana!, Sakaguchi-kun Setagaya - Alien Okurete Gomenyo, Yamazaki-kun Ibaraki - Mata E Kaite ne, Takashi Sato (Sato Takashi-kun Fukushima - A Happy New Year, Ushikata-kun Fukuoka - Komakai Goshiteki Arigato, Mihashi-kun Edogawa - Nurie Arigato, Yoshioka-kun Hyogo - Sampling Do Datta suka?, Fukuyoshi-kun Ikomashi - Kakudai Shukusho Dekemasen Deshita, Kashiwagi-kun Kumamoto - Uterundesu no Fan wa Anata Dake!, Inazawa no Yaroooooo, Itoshi no Rena-chan Fucks Me!
Aaaaaand!: Art Chamber no Yoshida-san, Okonomiyaki (Chie), Yakuniku (Shinraku), Tonkatsu (Unno), (Tonkatsu Ichiban), Kameido Gyoza, Suketto Tejima, Mega Dictionary no Minasan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56353&o=2

$end

$megadriv=btlmania,btlmaniap,
$vgmplay=btlmania_md,
$bio

Sega Mega Drive cart. published 30 years ago:

Battle Mania (c) 1992 Vic Tokai

- TECHNICAL -

GAME ID: T-23013

- TRIVIA -

Released on March 6, 1992 in Japan.

Reviews:
[FR] March 1992 - Consoles + N.8 (Page 74-75): 50/100

Export releases:
[US] Trouble Shooter

- STAFF -

Graphics - Enemies, Scroll, Opening: Doro-P
Graphics - Enemies, Scroll, Title: Porten
Sound Created By: Yasuyuki Hamada (Team Hyakuman-Goku)
B G M: Hiroto Kanno (Raika Papa)
S.E.: Fumito Tamayama (M.C. Tamar / Bakkin! Tama)
Voice: Yuki Chan
Program - Enemies, Scroll, Tools: Propeller Wado
Program - Boss, Title: Saboten Cuctus
Program - My Chara, System: Takayan
Special Thanks To: Sho-chan, Yamachan, Simpson, Ikuichi Kamo (Kamo-san)
English Text By: Jimee D, Y. Ikeya (MC Ikeya)
And My Friendly Neighborhood: Tonboo, Jorum, Fellows of the Lance
Supervised by: I.T.S.A. [International Trouble Shooters' Association]
Developed for Video Game by Studio Uchoo Tetsujin [Studio Space Iron Men]
Directed by: Takayan the Barbarian (Studio Uchoo Tetsujin)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56352&o=2

$end

$x68k_flop=btlmania,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

Battle Mania' (c) 1992 Biwahosi Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87102&o=2

$end

$snes=batlmast,
$bio

Nintendo Super Famicom cart. published 29 years ago:

Battle Master - Kyuukyoku no Senshi-tachi [Model SHVC-5B] (c) 1993 Toshiba EMI

- TRIVIA -

The game was presented at the Famicom Spaceworld' 93 in August 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61070&o=2

$end

$megadriv=battlems,
$vgmplay=battlems_md,
$bio

Sega Genesis cart. published 31 years ago:

Battle Master (c) 1991 Arena Entertainment

A world of dwarves, elves, humans and orcs. Mounted in the crown of each race's king is one of the four scattered shards of the Watcher's Tower Gem - which must be returned to its rightful place before the world degenerates into oblivion. Conquer all four races with the army you assemble and lead into battle.

- At least 100 hours to complete the game
- Over 300 magical items and weapons to find and use
- More than 2,500 screens make up 50 towns, villages, castles, dungeons and wilderness areas
- Wizards, thieves, warriors and merchants in each race
- Hundreds of different monsters to take on
- Align your troops in one of 18 different military formations
- Lead your army into combat - and fight your own battles!

It's a long way back to the Watcher's Tower. So we hope you've got plenty of time.

- TECHNICAL -

GAME ID: T-69066

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57117&o=2

$end

$saturn=btlmonstj,btlmonstja,
$bio

Sega Saturn CD published 27 years ago:

バトルモンスターズ (c) 1995 Naxat Soft.
(Battle Monsters)

A versus fighting game featuring 12 playable characters to choose from.

- TECHNICAL -

Game ID: T-18701G

- TRIVIA -

Battle Monsters was released on June 02, 1995 in Japan.

The game makes heavy use of digitized human actors as the characters, plus some blood influenced by Midway's Mortal Kombat series. One of the most unique features in it are multiple platforms to jump or drop on.

- STAFF -

Development by: SCARAB
Produced by: Naxat Soft

Planner: Nobuhiko Ikeuchi
Programmer: Toshio Arai
Designers: Hiroyuki Suwahara, Noriko Fuzisawa, Masanao Kita, Takashi Noguchi, Yasunobu Fujii
Sound: Yoshio Nagashima
Supervisor: Norio Yamazaki
Exective Producer: Ryoichi Kado
Special Thanks: Hisaya Yamazaki, Natsuhi Shibata, Hiroshi Kawasaki, Kenji Nishi

CAST
Makaryudo: Wataru Yamada
Kuja: Wataru Yamada
The Big Four: Wataru Yamada
Chili and Pepper: Koichi Chiba, Yuichi Aida
La-Fa: Doria
Kaf-Ka: Katsuhiko Senzaki
Naga: Leticia
Deathmask: Hisaya Yamazakaki
Albiole: Takashi Noguchi
H-H-Harn: Yoshinori Yamamoto
Shion: Yoshinori Yamamoto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58940&o=2

$end

$saturn=btlmonst,
$bio

Sega Saturn CD published 26 years ago:

Battle Monsters (c) 1996 Acclaim Ent., Incorporated.

European release. Game developed in Japan. See the original Japanese release entry for more information about the game itself; "Battle Monsters [Model T-18701G]".

- TECHNICAL -

Game ID: T-8137H-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60238&o=2

$end

$saturn=btlmonstu,
$bio

Sega Saturn CD published 26 years ago:

Battle Monsters (c) 1996 Acclaim Entertainment, Incorporated.

North American release. Game developed in Japan. See the original Japanese release entry for more information about the game itself; "Battle Monsters [Model T-18701G]".

- TECHNICAL -

Game ID: T-8137H

- TRIVIA -

Released on September 30, 1996 in USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59978&o=2

$end

$gba=rockmex2a,rockmex2,
$bio

Nintendo GBA cart. published 21 years ago:

Battle Network Rockman EXE 2 [Model AGB-AE2J-JPN] (c) 2001 Capcom Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69876&o=2

$end

$gba=rockmx3bp,rockmx3b,
$bio

Nintendo GBA cart. published 19 years ago:

Battle Network Rockman EXE 3 Black [Model AGB-A3XJ-JPN] (c) 2003 Capcom Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69878&o=2

$end

$gba=rockmex3a,rockmex3,
$bio

Nintendo GBA cart. published 20 years ago:

Battle Network Rockman EXE 3 [Model AGB-A6BJ-JPN] (c) 2002 Capcom Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69877&o=2

$end

$gba=rockmexe,
$bio

Nintendo GBA cart. published 21 years ago:

Battle Network Rockman EXE [Model AGB-AREJ-JPN] (c) 2001 Capcom Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69875&o=2

$end

$apple2_flop_clcracked=batlantm15,
$apple2_flop_misc=batlantm,
$bio

Apple II 5.25 disk. published 37 years ago:

Battle of Antietam (c) 1985 Strategic Simulations, Inc.

- TRIVIA -

Released on November 01, 1985. Retail price: $49.95.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107128&o=2

$end

$info=atlantis,atlantis2,atlantisb,
$bio

Arcade Video game published 41 years ago:

Battle of Atlantis (c) 1981 Game World.

Your mission : Finish the six tables at all costs by eliminating a maximum of opponents. To Do this you possess a multi-directional laser (ultra-rapid firing) and terrifying torpedo-bombs. Through all 6 tables, build up your bonus by blowing-up the fuel tanks.
Table 1: Avoid and destroy the floating mines.
Table 2: The deadly exploding sharks appear as well as the destroyers (avoid their bombs!). Obliterate them with your laser.
Table 3: You penetrate into an abyssal cavern where redoubtable octopuses lie in wait. The destroyers can only drop their bombs through the thin sides of the cavern.
Table 4: A complex of towers replaces the lower part of the cavern. As well as the destroyers and octopus, the mines reappear in large numbers.
Table 5: Accelerated version of Table 4.
Table 6: You return to Table 1 in an accelerated version but you must face up to all your opponents.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound CPU : Zilog Z80 (@ 1.78975 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.78975 Mhz)

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.61 Hz
Palette colors : 99

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Battle of Atlantis was an original game designed and developed by 'Game World', with the software being commissioned to Comsoft, a software company.

Battle of Atlantis was designed to compete with "Scramble", a leading game at the time.

- SCORING -

One second of survival : 10 points.
Missile : 100 points.
Base : 100 points.
Fish : 200 points.
Spider : 200 points.
Surface Ship : 500 points.

- TIPS AND TRICKS -

* Don't stop shooting - a constant stream of bullets and bombs is the best defense!

* If you move up or down while firing, your forward cannon will fire upwards or downwards as well, enabling you to destroy enemies above or below you.

* Destroy surface ships whenever possible as they are worth the most points.

- STAFF -

Designed and programmed by: Andy Thomason

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=206&o=2

$end

$spectrum_cass=battleof,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Battle Of Austerlitz (c) 1985 MC Lothlorien

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286801&o=2

$end

$cpc_cass=austerlz,
$bio

Amstrad CPC cass. published 36 years ago:

Battle of Austerlitz (c) 1986 MC Lothlorien.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144655&o=2

$end

$cpc_flop=austrliz,austrliza,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Battle of Austerlitz Cracked (c) 1987 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127875&o=2

$end

$spectrum_cass=btlbrtms,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Battle of Britain (c) 1983 Microgame Simulations

- STAFF -

Author: Robert Erskine

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77935&o=2

$end

$spectrum_cass=batlbrit,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Battle of Britain (c) 1983 Maincomp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=277605&o=2

$end

$bbc_cass=battbrit,
$bio

Acorn BBC Micro B cass. published 38 years ago:

Battle of Britain (c) 1984 Betasoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51536&o=2

$end

$bbcb_flop_orig=battbrit,
$bio

Acorn BBC Micro B disk. published 38 years ago:

Battle of Britain (c) 1984 Betasoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125566&o=2

$end

$cpc_flop=battlebr,battlebrb,battlebrc,battlebra,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Battle of Britain (c) 1985 PSS

- TECHNICAL -

LOADING INSTRUCTION: Type RUN"BOB.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127876&o=2

$end

$bbcb_flop=battlebr,
$bio

Acorn BBC Micro B disk. published 35 years ago:

Battle of Britain (c) 1987 Design People Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125267&o=2

$end

$spectrum_cass=btlbrtmsk,
$bio

Battle of Britain (c) 198? K'Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225618&o=2

$end

$spectrum_cass=btlbrit,btlbritc,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Battle of Britain (c) 1986 PSS

- TECHNICAL -

Model 056

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77936&o=2

$end

$cpc_cass=battlebr,
$bio

Amstrad CPC cass. published 37 years ago:

Battle of Britain (c) 1985 PSS

- TECHNICAL -

GAME ID: 057

LOADING INSTRUCTION: Ensure the tape is fully rewound. Type CTRL and small ENTER. Press PLAY on the tape player followed by ENTER. A loading screen will appear followed by the main menu.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65229&o=2

$end

$apple2_flop_misc=batlhoth,
$bio

Apple II 5.25 disk. published 42 years ago:

Battle of Hoth (c) 1980 Tukumo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107138&o=2

$end

$gameboy=bkingdom,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Battle of Kingdom [Model DMG-B3J] (c) 1991 Meldac

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65640&o=2

$end

$cpc_flop=midway,midwaya,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Battle of Midway [Model 063] (c) 1985 PSS [Personal Soft. Services]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265276&o=2

$end

$cpc_cass=batbulge,
$bio

Amstrad CPC cass. published 32 years ago:

Battle of the Bulge (c) 1990 CCS.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116106&o=2

$end

$cpc_flop=battleof,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Battle of the Bulge Cracked (c) 1990 NPS [Nul Part System]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122463&o=2

$end

$apple2_flop_misc=batlprth,
$bio

Apple II 5.25 disk. published 39 years ago:

Battle of the Parthian Kings (c) 1983 Microcomputer Games [Avalon Hill div.]

- TECHNICAL -

GAME ID: 45652

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107130&o=2

$end

$cpc_cass=btlplant,
$bio

Amstrad CPC cass. published 36 years ago:

Battle of the Planets (c) 1986 Mikro-Gen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82710&o=2

$end

$spectrum_cass=battleplb,
$bio

Battle of the Planets (c) 198? Erbe Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219095&o=2

$end

$cpc_flop=btlplant,btlplantb,btlplanta,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Battle of the Planets Cracked (c) 1986 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127878&o=2

$end

$spectrum_cass=battleon,battleona,
$bio

Battle on Hoth (c) 199? Empire Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=310107&o=2

$end

$sms=battleor,
$bio

Sega Master System cart. published 33 years ago:

Battle Out Run (c) 1989 Sega Enterprises, Limited.

Descriptions from the back cover:

FLOOR IT!
And accelerate into a coast-to-coast feat of stamina, wits and coordination in the heart-pounding sequel to Out Run™. Chase down and capture eight of the fastest, nastiest Syndicate baddies on wheels. Strap yourself in and grab hold of the wheel. And get ready to smash, crash and bash your way to glory.

VOLLGAS!
Jawohl. Mit Volldampf hinein in ein Rennen von Küste zu Küste, bei dem es um Nerven, Ausdauer und Geschicklichkeit geht: der sensationelle Nachfolger zu Out Run™. Jagen und verhaften Sie acht der schnellsten und hinterhältigsten Syndikat-Bosse auf Rädern. Schnallen Sie sich an, greifen Sie das Lenkrad und lassen Sie die Fetzen fliegen auf dem Wege zu einem glorreichen Sieg.!

GASPEDALEN I BOTTEN!
Och accelerera farten i ett prov på uthållighet, vett och körskicklighet från kust till kust i den spännande fortsättningen på videospelet Out Run™. Kör i fatt och fånga de åtta, allra snabbaste och värsta syndikatpamparna på hjul. Spänn fast bilbältet och grabba tag i ratten. Och var redo att ramma, braka och kollidera på din väg mot ära och ryktbarhet.

APPUYEZ SUR LE CHAMPIGNON!
Et accélérez pour rivaliser d'endurance, de vitalité et de coordination dans la suite émouvante de Out Run™. Poursuivez et capturez les huit patrons de la mafia les plus rapides et les plus mauvais. Attachez votre ceinture et campronnez-vous au volant. Soyez prêt à prendre des plaies et des bosses pour atteindre la gloire.

¡PISE A FONDO!
Y acelere en una prueba de costa a costa de resistencia, ingenio, y coordinación en este emocionante juego Out Run™. Persiga y capture a ocho de los más rápidos y peligrosos jefes del Sindicato sobre ruedas. Siéntese y tome con firmeza el volante. Y prepárese para aplastar, chocar, y abrirse el camino hacia la gloria.

ACCELERA!
. . . e sfreccia in una corsa da costa a costa in una gara di resistenza, astuzia e coordinazione, l'emozionante continuazione di Out Run™. Inseguì e cattura otto dei più veloci e pericolosi gangster motorizzati. Allaccia la cintura, afferra il volante e preparati a sfondare, schiacciare e combattere per la vittoria finale.

- TECHNICAL -

GAME ID: 7033
SIZE: 256KB (2Mbit)

- TRIVIA -

Developed in Japan but released in Europe only. Then, exported to Brazil.

European reviews:
[FR] Player One (Sept. 1990): 65/100

- STAFF -

Planner: Min, Mu
Soft Programer: Mochaponpon, Nishikigoi Kiyoshi, Gizagiza Hart, Juichi
Designer: Hide, Gen
Sound: Ippo
Game Check: Ten Yi Uh Han
Special Adviser: Teriyaki Funk

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55946&o=2

$end

$snes=batlpinb,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Battle Pinball [Model SHVC-ABPJ-JPN] (c) 1995 Banpresto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61071&o=2

$end

$gameboy=bpingpng,
$bio

Nintendo Game Boy Cart. published 32 years ago:

Battle Pingpong [Model DMG-BPA] (c) 1990 Quest

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65635&o=2

$end

$bbc_cass=battlepl,
$bio

Acorn BBC Micro B cass. published 38 years ago:

Battle Planet (c) 1984 ISP [Interactive Soft. People]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51533&o=2

$end

$fm7_cass=battlep,
$bio

Fujitsu FM-7 cass. published 38 years ago:

Battle Pod (c) 1984 Compaq.

- TECHNICAL -

Game ID: CF-1171

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93695&o=2

$end

$st_flop=btlprobe,
$bio

Atari ST disk. published 34 years ago:

Battle Probe (c) 1988 Crysys Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230355&o=2

$end

$pc98=btlqueen,
$bio

NEC PC-9801 Series 5.25in. disk. published 26 years ago:

Battle Queen - Saikou Fighters Retsuden (c) 1996 Space Project.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88990&o=2

$end

$snes=batlrace,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Battle Racers [Model SHVC-ACRJ-JPN] (c) 1995 Banpresto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61072&o=2

$end

$info=battlera,
$bio

Arcade Video game published 34 years ago:

Battle Rangers (c) 1988 Data East.

Export release. Game developed in Japan. See the original for more information; "Narazumo Sentou Butai - Bloody Wolf".

- TRIVIA -

Even if the titlescreen of the game show a 1988 copyright, Battle Rangers was released to the public in February 1989.

- PORTS -

* CONSOLES: 
Nintendo Wii [Virtual Console] [EU] (june.29, 2007) [PA6P] TurboGrafx version
Nintendo Wii [Virtual Console] [AU] (aug.10, 2007) TurboGrafx version

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=207&o=2

$end

$snes=batlrobo,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Battle Robot Retsuden (c) 1995 Banpresto

- TECHNICAL -

Game ID: SHVC-ABRJ-JPN

- TIPS AND TRICKS -

Recover robots: After a battle, if you lose too many of your robots, call the last of them back to the ship. Rebuild a new team. After having created this new team, recall this team to go back to the ship a second time. You will recover all your lost robots, and full energy for them all.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61073&o=2

$end

$tg16=batlroyl,
$bio

NEC TurboGrafx-16 cart. published 32 years ago:

Battle Royale (c) 1990 Turbo Technologies, Inc.

- TECHNICAL -

Game ID: TGX030049

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84288&o=2

$end

$nes_datach=dtc_brsh,
$bio

Nintendo Famicom Datach cart. published 29 years ago:

Battle Rush - Build Up Robot Tournament (c) 1993 Bandai.

A robot creating and fighting game.

- TECHNICAL -

Runs on the FAMICOM using the Datach Joint ROM System.

- TRIVIA -

Released on November 13, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53952&o=2

$end

$info=bshark,
$bio

Arcade Video game published 32 years ago:

Battle Shark (c) 1990 Taito Corp.

Europe model. For more information about the game, please see the Japan model entry.

- TECHNICAL -

European model dimensions :
73inch (185,4cm) high
43inch (109,2cm) deep
27,5inch (69,8cm) wide.

Taito Z System hardware

- TRIVIA -

Even if the title screen says 1989, Battle Shark was released in April 1990 in Europe.

Also released as :
"Battle Shark [Japan model]".
"Battle Shark [USA model]".

- PORTS -

* CONSOLES: 
[EU] Microsoft XBOX (oct.14, 2005) "Taito Legends" 
[EU] Sony PS2 (oct.14, 2005) "Taito Legends [Model SLES-53438]" 
[KO] Sony PS2 (jul.18, 2006) "Taito Legends [Model SLKA-15056]" 

* COMPUTERS:
[EU] PC [MS Windows, CD-ROM] (oct.14, 2005) "Taito Legends"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=21209&o=2

$end

$info=bsharkj,bsharkjjs,
$bio

Arcade Video game published 32 years ago:

Battle Shark (c) 1990 Taito.

Battle Shark is a first-person shooter which has the player looking through a 'periscope' in order to destroy the enemies. This game features simulated damage whenever the player gets hit by either an enemy torpedo or a missile.

- TECHNICAL -

[Japan model]

Dimensions :
185,5cm high
162cm deep
69,8cm wide.
Monitor : 25inch.

Taito Z System hardware
Board Number : K1100541A
Prom Stickers : C43

Main CPU : (2x) Motorola 68000 (@ 12 Mhz)
Sound Chips : Yamaha YM2610 (@ 8 Mhz)

Players : 1
Control : stick
Buttons : 6

- TRIVIA -

Even if the title screen says 1989, Battle Shark was released in March 1990 in Japan.

Also released as :
"Battle Shark [USA model]"
"Battle Shark [Europe model]"

- TIPS AND TRICKS -

* Battle Shark has a compliment of torpedoes at the start of a level. Once these are depleted there is a short delay before they are replenished.

* Increase the number of torpedoes Battle Shark can hold by defeating the end of level bosses.

- STAFF -

Direction : Captain Imamura, Ichiro Fujisue
Game design : Atsushi Yamamoto
Software : Ichiro Fujisue, Ghost Hashimoto, Takashi Kitabayashi, Naoya Kuroki, Takayuki Ishiwata
Art design : Hisakazu Kato, Takayuki Ogawa, Tsuyoshi Sato, Ken' Ichi Imaeda, Animation 20
Mechanic : Osamu Wakayama, Seiji Doumi, Yasunori Hatsuda
Cabinet : Atsushi Iwaoka
Hardware : Eikichi Takahashi, Katsumi Kaneoka
Sound and Music (Zuntata) : Yasuko Yamada (Devil Yamada), Hidehito Kitamaru

- PORTS -

* CONSOLES: 
[JP] Sony PS2 (mar.29, 2007) "Taito Memories II Gekan [Model SLPM-66713]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=208&o=2

$end

$info=bsharku,
$bio

Arcade Video game published 32 years ago:

Battle Shark (c) 1990 Taito America Corp.

USA model, for more information about the game, please see the Japan model entry.

- TECHNICAL -

USA model dimensions :
73inch (185,4cm) high
43inch (109,2cm) deep
27,5inch (69,8cm) wide.
Weight : 365 lbs.
Monitor : 20inch.

Taito Z System hardware

- TRIVIA -

Even if the title screen says 1989, Battle Shark was released in March 1990 in the US.

This USA version has the 'Winners Don't Use Drugs' screen.

Also released as :
"Battle Shark [Japan model]".
"Battle Shark [Europe model]".

- PORTS -

* CONSOLES:
[US] Microsoft XBOX (oct.25, 2005) "Taito Legends" 
[US] Sony PS2 (oct.25, 2005) "Taito Legends [Model SLUS-21122]" 

* COMPUTERS:
[US] PC [MS Windows, CD-ROM] (nov.10, 2005) "Taito Legends"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=21208&o=2

$end

$apogee=battlesh,
$bio

Apogee BK-01 cass. published 32 years ago:

Battle Ship (c) 1990 YUS Corp. [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235318&o=2

$end

$amigaocs_flop=bships,
$bio

Commodore Amiga 500 disk. published 35 years ago:

Battle Ships (c) 1987 Encore.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73528&o=2

$end

$cpc_flop=bships,bshipsb,bshipsc,bshipsd,bshipse,bshipsa,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Battle Ships (c) 1988 Elite Systems, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127866&o=2

$end

$c64_cass=bships,
$bio

Commodore C64 cass. published 34 years ago:

Battle Ships (c) 1988 Encore [Elite Systems TM]

- TECHNICAL -

BARCODE: 5 012189 300036

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145458&o=2

$end

$cpc_cass=bships,
$bio

Amstrad CPC cass. published 35 years ago:

Battle Ships (c) 1987 Encore.

- TECHNICAL -

BARCODE: 5 012189 400033

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82713&o=2

$end

$pc8801_flop=batlskin,
$bio

NEC PC-8801 Series disk. published 32 years ago:

Battle Skin Panic - Zenra Senshi (c) 1990 Takeru.

- TECHNICAL -

FD x3

- TRIVIA -

Released on December 15, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91437&o=2

$end

$pc98=skinpan,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Battle Skin Panic 9821 (c) 1993 Gainax.

- TECHNICAL -

FD x10

- TRIVIA -

Released on September 21, 1993 in Japan.

Retail price: 12800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88991&o=2

$end

$snes=batlsocr,
$bio

Nintendo Super Famicom cart. published 30 years ago:

Battle Soccer - Field no Hasha [Model SHVC-B8] (c) 1992 Banpresto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61074&o=2

$end

$snes=batlsoc2,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Battle Soccer 2 [Model SHVC-ABSJ-JPN] (c) 1994 Banpresto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61075&o=2

$end

$gameboy=bspace,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Battle Space (c) 1992 NAMCOT.

- TECHNICAL -

GAME ID: DMG-NXJ

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65636&o=2

$end

$jaguar=battlesg,
$bio

Atari Jaguar cart. published 20 years ago:

Battle Sphere Gold (c) 2002 ScatoLOGIC.

- TECHNICAL -

Model J0201G

- STAFF -

Music: Stephanie Wukovitz
Programmers: Scott Le Grand, Douglas Engel

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76408&o=2

$end

$jaguar=battlesp,
$bio

Atari Jaguar cart. published 22 years ago:

Battle Sphere (c) 2000 ScatoLOGIC.

- TECHNICAL -

Model J9807E

- STAFF -

Programmers: Douglas Engel, Scott Le Grand
Music: Stephanie Wukovitz

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76407&o=2

$end

$wscolor=battlesp,
$bio

Bandai WonderSwan Color cart. published 20 years ago:

Battle Spirit - Digimon Frontier [Model SWJ-BANC31] (c) 2002 Bandai Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86416&o=2

$end

$amigaocs_flop=battlesq,battlesqu,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Battle Squadron (c) 1989 Electronic Zoo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73521&o=2

$end

$megadriv=battlesq,battlesqp,
$vgmplay=battlesq_md,
$bio

Sega Genesis cart. published 32 years ago:

Battle Squadron (c) 1990 Electronic Arts.

DATELINE 2400... your mission... rescue hostages... destroy surface defenses... infiltrate subterranean levels... avoid chameleon ships and killer mutants... capture heavy firepower... only the quickest trigger will survive...

- TECHNICAL -

GAME ID: 7027

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40398&o=2

$end

$nes=batlstad,
$bio

Nintendo Famicom cart. published 32 years ago:

バトルスタジアム 選抜プロ野球 (c) 1990 IGS Corporation.
(Battle Stadium - Senbatsu Pro Yakyuu)

- TECHNICAL -

Game ID: IGS-X8

- TRIVIA -

Battle Stadium was released on December 20, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53868&o=2

$end

$mbee_quik=battle,
$bio

Applied Technology Microbee cass. published 41 years ago:

Battle Station (c) 1981 Dubois & McNamara Soft.

TRS-80 game converted to run on the Microbee.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289535&o=2

$end

$psx=btlstatn,
$bio

Sony PlayStation CD published 25 years ago:

Battle Stations [Model SLUS-00456] (c) 1997 Electronic Arts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110496&o=2

$end

$saturn=battlest,
$bio

Sega Saturn CD published 25 years ago:

Battle Stations (c) 1997 Electronic Arts.

European release.

- TECHNICAL -

GAME ID: T-5021H-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60239&o=2

$end

$saturn=battlestu,
$bio

Sega Saturn CD published 25 years ago:

Battle Stations [Model T-5021H] (c) 1997 Electronic Arts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59979&o=2

$end

$nes=battlest,
$vgmplay=battlest_fc,
$bio

Nintendo Famicom cart. published 31 years ago:

Battle Storm (c) 1991 Yonezawa.

- TECHNICAL -

[Model YZW-9Y]

- TRIVIA -

Battle Storm was released on December 26, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53869&o=2

$end

$snes=battlsub,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Battle Submarine [Model SHVC-A5LJ-JPN] (c) 1995 Pack-In-Video Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61076&o=2

$end

$bbc_cass=batltank,
$bio

Acorn BBC/Electron cass. published 38 years ago:

Battle Tank (c) 1984 Superior Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51534&o=2

$end

$spectrum_cass=battleta,battletamast,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Battle Tank Simulator (c) 1984 Zeppelin Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286928&o=2

$end

$cpc_flop=battleta01,battleta02,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Battle Tank Simulator (c) 1985 Design Design Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118816&o=2

$end

$cpc_flop=battleta,battleta03,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Battle Tank Simulator (c) 1988 Zeppelin Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121207&o=2

$end

$cpc_cass=btanksim,
$bio

Amstrad CPC cass. published 34 years ago:

Battle Tank Simulator (c) 1988 Zeppelin Games

- TECHNICAL -

[Model A045]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82715&o=2

$end

$nes=batltank,batltankr,
$bio

Nintendo NES cart. published 32 years ago:

Battle Tank (c) 1990 Absolute Entertainment, Incorporated.

Climb in and discover the earthshaking power of BATTLETANK, the only NES tank game that puts you inside the tank!

First you'll receive your mission orders; then plan your attack using the Satellite Radar Map. There's no easy route - you'll have to travel through deserts, mountains and snow fields. At every turn, you're challenged by bloodthirsty enemy defenses, including tanks, copters, machine gun fire and mines. Use 150mm shells, 50 caliber machine guns, smoke bombs and wire-guided missiles to defend yourself and complete your orders.

Launch full-scale attacks on heavily-defended enemy strongholds that include a train yard, a refinery and a nuclear power plant.

But be careful, each mission gets harder and you only have one tank per mission. Six hits and your tank is cooked.

So get fired up and ready for non-stop gut-wrenching action with BATTLETANK!

- TECHNICAL -

GAME ID: NES-9B-USA

- TRIVIA -

Released in September 1990 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54936&o=2

$end

$amigaocs_flop=battletc,
$bio

Commodore Amiga 500 disk. published 24 years ago:

Battle Tec (c) 1998 Media GmbH.

- TRIVIA -

Published in August 1998 with the Amiga Special No. 8 magazine.

- STAFF -

Developed by Logistic Dreams.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229207&o=2

$end

$c64_cass=bthrtime,
$bio

Commodore C64 cass. published 38 years ago:

Battle Through Time (c) 1984 Anirog Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187365&o=2

$end

$info=btltryst,
$bio

Arcade Video game published 24 years ago:

Battle Tryst (c) 1998 Konami Company, Limited.

A great fighting game with seven selectables characters plus hidden characters, among them a female character named Kica, who is a master of martial arts. The game featuring a varied scenarios, and stand out for a great anime intro and great sound.

- TECHNICAL -

Konami M2 Hardware

Main CPU : (2x) PPC602 (@ 33 Mhz)

Control : 8-way joystick
Buttons : 3

- TRIVIA -

Battle Tryst was shown at the 1998 AOU Amusement Expo show, in Japan. It was then released in February 1998.

This game features cameos from Konami's other games : Pastel (the pilot of WinBee) and Princess Melody (from the "Twin Bee" series) and Simon and Richter Belmont (from the "CastleVania" series, as Shemon and Rheter, respectively), are the hidden fighters.

The magnific opening and ending anime sequences, were produced by famous Mamoru Oshii, director of Ghost in the Shell.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4177&o=2

$end

$snes=battlety,battletya,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Battle Tycoon - Flash Hiders SFX [Model SHVC-AFHJ-JPN] (c) 1995 Right Stuff

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61077&o=2

$end

$x68k_flop=btlunit,
$bio

Battle Unit (c) 199? Pan-Q Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87103&o=2

$end

$x68k_flop=btlunit2,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

Battle Unit II (c) 1992 Takumi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87104&o=2

$end

$gameboy=bzeoth,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Battle Unit Zeoth (c) 1991 JALECO USA, Inc.

- TECHNICAL -

GAME ID: DMG-BZ-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65637&o=2

$end

$gameboy=bzeothj,
$vgmplay=battle_gb,
$bio

Nintendo Game Boy Cart. published 32 years ago:

Battle Unit Zeoth (c) 1990 Jaleco Company, Limited.

- TECHNICAL -

GAME ID: DMG-BZJ

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65639&o=2

$end

$c64_cass=bvalley,
$bio

Commodore C64 cass. published 35 years ago:

Battle Valley (c) 1987 Rack-It [Hewson Consultants label].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145459&o=2

$end

$spectrum_cass=battleva,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Battle Valley (c) 1988 Rack-It

- STAFF -

Original game design by: Simon Wellard
Spectrum version by: John Wildsmith
Graphics by: Chris Wood
Music and sound effects by: J. Dave Rogers
Produced by: Paul Chamberlain

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77940&o=2

$end

$amigaocs_flop=bvalley,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Battle Valley (c) 1989 Hewson Consultants

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73522&o=2

$end

$cpc_cass=btvalley,
$bio

Amstrad CPC cass. published 33 years ago:

Battle Valley (c) 1989 Rack It Hewson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82716&o=2

$end

$cpc_flop=battleva01,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Battle Valley Cracked (c) 1988 MKS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122791&o=2

$end

$cpc_flop=battleva,battleva02,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Battle Valley Cracked (c) 1989 Sky Crackers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127874&o=2

$end

$amigaocs_flop=bvalley1,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Battle Valley [Budget] (c) 1989 Prism Leisure

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73523&o=2

$end

$lynx=bwheels,
$bio

Atari Lynx cart. published 29 years ago:

Battle Wheels (c) 1993 Beyond Games

- TECHNICAL -

Model PT5006

- TIPS AND TRICKS -

* Lock Your Viewscreen: When you are looking at an alternate view (left, back, or right, by using the B button), press and hold OPTION 2 before releasing button B. When you release button B, your view will be "locked" in that direction until you press button B again.

* Stealth Mode: On the character selection/options screen, pick the female driver with the short blonde hair. Now pick the green car, and keep the highlight box around the car. Hold OPTION 1 and press button A: your car will turn to an all-black design and it will be invisible on radar and "by eye" during the game. Notice that you will still be seen if you leave your car (and once you are out of it, and finding it again can be tricky).

* Rapid Fire and Unlimited Ammo: On the character selection/options screen, pick the male blonde driver. Now pick the tan car, and keep the highlight box around the car. Hold OPTION 1 and press button A: your car will turn  to a red body with a black top and it will have unlimited ammunition and rapid-fire for all weapons during the game.

* Get Paint Sprayer: Press OPTION 1+OPTION 2 while on foot.

- STAFF -

Programmer: Kris N. Johnson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58798&o=2

$end

$sms=bombraidp,
$bio

Sega Mark III cart. published 33 years ago:

Battle Wings (c) 1989 SEGA Enterprises, Ltd.

Prototype version of Bomber Raid.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287423&o=2

$end

$gba=battlxbt,
$bio

Nintendo GBA cart. published 19 years ago:

Battle x Battle - Kyodai Gyo Densetsu [Model AGB-BBFJ-JPN] (c) 2003 Starfish, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69879&o=2

$end

$snes=batlzequ,
$bio

Nintendo Super Famicom cart. published 28 years ago:

バトルゼクウ伝 (c) 1994 Asmik Corp.
(Battle Zeque Den)

Battle Zeque Den is a colorful side scrolling beat'em up by Asmik. Three girls embark on a journey to defeat some evil forces trying to take over the world. The red haired Rufu can use spirits and magical powers, Kairu is a fast and strong martial artist and Hamusu can use her incredible boxing skills and cute pink gloves. Each girl is associated with a different elemental spirit, namely Fire, Earth and Water. The game counts six long stages and players must pick up their character well as they won't be able to change their mind during the game. Each level is split into small areas and every single one of them needs to be cleaned up to carry on. Early stages have only one wave of enemies per area, but things obviously get more complex later on. Each girl has of course special skills and attacks but button combinations are however the same for all of them. Punches, jumps, kicks and also the ability to grab enemies when close enough or in mid-air. Two kinds of special attacks are available - the first one can inflict medium damages and only consumes some of the health bar when used. The other one, more powerful, can be only used a limited amount of times. Another unusual feature for a beat'em up is the ability for characters to level up through the game. Finally Battle Zeque Den is one-player only.

- TECHNICAL -

Cartridge ID: SHVC-ZQ

- TRIVIA -

Released on July 15, 1994 in Japan for 9800 Yen. It was never exported outside Japan.

Reviews:
[FR] April 1995, Consoles + N.42: 83/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61078&o=2

$end

$info=batlzone,
$bio

Arcade Video game published 42 years ago:

Battle Zone (c) 1980 Video Games, Limited.

bootleg of Mayday!

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72500&o=2

$end

$apfimag_cass=bzone,
$bio

Battle Zone (c) 198? IM-1 Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135819&o=2

$end

$aquarius_cass=3dbzone,
$bio

Mattel Aquarius cass. published 38 years ago:

Battle Zone (c) 1984 Add On Electronics, Limited.

- TECHNICAL -

[Model KEB 012]

- STAFF -

Program by: Kevin Baker
Music by: K. Harris

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49817&o=2

$end

$spectrum_cass=battlefi,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Battle-Field (c) 1988 Atlantis

- TECHNICAL -

GAME ID: AT 348

- STAFF -

Programed by: Gavin Wade
Graphics by: Chris Edwards
Thanks to: Karen Tedbury

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77932&o=2

$end

$cpc_flop=battlesp01,battlesp,battlesp03,battlesp04,
$bio

Amstrad CPC 464 disk. published 28 years ago:

Battle-Spheres (c) 1994 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127879&o=2

$end

$cpc_flop=battlesp02,
$bio

Amstrad CPC 464 disk. published 28 years ago:

Battle-Spheres Demo (c) 1994 Firm, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124773&o=2

$end

$gba=bbotsu,
$bio

Nintendo GBA cart. published 20 years ago:

BattleBots - Beyond the BattleBox [Model AGB-ABEE-USA] (c) 2002 Majesco Sales, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69881&o=2

$end

$gba=bbots,
$bio

Nintendo GBA cart. published 20 years ago:

BattleBots - Beyond the BattleBox [Model AGB-ABEP] (c) 2002 Majesco Sales, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69880&o=2

$end

$gba=bbotsdd,
$bio

Nintendo GBA cart. published 19 years ago:

BattleBots - Design & Destroy [Model AGB-BBDE-USA] (c) 2003 Majesco Sales, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69882&o=2

$end

$spectrum_cass=btlcars,btlcarsa,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Battlecars (c) 1984 Games Workshop.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77930&o=2

$end

$spectrum_cass=btlcarss,
$bio

Battlecars (c) 198? Summit Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226681&o=2

$end

$gameboy=bcity,
$vgmplay=batlcity_gb,
$bio

Nintendo Game Boy Cart. published 31 years ago:

BattleCity (c) 1991 Nova Company, Limited.

- TECHNICAL -

Model DMG-BCA

- TRIVIA -

Released on August 8, 1991 in Japan.

- STAFF -

Graphic design: Take, Drumming K.Oda
VS Game design: Take, Drumming K.Oda
Sub Program: Drumming K.Oda
Map Design: Drumming K.Oda

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65641&o=2

$end

$megacdj=btlcorps,
$bio

Sega Mega-CD published 28 years ago:

Battlecorps - 3D Mechanical Battle Simulator [Model T-60194] (c) 1994 Victor Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60493&o=2

$end

$megacd=btlcorps,btlcorpsd,btlcorpsssd,
$bio

Sega Mega-CD published 28 years ago:

Battlecorps (c) 1994 Core Design.

- TECHNICAL -

GAME ID: T-115045-50

- TRIVIA -

Reviews:
[FR] August 1994 - Consoles + N.34: 89%

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60591&o=2

$end

$segacd=btlcorps,
$bio

Sega CD published 28 years ago:

Battlecorps [Model T-115045] (c) 1994 Core Design

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60697&o=2

$end

$ibm5170_cdrom=batlcr3k,
$bio

IBM PC/AT DOS CD published 27 years ago:

Battlecruiser 3000AD (c) 1995 Take-Two Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144574&o=2

$end

$info=battlcry,battlcryc,battlcryp,
$bio

Arcade Video game published 31 years ago:

Battlecry (c) 1991 Home Data.

A fighting game.

- TECHNICAL -

Main CPU : Motorola M6809 (@ 4 Mhz), uPD7807 (@ 8 Mhz)
Sound Chips : YM2203 (@ 3 Mhz), DAC

Screen orientation : Horizontal
Video resolution : 256 x 224 pixels
Screen refresh : 59.00 Hz
Palette colors : 32768

Players : 2
Control : 4-way joystick
Buttons : 3

- TRIVIA -

The game was completed in 1989. But released 2 years later in 1991.

- STAFF -

Producer : Marshal
Planners : Marshal, Sion, Show, Miyazee
Programmers : Sion, Wadachi, Magician, Son of Sun, Pon, Kaz
Graphic designers : Show, Miyazee, Son of Sun
Sound : Tappy, H. Endoh
Engineers : Taroh, K. Azuma, Tara

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=212&o=2

$end

$cpc_cass=bfieldgr,
$bio

Amstrad CPC cass. published 35 years ago:

Battlefield Germany (c) 1987 PSS.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82717&o=2

$end

$spectrum_cass=battlefg,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Battlefield Germany [Model 095] (c) 1987 PSS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77933&o=2

$end

$cpc_flop=bfieldgr,bfieldgrs,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Battlefield Germany (c) 1987 PSS

- TECHNICAL -

GAME ID: 96

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127880&o=2

$end

$bbc_cass=battlefi,
$bio

Acorn BBC/Electron cass. published 37 years ago:

Battlefields (c) 1985 BBC Soft

- TECHNICAL -

Electron/BBC Dual tape.

- TRIVIA -

Retail price: £12.95

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51537&o=2

$end

$apple2_flop_orig=batlfrnt,
$apple2_flop_misc=batlfrnt,
$bio

Apple II 5.25 disk. published 36 years ago:

Battlefront (c) 1986 Strategic Studies Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107139&o=2

$end

$info=btlfront,
$bio

Arcade Video game published 17 years ago:

BattleFront (c) 2005 TJF.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=302065&o=2

$end

$amigaocs_flop=bhawk42,
$bio

Battlehawks 1942 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73526&o=2

$end

$sms=bmaniacs,
$vgmplay=bmaniacs_sms,
$bio

Sega Master System cart. published 28 years ago:

Battlemaniacs (c) 1994 Tec Toy

Brazilian exclusive release. Portage of the SNES game; "Battletoads in Battlemaniacs [Model SNS-NX-USA]".

Description from the back cover:

Pimple e Rash, dois sapos muito "figuras", foram convidados para a apresentação de um novo video game do Professor T-Bird, o Gamescape - capaz de criar um mundo artificial de tão poderoso! Tudo corria bem até que a vilã do jogo, a abominável Dark Queen (ou Rainha das Trevas), entrou em cena, mandando seu súdito Porco do Apocalipse sequestrar toda a galera presente no evento a fim de torná-los seus serviçais.

Chegou a vez de nossos heróis, os únicos que escaparam do sequestro, resgatarem todo o pessoal e acabarem com a graça da Rainha das Trevas. Mas a missão não é tão simples quanto parece, já que uma infinidade de discípulos de Dark Queen estão preparados para atacar e impedir os sapos de qualquer maneira!

- TECHNICAL -

GAME ID: 027.376
SIZE: 256KB (2Mbit)

- TRIVIA -

Released in Brazil only. The game is titled Battlemaniacs on the title screen and packaging, but is in fact a conversion of Battletoads in Battlemaniacs for the SNES, which has a similar title screen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55947&o=2

$end

$amigaocs_flop=battlems,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Battlemaster (c) 1990 PSS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73527&o=2

$end

$info=battles,battles2,
$bio

Arcade Video game published 39 years ago:

Battles (c) 1983.

Bootleg of "Xevious".

- TECHNICAL -

Main CPU : (4x) Z80 (@ 3.072 Mhz)
Sound Chips : Namco 3-channel WSG, discrete circuitry (for the explosion sounds)

Screen orientation : Vertical
Video resolution : 224 x 288 pixels
Screen refresh : 60.61 Hz
Palette colors : 129

Players : 2
Control : 8-way joystick
Buttons : 2
= > [1] Zapper, [2] Blaster

- TIPS AND TRICKS -

* Secret Message : The bootlegger has included the trick for generating a message right at the beginning of the game. When Solvalou appears, move to the right edge of the screen, wait a few seconds and drop a single bomb as soon as the music changes (after the long note). The message 'Prease enjoy this game !' will appear on the screen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=213&o=2

$end

$apple2_flop_misc=batlsnrm,
$bio

Apple II 5.25 disk. published 35 years ago:

Battles in Normandy (c) 1987 Unknown

- STAFF -

by: Keating, Trout, Taubman, Power, Whiley

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107140&o=2

$end

$apple2_flop_misc=batlnapl,
$bio

Apple II 5.25 disk. published 34 years ago:

Battles of Napoleon (c) 1988 Strategic Simulations, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107129&o=2

$end

$amigaocs_flop=perfgenf,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Battles of Time (c) 1993 Ubi Soft.

Compilation of games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75306&o=2

$end

$compclr2_flop=bship,bshipa,
$bio

Compucolor II disk. published 43 years ago:

Battleship (c) 1979 Unknown

- STAFF -

By: A.W. Grogono

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232537&o=2

$end

$apple2_flop_misc=batlship,
$bio

Apple II 5.25 disk. published 42 years ago:

Battleship (c) 1980 Eagle Computer Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107141&o=2

$end

$mbee_flop=dream_battleship,
$bio

Applied Technology Microbee disk. published 39 years ago:

Battleship (c) 1983 Dreamcards

- STAFF -

By: Lindsay R. Ford

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290872&o=2

$end

$gamegear=bship,
$vgmplay=bship_gg,
$bio

Sega Game Gear cart. published 29 years ago:

Battleship (c) 1993 Mindscape, Incorporated.

- TIPS AND TRICKS -

* Level Passwords: Enter these passwords to start from the specified level

1-1 : 0329
2-1 : 7390
3-1 : 9537
4-1 : 3500
5-1 : 8004
6-1 : 1553
7-1 : 4653
8-1 : 9617

* Ending Sequence: Enter 1992 as password to see the ending sequence of the game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64482&o=2

$end

$msx1_flop=clapton2,
$bio

Battleship Clapton II cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230207&o=2

$end

$msx1_cass=clapton2,
$bio

MSX cass. published 38 years ago:

Battleship Clapton II (c) 1984 Toshiba Corp.

UK Release in cassette format.

- TECHNICAL -

GAME ID: HX-S601

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129994&o=2

$end

$msx1_cart=clapton2,clapton2a,
$bio

MSX cart. published 38 years ago:

バトルシップ クラプトンII (c) 1984 T&E Soft
(Battleship Clapton II)

- TECHNICAL -

GAME ID: TEX-03

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76590&o=2

$end

$apple2_flop_orig=bshipcmd,
$bio

Apple II 5.25 disk. published 42 years ago:

Battleship Commander (c) 1980 Quality Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301420&o=2

$end

$cdi=bship,
$bio

Phillips CD-i disc published 31 years ago:

Battleship (c) 1991 Philips Interactive Media, Incorporated.

You command a fleet of five ships. Your mission is to seek and destroy your ennemy's ships before he destroys yours. Place your ships wherever you like or use the deploy feature to automatically place them for you. Now seek out your enemy and destroy him! Point to a position on the target grid and press the fire button. Watch the guns tilt and fire on the video screen - with full hi-fidelity stereo sound you can feel the recoil. Listen for the resounding crash of a hit or the miserable splash of a miss. Shots are recorded automatically whit red and white boxes. Once you sink an opponents ship it's revealed in a ghostly red.

- TECHNICAL -

Model 699 033-2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52788&o=2

$end

$gbcolor=bship,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Battleship (c) 1999 Majesco Sales, Inc.

- TECHNICAL -

GAME ID: DMG-AIPE-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67558&o=2

$end

$gameboy=bship,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Battleship [Model DMG-NB-USA] (c) 1992 Mindscape, Incorporated. [Northbrook, IL, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65642&o=2

$end

$nes=bship,
$bio

Nintendo NES cart. published 29 years ago:

Battleship (c) 1993 Mindscape, Inc.

European release.

- TECHNICAL -

Model NES-BH-NOE

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83397&o=2

$end

$nes=bshipu,
$vgmplay=bship_nes,
$bio

Nintendo NES cart. published 29 years ago:

Battleship (c) 1993 Mindscape, Incorporated.

Do you have what it takes to command your own fleet of six ships? Can you survive thrilling, ruthless combat on the high seas?

Stalk your enemy through unfriendly waters. Secretly plot your plan of attack. Then fire. It's a hit! But remain on red alert! For your opponent wants victory as much as you do!

Capsize a carrier. Demolish a destroyer. Sink up to six ships in your opponent's fleet before your own vessels are found and sunk. Blast the torpedoes and full speed ahead!

Features:
* Strategically hide your own ships while you formulate a cunning plan of attack on your opponent.
* Enjoy classic game strategy in this timeless Naval warfare favorite.
* Ten new special weapons to wage war with - including depth charges, sonar and cruise missiles.
* Play again and again - every game is different from the last!

- TECHNICAL -

Model NES-BH-USA

- TRIVIA -

Released in September 1993 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54937&o=2

$end

$zx81_cass=batlships,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Battleships (c) 1982 JRS Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114749&o=2

$end

$camplynx_flop=bttlships,
$bio

Camputers Lynx disk. published 39 years ago:

Battleships (c) 1983 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237141&o=2

$end

$vz_snap=batlship,btleship,
$bio

Battleships (c) 198? Hall, M.J.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235010&o=2

$end

$mbee_quik=bships,
$bio

Battleships (c) 198? Goodison Soft.

Traditional game of Battleships, an excellent way to practice co-ordinate geometry. Two levels are available.

- STAFF -

By: Alan Goodison

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289588&o=2

$end

$spectrum_cass=btlships,
$bio

Battleships (c) 198? Hit-Pak [Elite Systems TM].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298384&o=2

$end

$info=ep_batls,ep_batlsa,ep_batlsb,ep_batlsc,
$bio

Battleships (c) 199? Maygay.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40801&o=2

$end

$info=pr_batls,pr_batlsa,pr_batlsb,
$bio

Battleships (c) 199? Project Coin Machines, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42073&o=2

$end

$spectrum_cass=btlshipsa,
$bio

Battleships (c) 199? EDOS [Electronic Distribution of Software]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225819&o=2

$end

$info=sc5batl,sc5batla,
$bio

Battleships & Cruisers (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Scorpion 5]
[Model PR1704]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43725&o=2

$end

$info=sc4batl,sc4batla,
$bio

Battleships & Cruisers (c) 200? Bell-Fruit Games.

- TECHNICAL -

[Model PR1724]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11518&o=2

$end

$apple2_flop_orig=batls331,
$apple2_flop_misc=batlsght,
$bio

Apple II 5.25 disk. published 40 years ago:

Battlesight (c) 1982 Versa Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107142&o=2

$end

$psx=btlsport,
$bio

Sony PlayStation CD published 25 years ago:

BattleSport (c) 1997 Acclaim Ent., Inc.

- TECHNICAL -

Game ID: SLUS-00389

- TRIVIA -

Released in July 1997 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97676&o=2

$end

$saturn=btlsport,
$bio

Sega Saturn CD published 25 years ago:

BattleSport (c) 1997 Acclaim Entertainment, Incorporated.

- TECHNICAL -

GAME ID: T-8149H

- TRIVIA -

The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59980&o=2

$end

$apple2_cass=battlest,
$bio

Apple II cass. published 43 years ago:

Battlestar I (c) 1979 Programma International, Inc.

As commander of BATTLESTAR I, your mission is to escape the deadly CYLON MENACE and travel to the furthest quadrant. You start in quadrant OMEGA 1, and must pass thwo BASESTARS and 5 CYLON INTERCEPTERS guarding the quadrant.

- STAFF -

By: Richard Kaplan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135871&o=2

$end

$amigaocs_flop=battlest,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Battlestorm (c) 1991 Titus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73529&o=2

$end

$cdtv=btlstorm,
$bio

Commodore Amiga CDTV CD published 31 years ago:

Battlestorm (c) 1991 Titus [Gagny, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=194419&o=2

$end

$n64=globassl,globasslu,
$bio

Nintendo 64 cart. published 23 years ago:

BattleTanx - Global Assault (c) 1999 The 3DO Company.

Griffin and Madison got together in the first game, but they're not living happily ever after. 

3DO -- the company notorious for crushing all things cute and cuddly -- has nearly completed work on an explosive sequel to last year's sleeper hit. We nervously hid away our adorable stuffed Pokémon dolls before their arrival, and then entered the volatile landscape of post-apocalyptic Earth. 

The first BattleTanx had a solid single-player mode, but its exciting multiplayer action is what impressed gamers the most. In case you missed the first BattleTanx, here's a brief summary: A nuclear war blows up the world. The few remaining women are worshipped as QueenLords and protected by gangs of men. Griffin Spade is separated from Madison -- his true love -- and battles across the country destroying tanks and capturing QueenLords. Interesting plot, but basically just an excuse to blow stuff up. 

Things have taken a turn for the worse in BattleTanx Global Assault, as an evil QueenLord named Cassandra plans to kidnap Griffin and Madison's son to exploit his rare telekinetic talents. This is nothing more than another excuse to blow stuff up, but this time around the action takes place in real cities around the globe with authentic landmarks to destroy. In all there are 22 new levels in BattleTanx Global Assault, including high-profile locations like Washington D.C., Paris, London and Berlin. 

Compared to its predecessor, the graphics in Global Assault have greatly improved. Background graphics are more varied from level to level, and the tanks are much more crisp and realistic. Explosions are impressively dramatic, with slick fire effects and clouds of smoke.

After you destroy an enemy tank or a building, flaming debris rains down in all directions. The single-player game runs at a respectable 30 frames per second, only dropping 10 frames per second during four-player action. Heavy fog can be distracting in wide-open battlefields, but most of the action takes place with a lot of buildings around to hide this effect.

In the original BattleTanx, play control was solid but not perfect. It could be difficult to turn the tank around, and things became especially hairy when trying to drive in tight spaces. These problems have been remedied in Global Assault, with more responsive tank control and the ability to take turns more tightly. 

As you guide your tank around tight corners, the turret turns in the correct direction before the treads. As a result, you're free to unload on your enemies even before the tank has completely turned the corner. In addition, 3D0 has included two camera angels to accommodate the destructive styles of different drivers. 

There are 12 different types of tanks to choose from, including nine new vehicles not found in the original game. A massive Rhino Tank is heavily armored and sluggish, while a number of smaller tanks are vulnerable to attack but lightning fast. One heavily-treaded tank is equipped with strafing rockets which allow it to roll from one side to the other. 

Perhaps the coolest tank to make the cut is the Hover Tank, which smoothly glides over any type of terrain. Since it has no treads connecting it to the ground, the Hover Tank recoils each time it fires a shell. 

Before each mission, players choose which tank to purchase. Tank Cash is scattered throughout the battlefields, and when you run out of bread your mission is over. The best tanks are the most pricey, of course, and a large part of the strategy in Global Assault is choosing the right tank for the job. 

There's no shortage of city-shredding weapons at your disposal, which include laser beams, swarmer missiles, mines, turbo boosts, nuclear weapons and guided missiles complete with nose-cams. One innovative defensive device is a special warp that teleports your tank to a random location, in an acknowledged nod to the last resort warp button found in Asteroids. 

Global Assault features eight different modes of play, seven of which are designed specifically for multiplayer mayhem. If your friends happen to be too busy for a BattleTanx session, 3D0 has included computer-controlled bots to compete against you in any of the multiplayer modes. This provides great replay value for maverick players who have already proven themselves in the campaign mode.

- TECHNICAL -

Cartridge ID: NUS-NBQE-USA

- TRIVIA -

Released on October 12, 1999 in USA.

- STAFF -

Technical Director: Robert Zdybel
Creative Director: Michael Mendheim
Art Director: Peter Traugot
Producer: Kelly Turner
Programmers: Eric C. Ellis, Doug Lanford, Dominick Regan, Joe Sandmeyer, Alex Werner
Lead Artist: Robert Jolliff
Artists: Nikolay Chigirev, Olga Chudnovsky, David Lauck, Lawrence Mast, Craig Woida
Additional Art: David Devries, Michael Drake, Barry Jackson, Amber Long, Ivan Villavicencio
Designers: Kelvin Chu, William G. Dunn, Denis L. Fung, Alex Jimenez, Daniel Miley, Sean Patten
Audio & Music: Barry Blum, Brian Min
Voice: Maria Toepfer
Testers: Jesse Anacleto, David Engberg, Chris Jung, John Lencioni, Arthur McConnell, Lance Page, James Parker, Sean Wyman
Special Thanks: Justin Bates, Tod Frye, Elise Lachowyn

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57601&o=2

$end

$psx=btltanx,
$bio

Sony PlayStation CD published 22 years ago:

BattleTanx - Global Assault (c) 2000 3DO Co., The

The world has become a post-apocalyptic wasteland. While Griffin and Madison struggle to rebuild society, they realize their young son possesses telekinetic powers that are the key to the future. But the evil QueenLord, Cassandra, plans to use the boy's powers for her own wicked scheme. With only armored tanks at your command, you must defeat the QueenLord and the sinister gangs under her control. Combat will lead you to foreign soil, where it's all-out global warfare!

- TECHNICAL -

GAME ID: SLUS-01044

- TRIVIA -

Released on February 29, 2000 in the USA.

The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111226&o=2

$end

$gbcolor=btanxu,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

BattleTanx [Model CGB-AVNE-USA] (c) 2000 3DO Company, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67557&o=2

$end

$gbcolor=btanx,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

BattleTanx [Model CGB-AVNP-UKV] (c) 2000 3DO Company, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67556&o=2

$end

$n64=btanx,
$bio

Nintendo 64 cart. published 24 years ago:

BattleTanx (c) 1998 The 3DO Company.

Acupuncture. Aroma therapy. Massage. All of these are useful tools to relieve stress, but nothing takes the edge off like blowing entire city blocks off the map. BattleTanx - the first tank game for the N64 - is an explosive game pak that allows you to unwind, wind up, and annihilate everything in sight. 

You have three types of tanks at your fingertips: the standard M1 A1 battle tank, the speedy motorcycle tank, and a giant pavement-crushing Goliath. Battletanx is not a tank simulation, so the controls are easy to get used to and the action is furious. Post apocalyptic power ups include grenades, swarmer missiles, lasers, mines, and even a compact nuclear device that takes out multiple blocks of buildings simultaneously. Guided missiles allow you to send destructive gifts around corners to greet unsuspecting foes. Health points, shields, cloaking devices, and other goodies are scattered around the city to be collected. 

BattleTanx is set in the year 2001, after civil war wiped out most of the Earth's males, and a deadly virus left only one woman alive for every 1,000 men. In the lawless aftermath, groups of individuals sought safety in numbers and formed gangs to patrol their own land and also to protect the few remaining women. The women came to be known as Queenlords, and were worshiped as gods due to their crucial link to the survival of human kind. The story mode focuses on one man's search for his lost love, and he must rescue his Queenlord wife by battling across the country and tearing his way through miles of iron and tread. 

You have to give 3DO credit for trying to come up with a creative story line, but once you start blowing up enemy tanks you'll be too wrapped up in the action to be concerned with the plot. In the one player game, you'll encounter three basic types of stages: the first is a straight run through an enemy stronghold to reach the rival gangs' territory, in the second you must capture the enemy Queenlords, and the third is a brutal bonus round which challenges you to survive wave after wave of persistent enemy tanks. The wild gangs roaming the country are fierce fighters, bearing names like the Psycho Brigade, Dark Angels, and Nuclear Knights. 

You'll quickly notice that the Campaign one player mode is very short, but that's because 3DO designed Battletanx primarily as a multiplayer game. The four player Battlelord mode is like playing capture the flag in a mine field with nitroglycerine in your canteen. Each player tries to capture the other players' Queenlords while keeping an eye on his/her home base. You can instantly switch control from a tank near an enemy's base back to your own stronghold, which you'll have to do frequently to ensure that your Queenlord is not captured. Annihilation and Deathmatch are other modes of multiplayer action, focused more on total devastation than strategic Queenlord capture. 

You'll notice recognizable landmarks in the realistic streets of Chicago, New York, Las Vegas, San Francisco, and even Area 51. Feel free to blow up anything and everything, because there aren't any tourists left to appreciate them. 

BattleTanx may disappoint players looking for a lengthy one player experience, but it is one of the most exciting, explosive multiplayer games available on the N64.

- TECHNICAL -

GAME ID: NUS-NBXE-USA
3DO ID: 5025-01-016

- TRIVIA -

Released on December 29, 1998 in USA.

- STAFF -

Technical Director: Robert Zdybel
Creative Director: Michael Mendheim
Art Director: Peter Traugot
Programmers: Eric C. Ellis, Tod Frye, Dan Geisler, Nicky Robinson, Joe Sandmeyer, Sridhar Sankuratri, Todd Stewart, Alex Werner
Lead Artist: Michael Vaverka
Artists: Olga Chudnovsky, Michael Drake, Robert Jolliff, David Lauck, Craig Woida
Designers: Benjamin Cholewinski, Trip Hawkins, Alex Jimenez, Brian Steffel, Robert Zalot
Additional Art: Lance Charnes, Benjamin Cholewinski, David Devries, David Forth, Nina Stanley
Producer: Nicholas Earl
Audio: Sean Carson
Music: Trackattack
Voice: Maria Toepfer
Special Thanks: Sean Amann, Karl Fischer, David Fruin, Steven Zhou

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57600&o=2

$end

$segacd=graydeth,
$bio

Battletech - Gray Death Legion (c) 200? Good Deal Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117253&o=2

$end

$apple2_flop_orig=btcrshwk,
$apple2_flop_misc=batltech,
$bio

Apple II 5.25 disk. published 34 years ago:

Battletech - The Crescent Hawk's Inception (c) 1988 Infocom

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107143&o=2

$end

$amigaocs_flop=btech,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Battletech - The Crescent Hawk's Inception (c) 1989 Infocom

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73525&o=2

$end

$snes=btec3050,
$bio

Nintendo Super Famicom cart. published 26 years ago:

BattleTech 3050 [Model SHVC-A35J-JPN] (c) 1996 ASK Kodansha Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61080&o=2

$end

$apple2_flop_misc=batlthcr,
$bio

Apple II 5.25 disk. published 34 years ago:

Battletech cracked (c) 1988 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232942&o=2

$end

$pc98=btech,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

BattleTech Ubawareta Seihai (c) 1993 Victor Musical Industries, Inc.

- TECHNICAL -

BARCODE: 4988002271542

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88992&o=2

$end

$x68k_flop=btech,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

バトルテック　奪われた聖杯 (c) 1992 Victor Musical Industries, Inc.
(BattleTech Ubawareta Seihai)

- TECHNICAL -

GAME ID: X-5053~55
BARCODE: 4988002252015
MEDIA: FD x3

- TRIVIA -

Released on July 10, 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87105&o=2

$end

$snes=btech,
$bio

Nintendo Super Famicom cart. published 29 years ago:

BattleTech (c) 1993 Victor Musical Industries, Incorporated.

- TECHNICAL -

Game ID: SHVC-V5

- TIPS AND TRICKS -

Level Password  
2 STJNNN  
3 GRBCHU  
4 BBYLND  
5 BMBRMN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61079&o=2

$end

$megadriv=btech,
$vgmplay=btech_md,
$bio

Sega Genesis cart. published 28 years ago:

BattleTech (c) 1994 Extreme Entertainment Group

The 31st century is a brutal and violent place. The galaxy is racked by a devastating war waged with gigantic 75-ton BattleMechs teeming with the most ruinous weapons that science can create. MechWarriors like you are needed to pilot the "Madcat" Heavy OmniMech on desperate missions against enemy installations! This is the world of BATTLETECH!

Alone against the relentless onslaught of hordes of enemy defenders, you'll need skill and cunning to knock out your objectives. Steer your lumbering 'Mech into the savage fury of a hornet's nest of attackers, and cut loose with the Madcat's incredible firepower to lay waste to all before you! Fight to the last for a victory that will bring you honor and glory! And if honor isn't motivation enough, it helps to remember that the enemy doesn't take prisoners..

- TECHNICAL -

GAME ID: T-22066

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57116&o=2

$end

$info=tbtoads,
$bio

Handheld game published 31 years ago:

Battletoads (c) 1991 Tiger Electronic Toys, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126227&o=2

$end

$info=btoads,
$bio

Arcade Video game published 28 years ago:

Battletoads (c) 1994 Electronic Arts

Battletoads is a (mostly) horizontally-scrolling beat-em-up in which up to three players take on the roles of Rash, Pimple, or Zitz and must punch and kick their way through six enemy-infested stages to save their alternate universe from the Dark Queen.

The Toads each vary in fighting style: Rash is nimble, Pimple is burly and strong, and Zitz is a balance of the two. Each Toad also has its own signature exaggerated power and attack, in which their limbs turn into objects such as axes and drills.

In a visually unique twist, the Toads can knock the game's enemies 'off-screen' so that they appear to fly towards the players, breaking the fourth wall. Enemies include aliens, mutant rodents and snowmen.

The game's stages, in addition to having their own unique visual theme, often differ in gameplay style. Some levels are Double Dragon-style 2.5D brawlers, while others are strictly two-dimensional, platform-like stages. In one level, the Toads wear jet-packs and descend a tunnel and in the final level, the Toads shoot enemies from a vehicle.

- TECHNICAL -

Main CPU : TMS34020 (@ 10 Mhz), Zilog Z80 (@ 4 Mhz)
Sound Chips : BSMT2000 (@ 24 Mhz)

Players : 3
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Released in December 1994.

Licensed from Rare Coin-it Games.

The last game of the critically-acclaimed series that was originally released for the Nintendo NES in 1991. This is a unique game which was never ported to consoles.

- SERIES -

1. Battletoads (1991, Nintendo NES)
2. Battletoads and Double Dragon (1993, Nintendo NES)
3. Battletoads in Battlemaniacs (1993, Nintendo Super NES)
4. Battletoads in Ragnarok's World (1993, Nintendo Game Boy)
5. Battletoads (1994)

- STAFF -

Main program : Chris Sutherland
Additional programming : Mark Wilson
Game design : Gregg Mayles
Additional design : Kevin Bayliss, Chris Sutherland
Main character artist : Kevin Bayliss
Additional character artists : Keri Gunn, Gregg Mayles, Steve Mayles, Chris Peil
Main background artist : Kevin Bayliss
Additional background artists : Gregg Mayles, Steve Mayles, Chris Peil, Dean Smith
3-D Computer models : Kevin Bayliss
Hardware concept : Chris Stamper
Hardware design and construction : Pete Cox, Chris Stamper
Audio software : Chris Sutherland
Music and sound effects : Dave Wise
Additional sound effects : Gregg Mayles, Chris Sutherland
Sound effect sampling : Dave Wise
Vocal effects : Kevin Bayliss, Mark Betteridge, Simon Farmer, Chris Peil, John Stamper, Louise Stamper, Chris Sutherland
Quality assurance : Simon Farmer, Gary Richards, Huw Ward
Original battletoads concept : Tim Stamper
Original battletoads design : Kevin Bayliss, Mark Betteridge, Tim Stamper
Produced by : Chris Stamper, Tim Stamper

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=214&o=2

$end

$amigaocs_flop=btoads,
$bio

Commodore Amiga 500 disk. published 28 years ago:

Battletoads (c) 1994 Mindscape, Incorporated. [Northbrook, IL, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73530&o=2

$end

$gba=btoads,
$bio

Battletoads (c) 200? Rare, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69883&o=2

$end

$nes=btoadsdd,btoadsddu,
$bio

Nintendo NES cart. published 29 years ago:

Battletoads & Double Dragon - The Ultimate Team (c) 1993 Tradewest, Incorporated.

When a battlecruiser the size of a city and called the Colossus smashes out of the moon, its laser cannon glowing menacingly, you can bet it ain't gonna be makin' no social calls...

You can bet it's gonna be creating some bad n' crazy mayhem on good ol' planet Earth - 'specially when you know that the dreaded Dark Queen and the shady Shadow Boss are on board just rarin' to rock n' roll...

The dastardly duo are about to unleash their most monstrous plan yet - from their secret lunar base they intend to launch an invasion that'll make them masters of the world... Neutralized by deadly glooming rays, Earth's forces are powerless... That is, until the Dragons join the 'Toads!

Take a toadacious trip with the dream ticket as those terrific twins Billy and Jimmy Lee team up with Zitz, Flash and Pimple against the combined might of the gruesome twosome and their mindless minions Big Blag, Abobo, Robo-Manus and Roper, in a toadally new adventure!

- TECHNICAL -

GAME ID: NES-U8-USA

- TRIVIA -

Released in June 1993 in the USA.

- STAFF -

Staff: Mark Betteridge, Kev Bayliss, Steve Mayles, David Wise, Tim Stamper, Chris Stamper, Gregg Mayles, Huw Ward, Gary Richards

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54938&o=2

$end

$snes=btoadsddu,
$bio

Nintendo Super NES cart. published 29 years ago:

Battletoads & Double Dragon - The Ultimate Team (c) 1993 Tradewest, Incorporated.

When a battle cruiser the size of a city and called the Colossus smashes out of the moon, its laser cannon glowing menacingly, you can bet it ain't gonna be makin’ no social calls...

You can bet it's gonna be creating some bad n' crazy mayhem on good ol' planet Earth- 'specially when you know that the dreaded Dark Queen and the shady Shadow Boss are on board just rarin’ to rock n' roll...

The dastardly duo are about to unleash their most monstrous plan yet- from their secret lunar base they intend to launch an invasion that'll make them master of the world...

Neutralized by deadly glooming rays, Earth’s forces are powerless... that is until the Dragons join the ‘Toads!

Take a toadacious trip with the dream ticket as those terrific twins Billy and Jimmy Lee team up with Zitz, Rash and Pimple against the combined might of the gruesome twosome and their mindless minions, Big Blag, Abobo, Robo-Manus and Roper, in a toadally terminal new adventure!

So let’s get mad, bad n' crazy once again as the BATTLETOADS join DOUBLE DRAGON in THE ULTIMATE TEAM!

- TECHNICAL -

Game ID: SNS-UL-USA

- TRIVIA -

Released in October 1993 in USA.

- TIPS AND TRICKS -

Level select/Ten lives
----------------------
Press Up, Down(2), Up, X, B, Y, A, Start at the character selection screen. The screen will flash red to confirm correct code entry. Choose a character and press Start. A level select screen will appear. Choose a stage to begin the game with ten lives. 

Extra fighters
--------------
Hold Up + A + B, then press Start at the player selection screen. Five, instead of three, fighters will be in reserve. Note: This code must be entered again at the continue screen. 

Jump to end
-----------
Press Up, Down(2), Up, X, B, Y, A, Start on controller two at the character selection screen. 

Defeating the third Boss
------------------------
Play through the third level with roper and reach the Boss. Duck when he lifts up his gun, then attack once, or if possible, twice. Watch out for the butt of his gun. Keep on repeating this until he is defeated.

Defeat most bosses
------------------
When fighting Bosses, use the head-butt or flying kick move (Forward, Forward, B), then run back to the other side of the screen. Then, repeat this process. Your character will be able to beat most Bosses easily. For the Boss on the rocket, play as a Double Dragon, then hold Down and press B when near. Try to keep him in the air.

Extra lives
-----------
Start a two player game and play all the way to the end of level 1-1. Do not enter level 1-2 yet. Instead, turn on player two and use up all of his lives. Continue the game as player two, then repeat this process until all of player two's continues are used. Then, continue the game as player one. However, if all the pods on Level 1-1 were broken, you will have eight more lives and will have earned more through the points awarded while defeating player two. Two more lives can be obtained by going through level 1-1 again.

Extra points
------------
In World 3, at most of the points where you climb down the rope, you can gain extra points. If you kick the arrow pointing down, you get 100 points. To do this, as soon as you throw the rope keep pressing Attack and your character should kick the arrow the other way. Also, you can kick the crows multiple times if you have good timing. As they are bouncing back toward you from the wall, kick at them again.

Dodge the junk in level 3
-------------------------
In last part of level three, where the junk is falling down, move to the upper right corner. Then, hold Up/Right to avoid the junk.

- STAFF -

Design: Tim Stamper, Chris Stamper
Music and Sound: David Wise
Graphics: Steve Mayles
Art Director: Kev Bayliss
Project Manger: Joel Hochberg
Lead Programmer: Mark Betteridge
Additional Programmers: Brendan Gunn, Steve Patrick, Oliver Norton, Michael McLean, Chris Stamper
Hardware Design: Pete Cox, Jerry Rogowski
Game Testing: Huw Ward, Gary Richards, Joe Stamper Jr.
Special Thanks: Bryon Cook
and The Technos Japan Licensing Department

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62765&o=2

$end

$snes=btoadsdd,
$bio

Nintendo Super NES cart. published 29 years ago:

Battletoads & Double Dragon - The Ultimate Team (c) 1993 Tradewest, Incorporated.

- TECHNICAL -

GAME ID: SNSP-UL-UKV

- TRIVIA -

Reviews:
[FR] September 1994, Consoles + N.35: 79%

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62764&o=2

$end

$megadriv=btoadsdd,
$vgmplay=btoadsdd_md,
$bio

Sega Genesis cart. published 29 years ago:

Battletoads & Double Dragon - The Ultimate Team (c) 1993 Tradewest, Incorporated.

When a battlecruiser the size of a city and called the Colossus smashes out of the moon, its laser cannon glowing menacingly, you can bet it ain't gonna be makin' no social calls...

You can bet it's gonna be creating some bad n' crazy mayhem on good ol' planet Earth - 'specially when you know that the dreaded Dark Queen and the shady Shadow Boss are on board just rarin' to rock n' roll...

The dastardly duo are about to unleash their most monstrous plan yet - from their secret lunar base they intend to launch an invasion that'll make them masters of the world... 

Neutralized by deadly glooming rays, Earth's forces are powerless... That is, until the Dragons join the 'Toads!

Take a 'toadacious trip with the dream ticket as those terrific twins Billy and Jimmy Lee team up with Zitz, Flash and Pimple against the combined might of the gruesome twosome and their mindless minions Big Blag, Abobo, Robo-Manus and Roper, in a 'toadally terminal new adventure!

So lets get mad, bad n' crazy once again as the BATTLETOADS join DOUBLE DRAGON in THE ULTIMATE TEAM!

- TECHNICAL -

GAME ID: T-97066

- TRIVIA -

Released on February 19, 1993 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57118&o=2

$end

$gameboy=btoadsdd,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Battletoads Double Dragon - The Ultimate Team (c) 1993 Sony Imagesoft

- TRIVIA -

Reviews:
[FR] August 1994 - Consoles + N.34: 86%

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65649&o=2

$end

$gameboy=btoadsddu,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Battletoads Double Dragon - The Ultimate Team [Model DMG-VN-USA] (c) 1993 Tradewest, Incorporated. [Corsicana, TX, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65650&o=2

$end

$snes=btoadsj,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Battletoads in Battlemaniacs [Model SHVC-8T] (c) 1994 Masaya

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61081&o=2

$end

$snes=btoadsu,btoadsup,
$bio

Nintendo Super NES cart. published 29 years ago:

Battletoads in Battlemaniacs (c) 1993 Tradewest, Incorporated.

Pscane Corporation's head honcho, is abducted by the Pigs of the Apocalypse and forced indignantly into the Gamescape, Zitz leaps into the action fists-a flain!

But Even for a Battletoad there's too much pork to pummel - and after a beastly bashing, he jains Machiko as the Parkers' prisoner!

Rash and Pimple are soon to soar on the scene - an' with Rash lookin' lean an' green and Pimple actin' mean, it's obvious that a rescue's about to begin!

Only it ain't gonna be seay, 'cuz the pigs have taken them to the dingy Dark Tower, home of the sinister Silas Volkmire and his equally evil partner, the deadly Dark Queen! Their malevolent minds have found a way to leak their computerized world into ours, with the fiendish intention of creating a worldwide Gamescape over which they would rule!

- TECHNICAL -

Game ID: SNS-NX-USA

- TRIVIA -

Released in June 1993 in the USA.

- TIPS AND TRICKS -

Extra lives and continues
-------------------------
Hold Down + A + B before the title screen is displayed. With those buttons held, press Start at the title screen. The screen will flash red to confirm correct code entry. The game will begin with five lives and five continues. 

Super jump
----------
Press Up(2), Down, Left, Right, B, Start at the title screen. 

Easy kills in level 2
---------------------
When in level 2, the tree level, you can hang from the ceiling and press A + Down to throw the disc down and easily kill enemies. You can also do this from the side. Go to the side of the tree and press Left or Right (depending on which side of the tree you are on) and press A. 

Extra life in level 2
---------------------
Punch the same bug five times in level 2, the tree level, to get an extra life.

- STAFF -

Design by : Tim Stamper, Chris Stamper
Programmer : Brendan Gunn
Additional Programming by : Mark Betteridge, Steve Patrick
Graphic Artist : Kev Bayliss, Chris Peil
Graphic Decoding : Chris Sutherland
Music and Sound by : David Wise
Quality Assurance by : Stephen Stamper, Huw Ward, Gary Richards
Project Manager : Joel Hochberg

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62767&o=2

$end

$snes=btoads,
$bio

Nintendo Super NES cart. published 29 years ago:

Battletoads in Battlemaniacs [Model SNSP-NX-NOE] (c) 1993 Tradewest, Incorporated. [Corsicana, TX, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62766&o=2

$end

$gameboy=btoadsrw,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Battletoads in Ragnarok's World (c) 1993 Tradewest, Incorporated.

- TECHNICAL -

GAME ID: DMG-R7-ESP-1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65651&o=2

$end

$gameboy=btoadsrwu,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Battletoads in Ragnarok's World [Model DMG-R7-USA] (c) 1993 Tradewest, Incorporated. [Corsicana, TX, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65652&o=2

$end

$gameboy=btoads,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Battletoads [Model DMG-BV-USA] (c) 1991 Tradewest, Incorporated. [Corsicana, TX, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65646&o=2

$end

$gameboy=btoadsj,
$bio

Nintendo Game Boy Cart. published 28 years ago:

Battletoads [Model DMG-BVJ] (c) 1994 NCS.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65648&o=2

$end

$cd32=btoads,
$bio

Commodore Amiga CD32 disc published 28 years ago:

Battletoads (c) 1994 Mindscape, Inc.

- TECHNICAL -

GAME ID: DP130018

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=106900&o=2

$end

$gamegear=btoads,
$bio

Sega Game Gear cart. published 29 years ago:

Battletoads (c) 1993 Sega Enterprises, Limited.

Japanese release.

- TECHNICAL -

GAME ID: G-3311

- TRIVIA -

Released on January 14, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64483&o=2

$end

$nes=btoadsj,
$bio

Nintendo Famicom cart. published 31 years ago:

Battletoads (c) 1991 NCS.

- TECHNICAL -

[Model NCS-8T]

- TRIVIA -

Battletoads was released on December 20, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53870&o=2

$end

$nes=btoads,btoadsu,
$bio

Nintendo NES cart. published 31 years ago:

Battletoads (c) 1991 Tradewest, Incorporated.

Okay toads! Let's get EVEN!

When the evil Dark Queen kidnaps both your best buddy and the best looking girl this side of the Mazallion Star Cluster - what are you gonna do about it? Are you gonna cry? Hide? Call the Starcops? No way! Because you're a BATTLETOAD and BATTLETOADS don't cry, hide or call for help. BATTLETOADS get real MAD - and then they get EVEN!

So, strap on your blaster, power-up the Toadster and get on down to the Dark Queen's planet - but, watch out 'toad - this lady's bad, and she's got a whole mess of really nasty surprises lined up for you - like the Psyko Pigs, the Mutant Ratpack, Robo-Manus and the Saturn Toadtrap, to name but a few. You're gonna need all your fighting skills to defeat her - the Battletoad Butt, the Big Bad Boot and the Nuclear Knuckles. Hey, and don't forget to take along the Jet Turbo, the Space Board and the Speed Bike. Because you're gonna need 'em all, 'toad, if you're gonna rescue your friends and get the frog outta there with your green skin intact!

- TECHNICAL -

GAME ID: NES-BT-USA

- TRIVIA -

Released in June 1991 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54939&o=2

$end

$gamegear=btoadsu,
$vgmplay=btoads_gg,
$bio

Sega Game Gear cart. published 29 years ago:

Battletoads (c) 1993 Tradewest, Incorporated.

- TECHNICAL -

GAME ID: T-97018

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64486&o=2

$end

$megadriv=btoads,
$vgmplay=btoads_md,
$bio

Sega Genesis cart. published 29 years ago:

Battletoads (c) 1993 Tradewest, Incorporated.

- TECHNICAL -

GAME ID: T-97026

- TRIVIA -

Reviews:
[FR] June 1993 - Consoles + N.21: 94/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56354&o=2

$end

$n64=bzone,
$bio

Nintendo 64 cart. published 22 years ago:

Battlezone - Rise of the Black Dogs (c) 2000 Crave Entertainment.

Far from a direct port of the hit PC game, Battlezone: Rise of the Black Dogs features new modes and a game engine optimized for the N64. 

In Arcade mode, you're a hover-tank pilot, heck-bent on blasting everything in sight. In the one-player Pilot mode, you're a hover-tank pilot who must fulfill demanding missions. 

In the strategically oriented Commander mode, you obtain and store resources, manufacture new units and command units in battle. The widely varying mission objectives include reconnaissance, defense, offense and establishing and maintaining bases. 

In the two-player Pitched Battle, each player commands a squad of teammates. In four-player Death Match, it's every soldier for himself. 

Wisely, developer Climax Studios included a comprehensive series of training scenarios. 

The Turok-like controls use the C buttons to control movement direction and the Control Stick to aim up and down. The B Button turns off and on the cockpit view or, if you're on foot, switches between a first-person and third-person viewpoint. The R Button initiates vertical thrusters in vehicles. 

Battlezone features more than 30 different weapons, including a mortar, minigun, plasma gun and something called the Thumper which, presumably, shares nothing but a name with Bambi's rabbity pal.

- TECHNICAL -

Cartridge ID: NUS-NZOE-USA

- TRIVIA -

Released on March 01, 2000 in USA.

- STAFF -

Crave Entertainment
Producer: Matthew Paul
Associate Producer: Kevin Hoekman
QA Manager: Michael Schneider
Testers: Ron Talay, John Kellogg, Brett Bigley, Dan Chaffey, Daniel Echeverria, Richard Robledo, Jeff McLean
Marketing Services Manager: Sheri Furumi Snow
Product Marketing Manager: Eddie Camarillio
Senior PR Manager: Lisa Fleury
Creative Services Manager: Ryan Villiers-Furze
Creative Assistant: Ethan Malykont

Climax
President: Karl Jeffery
Executive Producer: Christopher Hadley
Producer: Andrew Pang
3D Engine and Effects: Zareh Johannes (ZZKJ)
Lead Programmer: Mark Sinclair
Additional Programming: Richard Nutman, Tony Mack, Charles Blair, Alex Houghton, Adrian Cummings
Music Arranged By: Matthew Simmonds
Sound FX Arranged By: Matthew Simmonds
Lead Artist: Doug Townsley
Additional Artwork: Lewis Cooper, Niki Hunter, Szymon Masiak
Test Manager: Graham Archer
Lead Tester: Kraig Morgan
Testers: James Neilson, Stuart Thomson, Kevin Tattum

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57602&o=2

$end

$bbc_cass=bzone2k,
$electron_cass=bzone2k,
$bio

Acorn BBC/Electron cass. published 39 years ago:

Battlezone 2000 (c) 1983 MC Lothlorien.

- TRIVIA -

Retail price: £9.99

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51538&o=2

$end

$lynx=bzone2k,
$bio

Atari Lynx cart. published 27 years ago:

Battlezone 2000 (c) 1995 Atari Corp.

Based on the 1980 arcade video game.

2005 A..D. It's man vs. machine in World War 3. A mysterious virus has infected the Supertanks ultra-sophisticated computer systems, turning these mighty AI-programmed weapons of destruction against their creators. Humankind is on the verge of extinction Free the battle zones from the devastating clutches of this robotic plague!

- TECHNICAL -

Model PA2088

- TIPS AND TRICKS -

* The values you assign to your fuel, ammo and shield settings at the beginning of the game determine the maximum amount of each you can carry with you during battle. If you design a tank with 20 shields, the maximum number of shields you can have is 20. If you design a tank with no missiles and you pick up a missile powerup,that powerup wont do anything for you. 

* The more shields your tank has, the slower it will move. As your tank takes damage, it will lose its shield and actually move faster. 

* If your tank is extremely fast, it is possible for you to outrun missiles. You and the enemies can shoot down incoming missiles. Be careful not to shoot down your own missiles! Self destruction not only destroys your tank, but can also inflict mass amounts of damage to nearby enemies. 

* The battle zone is surrounded by an impassable border. If a missile or shot hits an obstacle like a pyramid, it will stop. Missiles and shots cannot be fired past the borders of the battle zone.

* Keep Score and Items: If you reset the game by pressing OPTION 1+PAUSE, you will still keep all your items and score.

* 3D Game: Press OPTION 1 at the tank customization screen. Hold OPTION 1 and press PAUSE. Now you can play a 3D version of the game with 2000 levels.

- STAFF -

Programmers: David Ellel, Rob Nicholson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58799&o=2

$end

$electron_cass=bzonesix,
$bio

Battlezone Six (c) 198? Kansas

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115550&o=2

$end

$a2600=bzonee,
$bio

Atari 2600 cart. published 39 years ago:

Battlezone (c) 1983 Atari, Incorporated.

PAL release. Game developed in USA. For more information, please see the NTSC release's entry, "Battlezone [Model CX2681]".

- TECHNICAL -

Model CX2681P

- PORTS -

* CONSOLES: 
[EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" 
[EU] Sony PS2 (feb.18, 2005) "Atari Anthology [Model SLES-53061]" 

* HANDHELDS: 
[EU] Nintendo DS (feb.24, 2011) "Atari Greatest Hits Vol.1 [Model NTR-BR6P-EUR]" 

* COMPUTERS: 
[EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82970&o=2

$end

$a2600=bzone,bzonep1,bzonep2,
$bio

Atari 2600 cart. published 39 years ago:

Battlezone (c) 1983 Atari, Incorporated.

The year is 1999, and the nations of the earth have declared a world-wide peace plan. But there is a problem with the proposed truce. A council of military commanders has unleashed battalions of automated weapons into the countryside. These aerial fighters, flying saucers, tanks, and supertanks will turn the world into a lifeless landscape unless you can stop them.

Luckily, you've discovered an old military tank hidden inside the museum. Use your joystick to steer the tank as you search for enemy automatons. Since your electronic periscope only gives you a front view from the tank, you'll have to rely heavily on your radar screen to detect the enemy. If you see a blip on the radar, you need to move fast! Use your joystick to turn your tank until the enemy appears on the screen, and press the red controller button to fire your turret gun.

You have five tanks to complete your mission. Your tank will be destroyed each time it is hit by enemy fire. The enemies you'll encounter are:

TANKS - Tanks are your most common enemy. They move a bit slower than your tank, and can be identified by their blue turrets.

SUPERTANKS - These look like regular tanks, but have yellow turrets and can move faster than your tank.

FIGHTERS - Fighters always appear directly in front of you, then zigzag toward your tank. When a fighter reaches point-blank range, it will veer to the side and fire an anti-tank shell directly at you. You can identify a fighter by the "buzz" sound it makes as it flies.

FLYING SAUCERS - Flying saucers do not fire at you, but are hard to hit and can distract you when a tank, a fighter, or a supertank is firing at you.

Use your joystick to maneuver your tank. Plug the Joystick firmly into the left controller jack at the back of your console. Hold the controller with the red button to your upper left, toward the television screen.

Push forward on your joystick to move your tank forward; pull back on the Joystick to move your tank backward. To rotate your tank in position, push the Joystick directly right or left. Move the tank in an arc by pushing your Joystick diagonally in the desired direction.

Fire your turret gun by pressing the red button on your controller. If you miss a target, you cannot fire again for approximately 2 seconds.

- TECHNICAL -

Model CX2681

- TRIVIA -

Export releases:
PAL "Battlezone [Model CX2681P]"

- SCORING -

Tank : 1,000 points
Fighter : 2,000 points
Supertank : 3,000 points
Saucer : 5,000 points

Bonus Tank: At 50,000 and 100,000 points

- TIPS AND TRICKS -

* A good way to evade enemy shells is to rotate your tank 45 degrees, then immediately move the tank forward or backward.

* Listen for the sound of an enemy gun being fired. As soon as you hear a shot, take evasive action. Do not simply rotate in the same spot.

* Keep moving after you fire a shot -- don't wait to see if the shot hit its mark.

* If a tank is close behind, you can bring it within sight by moving your tank in reverse until the enemy tank appears on the screen. You'll be able to shoot as the enemy tank turns to face you.

* Try to lure one enemy into another enemy's line of fire. For example, by moving your tank to one side, you can move a flying saucer into a shot fired by an enemy tank.

* Don't waste shots, since you can't shoot your turret gun again until the shell either hits an enemy, or disappears from your main screen.

- STAFF -

Programmers: Michael Feinstein, Brad Rice

- PORTS -

* CONSOLES: 
[US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" 
[US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" 
[JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" 

* HANDHELDS: 
[US] Nintendo DS (nov.2, 2010) "Atari Greatest Hits Vol.1 [Model NTR-BR6E-USA]"

* COMPUTERS: 
[US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" 

* OTHERS: 
Atari Flashback [US] (2004) 
[US] Atari Flashback 2 (2005)  
[US] "Atari Flashback 2+" (2010)  
[US] "Atari Flashback 3" (sept.16, 2011) by AtGames 
[US] "Atari Flashback 4" (nov.13, 2012) by AtGames

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50246&o=2

$end

$a5200=bzone,bzonea,
$bio

Atari 5200 cart. published 39 years ago:

Battlezone (c) 1983 Atari, Incorporated.

- TECHNICAL -

Model CX5239

- TRIVIA -

Unreleased prototype. It was originally scheduled to be released in November 1983.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50022&o=2

$end

$apple2_flop_orig=bzone,
$apple2_flop_clcracked=bzone,
$bio

Apple II 5.25 disk. published 39 years ago:

Battlezone (c) 1983 Atarisoft

- TECHNICAL -

GAME ID: DX5528

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107144&o=2

$end

$ibm5150=bzone,
$bio

IBM PC 5.25in. disk. published 39 years ago:

BattleZone (c) 1983 Atarisoft

- TECHNICAL -

GAME ID: DX5529

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83584&o=2

$end

$spectrum_cass=battlezo,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Battlezone (c) 1984 Quicksilva

- TECHNICAL -

[Model QSP0080]

- STAFF -

Conversion by: Bill Witts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77941&o=2

$end

$xegs=bzone,
$bio

Atari XE cart. published 35 years ago:

BattleZone [Model RX8077] (c) 1987 Atari Corp. [Sunnyvale, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51222&o=2

$end

$vic1001_cart=bzone,
$bio

Commodore VIC-20 cart. published 39 years ago:

BattleZone (c) 1983 Atarisoft

- TECHNICAL -

Game ID: RX8547

- TRIVIA -

HIDDEN MESSAGE: The texts '12-31-83' and '(c) 1983 atari' are hidden in the code.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83781&o=2

$end

$c64_cart=bzone,
$bio

Commodore C64 cart. published 39 years ago:

BattleZone (c) 1983 Atarisoft.

- TECHNICAL -

[US] Game ID: RX8548

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53515&o=2

$end

$info=bzone,bzonec,bzonea,
$bio

Arcade Video game published 42 years ago:

Battlezone (c) 1980 Atari, Incorporated.

Battlezone is a classic one-player first person 3-D wire frame shoot-em-up in which the player controls a tank patrolling a dangerous war zone. Set in a valley surrounded by mountains, the aim is to destroy as many enemy tanks as possible, while avoiding return fire and destroying or avoiding the homing missiles that occasionally appear.

Enemy tanks come in two varieties; standard slow-moving tanks and fast-moving 'Super Tanks'. A single hit taken from either an enemy tank or homing missile will result in the loss of a player tank. A flying saucer also occasionally appears but does not attack the player and can be either ignored or destroyed for bonus points.

A radar screen at the top of the play area shows the current position of any enemy tanks or missiles within range, and the war zone is littered with indestructible pyramids and boxes that can provide temporary cover. Only a single shot is allowed on screen at any one time so accuracy of shots is vital to survival.

- TECHNICAL -

Upright cabinet dimensions : 
74.82 in. (190 cm) high. 
25.25 in. (64.13 cm) wide. 
25.26 in. (64.16 cm) deep. 
Weight : 290 lbs (131.5 kg). 
Monitor : 19-in. QuadraScan. 

Game ID : 0364xx 

Main CPU : MOS Technology M6502 (@ 1.512 Mhz) 
Co-processor : Math Box 
Sound Chips : POKEY (@ 1.512 Mhz), Custom (@ 1.512 Mhz) 

Palette colors : Black and White with green and red screen overlays. 

Control : Double 2-way joysticks (both vertical, side by side) with a button for firing shots atop the right hand joystick.

- TRIVIA -

Battlezone went into the arcades in November 1980 and created such a sensation that the U.S. army ordered modified versions of the games to use in training. 

Battlezone was the first environmental 3-D landscape game. The game used a system of bit-slice processors called a 'mathbox' to do 3-D calculations for the display. This kind of 'squeezing the most out of minimal hardware' mindset was what led Atari to create the innovative games it did in the 1980's. Approximately 15,020 units were produced. 

As Battlezone was so innovative for its time, the US Army commissioned Atari to create a version of the game for infantry vehicle training (called "Bradley Trainer"). Ed Rotberg was assigned the project, but was very opposed to it. Major Dave Robinson and General Donn Starry of the U.S. Army were responsible for bringing Atari the idea of making a military version to be used in training. 

* The Creation of Battlezone : The idea of a tank simulator was championed by Morgan Hoff, who became the project leader for Battlezone, while Ed Rotberg was the principal programmer.

Ed Rotberg: 'Morgan Hoff more or less championed it and decided to put together a team to implement the game. Given the technology that we had, the real challenge was how to make the game appear as if we had more technology than we did. And the question was always : How do we involve the player? Meeting those needs was where the artistry was involved in designing a game in those days.' 

The developers used brilliant software code and innovative circuitry to create a high tech look. But some low-technology tricks were used as well. For example, a simple band of red cellophane was applied to the inside of the Battlezone screen. Placed across the top of the screen, the result was red colors for the radar and warning messages, even though Battlezone didn't have a two-color display.

A game takes on a life of its own, Rotberg said : "Most games rarely turn out exactly the way that you plan them. Every time that you play the game, you try to amplify those things that are fun, and you try to pare away those things that are annoying and really not enjoyable. It is kind of like a story that grows in the telling.". 

* Remembrances from the Video Game Masters : On the erupting volcano in the background of Battlezone, Ed Rotberg said : "One of the other programmers who was working on another project in the same lab kept saying, "Why don't you make the volcano active?" I had enough to do just to make the game play. And everyday he would say "You know, you really need to make that volcano active". He is really currently one of my very best friends, and he is a wonderful guy. But he kept pestering me about this. One day I said, "You're a programmer. If you want the volcano active, you write the code and I'll put it in". So I came in the next day and there was this chunk of code on my desk describing the motion of the rocks and such. I took an afternoon off and put the code into the program. That's how the volcano became active. It was never in the design.".

Atari engineers were always amazed by the abilities of the players out in the arcades.

Morgan Hoff : "I remember a game that contained a succession of increasingly difficult mazes ranging from easy to difficult, to those requiring super human skill in timing. I was completely surprised to find players who could complete the most difficult levels. They were in a world of their own. They played the game with incredibly accurate hand and eye coordination and memory. One day I was in an arcade and... the best player was seven. He was extraordinary and he was standing on a chair to reach the controls.". 

Although Atari engineers uniformly praised the best players out in the arcades, many of the engineers were awesome players themselves. Once two Atari engineers went on a skiing vacation in Utah and Dan Pliskin came back with the following story : "We were at Snowbird, and we had only been there a few days when we started to miss video games. So, we found a little arcade and my friend got onto a Missile Command (which was a pretty old game by then) and I got onto some pinball machine. We broke the high-score tables, and he had, like, 200 free cities and I had, like, 60 free games. When we got tired of playing, we just left them to these kids that were just wide-eyed, staring at us. The kids were standing there with their mouths open. They had never seen pinball wizards and video game masters.". 

* Popular from the Start : As Battlezone took shape, engineers in the lab wanted to play it, a lot.

Ed Rotberg : 'Usually when you have a winner you leave your lab for awhile and when you return there are people standing around playing your game, and that happens over and over again. You end up having to kick them off your machine to get any work done. That is your first indication that you have a winner. And I have never seen a really strong game that did not have that appeal. The guys in the labs are pretty good barometers". 
Another barometer, though after the fact, was to go into the arcades to watch others playing it. Rotberg continued : "The best feeling for a game designer is to go out into an arcade and see people having fun playing the game that they created. There is nothing better than that. To walk around and see all the other games, and know that people can choose from anything in there, but they are playing your game. That is pretty heavy stuff.' 

* The Great 25-Cent Escape : Battlezone provided great escape for a quarter.

Rich Adam : 'Battlezone was a great one. I did love that game. Why was that business so phenomenal then? For a quarter you could be in a tank simulator, a pretty darn good one. That was pretty good value. That's what made Battlezone a phenomenon.'

Dan Pliskin : 'There's a certain class of games where you just get into a trance when you're playing them. As long as you're in this trance, you're doing fine.'

The attraction of Battlezone's world was so strong that many players wanted to turn their back on the fighting and drive their tank up into the mountains to go exploring. The designers of the game had to put in a routine to send a missile after would-be explorers so that arcade owners wouldn't lose money on the peaceful tourists who didn't want to fight. Many great legends emerged from the arcades that centered on finding a way to leave the fighting behind.

Lyle Rains : 'One letter came in from a Battlezone fan who said that a friend of his had told him that if you drove far enough you finally got to the volcano, and if you drove over the top of the volcano, you could go down into the crater. And he said that inside the crater there was a castle, and that you could go inside and explore the castle. Of course, none of this was true. It was a great little story to get from a fan. Who knows, we may yet do a volcano with a castle in it.'

David Palmer holds the official record for this game with 23,000,000 points on August 30, 1985. 

A Battlezone unit appears in the 1982 movie 'Tron', in the 1983 movie 'Joysticks', in the 1984 movie 'The Philadelphia Experiment' and in the 1986 movie 'Running Scared' (the cab appears in Billy Crystal's apartment). 

In 1982, Atari released a set of 12 collector pins including : "Missile Command", "Battlezone", "Tempest", "Asteroids Deluxe", "Space Duel", "Centipede", "Gravitar", "Dig Dug", "Kangaroo", "Xevious", "Millipede" and "Food Fight". 

An upright Battlezone unit appears in the 38 Special music video 'Caught Up In You'.

- SCORING -

Tank (Slow) : 1,000 points. 
Super Tank (Fast) : 3,000 points. 
Missile : 2,000 points. 
Saucer : 5,000 points.

- TIPS AND TRICKS -

* When you start the game, you will be put into a surrealistic landscape. Almost immediately, an enemy will appear on the screen. You will know this by a warning sound the machine makes plus the enemy will show up on your radar. First of all, this game will be very different because you must look through a periscope apparatus. This is to give the feeling of being confined in a tank. Get used to limited movement of your head and use your eyes to quickly take in the entire battlefield in a glance. 

* You must be able to identify different sounds in this game. Sounds you need to know are : 
1) The warning that an enemy is on the battlefield. 
2) The sound of an incoming missile. 
3) The sound of a shot being fired (by you or at you). 
4) The sound of the saucer. 
5) The joyous sound of actually destroying something. 
6) The sound when your tank bumps into an object (enemy unit or battlefield obstacle). 

* Your field of vision is approximately 45 degrees. This means you will have to learn to use your radar effectively for anything out of your field of vision. The 45 degree wedge always faces forward (your line of site). Enemies (except the saucer) will show up on your radar as a dot. Plus you will hear the beep as the radar sweep continues to cross over it. 

* Be not only aware of where the enemies are, but also where the obstacles are also. There's nothing more frustrating then having the perfect shot lined up, or the perfect escape planned when you run into something. This is especially true when you are moving backwards. 

* In order to line up with an enemy tank, you must turn your entire tank toward the enemy. The turret and tank are one piece versus being able to turn the turret independently of the tank. 

* You can only have one shot out at a time. This can prove to be the difference between life and death since if you fire a stray shot, you must wait for that shot to hit an object or disappear into the horizon before your tank is loaded again. This can take a couple of seconds. On the same note, the enemy tanks also work under this restriction. In other words, make sure you have your target lined up before taking a shot. 

* The game starts out giving you the standard tanks. These tanks move slower then your tanks so they are pretty easy to kill. After scoring 20,000 points (not including the points earned for killing the flying saucers), however, the Supertanks make their appearance. These tanks are much quicker then your tank so you have to take them out quickly. 

* Tank killing isn't actually too hard once you get the rhythm of how to do it down. There are a few methods for killing tanks : 

1) When the tank first appears on your radar, turn around so that you are facing it, but keep moving. The enemy tank will of course take a shot at your tank. It aims at where you are, not at where you are going. When you hear the sound of an enemy tank shooting at you, move away from the line of fire and launch an attack before the enemy tank can fire again. Never drive straight toward an enemy tank. You'll put yourself in the line of fire. Use wide arching turns or a zigzagging path. 

2) Now, move backwards and turn slightly in the same direction of where the enemy tank is. In other words, if the enemy tank is slightly to your left, then go backwards while turning your own tank to the left. You may even see the enemy's tank shot appear in your field of vision. That means you have the right angle on the turn. Be cautious when backing up. You don't want to back into enemy fire.

3) At the same time you are moving backwards, the enemy tank will be moving up to engage your tank. Continue the above until the enemy tank is practically on top of your tank. Then rapidly turn left or right and hit him with a point-blank shot. Sometimes the enemy tank hits yours. Just like an obstacle, the enemy tank will back up and speed away. Turn rapidly to hit him before he can set up for a shot. Again, the Supertanks recover much quicker then the standard tanks. 

4) This will work on both regular tanks and Supertanks. The difference is the fact that Supertanks close the distance much quicker than regular tanks. 

5) Another way is to put an obstacle between yourself and the enemy tank. When an enemy tank hits an obstacle, they back up and move quickly away for a brief moment before they turn again to fire on your tank. If you are good, you can 'lead' the target when they are backing up or going forward and score a kill that way. Of course, this method is much more difficult. Beware : Rectangular blocks are too low to offer protection.

* Don't attempt to outrun a Supertank. They can easily catch up to you. Plus, they like to get behind your tank to blast you from the rear. Nothing like not hearing the shot that destroys your tank. 

* Another battlefield hazard is the missile. The first missile is dependent on the score setting. It is an easy one that comes straight for your tank. Just sit there and blow it apart. After that, though, things aren't as easy. As with the tanks, there is a method and certain rhythm to taking out missiles. 

1) The missile will come down and take a hard turn to the right (as you are facing it). Then it will take a hard turn to the left. Then another hard turn to the right to hit your tank. 

2) You can stay still and just turn your tank slightly. When the missile is turning to the left, fire ahead of it and you can destroy it. 

3) Move backwards and turn toward your left. That way the missile will go across your field of vision before it makes its right turn again. 

4) When the missile comes, move backward and take a 'blind' shot. You may get lucky. Even if you don't, moving backwards will enable you to get another shot. However, use patience when firing at missiles. If the first 'blind' shot misses, don't fire the next shot until after the missile has travelled at least part way up the screen because it can alter its course randomly and hitting it takes time.

5) If you are really good, you can wait until it takes the last turn to the right toward your tank. Spin around and hit it like that. This is a very rough shot to execute. 

6) If you mess up, sometimes you can move forward and to the right to cause the missile to miss. You also can usually cause a miss by putting tall (not the short ones you can shoot over) obstacles in your way. 

7) Regardless of method, make sure there are not obstacles between you and the missile. The missile is capable of jumping all obstacles and it will also eliminate the missile's pattern. Nothing like a missile jumping over an obstacle and landing on top of your tank. 

8) For multiple missiles, you will have to adjust your direction so that when the next missile lands, it will be centered in your gunsight. You can also confirm this by using your radar. 

* You will usually get a missile after about five tanks. Missiles usually come in twos or threes to make your life more exciting. They appear more frequently after you've earned 10,000 points. The first missile will also appear if you don't fire a shot within the first 45 seconds of play.

* Beware of Flying Saucers! They can't attack your tank, but they can create quite a distraction. Don't forget while you're going after the high scores, the enemy tank is still aiming and firing at you.

* Saucers are a great way to earn points. They are, unfortunately, on the battlefield when other enemies are present. If you have a safe, clear shot, then go for them. If not, you can still take a pot shot at them. 
This is usually when you are spinning your tank around to deal with another enemy. If a saucer happens to be in the way, take a shot at it. You don't get points, however, if an enemy tank takes out a saucer. 

* If you do want to try for the big points that flying saucers bring, listen for the warning sound and try to fire while the enemy tank is waiting for its last shot to land...but make sure it doesn't land on you.

* Another great thing about this game is that you will only have to deal with one enemy at a time. For example, if the missile appears, then the tank will disappear so you can concentrate on the missile. 

* After destroying an enemy tank, prepare for the worst. Although there aren't formal levels to the game, Battlezone responds to your successes by increasing the speed and ferocity of enemy attacks.

- STAFF -

Project Leader : Morgan Hoff 
Programmer : Ed Rotberg (Game Play, also the tank treads) 
Hardware Engineer : Jed Margolin (3-D algorithms, Object Digitization, Hardware Sounds, Moon) 
Technician : Doug Snyder (also hardware design) 
Bit Slice Math Box : Mike Albaugh, Dan Pliskin   
Analog Vector Generator Design : Howard Delman 
Design of 3D Objects : Harry Jenkins, Roger Hector 
Volcano : Owen Rubin

- PORTS -

* CONSOLES: 
[US] Atari 2600 (1983) "Battlezone [Model CX2681]"
[JP] Atari 2600 (1983) 
Atari 2600 [EU] (1988) "Battlezone [Model CX2681P]" 
[US] Atari 5200 "Battlezone [Model CX5239]" (prototype only) 
Atari XEGS 
[US] Sony PlayStation (dec.31, 1996) "Arcade's Greatest Hits - The Atari Collection 1 [Model SLUS-00339]" 
[EU] Sega Saturn (1997) "Arcade's Greatest Hits - The Atari Collection 1 [Model T-25413H-50]" 
[US] Sega Saturn (june.30, 1997) "Arcade's Greatest Hits - The Atari Collection 1 [Model T-9706H]" 
[US] Nintendo SNES (aug.1997) "Arcade's Greatest Hits - The Atari Collection 1 [Model SNS-AW7E-USA]" 
[EU] Sony PlayStation (dec.1997) "Arcade's Greatest Hits - The Atari Collection 1 [Model SLES-00466]" 
[EU] Nintendo SNES (feb.26, 1998) "Arcade's Greatest Hits - The Atari Collection 1 [Model SNSP-AW7P-EUR]" 
[US] Sony PlayStation (2001) "Atari Anniversary Edition Redux [Model SLUS-01427]" 
[US] Sega Dreamcast (jul.2, 2001) "Atari Anniversary Edition [Model T-15130N]" 
[EU] Sony PlayStation (mar.1, 2002) "Atari Anniversary Edition Redux [Model SLES-03808]" 
[US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]"  
[US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" 
[EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" 
[EU] Sony PS2 (feb.18, 2005) "Atari Anthology [Model SLES-53061]" 
[JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" 
Microsoft XBOX 360 [XBLA] [US] [EU] (apr.16, 2008) 

* HANDHELDS: 
Atari Lynx [US] (1994) "Battlezone 2000 [Model PA2088]" 
[EU] Nintendo Game Boy (1996) "Arcade Classics - Battlezone & Super Breakout [Model DMG-ABSE-EUR]" 
[US] Nintendo Game Boy (oct.1996) "Arcade Classics - Battlezone & Super Breakout [Model DMG-ABSE-USA]" 
[US] Nintendo GBA (mar.25, 2002) "Atari Anniversary Advance [Model AGB-AAVE-USA]" 
[EU] Nintendo GBA (feb.14, 2003) "Atari Anniversary Advance [Model AGB-AAVP]" 
[US] Sony PSP (dec.19, 2007) "Atari Classics Evolved [Model ULUS-10325]" 
[AU] Sony PSP (mar.7, 2008) "Atari Classics Evolved" 
[US] Nintendo DS (nov.2, 2010) "Atari Greatest Hits Vol.1 [Model NTR-BR6E-USA]" 
[EU] Nintendo DS (feb.24, 2011) "Atari Greatest Hits Vol.1 [Model NTR-BR6P-EUR]" 

* COMPUTERS: 
[US] Apple II (1983) 
Commodore VIC-20 [US] (1983) 
[EU] Commodore C64 (1983) 
[US] Commodore C64 (1983) "Battlezone [Model RX8548]" 
PC [Booter] [US] (1983) 
[EU] Sinclair ZX Spectrum (1984) 
Tandy Color Computer [US] [US] (1985) "Rommel 3D" 
[EU] Atari ST (1986) 
Tandy Color Computer [US] (1988) "Turret" : written completely in Extended BASIC. 
PC [MS Windows 3.1x, 3.5"] [US] (1993) "Microsoft Arcade" 
[US] [EU] PC [MS Windows, CD-ROM] (2000) "Atari Arcade Hits 2" 
[US] PC [MS Windows, CD-ROM] (jul.9, 2001) "Atari Anniversary Edition" 
[EU] PC [MS Windows, CD-ROM] (dec.14, 2001) "Atari Anniversary Edition" 
[US] PC [MS Windows, CD-ROM] (2003) "Centipede & Battlezone" by Selectsoft 
[US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" 
[EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]" 

* OTHERS: 
[US] Nokia N-Gage (2005) "Atari Masterpieces Vol. I" 
[EU] Nokia N-Gage (oct.13, 2005) "Atari Masterpieces Vol. I" 
Apple Store (2012) "Atari Greatest Hits" 
Google Play (2012) "Atari Greatest Hits"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=210&o=2

$end

$apple2_flop_clcracked=bbugconc,
$bio

Apple II 5.25 disk. published 40 years ago:

Battling Bugs + Concentraction (c) 1982 Milliken Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230696&o=2

$end

$rx78_cart=battlot,
$bio

Bandai RX-78 cart. published 1 years ago:

Battlot (c) 2021 Inufuto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301617&o=2

$end

$spectrum_cass=batty,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Batty (c) 1987 Hit-Pak.

- STAFF -

Written by: Mark Crane

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77942&o=2

$end

$spectrum_cass=battyb,
$bio

Batty (c) 199? EDOS [Electronic Distribution of Software]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225820&o=2

$end

$cpc_flop=batty,battya,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Batty Cracked (c) 1987 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134003&o=2

$end

$cpc_flop=batty_t1,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Batty Trained (c) 1987 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134004&o=2

$end

$spectrum_cass=battya,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Batty (c) 1989 Encore [Elite Systems TM]

- TECHNICAL -

BARCODE: 5 012189 020149

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219627&o=2

$end

$cpc_cass=batty,
$bio

Amstrad CPC cass. published 35 years ago:

Batty (c) 1987 Encore [Elite Systems' TM]

- TECHNICAL -

BARCODE: 5 012189 040147

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82718&o=2

$end

$samcoupe_flop=batnball,
$bio

MGT SAM Coupé disk. published 30 years ago:

Batz 'n Balls (c) 1992 Revelation Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=302049&o=2

$end

$fmtowns_flop_misc=bau,
$bio

Fujitsu FM Towns disk. published 29 years ago:

Bau (c) 1993 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132264&o=2

$end

$spectrum_cass=baublebl,
$bio

Sinclair ZX Spectrum cass. published 10 years ago:

Bauble Blast! (c) 2012 Stonechat Productions

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=278236&o=2

$end

$cpc_flop=baudfuck,
$bio

Amstrad CPC 464 disk. published 29 years ago:

Baud Fuck (c) 1993 Crack'n'Rom

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123399&o=2

$end

$bbc_cass=treeknowg,
$bio

Acorn BBC Micro B cass. published 39 years ago:

Baum der Weisheit (c) 1983 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234532&o=2

$end

$pc98=baycity,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Bay City Elegy (c) 1994 Cocktail Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88993&o=2

$end

$info=bayroutej,bayroutejd,
$vgmplay=bayroute,
$bio

Arcade Video game published 33 years ago:

Bay-Route (c) 1989 SEGA Enterprises, Ltd.

A horizontal anti-terrorist shoot'em up / platform game.

- TECHNICAL -

Runs on the Sega "System 16B" hardware.
Game ID: 317-0115

Players: 2
Control: 8-way joystick
Buttons: 3

- TRIVIA -

Released in March 1989 in Japan.

This game title was based on lebanon civil war(1975~1990). and main enemy are displayed to Hezbollah, Terrorist group in lebaonon.

Export release: "Bay-Route [Model 317-0116]"

- STAFF -

Developed by SUNSOFT

Program: Yoshitaka Kawabe
Design: Kazuyuki Sugiura, Rieko Sakai, Masayuki Aikawa
Sound: Vial music, Michie Takemori, Shinichi Seya
Director: Kiharu Yoshidaatsuura

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=215&o=2

$end

$info=bayroute1,bayroute,bayrouted,
$bio

Arcade Video game published 33 years ago:

Bay-Route (c) 1989 SEGA Enterprises, Ltd.

Export release. Game developed in Japan. See the original Japanese release entry for more information about the game itself; "Bay-Route [Model 317-0115]".

- TECHNICAL -

Game ID: 317-0116

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97887&o=2

$end

$info=bayrouteb1,bayrouteb2,
$bio

Arcade Video game published 33 years ago:

Bay-Route (c) 1989 Datsu Electronics.

Pirate version of the Sega's Original game. See the original version for more information about the game itself; "Bay-Route [Model 317-0115]".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=33091&o=2

$end

$info=baywatch,bay_e400,bay_d300,bay_d400,bay_f201,
$bio

Pinball published 27 years ago:

Baywatch (c) 1995 Sega.

- TECHNICAL -

Sega Version 3 (BSMT2000 & 192 x 64 display)
Model Number : 38

Main CPU : M6808 (@ 1 MHz)
Sound CPU : Motorola M6809 (@ 2 MHz)
Display CPU : Motorola 68000 (@ 6 MHz)
Sound chips : BSMT2000 (@ 24 MHz)

- TRIVIA -

This game features speech samples from David Hasslehoff who plays Mitch Buchannon in the TV show from which Baywatch the pinball game is based on.

Sometimes during the attract mode demo, Sonic the Hedgehog pops up from the water wearing a dive mask which is ironic since Sonic is unable to swim in many of his games.

- STAFF -

Design by : Joe Kaminkow, Joe Balcer
Art by : Markus Rothkranz, Jeff Busch
Dots/Animation by : Jack Liddon, Kurt Andersen
Music & Sound by : Brian Schmidt
Software by : Neil Falconer, Lonnie D. Ropp, John Carpenter, Orin Day

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5211&o=2

$end

$spectrum_cass=bazam,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Bazam (c) 1985 Firminger, Alan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301907&o=2

$end

$pcecd=bazaru,
$bio

NEC PC-Engine CD published 26 years ago:

Bazaru Degozaru no Game Degozaru [Model HECD2025] (c) 1996 NEC Home Electronics, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58114&o=2

$end

$horizon=bazic,
$bio

BAZIC (c) 198? Micro Mike's

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265385&o=2

$end

$snes=bazoe,
$bio

Nintendo Super Famicom cart. published 29 years ago:

Bazoe! Mahou Sekai [Model SHVC-VM] (c) 1993 Hot-B.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61082&o=2

$end

$info=bazooka,bazookabr,
$bio

Arcade Video game published 46 years ago:

Bazooka (c) 1976 Project Support Engineering.

A black and white shoot'em up game where players use a mounted bazooka to fire at enemy jeeps, trucks, motorcycles and tanks that move across the screen. Try not to hit the ambulances or the people carrying the stretchers.

- TECHNICAL -

Cabinet dimensions : 72'' high x 26'' wide x 24'' deep.

There were 2 kinds of upright cabinets produced which differed in color and artwork. They are easiest distinguished in color of the bazooka (black or grey).

- TRIVIA -

Bazooka was first advertised in October 1976 and then was released in November of the same year.

Later re-released by Taito as "Cross Fire".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3794&o=2

$end

$spc1000_cass=bazooka,bazookaa,
$bio

Bazooka (c) 198? Samsung Software [Korea]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83487&o=2

$end

$c64_cass=bazbillm,
$bio

Commodore C64 cass. published 37 years ago:

Bazooka Bill (c) 1985 Melbourne House [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186919&o=2

$end

$spectrum_cass=bazookab_b,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Bazooka Bill (c) 1986 Melbourne House.

- STAFF -

Developed by Beam Software.

Graphics: Greg Holland

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77943&o=2

$end

$spectrum_cass=bazookab_a,
$bio

Bazooka Bill (c) 198? Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219096&o=2

$end

$c64_cass=bazbill,
$bio

Commodore C64 cass. published 36 years ago:

Bazooka Bill (c) 1986 Ricochet.

- TECHNICAL -

GAME ID: RC017

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145460&o=2

$end

$spectrum_cass=bazookab,
$bio

Bazooka Bill [Serie Leyenda] (c) 198? IBSA [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219277&o=2

$end

$snes=bazooka,
$bio

Nintendo Super NES cart. published 30 years ago:

Bazooka Blitzkrieg (c) 1992 Bandai.

There could be no other explanation. Initial speculation suggested a rogue computer virus planted by industrial terrorists. But whatever the cause, the results were devastating. The city has been overrun by thousands of Sylon's top-secret XT7 Cyborg-Commando Fighting Machines. These computer operated soldier robots were the latest advance in battlefield technology. Virtually indestructible, they were designed so our country's brave young men and women would never have to die in battle again. But, men and women were dying. Innocent civilians and children were being terrorized by these senseless cold-blooded metallic monsters. There was just one hope. Armed only with the Super NES Super Scope, you must fight your way into Sylon Inc.'s computer complex and vaporize the malfunctioning mainframe!

- TECHNICAL -

GAME ID: SNS-BY-USA

- TRIVIA -

Released in November 1992 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62768&o=2

$end

$tvc_flop=banyasz,banyasza,
$bio

Bányász (c) 198? Novotrade Rt. [Hungary]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112277&o=2

$end

$tvc_cass=banyasz,
$bio

Bányász (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112401&o=2

$end

$tvc_flop=bazis,
$bio

Bázis (c) 198? Software in LUX

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111738&o=2

$end

$tvc_cass=bazis,
$bio

Bázis (c) 198? Software in LUX

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112479&o=2

$end

$tvc_flop=bazisurh,
$bio

Bázis - űrhajós (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111817&o=2

$end

$cgenie_cass=baeng,
$bio

Colour Genie cass. published 39 years ago:

BängBäng - 2 player Gun fight (c) 1983 TCS [Trommeschläger Computer Studio]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264809&o=2

$end

$gba=bbball,
$bio

Nintendo GBA cart. published 18 years ago:

BB Ball [Model AGB-A8LJ-JPN] (c) 2004 Micott & Basara, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69819&o=2

$end

$nes=bbcar,
$bio

Famiclones cart. published 31 years ago:

BB Car (c) 1991 JY Co.

Unlicensed Chinese Famicom game/hack for the Russian market.

- TECHNICAL -

GAME ID: JY040

- STAFF -

Developed by: Hwang Shinwei

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83829&o=2

$end

$info=aa3000,
$bio

Computer published 33 years ago:

BBC A3000 (c) 1989 Acorn Computer, Ltd. [Cambridge, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228924&o=2

$end

$einstein=bbcbasic,
$bio

Tatung Einstein disk. published 38 years ago:

BBC BASIC (c) 1984 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136144&o=2

$end

$nimbus=bbcbasic,
$bio

RM Nimbus disk. published 36 years ago:

BBC BASIC (c) 1986 Research Machines, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237448&o=2

$end

$bbcb_flop_orig=bbcbonz,
$bio

Acorn BBC Micro B disk. published 35 years ago:

BBC Bonanza (c) 1987 Audiogenic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125457&o=2

$end

$info=bbcmarm,
$bio

Computer published 36 years ago:

BBC Master - ARM Evaluation System (c) 1986 Acorn Computer, Ltd. [Cambridge, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228940&o=2

$end

$info=bbcm,
$bio

Computer published 36 years ago:

BBC Master 128 (c) 1986 Acorn Computer, Ltd. [Cambridge, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228937&o=2

$end

$info=bbcm512,
$bio

Computer published 36 years ago:

BBC Master 512 (c) 1986 Acorn Computer, Ltd. [Cambridge, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228938&o=2

$end

$bbc_flop_80186=m512sys,
$bio

Acorn BBC Master w/ 80186 Co-Proc. disk. published 36 years ago:

BBC Master 512 System Discs (c) 1986 Acorn Computer, Ltd. [Cambridge, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272423&o=2

$end

$info=bbcmaiv,
$bio

Computer published 36 years ago:

BBC Master AIV (c) 1986 Acorn Computer, Ltd. [Cambridge, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228939&o=2

$end

$info=bbcmc,bbcmc_ar,
$bio

Computer published 36 years ago:

BBC Master Compact (c) 1986 Acorn Computer, Ltd. [Cambridge, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228941&o=2

$end

$bbcm_cart=demo,
$bio

Acorn BBC Master cart. published 36 years ago:

BBC Master Demonstration Cartridge (c) 1986 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231823&o=2

$end

$info=bbcmet,
$bio

Computer published 36 years ago:

BBC Master ET (c) 1986 Acorn Computer, Ltd. [Cambridge, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228942&o=2

$end

$info=bbcmt,
$bio

Computer published 36 years ago:

BBC Master Turbo (c) 1986 Acorn Computer, Ltd. [Cambridge, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228943&o=2

$end

$bbc_cass=mmind,
$bio

Acorn BBC/Electron cass. published 38 years ago:

BBC Mastermind (c) 1984 Mirrorsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51513&o=2

$end

$spectrum_cass=bbcmaste,bbcmaste_c,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

BBC Mastermind (c) 1984 Mirrorsoft.

BBC Mastermind is based on the quiz show Mastermind. In this game up to four players compete in two rounds of questions where they must answer as many questions correctly as they can in two minutes. 

In the first round, the players are asked questions based on their “speed subject” and the second round is a General Knowledge round. Every correct answer scores you one point. To save time players may pass a question and move onto the next one. Should the two minutes expire by the time the current question is asked, the player is allowed to give their answer. At the end of the two rounds the player with the highest score is declared the winner and Mastermind champion.

A Mastermind Quizmaster was also released, which allowed players to create their own questions and subjects and save onto a tape to load into the main game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77944&o=2

$end

$bbcb_flop_orig=mmind,
$bio

Acorn BBC Micro B disk. published 38 years ago:

BBC Mastermind (c) 1984 Mirrorsoft, Ltd. [England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125564&o=2

$end

$bbc_cass=mmindqm,
$electron_cass=mmindqm,
$bio

Acorn BBC/Electron cass. published 38 years ago:

BBC Mastermind Quizmaster (c) 1984 Mirrorsoft

- TECHNICAL -

Electron/BBC Dual tape.

- TRIVIA -

Retail price: £9.95

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52085&o=2

$end

$bbcb_flop_orig=mmindqm,
$bio

Acorn BBC Micro B disk. published 38 years ago:

BBC Mastermind Quizmaster (c) 1984 Mirrorsoft, Ltd. [England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125565&o=2

$end

$info=bbca,bbcb,bbcbp128,bbcbp,
$bio

Computer published 41 years ago:

BBC Micro (c) 1981 Acorn Computer, Limited.

- TRIVIA -

During the early 1980s, the BBC started what became known as the BBC Computer Literacy Project. The project was initiated partly in response to an extremely influential ITV documentary series The Mighty Micro, in which Dr Christopher Evans of the UK's National Physical Laboratory predicted the coming microcomputer revolution and its effect on the economy, industry, and lifestyle of the UK.

The BBC wanted to base its project on a microcomputer capable of performing various tasks which they could then demonstrate in their 1982 TV series The Computer Programme. The list of topics included programming, graphics, sound and music, teletext, controlling external hardware and artificial intelligence. It decided to adopt a microcomputer brand, then developed a fairly ambitious (for its time) specification and asked for takers. The BBC discussed the requirement with several companies including Sinclair Research, Newbury Laboratories, Dragon Data and Acorn Computers.

The Acorn team had already been working on an upgrade to their existing Atom microcomputer. Known as the Proton, it included better graphics and a faster 2 MHz MOS Technology 6502 central processing unit. The machine was only at the design stage at the time, and the Acorn team, composed largely of students including Steve Furber and Sophie Wilson, had one week to build a working prototype from the sketched designs. The team worked through the night to get a working Proton together to show the BBC. Not only was the Acorn Proton the only machine to match the BBC's specification, it also exceeded it in nearly every parameter.

The machine was released as the BBC Microcomputer on 1 December 1981 and became known affectionately as the Beeb. The machine was popular in the UK, especially in the educational market: about 80 per cent of British schools had a BBC microcomputer. As with Sinclair's ZX Spectrum and Commodore's C64, both released later in 1982, demand greatly exceeded supply. For some months, there were long delays before customers received the machines they had ordered. Efforts were made to market the machine in the United States and Germany.
By October 1983, the US operation reported that American schools had placed orders with it totalling $21 million.
In October 1984, while preparing a major expansion of its US dealer network, Acorn claimed sales of 85 per cent of the computers in British schools, and delivery of 40,000 machines per month.
That December, Acorn stated its intention to become the market leader in US educational computing. The New York Times considered the inclusion of local area networking to be of prime importance to teachers. The operation resulted in advertisements by at least one dealer in Interface Age magazine, but ultimately the attempt failed. The success of the machine in the UK was due largely to its acceptance as an educational computer – UK schools used BBC Micros to teach computer literacy, information technology skills and a generation of games programmers. Acorn became more known for its model B computer than for its other products. Some Commonwealth countries, including India, started their own Computer Literacy programs around 1987 and used the BBC Micro, a clone of which was produced by the Semiconductor Complex Limited and named the SCL Unicorn.

An advantage for the BBC Micro in the educational market was its durable construction. Both casing and keyboard were built solidly and able to cope with abuse by schoolchildren.

The Model A and the Model B were priced initially at £235 and £335 respectively, but increasing almost immediately to £299 and £399 due to increased costs. Acorn anticipated the total sales to be around 12,000 units, but eventually more than 1.5 million BBC Micros were sold.

The cost of the BBC Models was high compared to competitors such as the ZX Spectrum and the C64, and from 1983 Acorn attempted to counter this by producing a simplified but largely compatible version intended for game playing, the 32K Acorn Electron.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=34777&o=2

$end

$info=bbcb_de,bbcb_us,
$bio

Computer published 40 years ago:

BBC Micro Model B (c) 1982 Acorn Computer, Ltd. [Cambridge, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228936&o=2

$end

$archimedes=bbcbemu,
$bio

Acorn Archimedes disk. published 32 years ago:

BBC Model B Emulator (c) 1990 Acorn Computer, Ltd. [Cambridge, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115828&o=2

$end

$electron_flop=bbcmusic,
$bio

Acorn Electron 3.5in. disk. published 15 years ago:

BBC Music Demo World (c) 2007 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129731&o=2

$end

$bbc_cass=bbcmusyn,
$bio

BBC Music Synthesizer (c) 19?? Bug Byte

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51514&o=2

$end

$info=guab,
$bio

Video Slot Machine published 36 years ago:

BBC Radio 1's Give Us A Break (c) 1986 JPM International.

A trivia quiz game with cash prizes.

- TRIVIA -

Released in July 1986.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15864&o=2

$end

$bbc_rom=ats238,ats250,
$bio

BBC Teletext Ver.2 (c) 198? BBC Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231746&o=2

$end

$bbcb_flop=z88link,
$bio

Acorn BBC Micro B disk. published 34 years ago:

BBC-Z88 Transfer Link (c) 1988 Watford Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240598&o=2

$end

$bbc_rom=pk87,
$bio

Acorn BBC ROM published 35 years ago:

BBC/PK-232 Ver.1.00 (c) 1987 Copestake, Ian

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289482&o=2

$end

$bbc_rom=pk232,
$bio

Acorn BBC ROM published 35 years ago:

BBC/PK-232 Ver.1.01 (c) 1987 Copestake, Ian

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289483&o=2

$end

$info=bbl380,
$bio

BBL-380 (c) 200? BaoBaoLong.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131380&o=2

$end

$bbc_cass=bcbill,
$bio

Acorn BBC/Electron cass. published 38 years ago:

BC Bill (c) 1984 Imagine

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51515&o=2

$end

$dragon_cass=bcbill,
$bio

Dragon cass. published 38 years ago:

BC Bill (c) 1984 Imagine Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116654&o=2

$end

$c64_cass=bcquest2,
$bio

Commodore C64 cass. published 34 years ago:

BC II - Grog's Revenge (c) 1988 Power House, The.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145461&o=2

$end

$megacd=bcracers,bcracersd,bcracersda,
$bio

Sega Mega-CD published 28 years ago:

BC Racers (c) 1994 Core Design

- TECHNICAL -

GAME ID: T-115075-50

- TRIVIA -

The game took eight or nine months to develop. Its working title was Chuck Rally.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60589&o=2

$end

$segacd=bcracers,
$bio

Sega CD published 27 years ago:

BC Racers (c) 1995 Core Design

North American release. Game developed in Europe. See the original for more information; "BC Racers [Model T-115075-50]".

- TECHNICAL -

GAME ID: T-115075

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60694&o=2

$end

$32x=bcracers,
$bio

Sega Genesis 32X cart. published 27 years ago:

BC Racers (c) 1995 Front Street Publishing.

Portage of the MEGA CD game.

- TECHNICAL -

GAME ID: T-7901B

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84394&o=2

$end

$coleco=bcquest,bcquestc,
$bio

Colecovision cart. published 39 years ago:

BC's Quest for Tires (c) 1983 Sierra On-Line, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53244&o=2

$end

$c64_cart=bcquest,
$bio

Commodore C64 cart. published 39 years ago:

BC's Quest for Tires (c) 1983 Sierra On-Line, Incorporated.

- STAFF -

Programmed by: Chuck Benton

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53509&o=2

$end

$apple2_flop_orig=bcqft,
$apple2_flop_clcracked=bcqft,
$bio

Apple II 5.25 disk. published 39 years ago:

BC's Quest for Tires (c) 1983 Sierra On-Line, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229104&o=2

$end

$ibm5150=bcquest,
$bio

IBM PC 5.25in. disk. published 38 years ago:

BC's Quest for Tires (c) 1984 Sierra On-Line, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83581&o=2

$end

$c64_cass=bcquest,
$bio

Commodore C64 cass. published 38 years ago:

BC's Quest for Tires (c) 1984 Software Projects.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145462&o=2

$end

$spectrum_cass=bcsquest,bcsquesta,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

BC's Quest for Tires (c) 1985 Software Projects

- STAFF -

Spectrum conversion by: Michael Davis

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77946&o=2

$end

$coleco=bcquest2,bcquest2c,bcquest2ca,
$bio

Colecovision cart. published 38 years ago:

BC's Quest for Tires II - Grog's Revenge (c) 1984 Coleco Industries, Incorporated.

- TRIVIA -

Released in April 1985.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53245&o=2

$end

$a800=bcquest,
$bio

Atari 400/800 cart. published 39 years ago:

BC's Quest for Tires (c) 1983 Sierra On-Line, Incorporated.

- TECHNICAL -

Model OTL-201

- TRIVIA -

Known bugs:
When starting a new level, sometimes the game will start you right in front of a rock or hole.

- STAFF -

Programmed by: Chuck Benton

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49300&o=2

$end

$cpc_flop=bcmelbus,
$bio

Amstrad CPC 464 disk. published 15 years ago:

BCM El Buscador de Codigo (c) 2007 ESPbasic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133997&o=2

$end

$cpc_flop=bcmtheco,
$bio

Amstrad CPC 464 disk. published 15 years ago:

BCM The Code Searcher (c) 2007 ESPbasic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133998&o=2

$end

$bbc_rom=bcpl,
$bio

Acorn BBC ROM published 40 years ago:

BCPL (c) 1982 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145125&o=2

$end

$bbc_flop_32016=bcpl,
$bio

Acorn BBC w/ 32016 Co-Proc. disk. published 36 years ago:

BCPL (c) 1986 Acorn Computer, Ltd. [Cambridge, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272434&o=2

$end

$bbcb_flop=bcplcalc,
$bio

Acorn BBC Micro B disk. published 39 years ago:

BCPL Calculations Package (c) 1983 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240581&o=2

$end

$bbcb_flop=bcplsgen,
$bio

Acorn BBC Micro B disk. published 39 years ago:

BCPL Stand Alone Generator (c) 1983 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240580&o=2

$end

$bbcb_flop=bcplutil,
$bio

Acorn BBC Micro B disk. published 39 years ago:

BCPL Utilities (c) 1983 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240579&o=2

$end

$info=bcs3,
$bio

Computer published 38 years ago:

BCS 3 Ver.2 (c) 1984 Schiller, Eckhard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233728&o=2

$end

$info=bcs3a,bcs3b,bcs3c,bcs3d,
$bio

Computer published 36 years ago:

BCS 3 Ver.3 (c) 1986 Schiller, Eckhard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233729&o=2

$end

$dmv=bdsc,
$bio

BD Software C Compiler (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233887&o=2

$end

$cpc_flop=bdstory1,bdstory101,
$bio

Amstrad CPC 464 disk. published 31 years ago:

BD Story 1 (c) 1991 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123832&o=2

$end

$cpc_flop=bdstory2,bdstory201,
$bio

Amstrad CPC 464 disk. published 31 years ago:

BD Story 2 (c) 1991 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123833&o=2

$end

$apogee=bdashall,
$bio

BDASHALL (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235319&o=2

$end

$apogee=bdashfrm,
$bio

BDASHFRM (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235320&o=2

$end

$apogee=bdashsmr,
$bio

BDASHSMR (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235321&o=2

$end

$horizon=110disk,109disk,112disk,111disk,
$bio

BDS C COMPILER (c) 198? Brain Damage Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232338&o=2

$end

$pce_tourvision=beball,
$bio

TOURVision cart. published 31 years ago:

Be Ball (c) 1991 TOURVision.

Unofficial Spanish coin-op version.

- TECHNICAL -

Cart. ID: 93

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101129&o=2

$end

$pce=beball,
$vgmplay=chewman_tg16,
$bio

NEC PC-Engine HuCARD published 32 years ago:

Be Ball (c) 1990 Hudson Soft [Hudson Group].

Be Ball is a single-screen action puzzle by Hudson Soft. In ancient China, the evil sorcerer Ch?manf? (aka Chew-man-fu) has selfishly taken over the holy tower. An ermite monk sends two of his disciples, the young Rin Rin and Ran Ran, to enter the large tower made out of countless mazes, all filled with monsters and deadly hazards created by the sorcerer's magic powers. The goal of the game is to move four large and colored marbles (red, blue, black and green) onto their respective color pads within a time limit. However, nasty creatures (hedgehogs, tortoises, giant apes and so forth) try to stop our heroines and prevent them to perform their sworn duty. And this is where the ability to kick comes handy - the young monks can strike the colored orbs, sending them flying across the screen and damaging enemies along the way. The same technique can be used to crack and destroy walls from the playfield. From time to time, special icons appear and give the little girls special powers, such as red circles (kill all creatures), clocks (freeze time), bowls of soup (attract creatures), skulls (reduce the girl's life) and so forth. Diamonds can also be collected along the way to unlock bonus stages rewarding the player with extra lives. Be Ball includes a two-player mini-game called KickBall and a level editor where custom stages can be created and stored on any backup Ram units. Be Ball consists of five areas made out of ten stages each and features a password system. Finally, a two simultaneous players mode is also available.

- TECHNICAL -

[Model HC90028]

- TRIVIA -

Be Ball was released on March 30, 1990 in Japan for 5200 Yen.

- STAFF -

Design: Yumi, Bimbo, Simo Tuma
Sound: N. IDE
Program: Wacky
Thanks to: MR. URA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49154&o=2

$end

$pc98=begirl,begirla,
$bio

Be Girl (c) 19?? Pascal2.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88994&o=2

$end

$msx2_flop=bebopbt,bebopbta,bebopbtd,
$bio

MSX 2 disk. published 28 years ago:

Be-Bop Bout (c) 1994 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101495&o=2

$end

$nes=bebophs,
$bio

Nintendo Famicom cart. published 34 years ago:

ビー・バップ・ハイスクール 高校生極楽伝説 (c) 1988 Data East Corp.
(Be-Bop High School - Koukousei Gokuraku Densetsu)

- TECHNICAL -

Game ID: DFC-EP

- TRIVIA -

Be-Bop High School was released on March 30, 1988 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53871&o=2

$end

$pc98=beyond,beyondd,
$bio

NEC PC-9801 Series 5.25in. disk. published 26 years ago:

Be-Yond - Kurodaishou ni Mirareteru (c) 1996 Silky's.

- TECHNICAL -

MEDIA: FD x7

- TRIVIA -

Released on August 30, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88995&o=2

$end

$cpc_cass=bbuggy,
$bio

Amstrad CPC cass. published 35 years ago:

Beach Buggy Simulator (c) 1987 Silverbird Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82720&o=2

$end

$spectrum_cass=beachbug,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Beach Buggy Simulator (c) 1988 Silverbird Software.

You've just bought yourself a shiny new beach buggy and entered the Dune Trials to show everyone how excellent it is. Burn across the sand hills, jump over the rocks and fire, and if you have to, shoot out the helicopters. Beat the clock and qualify for the next, harder, round.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77947&o=2

$end

$c64_cass=bbuggysim,
$bio

Commodore C64 cass. published 34 years ago:

Beach Buggy Simulator (c) 1988 Silverbird Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145463&o=2

$end

$spectrum_cass=beachbugm,
$bio

Beach Buggy Simulator (c) 198? MCM Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219304&o=2

$end

$cpc_flop=bbuggy,bbuggy_c1,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Beach Buggy Simulator Cracked (c) 1987 Dog, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122966&o=2

$end

$cpc_flop=bbuggy_c2,
$bio

Beach Buggy Simulator cracked (c) 199? Fatality

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265288&o=2

$end

$cpc_flop=bbuggy_t1,
$bio

Beach Buggy Simulator trained (c) 199? Campbell, Nicholas

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265289&o=2

$end

$saturn=beachrea,
$bio

Sega Saturn CD published 24 years ago:

Beach De Reach [Model T-29004G] (c) 1998 MYCOM

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58941&o=2

$end

$info=wbbc97,
$bio

Arcade Video game published 25 years ago:

Beach Festival World Championship 1997 (c) 1997 Comad Industry Company, Limited.

A volleyball game that features international teams of both men and women contesting in the World Beach Ball Championship.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 10 Mhz), Zilog Z80 (@ 4 Mhz)
Sound Chips : YM3812 (@ 3.579545 Mhz), OKI6295 (@ 8 Khz)

Players : 2
Control : 8-way Joystick
Buttons : 3

- TRIVIA -

This game might be a code rip-off of the game "Power Spikes".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3995&o=2

$end

$bbc_cass=beachead,
$electron_cass=beachead,
$bio

Acorn BBC/Electron cass. published 38 years ago:

Beach Head (c) 1984 US Gold.

- TECHNICAL -

Electron Side A
BBC Side B

- TRIVIA -

Retail price: £9.95

- STAFF -

By: Peter Johnson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51539&o=2

$end

$mo5_qd=beachead,
$bio

Thomson MO5 QDD disk. published 37 years ago:

Beach Head (c) 1985 FIL [France Image Logiciel]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236892&o=2

$end

$electron_cass=beacheada,
$bio

Acorn BBC/Electron cass. published 34 years ago:

Beach Head (c) 1988 Americana Soft.

- TECHNICAL -

Electron Side A
BBC Side B

- TRIVIA -

Retail price: £2.99

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=45713&o=2

$end

$info=bhead2k,bhead2ka,
$bio

Arcade Video game published 22 years ago:

Beach Head 2000 (c) 2000 Tsunami Visual Technologies.

As a lone gunner, you are the last line of defense against an overwhelming onslaught of enemy fire. You will be rattled as your machine gun spits out rounds, and jolted as you fire the cannon. Feel the force as you volley missiles at incoming aircraft, and strive to keep an edge on the enemy as you experience the torque of being hit by enemy rounds. Put to life by motion incorporating six degrees of freedom, Beach Head 2000 will keep you on the edge of your seat until the bitter battle's end!
* Play your way through 25 levels of increasing difficulty and enemy strategies to send the intruders packing!
* Defend your homeland from armored personnel carrier, roaring tanks, transport helicopters, infantry battalions, heavy bombers, and lightning-fast attack jets!
* Feel the rattling of your machine gun, and be jolted as you volley cannon rounds. Strive to keep an edge on the enemy as you experience the torque of being hit by enemy rounds.

- TECHNICAL -

Tsumo Multi-Game Motion System

- TRIVIA -

Released in September 2001.

A 'Special Edition' was released.

- UPDATES -

SPECIAL VERSION :
* Player selectable with a choice of 3 distinctly different enemies.
* Enhanced targeting control.
* Turn bloodshed ON or OFF.

- SERIES -

1. Beach Head 2000 (2000)
2. Beach Head 2002 (2002)
3. Beach Head 2003 - Desert War (2003)

- PORTS -

* CONSOLES:
Sony PlayStation [Unreleased Prototype]

* COMPUTERS:
PC (2000)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4348&o=2

$end

$info=bhead2k2,
$bio

Arcade Video game published 20 years ago:

Beach Head 2002 (c) 2002 Global VR.

'Beach Head 2002' puts players in the position of a lone soldier, charged with defending a vital inland command post against an imminent airborne assault. With the beach invasion repulsed, players are sent to the rear. The enemy is determined to launch an all-out airborne assault in the rear. Paratroopers, infantry, tanks, armored cars, helicopters and gun-ships converge onto the battlefield. Adding to the madness is the re-introduction of the player's former drill sergeant, whose exclusive assignment is to 'inspire' and 'motivate' players.

- TECHNICAL -

VR Vortek V3 System

- TRIVIA -

Released in May 2003.

Michael Jackson used to own this game. It was sold at the official Michael Jackson Auction on Apr. 24th, 2009.

- SERIES -

1. Beach Head 2000 (2000)
2. Beach Head 2002 (2002)
3. Beach Head 2003 - Desert War (2003)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11405&o=2

$end

$info=bhead2k3,
$bio

Arcade Video game published 19 years ago:

Beach Head 2003 - Desert War (c) 2003 Global VR.

Meeting little resistance in the desert, the main coalition force presses onward to victory. Your lonely mission to remain behind as rear-guard becomes a ferocious clash when the enemy's elite forces regroup to wage a last desperate surprise attack. The enemy thought it would be easy to roll over you and chew through the unsuspecting coalition force. They were dead wrong. 'Beach Head 2003 - Desert War' continues the top-earning series with lightning-fast gameplay and amazing new desert-themed graphics.

- TECHNICAL -

VR Vortek V3 System

- TRIVIA -

Beach Head 2003 was released in May 2003 in USA.

- SERIES -

1. Beach Head 2000 (2000)
2. Beach Head 2002 (2002)
3. Beach Head 2003 - Desert War (2003)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11404&o=2

$end

$apple2_flop_orig=bchlndng,
$apple2_flop_clcracked=beachlnd,
$bio

Apple II 5.25 disk. published 38 years ago:

Beach Landing (c) 1984 Optimum Resource

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107145&o=2

$end

$apple2_flop_misc=bchldng,
$bio

Apple II 5.25 disk. published 38 years ago:

Beach Landing cracked (c) 1984 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232943&o=2

$end

$info=beachpt,
$bio

Video Slot Machine published 20 years ago:

Beach Patrol (c) 2002 Atronic.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=7716&o=2

$end

$cpc_flop=beachrai,
$bio

Amstrad CPC type-in published 36 years ago:

Beach Raid (c) 1986 Hebdogiciel [France]

- STAFF -

By: Olivier DEMANGEL

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120562&o=2

$end

$info=beachspi,
$bio

Arcade Video game published 21 years ago:

Beach Spikers - Virtua Beach Volleyball (c) 2001 Sega.

The typical summer sport, beach volleyball, became an arcade game! Not only the beach volleyball fans but also all the game fans will be extremely excited by the new type of sports game.

- TECHNICAL -

Sega Naomi 2 (GD-Rom) Hardware
CPU : SH-4 128-bit RISC CPU (200 MHz 360 MIPS / 1.4 GFLOPS)
Graphic Engine : 2 x PowerVR 2 (PVR2DC-CLX2) GPU's 
Geometry Processor : Custom Videologic T+L chip "Elan" (100mhz) - (Under Heatsink)
Sound Engine : ARM7 Yamaha AICA 45 MHZ (with internal 32-bit RISC CPU, 64 channel ADPCM)
Main Memory : 32 MByte 100Mhz SDRAM
Graphic Memory : 32 MByte
Model Data Memory : 32MByte
Sound Memory : 8 MByte

- TRIVIA -

Released in July 2001.

- PORTS -

* CONSOLES:
Nintendo GameCube [DOL-GBSJ-JPN] (Jul.2002)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3691&o=2

$end

$amigaocs_flop=bchvolly,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Beach Volley (c) 1989 Ocean Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73531&o=2

$end

$cpc_cass=bchvolly,
$bio

Amstrad CPC cass. published 33 years ago:

Beach Volley (c) 1989 Ocean Software, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82728&o=2

$end

$cpc_flop=bchvolly,bchvollyb,bchvollya,bchvolly_t2,bchvolly_t1,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Beach Volley (c) 1989 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120365&o=2

$end

$specpls3_flop=beachvol,
$bio

Sinclair ZX Spectrum+3 disk. published 33 years ago:

Beach Volley (c) 1989 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147527&o=2

$end

$spectrum_cass=beachvol,
$bio

Beach Volley (c) 198? Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219097&o=2

$end

$cpc_flop=microclu01a,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Beach Volley + Adidas Championship Tie Break [Model MCD-029] (c) 1991 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120812&o=2

$end

$cpc_flop=bchvollysa,bchvollysb,bchvollys,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Beach Volley [Model AMD 175] (c) 1989 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120364&o=2

$end

$gbcolor=beachbal,beachbalp,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Beach'n Ball (c) 2001 Infogrames Interactive, Incorporated.

- TECHNICAL -

GAME ID: CGB-BVBP-EUR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67560&o=2

$end

$spectrum_cass=beachhd,beachhdc,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Beach-Head (c) 1984 US Gold

- STAFF -

Spectrum coding by: David J. Anderson, Ian Morrison
Loading Screen by: F. David Thorpe

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77948&o=2

$end

$bbcb_flop_orig=beachead,
$bio

Acorn BBC Micro B disk. published 38 years ago:

Beach-Head (c) 1984 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125567&o=2

$end

$cpc_cass=beachead,
$bio

Amstrad CPC cass. published 37 years ago:

Beach-Head (c) 1985 Access Software, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82722&o=2

$end

$apple2_flop_orig=bchead,
$apple2_flop_misc=beachead,
$bio

Apple II 5.25 disk. published 37 years ago:

Beach-Head (c) 1985 Access Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107146&o=2

$end

$msx1_flop=beachead,
$bio

MSX disk. published 37 years ago:

Beach-Head (c) 1985 Eaglesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109009&o=2

$end

$pro128_cass=beachead,
$bio

Olivetti PC-128 cass. published 37 years ago:

Beach-Head (c) 1985 Olivetti Prodest

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118153&o=2

$end

$cpc_flop=beacheadc,beachead_t1,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Beach-Head (c) 1985 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118921&o=2

$end

$c64_cass=beachhead,
$bio

Commodore C64 cass. published 37 years ago:

Beach-Head (c) 1985 US Gold, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145464&o=2

$end

$x07_cass=beachead,
$bio

Canon X-07 type-in published 35 years ago:

Beach-Head (c) 1987 Shift Editions [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=138524&o=2

$end

$spectrum_cass=beachhda,beachhdd,
$bio

Beach-Head (c) 198? Americana Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146662&o=2

$end

$msx1_cart=beachead,
$bio

Beach-Head (c) 19?? Access Software, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76591&o=2

$end

$apple2_flop_misc=bchhdcr,
$bio

Apple II 5.25 disk. published 37 years ago:

Beach-Head cracked (c) 1985 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232945&o=2

$end

$spectrum_cass=beachhd2,beachhd2c,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Beach-Head II (c) 1985 US Gold

- STAFF -

Spectrum version by: David J. Anderson, Ian Morrison
Loading Screen by: F. David Thorpe

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77949&o=2

$end

$apple2_flop_misc=bchhead2,bchh2cr,bchh2cra,
$bio

Apple II 5.25 disk. published 37 years ago:

Beach-Head II (c) 1985 Access Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107147&o=2

$end

$spectrum_cass=beachhd2d,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Beach-Head II (c) 1985 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289810&o=2

$end

$c64_cass=beachhd2,
$bio

Commodore C64 cass. published 37 years ago:

Beach-Head II (c) 1985 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=297927&o=2

$end

$c64_cass=beachhd2e,
$bio

Commodore C64 cass. published 37 years ago:

Beach-Head II (c) 1985 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=297928&o=2

$end

$spectrum_cass=beachhd2b,
$bio

Beach-Head II (c) 198? Dro Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219698&o=2

$end

$spectrum_cass=beachhd2a,
$bio

Beach-Head II (c) 198? Americana Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225778&o=2

$end

$cpc_cass=beached2,
$bio

Amstrad CPC cass. published 36 years ago:

Beach-Head II - The Dictator Strikes Back (c) 1986 Access Software, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82725&o=2

$end

$cpc_flop=beached2,beached2a,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Beach-Head II - The Dictator Strikes Back (c) 1986 US Gold, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119394&o=2

$end

$cpc_flop=beachead,beacheadb,beacheada,beachead_c1,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Beach-Head [Model 07001] (c) 1985 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118920&o=2

$end

$msx1_cass=beachead,
$bio

MSX cass. published 35 years ago:

Beach-Head (c) 1987 Eaglesoft.

- TECHNICAL -

GAME ID: 1408/8408

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94474&o=2

$end

$spectrum_cass=beachhdb,beachhde,
$bio

Beach-Head (c) 198? Dro Soft.

Spanish release.

- TECHNICAL -

GAME ID: 2MT138

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146663&o=2

$end

$mo5_cass=beachead,beacheada,beacheadb,beacheadc,
$to7_cass=beachead,
$bio

Thomson MO5/TO7 cass. published 37 years ago:

Beach-Head (c) 1985 FIL [France Image Logiciel]

- TECHNICAL -

GAME ID: BH 1055

FACE A: TO7
FACE B: MO5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108155&o=2

$end

$to7_qd=beachead,
$bio

Thomson TO7 Quick Disk published 37 years ago:

Beach-Head (c) 1985 FIL [France Image Logiciel]

- TECHNICAL -

GAME ID: BH QD 005

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108648&o=2

$end

$spectrum_cass=beaconad,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Beacon Adventure (c) 1984 Sinclair User

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288061&o=2

$end

$apple2_flop_orig=beaglbag,
$bio

Apple II 5.25 disk. published 39 years ago:

Beagle Bag (c) 1983 Beagle Bros.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272232&o=2

$end

$apple2_flop_orig=beaglbsc,
$bio

Apple II 5.25 disk. published 39 years ago:

Beagle BASIC (c) 1983 Beagle Bros.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272231&o=2

$end

$apple2gs_flop_misc=begldraw,
$apple2gs_flop_orig=begldraw,
$bio

Apple IIGS disk. published 33 years ago:

Beagle Draw (c) 1989 Beagle Bros.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115322&o=2

$end

$apple2_flop_orig=beagrafx,
$bio

Apple II 5.25 disk. published 37 years ago:

Beagle Graphics (c) 1985 Beagle Bros.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272233&o=2

$end

$apple2gs_flop_misc=beglwrit,
$bio

Apple IIGS disk. published 35 years ago:

BeagleWrite GS (c) 1987 Beagle Bros.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115206&o=2

$end

$apple2_flop_orig=bglwrt3235,
$bio

Apple IIc+ 3.5in. disk. published 33 years ago:

BeagleWrite Ver. 3.2 (c) 1989 Beagle Bros.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294560&o=2

$end

$spectrum_cass=beakyand_a,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Beaky and the Egg Snatchers (c) 1984 Fantasy Software.

- STAFF -

Written by: Bob Hamilton

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77951&o=2

$end

$spectrum_cass=beakyand,
$bio

Beaky and the Egg Snatchers (c) 198? Paxman Promotions [Geoffs Records div.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225550&o=2

$end

$psx=bealphar,
$bio

Sony PlayStation CD published 22 years ago:

Bealphareth (c) 2000 Sony Computer Ent., Inc.

- TECHNICAL -

[Model SCPS-10138]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84945&o=2

$end

$amigaocs_flop=beam,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Beam (c) 1989 Magic Bytes

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73532&o=2

$end

$sv8000=beamgala,
$bio

Beam Galaxian (c) 19?? Bandai Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287456&o=2

$end

$info=beaminv,
$bio

Arcade Video game published 43 years ago:

Beam Invader (c) 1979 Tekunon Kougyou.

A "Space Invaders" clone by TK.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 2 Mhz)

Players : 2
Control : paddle
Buttons : 1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=217&o=2

$end

$dragon_cass=beamrider,
$bio

Dragon cass. published 38 years ago:

Beam Rider (c) 1984 Microdeal

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116325&o=2

$end

$msx1_cart=beamridr,
$bio

MSX cart. published 38 years ago:

Beam Rider (c) 1984 Pony Canyon, Inc.

- TECHNICAL -

GAME ID: R48X5502

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76592&o=2

$end

$amigaocs_flop=beambend,
$bio

Commodore Amiga 500 disk. published 25 years ago:

Beambender (c) 1997 Epic Marketing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73533&o=2

$end

$alphasmart_kapps=beamer_uk_1_01,
$bio

AlphaSmart 3000 soft. published 10 years ago:

Beamer (c) 2012 Renaissance Learning, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287391&o=2

$end

$coleco=beamridr,
$bio

Colecovision cart. published 39 years ago:

Beamrider (c) 1983 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53246&o=2

$end

$c64_cart=beamridr,
$bio

Commodore C64 cart. published 38 years ago:

Beamrider (c) 1984 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53516&o=2

$end

$msx1_cass=beamridr,
$bio

MSX cass. published 38 years ago:

Beamrider (c) 1984 Activision, Inc. [Santa Clara, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94475&o=2

$end

$spectrum_cass=beamridef,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Beamrider (c) 1987 Firebird Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226703&o=2

$end

$msx1_flop=beamridr,
$bio

Beamrider cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229871&o=2

$end

$a2600=beamridr,
$bio

Atari 2600 cart. published 38 years ago:

Beamrider (c) 1984 Activision, Inc.

A beam matrix of iridescent blue engulfs the distant blackness of Earth-Space. You stand watching. First mesmerized, you now realize the beams carry weapons. Frightening creations in endless configurations. Intriguing to watch, but will you, yes you, dear reader, take action? You will??!! Then roll up your sleeves, mount these beams and... ride!!

Animated graphics create a 3-D perspective that virtually pulls you into the screen. Pulsating sound effects intensify the constant array of new objects that zip from beam to beam. Beamrider combines tomorrow's technology with designer Dave Rolfe's fantastic imagination to forge the challenge you'll return to again and again!

- TECHNICAL -

Model AZ-037

- TRIVIA -

Beamrider for Atari 2600 was released on January 24, 1984 in North America.

- TIPS AND TRICKS -

Greetings from sector 26 and moving! If you want to make it to the outer sectors, pay attention to these tips.

Maintain precise control by learning to TAP the Control Stick to move your ship a single beam at a time. And stay near the center beams so you won't get boxed into a corner with nowhere to run.

Zap the white enemy saucers as early in their approach as possible. And check this out: You can hit them when they're slightly off the beam, before they can drop their missiles.

When you see a yellow rejuvenator, don't abandon all caution as you move to catch it or you'll likely wreck your ship. If an enemy object is blocking the rejuvenator, you can use a torpedo to blast it out of the way. Then,  catch the rejuvenator. But remember, you only have three torpedoes and they're your only weapon against the Sector Sentinel.

And while we're on the subject, when the Sentinel is about to approach, don't sit on the beam you plan to shoot from. Green Blockers will swarm on to it immediately! Instead, wait on a beam you're not going to shoot from (like the one nearest the Sentinel's first sighting). As soon as the Blockers are 'locked' onto that beam, zip over to an unblocked beam and torpedo the ship.

Last, but not least, take time to notice the enemy attack movements. They generally follow a pattern of motion that allows you to anticipate many of their moves.

- STAFF -

Developed by Cheshire Engineering.

Programmer: Dave Rolfe

- PORTS -

* CONSOLES:
[US] Sony PlayStation 2 (nov.19, 2002) "Activision Anthology [Model SLUS-20588]" 
[EU] [AU] Sony PlayStation 2 (2003) "Activision Anthology [Model SLES-51313]" 

* HANDHELDS:
[US] Nintendo Game Boy Advance (dec.9, 2003) "Activision Anthology [Model AGB-BAVE-USA]" 
[US] Sony PSP (nov.8, 2006) "Activision Hits Remixed [Model ULUS-10186]" 
[EU] Sony PSP (feb.9, 2007) "Activision Hits Remixed [Model ULES-00640]" 
[AU] Sony PSP (feb.14, 2007) "Activision Hits Remixed [Model ULES-00640]" 

* COMPUTERS:
[US] PC [Microsoft Windows, CD-ROM] (oct.2003) "Activision Anthology: Remix Edition" 
[US] Apple Macintosh [CD-ROM] (2003) "Activision Anthology: Remix Edition" 

* OTHERS:
[US] Android (aug.30, 2012) "Activision Anthology"
[US] Apple iPhone/iPad (aug.30, 2012) "Activision Anthology [Model 542727742]" 
[US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50247&o=2

$end

$a800=beamridr,
$bio

Atari 400/800 cart. published 38 years ago:

Beamrider (c) 1984 Activision.

- TECHNICAL -

Model CA-009-04

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49303&o=2

$end

$a2600=beamridre,
$bio

Atari 2600 cart. published 38 years ago:

Beamrider (c) 1984 Activision, Inc.

PAL release. Game developed in USA. For more information, please see the NTSC release's entry; "Beamrider [Model AZ-037]".

- TECHNICAL -

Model EAZ-037-04I

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=285060&o=2

$end

$a5200=beamridr,
$bio

Atari 5200 cart. published 39 years ago:

Beamrider (c) 1983 Activision.

The Restrictor Shield, 99 sectors deep, now surrounds the Earth. You are the Beamrider, on a mission to clear the Shield. There you must demolish an onslaught of alient frights as you dodge from beam to beam. Sector after sector, the deluge deepens...

- TECHNICAL -

Model FZ-009

- SCORING -

Points are scored each time an enemy saucer, chirper ship or Sector Sentinel is destroyed. Point values increase as you progress to higher sectors.

The exact point value for each hit appears in red, briefly replacing your score the moment an enemy craft is destroyed.

Also, if you manage to destroy the Sector Sentinel, you'll receive an additional bonus for each ship in your fleet.

- TIPS AND TRICKS -

Tips from Dave Rolfe, designer of Beamrider
(Dave Rolfe is a seasoned software designer, with an academic background in engineering and computer science. In his spare time, he can be found bicycling or listening to rock 'n roll.)

"Greetings from sector 26 and moving! If you want to make it to the outer sectors, pay attention to these tips."

"Maintain precise control by learning to TAP the Control Stick to move your ship a single beam at a time. And stay near the center beams so you won't get boxed into a corner with nowhere to run."

"Zap the white enemy saucers as early in their approach as possible. And check this out: You can hit them when they're slightly off the beam, before they can drop their missiles."

"When you see a yellow rejuvenator, don't abandon all caution as you move to catch it or you'll likely wreck your ship. If an enemy object is blocking the rejuvenator, you can use a torpedo to blast it out of the way. Then, catch the rejuvenator. But remember, you only have three torpedoes and they're your only weapon against the Sector Sentinel."

"And while we're on the subject, when the Sentinel is about to approach, don't sit on the beam you plan to shoot from. Green Blockers will swarm onto it immediately! Instead, wait on a beam you're NOT going to shoot from (like the one nearest the Sentinel's first sighting). As soon as the Blockers are 'locked' onto that beam, zip over to an unblocked beam and torpedo the ship."

"Last, but not least, take time to notice the enemy attack movements. They generally follow a pattern of motion that allows you to anticipate many of their moves."

"With practice, you'll be in the outer sectors before too long. If you get TOO far out, come down to Earth for a while and drop me a line. Because reading your letters is the next best thing to designing games."

- STAFF -

Designer: Dave Rolfe
Sound by: David D. Thiel

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50023&o=2

$end

$intv=beamridr,
$bio

Mattel Intellivision cart. published 39 years ago:

Beamrider (c) 1983 Activision, Incorporated.

An impenetrable shield of light, 99 sectors deep, is encompassing the planet. You, alone, must cruise from beam to beam, casting lariats of laser bolts into white saucers, red zig bombs, yellow chirpers and more! The quest: to penetrate the shield and restore space exploration to the planet. You have the skill! You have the daring! You are Beamrider!

- TECHNICAL -

Model M-005-03

- TRIVIA -

Inspiration for the game came to David Rolfe one day as he was leaning back in his chair staring at the ceiling. Suddenly the receding grid of acoustical tiles became an outer space playing field.

Players who sent a photo to Activision showing a score over 60,000 on level 20 or above received an official 'Activision Beamriders' emblem.

Video Review magazine named Beamrider "Best Cartridge Game of the Year" in its April 1984 issue.

- TIPS AND TRICKS -

From designer Dave Rolfe in the Beamrider instruction manual:

"Greetings from sector 26 and moving! If you want to make it to the outer sectors, pay attention to these tips."

"First of all, don't hold down the disc. Maintain precise control by learning to TAP the disc to move a single beam at a time. And stay near the center beams so you won't get boxed into a corner with nowhere to run."

"Zap the white enemy saucers as early in their approach as possible. And check this out: You can hit them when they're slightly off the beam, before they can drop their missiles."

"When you see a yellow rejuvenator, don't abandon all caution as you move to catch it, or you'll likely wreck your ship. If an invulnerable object is blocking it, you can use a torpedo to blast it out of the way. Then, catch the rejuvenator. But remember, you only have three torpedoes and they're your only weapon against the Sector Sentinel."

"And while we're on the subject, when the Sentinel is about to approach, don't sit on the beam you plan to shoot from. Green Blockers will swarm onto it immediately! Instead, wait on a beam you're not going to shoot from (like the one nearest the Sentinel's first sighting). As soon as the Blockers are 'locked' onto that beam, zip over to an unblocked beam and torpedo the ship."

"Last, but not least, take time to notice the enemy attack movements. They generally follow a pattern of motion that allows you to anticipate many of their moves."

- STAFF -

Design/Program: David Rolfe

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60858&o=2

$end

$spectrum_cass=beamride,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Beamrider (c) 1984 Activision, Inc.

- TECHNICAL -

GAME ID: URK 001

- STAFF -

Spectrum conversion by: Julian Chappell

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77952&o=2

$end

$dragon_cass=beanstalkr,
$bio

Dragon cass. published 36 years ago:

Beanstalker (c) 1986 MicroVision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234394&o=2

$end

$a2600=beanbopp,
$bio

Atari 2600 cart. published 39 years ago:

Beany Bopper (c) 1983 20th Century Fox.

Your job is to capture Beanies, Bouncing Orange Eyes, and a crazy variety of Falling Objects. Beanies are devious and deadly and must be shot with the Bopper's stun gun before they can be captured.

- TECHNICAL -

Model 11002

- SCORING -

STUNNED ITEMS
Beany = 20 points.
Falling Object = 20 points.
Bouncing Orange Eye = 100 points.

CAPTURED ITEMS
Beany = 100 points plus the Challenge Level Number.
Falling Object = 100 to 490 points, Depending on the Challenge Level.
Bouncing Orange Eye = Twice the Value of an Object at that Level.

The score is displayed at the bottom of the screen.

- TIPS AND TRICKS -

You can shoot a longer distance if you don't hold the joystick button down.

Keep an eye on your reserve boppers and don't be too greedy with points.

You may have to let some objects fall off the screen in order to have the opportunity to sack four more Beanies and earn a bonus Bopper!

- STAFF -

Developed by Sirius Software.

Programmer: Grady Ward

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50248&o=2

$end

$a2600=beanboppc,
$bio

Atari 2600 cart. published 39 years ago:

Beany Bopper (c) 1983 CCE

South american release. Game developed in North America. For more information about the game itself, please see the original NA release entry; "Beany Bopper [Model 11002]".

- TECHNICAL -

Model C-835

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50249&o=2

$end

$spectrum_cass=bearbovv,bearbovva,
$bio

Bear Bovver (c) 198? Dixons

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226154&o=2

$end

$info=m4bclimb,
$bio

Bear Climber (c) 199? Coin World.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42359&o=2

$end

$info=bearnec,
$bio

Video Slot Machine published 20 years ago:

Bear Necessities (c) 2002 Atronic.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43632&o=2

$end

$info=pr_bears,pr_bearsa,pr_bearsb,
$bio

Video Slot Machine published 26 years ago:

Bear Streak (c) 1996 Coin World.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42411&o=2

$end

$info=pr_bearx,pr_bearxa,pr_bearxb,pr_bearxc,pr_bearxd,pr_bearxe,pr_bearxf,pr_bearxg,pr_bearxh,pr_bearxi,pr_bearxj,pr_bearxk,pr_bearxl,pr_bearxlp,pr_bearxm,
$bio

Bear X (c) 199? Coin World.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15208&o=2

$end

$a800=bearjamf,
$bio

Atari 400/800 cart. published 39 years ago:

BearJam (c) 1983 Chalkboard, Inc.

- TECHNICAL -

Model 10031A-3

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82777&o=2

$end

$cpc_flop=beast199,beast19901,beastuk1,beastuk101,beastuk102,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Beast (c) 1990 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121147&o=2

$end

$pc98=beast,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

ビースト 淫獣の館 (c) 1990 Birdy Soft.
(Beast - Injuu no Yakata)

- TECHNICAL -

Media: floppydisk x3

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88996&o=2

$end

$x68k_flop=beast,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Beast - Injuu no Yakata (c) 1991 Birdy Soft

- TECHNICAL -

FD x3

- TRIVIA -

Released on February 19, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87107&o=2

$end

$x68k_flop=beast2,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Beast 2 - Incubuster (c) 1991 Birdy Soft

- TECHNICAL -

FD x4

- TRIVIA -

Released on June 10, 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87106&o=2

$end

$pc98=beast2,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Beast 2 - Incubuster (c) 1991 Birdy Soft.

- TECHNICAL -

Media: floppydisk x4

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88997&o=2

$end

$fmtowns_cd=beast3,
$bio

Fujitsu FM Towns CD published 28 years ago:

Beast 3 (c) 1994 Birdy Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110271&o=2

$end

$ngpc=darkarms,darkarmsp,
$bio

SNK Neo-Geo Pocket Color cart. published 23 years ago:

Beast Buster - Yami no Seitai Heiki [Model NEOP00450] (c) 1999 SNK Corp. [Shin Nihon Kikaku]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82519&o=2

$end

$info=bbusters,bbustersj,bbustersja,
$bio

Arcade Video game published 33 years ago:

Beast Busters (c) 1989 SNK.

A city has been invaded by the undead, you as any of three soldiers must shoot & blast your way out or you'll become tonight's main course in this frantic first person shooter! Features excellent graphics and lots of challenge! No one knows how it happened but one thing is for sure, we'll risk our lives... and have lots of fun!

- TECHNICAL -

Cabinet dimensions : 74'' (187,5cm) high x 35'' (90cm) wide x 47'' (115,5cm) deep.

Top Board Number : A9003-1
Middle Board Number : A9003-2
Bottom Board Number : A9003-3
Prom stickers : BB

Main CPU : Motorola 68000 (@ 12 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : Yamaha YM2610 (@ 8 Mhz)

Screen orientation : Horizontal
Video resolution : 256 x 224 pixels
Screen refresh : 60.00 Hz
Palette Colors : 2048

Players : 3
Control : lightgun
Buttons : 2

- TRIVIA -

Beast Busters was released in November 1989 in Japan.

One famous owner of a Beast Busters cabinet was American pop singer, Michael Jackson (1958-2009), who would often take the cabinet on tour with him via cargo plane.

A Beast Busters unit appears in the 1998 movie 'The Replacement Killers'.

Soundtrack releases:
Beast Busters / SNK [Pony Canyon / Scitron - PCCB-00036 - Jul 21, 1990]

- SERIES -

1. Beast Busters (1989)
2. Beast Busters - Second Nightmare (1999)
3. Dark Arms - Beast Busters (1999, SNK Neo-Geo Pocket Color)
4. BEAST BUSTERS - feat.KOF (2014, Google Play)

- STAFF -

President: Eikichi Kawasaki
Producer & Director: Hamachi. Papa
Designers: Mitsuzo.I, Ken, Muromoto, Sakai, Mioshi, Maeda, Fujiwara
Main programmer: Mr. SNK 25
Assistant programmer: Murano
Sound creators: Tarkun, Masahiko Hataya (Papaya)
Hard creator: Ebara

- PORTS -

* COMPUTERS:
Atari ST (1990)
Commodore Amiga (1990)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=218&o=2

$end

$info=bbustersu,bbustersua,
$bio

Arcade Video game published 33 years ago:

Beast Busters (c) 1989 SNK Corp. of America.

North American release. Game developed in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122215&o=2

$end

$amigaocs_flop=bbusters,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Beast Busters (c) 1991 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73534&o=2

$end

$info=bbust2,
$bio

Arcade Video game published 23 years ago:

Beast Busters - Second Nightmare (c) 1999 SNK.

A great sequel to the original game an once again city has been invaded by the undead, the players must shoot using machine guns or bombs to fight against an entire host of monsters including zombies, mutants and other creepy creatures in this frantic first person shooter! Featuring nice graphics in 3D and excellent sounds.

The plot is set in 2009 at the A.D. Tokyo Bay's floating city, "New Tokyo Port Town." Within the international specialized pathologies hospital (ISPH) rising from a corner of the city, an outbreak of an unknown virus severs contact with the outer world... authorities, carefully monitoring the situation, dispatch two marine commandos to investigate and "expedite" the matter. Yet what horror they will witness is...?

- TECHNICAL -

Cabinet dimensions : 76,5'' (196,8cm) high x 51'' (130,9cm) wide x 29,5 (75cm) deep.
Cabinet weight : Approx. 550 lbs (193 kg).

SNK Hyper Neo-Geo 64 hardware
Game ID : HNG64 No. 04

Main CPU : R4600 (@ 12.5 Mhz), V30 (@ 8 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 4

- TRIVIA -

Second Nightmare was released in September 1998.

- SERIES -

1. Beast Busters (1989)
2. Beast Busters - Second Nightmare (1999)
3. Dark Arms - Beast Busters (1999, SNK Neo-Geo Pocket Color)
4. BEAST BUSTERS - feat.KOF (2014, Google Play)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3584&o=2

$end

$gbcolor=beastfgt,beastfgth,
$bio

Beast Fighter (c) 199? Sachen.

- TECHNICAL -

[Model EB-001]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67561&o=2

$end

$megaduck=bstfgtr,
$bio

Mega Duck cart. published 29 years ago:

Beast Fighter (c) 1993 Sachen.

- TECHNICAL -

GAME ID: MD021

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115561&o=2

$end

$pc98=beast3,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Beast III (c) 1993 Birdy Soft.

- TECHNICAL -

Media: floppydisk x6

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88998&o=2

$end

$st_flop=beastlrd,
$bio

Atari ST disk. published 29 years ago:

Beast Lord (c) 1993 Grandslam Ent., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=149271&o=2

$end

$pc98=beastlrd,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Beast Lord - Haou e no Michi (c) 1991 Hobby Japan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88999&o=2

$end

$pc98=beastlr2,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Beast Lord II (c) 1992 Hobby Japan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89000&o=2

$end

$gba=beastsho,
$bio

Nintendo GBA cart. published 20 years ago:

Beast Shooter - Mezase Beast King! [Model AGB-AH5J-JPN] (c) 2002 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69884&o=2

$end

$bbc_rom=beast,
$bio

Acorn BBC ROM published 38 years ago:

BEAST Ver.1.7 (c) 1984 University of Nottingham

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289428&o=2

$end

$apple2_flop_misc=beastwar,
$bio

Apple II 5.25 disk. published 37 years ago:

Beast War (c) 1985 Microcomputer Games [Avalon Hill div.]

- TECHNICAL -

GAME ID: 48952

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107148&o=2

$end

$megadriv=beastwj,
$bio

Sega Mega Drive cart. published 31 years ago:

Beast Warriors (c) 1991 Riot

- TECHNICAL -

GAME ID: T-49053

- TRIVIA -

Released on November 29, 1991 in Japan.

Reviews:
November 1991 - Consoles + N.3 [FR]: 38/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56355&o=2

$end

$psx=beastwar,
$bio

Sony PlayStation CD published 25 years ago:

Beast Wars - Transformers (c) 1997 Hasbro Interactive, Inc.

Battle with Heroic Maximals or the Evil Predacons for Control of the Universe. Navigate through Rugged 3D Terrain, Battling Natural Hazards and Enemy Armies in one of the MOst Intense Battle Games Ever!

Features:
* 10 Transformer Characters for each Mission.
* 24 Battle Missions.
* Realistic Terrain Environments & Intelligent Enemies.
* Multi-Skill Level Excitement.

- TECHNICAL -

GAME ID: SLUS-00508

- TRIVIA -

Released on December 05, 1997 in the USA.

The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board).

- STAFF -

SONY DEVELOPMENT TEAM
Lead Programmer: Alan McCarthy
Programmers: Tameem Antoniades, Iain Brown, Michael Edie, Mike Ball, Tim Closs, Julian Rex
Programming Support: Mark Stamps
Game Design: James Shepherd, Tameem Antoniades, Alan McCarthy
Mapping Team: Gareth Hughes, James Shepherd, Pete Giles, Mark Ashton
Lead Artist: James Shepherd
Artists: Alan Brand, Ben Levitt, Pete Giles, Robin Chapman, Colin Galloway, Mitch Phillips
Producer: Andrew Kennedy
Studio Director: Ian Saunter
AV Manager: Peter Murphy
Music: Andrew Barnabas, Paul Arnold, Peter Murphy, Keef Baker
Sound Effects: Paul Arnold
Video Sequences Editing and Post Production: Tom Oswald
Lead Tester: Dan Smith
QA Supervisor: Sarah Lloyd
Additional Testing: Joe Pearce, Barry O'Sullivan, Stuart Harvey, Paul Brodie, Nick Double, Alex Sulman
Technologies Group Manager: Dean Ashton
Mapping and Conversion Technologies: Andrew Ostler, Matt Johnson
Animation Technologies: Ian Elsley
IT Manager: Steve Loughran
IT Assistant: Dean Miller

HASBRO INTERACTIVE
Producer: Andrei Nadin
Assisting Producers: Roger Cheung, Chris Down
US Producers: Michael S. Glosecki, Thomas J. Zahorik
Lead Tester: Neall Campbell
Creative Services: Steve Webster, Elizabeth Mackney, Jennifer Brackett, Samantha Parker
QA Managers: Roger Carpenter, Michael Craighead
Additional Testing: Richard Alexander, Stuart Thody, Christine Fisher, Yaw Diabah, Thomas Allen
HI Management Team: Thomas Dusenberry, Barry Jafrato, Kevin Buckner, Clive Robert, Tony Parks, Kevin Gillespie
Worldwide Marketing: Gary Carlin, Mary Miller, Debbie Shlens, Torsten Oppermann, Jean-Michel Coletti, Olivier Salomon, Liz Morgan, Thomas Jaepel
Special Thanks to Takara Co. Ltd., Hollis Research, Mainframe Inc., Radical Technology

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111046&o=2

$end

$megadriv=beastw,beastwp,
$vgmplay=beastw_md,
$bio

Sega Genesis cart. published 31 years ago:

Beast Wrestler (c) 1991 Renovation

War of the Manmade Monsters!
Life Science industries of the future have created the world's greatest sports warriors. Averaging 25 feet tall and weighing several tons each, these gigantic wrestlers grapple for the ultimate championship!

Control your own titanic beast and master the various deathblow techniques. Use prize money to beef up your giant or enroll him in battle training events. Work with a Life Science team to create the most powerful fighter ever built by man!
* Choose from a variety of bizarre and mighty Super Beasts!
* Defeat the domestic champion to take on World-ranked players.
* 1 or 2 player earth-shaking, blockbusting action!

- TECHNICAL -

GAME ID: T-49116

- TRIVIA -

Released on October 04, 1991 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57119&o=2

$end

$megadriv=beastbal,
$bio

Beastball (c) 199? Spectrum Holobyte

Unreleased prototype.

- TIPS AND TRICKS -

GAME GENIE CODE: FAGT-AA78
Master Code. Use this code if you get a blank/red screen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56356&o=2

$end

$info=beastf,
$bio

Arcade Video game published 38 years ago:

Beastie Feastie (c) 1984 Epos Corporation.

Re-release of "The Glob" and "Super Glob".

Guide the insatiable Toby through corridors, up and down the elevators and through the side tunnels in his never-ending search for snacks. An assortment of crafty animals relentlessly pursue Toby and fight him for control of the elevators. Stop them or avoid them and munch a dozen different snacks to clear the 24 unique levels.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound Chips : Namco 3-channel WSG (@ 96 Khz)

Screen orientation : Vertical
Video resolution : 224 x 288 pixels
Screen refresh : 60.61 Hz
Palette Colors : 16

Players : 2
Control : 4-way joystick
Buttons : 2

- TRIVIA -

This game is relatively similar to the glob and Super Glob except the main character's name has been changed to Toby and now looks different.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219&o=2

$end

$info=beastfp,
$bio

Arcade Video game kit published 38 years ago:

Beastie Feastie (c) 1984 Epos Corp.

Re-release of "The Glob" and "Super Glob".

Conversion Kit version for Pac-Man. See the dedicated PCB version for more information about the game itself.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115701&o=2

$end

$amigaocs_flop=beastlrd,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Beastlord (c) 1993 Grandslam

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73535&o=2

$end

$info=beastrzr,beastrzra,beastrzrb,
$vgmplay=beastrzr_w95,
$bio

Arcade Video game published 25 years ago:

Beastorizer (c) 1997 Eighting / Raizing.

Unleash the beast within! Take your pick from 8 unique fighters with the ability to morph into powerful werebeasts (wolf, lion, rabbit, tiger, mole, fox, gorilla & boar) and battle your way to reach the sinister Tylon Corporation's secret bioweapon : the deadly weredemon Uriko! Features solid 3-D graphics with awesome character designs, great sound effects & cool music, and a simple control scheme geared towards fast, aggressive gameplay.

- TECHNICAL -

Game ID : RA9701

Main CPU : SPU (@ 16.9344 Mhz)
Sound CPU : Motorola 68000 (@ 12 Mhz)
Sound Chips : SPU (@ 12 Mhz), YMF271 (@ 12 Mhz)

Players: 2
Control per player: 8-way joystick
Buttons per player: 3
=> Punch, Kick, Beast

- TRIVIA -

Beastorizer was released in July 1997.

The game was known outside North America as "Bloody Roar".

- SERIES -

1. Beastorizer (1997)
2. Bloody Roar 2 - Bringer of The New Age (1998)
3. Bloody Roar 3 (2001) 
4. Bloody Roar Primal Fury (2002, Nintendo GameCube)
5. Bloody Roar Extreme (2003, Microsoft Xbox)
6. Bloody Roar 4 (2003, Sony Playstation 2)

- STAFF -

Chief producer : Masato Toyoshima
Producer : Kenji Kawase
Director : Susumu Hibi
Main programmer : Yuichi Ochiai
Programmers : Yasunari Watanabe, Takeshi Dodo, Kenji Shibayama
Planner : Seiya Yamanaka
Main graphic designer : Shinichi Ohnishi
Graphic designers : Mitsuakira Tatsuta, Shinsuke Yamakawa
Motion designers : Shinji Ohtomo, Koji Mandai, Kumi Sasaki, Tetsu Ozaki
Character designer : Mitsuakira Tatsuta
Sound composers : Atsuhiro Motoyama, Manabu Namiki (Santaruru), Ken-ichi Koyano, Hitoshi Sakimoto, Masaharu Iwata, Tomoko Miyagi
Sound effects : Gen
Sound programmer : Yuichi Ochiai
Voice actors : Nobutoshi Hayashi, Fumihiko Tachiki, Ryo Horikawa, Mika Kanai, Scott McCulloch, Barry Gjerde, Samantha Vega
General producer : Tomonori Fujisawa
Test players : Takeshi Yamane, Masahiro Kitano, Satoru Tanikawa, Kazuyuki Yamamoto, Yuji Ishige, Joe Kitsukawa, Ryoji Sano, Shigeyuki Saitoh, Shinsiku Gotoh

* Hudson staff :
Executive producer : Naoyuki Tsuji
Chief producer : Kunji Katsuki
Producer : Atsushi Ikeda
Director : Kenji Fukuya

- PORTS -

* CONSOLES:
Sony PlayStation (1997, "Bloody Roar")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=220&o=2

$end

$info=beathead,
$bio

Arcade Video game published 29 years ago:

Beat Head (c) 1993 Atari Games.

Jump on the tiles that match your color or that have your color and your opponent's color. Jump on enough to fill your spaces before your opponent fills his.

- TECHNICAL -

Main CPU : ASAP (@ 14.31818 Mhz), MOS Technology 6502 (@ 1.7895 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.579 Mhz), OKI6295 (@ 9.037 Khz)

Screen orientation : Horizontal
Video resolution : 336 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 32768

Players : 2
Control : 8-way joystick
Buttons : 2

Beat Head has nothing remotely resembling Sprites or M.O.s., the hardware is a fairly naive bitmap, although it is implemented in VRAM, which allows, e.g. fast copies to reduce the CPU needed for static content.

Beat Head is the only Atari Coin-Op game to derive its 'time base' from the audio, and to do so uses a rarely used feature of CPU/Audio communication. A bug there would not affect any other game, and would manifest in Beat Head as timeouts and 'jerks' as the video was re-sync'd to the audio.

- TRIVIA -

At the time, Atari were very keen to fund 'unusual' game concepts, such as "Toobin'" and Beat Head was one of those chosen. However, the game mechanic was incredibly repetitive and once you'd beaten 5 opponents, not much really changed. The reason for the very limited number of 'waves' is that the game did not get past a 'short field-test' stage. It was intended to be out only a few days. Atari had a pretty bad rep in those days, which showed in the cash box. And Beat Head had fairly powerful enemies within Atari, so it was killed at a very preliminary stage of the program. It certainly was never intended to be so limited.

The phrase 'Stella on Steroids' on the POST screen is a reference to the old Atari VCS, codenamed 'Stella'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=221&o=2

$end

$nes=beatnbox,
$bio

Beat n Box (c) 19?? Unknown.

Korean game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=113956&o=2

$end

$psx=beatplan,
$bio

Sony PlayStation CD published 22 years ago:

Beat Planet Music (c) 2000 Sony Computer Ent., Inc.

- TECHNICAL -

[Model SCPS-18013]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84946&o=2

$end

$adam_flop=beatband,beatbanda,
$bio

Coleco Adam disk. published 30 years ago:

Beat the Bandit (c) 1992 Maine ADAM Library.

Slot Machine game for the ADAM.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109343&o=2

$end

$info=sc1btbc,
$bio

Beat the Bank Club (c) 199? Bell-Fruit Mfg. Company, Limited. [B.F.M.].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42115&o=2

$end

$info=btchamp,
$bio

Arcade Video game published 26 years ago:

Beat the Champ (c) 1996 Konami Company, Limited.

- TECHNICAL -

Konami GV System hardware
Game ID : GV053

Main CPU : PSX (@ 16.9344 Mhz)
Sound Chips : SPU (@ 16.9344 Mhz), CD/DA (@ 16.9344 Mhz)

Players : 4
Control : trackball
Buttons : 3

- TRIVIA -

Beat the Champ was released in October 1996.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3657&o=2

$end

$spectrum_cass=beatthec,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Beat the Clock (c) 1983 Wheaton Soft., Arnold

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289960&o=2

$end

$cpc_flop=beatthec,beatthec01,
$bio

Amstrad CPC type-in published 37 years ago:

Beat The Clock (c) 1985 Amstrad Computer User

- TRIVIA -

Listed as a type-in program in the magazine: Amstrad Computer User (Amsoft era).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119019&o=2

$end

$info=sc1btclk,sc1btclka,sc1btclkb,
$bio

Beat the Clock (c) 199? MDM Leisure.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32395&o=2

$end

$info=m4btclok,
$bio

Beat the Clock (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41262&o=2

$end

$info=beatclck,beatclck2,
$bio

Pinball published 37 years ago:

Beat the Clock (c) 1985 Bally Midway Mfg. Co.

- TECHNICAL -

Model Number : 0C70

- TRIVIA -

500 units were produced.

- STAFF -

Designer : George Christian
Artwork : Tony Ramunni

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5212&o=2

$end

$info=pr_btwar,pr_btwara,pr_btwarb,
$bio

Beat the Warden (c) 199? Project Coin Machines, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42075&o=2

$end

$a2600=beatemd,
$bio

Atari 2600 cart. published 40 years ago:

Beat'Em and Eat'Em (c) 1982 Dynacom.

Clone of Mystique's "Beat'Em and Eat'Em [Model 1003]".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50250&o=2

$end

$nes=beatem,
$bio

Nintendo NES cart. published 8 years ago:

Beat'Em and Eat'Em (c) 2014 Retro USB.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=218118&o=2

$end

$a2600=ladywadn,
$bio

Atari 2600 cart. published 40 years ago:

Beat'Em and Eat'Em + Lady in Wading (c) 1982 PlayAround

Double-ender cartridge containing:
"Beat'Em and Eat'Em [Model 1003]"
"Lady in Wading"

- TECHNICAL -

GAME ID: 204

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50643&o=2

$end

$a2600=beatem,beateme,
$bio

Atari 2600 cart. published 40 years ago:

Beat'Em and Eat'Em (c) 1982 Mystique.

Beat'Em & Eat'Em is an adult video game based upon an ancient ritual that has been passed down from generation-to-generation as part of the culture's oral tradition.

The object of the game is to eat'em every time he beats 'em. You score one point for each and every drop you swallow without a miss. But should you miss, shame on you. You lose one turn. After all, it could have been a famous doctor or lawyer.

You have four turns at the outset of the game. Small squares in the lower left-hand corner of the screen indicate the remaining number of turns at any point in the game.

You can earn 'bonus turns' for every '69' points you score; however, you may accumulate no more than 6 turns plus the one in play at any given time.

Beat'Em & Eat'Em consists of two game versions. Game number 1 offers the swinger types a chance at twin female computer images. Double your pleasure, and see what fun; turn the paddle-wheel knob and catch all the ---. Game number 2 is more difficult in that there is only one female computer image to do all the catching. The number of the game selected appears on the stripe at the bottom of the screen before you start the game.

- SCORING -

When you reach 69 points, you earn a bonus turn. You receive additional bonus turns for each multiple of 69 points that you earn (138, 207, etc.). To help you celebrate this wonderful achievement, the lovely ladies dance across the screen to the tune of Pop Goes the Weasel, and the skyline glows with glee.

- STAFF -

Programmer: Joel H. Martin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50251&o=2

$end

$c64_cass=beatit,
$bio

Commodore C64 cass. published 35 years ago:

Beat-It (c) 1987 Mastertronic, Ltd.

- TECHNICAL -

GAME ID: IC0216

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145465&o=2

$end

$spectrum_cass=beatcha,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Beatcha (c) 1984 Romik Software, Ltd.

- TECHNICAL -

[Model G5008]

- STAFF -

Written by: Jon Smith

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77955&o=2

$end

$spectrum_cass=beatlequ,beatlequ_a,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Beatle Quest (c) 1985 Number 9 Software.

- STAFF -

Written by: Garry Marsh

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77956&o=2

$end

$info=bm1stmix,
$bio

Arcade Video game published 25 years ago:

beatmania (c) 1997 Konami.

Follow along with the song by scratching the turntable and pressing the keys as the bars reach the bottom of the screen. If you manage to successfully hit each note on-key perfectly, a combo meter will go up, increasing your score. Do well enough by the end of the song, and you can progress to the next level.

- TECHNICAL -

Cabinet dimensions : 197cm high x 112cm wide x 101cm deep.
Cabinet weight : 250 kg.

Konami Bemani DJ-Main Hardware
Game ID : GQ753

CPU : MC68EC020FG25 @ 25MHz
Custom Chips : 058143, 056832, 055555, 056766, 058141, and KS10101
Sound : Custom Konami Sound Chips for Multiple Sound Channels
Res : 24kHz 512x384
Drives : Pop'N Music use 3.5inch IDE-HDD, all other games use 2.5inch.
Roms : Program and graphics on EEPROM.

Players : 2
Control : dial
Buttons : 5

- TRIVIA -

Released in December 1997.

'Bemani' is actually a play on words : BE (at) MANI (a).

- SERIES -

1. beatmania (1997)
2. beatmania 2ndMix (1998)
3. beatmania 3rdMix (1998)
4. beatmania complete MIX (1999)
5. beatmania 4thMix the beat goes on (1999)
6. beatmania 5thMix Time to get down (1999)
7. beatmania complete MIX 2 (2000)
8. beatmania ClubMix (2000)
9. beatmania featuring Dreams Come True (2000)
10. beatmania CORE REMIX (2000)
11. beatmania 6thMix The UK Underground Music (2001)
12. beatmania 7thMix keepin' Evolution (2002)
13. beatmania THE FINAL (2002)

- STAFF -

Director : Yuichiro Sagawa
Planners : Mizking, Takashi Hamano
Sound producers : Hiroshi Takeyasu, Reo Nagumo, Ohta Tomomi
Programmers : Takayuki Fukunaga, Hideki Hashimoto
Hardware engineer : Masayuki Senami
Mechanical engineers : Yuichiro Sagawa, Toshiharu Miura
CG designer : Mizking
Industrial designer : Isao Uehara
Graphic designer : Noriyuki Yokoki
Vocalist & rapper : Butcher "One Love", DJ Volcano, Chappy
Guiterist : Hiroshi Miyauchi, Takumi Kikuya, Yoriyoshi Matsushita
Dancers : Wan~chan, Nami
Japanese~English translators : Mutsuko Ichikawa, Hideki Hashimoto, Ami Masaki
Producer : Koji Okamoto

- PORTS -

* CONSOLES:
Sony PlayStation (1998)
Nintendo Game Boy Color (1999, "Beatmania GB")
Bandai WonderSwan (1999, "BeatMania for WonderSwan")

* OTHERS:
LCD handheld game

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=222&o=2

$end

$psx=bm3mm,
$bio

Sony PlayStation CD published 24 years ago:

Beatmania - 3rd Mix Mini (c) 1998 Konami Co.

- TECHNICAL -

GAME ID: SLPM-86156

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84947&o=2

$end

$psx=bm5,
$bio

Sony PlayStation CD published 22 years ago:

Beatmania - Append 5th Mix - Time to Get Down (c) 2000 Konami Computer Ent.

- TECHNICAL -

GAME ID: SLPM-86322

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84948&o=2

$end

$psx=bmclub,
$bio

Sony PlayStation CD published 22 years ago:

Beatmania - Append Club Mix (c) 2000 Konami Corp.

- TECHNICAL -

GAME ID: SLPM-86692

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84949&o=2

$end

$psx=bmbest,
$bio

Sony PlayStation CD published 22 years ago:

Beatmania - Best Hits (c) 2000 Konami Corp.

- TECHNICAL -

[Model SLPM-86596]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84950&o=2

$end

$psx=bmtokyo,
$bio

Sony PlayStation CD published 21 years ago:

Beatmania - The Sound of Tokyo! (c) 2001 Konami Corp.

- TECHNICAL -

[Model SLPM-86769]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84951&o=2

$end

$info=bm2ndmix,bm2ndmxa,
$bio

Arcade Video game published 24 years ago:

beatmania 2nd MIX (c) 1998 Konami Company, Limited.

Follow along with the song by scratching the turntable and pressing the keys as the bars reach the bottom of the screen. If you manage to successfully hit each note on-key perfectly, a combo meter will go up, increasing your score. Do well enough by the end of the song, and you can progress to the next level.

- TECHNICAL -

Konami Bemani DJ-Main Hardware
Game ID : GX853

CPU : MC68EC020FG25 @ 25MHz
Custom Chips : 058143, 056832, 055555, 056766, 058141, and KS10101
Sound : Custom Konami Sound Chips for Multiple Sound Channels
Res : 24kHz 512x384
Drives : Pop'N Music use 3.5inch IDE-HDD, all other games use 2.5inch.
Roms : Program and graphics on EEPROM.

Players : 2
Control : dial
Buttons : 5

- TRIVIA -

Released in March 1998.

Konami released a limited-edition soundtrack album for this game (beatmania 2nd Mix Complete - KICA-7872) on 26/06/1998.

- TIPS AND TRICKS -

* Secret Stages : First pick arcade mode, secondly hold Select while you choose expert mode. While you are still holding the circle button pick classic or techno. If you pick classic you will get the 'Rave 2nd remix' at the last stage. If you pick techno you will get 'hard techno' at the 3rd stage.

- SERIES -

1. beatmania (1997)
2. beatmania 2ndMix (1998)
3. beatmania 3rdMix (1998)
4. beatmania complete MIX (1999)
5. beatmania 4thMix the beat goes on (1999)
6. beatmania 5thMix Time to get down (1999)
7. beatmania complete MIX 2 (2000)
8. beatmania ClubMix (2000)
9. beatmania featuring Dreams Come True (2000)
10. beatmania CORE REMIX (2000)
11. beatmania 6thMix The UK Underground Music (2001)
12. beatmania 7thMix keepin' Evolution (2002)
13. beatmania THE FINAL (2002)

- STAFF -

Director : Yuichiro Sagawa
Planners : Mizking, Takashi Hamano
Sound director : Reo Nagumo
Composers : Nite System, Quadra, DJ Mazinger, Crunky Boy, Hiroshi Takeyasu, Reo Nagumo, Ohta Tomomi
Programmers : Takayuki Fukunaga, Hideki Hashimoto, Youhei Shimizu
Sound data analizer : Koji Kazaoka, Ryuichi Nitta, Hiroki Koga
Hardware engineer : Masayuki Senami
Mechanical engineers : Yuichiro Sagawa, Toshiharu Miura
Cg designer : Mizking
Industrial designer : Isao Uehara
Product designer : Noriyuki Yokoki
Vocalist & Rapper : Butcher "One Love", DJ Volcano, Chappy, Co~key, Bombman
Guitarists : Hiroshi Miyauchi, Takumi Kikuya, Yoriyoshi Matsushita
Dancers : Wan~chan, Nami
Japanese~English translators : Mutsuko Ichikawa, Hideki Hashimoto, Ami Masaki, Mary Hermanson, Kerry Nagai
Producer : Koji Okamoto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=223&o=2

$end

$info=bm3rdmix,
$bio

Arcade Video game published 24 years ago:

beatmania 3rdMix (c) 1998 Konami Company, Limited.

- TECHNICAL -

Konami Bemani DJ-Main Hardware

CPU : MC68EC020FG25 @ 25MHz
Custom Chips : 058143, 056832, 055555, 056766, 058141, and KS10101
Sound : Custom Konami Sound Chips for Multiple Sound Channels
Res : 24kHz 512x384
Drives : Pop'N Music use 3.5inch IDE-HDD, all other games use 2.5inch.
Roms : Program and graphics on EEPROM.

Players : 2
Control : dial
Buttons : 5

Players : 2
Control : dial
Buttons : 5

- TRIVIA -

Released in September 1998.

Konami released a limited-edition soundtrack album for this game (Beatmania 3rd Mix Complete - KICA-7921) on 276/11/1998.

- SERIES -

1. beatmania (1997)
2. beatmania 2ndMix (1998)
3. beatmania 3rdMix (1998)
4. beatmania complete MIX (1999)
5. beatmania 4thMix the beat goes on (1999)
6. beatmania 5thMix Time to get down (1999)
7. beatmania complete MIX 2 (2000)
8. beatmania ClubMix (2000)
9. beatmania featuring Dreams Come True (2000)
10. beatmania CORE REMIX (2000)
11. beatmania 6thMix The UK Underground Music (2001)
12. beatmania 7thMix keepin' Evolution (2002)
13. beatmania THE FINAL (2002)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3990&o=2

$end

$info=bm4thmix,
$bio

Arcade Video game published 23 years ago:

beatmania 4thMix the beat goes on (c) 1999 Konami Company, Limited.

Follow along with the song by scratching the turntable and pressing the keys as the bars reach the bottom of the screen. If you manage to successfully hit each note on-key perfectly, a combo meter will go up, increasing your score. Do well enough by the end of the song, and you can progress to the next level.

- TECHNICAL -

Konami Bemani DJ-Main Hardware
Game ID : GX847

CPU : MC68EC020FG25 @ 25MHz
Custom Chips : 058143, 056832, 055555, 056766, 058141, and KS10101
Sound : Custom Konami Sound Chips for Multiple Sound Channels
Res : 24kHz 512x384
Drives : Pop'N Music use 3.5inch IDE-HDD, all other games use 2.5inch.
Roms : Program and graphics on EEPROM.

Players : 2
Control : dial
Buttons : 5

- TRIVIA -

Released in April 1999.

Konami released a limited-edition soundtrack album for this game (beatmania 4th Mix Original Soundtracks - KMCA-1) on 17/06/1999.

- TIPS AND TRICKS -

* Complete Song List Choice Mode (including Hidden Songs) : All songs can be selected from the beginning in BASIC and HARD modes.
1) Insert coin(s).
2) Press 1-5-4-3-4-3-4-1-2-1-1-5-4-3-4-3-4-1-2-1-1 on the 2P keyboard (This is the notes from 'Deep In You').
3) Press Start while holding down Effect and buttons 2-4 on the 1P keyboard.

* Hidden Stages :
1) Insert coin(s).
2) Press 1-4-3-5-2-4-1-5 on the 2P keyboard (This is the notes from 'Paranoia Max').
3) Press Start while holding down the Effect button.

* Changing The Frame Colour : During MODE SELECT, pressing the Start button will change the screens frame colour with each press. Each press will change the frame to the following colours : Grey >> Gold >> Red >> Blue >> Green >> White >> Brown >> Scarlet >> Black >> Magenta >> Purple.

* Mirror Play :
1) Insert coin(s).
2) Turn the 2P turntable anti-clockwise three times.
3) Press Start.

* Random Play :
1) Insert coin(s).
2) Turn the 2P turntable clockwise three times.
3) Press Start.

- SERIES -

1. beatmania (1997)
2. beatmania 2ndMix (1998)
3. beatmania 3rdMix (1998)
4. beatmania complete MIX (1999)
5. beatmania 4thMix the beat goes on (1999)
6. beatmania 5thMix Time to get down (1999)
7. beatmania complete MIX 2 (2000)
8. beatmania ClubMix (2000)
9. beatmania featuring Dreams Come True (2000)
10. beatmania CORE REMIX (2000)
11. beatmania 6thMix The UK Underground Music (2001)
12. beatmania 7thMix keepin' Evolution (2002)
13. beatmania THE FINAL (2002)

- STAFF -

Producer : Koji Okamoto
Director : Seiji Higurashi
Planner : Mizking F
Sound director : Takehiko Fujii
Sound superviser : Reo Nagumo
Programmer : Hideki Hashimoto
CG designers : Hotaru Komatsu, Hideko Shigeta, Mizking F, Satoshi Higashida (KCEJ), Hajime Yashiro (KCEJ)
Hardware engineer : Masayuki Senami
Mechanical engineers : Yuichiro Sagawa, Toshiharu Miura
Graphic designers : Noriyuki Yokoki, Mayu Sugiyama
Composers : Larry Dunn, GTS, Monday Michiru, Yasushi Kurobane, Takumi Iwasaki, Bebe, Hiroshi Watarai, Deep Emotion, Dj Oddball, Mitsukuni Murayama, Kouichi Yamazaki, Reo Nagumo, Takehiko Fujii, Takayuki Ishikawa, Hiroyuki Togo (KCEJ)
NM Sequence unlimited (AMD), D&G Music Factory (AMD)
Sound data analyzer : Ryuichi Nitta
Vocalists & Rappers : Larry Dunn, Monday Michiru, Melodie Sexton, Megumi Oka, Scotty D., Bebe, Andrea Robinson
Dancers : Nami, Wan-Chan
Mixing engineers : Masaki Takamura (Onkio Haus), Toshihiro Hayano (Kim Studio)
Japanese-English translator : Justin Lazaroff

- PORTS -

* CONSOLES:
Sony PlayStation (1999, "BeatMania Append 4th Mix")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=224&o=2

$end

$info=bm5thmix,
$bio

Arcade Video game published 23 years ago:

beatmania 5thMix - Time to get down (c) 1999 Konami Company, Limited.

Follow along with the song by scratching the turntable and pressing the keys as the bars reach the bottom of the screen. If you manage to successfully hit each note on-key perfectly, a combo meter will go up, increasing your score. Do well enough by the end of the song, and you can progress to the next level.

- TECHNICAL -

Cabinet dimensions : 197cm high x 101cm deep x 112cm wide.
Cabinet weight : 250 kg.

Konami Bemani DJ-Main Hardware

CPU : MC68EC020FG25 @ 25MHz
Custom Chips : 058143, 056832, 055555, 056766, 058141, and KS10101
Sound : Custom Konami Sound Chips for Multiple Sound Channels
Res : 24kHz 512x384
Drives : Pop'N Music use 3.5inch IDE-HDD, all other games use 2.5inch.
Roms : Program and graphics on EEPROM.

Players : 2
Control : dial
Buttons : 5

- TRIVIA -

Released in September 1999.

- TIPS AND TRICKS -

* Mirror Play : This code must be entered on the title screen, after inserting your money, but before pressing 1P START. Use the 2P bottom-LEFT key to input the following morse code sequence ('SHORT' = quick press-and-release, 'LONG' = hold the key for half a second) : LONG(x2), SHORT(x3), LONG, SHORST, press 1P START. You are now playing in Mirror Mode.

* Play Hidden Expert Courses : This code must be entered on the Mode Select screen. Move the cursor to Expert. Press and HOLD the 1P START button, and rotate the 1P turntable clockwise two full revolutions. Release 1P START, and rotate the 1P turntable clockwise one full revolution, making sure to stop the cursor on Expert. Press any 1P keyboard key to select Expert mode, and you can select new Expert Courses : Slake Mix, Nagureo Mix, and Another Mix (Note : Another Mix may not be played in Battle Mode).

* Play Hidden Song LINN 1999 : This code must be entered on the title screen, after inserting your money, but before pressing START. Use the 2P top-left key to enter the following morse code sequence. 'SHORT' is a quick press-and-release of the key, while 'LONG' means you have to hold the key for at least half a second : SHORT, LONG, SHORT(x4), LONG, SHORT, LONG, SHORT, press START. On Normal or Hard mode, choose 'Random Song' on your final stage. The song you play will be the hidden song, LINN 1999. Good luck!

* Random Play : This code must be entered on the title screen, after inserting your money, but before pressing 1P START. Use the 2P bottom-right key to input the following morse code sequence (SHORT = quick press-and-release, LONG = hold the key for half a second) : SHORT, LONG, SHORT(x2), LONG(x2), SHORT, press 1P START. You are now playing in Random Mode.

* All Music Mode : This code must be entered on the title screen, after inserting your money, but before pressing START. Slowly rotate the 1P turntable one full revolution clockwise. As you rotate it, input the following keyboard sequence :
1P bottom right
1P top right(x2)
1P bottom center(x2)
1P top left
1P bottom left
1P bottom center(x2)
2P top right
2P bottom center
1P bottom left
Press 1P or 2P START. Now when you select Normal or Hard mode, all of the music on the machine is immediately available for play, including all the hidden/expert songs.

- SERIES -

1. beatmania (1997)
2. beatmania 2ndMix (1998)
3. beatmania 3rdMix (1998)
4. beatmania complete MIX (1999)
5. beatmania 4thMix the beat goes on (1999)
6. beatmania 5thMix Time to get down (1999)
7. beatmania complete MIX 2 (2000)
8. beatmania ClubMix (2000)
9. beatmania featuring Dreams Come True (2000)
10. beatmania CORE REMIX (2000)
11. beatmania 6thMix The UK Underground Music (2001)
12. beatmania 7thMix keepin' Evolution (2002)
13. beatmania THE FINAL (2002)

- STAFF -

Producer : Koji Okamoto
Executive director : Seiji Higurashi
Director : Yuichiro Sagawa
Sound director : Takehiko Fujii
Sound superviser : Reo Nagumo
Programmers : Yohei Marufuji, Hideki Hashimoto
CG Designer : Tomoko Shiono
Hardware engineer : Masayuki Senami
Mechanical engineers : Yuichiro Sagawa, Toshiharu Miura
Graphic designer : Noriyuki Yokoki
Composers : GTS, BEBE, Hiroshi Watarai, DEEP EMOTION, DJ ODDBALL, Mitsukuni Murayama, Kouichi Yamazaki, Reo Nagumo, Takehiko Fujii, Takayuki Ishikawa, Hiroyuki Togo (KCEJ), Toshiyuki Kakuta (KCEJ), NM SEQUENCE UNLIMITED (AMD), D&G MUSIC FACTORY (AMD), Hirosi Takeyasu, REGINA, Masahiko Hataya (PAPAYA), ULTIMATE HEIGHTS, CAPTAIN JACK, X-TREME, DIMITRI FROM PARIS, UTUMI, MIKIO ENDO
Sound data Analysers : Mitsukuni Murayama, Ryuichi Nitta
Vocalists & Rappers : Melodie Sexton, Megumi Oka, Scotty D., Bebe, Andrea Robinson, Brenda Vaughn, ARGIE LANETTE PHINE, Linda Gish
Drummer : Kiyotaka Sugimoto
Dancers : NAMI, WAN-CHAN
Mixing enginners : Masaki Takamura (Onkio Haus), Toshihiro Hayano (Kim Studio)
Japanese-English translator : Justin Lazaroff

- PORTS -

* CONSOLES:
Sony PlayStation (2000, "BeatMania Append 5th Mix")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3467&o=2

$end

$info=bm6thmix,
$bio

Arcade Video game published 21 years ago:

beatmania 6thMix The UK Underground Music (c) 2001 Konami Corp.

Follow along with the song by scratching the turntable and pressing the keys as the bars reach the bottom of the screen. If you manage to successfully hit each note on-key perfectly, a combo meter will go up, increasing your score. Do well enough by the end of the song, and you can progress to the next level.

- TECHNICAL -

Konami Bemani DJ-Main Hardware

CPU : MC68EC020FG25 @ 25MHz
Custom Chips : 058143, 056832, 055555, 056766, 058141, and KS10101
Sound : Custom Konami Sound Chips for Multiple Sound Channels
Res : 24kHz 512x384
Drives : Pop'N Music use 3.5inch IDE-HDD, all other games use 2.5inch.
Roms : Program and graphics on EEPROM.

Players : 2
Control : dial
Buttons : 5

- TRIVIA -

Released in July 2001.

Toshiba EMI released a 2 CD limited-edition soundtrack album for this game (beatmania 6th Mix Original Soundtrack - TOCP-64138~9) on 17/10/2001.

- TIPS AND TRICKS -

* Unlock All Music and All Expert Courses : After inserting your coins, hold down all 5 keys on the left side. While holding, use your other hand and input the sequence on the right side keys (the 5 keys are labeled from left to right) :
Press '1' key 6 times, 
Press '2' key 6 times, 
Press '4' key 6 times, 
Press '5' key 6 times, 
Press '3' key 6 times.
If done correctly, the background will change from red to blue. 
'All Music Mode' will be selectable in the game options. All Expert Courses will be selectable, and the Expert+ Course will be selectable.

- SERIES -

1. beatmania (1997)
2. beatmania 2ndMix (1998)
3. beatmania 3rdMix (1998)
4. beatmania complete MIX (1999)
5. beatmania 4thMix the beat goes on (1999)
6. beatmania 5thMix Time to get down (1999)
7. beatmania complete MIX 2 (2000)
8. beatmania ClubMix (2000)
9. beatmania featuring Dreams Come True (2000)
10. beatmania CORE REMIX (2000)
11. beatmania 6thMix The UK Underground Music (2001)
12. beatmania 7thMix keepin' Evolution (2002)
13. beatmania THE FINAL (2002)

- STAFF -

Exective producer : Fumiaki Tanaka
Producer : Yoshihiko Ota
Director : Kenji Togami
Sound director : Takehiko Fujii, Osamu Migitera
Programmers : Kenji Togami, Kazuyasu Kawamura, Takao Tada
CG Designer : Tomochika Moroe, Chihiro Inoue
Graphic designer : Noriyuki Yokoki
Composers : B.CHOYEK, Isao Saito, KEN Takizawa, Kiyotaka Sugimoto, KLUTE, Kouichi Yamazaki, M.MELITO & P.FINN, Mark Shrimpton, murumuru-kurotou, Naoki Maeda, Osamu Migitera, PARADOX, Takehiko Fujii, Tomosuke Funaki, TOTAL SCIENCE, Yohei Shimizu, Yuuki Kuromitsu
Sound data Analysers : Kiyotaka Sugimoto, Osamu Migitera, Takehiko Fujii, Yohei Shimizu
Mixing enginners : Miho Toyoda
Products support : Hachitaro Sato, Shinya Ishida, Tsuyoshi Nakano
Manual writer : Mika Sudo

- PORTS -

* CONSOLES:
Sony PlayStation (2002, "beatMania 6th Mix + Core Remix")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3507&o=2

$end

$info=bm7thmix,
$bio

Arcade Video game published 20 years ago:

beatmania 7thMix keepin' Evolution (c) 2002 Konami Corp.

- TECHNICAL -

Konami Bemani DJ-Main Hardware

CPU : MC68EC020FG25 @ 25MHz
Custom Chips : 058143, 056832, 055555, 056766, 058141, and KS10101
Sound : Custom Konami Sound Chips for Multiple Sound Channels
Res : 24kHz 512x384
Drives : Pop'N Music use 3.5inch IDE-HDD, all other games use 2.5inch.
Roms : Program and graphics on EEPROM.

Players : 2
Control : dial
Buttons : 5

- TRIVIA -

Released in January 2002.

Konami Music Entertainment released a limited-edition soundtrack album for this game (beatmania 7th Mix Original Soundtracks - KMCA-160) on 26/06/2001.

- SERIES -

1. beatmania (1997)
2. beatmania 2ndMix (1998)
3. beatmania 3rdMix (1998)
4. beatmania complete MIX (1999)
5. beatmania 4thMix the beat goes on (1999)
6. beatmania 5thMix Time to get down (1999)
7. beatmania complete MIX 2 (2000)
8. beatmania ClubMix (2000)
9. beatmania featuring Dreams Come True (2000)
10. beatmania CORE REMIX (2000)
11. beatmania 6thMix The UK Underground Music (2001)
12. beatmania 7thMix keepin' Evolution (2002)
13. beatmania THE FINAL (2002)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3988&o=2

$end

$psx=bm6core,
$bio

Sony PlayStation CD published 20 years ago:

Beatmania Append 6th Mix + Core Remix (c) 2002 Konami Corp.

- TECHNICAL -

GAME ID: SLPM-87012

- TRIVIA -

Released on January 31, 2002 in Japan. It was never exported outside Japan, nor re-released.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84953&o=2

$end

$psx=bmgot2,
$bio

Sony PlayStation CD published 22 years ago:

Beatmania Append Gottamix 2 - Going Global (c) 2000 Konami Corp.

- TECHNICAL -

[Model SLPM-86574]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84954&o=2

$end

$info=bmclubmx,
$bio

Arcade Video game published 22 years ago:

beatmania ClubMix (c) 2000 Konami Company, Limited.

- TECHNICAL -

Konami Bemani DJ-Main Hardware

CPU : MC68EC020FG25 @ 25MHz
Custom Chips : 058143, 056832, 055555, 056766, 058141, and KS10101
Sound : Custom Konami Sound Chips for Multiple Sound Channels
Res : 24kHz 512x384
Drives : Pop'N Music use 3.5inch IDE-HDD, all other games use 2.5inch.
Roms : Program and graphics on EEPROM.

Players : 2
Control : dial
Buttons : 5

- TRIVIA -

Released in March 2000.

- TIPS AND TRICKS -

* Frame Color Change : Press start button in mode selection screen.

* Another Score : Hold Effector button then press 2 and 4 keys in the following music selection screen.
321 Stars
Game
Da Muzik
Venus of Your Smile
Taiyou ni Hoero

* Secret Music : Move cursor to "Tokyo European Espresso" in music selection screen then input the above Another Score code.
You can play with "Tokio" even in Normal or Maniac (this music is only selectable in Expert by default)

* Secret Course : Hold 2 and 4 keys then press 9, 9, 3 key in the title screen after inserted a credit. "Bpm Skip Mix" and "Deka Mix" appear on Expert mode. NOTE : input before push Effector button.

- SERIES -

1. beatmania (1997)
2. beatmania 2ndMix (1998)
3. beatmania 3rdMix (1998)
4. beatmania complete MIX (1999)
5. beatmania 4thMix the beat goes on (1999)
6. beatmania 5thMix Time to get down (1999)
7. beatmania complete MIX 2 (2000)
8. beatmania ClubMix (2000)
9. beatmania featuring Dreams Come True (2000)
10. beatmania CORE REMIX (2000)
11. beatmania 6thMix The UK Underground Music (2001)
12. beatmania 7thMix keepin' Evolution (2002)
13. beatmania THE FINAL (2002)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3989&o=2

$end

$info=bmcompm2,
$bio

Arcade Video game published 22 years ago:

beatmania complete MIX 2 (c) 2000 Konami Company, Limited.

- TECHNICAL -

Konami Bemani DJ-Main Hardware
Game ID : GX988

CPU : MC68EC020FG25 @ 25MHz
Custom Chips : 058143, 056832, 055555, 056766, 058141, and KS10101
Sound : Custom Konami Sound Chips for Multiple Sound Channels
Res : 24kHz 512x384
Drives : Pop'N Music use 3.5inch IDE-HDD, all other games use 2.5inch.
Roms : Program and graphics on EEPROM.

Players : 2
Control : dial
Buttons : 5

- TRIVIA -

Released in January 2000.

This game is known in US as "hiphopmania Complete MIX 2".

- TIPS AND TRICKS -

* All Songs Mode : At the title screen, press the leftmost white key on the player 2 side exactly 9 times. Then press the middle white key 9 times. Finally, press the last white key 8 times. The screen should flash white. Now when you press the Effector button, 'All Music Mode' should be among the list of options. Use your side's turntable to turn on All Music Mode. You will now be able to select every song in the game on any stage.

* Get High Speed, Mirror, Random, etc. : When you are in the screen where you pick your songs, highlight the song you are going to play, then press the effector button 7 times. You should see something on the left side of the screen after you push it 7 times. Now hold the effector button down. The thing on the left should now stay visible. Hold the effector button down while pushing these buttons for modes : 
Mirror - push left blue button once 
Random - push left blue button twice 
High Speed 1 - push right blue button once 
High Speed 2 - push right blue button twice 
High Speed 3 - push right blue button 3 times 
Hidden - push middle white button once 
Sudden - push middle white button twice 
Stealth - push middle white button 3 times 

Remember to hold the effector button down when pushing any of the buttons for the modes. To reset or 'turn off' any of the modes just hold the effector down at the song select screen and press the key until the thing on the left has all lines.

* Re-arranging songlist by Anothers : This only works for Hard mode, since Basic mode does not have Anothers. While selecting game type mode (Basic/Hard/Expert), hold the Effector key down and hit any key. This will then rearrange the songlist according to Another difficulties. If a song does not have an Another, it will be arranged to it's normal difficulty. 
Note : You can still select the normal version of the song by hitting the two black keys on the highlighted song.

- SERIES -

1. beatmania (1997)
2. beatmania 2ndMix (1998)
3. beatmania 3rdMix (1998)
4. beatmania complete MIX (1999)
5. beatmania 4thMix the beat goes on (1999)
6. beatmania 5thMix Time to get down (1999)
7. beatmania complete MIX 2 (2000)
8. beatmania ClubMix (2000)
9. beatmania featuring Dreams Come True (2000)
10. beatmania CORE REMIX (2000)
11. beatmania 6thMix The UK Underground Music (2001)
12. beatmania 7thMix keepin' Evolution (2002)
13. beatmania THE FINAL (2002)

- STAFF -

Producer : Koji Okamoto
Director : Seiji Higurashi
Sound directors : Takehiko Fujii, Kiyotaka Sugimoto
Sound superviser : Reo Nagumo
Programmers : Yohei Marufuji, Masaru Nakamura
Cg designers : Yaku Hiranabe, Mikio Yasumatsu, Tomoko Shiono
Hardware engineer : Masayuki Senami
Mechanical enginners : Yuichiro Sagawa, Toshiharu Miura
Graphic designer : Noriyuki Yokoki
Composers : D&G Music Factory (AMD), Deep Emotion, Dj Oddball, Hiroshi Watarai, Hiroyuki Togo (KCEJ), Kouichi Yamazaki, Kiyotaka Sugimoto, Mikio Endo, Mitsukumi Murayama, NM Sequence Unlimited (AMD), Reo Nagumo, Takayuki Ishikawa, Takehiko Fujii, Hiroshi Takeyasu, Toshiyuki Kakuta (KCEJ), Larry Dunn, Luisa Dunn, Hiroshi Watanabe, Aki, Tag, Delaware, Nouvo Nude
Sound data analyzers : Mitsukuni Murayama, Ryuchi Nitta, Migitera Osamu, Uchida Tomoyuki, Tatsuya Furukawa (good~cool), Tag, Aki
Vocalist & Rappers : Megumi Oka, Scotty D., Andrea Robinson, Brenda Vaughn, Argie Lanette Phine, Linda Gish, Ike Nelson, Jeff Coote
Drummer : Kiyotaka Sugimoto
Dancers : Nami, Wan~chan
Mixing engineers : Masaki akamura (Onkio Haus), Toshihiro Hayano (Kim Studio)
Japanese~English translator : Justin Lazaroff

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226&o=2

$end

$info=bmcompmx,bmcmxaac,bmcompmxb,
$bio

Arcade Video game published 23 years ago:

beatmania complete MIX (c) 1999 Konami Company, Limited.

- TECHNICAL -

Konami Bemani DJ-Main Hardware
Game ID : GX858

CPU : MC68EC020FG25 @ 25MHz
Custom Chips : 058143, 056832, 055555, 056766, 058141, and KS10101
Sound : Custom Konami Sound Chips for Multiple Sound Channels
Res : 24kHz 512x384
Drives : Pop'N Music use 3.5inch IDE-HDD, all other games use 2.5inch.
Roms : Program and graphics on EEPROM.

Players : 2
Control : dial
Buttons : 5

- TRIVIA -

Released in January 1999.

This game is known in US as "hiphopmania Complete MIX".

- TIPS AND TRICKS -

* Complete Song List Choice Mode :
1) Insert your credits.
2) Hold down 1P buttons 1+4 and fully turn turntable clockwise once.
3) Hold down 1P buttons 2+5 and fully turn turntable clockwise once.

4) Hold down 1P button 4 and press START.
5) Release button 4 and press button 2.
If you did it right, you should be able to select all songs.

* Another Version :
1) During 'STAGE SELECT', turn the records and press buttons 2-4-2 in quick succession while they are turning.
2) Next, turn the records again and press buttons 4-2-4 in quick succession while they are turning.
3) Later, when 'hard house', 'hard techno' (Acid Bomb) or 'euro beat' are selected, 'Another' version can be played.

* Random Play Mode : Can be activated by pressing the following 2P side buttons in the following order, followed by the 1P START button : 3-5-3-2-1-3-5-3-2-1-3-5-3-2

* Mirror Play Mode : Can be activated by pressing the following 2P side buttons in the following order, followed by the 1P START button : 3-5-3-2-1-3-5-3-2-1-5-3-2-1

- SERIES -

1. beatmania (1997)
2. beatmania 2ndMix (1998)
3. beatmania 3rdMix (1998)
4. beatmania complete MIX (1999)
5. beatmania 4thMix the beat goes on (1999)
6. beatmania 5thMix Time to get down (1999)
7. beatmania complete MIX 2 (2000)
8. beatmania ClubMix (2000)
9. beatmania featuring Dreams Come True (2000)
10. beatmania CORE REMIX (2000)
11. beatmania 6thMix The UK Underground Music (2001)
12. beatmania 7thMix keepin' Evolution (2002)
13. beatmania THE FINAL (2002)

- STAFF -

Producer & Director : Koji Okamoto
Planner : Mizking
Sound director : Reo Nagumo
Composers : Nite System, Quadra, DJ Mazinger, Crunky Boy, Nouvo Nude, Hiroshi Takeyasu, Reo Nagumo, Ohta Tomomi, Yohei Shimizu
Programmers : Hideki Hashimoto, Takayuki Fukunaga
Hardware engineer : Masayuki Senami
Mechanical engineers : Yuichiro Sagawa, Toshiharu Miura
CG designers : Mizking, Hotaru Komatsu, Gyo Eguchi, Hajime Yashiro (KCE Japan)
Graphic designer : Noriyuki Yokoki
Vocalist & Rapper : Yurika Nagasawa, Miryam, Muhammad, Butcher "ONE LOVE", Chappy, Bombman
Sound tool programmer : Yohei Shimizu
Guitarists : Hiroshi Miyauchi, Takumi Kikuya, Yoriyoshi Matsushita
Dancer : Wan-Chan, Nami
Japanese-english translators : Mutsuko Ichikawa, Hideki Hashimoto, Ami Masaki, Mary Hermanson, Justin Lazaroff

* Staff of SPU original songs 'Big Beat Mix' :
CG designer : Hajime Yashiro (KCE Japan)
Composers : Hiroyuki Togo (KCE Japan), Tappy
Lyricists : Fabienne Haber, Hiroyuki Togo
Sound data analizers : Masashi Watanabe (KCE School), Hiroyuki Togo
Vocalist & Rapper : Fabienne Haber, Ikuzo Fujimura
Guitarist : Hiroyuki Togo
Japanese-English translators : Kerry Nagai, Ikuzo Fujimura
Japanese-French translator : Fabienne Haber

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225&o=2

$end

$info=bmcorerm,
$bio

Arcade Video game published 22 years ago:

beatmania CORE REMIX (c) 2000 Konami Corp.

- TECHNICAL -

Konami Bemani DJ-Main Hardware
Game ID : GXA05

CPU : MC68EC020FG25 @ 25MHz
Custom Chips : 058143, 056832, 055555, 056766, 058141, and KS10101
Sound : Custom Konami Sound Chips for Multiple Sound Channels
Res : 24kHz 512x384
Drives : Pop'N Music use 3.5inch IDE-HDD, all other games use 2.5inch.
Roms : Program and graphics on EEPROM.

Players : 2
Control : dial
Buttons : 5

- TRIVIA -

Released in November 2000.

Konami Music Entertainment released a limited-edition soundtrack album for this game (beatmania CORE REMIX Original Soundtrack - KMCA-89) on 21/02/2001.

- SERIES -

1. beatmania (1997)
2. beatmania 2ndMix (1998)
3. beatmania 3rdMix (1998)
4. beatmania complete MIX (1999)
5. beatmania 4thMix the beat goes on (1999)
6. beatmania 5thMix Time to get down (1999)
7. beatmania complete MIX 2 (2000)
8. beatmania ClubMix (2000)
9. beatmania featuring Dreams Come True (2000)
10. beatmania CORE REMIX (2000)
11. beatmania 6thMix The UK Underground Music (2001)
12. beatmania 7thMix keepin' Evolution (2002)
13. beatmania THE FINAL (2002)

- STAFF -

Producer : Koji Okamoto
Director : Yuichiro Sagawa
Sound directors : Takehiko Fujii, Reo nagumo
Programmers : Kenji Togami, Kazuyasu Kawamura
Cg Designers : Yukizumi Terao, Hotaru Komatsu, Megumi Kohayakawa
Dance performance : Tadasuke Iwasa and Ryoko Kiuchi (Brand-New Dance Market)
Graphic designer : Noriyuki Yokoki
Composers : B.Bandj, Hiroshi Takeyasu, Hiroshi Watanabe, Isao Saito, Ken Matsumoto, Kiyotaka Sugimoto, Kouichi Yamazaki, Reo Nagumo, Takayuki Ishikawa, Takehiko Fujii, Tatsuya Furukawa (Good-Cool), Tatsuya Nishiwaki, Tomosuke Funaki, Yohei Shimizu, Yukihiro Fukutomi
Sound data analysers : Osamu Migitera, Reo Nagumo, Takehiko Fujii, Tomoyuki Uchida, Hiroki Koga, Takayuki Ishikawa
Vocalists & Rappers & Scratch : Isao Saito, ICHe, B.Bandj, DJ Jun, Noriko Fukushima, R.C., Reika Morishita
Mixing engineers : akira Kusayanagi, Mitsuyasu Kaneko, Yoshiaki Onishi
Products supports : Shinya Ishida, Masayuki Senami, Tatsuya Kobayashi, Yoriyoshi Matsushita

- PORTS -

* CONSOLES:
Sony PlayStation (2002, "BeatMania 6th Mix + Core Remix")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=227&o=2

$end

$info=bmdct,
$bio

Arcade Video game published 22 years ago:

beatmania featuring Dreams Come True (c) 2000 Konami Company, Limited.

Follow along with the song by scratching the turntable and pressing the keys as the bars reach the bottom of the screen. If you manage to successfully hit each note on-key perfectly, a combo meter will go up, increasing your score. Do well enough by the end of the song, and you can progress to the next level.

- TECHNICAL -

Konami Bemani DJ-Main Hardware
Game ID : GX995

CPU : MC68EC020FG25 @ 25MHz
Custom Chips : 058143, 056832, 055555, 056766, 058141, and KS10101
Sound : Custom Konami Sound Chips for Multiple Sound Channels
Res : 24kHz 512x384
Drives : Pop'N Music use 3.5inch IDE-HDD, all other games use 2.5inch.
Roms : Program and graphics on EEPROM.

Players : 2
Control : dial
Buttons : 5

- TRIVIA -

Released in June 2000.

- SERIES -

1. beatmania (1997)
2. beatmania 2ndMix (1998)
3. beatmania 3rdMix (1998)
4. beatmania complete MIX (1999)
5. beatmania 4thMix the beat goes on (1999)
6. beatmania 5thMix Time to get down (1999)
7. beatmania complete MIX 2 (2000)
8. beatmania ClubMix (2000)
9. beatmania featuring Dreams Come True (2000)
10. beatmania CORE REMIX (2000)
11. beatmania 6thMix The UK Underground Music (2001)
12. beatmania 7thMix keepin' Evolution (2002)
13. beatmania THE FINAL (2002)

- STAFF -

Artist management : MS Artists Products, Inc.
Coordinator : Musical Station

* Konami Bemani Staff :
Producer : Koji Okamoto
Director : Yoshihito Kato
Sound producer : Reo Nagumo
Sound director : Kaoko Aoki
CG director : meg-KOHA
CG designers : Light Kisaragi, Hir-Pon, Shio
Programmer : MTSU
Sound data analizers : Takehiko Fujii, dJTAKA, Suji, Jun Wakita, Tomoyuki Uchida, Osamu Migitera
Graphic designer : Mayu Sugiyama

* KCEJ Staff :
Producers : Hideo Kojima, Noriaki Okamura
Director : Hajime Yashiro
Sound director : Hiroyuki Togo
CG designers : Atuko Ito, Masami Kawano
Programmers : Tetsuya Funakubo, Tan Yudon, Motoi Mizobe, Motoaki Nishino
Sound data analizers : oshiyuki Kakuta, Masashi Watanabe
Arranger : Hiroyuki Togo
Music designer : Toshiyuki Kakuta

* Sound Management Staff :
Coordinator : Sumiko Shindo (KME)
Licensing manager : Kazunari Okido (KME)
Japanese - English translator : Scotty D.

* Konami - Remix Sound Staff :
Producer : Seiji Okamoto (Hello good-bye)
Assistant producer : Takaaki Kondo (Hello good-bye)
Director : Koichi Tanaka
Guitar : Shingo Nakamura
Flute : Koji Orita
Engineers : Takeshi Inaba (Otoya), Masaaki Takahashi (Sonata Club)
Studio : Hiipo st., Sonata Club

* Game Version Mixing' Sound Staff :
Mixing engineers : Mitsuyasu Kaneko, Gonta Kawamoto (Studio Sunshine)
Studio : Studio Sunshine, Be Born Studio

* Narration Staff :
Recording engineer : Kenzo Miura (Video Sunmall)
Assistant engineer : Hiroyuki Sukano (Video Sunmall)
Special DJ : Lin Urashima

- PORTS -

* CONSOLES:
Sony PlayStation (2000)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228&o=2

$end

$psx=bmdct,
$bio

Sony PlayStation CD published 22 years ago:

Beatmania featuring Dreams Come True (c) 2000 Konami Corp.

- TECHNICAL -

[Model SLPM-86597]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84952&o=2

$end

$wswan=bemaniws,
$bio

Bandai WonderSwan cart. published 23 years ago:

Beatmania for WonderSwan [Model SWJ-KNM001] (c) 1999 Konami Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86307&o=2

$end

$gbcolor=bmanigb3,
$vgmplay=bmanigb3_gbc,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Beatmania GB - Gotcha Mix 2 (c) 2000 Konami Company, Limited.

- TECHNICAL -

GAME ID: CGB-B3GJ-JPN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67563&o=2

$end

$gbcolor=bmanigb,
$vgmplay=bmanigb_gbc,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Beatmania GB (c) 1999 Konami Company, Limited.

- TECHNICAL -

GAME ID: DMG-AOOJ-JPN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67562&o=2

$end

$gbcolor=bmanigb2,
$vgmplay=bmanigb2_gbc,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Beatmania GB2 - Gotcha Mix (c) 1999 Konami Company, Limited.

- TECHNICAL -

GAME ID: DMG-A2GJ-JPN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67564&o=2

$end

$info=bmiidx2,
$bio

Arcade Video game published 23 years ago:

beatmania IIDX 2nd style (c) 1999 Konami Company, Limited.

DJ simulation game from Konami's BEMANI series of games.

- TECHNICAL -

Game ID: GC985

- TRIVIA -

Released in September 1999.

- SERIES -

1. beatmania IIDX [Model GQ863] (1999)
2. DanceDanceRevolution 2ndMIX with beatmania IIDX CLUB VERSiON (1999)
3. beatmania IIDX substream (1999)
4. DanceDanceRevolution 2ndMIX AND beatmania IIDX substream CLUB VERSiON 2 [Model GE984] (1999)
5. beatmania IIDX 2nd style [Model GC985] (1999)
6. beatmania IIDX 3rd style [Model GC992] (2000)
7. beatmania IIDX 4th style [Model A03] (2000)
8. beatmania IIDX 5th style [Model A17] (2001)
9. beatmania IIDX 6th style [Model B4U] (2001)
10. beatmania IIDX 7th style [Model B44] (2002)
11. beatmania IIDX 8th style [Model C44] (2002)
12. beatmania IIDX 9th style (2003)
13. beatmania IIDX 10th style (2004)
14. beatmania IIDX 11 IIDXRED (2004)
15. beatmania IIDX 12 HAPPY SKY (2005)
16. beatmania IIDX 13 DistorteD (2006)
17. beatmania IIDX 14 GOLD (2007)
18. beatmania IIDX 15 DJ TROOPERS (2007)
19. beatmania IIDX 16 EMPRESS (2008)
20. beatmania IIDX 17 SIRIUS (2009)
21. beatmania IIDX 18 Resort Anthem (2010) 
22. beatmania IIDX 19 Lincle (2011)
23. beatmania IIDX 20 tricoro (2012)
24. beatmania IIDX 21 SPADA (2013)
25. beatmania IIDX 22 PENDUAL (2014)
26. beatmania IIDX 23 copula (2015)
27. beatmania IIDX 24 SINOBUZ (2016)
28. beatmania IIDX 25 CANNON BALLERS (2017)
29. beatmania IIDX 26 Rootage (2018)
30. beatmania IIDX 27 HEROIC VERSE (2019) 
31. beatmania IIDX 28 BISTROVER (2020)
32. beatmania IIDX 29 CastHour (2021)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3588&o=2

$end

$info=bmiidx3,bmiidx3a,bmiidx3b,
$bio

Arcade Video game published 22 years ago:

beatmania IIDX 3rd style (c) 2000 Konami Company, Limited.

DJ simulation game from Konami's BEMANI series of games. Beatmania IIDX tasks the player with performing songs through a controller consisting of seven key buttons and a scratchable turntable. Hitting the notes with strong timing increases the score and groove gauge bar, allowing the player to finish the stage. Failing to do so depletes the gauge until it is empty, abruptly ending the song.

3rd Style removed the 4-keys mode from previous installments and replaced it with the Light7 difficulty, giving most songs a fully separate, easier notechart. The game also introduced Free Mode and Extra Stage, and featured a new aesthetic.

- TECHNICAL -

Game ID: GC992

- TRIVIA -

beatmania IIDX 3rd style was released on February 25, 2000 in Japan.

Konami Music Entertainment released a limited-edition soundtrack album for this game (beatmania IIDX 3rd style Original Soundtracks - KMCA-77) on 25/10/2000.

- TIPS AND TRICKS -

* Play the Extra Stage: To play an 'Extra' stage (4th stage) you must pass at least a 5 star song on your final stage. 

* Unlock 3 new songs: Move first slider to the middle, and the other 3 to the top. Press the VEFX button. You can select the another version of some songs while holding the VEFX Button and selecting a song.

- SERIES -

1. beatmania IIDX [Model GQ863] (1999)
2. DanceDanceRevolution 2ndMIX with beatmania IIDX CLUB VERSiON (1999)
3. beatmania IIDX substream (1999)
4. DanceDanceRevolution 2ndMIX AND beatmania IIDX substream CLUB VERSiON 2 [Model GE984] (1999)
5. beatmania IIDX 2nd style [Model GC985] (1999)
6. beatmania IIDX 3rd style [Model GC992] (2000)
7. beatmania IIDX 4th style [Model A03] (2000)
8. beatmania IIDX 5th style [Model A17] (2001)
9. beatmania IIDX 6th style [Model B4U] (2001)
10. beatmania IIDX 7th style [Model B44] (2002)
11. beatmania IIDX 8th style [Model C44] (2002)
12. beatmania IIDX 9th style (2003)
13. beatmania IIDX 10th style (2004)
14. beatmania IIDX 11 IIDXRED (2004)
15. beatmania IIDX 12 HAPPY SKY (2005)
16. beatmania IIDX 13 DistorteD (2006)
17. beatmania IIDX 14 GOLD (2007)
18. beatmania IIDX 15 DJ TROOPERS (2007)
19. beatmania IIDX 16 EMPRESS (2008)
20. beatmania IIDX 17 SIRIUS (2009)
21. beatmania IIDX 18 Resort Anthem (2010) 
22. beatmania IIDX 19 Lincle (2011)
23. beatmania IIDX 20 tricoro (2012)
24. beatmania IIDX 21 SPADA (2013)
25. beatmania IIDX 22 PENDUAL (2014)
26. beatmania IIDX 23 copula (2015)
27. beatmania IIDX 24 SINOBUZ (2016)
28. beatmania IIDX 25 CANNON BALLERS (2017)
29. beatmania IIDX 26 Rootage (2018)
30. beatmania IIDX 27 HEROIC VERSE (2019) 
31. beatmania IIDX 28 BISTROVER (2020)
32. beatmania IIDX 29 CastHour (2021)

- STAFF -

Producer: Koji Okamoto
Executive Director: Seiji Higurashi
Director: Tadao Kageyama
Planner: Tadao Kageyama
Sound Director: Takayuki Ishikawa
Programmer: Tadao Kageyama
Movie Director: Gyo Eguchi
Movie Designers: Yuji Takahashi, Gyo Eguchi
Game Graphic Designer: Goli Matsumoto
Illustrator: Goli Matsumoto
Visual Superviser: Yuji Takahashi
Printing Graphic Designer: Noriyuki Yokoki
Manual Editor: Hiroyuki Kusuyama
Main Sound Data Analyzer: Tomoyuki Uchida
Sound Data Analyzers: Osamu Migitera, Takeshi Yamagami
Composers: Hiroshi Watanabe, Osamu Kubota, Shin Murayama, Tatsuya Furukawa, Taku Sakakibara (TaQ), Yasushi Kurobane, Naoki Maeda, Reo Nagumo, Takayuki Ishikawa
Artists: ANGELA, atomic kitten, DR.JEKYLL, EverythingButTheGirl, m-flo
Sound Supervisor: Reo Nagumo
Special Thanks to: Sumiko Shindo (KME), Kazunari Okido (KME), Toshikatsu Kawai (Sinbad), Shunsuke Miyasaka (Sinbad), Tomoya Kobayashi (Sinbad), Yoshitaka Yamama, Ryo Komatsu, Yoriyoshi Matsushita, Takeshi Yamazaki, Nobutane Takeuchi

- PORTS -

* Consoles:
[JP] "beatmania IIDX 3rd style [Model SLPM-65006]" (2000)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3589&o=2

$end

$info=bmiidx4,
$bio

Arcade Video game published 22 years ago:

beatmania IIDX 4th style (c) 2000 Konami Corp.

DJ simulation game from Konami's BEMANI series of games.

- TECHNICAL -

Game ID: A03

- TRIVIA -

Released in September 2000.

Konami Music Entertainment released a limited-edition soundtrack album for this game (beatmania IIDX 4th style Original Soundtracks - KMCA-87) on 24/01/2001.

- TIPS AND TRICKS -

* Play the Extra Stage : Pass a 5 star, 6 star, 7 star, or flashing 7 star as your last song. You'll get another stage. There are no changes to the EX stages unlike 3rd style/7th style/8th style.

- SERIES -

1. beatmania IIDX [Model GQ863] (1999)
2. DanceDanceRevolution 2ndMIX with beatmania IIDX CLUB VERSiON (1999)
3. beatmania IIDX substream (1999)
4. DanceDanceRevolution 2ndMIX AND beatmania IIDX substream CLUB VERSiON 2 [Model GE984] (1999)
5. beatmania IIDX 2nd style [Model GC985] (1999)
6. beatmania IIDX 3rd style [Model GC992] (2000)
7. beatmania IIDX 4th style [Model A03] (2000)
8. beatmania IIDX 5th style [Model A17] (2001)
9. beatmania IIDX 6th style [Model B4U] (2001)
10. beatmania IIDX 7th style [Model B44] (2002)
11. beatmania IIDX 8th style [Model C44] (2002)
12. beatmania IIDX 9th style (2003)
13. beatmania IIDX 10th style (2004)
14. beatmania IIDX 11 IIDXRED (2004)
15. beatmania IIDX 12 HAPPY SKY (2005)
16. beatmania IIDX 13 DistorteD (2006)
17. beatmania IIDX 14 GOLD (2007)
18. beatmania IIDX 15 DJ TROOPERS (2007)
19. beatmania IIDX 16 EMPRESS (2008)
20. beatmania IIDX 17 SIRIUS (2009)
21. beatmania IIDX 18 Resort Anthem (2010) 
22. beatmania IIDX 19 Lincle (2011)
23. beatmania IIDX 20 tricoro (2012)
24. beatmania IIDX 21 SPADA (2013)
25. beatmania IIDX 22 PENDUAL (2014)
26. beatmania IIDX 23 copula (2015)
27. beatmania IIDX 24 SINOBUZ (2016)
28. beatmania IIDX 25 CANNON BALLERS (2017)
29. beatmania IIDX 26 Rootage (2018)
30. beatmania IIDX 27 HEROIC VERSE (2019) 
31. beatmania IIDX 28 BISTROVER (2020)
32. beatmania IIDX 29 CastHour (2021)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3590&o=2

$end

$info=bmiidx5,
$bio

Arcade Video game published 21 years ago:

beatmania IIDX 5th style (c) 2001 Konami Corp.

DJ simulation game from Konami's BEMANI series of games. Beatmania IIDX tasks the player with performing songs through a controller consisting of seven key buttons and a scratchable turntable. Hitting the notes with strong timing increases the score and groove gauge bar, allowing the player to finish the stage. Failing to do so depletes the gauge until it is empty, abruptly ending the song.

The game features 35 new songs, five of which are hidden. New features introduced in this version are auto-scratch (allows the player to focus on the 7 keys instead of the turntable), as well as two more Hi-Speed settings (HS2 and HS3.) 5th Style's songlist featured the first songs that would later become flashing 7s, here differentiated from regular 7s with a kanji meaning Forbidden.

- TECHNICAL -

Game ID: A17

- TRIVIA -

Released in March 2001, the game was presented at the February 2001 AOU (Arcade Operators Union) in Japan.

Konami Music Entertainment released a limited-edition soundtrack album for this game (beatmania IIDX 5th style Original Soundtracks - KMCA-106) on 27/06/2001.

- TIPS AND TRICKS -

* Play the extra stage : To play a fourth stage, you must pass at least a 5 star song as your last song.

* Unlock Everything : To unlock everything in the game, all songs etc, you must achieve a 634 combo. YOU MUST GET IT ON _ONE_ SONG. You can't use an expert course.

- SERIES -

1. beatmania IIDX [Model GQ863] (1999)
2. DanceDanceRevolution 2ndMIX with beatmania IIDX CLUB VERSiON (1999)
3. beatmania IIDX substream (1999)
4. DanceDanceRevolution 2ndMIX AND beatmania IIDX substream CLUB VERSiON 2 [Model GE984] (1999)
5. beatmania IIDX 2nd style [Model GC985] (1999)
6. beatmania IIDX 3rd style [Model GC992] (2000)
7. beatmania IIDX 4th style [Model A03] (2000)
8. beatmania IIDX 5th style [Model A17] (2001)
9. beatmania IIDX 6th style [Model B4U] (2001)
10. beatmania IIDX 7th style [Model B44] (2002)
11. beatmania IIDX 8th style [Model C44] (2002)
12. beatmania IIDX 9th style (2003)
13. beatmania IIDX 10th style (2004)
14. beatmania IIDX 11 IIDXRED (2004)
15. beatmania IIDX 12 HAPPY SKY (2005)
16. beatmania IIDX 13 DistorteD (2006)
17. beatmania IIDX 14 GOLD (2007)
18. beatmania IIDX 15 DJ TROOPERS (2007)
19. beatmania IIDX 16 EMPRESS (2008)
20. beatmania IIDX 17 SIRIUS (2009)
21. beatmania IIDX 18 Resort Anthem (2010) 
22. beatmania IIDX 19 Lincle (2011)
23. beatmania IIDX 20 tricoro (2012)
24. beatmania IIDX 21 SPADA (2013)
25. beatmania IIDX 22 PENDUAL (2014)
26. beatmania IIDX 23 copula (2015)
27. beatmania IIDX 24 SINOBUZ (2016)
28. beatmania IIDX 25 CANNON BALLERS (2017)
29. beatmania IIDX 26 Rootage (2018)
30. beatmania IIDX 27 HEROIC VERSE (2019) 
31. beatmania IIDX 28 BISTROVER (2020)
32. beatmania IIDX 29 CastHour (2021)

- PORTS -

* Consoles :
Sony PlayStation 2 (2001)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3591&o=2

$end

$info=bmiidx6,bmiidx6a,
$bio

Arcade Video game published 21 years ago:

beatmania IIDX 6th style (c) 2001 Konami Corp.

DJ simulation game from Konami's BEMANI series of games. Beatmania IIDX tasks the player with performing songs through a controller consisting of seven key buttons and a scratchable turntable. Hitting the notes with strong timing increases the score and groove gauge bar, allowing the player to finish the stage. Failing to do so depletes the gauge until it is empty, abruptly ending the song.

The game features 40 new songs. 6th Style introduced new features such as letter grades (ranging from F to AAA) and the new Hard Mode (which removes the usual 80% lifebar requirement, but makes the lifebar itself stricter).

- TECHNICAL -

Game ID: B4U

- TRIVIA -

Released on September 28, 2001 in Japan.

Konami Music Entertainment released a 2 CD limited-edition soundtrack album for this game (beatmania IIDX 6th style Original Soundtracks - KMCA-146~7) on 23/01/2002.

- TIPS AND TRICKS -

* Play the Extra Stage : To play the 'Extra stage' you must do either one of these on your last stage : 
4 Stars - Pass with all just greats. 
5 Stars - Pass with all greats/just greats. 
6 Stars - Pass with 100% of your groove meter. 
7 Stars - Clear the song. 
Flashing 7 Stars - Clear the song.

Unlike 3rd Style/7th Style/8th Style there are no special songs as your extra stage.

- SERIES -

1. beatmania IIDX [Model GQ863] (1999)
2. DanceDanceRevolution 2ndMIX with beatmania IIDX CLUB VERSiON (1999)
3. beatmania IIDX substream (1999)
4. DanceDanceRevolution 2ndMIX AND beatmania IIDX substream CLUB VERSiON 2 [Model GE984] (1999)
5. beatmania IIDX 2nd style [Model GC985] (1999)
6. beatmania IIDX 3rd style [Model GC992] (2000)
7. beatmania IIDX 4th style [Model A03] (2000)
8. beatmania IIDX 5th style [Model A17] (2001)
9. beatmania IIDX 6th style [Model B4U] (2001)
10. beatmania IIDX 7th style [Model B44] (2002)
11. beatmania IIDX 8th style [Model C44] (2002)
12. beatmania IIDX 9th style (2003)
13. beatmania IIDX 10th style (2004)
14. beatmania IIDX 11 IIDXRED (2004)
15. beatmania IIDX 12 HAPPY SKY (2005)
16. beatmania IIDX 13 DistorteD (2006)
17. beatmania IIDX 14 GOLD (2007)
18. beatmania IIDX 15 DJ TROOPERS (2007)
19. beatmania IIDX 16 EMPRESS (2008)
20. beatmania IIDX 17 SIRIUS (2009)
21. beatmania IIDX 18 Resort Anthem (2010) 
22. beatmania IIDX 19 Lincle (2011)
23. beatmania IIDX 20 tricoro (2012)
24. beatmania IIDX 21 SPADA (2013)
25. beatmania IIDX 22 PENDUAL (2014)
26. beatmania IIDX 23 copula (2015)
27. beatmania IIDX 24 SINOBUZ (2016)
28. beatmania IIDX 25 CANNON BALLERS (2017)
29. beatmania IIDX 26 Rootage (2018)
30. beatmania IIDX 27 HEROIC VERSE (2019) 
31. beatmania IIDX 28 BISTROVER (2020)
32. beatmania IIDX 29 CastHour (2021)

- PORTS -

* CONSOLES:
Sony PlayStation 2 (2002)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3592&o=2

$end

$info=bmiidx7,bmiidx7a,
$bio

Arcade Video game published 20 years ago:

beatmania IIDX 7th style (c) 2002 Konami Corp.

DJ simulation game from Konami's BEMANI series of games. Beatmania IIDX tasks the player with performing songs through a controller consisting of seven key buttons and a scratchable turntable. Hitting the notes with strong timing increases the score and groove gauge bar, allowing the player to finish the stage. Failing to do so depletes the gauge until it is empty, abruptly ending the song.

The core gameplay remains the same in 7th Style. 5-key mode has been changed from a difficulty to its own modifier, allowing it to be used on any difficulty level as with normal charts. A new spinoff of Expert Mode also debuted, Daninintei (Class) mode, a mode containing a series of courses ranked so that each course is more difficult than the last, the highest rank course a player can beat in Dan mode is often used to compare players. Dan mode would have significant integration in future styles implementing the e-Amusement system, which could save a player's rank, and may also restrict access to specific songs based on their current rank.

- TECHNICAL -

Game ID: B44

- TRIVIA -

Released on March 27, 2002 in Japan.

Konami Music Entertainment released a 2 CD limited-edition soundtrack album for this game (beatmania IIDX 7th style Original Soundtracks - KMCA-171~2) on 22/08/2002.

- TIPS AND TRICKS -

* Play the Extra stage : To play the 'Extra stage' you must do either one of these on your last stage :
4 Stars - Pass with all just greats.
5 Stars - Pass with all greats/just greats.
6 Stars - Pass with 100% of your groove meter.
7 Stars - Clear the song.
Flashing 7 Stars - Clear the song.

The extra stage for IIDX 7th style lets you pick a few songs that you normally can't, like 'MAX 300'.

- SERIES -

1. beatmania IIDX [Model GQ863] (1999)
2. DanceDanceRevolution 2ndMIX with beatmania IIDX CLUB VERSiON (1999)
3. beatmania IIDX substream (1999)
4. DanceDanceRevolution 2ndMIX AND beatmania IIDX substream CLUB VERSiON 2 [Model GE984] (1999)
5. beatmania IIDX 2nd style [Model GC985] (1999)
6. beatmania IIDX 3rd style [Model GC992] (2000)
7. beatmania IIDX 4th style [Model A03] (2000)
8. beatmania IIDX 5th style [Model A17] (2001)
9. beatmania IIDX 6th style [Model B4U] (2001)
10. beatmania IIDX 7th style [Model B44] (2002)
11. beatmania IIDX 8th style [Model C44] (2002)
12. beatmania IIDX 9th style (2003)
13. beatmania IIDX 10th style (2004)
14. beatmania IIDX 11 IIDXRED (2004)
15. beatmania IIDX 12 HAPPY SKY (2005)
16. beatmania IIDX 13 DistorteD (2006)
17. beatmania IIDX 14 GOLD (2007)
18. beatmania IIDX 15 DJ TROOPERS (2007)
19. beatmania IIDX 16 EMPRESS (2008)
20. beatmania IIDX 17 SIRIUS (2009)
21. beatmania IIDX 18 Resort Anthem (2010) 
22. beatmania IIDX 19 Lincle (2011)
23. beatmania IIDX 20 tricoro (2012)
24. beatmania IIDX 21 SPADA (2013)
25. beatmania IIDX 22 PENDUAL (2014)
26. beatmania IIDX 23 copula (2015)
27. beatmania IIDX 24 SINOBUZ (2016)
28. beatmania IIDX 25 CANNON BALLERS (2017)
29. beatmania IIDX 26 Rootage (2018)
30. beatmania IIDX 27 HEROIC VERSE (2019) 
31. beatmania IIDX 28 BISTROVER (2020)
32. beatmania IIDX 29 CastHour (2021)

- PORTS -

* CONSOLES:
Sony PlayStation 2 (2004)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3593&o=2

$end

$info=bmiidx8,
$bio

Arcade Video game published 20 years ago:

beatmania IIDX 8th style (c) 2002 Konami Corp.

DJ simulation game from Konami's BEMANI series of games. Beatmania IIDX tasks the player with performing songs through a controller consisting of seven key buttons and a scratchable turntable. Hitting the notes with strong timing increases the score and groove gauge bar, allowing the player to finish the stage. Failing to do so depletes the gauge until it is empty, abruptly ending the song.

- TECHNICAL -

Game ID: C44

- TRIVIA -

Released on September 27, 2002 in Japan.

Konami Music Entertainment released a 2 CD limited-edition soundtrack album for this game (beatmania IIDX 8th style Original Soundtracks - KOLA-014~5) on 18/12/2002.

- TIPS AND TRICKS -

* Unlock Sakura and Xenon : You must beat a 7 star or 7 star flashing song with another mode and hard enabled. You have to get a AA or higher. Afterwards you will be taken to Sakura as an extra stage. Beat Sakura with a AA and you will be taken to xenon. Once sakura is beaten your background will change to the sakura background and it will be unlocked in your song list. If you beat xenon it will also be unlocked.

- SERIES -

1. beatmania IIDX [Model GQ863] (1999)
2. DanceDanceRevolution 2ndMIX with beatmania IIDX CLUB VERSiON (1999)
3. beatmania IIDX substream (1999)
4. DanceDanceRevolution 2ndMIX AND beatmania IIDX substream CLUB VERSiON 2 [Model GE984] (1999)
5. beatmania IIDX 2nd style [Model GC985] (1999)
6. beatmania IIDX 3rd style [Model GC992] (2000)
7. beatmania IIDX 4th style [Model A03] (2000)
8. beatmania IIDX 5th style [Model A17] (2001)
9. beatmania IIDX 6th style [Model B4U] (2001)
10. beatmania IIDX 7th style [Model B44] (2002)
11. beatmania IIDX 8th style [Model C44] (2002)
12. beatmania IIDX 9th style (2003)
13. beatmania IIDX 10th style (2004)
14. beatmania IIDX 11 IIDXRED (2004)
15. beatmania IIDX 12 HAPPY SKY (2005)
16. beatmania IIDX 13 DistorteD (2006)
17. beatmania IIDX 14 GOLD (2007)
18. beatmania IIDX 15 DJ TROOPERS (2007)
19. beatmania IIDX 16 EMPRESS (2008)
20. beatmania IIDX 17 SIRIUS (2009)
21. beatmania IIDX 18 Resort Anthem (2010) 
22. beatmania IIDX 19 Lincle (2011)
23. beatmania IIDX 20 tricoro (2012)
24. beatmania IIDX 21 SPADA (2013)
25. beatmania IIDX 22 PENDUAL (2014)
26. beatmania IIDX 23 copula (2015)
27. beatmania IIDX 24 SINOBUZ (2016)
28. beatmania IIDX 25 CANNON BALLERS (2017)
29. beatmania IIDX 26 Rootage (2018)
30. beatmania IIDX 27 HEROIC VERSE (2019) 
31. beatmania IIDX 28 BISTROVER (2020)
32. beatmania IIDX 29 CastHour (2021)

- PORTS -

* CONSOLES:
Sony PlayStation 2 (2004)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3594&o=2

$end

$info=bmiidxs,bmiidxsa,
$bio

Arcade Video game published 23 years ago:

beatmania IIDX substream (c) 1999 Konami Computer Ent.

Beatmania IIDX tasks the player with performing songs through a controller consisting of seven key buttons and a scratchable turntable. Hitting the notes with strong timing increases the score and groove gauge bar, allowing the player to finish the stage. Failing to do so depletes the gauge until it is empty, abruptly ending the song.

Song List:
BRILLIANT 2U - NAOKI/From DDR 2ndMIX
deep in you - dj nagureo/From DDR 2ndMIX Club Version
Gentle stress - DJ Swan/From DDR 2ndMIX Club Version
GENOM SCREAMS (IIDX Edit) - L.E.D. LIGHT/From DDR EXTREME & DDR 2ndMIX Club Version
Macho Gang - ANAL SPYDER/From DDR 2ndMIX Club Version
NaHaNaHa vs. Gattchoon Battle - DJ Senda & Tiny-K
PARANOiA MAX ~DIRTY MIX~ - 190/ From DDR 2ndMIX
RUGGED ASH - SYMPHONIC DEFOGGERS (Yasushi Kurobane)/From DDR 2ndMIX Club Version
THE EARTH LIGHT - L.E.D. LIGHT/From DDR 2ndMIX Club Version
Chotto Kiitena (ZANSHIN-NA MIX) - Laugh & Peace/From DDR 2ndMIX Club Version

- TECHNICAL -

The game can be linked to both DanceDanceRevolution 2ndMIX CLUB VERSiON and DanceDanceRevolution 2ndMIX CLUB VERSiON 2 for simultaneous play.

- TRIVIA -

Released on July 27, 1999 in Japan.

First beatmania IIDX project worked on by illustrator GOLI, who's still with the franchise today.

It's the only beatmania IIDX arcade release to not have a number in the title.

It's the only beatmania IIDX arcade release to not receive its own soundtrack.

- SERIES -

1. beatmania IIDX [Model GQ863] (1999)
2. DanceDanceRevolution 2ndMIX with beatmania IIDX CLUB VERSiON (1999)
3. beatmania IIDX substream (1999)
4. DanceDanceRevolution 2ndMIX AND beatmania IIDX substream CLUB VERSiON 2 [Model GE984] (1999)
5. beatmania IIDX 2nd style [Model GC985] (1999)
6. beatmania IIDX 3rd style [Model GC992] (2000)
7. beatmania IIDX 4th style [Model A03] (2000)
8. beatmania IIDX 5th style [Model A17] (2001)
9. beatmania IIDX 6th style [Model B4U] (2001)
10. beatmania IIDX 7th style [Model B44] (2002)
11. beatmania IIDX 8th style [Model C44] (2002)
12. beatmania IIDX 9th style (2003)
13. beatmania IIDX 10th style (2004)
14. beatmania IIDX 11 IIDXRED (2004)
15. beatmania IIDX 12 HAPPY SKY (2005)
16. beatmania IIDX 13 DistorteD (2006)
17. beatmania IIDX 14 GOLD (2007)
18. beatmania IIDX 15 DJ TROOPERS (2007)
19. beatmania IIDX 16 EMPRESS (2008)
20. beatmania IIDX 17 SIRIUS (2009)
21. beatmania IIDX 18 Resort Anthem (2010) 
22. beatmania IIDX 19 Lincle (2011)
23. beatmania IIDX 20 tricoro (2012)
24. beatmania IIDX 21 SPADA (2013)
25. beatmania IIDX 22 PENDUAL (2014)
26. beatmania IIDX 23 copula (2015)
27. beatmania IIDX 24 SINOBUZ (2016)
28. beatmania IIDX 25 CANNON BALLERS (2017)
29. beatmania IIDX 26 Rootage (2018)
30. beatmania IIDX 27 HEROIC VERSE (2019) 
31. beatmania IIDX 28 BISTROVER (2020)
32. beatmania IIDX 29 CastHour (2021)

- STAFF -

Executive Director: HIGU
Director / Planner / Programmer: KAGE
Sound Director: dj TAKA
Sound Supervisor: dj nagureo
Chief Visual Designer / Video Editor: VJ GYO
Computer Graphic Designer: VJ GYO, GOLI, Tomochika Moroe, Hajime Yashiro
3D CG Designer: VJ GYO, Yuji Takahashi
Hardware Engineer: Yoshitaka Yamana
Mechanical engineer: Hachitaro Sato, Takeshi Yamazaki
Sound Programmer: Youhei Shimizu
Sound Data Analyzers: Hiroki Koga, Kiyotaka Sugimoto, Mitsukuni Murayama, Jun Wakita, Masashi Watanabe
Graphic Designer: Noriyuki Yokoki

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4940&o=2

$end

$info=bmiidx,bmiidxa,
$bio

Arcade Video game published 23 years ago:

beatmania IIDX (c) 1999 Konami Company, Limited.

DJ simulation same from Konami's BEMANI series of games. The objective is to perform songs using a controller with seven keys and a turntable. Hitting notes with accurate timing increases the score and groove gauge bar, allowing the player to finish the stage. Failing to do so depletes the gauge and can prematurely end the song. IIDX has four play modes: 4 Keys, 5 Keys, 7 Keys, and Expert.

- TECHNICAL -

Game ID: GQ863

Its cabinet contains a widescreen monitor, massive speakers, and eight spotlights.

- TRIVIA -

beatmania IIDX was released on February 26, 1999 in Japan.

The main differences in hardware between the IIDX series and the original "beatmania" series are the presence of two extra keys, the wide screen and the more powerful speakers.

Konami Music Entertainment released a limited-edition soundtrack album for this game (beatmania IIDX Original Soundtracks - KMCA-2) on 23/04/1999.

- TIPS AND TRICKS -

* Special Course in Expert Mode : Before you put in your money, set the EFFECTOR 'down, up, down, up, down' from left to right. Put in your money, HOLD the EFFECT AND VEFX button and press START. You will then be able to choose Special course in Expert mode.

* Special Course in Expert Mode : Before you put in your money, set the EFFECTOR 'down, up, down, up, down' from left to right. Put in your money, HOLD the EFFECT AND VEFX button and press START. You will then be able to choose Special course in Expert mode.

* Another Course in Expert mode : Same as the way to choose special course, before put in the money, set the EFFECTOR LEVER 'down,up, down, up, down' from left to right then put in the money,HOLD the EFFECTOR and VEFX button and press START, Special Course can be choose from expert mode. move to 'SPECIAL COURSE' and change the EFFECTOR LEVER to 'up, down, down, down, down' and hold the EFFECTOR and VEFX button again, then start. If it succeed, instead of 'R3' you will play the song 'Dance Pop'.

- SERIES -

1. beatmania IIDX [Model GQ863] (1999)
2. DanceDanceRevolution 2ndMIX with beatmania IIDX CLUB VERSiON (1999)
3. beatmania IIDX substream (1999)
4. DanceDanceRevolution 2ndMIX AND beatmania IIDX substream CLUB VERSiON 2 [Model GE984] (1999)
5. beatmania IIDX 2nd style [Model GC985] (1999)
6. beatmania IIDX 3rd style [Model GC992] (2000)
7. beatmania IIDX 4th style [Model A03] (2000)
8. beatmania IIDX 5th style [Model A17] (2001)
9. beatmania IIDX 6th style [Model B4U] (2001)
10. beatmania IIDX 7th style [Model B44] (2002)
11. beatmania IIDX 8th style [Model C44] (2002)
12. beatmania IIDX 9th style (2003)
13. beatmania IIDX 10th style (2004)
14. beatmania IIDX 11 IIDXRED (2004)
15. beatmania IIDX 12 HAPPY SKY (2005)
16. beatmania IIDX 13 DistorteD (2006)
17. beatmania IIDX 14 GOLD (2007)
18. beatmania IIDX 15 DJ TROOPERS (2007)
19. beatmania IIDX 16 EMPRESS (2008)
20. beatmania IIDX 17 SIRIUS (2009)
21. beatmania IIDX 18 Resort Anthem (2010) 
22. beatmania IIDX 19 Lincle (2011)
23. beatmania IIDX 20 tricoro (2012)
24. beatmania IIDX 21 SPADA (2013)
25. beatmania IIDX 22 PENDUAL (2014)
26. beatmania IIDX 23 copula (2015)
27. beatmania IIDX 24 SINOBUZ (2016)
28. beatmania IIDX 25 CANNON BALLERS (2017)
29. beatmania IIDX 26 Rootage (2018)
30. beatmania IIDX 27 HEROIC VERSE (2019) 
31. beatmania IIDX 28 BISTROVER (2020)
32. beatmania IIDX 29 CastHour (2021)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3587&o=2

$end

$info=bm3,
$bio

Arcade Video game published 22 years ago:

beatmania III (c) 2000 Konami Corp.

- TRIVIA -

beatmania III was released on March 8, 2000.

"beatmania III" added a foot pedal to the five keys and turntable used by players. The "beatmania III" series was short lived with only a few releases and a series run of only two years, ending in 2002. Many songs from "beatmania III" were ported to the "beatmania IIDX" series as well as other Bemani games.

- SERIES -

1. beatmania III (2000)
2. beatmania III APPEND CORE REMIX (2001)
3. beatmania III APPEND 6thMIX (2001)
4. beatmania III APPEND 7thMIX (2002)
5. beatmania III THE FINAL (2002)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4937&o=2

$end

$info=bm36th,
$bio

Arcade Video game published 21 years ago:

beatmania III APPEND 6thMIX (c) 2001 Konami Corp.

- TRIVIA -

beatmania III APPEND 6thMIX was released on July 11, 2001.

- SERIES -

1. beatmania III (2000)
2. beatmania III APPEND CORE REMIX (2001)
3. beatmania III APPEND 6thMIX (2001)
4. beatmania III APPEND 7thMIX (2002)
5. beatmania III THE FINAL (2002)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4936&o=2

$end

$info=bm37th,
$bio

Arcade Video game published 20 years ago:

beatmania III APPEND 7thMIX (c) 2002 Konami Corp.

- TRIVIA -

beatmania III APPEND 7thMIX was released on January 26, 2002.

- SERIES -

1. beatmania III (2000)
2. beatmania III APPEND CORE REMIX (2001)
3. beatmania III APPEND 6thMIX (2001)
4. beatmania III APPEND 7thMIX (2002)
5. beatmania III THE FINAL (2002)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4933&o=2

$end

$info=bm3core,
$bio

Arcade Video game published 21 years ago:

beatmania III APPEND CORE REMIX (c) 2001 Konami Corp.

- TRIVIA -

beatmania III APPEND CORE REMIX was released on December 21, 2000.

- SERIES -

1. beatmania III (2000)
2. beatmania III APPEND CORE REMIX (2001)
3. beatmania III APPEND 6thMIX (2001)
4. beatmania III APPEND 7thMIX (2002)
5. beatmania III THE FINAL (2002)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4935&o=2

$end

$info=bm3final,
$bio

Arcade Video game published 19 years ago:

beatmania III THE FINAL (c) 2003 Konami Corp.

- TRIVIA -

beatmania III THE FINAL was released on August 26, 2002.

- SERIES -

1. beatmania III (2000)
2. beatmania III APPEND CORE REMIX (2001)
3. beatmania III APPEND 6thMIX (2001)
4. beatmania III APPEND 7thMIX (2002)
5. beatmania III THE FINAL (2002)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4934&o=2

$end

$info=bmfinal,
$bio

Arcade Video game published 20 years ago:

beatmania THE FINAL (c) 2002 Konami Corp.

- TECHNICAL -

Konami Bemani DJ-Main Hardware

CPU : MC68EC020FG25 @ 25MHz
Custom Chips : 058143, 056832, 055555, 056766, 058141, and KS10101
Sound : Custom Konami Sound Chips for Multiple Sound Channels
Res : 24kHz 512x384
Drives : Pop'N Music use 3.5inch IDE-HDD, all other games use 2.5inch.
Roms : Program and graphics on EEPROM.

Players : 2
Control : dial
Buttons : 5

- TRIVIA -

Released in July 2002.

Konami Music Entertainment released a limited-edition soundtrack album for this game (beatmania - THE FINAL Original Soundtrack - KOLA-001) on 23/10/2002.

- SERIES -

1. beatmania (1997)
2. beatmania 2ndMix (1998)
3. beatmania 3rdMix (1998)
4. beatmania complete MIX (1999)
5. beatmania 4thMix the beat goes on (1999)
6. beatmania 5thMix Time to get down (1999)
7. beatmania complete MIX 2 (2000)
8. beatmania ClubMix (2000)
9. beatmania featuring Dreams Come True (2000)
10. beatmania CORE REMIX (2000)
11. beatmania 6thMix The UK Underground Music (2001)
12. beatmania 7thMix keepin' Evolution (2002)
13. beatmania THE FINAL (2002)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3987&o=2

$end

$psx=bm,
$bio

Sony PlayStation CD published 22 years ago:

Beatmania [Model SLES-02096] (c) 2000 Konami Co., Ltd. [Osaka, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287313&o=2

$end

$info=bs4thmix,
$bio

Arcade Video game published 23 years ago:

Beatstage 4th MIX - The Beat Goes On (c) 1999 Konami Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=281114&o=2

$end

$pc98=beatvice,
$bio

NEC PC-9801 Series 5.25in. disk. published 33 years ago:

BeatVice (c) 1989 Fuga System.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89001&o=2

$end

$info=sp_beau,sp_beaua,sp_beaub,sp_beauc,sp_beaud,sp_beaue,sp_beauf,sp_beaug,sp_beauh,
$bio

Beau Peep (c) 199? Ace Coin Equipment, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42220&o=2

$end

$spectrum_cass=beautifu,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Beautiful Dreamer (c) 1986 Spectrum Adventure Exchange Club

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287471&o=2

$end

$intv=beauty,
$bio

Mattel Intellivision cart. published 40 years ago:

Beauty & the Beast (c) 1982 Imagic.

That big bully's got the girl. It's you to the rescue. Climb the building, floor by floor. But watch out! Our fearsome foe is angrily tossing boulders. Dodge them. Or squash them to score points. The higher you go, the harder the going gets. Best time to the top wins the game.

- TECHNICAL -

Model 720007

- STAFF -

Design/Program: Wendell Brown
Sound: Dave Durran

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60859&o=2

$end

$cdi=beauty,
$bio

Phillips CD-i disc published 30 years ago:

Beauty and the Beast (c) 1992 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52789&o=2

$end

$gbcolor=beautyu,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Beauty and the Beast - A Board Game Adventure [Model DMG-AVUE-USA] (c) 2000 Disney Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67566&o=2

$end

$gbcolor=beauty,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Beauty and the Beast - A Board Game Adventure [Model DMG-AVUP-EUR] (c) 2000 Disney Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67565&o=2

$end

$apple2_flop_orig=bbatlm35,
$bio

Apple IIc+ 3.5in. disk. published 30 years ago:

Beauty and the Beast and The Little Mermaid (c) 1992 Queue, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298387&o=2

$end

$snes=beautyu,
$bio

Nintendo Super NES cart. published 28 years ago:

Beauty and the Beast (c) 1994 Hudson Soft. USA, Inc.

- TECHNICAL -

Game ID: SNS-EW-USA

- TIPS AND TRICKS -

Skip Levels: Pause the game and press; back, Y, L, Down. Returns to the game, and press; L + Select, to complete a level, and jump to the next.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62770&o=2

$end

$snes=beauty,beautyp,
$bio

Nintendo Super NES cart. published 28 years ago:

Beauty and the Beast (c) 1994 Hudson Soft [Hudson Group].

- TECHNICAL -

GAME ID: SNSP-EW-EUR

- TRIVIA -

Released on February 23, 1995 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62769&o=2

$end

$info=beautyb,
$bio

Arcade Video game published 31 years ago:

Beauty Block (c) 1991 AMT.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=25884&o=2

$end

$info=beavbuk,
$bio

Video Slot Machine published 14 years ago:

Beaver Bucks (c) 2008 Aristocrat.

A 5-reel video slot machine.

- TECHNICAL -

Aristocrat MKVI hardware.

- SCORING -

Beaver : 2 = 50, 3 = 500, 4 = 1000, 5 = 2000
Weasel : 3 = 150, 4 = 500, 5 = 1500
Turtle : 3 = 100, 4 = 250, 5 = 1000
Fish : 3 = 50, 4 = 100, 5 = 1000
Ace : 3 = 20, 4 = 100, 5 = 250
King : 3 = 15, 4 = 50, 5 = 250
Queen : 3 = 10, 4 = 50, 5 = 100
Jack : 3 = 10, 4 = 20, 5 = 100
Ten : 3 = 10, 4 = 20, 5 = 100
Nine : 3 = 10, 4 = 20, 5 = 100
Tree : 2 = 2, 3 = 5, 4 = 20, 5 = 50

- TIPS AND TRICKS -

All pays are left to right except scatters which pay any.

Hut appears on reels 2 and 4 only and substitutes for all symbols except scatters. Every Hut substituting in a win doubles the pay for that win.

Free Games Feature : Win 25, 20 or 15 free games with 5, 4 or 3 scattered Trees respectively. When a Hut substitutes in a win, that win is multiplied by a random multiplier of 3, 4 or 5 for each Hut substituting in that winning combination. Extra free games can be won during the feature.

- STAFF -

Artwork by : Dorian Melton

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=30778&o=2

$end

$info=ep_bvruc,ep_bvruca,ep_bvrucb,ep_bvrucc,
$bio

Beaver Uncovered (c) 200? Global Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=39985&o=2

$end

$amigaocs_flop=beavers,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Beavers (c) 1993 Grandslam

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73536&o=2

$end

$cd32=beavers,
$bio

Commodore Amiga CD32 disc published 28 years ago:

Beavers (c) 1994 Grandslam Ent., Ltd.

- TECHNICAL -

CD ID: CDR000349

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=106901&o=2

$end

$gameboy=beavis,
$bio

Nintendo Game Boy Cart. published 26 years ago:

Beavis and Butt-Head [Model CCB-BVBP-EUR] (c) 1996 GT Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65653&o=2

$end

$snes=beavisu,
$bio

Nintendo Super NES cart. published 28 years ago:

Beavis and Butt-Head (c) 1994 Viacom International, Incorporated.

They say that if you get your picture taken doing cool things, you can get to see GWAR and stuff.
But taking pictures of yourself playing a video game doesn't count, moron.

- TECHNICAL -

Model SNS-ABUE-USA

- TRIVIA -

Released in November 1994 in USA.

- TIPS AND TRICKS -

Level Password
-------------- 
GWAR concert Woa, Hah, Yah, Huh, Yea, Woa, Yea, Woo  
After Highland hospital Woa, Hah, Yea, Hee, Heh, Heh, Woa, Hah  
After Highland high school Woa, Hah, Yah, Hee, Hah, Woa, Huh, Yea  
After streets of Highland Yea, Hee, Yah, Hee, Yah, Huh, Huh, Woa  
Turbo Mall 2000 Hee, Hah, Yah, Yah, Hah, Woo, Hee, Hah  

Bonus stage
-----------
There is a shelf in Highland Hospital right before the second gurney game elevator. Switch to Beavis and have Butthead kick you up on the shelf. Walk to the vent and open it to reach a bonus stage similar to the one in the high school.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62772&o=2

$end

$snes=beavis,
$bio

Nintendo Super NES cart. published 27 years ago:

Beavis and Butt-Head (c) 1995 Viacom International, Incorporated.

PAL European release.

- TECHNICAL -

GAME ID: SNSP-ABUP-EUR

- TRIVIA -

Released in September 1995 in Europe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62771&o=2

$end

$megadriv=beavisu,beavisup,
$vgmplay=beavis_md,
$bio

Sega Genesis cart. published 28 years ago:

Beavis and Butt-Head (c) 1994 Viacom International, Incorporated.

We were gonna go to this GWAR concert. Then Anderson's stupid dog like chewed up the tickets. Now you gotta help us find the pieces or somebody's gonna pay for it. Probably Beavis.

- TECHNICAL -

GAME ID: T-139016

- TRIVIA -

The game was rated MA-13 (Mature Audiences; parental discretion advised) by the VRC (Videogame Rating Council).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57120&o=2

$end

$gamegear=beavis,beavisp,
$bio

Sega Game Gear cart. published 27 years ago:

Beavis and Butt-head (c) 1995 Viacom International, Incorporated.

- TECHNICAL -

[Model T-139018-50]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64487&o=2

$end

$vgmplay=beavisp_gg,
$bio

Sega Game Gear cart. published 28 years ago:

Beavis and Butt-head (c) 1994 Viacom International, Incorporated.

- TECHNICAL -

[Model T-139018]

- TRIVIA -

This game is based on the MTV TV series with the same title, aired in 1993-1997.

- TIPS AND TRICKS -

* Level Passwords: Enter these passwords to start from the specified level

Burger World : GEL DLW BTZ
Highland High : XLM DUO ATY
Highland Hospital : WRG DVI GTY
Turbo Mall 2000 : SXI HZC EPY
GWAR : HYA CKC MUZ

* Game Over Screen Controls: At the Game Over screen, press the directional pad to move Beavis, and press either 1 or 2 to move Butthead.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64488&o=2

$end

$snes=bebekids,
$bio

Nintendo Super NES cart. published 28 years ago:

Bebe's Kids (c) 1994 Mandingo Ent.

Enter the comical world of Robin Harris' Bebe's Kids! Join Kahlil, LaShawn, and Pee Wee on an adventure like no other. Someone has taken over Fun World, and it's up to Bebe's Kid's to make things right. Strange happenings at the amusement park require investigating by a couple of tough kids. Kahlil, with his amazing spin-tuck, and LaShawn with her devastating cartwheels are ready for anything! 

They better be! Animatronic robots and security guards are looking for the feisty kids. Kahlil and LaShawn have to make their way past these android threats to the Underground headquarters of the master robot in the final battle for the freedom of Fun World!

Play as either Kahlil or LaShawn for an entire adventure!
Do cartwheels, spin-kicks, and super punches to stop the enemies!
Collect items to launch multiple long-range attacks!
All the humor from the hit movie is now a video game sensation!

- TECHNICAL -

GAME ID: SNS-6B-USA

- TRIVIA -

Released in April 1994 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62773&o=2

$end

$cpc_flop=bebertf1,
$bio

Bebert (c) 19?? 3 Pouces Soft.

- STAFF -

By: Christian ROLLAND

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124775&o=2

$end

$cpc_flop=bebettes,
$bio

Amstrad CPC type-in published 37 years ago:

Bebette-Show (c) 1985 Hebdogiciel [France]

- STAFF -

By: Christophe LAURENT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120563&o=2

$end

$msx1_flop=becky,
$bio

Becky Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134129&o=2

$end

$msx1_cart=becky,beckyb,beckya,
$bio

MSX cart. published 39 years ago:

Becky [Model MM-3] (c) 1983 MIA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76593&o=2

$end

$info=sc4bedcl,sc4bedcla,sc4bedclb,sc4bedclc,sc4bedcld,
$bio

BeDazzled Club (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR2102]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42438&o=2

$end

$info=sc4bed,sc4beda,sc4bedb,sc4bedc,sc4bedd,sc4bede,
$bio

BeDazzled (c) 200? Mazooma Games.

BeDazzled is a board game with hi-lo gamble. BeDazzled has numbers overlayed on three reels. These numbers add into an 11 position trail with position 8 or above starting the feature. Position 4 awards a trail bonus to help start the feature. Feature entry can also be achieved from a reel win.

Once in the feature, players use the start button to move around the board, collecting CASH, NUDGES, PICKS, DEVIL HEADS and TRIDENTS as they land on them. Players can be awarded the same item again by hi-lo gambling.

Collecting 3 DEVIL HEADS allows PICKS to be used to get WIN SPINS, CASH KNOCKOUTS, CASH, FEATURES or more TRIDENTS.

Collecting 5 TRIDENTS starts the Big Money feature.

- TECHNICAL -

[Model PR2094]

Technology : Scorpion 4
Cabinet : Eclipse Front-Opening
Jackpot : £25
Stakes : 30p play

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11891&o=2

$end

$superpet_flop=bedcalc,
$bio

Commodore SuperPET disk. published 37 years ago:

BEDCALC + BEDIT (c) 1985 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236786&o=2

$end

$superpet_flop=bcd62,
$bio

Commodore SuperPET disk. published 37 years ago:

BEDCALC + DEVCALC (c) 1985 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236785&o=2

$end

$superpet_flop=besrc,
$bio

Bedit Source (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236787&o=2

$end

$spectrum_cass=bedlmawa,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Bedlam (c) 1983 AWA Software

- TRIVIA -

This game was later re-released by MC Lothlorien as 'Bedlam Blaster'.

- STAFF -

Written by: Steve Hughes

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77957&o=2

$end

$spectrum_cass=bedlmawaa,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Bedlam (c) 1983 MC Lothlorien

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234760&o=2

$end

$spectrum_cass=bedlam,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Bedlam (c) 1988 GO!

- STAFF -

Program: Bill McIntosh, Steve Taylor
Graphics: Rob Howard, Ray Bradley

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77958&o=2

$end

$cpc_cass=bedlamuk,
$bio

Amstrad CPC cass. published 34 years ago:

Bedlam (c) 1988 GO!

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82730&o=2

$end

$cpc_flop=bedlam,bedlamb,bedlama,bedlam_c2,bedlam_c1,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Bedlam (c) 1988 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119395&o=2

$end

$specpls3_flop=bedlamsp,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

Bedlam (c) 1988 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147528&o=2

$end

$specpls3_flop=bedlam,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

Bedlam (c) 1988 GO! Media Holdings, Ltd. [US Gold Division]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148194&o=2

$end

$trs80_quik=bedlam1,bedlam2,bedlam3,
$bio

TRS-80 cass. published 40 years ago:

Bedlam (c) 1982 Tandy Corp.

- TECHNICAL -

GAME ID: 26-1917

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264409&o=2

$end

$vectrex=bedlam,
$bio

GCE Vectrex published 40 years ago:

Bedlam (c) 1982 GCE [General Consumer Electric].

Your home galaxy has been invaded by alien colonists hoping to claim all inhabited worlds as their own. Unacceptable!

You have been given the ultimate responsibility of protecting your galactic neighbors from the invaders.  Blasting the aliens with the amazing anti-molecular cannon transports them thousands of light years away where they cause no further bedlam.  But beware, the invaders will be increasingly ruthless.

The future of the galaxy rests on your shoulders. Good luck!

- TECHNICAL -

Model 3305

Controls
Joystick: Rotates your cannon.
Button 1: Fast Rotate.
Button 2: Zap. Removes all aliens in a pattern. Only one zap per pattern.
Button 3: Fast Rotate.
Button 4: Fire.

- TRIVIA -

Even if ingame copyright says 1982, the game was released in 1983.

Export release:
[EU] [UK] "Bedlam [Model 8134]"

- SCORING -

Escort Ships: 75 points
Astral Defenders: 100 points
Destroyer Droids: 150 points
Colonist Transports: 175 points

- TIPS AND TRICKS -

Hidden Message: A developer credit can be accessed by holding 1 + 2 + 4 on the title screen until the music ends. Part of the song 'Dixie' will play during this message.

Extra ship: Awarded at every 10,000 points.

- STAFF -

Programed by: William Havkins

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82210&o=2

$end

$msx1_cart=beeflowr,beeflowrb,beeflowra,
$bio

MSX cart. published 39 years ago:

Bee & Flower (c) 1983 Reizon

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76594&o=2

$end

$msx1_flop=beeflowr,
$bio

Bee & Flower Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134130&o=2

$end

$nes=bee52,
$bio

Nintendo NES cart. published 30 years ago:

Bee 52 (c) 1992 Camerica

You're about to find out just what's involved for a young bee with a day-job. Gigantic spiders, sneaky ants and loathsome slugs are just a few of the meanies who'll get in your way when you're bee number 52. You're hardly defenseless though, and with enough speed, skill and firepower you may get through the day - despite being heavily outnumbered. Let your nose, or rather proboscis, lead the way to the flowers and don't let anyone - or anything - get in your way.

- STAFF -

Designed & Programmed by: Jonathan Menzies
Graphics by: Paul Perrott
Music by: Gavin Raeburn

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54941&o=2

$end

$mbee_flop=bee_casino_t01,bee_casino_t04,
$bio

Bee Casino (c) 198? Honeysoft

- TECHNICAL -

It's a copy-protected non-CP/M disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290802&o=2

$end

$mbee_cass=bee3,
$bio

Bee III Basic (c) 198? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=292553&o=2

$end

$mbee_flop=bee_sc_1_t01,bee_sc_1_t04,
$bio

Bee Scientist 1 (c) 198? Honeysoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290803&o=2

$end

$info=ddp2,ddp2100,ddp2101,ddp2100j,ddp2100k,ddp2101j,ddp2101k,ddp2j,ddp2k,
$bio

IGS PGM cart. published 21 years ago:

Bee Storm - DoDonPachi II (c) 2001 IGS.

- TECHNICAL -

IGS PGM hardware

Main CPU : Motorola 68000 (@ 20 Mhz)
Sound CPU : Zilog Z80 (@ 8.468 Mhz)
Sound Chips : ICS2115 (@ 8.468 Mhz)

Players: Up to 2 simultaneously.
Control per player: 8-way joystick
Buttons per player: 3
=> [A] Shoot, [B] Special weapon, [C] Rapid shooting

- TRIVIA -

Bee Storm was released in May 2001 in the Japanese arcades.

Developed by Cave and published by IGS under license from the developer.

It was the first shoot'em up game made on the PGM hardware.

Scitron Digital Content released a limited-edition soundtrack album for this game (Dodonpachi II / Dodonpachi Sound Trax - SCDC-00126) on 19/09/2001.

- UPDATES -

* V 100

* V 101

* V 102

- TIPS AND TRICKS -

Final stage : stage 7 is secret. You need to have over 400,000,000 pts (default needed points in Test Menu) at the end of the Stage 6 to be allowed to go to the final stage.

- SERIES -

1. DonPachi (1995)
2. DoDonPachi (1997)
3. Bee Storm - DoDonPachi II (2001)
4. DoDonPachi Dai-Ou-Jou (2002)
5. DoDonPachi Dai-Fukkatsu (2008)
6. DoDonPachi Saidaioujou (2012)
7. DoDonPachi Maximum (2012) [Apple App Store]

- STAFF -

Director : Why
Producer : Vee
Programmer : Laisam, Hawk Chen
Game Designer : Yan [Bastard]
Art Designer : Pipy, Kai, C.S.Y, Debby, Job
Music & Sound : Eddie Yao, Julian Chin, Parsonslin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=653&o=2

$end

$super80_cass=xbeez80,
$bio

Dick Smith Super-80 cass. published 39 years ago:

BEE-Z80 [Model 182] (c) 1983 Mytek

Program ported from Microbee.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126915&o=2

$end

$bbc_cass=beebbeep,
$bio

Beeb Beep (c) 19?? IJK

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51540&o=2

$end

$bbc_cass=bodybuil,
$bio

Beeb Body Building Course (c) 19?? Database

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51541&o=2

$end

$bbc_cass=beebcalc,
$bio

Beeb Calc and Cashflow Demo (c) 198? Gemini

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51542&o=2

$end

$bbc_cass=beebmunc,
$bio

Beeb Munch (c) 19?? IJK

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51543&o=2

$end

$bbcb_flop=oplxmas,
$bio

Acorn BBC Micro B disk. published 6 years ago:

Beeb OPL: AdLib Christmas Carols (c) 2016 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240595&o=2

$end

$bbcb_flop=oplclassic,
$bio

Acorn BBC Micro B disk. published 5 years ago:

Beeb OPL: AdLib Classical Favourites #1 (c) 2017 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240585&o=2

$end

$bbcb_flop=opljukebox,
$bio

Acorn BBC Micro B disk. published 6 years ago:

Beeb OPL: AdLib Jukebox (c) 2016 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240589&o=2

$end

$bbcb_flop=oplbonus,
$bio

Acorn BBC Micro B disk. published 6 years ago:

Beeb OPL: AdLib Jukebox Bonus Disc (c) 2016 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240583&o=2

$end

$bbcb_flop=oplpop,
$bio

Acorn BBC Micro B disk. published 5 years ago:

Beeb OPL: AdLib Pop/Rock Grooves (c) 2017 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240591&o=2

$end

$bbcb_flop=oplbrix,
$bio

Acorn BBC Micro B disk. published 6 years ago:

Beeb OPL: Brix (c) 2016 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240584&o=2

$end

$bbcb_flop=opldroplay,
$bio

Acorn BBC Micro B disk. published 6 years ago:

Beeb OPL: Droplay (c) 2016 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240586&o=2

$end

$bbcb_flop=opldynab,
$bio

Acorn BBC Micro B disk. published 6 years ago:

Beeb OPL: DynaBlaster (c) 2016 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240587&o=2

$end

$bbcb_flop=opljill,
$bio

Acorn BBC Micro B disk. published 6 years ago:

Beeb OPL: Jill of the Jungle (c) 2016 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240588&o=2

$end

$bbcb_flop=oplkilob,
$bio

Acorn BBC Micro B disk. published 6 years ago:

Beeb OPL: KiloBlaster (c) 2016 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240590&o=2

$end

$bbcb_flop=oplsolar,
$bio

Acorn BBC Micro B disk. published 6 years ago:

Beeb OPL: Solar Winds (c) 2016 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240592&o=2

$end

$bbcb_flop=oplwacky,
$bio

Acorn BBC Micro B disk. published 6 years ago:

Beeb OPL: Wacky Wheels (c) 2016 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240593&o=2

$end

$bbcb_flop=oplxargon,
$bio

Acorn BBC Micro B disk. published 6 years ago:

Beeb OPL: Xargon (c) 2016 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240594&o=2

$end

$bbcb_flop=oplzone66,
$bio

Acorn BBC Micro B disk. published 5 years ago:

Beeb OPL: Zone 66 (c) 2017 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240596&o=2

$end

$bbc_cass=beebpltw,
$bio

Beeb Plot (c) 19?? Watford Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51544&o=2

$end

$bbc_cass=beebpltg,
$bio

Beeb Plot (c) 198? Gemini

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51545&o=2

$end

$bbc_rom=beebrom,
$bio

Acorn BBC ROM published 39 years ago:

Beeb ROM (c) 1983 H. Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145376&o=2

$end

$bbc_cass=beebsynt,
$bio

Beeb Synth (c) 19?? Clares

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51546&o=2

$end

$bbc_cass=beebtalk,
$bio

Beeb Talk (c) 19?? Cheetah

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51547&o=2

$end

$bbcb_flop=beebtrk,
$bio

Acorn BBC Micro B disk. published 6 years ago:

Beeb Tracker Volume 1: Battle of the Bits (c) 2016 Bitshifters

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125290&o=2

$end

$bbcb_flop=beebtrk2,
$bio

Acorn BBC Micro B disk. published 6 years ago:

Beeb Tracker Volume 2: Ninja Gaiden (c) 2016 Bitshifters

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125291&o=2

$end

$bbcb_flop=beebtrk3,
$bio

Acorn BBC Micro B disk. published 6 years ago:

Beeb Tracker Volume 3: Sonic the Hedgehog (c) 2016 Bitshifters

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125292&o=2

$end

$bbc_cass=beebart,
$bio

Acorn BBC Micro B cass. published 40 years ago:

Beeb-Art (c) 1982 Quicksilva.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145404&o=2

$end

$bbc_rom=beebaid,beebaid101,beebaid105,
$bio

Acorn BBC ROM published 37 years ago:

BeebAid (c) 1985 Jaysoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145334&o=2

$end

$bbc_rom=beebase106,beebase,beebase102,
$bio

Acorn BBC ROM published 39 years ago:

BeeBASE-1 Ver. 1.xx (c) 1983 GCC [General Computer Corp.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145351&o=2

$end

$bbc_rom=beebcalc12b,beebcalc12c,beebcalc12d,beebcalc,
$bio

Acorn BBC ROM published 39 years ago:

BeebCalc Ver. 1 (c) 1983 Computer Concepts.

Spreadsheet program.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145085&o=2

$end

$bbc_rom=beebed,
$bio

Acorn BBC ROM published 37 years ago:

BeebEd (c) 1985 J&O Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240326&o=2

$end

$bbc_rom=beebfont,beebfonta,
$bio

Acorn BBC ROM published 38 years ago:

BeebFont (c) 1984 Watford Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145034&o=2

$end

$bbc_rom=beebman,
$bio

Acorn BBC ROM published 37 years ago:

BeebMan (c) 1985 Slogger Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145245&o=2

$end

$bbc_rom=beebmon,
$bio

Acorn BBC ROM published 39 years ago:

BeebMon (c) 1983 Watford Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145035&o=2

$end

$bbc_rom=beebpen11,beebpen,
$bio

Acorn BBC ROM published 39 years ago:

BeebPen Ver. 1 (c) 1983 BrainTech

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145375&o=2

$end

$bbc_rom=beebscan,
$bio

Acorn BBC ROM published 33 years ago:

BeebScan (c) 1989 Watford Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231769&o=2

$end

$bbcb_flop=beebsid11,
$bio

Acorn BBC Micro B disk. published 9 years ago:

BeebSID 11 - On the Telly (c) 2013 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125271&o=2

$end

$bbcb_flop=beebsid12,
$bio

Acorn BBC Micro B disk. published 9 years ago:

BeebSID 12 - Jean-Michel Jarre (c) 2013 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125272&o=2

$end

$bbcb_flop=beebsid13,
$bio

Acorn BBC Micro B disk. published 8 years ago:

BeebSID 13 - Michael Jackson (c) 2014 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125273&o=2

$end

$bbcb_flop=beebsid14,
$bio

Acorn BBC Micro B disk. published 8 years ago:

BeebSID 14 - 1982 (c) 2014 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125274&o=2

$end

$bbcb_flop=beebsid15,
$bio

Acorn BBC Micro B disk. published 7 years ago:

BeebSID 15 - 70's Rock (c) 2015 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125275&o=2

$end

$bbcb_flop=beebsid16,
$bio

Acorn BBC Micro B disk. published 7 years ago:

BeebSID 16 - ABBA (c) 2015 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125276&o=2

$end

$bbcb_flop=beebsid17,
$bio

Acorn BBC Micro B disk. published 6 years ago:

BeebSID 17 - Pet Shop Boys (c) 2016 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125277&o=2

$end

$bbcb_flop=beebsid18,
$bio

Acorn BBC Micro B disk. published 5 years ago:

BeebSID 18 - Club Hits (c) 2017 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125278&o=2

$end

$bbcb_flop=beebsid19,
$bio

Acorn BBC Micro B disk. published 4 years ago:

BeebSID 19 - Classical (c) 2018 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262443&o=2

$end

$bbcb_flop=beebsid3,
$bio

Acorn BBC Micro B disk. published 12 years ago:

BeebSID III - The 80's (c) 2010 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125279&o=2

$end

$bbcb_flop=beebsid4,
$bio

Acorn BBC Micro B disk. published 12 years ago:

BeebSID IV - The Beatles (c) 2010 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125280&o=2

$end

$bbcb_flop=beebsid9,
$bio

Acorn BBC Micro B disk. published 10 years ago:

BeebSID IX - 1981 (c) 2012 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125281&o=2

$end

$bbcb_flop=beebsid1,
$bio

Acorn BBC Micro B disk. published 12 years ago:

BeebSID Player Disk #1 - The Bill Carr Selection (c) 2010 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125268&o=2

$end

$bbcb_flop=beebsid2,
$bio

Acorn BBC Micro B disk. published 12 years ago:

BeebSID Player II - BBC Games (c) 2010 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125269&o=2

$end

$bbcb_flop=sidquiz,
$bio

Acorn BBC Micro B disk. published 12 years ago:

BeebSID Quiz (c) 2010 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125270&o=2

$end

$bbcb_flop=beebsid5,
$bio

Acorn BBC Micro B disk. published 12 years ago:

BeebSID V - Movies (c) 2010 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125282&o=2

$end

$bbcb_flop=beebsid6,
$bio

Acorn BBC Micro B disk. published 12 years ago:

BeebSID VI - Madonna (c) 2010 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125283&o=2

$end

$bbcb_flop=beebsid7,
$bio

Acorn BBC Micro B disk. published 12 years ago:

BeebSID VII - Xmas Time (c) 2010 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125284&o=2

$end

$bbcb_flop=beebsid8,
$bio

Acorn BBC Micro B disk. published 11 years ago:

BeebSID VIII - Queen (c) 2011 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125285&o=2

$end

$bbcb_flop=beebsid10,
$bio

Acorn BBC Micro B disk. published 10 years ago:

BeebSID X - Olympics (c) 2012 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125286&o=2

$end

$bbc_cass=beebtpe4,
$bio

Beebtape No. 4 (c) 19?? Beebtape

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51548&o=2

$end

$bbc_rom=beebtel200,beebtel,
$bio

Acorn BBC ROM published 37 years ago:

Beebtel Ver. 2 (c) 1985 ECD BV

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145338&o=2

$end

$bbc_cass=beebtote,
$bio

Acorn BBC/Electron cass. published 39 years ago:

Beebtote (c) 1983 Micro Power

- STAFF -

Written by: John Banks

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51549&o=2

$end

$bbc_cass=beebtreke,
$bio

Acorn BBC Micro A cass. published 40 years ago:

Beebtrek (c) 1982 Epsilon Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262445&o=2

$end

$bbc_cass=beebtrek,
$bio

Acorn BBC/Electron cass. published 38 years ago:

Beebtrek (c) 1984 Software For All.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51407&o=2

$end

$bbc_rom=beebugc14,beebugc,
$bio

Acorn BBC ROM published 35 years ago:

Beebug C Ver. 1 (c) 1987 Beebug

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145182&o=2

$end

$bbc_cass=beeb110,
$bio

Acorn BBC Micro B cass. published 39 years ago:

Beebug Vol.1 No.10 March 1983 (c) 1983 Beebug

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126009&o=2

$end

$bbc_cass=beeb21,
$bio

Acorn BBC Micro B cass. published 39 years ago:

Beebug Vol.2 No.1 April/May 1983 (c) 1983 Beebug

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126010&o=2

$end

$bbc_cass=beeb210,
$bio

Acorn BBC Micro B cass. published 38 years ago:

Beebug Vol.2 No.10 April 1984 (c) 1984 Beebug

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126011&o=2

$end

$bbc_cass=beeb22,
$bio

Acorn BBC Micro B cass. published 39 years ago:

Beebug Vol.2 No.2 June 1983 (c) 1983 Beebug

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126012&o=2

$end

$bbc_cass=beeb23,
$bio

Acorn BBC Micro B cass. published 39 years ago:

Beebug Vol.2 No.3 July 1983 (c) 1983 Beebug

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126013&o=2

$end

$bbc_cass=beeb24,
$bio

Acorn BBC Micro B cass. published 39 years ago:

Beebug Vol.2 No.4 Aug/Sept 1983 (c) 1983 Beebug

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126014&o=2

$end

$bbc_cass=beeb25,
$bio

Acorn BBC Micro B cass. published 39 years ago:

Beebug Vol.2 No.5 October 1983 (c) 1983 Beebug

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126015&o=2

$end

$bbc_cass=beeb26,
$bio

Acorn BBC Micro B cass. published 39 years ago:

Beebug Vol.2 No.6 November 1983 (c) 1983 Beebug

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126016&o=2

$end

$bbc_cass=beeb27,
$bio

Acorn BBC Micro B cass. published 39 years ago:

Beebug Vol.2 No.7 December 1983 (c) 1983 Beebug

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126017&o=2

$end

$bbc_cass=beeb28,
$bio

Acorn BBC Micro B cass. published 38 years ago:

Beebug Vol.2 No.8 Jan/Feb 1984 (c) 1984 Beebug

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126018&o=2

$end

$bbc_cass=beeb29,
$bio

Acorn BBC Micro B cass. published 38 years ago:

Beebug Vol.2 No.9 March 1984 (c) 1984 Beebug

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126019&o=2

$end

$bbc_cass=beeb31,
$bio

Acorn BBC Micro B cass. published 38 years ago:

Beebug Vol.3 No.1 May 1984 (c) 1984 Beebug

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126020&o=2

$end

$bbc_cass=beeb310,
$bio

Acorn BBC Micro B cass. published 37 years ago:

Beebug Vol.3 No.10 April 1985 (c) 1985 Beebug

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126021&o=2

$end

$bbc_cass=beeb32,
$bio

Acorn BBC Micro B cass. published 38 years ago:

Beebug Vol.3 No.2 June 1984 (c) 1984 Beebug

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126022&o=2

$end

$bbc_cass=beeb36,
$bio

Acorn BBC Micro B cass. published 38 years ago:

Beebug Vol.3 No.6 November 1984 (c) 1984 Beebug

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126023&o=2

$end

$bbc_cass=beeb37,
$bio

Acorn BBC Micro B cass. published 38 years ago:

Beebug Vol.3 No.7 December 1984 (c) 1984 Beebug

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126024&o=2

$end

$bbc_cass=beeb38,
$bio

Acorn BBC Micro B cass. published 37 years ago:

Beebug Vol.3 No.8 Jan/Feb 1985 (c) 1985 Beebug

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126025&o=2

$end

$bbc_cass=beeb39,
$bio

Acorn BBC Micro B cass. published 37 years ago:

Beebug Vol.3 No.9 March 1985 (c) 1985 Beebug

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126026&o=2

$end

$bbc_cass=beeb41,
$bio

Acorn BBC Micro B cass. published 37 years ago:

Beebug Vol.4 No.1 May 1985 (c) 1985 Beebug

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126027&o=2

$end

$bbc_cass=beeb410,
$bio

Acorn BBC Micro B cass. published 36 years ago:

Beebug Vol.4 No.10 April 1986 (c) 1986 Beebug

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126028&o=2

$end

$bbc_cass=beeb42,
$bio

Acorn BBC Micro B cass. published 37 years ago:

Beebug Vol.4 No.2 June 1985 (c) 1985 Beebug

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126029&o=2

$end

$bbc_cass=beeb43,
$bio

Acorn BBC Micro B cass. published 37 years ago:

Beebug Vol.4 No.3 July 1985 (c) 1985 Beebug

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126030&o=2

$end

$bbc_cass=beeb44,
$bio

Acorn BBC Micro B cass. published 37 years ago:

Beebug Vol.4 No.4 Aug/Sept 1985 (c) 1985 Beebug

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126031&o=2

$end

$bbc_cass=beeb45,
$bio

Acorn BBC Micro B cass. published 37 years ago:

Beebug Vol.4 No.5 October 1985 (c) 1985 Beebug

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126032&o=2

$end

$bbc_cass=beeb46,
$bio

Acorn BBC Micro B cass. published 37 years ago:

Beebug Vol.4 No.6 November 1985 (c) 1985 Beebug

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126033&o=2

$end

$bbc_cass=beeb47,
$bio

Acorn BBC Micro B cass. published 37 years ago:

Beebug Vol.4 No.7 December 1985 (c) 1985 Beebug

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126034&o=2

$end

$bbc_cass=beeb48,
$bio

Acorn BBC Micro B cass. published 36 years ago:

Beebug Vol.4 No.8 Jan/Feb 1986 (c) 1986 Beebug

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126035&o=2

$end

$bbc_cass=beeb49,
$bio

Acorn BBC Micro B cass. published 36 years ago:

Beebug Vol.4 No.9 March 1986 (c) 1986 Beebug

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126036&o=2

$end

$bbc_cass=beeb51,
$bio

Acorn BBC Micro B cass. published 36 years ago:

Beebug Vol.5 No.1 May 1986 (c) 1986 Beebug

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126037&o=2

$end

$bbc_cass=beeb510,
$bio

Acorn BBC Micro B cass. published 35 years ago:

Beebug Vol.5 No.10 April 1987 (c) 1987 Beebug

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126038&o=2

$end

$bbc_cass=beeb52,
$bio

Acorn BBC Micro B cass. published 36 years ago:

Beebug Vol.5 No.2 June 1986 (c) 1986 Beebug

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126039&o=2

$end

$bbc_cass=beeb53,
$bio

Acorn BBC Micro B cass. published 36 years ago:

Beebug Vol.5 No.3 July 1986 (c) 1986 Beebug

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126040&o=2

$end

$bbc_cass=beeb54,
$bio

Acorn BBC Micro B cass. published 36 years ago:

Beebug Vol.5 No.4 Aug/Sept 1986 (c) 1986 Beebug

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126041&o=2

$end

$bbc_cass=beeb55,
$bio

Acorn BBC Micro B cass. published 36 years ago:

Beebug Vol.5 No.5 October 1986 (c) 1986 Beebug

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126042&o=2

$end

$bbc_cass=beeb56,
$bio

Acorn BBC Micro B cass. published 36 years ago:

Beebug Vol.5 No.6 November 1986 (c) 1986 Beebug

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126043&o=2

$end

$bbc_cass=beeb57,
$bio

Acorn BBC Micro B cass. published 36 years ago:

Beebug Vol.5 No.7 December 1986 (c) 1986 Beebug

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126044&o=2

$end

$bbc_cass=beeb58,
$bio

Acorn BBC Micro B cass. published 35 years ago:

Beebug Vol.5 No.8 Jan/Feb 1987 (c) 1987 Beebug

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126045&o=2

$end

$bbc_cass=beeb59,
$bio

Acorn BBC Micro B cass. published 35 years ago:

Beebug Vol.5 No.9 March 1987 (c) 1987 Beebug

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126046&o=2

$end

$bbc_cass=beeb61,
$bio

Acorn BBC Micro B cass. published 35 years ago:

Beebug Vol.6 No.1 May 1987 (c) 1987 Beebug

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126047&o=2

$end

$bbc_cass=beeb62,
$bio

Acorn BBC Micro B cass. published 35 years ago:

Beebug Vol.6 No.2 June 1987 (c) 1987 Beebug

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126048&o=2

$end

$bbc_cass=beeb63,
$bio

Acorn BBC Micro B cass. published 35 years ago:

Beebug Vol.6 No.3 July 1987 (c) 1987 Beebug

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126049&o=2

$end

$bbc_cass=beeb64,
$bio

Acorn BBC Micro B cass. published 35 years ago:

Beebug Vol.6 No.4 Aug/Sept 1987 (c) 1987 Beebug

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126050&o=2

$end

$bbc_cass=beeb68,
$bio

Acorn BBC Micro B cass. published 34 years ago:

Beebug Vol.6 No.8 Jan/Feb 1988 (c) 1988 Beebug

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126051&o=2

$end

$bbc_cass=beeb69,
$bio

Acorn BBC Micro B cass. published 34 years ago:

Beebug Vol.6 No.9 March 1988 (c) 1988 Beebug

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126052&o=2

$end

$bbc_cass=beeb82,
$bio

Acorn BBC Micro B cass. published 33 years ago:

Beebug Vol.8 No.2 June 1989 (c) 1989 Beebug

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126053&o=2

$end

$spectrum_cass=beebul,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Beebul (c) 1984 Scorpio Gamesworld.

- STAFF -

Written by: Richard Wright

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77959&o=2

$end

$pc8801_flop=beed,beeda,
$bio

NEC PC-8801 Series disk. published 32 years ago:

Beed (c) 1990 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91438&o=2

$end

$xegs=beefdrop,
$bio

Atari XE cart. published 17 years ago:

Beef Drop (c) 2005 Siders [Ken Siders]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51223&o=2

$end

$a7800=beefdrop,
$bio

Atari 7800 cart. published 16 years ago:

Beef Drop (c) 2006 Ken Siders.

- STAFF -

Programmer: Ken Siders

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50123&o=2

$end

$bbc_cass=beeline,
$bio

Acorn BBC/Electron cass. published 37 years ago:

Beeline (c) 1985 Robico

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51550&o=2

$end

$cbm2_flop=beeline,
$bio

Commodore CBM-II disk. published 36 years ago:

BeeLine (c) 1986 Lemkelde, J. & K.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232871&o=2

$end

$info=beeline,
$bio

Arcade Video game published 31 years ago:

Beeline (c) 1991 Bell-Fruit Mfg. Company, Limited. [B.F.M.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=24511&o=2

$end

$sega_beena_cart=btowneyo,
$bio

Sega Beena cart. published 17 years ago:

Beena Town e Youkoso (c) 2005 SEGA Toys

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286671&o=2

$end

$mbee_flop=beenet_51,
$bio

Applied Technology Microbee disk. published 37 years ago:

Beenet (c) 1985 Applied Technology

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290926&o=2

$end

$to_flop=beep,
$bio

Beep (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107594&o=2

$end

$pc8001_flop=beepmusi,
$bio

NEC PC-8001 disk. published 20 years ago:

Beep Music Test (c) 2002 Bugfire

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295875&o=2

$end

$pc8001_flop=beeptest,
$bio

NEC PC-8001 disk. published 20 years ago:

Beep Music Test 2 (c) 2002 Bugfire

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295876&o=2

$end

$apple2_flop_orig=beerrun,
$apple2_flop_clcracked=beerrun,
$bio

Apple II 5.25 disk. published 41 years ago:

Beer Run (c) 1981 Sirius Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107149&o=2

$end

$mbee_flop=word_study,
$bio

Beesware Word Study (c) 198? Bendata

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290901&o=2

$end

$gameboy=beethovn,
$bio

Nintendo Game Boy Cart. published 28 years ago:

Beethoven (c) 1994 Hi Tech Expressions

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65654&o=2

$end

$snes=beethovu,beethovup,
$bio

Nintendo Super NES cart. published 29 years ago:

Beethoven - The Ultimate Canine Caper! (c) 1993 Hi Tech Expressions.

- TECHNICAL -

Game ID: SNS-2V-USA

- TRIVIA -

Released in December 1993 in the USA.

- TIPS AND TRICKS -

Lion's roar: Press A(6), B, A(2), R(2), L(2), R at the title screen. Press A during game play to roar like a lion.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62775&o=2

$end

$snes=beethov,
$bio

Nintendo Super NES cart. published 28 years ago:

Beethoven - The Ultimate Canine Caper! (c) 1994 Hi Tech Expressions

PAL european release.

- TECHNICAL -

GAME ID: SNSP-2V-EUR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62774&o=2

$end

$megadriv=beethovn,
$bio

Sega Genesis cart. published 29 years ago:

Beethoven's 2nd - The Quest for Pups (c) 1993 Hi-Tech Expressions, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301821&o=2

$end

$n64=beetlearj,
$bio

Nintendo 64 cart. published 23 years ago:

Beetle Adventure Racing! [Model NUS-NB8J] (c) 1999 Electronic Arts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57604&o=2

$end

$n64=beetlear,beetlearu,
$bio

Nintendo 64 cart. published 23 years ago:

Beetle Adventure Racing! (c) 1999 Electronic Arts.

Superb track design, a bodacious battle mode and a fleet of everyone's favorite impish car peg BAR as the the most innovative racer in a long time, bar none. 

The VW New Beetle may not be the fastest car on the market, but it's definitely one of the most intriguing. Even though the VW Beetle has represented peace, love and great gas mileage since the 1960s, this new racing game from Electronic Arts is no lovefest. 

Beetle Adventure Racing has the look of a gritty realistic racing simulation, but it has the power-ups and huge jumps found in arcade racing games. You'll be driving shiny Beetles through movie theaters, over volcanoes, across a mini-Stonehenge, and over terrain that ranges from ice to sand. Apparently your Beetle is even equipped with a time travel option, because on one track you'll come face to face with a T-Rex. Now that's a feature that can raise the sticker price in a hurry! 

Intriguingly, all this zaniness comes to you courtesy of two developers best know for their racing sims. EA's EA Sports arm gave us the realistic NASCAR 99, while Paradigm Entertainment co-developed F-1 World Grand Prix. 

To be sure, Beetle Adventure Racing has plenty of sim-like touches. First-rate play control allows each of the three standard and eight hidden cars to respond differently, depending on its handling, acceleration and top-speed characteristics. Tactical downshifting plays as big a role here as it did in F-1 WGP. Fog and popping are virtually non-existent, even in two-player vs. mode. 

Putting the Adventure in Beetle Adventure Racing are some of the trickiest tracks to grace any racer. Within the fairly simple Coventry Cove course lurk shortcuts through train tunnels and over a sailboat. The most complex track, Metropolitan Madness, is a virtual honeycomb of driveable alleys, parking lots, train tracks, warehouses, movie theaters and hotel halls. Exploring it is just like, well, exploring a real city -- except there's no police officer to pull you over. 

The two regular and four hidden courses are long, easily taking three minutes or more for each lap. All races last three laps, with the shortened last lap tailing off into an all-new finishing stretch. 

You can't see many of the choicer shortcuts until you've practically passed them, while others lie concealed between boulders, shrubbery and other cleverly placed obstacles. Carefully placed in almost every shortcut is at least one Bonus Box. 

In all, each track has 100 bonus points taking the form of Bonus Boxes worth as many as 10 points apiece. Naturally, the more artfully concealed Bonus Boxes are worth more. If you collect 50 bonus points, you'll win a continue, which will help your quest in Championship mode to unlock hidden tracks. Collect all 100 points in a track and you'll open up a hidden Beetle Battle arenas. 

Because the devious developers have scattered Bonus Boxes hither and yon, you won't be able to score a perfect 100 unless you drive three different routes as you complete your three laps. To make matters more difficult, if you take too long to finish pointing, you'll be disqualified, as will all your earnings. 

The unorthodox weaponry in the four-player Beetle Battle includes a soupy fog and a speed reducer. You can also find more conventional missiles and mines. Beetles that take too much damage cough up Ladybug icons. Be the first to collect a set of six Ladybug icons and, just like John Lennon, you'll be crowned head Beetle. Initially, Beetle Adventure Racing only allows you to battle in three arenas. 

Much as Diddy Kong Racing did a couple of years ago, Beetle Adventure Racing has broken the rules of the racing genre and set some new ones. Any player with a taste for high-octane action should take this Pak for a wild ride.

- TECHNICAL -

Cartridge ID: NUS-NNSE-USA

- TRIVIA -

Released on March 24, 1999 in USA.

- STAFF -

Paradigm Entertainment
Lead Engineer: Richard A. Baker
Software Engineers: Francesco Gigliotti, James Richmond, Sam Perera, Mike Bienvenu, Angus Henderson, Drew Powers, Mark Beardsley, Rick Weyrauch
Lead Artist: David Krueger
Art Director: Shawn Wright
3D Artists: Robert A. Gaines, Chris Oliver, Ben Groves, Mark Grigsby, Dave C. Wallin, Lewis M. Walden III, Raymond Arriaga, Howard Hanna
Sound Designer: J. D. Smith
Music Support: Brenden Tennant
Producer: Jim Galis
Special Thanks: David Szymczyk, Wes Hoffman, Mahdad G. Ansari, Dave Gatchel, All the others at PEI who make this possible.

Electronic Arts
Game Design: Scott Blackwood, Scott Jackson
Producer: Scott Blackwood
Assistant Producer: Brooke Burgess
Localization Producer: Serena Whitters
Senior Producer: Hanno Lemke
Executive Producer: Sam Nelson
Art Director: Scott Jackson
Art Consultant: Sheila Allan
Conceptual Track Art: Shaun Hayes-Holgate
Technical Consultant: Tom Loughry
Music Composition: Phil Western, Scott Blackwood, Brenden Tennant
Vocal Talent: David Kaye, Blu Mankuma
Speech Editing: Ron Coté
Product Manager: Peter Royea
Director, Product Development: Brian Wideen
Development Director: J. David Elton
Production Co-Ordinator: Xenia Mul
QA Project Co-Ordinator: Rod Higo
QA Project Lead: Gordon Thornton
QA Project Assistant Leads: Jason DeLong, Kyle Seller
QA Project Testers: Earl Berkeley, Tim Dale, Mike Gascoigne, Andrew Hendricks, Paul Inouye, Octavio Izzuralde, Thomas Kennedy, Willie Loh, Griffin Mitchell, Avinash Narayan, Ryan Santos, Paul Spears, Jim Steel, Martin Waisel, Jeff Yu
EA CQC: Anatol Somerville, Benjamin Crick, Etienne Grunenwald, Daniel Hiatt, Bobby Joe, Michael Jung
Language Testing - Coordinators: Iain Hancock, Simon Davison
German (Localization) Manager: Bianca Normann
German Version Manager: Hans-Jörg Brand
Translations: Bettina Bachon, Michaela Bartelt
German Language Testing: Frank Göerdes, Alexander Golubowitsch
French Version Localization Manager: Christine Jean
Quality Assurance Manager: Lionel Berrodier
French Version Translation: Nathalie Fernandez, Sandra Picaper
French Language Testing: Frédéric Faye, Sylvain Caburrosso
Quality Assurance: Samy Benromdhane
Special Thanks: Robert MacDonald, Brad Gour, Saki Kaskamanidis, Crispin Hands, Bruce MacKinnon, Dwayne Wudrich, Simon Craghead, Ted Sylka, Mr. Bischoff, Mr. Breust, Dr. Biermann, Mrs. Gour, Adam MacKay-Smith

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57603&o=2

$end

$mbee_quik=beetleb,
$bio

Beetle Basher (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289589&o=2

$end

$cpc_flop=beetlman,beetlmanb,beetlmana,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Beetle Mania (c) 1985 Skyline Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123989&o=2

$end

$info=beetlem,beetlema,beetlemb,beetlemc,beetlemd,
$bio

Video Slot Machine published 22 years ago:

Beetle Mania (c) 2000 AGI (Austrian Gaming Industries).

This funky band of beetles will amaze you! Beetle Mania, another multi-line 5 reeler video slot uses animated sequences of bees, snails, moths and worms. When a combination of musical notes appear on the screen, the animation is triggered and this wins you 10 free games.

If a Beetle comes up during a free game, the main character does a live performance for you on stage, and whatever your win metre shows - it will be doubled.

- TECHNICAL -

Cool Fire I

- TRIVIA -

Release date : May 03, 2000

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11442&o=2

$end

$gameboy=beetlej,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Beetlejuice (c) 1992 LJN, Limited.

- TECHNICAL -

Cartridge ID: DMG-B4-USA
Cartridge Size: 1 Mb

- TRIVIA -

Reviews:
April 1992 - Joypad N.7 (Page 94-95) [FR]: 90/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65655&o=2

$end

$nes=beetlej,
$bio

Nintendo NES cart. published 31 years ago:

Beetlejuice (c) 1991 LJN

It's showtime...starring me...The Ghost with the Most! How'd you like to help me scare those city folks out of your house...and their wits!?!

We'll scare our way through eight horrific levels, including the Graveyard (it's so nice this time of the year) and the Ghoul House. And run into (and away from) Killer Giant Beetles, Legs Without Heads and Deadly Scorpions. Wait 'til you get a load of the weirdos in the Afterlife Waiting Room! Just remember, one wrong move and you're food for the Sand Worm.

- TECHNICAL -

GAME ID: NES-4B-USA

- TRIVIA -

Released in May 1991 in the USA.

- STAFF -

Written by: Paul Machacek

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54942&o=2

$end

$spectrum_cass=beetlema,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Beetlemania (c) 1983 MC Lothlorien

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234759&o=2

$end

$spectrum_cass=beetlemaa,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Beetlemania (c) 1984 AWA Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234792&o=2

$end

$info=beetleup,
$bio

Video Slot Machine published 20 years ago:

Beetles Unplugged (c) 2002 Atronic.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43633&o=2

$end

$info=beezer,beezer1,
$bio

Arcade Video game published 40 years ago:

Beezer (c) 1982 Tong Electronic.

Players trap dangerous killer bees. The precise trackball control is used to maneuver through the honeycomb pushing gates to create six sided traps. The bees are lured into the trap and shut in. Eating bee eggs before they hatch gives Beezer super powers to eat bees. However, there are dangers of getting stung or trapped. A winning play strategy keeps players coming back to Beezer.

- TECHNICAL -

Main CPU : (2x) M6809 (@ 1 Mhz)
Sound Chips : DAC

Screen orientation : Horizontal
Video resolution : 256 x 288 pixels
Screen refresh : 60.00 Hz
Palette colors : 16

Players : 2
Control : trackball

- STAFF -

Designed by : Todd A. Blume

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229&o=2

$end

$info=begas,begas1,
$bio

Arcade Video game published 39 years ago:

Bega's Battle (c) 1983 Data East USA, Incorporated.

You play a character named Bega. You must face the alien Varga who is trying to take over the earth. You must defeat Varga to save the earth from destruction. Other goals are to rescue your friends Luna, Jobe, and Sony. Once rescued, Luna gave you extra firepower, Jobe gave you the shield, and Sony gave you teleportation ability.

- TECHNICAL -

This game uses a laser disc.

- TRIVIA -

Bega's Battle was released in June 1983 in USA. This was Data East USA's first laser disc arcade game. Approximately 700 units were produced.

This game is known in Japan as "Harmageddon - Genma Taisen", all video were taken from the Japanese manga of the same name. The character designs were done by Katsuhiro Otomo, creator of the anime and manga classic Akira.

Steve Harris holds the official record for this game with 120,000 on July 18, 1983.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230&o=2

$end

$megadriv=beggarp,
$vgmplay=beggarp_md,
$bio

Sega Genesis cart. published 17 years ago:

Beggar Prince (c) 2005 Super Fighter Team.

The snobby, selfish prince of Shatt Kingdom unknowingly aids a great threat to his world after he switches places with a beggar who looks just like him. Wanting only to escape the daily drudgery of his palace life, he has no idea what evil lies in wait around every corner. This careless brat of a boy is now the last chance for his kingdom to remain in peace, rather than be enveloped in chaos. Guide him on his way to learning the path of a true prince, and save his world from sinking into darkness.

- TRIVIA -

Developed by C&E, the game was then localized, debugged, partially reprogrammed and otherwise prepared for official worldwide release by Super Fighter Team.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69588&o=2

$end

$msx1_cart=begbasic,
$bio

MSX cart. published 36 years ago:

Beginner's BASIC I (c) 1986 Casio Computer Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76595&o=2

$end

$ti99_cart=bgrammar,
$bio

Texas instrument TI-99/4A cart. published 43 years ago:

Beginning Grammar [Model PHM 3003] (c) 1979 Texas Instruments

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84513&o=2

$end

$spectrum_cass=behindcl,behindcla,behindclb,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Behind Closed Doors (c) 1988 Zenobi Software.

- STAFF -

Developed by The Balrog.

Written by: John Wilson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77961&o=2

$end

$spectrum_cass=bcdts,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Behind Closed Doors - The Saga (c) 1989 Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286728&o=2

$end

$spectrum_cass=behindcl2,behindcl2a,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Behind Closed Doors 2 - The Sequel (c) 1988 Zenobi Software.

- STAFF -

Developed by The Balrog.

Written by: John Wilson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77962&o=2

$end

$spectrum_cass=behindcl3,behindcl3a,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Behind Closed Doors 3 - Revenge of the Ants (c) 1989 Zenobi Software.

- STAFF -

Developed by The Balrog.

Written by: John Wilson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77963&o=2

$end

$spectrum_cass=behindcl4,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Behind Closed Doors 4 - Balrog's Day Out (c) 1989 Zenobi Software.

- STAFF -

Developed by The Balrog.

Written by: George Hoyle

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77964&o=2

$end

$specpls3_flop=behclod4,
$bio

Sinclair ZX Spectrum+3 disk. published 33 years ago:

Behind Closed Doors 4 - Balrog's Day Out (c) 1989 Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147708&o=2

$end

$info=bel,
$bio

Arcade Video game published 25 years ago:

Behind Enemy Lines (c) 1997 Sega.

A first-person view shoot'em up.

- TECHNICAL -

PCB # : 837-12469-01

Runs on the Sega "Model 2C" hardware.

Players : 2
Control : 8-way joystick
Buttons : 4

- TRIVIA -

Behind Enemy Lines was released in December 1997 in Japan.

Developed by Real 3-D (a division of Lockheed Martin, see 'Staff' section for more info).

- STAFF -

Producers : Shelia Burgess, Gene Lynch
Game director : Gene Lynch
Design directors : Gene Lynch, Bob Hichborn
Game programmers : Steven Woodcock, Dennis Butler, Lisa Spencer, Harry Wise
Asst. programmer : Tim Tisler
Set designers / 3D modelers : Bryan Tate, Christopher Bartlett, Rick Boyd, Bruce Robbins, Mark Ross
Animators / 3D modelers : Todd Palamar, Mike Bendele
Asst. Animator / 3D modeler : Larry Santaw
Graphic / Textures artists : Rik Levins, Bill Marimon
Asst. textures artist : Ron Wooddall
Art and design : John Nadeau
Sound design / Mix : Dorrie Batten
Sound implentation : Dorrie Batten, Harry Wise
Music composer : Fumio Itoh

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231&o=2

$end

$a5200=jaggi,
$bio

Atari 5200 cart. published 38 years ago:

Behind Jaggi Lines (c) 1984 Atari Corp. [CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=317474&o=2

$end

$amigaocs_flop=irongate,
$bio

Commodore Amiga 500 disk. published 27 years ago:

Behind the Iron Gate (c) 1995 Black Legend

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73537&o=2

$end

$spectrum_cass=behindth,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Behind the Lines (c) 1991 The Guild.

- STAFF -

Written by: Lee Martin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77965&o=2

$end

$apple2_flop_orig=btwblue,
$apple2_flop_clcracked=behndwhl,
$bio

Apple II 5.25 disk. published 37 years ago:

Behind the Wheel - Blue Level (c) 1985 Methods & Solutions

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231530&o=2

$end

$spectrum_cass=beholdat,beholdat_a,beholdat_b,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Behold Atlantis (c) 1991 Zenobi Software.

- STAFF -

Written by: Laurence Creighton
Screen by: Kez Gray

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77966&o=2

$end

$info=beijuehh,
$bio

Beijue 16-Bit (c) 201? Beijue.

Handheld console in a Game Boy style case.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272200&o=2

$end

$cpc_flop=bekanoid,
$bio

Amstrad CPC type-in published 33 years ago:

Bekanoid (c) 1989 PC Amstrad International

- TRIVIA -

Listed as a type-in program in the magazine: PC Amstrad International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119707&o=2

$end

$info=belslots,
$bio

Video Slot Machine published 23 years ago:

Bel Slots (c) 1999 Impera GmbH.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118219&o=2

$end

$msx1_cart=belnot,
$bio

MSX cart. published 32 years ago:

Believe It or Not (c) 1990 al Alamiah

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76596&o=2

$end

$info=mv1bon,
$bio

Believe It Or Not (c) 199? Maygay.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41657&o=2

$end

$info=bellring,
$bio

Pinball published 32 years ago:

Bell Ringer (c) 1990 Gottlieb.

- TECHNICAL -

Model Number: N103

- TRIVIA -

Released in December 1990 in USA.

Approximately 160 units were produced.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5213&o=2

$end

$x68k_flop=bellaven,
$bio

Sharp X68000 Series 5.25in. disk. published 29 years ago:

Bell's Avenue (c) 1993 Wendy Magazine

- TECHNICAL -

FD x2

- TRIVIA -

Released on july 30, 1993 in Japan for a retail price of 5800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87108&o=2

$end

$pc98=bellsave,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Bell's Avenue (c) 1993 Wendy Magazine

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89002&o=2

$end

$x68k_flop=bellavn2,
$bio

Sharp X68000 Series 5.25in. disk. published 28 years ago:

Bell's Avenue 2nd Street (c) 1994 Wendy Magazine

- TECHNICAL -

FD x4

- TRIVIA -

Released in March 1994 for a retail price of 5800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87109&o=2

$end

$pc98=bellsav2,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Bell's Avenue 2nd Street (c) 1994 Wendy Magazine

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89003&o=2

$end

$pc98_cd=bellsav1,
$fmtowns_cd=bellsav1,
$bio

NEC PC-98/Fujitsu FM Towns CD published 29 years ago:

Bell's Avenue Vol. 1 (c) 1993 Signa Works.

- TECHNICAL -

GAME ID: WDM-120T

- TRIVIA -

Released in August 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112579&o=2

$end

$pc98_cd=bellsav2,
$fmtowns_cd=bellsav2,
$bio

NEC PC-98/Fujitsu FM Towns CD published 28 years ago:

Bell's Avenue Vol. 2 (c) 1994 Signa Works.

- TECHNICAL -

GAME ID: WDM-301T

- TRIVIA -

Released in January 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112580&o=2

$end

$pc98_cd=bellsav3,
$fmtowns_cd=bellsav3,
$bio

NEC PC-98/Fujitsu FM Towns CD published 27 years ago:

Bell's Avenue Vol. 3 (c) 1995 Signa Works [Japan]

- TECHNICAL -

GAME ID: WDM-302T

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=279139&o=2

$end

$apple2_flop_orig=bellhop,
$apple2_flop_clcracked=bellhop,
$bio

Apple II 5.25 disk. published 40 years ago:

Bellhop (c) 1982 Hayden Book Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229329&o=2

$end

$pc98=bellonch,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

Belloncho Series 1: Body Inspection in Belloncho - Belloncho Shintai Kensa (c) 1990 Hard.

- TECHNICAL -

FD x2

- TRIVIA -

Released on January 17, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89028&o=2

$end

$pc8801_flop=bellonch,
$bio

NEC PC-8801 Series disk. published 32 years ago:

Belloncho Series 1: Body Inspection in Belloncho - Belloncho Shintai Kensa (c) 1990 Hard.

- TECHNICAL -

FD x4

- TRIVIA -

Released on March 29, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91439&o=2

$end

$info=blswhstl,blswhstla,
$bio

Arcade Video game published 31 years ago:

Bells & Whistles (c) 1991 Konami.

Export release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Detana!! Twin Bee".

- TECHNICAL -

Game ID : GX060

Main CPU : Motorola 68000 (@ 16 Mhz)
Sound CPU : Zilog Z80 (@ 3.579545 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), K053260 (@ 3.579545 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Bells & Whistles was released in February 1991.

- SERIES -

1. Twin Bee [Model GX412] (1985)
2. Bells & Whistles [Model GX060] (1991)
3. Twin Bee Yahhoo! Fushigi no Kuni de Oo-Abare!! (1995)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232&o=2

$end

$pc98=bellsav3,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Bells Avenue 3 (c) 1994 Wendy Magazine

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89004&o=2

$end

$kc_cass=bellum,
$bio

Bellum (c) 198? PAULIN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133832&o=2

$end

$info=bellybmbr,
$bio

Redemption mechanical game published 28 years ago:

Belly Bomber (c) 1994 NAMCO, Ltd.

Export release. Known in Japan as "Dodongadon".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=309717&o=2

$end

$x07_cass=belote,
$bio

Canon X-07 type-in published 38 years ago:

Belote (c) 1984 Shift Editions [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=138525&o=2

$end

$cpc_flop=belotef1,
$bio

Amstrad CPC type-in published 35 years ago:

Belote (c) 1987 Amstrad Magazine

- TRIVIA -

Listed as a type-in program in the French magazine Amstrad Magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119106&o=2

$end

$cpc_flop=belotef101,
$bio

Belote (c) 19?? Unknown [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124776&o=2

$end

$apple2_flop_orig=belwrt,
$apple2_flop_clcracked=belwrt,
$apple2_flop_misc=belwrt,
$bio

Apple II 5.25 disk. published 37 years ago:

Below the Root (c) 1985 Windham Classics

- TECHNICAL -

GAME ID: BTR-AP-D1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107150&o=2

$end

$ibm5150=belowrot,
$bio

IBM PC 5.25in. disk. published 38 years ago:

Below the Root (c) 1984 Windham Classics

- TECHNICAL -

GAME ID: BTR-IB-D1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83585&o=2

$end

$super80_cass=xbemon,
$bio

Bemon [Model 186] (c) 198? Unknown

Program ported from Microbee.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126776&o=2

$end

$hyperscan=ben101,ben102,
$bio

Mattel HyperScan CD published 16 years ago:

Ben 10 (c) 2006 Mattel Electronics [Mattel, Inc.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266561&o=2

$end

$megadriv=ben10,
$bio

Sega Mega Drive cart. published 10 years ago:

Ben 10 (c) 2012 Kudos.

Unlicensed Russian Sega Mega Drive port of a beat-em-up for Java phones Ben 10: The Power Of Omnitrix

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56358&o=2

$end

$mobigo_cart=ben10g,
$bio

Ben 10 - UltimateAlien - Mine der Gedanken [Model 80-250604(GER)] (c) 201? VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265240&o=2

$end

$hyperscan_card=ben066,
$bio

Mattel HyperScan RFID card published 16 years ago:

Ben 10: All Thumbs (Villain Defense) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266633&o=2

$end

$hyperscan_card=ben081,
$bio

Mattel HyperScan RFID card published 16 years ago:

Ben 10: Astro-Nought (Villain Defense) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266648&o=2

$end

$hyperscan_card=ben095,
$bio

Mattel HyperScan RFID card published 16 years ago:

Ben 10: Backpack (Ultimate) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266662&o=2

$end

$hyperscan_card=ben053,
$bio

Mattel HyperScan RFID card published 16 years ago:

Ben 10: Behemoth (Defense Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266620&o=2

$end

$hyperscan_card=ben001,
$bio

Mattel HyperScan RFID card published 16 years ago:

Ben 10: Ben Tennyson (Character) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266578&o=2

$end

$hyperscan_card=ben033,
$bio

Mattel HyperScan RFID card published 16 years ago:

Ben 10: Berzerker (Attack Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266599&o=2

$end

$hyperscan_card=ben050,
$bio

Mattel HyperScan RFID card published 16 years ago:

Ben 10: Big Smack (Power Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266617&o=2

$end

$hyperscan_card=ben048,
$bio

Mattel HyperScan RFID card published 16 years ago:

Ben 10: Binary Blaster (Attack Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266615&o=2

$end

$hyperscan_card=ben069,
$bio

Mattel HyperScan RFID card published 16 years ago:

Ben 10: Bio-Feedback (Villain Defense) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266636&o=2

$end

$hyperscan_card=ben044,
$bio

Mattel HyperScan RFID card published 16 years ago:

Ben 10: Bite Radius (Attack Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266611&o=2

$end

$hyperscan_card=ben028,
$bio

Mattel HyperScan RFID card published 16 years ago:

Ben 10: Blast Furnace (Attack Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266595&o=2

$end

$hyperscan_card=ben040,
$bio

Mattel HyperScan RFID card published 16 years ago:

Ben 10: Bounce Back (Attack Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266607&o=2

$end

$hyperscan_card=ben068,
$bio

Mattel HyperScan RFID card published 16 years ago:

Ben 10: Brain Drain (Villain Defense) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266635&o=2

$end

$hyperscan_card=ben025,
$bio

Mattel HyperScan RFID card published 16 years ago:

Ben 10: Crystal Shield (Defense Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266592&o=2

$end

$hyperscan_card=ben065,
$bio

Mattel HyperScan RFID card published 16 years ago:

Ben 10: Deep Six (Villain Defense) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266632&o=2

$end

$hyperscan_card=ben014,
$bio

Mattel HyperScan RFID card published 16 years ago:

Ben 10: Diamondhead (Character) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266585&o=2

$end

$hyperscan_card=ben015,
$bio

Mattel HyperScan RFID card published 16 years ago:

Ben 10: Diamondhead (Ultimate) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266657&o=2

$end

$hyperscan_card=ben049,
$bio

Mattel HyperScan RFID card published 16 years ago:

Ben 10: Diffuse (Defense Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266616&o=2

$end

$hyperscan_card=ben043,
$bio

Mattel HyperScan RFID card published 16 years ago:

Ben 10: Dive Bomb (Speed Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266610&o=2

$end

$hyperscan_card=ben036,
$bio

Mattel HyperScan RFID card published 16 years ago:

Ben 10: Ectoslaught (Speed Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266602&o=2

$end

$hyperscan_card=ben037,
$bio

Mattel HyperScan RFID card published 16 years ago:

Ben 10: Fade Out (Defense Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266604&o=2

$end

$hyperscan_card=ben031,
$bio

Mattel HyperScan RFID card published 16 years ago:

Ben 10: Feral Slashes (Speed Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266598&o=2

$end

$hyperscan_card=ben029,
$bio

Mattel HyperScan RFID card published 16 years ago:

Ben 10: Firewall (Defense Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266596&o=2

$end

$hyperscan_card=ben067,
$bio

Mattel HyperScan RFID card published 16 years ago:

Ben 10: Flame Out (Villain Defense) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266634&o=2

$end

$hyperscan_card=ben026,
$bio

Mattel HyperScan RFID card published 16 years ago:

Ben 10: Flamethrower (Projectile Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266593&o=2

$end

$hyperscan_card=ben042,
$bio

Mattel HyperScan RFID card published 16 years ago:

Ben 10: Fliptail (Power Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266609&o=2

$end

$hyperscan_card=ben002,
$bio

Mattel HyperScan RFID card published 16 years ago:

Ben 10: Four Arms (Character) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266579&o=2

$end

$hyperscan_card=ben003,
$bio

Mattel HyperScan RFID card published 16 years ago:

Ben 10: Four Arms (Ultimate) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266651&o=2

$end

$hyperscan_card=ben060,
$bio

Mattel HyperScan RFID card published 16 years ago:

Ben 10: Gear Shift (Attack Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266627&o=2

$end

$hyperscan_card=ben016,
$bio

Mattel HyperScan RFID card published 16 years ago:

Ben 10: Ghostfreak (Character) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266586&o=2

$end

$hyperscan_card=ben017,
$bio

Mattel HyperScan RFID card published 16 years ago:

Ben 10: Ghostfreak (Ultimate) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266658&o=2

$end

$hyperscan_card=ben054,
$bio

Mattel HyperScan RFID card published 16 years ago:

Ben 10: Goo Sting (Projectile Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266621&o=2

$end

$hyperscan_card=ben092,
$bio

Mattel HyperScan RFID card published 16 years ago:

Ben 10: Grandpa Max (Help) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266649&o=2

$end

$hyperscan_card=ben080,
$bio

Mattel HyperScan RFID card published 16 years ago:

Ben 10: Gravity Pull (Villain Defense) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266647&o=2

$end

$hyperscan_card=ben018,
$bio

Mattel HyperScan RFID card published 16 years ago:

Ben 10: Grey Matter (Character) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266587&o=2

$end

$hyperscan_card=ben019,
$bio

Mattel HyperScan RFID card published 16 years ago:

Ben 10: Grey Matter (Ultimate) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266659&o=2

$end

$hyperscan_card=ben077,
$bio

Mattel HyperScan RFID card published 16 years ago:

Ben 10: Ground Swell (Villain Defense) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266644&o=2

$end

$hyperscan_card=ben093,
$bio

Mattel HyperScan RFID card published 16 years ago:

Ben 10: Gwen (Help) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266650&o=2

$end

$hyperscan_card=ben064,
$bio

Mattel HyperScan RFID card published 16 years ago:

Ben 10: Harpoon (Villain Defense) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266631&o=2

$end

$hyperscan_card=ben010,
$bio

Mattel HyperScan RFID card published 16 years ago:

Ben 10: Heatblast (Character) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266583&o=2

$end

$hyperscan_card=ben011,
$bio

Mattel HyperScan RFID card published 16 years ago:

Ben 10: Heatblast (Ultimate) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266655&o=2

$end

$hyperscan_card=ben074,
$bio

Mattel HyperScan RFID card published 16 years ago:

Ben 10: Hexa-Gone (Villain Defense) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266641&o=2

$end

$hyperscan_card=ben038,
$bio

Mattel HyperScan RFID card published 16 years ago:

Ben 10: High Jump (Power Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266605&o=2

$end

$hyperscan_card=ben055,
$bio

Mattel HyperScan RFID card published 16 years ago:

Ben 10: Hive Mind (Speed Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266622&o=2

$end

$hyperscan_card=ben070,
$bio

Mattel HyperScan RFID card published 16 years ago:

Ben 10: Hyp-no! (Villain Defense) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266637&o=2

$end

$hyperscan_card=ben056,
$bio

Mattel HyperScan RFID card published 16 years ago:

Ben 10: Hyper Wing (Attack Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266623&o=2

$end

$hyperscan_card=ben052,
$bio

Mattel HyperScan RFID card published 16 years ago:

Ben 10: Juggernaut (Attack Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266619&o=2

$end

$hyperscan_card=ben023,
$bio

Mattel HyperScan RFID card published 16 years ago:

Ben 10: Laser Wave (Attack Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266590&o=2

$end

$hyperscan_card=ben063,
$bio

Mattel HyperScan RFID card published 16 years ago:

Ben 10: Metal Fatigue (Villain Defense) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266630&o=2

$end

$hyperscan_card=ben039,
$bio

Mattel HyperScan RFID card published 16 years ago:

Ben 10: Mini-Max (Attack Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266606&o=2

$end

$hyperscan_card=ben046,
$bio

Mattel HyperScan RFID card published 16 years ago:

Ben 10: Nano Blast (Projectile Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266613&o=2

$end

$hyperscan_card=ben094,
$bio

Mattel HyperScan RFID card published 16 years ago:

Ben 10: Omnicharge (Ultimate) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266661&o=2

$end

$hyperscan_card=ben079,
$bio

Mattel HyperScan RFID card published 16 years ago:

Ben 10: Out Claw (Villain Defense) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266646&o=2

$end

$hyperscan_card=ben047,
$bio

Mattel HyperScan RFID card published 16 years ago:

Ben 10: Overclock (Speed Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266614&o=2

$end

$hyperscan_card=ben024,
$bio

Mattel HyperScan RFID card published 16 years ago:

Ben 10: Prismforce (Attack Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266591&o=2

$end

$hyperscan_card=ben030,
$bio

Mattel HyperScan RFID card published 16 years ago:

Ben 10: Razor Quills (Attack Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266597&o=2

$end

$hyperscan_card=ben071,
$bio

Mattel HyperScan RFID card published 16 years ago:

Ben 10: Reverse Psychology (Villain Defense) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266638&o=2

$end

$hyperscan_card=ben006,
$bio

Mattel HyperScan RFID card published 16 years ago:

Ben 10: Ripjaws (Character) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266581&o=2

$end

$hyperscan_card=ben007,
$bio

Mattel HyperScan RFID card published 16 years ago:

Ben 10: Ripjaws (Ultimate) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266653&o=2

$end

$hyperscan_card=ben062,
$bio

Mattel HyperScan RFID card published 16 years ago:

Ben 10: Rust Belt (Villain Defense) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266629&o=2

$end

$hyperscan_card=ben045,
$bio

Mattel HyperScan RFID card published 16 years ago:

Ben 10: Scale Armor (Defense Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266612&o=2

$end

$hyperscan_card=ben022,
$bio

Mattel HyperScan RFID card published 16 years ago:

Ben 10: Shardblaster (Projectile Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266589&o=2

$end

$hyperscan_card=ben078,
$bio

Mattel HyperScan RFID card published 16 years ago:

Ben 10: Shell Shock (Villain Defense) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266645&o=2

$end

$hyperscan_card=ben076,
$bio

Mattel HyperScan RFID card published 16 years ago:

Ben 10: Short Circuit (Villain Defense) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266643&o=2

$end

$hyperscan_card=ben041,
$bio

Mattel HyperScan RFID card published 16 years ago:

Ben 10: Shrink Wrap (Defense Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266608&o=2

$end

$hyperscan_card=ben032,
$bio

Mattel HyperScan RFID card published 16 years ago:

Ben 10: Sixth Sense (Defense Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266600&o=2

$end

$hyperscan_card=ben075,
$bio

Mattel HyperScan RFID card published 16 years ago:

Ben 10: Smoke and Mirrors (Villain Defense) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266642&o=2

$end

$hyperscan_card=ben072,
$bio

Mattel HyperScan RFID card published 16 years ago:

Ben 10: Snail Trail (Villain Defense) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266639&o=2

$end

$hyperscan_card=ben034,
$bio

Mattel HyperScan RFID card published 16 years ago:

Ben 10: Soul Sink (Attack Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266601&o=2

$end

$hyperscan_card=ben035,
$bio

Mattel HyperScan RFID card published 16 years ago:

Ben 10: Spectral Shriek (Attack Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266603&o=2

$end

$hyperscan_card=ben061,
$bio

Mattel HyperScan RFID card published 16 years ago:

Ben 10: Spin Out (Defense Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266628&o=2

$end

$hyperscan_card=ben058,
$bio

Mattel HyperScan RFID card published 16 years ago:

Ben 10: Static Boom (Projectile Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266625&o=2

$end

$hyperscan_card=ben057,
$bio

Mattel HyperScan RFID card published 16 years ago:

Ben 10: Stink Swarm (Defense Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266624&o=2

$end

$hyperscan_card=ben004,
$bio

Mattel HyperScan RFID card published 16 years ago:

Ben 10: Stinkfly (Character) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266580&o=2

$end

$hyperscan_card=ben005,
$bio

Mattel HyperScan RFID card published 16 years ago:

Ben 10: Stinkfly (Ultimate) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266652&o=2

$end

$hyperscan_card=ben073,
$bio

Mattel HyperScan RFID card published 16 years ago:

Ben 10: Surface Tension (Villain Defense) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266640&o=2

$end

$hyperscan_card=ben027,
$bio

Mattel HyperScan RFID card published 16 years ago:

Ben 10: Thermostat (Speed Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266594&o=2

$end

$hyperscan_card=ben051,
$bio

Mattel HyperScan RFID card published 16 years ago:

Ben 10: Thunderclap (Speed Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266618&o=2

$end

$hyperscan_card=ben059,
$bio

Mattel HyperScan RFID card published 16 years ago:

Ben 10: Turbo Charge (Attack Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266626&o=2

$end

$hyperscan_card=ben020,
$bio

Mattel HyperScan RFID card published 16 years ago:

Ben 10: Upgrade (Character) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266588&o=2

$end

$hyperscan_card=ben021,
$bio

Mattel HyperScan RFID card published 16 years ago:

Ben 10: Upgrade (Ultimate) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266660&o=2

$end

$hyperscan_card=ben012,
$bio

Mattel HyperScan RFID card published 16 years ago:

Ben 10: Wildmutt (Character) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266584&o=2

$end

$hyperscan_card=ben013,
$bio

Mattel HyperScan RFID card published 16 years ago:

Ben 10: Wildmutt (Ultimate) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266656&o=2

$end

$hyperscan_card=ben008,
$bio

Mattel HyperScan RFID card published 16 years ago:

Ben 10: XLR8 (Character) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266582&o=2

$end

$hyperscan_card=ben009,
$bio

Mattel HyperScan RFID card published 16 years ago:

Ben 10: XLR8 (Ultimate) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266654&o=2

$end

$info=benberob,
$vgmplay=benberob,
$bio

Arcade Video game published 38 years ago:

Ben Bero Beh (c) 1984 Taito Corp.

Ben Bero Beh is a platform game where you guide a small superhero through an apartment complex on fire! Armed with a fire extinguisher, you must make your way down the levels avoiding gas explosions, crumbling floors, damaged lighting fixtures, and various enemies that pop out of the doors. The goal is to extinguish the fire and rescue Ben's girlfriend.

- TECHNICAL -

Board Number : J1100149B
Prom Stickers : A26

Main CPU : Motorola M6809
Sound CPU : Zilog Z80
Sound Chips : (4x) General Instrument AY8910

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Ben Bero Beh was released in November 1984 in Japan.

- TIPS AND TRICKS -

* Try to extinguish the fire as soon as possible.  Although it does not stop the building from falling to pieces, it will save you trouble on the lower levels (it can fall through cracks in the levels and start up again).

* An easy way to beat the fire is to start spraying when you get within range to bring it down, then aim low while advancing to extinguish the tiny remnants (they can kill you!).

- PORTS -

* CONSOLES: 
[JP] Sony PS2 (jan.25, 2007) "Taito Memories II Joukan [Model SLPM-66649]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233&o=2

$end

$cgenie_cass=benchm,
$bio

Benchmark Test (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264829&o=2

$end

$amigaocs_flop=steelsky,steelskyf,steelskyg,
$bio

Commodore Amiga 500 disk. published 28 years ago:

Beneath a Steel Sky (c) 1994 Virgin Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73538&o=2

$end

$cd32=bass,
$bio

Commodore Amiga CD32 disc published 28 years ago:

Beneath a Steel Sky (c) 1994 Virgin Interactive Ent., Ltd.

- TIPS AND TRICKS -

Levels codes:
The Furnace: 936842
The Factory: 623845
1 Level Down: 543961
With Potts: 810354
Security Building: 692730
With Mrs Piermont: 180283
With Eduardo: 986254
Subway: 178931
Linc Hideout: 574439

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=106902&o=2

$end

$ibm5170=steelsky,steelskyf,
$bio

IBM PC/AT DOS 3.5in. disk. published 28 years ago:

Beneath a Steel Sky (c) 1994 Virgin Interactive Ent., Ltd.

- TECHNICAL -

MEDIA: FD x6

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=161176&o=2

$end

$ibm5170_cdrom=bssky,
$bio

IBM PC/AT DOS CD published 27 years ago:

Beneath a Steel Sky (c) 1995 Virgin Interactive Ent., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144575&o=2

$end

$apple2_cass=bam,
$bio

Apple II cass. published 44 years ago:

Beneath Apple Manor (c) 1978 Software Factory, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136053&o=2

$end

$apple2_flop_orig=bapmnr11,
$apple2_flop_misc=bnaplmnr,
$bio

Apple II 5.25 disk. published 43 years ago:

Beneath Apple Manor (c) 1979 Software Factory, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107151&o=2

$end

$apple2_flop_orig=bapmnrse,
$bio

Apple II 5.25 disk. published 39 years ago:

Beneath Apple Manor - Special Edition (c) 1983 Quality Soft.

Descend into an undeground maze of corridors, rooms, and secret passages in quest of rich and powerful treasures. Dungeon complex consists of many floors, each lower level more dangerous than the last. Strategy is extremely important ; experience allows you to increase your capabilities.

- STAFF -

By: Don Worth

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262966&o=2

$end

$spectrum_cass=beneathf,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Beneath Folly (c) 1991 Fiend, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77967&o=2

$end

$apple2_flop_orig=btpyramd,
$apple2_flop_misc=bentpyrm,
$bio

Apple II 5.25 disk. published 42 years ago:

Beneath the Pyramids (c) 1980 Crystalware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107152&o=2

$end

$amigaocs_flop=benefact,
$bio

Commodore Amiga 500 disk. published 28 years ago:

Benefactor (c) 1994 Psygnosis, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73539&o=2

$end

$cd32=benefact,
$bio

Commodore Amiga CD32 disc published 28 years ago:

Benefactor (c) 1994 Psygnosis, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=106903&o=2

$end

$spectrum_cass=benefits,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Benefits (c) 1984 Camden Council

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295302&o=2

$end

$gbcolor=benjamin,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Benjamin Blümchen - Ein verrückter Tag im Zoo [Model CGB-BB5D-NOE] (c) 2001 Kiddinx Studios GmbH [Berlin, Germany]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67567&o=2

$end

$snes=benkei,
$bio

Nintendo Super Famicom cart. published 30 years ago:

Benkei Gaiden - Suna no Shou [Model SHVC-B0] (c) 1992 Sunsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61083&o=2

$end

$pce=benkei,benkei1,
$bio

NEC PC-Engine HuCARD published 33 years ago:

Benkei Gaiden (c) 1989 Sunsoft

- TECHNICAL -

Game ID: SS89002

- TRIVIA -

Benkei Gaiden for PC-Engine was released on December 22, 1989 in Japan.

It was then released to the PlayStation Store as a PC-Engine Classic on December 15, 2010.

- STAFF -

Developed by: SUNSOFT

Scenario: Ichirō Nakamura
Production: Atsushi Sakai, Atsushi Hatano
Art: Takumi Ishikawa, Saiju Suzuki
Music: Masashi Kageyama, Nobuyuki Hara
Coordination: Hiroyasu Eguchi, Hiroaki Higashiya
Title: Hakuun Terada
Support: Motomiya Kikaku, Hiroshi Motomiya
Supervisor: Kiharu Yoshida

Support: Masahito Nomura, Masahiro Terao, Hideyuki Udagawa, Tomomi Sakai, Hirokatsu Fujii, Akihiro Asada, Hideo Yamamoto, Kazuaki Okumura, Masato Kawai, Kazumoto Kozawa, Masaru Aoyanagi, Kōichi Kitazumi, Akito Takeuchi, Yoshitaka Kawabe, Yoshiaki Komada, Kazuyuki Sugiura, Hiroyuki Suzuki, Hiroaki Atsumi, Yuichi Ueda, Yoshiaki Iwata, Hiroyuki Kagoya, Shinichi Seya, Noriko Ichikawa, Yumi Kurahashi, Mihoko Okazaki, Teruko Inaba, Rie Miyazawa, Masaharu Makihara, Tōru Ida, Osamu Yanase, Masaaki Kitagawa, Hiroyuki Satō, Masashige Furihata, Ryōji Uchimichi, Manabu Sakota, Kenichi Abe, Katsumori Sakakibara, Yuriko Yuzawa, Mariko Nagai

- PORTS -

* CONSOLES: 
Nintendo Wii [Virtual Console] [JP] (apr.17, 2007)

* OTHERS: 
Apple iPhone/iPad [US] (dec.20, 2010) "TurboGrafx-16 GameBox [Model 406585960]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58536&o=2

$end

$mbee_flop=buzznet3,buzznet3a,
$bio

Applied Technology Microbee disk. published 37 years ago:

Bennett Data Multiplexer Buzznet III Ver.1.3 (c) 1985 Bendata

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290888&o=2

$end

$mbee_flop=master_demo,
$bio

Applied Technology Microbee disk. published 37 years ago:

Bennett Data Multiplexer Communications Programme Master demo (c) 1985 Bendata

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290889&o=2

$end

$kc_cass=bennion3,
$bio

VEB Mikroelektronik KC cass. published 34 years ago:

Bennion Geppy/3 (c) 1988 RB Soft. [RetroBörsen]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133842&o=2

$end

$kc_cass=bennion,
$bio

VEB Mikroelektronik KC cass. published 34 years ago:

Bennion Geppy/4 (c) 1988 RB Soft. [RetroBörsen]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133843&o=2

$end

$spectrum_cass=bennyhil,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Benny Hill's Madcap Chase! (c) 1985 DK Tronics

- STAFF -

Program and graphics: Don Priestley
Loading screen: Steve Jerrard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77968&o=2

$end

$sg1000=bombjackk2,
$bio

Sega SG-1000 game published 37 years ago:

Beom Jjaek (c) 1985 Unknown [Korea]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65028&o=2

$end

$msx2p_flop=beppin,
$bio

MSX 2+ disk. published 34 years ago:

Beppin (c) 1988 Wisdom Tree.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144815&o=2

$end

$cpc_flop=bepsilge,
$bio

Amstrad CPC 464 disk. published 26 years ago:

BePSiL Generations Meeting '96 (c) 1996 Donut System

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124774&o=2

$end

$a2600=bernstin,
$bio

Atari 2600 cart. published 38 years ago:

Berenstain Bears (c) 1984 Coleco Industries, Incorporated.

In this children's learning game, you play as the Berenstain bear called Brother. On your unicycle, first you must avoid hitting stones in the road. Then you will be in the forest, where, depending on the cassette you have selected, you will have to catch the correct numbers, letters or the letters to spell a certain word.

After you catch the required items, you then move on and either have to dodge stones again or cross one or two bridges that open and close.

If you hit a stone, catch the wrong falling item or don't get across the bridge(s) in time, you get a warning sound but do not lose a life. You can play non-stop until you choose to stop.

- TECHNICAL -

Model 2658

This game is unplayable on an Atari 2600 without the KidVid controller and three accompanying audiotapes. The game takes cues from the tape about when to advance. The KidVid controller came with the game "Smurfs Save the Day".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50252&o=2

$end

$cpc_flop=berks3,berks3a,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Berks III cracked (c) 1987 Unknown.

Never released as a disk, this is a pirate tape_to_disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272661&o=2

$end

$cpc_cass=berks3,
$bio

Amstrad CPC cass. published 35 years ago:

Berks III (c) 1987 Power House, The [UK]

- TECHNICAL -

[Model A002]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82732&o=2

$end

$spectrum_cass=berksman,
$bio

Sinclair ZX Spectrum cass. published 10 years ago:

BerksMan (c) 2012 Fisher, Paul

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=291075&o=2

$end

$gamegear=berlin,
$bio

Sega Game Gear cart. published 31 years ago:

Berlin no Kabe - The Berlin Wall (c) 1991 Kaneko Company, Limited.

- TECHNICAL -

[Model T-33017]

- STAFF -

Programmer : Takashi Yamashita
Designer : Masako Yukumoto
Sound : T's Music, Tsutomu Ookuma
Producer : Yukihiko Houjou
Management : Akihiko Utou
Special Thanks : Berlin Arcade Team, Hitoshi and Shunichi, Minoru Yoshida
Production, Writing : Kaneko Interstate

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64489&o=2

$end

$a2600=bermudast,
$bio

Atari 2600 cart. published 39 years ago:

Bermuda (c) 1983 Starsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50254&o=2

$end

$amigaocs_flop=bermudap,bermudapu,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Bermuda Project (c) 1988 Mirrorsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73540&o=2

$end

$ibm5170_cdrom=bermusynd,
$bio

PC/MS-Windows CD published 26 years ago:

Bermuda Syndrome (c) 1996 BMG Interactive Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=143704&o=2

$end

$info=bermudat,bermudatj,bermudata,
$bio

Arcade Video game published 35 years ago:

Bermuda Triangle (c) 1987 SNK.

A vertically scrolling shoot'em up.

- TECHNICAL -

Game ID : A6003 'WW'

Main CPU : Zilog Z80 (@ 4 Mhz), Zilog Z80 (@ 5 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : Yamaha YM3526 (@ 4 Mhz), Y8950 (@ 4 Mhz)

Players : 2
Control : dial
Buttons : 2

- TRIVIA -

Released in February 1987.

This game is known in Japan as "World Wars" (but similar to the US older version).

- UPDATES -

The US older version is a different version :
* Different weapon powerup.
* Graphics are almost completely different.
* More different bosses.
* No shape-changing by powerups.
* No Speeches.
* Players beam to different places instead of times after finishing a level.

- STAFF -

Director : Eikichi Kawasaki
Software : SNK jr.
Designers : Rampty, Tetsuyaki
Assistants : Miss Yoko, Angel
Hardware : Akitadesi
Sound : Kenny
Producer : Mr. Oba
Printing : Tomotae

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235&o=2

$end

$tutor=torpedo,
$bio

Tomy Pyuuta cart. published 39 years ago:

Bermuda Triangle [Model 020E] (c) 1983 Tomy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101360&o=2

$end

$a2600=bermtria,
$bio

Atari 2600 cart. published 40 years ago:

Bermuda Triangle (c) 1982 Data Age, Incorporated.

You must guide your mini-sub to the mysterious underwater city and collect as many priceless artifacts as you can, then deliver them to your research ship waiting on the surface before your mini-subs are destroyed.

Game 1 -- Single player, laser beam comes into play after 10,000 points.
Game 2 -- Two players, laser beam comes into play after 10,000 points.
Game 3 -- Single player, laser beam comes into play at beginning of game.
Game 4 -- Two players, laser beam comes into play at beginning of game.

- TECHNICAL -

Model 116007

- TRIVIA -

Data Age held a contest in which you could win a free secret manuscript about the 'Bermuda Triangle' if you scored 100,000 points and a free replica artifact from the underwater city if you scored 500,000 points.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50255&o=2

$end

$a2600=bermtriae,
$bio

Atari 2600 cart. published 39 years ago:

Bermuda Triangle (c) 1983 Gameworld.

European release. Game developed in USA. For more information about the game itself, please see the original USA release entry; "Bermuda Triangle [Model 116007]".

- TECHNICAL -

Model 133-007

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50256&o=2

$end

$a2600=bermudae,
$bio

Atari 2600 cart. published 39 years ago:

Bermuda (c) 1983 Quelle.

German clone of "River Raid [Model AX-020]".

- TECHNICAL -

GAME ID: 322.913 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=284958&o=2

$end

$a2600=bermuda,
$bio

Atari 2600 cart. published 39 years ago:

Bermuda (c) 1983 Rainbow Vision

Australian clone of "River Raid [Model AX-020]".

- TECHNICAL -

Model SS-009

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50253&o=2

$end

$msx1_flop=bernard,
$bio

Bernard in the City Cracked (c) 19?? Unknown.

Tape to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133090&o=2

$end

$info=m4berser,m4berser__0,m4berser__1,m4berser__a,m4berser__b,m4berser__c,m4berser__d,m4berser__e,m4berser__f,m4berser__g,m4berser__h,m4berser__i,m4berser__j,m4berser__k,m4berser__l,m4berser__m,m4berser__n,m4berser__o,m4berser__p,m4berser__q,m4berser__r,m4berser__s,m4berser__t,m4berser__u,m4berser__v,m4berser__w,m4berser__x,m4berser__y,m4berser__z,
$bio

Berserk (c) 199? Barcrest.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=14897&o=2

$end

$dragon_cart=berserk,
$bio

Dragon cart. published 40 years ago:

Berserk (c) 1982 Dragon Data

- TECHNICAL -

Game ID: A0100

- STAFF -

By: Ron Krebs

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53408&o=2

$end

$apple2_flop_clcracked=berraids,
$bio

Apple II 5.25 disk. published 39 years ago:

Berserker Raids (c) 1983 Berserker Works

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232993&o=2

$end

$pc8801_flop=berserke,
$bio

Berserkers Front Gaiden 3 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91440&o=2

$end

$bbc_cass=bertboot,
$electron_cass=bertboot,
$bio

Acorn BBC/Electron cass. published 38 years ago:

Bert Boot (c) 1984 Highlight Software.

- TECHNICAL -

Electron Side A
BBC Side B

- TRIVIA -

Retail price: £6.95

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51551&o=2

$end

$bbcb_flop_orig=bertboot,
$bio

Acorn BBC Micro B disk. published 38 years ago:

Bert Boot (c) 1984 Highlight Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125575&o=2

$end

$compclr2_flop=bertsbar,
$bio

Bert's Bar (c) 19?? Unknown

Tutorial on how to mix about 40 different drinks.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232538&o=2

$end

$cdi=bertelsg,bertelsgdvc,bertelsgd,
$bio

Phillips CD-i disc published 27 years ago:

Bertelsmann Universal Lexikon (c) 1995 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52790&o=2

$end

$apple2_flop_misc=berzap,berzap21,
$bio

Apple II 5.25 disk. published 38 years ago:

Berzap! (c) 1984 Infinity, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107153&o=2

$end

$apple2_flop_misc=berzapcr,
$bio

Apple II 5.25 disk. published 38 years ago:

Berzap! cracked (c) 1984 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232948&o=2

$end

$info=berzerk,berzerka,berzerkb,berzerkg,berzerkf,
$bio

Arcade Video game published 42 years ago:

Berzerk (c) 1980 Stern Electronics.

The player controls the 'Humanoid' and must navigate a number of robot-filled rooms; each with up to as many as eleven, laser-firing enemy robots. The Humanoid can be killed either by a single shot from a robot, by running into a robot, by running into a wall of the maze, or by being touched by the player's nemesis, 'Evil Otto'.

To advance through the game, players must fight their way through each room to an opening at one of the far walls. Each robot destroyed is worth 50 points and while it's possible to progress without killing every robot in each room, destroying all of them will earn the player a per-maze bonus (worth ten points per robot). The game has an impressive 64,000 mazes, with each level designed to be more difficult than the last.

- TECHNICAL -

The Berzerk cabinet was the first in a series of cabinets from Stern that had a patented pull out drawer that allowed access to the games circuit boards from the front of the cabinet. This title features rather primitive painted side-art that only uses two colors, but it makes up for it with the awesome comic book style art on the control panel and monitor bezel. The marquee is only a 'Berzerk' logo, and it kind of looks like something that someone might have done in their high school airbrush class.

Berzerk is technically a monochrome game. It uses a special 'color overlay' circuit board to add color to the games graphics before they go to the monitor. A side effect of this is that walking very close to a wall will cause that section of the wall to change to your color.

Berzerk, in common with other machines commonly thought to have used samples (such as Atari's "Star Wars", "Paperboy" and "Gauntlet") used LPC encoded speech and a dedicated speech synthesizer. So the speech is technically encoded data for this speech synth, rather than the now far simpler, digitized audio 'samples' for play back via a DAC.

Here is all of the robots' speech in the game:

During certain in-game events:
"Coin detected in pocket!" - heard randomly during attract mode, especially while showing the high score list.
"Intruder alert! Intruder alert!" - when Evil Otto appears.
"The Humanoid must not escape!" OR "The intruder must not escape!" - when the Humanoid escapes the room after destroying every robot.
"Chicken! Fight like a robot!" - when the Humanoid escapes the room without destroying every robot first.
"Got the Humanoid! Got the intruder!" - when the Humanoid is killed. ("Got the intruder!" is a minor third higher in pitch than "Got the Humanoid!")

Random chatter during gameplay:
"Charge...", "Attack...", "Shoot...", "Kill...", "Destroy...", OR "Get...", followed by "the Humanoid", "the intruder", "it", or "the chicken".
NOTE: In this case, you'll only hear "the chicken" if you escaped the previous maze without first destroying every robot, resulting in the "Chicken! Fight like a robot!" message.

The speed and pitch of some of the phrases vary from deep and slow to high and fast.

Main CPU : Zilog Z80
Sound Chips : Custom tone generator, custom LPC speech synthesis chip

Control : 8-way joystick
Buttons : 1 (FIRE)

- TRIVIA -

Berzerk was released on November 12, 1980 in the USA.

Alan McNeil, an employee of Universal Research Laboratories (a division of Stern Electronics), had a dream one night involving a black-and-white video game in which he had to fight robots. This dream, with heavy borrowing from the BASIC game 'Robots' ('Daleks' in the UK), was the basis for Berzerk. The idea for a black-and-white game was abandoned when the color game "Defender" was released earlier the same year to significant success. At that point Stern decided to use a color overlay board for Berzerk. A quick conversion was made, and all but the earliest versions of the game shipped with a color CRT display. The game was test-marketed successfully at a Chicago singles bar before general release.

The title of the game comes from the series of books called 'The Berzerker Stories' by Fred Saberhagen. It's a novel about robots which go Berzerk and kill everybody.

Berzerk is the first robot killing game but the big selling point of Berzerk was speech.
From Tony Miller : "The speech was done using LPC coding that I believe was invented by T.I., although I remember we used a National Speech chip in it.  This was when speech and memory was expensive, so we didn't just digitize sounds and dump them out through a DAC. I remember it cost something like $1,000 per word to have the compression done, so we tried to come up with a limited vocabulary which could be rearranged and reused as much as possible. There was some guy up in Silicon Gulch who did this stuff for a living - so it is possible to make money while talking in a monotone.".

The Artist Richard D. James, using his alter ego Caustic Window, has the sample : 'Humanoid must not escape' from this game in his song with the same name as the sample. It's from the album 'Caustic Window Compilation'.

Berzerk was also the first game to attempt a bit of on-screen comedy. Your robot opponents often fell foul of slapstick misfortune, shooting each other in the head or walking into walls and exploding in their attempts to kill you. And if you legged it out of a room without killing them all, the survivors would taunt you in their Speak & Spell voices : "Chicken! Fight like a robot!". Okay, it's not hilarious, but even Bob Monkhouse had to start somewhere. Sometimes when you escape as above, it will just utter "Chicken".

'Evil Otto' was named for 'Dave Otto', who worked for Dave Nutting's Arcade Engineering group as R & D director at the time Alan McNeil did. 'Evil Otto' can be considered one of the most intimidating video game villains of all time. He is, and even travels through walls, preventing a player from loafing in the room. He resembles a bouncing smiley face, and has been called a 'Malicious basketball' by some.

Berzerk was Stern's first major video game success. It was made in both upright (approx. 37,500 units) and cocktail (approx. 1,200 units) models. Berzerk suffered a bit in sales due to frequent breakdowns of it's original giant sized optical 8-way joystick. Approximately 4,200 orders were canceled by distributors and operators whose machines were frequently down from the opto-stick. Stern issued free WICO leaf switch sticks to operators after they had so much trouble with the optical stick, but this still hurt sales.

Berzerk shares a rather chilling distinction of being the first known game to be blamed for an actual player's death. In January 1981, Jeff Dailey was the first person to die playing a video game, a 19-year old Berzerk player, died of a massive heart attack right after playing his favorite game. His score was 16,660 (a very respectable score but disturbing for obvious reasons). On an equally distressing note, in October 1982 at the 'Friar Tuck Game Room' in Calumet City, Illinois : 18-year old Peter Burkowski, a physically healthy person who was alcohol-free and drug-free, inscribed his initials in Berzerk's top ten list twice in a matter of only 15 minutes. A few seconds after that, he collapsed and died of a heart attack.
In Retrogamer Issue #47, Alan McNeil addressed these legends, and has a different perspective: "...one player did die while playing the game (Alan refutes reports that claim two died). The unfortunate fellow was obese and had run upstairs to play the game", Alan explains: "The legend is he set a high score and died, but the owner of the arcade said he didn’t finish the game – he was out of breath from the moment he arrived until he dropped. The legend is way better than reality: the excitement of playing a game killing a player after setting a high score..."

Steve Wagner holds the official record for this game on the 'Fast Bullets' setting with 350,340 points on March 12, 2009.
Phil Younger holds the official record for this game on the 'Slow Bullets' setting with 304,570 points on August 12, 2007.

A Berzerk unit appears in the 1982 movie 'Tron' and in the 1983 movie 'Joysticks'.

A Berzerk unit appears in the ZZ Top music video 'Legs'.

Milton Bradley (MB) released a board game based on this video game (same name) in 1983. 'Can You Survive the Frenzied Attack of the Robot Army?' In this board game version, two players face off. One player controls the Humanoid and the other player controls Evil Otto and the robots. Players alternate sides for a maximum of three rounds or until both have been zapped three times and destroyed as the Humanoid. Humanoid lives are represented by chips placed in front of the player. Each time a player's Humanoid is zapped, the player surrenders one chip. Once a player loses all three chips, that player's Humanoid is destroyed, and therefore he/she cannot control the Humanoid for the rest of the game. The object of the game is to zap more robots while controlling the Humanoid than your opponent.

Berzerk inspired a catchy hit song by Buckner and Garcia called 'Goin' Berzerk' released on the 'Pac-Man Fever' album, here are the full lyrics! :

Verse 1: (Humanoid - This is me.)
I can move in eight directions.
Once I start I'm never done.
I can go from room to room,
I can crawl or I can run.
I can wander through the maze.
It's a wonderland at night,
I can stop and aim my gun when,
there's a robot in my sight.
I can wander through the maze.
It's a wonderland at night,
I can stop and aim my gun when,
there's a robot in my sight.

Chorus: (Robots - The various colored robots.)
I think I'm going berzerk.
I think I'm losing my mind.
I'm getting lost in the shuffle.
It happens every time.
I think I'm going berzerk.
Would you like to come to?
I can't stop now - I'm addicted!
I'm berzerk over you.

Verse 2: (Evil Otto - The bouncing smiley face.)
If we fight this thing together,
there's a chance that we might win.
Now here comes Evil Otto,
push the fire buttons in.
I'm sure he's crazy too because, 
he's bouncing off the floor.
There's no way to destroy him,
let him bounce right out the door.
Now here comes Evil Otto,
push the fire buttons in.
If we fight this thing together,
there's a chance that we might win.

(Repeat chorus)

Berzerk, berzerk, berzerk over you (3x),
Berzerk, berzerk over you.

(Repeat and fade)

The speech, 'Humanoid' and 'Intruder Alert!' featured heavily in 1988's seminal UK Acid track, 'Stakker Humanoid' by later Future Sound of London member Brian Dougans. His use of distortion and slightly lower pitch, leaves the game sounding quite tame by comparison...

- UPDATES -

Two different versions of the game were released. As a player's score increases, the colors of the enemy robots change, and the robots can have more bullets on the screen at the same time (once they reach the limit, they cannot fire again until one or more of their bullets detonates; the limit applies to the robots as a group, not as individuals). In the original version, the sequence goes :
* Yellow robots that don't fire
* Red robots that can fire one bullet
* Light blue robots that can fire two bullets
After 5,000 points Evil Otto doubles his speed, moving as fast as the player while robots remain in the maze, and twice as fast as the player after all the robots are destroyed.

The revised version, which had the much larger production run of the two, features a longer color sequence that also included green, purple, gray, and white robots. In this version, the robot sequence went up to five normal speed bullets, then they began firing fast bullets, starting with one fast bullet, and eventually going as high as five bullets, both normal speed and fast speed, at once. After 19,000 points the robots stay light blue and may have up to five bullets on screen for the remainder of play. To balance the greatly increased threat from the robots in this version, Evil Otto's pursuit speed remains at its normal (half or equal the player's speed) level throughout.

- SCORING -

You get 50 points per robot destroyed. It doesn't matter whether you destroy them or they get destroyed some other way.

You get a bonus of 10 times the number of robots in a maze if you clear it For example, if you destroyed all 7 robots in a maze, then your bonus would be 10 X 7 or 70 points.

- TIPS AND TRICKS -

* Here is how the rounds progress in the revised version : 
Points - Robot Color - Shots fired 
0-260 - Yellow - 0
260-1,200 - Red - 1
1,200-3,000 - Light Blue - 2
3,000-4,500 - Green - 3
4,500-6,000 - Purple - 4
6,000-8,000 - Yellow - 5
8,000-10,000 - White - One fast shot (2x speed)
10,000-11,000 - Light Blue - Two fast shots
11,000-13,000 - Purple - Three shots, both normal and fast
13,000-15,000 - Gray - Four shots, both normal and fast
15,000-17,000 - Yellow - Five shots, both normal and fast
17,000-19,000 - Red - Five shots, both normal and fast
19,000+ - Light Blue - Five shots, both normal and fast

Starting at about 10,000 points, Berzerk becomes largely a game of luck. If you get an open maze with a lot of robots, there is not much you can do.

* In a 1-player game, the Humanoid is always colored green.

* In a 2-player game, the players alternate turns. The Humanoid's color indicates whose turn it is - green for player 1, purple for player 2.

* When you start the game, the Humanoid will be put at the left entrance. (In a 2-player game, player 2's Humanoid will be put at the right entrance.) You will face anywhere from 1 to 11 robots. Quickly assess where the Humanoid is at and destroy the closest robots. The first 3 sets of robots are pretty easy. It's when they start firing those 3+ shots at you or the supershots things can get bad.

* Remember, the Humanoid is longer then he is wide; use this to your advantage. Always try to exit the maze from the left or right exit so that the Humanoid presents a small profile for the next maze. If the Humanoid enters from the top or bottom, you presents a bigger target. Of course, there is no defense against being put right next to a robot.

* There is a 1-2 second delay after you enter a maze before the robots come after you; use that to your advantage. 

* You cannot run and shoot at the same time in this game. You have to stop and shoot. Use the joystick to aim and press the FIRE button. The Humanoid may move a little in that direction so don't try to shoot robots point-blank or you will destroy the robot while the robot vaporizes you.

* When you get into the later rounds, luck will be as much a factor as skill. This is especially true when the robots are firing supershots at you (these shots travel twice the speed of normal shots). 

* Evil Otto (the bouncing happy face) will appear from where the Humanoid entered the maze. Evil Otto's appearance is directly related to how many robots you start with. The lower the number, the sooner Evil Otto appears. Evil Otto cannot be destroyed.

* Because the robots are attracted to you 'as the crow flies', they will tend to clump together and smash into each other. The best way to kill robots is to stand safely behind a wall and let them shoot and smash each other. The ball (Evil Otto) will also kill them. You can ignore some robots in the maze and let Otto kill them for you. Otto follows your position like the robots, so as he comes across the screen, lead him up and down into any remaining robots before you exit.

* If the robot cannot hit you with laser fire, they will still try to kill the Humanoid by attempting to run him over. 

* The walls in the maze are deadly. If the Humanoid or a robot runs into a wall, he is vaporized. (You score the points if a robot is destroyed by running into a wall). The wall will light up if the Humanoid is too close to it. 

* If you and a robot are in line and firing at each other, your shots will negate themselves out. In the later levels, this could prove deadly since they can keep up with your firepower. 

* An Interesting Quirk : There is a one pixel space between the Humanoid's head and shoulders. The game doesn't register it as existing so if a robot's shot goes through that space, the Humanoid doesn't die. 

* The robots always walk toward you unless you're in their line of fire; then they will pause to shoot. There are eight directions you and they can shoot. The only way to survive the higher levels (10,000 points +) is to learn the blind spots of the robots. If you are in a robot's blind spot he poses no threat, and you can concentrate on blasting the others. The angle shots are almost never necessary. It is very difficult to hit a robot with an angle shot. When you shoot, the Humanoid stops moving, when you can't move, you are vulnerable. Make your shots count and don't bother wasting your time with angles unless you are on an early level and need the practice. 

* Because the robots are shorter than you, try to avoid robots at the bottom edge of the screen. By the time you move low enough to get a shot they will have already fired. In contrast, if you come 'up' on robots from the bottom, you can shoot their feet and duck back down before their shot reaches you. 

* Because the Humanoid is a lot taller than he is wide, it is very easy to avoid shots from above and below. Take out the robots to the sides of you first. 

* If you poke your head above a wall just far enough to shoot above it, the robots on the other side of it can't shoot you. They will only hit the wall. ALWAYS use this tactic to kill most of the robots in a maze. When you are in the right position, just hold down the fire button. This will make the Humanoid stand still. You can inch your way very close to the deadly walls without fear of running into them. When shooting up or down, that trick doesn't work. If there is a wall between you and a robot above you, run to the right and start shooting up just past the wall. If you are lucky, the robot will walk into your fire before he gets a shot off. By design, if a robot is above you, he will lock into position directly in-line with your shots, and you will shoot each other's bullets. In early rounds you can overpower a robot and outgun him, but later the robots can keep up with you and you will be in a deadlock. To defeat him, shoot up and immediately walk to the right and he will walk into your bullet. 

* The robots are programmed to avoid colliding into the sides of the deadly walls, but they can't detect the start or end of a wall. If a robot is below the end of a wall, you can move up and direct him into the wall end. 

* In later rounds, all of the real action takes place in the first two or three seconds of a round. If you survive the initial shots from the robots, you are as good as done with the maze. When a new maze comes on screen, you are very vulnerable. Often you are in the line of fire of five robots. As the new maze slides on-screen, you can see it before the robots appear. Use this time to decide which way to run. Assume that there will be a robot in each 'room' or 'nook'. Shoot the robot right in front of you first, and then run toward his position. By running ahead, you will exit the line of fire of any robots above/below you and also the dreaded angle shots. Once you are out of their line of fire, you can re-enter their line of fire selectively and shoot them. Get to a safe barrier as soon as possible and wait for the robots to move into easy positions.

- SERIES -

1. Berzerk (1980)
2. Frenzy (1982)

- STAFF -

Designed & programmed by : Alan McNeil

- PORTS -

* CONSOLES:
[US] GCE Vectrex (1982) "Berzerk [Model HS-4020]" 
[US] Atari 2600 (1982) "Berzerk [Model CX2650]" 
[JP] Atari 2600 (1983) 
[US] Atari 5200 (1983) "Berzerk [Model CX5221]" 
[BR] DynaVision (198?) Berzerk
[US] Emerson Arcadia (1982) "Escape [Model 1015]" 

* COMPUTERS:
Tandy Color Computer [US] (1981) "Berserk"
Tandy Color Computer [US] (1981) "Robot Battle" 
Tandy Color Computer [US] (1982) "Android Attack" 
Tandy Color Computer [US] (1982) "Haywire" 
Tandy Color Computer [US] (198?) "Monster Maze" 
PC [Booter] [US] (1983) "Robot War", a part of the "Friendlyware PC Arcade" suite 
Tangerine Microtan 65 [EU] (1984)

* OTHERS:
VFD handheld game [US] (1982) by Coleco : unfortunately, this game was never released.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236&o=2

$end

$info=berzerks,
$bio

Arcade Video game published 41 years ago:

Berzerk (c) 1981 Sonic, S.A.

Spanish release licensed from Stern.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122216&o=2

$end

$a2600=berzerkc,
$bio

Atari 2600 cart. published 40 years ago:

Berzerk (c) 1982 CCE

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50258&o=2

$end

$a800=berzerk,
$bio

Atari 400/800 cart. published 39 years ago:

Berzerk (c) 1983 Atari, Incorporated.

- TRIVIA -

When a robot is shot, the image of Evil Otto briefly appears.

Known bugs:
- Move your character as close to the left exit as possible without leaving the screen. When Evil Otto appears, he will bounce towards the right and keep going off-screen. After a few seconds off-screen, he wraps-around to the left and will kill your man if you haven't moved.
- If you restart the game while Evil Otto is on the screen, sometimes part of his face will remain on the screen.
- Robots at the very top of the screen will sometimes blink (usually their feet).
- When using either the top or bottom exits, just before the screen stops scrolling, the lower half of your character will briefly appear at the very top of the screen. Sometimes a small dash '-' also appears at the top-left part of the screen when it is scrolling.

- UPDATES -

A earlier prototype exists, dated 6-01-83, that lacks voice and has a few minor differences (2 more levels, no copyright info on screen, etc.).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49304&o=2

$end

$mt65_snap=berzerk,
$bio

Berzerk (c) 198? Macdonald, Geoff

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267693&o=2

$end

$studio2=berzerk,
$bio

RCA Studio II cart. published 9 years ago:

Berzerk (c) 2013 Robson, Paul.

Homebrew game, portage of Stern's famous arcade game.

- STAFF -

Written by: Paul Robson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=282386&o=2

$end

$dragon_cass=berzerk,
$bio

Dragon cass. published 8 years ago:

Berzerk (c) 2014 Gerrie [Jim Gerrie]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116698&o=2

$end

$a2600=berzerke,berzerke1,berzerke2,
$bio

Atari 2600 cart. published 40 years ago:

Berzerk (c) 1982 Atari, Inc.

PAL release. Game developed in USA. For more information, please see the NTSC release's entry; "Berzerk [Model CX2650]".

- TECHNICAL -

GAME ID: CX2650P

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=284766&o=2

$end

$a2600=berzerk,
$bio

Atari 2600 cart. published 40 years ago:

Berzerk (c) 1982 Atari, Incorporated.

Your challenge in BERZERK is to score as many points as possible without being destroyed yourself. In some game variations, you must elude the robots' expert aims and escape Evil Otto.

BERZERK includes 12 exciting game variations. Before describing each of these games, we would like to acquaint you with game play terminology.

BONUS LIFE
In addition to the three lives you start the game with, extra lives can be won in certain game variations. For example, in Game 1 you receive one new life every time you score 1,000 points. The computer congratulates you with a little tune each time you win another life. A maximum of six lives can be displayed on the screen at one time, although you may have more lives in reserve. The number of lives you can win in these game variations is 255. After that the counter resets to zero and you must start winning bonus lives all over again.

INVINCIBLE EVIL OTTO
When Evil Otto is invincible, he keeps coming at you. There is no deterring him. You can only escape him by running out of the maze.

REBOUND EVIL OTTO
Some games feature a reboud Evil Otto, in which you can actually shoot the grinning head with your laser and he will disappear for a few seconds. Beware! Evil Otto will soon reappear to continue in pursuit of you. Zap him again and he will disappear again. You can make him rebound an infinite number of times.

NON-SHOOTING ROBOTS
In some game variations, the robots aren't armed. You can stand right in front of them but they can't shoot you. Take care, you will still lose a life if you touch one.

GAME 1
In Game 1 you receive an extra life every 1,000 points, there is no Evil Otto to pursue you, but watch out for the robots - they'll be shooting at you!

GAME 2
Game 2 offers a bonus life every time you make 1,000 points, the robots fire at you and Evil Otto rebounds when you shoot him.

GAME 3
You win a new life every 1,000 points in Game 3. You'll need all the lives you can get because in this game Evil Otto is invincible and the robots stalk you with their lasers.

GAME 4
In Game 4 you have the opportunity to gain a new life every 2,000 points, there is no Evil Otto, but the robots are militant and you must dodge their deadly laser beams.

GAME 5
With a rebound Evil Otto and mean robots on the prowl, Game 5 is like Game 2 - except a bonus life is won at 2,000 points rather than 1,000.

GAME 6
Win another life every 2,000 points in Game 6. But watch out for invicible Evil Otto and combatant robot goons.

GAME 7
In Game 7 there are no bonus lives and no Evil Otto. You have only the laser-firing robots to contend with.

GAME 8
Game 8 offers a rebound Evil Otto. Otherwise it is exactly like Game 7.

GAME 9
For a real BERZERK challenge, try Game 9! Here, Evil Otto is invincible, the robot gangs are armed and dangerous, and you have no bonus lives to prolong game play.

GAME 10
In Game 10 you have the opportunity to win a new life every 1,000 points, the robots don't shoot, but watch out for Evil Otto - he's invincible!

GAME 11
You can really rack up the points in Game 11. The robots don't shoot, Evil Otto rebounds and you get a new life every 1,000 points.

GAME 12/CHILDREN'S VERSION
This is the easiest of all BERSERK variations. In Game 12 there is no Evil Otto, the robots don't shoot at you, and you win a bonus life every 1,000 points. It's a good game for beginners or young children.

- TECHNICAL -

Model CX2650

- SCORING -

Robots: 50 Points each.
All Robots in a Maze: 10 Bonus Points each.

- TIPS AND TRICKS -

When you first start playing the tougher BERZERK variations (games in which the robots shoot and Evil Otto is invincible), you may feel there's no way to survive. Don't despair! The following are some strategies you can use to stay alive longer, score more points, and even escape the dread Evil Otto.

* Since the robots' shots cannot penetrate the maze walls, use this to your advantage. Hide behind walls to dodge laser fire, then leap out when it is safe to aim and shoot at robots.

* Position robot(s) between your man and Evil Otto. This strategy should cause Evil Otto to destroy the robot(s) first (thereby scoring points for you) and you will have more time to escape.

* Evil Otto moves more slowly when there are robots on the screen. But once all the robots are gone, the evil fellow bounds toward you with amazing speed! Remember this so you can position your man near an exit as you finish off the robots, then make a swift escape.

* Keep your finger on the fire button as you move from one maze to another. It takes the robots a few seconds to start their attack and you can often blindly zap them when you enter shooting.

* Since robots are programmed to follow you, you can influence them by your movement, causing them to shoot at and collide with each other or run into walls.

* Evil Otto always enters where the man enters. Try to get away from this danger zone and near an exit as soon as it is safe.

* Keep your distance from robot gangs because you can cover yourself in only one direction at a time. When you find yourself surrounded by a gang, shoot your way out and put some space between you and them. It's much easier to see and avoid distant robot fire than close range fire.

* When robots shoot on the vertical it is from the left side. You can position your man above or below them on the right side where they can't hit you, but you can blast them.
Unlike you robots cannot shoot on the diagonal. If you stand diagonally to one you will be out of its line of fire while it will be vilnerable to your laser shot.

* There is a special horizontal laser beam wraparound feature that will help you destroy robots. In mazes that have a right and left exit, you can stand just inside the right exit and shoot through it. Your laser beams will then 'wrap around' the screen and reenter on the left side through that opening. Any robots standing in your line of fire will be struck.

- STAFF -

Programmer: Dan Hitchens

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50257&o=2

$end

$a5200=berzerk,
$bio

Atari 5200 cart. published 39 years ago:

Berzerk (c) 1983 Atari, Incorporated.

Try to keep from going bonkers as you dodge robot fire and elude the robot gang leader, Evil Otto. Your objective: Destroy robots, rack up as many points as possible, and stay alive as you move through a multitude of maddening BERZERK mazes.

Use your joystick controller to move through the electrified maze -- but don't touch the walls, or you'll fry! Press any red fire button to shoot lasers at the robots.

Watch out for Evil Otto! He's invincible; nothing can destroy him. Once he catches you, you'll never escape. He'll pound you to a pulp, grinning like a maniac all the while. Your only hope is to get out of the maze before Evil Otto reaches you. Then you'll be in a new maze, facing a new set of robot goons. And Evil Otto will pursue you again!

Each round is completed when you exit from the maze. The game ends when you lose your last life.

- TECHNICAL -

Model CX5221

- SCORING -

You score 50 points for each robot destroyed. When all the robots in a single maze are destroyed, you score ten bonus points per robot. Robots explode when they're hit by your laser or the lasers of other robots, and when they run into maze walls, collide with each other, or get pounded by Evil Otto. You can score a total of 999,990 points before the score rolls over.

- TIPS AND TRICKS -

* As you move from one maze to another, continue pressing the fire button. It takes the robots a moment to start their attack -- you can often zap them first when you enter shooting.

* Evil Otto always enters in the same place you do. Try to get away from this danger zone and near an exit as soon as possible.

* Because Evil Otto bounces up and down, it's easier to escape him through the side exits than the top or bottom exits.

* In difficult levels where there are a lot of fast-moving, fast- whooting robots, head for the cover of a maze wall immediately. Allow the robots to collide with each other and to shoot one another or to walk into your firing range. But don't wait too long or you'll be trapped!

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50024&o=2

$end

$vectrex=berzerk,berzerkd,
$vgmplay=berzerk_vect,
$bio

GCE Vectrex published 40 years ago:

Berzerk (c) 1982 GCE [General Consumer Electric]

Maneuver your humanoid through the electrified mazes of robot filled rooms. You may kill the first group of robots but initial success does not mean survival... future groups begin firing at you! Added danger lurks when Evil Otto enters. He can jump the maze walls and squash you if you linger too long!

- TECHNICAL -

Model HS-4020

Controls
Joystick: Moves your humanoid forward through the maze (8 directions).
Button 1: Unused.
Button 2: Unused.
Button 3: Unused.
Button 4: Fire.  Shoots bullets at Robots while moving forward.

- TRIVIA -

Obviously there is going to be a difference in graphics, due to the majority of the Vectrex version being in vector (the original was in raster) and the robots look like octopuses, plus there is no visible change indicating the robots' difficulty level has increased since the Vectrex doesn't have color. The difficulty level in this port also isn't as high, due to the robots not being as aggressive as on the arcade original, the player can shoot several more shots at a time and the players' and robots' shots do not cancel each other out (although arguably this could make the game more difficult, depending on a person's opinion).

Evil Otto also makes a bouncing noise as he travels, which was not included in the original, plus the player's shots will now pass through him; originally he could be shot (although not killed).

There is also no voice synthesis in this version, there are fewer mazes, an extra life is awarded at 5,000 points, which on the original it was 7,000 (although that could be changed depending on the arcade operator's choosing), and robots can, at times, either partially walk through a wall segment until they get destroyed, or can totally pass through them unharmed.

This port had a few bugs, one of which caused a glitch with the score, where it would be replaced by a dash and a graphic that looks like a car; when the game ended, the player would find a very high score (usually in the 100,000 range) that they did not achieve. Also, at times the player would either not be awarded a bonus for shooting all robots in a maze and/or the text stating the bonus would not appear.

A Berzerk Debugged prototype was released with bug fixes.

Export releases:
[EU] [UK] "Berzerk [Model 8123]"

- SCORING -

Each Robot you destroy is worth 50 points. If the whole maze is cleared, you receive a bonus of 10 points for each Robot that was in the maze.

- TIPS AND TRICKS -

Hidden message: Hold 1 + 3 + 4 when you lose your last life. On the 'Got You Humanoid' screen, the programmer's initials (CMK) will appear in the lower-right corner of the screen.

Number of Robots: There may be from 1 to 11 Robots in each maze.

- STAFF -

Programmed by: CMK

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82211&o=2

$end

$cpc_flop=beschere,
$bio

Bescherelle (c) 19?? Unknown [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124777&o=2

$end

$spectrum_cass=besiegsb,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Besieged (c) 1983 Sulis Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232163&o=2

$end

$pc8801_flop=pc88gama,pc88gamb,
$bio

Bessatsu Disk Login - PC-88 Game Book (c) 198? ASCII Corp.

- TECHNICAL -

GAME ID: DLB-8511

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92579&o=2

$end

$x68k_flop=ohxzmus1,ohxzmus1a,ohxzmus2,ohxzmus2a,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Bessatsu Oh! X Music System 01 Z-Music (c) 1991 Soft Bank

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87110&o=2

$end

$partner_cass=best,
$bio

BEST - BASIC Editor Screen and Translation (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235873&o=2

$end

$info=bbbxing,
$vgmplay=bbbxing,
$bio

Arcade Video game published 28 years ago:

Best Bout Boxing (c) 1994 Jaleco.

A horizontal boxing game from Jaleco. Choose one of 7 boxers, each with their own special punch, and win matches to claim the World Freeweight Title.

- TECHNICAL -

Jaleco Mega System 32 hardware

Main CPU : V70 (@ 20 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : YMF271 (@ 4 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Best Bout Boxing was released in February 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237&o=2

$end

$psx=bbuydemo,
$bio

Sony PlayStation CD published 24 years ago:

Best Buy Demo CD (c) 1998 Sony Computer Ent. America.

- TECHNICAL -

CD ID: SCUS-94286

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110683&o=2

$end

$archimedes=best4adv,
$bio

Acorn Archimedes disk. published 31 years ago:

Best Four Adventure (c) 1991 ESM

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127075&o=2

$end

$gba=bestfrnd,
$bio

Nintendo GBA cart. published 16 years ago:

Best Friends - Hunde & Katzen [Model AGB-BHBP-EUR] (c) 2006 dtp Young Ent. GmbH & Company, KG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69885&o=2

$end

$ekara_japan_bh=bh02,
$bio

Takara e-Kara BH series cart. published 17 years ago:

Best Hit Collection [Model BH-02] (c) 2005 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237583&o=2

$end

$ekara_japan_bh=bh03,
$bio

Takara e-Kara BH series cart. published 17 years ago:

Best Hit Collection [Model BH-03] (c) 2005 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237584&o=2

$end

$ekara_japan_bh=bh05,
$bio

Takara e-Kara BH series cart. published 17 years ago:

Best Hit Collection [Model BH-05] (c) 2005 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237585&o=2

$end

$ekara_japan_bh=bh06,
$bio

Takara e-Kara BH series cart. published 17 years ago:

Best Hit Collection [Model BH-06] (c) 2005 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237586&o=2

$end

$nes=dstall,dstalla,
$bio

Nintendo Famicom cart. published 31 years ago:

Best Keiba - Derby Stallion (c) 1991 ASCII Corp.

- TECHNICAL -

[Model HSP-46]

- TRIVIA -

Best Keiba was released on December 21, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53872&o=2

$end

$info=bestleag,bestleaw,
$bio

Arcade Video game published 29 years ago:

Best League (c) 1993 Playmark.

An Italian league soccer game. This bootleg contains Serie A teams instead of the national ones in "Big Striker".

- TECHNICAL -

Main CPU : Motorola 68000 (@ 12 Mhz)
Sound Chips : OKI6295 (@ 7.575 Khz)

Players : 2
Control : 8-way Joystick
Buttons : 3

- TRIVIA -

Best League was released in November 1992 in Japan.

This is a bootleg made by Playmark, they did many bootlegs in the 90s. PCB layout, fonts and components are the same as their original games but they left the pcb unmarked obviously. Eproms have stickers with their logo.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3951&o=2

$end

$pc8801_flop=best9py,
$bio

NEC PC-8801 Series disk. published 37 years ago:

Best Nine Pro Yakyu (c) 1985 ASCII Corp.

- TECHNICAL -

GAME ID: 2013401

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91441&o=2

$end

$adam_flop=bestbc,bestbca,
$bio

Coleco Adam disk. published 37 years ago:

Best of B.C. (c) 1985 Sydney Development.

Contains two games:
1. B.C.'s Quest for Tires
2. B.C. 2 - Grog's Revenge.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82621&o=2

$end

$info=bestbest,
$bio

Arcade Video game published 28 years ago:

Best of Best (c) 1994 SunA Electronics Ind. Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=21348&o=2

$end

$adam_cass=bestea,
$bio

Coleco Adam cass. published 37 years ago:

Best of Electronic Arts (c) 1985 Coleco Industries, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82694&o=2

$end

$cpc_flop=bestofel,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Best of Elite Vol. 1 (c) 1987 Hit-Pak

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134006&o=2

$end

$c64_cass=boelite1,
$bio

Commodore C64 cass. published 35 years ago:

Best of Elite Vol. 1 (c) 1987 Hit-Pak.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146555&o=2

$end

$specpls3_flop=belitev1,
$bio

Sinclair ZX Spectrum+3 disk. published 35 years ago:

Best of Elite Vol. 1 (c) 1987 Hit-Pak [Elite Systems TM]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148162&o=2

$end

$spectrum_cass=bstelit1,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Best of Elite Vol. 1 (c) 1987 Hit-Pak [Elite Systems TM]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233980&o=2

$end

$spectrum_cass=bstelit2,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Best of Elite Vol. 2 (c) 1987 Hit-Pak.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146675&o=2

$end

$c64_cass=boelite2,
$bio

Commodore C64 cass. published 35 years ago:

Best of Elite Vol. 2 (c) 1987 Hit-Pak.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146678&o=2

$end

$bbc_cass=pcwbest,
$bio

Acorn BBC Micro B cass. published 39 years ago:

Best of PCW - Software for the BBC Micro (c) 1983 PCW.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52188&o=2

$end

$electron_cass=bestpcw,
$bio

Acorn Electron cass. published 38 years ago:

Best of PCW - Software for the Electron (c) 1984 PCW [Personal Computer World].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287381&o=2

$end

$spectrum_cass=bestofpc,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Best of PCW - Software for the Spectrum (c) 1983 Century Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289939&o=2

$end

$nes=bestof,
$bio

Nintendo NES cart. published 30 years ago:

Best of the Best - Championship Karate (c) 1992 Loriciels.

European release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114011&o=2

$end

$megadriv=bestofp,
$bio

Sega Mega Drive cart. published 29 years ago:

Best of the Best - Championship Karate (c) 1993 Electro Brain.

European prototype.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56359&o=2

$end

$amigaocs_flop=bestof,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Best of the Best - Championship Karate (c) 1993 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73541&o=2

$end

$gameboy=bestof,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Best of the Best - Championship Karate (c) 1992 Loriciels.

- TECHNICAL -

Cartridge ID: DMG-LE-NOE

- TRIVIA -

Reviews:
[FR] April 1993 - Consoles + No. 19: 85/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65656&o=2

$end

$gameboy=bestofu,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Best of the Best - Championship Karate [Model DMG-LE-USA] (c) 1992 Electro Brain

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65657&o=2

$end

$nes=bestofu,
$bio

Nintendo NES cart. published 30 years ago:

Best of the Best - Championship Karate (c) 1992 Electro Brain.

The ancient art of Karate, you have been obsessed with its mystical magic and power. Since you were a young child you've dreamed of entering the arenas, matching your skills against the Best of the Best. Your dream has turned into reality as you've been ranked 16th in the world and now you're ready to enter the International World Championships. Training does not stop here, continue to master your moves, focus on a style or create your own. Choose between 55 possible moves and program your favorites into your style. Study your opponents carefully, for they are watching you. Your body and mind must work together with your concentration and spirit. Imagine the superiority of your speed and power, for those who lack the spirit will lose the battle. You will meet many tough fighters as obsessed with being the best as you are and they can't wait to see what you're made of.

- TECHNICAL -

GAME ID: NES-BB-USA

- TRIVIA -

Released in December 1992 in the USA.

Reviews:
[FR] April 1993 - Consoles + No. 19: 85/100

- STAFF -

Conversion on NES by Movie Software.

By: Carlo Perconti

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54943&o=2

$end

$snes=bestofu,
$bio

Nintendo Super NES cart. published 30 years ago:

Best of the Best - Championship Karate (c) 1992 Electro Brain

The ancient art of Karate, you have been obsessed with its mystical magic and power. Since you were a young child you've dreamed of entering the arenas, matching your skills against the Best of the Best. Your dream has turned into reality as you've been ranked 16th in the world and now you're ready to enter the International World Championships. Training does not stop here, continue to master your moves, focus on a style or create your own. Choose between 55 possible moves and program your favorites into your style. Study your opponents carefully, for they are watching you. Your body and mind must work together with your concentration and spirit. Imagine the superiority of your speed and power, for those who lack the spirit will lose the battle. You will meet many tough fighters as obsessed with being the best as you are and they can't wait to see what you're made of!

- TECHNICAL -

Game ID: SNS-BE-USA

- TRIVIA -

Released in November 1992 in the USA.

- TIPS AND TRICKS -

Super Kumate fighter
--------------------
Press Start at the title screen to display the main menu. Highlight Option and press Select. Select the Password option and enter RHT255457K or 2RHT255457K as a password for a fighter with 99% in every attribute. Return to the main menu and select the Next Boxer option to cycle through the characters. Select Ivanov as an opponent, defeat him, and enter Kumate mode. Select the "Pad Vs SNES" option until both characters appear to be identical. Defeat your fighter's twin. All opponents from the regular tournament will now appear in the Kumate. 

Status Password 
----------------
Defeat Cogneur for the World Championship, $975,000, Strength 99%, Resistance 99%, Reflex 89%  MHT255WZKB Have World Championship belt, $975,000, Strength 99%, Resistance 99%, Reflex 99%  RHT255447K

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62777&o=2

$end

$snes=bestof,bestofp,
$bio

Nintendo Super NES cart. published 28 years ago:

Best of the Best - Championship Karate (c) 1994 Electro Brain

PAL european version.

- TECHNICAL -

Cartridge ID: SNSP-BE-EUR

- TRIVIA -

Released on May 27, 1993 in Europe.

Reviews:
[FR] November 1992 - Consoles+ No. 14: 92/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62776&o=2

$end

$megadriv=bestof,
$bio

Sega Genesis cart. published 29 years ago:

Best of the Best - Championship Karate (c) 1993 Electro Brain

North American release. Game developed in Japan. See the original for more information about the game; "The Kick Boxing [Model T-49143]".

- TECHNICAL -

Game ID: T-107016

- TRIVIA -

The game was rated GA (General Audiences: Appropriate for all audiences) by the VRC (Videogame Rating Council).

- TIPS AND TRICKS -

GAME GENIE CODES:

1BSA-A0E0
Most damage you take goes to your opponent.  Also, one kick to your opponent and he's down for good.  Works in the ring and arena.

RGAT-A6VY
Infinite special moves.  Special moves are when you hold B plus up, down, left or right.

9V3T-BGBT +
973T-AABW +
973T-AABY +
073T-A0B0
Infinite energy (in the ring and arena).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57121&o=2

$end

$cpc_flop=bestof,bestofb,bestofa,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Best of the Best - Kick Boxing Gold Edition (c) 1991 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118950&o=2

$end

$psx=freetalk,
$bio

Sony PlayStation CD published 22 years ago:

Free Talk Studio - Mari no Kimama na Oshaberi (c) 2000 Media Ent.

Best of the Best edition.

- TECHNICAL -

GAME ID: SLPS-02655

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85163&o=2

$end

$spectrum_cass=bestind1,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Best Of The Indies I (c) 1991 Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286729&o=2

$end

$spectrum_cass=bestind2,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Best Of The Indies II (c) 1991 Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286730&o=2

$end

$gba=bpproyak,
$bio

Nintendo GBA cart. published 20 years ago:

Best Play Pro Yakyuu Baseball [Model AGB-A8YJ-JPN] (c) 2002 Enterbrain, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69886&o=2

$end

$snes=bestshot,
$bio

Nintendo Super Famicom cart. published 26 years ago:

Best Shot Pro Golf [Model SHVC-AG6J-JPN] (c) 1996 ASCII Corp. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61084&o=2

$end

$msx1_flop=bestwarr,bestwarra,
$bio

Bestial Warrior cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229872&o=2

$end

$cpc_flop=bestwarrs,bestwarrsa,bestwarrs_c3,bestwarrs_c1,bestwarrs_c2,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Bestial Warrior [Model AMD 890030] (c) 1989 Dinamic Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118843&o=2

$end

$cpc_flop=bestwarr,bestwarrslg,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Bestial Warrior [Model AMD 890036] (c) 1989 Dinamic Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118844&o=2

$end

$cpc_cass=bestwarrlg,
$bio

Amstrad CPC cass. published 33 years ago:

Bestial Warrior (c) 1989 Dinamic Software [Madrid, Spain]

- TECHNICAL -

[Model AMS 890029]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82734&o=2

$end

$cpc_cass=bestwarr,
$bio

Amstrad CPC cass. published 33 years ago:

Bestial Warrior (c) 1989 Dinamic Software [Madrid, Spain]

- TECHNICAL -

[Model AMS 890035]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82733&o=2

$end

$msx1_cass=bestwarr,bestwarra,
$bio

MSX cass. published 33 years ago:

Bestial Warrior (c) 1989 Dinamic Software.

- TECHNICAL -

GAME ID: 890034

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94476&o=2

$end

$specpls3_flop=bestialw,
$bio

Sinclair ZX Spectrum+3 disk. published 33 years ago:

Bestial Warrior (c) 1989 Dinamic Soft.

- TECHNICAL -

GAME ID: SPD 890032

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64083&o=2

$end

$specpls3_flop=bestialwgs,
$bio

Sinclair ZX Spectrum+3 disk. published 33 years ago:

Bestial Warrior (c) 1989 Dinamic Soft.

- TECHNICAL -

GAME ID: SPD 890038

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64084&o=2

$end

$spectrum_cass=bestialw,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Bestial Warrior (c) 1989 Dinamic Software.

- TECHNICAL -

[Model SPE 890030]

- STAFF -

Program: Julio Santos García
Graphics: Raul Lopez
Loading Screen: Deborah, Raul Lopez
Cover: Ricardo Machuca

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77970&o=2

$end

$nes=bestiar,
$bio

Bestiarian (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83832&o=2

$end

$cpc_flop=bestiary,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Bestiary Cracked (c) 1987 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124778&o=2

$end

$info=bestri,bestria,
$bio

Arcade Video game published 24 years ago:

Bestri (c) 1998 F2 System.

A collection of 3 games: 'Die Break', 'Heuk Sua Baek Sa' and 'Penta'.

- TRIVIA -

Bestri was released in March 1998 in Korea.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4303&o=2

$end

$tvc_flop=beszelo,
$bio

Beszélő program (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111811&o=2

$end

$msx2_flop=betlife,
$bio

MSX 2 disk. published 28 years ago:

Bet your life (c) 1994 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101496&o=2

$end

$info=beta,
$bio

Computer published 38 years ago:

Beta (c) 1984 Pitronics.

Small 6502 system.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=302097&o=2

$end

$cpc_flop=beta2515,
$bio

Amstrad CPC type-in published 35 years ago:

Beta 2515 (c) 1987 Amstrad Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124756&o=2

$end

$spectrum_cass=betabasi,
$bio

Beta Basic Ver. 1.0 (c) 198? Betasoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306774&o=2

$end

$spectrum_cass=betabasi_b,
$bio

Beta Basic Ver. 1.8 (c) 198? Betasoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306775&o=2

$end

$spectrum_cass=betabasi_c,
$bio

Beta Basic Ver. 1.9 (c) 198? Betasoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306776&o=2

$end

$spectrum_cass=betabasi_d,betabasi_e,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Beta Basic Ver. 3.0 (c) 1985 Betasoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306777&o=2

$end

$spectrum_cass=betabasi_g,betabasi_i,
$bio

Beta Basic Ver. 4.0 (c) 198? Betasoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306779&o=2

$end

$spectrum_cass=betabasi_f,
$bio

Beta Basic Ver. 4.0 +D (c) 198? Betasoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306778&o=2

$end

$info=betafrce,
$bio

Beta Force (c) 198? Omni.

Pirate version of Kamikaze.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=309716&o=2

$end

$bbcb_flop_orig=bbase,
$bio

Acorn BBC Micro B disk. published 39 years ago:

Beta-Base (c) 1983 Clares

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125579&o=2

$end

$pro128s_flop=betabase
$bio

Olivetti PC-128s disk. published 35 years ago:

Beta-Base (c) 1987 Clares

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236024&o=2

$end

$bbcb_flop_orig=bbaseutl,
$bio

Beta-Base Utilities 1 (c) 198? Clares

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125580&o=2

$end

$vgmplay=betamax_pc,
$bio

IBM PC/AT DOS 3.5in. disk. published 25 years ago:

Betamax (c) 1997 CoExistence, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293749&o=2

$end

$tvc_flop=betegban,
$bio

BetegBank (c) 198? TVCM

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112171&o=2

$end

$spectrum_cass=betiled,betiledp,betileds,
$bio

Sinclair ZX Spectrum cass. published 15 years ago:

BeTiled! (c) 2007 Computer Emuzone

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226628&o=2

$end

$cpc_cass=betiled,
$bio

Amstrad CPC cass. published 13 years ago:

BeTiled! (c) 2009 CEZ Games Studio

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82719&o=2

$end

$cpc_flop=betiledu,
$bio

Amstrad CPC 464 disk. published 13 years ago:

BeTiled! (c) 2009 CEZ Games Studio

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134005&o=2

$end

$ibm5170_cdrom=krondor,
$bio

IBM PC/AT DOS CD published 28 years ago:

Betrayal at Krondor (c) 1994 Dynamix

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144576&o=2

$end

$ibm5170_cdrom=krondora,
$bio

IBM PC/AT DOS CD published 24 years ago:

Betrayal at Krondor (c) 1998 Dynamix

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144577&o=2

$end

$ibm5170_cdrom=beantara,
$bio

PC/MS-Windows CD published 25 years ago:

Betrayal in Antara (c) 1997 Sierra On-Line, Inc.

Welcome to the Antaran Empire. This Empire was forged generations ago by a king who covertly gathered mages to his side and used them to unite the provinces under his banner. Although created with benevolent intentions, over time the Imperial institutions have fallen prey to corruption and decay.

Today, a well-meaning Emperor is faced with a decadent and crumbling infrastructure where bribery, nepotism, intrigue, assassination, deceit and intrigue are rampant. Our story takes place against this backdrop. The player characters become embroiled in a devious plot of manipulation, political agendas, secret societies, racial hatred, magical discoveries, abduction, and assassination. Their involvement takes them across (and beneath) the Eastern realms of Antara. It is a journey with dramatic ramifications for each of them -- and for the Empire.

Features:
* Build the skills and attributes of up to three characters at a time.
* A massive game world provides the perfect backdrop for this sweeping epic RPG.
* Antara's high-resolution SVGA graphics show off the hand-drawn maps and characters to their best effect, and the crisp rendered backgrounds give the game an unparalleled feeling of realism.
* Professional voice actors bring the characters and NPC's to life.
* The dynamic combat system combines strategic turn-based hex map combat with fully-animated enemies and a full range of sound effects.
* An innovative new magic system enables your characters to learn from spells cast against them.
* The powerful automap and the new "flashback" feature make mapping and record-keeping simple.

- TECHNICAL -

MEDIA: CD x3
CD1 ID: S674410
CD2 ID: S674420
CD3 ID: S674430

- TRIVIA -

One of the characters is named Torrance Pasege. This refers to another Sierra game: Torin's Passage.

The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board).

- STAFF -

Design: Peter Sarrett
Lead Programmers: Rikki Cleland-Hura, Emmanuel Schilling
Art Director: Jimmy Kowalski
Producer: Steven Lee Miles
Programmers: Michael Stahl, Brendan Vanous, Peter Sarrett
3D Programmer/Team Systems: Emmanuel Schilling
Game Artists: Rob Johnson, Tracy Boyd, Barry Sundt, Deane Marston
Graphic Novel Artist: Don Hazeltine
Design Assistance: Rikki Cleland-Hura
Team QA: Christian Johansen
Music: David Henry
Dialogue & Sound Effects: David Henry
Dialogue Writers / Voice Direction: Susan Frischer, Peter Sarrett
Systems Programmers: Jay Lee, Greg Tomko-Pavia, Dan Foy
3D World Creators and Editors: Christian Johansen, Michael S. Chavez, Ryan Blinsky
3D World Assistance: Andrew J. Hura, Tim Briggs, Brett Wagner
Sound Effects Assistance: Craig Utterback
Manual and Supplementary Game Text Writer: Cindy Vanous
Additional Lore Writers: Jennifer Gibbs, Robert Apsel
Manual Layout: Kerri W. Kane
Content Programming: David Shoemaker, James Khoo, Dug Steen, Robin McGillveray
QA Testing Guru & Data Wrangler: Gary Brown
Cast of Characters: Andrew Thacher (Aren Cordelaine / Raal / Chee), Jason Cottle (William Escobar / Petrov), Anne Christianson (Kaelyn Usher), Warren Burton (Finch / Krrrflak / Birge / Lokath / Herald), James Hartman (Farmer Brunia / Antoni / Paul), Sharon Collar (Korellyn / Liselle), Sean G. Griffin (Coulaine / Nathan Escobar / Tyee / The Emperor), Michael C. Schapiro (Paolo / Gar Warren / Naku), Robert Zenk (Scott / Lord Garson / Marlon), David Scully (Caverton / Bryce / Kahleth), John Patrick Lowrie (Tyre / Enkudi / Mackey), Larry Albert (Imperial Captain / Sentry), Judith Shahn (Cynthia / Mara), Allison Barcott (Laura / Misha), John Rudolph Gilbert (Sheffield / Walston / Narrator), Robert Nadir (Fellich Marr / Gazrim / Imperial Soldier), Ken Boynton (Leon / Simon / Second Shepherd), Krisha Fairchild (Maria Liana / Naomi), Stephan Weyte (Flaar / Wraith), Peter Carrs (Torrance / Consort / First Shepherd), Kathy Levin (Jhana / Selana), Ted D'Arms (Garvin / Khorus Bale)
Special Thanks To: Dale Christensen, Colette Bottinelli, Scott Lynch, Larry Scott, Howard Carson, Don Munsil, Robert C. Clardy, Synergistic Software, Heather Lavin, Craig Alexander, Marianne Sulkosky, Cindy Green, Andrew Thacher, Eric Twelker, Rebecca Buxton, Anthony Williams, Tom Christoe, Mark Yocom

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=139802&o=2

$end

$amigaocs_flop=betrayal,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Betrayal (c) 1991 Rainbird

- TECHNICAL -

BARCODE: 5 012439 115113

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73542&o=2

$end

$c64_cass=bettrdead,
$bio

Commodore C64 cass. published 34 years ago:

Better Dead Than Alien (c) 1988 Electra.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145466&o=2

$end

$amigaocs_flop=betdead,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Better Dead Than Alien! (c) 1988 Electra

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73543&o=2

$end

$vis=healcook,
$bio

Memorex VIS CD published 30 years ago:

Better Homes and Gardens - Healthy Cooking (c) 1992 Multicom Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300972&o=2

$end

$cpc_cass=betmaths,
$bio

Amstrad CPC cass. published 35 years ago:

Better Maths 1 (c) 1987 Pactronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82736&o=2

$end

$cpc_flop=betrmath,betrmathb,betrmatha,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Better Maths 1 (c) 1987 School Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120353&o=2

$end

$vis=jb_wet,
$bio

Memorex VIS CD published 30 years ago:

Better Not Get Wet, Jesse Bear (c) 1992 Macmillan New Media

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300984&o=2

$end

$cpc_flop=betrspel,betrspelb,betrspelc,betrspela,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Better Spelling (c) 1987 School Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120354&o=2

$end

$cpc_cass=betspell,
$bio

Amstrad CPC cass. published 35 years ago:

Better Spelling (c) 1987 School Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144656&o=2

$end

$cpc_flop=betterth01,betterth02,
$bio

Amstrad CPC 464 disk. published 28 years ago:

Better Than Life Issue 1 (c) 1994 Round&Round Production

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123120&o=2

$end

$cpc_flop=betterth03,betterth04,
$bio

Amstrad CPC 464 disk. published 27 years ago:

Better Than Life Issue 2 (c) 1995 Round&Round Production

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123121&o=2

$end

$cpc_flop=betterth05,betterth06,
$bio

Amstrad CPC 464 disk. published 26 years ago:

Better Than Life Issue 3 (c) 1996 Round&Round Production

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123122&o=2

$end

$cpc_flop=betterth07,betterth08,betterth09,
$bio

Amstrad CPC 464 disk. published 25 years ago:

Better Than Life Issue 4 (c) 1997 Round&Round Production

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123123&o=2

$end

$info=betzoo,
$bio

Video Slot Machine published 19 years ago:

Betting Zoo [Mr. Cashman] (c) 2003 Aristocrat Leisure Industries Pty, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=44920&o=2

$end

$cpc_flop=beurkrog,
$bio

Amstrad CPC type-in published 37 years ago:

Beurk Roger (c) 1985 Hebdogiciel [France]

- TRIVIA -

Published on December 27, 1985 in the French magazines; Hebdogiciel No 115-116.

- STAFF -

By: Pierre-Alban GRENET AUMONT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120564&o=2

$end

$amigaocs_flop=bhcop,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Beverly Hills Cop (c) 1990 Tynesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73544&o=2

$end

$spectrum_cass=beverlyh,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Beverly Hills Cop (c) 1990 Tynesoft.

- STAFF -

Program by: Steven Robson
Music by: David Whittaker

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77972&o=2

$end

$specpls3_flop=bhcop,bhcopa,
$bio

Sinclair ZX Spectrum+3 disk. published 32 years ago:

Beverly Hills Cop (c) 1990 Tynesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118661&o=2

$end

$cpc_flop=bhcop,bhcopb,bhcopc,bhcopd,bhcopa,bhcop_t1,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Beverly Hills Cop (c) 1990 Tynesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121017&o=2

$end

$bbcb_flop_orig=bhillcop,
$bio

Acorn BBC Micro B disk. published 32 years ago:

Beverly Hills Cop (c) 1990 Tynesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125589&o=2

$end

$spectrum_cass=beverlyha,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Beverly Hills Cop (c) 1990 IBSA [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289800&o=2

$end

$cpc_cass=bhcop,
$bio

Amstrad CPC cass. published 32 years ago:

Beverly Hills Cop (c) 1990 Tynesoft

- TECHNICAL -

[Model IB-A-001]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82737&o=2

$end

$spectrum_cass=thebewar,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Bewarehouse (c) 1984 Positive Image.

- STAFF -

Written by: Tom Cannavan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77973&o=2

$end

$vic1001_cart=bewitch,
$bio

Commodore VIC-20 cart. published 27 years ago:

Bewitched (c) 1995 Imagine Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83782&o=2

$end

$gbcolor=beyblade,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Beyblade - Fighting Tournament [Model CGB-BBVJ-JPN] (c) 2000 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67568&o=2

$end

$gba=beybladgu,
$bio

Nintendo GBA cart. published 18 years ago:

Beyblade G-Revolution [Model AGB-BB2E-USA] (c) 2004 Atari Interactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69888&o=2

$end

$gba=beybladg,
$bio

Nintendo GBA cart. published 18 years ago:

Beyblade G-Revolution [Model AGB-BB2P-EUR] (c) 2004 Atari Interactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69887&o=2

$end

$gba=beybladvu,
$bio

Nintendo GBA cart. published 19 years ago:

Beyblade V-Force - Ultimate Blader Jam [Model AGB-BEYE-USA] (c) 2003 Atari Interactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69890&o=2

$end

$gba=beybladv,
$bio

Nintendo GBA cart. published 19 years ago:

Beyblade V-Force - Ultimate Blader Jam [Model AGB-BEYP-EUR] (c) 2003 Atari Interactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69889&o=2

$end

$psx=beyblade,
$bio

Sony PlayStation CD published 20 years ago:

Beyblade (c) 2002 Crave Ent., Inc.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-01489
BARCODE: 650008199215

- TRIVIA -

Released on December 05, 2002 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111372&o=2

$end

$spectrum_cass=beyondba,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Beyond Basic (c) 1984 Sinclair Research, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286940&o=2

$end

$apple2_flop_misc=bbcstlwf,
$bio

Apple II 5.25 disk. published 38 years ago:

Beyond Beyond Castle Wolfenstein (c) 1984 Mindscape, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107154&o=2

$end

$apple2_flop_orig=byndwolf,
$apple2_flop_clcracked=byndwolf,
$apple2_flop_misc=byndcwlf,
$bio

Apple II 5.25 disk. published 38 years ago:

Beyond Castle Wolfenstein (c) 1984 Muse Soft.

You're practically a secret weapon since you escaped torture in Castle Wolfenstein. Nobody gets past Nazi guards better than you. That's why your commanders have a favor to ask: deliver a package to the Fuehrer. The Underground has smuggled a bomb into a closet inside the Fuehrer's Berlin Bunker. Now it's up to you to move it to a secret conference room, set the timer... and escape. And that won't be easy. The bunker is crawling with elite stormtroopers. Any one of them will trip the alarm at the least suspicion of trouble. But you're not worried. You're ready for whatever it takes to win this war. You're ready to go Beyond Castle Wolfenstein.

- STAFF -

Programmed by: Eric Ace, Frank Svoboda III, Silas S. Warner

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107155&o=2

$end

$a800_flop=bcastwlf,
$bio

Atari 400/800 disk. published 38 years ago:

Beyond Castle Wolfenstein (c) 1984 Muse Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=217603&o=2

$end

$ibm5150=bcwolfen,
$bio

IBM PC 5.25in. disk. published 37 years ago:

Beyond Castle Wolfenstein (c) 1985 Muse Software

- STAFF -

Design: Silas S. Warner

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83586&o=2

$end

$apple2_flop_misc=bcstlwcr,
$bio

Apple II 5.25 disk. published 38 years ago:

Beyond Castle Wolfenstein cracked (c) 1984 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232949&o=2

$end

$mac_flop=bdrkcast,
$bio

Apple Macintosh disk. published 35 years ago:

Beyond Dark Castle (c) 1987 Silicon Beach

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262647&o=2

$end

$spectrum_cass=beyondel,
$bio

Sinclair ZX Spectrum cass. published 27 years ago:

Beyond Eldorado (c) 1995 Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286731&o=2

$end

$apple2_flop_misc=byfloppy,
$bio

Beyond Floppy (c) 198? Hale, Greg & Cohn, Ted

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107156&o=2

$end

$spectrum_cass=beyondho,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Beyond Horizons (c) 1984 East London Robotics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287468&o=2

$end

$info=bkungfu,
$bio

Arcade Video game published 36 years ago:

Beyond Kung-Fu (c) 1986 Irem Corp.

- TRIVIA -

Unreleased prototype was canned because it tested badly. Also known as Super Spartan X

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29441&o=2

$end

$megadriv=beyoasis,beyoasisp,
$bio

Sega Genesis cart. published 27 years ago:

Beyond Oasis (c) 1995 Sega Enterprises, Limited.

North American release. Game developed in Japan. See "The Story of Thor - Hikari o Tsugumono [Model G-5543]" for more information about the game itself.

Description from the back cover:

On the mystical island of Oasis, Prince Ali embarks on a crusade against evil. The warrior prince must unleash the powers of the four Wild Spirits to stop the resurrection of a ruthless sorcerer and save the empire!

As Ali, you can call on the powers of the four wild spirits to battle the evil minions of Agito.

Fight off enemies with Ali's weapons, punches and kicks... or dig deeper to discover the Hidden Super Moves...a Sega first!

Flip switches, trigger plates, and use what's left of your brain to solve mind-boggling puzzles that lead to Huge Bosses... like the Fire-breathing Red Dragon!!!

- TECHNICAL -

Model 1354

- TRIVIA -

Beyond Oasis for Genesis was released on December 8, 1994 in North America. It is known in Europe as "The Story of Thor - A Successor of the Light [Model 1354-50]", and in Japan as "The Story of Thor - Hikari o Tsugumono [Model G-5543]".

- PORTS -

* CONSOLES: 
Nintendo Wii [Virtual Console] [US] (mar.19, 2007) [Model MARE] 
Sony PlayStation 3 [US] (feb.10, 2009) "Sonic's Ultimate Genesis Collection [Model BLUS-30259]" 
Microsoft XBOX 360 [US] (feb.10, 2009) "Sonic's Ultimate Genesis Collection [Model 68034]"

* COMPUTERS: 
PC [Steam] [US] (may.2, 2012) "Beyond Oasis [Model 211200]" : both stand-alone and as part of "SEGA Genesis Classics Pack 5"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57122&o=2

$end

$ti99_cart=bparsec,
$bio

Texas instrument TI-99/4A cart. published 34 years ago:

Beyond Parsec (c) 1988 Phillips [John Phillips]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84515&o=2

$end

$apple2_flop_misc=bypinbll,
$bio

Apple II 5.25 disk. published 36 years ago:

Beyond Pinball (c) 1986 Dark Logic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107157&o=2

$end

$pcecd=beyshadg,
$bio

NEC TurboGrafx-CD published 29 years ago:

Beyond Shadowgate (c) 1993 Turbo Technologies, Inc.

As the last descendant in the "Line of Kings", Prince Erik is summoned home to regain his rightful place on his father's throne. But alas, Prince Erik is accused of his father's murder by the evil Royal Advisor Belezaar, and is thrown into the dungeon to be executed at dawn. Your mission and destiny are intertwined. Escape the dungeon and start your long journey toward the land deep within Castle Shadowgate. Your quest is to free the kingdom from the evil grips of the Warlock Lord. You will need to make good use of all the resources you can find throughout your journey. Evil abounds, and creatures great and small will try to defeat you! Use the good that comes of it because the Legend of Shadowgate rests in your hands!

- TECHNICAL -

GAME ID: TGXCD1048

- STAFF -

Producers: Doug Snook, Carol Balkcom
Lead Artist: Doug Snook
Lead Designer: Doug Snook
Programming: Donna Manning, Christian Gustafsson
Design: Donna Manning, Christian Gustafsson, Charles Oines, Tom Zehner
Programming Support: Andrew Glaister
Art: Charles Oines, Tom Zehner
Design Support: Tony Sherman
Additional Art: Jeff Troutman, Darin Klatt
Original Concept: David Marsh, Karl Roelofs
Music: Michael Cihak (Byte-Size Sound)
Opening and Closing Paintings: Jim Holloway
Background Paintings: Lil' Gangster, Richard Ziehler-Martin, Hector Ramirez
Voice Actors: Randy Latimer, E. Marty Malone, Walt Weaver, Bill Williamson, John Farrell, Jim Cunningham, Geanette Poole, Lynn Musgrave
Arranged With: Jan Hilton (NUTS)
Recording and Sound Editing: Sound Alternatives Minneapolis
Quality Assurance: Scott Lawrence, Mike Lee, John Podlasek (The Testing Source), Mike Casso
Special Thanks from the ICOM Development Team to: Sonoko Saito, John C. Brandstetter (TTI)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58480&o=2

$end

$ti99_cart=beyspace,
$bio

Beyond Space (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84516&o=2

$end

$psx=beyond,
$bio

Sony PlayStation CD published 26 years ago:

Beyond the Beyond (c) 1996 Sony Computer Ent. America.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SCUS-94702
BARCODE: 711719470229

- TRIVIA -

Released on August 31, 1996 in the USA.

The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110684&o=2

$end

$c64_cass=beyondff,
$bio

Commodore C64 cass. published 37 years ago:

Beyond the Forbidden Forest (c) 1985 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=297929&o=2

$end

$amigaocs_flop=icepalac,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Beyond the Ice Palace (c) 1988 Elite

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73546&o=2

$end

$specpls3_flop=bticepal,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

Beyond the Ice Palace (c) 1988 Elite Systems, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147906&o=2

$end

$specpls3_flop=bticepalsp,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

Beyond the Ice Palace (c) 1988 MCM Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147927&o=2

$end

$spectrum_cass=bicepaler,
$bio

Beyond the Ice Palace (c) 198? EDOS [Electronic Distribution of Software].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226595&o=2

$end

$cpc_flop=icepalac_c3,
$bio

Beyond the Ice Palace cracked (c) 198? CNGSOFT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122276&o=2

$end

$cpc_flop=icepalac_c2,
$bio

Beyond the Ice Palace cracked (c) 199? XOR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121812&o=2

$end

$cpc_flop=icepalac_p,
$bio

Beyond the Ice Palace Patched (c) 198? Hermol

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122278&o=2

$end

$cpc_flop=icepalac_t1,
$bio

Beyond the Ice Palace Trained (c) 198? XOR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122277&o=2

$end

$spectrum_cass=bicepal,bicepalbf,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Beyond the Ice Palace (c) 1988 Elite Systems, Limited.

- TECHNICAL -

BARCODE: 5 012189 010348

- STAFF -

Program: David Shea
Graphics: Nigel Brownjohn
Design: Ian Upton
Music: David Whittaker

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77974&o=2

$end

$c64_cass=icepalace,
$bio

Commodore C64 cass. published 34 years ago:

Beyond the Ice Palace (c) 1988 Elite Systems, Ltd.

- TECHNICAL -

BARCODE: 5 012189 020347

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=297953&o=2

$end

$cpc_cass=icepalac,
$bio

Amstrad CPC cass. published 34 years ago:

Beyond the Ice Palace (c) 1988 Elite Systems, Ltd.

- TECHNICAL -

BARCODE: 5 012189 030346

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82739&o=2

$end

$cpc_flop=icepalac,icepalacb,icepalacc,icepalaca,icepalac_c1,icepalac_h1,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Beyond the Ice Palace (c) 1988 Elite Systems, Ltd.

- TECHNICAL -

BARCODE: 5 012189 031343

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122275&o=2

$end

$st_flop=icepalac,
$bio

Atari ST disk. published 34 years ago:

Beyond the Ice Palace (c) 1988 Elite Systems, Ltd.

- TECHNICAL -

BARCODE: 5 012189 081348

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=149046&o=2

$end

$spectrum_cass=bicepalen,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Beyond the Ice Palace (c) 1990 Encore [Elite Systems TM]

Budget re-release of "Beyond the Ice Palace [Model 010348]".

- TECHNICAL -

BARCODE: 5 012189 200404

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219628&o=2

$end

$c64_cass=icepalac,
$bio

Commodore C64 cass. published 32 years ago:

Beyond the Ice Palace (c) 1990 Encore [Elite Systems TM]

- TECHNICAL -

BARCODE: 5 012189 300401

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145467&o=2

$end

$amigaocs_flop=icepalac1,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Beyond the Ice Palace (c) 1990 Encore [Elite Systems TM]

- TECHNICAL -

BARCODE: 5 012189 901479

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73547&o=2

$end

$cpc_cass=icepalacs,
$bio

Amstrad CPC cass. published 34 years ago:

Beyond the Ice Palace (c) 1988 MCM Software.

Spanish release of Elite's "Beyond the Ice Palace [Model 030346]".

- TECHNICAL -

GAME ID: AMC-611

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82738&o=2

$end

$adam_flop=beyondtr,beyondtra,
$bio

Coleco Adam disk. published 34 years ago:

Beyond Trek (c) 1988 Digital Express.

A Star Trek simulation game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109344&o=2

$end

$adam_flop=beyondtrr,
$bio

Coleco Adam disk. published 34 years ago:

Beyond Trek - Revised (c) 1988 Digital Express

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109345&o=2

$end

$megadriv=beyondzt,
$bio

Sega Genesis cart. published 27 years ago:

Beyond Zero Tolerance (c) 1995 Accolade, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57123&o=2

$end

$apple2gs_flop_misc=bzork,
$apple2gs_flop_orig=byondzrk,
$bio

Apple IIGS disk. published 34 years ago:

Beyond Zork - The Coconut of Quendor (c) 1988 Infocom

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115131&o=2

$end

$apple2_flop_orig=bzorkr49,bzorkr57,
$apple2_flop_misc=byzork,
$bio

Apple II 5.25 disk. published 35 years ago:

Beyond Zork - The Coconut of Quendor (c) 1987 Infocom

- TECHNICAL -

GAME ID: IZ8-AP1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107158&o=2

$end

$c128_flop=byondzrk,
$bio

Commodore C128 disk. published 35 years ago:

Beyond Zork - The Coconut of Quendor (c) 1987 Infocom, Inc.

- TECHNICAL -

GAME ID: IZ8-CO5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231884&o=2

$end

$amigaocs_flop=beyzork,
$bio

Commodore Amiga 500 disk. published 35 years ago:

Beyond Zork (c) 1987 Infocom

- TECHNICAL -

GAME ID: IZ8-CO5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73545&o=2

$end

$apple2_flop_orig=bezare,
$apple2_flop_clcracked=bezare,
$bio

Apple II 5.25 disk. published 40 years ago:

Bezare (c) 1982 Southwestern Data Systems.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276331&o=2

$end

$vz_snap=bezerk,
$bio

Bezerk (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235037&o=2

$end

$tvc_flop=beka,bekab,bekaa,
$bio

Béka (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111818&o=2

$end

$tvc_flop=bekajate,bekajateb,bekajatea,
$bio

Béka-játék (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111819&o=2

$end

$tvc_cass=bekajate,bekajatea,
$bio

Béka-játék (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112402&o=2

$end

$pico=bfighter,
$bio

Sega Pico game published 26 years ago:

BF ビーファイターカブト (c) 1996 Bandai.
(BF B-Fighter Kabuto)

- TECHNICAL -

GAME ID: T-133170
ROM size: 512 KB

- TRIVIA -

Released in May 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75628&o=2

$end

$ekara_japan_g=gc0002,
$bio

Takara e-Kara/Popira cart. published 22 years ago:

BHT Vol. 1 [Model GC0002-BHT] (c) 2000 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146939&o=2

$end

$ekara_japan_g=gc0004,
$bio

Takara e-Kara/Popira cart. published 22 years ago:

BHT Vol. 2 [Model GC0004-BHT] (c) 2000 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146940&o=2

$end

$ekara_japan_g=gc0006,
$bio

Takara e-Kara/Popira cart. published 22 years ago:

BHT Vol. 3 [Model GC0006-BHT] (c) 2000 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146941&o=2

$end

$ekara_japan_p=pc0001,
$bio

Takara e-Kara PC series cart. published 21 years ago:

BHT Vol. 4 [Model PC0001-BHT] (c) 2001 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237597&o=2

$end

$ekara_japan_p=pc0004,
$bio

Takara e-Kara PC series cart. published 20 years ago:

BHT Vol. 7 [Model PC0004-BHT] (c) 2002 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237600&o=2

$end

$ekara_japan_d=dc0001
$bio

Takara e-Kara DC series cart. published 19 years ago:

BHT Vol. 8 [Model DC0001-BHT] (c) 2003 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237587&o=2

$end

$ekara_japan_d=dc0003
$bio

Takara e-Kara DC series cart. published 19 years ago:

BHT Vol. 9 [Model DC0003-BHT] (c) 2003 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237589&o=2

$end

$sg1000=bilidada,
$bio

Sega SG-1000 game published 37 years ago:

Bi Li Da Dao [Model R-053] (c) 1985 Aaronix [Taiwan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65029&o=2

$end

$a2600=bibissc,
$bio

Bi! Bi! (c) 199? Unknown.

Pirate version extracted from the Mexican 2600 Screen Search console.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234344&o=2

$end

$a2600=bibi,
$bio

Atari 2600 cart. published 39 years ago:

Bi! Bi! (c) 1983 Starsoft

- TECHNICAL -

Model SS-013

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50259&o=2

$end

$c64_cart=bi80,
$bio

Commodore C64 cart. published 38 years ago:

BI-80 (c) 1984 Batteries Included

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231973&o=2

$end

$amigaocs_flop=bifi2,
$bio

Commodore Amiga 500 disk. published 28 years ago:

Bi-Fi II - Action in Hollywood (c) 1994 BiFi Roll

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73548&o=2

$end

$apfimag_cass=biplane,
$bio

Bi-Plane Rescue (c) 198? York 10 Computerware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135766&o=2

$end

$vsmile_cart=batmancn,
$bio

VTECH V.Smile cart. published 16 years ago:

Bianfuxia - Zhengjiu Chengshi [Model 80-092488] (c) 2006 VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275438&o=2

$end

$info=punisherbz,
$bio

Arcade Video game published 20 years ago:

Biaofeng Zhanjing (c) 2002 All-In Company, Limited.

An unofficial Chinese version of "The Punisher".

- TRIVIA -

This hack uses the sound from "Final Fight"!

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=33666&o=2

$end

$cpc_flop=biat,synopsis,synopsis01,
$bio

Amstrad CPC 464 disk. published 34 years ago:

BIAT (c) 1988 Micro Futur [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126532&o=2

$end

$info=biathlon,
$bio

Biathlon (c) 198? Elektronika.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=102701&o=2

$end

$gba=bibibloc,
$bio

Nintendo GBA cart. published 17 years ago:

Bibi Blocksberg - Der Magische Hexenkreis [Model AGB-BBXD-DEU] (c) 2005 Kiddinx Studios GmbH [Berlin, Germany]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69891&o=2

$end

$gbcolor=bibibloc,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Bibi Blocksberg - Im Bann der Hexenkugel [Model CGB-BIBD-NOE] (c) 2001 Kiddinx Studios GmbH [Berlin, Germany]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67569&o=2

$end

$gba=bibitina,bibitina1,
$bio

Nintendo GBA cart. published 16 years ago:

Bibi und Tina - Ferien auf dem Martinshof (c) 2006 Kiddinx Studios GmbH.

- TECHNICAL -

GAME ID: AGB-BUXD-NOE

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69892&o=2

$end

$gbcolor=bibitina,
$bio

Nintendo Game Boy Color cart. published 20 years ago:

Bibi und Tina - Fohlen Felix in Gefahr [Model CGB-BFED-NOE-1] (c) 2002 Kiddinx Studios GmbH [Berlin, Germany]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67570&o=2

$end

$nes=bibleadv,bibleadva,bibleadvb,bibleadvc,bibleadvd,bibleadve,
$bio

Nintendo NES cart. published 31 years ago:

Bible Adventures (c) 1991 Wisdom Tree

Be a part of Bible stories as exciting characters come to life. Help Noah bring the animals into the ark before the big storm; pretend you are David battling the giant Goliath; and help save baby Moses from the Pharaoh's overwhelming forces. Assisted by scores of direct quotes from the Bible, your adventure is going to be fun and educational.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54944&o=2

$end

$ibm5170=bibadv,
$bio

IBM PC/AT DOS 3.5in. disk. published 30 years ago:

Bible Adventures (c) 1992 Wisdom Tree

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144357&o=2

$end

$megadriv=bibleadv,
$vgmplay=bibleadv_md,
$bio

Sega Genesis cart. published 27 years ago:

Bible Adventures (c) 1995 Wisdom Tree

Three games in one cartridge!

NOAH'S ARK: Help Noah fill the ark with animals before the big flood arrives.

SAVE BABY MOSES: It's you against Pharaoh's soldiers as you try to carry baby Moses safely down the Nila River.

DAVID & GOLIATH: Play young David as a shepherd defending the family's flock. After rounding up the sheep, David meets his ultimate challenge by battling the mighty Goliath.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57124&o=2

$end

$apple2_flop_clcracked=biblebb,
$bio

Apple II 5.25 disk. published 39 years ago:

Bible Baseball (c) 1983 Search Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240627&o=2

$end

$nes=biblebuf,
$bio

Nintendo NES cart. published 29 years ago:

Bible Buffet (c) 1993 Wisdom Tree

Bible Buffet combines the best features of a board game with the fast action of a video arcade. Spin the spinner to see where you'll land. Visit exciting places like Pizza Land, Bread Land and Fruit Land. Win the game by gathering the most food for the Food Bank, finishing the map first or answering the most Bible questions correctly. Pop quizzes test your knowledge of Bible stories and characters. Every trip through Bible Buffet is a unique new adventure, giving the whole family hours of food-frolicking fun!

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54945&o=2

$end

$apple2_flop_clcracked=bibledsc,
$bio

Apple II 5.25 disk. published 36 years ago:

Bible Discovery (c) 1986 Santa Barbara Softworks

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232994&o=2

$end

$adam_flop=biblejeo,
$bio

Coleco Adam disk. published 34 years ago:

Bible Jeopardy (c) 1988 Royal Ambassador Soft.

A version of the Jeopardy game with a variety of bible-oriented questions added in.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109346&o=2

$end

$pc1000=biblekno,
$bio

VTECH PreComputer 1000 game published 34 years ago:

Bible Knowledge (c) 1988 VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262658&o=2

$end

$vis=biblelands,
$bio

Memorex VIS CD published 30 years ago:

Bible Lands - Bible Stories (c) 1992 Context Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300989&o=2

$end

$fmtowns_cd=biblemas,
$bio

Fujitsu FM Towns CD published 29 years ago:

Bible Master (c) 1993 Glodia.

- TRIVIA -

Released on December 18, 1993 in Japan. Retail price: 11800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110272&o=2

$end

$pc98=biblemas,biblemasa,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Bible Master - Crash of the Blleot Rutz (c) 1993 Glodia Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144824&o=2

$end

$pc98=biblems2,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Bible Master 2 - The Chaos of Aglia (c) 1994 Glodia.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89005&o=2

$end

$fmtowns_cd=biblemas2,
$bio

Fujitsu FM Towns CD published 27 years ago:

Bible Master 2 - The Chaos of Aglia (c) 1995 Glodia Co., Ltd. [Japan]

- TECHNICAL -

BARCODE: 4994117959824

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270627&o=2

$end

$ibm5150=bibpaint,
$bio

IBM PC 3.5in. disk. published 30 years ago:

Bible Paint and Learn (c) 1992 Ark Multimedia Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132549&o=2

$end

$cpc_flop=bicrokro,
$bio

Amstrad CPC type-in published 30 years ago:

Bicro-Krobis (c) 1992 CPC Infos

- TRIVIA -

Listed as a type-in program in the French magazine: CPC Infos.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119480&o=2

$end

$to_flop=bidou,
$bio

Bidou (c) 198? JMLJML

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107631&o=2

$end

$mo5_cass=bidul,bidula,bidulb,
$to7_cass=bidul,
$bio

Thomson MO5/TO7 cass. published 38 years ago:

Bidul (c) 1984 Infogrames Interactive, Inc.

- TECHNICAL -

FACE A: MO5
FACe B: TO7

- STAFF -

By: Antoine Leca, Eric Canton

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108156&o=2

$end

$pro128_cass=bidul,bidulb,bidula,
$bio

Bidul (c) 198? Olivetti Prodest

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118154&o=2

$end

$cpc_cass=chezams,
$bio

Amstrad CPC cass. published 38 years ago:

Bienvenue Chez Amsoft (c) 1984 Schneider Computer Division

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82740&o=2

$end

$mz700_cass=logov30,
$bio

Sharp MZ-700 cass. published 35 years ago:

Bienvenue sous LOGO Ver. 3.0 (c) 1987 Campan [Jean François Campan] [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131733&o=2

$end

$spectrum_cass=biff,
$bio

Sinclair ZX Spectrum cass. published 30 years ago:

Biff (c) 1992 Beyond Belief.

- STAFF -

Written by: Steven Nunn
Graphics by: Mark Healey

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77975&o=2

$end

$cpc_cass=biff,
$bio

Amstrad CPC cass. published 30 years ago:

Biff (c) 1992 Beyond Belief Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82741&o=2

$end

$c64_cass=biff,
$bio

Commodore C64 cass. published 30 years ago:

Biff (c) 1992 Beyond Belief Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187948&o=2

$end

$spectrum_cass=biffedos,
$bio

Biff (c) 199? EDOS [Electronic Distribution of Software]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225821&o=2

$end

$cpc_flop=biff,biffa,
$bio

Amstrad CPC 464 disk. published 30 years ago:

Biff cracked (c) 1992 Unknown.

Never released as a disk, this is a pirate tape_to_disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272662&o=2

$end

$apple2_flop_orig=bignlitl,
$apple2_flop_clcracked=bignlitl,
$bio

Apple II 5.25 disk. published 32 years ago:

BIG & little (c) 1990 Sunburst Communications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230519&o=2

$end

$info=big10,
$bio

Arcade Video game published 37 years ago:

Big 10 (c) 1985 Success.

- TECHNICAL -

This machine is stripped down version of MSX2 homecomputer hardware.

RAM : 2*8K
ROM : 3*16K
VDP : V9938
SND : General Instrument AY-3-8910A

Colors : 16 from 512 palette
Resolution : 256*212

- TRIVIA -

Released in June 1985.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=30692&o=2

$end

$info=as_big10,as_big10a,as_big10b,as_big10c,as_big10d,
$bio

Big 10 (c) 200? Astra Games, Limited. [Novomatic Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41820&o=2

$end

$info=as_big15,
$bio

Big 15 (c) 200? Astra Games, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41821&o=2

$end

$info=m3big20j,
$bio

Big 20 Joker (c) 198? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41170&o=2

$end

$spectrum_cass=big4v2,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Big 4 Vol. II (c) 1986 Durell Soft.

- TECHNICAL -

BARCODE: 5 012446 000532

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287927&o=2

$end

$info=v4big40,v4big40a,v4big40b,v4big40c,v4big40d,v4big40e,v4big40f,v4big40g,v4big40h,v4big40i,v4big40j,v4big40k,
$bio

Big 40 Poker (c) 199? BWB.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40004&o=2

$end

$info=j6big50,j6big50a,j6big50b,j6big50c,j6big50d,
$bio

Big 50 (c) 199? JPM International.

- TECHNICAL -

Impact

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41064&o=2

$end

$info=ec_big7,ec_big7__a,ec_big7__b,ec_big7__c,ec_big7__d,ec_big7__e,ec_big7__f,ec_big7__g,ec_big7__h,ec_big7__i,ec_big7__j,ec_big7__k,ec_big7__l,ec_big7__m,ec_big7__n,ec_big7__o,ec_big7__p,ec_big7__q,ec_big7__r,ec_big7__s,ec_big7__t,ec_big7__u,ec_big7__v,ec_big7__w,ec_big7__x,ec_big7__y,ec_big7__z,ec_big7__0,ec_big7__1,ec_big7__2,ec_big7__3,ec_big7__4,ec_big7__5,ec_big7__6,ec_big7__7,ec_big7__8,ec_big7__9,ec_big7__aa,ec_big7__ab,ec_big7__ac,ec_big7__ad,ec_big7__ae,ec_big7__af,ec_big7__ag,ec_big7__ah,ec_big7__ai,ec_big7__aj,ec_big7__ak,ec_big7__al,ec_big7__am,ec_big7__an,ec_big7__ao,ec_big7__ap,ec_big7__aq,ec_big7__ar,ec_big7__as,ec_big7__at,ec_big7__au,ec_big7__av,ec_big7__aw,ec_big7__ax,ec_big7__ay,ec_big7__az,ec_big7__a0,ec_big7__a1,ec_big7__a2,
$bio

Big 7 (c) 199? Electrocoin.

- TECHNICAL -

DIMENSIONS : H 1879mm  D 533mm  W 673mm

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11710&o=2

$end

$psx=bigair,
$bio

Sony PlayStation CD published 24 years ago:

Big Air (c) 1998 Accolade, Inc.

- TECHNICAL -

Game ID: SLUS-00645

- TRIVIA -

Released on October 28, 1998 in the USA.

- STAFF -

Pit Bull Syndicate
Programming: Ian Copeland, James Parr, Daz T
Texture 2D Artists: Kevin Preston, John Steele
3D Artists: Stephen Dietz, Gareth Pugh, Darren Abbott
Sound Engineer: Peter Hewitson
Head Tester: Tony Charlton
Head of AI: Darren Kelly

Accolade
Executive Producer: Chris Downend
Produced by: Montgomery Singman
Associate Producers: Daniel Tyrrell, Michael Person
Product Marketing Manager: Laddie Ervin
Marketing and Licensing Assistant: Rachel Kram
Track Design and Production: Bill Spence, Tracey Madden, Juan Ortiz, Shawn Monroe, Scott Boyd, John Xu, Todd Rosenthal, Michael Parisi, Daniel Fuller, Tory San Jose, Andreas Arellano
Sound Designer: W. Scott Snyder
Lead QA Analyst: Erik Johnson
QA Analysts: Jason Cordero, Arnold Galano, Alex Jones, Ezequiel Nunez, Greg Reimche, Josh Simpson, James Strawn, James Tarver, Ted Tomasko
International Liaison: Jay Cohen
Documentation: William Robinson
Licensing Manager: Gabrielle Benham
Licensing and Media Specialist: Christine Lugton
Director of Corporate Communications: Erica Krishnamurthy
Public Relations Specialist: Jack Symon
Online Marketing Supervisor: Ray Massa
Online Marketing Associate: Daniel Grove
Marketing Services: Jill Dos Santos, Mark Glover, Matt Abrams

Big Air Videos
Director: John Lymberg
Editor: Leslie Valentino
Producers, Kenwood Group: Jean Raymond, Chris Kelly
Producer, Accolade: Laddie Ervin
Pro Snowboarding Consultants: Mike Beallo, Ian Spiro
Character Bios: Ken McCoy

Special Thanks: Brian Archer, Jim Barnett, Amy Barrett, Mike Beallo, Greta Brumbach, Cindi Busenhart, Peter Carlisle, Bob Carson, Eddie Chan, David Costello, Moye Daniel, Brian Gilmer, Matthew Guzenda, Stefan Jeremiass, Bryan Johnston, Neil Johnston, Kevin Keenan, Bob Klein, Rachel Kram, Jurg Kunz, Chris Kuster, Amy Lynch, Devin Mauldin, Curtis Meacham, Heidi McCory, Chris McQuinn, David Minnick, Seth Neary, Sean Palmer, Jim Pawlika, Eraina Phillips, Anton Pogue, Ross Powers, Denise Ransome, Cameron Ray, Fran Richards, Stan Roach, Fabien Rohrer, Tim Sanders, Ian Spiro, Ray Stevens II, Vince Stinson, Jason Stokke, Frankie Stubbs, Marc Tamo, Don Terbush, Nicola Thost, John Vance, Rhoda Wawrzynski, Brent Wilkinson, Steve Zupan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97855&o=2

$end

$info=bigappg,
$bio

Arcade Video game published 36 years ago:

Big Apple Games (c) 1986 Merit.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=18494&o=2

$end

$spectrum_cass=bigbadjo,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Big Bad John (c) 1986 Tynesoft.

- TRIVIA -

This was one of many of Harry Price's pirated games which blatantly contained stolen code from other commercial games.  This game is largely based on Mastertronic's 'Molecule Man'.

- STAFF -

Author: Harry S. Price

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77976&o=2

$end

$tvc_flop=bigbadjo,
$bio

Videoton TVC disk. published 35 years ago:

Big Bad John (c) 1987 Zsolt Dobrovics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112177&o=2

$end

$tvc_cass=bigbadjo,
$bio

Videoton TVC cass. published 35 years ago:

Big Bad John (c) 1987 Dobrovics [Zsolt Dobrovics]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112534&o=2

$end

$info=bbbowlin,
$bio

Bowler published 43 years ago:

Big Ball Bowling (c) 1979 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=10317&o=2

$end

$cpc_flop=bigband,bigbandb,bigbanda,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Big Band (c) 1986 SoftHawk

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120710&o=2

$end

$info=m4bigban,
$bio

Big Bandit (c) 199? Nova.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41239&o=2

$end

$archimedes=bigbang,
$bio

Big Bang (c) 19?? Psycore

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115968&o=2

$end

$info=bigbang,
$bio

Arcade Video game published 29 years ago:

Big Bang - Power Shooting (c) 1993 NMK.

Export release. Game developed in Japan. See the original for more information; "Thunder Dragon 2".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=238&o=2

$end

$info=bbb109,bbb108,
$bio

Pinball published 26 years ago:

Big Bang Bar (c) 1996 Capcom Coin-Op, Incorporated.

- TECHNICAL -

Capcom A0015405
Model Number : BIG3003-US

Main CPU: 68306 (@ 24 MHz)
Sound CPU: I8752 (@ 12 MHz)
Sound Chip: (2x) TMS320AV120

- TRIVIA -

Big Bang Bar was only released as a prototype machine (14 units were produced). It was to be released in February 1997, but Capcom went out of business before the machine was released.

The original working concept was 'Planet Mars' and featured a mechanical arm that would pick up the ball and move it across the playfield. Knowing most games ended up in BARS, the artist though the idea below might help stimulate sales. But the theme had settled down to a space bar, so the artist worked on several ideas based around that. The bar scene from Star Wars was very much in the team's minds as a basis for the setting but the game needed more humour and a lighter feel.

- UPDATES -

V1.08
V1.09

- TIPS AND TRICKS -

During attract mode, hitting Start, Left, Right, in the following sequences will display secret messages : SLRSLR, SLRSLLR, SLRSLLLR, SLRSLLLLR, SLRSLLLLLR.

- STAFF -

* MAIN CREW
Designer : Rob Morrison
Artwork : Stan Fukuoka
Art Production : Paul Mazur, Hugh Van Zanten
Software : Steven King
Dots/Animation : Kevin Loza
Mechanics : Mike Miller
Electrical Engineer : John Boyston
Music & Sounds : Jeff Powell

* SUPPORTING CREW
Software : Bill Pfutzenreuter, Tony DeFeo, Samuel Zehr
Mechanics : Kathy Adams, Nick Biancalana, Chuck Johnson, Dan Molter, Horace Rodriguez, Grace Sierakowski, Mike Zhang
Music and Sounds : Chris Granner
Dots : Scott Pikulski
Electrical : Mark Coldebella
Lab : Steve Ritschdorf, Dave Rose, Tim Stone, Bill Ziegler
Model Shop : Joe Cherne, Steve Cordebella, Bill Kinahan, Jim Kleinschmidt, Mike Wheeler
Production : Keith Janus
Marketing & Sales : Ron Malinowski, Rita Rokos, Alison Stroll, Elizabeth Stroll, Matt Willenbrink
Purchasing : Karen Dalley
Speech : Anita Eisenstein, Dave Jones, Mary Kinahan, Jeff Powell, Frank Panzek, Grace Sierakowski, Denise Wallner, Darryl Williams
Engineering Services : Ray Kancius, Mark Ashburn, Steve Wysocki
Field Techs : Kenton Frimel, Lance Weiske

Special Thanks to : Python Anghelo, Mark Ritchie, Mike Kutella (MEK)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5214&o=2

$end

$ngpc=bigbang,
$vgmplay=bigbang_ngpc,
$bio

SNK Neo-Geo Pocket Color cart. published 22 years ago:

Big Bang Pro Wrestling (c) 2000 SNK Corp.

- TECHNICAL -

Cartridge ID: NEOP00660

- TRIVIA -

Released on November 23, 2000 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82512&o=2

$end

$info=j2bigbnk,
$bio

Big Banker (c) 198? JPM International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15860&o=2

$end

$info=j6bigbnk,j6bigbnka,j6bigbnkb,j6bigbnkc,j6bigbnkd,j6bigbnke,j6bigbnkf,j6bigbnkg,j6bigbnkh,j6bigbnki,j6bigbnkk,j6bigbnkl,j6bigbnkm,j6bigbnkn,j6bigbnko,j6bigbnkp,
$bio

Fruit Machine published 27 years ago:

Big Banker (c) 1995 JPM.

Trail to nudge and then Hi Lo gamble until a win is available or use nudges to complete fruit matrix to activate hidden features. Cross over gamble facility so that players can continue to gamble cash wins after exchanging from the nudge ladder.

- TECHNICAL -

Impact

- TRIVIA -

Released in August 1995.

Big Banker was a watershed development for both JPM and the AWP market. The game proved very popular and was a particular favourite amongst the more knowledgeable players. Big Banker was based around a series of pulse racing gambles which certainly tested the nerve of even the most coolest players. Players loved the hidden features and who can forget gambling on a 4 to get that last needed nudge to fill the fruit matrix! The game has since inspired a whole generation of games which though based on Big Banker still had their own personality.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40143&o=2

$end

$info=j6bbankr,
$bio

Big Banker (c) 199? Crystal Leisure.

- TECHNICAL -

SYSTEM 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41930&o=2

$end

$info=sc2bbar7,sc2bbar7a,sc2bbar7b,sc2bbar7c,sc2bbar7d,sc2bbar7e,sc2bbar7f,sc2bbar7g,sc2bbar7h,sc2bbar7i,sc2bbar7j,sc2bbar7k,sc2bbar7l,sc2bbar7m,sc2bbar7n,sc2bbar7o,sc2bbar7p,
$bio

Video Slot Machine published 25 years ago:

Big Bar 7 (c) 1997 Concept.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42980&o=2

$end

$psx=bbfish,
$bio

Sony PlayStation CD published 20 years ago:

Big Bass Fishing (c) 2002 Take-Two Interactive

- TECHNICAL -

GAME ID: SLUS-01442
BARCODE: 710425231674

- TRIVIA -

Released on May 2, 2002 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

Export releases:
[EU] "Big Bass Fishing [Model SLES-03847]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111030&o=2

$end

$psx=bbwc,
$bio

Sony PlayStation CD published 25 years ago:

Big Bass World Championship (c) 1997 Hot-B USA, Inc.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-00228
BARCODE: 093455100135

- TRIVIA -

The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111387&o=2

$end

$info=bigbat,
$bio

Bat game published 38 years ago:

Big Bat (c) 1984 Bally Midway Mfg. Co.

- TECHNICAL -

[No. 0A41]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=7258&o=2

$end

$info=m4bigben,m4bigbena,m4bigbenb,m4bigbend,m4bigbene,
$bio

Big Ben (c) 199? Coin World.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41240&o=2

$end

$info=m4bigbn,
$bio

Big Ben (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41241&o=2

$end

$info=m4bben,m4bben__a,m4bben__b,m4bben__c,m4bben__d,m4bben__e,m4bben__f,m4bben__g,m4bben__h,m4bben__i,
$bio

Big Ben (c) 199? BDD.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42954&o=2

$end

$info=bigben,bigbena,bigbenq,
$bio

Video Slot Machine published 19 years ago:

Big Ben (c) 2003 Aristocrat.

A 5 reel video slot machine with a British theme.

- TECHNICAL -

Aristocrat MKVI hardware.

Video resolution : 640x480

Xcite cabinet (16 button) layout :

Top buttons :
Collect
Information

Top row buttons :
Gamble
Bet 1 Credit / Heart
Bet 2 Credits / Diamond
Bet 3 Credits
Bet 5 Credits / Club
Bet 10 Credits / Spade

Bottom row buttons :
Take Win
Play 1 Line / Red
Play 5 Lines
Play 10 Lines
Play 15 Lines
Play 20 Lines / Black
Start Feature
Spin

MVP cabinet (14 button) layout :

Top row buttons :
Collect / Take Win
Bet 1 Credit / Heart
Bet 2 Credits / Diamond
Bet 3 Credits
Bet 5 Credits / Club
Bet 10 Credits / Spade

Bottom row buttons :
Information
Play 1 Line / Red
Play 5 Lines
Play 10 Lines
Play 15 Lines
Play 20 Lines / Black
Gamble
Spin / Start Feature

A 25 line version also exists. On these machines, the bet buttons are 1, 2, 3, 5 and 8 by default (200 credits max); the line buttons are 1, 5, 10, 20, and 25.

- TRIVIA -

This game is similar to the "Dolphin Treasure" series in terms of reel placement.

- SCORING -

All pays are left to right except scattered Clocks which pay any.

Guard substitutes for all symbols except scattered Clocks. All wins with the Guard substituting are doubled.

Guard : 2 = 10, 3 = 300, 4 = 3000, 5 = 30000
Crown : 2 = 2, 3 = 25, 4 = 100, 5 = 800
Flag : 2 = 2, 3 = 25, 4 = 100, 5 = 800
Bus : 3 = 20, 4 = 100, 5 = 500
Telephone : 3 = 15, 4 = 75, 5 = 400
Lantern : 3 = 12, 4 = 50, 5 = 250
Sign : 3 = 10, 4 = 50, 5 = 250
King : 3 = 5, 4 = 50, 5 = 125
Queen : 3 = 5, 4 = 25, 5 = 100
Jack : 3 = 5, 4 = 25, 5 = 100
Ten : 3 = 5, 4 = 25, 5 = 100
Nine : 2 = 2, 3 = 5, 4 = 25, 5 = 100
Clock : 2 = 2, 3 = 5, 4 = 25, 5 = 1000

Big Ben Jackpot Feature :

Credit prizes are multiplied by total credits bet when the feature started.

1 strike = 2 (x bet)
2 strikes = 4
3 strikes = 6
4 strikes = 8
5 strikes = 10
6 strikes = 12
7 strikes = 14
8 strikes = 16
9 strikes = 18
10 strikes = 20
11 strikes = 25
12 strikes = JACKPOT

- TIPS AND TRICKS -

* Gamble Feature :
When a win comes up, you are given the change to bet on the credits you've just won.
The gamble feature allows you to select either the full amount, or you can select a half gamble by toggling the Gamble button. If a half gamble is chosen with an odd number, the gamble is rounded (a 5 credit win = a 3 credit gamble; a win gives you 8 credits, but a loss will leave you with the remaining 2 credits).
If you select the right colour (Red or Black), your win is doubled. If you select the right suit (Heart, Diamond, Club or Spade), your win is quadrupled. If you select the wrong item, you lose the gamble and it goes back to the main game.
You can take a win at any time, but if you win 5 times in the one gamble feature, the game ends automatically. You can't gamble more than $10,000 however (but, would you?!).
If you win a progressive jackpot on the machine, including the Big Ben jackpot, you can't gamble the win, even if you actually won credits on the same spin the jackpot went off. This game doesn't generally have a jackpot, it's up to the gaming venue if it's hooked up to one or not.

* Free games feature
Spinning up 3, 4 or 5 Clocks anywhere on the screen triggers 15, 20 or 25 free games respectively. During the free games, all wins are doubled.

Free games and the Big Ben jackpot feature can also be won during the feature.

If the free games are triggered with Clocks on reels 1 and 5, you win the jackpot feature first, then it goes into the free games.

* Big Ben jackpot
Spinning up a Clock on reels 1 and 5 triggers the jackpot feature. To win the jackpot, the game must chime 12 times. If the clocks don't go all the way up to 12, you win a bonus prize multiplied by your bet when the clocks came up.

When the jackpot is won, the jackpot resets to 5000 credits (in dollar value depending on machine - a 1c game is $50, but a 5c game is $250). The Big Ben jackpot is limited to a maximum of $750 regardless of denomination.

- SERIES -

1) Big Ben (2003)
2) The Golden Gong (2004)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5080&o=2

$end

$spectrum_cass=bigbenst,
$bio

Big Ben Strikes Again (c) 198? Tynesoft Computer Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226335&o=2

$end

$spectrum_cass=bigbenst_a,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Big Ben Strikes Again (c) 1985 Artic Computing, Ltd.

- TECHNICAL -

[Model ACS 126]

- STAFF -

Written by: John Prince

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77977&o=2

$end

$a2600=bigbirde,
$bio

Atari 2600 cart. published 39 years ago:

Big Bird's Egg Catch (c) 1983 Atari, Inc.

PAL release. Game developed in USA. For more information, please see the NTSC release's entry; "Big Bird's Egg Catch [Model CX26104]".

- TECHNICAL -

Model CX26104P

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=285074&o=2

$end

$a2600=bigbird,bigbirdp3,bigbirdp2,bigbirdp1,
$bio

Atari 2600 cart. published 39 years ago:

Big Bird's Egg Catch (c) 1983 Atari, Incorporated.

In Big Bird's Egg Catch, the player controls Big Bird of Sesame Street fame as he saves eggs produced by chickens at the top of the screen. These eggs travel down variously contorted chutes to land safely in the basket perched on Big Bird's head. Most eggs count for a single point, but a golden egg will periodically appear that is worth five points. When an egg is dropped, a number of points are lost. At higher levels, the eggs move faster, the chutes become more convoluted, there are more egg-laying hens, and the chutes may even flash invisible. 'Turkey in the Straw', the song that plays during the egg-catching, also increases in tempo.

Periodically, Big Bird will exit the screen to count his eggs. During this stage, Big Bird is seen with his basket and numbers flash on the screen progressively faster as he counts. When the total is reached, a song is played and Big Bird dances. The game ends when too many eggs are dropped or a set number of counting sessions is performed.

- TECHNICAL -

Model CX26104

It was sold with a Keypad Overlay.

- TRIVIA -

Originally called "Grover's Egg Catch".

- STAFF -

Developed by Atari and Children's Computer Workshop.

Programmer: Christopher Omarzu

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50260&o=2

$end

$c64_cart=bigbrdfh,
$bio

Commodore C64 cart. published 38 years ago:

Big Bird's Funhouse (c) 1984 CCW, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53517&o=2

$end

$a800=bigbrdfh,
$bio

Atari 400/800 cart. published 38 years ago:

Big Bird's Funhouse (c) 1984 CBS Software

- TECHNICAL -

Model 4L-0505

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82778&o=2

$end

$c64_cart=bigbrdsd,
$bio

Commodore C64 cart. published 38 years ago:

Big Bird's Special Delivery (c) 1984 CCW, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53518&o=2

$end

$a800=bigbrdsd,
$bio

Atari 400/800 cart. published 38 years ago:

Big Bird's Special Delivery (c) 1984 CBS Software

- TECHNICAL -

Model 4L-0109

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82779&o=2

$end

$info=sc4bblas,sc4bblasa,sc4bblasb,sc4bblasc,sc4bblasd,sc4bblase,sc4bblasf,
$bio

Big Blaster (c) 200? Mazooma Games.

Big Blaster is an explosive new game from Mazooma. There are symbols overlayed on the three reels. Any three symbols in view or a reel win starts the feature. Three symbols on the winline activates the SUPER CASH feature.

Once in the feature players can collect CASH, FEATURES, BLASTS, BONUSES and SYMBOLS by moving around the board. They can hi-lo gamble on a square to be awarded that win again. Bonus nudges can be used to nudge in wins, symbols and improve features. Lighting 3 symbols allows blasts to be used to get SUPER CASH. Light all 3 symbols a second time and the player becomes Invincible!

- TECHNICAL -

[Model PR2083]

Technology : Scorpion 4
Cabinet : Eclipse Front-Opening
Jackpot : £25
Stakes : 30p

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11892&o=2

$end

$info=bigblue,
$bio

Video Slot Machine published 20 years ago:

Big Blue (c) 2002 Atronic.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43634&o=2

$end

$c128_flop=bbr128,
$bio

Commodore C128 disk. published 31 years ago:

Big Blue Reader 128 (c) 1991 Sogwap Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231917&o=2

$end

$info=bigboard,
$bio

Computer published 42 years ago:

Big Board (c) 1980 Digital Research.

A Z80-based single-board computer.

- STAFF -

Designed by: Jim Ferguson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103375&o=2

$end

$info=bigbord2,
$bio

Computer published 40 years ago:

Big Board II (c) 1982 Digital Research.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127804&o=2

$end

$info=senbbs,
$bio

Dedicated Console published 17 years ago:

Big Bonus Slots (c) 2005 Senario.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240424&o=2

$end

$apple2_flop_orig=bbmcac35,
$bio

Apple IIc+ 3.5in. disk. published 30 years ago:

Big Book Maker: Cute and Cuddly (c) 1992 Queue, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298388&o=2

$end

$apple2_flop_clcracked=bbmftanr,
$bio

Apple II 5.25 disk. published 32 years ago:

Big Book Maker: Favorite Fairy Tales and Nursery Rhymes (c) 1990 Queue, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231363&o=2

$end

$apple2_flop_orig=bbmfgy35,
$bio

Apple IIc+ 3.5in. disk. published 30 years ago:

Big Book Maker: Feeling Good About Yourself (c) 1992 Queue, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298389&o=2

$end

$apple2_flop_orig=bbmlp35,
$bio

Apple IIc+ 3.5in. disk. published 30 years ago:

Big Book Maker: Let's Pretend (c) 1992 Queue, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298390&o=2

$end

$apple2_flop_orig=bbmlns35,
$bio

Apple IIc+ 3.5in. disk. published 30 years ago:

Big Book Maker: Letters, Numbers, Shapes (c) 1992 Queue, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298391&o=2

$end

$apple2_flop_orig=bbmmal35,
$bio

Apple IIc+ 3.5in. disk. published 30 years ago:

Big Book Maker: Myths and Legends (c) 1992 Queue, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298392&o=2

$end

$apple2_flop_orig=bbmque35,
$bio

Apple IIc+ 3.5in. disk. published 30 years ago:

Big Book Maker: Quentin (c) 1992 Queue, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298393&o=2

$end

$apple2_flop_clcracked=bbmttafh,
$bio

Apple II 5.25 disk. published 31 years ago:

Big Book Maker: Tall Tales and American Folk Heroes (c) 1991 Queue, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231364&o=2

$end

$apple2_flop_orig=bbmtaaft35,
$bio

Apple IIc+ 3.5in. disk. published 30 years ago:

Big Book Maker: Tall Tales and American Folk Heroes (c) 1992 Queue, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298394&o=2

$end

$apple2_flop_orig=bbmrainf35,
$bio

Apple IIc+ 3.5in. disk. published 29 years ago:

Big Book Maker: The Rain Forest (c) 1993 Queue, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301197&o=2

$end

$apple2_flop_orig=bbm3prin35,
$bio

Apple IIc+ 3.5in. disk. published 30 years ago:

Big Book Maker: The Three Princesses (c) 1992 Queue, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301198&o=2

$end

$info=j2bigbox,
$bio

Big Box (c) 198? JPM International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40924&o=2

$end

$spectrum_cass=bigboxta,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Big Box (c) 1991 Beau-Jolly, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293323&o=2

$end

$info=mg_bb,
$bio

Big Break (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40219&o=2

$end

$info=ac1bbclb,ac1bbclba,
$bio

Big Break Club (c) 199? Ace Coin Equipment, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42296&o=2

$end

$info=sp_bigbd,sp_bigbda,
$bio

Big Break Deluxe Club (c) 199? Ace Coin Equipment, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42222&o=2

$end

$info=m5bbro,m5bbro02,
$bio

Fruit Machine published 22 years ago:

Big Brother (c) 2000 Barcrest.

- TRIVIA -

Released in December 2000.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=14896&o=2

$end

$info=m5bbrocl,
$bio

Fruit Machine published 22 years ago:

Big Brother Club (c) 2000 Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41540&o=2

$end

$info=bbh,
$bio

Arcade Video game published 22 years ago:

Big Buck Hunter (c) 2000 Incredible Technologies.

- TECHNICAL -

Cabinet dimensions : 28'' wide x 75'' high x 32'' deep.

- TRIVIA -

Released in December 2000.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4454&o=2

$end

$info=bbhsc,bbhsca,
$bio

Arcade Video game published 20 years ago:

Big Buck Hunter - Shooter's Challenge (c) 2002 Incredible Technologies, Inc.

- TRIVIA -

Released in February 2002.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122236&o=2

$end

$info=bbhcotw,
$bio

Arcade Video game published 17 years ago:

Big Buck Hunter 2006 - Call of the Wild (c) 2005 Incredible Technologies.

- TRIVIA -

Released in March 2005.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=18611&o=2

$end

$info=bbh2sp,bbh2spa,bbh2spb,
$bio

Arcade Video game published 20 years ago:

Big Buck Hunter II - Sportsman's Paradise (c) 2002 Incredible Technologies, Inc.

- TRIVIA -

Released in August 2002.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103568&o=2

$end

$info=jak_bbh,
$bio

Dedicated Console published 13 years ago:

Big Buck Hunter Pro (c) 2009 Jakks Pacific, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261569&o=2

$end

$info=bbh_160,bbh_140,bbh_150,
$bio

Pinball published 12 years ago:

Big Buck Hunter Pro (c) 2010 Stern Pinball, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=33184&o=2

$end

$info=jak_bbsf,
$bio

Dedicated Console published 13 years ago:

Big Buck Hunter Safari (c) 2009 Jakks Pacific, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259395&o=2

$end

$info=j2bigbuk,
$bio

Fruit Machine published 34 years ago:

Big Buck$ (c) 1988 JPM International.

- TRIVIA -

Released in July 1988.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40223&o=2

$end

$info=bigbucks,
$bio

Arcade Video game published 36 years ago:

Big Bucks (c) 1986 Dynasoft.

Test your trivia IQ in this English quiz game.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound Chips : Namco 3-channel WSG (@ 96 Khz)

Screen orientation : Vertical
Video resolution : 224 x 288 pixels
Screen refresh : 60.61 Hz
Palette Colors : 16

Players : 2
Control : 4-way joystick

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=239&o=2

$end

$info=j6bigbuk,j6bigbuka,j6bigbukb,j6bigbukc,j6bigbukd,j6bigbuke,j6bigbukf,j6bigbukg,j6bigbukh,j6bigbuki,j6bigbukj,
$bio

Big Bucks (c) 199? JPM International.

- TECHNICAL -

Impact

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41065&o=2

$end

$info=as_bigcs,as_bigcsa,
$bio

Big Cash (c) 200? Astra Games, Limited. [Novomatic Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41822&o=2

$end

$info=j6bigcsh,
$bio

Big Cash Machine (c) 200? Empire Games Limited.

- TECHNICAL -

Impact

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15335&o=2

$end

$info=bigcsino,
$bio

Arcade Video game published 38 years ago:

Big Casino (c) 1984 Status Games Corp.

Big Casino lets players choose from five casino games: Poker, BlackJack, Race Time Horse Racing, Baccarat and Craps.

- TECHNICAL -

Upright model

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29862&o=2

$end

$famicom_flop=dogfspir,
$bio

Nintendo Famicom disk. published 34 years ago:

ビッグチャレンジ!ゴー! Dogfight Spirit (c) 1988 Jaleco Company, Limited.
(Big Challenge! Dogfight Spirit)

- TECHNICAL -

Game ID: JFD-DFS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65243&o=2

$end

$famicom_flop=gogobowl,
$bio

Nintendo Famicom disk. published 33 years ago:

ビッグチャレンジ!ゴー! Go! Go! Bowling (c) 1989 Jaleco Company, Limited.
(Big Challenge! Go! Go! Bowling)

- TECHNICAL -

[Model JFD-GGB]

- TRIVIA -

Released on June 23, 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65244&o=2

$end

$famicom_flop=gunfight,
$bio

Nintendo Famicom disk. published 33 years ago:

ビッグチャレンジ! Gun Fighter (c) 1989 Jaleco Company, Limited.
(Big Challenge! Gun Fighter)

- TECHNICAL -

Game ID: JFD-GNF

- TRIVIA -

Releasedon March 28, 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65245&o=2

$end

$famicom_flop=judosens,
$bio

Nintendo Famicom disk. published 34 years ago:

ビッグチャレンジ! 柔道選手権 (c) 1988 Jaleco Company, Limited.
Big Challenge! Juudou Senshuken

- TECHNICAL -

Game ID: JFD-CJS

- TRIVIA -

Released on August 10, 1988 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65246&o=2

$end

$dragon_cass=bigchars,
$bio

Dragon cass. published 35 years ago:

Big Characters (c) 1987 Dragonfire Services

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116991&o=2

$end

$info=abigchs,
$bio

Video Slot Machine published 20 years ago:

Big Cheese (c) 2002 Atronic.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43628&o=2

$end

$bk0010=bigchess,
$bio

Elektronika BK0010 cass. published 32 years ago:

Big Chess (c) 1990 Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144243&o=2

$end

$info=m4bigchf,m4bigchd,m4bigchfa,m4bigchfb,m4bigchfc,
$bio

Big Chief (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41242&o=2

$end

$info=bigdeal,bigdealb,
$bio

Video Slot Machine published 36 years ago:

Big Deal (c) 1986 Fun World.

Video poker.

- TECHNICAL -

Main CPU : M65SC02 (@ 2 Mhz)
Sound Chips : General Instrument AY8910 (@ 2 Mhz)

Screen orientation : Horizontal
Video resolution : 384 x 232 pixels
Screen refresh : 50.00 Hz
Palette colors : 512

Players : 1
Buttons : 7

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4690&o=2

$end

$info=j2bigdl,
$bio

Fruit Machine published 34 years ago:

Big Deal (c) 1988 JPM International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40925&o=2

$end

$info=m1bigdel,
$bio

Fruit Machine published 22 years ago:

Big Deal (c) 2000 Maygay.

- TECHNICAL -

M1A/B

- TRIVIA -

Big Deal was released in August 2000.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41963&o=2

$end

$info=bigdeal0,
$bio

Video Slot Machine published 21 years ago:

Big Deal Belgien (c) 2001 Impera GmbH.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118220&o=2

$end

$info=b85bdclb,b85bdclba,b85bdclbb,
$bio

Fruit Machine published 35 years ago:

Big Deal Club (c) 1987 Bell-Fruit Mfg. Company, Limited.

- TRIVIA -

Big Deal Club was released in February 1987 in the UK.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32396&o=2

$end

$info=sc4bigdl,sc4bigdla,
$bio

Big Deal (c) 200? QPS Interactive.

- TECHNICAL -

[Model PR2501]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42440&o=2

$end

$info=pr_bigdp,pr_bigdpa,
$bio

Big Dipper (c) 199? Project Coin Machines, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42074&o=2

$end

$info=bigevglf,bigevglfj,
$bio

Arcade Video game published 36 years ago:

Big Event Golf (c) 1986 Taito.

A challenging 18 hole championship golf course game.

- TECHNICAL -

Board Number : M4300056B
Prom Stickers : A67

Main CPU : (2x) Zilog Z80 (@ 5 Mhz), Motorola M68705 (@ 2 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : General Instrument AY8910 (@ 2 Mhz), MSM5232 (@ 2 Mhz)

Players : 2
Control : trackball
Buttons : 2

- TRIVIA -

Released in March 1986 in Japan.

- TIPS AND TRICKS -

* Easter Egg : Some of the larger (?) rocks around the course boundaries have messages on them, such as NENKO, SASAEI, and OFHARA. These are programmer names? You have to get the ball right next to it to make out the text clearly, but often you can tell if a rock has it from about 50 yards out (you can see one from the 16th tee).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240&o=2

$end

$info=bigfight,bigfightj,
$bio

Arcade Video game published 30 years ago:

Big Fight - Big Trouble in the Atlantic Ocean (c) 1992 Tatsumi Electronics Company, Limited.

A side scrolling beat 'em up featuring fighters : Gear, Kevin, and Zill.

There's an extra game mode named 'Battle mode', where you can choose your character from the 8 available (the 3 heroes, plus the 5 bosses already unlocked) and challenge a friend or the CPU in a Vs battle. Note: this option requires two players before you start : after 1 of the 2 players is KO, the winner can continue to play against the CPU.

All the playable characters have their own special moves, you must find them.

- TRIVIA -

Big Fight was released in December 1992 ans was the last arcade video game made by Tatsumi. They focused on Photo Booths after this game.

- TIPS AND TRICKS -

* When the player is knocked down at low energy level there is a chance to fully charge up a power meter that appears for a few seconds. If successful, the player's character gets up with a lightning charge and delivers powerful attacks.

* At the half of the first stage, you can choose the course for continuing your way : in this way, you can modify the level sequence and the relative difficulty for those.

* After you've beaten a boss at the end of the level, he will be available as a playable character, and you can also choose him to play the next level : every time you beat a new boss, this will be added to the playable characters rooster. These characters are :
Pharaoh, an ancient very powerful pharaoh, you can find him in the Aquarium stage;
Mavella, a beautiful woman with red hair and equipped with a whip: she is waiting for you in the Funnel stage;
Garuda, a very strong redskin, you'll find him in the garden pool;
Gonza, a powerful sumo fighter with devastating slaps, you'll find him in the japanese house;
Chen, a chinese fighter equipped with a letal chinese sword, he is waiting for you in the disco stage, after the casino.

- STAFF -

Planning : Hasegawa Mitsuhiro
Direction : Nobrin
Character Design : Nakajima, Taka, Hasegar
Sound/Music : Tomopee, Cyber
Hard Design : Okuda
Programming : Okuda, Shirahata, Noma, Syochan, Yamagata

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4262&o=2

$end

$cpc_cass=bigfoot,
$bio

Amstrad CPC cass. published 34 years ago:

Big Foot (c) 1988 Codemasters Software Co., Ltd., The

- TECHNICAL -

GAME ID: 3125

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82742&o=2

$end

$info=v4bigfrt,v4bigfrta,v4bigfrtb,v4bigfrtc,
$bio

Big Fruits (c) 199? BWB.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42278&o=2

$end

$kc_cass=bigfun,
$bio

VEB Mikroelektronik KC cass. published 32 years ago:

Big Fun (c) 1990 Advanced Programmers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133860&o=2

$end

$info=biggame,
$bio

Pinball published 42 years ago:

Big Game (c) 1980 Stern Electronics.

- TECHNICAL -

Model Number : 121

- TRIVIA -

Stern's first Wide-body game, although the playfield design was much narrower than the standard Wide-body pinballs of the period. The typical playfield of such a game was almost 29'' wide. This was only 24''.

It was also the first electronic game to use 7 digit score displays.

2,713 units were produced.

- STAFF -

Design by : Harry Williams
Art by : Gerry Simkus, Doug Watson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5215&o=2

$end

$info=comg107,
$bio

Arcade Video game published 40 years ago:

Big Game (c) 1982 Cal Omega.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=22971&o=2

$end

$kc_cass=bgarden,
$bio

Big Garden (c) 198? WEGA-Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133872&o=2

$end

$info=m1bghou,m1bghoua,m1bghoub,m1bghouc,m1bghoud,m1bghoue,m1bghouf,m1bghoug,
$bio

Big Ghoulies (c) 199? Gemini.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40151&o=2

$end

$info=bguns_l8,bguns_l7,bguns_la,bguns_p1,
$bio

Pinball published 35 years ago:

Big Guns (c) 1987 Williams Electronics Games, Incorporated.

In this medieval/science fiction-themed pinball, you have to save the Queen, who is held hostage by the evil King Tyrant!

- TECHNICAL -

Williams System 11B
Model Number : 57

Main CPU : M6808 (@ 1 MHz)
Sound CPU : Motorola M6809 (@ 2 MHz), OKI M6808 (@ 1 MHz)
Sound chips : Yamaha YM2151 (@ 3.579545 MHz), (2x) DAC, (2x) HC55516

This game is compatible with either System 11A or System 11B.

- TRIVIA -

5,250 units were produced.

Here are the quotes in the game :
King Tyrant : 'Ah ha ha ha!' (during gameplay)
Commander : 'Attack!' (King's Chamber shot)
Commander : 'Get back in there!', 'Attack!', 'Get back in there! Fight!' (Kickback)
Commander : 'Attack the castle! Commence firing! Fire at will!' (start of multiball)
Commander : 'You are invincible! Save the Queen!' (Invincible / Queen's Rescue Jackpot)
(after time expires during Queen's Rescue)
Queen : 'Heeellllp!'
King Tyrant : 'She's mine now! Ah ha ha ha!'

- STAFF -

Designers : Mark Ritchie (MDR), Python Anghelo (PVA)
Artwork : Python Anghelo
Software : Bill Pfutzenreuter (PFZ)
Music and Sounds : Chris Granner (CPG)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5216&o=2

$end

$info=bigheart,
$bio

Video Slot Machine published 23 years ago:

Big Hearted (c) 1999 Aristocrat.

A video slot machine with 6 reels and 20 lines. Graphically similar to "Sweet Hearts II" but the feature and pays are slightly different.

- TECHNICAL -

Runs on the Aristocrat MKV and MKVI hardware.

14 button, 200 credit MKV version:
Bet buttons: 1, 2, 3, 5, 10 credits per line
Line buttons: 1, 5, 10, 15, 20 lines
Extra buttons: Collect (yellow), Reserve (green), Gamble (purple) and Take Win (orange)

1, 2, 5 and 10 credit buttons are also used for Heart, Diamond, Club and Spade gamble respectively. This gamble is x4 if correct.
1 and 20 line buttons are used for red/black double up.

- TRIVIA -

Only of only two known 6 reel machines by Aristocrat. The other machine is "Enchantress".

- SCORING -

Diamond substitutes for all symbols except scattered Hearts. Scattered Hearts pay left to right.

Diamond: 1 = 2, 2 = 20, 3 = 200, 4 = 500, 5 = 2000, 6 = 9000
Flame: 1 = 1, 2 = 10, 3 = 100, 4 = 250, 5 = 1000, 6 = 2500
Drink: 1 = 1, 2 = 10, 3 = 100, 4 = 250, 5 = 1000, 6 = 2500
Roses: 2 = 5, 3 = 50, 4 = 125, 5 = 300, 6 = 1500
Cupid: 2 = 5, 3 = 50, 4 = 125, 5 = 300, 6 = 1500
Crown: 3 = 20, 4 = 75, 5 = 200, 6 = 750
Ace: 3 = 20, 4 = 75, 5 = 200, 6 = 750
King: 3 = 10, 4 = 50, 5 = 175, 6 = 500
Queen: 3 = 10, 4 = 50, 5 = 175, 6 = 500
Jack: 3 = 10, 4 = 30, 5 = 120, 6 = 300
Ten: 3 = 5, 4 = 25, 5 = 100, 6 = 250
Nine: 3 = 5, 4 = 25, 5 = 100, 6 = 250
Eight: 3 = 5, 4 = 25, 5 = 100, 6 = 250
Seven: 2 = 2, 3 = 5, 4 = 25, 5 = 100, 6 = 250
Heart: 2 = 2, 3 = 4, 4 = 6, 5 = 10, 6 = 20

- TIPS AND TRICKS -

* Feature : Spin up 2 or more Hearts to trigger 3 free games. The Hearts which started the feature are held. During the free games scatters pay any. Any Hearts spun up is held and 3 extra games are added. If 6 Hearts are held the 6-of-a-kind win is repeated for the remaining spins.

* It is not possible to get a line win during the Heart spins due to the location of the symbols.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4978&o=2

$end

$pc98=bighonor,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Big Honour (c) 1992 Artdink Corp.

- TECHNICAL -

Media: floppydisk x3

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89006&o=2

$end

$fmtowns_cd=bighonor,
$bio

Fujitsu FM Towns CD published 30 years ago:

Big Honour (c) 1992 Artdink Corp. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261872&o=2

$end

$info=bighouse,bighousef,bighouseg,
$bio

Pinball published 33 years ago:

Big House (c) 1989 Premier Technology Co.

- TECHNICAL -

Model Number : 713

- TRIVIA -

1,977 units were produced.

- STAFF -

Designer : Ray Tanzer 
Artworks : Constantino Mitchell, Pam Erickson 
Software Designers : Bob Wilson, Allen Edwall

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5217&o=2

$end

$snes=bigpslo2,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Big Ichigeki! Pachi-Slot Dai-Kouryaku 2 - Universal Collection (c) 1995 ASK Kodansha

Play 13 actual pachi-slots on your SFC.

- TECHNICAL -

[Model SHVC-AUVJ]

- TRIVIA -

Pachi-Slot Dai-Kouryaku 2 was released in July 21, 1995 in japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47607&o=2

$end

$snes=bigpslot,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Big Ichigeki! Pachi-Slot Dai-Kouryaku (c) 1994 ASK Kodansha.

- TECHNICAL -

[Model SHVC-APDJ-JPN]

- TRIVIA -

Pachi-Slot Dai-Kouryaku was released on December 16, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47606&o=2

$end

$saturn=bigichig,bigichiga,
$bio

Sega Saturn CD published 26 years ago:

Big Ichigeki! Pachi-slot Daikouryaku [Model T-16704G] (c) 1996 ASK Kodansha Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58942&o=2

$end

$info=bigkarnk,
$vgmplay=bigkarnk,
$bio

Arcade Video game published 31 years ago:

Big Karnak (c) 1991 Gaelco S.A.

In this platform game you control a pharaoh that attempts to fight through several deadly enemies like cobras and scorpions.

- TECHNICAL -

Game ID : 901112-1

Main CPU : Motorola 68000 (@ 10 Mhz)
Sound CPU : Motorola M6809 (@ 2.21675 Mhz)
Sound Chips : YM3812 (@ 3.58 Mhz), OKI6295 (@ 8 Khz)

Screen orientation : Horizontal
Video resolution : 320 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 1024

Players : 2
Control : 8-way joystick
Buttons : 2
=> [A] Shot, [B] Jump

- TRIVIA -

Looks like that the game uses some (2) sounds from "Double Dragon". One is the sound, when the protagonist is hit (errg!), which is the same sound when an enemy dies in Double Dragon. The other sound is when the hero hits an enemy (trxt!!).

The boss at the start of the 2nd stage was a rip of Karnov in "Bad Dudes vs. Dragonninja".

- TIPS AND TRICKS -

* Items list :
Cup : Give extra energy.
Egg timer : Give extra time.
Sword : Extra arms phase I.
Scepter : Extra arms phase II.
Life : Extra life - 100,000 points.

- STAFF -

Direction : Julian Goicoa
Story : Tony Yeste
Program : Luis Jonama, Albert Sunyer
Graphics : Tony Yeste
Graphics C. : Xavier Arrebola
Sound : Josep Quingles
Hardware design : Chu-Lin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=241&o=2

$end

$info=bigkarnkm,
$bio

Big Karnak (c) 199? Gaelco

Modular System re-release. See the original PCB version for more information about the game itself; "Big Karnak".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131383&o=2

$end

$info=bigkong,bigkonggx,
$bio

Arcade Video game published 41 years ago:

BiG KONG (c) 1981 Unknown.

Bootleg version of Falcon's "Crazy Kong - Part II".

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.536 Mhz)

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 96

Players : 2
Control : 4-way Joystick
Buttons : 1 (JUMP)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3956&o=2

$end

$psx=blsbball,
$bio

Sony PlayStation CD published 19 years ago:

Big League Slugger Baseball (c) 2003 Agetec, Inc.

North American release. Game developed in Japan. See the original for more information; "Baseball Pro Nami Kusayakyuu [Model SLPS-03055]".

- TECHNICAL -

GAME ID: SLUS-01527
BARCODE: 093992074708

- TRIVIA -

Released on July 15, 2003 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111148&o=2

$end

$cpc_flop=bigleag,bigleaga,bigleagb,
$bio

Big League Soccer cracked (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265295&o=2

$end

$cpc_flop=bigleag2,bigleag2a,bigleag2b,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Big League Soccer II (c) 1985 Viper

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265294&o=2

$end

$cpc_cass=bigleag,
$bio

Amstrad CPC cass. published 37 years ago:

Big League Soccer (c) 1985 Viper

- TECHNICAL -

[Model VPTx4001]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82743&o=2

$end

$apple2_flop_misc=bigmac,bigmaca,
$bio

Apple II 5.25 disk. published 40 years ago:

Big Mac (c) 1982 Apple Pugetsound Program Library Exchange

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107160&o=2

$end

$apple2_flop_misc=bigmac2e,
$bio

Big Mac IIe (c) 19?? Apple Pugetsound Program Library Exchange

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107161&o=2

$end

$spectrum_cass=bigmatch,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Big Match Soccer (c) 1983 Wintersoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77980&o=2

$end

$n64=bigmount,
$bio

Nintendo 64 cart. published 22 years ago:

Big Mountain 2000 (c) 2000 Imagineer Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57605&o=2

$end

$gba=bigmuthau,
$bio

Nintendo GBA cart. published 17 years ago:

Big Mutha Truckers [Model AGB-B63E-USA] (c) 2005 DSI Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69894&o=2

$end

$gba=bigmutha,
$bio

Nintendo GBA cart. published 17 years ago:

Big Mutha Truckers [Model AGB-B63P] (c) 2005 DSI Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69893&o=2

$end

$c64_cass=bignames,
$bio

Commodore C64 cass. published 36 years ago:

Big Names Bonanza (c) 1986 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=297930&o=2

$end

$info=j6bno,j6bnoa,j6bnob,j6bnoc,
$bio

Big Nite Out (c) 199? Crystal Leisure.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40616&o=2

$end

$nes=bignwtch,
$bio

Big Nose and the Witchdoctor (c) 199? Codemasters.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54947&o=2

$end

$nes=bignfo,
$bio

Nintendo NES cart. published 30 years ago:

Big Nose Freaks Out (c) 1992 Camerica

- STAFF -

Design & Programming: Darren Falcus, Jason Falcus
Graphics: Michael Muskett
Music: Allister Brimble
Packaging: Victoria Healey
Art Manager: Shan Savage
Project Manager: Dave Thompson
Production: Stewart Regan, Pat Stanley

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54946&o=2

$end

$nes_ade=bignfo,
$bio

Nintendo NES Aladdin cart. published 29 years ago:

Big Nose Freaks Out (c) 1993 Camerica.

In this adventure he rolls along on his wheel board, which is somewhat like a skate board but with only one wheel, holding his trusty club and the occasional rocks. Bones are considered money in his time and Big Nose has gotten all his bones stolen, and must journey through this prehistoric land and get them back.

- TECHNICAL -

Runs on the NES using the Aladdin Deck Enhancer.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112560&o=2

$end

$nes=bignose,
$bio

Nintendo NES cart. published 31 years ago:

Big Nose the Caveman (c) 1991 Camerica.

BIGNOSE whacked the huge purple dinosaur... THUMP! Its gigantic head plunged to the ground... 'All this action...' Bignose thought, 'and this is only the start of my adventure!' Bignose will encounter many more weird and wonderful creatures in his prehistoric world - giant turtles, huge poisonous mosquitos, sabre-toothed tigers, erupting volcanoes, bonzo birds, massive scorpions, magic spells and flying potions, special weapons, super speed spells, power clubs, levitate potions, time freeze scrolls and THE MYSTERIOUS WITCH DOCTOR! Meet all these things and more on Paradise Island, Monster Island, Terror Island, Chaos Island and in The Dead Sea!
There's just so much to do, it's absolutely incredible!

- TRIVIA -

Reviews:
N-Force (June 1992): 82/100

- TIPS AND TRICKS -

* Hidden Credits: After powering on the game, before the Codemasters logo appears, hold A + B + Select + Start to see a hidden credits screen.

* All NES games from Codemasters are based on the same stub library. As a result, all of these games, including those on multicarts, include a 'smiley test' that verifies the integrity of the PRG ROM and CHR RAM chips.
To activate the PRG ROM test, hold Up + Down + Left + Right + A + Select + Start and press Reset.
To activate the CHR RAM test, hold Up + Down + Left + Right + B + Select + Start and press Reset.
If the PRG ROM checksum matches with the internal value or the CHR RAM chip has no bad cells, the program will display a happy green face; otherwise, it will display a sad red face.
Note that the tests cannot be performed with an unmodified controller, as the design of the directional pad prevents more than two directions from being pressed at once.

- STAFF -

Program & Design: Darren Falcus, Jason Falcus
Graphics: Adrian Ludley
Musics: Allister Brimble, Matthew Grey

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54948&o=2

$end

$c64_cass=bignoseaa,
$bio

Commodore C64 cass. published 30 years ago:

Big Nose's American Adventure (c) 1992 Codemasters Soft. Co., Ltd., The

- TECHNICAL -

GAME ID: 1636

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145468&o=2

$end

$spectrum_cass=bignose,bignosea,
$bio

Sinclair ZX Spectrum cass. published 30 years ago:

Big Nose's American Adventure (c) 1992 The Codemasters Software Co., Ltd.

Big Nose the Caveman has been transported 300 Million Years in to the future, our present day. He camps by the side of a zoo in New York and is horrified that the animals are not roaming wild and free. He decides he must rescue all the animals. Help Big Nose free the animals and let them roam free again.

- TECHNICAL -

Game ID: 2635

- STAFF -

Design, Coding and Graphics by: Martyn Hartley

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77981&o=2

$end

$psx=bigobas2,
$bio

Sony PlayStation CD published 22 years ago:

Big Ol' Bass 2 (c) 2000 Konami of America.

- TECHNICAL -

GAME ID: SLUS-01259
BARCODE: 083717171140

- TRIVIA -

Released in November 2000 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111273&o=2

$end

$info=j6bigpct,j6bigpcta,j6bigpctb,
$bio

Big Picture (c) 199? Ace Coin Equipment, Limited.

- TECHNICAL -

Impact

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41066&o=2

$end

$cpc_flop=bigraste,
$bio

Big Rasters (c) 19?? 42-Crew

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123481&o=2

$end

$info=bigred2,bigred,bigreda,
$bio

Video Slot Machine published 19 years ago:

Big Red (c) 2003 Aristocrat.

A video slot machine with an Australian animal theme.

- TECHNICAL -

Aristocrat MK6 hardware.

- TRIVIA -

Unlike most slot machines where free games are played automatically, Big Red has a dedicated 'Play Free Game' button which must be pressed to start each free game.

- SCORING -

All wins are left to right including scattered Trees.

Paytable:

Crocodile: 1 = 2, 2 = 12, 3 = 150, 4 = 600, 5 = 1250
Boar: 1 = 2, 2 = 10, 3 = 100, 4 = 250, 5 = 1000
Eagle: 2 = 3, 3 = 50, 4 = 150, 5 = 600
Dingo: 2 = 2, 3 = 25, 4 = 100, 5 = 400
King: 3 = 15, 4 = 50, 5 = 300
Queen: 3 = 15, 4 = 50, 5 = 300
Jack: 3 = 10, 4 = 30, 5 = 250
Ten: 3 = 5, 4 = 20, 5 = 150
Nine: 3 = 5, 4 = 20, 5 = 150
Tree: 2 = 2, 3 = 5, 4 = 20, 5 = 50

Kangaroo appears on reels 3, 4 and 5 and substitutes for all symbols except scattered Trees.

- TIPS AND TRICKS -

Big Red Repeat Win Free Game Feature:

5 Free Games are won for each lit payline where one or more 'KANGAROO' substitutes in a win. The 'KANGAROO' win that won the Free Games is repeated by the number of scattered 'TREE' appearing anywhere on the screen during the 5 Free Games.

All Free Games will be played on maximum lines with the credits staked on each line the same as the credit staked on the line that started the Free Games.

One or more 'KANGAROO' substituting in a win on any lit payline during the Free Games wins an additional 5 Free Games. The 'KANGAROO' win that won the additional Free Games is repeated by the number of scattered 'TREE' appearing anywhere on the screen during the additional 5 Free Games.

Scatter wins during the Free Games will be multiplied by the same credit staked on the line that started the Free Games and multiplied by the number of paylines (either 3 or 5 depending on the machine).

- SERIES -

1) Big Red (2003)
2) Big Red 2 (2005)
3) Golden Samurai (2007)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=7749&o=2

$end

$apple2_flop_clcracked=brmania,
$bio

Apple II 5.25 disk. published 39 years ago:

Big Red Mania (c) 1983 SoftArt Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232095&o=2

$end

$amigaocs_flop=bigrun,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Big Run (c) 1992 Storm

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73549&o=2

$end

$info=bigrun,bigrunu,
$bio

Arcade Video game published 33 years ago:

Big Run - The Supreme 4WD Challenge [Sitdown model] (c) 1989 Jaleco.

A driving game.

- TECHNICAL -

Main CPU : (3x) 68000 (@ 10 Mhz)
Sound CPU : Motorola 68000 (@ 6 Mhz)
Sound Chips : Yamaha YM2151 (@ 3 Mhz), (2x) OKI6295 (@ 12 Khz)

Screen orientation : Horizontal
Video resolution : 256 x 224 pixels
Screen refresh : 30.00 Hz
Palette colors : 3840

Players : 1
Control : paddle
Buttons : 5

- TRIVIA -

Released in December 1989.

Also released as "Big Run - The Supreme 4WD Challenge [Upright model]".

- SERIES -

1. Big Run - The Supreme 4WD Challenge [Sitdown model] (1989)
2. Big Run - The Supreme 4WD Challenge [Upright model] (1989)
2. Big Run - The Supreme 4WD Challenge - 13e Rallye (1991, Nintendo Super Famicom)

- PORTS -

* COMPUTERS:
Commodore Amiga   
Atari ST

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=243&o=2

$end

$cpc_flop=bigscren,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Big Screen Hero (c) 1988 Skyslip Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272747&o=2

$end

$cpc_flop=bigscren_t1,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Big Screen Hero Trained (c) 1988 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126679&o=2

$end

$info=m3bigsht,
$bio

Big Shot (c) 198? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41171&o=2

$end

$info=m5bigsht,m5bigsht04,m5bigsht11,m5bigsht13,m5bigshta,
$bio

Big Shot (c) 200? Red Gaming, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=26078&o=2

$end

$snes=bigskyu,bigskyup,
$bio

Nintendo Super NES cart. published 27 years ago:

Big Sky Trooper (c) 1995 JVC Musical Industries, Inc.

It's Jack Spudtop to the rescue! As a 21-star general in the Big Sky Troopers, it's your job to stop the dastardly Sultan of Slime and his alien armada of slippery slugs from taking over the universe. Navigate your way across the interstellar Skyway with the help of your sidekick FIDO, a Flexible Interactive Digital Omnicomputer, and then, battle through each and every wacky world to collect an arsenal of weapons.

- TECHNICAL -

GAME ID: SNS-AB9E-USA

- TRIVIA -

Released in October 1995 in the USA.

The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62779&o=2

$end

$snes=bigsky,bigskyp,
$bio

Nintendo Super NES cart. published 27 years ago:

Big Sky Trooper (c) 1995 JVC

- TECHNICAL -

GAME ID: SNSP-AB9P-EUR

- TRIVIA -

Released in September 1995 in Europe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62778&o=2

$end

$info=bstrk_l1,
$bio

Bowler published 39 years ago:

Big Strike (c) 1983 Williams Electronics, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=7387&o=2

$end

$psx=bigsbowl,
$bio

Sony PlayStation CD published 19 years ago:

Big Strike Bowling (c) 2003 Gotham Games.

- TECHNICAL -

Game ID: SLUS-01478

- TRIVIA -

Released on March 19, 2003 in the USA.

The game was dedicated in memory of Cy Woolf (1915-2002).

- STAFF -

Coresoft, Inc.
Lead Programmer: Bob Thompson
Engine Programmer: Martin Jajam
Art Director: Steven Ehrensperger
Lead Artist: Michael Woolf
3D Artist: Mike Montague
Character Design: Len Gatdula
Director of Technology: Chris Harvey
President and CEO: Dave Connelly
Chief Financial Officer: Mary Ellen Connelly
Additional Production: Alan Pavlish
Sound Effects: Martin Jajam, Michael Woolf
Game Design: Coresoft
Special Thanks: Tara Harvey, Gretchen Widmer, Sofia Montague, Chloe Connelly, Duncan Connelly, Ciara Connelly, Drew Gatdula, Jennye Laws-Woolf, The one they call girls

Gotham Games
President: Jamie Leece
Produced by: James Pacquing
Product Manager: Jay Fitzloff
General Manager: Greg Ryan
Business Development: Juan Gutierrez
Senior Producer: David Nottingham
Public Relations: Justin Schwartz
Creative Services: Michael Cala (Mike Cala), Larry Conti
Production Services: Daniel Einzig (Dan Einzig), Andrew Green, Jennifer Kolbe, Dean Martinetti, Marc Nesbitt, Kristine Severson, Peggy Yu
Box Illustration by: Dan Lish
Special Thanks to: Oswald Greene Jr. (Oswald "Oz" Greene), Gary J. Foreman (Gary Foreman), and, Sandeep Bisla, for all your help and expertise
Special Thanks to: Michael Gerard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97634&o=2

$end

$info=bigstrik,bigstrkb,bigstrkba,
$bio

Arcade Video game published 30 years ago:

Big Striker (c) 1992 Jaleco.

A soccer game.

- TECHNICAL -

Jaleco Mega System 1-C hardware

Main CPU : Motorola 68000 (@ 12 Mhz)
Sound CPU : Motorola 68000 (@ 7 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.5 Mhz), (2x) OKI6295 (@ 30.303 Khz)

Players : 2
Control : 8-way joystick
Buttons : 3
offense => [A] Short pass, [B] Long pass / Shoot, [C] Fake play
defense => [A] Sliding tackle, [B] not used, [C] not used

- TRIVIA -

Released in November 1992 in Japan.

A bootleg/hack of this game is known as "Best League" (released in 1993, contains Serie A teams instead of the national ones).

- UPDATES -

Bootleg version don't uses the 68000 @ 7 Mhz and the YM2151 @ 3.5 Mhz :-)

- STAFF -

Total Planning : Toku
Game designer : H. Iiduka
Programmer : H. Akashi
Character designers : M. Horikoshi, Sanbo, T. Fukada, N. Tanabe
Sound : Kiyoshi Yokoyama

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=244&o=2

$end

$saturn=keirin,
$bio

Big Thanks Super Keirin - Dream With Keirin 50 Years (c) 199? VAP Game.

- TECHNICAL -

GAME ID: 610-6987

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58943&o=2

$end

$info=as_bigtm,
$bio

Big Time (c) 200? Astra Games, Limited. [Novomatic Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41823&o=2

$end

$info=btippers,
$bio

Video Slot Machine published 22 years ago:

Big Tippers (c) 2000 WMS Gaming.

- TRIVIA -

Released in June 2001.

- PORTS -

* COMPUTERS:
Microsoft Windows (2007, "Slots Featuring WMS Gaming II")
Microsoft Windows (2009, "Slots WMS Double Pack")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=7828&o=2

$end

$ibm5150=bigtop,
$bio

IBM PC 5.25in. disk. published 39 years ago:

Big Top (c) 1983 Funtastic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83587&o=2

$end

$info=j6bigtop,j6bigtopa,j6bigtopb,j6bigtopc,
$bio

Fruit Machine published 23 years ago:

Big Top Club (c) 1999 JPM International.

Use the numbers on the winline to complete the 1-9 trail to the cash ladder. Hi-Lo gamble up to a seeded exchange point to enter the Big Top feature game. Bonus position four helps speed up cash ladder. Move along the trail collecting from Features, Knockouts and Nudges column. Landing on a column position will offer a Hi Lo gamble. Reaching the end of the Big Top trail awards a superb win series. Light all six even number blue balloons for Big Money which offers a repeat win chance on an award card value. Red balloons are used in conjunction with the Clowning Around feature. The amount awarded depends on the number of red balloons collected when landing on either of the Clowning Around feature positions. For example, all six red balloons will pay £75. The Cash Pot is awarded via a traditional reel win or from nudges.

- TECHNICAL -

Impact

- TRIVIA -

Released in May 1999.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41067&o=2

$end

$neocd=turfmast,
$bio

SNK Neo-Geo CD published 26 years ago:

Big Tournament Golf [Model NGCD-200] (c) 1996 SNK [Shin Nihon Kikaku]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68149&o=2

$end

$info=turfmast,
$neogeo=turfmast,
$vgmplay=turfmast,
$bio

SNK Neo-Geo MVS cart. published 26 years ago:

Big Tournament Golf (c) 1996 Nazca Corporation.

Big Tournament Golf is an arcade golf game in which one or two players choose from a selection of six different golfers, each of which has different strengths and weaknesses to their game. This allows players to select a golfer that suits their preferred style of gameplay. 

The six golfers and their attributes are:
* Young Hero (USA) Driving 3 - Accuracy 3 - Skill 3 - Recovery 3 - Putting 3
* Technician (United Kingdom) Driving 2 - Accuracy 4 - Skill 5 - Recovery 4 - Putting 3
* Veteran (Australia) Driving 1 - Accuracy 2 - Skill 4 - Recovery 5 - Putting 2
* Shot Maker (Germany) Driving 4 - Accuracy 5 - Skill 2 - Recovery 2 - Putting 4
* Power Golfer (Brazil) Driving 5 - Accuracy 1 - Skill 1 - Recovery 1 - Putting 1
* Putt Master (Japan) Driving 3 - Accuracy 2 - Skill 4 - Recovery 2 - Putting 5

Players can choose to play on one of four eighteen-hole courses: Germany, Japan, Australia and U.S.A. Two game modes are available: one-player stroke play against the CPU, or stroke or match-play against a second player.

Unlike many golf games of the era that used a two-click swing system to determine the hook or slice of the ball, "Neo Turf Masters" uses a single click for the power of the shot and a second for the height of the shot. Hook and slice are determined before making the shot. 

Big Tournament Golf follows the standard golf scoring system. The order from the best to the worst performance is:
Albatros (3 hits under Par)
Eagle (2 hits under Par)
Birdie (1 hit under Par)
Par (reach the par for the hole)
Bogey (1 hit over Par)
Double Bogey (2 hits over Par)
Triple Bogey (3 hits over Par)

If players miss the attempt to make a Triple Bogey, they will have to give up the hole and will suffer an additional penalty. If the ball lands out of bounds or in the water, the player will be penalized one stroke.

* Contests are sometimes announced at the start of a hole:

1) The closest to the pin contest: players must hit the ball as close as possible to the pin when driving off. If their ball gets closer to the pin than the previous record, they will earn a bonus hole.

2) The longest driving contest: players must drive the ball as far as possible. If they exceed the previous record, they will earn a bonus hole.

- TECHNICAL -

Runs on the SNK "Neo-Geo MVS" hardware.
Game ID : NGM-200

Players : 2
Control : 8-way joystick
Buttons : 3
=> [A] Power then Height and shot, [B] Hook, [C] Slice

- TRIVIA -

Big Tournament Golf was released in January 1996 in Japan.

This game is known outside Japan as Neo Turf Masters.

This is the first Nazca game written for the Neo-Geo MVS. Nazca was formed over Irem's death by Irem ex-members with the financal help of SNK. Nasca was originally financed by SNK to adapt their arcade games for home consoles like Playstation and Saturn.

- TIPS AND TRICKS -

* Random Selection: Press A+B+C+D at the player selection and/or the course selection screen.

* Sometimes contests appear during a hole:

1) The closest to the pin contest: you have to hit the ball as close as possible to the hole in one hit. If the ball gets closer to the pin than the previous record, you will earn a bonus hole.

2) The longest driving contest: you have to drive the ball as far as possible. If you exceed the previous record, you will earn a bonus hole.

- SERIES -

1. Neo Turf Masters (1996)
2. Neo Turf Masters (1999, SNK Neo-Geo Pocket Color)

- STAFF -

Big boss : Y. Kohdoh
Boss : Takashi Nishiyama
System engineer : Middle
Chief designer : Kinte
Designer : Kon. Kitakichine, Kozo, Ken Kui, Jyun Y., Ozi
Music director : Hiya
S.E. coordinator : Jin jin
Voice : Yoshimi & Steve
Chief programmer : Mr N.
Programmer : H. Yamada, Zen, Hirokun, Kohkishi

- PORTS -

* CONSOLES:
SNK Neo-Geo CD (1996)
[US] Sony PS2 may.05, 2008 "SNK Arcade Classics Vol.1 [Model SLUS-21724]"
[US] Sony PSP may.05, 2008 "SNK Arcade Classics Vol.1 [Model ULUS-10338]"
[KO] Sony PS2 may.29, 2008 "SNK Arcade Classics Vol.1 [Model SLKA-25424]"
[US] Nintendo Wii jul.29, 2008 "SNK Arcade Classics Vol.1 [Model RVL-P-RNCE]"
[EU] Sony PSP Oct. 17, 2008 "SNK Arcade Classics Vol.1 [Model ULES-01105]"
[EU] Nintendo Wii Oct. 31, 2008 "SNK Arcade Classics Vol.1 [Model RVL-P-RJZP]"
[EU] Sony PS2 Nov. 21, 2008 "SNK Arcade Classics Vol.1 [Model SLES-55232]"
[JP] Sony PSP May. 21, 2009 "SNK Arcade Classics Vol.1 [Model ULJS-193]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1748&o=2

$end

$ngpc=neoturfm,
$vgmplay=neoturfm_ngpc,
$bio

SNK Neo-Geo Pocket Color cart. published 23 years ago:

Big Tournament Golf [Pocket Sport Series] (c) 1999 SNK Corp. [Shin Nihon Kikaku]

- TECHNICAL -

GAME ID: NEOP00350

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82571&o=2

$end

$info=bigtown,
$bio

Pinball published 44 years ago:

Big Town (c) 1978 Playmatic.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5927&o=2

$end

$info=bigtrak,
$bio

Other published 43 years ago:

Big Trak (c) 1979 Milton Bradley Co.

Fully programmable electronic toy.

- TECHNICAL -

Game ID: 4751

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94341&o=2

$end

$cpc_flop=bigtroub,bigtroub1,bigtroub_h1,bigtroub_h3,bigtroub_h2,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Big Trouble in Little China (c) 1987 Electric Dreams Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121427&o=2

$end

$spectrum_cass=btlca,btlcb,
$bio

Big Trouble In Little China (c) 198? Alternative Soft., Ltd.

- TECHNICAL -

GAME ID: AS760

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=220226&o=2

$end

$cpc_cass=bigtroub,
$bio

Amstrad CPC cass. published 36 years ago:

Big Trouble in Little China [Model UQK 618] (c) 1986 Electric Dreams Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82744&o=2

$end

$spectrum_cass=btlc,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Big Trouble in Little China (c) 1987 Electric Dreams Software

The villainous Mandarin Lo Pan is trying to appease a demon in order to secure a mortal body. To do this he must first marry a green eyed girl and then sacrifice her. Lo Pan's henchmen kidnap Gracie Law and Miao Yin, the girlfriends of Jack Burton and Wang Chi, who both have green eyes, and take the girls down into Lo Pan's underground empire beneath the streets of Chinatown in San Francisco. Jack Burton, Wang Chi and their friend Egg Shen have to fight their way through the streets of Chinatown and down into the sewers and rooms of the underground domain of the Mandarin.

- TECHNICAL -

Game ID: URK 618

- STAFF -

Game Design and Graphics by: Focus
Programming and Music by: Mevlut Dinc
Produced by: Jon Dean

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77983&o=2

$end

$spectrum_cass=btrbl,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Big Trouble! (c) 1986 Suzy Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293714&o=2

$end

$info=bigtwin,bigtwinb,
$bio

Arcade Video game published 27 years ago:

Big Twin (c) 1995 Playmark.

Big Twin is a simple arcade puzzle game in which different coloured spheres continually drop down into the playfield and must be removed as quickly as possible. This is achieved by aligning three or more of the same colour, either vertically, horizontally or diagonally. 

Once a sphere has completed its drop into the playfield - and providing it's not blocked in by another sphere - it can be highlighted and dragged to another position. 

As with several other Playmark games, Big Twin is of an adult nature and as the player removes the spheres, a picture of a naked woman is gradually revealed. The game ends if the stacked spheres reach the top of the playfield.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 12 Mhz), PIC16C57 (@ 3 Mhz)
Sound Chips : OKI6295 (@ 7.575 Khz)

Screen orientation : Horizontal
Video resolution : 320 x 240 pixels
Screen refresh : 58.00 Hz
Palette colors : 1024

Players : 2
Control : 8-way joystick
Buttons : 1

- STAFF -

Developed by Game Over.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=245&o=2

$end

$info=j6bigwhl,j6bigwhla,j6bigwhlb,j6bigwhlc,j6bigwhld,j6bigwhle,
$bio

Big Wheel (c) 199? JPM International.

- TECHNICAL -

Impact

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41068&o=2

$end

$info=hb_bigx,hb_bigxa,hb_bigxb,hb_bigxc,hb_bigxd,
$bio

Big X (c) 200? JPM International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42323&o=2

$end

$cpc_flop=bigofull01,bigofull,
$bio

Amstrad CPC 464 disk. published 23 years ago:

Big'o'full'o'dem'o (c) 1999 Arkos

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124779&o=2

$end

$zx81_cass=bigflapatt,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Bigflap Attack [Model 03-4007] (c) 1982 Timex Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114658&o=2

$end

$c64_cass=bigfoot,
$bio

Commodore C64 cass. published 32 years ago:

Bigfoot (c) 1990 Codemasters Soft. Co., Ltd., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186340&o=2

$end

$info=bbonk,
$bio

Arcade Video game published 46 years ago:

Bigfoot Bonkers (c) 1976 Meadows Games.

This game was 2-player only, you must have a live human opponent to play against, or else the other players mouse (the games promotional material said the character was a mouse), will go straight into a wall, making for a very quick and boring game. Each player moves their mouse around leaving a solid line behind them. All moves are made on an invisible grid, so you can only turn at 90 degree angles. Scattered around the gameboard are several 'fee' that you must avoid, as hitting a foot is just like smashing into a wall or a line. To win you must last longer than your opponent before hitting something (first person to hit something loses). One good strategy is to try and box your opponent in to a small section of the screen, and then just move carefully until they crash. Pushing backwards on the stick will cause you to crash into your own line, so avoid that at all cost.

- TECHNICAL -

Main CPU : S2650 (@ 672 Khz)
Sound Chips : DAC (@ 672 Khz)

Screen orientation : Horizontal
Video resolution : 256 x 230 pixels
Screen refresh : 60.00 Hz
Palette colors : 3

Players : 2
Control : 4-way joystick

The machine came in an upright format, used a black and white open frame monitor, and a single speaker. The control panel only had a pair of 4-Way joysticks on it. There were not any other buttons on the whole machine. Inserting a coin started the game at once. Both players got to play for a single coin. The game ended after one player chalked up two wins, but this was operator adjustable up to as high as five. One particularly annoying thing about this title is the demo sounds, the machine would emit a series of bleeps almost constantly. You could not turn this off at all.

- TRIVIA -

Released in October 1976.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=246&o=2

$end

$spectrum_cass=bigfoot,bigfoota,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Bigfoot (c) 1988 Codemasters Software Co., Ltd., The

- TECHNICAL -

GAME ID: 2126

- STAFF -

Programmed and designed by: Mike Talbot, Drew Northcott, Sarah Day, Richard Cheek

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77978&o=2

$end

$cpc_flop=bigfoot,bigfootb,bigfoota,
$bio

Amstrad CPC 464 disk. published 34 years ago:

BigFoot [Model 81] (c) 1988 EDOS [Electronic Distribution of Software]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118985&o=2

$end

$nes=bigfoot,bigfootu,
$bio

Nintendo NES cart. published 32 years ago:

Bigfoot (c) 1990 Acclaim Entertainment, Incorporated.

Get behind the wheel of Bigfoot - King of the Monster Trucks - and drive 14,000 pounds of explosive head-to-head crunching action!

First, compete on the most treacherous off-road terrain America has to offer: twisted roads, washed-out bridges, and mud bogs as deep as your truck. Next, upgrade your rig with monster tires, super-charged engines and more. Then, put your pedal to the metal in the toughest events of the monster truck circuit. 

Caution: Don't blow your engine... Otherwise you'll end up in the junkyard instead of the winner's circle!

- TECHNICAL -

GAME ID: NES-A8-USA

- TRIVIA -

Released in July 1990 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54949&o=2

$end

$ti99_cart=bigfoot,
$bio

Milton Bradley MBX cart. published 39 years ago:

Bigfoot (c) 1983 Milton Bradley Co.

- TECHNICAL -

GAME ID: PHM 3151

This game can be used with Milton Bradley's MBX System (an add-on for the TI-99/4A). The MBX allowed for the use of Voice Recognition, improved Speech Synthesis, a 360° Analog Joystick, and an Action-Input Keypad for video games designed for it.

- TRIVIA -

Retail price: $49.95

The development name for this game was Yeti.

- STAFF -

Programmer: WARREN AMERMAN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84517&o=2

$end

$spectrum_cass=bigglest,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Biggles (c) 1986 Mirrorsoft

- STAFF -

Designed by: Robert T. Smith, Rod Hyde

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77979&o=2

$end

$cpc_cass=biggles,
$bio

Amstrad CPC cass. published 36 years ago:

Biggles (c) 1986 Mirrorsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82746&o=2

$end

$cpc_flop=biggles,bigglesb,bigglesc,bigglesd,bigglese,bigglesf,bigglesa,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Biggles (c) 1986 Mirrorsoft, Ltd. [England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120932&o=2

$end

$spectrum_cass=biggless,
$bio

Biggles (c) 198? Silverbird Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225758&o=2

$end

$gba=larryboy,
$bio

Nintendo GBA cart. published 16 years ago:

BigIdea's VeggieTales - LarryBoy and the Bad Apple [Model AGB-BZTE-USA] (c) 2006 Crave Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69895&o=2

$end

$c64_cass=btbarney,
$bio

Commodore C64 cass. published 38 years ago:

Bigtop Barney (c) 1984 Interceptor Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187703&o=2

$end

$cpc_cass=btbarney,
$bio

Amstrad CPC cass. published 36 years ago:

Bigtop Barney (c) 1986 Players Premier

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82748&o=2

$end

$cpc_flop=btbarney,btbarneya,btbarneyb,
$bio

Bigtop Barney cracked (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265290&o=2

$end

$amigaocs_flop=biing,
$bio

Commodore Amiga 500 disk. published 27 years ago:

Biing! Sex, Intrigen und Skalpelle (c) 1995 Magic Bytes

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73550&o=2

$end

$amigaaga_flop=biing_a,
$bio

Commodore Amiga 1200 disk. published 27 years ago:

Biing! Sex, Intrigen und Skalpelle (c) 1995 Magic Bytes.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146417&o=2

$end

$info=bijokkoy,
$bio

Arcade Video game published 35 years ago:

Bijokko Yume Monogatari (c) 1987 Nichibutsu.

An adult mahjong game.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 5 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.25 Mhz), DAC (@ 1.25 Mhz)

Screen orientation : Horizontal
Video resolution : 512 x 352 pixels
Screen refresh : 60.00 Hz
Palette colors : 65536

Player : 2
Control : LCD control panel

- TRIVIA -

Released in September 1987.

The title of this game translates from Japanese as 'Cutie Dream Story'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=248&o=2

$end

$snes=bikedais,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Bike Daisuki! Hashiriya Tamashii [Model SHVC-ARSJ-JPN] (c) 1994 Masaya

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61085&o=2

$end

$apple2_flop_clcracked=bikehike,
$bio

Apple II 5.25 disk. published 37 years ago:

Bike Hike (c) 1985 Learning Technologies

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231453&o=2

$end

$info=bikerace,bikerace2,
$bio

Pinball published 30 years ago:

Bike Race (c) 1992 Sleic.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=10172&o=2

$end

$snes=bikermicu,
$bio

Nintendo Super NES cart. published 28 years ago:

Biker Mice from Mars (c) 1994 Konami, Inc.

The fish-faced Plutarkians have devastated Mars--the home planet of Throttle, Vinnie and Modo. These three rebel rodents escaped the mayhems and landed in Chicago, only to find that Limburger, the Plutarkian Leader, set Earth as his next target!

- TECHNICAL -

Game ID: SNS-ABME-USA

- TRIVIA -

Released in December 1994 in the USA.

- TIPS AND TRICKS -

Extra Difficulty Setting:
-------------------------
At the title screen, use Controller 2 and press Up, X, Left, Y, Down, B, Right, A, Up, X.

Passwords:
----------
Start game with max upgrades with Grease Pit.
Diamond, X, Diamond, Triangle, Circle, blank, Square, Diamond, Square, Square, Square, V, blank, Triangle, Square, Circle

Start game with max upgrades with Karbunkle.
Diamond, V, Circle, Triangle, Lightning Bolt, blank, Square, Square, Square, Square, Square, V, Triange, Lightning Bolt, X, Circle

Start game with max upgrades with Throttle.
Circle, Square, Circle, Lightning Bolt, X, blank, blank, Diamond, Square, blank, Square, Diamond, Triangle, Triangle, Square, Diamond

Start game with max upgrades with Vinnie.
Circle, Diamond, Diamond, Triangle, V, blank, Square, V, Square, blank, Square, Diamond, Triangle, Triangle, Square, Diamond

Extra boost of speed:
---------------------
While running in any type of race, you can rapidly press the B button to gain a boost of energy that is similar to a nitro.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62781&o=2

$end

$snes=bikermic,
$bio

Nintendo Super NES cart. published 28 years ago:

Biker Mice from Mars [Model SNSP-ABMP-EUR] (c) 1994 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62780&o=2

$end

$bbcmc_flop=bikes,
$bio

Acorn BBC Master compact disk. published 32 years ago:

Bikes (c) 1990 Department of Education and The Arts.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134802&o=2

$end

$pcecd=bikini,
$bio

Bikini Girls (c) 199? Excite Software.

An unlicensed adult slideshow.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58481&o=2

$end

$info=bikkuric,
$bio

Arcade Video game published 35 years ago:

Bikkuri Card (c) 1987 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=44161&o=2

$end

$gameboy=dokokinm,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Bikkuri Nekketsu Shin Kiroku! Dokodemo Kin Medal (c) 1993 Technos Japan Corp.

- TECHNICAL -

Game ID: DMG-NQJ

- TRIVIA -

Released on July 16, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65658&o=2

$end

$nes=harukinm,
$bio

Nintendo Famicom cart. published 30 years ago:

びっくり熱血新記録！はるかなる金メダル (c) 1992 Technos Japan Corporation.
(Bikkuri Nekketsu Shin Kiroku! Harukanaru Kin Medal)

The game has four different teams to choose from, as well as a 5th computer-controlled team. Each team have five members each with their own strengths and weaknesses, making some better suited to certain events than others. Before each event, players have the opportunity to go shopping in the mall to buy power-ups for their characters. These items are paid for through the various medals that each team achieve as they progress through the challenge, but since the winner of the challenge is the team that collects the most medals overall, players must be fairly judicious in how much they spend.

There are two types of events in the game: individual events (Hammer Throw and Roof Top Jumping) and head-to-head events (400 Meter Hurdles, Swimming and Fighting). In individual events, each team takes turn individually and ranking is determined by who gets the most points. The head-to-head events take place under a single elimination tournament format, in which one player against another in a series of heats. The player who successfully defeats both of his opponents will get to compete against a member of Team Thornley for first place.

The game can be played by up to four players. Since there's never more than two teams competing at the same time, the third and fourth player can play simply by alternating between the two controllers. Thus, a four player adapter is not required, unlike other Kunio-kun games.

- TECHNICAL -

Game ID: TJC-NK
Barcode: 4968947920132

- TRIVIA -

Released on June 26, 1992 in Japan.

Export releases:
"Crash 'n' the Boys - Street Challenge [Model NES-S8]" (October 1992)

- STAFF -

Brother of Art: Shounen, Minarin, Kamokuna, Tōru Tsuboya (Tsuborin)
Brother of Program: Mitsuru Takahashi (Takahashi 68K), Takayuki Sakagami (2CV Sakagami), Straight Satō, Cassie AV
Brother of Music: Kazuo Sawa (Sawa-san), Michiya Hirasawa (Hirasawa-san)
Sister of Public Relations: Kumiko Mukai (Kumiko Manjiu), Akiko Yamane (Kerorin Yamane)
Thank You Everyone: Kōji Kai (Kai), Kimie Hanya (Hannya-san), Atsushi Tanimoto (Tanimoto-san), Yōichirō‑san
Planning Cooperation: Hiroyuki Sekimoto (Mokki~Mokeke), Mitsuhiro Yoshida (Gorgeous Mitsuhiro)
Brother of Planning: Masao Shiroto (Shiro)

- PORTS -

* CONSOLES:
[JP] Virtual Console Wii (2001)
[JP] Virtual Console 3DS (2013)
[JP] Virtual Console WiiU (2014)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53873&o=2

$end

$info=bikkuri,
$bio

Arcade Video game published 34 years ago:

Bikkuri Pro Wrestling (c) 1988 Nichibutsu.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148389&o=2

$end

$gbcolor=bikkuri,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Bikkuriman 2000 - Charging Card GB [Model DMG-BC2J-JPN] (c) 2000 Imagineer Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67571&o=2

$end

$dc=bikkuri,
$bio

Sega Dreamcast GD published 22 years ago:

Bikkuriman 2000 - Viva! Festiva! [Model T-41801M] (c) 2000 SEGA Toys

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135206&o=2

$end

$ngpc=bikkuri,
$bio

SNK Neo-Geo Pocket Color cart. published 22 years ago:

Bikkuriman 2000 - Viva! Pocket Festiva! (c) 2000 Sega Toys.

- TECHNICAL -

Cartridge ID: NEOP00830

- TRIVIA -

Released on March 16, 2000 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82513&o=2

$end

$pcecd=bikkurid,
$bio

NEC PC-Engine CD published 34 years ago:

Bikkuriman Daijikai (c) 1988 Hudson Soft.

Bikkuriman Daijikai is a quiz game based on characters from the Bikkuriman World card game franchise - unlike the HuCard version of the game, Bikkuriman Daijikai is not related in any way to Wonderboy. Bikkuriman Daijikai was obviously targeted at a young audience but a basic knowledge of Japanese is nevertheless indispensable - it can however be a nice learning tool as the game uses Furigana (Kanjis on screen are translated in Katakana). Bikkuriman Daijikai offers a database of hundred of characters from the Bikkuriman World and clues about their relationship with one another and other aspects of their lives - some character cards can also only be unlocked by answering quiz questions.

- TECHNICAL -

Game ID: HCD8003

- TRIVIA -

Bikkuriman Daijikai was released on December 23, 1988 in Japan for 4980 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58115&o=2

$end

$nes=bikkuri,
$bio

Nintendo Famicom cart. published 32 years ago:

ビックリマンワールド　激闘聖戦士 (c) 1990 Hudson Soft [Hudson Group].
(Bikkuriman World - Gekitou Sei Senshi)

Based on the Bikkuriman anime series, the game follows a young hero named Yamato Ouji as he attempts to re-unite his world which has since been split in two after a great war between angels and demons. Gameplay is standard for the era, featuring random encounters, villages, boss battles, a world map and dungeons. Combat is also viewed from a first-person perspective and allows for multiple characters to be in the player's party.

- TECHNICAL -

Game ID: HFC-V3

- TRIVIA -

Bikkuriman World was released on July 27, 1990 in Japan.

The subtitle of thie game translates from Japanese as 'The Fierce Warrior'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53874&o=2

$end

$pce=bikkuri,bikkuri1,
$vgmplay=bikkuri_tg16,
$bio

NEC PC-Engine HuCARD published 35 years ago:

ビックリマンワールド (c) 1987 Hudson Soft.
(Bikkuriman World)

Bikkuriman World is an action/adventure game by Hudson Soft. The game is known in the west as Wonder Boy in Monster Land and is supposed to be the second episode of the Wonder Boy series. However, Hudson Soft slightly modified the original game and made it fit their Bikkuriman World franchise. The player takes control of a young warrior on a journey to rescue his beloved girlfriend. One of the key element of the original game was to offer a clever mix of platform/action and Role Playing elements. At its core, Bikkuriman World is a side scrolling action game featuring a vitality bar that automatically decreases unless our hero eats fruits and vegetables. Our hero starts his journey with his underwear and his first task is to find a short sword (interestingly called 'Gradius') and a tiny shield. Not the best weapon to bash with, but enough to take down the small snakes and mushrooms wandering around the first area. Defeated enemies often drop coins that can later be used in shops to purchase new equipment. A handy magic potion can be picked up and used to refill the precious health bar but only one can be carried at the same time. Our warrior can also use magic spells and throw tornadoes, lightings and fireballs at his enemies. The game counts numerous areas with small villages, dungeons, caves and mean bosses waiting at the end of each one of them.

- TECHNICAL -

Game ID: HC62002

- TRIVIA -

Bikkuriman World was released on October 30, 1987 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48200&o=2

$end

$galaxy=biljar,
$bio

Biljar (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235822&o=2

$end

$ibm5150=billted,
$bio

IBM PC 5.25in. disk. published 32 years ago:

Bill & Ted's Excellent Adventure (c) 1990 Capstone

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295136&o=2

$end

$lynx=billted,
$bio

Atari Lynx cart. published 31 years ago:

Bill & Ted's Excellent Adventure (c) 1991 Atari Corp.

- TECHNICAL -

Model PA206

- STAFF -

Programmer: Al Baker

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58800&o=2

$end

$gameboy=billted,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Bill & Ted's Excellent Game Boy Adventure [Model DMG-LB-USA] (c) 1991 LJN, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65659&o=2

$end

$nes=billted,
$bio

Nintendo NES cart. published 31 years ago:

Bill & Ted's Excellent Video Game Adventure (c) 1991 LJN

An NES game based on these two bodacious dudes of movie fame? Excellent!!! History has been all screwed up and only the San Dimas Duo can set things straight. Awesome responsibility, man! Ride the Power Phone Booth to six different worlds. Galactic, man! Search for Famous Historical Dudes through space and time. Most cosmic.

Talk with the likes of Julius Caesar (he invented Caesar Salad) and Napoleon (the short, dead dude). Send them back in time or you'll miss the Wyld Stallyns concert - starring you! Heavy.

It's a bodacious, mind-boggling, role-playing adventure. And your only chance to save the world and earn the respect you deserve. No way - yes way!

- TECHNICAL -

GAME ID: NES-42-USA

- TRIVIA -

Released in August 1991 in the USA.

- STAFF -

Project Manager: Mike Arkin
Programmer: Andrew Frank, Stuart Ross
Artist: Andrew Lam
Producer: Col Stone, Ernie Cormier

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54950&o=2

$end

$cdi=billbrandt,
$bio

Phillips CD-i disc published 29 years ago:

Bill Brandt - The Picture Post Years 1938-1951 [Model 819 0029] (c) 1993 Xdra, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298440&o=2

$end

$apple2_flop_orig=spcalbum,
$bio

Apple II 5.25 disk. published 42 years ago:

Bill Budge's Space Album (c) 1980 California Pacific Computer

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272224&o=2

$end

$apple2_flop_orig=bbtrilgy,
$bio

Apple II 5.25 disk. published 43 years ago:

Bill Budge's Trilogy of Games (c) 1979 California Pacific Computer

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272225&o=2

$end

$amigaocs_flop=nascarch,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Bill Elliott's NASCAR Challenge (c) 1991 GameTek, Incorporated. [Miami Beach, FL, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73551&o=2

$end

$nes=nascarch,
$bio

Nintendo NES cart. published 31 years ago:

Bill Elliott's NASCAR Challenge (c) 1991 Konami.

Experience life in the fast lane!

Strap yourself into the first stock car race simulation that actually puts you behind the wheel and in complete control. Co-designed by NASCAR star Bill Elliott himself, this test of man and machine duplicates authentic racing from the working instrument gauges to racing strategies like drafting and the sling shot. It's so realistic you'll swear you can smell the infield barbecues!

Slide into the roll cage of one of three ground-pounding 650 horsepower beasts. Then go head-to-head with "Awesome Bill from Dawsonville" and 14 of the nation's most relentless racers in three different skill levels. You'll face them in the Championship Season on the speed scorching banked ovals of Daytona and Talledega and the rubber-ripping corners of Sears Point and Watkins Glen. But test your skill and strategies in practice first. Or else you'll be stripped of your NASCAR license for good (what a disgrace).

But your adversaries are only half the battle. Depending on the type of track, you must decide between manual and automatice transmission, which engine, spoiler angle, gear ratio and tire stagger to use. Choose carefully, or you'll find yourself pacing the pits while your competitors are lapping you up.

You better feel the need for speed to enter the no guts, no glory world of NASCAR racing. Bill Elliott wouldn't steer you wrong, so be careful not to do it yourself!

- TECHNICAL -

GAME ID: NES-EV-USA

- TRIVIA -

Released in April 1991 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54951&o=2

$end

$gameboy=nascarft,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Bill Elliott's NASCAR Fast Tracks (c) 1991 Konami Company, Limited.

- TECHNICAL -

Cartridge ID: DMG-EL-UKV

- TRIVIA -

Reviews:
March 1992 - Joypad N.6 [FR]: 50/100

- STAFF -

Design: Bill Elliott, Don Mattrick, Stan Chow, Dave Davis, Amory Wong, Allan Johanson, Erik Kiss
Art: Theresa Henry, Tony Lee
Music: Michael Sokyrka

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65661&o=2

$end

$snes=billlaim,
$bio

Nintendo Super NES cart. published 31 years ago:

Bill Laimbeer's Combat Basketball (c) 1991 Hudson Soft. USA, Inc.

- TECHNICAL -

Cartridge ID: SNS-CB-USA

- TRIVIA -

Released in November 1991 in the USA.

Reviews:
March 1992 - Consoles + N.8 (Page 78-79) [FR]: 83/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62782&o=2

$end

$megadriv=billwl95,
$bio

Sega Genesis cart. published 28 years ago:

Bill Walsh College Football 95 (c) 1994 EA Sports [Electronic Arts label]

- TECHNICAL -

GAME ID: 7348

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57125&o=2

$end

$megadriv=billwlsh,
$bio

Sega Mega Drive cart. published 29 years ago:

Bill Walsh College Football (c) 1993 EA Sports [Electronic Arts label]

European release.

- TECHNICAL -

GAME ID: E247SMX

- TRIVIA -

Reviews:
[FR] September 1993- Consoles + N.23: 72%

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71048&o=2

$end

$snes=billwlsh,
$bio

Nintendo Super NES cart. published 28 years ago:

Bill Walsh College Football (c) 1994 EA Sports [Electronic Arts label]

- TECHNICAL -

Game ID: SNS-7F-USA

- TRIVIA -

Released on June 01, 1994 in USA.

- STAFF -

Design by: Scott Orr, Happy Keller, Jim Simmons
Strategy by: Bill Walsh
Programming by: John Schappert
Original Programming by: Jim Simmons
Graphics by: Matthew Crysdale, Bill Stanton
Sound & Music by: Brian Schmidt
Sound and Music Engine by: Jason G. Andersen, John Schappert
Design Contributions by: Michael Rubinelli, Michael Brook, Bill Romer
Executive Producer: Scott Orr
Game Director: Happy Keller
Assistant Producer: Kevin Hogan
Technical Director: Rob Harris
Testing by: John D. Boerio, Michael Caldwell, Greg Kawamura
Scouting Reports by: Tom Holmoe, Bob Singler, David Tipton, Mike Wilson
Player Ratings by: Dan Brook
Product Management: Bill Romer
Public Relations: Mary Snow
Package Design: E. J. Sarraille Design
Cover Photo Courtesy of: Rod Searcy
Documentation: Jamie Poolos
Documentation Layout: Steve Naegele
Quality Assurance: H. Erik Whiteford, Michael Yasko
Special Thanks to: Gregory A. Thomas, Tony Caton, Scott L. Patterson, Stephen Theodore Chiang, Tim Meekins, Jane Walsh, Cynthia Hamilton, Kyra Pehrson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62783&o=2

$end

$megacd=billwlsh,
$bio

Sega Mega-CD published 29 years ago:

Bill Walsh College Football (c) 1993 EA Sports [Electronic Arts label]

- TECHNICAL -

Game ID: T-50025-05
Front Cover ID: E247SCXI(1)
Back Cover ID: E247SCXI(2)
Manual ID: E247SCXM
CD ID: E247SCXD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60592&o=2

$end

$segacd=billwlsh,
$bio

Sega CD published 29 years ago:

Bill Walsh College Football [Model T-50025] (c) 1993 EA Sports [Electronic Arts label]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60698&o=2

$end

$amigaocs_flop=tomato,tomatod,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Bill's Tomato Game (c) 1992 Psygnosis, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73552&o=2

$end

$megadriv=btomato,
$vgmplay=btomato_md,
$bio

Bill's Tomato Game (c) 199? Psygnosis, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69591&o=2

$end

$spectrum_cass=billaram,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Billar Americano (c) 1987 Microbyte, S.A.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226269&o=2

$end

$mo5_cass=billard,
$bio

Thomson MO5/TO7 type-in. published 37 years ago:

Billard Americain (c) 1985 Hebdogiciel [France]

- TRIVIA -

Published in Hebdogiciel no. 84.

- STAFF -

By: Jean-Pierre QUELO

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108674&o=2

$end

$videopac=billamer,
$bio

Phillips Videopac cart. published 44 years ago:

Billard Américain (c) 1978 Radiola La Radiotechnique.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95565&o=2

$end

$info=billlist,
$bio

Arcade Video game published 27 years ago:

Billard List (c) 1995 DGRM.

Similar to Poke Champ except, the pornography is much more graphic.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48297&o=2

$end

$a2600=billard,
$bio

Atari 2600 cart. published 39 years ago:

Billard (c) 1983 Quelle.

German clone of "Trick Shot [Model IA3000]".

- TECHNICAL -

GAME ID: 732.273 8

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50261&o=2

$end

$info=bilyard,
$bio

Arcade Video game published 34 years ago:

Billiard (c) 1988 Terminal.

A comical billiard Russian game.

- TECHNICAL -

TIA-MC-1

Main CPU : Intel 8080 (@ 1.777777 Mhz)
Sound Chips : Custom (@ 1.777777 Mhz)

Screen orientation : Horizontal
Video resolution : 256 x 256 pixels
Screen refresh : 50.00 Hz
Palette colors : 256

Players : 1
Control : 4-way joystick
Buttons : 2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32404&o=2

$end

$videopac=billiardpl,
$bio

Billiard (c) 198? Philips Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273731&o=2

$end

$bk0010=billiard,
$bio

Elektronika BK0010 cass. published 32 years ago:

Billiard (c) 1990 Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144245&o=2

$end

$videopac=billardpl,
$bio

Brandt Jopac cart. published 39 years ago:

Billiard + (c) 1983 TO TEK Editions.

- TECHNICAL -

Game ID: JFA D03

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95724&o=2

$end

$pc98=billiard,
$bio

NEC PC-9801 Series 5.25in. disk. published 34 years ago:

Billiard KyapiKyapi Run (c) 1988 Technopolis.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89007&o=2

$end

$pc98=hust2055,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

ビリヤードレッスン ハスラー2055 (c) 1992 Pack-In-Video Co., Ltd.
(Billiard Lesson Hustler 2055)

- TECHNICAL -

GAME ID: PS-40
BARCODE: 4988110800405

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89697&o=2

$end

$amigaocs_flop=billsim,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Billiards Simulator (c) 1989 Ere Informatique [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73553&o=2

$end

$psx=billrds,
$bio

Sony PlayStation CD published 21 years ago:

Billiards (c) 2001 A1 Games

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-01289
BARCODE: 093992071202

- TRIVIA -

Released on May 14, 2001 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111020&o=2

$end

$cpc_cass=billy2,
$bio

Amstrad CPC cass. published 35 years ago:

Billy 2 [Model 22344] (c) 1987 Proein Soft Line [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82812&o=2

$end

$cpc_flop=billy2,billy2b,billy2c,billy2d,billy2a,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Billy 2 [Model LA 52 D] (c) 1987 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118951&o=2

$end

$spectrum_cass=billyblu,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Billy Bluebottle (c) 1984 Powersoft.

- STAFF -

Author: Ian Smart
Program and Graphics: Mark Billingham
Loading Screen: Tom Chance
Music: S. Clitherow

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77984&o=2

$end

$gbcolor=billybob,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Billy Bob's Huntin' 'n' Fishin' [Model CGB-AHZE-USA] (c) 1999 Midway Home Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67572&o=2

$end

$spectrum_cass=billybon,billybon_a,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Billy Bong (c) 1984 MC Lothlorien

- TECHNICAL -

[Model MCL 130]

- STAFF -

Written by: J. Stephen Culley

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77985&o=2

$end

$spectrum_cass=billybox,billyboxf,
$bio

Sinclair ZX Spectrum cass. published 6 years ago:

Billy Box (c) 2016 Bideaux, Baptiste

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236635&o=2

$end

$cpc_cass=billys,
$bio

Amstrad CPC cass. published 35 years ago:

Billy El Barriobajero (c) 1987 Proein Soft Line.

- TECHNICAL -

GAME ID: 22205

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82814&o=2

$end

$cpc_cass=billy,
$bio

Amstrad CPC cass. published 36 years ago:

Billy La Banlieue (c) 1986 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82813&o=2

$end

$cpc_flop=billyla2,
$bio

Amstrad CPC type-in published 33 years ago:

Billy La Banlieue No 2 (c) 1989 Amstar & CPC

- TRIVIA -

Listed as a type-in program in the French magazine Amstar & CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119842&o=2

$end

$cpc_flop=billy,billyb,billya,billy_h1,billy_t1,billy_t1a,billys,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Billy La Banlieue [Model 138] (c) 1986 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118952&o=2

$end

$cpc_cass=billykid,billykidlg,
$bio

Amstrad CPC cass. published 33 years ago:

Billy The Kid (c) 1989 Mastertronic, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82815&o=2

$end

$spectrum_cass=billykd,billykdl,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Billy the Kid (c) 1989 Codemasters Soft. Co., Ltd., The.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226664&o=2

$end

$cpc_flop=billykid,billykida,billythe03,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Billy the Kid (c) 1990 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121538&o=2

$end

$cpc_flop=billythe,
$bio

Amstrad CPC type-in published 30 years ago:

Billy The Kid (c) 1992 CPC Infos

- TRIVIA -

Listed as a type-in program in the French magazine: CPC Infos.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119417&o=2

$end

$spectrum_cass=bimbo,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Bimbo (c) 1983 Joe the Lion.

- STAFF -

Written by: Jonathan Easter

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77987&o=2

$end

$megadriv=bimini,
$vgmplay=bimini_md,
$bio

Sega Genesis cart. published 32 years ago:

Bimini Run (c) 1990 NuVision

Kenji Ohara! The diabolical Dr. Orca has truck again. He's kidnaped your sister Kim and sped off to his island hideway. You've got to find her! If you don't, she's doomed - and if Orca's B.A.M. Technology succeeds, so is the entire human race!

Speed after her in your powerful off-shore power boat and race head-to-head with evil Dr. Orca's armada of powerful off-shore racers. Dodge waves of hard-to-hit helicopters and battle land-based warheads. Slugging it out with Orca's army is no picnic, but the real test of nerve is the Bimini Zone, the ghoulish warp in time where nothing is quite as it seems.

It's an endless challenge. Like the Bimini Zone, this game is never the same twice. You'll need all your courage and cunning to succeed - or the whole world is doomed to extinction!

- TECHNICAL -

GAME ID: T-55016

- TRIVIA -

Released on October 10, 1990 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57126&o=2

$end

$info=bbbingo,
$bio

Arcade Video game published 26 years ago:

Bin Bin Bingo (c) 1996 NAMCO, Ltd.

- TRIVIA -

Released in July 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74283&o=2

$end

$cpc_flop=binbasf1,
$bio

Amstrad CPC type-in published 29 years ago:

Bin--Bas (c) 1993 CPC Infos

- TRIVIA -

Listed as a type-in program in the French magazine: CPC Infos.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119481&o=2

$end

$nes=binaryh,
$bio

Nintendo Famicom cart. published 35 years ago:

Binary Land (c) 1987 FMG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69222&o=2

$end

$nes=binary,
$vgmplay=binary_nes,
$bio

Nintendo Famicom cart. published 37 years ago:

バイナリィランド (c) 1985 Hudson Soft.
(Binary Land)

- TECHNICAL -

GAME ID: HFC-BI

- TRIVIA -

Binary Land was released on December 19, 1985 in Japan.

- TIPS AND TRICKS -

Hold A + B on both controllers at the same time, then press Reset. The title screen now has KIKU. MEGU. LOVE STORY in place of the options and copyright info. KIKU is a pseudonym for Kikuta Masaaki, one of Hudson's programmers.

- STAFF -

Programmer: Kikuta Masaaki

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53875&o=2

$end

$gbcolor=binmnst2,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Binary Monster 2 -Adventure of Hell (c) 2000 Gowin.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=36243&o=2

$end

$gbcolor=binmnst3,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Binary Monster III (c) 2001 Gowin [Taiwan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67574&o=2

$end

$vz_snap=bc,
$bio

VTECH Laser 200 cass. published 35 years ago:

Binary Tape Copier (c) 1987 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235038&o=2

$end

$x68k_flop=peachang,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

BinBin Mahjong - Peach Angel (c) 1990 Brother Kougyou.

- TECHNICAL -

FD x1

- TRIVIA -

Available on May 01, 1990 on the Takeru softwares vending machines in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87111&o=2

$end

$x68k_flop=peachangd,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

BinBin Mahjong - Peach Angel Data Shuu (c) 1990 Brother Kougyou.

- TECHNICAL -

FD x1

- TRIVIA -

Available on November 13, 1990 on the Takeru softwares vending machines in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87112&o=2

$end

$pc98=bind,
$bio

NEC PC-9801 Series 5.25in. disk. published 26 years ago:

Bind - Kinbaku Jinmon Densetsu (c) 1996 Outou Shobou

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266362&o=2

$end

$snes=bingbing,
$bio

Nintendo Super Famicom cart. published 29 years ago:

Bing Bing! Bingo [Model SHVC-3K] (c) 1993 KSS.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61086&o=2

$end

$info=comg125,
$bio

Arcade Video game published 40 years ago:

Bingo (c) 1982 Cal Omega.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=22972&o=2

$end

$info=bingo,
$bio

Arcade Video game published 39 years ago:

Bingo (c) 1983 GAT [Game-A-Tron].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=34245&o=2

$end

$spectrum_cass=bingotyn,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Bingo (c) 1984 Tynesoft.

- STAFF -

Written by: Pete Ramsey

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77988&o=2

$end

$spectrum_cass=bingodix,
$bio

Bingo (c) 198? Dixons

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226155&o=2

$end

$info=bingowng,bingownga,
$bio

Arcade Video game published 29 years ago:

Bingo (c) 1993 Wing.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42938&o=2

$end

$cpc_flop=bingos19,
$bio

Bingo (c) 19?? Unknown [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124780&o=2

$end

$info=bingo75,
$bio

Bingo 75 (c) 199? Wing Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268205&o=2

$end

$nes=bingo75,
$bio

Nintendo NES cart. published 32 years ago:

Bingo 75 (c) 1990 Sachen [Taiwan].

- TECHNICAL -

Game ID: SA-007

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76469&o=2

$end

$info=ep_bingb,ep_bingba,
$bio

Fruit Machine published 24 years ago:

Bingo Belle (c) 1998 Maygay.

- TRIVIA -

Bingo Belle was released in June 1998.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40804&o=2

$end

$info=m4bingbl,m4bingbl__a,m4bingbl__b,m4bingbl__c,m4bingbl__d,m4bingbl__e,m4bingbl__f,m4bingbl__g,
$bio

Bingo Belle (c) 199? BWB.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41244&o=2

$end

$info=sc4bingb,sc4bingba,
$bio

Bingo Belle (c) 200? Mazooma Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42441&o=2

$end

$info=m4bingbs,m4bingbs__a,m4bingbs__b,m4bingbs__c,m4bingbs__d,m4bingbs__e,m4bingbs__f,
$bio

Bingo Belle Showcase (c) 199? BWB.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41245&o=2

$end

$info=ep_bbonz,ep_bbonza,
$bio

Bingo Bonanza (c) 199? Maygay.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40802&o=2

$end

$info=m4bonzbn,
$bio

Bingo Bonanza (c) 199? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41257&o=2

$end

$apple2_flop_clcracked=bbugpfp,
$bio

Apple II 5.25 disk. published 37 years ago:

Bingo Bugglebee Presents Famous People (c) 1985 Quest Learning Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230641&o=2

$end

$apple2_flop_clcracked=bbfindrhyme,
$bio

Apple II 5.25 disk. published 37 years ago:

Bingo Bugglebee Presents Find the Rhyme (c) 1985 Quest Learning Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230642&o=2

$end

$apple2_flop_clcracked=bingoha,
$bio

Apple II 5.25 disk. published 37 years ago:

Bingo Bugglebee presents Home Alone (c) 1985 Quest Learning Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107162&o=2

$end

$apple2_flop_clcracked=bingoos,
$bio

Apple II 5.25 disk. published 37 years ago:

Bingo Bugglebee presents Outdoor Safety (c) 1985 Quest Learning Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107163&o=2

$end

$info=bingoc,
$vgmplay=bingoc,
$bio

Medal video game published 33 years ago:

Bingo Circus (c) 1989 Sega Enterprises, Limited.

- TRIVIA -

Released in October 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=30050&o=2

$end

$info=m4bingcl,m4bingcl__a,m4bingcl__b,
$bio

Bingo Club (c) 199? BWB.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41246&o=2

$end

$info=bingogal,bingogals,
$bio

Medal video game published 15 years ago:

Bingo Galaxy (c) 2007 Sega Enterprises, Limited.

- TRIVIA -

Released in November 2007.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=39017&o=2

$end

$info=bingoman,bingomana,
$bio

Arcade Video game published 29 years ago:

Bingo Mania (c) 1993 HP Automaten.

- TRIVIA -

Bingo Mania was released in November 1993.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49478&o=2

$end

$coco_cart=bingomth,
$bio

TRS-80 CoCo cart. published 42 years ago:

Bingo Math (c) 1980 Tandy Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53409&o=2

$end

$info=bingpty,
$bio

Medal video game published 28 years ago:

Bingo Party Multicards (c) 1994 Sega Enterprises, Limited.

- TRIVIA -

Released in May 1994 in Japan.

- SERIES -

1. Bingo Party (1993)
2. Bingo Party Multicards (1994)
3. Bingo Party Phoenix (1998)
4. Bingo Party Special (2000)
5. Bingo Party Splash (2002)
6. Bingo Party Pirates (2007)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29818&o=2

$end

$info=qbeebing,
$bio

Video Slot Machine published 19 years ago:

Bingo Queen Bee (c) 2003 Subsino.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112867&o=2

$end

$info=bingor1,bingor2,bingor3,bingor4,bingor5,
$bio

Arcade Video game published 20 years ago:

Bingo Roll - Bellstar (c) 2002 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32366&o=2

$end

$info=bngotime,
$bio

Redemption video game published 36 years ago:

Bingo Time (c) 1986 CLS.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225331&o=2

$end

$info=bingowav,
$bio

Medal video game published 28 years ago:

Bingo Wave (c) 1994 Taito Corp.

Large scale bingo medal machine for up to 8 players.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32167&o=2

$end

$a2600=bingo,
$bio

Atari 2600 cart. published 39 years ago:

Bingo (c) 1983 CCE

A clone of Panda's "Dice Puzzle [Model 106]".

- TECHNICAL -

Model C-868

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50262&o=2

$end

$studio2=bingoa,
$bio

Hanimex MPT-02 cart. published 44 years ago:

Bingo (c) 1978 Hanimex.

French release of "TV Casino Series: TV Bingo [Model 18V601]".

- TECHNICAL -

GAME ID: MG-201

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82062&o=2

$end

$nes=bingo,
$bio

Bingo [Model MGC-005] (c) 19?? Micro Genius [Taiwan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76489&o=2

$end

$spectrum_cass=biniax2,
$bio

Sinclair ZX Spectrum cass. published 13 years ago:

Biniax 2 (c) 2009 Mojon Twins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226466&o=2

$end

$cpc_cass=binky,
$bio

Amstrad CPC cass. published 37 years ago:

Binky (c) 1985 Software Projects

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82816&o=2

$end

$apple2_flop_clcracked=binomult,
$bio

Apple II 5.25 disk. published 38 years ago:

Binomial Multiplication (c) 1984 Mindscape, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107164&o=2

$end

$apple2_flop_clcracked=mwbinmul,
$bio

Apple II 5.25 disk. published 38 years ago:

Binomial Multiplication (c) 1984 Microcomputer Workshops Courseware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231435&o=2

$end

$pc98=bio100,bio100a,
$bio

Bio 100% Free Games Collection (c) 199? ASCII Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89008&o=2

$end

$amigaocs_flop=biochall,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Bio Challenge (c) 1989 Delphine Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73554&o=2

$end

$n64=biofreak,biofreaku,
$bio

Nintendo 64 cart. published 24 years ago:

Bio F.R.E.A.K.S. (c) 1998 Midway Home Entertainment.

Exceedingly smooth animation, airborne fighting and interactive arenas peg Bio F.R.E.A.K.S. as a pummeling Pak that's a notch above its earthbound competition. 

Each of the eight Bio F.R.E.A.K.S. (short for Biological Flying, Robotic Enhanced Armored Killing Synthoid) is armed to the high-tech teeth with bio-mechanical enhancements, including machine guns, grenade launchers and energy weapons. Each fighter has 20 or more special moves. In addition to the standard kicks, punches and projectile attacks, there will also be mid-bout fatalities, instant death moves and mutilations, which allow you to disarm your opponent -- literally. You have the option of allowing limbs to regrow during a bout. 

Developer Saffire has pumped up this Mature-rated game with clever touches. Particularly messy moves may splatter the screen with Bio F.R.E.A.K. internal lubricating fluid, otherwise known as blood. Bio F.R.E.A.K.S. also features excellent training features, including an option-rich Practice mode. During a regular bout, you can elect to have the game automatically pause and give you a hint. 

Most of the spacious arenas have unique hazards, such as red-hot lava pits and radioactive sludge, that can sap your fighter's energy as surely as a blow to the silicon solar plexus. The characters can fly, hover and land on one of the ledges built into most of the nine spacious arenas. 

The ability to fly and fight from different levels opens all-new possibilities for strategy and mayhem, including attacks that can only be launched while aloft. It's this fast and furious airborne action that lifts Bio F.R.E.A.K.S. head and shoulders above your standard tournament fighter.

- TECHNICAL -

Cartridge ID: NUS-NBFE-USA

- TRIVIA -

Released in May 1998 in USA.

- STAFF -

Midway Design Team
Project Leader, Game Designer, Lead Artist: David L. Simon
Lead Programmer: Dave A. Wagner
Software Effects Wizard: Terry Bertram
Senior Artist: Emmanuel Valdez
Animator: Emmanuel Valdez, Michael Cuevas, Franz Borowitz
Artist: Alesia Howard, Michael Cuevas, Franz Borowitz
Texture Goddess: Alesia Howard
Music & Sound Effects: Aubrey Hodges
Software Development Manager: Brian Johnson

Midway Home Entertainment
Producer: Michael Gottlieb
Associate Producer: Curtis R. Cherrington
Assistant Producer: Andy Kaffka
Technical Director: Scott Maxwell, David Schwartz
Testing Manager: Robert Sablan
Lead Tester: Ed Duran
Testers: Brian Atangan, Nico Bihary, Gilbert Duenas, Chad Haley, Ian McCauley, Toan Ngo, Kevin Wang
Print Design & Production: Debra Austin, Jon Mongelluzzo, Shawn Murphy, Erin Shems, Dave Young
Special Thanks: Deborah K. Fulton

Saffire Corporation
Lead Programmer: Steven H. Taylor
Programmers: Tyler Colbert, Randy Platt, Del Campbell
Additional Programming: J. Kenworthy Nelson
Technical Advisor: Matt Fairweather
Lead Artist: Walter Dark
Artists: Ryan Wood, Mike May
Project Manager: Sandy Rushton
Assistant Project Manager: Steven H. Taylor
Test Manager: Cindi Adamson
Testers: Alex Rushton, Brian Rushton, Jeremy Throckmorton
Additional Support: Lane Kiriyama, Hal Rushton, Lynn Loughmiller, Les Pardew, Matt Day, Zarko Bizaca
Special Thanks: Gary W. Lindquist, Jennifer Taylor, Tiffany Colbert, Stacy Platt, Melanie Wood, Brenda Dark, Heather Campbell, Ken Knoble, Amy Mertlich, Jason Richards, Adam Toman, Todd Harris

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57606&o=2

$end

$psx=biofreak,
$bio

Sony PlayStation CD published 24 years ago:

Bio F.R.E.A.K.S. (c) 1998 Midway Home Ent.

- TECHNICAL -

GAME ID: SLUS-00502
BARCODE: 031719269792

- TRIVIA -

Released on April 30, 1998 in the USA.

The game was rated M (Mature, it have content that may be suitable for ages 17 and older) by ESRB (Entertainment Software Rating Board).

- STAFF -

Project Leader: Dave Simon
Lead Programmer: Dave A. Wagner
Software Effects Wizard: Terry Bertram
Senior Artist & Senior Animator: Emmanuel Valdez
Artist/Texture Goddess: Alesia Howard
Artist: Franz Borowitz, Michael Cuevas
Animator: Franz Borowitz, Michael Cuevas
Music & Sound Effects: Aubrey Hodges
Software Development Manager: Brian Johnson
Producer: Michael Gollieb
Associate Producer: Curtis R. Cherrington
Assistant Producer: Andy Kaffka
Technical Director: Scott Maxwell, David Schwartz
Print Design & Production: Debra Austin, Ken Meyer Jr., Jon Mongelluzzo, Shawn Murphy, Erin Shems, Dave Young
Testing Manager: Robert Sablan
Lead Tester: John Ubalde
Testers: Nico Bihary, Armando Cortez, Sheila Manansala, Jason Lazaro, Ian McCauley, Jason O'Brien, Kevin Wang
Special Thanks To: Deborah K. Fulton
Lead Programmer (Saffire): Steven H. Taylor
Programmers (Saffire): Del Campbell, Tyler Colbert, Randy Platt
Additional Programming (Saffire): John Kenworthy Nielson
Technical Advisor (Saffire): Matt Fairweather
Lead Artist (Saffire): Walter Park
Artists (Saffire): Mike May, Ryan Wood
Project Manager (Saffire): Sandy Rushton
Assistant Project Manager (Saffire): Steven H. Taylor
Test Manager (Saffire): Cindi Adamson
Testers (Saffire): Alex Rushton, Brian Rushton, Jeremy Throckmorton
Additional Support (Saffire): Zarko Bizaca, Matt Day, Lane Kiriyama, Lynn Loughmiller, Les Pardew, Hal Rushton
Special Thanks To (Saffire): Heather Campbell, Tiffany Colbert, Brenda Dark, Todd Harris, Ken Knoble, Gary W. Lindquist, Amy Mertlich, Stacy Platt, Jason Richards, Jennifer Taylor, Adam Toman, Melanie Wood
Game Designer & Lead Artist: Dave Simon
Software, Effects Wizard: Terry Bertram

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111242&o=2

$end

$nes=bioforce,bioforcej,
$bio

Nintendo Famicom cart. published 31 years ago:

Bio Force Ape (c) 1991 Seta Company, Limited.

Unreleased prototype.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53876&o=2

$end

$nes=biohaz,biohaza,
$bio

Nintendo Famicom cart. published 19 years ago:

Bio Hazard (c) 2003 Waixing.

Chinese unlicensed game based on PSX's Bio Hazard.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76490&o=2

$end

$megadriv=biohazrb,biohazrbp,
$bio

Sega Mega Drive cart. published 30 years ago:

Bio Hazard Battle (c) 1992 Sega Enterprises, Limited.

European release. Game developed in Japan. See the original Japanese version, "Crying - Aseimei Sensou [Model G-4087]", for more information about the game itself.

- TECHNICAL -

Game ID: 1060-50
Cartridge ID: 670-2682-50
package ID: 670-2683-50

- PORTS -

* CONSOLES: 
Nintendo Wii [Virtual Console] [EU] [AU] (mar.2, 2007) [Model MAOP] 

* COMPUTERS: 
PC [Steam] [EU] (oct.26, 2010) both stand-alone and as part of "SEGA Mega Drive Classics Pack 3" 
[EU] PC [MS Windows, CD-ROM] (nov.26, 2010) "Sega Mega Drive Classics Collection Vol. 3" 
PC [MS Windows, DVD-ROM] [EU] (mar.18, 2011) "Sega Mega Drive Classic Collection - Gold Edition" 
PC [Steam] [EU] (mar.25, 2011) "SEGA Mega Drive Classics Collection"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93500&o=2

$end

$megadriv=biohazrbp1,
$bio

Sega Genesis cart. published 30 years ago:

Bio Hazard Battle (c) 1992 Sega Enterprises, Limited.

North American release. Game developed in Japan. See the original Japanese version, "Crying - Aseimei Sensou [Model G-4087]", for more information about the game itself.

- TECHNICAL -

Game ID: 1060
Cartridge ID: 670-2682
Package ID: 670-2683

- TRIVIA -

Bio Hazard Battle for Genesis was released on December 20, 1992 in North America.

- PORTS -

* CONSOLES: 
Nintendo Wii [Virtual Console] [US] (feb.26, 2007) [Model MAOE] 

* COMPUTERS: 
PC [Steam] [US] (oct.26, 2010) "Bio-Hazard Battle [Model 34316]" : both stand-alone and as part of "SEGA Genesis Classics Pack 3" 
PC [MS Windows, DVD-ROM] [US] (mar.15, 2011) "Sega Genesis Classic Collection - Gold Edition" 
PC [Steam] [US] (mar.25, 2011) "SEGA Genesis Classics Collection"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57127&o=2

$end

$saturn=biohaz,biohazb,biohaza,
$bio

Sega Saturn CD published 25 years ago:

Bio Hazard (c) 1997 Capcom Company, Limited.

- TECHNICAL -

GAME ID: T-1219G

- TRIVIA -

Bio Hazard was released on July 25, 1997 in Japan.

Known outside Japan as Resident Evil. Export releases:
[US] "Resident Evil [Model T-1221H]"
[EU] "Resident Evil [Model MK81092-50]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58944&o=2

$end

$ibm5170=bmenace,
$bio

IBM PC/AT DOS 3.5in. disk. published 29 years ago:

Bio Menace (c) 1993 Apogee Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144358&o=2

$end

$snes=biometalj,
$bio

Nintendo Super Famicom cart. published 29 years ago:

Bio Metal (c) 1993 Athena Co. Ltd.

- TECHNICAL -

Game ID: SHVC-BV

- TIPS AND TRICKS -

Level Select: At the Title screen, hold A and press Up/Right, Down/Left. Then press Select + L or Select + R to choose a new starting level.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61087&o=2

$end

$snes=biometalu,
$bio

Nintendo Super NES cart. published 29 years ago:

Bio Metal [Model SNS-BV-USA] (c) 1993 Activision, Incorporated.

- TRIVIA -

Reviews:
[FR] September 1994, Consoles + N.35: 55%

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62785&o=2

$end

$snes=biometal,
$bio

Nintendo Super NES cart. published 29 years ago:

Bio Metal [Model SNSP-BV-EUR] (c) 1993 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62784&o=2

$end

$famicom_flop=biomirac,
$vgmplay=biomirac_fds,
$bio

Nintendo Famicom disk. published 34 years ago:

バイオミラクル ぼくってウパ (c) 1988 Konami Industry Company, Limited.
(Bio Miracle Bokutte Upa)

Bio Miracle Bokutte Upa is a cute platform game by Konami. Once upon a time their was the Ruakuuyo kingdom where a new prince was born. Prince Uparaato (Upa for short) is a bright and playful baby who is already crawling at one month, but things were about to take a turn for the worst... one day he accidentally breaks a magical urn and frees the demon beast Zai. The goat-looking demon quickly starts to take over the kingdom and drains the life force out of its inhabitants and kidnaps every single baby. But he hasn't noticed Upa and the poor fellow seems to be the only one who survived the ordeal. When everything seems lost, a kind fairy appears and gives baby Upa a magic rattle to help him on his fantastic journey to save the kingdom. The players controls the crawling Upa through seven areas made out of several sub-stages each. The magic rattle is Upa's only weapon and protection against hordes of enemies who try to stop him. Opponents inflate and float away when hit, they can then be used as temporary platforms or projectiles, as long as Upa stays away from their deadly rebounds. This features is at the core of the gameplay and some areas entirely rely on Upa turning his enemies into floating balloons and it is also the only way to defeat the game's bosses. Special items are scattered throughout the game and usually hidden inside red boxes with Upa's face on them. Some power-ups, such as the bell, gives our hero the ability to walk and to become invincible for a short amount of time whereas others freeze all the enemies one screen.

- TECHNICAL -

Game ID: KDS-BOK

- TRIVIA -

Bio Miracle Bokutte Upa was released on April 22, 1988 in Japan for 3300 Yen.

Upa is available as a playable character in Konami's Gokuj? Parodius (1994) and Jikky? Oshaberi Parodius (1995) both released for the Super Famicom. A baby girl called Ruda was also included along with Upa.

Re-releases:
[JP] "Bio Miracle Bokutte Upa [Model KON-RV-102]" (Famicom)

- STAFF -

Programmer: Anna Yamada, Shortcut Eda, Bunbun Murata, Jenny Okuda, Pa!Pa! Hitomi
Chara Design: Mama-Chan!, H-Chan!
Sound Design: Lydian Fukami, Sukemaro Fujio, Nakamur, Kaori-Chan, Aya Chan, Gaziruru, Yuko Chan
Package Design: Shimoneta Kenji, Hiroko Funabee

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65247&o=2

$end

$nes=biomirac,
$vgmplay=biomirac_fc,
$bio

Nintendo Famicom cart. published 29 years ago:

バイオミラクル ぼくってウパ (c) 1993 Konami Company, Limited.
(Bio Miracle Bokutte Upa)

- TECHNICAL -

Game ID: KON-RV-102

- TRIVIA -

Bio Miracle Bokutte Upa was released on February 26, 1993 in Japan.

Originally released as "Bio Miracle Bokutte Upa [Model KDS-BOK]" on the Famicom Disck system.

- STAFF -

Programmer: Anna Yamada, Shortcut Eda, Bunbun Murata, Jenny Okuda, Pa!Pa! Hitomi
Chara Design: Mama-Chan!, H-Chan!
Sound Design: Lydian Fukami, Sukemaro Fujio, Nakamur, Kaori-Chan, Aya Chan, Gaziruru, Yuko Chan
Package Design: Shimoneta Kenji, Hiroko Funabee

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53877&o=2

$end

$nes=biosdan,
$vgmplay=biosdan_fc,
$bio

Nintendo Famicom cart. published 35 years ago:

ダン バイオ戦士DAN インクリーザーとの闘い (c) 1987 Jaleco Company, Limited.
(Bio Senshi Dan - Increaser tono Tatakai)

In the year 2081, the Earth was taken over by a group of hostile monsters under the command of the mysterious entity known as Increaser. A warrior named Dan has arrived from his time machine in the year 1999 in order to stop the invasion before it could spell devastation for the humans.

More emphasis is placed on exploration rather than on the actual killing of monsters. Enemies must be defeated to earn energy points; that can be spent on power-ups to improve the player's character. While starting out with a basic sword, other weapons can either be found or bought. A different variety of doors lead to a multitude of places. There is no linear order on how a stage progresses. There are five different areas; with deadly traps and treacherous surprises lurking around almost every room. Boss battles also must be fought before the level can be ended in a proper fashion.

As the game progresses, bosses (in addition to normal enemies) become more difficult to defeat. The size of the end-of-area bosses also become bigger as the player reaches the end of the game. All shopkeepers in the game use the Kansai dialect of Japanese; that is different from the Japanese used by people in Tokyo.

Players must also face a strict time limit that governs how powerful the ultimate enemy is when the player must confront it. Speed-running through the levels allow the players to confront to boss while it's weak. Taking the time to gather more powerful items will force the player to confront a more powerful opponent at the end of each level.

- TECHNICAL -

Game ID: JF-14

- TRIVIA -

Bio Senshi Dan was released on September 22, 1987 in Japan.

Export releases:
An attempt to bring this game to North America under the title Bashi Bazook: Morphoid Masher was sought. Eventually, the idea fell through due to its similarity to Xexyz and the game remained in Japan. However, the game was completed, and ROMs of the game are widely circulated on the Internet.

- STAFF -

Developed by: Atlus

Music Composer: Tsukasa Masuko

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53878&o=2

$end

$cpc_flop=biospher,biosphera,biospher_t1,
$bio

Bio Spheres cracked (c) 198? Unknown.

Pirate tape_to_disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119265&o=2

$end

$info=bioatack,
$bio

Arcade Video game published 39 years ago:

Bio-Attack (c) 1983 Taito Corporation.

Bio-Attack is a vertically scrolling shoot 'em up arcade game released by Taito in 1983. The player controls a ship through a human's body while shooting viruses. It was licensed by Fox Video Games, as it is based on the 20th Century Fox film, Fantastic Voyage.

1. Shoot down little devils that throw arrows at you - only 2 bullets can be onscreen at a time. 

2. Moving forward will cause the screen will scroll faster. This is necessary because you have a oxygen bar that will cost you one life if it runs out. 
Be sure to pick up oxygen capsules by flying over them. This refills the timer and gains you 100 points.  

3 The next level consists of defeating a bacterium inside the heart. After this, you will enter second bloodstream segment where you shoot small blobs which will divide. 

4. The third level's goal is to destroy a virus inside the stomach. 

5. After flying through a third bloodstream level, you'll go through a maze inside the eyeball. Following this, the game will loop.

- TECHNICAL -

Runs on the "Taito SJ System" Hardware.
Prom Stickers: AA8-04..17

Screen Orientation: Vertical

Players: 2
Control: 8-Way Joystick
Buttons: 1
=> Shoot

- TRIVIA -

Bio-Attack was released in April 1983 in Japan.

Licensed from Fox Video Games as it is based on the 20th Century Fox film, Fantastic Voyage.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=250&o=2

$end

$info=mp_bio,
$bio

Sega Mega Play cart. published 29 years ago:

Bio-hazard Battle  (c) 1993 Sega.

Bio-Hazard Battle is a horizontally scrolling space shooter. You can choose one of the 4 ships, each one having its own attacks. During the game, you can upgrade your ships' weapons by collecting colored balls floating around. You can store up to 3 different weapons at the same time, executing attacks in different directions.

- TECHNICAL -

[Mega Play 06]

Runs on the Sega "Mega Play" hardware.

Players: 2
Control: 8-way Joystick
Buttons: 3

- TRIVIA -

This game is known in Japan as 'Crying - A Seimei Sensou' (translates from Japanese as 'Crying - A Life of War').

- PORTS -

* CONSOLES:
Nintendo Wii (2007, "Virtual Console")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3958&o=2

$end

$sorcerer_cass=biorhythm,
$bio

Bio-Rhythm (c) 198? Micro Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272393&o=2

$end

$info=bioship,
$bio

Arcade Video game published 32 years ago:

Bio-Ship Paladin (c) 1990 American Sammy Corp.

North American release. Licensed from UPL. Game developed in Japan. See the original for more information; "Uchuu Senkan Gomora [Model UPL-90062]".

- TECHNICAL -

Game ID : UPL-90062

- TRIVIA -

Released in November 1990.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=251&o=2

$end

$phc25_cass=bio,
$bio

Sanyo PHC-25 cass. published 39 years ago:

Bioastral (c) 1983 Sanyo [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236899&o=2

$end

$cpc_flop=biobasef,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Biobase (c) 1985 Soft & Micro

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120290&o=2

$end

$sorcerer_cass=biochart,
$bio

Biochart (c) 198? Gillies, I.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272394&o=2

$end

$ibm5170_cdrom=bioforge,
$bio

IBM PC/AT DOS CD published 27 years ago:

Bioforge (c) 1995 Origin Systems, Inc.

- TECHNICAL -

GAME ID: EA 10083
BARCODE: 0 17814 10083 3

- STAFF -

Producer: Eric Hyman
Executive Producer: Richard Garriott
Director: Ken Demarest III
Script: Jack Herman
Art Director: Bruce Lemons
Art: Bob Cook, Kraig Count, Bruce Lemons, Jim McIntyre, Robert Frye
Additional Art: Chris Douglas, Denis R. Loubet, Richard Mather, Gary McElhaney, Sean Murphy, Matt Sheffield, Paul Steed, Raven Software
Programming: Ken Demarest III, Lance Grooms, Jamie Rood, Brendan Segraves
Technical Design: Brian Adams, Bill Armintrout, Michael Chenault, Darin Henley

Quality Assurance
QA Leader: Starr Long (Paper Pusher)
Asst. Project Lead: Marshall Andrews (Grunt Boy)
QA/translation liaison: Mark Franz (Spaceguy)
Quality Assurance: Brett Bonner, Evan Brandt, Bill LaCoste, Jennifer Mason, Cheryl Russell, Harvey Smith, Tom Spangenberg, Dee R. Starns (Dragon), Brian Wachhaus (Hardware Lackey), Thomas Rudowicz, Ashley Richardson
French QA: Lemuel Haham, Didier Jumeau
German QA: Andreas Köhler, Kai Leibert, Jörg Neumann, Frank Dietz

Documentation: Melissa Tyler, Brian Wachhaus
Documentation Editor: David Ladyman, Chris Morgan
Box Illustration: Trey Hermann
Box Design: Al Carnley, Trey Hermann, Chris Morgan (Euro)
German Translations: Frank Dietz, Kai Leibert, Annette Franco, Kirsten Vaughan
French Translations: Dominique Poumeyrol-Jumeau, Isabelle Rice
Motion Recording: Marshall Andrews, Michael Chenault, Ken Demarest III, Lance Grooms, Stacey Grooms, Starr Long, Jamie Rood, Brendan Segraves
Additional Programming: Aaron Martin, John Reeme
Sound Design & Music Composition: John Tipton
Speech Recording Engineer (US): Randy Buck
Additional Sound Design: Randy Buck, Kirk Winterrowd
Additional Music Composition: Kirk Winterrowd
Voice-Over Casting Agent: Barbara Gray, BLVD Company
Additional Music: Kirk Winterrowd

VOICE ACTORS
Sixth Marine: Brian Adams
First Marine: Marshall Andrews
Escher: Cara D. Briggs
Fourth Marine: Randy Buck
Cell Two Guard: Michael Chenault
Vocie Actor - Control Guard: Bob Cook
Reactorbot: Kraig Count
Hypobot: Jennifer Evans
Tumolt, Dropship Roenik: Larry Guillot
Computer One: Mary Lang
Player: Joseph Langham
Hallway Guard: Bruce Lemons
Fifth Marine: Starr Long
Radio Crosstalk: Kathy MacNary
Dropship Chelios: Jim McIntyre
Second Marine: Jamie Rood
Mastaba, Dane: Steve Sanders
Third Marine: Brendan Segraves
Gen: Woody Skaggs
Caynan, Hanger Guard: Ryan Wickerham
Computer Three, Mecho, Temple Marine: Kirk Winterrowd
Computer Two: John Tipton

MODELS
Sonya Noral: Lisa Acton
Ard Tremnor: Marshall Andrews
Jonathon One: Evan Brandt
Vidor Selmak: Bob Cook
Caynan: Kraig Count
Norn Dragil: Mark Franz
Popul Marko: Lance Grooms
Martic Dane: Jack Herman
Merl Trustic: Bruce Lemons
John Highhill: Starr Long
Linnea Page: Jennifer Mason
Nestor Strom: Jim McIntyre
Rod Eskabera: Paul Masters
Union Soo: Albert Mayer
Morgan Blade: Melissa Tyler
Nancy Sidig: Donna Mehnert
Remarro Monik: Micael Priest
Blake Rathman: Jamie Rood
Tomik Sarta: Brendan Segraves
Jarret Rasmir: Harvey Smith
Rann Lexxan: David C. J. Taylor
Berin Dodeskaden: John Tipton
T. Farrday: Norma J. Vargas
Rex Lano: Brian Wachhaus
Linn Warna: Marie Williams
German Voice Recording at Film und Fernseh-Synchron GmbH; Munich

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144578&o=2

$end

$info=biofreak,
$bio

Arcade Video game published 25 years ago:

BioFreaks (c) 1998 Midway Games, Incorporated.

A futuristic fighting game.

- TECHNICAL -

Midway Seattle hardware

Main CPU : R5000 (@ 150 Mhz)
Sound CPU : ADSP2115 (@ 16 Mhz)
Sound Chips : (2x) DMA-driven (@ 16 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 6

- TRIVIA -

BioFreaks stands for 'Biological Flying Robotic Enhanced Armored Killing Synthoids'.

- PORTS -

* CONSOLES:
Sony PlayStation (1998)
Nintendo 64 (1998)

* COMPUTERS:
PC [MS Windows] (1998)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=252&o=2

$end

$dc=biohazcvk,
$bio

Sega Dreamcast GD published 21 years ago:

Biohazard - Code: Veronica [Kanzenban] [Model T-1240M] (c) 2001 Capcom Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135207&o=2

$end

$dc=biohazcvsg,biohazcvsg1,
$bio

Sega Dreamcast GD published 22 years ago:

Biohazard - Code: Veronica [Shokai Genteiban] (c) 2000 Capcom Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135208&o=2

$end

$dc=biohazcvte,
$bio

Sega Dreamcast GD published 23 years ago:

BioHazard 2 Value Plus (c) 1999 Capcom Co., Ltd.

- TECHNICAL -

GAME ID: T-1214M

The pack contains the Biohazard: Code Veronica Trial Edition.

- TRIVIA -

Released on December 22, 1999 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135031&o=2

$end

$n64=biohaz2,
$bio

Nintendo 64 cart. published 22 years ago:

BioHazard 2 [Model NUS-NB5J] (c) 2000 Capcom Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57607&o=2

$end

$psx=biohaz2p,biohaz2pa,biohaz2po,
$bio

Sony PlayStation CD published 24 years ago:

BioHazard 2 (c) 1998 Capcom Co., Ltd.

- TECHNICAL -

GAME ID: SLPS-01222~3

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84957&o=2

$end

$megadriv=biohaz3s,
$bio

Biohazard 3 - SARS War (c) 200? Glorysun.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118489&o=2

$end

$gbcolor=biohazg,
$bio

Nintendo Game Boy Color cart. published 20 years ago:

BioHazard Gaiden [Model CGB-BIOJ-JPN] (c) 2002 Capcom Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67575&o=2

$end

$psx=biohazpb,biohazpa,biohazp,
$bio

Sony PlayStation CD published 26 years ago:

BioHazard (c) 1996 Capcom Co., Ltd.

Resident Evil is an absolute corker. The story is straight out of a B-movie, and great tongue-in-cheek fun.

As a member of the crack STARS Alpha team, you are dropped into a strange town in America's Midwest to locate the previous team, Bravo squad, who have disappeared while checking out some bizarre murders. Attacked by a crazed Doberman, your team takes refuge in the nearest building - a creepy mansion. and so the story really begins.

Resident Evil is arguably the scariest game ever. Atmosphere is piled on with incredible camera angles, music that Hitchcock would have been proud of, and some of the finest beasts ever to grace a video game.

But what of the gameplay? Outstanding. Due to be one of the biggest worldwide sellers of the years - if not ever - Resident Evil sets a new benchmark for all adventure games, shoot-em-ups and puzzles.

- TECHNICAL -

Game ID: SLPS-00222

- TRIVIA -

Released on March 22, 1996 in Japan.

Export releases:
[US] "Resident Evil [Model SLUS-00170]"
[EU] "Resident Evil [Model SLES-00200]"
[FR] "Resident Evil [Model SLES-00227]"
[DE] "Resident Evil [Model SLES-00228]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84956&o=2

$end

$mbee_flop=biology,
$bio

Biological Science (c) 198? Education Department of Western Australia

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290861&o=2

$end

$spectrum_cass=biologys,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Biology (c) 1985 Letts & Co., Charles

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293697&o=2

$end

$spectrum_cass=bioolev,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Biology 'O' Level (c) 1983 Calisto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234769&o=2

$end

$bbc_cass=biologyc,
$bio

Acorn BBC Micro B cass. published 39 years ago:

Biology 'O' Level (c) 1983 Calisto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264678&o=2

$end

$spectrum_cass=bioolevp,
$bio

Biology 'O' Level (c) 198? Paxman Promotions [Geoffs Records div.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225551&o=2

$end

$spectrum_cass=biologye,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Biology - Examination Practice & Tests O Level (c) 1984 Sphere Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289906&o=2

$end

$spectrum_cass=bioocse,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Biology - O'Level & CSE (c) 1984 Micro-De-Bug Consultancy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=278241&o=2

$end

$apple2_flop_clcracked=bioach2rad,
$bio

Apple II 5.25 disk. published 36 years ago:

Biology Achievement II - Reproduction and Development (c) 1986 Microcomputer Workshops Courseware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231436&o=2

$end

$bbc_cass=biology,
$bio

Acorn BBC/Electron cass. published 39 years ago:

Biology (c) 1983 Acornsoft.

- TECHNICAL -

SOFT ID: XBX11

- STAFF -

By: Ivan Berg

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51553&o=2

$end

$tvc_flop=biv02,
$bio

Videoton TVC disk. published 35 years ago:

Biológia - Növényhatározás - Kétszikűek 1. - BIV02 (c) 1987 Panda Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112183&o=2

$end

$info=biomtoy,biomtoya,biomtoyb,biomtoyc,
$bio

Arcade Video game published 27 years ago:

Biomechanical Toy (c) 1995 Zeus.

Biomechanical Toy is an eightway-scrolling platform shoot-em-up set in a world of magically-animated toys, in which the magical pendulum that animates the toys has been stolen by the evil 'Scrubby', a criminal once imprisoned for trying to steal the pendulum who has managed to escape and take his revenge. The player takes on the role of Inguz and is tasked with freeing the few remaining good toys that are trapped throughout the stages, while destroying or avoiding the many evil toys that now patrol the kingdom. 

Inguz carries a basic, single-firing pistol, although additional ammo clips can be found throughout the game that upgrade the gun with either extra shot power, automatic firing or exploding bullets. When the gun's current ammo clip is empty, Inguz will take a moment to reload, leaving him vulnerable to attack. Freed toys will give help to Inguz by providing additional firepower for a short time.

Inguz begins each stage and each new life with a full health meter of eighty units, but food can be found that will replenish the meter. The player can lose a life either by running out of health, falling off the bottom of the screen (or into a hazard, such as a lava pit), or by running out of time. Clearing each stage awards bonus points based on both remaining time and health units.

Checkpoints - indicated by red flags - are located at certain points throughout the stages. In the event of losing a life, play restarts from the last checkpoint reached. Objects with Inguz's face on them (such as wooden chests and balloons) release bonus items when shot. 

An abstract, oriental-looking face occasionally forms part of a level's platform which, when shot, releases balloons which can in turn be shot for bonus items. A giant flying hat also occasionally appears and will drop bonus items when shot. Smart Bombs can also be found at certain points that, when run into by Inguz, will damage or destroy all enemy toys on screen.

- TECHNICAL -

Game ID : 922804/2

Main CPU : Motorola 68000 (@ 12 Mhz)
Sound Chips : OKI6295 (@ 8 Khz)

Control per player: 8-way joystick
Buttons per player: 2

- TRIVIA -

This is the first and only Coin Op produced by Zeus. In 1992 Zeus Software developed the Amiga game 'Risky Woods' (published by Dinamic, a spanish software house, very famous in the eighties on the computer market). Ricardo Puerto and Raul Lopez (see Staff section for more info) made some games (not always together) on the Amstrad CPC for Dinamic software in the eighties.

Some of the game's music is sampled from various films such as 1985's Subway starring Christopher Lambert, 1992's Passenger 57 starring Wesley Snipes, and 1985's To Live and Die in LA starring Willem Dafoe and William Petersen.

- STAFF -

Main design : Raul Lopez, Ricardo Puerto
Program : Ricardo Puerto
Computer Graphics : Raul Lopez
Art & Animation : Raul Lopez, Maite R. Otxotorena, Juanma Ripalda, Andreito Lobero
Development system : Ricardo Puerto, Juan Mari Gorrotxategi, Asier Zubillaga

Thanks to : Rafael Arroyo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=253&o=2

$end

$apple2_flop_clcracked=biomes,
$bio

Apple II 5.25 disk. published 36 years ago:

Biomes (c) 1986 DC Heath & Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232201&o=2

$end

$ngpc=biomotorj,
$bio

SNK Neo-Geo Pocket Color cart. published 23 years ago:

BioMotor Unitron (c) 1999 Yumekobo.

- TECHNICAL -

Cartridge ID: NEOP00100

- TRIVIA -

Released on April 15, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82515&o=2

$end

$ngpc=biomotor,
$bio

SNK Neo-Geo Pocket Color cart. published 23 years ago:

BioMotor Unitron (c) 1999 Yumekobo.

- TECHNICAL -

Cartridge ID: NEOP00530

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82514&o=2

$end

$pico=bioneun,
$bio

Sega Pico game published 24 years ago:

Bioneun Nal (c) 1998 Samsung

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115681&o=2

$end

$gameboy=bionicbt,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Bionic Battler [Model DMG-VS-USA] (c) 1992 Electro Brain

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65662&o=2

$end

$a2600=bionicbr,bionicbr1,
$bio

Atari 2600 cart. published 38 years ago:

Bionic Breakthrough (c) 1984 Atari, Incorporated.

This is Super Breakout with a new title screen.

- TECHNICAL -

This prototype is unplayable without the Mindlink controller, a headband that the player wore on his head and plugged into the joystick port. The idea was that the MindLink's sensors would pick up any facial movements or muscle twitches the player would make. The problem was that the MindLink didn't work very well in initial test runs, and even when it did worked players would complain of headaches and dizziness from twitching their face.

- TRIVIA -

It's unknown if this was just supposed to be a demo to show what the MindLink could do, or if it was actually a standalone product. Before the game starts there is a screen where the word MindLink slowly scrolls to the bottom, this is for callibration. On this screen the player can move the text block left and right to make sure the Mindlink is working properly.

Telepathy was the other game that could be played with the Mindlink controller. Telepathy however could aslo be played with the joystick which means Bionic Breakthrough is the only game written specifically for the Mindlink.

- STAFF -

Programmer: Paul Donaldson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50263&o=2

$end

$info=bionicc,bionicc2,bionicc1,
$bio

Arcade Video game published 35 years ago:

Bionic Commando (c) 1987 Capcom.

Export version. For more information about the game itself, please see the original Japanese version entry; "Top Secret".

- TRIVIA -

Bionic Commando was released in March 1987. It is known in Japan as "Top Secret".

In addition to the different title, Bionic Commando adds:
- The bonus life information that was not present on the original Japanese version.
- Player number information (not present in Japan)
- Weapon's icon below the player information.
- A new color palette for the second player character.
Also:
- The player keeps whatever gun they had in the previous stage (not in Japan)
- The Clear Bonus and Time Bonus are faster to display.
- Scoring changed.
- Many bug and graphics fixes.

- SERIES -

1. Bionic Commando (1987) 
2. Bionic Commando - Elite Forces (2000, Nintendo Game Boy Color) 
3. Bionic Commando Rearmed (2008, Microsoft XBOX 360 [XBLA], Sony PlayStation 3 [PSN])
4. Bionic Commando (2009, XBOX 360, Sony PlayStation 3, PC DVD-ROM) 
5. Bionic Commando Rearmed 2 (2011, Sony PlayStation 3 [PSN], Microsoft XBOX 360 [XBLA])

- PORTS -

Here is a list of ports released outside Japan. For Japanese ports, please see the original Japanese version entry; "Top Secret".

* CONSOLES: 
Nintendo NES [AU] (1988) "Bionic Commando [Model NES-CM-AUS]" 
[US] Nintendo NES (dec.1988) "Bionic Commando [Model NES-CM-USA]" 
[EU] Nintendo NES (oct.26, 1990) "Bionic Commando [Model NES-CM-EEC]" 
[US] Microsoft XBOX (sept.27, 2005) "Capcom Classics Collection" 
[US] Sony PS2 (sept.27, 2005) "Capcom Classics Collection [Model SLUS-21316]" 
[EU] Microsoft XBOX (nov.18, 2005) "Capcom Classics Collection"
[EU] Sony PS2 (nov.18, 2005) "Capcom Classics Collection [Model SLES-53661]" 

* HANDHELDS: 
[EU] Nintendo Game Boy (1992) "Bionic Commando [Model DMG-BO]" 
[US] Nintendo Game Boy (oct.1992) "Bionic Commando[Model DMG-BO-USA]" 
[US] Sony PSP (mar.22, 2006) "Capcom Classics Collection Remixed [Model ULUS-10097]" 
[EU] Sony PSP (jul.21, 2006) "Capcom Classics Collection Remixed [Model ULES-00347]" 

* COMPUTERS: 
[EU] Atari ST (1988) 
Commodore Amiga [US] (1988) 
[US] Commodore C64 [EU] (1988) 
[EU] Sinclair ZX Spectrum (1988) by Go! 
PC [MS-DOS, 5.25"] [US] (1988) 
[EU] Commodore Amiga (1988) "Amiga Gold Hits 1" 
[EU] Amstrad CPC (1988) 
[EU] Amstrad CPC (1989) by Kixx 
[EU] Amstrad CPC (1989) "Coin-Op Hits" 
[EU] Atari ST (1989) KlassiX 
[EU] Commodore Amiga (1989) Kixx Collection 3 
PC [MS-DOS] [EU] (1989) Kixx Collection 3

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=254&o=2

$end

$c64_flop_orig=bionicco,
$bio

Commodore C64 disk. published 34 years ago:

Bionic Commando (c) 1988 Capcom Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53519&o=2

$end

$amigaocs_flop=bionicc,bionicca,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Bionic Commando (c) 1988 US Gold

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73556&o=2

$end

$spectrum_cass=bionicc,
$vgmplay=bionicc_zxs,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Bionic Commando (c) 1988 GO!

- STAFF -

Program by: Mike Follin
Graphics by: Andrew Threlfall
Music by: Tim Follin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77990&o=2

$end

$cpc_cass=bionicc,bioniccgs,
$bio

Amstrad CPC cass. published 34 years ago:

Bionic Commando (c) 1988 GO! Media Holdings, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82818&o=2

$end

$specpls3_flop=bionicc,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

Bionic Commando (c) 1988 GO! Media Holdings, Ltd. [US Gold Division]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229649&o=2

$end

$cpc_flop=bionicc,bionicccol,bionicca,bioniccb,bioniccc,bionicc128,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Bionic Commando (c) 1988 GO! Media Holdings, Ltd. [US Gold div.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265279&o=2

$end

$spectrum_cass=bionicck,
$bio

Bionic Commando (c) 198? Kixx

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226388&o=2

$end

$gbcolor=bionicc,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Bionic Commando - Elite Forces [Model CGB-AV4E-USA] (c) 2000 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67576&o=2

$end

$cpc_flop=bionicc_h1,bionicc_h2,
$bio

Bionic Commando hacked (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265280&o=2

$end

$cpc_flop=bionicc_t1,
$bio

Bionic Commando trained (c) 199? XOR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121813&o=2

$end

$gameboy=bioniccu,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Bionic Commando (c) 1992 Capcom USA, Incorporated.

- TECHNICAL -

Model DMG-BO-USA

- TRIVIA -

Bionic Commando was released in October 1992 in North America.

- PORTS -

* HANDHELDS: 
Nintendo 3DS [Virtual Console] [US] (dec.29, 2011)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65665&o=2

$end

$gameboy=bioniccj,
$vgmplay=bionicc_gb,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Bionic Commando (c) 1992 Capcom Company, Limited.

- TECHNICAL -

Model DMG-BOJ

- TRIVIA -

Bionic Commando for Game Boy was released on July 24, 1992 in Japan. It was then re-released as a Nintendo Power edition on March 1, 2000.

- PORTS -

* HANDHELDS: 
Nintendo 3DS [Virtual Console] [JP] (nov.16, 2011) [Model RBDJ]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65664&o=2

$end

$gameboy=bionicc,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Bionic Commando (c) 1992 Capcom Company, Limited.

- TECHNICAL -

Model DMG-BO

- TRIVIA -

Bionic Commando for Game Boy was released in 1992 (exact date unknown) in Europe.

- PORTS -

* HANDHELDS: 
Nintendo 3DS [Virtual Console] [EU] [AU] (dec.29, 2011)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65663&o=2

$end

$nes=bionicc,
$bio

Nintendo NES cart. published 32 years ago:

Bionic Commando (c) 1990 Capcom Company, Limited.

European release.

- TECHNICAL -

Cartridge ID: NES-CM-EEC

- TRIVIA -

Bionic Commando for NES was released in December 1988 in Europe.

In Japan, the game was titled "Hitler no Fukkatsu - Top Secret" which translates to 'The Resurrection of Hitler - Top Secret'. The western release was drastically altered to not feature any mention of Nazism with the enemy changed to the 'Badds'. The leader of the enemy's name was changed from Weizmann to Killt and the final boss who was Hitler revived was named Master-D, however his appearance still remains the same.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83980&o=2

$end

$nes=bioniccu,
$bio

Nintendo NES cart. published 34 years ago:

Bionic Commando (c) 1988 Capcom USA, Incorporated.

North American release. Game developed in Japan. For more information please see the original Japanese release entry; "Hitler no Fukkatsu - Top Secret [Model CAP-HF]".

Text from the American version:
For two tears, your people have struggled against the relentless onslaught of invading forces. With your army reduced to a handful and your artillery depleted, further resistance seems impossible. But in a hidden underground laboratory, a team of scientists has at least perfected a new kind of fighting machinery: a bionic arm that extends and contracts, providing unheard-of-strength and maneuverability. Combined with an arsenal of rapid-fire, armor-piercing, and heat-seeking weaponry, this will put the power of an entire army in the hands of one man... one carefully-chosen soldier, who has what it takes to become a new breed of unstoppable commando... a Bionic Commando. And you are that soldier! Your mission will take you through the heavily-patrolled wilderness surrounding the enemy headquarters, and into the very heart of the fortress itself. Even ot the most courageous soldier, it would seem an impossible challenge. But there has never been a solider like the Bionic Commando!

- TECHNICAL -

Cartridge ID: NES-CM-USA

- TRIVIA -

Bionic Commando for NES was released in December 1988 in North America.

The original Japanese version name translates as 'Hitler's Resurrection - Top Secret', and obviously, the game was heavily edited for its western release and all the Nazi references were removed (thanks to Nintendo's strict censorship policies back in the day). In this version. Hitler was renamed 'Master-D', the Nazis renamed the Badds (although the instruction manual calls them the Nazz in some places) and all the Swastikas were replaced with different and less controversial emblems. Although Hitler was renamed Master-D, his portrait in the game is still the one of Hitler, which must have confused many players back in the days. Additionally, Capcom kept the violence intact and the scene where the head of Hitler graphically explodes at the end of the game (blood and gore included) was left in the western release! Capcom also changed some of the character's names - the enemy's main commander is called 'Wiseman' in the Japanese version but was renamed 'Generalissimo Killt' in the western release. Additionally, a secondary character appears later in the game and helps the player - he is amusingly called Schwarzenegger in the Japanese version, but was renamed Destroyer-3 in the western release. Finally, numerous gameplay elements were changed throughout the game, some enemies were moved around, various placed edited, and the game feels, overall, easier to play than the original Japanese version.

- PORTS -

* HANDHELDS: 
[US] Nintendo GBA (sept.19, 2006) "Capcom Classics Mini Mix [Model AGB-BC6E-USA]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54952&o=2

$end

$info=bioniccbl,bioniccbl2,
$bio

Arcade Video game published 35 years ago:

Bionic Commandos (c) 1987 Unknown.

Pirate version.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95542&o=2

$end

$c64_cass=biongran,
$bio

Commodore C64 cass. published 38 years ago:

Bionic Granny (c) 1984 Mastertronic, Ltd.

- TECHNICAL -

GAME ID: 1C0016

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145469&o=2

$end

$cpc_flop=bioninja,bioninjab,bioninjaa,bioninja_c1,bioninja_t1,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Bionic Ninja (c) 1989 Zeppelin Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118810&o=2

$end

$specpls3_flop=bioninjamd,
$bio

Sinclair ZX Spectrum+3 disk. published 33 years ago:

Bionic Ninja (c) 1989 Zeppelin Games

Master Disk used to generate the original retail disks.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265000&o=2

$end

$cpc_cass=bioninja,
$bio

Amstrad CPC cass. published 33 years ago:

Bionic Ninja (c) 1989 Zeppelin Games

- TECHNICAL -

[Model A092]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82820&o=2

$end

$spectrum_cass=bionicni,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Bionic Ninja (c) 1989 Zeppelin Games

- TECHNICAL -

[Model S090]

- STAFF -

Program and graphics: Brian Cross
Loading screen: Tink

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77991&o=2

$end

$gba=bionicma,
$bio

Nintendo GBA cart. published 20 years ago:

Bionicle - Matoran Adventures [Model AGB-A5AE-USA] (c) 2002 EA Games [Electronic Arts, Incorporated.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69898&o=2

$end

$gba=bionicmsu,
$bio

Nintendo GBA cart. published 17 years ago:

Bionicle - Maze of Shadows [Model AGB-BILE-USA] (c) 2005 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69901&o=2

$end

$gba=bionicms,bionicmsa,
$bio

Nintendo GBA cart. published 17 years ago:

Bionicle - Maze of Shadows (c) 2005 T-HQ, Incorporated.

- TECHNICAL -

GAME ID: AGB-BILP

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69900&o=2

$end

$gba=bionichru,
$bio

Nintendo GBA cart. published 16 years ago:

Bionicle Heroes [Model AGB-BIHE-USA] (c) 2006 Amaze Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69903&o=2

$end

$gba=bionichr,
$bio

Nintendo GBA cart. published 16 years ago:

Bionicle Heroes [Model AGB-BIHP] (c) 2006 Amaze Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69902&o=2

$end

$gba=bionicleu,
$bio

Nintendo GBA cart. published 19 years ago:

Bionicle [Model AGB-BIOE-USA] (c) 2003 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69897&o=2

$end

$gba=bionicle,
$bio

Nintendo GBA cart. published 19 years ago:

Bionicle [Model AGB-BIOP-EUR] (c) 2003 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69896&o=2

$end

$info=bioplayc,
$bio

Arcade Video game published 27 years ago:

Bioplaything Cop (c) 1995 Gaelco.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127162&o=2

$end

$interact=biorhy,
$bio

Interact Family Computer cass. published 44 years ago:

Biorhythm (c) 1978 Interact Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237132&o=2

$end

$adam_flop=biorhyth,
$bio

Coleco Adam disk. published 36 years ago:

Biorhythm (c) 1986 Blank-Ware.

Program charts your biorhythm based on your age and other information.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109347&o=2

$end

$m5_cass=biorhyth,
$bio

Biorhythm Diagnosis (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95314&o=2

$end

$super80_cass=bio,
$bio

Biorhythm [Model 086L2] (c) 198? Unknown

Program for BASIC (32 columns). Check your mood for the next few days.

- TECHNICAL -

Made for dick smith lower case generator V2.2.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126777&o=2

$end

$astrocde=biorhy,
$bio

Bally Astrocade cart. published 41 years ago:

BioRhythm (c) 1981 Astrovision, Inc.

Enter your birthdate and watch as the computer calculates your physical, emotional and intellectual cycles. The screen displays your highs, lows and critical days.

- TECHNICAL -

Game ID: 4004

- TRIVIA -

Released as part of the "Educational Series".

- STAFF -

Written by: Curt Rostenbach

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86776&o=2

$end

$zx81_cass=biorhythm,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Biorhythms (c) 1982 Sinclair Research, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114571&o=2

$end

$spectrum_cass=biorhyth,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Biorhythms (c) 1982 Sinclair Research, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286941&o=2

$end

$cpc_flop=biorhyth,
$bio

Amstrad CPC type-in published 38 years ago:

Biorhythms (c) 1984 Pan Books

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123615&o=2

$end

$aquarius_cart=biorhtms,
$bio

Mattel Aquarius cart. published 39 years ago:

Biorhythms (c) 1983 Mattel, Incorporated.

- TECHNICAL -

Model 4673

- TRIVIA -

Retail price: $29.99

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49809&o=2

$end

$mz700_cass=bio700,
$bio

Sharp MZ-700 cass. published 39 years ago:

Biorhythmus (c) 1983 Ursoft [Germany]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131781&o=2

$end

$galaxy=bioritam,biorita2,
$bio

Galaksija cass. published 38 years ago:

Bioritam (c) 1984 Galaxy Computer

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235866&o=2

$end

$cpc_flop=bioritam,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Bioritam (c) 1985 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124781&o=2

$end

$pecom_cass=bioritam,
$bio

Ei PECOM 32 cass. published 37 years ago:

Bioritam (c) 1985 Ei Racunari

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273624&o=2

$end

$orao=bioritam,
$bio

Bioritam (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=277353&o=2

$end

$cpc_flop=bioritam01,
$bio

Bioritam Kalendar (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124782&o=2

$end

$z80ne_cass=bioritmi,bioritmia,bioritmib,bioritmb,bioritmba,bioritmbb,
$bio

Bioritmi (c) 198? Unknown [Italy]

Calculation of biorhythms.

- TRIVIA -

The title translates from Italian as 'Biorhythms'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235232&o=2

$end

$tvc_flop=bioritmua,biortape,bioritmu,
$bio

Videoton TVC disk. published 36 years ago:

Bioritmus (c) 1986 Unisoft GMK

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112184&o=2

$end

$svi318_cass=biorythm,
$bio

Spectravideo SV-318 cass. published 39 years ago:

Biorythm SVI [Model SD-301T] (c) 1983 Spectravideo, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265123&o=2

$end

$studio2=biorhytha,
$bio

Hanimex MPT-02 cart. published 44 years ago:

Biorythm (c) 1978 Hanimex

French release of "TV Mystic Series: Biorhythm [Model 18V700]".

- TECHNICAL -

GAME ID: MG-206

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276046&o=2

$end

$cpc_cass=biorythm,
$bio

Amstrad CPC cass. published 37 years ago:

Biorythme (c) 1985 Cobra Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116128&o=2

$end

$cpc_flop=biorythm,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Biorythme (c) 1985 Unknown [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124783&o=2

$end

$to7_cass=biorythm,
$bio

Biorythme (c) 198? Huet [Sylvain Huet]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108157&o=2

$end

$mo5_cass=biorythm,biorythmb,biorythma,
$bio

Thomson MO5 cass. published 38 years ago:

Biorythmes (c) 1984 Answare

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108675&o=2

$end

$cpc_flop=biorythm02,
$bio

Amstrad CPC type-in published 36 years ago:

Biorythmes (c) 1986 Amstrad Magazine

- TRIVIA -

Listed as a type-in program in the French magazine Amstrad Magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119107&o=2

$end

$cpc_flop=biorythm03,
$bio

Amstrad CPC type-in published 35 years ago:

Biorythmes (c) 1987 CPC

- TRIVIA -

Listed in the French magazine CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119871&o=2

$end

$cpc_flop=biorythm05,
$bio

Amstrad CPC type-in published 34 years ago:

Biorythmes (c) 1988 AM-Mag

- TRIVIA -

Listed as a type-in program in the French magazine: AM-Mag.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119535&o=2

$end

$cpc_cass=biospher,
$bio

Amstrad CPC cass. published 35 years ago:

Biospheres (c) 1987 Silverbird Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82817&o=2

$end

$fm7_cass=biotek,
$bio

Fujitsu FM-7 cass. published 39 years ago:

バイオテック (c) 1983 Hudson Soft.
(Biotek)

- TECHNICAL -

GAME ID: LA-1074

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275836&o=2

$end

$pet_flop=bioteror,
$bio

Commodore PET disk. published 11 years ago:

BioTerror! (c) 2011 Grow, Jason

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235771&o=2

$end

$bk0010=biowar,
$bio

Biowar (c) 19?? APH Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144246&o=2

$end

$spectrum_cass=bipboi,
$bio

Sinclair ZX Spectrum cass. published 13 years ago:

Bipboi + Nipik 2 (c) 2009 Cronosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226548&o=2

$end

$info=biplane,
$bio

Arcade Video game published 47 years ago:

Biplane (c) 1975 Fun Games.

Play consists of a black and a white biplane that is steered like a tank. The object was to shoot the other player without crashing into either the ground or the anti-aircraft fire at the top of the screen.

The game was controlled by two joysticks, the right one for up or down and the left one to control speed. If insufficient speed was used during takeoff, the plane would stall and crash.

- TRIVIA -

This game was an Atari design, one of two (or three) taken from the company by former marketing and engineering employees, who then formed the company Fun Games. When Fun Games released direct copies of other Atari games, Atari sued the company and it was shut down shortly afterwards.

The only difference between this game and Jet Fighter (the game that the design was taken from) is that the jets were changed to biplanes.

- SERIES -

1. Biplane (1975)
2. Biplane 4 (1976)

- STAFF -

Designed by: Lyle Rains

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4273&o=2

$end

$info=biplane4,
$bio

Arcade Video game published 46 years ago:

Biplane 4 (c) 1976 Fun Games.

A four-player version of "Biplane". Play consists of a black and a white BiPlane that is steered like a tank. The object is to shoot the other players without crashing into either the ground or the anti-aircraft fire at the top of the screen.

- SERIES -

1. Biplane (1975)
2. Biplane 4 (1976)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4277&o=2

$end

$electron_cass=birdstri,
$bio

Acorn Electron cass. published 38 years ago:

Bird Strike (c) 1984 Firebird Soft. [British Telecommunications' TM]

- TECHNICAL -

BARCODE: 5 012439 000273

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264913&o=2

$end

$bbc_cass=birdwatc,
$bio

Bird Watch (c) 19?? Macdonald

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51554&o=2

$end

$nes=birdweekh,
$bio

Nintendo Famicom cart. published 35 years ago:

Bird Week (c) 1987 FMG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69223&o=2

$end

$nes=birdweek,birdweekp,
$bio

Nintendo Famicom cart. published 36 years ago:

バードウェーク (c) 1986 Toemiland
(Bird Week)

- TECHNICAL -

GAME ID: FS-2006G (TFS-BK)

- TRIVIA -

Bird Week was released on June 03, 1986 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53879&o=2

$end

$cpc_flop=birdief,birdiefa,birdiefd,birdief_k7,birdie,birdiea,birdie_c2,birdie_c1,birdie_c1b,birdie_c1a,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Birdie (c) 1987 Ere Informatique [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119086&o=2

$end

$bbc_cass=birdieco,
$bio

Acorn BBC Micro B cass. published 39 years ago:

Birdie Barrage (c) 1983 Computasolve

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51556&o=2

$end

$electron_cass=birdiecd,
$bio

Acorn Electron cass. published 38 years ago:

Birdie Barrage [Model 2002] (c) 1984 CDS Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264912&o=2

$end

$bbc_cass=birdiecd,
$bio

Acorn BBC Micro B cass. published 38 years ago:

Birdie Barrage (c) 1984 CDS

- TECHNICAL -

GAME ID: 5002

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51555&o=2

$end

$info=bking,
$bio

Arcade Video game published 40 years ago:

Birdie King (c) 1982 Taito.

An early golf game.

- TECHNICAL -

Board Number : M4300018A
Prom Stickers : A24

Main CPU : Zilog Z80 (@ 4 Mhz)
Sound CPU : Zilog Z80 (@ 3 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 2 Mhz), DAC

Players : 2
Control : trackball

- TRIVIA -

Released in June 1982.

- SERIES -

1. Birdie King (1982)
2. Birdie King 2 (1983)
3. Birdie King 3 (1984)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=255&o=2

$end

$info=bking2,
$bio

Arcade Video game published 39 years ago:

Birdie King 2 (c) 1983 Taito.

An early golf game.

- TECHNICAL -

Upright cabinet dimensions : 68,5'' high, 25,75'' wide, 28'' deep.
Cocktail table dimensions : 31'' high, 35,5 wide, 26,75'' deep.

Board Number : M43000010
Prom Stickers : AD6 / DM

Main CPU : Zilog Z80 (@ 4 Mhz)
Sound CPU : Zilog Z80 (@ 3 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 2 Mhz), DAC

Players : 2
Control : trackball

- TRIVIA -

Released in April 1983.

- SERIES -

1. Birdie King (1982)
2. Birdie King 2 (1983)
3. Birdie King 3 (1984)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=256&o=2

$end

$info=bking3,
$bio

Arcade Video game published 38 years ago:

Birdie King 3 (c) 1984 Taito.

An early golf game featuring 36 different holes.

- TECHNICAL -

Upright cabinet dimensions : 72'' high, 25,5'' wide, 28,75'' deep.
Cocktail table dimensions : 31'' high, 35,5 wide, 26,75'' deep.

Main CPU: Zilog Z80 (@ 4 Mhz)
Sound CPU: Zilog Z80 (@ 3 Mhz)
Sound Chips: (2x) General Instrument AY8910 (@ 2 Mhz), DAC (@ 2 Mhz)

Players: 2
Control: trackball

- TRIVIA -

Birdie King 3 was released in June 1984 in Japan.

- SERIES -

1. Birdie King (1982)
2. Birdie King 2 (1983)
3. Birdie King 3 (1984)

- STAFF -

Programed by: Jun

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=257&o=2

$end

$info=birdtry,birdtrya,birdtryb,
$bio

Arcade Video game published 34 years ago:

Birdie Try (c) 1988 Data East.

An overhead golf game.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 10 Mhz)
Sound CPU : MOS Technology M6502 (@ 1.5 Mhz)
Sound Chips : YM2203 (@ 1.5 Mhz), YM3812 (@ 3 Mhz), OKI6295 (@ 7.757 Khz)

Players : 2
Control : dial
Buttons : 2

- TRIVIA -

Released in June 1988.

Licensed to I-Vics (International Video Computer Systems) for US distribution.

Polystar / Datam released a limited-edition soundtrack album for this game (Deco History Scene I : Data East Game Music Scene One - H25X-20008) on 25/09/1988.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=258&o=2

$end

$cpc_cass=birdie,
$bio

Amstrad CPC cass. published 35 years ago:

Birdie (c) 1987 Zafiro Software Division.

- TECHNICAL -

[Model 60130401]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82821&o=2

$end

$info=birdiy,
$bio

Arcade Video game published 39 years ago:

Birdiy (c) 1983 Mama Top Corporation.

You control a mama bird that attempts to catch a caterpillars on the tree leafs and a worms under the ground taking caution not to be attacked by a skunk, to later feed her little chick on the nest and protect from stealthy predators.

- TECHNICAL -

Main CPU :Z80 (@ 3.072000 Mhz) 
Sound : Speaker Namco (@ 96.000 khz)

Screen orientation : Horizontal
Video resolution : 224 x 288 pixels
Screen refresh : 60.00 Hz
Palette colors : 512

Players : 2
Control : 4-way joystick
Buttons : 1

- TRIVIA -

Mama Top Corp. has an amusement space called "Game Apple" in Japan. They developed only one arcade game, Birdiy. It was a flop and Mama Top Corp. never developed any other game for the arcade market.

- PORTS -

* COMPUTERS:
MSX (1984) "Birdie"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=31466&o=2

$end

$apple2_flop_clcracked=birds,
$bio

Apple II 5.25 disk. published 38 years ago:

Birds (c) 1984 Troll Associates

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230813&o=2

$end

$spectrum_cass=birdsa,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Birds (c) 1984 Piper

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295290&o=2

$end

$mbee_flop=birds_antarctica,
$bio

Birds of Antarctica (c) 198? Education Department of Western Australia

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290862&o=2

$end

$electron_cass=birdspre,
$bio

Acorn Electron cass. published 39 years ago:

Birds of Prey (c) 1983 Romik

- TRIVIA -

Retail price: £5.99

- SCORING -

Birds whilst in formation;
White = 10
Yellow = 20
Red = 30
Circling Swoopers = 50
Death Bombs = 70.
 
Kamakazee Birds are worth 100 points.

- STAFF -

By: Clive Webster

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51557&o=2

$end

$bbc_cass=birdspre,
$bio

Acorn BBC Micro A cass. published 39 years ago:

Birds of Prey (c) 1983 Romik Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231799&o=2

$end

$amigaocs_flop=birdprey,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Birds of Prey (c) 1991 Electronic Arts

- TECHNICAL -

GAME ID: 1682

- STAFF -

Programmed by: Christopher Humphries, Peter Warnes
Original Game Design by Argonaut Software Ltd.
3D Graphics System by: Peter Warnes
3D Shape Design by: Danny Emmett
Flight Dynamics by: Christopher Humphries
Sound Effects by: Giles Goddard
Game Front End by: Christopher Humphries, Ian Crowther
Additional Graphics by: Paul Reid, Giles Goddard
Artwork by: Herman Serrano, Tom Ashton
Additional Front End Artwork by: Ian Crowther
Game Map by: Anthony Smith, Christopher Humphries
Disk IO by: Adam Polanski
Introduction Sequence by E. S. D. Productions.
Intro. Written by: Steve Chalmers
Intro. Graphics by: Kevin Holland
Special Thank You to: Richard Harrison, Joss Ellis, Scott Probin, Matthew Webster, Jeff Haas, Colin McLaughlan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73557&o=2

$end

$pc98=birdywld,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Birdy World (c) 1991 Birdy Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89009&o=2

$end

$x68k_flop=birdywld,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

Birdy World (c) 1992 Birdy Soft

- TECHNICAL -

FD x3

- TRIVIA -

Released on January 15, 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87113&o=2

$end

$msx2_flop=birdywld,
$bio

MSX 2 disk. published 30 years ago:

Birdy World (c) 1992 Birdy Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101497&o=2

$end

$pc98=birthda,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Birth Days (c) 1994 Silky's.

- TECHNICAL -

MEDIA: FD x3

- TRIVIA -

Released on November 30, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89010&o=2

$end

$spectrum_cass=birthday,
$bio

Sinclair ZX Spectrum cass. published 30 years ago:

Birthday Surprise - Development Version (c) 1992 Guild, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287073&o=2

$end

$adam_flop=birthday,birthdaya,
$bio

Coleco Adam disk. published 31 years ago:

Birthdays & Anniversaries Book (c) 1991 Maine ADAM Library.

Program for keeping track of anniversaries and birthdays.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109348&o=2

$end

$c64_cart=bisplus,
$bio

Commodore C64 cart. published 32 years ago:

Bis-Plus (c) 1990 Micro-Luc

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240862&o=2

$end

$info=bishi,
$bio

Arcade Video game published 26 years ago:

Bishi Bashi Championship Mini Game Senshuken (c) 1996 Konami.

A puzzle game with various mini games.

- TECHNICAL -

Game ID : GX575

Main CPU : Motorola 68000 (@ 16 Mhz)
Sound Chips : Yamaha YMZ280B (@ 16.9344 Mhz)

Players : 3
Buttons : 3

- TRIVIA -

Bishi Bashi Championship Mini Game Senshuken was released in June 1996 in Japan.

The title of this game translates from Japanese as 'Bish Bash Championship Mini Game Champion'.

- SERIES -

1. Bishi Bashi Championship Mini Game Senshuken [Model GX575] (1996)
2. Super Bishi Bashi Champ [3P Ver.] (1996)
2. Super Bishi Bashi Champ [2P Ver.] (1998)
3. Handle Champ [Model GQ710] (1998)
4. Hyper Bishi Bashi (1999)
5. Gachaga Champ [Model GQ877] (1999)
6. Step Champ (1999)
7. Hyper Bishi Bashi Champ [Model GX908] (1999)
8. Anime Champ (2000)
9. Salaryman Champ [Model GCA18] (2001)
10. Great Bishi Bashi Champ (2002)
11. Bishi Bashi Champ Online (2005)
12. The Bishi Bashi (2009)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259&o=2

$end

$psx=bishi2,
$bio

Sony PlayStation CD published 23 years ago:

Bishi Bashi Special 2 (c) 1999 Konami Corp.

- TECHNICAL -

[Model SLPM-86267]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84959&o=2

$end

$psx=bishi3,
$bio

Sony PlayStation CD published 22 years ago:

Bishi Bashi Special 3 - Step Champ (c) 2000 Konami Corp.

- TECHNICAL -

[Model SLPM-86539]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84960&o=2

$end

$snes=bishinzk,
$bio

Nintendo Super Famicom cart. published 29 years ago:

????ZOKU (c) 1993 Magifact
(Bishin Densetsu Zoku)

Bishin Densetsu Zoku is an unusual mix of beat'em up and racing game by Magifact. In the near future, Tokyo is devastated by blood thirsty gangs. The worst of them has kidnaped the hero's beloved friend and there is only one way to get her back. Before the game starts, the player must pick a character and either go with Koji or his colleague Risa. The first part of Bishin Densetsu Zoku features a traditional racing game heavily relying on the Super Famicom's System 7. However, it is not exactly a race, and the goal of each mission is to actually drive to the villain's hideout. A map shows in real time the position of the car and it is the player's task to find the best way to get to his final destination. The road is also far from linear and features countless T junctions and dead-ends. Speed boosters and other special items can also be used to get there faster - Speed is at the heart of the gameplay and a time lime prevents the players wondering around the map forever. The game switches to a side scrolling beat'em up mode when the destination is finally reached, or, in later stages, when our hero happens to be kicked-out of his car. There, he must fight the boss bodyguards and then teach him a lesson. Traditional beat'em up moves are available such as punches, kicks and grabs. Interestingly, Magifact included a one-on-one fighting game available from the game's menu.

- TECHNICAL -

[Model SHVC-ZK]

- TRIVIA -

Released on December 25, 1993 in Japan for 9800 Yen.

Katsuya Terada illustrated the box art of Bishin Densetsu Zoku. This very talented Japanese artists is also famous for the work he did, as a designer, for the anime Blood The Last Vampire.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61088&o=2

$end

$saturn=rapyulus,
$bio

Sega Saturn CD published 26 years ago:

Bishojo Variety Game - Rapyulus Panic [Model T-21503G] (c) 1996 Shoeisha Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58945&o=2

$end

$info=bishjan,
$bio

Arcade Video game published 23 years ago:

Bishou Jan (c) 1999 Subsino.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=18765&o=2

$end

$pc98=idolsaga,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Bishoujo Audition - Idol o Sagase! (c) 1993 Santa Fe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89011&o=2

$end

$pc8801_flop=bishojbg,
$bio

NEC PC-8801 Series disk. published 33 years ago:

Bishoujo Baseball Gakuen (c) 1989 Pasoket

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91442&o=2

$end

$x68k_flop=cgdai1,
$bio

NEC PC-9801/Sharp X68000/FM-Towns disk. published 30 years ago:

美少女CG大百科 (c) 1992 Effat
(Bishoujo CG Daihyakka)

- TECHNICAL -

BARCODE: 4957544151063
MEDIA: FD x6

- TRIVIA -

Released in December 1992 in Japan.

Retail price: 7800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87114&o=2

$end

$x68k_flop=cgdai2,
$bio

NEC PC-9801/Sharp X68000/FM-Towns disk. published 29 years ago:

Bishoujo CG Daihyakka Vol.2 (c) 1993 EFAT.

- TRIVIA -

Released in December 1993 in Japan.

retail price: 6800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128701&o=2

$end

$msx2_flop=bishocon,bishocona,
$bio

MSX 2 disk. published 33 years ago:

Bishoujo Control (c) 1989 Hard.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101498&o=2

$end

$famicom_flop=bishocon,
$bio

美少女コントロール (c) 199? Wild Turtle.
(Bishoujo Control)

- TRIVIA -

Retail price: 4900 Yen.

- STAFF -

Package design: Jun Suzuki
Graphic Design : Orange
Computer design: Road, K. Ono
Music: Mehah
Produced by Indies Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65248&o=2

$end

$msx2_flop=bishodz,
$bio

MSX 2 disk. published 30 years ago:

Bishoujo Daizukan (c) 1992 IDES.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101499&o=2

$end

$pc98=bishodai,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Bishoujo Daizukan (c) 1992 Santa Fe [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262685&o=2

$end

$pc98=bishogal,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Bishoujo Gallery (c) 1991 Studio Milk.

- TRIVIA -

Retail price: 5800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89012&o=2

$end

$x68k_flop=bgfxd1,
$bio

Bishoujo Graphic Data Shuu Vol. 1 (c) 199? Effat

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87116&o=2

$end

$x68k_flop=bgfxd2,
$bio

Bishoujo Graphic Data Shuu Vol. 2 (c) 199? Effat

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87117&o=2

$end

$x68k_flop=bgfxd3,
$bio

Bishoujo Graphic Data Shuu Vol. 3 (c) 199? Effat

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87118&o=2

$end

$famicom_flop=bishohc1,
$bio

Nintendo Famicom disk. published 33 years ago:

Bishoujo Hanafuda Club Vol.1 - Oichokabu Hen (c) 1989 Super PIG.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65249&o=2

$end

$famicom_flop=bishohc2,
$bio

Nintendo Famicom disk. published 33 years ago:

Bishoujo Hanafuda Club Vol.2 - Koikoi Bakappana Hen (c) 1989 Super PIG.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65250&o=2

$end

$saturn=bishana,
$bio

Sega Saturn CD published 25 years ago:

Bishoujo Hanafuda Kikou Michinoku Hitou Koi Monogatari Special [Model T-36701G] (c) 1997 FOG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58946&o=2

$end

$pc8801_cass=bishohip,
$bio

NEC PC-8801 Series cass. published 39 years ago:

美少女ひっぱがしゲーム (c) 1983 Tsukumo Denki.
(Bishoujo Hippagashi Game)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91200&o=2

$end

$pc98=bishohzx,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

美少女ハンターZX ZX (c) 1993 Bonbee Bonbon!.
(Bishoujo Hunter)

- TECHNICAL -

Media: floppydisk x4

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89013&o=2

$end

$pc8801_flop=bishojoj,
$bio

Bishoujo Jackal 2 - Ore no Shima (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91443&o=2

$end

$pcecd=idolpai,
$bio

NEC PC-Engine CD published 27 years ago:

Bishoujo Janshi Idol Pai (c) 1995 Game Express

- TRIVIA -

Released on November 10, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58116&o=2

$end

$info=psailor1,
$bio

Arcade Video game published 28 years ago:

Bishoujo Janshi Pretty Sailor 18-Kin (c) 1994 Sphinx.

The Sailor Senshi battle each other in mahjong matches. Loser strips!

- TECHNICAL -

Main CPU : Zilog Z80 (@ 6 Mhz)
Sound CPU : Zilog Z80 (@ 8 Mhz)
Sound Chips : YM3812 (@ 4 Mhz), (2x) DAC

Screen orientation : Horizontal
Video resolution : 640 x 240 pixels
Screen refresh : 60.00 Hz
Palette Colors : 256

Players : 2
Control : mahjong keyboard

- TRIVIA -

Released in August 1994.

The title of this game translates from Japanese as 'Pretty Mahjong Warrior Pretty Sailor'. The expression '18-kin' means that the game was not meant for players under the age of 18.

The title (and the whole game) is a knock off of 'Bishoujo Senshi Sailor Moon' ('Pretty Girl Warrior Sailor Moon'), a popular Japanese animation known in the rest of the world as just 'Sailor Moon'. 'Janshi' is the combination of the root of two words : 'Jan' (Japanese rendition of the Chinese 'Jong', from 'Mahjong') + 'Senshi' ('Warrior').

- SERIES -

1. Bishoujo Janshi Pretty Sailor 18-Kin (1994)
2. Bishoujo Janshi Pretty Sailor 2 - H na Sasayaki (1994)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=260&o=2

$end

$info=psailor2,
$bio

Arcade Video game published 28 years ago:

Bishoujo Janshi Pretty Sailor 2 - H na Sasayaki (c) 1994 Sphinx.

A winged, lustful demon battles the Sailor Senshi in mahjong matches (note : He gropes them and does sexual things with them if the player wins, hence I called him 'lustful').

- TECHNICAL -

Main CPU : Zilog Z80 (@ 6 Mhz)
Sound CPU : Zilog Z80 (@ 8 Mhz)
Sound Chips : YM3812 (@ 4 Mhz), (2x) DAC (@ 4 Mhz)

Screen orientation : Horizontal
Video resolution : 640 x 240 pixels
Screen refresh : 60.00 Hz
Palette Colors : 256

Players : 2
Control : mahjong keyboard

- TRIVIA -

Released in October 1994.

The title of this game translates from Japanese as 'Pretty Mahjong Warrior Pretty Sailor 2 - Perverted Whisper'.

- SERIES -

1. Bishoujo Janshi Pretty Sailor 18-Kin (1994)
2. Bishoujo Janshi Pretty Sailor 2 - H na Sasayaki (1994)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261&o=2

$end

$snes=suchipai,suchipai1,
$bio

Nintendo Super Famicom cart. published 29 years ago:

Bishoujo Janshi Suchie-Pai (c) 1993 Jaleco Company, Limited.

- TECHNICAL -

Game ID: SHVC-JS

- SERIES -

1. Bishoujo Janshi Suchie-Pai [Model SHVC-JS] (1993, SFC)
2. Idol Janshi Suchie-Pai Special (1993, ARC)
3. Idol Janshi Suchie-Pai II (1994, ARC) 
4. Idol Janshi Suchie-Pai Special [Model IMP-SF0301] (1995, 3DO)
5. Idol Janshi Suchie-Pai Special [Model T-5701G] (1995, SAT)
6. Idol Janshi Suchie-Pai Limited [Model SLPS-00029] (1995, PSX)
7. Idol Janshi Suchie-Pai Remix [Model T-5704G] (1995, SAT)
8. Idol Janshi Suchie-Pai Special (1996, WIN3.1) 
9. Idol Janshi Suchie-Pai II [Model T-5705G] (1996, SAT)
10. Idol Janshi Suchie-Pai II Limited (1996, PSX)
11. Idol Janshi Suchie-Pai II Limited Special Pack (1996, PSX)
12. Idol Janshi Suchie-Pai Special (1997, WIN95)
13. Suchie-Pai Adventure - Doki Doki Nightmare [Model T-5713G] (1998, SAT)
14. Suchie-Pai Adventure Doki Doki Nightmare (1998, PSX)
15. Suchie-Pai Adventure Doki Doki Nightmare Special Package (1998, SAT)
16. Idol Janshi Suchie-Pai Mecha Genteiban - Hatsubai 5 Shuunen Toku Package [Model T-5716G] (1998, SAT)
17. Idol Janshi Suchie-Pai Secret Album [Model T-5717G] (1999, SAT)
18. Idol Janshi Wo Tsukuttyaou (1999, DREAM)
19. Idol Janshi Suchie-Pai III (1999, ARC)
20. Idol Janshi Suchie-Pai Collection Koushiki Digital Gengashuu (1999, WIN95)
21. Idol Janshi Suchie-Pai Desktop De Asonjyaou (2001, WIN95)
22. Idol Janshi Suchie-Pai III Shokai Gentei ban (2002, WIN95) 
23. Idol Janshi Suchie-Pai III Tsujou ban(2002, WIN95) 
24. Idol Janshi Suchie-Pai Fandisk Shokai Gentei ban (2002, WIN98) 
25. Idol Janshi Suchie-Pai Double Pack (2002, WIN98) 
26. JALECO The Best Idol Janshi Suchie-Pai Limited (2002, PSX) 
27. JALECO The Best Idol Janshi Suchie-Pai II Limited (2002, PSX)
28. Idol Janshi Suchie-Pai DVDPG Shokai Gentei ban (2003, DVD) 
29. Ultra Series Idol Janshi Suchie-Pai Special (2003, WIN98) 
30. YuYu Idol Janshi Suchie-Pai Special (2004, WIN98) 
31. Idol Janshi Suchie-Pai PC Memorial BOX (2005, WIN98) 
32. Idol Janshi Suchie-Pai III Remix (2007, DS/PSP)
33. Idol Janshi Suchie-Pai IV (2007, PS2)
34. Idol Janshi Suchie-Pai IV Portable (2010, PSP)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61089&o=2

$end

$famicom_flop=bishorgm,
$bio

Bishoujo Kachinuki Renju - Gomoku Narabe (c) 19?? Super PIG.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65251&o=2

$end

$famicom_flop=bishomjc,
$bio

Nintendo Famicom disk. published 34 years ago:

Bishoujo Mahjong Club (c) 1988 Mimi Pro.

- TRIVIA -

Retail price: 4900 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65252&o=2

$end

$pc98_cd=digipara,
$bio

NEC PC-9821 CD published 26 years ago:

Bishoujo Pasocom Soft Taizen - Digital Paradise Vol. 1 (c) 1996 Keibunsha.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128394&o=2

$end

$x68k_flop=bslfght,bsmnfght210,bslfght000,
$bio

Sharp X68000 Series 5.25in. disk. published 29 years ago:

Bishoujo Senshi Lady Fighter (c) 1993 Sprite.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87122&o=2

$end

$x68k_flop=bsmnfght,
$bio

Sharp X68000 Series 5.25in. disk. published 29 years ago:

Bishoujo Senshi Moon Fighter (c) 1993 Sprite [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275390&o=2

$end

$x68k_flop=sailrv3p,sailrv5p,
$bio

Bishoujo Senshi Sailor V (c) 199? DK Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87125&o=2

$end

$x68k_flop=sailrvf3,
$bio

Sharp X68000 Series 5.25in. disk. published 27 years ago:

Bishoujo Senshi Sailor V Final v3 (c) 1995 DK Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87126&o=2

$end

$x68k_flop=sailrv2,
$bio

Sharp X68000 Series 5.25in. disk. published 28 years ago:

Bishoujo Senshi Sailor V v2 (c) 1994 DK Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87127&o=2

$end

$snes=sailoras,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Bishoujo Senshi Sailormoon - Another Story [Model SHVC-AASJ-JPN] (c) 1995 Angel.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61091&o=2

$end

$pcecd=sailormc,
$bio

NEC PC-Engine CD published 28 years ago:

Bishoujo Senshi Sailormoon Collection (c) 1994 Banpresto

- TECHNICAL -

BARCODE: 4983164736038
GAME ID: BACD4004

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58118&o=2

$end

$x68k_flop=slrmnkdk,
$bio

Sharp X68000 Series 5.25in. disk. published 29 years ago:

Bishoujo Senshi Sailormoon Kessen Dark Kingdom (c) 1993 Black HCS.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87123&o=2

$end

$x68k_flop=slrmntia,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

Bishoujo Senshi Sailormoon Moon Tiara Question (c) 1992 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87124&o=2

$end

$gameboy=sailormr,
$bio

Nintendo Game Boy Cart. published 28 years ago:

Bishoujo Senshi Sailormoon R [Model DMG-QAJ] (c) 1994 Angel Studios

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65667&o=2

$end

$snes=sailormr,
$bio

Nintendo Super Famicom cart. published 29 years ago:

Bishoujo Senshi Sailormoon R (c) 1993 Bandai

- TECHNICAL -

Cartridge ID: SHVC-2Q

- TRIVIA -

Reviews:
[FR] May 1995 - Consoles + N.32: 84%

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61092&o=2

$end

$snes=sailorsj,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Bishoujo Senshi Sailormoon S - Jougai Rantou! Shuyaku Soudatsusen [Model SHVC-AQSJ-JPN] (c) 1994 Angel.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61093&o=2

$end

$snes=sailorsp,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Bishoujo Senshi Sailormoon S - Kondo wa Puzzle de Oshioki yo! [Model SHVC-3Q] (c) 1994 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61094&o=2

$end

$snes=sailorsk,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Bishoujo Senshi Sailormoon S - Kurukkurin [Model SHVC-AILJ-JPN] (c) 1995 Bandai

- TRIVIA -

Reviews:
[FR] March 1995, Consoles + N.41: 81/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61095&o=2

$end

$gamegear=sailorms,
$vgmplay=sailorms_gg,
$bio

Sega Game Gear cart. published 27 years ago:

Bishoujo Senshi Sailormoon S (c) 1995 Bandai

- TECHNICAL -

Model T-133017

- TRIVIA -

This game is based on the Anime Sailormoon, aired in 1992-1997, in turn based on Naoko Takeuchi's manga with the same title.

- TIPS AND TRICKS -

* Sound Test: Enter 9999 as password.

* Ending Sequence: Enter 8888 as password to watch the ending sequence for Sailor Moon and 7777 to watch the ending sequence for Sailor Chibi Moon.

* Level Passwords: Enter these passwords to start from the specified level

1-1 : 2521 (Sailor Moon), 4004 (Sailor Chibi Moon)
2-1 : 3633 (Sailor Moon), 6502 (Sailor Chibi Moon)
3-1 : 4141 (Sailor Moon), 0486 (Sailor Chibi Moon)
4-1 : 5151 (Sailor Moon), 8087 (Sailor Chibi Moon)
5-1 : 6060 (Sailor Moon), 9100 (Sailor Chibi Moon)

* Reset Game: Enter 9876 as password.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64490&o=2

$end

$pico=sailors,
$bio

Bishoujo Senshi Sailormoon S (c) 199? Bandai

- TECHNICAL -

Model T-133040

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75631&o=2

$end

$snes_strom=sailrfp2,
$bio

Nintendo Super Famicom Sufami Turbo cart. published 26 years ago:

Bishoujo Senshi Sailormoon Sailorstars - Fuwafuwa Panic 2 (c) 1996 Bandai

- TECHNICAL -

GAME ID: SFT-0112

- TRIVIA -

Released on September 27, 1996 in Japan. The game was never exported outside Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61096&o=2

$end

$bdesignm_game_cart=sailormng,
$bio

Bandai Design Master cart. published 27 years ago:

Bishoujo Senshi SailorMoon SS Illustration Club (c) 1995 Bandai Co., Ltd.

- TECHNICAL -

GAME ID: G.03

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262796&o=2

$end

$snes=sailorfp,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Bishoujo Senshi Sailormoon Super S - Fuwafuwa Panic [Model SHVC-A9PJ-JPN] (c) 1995 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61097&o=2

$end

$psx=sailorss,
$bio

Sony PlayStation CD published 26 years ago:

Bishoujo Senshi Sailormoon Super S - Shin Shuyaku Soudatsusen (c) 1996 Angel.

- TECHNICAL -

Model SLPS-00260

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84961&o=2

$end

$saturn=sailorss,
$bio

Sega Saturn CD published 26 years ago:

Bishoujo Senshi Sailormoon Super S - Various Emotion (c) 1996 Angel

- TECHNICAL -

GAME ID: T-15701G

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58947&o=2

$end

$snes=sailorss,
$bio

Nintendo Super Famicom cart. published 26 years ago:

Bishoujo Senshi Sailormoon Super S - Zenin Sanka!! Shuyaku Soudatsusen [Model SHVC-AJQJ-JPN] (c) 1996 Angel.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61098&o=2

$end

$pico=sailorss,
$bio

Sega Pico game published 27 years ago:

美少女戦士セーラームーン スーパーズ (c) 1995 Bandai Co., Ltd.
(Bishoujo Senshi Sailormoon SuperS)

- TECHNICAL -

GAME ID: T-133130
ROM size: 512KB

- TRIVIA -

Released on October 19, 1995 in Japan. Retail price: 4980 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96324&o=2

$end

$pcecd=sailormn,
$bio

NEC PC-Engine CD published 28 years ago:

Bishoujo Senshi Sailormoon (c) 1994 Banpresto

Bishojo Senshi Sailormoon is a digital comic by Banpresto based on the famous Japanese animation series and manga. It tells the story of Tsukino Usagi, a young girl, who is given magic powers. She becomes the magic girl Sailor moon, and her new mission is to fight evil demons. Being not really good at it, she will be helped by five other warriors (called Sailor Senshi). As usual with japanese digital comics, you need to read and understand japanese language to play.

- TECHNICAL -

Game ID: BACD4002

- TRIVIA -

Released on August 05, 1994 in Japan for 8800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58117&o=2

$end

$gameboy=sailormn,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Bishoujo Senshi Sailormoon [Model DMG-AQJ] (c) 1992 Angel Studios

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65666&o=2

$end

$snes=sailormn,
$bio

Nintendo Super Famicom cart. published 29 years ago:

Bishoujo Senshi Sailormoon [Model SHVC-AE] (c) 1993 Angel.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61090&o=2

$end

$megadriv=sailormn,
$vgmplay=sailormn_md,
$bio

Sega Mega Drive cart. published 28 years ago:

Bishoujo Senshi Sailormoon (c) 1994 Ma-Ba

- TECHNICAL -

GAME ID: T-16043

- TRIVIA -

Released on July 8, 1994 in Japan. It was never exported outside Japan.

- TIPS AND TRICKS -

GAME GENIE CODE:
AJWA-AA7L
Lets you play the Japanese cartridge on a US Genesis console.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56360&o=2

$end

$x68k_flop=bssmnfgt,
$bio

Sharp X68000 Series 5.25in. disk. published 28 years ago:

Bishoujo Senshi Super Moon Fighter (c) 1994 Sprite.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87128&o=2

$end

$x68k_flop=bssmnfgx,
$bio

Sharp X68000 Series 5.25in. disk. published 27 years ago:

Bishoujo Senshi Super Moon Fighter X (c) 1995 Sprite.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87129&o=2

$end

$famicom_flop=bishosd,
$bio

Nintendo Famicom disk. published 34 years ago:

Bishoujo Sexy Derby (c) 1988 Super PIG.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65254&o=2

$end

$famicom_flop=bishosp,
$bio

Nintendo Famicom disk. published 33 years ago:

Bishoujo Sexy Puzzle (c) 1989 Super PIG.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65255&o=2

$end

$famicom_flop=bishoss,
$bio

Nintendo Famicom disk. published 34 years ago:

Bishoujo Sexy Slot (c) 1988 Super PIG.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65256&o=2

$end

$famicom_flop=bishosfa,
$bio

Bishoujo SF Alien Battle (c) 199? Hacker International.

- TRIVIA -

Retail price: 4900 Yen.

- STAFF -

Graphic & package design: Aska-Jin
Computer Design: Shu Kubota, Hurricane
Music: Hasebe

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65253&o=2

$end

$pc8801_flop=bshashbh,
$bio

Bishoujo Shashinkan - Bangaihen (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91444&o=2

$end

$pc8801_flop=bshashk,
$bio

Bishoujo Shashinkan - Kyofu (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91445&o=2

$end

$pc8801_flop=bshashms,bshashms1,
$bio

NEC PC-8801 Series disk. published 35 years ago:

Bishoujo Shashinkan - Moving School (c) 1987 Hard.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91446&o=2

$end

$fm7_disk=bshashms,
$bio

Fujitsu FM-7 5.25in. disk. published 35 years ago:

Bishoujo Shashinkan - Moving School (c) 1987 Hard.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93600&o=2

$end

$famicom_flop=bshashms,
$bio

Bishoujo Shashinkan - Moving School (c) 19?? Phoenix.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65257&o=2

$end

$msx2_flop=bshash2,
$bio

MSX 2 disk. published 35 years ago:

Bishoujo Shashinkan - Moving School + Studio Cut (c) 1987 Hard.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101500&o=2

$end

$x1_flop=bshashsc,
$bio

Sharp X1 5.25in. disk. published 35 years ago:

Bishoujo Shashinkan - Studio Cut (c) 1987 Hard.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85937&o=2

$end

$pc98=bshashsc,bshashsca,
$bio

NEC PC-9801 Series 5.25in. disk. published 35 years ago:

Bishoujo Shashinkan - Studio Cut (c) 1987 Hard.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89014&o=2

$end

$pc8801_flop=bshashsc,bshashsc1,
$bio

NEC PC-8801 Series disk. published 35 years ago:

Bishoujo Shashinkan - Studio Cut (c) 1987 Hard.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91448&o=2

$end

$famicom_flop=bshashsc,
$bio

Bishoujo Shashinkan - Studio Cut (c) 19?? Phoenix.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65258&o=2

$end

$msx2_cart=doublvis,
$bio

MSX 2 cart. published 34 years ago:

Bishoujo Shashinkan - The Double Vision (c) 1988 Hard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51271&o=2

$end

$pc98=bshashos,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

Bishoujo Shashinkan Bangaihen - Outside Story (c) 1990 Hard.

- TECHNICAL -

FD x1

- TRIVIA -

Released on September 07, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89015&o=2

$end

$pc8801_flop=bshashos,
$bio

NEC PC-8801 Series disk. published 32 years ago:

Bishoujo Shashinkan Bangaihen - Outside Story (c) 1990 Hard.

- TECHNICAL -

FD x3

- TRIVIA -

Released on September 10, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91447&o=2

$end

$pc8801_flop=bshash3,
$bio

NEC PC-8801 Series disk. published 34 years ago:

Bishoujo Shashinkan III - Photo Club Kyofu no Yakata hen (c) 1988 Hard.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91449&o=2

$end

$pc98=bshash3,bshash3a,
$bio

NEC PC-9801 Series 5.25in. disk. published 33 years ago:

Bishoujo Shashinkan III - Photo Club Kyofu no Yakata hen (c) 1989 Hard.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89016&o=2

$end

$x68k_flop=skirt1,
$bio

Bishoujo Skirt Mekuri Shinkei Suijaki Vol. 1 (c) 19?? Onoe Network

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87131&o=2

$end

$x68k_flop=skirt2,
$bio

Bishoujo Skirt Mekuri Shinkei Suijaki Vol. 2 (c) 19?? Onoe Network

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87132&o=2

$end

$x68k_flop=skirt3,
$bio

Bishoujo Skirt Mekuri Shinkei Suijaki Vol. 3 (c) 19?? Onoe Network

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87133&o=2

$end

$pc98=bishoten,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Bishoujo Tengoku (c) 1994 Gourd Production.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89017&o=2

$end

$pc98=bishotsu,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Bishoujo Tsuushin - Chat no Susume (c) 1992 Cocktail Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89018&o=2

$end

$pc98=bishouj2,
$bio

NEC PC-9801 Series 5.25in. disk. published 34 years ago:

Bishoujo wa Check ga Osuki (c) 1988 Pascal2.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89019&o=2

$end

$pc8801_flop=bishoco,
$bio

NEC PC-8801 Series disk. published 34 years ago:

Bishoujo wa Check ga Osuki (c) 1988 Pascal2.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91450&o=2

$end

$snes=blizyuki,
$bio

Nintendo Super Famicom cart. published 26 years ago:

Bishoujo Wrestler Retsuden - Blizzard Yuki Rannyuu!! (c) 1996 KSS.

Bishoujo Wrestler Retsuden: Blizzard Yuki Rannyuu!! (translates to History of a Beauty Girl Wrestler: Blizzard Yuki Busts In!!) was the last game in the Wrestle Angels series before the Wrestle Angels Survivor reboot took place almost a decade later in 2006.

Players can guide one of five female wrestlers in the story mode Champion Road. The Exhibition mode allows players to simulate singles, tag and 6-women tag team bouts. Also featuring a tournament and open league. The World Circuit has the player pick a team of five wrestlers, or create their own and taking on each of the other teams.

The Champion Road and World Circuit modes allows players to raise and train their chosen wrestler or team, including learning new moves and building parameters for both offense and defense.

- TECHNICAL -

Game ID: SHVC-A3QJ-JPN
Barcode: 4988262300761

- TRIVIA -

This particular game in the Wrestle Angels series was developed by KSS and released March 29, 1996 in Japan only.

By the time of the game's release, Blizzard Yuki was a wrestler played by All Japan Women's Pro-Wrestling athlete Sakie Hasegawa. The character spawned her own two-volume manga.

Previous games in the Wrestle Angels series (and the later Survivor games), utilized a card system during battles. Bishoujo Wrestler Retsuden's battle system has the action being simulated on the screen in real time, with the player instructing their wrestler commands using the face buttons on the controller.

- TIPS AND TRICKS -

The following are instructions to help players without knowledge of Japanese set up a match in Exhibition mode:
1) The top left option switches between singles, tag team or 6-women matches.
2) The second option changes the number of participants (for Open League and Open Tournament).
3) The third option is for wrestler select. The leftmost box enables players to assign Player or COM status to the wrestler on the blue corner while the rightmost box does the same for the red corner. The players uses the selection next to these boxes to go to the wrestler select box:

FIRST SCREEN
Mighty Yukiko
Haruka Yamada
Chelsea Hada
Kayo Ozawa
Blizzard Yuki
Toshimi Minami
Thunder Ryuko
Beauty Ichigaya
Bomber Kishima
Blade Uehara
Misato Okumura
Yumi Syouji
Glory Kasahara
Kanako Komatsu
Teddy-Cat Hori
Hikari Ijuin
Dread Miyagi
Condor Ikegami
Sayaka Tsurumi
Falcon Kouzuki

SECOND SCREEN
Hikaru Ogawa
Youko Hayashi
Yoshimi Takagi
Mimi Yoshihara
Riyu Kikuchi
Hitomi Fujishima
Shinobu Echigo
Suzumi Ishikawa
Hulk Hongou
Satan Shouko
Panther Risako
Kunoichi Master
Bunny Bomber
Dynamite Rinn
Miria Mears
Great Burlen
Death Hunter-A
Death Hunter-B
Emiry Mertel
Jessie Bird

THIRD SCREEN
Maria Lordon
Em Sande
Cyocyo Chalas
El Dreck
Radel Michelle
Lita Morena
Despina Libre
Siera Gonzares
Big Arsia
Norlan Wanth
Jannu Rasick
Alice Sumirnoho
Nastursha Hang
Zabela Belbatti
Hana Roco
Win Mirror
Remmy Dadarn
Dark Star Chaos
Judy Cadia

The A button will place the chosen wrestler to the respective corner while the X button will display the chosen wrestler's statistics, including their ring name, finishing technique, logic, parameter stats, evaluation and HP, among others.

4) The fourth option allows players to load a wrestler from Champion Road to compete in Exhibition mode.
5) The rightmost option starts the match. The option above this returns the player to the main menu screen, which can also be reached by pressing the B button.

During the matches, players are not given control of their chosen wrestler, rather, they instruct their wrestler using the buttons:
Button A = Wrestler will take a more defensive approach to the match.
Button B = Wrestler will go on the offensive.
Button X = Wrestler will take more caution during the match and may perform reversals or escape pin attempts.
Button Y = Wrestler may perform their finishing technique whenever possible.
Button R = Cancel commands.

Like actual professional wrestling, matches are pre-determined, and the outcome of a match will vary based on the buttons the player presses during the match and the action in the ring.

In Champion Road, also remember that when the general manager books the wrestler in the match, stars are displayed on screen. The more stars that are lit, the easier it will be for the wrestler to squash their opponent or have an even match. The less stars that are lit means the wrestler will have to job to the opponent until the wrestler trains and increases stats each week. When training each week, always keep the wrestler happy by making them play (it's an icon of the chosen wrestler's face) and make them sleep to recover their HP if they have lost jobbed or taken too much damage in a match. A good way to train each week is to use a day to build two different stats, one day to build one stat and play, and so on each week.

World Circuit is the same as Champion Road except the player manage a team of five wrestlers and has no way to recover HP or make them happy while training before each battle. There are 13 rounds, each featuring three matches. First match is a singles match, second is a tag team match, and the third match is a singles match against the boss. Win two out of the three matches to advance to the next round. When the player reaches Round 13 in this mode, they are able to hold exhibition sparring matches using each wrestler, including the boss team. The boss team features the following characters:
Megumi Mutou
Chigusa Yuuki
Kanamori Reiko
Harumi Ootaka

- SERIES -

1. Wrestle Angels (1992, PC-98)
2. Wrestle Angels 2 - Top Eventer (1992, PC-98)
3. Wrestle Angels 3 (1993, PC-98)
4. Wrestle Angels Special - Mou Hitori no Top Eventer (1994, PC-98)
5. Super Wrestle Angels [Model SHVC-AWAJ-JPN] (1994, Super Famicom)
6. Wrestle Angels - Double Impact [Model HECD4012] (1995, PC-Engine CD)
7. Wrestle Angels V1 (1995, PC-98)
8. Wrestle Angels V2 (1995, PC-98)
9. Wrestle Angels V3 (1996, PC-98)
10. Bishoujo Wrestler Retsuden - Blizzard Yuki Rannyuu!! [Model SHVC-A3QJ-JPN] (1996, Super Famicom)
11. Wrestle Angels Survivor (2006, PS2)
12. Wrestle Angels Ai (2006, Mobile)
13. Wrestle Angels Survivor 2 (2008, PS2)

- STAFF -

Game Design: Naoki Matsunaga
System Program: Tetsuya Ikawa
Main Program: Osamu Hamada, Tetsuya Ikawa
Character Design: Naoki Matsunaga, Makoto Anzai, Hiroshi Hori, Yuki Hori
Graphic Art: Takashi Yamasaki, Shinobu Hukuhara, Naoki Matsunaga, Yukiko Motoyama, Yuki Hori, Tetsuya Ikawa, Osamu Hamada
Action Characters: George Kamitani
Scenario: Takemi Kozaru
Game Balance: Takemi Kozaru, Naoki Matsunaga
Music Compose: Masako Yoshinosono
Sound Program & Data: Mio.H
Tool Making: Ran, Ryou Chan, Tetsuya Ikawa, Osamu Hamada
Test Players: Kusune, Aine Kun, Kin Chan, Sahone-, Yama San, Kayo Chan, Chiaki, Chab
Jacket & Booklet: Makoto Arazeki
Promotion: Masae Kumabe
Manufacture: Junji Hujita
Directer: Naoki Matsunaga
Supervisor: Akio Watanabe
Assistant Producer: Kozaburou Takeda
Producer: Isao Katou
Executive Producer: Hideo Takano
Distribute: J.S.S.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61099&o=2

$end

$pico=sailortp,
$bio

Bishoujou Senshi Sailormoon - Sailor Stars Tokimeki Party (c) 199? Bandai

- TECHNICAL -

Model T-133190

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75632&o=2

$end

$spectrum_cass=bismarck,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Bismarck (c) 1987 PSS

- STAFF -

Written by: Alan Steel

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77994&o=2

$end

$spectrum_cass=bismarck_a,bismarck_b,
$bio

Bismarck (c) 198? Summit Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196809&o=2

$end

$amigaocs_flop=bismarck,bismarckf,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Bismarck (c) 1991 PSS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73558&o=2

$end

$bbcb_flop_orig=bismarck,
$bio

Acorn BBC Micro B disk. published 35 years ago:

Bismarck - Death of a Battleship (c) 1987 BBC Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125417&o=2

$end

$apple2_flop_orig=bismarck,
$apple2_flop_misc=bismarck,
$bio

Apple II 5.25 disk. published 35 years ago:

Bismarck - The North Sea Chase (c) 1987 Datasoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107165&o=2

$end

$spectrum_cass=bismark,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Bismark (c) 1984 Argus Press Software, Ltd.

- STAFF -

Spectrum adaptation by: P. Rawling

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77995&o=2

$end

$info=bit90,
$bio

Computer published 39 years ago:

Bit 90 (c) 1983 Bit Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125238&o=2

$end

$msx1_cass=bitbyter,
$bio

Bit Byter (c) 198? Spectravideo, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94477&o=2

$end

$spectrum_cass=bitedust,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Bite the Dust (c) 1990 Crash Magazine.

- STAFF -

By: John Armstrong

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118587&o=2

$end

$info=t3210,
$bio

Computer published 36 years ago:

Bitel T3210 (c) 1986 Siemens

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236723&o=2

$end

$info=bitgrpha,bitgrphb,
$bio

Computer published 41 years ago:

BitGraph (c) 1981 BBN Computer Corporation.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84464&o=2

$end

$uzebox=bitmapd,bitmapda,bitmapdb,
$bio

Belogic Uzebox ROM published 13 years ago:

Bitmap Demo (c) 2009 Belogic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233038&o=2

$end

$cpc_flop=bitmapva,
$bio

Amstrad CPC 464 disk. published 30 years ago:

Bitmap Vandals Magic Demo (c) 1992 Bitmap Vandals, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124711&o=2

$end

$bbc_flop_6502=bitstik2,
$bio

Acorn BBC w/ 6502 2nd Proc. disk. published 37 years ago:

Bitstik 2 (c) 1985 Robo Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272443&o=2

$end

$bbc_flop_6502=bitstik1,
$bio

Acorn BBC w/ 6502 2nd Proc. disk. published 38 years ago:

Bitstik Graphics System (c) 1984 Acornsoft, Ltd. [England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272440&o=2

$end

$bbc_rom=bitstik2,
$bio

Acorn BBC ROM published 37 years ago:

Bitstik ROM Ver. 2 (c) 1985 Robocom

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145324&o=2

$end

$bbc_rom=bitstik051,
$bio

Acorn BBC ROM published 38 years ago:

Bitstik Service ROM Ver. 0 (c) 1984 Robocom

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268060&o=2

$end

$bbc_rom=bitstik,
$bio

Acorn BBC ROM published 38 years ago:

Bitstik Service ROM Ver. 1 (c) 1984 Robocom

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145325&o=2

$end

$cpc_cass=bivouac,
$bio

Amstrad CPC cass. published 35 years ago:

Bivouac (c) 1987 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82822&o=2

$end

$to_flop=bivouac,bivouacb,bivouaca,
$bio

Thomson TO disk. published 35 years ago:

Bivouac (c) 1987 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107595&o=2

$end

$mo6_cass=bivouac,bivouacb,bivouaca,bivouacc,
$bio

Thomson MO6 cass. published 35 years ago:

Bivouac (c) 1987 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108969&o=2

$end

$cpc_flop=bivouacf01,bivouacf,bivouac1,bivouacu,bivouacm,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Bivouac (c) 1987 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121325&o=2

$end

$ibm5150=bivouac,
$bio

IBM PC 5.25in. disk. published 35 years ago:

Bivouac (c) 1987 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132374&o=2

$end

$x68k_flop=biyoyonc,
$bio

Biyoyon Car Game (c) 199? Eins-Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87134&o=2

$end

$spectrum_cass=bizzicom,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Bizzicom (c) 1985 Merlin Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298785&o=2

$end

$info=bk0010,bk0010fd,
$bio

Computer published 37 years ago:

BK 0010 (c) 1985 Elektronika [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228948&o=2

$end

$info=bk001001,
$bio

Computer published 36 years ago:

BK 0010-01 (c) 1986 Elektronika [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228949&o=2

$end

$info=bk0011m,
$bio

Computer published 36 years ago:

BK 0011M (c) 1986 Elektronika [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228950&o=2

$end

$pc98=bkturb,
$bio

NEC PC-9801 Series 3.5in. disk. published 27 years ago:

BK Turb (c) 1995 Bio 100%.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88975&o=2

$end

$special_cass=bkt,
$bio

BKT (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234182&o=2

$end

$cpc_flop=blablate,
$bio

Amstrad CPC type-in published 34 years ago:

Blabla Technocratique (c) 1988 AM-Mag

- TRIVIA -

Listed as a type-in program in the French magazine: AM-Mag.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119536&o=2

$end

$cpc_flop=wriggler,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Blaby Computer Games' Wriggler Cracked (c) 1985 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126387&o=2

$end

$lviv=blacjack,
$bio

Blacjack (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233002&o=2

$end

$tvc_flop=black,
$bio

Videoton TVC disk. published 33 years ago:

Black (c) 1989 Laszlo Csanyi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112188&o=2

$end

$tvc_cass=black,
$bio

Videoton TVC cass. published 33 years ago:

Black (c) 1989 Csanyi [Laszlo Csanyi]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112549&o=2

$end

$info=m4blkwhd,
$bio

Black & White (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41251&o=2

$end

$info=m5blkwht,m5blkwht01,m5blkwht11,
$bio

Black & White (c) 200? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41543&o=2

$end

$to7_cass=blkbart,
$bio

Black Bart (c) 198? Huet [Sylvain Huet]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108158&o=2

$end

$gbcolor=blackbas,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Black Bass - Lure Fishing (c) 1999 Majesco Sales, Inc.

- TECHNICAL -

GAME ID: DMG-ALFE-USA

- STAFF -

Adapted by Morning Star Multimedia, Inc.
Programmer: Chris Will
Support: David Lubar
Graphics: Mike Sullivan
Testing: Robert Prescott

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67578&o=2

$end

$psx=bluemarl,
$bio

Sony PlayStation CD published 23 years ago:

Black Bass with Blue Marlin (c) 1999 Hot-B USA, Inc.

- TECHNICAL -

GAME ID: SLUS-00648

- TRIVIA -

Released on November 18, 1999 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111388&o=2

$end

$cpc_cass=blackbrd,
$bio

Amstrad CPC cass. published 34 years ago:

Black Beard (c) 1988 Kixx

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82824&o=2

$end

$cpc_flop=blackbrd,blackbrdb,blackbrda,blackbrd_t1,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Black Beard (c) 1988 Topo Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122251&o=2

$end

$spectrum_cass=blackbeak,
$bio

Black Beard (c) 198? Kixx

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219384&o=2

$end

$cpc_flop=blackbrd_c1,
$bio

Black Beard (c) 199? CNGSOFT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121672&o=2

$end

$info=blackbd,blackbda,blackbdb,
$bio

Video Slot Machine published 17 years ago:

Black Beard (c) 2005 Astro Corp.

A 5-reel 9-line video slot.

- SCORING -

SYMBOL NAME: 5-Line - 4-Line - 3-Line paying.
Black Beard: 10000 - 500 - 50
Cutlass: 1000 - 100 - 20
Telescope: 500 - 70 - 10
Anchor: 300 - 50 - 7
Hourglass: 150 - 30 - 5
Coin Pile: 100 - 20 - 4
Teapot: 50 - 10 - 3
Barrel: 20 - 5 - 2
Pirate Ship: Jackpot 1 - 1/2 Jackpot 1 - 1/4 Jackpot 1
Jolly Roger: Jackpot 2 - 1/2 Jackpot 2 - 1/4 Jackpot 2
Hoard: Jackpot 3 - 1/2 Jackpot 3 - 1/4 Jackpot 3

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11943&o=2

$end

$cpc_cass=blackbrds,
$bio

Amstrad CPC cass. published 34 years ago:

Black Beard (c) 1988 Erbe Software.

- TECHNICAL -

[Model AM438]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82823&o=2

$end

$spectrum_cass=blackbea,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Black Beard (c) 1988 Topo Soft.

- TECHNICAL -

[Model SE 408]

- STAFF -

Program: Carlos Arias
Graphics: Roberto Potenciano Acebes
Music: Gominolas
Cover: Alfonso Azpiri
Software Support: Jose Manuel Lazo
Production: Gabriel Nieto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77997&o=2

$end

$info=blbeauty,
$bio

Bowler published 38 years ago:

Black Beauty (c) 1984 Stern Electronics.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=7600&o=2

$end

$apple2_flop_orig=blkbelt,
$apple2_flop_clcracked=blkbelt,
$apple2_flop_misc=blackblt,
$bio

Apple II 5.25 disk. published 38 years ago:

Black Belt (c) 1984 Earthware Computer Services

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107166&o=2

$end

$info=bbeltzac,bbeltzacf,bbeltzaci,bbeltzacg,
$bio

Pinball published 36 years ago:

Black Belt (c) 1986 Zaccaria.

- TRIVIA -

Released in March 1986.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5220&o=2

$end

$gamegear=blackblt,
$bio

Black Belt (c) 199? Hung Tao Hsin [Taiwan]

Unlicensed Taiwanese release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289727&o=2

$end

$gba=blackblt,
$bio

Nintendo GBA cart. published 20 years ago:

Black Belt Challenge [Model AGB-AB6P] (c) 2002 Xicat Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69904&o=2

$end

$info=blackblt,blackblt2,
$bio

Pinball published 36 years ago:

Black Belt (c) 1986 Bally Midway Mfg. Co.

- TECHNICAL -

Bally/Midway 6803 (Turbo Cheap Squeak)
Model Number : 0E52

Main CPU : Motorola M6803 (@ 895 KHz)
Sound CPU : Motorola M6809(@ 8 MHz)
Sound Chip : DAC

- TRIVIA -

600 units were produced.

- STAFF -

Game Designer : Dan Langlois
Graphics : Greg Freres
Programmers : Howard Shere, Tom DiDomenico (TGD)
Sounds : Michael Bartlow

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5219&o=2

$end

$sms=blackblt,
$bio

Sega Master System cart. published 36 years ago:

Black Belt (c) 1986 SEGA of America, Inc.

North American release of "Hokuto no Ken [Model G-1303]" titled Black Belt, it features altered graphics and characters due to the removal of the Hokuto license.

Description from the back cover:

The most life-like karate game ever to meet the video screen.

It's a post nuclear war setting. And the bad guys seem to be getting the best of things.

You use your Black Belt standing to try to restore order to a chaotic world.

In each round you must battle an entire enemy corps as well as its leader. And in each round the backgrounds - as well as your opponent's fighting styles - continue to change.

Use everything the masters have taught you to stop the violence and restore peace.

- TECHNICAL -

Model 5054

- TRIVIA -

Released on November 15, 1986 in North America for the Sega Master System.

- TIPS AND TRICKS -

For every 32 standing punches or kicks you throw, a health power-up will appear.

When the timer reaches '96' and every following 16 seconds later (80, 64, 48, 32, 16) the red Japanese symbol power-up will appear. When you collect this you won't take any damage for 9 hits.

You'll receive an additional life at 100,000 and 300,000 points.

Defeat Wang Easily:
Wang, the final boss, is quite relentless and difficult. The manual states there is no weakness and you have to win by skill, but they're wrong. All you have to do is stay in the left hand corner as the round starts. When Wang is drawing close, hold down and then move up to jump. He'll jump right towards you and if timed right you can catch him in the air with low punches, brining his life down to nothing in a matter of seconds.

Secret Level:
After beating Wang, the final boss, press Up(x20) during the text scroll to unlock a secret level (In Chapter 7, you will fight all the bosses again).

Infinite Lives Glitch:
Press Button 1 to start the game. When the red screen comes up displaying the number of players, hold Button 1 down. The screen will go blank for only a short time. Press Reset before the action begins. The game will glitch and Riki will show up on the top left. You'll have unlimited lives, but be careful because if you receive an extra life due to points, your status will drop to zero and you can end your game. Thus, be careful and try to only do what you have to. The code is thus somewhat flawed, but it does work.

Level Select:
At title screen, using controller 2, press Up, Down, Left, Right, Up+Left, Up+Right, Down+Right, Down+Left, Down x7, Up, Up+Right, Up+Right. Then with controller 2 you can select a value using Up and press a button to start the game.
Note: this cheat is VERY difficult to accomplish, and the diagonal directions must be pressed perfectly. For example, Up+Right must be pressed together at exactly the same time.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55948&o=2

$end

$a5200=blckbelt,
$bio

Atari 5200 cart. published 39 years ago:

Black Belt (c) 1983 Atari, Incorporated.

- TECHNICAL -

GAME ID: CX5231

- TRIVIA -

Unreleased prototype. It was originally called 'Martial Arts'.

- STAFF -

Programmer: Alan Moss

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50025&o=2

$end

$pc98=blckbird,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Black Bird - Tori-tachi no Tooboe (c) 1995 Vivian.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122173&o=2

$end

$gba=blackblk,
$bio

Nintendo GBA cart. published 20 years ago:

Black Black - Bura Bura [Model AGB-AWEJ-JPN] (c) 2002 Capcom Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69905&o=2

$end

$bbc_cass=bboxgamb,
$bio

Acorn BBC Micro B cass. published 38 years ago:

Black Box and Gambit (c) 1984 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51558&o=2

$end

$bbcb_flop_orig=bboxgamb,
$bio

Acorn BBC Micro B disk. published 38 years ago:

Black Box and Gambit (c) 1984 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125167&o=2

$end

$c64_cart=bb3d,
$bio

Black Box III (c) 198? Domainsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240890&o=2

$end

$info=blkbrum,
$bio

Video Slot Machine published 21 years ago:

Black Brumby (c) 2001 Aristocrat.

A video slot machine with 5 reels and 25 lines.

One of the free game features is similar to the "Sweet Hearts II" scatter feature.

- TECHNICAL -

Aristocrat MKVI hardware.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=7951&o=2

$end

$info=m4blkbul,
$bio

Black Bull (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41249&o=2

$end

$info=m4blkcat,
$bio

Black Cat (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41250&o=2

$end

$jakks_gamekey_mv=bcatdoc,
$bio

Jakks Pacific Spider-Man Game Key published 17 years ago:

Black Cat & Doc Ock (c) 2005 Jakks Pacific, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293754&o=2

$end

$info=j2blkchy,
$bio

Black Cherry (c) 198? JPM International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40926&o=2

$end

$info=peps0623,
$bio

Video Slot Machine published 26 years ago:

Black Cherry [Model PS0623] (c) 1996 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300327&o=2

$end

$c64_cart=bcopybox,
$bio

Black Copy Box (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229446&o=2

$end

$amigaocs_flop=bcrypt,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Black Crypt (c) 1992 Electronic Arts

- TECHNICAL -

GAME ID: 4447

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73559&o=2

$end

$zx81_cass=blkcrystl,blkcrystlc,blkcrystls,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Black Crystal (c) 1982 Carnell Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114774&o=2

$end

$spectrum_cass=blackcry,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Black Crystal (c) 1982 Carnell Software

- STAFF -

Game Design: Roy Carnell, Stuart Galloway

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77998&o=2

$end

$msx2_flop=blckcycl,blckcyclb,blckcyclc,blckcycla,
$bio

MSX 2 disk. published 29 years ago:

Black Cyclon (c) 1993 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101501&o=2

$end

$psx=blackdwn,
$bio

Sony PlayStation CD published 26 years ago:

Black Dawn (c) 1996 Virgin Interactive Ent., Ltd.

- TECHNICAL -

Game ID: SLUS-00321

- TRIVIA -

Released on September 30, 1996 in the USA.

The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board).

Export releases:
[EU] "Black Dawn [Model SLES-00407]"
[JP] "Black Dawn [Model SLPS-00663]"

- STAFF -

Black Ops Entertainment
Lead Game Programmer: William Botti
Director: William Botti
Black Ops Producer: John Botti
Lead Artist: Clay Dale
Programming: An Nguyen, Kelly McCarthy Fitzgerald, Sean Chuu
3-D Artist: Margaret Asbury
3-D Modeler: Eric Armstrong
Artists: Grady Lee Perry III, Don Myers, Jason Rickard
Mission Briefings Written & Directed by: William Botti
Explosion Animations: John Botti, Raymond Pettitt
Support Tools: Rudi Kammerer, Kelly McCarthy Fitzgerald, David Sosna, Matthew Whiting
Production Coordinator: Rita Mines
Production Assistants: Randy Planck, Laura Ashford, Jean Gjenasaj
Contract Line Producer: Jessica Budin
Audio Director: William Botti
Music: Tommy Tallarico Studios Inc., Todd Dennis
Sound Effects: Tommy Tallarico Studios Inc., Todd Dennis
Commanding Officer Voice: Keith Szarabajka
Radio Officer Voice: Michael Gough
Original Engine Development: John Botti, Jose Villeta, William Botti
Engine Build Tools: Interactive Technologies Corp., John Botti, William Botti
President: John Botti
CEO: John Botti
Computer Graphics Animations: Raymond Pettitt, Margaret Asbury, Maximum CGI Inc.
VP Research and Development: Jose Villeta
CG Sound Designer: Thomas Orsi
CG Mixer: Thomas Orsi
Technical Support: John Sheen, Frank Aguilar

Virgin Interactive Entertainment, Inc (US)
VP of Product Development: Eric Lux
VP of Design: Julian Rignall
Technical Director: Tim Page
Producer: Eric Hayashi
Associate Producer: Grady Hunt
Assistant Producer: Craig McCoy
Design Consultant: Lisa Hoffman
Product Manager: Justine Rosenheck
Package Design: Tim Eames
Packaging Creative Direction: Shawn Markert
Manual Editor: Lori Ellison

Virgin Interactive Entertainment Quality Assurance Team
Director of QA: David Maxey
QA Administration / Planning Analysis: Chris McFarland
QA Supervisor: Stacey Mendoza
QA Technical Specialist: Paul Moore
Lead Analyst: David Johnson
QA Team: Robert Dearborn, Matt Orlich, Gordon L. Madison Jr., Glenn Burtis, Victor Rodriguez, Paul Shoener, Greg Corzine, Wallace H. Wachi Jr., Jason Lewis, David Walsh, Rob Smith, John Lee, Gail Salamanca, Anthony Perea, Tim Hall, Todd Livdahl, Patrick Fordham, David Hunt, Jeff Rice, Chris Nelsen, Tim Tran, Tuan Bui
Special Thanks: Martin Alper, Michele DiLorenzo, Keith Greer, Tina Kowalewski, Gretchen Eichinger, Albert D. Altura, Major Walter J. Kowalewski (USMC)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97342&o=2

$end

$saturn=blckdawnj,
$bio

Sega Saturn CD published 25 years ago:

Black Dawn (c) 1997 Virgin Interactive

Japanese release. Game developed in the USA.

- TECHNICAL -

GAME ID: T-7013G

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58948&o=2

$end

$saturn=blckdawn,
$bio

Sega Saturn CD published 25 years ago:

Black Dawn (c) 1997 Virgin Interactive

European release.

- TECHNICAL -

GAME ID: T-7027H-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60240&o=2

$end

$saturn=blckdawnu,
$bio

Sega Saturn CD published 25 years ago:

Black Dawn (c) 1997 Virgin Interactive

- TECHNICAL -

GAME ID: T-7027H

- TRIVIA -

Released on April 25, 1997 in the USA.

The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59981&o=2

$end

$info=blkdrgon,blkdrgonb,
$vgmplay=blktiger,
$bio

Arcade Video game published 35 years ago:

Black Dragon (c) 1987 Capcom Company, Limited.

Black Dragon is a scrolling platform shoot-em-up set in a fantasy world and is the spiritual successor to the Capcom classic, "Makaimura" ("Ghosts'n' Goblins" outside Japan).

The player takes on the role of a barbarian hero who must jump and fight his way through a variety of colourful, enemy-packed levels, collecting treasure and weapon power-ups and rescuing the trapped 'wise old men' that litter the levels. 

Rescuing the wise men sees the player awarded 'Zeny coins'; these are the game's currency and allow the player to buy such items as weapon and armour upgrades, keys for treasure chests, anti-poisoning potions and health potions from the shops that appear on each level. Occasionally, a rescued wise man will also offer to sell the player weapon and armour power-ups. 

The barbarian hero is armed with a spiked mace on the end of a long chain, as well as unlimited throwing daggers. Both these and the armour worn by the barbarian (which offers limited protection from enemy attacks) can be upgraded by finding or buying the relevant power-ups.

The sprawling, eight-way scrolling levels are packed with hidden bonuses to encourage and reward exploration. These bonuses are in the form of weapon and armour power-ups, as well as valuable treasure items. Many levels also include a hidden dungeon and each dungeon is filled with both bonus items and trapped wise men.

Special items that reveal coins, upgraded armour, or simply bonus points can be found by attacking certain walls.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 4 Mhz)
Sound CPU : Zilog Z80 (@ 3 Mhz)
Sound Chips : (2x) Yamaha YM2203 (@ 3.579545 Mhz)

Players : 2
Control : 8-Way Joystick
Buttons : 2
=> [1] Attack, [2] Jump

- TRIVIA -

Black Dragon was released in August 1987 in Japan. It is known outside Japan as "Black Tiger".

The game features several hidden bonuses. Some of them are cameos from other Capcom games : The barrel from "Pirate Ship Higemaru", the robot hero from "Side Arms - Hyper Dyne", the dragonfly and the bamboo shoot from "Son Son".

- SCORING -

* Monsters : 
Blob (blue) : 150 Points 
Blob (red) : 300 Points 
Fighter (blue) : 200 Points and 10 Zenny 
Fighter (red) : 500 Points and 10 Zenny 
Flytrap (green) : 500 Points and 100 Zenny 
Flytrap (purple) : 1000 Points and 500 Zenny 
Minotaur : 1000 Points and 100 Zenny 
Mummy : 200 Points and 5 Zenny 
Ninja : 1000 Points and 1000 Zenny 
Reaper : 100 Points and 1000 Zenny 
Skeleton : 150 Points and 1 Zenny 
Snake : 50 Points and 10 Zenny 

* Bosses : 
Stone Bluck : 1250 Points 
Dragon (blue) : 1000 Points 
Devil : 8000 Points 
Demon Warrior (blue) : 50000 Points 
Dragon (red) : 100000 Points 10000 Points 
Demon Warrior (red) : 200000 Points
Dragon (black) : 1000000 Points

You also will receive a Zenny bonus after completing a round, the bonuses are : 
Round 1 : 300 Zenny 
Round 2 : 500 Zenny 
Round 3 : 800 Zenny 
Round 4 : 1200 Zenny 
Round 5 : 1600 Zenny 
Round 6 : 2400 Zenny 
Round 7 : 4800 Zenny 
Round 8 : NONE

- TIPS AND TRICKS -

* Bosses strategy : 
STONE BLOCK - Vitality : 2 or 4. After completion of Round 1, you will see two blocks stacked up. After the completion of Round 2, you will see four blocks stacked up. 
1) The blocks will attack in a staggered formation. In a sense, it will look like they are walking toward your character. 
2) When they are in the air, they will attempt to land on your character. It's best to either move back or jump forward. Don't let yourself get caught in the corner. 
3) As you hit them, cracks will appear in them. This means that your hits are connecting. Again, don't stay in one place too long or they will jump onto your character. 
4) Use the same type of tactics for both the two and four block bosses. Just move under them when they jump and take shots when you can. This will be especially important on the four block round. 
5) Just keep moving around and hitting them and you shouldn't have any problems of turning these blocks back to dust. 

DRAGONS (ALL COLORS) - Vitality : 3, 6, or 8. You get the Blue Dragon on Round 3, Red Dragon on Round 6, and the Black Dragon on Round 8. 
1) These are by far the roughest bosses you will have to deal with. They fly and breathe fire which makes maneuvering a bit tricky. In addition, you must hit them in the top part of their body. 
2) When the battle sets up, the dragon will be on the right side of the screen, wings folded up. When you approach, the dragon will take off and fly up and to the left. If you can, jump and shoot at the moment of takeoff to get in a hit. 
3) The dragon will flash when you successfully connect a shot. The number of hits to make the vitality meter go down will depend on the weapon you have. 
4) When the dragon flies toward your character, it will use its breath weapon to torch the floor in front of it. Jump to the opposite side the dragon is flying toward. 
5) You can't hit the dragon high in the air. The dragon will come back down and go under your character. This is a great time to get in as many shots as possible. Again, watch out for the breath weapon. 
6) If you get too close, the dragon will claw and bite at your character. Again, keep your distance since this would be suicide going toe-to-toe with the dragon. 
7) Continue to move/jump around the room and you will eventually send the dragon back to where it belongs. 

DEMOM WARRIOR (ALL COLORS) - Vitality : 5 or 6. You get the Blue Demon Warrior on Round 5 and the Red one on Round 7. 
1) When you approach the Demon Warrior, it will unfurl its wings and display two nasty looking swords in each hand. In addition, the Demon Warrior has limited flight/jump capabilities. 
2) Since the Demon Warrior stays on the ground, you can jump and attack as long as you keep your distance. The Demon Warrior has two major attacks : 
a) It will hit its swords onto the ground creating a wave of fire or ice which can knock some chunks out of your armor. 
b) It will jump close to your character and use its swords to deadly effect. 
3) For both of these attacks, you can leap higher then the Demon Warrior so when it gets too close, jump over it and attack from the other direction. Also, use the raised platforms to further home your attacks in. 
4) Continue to jump back and forth. Watch out for residual fire or ice before you jump to a spot. When all is clear, go to it to pound on the Demon Warrior some more. 
5) Keep up this pattern to send him packing. 

DEVIL - Vitality : 3. You only encounter this boss on Round 4. 
1) This little flying menace packs a major wallop. Its main attack is flight and throwing purple fire at your character. 
2) You will either need a weapon that can shoot in the air or find platforms/ledges to stand on to fire on this boss since it rarely comes down to ground level. 
3) Use the jump button liberally on this round. You will not only need to jump out of the way of the flames the devil throws, but you will also need to keep sharp for any attacks you can get in. 
4) The Devil tends to swoop in and make an attack before you can react and counterattack. 
5) This boss will require patience and a lot of maneuvering room so you don't get yourself cornered. Fortunately, it doesn't take that many hits (even with a weak weapon) to bring this boss down. 

* Walkthrough : You will start the game at Round 1 (unless you are continuing). You will be given 200 Zenny, two-hit armor, and a basic weapon. In addition, each round is timed so you will not only have to beat your enemies, you will also have to beat the clock. You will have 1:59 to complete each round. If you fail, then you lose a man and the clock resets again. All dungeons exit at the same exact point you entered them from. There are also secrets buried in the walls. Some give money, others give weapon or armor bonuses. 

ROUND 1 : This is your introduction to this world. The monsters are relatively easy to defeat and the round is pretty straightforward. 
1) The wall immediately to your left on level 1 can be shot several times to reveal a bonus giving an extra 30 seconds time. 
2) Follow the bottom path all the way to the right. Note where the spines are since you will be backtracking to them. 
3) At the end of the path and up the stairs is a dungeon entrance. 
4) Go up to the first sage and he will give you a minute more in time. 
5) Continue along the path and the second sage will give you 200 Zenny. 
6) Watch out for all the Skeletons that roam around this area. 
7) Backtrack to the spine you passed and hop on it to climb to the next level. Go up to the next level and follow the path to a sage who will give you 100 Zenny. SECRET : Break the wall for 500 Zenny. 
8) Get on the next spine and head up. Jump off to the left to get to the sage running a shop. Go to the right and follow the path. 
9) Jump down off the wall to fight the first boss. 

ROUND 2 : 
1) You will cross over several pits with spikes in them. Follow the path to the end. Talk to sage then climb up the spine. SECRET : Break wall on your climb to claim 800 Zenny. 
2) On the next platform to the left, go to the end talk to the sage operating a shop. Head back to the spine and go to the next level. 
3) Go left and the sage will give you a minute on your time. Head back to the spine again. 
4) At the top, jump left and the sage will give you 100 Zenny. Enter the dungeon. 
5) Climb up the spine and go left. Talk to the sage and get 100 Zenny. 
6) Go up and right to exit the dungeon. 
7) Head back right and follow the path. A sage will be there to give you a 
8) Potion of Vitality. SECRET : At end, break wall for Weapon +1. 
9) Keep following the path up and climb the spine. Jump left. SECRET : Break wall for Armor +1. 
10) Go back to the right and follow the path. 
11) Jump off the cliff and you will fight the second boss. 

ROUND 3 : 
1) The sage on the left operates a shop. Go if you need stuff then head right. 
2) Follow the path until you reach an area of multiple platforms on the right. Go up to the first platform and a sage will give you 100 Zenny. SECRET : Break wall for Armor +1. 
3) Go up to the next platform and you will be at the dungeon entrance. 
4) Head up the platforms. On the third platform to the left is a sage. He will give you the advice that the Spinning Sculls are indestructible. 
5) On the next platform is the exit. 
6) Go up to the next platform and talk to the sage for 100 Zenny. Then go up and follow the steps to the right. 
7) Continue to follow the path around until you get to another sage who gives you 100 Zenny. Continue on the path and you will come to a sage operating a shop. 
8) As you continue to follow the path, you will encounter two more sages. One gives you a minute of time. SECRET : Break the wall for Armor +1. 
9) The other sage, farther down the path, will give you 200 Zenny. 
10) At the end of the path is the third boss. 

ROUND 4 : 
1) There is a sage operating a shop to your left. Again, after shopping, head across the bridge to the right. Go up to the next platform on the right for another sage and a shop. 
2) Then follow the path left and then up to the right. Go down and then to the left to get to another sage operating a shop. 
3) Head up and to the left to the dungeon entrance. 
4) You will first encounter a sage on the path who will give you 100 Zenny. 
5) Go up to the next level and go to the left to get the Potion of Vitality from the sage. 
6) Go right and exit the dungeon. 
7) Go up and then head to the left to the sage operating his shop. Follow the path around to the right and a sage will tell you to look for hidden symbols. 
8) Continue on the path for the fourth boss. 

ROUND 5 : 
1) Again, another sage to the left, another shop. Then head right. 
2) This Round is a little tricky because you will have to jump on small platforms. The gaps in between are pits with spikes in them so time your jumps carefully. 
3) At the top of this area is a sage with a shop. Go up to the next platform to right. SECRET : Break wall for 3, 000 Zenny. 
4) Go up. Continue going to the right along the columns and you will reach a dungeon entrance, to the right, on the next platform. 
5) Go to the right to collect the 100 Zenny from the sage. Keep heading right and you will get a Potion of Vitality from another sage. 
6) Head out the exit. 
7) Head out and go left. Go up the columns and then go right on the platform. SECRET : Break wall for Armor +1. 
8) Then head up and to the right to the end of the path. The fifth boss awaits. 

ROUND 6 : 
1) Go to the sage with the shop on the left if you have to, then head right. The action takes place outdoors. 
2) Go all the way to the right and you will be given 100 Zenny by the sage at the bottom of the cliff. 
3) Go up to the next cliff and head right. A sage has set up shop in front of the dungeon entrance. 
4) Follow the path and go up to the next platform. Head right and get 100 Zenny from the sage. 
5) Continue to follow the path around to exit the dungeon. 
6) Go up to the next platform on the right. SECRET : Break wall for Weapon +1. 
7) Go up to the top and go left. Follow the columns around. Then go up and to the right. 
8) Go back left up the platforms and go up. The first platform has a sage with a shop. 
9) Continue to go up to the next platform. There, a sage will destroy all the enemies on the screen for you. SECRET : Break wall for Weapon +1. 
10) The next platform has a sage waiting to give you a Potion of Vitality. 
11) Follow the path to the right and before the sixth boss battle, a sage with a shop waits to serve your needs. 

ROUND 7 : 
1) One of the harder rounds since you will have to go back and forth a few times. Plus the jumps can be a real pain. 
2) Go shopping on your left then head right. You will be jumping to several platforms across big pits with spikes. When you get all the way to the right, climb the column. SECRET : Break wall for Weapon +1. 
3) Head left on the next platform. Go shopping with the first sage and get a minute from the second sage along the path. Follow the path around to the end. 
4) Go up the column and shoot the wall on your left. SECRET : Break wall for Armor +1. 
5) Go up and onto the next platform on the right. The first sage will destroy all the enemies on screen while the second sage has a shop. After this, continue to follow the path around. 
6) At the end, go to the next platform on the left. Follow the columns to the end then climb up. 
7) At the top, head to the right on the next platform. Go to the sage for your shopping needs. 
8) Jump onto the next higher platform to your right and follow it to the end. You will notice a big gap. A regular jump won't clear the gap. What you have to do is push the joystick right, diagonal up while pressing the jump button to clear this gap and get onto the next higher platform. 
9) Jump the gap and you will have a close encounter with the seventh boss. 

ROUND 8 : 
1) As always, go to the shop on your left if you need to. Then head to the right. As you climb the column, shoot right. SECRET : Break wall for Weapon +1 and Armor +4. 
2) Go straight up and go to the platform on your left. SECRET : Break wall for Weapon +1. 
3) Head down and go left along the columns. 
4) Go up the column to the next level and go left. The sage will give you a minute. 
5) Go up all the way to the top, then head right. You will encounter a sage, with a shop, before the eighth boss battle.

- STAFF -

Programmer : Imo (Akapa) 
Character Designers : Kuramoyan, Satochin, Kawamoyan, Miyaji, Fukumoyan, Nono, Rattchan 
Sound Designer & Music Composer : Tamayo Kawamoto 
Hardware : Panchi Kubozoo (Crazy Kubozoo)

- PORTS -

This is a list of Japanese ports. To see non-Japanese ports, please see the export version entry; "Black Tiger".

* CONSOLES: 
Nintendo Wii [Virtual Console Arcade] [JP] (dec.7, 2010)
Sony PlayStation 3 [PSN] [JP] (feb.19, 2013) "Capcom Arcade Cabinet [Model NPJB-00210]"  
Microsoft XBOX 360 [XBLA] [JP] (feb.20, 2013) "Capcom Arcade Cabinet"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262&o=2

$end

$nes=blackdrg,
$bio

Famiclones cart. published 31 years ago:

블랙 드래곤 (c) 1991 Haitai Electronics.
(Black Dragon)

- TRIVIA -

Released mid 1991 in Korea.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=165329&o=2

$end

$spectrum_cass=theblack,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Black Dwarf's Lair (c) 1982 Newsoft Products.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77999&o=2

$end

$info=blkfever,
$bio

Pinball published 42 years ago:

Black Fever (c) 1980 Playmatic.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=10003&o=2

$end

$saturn=blckfireu,
$bio

Sega Saturn CD published 27 years ago:

Black Fire (c) 1995 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID: 81003

- TRIVIA -

Released on December 22, 1995 in the USA.

The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59982&o=2

$end

$saturn=blckfirej,
$bio

Sega Saturn CD published 27 years ago:

Black Fire (c) 1995 Virgin Interactive.

Japanese release.

- TECHNICAL -

GAME ID: T-7003G

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58949&o=2

$end

$saturn=blckfire,
$bio

Sega Saturn CD published 27 years ago:

Black Fire (c) 1995 Virgin Interactive

European release.

- TECHNICAL -

GAME ID: T-7011H-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60241&o=2

$end

$megaduck=bftale,
$bio

Mega Duck cart. published 29 years ago:

Black Forest Tale (c) 1993 Commin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115562&o=2

$end

$adam_flop=blackgld,
$bio

Coleco Adam disk. published 38 years ago:

Black Gold (c) 1984 Image MicroCorp

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109349&o=2

$end

$cpc_flop=blackgol,
$bio

Amstrad CPC type-in published 33 years ago:

Black Gold (c) 1989 PC Amstrad International

- TRIVIA -

Listed as a type-in program in the magazine: PC Amstrad International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119708&o=2

$end

$amigaocs_flop=blackgld,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Black Gold (c) 1991 Starbyte

- STAFF -

Amiga-Version: René Straub
Sound: Maik Dunzig
Graphics: Maik Dunzig
Animations: Ingo Mesche
Title Song: Günther Pawlowski
Game Test: Peter Richter
Idea: Peter Bente, Holger Beisheim

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73560&o=2

$end

$info=m4blkgd,m4blkgda,
$bio

Black Gold (c) 199? Gemini.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40620&o=2

$end

$info=sc4bgold,sc4bgolda,
$bio

Black Gold (c) 200? Nova.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42439&o=2

$end

$spectrum_cass=blackhaw,
$bio

Black Hawk [Model CSAC 607] (c) 198? Sparklers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225621&o=2

$end

$spectrum_cass=blackhaw_a,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Black Hawk (c) 1984 Creative Sparks

- TECHNICAL -

[Model TNCC11]

- STAFF -

Written by: Phil Snell

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78000&o=2

$end

$info=blkheart,blkheartj,
$bio

Arcade Video game published 31 years ago:

Black Heart (c) 1991 UPL.

A horizontally scrolling shoot'em up.

- TECHNICAL -

Game ID : UPL-91069

Main CPU : Motorola 68000 (@ 10 Mhz)
Sound Chips : YM2203 (@ 1.5 Mhz), (2x) OKI6295 (@ 4 mhz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Black Heart was released in May 1991.

'Black Heart' is not only the title of this game, but also boses' names in Razing's Famous shooter "Battle Garega" and "Armed Police Batrider.". Many staff from UPL joined Raizing later and apparently, they like this name.

Gamest (Japanese game magazine) April 2011, a gamer called 'KDK-takeyuki' recorded a high score of 3,713,700 points on this game.

- STAFF -

Developed by NMK (Nihon Maicom Kaihatsu).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263&o=2

$end

$info=blkhole,blckhole2,
$bio

Arcade Video game published 41 years ago:

Black Hole (c) 1981 TDS (Tokyo Denshi Sekkei).

A space-themed shoot'em up. The point of the game is to shoot all of the terrain, go through the "point ships" for extra points, and finally shoot the moving figure on top of everything.

- TECHNICAL -

Upright cabinet dimensions : 25,5'' wide x 67'' high x 28'' deep.
Cocktail table dimensions : 22'' wide x 24,5'' high x 34'' deep.

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound Chips : Tone generator and discrete circuits

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.61 Hz
Palette colors : 98

Players : 2
Control : 2-way joystick
Buttons : 1

- TRIVIA -

Released in April 1981.

This game was a very large flop as people thought it "wasn't very interesting" and had some "weird point methods" (Going through the point ships looked like sexual intercourse for some people, therefore making the game a laughing matter for most people.)

- SCORING -

Flying saucers : 6000 points.
Neutron mines : 2001 points.
Neutron mine layers : 9999 points.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264&o=2

$end

$info=bhol_ltd,
$bio

Pinball published 41 years ago:

Black Hole (c) 1981 LTD.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=10318&o=2

$end

$info=blackhol,
$bio

Arcade Video game published 41 years ago:

Black Hole (c) 1981 EFG Sanremo.

Italian version (unlicensed) of Universal's "Space Panic".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266311&o=2

$end

$a2600=blackhol,
$bio

Atari 2600 cart. published 39 years ago:

Black Hole (c) 1983 Quelle

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50264&o=2

$end

$ti99_cart=blackhl,
$bio

Texas instrument TI-99/4A cart. published 39 years ago:

Black Hole (c) 1983 DaTaBioTics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84518&o=2

$end

$info=m3blkhle,
$bio

Black Hole (c) 198? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41172&o=2

$end

$info=m1blkhol,
$bio

Black Hole (c) 199? Maygay.

- TECHNICAL -

M1A/B

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41964&o=2

$end

$pcecd=blackh,
$bio

NEC PC-Engine CD published 29 years ago:

Black Hole Assault (c) 1993 Micronet

- TECHNICAL -

GAME ID: MNCD3001

- TRIVIA -

Released on July 23, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58119&o=2

$end

$megacdj=blckhole,
$bio

Sega Mega-CD published 30 years ago:

ブラック・ホール・アサルト (c) 1992 Micronet.
(Black Hole Assault)

- TECHNICAL -

Game ID: T-22024

- TRIVIA -

Released on October 23, 1992 in Japan.

Reviews:
[FR] November 1992 - Consoles+ No. 14: 46/100

- STAFF -

Director: Shaka
Programming: Azy, Foma, Skeleton
Design: Nao, Nishii, Man Chan, You
Music: Studio River Kids, Fandango Co. Ltd., Shaka
Voices: Terence McGovern, Peter Scott, Penny Jacob, Francine Scott, Mike Babbit, Jeff Ray, Robin Yeager
Sound Design: Peter Scott
Engineered & Mixed: Robin Yeager
Digitally Mastered: Soundcat on the Waveframe 1000 Daws
Sound Produced: Tacey Miller
U.S. Script Adaptation: Stewart Perkins, Tacey Miller
Special Thanks: Bignet Staff, Kaoru Ogi, Tatsurou Toshirou, Page‑Boy, Tetsuo Togano, T. Matsunaga, Fujita Hiroyuki, SNM
Producer: Akihiko Murakami

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60494&o=2

$end

$info=blckhole,blckhols,
$bio

Pinball published 41 years ago:

Black Hole (c) 1981 Gottlieb.

- TECHNICAL -

Gottlieb System 80
Model Number : 668

Main CPU : MOS Technology M6502 (@ 850 KHz)
Sound CPU : MOS Technology M6502 (@ 1 MHz)
Sound Chips : DAC
Speech generated by a Votrax SC-01.

- TRIVIA -

Released in October 1981.

This was the first table to feature the revolutionary lower-reversed playing surface. However, its biggest claim to fame is that it was the first accepted table to cost 50 cents to play, which quickly made it the highest earning pin game in the history of the industry. With its fast paced gameplay and unique feature set, this table is considered a classic that was ahead of its time.

8,774 units were produced.

The original concept for Black Hole did NOT originate at Gottlieb! Black Hole was designed and built by two pinball novices from Harrisburg, PA and presented in a working concept prototype to Gottlieb.

- SCORING -

Lower playfield scoring :

* Rollunder :
100 points.
Advances multiplier.

* Pop bumpers :
100 points.

* Left return rollover :
100 points.

* Ten-point switches :
10 points.

* Left drop target bank :
3,000 points (3-ball) when lit.
1,000 points (5-ball) when lit.
300 points (3-ball) when unlit.
100 points (5-ball) when unlit.
Completing sequence reset bank and opens gate.
Completing sequence with all targets lit lights hole (upper playfield) for extra ball.

* Right drop target :
500 points.
Completing sequence resets bank, opens gate, advances rollunder (upper playfield) value and awards special when lit.

* Capture hole :
3,000 points.
Captures ball when flashing.

Upper playfield scoring :

* Drop targets :
5,000 points (3-ball) when lit or flashing.
3,000 points (5-ball) when lit or flashing.
500 points when unlit.
Hitting drop target with flashing lamp will advance lamp sequence.
Completing drop target lamp sequence resets bank and lights spinner (5-bank) or light right side rollover (4-bank)
Completing either lamp sequence (B-L-A-C-K or H-O-L-E) gives 2X scoring on lower playfield.
Completing both lamp sequences (B-L-A-C-K or H-O-L-E) light 3-bank (lower playfield) for special and gives 3X scoring on lower playfield.

* Right side rollover :
10,000 points when lit.
500 points when unlit.

* Rollunder :
10,000 points when lit (white)
5,000 points when unlit
Awards extra ball when purple lamp is lit
Awards special when red lamp is lit.

* Capture hole :
5,000 points
Awards extra ball when purple lamp is lit.
Captures ball when blue lamp is flashing.

* Right return rollover :
5,000 points and opens gate when flashing.
500 points when unlit.

* Top rollovers :
3,000 points when lit.
500 points when unlit.
Completing sequence advances multiplier and resets sequence.

* Ten-point switches :
10 points.
Closes gate except during multi-ball.

* Spin target :
1,000 points when lit.
100 points when unlit.

* Right side spot targets :
3,000 points when lit.
500 points when unlit.
Corresponding lamp for drop target bank (lower playfield, 4-bank) will illuminate.
Completing sequence lights right return rollover and blue hole, wich enables capture hole.

* Pop bumpers :
1,000 points (3-ball).
100 points (5-ball).
Closes gate except during multi-ball.

- TIPS AND TRICKS -

To succeed at Black Hole, you'll need to learn how to maximize your points on the lower surface, which you get to through the gravity tunnel. By clearing all the letters 'B-L-A-C-K' in sequence, you activate a g-force accelerator. The flashing arrow shows which letter you need to get next. One g-force accelerator doubles the points you earn. Clearing the letters 'H-O-L-E' in sequence also earns a g-force accelerator. When both g-force accelerators are lit you earn triple points as well as lighting a special. Clearing the bank of three drop-targets below advance the roll-under lit specials. Complete all three rollovers up top to advance the bonus multiplier from 2x up to 5x.

- STAFF -

Design by : John Buras, Adolf Seitz Jr.
Art by : Terry Doerzaph

- PORTS -

* CONSOLES:
Sony PS2 (2006, "Gottlieb Pinball Classics")
Sony PSP (2006, "Gottlieb Pinball Classics")
Xbox 360 [Xbox Live] (Apr. 04 2012, "The Pinball Arcade")
Sony PS3  [Sony PSN] (Apr. 10, 2012; "The Pinball Arcade")

* COMPUTERS:
MAC OS [Mac App Store] (2012)

* OTHERS:
Apple Store (Feb. 09, 2012, "The Pinball Arcade")
Android (Feb. 10, 2012, "The Pinball Arcade")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5221&o=2

$end

$vic1001_cart=blakhole,blakholep,
$bio

Commodore VIC-20 cart. published 40 years ago:

Black Hole (c) 1982 Creative Software

- TECHNICAL -

Game ID: VI-BH-C

- TRIVIA -

This is a 4k game internally, although it requires 8k to run.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83783&o=2

$end

$jupace_cass=blackisl,
$bio

Jupiter Ace cass. published 38 years ago:

Black Island Adventure (c) 1984 Boldfield Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115768&o=2

$end

$info=m21,
$bio

Arcade Video game published 46 years ago:

Black Jack (c) 1976 Mirco.

A blackjack game. The goal is to get closest to 21 without going over. If your score is higher than the dealer or he busts, then you win. To hit a blackjack, you must score 21 in 2 cards.

- TECHNICAL -

Main CPU : Intel 8080 (@ 559.062 Khz)
Sound Chips : Discrete circuitry

Players : 4
Buttons : 3

- TRIVIA -

Released in June 1976.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265&o=2

$end

$info=statusbj,
$bio

Arcade Video game published 37 years ago:

Black Jack (c) 1985 Status Games Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=24281&o=2

$end

$mc10=blackjac,
$bio

Black Jack (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87612&o=2

$end

$spectrum_cass=blackjac,
$bio

Black Jack (c) 198? ZX Data [Denmark]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225915&o=2

$end

$astrocde=blckjack,
$bio

Bally Astrocade cart. published 43 years ago:

Black Jack + Acey Deucey + Poker (c) 1979 Bally Mfg. Co.

A game compilation, that features 3 card games. 
Blackjack and Acey-Deucey can be played 1 to 4 players, while Poker doesn't feature single-player.

Black Jack: The object of the game is to beat the dealer's hand by getting your cards to total as close to 21 as possible without going over 21.

Acey Deucey: Acey-Deucey is known by many different names, one of the most popular being "In-Between." Tn this game you bet against the pot that the next card dealt will fall between your two cards.

Poker: This is Poker--the 5 cards up, 3 draw maximum version--where you go from rags to riches or riches to rags, depending on the draw.

- TECHNICAL -

Game ID: 5002

- TRIVIA -

Released as part of the Strategy Series.

- STAFF -

Written by: Mason
Finished by: Rickey Spiece

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86777&o=2

$end

$apple2_cass=blckslot,
$bio

Apple II cass. published 44 years ago:

Black Jack + Slot Machine (c) 1978 Apple Computer, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135904&o=2

$end

$x68k_flop=bljack2,
$bio

Black Jack 68K II Animation Version (c) 19?? KZO

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87135&o=2

$end

$info=blackjck,
$bio

Pinball published 45 years ago:

Black Jack (c) 1977 Bally.

- TECHNICAL -

Bally MPU AS-2518-17 (Chime)
Model Number : 1092-E

Main CPU : M6800 (@ 475 KHz)

- TRIVIA -

Black Jack was released in April 1977. The development of the game took 1 year (started in May 76).

4,883 units were produced.

- STAFF -

Design by : Jim Patla
Art by : Dick White

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5222&o=2

$end

$info=gnw_bjack,
$bio

Handheld game published 37 years ago:

Black Jack (c) 1985 Nintendo Co., Ltd.

Game A is a blackjack game. The dealer's hand is on the upper screen and the player's hand is on the bottom screen. Four buttons are available: double down, bet ×10/hit, bet ×1/stand and enter. The player starts with a $500 bankroll and can bet up to $100 each hand. Pair splitting is not allowed, and bets must be locked before shuffling is done, contrary to real-world blackjack rules.

- TECHNICAL -

Model BJ-60

- TRIVIA -

Released on February 15, 1984 in Japan. It was very different from the standard Game & Watch games.

There were some Black Jack games that were included in white boxes that Nintendo sent out to retailers.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=100968&o=2

$end

$info=blckjack,
$bio

Video Slot Machine published 38 years ago:

Black Jack (c) 1984 Interflip.

- TECHNICAL -

GAME ID: C-0008

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=27662&o=2

$end

$info=pebe0014,pebe0014a,
$bio

Video Slot Machine published 28 years ago:

Black Jack (c) 1994 IGT [International Game Technologies].

- TECHNICAL -

[Player's Edge Plus]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73327&o=2

$end

$info=bk_l4,bk_f4,bk_l3,
$bio

Pinball published 42 years ago:

Black Knight (c) 1980 Williams.

- TECHNICAL -

Williams System 7
Model Number : 500

Main CPU : M6808 (@ 895 KHz)
Sound CPU : M6808 (@ 894.750 KHz)
Sound chips : DAC, HC55516

- TRIVIA -

Released in November 1980.

Black Knight introduced 'Magna-Save' and the Bonus Ball concept where the player with the highest score won additional seconds of free play. BK was also the first game ever that had a split level or 'two level' playfield. Magna-Save was a feature where a user could press a button on either side and magnets would prevent the ball from draining via that outlane. It would stop and hold the ball and drop it into the inlane. The user had to perform some task to re-enable Magna-Save.

Comments from the designer : Black Knight was the first game ever to employ faceted inserts (the transparent inlaid plastic windows) in the playfield. My design was a simple eight-sided 'Jewel Look', but insert texturing progressed from there to many different designs, finally settling on refracting radial lines originating at the center of round and rectangular inserts and from points of arrows and lightning bolts, etc.

13,075 units were produced.

A Black Knight unit appears in the 1987 movie, 'Superman IV - The Quest for Peace'.

- TIPS AND TRICKS -

* Multiball : Multiball play on Black Knight involves 2 or 3 balls. Balls are locked on the upper playfield, behind the left drop target bank. Balls are released for Multiball play by locking three balls on upper playfield, or by locking one or two balls on upper playfield, and another ball in the kickout hole on the lower playfield (behind the right drop target bank).
There is no time limit for locking balls for Multiball play. The game can be adjusted to allow lit 'LOCK' lights to remain lit from ball to ball, or will reset with each new ball played (default). The latter is the more difficult setting, and requires the player to lock 2 or 3 balls on the upper playfield during the course of one ball-in-play, in order to achieve Multiball play. See the game's adjustments in the Instruction Booklet for more details.
During Multiball, all scoring is multiplied by the number of balls on the playfield (2X, or 3X).

* Drop Targets : There are 2 banks of drop targets on each playfield level. Targets on the left side of the playfield are denoted by blue lights in front of them, and targets on the right side are denoted by orange lights.
The drop target banks are timed, so after hitting one or more targets in a bank, you have only a limited amount of time to hit the rest of the targets in that bank, before the bank is reset.
Completing a bank of drop targets activates a Magna-Save on the lower playfield, if one or both are not lit (See Magna-Save below).
Completing a bank of drop targets also lights one of the three arrow lights in front of the bank. Completing each bank of drop targets on either playfield level three times each, lights the Extra Ball on the upper playfield (see Extra Ball below).
The amount of time allowed to the player to complete a bank of drop targets before they reset, is adjustable. See the Instruction Manual for more information.

* Extra Ball : There are 2 possible ways to achieve an Extra Ball : one on the upper playfield, and one on the lower.
To light the first Extra Ball light (upper playfield), the player must complete the upper or lower playfield drop target banks three time each. Then shoot the ball through the left ramp u-turn on the upper playfield to score the Extra Ball.
The second Extra Ball is lit by completing all four drop target banks (upper and lower playfields) three times each. This lights the Extra Ball in the turn-around on the lower playfield.
One arrow in front of a drop target bank is lit each time the bank is completed.

* Mystery Score : When the ball goes through the left flipper return lane (which may be assisted by Magna-Save), the center ramp is lit for a short time for Mystery Score. The Mystery Score is awarded upon completion of the center ramp when lit, and awards a random value of 20,000 to 99,000 points (Contrary to today's hyper-inflated-score games, this is a significant award).

* Spinner : When the ball goes through the right flipper return lane (which may also be assisted by Magna-Save), the spinner is lit for a short time for 5,000 points per spin. A well-placed shot through the spinner can award as much as 100,000 points!

* Bonus Multipliers : The turn-around on the lower playfield awards bonus multipliers. When all bonus multipliers have been attained (2X, 3X, 4X, 5X), and bonus value is at maximum, the bonus lights in the 'sword' on the lower playfield will animate and 'scroll'. The bell will ring each time additional bonus-awarding targets are made after this point (flipper return lanes, outlanes, and drop target bank completion).

* Magna-Save : Magna-Save features are activated by completing a bank of three drop targets. The right Magna-Save will always become activated before the left. Pressing the red button above the white flipper button will activate the Magna-Save feature for the corresponding side of the playfield. The Magna-Save feature is used to attempt to 'grab' the ball, and drop it down the flipper return lane, to allow it to continue in play. Magna-Save features must be re-activated after being used by completing a drop target bank again.
The amount of time that the Magna-Save feature is on, when activated by the player, is adjustable. See game adjustments in the Instruction Manual.

* Bonus Ball : If 2 or more players are in the game, the player with the higher score at the end of the game gets a 30 second Bonus Ball (this feature, and it's time limit are adjustable- see Instruction Manual). 'Bonus Ball' is actually an unlimited number of balls available to the player, but only for the 30-second period. So you can lose the ball as often as you wish during Bonus Ball, and it will be replenished, until the 30 seconds has expired.
The goal during Bonus Ball is to complete all 4 drop target banks in the 30-second Bonus Ball time, in order to light the turn-around for Special. The turn-around must be completed to obtain the Special.

* Strategies :
1. Go for the Extra Ball. It is easiest to complete the drop target banks on the upper playfield to light the first Extra Ball (upper playfield). And drop targets can be completed much faster during Multiball.
2. If center ramp is lit for Mystery Score, and you miss the shot from the lower left flipper, but manage to get the ball up to the upper playfield anyway, allow it to drain back down the center ramp, if possible. This will award the Mystery Score if you can do it before the Mystery Score light goes out.
3. During Multiball, focus your concentration on the playfield level that has the most balls on it. That is, if more balls (2 or more) are in play on the upper playfield, focus your attention on the flippers there. Or if more balls are on the lower playfield, focus your attention there. The playfield with more balls on it will be the source of more scored points during Multiball.
4. During Multiball, concentrate on making the Mystery Score and Spinner shots when lit, as described above. This is where the big points come in, especially with the Multiball playfield score multipliers lit.
5. Biggest points are awarded during Multiball. To get bigger scores, focus on locking balls for Multiball play, and on personal strategies and skills for keeping balls in play longer during Multiball.

- SERIES -

1. Black Knight (1980)
2. Black Knight 2000 (1989)

- STAFF -

Design by : Steve Ritchie
Art by : Tony Ramunni
Software by : Larry DeMar

- PORTS -

* CONSOLES:
Nintendo Wii (2008, Pinball Hall of Fame: The Williams Collection)
Sony PlayStation 2 (2008, Pinball Hall of Fame: The Williams Collection)
Sony PlayStation Portable (2008, Pinball Hall of Fame: The Williams Collection)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5223&o=2

$end

$info=bk2k_l4,bk2k_lg1,bk2k_lg3,bk2k_pu1,bk2k_la2,bk2k_pa5,bk2k_pa7,bk2k_pf1,
$vgmplay=bk2k_l4,
$bio

Pinball published 33 years ago:

Black Knight 2000 (c) 1989 Williams Electronics Games, Incorporated.

He rides again!

- TECHNICAL -

Williams System 11B
Model Number : 563

Main CPU : M6808 (@ 1 MHz)
Sound CPU : Motorola M6809 (@ 2 MHz), OKI M6808 (@ 1 MHz)
Sound chips : Yamaha YM2151 (@ 3.579545 MHz), (2x) DAC, (2x) HC55516

- TRIVIA -

Released in April 1989. This game was the first game to implement two features that would become common in modern pinballs : the 'Hurry Up' mode, and the 'Wizard Mode' (a special high scoring mode).

Approximately 5,700 units were produced.

Game has two different plastic artwork versions for the upper play-field : 'futuristic-style' and 'stone castle-style'. These differing plastics appear around the lock assembly, near the 'W.A.R' lanes, as the upper ramp cover, and as the 'Magna-save ready' sign. Reportedly, the futuristic artwork may be the earlier design.

- SCORING -

UPPER PLAYFIELD

* W-I-N Lanes : Increases the bonus multiplier and lights 'Ransom' at the drawbridge.

* W-A-R Lanes : Starts 'Hurry Up' (countdown timer) when completed; shoot the ball up the Skyway ramp to collect it. Also, during Double Knights Challenge, scores a million points if completed.

* Drawbridge : Hit the three-bank stand-ups to lower the drawbridge, and then shoot the ball up the bridge to lock a ball. If the 'Ransom' light is lit, shoot the ball up the bridge to spot a letter for 'RANSOM' (shown on the backglass). Also collects the Jackpot during multiball.

* Upper Loop : Shoot the ball around the loop to increase the loop bonus; consecutive shots earn different awards (extra ball, hold bonus, etc.).


LOWER PLAYFIELD

* Skyway Ramp : Scores the 'Hurry Up' and the Skyway Bonus, as well as an Extra Ball, if any of them is lit.

* K-N-I-G-H-T Targets : If all the targets are hit within a set amount of time, a letter in B-L-A-C-K is spotted and the kickback and the Magna-Save is re-lit. Lighting all the letters in B-L-A-C-K lights the 1 million-point Skyway Bonus (which is collected at the ramp).

* U-Turn Loop : Scores 25,000 points for the first loop, and increases for each consecutive loop, maxing out at 250,000 points. Also lights the Challenge Lane for 'Double Knights Challenge'.

* Lightning Lane : Spins the Lightning Wheel for a random award (when lit); the ball is kicked to the upper playfield.

* Challenge Lane : When lit, it starts the two-ball 'Double Knights Challenge', in which completing the W-A-R Lanes score 1 million points, and lasts until you lose one ball.

* Magna-Save : Prevents right outlane drains; activated with a separate button.


SPECIAL SCORING MODES

* Multiball : After locking the third ball in the Drawbridge, Multiball starts. During this mode, hitting the K-N-I-G-H-T targets increases the Jackpot. Shooting a ball in the Drawbridge awards the Jackpot. If you lose two balls, a countdown begins to lock the remaining ball in the Drawbridge to collect the Jackpot.

* The King's Ransom : The game's 'Wizard Mode'. It starts after all six letters of R-A-N-S-O-M is collected (as shown on the backglass). In this mode, EVERYTHING is lit for a limited amount of time : Unlimited balls, 3-ball Multiball, the Bonus Multiplier is maxed out and held, Jackpot is lit at the drawbridge, 'Double Knights Challenge' is lit, Extra Ball and Skyway Bonus are lit at the ramp, and the U-Turn Loops are maxed out at 250,000 points!

- TIPS AND TRICKS -

The simplest strategy for BK2K can be summed up in 4 words : avoid the lower playfield. Most of the big points are on the upper playfield, and while the ball is on the upper playfield, you can't lose it!

The most important shot to learn is the Skyway. You should practice it to the point where you can nearly always one-touch a ball draining off the upper playfield right back up into the Skyway off the right flipper, preferably without trapping it first. This one shot will make your score skyrocket, since it prevents draining and sets you up for big points from Hurry-Up and extra balls galore from the Loop.

On the upper playfield, learn to make Loop shots; they're the key to extra balls, and with practice you can also learn to drop the ball into the WIN lanes to light Ransom. When Hurry-Up or Extra Ball lights on the Skyway, don't be afraid to let the ball drain to the lower playfield to collect it; once you've practiced the Skyway shot sufficiently, the reward is well worth the minor risk.  Also, it's vital to learn the art of nudging the ball around the WAR lanes; a good player can nearly always make the ball dribble its way across the tops of the lanes to the upper flipper, keeping it on the upper playfield, and probably getting credit for at least one of the lanes in the process, even on a machine with pretty tight tilt settings.

During Multiballs, you pretty well have no choice but to learn to deal with the lower playfield. The Challenge Lane will hold onto a ball going into it for about ten seconds before letting it go, which is a good way of getting a ball out of the way. Also, don't forget the Lightning Lane; even if it's not lit, it still gets the ball back to the upper playfield. Multiballs are also a good time to shoot for the KNIGHT targets, if you need to relight the Kickback or Magna-Save; with all the balls bouncing around, you'll hit your share of drop targets anyway. It's recommended to NOT shooting at the drop targets unless you need to relight something; every time you clear them, the timer accelerates, so it gets that much harder to clear them when you actually need them. And the
bonus for completing BLACK is pretty paltry; you can get much greater rewards by concentrating on the upper playfield and making your Hurry-Ups.

During King's Ransom, concentrate on making the Skyway and Drawbridge shots at least once each, since that's where the big points are. Don't mess up your shots with the balls already on the playfield just to plunge a new ball in (unless you're going to use the new ball to shoot for the Jackpot); in particular, if a ball pops into the plunger lane with less than 5 seconds left in King's Ransom, and you're confident that you're not going to lose one of the balls in play in the next few seconds, leave it there! It's effectively an extra ball; when King's Ransom ends, just leave the other ball in the plunger lane, and plunge it out when you finally lose the last ball in play.

- SERIES -

1. Black Knight (1980)
2. Black Knight 2000 (1989)

- STAFF -

Design, Concept, & Direction : Steve Ritchie (SSR)
Software, Effects, & Magic : Ed Boon (EJB)
Mechanical Excellence : Joe Joos (JJJ)
Artiste Extraordinaire : Doug Watson (DTW)
Music, Speech, & Sounds : Brian Schmidt (BLS), Dan Forden, Steve Ritchie
Supertechs : Butch Ortega, Zofia Bil, Jose Delgado, Tony Kraemer, Dick Valosek, Mark Johnson, Elaine Johnson, Paul Johnson, Al Cardenas, Manu Jayswal, Greg Freres, Art Clafford

VOICES :
Black Knight : Steve Ritchie
Chori of Angels : Stephanie Rogers, Glo Van Vlack

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5227&o=2

$end

$info=ebknight,
$bio

Handheld game published 40 years ago:

Black Knight Pinball (c) 1982 Entex Industries, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=285295&o=2

$end

$amigaocs_flop=blacklmp,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Black Lamp (c) 1988 Rainbird Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73562&o=2

$end

$specpls3_flop=blacklam,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

Black Lamp (c) 1988 Firebird Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147868&o=2

$end

$spectrum_cass=blacklam,
$bio

Black Lamp (c) 198? MCM Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219305&o=2

$end

$spectrum_cass=blacklam_a,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Black Lamp (c) 1988 Firebird

- TECHNICAL -

BARCODE: 5 012439 011606

- STAFF -

Spectrum version written by: Mike Follin
Graphics by: Andrew Threlfall
Loading Screen: Drew Northcott
Music by: Tim Follin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78003&o=2

$end

$c64_cass=blacklam,
$bio

Commodore C64 cass. published 34 years ago:

Black Lamp (c) 1988 Firebird Soft.

- TECHNICAL -

BARCODE: 5 012439 011620

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186839&o=2

$end

$cpc_flop=blacklan,blacklan01,blacklan02,blacklan03,blacklan04,blacklan05,blacklan0a,
$bio

Amstrad CPC 464 disk. published 27 years ago:

Black Land (c) 1995 Bollaware

3-D isometric role playing game.

- STAFF -

Programmers: Roland BARTHEL (Doc BARTHOC)
Graphics and story: Sigurd FAUSER (Uncle SIGGI)
Musics: Ulrich SCHREITMUELLER (The Electric Monk of TGS)
Tests: Andreas RAITHLE, Wolfgang SCHAAR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124712&o=2

$end

$cpc_flop=blacklan09,
$bio

Amstrad CPC 464 disk. published 24 years ago:

Black Land Translated (c) 1998 Bollaware

1998 Re-release translated in English.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128018&o=2

$end

$cpc_flop=blacklan06,blacklan07,blacklan08,blacklan0b,
$bio

Amstrad CPC 464 disk. published 27 years ago:

Black Land Demo (c) 1995 Bollaware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128017&o=2

$end

$cpc_cass=blackmags,
$bio

Amstrad CPC cass. published 35 years ago:

Black Magic (c) 1987 Erbe Software [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82825&o=2

$end

$apple2_flop_orig=blkmagic,
$apple2_flop_misc=blkmgc,blkmgca,
$bio

Apple II 5.25 disk. published 35 years ago:

Black Magic (c) 1987 Datasoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107167&o=2

$end

$info=m4blkmgc,m4blkmgc_1,m4blkmgc_u1,m4blkmgc_u2,m4blkmgc_u3,m4blkmgc_u4,m4blkmgc_u5,m4blkmgc_u6,
$bio

Black Magic (c) 199? BDD.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42957&o=2

$end

$info=j7bmagic,
$bio

Fruit Machine published 18 years ago:

Black Magic (c) 2004 JPM.

Black Magic is a 6-reel, multi-stake and award card game, with a magical theme. It offers a standard five winline top game with the capacity to activate 27-way winlines via the reel based wand symbols.

- TRIVIA -

Released in January 2004 by Czech Republic and Slovakia.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11733&o=2

$end

$info=r_blackm4,
$bio

Pinball published 42 years ago:

Black Magic 4 (c) 1980 Recel.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=10085&o=2

$end

$apple2_flop_misc=blkmgccr,
$bio

Apple II 5.25 disk. published 35 years ago:

Black Magic cracked (c) 1987 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232953&o=2

$end

$cpc_cass=blackmag,
$bio

Amstrad CPC cass. published 35 years ago:

Black Magic (c) 1987 US Gold, Ltd.

- TECHNICAL -

BARCODE: 5 013442 538869

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233287&o=2

$end

$spectrum_cass=blackmag,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Black Magic (c) 1987 US Gold, Ltd.

- TECHNICAL -

BARCODE: 5 013442 538876

- STAFF -

Developed by Paragon Programming.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78004&o=2

$end

$cpc_flop=blackmag,blackmagb,blackmagc,blackmaga,blackmag_c1,blackmag_t1,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Black Magic (c) 1987 US Gold, Ltd. [Birmingham, England]

- TECHNICAL -

BARCODE: 5 013442 538883

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119396&o=2

$end

$gba=blackmt0,
$bio

Nintendo GBA cart. published 20 years ago:

Black Matrix Zero [Model AGB-AXBJ-JPN] (c) 2002 Nec InterChannel, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69906&o=2

$end

$info=blkmust,
$bio

Black Mustang (c) 199? Aristocrat Leisure Industries Pty, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=44921&o=2

$end

$info=blackpnt,
$bio

Video Slot Machine published 26 years ago:

Black Panther (c) 1996 Aristocrat.

- TECHNICAL -

Aristocrat MK5 hardware.

- SCORING -

Panther substitutes for all symbols. All pays are left-to-right except scattered Dice which pay any.

Paytable:
Panther: 2 = 10, 3 = 100, 4 = 1000, 5 = 3000
Eagle: 3 = 50, 4 = 300, 5 = 2500
Devil: 3 = 20, 4 = 50, 5 = 500
Star: 3 = 20, 4 = 50, 5 = 500
King: 3 = 10, 4 = 20, 5 = 200
Queen: 3 = 10, 4 = 20, 5 = 200
Jack: 3 = 10, 4 = 20, 5 = 100
Ten: 3 = 5, 4 = 20, 5 = 100
Nine: 2 = 3, 3 = 5, 4 = 20, 5 = 100
Dice: 3 = 2, 4 = 20, 5 = 50

- SERIES -

1. Black Panther (1996)
2. Top Banana (1997)
3. Owl Capone (2002)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5022&o=2

$end

$info=blkpnthr,
$bio

Arcade Video game published 35 years ago:

Black Panther (c) 1987 Konami.

A beat'em up / platform game. You play a black panther cat who has to claw or jump on enemies to kill them. You collect power-ups and defeat bosses to advance levels.

- TECHNICAL -

Konami Game Number: GX604

Main CPU : Motorola 68000 (@ 9.216 Mhz)
Sound CPU : Zilog Z80 (@ 3.579545 Mhz)
Sound Chips : K007232 (@ 3.579545 Mhz), YM2151 (@ 3.579545 Mhz)

Screen orientation : Horizontal
Video resolution : 256 x 224 pixels
Screen refresh : 60.61 Hz
Palette colors : 2048

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Black Panther was released in June 1987 in Japan.

This game appears in the PS3 game "Akiba's Trip" as a "side quest tribute" where Black Panther is called "legendary arcade board" and "priceless piece of gaming history".

- STAFF -

Developed by: Coreland

Programmer: Nobutake Nakamura

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266&o=2

$end

$info=blpearl,blpearla,blpearlb,blpearlc,blpearld,
$bio

Video Slot Machine published 19 years ago:

Black Pearl (c) 2003 Extrema-Ukraine.

A 5-reel 34-winline video slot.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=12014&o=2

$end

$info=blakpyra,
$bio

Pinball published 38 years ago:

Black Pyramid (c) 1984 Bally Midway Mfg. Co.

- TECHNICAL -

Bally/Midway MPU AS-2518-35 (Cheap Squeak)
Model Number : 0A44

Main CPU : M6800 (@ 475 KHz)
Sound CPU : Motorola M6803 (@ 895 KHz)
Sound Chips : DAC

- TRIVIA -

2,500 units were produced.

- STAFF -

Designer : George Christian
Artwork : Greg Freres

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5228&o=2

$end

$pc98=blckrain,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

Black Rainbow (c) 1990 Hobby Japan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89020&o=2

$end

$pc98=brainbw2,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Black Rainbow 2 (c) 1992 Hobby Japan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89021&o=2

$end

$info=blkrhino,
$bio

Video Slot Machine published 27 years ago:

Black Rhino (c) 1995 Aristocrat.

A 5-reel video slot machine with an African theme.

- TECHNICAL -

Aristocrat MK2.5 hardware (initial release). Also released on MK4 and MK5 hardware.

The original game has 9 lines, however a later MK5 version released in 2000 has 20 lines.

540/MVP cabinet (14 button) layout :

Top row buttons :
Collect
Bet 1 Credit
Bet 2 Credits
Bet 3 Credits
Bet 5 Credits
Bet 10 Credits

Bottom row buttons :
Reserve
Play 1 Line / Red
Play 3 Lines
Play 5 Lines
Play 7 Lines
Play 9 Lines / Black
Gamble
Take Win

The later 20 line version has a max bet of 500 credits (bet multipliers 1,2,5,10,25) and also a suit gamble option.

- TRIVIA -

This game is also known as "Wild Africa".

- SCORING -

All pays are left to right except scattered Trees which pay any. Rhino substitutes for all symbols.

Paytable (standard version):

Rhino: 2 = 5, 3 = 100, 4 = 1000, 5 = 5000
Lion: 3 = 50, 4 = 250, 5 = 2500
Zebra: 3 = 20, 4 = 50, 5 = 250
Giraffe: 3 = 20, 4 = 50, 5 = 250
King: 3 = 10, 4 = 20, 5 = 200
Queen: 3 = 10, 4 = 20, 5 = 200
Jack: 3 = 10, 4 = 20, 5 = 100
Ten: 3 = 5, 4 = 20, 5 = 100
Nine: 2 = 2, 3 = 5, 4 = 20, 5 = 100
Tree: 3 = 2, 4 = 20, 5 = 50

Paytable (New Zealand version):

Rhino: 2 = 5, 3 = 100, 4 = 800, 5 = 1400
Lion: 3 = 50, 4 = 250, 5 = 1000
Zebra: 3 = 20, 4 = 50, 5 = 250
Giraffe: 3 = 20, 4 = 50, 5 = 250
King: 3 = 10, 4 = 20, 5 = 200
Queen: 3 = 10, 4 = 20, 5 = 200
Jack: 3 = 10, 4 = 20, 5 = 100
Ten: 3 = 5, 4 = 20, 5 = 100
Nine: 2 = 2, 3 = 5, 4 = 20, 5 = 100
Tree: 3 = 2, 4 = 20, 5 = 50

- SERIES -

1) Black Rhino (1994)
2) K.G. Bird (1994)
3) Lucky Strike (1994)
4) Wild Cougar (1996)
5) Thor (1996)
6) Panther Magic (1998)
7) Wild Africa (2001)
8) African Dusk [Mr. Cashman] (2001)
9) Jailbird [Mr. Cashman] (2001)
10) Black Rhino [Power Pay] (2006)
11) Wild Africa [Power Pay] (2006)
12) Wild Cougar [Power Pay] (2006)
13) African Dusk [Cashman Tonight] (2007)
14) Wild Cougar [Cashman Tonight] (2007)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4966&o=2

$end

$info=blkrose,
$bio

Black Rose Rapid Fire Grand Prix (c) 200? Konami Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261545&o=2

$end

$info=br_l4,br_l1,br_l3,br_p17,
$bio

Pinball published 30 years ago:

Black Rose (c) 1992 Midway Mfg. Co.

The basic idea of this pinball is to sink ships. The game features a rotating cannon situated underneath the playfield used to aim the ball at targets to award letters in the word SINK SHIP. During multiball you also get letters for shooting flashing ramps. Once SINK SHIP is spelled, you load the cannon to light the center shot (the 'Broadside') to get big points.

- TECHNICAL -

Midway WPC (Fliptronics II)
Model Number : 20013

Main CPU : Motorola M6809 (@ 2 MHz)
Sound CPU : Motorola M6809 (@ 2 MHz)
Sound Chips : Yamaha YM2151 (@ 3.579545 MHz), DAC, HC55516

- TRIVIA -

Black Rose was released in July 1992. 3,746 units were produced.

Sometimes when the ball is in the jet bumpers, you can spot cows fencing on the display.
Sometimes when the Unlimited Millions round is started, you see many small cows. 
Sometimes when you manage to achieve a Combo Shot, cows walk across the screen, moo'ing.

The artist Pat McMahon created X-rated artwork for a version of backglass intended for an interested European market. The glass was never produced.

- STAFF -

Designer : John Trudeau (Dr. Flash) (J T)
Artwork : Pat McMahon
Software : Brian Eddy (BRE)
Dots/Animation : Scott Slomiany
Mechanics : Ernie Pizarro (E P), John Krutsch
Music & Sounds : Paul Heitsch (P H)
Voice of Black Rose : Sam Bennett
Supporters : Lou Isbitz, Betty Purcell, Nina Clemente

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5229&o=2

$end

$apple2_flop_misc=blksage,
$bio

Apple II 5.25 disk. published 42 years ago:

Black Sage (c) 1980 Poly-Versa-Technology Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107168&o=2

$end

$dragon_cass=blksanctm,
$bio

Dragon cass. published 40 years ago:

Black Sanctum (c) 1982 Dragon Data, Ltd.

- TECHNICAL -

GAME ID: A0509

- STAFF -

By: Stephen O'Dea, Bob Withers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116432&o=2

$end

$amigaocs_flop=blacksec,
$bio

Commodore Amiga 500 disk. published 28 years ago:

Black Sect (c) 1994 Lankhor

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73563&o=2

$end

$amigaocs_flop=bshadow,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Black Shadow (c) 1988 CRL Group PLC [London, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73564&o=2

$end

$info=blkshpsq,
$bio

Pinball published 43 years ago:

Black Sheep Squadron (c) 1979 Astro Games.

- TECHNICAL -

Model Number : 314

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5230&o=2

$end

$cpc_flop=blacksof,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Black Soft Vol.1 (c) 1991 Lankhor

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134007&o=2

$end

$cpc_flop=blacksof01,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Black Soft Vol.2 (c) 1991 Lankhor

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134008&o=2

$end

$zx81_cass=blackstar,
$bio

Sinclair ZX-81 cass. published 39 years ago:

Black Star (c) 1983 Quicksilva [Grandslam Ent. div.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114780&o=2

$end

$info=blktiger,blktigerb1,blktigerb2,blktigera,blktigerb3,
$bio

Arcade Video game published 35 years ago:

Black Tiger (c) 1987 Capcom.

Export release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Black Dragon".

- TRIVIA -

Black Tiger was released in August 1987 outside Japan. It is known in Japan as "Black Dragon".

Although they are similar in nature, there are also significant differences between the export version, Black Tiger, and the original version, Black Dragon. Globally, the export version is an easier game. Below are some of the more apparent differences found in these Export versions: 
* Items less expensive.
* Less pitfalls (rocks).
* Less and easiest enemies.
* Bosses easiest.
* Points given by the Red Dragon, Red Demon Warrior, and Black Dragon are differents (see scoring section).
* The bonuses are changed (different value and position).
* The secret item locations are the same but the symbols for them are different.

A bootleg of this game was released by Dragon with the same name. 

Isiah Johnson holds the official record for this game with 2344150 points on May 31, 2008.

- SCORING -

Scoring is exactly the same as in the original Japanese version except for the following bosses : 
Dragon (red): 10,000 points 
Demon Warrior (red): 150,000 points 
Dragon (black): 10,000 points.

- PORTS -

This is a list of ports released outside Japan. To see Japanese ports, please see the original Japanese version entry; "Black Dragon".

* CONSOLES: 
Nintendo NES [Unreleased Prototype] 
[US] Microsoft XBOX (nov.24, 2006) "Capcom Classics Collection Vol. 2"
[US] Sony PS2 (nov.24, 2006) "Capcom Classics Collection Vol. 2 [Model SLUS-21473]" 
Sony PlayStation 2 [AU] (apr.11, 2007) "Capcom Classics Collection Vol. 2 [Model SLES-54561]" 
[EU] Sony PS2 (apr.13, 2007) "Capcom Classics Collection Vol. 2 [Model SLES-54561]" 
Nintendo Wii [Virtual Console Arcade] [EU] [AU] (jan.21, 2011) 
Nintendo Wii [Virtual Console Arcade] [US] (jan.24, 2011) 
Sony PlayStation 3 [PSN] [US] (feb.19, 2013) "Capcom Arcade Cabinet: Game Pack 1 [DLC]" 
Sony PlayStation 3 [PSN] [EU] (feb.20, 2013) "Capcom Arcade Cabinet" 
Microsoft XBOX 360 [XBLA] [US] (feb.20, 2013) "Capcom Arcade Cabinet: Game Pack 1 [DLC]" 
Microsoft XBOX 360 [XBLA] [EU] (feb.20, 2013) "Capcom Arcade Cabinet" 
Microsoft XBOX 360 [XBLA] [AU] (feb.21, 2013) "Capcom Arcade Cabinet" 
Sony PlayStation 3 [PSN] [US] (may.21, 2013) "Capcom Arcade Cabinet: All-In-One Pack [DLC]" 
Microsoft XBOX 360 [XBLA] [US] (may.22, 2013) "Capcom Arcade Cabinet: All-In-One Pack [DLC]" 

* HANDHELDS: 
[US] Sony PSP (mar.22, 2006) "Capcom Classics Collection Remixed [Model ULUS-10097]" 
[EU] Sony PSP (jul.21, 2006) "Capcom Classics Collection Remixed [Model ULES-00347]" 

* COMPUTERS: 
[US] Commodore C64 [EU] (1988) 
[EU] Amstrad CPC (1989) 
[EU] Atari ST (1989) 
Commodore Amiga [US] (1990) 
[EU] Sinclair ZX Spectrum (1990)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267&o=2

$end

$spectrum_cass=blktiger,blktigera,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Black Tiger (c) 1989 GO!

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78006&o=2

$end

$st_flop=blktiger,
$bio

Atari ST disk. published 33 years ago:

Black Tiger (c) 1989 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148823&o=2

$end

$amigaocs_flop=blktiger,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Black Tiger (c) 1990 US Gold

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73566&o=2

$end

$cpc_flop=blktiger_t2,blktiger_t1,blktiger_t1a,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Black Tiger (c) 1990 Black Mission

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121536&o=2

$end

$info=blktigerm,
$bio

Gaelco Modular System card published 31 years ago:

Black Tiger (c) 1991 Gaelco.

Special Spanish release on the Mdoluar System. See the original Capcom release for more information about the game itself.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226317&o=2

$end

$cpc_cass=blacktig,
$bio

Amstrad CPC cass. published 33 years ago:

Black Tiger (c) 1989 US Gold, Ltd.

- TECHNICAL -

BARCODE: 5 013442 546826

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82826&o=2

$end

$c64_cass=blktiger,
$bio

Commodore C64 cass. published 32 years ago:

Black Tiger (c) 1990 US Gold, Ltd.

- TECHNICAL -

BARCODE: 5 01342 546826

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186534&o=2

$end

$cpc_flop=blktiger,blktigerb,blktigerc,blktigerd,blktigere,blktigerf,blktigera,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Black Tiger (c) 1989 US Gold, Ltd.

- TECHNICAL -

BARCODE: 5 013442 546857

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119397&o=2

$end

$info=blktouch,
$bio

Arcade Video game published 29 years ago:

Black Touch (c) 1993 Seo Gang.

A rip off "Dragon Punch". All Mahjong graphics were replaced to Korea traffic-signs, Korea pro baseball team mark, musicscore, sports marks, fruits and Korea map.

- TRIVIA -

Released in March 1993.

Black Touch is Korean teen-age comics. Byungitong (translates from Korean as 'Urinal') always seeks to a beautiful girlfriend, but he always find the worst-personality women. Finally he returns to his childhood girl friend Jangmi (translates from Korean as 'Rose').

- SERIES -

1. Black Touch (1993)
2. Black Touch 2 (199?)
3. Black Touch '96 (1996)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=26067&o=2

$end

$info=blackt96,
$bio

Arcade Video game published 26 years ago:

Black Touch '96 (c) 1996 DGRM.

- SERIES -

1. Black Touch (1993)
2. Black Touch 2 (199?)
3. Black Touch '96 (1996)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=26068&o=2

$end

$info=blktch2,
$bio

Arcade Video game published 29 years ago:

Black Touch II (c) 1993 Unknown [Korea].

- SERIES -

1. Black Touch (1993)
2. Black Touch 2 (199?)
3. Black Touch '96 (1996)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=44381&o=2

$end

$spectrum_cass=blacktow_b,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Black Tower (c) 1984 Dollarsoft.

An exciting adventure set in the magical lands surrounding the mysterious Black Tower. Meet exciting people, visit interesting people and solve difficult problems in your quest to find the lost scroll.

- STAFF -

Written by: Richard Stevenson
Graphics by: Philip Durbridge
Loading Screen by: Marco Duroe

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78007&o=2

$end

$spectrum_cass=blacktow,blacktow_a,
$bio

Black Tower 2 - A Serpentine Tale (c) 198? Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219815&o=2

$end

$info=blvelvet,gp_110,
$bio

Pinball published 44 years ago:

Black Velvet (c) 1978 Game Plan.

- TECHNICAL -

Model Number : 110

- TRIVIA -

Released in May 1978.

- STAFF -

Design by : Ed Cebula
Art by : Jim Sullivan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5231&o=2

$end

$cd32=blkviper,
$bio

Commodore Amiga CD32 disc published 26 years ago:

Black Viper (c) 1996 NEO Soft. Prod. GmbH

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107016&o=2

$end

$info=bwidow,bwidowp,
$bio

Arcade Video game published 39 years ago:

Black Widow (c) 1983 Atari.

Black Widow is a vector-based single screen shoot-em-up in which the player controls a black widow spider and must defend her web from invading insectoid enemies, including mosquitos, beetles, hornets, spoilers, grenade bugs, rocket bugs and thunderbugs.

The game starts with the player first selecting their preferred difficulty level from a choice of fourteen. The higher the difficulty level chosen, the greater the bonus awarded upon completion. 

The game uses a twin-stick control method, with the left stick controlling movement and the right controlling direction of fire and the aim is to clear each web of bugs before moving onto the next. To add variety, certain parts of each web are coloured either green or red. Green lines can only be passed over by the Black Widow but red ones can only be passed over by the enemy insects. The various bugs and their traits are as follows:

* Mosquitos - these leave "grubsteaks" (represented as dollar symbols) behind when killed that can be piskced up for extra points. 

* Beetles - these will eat grubsteaks but will also leave them behind when killed.

* Spoilers - these dangerous creatures are invulnerable to the Black Widow's shots and must be avoided. 

* Hornets - will lay eggs on "grubsteaks" that must be pushed out of the web or into its centre before they hatch into more Hornets (or possibly even Spoilers).

* Grenade Bugs - these will explode when hit, sending out a blast wave that kills all enemy insects and eggs caught in the blast radius, the Black Widow can also herself be a killed by the blast wave.

* Rocket Bugs - these are invulnerable and will launch miniaturized versions of themselves (called "rockettes") at the Black Widow from any other insects they tag.

* Bug Slayer - this is also invulnerable but harmless to the Black Widow) and competes with her for "grubsteaks". It is also capable of killing all the other dangerous insects.

* Thunderbugs - Every fourth wave, a formation of Thunderbugs will fly towards the Black Widow; if one gets hit by her shots it will break away from the formation and fly directly towards her. If shot a second time, it dies. A bonus is awarded for destroying the entire wave.

- TECHNICAL -

Game ID : 136017

Main CPU : MOS Technology M6502 (@ 1.512 Mhz)
Sound Chips : (2x) POKEY (@ 1.512 Mhz)

Screen orientation : Horizontal

Players : 2
Control : Double 8-way joysticks

- TRIVIA -

Even if the title screen says 1982, Black Widow was released in February 1983.

James Vollandt holds the official record for this game with 930,100 points on May 1, 1984.

1,550 units were produced. All Black Widow games were conversions of other Atari vector titles and were sold $995. Even the brand new ones were actually "Gravitar" games that Atari converted at the factory. In general this title shared a lot of common components with "Gravitar" and "Space Duel", and Black Widow machines are often used to repair those titles.

- SCORING -

Mosquito - If shot, becomes '$'.
Beetle - Eats '$', but if shot, becomes '$'.
Hornet - Lays an egg on '$', but if shot, becomes '$'.
Egg - Grows to become hornet or spoiler. Must be pushed off the web to score 500, 1,000, 1,500, 2,000, or even 2,500 points.
Grub Steak - Tag for 500, 250, 100, or 50 points -- the sooner the better.
Spoiler - Invulnerable. Can only be destroyed by a grenade bug, bug slayer or rocket bug.
Grenade Bug - Explodes if shot. Bugs and eggs within the kill zone score 500 points each.
Rocket Bug - Invulnerable. Launches "rockettes" at black widow from the other bugs it tags. Shoot rockettes to score 100 points each.
Thunderbug - If shot, it breaks formation and attacks. If shot again, it explodes all other T-bugs for 5000 points. Keep away from all T-bugs to earn 10,000 points. The resulting chain reaction from multiple thunderbugs is very dangerous and can encompass over 80% of the level at some times, depending on how many T-bugs are involved.
Bug Slayer - Harmless to the player and invulnerable. The Bug Slayer competes with the Black Widow for food. Beat it to its flashing prey for points

- STAFF -

Designed and programmed by : Bruce Merritt

- PORTS -

* CONSOLES:
[US] Sony PlayStation (2001) "Atari Anniversary Edition Redux [Model SLUS-01427]" 
[EU] Sony PlayStation (mar.1, 2002) "Atari Anniversary Edition Redux [Model SLES-03808]" 
[US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" 
[US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" 
[EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" 
[EU] Sony PS2 (feb.18, 2005) "Atari Anthology [Model SLES-53061]" 
[JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" 
[US] Sony PlayStation 4 (oct.18,2016) "Atari Flashback Classics Vol.1" 
[US] [EU] Microsoft XBOX One (nov.1,2016) "Atari Flashback Classics Vol.1" 

* HANDHELDS: 
[US] Nintendo DS (mar.8, 2011) "Atari Greatest Hits Vol.2 [Model NTR-BR7E-USA]" 

* COMPUTERS:
[US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" 
[EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]" 
[US] Steam (mar.24,2016) "Atari Vault [Model 400020]" 

* OTHERS: 
Mobile Phones [US] (jul.16, 2003) 
[US] Nokia N-Gage (2005) "Atari Masterpieces Vol. I" 
[EU] Nokia N-Gage (oct.13, 2005) "Atari Masterpieces Vol. I" 
Apple Store [US] (2012) "Atari Greatest Hits" 
Google Play [US] (2012) "Atari Greatest Hits"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268&o=2

$end

$psx=blackmt0,
$bio

Sony PlayStation CD published 18 years ago:

Black/Matrix 00 (c) 2004 Nec InterChannel, Ltd.

Limited Edition. For more information about the game itself, please see the standard version; "Black/Matrix 00 [Model SLPS-03573~4]"

- TECHNICAL -

CD1 ID: SLPS-03571
CD2 ID: SLPS-03572

- TRIVIA -

Released on May 13, 2004 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84962&o=2

$end

$dc=blackmtad,
$bio

Sega Dreamcast GD published 23 years ago:

Black/Matrix AD [Model T-20101M] (c) 1999 Nec InterChannel, Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135032&o=2

$end

$psx=blackmtx,
$bio

Sony PlayStation CD published 22 years ago:

Black/Matrix Cross (c) 2000 Nec InterChannel, Ltd.

- TECHNICAL -

GAME ID: SLPS-02962~3

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84963&o=2

$end

$saturn=blckmtx,blckmtxa,
$bio

Sega Saturn CD published 24 years ago:

Black/Matrix (c) 1998 Nec InterChannel, Limited.

- TECHNICAL -

GAME ID: T-20113G

- TRIVIA -

Released on August 27, 1998 in Japan. It was never exported outside Japan.

Re-prints:
[JP] "Black/Matrix [Model T-20115G]" (1998)
[JP] "Black/Matrix [Model T-20118G]" (1999)

- PORTS -

There were two subsequent remake releases that add more detailed graphics and additional content: Black/Matrix AD (Advanced) for Dreamcast was released in 1999, and Black/Matrix + (Cross) for PlayStation was released in 2000.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58950&o=2

$end

$msx1_cass=blackbrd,
$bio

MSX cass. published 34 years ago:

Blackbeard (c) 1988 Topo Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94478&o=2

$end

$msx1_flop=blackbrd,blackbrda,
$bio

Blackbeard cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229873&o=2

$end

$snes=blackhwk,
$bio

Nintendo Super NES cart. published 28 years ago:

Blackhawk (c) 1994 Interplay

PAL European release.

- TECHNICAL -

GAME ID: SNSP-6Z-NOE

- TRIVIA -

Released on February 23, 1995 in Europe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62787&o=2

$end

$megacd=blackh,
$bio

Sega Mega-CD published 29 years ago:

Blackhole Assault (c) 1993 Sega Enterprises, Limited.

- TECHNICAL -

Game ID: 4405
Front Cover ID: 670-3031-50
Back Cover ID: 670-3033-50
Manual ID: 672-1179-50
Spine Card ID: 670-3032-50
CD ID: 670-3030-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60593&o=2

$end

$segacd=blackh,blackha,blackhp,
$bio

Sega CD published 29 years ago:

Blackhole Assault [Model T-6400] (c) 1993 Bignet

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60699&o=2

$end

$pet_cass=bjack,
$bio

Commodore PET cass. published 44 years ago:

Blackjack (c) 1978 Commodore Business Machines, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125715&o=2

$end

$compclr2_flop=blackjak,
$bio

Compucolor II disk. published 44 years ago:

Blackjack (c) 1978 Compucolor Corp.

Contains Five BASIC games:
1. Blackjack
2. Roulette
3. Slot Machine
4. Horse Race
5. Drag Race

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232539&o=2

$end

$interact=blckjack,
$bio

Interact Family Computer cass. published 44 years ago:

Blackjack (c) 1978 Interact Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237112&o=2

$end

$sorcerer_cass=blackj,
$bio

Exidy Sorcerer cass. published 43 years ago:

BlackJack (c) 1979 Customized Technology

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272395&o=2

$end

$phc25_cass=blackjack,
$bio

Sanyo PHC-25 cass. published 39 years ago:

Blackjack (c) 1983 Sanyo [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236900&o=2

$end

$msx1_cass=bjack,
$bio

MSX cass. published 37 years ago:

Blackjack (c) 1985 DIMensionNEW [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94479&o=2

$end

$info=m4bj,m4bjack,m4bjacka,
$bio

Fruit Machine published 32 years ago:

Blackjack (c) 1990 Barcrest.

- TRIVIA -

Blackjack was released in February 1990 in UK.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15234&o=2

$end

$nes=blckjack,
$vgmplay=blckjack_nes,
$bio

Nintendo NES cart. published 30 years ago:

Blackjack (c) 1992 American Video Entertainment

From the bright lights of Las Vegas to the warm sands of Monaco there is one card game that is the passion of gamblers - BLACKJACK! Get ready to experience a computer version, like the ones in Las Vegas, of one of the greatest card gambling games of all time. You alone or simultaneously with a friend take on a digital dealer in this popular game of skill and chance.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54953&o=2

$end

$info=cjbj,
$bio

Video Slot Machine published 23 years ago:

Blackjack (c) 1999 Cadillac Jack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301046&o=2

$end

$arcadia=blckjack,
$bio

Blackjack & Poker (c) 198? Emerson Radio Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49238&o=2

$end

$m5_cass=blackjac,slotmach,
$bio

Blackjack + Slot Machine (c) 198? Sord Computer Corp.

- TECHNICAL -

GAME ID: GCT-5/E

FACE A: Blackjack
FACE B: Slot Machine

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95324&o=2

$end

$amigaocs_flop=bjacadmy,
$bio

Commodore Amiga 500 disk. published 35 years ago:

Blackjack Academy (c) 1987 MicroIllusions

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73567&o=2

$end

$apple2gs_flop_misc=blkjkac,
$apple2gs_flop_orig=bjacadmy,
$bio

Apple IIGS disk. published 34 years ago:

Blackjack Academy (c) 1988 MicroIllusions [CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240798&o=2

$end

$ti99_cart=bljpoker,
$bio

Texas instrument TI-99/4A cart. published 41 years ago:

Blackjack and Poker (c) 1981 Milton Bradley Co.

- TECHNICAL -

GAME ID: PHM 3033

- TRIVIA -

Retail price: $24.95

This game was originally scheduled to be released in 1979 as part of Milton Bradley's Gamevision series under the title Card Sharp. However, for unknown reasons the game was never put out by MB during that time. Instead, the game was later renamed Blackjack & Poker and released through TI in 1981.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84519&o=2

$end

$info=pex2272p,pex2275p,pex2276p,
$bio

BlackJack Bonus Poker (c) 200? IGT [International Game Technologies].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73071&o=2

$end

$info=m4bjac,m4bjaca,m4bjc,
$bio

Fruit Machine published 34 years ago:

Blackjack Club (c) 1988 Barcrest.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15233&o=2

$end

$msx1_flop=bjacks,bjacksa,
$bio

BlackJack Cracked (c) 19?? Unknown.

Cartridge to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133242&o=2

$end

$info=pex2152p,
$bio

Video Slot Machine published 27 years ago:

Blackjack Poker [Model X002152P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287831&o=2

$end

$info=m4bjsm,m4bjsma,
$bio

Blackjack Super Multi (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41247&o=2

$end

$psx=blackjac,
$bio

Sony PlayStation CD published 22 years ago:

Blackjack vs. Matsuda Jun [Model SLPS-01983] (c) 2000 Pony Canyon, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84964&o=2

$end

$vc4000=blckjack,
$bio

VC 4000 cart. published 44 years ago:

Blackjack (c) 1978 Interton Electronic.

The same game as for Radofin's 1292 AVPS.

- TECHNICAL -

[Cassette No. 2]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49193&o=2

$end

$videopac=blackjck,
$bio

Phillips Videopac cart. published 42 years ago:

Blackjack (c) 1980 Philips Corp.

- TECHNICAL -

Game ID: 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95567&o=2

$end

$videopac=blackjckf,
$bio

Phillips Videopac cart. published 42 years ago:

Blackjack (c) 1980 Radiola La Radiotechnique.

- TECHNICAL -

[Model 5]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95568&o=2

$end

$apple1=blckjack,
$bio

Apple I soft. published 46 years ago:

Blackjack (c) 1976 Apple Computer, Inc.

A computer version of the classic casino game. The player plays against the bank and must draw cards to get as close to a value of 21 without going over.

- TECHNICAL -

GAME ID: A1T004X

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234896&o=2

$end

$a2600=blckjacke,blckjacke1,
$bio

Atari 2600 cart. published 45 years ago:

Blackjack (c) 1977 Atari, Incorporated.

PAL release. Game developed in USA. For more information, please see the NTSC release's entry; "Blackjack [Model CX2651]".

- TECHNICAL -

Model CX2651P

- PORTS -

* CONSOLES: 
[EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" 
[EU] Sony PS2 (feb.18, 2005) "Atari Anthology [Model SLES-53061]" 
[EU] Microsoft XBOX One (nov.1,2016) "Atari Flashback Classics Vol.1" 

* COMPUTERS: 
[EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82990&o=2

$end

$a2600=blckjack,
$bio

Atari 2600 cart. published 45 years ago:

Blackjack (c) 1977 Atari, Incorporated.

Place your bets, casino gamblers! And you're ready to play Black Jack. One, 2 or 3 players compete against the computer dealer. The computer deals each player two cards face-up. The computer also deals two card to itself - one face-up and the other face-down. After that, Lady Luck and your sharp skill determines the winner.

- TECHNICAL -

Model CX2651

- TRIVIA -

It was re-published in 1978 with the same catalog number and a slighty different back cover.

Export releases:
PAL "Blackjack [Model CX2651P]"

- STAFF -

Programmer: Bob Whitehead

- PORTS -

* CONSOLES: 
[US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" 
[US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" 
[JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" 
[US] Sony PlayStation 4 (oct.18,2016) "Atari Flashback Classics Vol.1" 
[US] Microsoft XBOX One (nov.1,2016) "Atari Flashback Classics Vol.1" 

* COMPUTERS: 
[US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" 
[US] Steam (mar.24,2016) "Atari Vault [Model 400020]" 

* OTHERS: 
[US] "Atari Flashback 4" (nov.13, 2012) by AtGames 
[US] "Atari Flashback 5" (oct.1, 2014) by AtGames
[US] "Atari Flashback 6" (sept.15,2015) by AtGames
[US] "Atari Flashback 7" (oct.1,2016) by AtGames
[US] Atari Ultimate Portable Game Player (nov.2016) by AtGames
[US] "Atari Flashback 8" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames
[US] "Atari Flashback Portable Game Player" (sept.22, 2017) by AtGames

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50265&o=2

$end

$vidbrain=blckjack,
$bio

VideoBrain Family Computer cass. published 44 years ago:

Blackjack (c) 1978 VideoBrain Computer Co.

Simulates the standard game of Blackjack. One or several players play against the computer which acts as the house. Each player starts with $500 and can bet up to $250 per game. Winning rewards players with a song and 1.5 times the bet.

- TECHNICAL -

GAME ID: EN05

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236923&o=2

$end

$apfm1000=blckjack,
$bio

APF MP1000 cart. published 43 years ago:

Blackjack (c) 1979 APF Electronics, Incorporated.

- TECHNICAL -

Cart. No. MG1007

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49734&o=2

$end

$sorcerer_cass=black,
$bio

Blackjack (c) 198? Dick Smith Electronics

- TECHNICAL -

GAME D: X-3610

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232353&o=2

$end

$database=blckjack,
$bio

Blackjack [No. 2] (c) 198? Voltmace

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129544&o=2

$end

$info=blkou_l1,blkou_t1,blkou_f1,
$bio

Pinball published 42 years ago:

Blackout (c) 1980 Williams Mfg. Co.

- TECHNICAL -

Model Number : 495

- TRIVIA -

Blackout was released in June 1990.

7,050 units were produced.

- STAFF -

Designer : Claude Fernandez
Artwork : Constantino Mitchell

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5232&o=2

$end

$apple2_flop_misc=blksmmfl,
$bio

Apple II 5.25 disk. published 41 years ago:

Blacksmith Market Falcons (c) 1981 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107169&o=2

$end

$snes=blackthrj,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Blackthorne - Fukushuu no Kuroki Toge [Model SHVC-6Z] (c) 1995 Kemco

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61101&o=2

$end

$pc98=bthor16,
$bio

NEC PC-9801 Series 5.25in. disk. published 26 years ago:

Blackthorne - Jigoku no Fukushuu [16-color ver.] (c) 1996 Micro Mouse [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262667&o=2

$end

$pc98=bthor256,
$bio

NEC PC-9801 Series 5.25in. disk. published 26 years ago:

Blackthorne - Jigoku no Fukushuu [256-color ver.] (c) 1996 Micro Mouse [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262668&o=2

$end

$32x=blackthr,
$vgmplay=blackthr_md,
$bio

Sega Genesis 32X cart. published 28 years ago:

Blackthorne (c) 1994 SEGA of America, Inc.

- TECHNICAL -

GAME ID: 84519

- STAFF -

BLIZZARD ENTERTAINMENT
Level Design: Ronald Millar Sr.
Programming: Frank Pearce Jr., Patrick Wyatt
Additional Programming: James Edward Anhalt III
Producers: Ronald Millar Sr., Matthew Findley
Executive Producers: Allen Adham, Alan Pavlish
Artwork: Roman Kenney, Stuart Rose, Jason Magness, Ronald Millar Sr., Sam Didier
Art Technician: Joeyray Hall
Sound & Music: Glenn Stafford
Text and Dialog: Micky Neilson, Ronald Millar Sr., Frank Pearce Jr.
Play Test: Interplay Productions, Blizzard Entertainment

32X QUALITY ASSURANCE
Director: Jeremy S. Barnes
Assistant Director: David L. Simon
Lead Tester: Dan Forsyth
Testers: Jason Paul Coggeshall, Chris Parker, Jeff Woods, Lawrence Smith, Derek Gibbs, Aaron Olaiz, Martin Bauer

32X CONVERSION BY PARADOX
Programming: Chris Sehy, James Higgins
Artwork: Paul Interante, Terry Lloyd, Damon DuBois
Sound: Michael Bartlow, Brian Schmidt
Music: Michael Bartlow, Brian Schmidt
Additional Level Design: Terry Lloyd
Interplay Producer: Feargus Urquhart
Assistant Producer: Reginald J. Arnedo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84395&o=2

$end

$gba=blackthru,
$bio

Nintendo GBA cart. published 19 years ago:

Blackthorne [Model AGB-AQXE-USA] (c) 2003 Blizzard Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69908&o=2

$end

$gba=blackthr,
$bio

Nintendo GBA cart. published 19 years ago:

Blackthorne [Model AGB-AQXP] (c) 2003 Blizzard Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69907&o=2

$end

$snes=blackthr,blackthrp,
$bio

Nintendo Super NES cart. published 28 years ago:

Blackthorne (c) 1994 Interplay.

Blackthorne for the SNES set the standard for smooth animation in action games. Combining the mazes and movement of Prince of Persia with the graphics and theme of Flashback, this game was a must play for the die-hard action fan.

- TECHNICAL -

Game ID: SNS-6Z-USA

- TRIVIA -

Released in September 23, 1994 in USA.

- TIPS AND TRICKS -

Spotlight: To make a spotlight appear pause game play and wait for two minutes.

- STAFF -

Game Design: Ronald Millar Sr.
Programming: Frank Pearce Jr., Patrick Wyatt
Additional Programming: James Edward Anhalt III
Producers: Ronald Millar Sr., Matthew Findley
Executive Producers: Ayman Adham, Alan Pavlish
Artwork: Roman Kenney, Stuart Rose, Jason Magness, Ronald Millar Sr., Sam Didier
Art Technician: Joeyray Hall
Sound & Music: Glenn Stafford
Text / Dialog: Micky Neilson, Ronald Millar Sr., Frank Pearce Jr.
Cover artwork by: Jim Lee

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62788&o=2

$end

$info=black100,black100s,
$bio

Pinball published 34 years ago:

Blackwater 100 (c) 1988 Bally Midway Mfg. Co.

- TECHNICAL -

Bally/Midway 6803 (Sounds Deluxe)
Model Number : 0H07

Main CPU : Motorola M6803 (@ 895 KHz)
Sound CPU : Motorola 68000 (@ 8 MHz)
Sound Chip : DAC

- TRIVIA -

Blackwater 100 was released in March 1988.

It was the last game introduced by Bally Midway before it was purchased by WMS Industries. 3,000 units were produced.

- STAFF -

Game Designer : Dennis Nordman (DN)
Illustration : Tony Ramunni (TR)
Programmer : Gary Oglesby (GEO)
Sounds : Neil Falconer
Special Thanks : Dave Coombs, Rita Coombs

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5233&o=2

$end

$amigaocs_flop=blade,
$bio

Commodore Amiga 500 disk. published 25 years ago:

Blade (c) 1997 Alive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73568&o=2

$end

$spectrum_cass=bladealla,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Blade Alley (c) 1983 Soft & Easy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234728&o=2

$end

$galaxy=bladeall,
$bio

Galaksija cass. published 37 years ago:

Blade Alley (c) 1985 Halilovic, Jasmin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235814&o=2

$end

$spectrum_cass=bladeall,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Blade Alley (c) 1983 PSS

- TECHNICAL -

[Model 023]

- TRIVIA -

This game is known in The Netherlands by the title '3D-Ravijn'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78008&o=2

$end

$psx=bladeart,
$bio

Sony PlayStation CD published 22 years ago:

Blade Arts - Tasogare no Miyako R'lyeh (c) 2000 Enix, Ltd.

- TECHNICAL -

GAME ID: SLPM-86602

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84965&o=2

$end

$sms=bladeag,bladeag1,
$vgmplay=bladeag_sms,
$bio

Sega Mark III cart. published 34 years ago:

Blade Eagle (c) 1988 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID: G-1351

- TRIVIA -

Blade Eagle was released on March 26, 1988 in Japan.

Released outside Japan as "Blade Eagle [Model 8005]".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55949&o=2

$end

$msx2_flop=bladelrd,bladelrda,
$bio

MSX 2 disk. published 25 years ago:

Blade Lords (c) 1997 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101502&o=2

$end

$info=bmaster,
$bio

Arcade Video game published 31 years ago:

Blade Master (c) 1991 Irem.

Export releases. Game developed in Japan. See the original for more information: "Cross Blades!".

- TRIVIA -

Blade Master was released in July 1991.

- PORTS -

* COMPUTERS: 
PC [MS Windows, Online] [EU] (dec.9, 2011) "IREM Arcade Hits" by DotEmu
Apple MacIntosh [Online] [US] (aug.21, 2011) "Irem Arcade Hits" by DotEmu
PC [Desura] [US] (nov.2, 2013) "IREM Arcade Hits" by Plug In Digital

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=269&o=2

$end

$x68k_flop=bgelmntt,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Blade of the Great Elements (c) 1990 Amusement [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275391&o=2

$end

$spectrum_cass=bladerun,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Blade Runner (c) 1985 CRL Group PLC.

- STAFF -

Written by: Paul Stoddart
Design by: Ian Ellery

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78009&o=2

$end

$cpc_cass=bladerun,
$bio

Amstrad CPC cass. published 36 years ago:

Blade Runner (c) 1986 CRL Group PLC [London, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82829&o=2

$end

$ibm5170_cdrom=bladerun,
$bio

PC/MS-Windows CD published 25 years ago:

Blade Runner (c) 1997 Virgin Interactive Ent., Ltd.

Armed with your investigative skills and the tools of the Blade Runner trade, you'll be immersed in a world that lives and breathes around you with breakthrough lighting and visual effects. Your ability to survive will be put to the test in the richest game environment ever created for your PC.

- TECHNICAL -

MEDIA: CD x4
CD 1 ID: 1146207
CD 2 ID: 1146217
CD 3 ID: 1146227
CD 4 ID: 1146237
MANUAL ID: 1146205

- TRIVIA -

Released on November 03, 1997.

Uncompressed Blade Runner with all the polygons, perfectly clear animations and everything at its highest level was over 400 gigabytes which took Westwood's mastership to compress all this on only four compact discs, so basically, other then main characters are in much less polygons and detailed, and even on McCoy pixelation can be noticed on some locations.

There are actually 12 different endings to this game. Some of the endings are somewhat random, at certain locations during the game, an event will take place. The outcome of the events, as well as which events happen, will help determine which ending you receive. This game was a testing nightmare, random events and 12 endings meant a tiresome test cycle. The Westwood Studios Quality Assurance Department played through the game over 2500 times.

- TIPS AND TRICKS -

Start blade.exe with the parameter SHORTY. (in commandline: blade.exe SHORTY). All characters are shorter and speak with a pitched voice.

Start blade.exe with the parameter SITCOM. (in commandline: blade.exe SITCOM) After some sentences spoken in dialogs you will hear applause or laughter.

- STAFF -

Cast: Martin Azarow (Dino Klein), Mark Benninghofen (Ray McCoy and Male Announcer), Warren Burton (Runciter and Tyrell Guard), Gwen Castaldi (Dispatcher and Newscaster), Signy Coleman (Dektora), Gary Colombo (General Doll), Jason Cottle (Luther & Lance and Photographer), Tim Dang (Izo), Lisa Edelstein (Crystal Steele), Victor Gardell (Gaff), Jeff Garlin (Lieutenant Guzza and Early Q Bartender), Gloria Hoffman (Mia), James Hong (Chew), Anthony Izzo (Officer Leary), Brion James (Leon), Tom Jourden (Spencer Grigorian), Jerry Kernion (Holloway), Richard Kimmel (Desk Clerk), Joseph D. Kucan (Crazylegs), Jerry Lan (Murray), Karen Maruyama (Fish Dealer), Michael McShane (Marcus Eisenduller and Hawker's Barkeep and Sergeant Walls), Alexander Mervin (Sadik and Rajif), Tony Mitch (Governor Kolvig), Bruno N. Oliver (Gordo), Toru Nagai (Howie Lee), Gerald Okamura (Zuben), Pauley Perrette (Lucy Devlin), Mark Rolston (Clovis and Transient), Stephen Root (Early Q), William Sanderson (Sebastian), Vincent Schiavelli (Bullet Bob), Rosalyn Sidewater (Isabella), Ron Snow (Blimp Announcer), Stephen Sorentino (Shoeshine Man), Stephen Sorentino (Hasan), Jessica Suzanne Straus (Answering Machine and Female Announcer), Iqbal Theba (Moraji), Myriam Tupert (Insect Dealer), Joseph Turkel (Tyrell), Billy Wade (Hanoi), Mark Worden (Baker), Sean Young (Rachael), Joseph Zeoli (Officer Grayford)
Additional Voices: Lloyd Bell, Tse Cheng Lo, Gerald Deloff, Gary L. Freeman, Eric Gooch, Michael Grayford, Jennifer Hoge, Kia Huntzinger, Shelly Johnson, Michael Legg, DeMarlo Lewis, Etsuko Mader, Mohanned Mansour, Dwight Kenichi Okahara, Melonie Sung, James Walls, Sandra Wang
Character Models: Fukwon , Rob Bollinger, Marco Canestrelli, Shoosha Caroll, Jessica Clemens, James Hong, Anthony Izzo, Kenneth J. Kucan, Brion James, Miguel Lleras, Shelley Lyden, Leon Marathon, Matthew Mooney, Toru Nagai, Gerald Okamura, Bruno N. Oliver, Larry Power, Michael R. Sousa, William Sanderson, Scott Talley, Iqubal Theba, Joseph Turkel, Cristiva Turner, Cerina Vincent, Sean Young, Joseph Zeoli
Additional Models: Cary Dean Averett, Lloyd Bell, Jason Curtis, Jeff Steven Fillhaber, Gary L. Freeman, Karen Gloyd, Rick Gush, David Leary, Ferby Miguel, Ren Olsen, Bill Petro, Gin Petro, Cheryl-Ann Prenger, Rob Sandberg, Anne Silva, Kurt Vordahl, James Walls, Eric Wang, Sandra Wang
Movement Actors: Paul Bastardo, Jeff Steven Fillhaber, Mindi Gladman, Joseph D. Kucan, Lynne Litteer, Darla-Jean Ralston, Shelby Scanlan, Amy Shoopman

BLADE RUNNER PARTNERSHIP
Executive Producer: Jerry Perenchio, Bud Yorkin
Supervising Producer: Josh Gutfreund

WESTWOOD STUDIOS
Executive Producer: Louis J. Castle
Producer: Donny Blank
Assistant Producer: Rade Stojsavljevic
Screenwriters: David Leary, David Yorkin
Designers: David Leary, James Walls
Assistant Designer: Tim C. Fritz
Art Director: Louis J. Castle
Lead Artist: Aaron E. Powell
3D Artists: Margo Angevine, David Austin, Cary Dean Averett, Tse Cheng Lo, Damon Conn, Gerald Deloff, Gary L. Freeman, Matthew Hansel, Miguel Lleras, Robert Marker, Ferby Miguel, Ren Olsen, Miles Ritter, Kurt Vordahl
Concept Artists: Jeff Hydorn, Jack Martin, Ren Olsen
Character Animators: Elie Arabian, Tse Cheng Lo, Damon Conn, Shelly Johnson, Aaron E. Powell
Audio Director: Paul S. Mudra
Sound Designer: Dwight Kenichi Okahara, Will Littlejohn
Composer: Frank Klepacki
Vangelis Music Performed By: Frank Klepacki
Technical Director: Louis J. Castle
Core Programmers: Michael Grayford, Michael Legg, James McNeill
Script Programmers: David Leary, Brett Levin, Denzil E. Long Jr., James Walls, Eric Wang
Installation Programmer: Maria del Mar McCready Legg
Technical Assistance: Greg Hjelstrom
Director of Dramatic Assets: Joseph D. Kucan
Motion Capture Credits: Patience Becquet, Kurt Vordahl
Production Coordinator: Paul Bastardo
Movie Compression: Tim C. Fritz
Director of Quality Assurance and Customer Support: Michael Meischeid
QA Director: Glenn Sperry
QA Lead: Michael Smith
QA Testers: Michael A. Ruppert, James Adkins, Lloyd Bell, Christopher Blevens, D'Andre Campbell, Jason Campbell, Shane Dietrich, Joseph Gernert, Randy Greenback, Jonathan Hall, Christopher Holloway, Mark Laity, Troy Leonard, DeMarlo Lewis, Levi Luke, Patrick Offord, Christopher Hix, Richard Rasmussen, Steve Shockey, Albert Springfield, John Tryon
Visual Consultant: Syd Mead
Additional Design: Erik Yeo
Additional 3D Art: Frank Mendeola, Damon Redmond
Preliminary Motion-Capture Research: Mohanned Mansour
Additional 3D Set Design: Eric Chadwick, Cody Chancellor, Mark Giambruno, Andrew Guevara, David Horowitz, Melissa Kangeter, Manuel Marquez, Art Matsuura, Andrew Murdock, Mat Smiley, Jane Sommerhauser
Additional Asset Management: Matthew Vella
Additional Sound Editing: Caron Weidner
Additional Casting: Marilee Lear
Development Support: Rick Nelson, Kurt Oehlschlaeger, Jeremy Olson, Rob Sandberg, Russell Tracy
Hair and Makeup: Cindy Cline, Robert Lattin, Armida Lugo, Jim Sakka, Katie Taylor
Wardrobe: Christie Moeller
Marketing: Lincoln Hershberger, Keith Levenson, Denise Moe, Theodore A. Morris, Christopher M. Rubyor, Laura Wheeler (Director)
Package Design: Victoria Hart
Additional Copywriting: Michael McCaa
UK Office: Louis Beatty, Rosemarie Dalton, Anthony Hinds
French Office: Sophie Cristobal, Aline Gugliermina, François Jaubert, Stéphane Radoux
German Office: Marc Buro, Thilo W. Hübner, Ulrich Mühl
Special Thanks To: Brett W. Sperry

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=141340&o=2

$end

$cpc_flop=bladerun,bladerunb,bladeruna,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Blade Runner Cracked (c) 1986 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128037&o=2

$end

$cpc_cass=bladeruns,
$bio

Amstrad CPC cass. published 36 years ago:

Blade Runner (c) 1986 Zafiro Software Division.

Spanish release.

- TECHNICAL -

[Model 61731677]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82828&o=2

$end

$spectrum_cass=bladethe,bladethe_a,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Blade the Warrior (c) 1984 Cable Software.

- STAFF -

Written by: Shaun Watts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78010&o=2

$end

$cpc_flop=bladewar,bladewara,bladewar_t1,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Blade Warrior (c) 1989 Codemasters Soft. Co., Ltd., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118986&o=2

$end

$amigaocs_flop=bladewar,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Blade Warrior (c) 1991 Image Works

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73569&o=2

$end

$gameboy=bladewar,
$bio

Blade Warrior (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306236&o=2

$end

$amigaocs_flop=bladewar1,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Blade Warrior [Budget] (c) 1991 Zeppelin Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73570&o=2

$end

$spectrum_cass=bladewar,bladewara,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Blade Warrior (c) 1988 The Codemasters Software Co., Ltd.

- TECHNICAL -

GAME ID: 2083

- STAFF -

Designed and Coded by: Mark Rivers
Graphics by: Antony Scott
Loading screen by: Drew Northcott

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78011&o=2

$end

$cpc_cass=bladewar,
$bio

Amstrad CPC cass. published 33 years ago:

Blade Warrior [Model 3139] (c) 1989 Codemasters Software Co., Ltd., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82830&o=2

$end

$gbcolor=blade,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Blade [Model CGB-BLEE-USA] (c) 2000 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67580&o=2

$end

$psx=blade,
$bio

Sony PlayStation CD published 22 years ago:

Blade (c) 2000 Activision, Inc.

You're Blade, Gothic City's baddest vampire hunter. When rival vampire clams ignite a deadly feud, you go deep to do some serious demon killing. Stalk the undead through 24 gothic locations, then waste an arsenal of intense weapons. Plan on staying up late tonight, 'cause an even greater evil awaits.

- TECHNICAL -

GAME ID: SLUS-01215

- TRIVIA -

Released on November 23, 2000 in the USA.

The game was rated M (Mature, it have content that may be suitable for ages 17 and older) by ESRB (Entertainment Software Rating Board).

Export releases:
[EU] "Blade [Model SLES-03213]"

- STAFF -

HAMMERHEAD
Directors: Paul Hunter, Andy Ingram, Chris Stanforth
Game Design and Script: Raoul Barnett
Lead Programmer: Chris Stanforth
Programmers: Ray Donnelly, Robert Driver, Lee Hammerton, Paul Hunter, David Worswick
Artists: Sheryl Butterworth, Jo Daly, Nicola Daly, Jamie Egerton, Darren Holt, Andy Ingram, Simon James, Karim Mezeli, Alan Wales
Level Design: Chris Alizon, Tim Browne, Paul Hesketh, Marc Jones, Charles McNair, Philip Merricks, Karim Mezeli, Paul Moreton, Wayne Smith, Alan Wales
Additional Music: David Reynolds
Audio Engineering: Raoul Barnett, Robert Driver, PC Music, David Reynolds
Testing: Neil Ingram, Tom Lewis
Support: Pauline Moore, Fiona Stanforth, Pam Tierney, Gwen Whittaker

VOICE TALENTS
Blade: Redd Pepper
Whistler: Norman Chancer
Mannheim: Stefan Ashton Frank
Dragonetti: William Roberts

MARVEL ENTERPRISES INC.
Marvel: Ben Abernathy, Andrew Leibowitz, Nancyann Volpe

ACTIVISION PUBLISHING, INC
Executive Producer: Marcus Iremonger
VP of European Studios: Julian Lynn-Evans
Associate Producer: Eric Koch
Additional Production: Peter Muravez, Dan Rose
Customer Support Manager: Bob McPherson
Customer Support Leads: Gary Bolduc, Michael Hill, Rob Lim

ACTIVISION STUDIOS
Exec VP Worldwide Studios: Lawrence Goldberg

ACTIVISION MARKETING, PR AND CREATIVE SERVICES
Exec VP Global Brand Management: Kathy Vrabeck
VP Global Brand Management: Tricia Bertero
Director Global Brand MGMT: Melissa Chapman
Global Brand Manager: Alison Mitchell, Nita Patel
Senior PR Manager: Julia Roether
Publicist: Guy Cunis, Ryh-Ming C. Poon
VP Creative Services: Denise Walsh
Localization: Nathalie Ranson, Mark Nutt
Business Affairs: Michael Hand, Michael James Larson, Robert Pfau, George Rose, Michael Walker

QUALITY ASSURANCE
QA Console Manager: Joseph Favazza
Testers: Damien Fischer, Wayne Fisher, Eddie Flores, Robert Hargraves, Collin Hayden, Thomas Jackson, Kristin Kerwitz, Pat Kim, Jason Lee, Jason Potter, Mario Sanchez, Jesse Shannon, Dustin Thomas
Senior Project Lead: Benjamin DeGuzman
Project Lead: Geoffrey Olsen
Floor Lead: Travis Tremblay
QA Special Thanks: Patrick Bowman, Alex Coleman, Nicholas Favazza, Patricia Guyot, Tanya Langston, Kragen Lum, Sam Nouriani, Chris Olson, Matthew J. Powers, Jim Summers, Christopher Toft, Jen Vanin, Tim Vanlaw, Glenn Vistante, Jason Wong, Eric Zala

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111063&o=2

$end

$psx=blademak,
$bio

Sony PlayStation CD published 23 years ago:

Blademaker - Arms Shop [Model SLPS-01795] (c) 1999 Shoeisha Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84966&o=2

$end

$info=kblades,
$bio

Handheld game published 33 years ago:

Blades of Steel (c) 1989 Konami Industry Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83092&o=2

$end

$ibm5150=bladestl,
$bio

IBM PC 3.5in. disk. published 32 years ago:

Blades of Steel (c) 1990 Konami Industry Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132550&o=2

$end

$info=bladestl,bladestle,bladestll,
$vgmplay=bladestl,
$bio

Arcade Video game published 35 years ago:

Blades of Steel - The Supreme Hockey Challenge (c) 1987 Konami Industry Company, Limited.

An ice hockey game with hand-to-hand fighting and physical violence. Features close-up action scenes where two players (one from each team) throw off their gloves and punch each other.

- TECHNICAL -

Game ID : GX797

Main CPU : HD6309 (@ 3 Mhz)
Sound CPU : Motorola M6809 (@ 2 Mhz)
Sound Chips : UPD7759 (@ 640 Khz), Yamaha YM2203 (@ 3.579545 Mhz)

Players : 2
Control : Trackball
Buttons : 3
=> [A] Face Off/Pass, [B] Shoot, [C] Fight

- TRIVIA -

Blades of Steel was released in October 1987.

- STAFF -

Sound Editor: Kazuki Muraoka

Cabinet Graphic Design: Don Marshall

- PORTS -

* CONSOLES:
Nintendo Famicom Disk [JP] (jul.22, 1988) "Konamic Ice Hockey [Model KDS-HOC]" 
[US] Nintendo NES (dec.1988) "Blades of Steel [Model NES-VS]" : Re-released in 1990 as part of Konami Classic Series
Nintendo NES [AU] (1990) "Blades of Steel [Model NES-VS]" 
[EU] Nintendo NES (nov.23, 1990) "Blades of Steel [Model NES-VS]"
[EU] Nintendo Game Boy (1991) "Blades of Steel [Model DMG-UB]" 
[US] Nintendo Game Boy (aug.1991) "Blades of Steel [Model DMG-UB]" 
[JP] Nintendo Game Boy (nov.27, 1992) "Konamic Ice Hockey [Model DMG-UBJ]" 
Nintendo Wii [Virtual Console] [EU] (dec.21, 2007) NES version
Nintendo Wii [Virtual Console] [US] (dec.24, 2007) NES version

* COMPUTERS:
[US] Commodore C64 (1990)
[EU] Commodore Amiga (1990)
PC [MS-DOS, 5.25"] [US] (1990)

* OTHERS:
LCD handheld game

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270&o=2

$end

$gameboy=bladestl,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Blades of Steel [Model DMG-UB-UKV] (c) 1991 Palcom

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65668&o=2

$end

$gameboy=bladestlu,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Blades of Steel [Model DMG-UB-USA-1] (c) 1991 Ultra Games [Ultra Software Corp.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65670&o=2

$end

$nes=bladestl,bladestlu,
$bio

Nintendo NES cart. published 34 years ago:

Blades of Steel (c) 1988 Konami, Inc.

Fight for victory in the hottest hockey game on ice.

With sharpened blades and a lethal stick, you slash into a rink surrounded by thousands of screaming fans. It's time for full-speed, high contact hockey, the kind of bone-jarring action played by the pros.

The puck is dropped, you take control, center it and... Whoa! Your opponent viciously checks you from behind, making an incredible steal.

You charge after him, crushing him against the boards. Suddenly tempers flare, off come the gloves, and you're swinging fists like a prize fighter. 

What action! You can even rack up assists like the great you-know-who. Or play goalie in the slap shooting penalty scenes.

So strap on Blades of Steel. And imagine those immortal words - "He shoots, he scores!"

- TECHNICAL -

GAME ID: NES-VS-USA

- TRIVIA -

Released in December 1988 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54954&o=2

$end

$gba=bladthnd,
$bio

Nintendo GBA cart. published 18 years ago:

Blades of Thunder [Model AGB-BBHE-USA] (c) 2004 Summitsoft Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69909&o=2

$end

$megadriv=bladeven,
$vgmplay=bladeven_md,
$bio

Sega Genesis cart. published 29 years ago:

Blades of Vengeance (c) 1993 Electronic Arts.

Beware!! Evil Awaits...
Can You Handle The Monstrous Onslaughts And Defeat The Evil Dark Lady?

- Slay evil with battle ax, rapier, mace, crossbow and fireball.
- Choose from three different characters; Huntress, Warrior or Sorcerer.
- Explore 8 forbidding locations.
- Build your powers with special armor and weapons.
- Improve your odds of survival with magic spells.
- Exterminate countless enemies and confront the 8 terrifying end of level bosses.

- TECHNICAL -

GAME ID: 7084

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69590&o=2

$end

$bbc_cass=blagger,
$bio

Acorn BBC Micro B cass. published 39 years ago:

Blagger (c) 1983 Alligata.

Follow the exploits of Roger the Dodger, master burgular, as he works his way through numerous buildings - searching for the golden keys, robbing safe after safe but always on the alert to the many obstacles and alarm systems and those spooky, cooky nightwatchmen. When one screen is cleaned out you move on to the next level in an endless pattern of banks, shops and houses. 20 screens, 4 lives

- TRIVIA -

Retail price: £6.95

- STAFF -

By: R. S. Goodley

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51559&o=2

$end

$msx1_cass=blagger,
$bio

MSX cass. published 38 years ago:

Blagger (c) 1984 Alligata Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94480&o=2

$end

$electron_cass=blagger,
$bio

Blagger (c) 198? Alligata Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264914&o=2

$end

$cpc_flop=blagger,blaggerb,blaggera,
$bio

Blagger Cracked (c) 198? Unknown.

Tape_to_disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121529&o=2

$end

$msx1_flop=blagger,
$bio

Blagger cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229874&o=2

$end

$c64_cass=blaggerh,
$bio

Commodore C64 cass. published 37 years ago:

Blagger goes to Hollywood (c) 1985 Alligata Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145470&o=2

$end

$msx1_cart=blagger,
$bio

MSX cart. published 38 years ago:

Blagger MSX (c) 1984 Micro Cabin Co..

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76598&o=2

$end

$cpc_cass=blagger,
$bio

Amstrad CPC cass. published 37 years ago:

Blagger [Model S-506] (c) 1985 Indescomp

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82832&o=2

$end

$cpc_cass=blaggeral,
$bio

Amstrad CPC cass. published 38 years ago:

Blagger (c) 1984 Amsoft

- TECHNICAL -

GAME ID: SOFT 926

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82831&o=2

$end

$ibm5170=bstonea,bstone,
$bio

IBM PC/AT DOS 3.5in. disk. published 28 years ago:

Blake Stone - Aliens of Gold (c) 1994 Apogee Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144359&o=2

$end

$ibm5170=plnstrik,
$bio

IBM PC/AT DOS 3.5in. disk. published 28 years ago:

Blake Stone - Planet Strike (c) 1994 Apogee Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144360&o=2

$end

$timex_cass=blam,
$bio

Timex Sinclair 2068 cass. published 38 years ago:

Blam (c) 1984 Riverside Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263945&o=2

$end

$spectrum_cass=blam,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Blam! (c) 1991 Control Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295312&o=2

$end

$psx=blam,
$bio

Sony PlayStation CD published 25 years ago:

Blam! Machinehead (c) 1997 Virgin Interactive Ent., Inc.

Japanese release. Game developed in Europe.

- TECHNICAL -

Game ID: SLPS-00798

- TRIVIA -

Released on May 23, 1997 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84967&o=2

$end

$saturn=blamf,
$bio

Sega Saturn CD published 25 years ago:

Blam! Machinehead (c) 1997 Core Design

French release. Game developed in the USA.

- TECHNICAL -

Game ID: T-11505H-09

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60242&o=2

$end

$saturn=blamg,
$bio

Sega Saturn CD published 25 years ago:

Blam! Machinehead (c) 1997 Core Design

German release. game developed in the USA.

- TECHNICAL -

Game ID: T-11505H-18

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60243&o=2

$end

$saturn=blam,
$bio

Sega Saturn CD published 25 years ago:

Blam! Machinehead (c) 1997 Core Design

European release. Game developed in the USA.

- TECHNICAL -

Game ID: T-11505H-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60244&o=2

$end

$saturn=blamj,blamja,
$bio

Sega Saturn CD published 25 years ago:

Blam! MachineHead (c) 1997 Virgin Interactive

Japanese release. Game developed in the USA.

- TECHNICAL -

Game ID: T-7015G

- TRIVIA -

Released on May, 23. 1997 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58951&o=2

$end

$info=blandia,blandiap,
$bio

Arcade Video game published 30 years ago:

ブランディア (c) 1992 Allumer, Limited.
(Blandia)

Weapon-based fighting game featuring visible damage to each of the 10 fighter's armor.

- TECHNICAL -

Runs on the Seta 1st Generation System Hardware.

Main CPU : Motorola 68000 (@ 16 Mhz)
Sound Chips : X1-010 (@ 16 Mhz)

Screen Orientation : Horizontal
Video Resolution : 384 x 240 Pixels
Screen Refresh : 60.00 Hz
Palette Colors : 17408

Players : 2
Control : 8-Way Joystick
Buttons : 3
=> High Attack, Medium Attack, Low Attack

- TRIVIA -

Blandia was released in October 1992 in Japan.

Gurianos and Irriana appear in Taito's "Gladiator" / "Ougon no Shiro" / "Great Gurianos" as Guaranos and Irene.

- UPDATES -

A prototype board is know to exists, there is no armor bonus in this prototype version.

- STAFF -

Planning : Ken Kaneda
Graphic Chief : Tadahiro Negome
Graphic Designers : Makoto Kobayashi, Kenji Inoue
Character Designers : Ken Kaneda, Tadahiro Negome
Main Programmer : Kazuyoshi Ishihara
Sub Programmers : Sou Kajiwara, Masafumi Kaneko, Makoto Hijiya
System Designers : Kazuyoshi Ishihara, Sou Kajiwara
Sound & Music : Hisao Shiomi
Music : Akira Inoue, Manabu Namiki (as Manabu 'Gon' Namiki)
Hard : Noboru Kohno
Voices : Noriaki Yamaguchi, Mariko Suzuki, Katsuko, Reiko Nagashima, Yohko Ogawa
Special Thanks : SF Amuseument, Mr. Ichikawa, Mr. Shikano

- PORTS -

* COMPUTERS:
NEC PC-9801 (june.22, 1995) "Blandia 98"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=271&o=2

$end

$pc98=blandia,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Blandia 98 (c) 1995 Ving.

- TRIVIA -

Released on June 22, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48508&o=2

$end

$pc98_cd=blandia,
$bio

NEC PC-9821 CD published 27 years ago:

Blandia 98 (c) 1995 Ving.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128376&o=2

$end

$fmtowns_cd=blandia,
$bio

Fujitsu FM Towns CD published 28 years ago:

Blandia Plus (c) 1994 Ving.

- TRIVIA -

Released on September 30, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110273&o=2

$end

$adam_cart=ddpblank,
$bio

Blank DDP Restorer (c) 198? Coleco Industries, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82688&o=2

$end

$adam_cass=blankddp,blankddpa,
$bio

Blank Digital Data Pack (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259529&o=2

$end

$compclr2_flop=blank,blanka,
$bio

Blank Disk (c) 19?? Intelligent Systems Corp.

Official pre-formatted blank disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232540&o=2

$end

$pet_flop=8280blnk,
$bio

Commodore PET disk. published 41 years ago:

Blank Formatted Commodore 8280 Diskette (c) 1981 Commodore Business Machines, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235750&o=2

$end

$x68k_flop=blanka,
$bio

Sharp X68000 Series 5.25in. disk. published 25 years ago:

Blanka in Shura no Kuni (c) 1997 Haiteidoradorazu

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87136&o=2

$end

$info=j80blbnk,
$bio

Fruit Machine published 37 years ago:

Blankity Bank (c) 1985 PCP.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49345&o=2

$end

$info=m4blstbk,
$bio

Blast A Bank (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41252&o=2

$end

$psx=blastchm,
$bio

Sony PlayStation CD published 26 years ago:

Blast Chamber (c) 1996 Activision, Inc.

Welcome to The Blast Chamber. Your challenge is simple: survive the game! Before entering the chamber you should familiarize yourself with the competition and the chamber itself. Your efforts will determine whether you succeed and are rewarded with fame and glory - or fail in a flaming burst of C4.

- TECHNICAL -

Game ID: SLUS-00219

- TRIVIA -

Released in October 1996 in the USA.

Export releases:
[EU] "Blast Chamber [Model SLES-00476]"
[JP] "Kyuu Bakukku [Model SLPS-00622]"

- STAFF -

ACTIVISION
Associate Producer: David Stohl
Audio Engineer: Big Fat Kitty Productions
Computer Voice: Regina Sweeney
Director of Music Production: Kelly Walker Rogers
Additional Music by: Jeehun Hwang
Creative Affairs: Daniel Atkins, Johnathon Harris, Scott Lahman, David Pass
Product Manager: Marc Metis
Associate Product Manager: Frank Alizaga
Quality Assurance Director: Jon Doellstedt
Quality Assurance Manager: David Arnspiger
QA Project Lead: Jenny Park, Ken Ramirez
Testers: David Berenbaum, Drew Bittner, Jose Ferrufino, Indra Yee, Douglas Jacobs, Anthony Hatch Korotko, Alex Lopez, Damian Paige, Marietta Pashayan, Ivan Del Razo, Steven Sanchez, Chris Strompolos, Kelvin Wilkerson
Manual Writer: Ed Mun
Documentation Manager: Michael Rivera
Package Designer: Gisels Lee
Customer Support Manager: Jameson Wang
Localization Manager, U.K.: Lia Ithell
Localization Manager, Japan: Jeff Matsushita
Special Thanks to: Eric Capp, Jerome Chen, Kevin Cohen, Stephen Crane, Nathalie Deschartes, Alan Gershenfeld, Janine Johnson, Howard Marks, Bob Pettit, Bill Swartz
Produced and Directed by: Tom Sloper

ATD
Project Management: Chris Gibbs
Technical Management: Robert Gill
Lead Programming: Steve Bennett, Julian Thomas, Andrew Wright
Artwork: Jon Baker, Tony Heap
Music: Will Davis
Effects: Will Davis
Chamber Design: Jim McPhail, Stuart Tilley

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97344&o=2

$end

$saturn=blastchm,
$bio

Sega Saturn CD published 26 years ago:

Blast Chamber (c) 1996 Activision, Incorporated.

European release.

- TECHNICAL -

GAME ID: T-13003H-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60245&o=2

$end

$saturn=blastchmu,
$bio

Sega Saturn CD published 26 years ago:

Blast Chamber (c) 1996 Activision, Incorporated.

- TECHNICAL -

GAME ID: T-131003

- TRIVIA -

Released on December 31, 1996 in the USA.

The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59983&o=2

$end

$n64=blastcrp,blastcrpu1,blastcrpu,
$bio

Nintendo 64 cart. published 25 years ago:

Blast Corps (c) 1997 Nintendo of America.

The game geniuses at Rare Ltd. who brought you GoldenEye 007 and Diddy Kong Racing made a gutsy move with their very first N64 game. Blast Corps deftly combines explosive action with elaborate puzzles and some of the most innovative play control to appear on any system. The variety of missions, the plethora of vehicles and the relentless search for hidden secrets all add plenty of depth to this one-of-a-kind pak.

Blast Corp's story could have come from a made-for-TV disaster movie. A runaway carrier loaded with nuclear nitroglycerine is on an auto-piloted course through some of the most densely populated parts of the world. The slightest jolt will set off a thermonuclear explosion. It's up to the elite combat construction team, the Blast Corps, to use its arsenal of heavy machinery to clear a path for the deadly payload. It's a race against time as the carrier plows relentlessly through the wasteland you've just created out of steel, brick and concrete buildings.

You'll know when you've slipped up: a great, billowing explosion will light up the sky! Despite the focus on mass destruction, there are plenty of times you must use your vehicle for tasks other than knocking stuff down. Blast Corps is packed with tons of hidden secrets, some of which are very difficult to find. Finding the secrets will open off-beat bonus levels in which you can do all kinds of strange things, such as demolishing giant pool cues on a huge billiard table in space. Some of the bonus levels will also challenge your handling of the vehicles on a variety of twisted courses.

And what game would be complete without the ever popular test of clearing the missions in as short a time as possible? Do so and you'll win a platinum medal. In Blast Corps, your goal is to win a Platinum medal in every mission, a challenge that should keep even the best game players busy leveling buildings for a long, long time. (The platinum times in the U.S. version are insanely difficult!). Blast Corps can save a single player's progress on the game pak, or it can save multiple games on a Controller Pak.

Blast Corp's 3D graphics are stunning. The explosions are big and colorful and the handsome vehicles take great advantage of the N64's built-in effects such as environment mapping for reflections. The designers wisely opted for a clean, simple design for the background graphics and avoided the use of fog like the plague. As a result, it's easy to stay focused on the task at hand as the seconds tick down. You can adjust your view by rotating it around your vehicle, and there are a few degrees of zoom.

Each of the vehicles has a completely different control scheme. This can make it difficult to master any one vehicle, although there are several training levels in which you'll be able to put each machine through its paces before you take it out into the real world. Even with a lot of practice, though, the handling of some vehicles still seems a little touchy. You'll have to know just when to let some vehicles -- notably the colossal Backlash dump truck -- slide out of control. This can be frustrating when the nuclear carrier is bearing down on you like there's no tomorrow. Of course, the play control also adds to the challenge, and in the hands of a master, a difficult-to-control vehicle like the Backlash can be one of the best in the game.

Blast Corps's strongest point is the variety of levels and number of vehicles in the game. Counting bonus missions, there are more than 50 unique levels in all. The challenge of getting platinum medals in every course will keep the average game player busy for well over a hundred hours. Along with the many levels, there are eight different wrecking vehicles, four different cars (for zipping quickly across the landscape) and a train, barge and crane to play with. Even if you don't count the relatively short bonus levels, Blast Corps easily has more levels than any game yet released for the Nintendo 64!

Overall, Blast Corps offers something for both novice and expert players. Although some of the vehicles are a bit tough to control, even a beginner can have fun playing around with them. Advanced players will love the variety and challenge of the game. Some of the later missions are extremely tense, with little room for a misstep. Best of all, the game is about knocking down buildings, which turns out to be, well, a blast!

- TECHNICAL -

Cartridge ID: NUS-NBCE-USA

- TRIVIA -

Released on February 28, 1997 in USA.

Known export releases:
[JP] "Blast Dozer [Model NUS-NBCJ-JPN]"
[EU] "Blast Corps [Model NUS-NBCP-EUR]"

- STAFF -

Music & sound: Graeme Norgate
Lead Design: Martin Wakeley
Programming: Graham Smith
Executive Producer: Hiroshi Yamauchi
Nintendo Producers: Mike Fukuda, Kenji Miki
Lead Programmer: Richard Wilson
Lead Artist: Richard Berwick
Additional Artists: Paul Cunningham, Keith Rabbette
Story and Text: Leigh Loveday
Project Manager: Simon Farmer
Product Test: George Andreas, Gavin Hood, Gareth Jones, Martin Penny, Gary Richards, Huw Ward, Jamie Williams, David Wong
Additional Design: George Andreas, Gavin Hood, Gareth Jones, Martin Penny, Gary Richards, Huw Ward, Jamie Williams, David Wong
Original Concept: Chris Stamper
Emulator Programming: Robert Harrison
Additional Compression: Michael Currington
Additional Artwork: Kevin Bayliss, Don Murphy
NOA Staff: Ken Lobb, Isaac Marshall, Richard S. Richardson, Henry C. Sterchi, Erich Waas, Armond Williams Jr.
Voices: Helen Coombs, Michael Kelbaugh, Robin Krouse, Isaac Marshall, Lee Ray, Erich Waas
Live Guitar: Grant Kirkhope
NOA Product Testing: Tim Bechtel, David C. Bridgham, Thomas Hertzog, Robert Johnson, Michael Kelbaugh, Chris Needham, Benjamin Smith
Rare US Staff: Matthew Berger, Eileen Hochberg, Scott Hochberg, Jerry Rogowski
NCL Staff: Masashi Goto, Kimiko Nakamichi, Eiji Aonuma, Keisuke Terasaki
Special Thanks To: Minoru Arakawa, Joel Hochberg, Howard Lincoln

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57608&o=2

$end

$astrocde=bstdroid,
$bio

Bally Astrocade cart. published 39 years ago:

Blast Droids (c) 1983 Esoterica

The object of this game is to clear several sectors of alien droids, who are protecting force-fields in various stages of construction. In the first two levels, you need not move your ship, except for clockwise or counterclockwise (right and left on the joystick), in order to aim your blaster at the droids. After these two levels, you are situated in open space, and the droids wrap-around to sneak up behind you. If you collide with any aliens, your partner's ship (in 2-player game) or your own shots (which is, by the way, possible), you lose a ship. 

Levels 4 and 6 contain mazes, which are a different and welcome addition to the game. You must maneuver through these, to the center, and shoot one of the droids inside a force-field there. The catch is that the force-field has a door, that slowly closes, and if you don't make it before this door closes, you lose a ship. 

The cartridge also contains a training sector, which is a good idea, because it does take a while to hone your skills enough to brave one of the mazes, and this certainly helps. The training sector can also be used, by the pro, for dueling with another player, though scores will not register for hits on friendly ships.

- TRIVIA -

The cartridge reads:
Spectrecade (tm) Presents: Blast Droids
but Spectrecade had nothing to do with this game. Esoterica, Inc. previously manufactured "Treasure Cove" (a Spectrecade game). Somehow that name ended up on this cartridge's label. It's a mistake.

- STAFF -

Written by: Dan Drescher, J.P. Curran

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86778&o=2

$end

$psx=blacross,
$bio

Sony PlayStation CD published 21 years ago:

Blast Lacrosse (c) 2001 Acclaim Ent., Inc.

A lacrosse video game blasts its way into your home with a non-stop 5-on-5 arcade action that checks you right into the boards!

- TECHNICAL -

GAME ID: SLUS-01380
BARCODE: 021481212577

- TRIVIA -

Released on May 23, 2001 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

It was advertised as the first ever lacrosse video game on any console!

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110962&o=2

$end

$info=blastoff,
$vgmplay=blastoff,
$bio

Arcade Video game published 33 years ago:

Blast Off (c) 1989 Namco.

A vertically scrolling shoot'em up. Despite the drastically different gameplay, Blast Off is the sequel to Bosconian which was released eight years earlier.

As in many other vertical scrolling shooters (including Namco's own Xevious), the player controls a ship, facing the top of the screen, that can move freely while the background scrolls down, bringing enemies in to view; the player may destroy enemies for points. The game uses two buttons - one is used to make the ship fire circular lasers, while the other is used to cycle through its four firing patterns. The red pattern is two lasers in a spiral pattern, while the blue one is one laser straight ahead and one behind, the yellow one is one laser straight ahead, one left, and one right and the green one is two lasers diagonally forward (one to the left and one to the right), and one straight behind; by holding down the button, the ship fires more powerful, spherical lasers.

- TECHNICAL -

Namco System 1 hardware
Game ID : BO

Main CPU : 6809 (@ 1.536 Mhz)
Sub CPU : 6809 (@ 1.536 Mhz)
Sound CPU : 6809 (@ 1.536 Mhz)
MCU : HD63701 (@ 1.536 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.57958 Mhz), Namco advanced 8-channel stereo WSG, stereo DAC

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Blast Off was released in March 1989 in Japan.

Even though the game is the sequel to Bosconian (which used a synthesized, DAC-generated voice saying "Blast off!" at the beginning of every round), Blast Off had more in common gameplay-wise with Namco's own Dragon Spirit than with Bosconian; this is especially noticeable in the third area of every world, where the player's ship undergoes an increase in size, and must destroy a boss. Despite several gameplay differences, the connection with Bosconian was emphasized in the marketing of the game, with the hexagonal space stations from Bosconian appearing in Namco's press literature, the game's title screen, and in the game itself.

The game is also worth noting for its usages of various "Engrish" phrases, such as "To push start only 1 player button" (on title screen), "Go next" (at end of world), "Congraturations" (at end of game) and "Entry your name" (on high score table). There are a total of six worlds in this game, and each one has three areas (so there are a total of eighteen "stages" to play through).

Victor Entertainment released a limited-edition soundtrack album for this game (Namco Videogame Graffiti Vol.10 - VICL-40097) on 16/12/1993.

- SERIES -

1. Bosconian (1981)
2. Blast Off (1989)

- STAFF -

Game design : Nak, Tak
Program : Nak
Graphics : Tak
Character : Arg, M.G
Music : Kob, Tog
Sound : Nob

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272&o=2

$end

$mz700_cass=blastoff,
$bio

Blast Off (c) 198? BBG Soft. [Germany]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131635&o=2

$end

$info=sc4blast,sc4blasta,sc4blastb,sc4blastc,sc4blastd,sc4blaste,
$bio

Blast Off (c) 200? QPS Interactive.

- TECHNICAL -

[Model PR2539]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42444&o=2

$end

$psx=bradius,
$bio

Sony PlayStation CD published 23 years ago:

Blast Radius (c) 1999 Psygnosis, Ltd.

Angry and alienated, you are Kayne, the sole surviving warrior of the legendary Wolf Squadron. You have been approached by the Vorn, a benign race besieged by the brutal Kotan-Kai - in return for your flight and fighting skills, they will reward you with their most advanced craft and weapons. So throw yourself into battle and dogfight your way to victory. After all, you're their only hope.

- TECHNICAL -

GAME ID: SLUS-00642
BARCODE: 735009401625

- TRIVIA -

Released on February 28, 1999 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

Export releases:
[EU] "Blast Radius [Model SLES-01169]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110901&o=2

$end

$spectrum_cass=blastv30,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Blast Ver.3.0 (c) 1985 Oxford Computer Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287520&o=2

$end

$spectrum_flop_opus=blast37,
$bio

Sinclair ZX Spectrum Opus Discovery disk. published 37 years ago:

Blast Ver.3.7 (c) 1985 Oxford Computer Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233194&o=2

$end

$spectrum_cass=blastv37,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Blast Ver.3.7 (c) 1985 Oxford Computer Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287521&o=2

$end

$saturn=blastwnd,
$bio

Sega Saturn CD published 25 years ago:

Blast Wind (c) 1997 Tecno Soft.

- TECHNICAL -

Game ID: T-1810G

- TRIVIA -

Released on January 17, 1997 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58952&o=2

$end

$bbc_cass=blast,
$bio

Acorn BBC/Electron cass. published 33 years ago:

Blast! (c) 1989 Audiogenic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51560&o=2

$end

$bbcb_flop_orig=blast,
$bio

Acorn BBC Micro B disk. published 33 years ago:

Blast! (c) 1989 Audiogenic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125458&o=2

$end

$info=ar_blast,
$bio

Arcadia Super Select board published 34 years ago:

Blastaball (c) 1988 Arcadia Systems.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4684&o=2

$end

$amigaocs_flop=blastbal,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Blastaball (c) 1988 Arcadia Software, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73571&o=2

$end

$amigaocs_flop=blastar,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Blastar (c) 1993 Core Design

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73572&o=2

$end

$cgenie_cass=blastaro,
$bio

Colour Genie cass. published 39 years ago:

Blastaroids (c) 1983 Algray Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293421&o=2

$end

$n64=blastdoz,
$bio

Nintendo 64 cart. published 25 years ago:

Blastdozer (c) 1997 Nintendo.

Japanese release. Game developed in USA. See the original "Blast Corps [Model NUS-NBCE-USA]" for more information about the game itself.

- TECHNICAL -

Game ID: NUS-NBCJ-JPN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57609&o=2

$end

$cpc_flop=blasteds,
$bio

Amstrad CPC type-in published 34 years ago:

Blasted Squares (c) 1988 Schneider Magazin [Germany]

- TRIVIA -

Listed as a type-in program in the German magazine: Schneider Magazin.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119827&o=2

$end

$info=blasted,
$bio

Arcade Video game published 34 years ago:

Blasted (c) 1988 Bally Midway.

Using your high-powered scope rifle, blast aliens and other bad guys who have invaded an apartment complex, but be careful not to shoot the tenants or get hit by return fire. In 2-player mode, you shoot at your opponent's building and he shoots at yours.

- TECHNICAL -

Bally Midway MCR 3 hardware
Game No. 0F09

Main CPU : Motorola 68000 (@ 7.7238 Mhz)
Sound CPU : Motorola 68000 (@ 8 Mhz)
Sound Chips : DAC

Screen orientation : Horizontal
Video resolution : 512 x 480 pixels
Screen refresh : 30.00 Hz
Palette colors : 64

Players : 2
Control : 8-way joystick
Buttons : 1

- STAFF -

Game design : Brian Colin, Jeff Nauman
Software : Jeff Nauman
Graphics : Brian Colin
Sound : Neil Falconer
Cabinet : John Kubik, Hank Siska, Walt Gosluski
Hardware : Dan Stern, Cary Mednick, Trun9 Van Trunong
Support : Meredith Soper, Mike Bartlow, Greg Freres, Sue Lohse, Tom Leon, Jim Belt

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273&o=2

$end

$info=blaster,blastero,
$bio

Arcade Video game published 39 years ago:

Blaster (c) 1983 Williams.

The player takes control of a spaceship and must fight against wave after wave of enemy fighters, while trying to rescue the stranded astronauts that represent the last surviving remnants of the human race. Enemies attack the player both with weapons, and by making 'suicide runs' at the player's ship. The game consists of eleven different levels, nine of which are repeated, bringing the total number of levels to 20. 

The levels are : Planetoid Waves, Robot Grid Waves, Saucerland Waves, Vampire Waves, Time Tunnel Waves, Outer Space Waves, Enduro Waves, Cat World Waves, and Mastermind Waves (there are two of each of these). 

There are also two unique waves that occur only once, they are Armageddon and Paradise. 

Players can select their starting wave at the start of the game; choosing from Planetoids, Robot Grid, Saucerland, and Vampires. During the game, players must be careful to NOT shoot the human astronauts that drift through the levels. These must be rescued by 'running' into them. 

Despite the presence of an energy meter, the player can take exactly three hits before he or she dies. Upon death, the window of the player's virtual cockpit breaks and one of the player's lives is lost. Blaster has a 'Continue' option but this can only be used once.

- TECHNICAL -

[1] [DuraMold model]

The DuraMold model was a large circular arcade cabinet made entirely out of thick plastic. These cabs were very attractive and almost impossible to damage. They were, however, expensive to produce and had a fatal design flaw : they shrank slightly in the first few months after they were made. In some cases the shrinking machine would eject its monitor, and send it flying across the room. Williams quickly developed a fix for this, but no one wanted DuraMolds after hearing about them shooting monitors across arcades. The DuraMold Blaster was all black and had yellow graphics on the control panel and marquee. 

Dimensions : 72" (182.9cm) High x 29" (73.7cm) Wide x 31" (78.7cm) Deep 

[2] [Upright model] 
Dimensions : 70" (177.8cm) High x 24.5" (62.2cm) Wide x 26.5" (67.3cm) Deep 
Weight : 270 lbs (122.5 kg) 

[3] [Cockpit model] 
Dimensions : 58.5" (148.6cm) High x 30" (70cm) Wide x 77.5"(198.9cm) Deep
Weight (uncrated) : 342 lbs (155kg)
Weight (crated) : 402 lbs (182.5kg)

Monitor (all models): 19" color raster non-interlaced. 

CPU : 6809E 
ROM : 232 Kilobytes 
Video & Scratch RAM : 50 Kilobytes 
CMOS RAM : 1kx4 

Sound system : 2 Channel Stereo, 2 6808 Microprocessors 
ROM : 8 Kilobytes (2 Systems) 

Players : 2 (alternating) 
Control : 49-Way optical joystick (6 separate speeds in 8 directions plus center off position) 
Buttons : 2 (BLAST, THRUST)

- TRIVIA -

Blaster was released internationally in November 1983. 

Blaster was the official sequel to "Robotron: 2084", its attract mode went : The Robotrons have destroyed the last human family. 

Dwayne Richard holds the record for this game with 92,346,500(!) points. 

Originally known as 'Master Blaster', but they changed the name to avoid confusion with a pinball simulator called 'Bill Budges Raster Blaster' for the Apple computer. The 3-D effects of this game were all hand rendered which required thousands of hours of design work. Due to the expense of the pseudo-3D generating hardware, Blaster was released in very limited numbers.

Various copyright messages are hidden in the game's programming. They start off normal, then the weirdness starts. LED and EPJ are Larry DeMar and Eugene Jarvis respectively, the co-designers of this fine game.

At 0x18FB0:
COPYRIGHT 1983 VID KIDZ - ALL RIGHTS RESERVED.

At 0x29409:
COPYRIGHT 1983 VID KIDZ - ALL RIGHTS RESERVED. 
LED - EPJ

At 0x2B282:
KEEPA YOU HANS OFFA MY PROAGRAMA

At 0x3046A:
BLASTER(TM)
BLASTER IS A TRADE MARK OF VID KIDZ
COPYRIGHT 1983 VID KIDZ - ALL RIGHTS RESERVED.
LED - EPJ
YOU TOUCHA MY PROGRAM - I BREAKA YOU FACE!

At 0x38A5F:
BLASTER(TM)
BLASTER IS A TRADE MARK OF VID KIDZ
COPYRIGHT 1983 VID KIDZ - ALL RIGHTS RESERVED.
SO THERE!
LED - EPJ

- UPDATES -

When Blaster was first put out at a test location in early 1983, it had 30 waves and allowed you to continue a game by spending another credit. By the time the game went into production in late 1983, the program had been modified to have 20 waves, and no buy-ins allowed.

- SERIES -

1. Robotron: 2084 (1982, ARC) 
2. Blaster (1983, ARC) 
3. Robotron X [Model SLUS-00252] (1996, PSX)
4. Robotron 64 [Model NUS-NRXE-USA] (1998, N64)

- STAFF -

Developed by: Vid Kidz

Staff : Eugene Jarvis (DRJ), Larry DeMar (LED), (JRS), (KLR), (DJW), Paul Dussault (PGD), (JER), (ALI), (MLG), (NHD)

- PORTS -

* CONSOLES: 
[US] Sony PlayStation (nov.30, 1997) "Arcade's Greatest Hits - The Midway Collection 2 [Model SLUS-00450]" 
[EU] Sony PlayStation (mar.1998) "Arcade's Greatest Hits - The Midway Collection 2 [Model SLES-00739]"
[US] Sony PS2 (nov.18, 2003) "Midway Arcade Treasures [Model SLUS-20801]" 
[US] Microsoft XBOX (nov.24, 2003) "Midway Arcade Treasures" 
Nintendo GameCube [US] (dec.18, 2003) "Midway Arcade Treasures [Model DOL-GAKE-USA]" 
[EU] Microsoft XBOX (feb.6, 2004) "Midway Arcade Treasures" 
[EU] Sony PS2 (feb.6, 2004) "Midway Arcade Treasures [Model SLES-51927]" 

* COMPUTERS: 
PC [MS Windows 95, CD-ROM] [US] (1997) "Arcade's Greatest Hits - The Midway Collection 2" 
[US] PC [MS Windows, CD-ROM] (aug.27, 2004) "Midway Arcade Treasures" 
[EU] PC [MS Windows, CD-ROM] (nov.23, 2004) "Midway Arcade Treasures"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=274&o=2

$end

$info=blasterkit,
$bio

Arcade Video game kit published 39 years ago:

Blaster (c) 1983 Williams Electronics, Inc.

Conversion kit version. See the original dedicated PCB version for more information about the game itself.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115702&o=2

$end

$a800=blaster,
$bio

Atari 400/800 cart. published 38 years ago:

Blaster (c) 1984 Williams Electronics, Incorporated.

Atari 8-bits version prototype.

- STAFF -

Programmer: Larry DeMar, Eugene Jarvis

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49305&o=2

$end

$a5200=blaster,
$bio

Atari 5200 cart. published 38 years ago:

Blaster (c) 1984 Atari, Incorporated.

- STAFF -

Programmer: Eugene Jarvis, Larry DeMar

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50026&o=2

$end

$psx=bmaster,
$bio

Sony PlayStation CD published 21 years ago:

Blaster Master - Blasting Again (c) 2001 Crave Ent., Inc.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-01424

- TRIVIA -

Released on May 06, 2001 in the USA

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111373&o=2

$end

$gbcolor=bmaster,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Blaster Master - Enemy Below (c) 2000 SUNSOFT [Sun Corp. of America].

North American release. Game developed in Japan. See the original for more informatio; "Meta Fight EX [Model CGB-A5MJ-JPN]".

- TECHNICAL -

Model DMG-AEHE-USA

- TRIVIA -

Released on September 24, 2000 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67582&o=2

$end

$megadriv=bmaster2,bmaster2p,
$vgmplay=bmaster2_md,
$bio

Sega Genesis cart. published 29 years ago:

Blaster Master 2 (c) 1993 Sunsoft

Wreck Reational Vehicle.

Master Jason's redesigned assault vehicle, S.O.P.H.I.A., to help him recapture his stolen weapons. And blast the vilest of underground vermin - the Mutant boss!

- TECHNICAL -

GAME ID: T-15076

- TIPS AND TRICKS -

GAME GENIE CODES:

A55A-GA60
Jump in mid-air (multi-jump) while you're in your vehicle.

BD5T-GA60
Jump in mid-air (multi-jump) while on foot. If you jump too high, you will die when you hit the ground, so use this code to prevent that: C5TT-GA42.

B2BA-JA4J
Hit enemies/bosses anywhere, no matter where you shoot. Also works on enemies that are off screen above or below you. Works in or out of vehicle. Only works on side view levels.

ACFT-AA4L
Shoot thru walls (top view levels only).  Also applies to enemies, so be careful.

RFET-A6YR
Invincibility (top view levels only).

DXMA-GA3Y
Drive across any opening without falling (Drive on air).  Even works up on platforms.  Press Jump to drop/fall.  Only works while in vehicle.

RZVT-J6ZE
Enemies always drop something (heart, weapon etc) when you kill them (side view).

AVGT-JA6W
All enemies and hazards are gone (side view). Turn code off before you go into boss rooms.

EMNA-GAGA
AMSA-GA48
While on foot, press UP to climb. Works anywhere, even without a ladder. This code is mostly for fun, as it causes other problems. If you climb up into rocks, you'll be teleported up to the next area. 

CMST-GA9T
BDTA-GA2Y
Walk through walls when walking right (on foot). Best to use with "no damage from high falls" code below (C5TT-GA42).

CMTA-GA8J
GMTA-GA9N
Walk through walls when walking left (on foot). Best to use with "no damage from high falls" code below (C5TT-GA42).

PEBA-JEYN
One hit kills enemies and bosses (side view).

ADLA-HYFR
Vehicle has moon jump with slow descent.

ADLA-HAFR
Vehicle has high moon jump with slower descent.

ADLA-GYFR
Vehicle has super high moon jump with even slower descent.

7BNT-JGA8
You can stand still twice as long before the fireball attacks (side view).

2VNT-JWA8
You can stand still 5x as long before the fireball attacks (side view).

ABNT-JAA0
The fireball will never attack for standing still (side view).

MBYT-JEG0
The heart/energy icons stay 4x as long before they disappear.

TBCA-ACHT
Start each life with twice as much energy (overhead view).

ABCA-AGHT
Start each life with 4x as much energy (overhead view).

ALBT-GA38
2CBT-HGLC
Stay in the same area after you die (instead of having to start back at the beginning of the stage).

SGBT-GNCA
AGBT-GACC
Automatically advance to the next level every time you die. 

GXDT-GLE6
Start a new game on stage 1, section 2 (lower level).

AXDT-GAE2
GXDT-GLE6
Start a new game on stage 2.

A1DT-GAE2
GXDT-GLE6
Start a new game on stage 2, section 2.

BDDT-GAE2
GXDT-GLE6
Start a new game on stage 3.

BHDT-GAE2
GXDT-GLE6
Start a new game on stage 3, section 2.

BXDT-GAE2
GXDT-GLE6
Start a new game on stage 4.

B9DT-GAE2
GXDT-GLE6
Start a new game on stage 5.

CDDT-GAE2
GXDT-GLE6
Start a new game on stage 5, section 2.

CSDT-GAE2
GXDT-GLE6
Start a new game on stage 6.

C5DT-GAE2
GXDT-GLE6
Start a new game on stage 7.

DHDT-GAE2
GXDT-GLE6
Start a new game on stage 8.

DMDT-GAE2
GXDT-GLE6
Start a new game on stage 8, final boss.

BBHA-JAF2
Regular (starting) weapon is 4x stronger (side view).  Not on bosses. 

CVHA-JAF2
Regular (starting) weapon is 10x stronger (side view).  Not on bosses.

C5TT-GA42
No damage from even the highest falls when on foot (side view).  NOTE: Do not jump down to the lower levels of stage 1 while on foot.  You will not die, but you won't be able to advance to the next stage without your vehicle.

ADTT-HTEG
C5TT-GA42
Moon jump with slow descent when on foot (side view).

ADTT-G2EG
C5TT-GA42
High moon jump with slower descent when on foot (side view).

ADTT-GTEG
C5TT-GA42
Super high moon jump with even slower descent when on foot (side view).

BKGT-AAHA
Your gun (in the overhead view) is twice as strong.

CVGT-AAHA
Your gun (in the overhead view) is 4x as strong.

GKGT-AAHA
Your gun (in the overhead view) is 10x as strong.

AB4T-AAD6
"+" icon pick-ups never disappear (the ones that make the enemies temporarily stop shooting).

ACET-AABJ
When you get the "+" icon/pick-up, the enemies will stop shooting for the entire level.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57128&o=2

$end

$gameboy=bmastboy,bmastboyp,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Blaster Master Boy (c) 1992 Sunsoft

North American release. Game developed in Japan. See the original for more information; "Bomber King - Scenario 2 [Model DMG-BIA-JPN]".

- TECHNICAL -

GAME ID: DMG-BI-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65671&o=2

$end

$gameboy=bmastjr,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Blaster Master Jr. [Model DMG-115-CHN] (c) 1991 Sunsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65672&o=2

$end

$nes=bmaster,bmasteru,bmasterup,
$bio

Nintendo NES cart. published 34 years ago:

Blaster Master (c) 1988 SUNSOFT.

North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Chou Wakusei Senki - Metafight [Model STEC-MF]".

Description from the back cover:

Mega Graphics! Mega Action!
The New York sewers were never like this! You've fallen down a hideen manhole into a world of creatures so terrifying they'd scare the rats away. You can panic and perish, or blast your way through an endless maze of tunnels, searching for the secret passages to your escape. And that's the easy part. Because the Masters of the Cavers lay waiting - prehistoric creatures so powerful, so gigantic, they literally fill your screen! So load your arsenal and get ready for Blaster Master.

- TECHNICAL -

Cartridge ID: NES-VM-USA

- TRIVIA -

Reviews:
[FR] March 1992 - Consoles + N.8 (Page 132-134): 91/100
[FR] June 1992 - Joypad N.9: 86/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54955&o=2

$end

$spectrum_cass=blasterm,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Blastermind! (c) 1983 Martech.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78012&o=2

$end

$msx1_cass=blstroid,
$bio

MSX cass. published 35 years ago:

Blasteroids (c) 1987 Image Works

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94481&o=2

$end

$st_flop=blstroid,
$bio

Atari ST disk. published 35 years ago:

Blasteroids (c) 1987 Image Works

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=149028&o=2

$end

$info=blstroid,blstroid3,blstroid2,blstroidh,blstroidg,
$bio

Arcade Video game published 34 years ago:

Blasteroids (c) 1988 Atari Games Corp.

Blasteroids is a 1 or 2-player update of Atari's seminal "Asteroids", where the object of the game is to clear all sectors of the asteroids and enemy ships. Once this task is completed, the player goes on to battle Mukor - the "boss" asteroid who rules all galaxies - and destroy him.

The player's ship appears first in the center of four vortices, he or she must chose which vortex they wish to enter, which then transports them to a sector of their chosen star system.

Unlike in "Asteroids", the player ship has a finite amount of fuel which must be replenished as often as possible. This is achieved by destroying specifically-colored asteroids which turn into collectible crystals. Not all sectors contain the crystal-bearing asteroids, however, and if the player runs out of fuel, a ship is lost. The game contains three different ship configurations and the player can switch between them at any time during a level. The three configurations are : Speeder (small and fast, but weak), Fighter (medium speed and strength) and Warrior (large and strong but very slow). 

Additional power-ups can be collected to improve the player's chances, some of the items available are : additional guns, larger fuel tanks, crystal magnets and impervious shields. Some of these add-ons are time-limited while others last until the player's current ship is destroyed. In the asteroid field, there are also 'popcorn' asteroids; small blue rock formations that grow larger and travel faster with each hit they take until they become large, non-moving objects on the screen. These obstacles must be avoided since hitting them will drain all of the ship's fuel, costing the player a life. A popcorn asteroid can not be destroyed. Hitting anything other than bonus power-ups and energy crystals costs precious fuel. Clearing a sector of all of its asteroids takes the player back to a screen and shows a preview of all of the cleared and uncleared sectors in this star system. Some sectors are marked as "unknown" and no preview is offered for these levels. From here, the player can choose which system they wish to tackle next. All systems need to be cleared before the player is given the chance to battle against Mukor himself. To kill Mukor, the player must eliminate each of the volcanoes with multiple blaster hits. Destroying a volcano causes Mukor to release bonus power-up items, and destroying all of the volcanoes causes Mukor to flee, returning the player to the selection vortices.

Later, after all other sectors have been cleared, the player will eventually have to face Mukor again and this time, the enemy boss will have to be destroyed. After Mukor has been destroyed, the game ends.

In the simultaneous two-player game, the first person to fly their ship into a vortex chooses the star system to which the players go. A unique feature of two-person play is the docking of ships : to dock, one player must transform their ship to the largest size while the other transforms to the smallest. By touching the two ships together, they dock and form one large ship. The player originally with the larger ship now controls the speed and direction of the docked ship and can fire straight forward. The player with the smaller ship controls a turret that can rotate and fire independently of the main ship. The dock is broken when the player with the small ship hits their 'thrust' button.

- TECHNICAL -

Cabinet dimensions : 
70 in. (178 cm) high
26.75 in. (70 cm) wide
34.38 in. (87 cm) deep

Cabinet weight : 302 lbs (137 kg).

Game ID : 136057

Main CPU : Motorola 68000 (@ 7.15909 Mhz), MOS Technology 6502 (@ 1.7895 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.579 Mhz)

Players : 2
Control : dial
Buttons : 4

- TRIVIA -

Blasteroids was released in February 1988, even if the title screen says 1987.

2,000 units were produced in the USA. The selling price was $2,345.

The game was originally to have areas in which a certain ship form was required to get through them, but the game's production was pushed forward, and it didn't receive the fine-tuning that was originally planned.

Background space-scapes, pictures of space ships, asteroids and other obstacles are actually digitized pictures of real-life objects. The asteroids were digitized by non other than ILM (Industrial Light and Magic), Lucasart's industry-leading special effects company.

Mark Twitty holds the official record for this game with 2,773,840 points on April 20, 1988.

- UPDATES -

The prototype version of Blasteroids has the programmer's head (Ed Rotberg) hidden in it.

- TIPS AND TRICKS -

* Ed Rotberg (Prototype version only) : To find his head, start a game on medium difficulty... complete the first wave, then pick the upper right hand wave next. Shoot the blue crystal rocks until they turn into spinning heads.

- SERIES -

1. Asteroids (1979)
2. Asteroids Deluxe (1981)
3. Space Duel (1982)
4. Blasteroids (1988)
5. Asteroids (1998, PC, PS; 1999, GBC; 2000, Mac)  
6. Asteroids Hyper 64 (1999, N64)
7. Asteroids Gunner (2011, App Store)

- STAFF -

Staff : Ed Rotberg, Peter Lipson, Gary Stempler, Sam Comstock, Rob Rowe, Mike Hally, Brad Fuller, Mike Albaugh, Chris Downend

- PORTS -

* COMPUTERS:
[US] Commodore C64 [EU] (1988)
[EU] Amstrad CPC (1989)
[EU] Atari ST (1989)
[EU] Commodore Amiga (1989) 
MSX [EU] (1989) 
[EU] Sinclair ZX Spectrum (1989)

* OTHERS: 
Apple iPhone/iPod [US] (aug.5, 2009) [Model 326573077]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275&o=2

$end

$amigaocs_flop=blstroid,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Blasteroids (c) 1989 Image Works

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73573&o=2

$end

$spectrum_cass=blstroid,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Blasteroids (c) 1989 Image Works.

- STAFF -

Graphics by: Dave Colledge
Music by: Ben Daglish

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78013&o=2

$end

$cpc_cass=blstroid,
$bio

Amstrad CPC cass. published 33 years ago:

Blasteroids (c) 1989 Image Works

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82833&o=2

$end

$cpc_flop=blstroid,blstroidb,blstroidc,blstroidd,blstroide,blstroida,blstroid_c2,blstroid_c1,blstroid_h2,blstroid_h1,blstroid_t1,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Blasteroids (c) 1989 Image Works

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121493&o=2

$end

$specpls3_flop=blstroid,
$bio

Sinclair ZX Spectrum+3 disk. published 33 years ago:

Blasteroids (c) 1989 Image Works

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147903&o=2

$end

$spectrum_cass=blstroidm,blstroidma,
$bio

Blasteroids (c) 198? MCM Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219306&o=2

$end

$spectrum_cass=blstroidk,
$bio

Blasteroids (c) 198? Kixx

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219385&o=2

$end

$msx1_flop=blstroid,
$bio

Blasteroids cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229875&o=2

$end

$info=blasto,
$bio

Arcade Video game published 44 years ago:

Blasto (c) 1978 Gremlin.

Your are in control of your spaceship as you maneuver it through a mine field. Beat the clock to explode all the mines. With two players, Blasto gets even more challenging, more exciting, as each one battles for the most mines and ultimately-for each other!

- TECHNICAL -

Upright cabinet dimensions: 26'' Wide x 67'' High x 28'' Deep. Weight : 290 Lbs.
Cocktail dimensions: 36,75'' Wide x 36'' High. Weight : 185 Lbs.

BOARD # 819-0001
Prom stickers : 95-100

Main CPU: Intel 8080 (@ 2.079 Mhz)
Sound Chips: Discrete circuitry.

Screen orientation: Horizontal
Video resolution: 256 x 224 pixels
Screen refresh: 60.00 Hz
Palette colors: 2

Players: 2
Control: 4-way joystick
Buttons: 1

- TRIVIA -

Blasto was released in June 1978.

Bert Ankrom holds the official record for this game with 8,730 points on September 8, 2002.

- PORTS -

* COMPUTERS:
TI99

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276&o=2

$end

$ti99_cart=blasto,
$bio

Texas instrument TI-99/4A cart. published 42 years ago:

Blasto (c) 1980 Milton Bradley Co.

Have you ever wondered what it would be like to maneuver a tank through a mine field? The Blasto* Solid State Software Command Module, developed for Texas Instruments by the Milton Bradley Company, puts you in command of an armored tank. The object of the game is to guide your tank through a treacherous mine field, blasting as many mines as possible, or to maneuver around dangerous barricades while firing at the enemy. Depending on the type of game you select, you can: 
* Race against the clock, trying to improve your score with each game. 
* Play against a friend and try to hit the other tank, as well as the mines in the field.
* Increase the speed of the tank as your skill improves.

- TECHNICAL -

GAME ID: PHM 3032

- TRIVIA -

Retail price: $24.95

- SCORING -

As you move the tank around the mine field, your object is to destroy as many mines as possible. If you hit a small green mine, 10 points are added to the score. If you destroy a large blue mine, 50 points are added. In addition, hitting a blue mine causes a chain reaction, and many adjacent mines, both green and blue, are destroyed by a single hit. 

In a two-player game, you also receive 1000 points each time you hit your opponent's tank. Both tanks then return to their starting positions. If the tanks run into each other, no points are scored, and both tanks return to their starting positions. 

Occasionally, your tank may be caught in a chain-reaction explosion. When this happens, your tank spins around and then returns to its original starting position. As a penalty in a one-player game, 200 points are deducted from your score. If you don't have 200 points, your score returns to zero. If you blast your own tank with a chain reaction in a two-player game, your opponent scores 1000 points. 

If, in a one-player game, you destroy all of the mines before the time runs out, you receive 1000 points for each second left on the clock.

- TIPS AND TRICKS -

As soon as the playing field appears, the game begins. During the allotted time period, you try to score points by blasting the mines (andyour opponent, in a two-player game). If you are playing Obstacles, you score only by hitting your opponent. 

To move the black tank around the field, press the arrow keys, [UP] (E), [LEFT] (S), [RIGHT] (D), and [DOWN] (X). Then, when you are ready to fire at the mines, aim the tank in the desired direction and press Q. In a two-player game, press I to move the white tank up, J to move it left, K for right, and M for down. Press ENTER to fire. If the Wired Remote Controllers are used, move the lever to direct the tank and press the FIRE button to fire the tank's cannon.

- STAFF -

Programmers: ELAINE HENSHON, BOB HARRIS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84520&o=2

$end

$psx=blasto,
$bio

Sony PlayStation CD published 24 years ago:

Blasto (c) 1998 Sony Computer Ent. America.

- TECHNICAL -

Game ID: SCUS-94412

- TRIVIA -

Released on April 15, 1998 in the USA.

Export releases:
[EU] "Blasto [Model SCES-01224]"

- STAFF -

Executive Producer: Allan Becker
Producer(s): Jonathan Beard, David Poe
Assistant Producer: Dan Mueller
Game Concept: David Poe, Jonathan Beard, Benjamin Harrison
Game Design: Jonathan Beard
Additional Design: Keith Bachman, Dylan Cuthbert, Benjamin Harrison, Dan Mueller, Tim Neveu, Thomas Tobey
Lead Artist/Blasto Character Design: Benjamin Harrison
Lead Engineer/Programmer: Dylan Cuthbert
Animators: Thomas Tobey, Dean Ruggles
Programmers: Matt Duncan, Steve Thompson, David Williams, Buzz Burrowes
Artist: Tim Neveu
Modeling/Texture Mapping: Keith Bachman, Joe Brisbois, Hong Hoang, Tim Neveu, David Pounders
Character Animation: Thomas Tobey, Dean Ruggles
Additional Art: Jeff Garstecki, Alan Pashley, Julius Willis
Chief Audio Engineer: Buzz Burrowes
Musical Score/Composer: Chuck Doud
Sound Effects Editor: Nathan Brenholdt
Shell Art: William B. Yeatts
Additional Engineering: David Marshall
Dialogue: Jonathan Beard, Benjamin Harrison, Thomas Tobey, Matt Wickline
Voice of Blasto: Phil Hartman
Voice of Admiral Bigshot: Ken Grantham
Voice of Bosc: Dan Mueller
Senior Director of Marketing: Peter Dille
Senior Marketing Manager: Ami Matsumura-Blaire
Senior Promotions/PR Manager: Jeffrey Fox
Senior Public Relations Manager: Molly Smith
Senior Creative Services Manager: Howard Liebeskind
Product Marketing Coordinator: Nemer Velasquez
Voice of Babes: Maria H. Hernandez, Sandy Kay, Misako Usui
Test Manager: Mark Pentek
Lead Test Analyst: Tobin A. Russell
Technical Coordinator: Neil Musser
Assistant Lead Test Analysts: Benjamin Briones, Tom White
Test Analysts: Christian Arends, Mike Benton, Jose Cruz, Charles DeLay, Michael Dobbins, Alfred Dutton, Nicholas Falls, Chris Johnson, Ryan Joseph, Christopher Keith, Dave Kinel, Ivan Kougaenko, Christopher Levie, Chad Lowe, Ian McGuiness, Heather Meigs, Eric Molina, Roddy McNevin, Sean Shimoda, Corey Strock, Sam Thompson, Mark Valle, Gary Ward, Jessie Wilson
Package: Steven Wright, Beeline Group Inc.
Manual Design: Gregory Harsh, Beeline Group Inc.
Character Renderings: Mike Krummhoefner
Special Thanks: Kelly Flock, Andrew House, Nina Nisenholtz, Heidi Adams, Donna Armentor, Shelley Ashitomi, Maggie Baquero, Kim Bardakian, Gary Barth, Theresa Bottenhorn, Christa Carter, Joyce Clement, Brian Dimick, Christy Favrhow, Peggy Gallagher, Bob Gayman, Gerry Gentile, David Greenspan, Angus Guschwan, Betsy Hamilton, Kerry Hopkins, Kim Hornecker, Grace Kao, Colin MacLean, Nicole McGrath, Alexander Neff, Mimi Nguyen, Dennis O'Malley, Frank O'Malley, Terri Rago, Riley R. Russell III, Yvonne Smith, Jack Tretton, Michelle Vercelli, Marilyn Weyant, Michelle Whitmer, Toney Wong

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97915&o=2

$end

$spectrum_cass=blaze,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Blaze (c) 1984 CCS

- STAFF -

Written by: Steve Whitmore
Thanks to: Martin Lewis

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78014&o=2

$end

$psx=bnbetqst,
$bio

Sony PlayStation CD published 24 years ago:

Blaze & Blade - Eternal Quest (c) 1998 T&E Soft

Blaze & Blade is a role playing game where you and three other players can quest together or you can play with CPU-controlled characters. Battle the forces of evil in a fantastic 3-D world where you can exchange weapons and even characters between the CPU and yourself.

Explore the lush surroundings of your environment in this non-linear adventure. Blaze and Blade, the first four-player RPG on PlayStation.

- TECHNICAL -

Game ID: SLPS-01209

- TRIVIA -

Released on January 29, 1998 in Japan.

Export releases:
[EU] "Blaze & Blade - Eternal Quest [Model SLES-00845]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84968&o=2

$end

$psx=bnbbustr,
$bio

Sony PlayStation CD published 24 years ago:

Blaze & Blade Busters [Model SLPS-01576] (c) 1998 T&E Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84969&o=2

$end

$c64_cass=blazeout,
$bio

Commodore C64 cass. published 34 years ago:

Blaze Out (c) 1988 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145471&o=2

$end

$snes=blazeon,
$bio

Nintendo Super NES cart. published 30 years ago:

BlaZeon - The Bio-Cyborg Challenge (c) 1992 Atlus Soft., Inc.

The Last Desperate Struggle of Humanity to Overcome its Bio-Cyborg Oppressors!

Fly Garland, the latest development of the Human rebel forces. With this ship, you'll take over Bio-Cyborg battle cruisers and use them to fight your way into the enemy headquarteres. See the battle unfold in a dramatic, state-of-the-art graphics display. It's non-stop action as you become the last hope of the galaxy!

- TECHNICAL -

GAME ID: SNS-BL-USA

- TRIVIA -

Released in October 1992 in the USA.

Reviews:
[FR] Consoles+ No. 13 (October 1992): 62/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62786&o=2

$end

$info=blazeon,blazeonj,
$vgmplay=blazeon,
$bio

Arcade Video game published 30 years ago:

BlaZeon (c) 1992 Atlus Company, Limited.

The player is set in control of The Garland TFF-01, a sub-standard space fighter ship that is only armed with a semi-auto or rapid fire laser gun known as the Beam Vulcan and the Tranquilander. Some enemy units can be captured and used in play; certain enemy robots, when shot by the player's Tranquilander, will morph into an outline of themselves. The player can then fly into the outline, and take on the form of the enemy robot, taking control of its weapons, abilities and special attacks.

There is also addition to the boss battle scoring: similar to some shooters, players have the opportunity to increase their scores by beating the end level bosses within a certain time limit. Every time a boss battle is initiated, a timer will count down and once the boss is destroyed/killed before the timer reaches zero, then the time left will add to the player's end-level score; if the timer runs out, then the score at the end of the level will remain unaffected.

- TECHNICAL -

Game ID: ATL-67140

Main CPU : Motorola 68000 (@ 12 Mhz), Zilog Z80 (@ 4 Mhz)
Sound Chips : Yamaha YM2151 (@ 4 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2

- STAFF -

Star programmer : Hiroyuki Arai (Dandy Arai)
Sound : Tsukasa Masuko (Macco)
Japanese planners : Ethiopian Taro, Toshiya Matsuyama, BIRD
Object engineers : Shinji Tago, Hikaru Takeyasu, Masahiro Kuroda
Screen designers : Shinji Tago, Hakase100%, Magnam.K
Opening animators : Kenji Teraoka, Yasuhito Kikuchi, Motoaki Satoh, Naoki Kobayashi, Yusuke Satoh, Kazuyo Nakamura
Opening CG : Youtai Isseki, Hikaru Takeyasu, Sin
Opening makers : T. Mansell, Hakase100%, Annenyama-Z, Sin

- PORTS -

* CONSOLES:
Nintendo Super Famicom (1992)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=277&o=2

$end

$snes=blazeonj,
$bio

Nintendo Super Famicom cart. published 30 years ago:

BlaZeon (c) 1992 Atlus Company, Limited.

Blazeon is a horizontal scrolling shooter by Atlus and conversion of an arcade game. The Imperial Earth Army has cast a dark shadow over the universe, and its bio-cyborg machines keep any rebel movement under control. In a last attempt to wipe out the evil empire, a group of resistance sends the Garland TFF-01 spaceship to battle the bio-cyborgs, and restore peace to the universe. The ship comes equipped with a basic Vulcan Beam - however, it can also fire Tranqui-Lander torpedoes that allow the player to freeze any bio-cyborg, and to take possession of it. This particular technique is at the core of the gameplay, and each captured bio-cyborg enemy has drastically different weapons and combat behavior - some shoot in three directions whereas others fire laser-beams, homing-missiles or drop bombs. Most bio-cyborgs come with extra special attacks (or fighting techniques), some in limited quantities (such as the powerful fire shield) whereas others are unlimited and can be used at will (homing missiles or bombs). However, bio-cyborgs are vulnerable to enemy fire and they progressively lose firing capabilities as they get hit, and eventually revert back to the Garland ship. Blazeon consists of five long stages (it often features end of level bosses as well as mid-bosses) and is single player only.

- TECHNICAL -

Cartridge ID: SHVC-BL

- TRIVIA -

Released on July 24, 1992 in Japan for 8500 Yen.

The arcade game BlaZeon was originally released in 1992. This Super Famicom port shows several noticeable differences - the original arcade game featured an incredible introduction sequence which was completely removed from the Super Famicom port. A couple of stages were also cut down in size - for instance, the large spaceship (second stage) features less segments and doesn't release the end of level boss, then the third level was heavily edited and was curiously switched around with the fourth stage. Finally, the Super Famicom port includes an autofire option, but the two-simultaneous player mode from the arcade was completely omitted.

- STAFF -

Game Designer: Harumagedon In
Programmer: Hacyan, A!! Kumada, Ogacyan
Graphic Designer: Harumagedon Nori, Janet Hattage
Music Composer: Macco
Special Thanks: Annen, Ma. Lika Sueyoshi, Aino, S. Fujiki, Angila, Oh! Kubo, Tom, Juncyan, Babala
Directer: Harumagedon In
Original Writer: Ethiopan Taro
Assistant Writer: Matu
Original Graphic: Ta~Go, Hakase

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61100&o=2

$end

$info=blazer,
$vgmplay=blazer,
$bio

Arcade Video game published 35 years ago:

Blazer (c) 1987 Namco.

An isometric scrolling shoot 'em up featuring a tank and occasionally a helicopter battling multiple land and air based enemies.

- TECHNICAL -

Namco System 1 hardware
Game ID : BZ

Main CPU : 6809 (@ 1.536 Mhz)
Sub CPU : 6809 (@ 1.536 Mhz)
Sound CPU : 6809 (@ 1.536 Mhz)
MCU : HD63701 (@ 1.536 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.57958 Mhz), Namco advanced 8-channel stereo WSG, stereo DAC

Screen orientation : Vertical
Palette colors : 24-bit RGB palette

Control per player: 4-way joystick
Buttons per player: 2

- TRIVIA -

Blazer was released in July 1987.

This game was dedicated to Shoko Tamako Sumie.

Victor Entertainment released a limited-edition soundtrack album for this game (Namco Video Game Graffiti Vol.2 - VDR-5222) on 21/10/1987.

- STAFF -

Executive producer : Masaya Nakamura (M. Nakamura)
Supervisor : K. Sawano
Director : Fukutaro
Programmer : Sexy Akina
Graphic designers : Skeleton Ono, Nectar Satoru, Mizuki Kotaro, Osugi, Yarinage, Sato
Sound : Rainbow Cherry, Takoshi, Shinji

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=278&o=2

$end

$psx=blazdrgn,
$bio

Sony PlayStation CD published 26 years ago:

Blazing Dragons (c) 1996 Crystal Dynamics.

- TECHNICAL -

Game ID: SLUS-00100

- TRIVIA -

Released on October 03, 1996 in the USA.

Export releases:
[EU] "Blazing Dragons [Model SLES-00306]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97354&o=2

$end

$saturn=blazdragu,
$bio

Sega Saturn CD published 26 years ago:

Blazing Dragons (c) 1996 Crystal Dynamics

- TECHNICAL -

Game ID: T-15907H

- STAFF -

Based on Characters Created By: Terry Jones
Featuring the Voices of: Terry Jones, Cheech Marin, Harry Shearer
Introducing the Voice of: Joseph Rye

ILLUSION GAMING CO.
Creative Direction: Darren Bartlett
Design: Matthew Seymour, Frederick J. Schiller, Russel Lingo
Programming: Matt Gilbert, Chuck Woo
Technical Direction: James Coliz
Producer: Matthew Seymour
Writer: Frederick J. Schiller
Lead Background Artist: Yoriko Ito
Lead Animator: Russel Lingo
Animators: Emile Duronslet, Michael D. Mattesi
Ink & Painters: Aaron Grbich, R. Dean McCreary, Sean Ecklos, Jolene Mate, Andrea Creber, Eli Remus
Production Artist: Jim Eral
Original Scripting System: Matt Gilbert
Additional Programming: Maria Leveriza
Additional Writing: Paul Jenkins, Michael Humes, Jonathan Aibel, Glenn Berger, Robert Arnold
Additional Backgrounds: Michelle Chang
Motion Capture Models: Sammy the Cat, Tony the Cat
Special thanks: Adrian Longland, Judy Jette, David Kirk, Chuck's fold & friends, Liz Stephanie & Hannah, Valerie & Dakota, Lorraine & MSG
For Nelvana: Kim Cleary, Lara Stein, Toper Taylor

CRYSTAL DYNAMICS
Producer: David Sze, Tim Roberts
Assistant Producer: Rosaura Sandoval
Design: E. Daniel Arey
Additional Programming: Dan Su, Samuel Dicker, Raymond E. Tobey
Additional Art: Steve M. Suhy
Marketing Manager: Katie Bolich
Marketing Coordinator: Steve Groll
Public Relations & Talent Licensing: Jennifer Abbott-Bulka, Sandra Yee
Audio Visual Team: Mark Miller, Dan Brazelton, Katy Weathers, Leland Susser
Manual: Carol Ann Hanshaw, Neil Hanshaw
Lead Testers: Billy Mitchell, Joseph M. Damon
Assistant Lead Testers: Matthew Young, Randy Smaha
Testers: Ron Allen, Sako Bezdjian, Anthony Borba, Mike Borg, Mike Brown, Edward Chennault, Scott Crisostomo, Scott Hill, Rich Krinock, Kevin Kwan, John Lencioni, Mark Lerma, Doug Leslie, Chad Lowe, Raphael Pepi, Eddie Ramirez, Sheatiel Sarao, Serguei Savtchenko, Kevin Seiter, Jeff Todd, Chris Walker
Special thanks: Susan Bowman, Jean Burrell, Madeline Canepa, Alan Chaplin, Kathleen Donohue, Dan Dorosin, Robert K. Dyer, Chris Espinosa, Amy Hennig, Jon Horsley, Dawn Jordan, David Kirk, Adrian Longland, Kevin Norr, Kenny Reeves, Gavin Scott, Amy Smith, Michelle Smith, Scott A. Steinberg, Victor Wang, Richard Lemarchand (& all the voiceover placeholder guinea pigs), Randy Komisar, Mark Wallace, IS Department
Additional Voices: Charles Adler, Michael Bell, Jeff Glenn Bennett, Gregg Berger, Jim Cummings, Brian George, Jess Harnell, Rob Paulsen, Robert Ridgeley, Roger Rose, Kath E. Soucie, B. J. Ward
Voice-Over Direction & Casting: Gordon Hunt, Kris Zimmerman Salter
Additional Casting: Kalmenson & Kalmenson
Voice-Over Recorded at: Cheshire MultiMedia Sound, West Lake Studios, Saunders & Gordon
Music: Power of Two Music
Sound Effects: Tom Corwin
Additional Sound Effects: John March
Audio Processing: Brian Schmidt
Closeup Lip Synching: Six Foot Two

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59984&o=2

$end

$saturn=blazdragf,
$bio

Sega Saturn CD published 26 years ago:

Blazing Dragons (c) 1996 Crystal Dynamics

- TECHNICAL -

Game ID: T-15913H-09

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60246&o=2

$end

$saturn=blazdragg,
$bio

Sega Saturn CD published 26 years ago:

Blazing Dragons (c) 1996 Crystal Dynamics.

- TECHNICAL -

Game ID: T-15913H-18 (670-8797-18)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60247&o=2

$end

$saturn=blazdrag,
$bio

Sega Saturn CD published 26 years ago:

Blazing Dragons (c) 1996 Crystal Dynamics

- TECHNICAL -

Game ID: T-15913H-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60248&o=2

$end

$saturn=blazhero,
$bio

Sega Saturn CD published 26 years ago:

Blazing Heroes (c) 1996 Sega Enterprises, Limited.

North American release. Game developed in Japan. See the original for more information; "Riglord Saga [Model GS-9021]".

- TECHNICAL -

GAME ID: 81303

- TRIVIA -

The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59985&o=2

$end

$tg16=blazlazr,
$bio

NEC TurboGrafx-16 cart. published 33 years ago:

Blazing Lazers (c) 1989 NEC Avenue, Ltd.

- TECHNICAL -

Game ID: TGX030010

- STAFF -

Programmer: Koji Teramoto (Janus Teramoto), Pochi Nakamori
Designer: Janus Teramoto, Zash.Pri.Pri, Nakashima Puppy
Composer: Miyamo J.T.S, Mats Sydon, Ozono Takeuchi
Director: Mikio Ueyama, Tadayuki Kawada, Masamitsu Niitani (Moo Niitani)
Producer: Hidethoshi Endo, Eiji Aoyama
Special Thanks: John A. Greiner, Rice Grounds, Mizutan, Healthy Toyama

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84289&o=2

$end

$info=blazlaz,
$bio

Arcade Video game published 33 years ago:

Blazing Lazers (c) United Amusements [Los Angeles, CA, USA]

- TECHNICAL -

United Amusement PC-Engine based hardware

- TRIVIA -

In 1989, United Amusement (a large operator of arcades in the US at that time) developed a JAMMA interface for the PC-Engine with NEC's blessing. NEC pulled funding for the project before mass production began, and it never took off.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=21472&o=2

$end

$apple2_flop_clcracked=blzpdls,blzpdls0,blzpad04421,
$bio

Apple II 5.25 disk. published 38 years ago:

Blazing Paddles (c) 1984 Baudville

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107170&o=2

$end

$snes=blazsky,
$bio

Nintendo Super NES cart. published 29 years ago:

Blazing Skies (c) 1993 Namco, Limited.

PAL European release.

- TECHNICAL -

GAME ID: SNSP-WG-EUR

- TRIVIA -

Released on January 21, 1993 in Europe.

- TIPS AND TRICKS -

Radar
-----
Hold L + R + Up and press Start at the title screen. A radar display will appear on the lower left corner of a screen during dogfights. 

Fully powered Marcel LeBlanc
----------------------------
Select the Continue Game option at the continue screen. Select the End option at the password screen.

Level codes
-----------
1 = FGYHML!nG!xF!
2 = r5xKDJC2pf!V
3 = HCcMJ6R!brG!v!
4 = VrBPWPBHvW!2
5 = T!LRLRIwBBF!B!
6 = jD1TXGdtGB!r
7 = sB7Q0wWYGBD
8 = CG!YPDM413!Zh
9 = hBW0JGJ4BH!Q
10 = !7zG!LR6xwWw2
11 = b!!s!TWM4!NPG!Gv
12 = G!!dNNG1BQKD6

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62789&o=2

$end

$info=blazstar,
$neogeo=blazstar,
$vgmplay=blazstar,
$bio

SNK Neo-Geo MVS cart. published 24 years ago:

Blazing Star (c) 1998 Yumekobo.

Blazing Star is a horizontally-scrolling shoot-em-up in which the planets of Remuria and Mutras are engaged in endless interplanetary war. This fuels the development of ever-more dangerous weapons, eventually leading to the production of fully organic weapons that combine both human and alien technology. Soon, a fully sentient weapon called 'Brawshella' is born. Brawshella gathers all animal life on Remuria and Mutras and bends them to its will, forcing them to attack and assimilate the human race. 

Within days of Brawshella's appearance all humans are assimilated and now have no other purpose than to continue fighting each other. Over time, six of the assimilated fighter pilots regain their consciousness and remember their pasts. Upon rediscovering their humanity, they turn against the machines, in a battle to save humanity.

Blazing Star is controlled via joystick and two buttons. Button 'A' fires the normal shot, if this is tapped rapidly, however, a variation on the normal shot is used. If the A button is held down, the ship stores energy for a charged shot, which is fired when the button is released. The charged-shot attacks have a duration based on how long the button is held for. Pressing the B button during the attack will split the projectile, greatly increasing its range.

Players can choose to pilot one of six different ships, each with its own strengths and weaknesses. The 'Hellhound' is the perfect ship for performing high-scoring combos, for example. The 'Windina' has a wide and powerful shot; both 'Dinos' - the Pulstar hunters - are excellent in defense and pack efficient weapons. Finally, Aryutalism and Peplos require a little more skill and are best suited to experienced players. 

Power-ups can increase the strength of the player's guns, while also increasing the maximum power of the charged shot. The types of shots, charge-up attacks, and split shots used are dependent on which ship the player selects.

- TECHNICAL -

Runs on the SNK "Neo-Geo MVS" hardware.
Game ID: NGM-239

Players: 2
Control: 8-way joystick
Buttons: 2
=> Ship name (pilot) > [A] Normal/Rapid/Charge attack, [B] Break attack
=> Hell Hound (Caster) > [A] 4 way shot/6 way shot/Deathflame, [B] Hell burst
=> Windina (Leefa) > [A] Wave/Tidal wave/3 way spread, [B] Homing
=> Aryustailm (JB) > [A] Laser/Lightning bolt/Sword, [B] Sword field
=> Peplos (Asayuki) > [A] 3 way shot/3 way fire/Holy flare, [B] Devil breath
=> Dino 135 (Naomi Y.) > [A] Shot/Rapidshot/Spreadshot, [B] Special scatter
=> Dino 246 (Kaoru Y.) > [A] Shot/Rapidshot/Chargeshot, [B] Bomber

- TRIVIA -

Blazing Star was released in January 1998. It is Yumekobo's first game developed and released for the Neo-Geo MVS.

KAORU.Y (The last ship at the character selection screen) is the lead character from "Pulstar".

Part of the "Pulstar" / "R*Type" team also worked on Blazing Star (see Staff section for more information).

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Blazing Star - PCCB-00306) on March 18, 1998.

- TIPS AND TRICKS -

* Stage Select : At the ship select screen, hold RIGHT and D on both 1 and 2-player sides, then select your ship. The next screen will be a stage select menu.

* While choosing a ship in the select screen, press C+D for an extra color ship.

* Asayuki and its Peplos ship can't power-up with any items.

- STAFF -

Executive producers : Akio Inove, Nobuyuki Okude
Producer : Takaya ida
Sub. producer : Isamu yutani
Director : Michio Sato
Main programmer : Minoru Yoshida
Sub. programmer : Taka / M. Sakae
Chief designer : Tomonori Nagakubo
Designers : Kyou Yamanaka, Izumi Senou, Saki, Shotabira, Yumetard, Tatsuo Shioda
Character designer : Daikichi
Design helpers : Mayumi Takeuchi, Itsuo Iton, Mitsuo Takano, Masakazu Ishizaki
Sound designer : Yasuaki Fujita
Music composer : Harumi Fujita

- PORTS -

* CONSOLES:
[JP] SNK Neo-Geo AES (1998) "Blazing Star [Model NGH-239]"

* OTHERS:
Google Play (jul.2012) Blazing Star
Apple App Store (jul.2012) Blazing Star (Published by SNK Playmore)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=279&o=2

$end

$amigaocs_flop=blzthndr,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Blazing Thunder (c) 1991 HiTec Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73574&o=2

$end

$st_flop=blzthndr,
$bio

Atari ST disk. published 31 years ago:

Blazing Thunder (c) 1991 Hi-Tec Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=153534&o=2

$end

$cpc_flop=blzthndr_c1,blzthndr_c1a,
$bio

Blazing Thunder (c) 199? GPA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121870&o=2

$end

$cpc_flop=blzthndr,
$bio

Blazing Thunder cracked (c) 199? Tom & Jerry

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265311&o=2

$end

$cpc_flop=blzthndr_p,
$bio

Blazing Thunder patched & trained (c) 199? Tom & Jerry

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265312&o=2

$end

$spectrum_cass=blzthndr,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Blazing Thunder (c) 1990 Hi-Tec Software

- TECHNICAL -

GAME ID: HT067

- STAFF -

Code: Dave Thompson
Graphics: Richard Morton

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78015&o=2

$end

$cpc_cass=blzthndr,
$bio

Amstrad CPC cass. published 32 years ago:

Blazing Thunder (c) 1990 HiTec Software

- TECHNICAL -

[Model HT069]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82836&o=2

$end

$info=blzntrnd,
$vgmplay=blzntrnd,
$bio

Arcade Video game published 28 years ago:

Blazing Tornado (c) 1994 Human.

8 wrestlers from different countries take part in a wrestling tournament in single or tag team match.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 16 Mhz)
Sound CPU : Zilog Z80 (@ 8 Mhz)
Sound Chips : Yamaha YM2610 (@ 8 Mhz)

Players : 4
Control : 8-way joystick
Buttons : 4

- TRIVIA -

Blazing Tornado was released in September 1994.

The wrestlers featured appeared in the 1995 Super Famicom game "Super Fire Pro Wrestling X". The boss of the game was also featured as an hidden unlockable wrestler in the game.

- SERIES -

1. Fire Pro Wrestling - Combination Tag [Model HM89001] (1989, PCE)
2. Fire Pro Wrestling 2nd Bout [Model HM91005] (1991, PCE)
3. Super Fire Pro Wrestling [Model SHVC-FP] (1991, SFC)
4. Thunder Pro Wrestling Retsuden (1992, MD)
5. Fire Pro Wrestling 3 - Legend Bout (1992, PCE)
6. Super Fire Pro Wrestling 2 [Model SHVC-FF] (1992, SFC)
7. Super Fire Pro Wrestling III - Final Bout [Model SHVC-F3] (1993, SFC)
8. Super Fire Pro Wrestling III - Easy Type [Model SHVC-3E] (1994, SFC)
9. Fire Pro Joshi - All Star Dream Slam [Model SHVC-J4] (1994, SFC)
10. Super Fire Pro Wrestling Special [Model SHVC-AP4J-JPN] (1994, SFC)
11. Wrestling Universe - Fire Pro Joshi - Dome Choujo Taisen - WOWOW vs. JWP [Model HMCD-4008] (1995, PCE CD)
12. Super Fire Pro Wrestling - Queen's Special [Model SHVC-AQQJ-JPN] (1995, SFC)
13. Fire Pro Gaiden Blazing Tornado [Model T-4302G] (1995, SAT)
14. Super Fire Pro Wrestling X [Model SHVC-AF5J-JPN] (1995, SFC)
15. Fire Pro Wrestling - Iron Slam '96 (1996, PS)
16. Super Fire Pro Wrestling X Premium [Model SHVC-AF6J-JPN] (1996, SFC)
17. Fire Pro Wrestling S - 6Men Scramble [Model T-4308G] (1996, SAT)
18. Fire Pro Wrestling G (1999, PS)
19. Fire Pro Wrestling for WonderSwan (2000, WonderSwan)
20. Fire Pro Wrestling i (2001, i-mode)
21. Fire Pro Wrestling D (2001, Dreamcast)
22. Fire Pro Wrestling A (2001, GBA)
23. Fire Pro Wrestling J (2002, J-PHONE)
24. Final Fire Pro Wrestling - Yume no Dantai Unei! [Model AGB-AFWJ-JPN] (2002, GBA)
25. Fire Pro Wrestling Z (2003, PS2)
26. Fire Pro Wrestling Returns (2005, PS2)
27. Fire Pro Wrestling in Mobage (2011, Mobage)
28. Fire Pro Wrestling (2012, X360)
29. Fire Pro Wrestling World (2017, PC)

- STAFF -

Directed by : Masato Masuda
Planned by : Tako Fiorei, Kazuhito Kimura
Program : Seiji Manda, Hideki Katagiri, Yasuhiko Kanda, Toshimaro Adachi, Hiroyuki Okuna, Shinichi Kasahara, Keizo Suzuki
Graphic design : Kenji Kimura, Kazuo Komuro
Ending graphic design : Kazuo Komuro
Graphics : Takeshi Kadoma (Girls), Takashi Tadokoro (Referee), Shigeki Sugimoto (Ring doctor), Osamu Yasui (Background), Kazuyuki Ogawa (Information), Atushi Ohtani, Ryuji Kakegawa, Hiroya Tamura, Masanori Yamazaki (Opening & Ending)
Sound design : Hironori Tanaka, Hiroyuki Naka, Chiyomaru Shikura
Sound system program : Tomoyuki Takano
SE design : Masamichi Yamazaki, Masahiko Hagio
Translation adviser : Michael Hosey, Shinya Nishina, Ryoko Maruyama, Yumiko Ichikawa

* Characters design :
Eric graphic : Kazuo Komuro
Zama graphic : Toshiyuki Ohhashi, Kazuhisa Watarigawa
Firebird graphic : Kenji Kimura
Wolf graphic : Koichi Tawara
Saigo graphic : Satoru Ito
Hayate graphic : Kenji Kimura
Ho graphic : Shigeru Yaguchi
Bullnoi graphic : Hisashi Sato
Ludwig graphic : Akihiko Ishizaka

- PORTS -

* CONSOLES:
Sega Saturn (1995)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=280&o=2

$end

$info=m4blztrl,m4blztrla,
$bio

Blazing Trails (c) 199? MDM Leisure.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15583&o=2

$end

$gba=bleach,
$bio

Nintendo GBA cart. published 17 years ago:

Bleach Advance - Kurenai ni Somaru Soul Society [Model AGB-BLEJ-JPN] (c) 2005 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69910&o=2

$end

$x68k_flop=bleedout,
$bio

Sharp X68000 Series 5.25in. disk. published 26 years ago:

Bleed Out Sakuretsu (c) 1996 Gold Cats Project

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87137&o=2

$end

$psx=blendxbr,
$bio

Sony PlayStation CD published 22 years ago:

Blend X Brand - Odekake Gousei RPG (c) 2000 Tonkin House

- TECHNICAL -

GAME ID: SLPS-02818

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84970&o=2

$end

$gba=blender,
$bio

Nintendo GBA cart. published 21 years ago:

Blender Bros. [Model AGB-ABRE-USA] (c) 2001 Infogrames Interactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69911&o=2

$end

$info=blicks,
$bio

Video Slot Machine published 31 years ago:

Blicks (c) 1991 Sega Enterprises, Limited.

- TRIVIA -

Released in October 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29825&o=2

$end

$spectrum_cass=blimpged,blimpgeda,
$bio

Sinclair ZX Spectrum cass. published 5 years ago:

Blimpgeddon (c) 2017 Narwhal

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=278242&o=2

$end

$spectrum_cass=blindall,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Blind Alley (c) 1983 Sunshine Books.

- STAFF -

Written by: Simon Lane

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78016&o=2

$end

$timex_cass=blindall,
$bio

Timex Sinclair 2068 cass. published 39 years ago:

Blind Alley (c) 1983 Timex Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263902&o=2

$end

$adam_flop=blindate,
$bio

Coleco Adam disk. published 35 years ago:

Blind Date (c) 1987 ADAMagic Soft.

An X-Rated text adventure game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109350&o=2

$end

$pc98=blindgam,
$bio

NEC PC-9801 Series 5.25in. disk. published 26 years ago:

Blind Games (c) 1996 May-Be Soft.

- TECHNICAL -

FD x4

- TRIVIA -

Released on September 20, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128436&o=2

$end

$x68k_flop=blindspt,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Blind Spot (c) 1991 Dolphin Game Studio

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87138&o=2

$end

$info=m5bling,
$bio

Bling King Crazy (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40079&o=2

$end

$spectrum_cass=blink,
$bio

Sinclair ZX Spectrum cass. published 19 years ago:

Blink (c) 2003 ZXIF

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298512&o=2

$end

$amigaocs_flop=blinkyss,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Blinky's Scary School (c) 1990 Zeppelin Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73575&o=2

$end

$specpls3_flop=blinscarmd,
$bio

Sinclair ZX Spectrum+3 disk. published 32 years ago:

Blinky's Scary School (c) 1990 Zeppelin Games.

Master Disk used to generate the original retail disks.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265001&o=2

$end

$spectrum_cass=blinkyss,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Blinky's Scary School (c) 1990 Zeppelin Games

- TECHNICAL -

[Model S202]

- STAFF -

Graphics by: David Taylor
Loading Screen by: Tink

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78017&o=2

$end

$spectrum_cass=blipblop,
$bio

Sinclair ZX Spectrum cass. published 30 years ago:

Blip Blop (c) 1992 Dowman, Mike

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293727&o=2

$end

$fmtowns_flop_misc=bliss1,
$bio

Bliss Collection #01 - Whips Ct. 1 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132265&o=2

$end

$fmtowns_flop_misc=bliss2,bliss2a,
$bio

Bliss Collection #02 - Vips (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132266&o=2

$end

$fmtowns_flop_misc=bliss3,
$bio

Bliss Collection #03 - Whips Ct. 2 Pro (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132267&o=2

$end

$fmtowns_flop_misc=bliss7,
$bio

Bliss Collection #07 - Whips Ct. 4 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132268&o=2

$end

$apple2_flop_clcracked=mcblisss11,
$bio

Apple II 5.25 disk. published 39 years ago:

Blissymbolics - Blissymbol Concepts (c) 1983 MECC [Minnesota Educational Computing Corp.]

- TECHNICAL -

Model MECC-A777

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276676&o=2

$end

$apple2_flop_orig=blballmb,
$bio

Apple II 5.25 disk. published 41 years ago:

Blister Ball and Mad Bomber (c) 1981 Creative Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229328&o=2

$end

$info=blit,
$bio

Computer published 41 years ago:

Blit (c) 1981 AT&T, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=316842&o=2

$end

$info=bloto,blotoa,
$bio

Blits Loto (c) 200? Extrema Intersystems.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43635&o=2

$end

$cpc_flop=blitzf19,
$bio

Amstrad CPC type-in published 38 years ago:

Blitz (c) 1984 Amstrad Jeux D'Action

- TRIVIA -

Listed as a type-in program in the French book: Amstrad Jeux D'Action.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122715&o=2

$end

$spectrum_cass=blitzand,
$bio

Blitz (c) 201? Potts, Andrew

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=278248&o=2

$end

$mo5_cass=blitzkrg,blitzkrgb,blitzkrgc,blitzkrga,
$bio

Blitz Krieg (c) 198? Malard [Francis Malard]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108676&o=2

$end

$amigaocs_flop=blitzten,
$bio

Commodore Amiga 500 disk. published 25 years ago:

Blitz Tennis (c) 1997 Acid

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73576&o=2

$end

$to7_cart=blitz,
$bio

Thomson TO7 cart. published 38 years ago:

Blitz! (c) 1984 TO TEK Editions [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108606&o=2

$end

$mo5_flop=blitz,blitza,
$bio

Thomson MO5 disk. published 37 years ago:

Blitz! (c) 1985 TO TEK Editions [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235295&o=2

$end

$archimedes=blitz,
$bio

Acorn Archimedes disk. published 31 years ago:

Blitz! (c) 1991 Arxe Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127076&o=2

$end

$mo5_cart=blitz,blitzb,blitza,
$bio

Thomson MO5 cart. published 37 years ago:

Blitz! (c) 1985 FIL [France Image Logiciel]

- TECHNICAL -

GAME ID: BL 5018

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108731&o=2

$end

$to_flop=blitz,
$bio

Thomson TO disk. published 36 years ago:

Blitz! (c) 1986 FIL [France Image Logiciel]

- TECHNICAL -

GAME ID: BL 7018

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107596&o=2

$end

$vectrex=blitz,blitza,
$vgmplay=blitz_vect,
$bio

GCE Vectrex published 40 years ago:

Blitz! (c) 1982 GCE [General Consumer Electric]

Will you have a championship season or just be an also-ran? You're in control as head coach of this championship caliber squad.  Run, pass, punt, kick field goals -- all the excitement of a real game. Play against the computer's tough defense or invite a visiting coach to join in a real showdown!

You have the choice of 3 game options. Each game operates the same way, but they vary in speed and difficulty. Game 1 is the slowest and easiest while Game 3 is the fastest and most difficult.

- TECHNICAL -

Model HS-4120

Controls: 
Joystick: On offense, moves the ball carrier around the field. On defense,
controls one of your men.
Button 1: Strong left or Field Goal Select. Moves your man into a strong
left formation. Also used to select field goal formation.
Button 2: Power Middle or Punt Select. Moves your man into a power middle
formation. Also used to select punt formation.
Button 3: Spread or Pass or Kick.  Moves your men into a spread formation.
Also used to release a pass or kick.
Button 4: Strong Right or Snap. Moves your men into a strong right
formation. Also used to snap the ball.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82212&o=2

$end

$apple2_flop_misc=bltzkrig,
$bio

Apple II 5.25 disk. published 43 years ago:

Blitzkrieg (c) 1979 Programma International, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107171&o=2

$end

$bbc_cass=blitzkri,
$bio

Acorn BBC Micro B cass. published 38 years ago:

Blitzkrieg (c) 1984 Software Invasion

- TRIVIA -

Retail price: £6.95

- STAFF -

By: Simon Vout

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51561&o=2

$end

$electron_cass=blitzkri,
$bio

Acorn Electron cass. published 38 years ago:

Blitzkrieg (c) 1984 Software Invasion

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264915&o=2

$end

$spectrum_cass=blitzkri,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Blitzkrieg (c) 1988 CCS.

- STAFF -

Written by: Ken Wright

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78018&o=2

$end

$amigaocs_flop=blitzkrg,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Blitzkrieg - Battle at the Ardennes (c) 1988 CDS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73577&o=2

$end

$pc98=blitzkrg,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

ブリッツクリーク　東部戦線 1941～45 (c) 1990 Systemsoft.
(Blitzkrieg Toubu Sensen 1941-45)

- TECHNICAL -

BARCODE: 4988697140123

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89022&o=2

$end

$x68k_flop=blitzkrg,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

ブリッツクリーク　東部戦線 1941～45 (c) 1991 System Soft.
(Blitzkrieg Toubu Sensen 1941-45)

- TECHNICAL -

BARCODE: 4988697510001
MEDIA: FD x2

- TRIVIA -

Released on October 25, 1991 in Japan. Retail price: 9800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87139&o=2

$end

$spectrum_cass=blizzard,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Blizzard Pass (c) 1986 Adventure Soft.

- STAFF -

Written by: Alan Cox

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78019&o=2

$end

$spectrum_cass=blizhard,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Blizzard Pass & H.A.R.D. (c) 1986 Tynesoft Computer Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286818&o=2

$end

$spectrum_cass=blizrifta,
$bio

Sinclair ZX Spectrum cass. published 15 years ago:

Blizzard's Rift (c) 2007 Cauldwell, Jonathan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229764&o=2

$end

$spectrum_cass=blizrift,
$bio

Sinclair ZX Spectrum cass. published 15 years ago:

Blizzard's Rift + Kuiper Pursuit  (c) 2007 Cronosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226549&o=2

$end

$amigaocs_flop=blob,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Blob (c) 1993 Core Design

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73578&o=2

$end

$videopac=blobbers,
$bio

Magnavox Odyssey² cart. published 39 years ago:

Blobbers (c) 1983 Philips Corp.

- TECHNICAL -

GAME ID: 56

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114957&o=2

$end

$spectrum_cass=blobbo,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Blobbo (c) 1983 Continental Software.

- STAFF -

Written by: Andy Key

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78020&o=2

$end

$mtx_cass=blobbo,
$bio

Memotech MTX cass. published 38 years ago:

Blobbo (c) 1984 Continental Soft.

- STAFF -

By: Ed Hollingshead

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133302&o=2

$end

$dragon_cass=blocheadm,
$bio

Dragon cass. published 37 years ago:

Bloc Head (c) 1985 Microdeal

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116326&o=2

$end

$dragon_cass=blochead,
$bio

Dragon cass. published 39 years ago:

Bloc Head (c) 1983 Dragon Data, Ltd.

- TECHNICAL -

GAME ID: M30885

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116433&o=2

$end

$cpc_flop=blocages,
$bio

Amstrad CPC type-in published 37 years ago:

Blocages (c) 1985 Super Jeux Amstrad

- TRIVIA -

Listed as a type-in program in the French book: Super Jeux Amstrad.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122676&o=2

$end

$info=arkblock,arkbloc2,arkbloc3,
$bio

Arcade Video game published 36 years ago:

Block (c) 1986 Game Corporation.

In this bootleg/hack of "Arkanoid", it is possible to choose the start level.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 6 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.5 Mhz)

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 512

Players : 2
Control : dial
Buttons : 1

- TRIVIA -

Jason Dowling of Dublin, Ireland holds the official record for this game with 228,980 points on February 19, 1987.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=281&o=2

$end

$spc1000_cass=block,
$bio

Block (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83488&o=2

$end

$info=block,blockbl,blockj,blockr1,blockr2,
$bio

Arcade Video game published 31 years ago:

Block Block (c) 1991 Capcom.

A blue paddle rebounds a ball into the colorful bricks.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 8 Mhz)
Sound Chips : OKI6295 (@ 7.5 Khz), YM2413 (@ 4 Mhz)

Screen orientation : Vertical
Video resolution : 240 x 384 pixels
Screen refresh : 60.00 Hz
Palette colors : 2048

Players : 2
Control : Paddle
Buttons : 1

- TRIVIA -

Block Block was released in September 1991 in Japan.

A bootleg of this game was released by Koa the same year.

- UPDATES -

The Japanese version has a little storyline before the titlescreen.

- STAFF -

Planner: Futoshi Kuwahara, Udatoshi
Designers : Shinji Sakashita, H.K, M. Miyao
Programmers : T. Ohta, Kohei Akiyama, N. Sakoda
Sound designers : P-Chan, T. Yomage

- PORTS -

* CONSOLES: 
[US] Microsoft XBOX (nov.24, 2006) "Capcom Classics Collection Vol. 2" 
[US] Sony PS2 (nov.24, 2006) "Capcom Classics Collection Vol. 2 [Model SLUS-21473]" 
Sony PlayStation 2 [AU] (apr.11, 2007) "Capcom Classics Collection Vol. 2 [Model SLES-54561]" 
[EU] Sony PS2 (apr.13, 2007) "Capcom Classics Collection Vol. 2 [Model SLES-54561]" 

* HANDHELDS: 
[US] Sony PSP (mar.22, 2006) "Capcom Classics Collection Remixed [Model ULUS-10097]" 
[EU] Sony PSP (jul.21, 2006) "Capcom Classics Collection Remixed [Model ULES-00347]" 
[US] Sony PSP (feb.6, 2007) "Capcom Puzzle World [Model ULUS-10217]" 
[AU] Sony PSP (jul.11, 2007) "Capcom Puzzle World" 
[EU] Sony PSP (jul.13, 2007) "Capcom Puzzle World [Model ULES-00647]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=282&o=2

$end

$uzebox=blockboy,
$bio

Belogic Uzebox ROM published 5 years ago:

Block Boy (c) 2017 Belogic

Block Boy is a puzzle game based around lifting, moving, and dropping boxes. The goal of each level is to reach the door way, which will be accomplished with intelligent moves and an understanding of the nuances involved in the gameplay. The game features 14 unique levels.

- TRIVIA -

The game was inspired by Block Dude for the TI-83 series of graphing calculators.

- STAFF -

By: Lee Weber

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233039&o=2

$end

$bbc_cass=blockbus,
$bio

Block Buster (c) 19?? Micro Power

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51562&o=2

$end

$svision=blockbus,
$bio

Watara SuperVision game published 30 years ago:

Block Buster (c) 1992 Watara

- TECHNICAL -

[Model SV10001]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95421&o=2

$end

$info=blockcar,blockcarb,
$bio

Arcade Video game published 30 years ago:

Block Carnival (c) 1992 Visco Corp.

A funny ball and paddle game.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 8 Mhz)
Sound Chips : X1-010 (@ 16 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Block Carnival was released in October 1992.

This game is also known as "Thunder & Lightning 2".

- SERIES -

1. Thunder & lightning (1990)
2. Block Carnival (1992)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=283&o=2

$end

$mc10=blockdrp,blockdrpj,
$bio

TRS-80 MC-10 cass. published 18 years ago:

Block Drop (c) 2004 Charles Perosi

- TECHNICAL -

Controls:
1 to move LEFT.
- to move RIGHT.
 to zap.

- TRIVIA -

Released in April 2004.

- STAFF -

By: Charles Perosi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87613&o=2

$end

$nes=blockfrc,
$bio

Nintendo Famicom cart. published 32 years ago:

Block Force (c) 1990 RCM Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83833&o=2

$end

$info=blockgal,blockgalb,
$vgmplay=blockgal,
$bio

Arcade Video game published 35 years ago:

Block Gal (c) 1987 Sega.

A ball and paddle game.

- TECHNICAL -

Game ID : 834-6303

Runs on the Sega "System 1" hardware.

Players: 2
Control: dial
Buttons: 1

- TRIVIA -

Block Gal was released in March 1987 in Japan.

- STAFF -

Developed by Vic Tokai.

Producer : Yakuza Sebiro
Designers : Sary Chan Papa, Abunai Kun!!
Programmers : Dynamic Ran, Gofukusen
Music : Shoochi Gun

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=284&o=2

$end

$spc1000_cass=blockgam,blockgamb,blockgama,
$bio

Block Game (c) 198? Samsung Software [Korea]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83489&o=2

$end

$info=blockhl,
$bio

Arcade Video game published 33 years ago:

Block Hole (c) 1989 Konami.

Export release. Game developed in Japan. For more information about the game itself please see the original Japanese release entry; "Quarth [Model GX063]"

- TECHNICAL -

Game ID : GX063

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=285&o=2

$end

$sms=blockhol,
$bio

Samsung Gam*Boy cart. published 32 years ago:

Block Hole (c) 1990 Zemina

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55950&o=2

$end

$msx1_cart=blockhol,
$bio

MSX cart. published 32 years ago:

Block Hole [Model 0226] (c) 1990 Zemina [Korea]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76599&o=2

$end

$c64_cart=blockhop,
$bio

Commodore C64 cart. published 39 years ago:

Block Hopper (c) 1983 Fantasy Soft.

Q*Bert clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53520&o=2

$end

$info=block2,
$bio

Arcade Video game published 36 years ago:

Block II (c) 1986 SPA Co.

Bootleg of Taito's "Arkanoid".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32448&o=2

$end

$cpc_flop=blockinv,blockinv01,
$bio

Amstrad CPC 464 disk. published 20 years ago:

Block Invaders (c) 2002 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134011&o=2

$end

$psx=blockhlp,
$bio

Sony PlayStation CD published 22 years ago:

Block Kuzushi - Kowashite Help! (c) 2000 Media Gallop.

- TECHNICAL -

GAME ID: SLPS-03042

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84972&o=2

$end

$psx=blockkz2,
$bio

Sony PlayStation CD published 22 years ago:

Block Kuzushi 2 [Model SLPS-02578] (c) 2000 Marvelous Ent., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84971&o=2

$end

$gameboy=blockkuz,
$bio

Nintendo Game Boy Cart. published 27 years ago:

Block Kuzushi GB [Model DMG-ABKJ-JPN] (c) 1995 POW [Planning Office WADA].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65673&o=2

$end

$snes=blockkuz,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Block Kuzushi [Model SHVC-AB8J-JPN] (c) 1995 Planning Office WADA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61102&o=2

$end

$gamepock=blockmaz,
$bio

Epoch Game Pocket Computer cart. published 38 years ago:

Block Maze (c) 1984 Epoch Co., Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240566&o=2

$end

$apple2gs_flop_orig=blockout,
$apple2gs_flop_clcracked=blockout,
$bio

Apple IIGS disk. published 33 years ago:

Block Out (c) 1989 California Dreams

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290790&o=2

$end

$nes=blockout,
$bio

Nintendo NES cart. published 32 years ago:

Block Out (c) 1990 California Dreams.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118494&o=2

$end

$st_flop=blockout,
$bio

Atari ST disk. published 32 years ago:

Block Out (c) 1990 California Dreams

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=149073&o=2

$end

$pc98=blockout,blockouta,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Block Out (c) 1991 Acclaim Japan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89023&o=2

$end

$bk0010=blockout,blcout,
$bio

Elektronika BK0010 cass. published 31 years ago:

Block Out (c) 1991 RDA Corp. [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144248&o=2

$end

$megadriv=blockout,
$vgmplay=blockout_md,
$bio

Sega Mega Drive cart. published 31 years ago:

Block Out (c) 1991 Electronic Arts.

European release.

- TECHNICAL -

GAME ID: E175SMXI

- TRIVIA -

Reviews:
September 1991 - Consoles + N.1 [FR]: 91/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56361&o=2

$end

$lynx=blockout,
$bio

Atari Lynx cart. published 31 years ago:

Block Out (c) 1991 Atari Corp.

- TECHNICAL -

Model PA2056

- STAFF -

Programmer: Mirek Zablocki

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58801&o=2

$end

$info=blockout,blockout2,blockoutj,blockout3,
$vgmplay=blockout,
$bio

Arcade Video game published 33 years ago:

Block Out (c) 1989 Technos Japan Corp.

Block Out is a 1-player or a simultaneous 2 players competitive game of unique dimensional action and strategy.
As the blocks drop one-by-one into the three-dimensional pit, rotate them by using the three buttons and joystick. Once the player has decided on the the rotation of the block, use the button to drop the block into place. The objective is to place the blocks into the pit without leaving any empty spaces. Once this is achieved, the layers without empty spaces, will disappear.

The player begins the game by selecting a starting stage. Game start level select can be chosen from stages 1, 5, 10, 15, or 20. There is a total of 100 stages in the game and as the players progress through the game, the stages get more and more difficult.
Each stage has a certain number of layers (faces) that must be erased. Once these faces are erased, the player will move on to the next stage. The less blocks the players has left in the pit at the end of the stage, the more points are awarded.

In addition to the one player mode, Block Out offers a competitive simultaneous two player mode. The split screen effect gives each player their own pit with which to play in. They compete against each other in the race to erase the faces. As one player erases a face, that face will be added to the opponent's pit, making their pit rise. This allows less room to work. There are two ways to win in the 2-player mode :
1) Force the opponent to the top of their pit and out of the game
or
2) Erase 21 faces first.

- TECHNICAL -

Game ID : TA-0029

Main CPU : Motorola 68000 (@ 10 Mhz)
Sound CPU : Zilog Z80 (@ 3.579545 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), OKI6295 (@ 8 Khz)

Players : 2
Control : 8-way joystick
Buttons : 4

- TRIVIA -

Block Out was released in October 1989.

The name 'Block Out' is actually a trademark of Kadon Enterprises.

- TIPS AND TRICKS -

If the player can erase all of the blocks in the pit, this will make a 'block out'. The player will get additional points for the 'block out' and the difficulty within that stage will decrease.

- STAFF -

Developed by California Dreams.

Producer: Yoshihisa Kishimoto

- PORTS -

* CONSOLES:
Nintendo Famicom (1990) "3D Block" (Unlicensed)
Sega Mega Drive (1991)
Sega Genesis (1991)
[JP] Sony Playstation (1995) "Geom Cube [Model SLPS-00007]"
[US] Sony Playstation (1995) "Geom Cube [Model SLUS-00024]"

* HANDHELDS:
Atari Lynx (1990) "Block Out [Model PA2056]"

* COMPUTERS:
Commodore C64 (1989)
Atari ST (1989)
Commodore Amiga (1989)
PC [MS-DOS] (1989)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286&o=2

$end

$info=brickppl,
$bio

Arcade Video game published 13 years ago:

Block People (c) 2009 Sega Enterprises, Limited.

The players have to stack up physical blocks against a screen in order to guide little orange 'Block People' characters around a stage. The main part of the game is set up as a series of small challenges, requiring that you make the Block People gather fruit or touch numbered icons in a certain order, all under constraint of time.

- TRIVIA -

Block People was released on July 15, 2009.

Known as "Brick People" outside Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=31204&o=2

$end

$info=blokpong,
$bio

Arcade Video game published 18 years ago:

Block Pong-Pong (c) 2004 Sammy Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71157&o=2

$end

$pc98=bquestv,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Block Quest V (c) 1993 Wiz.

- TRIVIA -

Released on March 03, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48525&o=2

$end

$x68k_flop=blocksto,
$bio

Sharp X68000 Series 5.25in. disk. published 33 years ago:

Block Stocker (c) 1989 X-Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87140&o=2

$end

$pc8001_flop=blockten,
$bio

Block Tennis (c) 198? Foresight [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295924&o=2

$end

$msx2_flop=blckterm,
$bio

MSX 2 disk. published 34 years ago:

Block Terminator (c) 1988 Dott Plan.

- TECHNICAL -

GAME ID: MXDK-12004

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101503&o=2

$end

$cpc_flop=blockupu,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Block-up (c) 1990 Glenco

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124713&o=2

$end

$coleco=blockrun,
$bio

Colecovision cart. published 38 years ago:

Blockade Runner (c) 1984 Interphase

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53247&o=2

$end

$msx1_flop=blockrun,
$bio

Blockade Runner Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134131&o=2

$end

$intv=blockrun,
$bio

Mattel Intellivision cart. published 39 years ago:

Blockade Runner (c) 1983 Interphase.

Blockade Runner is a great visual concept in video games - play by yourself or team with a friend to bring home to earth four ships loaded with vital supplies. Enemy aliens have blockaded your route, so you must flash through a mine-filled asteroid belt to avoid destruction. You steer and shoot from your ship's nose-cone command post as the universe rushes past your eyes!

- TECHNICAL -

Model 8010001

- STAFF -

Design/Program: Stephen Willey

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60860&o=2

$end

$msx1_cart=blockrun,
$bio

MSX cart. published 37 years ago:

Blockade Runner [Model PS-2010G] (c) 1985 Toshiba EMI.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76600&o=2

$end

$spectrum_cass=blockade,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Blockade Runner (c) 1983 Thorn EMI Video

- TECHNICAL -

[Model THF 51002]

- STAFF -

Written by: Graham Johns

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78021&o=2

$end

$info=blockade,
$bio

Arcade Video game published 46 years ago:

Blockade (c) 1976 Gremlin.

This game was two player only, you must have a live human opponent to play against, or else the other players character will go straight into a wall, making for a very quick and boring game. Each player moves their character around leaving a solid line behind them. All moves are made on an invisible grid, so you can only turn at 90 degree angles. To win you must last longer than your opponent before hitting something (first person to hit something loses). The game ended after one player chalked up six wins, but this was operator adjustable down to as low as three.

- TECHNICAL -

This game came in an upright dedicated cabinet. The machine was decorated with only a marquee, which showed the game title. It did not have any other graphics or sideart. The sides were of a dark woodgrain, which probably went nicely in the average pool hall or bowling alley (where most early games were located). The game featured a control panel that was devoid of joysticks, instead you controlled the game using a button for each direction.

Upright cabinet dimensions :  67'' (170cm) High x 28'' (71cm) Deep x 26'' (66cm) Wide. Weight : 290 lbs.

BOARD # 807-0001
Prom stickers : 01-04

Main CPU: Intel 8080 (@ 2.079 Mhz)
Sound Chips: Discrete circuitry

Screen orientation: Horizontal
Video resolution: 256 x 224 pixels
Screen refresh: 60.00 Hz
Palette colors: 2

Players: 2
Buttons: 4

- TRIVIA -

Blockade was released in October 1976. It was Gremlin's first video game and was very widely copied. It provided Gremlin with a big hit, winning the 'Best of Show' award at the 1976 MOA convention.

- SCORING -

A good strategy is to try and box your opponent in to a small section of the screen, and then just move carefully until they crash.

- SERIES -

1. Blockade (1976)
2. Comotion (1976)
3. Hustle (1977)

- STAFF -

Designed by : Lane Hauck, Ago Kiss, Bob Pecarero

- PORTS -

* COMPUTERS:
Noval 760 (1977)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287&o=2

$end

$cpc_flop=blockade,
$bio

Amstrad CPC type-in published 33 years ago:

Blockades (c) 1989 Amstrad Computer User

- TRIVIA -

Listed as a type-in program in the magazine: Amstrad Computer User (Focus Magazines era).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119020&o=2

$end

$microvision=blckbstr,
$bio

MB MicroVision game published 43 years ago:

Blockbuster (c) 1979 MB [Milton Bradley Co.] [East Longmeadow, MA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110093&o=2

$end

$info=blkbustr,
$bio

Arcade Video game published 39 years ago:

BlockBuster (c) 1983 ECI.

Export release. Game developed in Japan as "Mr. Jong".

- TRIVIA -

Licensed by ECI from Kiwako.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288&o=2

$end

$bbcb_flop_orig=blockbus,
$bio

Acorn BBC Micro B disk. published 38 years ago:

Blockbuster (c) 1984 Micro Power

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125604&o=2

$end

$amigaocs_flop=blockbus,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Blockbuster (c) 1988 Mindscape, Incorporated. [Northbrook, IL, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73579&o=2

$end

$info=sc4bbust,
$bio

Blockbuster (c) 200? Mazooma Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42216&o=2

$end

$psx=bbsf2k1,
$bio

Sony PlayStation CD published 21 years ago:

Blockbuster Presents GameShark Top 50 - Summer/Fall 2001 [Model G-30075SM] (c) 2001 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270599&o=2

$end

$dragon_cass=bbusterqz,
$bio

Dragon cass. published 38 years ago:

Blockbuster Quiz (c) 1984 Computerware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116605&o=2

$end

$dragon_cass=bbusterqz2,
$bio

Dragon cass. published 36 years ago:

Blockbuster Quiz 2 (c) 1986 Computerware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116606&o=2

$end

$megadriv=blockb,
$bio

Sega Genesis cart. published 27 years ago:

Blockbuster World Video Game Championship II (c) 1995 Acclaim Entertainment, Incorporated.

A special cartridge used for the second Blockbuster World Video Game Championships.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57129&o=2

$end

$info=sc4blokq,sc4blokqa,sc4blokqb,sc4blokqc,sc4blokqd,sc4blokqe,
$bio

Blockbuster (c) 200? QPS Interactive.

- TECHNICAL -

[Model PR2025]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42445&o=2

$end

$bbc_cass=bbusters,
$electron_cass=bbusters,
$bio

Acorn BBC/Electron cass. published 38 years ago:

Blockbusters (c) 1984 Macsen Software.

It is a game for two single playres played on a 4 x 4 matrix of hexagons, each player attempting to form a path across the matrix. The cassette itself includes the game itself and hundreds of general knowledge questions to give you hours of competitve enjoyment.

- TECHNICAL -

Electron Side A
BBC Side B

- TRIVIA -

Retail price: £6.95

Blockbusters was based on the well-known television series of the same name.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51563&o=2

$end

$spectrum_cass=blockbus_a,blockbus_c,blockbus_d,blockbus_f,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Blockbusters (c) 1984 Macsen Software.

Blockbusters is a version of the successful TV quiz game adapted for the popular home computers. It is a game for two single players played on a 4x4 matrix of haxagons, each player attempting to form a path across the matrix.

The cassette includes the game itself and hundreds of general knowledge questions to give you hours of competitive enjoyment.

- TRIVIA -

Based on the well-known television series of the same name.

- STAFF -

Written by: Tim Williams

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78023&o=2

$end

$cpc_cass=blockbus,
$bio

Amstrad CPC cass. published 38 years ago:

Blockbusters (c) 1984 Macsen Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82840&o=2

$end

$spectrum_cass=blockbus,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Blockbusters (c) 1987 TV Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78024&o=2

$end

$spectrum_cass=goldrun,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Blockbusters - Gold Run (c) 1984 Macsen Software.

- STAFF -

Written by: Tim Williams

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78025&o=2

$end

$bbc_cass=bbgoldru,
$electron_cass=bbgoldru,
$bio

Acorn BBC/Electron cass. published 37 years ago:

Blockbusters - Gold Run (c) 1985 Macsen Software

GoldRun is complementary to Macsen's BLOCKBUSTERS program. It is a single player game, adapted from the successful TV quiz. The objective is to answer a series of general knowledge questions with 2 or 3 word answers and forge a path across the 5 x 4 matrix of hexagons. The cassette includes the game itself and hundreds of general knowledge questions to give you hours of competitive enjoyment. Due to the memory constraints of the BBC/ELECTRON, the questions are split into a number of files.

- TECHNICAL -

BBC Side A
Electron Side B

- TRIVIA -

Retail price: £9.95

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51564&o=2

$end

$cpc_flop=blockbus02,
$bio

Blockbusters - Gold Run Cracked (c) 198? Unknown.

Tape-to-diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134010&o=2

$end

$cpc_flop=blockbus,
$bio

Blockbusters Cracked (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134009&o=2

$end

$spectrum_cass=blockbus_b,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Blockbusters Question Master (c) 1985 Macsen Soft.

Question Master is a program that enables you to set up a set of questions for
use in the Blockbusters game. The cassette includes the program and a further
collection of 500 questions for the game itself.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146700&o=2

$end

$bbc_cass=bbquest,
$bio

Acorn BBC Micro B cass. published 37 years ago:

Blockbusters Question Master (c) 1985 Macsen Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264676&o=2

$end

$cpc_cass=blockbsd,
$bio

Amstrad CPC cass. published 36 years ago:

Blockbusters (c) 1986 Domark Group, Ltd.

- TECHNICAL -

GAME ID: 260-7
ISBN: 1-85160-260-7
BARCODE: 9 781851 602605

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82838&o=2

$end

$cpc_flop=blockbsd,blockbsda,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Blockbusters (c) 1986 Domark Group, Ltd.

- TECHNICAL -

GAME ID: 261-5
ISBN: 1-85160-261-5
BARCODE: 9 781851 602612

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119286&o=2

$end

$info=blocken,
$bio

Arcade Video game published 28 years ago:

Blocken (c) 1994 Visco Corp.

A ball and paddle game.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 8 Mhz), Zilog Z80 (@ 6 Mhz)
Sound Chips : YM3438 (@ 8 Mhz), OKI6295 (@ 8 Khz)

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Released in August 1994 in Japan.

- STAFF -

Developed by KID.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289&o=2

$end

$pc98=blockens,
$bio

Blockens Specter (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89024&o=2

$end

$bbc_cass=blocker,
$bio

Blocker (c) 19?? Thor

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51565&o=2

$end

$msx1_cass=blocker,
$bio

Blocker (c) 198? Grupo de Trabajo Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94482&o=2

$end

$apple2_flop_orig=blkfndrs,
$apple2_flop_clcracked=blkrsfndrs,
$bio

Apple II 5.25 disk. published 35 years ago:

Blockers and Finders (c) 1987 Sunburst Communications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230520&o=2

$end

$cpc_flop=blockhau,
$bio

Amstrad CPC type-in published 36 years ago:

Blockhaus (c) 1986 Amstrad Magazine

- TRIVIA -

Listed as a type-in program in the French magazine Amstrad Magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119108&o=2

$end

$psx=blockids,
$bio

Sony PlayStation CD published 19 years ago:

Blockids (c) 2003 Natsume, Inc.

North American release. Game developed in Japan. See the original for more information.

Description from the USA back cover:

Today you're going over the wall... but how far you go from there is up to you! choose one of eight cartoon characters and bounce, blast and batter your way past an array of formidable, fortress-like block barriers in Natsume's revolutionary 3-D twist on an arcade classic. Score points and unlock a special power that unleashes increadible block busting capabilities! The blocks are stacked aginst you. How long will you last?

- TECHNICAL -

GAME ID: SLUS-01496

- TRIVIA -

Released on August 04, 2003 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111390&o=2

$end

$tvc_flop=blocking,
$bio

Videoton TVC disk. published 31 years ago:

Blocking (c) 1991 Vz [Hungary]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112189&o=2

$end

$spectrum_cass=blockman,
$bio

Sinclair ZX Spectrum type-in published 38 years ago:

Blockman (c) 1984 IPC Electrical-Electronic Press

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=317081&o=2

$end

$cpc_flop=blockman,
$bio

Amstrad CPC type-in published 35 years ago:

Blockman (c) 1987 PC Schneider International

- TRIVIA -

Listed as a type-in program in the German magazine: PC Schneider International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120192&o=2

$end

$ibm5150=blockout,
$bio

IBM PC 5.25in. disk. published 33 years ago:

Blockout (c) 1989 California Dreams

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132375&o=2

$end

$amigaocs_flop=blockout,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Blockout (c) 1990 Rainbow Arts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73580&o=2

$end

$info=blocktax,
$bio

Arcade Video game published 20 years ago:

Blockout (c) 2002 Game Revival.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127336&o=2

$end

$x68k_flop=blockout,
$bio

Blockout Modori (c) 199? Bee.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87141&o=2

$end

$megadriv=blockoutj,
$bio

Sega Mega Drive cart. published 31 years ago:

Blockout (c) 1991 SEGA Enterprises, Ltd.

Japanese release. Game developed in the USA.

- TECHNICAL -

GAME ID: G-4059

- TRIVIA -

Released on November 01, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=46678&o=2

$end

$pc8801_flop=blocraz,
$bio

Blocraz (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91451&o=2

$end

$to_flop=blocslog,
$bio

Thomson TO disk. published 36 years ago:

Blocs-Logiques (c) 1986 CNDP [Centre National de Documentation Pedagogique] [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107597&o=2

$end

$to7_cass=blocus,
$bio

Thomson TO7 type-in published 36 years ago:

Blocus (c) 1986 Hebdogiciel [France]

- TRIVIA -

Published in Hebdogiciel no. 146

- STAFF -

By: Olivier ANDRE

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108159&o=2

$end

$cpc_flop=blocus3d,
$bio

Amstrad CPC type-in published 34 years ago:

Blocus 3D (c) 1988 Amstrad Cent Pour Cent

- TRIVIA -

Listed as a type-in program in the French magazine: Amstrad Cent Pour Cent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120003&o=2

$end

$x68k_flop=blodia,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Blodia (c) 1990 Broderbund Japan

- TECHNICAL -

FD x2

- TRIVIA -

Released on March 20, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87142&o=2

$end

$pce_tourvision=blodia,
$bio

Blodia (c) 199? TOURVision [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229738&o=2

$end

$nes=blodia,
$bio

Nintendo Famicom cart. published 32 years ago:

Blodia Land - Puzzle Quest (c) 1990 Tonkin House

- TECHNICAL -

[Model TKS-XF]

- TRIVIA -

Released on August 11, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53881&o=2

$end

$gameboy=blodia,
$bio

Nintendo Game Boy Cart. published 32 years ago:

Blodia [Model DMG-BLA] (c) 1990 Tonkin House

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65674&o=2

$end

$pce=blodia,
$vgmplay=timeball_tg16,
$bio

NEC PC-Engine HuCARD published 32 years ago:

Blodia (c) 1990 Hudson Soft.

Blodia is a puzzle game by Hudson Soft and based on an original idea by Brøderbund. The game features a tiny crystal marble that slowly rolls through a maze of pipes. The goal of the game is to slide these tiles so that the ball keeps rolling and doesn't run out of track. Once the marble rolls passed a pipe it disappears and leaves space to more pipes to clear up. Later in the game, the playfield gets surrounded by exit pipes that connect with one another, this way the marble can exit at the bottom of the screen and reappear at the top of the field. A Turbo option is also available to speed up the ball. The first fifteen stages can be selected from the beginning and the game features a grand total of hundred different puzzles.

- TECHNICAL -

Game ID: HC90027

- TRIVIA -

Released on February 23, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58537&o=2

$end

$c64_cart=blokcopy,
$bio

Commodore C64 cart. published 11 years ago:

Blok Copy (c) 2011 Cosine

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53521&o=2

$end

$spectrum_cass=blokload,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Blok Load (c) 1988 Z80 Pros

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293844&o=2

$end

$cpc_flop=blokkers,
$bio

Amstrad CPC type-in published 37 years ago:

Blokker (c) 1985 Your Computer

- TRIVIA -

Listed as a Type-in program in the magazine Your Computer in October 1985.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120111&o=2

$end

$mz700_cass=bloktek,
$bio

Bloktekeningen (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131659&o=2

$end

$info=blmbycar,blmbycaru,
$bio

Arcade Video game published 28 years ago:

Blomby Car (c) 1994 ABM & Gecas.

A 2-D rally driving game.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 10 Mhz)
Sound Chips : OKI6295 (@ 8 Khz)

Screen orientation : Horizontal
Video resolution : 384 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 768

Players : 2
Control : stick
Buttons : 2

- TRIVIA -

According to a Gaelco employee, Blomby Car is a bootleg/hack based on "World Rally" with only graphics changed. But, according to Game developer this was not true. The game only take inspiration from "Word Rally" and source code was totally original.

Blomby Car was only released as a conversion kit and it seems to have had a limited production run. It was ABM & Gecas' only arcade release.

This game, which is Italian, shows a scan of an Italian newspaper about Chiappucci at the Paris-Roubaix cycle race in the highscore table.

Francesco Zaia, son of a development team member, supplied the Peugeot 406 model, used to create the frames of the player's car.

About ABM & GECAS : Two manufacturers in Milan with technical labs in Chioggia (province of Venice) and Massa Matelica (Ravenna). The lab located in Massa Matelica closed down after the unfortunate loss of the head technician due to a car crash. ABM now is located in Chioggia and is still in business.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290&o=2

$end

$spectrum_cass=bloodngu,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Blood 'n' Guts (c) 1984 Quicksilva

- TECHNICAL -

[Model QSP 0102]

- STAFF -

Written by: John Edmonds

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78027&o=2

$end

$ibm5170_cdrom=bloodbwl,
$bio

IBM PC/AT DOS CD published 27 years ago:

Blood Bowl (c) 1995 MicroLeague Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144579&o=2

$end

$info=bloodbro,bloodbroj,bloodbroja,bloodbrok,
$bio

Arcade Video game published 32 years ago:

Blood Bros. (c) 1990 TAD.

Blood Bros is an into-the-screen shooter with the action viewed from an over-the-shoulder perspective. The brothers can move left and right to avoid incoming fire while the enemies themselves are targeted by moving an on-screen cross-hair over them and pressing fire. If the fire button is held down, the player-character remains static, allowing for more accurate targeting of the cross-hair. While static, the brothers are more vulnerable to incoming enemy fire.

Players have limitless ammunition for their primary gun, and carry a limited number of sticks of dynamite. Dynamite is used in a similar fashion to grenades; it can be thrown at enemies and inflicts greater damage than guns. An enemy gauge at the bottom of the screen depletes as foes are destroyed. Each of the game's stages is littered with structures that can also be destroyed. This removes enemy cover as well as earning players bonus points. 

Power-ups appear from time to time, being released from objects destroyed on-screen or dropped by shooting the special characters that occasionally appear, such as the small Indian Chief or warthogs. Points and weaponry can also be dispensed from the tin can, if you shoot it into the air and juggle it with subsequent shots. Some power-ups give special weapons with increased firepower, others grant extra dynamite or points.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 10 Mhz)
Sound CPU : Zilog Z80 (@ 3.579545 Mhz)
Sound Chips : YM3812 (@ 3.579545 Mhz), OKI6295 (@ 8 Khz)

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Even if titlescreen says 1990, Blood Bros. was released in January 1991 in Japan.

According to dead code buried in Sky Smasher, it appears that the working title for Blood Bros. was 'Cabal II In West'.

A pirate version of the game is known as "West Story".

- TIPS AND TRICKS -

* Here's A Way To Play Blood Bros. For As Long As You Want :
1) Get to the second screen (preferably without dying on the first screen).
2) Shoot the building on the right side of the screen and start shooting the trees in the background on the right. 20,000 points fly out from each bunch of trees. Continue.
3) That is basically it. A few problems occur and here is how to counter them :
3a) 5 men run across the back from the left and throw grenades : Just shoot the grenades before they get to you. Eventually they come out less often, and will stop altogether.
3b) The men on the right come out from the edge to shoot you : Same as above. They stop eventually.
3c) A plane flies over and drops bombs : Same as above. It stops after some time.
3d) After a certain amount of time a bird comes out to kill you : Let it. Only 2 birds ever come out (sometimes only 1) and then they also stop coming. This is why it pays not to die on the first screen.
4) Hold your finger on the button to keep shooting the trees (sticky-tape works well here) and prepare to get 'really' bored. Play the neighboring game so that you can keep an eye on it.

* Extra Live : On the 1-1 and 4-1 stages, the tin can be shot eight times to give you a free man. If you miss it, don't bother trying again - you only get one chance.

- SERIES -

1. Cabal (1988)
2. Blood Bros. (1990)

- STAFF -

Program : Dai. Kohama
Direction : Hiro. Kakiuchi
Graphic : Jun. Matsubara, Tetsu. Shiraishi, Jun. Fujisaku, Nao. Shishino
Sound : Yus. Aoki, Yuj. Tezuka

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=291&o=2

$end

$info=bloodbrou,
$bio

Arcade Video game published 31 years ago:

Blood Bros. (c) 1991 Fabtek, Inc.

North American release. Game developed in Japan by TAD Corp. See the original for more information.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127230&o=2

$end

$info=bloodbrom,
$bio

Blood Bros. (c) 199? Gaelco.

Special Spanish release on the Modular System. See the original TAD entry for more information about the game itself.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131382&o=2

$end

$spectrum_cass=bloodbro_b,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Blood Brothers (c) 1988 Gremlin Graphics Software, Limited.

- STAFF -

Program Design: Steve Marsden, David Cooke
Graphics: S. Leighton
Music: S. Leighton, Ben Daglish

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78026&o=2

$end

$cpc_cass=bloodbrs,
$bio

Amstrad CPC cass. published 34 years ago:

Blood Brothers (c) 1988 Gremlin Graphics Software, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82842&o=2

$end

$cpc_flop=blodbros,blodbrosb,blodbrosc,blodbrosd,blodbrose,blodbrosa,blodbros_c2,blodbros_c1,blodbros_t1,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Blood Brothers (c) 1988 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120670&o=2

$end

$c64_cass=bloodbro,
$bio

Commodore C64 cass. published 34 years ago:

Blood Brothers (c) 1988 Prism Leisure Corp. plc [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=297931&o=2

$end

$spectrum_cass=bloodbro_a,
$bio

Blood Brothers (c) 198? Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219098&o=2

$end

$cpc_cass=blodbros,
$bio

Amstrad CPC cass. published 34 years ago:

Blood Brothers (c) 1988 Erbe Software.

- TECHNICAL -

[Model AM 442]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82841&o=2

$end

$spectrum_cass=bloodbro,
$bio

Blood Brothers [Serie Leyenda] (c) 198? IBSA [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219278&o=2

$end

$saturn=bloodfac,
$bio

Sega Saturn CD published 26 years ago:

Blood Factory (c) 1996 Electronic Arts Victor.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58953&o=2

$end

$psx=bloodfac,
$bio

Sony PlayStation CD published 26 years ago:

Blood Factory (c) 1996 Interplay

Japanese release. Game developed in the USA. See the original for more information.

- TECHNICAL -

GAME ID: SLPS-00235

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84973&o=2

$end

$pcecd=blodgear,
$bio

NEC PC-Engine CD published 28 years ago:

Blood Gear (c) 1994 Hudson Soft.

Blood Gear is a futuristic mecha action/RPG by Westone/Red, and published by Hudson Soft. The Deguna empire is taking over the world and sends its troops across the galaxy. This epic science-fiction adventure features large battle mechs called PGs (Powered Gears) and Aref, a young pilot whose destiny is to affront the emerging menace. The really elaborate story starts within the walls of a laboratory where two scientists contemplate a new and powerful Powered Gear. But things quickly turn bad an other human driven robots break into the facility. One of the scientist, deadly wounded, manages to escape and saves a control device that he hands over to Aref. This curious device allows him to pilot Powered Gears an he now embarks on a journey to unlock the secrets of the Empire. Most of Blood Gear is played as a typical overhead Role Playing Game where the player explores futuristic cities or travel around the country and, later in the game, through the Solar System. During this phase, the player can upgrade his mech or purchase new weapons, ammo or protection. This is also where the game's progress can be saved or our hero's precious life bar refilled. Once outside, the player can only move along predefined paths. However, when specific locations are reached the game switches to side-scrolling action phases where our hero in his PG fights his way through waves of various enemy robots and war machines. Experience points are earned by defeating such enemies and can be later spent to upgrade and customize parts of the mech. The first mech the player happen to control is rather slow but new and more powerful PGs are available throughout the game. Different kind of weaponry can also be equipped at once which provides a balance of strategy and head-on action.

- TECHNICAL -

Game ID: HCD4048

- TRIVIA -

Blood Gear was released on October 28, 1994 in Japan for 6800 Yen.

- STAFF -

Developed by Westone/Red Entertainment.

AURAIL 2 - SCENARION BLOOD GEAR

Unit Production Director: K. Kikuchi
Main Programmer: T. Watanabe
Sub Programmer: K. Tozaku
Art Director: H. Nakazima
SP Designers: H. Nakazima, S. Sakurai, R. Sumi
Map Designers: H. Nakazima, R. Sumi
Map Decorator: Y. Hirata
Action Scene Designers: H. Nakazime, R. Sumi, S. Ssakurai
Action Scene Decorator: Y. Hirata
Sound Designer: Jin. W.
Acting Coachers: T. Watanabe, Y. Hirata, H. Nakazima

SECOND UNIT

Visual Effects Coordinators: T. Watanabe, Y. Hirata
Visual Effects Designer: K. Tozaki
Storyboard Artists: M. Ohzora, Y. Hirata
Original: Mora Okamora, Boku Kubo, M. Ohzora
Music Composer: Jin W., S. Sakamoto
Sound Effects: Jin W.
Guiter: S. Suzuki
Visual Scenes Supervisor: T. Watanabe
Visual Scenes Graphics: M. Ohzora, H. Nakazima, K. Saito
Title Designer: S. Sakurai

CAST

Naration: I. Nagai
Aref Rolen Gray: M. Ohkura
Rakuh E. Bower: K. Shiozawa
Bey Eurct Degner: B. Ginga
J.G. Carniham: I. Nagai
Shato Rolen Gray: K. Tanaka
May Eurct Far: R. Kasahara
Yan Myroad: H. Ishikawa
Shell Vianne: W. Yamazaki
Cash Randy: T. Kobayashi
Shege Senpha: H. Sato
Marru Gartnet: E. Ogata
Marl Bgatty: T. Kobayashi
Ill Marshal: K. Tanaka
Khiese Bray: H. Sato

SPECIAL THANKS

Adviser: E. Aoyama, Yuzawa Kappa, R. Nishizawa, M. Kadowaki
Supervisor: T. Matsunaga, A. Yamazaki, M. Ishizuka, Y. Jurihara
Design Supporters: M. Yoshihara, M. Morioka, K. Saito
Catering: Shumei, Mukuni, Maruka

The Producers With to thank: CSP Tokyo

- PORTS -

* CONSOLES:
Nintendo Wii (jul.29, 2008) (Virtual Console)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58120&o=2

$end

$amigaocs_flop=bloodmon,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Blood Money (c) 1989 Psygnosis, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73581&o=2

$end

$ibm5150=bloodmon,
$bio

IBM PC 5.25in. disk. published 33 years ago:

Blood Money (c) 1989 Psygnosis, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132376&o=2

$end

$st_flop=bloodmon,
$bio

Atari ST disk. published 33 years ago:

Blood Money (c) 1989 Psygnosis, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148707&o=2

$end

$nes=bloodjur,
$bio

Nintendo NES cart. published 25 years ago:

Blood of Jurassic (c) 1997 Paradise Science & Technology.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40356&o=2

$end

$bbc_cass=bloodmut,
$bio

Acorn BBC Micro B cass. published 34 years ago:

Blood of the Mutineers (c) 1988 Robico

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51566&o=2

$end

$electron_cass=bloodmut,
$bio

Acorn Electron cass. published 34 years ago:

Blood of the Mutineers (c) 1988 Robico Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240982&o=2

$end

$psx=kain,
$bio

Sony PlayStation CD published 26 years ago:

Blood Omen - Legacy of Kain (c) 1996 Crystal Dynamics.

- TECHNICAL -

Game ID: SLUS-00027

- TRIVIA -

Released Nov 15, 1996 in the USA.

Export releases:
[EU] "Blood Omen - Legacy of Kain [Model SLES-00075]"
[DE] "Blood Omen - Legacy of Kain [Model SLES-00523]"
[JP] "Kain the Vampire [Model SLPS-00743]"

- STAFF -

Production Lead: Denis Dyack
Art Lead: Darren Cranford, Kevin Gordon, Ken McCulloch
Graphic Team Lead: Scott Collie, Scott Derby
Graphics: Ryan Andrews, Tony Ascroft, Al Grace, Clint Green, Brad Ryan, Phil Tauro
Lead Programmer: Denis Dyack
Programming Team Lead: Clint Lipczynski, Andrew Summerfield
Programmers: Andrew Bates, Rick Goertz, Doug Tooley
Lead Designer: Seth Carus, Armando Marini, Ken McCulloch
Designer: Albert Alejandro, Riley Cooper, J. Epps, Chazz Geiwitz, Jack Meier, Rodney Rapp, Kenny Reeves, Josh Rose, Eric Simonich, Ted Traver, Caroline Trujillo, Jaime Wojick
Marketing Manager: Jim Curry
Vicepresident Marketing: Scott A. Steinberg
Marketing Activision: Henry Siegel, Marc Metis
Concept: Denis Dyack
Blood Omen - Story and Mythology: Denis Dyack, Ken McCulloch
Original Filmscript: Ken McCulloch
Edited Filmscript: Jim Curry, D. G. Chichester
Original In-game Script: Ken McCulloch
Edited Gamescript: Sheatiel Sarao, Seth Carus, Jim Curry
Design Manager: Amy Hennig
Producers: Rick Goertz, Lyle J. Hall, Joshua Marks, Mark Wallace, Jeffrey M. Zwelling
Production: Jonathan Miller
Activision Producer: Jason Kay
Additional Graphics: Ross Cutler, Mike Tweedle
Programming Support: Adrian Longland
IGOT-Tool-Support: Sean Vikoren
Music: Steven S. Henifin
Additional Music: Scott Lloyd Shelly
Video-Soundeffects: Denis Dyack, David E. Nelson, Outpost Studios, James LeBrecht
Cinematic Foley: David E. Nelson (Outpost Studios)
In-Game Sound Effects: Denis Dyack, Earl Vickers
Video Voiceover Lead: Todd Bonzung
Game Voiceover Lead: Maddy Bascom
Voices: Simon Templeman (as Kain), Tony Jay (as Mortanius & William the Just), Paul Lukather (as Vorador & Bane), Richard Doyle (as Moebius & Nupraptor & Anacrothe), Anna Gunn (as Ariel & Azimuth & DeJoule), Neil Ross (as Malek & Ottmar & Dollmaker)
Sound Support: Mark Miller
Test Manager: Alex Ness
Lead Tester: Sheatiel Sarao
Additional Lead Testers: Rich Krinock, Steve Papoutsis
Testers: Anthony Borba, Attilio Brandi, Jeremy Bredow, Mike Brown, Christopher Bruno, James Cabot, Shun Chang, Casey Craig, Joseph M. Damon, Kris DeMartini, David Dao, Mitch Giampaoli, Karl Hagemann, Billy King, Doug Leslie, Craig Lonciero, Samson Maciel, Sean McGrath, Scott Matt, Daniel Miley, Billy Mitchell, C. Matthew Prescott, Bret Robbins, Jim Reuter, Jason Sinclair, Samuel Villanueva, Patrick Walsh, Jeffrey Wilkinson, John Yanik, Matthew Young
Documentation: Carol Ann Hanshaw
Thanks To: Karyn DePetris, Ross Lillo
Special Thanks To: Tom Carey, John Mitterer, Lyle J. Hall

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97356&o=2

$end

$apple2_flop_misc=bldqstcr,
$bio

Blood Quest (c) 198? Questware Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107172&o=2

$end

$pc98=bloodsed,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Blood Seed (c) 1991 Great.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89025&o=2

$end

$info=bloodstm,bloodstm104,bloodstm110,bloodstm210,bloodstm220,bloodstm221,
$bio

Arcade Video game published 28 years ago:

Blood Storm (c) 1994 Strata.

Blood Storm is considered by many as a quasi-'sequel' to Time Killers. The game had a rather dark storyline as there were few ambiguously good characters as the other ranged from being sociopathically insane or deceptive folk.

Blood Storm was dubbed as a possible 'MK-killer' in an attempt to surpass rival Midway's success with Mortal Kombat, though it did not prevail. It was the last game Strata produced before the company went out of business.

As with its predecessor Time Killers, Blood Storm features many of the aspects carried down from it, such as the removal of an opponent's arms and an ‘instant kill’ attack, as well as a Special Death Move. The button layout is virtually the same. They are labeled as "back leg", "front leg", "back arm" and "front arm" respectively. A button in the center is used to make the character block. As one would suspect, if a particular limb is lost in combat, its corresponding button is rendered useless.

Blood Storm is also a weapons-based fighter, though it differs from Time Killers in that the characters use weapons called 'Gauntlets' that also allow them to use particular powers and attacks with them. Other than being able to bash off an opponent’s arms, a technique called a ‘Sunder’ is also in the game. If executed when an opponent is stunned, it will destroy their lower body. The character will not be able to jump or use kicks, but can still move back and forth a little with the leg buttons.

Even after a successful Sunder attack, the fight can still go on, if the character’s life bar is not totally drained yet. However, if both limbs are lost afterwards (if they weren't already torn off prior to the Sunder attack) then s/he is almost completely helpless. (There are a few special moves that don't require arms or legs, and those can still be performed). Characters are restored back to normal form after a round is over much like Time Killers as well.

A notable feature in the game is that when an opponent is defeated, the player gains a ‘passable power’ much like in a style akin to the Mega Man series. These powers or weapons can be used at any time to give the player a further advantage. Also, players can save their progress in a game with a password feature by pressing buttons during the player select screen. However, since the data was saved only until the machine was turned off, it was less than beneficial unless used to pick the game back up where it ended.

- TECHNICAL -

Main CPU: Motorola 68000 (@ 12 Mhz), M6809 (@ 2 Mhz)
Sound Chips: ES5506 (@ 16 Mhz)

Players: 2
Control: 8-way joystick
Buttons: 5
=> Back Arm, Front Arm, Block, Back Leg, Front Leg

- TRIVIA -

Daniel Pesina of Mortal Kombat fame was fired from Midway in 1994 after appearing in an ad for Blood Storm dressed as Johnny Cage. The ad first appeared in the debut issue of the now-defunct EGM2 magazine.

Senator Joe Lieberman, a long-time opponent of violent video games, appears in one of several of the game's 'big head' codes as a way to poke fun at him for his stance on video game censorship. One of the taunt codes clearly addresses him as well (Hello, Senator).

The game, along with Mortal Kombat, was parodied on The Simpsons episode 'Marge Be Not Proud', which aired on December 17, 1995.

A sequel, BloodStorm II - Nekron Strikes Back, was planned but cancelled.

- UPDATES -

Revision 1:
* First release.
* Software version : 1.04.

Revision 2:
* Software version : 1.10.

Revision 3:
* Software version : 2.10.
* Added ability to perform 'Trash Talk codes' (see 'Tips And Tricks' section).

Revision 4:
* Software version : 2.20.
* Added ability to perform codes to select 'Blood', 'Gargoyle' and 'Nekron'.

Revision 5:
* Software version : 2.21.

Revision 6:
* Software version : 2.22.

- TIPS AND TRICKS -

* Play as Secret Characters:
At the character select screen, choose any character and enter these codes...
Dementia - Hold Up and press Back Leg(x3), [Back Arm+Back Leg].
Golem - Hold Up and press Back Arm(x3), [Back Arm+Back Leg].
Wraith - Hold Up and press Back Leg(x3), [Back Leg+Front Arm].
Sin - Hold Up and press Front Arm(x3), [Front Arm+Front Leg].
Craniac - Hold Up and press Front Leg(x3), [Front Leg+Front Arm].
Ratchet - Hold Up and press Back Arm(x3), Front Leg.
Blood (rev 2.20) - Hold Left and press Front Arm, Back Arm, Back Leg, Front Leg.
Gargoyle (rev 2.20) - Hold Right and press Back Arm, Back Leg, Front Leg, Front Arm.
Nekron (rev 2.20) - [Back Arm+Front Arm], [Back Arm+Back Leg], [Front Arm+Front Leg], [Back Leg+Front Leg], [Back Arm+Front Arm], [Back Arm+Back Leg], [Front Arm+Front Leg], [Back Leg+Front Leg].

* BIG HEAD Codes:
Benjamin Ditton - Select Talon and press quickly Down(x5), block(Hold), Front Arm(Hold).
Don't release 'Block and Front Arm' until the big head of Benjamin appear.
Christopher Ditton - Select Talon and press quickly Up, Down, Block(Hold), Back Leg, Back Arm, release Block.
Elaine Ditton - Select Tempest and press quickly Up(x3), Back Arm, Up(x3), Front Arm.
Richard A. Ditton - Select Talon and press quickly Right(x4), Back Leg, Front Leg.
Scott Morisson - Select Heelhound and press quickly Block(Hold), Back Leg(x2), Up(Hold).
Don't release 'Block and Up' until the big head of Scoot appear.
Scott Morrison Jr - Select Talon and press quickly Up, Down, Up, Down, Block, Up, Down.
Jeff Morrison - Select Fallout and press quickly Up, Down, Right, Left, Right, Left, Block.
Dale Kerkman - Select Razor and press quickly Block, Right, Left, Block, Up, Down, Block.
Ralph Melgosa - Select Freon and press quickly Up, Down, Block, Front Arm, Front Leg, Back Leg, Back Arm.
Kyle Johnson - Select Fallout and press quickly Block(x6), Front Arm(x2).
Kelley Marwede - Select Mirage and press quickly Down(x4), Block, [Back Arm+Front Arm](Hold).
Don't release 'Back Arm and Front Arm' until the big head of Kelley appear.
Leif Pran Marwede - Select Tremor and press quickly Back Arm, Front Arm, Back Leg, Back Arm(Hold), Front Arm(Hold), release all and press and hold [Back Leg+Front Leg].
Don't release 'Back Leg and Front Leg' until the big head of Leif Pran appear.
Alan Noon - Select Talon and press quickly Block(Hold), Up(x4).
Bob Nagel - Select Fallout and press quickly [Front Arm+Front Leg], [Back Arm+Back Leg], Up, Down, Up, Down, Block.
Orion Derose - Select Razor and press quiclky Back Arm, Back Leg(Hold), Back Arm(Hold), release all, Front Arm, Front Leg(Hold), Front Arm(Hold), release all, Block(x2).
Senator Lieberman - Select Hellhound and press quickly Left(x7), Block.

* All Power Granted:
At the end of any battle press quickly Up, Right, Down, Left, Down, Right, Up, Block. If done correctly, 'ALL POWER GRANTED' appears.

* The Famous TRASH TALK Codes:
At the 'Final Round / end' of any battle, when the fighter dies, make quickly these codes to release these sentences...

-- 2 Buttons + Block:
Up(x2), Block - BLOODSTORM HANDBOOK SEND $2.00 AND SASE TO STRATA HANDBOOK 4010 WINNETKA AVENUE, ROLLING MEADOWS IL 60008
Down(x2), Block - PUT TRASH IN ITS PLACE
Left(x2), Block - WHO CONTROLS NEKRON
Right(x2), Block - PUCKER UP YOUR CHEEKS AND BLOW
Front Leg(x2), Block - RADEAD WILL GET YOU
Front Arm(x2), Block - PRESS YOUR LIPS HERE
Back Leg(x2), Block - I AM THE GREATEST BLOODSTORM CHAMPION THAT EVER LIVED
Back Arm(x2), Block - EAT IT RAW

-- 3 Buttons + Block:
Back Leg(x2), Front Arm, Block - IS THAT ALL YOU HAVE FOR ME?
Back Leg(x2), Back Arm, Block - NEXT TIME TRY OPENING YOUR EYES
Back Leg(x3), Block - YOU AINT NOTHING BUT A PUNK!
Back Leg(x2), Front Leg, Block - SORRY BUDDY THIS IS A REAL FIGHTING GAME
Front Leg(x2), Front Arm, Block - OH BY THE WAY YOU JUST LOST...BAD
Front Leg(x2), Back Arm, Block - YOU REALLY GEORGED THAT ROUND
Front Leg(x2), Back Leg, Block - WAS YOUR JOYSTICK WORKING... I COULDNT TELL

-- 4 Buttons + Block:
Front Arm, Back Leg, Back Arm, Front Leg, Block - SUSHI-X RULES THIS GAME!
Front Leg(x2), Front Arm, Back Arm, Block - I AM GOING TO CRUMPLE YOU LIKE A PIECE OF PAPER
Front Leg(x2), Front Arm, Back Leg, Block - GET WITH IT, STRATA IS THE NEW KING OF FIGHTING GAMES
Front Leg(x2), Front Arm, Front Leg, Block - YOU ROT LIKE TEN YEARS OF TRASH
Front Leg(x2), Front Arm(x2), Block - I WILL GIVE YOU A HINT... THE BLOCK BUTTON IS THE ONE IN THE CENTER
Front Leg(x2), Back Arm(x2), Block - GO CRY SOMEWHERE ELSE... THIS IS A GAME FOR A MAN
Front Leg(x2), Back Arm, Back Leg, Block - I WOULD TRASH TALK YOU BUT YOU CANT HEAR ME SINCE YOU ARE DEAD
Front Leg(x2), Back Arm, Front Leg, Block - MOST PATHETIC
Front Leg(x2), Back Arm, Front Arm, Block - IT TAKES A BIG MAN TO RUN LIKE A LITTLE GIRL
Front Leg, Front Arm, Back Arm, Back Leg, Block - I WILL BURY YOU EVERY TIME
Right, Down, Left, Up, Block - YOU BARF BAG
Front Arm(x2), Front Leg(x2), Block - CHOKE CITY
Back Arm, Right(x2), Back Arm, Block - I AM A LION YOU ARE A MONKEY
Back Left, Back Arm, Front Arm, Front Leg, Block - YOUR TECHNIQUE IS WEAK
Front Arm, Back Leg, Front Leg, Front Arm, Block - EAT FIST
Front Leg, Back Arm, Front Arm, Back Leg, Block - YOU ARE TOAST
Left, Right, Back Arm, Front Arm, Block - ANDREW S. IS THE TKBSC PREZ
Back Leg(x2), Front Arm, Back Arm, Block - GET OFF ME!
Back Leg(x2), Front Arm, Back Leg, Block - ALL TOO EASY
Back Leg(x2), Front Arm, Front Leg, Block - STEP OFF PUNK
Back Leg(x2), Front Arm(x2), Block - MOST IMPRESSIVE ... NOT
Back Leg(x2), Back Arm(x2), Block - IT IS USELESS TO RESIST ME
Back Leg(x2), Back Arm(x2), Back Leg, Block - GET BENT!
Back Leg(x2), Back Arm(x2), Front Leg, Block - WHILE YOURE DOWN THERE LICK MY SHOES DOG-BOY
Back Leg(x2), Back Arm, Front Arm, Block - FIRST TIME ON A FIGHTING GAME?
Back Leg(x2), Front Leg(x2), Block - NEXT TIME TRY LOOKING AT THE SCREEN AND NOT YOUR HANDS
Back Leg(x2), Front Leg, Front Arm, Block - YEAH RIGHT...NEXT
Back Leg(x2), Front Leg, Back Arm, Block - MAN, I BET THAT HURT!
Back Leg(x2), Front Leg, Back Leg, Block - WE HAVE A WORD FOR DEFEAT AROUND HERE....HA!
Front Leg(x4), Block - OH...WAIT...LET ME REATTACH YOUR BRAIN
Front Leg(x3), Front Arm, Block - LEIF DID THIS
Front Leg(x3), Back Arm, Block - JUST DIE!
Front Leg(x3), Back Leg, Block - YOU ROT!
Left(x2), Up, Back Leg, Block - BLOODSTORM RULES
Left(x2), Down, Front Arm, Block - NEKRON AWAITS
Left, Right, Left, Back Leg, Block - BLOOD CAN BE ANYWHERE
Right(x3), Front Arm, Block - ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR
Down(x3), Back Arm, Block - WHO CARES WHERE GORO IS?
Down(x3), Front Leg, Block - BEATING YOU BLOODY IS COOL
Left(x3), Front Arm, Block - I AM WAY COOL AND YOU SUCK
Down(x2), Up, Front Arm, Block - DONT TELL ANYONE THAT YOU SAW THIS MESSAGE
Down(x3), Front Arm, Block - FIND THE CHAINSAW FAMILY
Left, Down, Left, Front Leg, Block - DRUGS SUCK
Left, Down, Left, Front Arm, Block - EAT MY SHORTS

-- 5 Buttons + Block:
Left, Down, Left(x2), Back Arm, Block - FIND THE BIGHEADS
Left(x3), Down, Up, Block - EVIL HIDES IN THE CATWALKS
Down, Left, Right(x2), Front Arm, Block - DONT FEED THE GONION
Back Arm(x4) Back Leg, Block - HI TRACEY
Right, Left, Down, Left, Back Leg, Block - KISS MY BUTT CHEEKS
Left(x4), Back Arm, Block - YOU ARE SUCH A TOTAL WUSS
Down, Right, Left, Down, Front Arm, Block - DONT WIZZ ON THE ELECTRIC FENCE
Right(x3), Left, Front Arm, Block - I LIKE IT WHEN YOU PLAY WITH MY BUTTONS
Right(x2), Up(x2), Front Leg, Block - ASSMUNCH
Back Arm, Back Leg(x3), Back Arm, Block - STOP CRYING AND FIGHT ME AGAIN
Front Leg(x3), Back Arm, Block - YOU DONT KNOW SHIT ABOUT THIS GAME...GO BUY EGM

-- 6 Buttons + Block:
Up, Down, Up, Down, Front Arm, Front Leg, Block - ALAN BOB DALE RALPH SCOTT KYLE LEIF RICHARD
Front Leg(x3), Back Arm(x3), Block - FLICK YOU

-- 8 Buttons + Block:
Up, Left, Down, Right, Up, Left, Down, Right, Block - I TRASHED YOU DILWEED
Up, Right, Down, Left, Up, Right, Down, Left, Block - WHAT A BUTTWIPE
Up, Back Leg, Up, Back Leg, Up, Back Leg, Up, Back Leg, Block - HELLO SENATOR
Up, Back Leg, Up, Back Leg, Down, Back Leg, Down, Back Leg, Block - I AM ONE BAD ASS MUTHUH
Up, Back Leg, Up, Back Leg, Right, Back Leg, Right, Back Leg, Block - I LOVE IT WHEN YOU DIE
Up, Back Leg, Up, Back Leg, Left, Back Leg, Left, Back Leg, Block - THIS IS A SECRET MESSAGE
Down, Back Leg, Down, Back Leg, Down, Back Leg, Down, Back Leg, Block - THE JET PACK IS MISSING
Down, Back Leg, Down, Back Leg, Up, Back Leg, Up, Back Leg, Block - FIND THE MACHINE GUN
Left, Back Leg, Left, Back Leg, Left, Back Leg, Left, Back Leg, Block - I SPIT DOWN YOUR WINDPIPE
Left, Back Leg, Left, Back Leg, Right, Back Leg, Right, Back Leg, Block - USE THE GAUNTLET OF NEKRON
Left, Back Leg, Left, Back Leg, Up, Back Leg, Up, Back Leg, Block - FIND THE VULGARITIES
Left, Back Leg, Left, Back Leg, Down, Back Leg, Down, Back Leg, Block - PLAY ALL NIGHT
Right, Back Leg, Right, Back Leg, Right, Back Leg, Right, Back Leg, Block - I KICKED YOUR ASS
Right, Back Leg, Right, Back Leg, Left, Back Leg, Left, Back Leg, Block - IF YOU CAN READ THIS YOU ARE TOO CLOSE
Right, Back Leg, Right, Back Leg, Up, Back Leg, Up, Back Leg, Block - IS THAT A ROLL OF COINS IN YOUR POCKET OR ARE YOU JUST HAPPY TO SEE ME
Right, Back Leg, Right, Back Leg, Down, Back Leg, Down, Back Leg, Block - YOU BEAT THE CRAP OUT OF HIM
Up(x4), Back Leg(x4), Block - HE DESERVED IT
Back Leg(x4), Up(x4), Block - JOHN CASSIDAY IS A SPAZZ
Back Leg(x4), Back Arm(x4), Block - JERKWEED
Back Leg, Front Leg, Back Leg, Front Leg, Back Leg, Front Leg, Back Leg, Front Leg, Block - BOOT LICKER
Back Leg, Front Arm, Back Leg, Front Arm, Back Leg, Front Arm, Back Leg, Front Arm, Block - I FART IN YOUR GENERAL DIRECTION
Back Leg, Back Arm, Back Leg, Back Arm, Back Leg, Back Arm, Back Leg, Back Arm, Block - GO PLAY POCKET POOL
Back Arm(x4), Back Leg(x4), Block - TRY IT AGAIN LOSER
Back Leg(x4), Front Arm(x4), Block - I SMELL A WUSS
Back Leg(x4), Front Leg(x4), Block - FLONQ YOU
Front Leg(x4), Back Leg(x4), Block - ROTFLMAO
Back Arm, Front Arm, Back Arm, Front Arm, Back Arm, Front Arm, Back Arm, Front Arm, Block - HEY ZIT FOR BRAINS
Back Arm, Front Leg, Back Arm, Front Leg, Back Arm, Front Leg, Back Arm, Front Leg, Block - WHAT A PUSS WAD
Front Arm, Back Arm, Front Arm, Back Arm, Front Arm, Back Arm, Front Arm, Back Arm, Block - LICK MY WHIP
Front Arm, Back Leg, Front Arm, Back Leg, Front Arm, Back Leg, Front Arm, Back Leg, Block - DO THE NASTY
Front Arm, Front Leg, Front Arm, Front Leg, Front Arm, Front Leg, Front Arm, Front Leg, Block - STUPID PUNK
Front Leg, Back Leg, Front Leg, Back Leg, Front Leg, Back Leg, Front Leg, Back Leg, Block - I AINT GOT TIME TO BLEED
Front Leg, Back Arm, Front Leg, Back Arm, Front Leg, Back Arm, Front Leg, Back Arm, Block - UP YOURS
Front Leg, Front Arm, Front Leg, Front Arm, Front Leg, Front Arm, Front Leg, Front Arm, Block - GRONK YOU
Front Leg(x8), Block - I AM THE UNDISPUTED RULER OF THE UNIVERSE
Front Arm(x8), Block - JUST CHOP IT
Back Arm(x8), Block - LEIF STINKS AND THEN YOU DIE
Back Leg(x8), Block - PRACTICE MAKES PERFECT
Back Arm(x2), Back Leg(x2), Front Arm(x2), Front Leg(x2), Block - DIAL 911
Front Leg, Front Arm(x7), Block - YOU WILL NEVER CHALLENGE ME AGAIN
Back Leg, Back Arm(x7), Block - NO STYLE NO CLASS
Front Arm, Front Leg(x7), Block - YOU SHOW LITTLE PROMISE
Back Arm, Back Leg(x7), Block - I AM STILL BETTER THAN YOU
Back Arm, Front Arm(x7), Block - I WILL KNOCK YOU BACK INTO YOUR MOTHER
Back Arm, Front Leg(x7), Block - MESS WITH THE BEST DIE LIKE THE REST
Back Arm, Front Arm(x7), Block - YOU WILL ALWAYS LOSE AND I WILL ALWAYS WIN
Back Leg, Front Leg(x7), Block - MY GRANDMA COULD BEAT YOU
Front Arm, Back Arm(x7), Block - IF YOU LIVE IN FEAR YOU WILL DIE IN PAIN
Front Arm, Down(x7), Block - ONLY FOOLS MAKE WRONG DECISIONS
Front Arm, Back Leg(x7), Block - BEWARE THE STORM MY POWER REIGNS
Front Leg, Back Arm(x7), Block - USE YOUR HEAD OR YOU WILL BE DEAD
Up, Down, Up, Down, Up, Down, Up, Down, Block - BLOODSTORM VERSION X.XX

* Fight Against Hidden Agents:
1) GOLEM : In Subterra (the background with the cliffs on either side), there is a spike hanging down from the ceiling, suspended over the cliff. If you can knock down the spike, it falls into the pit. Then you just jump into the pit and you will not get spiked, you will stand on top of the fallen spike and enter through the door! To knock down the spike, you need to hit it twice with either your gauntlet or a projectile. Simply jump into the air and do the normal gauntlet throw move or whatever your projectile move is.
2) DIMENTHIA : In the Obsel desert, on the ground, amidst all those symbols, there is a circular figure with five lines in it, like dividing a pie into five even wedges. Once the round begins, throw your gauntlet. You can jump and ditch it away, even. You won't need it. Move to the circular figure and do the move to pick up the gauntlet. The character will bend down and touch the ground. When the character touches the circular figure, a portal is activated and the character is transported to Triax, to fight Dimentia.
3) CRANIAC : You get to him from the Black Armada background (This background is the one with a catwalk in the distance). Getting to the back platform is the key. Hold Block and move Up 2 or 3 times to jump back to the far away platform. Moving left or right makes you switch sides, down keeps you still and up or center makes you come right back to the front. To get to Craniac, jump back to the platform 3 times and hold down each time you get back there, in order to get as much time back there as possible. 5 seconds after returning from the third trip, a small Craniac will fly onto the platform. While he is there, jump back there again to be with him, holding down to wait there. The game will freeze and a message will come up stating that you will fight Craniac!
4) WRAITH : he is found from the Scorch HQ background. You get to Wraith by entering a 'trash talk' password after you win a match on this background. The password is UP(x3), Block. If it done correctly, 'WRAITH SUMMONED' appears on the screen.
5) RATCHET : On Nimbus, note the far left side of the platform... there is a line that separates the small edge part from the rest of the platform. This is the key. On the winning round, you must defeat the opponent so that either you or your opponent stays fully to the left of the line, in the edge part. Then, you enter a 'trash-talk' code : Hold Left, then Front Leg(x4), Block.
6) SHADOW : Beat your opponent 2-0 from any background (no round 3 allowed, folks....without using the Block button in any match and do the fatality on BOTH rounds).
7) BLOOD : Blood, like Shadow, can be found from any background. To fight Blood, you need to have a perfect round and then win the match. Note that if you get a Perfect in the first round, Blood will not appear until the match (win 2 out of 3) is over. If you do this, the dead opponent explodes and Blood comes alive!
8) SIN : Beat all of the 8 regular fighters.

* SPECIAL Ending:
When you have beaten all of the regular fighters and all of the hidden agents, you will get to see the credits and at the end of the credits, a code and a telephone number is given to you :).

- SERIES -

1. Time Killers (1992)
2. Blood Storm (1994)

- STAFF -

Developed by Incredible Technologies, Inc.
Executive Producer: Elaine Ditton
Project Manager: Leif Marwede
Art Director: Ralph Melgosa
Designer: Chris Oberth
Composer: Leif Marwede

- PORTS -

* Consoles:
Sony PlayStation, Sega Saturn and Sega 32x ports were planned, but they were canceled within a few weeks, so prototypes of either do not likely exist.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=292&o=2

$end

$spectrum_cass=bloodval_b,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Blood Valley (c) 1987 Gremlin Graphics Software, Limited.

- STAFF -

Programmed by: Lee Garnett, Liam Shields, James North?Hearn
Artists: Adrian Ludley, Stephanie Waters

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78029&o=2

$end

$cpc_cass=bloodval,
$bio

Amstrad CPC cass. published 35 years ago:

Blood Valley (c) 1987 Erbe Software [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82843&o=2

$end

$cpc_flop=bloodval,bloodvalb,bloodvala,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Blood Valley (c) 1987 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120671&o=2

$end

$spectrum_cass=bloodval_a,
$bio

Blood Valley (c) 198? Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219099&o=2

$end

$spectrum_cass=bloodval,
$bio

Blood Valley [Serie Leyenda] (c) 198? IBSA [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219279&o=2

$end

$info=bloodwar,
$bio

Arcade Video game published 28 years ago:

Blood Warrior (c) 1994 Kaneko Company, Limited.

Export version. For more information about the game itself, please see the original Japanese version entry; "Oo-edo Fight".

- SERIES -

1. Shogun Warriors (1992)
2. Blood Warrior (1994)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293&o=2

$end

$amigaocs_flop=bloodnet,
$bio

Commodore Amiga 500 disk. published 27 years ago:

BloodNet - A Cyberpunk Gothic (c) 1995 GameTek, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73582&o=2

$end

$amigaaga_flop=bloodn_a,
$bio

Commodore Amiga 1200 disk. published 27 years ago:

BloodNet - A Cyberpunk Gothic (c) 1995 GameTek, Inc. [Miami Beach, FL, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231620&o=2

$end

$megacd=bloodsht,
$bio

Sega Mega-CD published 28 years ago:

Bloodshot [Model T-88045-50] (c) 1994 Domark Group, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60594&o=2

$end

$megadriv=bloodsht,
$bio

Sega Mega Drive cart. published 28 years ago:

Bloodshot (c) 1994 Acclaim Entertainment, Incorporated.

- TECHNICAL -

GAME ID: T-88126-50

- TIPS AND TRICKS -

GAME GENIE CODES:

RESA-A6ZW
Master code (if you have problems, add it)

BHFT-AADY
Start with 9 lives.

AMKT-AA70
Infinite lives.

R1KA-A61L
Infinite energy.

AM6T-AA6E
Infinite ammo (works on all weapons).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56362&o=2

$end

$ibm5170=bldstone,
$bio

IBM PC/AT DOS 3.5in. disk. published 28 years ago:

Bloodstone - An Epic Dwarven Tale (c) 1994 Mindcraft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287349&o=2

$end

$ibm5170_cdrom=bloodwng,
$bio

IBM PC/AT DOS CD published 27 years ago:

Bloodwings - Pumpkinhead's Revenge (c) 1995 Motion Picture Corp. of America Interactive.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144580&o=2

$end

$amigaocs_flop=bloodwyc,bloodwyca,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Bloodwych (c) 1989 Image Works

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73583&o=2

$end

$cpc_cass=bloodwyc,
$bio

Amstrad CPC cass. published 33 years ago:

Bloodwych (c) 1989 Image Works

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82845&o=2

$end

$spectrum_cass=bloodwyc,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Bloodwych (c) 1990 Image Works.

- STAFF -

Author: Philip Taglione
Design: Anthony Taglione
Graphics: Pete James

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78030&o=2

$end

$specpls3_flop=bloodwyc,bloodwyca,
$bio

Sinclair ZX Spectrum+3 disk. published 32 years ago:

Bloodwych (c) 1990 Image Works

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118663&o=2

$end

$cpc_flop=bloodwyc,bloodwycb,bloodwycc,bloodwycd,bloodwyce,bloodwycf,bloodwycg,bloodwych,bloodwyca,bloodwyc_c1,bloodwyci,bloodwyc07,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Bloodwych (c) 1990 Image Works

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121496&o=2

$end

$ibm5150=bloodwyc,
$bio

IBM PC 3.5in. disk. published 31 years ago:

Bloodwych (c) 1991 Image Works

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=271804&o=2

$end

$amigaocs_flop=bloodwycdd,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Bloodwych - The Extended Levels (c) 1990 Image Works

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73585&o=2

$end

$spectrum_cass=bloody,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Bloody (c) 1987 Grupo Editorial SYGRAN.

- STAFF -

Programmer: Angel Garcia Delgado
Graphics: Miguel Angel Borreguero Quesada
Music: Alfonso Gustavo Chico

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78031&o=2

$end

$msx1_cass=bloody,
$bio

MSX cass. published 35 years ago:

Bloody (c) 1987 PJ Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94483&o=2

$end

$msx1_flop=bloody,bloodya,
$bio

Bloody cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229876&o=2

$end

$a2600=bloodyhf,
$bio

Bloody Human Freeway (c) 19?? Activision.

Freeway originally featured people crossing the road instead of chickens since that was the scenario that inspired David Crane. However some people at Activision complained that they didn't like the idea of people being struck by cars, so chickens were substituted for people before the game was released.

- STAFF -

Programmed by: David Crane

- PORTS -

Even though the original release was cancelled, the game did appear decades later on a few compilation packs for more modern systems:

* HANDHELDS: 
[US] Nintendo Game Boy Advance (dec.9, 2003) "Activision Anthology [Model AGB-BAVE-USA]" 

* COMPUTERS: 
[US] PC [Microsoft Windows, CD-ROM] (oct.2003) "Activision Anthology: Remix Edition" 
[US] Apple Macintosh [CD-ROM] (2003) "Activision Anthology: Remix Edition"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50267&o=2

$end

$cpc_flop=bloodyin,
$bio

Amstrad CPC type-in published 35 years ago:

Bloody Invaders (c) 1987 CPC

- TRIVIA -

Listed in the French magazine CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124755&o=2

$end

$apple2_flop_orig=blmurder,
$bio

Apple II 5.25 disk. published 43 years ago:

Bloody Murder (c) 1979 Stoneware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233495&o=2

$end

$info=bldyroar,
$bio

Arcade Video game published 25 years ago:

Bloody Roar (c) 1997 Eighting / Raizing.

North American release. Game developed in Japan. See the original for more information; "Beastorizer".

- TRIVIA -

Released in July 1997.

- PORTS -

* CONSOLES:
Sony PlayStation (1997)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32057&o=2

$end

$info=bldyror2,bldyror2a,bldyror2j,bldyror2u,
$vgmplay=bldyror2_w95,
$bio

Arcade Video game published 24 years ago:

Bloody Roar 2 - Bringer of The New Age (c) 1998 Eighting / Raizing.

A 1-on-1 fighting game where the players can transform into powerful beasts.

- TECHNICAL -

Main CPU : SPU (@ 16.9344 Mhz)
Sound CPU : Motorola 68000 (@ 12 Mhz)
Sound Chips : SPU (@ 12 Mhz), YMF271 (@ 12 Mhz)

Players: 2
Control per player: 8-way joystick
Buttons per player: 4
=> Punch, Kick, Beast, Guard

- TRIVIA -

Released in September 1998.

- SERIES -

1. Beastorizer (1997)
2. Bloody Roar 2 - Bringer of The New Age (1998)
3. Bloody Roar 3 (2001) 
4. Bloody Roar Primal Fury (2002, Nintendo GameCube)
5. Bloody Roar Extreme (2003, Microsoft Xbox)
6. Bloody Roar 4 (2003, Sony Playstation 2)

- STAFF -

Main Programmer : Yasunari Watanabe
Programmer : Takeshi Dodo, Kenji Shibayama, Ryuji Ikeda
Technical Advisor : Yuichi Ochiai
Chief Designer : Shinichi Ohnishi
Graphic Designer : Kazuyuki Nakashima, Tetsu Ozaki, Masaharu Tokutake, Koji Mandai, Shinji Ohtomo, Kumi Sasaki, Yukiko Sugiyama, Shinsuke Yamakawa, Mitsuakira Tatsuta, Yuki Yonei
Motion Designer : Tetsu Ozaki, Koji Mandai, Shinji Ohtomo, Kumi Sasaki, Takahashi Hamamura, Nobuyuki Irie
Composer : Manabu Namiki, Ken-Ichi Koyano, Masaharu Iwata, Jin Watanabe, 
Sound Effect : Atsuhiro Motoyama, Yun Watanabe (Gen), Yoshihiro Tsukahara (Satelight)
Game Design : Tetsu Ozaki
Illustration : Naochika Morishita (Caramel Mama)
Director : Kenji Fukuya, Susumu Hibi
Movie Unit Executive Producer : Takahisa Ando (MTV Japan)
Movie Unit Producer : Shunji Yahiro (MTV Japan)
Movie Unit Director : Takashi Banzai (MTV Japan)
Movie Unit Artist Management : Yasunori Goushi (Spiral Arts), Shinichiro Hirano (Spiral Arts)
Vocal : Kenji Otsuki
Bass : Yuichiro Uchida
Drums : Akira Ohta
Guitar : Toshiaki Honjo, Fumihiko Kitsutaka
Playing Advisor : Shoji Fukuda, Tsuyoshi Nakagawa, Tatsuru Tozaki, Naoto Naruse, Takahito Nakagawa, Takatsugu Nagayama

- PORTS -

* CONSOLES:
Sony PlayStation (1999)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3445&o=2

$end

$info=bldyr3b,
$bio

Arcade Video game published 21 years ago:

Bloody Roar 3 (c) 2001 Eighting.

The 3rd release in the Bloody Roar series.

- TECHNICAL -

Namco System 246 hardware

- TRIVIA -

Released in December 2000.

Developed by Hudson Soft.

Scitron & Art released a limited-edition soundtrack album for this game (Bloody Roar 3 Sound Track - SCDC-00082) on 25/04/2001.

- SERIES -

1. Beastorizer (1997)
2. Bloody Roar 2 - Bringer of The New Age (1998)
3. Bloody Roar 3 (2001) 
4. Bloody Roar Primal Fury (2002, Nintendo GameCube)
5. Bloody Roar Extreme (2003, Microsoft Xbox)
6. Bloody Roar 4 (2003, Sony Playstation 2)

- PORTS -

* CONSOLES:
Sony PlayStation 2 (2001)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4157&o=2

$end

$psx=bldyror2,
$bio

Sony PlayStation CD published 23 years ago:

Bloody Roar II (c) 1999 Sony Computer Ent. America.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SCUS-94424
BARCODE: 711719442424

- TRIVIA -

Released on April 30, 1999 in the USA.

The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110687&o=2

$end

$psx=bldyroar,
$bio

Sony PlayStation CD published 24 years ago:

Bloody Roar (c) 1998 Sony Computer Ent. America [SCEA]

- TECHNICAL -

GAME ID: SCUS-94199

- TRIVIA -

Released on November 31, 1997 in the USA.

The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110686&o=2

$end

$info=bldyrolr,
$bio

Pinball published 35 years ago:

Bloody Roller (c) 1987 Playbar.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=9998&o=2

$end

$to_flop=bloodrun,bloodruna,
$bio

Thomson TO disk. published 8 years ago:

Bloody Run (c) 2014 Puls

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107598&o=2

$end

$nes=bloodwar,
$bio

Nintendo Famicom cart. published 32 years ago:

ブラッディウァリアーズ シャンゴーの逆襲 (c) 1990 Toei Animation.
(Bloody Warriors - Shan-Go no Gyakushuu)

- TECHNICAL -

Game ID: TDF-94

- TRIVIA -

Bloody Warriors was released on October 19, 1990 in Japan. The game was never exported outside Japan.

The subtitle of this game, 'Shan-Go no Gyakushuu', translates from Japanese as 'Shan-Go Troop Strikes Back!'.

- STAFF -

Executive Producer: Miki Hirao
Producer: Shigeyoshi Ikeda
Character Design: Gogh Imaizumi
Programmer: Kazuo Yagi (Kazzo)
Assistant Programmer: Masahiko Tsukada (Tuukun)
Music: Kenji Kawai
Assistant: Yuichi Nakanishi, Cutie Mihoko
CG Design: Yoichi Fukuda, Kabe kun, Tetsuya Kuroda
Game Director: Toshitsugu Kawahara

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53882&o=2

$end

$info=bldwolf,
$bio

Arcade Video game published 34 years ago:

Bloody Wolf (c) 1988 Data East USA

North American release. Game developed in Japan. See the original for more information; "Narazumo Sentou Butai - Bloody Wolf".

- TRIVIA -

Even if the titlescreen of the game show a 1988 copyright, Bloody Wolf was released to the public in February 1989.

The USA and European versions each have different dialogues. The European version has dialogue before each boss fight and the endings are different.

Bloody Wolf was licensed to Romstar, INC for US distribution and in fact, went through all the name changes during the testing cycle before release.

- PORTS -

* CONSOLES:
NEC TurboGrafx-16 [US] (1990) "Bloody Wolf [Model TGX0400037]" 
Nintendo Wii [Virtual Console] (june.18, 2007) [Model PA6E] TurboGrafx-16 version

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294&o=2

$end

$tg16=blodwolf,
$bio

NEC TurboGrafx-16 cart. published 32 years ago:

Bloody Wolf (c) 1990 Turbo Technologies, Inc.

Export release. Game developed in Japan. See the original for more information; Data East's "Narazumo Sentou Butai - Bloody Wolf [Model DE89003]".

- TECHNICAL -

Model TGX040037

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84290&o=2

$end

$pc8801_flop=blooger7,
$bio

Blooger7 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91452&o=2

$end

$spectrum_cass=blowout,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Blow Out [Model LS-020] (c) 1983 MCM Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234824&o=2

$end

$msx1_cass=blowup,blowupa,
$bio

MSX cass. published 34 years ago:

Blow Up (c) 1988 Eurosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94484&o=2

$end

$msx1_flop=blowup,blowupa,
$bio

MSX disk. published 34 years ago:

Blow-Up (c) 1988 Eurosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109010&o=2

$end

$cpc_flop=blowaway,
$bio

Amstrad CPC 464 disk. published 27 years ago:

Blowaway Bob (c) 1995 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124714&o=2

$end

$ibm5170_cdrom=blowawayd,
$bio

PC/MS-Windows CD published 25 years ago:

Blown Away (c) 1997 Magellan Consulting Neue Medien GmbH.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=302044&o=2

$end

$archimedes=blowpipe,
$bio

Acorn Archimedes disk. published 32 years ago:

Blowpipe (c) 1990 Eclipse

- TECHNICAL -

MEDIA: FD x2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127077&o=2

$end

$info=v4blox,v4bloxd,
$bio

Blox (c) 199? BWB.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=34042&o=2

$end

$archimedes=bloxed,
$bio

Acorn Archimedes disk. published 27 years ago:

Bloxed (c) 1995 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126993&o=2

$end

$info=bloxeedc,bloxeedu,
$vgmplay=bloxeedc_sysc,
$bio

Arcade Video game published 33 years ago:

Bloxeed (c) 1989 Sega.

A puzzle game. Gameplay is quite similar to "Tetris" but with some added twists.

- TECHNICAL -

Runs Sega "System C-2" hardware.

- TRIVIA -

Even if the titlescreen says '1989', the game was released in January 1990 in Japan.

Mark Speath holds the official record for this game with 104,370 points on June 2, 2002.

- UPDATES -

The US version is slightly different, it has the "Winners Don't Use Drugs" screen.

- PORTS -

* CONSOLES:
Sony PlayStation 2 (2006, "Sega Ages 2500 Series Vol.28 : Tetris Collection")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295&o=2

$end

$info=bloxeed,bloxeedd,
$vgmplay=bloxeed_s18,
$bio

Arcade Video game published 32 years ago:

Bloxeed (c) 1990 Sega Enterprises, Ltd.

System 18 re-release. For more information about the game itself, please see the original System C release entry; "Bloxeed".

- TECHNICAL -

Game ID: 317-0139

Runs on the Sega "System 18" hardware.

- TRIVIA -

Originally released on the System C-2 hardware. This new version on the Sega System 18 version has :
* Special effects on the title screen.
* An extra button to rotate counter-clockwise.
* Bug fixes (Level 2's background).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48306&o=2

$end

$nascom_snap=blspascal,
$bio

Nascom cass. published 41 years ago:

BLS Pascal (c) 1981 Blue Label Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235679&o=2

$end

$spectrum_cass=bluber,blubera,bluberb,
$bio

Sinclair ZX Spectrum cass. published 8 years ago:

Bluber (c) 2014 Pixelsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232106&o=2

$end

$pmd85_cass=bludiste,
$bio

Tesla PMD-85 cass. published 34 years ago:

Bludiště (c) 1988 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236478&o=2

$end

$pc98=blue,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Blue - Will to Power (c) 1992 Kinpukurin.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89026&o=2

$end

$fmtowns_cd=blue,
$bio

Fujitsu FM Towns CD published 30 years ago:

Blue - Will to Power (c) 1992 Sofcom

- TECHNICAL -

GAME ID: HMD-124

- TRIVIA -

Released in April 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110274&o=2

$end

$megadriv=bluealma,
$vgmplay=bluealma_md,
$bio

Sega Mega Drive cart. published 31 years ago:

Blue Almanac (c) 1991 Hot-B

- TECHNICAL -

GAME ID: T-46013

- TRIVIA -

Released on June 22, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56363&o=2

$end

$amigaocs_flop=bluean69,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Blue Angel 69 (c) 1989 Euro Gold Starline

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73586&o=2

$end

$c64_cass=blueangl,
$bio

Commodore C64 cass. published 33 years ago:

Blue Angel 69 (c) 1989 Magic Bytes.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145472&o=2

$end

$cpc_cass=blueangl,
$bio

Amstrad CPC cass. published 12 years ago:

Blue Angel 69 (c) 2010 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82847&o=2

$end

$cpc_flop=blueange,
$bio

Amstrad CPC 464 disk. published 12 years ago:

Blue Angel 69 (c) 2010 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124715&o=2

$end

$gp32=blueangl,
$bio

GamePark GP32 cart. published 17 years ago:

Blue Angelo - Angels from the Shrine (c) 2005 Shibuya Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237404&o=2

$end

$gba=bluangel1,bluangel,
$bio

Blue Angelo - Angels from the Shrine (c) 200? VetaSoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234297&o=2

$end

$apple2gs_flop_misc=blueangl,
$bio

Apple IIGS disk. published 32 years ago:

Blue Angels (c) 1990 Accolade, Inc. [San Jose, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115151&o=2

$end

$amigaocs_flop=blueangl,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Blue Angels (c) 1989 Accolade, Incorporated.

- TECHNICAL -

GAME ID: 49109
BARCODE: 0 15605 49109 2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73587&o=2

$end

$pc8801_flop=gradiusm,
$bio

Blue Blood Music Disk Vol. 7: Gradius Special (c) 198? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91453&o=2

$end

$saturn=bluebrkr,bluebrkra,
$bio

Sega Saturn CD published 25 years ago:

Blue Breaker - Ken Yori mo Hohoemi wo (c) 1997 Human Entertainment

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58954&o=2

$end

$psx=bluebrkb,
$bio

Sony PlayStation CD published 24 years ago:

Blue Breaker Burst - Egao no Asuni (c) 1998 Human Ent.

- TECHNICAL -

GAME ID: SLPS-01580

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84974&o=2

$end

$info=ac1bluec,ac1blueca,ac1bluecb,ac1bluecc,ac1bluecd,
$bio

Blue Chip (c) 199? PCP.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42272&o=2

$end

$to_flop=bluecube,bluecubea,
$bio

Thomson TO disk. published 25 years ago:

Blue Cube (c) 1997 Prehis-To

- TRIVIA -

Released in December 1997.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107599&o=2

$end

$intv=demoblue,
$bio

Mattel Intellivision cart. published 44 years ago:

Blue Demonstration Cartridge (c) 1978 Mattel Electronics [Mattel, Inc.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230273&o=2

$end

$info=m4bluedm,
$bio

Blue Diamond (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41253&o=2

$end

$bbc_cass=bluedrag,bluedrage,
$bio

Acorn BBC Micro B cass. published 38 years ago:

Blue Dragon (c) 1984 MP Software

Text adventure game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51567&o=2

$end

$info=m4blflsh,m4blflsha,m4blflshb,m4blflshc,m4blflshd,m4blflshe,
$bio

Blue Flash (c) 199? BWB.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41248&o=2

$end

$ibm5170_cdrom=blueforc,
$bio

IBM PC/AT DOS CD published 29 years ago:

Blue Force (c) 1993 Tsunami Media

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144581&o=2

$end

$pc98=bluegarn,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Blue Garnet (c) 1994 Trush.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89027&o=2

$end

$info=bluehawk,
$bio

Arcade Video game published 29 years ago:

Blue Hawk (c) 1993 Dooyong.

A vertically scrolling shoot'em up.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 8 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), OKI6295 (@ 7.575 Khz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Released in June 1993.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=296&o=2

$end

$info=bluehawkn,
$bio

Arcade Video game published 29 years ago:

Blue Hawk (c) 1993 NTC.

Export release licensed from Dooyong to NTC for manufacture and distribution. For more information about the game, please see the original Dooyong entry.

- TRIVIA -

Released in June 1993.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=34233&o=2

$end

$apple2gs_flop_misc=bluehlmt,
$bio

Apple IIGS disk. published 31 years ago:

Blue Helmet (c) 1991 Free Tools Association

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115254&o=2

$end

$lynx=bluelght,
$bio

Atari Lynx cart. published 33 years ago:

Blue Lightning (c) 1989 Atari Corp.

The top secret Blue Lightning combat jet has never been tested. The jet was still in the early stages of development when this war broke out. Now the allies are losing and the Pentagon is desperate.

The President ordered the Air Force to prepare Blue Lightning for action. Flight Command chose you to man the first combat flight. You weren't chosen because you are the best pilot in the Air Force. You were chosen because you are the class clown and frankly, you're expendable.

You look around you as you approach enemy territory. A trail of smoke warns you of an oncoming missile.  You make a quick barrel roll and the missile misses your plane by inches. Now here come the jets! Hundreds of them. With guns blazing you fly into the thick of the enemy formation.

Can you penetrate enemy territory and successfully complete nine crucial missions? If you can, the Allies will win the war and you'll be a hero. If you fail, the enemy will win and no one will ever remember your name.

- TECHNICAL -

Model PA2020

- SCORING -

You receive points for everything you blow away. The targets vary from mission to mission. The list below contains the most frequently seen targets and their point values.
Missile: 200 points
Artillery: 350 points
Plane: 500 points
Tan: 750 points
Ships and subs: 750 points
Radar bases: 900 points

- TIPS AND TRICKS -

* Use the first mission to become familiar with Blue Lightning's controls. Learning to fly and shoot with split-second timing is essenhal to survival. Spend some time flying around and between ground obstacles. You will need these skills to complete certain missions.

* Fire missiles as soon as the computer locks on to a target. The computer may actually lock on to several targets at once. In that case, fire as many missiles as necessary. Obviously, this is not necessarily the best plan of action in some missions.

* Don't waste missiles on targets you can shoot with the cannon. Running out of missiles may cause you to miss an important target.

* Fire your cannon when enemy jets appear from behind you. Try to blast as many jets as possible out of the sky before they have a chance to attack.

* Learn to use your afterburners to catch up with enemy planes or get away from enemy missiles.

* Pay attention to the movement patterns of enemy jets. Learn to predict the direction an enemy jet will fly so you can quickly blow it out of the sky and concentrate on your next target.

* Level Passwords: Enter these passwords to start from the corresponding level...
Level 1: AAAA
Level 2: PLAN
Level 3: ALFA
Level 4: BELL
Level 5: NINE
Level 6: LOCK
Level 7: HAND
Level 8: FLEA
Level 9: LIFE

* Landing Upside-Down: In Level 6, do a barrel-roll (OPTION 2 and Left or Right), and then hold the plane upside-down, while pressing Up over an airstrip (to land). You will land upside-down, the cockpit opens from the fuel tank, and you take off backwards!

* Bonus Points - For bonus points, hit your afterburners as you enter the canyons on level 4. When you're in the canyons fire your afterburners for 65,000 points.

- STAFF -

Programmer: stephen harland landrum

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58802&o=2

$end

$lynx=bluelghtd,
$bio

Atari Lynx cart. published 33 years ago:

Blue Lightning (c) 1989 Atari Corp. [Sunnyvale, CA, USA]

This is a Demo version. For more information about the game itself, please see the official release version entry; "Blue Lightning [Model PA2020]".

- TECHNICAL -

Model PA2054

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58803&o=2

$end

$c64_cass=bluemax,
$bio

Commodore C64 cass. published 39 years ago:

Blue Max (c) 1983 US Gold, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186535&o=2

$end

$spectrum_cass=bluemax,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Blue Max (c) 1984 US Gold.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78033&o=2

$end

$info=m1bluemx,m1bluemxp,
$bio

Fruit Machine published 30 years ago:

Blue Max (c) 1992 Maygay.

- TECHNICAL -

M1A/B

- TRIVIA -

Blue Max was released in June 1992.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41965&o=2

$end

$amigaocs_flop=bluemax,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Blue Max - Aces of the Great War (c) 1991 Mindscape, Incorporated. [Northbrook, IL, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73588&o=2

$end

$c64_cass=bmax2001,
$bio

Commodore C64 cass. published 38 years ago:

Blue Max 2001 (c) 1984 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=297932&o=2

$end

$a800_flop=bmax2001,
$bio

Atari 800/C64 disk. published 38 years ago:

Blue Max 2001 (c) 1984 Synapse Soft.

- TECHNICAL -

GAME ID: Blue Max 2001

SIDE A: Atari
SIDE 2: C-64

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187394&o=2

$end

$xegs=bluemax,
$bio

Atari XE cart. published 35 years ago:

Blue Max [Model RX8081] (c) 1987 Atari Corp. [Sunnyvale, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51224&o=2

$end

$pc8801_flop=bluemint,
$bio

Blue Mint (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91454&o=2

$end

$info=im1p1952,
$bio

Video Slot Machine published 27 years ago:

Blue Moon (c) 1995 IGT.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261565&o=2

$end

$info=m4bluemn,m4bluemna,m4bluemnb,
$bio

Blue Moon (c) 199? Barcrest.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15232&o=2

$end

$pc8801_flop=bluemoon,
$bio

NEC PC-8801 Series disk. published 33 years ago:

Blue Moon Story (c) 1989 Dot Kikaku

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91455&o=2

$end

$apple2_flop_clcracked=blupwdrgrysmk,
$apple2_flop_misc=bpgscr,
$bio

Blue Powder, Grey Smoke (c) 198? Garde

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107173&o=2

$end

$info=blueprntj,
$bio

Arcade Video game published 40 years ago:

Blue Print (c) 1982 Jaleco.

Japanese release. Game developed in USA. For more information about the game itself please see the original USA release entry; "Blue Print [Model 300]".

- TRIVIA -

Released in September 1982.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=26903&o=2

$end

$info=blueprnt,
$bio

Arcade Video game published 40 years ago:

Blue Print (c) 1982 Bally Midway Mfg. Co.

The player controls a character that must search houses to find pieces of a machine. There are a variety of antagonists that impede progress, including monsters and bombs. Once the machine has been assembled in accordance with the blueprint, the player must use it to shoot the monster that is chasing the player character's girlfriend.

- TECHNICAL -

Project Model 300

Upright Cabinet.
Dimensions : 35in. Deep x 25in. Wide x 68in. High.

Main CPU : Zilog Z80 (@ 3.5 Mhz), Zilog Z80 (@ 1.25 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.25 Mhz), AY8910 (@ 625 Khz)

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 16

Players : 2
Control : 8-way joystick
Buttons : 1

- TRIVIA -

Blue Print was released in September 1982.

Ashby Computers and Graphics Ltd, the game's programming team, would go on to become 'Ultimate Play the Game', who created a large number of classic and seminal games for both eight-bit home computers, such as the ZX Spectrum and Commodore C64; and, eventually, 'Rare'.

Under the ownership of Nintendo, the Rare team would be responsible for some of the finest games to grace both the SNES and N64 game consoles; as well as creating a small number of arcade titles, such as "Killer Instinct" and "Battletoads"; both of which were released in 1994. Rare is now owned by Microsoft.

David Nelson holds the official record for this game with 146,300 points on June 4, 2006.

Others releases:
"Blue Print [Mini Upright] [No. 301]"
"Blue Print [Cocktail Table] [No. 302]"

Export releases:
Blue Print (Jaleco)

- SCORING -

Dropping a bomb in the monster pit : 50 points.
Returning a monster to the monster pit : 100 points.
Finding a piece of the blueprint in the maze : 1,000 points.
Killing the monster with the constructed weapon : 500, 1,000, 1,500 or 2,000 points, depending on how close the monster is to the girl.

- TIPS AND TRICKS -

* Use your speedup ability to negotiate the maze faster, but save some of your energy in case you collect a bomb. You do not have enough time to dispose of a bomb running at normal speed.

* If a monster is sitting on the weapon start button, only return it to the monster pit when it is convenient to you, as the monster does no harm except drop the pieces of the weapon to the floor. Once the monster is removed the pieces are easy to replace on the blueprint.

* There is never more than one piece of the blueprint in a house, so do not return if you have already collected a weapon piece. There will only be a bomb located there.

* The firing pattern of the weapon is random, and only a few shots will actually reach the top of the screen. It will therefore be mainly luck when you kill the monster.

- STAFF -

Staff : Christopher Stamper, John Lathbury, Timothy Stamper

- PORTS -

* CONSOLES:
Atari 5200 (1983)

* COMPUTERS:
Commodore C64 (1983)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=297&o=2

$end

$astrocde=brb10,brb10p,brb11,
$bio

Bally Astrocade cart. published 42 years ago:

Blue RAM BASIC (c) 1980 Perkins Engineering

- TRIVIA -

This cartridge requires at least 4K of expanded memory, such as Blue Ram, Viper or the 64K RAM board.

- STAFF -

Written by: Jay Fenton, John Perkins

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86779&o=2

$end

$astrocde=blueutil,
$bio

Bally Astrocade cass. published 42 years ago:

Blue RAM Utility (c) 1980 Perkins Engineering

The Blue Ram Utility, first released in 1980, is a powerful environment for Z80 machine-code programming on a Bally Arcade/Astrocade with a Blue Ram expansion and extra RAM.

- TRIVIA -

Though the utility was only officially released on cassette tape, version 3.0 eventually did find its way onto cartridge via homebrew methods in the mid-1980s.

- UPDATES -

The utility was improved with each release over the next couple of years. By 1983, the Blue Ram Utility 3.0 included a full-featured (full-screen) hex editor that utilized a small font, use of a modem, use of an EPROM burner, a disassembler, and the ability to test RAM in the Blue Ram as if it were a cartridge. Other related capabilities made this the best way to program in Z80 machine language on the Bally Arcade!

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86780&o=2

$end

$spectrum_cass=blueriba,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Blue Riband (c) 1984 CCS.

- STAFF -

Written by: David Bark

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78034&o=2

$end

$pro128s_flop=bribbon1
$bio

Olivetti PC-128s disk. published 35 years ago:

Blue Ribbon 1 (c) 1987 Olivetti Prodest [Milan, Italy]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236025&o=2

$end

$pro128s_flop=bribbon2
$bio

Olivetti PC-128s disk. published 35 years ago:

Blue Ribbon 2 (c) 1987 Olivetti Prodest [Milan, Italy]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236026&o=2

$end

$bbcb_flop_orig=bribbon1,
$bbcb_flop=bribbon1,
$bio

Acorn BBC Micro B disk. published 37 years ago:

Blue Ribbon Games Disk No.1 (c) 1985 Blue Ribbon Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125294&o=2

$end

$bbcb_flop_orig=bribbon2,
$bbcb_flop=bribbon2,
$bio

Acorn BBC Micro B disk. published 37 years ago:

Blue Ribbon Games Disk No.2 (c) 1985 Blue Ribbon Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125296&o=2

$end

$bbcb_flop_orig=bribbon3,
$bbcb_flop=bribbon3,
$bio

Acorn BBC Micro B disk. published 37 years ago:

Blue Ribbon Games Disk No.3 (c) 1985 Blue Ribbon Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125298&o=2

$end

$info=sc4blue,sc4bluea,sc4blueb,sc4bluec,sc4blued,sc4bluee,
$bio

Blue Rinse (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR7011]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42446&o=2

$end

$pc98=blueruin,
$bio

NEC PC-9801 Series 5.25in. disk. published 26 years ago:

Blue Ruins - Harukanaru Bibanon no Hihou (c) 1996 Vivian [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262704&o=2

$end

$saturn=blueseed,
$bio

Sega Saturn CD published 27 years ago:

Blue Seed - Kushinada Hirokuden (c) 1995 Sega Enterprises, Limited.

- TRIVIA -

The game was presented at the 1994 Tokyo Omocha Show in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58955&o=2

$end

$nes=blueshad,
$bio

Nintendo NES cart. published 31 years ago:

Blue Shadow (c) 1991 Taito Corp.

European release.

- TECHNICAL -

GAME ID: NES-27-NOE

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54956&o=2

$end

$info=blueshrkmr,blueshrkmr2,
$bio

Arcade Video game published 43 years ago:

Blue Shark (c) 1979 Model Racing S.p.a.

Unlicensed Italian version of Midway's "Blue Shark [Model 742]".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230568&o=2

$end

$info=blueshrk,
$bio

Arcade Video game published 44 years ago:

Blue Shark (c) 1978 Midway Mfg. Co.

International version of Taito's "Blue Shark"

Insert coin(s), and underwater creatures appear randomly on the screen. By pulling the trigger on the speargun, the player fires spears at the sea creatures. Features a three dimensional color background scenery depicting an underwater scene.

- TECHNICAL -

Game No. 742

Cabinet dimensions : 68,5'' (174,5 cm) High x 25,5'' (65 cm) Wide x 35,5'' (90 cm) Deep. Weight : 223 Lbs (101 Kg).


Main CPU : Intel 8080 (@ 1.9968 Mhz)
Sound Chips : Discrete circuitry

Screen orientation : Horizontal
Video resolution : 256 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 2

Players : 1
Control : paddle
Buttons : 1

- TRIVIA -

Released in September 1978.

- SCORING -

Shark (long range) : 500 points.
Octopus : 400 points.
Shark (short range) : 300 points.
Swordfish : 200 points.
Skindiver : -500 points.

- TIPS AND TRICKS -

* Don't Shoot The Skindiver! : If player hits the skindiver, he is penalized 500 points.

* When the player's score reaches 7000 points, movement of the targets speeds up.

* By default, one free play is awarded for a score of 18,000 points (operator adjustable).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298&o=2

$end

$to_flop=bluestar,
$bio

Thomson TO disk. published 35 years ago:

Blue Star (c) 1987 Free Game Blot

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107600&o=2

$end

$mo6_cass=bluestar,bluestarb,bluestara,
$bio

Thomson MO6 cass. published 35 years ago:

Blue Star (c) 1987 Free Game Blot

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108970&o=2

$end

$cpc_flop=bluestar,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Blue Star (c) 1987 Free Game Blot

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124716&o=2

$end

$dc=blustingj,
$bio

Sega Dreamcast GD published 23 years ago:

Blue Stinger [Model HDR-0003] (c) 1999 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135033&o=2

$end

$dc=blustingf,blustingfp,
$bio

Sega Dreamcast GD published 23 years ago:

Blue Stinger [Model T-13001D-05] (c) 1999 Activision, Inc. [Santa Clara, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135035&o=2

$end

$dc=blustingg,
$bio

Sega Dreamcast GD published 23 years ago:

Blue Stinger [Model T-13001D-18] (c) 1999 Activision, Inc. [Santa Clara, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135036&o=2

$end

$dc=blustinge,
$bio

Sega Dreamcast GD published 23 years ago:

Blue Stinger [Model T-13001D-58] (c) 1999 Activision, Inc. [Santa Clara, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135037&o=2

$end

$dc=blusting,
$bio

Sega Dreamcast GD published 23 years ago:

Blue Stinger [Model T-13001N] (c) 1999 Activision, Inc. [Santa Clara, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135034&o=2

$end

$info=j2blustr,
$bio

Blue Streak (c) 198? PCP.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40927&o=2

$end

$spectrum_cass=bluethun_a,bluethun_b,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Blue Thunder (c) 1984 Richard Wilcox Software.

- STAFF -

Written by: Richard Wilcox

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78035&o=2

$end

$c64_cass=bluethndr,
$bio

Commodore C64 cass. published 38 years ago:

Blue Thunder (c) 1984 Richard Wilcox Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145473&o=2

$end

$archimedes=bluethndr,
$bio

Blue Thunder (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126994&o=2

$end

$spectrum_cass=bluethun,
$bio

Blue Thunder (c) 198? Encore [Elite Systems TM]

Budget re-release.

- TECHNICAL -

BARCODE: 5 012189 020194

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219629&o=2

$end

$info=bluetigr,
$bio

Blue Tiger (c) 200? Aristocrat.

- TECHNICAL -

Platform: MKVI

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=44178&o=2

$end

$cpc_flop=bluetomb,bluetomba,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Blue Tomb cracked (c) 1986 Unknown.

Never released as a disk, this is a pirate tape_to_disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272664&o=2

$end

$mo5_cass=bluewar,bluewarb,bluewara,
$to7_cass=bluewar,
$bio

Thomson MO5/TO7 cass. published 36 years ago:

Blue War (c) 1986 Free Game Blot

- TECHNICAL -

FACE A: MO5
FACE B: TO7

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108160&o=2

$end

$to7_qd=bluewar,
$bio

Thomson TO7 Quick Disk published 36 years ago:

Blue War (c) 1986 Free Game Blot

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108649&o=2

$end

$cpc_flop=bluewar,bluewarb,bluewarc,bluewara,blueward,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Blue War (c) 1986 Free Game Blot

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120739&o=2

$end

$cpc_flop=bluewaru,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Blue War (c) 1986 GO! Media Holdings, Ltd. [US Gold Division]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120740&o=2

$end

$mo5_qd=bluewar,
$bio

Thomson MO5 QDD disk. published 36 years ago:

Blue War (c) 1986 Free Game Blot

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236893&o=2

$end

$to_flop=bluewar2,bluewar2a,
$bio

Blue War 2 (c) 198? Free Game Blot

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107601&o=2

$end

$pro128_cass=bluewar2,bluewar2a,
$bio

Olivetti PC-128 cass. published 36 years ago:

Blue War II (c) 1986 Olivetti Prodest

- TECHNICAL -

GAME ID: ST7850

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118155&o=2

$end

$x68k_flop=bluwaver,
$bio

Sharp X68000 Series 5.25in. disk. published 33 years ago:

Blue Waver Special (c) 1989 Simokouchi M.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87143&o=2

$end

$wscolor=bluewing,
$bio

Bandai WonderSwan Color cart. published 21 years ago:

Blue Wing Blitz [Model SWJ-SQRC05] (c) 2001 Square Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86417&o=2

$end

$x68k_flop=bluwing2,
$vgmplay=bluwing2_68k,
$bio

Sharp X68000 Series 5.25in. disk. published 29 years ago:

Blue Wings 2 - Blue Knights (c) 1993 OS Software

- TRIVIA -

Released on August 16, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87144&o=2

$end

$gbcolor=blueclue,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Blue's Clues - Blue's Alphabet Book [Model CGB-BALE-USA] (c) 2001 Mattel Interactive [Mattel, Incorporated.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67584&o=2

$end

$psx=bluemus,
$bio

Sony PlayStation CD published 21 years ago:

Blue's Clues - Blue's Big Musical (c) 2001 T-HQ, Inc.

Help Blue plan a Big Musical!
Join Blue, Steve and their favorite friends in Blue's first game ever for the PlayStation game console! Kids will explore and learn as they help Steve and Blue plan the Big Musical.

- TECHNICAL -

GAME ID: SLUS-01198
BARCODE: 752919470626

- TRIVIA -

Released on August 24, 2001 in the USA.

The game was rated EC (Early Childhood, it have content that may be suitable for ages 3 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111400&o=2

$end

$pi_storyreader_cart=srbluespps,
$bio

Blue's Perfect Picnic Spot [Model 01465] (c) 200? Publications International, ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265347&o=2

$end

$cpc_flop=bluecard,
$bio

Amstrad CPC type-in published 34 years ago:

Blue-Cards (c) 1988 CPC

- TRIVIA -

Listed in the French magazine CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119872&o=2

$end

$c64_cart=blueprnt,
$bio

Commodore C64 cart. published 39 years ago:

Blue-Print (c) 1983 Commodore

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53522&o=2

$end

$a5200=blueprnt,
$bio

Atari 5200 cart. published 40 years ago:

Blue-Print (c) 1982 CBS, Inc.

That nasty old troll, Ollie Ogre, is at it again. He's chasing poor Daisy Damsel all across the neighborhood! So what are you waiting for, hero? Get out there and stop him! You have the blueprint (plans) for the only contraption that can knock him off. All you need now are the parts with which to build it and they're hidden in the houses of the neighborhood. What you don't need are the bombs you may pick up and encounters with fiendish Fuzzy Wuzzy! But if you complete your contraption in time you'll be able to stop Ollie and save Daisy! So get a move on already! Daisy's counting on you!

The object of BLUEPRINT is to accumulate points by finding the parts of your contraption hidden within each neighborhood and successfully placing them in their proper positions on the blueprint for the contraption. Once the contraption is built, you can score bonus points by using it to stop the pursuit of Daisy Damsel by Ollie Ogre.

- TECHNICAL -

Model 4L 2714

- TIPS AND TRICKS -

* Save your speed supply for times when you'll really need it like maneuvering through the houses on the upper blocks of the neighborhood or when you unexpectedly pick up a bomb.

* Once you pick up a part, you'll be able to avoid Fuzzy Wuzzy by ducking into any nearby house. As long as you have the part you won't be able to pick up anything else.

* BLUEPRINT is, most of all, a memory game. Younger players (as well as absent-minded ones) might find it easier to play as a team. One member moves through the houses while the other member keeps track of where they've already been.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50027&o=2

$end

$dc=bsbsg,
$bio

Sega Dreamcast GD published 19 years ago:

Blue-Sky-Blue(s) - Sora o Mau Tsubasa [Model T-23204M] (c) 2003 Ecole Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135210&o=2

$end

$to_flop=bluberry,bluberrya,
$bio

Thomson TO disk. published 35 years ago:

Blueberry (c) 1987 Coktel Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107602&o=2

$end

$cpc_flop=blueberr,blueberrb,blueberrc,blueberra,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Blueberry (c) 1988 Coktel Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118802&o=2

$end

$ibm5170=bf100,bf110,bf111,bf112,
$bio

IBM PC/AT DOS 3.5in. disk. published 19 years ago:

Blueflops Ver.1.x (c) 2003 Talpalaru, Stefan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232932&o=2

$end

$ibm5170=blueflop,bf200,bf201,bf202,bf203,bf204,bf205,bf206,bf207,bf208,bf209,bf2010,bf2011,bf2012,bf2013,bf2014,
$bio

IBM PC/AT DOS 3.5in. disk. published 19 years ago:

Blueflops Ver.2.x (c) 2003 Talpalaru, Stefan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232933&o=2

$end

$apple2_flop_orig=bgbluff,
$apple2_flop_clcracked=mcblgb10,
$bio

Apple II 5.25 disk. published 31 years ago:

Bluegrass Bluff (c) 1991 MECC

- TECHNICAL -

GAME ID: MECC-A256

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267073&o=2

$end

$pc8801_flop=bluena,
$bio

NEC PC-8801 Series disk. published 32 years ago:

Bluena (c) 1990 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91456&o=2

$end

$a2600=blueprnt,blueprntp,
$bio

Atari 2600 cart. published 39 years ago:

Blueprint (c) 1983 CBS, Incorporated.

The object of BLUEPRINT is to accumulate points by finding the parts of your contraption hidden within each neighborhood and successfully placing them in their propper positions on the blueprint for the contraption. Once the contraption is rebuilt, players must use it to stop the persuit of Daisy Damsel by Ollie Ogre. By doing so they will score bonus points and uncover clues to the hidden Password.

In BLUEPRINT, you play the part of our gallant hero. You begin each game with three lives. The solid squares on the bottom of your screen indicate how many of your lives are left.

Use your Joystick Controller to enter each neighborhood you encounter and to move from house to house. Hold the Joystick with the red button to your upper left toward the screen. As you search for the parts to fit the blueprint, the red button acts as your speed control. Once your completed contraption is activated, however, the red button becomes your triggering device, enabling you to fire off a shot at meen old Ollie Ogre.

After having saved Daisy for the third time you will be awarded one extra life for being a true hero!

- TECHNICAL -

Model 4L 2486 5000

- TRIVIA -

CBS Electronics had a contest with this game. You had to uncover the hidden password TEALPEHN (after 8 levels of play) and then send in an entry form to enter. The word was 'your key to exciting new surprises from CBS Electronics'. Other than the fact the word can be anagrammed into either ELEPHANT or THE PLANE (a reference to the upcoming Wings perhaps?) nothing else is known about it. After uncovering the secret word, a box with an X inside it appears on the title screen.

- TIPS AND TRICKS -

Save your speed supply for times when you'll really need it like maneuvering through the houses on the upper blocks of the neighborhood or when you unexpectedly pick up a bomb with a short fuse.

Once you pick up a part, you'll be able to avoid Fuzzy Wuzzy by ducking into any nearby house. As long as you have the part you won't be able to pick up anything else.

BLUEPRINT is, most of all, a memory game. Younger players (as well as absent-minded ones) might find it easier to play as a team. One member moves through the houses while the other member keeps track of where they've already been.

- STAFF -

Developed by Bally/Midway.

Programmed by: Tom DiDomenico

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50268&o=2

$end

$a2600=blueprnte,
$bio

Atari 2600 cart. published 39 years ago:

Blueprint (c) 1983 CBS, Inc.

PAL release. Game developed in USA. For more information, please see the NTSC release's entry; "Blueprint [Model 4L 2486 5000]".

- TECHNICAL -

Model PA800305

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=285126&o=2

$end

$info=m4bluesn,
$bio

Blues Boys (c) 199? Nova.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42360&o=2

$end

$gameboy=bluesbja,
$bio

Nintendo Game Boy Cart. published 28 years ago:

Blues Brothers - Jukebox Adventure [Model DMG-J6-UKV] (c) 1994 Titus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65675&o=2

$end

$n64=bluesb2k,bluesb2ku,
$bio

Nintendo 64 cart. published 22 years ago:

Blues Brothers 2000 (c) 2000 Titus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57610&o=2

$end

$x68k_flop=bm68,
$bio

Sharp X68000 Series 5.25in. disk. published 26 years ago:

BM68 (c) 1996 T'Cube.

Real-time music game system, based on Konami's BeatMania.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87080&o=2

$end

$info=bmcbowl,
$bio

Arcade Video game published 28 years ago:

BMC Bowling (c) 1994 BMC.

As the title says : A bowling game from BMC :-)

- TECHNICAL -

Main CPU : Motorola 68000 (@ 10.738635 Mhz)
Sound Chips : Winbond WF19054 [same as AY8910] (@ 1.789772 Mhz), MK28 [same as OKI6295] (@ 8.5 Khz)
RAM :(3x) Goldstar GM76C28A, (6x) HM62256LP-12

Screen orientation : Horizontal
Video resolution : 280 x 232 pixels
Screen refresh : 60.00 Hz
Palette Colors : 256

Players : 1
Buttons : 1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3478&o=2

$end

$dragon_cass=rtty84,
$bio

Dragon cass. published 38 years ago:

BMK-RTTY (c) 1984 Grosvenor Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117162&o=2

$end

$dragon_cass=bmkrttyg4zqo,
$bio

Dragon cass. published 38 years ago:

Bmkrtty G4Zqo (c) 1984 Grosvenor Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117164&o=2

$end

$cpc_flop=bmpconve,
$bio

Amstrad CPC 464 disk. published 29 years ago:

BMP Convert (c) 1993 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120291&o=2

$end

$a2600=bmxet,
$bio

Atari 2600 cart. published 33 years ago:

BMX Air Master (c) 1989 TNT Games

In this game, you ride your BMX doing various tricks.

The tricks are done in events of half-pipe, quarter pipe and ramps. Some of the tricks you can do are loops, rotate, flip, and bounce. In practice mode, you can select which event to do. In arcade mode, you do the events in a set order.

In advanced mode and later levels, you have to hit the ramp/pipe at more precise angles coming down and gravity and pedaling get harder.

- TECHNICAL -

Model 26192

- STAFF -

Developed by Sculptured Software.

Programmer: Adam Clayton

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50236&o=2

$end

$a2600=bmx,bmxe,
$bio

Atari 2600 cart. published 32 years ago:

BMX Air Master (c) 1990 Atari, Incorporated.

A re-release of TNT's "BMX Air Master [Model 26192]".

- TECHNICAL -

Model CX26190

- TRIVIA -

Atari purchased the rights to this game from TNT and released a small quantity under their own label.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50235&o=2

$end

$spectrum_cass=bmxfree,bmxfreea,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

BMX Freestyle (c) 1989 Codemasters Software Co., Ltd., The

- TECHNICAL -

GAME ID: 2123

- STAFF -

Program: Peter Williamson
Graphics: Neil Adamson
Music: David Whittaker
Project Leaders: Richard Darling, David Darling
Production: Mike Clark, Stew Regan
Design and Illustration: Nigel Fletcher

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78036&o=2

$end

$cpc_cass=freebmx,
$bio

Amstrad CPC cass. published 33 years ago:

BMX Freestyle (c) 1989 Codemasters Soft. Co., Ltd., The

- TECHNICAL -

[Model 3124]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96381&o=2

$end

$spectrum_cass=bmxjungl,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

BMX Jungle Bike (c) 1985 Reelax Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78037&o=2

$end

$spectrum_cass=bmxkidzm,
$bio

BMX Kidz (c) 198? MCM Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219307&o=2

$end

$cpc_flop=bmxkidz,bmxkidza,
$bio

BMX Kidz cracked (c) 198? Firebird Soft.

Pirate tape_to_disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119264&o=2

$end

$cpc_flop=bmxninja,
$bio

Amstrad CPC 464 disk. published 33 years ago:

BMX Ninja (c) 1989 Alternative Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272748&o=2

$end

$cpc_flop=bmxninja_k7,
$bio

BMX Ninja cracked (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237663&o=2

$end

$cpc_flop=bmxninja_c1,
$bio

BMX Ninja cracked (c) 199? Sabadel, Matias

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272665&o=2

$end

$spectrum_cass=bmxninja,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

BMX Ninja (c) 1988 Alternative Software, Ltd.

After a hard days training with the freestyle team at the local dirt track, Phil "Pookie" Wheeler, unofficial BMX Ninja, whilst travelling home on his bike, a Blackfoot Falcon, was set upon by a rival team, the Diamond Backs, whose leader is intent on gaining the ultimate street cred. Your title.

You must prove to yourself and your girlfriend that you are capable of keeping your title. Should you fail in your task, you will not only lose your title, you will lose your girlfriend (who wants to be seen with a loser anyway?) and your dignity. Should you succeed, you will be rewarded by your girlfriend. Should you complete a certain number of areas, you will receive the ultimate reward from her. (We're not telling you what it is, so find out yourself if you can.)

The game objective is to survive for as long as possible. To proceed to the next location, you must dismount 8 BMX bikers. Ninja skooters and Skateboarders do not count towards this total. You must also avoid rocks thrown by other gang members. The scoring is dependent on how you dismount your opponent. There are six different locations in which you can battle. These are: a Miami beach, a California sea front, the Dallas oil fields, New York City, Times Square and Cape Canaveral.

- TECHNICAL -

Game ID: AS 097

- STAFF -

Programmed by: Richard Stevenson
Graphics by: Paul Bellamy, Nigel Speight

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78039&o=2

$end

$cpc_cass=bmxninja,bmxninjaa,
$bio

Amstrad CPC cass. published 33 years ago:

BMX Ninja (c) 1989 Alternative Software, Limited.

- TECHNICAL -

Game ID: AS098

- STAFF -

Program: Richard Stevenson
Graphics: Paul Bellamy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64368&o=2

$end

$bbc_cass=bmxmoon,
$bio

Acorn BBC/Electron cass. published 38 years ago:

BMX on the Moon (c) 1984 Superior Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51516&o=2

$end

$c64_cass=bmxracers,bmxracersa,bmxracersa2,bmxracersa3,
$bio

Commodore C64 cass. published 38 years ago:

BMX Racers (c) 1984 Mastertronic, Ltd.

- TECHNICAL -

GAME ID: 1C 0007

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145474&o=2

$end

$spectrum_cass=bmxracer,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

BMX Racers (c) 1984 Mastertronic, Ltd.

Race through the city park on your BMX keeping to the track, otherwise you will hit the oil slicks and slide or crash. There is a maniac on the loose in the park who is trying to run you down but if you get too close to the old lady she is liable to put her walking sticks through the spokes on your bike. Don't lose your head and you can be champion of the BMX Racers!

- TECHNICAL -

Game ID: IS 0007

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78040&o=2

$end

$msx1_flop=bmxreken,
$bio

BMX Rekencross Cracked (c) 19?? Unknown.

Tape to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133091&o=2

$end

$amigaocs_flop=bmx,
$bio

Commodore Amiga 500 disk. published 34 years ago:

BMX Simulator (c) 1988 Codemasters Software Company, Limited., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73476&o=2

$end

$st_flop=bmx,
$bio

Atari ST disk. published 34 years ago:

BMX Simulator (c) 1988 Codemasters Soft. Co., Ltd., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196768&o=2

$end

$c64_cass=bmxsim2,
$bio

Commodore C64 cass. published 33 years ago:

BMX Simulator 2 (c) 1989 Codemasters Soft. Co., Ltd., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186342&o=2

$end

$cpc_flop=bmx2,bmx2a,
$bio

Amstrad CPC 464 disk. published 34 years ago:

BMX Simulator 2 Cracked (c) 1988 Codemasters Soft. Co., Ltd., The

Tape_to_disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118984&o=2

$end

$spectrum_cass=bmxsim2,bmxsim2q,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

BMX Simulator 2 (c) 1989 Codemasters Software Co., Ltd., The

- TECHNICAL -

GAME ID: 2140

- STAFF -

Coding: The Oliver Twins
Graphics: James Wilson, Bob Stevenson
Music and Sound FX: David Whittaker
Directors: Richard Darling, David Darling
Production: Mike Clark, Stew Regan
Design and Illustration: Nigel Fletcher

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78042&o=2

$end

$cpc_cass=bmxsim2,
$bio

Amstrad CPC cass. published 34 years ago:

BMX Simulator 2 (c) 1988 Codemasters Software

- TECHNICAL -

GAME ID: 3141

- STAFF -

Original: Richard Darling
Conversion: The Oliver Twins
Music: David Whittaker

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64370&o=2

$end

$cpc_flop=bmx,bmxb,bmxc,bmxa,
$bio

Amstrad CPC 464 disk. published 35 years ago:

BMX Simulator Cracked (c) 1987 Unknown.

Tape_to_Disk. copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118983&o=2

$end

$nes=bmx,
$bio

BMX Simulator Cracked (c) 199? Unknown.

Extracted from the Quattro Sports compilation.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54906&o=2

$end

$msx1_flop=bmxsim,bmxsima,
$bio

BMX Simulator cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229877&o=2

$end

$c64_cass=bmxsim,
$bio

Commodore C64 cass. published 35 years ago:

BMX Simulator (c) 1987 Codemasters Soft. Co., Ltd., The

- TECHNICAL -

GAME ID: 1001

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145475&o=2

$end

$spectrum_cass=bmxsim,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

BMX Simulator (c) 1987 Codemasters Software Co., Ltd., The

- TECHNICAL -

GAME ID: 2013

- STAFF -

Spectrum version by: Tim Miller
Graphics by: James Wilson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78041&o=2

$end

$cpc_cass=bmxsim,
$bio

Amstrad CPC cass. published 35 years ago:

BMX Simulator (c) 1987 Codemasters Software Co., Ltd., The

- TECHNICAL -

GAME ID: 3036

- STAFF -

By: Richard Darling
Conversion by: Tim Miller
Loading Screen by: James Wilson
Music by: David Whittaker

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82848&o=2

$end

$msx1_cass=bmxsim,
$bio

MSX cass. published 35 years ago:

BMX Simulator (c) 1987 Codemasters Software Co., Ltd., The

- TECHNICAL -

GAME ID: 6026

- STAFF -

MSX Conversion by: Tim Miller

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94462&o=2

$end

$info=bmxstunts,
$bio

Arcade Video game published 37 years ago:

BMX Stunts (c) 1985 Jetsoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=312852&o=2

$end

$c64_cass=bmxtrials,
$bio

Commodore C64 cass. published 37 years ago:

BMX Trials (c) 1985 Mastertronic, Ltd.

- TECHNICAL -

GAME ID: IC0079
BARCODE: 5012967100797

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145476&o=2

$end

$gba=bmxtrick,
$bio

Nintendo GBA cart. published 20 years ago:

BMX Trick Racer [Model AGB-AT9E-USA] (c) 2002 Simon & Schuster Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69820&o=2

$end

$info=bmx,
$bio

Pinball published 40 years ago:

BMX (c) 1982 Bally.

- TECHNICAL -

Bally/Midway MPU AS-2518-35 (Squawk and Talk)
Model Number : 1276

Main CPU : M6800 (@ 475 KHz)
Sound CPU : M6802 (@ 895 KHz)
Sound chips : General Instrument AY8910 (@ 895 KHz), DAC, Texas Instruments TMS5220 (@ 640 KHz)

- TRIVIA -

Released in November 1982. Only 406 units were produced.

- STAFF -

Design by : Ward Pemberton
Art by : Greg Freres

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5234&o=2

$end

$info=bballoon,
$bio

Arcade Video game published 19 years ago:

BnB Arcade (c) 2003 Eolith.

Players control cute cartoon characters in eight different settings on a small island. Environments include a glacier, a walled village with windmill, an underground train tunnel, a forest, a bomb factory, a desert oasis, and a small castle with its own mini-moat. The different environments are represented on the screen as various checkerboard settings for players to use as battlegrounds. Players begin their watery battle on foot, but they progress to using roller-skates, to riding on owls, turtles, octopi, or train cars, and piloting different types of flying saucers.

Power-up items include bigger and wetter water balloons, strength-building candy canes, needles that allow characters to burst an enemy balloon and escape from being trapped inside it, and many, many more. “Boss” characters pop up from time to time to increase the challenge by throwing their own balloons, stealing the players’ balloons, and causing the players to become slower or weaker. As players move through successive rounds, new strategies are required and new obstacles appear such as falling icicles that burst the player’s arsenal of balloons.

One player may compete against computer-controlled bosses or against other computer-controlled characters. Two players may simultaneously play in either cooperative or competitive mode. Each player uses a joystick and two buttons, one to attack and the second to deploy power-ups. The simple yet fun 2-D graphics show a top-down angle on each battlefield and are presented in a horizontal scrolling environment. Operators can select the number of rounds that players are required to stay in each environment and what feats must be accomplished to continue to the next level of play.

- TRIVIA -

The 'BnB' stands for 'Balloon and Balloon'.

BnB Arcade is based on the South Korean online game of the same name developed by Nexon.

BnB Arcade was criticized by Korean gamers. Because the game was too similar to Hudson's Bomberman.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11622&o=2

$end

$kc_cass=bgames,
$bio

VEB Mikroelektronik KC cass. published 36 years ago:

Bo Games [Bö Games] (c) 1986 Bo Games [Bö Games]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133767&o=2

$end

$gameboy=bojack2,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Bo Jackson 2 Games in 1 - Hit and Run! [model DMG-BJ-USA] (c) 1991 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65676&o=2

$end

$nes=bojacksn,
$bio

Nintendo NES cart. published 31 years ago:

Bo Jackson Baseball (c) 1991 Data East USA.

Bo Jackson Baseball is the most complete baseball game ever available for your NES. If you've played the others, you know that some have a little of this and some of that - but never everything a real baseball fanatic needs in one cool Game Pak... until now. Because Bo knows exactly what you're looking for in a baseball game.

* One or two players - head-to-head in exhibition or in a championship league pennant chase.
* You're on the mound - 15 pitches, pick-offs and bean-balls.
* You're behind the plate - call for the pitch and gun down base runners.
* You're in the batter's box - bunt, choke up for contact or just swing for the fences.
* You're in the field directing all 9 players - run, jump, dive and throw.
* You're on the basepaths - with complete control of each individual runner to steal at will.

Bo Jackson Baseball has the largest players ever seen in a game and the best digitized sounds you'll ever hear!

- TECHNICAL -

GAME ID: NES-6J-USA

- TRIVIA -

Released in October 1991 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54957&o=2

$end

$cpc_flop=bog128k1,
$bio

Amstrad CPC 464 disk. published 28 years ago:

Bo! (c) 1994 Bollaware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124717&o=2

$end

$apple2_flop_orig=boa,
$bio

Apple II 5.25 disk. published 39 years ago:

Boa (c) 1983 Micro Magic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230463&o=2

$end

$bk0010=bapple,
$bio

Elektronika BK0010 cass. published 34 years ago:

Boa and Apple (c) 1988 ABH Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144247&o=2

$end

$psx=topshop,
$bio

Sony PlayStation CD published 21 years ago:

Board Game - Top Shop (c) 2001 A1 Games

North American release. Game developed in Japan. See the original for more information; "Tenant Wars [Model SLPS-01243]".

- TECHNICAL -

GAME ID: SLUS-01333

- TRIVIA -

Released on December 04, 2001 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111021&o=2

$end

$gba=boardgamu,
$bio

Nintendo GBA cart. published 17 years ago:

Board Game Classics [Model AGB-B6EE-USA] (c) 2005 DSI Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69913&o=2

$end

$gba=boardgam,
$bio

Nintendo GBA cart. published 17 years ago:

Board Game Classics [Model AGB-B6EP] (c) 2005 DSI Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69912&o=2

$end

$compclr2_flop=boardgam,
$bio

Board Games (c) 19?? Unknown

Solitaire, Simon, 15-piece puzzle, Chess, Tic-tac-toe, Towers of hanoi, Othello.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232541&o=2

$end

$amigaocs_flop=monopolg,risk,scrabble,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Board Genius (c) 1991 Beau-Jolly, Ltd.

Compilation of four games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74575&o=2

$end

$msx1_cass=boardell,boardella,
$bio

MSX cass. published 37 years ago:

Boardello (c) 1985 Bubble Bus Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94485&o=2

$end

$einstein=boardelo,
$bio

Tatung Einstein disk. published 37 years ago:

Boardello (c) 1985 Bubble Bus Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136114&o=2

$end

$msx1_flop=boardell,
$bio

Boardello cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229878&o=2

$end

$gbcolor=boarderz,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Boarder Zone [Model CGB-AXWE-USA] (c) 1999 Infogrames Interactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67585&o=2

$end

$spectrum_cass=boardroo,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Boardroom (c) 1985 M.A. Lovell Software.

- STAFF -

Written by: M.A. Lovell

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78043&o=2

$end

$info=bwcasino,
$bio

Arcade Video game published 38 years ago:

Boardwalk Casino (c) 1984 Epos.

Re-release of "Atlantic City Action".

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound Chips : Namco 3-channel WSG (@ 96 Khz)

Screen orientation : Vertical
Video resolution : 224 x 288 pixels
Screen refresh : 60.61 Hz
Palette colors : 16

Players : 2
Buttons : 6

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300&o=2

$end

$spc1000_cass=boat,
$bio

Sega SPC-1000 soft. published 16 years ago:

Boat (c) 2006 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83490&o=2

$end

$spc1000_cass=boatexp,
$bio

Boat Exploration (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83491&o=2

$end

$spectrum_cass=boatrun,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Boat Run (c) 1983 Simon Micro-Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289952&o=2

$end

$tvc_flop=bobkutya,
$bio

Bob (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111812&o=2

$end

$tvc_flop=bob,boba,
$bio

Bob (c) 198? Mamut Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112190&o=2

$end

$info=bobdolly,
$bio

Video Slot Machine published 13 years ago:

Bob and Dolly (c) 2009 Aristocrat Leisure Industries Pty, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=33558&o=2

$end

$coco_cart=micropnt,
$bio

TRS-80 CoCo cart. published 40 years ago:

Bob Bishop's Micro Painter (c) 1982 Tandy Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53410&o=2

$end

$leapfrog_leappad_cart=bobbldrg,
$bio

LeapFrog Leappad cart. published 16 years ago:

Bob der Baumeister - Bob und Heppo: Alles im Griff! (c) 2006 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234945&o=2

$end

$vsmile_cart=bobbdayge,bobbdayger104,
$bio

VTECH V.Smile cart. published 17 years ago:

Bob der Baumeister - Bobs spannender Arbeitstag (c) 2005 VTECH [Video Technology, Ltd.]

German release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118383&o=2

$end

$cpc_cass=bobenpol,
$bio

Amstrad CPC cass. published 36 years ago:

Bob en el Polo (c) 1986 Monser [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82849&o=2

$end

$gbcolor=bobbobet,bobbobetp,bobbobetp1,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Bob et Bobette - Les Dompteurs du Temps (c) 2001 Infogrames Interactive, Incorporated.

- TECHNICAL -

GAME ID: CGB-BBQP-FAH

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67586&o=2

$end

$a2600=bobhomej,
$bio

Bob Is Going Home (c) 19?? JVP

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50269&o=2

$end

$cpc_flop=boblintr,
$bio

Amstrad CPC type-in published 35 years ago:

Bob L'Intrepide (c) 1987 Amstar

- TRIVIA -

Listed as a type-in program in the French magazine Amstar.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120540&o=2

$end

$vsmile_cart=bobbdayfr,
$bio

VTECH V.Smile cart. published 17 years ago:

Bob le Bricoleur - Les P'tits chantiers de Bob (c) 2005 VTECH [Video Technology, Ltd.]

French release.

- TECHNICAL -

GAME ID: 80-092305

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275439&o=2

$end

$leapster=spongebf,
$bio

LeapFrog Leapster cart. published 16 years ago:

Bob Leponge - Heros D'un Jour (c) 2006 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134478&o=2

$end

$pro128_cass=moraneca,moranecab,moranecaa,
$bio

Olivetti PC-128 cass. published 34 years ago:

Bob Morane - Cavalleria (c) 1988 Olivetti Prodest

- TECHNICAL -

GAME ID: ST 8090

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118156&o=2

$end

$to_flop=moranech,moranechb,moranecha,
$bio

Thomson TO disk. published 35 years ago:

Bob Morane - Chevalerie 1 (c) 1987 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107603&o=2

$end

$mo6_cass=moranech,moranechb,moranecha,
$bio

Thomson MO6 cass. published 35 years ago:

Bob Morane - Chevalerie 1 (c) 1987 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108971&o=2

$end

$cpc_flop=bobmchev,bobmchev_c1,bobmchev_c1b,bobmchev_c1a,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Bob Morane - Chevalerie 1 (c) 1987 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121326&o=2

$end

$pro128_cass=moranegi,moranegib,moranegic,moranegia,
$bio

Olivetti PC-128 cass. published 34 years ago:

Bob Morane - Giungla (c) 1988 Olivetti Prodest

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118157&o=2

$end

$to_flop=moraneju,moranejua,
$bio

Thomson TO disk. published 35 years ago:

Bob Morane - Jungle 1 (c) 1987 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107604&o=2

$end

$mo6_cass=moraneju,moranejub,moranejua,
$bio

Thomson MO6 cass. published 35 years ago:

Bob Morane - Jungle 1 (c) 1987 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108972&o=2

$end

$cpc_flop=bobmjung,bobmjung_c1b,bobmjung_c1a,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Bob Morane - Jungle 1 (c) 1987 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121327&o=2

$end

$cpc_cass=bobmjung,
$bio

Amstrad CPC cass. published 35 years ago:

Bob Morane - Jungle 1 (c) 1987 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233280&o=2

$end

$cpc_flop=bobmoc,bobmoc_c1b,bobmoc_c1c,bobmoc_c1a,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Bob Morane - Ocean (c) 1988 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121328&o=2

$end

$cpc_cass=bobmsf,
$bio

Amstrad CPC cass. published 35 years ago:

Bob Morane - Science Fiction (c) 1987 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82850&o=2

$end

$cpc_flop=bobmsf,bobmsf_c2,bobmsf_c2a,bobmsf_t1,bobmsf_t1b,bobmsf_t1a,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Bob Morane - Science Fiction (c) 1987 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121329&o=2

$end

$to_flop=moranesf,moranesfa,moranesfb,
$bio

Thomson TO disk. published 35 years ago:

Bob Morane - Science Fiction 1 (c) 1987 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107605&o=2

$end

$cpc_cass=bobmsfs,
$bio

Amstrad CPC cass. published 35 years ago:

Bob Morane Espacio (c) 1987 System 4 de Espana, S.A.

- TECHNICAL -

Model 4STI-210

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82851&o=2

$end

$mo6_cass=moranesf,moranesfb,moranesfa,
$bio

Thomson MO6 cass. published 35 years ago:

Bob Morane Science Fiction 1 (c) 1987 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108973&o=2

$end

$clickstart_cart=bobbuild,
$bio

LeapFrog ClickStart cart. published 15 years ago:

Bob the Builder (c) 2007 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145642&o=2

$end

$vsmile_cart=bobbday,bobbdayuk,
$bio

VTECH V.Smile cart. published 17 years ago:

Bob the Builder - Bob's Busy Day (c) 2005 VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118384&o=2

$end

$psx=bobbuild,
$bio

Sony PlayStation CD published 21 years ago:

Bob the Builder - Can We Fix It? (c) 2001 T-HQ, Inc.

Can We Fix It? Yes We Can!

Join Bob the Builder and his team of friends in thirteen "Fix it Fun" activities featuring all of your favorite characters, voices and music from the popular TV show.

- TECHNICAL -

GAME ID: SLUS-01407
BARCODE: 752919470640

- TRIVIA -

Released in September 2001 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111401&o=2

$end

$gbcolor=bobbuildu,
$vgmplay=bobbuild_gbc,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Bob the Builder - Fix it Fun! (c) 2001 T-HQ, Incorporated.

- TECHNICAL -

Model CGB-BOBE-USA

- TRIVIA -

Released in September 2001.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67590&o=2

$end

$gbcolor=bobbuild,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Bob the Builder - Fix it Fun! [Model CGB-BOBP-UKV] (c) 2001 BBC Worldwide, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67587&o=2

$end

$gbcolor=bobbuildb,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Bob the Builder - Fix it Fun! (c) 2001 BBC Worldwide, Limited.

Scandinavian release.

- TECHNICAL -

[Model CGB-BOBX-SCN]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67589&o=2

$end

$gbcolor=bobbuilda,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Bob the Builder - Fix it Fun! [Model CGB-BOBY-EUR] (c) 2001 BBC Worldwide, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67588&o=2

$end

$spectrum_cass=bobjanit,
$bio

Sinclair ZX Spectrum cass. published 8 years ago:

Bob The Space Janitor (c) 2014 Dunn, James

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=278244&o=2

$end

$cpc_flop=bobwins,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Bob Winner (c) 1986 Proein Soft Line [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118954&o=2

$end

$cpc_cass=bobwin,
$bio

Amstrad CPC cass. published 35 years ago:

Bob Winner (c) 1987 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82852&o=2

$end

$st_flop=bobwinnr,
$bio

Atari ST disk. published 35 years ago:

Bob Winner (c) 1987 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148508&o=2

$end

$cpc_flop=bobwin,bobwin2,bobwin3,bobwin1,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Bob Winner (c) 1988 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118955&o=2

$end

$pcw=bobwinnr,
$bio

Bob Winner (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118319&o=2

$end

$to_flop=bobwinnr,bobwinnrb,bobwinnra,
$bio

Thomson TO disk. published 35 years ago:

Bob Winner (c) 1987 Loriciels [France]

- TECHNICAL -

GAMe ID: L 550 D

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107606&o=2

$end

$cpc_flop=bobwinf,bobwinf2,bobwinf1,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Bob Winner [Model LA 33 D] (c) 1986 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118953&o=2

$end

$vsmile_cart=bobbdaysp,
$bio

VTECH V.Smile cart. published 16 years ago:

Bob y sus Amigos - Un Día De Trabajo (c) 2006 VTECH [Video Technology, Ltd.]

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234001&o=2

$end

$amigaocs_flop=bobsbadd,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Bob's Bad Day (c) 1993 Psygnosis, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73589&o=2

$end

$cpc_flop=bobfullh,bobfullh_c2,bobfullh_c1,bobfullh_f,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Bob's Full House (c) 1990 CBS

Pirate cass. to disk. conversion.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119287&o=2

$end

$spectrum_cass=bobsfull,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Bob's Full House (c) 1988 TV Games.

- TECHNICAL -

GAME ID: 351-4
ISBN: 1-85160-351-4
BARCODE: 9 781851 603510

- STAFF -

Written by: Garry Hughes

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78045&o=2

$end

$cpc_cass=bobfullh,
$bio

Amstrad CPC cass. published 34 years ago:

Bob's Full House (c) 1988 TV Games

- TECHNICAL -

GAME ID: 354-9
ISBN: 1-85160-354-9
BARCODE: 9 781851 603541

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82853&o=2

$end

$info=boblbobl,
$bio

Arcade Video game published 36 years ago:

Bobble Bobble (c) 1986.

This game is a pirate version of "Bubble bobble". Unlike the original game: 
* The left player ('Bub') can have only a total of two extends. 
* This bootleg has a new feature in Dip switch where you may control the speed of monsters. 
* The monsters 'Mighta', 'Hidegonsu', and 'Drunk' do not throw their projectile weapons (i.e. 'Mighta' does not throw his slow-moving stone balls, 'Hidegonsu' does not throw his fast-moving fireballs, and 'Drunk' does not throw his boomerang bottles). However, the 'Invader' monster, who appears in 'Normal' mode only, does throw his laser projectile.

- TECHNICAL -

Main CPU : (2x) Zilog Z80 (@ 6 Mhz)
Sound CPU : Zilog Z80 (@ 3 Mhz)
Sound Chips : YM2203 (@ 3 Mhz), YM3526 (@ 3 Mhz)

Players : 2
Control : 2-way joystick
Buttons : 2
= > [1] Bubble, [2] Jump

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301&o=2

$end

$cpc_flop=bobearin,bobearinb,bobearinc,bobearina,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Bobby Bearing (c) 1986 Edge, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121194&o=2

$end

$c64_cass=bbearing,
$bio

Commodore C64 cass. published 36 years ago:

Bobby Bearing (c) 1986 Edge, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187972&o=2

$end

$spectrum_cass=bbearingm,
$bio

Bobby Bearing (c) 198? Micro Selection, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226001&o=2

$end

$cpc_cass=bobearin,
$bio

Amstrad CPC cass. published 36 years ago:

Bobby Bearing [Model EDG 6AM] (c) 1986 Edge, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82854&o=2

$end

$spectrum_cass=bbearing,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Bobby Bearing (c) 1986 The Edge

- TECHNICAL -

[Model EDG 6SC]

- STAFF -

Written and Designed by: Robert Figgins, Trevor Figgins

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78044&o=2

$end

$archimedes=bobbyblk,
$bio

Acorn Archimedes disk. published 31 years ago:

Bobby Blockhead vs The Dark Planet (c) 1991 Atomic Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127050&o=2

$end

$spectrum_betadisc_flop=bobcarot,
$bio

Sinclair ZX Spectrum Beta disk. published 4 years ago:

Bobby Carrot (c) 2018 Golubtsov, Aleksey

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233135&o=2

$end

$spectrum_cass=bobcarot,bobcarota,
$bio

Sinclair ZX Spectrum cass. published 4 years ago:

Bobby Carrot [128k ver.] (c) 2018 Golubtsov, Aleksey

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234754&o=2

$end

$spectrum_cass=bobcarot48,bobcarot48a,
$bio

Sinclair ZX Spectrum cass. published 4 years ago:

Bobby Carrot [48k ver.] (c) 2018 Golubtsov, Aleksey

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234755&o=2

$end

$bbc_cass=bobbycha,
$bio

Acorn BBC/Electron cass. published 37 years ago:

Bobby Charlton Soccer (c) 1985 Dacc

- STAFF -

By: Simon Vout

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51568&o=2

$end

$electron_cass=bobbycha,
$bio

Acorn Electron cass. published 37 years ago:

Bobby Charlton Soccer (c) 1985 DACC, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264916&o=2

$end

$info=sc4bobcl,sc4bobcla,
$bio

Bobby Dazzler Club (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR2298]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42448&o=2

$end

$info=sc4bob,sc4boba,sc4bobb,sc4bobc,sc4bobd,sc4bobe,sc4bobf,sc4bobg,sc4bobh,sc4bobi,
$bio

Fruit Machine published 18 years ago:

Bobby Dazzler (c) 2004 Mazooma Games.

3-Reel

- TECHNICAL -

[Model PR2170]

[Scorpion 4]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=24211&o=2

$end

$info=sc5bob,sc5boba,sc5bobb,sc5bobc,
$bio

Bobby Dazzler (c) 200? Mazooma Games.

- TECHNICAL -

[Scorpion 5]
[Model PR2170]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42447&o=2

$end

$ibm5170_cdrom=bfchess,
$bio

IBM PC/AT DOS CD published 26 years ago:

Bobby Fischer Teaches Chess (c) 1996 Interplay

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144582&o=2

$end

$a2600=bobhomeq,
$bio

Atari 2600 cart. published 39 years ago:

Bobby geht nach Hause (c) 1983 Quelle

German clone of "Bobby Is Going Home [Model PG206]".

- TECHNICAL -

GAME ID: 476.774 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50273&o=2

$end

$a2600=bobhomer,
$bio

Bobby Is Going Home (c) 19?? Rentacom

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50270&o=2

$end

$a2600=bobhomessc,
$bio

Bobby Is Going Home (2600 Screen Search Console) (c) 19?? Unknown

Pirate version extracted from the Mexican 2600 Screen Search console.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234345&o=2

$end

$a2600=bobhomec,bobhomeec,
$bio

Atari 2600 cart. published 39 years ago:

Bobby Is Going Home - Bobby Vai Para Casa (c) 1983 CCE

Clone of "Bobby Is Going Home [Model PG206]".

- TECHNICAL -

Model C-803

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50271&o=2

$end

$a2600=bobhome,bobhomee,bobhomeed,
$bio

Atari 2600 cart. published 39 years ago:

Bobby Is Going Home (c) 1983 Bit Corp.

Players control Bobby as he tries to make his way home. Bobby has to jump over various obstacles laying in his path such as rocks, ponds, fountains, and broken bridges and also has to be careful not to collide with several animals that can get in his way such as hawks, chickens, butterflies, and bats. The game consists of seven screens of these obstacles with the eighth screen being obstacle free as it just involves simply walking Bobby forward into his house. Bobby starts with five lives on his journey home. He also starts with 3,000 points and will gain a 1,000 more for each screen he clears or for each time he loses a life. The score will constantly decrease so its ideal for the player to reach Bobby's house as fast as possible so they can rack up a high score.

- TECHNICAL -

Model PG206

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50272&o=2

$end

$snes=bobbywld,
$bio

Nintendo Super NES cart. published 27 years ago:

Bobby's World (c) 1995 Hi Tech Expressions

- TECHNICAL -

Game ID: SNS-ABWE-USA

- TRIVIA -

Unreleased game. It was also planned to be released on Sega Genesis, Game Boy and Game Gear, but all projects were cancelled.

- TIPS AND TRICKS -

Level - Password 
End - Roger, Webbly, Kelly, Dad

- STAFF -

Programmer: Mike Riedel

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62790&o=2

$end

$cpc_flop=bobibf19,
$bio

Amstrad CPC type-in published 33 years ago:

Bobib (c) 1989 Micro Mag

- TRIVIA -

Listed as a type-in program in the French magazine: Micro Mag.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120067&o=2

$end

$to_flop=bobo,boboa,bobob,
$bio

Thomson TO disk. published 34 years ago:

Bobo (c) 1988 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107607&o=2

$end

$mo6_cass=bobo,bobob,boboc,boboa,
$bio

Thomson MO6 cass. published 34 years ago:

Bobo (c) 1988 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108974&o=2

$end

$ibm5150=bobo,
$bio

IBM PC 5.25in. disk. published 34 years ago:

Bobo (c) 1988 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234583&o=2

$end

$spectrum_cass=boboerbe,
$bio

Bobo (c) 198? Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219100&o=2

$end

$gba=box7_9ks,
$bio

Nintendo GBA cart. published 18 years ago:

Boboboubo Boubobo - 9 Kyoku Senshi Gag Yuugou [Model AGB-BB9J-JPN] (c) 2004 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69914&o=2

$end

$gba=box7_bht,
$bio

Nintendo GBA cart. published 18 years ago:

Boboboubo Boubobo - Bakutou Hajike Taisen [Model AGB-BOSJ-JPN] (c) 2004 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69915&o=2

$end

$gba=box7_mds,
$bio

Nintendo GBA cart. published 19 years ago:

Boboboubo Boubobo - Maji de!!? Shinken Battle [Model AGB-BOBJ-JPN] (c) 2003 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69916&o=2

$end

$gba=box7_obh,
$bio

Nintendo GBA cart. published 20 years ago:

Boboboubo Boubobo - Ougi 87.5 Bakuretsu Hanage Shinken [Model AGB-A8VJ-JPN] (c) 2002 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69917&o=2

$end

$spectrum_cass=bobsleig,bobsleigb,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Bobsleigh (c) 1987 Digital Integration.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78046&o=2

$end

$cpc_cass=bobsleig,
$bio

Amstrad CPC cass. published 35 years ago:

Bobsleigh (c) 1987 Digital Integration

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82855&o=2

$end

$cpc_cass=bobsleigz,
$bio

Amstrad CPC cass. published 35 years ago:

Bobsleigh (c) 1987 Zafiro Software Division [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82856&o=2

$end

$cpc_flop=bobsleig,bobsleigb,bobsleiga,bobsleig_c1,bobsleig_c1a,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Bobsleigh (c) 1987 Digital Integration

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119409&o=2

$end

$spectrum_cass=bobsleiga,
$bio

Bobsleigh (c) 198? Byte Back

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225769&o=2

$end

$x68k_flop=bodhidha030,
$bio

Sharp X68000 Series 5.25in. disk. published 28 years ago:

Bodhidharma (c) 1994 Take Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87145&o=2

$end

$x68k_flop=bodhidha,
$bio

Sharp X68000 Series 5.25in. disk. published 27 years ago:

Bodhidharma Hehebereke (c) 1995 Take Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87146&o=2

$end

$x68k_flop=bodhidh2,
$bio

Sharp X68000 Series 5.25in. disk. published 26 years ago:

Bodhidharma Mark 2 (c) 1996 Take Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87147&o=2

$end

$cpc_flop=illgner,illgner_c1,
$bio

Bodo Illgner's Super Soccer cracked (c) 199? Unknown.

Never released as a disk, this is a pirate tape_to_disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272666&o=2

$end

$spectrum_cass=bodorrio,
$bio

Sinclair ZX Spectrum cass. published 18 years ago:

Bodorrio Real (c) 2004 Beyker Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287605&o=2

$end

$amigaocs_flop=bblow,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Body Blows (c) 1993 Team 17

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73591&o=2

$end

$ibm5170=bodyblow,
$bio

IBM PC/AT DOS 3.5in. disk. published 29 years ago:

Body Blows (c) 1993 Team 17

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144362&o=2

$end

$amigaaga_flop=bblow_a,
$bio

Commodore Amiga 1200 disk. published 28 years ago:

Body Blows (c) 1994 Team 17

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146407&o=2

$end

$amigaocs_flop=bblowg,
$bio

Commodore Amiga 500 disk. published 28 years ago:

Body Blows Galactic (c) 1994 Team 17

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73592&o=2

$end

$amigaaga_flop=bblowg_a,
$bio

Commodore Amiga 1200 disk. published 28 years ago:

Body Blows Galactic (c) 1994 Team 17

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146416&o=2

$end

$famicom_flop=bodyconq,
$bio

Nintendo Famicom disk. published 35 years ago:

Body Conquest I - Abakareshi Musume Tachi (c) 1987 Hacker International.

Unlicensed game.

- TRIVIA -

Retail price: 6800 Yen.

- TIPS AND TRICKS -

Picture Slideshow:
Press Up, Up, Left, Right, Up, Right, Down, Left, Start on Controller 2 at the title screen. Start the game as normal (you will be prompted to flip to side B) and press Start to change the image.

- STAFF -

Developed by Indies Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65259&o=2

$end

$pce=bodycon2,
$bio

NEC PC-Engine HuCARD published 29 years ago:

Body Conquest II (c) 1993 Game Express

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58538&o=2

$end

$megadriv=bodyco,bodycop,
$vgmplay=bodyco_md,
$bio

Sega Mega Drive cart. published 28 years ago:

Body Count (c) 1994 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56364&o=2

$end

$megadriv=bodycop5,bodycop4,bodycop3,bodycop2,
$bio

Sega Genesis cart. published 28 years ago:

Body Count (c) 1994 Sega Enterprises, Limited.

Canceled USA version. Game released in Europe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57130&o=2

$end

$megadriv=bodycob,
$bio

Sega Mega Drive cart. published 28 years ago:

Body Count (c) 1994 Tec Toy Industria de Brinquedos S.A.

Brazilian release.

- TRIVIA -

Released in July 1994 in Brazil.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=46679&o=2

$end

$n64=bodyharv,bodyharvu,
$bio

Nintendo 64 cart. published 24 years ago:

Body Harvest (c) 1998 Gremlin Interactive.

Blast alien bugs and take a 1920's buggy on a joy ride in Body Harvest, a genre-splitting title from Midway. This game offers an abundance of the elusive quality which many games lack: originality. 

In this time-warping Pak, an alien species of bug-like invaders have come to Earth. They don't want to take over the planet. They don't want to speak to our leader. They simply want to feed on our flesh in an all-you-can-eat smorgasbord. In fact, the aliens actually introduced humans to the planet Earth, intending to raise us like cattle. The alien bugs warp between different time periods and it is up to you, a genetically enhanced soldier named Adam Drake, to put a stop to the fast food binging. 

Body Harvest focuses heavily on action, because the bugs don't have the mental capacity to spar with words. You have to shoot or run over them. The alien insects are big, they're mean, and they're organized. Specific duties are assigned to each different type of soldier. Flying aliens scout the landscape for human settlements and radio the ground patrols when they find a potential meal. There are three different types of baddies which work on the ground: battering bugs to knock down houses, bloodthirsty drones, and quivering gelatinous molds to harvest the helpless humans. 

The gameplay uses a third person over-the-shoulder camera position. Drake cannot walk and fire his gun at the same time, but a cross-hair appears on the screen when you are ready to fire. This gives the game an arcade-like shoot 'em up feel.

Between action sequences, the game feels more like an RPG-style adventure. There are five massive worlds to explore, each covering 1,000 virtual square miles. Scattered throughout these worlds are towns and villages, filled with people to talk to and items to collect. The game requires you to solve puzzles along the way, which requires speaking to different people to gather information and clues. For example, in the first area, you have to find TNT to destroy a boulder that is blocking a path. You also have to find a fire truck to extinguish a blaze that the aliens started in an unprepared town.

Even though the worlds are monstrous, the game play progresses in a linear manner. You cannot progress in the game unless specific tasks are completed, and you have a trusty friend who is forever willing to remind you of your current objective. 

To add another twist to the game's unusual content, the developers have included more than 60 vehicles for you to control. As you travel between time periods, you will encounter different types of machinery. Driving these vehicles can dramatically alter the gameplay, as when you get in the cockpit of a WWI biplane. Whether you hop in a car or on a motorcycle, the vehicle absorbs all of the damage that you would normally take. Eventually, though, even the hardiest tank will go ka-boom, leaving you a pedestrian target. It can be tricky to aim while driving, but the extra armor the vehicles provide makes them worthwhile. 

Hit detection can be spotty, but you don't run any real risk unless you're trying to jump into a vehicle or enter a building. Faulty polygon clipping means you're often staring through a building. However, Body Harvest's huge environments and unique gameplay more than make up for any visual shortcomings. Eat a bug, baby!

- TECHNICAL -

Game ID: NUS-NBHE-USA

- TRIVIA -

Released on October 20, 1998 in USA.

This game was originally supposed to be published by Nintendo, as part of DMA originally supposed to be a second-party developer for Nintendo 64. However after Nintendo forced them to change their content in order to appeal to Japanese gamers, eventually Nintendo withdrew their offer to publish the game, and Gremlin picked up the option.

The first four bosses (Leviathan, Cerberus, Moloch and Beelzebub) are all named after mythological creatures. The last boss, Tomegatherion, is a reference to the Beast in the Book of Revelations in the bible, as To Mega Therion is Greek for The Great Beast.

In the first time period, one of the settlements is called Trumptonas Town. It has a fire-station with two fire-engines parked outside. This is a reference to classic British kids' TV show, Trumpton (1967) and its iconic fire brigade.

- STAFF -

Project Leader: John Whyte
Development Manager: Jim Woods
Creative Manager: Gary Penn
Game Programmers: Adam Fowler, Alan Campbell, Frank Arnot, Grant Clarke, Douglas E. Smith, Andrew West, Andrew Innes
Game and Editor Programmer: John Gurney
Lead Artist: Stacey Jamieson
Alien Artist : Alan Davidson
Artwork: Craig Moore, Ian McQue, Patrick McGovern, Paul Reeves
Audio Programmers: Ciaran Rooney, Raymond Usher
Music: Stuart Ross, Allan Walker
Sound Effects: Stuart Ross, Allan Walker
Editor Programming: Graeme Anderson
Level Design: Richard Ralfe, Lorne Campbell, Michael Stirling
Game Design: John Whyte, Alan Davidson, Richard Ralfe, Lorne Campbell, Stacey Jamieson, Adam Fowler, EAD Japan
DMA Quality Assurance: Craig Arbuthnott, Steven Taylor, Allen Shiels, Sean Taylor, Alan Dobson, William Mills, Sean Brown
Gremlin Quality Assurance: Carl Cavers, Jonathan Watson, Julia Sturman, Travis Ryan, Matt Tuckett, Les Dungate, Daniel Webster, Andrew Wilson, Stephen Woodward, Martin Berridge, Matthew Fu
Alien Propaganda: Brian Baglow
Manual: Martin Calpin, Chantal Beaumont, Richard Cartwright, Lesley Firth
Packaging: Martin Calpin, Chantal Beaumont, Richard Cartwright, Lesley Firth
Localisation: Sarah Bennett
Boss and General Nuisance: David Jones
Thanks to:: John Harrison, Martin Good, Robert Jeffrey, Darren Baines, Jeff Cairns, Aaron Garbut, Gary Thomson, Kenneth Fee, Craig Conner, Andrew Strachan, Andy Hay, Liam O'Neill, Mark Ettle, Julian Glendinning, Kevin Kelly, Gary Penn, Shoya Tanaka, EAD Nintendo Japan, Ian Thomson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57611&o=2

$end

$info=j2bodym,
$bio

Body Match (c) 198? JPM International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41897&o=2

$end

$info=m4bodymt,
$bio

Body Match (c) 199? MDM Leisure.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15582&o=2

$end

$intv=wrestlng,
$bio

Mattel Intellivision cart. published 34 years ago:

Body Slam Super Pro Wrestling (c) 1988 INTV

Object of the game is to defeat your opponent in the ring using strength, strategy, and a hint of sneakiness. Each match consists of a series of four-minute rounds. The first wrestler to pin his opponent to the mat for a count of three seconds is the winner.

You control a wrestler selected from 12 different characters. Your opponent is a wrestler controlled by a friend or by the computer. If you choose a TAG-TEAM MATCH, you and your opponent each control TWO wrestlers who take turns in the ring.

There are 26 possible moves in SUPER PRO WRESTLING -- drops, kicks, punches, etc. Before each match, you choose 4 to 9 moves (depending upon your selected skill level) that you will use in that match. During the match, YOU control when you use your moves against your opponent.

SKILL LEVEL
How many moves you can make during the match is determined by your selected skill level: the lower the skill level, the fewer the moves.
1. Beginner: 4 moves
2. Amateur: 5 moves
3. Rookie: 6 moves
4. Veteran: 7 moves
5. Professional: 8 moves
6. Super Pro: 9 moves

Each player presses the key, 1 to 6, to select skill level. Players may select different skill levels to handicap the match.

- TECHNICAL -

Model 9009

- TRIVIA -

This was a game where Steve Ettinger and Dave Warhol were able to go crazy -- no idea was too wild. They were helped in that the deadline was extremely tight, necessitating many all-night design and programming marathons. They later admitted that many of the wackier names and moves were the result of sleep deprivation.

- TIPS AND TRICKS -

* When selecting your moves, choose a good cross section of different types so you're covered no matter what situation you find yourself in. When assigning them to numbers, group moves by type. When playing at the Super Pro level, for example, you might assign running moves to the top row (1, 2, 3), grappling moves to the middle row (4, 5,6), and defensive moves to the bottom row (7, 8, 9). If there is a move you consistently choose, such as the defensive Possum Roll, you might want to always assign it to the same number so its use becomes reflex.

* Easter egg 1: To display the credits, press 0 (zero) on either hand controller while the title screen is displayed.

* Easter egg 2: Press 23 (two and three simultaneously) on the left hand controller, 26 on the right and press reset to see programmer Steve Ettinger's message to his family.

- STAFF -

Design/Program: Steve Ettinger
Graphics: Connie Goldman
Sound: David Warhol

Package illustration: Steve Huston

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60861&o=2

$end

$info=bodyslam,
$bio

Arcade Video game published 36 years ago:

Body Slam (c) 1986 Sega.

Export release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Dump Matsumoto".

- TECHNICAL -

Runs on the Sega "System 16A" hardware.
Game ID: 317-0015

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=302&o=2

$end

$saturn=girlpuz2,
$bio

Sega Saturn CD published 26 years ago:

Body Special 264 - Girls in Motion Puzzle Vol. 2 (c) 1996 Yanoman Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58956&o=2

$end

$spectrum_cass=bodyswap,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Bodyswap (c) 1985 Sinclair Research, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287228&o=2

$end

$ibm5150=bodywrks,
$bio

IBM PC 5.25in. disk. published 31 years ago:

Bodyworks - An Adventure in Anatomy (c) 1991 Software Marketing Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132377&o=2

$end

$ibm5170_cdrom=bodyvoya,
$bio

IBM PC/AT DOS CD published 28 years ago:

Bodyworks Voyager (c) 1994 Software Marketing Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144583&o=2

$end

$bbc_cass=boffin,
$electron_cass=boffin,
$bio

Acorn BBC/Electron cass. published 37 years ago:

Boffin (c) 1985 Addictive Games.

- TRIVIA -

Retail price: £9.95

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=45715&o=2

$end

$bbc_cass=boffin2,
$bio

Acorn BBC Micro B cass. published 37 years ago:

Boffin 2 (c) 1985 Addictive Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145405&o=2

$end

$spectrum_cass=bogofbri,
$bio

Bog of Brit (c) 198? Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219816&o=2

$end

$spectrum_cass=bogofbri_a,bogofbri_b,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Bog of Brit (c) 1990 Stormbringer Software.

- STAFF -

Written by: Ian S. Brown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78048&o=2

$end

$specpls3_flop=bogbmena,
$bio

Sinclair ZX Spectrum+3 disk. published 32 years ago:

Bog of Brit + The Menagerie (c) 1990 Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147709&o=2

$end

$spectrum_cass=bobtm,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Bog of Brit + The Menagerie (c) 1990 Stormbringer Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294714&o=2

$end

$tvc_flop=bogar,
$bio

Bogár (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111813&o=2

$end

$tvc_cass=bogar,
$bio

Bogár (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112400&o=2

$end

$psx=bogey,
$bio

Sony PlayStation CD published 26 years ago:

Bogey - Dead 6 (c) 1996 Sony Computer Ent. America.

North American release. Game developed in Japan. See the original for more information; "Sidewinder [Model SLPS-00156]".

- TECHNICAL -

GAME ID: SCUS-94307
BARCODE: 711719430728

- TRIVIA -

Released on August 06, 1996 in the USA.

The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110688&o=2

$end

$a2600=bogeybla,
$bio

Atari 2600 cart. published 33 years ago:

Bogey Blaster (c) 1989 Telegames.

The object of the game is to blast enemy aircraft out of the sky... and dodge ground missiles!!! Zero in on enemy planes! Bank left, bank right, dive, climb out! Watch your elevation! Keep track of the fuel! Run out of ammo... land and refuel... take off again!!!

It's a dogfight... you against your enemy! You're the pilot, gunner and navigator all in one!!! Enemy planes are buzzing you. Anti-aircraft ground forces are shelling you!

Get an enemy plane in your sight and FIRE! Try to shoot down as many as you can! If ground fire (flak) explodes in your sight... you're hit... you quickly lose altitude. Climb back up! Stay clear of the flak!

You must shoot down at least 10 planes before you can land to refuel then take off again! The game ends when you run out of ammo completely or when you crash! Press RESET and start again. Try to get a better score each time. Challenge a friend!

- TECHNICAL -

Model 5861 A030

- TRIVIA -

Basically it's a re-release of Mattel's "Air Raiders [Model MT5861]".

- TIPS AND TRICKS -

Shoot down as many planes as you can the first time in the air. Don't refuel until you absolutely need to. The more hits you make, the more ammo you get the next time up!

When you see flak near your sight, pull back the JOYSTICK so you are climbing when you get hit. This way you won't dive as much you actually get hit.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50274&o=2

$end

$info=bogeyman,
$bio

Arcade Video game published 37 years ago:

Bogey Manor (c) 1985 Technos.

A great platform game.

You play as a young ghost hunter boy who runs around a haunted house. Your objective is to destroy with your sword all the crystal balls that are in the house, you must go through all the floors and go through the doors guided by the map at the top of the screen in a time limit without getting caught by the ghosts, frankenstein, witches and other creepy creatures. With the help of your magic glove can freeze ghosts for a short period of time to later hit them with the sword.

Once you've destroyed all the crystal balls, the haunted house starts falling apart, and you must run for your life towards the exit to win the stage. You can transform into a super hero, entering through the flashing door to grab special items.

- TECHNICAL -

Main CPU : MOS Technology M6502 (@ 2 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.5 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Bogey Manor was released in June 1985.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=303&o=2

$end

$a2600=boggle,
$bio

Atari 2600 cart. published 44 years ago:

Boggle (c) 1978 Atari, Incorporated.

- STAFF -

Programmer: David Crane

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50275&o=2

$end

$msx2_flop=boggle,bogglea,
$bio

MSX 2 disk. published 30 years ago:

Boggle (c) 1992 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101504&o=2

$end

$sms=bublbokc,
$bio

Samsung Gam*Boy cart. published 32 years ago:

보글보글 (c) 1990 Clover
(Boggle Boggle)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55955&o=2

$end

$gameboy=bogglep,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Boggle Plus [Model DMG-B8J] (c) 1992 Parker Bros.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65677&o=2

$end

$info=boggy84b,boggy84b2,
$bio

Arcade Video game published 39 years ago:

Boggy '84 (c) 1983 Eddie's Games.

Pirate version of the Kaneko original.

- TRIVIA -

Luca Mogni of Pavia, Italy holds the official record for this game with 435,350 points on September 8, 1984.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=304&o=2

$end

$info=boggy84,
$bio

Arcade Video game published 39 years ago:

Boggy '84 (c) 1983 Kaneko Company, Limited.

- PORTS -

* COMPUTERS:
MSX (1984)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=34700&o=2

$end

$msx1_cart=boggy84,boggy84b,boggy84a,
$bio

MSX cart. published 38 years ago:

Boggy '84 (c) 1984 Colpax [Nippon Columbia TM]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76601&o=2

$end

$msx1_flop=boggy84,
$bio

Boggy '84 Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134132&o=2

$end

$spectrum_cass=bogie1,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Bogies Pick 1 (c) 1988 Top Ten Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234762&o=2

$end

$spectrum_cass=bogie4,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Bogies Pick 4 (c) 1988 Top Ten Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234763&o=2

$end

$spectrum_cass=boid,
$bio

Sinclair ZX Spectrum cass. published 30 years ago:

Boid (c) 1992 Gadtek Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287730&o=2

$end

$spectrum_cass=boilerho,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Boiler House (c) 1984 Novotrade Rt. [Hungary]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78049&o=2

$end

$cpc_flop=boingf19,boinguk1,
$bio

Amstrad CPC type-in published 24 years ago:

Boing (c) 1998 PC Amstrad International

- TRIVIA -

Listed as a type-in program in the magazine: PC Amstrad International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119709&o=2

$end

$msx1_flop=boing2,
$bio

Boing Boing Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134133&o=2

$end

$msx1_cart=boing2,
$bio

MSX cart. published 37 years ago:

Boing Boing [Model HBS-IDE03] (c) 1985 Idealogic [Barcelona, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76602&o=2

$end

$a2600=boing,boinge,
$bio

Atari 2600 cart. published 39 years ago:

Boing! (c) 1983 First Star Software, Incorporated.

You bounce the BUBBLE around a playfield of 36 STEPS (6 rows of 6). The BUBBLE must land on each step and turn it "on", sometimes in a particular order. The BUBBLE EATER or the PIN will pop the BUBBLE if either comes in contact with it. The BUBBLE EATER chases the BUBBLE, while the PIN descends the steps from the top row down. The PIN will pop the BUBBLE or the BUBBLE EATER if they are in its path.

The object of the game is to jump the BUBBLE around and turn each step on. When you first begin the game a short tune will play before you can start. Int the first 3 levels, jumping on a step will turn it on and leave it on; but in the last 3 levels, each time you jump on a stepit will reverse: if it's "off", it turns "on" - if it's "on" it turns "off! On some levels you must turn on a particular row or rows of steps before you can turn on steps in any other row (see LEVELS).

The BUBBLE EATER always start out in the lower right corner, waits a couple of seconds and the tries to catch you (the BUBBLE). If he lands on you or you lands on him, you lose a BUBBLE. The PIN starts out at the top, randomly choosing one of the 6 columns. Avoid the PIN as it is a fatal to the BUBBLE! You can temporarily zap the BUBBLE EATER by luring him under the oncoming PIN. The BUBBLE EATER disintegrates and starts glowing. After a few seconds the BUBBLE EATER reappears and continues the chase. Make good use of this time! The glowing time (when you are safe) decreases as the waves advance (see LEVELS). You can turn on steps while the BUBBLE EATER is out of commission. When the BUBBLE EATER is stunned and glowing, the BUBBLE can jump on him without popping.

You start the game with 5 BUBBLES. 3 of which are displayed at the bottom of the screen. Every time you are popped you lose a BUBBLE. For every 10,000 points you score, you are awarded a bonus BUBBLE. If you are popped while on the lower right hand step, you will automatically be moved one step to the left to avoid being popped repeatedly.

Upon losing the last BUBBLE, the game will end, thus activating the demo mode. Your score will remain at the top of the screen.

There are 6 game levels, numbered 1 through 6. In each level of plaqy there are 5 waves. With each wave, the BUBBLE EATER becomes faster and more intelligent than in the last wave. The glowing time of the BUBBLE EATER, when he is popped, will decrease with each higher wave. If you complete all 5 waves you will advance to the next level. The new level number will be displayed briefly at the bottom of the screen and a short tune will be played. The player has the option to select levels on through 3 with the Game Select Switch. Levels 4 through 6 must be earned by winning the previous level.

Level 1: If the BUBBLE jumps on any step is off, the step turns on. Landing on a step more than once has no effect.

Level 2: Jumping on a step turns it on. However you must turn on all the steps of the indicated row before going to the next row. The indicated row is clearly marked by the white edges. You start with the bottom row and turn on all 6 steps across. Once the bottom row is complete, you must then turn on the 6 steps of the next row up. This continues all the way up to the top row.

Level 3: Jumping on a step turns it on. However you must turn on the steps of all three even rows before you can turn on the steps of the 3 odd rows. The rows to turn on are clearly indicated with white.

Level 4: Jumping on a step always reverses its current condition. For example: land on a turned off step, it turns on. Land on a turned on step, it turns off.

Level 5: Jumping on a step always reverses its current condition. However, like level 2, you must turn on the six steps of the indicated row before going up to the next row.

Level 6: Jumping on a step always reverses its current condition. However, like level 3, you must turn on the steps of all the 3 even rows, indicated with white, before you can turn on the steps of the 3 odd rows.

- SCORING -

There are 4 ways to score points:

You score points every time you turn on a step. In level 4, 5 and 6, where a step turns on and off, you score points every time you turn it on again.

You receive 300 points the first time the BUBBLE EATER is popped in each wave.

Hundreds of points are awarded for each wave you finish. The amount of points depends on the wave and level number you have completed. In addition, when you complete a level you also score additional points.

- TIPS AND TRICKS -

The BUBBLE will move quickly around the screen, so don't be afraid to "go for it". One important feature to realize is that you may jump through the BUBBLE EATER or the PIN. If the BUBBLE is in the air the same time that the attacker is, the BUBBLE will remain intact.

Watch out when you are on the top row, because the PIN starts on this row. The PIN starts randomly at any of the top 6 steps and proceed down. If you are popped on the top row, it is wise to jump off to the next row down immediately with your next BUBBLE to avoid being popped again. The PIN will reappear at the top row if anyone is popped. Therefore, if the BUBBLE EATER is popped, and you are near the top row, watch for the PIN to suddenly appear.

The PIN will pop either the BUBBLE or the BUBBLE EATER if they are in its path. Therefore, you may lure the BUBBLE EATER in front of an oncoming PIN and purposefully pop it. The BUBBLE EATER is chasing the BUBBLE, so you move the BUBBLE and watch the descending PIN, timing your actions so that the BUBBLE EATER becomes disabled. You receive 300 points the first time the BUBBLE EATER is popped in each wave (see SCORING).

Be careful, the glowing BUBBLE EATER comes back to life without warning.

You can jump on the BUBBLE EATER or the PIN if one of them is on the last step needed to complete a wave, without losing a BUBBLE.

At the beginning of a level the PIN will be frozen at the top of the steps, above the column it will descend.

- STAFF -

Programmer: Shirley Russell, Alex Leavens

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50276&o=2

$end

$samcoupe_flop=boing,
$bio

MGT SAM Coupé disk. published 30 years ago:

Boing! (c) 1992 Noesis Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275396&o=2

$end

$cpc_flop=boing,boingb,boingc,boinga,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Boinggg! (c) 1988 Atlantis Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118997&o=2

$end

$cpc_cass=boinggg,
$bio

Amstrad CPC cass. published 34 years ago:

Boinggg! [Model AT 412] (c) 1988 Atlantis Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82857&o=2

$end

$cpc_flop=boissona,
$bio

Amstrad CPC type-in published 35 years ago:

Boisson Assistee par Ordinateur (c) 1987 CPC

- TRIVIA -

Listed in the French magazine CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119954&o=2

$end

$cpc_flop=boiteary,
$bio

Amstrad CPC type-in published 36 years ago:

Boite A Rythmes (c) 1986 CPC

- TRIVIA -

Listed in the French magazine CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119955&o=2

$end

$abc800=red800,
$bio

Bokföring 800 (c) 198? P-Data

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264607&o=2

$end

$dc=bokomu,
$bio

Sega Dreamcast GD published 20 years ago:

Bokomu no Tatsujin [Model T-42904M] (c) 2002 Fujicom

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135212&o=2

$end

$pc8801_flop=bokosuka,
$bio

NEC PC-8801 Series disk. published 38 years ago:

Bokosuka Wars (c) 1984 ASCII Corp.

Portage of the Sharp X1 game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91457&o=2

$end

$pc98=bokosuka,
$bio

NEC PC-9801 Series 5.25in. disk. published 37 years ago:

Bokosuka Wars (c) 1985 ASCII Corp.

Portage of the Sharp X1 game.

- TECHNICAL -

Media: floppydisk x1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89029&o=2

$end

$nes=bokosukah,
$bio

Nintendo Famicom cart. published 35 years ago:

Bokosuka Wars (c) 1987 FMG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69224&o=2

$end

$msx1_flop=bokosuka,
$bio

Bokosuka Wars Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134134&o=2

$end

$msx1_cart=bokosuka,bokosukaa,
$bio

MSX cart. published 38 years ago:

Bokosuka Wars [Model 20116] (c) 1984 ASCII Corp.

Portage of the Sharp X1 game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76603&o=2

$end

$pc8801_cass=bokosuka,
$bio

NEC PC-8801 Series cass. published 38 years ago:

Bokosuka Wars (c) 1984 ASCII Corp.

Portage of the Sharp X1 game.

- TECHNICAL -

GAME ID: 2014305

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91201&o=2

$end

$fm7_cass=bokosuka,
$bio

Fujitsu FM-7 cass. published 37 years ago:

Bokosuka Wars (c) 1985 ASCII Corp.

Portage of the Sharp X1 game.

- TECHNICAL -

Game ID: 2014307

- STAFF -

Designed by: Kohji Sumii
Programmed by: Riichi Idogawa

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93697&o=2

$end

$nes=bokosuka,
$bio

Nintendo Famicom cart. published 37 years ago:

Bokosuka Wars (c) 1985 ASCII Corporation.

Portage of the Sharp X1 game.

- TECHNICAL -

[Model HSP-04]

- TRIVIA -

Bokosuka Wars was released on December 14, 1985 in Japan.

- PORTS -

* CONSOLES:
[JP] Nintendo Wii [Virtual Console] (2008)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53883&o=2

$end

$x1_cass=bokosuka,
$bio

Sharp X1 cass. published 39 years ago:

Bokosuka Wars (c) 1983 ASCII Corp.

- TECHNICAL -

GAME ID: PAC-3

- TRIVIA -

Bokosuka Wars won ASCII Entertainment's first Software Contest in Japan and was sold boxed by them that year.

The game was responsible for laying the foundations for the tactical role-playing game genre, or the simulation RPG genre as it is known in Japan, with its blend of role-playing and strategy game elements.

The game has also variously been described as an early example of an action role-playing game, an early prototype real-time strategy game, and a unique reverse tower defense game. In its time, the game was considered a major success in Japan.

- STAFF -

Designed by: Kohji Sumii

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86201&o=2

$end

$gba=boktaiu,boktaiud,
$bio

Nintendo GBA cart. published 19 years ago:

Boktai - The Sun is in Your Hand (c) 2003 Konami Company, Limited.

- TECHNICAL -

GAME ID: AGB-U3IE-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69956&o=2

$end

$gba=boktai,
$bio

Nintendo GBA cart. published 18 years ago:

Boktai - The Sun is in Your Hand [Model AGB-U3IP] (c) 2004 Konami Corp.

- TRIVIA -

Two Solar Gun frames refer to games published by Konami. These are the Gradius (named after the series of side-scrolling shoot-'em-ups) and the Beatmania frames (named after Konami's series of music games). The former offers rapid shots, while the latter fires shots that make loud sounds on impact.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69955&o=2

$end

$gba=boktai2u,
$bio

Nintendo GBA cart. published 18 years ago:

Boktai 2 - Solar Boy Django [Model AGB-U32E-USA] (c) 2004 Konami Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69958&o=2

$end

$gba=boktai2,
$bio

Nintendo GBA cart. published 17 years ago:

Boktai 2 - Solar Boy Django [Model AGB-U32P] (c) 2005 Konami Corp.

- TRIVIA -

The Sneaking Suit and the Skull Suit protectors are both references to the Metal Gear series.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69957&o=2

$end

$dc=doraemon,
$bio

Sega Dreamcast GD published 21 years ago:

Boku Doraemon [Model T-41802M] (c) 2001 SEGA Toys

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135214&o=2

$end

$nes=bokuksk,bokukska,bokukskb,
$bio

Nintendo Famicom cart. published 32 years ago:

Boku Koku Shuu Kin [Model TC-012] (c) 1990 Sachen [Taiwan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76491&o=2

$end

$gbcolor=bokucamp,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Boku no Camp-jou [Model CGB-BDPJ-JPN] (c) 2000 Naxat Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67591&o=2

$end

$psx=bokuchoq,
$bio

Sony PlayStation CD published 20 years ago:

Boku no Choro-Q (c) 2002 Takara Co., Ltd.

- TECHNICAL -

[Model SLPM-87024]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84977&o=2

$end

$dc=tennisji,
$bio

Sega Dreamcast GD published 21 years ago:

Boku no Tennis Jinsei [Model T-41202M] (c) 2001 Bimboosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135215&o=2

$end

$dc=bokuto,
$bio

Sega Dreamcast GD published 20 years ago:

Boku to Bokura no Natsu [Model T-19717M] (c) 2002 KID [Kindle Imagine Develop]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135217&o=2

$end

$gba=bokuwako,
$bio

Nintendo GBA cart. published 21 years ago:

Boku wa Koukuu Kanseikan [Model AGB-ABCJ-JPN] (c) 2001 TechnoBrain Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69959&o=2

$end

$psx=bokukoku,
$bio

Sony PlayStation CD published 23 years ago:

Boku wa Koukuu Kanseikan (c) 1999 Syscom Ent.

- TECHNICAL -

[Model SLPS-02514]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84976&o=2

$end

$snes_bspack=bsboku,
$bio

Bokujou Monogatari (c) 199? Unknown [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126122&o=2

$end

$gba=bokujomg,
$bio

Nintendo GBA cart. published 19 years ago:

Bokujou Monogatari - Mineral Town no Nakama-tachi for Girl [Model AGB-BFGJ-JPN] (c) 2003 Marvelous Interactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69961&o=2

$end

$gba=bokujom,
$bio

Nintendo GBA cart. published 19 years ago:

Bokujou Monogatari - Mineral Town no Nakama-tachi [Model AGB-A4NJ-JPN] (c) 2003 Victor Interactive Software, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69960&o=2

$end

$n64=bokujom2b,bokujom2a,bokujom2,
$bio

Nintendo 64 cart. published 23 years ago:

Bokujou Monogatari 2 [Model NUS-NYWJ] (c) 1999 Pack In Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57612&o=2

$end

$gameboy=bokujom,bokujoma,bokujomnp
$bio

Nintendo Game Boy Cart. published 25 years ago:

Bokujou Monogatari GB (c) 1997 Victor Interactive Software

- TECHNICAL -

GAME ID: DMG-AYWJ-JPN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65678&o=2

$end

$gbcolor=bokujom2,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Bokujou Monogatari GB2 [Model DMG-A37J-JPN] (c) 1999 Victor Interactive Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67592&o=2

$end

$gbcolor=bokujom3,bokujom3a,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Bokujou Monogatari GB3 - Boy Meets Girl (c) 2000 Victor Interactive Software

- TECHNICAL -

GAME ID: CGB-BWAJ-JPN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67593&o=2

$end

$snes=bokujom1,bokujom,
$bio

Nintendo Super Famicom cart. published 26 years ago:

牧場物語 (c) 1996 Pack-In-Video Company, Limited.
(Bokujou Monogatari)

- TECHNICAL -

Model SHVC-AYWJ-JPN

- TRIVIA -

Bokujou Monogatari was released on August 09, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61103&o=2

$end

$psx=umapoly,
$bio

Sony PlayStation CD published 23 years ago:

Bokujyou Keieiteki Board Game Umapoly (c) 1999 Konami Corp.

- TECHNICAL -

GAME ID: SLPM-86403

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84988&o=2

$end

$gba=boktaij,
$bio

Nintendo GBA cart. published 19 years ago:

Bokura no Taiyou - Taiyou Action RPG [Model AGB-U3IJ-JPN] (c) 2003 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69962&o=2

$end

$pc8801_flop=bokuwama,
$bio

Bokuwa Manken (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91458&o=2

$end

$adam_flop=bldglory,bldglorya,
$bio

Bold Glory (c) 199? Eyezod Graphics.

Graphics files for Power Paint and other programs.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109351&o=2

$end

$bk0010=bolde2,bolder2,bolder3,
$bio

Elektronika BK0010 cass. published 33 years ago:

Bolder Dash (c) 1989 MRLC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144249&o=2

$end

$cpc_flop=boleras1,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Bolera Cracked (c) 1986 Kukulcan.

Originally published in the You Computer 5 compilation.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120112&o=2

$end

$to_flop=bolero,
$bio

Thomson TO disk. published 17 years ago:

Bolero de Ravel (c) 2005 DCsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107608&o=2

$end

$cpc_flop=bollawar,
$bio

Amstrad CPC 464 disk. published 26 years ago:

Bollaware's Morph (c) 1996 Bollaware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124718&o=2

$end

$cpc_flop=bollawar01,bollawar02,
$bio

Amstrad CPC 464 disk. published 27 years ago:

Bollaware's Woman & Dragons Demo (c) 1995 Bollaware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124719&o=2

$end

$apple2_flop_clcracked=bolo,
$apple2_flop_misc=bolo,
$bio

Apple II 5.25 disk. published 40 years ago:

Bolo (c) 1982 Synergistic Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107174&o=2

$end

$apple2_flop_misc=bolocr,
$bio

Apple II 5.25 disk. published 40 years ago:

Bolo cracked (c) 1982 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232956&o=2

$end

$info=m4boltbl,m4boltbla,m4boltblb,m4boltblc,
$bio

Bolt from the Blue (c) 199? DJE.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41256&o=2

$end

$bk0010=bomb4,
$bio

Elektronika BK0010 cass. published 32 years ago:

Bomb (c) 1990 Sha Medusa

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144250&o=2

$end

$apple2_flop_clcracked=bombaley,
$apple2_flop_misc=bombaly,bombal93,
$bio

Bomb Alley (c) 19?? Strategic Simulations, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107176&o=2

$end

$info=bombbee,
$bio

Arcade Video game published 43 years ago:

Bomb Bee (c) 1979 Namco.

In this old ball and paddle game, you control a paddle that must rebound a ball into the colorized bricks and pop-bumpers.

- TECHNICAL -

Main CPU : Intel 8080 (@ 2.048 Mhz)
Sound Chips : Custom (@ 2.048 Mhz)

Players : 2
Control : paddle
Buttons : 1

- TRIVIA -

Bomb Bee was released in June 1979 in Japan.

Upon joining Namco, Mr. Iwatani wanted to design pinball games. Gee Bee, Cutie Q and Bomb Bee were his early video game/pinball hybrids. Toru Iwatani would achieve later, greater fame by designing "Pac-Man".

- SCORING -

Pop Bumpers : 10 or 100 points
Spinner : 10 or 100 points
Green Drops : 10 points
Blue drops : 20, 40, 60 or 80 points
1st row of drops : 10 points
NAMCO lights : 50 points
Big Pop : 1,000 points

Adjustments to scoring :
Finishing red-yellow side drop targets bank puts in barrier to the side drain and increases the pop bumper points on the side cleared.
Finishing blue top drop targets gives you a big 1,000 pop bumper which you have a limited number of hits you can give it before it explodes and gets replaced by another bank of blue drop targets.
Lighting all NAMCO lights increases bonus multiplier to 2X.

- TIPS AND TRICKS -

* Occasionally the ball will get stuck in a very long loop (this usually happens with the pop bumpers). Just sit back and relax while the points rack up, but eventually the game will figure out the ball is stuck and shoot it out in some other direction.

- SERIES -

1. Gee Bee (1978)
2. Bomb Bee (1979)
3. Cutie Q (1979)

- STAFF -

Designed by: Toru Iwatani

- PORTS -

* CONSOLES: 
[JP] Sony PlayStation (feb.9, 1996) "Namco Museum Vol.2 [Model SLPS-00210]" : as a hidden game. 
[JP] Sony PlayStation (feb.9, 1996) "Namco Museum Vol.2 [Model SLPS-00209]" : Limited Deluxe Box edition with additional Volume Controller.

* COMPUTERS:
PC-9801 [JP] Bomb Bee / Cutie Q (unreleased prototype) (Mindware)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=305&o=2

$end

$gamate=bomblast,bomblasta,
$bio

Gamate cart. published 32 years ago:

Bomb Blaster [Model C1031] (c) 1990 Bit Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=105862&o=2

$end

$aquarius_cart=bombc
$bio

Mattel Aquarius cart. published 1 years ago:

Bomb Catcher II (16K ver.) (c) 2021 Cronosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=302062&o=2

$end

$aquarius_cart=bombc4
$bio

Mattel Aquarius cart. published 1 years ago:

Bomb Catcher II (4K ver.) (c) 2021 Cronosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=302064&o=2

$end

$aquarius_cart=bombc8
$bio

Mattel Aquarius cart. published 1 years ago:

Bomb Catcher II (8K ver.) (c) 2021 Cronosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=302063&o=2

$end

$megaduck=bombdisp,
$bio

Mega Duck cart. published 29 years ago:

Bomb Disposer (c) 1993 Commin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115563&o=2

$end

$cpc_cass=bombdrop,
$bio

Amstrad CPC cass. published 38 years ago:

Bomb Drop (c) 1984 Popular Computing Weekly.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117234&o=2

$end

$cpc_cass=bombfusn,
$bio

Amstrad CPC cass. published 33 years ago:

Bomb Fusion (c) 1989 Mastertronic, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82858&o=2

$end

$cpc_flop=bombfusi01,bombfusi02,bombfusi03,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Bomb Fusion (c) 1989 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121539&o=2

$end

$spectrum_cass=bombfusn,bombfusna,bombfusnb,bombfusnc,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Bomb Fusion (c) 1989 Mastertronic, Ltd.

- TECHNICAL -

GAME ID: PAL SA1

- STAFF -

Written by: Richard Stevenson
Loading screen by: Paul Bellamy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78052&o=2

$end

$lviv=bombit,
$bio

Bomb It (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233026&o=2

$end

$info=bombjack,bombjack2,
$vgmplay=bombjack,
$bio

Arcade Video game published 38 years ago:

Bomb Jack (c) 1984 Tehkan.

Bomb Jack is a fast-moving platform game in which the aim is to collect all of the bombs on each level before progressing to the next. A variety of constantly spawning mechanical enemies patrol the platforms and airspace so the longer a player takes to collect all of the bombs, the more difficult progress becomes. 

Extra point bonuses are awarded for collecting bombs with their fuses lit. Only one bomb at any time has a lit fuse, and collecting twenty or more of these lit bombs on any given level will earn the player points bonus (see TIPS AND TRICKS for details). Jack is pursued around each level by the spawning enemies and when he gets killed, he drops down to the nearest platform, always landing on his head. 

A 'Powerball' appears at semi-regular intervals and moves diagonally around the screen. If the player manages to grab this, all of the level's monsters are frozen for several seconds and can then be killed by having Jack fly into them (similar to the 'Powerpill' feature in "Pac-Man"). Collecting the Bonus 'B' symbols will increase the amount of points awarded for collecting bombs with their fuses lit. Picking up an 'Extra' symbol awards the player with an additional life, while catching the 'Special' symbol will give the player an extra credit. 

Each of Bomb Jack's levels feature one of five different background pictures, some of which represent famous historical landmarks. They are: the Sphinx in Egypt, the Acropolis in Greece, Castle Neuschwanstein in Bavaria, skyscrapers and a cityscape by night. While the backgrounds themselves are repeated as the game progresses, the platform layouts for each level are completely different. At least until level 18, after which the levels are repeated. 

The basic play mechanic of collecting objects to clear a level, as well as the powerball feature, is hugely reminiscent of Namco's seminal "Pac-Man".

- TECHNICAL -

Main CPU : Zilog Z80 (@ 4 Mhz)
Sound CPU : Zilog Z80 (@ 3.072 Mhz)
Sound Chips : (3x) General Instrument AY8910 (@ 1.5 Mhz)

Control : 8-way joystick
Buttons : 1 (JUMP)

- TRIVIA -

Bomb Jack was released in March 1984 in Japan and in October 1984 in the USA.

The original idea for Bomb Jack was conceived by Michitaka Tsuruta, lead designer for Guzzler and Solomon's Key, under the supervision of Kazutoshi Ueda, the genius behind Mr. Do, Lady Bug and other Universal coin-ops.

Curiously enough, the infamous Sphinx in the opening round was not rendered by the graphic designer of the game, but by Tsukasa Masuko, the sound designer. Tsuruta-san recalls how roles in Japanese development teams were quite interchangeable, in those early years.

Round 1 music is the ending song from the Japanese animated cartoon series 'Spoon Oba-san', sung by the ultra-popular Mari Ijima (Lynn Minmay's voice in Macross). The anime was aired in 1983... at that time, Bomb Jack development was just starting : something more than a coincidence, then.
Round 2 features the music of 'Lady Madonna', by The Beatles. Tsuruta-san,  recalls that rights were paid for the licensed music at the time; still, later ports (PS2 and Xbox) come with a replaced soundtrack (mostly the Vs. Mighty Bomb Jack score).

"Bomb Jack II" has nothing really to do with Tekhan or Tecmo : it was developed by British Elite Systems for European home computers only, in an attempt to follow the huge success of the Bomb Jack coin-op conversion. They basically bought the license for the name, and then proceeded to create a mediocre maze game.

Giauco Bondavalli holds the official record for this game with 20,010,960 points on November 3, 1984.

Alfa Records released a limited-edition soundtrack album for this game (Tecmo Game Music - 28XA-95) on 25/09/1986.

- UPDATES -

The older version (set 2) says 'YOU ARE LUCY' instead of 'YOU ARE LUCKY'.

- SCORING -

Jumping, hitting a wall or falling from a platform : 10 points x bonus multiplier value.
Normal bomb : 100 points x bonus multiplier value.
Firebomb : 200 points x bonus multiplier value.

(P) Power : 100 when blue, 200 when red, 300 when purple, 500 when green, 800 when cyan, 1,200 when yellow and 2,000 points when grey x bonus multiplier value.

(B) Bonus Multiplier: 1,000 points x bonus multiplier value.
(E) Extra Life : 1,000 points x bonus multiplier value plus an extra life.
(S) Special : 1,000 points x bonus multiplier value plus a free credit.

Killing monsters while (P) is active : 100, 200, 300, 500, 800, 1,200 and 2,000 points. These are all multiplied by the current bonus multiplier value.

End of level bonus :
23 firebombs defused : 50,000 points.
22 firebombs : 30,000 points.
21 firebombs : 20,000 points.
20 firebombs : 10,000 points.

- TIPS AND TRICKS -

* A little information about the appearance of the powerball : the rule is very simple and you just have to look at the colour at the left and right of the multiplicator number, its size grows as you collect bombs.

1) Take a 'lit bomb' and you get 1 point ahead for the next Powerball. Take a non-lit bomb and you'll get 0.5 point for the next Powerball. When you achieve 10 points, the powerball appears. Your powerball points don't grow if either the powerball is there or if the 'power music' is playing, so avoid collecting bombs when it's not necessary.

2) The powerball can have different score values when taking it. When it appears, jump or hit a wall and its colour will change. The colours and score values are blue (100 points), red (200 points), purple (300 points), green (500 points), turquoize (800 points), yellow (1000 points) and grey (2000 points).

3) The 'B' bonus coin adds 1 to the multiplicator value and appears each 5,000 points, but only if you 'pass' these 5,000 points when not taking a 'B' coin. For example, your multiplicator is 2x, your score is 9,000 and you take a 'B' coin; giving you 1,000x2 = 2,000 points which makes a total of 11,000 points. A 'B' coin should then appear because you have passed the 10,000 points, but doesn't because you took a 'B' coin to achieve this score so you'll have to wait for 15,000 points to get a new 'B' coin. The multiplicator limit is X5.

* An important piece of information to remember is that you can pick up the bombs in a certain order to earn maximum points. If you pick up most of the bombs while their fuses are lit, you get the following bonuses :
20 - 10,000 pts.
21 - 20,000 pts.
22 - 30,000 pts.
23 - 50,000 pts.
So of course, you'll want to try to get 23 each time (This is of course, VERY difficult!). The P (Power) coin appears after every ninth bomb is collected. The points value of the P coin ranges from 100 (Blue) to 2,000 (Silver). Since the color changes each time BJ jumps, you can control the bonus level by making small jumps until the coin turns silver.

* The B (Bonus) coin appears every 5,000 points, and advances the bonus multiplier by 1. There is a maximum of 5 B coins per level.

* Picking up the S (Special) coin awards one free credit. It will also take you to the next level automatically.

* You can control where the mechanical bird appears by holding the joystick in the opposite direction. Example : Hold the joystick to the Right as soon as the round starts and the mechanical bird appears on the left of the screen. If the stick is held diagonally, the bird appears in the opposite corner.

* When you start a level, and directly go to left or right, bird(s) will appear on the other side : it's useful to put them where you want in order to make this level easier, levels 7, 8 & 9 are good examples for that.

- SERIES -

1. Bomb Jack (1984, Arcade)
2. Bomb Jack II (1986, C64)
3. Mighty Bomb Jack [Model TCF-MB] (1986, Famicom)
4. Bomb Jack Twin (1993, Arcade)

- STAFF -

Director : Michitaka Tsuruta
Programmer : Michishito Ishizuka
Music & Sound Design : Tsukasa Masuko
Graphic & Character Design : Rie Ishizuka (aka Rie Yatomi)
Producer : Kazutoshi Ueda

- PORTS -

* CONSOLES:
[JP] Sega SG-1000 (1985) "Bomb Jack [Model C-61]" 
Sega SG-1000 [CN] (198?) "Chaoren"
[EU] Nintendo Game Boy (1992)
Nintendo Game Boy Advance (2002) "Bomb Jack World" [Prototype]
[JP] Sony PS2 (nov.25, 2004) "Tecmo Hit Parade [Model SLPS-20401]" 
[US] Microsoft XBOX (sept.14, 2005) "Tecmo Classic Arcade" 
[EU] Microsoft XBOX (oct.21, 2005) "Tecmo Classic Arcade" 
[JP] Microsoft XBOX (oct.27, 2005) "Tecmo Classic Arcade [Model C6E-0001]" 
[JP] Sony PS4 [PSN] (june.19, 2014) "Arcade Archives - Bomb Jack [Model CUSA-00651]" 
Sony PlayStation 4 [PSN] [US] (aug.18, 2015) "Arcade Archives - Bomb Jack [Model CUSA-00975]" 

* COMPUTERS:
NEC PC8801 [JP] (1985)
Commodore 16 [US] [EU] (1986)
[US] Commodore C64 [EU] (1986)
Sinclair ZX Spectrum (1986)
[EU] Amstrad CPC (1986)
[EU] Atari ST (1986)
[EU] Commodore Amiga (1988)
[EU] Amstrad CPC (1989) "12 Top Amstrad Hits" 

* OTHERS:
Mobiles phone [US] [Nokia 3410] (2002)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306&o=2

$end

$info=bombjackt,
$bio

Arcade Video game published 38 years ago:

Bomb Jack (c) 1984 Tecfri.

Spanish release. For more information about the game itself, please see the originla release entry.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72296&o=2

$end

$amigaocs_flop=bombjack,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Bomb Jack (c) 1988 Elite

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73593&o=2

$end

$spectrum_cass=bombjack,
$bio

Bomb Jack (c) 199? EDOS [Electronic Distribution of Software]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225822&o=2

$end

$msx2_flop=bombjack,bombjackd,
$bio

MSX 2 disk. published 18 years ago:

Bomb Jack (c) 2004 Unknown [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101505&o=2

$end

$msx1_flop=bombjack,
$bio

MSX disk. published 18 years ago:

Bomb Jack (c) 2004 Unknown [Brazil]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109011&o=2

$end

$spectrum_cass=bombjack2e,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Bomb Jack II (c) 1987 Zafi Chip [Zafiro's TM]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=305481&o=2

$end

$spectrum_cass=bombjack2b,
$bio

Bomb Jack II (c) 199? EDOS [Electronic Distribution of Software]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225823&o=2

$end

$c64_cass=bombjack2e,
$bio

Commodore C64 cass. published 36 years ago:

Bomb Jack II + Bomb Jack  (c) 1986 Elite Systems, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=297955&o=2

$end

$cpc_cass=bombjck2,
$bio

Amstrad CPC cass. published 35 years ago:

Bomb Jack II + Bomb Jack (c) 1987 Elite Systems, Ltd.

- TECHNICAL -

BARCODE: 5 012189 308070

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82862&o=2

$end

$cpc_flop=bombjck2,bombjck2b,bombjck2a,bombjck2_c1,bombjck2_c2,bombjck2_t1,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Bomb Jack II + Bomb Jack (c) 1987 Elite Systems, Ltd.

- TECHNICAL -

BARCODE: 5 012189 309077

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119081&o=2

$end

$spectrum_cass=bombjack2c,
$bio

Bomb Jack II (c) 198? EEncore [Elite Systems TM]

Budget re-release of "Bomb Jack II [Model 301071]".

- TECHNICAL -

BARCODE: 5 012189 020163

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146720&o=2

$end

$c64_cass=bombjack2,
$bio

Commodore C64 cass. published 36 years ago:

Bomb Jack II (c) 1986 Encore [Elite Systems TM]

- TECHNICAL -

BARCODE: 5 012189 030162

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145478&o=2

$end

$spectrum_cass=bombjack2,bombjack2a,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Bomb Jack II (c) 1987 Elite Systems, Ltd.

- TECHNICAL -

BARCODE: 5 012189 301071

- STAFF -

Code: Paul Holmes, Andy Williams
Loading screen: Rory Green

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78054&o=2

$end

$spectrum_cass=bombjack2d,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Bomb Jack II (c) 1989 MCM Soft.

- TECHNICAL -

GAME ID: LS-044

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146721&o=2

$end

$info=bjtwin,bjtwina,bjtwinp,bjtwinpa,
$vgmplay=bjtwin,
$bio

Arcade Video game published 29 years ago:

Bomb Jack Twin (c) 1993 NMK.

Bomb Jack Twin is a direct sequel to the 1984 original and retains the same platform-based collect-the-bombs gameplay of its predecessor.

Changes over the original game include a slightly faster playing tempo and the option for simultaneous two-player action. As with the prequel, extra points and bonuses can be earned by collecting bonus coins and bombs with their fuses still lit. Bomb Jack Twin also retains the 'Powerball' feature of its predecessor which, when collected, freezes the level's enemies for several seconds, allowing them to be destroyed.

The way the sequel's levels are structured differs significantly from the original game. In "Bomb Jack", each screen was simply numbered sequentially and the background picture changed on every screen, but the stages in "Bomb Jack Twin" are grouped into 'rounds', each consisting of three screen layouts but retaining a single background picture for the duration of that round.

Another new addition is the bonus screen. This appears every couple of rounds and players must try to collect all bombs on the screen within a tight time limit to earn extra bonus points. There are no enemies on the bonus screens and the background is plain black.

As with the first game, "Bomb Jack Twin" takes place in different locations throughout the world. A map screen is displayed before the start of each new round showing the next location. The available locations are: Germany, Thailand, Nevada, Japan, England, Hong Kong and China.

- TECHNICAL -

Game ID : UPL-93087

Main CPU : Motorola 68000 (@ 10 Mhz)
Sound Chips : (2x) OKI6295 (@ 4 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Bomb Jack Twin was released in December 1993 in Japan.

- TIPS AND TRICKS -

* Secret Message : Reset Game and hold down Player 2 buttons 1 and 2. If you did it fast enough, you will see the message 'Ready?'. If not try again. Press the following Player 1 buttons : 2(x3) 1(x3) 2(x3), 1(x3). If you did this correctly, you should see another message '9th Mar. 1992'. And you are in the test mode.

- SERIES -

1. Bomb Jack (1984, Arcade)
2. Bomb Jack II (1986, C64)
3. Mighty Bomb Jack [Model TCF-MB] (1986, Famicom)
4. Bomb Jack Twin (1993, Arcade)

- STAFF -

Sound : Manabu Namiki

- PORTS -

* CONSOLES:
Nintendo Game Boy Advance (2002) included in "Bomb Jack World" [Prototype]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=307&o=2

$end

$spectrum_cass=bombjack_i,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Bomb Jack (c) 1986 Elite Systems, Ltd.

- TECHNICAL -

GAME ID: 010102
BARCODE: 5 012189 010102

- STAFF -

Code: Paul Holmes, Andy Williams
Loading screen: Karen Trueman

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78053&o=2

$end

$c64_cass=bombjacke,
$bio

Commodore C64 cass. published 37 years ago:

Bomb Jack (c) 1985 Elite Systems, Ltd.

- TECHNICAL -

GAME ID: 020101
BARCODE: 5 012189 020101

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=297954&o=2

$end

$cpc_cass=bombjack,bombjacka,
$bio

Amstrad CPC cass. published 37 years ago:

Bomb Jack (c) 1985 Elite Systems, Ltd.

- TECHNICAL -

BARCODE: 5 012189 030100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82860&o=2

$end

$cpc_flop=bombjack,bombjackb,bombjackc,bombjackd,bombjacke,bombjackf,bombjacka,bombjack_c1,bombjack_p,bombjack_t1,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Bomb Jack (c) 1986 Elite Systems, Ltd.

- TECHNICAL -

BARCODE: 5 012189 031107

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119080&o=2

$end

$st_flop=bombjack,
$bio

Atari ST disk. published 34 years ago:

Bomb Jack (c) 1988 Elite Systems, Ltd.

- TECHNICAL -

GAME ID: 081102
BARCODE: 5 012189 081102

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=149049&o=2

$end

$spectrum_cass=bombjack_a,bombjack_b,
$bio

Bomb Jack (c) 198? Encore [Elite Systems TM]

Budget re-release of "Bomb Jack [Model 010102]".

- TECHNICAL -

BARCODE: 5 012189 200053

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146713&o=2

$end

$c64_cass=bombjack,
$bio

Commodore C64 cass. published 34 years ago:

Bomb Jack (c) 1988 Encore [Elite Systems TM]

- TECHNICAL -

BARCODE: 5 012189 300050

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145477&o=2

$end

$spectrum_cass=bombjack_d,bombjack_e,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Bomb Jack (c) 1987 Zafiro Soft. Division.

Spanish release of Elite's "Bomb Jack [Model 010102]".

- TECHNICAL -

GAME ID: 61711103

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146715&o=2

$end

$sg1000=bombjack,bombjackk1,bombjackt1,
$bio

Sega SG-1000 game published 37 years ago:

ボンジャック (c) 1985 Sega Enterprises, Limited.
(Bomb Jack)

- TECHNICAL -

Model # C-61

- TRIVIA -

Original price: 4,300 Yens.

- TIPS AND TRICKS -

Stage Select : At the title screen and then press Right (X3), Down (X2).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49002&o=2

$end

$gameboy=bombjack,bombjackp,bombjackp1,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Bomb Jack (c) 1992 Infogrames Interactive, Incorporated.

Scandinavian release.

- TECHNICAL -

Model DMG-B9-SCN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65679&o=2

$end

$spectrum_cass=bombjack_c,
$bio

Bomb Jack (c) 198? MCM Soft.

Spanish release of Elite's "Bomb Jack [Model 010102]".

- TECHNICAL -

GAME ID: LS-037

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146714&o=2

$end

$pc8801_flop=bombjack,
$vgmplay=bombjack_88,
$bio

NEC PC-8801 Series disk. published 37 years ago:

Bomb Jack (c) 1985 Nihon Soft Bank.

- TECHNICAL -

GAME ID: NFWF-17001

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91459&o=2

$end

$a800=bombjake,
$bio

Atari 400/800 cart. published 13 years ago:

Bomb Jake (c) 2009 GR8 Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82781&o=2

$end

$info=bombkick,bombkicka,
$bio

Arcade Video game published 24 years ago:

Bomb Kick (c) 1998 Yun Sung.

A platform game where you use bombs to get rid of enemies.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 16 Mhz)
Sound Chips : OKI6295 (@ 7.575 Khz)

Players: 2
Control: 8-way Joystick
Buttons: 3

- TRIVIA -

Bomb Kick is heavily based on "Bomber Through GoGo! Jump Hero Gaiden 2", which is included in the 1996 Japanese PC game collection Disc Station 12 by Compile.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5089&o=2

$end

$spectrum_cass=bombmnch,bombmnch1654,bombmnch1500,bombmnch1470,bombmnch1361,bombmnch1260,bombmnch1100,bombmnch1035,bombmnch1005,bombmnch0985,bombmnch0950,bombmnch0920,bombmnch0875,bombmnch0860,bombmnch0822,bombmnch0820,bombmnch0810,bombmnch0770,bombmnch0600,bombmnch0566,bombmnchp,
$bio

Sinclair ZX Spectrum cass. published 8 years ago:

Bomb Munchies (c) 2014 Carrier + Yerzmyey.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=277604&o=2

$end

$cpc_flop=bombscar,bombscarb,bombscara,
$bio

Bomb Scare (c) 198? Unknown.

Pirate tape_to_disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119266&o=2

$end

$intv=bombsqd,
$bio

Mattel Intellivision cart. published 40 years ago:

Bomb Squad (c) 1982 Mattel Electronics

Don't look now, but your Time Bomb is ticking! It was planted by BORIS, the evil terrorist. You will have less than half an hour (simulated time) to disarm it before the bomb destroys your city! Since this is an INTELLIVOICE Voice Synthesis Module, voices will be talking to you. FRANK, the demolition expert, will give instructions on what to try next. And BORIS himself will needle you now and then, reminding you, It won't be easy!.

The object of the game is to score points by disarming a Time Bomb before it goes off! Points are won for rewiring electrical circuits with cutters, pliers and soldering iron. 2000 point bonus for solving the explosive riddle, saving the city! As the game starts, a simulated Time Clock will be activated, and the time you have left will be displayed.  To disarm the bomb you must decipher the CODE NUMBER. After enough circuits have been repaired, the CODE NUMBER can be guessed with certainty. Or, after you have repaired two circuits, you can go for broke. Guess right and you win 1000 bonus points... guess wrong and you lose! The Time Bomb will explode! The game is over!

- TECHNICAL -

Model 3883

GAME CONTROLS

KEYPAD 1, 2, 3: Select digits, banks, skill levels
KEYPAD 4: Cutters
KEYPAD 5: Pliers
KEYPAD 6: Soldering Iron
KEYPAD 7: Fire Extinguisher
KEYPAD 8: Exit
KEYPAD 9: Work Sequence (repeat)

UPPER SIDE ACTION BUTTONS: Bring up circuit selected/Speed up 
tool moves
LOWER LEFT SIDE ACTION BUTTON: Work tools
LOWER RIGHT SIDE ACTION BUTTON: Drop

DISC: Bring up City Scene/Move cursor over CODE NUMBER 
DISPLAY/Select circuit to be repaired/Move tool

- TRIVIA -

At the beginning of the development of this game, it was called 'Voice Bomb' and 'Juggernaut'. The working title Juggernaut came from the 1974 Richard Harris movie of the same name that was used for inspiration.

- SCORING -

Cut out component : 20 points

Replace component :
Skill level 1: 30 points
Skill level 2: 40 points
Skill level 3: 50 points

Complete circuit repair: bonus points equal to total points earned by working on circuit
Guess correct code number digit: 1000 bonus points
Disarm bomb/win game: 2000 bonus points

- STAFF -

Design/Program: Gene Smith, Shatao Lin
Graphics: Kai Tran
Sound: Russ Lieblich
Voice of Frank: Phil Proctor
Voice of Boris: Peter Bergman

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60862&o=2

$end

$kc_cass=bombjack,
$bio

VEB Mikroelektronik KC cass. published 31 years ago:

Bomb-Jack (c) 1991 STS Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133836&o=2

$end

$msx2_flop=bombaexa,
$vgmplay=bombaexa_msx2,
$bio

MSX 2 disk. published 14 years ago:

Bombaman - Extra Ammo (c) 2008 Team Bomba.

Bombaman is quite a big game, with a lot of extras and options. Apart from the gameplay you expect from normal Bomberman games, we also added some extra materials. The highlight is probably being able to play with 4 people at the same time in multiplayer mode! Also, there's a big (60+ levels) single player mode with a storyline and bossmonsters and 3 different difficulty levels. Did I already mention that the game is available in 8 different languages?

Here's a brief summary of what you can expect:
Single player game mode featuring 3 game modes, great graphics, cool bossmonsters, digital soundeffects (MoonSound only), great music, hard-to-beat enemies and a cool storyline!
Only in this edition: another new cool world with a story that is linked to the original game and an ultra nasty boss (not suitable for young players).
A special PC release, made possible with the help of the BlueMSX team.
A lot of cool stuff like teleports, a lot of different enemies, villages, a disco, custom levels, and a password mode for easy replay.
A multiplayer game mode where you can play with 4 players at once! This can be either human players or computer controlled players. Multiplayer mode contains lots of cool items to make sure of a real deathmatch between you and your opponents.
A level editor (for Windows95 and higher!) to create your own levels for Bombaman. The editor is quite easy to use, and enables you to use all the power of the game in your own creations.
Available in English, Dutch, Japanese, Portuguese, Spanish, Italian, German and French.
Extensive MoonSound support with great music specially made for MoonSound, superb digital panned soundeffects and support for more than 128 kB SRAM.
And more: full harddisk and DOS2 support, sound support for PSG, MSX-Music and MSX-Audio, password mode so you don't have to finish the game at once, and lots of other cool extra's to keep you busy!

- TRIVIA -

Released on November 09, 2008 worldwide as an internet download (disk image).

- STAFF -

Lead programmer: Arjan Bakker
Lead composer: Jorrith Schaap
Composers: Robert Vroemisse, Tristan Zondag, Arjan Bakker
Lead sound effects: Jorrith Schaap
Sound effects: Roman van der Meulen
Lead graphics designer: Robert Vroemisse
Graphics: Sutchan, Jorrith Schaap, Arjan Bakker, Ramon Verlinden
Lead level designer: Jesús Pérez Rosales
Level designers: Arjan Bakker, Robert Vroemisse, Jorrith Schaap
Story: Robert Vroemisse
Translation supervisor: Jorrith Schaap
Translations: Takamichi Suzukawa, Manuel Soler, Fausto Mollichella, Adriano Camargo Rodrigues da Cunha, Benoît Delvaux, Paul Schaerer, Jorrith Schaap, Dennis J. Reinmueller, Domhnall Campbell, Jesús Pérez Rosales, Lara Kribel, Michele Kribel, Benjamin Giacone, Tobias Keizer
Lead tester: Jesús Pérez Rosales
Testers: Jorrith Schaap, Arjan Bakker, Saku Taipale, Sandy Pleyte, Frederik Boelens, Takamichi Suzukawa, Ramon Verlinden, Albert Beevendorp, Fausto Mollichella, Manuel Bilderbeek, André van Herk
Level editor: Arjan Bakker
Level editor manual: Arjan Bakker, Jorrith Schaap
Level editor tutorial: Jesús Pérez Rosales, Jorrith Schaap, Arjan Bakker
Website: Jorrith Schaap, Robert Vroemisse
Lead manual design: Hnostar
Manual design: Robert Vroemisse, Jorrith Schaap
PC version: Daniel Vik, Robert Vroemisse
Producer: Jorrith Schaap
Special thanks: Sandy Pleyte, Marcel Delorme, Maarten van Strien, Patriek Lesparre, Francisco Alvarez, Laurens Holst, Vincent van Dam, Albert Beevendorp

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101506&o=2

$end

$cpc_flop=bombarbe,
$bio

Amstrad CPC type-in published 36 years ago:

Bombarbes (c) 1986 Tilt

- TRIVIA -

Published as a type-in program in the French magazine; Tilt.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120241&o=2

$end

$apogee=bombard,
$bio

Bombard (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235325&o=2

$end

$videopac=2bmbalvo,
$bio

Magnavox Odyssey² cart. published 42 years ago:

Bombardeio Submarino! + Tiro ao Alvo! (c) 1980 Philips Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95570&o=2

$end

$galaxy=bombard,
$bio

Bombarder (c) 198? Balint, Nenad

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235816&o=2

$end

$pmd85_cass=bombard,
$bio

Bombarder (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236479&o=2

$end

$cpc_cass=bombard,
$bio

Amstrad CPC cass. published 38 years ago:

Bombardero (c) 1984 Unknown [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82866&o=2

$end

$to7_cass=bombard,
$bio

Bombardier (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108161&o=2

$end

$cpc_flop=bombardi,
$bio

Bombardier (c) 19?? Unknown [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124720&o=2

$end

$cpc_flop=megapt2b,
$bio

Amstrad CPC 464 disk. published 24 years ago:

Bombastic (c) 1998 Beng!

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124429&o=2

$end

$tvc_flop=bombazd,
$bio

Bombázd le Ceausecut (c) 198? Osmagyar Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112191&o=2

$end

$tvc_cass=bombazd,
$bio

Bombázd le Ceausescut! (c) 198? Osmagyar Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112545&o=2

$end

$cpc_flop=bombeare,
$bio

Amstrad CPC type-in published 37 years ago:

Bombe A Retardement (c) 1985 Super Jeux Amstrad

- TRIVIA -

Listed as a type-in program in the French book: Super Jeux Amstrad.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122677&o=2

$end

$cpc_flop=bombente,
$bio

Amstrad CPC type-in published 36 years ago:

Bombenterror (c) 1986 CPC Schneider International

- TRIVIA -

Listed as a type-in program in the German magazine: CPC Schneider International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119625&o=2

$end

$spectrum_cass=bomber,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Bomber (c) 1982 Llamasoft.

- STAFF -

Written by: Jeff Minter

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78050&o=2

$end

$zx81_cass=bomber,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Bomber (c) 1982 Fisher-Marriott

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262324&o=2

$end

$cpc_flop=bomberuk,
$bio

Amstrad CPC type-in published 37 years ago:

Bomber (c) 1985 Amstrad Computer User

- TRIVIA -

Listed as a type-in program in the magazine: Amstrad Computer User (Amsoft era).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119021&o=2

$end

$mo5_cass=bomber,bomberb,bomberc,bombera,
$bio

Thomson MO5 type-in. published 36 years ago:

Bomber (c) 1986 Hebdogiciel [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108677&o=2

$end

$zx81_cass=bomberm,
$bio

Bomber (c) 198? Mikro-Gen [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114720&o=2

$end

$info=bomber,
$bio

Bomber (c) 198? Alca Electronics, Limited.

bootleg of Scramble.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61499&o=2

$end

$vz_snap=bomber,
$bio

Bomber (c) 198? Bonaldo, Stefano

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235039&o=2

$end

$jupace_cass=bomber,
$bio

Jupiter Ace cass. published 25 years ago:

Bomber (c) 1997 Robson, Paul

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262633&o=2

$end

$orion_cass=bomber,
$bio

Bomber (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235155&o=2

$end

$radio86_cass=bomber,
$bio

Bomber (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235436&o=2

$end

$megadriv=bomber,
$bio

Sega Mega Drive cart. published 17 years ago:

Bomber (c) 2005 Tec Toy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56365&o=2

$end

$microvision=bomber,
$bio

MB MicroVision game published 8 years ago:

Bomber (c) 2014 Robson [Paul Robson]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110094&o=2

$end

$uzebox=bomber,
$bio

Belogic Uzebox ROM published 7 years ago:

Bomber (c) 2015 Belogic

A little game in which you control a bomb defuser. Bombs are activated in sequence, you need to have time to run to all bombs before the timer has counted down to zero (the timer counts your steps). The main feature of the game - a man leaves behind traces of which can not be stepped on. Therefore, you must calculate the correct path to the active bomb and not trap yourself!

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233040&o=2

$end

$spectrum_cass=bomberfr,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Bomber + Fruit Machine (c) 1982 C-Tech

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294647&o=2

$end

$mikrosha_cass=bomber,
$bio

Mikrosha cass. published 32 years ago:

Bomber Aircraft (c) 1990 Jup Corp [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236564&o=2

$end

$bbc_cass=bombbaro,
$electron_cass=bombbaro,
$bio

Acorn BBC/Electron cass. published 36 years ago:

Bomber Baron (c) 1986 Optyx.

- TRIVIA -

Retail price: £2.95

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51569&o=2

$end

$amigaocs_flop=bombrbob,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Bomber Bob (c) 1990 Idea Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73595&o=2

$end

$spectrum_cass=bomberbo,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Bomber Bob in Pentagon Capers (c) 1985 Bug Byte

- TECHNICAL -

[Model BBS 004]

- STAFF -

Written by: Timothy Closs

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78051&o=2

$end

$gameboy=bombboy,
$bio

Nintendo Game Boy Cart. published 32 years ago:

Bomber Boy [Model DMG-HBA] (c) 1990 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65680&o=2

$end

$pc8001_flop=bomberga,
$bio

NEC PC-8001 disk. published 40 years ago:

Bomber Game (c) 1982 Ishizu, Yoshikazu

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295925&o=2

$end

$dc=hehhe,
$bio

Sega Dreamcast GD published 20 years ago:

Bomber Hehhe! [Model T-42903M] (c) 2002 Fujicom

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135213&o=2

$end

$gameboy=bombking,
$vgmplay=blaster_gb,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Bomber King - Scenario 2 [Model DMG-BIA] (c) 1991 Sunsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65682&o=2

$end

$nes=bombking,
$vgmplay=robowarr_nes,
$bio

Nintendo Famicom cart. published 35 years ago:

Bomber King (c) 1987 Hudson Soft.

Bomber King is an action/puzzle game that can be best described as a conceptual spin-off of the venerable Bomberman. The prosperous planet Altile (aka 'Altair') has remained at peace for centuries, but in 2036 AD, a mysterious and extra-dimensional entity invaded the peaceful world and turned it into a barren wasteland. The player takes control of Naito (aka 'Night', 'Z-type Earth Defence' or 'ZED'), an android sent to stop the invasion and keep aliens from taking over the planet. Naito must explore eight large areas on Altile, all subdivided into several zones called 'Periods'. Each period only requires the player to find a key and an exit door in order to successfully complete it. However, they are conveniently hidden from view and this is where the weapon system comes into play. The robot is equipped with bombs and a blaster gun - although the latter is rather limited and mainly used to take down enemies, the powerful bombs explode after a short period of time and are designed to clear parts of the playfield (such as bushes or pillars), thus revealing hidden items (such as the key). But, of course, there is a catch and Night instantly receives extensive damage if he gets caught within a bomb's blast radius. Bombs also come in limited quantities and the player needs to constantly refill his bomb bag by either killing enemies or by revealing special icons hidden within the playfield. Additionally, the android comes with a limited amount of batteries - each battery provides a small amount of energy which gradually, and inexorably, depletes. Thankfully, Naito can use or store a myriad of items - Standard items (such as Bombs, Extra Energy, Score Items or Keys) are instantly activated, whereas Select Items (such as Energy Tanks, Missiles, Super Speed, Candles/Lamps, Super Bombs) must be manually activated in the inventory screen (available by pressing select). Although the goal of each Period is to locate a key and the exit door, some levels feature different challenges, item shops, treasure rooms and a multitude of other secrets.

- TECHNICAL -

Cartridge ID: HFC-BX

- TRIVIA -

Bomber King was released on August 07, 1987 in Japan. It was sold 5500 Yen.

This game can be considered as a spin-off of the Bomberman series.

It was exported in the USA as "Robo Warrior [Model NES-RR-USA]".

- STAFF -

Original Story: Hiroshi Ota
Produced by M9 Team.
Director: Hiroshi Ota
Game Designer: Tokuhiro Takemori
Programmer: Toshiyuki Sasagawa, Hiroyuki Okada
Character Designer: Tsuguyuki Yamamoto, Koji Matsuura, Tomomi Wajima, Mio Kuwabara
Music Composer: Daisuke Inoue (Uhei Inoh), Takeaki Kunimoto
Sound Designer: Toshiaki Takimoto
Development Advisor: Kenji Nakashima, Toshiharu Ura
Special Thanks for: Motchi, Kinnoji, Takayuki Iwabuchi, Happy Matsunaga

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53884&o=2

$end

$msx1_cart=bombking,
$vgmplay=bombking_msx,
$bio

MSX cart. published 34 years ago:

Bomber King (c) 1988 Hudson Soft [Hudson Group].

- TECHNICAL -

GAME ID: XR-1043
BARCODE: 4988607102821

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76604&o=2

$end

$info=bomblord,
$bio

Arcade Video game published 29 years ago:

Bomber Lord (c) 1993.

Bootleg of 1992 game "Bomber Man World".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3853&o=2

$end

$x1_cass=bombermn,
$bio

Sharp X1 cass. published 39 years ago:

Bomber Man (c) 1983 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86202&o=2

$end

$mz700_cass=bombman,
$bio

Sharp MZ-700 cass. published 39 years ago:

Bomber Man (c) 1983 Hudson Soft. [Hudson Group] [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131778&o=2

$end

$spectrum_cass=bomberma,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Bomber Man (c) 1983 Hudson Soft. [Hudson Group] [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=278245&o=2

$end

$msx1_cart=bombmank1,bombmank2,
$bio

MSX cart. published 36 years ago:

Bomber Man (c) 1986 Korea Soft Bank

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76606&o=2

$end

$info=bombrman,
$bio

Arcade Video game published 31 years ago:

Bomber Man (c) 1991 Irem Corp.

In the future, fight competitions among robots are the most popular event. Bomber Man & King Bomber are the supreme champions, however King Bomber turns evil and attacks mankind with his loyal minions. Bomber Man & his brother Bomber Man 2 must defeat these henchmen and show King Bomber that crime just doesn't pay! Features cute graphics & music and insanely addictive gameplay. Have a blast, but don't get blasted yourself!

- TECHNICAL -

Irem M-90 system hardware

Main CPU : V30 (@ 8 Mhz)
Sound CPU : Zilog Z80 (@ 3.579545 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), DAC

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Licensed from Hudson Soft.

This game is known in the US as "Atomic Punk", and in Europe as "Dynablaster".

- SERIES -

1. Bomber Man (1984, MSX)
2. Bomber Man (1985, Famicom)
3. Bomber Man Special (1986, MSX)
4. Bomber Man (1990, Famicom Disk System)
5. Bomber Man (1991, Arcade)
6. Bomber Man II [Model HFC-2X] (1991, Famicom)
7. Bomber Man World (1992, Arcade)
8. Bomber Man '93 [Model HC92061] (1992, PC-Engine)
9. Hi-Ten Bomberman (1993, Custom Hardware - High Definition System)
10. Super Bomber Man [Model SHVC-H6] (1993, Super Famicom)
11. Bomber Man '94 [Model HC93065] (1993, PC-Engine)
12. Super Bomber Man 2 [Model SHVC-M4] (1994, Super Famicom)
13. Super Bomber Man 3 [Model SNSP-AS6P] (1995, Super Famicom)
14. Super Bomber Man 4 [Model SHVC-A4BJ] (1996, Super Famicom)
15. Neo Bomber Man (1997, MVS) 
16. Super Bomber Man 5 [Model SHVC-A5SJ] (1997, Super Famicom) 
17. Bomber Man Online (2002, PC)
18. Bomber Man DS [Model NTR-P-ABMJ] (2005, DS)
19. Bomber Man Live (2007, XBLA)
20. Bomber Man Portable [Model ULJM-05034]  (2006, PSP)
21. Custom Battler Bomber Man [Model NTR-P-YBAJ] (2008, DS)

- PORTS -

* CONSOLES: 
[JP] Nintendo Game Boy (aug.31, 1990) "Bomber Boy [Model DMG-HBA]" 

* COMPUTERS:
[JP] Sharp X68000 (apr.19, 1991)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=308&o=2

$end

$x68k_flop=bombermn,
$vgmplay=bombmand_68k,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Bomber Man (c) 1991 System Soft.

- TECHNICAL -

BARCODE: 4988697570012

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87148&o=2

$end

$x68k_flop=bombmand,
$bio

Bomber Man (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87149&o=2

$end

$pce=bombmn93,
$vgmplay=bombmn93_tg16,
$bio

NEC PC-Engine HuCARD published 30 years ago:

Bomber Man '93 (c) 1992 Hudson Soft.

The Bombermen are back in this wacky sequel to the first Bomberman smash hit originally released in 1990 by Hudson Soft. In this episode, the evil Kurobon, the black Bomberman, has stolen vital components from the Galaxy's power station and has scattered them throughout seven different and hostile planets across the universe. The courageous white Bomberman embarks on a mission to retrieve the stolen components and to finally capture the culprit. As expected, the gameplay uses the same ingredients that made the series so popular - players have to complete a myriad of levels by strategically dropping time-bombs and blasting away every single critters that haunt them, before exiting through a warp door to the next level. Special items are hidden inside destructible blocks and grant players with additional powers, such as speed-ups, extra bombs, greater blast range, bomb kick, remote bombs and so forth. Of course, Bomberman'93 adds several new gameplay twists not found in previous episodes, as well as tons of new traps and odd devices, such as warps, rotating-tiles and conveyor belts to only name a few. Boss battles have also been revamped and the various creatures the player encounters are now larger and unquestionably meaner. Finally, and in the Bomberman tradition, the game also includes an intense multi-player battle mode where up to five player can blast each other up at the same time!

- TECHNICAL -

GAME ID: HC92061

- TRIVIA -

Bomber Man '93 was released on December 11, 1992 in Japan.

- SERIES -

1. Bomber Man (1984, MSX)
2. Bomber Man (1985, Famicom)
3. Bomber Man Special (1986, MSX)
4. Bomber Man (1990, Famicom Disk System)
5. Bomber Man (1991, Arcade)
6. Bomber Man II [Model HFC-2X] (1991, Famicom)
7. Bomber Man World (1992, Arcade)
8. Bomber Man '93 [Model HC92061] (1992, PC-Engine)
9. Hi-Ten Bomberman (1993, Custom Hardware - High Definition System)
10. Super Bomber Man [Model SHVC-H6] (1993, Super Famicom)
11. Bomber Man '94 [Model HC93065] (1993, PC-Engine)
12. Super Bomber Man 2 [Model SHVC-M4] (1994, Super Famicom)
13. Super Bomber Man 3 [Model SNSP-AS6P] (1995, Super Famicom)
14. Super Bomber Man 4 [Model SHVC-A4BJ] (1996, Super Famicom)
15. Neo Bomber Man (1997, MVS) 
16. Super Bomber Man 5 [Model SHVC-A5SJ] (1997, Super Famicom) 
17. Bomber Man Online (2002, PC)
18. Bomber Man DS [Model NTR-P-ABMJ] (2005, DS)
19. Bomber Man Live (2007, XBLA)
20. Bomber Man Portable [Model ULJM-05034]  (2006, PSP)
21. Custom Battler Bomber Man [Model NTR-P-YBAJ] (2008, DS)

- STAFF -

BOMBERMAN'93 STAFF
Game Designer: Tsukasa Kuwahara
Programmer: Tetsuya Wakabatashi
Graphic Designer: Fumie Takaoka, MC Col Iwata, Misuzu Kaboyashi (Eyecatch Voice)
Music Composer: Jun Chiki Chikuma
Sound Programmer: Keita Hoshi, Akihiro Sat, Makiko Tanifuji, Kaso-Re Honma
Sound Director: Toshiaki Takimoto
Special Thanks: K?ji Matsuura, Satoshi Mikami, Kenji Kikuchi, Atsuo Nagata, Hikaru Aoyama, Koji Arai, Rururira Hidebo
Game Director: Shigeki Fujiwara
Basic Game Design: Shinichi Nakamoto

BOMBERMAN'93 Idea Staff: Tokio Shimada, Akira Ono, Satoshi Aoki, Akinobu Yuneyama, Akitaka T?ry, Ayumu Yamaguchi, Daisaku Noda, Hajime Takeda, Haruki ?kawa, Hayato Kasahara, Kenji Fukui, Houji Tamura, Makoto Nihira, Manabu Nakakita, Masafumi Kawazoe, Nasanori Kawaguchi, Masaru ?kouchi, Masashi Nomoto, Masaya Sugimoto, Minato Takahashi, Naoki Kat, Nabuo Kuraki, Shinji Tokuda, Sy?ji Nagamiya, Sy?ji Sumida, Tadahiro Takimoto, Takajiraten, Takanori Ayabe, Takashi Tsuzuki, Tomohisa Nakayasu, Tomoya Yanashita, Tomoyuki End, Tomoyuki Ide, T?ru Nishida, Toshihiro Watanabe, Yukihiro Hanada, Y?suke Shibahara, Yasutaka Akazawa, Yasuyuki Nakajy, Y?ki Kondate

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49162&o=2

$end

$pce=bombmn93s,
$bio

NEC PC-Engine HuCARD published 30 years ago:

Bomber Man '93 [Special Version] (c) 1992 Hudson Soft.

Bomberman'93 Special Version is a A non-commercial and very limited edition of Bomberman'93 and comes as a single HuCard. The game only features the multi-player mode (no com players though) and eight different maze themes to choose from. It is difficult to know for sure how this promotional game was officially distributed. Some sources indicate that it was released through the Hudson Soft Fan Club to commemorate the release of Bomberman'93 for the PC Engine. This card is, of course, really sought-after by collectors and rumored to have been produced in no more than a couple of thousand units.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49163&o=2

$end

$pce=bombmn94,
$vgmplay=bombmn94_tg16,
$bio

NEC PC-Engine HuCARD published 29 years ago:

Bomber Man '94 (c) 1993 Hudson Soft.

Bomberman'94 is the third (and last) episode of Hudson soft's flagship and popular series released for the PC Engine system. Everyone on Planet Bomber was at peace, thanks to the protective work of ancient and benevolent spirits. But one day, an evil army of robots led by the malevolent Bagur? (aka 'Burglar') appears and breaks the large sacred stone tablets, source of the spirits' mystical powers. The very fabric of the Bomberman universe is now at stake and Planet Bomber, under the enormous pressure, splits into five different worlds. A team of Bombermen is assembled to restore order to the universe and to retrieve all the sacred stone fragments. However, they all fail miserably... except for Shirobon, the white Bomberman, who must now save the Bomber World all by himself. Once again, players come equipped with the trademark bombs, and these bombs must be strategically dropped and only explode after a short amount of time, roasting anything within their blast radius (including players if they linger for too long). Bomberman'94 is drastically more complex than its predecessors and the game features six different worlds (each made out of several sub-stages) and several new gameplay twists. Here, the game doesn't require players to kill all the enemies to complete a level. Instead, each sub-stage comes with a piece of fragment enclosed within an impenetrable force-field that must be deactivated, and in order to do so, all the energy poles scattered around each maze must be blasted up (some even open doors later in the game). Once all the fragments for a given world are reunited, they serve as a key and activate an intense boss battle. As expected, Bomberman'94 comes loaded with new features, such as a fleet of colored kangaroos (called R?i) that players can ride. They hatch from colored eggs and can use special powers, such as the ability to jump over obstacles or to kick bombs. They also double as shields and take damage in place of the player (at the cost of their own lives though). Additionally, nine different Bombermen are available to choose from in this version, from the cute Bombergirl, to the Old-Bomberman or the Punk-Bomberman. Finally, Bomberman'94 includes a multi-player battle mode where up to five players can battle each other, and a password system gives the player the opportunity to save a game in progress.

- TECHNICAL -

Model HC93065

- TRIVIA -

Bomber Man '94 was released on December 10, 1993 in Japan for 6800 Yen.

- TIPS AND TRICKS -

* Sound Room:
At the title screen, first press Right, then press Left, Left & Down, Down, Down & Right and then II (it is technically a half-circle). This is rather tricky to achieve, but this will activate the Sound Room where you can play all the music tracks and sound effects from the game. 

* Secret stage select and boss room:
Text hidden inside the code (ROM) indicates that a Stage Select and a Boss Room were one day available. But these options were probably removed from the retail version... The text for the Boss Room is rather interesting because it lists the names for all the bosses - namely, Saru and Bananacher, Pyramid Gan, Grub Robs, Komori Count, Queen Oyobee and Buglear. You can actually drop the game's ROM in your favorite text editor to see the original hidden text!

- SERIES -

1. Bomber Man (1984, MSX)
2. Bomber Man (1985, Famicom)
3. Bomber Man Special (1986, MSX)
4. Bomber Man (1990, Famicom Disk System)
5. Bomber Man (1991, Arcade)
6. Bomber Man II [Model HFC-2X] (1991, Famicom)
7. Bomber Man World (1992, Arcade)
8. Bomber Man '93 [Model HC92061] (1992, PC-Engine)
9. Hi-Ten Bomberman (1993, Custom Hardware - High Definition System)
10. Super Bomber Man [Model SHVC-H6] (1993, Super Famicom)
11. Bomber Man '94 [Model HC93065] (1993, PC-Engine)
12. Super Bomber Man 2 [Model SHVC-M4] (1994, Super Famicom)
13. Super Bomber Man 3 [Model SNSP-AS6P] (1995, Super Famicom)
14. Super Bomber Man 4 [Model SHVC-A4BJ] (1996, Super Famicom)
15. Neo Bomber Man (1997, MVS) 
16. Super Bomber Man 5 [Model SHVC-A5SJ] (1997, Super Famicom) 
17. Bomber Man Online (2002, PC)
18. Bomber Man DS [Model NTR-P-ABMJ] (2005, DS)
19. Bomber Man Live (2007, XBLA)
20. Bomber Man Portable [Model ULJM-05034]  (2006, PSP)
21. Custom Battler Bomber Man [Model NTR-P-YBAJ] (2008, DS)

- STAFF -

Programer: Yuichi Ito, Hideo Iwakawa, Kazuyuki Kimura
Graphic Designer: Yakuyo Aoyama, Yuji Iwahara, Tomomi Tada
Sound Programer: Hajime Ohara, Takashi Morio
Special Thanks: Denki-Mirai Co.Ltd
Music Composer: Jun Chiki Chikuma
Art Director: Shoji Mizuno
Producer: Hiroki Shimada, Supervisor, Toshiki Fujiwara
Director: Yoshiyuki Kawaguchi
Basic Game Designer: Shinichi Nakamoto

- PORTS -

* CONSOLES: 
Nintendo Wii [Virtual Console] [JP] (dec.2, 2006) [Model PAGJ] 
Nintendo Wii [Virtual Console] [US] (mar.23, 2009) [Model PAGE] 
Nintendo Wii [Virtual Console] [EU] [AU] (jul.10, 2009) [Model PAGP] 
Nintendo Wii U [Virtual Console] [JP] (nov.19, 2014) [Model PNWJ] 

It was then released to the PlayStation Store as a PC-Engine Classic on jul.15, 2009 in Japan, and on apr.26, 2011 in North America.
[JP] PSN release ID: NPJJ-30001
[US] PSN release ID: NPUF-30007

* OTHERS: 
Apple iPhone/iPad [US] (dec.20, 2010) "TurboGrafx-16 GameBox [Model 406585960]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49164&o=2

$end

$pcecd=bombmn94,
$bio

NEC PC-Engine CD published 29 years ago:

Bomber Man '94 [Special Version] (c) 1993 Hudson Soft.

Bomber Man '94 Special Version is a limited edition game that was distributed to promote the soon-to-be released Bomber Man '94 (released on Hucard in December 1993). In a nutshell, Bomber Man '94 Special Version only offers the multi-player Battle Mode from Bomber Man '94, the multi-player Tag Mode and no single-play capability. However, these multi-player modes are really limited - only one battle arena to chose from, multi-player only (there is no option to play against the computer) and it doesn't include any of the character variations found in Bomber Man '94.

- TECHNICAL -

Game ID: HCD3054

- TRIVIA -

Bomber Man '94 Special Version was available before the retail release of Bomber Man '94 and shows some interesting differences. Although the official release date is unknown, Bomber Man '94 Special Version 's opening sequence clearly displays a Bomber Man '94 Coming Soon message. Additionally, some of the ingame graphics are still temporary and in progress - the most obvious are the Victory and Draw Game screens which are a lot less elaborate (they feature a stage with curtains in the final version, and solid grey walls in the special version), as well as the trophy screen which uses gold coins instead of trophy cups ! It is not really clear as to where this promotional version actually originated from (most likely from Hudson Soft's exclusive fan club or given away at one of their popular tournaments) and only 10,000 copies are believed to exist.

- TIPS AND TRICKS -

Secret code:
At the CD-ROM boot up screen (before the game starts), press and hold Left and then Run. The 'Push Run Button' English text on the title screen should change to Japanese (it indicates that the code was successfully entered). Although this code unlocks new battle arenas in Tengai Makyou Deden no Den, it doesn't seem to do anything here...

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49165&o=2

$end

$msx1_flop=bomber3d,
$bio

MSX disk. published 38 years ago:

Bomber Man 3D (c) 1984 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109012&o=2

$end

$msx1_flop=bombersp,
$bio

MSX disk. published 36 years ago:

Bomber Man Special (c) 1986 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109013&o=2

$end

$sg1000=bombmnsp,
$bio

Sega SG-1000 game published 36 years ago:

Bomber Man Special (c) 1986 DahJee [Tawain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262610&o=2

$end

$msx1_cart=bombmnsp,
$bio

MSX Bee card published 36 years ago:

Bomber Man Special (c) 1986 Hudson Soft [Hudson Group].

- TECHNICAL -

GAME ID: BC-M7
BARCODE: 4988607102203

- STAFF -

Cover Art by: Shigeki HAYAKAWA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76607&o=2

$end

$info=bbmanw,bbmanwj,bbmanwja,
$bio

Arcade Video game published 30 years ago:

Bomber Man World (c) 1992 Irem.

Bomber Man World is a strategic maze-based action game for up to four players in which the aim is to plant bombs to kill all of the enemies on the stage. Each of the game's grid-based stages are littered with both destructible and indestructible blocks, destructible blocks can be blown up to clear a path as well as to reveal a variety of different power-ups. 

The game offers two modes of play; 'Normal Game', which is a single-player campaign in which the player must kill all on-screen enemies to progress to the next stage and 'Super Game', which is multi-player battle in which the aim is to kill the other players.

The grid restricts the movement of characters so they can only move horizontally or vertically around the screen. Once planted, a bomb will pulse for a few seconds (allowing players time to run away) and then explode, shooting flames horizontally and vertically. If a bomb explodes and the flame hits another bomb it will cause this second bomb to detonate early. This can cause large chain reactions. If the flame from any bomb hits any character it will kill them (unless they are currently invincible).

Players can initially only drop a single bomb at a time and cannot drop another until the first has detonated. Hidden power-ups are available that allow multiple bombs to be dropped, however. The power-ups that can be found within some of the destructible blocks are:
* Speed (players can run faster)
* Flame length (longer explosions when the bombs detonate)
* Bombs (player can place more than a single bomb)
* Invincibility (player cannot be killed by enemies or explosions)

The power-ups are not permanent and will last until either the player is killed, or completes the stage.

- TECHNICAL -

Irem M-97 system hardware

Main CPU : V30 (@ 8 Mhz)
Sound CPU : Zilog Z80 (@ 3.579545 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), DAC

Players : 4
Control : 8-way joystick
Buttons : 2

- TRIVIA -

This game is known in US as "New Atomic Punk - Global Quest", and in Europe as "New Dynablaster - Global Quest".

A bootleg of this game is known as "Bomber Lord".

- SERIES -

1. Bomber Man (1984, MSX)
2. Bomber Man (1985, Famicom)
3. Bomber Man Special (1986, MSX)
4. Bomber Man (1990, Famicom Disk System)
5. Bomber Man (1991, Arcade)
6. Bomber Man II [Model HFC-2X] (1991, Famicom)
7. Bomber Man World (1992, Arcade)
8. Bomber Man '93 [Model HC92061] (1992, PC-Engine)
9. Hi-Ten Bomberman (1993, Custom Hardware - High Definition System)
10. Super Bomber Man [Model SHVC-H6] (1993, Super Famicom)
11. Bomber Man '94 [Model HC93065] (1993, PC-Engine)
12. Super Bomber Man 2 [Model SHVC-M4] (1994, Super Famicom)
13. Super Bomber Man 3 [Model SNSP-AS6P] (1995, Super Famicom)
14. Super Bomber Man 4 [Model SHVC-A4BJ] (1996, Super Famicom)
15. Neo Bomber Man (1997, MVS) 
16. Super Bomber Man 5 [Model SHVC-A5SJ] (1997, Super Famicom) 
17. Bomber Man Online (2002, PC)
18. Bomber Man DS [Model NTR-P-ABMJ] (2005, DS)
19. Bomber Man Live (2007, XBLA)
20. Bomber Man Portable [Model ULJM-05034]  (2006, PSP)
21. Custom Battler Bomber Man [Model NTR-P-YBAJ] (2008, DS)

- STAFF -

Sound composer : Miyako Omori

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=309&o=2

$end

$pce=bombman,
$vgmplay=bombman_tg16,
$bio

NEC PC-Engine HuCARD published 32 years ago:

Bomber Man (c) 1990 Hudson Soft.

Bomberman is an action game by Hudson Soft and the first episode of the iconic series to be released for the PC Engine system. The villainous black Bomberman is on a diabolical mission to control the world, and he has kidnapped Lisa, Dr Mimori's daughter. The genius doctor, inventor and creator of the Bombermen, sends Shirobon, the cute protagonist of the game with his odd looking helmet and tight uniform, to rescue Lisa and traverse the numerous floors of black Bomberman's heavily guarded castle. The goal of the game is rather simple - the player must complete each level by eliminating all the roaming critters that populate them, find the exit door and move up to the next level. But the meat of the game lies elsewhere... Bomberman comes equipped with bombs, and these bombs come with a bit of a twist - they don't explode when dropped or on contact. Instead, they only ignite when their time fuse run out, or if hit by the blast from another bomb. Additionally, bombs create lethal walls of fire in four directions and players must imperatively stay away from their blasting range. That's it, just pepper a power-up icon hidden in each level (such as the ability to drop more bombs, increase their destructive range, walk through walls or remote control bombs), and here you have one of the simplest and yet most addictive concept in video game history. Of course, any Bomberman game wouldn't be complete without a multi-player option, and this version includes such treat and gives up to five players the chance to battle one another in frantic dead matches. As a side note, this version of Bomberman is also compatible with the 'com' link that allows two PC Engine GT owners to fight one another in intense versus battles. Bomberman consists of eight worlds made our of eight levels each and also features a password system to resume play on specific levels.

- TECHNICAL -

Game ID: HC90036

- STAFF -

Game Designer: Tsukasa Kuwahara
Main Programmer: Atsuo Nagata
Sub Programmer: Wrecker Muroya
Graphics Designer: Hideyuki Ogura, Mika Sasaki
Music Composer: Atsushi Chikuma
Sound Programmer: Keita Hoshi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58539&o=2

$end

$msx1_cart=bombman,
$bio

MSX cart. published 39 years ago:

Bomber Man (c) 1983 Hudson Soft [Hudson Group].

- TECHNICAL -

GAME ID: MXHI-11005

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76605&o=2

$end

$pc98=bomberq,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Bomber Quest (c) 1994 Mink.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89030&o=2

$end

$mbee_quik=bomber,
$bio

Bomber Raid (c) 198? Unknown

- STAFF -

By: Garry Smith

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289590&o=2

$end

$sms=bombraid,
$vgmplay=bombraid_sms,
$bio

Sega Mark III cart. published 33 years ago:

Bomber Raid (c) 1989 Sega Enterprises, Limited.

- TECHNICAL -

Game ID: G-1373

- TRIVIA -

Released on February 04, 1989 in Japan.

Originally called Battle Wings, a prototype exists.

- STAFF -

Game planning: Hide Itoen
Visual design: Norio Ookubo (Nannorio), Hide Itoen
Game programming: Chicken Jun, Kimuron, Y. Koba (Board Koba), Atsubanba
Sound and music: Ohtorii
Special thanks to: R. Nakamura, Haruchan, Cup Ozeki, Hirokun, Noboru Machida (Noborunrun)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55951&o=2

$end

$bbc_cass=bombersc,
$bio

Bomber Scramble (c) 19?? Kansas

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51570&o=2

$end

$apple2_cass=bomber1,
$bio

Apple II cass. published 44 years ago:

Bomber! (c) 1978 Softape

- TECHNICAL -

GAME ID: BBB-878C

- STAFF -

By: Bob Bishop

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135952&o=2

$end

$famibox=bombman,
$bio

JTB FamicomBox cart. published 36 years ago:

Bomberman (c) 1986 JTB Traveleland Transportation Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301160&o=2

$end

$nes=bombmanh,
$bio

Nintendo Famicom cart. published 35 years ago:

Bomberman (c) 1987 FMG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69225&o=2

$end

$msx2_flop=bombman,
$bio

MSX 2 disk. published 26 years ago:

Bomberman (c) 1996 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101507&o=2

$end

$info=bsebman,
$bio

Bomberman (c) 19?? BS Electronics.

Re-Release of "Carrera".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129678&o=2

$end

$spectrum_cass=bmancg,bmancga,
$bio

Sinclair ZX Spectrum cass. published 6 years ago:

Bomberman (c) 2016 Gonzalez, Cristian

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237710&o=2

$end

$pce_tourvision=bombmn93,
$bio

Bomberman '93 (c) 199? TOURVision.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134099&o=2

$end

$tg16=bombmn93,
$bio

NEC TurboGrafx-16 cart. published 32 years ago:

Bomberman '93 [Model TGX040093] (c) 1990 Turbo Technologies, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84292&o=2

$end

$pc98=panicbom,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

ボンバーマン ぱにっくボンバー (c) 1995 ASCII Corp.
(Bomberman - Panic Bomber)

- TECHNICAL -

Media: floppydisk x1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89031&o=2

$end

$fmtowns_cd=panicbom,
$bio

Fujitsu FM Towns CD published 27 years ago:

Bomberman - Panic Bomber (c) 1995 ASCII Corp.

- TRIVIA -

Released on April 05, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110275&o=2

$end

$psx=bombmpty,
$bio

Sony PlayStation CD published 22 years ago:

Bomberman - Party Edition (c) 2000 Vatical Ent.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-01189
BARCODE: 681313046581

- TRIVIA -

Released on September 19, 2000 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111435&o=2

$end

$msx2_flop=bombman2,
$bio

MSX 2 disk. published 25 years ago:

Bomberman 2 (c) 1997 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101508&o=2

$end

$n64=bombmnae,
$bio

Nintendo 64 cart. published 21 years ago:

Bomberman 64 - Arcade Edition [Model NUS-NHAJ] (c) 2001 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57614&o=2

$end

$n64=bombm2nd,
$bio

Nintendo 64 cart. published 22 years ago:

Bomberman 64 - The Second Attack! (c) 2000 Vatical Entertainment

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57615&o=2

$end

$n64=bombmn64,bombmn64u,
$bio

Nintendo 64 cart. published 25 years ago:

Bomberman 64 (c) 1997 Nintendo of America, Inc.

Export releases. Game developed in Japan. See the original Japanese release entry for more information about the game itself; "Baku Bomberman [Model NUS-NBMJ-JPN]".

- TECHNICAL -

Game ID: NUS-NBME-USA

- TRIVIA -

Released on December 01, 1997 in North America.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57613&o=2

$end

$snes=bombbdam,
$bio

Nintendo Super Famicom cart. published 26 years ago:

Bomberman B-Daman (c) 1996 Hudson Soft.

- TECHNICAL -

Game ID: SHVC-AH9J-JPN

- TIPS AND TRICKS -

Ending bonuses: Successfully complete the 100 normal mode levels. After the ending credits, the game will display an alternate title screen with new music. The Special and Survival options will now be unlocked. 
Note: Get 100 points in all 100 normal mode levels to turn Bomberman gold at the title screen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61104&o=2

$end

$nes=bombcoll,
$bio

Bomberman Collection (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272339&o=2

$end

$gameboy=bombcoll,
$vgmplay=bombcoll_gb,
$bio

Nintendo Game Boy Cart. published 26 years ago:

Bomberman Collection (c) 1996 Hudson Soft [Hudson Group].

- TECHNICAL -

GAME ID: DMG-ABCJ-JPN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65683&o=2

$end

$psx=bombfntr,
$bio

Sony PlayStation CD published 23 years ago:

Bomberman Fantasy Race (c) 1999 Atlus USA, Inc.

North American release. Game developed in Japan. See the original for more information; "Bomberman Fantasy Race [Model SLPS-01525]".

- TECHNICAL -

GAME ID: SLUS-00823
BARCODE: 730865520152

- TRIVIA -

Released on March 31, 1999 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111628&o=2

$end

$gameboy=bombman2,
$bio

Nintendo Game Boy Cart. published 27 years ago:

Bomberman GB 2 [Model DMG-AB2J-JPN] (c) 1995 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65687&o=2

$end

$gameboy=bombman3,
$bio

Nintendo Game Boy Cart. published 26 years ago:

Bomberman GB 3 [Model DMG-AB3J-JPN] (c) 1996 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65688&o=2

$end

$gameboy=bombman,
$bio

Nintendo Game Boy Cart. published 24 years ago:

Bomberman GB [Model DMG-AB2E-USA] (c) 1998 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65684&o=2

$end

$gameboy=bombmanj,
$vgmplay=warblast_gb,
$bio

Nintendo Game Boy Cart. published 28 years ago:

Bomberman GB (c) 1994 Hudson Soft [Hudson Group].

- TECHNICAL -

GAME ID: DMG-EEJ

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65686&o=2

$end

$n64=bombhero,bombherou,
$bio

Nintendo 64 cart. published 24 years ago:

Bomberman Hero (c) 1998 Nintendo.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57616&o=2

$end

$n64=bombheroj,
$bio

Nintendo 64 cart. published 24 years ago:

ボンバーマンヒーロー　～ミリアン王女を救え!～ (c) 1998 Hudson Soft.
(Bomberman Hero - Mirian Oujo wo Sukue!)

Developer Hudson Soft drops a 96-megabit payload on Bomberman's legions of fans with this - we gotta say it - explosive new action title. It what has to be a record for a console game, Bomberman Hero comes crammed with a whopping 71 levels. There literally are five worlds, too, since Bomberman's journey takes him to that many planets -- plus a bonus planet, if he's particularly potent with the payloads! 

A peaceable bloke at heart, Bomberman is caught in the crossfire between two warring worlds. While exploring the wreckage of a mysterious craft that has crashed on Planet Bomber, the B-man comes helmet-to-helmet with Nitros, a hard-bitten warrior from the distant Garaden Empire. Nitros will stop at nothing in his quest to recover a computer disk, last reported in the possession of Princess Millian's robotic sidekick, Pibot. It's up to Bomberman to prevent Nitros from turning Planet Bomber into a smoldering ruin! 

Bomberman Hero has plenty of puzzle and exploration elements. The B-man doesn't carry an infinite payload, so you'll have to conserve your explosive resources while searching for 21 different items. Along with the familiar 1-Ups and life-meter extenders, unusual treasures include force field deactivators, the distance-enhancing Power Glove and even slugicidal Salt Bombs! 

Bomberman's aquatic adventures require him to take the helm of the Bomber Marine, which comes loaded with torpedoes. He also takes to the air in the Bomber Jet and Bomber Copter and shreds the slopes in the snowboardesque Bomber Slider. Bomberman also gets help from the affable Pibot and Louie, a green rabbit who likes to thump troublemakers. 

After fighting his way to a bitter battle with Garaden minions in the wilderness of Planet Bomber's Peace Mountains, Bomberman must lay assault to the forbidding fortresses of Planet Primus. On Planet Kanatia, he must navigate lava tubes and baffling labyrinths en route to the fearsome Dark Maze. 

In the lush jungles and ice-capped peaks of Planet Mazone, Bomberman gets some help from Louie. Then it's on to the heavily armored home planet of the Garaden Empire. There's a bonus planet, too, if you can collect all the well-hidden Special Bombs and earn a Clear Points rating of five on every stage the game.

- TECHNICAL -

Game ID: NUS-NBDJ-JPN

- TRIVIA -

Released on April 30, 1998 in Japan.

- STAFF -

Director: Naruhiro Matsumoto
Programming: Tetsuma Yoshida, Hidekazu Matsunouchi, Yukie Abe, Yasuhiro Nakano
Graphics: Akira Katagi, Masaki Moriwaki, Yasunori Araki, Shinichiro Akiyama, Shuji Kato, Naoyuki Kadoi
Game Design: Hideyuki Kubota, Katsumi Miyashita, Norio Ookubo
Character Design: Shoji Mizuno, Kozue Sato
Setting : Hiroyuki Kaneda
Sound Manager: Keisuke Mitsui
Music: Jun Chikuma
Music Operator: Hajime Ohara
Sound Effects Coordinator: Michiko Hayashi
Sound Effects: Hiroshi Uemura
Technical Support: Katsuhiro Nozawa, Satoru Sugimoto, Takahiro Haga
Publicity: Yoichi Nakazawa
Manual: Yukiko Handa
Mastering: Hiroyuki Ota, Jun Kanda, Riko Asuwa
Special Thanks: Daiju Niikura, Naoko Nomura, Yoshinori Yamagishi, Katsutoshi Sato, Tomohiko Shiraishi, Naoki Hirasawa, Teiji Nagaoka, Kei Tatsu, Masami Yasuraoka, Jinichi Fuyuki, Jin Akabane, Tadayuki Kato, Norihisa Takabatake, Junko Aihara, Hironobu Hatta, Sachiko Umoto, Hiroyuki Arai, Denki Miraisha, Kirin Company, Shuichiro Nishiya, Masato Shibata, Takeshi Ikenouchi, Katsunori Takahashi, Ichiro Shimakura, Bomberman Team
Product Manager: Kazunori Yasui, Haruhiko Ikeda, Yoshinori Inoue
Supervisor: Shigeki Fujiwara
Producer: Hidetoshi Endo
Executive Producer: Yuji Kudo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57617&o=2

$end

$uzebox=bomberma,
$bio

Belogic Uzebox ROM published 11 years ago:

Bomberman II (c) 2011 Belogic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233041&o=2

$end

$nes=bombman2,
$bio

Nintendo NES cart. published 29 years ago:

Bomberman II (c) 1993 Hudson Soft. USA, Inc.

North American version. For more information about the game itself, please see the original Japanese version entry; "Bomberman II [Model HFC-2X]".

Description from the back cover:

Explosive action spotlights this riveting game of split-second timing and really short fuses! Bomberman's back - this time with new power-up items that enhance this classic seek-and-destroy adventure! It's all-out fun for the whole family as you hunt monsters (or each other) in a non-stop bomb-dropping frenzy!

The one-player mode has over 50 levels of intense gameplay! Find the right strategy and blow the mangy critters to smithereens! You can also take on one or two of your friends in heated competition to see who among you can earn the title of Supreme Bomberman!

Secret Bonus Rounds add mega-points and extra lives to your score!
Uncover hidden bonus items for super bombs and fantastic firepower!

- TECHNICAL -

GAME ID: NES-BW-USA

- TRIVIA -

Bomberman II was released in February 1993 in North America.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54959&o=2

$end

$nes=bombman2j,
$vgmplay=bombman2_nes,
$bio

Nintendo Famicom cart. published 31 years ago:

Bomberman II (c) 1991 Hudson Soft [Hudson Group].

- TECHNICAL -

[Model HFC-2X]

- TRIVIA -

Bomberman II was released on June 28, 1991 in Japan.

Known export releases:
[US] "Bomberman II [Model-BW-USA]"
[SP] "Dynablaster [Model NES-49-ESP]"
[FR] "Dynablaster [Model NES-49-FRA]"
[DE] "Dynablaster [Model NES-49-FRG]"
[DE] "Dynablaster [Model NES-49-NOE]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53886&o=2

$end

$gba=bombjet,
$bio

Nintendo GBA cart. published 20 years ago:

Bomberman Jetters - Densetsu no Bomberman [Model AGB-AJZJ-JPN] (c) 2002 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69964&o=2

$end

$gba=bombjetc,
$bio

Nintendo GBA cart. published 19 years ago:

Bomberman Jetters - Game Collection [Model AGB-BOMJ-JPN] (c) 2003 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69965&o=2

$end

$gbcolor=bombmmxa,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Bomberman Max - Ain Version (c) 1999 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67594&o=2

$end

$gbcolor=bombmmxb,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Bomberman Max - Blue Champion [Model CGB-A8BE-USA] (c) 2000 Vatical Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67595&o=2

$end

$gbcolor=bombmmxh,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Bomberman Max - Hikari no Yuusha [Model CGB-A8BJ-JPN] (c) 1999 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67596&o=2

$end

$gbcolor=bombmmxr,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Bomberman Max - Red Challenger [Model CGB-A7BE-USA] (c) 2000 Vatical Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67597&o=2

$end

$gbcolor=bombmmxy,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Bomberman Max - Yami no Senshi [Model CGB-A7BJ-JPN] (c) 1999 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67598&o=2

$end

$gba=bombmx2bu,
$bio

Nintendo GBA cart. published 20 years ago:

Bomberman Max 2 - Blue Advance [Model AGB-AMHE-USA] (c) 2002 Majesco Sales, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69967&o=2

$end

$gba=bombmx2b,
$bio

Nintendo GBA cart. published 20 years ago:

Bomberman Max 2 - Blue Advance [Model AGB-AMHP] (c) 2002 Vivendi Universal Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69966&o=2

$end

$gba=bombmx2bj,
$bio

Nintendo GBA cart. published 20 years ago:

Bomberman Max 2 - Bomberman Version [Model AGB-AMHJ-JPN] (c) 2002 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69968&o=2

$end

$gba=bombmx2rj,
$bio

Nintendo GBA cart. published 20 years ago:

Bomberman Max 2 - Max Version [Model AGB-AMYJ-JPN] (c) 2002 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69969&o=2

$end

$gba=bombmx2ru,
$bio

Nintendo GBA cart. published 20 years ago:

Bomberman Max 2 - Red Advance [Model AGB-AMVE-USA] (c) 2002 Majesco Sales, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69971&o=2

$end

$gba=bombmx2r,
$bio

Nintendo GBA cart. published 20 years ago:

Bomberman Max 2 - Red Advance [Model AGB-AMVP] (c) 2002 Vivendi Universal Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69970&o=2

$end

$dc=bombmoln,bombmolnp,
$bio

Sega Dreamcast GD published 21 years ago:

Bomberman Online [Model 51065] (c) 2001 SEGA of America, Inc. [San Francisco, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135218&o=2

$end

$gbcolor=bombmqstj,
$bio

Nintendo Game Boy Color cart. published 24 years ago:

Bomberman Quest [Model DMG-AB5J-JPN] (c) 1998 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67600&o=2

$end

$gbcolor=bombmqst,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Bomberman Quest [Model DMG-AQVP-EUR] (c) 1999 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67599&o=2

$end

$gbcolor=bombmqstu,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Bomberman Quest [Model DMG-AVQE-USA] (c) 1999 Hudson Soft. USA, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67601&o=2

$end

$nes=bombmangba,
$bio

Bomberman ripped from GBA Famicom Mini version (c) 200? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229677&o=2

$end

$gbcolor=bombmsel,
$bio

Nintendo Game Boy Color cart. published 26 years ago:

Bomberman Selection [Model CGB-B2CK-KOR] (c) 1996 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67602&o=2

$end

$gba=bombstry,
$bio

Nintendo GBA cart. published 21 years ago:

Bomberman Story (c) 2001 Hudson Soft.

- TECHNICAL -

GAME ID: AGB-ABSJ-JPN

- TRIVIA -

Export releases:
Bomberman Tournament

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69972&o=2

$end

$gba=bombtour,
$bio

Nintendo GBA cart. published 21 years ago:

Bomberman Tournament [Model AGB-ABSE-USA] (c) 2001 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69973&o=2

$end

$saturn=bombwars,
$bio

Sega Saturn CD published 24 years ago:

Bomberman Wars (c) 1998 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58957&o=2

$end

$psx=bombmwld,
$bio

Sony PlayStation CD published 24 years ago:

Bomberman World (c) 1998 Atlus Co., Ltd. [ren. Atlus USA in 1999] [CA, USA]

North American release. Game developed in Japan. See the original for more information; "Bomberman World [Model SLPS-01155]".

- TECHNICAL -

GAME ID: SLUS-00680
BARCODE: 730865520091

- TRIVIA -

Released on September 22, 1998 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111629&o=2

$end

$pce_tourvision=bombman,
$bio

TOURVision cart. published 31 years ago:

Bomberman (c) 1991 TOURVision.

Unofficial Spanish coin-op version.

- TECHNICAL -

Cart. ID: 71

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101130&o=2

$end

$famicom_flop=bombermn,
$bio

Nintendo Famicom disk. published 32 years ago:

Bomberman [Model HFC-BMD] (c) 1990 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65260&o=2

$end

$nes=bombmanj,
$vgmplay=bombman_nes,
$bio

Nintendo Famicom cart. published 37 years ago:

ボンバーマン (c) 1985 Hudson Soft [Hudson Group].
(Bomberman)

- TECHNICAL -

GAME ID: HFC-BM
BARCODE: 4 988607 000103

- TRIVIA -

Bomberman was released on December 19, 1985 in Japan.

This version of the game was programmed entirely by Shinichi Nakamoto in three sleepless days... incredible for a game that ended up selling over a million copies. Apparently Nakamoto had a habit of chewing gum as he programmed, and when he ran out of gum he started chewing on pencils instead without even looking away from the screen.

At the end of the game it is revealed that you helped turn Bomberman from a robot into a human being. The human he turns into is none other than the lead character in the Famicom version of Lode Runner.

- STAFF -

Programmed by: Shinichi Nakamoto
Composition & Arrangement: June Chikuma
Sound Programming: Fumihiko Itagaki

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53885&o=2

$end

$nes=bombman,
$bio

Nintendo NES cart. published 33 years ago:

Bomberman (c) 1989 Hudson Soft. USA, Inc.

North American release. Game developed in Japan. See the original Famicom version for more information: "Bomberman [Model HFC-BM]".

Description from the back cover:

Bomberman is a robot engaged in the production of bombs. Like his fellow robots, he had been put to work in an underground compound at the center of the Earth. Bomberman found it to be an unbearably dreadful existence.

One day he learned that any robot escaping from the center of the Earth and able to make it to the surface will become human. Bomberman jumped at the opportunity. Alerted to Bomberman's betrayal, large numbers of enemy characters were sent out in pursuit.

Bomberman can only rely on bombs of his own production for his defense. Once there, will he really become human?

- TECHNICAL -

GAME ID: NES-BM-USA

- TRIVIA -

Released in January 1989 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54958&o=2

$end

$tg16=bombman,
$bio

NEC TurboGrafx-16 cart. published 31 years ago:

Bomberman [Model TGX020053] (c) 1991 Turbo Technologies, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84291&o=2

$end

$info=bombman,
$bio

Handheld game published 38 years ago:

Bombman (c) 1984 Tomy.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94382&o=2

$end

$tutor=bombman,
$bio

Tomy Pyuuta cart. published 40 years ago:

Bombman [Model 001E] (c) 1982 Tomy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101343&o=2

$end

$c64_cass=bombo,
$bio

Commodore C64 cass. published 36 years ago:

Bombo (c) 1986 Rino Marketing, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145479&o=2

$end

$megadriv=bomboy,
$bio

Sega Mega Drive cart. published 29 years ago:

Bomboy (c) 1993 Gamtec

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56366&o=2

$end

$info=bombsa,
$bio

Arcade Video game published 34 years ago:

Bombs Away (c) 1988 Jaleco.

Unreleased export release. Game developed in Japan. See the original for more information; Jaleco's "Block Buster".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5165&o=2

$end

$mc10=bombaway,
$bio

Bombs Away (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87614&o=2

$end

$dragon_cass=bombasil,
$bio

Dragon cass. published 38 years ago:

Bombs Away Basil (c) 1984 Blaby Computer Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116535&o=2

$end

$info=bombaway,
$bio

Arcade Video game published 46 years ago:

Bombs Away (c) 1976 Meadows Games.

- TECHNICAL -

Model B-2

- TRIVIA -

Released in November 1976 in Japan by Taito.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4324&o=2

$end

$spectrum_cass=bombscad,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Bombscare (c) 1984 Dollarsoft

- TRIVIA -

This game was re-released in 1986 by Firebird but because they had another game called "Bombscare" marketed they renamed it "Shorts Fuse".

- STAFF -

Written by: Richard Stevenson, Philip Durbidge
Graphics by: Marco Duroe

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78055&o=2

$end

$kc_cass=bombswee,
$bio

Bombsweeper (c) 198? Star Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133845&o=2

$end

$info=gnw_bsweep,
$bio

Handheld game published 35 years ago:

Bombsweeper (c) 1987 Nintendo Co., Ltd.

The player character is John Solver, who must navigate a maze to defuse bombs set by Jack. When playing on Game A mode, the maze begins to move from left to right after a certain number of bombs are defused, and the player must find an exit back to the surface. The top screen is merely cosmetic, and shows the boss who sends the player character into the underground maze. Unlike in most Game & Watch games, lost lives are not reset when a player reaches 300 points.

- TECHNICAL -

Model BD-62

- TRIVIA -

Released on June 15, 1987. The game was never released in Japan and came only in Pocketsize boxes.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=100960&o=2

$end

$pc8801_flop=bombuste,
$bio

Bombuster (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91460&o=2

$end

$cpc_flop=bombuz3d,
$bio

Amstrad CPC type-in published 32 years ago:

Bombuz 3D (c) 1990 CPC Infos

- TRIVIA -

Listed as a type-in program in the French magazine: CPC Infos.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119418&o=2

$end

$amigaocs_flop=bombuzal,bombuzalc,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Bombuzal (c) 1988 Image Works

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73596&o=2

$end

$c64_cass=bombuzal,
$bio

Commodore C64 cass. published 34 years ago:

Bombuzal (c) 1988 Image Works.

Description from the back cover:

BOMBUZAL
IT'S DYNAMITE !
Pit your wits against some of the finest programmers in the U.K., with contributions from Jeff Minter, Jon Ritman, Mule and from your favourite magazines too!

Hundreds of levels of sheer addiction.... Incredible cartoon graphics.... Isometric 3D or plan view play option.... By Tony Crowther and David Bishop.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145480&o=2

$end

$snes=bombuzal,
$bio

Nintendo Super Famicom cart. published 32 years ago:

Bombuzal (c) 1990 Kemco

Bombuzal is a puzzle/action game by Mirrorsoft. The hero is a blue potato-like character with arms and legs. His given task is to blow up all the bombs on each level within a time limit. Each stage is made up of tiles and some of them have special abilities - they can break as our hero steps on them, be slippery because made of ice, teleport and so on... The goal of the game is to clean up all the bombs dotted around each level - but the task is not simple and they often have to be strategically detonated to set off a majestic chain reaction. However, our hero must stay away from the massive explosions without blocking himself up or jumping off a tile - which in both cases means instant death. Bombs come in different sizes and flavors - standard bombs detonate and blow up nearby bombs but others will light up all the same size bombs on the stage. Bombs can also be moved around when placed on special striped tiles. Later in the game, a pair of remote controlled robots can even be used to detonate bombs while hiding in a safe place. Bombuzal is viewed in a classic 3D isometric view, but it can also be played in a easier to see overhead mode. The game is supposed to have over hundred levels and a password system helps the player to save his progress.

- TECHNICAL -

Cartridge ID: SHVC-BB

- TRIVIA -

Bombuzal was released on December 01, 1990 in Japan. Retail price: 6500 Yen.

- TIPS AND TRICKS -

Level Password
--------------
1 BPMB  BOMB 
2 TFST  TEST 
3 SPBP  SOAP 
4 RBCG  RACE 
5 RPSS  ROSS 
6 FBJR  FAIR 
7 QVJZ  QUIZ 
8 RFFD  REED 
9 RBTT  RATT 
10 RBFT  RAFT 
11 PVFN  OVEN 
12 NFWS  NEWS 
13 LJSB  LISA 
14 MVLF  MULE 
15 MVFF  MUFF 
16 DJMF  DIME 
17 DBVG  DAVE 
18 DPLL  DOLL 
19 DJSK  DISK 
20 GBTF  GATE 
21 JRPN  IRON 
22 GBMF  GAME 
23 PBSS  PASS 
24 WPRG  WORD 
25 LFBG  LEAD 
26 CVFF  CUFF 
27 LPJC  EPIC 
28 DBTG  DATE 
29 WGGD  WEED 
30 TJMG  TIME 
31 PBJL  PAIL 
32 SHJP  SHIP 
33 RJNG  RING 
34 SHPR  SHOP 
35 SJZF  SIZE 
36 TBLK  TALK 
37 GJRL  GIRL 
38 ZPPM  ZOOM 
39 ZPNG  ZONE 
40 ZJNC  ZINC 
41 GPLD  GOLD 
42 ZGRP  ZERO 
43 YPLK  YOLK 
44 YGLL  YELL 
45 PPBL  OPAL 
46 YBRD  YARD 
47 WPPL  WOOL 
48 WJRG  WINE 
49 SPNG  SONG 
50 WJND  WIND 
51 WGST  WEST 
52 WBVF  WAVE 
53 FJRF  FIRE 
54 WBSP  WASP 
55 VJSB  VISA 
56 VFST  VEST 
57 LBMP  LAMP 
58 VNBT  UNIT 
59 TYRF  TYRE 
60 TYPF  TYPE 
61 TRGG  TREE 
62 TWJN  TWIN 
63 TVSK  TUSK 
64 TVNF  TUNE 
65 TPNY  TONY 
66 SWBN  SWAN 
67 STBR  STAR 
68 SPLP  SOLO 
69 LPVG  LOVE 
70 SPVP  SOUP 
71 RPSF  ROSE 
72 RPPF  ROOF 
73 RFST  BIRD 
74 RPPT  ROOT 
75 RFST  REST 
76 RFBD  READ 
77 TBPF  TAPE 
78 RBJN  RAIN 
79 NPTF  NOTE 
80 NFST  NEST 
81 VBSF  VASE 
82 NBMF  NAME 
83 NBJL  NAIL 
84 MJND  MIND 
85 PJLL  PILL 
86 MBJL  MAIL 
87 LJLY  LILY 
88 LFNS  LENS 
89 SPQT  SPOT 
90 LBRK  LARK 
91 KNQB  KNOB 
92 KNFF  KNEE 
93 PBLM  PALM 
94 KBNG  KING 
95 KBND  KIND 
96 KBLT  KILT 
97 LQCK  LOCK 
98 JVNF  JUNE 
99 JFBN  JEAN 
100 JBZZ  JAZZ 
101 SBFG  SAFE 
102 JTGM  ITEM 
103 JSLG  ISLE 
104 HQST  HOST 
105 WQRM  WORM 
106 HQLD  HOLD 
107 HJLL  HILL 
108 HGRB  HERB 
109 NQSF  NOSE 
110 HFLP  HELP 
111 GVST  GUST 
112 GQWN  GOWN 
113 FYGS  EYES 
114 GLQW  GLOW 
115 GJFT  GIFT 
116 FWSG  FUSE 
117 HBJR  HAIR 
118 FJVF  FIVE 
119 FBCG  FACE 
120 GXJT  EXIT 
121 SKGN  SIGN 
122 GBSG  EASE 
123 DQXR  DOOR 
124 CRZB  CRAB 
125 MYTH  MYTH 
126 CXPY  COPY 
127 MBKV  MAKE 
128 BVTP  AUTO 
129 FNDS  ENDS 
130 DFMQ  DEMO

- STAFF -

Program: Super Mic
Sound: Hiroyuki Masuno (Hiro)
Character: Kiminari Sueda, H. Kamigaki, T. Sunahori

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61105&o=2

$end

$info=j2bonanz,
$bio

Bonanza (c) 198? Eurocoin.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40928&o=2

$end

$info=bonanza,bonanzar2,
$bio

Arcade Video game published 29 years ago:

Bonanza (c) 1993 New Image Technologies.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=31509&o=2

$end

$info=j6bnza,j6bnzaa,j6bnzab,j6bnzac,j6bnzad,j6bnzae,j6bnzaf,j6bnzag,j6bnzah,j6bnzai,j6bnzaj,j6bnzak,
$bio

Bonanza (c) 199? JPM International.

- TECHNICAL -

Impact

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40220&o=2

$end

$spectrum_cass=bonanzab,
$bio

Bonanza Bros (c) 199? Erbe Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219101&o=2

$end

$cpc_cass=bnzabros,
$bio

Amstrad CPC cass. published 31 years ago:

Bonanza Bros (c) 1991 Erbe Software.

- TECHNICAL -

[Model AM-1178]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82867&o=2

$end

$info=bnzabros,bnzabrosj,
$vgmplay=bnzabros,
$bio

Sega System 24 disk. published 32 years ago:

Bonanza Bros. (c) 1990 Sega.

Bonanza Bros. is a strategic platform shoot-em-up with one or two players taking on the roles of Robo and Mobo, two cat-burgling brothers who must negotiate scrolling platform-based levels and steal a set number of valuable items, before making their way to the roof to escape in a waiting airship. The location of the items is highlighted on a cut-away map displayed in the middle of the screen and each stage must be completed within a set time limit.

The game's 2D platforms are displayed using forced-perspective 3D, this allows both the players and enemies to move between the front and back of the platforms. The game's enemies have a limited field of vision, making it possible for players to hide from them by ducking into alcoves, stairwells and other background scenery. Players can walk, jump and shoot and enemies can be neutralized either by being shot, or by slamming doors against them. They will only remain stunned for a few seconds, however. 

"Bonanza Bros." promotes the use of stealth, with enemies alerted by sounds or by players entering their field of vision. Once alerted, enemies will either hide, call for help or fire at the players. On some stages, hazardous items litter the ground that should either be avoided or jumped over. These include discarded Coke cans, banana skins and garden rakes and if players walk into them, they will slip and fall, creating a noise and alerting nearby guards to their presence. Some guards carry a riot shield and can only be hit when they are walking away from the player. If players get shot too many times, or if they fail to steal all treasure items and reach the escape point within the time limit, the brothers end up in jail and it's game over.

The game has a total of twelve stages, with extra bonus stages appearing after every second level. These bonus rounds take place on a single screen and the aim is to collect treasure items from a number of ledges within a set time limit. Search lights constantly move around the screen and if one touches the player, the bonus round ends. Each bonus screen has alcoves that players can hide in to evade the search lights.

Each of the game's twelve stages is set in a different building. The stages are: 
* BANK
* MILLIONAIRE'S MANSION
* CASINO
* MINT
* DEPARTMENT STORE
* GOLD MINE
* JEWELLERY STORE
* LABORATORY
* DELUXE LINER (YACHT)
* ANTIQUE SHOP
* ART MUSEUM
* PYRAMID

- TECHNICAL -

Runs on the Sega "System 24" hardware.

Players: 2
Control: 8-way joystick
Buttons: 3

- TRIVIA -

Bonanza Bros. was released in June 1990.

- UPDATES -

The US version differs from other territories with the addition of the "Winners Don't Use Drugs" screen displayed at the start of a game.

- PORTS -

* CONSOLES:
[EU] Sega Master System (1990) "Bonanza Bros. [Model 7073]" 
Sega Master System [BR] (1991) by Tec Toy 
[EU] Sega Mega Drive (1991) "Bonanza Bros. [Model 1124-50]" 
Sega Mega Drive [KO] (1991) "Bonanza Bros. [Model GM 4045 JT]" by Samsung 
Sega Mega Drive [BR] (1991) by Tec Toy 
[US] Sega Genesis (may.16, 1991) "Bonanza Bros. [Model 1124]" 
[JP] Sega Mega Drive (may.17, 1991) "Bonanza Bros. [Model G-4046]" 
NEC PC-Engine Super CD-ROM² [JP] (jul.31, 1992) "Bonanza Bros. [Model NAPR-2028]"
[JP] Sony PS2 (jan.15, 2004) "Sega Ages 2500 Vol. 6 : Bonanza Brothers [Model SLPM-62433]" 

* COMPUTERS:
[EU] Amstrad CPC (1992)
[EU] Atari ST (1991)
[EU] Commodore Amiga (1991)
[EU] Sinclair ZX Spectrum (1991)
[JP] Sharp X68000 (sept.10, 1991)
[US] Commodore C64 [EU] (1992)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=310&o=2

$end

$spectrum_cass=bonanzab_a,
$vgmplay=bonanzab_zx,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Bonanza Bros. (c) 1991 US Gold

- STAFF -

Program by: Andrew Holroyd
Graphics by: Simon Street
Music by: Ian Porter

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78057&o=2

$end

$amigaocs_flop=bnzabros,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Bonanza Bros. (c) 1991 US Gold

- TECHNICAL -

BARCODE: 5 013442 540381
GAME ID: 0381

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73597&o=2

$end

$c64_cass=bonanzab,
$bio

Commodore C64 cass. published 31 years ago:

Bonanza Bros. (c) 1991 US Gold, Ltd.

- TECHNICAL -

BARCODE: 5 013442 540398
GAME ID: 0398

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186536&o=2

$end

$megadriv=bnzabros,
$bio

Sega Genesis cart. published 31 years ago:

Bonanza Bros. (c) 1991 Sega Enterprises, Limited.

North American release. Game developed in Japan.

- TECHNICAL -

Game ID: 1124

- TRIVIA -

Bonanza Bros. for Genesis was released on October 27, 1991 in North America.

- PORTS -

* CONSOLES: 
[US] Sony PS2 (nov.7, 2006) "Sega Genesis Collection [Model SLUS-21542]" 
Nintendo Wii [Virtual Console] [US] (jan.29, 2007) [Model MALE] 
Sony PlayStation 3 [US] (feb.10, 2009) "Sonic's Ultimate Genesis Collection [Model BLUS-30259]" 
Microsoft XBOX 360 [US] (feb.10, 2009) "Sonic's Ultimate Genesis Collection [Model 68034]" 

* HANDHELDS: 
[US] Sony PSP (nov.16, 2006) "Sega Genesis Collection [Model ULUS-10192]" 

* COMPUTERS: 
PC [Steam] [US] (sept.13, 2010) "Bonanza Bros. [Model 34284]" : both stand-alone and as part of "SEGA Genesis Classics Pack 2" 
PC [MS Windows, DVD-ROM] [US] (mar.15, 2011) "Sega Genesis Classic Collection - Gold Edition"
PC [Steam] [US] (mar.25, 2011) "SEGA Genesis Classics Collection"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57131&o=2

$end

$cpc_flop=bnzabros,bnzabrosa,bnzabros_c1,
$specpls3_flop=bnzabros,
$bio

Amstrad CPC/Spectrum+3 disk. published 31 years ago:

Bonanza Bros. (c) 1991 US Gold, Ltd.

- TECHNICAL -

DUAL PACK: Spectrum +3 / CPC
BARCODE: 5 013442 541463
GAME ID: 1463

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119398&o=2

$end

$info=mt_bbros,
$megatech=mt_bbros,
$bio

Sega Mega-Tech cart. published 31 years ago:

Bonanza Bros. (c) 1991 Sega.

Taking the roll of one of the 2 brothers, Robo and Mobo (or both, in 2-player mode), players must make their way through a variety of scrolling platform levels and steal any loot they find, before making their way to the roof and escape in a waiting airship.

- TECHNICAL -

Runs on the "Mega-Tech System" hardware.
Cartridge ID: 610-0239-49

- TRIVIA -

Released in May 1991.

- PORTS -

* CONSOLES:
Nintendo Wii (2006, "Virtual Console")
Sony PlayStation 2 (2006; as part of the Sega Genesis/Mega Drive Collection)
Sony PlayStation Portable (2006; as part of the Sega Genesis/Mega Drive Collection)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2351&o=2

$end

$sms=bnzabros,
$vgmplay=bnzabros_sms,
$bio

Sega Master System cart. published 31 years ago:

Bonanza Bros. (c) 1991 Sega Enterprises, Limited.

Portage of the arcade video game.

Descriptions from the back cover:

Robo and Mobo, the infamous bungling burglars, are up to their necks in trouble. The Chief of Police has recruited them to clean up his town. If they fail, they land in jail!

Robo und Mobo, die unberühmten stümperhaften Einbrecher stecken bis zum Hals in Problemen. Der Polizeichef hat sie angeheuert, um in seiner Stadt aufzuräumen. Falls Sie versagen, werden sie im Gefängnis landen.

Robo et Mobo, les infâmes voleurs de basse besogne ont des ennuis jusqu'au cou. Le chef de la police les a recruté pour nettoyer sa ville. S'ils échouent, ils iront en prison!

Robo y Mobo, los infames y torpes ladrones, están metidos en problemas hasta el cuello. El Jefe de Policía los ha reclutado para limpiar la ciudad. Si fallan, ¡terminarán en la cárcel!

Robo e Mobo, scassinatori scellerati e pasticcioni, sono nei guai fino al collo. Il Capo della Polizia li ha assoldati per ripulire la città. Se falliranno, finiranno in prigione!

Robo och Mobo, de beryktade tjuvarna, står upp till halsen i trubbel. Polischefen har lejt dem för att rensa upp i stan. Misslyckas de kastar han dem i fängelse!

Robo en Mobo, het beruchte misdadige duo, verkeren in grote moeilijkheden. De politie-comissaris heeft hen ingeschakeld om zijn stad op te ruimen. Als het ze niet lukt zullen ze in de gevangenis belanden!

Robo and Mobo, pahamaineiset, hutiloivat murtovarkaat, ovat kaulaansa asti vaikeuksissa. Poliisipäällikkö on värvännyt heidät avukseensa kaupungin asetuksessa järjestykseen. Jos he epäonnistuvat, he joutuvat vankilaan!

- TECHNICAL -

Cartridge ID: 7073

- TRIVIA -

Developed in Japan but released in Europe, then exported in Brazil.

Reviews:
June 1992 - Consoles + N.10 (Pages 126-127): 50/100

- STAFF -

Original Planner: A. Chan
Planner: Pow
Programmer: Kou
Designer: Kan Chan
Sound Composer: Bluetz Lee
Special Thanks: NonChan, M.A

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55952&o=2

$end

$x68k_flop=bnzabros,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Bonanza Bros. (c) 1991 Sharp.

- TECHNICAL -

GAME ID: CZ-270AS
BARCODE: 4974019226033
MEDIA: FD x2

- TRIVIA -

Released on September 09, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87150&o=2

$end

$megadriv=bnzabros1,bnzabros2,
$vgmplay=bnzabros_md,
$bio

Sega Mega Drive cart. published 31 years ago:

Bonanza Bros. (c) 1991 Sega Enterprises, Limited.

- TECHNICAL -

Game ID: G-4046
Cartridge ID: 670-1395
Package ID: 670-1396

- TRIVIA -

Bonanza Bros. for Mega Drive was released on May 17, 1991 in Japan.

Known export releases : 
[US] "Bonanza Bros. [Model 1124]" 
[EU] "Bonanza Bros. [Model 1124-50]" 
[KO] "Bonanza Bros. [Model GM 4045 JT]" by Samsung

- PORTS -

* CONSOLES: 
Nintendo GameCube [JP] (aug.11, 2005) "Sonic Gems Collection [Model DOL-G2XJ-JPN]"
[JP] Sony PS2 (aug.11, 2005) "Sonic Gems Collection [Model SLPM-66074]" 
Nintendo Wii [Virtual Console] [JP] (jan.30, 2007) [Model MALJ]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56367&o=2

$end

$pcecd=bnzabros,
$bio

NEC PC-Engine CD published 30 years ago:

Bonanza Bros. (c) 1992 NEC Avenue, Limited.

- TECHNICAL -

[Model NAPR-2028]

- TRIVIA -

Bonanza Bros. for PC-Engine CD was released on July 31, 1992 in Japan.

Reviews:
[FR] October 1992 - Consoles+ No. 13: 60/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49173&o=2

$end

$info=sc1boncl,
$bio

Bonanza Club (c) 199? Bell-Fruit Mfg. Company, Limited. [B.F.M.].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42114&o=2

$end

$info=m1bondi,m1bondi1,m1bondi1p,m1bondi2,m1bondi2p,m1bondi2po,m1bondi3,m1bondi4,m1bondi4p,m1bondip,
$bio

Fruit Machine published 26 years ago:

Bondi Beach (c) 1996 Maygay.

- TECHNICAL -

M1A/B

- TRIVIA -

Bondi Beach was released in July 1996.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41966&o=2

$end

$compclr2_flop=bondsec,
$bio

Compucolor II disk. published 44 years ago:

Bonds and Securities (c) 1978 Compucolor Corp.

Five programs for analyzing bonds and securities.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232542&o=2

$end

$info=bw2,
$bio

Computer published 37 years ago:

Bondwell Model 2 (c) 1985 Bondwell International, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61513&o=2

$end

$info=bw14d,
$bio

Computer published 38 years ago:

Bondwell Portable Computer Model 14 (c) 1984 Bondwell International, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131389&o=2

$end

$info=bw12,
$bio

Computer published 38 years ago:

Bondwell-12 (c) 1984 Bondwell International, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236684&o=2

$end

$info=bw14,
$bio

Computer published 38 years ago:

Bondwell-14 (c) 1984 Bondwell International, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236685&o=2

$end

$info=bonebstr,bonebstrf,bonebstrg,
$bio

Pinball published 33 years ago:

Bone Busters Inc. (c) 1989 Premier Technology.

- TECHNICAL -

Model Number : 719

- TRIVIA -

Released in August 1989.

2,000 units were produced.

- STAFF -

Design by : Ray Tanzer
Art by : Constantino Mitchell
Music by : Dave Zabriskie, Craig Beierwaltes
Software by : Allen Edwall

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5235&o=2

$end

$bbc_cass=bonecrun,
$electron_cass=bonecrun,
$bio

Acorn BBC/Electron cass. published 35 years ago:

Bone Cruncher (c) 1987 Superior Software.

You play the role of Bono, an amiable dragon who lives in a castle by the sea. As a shrewd business-dragon, keen on "nice little earners", you make your living by selling soap to the giant monsters who bathe in the sea surrounding the castle. The monsters are so large that they need plenty of soap, and in order to keep their business you must supply them regularly.

Your castle is the headquarters of "Bono's Bathing Company". Inside the castle are 22 increasigly hazardous chambers where you and your business partner, Fozzy, produce soap by an age-old recipe: collecting skeletons and boiling them in a cauldron. Five skeletons are needed to make one bar of soap. Once you have collected five skeletons, simply move to a cauldron and touch it.
 
Before you move into the next chamber, you must produce five bars of soap; you must also deliver each bar in turn to the bathing monsters by climbing up the staircases which exit from the castle chambers. However, your employment is hampered by the deadly creatures that inhabit the chambers and you will also encounter many obstacles in your path.

- TECHNICAL -

GAME ID: SUP 00142

- TRIVIA -

Retail price: £9.95

- STAFF -

By: Andreas Kemnitz, Martyn Howard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51571&o=2

$end

$electron_flop=bonecrun,
$bio

Acorn Electron 5.25in. disk. published 35 years ago:

Bone Cruncher (c) 1987 Superior Soft.

- TECHNICAL -

GAME ID: SUP 30141

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129837&o=2

$end

$info=bcrusher,
$bio

Arcade Video game published 37 years ago:

Bone Crusher (c) 1985 Japan.

This game is a bootleg of "Knuckle Joe".

- TECHNICAL -

Main CPU: Zilog Z80 (@ 5.5 Mhz)
Sound CPU: Motorola M6803 (@ 894.886 Khz)
Sound Chips: (2x) General Instrument AY8910 (@ 894.886 Khz), (2x) MSM5205 (@ 384 Khz)

Players: 2
Control: 8-way joystick
Buttons: 2

- TRIVIA -

Bone Crusher was released in April 1985.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=311&o=2

$end

$info=bongo,
$bio

Arcade Video game published 39 years ago:

Bongo (c) 1983 Jetsoft.

An early platform game.

You play on the role of a hilarious tourist trapped in a cave and chased by a red dinosaur, you have to jump through different rock platforms and elude the lava, falling objects and the animals to pick six bonus objects without losing a life, as you advance in level you get to higher difficult areas where find and follow the caveman path to exit the cave alive, but before you must use an old cage to trap the annoying dinosaur.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.78975 Mhz)

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.61 Hz
Palette colors : 98

Players : 2
Control : 8-way joystick

- PORTS -

* CONSOLES:
Commodore C64 (1984)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=312&o=2

$end

$spectrum_cass=bongo,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Bongo (c) 1984 Anirog Software.

- STAFF -

Written by: Michael Fox

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78058&o=2

$end

$apple2_flop_misc=bngobash,
$bio

Apple II 5.25 disk. published 38 years ago:

Bongo's Bash (c) 1984 Romero [John Romero]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107177&o=2

$end

$tg16=bonk3,
$bio

NEC TurboGrafx-16 cart. published 29 years ago:

Bonk III - Bonk's Big Adventure (c) 1993 Turbo Technologies, Inc.

Export release. Game developed in Japan. For information on the game itself, please see the original Japanese release entry; "PC Genjin 3 [Model HC93063]"

- TECHNICAL -

Game ID: TGX080097

- TRIVIA -

Reviews:
[FR] May 1993 - Consoles + No. 20: 91/100

- PORTS -

* CONSOLES: 
Nintendo Wii [Virtual Console] [EU] [AU] (aug.31, 2007) [Model PBIP] 
Nintendo Wii [Virtual Console] [US] (sept.3, 2007) [Model PBIE] 

* OTHERS: 
Apple iPhone/iPad [US] (dec.20, 2010) "TurboGrafx-16 GameBox [Model 406585960]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84293&o=2

$end

$pcecd=bonk3,
$bio

NEC TurboGrafx-CD published 29 years ago:

Bonk III - Bonk's Big Adventure (c) 1993 Turbo Technologies, Inc.

- TECHNICAL -

[Model TGXCD1052]

- TRIVIA -

Bonk III was released in December 1994 in USA (even if the titlescreen says 1993).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49174&o=2

$end

$gameboy=bonk,bonkp
$bio

Nintendo Game Boy Cart. published 30 years ago:

Bonk's Adventure (c) 1992 Hudson Soft. USA, Inc.

- TECHNICAL -

GAME ID: DMG-GK-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65689&o=2

$end

$nes=bonk,
$bio

Nintendo NES cart. published 28 years ago:

Bonk's Adventure (c) 1994 Hudson Soft. USA, Inc.

North American release. Game developed in Japan. For more information, please see the original Japanese release entry; "FC Genjin - Freakthoropus Computerus [Model HFC-F3]".

Description from the back cover:

Just say Boogalooga!
That cave boy with the head of stone is back! Join Bonk on his all new adventure as he travels through the savage Dinosaur Land in search of the beautiful Moon Princess! His old enemy, the slimy King Drool, has kidnapped her! Now Bonk has to use his head (literally), to save the princess and the kingdom! Use powerful head-butts to blast King Drool's fools off of the map! Spring off the local wild flowers to gain altitude on your enemies. Knock heads with nasty beasts and strange critters to prove who's king of the jungle! Explore an incredible realm filled with monsters, traps and the toughest kid from prehistoric times! BONK!

- TECHNICAL -

Cartridge ID: NES-K8-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54960&o=2

$end

$tg16=bonk,
$bio

NEC TurboGrafx-16 cart. published 32 years ago:

Bonk's Adventure (c) 1990 NEC Home Electronics, Ltd.

Export release. Game developed in Japan. For more information on the game itself, please see the Japanese release entry; "PC Genjin [Model HC89024]".

- TECHNICAL -

Game ID: TGX030028

- TRIVIA -

Bonk's Adventure for TurboGrafx-16 was released in 1990 (exact date unknown) in North America.

- PORTS -

* CONSOLES: 
Nintendo Wii [Virtual Console] [US] (nov.21, 2006) [Model PABE] 
Nintendo Wii [Virtual Console] [EU] (dec.8, 2006) [Model PABP] 
Nintendo Wii [Virtual Console] [AU] (jul.6, 2007) [Model PABP] 

It was released on the PlayStation Store as a PC-Engine Classic on june.2, 2011.
PSN release ID: NPUF-30012

* OTHERS: 
Apple iPhone/iPad [US] (dec.20, 2010) "TurboGrafx-16 GameBox [Model 406585960]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84294&o=2

$end

$gameboy=bonk2,
$bio

Nintendo Game Boy Cart. published 28 years ago:

Bonk's Revenge [Model DMG-RJ-USA] (c) 1994 Hudson Soft. USA, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65690&o=2

$end

$tg16=bonk2,
$bio

NEC TurboGrafx-16 cart. published 31 years ago:

Bonk's Revenge (c) 1991 NEC Home Electronics, Ltd.

Export release. Game developed in Japan. For more information on the game itself, please see the original Japanese release entry; "PC Genjin 2 [Model HC91043]".

- TECHNICAL -

Game ID: TGX040058

- TRIVIA -

Reviews:
[FR] September 1991 - Consoles + N.1: 91/100
[FR] October 1991 - Joypad N.1: 97/100

- PORTS -

* CONSOLES: 
Nintendo Wii [Virtual Console] [EU] (apr.13, 2007) [Model PBHP] 
Nintendo Wii [Virtual Console] [US] (apr.16, 2007) [Model PBHE] 
Nintendo Wii [Virtual Console] [AU] (jul.27, 2007) [Model PBHP] 

* OTHERS: 
Apple iPhone/iPad [US] (dec.20, 2010) "TurboGrafx-16 GameBox [Model 406585960]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84295&o=2

$end

$dragon_cass=bonka,bonkaa,
$bio

Dragon cass. published 39 years ago:

Bonka (c) 1983 J.Morrison Micros

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234397&o=2

$end

$spectrum_cass=bonkers,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Bonkers (c) 1983 Procom Software.

- STAFF -

Written by: David Jones
Graphics by: Ray Owen

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78059&o=2

$end

$info=m5bnkrs,
$bio

Bonkers (c) 200? Red Gaming.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15642&o=2

$end

$gamegear=bonkersp13,bonkersp12,bonkersp11,bonkersp10,bonkersp09,bonkersp08,
$bio

Sega Game Gear cart. published 28 years ago:

Bonkers Wax Up! (c) 1994 Sega Enterprises, Limited.

1994 prototype version.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64491&o=2

$end

$megadriv=bonkers,bonkersp5,bonkersp4,bonkersp3,bonkersp2,bonkersp1,
$bio

Sega Genesis cart. published 28 years ago:

Bonkers (c) 1994 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID: 1055

- TRIVIA -

Reviews:
[FR] April 1995, Consoles + N.42: 85/100

- STAFF -

Developed by Sega Interactive Development Division.

Lead Programmer: Matthew Arrington
Lead Artist: Kathleen Bruno
Sega of America Producer: Rhonda Van
Assistant SOA Producer: Erik Wahlberg
Disney Producers: Noah Dudley, Gary Graeper
SIDD Producer: Jason Lewis
Programmers: Kevin Burley, Ala D. Diaz, Roy Glover, Michael Terlecki, Pravin Wagh
Artists: Bob Barrett, Michael Chung, Larry Flores, Maureen Kringen, Kevin Lee, Michael Tamura, Art Wong
Character Animators: Ed Olson, Greg Peters
Technical Animation Assistant: Bryan Wilkinson
Technical Manager: Michael Terlecki
Art Director: Maureen Kringen
Assistant Art Director: Kevin Lee
Music Director: Tristan des Prés
Music: David Delia, Paul Gadbois, Mike Larkin, Dwight Stone, Jeffrey Glenn Tveraas
Sound Effects: David Delia, Paul Gadbois, Mike Larkin, Dwight Stone, Jeffrey Glenn Tveraas
Graphics Utilities: Claude Foucault, Alex Suzdaltsev
Technical Support: Hooell Monleon
Gameplay Consultation: Jack Loh, Paul Norman
Lead Tester: Joe Cain
Assistant Lead: Marc Dawson
Testers: Crisi Albertson, Aaron Bandur, Mo Berry, John Brien, Blair Bullock, Derek Carmichael, Don Carmichael, Pete Clark, Dan Cohen, Chris Colon, Steve Fallas, Arnold Galano, Aaron Holmes, Kwame Jeffers, Kevin Johnson, Jeff Junio, Jeffrey Kessler, Amine Khoury, Randy Kreidt, Jay Lee, Jay Mijares, Chris Sinclair, Steve Smith, Manuel Sousa, Gregg Vogt, Christine M. Watson, Mike Williams, Daniel Wong, David Wood
Additional Game Design: Joe Cain, Keith Higashihara, Vy Nong
Special Thanks: Mark Nausha, James Brandstetter, Michael Arrington, Steven Apour

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57132&o=2

$end

$snes=bonkers,
$bio

Nintendo Super NES cart. published 28 years ago:

Bonkers (c) 1994 Capcom USA, Inc.

Bonkers is a side scrolling platformer by Capcom based on Disney's TV show featuring a bobcat police officer who lives in a wacky toon town. Three of Hollywood most famous treasures have been stolen by a mysterious thief - the sorcerer's hat from Phantasia, the mermaid's voice from The Little Mermaid and the magic lamp from Aladdin - and Bonkers is the only cat in town who can solve the mystery of the robbery. The game starts in a creepy mansion, there Bonkers gets a map to where the precious items are kept. Bonker can run, jump but also dash - this special move allows our hero to repel attacks from his enemies or to destroy some obstacles. Bonker also comes equipped with bombs. He can carry nine of them around at the same time and they deal a fair amount of damage. Finally, our cat-hero has another line of defense and can jump on his enemies to defeat them. Various items scattered throughout the stages help Bonkers in his important mission. Floating balloons often hide precious prizes such as Badges (collect ten to get an extra bomb), Hyper Juice (temporary super dash), extra life, food and the almighty Heart container that extends the player maximum health by one heart. The game counts six stages and a password system allows the player to save his progress.

- TECHNICAL -

Cartridge ID: SNS-ABNE-USA

- TRIVIA -

Released in October 1994 in USA.

Export releases:
[JP] "Disney's Bonkers - Hollywood Daisakusen! [Model SHVC-ABNJ-JPN]"

- TIPS AND TRICKS -

Hit attack other side of final Boss' head
-----------------------------------------
Roll under the grandfather clock Boss, then come back up on the other side of his face. 

Make Bonkers roll
-----------------
Hold Duck and press Run.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62791&o=2

$end

$info=bchance,
$bio

Bonne Chance! (c) 198? Unknown.

French video poker game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69773&o=2

$end

$info=bchancep,bchanceq,
$bio

Bonne Chance! [Golden Poker hardware] (c) 198? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232003&o=2

$end

$to_flop=bonne13,bonne13a,
$bio

Thomson TO disk. published 9 years ago:

Bonne et Heureuse Annee 2013 (c) 2013 Puls

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107609&o=2

$end

$x68k_flop=bonnou2,
$bio

Bonnou 2 (c) 19?? Midy House

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87151&o=2

$end

$x68k_flop=bonnou2d,
$bio

Bonnou 2 Das (c) 19?? Midy House

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87152&o=2

$end

$x68k_flop=bonnoumu,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Bonnou Muyou (c) 1991 Team Phantom

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87153&o=2

$end

$pc98=bonnoyob,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

Bonnou Yobikou (c) 1990 Software House Parsley.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89032&o=2

$end

$x68k_flop=bonnoyob,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Bonnou Yobikou (c) 1991 Software House Parsley.

- TECHNICAL -

FD x2

- TRIVIA -

Released on March 29, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87154&o=2

$end

$x68k_flop=bonnoyo2,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Bonnou Yobikou 2 (c) 1991 Software House Parsley.

- TECHNICAL -

FD x2

- TRIVIA -

Bonnou Yobikou 2 was released on November 08, 1991 in Japan.

- TIPS AND TRICKS -

This game has a hidden developer messages present in "ImSorry.DOC" and "X68Staff.DOC".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87155&o=2

$end

$pc98=bonnoyo3,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Bonnou Yobikou 3 (c) 1992 Software House Parsley.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89033&o=2

$end

$x68k_flop=bonnoyo3,
$bio

Sharp X68000 Series 5.25in. disk. published 29 years ago:

Bonnou Yobikou 3 (c) 1993 Software House Parsley.

- TECHNICAL -

FD x2

- TRIVIA -

Released on January 29, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87156&o=2

$end

$psx=bonogura,
$bio

Sony PlayStation CD published 26 years ago:

Bonogurashi - Kore de Kanpeki Disu (c) 1996 Amuse.

- TECHNICAL -

[Model SLPS-00333]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84989&o=2

$end

$apple2_flop_misc=bonsbais,
$bio

Bons Baisers D'outre Tombe (c) 198? Herpin, Timothee & Gisselbrecht, Oliver

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107178&o=2

$end

$info=sc4bonbx,sc4bonbxa,sc4bonbxb,sc4bonbxc,sc4bonbxd,sc4bonbxe,sc4bonbxf,sc4bonbxg,sc4bonbxh,sc4bonbxi,sc4bonbxj,sc4bonbxk,sc4bonbxl,
$bio

Bonus Bar X (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR7036]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42449&o=2

$end

$info=bonuscrd,bonuscrda,
$bio

Video Slot Machine published 36 years ago:

Bonus Card (c) 1986 Fun World.

A basic card game. Try to get a full house for the most points, and you can rack up as much points as you can until the "CPU" has a better deck.

- TECHNICAL -

R65C02 2.00000 MHz CPU
AY-3-8910A 2.00000 MHz Sound Device
Resolution: 384x232 60 HZ

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49640&o=2

$end

$info=jokercrd,
$bio

Video Slot Machine published 29 years ago:

Bonus Card 300 (c) 1993 Amatic Trading

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=28404&o=2

$end

$info=bonusch,
$bio

Video Slot Machine published 32 years ago:

Bonus Chance (c) 1990 Wing.

Slot machine running on "Golden Star" / "Cherry Master" hardware.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50926&o=2

$end

$info=bonuspkr,
$bio

Video Slot Machine published 38 years ago:

Bonus Poker (c) 1984 Galanthis, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148390&o=2

$end

$info=pepp0158,pepp0178,pepp0203,pepp0203a,pepp0265,pepp0409,pepp0410,pepp0763,pex0158p,
$bio

Video Slot Machine published 32 years ago:

Bonus Poker (c) 1990 IGT [International Game Technologies].

- TECHNICAL -

B1065X; CLASSIC UPRIGHT CABINET
1A65X; IMBEDDED BILL ACCEPTOR CABINET
2965X; SLANT CABINET WITH TOP BOX
3665X; DROP IN BAR CABINET WITH FLAT SCREEN
3765X; DROP IN BAR CABINET WITH SLANT SCREEN
GD65X; SLANT CABINET WITH IBA TOP BOX
GK65X; SLANT CABINET WITHOUT IBA TOP BOX
GR65X; SLANT w/TWIN TOP BOX
QA65X; FLAT BAR WITH IMBEDDED BILL ACCEPTOR
VO65X; 17" MONITOR w/12" TOP BOX

- UPDATES -

PP0158 / PP0092 / X000158P
PP0203 / X000203P / PP0590 / PP0409 NON DOUBLE-UP ONLY
PP0265 / X000265P / PP0403 / PP0410 NON DOUBLE-UP
PP0764 / X000764P
PP0763 / X000763P
X002159P
PP0443 / X000443P
PP0444 / X000444P
PP0471 / X000471P
PP0537 / X000537P
X002160P
X000581P / PP0581 NON DOUBLE-UP ONLY
X002409P
X002410P

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=27000&o=2

$end

$info=atrbonpk,
$bio

Bonus Poker (c) 200? Atronic.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228352&o=2

$end

$info=pepp0434,pepp0434a,
$bio

Bonus Poker Deluxe (c) 199? IGT [International Game Technologies].

- TECHNICAL -

GAME ID: PP0434

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=46360&o=2

$end

$info=pepp0454,pepp0454a,
$bio

Video Slot Machine published 35 years ago:

Bonus Poker Deluxe [Model PP0454] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228719&o=2

$end

$info=pepp0711,
$bio

Video Slot Machine published 35 years ago:

Bonus Poker Deluxe [Model PP0711] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228720&o=2

$end

$info=pepp0713,
$bio

Video Slot Machine published 35 years ago:

Bonus Poker Deluxe [Model PP0713] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228721&o=2

$end

$info=pekoc804,
$bio

Video Slot Machine published 27 years ago:

Bonus Poker Deluxe [Model PP0804] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228717&o=2

$end

$info=pekoc819,
$bio

Video Slot Machine published 27 years ago:

Bonus Poker Deluxe [Model PP0819] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228718&o=2

$end

$info=pex0434p,
$bio

Video Slot Machine published 27 years ago:

Bonus Poker Deluxe [Model X000434P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287822&o=2

$end

$info=pex0451p,
$bio

Video Slot Machine published 27 years ago:

Bonus Poker Deluxe [Model X000451P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287823&o=2

$end

$info=pex0454p,
$bio

Video Slot Machine published 27 years ago:

Bonus Poker Deluxe [Model X000454P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287824&o=2

$end

$info=pex2302p,
$bio

Video Slot Machine published 27 years ago:

Bonus Poker Deluxe [Model X002302P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287839&o=2

$end

$cpc_flop=bonzuk20,
$bio

Amstrad CPC 464 disk. published 19 years ago:

Bonz (c) 2003 CPC Oxygen

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273586&o=2

$end

$nes=bonzab,bonzaa,bonza,
$bio

Bonza (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54961&o=2

$end

$info=bonzeadv,bonzeadvu,bonzeadvo,bonzeadvp,
$bio

Arcade Video game published 34 years ago:

Bonze Adventure (c) 1988 Taito.

Export version. For more information about the game itself, please see the original Japanese version entry; "Jigoku Meguri".

- TRIVIA -

Bonze Adventure was released in June 1988.

- PORTS -

These are ports released outside Japan. For Japanese ports, please see the original Japanese version entry; "Jigoku Meguri".

* CONSOLES: 
Sony PlayStation 2 [AU] (mar.30, 2006) "Taito Legends 2 [Model SLES-53852]" 
[EU] Microsoft XBOX (mar.31, 2006) "Taito Legends 2" 
[EU] Sony PS2 (mar.31, 2006) "Taito Legends 2 [Model SLES-53852]" 
[US] Sony PS2 (may.16, 2007) "Taito Legends 2 [Model SLUS-21349]" 

* COMPUTERS: 
[EU] PC [MS Windows, CD-ROM] (mar.31, 2006) "Taito Legends 2" 
[US] PC [MS Windows, CD-ROM] (jul.10, 2007) "Taito Legends 2"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=314&o=2

$end

$cpc_flop=bonzobli,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Bonzo Blitz (c) 1989 Nemesis

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120292&o=2

$end

$cpc_cass=bonzomed,
$bio

Amstrad CPC cass. published 36 years ago:

Bonzo Meddler (c) 1986 Nemesis

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82868&o=2

$end

$cpc_flop=bonzomed,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Bonzo Meddler (c) 1986 Nemesis

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120293&o=2

$end

$cpc_flop=bonzosup,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Bonzo Super Meddler + Bonzo's Hack Pack (c) 1991 Micro Style

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120294&o=2

$end

$gameboy=boobyboy,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Booby Boys (c) 1993 Nichibutsu

- TECHNICAL -

Game ID: DMG-B8J
Barcode: 4960641030025

- TRIVIA -

Booby Boys for Game Boy was released on June 25, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65691&o=2

$end

$info=boobhack,
$bio

Arcade Video game published 35 years ago:

Booby Kids (c) 1987 Unknown Italian bootlegger.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 8 Mhz), Zilog Z80 (@ 4 Mhz)
Sound Chips : Yamaha YM3526 (@ 4 Mhz), (2x) DAC (@ 4 Mhz)

Palette colors : 256

Players : 2
Buttons : 3

- TRIVIA -

Released in April 1987.

Booby Kids was a prototype / early release version of "Kid no Hore Hore Daisakusen".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=9898&o=2

$end

$nes=boobkids,
$vgmplay=boobkids_nes,
$bio

Nintendo Famicom cart. published 35 years ago:

Booby Kids (c) 1987 Nihon Bussan Company, Limited.

Famicom conversion of a Japanese arcade video games named "Kid no Hore Hore Daisakusen".

- TECHNICAL -

Cartridge ID: Model NBF-BB

- TRIVIA -

Booby Kids was released on July 10, 1987 in Japan. It was known there as the 5th video game made by Nichibutsu on the Famicom (Nichibutsu 05).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53887&o=2

$end

$msx1_flop=boogaboo,boogabooa,
$bio

Booga-Boo cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229879&o=2

$end

$c64_cass=boogaboo,
$bio

Commodore C64 cass. published 38 years ago:

Booga-Boo the Flea (c) 1984 Quicksilva.

- TECHNICAL -

GAME ID: QSC 0061

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145481&o=2

$end

$msx1_cass=boogaboo,boogabooa,
$bio

MSX cass. published 36 years ago:

Booga-Boo the Flea (c) 1986 Quicksilva

- TECHNICAL -

GAME ID: QSX 101

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94486&o=2

$end

$nes=booger,boogerp,boogera,
$bio

Nintendo Famicom cart. published 25 years ago:

Boogerman (c) 1997 Sugar Softec.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54962&o=2

$end

$snes=boogeru,boogerup,
$bio

Nintendo Super NES cart. published 27 years ago:

Boogerman - A Pick and Flick Adventure (c) 1995 Interplay.

He thinks he's a hero, but he's snot! He's mean. He's green. And he nose how to pick a fight! He's BOOGERMAN, as slick as he is deep, and he's on a pick 'n' flick adventure to save the world. He's stretched to the limit of blowing away the vile slimebags who are bent on sticking it to Planet Earth, any way, every way, and everywhere they can. You're his first pick to help him rescue the whole world before it's flushed down the toilet. Join the flick-or-be-flicked race to pull the plug on the Booger Meister and his gang of filthy stinkers who aren't afraid to fight dirty... because yours is the only finger which can wipe 'em out!

- TECHNICAL -

Game ID: SNS-AB4E-USA

- TRIVIA -

Released in December 1995 in the USA.

- TIPS AND TRICKS -

Level - Password 
-----------------------
Swamps 1 - RD WG SC  
Swamps 2 - WG SC DK  
Swamps 3 - SG BM SG  
Swamps 4 - FD RD SC  
Hick Boy - FD SG FD 
Pits 1 - SC RD FD 
Pits 2 - YG SG DK 
Pits 3 - BM SG RD 
Pits 4 - WG BM SG 
Revolta - RG SG SG 
Boogerville 1 - RD FD WG  
Boogerville 2 - RG YG WG  
Boogerville 3 - YG DK BM  
Boogerville 4 - WG BM RD  
Flyboy - BM SC DK 
Mucous 1 - SG RD FD  
Mucous 2 - SG RD RG 
Nasal 1 - SG SC YG 
Nasal 2 - RD BM SG 
Deodor Ant - FD RD RG  
Palace 1 - SC BM FD 
Palace 2 - BM DK RG 
Palace 3 - RD YG SC 
Palace 4 - DK BM YG 
Booger Meister - SC WG BM  

Keys:
BM = Boogerman
DK = Goggled duck creature
FD = Flying dark creature
RD = Red drop
RG = Red giant
SG = Strutting Yellow-green creature
SC = Scabby creature
WG = White giant
YG = Yellow giant 

Control credits sequence:
-------------------------
While the credits are displayed after you defeat Boogermieser, you can do what ever you want, such as fly, fart, burp, and even change back into the millionaire. You can vacuum by pressing Up or Down. You can also dust by pressing A.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62793&o=2

$end

$snes=booger,
$bio

Nintendo Super NES cart. published 26 years ago:

Boogerman - A Pick and Flick Adventure (c) 1996 Interplay.

PAL European release.

- TECHNICAL -

GAME ID: SNSP-AB4P-EUR

- TRIVIA -

Released on January 25, 1996 in Europe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62792&o=2

$end

$megadriv=booger,
$bio

Sega Mega Drive cart. published 28 years ago:

Boogerman - A Pick and Flick Adventure (c) 1994 Interplay

European release. Game developed in the USA.

- TECHNICAL -

GAME ID: T-125066-50

- TRIVIA -

Released in January 1995 in Europe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56368&o=2

$end

$megadriv=boogeru,
$vgmplay=booger_md,
$bio

Sega Genesis cart. published 28 years ago:

Boogerman - A Pick and Flick Adventure (c) 1994 Interplay

He thinks he's a hero, but he's snot! He's mean. He's green. And he nose how to pick a fight! He's BOOGERMAN, as slick as he is deep, and he's on a pick 'n' flick adventure to save the world. He's stretched to the limit of blowing away the vile slimebags who are bent on sticking it to Planet Earth, any way, every way, and everywhere they can.

You're his first pick to help him rescue the whole world before it's flushed down the toilet. Join the flick-or-be-flicked race to pull the plug on the Booger Meister and his gang of filthy stinkers who aren't afraid to fight dirty... because yours is the only finger which can wipe 'em out!

- TECHNICAL -

GAME ID: T-125066

- TRIVIA -

Released on November 18th, 1994 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57133&o=2

$end

$nes=booger2,
$bio

Nintendo NES cart. published 25 years ago:

Boogerman II - The Final Adventure (c) 1997 Rex Soft.

- TECHNICAL -

GAME ID: NSM-001

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54963&o=2

$end

$a5200=boogie,
$bio

Atari 5200 cart. published 40 years ago:

Boogie (c) 1982 Atari, Incorporated.

- TRIVIA -

Unreleased prototype.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50028&o=2

$end

$info=boogwing,boogwinga,boogwingu,
$bio

Arcade Video game published 30 years ago:

Boogie Wings (c) 1992 Data East Corp.

Export release. Game developed in Japan. See the original for more information; "The Great Ragtime Show".

- TECHNICAL -

PCB # : DE-0379-1

- TRIVIA -

Released in December 1992 in the USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3479&o=2

$end

$msx1_flop=boogie,
$bio

Boogie Woogi Jungle Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134135&o=2

$end

$msx1_cart=boogie,boogie2,boogie1,
$bio

MSX cart. published 39 years ago:

Boogie Woogi Jungle (c) 1983 Ample Software

- TECHNICAL -

GAME iD: AMX003

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76608&o=2

$end

$megadriv=boogie,
$vgmplay=champbwl_md,
$bio

Sega Mega Drive cart. published 29 years ago:

Boogie Woogie Bowling (c) 1993 Visco Corp. [Kyoto, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56369&o=2

$end

$info=bookra,
$bio

Video Slot Machine published 17 years ago:

Book of Ra (c) 2005 AGI (Austrian Gaming Industries).

Awaken the ancient mysteries and majesties of Egypt with Book of Ra. This 9-line 5-reel video slot will take you on an adventure through ancient Egypt. Discover the Book of Ra to enter the action packed feature and unveil the long lost treasures of the pharaohs.

Book of Ra substitutes for all symbols. 3 or more Book of Ra triggers 10 free games, and opens to reveal a special expanding symbol. Free games can be re-triggered.

- TECHNICAL -

Cool Fire I

- TRIVIA -

Release date : March 07, 2005

Updated in 2008 as "Book of Ra Deluxe"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11443&o=2

$end

$cpc_cass=bookdead,
$bio

Amstrad CPC cass. published 35 years ago:

Book of the Dead (c) 1987 CRL Group PLC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82869&o=2

$end

$spectrum_cass=bookofth_c,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Book of the Dead (c) 1987 The Essential Myth.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78060&o=2

$end

$specpls3_flop=bookdead,bookdeada,
$bio

Sinclair ZX Spectrum+3 disk. published 35 years ago:

Book of the Dead (c) 1987 CRL Group PLC [London, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118667&o=2

$end

$spectrum_cass=bookofth,bookofth_b,
$bio

Book of the Dead (c) 198? CRL Group PLC [London, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226171&o=2

$end

$cpc_flop=bookdead,bookdeadb,bookdeada,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Book of the Dead Cracked (c) 1987 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123656&o=2

$end

$pet_cass=miebo,
$bio

Commodore PET cass. published 42 years ago:

Book Shelf (c) 1980 Microcomputers in Education

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125736&o=2

$end

$info=bookthr,
$bio

Book Theatre (c) 200? Nazionale Elettronica Giochi.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=34253&o=2

$end

$apple2_flop_clcracked=mcbkw10,
$bio

Apple II 5.25 disk. published 38 years ago:

Book Worm (c) 1984 MECC [Minnesota Educational Computing Corp.]

- TECHNICAL -

Model MECC-A407

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276677&o=2

$end

$gba=bookworm,
$bio

Nintendo GBA cart. published 19 years ago:

Bookworm [Model AGB-BKWE-USA] (c) 2003 Majesco Sales, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69975&o=2

$end

$nes=bookymana,
$bio

Nintendo NES cart. published 31 years ago:

Booky Man (c) 1991 Mega Soft.

- TRIVIA -

Released in Brazil only.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300412&o=2

$end

$nes=bookyman,
$bio

Nintendo NES cart. published 31 years ago:

Booky Man (c) 1991 Gluk Video.

- TECHNICAL -

GAME ID: CN-08

- STAFF -

Developed by: NTDEC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=36245&o=2

$end

$amigaocs_flop=booly,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Booly (c) 1991 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73598&o=2

$end

$cpc_flop=booly,boolya,booly_t1,booly_t2,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Booly (c) 1991 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118956&o=2

$end

$msx1_cass=booma,
$bio

MSX cass. published 36 years ago:

Boom (c) 1986 Aackosoft [Netherlands]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94487&o=2

$end

$msx1_cass=boome,
$bio

MSX cass. published 34 years ago:

Boom (c) 1988 Eurosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94488&o=2

$end

$a2600=boombange,boombange1,
$bio

Boom Bang (c) 19?? HES [Human Engineered Software].

European release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50278&o=2

$end

$a2600=boombang,boombang1,
$bio

Atari 2600 cart. published 39 years ago:

Boom Bang (c) 1983 CCE.

Clone of Activision's "Crackpots [Model AX-029]" with some graphical changes.

- TECHNICAL -

Model C-849

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50277&o=2

$end

$a2600=boombanges,
$bio

Atari 2600 cart. published 39 years ago:

Boom Bang (c) 1983 Suntek

Clone of Activision's "Crackpots [Model AX-029]" with some graphical changes.

- TECHNICAL -

Model SS-016

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50279&o=2

$end

$supracan=boomzoo,
$bio

Funtech Super A-Can cart. published 26 years ago:

Boom Zoo - Bao Bao Dong Wu Yuan (c) 1996 Funtech Ent. Corp.

- TECHNICAL -

Model F-011

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262887&o=2

$end

$gamate=boom,
$bio

Gamate cart. published 31 years ago:

Boom [Model C1043] (c) 1991 Bit Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=105863&o=2

$end

$cpc_cass=boom,
$bio

Amstrad CPC cass. published 33 years ago:

Boom! (c) 1989 Mega Soft [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82870&o=2

$end

$info=wmsboom,
$bio

Video Slot Machine published 25 years ago:

Boom! (c) 1997 WMS Gaming.

- TRIVIA -

Released in April 1998.

WMS Gaming released merchandise based on the BOOM! design like T-Shirts, Mugs and Hard Hat.

- STAFF -

Glass Art by: Shawn Smith

- PORTS -

* COMPUTERS:
Microsoft Windows (2009, "Slots WMS Double Pack")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=7830&o=2

$end

$msx1_flop=boom,
$bio

Boom! Cracked (c) 19?? Unknown.

Tape to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133092&o=2

$end

$psx=boombots,
$bio

Sony PlayStation CD published 23 years ago:

BoomBots (c) 1999 SouthPeak Interactive, LLC.

Cat aliens have taken over the Earth. Boombots are here to stop them. Command 15 Boombots through 15 far-out arenas of real time 3-D fighting action!

- TECHNICAL -

GAME ID: SLUS-00968
BARCODE: 612561163935

- TRIVIA -

Released on October 31, 1999 in the USA.

The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board).

- STAFF -

THE NEVERHOOD
Animators: Eric Ciccone, Michael Francis Dietz, Edward Schofield, Douglas TenNapel, Vanessa Jones
Background Artists: Stephen Crow, Ellis Goodson
Programmers: Brian Belfield, Kenton Leach, Mark Lorenzen, Tim Lorenzen
Music: Terry Scott Taylor
Internal Producer: Joseph A. Sanabria
Sound Design: Luis Gigliotti, Ernie Sheesley
Lead Tester: Luis Gigliotti
Testers: Rick Marr, Demian Snipes
Contracting Animators: Kenneth Wong, Mathew Somma
Armatures: Tom Brierton
Macquettes: Mark Villalobos
Logo Design: Joe Potter
Voice Talent: Lani Minella, Aaron Nir, Luis Gigliotti, Mark Lorenzen, Stephen Crow, Ellis Goodson, Richard Morgan
Based on Characters Created by: Douglas TenNapel
Office Manager: Angie TenNapel
The Law: Jeffrey W. Rose
Bookkeeping: Laurie Jacobs
Special Thanks to: Friends and Family, Chris Rauch, Glenn Entis, the Small Soldiers Team at DWI, the Planet Moon Team, Fritz Bronner (and the South Peak Interactive Crew), Steven, Jeffrey, David
Additional Thanks to: Bob Clanton, Richard Flier, Tina Kowaleski, Julie Jacobs, Amy Nabi

DREAMWORKS INTERACTIVE
Executive Producer: Patrick Gilmore
Producer: Stephen Townsend
Quality Assurance Lead: John H. Garcia Shelton
Quality Assurance: Tim Coolidge, Jeremy Hall, Randy Kirby
Localization Producer: Scott J. Langteau

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111439&o=2

$end

$info=boomrang,
$bio

DECO cass. published 39 years ago:

Boomer Rang'r (c) 1983 Data East USA.

The player controls Whirley, a caveman armed with a boomerang whose quest it is to find a lost treasure in that prehistoric land. As he searches for the lost treasure, he must fight off enemy cavemen armed with clubs, dinosaurs and other prehistoric monsters. He must also look out for vultures who drop rocks. Whirley can also mount a dinosaur and ride it after he kills the caveman who is riding it, and whenever he is riding a dinosaur, he can have the dinosaur breathe fire for a weapon.

- TECHNICAL -

Runs on the "DECO Cassette System" hardware

Model DT-136

- TRIVIA -

Even if titlescreen says 1983, Boomer Rang'r was released in April 1984 in Japan.

It was known to be the 36th video game made for this system (Cassette No. 36).

- STAFF -

Planning by R&D Sec.1
Software by R&D Sec.2

Staff : Yu Suzuki, D. Kohama, Y. Sakakura, M. Sano

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=315&o=2

$end

$gameboy=asmikwld,
$bio

Nintendo Game Boy Cart. published 32 years ago:

Boomer's Adventure in ASMIK World [Model DMG-AS-USA] (c) 1990 Asmik Corp. of America [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65692&o=2

$end

$msx1_flop=boomrang,
$bio

Boomerang Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134136&o=2

$end

$msx1_cart=boomrang,boomranga,
$bio

MSX cart. published 38 years ago:

Boomerang [Model 20114] (c) 1984 ASCII Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76609&o=2

$end

$pc88va=boomer,
$bio

NEC PC-88 VA disk. published 26 years ago:

Boomering (c) 1996 Unknown [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131574&o=2

$end

$info=boonggab,
$bio

Arcade Video game published 22 years ago:

Boong-Ga Boong-Ga (c) 2000 Taff System.

This is a fun game of spanking the people that make your life miserable. When you spank the character that you choose to punish, the face expression of the character will change as they scream and twitch in pain. The funny face expressions will make people laugh and relieve stress. Characters include: Ex Girlfriend, Ex Boyfriend, Gangster, Mother-In-Law, Gold Digger, Prostitute, Child Molester, Con Artist.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4384&o=2

$end

$cpc_flop=bootg199,
$bio

Amstrad CPC type-in published 32 years ago:

Boot (c) 1990 PC Amstrad International

- TRIVIA -

Listed as a type-in program in the magazine: PC Amstrad International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119710&o=2

$end

$info=bootcamp,bootcampa,
$bio

Arcade Video game published 35 years ago:

Boot Camp (c) 1987 Konami.

American version. For more information about the game, please see the original version entry; "Combat School [Model GX611]".

- TECHNICAL -

Game ID : GX611

Players : 2
Control : Trackball
Buttons : 2
=> [A] Attack, [B] Jump/Shoot

- TRIVIA -

Boot Camp was released in August 1987 in US.

- STAFF -

Cabinet Graphic Design: Don Marshall

- PORTS -

* COMPUTERS: 
[US] Commodore C64 (1987)
PC DOS (1989)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=316&o=2

$end

$apple3=cpmboot,cpmcffa2,
$bio

Apple III disk. published 40 years ago:

Boot CP/M (c) 1982 PCPI

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240786&o=2

$end

$sbrain=boot,
$bio

Intertec Super Brain disk. published 41 years ago:

Boot disk (c) 1981 Intertec.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265501&o=2

$end

$excalibur64=boot,
$bio

BGR Excalibur 64 disk. published 38 years ago:

Boot disk (c) 1984 BGR Computers.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267830&o=2

$end

$aussiebyte=boot,
$bio

Aussie Byte II disk. published 37 years ago:

Boot disk (c) 1985 SME Systems.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265532&o=2

$end

$wangpc=boot,
$bio

Wang PC disk. published 37 years ago:

Boot disk (c) 1985 Wang Laboratories, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267171&o=2

$end

$mbc200=boot,boota,
$bio

Boot Disk (c) 198? Sanyo.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264706&o=2

$end

$applix_flop=boot,
$bio

Applix 1616 disk. published 31 years ago:

Boot disk (c) 1991 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265528&o=2

$end

$info=boothill,
$bio

Arcade Video game published 45 years ago:

Boot Hill (c) 1977 Midway.

A classic 1 or 2-player western gunfight game, featuring a monochrome display overlaid via mirror onto back-lit plastic background. Each player uses a small joystick to move their cowboy up and down the play area, while a second, much larger joystick is used to aim the pistol and shoot - this larger stick also has a trigger button. The game's single goal is simply to shoot the other player, who is situated on the opposite side of the game area. Wagons and cacti litter the middle of the play area, providing temporary cover from the opponent's gunfire (while, of course, providing the opponent with cover from the PLAYER'S shots). These obstacles slowly disintegrate as they are shot; much like the shields in Taito's "Space Invaders".

Boot Hill is time-based NOT life based, with the factory default set at ninety seconds. This is, of course, operator adjustable via the dip settings. The computer opponent is quite easy to beat with a little practice, but a human opponent provides a much stronger challenge.

- TECHNICAL -

Game No. 612

This game was released in an upright dedicated cabinet, mostly yellow, but it was covered with stencil style painted cowboy sideart that showed two different cowboys on each side. The front of the machine had a few more cowboys painted on it (one with a black hat and one with a white hat). There was no marquee at all, the game had its title printed on the monitor bezel, which also showed a detailed cartoon scene of a few cowboys shooting it out in a graveyard on top of a hill. The game used a 23'' monochrome open frame monitor that was buried deep within the machine.

Cabinet dimensions : 26'' (66cm) Wide x 24'' (61cm) Deep x 67'' (170cm) High.

Main CPU : Intel 8080 (@ 1.9968 Mhz)
Sound Chips : Discrete

Screen orientation : Horizontal
Video resolution : 256 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 2

Players : 2
Control : 2-way joystick, 8-way joystick

- TRIVIA -

Boot Hill was released in March 1977.

On the surface, Boot Hill seemed to represent quite a leap forward in technological terms. The highly detailed and colourful backdrop was very striking for the time. It was, of course, achieved with something far simpler than a technological leap forward; the wholly unscientific method of having a drawn, printed backdrop over which the in-game monochrome graphics were projected, via a large mirror.

This game was one of several early video and non-video arcade games to feature, albeit briefly, in George Romero's horror movie classic 'Dawn of the Dead' (1977) - the sequel to 1968's 'Night of the Living Dead'. The scene, occurring roughly halfway through the film, features four survivors of a zombie holocaust who are seeking refuge from hordes of the walking dead in a giant shopping mall; which, of course, just happens to have an arcade. The version of Boot Hill played in the movie seems to be without the backdrop.

- SERIES -

1. Gun Fight (1975)
2. Boot Hill [No. 612] (1977)

- STAFF -

Designed and programmed by : Dave Nutting, Alan McNeil

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=317&o=2

$end

$adam_flop=bootpixa,
$bio

Coleco Adam disk. published 33 years ago:

Boot Pix Deluxe (c) 1989 Metro Orlando Adam User's Group.

This program creates a self-booting graphics screen on your SmartBASIC tape/disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82622&o=2

$end

$adam_flop=bootpix,
$bio

Boot Pix Deluxe (c) 199? Maine ADAM Library

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109352&o=2

$end

$info=bootsctn,bootsctnu,bootsctnua,bootsctnub,
$bio

Video Slot Machine published 23 years ago:

Boot Scootin' (c) 1999 Aristocrat Leisure Industries Pty, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=28268&o=2

$end

$saturn=bootleg2,
$bio

Sega Saturn CD published 27 years ago:

Bootleg Sampler Ver.2 [Model 81031] (c) 1995 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272319&o=2

$end

$saturn=bootlegs,
$bio

Sega Saturn CD published 27 years ago:

Bootleg Sampler [Model 610-6165] (c) 1995 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272317&o=2

$end

$saturn=bootlegc,
$bio

Sega Saturn CD published 27 years ago:

Bootleg Sampler [Model 81031] (c) 1995 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272318&o=2

$end

$cpc_flop=bootrack,
$bio

Amstrad CPC 464 disk. published 30 years ago:

Bootracker cracked (c) 1992 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272773&o=2

$end

$specpls3_flop=bootsact,
$bio

Sinclair ZX Spectrum+3 disk. published 35 years ago:

Boots Action Pack (c) 1987 Boots

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265027&o=2

$end

$rx78_cart=bootskell,
$bio

Bandai RX-78 cart. published 1 years ago:

Bootskell (c) 2021 Inufuto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301618&o=2

$end

$msx1_cass=booty,
$bio

MSX cass. published 34 years ago:

Booty (c) 1988 Eurosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94489&o=2

$end

$msx1_flop=booty,
$bio

MSX disk. published 34 years ago:

Booty (c) 1988 Eurosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109014&o=2

$end

$spectrum_cass=bootyrm,bootyrma,bootyrmb,bootyrm11,bootyrm11a,bootyrm11b,
$bio

Sinclair ZX Spectrum cass. published 3 years ago:

Booty - The Remake (c) 2019 SalvaKantero

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234802&o=2

$end

$spectrum_cass=bootyrm12be,bootyrm12bea,bootyrm12beb,
$bio

Sinclair ZX Spectrum cass. published 3 years ago:

Booty - The Remake [Black Edition] (c) 2019 SalvaKantero

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234803&o=2

$end

$cpc_flop=booty,bootyb,bootyc,bootya,booty_c2,booty_c1,
$bio

Booty cracked (c) 198? Unknown.

Pirate tape_to_disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119267&o=2

$end

$c64_cass=booty,
$bio

Commodore C64 cass. published 38 years ago:

Booty (c) 1984 Firebird Soft.

- TECHNICAL -

BARCODE: 5 012439 000174

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145483&o=2

$end

$info=m4booze,
$bio

Booze Cruise (c) 199? Extreme Gaming.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42034&o=2

$end

$msx1_cass=bop,
$bio

MSX cass. published 36 years ago:

Bop! (c) 1986 Bug Byte

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94490&o=2

$end

$msx1_flop=bop,
$bio

Bop! cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229880&o=2

$end

$apple2_flop_orig=bopnwrst,
$apple2_flop_misc=bopnwrst,
$bio

Apple II 5.25 disk. published 36 years ago:

Bop'n Wrestle (c) 1986 Mindscape, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107179&o=2

$end

$apple2_flop_orig=bopabet,
$apple2_flop_clcracked=bopabet,
$bio

Apple II 5.25 disk. published 39 years ago:

Bop-A-Bet (c) 1983 Sierra On-Line, Inc.

- TRIVIA -

Bop-A-Bet is an extremely rare, only 200 copies were made.

- STAFF -

Developed by Sunnyside Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270658&o=2

$end

$apple2_flop_clcracked=bopgwdc,
$bio

Apple II 5.25 disk. published 37 years ago:

Boppie's Great Word Chase (c) 1985 Developmental Learning Materials

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107180&o=2

$end

$ibm5170=boppin,
$bio

IBM PC/AT DOS 3.5in. disk. published 28 years ago:

Boppin' Ver. 1.1 (c) 1994 Apogee Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144363&o=2

$end

$dragon_cass=bopswizzle,
$bio

Dragon cass. published 39 years ago:

Bopswizzle (c) 1983 Bamby Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116760&o=2

$end

$spectrum_cass=borfies,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Bor-Fies (c) 1985 Icon Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293865&o=2

$end

$cpc_flop=bordelik,
$bio

Amstrad CPC 464 disk. published 29 years ago:

Bordelik Meeting 1 Demo (c) 1993 Arkos

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123245&o=2

$end

$cpc_flop=bordelik02,bordelik01,
$bio

Amstrad CPC 464 disk. published 28 years ago:

Bordelik Meeting 3 Demo (c) 1994 Arkos

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123246&o=2

$end

$cpc_flop=bordelik04,bordelik05,
$bio

Amstrad CPC 464 disk. published 27 years ago:

Bordelik Meeting 4 SlideShow (c) 1995 Arkos

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123247&o=2

$end

$info=bdrdown,
$bio

Sega NAOMI GD-ROM published 19 years ago:

Border Down (c) 2003 G.Rev.

- TECHNICAL -

GD ID: GDL-0023
Runs on the "NAOMI GD-ROM System" hardware.

Players: 1
Control: 8-way joystick
Buttons: 3
=> [A] Shoot, [B] Break laser, [C] Speed

- TRIVIA -

Released in September 2003.

Super Sweep Records released a limited-edition soundtrack album for this game (Border Down - Soundtracks - SRIN-1009) on 25/09/2003.

- TIPS AND TRICKS -

* Border Down mechanics : This game is named 'Border Down' because it has a new approach to level design : you can choose, at the beginning, your border to start the game on. Every stage has 3 borders : green, yellow and red ('easy', 'middle class', 'maniac' difficulty).
Every time you get hit, you will move one border down, and thus go from green to yellow border, then from yellow to red, then it's game over if you get hit on red border.

* Border Down weapons :
1) Forward laser : it is shot by holding down the 'A' button and it's a frontal (left to right) stream. Now, one thing you will surely notice is that your power level seems not to be 'homogeneous' : the level 1 forward laser is narrow, but pretty powerful, almost like a piercing attack, even more than the wider level 2 attack. Don't be fooled : the level 2 attack is better, you just need to aim all the bullet streams on the enemy. The same discourse is valid for the level 3, level 4 and level 5 shots, bearing in mind that that they're even wider, so point-blanking the enemy becomes the best option in some cases, in order to place all hits on said enemy. Also, the closer you are to the right side, the higher the fire rate is. This means that if you're close to the right side (or an enemy), you will shoot more lasers. Point-blank or close-to-right-border positions will grant you a rate close to auto-fire... the inverse phenomenon will appear if you're close-to-left or very distant from enemies,of course.

2) Homing laser : it is shot by tapping the 'A' button, and is pretty useful when dealing with enemies from all angles, but its lower fire rate renders it almost useless when dealing with tougher (and larger enemies). A wise mix of both attacks can be pretty devastating, though. Damage is actually the same, if you compare the two different attacks. One interesting thing is that, if you destroy an enemy one of your homing lasers was going to hit, the laser will change target : if it can't hit targets, it will go outside the screen. The point-blank discourse is valid for this attack too, you still have to tap when shooting, of course. Once we have explained what are the basic attacks controlled by the 'A' button.

3) Break laser (BL) : it is your smart bomb and the key to access higher scores (more on this in the score section). It's simple to use it : press 'B' button and hold it if you need to. It's usage is limited by the amount of energy you have in stock. When triggering the laser, you will immediately consume half a bar of energy, and after a second the energy will start going down at the rate of 1 bar every ~2.5 seconds (not absolutely sure). This actually means that you can you can shoot a continuous BL for ~12.5 seconds, provided that you don't get killed or you trigger a Break Laser Sphere. The damage the laser does can be considered as roughly about twice the damage dealt by a full level 5 forward shot at point blank.
The BL has also a far more important purpose: it cancels all bullets on its path (but see below for some notes). Aside increasing your score, it also helps 'cleaning up' the screen from unpleasant messes of bullets. Actually, the are two attacks that can't be canceled by the BL : the floating mines (they will explode if hit, though) and one attack from the 6A/6B final boss.

- PORTS -

* CONSOLES:
Sega Dreamcast (2003)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4080&o=2

$end

$dc=brdrdown,
$bio

Sega Dreamcast GD published 19 years ago:

Border Down [Model T-46703M] (c) 2003 G.Rev

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135219&o=2

$end

$spectrum_cass=borderha,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Border Harrier (c) 1986 Sole Solution Software.

- STAFF -

Written by: S.F. Lord

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78062&o=2

$end

$cpc_flop=borderha,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Border Harrier (c) 1986 Sole Solution Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273585&o=2

$end

$spectrum_cass=bhtgc,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Border Harrier + Warlord + The Golden Cobra (c) 1986 Guild, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287078&o=2

$end

$apple2_flop_orig=bdzoner9,
$apple2_flop_misc=brdrzone,
$bio

Apple II 5.25 disk. published 35 years ago:

Border Zone (c) 1987 Infocom

- TECHNICAL -

GAME ID: IE1-AP1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107181&o=2

$end

$info=brdrlinb,
$bio

Arcade Video game published 41 years ago:

Borderline (c) 1981 Karateco.

International version of SEGA's "Borderline [Model 834-0058]".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=31731&o=2

$end

$info=brdrlins,
$bio

Arcade Video game published 41 years ago:

Borderline (c) 1981 Sidam.

Unlicensed version of SEGA's "Borderline [Model 834-0058]".

- TECHNICAL -

CPU Lower board (label BLC200681):
1x MK3880-Z80CPU (main)
1x oscillator 10.000MHz  
ROMs Lower board (label BLC200681):
16x F2708
3x PROM 5610
 
Upper board (label BLC300681 MADE IN ITALY):
1x F2708
1x PROM 82S123
2x PROM 93427
   
Note Lower board (label BLC200681):
1x 22x2 edge connector
1x 8 switches dip
 
Upper board (label BLC300681 MADE IN ITALY):
7x trimmer

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=31732&o=2

$end

$info=brdrline,brdrlinet,
$bio

Arcade Video game published 41 years ago:

Borderline (c) 1981 Sega.

Borderline is a 1 or 2-player game in which players attempt to destroy enemy refineries and energy plants. The player moves through four different sectors, constantly under attack by enemy tanks, missiles, interceptors and drones.

Sector 1 : The player is deep behind enemy lines, rolling his jeep down a corridor. He must dodge fire from interceptors, tanks and missiles. Drones will attack unexpectedly. The object is to reach and destroy the energy plants at the end of the corridor.

Sector 2 : Once through the corridor, the player enters a field that contains two sections of dense underbrush patrolled by drones. The drones will only enter the underbrush in one place, then follow in the path the player's jeep makes. The player must make a maze through the underbrush and proceed to the top and destroy the energy plants.

Sector 3 : In this sector, enemy tanks come down from the top, near the refineries, and drones enter from the side. The player must outmaneuver the enemy and destroy the refineries at the top.

Sector 4 : Again, there are two sections of underbrush, this time separated by walls. Drones enter from the sides. They will break the wall once, but not twice and will follow in the path made by the player's jeep. In the upper section of underbrush is the energy plant. This time protected by revolving armament, in addition to tanks. The object is to destroy the energy base. Players alternate at the destruction of each jeep. The game ends when all jeeps are destroyed.

- TECHNICAL -

BOARD # 834-0058

Main CPU : Zilog Z80
Sound CPU : I8039
Sound Chips : General Instrument AY8910

Players : 2
Control : 4-way joystick
Buttons : 1

- TRIVIA -

Borderline was released in April 1981 in Japan.

It was licensed to Karateco.

A bootleg of this game was made by Sidam.

- PORTS -

* CONSOLES:
Sega SC-1000 (1983) "Borderline [Model G-1001]"
[JP] Sony PS2 (Dec. 22, 2005) "Sega Memorial Selection [Sega Ages 2500 Vol.23] [Model SLPM-62709]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=318&o=2

$end

$sg1000=bordrlin,
$bio

Sega SG-1000 game published 39 years ago:

ボーダーライン (c) 1983 Sega Enterprises, Limited.
(Borderline)

- TECHNICAL -

Model # G-1001
ROM size: 16 KB

- TRIVIA -

This was the first sega's video game for home.

Original price: 3,800 Yens.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47557&o=2

$end

$adam_flop=bordersp,
$bio

Coleco Adam disk. published 34 years ago:

BordersPlus (c) 1988 Walters Soft. Co.

Additional Borders, Font sets, and small Clip-Arts for use with THE PRINT WORKS in making Cards, Signs, Banners, etc., printed on a Dot Matrix Printer.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109353&o=2

$end

$cpc_cass=botr,
$bio

Amstrad CPC cass. published 37 years ago:

Bored of the Rings (c) 1985 Silversoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82872&o=2

$end

$spectrum_cass=boredoft_h,boredoft_l,boredoft_n,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Bored of the Rings (c) 1985 Delta 4 Software.

- STAFF -

Designed by: Fergus McNeill

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78063&o=2

$end

$cpc_flop=botr,botrb,botra,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Bored of the Rings (c) 1985 Silversoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120738&o=2

$end

$bbc_cass=boredrin,
$bio

Bored of the Rings (c) 19?? Silversoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51573&o=2

$end

$spectrum_cass=boredoft_b,
$bio

Bored of the Rings (c) 198? GI Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219027&o=2

$end

$spectrum_cass=boredoft_f,
$bio

Bored of the Rings (c) 198? Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219817&o=2

$end

$spectrum_cass=boredoft,
$bio

Bored of the Rings (c) 198? CRL Group PLC [London, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226172&o=2

$end

$spectrum_cass=boredoft_d,
$bio

Bored of the Rings (c) 198? Silversoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234794&o=2

$end

$cpc_flop=boredomu,boredomu01,
$bio

Boredom Cracked (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124721&o=2

$end

$info=borench,borencha,borenchj,
$vgmplay=borench,
$bio

Arcade Video game published 32 years ago:

Borench (c) 1990 Sega.

A puzzle game similar to "Marble Madness". The player must guide a ball to the goal of a certain level. You must do this by adding blocks to the squares to influence the ball's movement. You must avoid the edges to prevent the ball falling off.

- TECHNICAL -

Runs Sega "System C-2" hardware.

Players: 2
Control: 8-way joystick
Buttons: 2

- TRIVIA -

Released in November 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=319&o=2

$end

$msx1_cart=borfes,
$bio

MSX cart. published 35 years ago:

ボルフェスと５人の悪魔 (c) 1987 Xtal Soft
(Borfes to 5-nin no Akuma - An Adventure Story)

- TECHNICAL -

GAME ID: MXXA-11001

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76610&o=2

$end

$apple2_flop_orig=borg,
$apple2_flop_misc=borgcr,
$bio

Apple II 5.25 disk. published 41 years ago:

Borg (c) 1981 Sirius Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107182&o=2

$end

$info=boris,borisa,
$bio

Tabletop game published 44 years ago:

Boris (c) 1978 Applied Concepts, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148391&o=2

$end

$info=borisdpl,
$bio

Tabletop game published 43 years ago:

Boris Diplomat (c) 1979 Applied Concepts, Inc.

Chess game.

- TRIVIA -

Released in June 1979.

- STAFF -

Programmed by: David Lindsey

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103300&o=2

$end

$bbc_cass=borisund,
$bio

Acorn BBC/Electron cass. published 38 years ago:

Boris in the Underworld (c) 1984 Superior Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51574&o=2

$end

$dragon_cass=borisbold,
$bio

Dragon cass. published 38 years ago:

Boris the Bold (c) 1984 Blaby Computer Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116536&o=2

$end

$info=j6btbw,j6btbwa,j6btbwb,j6btbwc,j6btbwd,
$bio

Born to be Wild Club (c) 199? Crystal Leisure.

- TECHNICAL -

SYSTEM 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41931&o=2

$end

$info=borntofi,
$bio

Arcade Video game published 33 years ago:

Born To Fight (c) 1989 International Games.

A first-person shooter game.

- TECHNICAL -

Main CPU : V20 (@ 8 Mhz), I8088 (@ 6.144 Mhz)
Sound Chips : (4x) MSM5205 (@ 384 Khz)

Screen orientation : Horizontal
Video resolution : 352 x 256 pixels
Screen refresh : 54.00 Hz
Palette colors : 256

Players : 2
Control : Trackball
Buttons : 2

- TRIVIA -

Many of the game's sounds are taken from Taito's "Operation Wolf".

- STAFF -

Plan : Paolo Di Nunno
Hardware : Ben Boux, Vincenzo Fabio
Paint : Luigi Corteggi
Software : Paolo Buccella, Fabio Minotti, Giorgio Pettinari
Music : Matteo Manzoni

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3692&o=2

$end

$info=borntofiv,
$bio

Arcade Video game published 33 years ago:

Born To Fight (c) 1989 Vifico.

Re-release licensed from International Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=285292&o=2

$end

$amigaocs_flop=borobodr,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Borobodur - The Planet of Doom (c) 1992 Thalamus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73599&o=2

$end

$amigaocs_flop=borodino,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Borodino (c) 1990 ARC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73600&o=2

$end

$apple2_flop_orig=brwdtime,
$apple2_flop_clcracked=brwdtime,
$apple2_flop_misc=brwdtime,brwdtmcr,
$bio

Apple II 5.25 disk. published 37 years ago:

Borrowed Time (c) 1985 Activision, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107183&o=2

$end

$amigaocs_flop=bortime,
$bio

Commodore Amiga 500 disk. published 36 years ago:

Borrowed Time (c) 1986 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73601&o=2

$end

$spectrum_cass=borzak,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Borzak (c) 1984 Channel 8 Software.

- STAFF -

Written by: Paul Hargreaves

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78064&o=2

$end

$spectrum_cass=borzakza,
$bio

Borzak (c) 198? Zafiro Soft. Division [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219662&o=2

$end

$pc8801_flop=bosco,
$bio

Bosconian (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91461&o=2

$end

$cpc_cass=bosco,
$bio

Amstrad CPC cass. published 35 years ago:

Bosconian '87 (c) 1987 Mastertronic, Ltd.

- TECHNICAL -

[Model IA 0209]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82873&o=2

$end

$spectrum_cass=bosconia,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Bosconian '87 (c) 1987 Mastertronic, Ltd.

- TECHNICAL -

Game ID: IS 0209

- STAFF -

Program: Dan Whelan
Music: Jas C. Brooke
Graphics: Jeremy Nelson, Lee Cawley
Loading screen: Lyndon Brooke

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78065&o=2

$end

$cpc_flop=bosco87,bosco87a,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Bosconian 87 (c) 1987 Mastertronic, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118890&o=2

$end

$x1_flop=bosco,
$bio

Sharp X1 5.25in. disk. published 35 years ago:

Bosconian (c) 1987 Dempa Shinbunsha.

- TECHNICAL -

GAME ID: DP-3203222

- TRIVIA -

Released in February 1987 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85939&o=2

$end

$x68k_flop=bosco,
$vgmplay=bosco_68k,
$bio

Sharp X68000 Series 5.25in. disk. published 34 years ago:

Bosconian (c) 1988 Dempa Shinbunsha.

- TECHNICAL -

GAME ID: DP-3205009
BARCODE: 4961997000113
MEDIA: FD x1

- TRIVIA -

Released in December 1988 in Japan. Retail price: 6800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87157&o=2

$end

$info=gx700,
$bio

Musical Instrument published 26 years ago:

Boss GX-700 Guitar Effects Processor (c) 1996 Roland.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266327&o=2

$end

$cpc_flop=bossofch,
$bio

Amstrad CPC type-in published 33 years ago:

Boss of Chicago (c) 1989 CPC

- TRIVIA -

Listed in the French magazine CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119873&o=2

$end

$cpc_flop=bossofch01,
$bio

Amstrad CPC type-in published 32 years ago:

Boss of Chicago II (c) 1990 CPC

- TRIVIA -

Listed in the French magazine CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119874&o=2

$end

$info=se70,
$bio

Musical Instrument published 29 years ago:

Boss SE-70 Super Effects Processor (c) 1993 Roland.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266344&o=2

$end

$info=sx700,
$bio

Musical Instrument published 26 years ago:

Boss SX-700 Studio Effects Processor (c) 1996 Roland.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266350&o=2

$end

$amigaocs_flop=bostonbc,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Boston Bomb Club (c) 1991 Silmarils

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73602&o=2

$end

$tvc_flop=boszork1,
$bio

Boszorkány 1 (c) 198? Agilar

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111785&o=2

$end

$tvc_flop=boszork2,
$bio

Boszorkány 2 (c) 198? Agilar

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111786&o=2

$end

$tvc_cass=boszorka,
$bio

Boszorkány II (c) 198? Agilar

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112492&o=2

$end

$tvc_flop=kemia,
$bio

Videoton TVC disk. published 35 years ago:

Boszorkánykonyha - Kalandozások a Kémiában (c) 1987 Novotrade Rt. [Hungary]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112276&o=2

$end

$info=botanic,botanicf,botanic2,
$bio

Arcade Video game published 39 years ago:

Botanic (c) 1983 Valadon Automation.

A maze game.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.5 Mhz)
RAM : 6116, (4x) 2114, (6x) 27ls00

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 64

Players : 2
Control : 8-way joystick
Buttons : 1

- TRIVIA -

Licensed by Itisa Electronics to Valadon Automation for French manufacture and distribution.

- STAFF -

Staff : Henk Spits, Josep M. Petit, Josep Morillas

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=321&o=2

$end

$apple2_flop_orig=botgardn,
$apple2_flop_clcracked=botgardn,
$bio

Apple II 5.25 disk. published 36 years ago:

Botanical Gardens (c) 1986 Sunburst Communications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=309671&o=2

$end

$apple2_flop_orig=bthbarls,
$apple2_flop_misc=bothbrls,
$bio

Both Barrels (c) 198? Sirius Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107184&o=2

$end

$cgenie_cass=botschaf,
$bio

Colour Genie cass. published 37 years ago:

Botschaft (c) 1985 SBS [Scholz Baeumner Schaffarzik]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264819&o=2

$end

$info=bottle10,bottl10b,
$bio

Video Slot Machine published 26 years ago:

Bottle 10 (c) 1996 C.M.C.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=30693&o=2

$end

$info=m5btlbnk,
$bio

Fruit Machine published 18 years ago:

Bottle Bank (c) 2004 Vivid Gaming.

The game will begin on every press of the start button, overprinted symbols on the reels award 27 way entry to the feature. Once in the feature, players move around the continuous trail. Spin positions located on the corner of the board awards spins of the feature reels. The reels contain cash awards which are accumulated on the L.E.D. cash pot display. Features are activated via Shots and the values increase as the player progresses up the levels. Cash Adds to the 15 position cash trail.

The Hi - Lo reel also contains bonus positions. Bonus positions activate 1 of 6 bonuses in the bonus panel.

Bonus nudges allow players to use their strategy to nudge in reel wins or manipulate the reels for higher wins from the features.

Bonus Nudges can also be used to fill the fruit column and activate the Lotta Bottle feature for big cash prizes. Match 3 Vivid Stripes on the win-line to activate Vivid Features.

- TECHNICAL -

Machine Type: UK AWP
Technology: MPU 5

- TRIVIA -

Released on January 5, 2004.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41544&o=2

$end

$psx=botm997,
$bio

Sony PlayStation CD published 25 years ago:

Bottom of the 9th '97 (c) 1997 Konami of America.

- TECHNICAL -

GAME ID: SLUS-00296

- TRIVIA -

The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board).

Export releases:
[JP] "Jikkyou American Baseball [Model SLPM-86046]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111274&o=2

$end

$psx=botm999,
$bio

Sony PlayStation CD published 24 years ago:

Bottom of the 9th '99 (c) 1998 Konami of America [TM of Konami Corp]

- TECHNICAL -

GAME ID: SLUS-00678

- TRIVIA -

Released on August 31, 1998 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

Export releases:
[JP] "Jikkyou American Baseball 2 [Model SLPM-86119]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111275&o=2

$end

$n64=bottom9,
$bio

Nintendo 64 cart. published 23 years ago:

Bottom of the 9th (c) 1999 Konami Company, Limited.

- TECHNICAL -

Game ID: NUS-NBOE-USA

- TRIVIA -

Released on April 14, 1999 in USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57618&o=2

$end

$psx=bottom9,
$bio

Sony PlayStation CD published 26 years ago:

Bottom of the 9th (c) 1996 Konami, Inc.

- TECHNICAL -

GAME ID: SLUS-00049

- TRIVIA -

Bottom of the 9th was released on April 4, 1996 in the USA.

The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board).

Export releases:
[JP] "Bottom of the 9th - Major League Heroes [Model SLPM-86004]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111276&o=2

$end

$saturn=bottom9,
$bio

Sega Saturn CD published 26 years ago:

Bottom of the 9th (c) 1996 Konami Company, Limited.

- TECHNICAL -

GAME ID: T-9505H

- TRIVIA -

Released on November 30, 1997 in the USA.

The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59986&o=2

$end

$info=bottom9,bottom9n,
$bio

Arcade Video game kit published 33 years ago:

Bottom of the Ninth (c) 1989 Konami Industry Company, Limited.

Export release. Game developed in Japan. See the original for more information; "Main Stadium".

- TECHNICAL -

Horizontal monitor game kit.
Game ID : GX891

- TRIVIA -

Bottom of the Ninth was released in February 1989 outside Japan.

- STAFF -

Cabinet Graphic Design: Don Marshall

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=322&o=2

$end

$x68k_flop=bottoro2,
$bio

Bottoro 2 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87158&o=2

$end

$mo5_cass=boufy,boufyb,boufya,
$bio

Thomson MO5 type-in. published 37 years ago:

Boufy (c) 1985 Hebdogiciel.

- TRIVIA -

Published on July 26, 1985.

- STAFF -

By: Ronan MERIEN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108678&o=2

$end

$pce=lostsunh,
$bio

NEC PC-Engine HuCARD published 30 years ago:

冒険男爵ドン The Lost Sunheart (c) 1992 I'Max.
(Bouken Danshaku Don - The Lost Sunheart)

Bouken Danshaku Don is an unusual horizontal shooter by I'Max. The five crystals which give the Sunheart its strength have been stolen by some mystical and evil eye forces, and the goal of the game is to bring them back. The main protagonist fights his way through five huge levels, from large cities at night to the great wall of China. The game features two play modes, 'arcade' and 'story', built around the same stage layout and play mechanics. Both modes are fairly identical and the story option simply introduces the game's plot through basic cut-scenes at the end of each stage. The player starts off the game at the controls of the Raiden U-T, a fast flying machine. Later stages reveal three other ships - the Sinden STT, the Kaiden Dig submarine and the Ice Jet. Power ups can be collected along the way by defeating special spinning enemies (F for more life, C to increase the ship's firepower, H for high beams etc...). Other special weapons can also be picked up and activated during the game (by pressing Run) - Rotating Shields, Homing Missiles, Side Guns, Wave Lasers and so forth.

- TECHNICAL -

[Model IM92001]

- TRIVIA -

Bouken Danshaku Don was released on January 04, 1992 in Japan for 6800 Yen.

Reviews:
March 1992 - Joypad N.6 [FR]: 67/100

- STAFF -

Produced by: Nazuya Tobita
Directed by: Ittetsu Zuzuki
Programmed by: Teruaki Kawaguchi
Music Driver by: Ryoichi Ohkubo
Story by: Tetsunosuke
All Designed by: Tetsunosuke
Sub Designed by: Takao Yoshiba
Art Designed by: Takao Yoshiba
Music Composed by: Takane Ohkubo
Edited by: Toshiaki Kanauchi, Takane Ohkubo, Teruaki Kawaguchi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49175&o=2

$end

$saturn=monomono,
$bio

Sega Saturn CD published 25 years ago:

Bouken Katsugeki Mono Mono (c) 1997 Shoeisha Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58958&o=2

$end

$msx1_cart=dota,dotaa,
$vgmplay=dota_msx,
$bio

MSX cart. published 36 years ago:

Bouken Roman - Dota (c) 1986 System Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76611&o=2

$end

$msx1_cass=dota,
$bio

MSX cass. published 36 years ago:

Bouken Roman - Dota (c) 1986 Eaglesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94491&o=2

$end

$msx1_flop=dota,
$bio

Bouken Roman - Dota cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229881&o=2

$end

$gba=plustwex,
$bio

Nintendo GBA cart. published 19 years ago:

Bouken Yuuki Pluster World - Densetsu no Plust Gate EX [Model AGB-BPDJ-JPN] (c) 2003 Takara Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69977&o=2

$end

$gba=plustw,
$bio

Nintendo GBA cart. published 19 years ago:

Bouken Yuuki Pluster World - Densetsu no Plust Gate [Model AGB-APJJ-JPN] (c) 2003 Takara Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69976&o=2

$end

$gba=plustwgp,
$bio

Nintendo GBA cart. published 19 years ago:

Bouken Yuuki Pluster World - Pluston GP [Model AGB-A2PJ-JPN] (c) 2003 Takara Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69978&o=2

$end

$gbcolor=bouken,
$bio

Nintendo Game Boy Color cart. published 20 years ago:

Bouken! Dondoko-tou [Model CGB-BDVJ-JPN] (c) 2002 Global A Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67603&o=2

$end

$gameboy=bokenpzl,
$bio

Nintendo Game Boy Cart. published 32 years ago:

Bouken! Puzzle Road [Model DMG-PUJ] (c) 1990 Vic Tokai.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65693&o=2

$end

$gba=beet,
$bio

Nintendo GBA cart. published 18 years ago:

Bouken-ou Beet - Busters Road [Model AGB-BOVJ] (c) 2004 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69979&o=2

$end

$pc8801_flop=bokensha,bokenshaa,
$bio

NEC PC-8801 Series disk. published 36 years ago:

Boukensha-tachi - Kenja no Yuigon (c) 1986 ASCII Corp.

- TECHNICAL -

GAME ID: 2018601

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91462&o=2

$end

$x1_flop=bokensha,
$bio

Sharp X1 5.25in. disk. published 35 years ago:

冒険者達 賢者の遺言 (c) 1987 ASCII Corp.
(Boukensha-tachi - Kenja no Yuigon)

- TECHNICAL -

GAME ID: 2018602

- TRIVIA -

Released in January 1987 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85938&o=2

$end

$fm7_disk=kenja,
$bio

Fujitsu FM-7 5.25in. disk. published 35 years ago:

Boukensha-tachi - Kenja no Yuigon (c) 1987 ASCII Corp.

- TECHNICAL -

Game ID: 2018604

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93601&o=2

$end

$gba=bokusenr,
$bio

Nintendo GBA cart. published 18 years ago:

Boukyaku no Senritsu - The Melody of Oblivion [Model AGB-BBSJ-JPN] (c) 2004 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69980&o=2

$end

$orion_cass=boulder,
$bio

Boulder (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235156&o=2

$end

$dragon_cass=bouldrcrash,
$bio

Dragon cass. published 36 years ago:

Boulder Crash (c) 1986 Blaby Computer Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116537&o=2

$end

$cpc_flop=bcrash,bcrash2,bcrash1,
$bio

Amstrad CPC type-in published 35 years ago:

Boulder Crash (c) 1987 Amstar

- TRIVIA -

Listed as a type-in program in the French magazine Amstar.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122668&o=2

$end

$cpc_cass=bdash,
$bio

Amstrad CPC cass. published 38 years ago:

Boulder Dash (c) 1984 Mirrorsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82874&o=2

$end

$info=mf_bdash,
$bio

Exidy Max-A-Flex cart. published 38 years ago:

Boulder Dash (c) 1984 Exidy / First Star Software.

Rockford digs feverishly, as boulders crash down all around him, through 16 mystical caves and five levels of difficulty.

- TECHNICAL -

Max-A-Flex hardware

Main CPU : MOS Technology M6502 (@ 1.78979 Mhz), Motorola M68705 (@ 3.579545 Mhz)
Sound Chips : POKEY (@ 1.78979 Mhz), Speaker

Players : 4
Control : 8-way joystick
Buttons : 2

- SERIES -

1. Boulder Dash (1984)
2. Boulder Dash 2 – Rockford's Revenge (1986)
3. Super Boulder Dash (1986)
4. Boulder Dash III (1986)
5. Boulder Dash Construction Kit (1987)
6. Rockford (1988)
7. Boulder Dash EX (2002, Nintendo Gameboy Advance) 
8. Boulder Dash - M.E.
9. Boulder Dash - M.E. 2
10. Boulder Dash XL (2011, Xbox Live Arcade)

- STAFF -

By : Peter Liepa
With : Chris Gray

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3745&o=2

$end

$a800=bdash,
$bio

Atari 400/800 cart. published 38 years ago:

Boulder Dash (c) 1984 First Star Software, Incorporated.

- TIPS AND TRICKS -

There's no ending in the game. If you complete all the caves on level 5, you’ll keep repeating that level.

- STAFF -

Programmer: Chris Gray, Peter Liepa
Graphics & Sounds: Peter Liepa

- PORTS -

* CONSOLES:
Atari 2600
Atari XEGS
[US] Colecovision (1984) [Model TC-203] 
Super Cassette Vision (1984)
[EU] Nintendo NES (1990) [Model NES-XB] 
[JP] Nintendo Famicom (mar.23, 1990) [Model DFC-XB] 
[US] Nintendo NES (june.1990) [Model NES-XB] 
[EU] Nintendo Game Boy (1990)
[JP] Nintendo Game Boy (sept.21, 1990) [Model DMG-BDA] 
[EU] Nintendo Wii (sept.19, 2008, "Virtual Console" - C64 version)
[US] Nintendo Wii (june.1, 2009, "Virtual Console" - C64 version)

* COMPUTERS:
[US] PC [MS-DOS] (1984)
[JP] FM-7 (nov.1984)
[EU] Acorn Electron
[EU] Sinclair ZX Spectrum (1984)
[US] Commodore C64 (1984)
[EU] Commodore C64 (1984)
[EU] Amstrad CPC (1984)
[US] Apple II E (1984)
[JP] Epoch Cassette Vision (1985) [Model 11 NO.09160] 
[EU] MSX  (1985) 
[EU] Sinclair ZX Spectrum (1985, Budget edition)
[EU] Micro (1988)
[EU] Commodore Amiga  (1989)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49306&o=2

$end

$coleco=bdash,bdashp,
$bio

Colecovision cart. published 38 years ago:

Boulder Dash (c) 1984 Micro Lab.

- STAFF -

BY: PETER LIEPA, CHRIS GRAY
PROGRAM BY: CHRIS OBERTH

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53248&o=2

$end

$c64_flop_orig=bldrdash,
$bio

Commodore C64 disk. published 38 years ago:

Boulder Dash (c) 1984 First Star Software, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53523&o=2

$end

$spectrum_cass=bdash,bdashb,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Boulder Dash (c) 1984 Front Runner

- STAFF -

Design: Peter Liepa, Chris Gray
Illustration: Steinar Lund

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78067&o=2

$end

$apple2_flop_misc=bldrdash,
$bio

Apple II 5.25 disk. published 38 years ago:

Boulder Dash (c) 1984 Microlab, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107185&o=2

$end

$cpc_flop=bdash,bdashb,bdashc,bdasha,bdash_c2,bdash_c2a,bdash_c1,
$bio

Amstrad CPC 464 disk. published 38 years ago:

Boulder Dash (c) 1984 Prism Leisure

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119386&o=2

$end

$ibm5150=bdash,
$bio

IBM PC 5.25in. disk. published 38 years ago:

Boulder Dash (c) 1984 First Star Soft., Inc.

- STAFF -

Program design by: Peter Liepa
Original concept by: Christopher Gray
Thanks to: Steve Yolleck, Tom Marttinem, Ken Weymouth, Bill Mcleane
Documentation graphic design: Nick Mescoultz

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132379&o=2

$end

$apple2_flop_clcracked=bldrdash,
$apple2_flop_misc=bldrdscr,
$bio

Apple II 5.25 disk. published 38 years ago:

Boulder Dash (c) 1984 Electronic Arts [Redwood City, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230995&o=2

$end

$msx1_cass=bdash,bdasha,
$bio

MSX cass. published 37 years ago:

Boulder Dash (c) 1985 Databyte

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94492&o=2

$end

$bbc_cass=bdash,
$electron_cass=bdash,
$bio

Acorn BBC/Electron cass. published 34 years ago:

Boulder Dash (c) 1988 Tynesoft

- TRIVIA -

Retail price: £3.99

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51575&o=2

$end

$bbcb_flop_orig=bdash,
$bio

Acorn BBC Micro B disk. published 34 years ago:

Boulder Dash (c) 1988 Tynesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125590&o=2

$end

$pmd85_cass=bdash,
$bio

Tesla PMD-85 cass. published 34 years ago:

Boulder Dash (c) 1988 VBG Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236462&o=2

$end

$tvc_flop=bdash,
$bio

Videoton TVC disk. published 33 years ago:

Boulder Dash (c) 1989 Zsolt Dobrovics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112178&o=2

$end

$partner_cass=bdash,
$bio

Partner-01.01 cass. published 33 years ago:

Boulder Dash (c) 1989 Clever Hands Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235924&o=2

$end

$mikrosha_cass=bdash,
$bio

Mikrosha cass. published 33 years ago:

Boulder Dash (c) 1989 Clever Hands Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236518&o=2

$end

$mz700_cass=bouldash,
$bio

Boulder Dash (c) 198? Campan [Jean François Campan] [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131734&o=2

$end

$spectrum_cass=bdasha,
$bio

Boulder Dash (c) 198? Prism Leisure Corp. plc [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225928&o=2

$end

$info=bouldash,bouldashj,
$bio

Arcade Video game published 32 years ago:

Boulder Dash (c) 1990 Data East.

An updated version of the classic rocks-and-gems game. Same gameplay applies, collects gems while pushing rocks and avoiding enemies.

- TECHNICAL -

Game ID: DE-0322-3

Main CPU : Motorola 68000 (@ 12 Mhz)
Sound CPU : Hudson Soft HuC6280 (@ 3 Mhz)
Sound Chips : YM2203 (@ 1.5 Mhz), YM3812 (@ 3 Mhz), OKI6295 (@ 7.757 Khz)

Screen orientation : Horizontal
Video resolution : 256 x 240 pixels
Screen refresh : 57.41 Hz
Palette colors : 1024

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Released in May 1990.

This game is a port from an original game designed at First Star Software by Peter Liepa and Chris Gray for the Apple II computer.

- TIPS AND TRICKS -

* Escape Trick : There is an escape mode that allows you to go through the stones and any moving walls. To activate it, press the A and B buttons at the same time while moving. There is a cost involved, though - it deducts 20 seconds for each stone or wall passed through.

* Boulder Dash Part 2 : There is a way to access Boulder Dash Part 2 from the attract mode (Part 2 has the same levels, but increased difficulty). To access it, press the following key sequence while the player list is onscreen : A+Up, A+Down, Left, Right.

- STAFF -

Planner (First Star Software) : Peter Liepa, Chris Gray
Arrange : Mr. Inaba
Graphic designers : Miss Yamaguchi, Miss Shiraiwa, Mr. Yokoi
Sound : Miss Hara, Mr. Fuse
Hard : Mr. Mitsui
Programmers : Mr. Ishiguri, Mr. Sakai, Mr. Ohta

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=323&o=2

$end

$info=m4bdash__a0,m4bdash__a1,m4bdash__a2,m4bdash__a3,m4bdash__a4,m4bdash__ax,m4bdash__ay,m4bdash__az,
$bio

Boulder Dash (c) 199? BWB.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55119&o=2

$end

$apogee=bldrdash,
$bio

Boulder Dash (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235322&o=2

$end

$orao=bdash,
$bio

Boulder Dash (c) 19?? Mihailovic, Nenad

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237440&o=2

$end

$a2600=bdash,bdash1,
$bio

Atari 2600 cart. published 8 years ago:

Boulder Dash (c) 2014 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135864&o=2

$end

$cpc_flop=boulderd11,boulder2,boulderd03,
$bio

Amstrad CPC 464 disk. published 38 years ago:

Boulder Dash 2 (c) 1984 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122260&o=2

$end

$cpc_flop=boulder4,boulderd14,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Boulder Dash 4 (c) 1988 Bugs Bunny

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122261&o=2

$end

$c64_cass=bdash4h,
$bio

Commodore C64 cass. published 33 years ago:

Boulder Dash 4 (c) 1989 Hi-Tec Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262197&o=2

$end

$cpc_flop=boulder6,boulderd15,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Boulder Dash 6 (c) 1986 Orpheus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122262&o=2

$end

$cpc_flop=bdashckf,bdashck,bdashcka,bdashck_c1,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Boulder Dash Construction Kit (c) 1987 Databyte

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122263&o=2

$end

$ibm5150=bdashkit,
$bio

IBM PC 5.25in. disk. published 35 years ago:

Boulder Dash Construction Kit (c) 1987 Epyx, Inc. [Redwood City, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132378&o=2

$end

$spectrum_cass=bdashck,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Boulder Dash Construction Kit (c) 1988 Databyte

- TRIVIA -

This game was re-released by Hi-Tec Software as "Boulder Dash IV".

- STAFF -

Designed by: Peter Liepa
Programmed by: Chris Gray

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78068&o=2

$end

$amigaocs_flop=bdashck,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Boulder Dash Construction Kit (c) 1989 Wicked

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73603&o=2

$end

$cpc_cass=bdashck,bdashcka,
$bio

Amstrad CPC cass. published 36 years ago:

Boulder Dash Construction Kit (c) 1986 HiTec Software

- TECHNICAL -

[Model HT010]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82877&o=2

$end

$msx1_flop=bdash,
$bio

Boulder Dash cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229882&o=2

$end

$gba=bdashexu,
$bio

Nintendo GBA cart. published 20 years ago:

Boulder Dash EX [Model AGB-ABDE-USA] (c) 2002 First Star Software, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69983&o=2

$end

$gba=bdashexj,
$bio

Nintendo GBA cart. published 20 years ago:

Boulder Dash EX [Model AGB-ABDJ-JPN] (c) 2002 First Star Software, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69982&o=2

$end

$gba=bdashex,
$bio

Nintendo GBA cart. published 20 years ago:

Boulder Dash EX [Model AGB-ABDP] (c) 2002 First Star Software, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69981&o=2

$end

$a800_flop=bdash2,
$bio

Atari 400/800 disk. published 37 years ago:

Boulder Dash II (c) 1985 First Star Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=218674&o=2

$end

$apple2_flop_clcracked=bldrdash2,
$apple2_flop_misc=bldrdsh2,
$bio

Boulder Dash II (c) 198? Micro Fun [Microlab, Inc. division]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107186&o=2

$end

$msx1_cass=bdash2,bdash2a,
$bio

MSX cass. published 36 years ago:

Boulder Dash II - Rockford's Revenge (c) 1986 Databyte

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94493&o=2

$end

$spectrum_cass=bdash2,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Boulder Dash II - Rockford's Revenge (c) 1987 Prism Leisure

- STAFF -

Designed and Programmed by: Peter Liepa

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78069&o=2

$end

$msx1_flop=bdash2,
$bio

Boulder Dash II - Rockford's Riot cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229883&o=2

$end

$cpc_cass=bdash3,
$bio

Amstrad CPC cass. published 36 years ago:

Boulder Dash III (c) 1986 American Action AB

Swedish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82876&o=2

$end

$spectrum_cass=bdash3,bdash3a,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Boulder Dash III (c) 1986 Prism Leisure

- STAFF -

Designed by: Peter Liepa
Programmed by: Stefan Strand, Chris Gray

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78070&o=2

$end

$cpc_flop=bdash3,bdash3b,bdash3c,bdash3d,bdash3a,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Boulder Dash III (c) 1986 Ozi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119387&o=2

$end

$spectrum_cass=bdash4,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Boulder Dash IV (c) 1990 Databyte.

Re-release of the Boulder Dash Construction Kit.

- TECHNICAL -

GAME ID: HT008

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61629&o=2

$end

$scv=bdash,
$bio

Epoch Super Cassette Vision cart. published 38 years ago:

Boulder Dash (c) 1984 Comptiq.

- TECHNICAL -

[Model 11 NO.09160]

- TRIVIA -

Boulder Dash for the Super Cassette Vision was released in 1985 in Japan (even if the title screen says 1984).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49076&o=2

$end

$info=m4bdash__z,m4bdash__w,m4bdash__x,m4bdash__y,m4bdash__0,m4bdash__1,m4bdash__2,m4bdash__3,m4bdash__a,m4bdash,m4bdash__b,m4bdash__c,m4bdash__d,m4bdash__e,m4bdash__f,m4bdash__g,m4bdash__h,m4bdash__i,m4bdash__j,m4bdash__k,m4bdash__l,m4bdash__m,m4bdash__n,m4bdash__o,m4bdash__p,m4bdash__q,m4bdash__r,m4bdash__s,m4bdash__t,m4bdash__u,m4bdash__v,m4bdash__av,
$bio

Boulder Dash [Model BLD] (c) 199? Barcrest.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15231&o=2

$end

$info=m4bdash__4,m4bdash__5,m4bdash__6,m4bdash__7,m4bdash__8,m4bdash__9,m4bdash__ad,m4bdash__ae,m4bdash__aa,m4bdash__af,m4bdash__ab,m4bdash__ag,m4bdash__ac,m4bdash__ah,m4bdash__ai,m4bdash__aj,m4bdash__ak,m4bdash__al,m4bdash__am,m4bdash__an,m4bdash__ao,m4bdash__ap,m4bdash__aq,m4bdash__ar,m4bdash__as,m4bdash__at,m4bdash__au,m4bdash__aw,
$bio

Boulder Dash [Model BLS] (c) 199? Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233331&o=2

$end

$pc8801_flop=bdash,
$bio

NEC PC-8801 Series disk. published 38 years ago:

Boulder Dash (c) 1984 Comptiq.

- TECHNICAL -

GAME ID: CND-09

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91463&o=2

$end

$fm7_cass=bdash,
$bio

Fujitsu FM-7 cass. published 38 years ago:

Boulder Dash (c) 1984 Comptiq.

- TECHNICAL -

GAME ID: CTF-09

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93698&o=2

$end

$nes=bdashj,
$bio

Nintendo Famicom cart. published 32 years ago:

Boulder Dash (c) 1990 Data East Corp.

- TECHNICAL -

Model DFC-XB

- TRIVIA -

Boulder Dash for Famicom was released on March 23, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53888&o=2

$end

$gameboy=bdash,
$bio

Nintendo Game Boy Cart. published 32 years ago:

Boulder Dash (c) 1990 Nintendo Company, Limited.

- TECHNICAL -

Cartridge ID: DMG-BD-UKV

- TRIVIA -

Reviews:
September 1991 - Consoles + N.1 [FR]: 90/100
April 1992 - Consoles + N.8 (Page 55) [FR]: 95/100
April 1992 - Joypad N.7 (Page 142) [FR]: 71/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65694&o=2

$end

$gameboy=bdashj,
$bio

Nintendo Game Boy Cart. published 32 years ago:

Boulder Dash [Model DMG-BDA] (c) 1990 Victor Musical Industries, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65695&o=2

$end

$info=cbdash,
$bio

DECO cass. published 37 years ago:

Boulder Dash (c) 1985 Data East.

Rockford digs feverishly, as boulders crash down all around him, throughout 16 mystical caves and five levels of difficulty.

- TECHNICAL -

Runs on the "DECO Cassette System" hardware

Cartridge ID: Model DT-144

- TRIVIA -

Boulder Dash was released in August 1985. It was known as the 44th video game made for the DECO Cassette System (Cassette no. 44).

- STAFF -

Designed and programmed by : Peter Liepa, Chris Gray

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=397&o=2

$end

$nes=bdash,bdashu,
$bio

Nintendo NES cart. published 32 years ago:

Boulder Dash (c) 1990 Nintendo of America, Inc.

North American release. Game developed in Japan. See the original Famicom version for more information: "Boulder Dash [Model DFC-XB]".

Desription from the back cover:

Stoneford, an old adventurer, ill in bed, called his son, Rockford, to his side. Handing Rockford an old map, he said: "My son, you must take up the quest I never completed. Find the Secret Jewels of the Six Worlds, and you will be rich beyond your wildest dreams!" These were his final words. As Rockford, your quest begins in the strange and perilous Boulder World. An underground world swarming with weird enemies, all out to prevent you from collecting the priceless diamonds just waiting to be mined. Can you master the enchanted walls, transform butterflies into jewels, find the mysterious escape tunnel, and get away from the growing amoeba before it engulfs you? Six different magical worlds of adventure await you in BOULDER DASH!

- TECHNICAL -

GAME ID: NES-XB-USA

- TRIVIA -

Released in June 1990 in the USA.

Reviews:
[FR] November 1991 - Consoles + N.3 (Page 130-131): 96/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54964&o=2

$end

$msx1_cart=bdash,
$bio

MSX cart. published 37 years ago:

Boulder Dash [Model S149191-700] (c) 1985 Comptiq

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76612&o=2

$end

$pentagon_cass=bouldmix,
$bio

Pentagon cass. published 26 years ago:

Boulder Mix (c) 1996 Firesoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287308&o=2

$end

$uzebox=boulderd,
$bio

Belogic Uzebox ROM published 13 years ago:

Boulderdash (c) 2009 Belogic

Port of the C64 classic.

- TRIVIA -

Released on April 2, 2009.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233042&o=2

$end

$kc_cass=boulder4,
$bio

Boulderdash 4 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133776&o=2

$end

$apple2_flop_clcracked=bldkit,bldkitb,
$apple2_flop_misc=bldkitcr,
$bio

Apple II 5.25 disk. published 35 years ago:

Boulderdash Construction Kit (c) 1987 Epyx, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231551&o=2

$end

$ibm5150=bdash12,bdash12a,
$bio

IBM PC 5.25in. disk. published 37 years ago:

Boulderdash I & II (c) 1985 Electronic Arts.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83588&o=2

$end

$a800=bldrbmbs,
$bio

Atari 400/800 cart. published 40 years ago:

Boulders and Bombs (c) 1982 CBS Software

- TECHNICAL -

Model 4L-2540

- TIPS AND TRICKS -

The maximum number of bombs you can have is 99.

For some reason, the score counter resets at approximately 655,000.

If you complete quadrant 99, the next quadrant will be 00.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82782&o=2

$end

$cpc_flop=bouldeur,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Bouldeur (c) 1989 BEP [Bretagne Edit presse]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273584&o=2

$end

$cpc_flop=boulif19,
$bio

Amstrad CPC type-in published 30 years ago:

Bouli (c) 1992 CPC Infos

- TRIVIA -

Listed as a type-in program in the French magazine: CPC Infos.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119419&o=2

$end

$msx1_cart=boullata,
$bio

MSX cart. published 36 years ago:

Boullata [Model G002] (c) 1986 al Alamiah

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76613&o=2

$end

$msx1_cass=bounce,
$bio

MSX cass. published 35 years ago:

Bounce (c) 1987 Methodic Solutions

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94494&o=2

$end

$mbee_quik=bounce,
$bio

Bounce (c) 198? Larkin, Richard.

- STAFF -

By: Richard Larkin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289591&o=2

$end

$svmu=bounce,
$bio

Bounce (c) 200? Maushammer, John

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293607&o=2

$end

$compclr2_flop=bounce,
$bio

Bounce Ball (c) 19?? Unknown

Contains 3 games: Bounce, Crossword and Chess.

- STAFF -

by: David B. Suits

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232543&o=2

$end

$msx1_flop=bounce,
$bio

Bounce cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229884&o=2

$end

$apple2_flop_orig=bounce,
$apple2_flop_clcracked=bounce,
$bio

Apple II 5.25 disk. published 34 years ago:

Bounce! (c) 1988 Sunburst

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107187&o=2

$end

$bbc_cass=bouncera,
$bio

Acorn BBC Micro B cass. published 39 years ago:

Bouncer (c) 1983 A&F Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145406&o=2

$end

$info=j80bounc,
$bio

Fruit Machine published 38 years ago:

Bouncer (c) 1984 JPM International.

- TECHNICAL -

System 80

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41157&o=2

$end

$bbc_cass=bouncer,
$bio

Acorn BBC Micro B cass. published 38 years ago:

Bouncer (c) 1984 Acornsoft

- STAFF -

By: Steve Jon Rew

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51576&o=2

$end

$bbcb_flop_orig=bouncer,
$bio

Acorn BBC Micro B disk. published 38 years ago:

Bouncer (c) 1984 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125168&o=2

$end

$cpc_flop=bouncers,
$bio

Amstrad CPC type-in published 36 years ago:

Bouncers (c) 1986 Amstrad Action

- TRIVIA -

Listed as a type-in program in the UK magazine: Amstrad Action.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120155&o=2

$end

$segacd=bouncers,
$bio

Sega CD published 28 years ago:

Bouncers [Model T-4908] (c) 1994 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60700&o=2

$end

$spectrum_cass=bounces,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Bounces (c) 1986 Beyond Software.

- STAFF -

Written by: Simon Butler, Steve Cain

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78071&o=2

$end

$apple2gs_flop_misc=bferno,
$bio

Apple IIGS disk. published 31 years ago:

Bouncin' Ferno (c) 1991 Free Tools Association

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115253&o=2

$end

$info=bballs,bballsa,
$bio

Arcade Video game published 31 years ago:

Bouncing Balls (c) 1991 Comad Industry Company, Limited.

A puzzle game where you drop balls in a certain order to create a sum of numbers.

- TECHNICAL -

PCB # : COMAD-01

Main CPU : MC68000P10 (68000 @ 8 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : (2x) Yamaha YM2203 (@ 2 Mhz)
RAM : 6264 (x2), 6116 (x15)
Dipsw : 8 position (x2)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

5,000 pieces produced.

This game features Daffy Duck and Marvin the Martian.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=324&o=2

$end

$zx81_cass=bouncbert,
$bio

Sinclair ZX-81 cass. published 37 years ago:

Bouncing Bert (c) 1985 Software Farm, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114877&o=2

$end

$spectrum_cass=bouncing,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Bouncing Berty (c) 1984 PowerSoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293834&o=2

$end

$spectrum_cass=bbeski,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Bouncing Berty + Eskimo Capers (c) 1984 PowerSoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293836&o=2

$end

$msx1_flop=bblock,bblocka,
$bio

Bouncing Block Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134127&o=2

$end

$apple2gs_flop_misc=bblstr,
$bio

Apple IIGS disk. published 32 years ago:

Bouncing Bluster (c) 1990 Association Toolbox.

- STAFF -

Design by: Jean-Francois Doué, Jean-Michel Vallat

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49765&o=2

$end

$spectrum_cass=bncbomb,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Bouncing Bomb (c) 1986 Ruston, Phil.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=277602&o=2

$end

$spectrum_cass=bncbredx,
$bio

Sinclair ZX Spectrum cass. published 10 years ago:

Bouncing Bomb Redux (c) 2012 Ruston, Phil.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=277601&o=2

$end

$electron_cass=bbombs,
$bio

Acorn Electron cass. published 36 years ago:

Bouncing Bombs (c) 1986 Tynesoft.

Battle through the depths of the Intergalactic Vortex to reach successive stellar warp zones which transport you even deeper into the Vortex. Avoid the deadly Gamma rays and Lamda particles to survive your epic journey to the far side of the Vortex.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=45716&o=2

$end

$cpc_flop=bouncing,
$bio

Amstrad CPC type-in published 34 years ago:

Bouncing Creatures (c) 1988 AM-Mag

- TRIVIA -

Listed as a type-in program in the French magazine: AM-Mag.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119537&o=2

$end

$apple2_flop_orig=bnckmg,
$apple2_flop_clcracked=bnckmg,
$bio

Apple II 5.25 disk. published 39 years ago:

Bouncing Kamungas! (c) 1983 Penguin Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232072&o=2

$end

$famicom_cass=bonbon,
$bio

Nintendo Famicom BASIC type-in published 38 years ago:

バウンド　ボンボン (c) 1984 Hudson Soft.
(Bound Bon-Bon)

- TRIVIA -

Published in the Nintendo Family Computer and Family Basic Guide Book.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233457&o=2

$end

$vboy=boundh,
$vgmplay=boundh_vb,
$bio

Nintendo Virtual Boy cart. published 26 years ago:

Bound High! (c) 1996 Nintendo Co., Ltd.

- TECHNICAL -

Model VUE-VBHE-JPN

- TRIVIA -

This game was never completed and never released to the public. The planned release date was set to February 23, 1996 in Japan.

- TIPS AND TRICKS -

* Export mode: Finish the game in Hard Mode to get access to an even harder Expert Mode.

* Passwords list:
Easy:
World 1, Level 7: DBX
World 2, Level 1: KBC
World 2, Level 7: R5X
World 3, Level 1: P5C
World 3, Level 7: ZBG
World 4, Level 1: BGK
World 4, Level 7: N5G
Final Boss: Q5K

Normal:
World 1, Level 7: BDX
World 2, Level 1: CDC
World 2, Level 7: HZX
World 3, Level 1: AZC
World 3, Level 7: 5DG
World 4, Level 1: QDK
World 4, Level 7: 6ZG
Final Boss: 3ZK

Hard:
World 1, Level 7: DF3
World 2, Level 1: KF8
World 2, Level 7: R13
World 3, Level 1: P18
World 3, Level 7: ZFQ
World 4, Level 1: GFP
World 4, Level 7: N1Q
Final Boss: Q1P

Expert:
World 1, Level 1: B76
World 1, Level 7: C7H
World 2, Level 1: HT6
World 2, Level 7: 8TH
World 3, Level 1: 57N
World 3, Level 7: X7R
World 4, Level 1: 6TN
World 4, Level 7: 3TR
Final Boss: BJ9

Pocket and Cushion:
Stages 1-16 Clear: HQFJF
Stages 1-20 Clear: 7JSJ0

Score Attack:
Stages 1-16 Clear: XPJCZ
Stages 1-20 Clear: XDJHZ

- STAFF -

Developer: Japan System Supply

Executive Producer: Katsumi Kawamura
Producer: Taeko Nagata
Director: Makoto Tanaka
Game Design: Hideyuki Nakanishi
Map Design: Hideyuki Nakanishi, Makoto Tanaka, Mitsuyasu Nomoto
Graphic: Mitsuyasu Nomoto
Program: Yasunobu Matsumura, Hideyuki Nakanishi, Chikara Yoshida
Music Studio: Teco Studio
Music Composer: Takaaki Oka
Sound Design: Chikara Yoshida

Special Thanks to: Gumpei Yokoi, Jim Wornell, Mary Cocoma, Kayomi McDonald, Masao Yamamoto, Fujiko Nomura, Hiroji Kiyotake, Mario Club

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82360&o=2

$end

$psx=boundgat,
$bio

Sony PlayStation CD published 25 years ago:

Boundary Gate - Daughter of Kingdom (c) 1997 Pack In Soft.

- TECHNICAL -

[Model SLPS-00907]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84990&o=2

$end

$pcw=bounder,
$bio

Amstrad PCW soft. published 37 years ago:

Bounder (c) 1985 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118336&o=2

$end

$spectrum_cass=bounder,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Bounder (c) 1986 Gremlin Graphics Software, Limited.

- STAFF -

Written by: Shaun Hollingworth, Chris Kerry, Peter Harrap
Graphics by: Marco Duroe

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78072&o=2

$end

$cpc_cass=bounder,
$bio

Amstrad CPC cass. published 36 years ago:

Bounder (c) 1986 Gremlin Graphics Software, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82878&o=2

$end

$cpc_flop=bounder,boundera,bounder_c2,bounder_c1,bounder_t1,bounder_t2,bounderg,bounderd,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Bounder (c) 1986 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120672&o=2

$end

$msx1_cass=bounder,boundera,
$bio

MSX cass. published 35 years ago:

Bounder (c) 1987 Gremlin Graphics Software, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94495&o=2

$end

$z88_cart=bounder,
$bio

Cambridge Z88 Cart. published 23 years ago:

Bounder (c) 1999 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236178&o=2

$end

$msx1_flop=bounder,
$bio

Bounder cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229885&o=2

$end

$aquarius_cass=bounder,
$bio

Mattel Aquarius cass. published 38 years ago:

Bounder (c) 1984 Add On Electronics, Limited.

- TECHNICAL -

[Model KEB 011]

- STAFF -

by: Kevin Baker

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49819&o=2

$end

$gba=boundish,
$bio

Nintendo GBA cart. published 16 years ago:

Boundish [bit Generations] [Model AGB-BVDJ-JPN] (c) 2006 Nintendo Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76391&o=2

$end

$spectrum_cass=bounty,bountysf,bountysfa,
$bio

Sinclair ZX Spectrum cass. published 10 years ago:

Bounty - The Search for Frooge (c) 2012 Jenkinson, Paul

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232132&o=2

$end

$psx=bountyar,
$bio

Sony PlayStation CD published 27 years ago:

Bounty Arms Demo (c) 1995 Data West Corp.

Sample disc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84991&o=2

$end

$spectrum_cass=bbobsb,bbobsbb,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Bounty Bob Strikes Back! (c) 1985 US Gold.

- STAFF -

Programmed by: Tim Miller
Concept by: Bill Hogue
Loading Screen by: F. David Thorpe

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78073&o=2

$end

$c64_cass=bbobsb,
$bio

Commodore C64 cass. published 37 years ago:

Bounty Bob Strikes Back (c) 1985 US Gold, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186537&o=2

$end

$cpc_flop=bbsb,bbsba,bbsb_t2,bbsb_t1,
$bio

Bounty Bob Strikes Back cracked (c) 198? Unknown

Pirate tape_to_disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119399&o=2

$end

$a5200=bbsb,
$bio

Atari 5200 cart. published 38 years ago:

Bounty Bob Strikes Back! (c) 1984 Big Five Software

Bob's main goal in the mine is to claim every section of the framework in each mine cavern. He does this by simply walking over each framework piece. As he walks over a piece, it will turn solid. To get around the mine there are many slides and ladders placed throughout. When all framework sections have been claimed, Bob advances to the next cavern. Make sure that he claims all the sections as the pieces where a slide begins are sometimes overlooked.

- STAFF -

Programmed by: Bill Hogue
Computer graphics designed by: Curtis Mikolyski, Bill Hogue
Music by: Jeff Zinn

Poster and box graphic designed by:  Curtis Mikolyski
Poster and box paintings by: Kathy Swain
Mine History compiled by: Bill Hogue, Curtis Mikolyski
Project supervision by: Dos Cartwright
Travel arrangements courtesy of ZinnAir Ltd.
Champagne supplied by: Bob Travis
Corks launched by: Jeff Konyu
Corks retrieved by Nugget and Pokey.
Conversion licenses available from International Computer Group.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50029&o=2

$end

$a800=bbsb,bbsba,
$bio

Atari 400/800 cart. published 38 years ago:

Bounty Bob Strikes Back! (c) 1984 Big Five Software

- TIPS AND TRICKS -

* Hidden messages: On the game adjustment screen, there is an option labeled Special Codes where you can enter a number from 0 to 65,535. Enter one of the following numbers and press OPTION for some secret messages:
5 - YOU REALLY DIDN'T THINK THAT WOULD DO ANYTHING DID YOU?
6 - TAKE BACK 1 KADAM TO HONOR THE HEBREW GOD WHOSE CARTRIDGE THIS IS!
40 – Takes you to the high score screen (as if you pressed SELECT).
49 - HEY! HOW DID YOU KNOW THE NUMBER OF THE FIRE STATION NEAR MY HOUSE?
69 - GEEZ! WE KNOW WHERE YOUR MIND IS!
100 - BARBER NED SAYS THAT WILL BE TWENTY DOLLARS, PLEASE!
213 - WRONG AREA CODE!
666 - HOW DARE YOU INPUT THAT NUMBER INTO THIS GAME!
818 - TRY HARDER.
782 - HA HA!"
1000 – ROM VERSION 1.000
1961 – THE MAKERS OF THIS GAME THINK IT WAS A VERY GOOD YEAR!
2049 - C'MON!! TRY HARDER
2827 – CLEVER! BUT STILL WRONG!
5495 – A STEAL AT ANY PRICE!
6861 - YOU ACTUALLY TRIED THAT?
9161 – BILL HOGUE’S BIRTHDAY! DON’T FORGET TO SEND PRESENTS
16309 – RELIANT’S PREFIX CODE! HERE IT COMES, KHAN!

* After entering code 100, start a game and you'll notice that Bob is missing his hat and is bald. More special codes likely exist.

* Set the code in the option menu on 61,800 and then press F+OPTION. Now you can press the following keys while playing: B - Back to the place where you were standing last; Q - Next level; A - Previous level; Z - Restart level; F - Bounty Bob can move freely and can not die. To go to a certain level type the level number.

* To die while playing type: 8187826861

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82783&o=2

$end

$c64_flop_orig=bbsb,
$bio

Commodore C64 disk. published 37 years ago:

Bounty Bob Strikes Back! (c) 1985 Big Five Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53524&o=2

$end

$bbc_cass=bbsb,
$bio

Acorn BBC Micro B cass. published 36 years ago:

Bounty Bob Strikes Back! (c) 1986 US Gold

- TECHNICAL -

BARCODE: 5 013442 531402

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51577&o=2

$end

$spectrum_cass=bbobsba,bbobsbc,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Bounty Bob Strikes Back! (c) 1986 Americana Soft.

- TECHNICAL -

BARCODE: 5 013442 535523

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225779&o=2

$end

$cpc_cass=bbsb,
$bio

Amstrad CPC cass. published 36 years ago:

Bounty Bob Strikes Back! (c) 1986 Americana Software

- TECHNICAL -

BARCODE: 5 013442 535530

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82879&o=2

$end

$adam_flop=bounty,
$bio

Coleco Adam disk. published 38 years ago:

Bounty Hunter (c) 1984 Victory Soft.

Text adventure game set in the Old West for the ADAM.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109354&o=2

$end

$cpc_flop=bhunter,bhunterb,bhuntera,bhunter_t1,bhunter_t2,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Bounty Hunter (c) 1989 Codemasters Soft. Co., Ltd., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118987&o=2

$end

$info=bntyhunt,
$bio

Arcade Video game published 20 years ago:

Bounty Hunter (c) 2002 GCTech Company, Limited.

A fighting game.

- TRIVIA -

Released in June 2002.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29399&o=2

$end

$pc98=akemi,
$bio

NEC PC-9801 Series 3.5in. disk. published 27 years ago:

Bounty Hunter Akemi (c) 1995 Soft House Indojin.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89034&o=2

$end

$info=m1bountc,m1bountcp,
$bio

Bounty Hunter Club (c) 199? Maygay.

- TECHNICAL -

M1A/B

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41967&o=2

$end

$pc98=bhludy,
$bio

NEC PC-9801 Series 5.25in. disk. published 26 years ago:

Bounty Hunter Rudy (c) 1996 Scoop.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144825&o=2

$end

$pc98_cd=bhrudy,
$bio

NEC PC-9821 CD published 26 years ago:

Bounty Hunter Rudy CD Edition (c) 1996 Scoop.

- TRIVIA -

Released on October 25, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128375&o=2

$end

$dc=bohusara,
$bio

Sega Dreamcast GD published 21 years ago:

Bounty Hunter Sara - Holy Mountain no Teiou [Model T-1243M] (c) 2001 Capcom Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135221&o=2

$end

$cpc_cass=bounthnt,
$bio

Amstrad CPC cass. published 33 years ago:

Bounty Hunter (c) 1989 Codemasters Software Co., Ltd., The

- TECHNICAL -

GAME ID: 3193

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82881&o=2

$end

$info=bountyh,bountyhg,
$bio

Pinball published 37 years ago:

Bounty Hunter (c) 1985 Premier Technology Co.

- TECHNICAL -

Gottlieb System 80B
Model Number : 694

- TRIVIA -

Bounty Hunter was released in July 1985.

1,220 units were produced.

- STAFF -

Designer : John Buras
Artwork : Larry Day

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5236&o=2

$end

$snes=bountysw,bountyswp,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Bounty Sword (c) 1995 Pioneer LDC, Incorporated.

- TECHNICAL -

Model SHVC-A2LJ-JPN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61107&o=2

$end

$cpc_flop=bouquetf,
$bio

Amstrad CPC type-in published 35 years ago:

Bouquet (c) 1987 Amstar

- TRIVIA -

Listed as a type-in program in the French magazine Amstar.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120541&o=2

$end

$cpc_flop=boursico,
$bio

Amstrad CPC type-in published 35 years ago:

Boursicote-Man (c) 1987 Amstrad Magazine

- TRIVIA -

Listed as a type-in program in the French magazine Amstrad Magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119109&o=2

$end

$msx1_flop=btsos,
$bio

Bousou Tokkyuu SOS - Stop the Express Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134139&o=2

$end

$info=bowarrow,bowarrowa,
$bio

Pinball published 48 years ago:

Bow and Arrow (c) 1974 Bally Mfg. Co.

- TECHNICAL -

[No. 1033-E]

- TRIVIA -

17 units were produced.

- STAFF -

Design by: Greg Kmiec
Art by: Christian Marche

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43188&o=2

$end

$info=bowlrama,
$bio

Arcade Video game published 31 years ago:

Bowl-O-Rama (c) 1991 P&P Marketing, Incorporated.

This game has 3 different bowling variations to choose from 'Regulation Bowling', 'Flash-O-Matic', and 'BlackJack' :

* In 'Regulation Bowling' the rules and scoring are just like real bowling, following the regulations of the American Bowling Congress (ABC). In all three games players can join in at any time during the first frame.

* 'Flash-O-Matic' is a variation on the bowling theme. In this game a flashing score value moves back and forth across the alley. The player bowls, and the score value stops when the ball first hits a pin. If the player throws a strike he receives that score value. If he gets a spare he gets half the original value. If he fails to convert the spare then he gets 1 point for each pin that he did knock down. Scores can go up to nearly 10,000 points!

* In 'BlackJack' each player gets up to 3 throws to attempt to knock down 21 pins. Each time the full rack of ten pins is set. All pins knocked down by all players in one frame are added to the pot. The player who gets closest to 21 without going over gets all the points in the pot, and the pot is cleared to zero for the next frame. If a player gets 21 exactly then he gets twice the value in the pot. If 2 or more players tie in a frame they each get the points from the pot (or twice the points if they each have 21). Players who do not get closest to 21 or who bust (go over 21) get no points for the frame. Knocking down one pin scores as an ace, and is worth one or eleven, depending on what the player needs. his game is best played by several players together. The more players, the more points each frame is worth!

- TECHNICAL -

Main CPU : Motorola M6809E (@ 2 Mhz)
Sound CPU : Motorola M6809E (@ 2 Mhz)
Sound Chips : YM2203 (@ 4 Mhz), DAC (@ 4 Mhz)

Screen orientation : Vertical
Video resolution : 240 x 360 pixels
Screen refresh : 57.00 Hz
Palette colors : 4096

Players : 2
Control : trackball
Buttons : 2

- TRIVIA -

This is a ROM and daughterboard upgrade for "Capcom Bowling" boards.

- STAFF -

Game Designer: Andrew Pines

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=326&o=2

$end

$microvision=bowling,
$bio

MB MicroVision game published 43 years ago:

Bowling (c) 1979 MB [Milton Bradley Co.] [East Longmeadow, MA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110095&o=2

$end

$vic10=bowling,
$bio

Commodore MAX cart. published 39 years ago:

Bowling (c) 1983 HAL Laboratory

- TRIVIA -

Never exported outside Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53525&o=2

$end

$cpc_flop=bowlingf,
$bio

Amstrad CPC type-in published 35 years ago:

Bowling (c) 1987 Amstrad Magazine

- TRIVIA -

Listed as a type-in program in the French magazine Amstrad Magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119110&o=2

$end

$cpc_flop=bowlingg,
$bio

Amstrad CPC type-in published 34 years ago:

Bowling (c) 1988 PC Amstrad International

- TRIVIA -

Listed as a type-in program in the magazine: PC Amstrad International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119711&o=2

$end

$a2600=bowlingm,
$bio

Bowling (c) 19?? Milmar

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50281&o=2

$end

$apple1=bowling,
$bio

Bowling (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234905&o=2

$end

$apfm1000=bowling,
$bio

APF MP1000 cart. published 43 years ago:

Bowling / Micro Match (c) 1979 APF Electronics, Incorporated.

- TECHNICAL -

Cart. No. MG1004

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49735&o=2

$end

$cpc_flop=bowlingf01,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Bowling Cracked (c) 1987 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123095&o=2

$end

$mo5_cass=bowlfou,bowlfoub,bowlfoua,
$bio

Thomson MO5 type-in. published 37 years ago:

Bowling Fou (c) 1985 Hebdogiciel.

- TRIVIA -

Published in Hebdogiciel No. 104.

- STAFF -

By: Bruno LAURENCE (Brunosoft)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108679&o=2

$end

$vc4000=bowling,
$bio

VC 4000 cart. published 41 years ago:

Bowling Kegeln (c) 1981 Interton Electronic.

A bowling game with sixteen different variations. Players take turns trying to knock over all the pins trying not to throw their ball in the gutter. First player to hit 99 points wins the game. Different variations use different pin layouts, different number of balls, or bonus points for leaving the head pin standing, simultaneous play for two players and single player practice mode for all variations. In the fox hunting variation one player starts with a lead and the other player must catch up before that player reaches 99 points.

- TECHNICAL -

[Cassette No. 25]

- TRIVIA -

Also called Bowling Ninepins outside Germany, and Yeux Quilles in France.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49194&o=2

$end

$info=bowlroad,bowlroad14,bowlroad14n,
$bio

Video Slot Machine published 21 years ago:

Bowling Road (c) 2001 Nazionale Elettronica Giochi.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=137310&o=2

$end

$spectrum_cass=timh160bowlstar,
$bio

Sinclair ZX Spectrum type-in published 34 years ago:

Bowling Star (c) 1988 Hobby Press [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=310055&o=2

$end

$info=bowltry,
$bio

Bowling Try (c) 200? Atlus Company, Limited.

- TECHNICAL -

ATLUS PCB BT-208001

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61752&o=2

$end

$astrocde=bowling,
$bio

Bally Astrocade cart. published 37 years ago:

Bowling (c) 1985 Astrocade, Inc.

It's like actually being at the alley. The game has all the action, sounds and excitement of the real thing. Direct your ball with as much hook as you want. Make strikes and spares, but watch out for splits and gutter balls. It can be played alone or by up to four players. And scoring is kept according to official rules.

- TECHNICAL -

GAME ID: 3006

- TRIVIA -

Unreleased prototype. Planned as part of the Sport Series.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86781&o=2

$end

$a2600=bowlinge,
$bio

Atari 2600 cart. published 43 years ago:

Bowling (c) 1978 Atari, Incorporated.

PAL release. Game developed in USA. For more information, please see the NTSC release's entry; "Bowling [Model CX2628]".

- TECHNICAL -

Model CX2628P

- PORTS -

* CONSOLES: 
[EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" 
[EU] Sony PS2 (feb.18, 2005) "Atari Anthology [Model SLES-53061]" 
[EU] Microsoft XBOX One (nov.1,2016) "Atari Flashback Classics Vol.1" 

* HANDHELDS: 
[EU] Nintendo DS (feb.24, 2011) "Atari Greatest Hits Vol.1 [Model NTR-BR6P-EUR]"

* COMPUTERS: 
[EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82991&o=2

$end

$a2600=bowling,
$bio

Atari 2600 cart. published 44 years ago:

Bowling (c) 1978 Atari, Incorporated.

A bowling game that can be played by one or two players. The gameplay is from a side view of the bowling alley; using the joystick, you need to try to bowl the highest score possible by knocking down the pins on the right side of the screen. There are several game variations available; in the easier variation, you can use the joystick to control the direction of the ball on its way towards the pins. In the harder game, once the ball is released you no longer can control its direction. There are also two difficulty levels that control how difficult it is to get a strike.

- TECHNICAL -

Model CX2628

- TRIVIA -

Export releases:
PAL "Bowling [Model CX2628P]"

- STAFF -

Programmer: Larry Kaplan

- PORTS -

* CONSOLES: 
[US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" 
[US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" 
[JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" 
[US] Sony PlayStation 4 (oct.18,2016) "Atari Flashback Classics Vol.1" 
[US] Microsoft XBOX One (nov.1,2016) "Atari Flashback Classics Vol.1" 

* HANDHELDS: 
[US] Nintendo DS (nov.2, 2010) "Atari Greatest Hits Vol.1 [Model NTR-BR6E-USA]" 

* COMPUTERS: 
[US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" 
[US] Steam (mar.24,2016) "Atari Vault [Model 400020]" 

* OTHERS: 
[US] "Atari Flashback 3" (sept.16, 2011) by AtGames 
[US] "Atari Flashback 4" (nov.13, 2012) by AtGames 
[US] "Atari Flashback 5" (oct.1, 2014) by AtGames
[US] "Atari Flashback 6" (sept.15,2015) by AtGames
[US] "Atari Flashback 7" (oct.1,2016) by AtGames
[US] "Atari Ultimate Portable Game Player" (nov.2016) by AtGames
[US] "Atari Flashback 8" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames
[US] "Atari Flashback Portable Game Player" (sept.22, 2017) by AtGames

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50280&o=2

$end

$psx=bowling,
$bio

Sony PlayStation CD published 21 years ago:

Bowling (c) 2001 A1 Games

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-01288
BARCODE: 093992071103

- TRIVIA -

Released on May 14, 2001 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111023&o=2

$end

$nes=bowling,
$bio

Nintendo NES cart. published 33 years ago:

Bowling! (c) 1989 Coconuts Japan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54965&o=2

$end

$videopac=2bwlbskt,
$bio

Magnavox Odyssey² cart. published 44 years ago:

Bowling! + Basketball! (c) 1978 Philips Corp.

- TECHNICAL -

Game ID: AJ9404

- STAFF -

Programmer: Sam Overton

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95691&o=2

$end

$apple2_cass=bowltril,
$bio

Apple II cass. published 43 years ago:

Bowling+ Trilogy (c) 1979 Instant Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136031&o=2

$end

$spectrum_cass=bowls,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Bowls (c) 1983 Lotus-Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=81138&o=2

$end

$info=bowmen,
$bio

Arcade Video game published 28 years ago:

Bowmen (c) 1994 Ten-Level.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=303567&o=2

$end

$tvc_flop=box,
$bio

Box (c) 198? Szeki

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112193&o=2

$end

$tvc_flop=box2,
$bio

Box 2 (c) 198? Szeki

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112194&o=2

$end

$gamate=boxforum,
$bio

Gamate cart. published 31 years ago:

Box Forum [Model C1003] (c) 1991 Bit Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=105864&o=2

$end

$apple2_flop_clcracked=bxintadd,
$bio

Apple II 5.25 disk. published 38 years ago:

Box Introduces Addition (c) 1984 Society for Visual Education

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240628&o=2

$end

$bbcb_flop_orig=boxtres,
$bio

Acorn BBC Micro B disk. published 37 years ago:

Box of Treasures (c) 1985 4Mation Educational Resources [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125624&o=2

$end

$apple2_flop_misc=boxworld,
$bio

Apple II 5.25 disk. published 18 years ago:

Box World (c) 2004 Tzvetkov [Ventzislav Tzvetkov]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107188&o=2

$end

$apogee=box,
$bio

Boxe (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235323&o=2

$end

$a2600=boxen,
$bio

Boxen (c) 19?? Ariola.

European release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50282&o=2

$end

$info=boxer,
$bio

Arcade Video game published 44 years ago:

Boxer (c) 1978 Atari.

An old black and white overhead 1-on-1 boxing game.

- TECHNICAL -

Game ID : A007203

Main CPU : MOS Technology M6502 (@ 756 Khz)

Screen orientation : Horizontal
Video resolution : 240 x 240 pixels
Screen refresh : 60.00 Hz
Palette Colors : 2

Players : 2
Control : paddle

- TRIVIA -

The controls were a big pain. The players gripped handles that could be swiveled left and right to simulate punching. The problem was, they kept being broken by players. More and more was done to strengthen these controls until they were capable of finally being able to withstand public abuse. Unfortunately after all this the game didn't test well enough to be released.

- STAFF -

Developed by: Mike Albaugh

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=327&o=2

$end

$bbcb_flop_orig=boxer48,
$bio

Acorn BBC Micro B disk. published 38 years ago:

Boxer (c) 1984 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125169&o=2

$end

$bbc_cass=boxer,
$bio

Acorn BBC Micro B cass. published 38 years ago:

Boxer (c) 1984 Acornsoft, Ltd. [England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264658&o=2

$end

$ti99_cart=boxer,
$bio

Texas instrument TI-99/4A cart. published 35 years ago:

Boxer (c) 1987 DaTaBioTics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84521&o=2

$end

$pc98=boxermak,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Boxer Maker (c) 1991 Heart Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89035&o=2

$end

$electron_cass=boxer,
$bio

Acorn Electron cass. published 38 years ago:

Boxer (c) 1984 Acornsoft

- TECHNICAL -

GAME ID: SLG31
CASs ID: SLG31/C

- STAFF -

By: Wal Mansell

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51578&o=2

$end

$spectrum_cass=boxing,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Boxing (c) 1984 Silicon Joy.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78078&o=2

$end

$arcadia=boxing,
$bio

Boxing (c) 198? Emerson Radio Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49239&o=2

$end

$apfimag_cass=boxing,
$bio

Boxing (c) 198? Millivision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135814&o=2

$end

$a2600=boxingm,
$bio

Boxing (c) 19?? Milmar

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50284&o=2

$end

$a2600=boxing,
$bio

Atari 2600 cart. published 41 years ago:

Boxing - La Boxe (c) 1981 Activision, Inc.

Canadian export release of "Boxing [Model AG-002]".

- TECHNICAL -

Model CAG-002

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=284775&o=2

$end

$info=boxingb,
$bio

Arcade Video game published 41 years ago:

Boxing Bugs (c) 1981 Cinematronics.

This is kind of like a reverse of "Star Castle". In the center of the screen is a player-controlled rotating cannon, enclosed within an octagon. The cannon shoots fireballs from one end and has a boxing glove on an extension arm on the other end. The octagon is a protective wall for the cannon. Fireballs and the boxing glove pass over the wall to targets outside.
Bombs are randomly located outside the wall. Each bomb has a lite fuse. Three bugs are also randomly scattered outside the wall. The player's score, the number of cannons remaining, and the number of bugs that must be knocked out to complete the round are shown at the top of the screen.

- TECHNICAL -

Boxing Bugs ran on expanded version of the basic Cinematronics hardware platform. It added a ROM board and a color conversion board which allowed a color game to run on the otherwise monochrome Cinematronics vector platform. It used a Wells Gardner color X-Y monitor, and shipped in a rather unremarkable yellow cabinet that had plain 'Cinematronics' sideart painted on. The cabinet was similar to the one used for "Speed Freak", but not exactly the same.

Main CPU : CCPU (@ 5 Mhz)
Sound Chips : Discrete circuitry

Screen orientation : Horizontal
Video resolution : 224 x 256 pixels
Screen refresh : 38.00 Hz
Palette colors : 32768

Players : 2
Control : Optical spinner
Buttons : 3

- TRIVIA -

Released in March 1981.

One of the last vector games Cinematronics made; very few numbers were produced and Cinematronics' days were numbered. They would make a brief comeback with "Dragon's Lair", but shortly afterwards be swallowed up by Leland Corporation and disappear into oblivion.

A prototype version of this game is known as "Outpost".

Richard Lewis holds the official record for this game with 2,026,022 points on April 15, 1983.

- SCORING -

Bugs or bombs struck by fireballs score 20 points.
Each bug knocked out with the glove scores 200 points.
Each flying bug scores 400 points per punch.

In addition to the above, during a bonus round, sleeping bugs that are blown up score 3000 points each.

- TIPS AND TRICKS -

A rapid fire for the fireballs is activated by holding down the Fire button.

- STAFF -

Designed and programmed by: Jack Ritter
Additional program by: Scott Boden
Additional staff: Earl Stratton

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=328&o=2

$end

$spectrum_cass=boxingco,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Boxing Coach (c) 1989 Alfo Software.

- STAFF -

Written by: Ad Lomer, F. O'Toole

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78079&o=2

$end

$gba=boxfever,
$bio

Nintendo GBA cart. published 21 years ago:

Boxing Fever [Model AGB-ABOE-USA] (c) 2001 Majesco Sales, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69984&o=2

$end

$info=bmboxing,
$bio

Tabletop game published 43 years ago:

Boxing Knock-em Out (c) 1979 Bambino.

2-Player VFD boxing game.

- TECHNICAL -

This game was released in two versions (brown or white case and green or blue dislay).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83170&o=2

$end

$snes=boxinglgu,boxinglgup,
$bio

Nintendo Super NES cart. published 29 years ago:

Boxing Legends of the Ring (c) 1993 Electro Brain.

Let's get ready to rumble!

Eight of the most legendary middleweights: Sugar Ray Leonard, Roberto Duran, Thomas Hearns, James Toney, Marvelous Marvin Hagler, Jake LaMotta, Sugar Ray Robinson and Rocky Graziano collide in gigantic proportions. This decisive boxing simulation features a revolutionary perspective and knockout graphics!

Every fighter uses his authentic style, seven power packed punches and three pulverizing super punches! Throw uppercuts, right or left crosses and devastating body blows! Bob and weave, clinch and block. Analyze end of round stats to enhance your performance.

Choose from the eight fighters or create your own legend. Train to hone your fighting skills; choose from three modes of game play. Select the Exhibition or Career modes and master the art of boxing. Earn legendary status to enter the Battle of the Legends mode allowing up to eight person simultaneous play in legendary brawls.

- TECHNICAL -

Game ID: SNS-LL-USA

- TRIVIA -

Released in September 1993 in the USA.

- TIPS AND TRICKS -

Status - Password:
One opponent defeated as Rocky Marciano - HLDBDBJJDDIPWLGD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62795&o=2

$end

$snes=boxinglg,
$bio

Nintendo Super NES cart. published 29 years ago:

Boxing Legends of the Ring (c) 1993 Electro Brain

PAL European release.

- TECHNICAL -

GAME ID: SNSP-LL-EUR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62794&o=2

$end

$megadriv=boxinglg,
$vgmplay=boxinglg_md,
$bio

Sega Genesis cart. published 29 years ago:

Boxing Legends of the Ring (c) 1993 Electro Brain

- TECHNICAL -

GAME ID: T-107026

- TRIVIA -

The game was rated MA-13 (Mature Audiences; parental discretion advised) by the VRC (Videogame Rating Council).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57134&o=2

$end

$cpc_cass=boxmanag,
$bio

Amstrad CPC cass. published 34 years ago:

Boxing Manager (c) 1988 D & H Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82882&o=2

$end

$spectrum_cass=boxingma,
$bio

Boxing Manager (c) 198? Cult.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226692&o=2

$end

$spectrum_cass=boxingma_a,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Boxing Manager 2 (c) 1988 D & H Games.

- STAFF -

Written by: Nick Thompson
Screen by: Shaun McClure

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78080&o=2

$end

$cpc_flop=boxinman,boxinmana,
$bio

Boxing Manager cracked (c) 199? Unknown.

Never released as a disk, this is a pirate tape_to_disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272667&o=2

$end

$info=boxingm,
$bio

Arcade Video game published 21 years ago:

Boxing Mania - Ashita no Joe (c) 2001 Konami Corp.

Based on the 1970's anime Ashita no Joe, players take on the role of Joe Yabuki in the ring against his toughest rivals. Players jab, swing, and punch at the four targets that swing out from the left and right side of the cabinet in order to land blows against their opponent.  Taking cues from the onscreen action players dodge attacks by ducking away from the cabinet.  When knocked to the mat players must hit the bar near the bottom of the screen repeatedly to get back up.  And when the opportunity arises, players are prompted to deliver an uppercut to the flashing face-shaped target at the top of the cabinet, often delivering a knock-out punch to finish the match.

- TECHNICAL -

Konami Viper Hardware

CPU : Motorola Power PC XPC8420
Graphics System : 3DFX 355-0024-020 
Sound : Yamaha YMZ280B

- TRIVIA -

Released in August 2001 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4106&o=2

$end

$intv=boxing,
$bio

Mattel Intellivision cart. published 42 years ago:

Boxing (c) 1980 Mattel Electronics

It's the Battle of the Century! Both players select and go with their contender for 15 grueling rounds to a decision. Or one boxer wins by a knockout and this fight is history! The computer is the referee. Body punches, feints, hard shots to the head! You can even pull your punches. Rounds, time remaining, seconds count for a knockdown and running point totals automatically displayed! Here's supercharged excitement - the ring strategy and action of Big Time Boxing! Will your fighter be Champion?

- TECHNICAL -

Model 1819

CONTROLS
[1] High Left Feint
[2] Pull Punch
[3] High Right Feint
[4] High Left Punch
[5] Duck
[6] High Right Punch
[7] Middle Left Punch
[8] Duck
[9] Middle Right Punch
[CLEAR] Low Left Punch
[0] Pull Punch
[ENTER] Low Right Punch

SIDE BUTTONS ARE NOT USED

- TIPS AND TRICKS -

* STRATEGY should be a mix of Offense and Defense, plus common sense. It takes skill to win, not merely throwing punches.

* KNOW THE OPPOSITION! Think and then fight. Feel out the other fighter! Decide whether to go for the knockout or pile up points and win by Decision. (Computer is the referee.) Pace your fighter.

* KNOW YOUR FIGHTER. Keep track of how much punishment he's taking. If it's too much use the Disc. Back him away. Try blocking more punches. Use strategy, think ahead. Use his strengths - Power, Defense, etc.

* COUNTER-PUNCH! Develop your reactions. Watch for openings and exploit them. Get your boxer off the ropes and turn the tables! Build combinations of ducks or feints.

* REMEMBER: When you move in close, Computer will automatically hold you in there throwing punches. This means you can work the keys to punch, feint or duck without worrying about the Direction Disc. (If either fighter uses the Disc, this is no longer true.)

- STAFF -

Program: Tom Loughry

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60863&o=2

$end

$a2600=boxingbo,
$bio

Atari 2600 cart. published 42 years ago:

Boxing (c) 1980 Activision.

An action boxing game for one or two players which is played from an overhead point of view. The game lasts for two minutes, and the player who can earn the most points in that time wins. You earn one point for a long jab, two points for a close power punch, and if you can manage knockout it's worth one hundred points. Two difficulty levels are included which can be set individually for each player.

- TECHNICAL -

Model AG-002

- SCORING -

Long jabs = 1 point each.
Close power punches = 2 points each.

100 points is K.O.

- TIPS AND TRICKS -

Tips from Bob Whitehead, designer of Boxing

"I wanted Boxing to be fun to play the first time you try it, but I designed some little tricks into the game that will make it more challenging the more you play."

"You'll find that the way to win at Boxing it to hit and dance, hit and dance (just like the pros). Draw off your opponent's jabs by making him punch while you're dancing quickly out of his reach. And watch out! When he gets behind, he gets better. But hang in there is you get behind; after the first minute (of each two-minute bout), the computer gets a little tired, and his reactions slow down. Come on strong at the end of the round and you might still catch him. By the way, I shortened the rounds to 2 minutes because... well, you'll see why when you've gone a couple rounds."

"Your best strategy for winning is to jab your opponent until you move him to the ropes, then charge in, mit it up in close, and keep your red button pressed down. You may be able to repeat a punching combination that builds up your point score fast."

"But--please--be fair to newcomers. Give yourself a handicap when you're showing them Boxing. We don't want you to lose your friends."

- STAFF -

Programmer: Bob Whitehead

- PORTS -

* CONSOLES:
[US] Sony PlayStation (sept.30, 1998) "A Collection of Activision Classic Games for the Atari 2600 [Model SLUS-00777]" 
[US] Sony PlayStation 2 (nov.19, 2002) "Activision Anthology [Model SLUS-20588]" 
[EU] [AU] Sony PlayStation 2 (2003) "Activision Anthology [Model SLES-51313]" 

* HANDHELDS:
[US] Nintendo Game Boy Advance (dec.9, 2003) "Activision Anthology [Model AGB-BAVE-USA]" 
[US] Sony PSP (nov.8, 2006) "Activision Hits Remixed [Model ULUS-10186]" 
[EU] Sony PSP (feb.9, 2007) "Activision Hits Remixed [Model ULES-00640]" 
[AU] Sony PSP (feb.14, 2007) "Activision Hits Remixed [Model ULES-00640]" 

* COMPUTERS:
[US] PC [MS Windows, CD-ROM] (jan.1, 1994) "Activision's Atari 2600 Classics"
[US] PC [MS Windows, CD-ROM] (apr.4, 1995) "Atari 2600 Action Pack
[US] PC [Microsoft Windows, CD-ROM] (oct.2003) "Activision Anthology: Remix Edition" 
[US] Apple Macintosh [CD-ROM] (2003) "Activision Anthology: Remix Edition" 

* OTHERS: 
[US] Android (aug.30, 2012) "Activision Anthology"
[US] Apple iPhone/iPad (aug.30, 2012) "Activision Anthology [Model 542727742]" 
[US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50286&o=2

$end

$info=gnw_boxing,
$bio

Handheld game published 38 years ago:

Boxing (c) 1984 Nintendo Co., Ltd.

The game is seen from a 2D perspective, and your character is always on the right.

- TECHNICAL -

Micro Vs. System
Model # BX-301

- TRIVIA -

Released on July 31, 1984 in Japan.

In America, the game was originally known as Punch-Out!! (named after the popular franchise), though when the game was included in Game & Watch Gallery 4 they changed the name back to Boxing. The only difference between Boxing and Punch-Out!! were the names and the box. The American box had artwork that was made specifcally for it.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83082&o=2

$end

$a2600=boxingc,
$bio

Atari 2600 cart. published 39 years ago:

Boxing (c) 1983 CCE

Clone of Activision's "Boxing [Model AG-002]".

- TECHNICAL -

Model C-861

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50283&o=2

$end

$gameboy=boxing,
$bio

Nintendo Game Boy Cart. published 32 years ago:

Boxing [Model DMG-BXA] (c) 1990 Tonkin House

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65696&o=2

$end

$apfm1000=boxing,
$bio

APF MP1000 cart. published 43 years ago:

Boxing (c) 1979 APF Electronics, Incorporated.

- TECHNICAL -

Cart. No. MG1012

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49736&o=2

$end

$a2600=boxinge1,
$bio

Atari 2600 cart. published 41 years ago:

Boxing (c) 1981 Activision, Inc.

PAL release. Game developed in USA. For more information, please see the NTSC release's entry; "Boxing [Model AG-002]".

- TECHNICAL -

Model PAG-002

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=284777&o=2

$end

$psx=boxing,
$bio

Sony PlayStation CD published 21 years ago:

Boxing (c) 2001 A1 Games

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-01309
BARCODE: 093992071400

- TRIVIA -

Released on May 14, 2001 in the USA.

The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111024&o=2

$end

$database=boxing,
$bio

Boxing [No. 13] (c) 198? Voltmace

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129545&o=2

$end

$vc4000=boxing,
$bio

VC 4000 cart. published 42 years ago:

Boxkampf (c) 1980 Interton Electronic.

The same game as 'Prizefight' for Radofin's 1292 AVPS.

- TECHNICAL -

[Cassette No. 18]

- TRIVIA -

Also called Boxing Match outside Germany, and Match de Boxe in France.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49195&o=2

$end

$cpc_flop=boxon2f1,boxon2f101,
$bio

Amstrad CPC 464 disk. published 27 years ago:

Boxon 2 (c) 1995 Da Boxon Team

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123248&o=2

$end

$cpc_flop=boxon3f1,boxon3f101,
$bio

Boxon 3 (c) 199? Da Boxon Team

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123249&o=2

$end

$gameboy=boxxle2,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Boxxle II [Model DMG-SQ-USA] (c) 1992 FCI

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65699&o=2

$end

$gameboy=boxxle,boxxlea,
$bio

Nintendo Game Boy Cart. published 32 years ago:

Boxxle (c) 1990 FCI

- TECHNICAL -

GAME ID: DMG-SO-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65697&o=2

$end

$info=boxyboy,boxyboya,
$bio

Arcade Video game published 32 years ago:

Boxy Boy. (c) 1990 Namco.

A puzzle game where you control a boy who tries to push the boxes onto the blue circles.

- TECHNICAL -

Namco System 1 hardware
Game ID : SB

Main CPU : Motorola M6809 (@ 1.536 Mhz)
Sub CPU : Motorola M6809 (@ 1.536 Mhz)
Sound CPU : Motorola M6809 (@ 1.536 Mhz)
MCU : HD63701 (@ 1.536 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.57958 Mhz), Namco advanced 8-channel stereo WSG, stereo DAC

Screen orientation : Horizontal
Video resolution : 288 x 224 pixels
Screen refresh : 60.61 Hz
Palette Colors : 24-bit RGB palette

Players : 2
Control : 4-way joystick
Buttons : 2

- TRIVIA -

Released in November 1990.

This game is known in Japan as "Souko Ban Deluxe".

Victor Entertainment released a limited-edition soundtrack album for this game (Namco Video Game Graffiti Vol.10 - VICL-40097, 40098) on 16/12/1993.

- STAFF -

Developed by Thinking Rabbit, Ltd.

Music composed by : Ayako Saso

- PORTS -

* CONSOLES:
NEC PC-Engine (1990)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=329&o=2

$end

$tg16=boxyboy,
$bio

NEC TurboGrafx-16 cart. published 32 years ago:

Boxyboy (c) 1990 NEC Home Electronics, Ltd.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

Model TGX010031

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84296&o=2

$end

$cpc_cass=boyracer,
$bio

Amstrad CPC cass. published 35 years ago:

Boy Racer (c) 1987 Alligata Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82883&o=2

$end

$cpc_flop=boyracer,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Boy Racer cracked (c) 1987 Unknown.

Never released as a disk, this is a pirate tape_to_disk. copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273590&o=2

$end

$megadriv=bsteam3,
$bio

Boy Soccer Team III (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56370&o=2

$end

$tiki100=bjelker,
$bio

Boyepakjente Bjelker (c) 198? Dimensjonering

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237360&o=2

$end

$x68k_flop=boynboyn,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Boyon-Boyon (c) 1990 Unknown.

- STAFF -

Program: Loudear.K
Character/Font: Tsubo
Graphic: NUKE Bomber, M. Koio

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87159&o=2

$end

$x68k_flop=boyoyon,
$bio

Sharp X68000 Series 5.25in. disk. published 26 years ago:

Boyoyon (c) 1996 Noz.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87160&o=2

$end

$cpc_flop=boysdemo,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Boys Demo (c) 1989 CCC [Croco Computer Club]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123697&o=2

$end

$bbc_cass=bozobrav,
$electron_cass=bozobrav,
$bio

Bozo the Brave (c) 19?? Tynesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51579&o=2

$end

$msx2_flop=bozoadv,
$bio

MSX 2 disk. published 30 years ago:

Bozo's Big Adventure (c) 1992 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101509&o=2

$end

$info=ice_bozo,
$bio

Redemption mechanical game published 25 years ago:

Bozo's Pail Toss (c) 1997 Innovative Creations in Entertainment.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101118&o=2

$end

$amigaocs_flop=bozuma,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Bozuma (c) 1988 Rainbow Arts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73604&o=2

$end

$spectrum_cass=bozyboa,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Bozy Boa [Model 6] (c) 1983 CDS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78082&o=2

$end

$kc_cass=bspiele1,
$bio

VEB Mikroelektronik KC cass. published 36 years ago:

Bö Spiele 1 (c) 1986 Bo Games [Bö Games]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133768&o=2

$end

$kc_cass=bspiele2,
$bio

VEB Mikroelektronik KC cass. published 36 years ago:

Bö Spiele 2 (c) 1986 Bo Games [Bö Games]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133769&o=2

$end

$kc_cass=bspiele3,
$bio

VEB Mikroelektronik KC cass. published 36 years ago:

Bö Spiele 3 (c) 1986 Bo Games [Bö Games]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133770&o=2

$end

$info=brasil,
$bio

Video Slot Machine published 22 years ago:

Bra$il (c) 2000 High Video.

Video poker game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29138&o=2

$end

$spectrum_cass=bradblas,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Brad Blasts the Galactic Barbarians (c) 1983 Express Software.

- STAFF -

Written by: Michael Fox

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78083&o=2

$end

$spectrum_cass=timh165bradzote,
$bio

Sinclair ZX Spectrum type-in published 34 years ago:

Brad Zotes (c) 1988 Hobby Press [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=310060&o=2

$end

$dmv=bradford,
$bio

Bradford (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233888&o=2

$end

$x68k_flop=bradion,
$bio

Bradion cracked (c) 199? Unknown

Pirate standalone disk, game extracted from "LOGiN Disk & Book Series: LOGiN Software Contest X68000 Kessaku Game-sen".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234509&o=2

$end

$info=bradley,
$bio

Arcade Video game published 41 years ago:

Bradley Trainer (c) 1981 Atari.

The gameplay is very much a simulation. The other tanks do not fire at you, and the only way to end the game is to run out of ammo or shoot a 'friendly' tank or helicopter.

- TECHNICAL -

Main CPU : MOS Technology M6502 (@ 1.512 Mhz)
Sound Chips : POKEY (@ 1.512 Mhz), Custom (@ 1.512 Mhz)

Players : 1
Control : stick
Buttons : 10

- TRIVIA -

In December of 1980, a group of consultants from the US Army approached Atari with the idea that the game "Battlezone" could be made into a simulator for the then-new 'IFV' Infantry Fighting Vehicle (or the Bradley Fighting Vehicle, as it is known now).

Many physical and gameplay changes were made to the original game, such as a new control yoke (a similar control was used for Star Wars), friendly and hostile vehicles and helicopters, more weapons (7.62 mm machine gun, a cannon with armor piercing or high-explosive shells; and a tube-launched optically-guided missile launcher, or TOW), and view selection (normal or magnified). The key was to guess the size of the target, use the on-screen gauge to align it, and dial in the distance to the object, to hit it with the first shot.

A prototype of the simulator was rushed out in March 1981, and was introduced at the worldwide TRADOC conference that year. It was a hit at the conference.

Ed Rotberg, the project programmer, was very opposed to doing the project, mainly due to the principles of such a project. He felt that technology used to produce Battlezone and video games in general shouldn't be used for bad purposes, such as weapons research, and cited the conversion of automobile factories into tank and airplane factories in World War II. Rotberg spent two months on the project, and resented it the entire time.

- STAFF -

Project leader : Rick Moncrief
Programmed by : Ed Rotberg
Engineer : Jed Margolin
Mechanical engineer : Otto De Runtz
Technician : Erik Durfey

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=330&o=2

$end

$spectrum_cass=bragturt,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Brag (c) 1983 Turtle Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289926&o=2

$end

$tiki100=brage,
$bio

TIKI-100 disk. published 36 years ago:

BRAGE (c) 1986 Hannemyr, Gisle

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237361&o=2

$end

$pc98=brahcho,
$bio

NEC PC-9801 Series 5.25in. disk. published 26 years ago:

Brah Choushinden (c) 1996 Comrade System.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89036&o=2

$end

$psx=brahmafc,
$bio

Sony PlayStation CD published 25 years ago:

Brahma Force - The Assault on Beltlogger 9 (c) 1997 Jaleco USA, Inc.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-00444
BARCODE: 032264500064

- TRIVIA -

Released on March 31, 1997 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111443&o=2

$end

$info=brailab4,
$bio

Computer published 38 years ago:

Brailab 4 (c) 1984 Lukacs, Jozsef & Endre

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=309721&o=2

$end

$info=braiplus,
$bio

Computer published 34 years ago:

BraiLab Plus (c) 1988 Lukacs, Jozsef & Endre

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=309722&o=2

$end

$info=brain,
$vgmplay=brain,
$bio

Arcade Video game published 36 years ago:

Brain (c) 1986 Sega.

A side scrolling shooter in deep space with tough gameplay and eerie music and sounds. The game has alternate play modes where you must first fly a space craft and land on the planet surface at the end. After landing, you take control of the space ranger and must negotiate your way through caves and tunnels while obtaining computer disks. Each disk you collect brings you closer to discovering a hidden enemy. There are certain UFO's and aliens you can obtain them from, just watch the game demo's to see them.

- TECHNICAL -

Runs on the Sega "System 2" hardware.

Players: 2
Control: 8-way joystick
Buttons: 2

- TRIVIA -

Released in March 1986.

- STAFF -

Developed by: Coreland

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=331&o=2

$end

$x68k_flop=brain31,
$bio

Sharp X68000 Series 5.25in. disk. published 29 years ago:

Brain 68 Vol. 31 (c) 1993 Unknown.

- TECHNICAL -

MEDIA: FD x5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87161&o=2

$end

$x68k_flop=brain32,
$bio

Sharp X68000 Series 5.25in. disk. published 29 years ago:

Brain 68 Vol. 32 (c) 1993 Unknown.

- TECHNICAL -

MEDIA: FD x4

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87162&o=2

$end

$x68k_flop=brain33,
$bio

Sharp X68000 Series 5.25in. disk. published 29 years ago:

Brain 68 Vol. 33 (c) 1993 Unknown.

- TECHNICAL -

MEDIA: FD x4

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87163&o=2

$end

$x68k_flop=brain34,
$bio

Sharp X68000 Series 5.25in. disk. published 29 years ago:

Brain 68 Vol. 34 (c) 1993 Unknown.

- TECHNICAL -

MEDIA: FD x5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87164&o=2

$end

$x68k_flop=brain35,
$bio

Sharp X68000 Series 5.25in. disk. published 29 years ago:

Brain 68 Vol. 35 (c) 1993 Unknown.

- TECHNICAL -

MEDIA: FD x5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87165&o=2

$end

$bbc_cass=brainaer,
$bio

Brain Aerobics (c) 19?? Minic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51580&o=2

$end

$info=brainbaf,
$bio

Handheld game published 43 years ago:

Brain Baffler (c) 1979 Mattel Electronics.

- TECHNICAL -

Model 1080

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101064&o=2

$end

$saturn=bbq,
$bio

Sega Saturn CD published 26 years ago:

Brain Battle Q (c) 1996 Clef

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58959&o=2

$end

$amigaocs_flop=brainbls,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Brain Blasters (c) 1991 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73605&o=2

$end

$info=m4bbox,m4bbox__a,m4bbox__b,m4bbox__c,m4bbox__d,m4bbox__e,m4bbox__f,m4bbox__g,m4bbox__h,m4bbox__i,
$bio

Brain Box (c) 19?? BDD.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42955&o=2

$end

$x1_flop=bbreaker,
$bio

Sharp X1 5.25in. disk. published 36 years ago:

Brain Breaker (c) 1986 Enix, Ltd.

- TECHNICAL -

GAME ID: E-G158
BARCODE: 4988601001588

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85940&o=2

$end

$spectrum_cass=braindam_b,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Brain Damage (c) 1983 Silversoft.

- STAFF -

Written by: Ian Morrison, David J. Anderson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78085&o=2

$end

$spectrum_cass=braindam,
$bio

Brain Damage (c) 198? Paxman Promotions [Geoffs Records div.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225553&o=2

$end

$spectrum_cass=braindam_a,
$bio

Brain Damage (c) 198? PRISM Micro-informatique S.A. [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225938&o=2

$end

$ibm5170_cdrom=braind13d,
$bio

IBM PC/AT DOS CD published 27 years ago:

Brain Dead 13 Starring Fritz (c) 1995 Empire Interactive Europe, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144584&o=2

$end

$cdi=bdead13,
$bio

Phillips CD-i disc published 25 years ago:

Brain Dead 13 (c) 1997 Philips Interactive Media, Incorporated.

You will play the role of ‘Lance’ and you must try to survive in a world full of danger.

Your enemy 'Fritz' will follow you throughout the whole game. Your purpose is to beat the 'Brain' and to make the whole place safe again.

- TECHNICAL -

Model 810 0309

- TIPS AND TRICKS -

* Official Solution:
Following the below description will bring you to the end of the game. This is not the only path that is available to reach the end.
L: Stands for left
R: Stands for right
U: Stands for up
D: Stands for down
F: Stands for fire

L U (go upstairs) L (enter ‘Poppy’ room) L R F U L U R (enter
'Moose' place) F U R R L R U F (Lance jumps on Moose) L
D U U D D R L U L R U L (Moose falls on Fritz) R R R R L R (enter
'Ghost' room) D F F F R (enter Cellar, downstairs) D U R U R (enter
'Labyrinth') R U L L L L D D R U U (out Labyrinth, moving floor) L L L L
(first little dragon statue) F R F D (second little dragon statue) F F R
R (feet of great statue) R L R F (Lance in the air) F F R F F R D L R R
R (enter 'Caterpillar' room) F F U (enter 'Vivi's' room) F R
(Vivi's manicure) U L U R L U L L (Vivi's shave) F R R L
(Vivi's facial) F F L U R (enter 'Red witch' room) U L F L D D
(Lance takes eye of red witch) L U F U L L F (Red witch flies
against the wall) L L U R (enter 'Blue witch' room) F R D D
(Lance takes eye of blue witch) R U F U R R F U U
(Lance enters the elevator) L (first fight with Fritz) F R L R
(second fight with Fritz) L F (third fight with Fritz)
R F L F R (fourth fight with Fritz) F L R L (fifth fight with Fritz)
R F (Lance enters the 'Brain' room) L R (first attack of Fritz follows)
R D L (second attack of Fritz follows) R D F R U (third attack of Fritz
follows) D F D (fourth attack of Fritz follows) F F F R -> THE END

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52791&o=2

$end

$psx=bdead13,
$bio

Sony PlayStation CD published 26 years ago:

Brain Dead 13 (c) 1996 ReadySoft, Inc.

Warning: Extreme Cartoon Violence! No Cartoon characters were maimed or mutilated during the making of this game.

Deep inside the sinister castle, evil brewing...

As Lance, computer repair genius, you're summoned to the castle of the disembodied brain, Dr. Nero Neurosis. You uncover the brain's master plan...

Time is running out! Racing through the demented Doctor's twisted castle, you'll battle the ultimate mishaps of science:... Moose... Vivi... and Fritz, the half human half-pet of Dr. Neurosis. But, if you're not quick enough to evade their attacks, you'll find yourself sliced, spiked, skinned, singed, smoked, shocked, squashed, squeezed, shaved, slugged, or worse! Dying has never been this much fun!

- TECHNICAL -

CD1 ID: SLUS-00083
CD2 ID: SLUS-00171

- TRIVIA -

Released in March 1996 worldwide.

Export releases:
[JP] "Brain Dead 13 [Model SLPS-00514~5]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97358&o=2

$end

$saturn=bdead13,
$bio

Sega Saturn CD published 26 years ago:

Brain Dead 13 (c) 1996 ReadySoft, Incorporated.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: T-12103H

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59987&o=2

$end

$saturn=bdead13j,
$bio

Sega Saturn CD published 26 years ago:

Brain Dead 13 (c) 1996 Coconuts Japan

- TECHNICAL -

Game ID: T-7305G

- TRIVIA -

Released on October 10, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58960&o=2

$end

$gameboy=braindrnu,
$bio

Nintendo Game Boy Cart. published 24 years ago:

Brain Drain [Model DMG-ABRE-USA] (c) 1998 Acclaim Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65702&o=2

$end

$gameboy=braindrnj,
$bio

Nintendo Game Boy Cart. published 24 years ago:

Brain Drain [Model DMG-ABRJ-JPN] (c) 1998 Acclaim Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65701&o=2

$end

$gameboy=braindrn,
$bio

Nintendo Game Boy Cart. published 24 years ago:

Brain Drain [Model DMG-ABRP-EUR] (c) 1998 Acclaim Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65700&o=2

$end

$database=braindrn,
$bio

Brain Drain [No. 9] (c) 198? Voltmace

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129546&o=2

$end

$msx2_flop=braindrv,
$bio

MSX 2 disk. published 25 years ago:

Brain Drive (c) 1997 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101510&o=2

$end

$adam_flop=braingam,braingama,
$bio

Coleco Adam disk. published 35 years ago:

Brain Games (c) 1987 ADAMagic Soft.

Five games for the ADAM Computer from ADAMagic software.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109355&o=2

$end

$a2600=braingame,
$bio

Atari 2600 cart. published 44 years ago:

Brain Games (c) 1977 Atari, Incorporated.

PAL release. Game developed in USA. For more information, please see the NTSC release's entry; "Brain Games [Model CX2664]".

- TECHNICAL -

Model CX2664P

- PORTS -

* CONSOLES: 
[EU] Microsoft XBOX One (nov.1,2016) "Atari Flashback Classics Vol.2"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114492&o=2

$end

$a2600=braingam,
$bio

Atari 2600 cart. published 44 years ago:

Brain Games (c) 1978 Atari, Incorporated.

Compilation of memory games.

Touch Me: The computer will play a sequence of tones. Each button on the controller represents a different tone, and by pressing the correct button you need to recreate the same sequence.

Count Me: The computer will display a sequence of numbers. Using the controller, you need to press the numbered buttons in the same order the computer displayed them.

Picture Me: The computer will display a series of symbols. It will then scramble the order they are displayed in, and you need to reorder the symbols back into their original configuration.

Find Me: The computer will display a series of objects on the screen, and you need to select the object which is dissimilar from the others. Your score is based on how fast you can successfully do this.

Add Me: The computer will display a list of numbers. You need to enter in the sum of the numbers before the timer runs out.

Play Me: This game allows you to play your own songs in free form mode; each button on the controller represents a musical note. Both controllers can be used for a duet, and several example songs are included in the instruction manual.

- TECHNICAL -

Model CX2664

- TRIVIA -

Brain Games has been suggested in the 1984 book Clinical Management of Memory Problems as an effective clinical device for memory retraining exercises. Noted for having a variety of useful games, patients would be faced with auditory and visual cues that may improve spatial reasoning.

Export releases:
PAL "Brain Games [Model CX2664P]"

- STAFF -

Programmer: Larry Kaplan

- PORTS -

* CONSOLES: 
[US] Microsoft XBOX One (nov.1,2016) "Atari Flashback Classics Vol.2" 
[US] Sony PlayStation 4 (nov.1,2016) "Atari Flashback Classics Vol.2" 

* COMPUTERS: 
[US] Steam (mar.24,2016) "Atari Vault [Model 400020]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50287&o=2

$end

$snes=brainlrdj,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Brain Lord (c) 1994 Enix, Limited.

- TECHNICAL -

Game ID: SHVC-3B

- TIPS AND TRICKS -

Unlimited fairy experience
--------------------------
Use the Light Fairy to see, when in the ruins under the city. After getting the fairy, return to the first save location, then go right. Enter the first door from the save location. Go through the little room and go to the next door. Look out for the robots in this room, as the shield will not block their attacks, which do a lot of damage. Go after them at an angle. Use the fairy in the room after the robots. You should now be able to see a small blue square on the floor. Use the square to turn on the lights, then get on the small flying square. It allows you to travel over the electric floor without harm. There will be a few enemies in the room that will always have a ball that increases your fairy's experience by 50. This may be repeated as many times as needed.

Gate key
--------
You need the Fire Sword. Near the beginning is a room with a red pig. In that room is a door with a ice block. Melt it to get the flood gate key. Then, go to the room with big skeletons and unlock that door. Though there is the key that you are looking for.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61108&o=2

$end

$snes=brainlrd,
$bio

Nintendo Super NES cart. published 28 years ago:

Brain Lord (c) 1994 Enix, Limited.

North American release. Game developed in Japan.

Text from the back cover:

Beyond your memory lies a time filled with Dragons and men riding the skies together. The Dragon Warrior blood flows deeply through your family. Now, you are the only one left. Your father has spent a life time searching for the Ancient Dragons, a life lived in vain. It is up to you to find the Dragons. Before you lies a world filled with puzzle and riddles, enough to drive even the most rational insane. There are too many unanswered questions in your mind. What lies ahead? Where do I start? What will I find? There is a Dark Presence that awaits you. Can you unlock the secret? Are you strong enough to survive? ARE YOU A BRAIN LORD? We shall see...

- TECHNICAL -

GAME ID: SNS-3B-USA

- TRIVIA -

Released in August 1994 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62796&o=2

$end

$to_flop=brainpow,
$bio

Thomson TO disk. published 35 years ago:

Brain Power (c) 1987 SoftBook

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107610&o=2

$end

$mo5_cass=brainpwr,brainpwrb,brainpwra,brainpwrc,
$to7_cass=brainpwr,
$bio

Thomson MO5/TO7 cass. published 35 years ago:

Brain Power (c) 1987 SoftBook

- TECHNICAL -

FACE A: TO7
FACe B: MO5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108162&o=2

$end

$mo5_flop=brainpwr,
$bio

Thomson MO5 disk. published 7 years ago:

Brain Power cracked (c) 2015 DCsoft [Daniel Coulom]

Tape_to_disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235296&o=2

$end

$svision=brainpow,
$bio

Brain Power [Model SV10023] (c) 199? Watara

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95422&o=2

$end

$arcadia=brainqz,
$bio

Arcadia 2001 cart. published 40 years ago:

Brain Quiz (c) 1982 UA, Limited.

- TECHNICAL -

[Cartridge No. 6]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49240&o=2

$end

$nes=mc_brain,
$bio

Brain Series 13 in 1 (c) 200? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272340&o=2

$end

$coleco=brainstr,
$bio

Colecovision cart. published 38 years ago:

Brain Strainers (c) 1984 Coleco Industries, Incorporated. [Amsterdam, NY, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53249&o=2

$end

$info=m5bwaves,m5bwaves07,
$bio

Brain Waves (c) 199? Barcrest.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=14883&o=2

$end

$cpc_flop=brainach,brainacha,brainach_t1,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Brainache (c) 1987 Codemasters Soft. Co., Ltd., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118988&o=2

$end

$spectrum_cass=brainach,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Brainache (c) 1987 Codemasters Software Co., Ltd., The

- TECHNICAL -

GAME ID: 2029

- STAFF -

Written by: Owen Brunette

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78084&o=2

$end

$cpc_cass=brainach,
$bio

Amstrad CPC cass. published 35 years ago:

Brainache [Model 3038] (c) 1987 Codemasters Software Co., Ltd., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82884&o=2

$end

$gameboy=brainben,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Brainbender (c) 1991 Gremlin Graphics

- TECHNICAL -

Cartridge ID: DMG-BW-NOE

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65703&o=2

$end

$gameboy=brainbenu,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Brainbender (c) 1991 Electro Brain

- TECHNICAL -

GAME ID: DMG-BW-USA

- TRIVIA -

It was called Mind-Bender as a certain stade of development.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65704&o=2

$end

$amigaocs_flop=bblaster,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Brainblaster - Bombuzal + Xenon 2 (c) 1988 Image Works

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73606&o=2

$end

$info=bs9009cx,
$bio

Computer published 23 years ago:

BrainStation 9009 CXL (c) 1999 VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233763&o=2

$end

$spectrum_cass=brainst,brainsto,brainsto_a,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Brainstorm (c) 1983 Micromega

- STAFF -

Written by: S. Brooks

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78086&o=2

$end

$cpc_flop=brainsto,
$bio

Amstrad CPC 464 disk. published 38 years ago:

Brainstorm (c) 1984 Caxton Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120295&o=2

$end

$spectrum_cass=bstormbb,bstormbba,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Brainstorm (c) 1985 Bubble Bus Software

- STAFF -

Written by: Tom Prosser

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78087&o=2

$end

$bbc_cass=brainsto,
$bio

Brainstorm (c) 19?? Virgin Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51581&o=2

$end

$adam_flop=brainstm,brainstma,
$bio

Coleco Adam disk. published 32 years ago:

BrainStorm (c) 1990 Pitman Soft.

Tetris-like game for the ADAM.

- STAFF -

By: Steve Pitman

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109356&o=2

$end

$cpc_flop=brainstm,brainstma,brainstm_h1,
$bio

Brainstorm cracked (c) 198? Unknown

Pirate tape_to_disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119268&o=2

$end

$tvc_cass=brake,
$bio

Brake (c) 198? Fast & Force Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112511&o=2

$end

$info=drac_l1,drac_p11,
$bio

Pinball published 29 years ago:

Bram Stoker's Dracula (c) 1993 Williams Electronics Games, Incorporated.

- TECHNICAL -

Williams WPC (Fliptronics II)
Model Number : 50001

CPU : Motorola M6809 @ 2 MHz
Sound CPU : Motorola M6809 @ 2 MHz
Sound chips: Yamaha YM2151 @ 3.579545 MHz, DAC, HC55516

- TRIVIA -

Released in April 1993.

Based on the 1992 movie, starring Gary Oldman, Winona Ryder, and Anthony Hopkins, and directed by Francis Ford Coppola.

6,801 units were produced.

Here is the full list of quotes :
'Welcome to my home.' (start game)
'Welcome to the Carpathians.' (start game)
'Do you believe in destiny?' (start game)
'Everlasting love.' (Love Never Dies)
'Our love is stronger than death.' (Love Never Dies)
'You are safe with me.' (Love Never Dies)
'I give you life eternal.' (Love Never Dies)
'I am Dracula.' (random)
'I never drink... wine.' (random)
'I hear you are a man of good... taste.' (random)
'There is no life in this body.' (random)
'I am the monster that breathing men would kill.' (random)
'I am the last of my kind.' (random)
'Do not fear me.' (random)
'See me now.' (random)
'There are no limits to science.' (random)
'How few days go by to make up a century.'" (random)
'Get the Extra Ball.' (Extra Ball lit by Loops)
'Extra Ball!'
'Winds, Winds, Winds!' (beginning of Mist Multiball)
'Ten Million' (Mist Multiball)
'Twennnty Million' (Double Mist Multiball)
'Thirrrrrrrrrrrty Million' (Triple Mist Multiball)
'Vampires DO exist.' (Coffin Ramp 500K)
'It is a beast, a monster!' (Coffin Ramp 1M)
'Dracula fears us.' (Coffin Ramp 1.5M)
'A moment's courage, and it is done!' (Coffin Ramp 2M)
'It is here that we must find him and destroy him utterly!' (opening Coffin)
'Do not fail here tonight!' (starting Coffin Multiball)
'I've seen many strange things already!' (light Castle Lock)
'I know now that I am a prisoner.' (light Castle Lock)
'I just want to cut off her head and take out her heart.' (light Castle Jackpot)
'We may yet save her precious soul!' (light Double Castle Jackpot)
'She is the Devil's Concubine!' (Castle Jackpot)
'I cast you out, Prince of Darkness, into Hell!' (Double Castle Jackpot)
'Lives, I need lives for the Master!' (Asylum in Multiball)
'Would you care for an hors d'oeuvres, Dr. Seward?' (Asylum in Multiball)
'Ha ha ha!' (end of Multiball)
'You think you can destroy me with your idols?' (start Rats)
'Your puny efforts amuse me.' (fail Rats)
'My revenge has just begun.' (start Bats)
'Your struggles are futile.' (fail Bats)
'Listen to them, the Children of the Night.' (starting Video Mode)
'You are the love of my life, alive again.' (Replay)
'I have crossed oceans of time to be with you.' (Special)
'Oh, this is too easy...' (quick side drain)
'You are but mortal, after all.' (side drain)
'I feel like a blundering novice!' (end of extremely poor game)
'Blood is too precious a thing in these times.' (end of game)
'We shall do battle once more.' (Match)
'I condemn you to living death.' (Match)
'"You are a worthy opponent.' (high score)
'Behave yourself.' (Tilt, only on newer ROMs)
'Aren't you forgetting something?' (press START, no Credits)

- TIPS AND TRICKS -

During the game, a close-up of Dracula's eyes appears on the display at random intervals. When his eyes are crossed (typically during idle periods early in a game), press the START button for a picture of Fluffy the Vampire (he looks suspiciously like one of the Doctors from Dr. Who!) and 20 points. This may or may not work if you have credits in the machine (the Start button may start another game instead).

- STAFF -

Game Design : Barry Oursler (BSO), Mark Sprenger
Software : Bill Pfutzenreuter (Pfutz)
Music & Sounds : Paul Heitsch (P H)
Mechanical Design : Zofia Bil (BIL)
Graphics : Mark Sprenger
Video FX : Scott Slomiany (Scott Matrix)

Engineering : Manu Jayswal, Mark Coldebella
Marketing : Roger Sharpe
Model Makers : Jerry Pinsler, Al Cardenas, Art Clafford, Frank Reyes, Mark Johnson
Technical Support : Lou Isbitz, Jose Delgado, Bill Thomson, Butch Ortega, Kent Pemberton, Wally Roeder, Dick Valosek, Debbie Stevens, Herb Uher
M.E.L. Laboratory : Nick Miku, Joe Pratt, Fred Flores, Loriene Livingston, Rose Chaham
Service : Tom Cahill, Greg McKay, Steve Trybula, Pat Riley
Manual Department : Karen Trybula

Special Thanks : Kip Calderara, Liz Klippel, Tim Kitzrow

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5238&o=2

$end

$megadriv=dracula,
$bio

Sega Mega Drive cart. published 29 years ago:

Bram Stoker's Dracula (c) 1993 Sony Imagesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56371&o=2

$end

$amigaocs_flop=dracula,
$bio

Commodore Amiga 500 disk. published 28 years ago:

Bram Stoker's Dracula (c) 1994 Psygnosis, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73607&o=2

$end

$ibm5170_cdrom=bsdracula,
$bio

IBM PC/AT DOS CD published 27 years ago:

Bram Stoker's Dracula (c) 1995 Psygnosis, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144585&o=2

$end

$spectrum_cass=bramstok,
$bio

Sinclair ZX Spectrum cass. published 10 years ago:

Bram Stoker's Dracula (c) 2012 Westwood, Steve

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287240&o=2

$end

$gameboy=dracula,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Bram Stoker's Dracula [Model DMG-D4-USA] (c) 1993 Sony Imagesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65705&o=2

$end

$sms=dracula,
$vgmplay=dracula_sms,
$bio

Sega Master System cart. published 29 years ago:

Bram Stoker's Dracula (c) 1993 Sony Imagesoft

Descriptions from the back cover:

In the black of night he stalks his unwitting victims with the passion of a prince and the grace of a wild animal. He is the Prince of Darkness–Count Dracula–and he's cast his hypnotic spell on your lovely mistress, Mina Murray. Now you, Jonathan Harker, must nail this notorious bloodsucker to the stake and save the fair Mina from a fate worse than death–eternal life as a vampiress.

Dans la profondeur des ténèbres, il traque ses futures victimes avec la passion d'un prince et la grâce d'un fauve. C'est le Prince des Ténèbres, le comte Dracula et il a jeté un sort hypnotique à votre maîtresse, la jolie Mina Murray. Et maintenant, vous (Jonathan Harker) devez clouer ce suceur de sang au poteau et sauver la belle Mina d'un sort pire que la mort, la vie éternelle d'un vampire.

Nell'oscurità della notte egli bracca le sue vittime inconsapevoli con la passione di un principe e la grazia di un animale selvatico. È il principe delle Tenebre - il conte Dracula - che ha stregato la tua bella signora. Mina Murray. Ora tu, Jonathan Harker, devi inchiodare al palo questo famigerato succhiasangue e salvare la bella Mina da un destino peggiore della morte - una vita eterna da vampiro.

In het midden van de nacht besluipt hij zijn slachtoffers met de passie van een prins en de gratie van een wild dier. Hij is de Prins der Duisternis • Dracula • en hij heelt zijn geliefde. Mina Murray. In de ban. Nu moet jij - Jonathan Harker - deze beruchte bloedzuiger doden met een scherp stuk hout om de lieflijke Mina te redden van een lot erger dan de dood - eeuwig leven als een vampier.

Med en prins lidelse och ett vilddjurs smidighet smyger han omkring i nattmörkret färdig att kasta sig över sitt offer. Han är mörkrets härskare. Greve Dracula, och han har förfört ditt hjärtas dam. den vackra Mina Murray. Du är Jonathan Harker. och du måste försöka driva en påle genom denna hemska vampyrs hjärta för att rädda din älskade Mina Irán ett Öde värre än döden - ett evigt liv som vampyr.

En la oscuridad de la noche acecha a sus víctimas inconscientes con la pasión de un príncipe y la elegancia de una fiera. Es el Príncipe de la Noche y ha hechizado hipnóticamente a tu encantadora Mina Murray. Tú, Jonathan Harker, tienes que clavarle una estaca a esa sanguijuela para salvar a Mina de una suerte peor que la muerte: ser una vampiresa para siempre.

Mitten in der Nacht schleicht er sich mit der Leidenschaft eines Prinzen und der Anmut eines wilden Tieres an seine wartenden Opfer heran. Er ist Graf Dracula, Prinz der Nacht, und hat Mina Murray, Deine schöne Herrin, in seinen hypnotischen Bann gezogen. Jetzt mußt Du, Jonathan Harker, diesen berüchtigten Blutsauger an den Pfahl nageln und die schöne Mina vor einem Schicksal retten, das schlimmer als der Tod ist - ewiges Leben als Vampir.

- TECHNICAL -

GAME ID: MK-27065-50

- TRIVIA -

It was an European exclusive release.

- STAFF -

Probe Personnel
Programmer: Dominic Wood
Graphic Artists: Richard Beston, Andrew McCarthy
Music and Sound: Jeroen Tel
Producer: Tony Beckwith
Q A Dept: Barg O Farrell, Simon Bland

Psygnosis
Project Manager: Mike Simpson
Liason Manager: Ian Grieve
Testers: Tony Parkes

Sony Imagesoft
Producer: Richard Robinson
Assistant Producer: Nathan Rose, Brian Wiklem

Sony Electronic Publishing Company
Staff: Olaf Olafsson, Lester Greenman, Peter Dille, Jeff Benjamin

Columbia Pictures
Staff: Lester Borden, Susan Christison, Catherine Varvaro

American Zoetrope
Staff: Francis Ford Coppola, Fred Fuchs, Roman Coppolla

Special Thanks: Andrew Rogers, Daryl Bowers, Mike Hutchison

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55953&o=2

$end

$nes=dracula,draculau,
$bio

Nintendo NES cart. published 29 years ago:

Bram Stoker's Dracula (c) 1993 Sony Imagesoft

Bram Stoker's Dracula goes straight for the jugular with spine-chilling action on multiple levels that are divided into day and night. Plunge deep into the ultimate interactive movie complete with great graphics and sound that bring to life the cold, dark dungeons of Castle Dracula, the brutal Transylvanian countryside, and eerie 19th century London. As the sun sets, the evil Prince of Darkness rises and attacks as a bat, a vicious wolf, even an old man. But make no mistake, he must be stopped!

- TECHNICAL -

GAME ID: NES-DR-USA

- TRIVIA -

Released in September 1993 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54966&o=2

$end

$snes=draculau,draculaup,
$bio

Nintendo Super NES cart. published 29 years ago:

Bram Stoker's Dracula (c) 1993 Sony Imagesoft

- TECHNICAL -

Game ID: SNS-5D-USA

- TRIVIA -

Released in September 1993 in the USA.

- TIPS AND TRICKS -

Level skip: Complete level one, then quickly and repeatedly press X + Y to advance to a later level.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62798&o=2

$end

$snes=dracula,
$bio

Nintendo Super NES cart. published 29 years ago:

Bram Stoker's Dracula (c) 1993 Sony Imagesoft

PAL european release.

- TECHNICAL -

GAME ID: SNSP-5D-EUR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62797&o=2

$end

$megadriv=draculau,
$vgmplay=dracula_md,
$bio

Sega Genesis cart. published 29 years ago:

Bram Stoker's Dracula (c) 1993 Sony Imagesoft

- TECHNICAL -

GAME ID: T-93016

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57135&o=2

$end

$gamegear=dracula,
$bio

Sega Game Gear cart. published 28 years ago:

Bram Stoker's Dracula [Model T-93018-50] (c) 1994 Sony Imagesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64492&o=2

$end

$gamegear=draculau,
$bio

Sega Game Gear cart. published 30 years ago:

Bram Stoker's Dracula (c) 1992 Sony Imagesoft

- TECHNICAL -

[Model T-93018]

- TRIVIA -

This game is based on the 1992 movie with the same title.

- TIPS AND TRICKS -

* Stage Select and Invincibility: As the Sega logo fades out, hold 2. When the screen is black, quickly press Up,Down,Left,Right, Left, Right, Up, Down. If the text appears before you finish then you were too slow. When you start, a stage select will appear. Press 2 in this menu to enable invincibility.

- STAFF -

By: Dominic Wood

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64493&o=2

$end

$segacd=dracula,draculaa,draculab,
$bio

Sega CD published 30 years ago:

Bram Stoker's Dracula [Model T-93065] (c) 1992 Sony Imagesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60701&o=2

$end

$snes=brand2ex,
$bio

Nintendo Super Famicom cart. published 26 years ago:

Brandish 2 - Expert [Model SHVC-AQIJ-JPN] (c) 1996 Koei

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61110&o=2

$end

$pc98_cd=brand2cm,
$bio

NEC PC-9821 CD published 26 years ago:

Brandish 2 - The Planet Buster - Campaign-ban (c) 1996 Falcom.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128377&o=2

$end

$pc98=bran2new,
$vgmplay=brand2pb_98,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Brandish 2 - The Planet Buster Renewal (c) 1995 Nihon Falcom.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89039&o=2

$end

$pc98=brand2pb,brand2pba,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Brandish 2 - The Planet Buster (c) 1993 Nihon Falcom.

- TECHNICAL -

GAME ID: NW10081010
BARCODE: 4956027060779

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89038&o=2

$end

$snes=brand2pb,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Brandish 2 - The Planet Buster [Model SHVC-AQGJ-JPN] (c) 1995 Koei

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61111&o=2

$end

$pc98_cd=brand2new,
$bio

NEC PC-9821 CD published 26 years ago:

ブランディッシュ２　リニューアル (c) 1996 Falcom [Nihon Falcom Corp.].
(Brandish 2 Renewal)

- TECHNICAL -

GAME ID: NW10081070
BARCODE: 4956027100956

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295685&o=2

$end

$pc98_cd=brand3cm,
$bio

NEC PC-9821 CD published 26 years ago:

Brandish 3 - Spirit of Balcan - Campaign-ban (c) 1996 Falcom.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128378&o=2

$end

$pc98=brand3sb,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

ブランディッシュ３　スピリット・オブ・バルカン (c) 1994 Nihon Falcom.
(Brandish 3 - Spirit of Balcan)

PC-9801VX version.

- TECHNICAL -

GAME ID: NW10081030
BARCODE: 4956027060823

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89040&o=2

$end

$pc98_cd=brand3rn,
$bio

NEC PC-9821 CD published 27 years ago:

ブランディッシュ３　リニューアル (c) 1995 Falcom.
(Brandish 3 Renewal)

- TECHNICAL -

GAME ID: NW10081090
BARCODE: 4956027100970

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128379&o=2

$end

$pc98_cd=brandcmp,
$bio

NEC PC-9821 CD published 26 years ago:

Brandish Campaign-ban (c) 1996 Falcom.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128380&o=2

$end

$pc98=brandnew,brandnewc,,brandnewca,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

ブランディッシュ　リニューアル (c) 1995 Nihon Falcom.
(Brandish Renewal)

PC-9801VM version.

- TRIVIA -

Released on March 10, 1995 in Japan.

- STAFF -

Renewal Staff
Programming: Takayuki Kusano
Director: Daisuke Fujii
Graphics: Brandish Team
Music: Falcom Sound Team J.D.K.
PreStory: Tadashi Hayakawa
Editor: Hiroaki Saito
Promoter: Yoshinobu Nakahara, Toshikuni Matsumae, Kaoru Ono
Technical Supports: Noriyoshi Akiba
Coordinater: Shinji Yamazaki
Producer: Masayuki Kato

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89041&o=2

$end

$pc98_cd=brandnew,
$bio

NEC PC-9821 CD published 27 years ago:

Brandish Renewal (c) 1995 Falcom.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128381&o=2

$end

$pc98=brandvt,
$bio

NEC PC-9801 Series 5.25in. disk. published 26 years ago:

Brandish VT (c) 1996 Nihon Falcom.

PC-9801RA version.

- TECHNICAL -

GAME ID: NW10104010
BARCODE: 4956027061271
MEDIA: Floppy Disk x8

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89042&o=2

$end

$pc98_cd=brandvt,
$bio

NEC PC-9821 CD published 26 years ago:

Brandish VT (c) 1996 Falcom.

- TECHNICAL -

GAME ID: NW10104030
BARCODE: 4956027121470

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128382&o=2

$end

$pcecd=brandish,
$bio

NEC PC-Engine CD published 28 years ago:

Brandish (c) 1994 NEC Home Electronics, Limited.

- TECHNICAL -

Game ID: HECD4007

- TRIVIA -

Released on June 17, 1994 in Japan.

- STAFF -

Cast
Dora Dolon: Sakiko Tamagawa
Cast: Miki Ito, Koji Yada, Daisuke Gouri, Yayoi Jinguji
Narration: Banjo Ginga
Original Work: Falcom
Music: Falcom Sound Team J.D.K.

PC Staff
Program: Mitsuo Nakamura, Junpeh
Graphics: Kenji Kobayashi, Mitsuhiro Miura, Kazuhiro Koizumi, Hiroyasu Yamazaki, Sayoko Kingoji (Kingoji), Yuko Tamane
Assistance: Kazuhiro Sasaki
Music Arrangement: Jun Hasebe
Music & SFX: Vaincre Co. Ltd., USP
Recording: Studio Tavac
Publicity: Hideo Kuwabara, Nobuyuki Kondo
Special Thanks: Naoko Asano, Yasunobu Kasuya, Toru Sugiyama, Nobuhiro Takagaki, Goro Fukagawa, Fumihiko Matsubara
NEC Personal Systems: Atsushi Iisaka, Shinji Toshioka, Yoshiko Kaneko, Yuji Masuko, Takeshi Kudo, Ichiro Matsue, Hidekazu Kobayashi, Yuki Matsuo, Nobuhiro Sasaki, Shiro Nakai, Takeshi Saze, Mitsuhiko Nakata, Yoshimitsu Shana, Keizo Hosoi, Koji Suganuma, Takaya Mikami, Takashi Takano, Toru Yanagida, Masato Takahashi, Joji Wakazono, Yoshiteru Takenouchi, Kazuhiro Sone
Director: Hirotada Hashimoto
Supervisor: Shinji Yamazaki (Falcom), Masao Takeuchi
Executive Producer: Masay

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58121&o=2

$end

$pc98=brandish,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

ブランディッシュ (c) 1991 Nihon Falcom.
(Brandish)

PC-9801VM version.

- TECHNICAL -

GAME ID: NW10041010
BARCODE: 4956027060656

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89037&o=2

$end

$fmtowns_flop_orig=brandish,
$bio

Fujitsu FM Towns disk. published 31 years ago:

Brandish [Model NW10041030] (c) 1991 Falcom [Nihon Falcom Corp.] [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132303&o=2

$end

$snes=brandishj,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Brandish (c) 1994 Koei.

- TECHNICAL -

Game ID: SHVC-QF-JPN

- TRIVIA -

Released on June 25, 1994 in Japan.

- TIPS AND TRICKS -

Alternate Ending
----------------
Fight, instead of help, Alexis for an alternate ending.

Restore energy
--------------
Press L + R during game play. The screen will flash to black to confirm correct code entry.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61109&o=2

$end

$snes=brandish,
$bio

Nintendo Super NES cart. published 27 years ago:

Brandish (c) 1995 KOEI Corporation.

North American release. Game developed in Japan. See the original for more information.

Text from the back cover:

Now that you've mastered games like Breath of Fire and Brain Lord, we think you're ready for a role-playing game where the sun doesn't shine and the monsters grow big, really big! In Brandish, you stand accused of murder, being pursued by a fearless bounty hunter looking to collect the reward. About to be captured, you fall into a deep underworld maze filled with dangerous traps and deadly monsters including: giant crabs, headless fist pounding warrios and fire spitting gargoyles. With the bounty hunter still hot on your trail, you must navigate your way out of the mazes and back to the surface ASAP. Our only advice: stay alert, well armed and always moving upwards!

- TECHNICAL -

GAME ID: SNS-QF-USA

- TRIVIA -

Released in February 1995 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62799&o=2

$end

$x68k_flop=branmrkr,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Branmarker (c) 1991 DO.

- TECHNICAL -

BARCODE: 4988703010532
MEDIA: FD x8

- TRIVIA -

Released on July 12, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87166&o=2

$end

$pc98=branmark,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Branmarker (c) 1991 DO.

- TECHNICAL -

BARCODE: 4988703010518
MEDIA: FD x5

- TRIVIA -

Released on July 12, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89043&o=2

$end

$fmtowns_cd=branmark,
$bio

Fujitsu FM Towns CD published 29 years ago:

Branmarker (c) 1993 DO.

- TECHNICAL -

CD x1

- TRIVIA -

Released in November 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110276&o=2

$end

$pc98_cd=branmark,
$bio

NEC PC-9821 CD published 29 years ago:

Branmarker - PC-9821 CD Edition (c) 1993 DO Corp.

- TECHNICAL -

CD x1

- TRIVIA -

Released on November 26, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128384&o=2

$end

$pc98_cd=branmar2,
$fmtowns_cd=branmar2,
$bio

NEC PC-98/Fujitsu FM Towns CD published 27 years ago:

Branmarker 2 [PC-9821 CD Edition] (c) 1995 DO.

CD edition has a vocal version of the opening theme.

- TECHNICAL -

CD x2

- TRIVIA -

Releases in October 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110277&o=2

$end

$pc98=branmar2,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Branmarker 2 (c) 1995 DO Corp.

- TECHNICAL -

MEDIA: FD x12

- TRIVIA -

Released on July 28, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122207&o=2

$end

$to7_cass=bras,
$bio

Bras (c) 198? Huet [Sylvain Huet]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108163&o=2

$end

$pc8801_flop=brashpoi,
$bio

Brash Point II (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91464&o=2

$end

$info=brasil86,
$bio

Video Slot Machine published 36 years ago:

Brasil 86 (c) 1986 Unknown.

Another typical card game. Bet money on a deck, deck gets points, if yours is better than the CPU's, you get money, if the CPU's is better, you loose.

- TECHNICAL -

M6502 625 KHz CPU
DISCRETE Sound device
256 x 232 Resolution

- TRIVIA -

There have been many copies of this game on the same hardware with the same everything except the name, for example: "Buena Suerte!".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=39417&o=2

$end

$info=brasil87,
$bio

Video Slot Machine published 35 years ago:

Brasil 87 (c) 1987 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=39418&o=2

$end

$info=brasil89,brasil89a,
$bio

Video Slot Machine published 33 years ago:

Brasil 89 (c) 1989 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29140&o=2

$end

$info=brasil93,
$bio

Video Slot Machine published 29 years ago:

Brasil 93 (c) 1993 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=39419&o=2

$end

$pc8801_flop=brassgua,
$bio

Brass Guard (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91465&o=2

$end

$amigaocs_flop=bratacca,
$bio

Commodore Amiga 500 disk. published 36 years ago:

Brataccas (c) 1986 Mindscape, Incorporated. [Northbrook, IL, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73608&o=2

$end

$gba=bratzbabu,
$bio

Nintendo GBA cart. published 16 years ago:

Bratz - Babyz [Model AGB-BBZE-USA] (c) 2006 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69989&o=2

$end

$gba=bratzbab,
$bio

Nintendo GBA cart. published 16 years ago:

Bratz - Babyz [Model AGB-BBZP] (c) 2006 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69988&o=2

$end

$psx=bratz,
$bio

Sony PlayStation CD published 19 years ago:

Bratz - Dress Up, Get Down and Be a Bratz Superstar! (c) 2003 Ubi Soft.

Xpress Yourself!
Everyone's favorite girls with a "passion for fashion" are back in their very own totally-hot dress-up 'n' dance video game for the PlayStation game console! Just pick your favourite Bratz girl and get ready to go!

Step Up and Strut Out!
* Strut your stuff and flaunt your style in single and multiplayer dancing competitions!

Be Bratz!
* Dress Up and dance as Cloe, Yasmin, Sasha, Jade, and Meygan!

Designer Dance-Off!
* Challenge other players by having them copy your dance moves!

- TECHNICAL -

GAME ID: SLUS-01508
BARCODE: 008888310402

- TRIVIA -

Released on March 12, 2003 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- STAFF -

DC STUDIOS - MONTREAL, CANADA
Executive Producer: Mark Greenshields
Producer & Game Designer: Stéphane Roy
Assistant Design: Oliver Sykes
Art Director: Dominique Roussy
Lead Programmer: Nathan Lazur
Programming: Brian C. M. Faber, Dominic Filion, Alexandre Ganea
Art Team: Luis Leonardo Alonso, Ghislain Barbe, Sarah Chamaillard, Chau Jye Chaung, David Lightbown, Bruno Marcheterre, Bétina Marquis, Scot Thomson, Aline Schleger
Music & SFX: Steve Szczepkowski
Testing: Luc Coté, Phillippe Laramee

UBI SOFT ENTERTAINMENT - SAN FRANSICO, USA
President: Laurent Detoc
Director of Publishing: Jay Cohen
VP of Marketing: Tony Kee
VP of Product Development: Bret Berry
Executive Producer: Tony Van
Producer: Ashley L. Bushore, Laurentiu Rusu
Group Brand Manager: Karen Conroe
Product Brand Manager: Sarah Ohring
Press Relations: Sean Kauppinen
Hardware Manufacturer Approval Coordinator: David Costello
Special Thanks: Eileen Cislak, Kari Dahl Olsson

UBI SOFT ENTERTAINMENT - MONTREAL, CANADA
Worldwide Test Manager: Éric Tremblay
Lead Tester: Benoît Gagnon
Tester: Hanz Tabora

MGA ENTERTAINMENT
Gamer's Queen B and Executive Producer: Susan G. McBride
VP of Licensing: Victoria O'Connor
Director of Bratz: Paula Treantafelles
Art Director: Aileen Storer
Writer: Charles O'Connor

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111342&o=2

$end

$vsmile_cd=bratzs,
$bio

Bratz - El Misterio del Collar [Model 80-093167] (c) 200? VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147484&o=2

$end

$vsmile_cd=bratz,
$bio

Bratz - Fashion Pixiez - The Secret Necklace [Model 80-093160] (c) 200? VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147485&o=2

$end

$gba=bratzfdu,
$bio

Nintendo GBA cart. published 16 years ago:

Bratz - Forever Diamondz [Model AGB-BXFE-USA] (c) 2006 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69991&o=2

$end

$gba=bratzfd,bratzfdg,
$bio

Nintendo GBA cart. published 16 years ago:

Bratz - Forever Diamondz [Model AGB-BXFP] (c) 2006 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69990&o=2

$end

$gba=bratzra,
$bio

Nintendo GBA cart. published 17 years ago:

Bratz - Rock Angelz [Model AGB-BRRE-USA] (c) 2005 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69992&o=2

$end

$gba=bratzraf,bratzrag,bratzras,
$bio

Nintendo GBA cart. published 17 years ago:

Bratz - Rock Angelz [Model AGB-BRRP] (c) 2005 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69993&o=2

$end

$gba=bratzmovu,bratzmov,bratzmova,bratzmovg,
$bio

Nintendo GBA cart. published 15 years ago:

Bratz - The Movie [Model AGB-BBUE-USA] (c) 2007 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69994&o=2

$end

$leapster=bratzwjs,
$bio

LeapFrog Leapster cart. published 18 years ago:

Bratz World - The Jet Set (c) 2004 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293580&o=2

$end

$gba=bratzu,
$bio

Nintendo GBA cart. published 19 years ago:

Bratz [Model AGB-A2RE-USA] (c) 2003 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69987&o=2

$end

$gba=bratz,
$bio

Nintendo GBA cart. published 19 years ago:

Bratz [Model AGB-A2RP] (c) 2003 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69986&o=2

$end

$mz2000_flop=brave,
$bio

Brave (c) 200? Fukui, Toshio

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235709&o=2

$end

$vgmplay=barver_md,
$bio

Sega Genesis cart. published 5 years ago:

Brave Battle Saga - The Legend of the Magic Warrior (c) 2017 Piko Interactive.

Brave Battle Saga was a turned based RPG developed by the Taiwanese company Chuanpu in 1996. The game has been translated to English 100% and now is playable in an official release.

The Story of the game follows a civilization where humans and demons co-exist in harmony. They use technology and magic respectively. Technology is known to be the triumphant over magic; however, the world as they know it is destroyed by a massive technological accident. The survivors of this society continue to live without any technology access for thousands of years; until old technology is resurfaced and is returned to put in use. Due to this event, Demons have made return.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122321&o=2

$end

$info=brvblade,brvbladea,brvbladej,brvbladeu,
$bio

Arcade Video game published 22 years ago:

Brave Blade (c) 2000 Eighting / Raizing.

A 3-D vertically scrolling shoot'em up.

- TECHNICAL -

Main CPU : SPU (@ 16.9344 Mhz)
Sound CPU : Motorola 68000 (@ 12 Mhz)
Sound Chips : SPU (@ 12 Mhz), YMF271 (@ 12 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Brave Blade was released in May 2000.

Brave Blade is the last Eighting/Raizing's arcade video game.

The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to '???'.

- STAFF -

Planning & Design : Mitsuakira Tatsuta
Planning & Program : Kenji Shibayama
Staff : Masaharu Tokutake, Syouji Mizumoto, Yuki Yonei, Tomotaka Takeuchi, Hiroshi Sato, Kenichi Sato, Kenichi Yokoh, Manabu Namiki, Hiroshi Tahara
Advance : Susumu Hibi
Supervision : Yuichi Toyama, Yuichi Ochiai
Producer : Masato Toyoshima

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=332&o=2

$end

$nes=braveboy,
$bio

Brave Boy - Kung Fu Pikachu (c) 19?? Unknown.

A pirate hack of "Jackie Chan's Action Kung-Fu" featuring a Pikachu sprite (from Pokemon) as main character.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65153&o=2

$end

$psx=musashi,
$bio

Sony PlayStation CD published 24 years ago:

Brave Fencer Musashi [Model SLUS-00726/90029] (c) 1998 Square Electronic Arts L.L.C.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111514&o=2

$end

$info=braveff,
$bio

Arcade Video game published 23 years ago:

Brave Fire Fighters (c) 1999 Sega Enterprises, Limited.

Brave Firefighters is a forward moving 3-D simulator that delivers a game of unbelievable realism. Players are confronted with a number of exciting obstacles including realistic smoke, unexpected explosions, failling objects and of course, unpredictable conflagrations!

- TECHNICAL -

Runs on the Sega "Hikaru" hardware.

- TRIVIA -

Brave Fire Fighters was released in June 1999, it was the first video game produced for the Sega Hikaru hardware.

Players use a fire hose that replicates the weight, grip and controls of a real fire hose The nozzle vibrates when the spray switch is depressed adding greatly to the illusion of reality. The tip of the nozzle twists allowing players to the control the shape of the spray from a light mist to a strong stream.

Brave Fire Fighters is a part of the Sega's 'Real Life Career Series', others are "Emergency Call Ambulance", "18 Wheeler - American Pro Trucker", "Jambo! 
Safari", "Airline Pilots" and "Crazy Taxi".

Soundtrack releases :
Airline Pilots & Brave Fire Fighters [Marvelous Entertainment (MMV) - MJCA-00061 - Sep 17, 1999]

- STAFF -

Music : Makito Nomiya

- PORTS -

* CONSOLES:
Sega Dreamcast (A collection including "Brave Firefighters", "Jambo! Safari", and "Emergency Call Ambulance" was planned but not released.)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3409&o=2

$end

$psx=braveprv,
$bio

Sony PlayStation CD published 24 years ago:

Brave Prove (c) 1998 Data West Corp.

- TECHNICAL -

GAME ID: SLPS-01316

- TRIVIA -

Released on April 16, 1998 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84992&o=2

$end

$gbcolor=bravesag,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Brave Saga - Shinshou Astaria [Model CGB-BBSJ-JPN] (c) 2001 Takara Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67604&o=2

$end

$psx=bravesg2,
$bio

Sony PlayStation CD published 22 years ago:

Brave Saga 2 (c) 2000 Takara Co., Ltd.

- TECHNICAL -

GAME ID: SLPS-02580~1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84993&o=2

$end

$spectrum_cass=bravesta_b,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Brave Starr (c) 1987 GO!

- STAFF -

Developed by Probe Software.

Music: David Whittaker

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78089&o=2

$end

$spectrum_cass=bravesta,
$bio

Brave Starr (c) 198? Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219102&o=2

$end

$spectrum_cass=bravesta_a,
$bio

Brave Starr (c) 198? Kixx

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219386&o=2

$end

$psx=braveswd,
$bio

Sony PlayStation CD published 22 years ago:

Brave Sword (c) 2000 Sammy Corp.

- TECHNICAL -

[Model SLPS-02889]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84994&o=2

$end

$info=brvteam,
$bio

Pinball published 37 years ago:

Brave Team (c) 1985 Inder.

A Spanish pinball.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5239&o=2

$end

$cpc_cass=brvstarr,
$bio

Amstrad CPC cass. published 35 years ago:

Bravestarr (c) 1987 GO! Media Holdings, Ltd. [US Gold Division]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82886&o=2

$end

$specpls3_flop=bravesta,
$bio

Sinclair ZX Spectrum+3 disk. published 35 years ago:

BraveStarr (c) 1987 GO! Media Holdings, Ltd. [US Gold Division]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148195&o=2

$end

$cpc_flop=brvstarr,brvstarra,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Bravestarr (c) 1987 GO! Media Holdings, Ltd. [US Gold div.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265281&o=2

$end

$c64_cass=bravesta,
$bio

Commodore C64 cass. published 34 years ago:

BraveStarr (c) 1988 GO! Media Holdings, Ltd. [US Gold Division]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187958&o=2

$end

$cpc_flop=brvstarr_c1,brvstarr_c1a,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Bravestarr Cracked (c) 1987 Mc Spe

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122603&o=2

$end

$psx=bravoar,
$bio

Sony PlayStation CD published 25 years ago:

Bravo Air Race (c) 1997 T-HQ, Inc.

North American release. Game developed in Japan. See the original for more information; "Recipro Heat 5000 [Model SLPS-00744]"

- TECHNICAL -

GAME ID: SLUS-00488
BARCODE: 752919470176

- TRIVIA -

Released on September 30, 1997 in the USA.

The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111402&o=2

$end

$pc8801_flop=bravojam,
$bio

Bravo Jambo (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91466&o=2

$end

$tg16=bravoman,
$bio

NEC TurboGrafx-16 cart. published 32 years ago:

Bravoman [Model TGX040047] (c) 1990 Turbo Technologies, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84297&o=2

$end

$snes=brawlbro,
$bio

Nintendo Super NES cart. published 29 years ago:

Brawl Brothers - Rival Turf! 2 (c) 1993 Jaleco Company, Limited.

PAL German release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62801&o=2

$end

$snes=brawlbrou,
$bio

Nintendo Super NES cart. published 29 years ago:

Brawl Brothers (c) 1993 JALECO USA, Inc.

North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Rushing Beat Ran - Fukusei Toshi [Model SHVC-RE]".

- TECHNICAL -

Cartridge ID: SNS-RE-USA

- TRIVIA -

Released in April 1993 in the USA.

This American version of the game was slightly modified - 'maze-like' stages were inserted here and there. Actually, these stages exist in the Japanese version but without the 'find the right doorway' concept. This makes some of the areas a lot more difficult than they initially were as most of the passageways lead the player back to the beginning of the stage. All the character names were also changed.

- TIPS AND TRICKS -

Unlock the Japanese version: The Japanese version of the game can be unlocked from the American version. At the title sequence, when the Jaleco logo appears, press B, A, X and Y. A chime should sound to indicate that the Japanese version was unlocked. At the option screen, the Japanese title will appear in the background and a menu should now allow you to select the Japanese game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62800&o=2

$end

$cpc_cass=brawnfre,
$bio

Amstrad CPC cass. published 37 years ago:

Brawn Free - The Adventure of Johnny Backwater (c) 1985 Nemesis

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82888&o=2

$end

$cpc_flop=brawnfre,brawnfrea,brawnfreb,
$bio

Brawn Free! cracked (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237664&o=2

$end

$spectrum_cass=braxxblu,
$bio

Braxx Bluff (c) 198? Dixons

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226156&o=2

$end

$cpc_flop=braxxblfb,braxxblf,braxxblfa,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Braxx Bluff [Model 1955] (c) 1985 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118922&o=2

$end

$spectrum_cass=braxxblu_a,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Braxx Bluff [Model QTC 728] (c) 1984 Micromega

- STAFF -

Written by: Tony Poulter

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78090&o=2

$end

$cpc_cass=braxxblf,
$bio

Amstrad CPC cass. published 37 years ago:

Braxx Bluff (c) 1985 Amsoft

- TECHNICAL -

[Model SOFT 955]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82889&o=2

$end

$electron_cass=braz,
$bio

Acorn Electron cass. published 35 years ago:

Braz (c) 1987 LiveWire Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115464&o=2

$end

$info=brazil,
$bio

Video Slot Machine published 17 years ago:

Brazil (c) 2005 Aristocrat.

A 5-reel video slot machine. This game was issued in 9-line and 20-line variants.

- TECHNICAL -

Aristocrat MKVI hardware

- TRIVIA -

This game uses the same theme as the 1996 game Wild Amazon, however the gameplay is different. The game's title is recycled from an unrelated early Aristocrat game on MK2.5 hardware.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=14358&o=2

$end

$ep64_cart=brd,
$bio

BRD (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237652&o=2

$end

$amigaocs_flop=breach,
$bio

Commodore Amiga 500 disk. published 35 years ago:

Breach (c) 1987 Omnitrend

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73609&o=2

$end

$amigaocs_flop=breach2,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Breach 2 (c) 1990 Impressions

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73610&o=2

$end

$ibm5150=breach2,
$bio

IBM PC 3.5in. disk. published 32 years ago:

Breach 2 (c) 1990 Mindcraft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132553&o=2

$end

$info=break86,
$bio

Pinball published 36 years ago:

Break (c) 1986 Videodens.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=38476&o=2

$end

$info=m4brktak,
$bio

Break & Take (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41259&o=2

$end

$archimedes=break147,suprpool,suprpoolb,suprpoola,
$bio

Acorn Archimedes disk. published 31 years ago:

Break 147 & Superpool (c) 1991 4th Dimension

- STAFF -

Written by: Gordon J. Key

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115945&o=2

$end

$tvc_flop=break2,
$bio

Break 2 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111814&o=2

$end

$tvc_flop=break3,
$bio

Break 3 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111815&o=2

$end

$info=brkball,
$bio

Arcade Video game published 28 years ago:

Break Ball (c) 1994 Bell-Fruit Mfg. Co., Ltd.

Video pinball game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=317705&o=2

$end

$x68k_flop=breakdwn,
$bio

Sharp X68000 Series 5.25in. disk. published 33 years ago:

Break Down (c) 1989 Slime Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87167&o=2

$end

$bk0010=break,brhouse,house1,house2,
$bio

Elektronika BK0010 cass. published 33 years ago:

Break House (c) 1989 Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144251&o=2

$end

$msx1_cass=breakin,breakina,
$bio

MSX cass. published 35 years ago:

Break In (c) 1987 Eaglesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94496&o=2

$end

$mbee_quik=breakin,
$bio

Break In (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289592&o=2

$end

$msx1_flop=breakin,
$bio

Break In cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229886&o=2

$end

$msx1_cart=breakinj,
$bio

MSX cart. published 35 years ago:

Break In [Model JX-14] (c) 1987 Jaleco Co., Ltd. [Japan Leisure].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76616&o=2

$end

$pce=breakin,
$vgmplay=breakin_pce,
$bio

NEC PC-Engine HuCARD published 33 years ago:

Break In (c) 1989 Naxat Soft.

- TECHNICAL -

Game ID: NX89002

- TRIVIA -

Break In for the PC-Engine was released on August 10, 1989 in Japan.

- STAFF -

Producer: Satoru Urawa, Erika Kanō, Tomoyuki Yamagishi
Game Design: Masato Nagai
Program: Masato Nagai
Physical Direction: Masato Nagai
Art Director: Toshirō Okamoto
Chief Art Designer: Mika Sasaki
Art Designer: Fumie Takaoka (Koara Takaoka)
Music Composer: Takeaki Kunimoto (Kinoko Kunimoto)
Sound Direction: Toshiyuki Sasagawa
Sound Program: Toshiaki Takimoto
Sound Design: Keita Hoshi
Story Writer: Megumi Okumura
Special Advice: WHO
Planning: AI
Executive Producers: Yoshitaka Fukagawa, WHO

- PORTS -

* CONSOLES: 
Nintendo Wii [Virtual Console] [EU] [AU] (may.9, 2008) [Model PCRP] 
Nintendo Wii [Virtual Console] [JP] (may.29, 2008) [Model PCRJ] 
Nintendo Wii [Virtual Console] [US] (aug.11, 2008) [Model PCRE] 
Nintendo Wii U [Virtual Console] [JP] (jan.21, 2015) [Model PNZJ] 

* OTHERS: 
Apple iPhone/iPad [US] (dec.20, 2010) "TurboGrafx-16 GameBox [Model 406585960]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58540&o=2

$end

$fmtowns_flop_misc=breaktow,
$bio

Break of Tower (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132269&o=2

$end

$mbee_quik=breakout,
$bio

Break Out (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289593&o=2

$end

$msx1_cart=breakout,
$bio

MSX cart. published 39 years ago:

Break Out [Model 00070] (c) 1983 ASCII Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76617&o=2

$end

$msx1_cass=breakout,breakouta,breakoutb,
$bio

MSX cass. published 37 years ago:

Break Out! (c) 1985 Toshiba Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118132&o=2

$end

$mz800_cass=breakout,
$bio

Break out-800 (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235719&o=2

$end

$saturn=bptennisj,
$bio

Sega Saturn CD published 25 years ago:

Break Point (c) 1997 Pack-In-Video Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58961&o=2

$end

$saturn=bptennisu,
$bio

Sega Saturn CD published 25 years ago:

Break Point Tennis [Model T-8145H] (c) 1997 Ocean

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59988&o=2

$end

$saturn=bptennis,
$bio

Sega Saturn CD published 25 years ago:

Break Point [Model T-16408H-50] (c) 1997 Ocean

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60249&o=2

$end

$info=sp_brkbk,sp_brkbka,sp_brkbkb,sp_brkbkc,sp_brkbkd,
$bio

Break the Bank (c) 199? Ace Coin Equipment.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=14865&o=2

$end

$info=m5bbank,m5bbank13,
$bio

Break the Bank (c) 199? Red Gaming.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15641&o=2

$end

$apple2_flop_misc=brkbank,brkbanka,
$bio

Apple II 5.25 disk. published 39 years ago:

Break the Bank! (c) 1983 Gentry Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107189&o=2

$end

$info=sc4brksp,sc4brkspa,
$bio

Break the Spell (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR2033]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42453&o=2

$end

$ti99_cart=breakth,
$bio

Texas instrument TI-99/4A cart. published 33 years ago:

Break Thru (c) 1989 DaTaBioTics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84522&o=2

$end

$spectrum_cass=breakthr,
$bio

Break Thru (c) 198? Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219103&o=2

$end

$nes=breaktim,
$bio

Nintendo NES cart. published 29 years ago:

Break Time - The National Pool Tour (c) 1993 FCI

BreakTime gives you fast-breaking pool-playing fun in four different ways: Rotation, 8-Ball, 9-Ball and a 14-1 Rack Game - all with music and realistic sound effects. It's the closest thing yet to the feel of real billiard ball action. You can even match your skills with tricky, animated pool sharks from all over the country such as Ernie English of Milwaukee and Suzy Cue in New York. Chalk up and challenge the experts! Beat them all and work your way up to National Pool Tour Champion. Make time for BreakTime!

- TECHNICAL -

GAME ID: NES-BZ-USA

- TRIVIA -

Released in January 1993 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54967&o=2

$end

$info=tbreakup,
$bio

Handheld game published 43 years ago:

Break Up (c) 1979 Tomy.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95302&o=2

$end

$psx=bkvolley,
$bio

Sony PlayStation CD published 23 years ago:

Break Volley (c) 1999 Aqua Rouge

- TECHNICAL -

[Model SLPS-02375]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84995&o=2

$end

$cgenie_cass=breakout,
$bio

Colour Genie cass. published 38 years ago:

Break-Out (c) 1984 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=302022&o=2

$end

$spectrum_cass=breakawa,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Breakaway (c) 1983 Procom Software.

- STAFF -

Written by: John A. Campbell

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78091&o=2

$end

$spectrum_cass=breakawasp,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Breakaway (c) 1983 Intelligent Program

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=312268&o=2

$end

$arcadia=breakawy,
$bio

Arcadia 2001 cart. published 40 years ago:

Breakaway (c) 1982 Emerson Radio Corp.

- TECHNICAL -

[Cartridge No. 17]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49241&o=2

$end

$cpc_flop=breakdow,
$bio

Amstrad CPC type-in published 32 years ago:

Breakdown (c) 1990 Amstrad Cent Pour Cent

- TRIVIA -

Listed as a type-in program in the French magazine: Amstrad Cent Pour Cent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124754&o=2

$end

$msx2_flop=breaker,breakera,
$bio

MSX 2 disk. published 35 years ago:

Breaker (c) 1987 Philips Interactive Media, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101511&o=2

$end

$to_flop=breaker,
$bio

Thomson TO disk. published 35 years ago:

Breaker (c) 1987 Free Game Blot

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107611&o=2

$end

$cpc_flop=breakerf,
$bio

Breaker (c) 19?? Unknown [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124722&o=2

$end

$msx1_cass=breaker,breakera,
$bio

MSX cass. published 34 years ago:

Breaker Breaker (c) 1988 Eurosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94497&o=2

$end

$msx1_flop=breaker,
$bio

MSX disk. published 34 years ago:

Breaker Breaker (c) 1988 Eurosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109015&o=2

$end

$info=breakrev,
$neogeo=breakrev,
$bio

SNK Neo-Geo MVS cart. published 24 years ago:

Breaker's Revenge (c) 1998 Visco Corp.

A small update to "Breaker's" containing one of new selectable character, Saizo and different colored backgrounds.

- TECHNICAL -

Runs on the SNK "Neo-Geo MVS" hardware.
Game ID : 0245

[SNK MVS Neo-Geo Control Picture]
2 players - 4 buttons per player.
=>[JOYSTICK] 8-way, [A] Punch [B] Kick [C] Hard punch [D] Hard kick

- TRIVIA -

Breaker's Revenge was released on July 03, 1998. It runs on the Neo-Geo MVS and was never released on the Neo-Geo AES home console.

A serious bug: Using a USA bios rom if you insert a coin on the 'winners don't use drugs' screen on a single slot the games will use the neogeo bios s1 tileset rather than the game tiles, this causes most of the graphics to be hidden and the games to be unplayable, it will also end up using the mainboard z80 bios so sound will be broken, the games should fix themselves if you let them run another attract loop after gameover, on a multi-slot the games will reset. This is one of the first 4 'gigapower' games, the bug was fixed after that.

- TIPS AND TRICKS -

* Unlock Bai-Hu : At the character selection screen, press Up at the same time on both 1P&2P joystick.

- SERIES -

1. Breaker's (1996)
2. Breaker's Revenge (1998)

- STAFF -

Executive producer : Tetsuo Akiyama
Producer : Don Gabacho
Programmers : T. Miyazawa, Hagi. Saito, Sin Suzuki
'Revenge' Program staffs : Katsunari Ishida, Satoshi Shiina, Kenichi Tanuma, Katsuya Ikuta (Digital Ware)
Character designers : Yasuhiro Sawamura, J. Nakazawa, S. Soeda, H.M, A, Miyazaki, E. Tamura, A. Shibata, Yumi Togo
Object designer : Tomohiro Ohno
Art designers : Water Valley, E-Ayasu (E-Ayasu Beam!!)
'Revenge' Design staffs : Hiroshi Mizuno, Masaaki Ichikawa, Takaaki Kato, Tomohiro Saito, Tatsuya Miyawaki (Digital Ware)
Music composers : Kenichi Kamio
Sound effecters : Yoshikazu Egawa, Hiroshi Nishikawa (Light Link Music)
Voice actors : GUY YOUKI, Kimito Daimon, Naoki Kurihara, Yoshikazu Hirota, Yasuhiro Sawamura, Minako Arakawa (Office Ohsawa)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=336&o=2

$end

$neocd=breakers,
$bio

SNK Neo-Geo CD published 25 years ago:

Breaker's [Model NGCD-2300] (c) 1997 SNK [Shin Nihon Kikaku]

- TRIVIA -

Like most of the Neo-Geo CD conversions, no (or minor) differences can be seen from the original, the main interest was the lowest price of the game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68131&o=2

$end

$info=breakers,
$neogeo=breakers,
$bio

SNK Neo-Geo MVS cart. published 26 years ago:

Breaker's (c) 1996 Visco Corp.

Fast-paced and combo-friendly fighting game with 8 selectable characters and 1 end boss.

- TECHNICAL -

Runs on the SNK "Neo-Geo MVS" hardware.
Game ID : 0230

Main CPU : Motorola 68000 (@ 12 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : Yamaha YM2610 (@ 8 Mhz)

[SNK MVS Neo-Geo Control Picture]
2 players - 4 buttons per player.
=> [A] Punch [B] Kick [C] Hard punch [D] Hard kick

- TRIVIA -

Breaker's was released in March 1996 in Japan.

In 1994, a prototype of this game was presented at an AM Show under the name of "Tenrin no Syo Chicago".

- SERIES -

1. Breaker's (1996)
2. Breaker's Revenge (1998)

- STAFF -

Executive producer : Tetsuo Akiyama
Producer : Don Gabacho
Programmers : T. Miyazawa, Hagi. Saito, Sin Suzuki
'Revenge' Program staffs : Katsunari Ishida, Satoshi Shiina, Kenichi Tanuma, Katsuya Ikuta (Digital Ware)
Character designers : Yasuhiro Sawamura, J. Nakazawa, S. Soeda, H.M, A, Miyazaki, E. Tamura, A. Shibata, Yumi Togo
Object designer : Tomohiro Ohno
Art designers : Water Valley, E-Ayasu (E-Ayasu Beam!!)
'Revenge' Design staffs : Hiroshi Mizuno, Masaaki Ichikawa, Takaaki Kato, Tomohiro Saito, Tatsuya Miyawaki (Digital Ware)
Music composer : Kenichi Kamio
Sound effecters : Yoshikazu Egawa, Hiroshi Nishikawa (Light Link Music)
Voice actors : GUY YOUKI, Kimito Daimon, Naoki Kurihara, Yoshikazu Hirota, Yasuhiro Sawamura, Minako Arakawa (Office Ohsawa)

- PORTS -

* CONSOLES:
SNK Neo-Geo (mar.21, 1996)
SNK Neo-Geo CD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=335&o=2

$end

$msx2_flop=breakerj,
$bio

MSX 2 disk. published 33 years ago:

Breaker. (c) 1989 Jast.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101512&o=2

$end

$bk0010=breaking,
$bio

Elektronika BK0010 cass. published 32 years ago:

Breaking Ball (c) 1990 SW Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144252&o=2

$end

$cpc_cass=breaking,
$bio

Amstrad CPC cass. published 8 years ago:

Breaking Baud Demo (c) 2014 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233274&o=2

$end

$psx=breaknek,
$bio

Breakneck [Prototype] (c) 199? Radical Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84996&o=2

$end

$tvc_flop=breakopn,
$bio

Breakopen (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111816&o=2

$end

$info=breakout,
$bio

Arcade Video game published 46 years ago:

Breakout (c) 1976 Atari, Incorporated.

Breakout sets up with eight rows of bricks; each two rows are different colors. The color order from the bottom up is yellow, green, orange, and red. Players get three balls to try to knock down as many bricks as possible by ricocheting the ball against the wall off of a video sledge hammer. The higher the row, the more points the bricks are worth. To add to the challenge, the hammer decreases to half its size after the ball breaks through the red row and hits the upper wall. Ball speed increases after four hits, increased again after twelve, to highest speed in the orange and red rows.

- TRIVIA -

Breakout was released in April 1976.

Nolan Bushnell put out the word at Atari that he would pay anyone who could design the game and reduce the number of ICs that it used, $100 per IC removed from the design. Steve Jobs, at the time a low-paid technician at Atari, accepted the challenge. He originally attempted to work on the design himself, but soon found himself in way over his head. He then brought in his friend Steve Wozniak, who liked to hang out at Atari and playtest the new games as they rolled off the assembly lines.

Woz and Jobs stayed up for four days working on the design. Woz would work on the game at night, take a small catnap, go to work at his day job at Hewlett-Packard, and then return home at night to resume work on the design. In the end, Woz reduced the design down to 42 ICs, and both he and Jobs contracted mono from staying up for four days straight working on it. Jobs received a $5,000 bonus and told Woz it was only $700 and gave Steve Wozniak his '50%'... $350.

Years later this truth would come out and it would add to the already increasing friction between the two which eventually lead to Steve Wozniak quitting Apple. Meanwhile at Atari, the Breakout design was ingenious, however no one could figure it out so production could not begin. Al Alcorn says about Woz's design, "It was remarkable... a tour de force. It was so minimized, though, that nobody else could build it. Nobody could understand what Woz did but Woz. It was this brilliant piece of engineering, but it was just unproduceable. So the game sat around and languished in the lab".

In the end, Alcorn assigned another engineer to redesign the game so that it was more easily replicated. The final game had about 100 ICs.

Approximately 11,000 units were produced. There was an upright dedicated cabinet with sideart of the word 'Breakout' in red letters, being smashed in by a ball. There was also a unique looking round cocktail version, the cocktail is easier to find today because people rarely did conversions on cocktail tables.

Zachary Hample of New York holds the official record for this game with 896 points on June 25, 2002.

- SCORING -

Red brick : 7 points.
Orange brick : 5 points.
Green brick : 3 points.
Yellow brick : 1 point.

- SERIES -

1. Breakout (1976)
2. Breakout Deluxe (1976)
3. Super Breakout (1978)
4. Breakout 2000 [Model J9093E] (1997, Atari Jaguar)
5. Breakout (2000, Sony PlayStation, PC CD-ROM; 2001, Macintosh)
6. Breakout Boost (2011, App Store)

- STAFF -

Designed by: Nolan Bushnell, Steve Bristow
Prototype hardware engineering by: Steve Wozniak, Steve Jobs
Final engineering by: Gary Waters

- PORTS -

* CONSOLES:
[US] Atari 2600 (1978) "Breakout [Model CX2622]"
Atari 2600 [EU] (1978) "Breakout [Model CX2622P]"
DynaVision [BR] (198?)
[EU] Sega Master System (1992) "Arcade Smash Hits [Model MK-27032]" 

* HANDHELDS: 
[US] Nintendo GBA (aug.21, 2005) "3 Games in One! Breakout - Centipede - Warlords [Model AGB-B6ZE-USA]"
[EU] Nintendo GBA (sept.9, 2005) "3 Games in One! Breakout - Centipede - Warlords [Model AGB-B6ZP]"
[UK] Nintendo DS (mar.11, 2005) "Retro Atari Classics [Model NTR-ATAE-UKV]" 
[EU] Nintendo DS (mar.11, 2005) "Retro Atari Classics [Model NTR-ATAE-EUR]" 
[US] Nintendo DS (mar.16, 2005) "Retro Atari Classics [Model NTR-ATAE-USA]" 
[JP] Nintendo DS (june.30, 2005) "Atarimix Happy 10 Games [Model NTR-ATAJ-JPN]" 
[AU] Nintendo DS (nov.2007) "Retro Atari Classics [Model NTR-ATAE-AUS]" 

* COMPUTERS:
Sinclair ZX Spectrum [US] (1982) 
Mattel Aquarius [US] (1983) 
PC [Booter] [US] (1983) "Brick Breaker", a part of the "Friendlyware PC Arcade" suite

* OTHERS:
BlackBerry [US] (june.16, 2009) [Model 2198]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3397&o=2

$end

$sorcerer_cass=break,
$bio

Exidy Sorcerer cass. published 42 years ago:

Breakout (c) 1980 Bannon, Ray

- TECHNICAL -

CONTROLS:
USE '4' FOR LEFT AND '6' FOR RIGHT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232377&o=2

$end

$nascom_snap=breakout,
$bio

Nascom cass. published 42 years ago:

Breakout (c) 1980 Blue Label Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235680&o=2

$end

$trs80_quik=breakout,
$bio

TRS-80 disk. published 42 years ago:

Breakout (c) 1980 Software Innovations

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293927&o=2

$end

$atom_cass=breakout,
$bio

Acorn Atom cass. published 41 years ago:

Breakout (c) 1981 Bug-Byte [Grandslam div.] [London, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236067&o=2

$end

$spectrum_cass=breakout,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Breakout (c) 1982 C-Tech.

- STAFF -

Written by: Philip Nendrick

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78092&o=2

$end

$jupace_cass=breakout,
$bio

Jupiter Ace cass. published 39 years ago:

Breakout (c) 1983 Popular Computing Weekly

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115748&o=2

$end

$apple2_flop_misc=breakout,
$bio

Breakout (c) 19?? Apple Computer Company.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107190&o=2

$end

$cpc_flop=breakout,
$bio

Breakout (c) 19?? Unknown [Germany]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124723&o=2

$end

$orao=breakout,
$bio

Breakout (c) 19?? Rimox Soft., Stan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237437&o=2

$end

$info=j6brkout,j6brkouta,
$bio

Fruit Machine published 20 years ago:

Breakout (c) 2002 JPM International.

- TECHNICAL -

Impact

- TRIVIA -

Breakout was released in January 2002 in the UK.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15859&o=2

$end

$apple2_cass=brkocla,
$bio

Apple II cass. published 45 years ago:

Breakout + Color Demos (c) 1977 Apple Computer, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135905&o=2

$end

$apple2_cass=brkocol,
$bio

Apple II cass. published 44 years ago:

Breakout + Color Graphics (c) 1978 Apple Computer, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135906&o=2

$end

$zx81_cass=brkoutsi,
$bio

Sinclair ZX-81 cass. published 41 years ago:

Breakout + Space Invaders + Music (c) 1981 Macronics Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114759&o=2

$end

$jaguar=breakout,breakoutp,
$bio

Atari Jaguar cart. published 26 years ago:

Breakout 2000 (c) 1996 Telegames

Breakout 2000 was a 3-D version of the arcade classic. Designed for one or two players. The object of the game remained the same but in a 3-D playfield. There were a total of ten different phases to survive, each consisting of five playfields. Each playfield was more difficult to clear than prior one, and each Phase added even more difficulty and features.

- TECHNICAL -

Model J9093E

- TIPS AND TRICKS -

* Cheats (enter after brick formation before your ball is released):
Breakthrough ball: 7+8+9+1
Lightning ball: 7+8+9+2
Attract ball: 7+8+9+3
Catch mode on: 7+8+9+4
99 balls: 1+3+5
Skip current level: 1+6+7
Skip levels set: 1+5+7

* Banish Robots: When robots appear during gameplay, press '*' + '#'.

- STAFF -

Programmer: Mario Perdue

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76409&o=2

$end

$zx81_cass=breakout3,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Breakout 3 (c) 1982 Axis Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114870&o=2

$end

$zx81_cass=breakout,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Breakout (c) 1982 CDS Soft., Ltd.

- TECHNICAL -

GAME ID: 4

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114862&o=2

$end

$zx81_cass=breakoutj,
$bio

Sinclair ZX-81 cass. published 41 years ago:

Breakout [Model 6] (c) 1981 Greye Soft. [J.K.Greye] [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114616&o=2

$end

$zx81_cass=breakoutn,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Breakout (c) 1982 New Generation Soft.

- TECHNICAL -

GAME ID: 6

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114733&o=2

$end

$a2600=breakoute,
$bio

Atari 2600 cart. published 44 years ago:

Breakout (c) 1978 Atari, Incorporated.

PAL release. Game developed in USA. For more information, please see the NTSC release's entry, "Breakout [Model CX2622]".

- TECHNICAL -

Model CX2622P

- PORTS -

* CONSOLES:
[EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" 
[EU] Sony PS2 (feb.18, 2005) "Atari Anthology [Model SLES-53061]" 
[EU] Microsoft XBOX One (nov.1,2016) "Atari Flashback Classics Vol.2" 

* COMPUTERS:
[EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82973&o=2

$end

$a2600=breakout,
$bio

Atari 2600 cart. published 44 years ago:

Breakout (c) 1978 Atari, Incorporated.

Breakout from Atari features 12 game variations.

BREAKOUT GAMES

GAME 1
Using a controller, players attempt to smash their way through the wall and score points.

GAME 2
This game features Steerable Balls so you can make every hit count.

GAME 3
Take a breather. This game features Catch, which gives you time to play your strategy and aim.

GAME 4
Don't blink. The only time you'll see your Breakout wall is when the ball hits a brick. The rest of the time you're playing Breakout in the dark.

GAME 5
The pressure's on. The time at the top of the playfield will record the time it takes you to complete a Breakout.

GAME 6
The Timer provides the suspense. The Steerable Balls provide some of the strategy moves you'll make during this game.

GAME 7
How long does it take? The time in this game will tick away the seconds as you aim your balls with Catch.

GAME 8
The wall lights up only when you hit a brick. Then you're playing in the dark again as the Timer records your game time.


BREAKTHRU GAMES

Breakthru is played the same way as Breakout games. The only difference is the ball action. Once the ball hits a brick, the ball continues to penetrate the wall, hitting more bricks and scoring more points. Breakthru is plenty of fast ball and paddle action.

GAME 9
POW! POW! POW! Make a direct hit on a brick and the ball continues traveling through the wall in this basic Breakthru.

GAME 10
Steerable missiles increase your control over the ball during this fast game of Breakthru.

GAME 11
Slow the action down with Catch in this Breakthru game.

GAME 12
The Breakthru wall only appears when you hit a brick. During any other game play it's invisible.

- TECHNICAL -

Model CX2622

- TRIVIA -

Export releases:
PAL "Breakout [Model CX2622P]"

- STAFF -

Programmer: Brad Stewart
Designer: Steve Jobs

- PORTS -

* CONSOLES:
[US] Tapwave Zodiac (2004) "Atari Retro" 
[US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" 
[US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" 
[EU] Sony PS2 (feb.18, 2005) "Atari Anthology [Model SLES-53061]" 
[US] Microsoft XBOX One (nov.1,2016) "Atari Flashback Classics Vol.2" 
[US] Sony PlayStation 4 (nov.1,2016) "Atari Flashback Classics Vol.2" 

* HANDHELDS: 
[US] Nintendo DS (mar.8, 2011) "Atari Greatest Hits Volume 2 [Model NTR-BR7E-USA]" 

* COMPUTERS:
[US] PC [MS Windows, CD-ROM] (1997) "Activision's Atari 2600 Action Pack 3"
[US] PC [MS Windows, CD-ROM] (jan.1, 2003) "Atari Retro" 
[US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" 
[EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]" 
[US] Steam (mar.24,2016) "Atari Vault [Model 400020]" 

* OTHERS:
[US] "Atari 10 in 1 TV Game" (2002) by Jakk's Pacific 
[US] "Atari Paddle TV Game" (2004) by Jakk's Pacific 
[US] "Atari Flashback" (2004) by AtGames
[US] "Atari Flashback 4" (nov.13, 2012) by AtGames
[US] "Atari Flashback 5" (oct.1, 2014) by AtGames
[US] "Atari Flashback 6" (sept.15,2015) by AtGames
[US] "Atari Flashback 7" (oct.1,2016) by AtGames
[US] "Atari Ultimate Portable Game Player" (nov.2016) by AtGames
[US] "Atari Plug & Play Joystick" (aug.2017) by The Bridge Direct
[US] "Atari Flashback 8" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames
[US] "Atari Flashback Portable Game Player" (sept.22, 2017) by AtGames

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50288&o=2

$end

$aquarius_cass=breakout,
$bio

Mattel Aquarius cass. published 39 years ago:

Breakout (c) 1983 Add On Electronics, Limited.

- TECHNICAL -

GAME ID: KEB 010

- STAFF -

by: Kevin Baker

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49820&o=2

$end

$psx=breakout,
$bio

Sony PlayStation CD published 22 years ago:

Breakout (c) 2000 Hasbro Interactive

A modernized 3-D remake of the 1970s Atari classic that features multiple missions and follows this storyline : 

"A world not so dissimilar to ours has some very strange inhabitants--tall, fun, flexible, strong-willed and quite unlike anything we know.

Bouncer [the hero] lives happily with his girlfriend Daisy on a beautiful desert island. He has many friends--some are other paddles like him, and others are balls, a paddle's natural companion. All was comfortable and quiet until Batnix [the villain] entered the scene. On seeing Daisy he vowed to have her at all costs.

One day, while Bouncer was swimming far out to sea to rescue a ball, Batnix and his evil henchmen kidnapped the beautiful Daisy. On Bouncer's return to the island they zapped him from behind and imprisoned him in a dark and dank prison. Knowing of Bouncer's strong and loyal friends, Batnix ensured that they couldn't mount a rescue by scattering them in prisons across the world.

In his smelly and wet cell, Bouncer is chained to a ball, his punishment since his latest failed escape attempt. His only consolation is a picture of Daisy pinned to the wall.

But then, as the noise of the guards grows distant, things start to happen. The steel ball gives a quick sideways glance, leaps into the air and smashes the chains. Freed from his chains, Bouncer gives his friend the ball a mighty whack, demolishing the cell walls and launching the latest dash for freedom.

Will Bouncer succeed? Can he rescue all of his friends? Ultimately, can he save Daisy and defeat Batnix once and for all? It's up to you!"

- TECHNICAL -

Game ID: SLUS-01170

- TRIVIA -

Breakout for PlayStation was released on September 22, 2000 in North America.

Your final challenge after defeating Batnix is to play the Atari 2600 version of Breakout, from 1978, on a red screen separating you from Daisy and Batnix.

- STAFF -

Developed by Supersonic Software.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82993&o=2

$end

$kc_cass=breakou3,
$bio

Breakout/3 (c) 198? SOWACO

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133825&o=2

$end

$kc_cass=breakou4,
$bio

Breakout/4 (c) 198? SOWACO

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133826&o=2

$end

$vz_snap=copypro4,
$bio

Breakproof File Copier (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235040&o=2

$end

$info=bsv103,bsb105,bsv100r,bsv102r,bsv102,
$bio

Pinball published 26 years ago:

Breakshot (c) 1996 Capcom Coin-Op, Incorporated.

- TECHNICAL -

Model Number : 3584

- TRIVIA -

1,000 units were produced.

The playfield ball rack lights intermittently spell out T O N Y (the first name of one of the engineers). TONY also flashes during attract mode.

- TIPS AND TRICKS -

Capcombo : Shoot around the Mini-loop, and then backwards around the right orbit to the rollover-lanes. You will now see a moose kick a cow in the behind.

At the end of a game, hold both flippers before and during the moose animation for a fun sound effect.

- STAFF -

Design : Greg Kmiec
Artwork : Stan Fukuoka, Paul Mazur, Hugh Van Zanten
Software : Tony DeFeo (TON), Bill Pfutzenreuter (Pfutz) (PFZ), Samuel Zehr (SAM), Danman (DAN)
Dots/Animation : Denise Wallner (DMW)
Mechanics : Chuck Biddlecom, Dale Lentz, Chris Shipman
Electrical Engineers : John Boydston, Steve Milewski, Greg Topel
Music & Sounds : Jeff Powell (JRP)
Speech : Chris Granner, Jeff Powell, Elizabeth Stroll
Assembly : Tim Stone, Wally Welch, Frank Lowney
Special Appearance : The Moose

Special Thanks : Mark Ritchie, Python Anghelo, Chuck Johnson, Mark Coldebella, Bill Ziegler, Steve Ritschdorf

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5240&o=2

$end

$interact=breakthr,
$bio

Interact Family Computer cass. published 44 years ago:

Breakthrough (c) 1978 Interact Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237130&o=2

$end

$bbcb_flop_orig=breakthr,
$bio

Acorn BBC Micro B disk. published 32 years ago:

Breakthrough (c) 1990 Audiogenic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125459&o=2

$end

$apple2_flop_misc=brkardn,
$bio

Apple II 5.25 disk. published 38 years ago:

Breakthrough in the Ardennes (c) 1984 Strategic Simulations, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107191&o=2

$end

$bbc_cass=breakthr,
$electron_cass=breakthr,
$bio

Breakthrough (c) 198? Audiogenic

- TECHNICAL -

GAME ID: ASL44BA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51582&o=2

$end

$info=brkthru,brkthrubl,
$bio

Arcade Video game published 36 years ago:

BreakThru (c) 1986 Data East USA.

Export version. For more information about the game itself, please see the original Japanese version entry; "Kyohkoh-Toppa".

- TRIVIA -

BreakThru was released in February 1986. It was known in Japan as "Kyohkoh-Toppa".

- PORTS -

* CONSOLES:
Nintendo NES (1987)

* COMPUTERS:
[EU] Commodore C64 (1986)
[EU] Amstrad CPC (1986)
[EU] Sinclair ZX Spectrum

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=334&o=2

$end

$info=brkthrut,
$bio

Arcade Video game published 36 years ago:

BreakThru (c) 1986 Tecfri.

Licensed from Data East.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=143995&o=2

$end

$c64_cass=breakthru,
$bio

Commodore C64 cass. published 36 years ago:

Breakthru (c) 1986 Erbe Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145485&o=2

$end

$cpc_flop=breakthr,
$bio

Amstrad CPC type-in published 32 years ago:

Breakthru (c) 1990 PC Amstrad International

- TRIVIA -

Listed as a type-in program in the magazine: PC Amstrad International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119712&o=2

$end

$cpc_cass=breaktru,
$bio

Amstrad CPC cass. published 36 years ago:

BreakThru (c) 1986 US Gold, Ltd.

- TECHNICAL -

BARCODE: 5 013442 534007

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82891&o=2

$end

$spectrum_cass=breakthr_b,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Breakthru (c) 1986 US Gold

- TECHNICAL -

BARCODE: 5 013442 534014

- STAFF -

Programmer: Paul Houbart
Graphics: Simon Butler, Dawn Drake

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78093&o=2

$end

$c64_cass=breakthruu,
$bio

Commodore C64 cass. published 36 years ago:

Breakthru (c) 1986 US Gold, Ltd.

- TECHNICAL -

BARCODE: 5 013442 534038

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186538&o=2

$end

$cpc_flop=breaktru,breaktrub,breaktruc,breaktrua,
$bio

Amstrad CPC 464 disk. published 36 years ago:

BreakThru (c) 1986 US Gold, Ltd. [Birmingham, England]

- TECHNICAL -

BARCODE: 5 013442 535967

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119400&o=2

$end

$nes=breaktru,
$bio

Nintendo NES cart. published 35 years ago:

BreakThru (c) 1987 Data East USA, Inc.

Accomplish your mission with your highly sophisticated assault vehicle to BREAK THRU each of the five enemy strongholds! Travel through the mountains, bridges and cities to reach the airfield. Impenetrable enemy forces impede your progress; tanks, helicopters, jeeps, landmines and more stand in your way. Press on, for all is lost if you fail to BREAK THRU!

- TECHNICAL -

GAME ID: NES-BE-USA

- TRIVIA -

Released in November 1987 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54968&o=2

$end

$gamegear=brkthru,
$bio

Sega Game Gear cart. published 28 years ago:

BreakThru! (c) 1994 Spectrum HoloByte.

Unreleased prototype.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298433&o=2

$end

$gameboy=breaktru,
$bio

Nintendo Game Boy Cart. published 27 years ago:

BreakThru! [Model DMG-ABXE-USA] (c) 1995 Spectrum HoloByte

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65708&o=2

$end

$snes=breaktru,
$bio

Nintendo Super NES cart. published 27 years ago:

BreakThru! (c) 1995 Spectrum Holobyte

- TECHNICAL -

Game ID: SNS-ABXE-USA

- TRIVIA -

Released in June 1994 in the USA.

- STAFF -

Artech Digital Entertainments
Programming: Mike Harley, Michel deBreyne
Art: Cory Humes
Creative Consultants: Rick Banks, Paul Butler
Music Orchestration: Realtime Associates

Spectrum HoloByte
Producer: Harvey Lee
Music Composition: Paul Mogg, J. White, Andrew Edlen
QA Director: Marjorie DeWilde
QA Lead: Glen Hendrickson, Randy Lee
Quality Assurance: Sergio Vuskovic, Justin Van Den Berg, James Green, Duc Huu Le, Garth Gurley
Manual Writing: Victor Cross, Robert Giedt
Manual Design: Carrie Galbraith
Product Marketing: Tom Byron
Marketing Services: Kathryn Lynch

Art Contribution by: Presage Software
Art Director: Steve Snyder
Artist: Brad Decaussin, Nina Chen-Gentile
Additional Art: Karen Ffinch, Carolly Hauksdottir, Harvey Lee

ZOO Corporation (Original Version)
Design: Steve Fry
Programming: Steve Fry
Music Composition: Shuusuke Fujii

Special Thanks to: Pat Feely, Holly Hartz, Daniel Irish, Gilman Louie, Daniel Lucas, Jinichi Miyajima, Alexey Pajitnov, Hiro Taguchi, David Warhol, Steven Weinstein

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62802&o=2

$end

$saturn=brkthru,
$bio

Sega Saturn CD published 27 years ago:

BreakThru! (c) 1995 Shoeisha.

- TECHNICAL -

Game ID: T-21501G

- TRIVIA -

Released on September 22, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58962&o=2

$end

$apple2_flop_misc=brktrgh,brktrgha,
$bio

Breaktrough (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107192&o=2

$end

$cdi=breastsa,
$bio

Phillips CD-i disc published 28 years ago:

Breast Self-Examination - Auto-examen Del Seno (c) 1994 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52792&o=2

$end

$gba=bofj,
$bio

Nintendo GBA cart. published 21 years ago:

Breath of Fire - Ryuu no Senshi (c) 2001 Capcom Company, Limited.

Thanks to Game Boy Advance, there has never been a better time to be an RPG fan. From brand new adventures like Golden Sun to converted classics like Breath of Fire, Role Playing Games are making a huge splash on GBA.

Breath of Fire debuted on the Super NES in August of 1994, and die-hard fans of the series have never let it drift too far out of mind. Now that Breath of Fire is available in a portable version, it's sure to win over whole new legions of fans.

Breath of Fire is the epic saga of a world ravished by the warring forces of the Light Dragons and the Dark Dragons. A boy hero named Ryu embarks on a quest to save the land, and discovers an unlikely cast of companions to help him along the way.

Seven characters will eventually join Ryu's party, each with unique talents and abilities. Gobi, a fish-like merchant, has the ability to move around in the water. Ox, a hulking beast from a weapon-forging clan, can smash through rocks and walls. The secret to success is to take advantage of the strengths of all party members.

Classic RPG-style battles will test your strategic planning, and creative puzzles will keep you guessing throughout the entire journey. Capcom even spruced up the quest with enhanced graphics and the ability to trade items with your friends by using the Game Boy Advance Game Link Cable.

- TECHNICAL -

Game ID: AGB-ABFJ-JPN

- TRIVIA -

Released on July 06, 2001 in Japan.

Some houses in the game have paintings of Sir Arthur from Makaimura, another series developed by Capcom.

- TIPS AND TRICKS -

Chun-Li, from the Street Fighter series, makes a cameo appearance in the game. In Bleak, speak to the magician who says that he can make 100g disappear. Answer 'yes' twice, 'no' twice, and then yes. You'll see Chun-Li in a small room performing her famous Lightning Kick.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69997&o=2

$end

$snes=bofj,bofja,
$bio

Nintendo Super Famicom cart. published 29 years ago:

ブレスオブファイア ～竜の戦士～ (c) 1993 Capcom Company, Limited.
(Breath of Fire - Ryuu no Senshi)

Breath of Fire is a deep role-playing game designed to test the adventuring skills of even the most experienced gamer. Breath of Fire has an automatic battle command fighting system and some of the best spells effects ever seen on a 16-bit system. For example, the Hero can learn to transform into nine different types of dragons, and the Thief can create super-characters by fusing different party members together.

Like any great RPG, Breath of Fire has an intriguing storyline. An evil sorceress brings two competing dragon clans under her diabolical spell. Capable of transforming themselves into savage monsters with awesome powers of destruction, the clan members are bent on destroying the world. A young adventurer and seven warriors are awakened from an eternal slumber to wage war against the shape-changing enemies and save the world.

- TECHNICAL -

Game ID: SHVC-BF-JPN

- TRIVIA -

Released on April 03, 1993 in Japan.

Chun-Li, from the Street Fighter series, makes a cameo appearance in the game. In Bleak, speak to the magician who says that he can make 100g disappear. Answer YES  twice, NO twice, and then YES. You'll see Chun-Li in a small room performing her famous Lightning Kick.

- STAFF -

Planner: Yoshinori Takenaka (Bamboo), Yoshinori Kawano (Botunori), Pukchi, Makoto Ikehara (Yasumikuru Mako)
Scroll Staff: Miki Kijima (Don), Eriko Bando (Banndy), Ayatomo Tanimoto (Scr Spirit), U-King, Naomi Takemoto (Tuck-K)
Object Staff: Keiji Inafune (Inafking), Hironori Matsumura (Fishman), Simiz, Zura Zura, Mats
Music Composer: Yasuaki Fujita (Bun Bun), Mari Yamaguchi (Mari), Minae Fujii (Ojalin), Yoko Shimomura (Pii)
Sound Effects : Tatsuya Nishimura (Annie), Tadashi Joukagi (Elf)
Sound Programmer: Yoshihiro Sakaguchi (Oyabun), Yasushi Ikeda (Ikebomb)
Game Programmer: Kiyomi Kaneko (Kanekon), Noriko Kojima, Tadashi Sanzen (Sanchan), Sleeper, Shu

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61112&o=2

$end

$gba=bof2j,
$bio

Nintendo GBA cart. published 21 years ago:

Breath of Fire II - Shimei no Ko [Model AGB-AB2J-JPN] (c) 2001 Capcom Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70000&o=2

$end

$snes=bof2j,bof2jnp,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Breath of Fire II - Shimei no Ko (c) 1994 Capcom Company, Limited.

- TECHNICAL -

Model SHVC-AF2J-JPN

- TRIVIA -

Released on December 02, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61113&o=2

$end

$gba=bof2u,
$bio

Nintendo GBA cart. published 20 years ago:

Breath of Fire II (c) 2002 Capcom USA, Inc.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: AGB-AB2E-USA

- TRIVIA -

Released on April 16, 2002 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69999&o=2

$end

$gba=bof2,
$bio

Nintendo GBA cart. published 21 years ago:

Breath of Fire II [Model AGB-AB2P] (c) 2001 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69998&o=2

$end

$snes=bof2u,bof2up,
$bio

Nintendo Super NES cart. published 27 years ago:

Breath of Fire II (c) 1995 Capcom USA, Inc.

North American release. Game developed in Japan. See the original for more information.

Text from the back cover:

The incredible sequel to the best-selling RPG hit Breath of Fire is here! You are the last member of the Dragon clan, fighting to rid the world of a growing evil. A cast of unusual and exciting companions joins you in your adventures across a wondrous land full of magic and mystery. You'll find strange mystic items, memorable monsters and exotic locations in your quest to conquer evil. There's strategy and spellcasting galore in the hours of compelling action and adventure that awaits you. Breath of Fire II is the ultimate in RPG excitement!

- TECHNICAL -

GAME ID: SNS-AF2E-USA

- TRIVIA -

Released in December 1995 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62805&o=2

$end

$snes=bof2,
$bio

Nintendo Super NES cart. published 27 years ago:

Breath of Fire II (c) 1995 Capcom Company, Limited.

PAL european release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SNSP-AF2P-EUR

- TRIVIA -

Released on April 25, 1996 in Europe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62804&o=2

$end

$psx=bof3j,
$bio

Sony PlayStation CD published 25 years ago:

Breath of Fire III (c) 1997 Capcom Co., Ltd.

The dragon legend continues...!

Ancient legend tells of a powerful Dragon Clan, a clan that mysteriously vanished, having sacrificed themselves to destroy the Goddess of Darkness and bring peace to their land. The legend of the clan spans only up to the point at which they were powerful enough to destroy the whole world. No subsequent record of their existence can be found...

The remains of this clan, these 'Dragon People' appear in the form of chrysmore - a tremendously beneficial form of energy which is mined for its raw power.

Centuries after the original legend is supposed to take place, a group of miners discover a dragon youth down an abandoned chrysmore mine. Their minds are filled with wonder and curiosity. What is this new treasure? Where did he come from and how did he survive inside this mine?

Ryu, the Dragon Boy, becomes an outcast and starts to get into trouble. He befriends two renegades, Rei and Teepo, and all three live a life of thievery, living life on a knife edge, but rarely getting caught.

Until one day a mysterious villager leads them right into the hands of the authorities. The boys are dealt with swiftly and separated. At this time Ryu begins to examine his life and feels a burning desire to learn the history of his ancestors...

As the last survivor of his race, Ryu matures to become a mighty warrior in search of his past and his destiny, but what he uncovers is a revisiting of the evil of which the legends tell.

- TECHNICAL -

Game ID: SLPS-00990

- TRIVIA -

Released on September 11, 1997 in Japan.

Re-Editions:
[JP] "Breath of Fire III [Model SLPM-86720]"

Export releases:
[US] "Breath of Fire III [Model SLUS-00422]"
[EU] "Breath of Fire III [Model SLES-01304]"

- STAFF -

Director : Makoto Ikehara
Main Programmer : Tatsuya Kitabayashi
Main Graphics Designer: Toru Yamashita
Main BG Graphics: Eriko Bando
Character Design: Tatsuya Yoshikawa
System Planner : Yukio Ando, Yugo Togawa
Assistant Director : Junko Nonda
System Program : Yoshiharu Nakao, Tatsuya Kitabayashi
Sound Program : Atsushi Manobe
Shop & Menu Program : Moyoko
Battle Planner: Yukio Ando
Battle Program : Tatsuya Kitabayashi
Magic Effects : Tadashi Sanzen, Tatsuya Kitabayashi, Hisanori Otsuki
Map Planner: Yugo Togawa, Makoto Ikehara, Ichiro Tanaka
Field Program : Hisanori Otsuki
Model Program : Toshimitsu Aoki
Scenario & Event Planner: Makoto Ikehara
Event Program: Toshimitsu Aoki, Atsushi Manobe
Event Effect : Moyoko, Hisanori Otsuki
Extra Games Planner : Yukio Ando
Fishing Planner : Yugo Togawa
Extra Games Program : Yoshiharu Nakao
Player Graphics: Toru Yamashita, Tatsuya Yoshikawa, Hirokazu Hikita, Yasuyo Kondo, Masaya Suzuki, Mieko Kuwayama
Event Character Graphics : Akira Hirai, Rika Yamada
Monster Graphics: Tetsuya Enomoto, Makoto Fukui, Hidetoshi Kai, Hiroshi Terada, Keiji Ueda
Map & Model Creator : Ayatomo Tanimoto (Scroll Spirit)
Map Texture Design: Eriko Bando, Ayatomo Tanimoto (Scroll Spirit), Yuko Nakadai, Yukiko Noritake, Naomi Goto, Yoshimi Murata, Takanori Arai, Mitsuru Kuwahata
World Map Design : Takanori Arai
Package & Manuals: Masako Honma, Junko Nonda, Mizuho, Jiwa
Title Design : Satoshi Ukai
Music Composition : Akari Kaida, Yoshino Aoki
Sound Design : Nariyuki Nobuyama
Ending Theme: Pure Again
All Instruments & Words : Akari Kaida
Background Vocals : Yoshino Aoki, Akari Kaida
Additional Guitar: Keiichi Takahashi
Voices: Tomoko Takai, Kappei Yamaguchi, Kyoko Hikami, Yoko Matsui, Syuusuke Sada, Kaori Saito, Ai Kamimura, Yukihiro Fujimoto, Toshimitsu Aoki
Localization Staff - Bowne Global Solutions: J. Patrick Riley, Ron Foster, Martin Herlihy, Brian Watson, Kiyomi Itakura, David Lowy
Technical Support : Akira Kazaoka, Jun Matsumoto, Keisuke Okamoto, Hiroyasu Ando, Takashi Hashimoto
Publicity: Yokohama Carp, Yoshihiro Sudou, Devy-Chu
Sales : Kunio Funahara, Kouhei Kubota, Tatsuro Nakamura
Marketing: Shinichi Sato, Toshiaki Matsuda, Kobaboo, Terimotipei, Kuwanyan
Cooperate : Character Land, Ezaki Production, Gekidan 21Seiki Fox
Bug Checker: Hiroyasu Ando, Tatsuji Yataka, Masakazu Mochizuki, Masayuki Harada
Helper: K. Iwao, S. Murata, M. Suzuki, C. Kajihara, T. Fujikawa
Breath Of Fire Series Director: Yoshinori Kawano
General Producer : Noritaka Funamizu
Executive Producer : Yoshiki Okamoto
Producer: Yoshinori Takenaka (Bamboo), Petcha

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84997&o=2

$end

$psx=bof3,
$bio

Sony PlayStation CD published 24 years ago:

Breath of Fire III (c) 1998 Capcom Ent., Inc.

North American release. Game developed in Japan. See the original for more information; "Breath of Fire III [Model SLPS-00990]".

- TECHNICAL -

GAME ID: SLUS-00422
BARCODE: 013388210169

- TRIVIA -

Released on April 30, 1998 in the USA.

The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111457&o=2

$end

$psx=bof4,
$bio

Sony PlayStation CD published 22 years ago:

Breath of Fire IV (c) 2000 Capcom Ent., Inc.

North American release. Game developed in Japan. See the original for more information; "Breath of Fire IV [Model SLPS-02728]".

- TECHNICAL -

GAME ID: SLUS-01324
BARCODE: 013388210527

- TRIVIA -

Released on November 27, 2000 in the USA.

The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111458&o=2

$end

$gba=bofu,
$bio

Nintendo GBA cart. published 21 years ago:

Breath of Fire (c) 2001 Capcom USA, Inc.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: AGB-ABFE-USA

- TRIVIA -

Released on December 13, 2001 in the USA.

Karn, whose name was Danc in the Japanese version, received a "race-lift" in the overseas release, going from a pale, almost ash-grey skin-tone to vaguely Arabian-looking. Given that the face portrait seems to be done in the stereotypical (and culturally offensive in the west) "Blackface"-style, it isn't too surprising this was changed.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69996&o=2

$end

$gba=bof,bofa,
$bio

Nintendo GBA cart. published 21 years ago:

Breath of Fire [Model AGB-ABFP] (c) 2001 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69995&o=2

$end

$snes=bof,
$bio

Nintendo Super NES cart. published 28 years ago:

Breath of Fire (c) 1994 Square Company, Limited.

North American release. Game developed in Japan. See the original for more information.

Text from the back cover:

In a distant land, peace was maintained for thousands of years by a fearful dragon clan who could transform into powerful monsters. One day they discovered a goddess who could fulfill their every wish. Greed split the clan into Dark and Light Dragons, each battling the other to win her magic.
One member of the Light Dragons, along with seven of his companions, emerged to keep the opposing forces from destroying their world. Using six magical keys, they sealed the goddess into another realm.

Centuries have passed. The Dark Dragons are destroying the land in search of the keys. When they find the keys, they will once again release the magic goddess. Light Dragon... the time has come to draw your sword and fight for the future of your people.

- TECHNICAL -

GAME ID: SNS-BF-USA

- TRIVIA -

Released on August 10, 1994 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62803&o=2

$end

$amigaaga_flop=breathle,
$bio

Commodore Amiga 1200 disk. published 26 years ago:

Breathless (c) 1996 Power Computing.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146360&o=2

$end

$x68k_flop=breed,
$bio

Sharp X68000 Series 5.25in. disk. published 33 years ago:

Breed (c) 1989 Imai Takashi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87168&o=2

$end

$famicom_flop=breeder,
$bio

Nintendo Famicom disk. published 36 years ago:

Breeder (c) 1986 Soft Pro International.

Breeder is a sort of fighting game featuring automated fighting robots designed by the player. The action takes place in the distant future and to improve the quality of their war-robots, a star civilization decides to organize special tournaments. Those "metal combats" are held in arenas where two robots fight against each other in a death match. A vast list of components can be edited and customized from the start and the game counts seven different types of robots ( 2 legs, 4 legs, snake, hover, 3 tires, 6 tires and Belt). 1000 points are given to the player and they need to be strategically spent over fifteen abilities - from speed, dexterity to luck and IQ. When the player robot is ready, it can be activated and fight in a special arena. However, the fight is totally controlled by the CPU - so the player just sits down and watch the action until his robot wins, or loses. Up to eight robots can be saved on the Disk Card.

- TECHNICAL -

Game ID: SFC-BRE

- TRIVIA -

Breeder was released on December 15, 1986 in Japan for 2980 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65261&o=2

$end

$cdi=brerrabb,
$bio

Phillips CD-i disc published 31 years ago:

Brer Rabbit and the Wonderful Tar Baby (c) 1991 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52793&o=2

$end

$pc98=bretlays,
$bio

NEC PC-9801 Series 5.25in. disk. published 33 years ago:

Bretonne Lais (c) 1989 Systemsoft.

- TECHNICAL -

BARCODE: 4988697030127

- TRIVIA -

Released on November 24, 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89044&o=2

$end

$x68k_flop=bretonne,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Bretonne Lais (c) 1990 System Soft.

- TECHNICAL -

BARCODE: 4988697540015
MEDIA: FD x3

- TRIVIA -

Released on November 30, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87169&o=2

$end

$pc98=bretlaysed,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

Bretonne Lais Scenario Editor (c) 1990 Systemsoft.

- TECHNICAL -

BARCODE: 4988697070123

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89045&o=2

$end

$x68k_flop=bretscen,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Bretonne Lais Scenario Editor (c) 1991 System Soft.

- TECHNICAL -

BARCODE: 4988697560013
MEDIA: FD x2

- TRIVIA -

Released on January 25, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87170&o=2

$end

$pc98=bretlayss1,
$x68k_flop=bretsce1,
$bio

NEC PC-9801/Sharp X68000 disk. published 32 years ago:

Bretonne Lais Scenario Shuu (c) 1990 System Soft.

- TECHNICAL -

FD x2

- TRIVIA -

Released on January 02, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87171&o=2

$end

$pc98=bretlayss2,
$x68k_flop=bretsce2,
$bio

NEC PC-9801/Sharp X68000 disk. published 32 years ago:

Bretonne Lais Scenario Shuu Vol. 2 (c) 1990 System Soft.

- TECHNICAL -

BARCODE: 4988697150122
MEDIA: FD x2

- TRIVIA -

Released on November 16, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87172&o=2

$end

$pc98=bretlayss3,
$x68k_flop=bretsce3,
$bio

NEC PC-9801/Sharp X68000 disk. published 31 years ago:

Bretonne Lais Scenario Shuu Vol. 3 (c) 1991 System Soft.

- TECHNICAL -

BARCODE: 4988697250129
MEDIA: FD x2

- TRIVIA -

Released on December 20, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87173&o=2

$end

$megadriv=bretth,
$bio

Sega Genesis cart. published 28 years ago:

Brett Hull Hockey '95 (c) 1994 Accolade, Incorporated.

- TECHNICAL -

GAME ID: 3409

- STAFF -

Accolade
Producers: Pete Pavich, Pam Levins

Radical
Producer: Rory Armes
Lead Programmer: Mike Biddlecombe
Programmer: Jason Dorie
Lead Graphics: Arthur We
Graphics: Mike Jackson
Music: Paul Wilkinson
Hockey Stats: Kevin Wilkinson, Scott Barnes
Testers: Kevin Seiter, Brian Nelson, Michael Person
Additional Help: Alan Blouin, Alan Price, Dave Roberts, Emmanuel Soupidis
Stunt Doubles: Trevor Madokoro, Kevin Wilkinson, Ferdie Espedido, Roy Gillett, Arthur We

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57136&o=2

$end

$snes=bretth95,
$bio

Nintendo Super NES cart. published 27 years ago:

Brett Hull Hockey '95 (c) 1995 Accolade, Incorporated.

- TECHNICAL -

Game ID: SNS-ABHE-USA

- TRIVIA -

Released in January 1995 in the USA.

- STAFF -

Design: Radical Entertainment
Producer: Kevin Wilkinson
Programmers: Brian Carpenter, Chris Robertson, Dave Roberts
Artists: Mike Jackson, Arthur We
Musician: Paul Wilkinson
Executive Producer: Pam Levins
Testers: Michael Person, Tomi Quintana, Randall Hauser
Game Announcer: Al Michaels
Product Marketing Mgr: Daniel Jeung
Manual Writers: Philip Stromer, Pam Levins
Technical Assistance: Chip Level Designs
Special thanks to: Susie Mathieu (St. Louis Blues), Michael Pithey (Jack Nicklaus Productions Inc.), Michael Barnett (IMG), Doug Reid (NHLPA), John Cramer (Easton), Kathleen Bertolani (Easton)

- PORTS -

* Cancelled:
Both a Jaguar cartridge and CD version was to be released, but ultimately never made it. More than likely due to the declining sales of the Jaguar at the time.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62806&o=2

$end

$snes=bretthu,
$bio

Nintendo Super NES cart. published 28 years ago:

Brett Hull Hockey (c) 1994 Accolade, Incorporated.

- TECHNICAL -

GAME ID: SNS-5Y-USA

- TRIVIA -

Released in January 1994 in the USA.

- TIPS AND TRICKS -

Remove CPU goalie: Pause game play and select the Goalie option. Press Right on controller two, then use controller one to resume game play. To return the goalie, pause game play and select the Goalie option. Press Left on controller two, then use controller one to resume game play.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62808&o=2

$end

$snes=bretth,
$bio

Nintendo Super NES cart. published 28 years ago:

Brett Hull Hockey (c) 1994 Accolade, Incorporated.

PAL European release. Game developed in the USA. See the original for more information.

- TECHNICAL -

GAME ID: SNSP-5Y-EUR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62807&o=2

$end

$jaguar=bretth,bretthp,
$bio

Atari Jaguar cart. published 18 years ago:

Brett Hull NHL Hockey [Model J9021E] (c) 2004 B&C Computervision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76410&o=2

$end

$cpc_flop=brettspi,
$bio

Amstrad CPC type-in published 33 years ago:

Brettspiel Anno 1989 (c) 1989 PC Amstrad International

- TRIVIA -

Listed as a type-in program in the magazine: PC Amstrad International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119713&o=2

$end

$spectrum_cass=brewery,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Brewery (c) 1983 CCS.

- STAFF -

Written by: Peter Boulton

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78094&o=2

$end

$info=breywood,
$bio

Arcade Video game published 36 years ago:

Breywood (c) 1986 Data East Corporation.

Move your player through a maze-like level in this shoot'em up. Shoot enemies and collect treasures and keys.

- TECHNICAL -

Main CPU : (2x) M6809 (@ 2 Mhz)
Sound CPU : MOS Technology M6502 (@ 1.5 Mhz)
Sound Chips : YM2203 (@ 1.5 Mhz), YM3526 (@ 3 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Breywood was released in December 1986 in Japan.

This game is known in US as "Shackled" (the attract mode is different in US version).

This game represents the Data East answer to Atari's "Gauntlet".

Polystar released a limited-edition soundtrack album for this game (Deco History Scene I : Data East Game Music Scene One - H25X-20008) on September 25, 1988.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=337&o=2

$end

$specpls3_flop=btnovbar,
$bio

Sinclair ZX Spectrum+3 disk. published 28 years ago:

Brian - The Novice Barbarian (c) 1994 Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147710&o=2

$end

$spectrum_cass=brianand,
$bio

Brian and the Dishonest Politician (c) 198? Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219818&o=2

$end

$spectrum_cass=brianand_b,brianand_c,
$bio

Sinclair ZX Spectrum cass. published 30 years ago:

Brian and the Dishonest Politician (c) 1992 Delbert the Hamster Software

- TRIVIA -

This game was initially written as 'The Dishonest Policeman'. Midway through it was retitled 'The Dishonest Politician' and later became 'Brian and the Dishonest Politician'.

- STAFF -

Written by: Scott Denyer

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78095&o=2

$end

$cpc_cass=bloodaxe,
$bio

Amstrad CPC cass. published 37 years ago:

Brian Bloodaxe (c) 1985 Edge, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82894&o=2

$end

$cpc_flop=bloodaxe,bloodaxeb,bloodaxea,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Brian Bloodaxe (c) 1985 Edge, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120723&o=2

$end

$c64_cass=bbloodax,
$bio

Commodore C64 cass. published 37 years ago:

Brian Bloodaxe (c) 1985 Edge, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187973&o=2

$end

$spectrum_cass=bbloodax,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Brian Bloodaxe (c) 1985 Edge, The

- TECHNICAL -

GAME ID: ESG3

- TRIVIA -

The game's music is a rendition "The Liberty Bell" by John Philip Souza, most famous as being the theme music to "Monty Python's Flying Circus".

- STAFF -

Written by: Charles Bystram

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78096&o=2

$end

$bbc_cass=brianclo,
$electron_cass=brianclo,
$bio

Acorn BBC/Electron cass. published 35 years ago:

Brian Clough's Football Fortunes (c) 1987 CDS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51583&o=2

$end

$specpls3_flop=bcfofort,
$bio

Sinclair ZX Spectrum+3 disk. published 35 years ago:

Brian Clough's Football Fortunes (c) 1987 CDS Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148305&o=2

$end

$pcw=football,
$bio

Brian Clough's Football Fortunes (c) 19?? CDS Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118337&o=2

$end

$spectrum_cass=brianclo,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Brian Clough's Football Fortunes (c) 1987 CDS

- TECHNICAL -

GAME ID: 1018

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78097&o=2

$end

$cpc_flop=cloughff,cloughffb,cloughffa,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Brian Clough's Football Fortunes (c) 1987 CDS Soft., Ltd.

- TECHNICAL -

GAME ID: 8009

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127915&o=2

$end

$cpc_flop=cloughffg,cloughffgb,cloughffga,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Brian Clough's Fussball Manager Cracked (c) 1987 CDS Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127916&o=2

$end

$c64_cass=uchimata,
$bio

Commodore C64 cass. published 36 years ago:

Brian Jack's Uchi-Mata (c) 1986 Martech Games, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187404&o=2

$end

$bbc_cass=brianjac,
$electron_cass=brianjac,
$bio

Acorn BBC/Electron cass. published 37 years ago:

Brian Jacks Superstar Challenge (c) 1985 Martech

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51584&o=2

$end

$spectrum_cass=brianjac_a,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Brian Jacks Superstar Challenge (c) 1985 Martech.

- STAFF -

Written by: Ian McArdle, Malcolm Smith

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78098&o=2

$end

$msx1_cass=brijacks,brijacksa,
$bio

MSX cass. published 37 years ago:

Brian Jacks Superstar Challenge (c) 1985 Martech

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94498&o=2

$end

$cpc_flop=brianjck,brianjcka,
$bio

Brian Jacks Superstar Challenge cracked (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265296&o=2

$end

$msx1_flop=brijacks,
$bio

Brian Jacks Superstar Challenge cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229887&o=2

$end

$cpc_cass=bjacksc,
$bio

Brian Jacks Superstar Challenge (c) 198? Ricochet [Mastertronic Group].

- TECHNICAL -

GAME ID: RA 004

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82895&o=2

$end

$spectrum_cass=brianjac,
$bio

Brian Jacks Superstar Challenge (c) 198? Ricochet [Mastertronic Group] [UK]

- TECHNICAL -

GAME ID: RS 004

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219746&o=2

$end

$megadriv=brianlar1,brianlar,
$bio

Sega Mega Drive cart. published 27 years ago:

Brian Lara Cricket (c) 1995 Codemasters Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56372&o=2

$end

$megadriv=brianl96a,brianl96,
$bio

Sega Mega Drive cart. published 26 years ago:

Brian Lara Cricket 96 (c) 1996 Codemasters Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56373&o=2

$end

$amigaocs_flop=brianlar,
$bio

Commodore Amiga 500 disk. published 27 years ago:

Brian Lara's Cricket (c) 1995 Audiogenic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73611&o=2

$end

$spectrum_cass=brianthe,brianthe_a,brianthe_b,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Brian the Bold [Model CSC 9] (c) 1986 Central Solutions, Ltd.

- STAFF -

Written by: Edward Beck

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78099&o=2

$end

$amigaocs_flop=brian,briand,
$bio

Commodore Amiga 500 disk. published 28 years ago:

Brian the Lion (c) 1994 Psygnosis, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73612&o=2

$end

$amigaaga_flop=brian_a,
$bio

Commodore Amiga 1200 disk. published 28 years ago:

Brian the Lion [AGA Ver.] (c) 1994 Psygnosis, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146418&o=2

$end

$spectrum_cass=briannb,briannb_a,
$bio

Brian the Novice Barbarian (c) 198? Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219819&o=2

$end

$spectrum_cass=brianvst,
$bio

Sinclair ZX Spectrum cass. published 10 years ago:

Brian vs. The Bullies (c) 2012 Potts, Andrew

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=278247&o=2

$end

$apple2_cass=briapho,
$bio

Apple II cass. published 43 years ago:

Brian's Theme + Phone List (c) 1979 Apple Computer, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135907&o=2

$end

$pcw=brick,
$bio

Brick (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118320&o=2

$end

$mbee_quik=brickball,
$bio

Applied Technology Microbee cass. published 38 years ago:

Brick Ball (c) 1984 Unknown

- STAFF -

By: D S Long

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289594&o=2

$end

$info=brkblast,
$bio

Brick Blast (c) 198? Unknown.

Bootleg of "Wall Crash".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117338&o=2

$end

$gamate=brikblst,
$bio

Gamate cart. published 32 years ago:

Brick Blaster [Model C1029] (c) 1990 Bit Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=105865&o=2

$end

$msx1_flop=brickbrk,
$bio

Brick Breaker Cracked (c) 19?? Unknown.

Tape to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133093&o=2

$end

$apple2_cass=briccol,
$bio

Apple II cass. published 44 years ago:

Brick out + Color Demo (c) 1978 Apple Computer, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135908&o=2

$end

$zx81_cass=brickstp,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Brick Stop (c) 1982 CDS Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114863&o=2

$end

$info=brickzn,brickzn11,brickznv5,brickznv4,
$bio

Arcade Video game published 30 years ago:

Brick Zone (c) 1992 SunA Electronics Ind. Company, Limited.

A ball and paddle game.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 6 Mhz)
Sound CPU : (2x) Zilog Z80 (@ 6 Mhz)
Sound Chips : YM3812 (@ 3 Mhz), AY8910 (@ 1.5 Mhz), (4x) DAC (@ 1.5 Mhz)

Players : 2
Control : trackball
Buttons : 2

- TRIVIA -

Brick Zone was released on January 13, 1992.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=338&o=2

$end

$cpc_flop=brickbus,
$bio

Amstrad CPC type-in published 37 years ago:

Brick-Buster (c) 1985 CPC Schneider International

- TRIVIA -

Listed as a type-in program in the German magazine: CPC Schneider International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119626&o=2

$end

$mbee_quik=brickout,
$bio

Applied Technology Microbee type-in published 38 years ago:

Brick-out (c) 1984 Applied Technology.

- TRIVIA -

It was published as a Type-in in the Winners book produced by Sydney Microbee User Group and published by Microworld/Microbee Systems.

- STAFF -

By: Tilemos Raftopoulos

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289595&o=2

$end

$apfm1000=brickdwn,
$bio

APF MP1000 cart. published 43 years ago:

Brickdown / Shooting Gallery (c) 1979 APF Electronics, Incorporated.

- TECHNICAL -

Cart. No. MG1005

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49737&o=2

$end

$cpc_flop=bricklay,
$bio

Amstrad CPC type-in published 38 years ago:

Bricklayer (c) 1984 Pan Books

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123616&o=2

$end

$spectrum_cass=bricklay,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Bricklayer 1 (c) 1984 Pricing Building Works

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=291045&o=2

$end

$intv=brickout,
$bio

Mattel Intellivision cart. published 41 years ago:

Brickout! (c) 1981 Mattel Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60864&o=2

$end

$info=brickyrd,
$bio

Arcade Video game published 46 years ago:

Brickyard (c) 1976 RamTek.

A four-player game where players move their cursors across the screen to create walls to try and surround their opponents and force them to crash.

- TECHNICAL -

Main CPU : Intel 8080 (@ 559.062 Khz)
Sound Chips : Discrete circuitry.

Players : 4
Control : 8-way joystick

- TRIVIA -

Released in February 1977.

Originally known as "Barricade", the game was a clone of Gremlin's popular "Blockade". After Gremlin took Ramtek to court, they agreed to rename the game Brickyard, which was a lot less similar to "Blockade".

- SERIES -

1. Brickyard (1976)
2. Barricade II

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=339&o=2

$end

$astrocde=brckyard,
$bio

Bally Astrocade cart. published 44 years ago:

Brickyard + Clowns (c) 1978 Bally Mfg. Co.

Brickyard is a clone of Breakout. It is almost identical to the original game but differs in that the ball moves in a trajectory and not in a straight path. The game can be played in four different difficulties that alters the speed of the ball as well as the size of the paddle. In a multiplayer game it's possible to choose different difficulties for each player.

Clowns is a port of the arcade game with the same name.

The number of balls or clowns available can in both games be selected from 1 to 99.

- TECHNICAL -

Game ID: 2004

- STAFF -

Written by: Bob Ogden

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86782&o=2

$end

$cpc_flop=bricolan,
$bio

Amstrad CPC type-in published 31 years ago:

Bricoland (c) 1991 CPC Infos

- TRIVIA -

Listed as a type-in program in the French magazine: CPC Infos.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119420&o=2

$end

$cpc_flop=bricolan02,bricolan01,
$bio

Amstrad CPC type-in published 31 years ago:

Bricoland (c) 1991 CPC Infos

- TRIVIA -

Listed as a type-in program in the French magazine: CPC Infos.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127975&o=2

$end

$cpc_flop=brideoff01,brideoff02,brideoff,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Bride of Frankenstein Cracked (c) 1987 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127884&o=2

$end

$spectrum_cass=bridfrnk,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Bride of Frankenstein (c) 1987 39 Steps.

- TECHNICAL -

[Model AS 56715]

- TRIVIA -

This game was later re-released by Codemasters' Cartoon Time label in 1990 as "Frankenstein Jnr.". In that game the main sprite was changed to Frankenstein and had different clues.

- STAFF -

Written by: Paul Smith, Steve Howard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78102&o=2

$end

$cpc_cass=bridefrk,
$bio

Amstrad CPC cass. published 35 years ago:

Bride of Frankenstein [Model AS54715] (c) 1987 Ariolasoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96368&o=2

$end

$amigaocs_flop=briddrac,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Brides of Dracula (c) 1992 Gonzo Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73613&o=2

$end

$pet_cass=bridge,
$bio

Commodore PET cass. published 44 years ago:

Bridge (c) 1978 Petsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125846&o=2

$end

$c64_cart=bridge,
$bio

Commodore C64 cart. published 39 years ago:

Bridge (c) 1983 Handic Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53526&o=2

$end

$cpc_cass=bridge,
$bio

Amstrad CPC cass. published 36 years ago:

Bridge (c) 1986 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82899&o=2

$end

$cpc_flop=bridgei,bridgeib,bridgeia,bridgei_c1,bridgef1,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Bridge (c) 1986 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121330&o=2

$end

$horizon=bridge,
$bio

North Star Horizon disk. published 43 years ago:

Bridge 2.0 (c) 1979 DynaComp, Inc.

The second in a series of bridge card games, but the first to be actually published for commercial sale.

A 1-player text-based bridge game written in BASIC, in which the player is joined by a computer partner against two computer opponents in the game of contract bridge. The game consists of two parts; bidding for the for the contract, and playing the hand. The program will inform the player when they make an illegal bid or play. Gameplay follows standard contract bridge rules. The program shuffles the cards using a built in randomization requiring an initial seed value, allowing the player to play identical randomized hands in the future.

- STAFF -

Written by: Arthur M. Walsh

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232306&o=2

$end

$vic1001_cart=bridge20,
$bio

Commodore VIC-20 cart. published 39 years ago:

Bridge 20 [Model VIC-7302] (c) 1983 Handic Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83784&o=2

$end

$apple2_flop_clcracked=bridge40,
$bio

Apple II 5.25 disk. published 39 years ago:

Bridge 4.0 (c) 1983 Artworx

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107193&o=2

$end

$amigaocs_flop=bridge5,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Bridge 5.0 (c) 1988 Artworx

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73614&o=2

$end

$amigaocs_flop=bridge6,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Bridge 6.0 (c) 1990 Artworx

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73615&o=2

$end

$apple2gs_flop_misc=bridge,
$apple2gs_flop_orig=bridge6,
$bio

Apple IIGS disk. published 33 years ago:

Bridge 6.0 - Your Bid For Entertainment (c) 1989 Artworx

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115226&o=2

$end

$apple2_flop_clcracked=brbaron2,
$bio

Apple II 5.25 disk. published 35 years ago:

Bridge Baron II (c) 1987 Great Game Products

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232224&o=2

$end

$bbcbc=bbuilder,bbuildera,
$bio

BBC Bridge Companion cart. published 37 years ago:

Bridge Builder (c) 1985 Unicard, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231876&o=2

$end

$apple2_flop_misc=brdgchal,
$bio

Apple II 5.25 disk. published 44 years ago:

Bridge Challenger (c) 1978 Duisman [Georges Duisman]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107194&o=2

$end

$apple2_cass=bridgech,
$bio

Apple II cass. published 44 years ago:

Bridge Challenger (c) 1978 Personal Soft.

A bridge playing program for the Apple II.

- STAFF -

By: George Dulsman

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136027&o=2

$end

$info=bridgec,
$bio

Tabletop game published 43 years ago:

Bridge Challenger (c) 1979 Fidelity Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263880&o=2

$end

$info=vbrc,
$bio

Tabletop game published 43 years ago:

Bridge Challenger (c) 1979 Fidelity Electronics.

Electronic bridge game featuring voices.

- TECHNICAL -

Model VBRC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103362&o=2

$end

$cpc_flop=bridgek,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Bridge Cracked (c) 1985 Tom & Jerry

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127885&o=2

$end

$msx1_flop=bridge,
$bio

Bridge Cracked (c) 19?? Unknown.

Tape to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133094&o=2

$end

$st_flop=bridgema,
$bio

Atari ST disk. published 33 years ago:

Bridge Master (c) 1989 Atari Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196769&o=2

$end

$bbc_cass=bridgema,
$bio

Bridge Master (c) 19?? J Keyne

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51585&o=2

$end

$spectrum_cass=bridgema,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Bridge Master - A Complete Learning Package for the Beginner at Bridge (c) 1983 Serin Software.

- STAFF -

Written by: J. Keyne

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78103&o=2

$end

$spectrum_cass=bridgepl,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Bridge Player (c) 1983 CP Software.

- STAFF -

Written by: Richard Wheen

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78104&o=2

$end

$cpc_cass=bridgepl,
$bio

Amstrad CPC cass. published 38 years ago:

Bridge player (c) 1984 CP Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82902&o=2

$end

$spectrum_cass=bridgep2,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Bridge Player 2 (c) 1984 CP Software.

- STAFF -

Written by: Richard Wheen

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78105&o=2

$end

$st_flop=bridgepl,
$bio

Atari ST disk. published 35 years ago:

Bridge Player 2000 with Tutor (c) 1987 CP Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230354&o=2

$end

$cpc_cass=bridgep3,
$bio

Amstrad CPC cass. published 37 years ago:

Bridge Player 3 (c) 1985 CP Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82901&o=2

$end

$spectrum_cass=bridgep3,bridgep3a,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Bridge Player 3 (c) 1986 CP Software.

- STAFF -

Written by: Richard Wheen

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78106&o=2

$end

$cpc_flop=bridgep3,bridgep3b,bridgep3a,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Bridge Player 3 (c) 1986 CP Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127886&o=2

$end

$amigaocs_flop=bridgepg,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Bridge Player Galactica (c) 1989 Oxford Softworks

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73616&o=2

$end

$spectrum_cass=bridgegl,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Bridge Player Galactica (c) 1989 CP Software

- STAFF -

Spectrum conversion by: Iain Stirzaker, Phil Davis

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78107&o=2

$end

$specpls3_flop=brdgpgal,
$bio

Sinclair ZX Spectrum+3 disk. published 33 years ago:

Bridge Player Galactica (c) 1989 CP Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148244&o=2

$end

$bbc_cass=bridgeto,
$bio

Bridge to the East (c) 19?? Ixion

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51586&o=2

$end

$spectrum_cass=bridgeta,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Bridge Tutor Advanced (c) 1983 CP Software.

- STAFF -

Written by: M. Blythe

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78108&o=2

$end

$spectrum_cass=bridgetb,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Bridge Tutor Beginners (c) 1983 CP Software.

- STAFF -

Written by: M. Blythe

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78109&o=2

$end

$coco_cart=bridge,
$bio

TRS-80 CoCo cart. published 40 years ago:

Bridge Tutor I (c) 1982 Radio Shack [Tandy div.]

- TECHNICAL -

GAME ID: 26-3158

- TRIVIA -

Original retail price: $34.95

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53411&o=2

$end

$apple2_flop_clcracked=bridpasb,
$bio

Apple II 5.25 disk. published 42 years ago:

Bridge Tutor with Precision and Scientific Bidding (c) 1980 Apple Computer, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300329&o=2

$end

$a2600=bridge,bridgef,
$bio

Atari 2600 cart. published 42 years ago:

Bridge (c) 1980 Activision.

A computerized bridge game for one player. The computer controls both your partner and your opponents, either of which can be set to an expert or novice skill level. In the novice game, you will be able to see your partners hand while bidding while in the expert game your partners hand remains hidden. For each game, you can choose to play to either 13, 21, 25, or 29 points. After a hand is finished, you have the option of replaying the same hand if you want to practice, or you can have the computer deal a new hand. If you don't like the way a hand is going, you have the option of restarting the hand to try again. Included with the game instructions is a complete guide to how your computer partner will bid in different situations in order to help you form your strategy. Bridge was designed for people who already know how to play the game, it won't teach you how to play.

- TECHNICAL -

Model AX-006

- TRIVIA -

Larry Kaplan, designer of Bridge for Atari 2600, has been playing bridge since high school.

- TIPS AND TRICKS -

Tips from Larry Kaplan, designer of Bridge.

"Our game, like bridge with cards, has millions of possible hands. I calculate that our computer can deal over five hundred million different hands. None of us in the design group has yet seen the same hand twice, and we play almost every day."

"I can't give you tips on how to beat the game, because the point isn't to beat it. Its purpose is to let you have fun running through a wide variety of Bidding and playing situations, with your choice of minimum partnership point counts, playing and replaying as many hands as you want without having to gather up other players to practice."

"Many people who have tried Bridge by ACTIVISION say that it can help partners better understand each other's bidding and interpretation of the point count system. Some of you may quarrel with some of my computer playing rules, but I tried to adjust the computer bidding and playing to reflect the way a vast majority of players would react. Bridge is a wonderfully flexible game, and most players develop their own sytle of bidding and playing. That's part of the fun of it."

"I hope you enjoy our game of Bridge.  I'd love to hear from you with your comments. Good luck!"

"P.S. I would like to thank a good friend and great bridge player, Jack Verson, for his invaluable assistance on Bridge by ACTIVISION."

- STAFF -

Programmer: Larry Kaplan

- PORTS -

* CONSOLES:
[US] Sony PlayStation 2 (nov.19, 2002) "Activision Anthology [Model SLUS-20588]" 
[EU] [AU] Sony PlayStation 2 (2003) "Activision Anthology [Model SLES-51313]" 

* HANDHELDS:
[US] Sony PSP (nov.8, 2006) "Activision Hits Remixed [Model ULUS-10186]" 
[EU] Sony PSP (feb.9, 2007) "Activision Hits Remixed [Model ULES-00640]" 
[AU] Sony PSP (feb.14, 2007) "Activision Hits Remixed [Model ULES-00640]" 

* COMPUTERS:
[US] PC [Microsoft Windows, CD-ROM] (oct.2003) "Activision Anthology: Remix Edition" 
[US] Apple Macintosh [CD-ROM] (2003) "Activision Anthology: Remix Edition" 

* OTHERS: 
[US] Android (aug.30, 2012) "Activision Anthology"
[US] Apple iPhone/iPad (aug.30, 2012) "Activision Anthology [Model 542727742]" 
[US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50290&o=2

$end

$cpc_flop=bridgeit,bridgeita,
$bio

Amstrad CPC 464 disk. published 38 years ago:

Bridge-It (c) 1984 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118923&o=2

$end

$cpc_cass=bridgeit,
$bio

Amstrad CPC cass. published 38 years ago:

Bridge-It [Model SOFT 913] (c) 1984 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82900&o=2

$end

$mo5_cass=brigadef,
$to7_cass=brigadef,
$bio

Thomson MO5/TO7 cass. published 37 years ago:

Brigade du Feu (c) 1985 Coktel Vision

- TECHNICAL -

FACE A: TO7
FACE B: MO5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108164&o=2

$end

$psx=brigandn,
$bio

Sony PlayStation CD published 24 years ago:

Brigandine - The Legend of Forsena (c) 1998 Atlus Co., Ltd. [ren. Atlus USA in 1999] [CA, USA]

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-00687
BARCODE: 730865520107

- TRIVIA -

Released on October 31, 1998 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111630&o=2

$end

$pc98=briganty,
$vgmplay=briganty_98o,briganty_98oa,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Briganty - The Roots of Darkness (c) 1995 Giga.

- TECHNICAL -

MEDIA: FD x6

- TRIVIA -

Released on October 27, 1995 in Japan.

- STAFF -

Program: Yoshitaka Nishi (Miso)
Charactor Design: Daisuke Fujimoto (Aniki)
Pictures: Daisuke Fujimoto (Aniki)
Music Compose: Takahiro Yonemura (Chemool)
Map Chips: Motonobu Yoshikawa (Momochin), Haruhiko Yoshimoto (Doridori)
Charactor Chips: Daisuke Fujimoto, Motonobu Yoshikawa, Tomoaki Hamada (Hamachon), Toshiaki Ozaki
Graphics: Haruhiko Yoshimoto, Keirou Yoshida (Keropi), Motonobu Yoshikawa, Tsutomu Ishitate, Mura Muracchi (Muramatsu?)
Event B.G.: Gou Mononobe
Cast: SIVA (Gady Idarl), Yumiko Ogawa (Sephina Flat), Emiko Ueshima (Sciana Flat)
Scenario: Damian Saitou
Addition: Babin ZERO
Special Thanks: Naoki Fujikawa (Tonny), Keirou Yoshida, Hiroyuki Kudoh
Director: Yoshitaka Nishi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128815&o=2

$end

$ibm5170_cdrom=briganty,
$bio

PC/MS-Windows CD published 23 years ago:

Briganty - The Roots of Darkness for Windows (c) 1999 Giga.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=142087&o=2

$end

$apple2_flop_misc=brimstn,
$bio

Apple II 5.25 disk. published 37 years ago:

Brimstone (c) 1985 Synapse Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107195&o=2

$end

$mbee_quik=briney,
$bio

Applied Technology Microbee cass. published 37 years ago:

Briney Deep Adventure (c) 1985 Unknown

An old ship has mysteriously appeared at an old dock. You being a well known adventurer, have been contracted by the Maritime Board to investigate this very strange appearance. Your only equipment is your wits, take your time, tread safely, good luck.

- STAFF -

By: Malcolm Osborne

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289596&o=2

$end

$pc98=bringup,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Bring Up (c) 1991 Heart Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89048&o=2

$end

$vg5k=bglace,
$bio

Philips VG-5000 cass. published 38 years ago:

Bris de Glace (c) 1984 Philips Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236394&o=2

$end

$msx1_flop=brisca,briscaa,
$bio

Brisca Cracked (c) 19?? Unknown.

Tape to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133095&o=2

$end

$msx2_flop=brisk,briska,
$bio

MSX 2 disk. published 28 years ago:

Brisk (c) 1994 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101513&o=2

$end

$info=mf_brist,
$bio

Exidy Max-A-Flex cart. published 39 years ago:

Bristles (c) 1983 Exidy / First Star Software.

A carpenter named Peter tries to paint a house in this platform game.

- TECHNICAL -

Main CPU : MOS Technology M6502 (@ 1.78979 Mhz), Motorola M68705 (@ 3.579545 Mhz)
Sound Chips : POKEY (@ 1.78979 Mhz), Speaker

Players : 4
Control : 8-way joystick
Buttons : 2

- STAFF -

Designed by : Fernando Herrera

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3746&o=2

$end

$a800=bristles,
$bio

Atari 400/800 cart. published 39 years ago:

Bristles (c) 1983 First Star Software, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82784&o=2

$end

$spectrum_cass=bristles,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Bristles (c) 1984 Statesoft.

- TRIVIA -

The game's loading screen features a character who closely resembles Luigi from "Mario Bros".

- STAFF -

Written by: Richard Huddy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78110&o=2

$end

$spectrum_cass=rtbtm,
$bio

Sinclair ZX Spectrum cass. published 30 years ago:

Bristol Temple Meads Powerbox (c) 1992 Greenup, Ashley.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226084&o=2

$end

$timex_cass=britinva,
$bio

Timex Sinclair 2068 cass. published 37 years ago:

Britain Invaded (c) 1985 Sharps, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263964&o=2

$end

$spectrum_cass=britaini,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Britain Invaded! (c) 1985 Tk Computerware

- TRIVIA -

This game is also known by the name 'Operation Sealion'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78111&o=2

$end

$bbc_cass=bigeogqz,
$bio

Acorn BBC Micro B cass. published 38 years ago:

British Isles Geography Quiz (c) 1984 Computer Market

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264677&o=2

$end

$spectrum_cass=britishl,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

British Lowland (c) 1983 CCS.

- STAFF -

Written by: Keith Wells

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78112&o=2

$end

$spectrum_cass=britishp,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

British Pools (c) 1984 Rombest

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294626&o=2

$end

$spectrum_cass=britishs_a,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

British Super League (c) 1989 Cult

- STAFF -

Written by: Adam Parker
Loading screen by: Shaun McClure

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78113&o=2

$end

$cpc_cass=britleag,
$bio

Amstrad CPC cass. published 32 years ago:

British Super League (c) 1990 Cult.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82903&o=2

$end

$spectrum_cass=britishs,
$bio

British Super League (c) 199? EDOS [Electronic Distribution of Software]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225824&o=2

$end

$cpc_flop=britishs,britishs01,
$bio

Amstrad CPC 464 disk. published 32 years ago:

British Super League Cracked (c) 1990 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127887&o=2

$end

$gba=britney,britneyf,britneyg,
$bio

Nintendo GBA cart. published 20 years ago:

Britney's Dance Beat [Model AGB-ABYP] (c) 2002 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70001&o=2

$end

$gba=britneyu,
$bio

Nintendo GBA cart. published 20 years ago:

Britney's Dance Beat [Model AGB-ABYTE-USA] (c) 2002 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70002&o=2

$end

$info=brix,
$bio

Arcade Video game published 40 years ago:

Brix (c) 1982 Cinematronics.

Brix is the prototype version of "ZZYZZYXX" (it was renamed to ZZYZZYXX before release).

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3 Mhz)
Sound CPU : Zilog Z80 (@ 1.5 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.5 Mhz)

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 32

Players : 2
Control : 2-way joystick (vertical)
Buttons : 1

- STAFF -

Developed by Advanced Microcomputer Systems.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=340&o=2

$end

$info=sc4brix,sc4brixa,sc4brixb,
$bio

Brix (c) 200? Nova.

- TECHNICAL -

[Model PR2023]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42452&o=2

$end

$info=brixian,
$bio

Arcade Video game published 29 years ago:

BriXian (c) 1993 Cheil Computer System.

BriXian is a block game that is a very similar to Towers of Hanoi except instead of big objects and not being able to touch the bigger objects and making them go in order of size, you have to move certain shapes to touch in the right order or the game will say "Can't Complete!" If you choose "WAKE UP!" you can make your own levels.

- TECHNICAL -

Z80 6 MHz CPU
AY-3-8910A 1.5 MHz Sound Device
256 x 224 Resolution at 59 Hz

- TRIVIA -

BriXian was released in June 1993.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=36866&o=2

$end

$dc=bropass,bropass1,
$bio

Sega Dreamcast GD published 21 years ago:

Broadband Passport (c) 2001 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135222&o=2

$end

$mbee_quik=bmanor,
$bio

Broadey Manor (c) 198? Unknown

A class adventure set in old London times.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289597&o=2

$end

$apple2_flop_misc=brdsds,
$bio

Apple II 5.25 disk. published 39 years ago:

Broadsides (c) 1983 Strategic Simulations, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107196&o=2

$end

$apple2_flop_misc=brdsdcra,brdsdscr,brdsdcrb,
$bio

Apple II 5.25 disk. published 39 years ago:

Broadsides cracked (c) 1983 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232961&o=2

$end

$info=m4brdway,
$bio

Broadway (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41258&o=2

$end

$bbc_cass=boogiecl,
$bio

Broadway Boogie and Classics (c) 19?? Broadway Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51587&o=2

$end

$pc98=broadway,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Broadway Legend Ellena (c) 1994 Compile

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89049&o=2

$end

$pc98=brocken,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Brocken (c) 1991 MIN.

- TECHNICAL -

FD x2 (3.5 in.)

- TRIVIA -

Retail price: 1500 yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89050&o=2

$end

$dragon_cass=brockgdm,brockgdma,
$bio

Dragon cass. published 38 years ago:

Brocks Kingdom (c) 1984 Blaby Computer Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116538&o=2

$end

$info=brod,
$bio

БРОДЯГА (c) 198? Unknown.
(Brodjaga)

Bootleg coin-op version of the ZX Spectrum game "Inspector Gadget and the Circus of Fear".

- TRIVIA -

Brodjaga translates from Russian as 'tramp' or 'vagabond'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32415&o=2

$end

$orao=brojke,
$bio

Brojke (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237413&o=2

$end

$tiki100=brok,
$bio

Brok (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237295&o=2

$end

$gba=brokenc,brokencp,
$bio

Nintendo GBA cart. published 13 years ago:

Broken Circle (c) 2009 7 Raven Studios.

Broken Circle is a turn based RPG, with a new combat system, isometric graphics and high quality battle animations.

- TRIVIA -

In 2004 Elvis Morelli, an artist entered a competition and gained a development contract from an important publisher to create and publish his game. It was fortunate that although he was great at artwork he lacked the programming skills needed for the project. The development was hard and complex but when it was completed the publisher unfortunately declined the game for publishing due to a change in policy "we have changed our policy and we do not accept any more 3rd party software we know you won the competition but we can't take it now."

Even though a contract was in place any further actions were futile so it was decided to look for another publisher. Being a very large and complex game it was decided to amend the cartridge size. A file system and advanced compression method was used to reduce the size, all sprites was reduced and a special routine was added to the tools to create some special table taht skip equal or flipped animation frames. The size of the cartridge was reduced to 64mbits.

In 2009, 7Raven Studios decided to release a rom of the game on its website, but now the download link is broken. The rom can be easily found with a google search, though.

- STAFF -

Programmer: Francesco Marra
Artist: Alberto Bontempi, Alberto Dolci, Elvis Morelli, Riccardo Pieruccini
Game Design: Alberto Dolci	 
Lead Artist: Michele Bertilorenzi
Musics and Sfx: Simone Cicconi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70072&o=2

$end

$psx=brkhelix,
$bio

Sony PlayStation CD published 25 years ago:

Broken Helix (c) 1997 Konami of America.

- TECHNICAL -

Game ID: SLUS-00289

- TRIVIA -

Released on May 29, 1997 in the USA.

Export releases:
[EU] "Broken Helix [Model SLES-00873]" (1998)
[JP] "Broken Helix [Model SLPM-86065]" (1998)

- STAFF -

Lead Programmer (3-D Engine, Game Logic, Sound Engine, PSX Tools, Lunch Coordinator): Scott Krotz
Project Director [Mad Scientist] (Lead Designer, Script Writer, Level Designer, Texture Maps, 3-D Models, Animation): Jeff Troutman
Visual Effects Artist (Cinemas, Animation, 3-D Models, Level Designer, Texture Maps): Keith Uecker
Visual Effects Artist (Cinemas, Animation, 3-D Models, Textures): Richie Romero
Sound Project Leader (Sound Designer, MAD Audio Bitshifter, Cinema Audio Production, Additional Music): Todd Davies
Demented Composer: Adgio Hutchings
Additional Art (Cinemas, Animation, 3-D Models, Textures): Erik Kuska
Additional Programming (Tools Programmer): Patrick Costello
Additional Design: Scott Krotz, Karl Roelofs, Keith Uecker
Quality Assurance: Dan Markham
Testers: Heather C. Keiser, Kristine Murray, Scott Dirnberger, David McEwen
The Voice of Jake Burton: Bruce Campbell
Additional Voices: Derek Procell, Dave Jones Jr., Rebecca Kaufman, Paula Anne Ramsey, Jack O'Martin, Bob Filler, Keith Uecker, Todd Davies, Jeff Troutman, Scott Krotz
Special Thanks: Sandy Troutman, Emily and Josh, Ma and Pa Troutman, Carl and Toots Uecker, Lynn Uecker, Craig Lindberg, Tim Vaupel, Tommy Ogden, Laurie Perkins, Laura Branson, Jason Romero, Tracy Baldwin, Michelle Kramer, Rich and Nancy Krotz, Kristin Krotz, Joe, Melissa, Dave, Doug, Julie and Karl, Masahiro Ueno, Dan Markham, Connie Mitchell, Susan O'Rielly, 3D Studio, Pyromania, Pee Wee, The Little Green Men, Your Momma Who Drives My School Bus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97680&o=2

$end

$gba=brokenswu,
$bio

Nintendo GBA cart. published 20 years ago:

Broken Sword - The Shadow of the Templars [Model AGB-ABJE-USA] (c) 2002 BAM! Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70074&o=2

$end

$gba=brokensw,
$bio

Nintendo GBA cart. published 20 years ago:

Broken Sword - The Shadow of the Templars [Model AGB-ABJP] (c) 2002 BAM! Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70073&o=2

$end

$psx=bsword,
$bio

Sony PlayStation CD published 24 years ago:

Broken Sword - The Shadow of the Templars (c) 1998 T-HQ, Inc.

North American release. Game developed in Europe. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-00484
BARCODE: 752919470237

- TRIVIA -

Released on January 31, 1998 in the USA.

The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111403&o=2

$end

$ibm5170_cdrom=brokswd2e,
$bio

PC/MS-Windows CD published 25 years ago:

Broken Sword II - Las Fuerzas del Mal (c) 1997 Virgin Interactive Ent., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=302048&o=2

$end

$psx=bsword2,
$bio

Sony PlayStation CD published 23 years ago:

Broken Sword II - The Smoking Mirror (c) 1999 Crave Ent., Inc.

North American release. Game developed in Europe. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-00812
BARCODE: 650008199048

- TRIVIA -

Released on November 30, 1999 in the USA.

The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111374&o=2

$end

$bbc_rom=bromp,
$bio

Acorn BBC ROM published 36 years ago:

BROM Plus (c) 1986 Clares

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145240&o=2

$end

$bbc_rom=brom106,brom112,brom,
$bio

Acorn BBC ROM published 38 years ago:

BROM Ver. 1 (c) 1984 Clares

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145239&o=2

$end

$snes=bronkie,
$bio

Nintendo Super NES cart. published 27 years ago:

Bronkie the Bronchiasaurus (c) 1995 Raya Systems.

A dinomite asthma adventure!

Meteors have hit San Saurian and kicked up clouds of trouble. Now it's up to dinosaur friends Bronkie and Trakie, and their sidekicks Sam and Kyla, to clear the air with the mighty wind machine. But first they have to find missing machine parts, dodge dinothugs, and avoid asthma triggers like dust, pollen, cold viruses, and more! Can you help them save their planet and manage their asthma, too? Find out in this breath-boosting Health Hero video game.

- TECHNICAL -

GAME ID: M/SNS-AB6E-USA

- TRIVIA -

Released in September 1995 in the USA.

The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62809&o=2

$end

$msx1_cass=bronx,
$bio

MSX cass. published 33 years ago:

Bronx (c) 1989 Animagic [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94499&o=2

$end

$info=bronx,
$bio

Bronx (c) 198? Unknown.

Bronx is a bootleg/hack of "Violent Shooting"/"Cycle Shooting". The game is much harder and Lives settings are different:
- You start with less lives with default settings (2 instead of 3).
- You can't get any extra life.
- You start the game as if you had already sustained 8 'steps' of damage.
- Furthermore, the game starts as if you had completed the 6 stages 8 times.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3875&o=2

$end

$cpc_flop=bronx_c1,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Bronx Cracked (c) 1989 Joreal

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122795&o=2

$end

$cpc_cass=bronxsc,
$bio

Amstrad CPC cass. published 33 years ago:

Bronx Street Cop (c) 1989 Virgin Mastertronic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82905&o=2

$end

$cpc_flop=bronxcop,bronxcopa,bronxcop_t1,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Bronx Street Cop (c) 1989 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121540&o=2

$end

$spectrum_cass=bronxcop,bronxcopl,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Bronx Street Cop (c) 1989 Codemasters Soft. Co., Ltd., The.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226663&o=2

$end

$cpc_cass=bronx,
$bio

Amstrad CPC cass. published 33 years ago:

Bronx (c) 1989 MCM Software.

- TECHNICAL -

[Model AMC 728]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82904&o=2

$end

$cpc_flop=bronx,bronxb,bronxa,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Bronx [Model AMF 728] (c) 1989 MCM Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127888&o=2

$end

$cpc_flop=bronzage,
$bio

Amstrad CPC type-in published 33 years ago:

Bronzage assiste par Ordinateur (c) 1989 Micro Mag

- TRIVIA -

Listed as a type-in program in the French magazine: Micro Mag.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120068&o=2

$end

$apple2_flop_misc=brnzdrgn,
$bio

Apple II 5.25 disk. published 37 years ago:

Bronze Dragon (c) 1985 Commonwealth

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107197&o=2

$end

$apple2_flop_misc=brnzdgs2,
$bio

Apple II 5.25 disk. published 36 years ago:

Bronze Dragon Side II (c) 1986 Commonwealth

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107198&o=2

$end

$info=m4brnze,m4brnzea,m4brnzeb,
$bio

Bronze Voyage (c) 199? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41260&o=2

$end

$spectrum_cass=broodsla,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Broodslayer (c) 1984 CCS.

- STAFF -

Written by: John Sherry

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78115&o=2

$end

$spectrum_cass=brookthe,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Brook the Barbarian (c) 1986 Silfverberg, Richard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295310&o=2

$end

$info=brooklyn,brooklyna,
$bio

Bingo published 26 years ago:

Brooklyn (c) 1996 Sirmo.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=7634&o=2

$end

$info=m4brook,
$bio

Brooklyn (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41261&o=2

$end

$info=brooks,
$bio

Pinball published 26 years ago:

Brooks & Dunn [Model 749] (c) 1996 Gottlieb.

- TECHNICAL -

Gottlieb System 3
Model Number : 749

- TRIVIA -

This game was never produced, only 2 prototype machines supposedly exist.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=10319&o=2

$end

$msx1_cart=brosadv,brosadva,
$bio

MSX cart. published 35 years ago:

Brother Adventure 형제의 모험 (c) 1987 Zemina.
(Brother Adventure - Hyeongje Moheom)

- TRIVIA -

Released in December 1987 in Korea.

Original price in Korea: 10000 Won.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76618&o=2

$end

$gba=brobearu,
$bio

Nintendo GBA cart. published 19 years ago:

Brother Bear [Model AGB-ALEP-EUR] (c) 2003 Disney Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70075&o=2

$end

$pc98=brownrun,
$bio

NEC PC-9801 Series 5.25in. disk. published 38 years ago:

Brown's Run (c) 1984 System Sacom Corp.

- TECHNICAL -

GAME ID: NESZ15009

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48543&o=2

$end

$pcecd=browning,
$bio

NEC PC-Engine CD published 31 years ago:

Browning (c) 1991 Riot.

Browning is a side-scrolling action game developed by Telenet Japan and published by Riot. A mysterious army is threatening to take over the world and, from their secret hideout, they are building a supreme weapon capable of wiping out the entire planet. Breed Schuyler and his heavy mechanical armor, codenamed 'X-BR Browning' (BROWN INnovation Gunner), are deployed to counter the impending threat. The operation 'Running Saber' is a go - the machine and its pilot must both infiltrate the Sea-Square island, a man-made fortress that sits somewhere in the Atlantic Ocean, and destroy the enemy's secret weapon. The game consists of five long stages which have to be completed within a time limit, from the island surface to the enemy's underground military and research facility. The Browning comes equipped with a Vulcan gun and the mecha-suit can hover for a short period of time. A force field also protects the armor against enemy attacks and the device automatically recharges itself whenever the energy balance is low and as long as it hasn't reach zero. The game features infinite continues and the player is sent back to the beginning of a stage when the Browning receives a deadly blow. Browning is as English friendly as it gets and even features full English cutscenes.

- TECHNICAL -

Game ID: TJCD1020

- TRIVIA -

Even if the titlescreen says 1991, Browning was released on January 07, 1992 in Japan for 6980 Yen.

Reviews:
[FR] April 1992 - Consoles + N.8 (Page 88-89): 52/100
[FR] April 1992 - Joypad N.7 (Page 130-131): 40/100

- TIPS AND TRICKS -

Arcade screen mode:
At any time during the game, press Run to pause and press Select to toggle between arcade/normal mode (in arcade mode, the screen shrinks horizontally).

- STAFF -

Developed by Telenet Japan.

Game Program: M. Yamamoto
Visual Program: M. Tsuji
Game Graphic: Y. Shimizu, J. Nagao
Sound Produce: T. Umezu
Graphic Support: S. Ohnishi
Visual Graphic: M. Ohtomo
Game Design: K. Ohta
Direction: S. Ogawa

Mech designed by: Kazumi Fujita

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49176&o=2

$end

$info=bruc100,
$bio

Computer published 38 years ago:

Bruc 100-1 (c) 1984 Frael.

MSX clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127468&o=2

$end

$nes=bruceleo,
$bio

Bruce & Leo (c) 19?? Unknown.

A pirate hack of "Tom & Jerry" featuring different sprites.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65154&o=2

$end

$xegs=brucelee,
$bio

Atari XE cart. published 38 years ago:

Bruce Lee (c) 1984 Datasoft

- STAFF -

Programmer: Ron J. Fortier
Graphic: Kelly Day

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51225&o=2

$end

$spectrum_cass=brucelee,bruceleef,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Bruce Lee (c) 1984 US Gold.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78116&o=2

$end

$pc8801_flop=brucelee,
$bio

NEC PC-8801 Series disk. published 38 years ago:

Bruce Lee (c) 1984 Comptiq.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91467&o=2

$end

$apple2_flop_orig=brucelee,
$bio

Apple II 5.25 disk. published 38 years ago:

Bruce Lee (c) 1984 Datasoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107199&o=2

$end

$ibm5150=brucelee,
$vgmplay=brucelee_pcj,
$bio

IBM PC 5.25in. disk. published 38 years ago:

Bruce Lee (c) 1984 Datasoft

- STAFF -

Programmed by: Sheng-Chung Liu
Graphic design: Kelly Day

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132380&o=2

$end

$c64_cass=brucelee,
$bio

Commodore C64 cass. published 38 years ago:

Bruce Lee (c) 1984 US Gold, Ltd.

- SCORING -

Lantern: 125 pts.
Chopping ninja or Yamo: 100 pts.
Kicking ninja or Yamo: 75 pts.
Entering a new room: 2000 pts.
Knocking out ninja: 200 pts.
Knocking out Yamo: 450 pts.
Destroying wizard: 3000 pts.
Landing on ninja or Yamo: 50 pts.

- TIPS AND TRICKS -

At 40,000 points (and every 30,000 points after that), you get an extra Bruce Lee.

- STAFF -

Programming by: Ron J. Fortier
Concept by: Ron J. Fortier, Kelly Day
Graphic Art: Kelly Day
Documentation by: Ingrid Holcomb

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145486&o=2

$end

$a800_flop=brucelee,
$bio

Atari 400/800 disk. published 38 years ago:

Bruce Lee (c) 1984 Datasoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=217447&o=2

$end

$msx1_cart=brucelee,
$bio

MSX cart. published 37 years ago:

Bruce Lee (c) 1985 Comptiq

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76619&o=2

$end

$msx1_cass=brucelee,
$bio

MSX cass. published 37 years ago:

Bruce Lee (c) 1985 Comptiq.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118133&o=2

$end

$spectrum_cass=bruceleel,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Bruce Lee (c) 1986 Disprosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289803&o=2

$end

$spectrum_cass=bruceleee,bruceleei,bruceleej,bruceleek,
$bio

Bruce Lee (c) 198? Erbe Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219104&o=2

$end

$spectrum_cass=bruceleed,bruceleeh,
$bio

Bruce Lee (c) 198? Dro Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219699&o=2

$end

$spectrum_cass=bruceleea,bruceleeg,
$bio

Bruce Lee (c) 198? Americana Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225780&o=2

$end

$sms=brucelee,
$bio

Sega Master System cart. published 7 years ago:

Bruce Lee (c) 2015 Kagesan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290043&o=2

$end

$gba=bruceleeu,
$bio

Nintendo GBA cart. published 20 years ago:

Bruce Lee - Return of the Legend [Model AGB-ALEE-USA] (c) 2002 Universal Interactive Studios, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70077&o=2

$end

$gba=brucelee,
$bio

Nintendo GBA cart. published 20 years ago:

Bruce Lee - Return of the Legend [Model AGB-ALEP-EUR] (c) 2002 Universal Interactive Studios, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70076&o=2

$end

$apple2_flop_misc=brclecr,brclecra,
$bio

Apple II 5.25 disk. published 38 years ago:

Bruce Lee cracked (c) 1984 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232962&o=2

$end

$msx1_flop=brucelee,
$bio

Bruce Lee cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230208&o=2

$end

$bbcb_flop_orig=brucelee,
$bio

Acorn BBC Micro B disk. published 37 years ago:

Bruce Lee (c) 1985 US Gold, Ltd.

- TECHNICAL -

BARCODE: 5 013442 531426

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125568&o=2

$end

$bbc_cass=brucelee,
$bio

Acorn BBC Micro B cass. published 37 years ago:

Bruce Lee (c) 1985 US Gold

- TECHNICAL -

BARCODE: 5 013442 531433

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51588&o=2

$end

$cpc_cass=brucelee,
$bio

Amstrad CPC cass. published 38 years ago:

Bruce Lee (c) 1984 US Gold, Ltd. [Birmingham, UK]

- TECHNICAL -

BARCODE: 013442 531983

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82907&o=2

$end

$cpc_flop=brucelee,bruceleeb,bruceleec,bruceleed,bruceleea,brucelee_t1,
$bio

Amstrad CPC 464 disk. published 38 years ago:

Bruce Lee (c) 1984 US Gold, Ltd. [Birmingham, England]

- TECHNICAL -

BARCODE: 013442 531990

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119401&o=2

$end

$spectrum_cass=brucetul,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Bruce Tulloh's Marathon Training Program (c) 1983 Earlgate Computers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288409&o=2

$end

$spectrum_cass=brumbrum,brumbruma,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Brum-Brum (c) 1984 Astor Software.

- STAFF -

Written by: Pedro Bandeira e Cunha

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78117&o=2

$end

$tiki100=brum2,
$bio

TIKI-100 disk. published 37 years ago:

Brum-II (c) 1985 Wiig, H.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237368&o=2

$end

$pc8801_flop=brunette,brunettea,
$bio

Brunette (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91468&o=2

$end

$cpc_flop=brunobom,
$bio

Amstrad CPC type-in published 35 years ago:

Bruno Bomb (c) 1987 PC Schneider International

- TRIVIA -

Listed as a type-in program in the German magazine: PC Schneider International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120193&o=2

$end

$psx=brunscp2,
$bio

Sony PlayStation CD published 22 years ago:

Brunswick Circuit Pro Bowling 2 (c) 2000 T-HQ, Inc.

- TECHNICAL -

Game ID: SLUS-00856

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96925&o=2

$end

$n64=brunswik,
$bio

Nintendo 64 cart. published 23 years ago:

Brunswick Circuit Pro Bowling (c) 1999 THQ.

THQ, the publisher of BASSMASTERS 2000, has corralled a plum license from Brunswick Corp., the world's leading maker of ten-pin gear. 

Brunswick Bowl offers six modes: Exhibition, Skins Game, Tournament, Career, Practice and Cosmic Bowl. In Skins Game, you face three other human- or CPU-controlled bowlers, with a pot of money going to the high scorer in each frame. When there is a tie, the money rolls over to the next frame. 

The nine tournaments follow official Brunswick rules. In Career Mode, you play through the tournaments. Cosmic Bowl is just like Exhibition, except that it takes place in a particularly garish Las Vegas alley. In all, there are 14 alleys from around the world, but bland background graphics and generic music put the damper on any genuine international flavor. 

Brunswick Bowl features seven authentic pros: Mike Aulby, Chris Barnes, Parker Bohn III, Steve Jaros, Johnny Petraglia, Ricky Ward and Walter Ray Williams Jr., who leads this alley Pak with lifetime earnings topping $2 million. Must be nice work, if you can get it. 

The virtual pros bowl with their signature styles. If you want to be your own man, though (there aren't any women in this game), you can create your own bowler with the modest Create Bowler feature. There are three difficulty levels. 

In terms of play mechanics, Brunswick Bowling is much like golf games. After positioning yourself and setting your left- or right-hook, you press the A Button to launch a Power Meter, then press A again to mark how much power you want and launch an Accuracy Meter. You press A again to mark your accuracy. Ball and pin physics feel realistic. 

However, while golf games offer many choices in clubs, Brunswick Bowling only offers a choice of four bowling balls per player. And while golfers must cope with constantly changing terrain and weather conditions, Brunswick Bowling only makes you adapt to oil patterns that vary from lane to lane. The result is very simple gameplay that makes for casual multiplayer fun, but limited solo appeal.

- TECHNICAL -

Game ID: NUS-NOWE-USA

- TRIVIA -

Released on September 30, 1998 in USA.

- STAFF -

Developed by: Point of View
Programmed for the Nintendo 64 by: Tim Page, Michael Terlecki, Bob Koon, Richard Buck
Artists: Kelly Frizzell, Christopher M. Seher, Joey Elardy
Special Thanks to: Professional Bowlers Association

Published by THQ
Vice President of Product Development: Michael Rubinelli
Executive Producer: Scott Krager
Producer: Jon Osborn
Assistant Producer: Edward J. Ramiro
Product Marketing Manager: Mike Murray
Associate Product Marketing Manager: David Pava
Director of Q.A.: Donn W. Nauert
Lead Tester: Gregg Nakawatase
Game Testers: Christian Lee, Ryan Bergstrom, William Kus, Jason Pislaan, Christopher Strobel, Nick Rita, Piero Hartonian, Saro Daghlian, Duane Martin, Michael Sparks
Special Thanks to the Brunswick Prostaff: Mike Aulby, Chris Barnes, Parker Bohn III, Steve Jaros, Johnny Petraglia, Ricky Ward, Walter Ray Williams Jr.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57619&o=2

$end

$psx=brunscpb,
$bio

Sony PlayStation CD published 24 years ago:

Brunswick Circuit Pro Bowling (c) 1998 Adrenalin Ent.

Bowling. A sport that depends more on talent and raw wrist power than actual physical conditioning. A sport that can be so laid back that there's even a section of it that involves buying beer. While THQ can't bring you a six-pack when you throw a strike on the seventh frame, it does manage to deliver an extremely realistic bowling title, complete with some of the best big-money bowlers in the world today.

You have the opportunity to create your own bowler or choose one of the 13 Brunswick Pro Staff bowlers. But be warned because these bowlers are tough stuff and will tell you right away that they own the alley.

With different gameplay modes to choose from, you can select Exhibition to get going quickly, or a Skins game for big money. There's also tournament mode, career mode and cosmic bowling, which turn the lane into a discotheque. The lane's realistically oiled, which forces you to move around the lane and change your rolls as the conditions change.

- TECHNICAL -

Game ID: SLUS-00571

- TRIVIA -

Export releases:
[EU] "Brunswick Circuit Pro Bowling [Model SLES-01376]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97920&o=2

$end

$snes=brunswck,
$bio

Nintendo Super NES cart. published 25 years ago:

Brunswick World Tournament of Champions (c) 1997 THQ

- TECHNICAL -

GAME ID @ Nintendo: SNS-AWUE-USA
GAME ID @ THQ: 33013

- TRIVIA -

Released in August 1997 in the USA.

The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board).

- TIPS AND TRICKS -

Brunswick Tournament: Enter TWCO as a password.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62810&o=2

$end

$cpc_flop=brunword01,brunword,
$bio

Amstrad CPC 464 disk. published 33 years ago:

BrunWord 6128 (c) 1989 Brunning Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120296&o=2

$end

$cpc_flop=brunword02,
$bio

Amstrad CPC 464 disk. published 34 years ago:

BrunWord Elite (c) 1988 Brunning Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120297&o=2

$end

$nes=brushrol,
$bio

Nintendo Famicom cart. published 32 years ago:

Brush Roller (c) 1990 RCM Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83834&o=2

$end

$adam_flop=brushpwr,brushpwra,
$bio

BrushPOWER (c) 198? Guy Cousineau.

A brush and shape utility

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109357&o=2

$end

$amigaocs_flop=brutal,
$bio

Commodore Amiga 500 disk. published 27 years ago:

Brutal - Paws of Fury (c) 1995 GameTek, Incorporated. [Miami Beach, FL, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73617&o=2

$end

$snes=brutalu,brutalup,
$bio

Nintendo Super NES cart. published 28 years ago:

Brutal - Paws of Fury (c) 1994 CyberSoft

- TECHNICAL -

Game ID: SNS-ABLE-USA

- TRIVIA -

Released in December 1994 in the USA.

- TIPS AND TRICKS -

Play as Dali Llama
------------------
Press X, A, B, A, Left, A after the title screen appears. A sound will confirm correct code entry. Dali Llama will now be selectable. 

Level Passwords 
--------------- 
91 DQVHKW  
92 5XSTS7  
99 VXRSLL

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62812&o=2

$end

$snes=brutal,
$bio

Nintendo Super NES cart. published 28 years ago:

Brutal - Paws of Fury [Model SNSP-ABLP-EUR] (c) 1994 GameTek

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62811&o=2

$end

$megacd=brutal,
$bio

Sega Mega-CD published 28 years ago:

Brutal - Paws of Fury [Model T-83015-50] (c) 1994 GameTek

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60595&o=2

$end

$megadriv=brutal,
$bio

Sega Mega Drive cart. published 28 years ago:

Brutal - Paws of Fury (c) 1994 GameTek

European release. Game developed in the USA.

- TECHNICAL -

GAME ID: T-83136-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56374&o=2

$end

$megadriv=brutalu,
$vgmplay=brutal_md,
$bio

Sega Genesis cart. published 28 years ago:

Brutal - Paws of Fury (c) 1994 GameTek

- TECHNICAL -

GAME ID: T-83136

- TRIVIA -

The game was rated MA-13 (Mature Audiences; parental discretion advised) by the VRC (Videogame Rating Council).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57137&o=2

$end

$segacd=brutal,
$bio

Sega CD published 28 years ago:

Brutal - Paws of Fury [Model T-93015] (c) 1994 GameTek

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60702&o=2

$end

$amigaocs_flop=brutalfb,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Brutal Football (c) 1993 Millennium Game Products

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73618&o=2

$end

$amigaaga_flop=brutaldx,
$bio

Commodore Amiga 1200 disk. published 29 years ago:

Brutal Football - Deluxe Edition (c) 1993 Millennium Game Products.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146362&o=2

$end

$cd32=brutalf,
$bio

Commodore Amiga CD32 disc published 28 years ago:

Brutal Sports Football (c) 1994 Millennium Interactive, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=106906&o=2

$end

$jaguar=brutalsp,
$bio

Atari Jaguar cart. published 28 years ago:

Brutal Sports Football (c) 1994 Telegames.

The idea for a Brutal Football League was originated in 2034 when the Universal Football League dwindled due to audience boredom. In addition to its entertainment value, Brutal Football was initially conceived as a crude population control operation.

The first Brutal Football matches, played by humans, were extremely popular. However, interest began to die as quickly as the players. Crowds grew restless as the games rarely lasted for more than a minute. Two teams dominated this period: the Brain Dead Bazookas and the high-flying National Nukers.

The final confrontation between these teams drew an enormous crowd to the Bad Lands Arena where the game was to be fought. An explosive match was predicted. Unfortunately, no one had predicted quite how explosive it would be. Within thirty seconds the Nukers lived up to their name as they declared nuclear war. The entire land mass of Utopia was obliterated. The result was deemed a no score draw.

This set-back might have been the end of the game except for the vision of Professor I.M. Looney. His genetically engineered bi-peds proved ideal players of the game. Once production had been taken over by Acme Bi-peds, Inc., the new league was up and running - WILDLY!

- TECHNICAL -

Model JA100

- TIPS AND TRICKS -

* Correct the League Mode Bug (at password screen):
RMVVKL343 333VZ6387

* Start at the 2nd league w/ Mad Dogs (at password screen):
05CWLXSSR W1W08YVWX
then enter a different teams name for the last 9 spaces for that name.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76411&o=2

$end

$32x=brutal,
$bio

Sega Genesis 32X cart. published 27 years ago:

Brutal Unleashed - Above the Claw (c) 1995 GameTek, Inc.

- TECHNICAL -

Model T-8301B

- STAFF -

TEAM BRUTAL
Design: Rod Humble
Artwork & Animation: Andrew Gilmour, Dave Hall, Juan L. Sanchez, Eurocom Entertainment
Program: Dave Lincoln (as Dave Exile)
Music: ppdix, Doug Brandon, Robin Heifitz
Annoying: William B. McCormick
Creative Director: Steve Curran
Creative Direction: John Tombley
Testing: Travis Williams, Larry Pacey
VP of Product Development: Elizabeth Curran
Project Coordination: Charlene Carty
Sound Editing: Larry Pacie
Special Thanks to the Following: Sherry Kross, John Tombley, Wendy Weber, Executive King, Travis Williams, Stacey Ruderman, All at G.T.U.K., Annoying, William B. McCormick

PACKAGING/MANUAL
Art Director: Dwight Alnor
Writer: Rod Humble
Design: Dwight Alnor
Technical: Sherry Kross, John Tombley
Illustration: Mark Fredrikson
Calligraphy: Glen Yoshiyama

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84396&o=2

$end

$info=brutforc,
$bio

Arcade Video game published 31 years ago:

Brute Force (c) 1991 Leland.

A 3-player melee in the city streets against various gangs. Lots of weapons and items to pick up and lots of things in the background to break with them.

- TECHNICAL -

Main CPU : (2x) Zilog Z80 (@ 6 Mhz)
Sound CPU : I80186 (@ 8 Mhz)
Sound Chips : Custom (@ 8 Mhz), YM2151 (@ 4 Mhz)

Screen orientation : Horizontal
Video resolution : 320 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 1024

Players : 3
Control : 8-way joystick
Buttons : 2

- STAFF -

Designed by : Bob Skinner, Kevin Lydy
Directed by : John Rowe
Executive producers : Medo Moreno, Dan Viescas
Graphics : Kevin Lydy
Software : Bob Skinner, Hwan Kim
Soundware : Sam Powell, Michelle Simon
Music : Sam Powell
Hardware : Alex Mckay, Eric Henderson
Additional software : Phil Sorger, Earl Stratton, Bruce Moore
Vocals : 'Slater Bros.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=341&o=2

$end

$cgenie_cass=bruecke,
$bio

Colour Genie cass. published 38 years ago:

Brücke (c) 1984 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264847&o=2

$end

$cdi=bryanada,
$bio

Phillips CD-i disc published 30 years ago:

Bryan Adams - Waking up the Neighbours (c) 1992 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52794&o=2

$end

$snes_bspack=bsbokud2,
$bio

BS Bokujou Monogatari Dai-2-wa (c) 199? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126064&o=2

$end

$snes_bspack=bsbokud4,
$bio

BS Bokujou Monogatari Dai-4-wa (c) 199? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126065&o=2

$end

$snes_bspack=dquest1,dquest1a,dquest1h,
$bio

Nintendo Satellaview BS Pack. published 26 years ago:

ＢＳドラゴンクエスト (c) 1996 Nintendo.
(BS Dragon Quest)

Satellaview BS 4-part version.

- TRIVIA -

Part 1: Feb. 1, 1996.
Part 2: May 6, 1996.
Part 3: May 13, 1996.
Part 4: May 20, 1996.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126066&o=2

$end

$snes_bspack=bsfzero4,bsfzero4a,
$bio

BS F-Zero Grand Prix - Ace League - Dai-4-shuu (c) 199? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126068&o=2

$end

$snes_bspack=bsfzero3,bsfzero3a,
$bio

BS F-Zero Grand Prix - King League - Dai-3-shuu (c) 199? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126069&o=2

$end

$snes_bspack=bsfzero1,bsfzero1a,
$bio

BS F-Zero Grand Prix - Knight League - Dai-1-shuu (c) 199? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126070&o=2

$end

$snes_bspack=bsfzero2,bsfzero2a,
$bio

BS F-Zero Grand Prix - Queen League - Dai-2-shuu (c) 199? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126071&o=2

$end

$snes_bspack=bsfzgp2,bsfzgp2a,bsfzgp2c,bsfzgp2b,
$bio

BS F-Zero Grand Prix 2 - Practice (c) 199? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126072&o=2

$end

$snes_bspack=bsfami,
$bio

BS Famitsu Magazine Karara Ban 4/27 (c) 199? Unknown [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126073&o=2

$end

$snes_bspack=bsfirem1,bsfirem1b,bsfirem1a,
$bio

BS Fire Emblem - Akaneia Senki Hen - Dai-1-wa - Palace Kanraku (c) 199? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126074&o=2

$end

$snes_bspack=bsfirem2,bsfirem2a,
$bio

BS Fire Emblem - Akaneia Senki Hen - Dai-2-wa - Akai Ryuu Kishi (c) 199? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126075&o=2

$end

$snes_bspack=bsfirem3,bsfirem3a,
$bio

BS Fire Emblem - Akaneia Senki Hen - Dai-3-wa - Seigi no Touzokudan (c) 199? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126076&o=2

$end

$snes_bspack=bsfirem4,bsfirem4a,bsfirem4b,
$bio

BS Fire Emblem - Akaneia Senki Hen - Dai-4-wa - Hajimari no Toki (c) 199? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126077&o=2

$end

$snes_bspack=bsfuura2,
$bio

BS Fuurai no Shiren - Surara wo Sukue! Dai-2-shuu (c) 199? Unknown [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126078&o=2

$end

$snes_bspack=bsfuura4,
$bio

BS Fuurai no Shiren - Surara wo Sukue! Dai-4-shuu (c) 199? Unknown [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126079&o=2

$end

$snes_bspack=bscamp1,
$bio

BS Marvelous - Camp Arnold Course - Dai-1-shuu (c) 199? Unknown [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126080&o=2

$end

$snes_bspack=bscamp2,
$bio

BS Marvelous - Camp Arnold Course - Dai-2-shuu (c) 199? Unknown [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126081&o=2

$end

$snes_bspack=bscamp3,
$bio

BS Marvelous - Camp Arnold Course - Dai-3-shuu (c) 199? Unknown [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126082&o=2

$end

$snes_bspack=bscamp4,
$bio

BS Marvelous - Camp Arnold Course - Dai-4-shuu (c) 199? Unknown [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126083&o=2

$end

$snes_bspack=bstime1,
$bio

BS Marvelous - Time Athletic Course - Dai-1-shuu (c) 199? Unknown [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126084&o=2

$end

$snes_bspack=bstime2,
$bio

BS Marvelous - Time Athletic Course - Dai-2-shuu (c) 199? Unknown [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126085&o=2

$end

$snes_bspack=bstime3,
$bio

BS Marvelous - Time Athletic Course - Dai-3-shuu (c) 199? Unknown [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126086&o=2

$end

$snes_bspack=bstime4,
$bio

BS Marvelous - Time Athletic Course - Dai-4-shuu (c) 199? Unknown [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126087&o=2

$end

$snes_bspack=bsnichmt,bsnichmta,
$bio

BS Nichibutsu Mahjong - Mahjong Taikai (c) 199? Unknown [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126088&o=2

$end

$snes_bspack=bsnichic,bsnichica,
$bio

BS Nichibutsu Mahjong - Renshuu Mahjong - Ichimantou (c) 199? Unknown [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126089&o=2

$end

$snes_bspack=bsnichni,bsnichnia,
$bio

BS Nichibutsu Mahjong - Renshuu Mahjong - Nimantou (c) 199? Unknown [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126090&o=2

$end

$snes_bspack=bshp517,bshp517a,
$bio

BS Nintendo HP - 5/17 Gou (c) 199? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126091&o=2

$end

$snes_bspack=bshp531,bshp531a,
$bio

BS Nintendo HP - 5/31 Gou (c) 199? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126092&o=2

$end

$snes_bspack=bsparlor,bsparlora,
$bio

BS Parlor! Parlor! Dai-2-shuu (c) 199? Unknown [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126093&o=2

$end

$snes_bspack=bsrg97,
$bio

BS Race Game 97MP (c) 199? Unknown [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126095&o=2

$end

$snes_bspack=bsrpgt1,bsrpgt2,
$bio

BS RPG Tsukuru 2 Data (c) 199? Unknown [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126094&o=2

$end

$snes_bspack=bsswalk2,
$bio

BS Satellawalker 2 Dai-1-wa (c) 199? Unknown [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126097&o=2

$end

$snes_bspack=bssdgn1,bssdgn2,
$bio

BS SD Gundam G-Next (c) 199? Unknown [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126096&o=2

$end

$snes_bspack=bsoniga1,bsoniga1a,
$bio

BS Shin Onigashima - Dai-1-wa - Kataribe no Koya (c) 199? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126098&o=2

$end

$snes_bspack=bsoniga2,bsoniga2a,
$bio

BS Shin Onigashima - Dai-2-wa - Kataribe no Koya (c) 199? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126099&o=2

$end

$snes_bspack=bsoniga3,bsoniga3a,
$bio

BS Shin Onigashima - Dai-3-wa - Kataribe no Koya (c) 199? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126100&o=2

$end

$snes_bspack=bsoniga4,bsoniga4a,
$bio

BS Shin Onigashima - Dai-4-wa - Kataribe no Koya (c) 199? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126101&o=2

$end

$snes_bspack=bssndlov,
$bio

BS Sound Journal for Lovers - Valentine Special Vol. 1 (c) 199? Unknown [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126102&o=2

$end

$snes_bspack=bsstgiga,bsstgigaa,
$bio

BS St. Giga PG - 10 Gatsugou (c) 199? Unknown [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126103&o=2

$end

$snes_bspack=bssmcol,bssmcola,
$bio

Nintendo Satellaview BS Pack. published 24 years ago:

BS Super Mario Collection - Dai-3-shuu (c) 1998 Nintendo Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126104&o=2

$end

$snes_bspack=bssmusa1,bssmusa1a,
$bio

BS Super Mario USA - Power Challenge - Dai-1-kai (c) 199? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126105&o=2

$end

$snes_bspack=bssmusa2,bssmusa2a,
$bio

BS Super Mario USA - Power Challenge - Dai-2-kai (c) 199? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126106&o=2

$end

$snes_bspack=bssmusa3,bssmusa3a,
$bio

BS Super Mario USA - Power Challenge - Dai-3-kai (c) 199? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126107&o=2

$end

$snes_bspack=bssmusa4,bssmusa4a,
$bio

BS Super Mario USA - Power Challenge - Dai-4-kai (c) 199? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126108&o=2

$end

$snes_bspack=bstantcha,bstantch,
$bio

BS Tantei Club - Yuki ni Kieta Kako - Chuuhen (c) 199? Unknown [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126109&o=2

$end

$snes_bspack=bstantko,bstantkoa,
$bio

BS Tantei Club - Yuki ni Kieta Kako - Kouhen (c) 199? Unknown [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126110&o=2

$end

$snes_bspack=bstantze,bstantzea,
$bio

BS Tantei Club - Yuki ni Kieta Kako - Zenpen (c) 199? Unknown [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126111&o=2

$end

$snes_bspack=bszelda,bszeldaa,
$bio

BS Zelda no Densetsu - Dai-3-wa (c) 199? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126112&o=2

$end

$snes_bspack=bszeldk1,
$bio

Nintendo Satellaview BS Pack. published 25 years ago:

ＢＳゼルダの伝説 古代の石盤 第１話 (c) 1997 Nintendo Co., Ltd.
(BS Zelda no Densetsu - Inishie no Sekiban - Dai-1-wa)

- TRIVIA -

Published on March 30, 1997.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126113&o=2

$end

$snes_bspack=bszeldk2,
$bio

Nintendo Satellaview BS Pack. published 25 years ago:

ＢＳゼルダの伝説 古代の石盤 第２話 (c) 199? Nintendo Co., Ltd.
(BS Zelda no Densetsu - Inishie no Sekiban - Dai-2-wa)

- TRIVIA -

Published on April 6, 1997.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126114&o=2

$end

$snes_bspack=bszeldk3,
$bio

Nintendo Satellaview BS Pack. published 25 years ago:

ＢＳゼルダの伝説 古代の石盤 第３話 (c) 1997 Nintendo Co., Ltd.
(BS Zelda no Densetsu - Inishie no Sekiban - Dai-3-wa)

- TRIVIA -

Published on April 13, 1997.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126115&o=2

$end

$snes_bspack=bszeldk4,
$bio

Nintendo Satellaview BS Pack. published 25 years ago:

ＢＳゼルダの伝説 古代の石盤 第４話 (c) 1997 Nintendo Co., Ltd.
(BS Zelda no Densetsu - Inishie no Sekiban - Dai-4-wa)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126116&o=2

$end

$snes_bspack=bszeld2,
$bio

BS Zelda no Densetsu Map 2 - Dai-4-wa (c) 199? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126117&o=2

$end

$snes_bspack=bszotto,bszottoa,
$bio

BS Zootto Mahjong! Event Version (c) 199? Unknown [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126295&o=2

$end

$snes_bspack=bszottop,bszottopa,
$bio

BS Zootto Mahjong! Preview Ban (c) 199? Unknown [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126296&o=2

$end

$rx78_cart=basic,
$bio

Bandai RX-78 cart. published 39 years ago:

BS-BASIC (c) 1983 Bandai Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234348&o=2

$end

$bbc_rom=bsdos219,bsdos,
$bio

Acorn BBC ROM published 37 years ago:

BS-DOS Ver. 2 (c) 1985 Computer Users Club

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145371&o=2

$end

$snes=bsxsore,
$bio

Nintendo Super Famicom cart. published 27 years ago:

BS-X - Sore wa Namae o Nusumareta Machi no Monogatari (c) 1995 Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234641&o=2

$end

$cpc_flop=bscmegad,
$bio

Amstrad CPC 464 disk. published 31 years ago:

BSC Megademo (c) 1991 BSC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123556&o=2

$end

$cpc_flop=bscmegad02,
$bio

Amstrad CPC 464 disk. published 31 years ago:

BSC Megademo 91 (c) 1991 BSC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123552&o=2

$end

$cpc_flop=bscmegad01,
$bio

BSC Megademo Desktop (c) 199? BSC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123557&o=2

$end

$dragon_flop=btcodes,
$bio

Dragon disk. published 29 years ago:

BT Codes Search (c) 1993 NDUG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265447&o=2

$end

$c64_cart=btx,
$bio

Btx Decoder Modul (c) 198? Commodore, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229430&o=2

$end

$c64_cart=btx2,btx2v33,
$bio

Btx Decoder Modul II (c) 198? Commodore, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229431&o=2

$end

$amigaocs_flop=bubba,
$bio

Commodore Amiga 500 disk. published 28 years ago:

Bubba'n'Stix (c) 1994 Core Design

Our goofy hero and his friend - an intelligent alien stick - have crash-landed on a weird planet after being captured by an alien spacecraft. In order to get back to Earth, Bubba must use Stix in a variety of different ways to solve puzzles, overcome adversaries and foil the comedic attempts of his kidnapper to recapture him in this multi-directional scrolling puzzle.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73619&o=2

$end

$cd32=bubba,
$bio

Commodore Amiga CD32 disc published 28 years ago:

Bubba'n'Stix (c) 1994 Core Design

Our goofy hero and his friend - an intelligent alien stick - have crash-landed on a weird planet after being captured by an alien spacecraft. In order to get back to Earth, Bubba must use Stix in a variety of different ways to solve puzzles, overcome adversaries and foil the comedic attempts of his kidnapper to recapture him in this multi-directional scrolling puzzle.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=106907&o=2

$end

$megadriv=bubba,bubbap,
$bio

Sega Mega Drive cart. published 28 years ago:

Bubba'n'Stix (c) 1994 Core Design

European release. Game developed in the USA. See the original for more information; "Bubba'n'Stix [Model T-115026]".

- TECHNICAL -

GAME ID: T-115026-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56375&o=2

$end

$megadriv=bubbau,
$vgmplay=bubba_md,
$bio

Sega Genesis cart. published 29 years ago:

Bubba'n'Stix (c) 1993 Core Design

- TECHNICAL -

GAME ID: T-115026

- TRIVIA -

The game was rated GA (General Audiences: Appropriate for all audiences) by the VRC (Videogame Rating Council).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57138&o=2

$end

$info=ep_bubsq,ep_bubsqa,ep_bubsqb,ep_bubsqc,ep_bubsqd,
$bio

Bubble & Squeak (c) 199? Extreme Gaming.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40805&o=2

$end

$amigaocs_flop=bubblep,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Bubble + (c) 1990 Infogrames Interactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73620&o=2

$end

$info=bubl2000,bubl2000a,
$bio

Arcade Video game published 24 years ago:

Bubble 2000 (c) 1998 Tuning.

A "Puzzle Bobble"-like game where you get nude pictures of women with every level you complete.

- TECHNICAL -

Main CPU : TMP68HC000P-10 (68000 @ 12 Mhz)
Sound CPU : Z840006 (Z80 @ 4 Mhz)
Sound Chips : Yamaha YM2151 (@ 4 Mhz), OKI6295 (@ 7.575 Khz)
RAM : (7x) 6116, (4x) 64256, (2x) 62256, (2x) 6264
DIPSW : (2x) 8 position

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Released in July 1998.

Caveman characters are taken from the PC game "Prehistorik 2" (Titus, 1993). These appear to be unlicensed reproductions of registered characters.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=342&o=2

$end

$megadriv=bubblesq,
$bio

Sega Mega Drive cart. published 28 years ago:

Bubble and Squeak (c) 1994 Sunsoft

European release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56376&o=2

$end

$amigaocs_flop=bubblesq,
$bio

Commodore Amiga 500 disk. published 28 years ago:

Bubble and Squeak (c) 1994 Audiogenic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73627&o=2

$end

$cd32=bubblesq,
$bio

Commodore Amiga CD32 disc published 28 years ago:

Bubble and Squeak (c) 1994 Audiogenic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=106908&o=2

$end

$amigaaga_flop=bubble_a,
$bio

Commodore Amiga 1200 disk. published 28 years ago:

Bubble and Squeak [AGA Ver.] (c) 1994 Audiogenic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146420&o=2

$end

$megadriv=bubblesqu,
$vgmplay=bubblesq_md,
$bio

Sega Genesis cart. published 28 years ago:

Bubble and Squeak (c) 1994 Sunsoft

- TECHNICAL -

GAME ID: T-15096

- TRIVIA -

The game was rated GA (General Audiences: Appropriate for all audiences) by the VRC (Videogame Rating Council).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57139&o=2

$end

$nes=bublbath,
$bio

Nintendo NES cart. published 31 years ago:

Bubble Bath Babes (c) 1991 Panesian

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54969&o=2

$end

$info=bublbobl,bublbobl1,bub68705,bublboblp,bub8749,
$vgmplay=bublbobl,
$bio

Arcade Video game published 36 years ago:

Bubble Bobble (c) 1986 Taito Corp.

One or two players take on the role of Bub and Bob, two cute dinosaurs who must battle through 100 platform-packed single screen levels to rescue their girlfriends. Bub and Bob are armed only with the ability to blow bubbles, in which the game's many enemies can be trapped and killed. The bubbles can also be used as temporary platforms, to help the dinosaurs reach previously inaccessible areas of a level. 

Any trapped enemies who are not killed quickly enough will turn red and escape their bubble prison. These angry enemies are much faster than before, making them harder to kill. Enemies also become angry if players are taking too long to complete a level. Defeated enemies are turned into bonus fruit items that can be collected for points. 

On many levels, bubbles containing fire, water or a lightning bolt appear. These can be burst by players to release their contents and destroy enemies. The fire bubble drops flames down onto the nearest platform, killing any enemies it hits. The lightning bubble sends a lightning bolt horizontally across the screen, its direction dictated by whichever side of the bubble the player hits to burst it. The water bubble releases a torrent of water that will quickly flow down the platforms to the bottom of the screen. Any enemies caught in the flow are killed. 

Bubbles containing letters also appear. The aim is to collect the letters needed to spell the word E.X.T.E.N.D. which earns players an extra life. 

The game's simple-yet-involving game-play saw Bubble Bobble become an instant classic. Its two-player co-operative mode, coupled with the incredible amount of hidden secrets and potential for strategic play - unheard of in the platform genre - would set the standard by which all other platform games were judged.

- TECHNICAL -

Main CPU : (2x) Zilog Z80 (@ 6 Mhz), Zilog Z80 (@ 3 Mhz), M6801 (@ 1 Mhz)
Sound Chips : YM2203 (@ 3 Mhz), YM3526 (@ 3 Mhz)

Players : 2
Control : 2-Way Joystick
Buttons : 2
=> [1] Bubble, [2] Jump

- TRIVIA -

Bubble Bobble was released in August 1986. 

This was one of the first games to feature multiple endings. 

The title of this game, Bubble Bobble, is a cross between the words 'bubble' and the name of the heroes : Bub and Bob. 

The enemies are named (Round number of initial appearance applies to 'Normal' mode. For information on 'Super' mode, please see the Romstar (US version) entry, Updates section : 
'Zen-Chan' [aka 'Bubble Buster', 'Benzo'] - First appears in Round 1 
'Mighta' [aka 'Stoner', 'Boris'] - First appears in Round 6 
'Monsta' [aka 'Beluga', 'Blubba'] - First appears in Round 10 
'PulPul' [aka 'Hullaballoon', 'Boaboa'] - First appears in Round 20 
'Banebou' [aka 'Coiley', 'Bonnie-bo'] - First appears in Round 30 
'Hidegonsu' [aka 'Incendo'] - First appears in round 40 
'Drunk' [aka 'Willy Whistle', 'Bonner'] - First appears in Round 50 
'Invader' [aka 'Super Socket'] - First appears in Round 60 
'Super Drunk' [aka 'Grumple Gromit'] - the boss character whom Bub and Bob fight in the final round 
'Skel-Monsta' [aka 'Baron Von Blubba'] - Appears when you take too much time in a round 
'Rascal' [aka 'Rubblen'] - Appears when you linger too long in a secret room 

The data code contains unused graphics of a full set of slot machine icons. These aren't used anywhere, there's no palette that fits them, and they wouldn't really fit anywhere either. 

In 1996, Taito announced that they lost the original source code program to Bubble Bobble following a reorganization - when it came to the recent ports and sequels, they had to work from program disassembly, playing the game and (mainly) the various home computer ports. 

The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'H.!', but go to the Tips and Tricks section for more information about 'SEX' :-) 

Olly Cotton holds the official record for this game with 6,060,730 points on February 23, 2011. 

Some bootlegs of this game are known as "Bobble Bobble" and "Super Bobble Bobble". 

Alfa Records released a limited-edition soundtrack album for this game (Taito Game Music - 28XA-110) on January 25, 1987. 

NES cover band The Advantage cover two songs from Bubble Bobble on their self-titled debut album released on April 6, 2004.

- SCORING -

Bursting a bubble : 10 points. 
Killing one monster : 1,000 points. 
Killing two monsters at once : 2,000 points. 
Killing three monsters at once : 4,000 points. 
Points double for each extra monster killed at any one time. 
Normal Fruit : 700 points. 
Bonus Score Items (popcorn, burger etc) : 500 - 4,000 points.

- TIPS AND TRICKS -

* Bubble Bobble is a game heavily relying on game-play and precise technique rather than graphics, and it features a series of special techniques and tricks a player can perform to maximize his or her score, make some rounds of the game easier or faster to finish or just to be able to survive or even finish a round. Some of these techniques have special nicknames, which may differ from player to player and from country to country. 

'Kissing monsters' or just kissing means killing a monster by blowing a bubble at almost contact distance : the monster will be instantly bubbled and the bubble will be instantly popped, giving the visual effect of the player killing a monster with a 'kiss'. Some players flip their joysticks in the opposite direction after pressing the bubble buttons, giving more chances of an 'instant pop' and changing flight direction for the dead monster. This technique is useful in stages where monsters move too fast, bubbles last for too short of a time or it's otherwise hard to bubble them normally. Of course good timing is required for this technique to work. 

'Riding bubbles' means keeping the jump button pressed when dropping on a bubble: if done correctly, instead of popping the bubble, your dragon will instead jump on it, possibly continuously, enabling him to 'ride' bubbles in order to reach otherwise unreachable areas. Some stages can't be finished without this technique. 

'Climbing' is a step up from riding bubbles. It means standing at half a bubble distance from a wall, jumping and blowing a bubble almost simultaneously, jumping up from that bubble and blowing another bubble and so on. This is necessary if the air current pushes down bubbles but you need to climb up. Having the rapid-bubbling power-up (the yellow candy) makes climbing a lot easier, especially if you got the running shoes already. 

'Bubbling oneself through' means 'riding a bubble' through the opening at the top of a stage or even just through the ceiling of a stage in order to appear at the lower part, like some flying monsters can do. This technique is required to finish some stages or to get unstuck from some places, or just to save time. 

'Blowing against the wall' means blowing bubbles against wall at contact distance : the bubbles will pop immediately thus giving the player 10 points per bubble pop. This can be used to either increase a player's score, or to set a player's score to a specific amount, in order to do other tricks. 

'Two equal digits' means using the 'blowing against the wall' technique or other score-adjusting techniques in order to make the two penultimate (100s and 10s places) digits of at least one player equal, e.g., 456770, before the last enemy bubble is burst. If done correctly and the score is not modified when this occurs, then all remaining non-special bubbles on screen will be turned to 700-point bonuses, whose appearance depends on the digit picked. E.g., 7 gives Chocolate Ice Creams, 3 gives Hamburgers, and so on. 
Note : This trick is easier to do with two players (one player adjusts his score and the other bursts the bubbles), but it can also be done with only one player, although calculating exactly how much (and if) one's score will be modified when bursting the last enemy bubbles can be extremely complex, if not unpredictable, especially if there are very large and clustered bubble bunches. 
Note : Rounds with numbers ending with 5 and 0 up to and including level 50 generate bonuses from bubbles automatically, though, and some rounds (including round 1) do it by default. 

Internal Counters : An interesting (and exploitable) part of bubble bobble is that powerups are not entirely random. As with the two-digit trick, many internal counters in this game decide which special powers are available for collection. For example, rapid bubble shooting (a sweet in yellow wrapping), fast moving bubbles (a blue sweet), or fast moving bubbles (a blue sweet) appear shortly after either Bub or Bob jumps 51 times, pops 51 bubbles, or blows 51 bubbles. Also, running around a lot causes the speed powerup (red shoe) to appear. Keeping this is mind, it is possible to gain all power-ups with relative ease. Although there are many more counters that control various aspects of the game, one of particular interest is the letters forming the word EXTEND. Getting all 7 letters will end the current level and award the player with an extra life 'NICE 1P!' - these letters have a greater chance of appearing when more enemies are defeated simultaneously. Also, gathering three of the same letter causes candy canes to appear which in turn lead to a special big item at the end of the level! 

* Unlimited Run And Rapid Fire : At the main title screen, press Left, Jump, Left, 1P, Left, Fire, Left, 1P. If this is done correctly there will be a message in the bottom left corner of the title screen a red POWER UP!. 

* Original Bubble Bobble : At the title screen, press Shoot, Jump, Shoot, Jump, Shoot, Jump, Right, 1P. It will say at the bottom of screen ORIGINAL GAME. The game will give the PORTALS in some screens, if you can get in them you will get LOADS of diamonds. 

* The 'Super Bubble Bobble' Code : this will change the Bubble Bobble logo in 'Super Bubble Bobble' and the game will change under several points of view : different platform colors, different order for monster appearances... The code that must be entered at the title screen to access Super Bubble Bobble is displayed at the end of the credits after you beat the game in 2 players, normal mode. The message is coded, but it hints you to enter the secret room in level 20 to get the key for decoding. If you do so, you enter the secret room, on the base of which there is an inscription. The first line is the coding of the alphabet, the other lines are coded advices to beat the final boss. The decoded 'secret message' is : SJBLRJSR (Start - Jump - Bubble - Left - Right - Jump - Start - Right) 

The decoded advices in the secret rooms are : 
Room in level 20 : IF YOU WANT TO BECOME THE OLD FIGURE, USE THE POWER OF YOUR FRIENDSHIP, AND FIGHT WITH ME! (hint to play in two player mode to defeat the final boss and see the real ending) 
Room in level 30 : I ENCLOSE THESE MAGICAL MEDICINE HERE, BECAUSE THOSE ARE MY WORST FEARS... (hint to use the lighting bubble to beat the boss) 
Room in level 40 : IF YOU WANT TO GET BACK YOUR LOVE OF TRUTH, YOU MUST HELP EACH OTHER UNTIL THE LAST... (hint to end the game in two player mode to see the real endings) 

A little more trivia on Super Bubble Bobble : If you beat the game in Super mode, two players, you will discover that the final boss is your mother and father that were controlled by some unknown evil. By defeating the boss you free them and your girlfriends, and are reverted back to your original human form (the one you play "Rainbow Island" with). 

* Secret Tombs : Make it to level 20 without dying and a door appears -- it leads to a 'secret tomb', a level full of diamonds. There are secret tombs at levels 20 and 30, also. Make it to level 50 without dying and a strange, bee-hive-shaped door appears; enter it and you warp to level 70. DON'T kill the Drunks on level 50, or the door disappears; bubble them and wait! Btw, with two players, only one of the players must survive unharmed to get the secret door. 

* Paffing A Skel : Skel, also known as 'Baron Von Blubba', is that nasty white monster that comes after you when you've taken too long; with two players, two Skels will appear. If one player is killed by HIS Skel, then he can collide with his partner's Skel 'WHILE HE IS STILL FLICKERING'. If the player's icon is still flickering, the other player's Skel will disappear (poof!), with no harm to the once-slain character. 

* Full Ending Sequence : Beat the game with two players in Super mode and you'll get the full end sequence. 

* High Score Codes : after getting a high score, enter your initials as : 
'SEX' - Pitch fork-flying cakes/vegetables/etc across the screen, turn enemies into 6k diamonds. 
'TAK' - Octopus-turns bubbles into X's at end of level. 
'STR' - Flamingo-turns bubbles into smiling turds at end of level. 
'KTT' - Beer-turns bubbles into pizzas at end of level, what a perfect match !!! 
'...' - Knife-flying cakes/vegetables/etc across the screen, turn enemies into 6k diamonds. 
'I.F', 'MTJ', 'NSO', 'KIM', 'YSH' - Coke can-flying sunflowers across the screen, turn enemies into 6k diamonds. 

* A full map is viewable here: www.arcade-history.com/index.php?page=articles&num=14

- SERIES -

1. Bubble Bobble (1986, Arcade) 
2. Rainbow Islands - The Story of Bubble Bobble 2 (1987, Arcade) 
3. Parasol Stars - The Story of Bubble Bobble III [Model TP03017] (1991, PC-Engine) 
4. Bubble Bobble Part 2 (1993, Famicom) 
5. Bubble Bobble II (1994, Arcade) 
6. Bubble Memories - The Story of Bubble Bobble III (1996, Arcade) 
7. Rainbow Islands - Putty's Party (2000, Wonderswan) 
8. Bubble Bobble Revolution (2005, DS) 
9. New Rainbow Islands (2005, DS) 
10. Bubble Bobble Evolution (2006, PSP) 
11. Bubble Bobble Double Shot (2007, DS) 
12. Rainbow Islands Towering Adventure! (2009, WiiWare) 
13. Bubble Bobble Plus! (2009, WiiWare) 
14. Bubble Bobble Neo! (2009, XBLA)

- STAFF -

Game design & Character : Fukio Mitsuji (MTJ)
Software programmers : Ichiro Fujisue (ICH), Nishiyori (NSO)
Sound creator : Tadashi Kimijima (KIM)
Instruction : Yoshida (YSH)
Hardware : Fujimoto (KTU), Seigo Sakamoto (SAK)

- PORTS -

NOTE: These are only non-US ports. For a list ports released in the US, please see the Romstar (US version) entry. 

* CONSOLES: 
Nintendo Famicom Disk System [JP] (oct.30, 1987) "Bubble Bobble [Model TFD-BUB]" 
Sega Mark III/Master System [JP] (jul.2, 1988) "Final Bubble Bobble [Model G-1362]" 
[EU] Nintendo NES [AU] (1990) "Bubble Bobble [Model NES-B2]" 
[EU] Sega Master System (1992) "Bubble Bobble [Model 7077]" 
Sega Master System [BR] (1994) "Dragon Maze" 
[EU] Sega Saturn (1996) "Bubble Bobble also featuring Rainbow Islands [Model T-8131H-50]" 
[EU] Sony PlayStation (1996) "Bubble Bobble also featuring Rainbow Islands [Model SLES-00448]" 
[JP] Sony PS2 (jul.28, 2005) "Taito Memories Joukan [Model SLPM-66057]" 
[EU] Microsoft XBOX (oct.14, 2005) "Taito Legends" 
[EU] Sony PS2 (oct.14, 2005) "Taito Legends [Model SLES-53438]" 
[KO] Sony PS2 (jul.18, 2006) "Taito Legends [Model SLKA-15056]" 
[JP] Sony PS4 [PSN] (jan.29, 2016) "Arcade Archives - Bubble Bobble [Model CUSA-03711]" 
Sony PlayStation 4 [PSN] [EU] [AU] (apr.1, 2016) "Arcade Archives - Bubble Bobble [Model CUSA-03943]" 

* HANDHELDS: 
[EU] Nintendo Game Boy (1991) "Bubble Bobble [Model DMG-B2-NOE]" 
[JP] Nintendo Game Boy (dec.7, 1990) "Bubble Bobble [Model DMG-B2A]" 
[JP] Nintendo GBA (jul.25, 2002) "Bubble Bobble - Old & New [Model AGB-A2BJ-JPN]" 
[EU] Nintendo GBA (mar.14, 2003) "Bubble Bobble - Old & New [Model AGB-AONP-EUR]" 

* COMPUTERS: 
[EU] Commodore C64 (1987) 
[EU] Sinclair ZX Spectrum (1987) 
[EU] Atari ST (1987) 
[EU] Commodore Amiga (1987) 
[EU] Amstrad CPC (1987) : released by Firebird; re-released by Ocean in 1988. 
[EU] Amstrad CPC (1988) "Les DÃƒÂ©fis de Taito" 
Anstrad CPC [EU] (1988) "Taito Coin-Op Hits" 
MSX [Tape] [JP] (1988) 
MSX2 [Disk] [JP]
[JP] Sharp X68000 (1989) 
[EU] Amstrad CPC (199?) "Les Monuments D'Arcade" 
[EU] Amstrad CPC (1990) "Le Monde des Merveilles" 
Amstrad CPC [JP] (1991) "Addicted To Fun - Rainbow Collection" 
FM Towns PC [JP] (1993) 
PC [MS-DOS, CD-ROM] [EU] (sept.30, 1996) "Bubble Bobble featuring Rainbow Islands" 
[EU] PC [MS Windows, CD-ROM] (oct.14, 2005) "Taito Legends"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=343&o=2

$end

$info=bublboblr,bublboblr1,
$bio

Arcade Video game published 36 years ago:

Bubble Bobble (c) 1986 Romstar, Incorporated.

For more information about the game itself, please see the original Taito Corp. entry.

- TRIVIA -

Bubble Bobble was released in October 1986 in North America by Romstar, Inc. under license by Taito America Corp.

- UPDATES -

Revision 2 (October 1986 in USA):
* Software version : 1.0

Revision 3 (November 1986 in USA): 
* Software version 5.1
* Added mode selection at the beginning of the game (Normal or Super mode).

In Super mode : 
The rooms are all in different colors.
All 'Zen-Chan' are replaced by 'Hidegonsu' and vice-versa.
All 'Mighta' are replaced by 'Drunk' and vice-versa.
All 'Monsta' are replaced by 'PulPul' and vice-versa.
The only monster that remains unchanged is 'Banebou'.
'Invader' does not appear at all in Super mode ('Hidegonsu' takes its place).

- PORTS -

NOTE: Only home versions released in North America are listed here. For non-US ports, please see the original Taito Corp. entry. 

* CONSOLES: 
[US] Nintendo NES (1988) "Bubble Bobble [Model NES-B2]" 
[US] Sega Saturn (1996) "Bubble Bobble also featuring Rainbow Islands [Model T-8131H]" 
[US] Sony PlayStation (1996) "Bubble Bobble also featuring Rainbow Islands [Model SLUS-00370]" 
[US] Sony PS2 (oct.25, 2005) "Taito Legends [Model SLUS-21122]" 
[US] Microsoft XBOX (oct.25, 2005) "Taito Legends" 
Sony PlayStation 4 [PSN] [US] (mar.15, 2016) "Arcade Archives - Bubble Bobble [Model CUSA-03722]" 

* HANDHELDS: 
[US] Nintendo Game Boy (mar.1991) "Bubble Bobble [Model DMG-B2-USA]" 
Sega Game Gear [US] (1994) 
[US] Nintendo GBA (2003) "Bubble Bobble - Old & New [Model AGB-AONE-USA]" 

* COMPUTERS: 
[US] Commodore C64 (1987) 
[US] Apple II (1987) 
PC [MS-DOS, 5.25''] [US] (1989) 
PC [MS-DOS, CD-ROM] [US] (sept.30, 1996) "Bubble Bobble featuring Rainbow Islands" 
[US] PC [MS Windows, CD-ROM] (nov.10, 2005) "Taito Legends" 

* OTHERS: 
[US] Nokia N-Gage "Taito Memories" : Release cancelled

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=44157&o=2

$end

$nes=bublbfds,bublbfdsb,bublbfdsa,
$bio

Nintendo Famicom cart. published 35 years ago:

Bubble Bobble (c) 1987 Kaiser Corp.

Pirate Chinese conversion of the Famicom Disk System game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83835&o=2

$end

$specpls3_flop=bublbobl,
$bio

Sinclair ZX Spectrum+3 disk. published 35 years ago:

Bubble Bobble (c) 1987 Firebird Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147869&o=2

$end

$spectrum_cass=bublbobla,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Bubble Bobble (c) 1987 Dro Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289804&o=2

$end

$amigaocs_flop=bublbobl,bublboblu,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Bubble Bobble (c) 1988 Taito.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73621&o=2

$end

$apple2_flop_clcracked=bublbobl,
$bio

Apple II 5.25 disk. published 34 years ago:

Bubble Bobble (c) 1988 Taito America Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107200&o=2

$end

$ibm5150=bublbobl,
$bio

IBM PC 5.25in. disk. published 33 years ago:

Bubble Bobble (c) 1989 Taito America Corp. [Elk Grove Village, IL, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132381&o=2

$end

$ibm5150=bublbobl35,
$vgmplay=bublbobl_at,
$bio

IBM PC 3.5in. disk. published 33 years ago:

Bubble Bobble (c) 1989 Taito America Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230233&o=2

$end

$msx2_flop=bublbobl,bublbobla,
$bio

Bubble Bobble (c) 198? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101514&o=2

$end

$sms=bublboky,
$bio

Sega Master System cart. published 32 years ago:

Bubble Bobble (c) 1990 YM Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55956&o=2

$end

$c64_cass=bublbobl,
$bio

Commodore C64 cass. published 31 years ago:

Bubble Bobble (c) 1991 Hit Squad, The.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145487&o=2

$end

$gamegear=bublbobl,bublboblp,
$bio

Sega Game Gear cart. published 28 years ago:

Bubble Bobble (c) 1994 Taito Corp.

- TIPS AND TRICKS -

* Stage select:  Enter 9S5CLNN3 as password and then select the Continue option.

- STAFF -

Conversion By NGM Productions.

Producter: Steve Hutchins
Q/A: Ken George, Frank, Wi-Kian, Randy
Special Thanks To: Nicolas Speed Racer

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64494&o=2

$end

$cpc_flop=microclu02a,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Bubble Bobble + Super Wonderboy In Monster Land [Model MCD-006] (c) 1991 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120811&o=2

$end

$info=boblcave,bublcave,bublcave10,bublcave11,bublboblb,
$bio

Arcade Video game kit published 10 years ago:

Bubble Bobble - Lost Cave (c) 2012 Bisboch and Aladar.

Recent pirate version.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98310&o=2

$end

$gba=bublboblj,
$bio

Nintendo GBA cart. published 20 years ago:

Bubble Bobble - Old & New (c) 2002 MediaKite.

- TECHNICAL -

Game ID: AGB-A2BJ-JPN

- TRIVIA -

Bubble Bobble - Old & New for Game Boy Advance was released on July 25, 2002 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70079&o=2

$end

$gba=bublboblu,
$bio

Nintendo GBA cart. published 19 years ago:

Bubble Bobble - Old & New (c) 2003 Empire Interactive Europe, Limited.

- TECHNICAL -

Game ID: AGB-AONE-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70080&o=2

$end

$gba=bublbobl,
$bio

Nintendo GBA cart. published 19 years ago:

Bubble Bobble - Old & New (c) 2003 Empire Interactive Europe, Limited.

- TECHNICAL -

Game ID: AGB-AONP-EUR

- TRIVIA -

Bubble Bobble - Old & New for Game Boy Advance was released on March 14, 2003 in Europe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70078&o=2

$end

$cpc_flop=bubblebo05,bubbleb2,bubblebo06,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Bubble Bobble 2 (c) 1988 Saturnsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122801&o=2

$end

$nes=bublbob2j,
$vgmplay=bublbob2_nes,
$bio

Nintendo Famicom cart. published 29 years ago:

Bubble Bobble 2 (c) 1993 Taito Corp.

- TECHNICAL -

[Model TFC-BB-5900]

- TRIVIA -

Bubble Bobble 2 for Famicom was released on March 05, 1993 in Japan. It was known there as the 47th title made by Taito for the Famicom.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53889&o=2

$end

$cpc_cass=bb4cpc,bb4cpca,bb4cpcb,
$bio

Amstrad CPC cass. published 6 years ago:

Bubble Bobble 4CPC (c) 2016 Matra Computer Automations

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233258&o=2

$end

$psx=bublbobl,
$bio

Sony PlayStation CD published 26 years ago:

Bubble Bobble also featuring Rainbow Islands (c) 1996 Acclaim Entertainment, Incorporated.

2 classic arcade games in 1.

- TECHNICAL -

Game ID: SLUS-00370

- TRIVIA -

Released on September 06, 1996 in the USA.

Export releases:
[EU] "Bubble Bobble also featuring Rainbow Islands [Model SLES-00448]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84930&o=2

$end

$saturn=bublbobl,
$bio

Sega Saturn CD published 26 years ago:

Bubble Bobble also featuring Rainbow Islands (c) 1996 Acclaim Entertainment, Incorporated.

European version.

- TECHNICAL -

[Model T-8131H-50]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49111&o=2

$end

$saturn=bublboblu,
$bio

Sega Saturn CD published 26 years ago:

Bubble Bobble also featuring Rainbow Islands (c) 1996 Acclaim Entertainment, Incorporated.

2 classic arcade games in 1.

- TECHNICAL -

Game ID: T-8131H

- TRIVIA -

Export releases:
[EU] "Bubble Bobble also featuring Rainbow Islands [Model T-8131H-50]"

- STAFF -

PROBE
Executive Producer: Tony Beckwith
Associate Producer: James Stewart
Programmers: David J. Broadhurst, Mark Fisher
FMV Artwork & Design: Jason McDonald, Gary Noden, Charles Jackson, Paul Brierly, Frances Castle, Alex Lawrence
Artists: Mathew Cooling, Mark Frazer
Musicians: Andrew Brock, Stuart McDonald
FMV Soundtrack: Stephen Root
QA Manager: Clifford Ramsey
QA Testing: Mitchell Slater, Nick McGee, James Brown, Craig Kerrison, Tom Geddes

ACCLAIM
QA Senior Manager: Mike Weiner
QA Supervisors: Carol Caracciolo, Thomas Falzone
Lead Analyst: Eric Hendrickson
Technical Support Supervisor: Harry Reimer
Senior Technical Analysts: John F. Gonzales, Howard Perlman
Technical Support Technicians: Greg McGovern, Andrew Fullaytor
Project Lead: Kristian Telschow
Testers: Christian Moy, Mike Sterzel, Martin Glantz
Tester Training: Christopher Shanley

THE RAINBOW PROJECT
Converted by Graftgold: Steve Turner, Julie Turner, Andrew Braybrook, Kevin Holloway
Programmers: Charles Knight, Jose Doran, Iain Wallington, Dan Leslie, Simon Clay
Artists: Colin Seaman, Jeffrey Miranda, Steve Wilkins, Mike McGregor
Musician: Lee Banyard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59989&o=2

$end

$info=bublbob2,bublbob2p,bublbob2o,
$bio

Taito F3 cart. published 28 years ago:

Bubble Bobble II (c) 1994 Taito.

European release. Game developed in Japan. See the original for more information; "Bubble Symphony".

- TECHNICAL -

Runs on the "Taito F3 System" Hardware.

- TRIVIA -

Released in October 1994 in Europe, Southeast Asia, Hong Kong, Mainland China, Taiwan and Korea. 

A prototype version is known to exist - it have many differences from the final version; it’s almost an entirely different game, lacking even a title screen at the point in development it comes from. Levels, graphics, enemies, sound and music are different, gameplay is different, stage names are different, stage selection is different, no story sequence, no high score sequence, and no game logo during the attract mode. It is really more of a proof of concept sequel than anything close to a finished game at this point, and that's what makes it fascinating. The build date is close to a year before the final game, a lot changes in one year of development.

- SERIES -

1. Bubble Bobble (1986, Arcade) 
2. Rainbow Islands - The Story of Bubble Bobble 2 (1987, Arcade) 
3. Parasol Stars - The Story of Bubble Bobble III [Model TP03017] (1991, PC-Engine) 
4. Bubble Bobble Part 2 (1993, Famicom) 
5. Bubble Bobble II (1994, Arcade) 
6. Bubble Memories - The Story of Bubble Bobble III (1996, Arcade) 
7. Rainbow Islands - Putty's Party (2000, Wonderswan) 
8. Bubble Bobble Revolution (2005, DS) 
9. New Rainbow Islands (2005, DS) 
10. Bubble Bobble Evolution (2006, PSP) 
11. Bubble Bobble Double Shot (2007, DS) 
12. Rainbow Islands Towering Adventure! (2009, WiiWare) 
13. Bubble Bobble Plus! (2009, WiiWare) 
14. Bubble Bobble Neo! (2009, XBLA)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=344&o=2

$end

$psx=bublbob2,
$bio

Sony PlayStation CD published 27 years ago:

Bubble Bobble II [Prototype] (c) 1995 Taito Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84998&o=2

$end

$gameboy=bubbobjr,
$vgmplay=bublbob2_gb,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Bubble Bobble Junior (c) 1993 Taito Corp.

- TECHNICAL -

GAME ID: DMG-LXA

- TRIVIA -

Released on May 28, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65712&o=2

$end

$nes=bublbob2,
$bio

Nintendo NES cart. published 29 years ago:

Bubble Bobble Part 2 (c) 1993 Taito America Corp.

North American release. Game developed in Japan. See the original Famicom version for more information: "Bubble Bobble 2 [Model TFC-BB-5900]".

Description from the US back cover:

A new breed of heroes!
Cubby and Rubby, descendants of the famous Bubby, must battle the Skull Brothers and their army of fiends to rescue a friend in danger. Fortunately, our dinosaur heroes can blow bubbles that will destroy their foes. They will rain fire, floods and tornado.

- TECHNICAL -

GAME ID: NES-BQ-USA

- TRIVIA -

Released in August 1993 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54971&o=2

$end

$gameboy=bublbob2,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Bubble Bobble Part 2 (c) 1993 Taito America Corp.

North American release. Game developed in Japan. See the original for more information; "Bubble Bobble Junior [Model DMG-LXA]".

- TECHNICAL -

GAME ID: SMG-LX-USA

- TRIVIA -

Released in July 1993 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65713&o=2

$end

$info=bbredux,
$bio

Arcade Video game published 9 years ago:

Bubble Bobble Redux (c) 2013 Punji.

Recent pirate version.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98309&o=2

$end

$amigaocs_flop=bublbobl1,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Bubble Bobble [Budget] (c) 1989 Hit Squad, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73622&o=2

$end

$spectrum_cass=bublbobl,
$vgmplay=bublbobl_zxs,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Bubble Bobble (c) 1987 Firebird

Meet BUB and BOB, our bantam-weight brontosaurs who are bent on battling big bullies by blowing and bursting bubbles. Before battling these brazen bullies, beware that bubble blowing is better than blasting bullies with bazookas, or better than bouncing bombs from biplanes, and even beats boxing these brainless barbarians. So now that we briefly belayed the Bub and Bob biographies, begin by browsing the play instructions below and becoming the best BUBBLE BOBBLE bubble blower on the block.

- TECHNICAL -

BARCODE: 5 012439 011002

- STAFF -

Program by: Mike Follin
Graphics by: Andrew Threlfall
Music by: Tim Follin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78118&o=2

$end

$c64_cass=bublboblf,
$bio

Commodore C64 cass. published 35 years ago:

Bubble Bobble (c) 1987 Firebird Soft.

- TECHNICAL -

BARCODE: 5 012439 011019

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186840&o=2

$end

$cpc_flop=bublbobl,bublboblb,bublboblc,bublbobla,bublbobl_c2,bublbobl_c1,bublbobl_t1,bublbobl_t2,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Bubble Bobble (c) 1987 Firebird Soft.

- TECHNICAL -

BARCODE: 5 012439 011033

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119269&o=2

$end

$cpc_cass=bublbobl,
$bio

Amstrad CPC cass. published 35 years ago:

Bubble Bobble (c) 1987 Firebird.

- TECHNICAL -

BARCODE: 5 012439 011040

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82909&o=2

$end

$sms=bublbobl,
$bio

Sega Master System cart. published 31 years ago:

Bubble Bobble (c) 1991 Sega Enterprises, Limited.

European release. Originally published in Japan. See the original for more information; "Final Bubble Bobble [Model G-1362]".

Descriptions from the European cover:

Welcome to the world of Bubble Bobble! Those funny critters, Bubblen and Bobblen are finally making an appearance in the Sega Master system. Play this game and see the wild adventures of Bubblen and Bobblen.

Willkommen in der Welt von Bubble Bobble! Bubblen und Bobblen. diese beiden Spaßvögel, erscheinen nun endlich auch im Sega-Master-System. Spielen Sie dieses Spiel, und erleben Sie mit Bubblen und Bobblen die wildesten Abenteuer.

Bienvenu dans le monde de Bubble Bobble! Les drôles de critters. Bubblen et Bobblen font finalement leur apparition dans le système Mega Master. Lancez-vous dans ce jeu et goûtez aux aventures qui décoiffent de Bubblen et Bobblen.

¡Bienvenidos al mundo de Bubble Bobble! Esos divertidos diablillos. Bubblen y Bobblen están haciendo finalmente su aparición en el sistema Sega Master. Juegue este juego y vea las dislocadas aventuras de Bubblen y Bobblen.

Benvenuti nel mondo di Bubble Bobble! Quelle divertenti creature, Bubblen e Bobblen stanno finalmente facendo la loro comparsa nel sistema Master Sega. Prova questo gioco e guarda le avventure sconsiderate di Bubblen e Bobblen.

Välkommen till Bubble Bobbels värld! Dom små lustiga figurerna Bubblen och Bobblen har nu äntligen gjort entré i Segas Master System. Sätt igång spelet och upplev Bubblen och Bobblens vilda äventyr!

Welkom in de wereld van Bubble Bobble! Eindelijk verschijnen Bubblen en Bobblen, die grappige schepsels, cok in het Sega Master systeem. Speel het spel en geniet van de wilde avonturen van Bubblen en Bobblen.

Tervetuloa Bubble Bobble-maailmaan! Nuo hassut olennot Bubblen ja Bobblen ovat vihdoinkin mukana Sega Master-systeemissä. Pelaa tämä peli ja näe Bubblenin ja Bobblenin villit seikkailut.

- TECHNICAL -

GAME ID: 7077

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55954&o=2

$end

$gameboy=bublbobl,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Bubble Bobble (c) 1991 Taito America Corp.

North American release. Game developed in Japan. See the original for more information; "Bubble Bobble [Model DMG-B2A]".

- TECHNICAL -

Cartridge ID: DMG-B2-USA

- TRIVIA -

Bubble Bobble for Game Boy was released in March 1991 in North America.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65709&o=2

$end

$gameboy=bublboblj,
$vgmplay=bublbobl_gb,
$bio

Nintendo Game Boy Cart. published 32 years ago:

Bubble Bobble (c) 1990 Taito Corp.

- TECHNICAL -

Cartridge ID: DMG-B2A

- TRIVIA -

Bubble Bobble for Game Boy was released on December 7, 1990 in Japan.

It was then re-released on February 28, 1997 as part of "Taito Variety Pack [Model DMG-AVPJ-JPN]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65711&o=2

$end

$x68k_flop=bublbobl,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Bubble Bobble (c) 1990 Dempa Shinbunsha.

- TECHNICAL -

GAME ID: DP-3205015
Fd x1

- TRIVIA -

Released on March 09, 1990 in Japan. Retail price: 7200 Yen.

This game has a hidden developer message in the file "README.LOG".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87174&o=2

$end

$fmtowns_cd=bublbobl,
$bio

Fujitsu FM Towns CD published 32 years ago:

Bubble Bobble (c) 1990 Ving.

- TECHNICAL -

GAME ID: HMB-191

- TRIVIA -

Released on October 31, 1990 in Japan. Retail price: 9800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110278&o=2

$end

$cpc_cass=bublbobls,
$bio

Amstrad CPC cass. published 35 years ago:

Bubble Bobble (c) 1987 Musical 1, S.A. [Erbe TM] [Spain]

Spanish release of Firebird's "Bubble Bobble [Model 011040]".

- TECHNICAL -

GAME ID: M1J045

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82908&o=2

$end

$spectrum_cass=bublboblb,
$bio

Sinclair ZX Spectrum cass. published 30 years ago:

Bubble Bobble [Model M1J045] (c) 1992 Musical 1, S.A. [Erbe TM] [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=291058&o=2

$end

$nes=bublbobl,bublboblu,
$bio

Nintendo NES cart. published 34 years ago:

Bubble Bobble (c) 1988 Taito America Corp.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

Cartridge ID: NES-B2-USA

- TRIVIA -

Bubble Bobble for NES was released in November 1988 in North America.

It was also released on October 26, 1990 in Europe, and that same year (date unknown) in Australia.

Reviews:
[FR] Player One (Nov. 1990): 60/100

- PORTS -

* CONSOLES: 
Nintendo Wii [Virtual Console] [EU] [AU] (nov.23, 2007) [Model FC3P]
Nintendo Wii [Virtual Console] [US] (dec.31, 2007) [Model FC3E]
Nintendo Wii [Virtual Console] [JP] (may.13, 2008) [Model FC3J]
Nintendo Wii [Virtual Console] [KO] (june.10, 2008) [Model FC3K]
Nintendo Wii U [Virtual Console] [JP] (jan.29, 2014) [Model FBWJ]

* HANDHELDS: 
Nintendo 3DS [Virtual Console] [JP] (oct.16, 2013) [Model TDTJ]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54970&o=2

$end

$famicom_flop=bublbobl,bublbobl1,
$vgmplay=bublbobl_nes,
$bio

Nintendo Famicom disk. published 35 years ago:

Bubble Bobble (c) 1987 Taito Corp.

- TECHNICAL -

Game ID: TFD-BUB

- TRIVIA -

Released on October 30, 1987 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65262&o=2

$end

$msx2_cart=bublbobl,bublbobla,
$vgmplay=bublbobl_msx2,
$bio

MSX 2 cart. published 35 years ago:

バブルボブル (c) 1987 Taito Corp.
(Bubble Bobble)

- TECHNICAL -

Model TMS-02

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51273&o=2

$end

$gmaster=bublboy,
$bio

Hartung Game Master cart. published 32 years ago:

Bubble Boy (c) 1990 Hartung

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240158&o=2

$end

$zx81_cass=bubblbug,
$bio

Sinclair ZX-81 cass. published 39 years ago:

Bubble Bugs (c) 1983 Romik Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114854&o=2

$end

$c64_cart=bblburst,
$bio

Commodore C64 cart. published 38 years ago:

Bubble Burst (c) 1984 Spinnaker Software Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53527&o=2

$end

$dragon_cass=bubblbust,
$bio

Dragon cass. published 38 years ago:

Bubble Buster (c) 1984 Pocket Money Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116637&o=2

$end

$specpls3_flop=bublbust,
$bio

Sinclair ZX Spectrum+3 disk. published 38 years ago:

Bubble Buster (c) 1984 Sinclair Research, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148129&o=2

$end

$info=bublbust,
$bio

Arcade Video game published 28 years ago:

Bubble Buster (c) 1994 Taito America Corp.

North American release.

- TECHNICAL -

Runs on the B-System hardware.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294541&o=2

$end

$spectrum_cass=bubbustr,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Bubble Buster (c) 1984 Sinclair Research, Ltd.

- TECHNICAL -

[Model G32/S]

- TRIVIA -

This game is also known by the name "Cannon Ball".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78119&o=2

$end

$amigaocs_flop=bubldiz,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Bubble Dizzy (c) 1992 Codemasters Software Company, Limited., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73624&o=2

$end

$cpc_flop=bubldiz,bubldiz_c2,bubldiz_c1,bubldiz_t1,bubldiz_t2,bubldiz_t3,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Bubble Dizzy Cracked (c) 1991 Unknown.

Tape_to_Disk. copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118989&o=2

$end

$c64_cass=bubldizzy,
$bio

Commodore C64 cass. published 30 years ago:

Bubble Dizzy (c) 1992 Codemasters Soft. Co., Ltd., The.

To rise to the surface Dizzy can jump onto the bubbles rising from the floor of the deep caverns. Leap on top of a bubble, stay balanced and Dizzy floats towards the surface - but look out, that bubble could burst at any moment!

- TECHNICAL -

GAME ID: 1589

- TIPS AND TRICKS -

Don't stay on one bubble too long.

The smaller the bubble the quicker it rises.

Make use of the ledges.

Collect as many pearls as possible.

- STAFF -

Coding by: Reflective Designs
Graphics: Jonathan Symth
Music: Sonic Graffiti
Project Director: Paul Ranson
Production: Stew Regan, Shan Savage

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145488&o=2

$end

$spectrum_cass=bubbledi,
$vgmplay=bubldiz_zxs,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Bubble Dizzy (c) 1991 Codemasters Software Co., Ltd., The

- TECHNICAL -

GAME ID: 2587

- STAFF -

Graphics: Michael Sanderson
Music: Lyndon Sharp

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78120&o=2

$end

$cpc_cass=bubdizzy,
$bio

Amstrad CPC cass. published 31 years ago:

Bubble Dizzy (c) 1991 Codemasters Software Co., Ltd., The

- TECHNICAL -

[Model 3588]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82911&o=2

$end

$msx2_flop=bubldrem,
$bio

MSX 2 disk. published 10 years ago:

Bubble Dream (c) 2012 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101515&o=2

$end

$archimedes=bublfair,
$bio

Acorn Archimedes disk. published 31 years ago:

Bubble Fair (c) 1991 Eterna

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127083&o=2

$end

$spectrum_cass=bubblefr,
$bio

Sinclair ZX Spectrum cass. published 6 years ago:

Bubble Frenzy (c) 2016 Amore, Gabriele

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236623&o=2

$end

$amigaocs_flop=bubblegh,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Bubble Ghost (c) 1988 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73625&o=2

$end

$cpc_cass=bubghost,
$bio

Amstrad CPC cass. published 34 years ago:

Bubble Ghost (c) 1988 Ere Informatique [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82912&o=2

$end

$cpc_flop=bublghst,bublghstb,bublghstc,bublghstd,bublghsta,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Bubble Ghost (c) 1988 Ere Informatique [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119087&o=2

$end

$apple2gs_flop_misc=bghost,
$apple2gs_flop_orig=bghost,
$apple2gs_flop_clcracked=bghost,bghosthd,
$bio

Apple IIGS disk. published 34 years ago:

Bubble Ghost (c) 1988 Accolade, Incorporated.

- TECHNICAL -

GAME ID: 88035

- TRIVIA -

Bubble Ghost was designed and programmed by Infogrames (French dev.).

- SCORING -

Points are awarded after completing a level as described below:
 
Completing the  level: 500 points if completed with 1 bubble.
 
Time  left on  bonus  counter: At the  bottom of the  screen  is  a long horizontal bar that keeps getting shorter. This is the Bonus Bar. The  faster  you  get  through  the  room,  the  higher  your bonus. If  you  pop  a bubble, the  bonus  counter does  not  reset for the next bubble. It continues from where it was when the first bubble  popped. 

Effective  breathing  techniques: When Bubble  Ghost  runs out of air, he turns red.  He starts at a pale pink and progresses to fire  engine red. If you complete the  level without turning Bubble Ghost red, you  earn  an  extra 100 points. If you hear  Bubble Ghost wail, you  are being warned to  ease up or your 100 pOints will be gone.
 
Discovering  castle  secrets: Bubble  Ghost must blow on objects in the castle to  clear the way for the bubble. Solving one of  these  puzzles  earns  you  500  points.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49747&o=2

$end

$gameboy=bubbleg,bubblegp,
$vgmplay=bubbleg_gb,
$bio

Nintendo Game Boy Cart. published 32 years ago:

Bubble Ghost (c) 1990 FCI

- TECHNICAL -

GAME ID: DMG-BG-USA

- TRIVIA -

Released in November 1990 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65715&o=2

$end

$gameboy=bubblegj,
$bio

Nintendo Game Boy Cart. published 32 years ago:

Bubble Ghost (c) 1990 Pony Canyon, Incorporated.

Japanese release. Game developed in the USA.

- TECHNICAL -

GAME ID: DMG-BGJ

- TRIVIA -

Released on December 21, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65717&o=2

$end

$info=bubblem,bubblemj,bubblemu,
$bio

Arcade Video game published 26 years ago:

Bubble Memories - The Story of Bubble Bobble III (c) 1996 Taito.

One day in the land of the Rainbow Island, twin brothers Bubby and Bobby are playing together in the shadow of the tower that watches over and protects their homeland when suddenly, they are transformed into bubble-blowing dragons by the evil Super Dark Great Dragon. The Great Dragon then takes possession of the tower and destroys the 'Magical Rainbow Potion' from which the tower draws its strength, causing it to separate into seven differently-coloured potions. 

The twins must climb the 80 floors of the tower to free it from his clutches and regain their human forms. The final ten levels of the tower can only be accessed by collecting 7 differently-coloured potions to reform the Magical Rainbow Potion. 

The fourth and final arcade outing for Bub and Bob (not counting the "Puzzle Bobble/Bust-a-Move" series), "Bubble Memories" returns once more to the classic, single-screen gameplay of the series' legendary first outing. Graphically, the game is very similar to "Bubble Symphony", released two years earlier, with the only real visual difference being the latter game's use of digitized animal and plant photographs to form the game's backdrops.

One major new gameplay addition is the introduction of 'Super Bubbles'. There are now two sizes of bubbles - standard and large; players can now hold down the bubble button until their characters glow, then release it to produce a giant bubble. This bubble can trap either a single large enemy (another new addition to the game), or several standard enemies. This replaces the 'Multiple Bubble' ability of the previous game in the series.

Bubby and Bobby are young boys in the intro, indicating that this is a prequel to the series.

- TECHNICAL -

Runs on the "Taito F3 System" Hardware.

Prom Stickers : E21

Players : 2
Control : 8-way joystick
Buttons : 2
= > [1] Bubble, [2] Jump

- TRIVIA -

Even if the title screen says 1995, Bubble Memories was released in February 1996.

In the Taito logo sequence, a 'Zen-Chan' monster chases Bub from the right side of the screen to the left. When Bub reaches the left of the screen, he stops, turns around and traps Zen-Chan in a bubble. The bubble then pops, Zen-Chan is killed, and the Taito logo appears on screen.

The entire cast of basic enemies from the original "Bubble Bobble" (including 'Skel', aka "Baron Von Blubba", so continue to watch out for him if you take too much time in a room; 'Rascal' also returns if you take too much time in a secret room) returns once again (however, the original game's end boss, 'Super Drunk' does not appear in this game), along with many of the characters first introduced in "Bubble Symphony". There is also a new version of 'Monsta' with a teal body and yellow eyes, who moves horizontally and vertically, as opposed to the regular 'Monsta' who moves diagonally.

Chack'n from "Chack'n Pop" joins Zen-Chan and company in the pursuit of Bub and Bob. In this game, he dons a blue helmet. There is also a large version of him requiring a giant bubble to trap and kill. There are also giant versions of Zen-Chan, PulPul, and Puka Puka.

- TIPS AND TRICKS -

* Power Up Mode : Press Up, Right, Down, Left, Up, Right, Down, Left at the title screen. Rotate the Joystick clockwise in two circles to give Bub and Bob permanent shoes, blue gum and yellow gum.

* Super Mode : Press Left, Start, Fire, Jump, Up, Down, Start, Right at the title screen to unlock another set of levels.

* Original Mode : Press Start, Left, Fire, Jump, Fire, Jump, Fire, Jump. Secret rooms will always appear in levels 7 and 37.

- SERIES -

1. Bubble Bobble (1986, Arcade) 
2. Rainbow Islands - The Story of Bubble Bobble 2 (1987, Arcade) 
3. Parasol Stars - The Story of Bubble Bobble III [Model TP03017] (1991, PC-Engine) 
4. Bubble Bobble Part 2 (1993, Famicom) 
5. Bubble Bobble II (1994, Arcade) 
6. Bubble Memories - The Story of Bubble Bobble III (1996, Arcade) 
7. Rainbow Islands - Putty's Party (2000, Wonderswan) 
8. Bubble Bobble Revolution (2005, DS) 
9. New Rainbow Islands (2005, DS) 
10. Bubble Bobble Evolution (2006, PSP) 
11. Bubble Bobble Double Shot (2007, DS) 
12. Rainbow Islands Towering Adventure! (2009, WiiWare) 
13. Bubble Bobble Plus! (2009, WiiWare) 
14. Bubble Bobble Neo! (2009, XBLA)

- STAFF -

Software design : Harumi. K, Meltycat!
Character design : Voosy Marler, Aki, Mari Chan, Miwa Kamiya
Map design : Taka. Furukawa, FJT
Music by : Yasuko Yamada (Zuntata)
Sound Effects by : Ishikawa Babio (BABI) (Zuntata)
Design works : Kumi Mizore, Jun Iwata
Hardware design : Takeshi Kinugasa, Katsumi Kaneoka, Tomio Takeda, Kazuhiko Bando

- PORTS -

* CONSOLES: 
[JP] Sony PS2 (jan.25, 2007) "Taito Memories II Joukan [Model SLPM-66649]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=345&o=2

$end

$spectrum_cass=bubblemo,
$bio

Sinclair ZX Spectrum cass. published 7 years ago:

Bubble Monkey Bros (c) 2015 Amore, Gabriele

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236624&o=2

$end

$info=bublpong,
$bio

Arcade Video game published 26 years ago:

Bubble Pong Pong (c) 1996 Top, Limited.

Bootleg of Alpha's "Miss Bubble II", which was itself a bootleg of Taito's "Bubble Bobble".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=39398&o=2

$end

$msx2_flop=bublrain,
$bio

MSX 2 disk. published 21 years ago:

Bubble Rain (c) 2001 Imanok.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101516&o=2

$end

$spectrum_cass=bubbleru,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Bubble Run (c) 1986 Tynesoft.

- TRIVIA -

This game is one of many pirated games written by Harry Price which contained stolen code from other games. This is based on Your Sinclair's type-in game Bubble Trouble.

- STAFF -

Author: Harry S. Price

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78122&o=2

$end

$info=bubsymphe,bubsymphj,bubsymphb,
$bio

Taito F3 cart. published 28 years ago:

Bubble Symphony (c) 1994 Taito.

Bubble Symphony is the first direct sequel to Taito's 1986 platform classic, "Bubble Bobble" ('Rainbow Islands" was the first official sequel, but played very differently), in which one or two players take on the role of the famous bubble-blowing dinosaurs who must once again fight their way through a large number of single-screen platform-based levels, trapping monsters with their bubbles before bursting them to destroy the trapped enemies. 

While the game plays identically to its predecessor, several new changes and additions have been made to breathe new life into the classic gameplay. As well as new bonuses, weapons, enemies and characters, players can now create 'Multiple Bubbles'; if the player holds the button down for a few seconds before releasing, up to three bubbles are produced at once. 

Other gameplay changes include Boss encounters that occur every five to ten levels. These boss screens are part of a new 'branching level' structure; once a boss is defeated, players chose to enter one of two doors to determine what level set they tackle next. 

In addition to Bubble Bobble's original heroes, Bub and Bob, two new selectable female characters have been added, called Kululun and Cororon. Each of the four dinosaurs possess different gameplay attributes, which are as follows : 
* Bubblun - Average 
* Bobblun - Faster speed 
* Kululun - Bubbles float the furthest 
* Cororon - Bubbles float the fastest 

The game's graphics are, inevitably, a vast improvement over the original game, with lush, colourfully rendered backgrounds and detailed, smoothly animated sprites doing full justice to Bubble Bobble's legendary characters. The game also features cameo appearances by a number of characters from many other Taito classics. 

The game features multiple endings.

- TECHNICAL -

Runs on the "Taito F3 System" Hardware.

Prom Stickers : D90

Players : 2
Control : 8-way joystick
Buttons : 2
= > [1] Bubble, [2] Jump

- TRIVIA -

Bubble Symphony was released in October 1994 in Europe, North America, and Japan.

This game was also known in Europe as "Bubble Bobble II" (both names for the game have been used in Europe) and is unofficially Bubble Bobble 4, since three earlier arcade games featuring the same characters exist (more if the 'Puzzle Bobble' series is included). It could even be called 'Bubble Bobble V', since a cartridge for the NES/Famicom exists as 'Bubble Bobble 2' in Japan and as 'Bubble Bobble Part 2' in the US.

In the attract mode title sequence, Bubblun appears in front of a closed red curtain (which will turn blue if the 'Game Mode Select' code is entered) announcing, 'Ladies and Gentlemen, this is... Bubble Bobble II!' The curtain then opens on the cast of enemies as follows : 
* Bottom row (left to right) : Flhoop, Uni Bo, Drunk, Banebou, Invader, Zen-Chan, Mighta, Rappappa, Catch Maru, Roboj, Hattonton 
* 2nd row from bottom (left to right) : Monsta, Komso, Kabukky, Mya-Ta, Heita-Kun, Warurin, Hidegonsu, No-No, Upper, Ame Da-Ma, PulPul 
* 2nd row from top (left to right) : Robol, Rocketl, Yuki-Bombo, Mummy, Chu-Chu Man, Jiji Poppo, Kiri Kabu Kun, Bolt Man, Strong Shell 
* Top row (left to right) : Dorabo, Ouji Sama, Knightron, Dranko, Magician, Denkyu-Kun, Ankororin 
* Not pictured : Puka Puka, Bake Couchin, Killer Hijia, Ti Ta Ma, Kasabe, Kon-Chan, Mimic, Skel-Monsta, Nyororin, Rascal, Yu Bo, Unicoron, Cerberorin, Kabu-Chan, YZK-Takami, Golem 

In the closing credits, PulPul's name is listed as 'Puru Puru'. 

The enemy known as 'Catch Maru' can be seen in two different color schemes : one with a blue robe and purple shoes (as seen in the attract mode title sequence), and one with a green robe and blue shoes. 

The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'H !'. 

There are a grand total of 164 rooms in the game, including 18 boss rooms.

- UPDATES -

In 'Super' mode, accessible after entering the 'Game mode select' code (see 'Tips and Tricks' below), enemies are switched around, as follows (Legend : 'Normal' mode monster --> 'Super' mode monster) :
Zen-Chan --> Warurin (and vice-versa)
Mighta --> Dranko (and vice-versa)
Monsta --> Yu Bo
PulPul --> Strong Shell (and vice-versa)
Banebou --> Kasabe (and vice-versa)
Hidegonsu --> Hattonton
Drunk --> Chu-Chu Man
Invader --> Flhoop
Flhoop --> Bolt Man
Yuki-Bombo --> Drunk
Mya-Ta --> Yuki Bombo
Chu-Chu Man --> Hidegonsu
Magician --> Knightron (and vice-versa)
Komso --> Cerberorin (and vice-versa)
Catch Maru (in blue robe and purple shoes) --> No-No
Catch Maru (in green robe and blue shoes) --> Kabu-Chan
Mummy --> Unicoron
Puka Puka --> Bake Couchin
Ame Da-Ma --> Nyororin
Upper --> Kiri Kabu Kun (and vice-versa)
Bake Couchin --> Ame Da-Ma
Hattonton --> Roboj
Ti Ta Ma --> Robol (and vice-versa) 
Heita-Kun --> Jiji Poppo
Kabukky --> Uni Bo (and vice-versa)
Nyororin --> Puka Puka
Ouji Sama --> Mummy
Yu Bo --> Golem
Rappappa --> Ouji Sama
Golem --> Monsta
Roboj --> Mya-Ta
Unicoron --> Rappappa
Kabu-Chan --> Heita-Kun
Bolt Man --> Invader
Jiji Poppo --> Catch Maru (in blue robe and purple shoes)
No-No --> Catch Maru (in green robe and blue shoes)
Monsters not listed remain the same.

- TIPS AND TRICKS -

* Always access secret rooms : Before inserting your coin, at the intro screen with the curtain, press Jump, Bubble, Jump, Bubble, Jump, Bubble, Left, Start. A tone will sound.

* Black Background And Classic Music : Before inserting your coin, at the intro screen with the curtain, press Bubble, Jump, Bubble, Jump, Bubble, Jump, Right, Start. A tone will sound. The background of each room will be black and the original Bubble Bobble theme will play instead of the usual music.
Alternative Codes :
1. Left, Jump, Left, Start, Left, Bubble, Left, Start.
2. Start, Jump, Bubble, Left, Right, Jump, Start, Right.

* Game mode select : before inserting your coin, at the intro screen with the curtain, press Up, Start, Right, Jump, Bubble, Left, Start, Down. The curtain will turn blue. You can now choose between 'normal game' and 'super game'. In 'Super' mode, platforms appear in different colors, and most of the monsters are switched around (see 'Updates' above).

* Unlock Human characters : before inserting your coin, at the intro screen with the curtain, press Left, Down, Up, Jump, Right, Start, Bubble, Right. A tone will sound. You can now choose from four human characters.

* Power-up : Down, Bubble, Jump, Start, Left, Right, Left, Start. Gives running shoes, multiple bubbles, fast bubbles.

- SERIES -

1. Bubble Bobble (1986)
2. Rainbow Islands - The Story of Bubble Bobble 2 (1987)
3. Final Bubble Bobble (1988, Sega Master System)
4. Parasol Stars - The Story of Bubble Bobble III (1991, NEC PC-Engine)
5. Bubble Bobble Part 2 (1993, Nintendo Famicom)
6. Bubble Symphony (1994)
7. Bubble Memories - The Story of Bubble Bobble III (1996)
8. Rainbow Islands - Putty's Party (2000, Bandai Wonderswan)

- STAFF -

Project leader : Keppel Maekawa
Game planners : Yoshitake Shirei, Keppel Maekawa
Software designers : Harumi. K, Meltycat!, Kunio Kuzukawa, Takahiro Natani (Helper Natani)
Map creators : Taka. Furukawa, Yoshitake Shirei
Character designers : Turtle Mizukami, T. Ozaki, Koji?!, Yourychan
Dot design works : Akiyoshi Takada, Mari Fukusaki, Mochi Mochi Natsuko, Shigeki Yamamoto, Ken, Yourychan, Lin Chinkai (Indy Chinkai)
All music & sound composed by : Yasuko Yamada (Zuntata)
Sound effects : Ishikawa Babio (BABI) (Zuntata)
Music adviser : Tamayo Kawamoto (Zuntata)
Instruction designers : Mihoko Sudoh, Rintaroh Doi
Hardware Works : Katsumi Kaneoka, Hironobu Suzuki, Jun Sawaki

- PORTS -

* CONSOLES: 
[JP] Sega Saturn (nov.27, 1997) "Bubble Symphony [Model T-19905G]" 
[EU] Sony PlayStation : by Virgin, not marketed. 
[EU] Microsoft XBOX (mar.31, 2006) "Taito Legends 2" 
[JP] Sony PS2 (mar.29, 2007) "Taito Memories II Gekan [Model SLPM-66713]" 

* COMPUTERS: 
[EU] PC [MS Windows, CD-ROM] (mar.31, 2006) "Taito Legends 2" 
[US] PC [MS Windows, CD-ROM] (jul.10, 2007) "Taito Legends 2"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=346&o=2

$end

$info=bubsymphu,
$bio

Taito F3 cart. published 28 years ago:

Bubble Symphony (c) 1994 Taito America Corp.

North American release. Game developed in Japan. See the original for more information about the game.

- TRIVIA -

Copyright information changed on the titlescreen.
'Recycle It, Don't Trash It!' screen added.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122243&o=2

$end

$saturn=bublsymp,
$bio

Sega Saturn CD published 25 years ago:

Bubble Symphony (c) 1997 Ving.

- TECHNICAL -

Game ID: T-19905G

- TRIVIA -

Bubble Symphony for Saturn was released on November 27, 1997 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58963&o=2

$end

$info=btorneo,
$bio

Bubble Torneo (c) 200? Unknown [Italy].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228354&o=2

$end

$spectrum_cass=bubbletr,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Bubble Trouble (c) 1982 Arcade Software.

- STAFF -

Written by: Bruce Rutherford

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78123&o=2

$end

$info=bubbletr,bubbletrj,
$bio

Arcade Video game published 30 years ago:

Bubble Trouble - Golly! Ghost! 2 (c) 1992 Namco, Limited.

Use your gun to shoot fish, crabs and other sea creatures at the bottom of the ocean. This is a sequel to "Golly! Ghost!" that is themed around sunken treasure. It cleverly projects several scenes of video animation onto a real 3-D diorama backdrop.

- TECHNICAL -

Namco System 2 hardware
Game ID : BT

Main CPU : (2x) Motorola 68000 (@ 12.288 Mhz), M6809 (@ 3.072 Mhz), HD63705 (@ 2.048 Mhz)
Sound Chips : C140 (@ 21.39 Khz), YM2151 (@ 3.57958 Mhz)

Players : 2
Control : lightgun
Buttons : 1

- TRIVIA -

Bubble Trouble Golly! Ghost! 2 was released in June 1992 in Japan.

- SERIES -

1. Golly! Ghost! (1991)
2. Bubble Trouble : Golly! Ghost! 2 (1992)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4335&o=2

$end

$lynx=bubtroub,
$bio

Atari Lynx cart. published 28 years ago:

Bubble Trouble (c) 1994 Telegames.

The game is centered around a research scientist called Travis who works at a high energy institute experimenting with dense matter and the theoretical creation of black holes for interstellar travel.

You are Travis, arriving in a huge world built of bubbles. Travis is luckily rescued by a friendly denizen of this bubble world, one of the rare free floating air bubbles. The bubble is able to help him in a variety of ways. He can use it to negotiate the world, and to protect him from the hostile environment.

The only hope of survival is to find the right radioactive deposits that will allow Travis to use the projector to go home again. Meanwhile, he can use his equipment to help defend the bubble,by causing it to manipulate the surface of the bubble, and send shots streaking across the void.

Travis can wander around a level freely to search for the deposits that will send him home. There are five sections to the world where radioactive deposits of the sort needed can be found, starting in the core of the bubble world where Travis arrives. Travis must traverse each level, looking for all the deposits that exist there before he can afford to waste the engery for the short jump to the next section.

When all of the radioactive deposits on a level have been collected,the level fades away as Travis teleports into the unknown.

- TECHNICAL -

Model LX216

- STAFF -

Programmer: Andrew Harris

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58804&o=2

$end

$msx2_flop=bublutil,
$bio

MSX 2 disk. published 30 years ago:

Bubble Utilize (c) 1992 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101517&o=2

$end

$svision=bubbwrld,
$bio

Watara SuperVision game published 30 years ago:

Bubble World (c) 1992 Watara.

- STAFF -

Developed by Bon Treasure

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95423&o=2

$end

$apple2_flop_misc=bublhdcr,
$bio

Apple II 5.25 disk. published 39 years ago:

Bubble-Head (c) 1983 Tellus Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107201&o=2

$end

$pce=bubblegm,
$bio

NEC PC-Engine HuCARD published 31 years ago:

Bubblegum Crash! Knight Sabers 2034 (c) 1991 Naxat Soft.

- TECHNICAL -

Game ID: NX91005

- TRIVIA -

Released on December 6, 1991

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58541&o=2

$end

$pc98=bublcris,
$bio

NEC PC-9801 Series 5.25in. disk. published 33 years ago:

Bubblegum Crisis - Crime Wave (c) 1989 Cross Media Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89051&o=2

$end

$pc8801_flop=bublcris,bublcrisa,
$bio

NEC PC-8801 Series disk. published 33 years ago:

Bubblegum Crisis - Crime Wave (c) 1989 Cross Media Soft.

- TECHNICAL -

GAME ID: P-5089~92
BARCODE: 4988002174287

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91469&o=2

$end

$spectrum_cass=bubbler,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Bubbler (c) 1987 Ultimate Play the Game.

- TRIVIA -

This was Ultimate's final release on the 8-bit home computers. They would change their name to Rare a year later.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78121&o=2

$end

$cpc_cass=bubbler,
$bio

Amstrad CPC cass. published 35 years ago:

Bubbler (c) 1987 Ultimate Play The Game

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82913&o=2

$end

$msx1_cass=bubbler,
$bio

MSX cass. published 35 years ago:

Bubbler (c) 1987 Ultimate Play The Game

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94500&o=2

$end

$cpc_flop=bubbler,bubblerb,bubblerc,bubblerd,bubblere,bubblera,bubbler_c1,bubbler_t1,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Bubbler (c) 1987 Ultimate Play The Game

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120493&o=2

$end

$bk0010=bubbler,bubler,
$bio

Elektronika BK0010 cass. published 32 years ago:

Bubbler (c) 1990 SSV Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144253&o=2

$end

$msx1_flop=bubbler,
$bio

Bubbler cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229888&o=2

$end

$info=bubbles,bubblesr,bubblesp,
$bio

Arcade Video game published 40 years ago:

Bubbles (c) 1982 Williams.

In Bubbles you control a cartoon soap bubble inside a large sink. The object of the game is clean out the sink. You can safely scrub away ants, grease, and crumbs all the time. But sponges, roaches, brushes, and razor blades are deadly to a small bubble. Don't worry too much though, because your bubble grows in size as it swallows up the dirt in the sink. When it gets big enough it will be able to hit brushes and sponges (but still not razors).

- TECHNICAL -

Bubbles was available in four different cabinets - A standard wooden upright cabinet, a plastic DuraMold cabinet, a mini (or cabaret) cabinet, and a cocktail. All four different varieties are pretty rare. On top of there being four different cabinets, there were also two different ROM revisions (the 'Red' and 'Blue' revisions), making a grand total of eight different Bubbles machines. 
* The standard upright is in a dark blue cabinet (which is identical to one of the alternate "Robotron - 2084" cabinets). It is decorated with painted sideart of a bunch of bubbles coming up from a drain. The marquee matches the design of the sideart perfectly (a 'Bubbles' logo on a dark blue background, some of them also showed the main character, but many of them did not). The control panel features an 8-Way optical joystick that has an incredible feel, but is prone to breakage. 
* The DuraMold cabinet was a round cabinet made completely out of thick plastic. This was an experiment in making an indestructible arcade cabinet that would last forever. There were a few other DuraMold games made, but Bubbles was the most common one by far. The DuraMold Bubbles was a big blue plastic cylinder with no sideart. It had a curved marquee on top that had the same graphics as the standard upright. The control panel had the same joystick that the upright model used, but the graphics on it were more detailed (cartoon images of characters from the game, as opposed to a simple design). 
* The cabaret and cocktail models were identical in design to their "Robotron - 2084" counterparts. Both of these had very limited production runs. 

Main CPU : Motorola M6809 (@ 1 Mhz) 
Sound CPU : M6808 (@ 894.75 Khz) 
Sound Chips : DAC 

Screen orientation : Horizontal
Video resolution : 292 x 240 pixels
Screen refresh : 60.1 Hz
Palette colors : 256

Players : 2 
Control : 8-way joystick

- TRIVIA -

Bubbles was released in March 1983 in the USA, even if the copyright year is 1982.

By 1983 it seemed every possible idea had been used in a video game except the kitchen sink. Then came Bubbles. 

'What I was trying to do with Bubbles was come up with a non-violent, clean game (no pun intended)' says John Kotlarik. The game was intended to be a "Pac-Man" inspired take-off with a free form play field instead of walls. Kotlarik came up with the initial concept and Python Anghelo created all the artwork and wrote the game scenario. 

Python had previously worked on many other Williams games, including much of the art for "Joust". Kotlarik had helped out on the sounds for "Joust" and "Defender", as well as creating the voice for Williams' first voice synthesized pinball game, "Gorgar". Together they brought the kitchen sink to life. 

The early '80s were an era populated with off the wall video game characters like Q*Bert, Dig Dug, and Mr. Do. Even then, the cast of Bubbles stood out from the crowd. The game had crumbs, ants, greasies, sponges, brushes and the Cleaning Lady. It was certainly the only game ever to create a character out of something as sinister and bizarre as a razor blade. Piloting your scrubbing bubble, the goal was to scour sink after sink of scurrying scum. 

The big challenge of programming the game was creating the drift movement of the free floating player bubble, which was a lot more complex than meets the eye. They wanted to program the bubble to move like it was on ice, or water, and not a hard surface track. To do this, Kotlarik had to do what he calls the damping of the velocity profile. The longer you held the joystick down, the faster you would go and experience a slight decrease in velocity once you started to coast. It was an attempt to make an analog control out of an eight way digital joystick. The game had different movement than any other immediate response game of its kind. 

Bubbles also had innovative cabinet design. The wood cabinet graphics, created by Anghelo, were some of the best of all the Williams classic games. Anghelo also came up with the concept for a unique all plastic cabinet for Bubbles. Mechanical engineer Gary Berge developed it by using a special rotational molding process. The shape was cylindrical with a domed top. The Bubbles cabinets were in blue plastic. Black plastic ones were created for "Blaster" and a handful of "Sinistar" test machines. The plastic cabinets were almost indestructible. When crushed, they would spring back to shape like an accordion. When blemished, they could easily be fixed by heating and smoothing the plastic. 'If we'd made kits for those things we could have easily sold a couple hundred thousand', says Tom Cahill of the Williams service department. 

Bubbles created a play environment like no other game of its time. The humorous animated action was a nice complement to Williams' cadre of famous sci-fi pulse racers. 

Yashiro Oda holds the official record for this game with 1,566,960 points on August 1, 1984.

- SCORING -

Crumb: 100 points.
Ants: 150 points.
Greasie: 200 points (can be conquered if you collect the Cleaning Lady and gain her sweeping skill to bump it into the drain).
Cleaning Lady: 500 points (will increase as she collects items).
Roach: 1,000 points (can be conquered if you collect the Cleaning Lady and gain her sweeping skill to bump it into the drain). 
Dive Ahead Bonus: x 1,000 points per bubble enlargement.
Around the Drain: x 2 points (if you get the above items around the drain).

- TIPS AND TRICKS -

* Keep moving...you won't attract dirt if you just stand there. Also, Roaches are like heat-seeking missiles...they won't aimlessly wander because they WANT you.

* Go around the circumference/perimeter of the sink first, since they are the easiest to collect. Then work your way inwards.

* Dirt and crumbs will slowly head for the drain so you could spin around the drain, collecting them as they come.

* If the drain is flashing RED, back off! A Giant Ant/Roach is coming your way! Seek and capture the Cleaning Lady's broom (if there is one) to counter this threat.

* Do not try to out-run Roaches, because they are actually faster than your poor, slow-poke Bubble. Instead, out-maneuver them. Go in circles around them and pick up materials in the process. Once you have a smile, bid the ugly duckling farewell and head for the drain before you get bitten!

* If there is a low supply of materials abroad and you're not even close to getting a smile on your face...don't get the materials because it would speed your death up. Instead, use the remaining time to wait for the green light and go in! It might take a while. Hell, maybe the light will never come...

* DON'T BE SELFISH! You might want to try to collect more materials when you have a big, big smile on your face...it's not worth it. Take the safe road and go into the drain before someone kicks your head in.

* Try to collect the items around the drain, you get double points that way.

* Once you have a smile on your face, you can make the brushes/sponges bounce off without getting blown up. Try to aim them to the drain to add injury to the insult!

* Not really a tip... but the number of the level you are currently playing is on the top left corner. Once it goes past 99, it comes back to 01.

* A little-known strategy of the game is available once your bubble becomes large enough to have a face. The sponges and brush can no longer destroy it. Working from the right angle, a player can rack up extra points by shoving the sponges and brushes down the drain. The only drawback is that every time you throw your weight around in this manner you lose a little in size, until eventually you become vulnerable again.

- STAFF -

Program, design and sounds by: John Kotlarik (JJK), Tim Murphy (TIM)
Art and design by: Python Anghelo (ANG)
Support software by: Dave Rzepka
Hardware by: Chuck Bleich, Greg Wepner
Mechanical by: Leo Ludzia, Gary Berge
Video manager: Ken Lantz

- PORTS -

* CONSOLES: 
[US] Sega Saturn (1996) "Arcade's Greatest Hits [Model T-9703H]" 
[US] Sony PlayStation (apr.10, 1996) "Williams Arcade's Greatest Hits [Model SLUS-00201]" 
[EU] Sony PlayStation (sept.1, 1996) "Williams Arcade's Greatest Hits [Model SLES-00323]" 
[US] Sega Dreamcast (june.27, 2000) "Midway's Greatest Arcade Hits Vol. 1 [Model T-9713N]" 
[EU] Sega Dreamcast (jul.28, 2000) "Midway's Greatest Arcade Hits Vol. 1 [Model T-9710D-50]" 
[US] Sony PS2 (nov.18, 2003) "Midway Arcade Treasures [Model SLUS-20801]" 
[US] Microsoft XBOX (nov.24, 2003) "Midway Arcade Treasures" 
[US] Nintendo GameCube (dec.18, 2003) "Midway Arcade Treasures [Model DOL-GAKE-USA]" 
[EU] Microsoft XBOX (feb.6, 2004) "Midway Arcade Treasures" 
[EU] Sony PS2 (feb.6, 2004) "Midway Arcade Treasures [Model SLES-51927]" 
[US] Microsoft XBOX 360 (nov.6, 2012) "Midway Arcade Origins" 
[US] Sony PlayStation 3 (nov.6, 2012) "Midway Arcade Origins [Model BLUS-31083]" 
[EU] Microsoft XBOX 360 (nov.15, 2012) "Midway Arcade Origins" 
[EU] Sony PlayStation 3 (nov.15, 2012) "Midway Arcade Origins [Model BLES-01768]" 

* COMPUTERS: 
[US] PC [MS Windows 3.1/DOS, CD-ROM] (1995) "Williams Arcade Classics" 
[US] PC [MS Windows 95/DOS, CD-ROM] (1996) "Williams Arcade Classics" 
[US] PC [MS Windows, CD-ROM] (aug.27, 2004) "Midway Arcade Treasures" 
[EU] PC [MS Windows, CD-ROM] (nov.23, 2004) "Midway Arcade Treasures"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=347&o=2

$end

$vgmplay=bubbles_gbc,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Bubbles (c) 2001 Tulou.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287982&o=2

$end

$mc10=bubsort,
$bio

BubbleSort (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87615&o=2

$end

$info=v4bubbnk,v4bubbnka,v4bubbnkb,v4bubbnkc,v4bubbnkd,
$bio

Bubbly Bonk (c) 199? BWB.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42279&o=2

$end

$psx=bubsy3d,
$bio

Sony PlayStation CD published 26 years ago:

Bubsy 3D - Furbitten Planet (c) 1996 Accolade, Inc.

- TECHNICAL -

Game ID: SLUS-00110

- TRIVIA -

Released on November 26, 1996 in the USA.

Export releases:
[EU] "Bubsy 3D [Model SLES-00122]"

- STAFF -

EIDETIC
Executive Producer: Marc Blank
Producer: Michael Berlyn
Assistant Producer: Susan Egashira
Lead Designer: Michael Berlyn
Design: Marc Blank, Richard Ham, Susan Egashira
Lead Programmer: Christopher Reese
Programmers: Kathy Bayless, Norman Chang, Marc Blank, Tom Plunket
Level Population: Susan Egashira
Wizard/Wildcard: Marc Blank
Voice Talent: Lani Minella
Art Design: Craig Maitlen
Lead Animator: Darrin Hart
3D animator: Michael Maxwell
Artists: Klee Miller, Erin Cornell, Sarah Houston
Data Management: Sarah Houston
Music & Sound Effects: Loudmouth Inc.
Manual Text: Michael Berlyn, Richard Ham
Special Thanks: Todd Thorson, Mark Brenneman, Friends and family

ACCOLADE
Executive Producer: Steven Ackrich
Assistant Producer: Jeffrey Gregg
Test Department Supervisor: Alex V. Cabal
Product Marketing Manager: Mitch Kampf
Public Relations: Bill Linn, Erica Krishnamurthy
Lead Tester: David Fung
Testers: Forrest Marsh II, Marie Person, Arnold Galano
Manual Production: William Robinson
Special Thanks: Jim Barnett, David P. Grenewetzki, Stan Roach, Neil Johnston, Luis Rivas, France M. Tantiado

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97359&o=2

$end

$megadriv=bubsy2,
$bio

Sega Genesis cart. published 28 years ago:

Bubsy II (c) 1994 Accolade, Inc.

- TECHNICAL -

GAME ID: 3402
CART. ID: 3020-00490
COVER ID: 6010-00214

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69592&o=2

$end

$gameboy=bubsy2u,
$bio

Nintendo Game Boy Cart. published 24 years ago:

Bubsy II [Model DMG-ABBE-USA] (c) 1998 Accolade, Incorporated. [San Jose, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65719&o=2

$end

$gameboy=bubsy2,
$bio

Nintendo Game Boy Cart. published 28 years ago:

Bubsy II [Model DMG-ABBP-EUR] (c) 1994 Telstar Fun & Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65718&o=2

$end

$snes=bubsy2u,
$bio

Nintendo Super NES cart. published 28 years ago:

Bubsy II (c) 1994 Accolade, Incorporated.

- TECHNICAL -

GAME ID: SNS-ABBE-USA

- TRIVIA -

Released in October 1994 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62814&o=2

$end

$snes=bubsy2,
$bio

Nintendo Super NES cart. published 28 years ago:

Bubsy II (c) 1994 Accolade, Incorporated.

- TECHNICAL -

GAME ID: SNSP-ABBP-EUR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62813&o=2

$end

$megadriv=bubsy,
$vgmplay=bubsy_md,
$bio

Sega Genesis cart. published 29 years ago:

Bubsy in Claws Encounters of the Furred Kind (c) 1993 Accolade, Incorporated.

- TECHNICAL -

GAME ID: 3209

- TRIVIA -

Reviews:
[FR] September 1993- Consoles + N.23: 90%

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71046&o=2

$end

$snes=bubsyu,bubsyup1,bubsyup2,
$bio

Nintendo Super NES cart. published 29 years ago:

Bubsy in Claws Encounters of the Furred Kind (c) 1993 Accolade, Incorporated.

"When you're a bankable star like me, they don't skimp on the megs, no siree bobcat... 16 megs! 16 mondo megs of marvelous me pouncing outta this cart - running, leaping, flying and falling all over your face! I'm Bubsy. I'm trying to save the Earth from Woolies. No, Woolies aren't what you get from wearing cheap underwear! Woolies are space dweebs in flying saucers out to purloin the earth's supply of yarnballs. But enough about them. Let's talk about me!" Over 40 awesome animations. Five wild worlds. Countless furballs. An average of 300 screens purr level. Seven music tracks, more sound effects, gorgeous graphics, and digitized voices!

- TECHNICAL -

Game ID: SNS-UY-USA

- TRIVIA -

Released in May 1993 in USA.

- TIPS AND TRICKS -

Stage Select and Debug Mode
---------------------------
At the title screen, enter the following button sequence on controller 1 or 2, B, Down, Down, Left, A, Right, Up, B, Right, Right, A, Right, Down, B, A, Down. A long fanfare will confirm you entered correctly.
Now enter the following button sequences on controller 1 or 2 (controller 1 is recommended):
Stage select: Down, A, Y, B, Up, B, Down, Y
Debug mode: Down, Right, A, Down

The music will restart after each sequence if entered correctly. If you mess up or press any button on the other controller, you will have to restart from the very first sequence.

Return to title screen
----------------------
Press Start + Select during game play.

Level Password  
--------------
1 JSSCTS  
2 CKBGMM  
3 SCTWMN  
4 MKBRLN  
5 LBLNRD  
6 JMDKRK  
7 STGRTN  
8 SBBSHC  
9 DBKRRB  
10 MSFCTS  
11 KMGRBS  
12 SLJMBG  
13 TGRTVN  
14 CCLDSL  
15 BTCLMB  
16 STCJDH

- STAFF -

Developed by Basement Boys Software. They were a group famous for making hacking tools on the Commodore 64 in the late 80s, who had some members go on to Chip Level Designs, a company that used to provide sound programming for a number of SNES titles. The same credit appears in Cool Spot.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62816&o=2

$end

$snes=bubsy,bubsya,
$bio

Nintendo Super NES cart. published 29 years ago:

Bubsy in Claws Encounters of the Furred Kind (c) 1993 Accolade, Incorporated.

European release. game developed in USA. See "Bubsy in Claws Encounters of the Furred Kind [Model SNS-UY-USA]" for more information about the game itself.

- TECHNICAL -

Model SNSP-UY-EUR

- TRIVIA -

Released in Europe on October 28, 1993.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62815&o=2

$end

$jaguar=bubsy,
$bio

Atari Jaguar cart. published 27 years ago:

Bubsy in Fractured Fury Tales (c) 1995 Atari Corporation.

What's happened to the fairy tales ? They're all messed up! Only our brave bobcat, Bubsy, can protect the world's kids from these silly stories and tangled-up tales.

Help Bubsy leap and bound his way through 15 frantic chapters of furry fun. During his adventure through Fairytaleland, Bubsy attends a twisted tea party, climbs a giant beanstalk, goes 20,000 leagues under the sea, heads to Ali Baba's home desert and even meets Hansel and Gretel, all with plenty of hidden rooms and platform puzzles for you to solve.

Watch out for sneaky cactuses, the bell-bottom clad giant, pesky 5 ton weight-carrying vultures and pie throwing machines.

Will kids go to bed every night with warped visions of sugarplums dancing in their heads, or can Bubsy save the day by setting the fairy tales straight?

- TECHNICAL -

Game ID: J9020E

- TRIVIA -

Bubsy in Fractured Fury Tales was released in December 1994.

It was the third of four games in the Bubsy series, and the only one released exclusively for the Atari Jaguar video game console.

Reviews:
[FR] March 1995, Consoles + N.41: 60/100

- TIPS AND TRICKS -

* Hints:
- When you see an enemy, jump on him before he gets you!
- Bubsy hates showers, so try to get out of the Mad Hatter's!
- When a Giant isn't really a giant, jump on his dome.
- Avoid the color red - green meens go where spiked doors are concerned.
- Some girls can throw better than boys - watch out for Gretel's wicked curveball!

* Level Codes:
1. (none)
2. 392652
3. 458227
4. 958936
5. 739294
6. 184792
7. 812615
8. 781367
9. 126712
10. 236721
11. 673167
12. 792323
13. 672328
14. 782389
15. 672345

- STAFF -

Developed by Imagitec Design.

Programming: Andrew Seed
Artwork: David Severn, Steve Slick Noake, Colin Jackson,  Rick Lodge
Game Design: Jody Cobb
Additional Game Design: Steve Slick Noake, David Severn, Andrew Seed
Music and Sound FX: Alastair Lindsey, Kevin Saville
Map Design: Mark Hooley, Jody Cobb
Support Programming: Karl West, Nigel Conroy, Martin Randell, Trevor Raynsford
Lead Testers: Jody Cobb, Scott Hunter
Game Testers: Hank Cappa, Roger Coe, Daniel Dunn, Tal Funke-Bilu, James Hagedorn, Mark Hooley, Lance J. Lewis, Andrew Keim, Harry Kinney, Dan McNamee, Martin Mueller, Jason D. Sinclair, Pony Sparks, Joe Sousa, Faran Thomason
Producer: Faran Thomason
Product Support: Rick Scott, Tina Scholefield-Nicholson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72317&o=2

$end

$to7_cass=bubul,
$bio

Bubul (c) 198? Huet [Sylvain Huet]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108165&o=2

$end

$info=bucaner,
$bio

Buccaneer (c) 198? Bucco.

This is a hack of Pac-Man.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=31516&o=2

$end

$info=bucanera,
$bio

Buccaneer (c) 198? Video Research.

Pirate version (hack) of Pac-Man.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295825&o=2

$end

$info=m4buc__as,m4buc__at,m4buc__au,m4buc__av,m4buc__aw,m4buc__ax,m4buc__ay,m4buc__az,m4buc__n,
$bio

Buccaneer (c) 199? BWB.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15178&o=2

$end

$info=j5buc,
$bio

Buccaneer (c) 199? JPM International.

- TECHNICAL -

System 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41027&o=2

$end

$info=bucaneer,bucaneeru,
$bio

Video Slot Machine published 18 years ago:

Buccaneer (c) 2004 Aristocrat.

- TECHNICAL -

Aristocrat MKVI hardware.

- TRIVIA -

When you get a multiple Buccaneer win, a pirate's 'aaaargh' is heard.

- TIPS AND TRICKS -

Free Games : Free games are won with 15 spins. To trigger Free games collect 3 scatter Parrot symbols on reels 1-5.

- SERIES -

1) Buccaneer (2004)
2) House of Hearts (2005)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4998&o=2

$end

$info=m4bucclb,m4bucclba,m4bucclbb,m4bucclbc,
$bio

Buccaneer Club (c) 199? Crystal Leisure.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42035&o=2

$end

$info=m4buc,m4buc__0,m4buc__1,m4buc__a,m4buc__c,m4buc__d,m4buc__e,m4buc__f,m4buc__g,m4buc__h,m4buc__i,m4buc__j,m4buc__k,m4buc__l,m4buc__m,m4buc__o,m4buc__p,m4buc__q,m4buc__r,m4buc__s,m4buc__t,m4buc__u,m4buc__v,m4buc__w,m4buc__x,m4buc__y,m4buc__z,
$bio

Buccaneer [Model BUG] (c) 199? Barcrest.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15230&o=2

$end

$info=m4buc__2,m4buc__3,m4buc__4,m4buc__5,m4buc__6,m4buc__7,m4buc__8,m4buc__9,m4buc__ai,m4buc__ah,m4buc__aj,m4buc__ak,m4buc__al,m4buc__am,m4buc__an,m4buc__ao,m4buc__ap,m4buc__ar,m4buc__aq,m4buc__b,m4buc__aa,m4buc__ab,m4buc__ac,m4buc__ad,m4buc__ae,m4buc__af,m4buc__ag,
$bio

Buccaneer [Model BUS] (c) 199? Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233332&o=2

$end

$info=buccanrs,buccanrsa,buccanrsb,
$bio

Arcade Video game published 33 years ago:

Buccaneers (c) 1989 Duintronic.

A horizontal-scrolling fighting/adventure game where the player controls a swashbuckling sailor who fights pirates through the town, the castle and the castle dungeons to rescue his fellow sailors from a mad pirate captain.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.579645 Mhz)
Sound CPU : Zilog Z80 (@ 3.579645 Mhz)
Sound Chips : (2x) Yamaha YM2203 (@ 3.579545 Mhz), DAC

Players : 2
Control : 8-Way Joystick
Buttons : 2

- TRIVIA -

The game looks like a hack of Irem's "Vigilante", the sounds are identical and also the gameplay.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3840&o=2

$end

$info=sc5bucc,sc5bucca,sc5buccb,sc5buccc,sc5buccd,sc5bucce,
$bio

Buccaneers (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR3216]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42457&o=2

$end

$n64=buckbumb,buckbumbu,
$bio

Nintendo 64 cart. published 24 years ago:

Buck Bumble (c) 1998 Ubi Soft.

"Right about now, it's time to rock with da biggety Buck Bumble!" As the reggae intro music lets you know, Ubi Soft's cyborg bee Buck Bumble is strapped and ready for action. 

Buck Bumble is a 3D action/shooter with 19 levels and over 15 original weapons which Buck uses to blast away mutated enemies from the insect world. The game play takes place in London, after a toxic chemical spill has transformed normal insects and arachnids into an Evil Herd intent on enslaving the world's native insects.

Buck's goal is to destroy the Herd's military installments and annihilate every last mutant bug. The concept is typical good vs. evil, but the action is chaotic and fun. Buck can either walk along the ground or fly through the air, but most of the game takes place in the sky. The game play feels like a WWII dog fight, and Buck's play control is excellent. The B Button serves as a hover function, which allows Buck to turn on a dime and furiously fire at enemies from a stationary position. 

Buck Bumble is heavily focused on blasting away hoards of enemies, but mission directives vary from level to level. On some levels Buck must locate keys and destroy barriers to progress, and on others he has to find and capture living specimens of the Evil Herd. All of the missions are closely related to the story line, which will have you thinking like a desperate cybernetic bee. 

With pulsating techno music in the background, Buck goes head to head with more types of bugs than you'd find in an entomologist's laboratory. Wasps, beetles, ants, and dragonflies are all on Buck's hit list, but there are also weird creatures like Killa Pillas who appear to be pure mutations with no similarity to our insect world. Big bugs like Transporters and Giz Beetles are heavily armored, so Buck has to pull out the really big guns to wipe them out. 

The developers have taken advantage of this epic battle on a miniature scale by including recognizable props from every day life in the environments. You can fly by tennis balls the size of Volkswagens, take a break on a mammoth pop can, or explore the vast open space of a human's kitchen. Most missions take place in outdoor environments, either in a garden, the forest, or the inside of a sewage drain. Some areas are a bit heavy with fog, but isn't that natural for a game set in London? 

The adventure quest in Buck Bumble is fun, but the game's two player capabilities steal the show. There is a Buck-to-Buck battle mode, of course, but the real gem is the game's soccer mode. You and a friend each control a cyborg bee, and you have to bump, shoot, and bounce a huge soccer ball into your opponent's goal. It's hard to control a huge soccer ball when you're just a little bee, and the resulting frantic action is surprisingly fun. Four player soccer would be supreme, but it's unlikely that it will be available. 

Buck is a cool character who's anything but cute. The future of the insect world is in Buck's hands, and if you know anything about biology then you're aware that human existence is on the line as well. Tie all six of your shoes, clean your antennae, and get ready to rock with Buck Bumble.

- TECHNICAL -

Game ID: NUS-NBLE-USA

- TRIVIA -

Released on November 20, 1998 in USA.

- STAFF -

Developed by: Argonaut Software

Concept: Carl Graham
Lead Programming: Carl Graham
Programming: Tom Nettleship, Keith Weatherly
Audio Programming: Richard Griffiths
Tools Programming: Carl Graham, Keith Weatherly
Art: Giles Ford-Crush, Juan Garcia, Adam Hill, Simon Keating, Jean-Philippe Parmentier, Oliver Shaw, Jason Smith, John Steels
Lead Designer: Simon Keating
Design: Anna Larke
Characters: Adam Hill, Oliver Shaw, John Steels
Additional Support: Lynsey Bradshaw, Chris Blundell, Jan Van Hanegem, Paul Leask, Shen Osman
Lead Musician: Justin Scharvona
Sound Effects: Adam Fothergill, Karen Griffin, M. C. Cisco
Quality Assurance: Clive Burdon, Omar Mian
Producer: Nick Clarke
Development Managers: Keith Robinson, Jeremy Sands
Special Thanks: Damian Green, Colin Jackson, Stuart Linsell, Sam Littlewood, SN Systems

Published by: Ubi Soft

Head of Third Party Development: Vincent Minoué
Third Party Development: Zigor Hernandorena
Marketing Manager: Jennifer Miller
United States Marketing Manager: Shawn Roberts
United States Public Relations: Sandra Yee
Game: Metro
Game Design: Lionel Rico
Scriptwriter: Stéphane Beauverger
Logo Design: Christophe Pouchot, Sylvie Doulon
3-D Artist: Olivier Conorton
Packaging: Ubi Pictures
U.S. Manual/Packaging Production: Mari Sakai, Ronald Zaragoza

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57620&o=2

$end

$n64=buckbumbj,
$bio

Nintendo 64 cart. published 24 years ago:

Buck Bumble (c) 1998 Ubi Soft.

Japanese release. Game developed in USA. See the original North American release for more information about the game itself; "Buck Bumble [Model NUS-NBLE-USA]".

- TRIVIA -

Released on December 18, 1998 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57621&o=2

$end

$amigaocs_flop=buckrogg,buckrog,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Buck Rogers - Countdown to Doomsday (c) 1990 SSI [Strategic Simulations, Inc.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73628&o=2

$end

$megadriv=buckrog,
$bio

Sega Mega Drive cart. published 30 years ago:

Buck Rogers - Countdown to Doomsday (c) 1992 Electronic Arts

- TRIVIA -

Reviews:
April 1992 - Joypad N.7 (Page 86-88) [FR]: 85/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70726&o=2

$end

$adam_cass=buckrog,buckroga,
$bio

Coleco Adam cass. published 39 years ago:

Buck Rogers - Planet of Doom (c) 1983 Coleco Industries, Inc.

- TECHNICAL -

Game ID: 2615

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82695&o=2

$end

$coleco=buckrog,
$bio

Colecovision cart. published 39 years ago:

Buck Rogers - Planet of Zoom (c) 1983 Coleco Industries, Incorporated. [Amsterdam, NY, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53250&o=2

$end

$c64_cart=buckrog,
$bio

Commodore C64 cart. published 39 years ago:

Buck Rogers - Planet of Zoom (c) 1983 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53528&o=2

$end

$msx1_cass=buckrog,
$bio

MSX cass. published 39 years ago:

Buck Rogers - Planet of Zoom (c) 1983 SEGA Enterprises, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118134&o=2

$end

$adam_flop=buckrog,buckroga,buckrogb,
$bio

Coleco Adam disk. published 39 years ago:

Buck Rogers - Planet of Zoom (c) 1983 Coleco Industries, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124311&o=2

$end

$c64_cass=buckroge,
$bio

Commodore C64 cass. published 39 years ago:

Buck Rogers - Planet of Zoom (c) 1983 US Gold, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=297933&o=2

$end

$ibm5150=buckrog,
$bio

IBM PC 5.25in. disk. published 38 years ago:

Buck Rogers - Planet of Zoom (c) 1984 Sega Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83589&o=2

$end

$apple2_flop_orig=brplzoom,
$apple2_flop_clcracked=buckzoom,
$bio

Apple II 5.25 disk. published 38 years ago:

Buck Rogers - Planet of Zoom (c) 1984 SEGA Enterprises, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107202&o=2

$end

$spectrum_cass=buckroge,buckrogea,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Buck Rogers - Planet of Zoom (c) 1985 US Gold.

- TRIVIA -

Released in July 1985.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78125&o=2

$end

$apogee=buckrog,
$bio

Buck Rogers - Planet of Zoom (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235324&o=2

$end

$apple2_flop_misc=brpozcr,brpozcra,
$bio

Apple II 5.25 disk. published 38 years ago:

Buck Rogers - Planet of Zoom cracked (c) 1984 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232964&o=2

$end

$msx1_flop=buckrog,
$bio

Buck Rogers - Planet of Zoom cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229889&o=2

$end

$info=buckrog,buckrogn,buckrogn2,
$bio

Arcade Video game published 40 years ago:

Buck Rogers - Planet of Zoom  (c) 1982 Sega.

Buck Rogers: Planet of Zoom is a forward-scrolling rail shooter where the user controls a spaceship in a behind-the-back third-person perspective that must destroy enemy ships and avoid obstacles. The game was notable for its fast pseudo 3-D scaling and detailed sprites. The game would later go on to influence the 1985 Sega hit Space Harrier. Buck is never seen in the game, except presumably in the illustration on the side of the arcade cabinet, and its only real connections to Buck Rogers are the use of the name and the outer space setting. In Japan, the game was known as Zoom 909.

- TECHNICAL -

Cockpit model

- TRIVIA -

Buck Rogers was released in December 1982.

Also released as "Buck Rogers - Planet of Zoom [Upright model]"

- SERIES -

1. Buck Rogers - Planet of Zoom [Cockpit model] (1982)
1. Buck Rogers - Planet of Zoom [Upright model] (1982)
2. Buck Rogers - Countdown To Doomsday (1990 - MS-DOS)
3. Buck Rogers - Matrix Cubed (1992 - MS-DOS)

- PORTS -

* CONSOLES:
Atari 2600 (1983)
Atari 5200 (1983)
Colecovision (1983)
Atari XEGS

* COMPUTERS:
Mattel Aquarius (1982)
Atari 800 (1983)
Commodore VIC-20 (1983)
Commodore C64 (1983)
Texas Instruments TI-99/4A (1983)
PC [Booter] (1984)
PC [MS-DOS] (1984)
Amstrad CPC (1985) "3D Fight"
Sinclair ZX Spectrum (1985)
Apple II

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=348&o=2

$end

$a2600=buckrog,
$bio

Atari 2600 cart. published 39 years ago:

Buck Rogers - Planet of Zoom (c) 1983 Sega Enterprises, Limited.

Portage of the arcade game.

- TECHNICAL -

Model 005-01

- SCORING -

ALIEN SAUCER: 300 points
SPACE HOPPER: 300 points
ELECTRON POST: 500 points
MOTHER SHIP: 20,000 points

Every 50,000 points you receive an additional fightership plus a full time line.

- TIPS AND TRICKS -

* Fly as fast as you can without crashing.  You receive added points for added speed.

* Saucers are more easy to hit as they fly past from behind.

* Enemies appear in waves in your battle with the MOTHER SHIP. Try to determine the rhythm of the waves.

* Don't be reckless - your fightership steers with super-sensitive response.

* Over-steering will cause you to collide with ELECTRON POSTS, ALIEN SAUCERS or SPACE HOPPERS.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50291&o=2

$end

$a5200=buckrog,
$bio

Atari 5200 cart. published 39 years ago:

Buck Rogers - Planet of Zoom (c) 1983 Sega Enterprises, Limited.

It's the 25th century. You are Buck Rogers fighting the battle of Planet Zoom. This is a race against death! Your Ultimate and most powerful enemy is the deadly MOTHER SHIP!

There are five levels of increasing difficulty--each with four rounds of challenging space combat. Before you meet the MOTHER SHIP, your pilot skills and nerve are tested against zapping ELECTRON POSTS, ALIEN SAUCERS and smashing SPACE HOPPERS. This is a battle of speed, accuracy and endurance. Your fuel consumption is crucial to your survival. If you deplete your fuel you crash into the surface of Planet Zoom, destroying any one of your three battle ships. The faster you fly, the less fuel you burn. You receive a full tank of fuel if you destroy the MOTHER SHIP. Be aggressive but don't be reckless. This is do-or-die cosmic combat and it's the MOTHER SHIP or YOU!

- TECHNICAL -

Model 005-02

- SCORING -

Alien Saucers: 200 points
Space Hopper: 300 points
Electron Posts: 500 points
The MOTHER SHIPS: 20,000 points plus full load of fuel Every 20,000 points you receive an additional fightership.

- TIPS AND TRICKS -

* Fly as fast as you can without crashing. The faster you fly, the less fuel you consume. You receive added points for added speed. 
* If you fly outside the Electron Posts after level 1, you are likely to be hit by Electron Pulsars. 
* You are more vulnerable to attack by Alien Saucers when flying low. 
* Saucers are more vulnerable as they fly past from behind. 
* Enemies appear in waves. Try to determine the rhythm of the waves. 
* Be aggressive--if you're not, you'll use your fuel before you encounter with the MOTHER SHIP. 
* Don't be reckless--your fightership steers with super-sensitive response. 
* Over-steering may cause you to collide with Electron Posts, Alien Saucers or Space Hoppers.

- STAFF -

Programmer: Ken Jordan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50030&o=2

$end

$a800=buckrog,
$bio

Atari 400/800 cart. published 39 years ago:

Buck Rogers - Planet of Zoom (c) 1983 Sega Enterprises, Ltd.

- TECHNICAL -

Game ID: 005-03

- TRIVIA -

HIDDEN MESSAGE: Near the end of the code is the message KEN JORDAN =213-766-6513, which is the programmer's name and his phone number (at his aunt's house, where he was staying at the time).

- STAFF -

Programmed by: Ken Jordan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82785&o=2

$end

$vic1001_cart=buckrog,
$bio

Commodore VIC-20 cart. published 39 years ago:

Buck Rogers - Planet of Zoom [Model 005-04] (c) 1983 Sega Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83785&o=2

$end

$ti99_cart=buckrog,
$bio

Texas instrument TI-99/4A cart. published 39 years ago:

Buck Rogers - Planet of Zoom (c) 1983 Sega Enterprises, Ltd.

You are Buck Rogers fighting a desperate battle on Planet Zoom in the twenty-fifth century. To escape the planet, you must carefully pilot your ship through dangerous Electron Posts and dodge menacing Space Hoppers that can crush your ship. Once you escape from the planet surface, you face a swarm of Alien Saucers that protect the Mother Ship. Destroy the Alien  Saucers, and then aim a direct hit at the Mother Ship. You must complete your mission before you run out of  fuel, or your ship explodes!

- TECHNICAL -

GAME ID: PHM 3226

- TRIVIA -

Retail price: $39.95

- TIPS AND TRICKS -

The faster you fly, the less fuel you burn.

As your speed increases, the intensity of the aliens' attack increases

If you do not move and fire quickly, you may run out of fuel before you encounter the Mother Ship.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84523&o=2

$end

$a2600=buckroge,
$bio

Atari 2600 cart. published 39 years ago:

Buck Rogers - Planet of Zoom (c) 1983 SEGA Enterprises, Ltd. 

European export PAL release. Game developed in USA. For more information about the game itself, please see the NTSC release; "Buck Rogers - Planet of Zoom [Model 005-01]".

- TECHNICAL -

Model 005-01

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=285259&o=2

$end

$snes=buckrog,
$bio

Nintendo Super NES cart. published 29 years ago:

Buck Rogers - The Arcade Game (c) 1993 Electro Brain Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234644&o=2

$end

$adam_cart=ddpbuck,
$bio

Buck Rogers DDP Restorer (c) 198? Coleco Industries, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82689&o=2

$end

$info=buckrgrs,
$bio

Pinball published 42 years ago:

Buck Rogers [Model 437] (c) 1980 Gottlieb.

- TECHNICAL -

Gottlieb System 1
Model Number : 437

- TRIVIA -

7,410 units were produced.

- STAFF -

Design by : John Buras
Art by : Gordon Morison

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5633&o=2

$end

$info=m5bukroo,
$bio

Buckaroo (c) 200? Empire Games, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=19951&o=2

$end

$electron_cass=buckbanz,
$bio

Buckaroo Banzai (c) 198? Adventure International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115490&o=2

$end

$psx=buckleup,
$bio

Sony PlayStation CD published 24 years ago:

Buckle Up! (c) 1998 Shangri-La

- TECHNICAL -

[Model SLPS-01105]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84999&o=2

$end

$info=j6bucks,
$bio

Bucks Fizz (c) 199? Ace.

- TECHNICAL -

Impact

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41069&o=2

$end

$info=m4bucks,
$bio

Bucks Fizz Club (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41263&o=2

$end

$apple2_flop_misc=bucks,bucksb,bucksa,
$bio

Apple II 5.25 disk. published 38 years ago:

Bucks! (c) 1984 Jaeger [Bruce Jaeger]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107205&o=2

$end

$info=kbucky,
$bio

Handheld game published 31 years ago:

Bucky O'Hare (c) 1991 Konami Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83093&o=2

$end

$info=bucky,buckyuab,buckyaab,buckyea,buckyjaa,buckyaa,
$vgmplay=bucky,
$bio

Arcade Video game published 30 years ago:

Bucky O'Hare (c) 1992 Konami Company, Limited.

Bucky O'Hare is a scrolling shoot-em-up for up to four players based on the TV cartoon series Bucky O'Hare and the Toad Wars. Players must stop the Toad Empire from invading their home planets in the 'Aniverse' and enslaving their people. To achieve their goal they must shoot their way through an army of brainwashed toads to destroy their evil leader, a computer program known as 'KOMPLEX' and release the 'Interplanetary Life Force.'

Players choose to play as either Blinky (a one-eyed android), Bucky (the heroic rabbit captain), Dead-Eye Duck (a four-armed mallard) or Jenny (an 'Aldebaran cat' and telepath). Differences between the characters are purely visual as each plays the same. 

In addition to their gun, each character carries a small number of smart bombs that can kill multiple enemies. Weapon and health power-ups appear at certain points in a stage, appearing through a glowing 'door' outline, that opens and throws the power-up into the stage.

Some stages feature locked cells in which Bucky's people are imprisoned. These can be shot open to release the prisoners. The game is mainly viewed from a side-scrolling perspective but will sometimes switch the viewpoint from stage-to-stage, with some stages using a forced isometric perspective or a vertically-scrolling viewpoint.

A large boss character awaits players at the end of each stage. "Bucky O'Hare" features eight stages of play:
Stage 1: Planet Warren
Stage 2: Planet Punk
Stage 3: Climate Converter
Stage 4: Asteroidbelt
Stage 5: Planet Rat
Stage 6: Mother Ship
Stage 7: Toad Star
Stage 8: Planet Life Force

- TECHNICAL -

Game ID : GX173

Main CPU : Motorola 68000
Sound CPU : Zilog Z80
Sound Chips : Yamaha YM2151, K054539

Players : 2 or 4
Control : 8-Way Joystick
Buttons : 3
=> Shoot, Jump, Super Bomb

- TRIVIA -

Bucky O'Hare was released in September 1992, it is based on the short-lived cartoon aired in 1991. Originally based upon the comic book created by Larry Hama in 1978, this was the first serious competitor to the TMNT because it wasn't completely children-oriented and the comic book wasn't a TMNT wannabe. However, due to poor distribution of the TV show and financial problems with the producers the show couldn't see a second season.

Several of the staff members went on to form the developer Treasure the following year. 'Escape Iuchi5' is Hiroshi Iuchi, the director of "Ikaruga" and "Radiant Silvergun". 'Gammer Kikuchi' is Tetsuhiko Kikuchi, the character director of "Guardian Heroes", and 'Star Hanzawa' is Norio Hanzawa, the composer for most of Treasure's games.

Soundtrack Releases (for limited-edition) :
Konami All-Stars 1993 ~ Music Station of Dreams (KICA-9016~8) December 24, 1992

- UPDATES -

In the U.S. version :
* "Winners Don't Use Drugs" screen added.
* Extra lives are impossible to obtain. In the world version, you could obtain an extra life by collecting a heart if you had enough health (the unused health is carried over to the new life).
* The Gimmick Weapon is mapped to button 3 (mapped to buttons 1 and 2 in the world version).
* You must press all three buttons to use a super bomb (mapped to button 3 in the world version).

- STAFF -

Main Programmer: E. Wada (Wada 92618)
Software Designer: Hisao Koyama (Momohei Koyama), Takuya Ando (MZ80K Ando)
Main Character Designer: Hiroshi Iuchi (Escape Iuchi5)
Graphic Designer: Noriyuki Yokoki (Drunker Yokoki)
Enemy Character Designer: Tetsuhiko Kikuchi (Gammer Kikuchi)
Sound Program and Effects by: Hideaki Shikama (H. Shikama), Koji Kazaoka (K. Kazaoka), Kazuhito Imai (Kazuhito)
Music by: Norio Hanzawa (Star Hanzawa)
Voice Actors: Jason Michas (Bucky O'Hare), Scott McNeil (Deadeye Duck), Margot Pinvidic (Pilot Jenny), Shane Meier (Willy DuWitt), Samuel Vincent (AFC Blinky), Gary Chalk (Al Negator), Richard Newman (Toad Borg), Jay Brazeau (Toad Air Marshall), Long John Baldry (KOMPLEX-2-GO)
Screen Play by: K. Kinugasa
Package Designer: Shōgo Kumasaka (S. Kumasaka)
Supervisor: K. Wada
Management by: S. Kido
Special Thanks to: Anthony Gentile (A. Gentile), John Gentile (J. Gentile), T. Wills, Walter Burr (W. Burr), Steve Kaufman (S. Kaufman), Frank Pellegrini (F. Pellegrini), Mary Hermanson (M. Hermanson), Muneharu Samejima (M. Sameyan), K. Totsuka, Jun Narita (J. Narita), Yoshiaki Hatano (Y. Hatano), Eddie Ueda (as E. Ueda)

- PORTS -

* Others :
LCD handheld game (1992)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=349&o=2

$end

$nes=buckyj,
$vgmplay=bucky_nes,
$bio

Nintendo Famicom cart. published 30 years ago:

Bucky O'Hare (c) 1992 Konami Co., Ltd.

Action platformer video game for the Famicom based on the comic book series of the same name. The game required Bucky to rescue each of his crew members (except Bruiser, who is not featured in the game) on a series of planets. As each character was rescued, the player gained the ability to switch between them and Bucky on the fly to deal with different problems. Immediately after regaining his entire crew, they are once again captured and imprisoned on the Toad mother ship. Bucky and Blinky, sharing the same cell, break out and must rescue the remaining members. Afterwards, the player continues through the ship.

- TECHNICAL -

[Model KDS-1V]

- TRIVIA -

Bucky O'Hare for Famicom was released on January 31, 1992 in Japan.

Bucky O'Hare was directed by Masato Maegawa who founded Treasure the same year the game was released.

The music in this game was composed by Tomoko Sumiyama. The Escape theme was later included in the Doujin CD soundtrack Level Up! which was released March 2009 in Japan.

- STAFF -

Directed by: Masato Maegawa (M. Maegawa)
Programmer: Masato Maegawa (M. Maegawa), H. Awai
Graphic Designer: Kaname Shindoh (K. Shindoh), Madonna Taira (M. Taira), Toshiharu Furukawa (T. Furukawa)
Sound Designer: Tomoko Sumiyama (T. Sumiyama)
Special Thanks: Nobuya Nakazato (N. Nakazato), Hideyuki Suganami (H. Suganami), Atsushi Fujio (A. Fujio), Koichi Kimura (K. Kimura), Yoshiaki Yamada (Y. Yamada), M. Ootani, Kenji Shimoide (K. Shimoide)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53890&o=2

$end

$nes=bucky,
$bio

Nintendo NES cart. published 29 years ago:

Bucky O'Hare (c) 1993 Palcom Soft., Ltd.

European (PAL-B) release.

- TECHNICAL -

GAME ID: NES-56-SCN

- TRIVIA -

Released on February 18, 1993 in Europe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275752&o=2

$end

$nes=buckyu,
$bio

Nintendo NES cart. published 30 years ago:

Bucky O'Hare (c) 1992 Konami, Inc.

North American release. Game developed in Japan. See the original Famicom version for more information; "Bucky O'Hare [Model KDS-1V]".

Description from the US back cover:

BUCKY'S GONNA NEED A LOT OF LUCK FROM HIS RABBIT'S FOOT!
Today's newest renegade space hero, Captain Bucky O'Hare, faces his greatest challenge. His crew, Dead Eye Duck, Blinky, Jenny the Aldeberan Cat and the genius earth boy Willy DuWitt, have been captured by the Toad Empire. Now you must play the role of Bucky, blasting past the fiercest toads in the Aniverse. It's an intense arcade action battle with eight hare-raising levels. Luckily, when you rescue a crew member you can assume their identity and take advantage of their unique fighting skills, like Jenny's Super Mind Blast and Willy's Laser Cannon... WE INTERRUPT THIS PACKAGE FOR A SPECIAL BULLETIN FROM TOAD HEADQUARTERS!

Greetings, warthead. This is the Toad Air Marshall, coming to you live from the Toad Magma Tanker. I'm here to smash an ugly rumor goin' around that says you're thinking about becoming Bucky O'Hare in a futile attempt to rescue the captured crew of the Righteous Ingignation.

Fool! Those lunkhead traitors are guided by the elite Storm Toad Troopers in four toad prisons hidden throughout the planetoid belt, from the Way-Cool Ice Planet to the Burnin' Hunk of Lava Star. So don't even mess with us toads, you wart for brains hare-ball. 'Cause it you do, I'll have to blast ya Toad Battle Cruisers and Double Bubble High Speed Toad Armada Tanks. That ain't the worst of it, pal! Once I've got your pointy ears in my sights, I'll drop the big bomb with Crater Centipedes, Robosnakes and triple threat Triborgs that your laser-guided Wart Remover doesn't have a shot against.

Face it rabbit. Try to croak us toads, and you'll be one unlucky Bucky!

- TECHNICAL -

GAME ID: NES-56-USA

- TRIVIA -

Released in January 1992 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54972&o=2

$end

$ibm5170_cdrom=budtdtd,
$bio

IBM PC/AT DOS CD published 25 years ago:

Bud Tucker in Double Trouble (c) 1997 TopWare Interactive AG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144586&o=2

$end

$uzebox=buddha,
$bio

Belogic Uzebox ROM published 8 years ago:

Buddha (c) 2014 Belogic

- TRIVIA -

Released on September 9, 2014.

- STAFF -

By: Pitfall Jones

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233043&o=2

$end

$c128_flop=buddy128,
$bio

Commodore C128 disk. published 30 years ago:

Buddy System 128 (c) 1992 Miller, Chris

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231914&o=2

$end

$c64_flop_orig=buddy64,
$bio

Commodore C64 disk. published 30 years ago:

Buddy System 64 (c) 1992 Miller, Chris.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235977&o=2

$end

$cpc_flop=budgestf,
$bio

Amstrad CPC type-in published 36 years ago:

Budgest (c) 1986 Cahiers d'Amstrad Magazine, Les

- TRIVIA -

Listed as a type-in program in the French magazine: Les Cahiers d'Amstrad Magazine

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120043&o=2

$end

$vg5k=budget,
$bio

Philips VG-5000 cass. published 38 years ago:

Budget (c) 1984 Philips Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236395&o=2

$end

$cpc_flop=budgetg1,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Budget (c) 1985 No Man's Land [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120298&o=2

$end

$phc25_cass=budget,
$bio

Sanyo PHC-25 cass. published 39 years ago:

Budget Familial (c) 1983 Sanyo [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236901&o=2

$end

$to_flop=budgetf,budgetfa,
$bio

Thomson TO disk. published 38 years ago:

Budget Familial (c) 1984 Free Game Blot

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107612&o=2

$end

$mo5_cass=budgetf1,budgetf1a,budgetf1b,
$to7_cass=budgetf,
$bio

Thomson MO5/TO7 cass. published 38 years ago:

Budget Familial (c) 1984 Free Game Blot

- TECHNICAL -

FACE A: MO5
FACE B: TO7

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108166&o=2

$end

$alice32=budget,
$bio

Alice 32 cass. published 37 years ago:

Budget Familial (c) 1985 Matra Datasysteme [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87570&o=2

$end

$alice90=budget,
$bio

Alice 90 cass. published 37 years ago:

Budget Familial (c) 1985 Matra Datasysteme.

- TECHNICAL -

SOFT ID: 0000273

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87562&o=2

$end

$mo5_cass=budgetf2,
$bio

Thomson MO5 cass. published 38 years ago:

Budget Familial (c) 1984 Loriciels.

- TECHNICAL -

[Model 037]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108680&o=2

$end

$to7_cart=budgfami,
$bio

Thomson TO7 cart. published 40 years ago:

Budget Familial (c) 1982 Answare

- TECHNICAL -

GAME ID: BF.7001

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108607&o=2

$end

$cpc_cass=budget,
$bio

Amstrad CPC cass. published 37 years ago:

Budget (c) 1985 No Man's Land.

- TECHNICAL -

GAME ID: 013-01255

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82915&o=2

$end

$timex_dock=budgeter,
$bio

Timex Sinclair 2068 cart. published 39 years ago:

Budgeter (c) 1983 Timex Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237033&o=2

$end

$timex_cass=budgeter,
$bio

Timex Sinclair 2068 cass. published 39 years ago:

Budgeter (c) 1983 Timex Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263903&o=2

$end

$special_cass=budi,budi2,
$bio

BUDI (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234183&o=2

$end

$cpc_flop=budokan,budokanb,budokanc,budokana,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Budokan - The Martial Spirit (c) 1990 Electronic Arts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120691&o=2

$end

$ibm5150=budokan35a,
$bio

IBM PC 3.5in. disk. published 26 years ago:

Budokan - The Martial Spirit (c) 1996 Big Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287952&o=2

$end

$spectrum_cass=budokans,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Budokan - The Martial Spirit (c) 1991 Dro Soft.

- TECHNICAL -

GAME ID: 2EA 308

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78126&o=2

$end

$ibm5150=budokan,
$bio

IBM PC 5.25in. disk. published 33 years ago:

Budokan - The Martial Spirit (c) 1989 Electronic Arts [Redwood City, CA, USA]

- TECHNICAL -

GAME ID: 3229

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262279&o=2

$end

$ibm5150=budokan35,
$vgmplay=budokan_at,budokan_t1k,
$bio

IBM PC 3.5in. disk. published 33 years ago:

Budokan - The Martial Spirit (c) 1989 Electronic Arts.

- TECHNICAL -

GAME ID: 3616

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132556&o=2

$end

$amigaocs_flop=budokan,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Budokan - The Martial Spirit (c) 1990 Electronic Arts

- TECHNICAL -

GAME ID: 3862

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73629&o=2

$end

$cpc_cass=budokan,
$bio

Amstrad CPC cass. published 31 years ago:

Budokan - The Martial Spirit (c) 1991 Dro Soft.

- TECHNICAL -

[Model 3EA 308]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82916&o=2

$end

$msx1_cass=budokan,
$bio

MSX cass. published 31 years ago:

Budokan - The Martial Spirit (c) 1991 Dro Soft.

- TECHNICAL -

GAME ID: 4EA 308

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94501&o=2

$end

$megadriv=budokanu,budokanup,
$bio

Sega Genesis cart. published 32 years ago:

Budokan - The Martial Spirit (c) 1990 Electronic Arts

- TECHNICAL -

GAME ID: 7018

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57140&o=2

$end

$megadriv=budokan,
$bio

Sega Mega Drive cart. published 32 years ago:

Budokan - The Martial Spirit (c) 1990 Electronic Arts

European release.

- TECHNICAL -

GAME ID: E117SMXI

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56377&o=2

$end

$mo5_cass=buds,budsb,budsc,budsa,
$bio

Thomson MO5 cass. published 38 years ago:

Buds (c) 1984 TO TEK Editions [France]

- STAFF -

By: Marie-Francoise Doutre

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108681&o=2

$end

$cpc_flop=buecherw,
$bio

Amstrad CPC type-in published 37 years ago:

Buecherwurm (c) 1985 CPC Schneider International

- TRIVIA -

Listed as a type-in program in the German magazine: CPC Schneider International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119627&o=2

$end

$info=bs94,
$bio

Video Slot Machine published 28 years ago:

Buena Suerte 94 (c) 1994 Entretenimientos Geminis.

Video poker game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=28901&o=2

$end

$info=bsuerte,bsuertea,bsuerteb,bsuertec,bsuerted,bsuertee,bsuertef,bsuerteg,bsuerteh,bsuertei,bsuertej,bsuertek,bsuertel,bsuertem,bsuerten,bsuerteo,bsuertep,bsuerteq,bsuerter,bsuertes,bsuertet,bsuerteu,bsuertev,
$bio

Video Slot Machine published 31 years ago:

Buena Suerte! (c) 1991 Unknown.

Brasil 86 clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=28399&o=2

$end

$info=buffalo,buffalou,
$bio

Video Slot Machine published 16 years ago:

Buffalo (c) 2006 Aristocrat.

A 5-reel video slot machine incorporating the 1024-way Xtra Reel Power system.

- TECHNICAL -

Aristocrat MKVI hardware. Also released on Gen7 hardware.

- TRIVIA -

Xtra Reel Power is an improvement over the original 243-way Reel Power system, with an extra row of symbols at the top, offering 1024 ways. Any reels not played pay on the third position of the reel only.

- SCORING -

All pays are left to right except scattered Coins which pay any.

Sunset appears on reels 2, 3 and 4 and substitutes for all symbols except scattered Coins.

Buffalo : 2 = 10, 3 = 50, 4 = 100, 5 = 300
Eagle : 3 = 50, 4 = 100, 5 = 150
Cougar : 3 = 50, 4 = 100, 5 = 150
Wolf : 3 = 20, 4 = 80, 5 = 120
Elk : 3 = 20, 4 = 80, 5 = 120
Ace : 3 = 10, 4 = 50, 5 = 100
King : 3 = 10, 4 = 50, 5 = 100
Queen : 3 = 5, 4 = 20, 5 = 100
Jack : 3 = 5, 4 = 20, 5 = 100
Ten : 3 = 5, 4 = 10, 5 = 100
Nine : 2 = 2, 3 = 5, 4 = 10, 5 = 100
Coin : 3 = 2, 4 = 10, 5 = 20

- TIPS AND TRICKS -

8, 15 or 20 free games are awarded with any 3, 4 or 5 Coin win respectively. During the free games each Sunset that appears anywhere on reels 2, 3 or 4 will multiply the total win for that spin by either 2 or 3. Feature can be triggered again during the feature. In addition, 5 extra free games are awarded if any 2 scattered Coins occur during any free game.

Bet per reel cost and reels played are the same as the game which triggered the feature.

The maximum multiplier win during the free games is x27, when three "x3" Sunsets occur.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=14757&o=2

$end

$bbc_cass=rodeogam,
$electron_cass=rodeogam,
$bio

Acorn BBC/Electron cass. published 33 years ago:

Buffalo Bill's Rodeo Games (c) 1989 MicroValue

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51589&o=2

$end

$specpls3_flop=bbrg,bbrga,
$bio

Sinclair ZX Spectrum+3 disk. published 33 years ago:

Buffalo Bill's Rodeo Games (c) 1989 Tynesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118662&o=2

$end

$c64_cass=buffbill,
$bio

Commodore C64 cass. published 33 years ago:

Buffalo Bill's Rodeo Games (c) 1989 Tynesoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145489&o=2

$end

$spectrum_cass=buffalob,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Buffalo Bill's Wild West Show (c) 1989 Tynesoft

- STAFF -

Music by: David Whittaker

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78127&o=2

$end

$cpc_cass=buffbill,
$bio

Amstrad CPC cass. published 33 years ago:

Buffalo Bill's Wild West Show (c) 1989 Tynesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82917&o=2

$end

$cpc_flop=buffbills,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Buffalo Bill's Wild West Show (c) 1989 System 4 de Espana, S.A. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121015&o=2

$end

$cpc_flop=buffbill,buffbillb,buffbillc,buffbilla,buffbill_c1,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Buffalo Bill's Wild West Show (c) 1989 Tynesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121016&o=2

$end

$specpls3_flop=bbrgsp,
$bio

Sinclair ZX Spectrum+3 disk. published 33 years ago:

Buffalo Bill's Wild West Show (c) 1989 System 4 de Espana, S.A. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148115&o=2

$end

$bbc_rom=bufbckup,
$bio

Acorn BBC ROM published 38 years ago:

Buffer & Backup ROM (c) 1984 Watford Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145036&o=2

$end

$spectrum_cass=bufferad,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Buffer Adventure (c) 1984 Buffer Micro.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78128&o=2

$end

$cpc_flop=bufferdi,
$bio

Amstrad CPC type-in published 37 years ago:

Buffer d'Imprimante (c) 1985 AM-Mag

- TRIVIA -

Listed as a type-in program in the French magazine: AM-Mag.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119580&o=2

$end

$bbcb_flop_orig=buffers,
$bio

Acorn BBC Micro B disk. published 36 years ago:

Buffers (c) 1986 FSoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125630&o=2

$end

$wswan=buffers,
$bio

Bandai WonderSwan cart. published 23 years ago:

Buffers Evolution [Model SWJ-BAN01B] (c) 1999 Bandai Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86308&o=2

$end

$gba=buffyg,
$bio

Nintendo GBA cart. published 19 years ago:

Buffy - Im Bann der Dämonen (c) 2003 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70081&o=2

$end

$gba=buffyf,
$bio

Nintendo GBA cart. published 19 years ago:

Buffy contre les Vampires (c) 2003 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70082&o=2

$end

$gba=buffy,
$bio

Nintendo GBA cart. published 19 years ago:

Buffy the Vampire Slayer [Model AGB-AVYE-USA] (c) 2003 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70083&o=2

$end

$gbcolor=buffy,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Buffy the Vampire Slayer [Model CGB-BVSE-USA] (c) 2000 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67605&o=2

$end

$apple2_flop_orig=bugatk,
$apple2_flop_misc=bugatk,
$bio

Apple II 5.25 disk. published 41 years ago:

Bug Attack (c) 1981 Cavalier Computer

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107203&o=2

$end

$pc8801_flop=bugattac,
$bio

NEC PC-8801 Series disk. published 38 years ago:

Bug Attack (c) 1984 Comptiq.

- TECHNICAL -

GAME ID: CND-02

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91470&o=2

$end

$amigaocs_flop=bbashnuc,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Bug Bash + Nucleus (c) 1990 Microtec

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73630&o=2

$end

$apple2_flop_orig=bugbattl,
$bio

Apple II 5.25 disk. published 40 years ago:

Bug Battle (c) 1982 United Soft. of America

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230462&o=2

$end

$bbc_cass=bugblast,
$bio

Acorn BBC Micro B cass. published 39 years ago:

Bug Blaster (c) 1983 Alligata

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51590&o=2

$end

$spectrum_cass=bugblast,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Bug Blaster (c) 1983 Crystal Computing

- STAFF -

Written by: Raymond Fowkes

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78130&o=2

$end

$electron_cass=bugblast,
$bio

Acorn Electron cass. published 38 years ago:

Bug Blaster (c) 1984 Alligata Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264917&o=2

$end

$bbc_cass=bugblastbr,
$bio

Bug Blaster (c) 198? Blue Ribbon

- TECHNICAL -

GAME ID: 951

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51591&o=2

$end

$segacd=bugblast,
$bio

Sega CD published 19 years ago:

Bug Blasters (c) 2003 Good Deal Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60703&o=2

$end

$c64_cass=bugblitz,
$bio

Commodore C64 cass. published 37 years ago:

Bug Blitz (c) 1985 Ariolasoft.

- TECHNICAL -

GAME ID: AS 12905

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145490&o=2

$end

$bbc_cass=bugbomb,
$bio

Acorn BBC Micro B cass. published 39 years ago:

Bug Bomb (c) 1983 Virgin Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51593&o=2

$end

$amigaocs_flop=bugbombr,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Bug Bomber (c) 1992 Kingsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73631&o=2

$end

$c64_cart=bugcrush,
$bio

Commodore C64 cart. published 39 years ago:

Bug Crusher (c) 1983 Mr. Computer.

Frogger meets Pac-Man.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53529&o=2

$end

$vic1001_cart=bugcrush,
$bio

Commodore VIC-20 cart. published 39 years ago:

Bug Crusher (c) 1983 OEM

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83786&o=2

$end

$dragon_cass=bugdiver,
$bio

Dragon cass. published 39 years ago:

Bug Diver (c) 1983 Galactic Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116946&o=2

$end

$dragon_cass=bugdiverm,
$bio

Dragon cass. published 38 years ago:

Bug Diver (c) 1984 Mastertronic, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116569&o=2

$end

$mbee_quik=bugduel,
$bio

Applied Technology Microbee type-in published 38 years ago:

Bug Duel (c) 1984 Applied Technology.

This is a two player game in which you must eat the others tail until he is all gone or eat his head and so force a draw.

- TRIVIA -

Released as a Type-In in The Winners book produced by the Sydney Microbee Users group and published Microworld/Microbee Systems.

- STAFF -

By: Chris Peters

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289598&o=2

$end

$spectrum_cass=bugeyes,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Bug Eyes (c) 1985 Icon Software.

- STAFF -

Written by: Peter Fothergill

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78131&o=2

$end

$electron_cass=bugeyes,
$bio

Acorn Electron cass. published 37 years ago:

Bug Eyes (c) 1985 Icon.

- STAFF -

By: Jason Sobell, Kevin Blake, Peter Fotherfill

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129625&o=2

$end

$bbc_cass=bugeyes,
$bio

Acorn BBC Micro B cass. published 37 years ago:

Bug Eyes (c) 1985 Icon Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145407&o=2

$end

$pc8001_flop=bugfire,bugfirea,
$bio

NEC PC-8001 disk. published 42 years ago:

Bug Fire! (c) 1980 Ogi, Y.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295926&o=2

$end

$xegs=bughunt,
$bio

Atari XE cart. published 35 years ago:

Bug Hunt [Model RX8087] (c) 1987 Atari Corp. [Sunnyvale, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51226&o=2

$end

$archimedes=bugmoon,
$bio

Acorn Archimedes disk. published 32 years ago:

Bug Hunter & Moon Dash (c) 1990 Minerva

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116009&o=2

$end

$archimedes=bughunt2,
$bio

Acorn Archimedes disk. published 32 years ago:

Bug Hunter in Space (c) 1990 Minerva

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116010&o=2

$end

$c64_cass=bugsquad,
$bio

Commodore C64 cass. published 38 years ago:

Bug Squad (c) 1984 Softek.

- TECHNICAL -

GAME ID: CBG3

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145491&o=2

$end

$saturn=bug2j,
$bio

Sega Saturn CD published 25 years ago:

Bug Too! Motto Motto Jump Shite, Fundzukechatte, Pecchanko (c) 1997 Sega Enterprises, Limited.

Japanese release.

- TECHNICAL -

GAME ID: GS-9128

- TRIVIA -

Released on January 31, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58964&o=2

$end

$saturn=bug2u,
$bio

Sega Saturn CD published 26 years ago:

Bug Too! (c) 1996 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID: 81040

- TRIVIA -

Released on November 30, 1996 in the USA.

The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59990&o=2

$end

$saturn=bug2,
$bio

Sega Saturn CD published 25 years ago:

Bug Too! [Model MK81040-50] (c) 1997 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60250&o=2

$end

$saturn=bugj,
$bio

Sega Saturn CD published 27 years ago:

Bug! Jump Shite, Fundzukechatte, Pecchanko (c) 1995 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58965&o=2

$end

$saturn=bugu,bugud,
$bio

Sega Saturn CD published 27 years ago:

Bug! [Model 81004] (c) 1995 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59991&o=2

$end

$saturn=bug,
$bio

Sega Saturn CD published 27 years ago:

Bug! [Model MK81004-50] (c) 1995 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60251&o=2

$end

$spectrum_cass=bugaboo,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Bugaboo the Flea (c) 1983 Quicksilva

- TECHNICAL -

[Model QSP 0056]

- STAFF -

Written by: Paco Suarez Garcia
Special Effect by: Paco Portalo Calero

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78129&o=2

$end

$apple2_flop_clcracked=ssbugbytr,
$bio

Apple II 5.25 disk. published 40 years ago:

Bugbyter Ver.1.11 (c) 1982 Softsmith Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293469&o=2

$end

$dragon_cass=bugged,
$bio

Dragon cass. published 39 years ago:

Bugged (c) 1983 Dungeon Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116837&o=2

$end

$apfimag_cass=bugger,
$bio

Bugger (c) 198? Mr. R's

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135753&o=2

$end

$spectrum_cass=buggy,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Buggy (c) 1983 Simon Micro-Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289953&o=2

$end

$spectrum_cass=buggybla,buggybla_a,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Buggy Blast (c) 1985 Firebird.

- TECHNICAL -

BARCODE: 5 012439 002024

- STAFF -

Programmed by: Paul Hibbard, Dave Lowe

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78132&o=2

$end

$cpc_flop=buggybla,
$bio

Amstrad CPC type-in published 37 years ago:

Buggy Blaster (c) 1985 Magazin Players Dream

- TRIVIA -

Listed as a type-in program in the German magazine: Player's Dream.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124753&o=2

$end

$amigaocs_flop=buggyboy,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Buggy Boy (c) 1988 Elite

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73632&o=2

$end

$spectrum_cass=buggyboy_d,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Buggy Boy (c) 1988 Elite Systems, Ltd.

- STAFF -

Written by: Maz Spork
Artwork by: Paul Walker
Music arranged by: Mark Cooksey

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78133&o=2

$end

$specpls3_flop=buggyboy,buggyboya,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

Buggy Boy (c) 1988 Elite Systems, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147907&o=2

$end

$specpls3_flop=buggyboysp,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

Buggy Boy (c) 1988 MCM Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147928&o=2

$end

$spectrum_cass=buggyboy_a,buggyboy_b,
$bio

Buggy Boy (c) 198? MCM Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219308&o=2

$end

$c64_cass=buggyboy,
$bio

Commodore C64 cass. published 32 years ago:

Buggy Boy (c) 1990 Elite Systems, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=188055&o=2

$end

$cpc_flop=buggyboy_t2,buggyboy_t1,
$bio

Buggy Boy Trained (c) 198? Campbell [Nicholas Campbell]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122272&o=2

$end

$info=buggyboy,buggyboyb,
$bio

Arcade Video game published 37 years ago:

Buggy Boy (c) 1985 Tatsumi Electronics Company, Limited.

Buggy Boy is an abstract racing game in which The object is to drive around one of five courses in the shortest time possible, collecting special items to earn points. 

The buggy has a high and low gear and each course consists of five legs. The roads are all littered with obstacles that must be avoided, including boulders and walls. Many tracks also have narrow, single-lane stretches with water at either side and driving into the water results in a crash, costing valuable time waiting for a new buggy to appear.

Each course is also littered with target objects to collect, with points awarded for driving through gates and collecting coloured flags. Time flags are also present, each of which add two seconds to the time limit.

Additional points are awarded for launching the buggy into the air, something that is also useful for clearing track-based obstacles. This is done by driving over logs and tree stumps while travelling at speed. Extra points are also rewarded for driving the buggy on two wheels, this is achieved by driving one front wheel over a small obstacle. On some tracks, it's also possible to drive the buggy up slanted embankments, which also helps to avoid track-based obstacles.
 
The five course choices are 
* Offroad
* North - Monte Carlo
* South - Southern Cross
* East  - Safari
* West  - Paris Dakar

Offroad is a lap-based circuit that takes five laps to complete, while the North, South, East, and West courses are timed checkpoint point-to-point tracks.

- TECHNICAL -

Main CPU : (2x) I8086 (@ 5 Mhz)
Sound CPU : Zilog Z80 (@ 3.75 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.875 Mhz)

Players : 2
Control : dial
Buttons : 1

- TRIVIA -

Buggy Boy was released in July 1985.

This game was licensed to Data East for US distribution (as "Speed Buggy").

Peter Huesken of the Netherlands holds the official record for this game with 103,200 points on October 4, 1986.

- PORTS -

* COMPUTERS:
Amstrad CPC (1987)
Atari ST/E (1987)
Commodore C64 (1987)
Commodore Amiga (1987)
Sinclair ZX Spectrum (1988)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2576&o=2

$end

$cpc_cass=buggyboy,
$bio

Amstrad CPC cass. published 35 years ago:

Buggy Boy (c) 1987 Elite Systems, Ltd.

- TECHNICAL -

GAME ID: 030278
BARCODE: 5 012189 030278

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82919&o=2

$end

$cpc_flop=buggyboy,buggyboyb,buggyboyc,buggyboyd,buggyboya,buggyboy_h1,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Buggy Boy (c) 1987 Elite Systems, Ltd.

- TECHNICAL -

BARCODE: 5 012189 031275

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122270&o=2

$end

$spectrum_cass=buggyboy,
$bio

Buggy Boy (c) 198? Encore [Elite Systems TM]

- TECHNICAL -

BARCODE: 5 012189 200367

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219630&o=2

$end

$info=buggyboyjr,
$bio

Arcade Video game published 36 years ago:

Buggy Boy (c) 1986 Tatsumi Electronics Co., Ltd.

Upright model, also known as Buggy Boy Junior, is a single screen version of "Bubby Boy [Cockpit model]".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122244&o=2

$end

$info=buggychl,buggychlt,
$bio

Arcade Video game published 38 years ago:

Buggy Challenge (c) 1984 Taito.

A chase-view driving game.

- TECHNICAL -

Board Number : M43000011
Prom Stickers : A22

Main CPU : Zilog Z80, Motorola M68705
Sound CPU : Zilog Z80
Sound Chips : (2x) General Instrument AY8910, MSM5232

Players : 1
Control : dial
Buttons : 2

- TRIVIA -

Buggy Challenge was released in August 1984.

Also licensed to Tecfri for distribution.

This was the first driving game to introduce the concept of offroad.

- PORTS -

* CONSOLES: 
[JP] Sony PS2 (mar.29, 2007) "Taito Memories II Gekan [Model SLPM-66713]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=350&o=2

$end

$dc=buggheat,
$bio

Sega Dreamcast GD published 23 years ago:

Buggy Heat [Model MK-54040-50] (c) 1999 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135224&o=2

$end

$dc=buggheatj,
$bio

Sega Dreamcast GD published 23 years ago:

Buggy Heat (c) 1999 CSK Research Institute.

- TECHNICAL -

GAME ID: T-6801M

- TRIVIA -

Released on August 7, 1999 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135223&o=2

$end

$cpc_cass=buggy2,
$bio

Amstrad CPC cass. published 36 years ago:

Buggy II (c) 1986 Chip.

- STAFF -

Program: Carlo PERCONTI

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117260&o=2

$end

$cpc_flop=buggy2,buggy2b,buggy2a,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Buggy II (c) 1986 Chip [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119069&o=2

$end

$nes=buggypoph,
$bio

Nintendo Famicom cart. published 35 years ago:

Buggy Popper (c) 1987 FMG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69226&o=2

$end

$nes=buggypop,
$bio

Nintendo Famicom cart. published 36 years ago:

Buggy Popper (c) 1986 Data East Corp.

- TECHNICAL -

Model DFC-BP

- TRIVIA -

Buggy Popper was released on October 08, 1986 in Japan at a retail price of 4900 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53891&o=2

$end

$ibm5150=bugrangr,
$bio

IBM PC 5.25in. disk. published 33 years ago:

Buggy Ranger (c) 1989 Iron Byte

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83590&o=2

$end

$cpc_cass=buggyrng,
$bio

Amstrad CPC cass. published 32 years ago:

Buggy Ranger (c) 1990 Dinamic Software.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82921&o=2

$end

$msx1_cass=buggyrng,
$bio

MSX cass. published 32 years ago:

Buggy Ranger (c) 1990 Dinamic Software.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94502&o=2

$end

$cpc_flop=bugrangr,bugrangrb,bugrangra,bugrangr_h1,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Buggy Ranger (c) 1990 Dinamic Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122273&o=2

$end

$specpls3_flop=buggyran,
$bio

Sinclair ZX Spectrum+3 disk. published 32 years ago:

Buggy Ranger (c) 1990 Dinamic Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147625&o=2

$end

$cpc_flop=bugrangr_c2,
$bio

Buggy Ranger (c) 199? CNGSOFT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121673&o=2

$end

$cpc_flop=bugrangr_t1,
$bio

Buggy Ranger (c) 199? XOR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121814&o=2

$end

$cpc_flop=bugrangr_c1,buggyran,
$bio

Buggy Ranger (c) 199? Los Espectros

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122274&o=2

$end

$msx1_flop=buggyrng,buggyrnga,
$bio

Buggy Ranger cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229890&o=2

$end

$sms=buggyrun,
$vgmplay=buggyrun_sms,
$bio

Sega Master System cart. published 29 years ago:

Buggy Run (c) 1993 Sega Enterprises, Limited.

Descriptions from the back cover:

Your tires slide on the gravel, costing you precious seconds. A competitor slips by on the inside of the track. You kick in the turbocharger and regain the lead — but can you keep it? Over 25 different tracks! Land mines and other hazards make the race twice as exciting! This is the most fun you can have on four wheels!

Die Räder Ihres Buggys drehen auf dem Schotter durch — kostbare Sekunden gehen verloren. Ihr Rivale erspäht die Lücke und zwängt sich auf der Innenspur vorbei. Mit Vollgas und aufheulendem Turbolader gehen Sie wieder in Führung — aber wie lange können Sie sich dort halten? Mehr als 25 verschiedene Rennkurse! Landminen und andere Gefahren machen die Rennen so aufregend wie nie zuvor! Klemmen Sie sich hinter das Steuer — und der Spaß beginnt!

Vos pneus dérapent sur le gravier, vous faisant perdre de précieuses secondes. Un concurrent est éjectué hors du circuit. Vous enclenchez votre turbocompresseur et reprenez enfin la tête — Mais pourrez-vous la garder? Il y a plus de 25 circuits différents! Le terrain miné et d'autres dangers rendent ces courses deux fois plus passionnantes! C'est le plus grand divertissement que vous puissiez avoir sur quatre roues!

Sus neumáticos se deslizan sobre la grava, costandole unos preciosos segundos. Un contrincante patina en el interior de la pista. Usted mete el turboalimentador y vuelve a ponerse en cabeza, ¿pero podrá mantenerse así? ¡Más de 25 diferentes pistas! ¡Minas y otros peligros hacen el doble de excitante! ¡'Esta es la vez que mejor lo ha pasado sobre cuatro ruedas!

Le gomme della vostra vettura slittano sul ghiaino costandovi secondi preziosi. Un altro concorrente vi sorpassa all'interno. Voi inserite il turbo e riprendete il comando - ma sarete in grado di mantenerlo? Più di 25 circuiti! Mine ed altri ostacoli rendono la gara ancora più eccitante. Nessun altra attività su quattro ruote è così divertente!

Däcken slirar i gruset och du tappar viktiga sekunder. En konkurrent slinker förbi på insidan. Du lägger in turboväxeln och återtar ledningen—men kan du behålla den? Över 25 olika banor! Landminor och andra faror gör tävlingen dubbelt så spännande! Roligare än så här kan man bara inte ha på fyra hjul!

Je banden raken het grind en dat kost je kostbare seconden. Een tegenstander gaat aan de binnenkant voorbij. Je trapt de turbo in en komt weer aan de leiding, maar kun je die ook houden? Meer dan 25 verschillende circuits! Landmijnen en andere gevären maken de race twee keer zo spannend! Meer plezier op vier wielen bestaat er niet!

- TECHNICAL -

GAME ID: 7077
SIZE: 512KB (4Mbit)

- TRIVIA -

Export releases:
[BR] "Buggy Run [Model 028340]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55957&o=2

$end

$psx=bugi,
$bio

Sony PlayStation CD published 24 years ago:

Bugi (c) 1998 Konami Co., Ltd.

- TECHNICAL -

[Model SLPM-86133]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85000&o=2

$end

$psx=bugridrs,
$bio

Sony PlayStation CD published 25 years ago:

BugRiders - The Race of Kings (c) 1997 GT Interactive.

- TECHNICAL -

Game ID: SLUS-00354

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97682&o=2

$end

$electron_cass=bugs,
$bio

Acorn Electron cass. published 38 years ago:

Bugs (c) 1984 Virgin Games, Ltd.

- STAFF -

By: Dennis Ibbotson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129624&o=2

$end

$a2600=bbunnyp1,bbunnyp2,
$bio

Atari 2600 cart. published 39 years ago:

Bugs Bunny (c) 1983 Atari, Incorporated.

Pick one of the levels, steal a carrot, then jump Bugs into his hole before Elmer shoots him.

- TRIVIA -

This game was never released and can by found only as a prototype.

Bugs Bunny was probably supposed to be part of Atari's Children's series, but was shelved in favor of Snoopy and the Red Baron.

The initials BP AJM (for Bob Polaro and Allen J. Murphy) are hidden in the game. On level 11, get shot while jumping to the right.

- STAFF -

Programmer: Bob Polaro
Graphics by: Allen J. Murphy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50294&o=2

$end

$gbcolor=bugsblol,
$bio

Nintendo Game Boy Color cart. published 24 years ago:

Bugs Bunny & Lola Bunny - Operation Carrots [Model DMG-ABLP-FRA] (c) 1998 Infogrames Interactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67607&o=2

$end

$psx=bbtaztb,
$bio

Sony PlayStation CD published 22 years ago:

Bugs Bunny & Taz - Time Busters (c) 2000 Infogrames Interactive, Inc.

- TECHNICAL -

GAME ID: SLUS-01144

- TRIVIA -

Released on November 24, 2000 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111178&o=2

$end

$gbcolor=bugsbcc3,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Bugs Bunny - Crazy Castle 3 [Model DMG-AB6E-USA] (c) 1999 Kemco, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67608&o=2

$end

$gbcolor=bugsbcc3j,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Bugs Bunny - Crazy Castle 3 [Model DMG-AB6J-JPN] (c) 1999 Kemco, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67610&o=2

$end

$snes=bugsbhac,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Bugs Bunny - Hachamecha Daibouken [Model SHVC-R7] (c) 1994 Sunsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61114&o=2

$end

$psx=bugsblit,
$bio

Sony PlayStation CD published 23 years ago:

Bugs Bunny - Lost in Time (c) 1999 Infogrames Interactive, Inc.

- TECHNICAL -

GAME ID: SLUS-00838
BARCODE: 020295140021

- TRIVIA -

Released on May 31, 1999 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111179&o=2

$end

$snes=bugsbrabu,
$bio

Nintendo Super NES cart. published 28 years ago:

Bugs Bunny - Rabbit Rampage (c) 1994 SUNSOFT [Sun Corp. of America].

"What's up, Doc?" The rip-roaringest, cartoon adventure you've ever seen! It stars Bug Bunny and the rest of your favorite Looney Tunes characters. And you're in control every uproarious minute!

- TECHNICAL -

Game ID: SNS-R7-USA

- TRIVIA -

Released in February 1994 in the USA.

- TIPS AND TRICKS -

Get 10 Lives:
------------
At the Controls screen hit Select, a new menu should appear. Go into that menu, highlight Lives. To change your amount keep pressing X.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62818&o=2

$end

$snes=bugsbrab,
$bio

Nintendo Super NES cart. published 28 years ago:

Bugs Bunny - Rabbit Rampage (c) 1994 Sunsoft

PAL European release.

- TECHNICAL -

Cartridge ID: SNSP-R7-NOE

- TRIVIA -

Reviews:
[FR] May 1995 - Consoles + N.32: 89%

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62817&o=2

$end

$nes=bugsbbup,
$bio

Bugs Bunny Birthday Bash (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54973&o=2

$end

$gameboy=bugsbcola,bugsbcol,
$bio

Nintendo Game Boy Cart. published 25 years ago:

Bugs Bunny Collection [Model DMG-AWBJ-JPN] (c) 1997 Kemco

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65720&o=2

$end

$gbcolor=bugsbcc4f,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Bugs Bunny et le Château des Catastrophes [Model CGB-AO4F-FRA] (c) 2000 Kemco, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67611&o=2

$end

$nes=bugsfunh,
$bio

Nintendo NES cart. published 33 years ago:

Bugs Bunny Fun House (c) 1989 Kemco, Ltd.

Beta version of The Bugs Bunny Crazy Castle.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54974&o=2

$end

$gbcolor=bugsbcc4u,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Bugs Bunny in Crazy Castle 4 [Model CGB-AO4E-USA] (c) 2000 Kemco, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67614&o=2

$end

$gbcolor=bugsbcc4j,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Bugs Bunny in Crazy Castle 4 [Model CGB-AO4J-JPN] (c) 2000 Kemco, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67613&o=2

$end

$gbcolor=bugsbcc4,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Bugs Bunny in Crazy Castle 4 [Model CGB-AO4P-EUU-1] (c) 2000 Kemco, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67612&o=2

$end

$megadriv=bugsbunu,
$vgmplay=bugsbun_md,
$bio

Sega Genesis cart. published 26 years ago:

Bugs Bunny in Double Trouble (c) 1996 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID: 1840

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57141&o=2

$end

$gamegear=bugsbun,
$bio

Sega Game Gear cart. published 26 years ago:

Bugs Bunny in Double Trouble (c) 1996 Sega Enterprises, Limited.

Description from the back cover:

WHAT'S UP, DOC?
BUGS BUNNY has dreamed his way into double trouble. A Mad Scientist is after Bugs' brain! To escape, Bugs must use the Scientist's Televisor to travel through dreamland and outwit his LOONEY TUNES pals including DAFFY DUCK, ELMER FUDD, and YOSEMITE SAM. But Bugs' nightmare doesn't end there. Before he can rest, Bugs must rocket to Mars to battle MARVIN THE MARTIAN and his trusty dog K-9.

- TECHNICAL -

GAME ID: 2569

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64495&o=2

$end

$megadriv=bugsbun,
$bio

Sega Mega Drive cart. published 26 years ago:

Bugs Bunny in Double Trouble (c) 1996 Sega Enterprises, Limited.

European release.

- TECHNICAL -

GAME ID: MK-1840-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56378&o=2

$end

$info=bbnny_l2,bbnny_lu,
$bio

Pinball published 31 years ago:

Bugs Bunny's Birthday Ball (c) 1991 Midway Mfg. Co.

- TECHNICAL -

Midway System 11C
Model Number : 20009

Main CPU : M6808 (@ 1 MHz)
Sound CPU : Motorola M6809 (@ 2 MHz)
Sound Chips : Yamaha YM2151 (@ 3.579545 MHz), DAC, HC55516

- TRIVIA -

Released in January 1991.

Approximately 2,500 units were produced.

- STAFF -

Concepts : John Trudeau (JT), Python Anghelo (PA)
Designer : John Trudeau
Artworks : Python Anghelo, John Youssi
Software : Dan Lee (DL), Dwight Sullivan
Mechanics : Jack Skalon
Music and Sounds : Paul Heitsch (PH)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5241&o=2

$end

$cpc_cass=bugsbust,
$bio

Amstrad CPC cass. published 37 years ago:

Bugs Buster (c) 1985 Free Game Blot.

- STAFF -

Program: C. HUGEL

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117259&o=2

$end

$to_flop=bugsbust,bugsbusta,
$bio

Bugs Buster (c) 198? Free Game Blot

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107613&o=2

$end

$cpc_flop=bugsbust,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Bugs Buster cracked (c) 1986 Unknown.

Never released as a disk, this is a pirate tape_to_disk. copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273591&o=2

$end

$info=bugfever,bugfeverd,bugfeverv,bugfeverv2,bugfevero,
$bio

Video Slot Machine published 16 years ago:

Bugs Fever (c) 2006 Amcoe, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=31444&o=2

$end

$info=sc4bugs,sc4bugsa,sc4bugsb,sc4bugsc,
$bio

Bugs Money (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR7109]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42458&o=2

$end

$a2600=bugse,
$bio

Atari 2600 cart. published 39 years ago:

Bugs (c) 1983 Gameworld

European release. Game developed in USA. For more information about the game itself, please see the original USA release entry; "Bugs [Model DA1005]".

- TECHNICAL -

Model 133-005

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50293&o=2

$end

$a2600=bugs,
$bio

Atari 2600 cart. published 40 years ago:

Bugs (c) 1982 Data Age, Incorporated.

You must destroy the swarms of invading bugs, out to immobilize your space craft, before they completely leave their nests. At the same time, you must be on constant guard against the Phylax oozing through the hull of your craft and bent on destroying your only weapon.

- TECHNICAL -

Model DA1005

- SCORING -

Each bug destroyed scores one point.
Destroying a Phylax scores five points.

After you score thirty points you advance automatically to a new skill level (indicated by a new Cosmic Barrier), scoring a bonus of eight additional points.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50292&o=2

$end

$spectrum_cass=bugsy,bugsya,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Bugsy (c) 1986 CRL Group PLC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78135&o=2

$end

$cpc_cass=bugsy,
$bio

Amstrad CPC cass. published 36 years ago:

Bugsy (c) 1986 CRL Group PLC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82922&o=2

$end

$specpls3_flop=bugsy,
$bio

Sinclair ZX Spectrum+3 disk. published 36 years ago:

Bugsy (c) 1986 Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147711&o=2

$end

$spectrum_cass=bugsyg,
$bio

Bugsy (c) 198? GI Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219028&o=2

$end

$spectrum_cass=bugsyz,
$bio

Bugsy (c) 198? Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219820&o=2

$end

$cpc_flop=bugsy,bugsya,
$bio

Bugsy cracked (c) 198? Campbell, Nicholas

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272668&o=2

$end

$nes=bugtris,
$bio

BugTris (c) 199? Game Line

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272329&o=2

$end

$uzebox=bugz,
$bio

Belogic Uzebox ROM published 7 years ago:

Bugz (c) 2015 Belogic

Bugz is an all-original 2-D platforme game. It has 21 levels, and the object is to collect all the cookies in each level without dying.

- TRIVIA -

Released on October 3, 2015.

- STAFF -

BY: Matt Pandina

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233044&o=2

$end

$ibm5170_cdrom=letlaw,
$bio

PC/MS-Windows CD published 25 years ago:

Buichi Terasawa's Takeru - Letter of the Law (c) 1997 SUNSOFT [Sun Corp. of America].

- STAFF -

Based on the original story and digital art by: Buichi Terasawa
Produced & Designed by: Michael Cea Blackman
Interactive Design & Senior Author: Pepe Tomé
Lead 3D Animator & 2D Map Design: Alan Wood
Project Manager: Debbie Chambers
Dialogue Writer & Voice Over Director: George Roubicek
Soundtrack Composed & Performed by: Rory McFarlane
3D Animators: Eamon Hourigan, Vas Shiarlis
2D Animators: Alison Murray, Paul Sharling, Vanessa Walker
Additional Authoring: Paul Sharling
Audio Engineer & Sound Effects: Paul James
Package Design: Graham Evans
Gateway Section: Vanessa Walker, Alison Murray
Testing: Russell Wilkinson, Claire Hartill
Voiceover actors: Toni Barry, Colin Bruce, Denica Fairman, Jeff Harding, Tamsin Hollo, David de Keyser, Peter Marinker, Eric Meyers, William Roberts (Bob Roberts), Robert B. Sherman (Bob Sherman), Shelley Thompson

Thanks To: The Epic Multimedia Group plc., Jim Brathwaite, Clive Sheperd, Andrew Duncan, Junco Ito, Manabu Kose, Jim Weatherford, Andy Frain, Steve Barden, Bruce Leigh, Tony Luke, Nick West, John Enser, Mark Sherwood-Edwards, Nicholas Cannon, Cathy White, Vicky Sheperd, Chloe Hayward, Kay Jewell, Erika Edwards, Gerard Page, Christian Canton, Simon Burt, Joss Sanglier, Andrew Bayton-Power, Pamela Reidy, Kwok Tang, Simon Convey, EMG Accounts Dept., Peter Ahearn, Simon Buckingham, Mary Dodd, Ashley Hampton, Laura Griffiths, Alfredo Sanchez, Christian van Hoven, Paul McGillvray, The Sound Company, Printique, AVT, The Bagel Man

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=142248&o=2

$end

$pcecd=buildlnd,
$bio

NEC PC-Engine CD published 30 years ago:

Builder Land - The Story of Melba (c) 1992 Micro World.

Builder Land is a cute puzzle/action game by the now defunct french company Loriciel. The player must help Melba and get him to rescue his beloved girlfriend captured on an island by an evil dude. However, the player doesn't directly control Melba. Instead, in a way similar to Psygnosis's Lemmings, he has to make sure the path in front of our hero is safe to walk through. To do so, elements of the scenery (such as stairs and blocks) can be moved around to prevent Melba to fall into lava pits, or to be stalled against walls. If Melba happens to be hit by anything, or if the horizontal scrolling gets him out of the screen's area, it is game over. Thankfully for Melba, the action can be frozen, giving the player some time to analyze the situation. Items can also be collected, such as weapons, and be used to strike Melba's various crawling and flying enemies when appropriate. Bosses are also hidden inside houses along the way. However, the only way to defeat them is to collect magic fire scattered around their den. This is probably the only part of the game where the players directly controls Melba.

- TECHNICAL -

Game ID: MWCD-2003

- TRIVIA -

Builder Land for PC-Engine CD was released on April 01, 1992 in Japan for 6800 yen.

Reviews:
[FR] June 1992 - Consoles + N.10 (Pages 72-73): 68/100
[FR] June 1992 - Joypad N.9: 45/100

- STAFF -

Developed by Loriciel.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49177&o=2

$end

$psx=buildblk,
$bio

Sony PlayStation CD published 22 years ago:

Builder's Block (c) 2000 Jaleco USA, Inc.

North American release. Game developed in Japan. See the original for more information; "Land Maker [Model SLPM-86394]".

- TECHNICAL -

GAME ID: SLUS-01086
BARCODE: 032264500170

- TRIVIA -

Released on July 12, 2000 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111444&o=2

$end

$amigaocs_flop=buildlnd,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Builderland (c) 1991 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73635&o=2

$end

$cpc_cass=buildlnd,
$bio

Amstrad CPC cass. published 31 years ago:

Builderland (c) 1991 Proein Soft Line.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=46601&o=2

$end

$cpc_flop=buildlndf,buildlnd,buildlndb,buildlndc,buildlndd,buildlnda,buildlnd_t1,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Builderland (c) 1991 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118957&o=2

$end

$spectrum_cass=bblocks1,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Building Blocks 1 (c) 1983 Computers for Education

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=278249&o=2

$end

$spectrum_cass=bblocks2,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Building Blocks 2 (c) 1983 Computers for Education

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=278250&o=2

$end

$apple2_flop_clcracked=bldcomps,
$bio

Apple II 5.25 disk. published 38 years ago:

Building Compounds (c) 1984 Centurion Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231400&o=2

$end

$spectrum_cass=bldement,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Building Elements (c) 1984 Weaversoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=278251&o=2

$end

$apple2_flop_clcracked=bldpersp,
$bio

Apple II 5.25 disk. published 36 years ago:

Building Perspective (c) 1986 Sunburst Communications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262190&o=2

$end

$apple2_flop_clcracked=bldreadsk,
$bio

Apple II 5.25 disk. published 37 years ago:

Building Reading Skills (c) 1985 Jostens Learning Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231690&o=2

$end

$apple2_flop_clcracked=brsltrsnd,
$bio

Apple II 5.25 disk. published 38 years ago:

Building Reading Skills - The Letter-Sound Farm (c) 1984 Borg-Warner Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300328&o=2

$end

$apple2_flop_clcracked=bldwthvwls,
$bio

Apple II 5.25 disk. published 38 years ago:

Building With Vowels (c) 1984 Centurion Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231401&o=2

$end

$cpc_cass=buitre,
$bio

Amstrad CPC cass. published 34 years ago:

Buitre - Emilio Butragueno Futbol (c) 1988 Erbe Software.

- TECHNICAL -

GAME ID: AM 463

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82923&o=2

$end

$cpc_flop=buitre,buitrea,buitre_h1,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Buitre - Emilio Butragueño Futbol [Model AMD 103] (c) 1988 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119262&o=2

$end

$spectrum_cass=bulboand,bulboand_a,bulboand_b,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Bulbo and the Lizard King (c) 1987 Zenobi Software

- TECHNICAL -

[Model ZEN 3]

- STAFF -

Written by: John Wilson
Screen by: Sean Doran

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78136&o=2

$end

$saturn=bulkslas,
$bio

Sega Saturn CD published 25 years ago:

Bulk Slash (c) 1997 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58966&o=2

$end

$pce_tourvision=bullfght,
$bio

TOURVision cart. published 31 years ago:

Bull Fight - Ring no Haja (c) 1991 TOURVision.

Unofficial Spanish coin-op version.

- TECHNICAL -

Cart. ID: 185

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=36238&o=2

$end

$pce=bullfght,
$bio

NEC PC-Engine HuCARD published 33 years ago:

Bull Fight - Ring no Haja (c) 1989 Cream Company, Limited.

- TECHNICAL -

[Model CC-01001]

- TRIVIA -

Bull Fight Ring no Haja was released on December 08, 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49178&o=2

$end

$info=bullfgtr,bullfgtrs,
$bio

Arcade Video game published 38 years ago:

Bull Fighter (c) 1984 Alpha Denshi Co., Ltd.

An early ice hockey game.

- TECHNICAL -

SEGA ID: 834-5478

Main CPU : Motorola 68000 (@ 6 Mhz)
Sound CPU : 8085A (@ 5 Mhz)
Sound Chips : MSM5232 (@ 2.5 Mhz), AY8910 (@ 1.536111 Mhz), (2x) DAC

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Bull Fighter was released in September 1984 in Japan.

The introductory music that plays before the first face off of a game is the same as the first 6 seconds of the opening theme to the 1981 Japanese TV show 'Taiyo Sentai Sun Vulcan'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=351&o=2

$end

$spectrum_cass=bullrun,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Bull Run (c) 1984 Phipps Associates

- TECHNICAL -

[Model PA011]

- STAFF -

Written by: Barry Cornhill

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78138&o=2

$end

$spectrum_cass=bulltabl,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Bull Tables (c) 1983 Lotus-Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288261&o=2

$end

$msx1_flop=bullmigt,
$bio

Bull to Mighty Kiki Ippatsu Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134140&o=2

$end

$msx1_cart=bullmigt,
$bio

MSX cart. published 36 years ago:

Bull to Mighty Kiki Ippatsu [Model HM-024] (c) 1986 HAL Laboratory, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76620&o=2

$end

$apple2gs_flop_misc=bulla,
$bio

Apple IIGS disk. published 32 years ago:

Bulla (c) 1990 Free Tools Association

- TRIVIA -

Released in December 1990.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115255&o=2

$end

$cpc_flop=bullbust,
$bio

Amstrad CPC type-in published 36 years ago:

Bullbuster (c) 1986 Cahiers d'Amstrad Magazine, Les

- TRIVIA -

Listed as a type-in program in the French magazine: Les Cahiers d'Amstrad Magazine

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120035&o=2

$end

$c64_cass=bulldog,
$bio

Commodore C64 cass. published 35 years ago:

Bulldog (c) 1987 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187630&o=2

$end

$cpc_flop=bulldoze,
$bio

Amstrad CPC type-in published 36 years ago:

Bulldozer (c) 1986 Magazin Players Dream

- TRIVIA -

Listed as a type-in program in the German magazine: Player's Dream.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124752&o=2

$end

$tvc_flop=bulldozr,bulldozrj,
$bio

Bulldozer (c) 198? Compi & Urz

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112197&o=2

$end

$to_flop=bulldoz,
$bio

Bulldozer Bob (c) 198? ADT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107614&o=2

$end

$info=wmbullet,
$bio

Computer published 40 years ago:

Bullet (c) 1982 Wave Mate.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=302091&o=2

$end

$info=bullet,bulletd,
$vgmplay=bullet,
$bio

Arcade Video game published 35 years ago:

バレット (c) 1987 Sega.
(Bullet)

A 2-player or 3-player (depending of the operator's setting) walking shooter, in the style of Ikari Warriors, but with a Robotron-style double 8-way joystick control scheme.

- TECHNICAL -

Runs on the Sega "System 16B" hardware.
Game ID: 317-0041

Players: 2 or 3 (dip switch setting).
Control per player: 2x8-way joystick.

- TRIVIA -

Released at the end of June 1987 in Japan.

Bullet was very unpopular, because of the Tetris success. Most bullet boards were replaced by Tetris ones.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3707&o=2

$end

$info=wmbulletf,
$bio

Computer published 38 years ago:

Bullet [Rev. F] (c) 1984 Wave Mate.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=302092&o=2

$end

$cpc_flop=bulletin,
$bio

Amstrad CPC type-in published 34 years ago:

Bulletin (c) 1988 AM-Mag

- TRIVIA -

Listed as a type-in program in the French magazine: AM-Mag.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119581&o=2

$end

$apple2_flop_clcracked=bbrdmkcac,
$bio

Apple II 5.25 disk. published 30 years ago:

Bulletin Board Maker - City and Country (c) 1992 Queue, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=159828&o=2

$end

$apple2_flop_clcracked=bbrdmkyn,
$bio

Apple II 5.25 disk. published 30 years ago:

Bulletin Board Maker - Your Neighborhood (c) 1992 Queue, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=159829&o=2

$end

$info=bullfgt,
$bio

Arcade Video game kit published 38 years ago:

Bullfight (c) 1984 Bally Midway.

Export version. Conversion Kit version. For more information about the game itself, please see the original Japanese version entry; "The Tougyuu".

- TECHNICAL -

No. 0C13

- TRIVIA -

Bullfight was released in December 1984 by Bally Midway under license from Sega.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=352&o=2

$end

$info=as_bbr,as_bbra,as_bbrb,as_bbrc,as_bbrd,as_bbre,as_bbrf,
$bio

Bullion Bars (c) 200? Astra Games, Limited. [Novomatic Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41819&o=2

$end

$info=v4bulblx,v4bulblxa,v4bulblxb,v4bulblxc,
$bio

Fruit Machine published 28 years ago:

Bullion Blox (c) 1994 BWB.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42280&o=2

$end

$info=m4bullio,m4bullioa,m4bulliob,
$bio

Bullion Club (c) 199? Crystal Leisure.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42036&o=2

$end

$info=j7bullio,
$bio

Bullionaire (c) 200? Ace Coin Equipment, Ltd

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42335&o=2

$end

$pet_cass=bullb,
$bio

Commodore PET cass. published 44 years ago:

Bulls and Bears (c) 1978 Speakeasy Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125847&o=2

$end

$info=bullsdrt,bullsdrtg,
$bio

Arcade Video game kit published 37 years ago:

Bulls Eye Darts (c) 1985 Magic Electronics.

Three basic dart games in one: 'High Score', '301', and 'Round the Clock'. The player rolls the trackball to move the player's arm, rolls forward and then presses the fire button to release the dart. Players take turns as in a standard dart game. Winning a free game by getting a good score is possible.

- TECHNICAL -

This game runs on a modified "Centipede" PCB. The original ROMs and processor are removed from the PCB and a daughter card is installed in their place. The game uses the same wiring and monitor orientation, so the board can be swapped directly into a "Centipede" cabinet.

Main CPU : S2650 (@ 1.512 Mhz)
Sound Chips : SN76496 (@ 1.512 Mhz)

Players : 1
Control : trackball
Buttons : 1

- TRIVIA -

Released in July 1985.

- STAFF -

Developed by Shinkai, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=353&o=2

$end

$megadriv=bullvsbl,
$bio

Sega Genesis cart. published 29 years ago:

Bulls versus Blazers and the NBA Playoffs (c) 1993 EA Sports [Electronic Arts label]

- TECHNICAL -

GAME ID: 7202

- TRIVIA -

Export releases:
[JP] "NBA Playoffs - Bulls Vs Blazers"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69593&o=2

$end

$snes=bullvsblu1,bullvsblu,
$bio

Nintendo Super NES cart. published 30 years ago:

Bulls vs Blazers and the NBA Playoffs [Model SNS-BU-USA] (c) 1992 EASN [Electronic Arts label]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62820&o=2

$end

$snes=bullvsbl1,bullvsbl,
$bio

Nintendo Super NES cart. published 30 years ago:

Bulls vs Blazers and the NBA Playoffs (c) 1992 EA Sports [Electronic Arts label].

- TECHNICAL -

Cartridge ID: SNSP-BU-EUR

- TRIVIA -

Reviews:
[FR] March 1993 - Consoles + No. 18: 90/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62819&o=2

$end

$megadriv=bullvsla,
$bio

Sega Genesis cart. published 30 years ago:

Bulls Vs Lakers and the NBA Playoffs (c) 1992 EASN [Electronic Arts label]

- TECHNICAL -

GAME ID: 7099

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69594&o=2

$end

$c64_cass=bullseye,
$bio

Commodore C64 cass. published 38 years ago:

Bullseye (c) 1984 Macsen Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145492&o=2

$end

$cpc_cass=bullseye,
$bio

Amstrad CPC cass. published 37 years ago:

Bullseye (c) 1985 Macsen Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233285&o=2

$end

$bbc_cass=bullseye,
$electron_cass=bullseye,
$bio

Acorn BBC/Electron cass. published 36 years ago:

Bullseye (c) 1986 Macsen Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51594&o=2

$end

$spectrum_cass=bullseye,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Bullseye (c) 1986 Macsen Software

- STAFF -

Written by: Shaun Heveron

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78139&o=2

$end

$spectrum_cass=bullseyea,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Bullseye (c) 1986 TV Games [Domark label]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=278252&o=2

$end

$info=pr_bulls,pr_bullsa,pr_bullsb,
$bio

Bullseye (c) 199? Project Coin Machines, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40225&o=2

$end

$info=sc4bulcs,sc4bulcsa,sc4bulcsb,sc4bulcsc,
$bio

Bullseye Classic (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR1740]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42986&o=2

$end

$info=sc4bulcl,sc4bulcla,sc4bulclb,sc4bulclc,sc4bulcld,sc4bulcle,sc4bulclf,sc4bulclg,sc4bulclh,sc4bulcli,
$bio

Bullseye Club (c) 200? Bell-Fruit Games.

- TECHNICAL -

[Model PR1753]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=19963&o=2

$end

$info=sc5_3414,
$bio

Bullseye Hot Arrows (c) 200? Bell-Fruit Games.

- TECHNICAL -

Scorpion 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112551&o=2

$end

$info=ad5bpfpm,ad5bpfpma,ad5bpfpmb,ad5bpfpmc,ad5bpfpmd,
$bio

Bullseye Pounds for Points (c) 200? Mazooma Games.

- TECHNICAL -

Adder 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42451&o=2

$end

$info=sc5bpfpb,sc5bpfpba,
$bio

Bullseye Pounds for Points (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR3205]

Scorpion 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42450&o=2

$end

$info=sc5btiab,
$bio

Bullseye Three in a Bed (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR1914]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42455&o=2

$end

$info=ad5btc,ad5btca,ad5btcb,
$bio

Bullseye Triple Club (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

Adder 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42454&o=2

$end

$info=sc5btripb,sc5btripc,
$bio

Bullseye Triple (c) 200? Bell-Fruit Games, Limited. [B.F.G.]

- TECHNICAL -

[Model PR1743]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62074&o=2

$end

$info=sc5btrip,sc5btripa,
$bio

Bullseye Triple (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR1744]

Scorpion 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42456&o=2

$end

$spectrum_cass=dartsbe,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

BullsEye (c) 1983 Mastertronic, Ltd. [UK]

- TECHNICAL -

GAME ID: IS 0005

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234808&o=2

$end

$info=sc5bull,sc5bulla,sc5bullb,sc5bullc,
$bio

Bullseye (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Scorpion 5]
 [Model PR1702]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43077&o=2

$end

$info=sc4bull,sc4bulla,sc4bullb,sc4bullc,
$bio

Bullseye (c) 200? Bell-Fruit Games.

- TECHNICAL -

[Model PR1722]

Scorpion 4

- TRIVIA -

Based on the classic TV game show.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11521&o=2

$end

$info=sc5bull5,sc5bull5a,sc5bull5b,sc5bull5c,
$bio

Bullseye (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Scorpion 5]
[Model PR3318]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43078&o=2

$end

$spectrum_cass=dartsbul,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Bully (c) 1984 Unique Computer Services

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294615&o=2

$end

$info=pr_bulbn,pr_bulbna,pr_bulbnb,
$bio

Bully's Big Night (c) 199? Project Coin Machines, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42076&o=2

$end

$info=pr_buljp,pr_buljpa,
$bio

Bully's Jackpot (c) 199? Project Coin Machines, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42077&o=2

$end

$info=sc4bpb,sc4bpba,sc4bpbb,sc4bpbc,sc4bpbd,sc4bpbe,
$bio

Bully's Prize Board (c) 200? Bell-Fruit Games.

- TECHNICAL -

[Scorpion 4]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11516&o=2

$end

$info=sc5bpb,sc5bpba,sc5bpbb,sc5bpbc,sc5bpbd,sc5bpbe,sc5bpbf,sc5bpbg,
$bio

Bully's Prize Board (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Scorpion 5]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43075&o=2

$end

$amigaocs_flop=bullysd,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Bully's Sporting Darts (c) 1993 Alternative Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73636&o=2

$end

$cpc_flop=bullysd,bullysda,
$bio

Amstrad CPC 464 disk. published 29 years ago:

Bully's Sporting Darts cracked (c) 1993 Unknown.

Never released as a disk, this is a pirate tape_to_disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272669&o=2

$end

$spectrum_cass=bullyssp,
$bio

Sinclair ZX Spectrum cass. published 29 years ago:

Bully's Sporting Darts (c) 1993 Alternative Software, Ltd.

- TECHNICAL -

[Model AS 843]

- STAFF -

Programmed by: Paul Griffiths

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78140&o=2

$end

$cpc_cass=bullysd,
$bio

Amstrad CPC cass. published 29 years ago:

Bully's Sporting Darts (c) 1993 Alternative Software, Ltd.

- TECHNICAL -

Game ID: AS842

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82924&o=2

$end

$info=sc4bsp,sc4bspa,sc4bspb,sc4bspc,sc4bspd,sc4bspg,
$bio

Fruit Machine published 14 years ago:

Bully's Star Prize (c) 2008 Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR3040]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=30349&o=2

$end

$info=sc4bspe,sc4bspf,
$bio

Bully's Star Prize (c) 200? Bell-Fruit Games, Limited. [B.F.G.]

- TECHNICAL -

[Model PR3042]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62044&o=2

$end

$info=sc5bsp,sc5bspa,sc5bspb,sc5bspc,sc5bspd,sc5bspe,sc5bspf,sc5bspg,sc5bsph,sc5bspi,sc5bspj,sc5bspk,sc5bspl,sc5bspm,sc5bspn,sc5bspo,sc5bspp,sc5bspq,
$bio

Fruit Machine published 14 years ago:

Bully's Star Prize (c) 2008 Bell-Fruit Games, Limited.

- TECHNICAL -

[Scoprion 5]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43726&o=2

$end

$info=bmbugs,bumblbug,bumblbugu,bumblbugql,bumblbugua,
$bio

Video Slot Machine published 26 years ago:

Bumble Bugs (c) 1996 Aristocrat.

- TECHNICAL -

Aristocrat MK4 hardware. Also released on MK5 and MK6 hardware.

- TRIVIA -

Released in May 1996.

- SCORING -

All pays are left to right including scattered Bumble Bugs. Caterpillar appears on reels 2, 3 and 4 and substitutes for all symbols.

Frog: 1 = 3, 2 = 12, 3 = 50, 4 = 500, 5 = 1000
Fish: 2 = 12, 3 = 35, 4 = 50, 5 = 750
Man: 2 = 12, 3 = 35, 4 = 50, 5 = 750
King: 3 = 12, 4 = 25, 5 = 120
Queen: 3 = 12, 4 = 25, 5 = 120
Jack: 3 = 12, 4 = 25, 5 = 120
Ten: 3 = 5, 4 = 25, 5 = 120
Nine: 3 = 5, 4 = 25, 5 = 120
Bumble Bug: 3 = 5, 4 = 12, 5 = 50

- TIPS AND TRICKS -

Bumble Bug Feature:

5 free games occur with any scattered Bumble Bug win. During the feature ALL SYMBOLS pay scattered left to right on one position on adjacent reels. 5 free games can be won again during the feature. Non-winning free games during the feature pay a consolation prize of 2 credits. All feature prizes are multiplied by the total number of credits staked.

- SERIES -

1. Bumble Bugs (1995)
2. Oscar (1996)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5004&o=2

$end

$apple2_flop_clcracked=bmblgmes,bmblgm13,bmblgm14,
$bio

Apple II 5.25 disk. published 40 years ago:

Bumble Games (c) 1982 Learning Co., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107206&o=2

$end

$apple2_flop_clcracked=bumblp11,bumblplt12,
$bio

Apple II 5.25 disk. published 40 years ago:

Bumble Plot (c) 1982 Learning Co., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230935&o=2

$end

$apple2_flop_clcracked=bumblplt82,
$bio

Apple II 5.25 disk. published 40 years ago:

Bumble Plot (c) 1982 Apple Computer, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231312&o=2

$end

$bbc_cass=bumblbee,
$electron_cass=bumblbee,
$bio

Acorn BBC/Electron cass. published 39 years ago:

Bumble-Bee (c) 1983 Micro Power

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51595&o=2

$end

$pet_flop=bumblebe,
$bio

Commodore PET disk. published 10 years ago:

Bumblebee PET (c) 2012 Cosine

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235745&o=2

$end

$cgenie_cass=bumm,
$bio

Bumm Bumm (c) 198? TCS [Trommeschläger Computer Studio]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264808&o=2

$end

$amigaocs_flop=bumpburn,
$bio

Commodore Amiga 500 disk. published 28 years ago:

Bump 'n' Burn (c) 1994 Grandslam

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73637&o=2

$end

$cd32=bumpburn,
$bio

Commodore Amiga CD32 disc published 28 years ago:

Bump 'N' Burn (c) 1994 Grandslam Ent., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=106909&o=2

$end

$coleco=bnj,
$bio

Colecovision cart. published 38 years ago:

Bump 'n' Jump (c) 1984 Coleco Industries, Incorporated. [Amsterdam, NY, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53251&o=2

$end

$info=bnj,bnjm,
$bio

Arcade Video game published 39 years ago:

Bump 'n' Jump (c) 1983 Bally Midway Mfg. Co.

Manufactured by Bally/Midway under license from Data East. For more information about the game itself, please see the original "Burnin' Rubber" entry.

- TECHNICAL -

[Upright model]
[No. 349]

- TRIVIA -

Bump 'n' Jump was released by Bally/Midway, under license by Data East, in March 1983 in the USA, even if the copyright year is 1982.

- PORTS -

* CONSOLES: 
[US] Atari 2600 (1983) [Model MT7045] 
[US] Mattel Intellivision (1983) 
[US] Colecovision (1984) [Model 2440] 
[US] Nintendo NES (dec.1988) [Model NES-BP] 
[US] Nintendo Wii (feb.19, 2010) "Data East Arcade Classics [Model RVL-P-R26E]" 
[US] Sony PSP (2010) "Playstation minis [Model NPUZ-00083]", as "Burnin' Rubber" 

* COMPUTERS: 
[EU] Commodore C64 (1983) 
[US] Commodore C64 (1983) as "Burnin' Rubber" by Colosoftware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=354&o=2

$end

$intv=bnj,
$bio

Mattel Intellivision cart. published 39 years ago:

Bump 'n' Jump (c) 1983 Mattel Electronics

Bump 'em and jump 'em! Blast 'em and crash 'em. Send cars screeching off the road! Watch out for obstacles and tricky turns. Peel down the road but don't total your car. Bump and jump your way to tougher and tougher roadways. Go for a high score!

- TECHNICAL -

Model 4688

- TRIVIA -

One day, Mattel Electronics was contacted by a couple of guys from New Jersey, Joe Jacobs and Dennis Clark, with startling information: they had hooked up a PlayCable unit to a personal computer and made their own Intellivision development system. They demonstrated that they had figured out how to program Intellivision games quite well, and they wanted to offer their services to Mattel before going to some other company. Ah, blackmail is such an ugly word...

To keep them away from the competition, Mattel contracted with them to program the Intellivision version of the arcade game Bump 'N' Jump. They, under the name Technology Associates, were paid $24,000 for the conversion.

David Warhol (Mind Strike) served as liaison, giving technical assistance as needed. Except for the title screen graphics by Daisy Nguyen, all the work was done in New Jersey, in one of the programmers' basements; they weren't invited to Mattel headquarters.

- SCORING -

You accumulate points as you drive through each roadway. The further you drive, the more points you get. You also get points for each car that crashes. Cars are worth different points. Get 1000 bonus points if you land on an island in the water. Your score shows on the screen at the end of each roadway, or when you crash.
Make it to the end of a roadway and you get bonus points too:

* Get bonus points for each car you crash:
1st roadway: 300 points times the number of cars crashed.
2nd roadway: 400 points times the number of cars crashed.
3rd through infinity: 500 points times the number of cars crashed.

* Get 50,000 points if you don't crash another car during an entire roadway.

- TIPS AND TRICKS -

* Keep your speed over 100 m.p.h. so you can jump at any time!

* Steer your car toward the center of the roadway. If you're near the side you could get bumped off the road and crash!

* Drive between two cars so you can bump back and forth!

* Watch out on the causeways, they can be tricky. Another car can speed ahead and block your way. If you bump into it, you'll likely crash into the side.

- STAFF -

Program/Graphics/Sound Effects/Music: Joe Jacobs, Dennis Clark
Title screen graphics: Daisy Nguyen

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60865&o=2

$end

$a2600=bnje,
$bio

Atari 2600 cart. published 33 years ago:

Bump 'n' Jump (c) 1989 Telegames

A re-release of Mattel's "Bump 'n' Jump [Model MT7045]".

- TECHNICAL -

Model 7045 A015

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50296&o=2

$end

$info=cbnj,
$bio

DECO cass. published 39 years ago:

Bump 'n' Jump (c) 1983 Data East USA.

DECO cassette release. See the original PCb version entry for more information about the game itself.

- TECHNICAL -

Runs on the "DECO Cassette System" hardware

Model DT-127

- TRIVIA -

Released in April 1983.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=398&o=2

$end

$a2600=bnj,
$bio

Atari 2600 cart. published 39 years ago:

Bump 'n' Jump (c) 1983 M Network.

Portage of Intellivision's "Bump 'n' Jump [Model 4688]".

You're at the wheel of the red car, cruising along at 20 mph. Step on it and speed down the roadway. Come up on the other cars and bump them off the road. Crash as many of them as you can.

Keep your eyes peeled for bends in the road and be ready to maneuver  when the road narrows! Swerve to miss center islands and debris... jump to clear water. Quick reflexes are crucial.

Make it to the end of one roadway and you get bonus points. Then the game automatically begins at the next roadway.

Whenever you crash, your next car takes its place on the road. The game ends when all your cars crash. Start a new game and go get'em!

- TECHNICAL -

Model MT7045

- TIPS AND TRICKS -

* Keep your speed over 100 mph so you can jump at any time!

* Steer your car toward the center of the roadway. If you're near the side, you could get bumped off the road and crash!

* If you are about to crash... jump!

* Press Select after a game to continue from the last point reached.

* Complete a course without destroying any enemy cars and get 50,000 points and an extra car.

- STAFF -

Designed by Data East USA, Inc.

Programmers: Jeff Ratcliff, Dave Akers
Graphics: Joe King (Joe Ferreira)
Sound: Patricia Lewis Du Long
Project Coordinator: Ron Surratt

A list of credits is hidden in the ROM at 0x27C3...
Copyright 1983 Mattel Dave Akers Jeff Ratcliff Pat Dulong

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50295&o=2

$end

$nes=bnj,
$bio

Nintendo NES cart. published 34 years ago:

Bump 'n' Jump (c) 1988 Vic Tokai, Inc.

North American release. Game developed in Japan. See the original Famicom version for more information: "Buggy Popper [Model DFC-BP]".

Desription from the back cover:

You're cruising along with your baby, Bunny, in your Buggy, when from behind you hear this brain-boggling b-b-baroooooom! It's Dark Jackal and his beastly band of Blacktop Bullies! They buzz by and when the smoke clears, the passenger seat's bare. These dudes have kidnapped your baby, Bunny

 Only you and the Buggy can bring her back. But not without a bone-bouncing chase that makes the Indy 500 look like bumper cars. Over jam-packed city streets and treacherous curves on mountain cliffs, past Dark Jackal's Bullies to catch his Buggy and Bunny. And the cops are bearing down on you from behind. Think you got what it takes to save Bunny?

- TECHNICAL -

GAME ID: NES-BP-USA

- TRIVIA -

Released in December 1988 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54975&o=2

$end

$cpc_cass=bss,
$bio

Amstrad CPC cass. published 36 years ago:

Bump Set Spike (c) 1986 Mastertronic, Ltd.

- TECHNICAL -

[Model IA 0110]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82925&o=2

$end

$cpc_flop=bss,bssa,
$bio

Bump Set Spike! cracked (c) 198? Unknown.

Never released as a disk, this is a pirate tape_to_disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272670&o=2

$end

$c64_cass=bumpset,
$bio

Commodore C64 cass. published 36 years ago:

Bump Set Spike! Doubles Volleyball (c) 1986 Entertainment USA.

- TECHNICAL -

GAME ID: USA0110

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145493&o=2

$end

$spectrum_cass=bumpsets,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Bump, Set, Spike (c) 1986 Entertainment USA

- TECHNICAL -

[Model USAS 0110]

- STAFF -

Programmed by: Paul Ranson
Graphics by: Pete Ranson
Loading Screen by: Ray Owen

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78141&o=2

$end

$zx81_cass=bumper7,
$bio

Sinclair ZX-81 cass. published 41 years ago:

Bumper 7 (c) 1981 Axis Soft.

- TECHNICAL -

GAME ID: 1101

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114871&o=2

$end

$a2600=bumpbash,bumpbashe,
$bio

Atari 2600 cart. published 39 years ago:

Bumper Bash (c) 1983 Spectravideo.

Great news for pinball fans! Now you may possess your own pinball machine and enjoy your game leisurely at any time! Although you might lose the thrill of cheating the machine by shaking it, you can have a fair play. It is a genuine test of your response, your eyesight and your judgement through manipulating a pair of Flippers.

- TECHNICAL -

Model SA-218

- STAFF -

Developed by Sirius Software.

Programmer: David Lubar

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50297&o=2

$end

$spectrum_cass=bumperbo,
$bio

Sinclair ZX Spectrum cass. published 29 years ago:

Bumper Boogie Pack (c) 1993 Cauldwell, Jonathan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=227071&o=2

$end

$spectrum_cass=bumperpa,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Bumper Pack 50 (c) 1988 Woolworths

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293912&o=2

$end

$dragon_cass=bumpers,
$bio

Dragon cass. published 38 years ago:

Bumpers (c) 1984 Dragon Data, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116434&o=2

$end

$dragon_cass=bumperss,
$bio

Dragon cass. published 38 years ago:

Bumpers (c) 1984 Eurohard S.A.

- TECHNICAL -

GAME ID: M30889

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116664&o=2

$end

$cpc_cass=bumpy,
$bio

Amstrad CPC cass. published 33 years ago:

Bumpy (c) 1989 Loriciels.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82926&o=2

$end

$cpc_flop=bumpy,bumpyb,bumpyc,bumpyd,bumpya,bumpy_c1,bumpy_t1,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Bumpy (c) 1989 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118958&o=2

$end

$msx1_cass=bumpy,bumpya,
$bio

MSX cass. published 33 years ago:

Bumpy (c) 1989 Loriciels.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129991&o=2

$end

$specpls3_flop=bumpy,
$bio

Sinclair ZX Spectrum+3 disk. published 33 years ago:

Bumpy (c) 1989 Proein Soft Line [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147913&o=2

$end

$msx1_cass=bumpygts,
$bio

Bumpy (c) 198? Grupo de Trabajo Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94503&o=2

$end

$st_flop=bumpy,
$bio

Atari ST disk. published 31 years ago:

Bumpy (c) 1991 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148510&o=2

$end

$msx1_flop=bumpygts,
$bio

Bumpy cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229891&o=2

$end

$amigaocs_flop=bumpyarc,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Bumpy's Arcade Fantasy (c) 1992 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73638&o=2

$end

$cpc_flop=bumpy2,bumpy2_t1,bumpy2_t1a,
$bio

Amstrad CPC 464 disk. published 30 years ago:

Bumpy's Arcade Fantasy (c) 1992 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118959&o=2

$end

$bbc_cass=bunfun,
$bio

Acorn BBC Micro B cass. published 39 years ago:

Bun Fun (c) 1983 Squirrel Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145408&o=2

$end

$electron_cass=bunfun,
$bio

Acorn Electron cass. published 38 years ago:

Bun Fun (c) 1984 Squirrel Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115465&o=2

$end

$fmtowns_flop_orig=bunkun,
$bio

Fujitsu FM Towns disk. published 33 years ago:

Bun-kun Series: Youji Kiso Nouryoku Training Soft Set (c) 1989 JEIC [Japan Education Information Center]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272511&o=2

$end

$amigaocs_flop=bund3000,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Bundesliga 3000 (c) 1993 Schatztruhe

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73639&o=2

$end

$cpc_flop=bundman3,bundman3a,bundman3b,
$bio

Amstrad CPC 464 disk. published 29 years ago:

Bundesliga Manager 3 (c) 1993 O&T Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265287&o=2

$end

$amigaocs_flop=bmhattrk,
$bio

Commodore Amiga 500 disk. published 28 years ago:

Bundesliga Manager Hattrick (c) 1994 Software 2000

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73640&o=2

$end

$ibm5170=bundliga,
$bio

IBM PC/AT DOS 3.5in. disk. published 31 years ago:

Bundesliga Manager Professional (c) 1991 Software 2000, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287350&o=2

$end

$gbcolor=bundl2k1,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Bundesliga Stars 2001 (c) 2001 Electronic Arts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67615&o=2

$end

$info=bungeem,bungeema,
$bio

Video Slot Machine published 18 years ago:

Bungee Monkey (c) 2004 AGI (Austrian Gaming Industries).

Enjoy the riches of the jungle and experience the thrill of bungee jumping as you play this 9-line 5-reel video slot. The fun, action packed feature will have your players leaping for joy whenever a MONKEY appears. Feel the excitement level rise as the MONKEY bungee jumps into the jungle below to collect prizes while avoiding the tiger. Take a jump on the wild side with Bungee Monkey.

CLIFF, MONKEY and VINE substitute for all other symbols. Scattered CLIFF, MONKEY and VINE trigger 10 free games. When the MONKEY appears the Bungee Jump sub feature is played to win bonus credits or additional free games. All line wins are tripled during the free games.

- TECHNICAL -

Cool Fire I

- TRIVIA -

Release date : March 03, 2004

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11444&o=2

$end

$spectrum_cass=bungosqu,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Bungo's Quest for Gold (c) 1987 Stimson, Gary

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293919&o=2

$end

$pc98=bunkasai,
$bio

NEC PC-9801 Series 5.25in. disk. published 26 years ago:

Bunkasai (c) 1996 Ucom.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89052&o=2

$end

$spectrum_cass=timh156bunker,
$bio

Sinclair ZX Spectrum type-in published 35 years ago:

Bunker (c) 1987 Hobby Press [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=310051&o=2

$end

$spectrum_cass=bunnyeta,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Bunny + E.T.a. (c) 1983 Automata U.K., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286985&o=2

$end

$amigaocs_flop=bunnybrc,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Bunny Bricks (c) 1992 Silmarils

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73641&o=2

$end

$cpc_flop=bunnybrk,
$bio

Amstrad CPC 464 disk. published 30 years ago:

Bunny Bricks (c) 1992 Silmarils

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272750&o=2

$end

$cpc_flop=bunnybrk_t1,bunnybrk_t1a,
$bio

Bunny Bricks (c) 199? XOR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121815&o=2

$end

$pc8801_flop=bunnyclu,
$bio

Bunny Club (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91471&o=2

$end

$pc8801_flop=bunnycl1,
$bio

Bunny Club II (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91472&o=2

$end

$pc98=bunhuntz,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

ばにぃはんたぁ零 (c) 1995 Janis Computer Soft., Inc.
(Bunny Hunter Zero)

- TECHNICAL -

MEDIA: X5

- TRIVIA -

Released on April 28, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144827&o=2

$end

$info=sc5bunny,sc5bunnya,
$bio

Bunny Money (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR2197]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42468&o=2

$end

$super80_cass=bunny,
$bio

Bunny [Model 036L4] (c) 198? Unknown

Program for BASIC (32 columns).

- TECHNICAL -

Made for any homebrew system, V3.8, 8R0 to 8R5.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126778&o=2

$end

$pc8801_flop=bunnhimi,
$bio

NEC PC-8801 Series disk. published 34 years ago:

バニーちゃんのヒ・ミ・ツ (c) 1988 Panther Soft.
(Bunny-chan no Hi-Mi-Tsu)

- STAFF -

Developed by Adult Inn.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91473&o=2

$end

$pc98=twinkstr,
$vgmplay=bunstar_98,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Bunretsu Shugoshin - Twinkle-Star (c) 1993 Studio Twinkle.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89334&o=2

$end

$mbee_quik=bunyip,
$bio

Applied Technology Microbee cass. published 38 years ago:

Bunyip Adventure (c) 1984 Grotnik Soft.

A text adventure set in outback Australia. The aim is to catch the Bunyip and on the way you will encounter no end of Australian flora, fauna and folklore.

- STAFF -

By: Ross Williams

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289550&o=2

$end

$gba=dkkswingj,
$bio

Nintendo GBA cart. published 17 years ago:

Bura Bura Donkey (c) 2005 Nintendo Company, Limited.

- TECHNICAL -

[Model AGB-BBKJ-JPN]

- TRIVIA -

Released on May 19, 2005 in Japan.

Bubbles, from the game Clu Clu Land, is a secret character in this game's multiplayer mode. The game's peg swinging design is also based on Clu Clu Land.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70085&o=2

$end

$videopac=buraco,
$bio

Magnavox Odyssey² cart. published 38 years ago:

Buraco Negro! (c) 1984 Philips Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95571&o=2

$end

$pc8801_flop=burai,buraia,
$bio

NEC PC-8801 Series disk. published 33 years ago:

ブライ (c) 1989 Riverhill Software.
(Burai)

- TECHNICAL -

BARCODE: 4967652102253

- TRIVIA -

Burai Joukan for PC-88 was released in November 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91474&o=2

$end

$msx2_flop=burai,buraia,
$vgmplay=burai_msx2o,burai_msx2p,
$bio

MSX 2 disk. published 33 years ago:

ブライ (c) 1989 Riverhill Soft.
(Burai)

- TECHNICAL -

BARCODE: 4967652102284

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101519&o=2

$end

$megacdj=burai,
$bio

Sega Mega-CD published 30 years ago:

ブライ ～八玉の勇士伝説～ (c) 1992 Sega Enterprises, Limited.
(Burai - Hachigyoku no Yuushi Densetsu)

- TECHNICAL -

Game ID: G-6004
Sega ID: 670-2179
Barcode: 4 974365 560041

- TRIVIA -

Released on September 11, 1992 in Japan.

The subtitle of this game translates from Japanese as 'The Legend of the Heroes of the Eight Pearls'.

- STAFF -

Cast: Takeshi Kusao, Kaneto Shiozawa, Daisuke Gōri, Naoko Watanabe, Michie Tomizawa, Kōji Yada, Yuko Minaguchi, Kōhei Miyauchi, Kazuyuki Sogabe (Kazukiyo Sogabe), Toshiko Fujita, Ichirou Nagai
Story by: Takeo Iijima
Characters Design & Original Drawings: Shingo Araki, Michi Himeno
Music by: Hiromi Imakyurei
Original Staff: Kazuhiro Okazaki, Yoshihiko Miyazaki, Kazuyuki Yamamoto, Kinya Yokoyama, Kōji Ikemoto, Yuichiro Yano, Satoshi Gotō, Takeharu Watanabe, Mona Yamada, Norikazu Yasunaga
Manual Edit: Takahiro Eguchi (100%)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60495&o=2

$end

$pcecd=burai,
$bio

NEC PC-Engine CD published 31 years ago:

Burai - Hachigyoku no Yuushi Densetsu (c) 1991 Riverhill Software

- TECHNICAL -

GAME ID: RHCD1001

- TRIVIA -

Released on August 06, 1991 in Japan.

- STAFF -

Cast: Daisuke Gouri, Naoko Watanabe, Kaneto Shiozawa, Kohei Miyauchi, Yuko Minaguchi, Michie Tomizawa, Takeshi Kusao, Koji Yada, Kazuyuki Sogabe, Toshiko Fujita, Ichiro Nagai

Story by: Takeo Iijima
Characters Design: Shingo Araki, Michi Himeno
Original Drawings: Shingo Araki, Michi Himeno
Music by: Hiromi Imakyurei
Directed by: Yoshihiko Miyazaki
Main Program: Kazuyuki Yamamoto
Visual Scene Program: Kinya Yokoyama
Director of Visual Scene CG: Koji Ikemoto
Coloring: Yuichiro Yano
Assistant of CG: Satoshi Goto, Takeharu Watanabe, Mona Yamada
Rewriting: Norikazu Yasunaga
Production Managing: Shinichi Minato (Dappy)
Manualcover & Package Design: Planning Rockets
Manual Edit: Takahiro Eguchi (100%)
Special Thanks to: Toshio Furuichi (Aoni Pro), Miyoko Aoba (Aoni Pro), Toshio Omagari (Yamaha DMR8), Mitsuhiro Arai (Yamaha DMR8), Tomonori Matsunaga, Ryutaro Kajino, Masayuki Oishi, Takuya Miyagawa, Akihiro Hino, Yasutaka Shinoda, Kenichiro Hayashi, Junji Shigematsu, Atsushi Fukuda
R-MACS / MMCE / R-SCAN: A & V Systems
Produced by: Kazuhiro Okazaki

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58123&o=2

$end

$snes=burai,
$bio

Nintendo Super Famicom cart. published 29 years ago:

BURAI 八玉の勇士伝説 (c) 1993 IGS Corp.
(Burai - Hachigyoku no Yuushi Densetsu)

- TECHNICAL -

Game ID: SHVC-BI-JPN

- TRIVIA -

Released on January 14, 1993 in Japan.

The subtitle of this game transates from Japanese as 'The Legend of the Heroes of the Eight Pearls'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61115&o=2

$end

$gameboy=buraidx,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Burai Fighter Deluxe (c) 1991 Taxan USA Corp.

- TECHNICAL -

[Model DMG-BU-USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65721&o=2

$end

$nes=buraij,
$vgmplay=burai_nes,
$bio

Nintendo Famicom cart. published 32 years ago:

Burai Fighter (c) 1990 Taito Corporation.

Burai Fighter is a multi-scrolling shooter by Taito. In a far corner of the galaxy, an alien race of super-brain creatures, known as the Burai, rules over multiple worlds in an attempt to overrun the universe. Their army of mutant cyborgs, half-machine and half-beast, is now deploying in force to all corners of the galaxy. The player is sent off to destroy the enemy invasion. Equipped with a jet-pack and a laser-cannon, he must infiltrate the Burai's facility and neutralize the threat. Our hero can move and fire in eight different directions - pressing and holding the fire button allows him to fire in that direction until it is released again. There are three different weapons available in the game - the Laser (L), the missiles (M) and the power-rings (R). Although each weapon has three power levels, five power-icons must be collected to upgrade them. However, should the player die, the active weapon will start back at the lowest power level. Smart-bombs can also deliver their destructive payloads in critical situations and are available in limited quantities. A special bar located at the bottom of the screen displays the current bomb power-level, and red pods scattered throughout the game must be gathered to slowly increase this energy. Interestingly, filling up the bar entirely awards the player an extra life. More power-ups are available for the taking such as speed-ups (S), defense satellites and extra lives. The game also features top-down perspective levels - a map displayed at the beginning of such levels shows the location of a large enemy base. Bases are massive eyed monsters surrounded by turrets that have to be destroyed in order to advance to the next level. Burai Fighter features seven levels (some areas branch out and sometimes reveal hidden rooms), as well as three difficulty levels which lead to different endings.

- TECHNICAL -

Cartridge ID: DTF-5F

- TRIVIA -

Burai Fighter was released on July 20, 1990 in Japan for 5900 Yen. It was known there as the 32th title made by Taito for the Famicom.

- PORTS -

* CONSOLES:
Nintendo Game Boy (1990) "Burai Senshi Deluxe [Model DMG-BUA]"
Nintendi Game Boy Color (1999) "Burai Senshi Color [Model CGB-AZYJ-JPN]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53892&o=2

$end

$nes=burai,buraiu,
$bio

Nintendo NES cart. published 32 years ago:

Burai Fighter (c) 1990 Taxan USA Corp.

North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Burai Fighter [Model DTF-5F]".

Description from the back cover:

In a remote corner of the galaxy, there lives a race of super-brains known as the Burai. For thousands of years, their vast mental capabilities have been focused upon one goal: the conquest of the universe!

To accomplish this, they are creating huge armies of robo-mutants - bizarre creatures, half robot and half living flesh. With their seven manufacturing bases producing thousands of robo-mutants each day, the Burai armies will soon overrun the galaxy - unless you can stop them!

Strap on your proton pack, charge up your laser cannon, and prepare to do battle with the deadliest army of mutant rogues in the universe. You must somehow penetrate the seven bases of the Burai, where you will confront a super-mutant guarding each base - monstrous creatures like the Giganticrab, Jawsipede, and Fangskull - until finally, you face the t errifying Slimedragon!

But with the awesome arsenal of weapons at your command, victory may still be within your reach. It's up to you to rid the universe of the evil Burai once and for all!

- TECHNICAL -

Cartridge ID: NES-UF-USA

- TRIVIA -

Released in March 1990 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54976&o=2

$end

$msx2_flop=burai2,burai2a,
$bio

MSX 2 disk. published 30 years ago:

Burai Gekan - Kanketsu Hen (c) 1992 Brother Kougyou.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101518&o=2

$end

$pc98=burai2,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

ブライ　下巻 完結編 (c) 1990 Riverhill Software.
(Burai Gekan - Kanketsu-Hen)

PC-9801VM version.

- TECHNICAL -

BARCODE: 4967652102390

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89053&o=2

$end

$fmtowns_cd=burai2,
$bio

Fujitsu FM Towns CD published 31 years ago:

ブライ　下巻 完結編 (c) 1991 Riverhill Soft.
(Burai Gekan - Kanketsu-Hen)

- TECHNICAL -

BARCODE: 4967652102420

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110280&o=2

$end

$pcecd=burai2,
$bio

NEC PC-Engine CD published 30 years ago:

Burai II - Yami Koutei no Gyakushuu (c) 1992 Riverhill Software

- TECHNICAL -

BARCODE: 4967652400175
GAME ID: RHCD2004

- TRIVIA -

Released December 18, 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58124&o=2

$end

$pc98=burai,
$bio

NEC PC-9801 Series 5.25in. disk. published 33 years ago:

ブライ　上巻 (c) 1989 Riverhill Software.
(Burai Joukan)

PC-9801VM version.

- TECHNICAL -

BARCODE: 4967652102260

- TRIVIA -

Burai Joukan ofr PC-98 was released in December 1989 in Japan.

- STAFF -

Executive Producer: Kazuhiro Okazaki
Producer: Rika Suzuki
Scenario & Game Design: Takeo Iijima (Pandora Box)
Assistants: Yuko Kajō, Kimiko Ōkawa (Pandora Box)
Program: Takuya Miyagawa, Takahiro Shiiki, Toshihiko Ichimaru, Akihiro Hino, Shōji Morishita, SNEAK‑1
Sound Production: SHOW-YA
Sound Management: Yukio Kakehi (Polystar Records), Kazunori Matsushita (Nix)
Sound Compose & Arrange: Chihiro Fujioka (Yumirin Sound Team)
Character Design & Art: Shingo Araki (Araki Production), Michi Himeno (Araki Production)
Map Design: Hiromitsu Tajiri, Yoshiyuki Ajima
Graphics: Toshiaki Kawasaki, Junji Shigematsu, Kenichirō Hayashi
Package Design: Nobuo Kōya (Kōya Design)
Manual Editing: Kiyokazu Hara (Hara Jimusho)
Assistant Director: Yumi Kawasaki
Director: Yoshihiko Miyazaki

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89054&o=2

$end

$gbcolor=buraicol,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Burai Senshi Color [Model CGB-AZYJ-JPN] (c) 1999 KID [Kindle Imagine Develop]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67616&o=2

$end

$gameboy=buraidxj,
$vgmplay=burai_gb,
$bio

Nintendo Game Boy Cart. published 32 years ago:

Burai Senshi Deluxe (c) 1990 Taxan USA Corp.

- TECHNICAL -

GAME ID: DMG-BUA

- TRIVIA -

Released on June 27, 1990 in Japan.

- STAFF -

Produced by: Ken Lobb
Sound Composer: Norio Nakagata, Nobuyuki Shioda

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65726&o=2

$end

$fmtowns_cd=burai,
$bio

Fujitsu FM Towns CD published 32 years ago:

ブライ (c) 1990 Riverhill Soft.
(Burai)

- TECHNICAL -

GAME ID: HMB-122
BARCODE: 4967652400021

- TRIVIA -

Released in April 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110279&o=2

$end

$cpc_cass=buran,
$bio

Amstrad CPC cass. published 32 years ago:

Buran (c) 1990 OMK Software.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82927&o=2

$end

$msx1_cass=buran,
$bio

MSX cass. published 32 years ago:

Buran (c) 1990 OMK Software [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94504&o=2

$end

$pcw=buran,
$bio

Amstrad PCW soft. published 32 years ago:

Buran (c) 1990 OMK Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118342&o=2

$end

$cpc_flop=buran,buranb,burana,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Buran (c) 1990 OMK Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122749&o=2

$end

$special_cass=buran,
$bio

BURAN (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234184&o=2

$end

$orion_cass=buran,
$bio

Buran (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235157&o=2

$end

$msx1_flop=buran,
$bio

Buran cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229892&o=2

$end

$cpc_flop=burbujo,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Burbujo cracked (c) 1986 Unknown.

Never released as a disk, this is a pirate tape_to_disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272671&o=2

$end

$cpc_cass=burbujos,
$bio

Amstrad CPC cass. published 36 years ago:

Burbujo [Model 1] (c) 1986 PPP Ediciones

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82928&o=2

$end

$apple2_flop_orig=bcryr86,bcryr116,
$apple2_flop_misc=burcracy,
$bio

Apple II 5.25 disk. published 35 years ago:

Bureaucracy - A Paranoid Fantasy (c) 1987 Infocom

- TECHNICAL -

GAME ID: IC2-AP1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107204&o=2

$end

$amigaocs_flop=bureaucr,
$bio

Commodore Amiga 500 disk. published 35 years ago:

Bureaucracy - A Paranoid Fantasy (c) 1987 Infocom

- TECHNICAL -

GAME ID: IC2-CO4

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73642&o=2

$end

$c128_flop=bureaucr,bureaucra,
$bio

Commodore C128 disk. published 35 years ago:

Bureaucracy - A Paranoid Fantasy (c) 1987 Infocom, Inc.

- TECHNICAL -

GAME ID: IC2-CO5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231885&o=2

$end

$ti99_cart=burgerbd,
$bio

Texas instrument TI-99/4A cart. published 39 years ago:

Burger Builder (c) 1983 DaTaBioTics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84524&o=2

$end

$gbcolor=burgerb,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Burger Burger Pocket [Model DMG-ABNJ-JPN] (c) 1999 GAPS, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67617&o=2

$end

$c64_cass=burgerchs,
$bio

Commodore C64 cass. published 38 years ago:

Burger Chase (c) 1984 Supersoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145494&o=2

$end

$exl100=,
$bio

Exelvision EXL 100 cart. published 35 years ago:

Burger King (c) 1987 Exelvision [Valbonne, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264746&o=2

$end

$apfimag_cass=burgman,
$bio

Burger Man (c) 198? Rief Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135805&o=2

$end

$st_flop=burgermn,
$bio

Atari ST disk. published 31 years ago:

Burger Man (c) 1991 Byte Back

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230322&o=2

$end

$gbcolor=burgerpi,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Burger Paradise International [Model CGB-AEYJ-JPN] (c) 2000 GAPS, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67618&o=2

$end

$cpc_flop=burgerpa,burgerpa01,
$bio

Amstrad CPC 464 disk. published 27 years ago:

Burger Party Demo Disk (c) 1995 Futurs

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124673&o=2

$end

$rx78_cart=burger,
$bio

Bandai RX-78 cart. published 39 years ago:

Burger Shop (c) 1983 Bandai Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234357&o=2

$end

$info=btime,btime2,btime3,
$vgmplay=bbtime,
$bio

Arcade Video game published 40 years ago:

Burger Time (c) 1982 Data East.

Stand-alone release of "Hamburger [Model DT-126]". For more information on the game itself, please see the original release entry.

- TECHNICAL -

Main CPU : MOS Technology M6502 (@ 1.5 Mhz)
Sound CPU : MOS Technology M6502 (@ 500 Khz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.5 Mhz)

Players : 2
Control : 4-way joystick
Buttons : 1 (PEPPER)

- TRIVIA -

Burger Time was released in August 1982 in Japan. 

The game was originally titled "Hamburger" in Japan, but was renamed "Burger Time" before being exported internationally. It was originally made for the DECO Cassette System, an early arcade format that pulled the game data from audio cassettes. The cassette system enjoyed a brief bit of popularity, until it was discovered that the cassettes quickly wore out, rendering the game useless. Bally/Midway licensed this title soon after its original release, and redesigned the hardware to drop the cassette altogether. The Bally/Midway version of the game sold vast quantities when compared to the original.

This stand-alone version, manufactured without Bally/Midway's involvement, features a different attract mode.

When starting a new game (and a new life after getting caught), the game start display says 'Game Ready'. This was corrected to 'Get Ready' in the Bally/Midway version. It originally said 'Game Start' in "Hamburger".

When the chef runs out of pepper, the 'Pepper' display blinks, but there is no warning sound.

In the Data East USA version : 
* Gameplay is noticeably much faster than the other versions.
* 'Lives' dip switch can be set to 30,000, 50,000, 80,000, or None.
* The attract mode is exactly the same as the Bally/Midway version except for the different copyright information on the title screen.

Bryan Wagner holds the official record for this game with 11,512,500 points on September 19, 2008.

- TIPS AND TRICKS -

Stage 1

The introductory stage is very spacious and balanced, and you will only have to contend with three copies of Mr. Hot Dog and one copy of Mr. Egg. No one section of the stage presents any danger since ample escape routes can be found. At most, the burger layers only need to drop through five floors, so this stage won't take you as long as some of the other stages. Use this stage to understand the nature of the enemies' movement. Note how they tend to alternate between walking across a floor and using a ladder whenever they encounter one or the other that brings them closer to your position. Setting up the layers to allow enemies to drop with them is fairly easy to do.

Stage 2

While this stage features the same number of enemies as the previous stage, the layout of the floors makes the top portion of the screen much safer than the bottom portion. With the limited space and choices in the lower half of the stage, it is best to save it for last when you have no choice but to clear it. Focus on getting to the top as quickly as possible, but watch out for where the enemies are appearing. Staying on a ladder for a little while is a great way to lure enemies to a lower floor than the one you intend to visit. Once the two side burgers are complete, you must venture down the center of the stage. Before you do, draw the enemies as high as possible before heading down the center. Once you're ready to clear the stage, try to lure an enemy on to a top bun before dropping it. If you time it well, the enemies can clear the stage for you faster than you could. Note that the lower floors where the burgers wait are dead ends.

Stage 3

Even though you must build six burgers with only three layers each, this stage is a lot tougher than it looks. This time, six enemies will pursue you, including the never-before-seen Mr. Pickle. First and foremost, you need to get out of the bottom portion of the stage as quickly as possible. And the left is not a good choice for escape routes. If the copy of Mr. Pickle that enters from that side doesn't get you, another enemy is almost sure to come down that left ladder and trap you. Instead, head immediately for the right. If you're an expert player, you may choose to complete that lower right hamburger before continuing on to the top, but the more time you spend there, the bigger opportunity you give the enemies to trap you. Beginners should climb the right side of the stage all the way to the top in order to gain a little control over the enemies' movements. Like the previous stage, focus on completing the burgers at the top before tackling the lower burgers on either side.

Stage 4

You may feel a little daunted by the task at hand when you first see this stage: four hamburgers composed of eight layers. That's a lot of walking. But if you remember to focus your efforts on the top buns as much as possible, you won't waste a lot of time. The ladders are arranged in such a way that continuous climbing is difficult to accomplish. Instead, you and the enemies are more likely to staircase your way through the stage in order to get around. This can be a blessing and a curse. It's good because the enemies have few direct paths or multiple options to attack you from. It's bad because you need to become very skilled at controlling the chef in order not to slow down as you progress up or down the screen. The chef can feel very sluggish on ladders, and it can be difficult at first to properly time his transitions from ladder to floor and back to ladder again. By the time you complete this stage however, you'll have plenty of practice.

Stage 5

If you think that this stage is easier than the last stage because there's only half as many burgers to make, you're wrong. The layout of the stage is such that you have very few options to get from one section to another. Fewer options to move means fewer chances to escape so you must plot your course through this stage very carefully in order to avoid the six enemies that will be occupying the stage with you. There are two strategies to take. One involves luring the enemies to the lower right hand portion of the stage to keep them occupied for a while. This can be risky however, since you might become trapped from above and below. The other strategy is to employ pepper more liberally, provided you have a good supply by this stage. If you intend to use pepper, and wish to make the most use out of it, be sure to freeze enemies while they are standing on top of a layer so that you can walk across the layer and send it falling several stories with the enemy on board.

Stage 6

This is the last new stage that you will see before the game repeats the cycle of stages over again. In the heat of the moment, it's very easy to assume that certain paths on this stage connect when in fact they don't. Total comprehension of your available escape routes will decrease your chances of getting trapped and increase your chances of survival. The burgers on the side are especially dangerous since every layer is perched on a dead end. If an enemy is following you, it's relatively easy to drop a burger layer with the enemy standing on it, but getting out of the area can be tricky if you are too slow and allow another enemy to pursue you. You'll need to employ every trick that you've learned in the previous five stages to make it out of this one. The most important thing is not to panic.

Beyond Stage 28

The game will continue normally until stage 28. Starting on stage 28 the enemies move about 2 1/2 times faster than they did before. After 90 seconds (if you can survive that long on one chef), they slow down to a crawl, moving one step every 5 seconds. You can still die if you run into the enemies. The chef's speed never changes. If you can make it to the top of the board (28), you can find the "safe" spot. You can hide out here until they slow down. You will need new patterns for each board to group the enemies, and wait each time for each drop. It can take 1-1 1/2 hour per board at this level.

- PORTS -

NOTE: Only ports released outside Japan and North America are listed here. For Japanese ports, please see the original Japanese release entry, "Hamburger [Model DT-126]". For ports released in North America, please see the Midway entry. 

* CONSOLES: 
[EU] Sony PlayStation (mar.1998) "Arcade's Greatest Hits - The Midway Collection 2 [Model SLES-00739]" 

* HANDHELDS: 
[EU] Nintendo Game Boy (1991) "BurgerTime Deluxe [Model DMG-GM-NOE]" 
[UK] Nintendo Game Boy (1991) "BurgerTime Deluxe [Model DMG-GM-UKV]" 

* COMPUTERS:
[EU] Commodore C64 (1984) 
[EU] BBC B (1984) "Mr. Wimpy" by Ocean 
[EU] Acorn Electron (1984) "Mr. Wimpy" by Ocean 
[EU] Oric (1984) "Mr. Wimpy" by Ocean 
[EU] Sinclair ZX Spectrum (1984) "Mr. Wimpy" by Ocean 
[EU] MSX (1986) "Mac Attack" 
[AU] VTech Laser-VZ "Hamburger Sam" 
[EU] Amstrad CPC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=355&o=2

$end

$c64_cass=btime,
$bio

Commodore C64 cass. published 38 years ago:

Burger Time (c) 1984 Interceptor Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187705&o=2

$end

$cpc_flop=burgerti,
$bio

Amstrad CPC type-in published 37 years ago:

Burger Time (c) 1985 Hebdogiciel.

- TRIVIA -

Published in the French magazine; Hebdogiciel Hors Série No 1.

Published on December 27, 1985 in the French magazine; Hebdogiciel No 115.

- STAFF -

By: Jean MOULIS, Christophe MOULIS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120565&o=2

$end

$info=btimem,
$bio

Arcade Video game published 40 years ago:

Burger Time (c) 1982 Bally Midway Mfg. Co.

Stand-alone version by Bally/Midway for the USA. Game originally developed by Data East for the DECO Cassette System and known as "Hamburger [Model DT-126]" in Japan. For more information about the game itself, please see the original Japanese version entry.

- TECHNICAL -

[Upright model] [No. 333]

- TRIVIA -

Burger Time was released by Bally/Midway, under license by Data East, in November 1982 in the USA.

Both this stand-alone version and the revised cassette version ("Burger Time [Model DT-126]") have been known to appear in the United States. The only way to visually differentiate between the two are by the different cabinet designs and artworks.

This stand-alone version plays identical to the later revision of the cassette version. The only electronic differences are : 
* Now that the original cassette format has been dropped entirely, the 2-minute load time when the game is powered on has been eliminated.
* 'MFGD BY BALLY MIDWAY MFG. CO.' has been added to the copyright information on the title screen.
* When entering initials, the selected letter now turns invisible as the chef carries it to the front of the player's score. The letter reappears as soon as it reaches its destination and the chef returns to the grid.

- PORTS -

NOTE: Only ports released in North America are listed here. For ports released outside North America and Japan, please see the Data East stand-alone version entry. For Japanese releases, please see the original Japanese release entry, "Hamburger [Model DT-126]". 

* CONSOLES: 
[US] Atari 2600 (1982) "BurgerTime [Model MT4518]" 
Mattel Intellivision [US] (1982) "BurgerTime [Model 4549]" 
Colecovision [US] (1984) "BurgerTime [Model 2430]" 
[US] Nintendo NES (may.1987) "BurgerTime [Model NES-BR]" 
[US] Sony PlayStation (nov.30, 1997) "Arcade's Greatest Hits - The Midway Collection 2 [Model SLUS-00450]" 
[US] Atari 5200 (2004) "Beef Drop" 
[US] Atari 7800 (2005) "Beef Drop" 
[US] Nintendo Wii (feb.19, 2010) "Data East Arcade Classics [Model RVL-R26E-USA]" 

* HANDHELDS: 
[US] Nintendo Game Boy (mar.1991) "BurgerTime Deluxe [Model DMG-GM-USA]" 

* COMPUTERS: 
Mattel Aquarius [US] (1982) "Burgertime [Model 4653]" 
PC [Booter] [US] (1982) 
PC [MS-DOS] [US] (1982) 
[US] Apple II (1983) 
Texas Instruments TI-99/4A [US] (1984) "BurgerTime [Model PHM 3233]" 
[US] Commodore C64 (1984) 
PC [MS Windows 95, CD-ROM] [US] (1997) "Arcade's Greatest Hits - The Midway Collection 2" 
[US] Atari 800 (2005) 

* OTHERS: 
LCD handheld game [US] (1982) by Mattel 
LCD Handheld Game [US] (1982) by Bandai 
VFD Portable Game [US] (1983) by Bandai 
Mobile Phones [US] (jul.17, 2003)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=37018&o=2

$end

$famicom_flop=btime,btime1,
$bio

Nintendo Famicom disk. published 34 years ago:

Burger Time (c) 1988 Data East Corp.

- TECHNICAL -

Model DFC-BGT
Disk Writer only

- TRIVIA -

BurgerTime for Famicom Disk System was released on September 23, 1988 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65263&o=2

$end

$info=cbtime,
$bio

DECO cass. published 40 years ago:

Burger Time (c) 1982 Data East.

Export release. For more information about the game itself, see the original Japanese release entry; "Hamburger [Model DT-126]".

- TECHNICAL -

Runs on the "DECO Cassette System" hardware

Cartridge ID: Model DT-126

- TRIVIA -

This revised DECO Cassette System version of Burger Time was released internationally in November 1982. The original version, titled "Hamburger", was seen exclusively in Japan.

Changes from "Hamburger" : 
* The enemies now enter the screen from the corners of the actual visible playfield.
* The remaining lives indicator has been moved to the lower left corner of the screen; the remaining lives are now stacked vertically.
* The chef no longer freezes his position when he sprays pepper.
* There is now a warning signal and a blinking 'Pepper' display when the chef runs out of pepper.
* The levels now appear in their more familiar order. 
* The start display now says 'Get Ready' instead of 'Game Start' at the start of a new game and a new life (after getting caught).

- SERIES -

1. Burger Time (1982)
2. Peter Pepper's Ice Cream Factory [Cassette No.39] (1984) 
3. Super Burger Time (1990) 
4. Burger Time Deluxe (2009, iPhone, Macintosh, PC)
5. Burger Time: World Tour (2011, PSN, XBLA; 2012, Nintendo Wii)

- PORTS -

* OTHERS:
Arcade (1982) "Burger Time" : Stand-alone version.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=399&o=2

$end

$msx1_flop=burgkill,burgkilla,
$bio

MSX disk. published 34 years ago:

Burgerkill (c) 1988 Eurosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109016&o=2

$end

$apple2_flop_orig=btime,
$apple2_flop_clcracked=btime,
$bio

Apple II 5.25 disk. published 40 years ago:

BurgerTime (c) 1982 Mattel Electronics.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107207&o=2

$end

$ibm5150=burgtime,
$bio

IBM PC 5.25in. disk. published 39 years ago:

BurgerTime (c) 1983 Mattel Electronics [Mattel, Inc.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132382&o=2

$end

$msx1_cart=btime,
$bio

MSX cart. published 36 years ago:

Burgertime (c) 1986 Dempa.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76621&o=2

$end

$nes=btimeh,
$bio

Nintendo Famicom cart. published 35 years ago:

BurgerTime (c) 1987 FMG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69227&o=2

$end

$gameboy=btimedx,
$bio

Nintendo Game Boy Cart. published 31 years ago:

BurgerTime Deluxe (c) 1991 Data East Corp.

- TECHNICAL -

Model DMG-GMA

- TRIVIA -

BurgerTime Deluxe for Game Boy was released on February 15, 1991 in Japan.

- STAFF -

Game Plan: Y. Gondo
Program: Yoshi Nakamura, M. Fukumoto
Graphic: Y. Yamamoto, Seiichiro Ishiguro
Sound: Seiichi Hamada (S. Hanada), Seiji Yamanaka (Z. Yamanaka), Takafumi Miura
Special Thanks: Yasuko Hirane, Toshiyuki Ebisawa

- PORTS -

* CONSOLES:
Nintendo 3DS [Virtual Console] [JP] (sept.14, 2011)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65727&o=2

$end

$info=bbtime,
$bio

Handheld game published 40 years ago:

BurgerTime (c) 1982 Bandai Co., Ltd.

- TECHNICAL -

Model # 0200012

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83295&o=2

$end

$coleco=btime,btimem,
$bio

Colecovision cart. published 38 years ago:

Burgertime (c) 1984 Coleco Industries, Incorporated.

- TECHNICAL -

Cartridge ID: 2430

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53252&o=2

$end

$intv=btime,
$bio

Mattel Intellivision cart. published 40 years ago:

BurgerTime (c) 1982 Mattel Electronics

Your chef, Peter Pepper, is surrounded! Pickles and hot dogs are everywhere! Dodge down a ladder, pepper a pickle and you've escaped. They all chase after you. Run for your life to the next bun. Gobble some fries along the way and you've got some pepper -- just in case. Lead them on a chase and the nasties get stuck together. Tiptoe onto a bun and they follow you in a bunch. Pepper 'em, step off, and drop 'em. WAY TO MOVE! You've got 8,000 points and are one step closer to BURGERTIME.

- TECHNICAL -

Model 4549

- TRIVIA -

Returning from vacation in August 1982 thinking he was going to start the Loco-Motion conversion, Ray Kaestner discovered he was going to do the BurgerTime conversion, instead. Scheduled to get married in December, Ray was determined to finish the job within three months so he wouldn't have to worry about deadlines and debugging during wedding preparations.
Three months was a tight schedule; Ray did it in two, a record for an Intellivision game in the Hawthorne office. The extra month gave him a chance to tinker with the timing of the game to get it just the way he wanted. (He didn't escape the game on his wedding day, though -- the groomsmen were playing it while waiting for the ceremony to begin.)

Once you get 1,000,000 points, the scoring begins at zero again. At the end of each game you will see a number under the center score. This tells you how many times you have reached 1,000,000. You may reach 1,000,000 a total of 255 times... for a possible score of 255,999,950.

- TIPS AND TRICKS -

Knocking a hamburger part from a horizontal plank: 50 points
Squashing a nasty with a falling hamburger part: 100 points
Giving one nasty a ride on a falling hamburger part: 500 points
Giving two nasties a ride on a falling hamburger part: 1,000 points
Giving three nasties a ride on a falling hamburger part: 2,000 points
Giving four nasties a ride on a falling hamburger part: 4,000 points
Giving five nasties a ride on a falling hamburger part: 8,000 points
Gobbling one of the pinch of pepper prizes (ice cream, coffee, ketchup, or french fries): 500 points

- STAFF -

Program: Ray Kaestner
Graphics: Karen Nugent
Music/Sound Effects: Bill Goodrich

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60866&o=2

$end

$aquarius_cart=btime,
$bio

Mattel Aquarius cart. published 40 years ago:

Burgertime (c) 1982 Data East USA, Incorporated.

- TECHNICAL -

[Model 4653]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49810&o=2

$end

$a2600=btime,
$bio

Atari 2600 cart. published 39 years ago:

BurgerTime (c) 1983 M Network

Portage of Intellivision's "BurgerTime [Model 4549]".

You move your chef around the maze in a frantic attempt to build hamburgers before the nasties converge on you. Move across the top of the burger ingredients and they will drop a level. Work all the ingredients to the bottom and you'll move on to the next maze.  Score points by dropping an ingredient, squashing nasties, or giving them a ride down on a falling ingredient.  Dust a nasty with some pepper and he'll stop in his tracks. If a nasty toches him, your chef is cooked. So watch out!  Play alone or challenge a friend. Highest score wins.

- TECHNICAL -

Model MT4518

- UPDATES -

Two different versions of this game exists. Later production runs added a choice of difficulty levels using the TV Type switch and fixed a bug that was in the first version.

- TIPS AND TRICKS -

SAVE PEPPER for the times you need it most. Don't waste it on nasties that are easily avoided.

Try to get the HIGHEST point value for EACH hamburger part that you drop. Try SQUASHING a nasty!  Better yet give him a fast ride down on a falling bun!

REMEMBER, your chef STOPS while he peppers a nasty. Don't get blind sided by a marauding bread stick while you're busy peppering a hot dog.

Keep away from the corners after squashing a nasty or giving him a ride. The same nasty could return in that corner and could run right smack into your chef.

- STAFF -

Programmer: Ron Surratt
Sound: Patricia Lewis Du Long

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50298&o=2

$end

$nes=btimej,
$vgmplay=btime_nes,
$bio

Nintendo Famicom cart. published 37 years ago:

BurgerTime (c) 1985 NAMCOT

- TECHNICAL -

Cartridge ID: NAM-NBT-4500

- TRIVIA -

BurgerTime was released on November 27, 1985 in Japan. It was known there as the 11th title made by Namco for the Famicom.

- PORTS -

* CONSOLES: 
Nintendo Wii [Virtual Console] [JP] (jul.12, 2011)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53893&o=2

$end

$nes=btime,
$bio

Nintendo NES cart. published 35 years ago:

BurgerTime (c) 1987 Data East USA.

North American release. Game developed in Japan. See the original Famicom version for more information.

Description from the back cover:

As Chef Peter Pepper, you must fend off the Food Foes while making perfect burgers! Use pinches of pepper to stun Mr. Hot Dog, Mr. Egg and Mr. Pickle, or lure them onto or under burger buns, lettuce, cheese or tomatoes to escape their clutches! Making perfect burgers gets progressively tougher through the six screens of BurgerTime.

- TECHNICAL -

Game ID: NES-BR-USA

- TRIVIA -

BurgerTime for NES was released in May 1987 in North America.

- PORTS -

* CONSOLES: 
[US] Nintendo Wii [Virtual Console] (dec.6, 2012)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54977&o=2

$end

$ti99_cart=burgertm,burgertb,
$bio

Texas instrument TI-99/4A cart. published 38 years ago:

BurgerTime (c) 1984 Data East USA.

You are Peter Pepper the chef. The food in your kitchen is out of control and is trying to catch and destroy you! As you rush through your kitchen frantically building burgers, the terrible villains- Mr. Hotdog, Mr. Pickle, and Mr. Egg -chase you relentlessly. Escape the villains by crushing them with burger layers or stunning them with pepper. Make your burgers and go on to the nextchallenge!

- TECHNICAL -

Model PHM 3233

- TRIVIA -

Retail price: $29.95

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83342&o=2

$end

$cpc_flop=burglar,burglarb,burglarc,burglara,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Burglar (c) 1991 Lankhor

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120640&o=2

$end

$info=burglarx,
$bio

Arcade Video game published 25 years ago:

Burglar X (c) 1997 Unico Electronics.

A maze game.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 16 Mhz)
Sound Chips : YM3812 (@ 3.579545 Mhz), OKI6295 (@ 8 Khz)

Screen orientation : Horizontal
Video resolution : 384 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 8192

Players : 2
Control : 8-way joystick
Buttons : 3

- STAFF -

Game planners : Koo Eun Joong, Kim Yang Su
Graphic designers : Kim Yang Su, Na Jong Yong
BGM composers : G.D.Hwang, Park Hyo Jin
Sound effects : Kim Yang Su
Programmers : Koo Eun Joong, Lee Chang Gyu
H/W designer : Jun Jung Ok
Assistants : Choi Gyu Keun, Lee Gi Seon, Moon Sung Ok
Director : Koo Eun Joong

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=356&o=2

$end

$kc_cass=burgs,
$bio

Burgschlacht (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133777&o=2

$end

$kc_cass=burgsc,
$bio

VEB Mikroelektronik KC cass. published 34 years ago:

Burgschlacht Color (c) 1988 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133778&o=2

$end

$kc_cass=burgs4,
$bio

VEB Mikroelektronik KC cass. published 32 years ago:

Burgschlacht/4 (c) 1990 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133779&o=2

$end

$spectrum_cass=buriabea_a,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Buriabeast (c) 1984 Kerian

- STAFF -

Written by: Matthew Dowell

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78144&o=2

$end

$spectrum_cass=buriabea,
$bio

Buriabeast (c) 198? Aackosoft [Netherlands]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225590&o=2

$end

$info=buriki,
$bio

Arcade Video game published 23 years ago:

Buriki One in Tokyo - World Grapple Tournament '99 (c) 1999 SNK [Shin Nihon Kikaku].

A 3-D fighting game. Choose one of 11 different fighters from around the world, each with their own unique fighting style, and compete in the world grappling tournament. Use throws, or various punches and kicks to knock your opponent out, or win by decision.

The Control system is of special interest as the buttons are used for movement and the joystick is used to attack.

- TECHNICAL -

SNK Hyper Neo-Geo 64 hardware
Game ID : HNG64 No. 07

Main CPU : R4600 (@ 50 Mhz), V30 (@ 8 Mhz), Zilog Z80 (@ 12.5 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 4

- TRIVIA -

Buriki One in Tokyo was released in May 1999, this is the last game released on Hyper Neo-Geo 64 hardware.

This game features Ryo Sakazaki from the Art of Fighting series.

Gai Tendo and Silber appear as mid bosses in The King of Fighters XI. Gai is also an alternate striker in The King of Fighters 2000.

Soundtracks:
[JP] June 17, 1999; Buriki One in Tokyo [PCCB-00379] - Pony Canyon

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=357&o=2

$end

$svi318_cass=burken01,
$bio

Burken Soft Game Pac 01 (c) 19?? Burken Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265070&o=2

$end

$svi318_cass=burken02,
$bio

Burken Soft Game Pac 02 (c) 19?? Burken Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265071&o=2

$end

$svi318_cass=burken03,
$bio

Burken Soft Game Pac 03 (c) 19?? Burken Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265072&o=2

$end

$svi318_cass=burken04,
$bio

Burken Soft Game Pac 04 (c) 19?? Burken Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265073&o=2

$end

$svi318_cass=burken05,
$bio

Burken Soft Game Pac 05 (c) 19?? Burken Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265074&o=2

$end

$svi318_cass=burken06,
$bio

Burken Soft Game Pac 06 (c) 19?? Burken Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265075&o=2

$end

$svi318_cass=burken07,
$bio

Burken Soft Game Pac 07 (c) 19?? Burken Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265076&o=2

$end

$svi318_cass=burken08,
$bio

Burken Soft Game Pac 08 (c) 19?? Burken Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265077&o=2

$end

$svi318_cass=burken09,
$bio

Burken Soft Game Pac 09 (c) 19?? Burken Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265078&o=2

$end

$svi318_cass=burken10,
$bio

Burken Soft Game Pac 10 (c) 19?? Burken Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265079&o=2

$end

$svi318_cass=burken11,
$bio

Burken Soft Game Pac 11 (c) 19?? Burken Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265080&o=2

$end

$svi318_cass=burken12,
$bio

Burken Soft Game Pac 12 (c) 19?? Burken Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265081&o=2

$end

$svi318_cass=burken13,
$bio

Burken Soft Game Pac 13 (c) 19?? Burken Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265082&o=2

$end

$svi318_cass=burken14,
$bio

Burken Soft Game Pac 14 (c) 19?? Burken Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265083&o=2

$end

$svi318_cass=burken15,
$bio

Burken Soft Game Pac 15 (c) 19?? Burken Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265084&o=2

$end

$svi318_cass=burken16,
$bio

Burken Soft Game Pac 16 (c) 19?? Burken Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265085&o=2

$end

$svi318_cass=burken17,
$bio

Burken Soft Game Pac 17 (c) 19?? Burken Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265086&o=2

$end

$svi318_cass=burken18,
$bio

Burken Soft Game Pac 18 (c) 19?? Burken Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265087&o=2

$end

$svi318_cass=burken19,
$bio

Burken Soft Game Pac 19 (c) 19?? Burken Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265088&o=2

$end

$svi318_cass=burken20,
$bio

Burken Soft Game Pac 20 (c) 19?? Burken Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265089&o=2

$end

$svi318_cass=burken21,
$bio

Burken Soft Game Pac 21 (c) 19?? Burken Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265090&o=2

$end

$svi318_cass=burken22,
$bio

Burken Soft Game Pac 22 (c) 19?? Burken Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265091&o=2

$end

$svi318_cass=burken23,
$bio

Burken Soft Game Pac 23 (c) 19?? Burken Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265092&o=2

$end

$svi318_cass=burken24,
$bio

Burken Soft Game Pac 24 (c) 19?? Burken Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265093&o=2

$end

$svi318_cass=burken25,
$bio

Burken Soft Game Pac 25 (c) 19?? Burken Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265094&o=2

$end

$svi318_cass=burken26,
$bio

Burken Soft Game Pac 26 (c) 19?? Burken Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265095&o=2

$end

$svi318_cass=burken27,
$bio

Burken Soft Game Pac 27 (c) 19?? Burken Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265096&o=2

$end

$svi318_cass=burken28,
$bio

Burken Soft Game Pac 28 (c) 19?? Burken Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265097&o=2

$end

$svi318_cass=burken29,
$bio

Burken Soft Game Pac 29 (c) 19?? Burken Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265098&o=2

$end

$plus4_cart=burnin,
$bio

Commodore C16 Plus/4 cart. published 34 years ago:

Burn In (c) 1988 Commodore, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237558&o=2

$end

$apricot_flop=burnin,
$bio

ACT Apricot PC Xi disk. published 37 years ago:

Burn-In Test Ver.3 (c) 1985 ACT [Applied Computer Techniques]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236798&o=2

$end

$cdi=burncycl,burncycld,burncycli,burncycls,
$bio

Phillips CD-i disc published 28 years ago:

BURN:CYCLE (c) 1994 Philips Interactive Media, Incorporated.

Sol Cutter's latest data theft has gone straight to his head, along with the deadly virus BURN:CYCLE. Even now, the virus is eating his brain from the inside out.

As Sol Cutter you have two hours to deactivate the virus by using your brain - while you still have one.

BURN:CYCLE features state of the art fully digitized live action sequences, magically surreal 3-D environments, and interactive game-play of mind-blowing speed and sophistication.

- TECHNICAL -

Model 810 0114

- TRIVIA -

Export releases:
[US] "BURN:CYCLE [Model 310690145-2]"

- STAFF -

From Trip Media and Philips Media

Actors In Order of Appearance:
Cutter: Aaron Swartz
Kris: Viva Duce
Gala: Abigail Clinton
Doc: William Marsh
Zip: Richard Hanson
Dealey: David Stern
Bhudda: Indra Sinha
Rage: Robert Whitson
Vielli: Sam Cox
Female Cutter: Tanya Pohlkotte
Hotel Agent: Peter Leckie
Taiwanese Pirates: Minh Ngo
Barwoman: Ryo Inou Claudia Frutiger
Psychic Roulette Players: Eitan Arrusi
Orange Man: Rob Le Quesne Nick Clark
Additional Voice: Buffy Davis

Televerse Adverts: Miho Tambo, Rupert Burdett, David Jones, Joe Stephenson, Ruth Gibson, Bruno Martelli, Joe Mattey, Michael Wynter, Jeremy Quinn, Rachel Sanders, James Stevens

Guards: Tomas Roope, Dani Arrusi, Danny Earl, Chris Oades, Liam Corner, Patrick Tichy

Extras: Conrad Allen, M.C.Reddings, David Jones, Ben Reddings, Andy Polaine, Rachel Meyrick, Jonny Raven, Sophie Peacock, David Collier, Dominic Green, Flo Lowenthal, Kumi Akiyoshi, James Chercoff, Matt Laniado, Jacob Algreen-Ussing

Shoot Crew:
Production Manager: Eitan Arrusi
Line Producer: Michael Tomkins
Camera / Lighting: Conner Connoly
First Assistant Director: Sadu Fisher
Production Assistant: Robert Le Quesne
Sound Recordist: Nick Walker
Sparks: Gary Owen
Make-Up: Kim Menzies
Costume Design and styling: Gavin Fernandez, Ryo Inoue
Additional Costumes: Boom Cortina, Anella Takach, Whittaker-Malem, Pael Cooper, Suzanna Lee, The Original, Fif Lambshtrumph, P.I.L.
Prop Master: Patrick Bill
Model Maker: Mike Fairbrass
Set Photographer: Patrick Tichy
Studio Manager: Peter Patching
Production Assistants: David Jones, Sophie Pendrell, Rupert Bedette, Nick Clark, Christina, Liam Corner, Ashley Hampton
Digital Matching: Jeremy Quinn
Publicity Video: Flo Lownethal
Carpenter: Ted Chamberlaine
Casting Director: Jeremy Zimmerman
Casting Assistant: Andrea Clark
Catering: Dog Boy Productions
Studio: PCL
Camera Equipment: PCL, MIR
Lighting Equipment: AFM
Grip Equipment: British Turntables
Post Production Beta SP: REW

Second Unit:
Director: Rob Le Quesne
Assistant Director: Tomas Roope
Sound: Paul James
Camera: David Jones
Storyboards: Luke Pendrell

Production Team:
Project Managers: Eitan Arrusi, David Collier
Multimedia Designer, Special Effects, Graphics 2D/3D: Jeremy Wuinn
Designer, Special FX, Graphics: Tomas Roope
Production Assistant: Rob Le Quesne
Trainee Operator: Ashley Hampton
Line Manager: Dana Hanna
Interface Design: David Collier
Editing: Eitan Arrusi
Additional Special FX Animation: Joe Stephenson
Script Consultant: Mike Jay
Storyboards: Graham Humphries
Accountant: Andrew Riddington
Early Interface Development: Ian Martin

3-D:
Production, Design Production Management: Olaf Wendt
Design, Modelling Animation: Russel Tickner
Modelling, Live action Matching: Evan Davies
Additional Modelling: Steve Hubbard

Programming:
Runtime and Production Software: Graham Deane
Script language design and programming: David Collier
Video Production Software: Ian Horne
Disc Building Software: Mark Wilson
Video Sequencing software: Rupert Henry
Sequence Builder: Rob Le Quesne
CD-I Build: Tomas Roope

Music:
Original Music: Simon Boswell
Trip Sting, Spot Effects: Andy Polaine
Sound Assistant: Haris Charalambis
Sound Mixer, Spot Effects: Alex Boyesen
Spot Effects: Jeremy Quinn, Tomas Roope

For Philips: Julian Lynn-Evans, Eric Lux, Neil Jones-Cubley

Game Director and Producer Original Prototype: David Collier
Visual Director: Olaf Wendt
Technical Director: Graham Deane
Writer, Director, Original Story structure: Eitan Arrusi

Thanks to: The Premises, London Video Access, John Piesing (Philip Research Labs, Redhill), Paul Clarke (Philip Research Labs, Redhill), International Interactive Media, Howard Soroka, Chris Dudas

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52786&o=2

$end

$cdi=burncyclg,
$bio

Phillips CD-i disc published 28 years ago:

BURN:CYCLE (c) 1994 Philips Interactive Media, Inc.

German release.

- TECHNICAL -

GAME ID: 813 0118

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234066&o=2

$end

$info=brubber,
$bio

Arcade Video game published 40 years ago:

Burnin' Rubber (c) 1982 Data East Corporation. 

An overhead driving game where you jump or bump enemy cars for points.

- TECHNICAL -

Main CPU : MOS Technology M6502 (@ 750 Khz) 
Sound CPU : MOS Technology M6502 (@ 500 Khz) 
Sound Chips : (2x) General Instrument AY8910 (@ 1.5 Mhz) 

Players : 2 
Control : 8-way joystick 
Buttons : 1 (JUMP)

- TRIVIA -

Burnin' Rubber was released in November 1982 in Japan. 

Marco Donadio holds the official record for this game with 2429540 points on October 5, 1984.

Export releases:
"Bump 'n' Jump [Upright model] [No. 349]" (Bally Midway)
"Bump 'n' Jump [Cocktail model] [No. 350]" (Bally Midway)

- SCORING -

Destroying a car : 200, 300 or 500 points, depending on car. 
End of stage bonus : 200 + 100 points/level x number of cars destroyed. 
Special Bonus : 50000 points for destroying no cars.

- TIPS AND TRICKS -

* Bonus Points : if you make it through an entire board without smashing any cars, you'll get a 50000 point bonus. 

* You can jump off the edge of the screen and land on the other side. Use this tactic to escape from a tight spot, but only when the track is widest. 

* Try not to get caught between three cars, as when you bump one into a wall, chances are the impact will bounce you back into the wall.

- PORTS -

* CONSOLES: 
[JP] Nintendo Famicom (oct.8, 1986) "Buggy Popper [Model DFC-BP]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=358&o=2

$end

$gx4000=brubber,
$vgmplay=brubber,
$bio

Amstrad GX4000 cart. published 32 years ago:

Burnin' Rubber (c) 1990 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118466&o=2

$end

$gx4000=sysuk,sysfr,syses,
$bio

Amstrad GX4000 cart. published 32 years ago:

Burnin' Rubber + Locomotive BASIC (c) 1990 Amstrad PLC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287416&o=2

$end

$info=cburnrub,cburnrub2,cburnrubj,
$bio

DECO cass. published 40 years ago:

Burnin' Rubber (c) 1982 Data East.

DECO Cassette release. See the original PCB version entry for more information about the game itself; "Burnin' Rubber".

- TECHNICAL -

Runs on the "DECO Cassette System" hardware

Cartridge ID: Model DT-127

- TRIVIA -

Burnin' Rubber for DECO Cassette System was released in November 1982 in the Japan arcades. It was known there as the 27th video game made for this hardware.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=400&o=2

$end

$pce_tourvision=burnangl,
$bio

TOURVision cart. published 31 years ago:

Burning Angels (c) 1991 TOURVision.

- TECHNICAL -

Cart. ID: 49

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118263&o=2

$end

$pce=burnangl,
$vgmplay=burnangl_tg16,
$bio

NEC PC-Engine HuCARD published 32 years ago:

バーニングエンジェル (c) 1990 Naxat Soft.
(Burning Angels)

Burning Angels is a vertical shooter by Naxat Soft. The cute Dr Kaga, the 'Burning' project leader, has been kidnaped by some evil forces and two girl pilots, onboard their prototype fighters (Dragon and Phoenix), join forces in a desperate rescue mission. Each player can either choose to fly Dragon or Phoenix - or both at the same time during intense two-player simultaneous plays. Each fighter comes equipped with an unique arsenal of lethal firepower - Dragon is equipped with wide lasers, missiles and side guns, and Phoenix comes with Bubble lasers, explosive missiles and rotating side guns. Special red spaceships also drop power-up icons when destroyed - they come in various flavors such as Side Guns (B), missiles (M), extra life (L), power-up (P) and special star icons. The latter must be collected to charge up the burning bar located at the bottom of the screen. When full, the power can be used to launch a powerful attack and get the two fighters to temporary merge into a destructive bird of fire.

- TECHNICAL -

Game ID: NX90008

- TRIVIA -

Burning Angels was released on December 07, 1990 in Japan for 6700 Yen.

- STAFF -

Programmer: K. Matsuda, K. Miyoshi, N. Nakamura, H. Miyakushi
Music Sounds: M. Ito, H. Nishkawa
Designer: O. Kiyasu, K. Mori, M. Kitsuta, M. Wada, K. Kawahata

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58542&o=2

$end

$a2600=burndesie,
$bio

Atari 2600 cart. published 40 years ago:

Burning Desire (c) 1982 Mystique

Your girlfriend has been captured by natives and is being burnt as a sacrifice. You are hanging, naked, from a helicopter and must put the fires out by, it appears, spitting on them. You then lower your erected penis to the woman who holds on to it with her mouth while you fly her to safety. You must do this all while avoiding the rocks thrown at you. If you get hit by a rock or take to long and your girl gets roasted, you lose a life.

- TECHNICAL -

Model 1003

- STAFF -

Programmer: Joel H. Martin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50300&o=2

$end

$pc98=burndrag,
$vgmplay=burndrag_98o,burndrag_98oa,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Burning Dragon (c) 1993 Wiz.

- TECHNICAL -

BARCODE: 4900815007125

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89055&o=2

$end

$pc98=burndrap,
$vgmplay=burndrap_98o,burndrap_98oa,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Burning Dragon Plus (c) 1994 Wiz.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89056&o=2

$end

$neocd=burningf,
$bio

SNK Neo-Geo CD published 28 years ago:

Burning Fight (c) 1994 SNK [Shin Nihon Kikaku].

- TECHNICAL -

[Model NGCD-018]

- TRIVIA -

Burning Fight for Neo-Geo CD was released on September 9, 1994 in Japan.

Like most of the Neo-Geo CD conversions, no (or minor) differences can be seen from the original, the main interest was the lowest price of the game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47628&o=2

$end

$info=burningfh,
$neogeo=burningfh,
$bio

SNK Neo-Geo AES cart. published 31 years ago:

Burning Fight (c) 1991 SNK [Shin Nihon Kikaku].

- TECHNICAL -

[Model NGH-018]
54 Mega

- TRIVIA -

This AES version was released 4 months after the MVS release, on August 9, 1991 in Japan and in the United States of America.

For more information about this game, please refer to the original MVS entry : "Burning Fight [Model NGM-018]".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47627&o=2

$end

$info=burningf,burningfpa,burningfpb,burningfp,
$neogeo=burningf,burningfpa,burningfpb,burningfp,
$vgmplay=burningf,
$bio

SNK Neo-Geo MVS cart. published 31 years ago:

Burning Fight (c) 1991 SNK.

New York detectives battle organized crime in this fighter. Duke and Billy, 2 popular and renowned New York City Police detectives, are hot on the trail of a dangerous Japanese crime syndicate. Their investigation has led them to the mean streets of Japan where they meet a police officer and martial arts expert named Ryu. Ryu agrees to join the NYPD detectives as they track down the crime syndicate bosses and end their reign of terror once and for all.

- TECHNICAL -

Runs on the SNK "Neo-Geo MVS" hardware.
Game ID: NGM-018

[SNK MVS Neo-Geo Controls]
2 players - 4 buttons per player.
[JOYSTICK] 8-way [A] Attack [B] Jump attack [C] Middle attack [D] Hard kick

- TRIVIA -

Released in April 1991.

Duke, one of the player characters, appears as a striker in "The King of Fighters 2000".

- UPDATES -

The prototype version doens't have any character presentation during the attract mode. Billy is called Bully and has different graphics. On the characters selection screen, they doesn't have their portrait.

- STAFF -

Front character designers : Franky Sezabon, Abepapa, Gagamaru, Dom, Yamapee
Back character designers : Manoru, Masabon, Meguchirin
Music composer & Sound effect : Yamapy-1
Programmers : ....& Eye Love, MA2
Planning : Woo Woo, Moo
Producer : Eikichi Kawasaki
Special thanks : Futatsu!!, Y-Tick

- PORTS -

* CONSOLES:
[JP] SNK Neo-Geo AES (Aug. 9, 1991; "Burning Fight [Model NGH-018]")
[JP] SNK Neo-Geo CD (Sep. 9, 1994; "Burning Fight [Model NGCD-018]")
[US] Sony PS2 may.05, 2008 "SNK Arcade Classics Vol.1 [Model SLUS-21724]"
[US] Sony PSP may.05, 2008 "SNK Arcade Classics Vol.1 [Model ULUS-10338]"
[KO] Sony PS2 may.29, 2008 "SNK Arcade Classics Vol.1 [Model SLKA-25424]"
[US] Nintendo Wii jul.29, 2008 "SNK Arcade Classics Vol.1 [Model RVL-P-RNCE]"
[EU] Sony PSP Oct. 17, 2008 "SNK Arcade Classics Vol.1 [Model ULES-01105]"
[EU] Nintendo Wii Oct. 31, 2008 "SNK Arcade Classics Vol.1 [Model RVL-P-RJZP]"
[EU] Sony PS2 Nov. 21, 2008 "SNK Arcade Classics Vol.1 [Model SLES-55232]"
[JP] Sony PSP May. 21, 2009 "SNK Arcade Classics Vol.1 [Model ULJS-193]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=359&o=2

$end

$info=burnforc,burnforco,
$vgmplay=burnforc,
$bio

Arcade Video game published 33 years ago:

Burning Force (c) 1989 Namco.

A chase-view shoot'em up where you battle high-tech enemies on a futuristic motor scooter.

The gameplay is similar to that of Sega's Space Harrier, but the worlds are divided into four areas and there is no vertical mobility. In the first two sections the player controls Hiromi on the airbike, which can move to the left and right, as well as braking and accelerating. The airbike can also fire bullets and missiles at the enemies. The third area of every world is a boss area. The airbike will be transformed into a flying ship which can move in all directions. The fourth area of each world is a bonus stage and the player has to collect as many spheres as possible for bonus points.

- TECHNICAL -

Namco System 2 hardware
Game ID: BU

Main CPU : (2x) Motorola 68000 (@ 12.288 Mhz), M6809 (@ 3.072 Mhz), HD63705 (@ 2.048 Mhz)
Sound Chips : C140 (@ 21.39 Khz), YM2151 (@ 3.57958 Mhz)

Screen orientation : Horizontal
Video resolution : 288 x 224 pixels
Screen refresh : 60.61 Hz
Palette colors : 8192

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Released in November 1989.

Hiromi Tengenji, who is the protagonist in Burning Force, makes several more appearances in video games.  She went on to reappear in an advertisement on an airship in Mach Breakers. She also appeared in the Namco System 12-era World Stadium games as the Nikotama Gals' defensive half. She was also a playable character in the Japan-only SRPG Namco X Capcom where she is partnered with Toby "Kissy" Masuyo, the main character of the Baraduke games. Additionally, she made an appearance in ShiftyLook's Namco dating sim, Namco High, as one of eighteen dateable characters.

Victor Entertainment released a limited-edition soundtrack album for this game (Burning Force : Namco Game Sound Express Vol.2 - VICL-15001) on 07/02/1990.

- STAFF -

Executive producer : Devil Nakamura
Game programmers : Devil Nakamura, Yoshichin
Test program : Komo, Yama
Sound programmer : Koba
Story by : Makotomas
Production designers : Indori2, Daihadan13, Kimuko, Panzer Abe
Sound designer : Yoshinori Kawamoto (Kawagen)
Naming production manager : Nat.
Title design : takinoue
Constructive manager : Setoland
Directed by : Makotomas

- PORTS -

* CONSOLES:
Sega Mega Drive (1990)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=360&o=2

$end

$megadriv=burnforc,
$bio

Sega Mega Drive cart. published 31 years ago:

Burning Force (c) 1991 Sega Enterprises, Limited.

- TRIVIA -

Reviews:
April 1992 - Joypad N.7 (Page 138-139) [FR]: 71/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56379&o=2

$end

$megadriv=burnforcj,
$vgmplay=burnforc_md,
$bio

Sega Mega Drive cart. published 32 years ago:

Burning Force (c) 1990 NAMCOT.

- TECHNICAL -

Model T-14023

- TRIVIA -

Released on October 19, 1990 in Japan.

- STAFF -

Game Program: Ogawann
Sub Program: Kobakun
Sound Program: Kaeru Taniguchi (Kwaeru)
Story by: Makotomas
Charactor Designers: Kuma, Koji Naya (7852)
Sound Designers: Norihiko Togashi (Noririn)
Constructive Manager: Koh
Total Coordinate: Gen
Special Thanks: Big Gan, Kero, Udauda
Directed by: Makotomas

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56380&o=2

$end

$megadriv=burnforcu,
$bio

Sega Genesis cart. published 32 years ago:

Burning Force (c) 1990 NAMCO Hometek.

- TECHNICAL -

GAME ID: T-14026

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57142&o=2

$end

$gameboy=burnpapr,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Burning Paper [Model DMG-GVA] (c) 1993 LOZC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65730&o=2

$end

$pc8801_flop=burningp,burningpb,burningpa,
$vgmplay=burningp_88o,burningp_88oa,
$bio

NEC PC-8801 Series disk. published 33 years ago:

バーニングポイント (c) 1989 Enix, Ltd.
(Burning Point)

- TECHNICAL -

GAME ID: E-G221
BARCODE: 4988601002219
MEDIA: FD x5

- TRIVIA -

Released on February 23, 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91475&o=2

$end

$saturn=burningrtai,
$bio

Sega Saturn CD published 24 years ago:

Burning Rangers Taikenban (c) 1998 Sega Enterprises, Limited.

Sample version, not for sale.

- TECHNICAL -

DISC ID: 610-6856

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58968&o=2

$end

$saturn=burningru,
$bio

Sega Saturn CD published 24 years ago:

Burning Rangers [Model 81803] (c) 1998 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59992&o=2

$end

$saturn=burningrj,burningrja,
$bio

Sega Saturn CD published 24 years ago:

Burning Rangers (c) 1998 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID: GS-9174

- TRIVIA -

Released on February 26, 1998 in Japan.

Export releases:
[US] "Burning Rangers [Model 81803]"
[EU] "Burning Rangers [Model MK81803-50]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58967&o=2

$end

$saturn=burningr,
$bio

Sega Saturn CD published 24 years ago:

Burning Rangers [Model MK81803-50] (c) 1998 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60252&o=2

$end

$info=brivalj,brival,
$vgmplay=brival,
$bio

Arcade Video game published 29 years ago:

Burning Rival (c) 1993 Sega.

A cartoon-like fighting game with pleasing animation and a sense of humor. 8 selectable characters.

- TECHNICAL -

Runs on the Sega "System 32" hardware.

Players: 2
Control: 8-way joystick
Buttons: 6
=> Weak Punch, Medium Punch, Strong Punch, Weak Kick, Medium Kick, Strong Kick

- TRIVIA -

Released in July 1993.

- STAFF -

Chief programmer : Yasushi Nakajima
Planner : Issei Tokuda
Programmers : Hiroaki Shouji, Mika Aizawa, Satoshi Hosoda
Effect designer : Masataka Aochi
Sound effects and sound programmer : Tohru Nakabayashi
B.G.M. : Hideaki Miyamoto
Animation : Zero-One, Ltd.
Ending illustration : Katsuhiko Nishijima
Ending color coordinate : Noriyuki Yoshino

* Voice Cast (Recording at Power House Studio) :
Arnold : Francis Silva
Bill : Takenobu Mitsuyoshi
Craze : Susumu imura
Jackson : Toshihiro Nagoshi
Mr.Chin : Takehito Tsumagari
Santana : Greg Irwin
Shingen : Yasuhiro Takagi
Aska : Haruka Itoh

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=361&o=2

$end

$psx=broadd,
$bio

Sony PlayStation CD published 26 years ago:

Burning Road Demo Disc (c) 1996 Playmates Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131518&o=2

$end

$psx=broadj,
$bio

Sony PlayStation CD published 25 years ago:

Burning Road (c) 1997 Vic Tokai.

Japanese release. Game developed in Europe.

- TECHNICAL -

Game ID: SLPS-00518

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85002&o=2

$end

$psx=broad,
$bio

Sony PlayStation CD published 26 years ago:

Burning Road (c) 1996 Playmates Interactive

- TECHNICAL -

GAME ID: SLUS-00324
BARCODE: 796298065844

- TRIVIA -

Released on September 30, 1996 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111370&o=2

$end

$amigaaga_flop=brubber,
$bio

Commodore Amiga 1200 disk. published 29 years ago:

Burning Rubber (c) 1993 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146361&o=2

$end

$info=b3rinsya,
$bio

Medal video game published 25 years ago:

Burning Tricycle (c) 1997 Sigma Enterprises, Inc

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94327&o=2

$end

$cpc_flop=burningw,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Burning Wheels (c) 1987 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124674&o=2

$end

$amigaocs_flop=burntime,burntimeg,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Burntime (c) 1993 Max Design.

- STAFF -

Coder: Albert Lasser, Wilfried Reiter
Graphics: Martin Lasser
Musician: Hannes Seifert, Clemens Welbock

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73643&o=2

$end

$ibm5170_cdrom=burntimed,
$bio

IBM PC/AT DOS CD published 29 years ago:

Burntime (c) 1993 Max Design

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144588&o=2

$end

$amigaaga_flop=burnt_a,burnt_ag,
$bio

Commodore Amiga 1200 disk. published 29 years ago:

Burntime [AGA Ver.] (c) 1993 Max Design

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146412&o=2

$end

$psx=burstrck,
$bio

Sony PlayStation CD published 21 years ago:

BursTrick - Wake Boarding!! (c) 2001 Natsume, Inc.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-01317

- TRIVIA -

Released on February 28, 2001 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111391&o=2

$end

$mo5_cass=bus,busb,busa,
$bio

Thomson MO5 cass. published 36 years ago:

Bus (c) 1986 Rubio [Javier Marco Rubio]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108682&o=2

$end

$snes=bushisei,
$bio

Nintendo Super Famicom cart. published 25 years ago:

Bushi Seiryuuden - Futari no Yuusha (c) 1997 T&E Soft

Japan-only turn-based RPG.

- TECHNICAL -

Game ID: SHVC-AYUJ-JPN

- TRIVIA -

The title of this game translates from Japanese as Warriors of the Blue Dragon Legend - The Two Heroes.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61116&o=2

$end

$info=bushido,bushidoa,bushidob,
$bio

Pinball published 29 years ago:

Bushido (c) 1993 Inder.

- TRIVIA -

Although Bushido is the last machine commercially produced by Inder, they had designed a game called "MACH 2" that was later produced by Spinball in 1995.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5242&o=2

$end

$psx=bblade2,
$bio

Sony PlayStation CD published 24 years ago:

Bushido Blade 2 (c) 1998 Square Electronic Arts L.L.C.

- TECHNICAL -

GAME ID: SLUS-00663
BARCODE: 662248998039

- TRIVIA -

Released on February 28, 1998 in the USA.

The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111515&o=2

$end

$psx=bblade,
$bio

Sony PlayStation CD published 25 years ago:

Bushido Blade (c) 1997 Sony Computer Ent. America.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SCUS-94180

- TRIVIA -

Released on September 30, 1997 in the USA.

The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110689&o=2

$end

$info=bushrngr,
$bio

Video Slot Machine published 22 years ago:

Bushranger (c) 2000 Aristocrat.

A video slot machine with 5 reels and 20 lines.

- TECHNICAL -

Runs on the Aristocrat MKVI hardware.

- TRIVIA -

This game is similar to the "Enchanted Forest" series, and the substitute does the same thing in reels 2, 3 and 4. The difference is, this game has a free games feature when the right symbols match on reels 1 and 5.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5126&o=2

$end

$mbee_flop=bushwalking,
$bio

Applied Technology Microbee disk. published 38 years ago:

Bushwalking Adventure (c) 1984 Dreamcards

You are a knobbly-kneed hiker in the treacherous Bootsville area, your one aim in life being to guide a party of hikers to a tower some miles from your starting position. Numerous hikers have starved, fallen on their boy-scout knives and otherwise karked it on this march, so you'll have to know your stuff to get them through.

- STAFF -

By: Phillip Ahrens

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290873&o=2

$end

$info=busicom,
$bio

Calculator published 48 years ago:

Busicom 141-PF (c) 1974 BUSICOM [Business Computer Corp.]

- TRIVIA -

First calculator with a microprocessor.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=102942&o=2

$end

$zx81_cass=bushous3,
$bio

Sinclair ZX-81 cass. published 41 years ago:

Business & Household 3 (c) 1981 Sinclair Research, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114564&o=2

$end

$c64_cart=busbasic,
$bio

Commodore C64 cart. published 37 years ago:

Business Basic (c) 1985 Kingsoft GmbH [Germany]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229460&o=2

$end

$ibm5170=bizppak1,
$bio

IBM PC/AT DOS 3.5in. disk. published 30 years ago:

Business Clip Art PicturePak 1 (c) 1992 ImageLine

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298076&o=2

$end

$cpc_flop=business01,business,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Business Flight (c) 1987 Chip [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134014&o=2

$end

$atom_cass=busgame,
$bio

Acorn Atom cass. published 40 years ago:

Business Game (c) 1982 Program Power

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236075&o=2

$end

$bbcb_flop_orig=busgames,
$bio

Acorn BBC Micro B disk. published 38 years ago:

Business Games (c) 1984 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125170&o=2

$end

$electron_cass=busgames,
$bio

Acorn Electron cass. published 38 years ago:

Business Games (c) 1984 Acornsoft.

- TECHNICAL -

GAME ID: SLE03
CASS ID: SLE03/C

- STAFF -

By: A. J. Reeve

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51408&o=2

$end

$spectrum_cass=business,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Business Pack (c) 1985 Transform, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294697&o=2

$end

$adam_flop=buispack,buispacka,
$bio

Coleco Adam disk. published 35 years ago:

Business Pack I (c) 1987 E&J Soft.

Keep Address Information, Mailing Lists, and Inventory Records. Program keeps files on disk or datapack, and allows editing of records. Prints on ADAM or Dot Matrix Printer.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109358&o=2

$end

$adam_flop=buispacke,
$bio

Coleco Adam disk. published 28 years ago:

Business Pack I - Enhanced (c) 1994 E&J Soft.

E&T Software's Business Pack I. Programs include: Softfiler, Softmailer II, Softstock and Stockprint.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109359&o=2

$end

$x68k_flop=business,
$bio

Business Pro-68K Popular (c) 199? Sharp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87175&o=2

$end

$apple2_flop_clcracked=mcbs1u45,
$bio

Apple II 5.25 disk. published 42 years ago:

Business vol. 1 - Utilities [Model MECC-A714] (c) 1980 MECC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230752&o=2

$end

$apple2_flop_clcracked=mcbus315,mcbv3acc18,
$bio

Apple II 5.25 disk. published 41 years ago:

Business vol. 3 (c) 1981 MECC

- TECHNICAL -

Model MECC-A721

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230753&o=2

$end

$nes=business,
$bio

Nintendo Famicom cart. published 31 years ago:

Business Wars (c) 1991 Hector

- TECHNICAL -

Cartridge ID: HCT-078/013

- TRIVIA -

Business Wars was released on January 24, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53894&o=2

$end

$to7_cass=business,
$bio

Thomson TO7 cass. published 36 years ago:

Business+ (c) 1986 FIL [France Image Logiciel]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108167&o=2

$end

$mo5_cass=business,businessb,businessc,businessa,
$bio

Thomson MO5 cass. published 36 years ago:

Business+ (c) 1986 FIL [France Image Logiciel]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108683&o=2

$end

$pro128_cass=business,businessb,businessa,
$bio

Olivetti PC-128 cass. published 36 years ago:

Business+ (c) 1986 Olivetti Prodest

- TECHNICAL -

GAME ID: ST 7590

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118158&o=2

$end

$pce=cyberx,
$bio

NEC PC-Engine HuCARD published 33 years ago:

武装刑事 サイバークロス (c) 1989 Face Company, Limited.
(Busou Keiji - Cyber Cross)

Cyber Cross is a side-scrolling action game and was the second game released by Face for the PC engine system. It features armies of insectoid creatures and robots trying to take over the World. The player sets out to teach the invaders a lesson - he takes control of a super-hero who can turn into the powerful 'Cyber Cross'. Colored floating pods can help him in his task - any of them turns him into his combat-mode (charge power by pressing the fire button and release it for special attacks!). Three weapons are available throughout the game - special sword (red), laser gun (blue) and the Boomerang (green). But be aware that weapons are limited to a maximum of three, and our hero loses one each time he gets hit.

- TECHNICAL -

Game ID: FA01-002

- TRIVIA -

Released on June 23, 1989 in Japan for 6300 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58543&o=2

$end

$cpc_flop=bustout,
$bio

Amstrad CPC type-in published 35 years ago:

Bust Out (c) 1987 PC Schneider International

- TRIVIA -

Listed as a type-in program in the German magazine: PC Schneider International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120194&o=2

$end

$vz_snap=bust_out,
$bio

Bust Out (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235041&o=2

$end

$dragon_cass=bustout,
$bio

Dragon cass. published 34 years ago:

Bust Out! (c) 1988 Dragonfire Services

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116992&o=2

$end

$info=bam2,
$bio

Arcade Video game published 23 years ago:

Bust-A-Groove 2 - Dance Tengoku Mix (c) 1999 Metro.

- TRIVIA -

Released in July 1999 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=27324&o=2

$end

$psx=bag2,
$bio

Sony PlayStation CD published 22 years ago:

Bust-A-Groove 2 (c) 2000 Enix of America

- TECHNICAL -

[Model SLUS-01159]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111487&o=2

$end

$psx=bagd,
$bio

Sony PlayStation CD published 24 years ago:

Bust-A-Groove demo (c) 1998 989 Studios.

Demo Disc

- TECHNICAL -

CD ID: SCUS-94376

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131514&o=2

$end

$psx=bag,
$bio

Sony PlayStation CD published 24 years ago:

Bust-A-Groove (c) 1998 989 Studios

North American release. Game developed in Japan. See the original for more information; "Bust-A-Move [Model SLPS-01237]"

Description from the US back cover:

Boogie to a different beat with Bust A Groove - the most realistic dance game ever created for the funked-up PlayStation generation! Compete in a dance-off against a friend or break out a fresh solo number with one of 10 motion-captured professional dancers. Combo and attack moves show you style as you kick a funky rhythm in one if four groovin' dance modes. Join the party and get your body movin' to the original tunes and gameplay of Bust A Groove!

- TECHNICAL -

BARCODE: 711719426325
GAME ID: SCUS-94263

- TRIVIA -

Bust-A-Groove was released on December 02, 1998 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111668&o=2

$end

$gamegear=bam,
$bio

Sega Game Gear cart. published 27 years ago:

Bust-A-Move (c) 1995 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64497&o=2

$end

$n64=bam99,
$bio

Nintendo 64 cart. published 23 years ago:

Bust-A-Move '99 (c) 1999 Acclaim Entertainment, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57622&o=2

$end

$psx=bam99,
$bio

Sony PlayStation CD published 23 years ago:

Bust-A-Move '99 (c) 1999 Acclaim Ent., Inc.

- TECHNICAL -

GAME ID: SLUS-00725

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110963&o=2

$end

$gameboy=bam2,
$bio

Nintendo Game Boy Cart. published 24 years ago:

Bust-A-Move 2 - Arcade Edition (c) 1998 Acclaim Ent., Incorporated.

North American release.

- TECHNICAL -

Cartridge ID: DMG-ABUE-USA

- TRIVIA -

Bust-A-Move 2 Arcade Edition for Game Boy was released in February 1998 in North America.

This game is known in Japan as "Puzzle Bobble GB [Model DMG-AGPJ-JPN]".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65731&o=2

$end

$n64=bam2u,
$bio

Nintendo 64 cart. published 24 years ago:

Bust-A-Move 2 - Arcade Edition (c) 1998 Acclaim Entertainment, Incorporated.

North American release.

- TECHNICAL -

Cartridge ID: NUS-NBUE-USA

- TRIVIA -

Bust-A-Move 2 - Arcade Edition for Nintendo 64 was released on April 30, 1998 in North America.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85173&o=2

$end

$n64=bam2,
$bio

Nintendo 64 cart. published 24 years ago:

Bust-A-Move 2 - Arcade Edition (c) 1998 Acclaim Entertainment, Incorporated.

European release.

- TECHNICAL -

Cartridge ID: NUS-NBUP-EUR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57623&o=2

$end

$psx=bam2,
$bio

Sony PlayStation CD published 26 years ago:

Bust-A-Move 2 - Arcade Edition (c) 1996 Acclaim Entertainment, Incorporated.

North American release. Game developed in Japan. See the original Japanese version for more information about the game itself; "Puzzle Bobble 2 [Model SLPS-00284]".

- TECHNICAL -

Game ID: SLUS-00233

- TRIVIA -

Bust-A-Move 2 Arcade Edition for PlayStation was released on March 29, 1996 in North America in both standard and long boxes.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85175&o=2

$end

$saturn=bam2,
$bio

Sega Saturn CD published 26 years ago:

Bust-A-Move 2 - Arcade Edition [Model T-8132H-50] (c) 1996 Acclaim Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60253&o=2

$end

$saturn=bam2u,
$bio

Sega Saturn CD published 26 years ago:

Bust-A-Move 2 - Arcade Edition (c) 1996 Acclaim Entertainment, Incorporated.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: T-8132H

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59993&o=2

$end

$n64=bam3dx,
$bio

Nintendo 64 cart. published 23 years ago:

Bust-A-Move 3 DX (c) 1999 Acclaim Entertainment, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57624&o=2

$end

$gameboy=bam3dx,
$bio

Nintendo Game Boy Cart. published 24 years ago:

Bust-A-Move 3 DX [Model DMG-A3Vp-EUR] (c) 1998 Acclaim Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65733&o=2

$end

$saturn=bam3u,
$bio

Sega Saturn CD published 25 years ago:

Bust-A-Move 3 (c) 1997 Natsume

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: T-31103H

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59994&o=2

$end

$saturn=bam3,
$bio

Sega Saturn CD published 25 years ago:

Bust-A-Move 3 [Model T-8155H-50] (c) 1997 Acclaim Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60254&o=2

$end

$gbcolor=bam4,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Bust-A-Move 4 [Model DMG-AA4E-USA] (c) 1999 Acclaim Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67619&o=2

$end

$psx=bam4,
$bio

Sony PlayStation CD published 24 years ago:

Bust-A-Move 4 (c) 1998 Natsume, Inc.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-00754

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111392&o=2

$end

$dc=bam4e,
$bio

Sega Dreamcast GD published 22 years ago:

Bust-A-Move 4 [Model T-8109D-50] (c) 2000 Acclaim Ent., Inc. [Glen Cove, NY, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135225&o=2

$end

$dc=bam4,
$bio

Sega Dreamcast GD published 22 years ago:

Bust-A-Move 4 [Model T-8117N] (c) 2000 Acclaim Ent., Inc. [Glen Cove, NY, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135226&o=2

$end

$info=pbobble2u,
$bio

Taito F3 cart. published 27 years ago:

Bust-A-Move Again (c) 1995 Taito.

North American version. For more information about the game, please see the non-US version entry; "Puzzle Bobble 2".

- TECHNICAL -

Runs on the "Taito F3 System" Hardware.

- TRIVIA -

Bust-A-Move Again was released in July 1995 in North America.

This game is known outside US as "Puzzle Bobble 2".

This US version has an additionnal 'Recycle It, Don't Trash It!' screen and has no froggies.

- SERIES -

1. Puzzle Bobble (1994)
2. Bust-A-Move Again (1995)
3. Puzzle Bobble 2X (1995)
4. Puzzle Bobble 3 (1996)
5. Puzzle Bobble 4 (1997)
6. Super Puzzle Bobble (1999)
7. Super Puzzle Bobble 2 (2002, Sony PlayStation 2)
8. Super Puzzle Bobble All-Stars (2003, Nintendo Game Cube)
9. Ultra Bust-a-Move (2004, Microsoft X-BOX)

- PORTS -

NOTE: These are North American ports only. To see ports released outside North America, see "Puzzle Bobble 2".

* CONSOLES: 
[US] Sony PlayStation (mar.29, 1996) "Bust-A-Move 2 Arcade Edtion [Model SLUS-00233]" 
Nintendo 64 [US] (apr.30, 1998) "Bust-A-Move 2 - Arcade Edition [Model NUS-NBUE-USA]" 
[US] Microsoft XBOX (oct.25, 2005) "Taito Legends" 
[US] Sony PS2 (oct.25, 2005) "Taito Legends [Model SLUS-21122]" 

* HANDHELDS: 
[US] Nintendo Game Boy (feb.1998) "Bust-A-Move 2 - Arcade Edition [Model DMG-ABUE-USA]" 

* COMPUTERS:
PC [MS Windows 95/MS-DOS, CD-ROM] [US] (1998) "Bust-A-Move 2 Arcade Edition" 
[US] PC [MS Windows, CD-ROM] (nov.10, 2005) "Taito Legends" 

* OTHERS: 
SNK Neo-Geo MVS [US] (1995) "Bust-A-Move Again [Model NGM-248]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=362&o=2

$end

$gbcolor=bammill,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Bust-A-Move Millennium [Model CGB-BANE-USA] (c) 2000 Acclaim Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67621&o=2

$end

$ngpc=bam,bamp,
$vgmplay=bam_ngpc,
$bio

SNK Neo-Geo Pocket Color cart. published 23 years ago:

Bust-A-Move Pocket (c) 1999 SNK Corp.

- TECHNICAL -

GAME ID: NEOP00310

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82516&o=2

$end

$snes=bam,
$bio

Nintendo Super NES cart. published 27 years ago:

Bust-A-Move (c) 1995 Taito America Corp.

North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Puzzle Bobble [Model SHVC-AYKJ-JPN]".

- TECHNICAL -

Cartridge ID: SNS-AYKE-USA

- TRIVIA -

Released in March 1995 in the USA.

The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62822&o=2

$end

$info=buster,
$bio

Video Slot Machine published 35 years ago:

Buster (c) 1987 Marian Electronics, Limited.

Video Fruit Machine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=30232&o=2

$end

$vgmplay=buster_x68,
$bio

Sharp X68000 Series 5.25in. disk. published 27 years ago:

Buster (c) 1995 Hashimoto, E.

- STAFF -

By: Eiji Hashimoto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289865&o=2

$end

$gamegear=busterb,
$bio

Sega Game Gear cart. published 30 years ago:

Buster Ball [Model T-53027] (c) 1992 Riverhill Software

- TRIVIA -

Reviews:
[FR] June 1992 - Joypad N.9: 82/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64498&o=2

$end

$msx1_cass=bustblck,
$bio

MSX cass. published 37 years ago:

Buster Block (c) 1985 Kuma Computers, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94505&o=2

$end

$cpc_flop=bustblck,bustblcka,
$bio

Buster Block cracked (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265310&o=2

$end

$msx1_flop=bustblck,
$bio

Buster Block Cracked (c) 19?? Unknown.

Tape to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133096&o=2

$end

$info=bbros,
$bio

Arcade Video game published 33 years ago:

Buster Bros. (c) 1989 Capcom USA.

North American release. Game developed in Japan by Mitchell Corp. See the original Japanese release for more information; "Pomping World".

- TRIVIA -

Buster Bros was released in December 1989 in North America by Capcom USA.

Jarred Endres holds the official record for this game with 2403280 points on October 20, 2008. 

A Buster Bros. unit appears in the 1995 movie 'Welcome to the Dollhouse'.

- SERIES -

1. Buster Bros. (1989)
2. Super Buster Bros. (1990)
3. Buster Buddies (1995)
4. Mighty! Pang (2000)

- PORTS -

* CONSOLES: 
NES [Unreleased Prototype] 
NEC TurboGrafx-CD [US] (1993) "Buster Bros. [Model TXCD1031]" 
[US] Sony PlayStation (mar.31, 1997) "Buster Bros. Collection [Model SLUS-00208]" 

* HANDHELDS: 
[US] Nintendo Game Boy (oct.1993) "Buster Bros. [Model DMG-AG-USA]" 
[US] Sony PSP (feb.6, 2007) "Capcom Puzzle World [Model ULUS-10217]" 

* COMPUTERS: 
[US] Commodore C64 (1991) "Pang" 

* OTHERS: 
iPhone/iPod [US] (mar.4, 2010) "Pang [Model 359106962]" 
Mobile Phones [US] (may.28, 2005) "Pang"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=363&o=2

$end

$psx=bbroscl,
$bio

Sony PlayStation CD published 25 years ago:

Buster Bros. Collection (c) 1997 Capcom Company, Limited.

North American release. Game developed in Japan. See the original Japanese version for more information about the game itself; "Super Pang Collection [Model SLPS-00360]".

- TECHNICAL -

Game ID: SLUS-00208

- TRIVIA -

Super Buster Bros. Collection for PlayStation was released on March 31, 1997 in North America.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94388&o=2

$end

$pcecd=bbros,
$bio

NEC TurboGrafx-CD published 29 years ago:

Buster Bros. (c) 1993 Turbo Technologies, Inc.

North American version. Game developed in Japan. For more information on the game itself, please see the original Japanese release entry; "Pomping World [Model NCD1019]".

Descrition from the US back cover:

The fate of the world resets in your hands.

BUSTER BROS. is an action game in which you dodge dropping balls and shoot them with your weapons which include wire or a Valkan cannon. You will fight at the Statue of Liberty, Mt. Fuji, Taji Mahal, Angkor Wat, Airs Rock, etc. Now, let's go to save the world!

- TECHNICAL -

Game ID: TXCD1031

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58482&o=2

$end

$gameboy=bbros,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Buster Brothers [Model DMG-AG-USA] (c) 1993 Hudson Soft. USA, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65734&o=2

$end

$gamegear=busterf,
$bio

Sega Game Gear cart. published 28 years ago:

Buster Fight (c) 1994 Sega Enterprises, Limited.

- TECHNICAL -

[Model G-3341]

- TIPS AND TRICKS -

* Additional Difficulty Levels and Characters: At the title screen, enter the sequence Up,Down,Left,Right,Down,Up to unlock the Extra Level (harder than Hard Level) and the boss The Alien. Enter the sequence Up,Up,Down,Down,Left,Right to unlock the Zero Level (easier than Easy Level) and the boss The Alien. In both cases, a sound will confirm if the code has been entered correctly.

Alternatively, Zero Level and the boss The Alien can be unlocked by getting an high score and entering KEY as initials.

- STAFF -

Program : Chaos Brain
Design : 00M, Ted, K.N
Sound : Nasu-B, Sheed
Special thanks : A-Rank S.Kawa, Yamax, A-Rank Ninja, K-Suke

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64499&o=2

$end

$kc_cass=bustle,
$bio

Bustle (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133780&o=2

$end

$cpc_flop=bustoutu,
$bio

Amstrad CPC type-in published 38 years ago:

Bustout (c) 1984 Amstrad Computer User

- TRIVIA -

Listed as a type-in program in the magazine: Amstrad Computer User (Amsoft era).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119022&o=2

$end

$a2600=busypol,
$bio

Busy Police (c) 19?? Zellers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50301&o=2

$end

$msx1_flop=butampan,
$bio

Butam Pants Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134141&o=2

$end

$msx1_cart=butampan,butampanb,butampana,
$bio

MSX cart. published 39 years ago:

Butamaru Pants (c) 1983 HAL Laboratory, Inc.

- TECHNICAL -

GAME ID: HM-007

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76622&o=2

$end

$x68k_flop=butarian,
$bio

Sharp X68000 Series 5.25in. disk. published 28 years ago:

Butarian (c) 1994 68 Bank

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87176&o=2

$end

$info=butasan,butasanj,
$vgmplay=butasan,
$bio

Arcade Video game published 35 years ago:

Butasan (c) 1987 Jaleco.

Control a pig and blow up other pigs. The simple gameplay is as tasty as a bacon sandwich! Vegetarians beware! :)

- TECHNICAL -

Main CPU : Zilog Z80 (@ 5 Mhz)
Sound CPU : Zilog Z80 (@ 5 Mhz)
Sound Chips : (2x) Yamaha YM2203 (@ 1.5 Mhz)

Screen orientation : Horizontal
Video resolution : 256 x 240 pixels
Screen refresh : 54.00 Hz
Palette colors : 768

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Butasan was released in August 1987. Produced by Jaleco under license from NMK.

The title of this game translates from Japanese as 'Mister Pig'.

An English version was also found, although the English version still shows a "For Japan Only" warning all text was translated into English. The title was changed to "Pig's & Bomber's" in the English version although the title screen still shows Butasan (in Japanese) above it.

Soundtrack releases :
Game Sound Jaleco -G.S.M. Jaleco 1- [Pony Canyon / Scitron  D28B0003 - Aug 21, 1988]

- STAFF -

Hardware : Yousuke Maki
Software : Tamio Makasato
Sound : Taeko Suzuki
Design & Planning : Maoko Magamime

- PORTS -

* CONSOLES: 
[JP] Sony PS4 [PSN] (mar.12, 2015) "Arcade Archives - Butasan [Model CUSA-01823]" 
Sony PlayStation 4 [PSN] [US] (jul.14, 2015) "Arcade Archives - Buta San [Model CUSA-00991]" 
Sony PlayStation 4 [PSN] [EU] [AU] (oct.6, 2015) "Arcade Archives - Buta san [Model CUSA-02660]" 

* COMPUTERS:
[US] Commodore C64 [EU] (1988) "Psycho Pigs UXB" 
[EU] Amstrad CPC (1988) "Psycho Pigs UXB" 
[EU] Sinclair ZX Spectrum (1988) "Psycho Pigs UXB" 
[JP] Sharp X68000 (oct.29, 1993) "Psycho Pigs UXB"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=364&o=2

$end

$x68k_flop=butasanq,
$bio

Sharp X68000 Series 5.25in. disk. published 28 years ago:

Butasan Quest (c) 1994 Tehehe-Net

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87178&o=2

$end

$spectrum_cass=butchhrd,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Butch - Hard Guy (c) 1987 Advance Soft. Promotions

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234825&o=2

$end

$info=sc5butch,sc5butcha,sc5butchb,sc5butchc,sc5butchd,sc5butche,
$bio

Butch Cashidy & The Sundance Quid (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Scorpion 5]
[Model PR1910]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43079&o=2

$end

$info=sc4butch,sc4butcha,sc4butchb,sc4butchc,sc4butchd,sc4butche,sc4butchf,sc4butchg,
$bio

Butch Cashidy & The Sundance Quid (c) 200? Bell-Fruit Games.

- TECHNICAL -

[Model PR1930]

Scorpion 4

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11510&o=2

$end

$spectrum_cass=butchhrda,
$bio

Butch Hard Guy (c) 198? Alternative Soft., Ltd.

- TECHNICAL -

GAME ID: AS196

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=220227&o=2

$end

$cpc_cass=butchill,
$bio

Amstrad CPC cass. published 34 years ago:

Butcher Hill (c) 1988 Gremlin Graphics Software, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82929&o=2

$end

$cpc_flop=butchill,butchilla,butchill_t1,butchill_t2,butchills,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Butcher Hill (c) 1988 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120673&o=2

$end

$spectrum_cass=butcherh,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Butcher Hill (c) 1989 Gremlin Graphics Software, Limited.

- STAFF -

Coded by: Dave Lyttle, Gavin Wade
Graphics by: Mick Hanrahan, Stephanie Waters
Music by: Ben Daglish

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78145&o=2

$end

$specpls3_flop=butchill,butchilla,
$bio

Sinclair ZX Spectrum+3 disk. published 33 years ago:

Butcher Hill (c) 1989 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118635&o=2

$end

$vic1001_cart=buti,
$bio

BUTI - Basic UTIlity (c) 198? UMI.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83777&o=2

$end

$horizon=butler,
$bio

Butler Adventure (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232341&o=2

$end

$gba=buttuglyu,
$bio

Nintendo GBA cart. published 20 years ago:

Butt-Ugly Martians - B.K.M. Battles [Model AGB-ABWE-USA] (c) 2002 Vivendi Universal Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70087&o=2

$end

$gba=buttugly,
$bio

Nintendo GBA cart. published 20 years ago:

Butt-Ugly Martians - B.K.M. Battles [Model AGB-ABWP] (c) 2002 Vivendi Universal Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70086&o=2

$end

$spectrum_cass=butterfl,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Butterfly (c) 1984 Pulsonic.

- STAFF -

Written by: Hugh Davis

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78147&o=2

$end

$info=buttdeli,
$bio

Video Slot Machine published 26 years ago:

Butterfly Delight (c) 1996 Aristocrat.

A 5-reel video slot machine.

- TECHNICAL -

Aristocrat MKV hardware.

CPU : ARM250
Video Resolution : 640x400 pixels.

- SCORING -

All pays are left to right and/or right to left.

Girl appears on reel 3 and substitutes for all symbols.

Butterfly : 1 = 2, 2 = 20, 3 = 200, 4 = 1500, 5 = 7500
Bird : 1 = 2, 2 = 10, 3 = 100, 4 = 500, 5 = 5000
Bee : 2 = 5, 3 = 100, 4 = 300, 5 = 3000
Strawberry : 2 = 5, 3 = 100, 4 = 200, 5 = 2000
Blueberry : 2 = 5, 3 = 100, 4 = 200, 5 = 2000
Ace : 3 = 30, 4 = 100, 5 = 500
King : 3 = 30, 4 = 100, 5 = 500
Queen : 3 = 15, 4 = 100, 5 = 500
Jack : 3 = 15, 4 = 100, 5 = 500
Ten : 3 = 5, 4 = 50, 5 = 500
Nine : 3 = 5, 4 = 50, 5 = 500
Eight : 3 = 5, 4 = 50, 5 = 500
Flower : 3 = 2, 4 = 10, 5 = 50

- TIPS AND TRICKS -

Free Games Feature : 8 free games are won with 3, 4 or 5 scattered Flowers. Your overall win from the free games is repeated by the total Butterflies which appeared anywhere in the window during the free games. Additional free games can also be won during the feature.

Double Up Feature : At the end of a winning spin, or the last free game, you have the option of gambling the credits won. To double up, press the Gamble button and select Red or Black. You can exit the gamble feature by pressing Take Win even if you don't gamble the win. The double up feature will end if you lose, take the win or if you win 5 times in the same screen. If you win a jackpot at the same time as a game win, it is automatically added along with the jackpot and gamble is disabled for that spin.

- SERIES -

1) Golden Canaries (1993)
2) Butterfly Delight (1996)
3) Money Mouse (1998)
4) Golden Canaries II [Lucky Devil] (2002)
5) Canary Riches (2005)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=27944&o=2

$end

$info=bdream97,
$bio

Video Slot Machine published 25 years ago:

Butterfly Dream 97 (c) 1997 KKK.

Bottleg/hack of "Butterfly Video Game".

- TRIVIA -

Also known as "Hudie Meng 97"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103569&o=2

$end

$info=butrfly,
$bio

Arcade Video game published 27 years ago:

Butterfly Video Game (c) 1995 Bordun International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29365&o=2

$end

$info=buttobi,
$bio

Medal video game published 28 years ago:

Buttobi Striker (c) 1994 Konami Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131387&o=2

$end

$ibm5170=buttons,
$bio

IBM PC/AT DOS 3.5in. disk. published 27 years ago:

Buttons for DOS (c) 1995 Triad Pictures Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287340&o=2

$end

$psx=buttsubu,
$bio

Sony PlayStation CD published 21 years ago:

Buttsubushi (c) 2001 Selen

- TECHNICAL -

[Model SLPS-03162]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85003&o=2

$end

$x1_cass=buuma,
$bio

Sharp X1 cass. published 37 years ago:

Buuma (c) 1985 Pax Softonica.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86203&o=2

$end

$pc8801_flop=buuma,buumaa,
$bio

NEC PC-8801 Series disk. published 36 years ago:

舞臓魔 (c) 1986 Pax Softonica.
(Buuma)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91476&o=2

$end

$tvc_cass=buvarka,
$bio

Buvar Kaland + Ijasz Verseny (c) 198? Novotrade Rt.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112460&o=2

$end

$dragon_cass=buzz,
$bio

Buzz (c) 198? Davis, R.A.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234493&o=2

$end

$nes=buzzwald,
$bio

Buzz & Waldog (c) 199? Innovation Tech

Canceled export release. See the original Korean version for more information: "Koko Adventure".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54978&o=2

$end

$ibm5170=buzzrace,
$bio

IBM PC/AT DOS 3.5in. disk. published 29 years ago:

Buzz Aldrin's Race into Space (c) 1993 Interplay.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186297&o=2

$end

$pc98_cd=racespc,
$bio

NEC PC-9821 CD published 27 years ago:

Buzz Aldrin's Race into Space - Uchuu e no Chousen (c) 1995 Victor Musical Industries, Inc. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233943&o=2

$end

$apple2_flop_clcracked=bzbghrvy,
$bio

Apple II 5.25 disk. published 38 years ago:

Buzz Bang Harvey (c) 1984 Queue, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231365&o=2

$end

$intv=buzbombr,
$bio

Mattel Intellivision cart. published 40 years ago:

Buzz Bombers (c) 1982 Mattel Electronics.

Little Buzz Bombers keep barreling down towards your spray can. Blast one with a spray that sends him into a tailspin. Now you've got a honeycomb and 100 points, but KEEP MOVING. Moment by moment your spray can is being hemmed in by flowers. Make every shot count. You hit two bees with one shot...but the Buzz Bombers have other tricks up their little beesleeves. Here come the worst bees of them all -- the Buzz Bomber KILLER BEES. Spray them all and watch the points pile up.

OBJECT OF THE GAME
Spray bees as quickly as you can with your spray can before they fly down and pollinate the flowers. Flower can surround and trap your can. A sprayed bee creates a honeycomb which your friendly Hummingbird will eat. Points are scored for spraying bees and allowing the Hummingbird to eat the honeycombs. Additional points may be scored at the end of a level for any beehive on the screen. A beehive is created by a trapped worker bee. Score enough points and you win an extra spray can. Be thankful because you're going to need that can at the higher levels. The game gets tougher as you play.

- TECHNICAL -

Model 4436

- TRIVIA -

Buzz Bombers was put into production as Intellivision's answer to Centipede.

Once you get 1,000,000 points, the scoring begins at zero again. At the end of each game you will see a number over the flower bed. This tells you how many times you have reached 1,000,000. You may reach 1,000,000 a total of 255 times... for a possible score of 255,999,900.

- TIPS AND TRICKS -

HITTING A WORKER BEE: 100 points

HUMMINGBIRD EATS YELLOW HONEYCOMB    
Top two screen tiers: 1000 points
Third, fourth and fifth tiers: 800 points
All remaining tiers: 500 points

HITTING A KILLER BEE: 1000 points

HUMMINGBIRD EATS RED HONEYCOMB 
Top two screen tiers: 2000 points
Third, fourth and fifth tiers: 1800 points
All remaining tiers: 1500 points

BEEHIVES (When you complete a level)
Hive on the top two tiers: 2000 points
Third, fourth and fifth tiers: 1600 points
All remaining tiers: 1000 points

BONUS CANS RECEIVED AT:
20,000 points
40,000 points
80,000 points
Every 80,000 POINTS thereafter.

- STAFF -

Design/Program: Mike Breen
Graphics: Monique Lujan-Bakerink, Peggi Decarli
Sound/Music: Bill Goodrich

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60867&o=2

$end

$gbcolor=buzzlght,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Buzz Lightyear of Star Command [Model CGB-BUZE-USA] (c) 2000 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67623&o=2

$end

$spectrum_cass=buzzoff,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Buzz Off! (c) 1984 Electric Software

- STAFF -

Written by: Paul Johnson
Original concept by: Mick Rouse

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78148&o=2

$end

$msx1_cass=buzzoff,buzzoffb,buzzoffa,
$bio

MSX cass. published 38 years ago:

Buzz Off! (c) 1984 Electric Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94506&o=2

$end

$msx1_flop=buzzoff,
$bio

Buzz Off! cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229893&o=2

$end

$info=buzzard,
$bio

Arcade Video game published 38 years ago:

Buzzard (c) 1984 Crux.

Re-release of "Gyrodine", a vertically scrolling shoot'em up.

- TECHNICAL -

Main CPU : (2x) Zilog Z80 (@ 4.608 Mhz)
Sound Chips : (2x) AY-3-8910A (@ 1.5 Mhz)

Players : 2
Buttons : 2

- TRIVIA -

Released in July 1984.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=14307&o=2

$end

$apple2_flop_orig=buzzbait,
$bio

Apple II 5.25 disk. published 39 years ago:

Buzzard Bait (c) 1983 Sirius Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229185&o=2

$end

$dragon_cass=buzzbait,buzzbaitc,
$bio

Dragon cass. published 38 years ago:

Buzzard Bait (c) 1984 Tom Mix Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117200&o=2

$end

$dragon_cass=buzzbert,
$bio

Buzzin' Bertie (c) 198? Duncan, Bryan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234478&o=2

$end

$mbee_flop=buzznet3b,
$bio

Buzznet iii Demo Disk (c) 198? Bendata

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290891&o=2

$end

$mbee_flop=buzznet3c,
$bio

Applied Technology Microbee disk. published 37 years ago:

Buzznet Ver.3.4 (c) 1985 Bendata

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290890&o=2

$end

$info=buzztime,
$bio

Dedicated Console published 18 years ago:

Buzztime Home Trivia System (c) 2004 Cadaco.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259374&o=2

$end

$info=buzzundr,
$bio

Buzzundrum (c) 199? Ace.

- TECHNICAL -

Impact

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41070&o=2

$end

$apple1=buzzword,
$bio

Buzzword (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234906&o=2

$end

$cpc_flop=buzzybee,
$bio

Amstrad CPC type-in published 38 years ago:

Buzzy Bee (c) 1984 Pan Books

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123617&o=2

$end

$cpc_flop=buzzybees,
$bio

Amstrad CPC type-in published 36 years ago:

Buzzy Bee (c) 1986 Pan Books

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120313&o=2

$end

$tvc_flop=buvar,
$bio

Búvár (c) 198? Berysoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111769&o=2

$end

$tvc_flop=buvoskoc,
$bio

Bűvös kocka (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111821&o=2

$end

$tvc_flop=lampacs,
$bio

Bűvös lámpácskák (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111822&o=2

$end

$tvc_flop=buvosneg,
$bio

Videoton TVC disk. published 35 years ago:

Bűvös négyzetek (c) 1987 Octasoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112198&o=2

$end

$tvc_flop=tabla,
$bio

Bűvös Tábla (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111820&o=2

$end

$info=bw230,
$bio

Computer published 37 years ago:

BW230 [PRO28 Series] (c) 1985 Bondwell International, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236686&o=2

$end

$info=bx256hp,
$bio

Computer published 39 years ago:

BX256-80HP (c) 1983 Commodore Business Machines, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228871&o=2

$end

$cpc_flop=byfairmn_c1,
$bio

Amstrad CPC 464 disk. published 34 years ago:

By Fair Means or Foul Cracked (c) 1988 Tom & Jerry

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122595&o=2

$end

$cpc_flop=byfairmn,byfairmna,byfairmnb,byfairmnc,
$bio

Amstrad CPC 464 disk. published 34 years ago:

By Fair Means or Foul [Model SUP 10191] (c) 1988 Superior Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265285&o=2

$end

$specpls3_flop=byfairme,
$bio

Sinclair ZX Spectrum+3 disk. published 33 years ago:

By Fair Means... or Foul (c) 1989 Superior Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148242&o=2

$end

$spectrum_cass=byfairme,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

By Fair Means...or Foul (c) 1989 Superior Software

- TRIVIA -

This game was controversially re-released by Codemasters under the title 'Pro Boxing Simulator'. Codemasters advertised and labelled the game as a 'new release' and so gamers bought it expecting it to be different but weren't pleased to discover it was actually By Fair Means... or Foul with a changed loading screen. Eventually Codemasters returned all remaining stock and re-released it with a proper notice regarding By Fair Means. They also refunded those who bought the game initially.

- STAFF -

Spectrum conversion by: Charles Goodwin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78149&o=2

$end

$spectrum_cass=byrighto,
$bio

Sinclair ZX Spectrum cass. published 20 years ago:

By Right Of Birth (c) 2002 Adventure Probe Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287084&o=2

$end

$x68k_flop=byakuya,
$bio

Sharp X68000 Series 5.25in. disk. published 33 years ago:

Byakuya Monogatari - Winchester ke no Matsuei (c) 1989 East Cube.

- TECHNICAL -

BARCODE: 4968423826132
FD x3

- TRIVIA -

Released in March 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87179&o=2

$end

$x1_flop=byaku,
$bio

Sharp X1 5.25in. disk. published 34 years ago:

白夜物語 ウィンチェスター家の末裔 (c) 1988 East Cube.
(Byakuya Monogatari - Winchester-ke no Matsuei)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85941&o=2

$end

$pc98=byakuya,
$bio

NEC PC-9801 Series 5.25in. disk. published 34 years ago:

Byakuya Monogatari - Winchester-ke no Matsuei (c) 1988 East Cube.

- TECHNICAL -

BARCODE: 4968423824121

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89057&o=2

$end

$pc8801_flop=byaku,
$bio

NEC PC-8801 Series disk. published 34 years ago:

Byakuya Monogatari - Winchester-ke no Matsuei (c) 1988 East Cube.

- TECHNICAL -

BARCODE: 4968423821113

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91477&o=2

$end

$vsmile_cart=bobbdayse,
$bio

VTECH V.Smile cart. published 16 years ago:

Byggare Bob - Bobs stressiga dag (c) 2006 VTECH [Video Technology, Ltd.]

Swedish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118385&o=2

$end

$vsmile_cart=bobbdaydk,
$bio

VTECH V.Smile cart. published 16 years ago:

Byggemand Bob - Bobs travle dag (c) 2006 VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118386&o=2

$end

$info=bygone,
$bio

Arcade Video game published 37 years ago:

Bygone (c) 1985 Taito Corp.

An innovative and fun platform game.

The player controls a small blue Slinky robot, jumping while adhering and moving through a series of natural platforms levels and must eliminate different kinds of enemy creatures and catch special robotics parts to become different types of robot, always with the possibility once transformed of returning it to its bygone form and try different combinations of transformation, to reach higher zones and defeat the boss, a stone monster that must be shoot several times in his eye without touch it, to go to next levels.

- TECHNICAL -

Main CPU: Zilog Z80 (@ 6 Mhz), Motorola M68705 (@ 2 Mhz)
Sound CPU: Zilog Z80 (@ 6 Mhz)
Sound Chips: (2x) Yamaha YM2203 (@ 4 Mhz)

Screen orientation: Horizontal
Video resolution: 240 x 224 pixels
Screen refresh: 60.00 Hz
Palette colors: 1024

Players: 2
Control: 8-way joystick

- TRIVIA -

It seems this game was never released.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29216&o=2

$end

$gbcolor=bwarr5,
$bio

Bynasty Warriors Advance 5 (c) 200? Sintax.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67625&o=2

$end

$spectrum_cass=byterele,byterele_a,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Byte (c) 1983 CCS.

- STAFF -

Written by: Ofer Ben-Ami, Shelly Ben-Ami

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78150&o=2

$end

$cpc_flop=byte96me,
$bio

Amstrad CPC 464 disk. published 26 years ago:

Byte 96 Meeting Demo (c) 1996 Arkos

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124675&o=2

$end

$cpc_flop=byte98f1,
$bio

Amstrad CPC 464 disk. published 23 years ago:

Byte 98 (c) 1999 Mortel

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124676&o=2

$end

$spectrum_cass=bytebitt,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Byte Bitten (c) 1984 Firebird.

- TECHNICAL -

BARCODE: 5 012439 000112

- STAFF -

Written by: Tony Barber

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78151&o=2

$end

$spectrum_cass=byteme,
$bio

Sinclair ZX Spectrum cass. published 11 years ago:

Byte Me (c) 2011 Cauldwell, Jonathan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=227072&o=2

$end

$cpc_flop=bytemeet,
$bio

Amstrad CPC 464 disk. published 26 years ago:

Byte Meeting Intro '96 (c) 1996 GPA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121871&o=2

$end

$ibm5170=bytsz137,
$bio

IBM PC/AT DOS 3.5in. disk. published 27 years ago:

Byte Size Software #137: Boppin' + Dits and Dats (c) 1995 Byte Size Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290683&o=2

$end

$ibm5170=bytsz149,
$bio

IBM PC/AT DOS 3.5in. disk. published 27 years ago:

Byte Size Software #149: AJ's Quest + Machine Nation (c) 1995 Byte Size Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290684&o=2

$end

$bbcb_flop=byteappl,
$bio

Acorn BBC Micro B disk. published 36 years ago:

Byte The Apple Music Discs (c) 1986 Byte The Apple

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125300&o=2

$end

$msx1_cass=bytebust,
$bio

MSX cass. published 38 years ago:

Bytebusters (c) 1984 Aackosoft [Netherlands]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94507&o=2

$end

$msx1_flop=bytebust,
$bio

Bytebusters cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229894&o=2

$end

$zx81_cass=byter,
$bio

Sinclair ZX-81 cass. published 39 years ago:

Byter (c) 1983 Protek Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114905&o=2

$end

$to7_cass=bzz,
$bio

Thomson TO7 type-in published 36 years ago:

Bzz (c) 1986 Hebdogiciel.

- TRIVIA -

Released on January 3, 1986.

- STAFF -

By: Bertrand HELIAS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108168&o=2

$end

$bbcmc_flop=acornc,
$bio

Acorn BBC Master compact disk. published 35 years ago:

C (c) 1987 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231871&o=2

$end

$psx=contradv,
$bio

Sony PlayStation CD published 24 years ago:

C - The Contra Adventure (c) 1998 Konami of America.

There are a total of ten levels in the game, which are shown through multiple perspectives, depending on the level: 2-D side-scrolling (referred to as Classic Contra in the game manual), third-person (free-roaming and linear), overhead (360 degree movement), and a special Weightless Elevator view, which alternates between multi-directional and 3-D shooting on a single screen.

One of the third-person sequences, the Hunting level, plays almost exactly the same as the interior missions in the original Contra. All the innovations that were introduced in Contra: Legacy of War (memory card saving, hitpoints and three-dimensional fire fights) are maintained in this game. However, the gameplay varies depending on the level and perspective used. Three difficulty levels (Easy, Normal and Hard) are available at the outset of the game, though the game ends after the Pyramid 1 stage if playing on Easy.

- TECHNICAL -

GAME ID: SLUS-00499
BARCODE: 083717170303

- TRIVIA -

Released on August 31, 1998 in the USA.

It was the second of two Contra games Konami of America co-produced with Appaloosa.

The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board).

- SERIES -

1. Contra [Model GX633] (1987, Arcade) 
2. Super Contra - Alien no Gyakushuu [Model GX775] (1988, Arcade)
3. Contra Spirits [Model DMG-ACSJ-JPN] (1991, Game Boy)
4. Contra Spirits [Model SHVC-CS] (1992, Super Famicom)
5. Contra - The Hard Corps [Model T-95093] (1994, Mega Drive)
6. Contra - Legacy of War [Model SLES-00608] (1996, PlayStation)
7. C - The Contra Adventure [Model SLUS-00499] (1998, PlayStation)
8. Shin Contra (2002, PlayStation 2)
9. Neo Contra (2004, PlayStation 2)
10. Contra 4 [Model NTR-YCTE-USA] (2007, DS)
11. Contra ReBirth (2009, WiiWare)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111277&o=2

$end

$dmv=dmvcc,
$bio

NCR Decision Mate V disk. published 39 years ago:

C Compiler (c) 1983 Supersoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233925&o=2

$end

$dragon_os9=ccompiler,
$bio

Dragon 64 OS-9 disk. published 38 years ago:

C Compiler (c) 1984 Dragon Data, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267999&o=2

$end

$radio86_cass=c,
$bio

Radio-86RK cass. published 33 years ago:

C Compiler (c) 1989 Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235440&o=2

$end

$x68k_flop=ccompilr200,ccompilr210,ccompilr,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

C Compiler Pro 68k (c) 1990 Sharp.

- TECHNICAL -

GAME ID: CZ-224LS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87180&o=2

$end

$hp_ipc=ipccdoc,ipccprep,ipcctran,
$bio

HP Integral PC disk. published 38 years ago:

C Language (c) 1984 Hewlett-Packard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235943&o=2

$end

$x68k_flop=cryokua,cryoku,cryokud,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

C Ryokukensa V3 (c) 1992 Hayabusa Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87181&o=2

$end

$spectrum_cass=cvgissue,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

C&VG issue 073 (c) 1987 C&VG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145794&o=2

$end

$spectrum_cass=cvgissue_a,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

C&VG issue 088 (c) 1989 C&VG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145795&o=2

$end

$to_flop=cestb0,
$bio

Thomson TO disk. published 7 years ago:

C'est B0! (c) 2015 Devulder [Samuel Devulder]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107615&o=2

$end

$apple2_flop_clcracked=cestlvie,
$bio

Apple II 5.25 disk. published 39 years ago:

C'est la Vie (c) 1983 Adventure International [Scott Adams div.]

- TECHNICAL -

GAME ID: 042-0218

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231268&o=2

$end

$sgi_mips=cpp_trans_2_1_1,
$bio

SGI MIPS IRIX soft. published 31 years ago:

C++ Translator 2.1.1 (c) 1991 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=296405&o=2

$end

$sgi_mips=cpp_trans_3_0_1,
$bio

SGI MIPS IRIX soft. published 29 years ago:

C++ Translator 3.0.1 (c) 1993 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=296406&o=2

$end

$sgi_mips=cpp_trans_3_1,
$bio

SGI MIPS IRIX soft. published 29 years ago:

C++ Translator 3.1 (c) 1993 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=296407&o=2

$end

$sgi_mips=cpp_trans_3_2,
$bio

SGI MIPS IRIX soft. published 29 years ago:

C++ Translator 3.2 (c) 1993 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266386&o=2

$end

$sgi_mips=cpp_trans_4_0,
$bio

SGI MIPS IRIX soft. published 28 years ago:

C++ Translator 4.0 (c) 1994 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=296408&o=2

$end

$info=c10,
$bio

Computer published 40 years ago:

C-10 (c) 1982 Cromemco, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=302066&o=2

$end

$psx=c12,
$bio

Sony PlayStation CD published 20 years ago:

C-12 - Final Resistance (c) 2002 Sony Computer Ent. America

North American release. Game developed in Europe. See the original for more information.

- TECHNICAL -

GAME ID: SCUS-94666
BARCODE: 711719466628

- TRIVIA -

Released on July 22, 2002 in the USA.

The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110690&o=2

$end

$c128_cart=c128diag,c128diaga,
$bio

Commodore C128 cart. published 35 years ago:

C-128 Diagnostic (c) 1987 Commodore, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231920&o=2

$end

$c128_cart=c128diagdcr,
$bio

C-128DCR Integral Diag (c) 198? Commodore, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231922&o=2

$end

$c64_flop_misc=c64bonus,
$bio

C-64 Disk Bonus Pack (c) 198? Commodore, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235985&o=2

$end

$c64_cart=c64idiag,
$bio

C-64 Import Test Diagnostic (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229447&o=2

$end

$partner_cass=c,
$bio

C-Editor (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235874&o=2

$end

$cpc_flop=clabuk19,
$bio

Amstrad CPC 464 disk. published 26 years ago:

C-Lab (c) 1996 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120299&o=2

$end

$mz700_cass=cmaster,
$bio

C-Master (c) 198? Ursoft [Germany]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131782&o=2

$end

$adam_flop=cnet,
$bio

Coleco Adam disk. published 35 years ago:

C-Net ADAM BBS (c) 1987 Conne-X-tion

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109360&o=2

$end

$x68k_flop=conz,
$bio

C-Onz (c) 19?? YY.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87182&o=2

$end

$fmtowns_cd=ctrace,
$bio

Fujitsu FM Towns CD published 33 years ago:

C-Trace (c) 1989 Cast [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298299&o=2

$end

$x68k_flop=ctrace,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

C-Trace 68 (c) 1991 Cast.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87183&o=2

$end

$cpc_flop=caans199,
$bio

Amstrad CPC 464 disk. published 32 years ago:

C.A.A.N. - Creador de Aventuras. Aventuras Nova (c) 1990 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120300&o=2

$end

$mo5_cass=cao,caob,caoa,
$to7_cass=cao,
$bio

Thomson MO5/TO7 cass. published 37 years ago:

C.A.O. - Conception Assistee par Ordinateur (c) 1985 Loriciels.

- TECHNICAL -

FACE A: MO5
FACE B: TO7

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108169&o=2

$end

$cpc_flop=caof2fac,
$bio

Amstrad CPC 464 disk. published 36 years ago:

C.A.O. [Model 135] (c) 1986 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120301&o=2

$end

$c64_cart=ccsmon,
$bio

Commodore C64 cart. published 36 years ago:

C.C.S. Mon (c) 1986 Sundell, H.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240856&o=2

$end

$pc98=cgesc,
$bio

NEC PC-9801 Series 3.5in. disk. published 30 years ago:

C.G. Gallery 7 - Escort (c) 1992 Team Z&3N.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89058&o=2

$end

$pc98=cgmast98,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

C.G. Gallery Master_98 (c) 1991 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89059&o=2

$end

$cpc_flop=cpctankf,
$bio

Amstrad CPC type-in published 36 years ago:

C.P.C. Tank (c) 1986 Amstrad Magazine

- TRIVIA -

Listed as a type-in program in the French magazine Amstrad Magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119111&o=2

$end

$tvc_flop=csrobot,
$bio

C.S. Robot (c) 198? CS Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112164&o=2

$end

$bbc_rom=cucdos,
$bio

C.U.C. DOS Ver. 1 (c) 198? Computer Users Club

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145372&o=2

$end

$camplynx_flop=ccomp,
$bio

Camputers Lynx disk. published 38 years ago:

C/80 Compiler Ver.3 (c) 1984 Software Toolworks, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237164&o=2

$end

$psx=c1circ,
$bio

Sony PlayStation CD published 26 years ago:

C1 Circuit (c) 1996 Invex

- TECHNICAL -

[Model SLPS-00279]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85004&o=2

$end

$c128_cart=c128dg40,c128dg40a,
$bio

C128/40 Diagnostic (c) 198? Commodore, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231923&o=2

$end

$c128_cart=c128diagb,
$bio

C128/C128D Diagnostic (c) 198? Commodore, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231921&o=2

$end

$info=ctcc386mx,
$bio

C386MX (c) 199? Caching Tech Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298638&o=2

$end

$spectrum_cass=c5clive,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

C5 Clive (c) 1985 Scorpio Gamesworld.

- STAFF -

Written by: Barry Jones

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78152&o=2

$end

$c64_flop_misc=c64demo,
$bio

C64 Demodiskette (c) 198? Commodore, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=185442&o=2

$end

$c64_cart=c64diag,c64diagn,c64dia41,
$bio

C64 Diagnostic (c) 198? Commodore, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229436&o=2

$end

$info=c64dtv,
$bio

Dedicated Console published 17 years ago:

C64 Direct-to-TV (c) 2005 The Toy Lobster Co.

The C64 Direct-to-TV, called C64DTV for short, is a single-chip implementation of the "Commodore 64" computer, contained in a joystick (modeled after the mid 1980s Competition Pro joystick) with 30 built-in games:
Summer Games
Winter Games
Pitstop
Pitstop II
Super Cycle
Jumpman Jr.
Impossible Mission
Impossible Mission II
Championship Wrestling
Gateway to Apshai
Sword of Fargoal
World Karate Champion/International Karate
California Games
Silicon Warrior
Alleykat
Nebulus/Tower Toppler
Paradroid
Eliminator
Cyberdyne Warrior
Cybernoid I
Cybernoid II - The Revenge
Ranarama
Marauder
Head the Ball
Mission Impossibubble
Firelord
Exolon
Netherworld
Uridium
Zynaps
Speedball
Bull Riding
Flying Disk
Sumo
Surfing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61705&o=2

$end

$c64_flop_misc=tsuit215,
$bio

Commodore C64 disk. published 25 years ago:

C64 Emulator Test Suite Ver.2 (c) 1997 Lorenz, Wolfgang

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235994&o=2

$end

$info=c64gs,
$bio

Console published 32 years ago:

C64 Games System (c) 1990 Commodore, Limited.

- TRIVIA -

The C64 Games System (or C64GSfor short) was released in December 1990. Basically it was a re-boxed C64, without a keyboard or any other interfaces, except for the cartridge slot on top. It didn't have much success as you could buy a C64 for not much extra, and the C64GS games would still work on the C64.

It came with one game cartridge containing International Soccer, Klax, Flimbo's Questand Fiendish Freddy's Big Top O'Fun. The carts had a memory of 4 megabits (512k).

The C64GS was not Commodore's first gaming system based on the C64 hardware. However, unlike the 1982 MAX Machine (a game-oriented computer based on a very cut-down version of the same hardware family), the C64GS was internally very similar to the proper C64 with which it was compatible.

Prior to the console's release, Commodore had generated a great deal of marketing hype to generate interest in an already crowded market. Zzap! 64, a C64 magazine of the era, reported that Commodore had promised 'up to 100 titles before December', even though December was two months from the time of writing. In reality 28 games were produced for the console during its shelf life - most of which were compilations of older titles, and a majority of which were from Ocean. Of those 28 titles, only 9 were cartridge exclusive titles, the remainder being ports of older cassette-based games.
While most of the titles that Ocean announced did appear for the GS (with the notable exception of Operation Thunderbolt), a number of promises from other publishers failed to materialise. Although Thalamus, The Sales Curve, Mirrorsoft and Hewson had expressed an interest, nothing ever materialised from these firms. Similar problems plagued rival company Amstrad when they released their GX4000 console the same year.

There were other reasons attributed to the failure of the C64GS, the major ones being the following:
- Poor software support: Most existing software on cartridge did not function well with the C64GS, and enthusiasm from publishers was low. Ocean Software, Codemasters, System 3, Microprose and Domark developed titles for the system, but probably only because the games were compatible with the original C64, providing the titles with a commercial safety net in case the C64GS failed. And failure to reprogram the games for use with the cut-back system was another blame for the fault.
- The C64 computer: The C64GS was essentially a cut-back version of the original Commodore 64, and the games developed for it could also be run on the original computer. The C64 was already at an affordable price, and the C64GS was sold for the same. People preferred to keep with the original C64, particularly since the cassette versions of games could often be picked up for a fraction of the cost of the cartridge versions, and did not seem to mind the much longer loading times as much as Commodore had perhaps banked on.
- Obsolete technology: The C64 was introduced in 1982; by 1990 the technology was way past its prime.
- An already saturated console market: The 8-bit C64GS entered the market in 1990 parallel to newer 16-bit consoles such as the "Mega Drive" and the "Super Nintendo". The "Nintendo Entertainment System" and Sega "Master System" were already dominating the market with more popular titles, and did so until around 1992.
- TV hookup, joystick support and cartridge slots were already found on regular C64 machines. Hence normal C64s were already recognized as game consoles despite looking more like a home computer with an integrated keyboard.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61706&o=2

$end

$c64_cart=msdcie,
$bio

C64-IEEE (c) 198? MSD, Inc. [Micro Systems Development]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240853&o=2

$end

$c64_cart=c64link,
$bio

Commodore C64 cart. published 40 years ago:

C64-Link (c) 1982 Richvale Telecommunications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229428&o=2

$end

$c64_cart=c64link2,
$bio

Commodore C64 cart. published 38 years ago:

C64-Link II (c) 1984 Richvale Telecommunications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229429&o=2

$end

$c64_cart=deadtest,
$bio

Commodore C64 cart. published 34 years ago:

C64/C128/C128D Diagnostic Dead Test  (c) 1988 Commodore, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229435&o=2

$end

$c64_cart=anabalt,anabaltg,
$bio

Commodore C64 cart. published 11 years ago:

C64anabalt (c) 2011 RGCD

- STAFF -

Concept: Adam Saltsman
C64 Conversion: Paul Koller
Music: Mikkel Hastrup, Andreas Slotte

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53530&o=2

$end

$c65_flop=demo,
$bio

Commodore C65 disk published 20 years ago:

C65 Demo (c) 2002 K2.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56262&o=2

$end

$cpc_flop=cavapete,
$bio

Amstrad CPC type-in published 34 years ago:

Ca va péter Zorglub (c) 1988 AM-Mag.

You play the part of Johnny Proot, a special agent of PET (Protection of the Establishment against Terrorism), who is only called in as a last resort when it is necessary to intervene in cases of extreme danger.
Your mortal enemy, General Zorglub, has developed a new undetectable miniaturised bomb, which he is threatening to use in his attempt to become master of the world. Your mission is to penetrate his bunker, find and destroy the bomb, along with General Zorglub and his cronies. You only have 10 minutes to complete your mission.

The agent that provided PET with this information is held captive in Zorglub's bunker. He can help you find the bomb. Once the bomb is primed, it is up to you to find a means of escape.

- TRIVIA -

Listed as a type-in program in the French magazine: AM-Mag (September 1988).

- STAFF -

By: David Kergosien, Thierry Kergosien

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119538&o=2

$end

$info=m5cbw,m5cbwa,
$bio

Fruit Machine published 19 years ago:

Cash Bang Wallop (c) 2003 Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40019&o=2

$end

$info=cabal,cabala,cabalbl2,
$bio

Arcade Video game published 34 years ago:

Cabal (c) 1988 TAD Corporation.

Cabal is a war themed shoot-em-up with one or simultaneous two-player gameplay in which two unnamed commandos must battle through five different stages - each containing four screens of play - to reach and defeat an evil dictator.

The game is an into-the-screen shooter with the action viewed from an over-the-shoulder perspective. The commandos can move left and right to avoid incoming fire while the enemies themselves are targeted by moving an on-screen cross-hair over them and pressing fire. If the fire button is held down, the commando remains static, allowing for more accurate targeting of the cross-hair. While static, the commandos are vulnerable to incoming enemy fire.

Initially, the commandos are armed with only a standard single-shot gun (albeit with unlimited-ammunition) and a limited number of grenades, but additional grenades and weapon power-ups can be earned as play progresses.

As well as enemy troops, vehicles such as tanks, armoured cars and helicopters also appear and take numerous shots to destroy. When destroyed or killed, some on-screen targets release points bonuses and weapon power-ups that drop to the bottom of the screen and can be picked up by the commandos. Weapon power-ups include additional grenades, a rapid-fire machine and an automatic shotgun, which has a slightly lower firing rate but has a larger targeting cross-hair, allowing it to strike a wider area with each shot.

Each of the game's screens is littered with buildings and barricades that can also be destroyed. This removes enemy cover as well as earning players bonus points.

- TECHNICAL -

Main CPU: Motorola 68000 (@ 12 Mhz)
Sound CPU: Zilog Z80 (@ 4 Mhz)
Sound Chips: Yamaha YM2151 (@ 3.57958 Mhz), (2x) Custom (@ 8 Khz)

Screen Orientation: Horizontal 
Video Resolution: 256 x 224 Pixels 
Screen Refresh: 60.00 Hz 
Palette Colors: 1024 

Control per player: Trackball
Buttons per player: 2
=> Shoot, Grenade

- TRIVIA -

Cabal was released in September 1988. It was the first video game developed by TAD.

According the a programmer at TAD, the source code of Cabal was not clean and not optimized.

A bootleg of this game was made by 'RED Corporation'.

- UPDATES -

The US version is slightly different, it has the "Winners Don't Use Drugs" screen.

In the bootleg version, you may roll up with the third button.

- SCORING -

* Enemies:
SOLDIER: 210 points
'GRAY MAN': 410 points
SWIMMER: 410 points
MOTORCYCLE: 1,000 points
TRUCK: 3,000 points
TANK (2 types): 5,000 points
CHOPPER: 7,000 points
AIRPLANE: 10,000 points

* Bosses :
CHOPPER: 60,000 points
SUB: 70,000 points
LONG-TRUCK: 5,000 points each part
BOXES-CANNON: 40,000 points each part
GROUNG-CANNON: 500,000 points if 1-credit-completion. 10 points each other part.

- TIPS AND TRICKS -

* The game have a 'anti-leeching' tool. If you delay a lot of minutes (between 4 and 5 minutes) on the same stage/screen, you will receive a hard 'rain of bombs', like that bombs the airplanes shoot on you. Try to do it on the stage 1-1, the easiest. And if you delay a lot of time in the same position of the 'enemy' bar, without progress, you will receive this rain of bombs easily. Yeah, if you are expert, you will can survive to these bombs, without die, using your skill on the 'rolling' move. You will receive a lot of items (bombs, weapons) if you destroy bombs or if you shoot at the bush.

* General Tips:
1) Killing people and motorcycles (and rocks) won't get you many points -- don't bother unless they get in your way.
2) A well-placed grenade will destroy two choppers.
3) If you are in a corner and a chopper is firing at you, run farther into the corner. Even if you're already IN the corner, if it sees you trying to move toward the corner, you won't die.
4) If you find yourself trapped by incoming bullets, spin the trackball down and to one side (but mostly down). This will cause your character to 'duck and roll'. If you are rolling, you can't be hit.
5) Kill the snipers (the guys in gray bullet-proof suits). Half the time you'll get a grenade for killing him. If you don't, two medics will come running out to reclaim the body. Shoot these medics as much as possible! Each shot they will drop 1 grenade. But the limit is 4 grenades on the screen at the same time. Pick up these grenades as quickly as possible and shoot the medics again for more grenades. Sometimes they will drop new weapons too.
6) On the level one screen with the sliding doors : shoot out the doors immediately upon starting the level. This will stop the guys from lobbing grenades at you.
7) Airplanes are hard to kill. The best method is by using machine gun or bazooka gun on it. In the absence of a super-gun, you can lead a grenade ABOVE where it is on the screen. If you don't get it, and the three bombs are being dropped right on you, it IS possible to stand BETWEEN where two bombs are coming down. You WON'T die!
8) When there's nothing good to shoot on the screen, fire at a bush. This is the way to get extra gunnery! Sometimes you'll only get more grenades, but you'll eventually get a super-gun!

* Tips For Specific Enemies:
1) The giant chopper that shows up at the end of screen 4 on level one doesn't give you any points until you destroy it. Shooting the orange bullets won't knock off any points toward killing the chopper. Only shoot the orange bullets if they're in your way. Otherwise, spend all your time shooting the chopper. Don't waste any grenades on the chopper--it doesn't do as much damage as your gun (and you have unlimited bullets).
2) The semi-truck that shows up at the end of screen 4 on level three will self-destruct if you destroy the CAB (the blue section in the front of it). On this screen you actually get the point for it as well. It is easiest to kill it with the machine gun and/or bazooka gun, but in the absence of either of these, throw grenades at the cab (leading the throw by about four inches). It is MUCH easier to destroy the cab rather than destroying all the attack sections that it drops off.
3) The three CPUs that show up at the end of screen 4 on level four can actually be destroyed with only 2 grenades (I had to do this once when my grenade supply got low), but the best strategy is to lob five grenades at one of the outside CPUs (note that you can only have four grenades per player in the air at any given time, so space them out a bit), then go for the CENTER one (with another five grenades). The final CPU can simply be shot with the standard rifle, and if you're standing on the opposite side of the screen from it, it won't be able to hit you. Don't waste any more grenades.
4) Once you learn how to defeat the final menace (at the end of screen 4 on level five -- the final level) you can get by it (rather) painlessly. Go all the way to one side. Use your gun to shoot out the two surrounding machines that are shooting at you. As soon as they are both gone, lob three grenades at the center machine. By this time, the two outer machines that you shot out have regenerated and are firing at you. Shoot them out again, followed by another volley of three grenades to the center machine. Repeat until the center machine is gone. This requires 20 to 40 grenades, so stock up on the last level (5-4). That is what that final level was for.

- SERIES -

1. Cabal (1988)
2. Blood Bros. (1990)

- PORTS -

* CONSOLES:
Nintendo Famicom (1989)
Atari Lynx [Unreleased Prototype]

* COMPUTERS:
Commodore Amiga (1989)
Sinclair ZX Spectrum (1989)
Commodore C64 (1989)
Amstrad CPC (1989)
Atari ST (1989)
PC [MS-DOS, 5.25''] (19??)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=365&o=2

$end

$info=cabalbl,
$bio

Arcade Video game published 34 years ago:

Cabal (c) 1988 Red Corp.

The RED Corp. pirate version.

- TRIVIA -

Released in September 1988.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=34392&o=2

$end

$info=cabalus,cabalus2,
$bio

Arcade Video game published 34 years ago:

Cabal (c) 1988 Fabtek, Incorporated.

North American release. Game developed in Japan by TAD. See the original Japanese release entry for more information about the game itself.

- TRIVIA -

Licensed to Fabtek for US manufacture and distribution (September 1988).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40711&o=2

$end

$amigaocs_flop=cabal,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Cabal (c) 1989 Ocean Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73646&o=2

$end

$spectrum_cass=cabal,cabala,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Cabal (c) 1989 Ocean Software, Limited.

- STAFF -

Code by: Jim Bagley
Graphics by: Charles Davies
Music by: Keith Tinman
Loader by: Paul Owens
Produced by: Paul Finnegan, David Ward

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78153&o=2

$end

$cpc_cass=cabal,
$bio

Amstrad CPC cass. published 33 years ago:

Cabal (c) 1989 Ocean Software, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83912&o=2

$end

$info=cabaluk,cabalukj,
$bio

Arcade Video game published 33 years ago:

Cabal (c) 1989 Electrocoin Automatics, Ltd.

U.K. release. Game developed in Japan by TAD. See the original Japanese release entry for more information about the game itself.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103570&o=2

$end

$cpc_flop=cabal,cabalb,cabalc,cabald,cabale,cabalf,cabalg,cabala,cabal_t1,cabal_t2,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Cabal (c) 1989 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120367&o=2

$end

$specpls3_flop=cabalsp,
$bio

Sinclair ZX Spectrum+3 disk. published 33 years ago:

Cabal (c) 1989 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147529&o=2

$end

$specpls3_flop=cabal,
$bio

Sinclair ZX Spectrum+3 disk. published 33 years ago:

Cabal (c) 1989 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148093&o=2

$end

$c64_cass=cabal,
$bio

Commodore C64 cass. published 33 years ago:

Cabal (c) 1989 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187432&o=2

$end

$lynx=cabal,
$bio

Cabal (c) 199? Atari Corp. [CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=317436&o=2

$end

$cpc_flop=cabals,cabalsa,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Cabal [Model AMD 165] (c) 1989 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120366&o=2

$end

$nes=mc_125jy,
$bio

Cabal [Model JY-125] (c) 199? JY Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=277760&o=2

$end

$nes=cabal,
$bio

Nintendo NES cart. published 32 years ago:

Cabal (c) 1990 Milton Bradley Co.

Sweep through the occupied territory of D.R.A.T. - the Dreaded Republic of Allied Terrorists. You must blast your way through 20 action-packed screens. You'll be armed to the teeth with a powerful assault rifle and destructive grenades. Pick up extra firepower as you go, and pulverize everything in your path!

Rely on your quickness, accuracy and savage wit to survive the fierce attacks from land, sea and air. Wipe out the entire terrorist camp before they wipe out you. It's the ultimate test. Are you ready to dare the danger?

- TECHNICAL -

GAME ID: NES-C7-USA

- TRIVIA -

Released in June 1990 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54979&o=2

$end

$spectrum_cass=cabaler,
$bio

Cabal (c) 198? Erbe Soft.

Spanish release based on The Hit Squad re-release.

- TECHNICAL -

Game ID: SLS 239

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=99180&o=2

$end

$info=m3cabret,m3cabreta,
$bio

Cabaret (c) 198? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41173&o=2

$end

$info=cabaret,
$bio

Arcade Video game published 30 years ago:

Cabaret Show (c) 1992 AMT Company, Limited.

An adult video poker game.

- TECHNICAL -

Main CPU : Z180 (@ 6 Mhz)
Sound Chips : YM2413 (@ 3.579545 Mhz)

Screen orientation : Horizontal
Video resolution : 512 x 240 pixels
Screen refresh : 60.00 Hz
Palette Colors : 1024

Players : 2
Control : 8-way joystick
Buttons : 4

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=366&o=2

$end

$svi318_cass=cpk_col,
$bio

Spectravideo SV-318 cass. published 38 years ago:

Cabbage Patch Kids (c) 1984 Buggy Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118535&o=2

$end

$msx1_cart=cabbagepk,
$bio

Cabbage Patch Kids (c) 198? Zemina.

Korean release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95223&o=2

$end

$coleco=cabbage,cabbagea,cabbagep1,cabbagep2,
$bio

Colecovision cart. published 38 years ago:

Cabbage Patch Kids - Adventure in the Park (c) 1984 Coleco Industries, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53254&o=2

$end

$a2600=cabbagep9,cabbagep8,cabbagep7,cabbagep6,cabbagep5,cabbagep4,cabbagep3,cabbagep2,cabbagep1,cabbagep,
$bio

Atari 2600 cart. published 38 years ago:

Cabbage Patch Kids - Adventures in the Park (c) 1984 Coleco Industries, Incorporated.

A side scrolling action game.  According to the Colecovision version's manual, Anna Lee has decided to go out for some exercise in the local park and is soon caught up in a wild adventure.  The game is separated into several different screens (referred to in the game as scenes), each with a different obstacle for your kid to overcome.  Obstacles include bouncing balls, water filled pits, floating platforms, bees, and even fires.  Each level consists of ten scenes which must all be overcome before the time limit runs out.  Along the way Anna may also collect various objects hidden in the trees (using well placed trampolines) for points, but these objects are not necessary to win.

- TRIVIA -

Unreleased prototype.

The game was known to exist for some time thanks to an interview conducted with former Coleco programmer Ed English. He was thought to be in possession of the only known prototype, but he would not release it for unknown reasons. However, in 2008 several Coleco EPROMs were found in a flea market, several of which contained various versions of Cabbage Patch Kids. These EPROMs were released to the public shortly afterwards. It appears that Cabbage Patch Kids - Adventures in the Park was simply a victim of the collapsing game market, and by the time the final version was ready in September of 1984, Coleco had stopped its 2600 operations.

- STAFF -

Programmer: Ed Temple

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50302&o=2

$end

$adam_flop=cabbage,cabbagea,cabbageb,cabbagec,
$bio

Coleco Adam disk. published 37 years ago:

Cabbage Patch Kids - Adventures in the Park (c) 1985 Coleco Industries, Inc. [Amsterdam, NY, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230388&o=2

$end

$gba=cabbagepu,
$bio

Nintendo GBA cart. published 16 years ago:

Cabbage Patch Kids - The Patch Puppy Rescue [Model AGB-BCGE-USA] (c) 2006 D3 Publisher, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70095&o=2

$end

$gba=cabbagep,
$bio

Nintendo GBA cart. published 16 years ago:

Cabbage Patch Kids - The Patch Puppy Rescue [Model AGB-BCGP] (c) 2006 D3 Publisher, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70094&o=2

$end

$msx1_flop=cabbagep,
$bio

Cabbage Patch Kids Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134142&o=2

$end

$coleco=cabbshow,
$bio

Colecovision cart. published 38 years ago:

Cabbage Patch Kids Picture Show (c) 1984 Coleco Industries, Incorporated. [Amsterdam, NY, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53253&o=2

$end

$sg1000=cabkids,
$bio

Cabbage Patch Kids (c) 198? Aaronix.

- TECHNICAL -

[Model R-104]

- TRIVIA -

This game was not originally programmed for the Sega SG-1000, it is a pirate port of the MSX game with the same name.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65030&o=2

$end

$svi318_cass=cpk,
$bio

Spectravideo SV-318 cass. published 38 years ago:

Cabbage Patch Kids (c) 1984 Konami Industry Co., Ltd.

- TECHNICAL -

GAME ID: RC 716

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118544&o=2

$end

$msx1_cart=cabbagep,cabbagepa,
$vgmplay=cabbagep_msx,
$bio

MSX cart. published 38 years ago:

Cabbage Patch Kids (c) 1984 Konami Industry Co., Ltd.

- TECHNICAL -

Game ID: RC716

- TRIVIA -

Original price: 4800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76624&o=2

$end

$gba=cabel2k5,
$bio

Nintendo GBA cart. published 18 years ago:

Cabela's Big Game Hunter - 2005 Adventures [Model AGB-BG5E-USA] (c) 2004 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70097&o=2

$end

$psx=cabbig,
$bio

Sony PlayStation CD published 21 years ago:

Cabela's Big Game Hunter - Ultimate Challenge (c) 2001 Activision, Inc.

- TECHNICAL -

GAME ID: SLUS-01391

- TRIVIA -

Released on December 04, 2001 in the USA.

The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111064&o=2

$end

$gba=cabela,
$bio

Nintendo GBA cart. published 20 years ago:

Cabela's Big Game Hunter [Model AGB-A8HE-USA] (c) 2002 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70096&o=2

$end

$psx=cabult,
$bio

Sony PlayStation CD published 20 years ago:

Cabela's Ultimate Deer Hunt - Open Season (c) 2002 Activision, Inc.

- TECHNICAL -

GAME ID: SLUS-01474
BARCODE: 047875750050

- TRIVIA -

Released on October 30, 2002 in the USA.

The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111065&o=2

$end

$info=sc4cabin,sc4cabina,sc4cabinb,sc4cabinc,sc4cabind,sc4cabine,sc4cabinf,sc4cabing,sc4cabinh,sc4cabini,sc4cabinj,sc4cabink,sc4cabinl,sc4cabinm,
$bio

Cabin Fever (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR2209]

Scorpion 4

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42469&o=2

$end

$info=sc5cabin,sc5cabina,sc5cabinb,sc5cabinc,
$bio

Cabin Fever (c) 200? Mazooma Games.

- TECHNICAL -

[Scorpion 5]
[Model PR2209]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43080&o=2

$end

$spectrum_cass=cabman,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Cabman (c) 1983 Micro Power.

- STAFF -

Written by: Alan Butcher

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78154&o=2

$end

$info=cachat,
$bio

Arcade Video game published 29 years ago:

Cachat (c) 1993 Taito Corp.

Cachat is a very challenging puzzle game where you must complete a line from one electrode along the sides to another, same side or other side. Blocks fall from the top of the screen, but if they reach the top of the playing area, the game is over. This mind-blowing fast game is very highly addictive. The gameplay is quite easy but requires a lot of attention.

- TECHNICAL -

Taito L System hardware

Main CPU : Zilog Z80 (@ 6 Mhz)
Sound Chips : YM2203 (@ 3 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2 (ROTATE LEFT, ROTATE RIGHT)

- TRIVIA -

This game is known outside Japan as "Tube-It".

- TIPS AND TRICKS -

If you want the blocks at the same slow speed make sure to create a few larger chains, instead of making smaller chains which increases the the speed of boxes falling down.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=367&o=2

$end

$snes=cacoma,
$bio

Nintendo Super NES cart. published 29 years ago:

Cacoma Knight in Bizyland (c) 1993 Seta Company, Limited.

North American release. Game developed in Japan. See the original Japanese release entry for more info; "Cacoma Knight [Model SHVC-CC]".

Text from the back cover:

King Cacoma, the goofy golfing ruler of Bizyland needs you. Evil Queen Wagamama with the help of her meddling mirror have cast a spell on his Kingdom. Precious Princess Ophelia is trapped in the mirror! Bizyland has turned desolate and grey! Everyone but three slacking subjects are effected by the spell. It's up to you to grab the magic chalk and guide the quest to reclaim Bizyland and save the princess.

- TECHNICAL -

Cartridge ID: SNS-CC-USA

- TRIVIA -

Released in June 1993 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62823&o=2

$end

$snes=cacomaj,
$bio

Nintendo Super Famicom cart. published 30 years ago:

Cacoma Knight (c) 1992 Datam Polystar

Cacoma Knight is a puzzle/action game by DataM Polystar. The rich and peaceful Field-land kingdom is at stake and the evil queen Wagamama, queen of Lazyland, has ravaged the land with the help of her malefic mirror. The country is now cursed and the prosperity that once existed has been replaced by desolation and misery. The princess Ohime-sama (aka Ophelia) has also been taken away and she is now trapped inside the mirror world. The king decides to look for someone who can save the princess and the kingdom, and he eventually finds three heroes who seem unaffected by Wagamama's curse - the cute Jin Tori, the courageous Hi Patta and the humanoid-robot Kakomaru.

Cacoma Knight is largely based on Qix, the classic arcade game released by Taito in 1981. Each stage must be cleared (or 'purified') by surrounding and closing off potions of the playfield, and the percentage of screen area to clear up starts low and increases as the game progresses. Hordes of enemies of all kinds also chase our heroes throughout the game - some walk along the line the player leaves behind and can't be killed, others freely move inside areas that haven't been cleared and can be destroyed (for a short amount of time) by closing off the surface they're standing on. Cleared section also provides power-ups, special items and points hidden inside pink treasure chests - some of them give the player invincibility for a short amount of time whereas others give him extra lives or speed boots. Cacoma Knight also features a cooperative and versus two-player mode.

- TECHNICAL -

Cartridge ID: SHVC-CC

- TRIVIA -

Released on November 21, 1992 in Japan for 7800 Yen.

Reviews:
[FR] March 1993 - Consoles + No. 18: 80/100

Export releases:
[US] "Cacoma Knight in Bizyland [Model SNS-CC-USA]"

- TIPS AND TRICKS -

Cheat mode: Press Up(x2), Down(x2), Right, Left, Right, Left, B, A at the 1P VS COM player selection screen. A sound will confirm correct code entry.

- STAFF -

Executive Producer: Yukio Kakehi
Assistant Producer: A. Tomikawa
Director: T. Yoshikawa
Programmer: Crazy Tom
Character Design: Ani Shimizu
Graphic Editor: S. W, A. Kumura
Sound Composer: T. Wakuta
Desk: M. Takada
Sales Promotion: H. Monma
Assistant: T. Kusakabe
Special Thanks to: T. Ishizashi, Y. Kikuchi, Y. Saitou, Tsunja

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61118&o=2

$end

$info=cactus,
$bio

Arcade Video game published 30 years ago:

Cactus (c) 1992 Unknown.

Bootleg/hack of "Saboten Bombers".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32259&o=2

$end

$info=cc_13,cc_12,cc_10,cc_104,
$bio

Pinball published 24 years ago:

Cactus Canyon (c) 1998 Midway Mfg. Co.

- TECHNICAL -

Height : 76in. (193cm)
Width : 29in. (74cm)
Depth : 55in. (140cm)
Weight : 300lb (136kg)

Midway WPC-95
Model Number : 50066

Main CPU : Motorola M6809 (@ 2 Mhz)
Sound CPU : ADSP2105 (@ 10 Mhz)
Sound Chip : DMA-driven DAC

- TRIVIA -

Released in October 1998. 903 units were produced. Production stopped short to begin "Pinball 2000" production.

- UPDATES -

Version 1.2 (changes from Version 1.1)
Date : February 6, 1999
- Fixed a problem in Drop Target Test.
- Fixed game logic on Right Loop Rollover switch.
- Tweaked default replay value and fixed replay level reflexing.

Version 1.3
Date : April 24, 1999
- Fixed problem were right loop shots were falsely credited to the player.
- Fixed a condition on the Mine where the motor would run if the player was playing Gold Mine Multiball, with Motherlode Lit, and tilted on his last ball.
- Fixed a condition on the Train where the motor would run if the player was playing Polly Peril, with the train running, and tilted on his last ball.

- STAFF -

Design by : Tom Kopera (TOM), Matt Coriale (MAT)
Art by : John Youssi (JY)
Software by : Matt Coriale
Dots/Animation by : Adam Rhine, Jim Raff
Mechanics by : Louis Toy (TOY)
Music & Sound by : Rob Berry (ROB)

- PORTS -

* OTHERS:
Google Play (2013) The Pinball Arcade

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5243&o=2

$end

$info=cactusco,
$bio

Video Slot Machine published 14 years ago:

Cactus Corral (c) 2008 Aristocrat.

A 5-reel video slot machine.

- TECHNICAL -

Aristocrat MKVI hardware.

- SERIES -

1. Shaman's Magic (2007)
2. Cactus Corral (2008)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=30782&o=2

$end

$info=cactjack,
$bio

Pinball published 31 years ago:

Cactus Jack's (c) 1991 Premier Technology Co.

- TECHNICAL -

Gottlieb System 3 (Alphanumeric)
Model Number : 729

Main CPU : M65C02 (@ 2 MHz), M65C02 (@ 1.7895 MHz)
Sound CPU : (2x) M6502 (@ 2 MHz)
Sound Chips : (2x) DAC, YM2151 (@ 4 MHz), OKI6295 (@ 8 KHz)

- TRIVIA -

Cactus Jack's was released in April 1991.

1,900 units were produced.

- STAFF -

Designers : Reinhard Bangerter, Jon Norris
Artworks : David Moore, Constantino Mitchell
Sound : Dave Zabriskie
Software : Allen Edwall

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5244&o=2

$end

$spectrum_cass=cadcompu,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

CAD - Computer Aided Designer (c) 1984 Dream Soft., Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298550&o=2

$end

$socrates=cad,
$bio

VTECH Socrates cart. published 33 years ago:

CAD Professor Maus (c) 1989 VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275807&o=2

$end

$cpc_flop=cad3ds19,cad3ds1901,
$bio

Amstrad CPC 464 disk. published 36 years ago:

CAD-3D (c) 1986 DIMensionNEW [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120302&o=2

$end

$dragon_cass=cad6809,
$bio

Dragon cass. published 34 years ago:

CAD-6809 (c) 1988 Pulser Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116917&o=2

$end

$dragon_flop=cad6809,
$bio

Dragon disk. published 34 years ago:

CAD-6809 (c) 1988 Pulser Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117042&o=2

$end

$specpls3_flop=cadmaste,
$bio

Sinclair ZX Spectrum+3 disk. published 37 years ago:

CAD-Master - Light Pen & Graphics Software (c) 1985 Trojan Products [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148259&o=2

$end

$cpc_cass=cadlpen,
$bio

Amstrad CPC cass. published 37 years ago:

CAD-Master Light Pen (c) 1985 Amsoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116108&o=2

$end

$spectrum_cass=cadmaste,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

CAD-Master Light Pen (c) 1985 Trojan Products [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288033&o=2

$end

$sorcerer_cass=cadas,
$bio

Exidy Sorcerer cass. published 41 years ago:

CADAS - Cassette Disk database system (c) 1981 Stafford, Bob

CADAS is a RAM-based general purpose database system for handling alphanumeric data.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272396&o=2

$end

$info=cadash,cadashj,cadashi,cadashf,cadashg,cadashgo,cadashp,cadashj1,cadashjo,cadashs,
$vgmplay=cadash,
$bio

Arcade Video game published 32 years ago:

Cadash (c) 1990 Taito Corp.

Four great heroes: a fighter, a wizard, a cleric and a ninja go on a quest to rescue the captured princess. This Taito adventure game feature all the ingredients of a traditional role-playing game (stats, exp, buy upgrade in store...).

- TECHNICAL -

Prom Stickers : C21

Main CPU : Motorola 68000 (@ 12 Mhz), Zilog Z80 (@ 4 Mhz)
Sound Chips : Yamaha YM2151 (@ 4 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Even if the title screen says 1989, Cadash was released in March 1990.

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Cameltry, Cadash - PCCB-00043) on October 21, 1990.

- UPDATES -

The Japanese and US versions are harder. Here are the main differences from the other revisions:
* Medical herbs cost 200 gold each instead of 20.
* Each character can carry only 4 herbs instead of 8. This also applies to antidotes.
* Some of the priestess' magic are toned down. The shield spell can take less hits before disappearing, and the time spell gives 30 seconds instead of 60.
* Inns get more expensive after a few uses. Their progressive price is 50, 200, 1,000, 6,000, 30,000 and 60,000 instead of 50, 200, 1,000, 2,000 and 5,000.
* The Amulet of Dragon gives 10,000 gold instead of 60,000.

There are many spelling and syntax errors in the French version texts.

- TIPS AND TRICKS -

* Characters list:
- Fighter: Best offensive and defensive power. Cannot use magic. 
- Mage: Weak physical strength but strong attack magic. 
- Priest: Uses defensive magic and has great endurance, but has weak offensive powers. 
- Ninja: Uses thrown weapons and has excellent agility. Cannot use magic. 

* Debug Mode (in Debug Mode, you will be able to select starting scene, gold, EXP and several items) :
1) Hold Service Switch and reset the game.
2) Wait until 'Service Switch Error Message' is displayed, then push 'Start(x3), Service, Start'.
3) The game boots up then insert a credit and select a character.
4) Enter Debug Mode instead of starting the game.

* Your character jumps backwards when hit by an enemy. When you're trying to quickly cross some areas where you're likely to take damage, this can be a bad thing; it can cause you to stay in the dangerous area much longer. So, to reduce the damage, turn back just before you get hit. This will cause the impact to push you -forward-, getting you out of danger more quickly.

* The maximum amount of money you can have is 60,000 Golds.

- STAFF -

Produced by : Keisuke Hasegawa
Directed by : Onijust
Director of Software : Toru Sugawara (SGW)
Main Programmer : Tarabar Hori (TAK)
Monster Programmer: Yuichi Kohyama
Trap Programer : Masaki Yagi (YMOT) (MYG)
Scenario Programmer : Seiichi Taikoishi
Production Designer : Onijust (ONJ)
Graphic Designers : Onijust (ONJ), Takatsuna Senba, Hisakazu Katoh, Kozo Igarashi, Yoshihiro Iwata, Tetsuya Shinoda, Takayuki Ogawa, Kenichi Imaeda
Assistant Graphic Design : Visual Arts Production
Supervising Editor : Masaki Yagi (YMOT)
Map Editor : Onijust
Hardware Engineer : Tadashi Kushiro
Electrician : Tomio Takeda
Sound Producer : Pochi (Zuntata)
Music Composer : Pinch Punch
Sound Effects : Pinch Punch
Mechanician : Yasunori Hatsuta
Publicity Supervisor : Kazuo Nakagawa
Software Analyzers : Hidehiro Fujiwara, Yuji Hiroshige
Data Entry : Mari Iwano
Game Designer : Onijust

- PORTS -

* CONSOLES:
[JP] NEC PC-Engine (jan.18, 1991) "Cadash [Model TP02015]"
NES TurboGrafx-16 [US] (1991) "Cadash [Model WTG040501]" 
[US] Sega Genesis (1992) "Cadash [Model T-11086]" 
Sega Mega Drive [KO] (1992) "Cadash" by Samsung 
[JP] Sony PS2 (aug.25, 2005) "Taito Memories Gekan [Model SLPM-66092]" 
[EU] Microsoft XBOX (mar.31, 2006) "Taito Legends 2" 

* COMPUTERS: 
[EU] PC [MS Windows, CD-ROM] (mar.31, 2006) "Taito Legends 2" 
[US] PC [MS Windows, CD-ROM] (jul.10, 2007) "Taito Legends 2" 

* OTHERS:
[US] Nokia N-Gage "Taito Memories" : release cancelled

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=368&o=2

$end

$info=cadashu,cadashu1,
$bio

Arcade Video game published 32 years ago:

Cadash (c) 1990 Taito America Corp.

North American release. Game developed in Japan. See the original for more information.

- TRIVIA -

The US version has an additional 'Winners Don't Use Drugs' screen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276200&o=2

$end

$pce_tourvision=cadash,
$bio

TOURVision cart. published 29 years ago:

Cadash (c) 1993 TOURVision.

- TECHNICAL -

Cart. ID: 203

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118264&o=2

$end

$megadriv=cadash,
$vgmplay=cadash_md,
$bio

Sega Genesis cart. published 30 years ago:

Cadash (c) 1992 Taito America Corp.

- TECHNICAL -

Cartridge ID: T-11086

- TRIVIA -

Reviews:
[FR] August 1992 - Joypad N.11: 73/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57143&o=2

$end

$pce=cadash,
$bio

NEC PC-Engine HuCARD published 31 years ago:

Cadash (c) 1991 Taito Corp.

Cadash is an adventure/action game by Taito, conversion of their own arcade game originally released in 1989. The evil demon Balrog from the underground world has returned to the country and has kidnaped princess Salasa. The desperate king decides to send his best men in a last attempt to bring his daughter back, and to return peace to the kingdom of Dilsarl. The player can incarnate a character among one of the four types offered by the game - a fierce Fighter, a mystical Mage, a young Priestess and an agile Ninja. Each character comes with his own set of strengths and weaknesses - the Fighter is strong but can't use magic, the Mage is physically the weakest but can use powerful spells, the Priestess has a good strength/magic balance and the Ninja is fast and can only use long range weapons. Cadash features various role playing elements - for instance players can rest in small villages where they can purchase new weapons, armors and other magic items and they level up using traditional experience points.

- TECHNICAL -

Game ID: TP02015

- TRIVIA -

Cadash for PCE was released on January 18, 1991 in Japan for 6500 Yen.

The original arcade game was developed and manufactured by Taito in 1989. Each area in the original game had a time limit and a powerful Demon head would appear and kill the player if he/she happened to stay in the same location for too long. This feature was obviously removed from the PC-Engine version.

Export release : 
[US] "Cadash [Model WTG040501]"

- PORTS -

* CONSOLES: 
Nintendo Wii [Virtual Console] [JP] (nov.11, 2008)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58544&o=2

$end

$tg16=cadash,
$bio

NEC TurboGrafx-16 cart. published 31 years ago:

Cadash (c) 1991 Working Designs

North American release. For more information on the game itself, please see the Japanese version entry; "Cadash [Model TP02015]".

- TECHNICAL -

Game ID: WTG040501

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84298&o=2

$end

$amigaocs_flop=cadaver,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Cadaver (c) 1990 Image Works

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73647&o=2

$end

$ibm5150=cadaver35a,
$bio

IBM PC 3.5in. disk. published 31 years ago:

Cadaver (c) 1991 Image Works

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234573&o=2

$end

$ibm5150=cadaver,
$bio

IBM PC 5.25in. disk. published 31 years ago:

Cadaver (c) 1991 Image Works

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234607&o=2

$end

$amigaocs_flop=cadaverc,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Cadaver + Cadaver The Pay Off [Budget] (c) 1991 Kixx

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73649&o=2

$end

$amigaocs_flop=cadaverpo,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Cadaver - The Pay Off (c) 1990 Renegade Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73650&o=2

$end

$spectrum_cass=cadaveri,cadaveria,cadaverisa,cadaveris,
$bio

Sinclair ZX Spectrum cass. published 9 years ago:

Cadaverion (c) 2013 Mojon Twins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226467&o=2

$end

$apple2_flop_misc=caddraw,
$bio

Apple II 5.25 disk. published 37 years ago:

Caddraw (c) 1985 Kitchen Sink Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107217&o=2

$end

$nes=cadillacs,
$bio

Nintendo Famicom cart. published 32 years ago:

Cadillac - Sample Cassette (c) 1990 HECT.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293298&o=2

$end

$gameboy=cadillc2,
$bio

Nintendo Game Boy Cart. published 32 years ago:

Cadillac II [Model DMG-CAJ] (c) 1990 Hect [Hector].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65735&o=2

$end

$nes=cadillac,
$bio

Nintendo Famicom cart. published 32 years ago:

Cadillac (c) 1990 Hector

- TECHNICAL -

GAME ID: HCT-C5/007

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53895&o=2

$end

$segacd=dino2br,
$bio

Sega CD published 28 years ago:

Cadillacs and Dinosaurs - The Second Cataclysm (c) 1994 Tec Toy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60704&o=2

$end

$segacd=dino2,
$bio

Sega CD published 28 years ago:

Cadillacs and Dinosaurs - The Second Cataclysm [Model T-153035] (c) 1994 Rocket Science Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60705&o=2

$end

$info=dino,dinou,dinopic,dinopic2,dinoa,dinopic3,
$bio

Arcade Video game published 29 years ago:

Cadillacs and Dinosaurs (c) 1993 Capcom.

Export release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Cadillacs Kyouryuu Shin Seiki [B-Board 91634B]".

- TECHNICAL -

Capcom Play System hardware (CP-S)
B-Board #: 91635B-2

- TRIVIA -

Cadillacs and Dinosaurs was released in February 1993 outside Japan. It is known in Japan as "Cadillacs Kyouryuu Shin Seiki" (translated from Japanese as 'Cadillacs New Dinosaur Century').

During the storyline on the original Japanese release, there is a scrolling effect on the text. All the Export versions have no such effect.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=369&o=2

$end

$info=dinoj,
$vgmplay=dino,
$bio

Arcade Video game published 29 years ago:

Cadillacs Kyouryuu Shin Seiki (c) 1993 Capcom.

In this 2-D side-scrolling beat'em up, four earth-minded heroes attempt to stop poachers from harming the dinosaur population. Each character has his or her special strengths and abilities.

- TECHNICAL -

Runs on the "CP System" hardware.
B-Board #: 91634B

# of Players: Up to 3 simultaneous.
Type of controls (per player): 8-way joystick
# of Buttons (per player): 2
=> [1] Attack, [2] Jump

- TRIVIA -

Cadillacs Kyouryuu Shin Seiki was released in February 1993 in the Japanese arcades. It was known there as the 25th video game made for the CP-S system.

The title of this game translates from Japanese as 'Cadillacs New Dinosaur Century'.

This game is very famous by the name "Mustapha's game" (the main character of the game) in Asia.

Characters based upon the comic 'Xenozoic Tales' created in the late eighties by Mark Schultz.

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Tenchi Wo Kurau II : G.S.M. Capcom 7 - PCCB-00133) on August 20, 1993.

Exported as "Cadillacs and Dinosaurs [B-Board 91635B-2]".

There is also an unofficial Chinese version known as "Dinosaur Hunter".
There is a modified version of this game (hack?), in which certain gun(s) have unlimited ammo.

- TIPS AND TRICKS -

On the 2nd and 5th stages, there appears a large dinosaur called a Shivat that's sleeping when first encountered. Try to keep the human enemies from whacking them to wake them up. While the Shivats do attack the enemies, they can also cause trouble (and injuries) for the players.

There are also some pterodactyl-like flying creatures that need to be struck by jumping to reach them. Whenever you drain the energy from any menacing dinosaurs, they slightly change color, then become harmless.

On the 3rd stage, where you're driving Jack's Cadillac, try to dodge the grenades thrown by the stage's motorcycle-riding boss, Hogg, while crashing into him with the car. If you're good at this, you should be able to at least reduce his energy to the yellow level, the lowest for the enemies.

On the 6th stage, there's 2 points at where you need to be careful not to be stomped on by the legs of a brontosaurus. But, try to lure some of the other enemies underneath them instead!

- STAFF -

Planning : DA., Hattari, JRA
Object GFX : Kurisan, Jun Matsumura (Jun), Matano, Ss, Shisui, Kinmon, The Who
Scroll GFX : Nissui, Konomi, Ohnicchan, Bentobucho
Programmers : Yuki Saiko, Cky Gi-u, T. Uragoro, Some-P
Music : Isao Abe (Piro2 Oyaji), Syun Nishigaki (Syun), Kiyo
Sound : Toshio Kajino (Toshi Bull), Nobuhiro Oouchi (Nobu. Oouchi)
Assists : Kitasan, Yokozo, Daniel, Inukichi, Ban, Jirou, Kurata-N, Hanisawa
AD-Design : Sho, Tom, Sensei
USA Support : James Goddard (DJames.)
Many Thanks : Noritaka Funamizu (Poo), Akira Nishitani (Nin), Hore Hore, Alex Jimenez, Super Joe

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=370&o=2

$end

$c128_flop=cadpak,
$bio

Commodore C128 disk. published 36 years ago:

CADPAK-128 (c) 1986 Abacus Programs

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231901&o=2

$end

$cpc_flop=caecilia,
$bio

Amstrad CPC 464 disk. published 28 years ago:

Caecilia Metella (c) 1994 Sleepwalker PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124688&o=2

$end

$amigaocs_flop=caesar,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Caesar (c) 1992 Impressions

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73651&o=2

$end

$ibm5170_cdrom=caesar2d,caesar2b,caesar2,
$bio

IBM PC/AT DOS CD published 27 years ago:

Caesar II (c) 1995 Sierra On-Line, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144589&o=2

$end

$megadriv=caesar2,
$vgmplay=warrior2_md,
$bio

Sega Mega Drive cart. published 30 years ago:

Caesar no Yabou II (c) 1992 Micronet

- TECHNICAL -

GAME ID: T-22063

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56382&o=2

$end

$megadriv=caesar,
$vgmplay=warrior_md,
$bio

Sega Mega Drive cart. published 31 years ago:

Caesar no Yabou (c) 1991 Micronet

- TECHNICAL -

GAME ID: T-22033

- TRIVIA -

Released on February 24, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56381&o=2

$end

$spectrum_cass=caesarth,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Caesar The Cat (c) 1984 Mirrorsoft, Ltd. [England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287150&o=2

$end

$bbc_cass=cesarcat,
$bio

Caesar the Cat (c) 19?? Mirrorsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51596&o=2

$end

$info=mv1cpc,mv1cpca,mv1cpcb,
$bio

Caesar's Palace Club (c) 199? Maygay.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41658&o=2

$end

$info=j6cpclb,j6cpclba,j6cpclbb,
$bio

Caesar's Palace Club (c) 199? JPM International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61484&o=2

$end

$spectrum_cass=caesarst,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Caesar's Travels (c) 1985 Mirrorsoft, Ltd. [England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287151&o=2

$end

$info=m5caesc,
$bio

Fruit Machine published 19 years ago:

Caesars Cash (c) 2003 Vivid.

- TRIVIA -

Released on January 21, 2003.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15653&o=2

$end

$info=sp_cpal,
$bio

Fruit Machine published 24 years ago:

Caesars Palace (c) 1998 Ace Coin Equipment.

- TECHNICAL -

ELECTRA Cabinet
Height : 176 cm.
Width : 68,2 cm.
Depth : 66 cm.
Weight : 120 Kg.

- TRIVIA -

Released in May 1998.

- TIPS AND TRICKS -

GAME PLAY HINTS :
* When considering swapping back to the nudge ladder check the reel positions first to see what win will be available.
* Nudging in Bar Code allows the player to input a button code to select a feature.
* Consider nudging in pairs for Hold After Nudge if the Hi-Lo number is risky.
* Gambling on a 7 wih the lucky 7 bonus options active will guarantee the win.
* Look out for Hold Above or Hold Below wins that will be randomly announced and indicated on the Alpha Numeric display.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15287&o=2

$end

$info=j6cpal,j6cpala,j6cpalb,j6cpalc,j6cpald,j6cpale,j6cpalf,j6cpalg,
$bio

Fruit Machine published 23 years ago:

Caesars Palace (c) 1999 Crystal Leisure.

- TECHNICAL -

IMPACT

- TRIVIA -

Caesars Palace was released in May 1999 in the UK.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29074&o=2

$end

$psx=caesar2k,
$bio

Sony PlayStation CD published 22 years ago:

Caesars Palace 2000 - Millennium Gold Edition (c) 2000 Interplay

- TECHNICAL -

GAME ID: SLUS-01089

- TRIVIA -

Released on June 29, 2000 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111503&o=2

$end

$dc=caesar2ke,
$bio

Sega Dreamcast GD published 22 years ago:

Caesars Palace 2000 - Millennium Gold Edition [Model T-12502D-50] (c) 2000 Interplay

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135229&o=2

$end

$dc=caesar2k,
$bio

Sega Dreamcast GD published 22 years ago:

Caesars Palace 2000 - Millennium Gold Edition [Model T-12504N] (c) 2000 Interplay

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135228&o=2

$end

$gba=caesars,caesarsp,
$bio

Nintendo GBA cart. published 21 years ago:

Caesars Palace Advance - Millennium Gold Edition [Model AGB-ACPE-USA] (c) 2001 Majesco Sales, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70099&o=2

$end

$gbcolor=caesars2,
$vgmplay=caesars_gbc,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Caesars Palace II (c) 1999 Interplay

- TECHNICAL -

GAME ID: CGB-AI2E-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67626&o=2

$end

$psx=caesars2,
$bio

Sony PlayStation CD published 24 years ago:

Caesars Palace II (c) 1998 Interplay

- TECHNICAL -

GAME ID: SLUS-00780

- TRIVIA -

Released in October 1998 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111504&o=2

$end

$gameboy=caesars,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Caesars Palace (c) 1991 Ocean Software, Limited.

- TECHNICAL -

Cartridge ID: DMG-CE-NOE

- TRIVIA -

Reviews:
November 1991 - Consoles + N.3 [FR]: 91/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65736&o=2

$end

$gameboy=caesarsua,caesarsu,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Caesars Palace [Model DMG-CE-USA] (c) 1991 Arcadia Systems, Incorporated. [Mastertronic Group] [Costa Mesa, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65738&o=2

$end

$gameboy=caesarsj,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Caesars Palace [Model DMG-CEJ] (c) 1992 Coconuts Japan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65737&o=2

$end

$nes=caesars,caesarsp,caesarsp1,
$vgmplay=caesars_nes,
$bio

Nintendo NES cart. published 30 years ago:

Caesars Palace (c) 1992 Virgin Interactive

At the heart of the Las Vegas strip, CAESAR'S PALACE beckons you into a land of fantasy with bustling cardtables, jingling coins and dazzling lights. Now you can experience the pulse-quickening excitement of casino gambling in your own home with CAESAR'S PALACE for the NES.

Play Blackjack, Video Poker, Slot Machines, Roulette and The Big Six. Once you've experienced a taste of casino gambling, you'll never want to leave CAESER'S PALACE!

- TECHNICAL -

GAME ID: NES-C9-USA

- TRIVIA -

Released in December 1992 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54980&o=2

$end

$psx=caesars,
$bio

Sony PlayStation CD published 25 years ago:

Caesars Palace (c) 1997 Interplay

- TECHNICAL -

GAME ID: SLUS-00285
BARCODE: 040421890859

- TRIVIA -

Released on October 31, 1997 in the USA.

The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111490&o=2

$end

$gamegear=caesars,
$bio

Sega Game Gear cart. published 29 years ago:

Caesars Palace [Model T-70098] (c) 1993 Virgin Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64501&o=2

$end

$megadriv=caesars,
$vgmplay=caesars_md,
$bio

Sega Genesis cart. published 29 years ago:

Caesars Palace (c) 1993 Virgin Interactive

- TECHNICAL -

GAME ID: T-70146

- TRIVIA -

Released in March 1993.

The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57144&o=2

$end

$cdi=cboxing,cboxingu,cboxingua,
$bio

Phillips CD-i disc published 29 years ago:

Caesars World of Boxing (c) 1993 Philips Interactive Media, Incorporated.

Your sports fantasy comes true in the boxing arcade/strategy game that puts you in the ring at fabulous Caesars Palace, Las Vegas.

Behind the scenes, the managers, trainers, reporters, highrollers, and groupies who make up your entourage offer advice, encouragement, and temptation.

Under the lights, the world is watching as you tape on the gloves, climb through the ropes, and fight for the heavyweight crown.

You're always in the middle of the action (surrounded by the colour and glamour of Las Vegas nightlife) in Caesars World of Boxing.

- TECHNICAL -

Model 810 0143

- STAFF -

Director: David Riordan
Producer: David White
Boxing Simulation Programmer: Gary Brian Smith
World Simulation Programmer: Mike Berro
Director of Technology: David Todd
Executive Producer: Sarina Simon
Executives for Caesars World Inc: Rich Rose, Michael Wilkins
Boxing Consultant: Gil Clancy
Design Team: Mike Berro, Paul Hoffmeier, David Riordan, Gary Brian Smith, David Todd, David White
Writers: Steven Weiss, Paul Dell, Lena Marie Pousette, David Riordan
Art Director: Courtney Lane
Artist: Lana Yu
3D Title Graphics: Leslie Doughty
Original IBM Artwork: Paul fgjfgkjdsfk
Statistics/Fighter Design: Paul Hoffmeier
Software Tools: Mike Berro, Greg Hemsath, Ken Jordan, Brandie Lynn, Dan Pinal, Gary Brian Smith, David Todd
Sound Designer: Robert Weaver
Post Production Supervision: Robert Weaver Enterprises
Sound Editors: Robert Weaver, Tom Parker
Q A: Paul Hoffmeier, Janice Bechenbach, Greg Hemsath
Caesars Gym Owner: Phillip Simms
Managers: J. Bryan Bourg, Jose Rey, Robert Clotworthy, Sam Scarber, Lena Marie Pousette
Trainers: Sam Vincent, Jim Maniaci, Elizabeth Sandifer, Kevin Richardson
Press: Tom Jackman, John LaMotta, Michael Fox, Nancy Kane, Ralph Monaco, Mark Hoffmeier
Promoters: Lee Ryan, Alan Wolf, Lou Bonacki, Kingston Ducoeur
Women: Sharron Lee Jones, Lysa Regina, Sonia Satra, Rosie Tenison, Zane Hunter, Paris Houghton, Monica Coles, Michelle Schaffer
Men: Jim Pirri, Jim Christensen
Ring Girls: Linda Walling, Laurie Gordon, Lyndsee Douquette, Adrain Andreoni, Tonya Poole
Line Producer: Johnathan Weidemann
Director of Photography: Mackenzie Waggaman
1st A.D: Fred Kennamer
2nd A.D: Steve Strachan
Production Coordinator: Beth Shiffman
Ultimatte: Bob Kertesz
Tape Operator: Greg Noyes
Video Engineer: Mike Berro
Gaffer: Mark Whitney
Best Boy: Kurt Wolf
Key Grip: John Brunhold
Grip: John Shultz
Sound: John Cevetello
Sound Assistant: Tom Parker
Makeup/Hair: Wendy Demmerle
Wardrobe: Winifred Clements
Assistant Wardrobe: Hala Bahmet
Props: Tom Cortese
Telepromter: Lee Green Electric
Script: Lia Sargent
Craft Services: Pamela Ludwig
Production Assistant: Steve Rosegrant

Las Vegas 2nd Unit
Associate Producer: Carrie Daccardi
Director of Photography: Mackenzie Waggaman
1st A.D: Fred Kennamer
Talent Coordinator: Lena Marie Pousette
Gaffer: Mark Whitney
Best Boy Electrician: Kurt Wolf
Key Grip: John Brunhold
Best Boy Grip: Tony Giordano
Driver/Swing: John Shultz
Production Assistants: Jerry Kaman, Steve Rosegrant
Extra Casting Provided by The Baskow Agency: Jackie Baskow, Franckie Picone, Tim Arie
MPEG Digital Encoding: Laser Pacific, Randy Blim
On-Line Video Editing Provided by Pacific Ocean Post: Scott Burrows
Off-Line Video Editing Provided by Eric Blum Video Productions: Rick Pratt
Voice Over Casting Provided by Off The Walla
Aerial Service Provided by Cine Exec: Jim Deeth
Boxing Footage Provided by Showtime Championship Boxing Showtime Networks Inc.
Additional Locations Provided by La Aztecka Boxing, Conejo Valley Karate Academy, K.O. Boxing
Special Thanks Caesars Palace, Las Vegas Nevada: Phil Cooper, Deborah Munch, Margret Kurtz
Philips Interactive Media: Dave McElhatten
POV Entertainment: Charlene Bonnhoff, Jackie Becker, Carrie Buse

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52796&o=2

$end

$cdi=cgambl,
$bio

Phillips CD-i disc published 30 years ago:

Caesars World of Gambling (c) 1992 Philips Interactive Media, Incorporated.

Experience the real sights and sounds of the Caesar's Palace casinos. Hear the jingle of coins and the gasp of the crowd as you challenge the house. Motion picture quality graphics and high fidelity, stereo sound effects make you feel as if you're right in Las Vegas.

Caesars World Of Gambling gives you the thrill of high stakes gaming in your own living room. This fully interactive disc tracks the wins and losses of up to 12 players at a time and accurately duplicates the games of the famous Caesars Palace in Las Vegas.

Learn to play the most popular casino games with easy-to-follow interactive directions. It's like having your own gaming instructor.

Includes CRAPS, BLACKJACK, VIDEO POKER, SLOTS, ROULETTE

- TECHNICAL -

Model 699 027-2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52797&o=2

$end

$cpc_flop=cafardf1,
$bio

Amstrad CPC type-in published 34 years ago:

Cafard (c) 1988 AM-Mag

- TRIVIA -

Listed as a type-in program in the French magazine: AM-Mag.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119539&o=2

$end

$dc=cafelitl,
$bio

Sega Dreamcast GD published 19 years ago:

Cafe Little Wish [Model T-46513M] (c) 2003 Princess Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135230&o=2

$end

$spectrum_cass=cagara,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Cagara (c) 1986 Players Software.

- STAFF -

Written by: Ste Cork, Sam Garforth

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78155&o=2

$end

$spectrum_cass=cagd,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

CAGD (c) 1986 Omikron

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=291066&o=2

$end

$spectrum_cass=cagematc,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Cage Match  (c) 1988 Entertainment USA

This intergalacric wrestling match puts you in the ring with six of the meanest ugliest characters you could possibly imagine and your unenviable task is to attempt to knock 'em all senseless!

Your opponents, all professional wrestlers and interplanetary champions, are going to be pretty tough to beat, but if you can manage a well timed armspin, your opponent might just remain stunned long enough for you to climb up the sides of the cage which surrounds the ring and win the match!

- TECHNICAL -

Game ID: IS 0199

- TRIVIA -

This game is also known by the name 'Intergalactic Cage Match'.

- STAFF -

Programming by: Paul Atkinson
Graphics by: John Brennan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78156&o=2

$end

$c64_flop_orig=cagedart,
$bio

Caged Artist's FB and DX Editor/Librarian (c) 198? Dr. T.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235983&o=2

$end

$cpc_flop=cahierde,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Cahier de Textes (c) 1985 Logys [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123091&o=2

$end

$info=m4cwalk,
$bio

Cake Walk (c) 199? Union Games, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41297&o=2

$end

$a2600=cakewalk,
$bio

Atari 2600 cart. published 39 years ago:

Cakewalk (c) 1983 CommaVid

The conveyers are spinning out of control! A torrent of cakes and pies pour from the ovens. The besieged Baker must snatch the pastries before they fall off the end, but avoid the deadly silverware. If that's not enough, there's a dancing gingerbread man that tries to out-fox the Baker and a surly janitor to sweep up the mistakes.

You must maneuver the Baker among the six conveyers. You can stop one, but neglect it or try to stop another conveyor and it's on the move again. When you catch enough pastries, you'll earn a coffee break. Rest, enjoy your coffee, and get ready for a new onslaught of runaway goodies.

Good reflexes alone aren't enough to avoid disaster. As the pace increases, planning time and margin of error vanish until the bad-tempered janitor won't clean up another spill. Can you catch all the pastries and keep the Bakery going until the next coffee break? Test your speed, skill, and decisiveness in Cakewalk, the  latest video challenge from Commavid.

- TECHNICAL -

Model CM008

- TIPS AND TRICKS -

* More experienced players can start with the left difficulty switch in the A (or EXPERT position to begin play at the difficulty level normally encountered after the fourth coffee break.

* The right difficulty switch and the TV type (Color / BW) switch have no function in Cakewalk.

* Game #11 is probably the hardest, and game #6 is the easiest.

* If you want the fastest action possible action, play games with the "belt speedup" feature.

* Study the Gingerbread men, they are more predicatable than they seem. They do act somewhat differently in the "all gingerbread men" game versions.

* In a fast and crowded situation, if a pastry is dropped, use the time taken by the janitor to clean up. Stop a belt and position your baker to salvage the situation.

- STAFF -

Programmer: Irwin Gaines

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50303&o=2

$end

$pc98=cal,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

Cal (c) 1990 Birdy Soft.

- TECHNICAL -

Media: floppydisk x2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89064&o=2

$end

$x68k_flop=cal,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Cal (c) 1991 Birdy Soft

- TECHNICAL -

FD x2

- TRIVIA -

Released on January 12, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87185&o=2

$end

$msx2_flop=cal,
$bio

MSX 2 disk. published 31 years ago:

Cal (c) 1991 Birdy Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101520&o=2

$end

$msx2_flop=cal2,
$bio

MSX 2 disk. published 30 years ago:

Cal 2 (c) 1992 Birdy Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101521&o=2

$end

$fmtowns_cd=caltiny,
$bio

Fujitsu FM Towns CD published 29 years ago:

Cal Gaiden - Tiny Steps Behind the Cal (c) 1993 Birdy Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110281&o=2

$end

$pc98=caltiny,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Cal Gaiden - Tiny Steps Behind the Cal (c) 1993 Birdy Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128881&o=2

$end

$x68k_flop=cal2,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Cal II (c) 1991 Birdy Soft

- TECHNICAL -

FD x4

- TRIVIA -

Released on April 20, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87186&o=2

$end

$pc98=cal2,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Cal II (c) 1991 Birdy Soft.

- TECHNICAL -

Media: floppydisk x4

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89065&o=2

$end

$pcecd=cal2,
$bio

NEC PC-Engine CD published 29 years ago:

Cal II (c) 1993 NEC Avenue, Limited.

- TECHNICAL -

BARCODE: 4988041700430
GAME ID: NAPR-1034

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58131&o=2

$end

$pc98=cal3,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Cal III (c) 1991 Birdy Soft.

- TECHNICAL -

Media: floppydisk x1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89066&o=2

$end

$fmtowns_cd=cal3,
$bio

Fujitsu FM Towns CD published 29 years ago:

Cal III - Kanketsu-hen [Model HME-243] (c) 1993 Birdy Soft. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270628&o=2

$end

$pcecd=cal3,
$bio

NEC PC-Engine CD published 28 years ago:

Cal III (c) 1994 NEC Avenue, Limited.

- TECHNICAL -

BARCODE: 4988041700560
GAME ID: NAPR-1039

- TRIVIA -

Released on March 25, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58132&o=2

$end

$pc98=cpw,
$bio

Cal Piss Water - Ayashii CG Shuu (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89067&o=2

$end

$snes=calripknu,calripknup,
$bio

Nintendo Super NES cart. published 30 years ago:

Cal Ripken Jr. Baseball (c) 1992 Mindscape, Incorporated.

- TECHNICAL -

Game ID: SNS-CJ-USA

- TRIVIA -

Released in December 1992 in the USA.

- TIPS AND TRICKS -

All Ripken team
---------------
Select an exhibition game and press Start. Hold L + R and press Start at the team selection screen. The ALCAL'S Team will now be selectable.

Championship game (as Atlanta)
------------------------------
Vs. Password  
Baltimore RGGJKJBDSPKDGGGFFRC  
Chicago RHHJKJBDSPKDGGGFFRC  
Atlanta RCCJKJBDSPKDGGGFFRC  
San Francisco RFFJKJBDSPKDGGGFFRC  
Boston SLCJKJBDSPLDGGGFFRC  
St. Louis SLSJKJBDSPLDGGGFFRC  
Oakland VNDJKJBDSPLDGGGFFRC  
Minnesota WPDJKJBDSPLDGGGFFRC  
Los Angeles XQDJKJBDSPLDGGGFFRC  
Detroit XQDJKJBDSPLDGGGFFRC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62825&o=2

$end

$snes=calripkn,
$bio

Nintendo Super NES cart. published 30 years ago:

Cal Ripken Jr. Baseball [Model SNSP-CJ-NOE] (c) 1992 Mindscape, Incorporated. [Northbrook, IL, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62824&o=2

$end

$megadriv=calripkn,
$bio

Sega Genesis cart. published 30 years ago:

Cal Ripken Jr. Baseball (c) 1992 Mindscape, Incorporated.

- TECHNICAL -

GAME ID: T-87046

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57145&o=2

$end

$fmtowns_cd=cal,
$bio

Fujitsu FM Towns CD published 30 years ago:

Cal Towns (c) 1992 Birdy Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110282&o=2

$end

$info=calibr50,
$vgmplay=cal,
$bio

Arcade Video game kit published 33 years ago:

Cal.50 - Caliber Fifty (c) 1989 Romstar.

Caliber Fifty is a multi-directional scrolling shoot-em-up for one or two players taking on the roles of captured US pilots who have been taken prisoner during the Vietnam war in 1972. The pilots must escape the prison compound by battling enemy soldiers and vehicles, including tanks planes and helicopters.

The game is very similar in play to SNK's Ikari and Heavy Barrel games, with players able to fully rotate their on-screen characters to fire and move in all directions. Players are initially armed with a machine gun and limited number of grenades but power-ups - including a rocket launcher, a flamethrower and grenades - can be found in the destructible wooden crates that litter the stages. 

Enemy vehicles such as a plane can also be commandeered and the stages take place both above ground in the Vietnamese jungles and below ground in hidden tunnels. Caliber Fifty is a quite short but very challenging game, with constantly spawning enemies attacking from all sides.

- TECHNICAL -

Game ID : UH

Main CPU : Motorola 68000 (@ 8 Mhz), M65C02 (@ 2 Mhz)
Sound Chips : X1-010 (@ 16 Mhz)

Screen orientation : Vertical
Video resolution : 240 x 384 pixels
Screen refresh : 60.00 Hz
Palette colors : 512

Players : 2
Control : dial
Buttons : 2

- TRIVIA -

Released in September 1989 in the USA.

All the speech in the game are the voice of Jun Aida.

- STAFF -

Produced by : Jun Fujimoto
Directed by : Noboru Miyamari
Screen play by : Noboru Miyamari
Based on the Novels by Viet Nam 1972.
Art direction : Mitsuhiro Takeda
Music direction : Tak Suzuki (Goblin Sound)
Original music composers (Goblin Sound) : Hiroshi Taguchi, Tak Suzuki, Zero Yotsumoto
Sound effects editor : Noboru Miyanari
Sound mixer / editor : Tak Suzuki (Goblin Sound)
Sound programmer : Noboru Miyanari
Titles : Mitsuhiro Takeda
Hardware designer : Nobuyuki Nonaka
Custom chip designed by Digital Magic Lab.
Programmer : Noboru Miyanari
Character designers : Mitsuhiro Takeda, Asako Kumura, Miyuki Kasajima
Background designer : Tomokazu Sunaga
Special effects : KII System
Controller designers : Yoshikazu Ikegai
Assemblers : Akihiro Aranaga, Toshio Sasho and many others
Marketing : Tohru Ishikawa, Yasuhiro Ota
Parts department : Mikio Harada, Masayuki Iwata
Graphic tools designed by : Hiroyuki Watanabe
Development system designed by : Keiji Ishikawa

- PORTS -

* CONSOLES:
Sega Mega Drive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=371&o=2

$end

$megadriv=cal50,
$vgmplay=cal50_md,
$bio

Sega Genesis cart. published 31 years ago:

Cal.50 - Caliber Fifty (c) 1991 Mentrix Software

- TECHNICAL -

GAME ID: T-58026

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57146&o=2

$end

$info=m4calama__f,m4calama__g,m4calama__i,
$bio

Calamari Club [Model BC3] (c) 199? Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233333&o=2

$end

$info=m4calama__h,m4calama__j,
$bio

Calamari Club [Model BCA] (c) 199? Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233334&o=2

$end

$info=m4calama__a,m4calama__b,m4calama__c,
$bio

Calamari Club [Model CA3] (c) 199? Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233335&o=2

$end

$info=m4calama,m4calama__d,m4calama__e,
$bio

Calamari Club [Model CAC] (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41266&o=2

$end

$psx=calam1,
$bio

Sony PlayStation CD published 25 years ago:

Calamity 1 - The Natural World (c) 1997 Lightspan Partnership, The

- TECHNICAL -

GAME ID: LSP-200110

- TRIVIA -

The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110598&o=2

$end

$psx=calam2,
$bio

Sony PlayStation CD published 25 years ago:

Calamity 2 - People and Traditions [Model LSP-905048] (c) 1997 Lightspan Partnership, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110599&o=2

$end

$psx=calam3,
$bio

Sony PlayStation CD published 25 years ago:

Calamity 3 - Around the World (c) 1997 Lightspan Partnership, The

- TECHNICAL -

GAME ID: LSP-200330

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110600&o=2

$end

$cpc_flop=calcf198,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Calc (c) 1986 POWER Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123092&o=2

$end

$x07_cass=x07calc,
$bio

Calc (c) 198? Logi'Stick.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273655&o=2

$end

$c64_cart=calcres,
$bio

Commodore C64 cart. published 39 years ago:

Calc Result (c) 1983 Handic Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53532&o=2

$end

$cbm2_flop=calcresu,
$bio

Commodore CBM-II disk. published 39 years ago:

Calc Result (c) 1983 Handic Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232863&o=2

$end

$alice32=calc,
$bio

Alice 32 cass. published 37 years ago:

Calc (c) 1985 Powersoft

- TECHNICAL -

Game ID: 0000182

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87571&o=2

$end

$apple2_flop_misc=calcman,
$bio

Apple II 5.25 disk. published 39 years ago:

Calc-Man (c) 1983 Softdisk Publishing

Calc-Man is a combination of Pac-Man and business software.

- STAFF -

By: Daniel Tobias

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107284&o=2

$end

$plus4_cart=calcplus,
$bio

Commodore C16 Plus/4 cart. published 38 years ago:

Calc/Plus (c) 1984 Commodore, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237553&o=2

$end

$gba=calciobt,
$bio

Nintendo GBA cart. published 16 years ago:

Calciobit [Model AGB-BIXJ-JPN] (c) 2006 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70101&o=2

$end

$z80ne_cass=calcolo,calcoloa,calcolob,
$bio

Calcolo Equo Canone (c) 198? Unknown [Italy]

Program for calculating the fair rent for property rentals in the 1980s.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235233&o=2

$end

$psx=calcolo,
$bio

Sony PlayStation CD published 25 years ago:

Calcolo! Ochimo no Shootin (c) 1997 Clef Inventor

- TECHNICAL -

[Model SLPS-01071]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85006&o=2

$end

$camplynx_flop=calcstar,
$bio

Camputers Lynx disk. published 41 years ago:

CalcStar (c) 1981 MicroPro International Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237155&o=2

$end

$mbc55x=calcstar,
$bio

Calcstar (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236966&o=2

$end

$bw2=calcstar,
$bio

Bondwell 2 disk. published 41 years ago:

CalcStar Ver.1.45 (c) 1981 MicroPro International Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287438&o=2

$end

$bw14=calcstar,
$bio

Bondwell 14 disk. published 39 years ago:

CalcStar Ver.v1.45 (c) 1983 MicroPro International Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=279093&o=2

$end

$x07_cass=calcul,
$bio

Canon X-07 type-in published 38 years ago:

Calcul (c) 1984 Shift Editions [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=138526&o=2

$end

$cpc_flop=calculdu,
$bio

Amstrad CPC 464 disk. published 16 years ago:

Calcul d'un Systeme d'Equations (c) 2006 Unknown [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124689&o=2

$end

$cpc_flop=calculdi,
$bio

Amstrad CPC type-in published 35 years ago:

Calcul Dichotomique (c) 1987 Amstrad Magazine

- TRIVIA -

Listed as a type-in program in the French magazine Amstrad Magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119113&o=2

$end

$dai_cass=biorythm,
$bio

Calcul du Biorythme (c) 198? Data Applications International [Belgium]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268070&o=2

$end

$cpc_flop=calculin01,calculin,
$bio

Calcul Infernal (c) 198? Laser Press SARL.

- TRIVIA -

Listed as a Type-in program in the French magazine; Micro Mag.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133953&o=2

$end

$mo5_cass=calcmnt2,calcmnt2b,calcmnt2a,
$bio

Thomson MO5/ORIC cass. published 38 years ago:

Calcul Mental (c) 1984 Loriciels.

- TECHNICAL -

FACE A: Oric
FACE B: MO5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40444&o=2

$end

$mo5_cass=calcmnt1,
$bio

Thomson MO5 cass. published 38 years ago:

Calcul Mental (c) 1984 CNDP [Centre National de Documentation Pedagogique] [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108684&o=2

$end

$cpc_cass=calcment,
$bio

Amstrad CPC cass. published 37 years ago:

Calcul Mental (c) 1985 Logys.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83916&o=2

$end

$cpc_flop=calculme,
$bio

Amstrad CPC type-in published 36 years ago:

Calcul Mental (c) 1986 Amstrad Magazine

- TRIVIA -

Listed as a type-in program in the French magazine Amstrad Magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119114&o=2

$end

$cpc_flop=calculme01,
$bio

Amstrad CPC type-in published 35 years ago:

Calcul Mental (c) 1987 CPC

- TRIVIA -

Listed in the French magazine CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119875&o=2

$end

$mo5_cass=calcrapi,
$to7_cass=calculra,
$bio

Thomson MO5/TO7 cass. published 38 years ago:

Calcul Rapide (c) 1984 No Man's Land.

- TECHNICAL -

FACE A: MO5
FACE B: TO7

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108171&o=2

$end

$to_flop=calcurap,
$bio

Thomson TO disk. published 35 years ago:

Calcul Rapide (c) 1987 Lietard [Claude Lietard]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107619&o=2

$end

$cpc_flop=calculsu,
$bio

Amstrad CPC type-in published 35 years ago:

Calcul Sur Les Matrices (c) 1987 Amstrad Magazine

- TRIVIA -

Listed as a type-in program in the French magazine Amstrad Magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119115&o=2

$end

$cpc_cass=calcul,
$bio

Amstrad CPC cass. published 37 years ago:

Calcul (c) 1985 Hatier

- TECHNICAL -

GAME ID: HA 7529

- STAFF -

By: F. ABELLA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83915&o=2

$end

$cpc_flop=calculf1,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Calcul [Model HA 7972] (c) 1987 Hatier

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306154&o=2

$end

$amigaocs_flop=calculat,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Calculation (c) 1989 Computermate

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73652&o=2

$end

$interact=calculat,
$bio

Interact Family Computer cass. published 43 years ago:

Calculator (c) 1979 Interact Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237133&o=2

$end

$alphasmart_kapps=calc_uk_3_02,
$bio

AlphaSmart 3000 soft. published 10 years ago:

Calculator (c) 2012 Renaissance Learning, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287392&o=2

$end

$uzebox=calc,
$bio

Belogic Uzebox ROM published 12 years ago:

Calculator Demo (c) 2010 Belogic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233045&o=2

$end

$msx1_cass=calcnew,
$bio

MSX cass. published 37 years ago:

Calculator New (c) 1985 DIMensionNEW [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94508&o=2

$end

$cpc_cass=calcnew,
$bio

Amstrad CPC cass. published 36 years ago:

Calculator New (c) 1986 DiMemsionNEW.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83917&o=2

$end

$videopac=calc,
$bio

Magnavox Odyssey² cart. published 16 years ago:

Calculator! (c) 2006 Unknown.

Calculator! is the first ever application homebrew for the Odyssey2. Addition, subtraction, multiplication, and division are only the beginning of what you can accomplish with this cartridge. You can store your math results in memory and use advanced functions such as pi and integer divide.

- STAFF -

By: Rene van den Enden

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273744&o=2

$end

$x07_cass=calculat,
$bio

Canon X-07 type-in published 37 years ago:

Calculatrice (c) 1985 Shift Editions [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=138527&o=2

$end

$cpc_flop=calculat,
$bio

Amstrad CPC type-in published 35 years ago:

Calculatrice (c) 1987 Amstrad Magazine

- TRIVIA -

Listed as a type-in program in the French magazine Amstrad Magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119116&o=2

$end

$cpc_flop=calculat02,
$bio

Amstrad CPC type-in published 34 years ago:

Calculatrice (c) 1988 AM-Mag

- TRIVIA -

Listed as a type-in program in the French magazine: AM-Mag.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119582&o=2

$end

$cpc_flop=calculat01,calculat03,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Calculatrice Cracked (c) 1987 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123110&o=2

$end

$to7_cart=calctric,
$bio

Thomson TO7 cart. published 39 years ago:

Calculatrice (c) 1983 Answare

- TECHNICAL -

GAME ID: CL.7007

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108608&o=2

$end

$mc1000_cass=calcprec,
$bio

Calculo de Preco de Venda [Model F-18] (c) 198? CCE Soft. [Brazil]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237090&o=2

$end

$mc1000_cass=calcfin,
$bio

Calculo Financiero [Model F-25] (c) 198? CCE Soft. [Brazil]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237089&o=2

$end

$cpc_flop=calculsa,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Calculs Algebriques (c) 1986 Unknown [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124690&o=2

$end

$mo5_cass=calcnume,
$to7_cass=calcnume,
$bio

Thomson MO5/TO7 cass. published 37 years ago:

Calculs Numeriques (c) 1985 VIFI-Nathan.

- TECHNICAL -

FACE A: TO7
FACE B: MO5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108172&o=2

$end

$cpc_flop=calcumat,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Calcumat (c) 1986 Micro Application

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125000&o=2

$end

$info=calcune,
$vgmplay=calcune,
$bio

Arcade Video game published 26 years ago:

Calcune (c) 1996 Yuvo.

Unreleased prototype puzzle game from Yuvo.

- TRIVIA -

Last development date: February 1996.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110752&o=2

$end

$ibm5170=odosl701,odosl701_720,
$ibm5170_hdd=odosl701,
$bio

IBM PC/AT DOS 3.5in. disk. published 25 years ago:

Caldera OpenDOS Lite Ver. 7.01 (c) 1997 Caldera

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293515&o=2

$end

$ibm5170=odosl701_1200,
$bio

IBM PC/AT DOS 5.25in. disk. published 25 years ago:

Caldera OpenDOS Lite Ver. 7.01 (c) 1997 Caldera.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293517&o=2

$end

$ibm5170=odos701,odos701_720,
$ibm5170_hdd=odos701,
$bio

IBM PC/AT DOS 3.5in. disk. published 25 years ago:

Caldera OpenDOS Ver. 7.01 (c) 1997 Caldera

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293514&o=2

$end

$ibm5170=odos701_1200,
$bio

IBM PC/AT DOS 5.25in. disk. published 25 years ago:

Caldera OpenDOS Ver. 7.01 (c) 1997 Caldera.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293516&o=2

$end

$jupace_cass=calendar,
$bio

Jupiter Ace cass. published 15 years ago:

Calendar (c) 2007 Lopes [Ricardo Fernandes Lopes]

Routine to display the dates, days of a particular month.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115719&o=2

$end

$apple2gs_flop_misc=calcraft,
$apple2gs_flop_orig=calcraft,
$apple2gs_flop_clcracked=calcraft,
$bio

Apple IIGS disk. published 35 years ago:

Calendar Crafter (c) 1987 MECC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115270&o=2

$end

$apple2_flop_clcracked=calfunld,
$bio

Apple II 5.25 disk. published 33 years ago:

Calendar Fun with the Lollipop Dragon (c) 1989 Society for Visual Education

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240629&o=2

$end

$apple2_flop_clcracked=calskils,
$bio

Apple II 5.25 disk. published 36 years ago:

Calendar Skills (c) 1986 Hartley Courseware, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107218&o=2

$end

$mc1000_cass=calendar,
$bio

Calendario [Model F-21] (c) 198? CCE Soft. [Brazil]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237091&o=2

$end

$mz700_cass=calendri,
$bio

Calendrier (c) 198? Campan [Jean François Campan] [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131735&o=2

$end

$cpc_flop=calendri,
$bio

Amstrad CPC type-in published 29 years ago:

Calendrier (c) 1993 CPC Infos

- TRIVIA -

Listed as a type-in program in the French magazine: CPC Infos.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119482&o=2

$end

$amigaocs_flop=calephar,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Calephar (c) 1993 Future

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73653&o=2

$end

$psx=calisgeo,
$bio

Sony PlayStation CD published 25 years ago:

Cali's Geo Tools (c) 1997 The Lightspan Partnership.

- TECHNICAL -

GAME ID: LSP-020190

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110601&o=2

$end

$cpc_flop=califef1,
$bio

Amstrad CPC type-in published 36 years ago:

Calife (c) 1986 Hebdogiciel [France]

- TRIVIA -

Published on January 31, 1986 in the French magazines; Hebdogiciel No. 120 to 122.

- STAFF -

By: Philippe SCHACK

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120566&o=2

$end

$info=calchase,
$bio

Arcade Video game published 23 years ago:

California Chase (c) 1999 The Game Room.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=31489&o=2

$end

$info=m4calicl,m4calicla,m4caliclb,m4caliclc,m4calicld,
$bio

California Club (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41267&o=2

$end

$apple2gs_flop_misc=calidemo,
$bio

Apple IIGS disk. published 32 years ago:

California Demo (c) 1990 GS Alliance

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240801&o=2

$end

$specpls3_flop=caligams,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

California Games (c) 1988 US Gold, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147878&o=2

$end

$spectrum_cass=caligamek,
$bio

California Games (c) 198? Kixx

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219387&o=2

$end

$msx1_flop=calgames,calgamesa,
$bio

California Games cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229895&o=2

$end

$amigaocs_flop=calgame2,
$bio

Commodore Amiga 500 disk. published 30 years ago:

California Games II (c) 1992 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73655&o=2

$end

$ibm5150=calgame2,
$bio

IBM PC 5.25+3.5in. disk. published 32 years ago:

California Games II (c) 1990 Epyx, Inc.

- TECHNICAL -

GAME ID: 19405D

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287945&o=2

$end

$sms=calgame2,calgame2b,
$bio

Sega Master System cart. published 29 years ago:

California Games II (c) 1993 Sega Enterprises, Limited.

Descriptions from the back cover:

Push your courage and cool to their limits in four innovative action sports from California. Showcase your skills speeding around the skateboard park, body boarding on foaming breakers, hang gliding over the ocean and snowboarding down perilous slopes.

Stellen Sie Ihren Mut und Ihre Beherrschung aut die Probe, und zwar in vier innovativen Action-Sporldisziplinen aus Kalifornien. Zeigen Sie auf dem Skateboard-Kurs, was Sie können, beeindrucken Sie Strandbesucher mit Ihrem Bodysurfen durch schäumende Wellen, und üben Sie sich im Drachenfliegen über dem Ozean und Snowboarding an steilen Hängen.

Testez votre courage et votre sang-froid en pratiquant ces quatre sports venant directement de Californie. Montrez les acrobaties dont vous êtes capable sur la piste de skateboard et l'écume des vagues, au-dessus de l'océan et sur les pistes de neige périlleuses.

Ármese ae valor y llegue ai limite de sus posibilidades con estos innovadores deportes de acción originarios de California. Demuestre su habilidad precipitándose velozmente alrededor de la pista de skateboard. practique body boarding sobre espumosas olas, planee sobre el océano y descienda por pendientes peligrosas haciendo patinaje en nieve.

Raccogliete lutto il coraggio e sangue freddo che avete in questi quattro nuovi sport emozionanti in arrivo dalla California. Dimostrate la vostra abilità sfrecciando lungo le piste di skateboard, sudando sulle onde spumeggianti, volando con il deltaplano sopra l'Oceano e sudando sulla neve lungo pendii pericolosi.

Testa ditt mod och din kyla till bristningsgränsen i fyra nya, fartfyllda sporter från Californien. Visa hur skickligt du styr din bräda på skateboardbanan, surfar fram på de skummande vågorna, glider över havet med din drake och tar dig ned för de riskfyllda skidbackarna på din snowboard.

Gebruik je uiterste moed en koelte in vier nieuwe sporten uit Californië. Presenteer jouw vaardigheden als je rondsnelt op de skateboardbaan, op schuimende golven als je aan hel body boarden bent, boven de oceaan tijdens het hang gtiden en bij het snowboarden als je van gevaarlijke heuvels afdaalt.

- TECHNICAL -

GAME ID: 7105

- TRIVIA -

Export releases:
[BR] "Jogos de Verao II [Model 025190]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55960&o=2

$end

$snes=calgame2j,
$bio

Nintendo Super Famicom cart. published 29 years ago:

California Games II (c) 1993 Hect [Hector].

Japanese release.

- TECHNICAL -

Model SHVC-H9

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61119&o=2

$end

$snes=calgame2u,
$bio

Nintendo Super NES cart. published 29 years ago:

California Games II [Model SNS-C2-USA] (c) 1993 DTMC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62827&o=2

$end

$snes=calgame2,
$bio

Nintendo Super NES cart. published 30 years ago:

California Games II [Model SNSP-C2-EUR] (c) 1992 DTMC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62826&o=2

$end

$megadriv=calgames,
$vgmplay=calgames_md,
$bio

Sega Genesis cart. published 31 years ago:

California Games (c) 1991 SEGA Enterprises, Ltd.

- TECHNICAL -

GAME ID: 1207

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69595&o=2

$end

$apple2_flop_orig=calgames,
$apple2_flop_clcracked=calgames,
$bio

Apple II 5.25 disk. published 35 years ago:

California Games (c) 1987 Epyx, Inc.

- TECHNICAL -

GAME ID: 19303D

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107303&o=2

$end

$amigaocs_flop=calgame,calgamea,
$bio

Commodore Amiga 500 disk. published 34 years ago:

California Games (c) 1988 Epyx, Incorporated.

- TECHNICAL -

GAME ID: 19309D

- STAFF -

Amiga Version by Westwood Associates.
Amiga Version Programmed by: Michael Legg, Barry Green, Louis J. Castle
Amiga Version Graphics by: Maurine Y. Starkey, Louis J. Castle, Jenny Martin, Sheryl Knowles
Amiga Sounds & Music by: Christopher Grigg, Karl Lehenbauer, David Hayes, Steve Hales, Chris Ebert
Project Managers: Brett W. Sperry, Matthew Householder, Ronald J. Fortier

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73654&o=2

$end

$apple2gs_flop_misc=calgames,
$apple2gs_flop_orig=calgames,
$apple2gs_flop_clcracked=calgames,
$bio

Apple IIGS disk. published 34 years ago:

California Games (c) 1988 Epyx.

- TECHNICAL -

GAME ID: 19313D

- TRIVIA -

In the surfing game, there's a very rare chance that, after the player falls off their board, a shark will appear and the Jaws theme will play.

- STAFF -

IIgs version by Designer Software.
IIgs programming by: Jimmy Huey, Dan Chang
IIgs graphics by: Jenny Martin, Sheryl Knowles
IIgs music by: Bill Bogenreif
Project Managers: Matthew Householder, Ronald J. Fortier

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49748&o=2

$end

$a2600=calgames,calgamese,
$bio

Atari 2600 cart. published 34 years ago:

California Games (c) 1988 Epyx, Incorporated.

California Games is a challenge of skills for 1 to 8 players. The object of the games is to win ribbons in each individual event. Players can also compete for the top score in overall competition.

California Games includes 4 exciting events:  Foot Bag, Half Pipe Skateboard, BMX Bike Racing, and Surfing.

Each player chooses a sponsor for the competition. You are judged on each event and a record is kept of your score. Ribbons are awarded to the scoring competitors. Improve your skills in each event, compete with your family and friends and become a California Champion.

- TECHNICAL -

Model 19319R

- TRIVIA -

Released in June 1988.

- TIPS AND TRICKS -

In the half-pipe event, push Down on the right controller while you do an 'air turn' on the left controller. Every time you land it will show SAB (after Steve A. Baker, one of the game’s programmers).

- STAFF -

Programmers: Peter Engelbrite, Steve Baker, Tod Frye

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50305&o=2

$end

$info=mt_calga,
$megatech=mt_calga,
$bio

Sega Mega-Tech cart. published 31 years ago:

California Games (c) 1991 Sega Enterprises, Limited.

- TECHNICAL -

Runs on the "Mega-Tech System" hardware.
Cartridge ID: 610-0239-55

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=39157&o=2

$end

$sms=calgames,
$vgmplay=calgames_sms,calgames_smsfm,
$bio

Sega Master System cart. published 33 years ago:

California Games (c) 1989 SEGA of America, Inc.

Description from the back cover:

Hey Dude, get ready for the ultimate in rad video! Sega's California Games takes you to the sunny beaches and deserts of the California coast for some gnarly sports action.

Kick it down on the skateboard. Ride the waves to surfing heaven. Cruise the concrete on skates on the rough track on a BMX. Test your toes with a footbag or your long concentration with a flying disk. In a word; awesome.

But there's more. You can play with up to 8 of your friends. Practice events. Compete in one, some or all to become the total California Champion! And you can play for some of the hottest teams around representing the heaviest names on the circuit.

So what are you waiting for? Grab your board and get ready to achieve a new state of Sega cool.

- TECHNICAL -

GAME ID: 7014

- STAFF -

Programmer: Mark Cerny

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55959&o=2

$end

$c64_cass=caligame,
$bio

Commodore C64 cass. published 35 years ago:

California Games (c) 1987 US Gold, Ltd.

- TECHNICAL -

BARCODE: 5 013442 537084

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=297934&o=2

$end

$spectrum_cass=caligame,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

California Games (c) 1987 US Gold.

- TECHNICAL -

BARCODE: 5 013442 537091

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78157&o=2

$end

$cpc_flop=calgames,calgamesh,calgamesb,calgamesc,calgamesd,calgamese,calgamesf,calgamesg,calgamesa,
$bio

Amstrad CPC 464 disk. published 35 years ago:

California Games (c) 1987 US Gold, Ltd.

- TECHNICAL -

BARCODE: 5 013442 537114

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119402&o=2

$end

$cpc_cass=calgames,
$bio

Amstrad CPC cass. published 35 years ago:

California Games (c) 1987 US Gold, Ltd.

- TECHNICAL -

BARCODE: 5 013442 537121

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83918&o=2

$end

$msx1_cass=calgames,
$bio

MSX cass. published 35 years ago:

California Games (c) 1987 US Gold, Ltd.

- TECHNICAL -

BARCODE: 5 013442 537138

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94509&o=2

$end

$nes=calgames,calgamesu,
$bio

Nintendo NES cart. published 33 years ago:

California Games (c) 1989 Milton Bradley Co.

Get ready for the gnarliest, most radically awesome sports events under the sun! They're six of California's hottest games. Geared for daredevils - and guaranteed to get your adrenaline pumping!

First, pick your sponsor. Then tackle the heavy competition in surfing, rollerskating, BMX bike racing and more. Take risks to score high, 'cause wimps wipe out! Trophies are awarded for single events and overall competition! So grab your gear and go for it. You'll be up to your jams in awesome action. And you just might walk away with first prize!

- TECHNICAL -

GAME ID: NES-CG-USA

- TRIVIA -

Released in June 1989 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54981&o=2

$end

$lynx=calgames,
$bio

Atari Lynx cart. published 33 years ago:

California Games (c) 1989 Atari Corp.

California Games is a sports simulation for one or two players.

Welcome to California, dude. Home of, like, the most radical sports in the Milky Way.  Rad, bad, and totally aggro. You are about to hit the sand, turf, and asphalt of the Golden State to go for trophies in everything from surfing to bike racing. California Games is the ultimate in athletic competition. You compete in the hottest sports around for the gnarliest sponsors west of the Sierras.

So bleach your hair, slide into that wetsuit, and load your stick in the back of the van. You are about to have the most fun you've had since Mom ran over your skateboard.  California Games takes you from the surf to the turf. Are you, like, gonna love it, or what?

Begin your quest for an endless summer in Hollywood, where you will catch air skateboarding on the totally tubular Half Pipe. Then cruise to San Francisco for some killer footwork on the high-flyin' Foot Bag. After that, hit the beach for the most radical sport in California, the crown jewel of coastal competition, Surfing. You will shoot the tube and carve the biggest breakers of any hot-dogger around.

Over the dirt track, you'll hit top speed on your BMX Racing Bike. Your moves had, like better be bad.  That's four massive, totally rad events. You're gonna have your hands full.  Not to mention your feet.

Take part in the wildest games of the all--California Games. You will really get into it. It's only, like, the most totally awesome game in the world. For sure.

- TECHNICAL -

Model PA2025

- TIPS AND TRICKS -

* Ride a Pelican: In the last few seconds of the surfing challenge, position your surfer at the bottom of the screen. A pelican will fly past and the surfer will jump on it's back until gameplay ends.

* Faster Spinning: In the footbag game, if you spin right after jumping, you spin faster than normal. Thus, jump and hit the bag with your head, then spin away.

* Avoid Obstacles: In the BMX game, if you stay just a little (about one pixel) above the place where the grass meets the dirt there won't be anything in your way. Anyway, you can crash the game by hitting the bale of hay on the bottom of the track just before the finish line: in this case, the game will freeze and the only thing you can do it turn it off.

* Zoom In: In the Half Pipe game, press OPTION 2 to zoom into your skater.

- STAFF -

Programmers: James Donald, Pete Wierzbicki, Larry Abel, Stephen Jungels

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58805&o=2

$end

$spectrum_cass=caligamee,
$bio

California Games (c) 198? Erbe Soft.

Spanish release.

- TECHNICAL -

Game ID: SLS 236

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=99181&o=2

$end

$ibm5150=cprogolf,
$bio

IBM PC 5.25in. disk. published 34 years ago:

California Pro Golf (c) 1988 16 Blitz [Mastertronic label].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=317075&o=2

$end

$nes=calraisna,calraisn,
$bio

Nintendo NES cart. published 30 years ago:

California Raisins - The Grape Escape (c) 1992 Milton Bradley Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54982&o=2

$end

$apple2_flop_misc=calraisn,
$bio

Apple II 5.25 disk. published 34 years ago:

California Raisins and the Cereal Factory (c) 1988 Box Office Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107285&o=2

$end

$info=calspeed,calspeeda,calspeedb,
$bio

Arcade Video game published 24 years ago:

California Speed (c) 1998 Atari Games Corp.

California Speed is a racing game set in numerous locations across the state of California, in which players compete against different racers as they fight to finish ahead of the pack. Each track features timed checkpoints that must be reached within a set time limit, failure to do so results in disqualification from the race. 

Players can choose automatic or manual gears and can race in any one of twelve different cars. The game includes three closed-circuit tracks modelled closely on famous racing tracks, as well as eleven open-road courses that take in such locations as cities, deserts, mountains, shopping malls and even a roller coaster.

Each of the game's fourteen tracks are graded for difficulty; either 'Easy', 'Advanced' or 'Expert'.

- TECHNICAL -

Atari Seattle hardware

Main CPU : R5000 (@ 150 Mhz)
Sound CPU : ADSP2115 (@ 16 Mhz)
Sound Chips : (2x) DMA-driven (@ 16 Mhz)

Players : 2
Control : steering wheel with force feedback, four position shift lever, two pedals

- TRIVIA -

California Speed was released in March 1998 in USA.

There are 2 types of California Speed, one of which does not utilise the 4 position shift lever. This was the factory kit that converted "Hyperdrive" to California Speed.

On the Laguna Seca raceway, adverts for some other Atari games can be seen in the background : "Mace - The Dark Age", "Maximum Force", "Primal Rage" and "Area 51".

- UPDATES -

Release 1 :
* version 1.0r7a (3/4/98)

Release 2 :
* version 2.1a (4/17/98)

- TIPS AND TRICKS -

* Bonus Cars :  Set your transmission number to 1, then press RADIO in the car selection screen to change one car from each row into a different vehicle. 

* Fruit Attack : If you get ahead of someone tap your gas pedal and the START button simultaneously to throw fruit at the driver behind you. This is pointless but fun. 

* Mirrored tracks : hold down all 3 view buttons during track select for mirrored tracks.

* Backrow vehicles : press Tailgate Cam button during car select to choose backrow vehicles.

* During attract mode, press View 1+View 3+Radio to see the version/revision of your machine.

* Here are the cars list with all information you need :

Cresta Convertible
Top Speed : 203 MPH/325 HPH
Traction : Medium
Acceleration : 4.65 Secs
Weight : 2940 Lbs.
Horsepower : 492@9200 RPM

C.H.P.
Top Speed : 206 MPH/330 HPH
Traction : Medium
Acceleration : 4.71 Secs
Weight : 3220 Lbs.
Horsepower : 545@6700 RPM

Dakar
Top Speed : 200 MPH/320 HPH
Traction : High
Acceleration : 5.01 Secs
Weight : 5140 Lbs.
Horsepower : 577@5200 RPM

Predator
Top Speed : 206 MPH/330 HPH
Traction : Medium
Acceleration : 4.73 Secs
Weight : 3140 Lbs.
Horsepower : 545@6700 RPM

Fairchild
Top Speed : 206 MPH/330 HPH
Traction : Medium
Acceleration : 4.71 Secs
Weight : 3220 Lbs.
Horsepower : 545@6700 RPM

Street Fighter
Top Speed : 202 MPH/323 HPH
Traction : Medium/High
Acceleration : 4.87 Secs
Weight : 3140 Lbs.
Horsepower : 504@6700 RPM

Wide Hog
Top Speed : 201 MPH/322 HPH
Traction : High
Acceleration : 5.01 Secs
Weight : 7213 Lbs.
Horsepower : 712@1700 RPM

M2
Top Speed : 206 MPH/330 HPH
Traction : Medium
Acceleration : 4.71 Secs
Weight : 3220 Lbs.
Horsepower : 545@6700 RPM

Road Burner
Top Speed : 205 MPH/328 HPH
Traction : Medium/High
Acceleration : 4.85 Secs
Weight : 4819 Lbs.
Horsepower : 560@8200 RPM

SUV
Top Speed : 205 MPH/328 HPH
Traction : High
Acceleration : 4.65 Secs
Weight : 4840 Lbs.
Horsepower : 540@6700 RPM

Sledster
Top Speed : 206 MPH/330 HPH
Traction : Medium
Acceleration : 4.71 Secs
Weight : 3220 Lbs.
Horsepower : 545@6700 RPM

F1
Top Speed : 207 MPH/331 HPH
Traction : Medium/Low
Acceleration : 4.63 Secs
Weight : 2240 Lbs.
Horsepower : 420@8400 RPM

Kart
Top Speed : 202 MPH/323 HPH
Traction : High
Acceleration : 4.97 Secs
Weight : 1140 Lbs.
Horsepower : 345@11000 RPM

Velocity 6000
Top Speed : 206 MPH/330 HPH
Traction : Medium
Acceleration : 4.76 Secs
Weight : 3140 Lbs.
Horsepower : 545@6700 RPM

Rodster
Top Speed : 205 MPH/328 HPH
Traction : Medium/High
Acceleration : 4.85 Secs
Weight : 4819 Lbs.
Horsepower : 560@8200 RPM

- STAFF -

Producer : Steve Ritchie
Associate Producer & Art Direction : Philip Swett
Lead Programmer: Carl Ferreira
Game Programmers: Dave Akers, Frank Kuan
Lead 3D and Concept Artist: Kevin Page
3D and Concept Artist: Manuel Laguatan
3D Vehicles and Movie Art: Barry Focha
3D Animation and Texture Artist: Gene Higashi
Music, Sounds, and Speech : Kevin Quinn, Dave Zabriske, Chris Granner, John Paul, Joe Lyford, Gunnar Madsen, Rich Carle, Todd Modjesky

Executive Producer: Mark Stephen Pierce

Hardware Technician: Paul Shepard
Hardware Engineering: Pete Mokris, Cary Mednick, Steve Correll, Andy Eloff
Technical Assistance: Pete Takaichi, Rick Meyette
Video Movies and Models: Greg Allen, Brent Englund

Marketing Assistance: Ray Bersabe, Mary Fujihara, Roger Sharpe, Derryl DePriest, Jackie Sherman, Ann Denton, Alexandra Donnelly, Randall Ng
Sales: Mike Taylor, Elaine Shirley, Tom Keil, Masato Ohata, Hiroko Koike
Customer Service: Al Vernon, Holly Lamontagne

Cabinet Art: Nik Ehrilch, Dan Bigelow
Systems Support: Dave Sheppard, Forrest Miller, Randy Davis, Felix Robinos, Jeff Bell, Glenn McNamara, Tox Gunn, Mike Albaugh
Logistical Sanity: Karen Jefferson, Evelyn Perez, George Millington, Rick McDowell, Sally Garza, John McKillip

Good Advice: Mark Pierce, Neil Nicastro, Dan Van Elderen, Ken Fedesna, Eugene Jarvis, Paul Dussault, Eric Prybl, Larry DeMar, Victor Sarkan, Todd Erickson, John Ray, Robert Daly, Charlie Grisafi, Don Diekneite, Bill Hindorff, Wallace Poulter, Takeshi Hasegawa, Dennis Harper, Josh Nicholson, Darren Walker, Chris Ritchie

Atari Gametesters Test Manager: Mike Kruse
Product Analysts: David J. Ortiz, Jose Amparan
Testers: Cecil "Bizahr" Wayne Carthen Jr., Pablo Buitrago, Joseph Magome, Rich Reed, Donald Gavino, Charles Ybarra, Jerry Cruz, T. Lewis, Kevin Dines
 
Sr. Engineering Tech. : Patrick Hubbell

- PORTS -

* CONSOLES:
Nintendo 64 (1999)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=372&o=2

$end

$n64=calspeedp,calspeed,
$bio

Nintendo 64 cart. published 23 years ago:

California Speed (c) 1999 Midway Home Entertainment.

No surprise here: Dodging freeway traffic is your biggest challenge in Midway's Golden State go-go Pak. 

"Why mess with success?" must be the mantra at Midway Entertainment, which has ported yet another arcade racer to the N64. 

Like San Francisco Rush and Rush 2, the action in California Speed swerves far into fantasy land. The Mount Shasta course spends more time in lava tubes than above ground and the Central Valley track concludes with a full-tilt dash through a (thankfully) vacant shopping mall. Most ludicrous of all, the Silicon Valley file terminates with your nanovehicle negotiating a jungle of diodes, chips and printed circuits. 

Longtime N64 players will recognize the whimsical handiwork of developer Atari Games, whose previous high-speed flights of fancy include the two Rushes. But while the earlier games challenged players to discover shortcuts and execute airborne stunts, California Speed is a point-to-point speed demon par excellence. 

While speeding through La-La Land, you won't find spectacular crashes nor the cheap thrill of turning around and ramming the competition head-on. Compared to the demented detours of the two earlier games, California Speed's shortcuts seem tacked-on. And there are no turbo boosts, no nitro boxes a la Beetle Adventure Racing, and none of the weapons that make S.C.A.R.S. and Penny Racers nonstop fragfests. 

Instead, your main challenge is to avoid errors at all costs. The field thins out soon after the start, so there's little of the high-speed weaving through traffic that makes Cruis'n World so exciting. Instead, you must elude oncoming traffic, which has a nasty way of appearing just as you're taking the inside line on a curve. 

You can also lose valuable split-seconds if you rear-end a slowpoke in your lane. Scraping a guard rail in the home stretch -- something the drone cars never do -- often means the difference between first and fourth. 

California comes with an impressive 11 point-to-point tracks, plus five hidden ones in such exotic locales as Fiji. The point-to-point tracks are long, easily lasting more than two minutes each, with checkpoints. The hidden tracks play much more like real-life race tracks with multiple laps, but have their fair share of split routes. 

In both one- and two-player modes, California Speed offers you a choice of a single race in a field of eight vehicles or a practice run, in which player-controlled vehicles get a free run on an open track. Both modes offer a choice of five circuits: 
Light - Default vehicles include a cool convertible and a golf cart that's zippier than you'd think 
Sport - Muscle-car city, plus your granddaddy's open-cockpit roadster 
Heavy - A big ol' Caddy ragtop, a low rider and a cherried-out pickup. Do good and you'll access the cleverly named Oval track and the busted-up San Andreas course 
State - Do the state with any of 10 cars, from light to heavy 
California Cup - The same 10 vehicles available in the State circuit, but if you fail to win, place or show it's adios 

The 12-vehicle menu has something for everyone, from a quaint but quick British roadster to a snazzy ragtop. The nine hidden vehicles include what looks like a New Beetle (all the cars are given fictional names) and a 40-foot camper.

As with the two Rushes, California Speed's graphics are wisely tuned for speed, not detail. The game drops nary a frame, even with eight vehicles on screen. The vehicles lack the detail of those found in Cruis'n World (yet another Midway racer, albeit one published by Nintendo). 

Fog is practically nonexistent when you're the human on the asphalt, but the developers had to cram in a bit more in two-player mode. There is no reflection-mapping on vehicle windows. Except for some pixilated trees, the landscape art looks sharp, if a bit on the simple side. 

Midway may have made one too many stops in the pits before rolling this one out. But if you're in the market for a racer with plenty of tracks and not much in the way of strategy, California Speed just might be your box of bolts.

- TECHNICAL -

Game ID: NUS-NCLE-USA

- TRIVIA -

Released on March 16, 1999 in USA.

- STAFF -

Programmers: Halldor Fannar, Scott Reeser, Brian Lee
Artists: Glenn Wippich, Morgan Godat, Will Kerslake
Producer: Robert V. Daly
Associate Producer: Mike Kruse
Executive Producer: Bill Hindorff
Music : Barry Leitch, Pablo Buitrago
Product Manager: Wallace Poulter
Test Manager: David Ortiz
Product Analysts: Larry Cadelina, Mario Guevara, Jose Amparan
Drone Pathing: Fredric Mora
Lead Testers: Richard Magsayo, Brian Benson
Testers: Mohammad Ahmed, Alexander Beran, Jason Cole, Kevin Dines, Steve Foge, Pele Gaoteote, T. Lewis, Richard Pascual, Clinton Perez, Rob Reininger, Alfredo Sanchez, Joffrey Suarez, Christoper Thornton, Charles Ybarra
Print Design & Production: Debra Austin, Gary Gonzales, Andy Lycke, Jon Mongelluzzo, Chris Mowry, Erin Shems, Chris Vine, Dave Young
Special Thanks: Randy Davis, Dan Van Elderen, Deborah K. Fulton, Tox Gunn, Debra Heinz, Michael A. Kelly, Ed Logg, David O'Riva, Steve Ritchie, Maribel Santa Cruz, Todd Papy, Andy Karn, Michael Alexander

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57625&o=2

$end

$fmtowns_cd=calxpart,
$bio

Fujitsu FM Towns CD published 28 years ago:

California X Party - Joshi Daisei Himitsu Club (c) 1994 HOP [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288426&o=2

$end

$pc8801_flop=caligrap,
$bio

NEC PC-8801 Series disk. published 36 years ago:

Caligraph Construction (c) 1986 System Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91482&o=2

$end

$info=calipso,
$bio

Arcade Video game published 40 years ago:

Calipso (c) 1982 Tago Electronics.

You play a diver who is trying to get a treasure. Hold Fire and push in the direction you want to shoot, but you will be unable to move while doing this. Shoot the sea animals and the other player. Try to get the treasure at the bottom and return it to the boat at the top without getting attacked by sea creatures -- all before your air runs out.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound CPU : Zilog Z80 (@ 1.78975 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.78975 Mhz)

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.61 Hz
Palette Colors : 99

Players : 2
Control : 8-way joystick
Buttons : 1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=373&o=2

$end

$dragon_cass=calixtois,
$bio

Dragon cass. published 40 years ago:

Calixto Island (c) 1982 Dragon Data, Ltd.

- TECHNICAL -

GAME ID: A0508

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116435&o=2

$end

$cpc_flop=callbd10,
$bio

Amstrad CPC 464 disk. published 17 years ago:

Call & BD10'n Oeuf (c) 2005 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124691&o=2

$end

$spectrum_cass=callmeps_a,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Call Me Psycho (c) 1987 Pirate Software.

- STAFF -

Developed by Binary Dynamics.

Written by: Martyn Hartley, Paul Scrivin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78159&o=2

$end

$spectrum_cass=callmeps,
$bio

Call Me Psycho (c) 198? System 4 de Espana, S.A.

- TECHNICAL -

Game ID: 1STS-170

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=99182&o=2

$end

$info=callwld,
$bio

Video Slot Machine published 14 years ago:

Call of the Wild (c) 2008 Aristocrat.

A 5-reel video slot machine.

- TECHNICAL -

Aristocrat MKVI hardware.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=30783&o=2

$end

$jupace_cass=callisto,
$bio

Jupiter Ace cass. published 39 years ago:

Callisto (c) 1983 ACS Soft.

Editor/Assembler for the expanded Jupiter Ace.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262634&o=2

$end

$to_flop=calmenta,
$bio

Thomson TO disk. published 35 years ago:

Calmenta (c) 1987 Chrysis

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107620&o=2

$end

$info=calorie,calorieb,
$bio

Arcade Video game published 36 years ago:

Calorie Kun vs Moguranian (c) 1986 Sega.

A traditional platforms and ladders game in which the player controls an abstract, mole-like creature that must make its way around a number of underground tunnels, avoiding enemies and collecting the items placed around the screen; before quickly making its way to the exit. The player is armed with a limited number of bombs that can be used to destroy or disable enemies.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 4 Mhz), Zilog Z80 (@ 3 Mhz)
Sound Chips : (3x) General Instrument AY8910 (@ 1.5 Mhz)

Players : 2
Control : 4-way Joystick
Buttons : 2

- TRIVIA -

Released in August 1986.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3912&o=2

$end

$spectrum_cass=calpacch,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Calpac Chemistry Series O Level Vol. 1 (c) 1982 Calpac Computer

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290005&o=2

$end

$spectrum_cass=calpacle,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Calpac Learning Series Vol. 1 (c) 1983 Calpac Computer

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290006&o=2

$end

$info=ep_calyp,ep_calypa,
$bio

Fruit Machine published 24 years ago:

Calypso (c) 1998 Maygay.

- TRIVIA -

Calypso was released in May 1998.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40807&o=2

$end

$info=m1calyps,m1calypsa,m1calypsb,
$bio

Calypso (c) 199? Maygay Machines, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48945&o=2

$end

$info=calyking,
$bio

Video Slot Machine published 19 years ago:

Calypso King (c) 2003 Aristocrat.

A 5-Reel video slot machine.

- TECHNICAL -

Aristocrat MKVI hardware.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5166&o=2

$end

$info=sc1calyp,
$bio

Fruit Machine published 30 years ago:

Calypso (c) 1992 ELAM.

- TECHNICAL -

Model 6043

- TRIVIA -

Calypso was released in December 1992.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=19906&o=2

$end

$spectrum_cass=cambridg,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Cambridge Colour Collection (c) 1982 Altwasser, Richard Francis

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295297&o=2

$end

$spectrum_cass=camintj,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Cambridge Intelligent Joystick (c) 1983 Cambridge Computing Research

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293903&o=2

$end

$mbee_quik=camel,
$bio

Applied Technology Microbee cass. published 40 years ago:

Camel (c) 1982 PRIMUG.

Educational Program. The object of the game is to travel 200 km across the Great Gobi Desert with a tribe of knock kneed desert pigmies chasing you.

- STAFF -

By: David Hume

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289599&o=2

$end

$vz_snap=camel,
$bio

Camel (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235042&o=2

$end

$info=camlight,
$bio

Pinball published 44 years ago:

Camel Lights (c) 1978 Game Plan.

- TRIVIA -

Only produced as a prototype.

- STAFF -

Design : Ed Cebula
Art : Mark Raneses

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5245&o=2

$end

$super80_cass=camel,
$bio

Camel [Model 046] (c) 198? Unknown

Program for BASIC (32 columns).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126779&o=2

$end

$pc98=camelzoo,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Camel-Zoo (c) 1993 Bio 100%.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89068&o=2

$end

$cpc_flop=camelmat,corecame,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Camelemaths (c) 1985 Core [Evry, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121555&o=2

$end

$cpc_cass=camelmat,
$bio

Amstrad CPC cass. published 37 years ago:

Camelemaths (c) 1985 Core.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122058&o=2

$end

$cpc_flop=camelmot,camelmota,corecame01,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Camelemots (c) 1985 Core [Evry, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121556&o=2

$end

$cpc_cass=camelmot,
$bio

Amstrad CPC cass. published 37 years ago:

Camelemots (c) 1985 Core.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122059&o=2

$end

$spectrum_cass=camelot,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Camelot (c) 1983 CCS.

- STAFF -

Written by: C.P.M. Chapman, G.R. Brooks

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78160&o=2

$end

$bbc_cass=camelot,
$electron_cass=camelot,
$bio

Acorn BBC/Electron cass. published 33 years ago:

Camelot (c) 1989 Superior Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51597&o=2

$end

$info=j6camelt,j6camelta,j6cameltb,j6cameltc,j6cameltd,
$bio

Fruit Machine published 24 years ago:

Camelot (c) 1998 JPM International.

- TECHNICAL -

Impact

- TRIVIA -

Camelot was released in December 1998 in the UK.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15856&o=2

$end

$info=sp_camel,sp_camela,sp_camelb,sp_camelc,sp_cameld,sp_camele,sp_camelf,sp_camelg,sp_camelh,sp_cameli,sp_camelj,sp_camelk,sp_camell,sp_camelm,sp_cameln,sp_camelo,
$bio

Camelot (c) 199? Ace Coin Equipment, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42223&o=2

$end

$cpc_cass=camelwars,
$bio

Amstrad CPC cass. published 36 years ago:

Camelot Warriors (c) 1986 Dinamic Software.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83920&o=2

$end

$msx1_cass=camelot,camelota,camelotb,
$bio

MSX cass. published 36 years ago:

Camelot Warriors (c) 1986 Dinamic Software.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94510&o=2

$end

$cpc_flop=camelotw,camelotw03,camelotw04,camelotw05,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Camelot Warriors (c) 1986 Dinamic Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118845&o=2

$end

$msx1_flop=camelot,
$bio

Camelot Warriors cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229896&o=2

$end

$cpc_cass=camelwara,
$bio

Amstrad CPC cass. published 36 years ago:

Camelot Warriors [Model AS 32056] (c) 1986 Ariolasoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83921&o=2

$end

$spectrum_cass=camelotw,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Camelot Warriors [Model AS22056] (c) 1986 Ariolasoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236641&o=2

$end

$cpc_flop=camelotw01,camelotw02,camelotw09,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Camelot Warriors [Model AS35056] (c) 1986 Ariolasoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118846&o=2

$end

$spectrum_cass=camelotw_a,camelotw_b,camelotw_c,camelotw_d,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Camelot Warriors (c) 1986 Dinamic Software.

- TECHNICAL -

Game ID: DSPE 87007

- STAFF -

Program: Víctor Ruiz, Florentino Pertejo
Graphics: Víctor Ruiz, Santiago Morga B., Snatcho, Luis Rodríguez Soler
Music: Ignacio Bergareche
Artistic design: Alfonso Azpiri

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78161&o=2

$end

$cpc_cass=camelwar,
$bio

Camelot Warriors (c) 198? Mastertronic, Ltd.

- TECHNICAL -

GAME ID: ISA 0274

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83919&o=2

$end

$fmtowns_flop_orig=cameltry,
$fmtowns_flop_cracked=cameltry,
$bio

Fujitsu FM Towns disk. published 28 years ago:

Cameltry (c) 1994 Dempa Shinbunsha [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132307&o=2

$end

$info=cameltrya,cameltryau,
$vgmplay=cameltrya_bsys,
$bio

Arcade Video game published 32 years ago:

Cameltry [B System ver.] (c) 1990 Taito Corp.

B System version. For more information about the game itself, see the original "Cameltry [F2 System ver.]".

- TECHNICAL -

The B System version uses a YM2203 @ 3 Mhz instead of the YM2610 @ 8 Mhz on the F2 System.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147455&o=2

$end

$info=cameltry,cameltryj,
$vgmplay=cameltry,
$bio

Arcade Video game published 32 years ago:

Cameltry (c) 1990 Taito Corp.

The player must guide a ball through a number of mazes, rotating the maze through 180 degrees to get the ball to move in the desired direction - much like the special stages in the Sega Genesis/Mega Drive title, "Sonic the Hedgehog". Each maze must be completed within a tight time limit, and a number of traps and obstacles litter the mazes to slow players down.

There are, however, a number of positive targets to be hit, and bonuses - such as additional time - can be found hidden away within the mazes. When the ball is stuck or the player would like to speed up, the JUMP button can be used. If the player runs out of time before reaching the goal, a random matching game is run to allow the player more time to complete the maze. This challenge, however, is very difficult to win.

- TECHNICAL -

Runs on the "Taito F2 System" hardware. It used a graphics extension on the board, the so called Taito F2 Expanded System.

Prom Stickers : C38

Players : 2
Control : Spinner
Buttons : 1

- TRIVIA -

Even if the title screen says 1989, Cameltry was released in April 1990.

This game uses inertia and gravity to simulate how an actual ball in a maze would roll, under real-life conditions. This is what makes this game fun to play.

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Cameltry, Cadash - PCCB-00043) on October 21, 1990.

Zuntata Records released a limited-edition soundtrack album for this game (Zuntata History L'ab-normal 1st - ZTTL-0038) on April 1, 1999.

- TIPS AND TRICKS -

* Obtain a very high time and you can gain 1000 points, featuring Tiki (the Kiwi Bird of "The New Zealand Story" game) or another character of Taito.

* If you complete a stage with less than 10 seconds remaining, a slot machine appears. The numbers on all 3 reels will be added as a bonus time. This does not happen on the special courses. 

* Round Select : Hold Service Switch at boot.
Input : Start(x3), Service Switch, Start on Service Switch Error message screen. This code (Taito Command) is used in many Taito games, G-Darius, Rastan Saga II, Gunlock/Ray Force etc.

* Ball Selection : If you hold down the START button while selecting a course (except the training course) you can change the appearance of the ball.

* Secret Bonus : If the 3 digits on the timer is the same at goal (eg 11.1, 22.2, 33.3, etc), secret bonus is added.

* Staff Credits : When seeing the ending, hold the JUMP button. NOTE : It's disabled when you select Training course.

- SERIES -

1) Cameltry (1990)
2) Mawashite Koron (2006, Nintendo DS JAP) / Labyrinth (2007, Nintendo DS EUR/USA)

- STAFF -

Produce & Game Designer: PPR Kaito
Software Programming: Magician Kaz, Teddy Koike, Tack Karube
Bit Graphics: Zak Munn, Zenzy Miya, PPR Kaito
Hardware: K. Fujimoto, M. Yamaguchi
Sound (Zuntata): Hisayoshi Ogura, Yasuhisa Watanabe
Cabinet Decoration: Hiroyasu Nagai (Super Star Nagai)

- PORTS -

* CONSOLES:
[JP] Nintendo Super Famicom (1992) "Cameltry [Model SHVC-CT]" 
[US] Nintendo SNES (nov.1992) "On the Ball [Model SNS-CT-USA]" 
[EU] Nintendo SNES (1993) "On the Ball [Model SNSP-CT-EUR]" 
[JP] Sony PS2 (jul.28, 2005) "Taito Memories Joukan [Model SLPM-66057]" 
Sony PlayStation 2 [AU] (mar.30, 2006) "Taito Legends 2 [Model SLES-53852]" 
[EU] Microsoft XBOX (mar.31, 2006) "Taito Legends 2"
[EU] Sony PS2 (mar.31, 2006) "Taito Legends 2 [Model SLES-53852]"
[US] Sony PS2 (may.16, 2007) "Taito Legends 2 [Model SLUS-21349]"

* HANDHELDS: 
Sony PSP [AS] (jan.3, 2006) "Taito Memories Pocket [Model UCAS-40040]" 
[JP] Sony PSP (jan.5, 2006) "Taito Memories Pocket [Model ULJM-50706]" 
Sony PSP [KO] (feb.10, 2006) "Taito Memories Pocket" 
[EU] Sony PSP (oct.6, 2006) "Taito Legends Power-Up [Model ULES-00473]" 
[AU] Sony PSP (nov.9, 2006) "Taito Legends Power-Up [Model ULES-00473]" 
[US] Sony PSP (may.17, 2007) "Taito Legends Power-Up [Model ULUS-10208]"

* COMPUTERS:
[JP] Sharp X68000 (sept.25, 1991)
FM Towns PC [JP] (1993) 
[EU] PC [MS Windows, CD-ROM] (mar.31, 2006) "Taito Legends 2"
[US] PC [MS Windows, CD-ROM] (jul.10, 2007) "Taito Legends 2"

* OTHERS: 
[US] Nokia N-Gage "Taito Memories" : Release cancelled 
Apple iPhone/iPod [US] (june.8, 2009) [Model 306654093]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=374&o=2

$end

$x68k_flop=cameltry,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Cameltry (c) 1991 Dempa Shinbunsha.

- TECHNICAL -

GAME ID: DP-3205019
BARCODE: 4961997000458
MEDIA: FD x1

- TRIVIA -

Released on September 25, 1991 in Japan. Retail price: 8800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87187&o=2

$end

$snes=cameltry,
$bio

Nintendo Super Famicom cart. published 30 years ago:

Cameltry (c) 1992 Taito Corp.

- TECHNICAL -

Cartridge ID: SHVC-CT

- TRIVIA -

Cameltry for Super Famicom was released on June 26, 1992 in Japan. It was then re-released on December 1, 1997 as a Nintendo Power edition.

Reviews:
June 1992 - Consoles + N.10 (Pages 84-85): 72/100

The 'CT' in the official cartridge ID stands for 'Camel Try'.

This game is known outside Japan as "On the Ball". Here are some known export releases : 
"On the Ball [Model SNS-CT-USA]"
"On the Ball [Model SNSP-CT-EUR]"

- TIPS AND TRICKS -

Sound test
----------
Enter ZTT as a password. 

Change ball
-----------
Enter TYPE as a password. A menu that allows the ball to be changed into several different types will be displayed.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61120&o=2

$end

$cpc_flop=camember,
$bio

Amstrad CPC 464 disk. published 22 years ago:

Camembert Meeting Demo 4 (c) 2000 Mortel

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124692&o=2

$end

$cpc_flop=camenber,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Camenbert (c) 1987 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124099&o=2

$end

$x68k_flop=camerot,
$bio

Camerot cracked (c) 199? Unknown

Pirate standalone disk, game extracted from "LOGiN Disk & Book Series: LOGiN Software Contest X68000 Kessaku Game-sen".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234510&o=2

$end

$pc98=camisole,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Camisole (c) 1992 Flat.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89069&o=2

$end

$tvc_flop=cammogo,
$bio

Cammogó-derby (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111823&o=2

$end

$pcecd=campcali,
$bio

NEC TurboGrafx-CD published 29 years ago:

Camp California (c) 1993 Turbo Technologies, Inc.

Give up the beach?? No way!! But the Big Cheese is going to turn it into a nuclear power plant unless you can buy it first. As Byron, you and the Camp California crew are planning a concert bash to raise the cash when the Ratz pack kidnaps your four buds and their instruments. Now you're driving all over California to rescue them and save the beach! Choose to be any of the dudes you set free to battle the Ratz in their heinous hideouts. Become Shred to nail' em with a tornado blast. Skateboard as Lil'l Bro and pop a wheelie on their heads. Together you can cream the Big Cheese's bogus plan!

- Number of players: 1.
- Number of levels: 28 stages within 9 different exciting locations to explore.
- Special features: Songs by the Beach Boys - Fun Fun Fun, I Get Around, Good Vibrations. Plus Camp California Opening Theme Music by Portia Music.
- Ages: 8 years to adult.

- TECHNICAL -

GAME ID: TGXCD1013

- STAFF -

Programming: Roman Scharnberg, Boris Remus, Christian Gustafsson
Design & Artwork: Jeff Troutman, Brian Babendererde
Artwork Support: Tom Zehner, Roman Scharnberg, Boris Remus, David Marsh
Producer: David Marsh, Eugene Evans
Dialogue: Brian Babendererde
Voice Actors: Randy Bender, Jim Cunningham, Nick Freeman, Randy Ladamer, Stephanie Miller, John Olsen, Nichole Pelerine (credited as Nichole Pereline), Mike Skubal, Jenner Snell, Walt Weaverman
Talent: N.U.T.S [Minneapolis, MN]
Audio Recording: Tri Audio-Video [Minneapolis, MN]
Special Thanks to: Brian Baker, Carol Balkcom, John C. Brandstetter, Kenneth Tarolla, Dennis Defensor, Mike Garber, Mike Casso, Joseph Gaucher, Janette Heersche, Teri Marsh, Traci Villa, John Podlasek, Sonoko Saito, Sandy Troutman

MUSIC
Fun, Fun, Fun: Brian Douglas Wilson (Words & Music by), Michael Edward Love (Words & Music by)
I Get Around: Brian Douglas Wilson (Words & Music by
Good Vibrations: Brian Douglas Wilson (Words & Music by), Michael Edward Love (Words & Music by)
Camp California Opening Theme: Deborah Wagnon (Words & Music by), David Logan (Words & Music by)

CHARACTER DESIGN BY LANDMARK ENTERTAINMENT GROUP
Characters Created by: Edward Garner, David Fontana

OTHER
Dedication: Camp California dedicates this videogame to the philosophy that kids of all ages should let ''kids be kids''.
Camp California thanks: Edward Garner, Kelly Garner, David Fontana, Kelly Fontana, Tom Hulett, Char Hulett, Michael Edward Love (credited as Mike Love), Jacquelyne Piesen (credited as Jaqueline Love), Bruce Bronn, Debbie Bronn, Rich Klott, Evalyn Klott, Tom Hulett & Associates, The Beach Boys

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58483&o=2

$end

$gba=camplazl,
$bio

Nintendo GBA cart. published 16 years ago:

Camp Lazlo - Leaky Lake Games (c) 2006 505 Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70102&o=2

$end

$gba=camplazlu,
$bio

Nintendo GBA cart. published 16 years ago:

Camp Lazlo - Leaky Lake Games [Model AGB-BLCE-USA] (c) 2006 Crave Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70103&o=2

$end

$info=jak_camp,
$bio

Dedicated Console published 14 years ago:

Camp Rock Guitar Video Game (c) 2008 Jakks Pacific, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270388&o=2

$end

$amigaocs_flop=campaign,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Campaign (c) 1992 Empire Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73656&o=2

$end

$ibm5170_cdrom=campaign,
$bio

IBM PC/AT DOS CD published 26 years ago:

Campaign (c) 1996 Empire Interactive Europe, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144590&o=2

$end

$adam_flop=campaign,
$bio

Coleco Adam disk. published 39 years ago:

Campaign '84 (c) 1983 Sunrise Software, Inc. [Dallas, TX, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82626&o=2

$end

$coleco=campaign,
$bio

Colecovision cart. published 39 years ago:

Campaign '84 (c) 1983 Sunrise Software, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53255&o=2

$end

$amigaocs_flop=campagn2,
$bio

Campaign II (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73657&o=2

$end

$apple2_flop_clcracked=camptril,
$bio

Apple II 5.25 disk. published 40 years ago:

Campaign Trilogy (c) 1982 Synergistic Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276333&o=2

$end

$pc98=cdaisen2,
$bio

NEC PC-9801 Series 5.25in. disk. published 33 years ago:

Campaign-ban Daisenryaku II (c) 1989 Systemsoft.

- TECHNICAL -

BARCODE: 4988697040126

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89070&o=2

$end

$pc8801_flop=cdaisen2,
$bio

NEC PC-8801 Series disk. published 33 years ago:

Campaign-ban Daisenryaku II (c) 1989 System Soft.

- TECHNICAL -

BARCODE: 4988697270110

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91483&o=2

$end

$x68k_flop=daisenr2,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Campaign-ban Daisenryaku II (c) 1991 System Soft.

- TECHNICAL -

BARCODE: 4988697550014
MEDIA: FD x2

- TRIVIA -

Released on March 29, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87286&o=2

$end

$pc98=cdaisen2mc,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

Campaign-ban Daisenryaku II - Map Collection (c) 1990 Systemsoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89071&o=2

$end

$pc98=cdaisen2uk,
$bio

NEC PC-9801/Sharp X68000 disk. published 31 years ago:

Campaign-ban Daisenryaku II - Unit Kaizou Pack (c) 1991 ABA.

- TECHNICAL -

FD x1

- TRIVIA -

Released on April 25, 1991 in Japan. Retail price: 3600 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89072&o=2

$end

$msx2_flop=daisenr2,daisenr2a,
$bio

MSX 2 disk. published 30 years ago:

Campaign-ban Daisenryaku II (c) 1992 Micro Cabin Co.

- TECHNICAL -

GAME ID: 13244
BARCODE: 4988608132445

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101561&o=2

$end

$pcecd=daisenr2,
$bio

NEC PC-Engine CD published 30 years ago:

Campaign-ban Daisenryaku II (c) 1992 Micro Cabin Co.

- TECHNICAL -

BARCODE: 4988608131004
GAME ID: MCCD1003

- TRIVIA -

Released on May 29, 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58152&o=2

$end

$vsmilem_cart=tinkermsp,
$bio

VTECH V.Smile Motion cart. published 13 years ago:

Campanilla (c) 2009 VTECH [Video Technology, Ltd.]

- TECHNICAL -

GAME ID: 80-084327

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236363&o=2

$end

$vsmile_cart=soccerchsp,
$bio

Campeonato de Futbol V.Smile (c) 200? VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234039&o=2

$end

$cpc_flop=campeona,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Campeonato Del Mundo Boxing Manager (c) 1991 System 4 de Espana, S.A. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134015&o=2

$end

$cpc_flop=campeone02,
$bio

Campeones (c) 199? CNGSOFT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121674&o=2

$end

$cpc_cass=campeons,
$bio

Amstrad CPC cass. published 37 years ago:

Campeones (c) 1985 Indescomp.

- TECHNICAL -

GAME ID: AMC 175

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83922&o=2

$end

$spectrum_cass=campodem_b,
$bio

Campo De Minas + Speak Easy (c) 198? Microbyte, S.A.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293895&o=2

$end

$spectrum_cass=campodem,
$bio

Campo De Minas + Speakeasy (c) 198? Investronica [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=227057&o=2

$end

$spectrum_cass=campomin,
$bio

Campo Minado (c) 198? Investronica [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219565&o=2

$end

$info=jantouki,
$bio

Arcade Video game published 32 years ago:

Campus Hunting Jong Tou Ki (c) 1990 Dynax.

A Mahjong game.

- TECHNICAL -

Main CPU : (2x) Zilog Z80 (@ 5.5 Mhz)
Sound Chips : General Instrument AY8910 (@ 2.75 Mhz), Yamaha YM2203 (@ 2.75 Mhz), OKI MSM5205 (@ 384 Khz)

Screen orientation : Horizontal
Video resolution : 512 x 480 pixels
Screen refresh : 60.00 Hz
Palette colors : 512

Players : 1

- TRIVIA -

Released in January 1990.

The title of this game translates from Japanese as 'Campus Hunting Mahjong Fight Chronicle'

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1224&o=2

$end

$pc98=cancanb,
$bio

NEC PC-9801 Series 5.25in. disk. published 33 years ago:

Can Can Bunny (c) 1989 Cocktail Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89073&o=2

$end

$pc8801_flop=cancanb,cancanba,
$bio

NEC PC-8801 Series disk. published 33 years ago:

Can Can Bunny (c) 1989 Cocktail Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91484&o=2

$end

$x68k_flop=cancanb,
$vgmplay=cancanb_68k,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Can Can Bunny (c) 1990 Ides.

- TECHNICAL -

FD x2

- TRIVIA -

Released on June 29, 1990 in Japan for a retail price of 5800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87188&o=2

$end

$pc98=cancanb2,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

Can Can Bunny 2 - Superior (c) 1990 Cocktail Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89074&o=2

$end

$x68k_flop=cancanbe,
$vgmplay=cancanbe_68k,
$bio

Sharp X68000 Series 5.25in. disk. published 29 years ago:

Can Can Bunny Extra (c) 1993 Ides.

- TRIVIA -

Released on August 06, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87189&o=2

$end

$pc98=cancanb5,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Can Can Bunny Extra (c) 1993 Cocktail Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89077&o=2

$end

$fmtowns_cd=cancanbx,
$bio

Fujitsu FM Towns CD published 29 years ago:

Can Can Bunny Extra (c) 1993 Cocktail Soft.

- TRIVIA -

Released in September 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110251&o=2

$end

$pcfx=cancandx,
$bio

NEC PC-FX game published 26 years ago:

Can Can Bunny Extra DX (c) 1996 Cocktail Soft.

- TECHNICAL -

Game ID: FXNKT601

- TRIVIA -

Can Can Bunny Extra DX was released on September 27, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103661&o=2

$end

$saturn=cancanex,
$bio

Sega Saturn CD published 25 years ago:

Can Can Bunny Extra (c) 1997 KID

- TECHNICAL -

GAME ID: T-19706G

- TRIVIA -

Released on October 02, 1997 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58969&o=2

$end

$x68k_flop=cancanbp,
$vgmplay=cancanbp_68k,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

Can Can Bunny Premiere (c) 1992 Ides.

- TECHNICAL -

FD x4

- TRIVIA -

Released in August 1992 for a retail price of 7800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87190&o=2

$end

$pc98=cancanb4,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Can Can Bunny Premiere (c) 1992 Cocktail Soft.

- TECHNICAL -

BARCODE: 4988715002204

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89076&o=2

$end

$fmtowns_cd=cancanbp,
$bio

Fujitsu FM Towns CD published 30 years ago:

Can Can Bunny Premiere (c) 1992 Cocktail Soft. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261874&o=2

$end

$saturn=cancanp,cancanpt,
$bio

Sega Saturn CD published 26 years ago:

Can Can Bunny Premiere (c) 1996 KID

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58970&o=2

$end

$saturn=cancanp2,
$bio

Sega Saturn CD published 26 years ago:

Can Can Bunny Premiere 2 (c) 1996 KID

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58971&o=2

$end

$pc98=cancanb3,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Can Can Bunny Spirits (c) 1991 Cocktail Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89075&o=2

$end

$msx2_flop=cancanb4,
$bio

MSX 2 disk. published 31 years ago:

Can Can Bunny Spirits (c) 1991 Cocktail Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101522&o=2

$end

$x68k_flop=cancanbs,
$vgmplay=cancanbs_68k,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Can Can Bunny Superior (c) 1990 Ides.

- TECHNICAL -

MEDIA: FD x2

- TRIVIA -

Released on September 25, 1990 in Japan for a retail price of 6800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87191&o=2

$end

$pc98=cancanbs,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

Can Can Bunny Superior (c) 1990 Cocktail Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89079&o=2

$end

$pc8801_flop=cancanbs,cancanbsb,cancanbsa,
$bio

NEC PC-8801 Series disk. published 32 years ago:

Can Can Bunny Superior (c) 1990 Fairytale.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91485&o=2

$end

$msx2_flop=cancanbs,
$bio

MSX 2 disk. published 32 years ago:

Can Can Bunny Superior (c) 1990 Cocktail Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101523&o=2

$end

$info=sc4canca,sc4cancaa,sc4cancab,sc4cancac,
$bio

Can Can Cash Casino (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR1017]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42470&o=2

$end

$cpc_flop=canichea,
$bio

Can I Cheat Death Cracked (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124693&o=2

$end

$msx1_cass=canworms,
$bio

MSX cass. published 36 years ago:

Can of Worms (c) 1986 LiveWire Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94511&o=2

$end

$zx81_cass=canworms,
$bio

Can of Worms (c) 198? Automata Cartography

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262325&o=2

$end

$msx1_flop=canworms,
$bio

Can of Worms cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229897&o=2

$end

$astrocde=buylove,
$bio

Bally Astrocade cart. published 36 years ago:

Can't Buy Me Love (c) 1986 Degler [Richard Degler]

- TRIVIA -

This music was originally released on tape format by George Moses. Richard 
Degler converted it to cartridge format and made the notes play along to the 
music on a musical staff.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86783&o=2

$end

$pc98=canaan,
$bio

NEC PC-9801 Series 5.25in. disk. published 25 years ago:

Canaan - Yakusoku no Chi (c) 1997 Fournine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89080&o=2

$end

$pc98_cd=canaan,
$bio

NEC PC-9821 CD published 25 years ago:

Canaan - Yakusoku no Chi (c) 1997 Fournine [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=305463&o=2

$end

$cpc_flop=canadams,
$bio

Amstrad CPC type-in published 37 years ago:

Canadair (c) 1985 Super Jeux Amstrad

- TRIVIA -

Listed as a type-in program in the French book: Super Jeux Amstrad.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122678&o=2

$end

$cpc_cass=canadair,
$bio

Amstrad CPC cass. published 35 years ago:

Canadair (c) 1987 FIL [France Image Logiciel]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83923&o=2

$end

$cpc_flop=canadair,canadairb,canadaira,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Canadair (c) 1987 FIL [France Image Logiciel]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118960&o=2

$end

$compclr2_flop=ccug14b,
$bio

Canadian Compucolor Users Disk #14B (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232544&o=2

$end

$apple2gs_flop_orig=canalmeu,
$bio

Canal Meurtre (c) 2022 Brutal Deluxe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127638&o=2

$end

$cpc_flop=canarf19,
$bio

Amstrad CPC type-in published 32 years ago:

Canar (c) 1990 Amstrad Cent Pour Cent

- TRIVIA -

Listed as a type-in program in the French magazine: Amstrad Cent Pour Cent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120004&o=2

$end

$dc=canary,
$bio

Sega Dreamcast GD published 21 years ago:

Canary - Kono Omoi wo Uta ni Nosete [Model T-20111M] (c) 2001 Nec InterChannel, Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135231&o=2

$end

$info=canaryrc,
$bio

Video Slot Machine published 13 years ago:

Canary Riches 2 (c) 2009 Aristocrat Leisure Industries Pty, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=33559&o=2

$end

$info=canasta,
$bio

Pinball published 36 years ago:

Canasta 86 (c) 1986 Inder.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5246&o=2

$end

$phc25_cass=cancer,
$bio

Sanyo PHC-25 cass. published 39 years ago:

Cancer (c) 1983 Sanyo [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236902&o=2

$end

$info=can09,can09t,
$bio

Computer published 38 years ago:

Candela CAN09 (c) 1984 Candela Data AB

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298608&o=2

$end

$msx1_flop=candoon,
$bio

Candoo Ninja Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134143&o=2

$end

$msx1_cart=candoon,candoona,
$bio

MSX cart. published 38 years ago:

Candoo Ninja [Model 00220] (c) 1984 ASCII Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76625&o=2

$end

$info=candory,
$bio

Arcade Video game published 40 years ago:

Candory (c) 1982 Unknown.

A Ponpoko bootleg with Mario!

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83034&o=2

$end

$pc98=candy3,
$bio

Candy 3 (c) 19?? ASCII Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89081&o=2

$end

$info=candy,
$bio

Arcade Video game published 23 years ago:

Candy Candy (c) 1999 Eolith.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32275&o=2

$end

$info=age_cand,
$bio

Candy Crane (c) 199? Advanced Game Engineering.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101114&o=2

$end

$spectrum_cass=candyfru,
$bio

Sinclair ZX Spectrum cass. published 8 years ago:

Candy Fruit Attack (c) 2014 Cauldwell, Jonathan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=227073&o=2

$end

$info=cndypuzl,
$bio

CD Express CUBO CD32 disc published 27 years ago:

Candy Puzzle (c) 1995 CD Express.

A Puzzle Bubble clone.

- TECHNICAL -

Cubo CD32 hardware (Amiga 68020, AGA based games system)

Main CPU:  Motorola 68EC020 at 14.3 MHz
Memory : 2 MB Chip RAM, 1 MB ROM with Kickstart ROM 3.1 and integrated cdfs.filesystem, 1KB of FlashROM for game saves
Graphics/Chipset : AGA Chipset
Akiko chip, which handles CD-ROM and can do Chunky to Planar conversion
Proprietary (MKE) CD-ROM drive at 2x speed
Expansion socket for MPEG cartridge, as well as 3rd party devices such as the SX-1 and SX32 expansion packs.
4 8-bit audio channels (2 for left, 2 for right)
Gamepad, Serial port, 2 Gameports, Interfaces for keyboard

- TRIVIA -

All CD Express games were released only in Italy.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11287&o=2

$end

$dc=cndystrp,
$bio

Sega Dreamcast GD published 21 years ago:

Candy Stripe - Minarai Tenshi [Model HDR-0172] (c) 2001 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135232&o=2

$end

$bbc_cass=candyfst,
$bio

Acorn BBC Micro A cass. published 40 years ago:

Candyfloss + Star Trek (c) 1982 IJK

- STAFF -

BY: John Sinclair

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51409&o=2

$end

$astrocde=candyman,
$bio

Bally Astrocade cart. published 39 years ago:

Candyman (c) 1983 L&M Software

The candy factory is enchanted. There are 2 jokers (Tooter & Scooter) and 4 gremlins (Harem, Farem, Darem & Scarem) who play tricks on the Candy Man. 

The factory is in a mess since the jokers have scattered life savers all over the floor. The Candy Man must eat them up as quickly as possible while avoiding the jokers.

be careful because the jokers will get their buddies, the gremlins, to help them keep the life savers.

Are you up to it? This game will give you all the enjoyment of its famous cousin of coin-op fame (Pac-man). With Blue screen bonus score & bonus lives.

- STAFF -

Programmers:  Bill Loos, Greg Miller, Andy Guevara

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86784&o=2

$end

$info=cane,
$bio

Arcade Video game published 43 years ago:

Cane (c) 1979 Model Racing S.p.a.

Unfinished game.

- TRIVIA -

Cane was the name found on the floppy disks containing the orginal source code. It translates from Italian as Dog.

- STAFF -

Programmer: Adolfo Melilli

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125240&o=2

$end

$nes=cksjdnj,
$bio

Cang Ku Shi Jia Dong Nao Jin (c) 19?? Subor [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76492&o=2

$end

$spectrum_cass=cannibal,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Cannibal Island (c) 1986 LiveWire Software.

- STAFF -

Written by: Barry Jones

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78162&o=2

$end

$z80ne_cass=cannibal,cannibala,cannibalb,
$bio

Cannibali (c) 198? Unknown [Italy]

Puzzle game where you have to move three explorers and three cannibals from one river bank to another, explorers must not be eaten by the cannibals.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235234&o=2

$end

$mbee_quik=canmis,
$bio

Cannibals and Missionaries (c) 198? Honeysoft

The traditional logic puzzle. Three missionaries and three cannibals must cross a river using a boat that can only hold two people. If there are more cannibals than missionaries on either bank at any stage, the cannibals will have a feast.

- STAFF -

By: Bob Burt, Ash Nallawalla

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289558&o=2

$end

$spectrum_cass=canoutspb,
$bio

Cannibals from Outer Space (c) 198? System 4 de Espana, S.A.

- TECHNICAL -

Game ID: 1SEA 322

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=99183&o=2

$end

$spectrum_cass=canoutsp,canoutspa,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Cannibals from Outer Space (c) 1987 Summit Software.

- TECHNICAL -

GAME ID: SS154

- STAFF -

Written by: Charles Bystram

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78163&o=2

$end

$pc8801_flop=cannonbl,
$bio

NEC PC-8801 Series disk. published 39 years ago:

Cannon Ball (c) 1983 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91486&o=2

$end

$x1_cass=cball,
$bio

Sharp X1 cass. published 39 years ago:

Cannon Ball (c) 1983 Hudson Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=45943&o=2

$end

$spectrum_cass=canball,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Cannon Ball (c) 1983 Hudson Soft. [Hudson Group] [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=278253&o=2

$end

$info=cannonb,cannonb3,
$bio

Arcade Video game published 37 years ago:

Cannon Ball (c) 1985 Soft.

Bootleg release made by Soft that runs on Crazy Kong hardware. For more info about the game itself, please see the original game's entry.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.536 Mhz), Custom (@ 1.536 Mhz)

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 96

Players : 2
Control : 4-way joystick
Buttons : 1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=376&o=2

$end

$info=cannonb2,
$bio

Arcade Video game published 37 years ago:

Cannon Ball (c) 1985 TV Game Gruenberg.

Bootleg release that runs on Crazy Kong hardware.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=34398&o=2

$end

$info=cannonbp,
$bio

Arcade Video game published 37 years ago:

Cannon Ball (c) 1985 Novomatic.

Cannon Ball is a game similar to Breakout except with a twist. Instead of having to clear all of the bricks, you have to destroy a "bat" being protected by all of the bricks. The "bat" tries to kill you by throwing monsters at you which, if hit by one, your paddle shrinks. Once your paddle is invisible, you get a game over. You can also eat the monsters by ramming into one once they are on your playing field.

- TECHNICAL -

Runs on the Pac-Man hardware.

- TRIVIA -

Released in June 1985.

There are two bootlegs of this game. One made by Soft in the same year running on Crazy Kong's hardware, and another made by TV Game Gruenberg that also runs on Crazy Kong hardware. The only difference between Soft's and TV Game Gruenberg's bootlegs is that they have different color palettes.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=34399&o=2

$end

$mz700_cass=cannball,
$bio

Cannon Ball (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131660&o=2

$end

$apple2_flop_orig=canbalbz,
$apple2_flop_clcracked=canbbltz,
$apple2_flop_misc=canbbltz,
$bio

Apple II 5.25 disk. published 40 years ago:

Cannon Ball Blitz (c) 1982 On-Line Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107304&o=2

$end

$msx1_flop=cannonbl,
$bio

Cannon Ball Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134144&o=2

$end

$info=cannball,
$bio

Arcade Video game published 27 years ago:

Cannon Ball [Horizontal Screen version] (c) 1995 Yun Sung.

This game is like a crossover between "Arkanoid" and "Puzzle Bobble". You have a paddle and must shoot the ball trying to match with the same color balls on the descending balls. If you connect three or more balls in the same color they will disappear. After the balls disappear, any balls that become detached from the descending structure also disappear. Balls can be shot in three directions: 45 degrees to the left, 45 degrees to the right, or strait up. If you are in difficult situation, you can shoot a bomb. 

Once you clear a set number of disappearances, the stage is cleared and the player is rewarded with a digitized photo image of an Asian girl in her underwear. Each stage features a different picture with a different girl.

If the descending balls reach the players paddle, then the game is over. If you continue you restart at previous stage.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 8 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : YM3812 (@ 4 Mhz), OKI MSM5205 (@ 384 Khz)

Screen orientation : Horizontal
Video resolution : 384 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 2048

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Also released as "Cannon Ball [Vertical Screen version]" (developed by J&K Production). Unlike the vertical edition, balls can be matched and cleared in irregular shapes instead of just in strait lines.

A curious bug : when you finish a stage, your score restarts with zero points! It is impossible to get a good score!

- STAFF -

Developed by Soft Vision.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=375&o=2

$end

$msx1_cart=cannonbl,cannonbla,
$bio

MSX cart. published 39 years ago:

Cannon Ball [Model MXHI 11003] (c) 1983 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76626&o=2

$end

$mz2200_cass=cnonball,
$bio

Sharp MZ-2200 cass. published 39 years ago:

Cannon Ball [Model WB-1001] (c) 1983 Hudson Soft. [Hudson Group] [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275266&o=2

$end

$info=cannballv,
$bio

Arcade Video game published 27 years ago:

Cannon Ball [Vertical Screen version] (c) 1995 Yun Sung.

Also released as "Cannon Ball [Horizontal Screen version]" (developed by Soft Vision).
Differences between the two version:
- Vertical edition has a deeper well.
- Vertical edition only matches colored balls in strait lines, while horizontal version matches all touching balls.
- Vertical edition does not reset the score after every stage.
- Vertical edition features western nude models while the horizontal version features Asian underwear models.
- Vertical edition rewards the player after every stage with a photo image while the horizontal version only rewards the player on even numbered stages.

- STAFF -

Developed by J&K Production.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=31535&o=2

$end

$spectrum_cass=canbubl,canbubla,
$bio

Sinclair ZX Spectrum cass. published 15 years ago:

Cannon Bubble (c) 2007 Computer Emuzone

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226629&o=2

$end

$specpls3_flop=canbubbl,
$bio

Sinclair ZX Spectrum+3 disk. published 15 years ago:

Cannon Bubble (c) 2007 Computer Emuzone

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230248&o=2

$end

$info=candance,
$bio

Arcade Video game published 26 years ago:

Cannon Dancer (c) 1996 Atlus.

Cannon Dancer is a platform shoot-em-up set late 21st century in which the world is under the control of a single federal government. Without warning, a new threat known as 'Abdullah the Slaver' - an evil female sorceress who wants to take control of the world - appears, causing widespread terror and panic. This fear incites the abandonment of all economic activity and the government, once the foundation of civilization, has become corrupt and now undermines the foundations of society itself. Judicial Affairs Director, Jack Layzon, fears the worst and summons a lone assassin.

The player controls a 'Cannon Dancer' called Kirrin; an acrobatic and highly skilled martial arts fighter. Kirrin must fight his way through numerous eight-way-scrolling stages in his bid to defeat the enemy forces.

Kirrin can climb walls and ceilings and his prime attack is a powerful kick. Pressing down and jump will make Kirrin slide, while sliding he can do a slide-kick with the attack button or grab certain enemies and flip them over with the jump button. Kirrin doesn't carry a weapon and can take a maximum of four hits before losing a life. He does, however, have three special attacks per life and numerous power-ups can be collected to help him in his fight.

The power-ups are locked inside grey capsule-like containers emblazoned wih the letter 'P' and are collected by destroying the containers. The power-ups and their effects are:

* Red power-ups 
These increase Kirrin's attack power by enabling him to create invincible duplicates of himself that mimic his movements, and can be collected more than once to increase his attack level. Kirrin's attack power is determined by the colour of his legs. They start out as blue, changing to purple with the first power-up (one duplicate), followed by red (two duplicates) and white (four duplicates). The strongest attack level is black, which increases Kirrin's attack range. If the player takes damage from an enemy, Kirrin's attack power is reduced by one level.

* Green power-ups 
Restores one health point

* Yellow power-ups 
Increases maximum health by one point

* Blue power-ups 
Fully restores the player's health

In addition to the power-ups, Kirrin is also armed with three special attacks per life which will destroy all on-screen enemies and work in a similar fashion to those of Sega's "Shinobi".

- TECHNICAL -

Main CPU : ARM (@ 28 Mhz)
Sound Chips : (2x) OKI6295 (@ 7.627 Khz)

Screen orientation : Horizontal
Video resolution : 320 x 240 pixels
Screen refresh : 58.00 Hz
Palette colors : 4096

Players : 2
Control : 8-way Joystick
Buttons : 3

- TRIVIA -

Released in February 1996.

This game is known outside Japan as "OSman".

This game is often compared to "Strider", and the main reason for that being because in the early 90's several Capcom employees went to Mitchell including Isuke, the original Game Planner for Capcom's "Strider". He is credited as the sole designer for Cannon Dancer which is why the two games are so similar.

- TIPS AND TRICKS -

* Cannon Dancer's movements :
Sliding - Down + B Button.
Dash - Hold Left or Right after Sliding.
Throwing - B Button in Jump or Sliding.
Kizami-Mai - Shake the joystick during Attack.

- STAFF -

Developed by Mitchell Corp.

Stage Design : Milk Tea, K.Nozawa, Stily-Stilie, Q.B.B.
Object Design : Utata Kiyoshi, Ava, N.N, K.Tatsu, Otasuke-P, Tsukahira
Ryu, Mazin, Ojiji, Kuro
Sound Music : Tago Saku
Voice : Fujii Masayo, Mr.Matsushita
Program : Namcho, Br.Coin
Game Design : Isuke

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4432&o=2

$end

$msx1_flop=cannonfg,
$bio

Cannon Fighter Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134145&o=2

$end

$amigaocs_flop=cfodder,cfodderf,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Cannon Fodder (c) 1993 Virgin Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73658&o=2

$end

$archimedes=cfodder,
$bio

Acorn Archimedes disk. published 29 years ago:

Cannon Fodder (c) 1993 Krisalis Soft., Ltd.

- TECHNICAL -

MEDIA: FD x3

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115923&o=2

$end

$megadriv=cfodder,
$vgmplay=cfodder_md,
$bio

Sega Mega Drive cart. published 28 years ago:

Cannon Fodder (c) 1994 Virgin Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56383&o=2

$end

$cd32=cannfodd,
$bio

Commodore Amiga CD32 disc published 28 years ago:

Cannon Fodder (c) 1994 Virgin Interactive Ent., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=106910&o=2

$end

$jaguar=cfodder,
$bio

Atari Jaguar cart. published 27 years ago:

Cannon Fodder (c) 1995 Virgin Interactive Ent., Ltd.

"Don't wait 'til you see the whites of their eyes...
Don't kid yourself it will be over by Christmas...
Don't try to shut out the screams...
And don't forget to wash your hands afterwards..

- TRIVIA -

The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board).

Reviews:
[FR] April 1995, Consoles + N.42: 90/100

- TIPS AND TRICKS -

* Hints:
- Don't wait until you see the whites of their eyes - shoot them before they shoot you.
- Look out for secret hidden zones where special equipment may be found.
- Please don't leave the screaming wounded to die. Bite the bullet, so to speak, and do the decent thing: finish them off.
- Wise men say that fools rush in where angels fear to tread, so look before you leap, so to speak, because the grass is not always greener on the other side of the hill.
- Watch out for mines and man-traps - they make a terrible mess.
- This one'll kill ya ... When you have shot a man and he's lying there, dead, shoot him some more to make him jump around like a bunny.
- Remember: troopers cannot use their weapons when swimming through deep water. Note that troopers also move slower through water, so make sure there are no enemy troopers in range before getting wet.
- Troopers always walk in a straight line, so remember to steer them around any obstructions such as trees.
- Only when a building is destroyed will the enemy troopers stop piling out of it.
- Shooting explosives is not wise - try to pick them up instead.
- You may think the mission is over, but it isn't until you are told it's complete, so scour the area for hidden enemy troopers (try strafing suspicious looking bushes!).
- And on a more serious note: don't try this at home, kids, because real war is not a game; real war, as Cannon Fodder demonstrates in its own quirky little way, is a senseless waste of human resources and lives. We hope that you never have to find out the hard way.

* Regain Weapons (must have at least two men left): Split off another troop with no grenades or bazookas. (new troop will have dead troop's weapons).

* Display Map (during game play): '#' or 0 or '*'.

* Switch groups (during game play): 1, 2, or 3.

* More Options (during 'Boot Hill'): Press Option to change volume, button config, screen resolution.

- STAFF -

Coding: Jonathan Court (of the Dome)
Jag Gfx: Doug Townsley
Additional Gfx: Rob Balderstone (of the Dome)
Sound & Music: Allister Brimble, Gary Symons
Program Design: Jools Jameson (of Sensible)
Gfx Design: Stoo Cambridge (of Sensible)
Original Sound Fx: Richard Joseph (of Sensible)
Original Soundtrack: Jon Hare (of Sensible)
Project Manager: Peter Hickman (of Virgin)
Producer: Nick Court (of the Dome)
Quality Assurance: Anthony Steven Byus, Michael Wenn

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72355&o=2

$end

$amigaocs_flop=cfodder2,cfodder2f,cfodder2g,
$bio

Commodore Amiga 500 disk. published 28 years ago:

Cannon Fodder 2 (c) 1994 Virgin Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73659&o=2

$end

$ibm5170=cfodder2,
$bio

IBM PC/AT DOS 3.5in. disk. published 28 years ago:

Cannon Fodder 2 (c) 1994 Virgin Interactive Ent., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262210&o=2

$end

$amigaocs_flop=cfoddpls,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Cannon Fodder Plus (c) 1993 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73660&o=2

$end

$gbcolor=cfodderu,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Cannon Fodder (c) 2000 Codemasters Software.

Is war really supposed to be this much fun?

Coming at you courtesy of Codemasters, Cannon Fodder mixes casualties and comedy in an innovate game that delivers solid play control and challenging action.

After watching a shockingly sweet opening animation sequence - one of the best we've ever seen on Game Boy Color - it's immediately obvious that despite its light-hearted approach, this game is no joke.

Viewing the well rendered battlefields from an overhead perspective, Cannon Fodder has the look of a real-time strategy game. This Pak is all about action, though, so don't expect to have to farm cotton to keep your troops equipped with fresh underwear. You control two soldiers simultaneously, guiding them around the screen by moving a cross-hair cursor. Press the A Button to make your troops move, and press the B Button to make them fire at an enemy.

This control system may sound unusual, but it works extremely well and gives Cannon Fodder a unique feel. On top of regular machine gun fire, your soldiers can also toss grenades and fire rocket launchers. Occasionally, you can direct your troops to enter a tank and start wreaking serious havoc on enemy troops.

What's the best aspect of Cannon Fodder? The screams. The yells. The ear-piercing cries of agony. Each time a soldier falls, you're treated to awesome digital audio voice samples of obnoxious screams. Obviously, someone at Codemasters had a good time in a sound booth somewhere. Other voice samples from excited soldiers add a welcomed bit of humor to the military missions.

When not exploring dense jungles or arctic tundra, you can chill at the base and pay your respects to your fallen comrades at the War Memorial. After reflecting on the bravery of your buddies, you can also check out which soldiers have recorded the most kills on the Top Five Heroes list.

After a grueling tour of duty, we'd have to say that Cannon Fodder lives up to its claim that "War has never been so much fun." Some of the stages may be a bit too tough for novice gamers, but it's T (Teen) rating should ensure that only seasoned vets enlist for this war.

- TECHNICAL -

Game ID: CGB-BCFE-USA

- TRIVIA -

Released on December 01, 2000 in USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67629&o=2

$end

$gbcolor=cfodder,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Cannon Fodder [Model CGB-BCFP-EUR] (c) 2000 Codemasters Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67628&o=2

$end

$snes=cfodder,
$bio

Nintendo Super NES cart. published 28 years ago:

Cannon Fodder (c) 1994 Virgin Interactive

- TECHNICAL -

GAME ID: SNSP-ACNP-EUR

- TIPS AND TRICKS -

Level skip
----------
Enter QNFJR as a password and ignore the error message. Begin game play and press Select to jump to the next level.

- STAFF -

Coding: Andy Onions, John Rocke, Steven Caslin
Program Design: Jools Jameson
Graphic Design: Stoo Cambridge
Music & Sound: Allister Brimble
Original Sound Effects: Richard Joseph
Original Soundtrack: Jon Hare
Mr Virgin: Peter Hickman
Graphics: Doug Townsley
Programmed by: Panel Comp
Graphics Conversion by: Silicon Sketches

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62828&o=2

$end

$amigaocs_flop=csoccer,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Cannon Soccer (c) 1993 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73661&o=2

$end

$info=cspike,
$bio

Sega NAOMI cart. published 22 years ago:

Cannon Spike (c) 2000 Capcom Company, Limited.

Export release. Game developed in Japan. See the original for more information; "Gunspike".

- TECHNICAL -

CARTRIDGE ID: 841-0012C-01
Runs on the Runs on the Sega "NAOMI" hardware.

- TRIVIA -

Cannon Spike was released in October 2000 by Capcom.

- STAFF -

Developed by Psikyo.

- PORTS -

* CONSOLES: 
[US] Sega Dreamcast (nov.14, 2000) [Model T-1215N] 
Sega Dreamcast [EU] (may.3, 2002) [Model T-46601D-50]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4118&o=2

$end

$dc=cspike,
$bio

Sega Dreamcast GD published 22 years ago:

Cannon Spike [Model T-1215N] (c) 2000 Capcom Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135234&o=2

$end

$dc=cspikee,
$bio

Sega Dreamcast GD published 20 years ago:

Cannon Spike [Model T-46601D-50] (c) 2002 BigBen Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135235&o=2

$end

$msx1_cart=cannont,
$bio

MSX cart. published 35 years ago:

Cannon Turbo (c) 1987 Brother Kougyou

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76628&o=2

$end

$info=cball,
$bio

Arcade Video game published 46 years ago:

Cannonball (c) 1976 Atari.

- TECHNICAL -

Main CPU : M6800 (@ 756 Khz)

Screen orientation : Horizontal
Video resolution : 256 x 224 pixels
Screen refresh : 60.00 Hz
Palette Colors : 6

Players : 1
Buttons : 2

- TRIVIA -

Cannonball was Owen Rubin's first game at Atari. It is not known for sure if this game was ever produced, as there is no documentation or flyers of the game that have surfaced. Owen Rubin seems to think that maybe it WAS produced; however, he is unsure.

Owen wrote Cannonball while sitting in his small office at a Model 33 teletype connected to a Motorola MicBug 6800 processor, both of which were connected to simple videogame hardware. He hand-assembled the entire program--it was only 2K, but still took several months--including self-test, saving the code on punched paper tape. When his boss reviewed the game and asked for code listings, Owen said, 'What listings?' It turns out that Owen didn't know about the two computer operators, who took the listings that the designers/programmers wrote up, typed them into the PDP-1 computers, ran them to make sure they were error-free, then return a paper tape to the designer.

- STAFF -

Designed & Programmed by : Owen Rubin

- PORTS -

* CONSOLES:
Atari 2600 (Human Cannonball)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3468&o=2

$end

$ti99_cart=canballb,
$bio

Texas instrument TI-99/4A cart. published 40 years ago:

Cannonball Blitz (c) 1982 Jlando

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84525&o=2

$end

$vic1001_cart=cannonbb,
$bio

Commodore VIC-20 cart. published 39 years ago:

Cannonball Blitz (c) 1983 Sierra On-Line, Inc.

- TECHNICAL -

GAME ID: CBL-401

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83788&o=2

$end

$info=ep_cbrun,ep_cbruna,ep_cbrunb,ep_cbrunc,ep_cbrund,ep_cbrune,
$bio

Cannonball Run (c) 199? Global Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40811&o=2

$end

$info=m5cbrun,
$bio

Cannonball Run (c) 200? Empire Games, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=19939&o=2

$end

$info=sc5cbrun,sc5cbruna,
$bio

Cannonball Run (c) 200? BFG.

- TECHNICAL -

[Model Z054]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42480&o=2

$end

$snes=cdalecup,
$bio

Nintendo Super NES cart. published 28 years ago:

Cannondale Cup (c) 1994 American Softworks.

Pick your player, choose your Cannondale Mountain Bike and you're off! Face some of the toughest competitors, boss enemies and obstacles waiting to trip you up. Punch, speed jump and bump through deserts, mountains, cities and back roads as you race your way to victory!

- TECHNICAL -

GAME ID: SNS-ASCE-USA

- TRIVIA -

Released in November 1994 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62829&o=2

$end

$megadriv=canon,
$bio

Sega Genesis cart. published 3 years ago:

Canon - The Legend of the New Gods (c) 2019 Piko Interactive LLC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=305488&o=2

$end

$x07_cass=cburger,
$bio

Canon X-07 type-in published 36 years ago:

Canon Burger (c) 1986 Shift Editions [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=138528&o=2

$end

$x07_cass=crun,
$bio

Canon X-07 type-in published 37 years ago:

Canon Runner (c) 1985 Shift Editions [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=138529&o=2

$end

$x07_cass=ccalc,
$bio

Canon X-07 type-in published 36 years ago:

Canon-Calc (c) 1986 Shift Editions [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=138530&o=2

$end

$x07_cass=cgraff,
$bio

Canon X-07 type-in published 37 years ago:

Canon-Graff (c) 1985 Shift Editions [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=138531&o=2

$end

$apple2_cass=canterdo,
$bio

Apple II cass. published 43 years ago:

Canter Downs (c) 1979 Programma International, Inc.

- TECHNICAL -

GAME ID: AP031

- STAFF -

By: Harry Tarnoff

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135872&o=2

$end

$dc=canvas,
$bio

Sega Dreamcast GD published 21 years ago:

Canvas - Sepia-iro no Motif [Model T-20108M] (c) 2001 Nec InterChannel, Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135236&o=2

$end

$pc98=canvas98,
$bio

Canvas 98 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89082&o=2

$end

$info=canvas,
$bio

Arcade Video game published 37 years ago:

Canvas Croquis (c) 1985 SNK.

An adult maze game.

We play as painter while painting his great canvas of beautiful females, but his task will not be easy, because it is constantly attacked by annoying enemies, you must eliminate or dodge all enemies of the maze to complete the canvas and go to the next stage.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.36 Mhz), Zilog Z80 (@ 4 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 2 Mhz), Namco (@ 24 Khz)

Players : 1
Control : 8-way Joystick
Buttons : 2

- TRIVIA -

Released in March 1985 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4623&o=2

$end

$x68k_flop=canvasgl1,
$bio

Canvas Draw Grapic Library Vol. 1 (c) 19?? Sharp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87192&o=2

$end

$x68k_flop=canvasgl2,
$bio

Canvas Draw Grapic Library Vol. 2 (c) 19?? Sharp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87193&o=2

$end

$x68k_flop=canvas,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Canvas Pro-68K (c) 1990 Sharp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87194&o=2

$end

$bbc_cass=canyon,
$bio

Canyon (c) 19?? BBC Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51598&o=2

$end

$info=canyon,canyonp,
$bio

Arcade Video game published 45 years ago:

Canyon Bomber (c) 1977 Atari.

Canyon Bomber is a 2-D shooter. You control either the blimp or the plane while dropping bombs on the rocks below. Your goal is to get the highest amount of points (either against the computer or another player). You are allowed so many misses before your game ends. Misses are counted as the times you do not hit any rocks. The scores for the rocks are directly proportional to the difficulty in hitting those rocks. This game boils down to precision bombing and thinking ahead as to where the next bomb will fall. Good luck in taking out all of the rocks in the canyon.

- TECHNICAL -

Game ID : 009493-009504

Main CPU : MOS Technology M6502 (@ 756 Khz)
Sound Chips : Discrete circuitry.

Players : 2
Buttons : 1 (DROP)

- TRIVIA -

Canyon Bomber was released in November 1977.

Atari was at the top of the arcade battle in 1977. Releasing no fewer then nine arcade games, Atari was the dominating force and standard that videogames were based on. Many of Atari's games were simple games of skill and hand-eye coordination.

Canyon Bomber is Howie's second Atari project ("Super Bug" was his first). The author describes his game as 'upside-down Breakout' and says it was a far superior two-player competitive game than when played one person versus the computer. He modified the "Sprint 2"'s circuitry, then programmed it.

David Nelson of Manchester, New Hampshire holds the official record for this game with 1399 points on November 17, 2007.

- SCORING -

Scoring in this game is pretty simple, you get the points that are displayed on the rocks as you destroy them :
1 : One point
2 : Two points
3 : Three points
4 : Four points

- TIPS AND TRICKS -

* When you start the game, you will be on the left side of your screen in a blimp. If two players are playing, then player 1 controls the black blimp while player 2 controls the white blimp. If you are playing one player, then you control the black blimp. The goal is to get as many points as you can while avoiding misses. There are two types of aircraft in this game : Blimps and airplanes. You need to know the differences between them since your bombing accuracy is directly related to their movements.
1) Blimps tend to stay at higher altitudes and move slowly. This gives you more time to plan your bomb run.
2) Planes tend to stay at the middle and lower altitudes and move fast. This gives you very little time to plan your bomb run.

* In order to effectively drop bombs, there are a couple of things you should take into account :
1) Your forward speed will have a direct impact as to where the bomb lands. For example, you need to drop your bomb earlier to hit a specific target instead of dropping it when you are directly over the target. The reason is because the bomb will drift in the direction you are flying when it is dropped.
2) Your altitude has a lot to do with where your bombs will fall. The higher you are, the harder it will be to hit ground targets since the bomb will only drift so much from point one. Higher altitudes also tend to make the perspective harder when trying for rocks in valleys and on ledges.

* You can only take out the rocks you are headed toward. This may seem like common sense but sometimes people attempt to 'lob' a bomb over a hill on the valley floor hoping to hit the rocks just on the other side of the hill. Unfortunately, it doesn't work.

* Bombs don't 'wrap' around the screen. Your aircraft will go back and forth at random altitudes. Right when your aircraft turns for another pass, start planning on where you want to drop your next bomb.

* When the game first starts, you can take out four to five numbered rocks. As the game progresses, though, these numbers go down sharply.

* If you are fortunate enough to eliminate all the rocks in the canyon, the canyon will fill back up again. This will happen a maximum of three times (counting the first wave). After that, the game is over.

* The game is based on misses. If your opponent uses up all their misses, you can still continue until you use up all of your misses. The same is true if you use up all of your misses.

* Whenever you hit rocks under other rocks, those top rocks will settle to the next rock. In other words, you can blast the middle out of the rockpiles but they will still settle to the bottom of the canyon.

* Try to clear lanes to the three and four pointers for a higher score (The three and four points rocks are usually located on ledges or in narrow valleys).

* When you clear out half the rocks in the canyon, you will change over from the blimp to the airplane.

- STAFF -

Designed and programmed by : Howard Delman (Howie)
Howard also designed the hardware for this game.

- PORTS -

* CONSOLES:
[US] Atari 2600 (1978) "Canyon Bomber [Model CX2607]"
Atari 2600 [EU] (1978) "Canyon Bomber [Model CX2607P]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=377&o=2

$end

$a2600=canyonb,
$bio

Atari 2600 cart. published 43 years ago:

Canyon Bomber (c) 1978 Atari, Incorporated.

Home conversion of an original Arcade video game release two years before as "Canyon Bomber". This version for Atari 2600 features 8 game variations.

CANYON BOMBER GAMES

GAME 1
Canyon Bomber (One-Player)
Test your skill against the computer. It's not an easy task. You've got six misses in which to match wits with the computer for a higher score. Each time the bricks in the canyon are hit, the remaining bricks fall to a lower level (rather than remaining stationary in their original position). Bricks that fall to a lower level are worth the points designated for that level. Keep an eye on the solid bar beneath your score on the upper right side of the screen. It is a "miss indicator" and gradually decreases in length each time you miss until six misses are recorded and the game ends. The bar is also color-coordinated with your planes and your score. Set your sights for 1,000 points. Although the game will not end if you reach the 1,000 point mark, it's an excellent goal to set for yourself since it will be very difficult to obtain.

GAME 2
Canyon Bomber (Two-Player)
This game differs from Game 1 only in that you are competing against another player rather than the computer. Play ends when six misses are recorded against both players. The player with the highest score wins. Don't forget to keep an eye on your opponent's "miss indicator" as well as your own. Bombs away!

GAME 3
Canyon Bomber (One-Player)
This one's the same as Game 1 with one exception. Rather than falling to a lower level, the bricks in the canyon stay suspended in their original position when the surrounding bricks are hit.

GAME 4
Canyon Bomber (Two-Player)
You compete with another player the same as in Game 2.  This time, however, the brick remain suspended instead of falling to a lower level.

GAME 5
Canyon Bomber (Two-Player)
Get set for a test of your endurance and concentration. The first player to score 1,000 points wins. No time limit and no limit to the number of bombs or misses. Falling, rather than suspended bricks are programed into this game. No "miss indicator" will appear on the screen in games with unlimited bombs.

GAME 6
Canyon Bomber (Two-Player)
This game program is identical to Game 5, except that the bricks stay suspended.

SEA BOMBER GAMES

GAME 7
Sea Bomber (One-Player)
You're playing against the computer. Set the level, release the bomb, and boom, you're ready for action. Sounds easy, but the computer's a real steady competitor. If you score 1,000 points before the computer does, you're a winner!

GAME 8
Sea Bomber (Two-Player)
This time you're competing against another player in a race to the 1,000 point mark.

- TECHNICAL -

Model CX2607

- TRIVIA -

Export releases:
PAL "Canyon Bomber [Model CX2607P]"

- SCORING -

CANYON BOMBER SCORING
In one-player Canyon Bomber games you compete against the computer for a higher score. A miss is recorded each time you fail to hit a target in the canyon. A miss is also recorded if your plan travels across the canyon without dropping a bomb.

There are eight bars of bricks which extend across the canyon. Each brick in the first two bars is worth one point each. The bricks in the third and fourth bars are worth two points each. In the fifth and sixth bars the bricks are worth three points each, and the bricks in the last or bottom two bars are worth four points each.

In one-player games, play continues until:
* Six misses are recorded against you, or -
* You or the computer score 1,000 points in a game with unlimited bombs.

In two-player Canyon Bomber games, play continues until:
* Both players miss six times in games with limited bombs.
* One player scores 1,000 points in games with unlimited bombs.

If all of the bricks in the canyon are eliminated, a new canyon appears on the screen and play continues.

SEA BOMBER SCORING
In both Sea Bomber games play ends when you, another player, or the computer score 1,000 points. There are five levels at which you score points when blowing up ships. The lower the ship on the screen, the more points you score. Point values for the five levels are 20, 30, 40, 50, and 60 points.

In all games in the game program, the object is to score 1,000 points, or to have the highest score when the game ends (after six misses are recorded).

- STAFF -

Programmer: David Crane

- PORTS -

* CONSOLES: 
[US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" 
[US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" 
[JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" 
[US] Sony PlayStation 4 (oct.18,2016) "Atari Flashback Classics Vol.1" 
[US] Microsoft XBOX One (nov.1,2016) "Atari Flashback Classics Vol.1" 

* HANDHELDS: 
[US] Nintendo DS (mar.8, 2011) "Atari Greatest Hits Vol.2 [Model NTR-BR7E-USA]" 

* COMPUTERS: 
[US] PC [MS Windows, CD-ROM] (1997) "Activision's Atari 2600 Action Pack 3"
[US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" 
[US] Steam (mar.24,2016) "Atari Vault [Model 400020]" 

* OTHERS: 
[US] "Atari Paddle TV Game" (2004) by Jakk's Pacific 
[US] "Atari Flashback" (2004) by AtGames
[US] "Atari Flashback 3" (sept.16, 2011) by AtGames 
[US] "Atari Flashback 4" (nov.13, 2012) by AtGames 
[US] "Atari Flashback 5" (oct.1, 2014) by AtGames
[US] "Atari Flashback 6" (sept.15,2015) by AtGames
[US] "Atari Flashback 7" (oct.1,2016) by AtGames
[US] "Atari Plug & Play Joystick" (aug.2017) by The Bridge Direct
[US] "Atari Flashback 8" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50306&o=2

$end

$coco_cart=cclimber,
$bio

TRS-80 CoCo cart. published 40 years ago:

Canyon Climber (c) 1982 Tandy Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53412&o=2

$end

$apple2_flop_orig=canclmbr,
$apple2_flop_clcracked=canclmbr,
$bio

Apple II 5.25 disk. published 40 years ago:

Canyon Climber (c) 1982 Datasoft, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276330&o=2

$end

$pc6001_cart=canyoncl,
$bio

NEC PC-6001 Series cart. published 40 years ago:

Canyon Climber (c) 1982 Datasoft, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298163&o=2

$end

$info=canrose,
$bio

Video Slot Machine published 26 years ago:

Canyon Rose (c) 1996 Aristocrat Leisure Industries Pty, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118057&o=2

$end

$spectrum_cass=canyonwa,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Canyon Warrior (c) 1989 Mastertronic, Ltd.

The war has now been raging for five standard years and now a way has been found to bring it to an abrupt halt. The alien High Command's base has been found on a small canyon riddled planetoid. Your task is to find the mothership, then blow it to pieces. To reach the mothership you must traverse four heavily defended canyons and each canyon has a sentinel. These sentinels are similar to the mothership. but smaller and they require a number of shots to destroy them. There are a number of items that you can pick up. These include fuel drums, these will boost your fuel level. If you run out of fuel, you won't lose a life, you will lose the game!

- TECHNICAL -

Game ID: PAL SP9

- TRIVIA -

The game's loading screen contains a picture of Thunderbird 5 from Thunderbirds with the edges taken from the cover of Sigue Sigue Sputnik's album 'Flaunt It'. The image of the 'Canyon Warrior' himself in the game's intro is taken from the cover of Gary Numan's single 'Sister Surprise'.

- STAFF -

Coding and concept by: Ste Cork
128K Music and FX by: Tiny Williams

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78164&o=2

$end

$cpc_flop=canyonso,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Canyons of Cannons (c) 1985 Unknown [Germany]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124694&o=2

$end

$cpc_cass=caphorn,
$bio

Amstrad CPC cass. published 37 years ago:

Cap Horn (c) 1985 Coktel Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116138&o=2

$end

$cpc_flop=caphorn,caphorna,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Cap Horn (c) 1985 Coktel Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118803&o=2

$end

$mo5_cass=caphorn,caphornb,caphornc,caphorna,
$bio

Cap Horn (c) 198? Coktel Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108685&o=2

$end

$mo5_cass=capdakar,capdakarb,capdakarc,capdakara,
$to7_cass=capdakar,
$bio

Thomson MO5/TO7 cass. published 37 years ago:

Cap sur Dakar (c) 1985 Coktel Vision

- TECHNICAL -

FACE A: TO7
FACE B: MO5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108173&o=2

$end

$cpc_cass=capdakar,
$bio

Amstrad CPC cass. published 36 years ago:

Cap sur Dakar (c) 1986 Coktel Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116137&o=2

$end

$cpc_flop=capdakar,capdakara,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Cap Sur Dakar (c) 1986 Coktel Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118804&o=2

$end

$amigaocs_flop=capncarn,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Cap'n Carnage (c) 1991 Energize

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73662&o=2

$end

$apple3=magneto,
$bio

Apple III disk. published 27 years ago:

Cap'n Magneto (c) 1995 WAP [Washington Apple Pi III SIG]

- TECHNICAL -

DISK ID: 3GAM-03

- TRIVIA -

Capt'n Magneto is a formerly-commercial Apple III game placed into the Public Domain by its author.

- STAFF -

By: Al Evans

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=195651&o=2

$end

$spectrum_cass=capnres,
$bio

Sinclair ZX Spectrum cass. published 8 years ago:

Cap'n Rescue (c) 2014 Nichol, Stephen

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236617&o=2

$end

$spectrum_cass=capnres2,
$bio

Sinclair ZX Spectrum cass. published 7 years ago:

Cap'n Rescue 2 - The Escape (c) 2015 Nichol, Stephen

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236618&o=2

$end

$cpc_flop=capmanf1,capmanf101,
$bio

Amstrad CPC type-in published 37 years ago:

Cap-Man (c) 1985 Hebdogiciel [France]

- TRIVIA -

Published on April 12, 1985 in the French magazine; Hebdogiciel No 78.

- STAFF -

By: Cyril SALENC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120567&o=2

$end

$super80_cass=cap,
$bio

Capacitance Calculator [Model 044L4] (c) 198? Unknown

Program for BASIC (32 columns).

- TECHNICAL -

Made for any homebrew system, V3.8, 8R0 to 8R5.

- STAFF -

Developed by: Keith Ayton

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126780&o=2

$end

$info=jak_capc,
$bio

Dedicated Console published 17 years ago:

Capcom 3-in-1 (c) 2005 Jakks Pacific, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=218229&o=2

$end

$nes=barcel92,
$bio

Nintendo Famicom cart. published 30 years ago:

CAPCOM バレセロナ '92 (c) 1992 Capcom Company, Limited.
(Capcom Barcelona '92)

- TECHNICAL -

GAME ID: CAP-1N

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53896&o=2

$end

$info=cbasebal,
$bio

Arcade Video game published 33 years ago:

Capcom Baseball - Suketto Gaijin Oo-Abare (c) 1989 Capcom.

A baseball game.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 6 Mhz)
Sound Chips : OKI6295 (@ 8 Khz), YM2413 (@ 3.579545 Mhz)

Screen orientation : Horizontal
Video resolution : 384 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 1024

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Released in October 1989.

The subtitle translates from Japanese as 'The Big Attack of the Foreign Supporter'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=378&o=2

$end

$info=capbowl,capbowl2,capbowl3,capbowl4,
$bio

Arcade Video game kit published 34 years ago:

Capcom Bowling (c) 1988 Capcom USA, Incorporated.

An up-to-4-player overhead-view bowling game.

- TECHNICAL -

Main CPU : Motorola M6809E (@ 2 Mhz)
Sound CPU : Motorola M6809E (@ 2 Mhz)
Sound Chips : YM2203 (@ 4 Mhz), DAC

Screen orientation : Vertical
Video resolution : 245 x 360 pixels
Screen refresh : 57.00 Hz
Palette colors : 4096

Players: 4
Control: trackball
Buttons: 2

- TRIVIA -

Released in August 1988, Capcom Bowling was developed by Incredible Technologies, Inc.

This game was originally supposed to be titled 'Beer Frame Bowling'.

Scott Spencer holds the official record for this game with a perfect score of 300 points on November 18, 2008.

- TIPS AND TRICKS -

* Hint 1 : To get a strike most of the time, position the ball between the 3rd and 4th dot behind the foul line. Also, move the ball closer to the foul line, but do NOT cross it. The closer you move the ball to the foul line, the more you may need to nudge your ball a little to the left. This is because when the ball travels slow enough on the lane, it will hook to the right.

* Hint 2 : If the ball is over the line when you position your ball, and you have not thrown it, you can move it back behind the line with no foul (which is necessary if over half of the ball is across the line...a foul will be called if you try throwing it from that position).

- SERIES -

1. Capcom Bowling (1988)
2. Coors Light Bowling (1989)

- STAFF -

Programmer: Richard Ditton
Audio Programming: David D. Thiel
Game Audio: David D. Thiel
Exciter Audio: David D. Thiel, Kyle Johnson, Neil Falconer

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=379&o=2

$end

$gba=capcomcl,
$bio

Nintendo GBA cart. published 16 years ago:

Capcom Classics Mini Mix (c) 2006 Capcom USA, Incorporated.

Complilation of 3 Capcom classics (all NES versions)
- "Bionic Commando [Model NES-CM-USA]"
- "Mighty Final Fight [NES-MF-USA]"
- "Strider [Model NES-HX-USA]"

- TECHNICAL -

Cartridge ID: AGB-BC6E-USA

- TRIVIA -

Capcom Classics Mini Mix for Game Boy Advance was released on September 19, 2006 in North America.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70104&o=2

$end

$cpc_flop=capcomco,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Capcom Collection (c) 1991 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134016&o=2

$end

$spectrum_cass=capcomco,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Capcom Collection (c) 1991 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286855&o=2

$end

$c64_cass=capcomco,
$bio

Commodore C64 cass. published 31 years ago:

Capcom Collection (c) 1991 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=297935&o=2

$end

$cpc_cass=capcomcl,
$bio

Amstrad CPC cass. published 31 years ago:

Capcom Collection (c) 1991 US Gold, Ltd.

Features 8 Capcom classics.

- TECHNICAL -

GAME ID: 7084
BARCODE: 5 013442 537084

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83924&o=2

$end

$gbcolor=capf2k3,
$bio

Nintendo Game Boy Color cart. published 19 years ago:

Capcom Fight 2003 (c) 2003 Unknown [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67630&o=2

$end

$info=fghtjam,
$bio

Arcade Video game published 18 years ago:

Capcom Fighting Jam (c) 2004 Capcom.

This game is a mixup from various Capcom series : "Street Fighter II", "Street Fighter Zero (otherwise known as Street Fighter Alpha)", "Street Fighter III", "Warzard (otherwise known as Red Earth)", "Darkstalkers". The game features 4 (and sometimes 5 for boss characters) characters from each of the series :

From Street Fighter II :
* Ryu
* Guile
* M. Bison (Vega in Japan)
* Zangief

From Street Fighter Alpha :
* Guy
* Karin
* Rose
* Sakura
* Shin Akuma (Shin Gouki in Japan)

From Street Fighter III :
* Alex
* Chun-Li (she is originally from SFII, but she uses her SFIII sprites)
* Urien
* Yun

From Darkstalkers :
* Anakaris 
* Demitri 
* Felicia 
* Jedah 
* Pyron

From Red Earth :
* Leo 
* Hauzer 
* Hydron (Nool in Japan) 
* Kenji (Mukuro in Japan)

Capcom Fighting Jam also features a new original character named Ingrid. She was originally supposed to debut in the canceled Capcom Fighting All-Stars project.

Each fighter uses the fighting system from which game they came from. Examples include the parry system for SFIII characters, the custom combo for Alpha characters, and the EX moves for Darkstalker characters.

- TECHNICAL -

System 246 hardware

- TRIVIA -

Released in October 2004.

This game is known in the US as "Capcom Fighting Evolution".

Many other Capcom characters can be seen in the stage backgrounds.

Suleputer released a 2 CD limited-edition soundtrack album for this game (Capcom Fighting Jam Original Sound Track - CPCA-10101) on 22/12/2004.

- TIPS AND TRICKS -

* Play as Alternate Character for Round 1 of a Match : Usually when a match starts, you will be fighting with the character that you selected first. To start a match with the character you selected second, simply hold any two kick buttons during the Vs. match screen. You will then start round one of that match with the character you selected last.

- PORTS -

* CONSOLES:
[JP] Sony PS2 (Dec.2004) [Model SLPM-65794]
[JP] Microsoft XBOX (Jun.2005) [Model A9B-00001]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4038&o=2

$end

$saturn=capgen1,
$bio

Sega Saturn CD published 24 years ago:

カプコンジェネレーション 第1集 撃墜王の時代 (c) 1998 Capcom Company, Limited.
(Capcom Generation Dai 1 Shou Gekkitsui Oh no Jidai)

Features:
- "1942" (1984)
- "1943 - Midway Kaisen" (1987)
- "1943 Kai - Midway Kaisen" (1988)

- TECHNICAL -

Game ID: T-1232G

- TRIVIA -

Capcom Generation Dai 1 Shou Gekkitsui Oh no Jidai for Sega Saturn was released on August 27, 1998 in Japan.

The subtitle translates from Japanese as "Wings of Destiny".

- SERIES -

1. Capcom Generation Dai 1 Shou Gekkitsui Oh no Jidai [Model T-1232G] (1998)
2. Capcom Generation Dai 2 Shou Makai to Kishi [Model T-1233G] (1998)
3. Capcom Generation Dai 3 Shou Koko ni Rekkishi Hajimaru [Model T-1234G] (1998)
4. Capcom Generation Dai 4 Shou Kokou no Eiyuu [Model T-1235G] (1998)
5. Capcom Generation Dai 5 Shou Kakkutouka Tachi [Model T-1236G] (1998)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48411&o=2

$end

$saturn=capgen2,capgen2a,
$bio

Sega Saturn CD published 24 years ago:

カプコンジェネレーション 第2集 魔界と騎士 (c) 1998 Capcom Company, Limited.
(Capcom Generation Dai 2 Shou Makai to Kishi)

Features:
- "Makaimura" (1985)
- "Daimakaimura" (1988)
- "Chou Makaimura" (1991) : originally a Super Famicom title.

- TECHNICAL -

[Model T-1233G]

- TRIVIA -

Capcom Generation Dai 2 Shou for Sega Saturn was released on October 15, 1998 in Japan.

The subtitle translates from Japanese as "Chronicles of Arthur".

- SERIES -

1. Capcom Generation Dai 1 Shou Gekkitsui Oh no Jidai [Model T-1232G] (1998)
2. Capcom Generation Dai 2 Shou Makai to Kishi [Model T-1233G] (1998)
3. Capcom Generation Dai 3 Shou Koko ni Rekkishi Hajimaru [Model T-1234G] (1998)
4. Capcom Generation Dai 4 Shou Kokou no Eiyuu [Model T-1235G] (1998)
5. Capcom Generation Dai 5 Shou Kakkutouka Tachi [Model T-1236G] (1998)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48413&o=2

$end

$saturn=capgen3,
$bio

Sega Saturn CD published 24 years ago:

Capcom Generation Dai 3 Shou Koko ni Rekkishi Hajimaru (c) 1998 Capcom Company, Limited.

This is the 3rd volume of the Capcom Generation series. It includes:
- "Vulgus" (1984)
- "Son Son" (1984)
- "Pirate Ship Higemaru" (1984)
- "Exed Exes" (1985)

- TECHNICAL -

[Model T-1234G]

- TRIVIA -

Capcom Generation Dai 3 Shou for Sega Saturn was released on October 15, 1998 in Japan.

The subtitle translates from Japanese as "The First Generation".

- SERIES -

1. Capcom Generation Dai 1 Shou Gekkitsui Oh no Jidai [Model T-1232G] (1998)
2. Capcom Generation Dai 2 Shou Makai to Kishi [Model T-1233G] (1998)
3. Capcom Generation Dai 3 Shou Koko ni Rekkishi Hajimaru [Model T-1234G] (1998)
4. Capcom Generation Dai 4 Shou Kokou no Eiyuu [Model T-1235G] (1998)
5. Capcom Generation Dai 5 Shou Kakkutouka Tachi [Model T-1236G] (1998)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47483&o=2

$end

$saturn=capgen4,
$bio

Sega Saturn CD published 24 years ago:

カプコンジェネレーション 第4集 孤高の英雄 (c) 1998 Capcom Company, Limited.
(Capcom Generation Dai 4 Shou Kokou no Eiyuu)

Features:
- "Senjou no Ookami" (1985)
- "Senjou no Ookami II" (1990)
- "Gun.Smoke" (1985)

- TECHNICAL -

Game ID: T-1235G

- TRIVIA -

Capcom Generation Dai 4 Shou for Sega Saturn was released on November 12, 1998 in Japan.

The subtitle translates from Japanese as "Blazing Guns".

- SERIES -

1. Capcom Generation Dai 1 Shou Gekkitsui Oh no Jidai [Model T-1232G] (1998)
2. Capcom Generation Dai 2 Shou Makai to Kishi [Model T-1233G] (1998)
3. Capcom Generation Dai 3 Shou Koko ni Rekkishi Hajimaru [Model T-1234G] (1998)
4. Capcom Generation Dai 4 Shou Kokou no Eiyuu [Model T-1235G] (1998)
5. Capcom Generation Dai 5 Shou Kakkutouka Tachi [Model T-1236G] (1998)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48415&o=2

$end

$saturn=capgen5,
$bio

Sega Saturn CD published 24 years ago:

Capcom Generation Dai 5 Shou Kakkutouka Tachi (c) 1998 Capcom Company, Limited.

Features:
- Street Fighter II (1991)
- Street Fighter II Dash (1992)
- Street Fighter II Turbo (1992)

- TECHNICAL -

[Model T-1236G]

- TRIVIA -

Capcom Generation Dai 5 Shou was released on December 3, 1998 in Japan.

The subtitle translates from Japanese as "Street Fighter Collection 2".

- SERIES -

1. Capcom Generation Dai 1 Shou Gekkitsui Oh no Jidai [Model T-1232G] (1998)
2. Capcom Generation Dai 2 Shou Makai to Kishi [Model T-1233G] (1998)
3. Capcom Generation Dai 3 Shou Koko ni Rekkishi Hajimaru [Model T-1234G] (1998)
4. Capcom Generation Dai 4 Shou Kokou no Eiyuu [Model T-1235G] (1998)
5. Capcom Generation Dai 5 Shou Kakkutouka Tachi [Model T-1236G] (1998)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48417&o=2

$end

$megacdj=quiztono,
$vgmplay=quiztono_md,
$bio

Sega Mega-CD published 30 years ago:

Capcom no Quiz - Tonosama no Yabou (c) 1992 SIMS.

- TECHNICAL -

GAME ID: T-44024

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60496&o=2

$end

$spectrum_cass=platinum,platinuma,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Capcom Platinum (c) 1991 US Gold, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196847&o=2

$end

$gameboy=capcomqz,
$bio

Nintendo Game Boy Cart. published 32 years ago:

Capcom Quiz - Hatena? no Daibouken [Model DMG-HHJ] (c) 1990 Capcom Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65739&o=2

$end

$info=csclub,csclub1,csclub1d,
$bio

Capcom CPS-II cart. published 25 years ago:

Capcom Sports Club (c) 1997 Capcom Company, Limited.

European release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Capcom Sports Club [Green Board]".

- TECHNICAL -

Runs on the "CP System II" hardware.
Blue Board [Europe]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69630&o=2

$end

$info=csclubj,csclubjy,
$bio

Capcom CPS-II cart. published 25 years ago:

Capcom Sports Club (c) 1997 Capcom Company, Limited.

Capcom Sports Club is a multi-event sports game for one or two players who can choose to play any one of three different sports games: Tennis (Smash Stars), Football (Kick Stars) and Basketball (Dunk Stars).

The game's look and feel is typical of Capcom's output of the time and is skewed heavily towards fast, cartoon-like arcade action.

Of the three games on offer, "Smash Stars" Tennis is by far the most accomplished and would easily stand up as an arcade machine in its own right.

- TECHNICAL -

Runs on the "CP System II" hardware.
Green Board [Japan]

Players: Up to 2.
Control: 8-way joystick per player.
Buttons: 3 per player.

- TRIVIA -

Capcom Sports Club was released in July 1997 in Japan. It was known as the 24th CPS-II game.

Known export release:
"Capcom Sports Club [Blue Board]"
"Capcom Sports Club [Grey Board]"
"Capcom Sports Club [Orange Board]"

In the Smash Stars tennis game, the Chinese tennis player bares more than a passing resemblance to one of Capcom's most famous characters, 'Street Fighter's Chun Li, here known as 'Li-li'.

- TIPS AND TRICKS -

* Select New Teams/Player : After 1997 credits have been entered into the machine, the title page changes by adding a girl with a dog on the left side of the screen. This also unlocks 3 new teams (one for each game) as follows...
Dunk Stars - Golden USA
Smash Stars - Melody Love
Kick Stars - All Stars

* Play against secret teams : To play against the secret teams (Smash Stars - Melody, Kick Stars - Star Team and Dunk Stars - Golden USA) you must reach 200.000 points before winning the finals.

- STAFF -

Planner : Yoshifumi Fukuda
Programmers : Yoshinobu Inada, Masahito Oh!Ya! (as 'Masahito Ohya'), Kazuhiko Komori
CG-Works : Eiji Kuratani, Naoki Fujisawa, Naoki Fukushima, Shinya Kitamura
Object Designers : Shinji Sakashita, Kazuo Yorikane, Koichi Kikutani, Masao Ueda, Motohiro Shigeyama, Tsunenori Shirahama, Tomohiko Ohsumi, Tadashi Noyama
Scroll designers : Kazumi Teramoto, Maeno Megumi, Hirokazu Yoneduka, Chie Nakayama, Yoichi Tanoue, Atsushi Kanno
Sound : Hideki Okugawa, Ryoji Yamamoto
Designers : Daigo Ikeno, Masae Okano, Satoshi Ukai, Shinchiro Komizu
Voice Actors : Tomoyuki Morikawa, Jin Yamanoi, Miyuki Yamamoto (Arts Vision)
Producer : Yoshimi Ohnishi
General Producer : Noritaka Funamizu
Supervisor : Yoshiki Okamoto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=380&o=2

$end

$info=cscluba,
$bio

Capcom CPS-II cart. published 25 years ago:

Capcom Sports Club (c) 1997 Capcom Company, Limited.

Asian release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Capcom Sports Club [Green Board]".

- TECHNICAL -

Runs on the "CP System II" hardware.
Grey Board [Asia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69631&o=2

$end

$info=csclubh,
$bio

Capcom CPS-II cart. published 25 years ago:

Capcom Sports Club (c) 1997 Capcom Company, Limited..

South American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Capcom Sports Club [Green Board]".

- TECHNICAL -

Runs on the "CP System II" hardware.
Orange Board [South America]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71515&o=2

$end

$dc=ctfd,
$bio

Sega Dreamcast GD published 21 years ago:

Capcom Taisen Fan Disc (c) 2001 Capcom Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135237&o=2

$end

$pc98=capefude,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Capcom Tokoton Efude (c) 1992 Capcom Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262713&o=2

$end

$info=cvsgd,
$bio

Sega NAOMI GD-ROM published 21 years ago:

Capcom Vs. SNK - Millennium Fight 2000 Pro (c) 2001 Capcom Company, Limited.

An updated version of "Capcom Vs. SNK - Millennium Fight 2000", with 2 new fighters (Dan Hibiki from Capcom and Joe Higashi from SNK).

- TECHNICAL -

Runs on the Sega "NAOMI GD-ROM System" hardware.

- TRIVIA -

Capcom Vs. SNK Millennium Fight 2000 Pro was released in May 2001.

You can choose 2 grooves. One represents Capcom and the other SNK. The grooves came from one of the company's games. Capcom's groove came from the Street Fighter Alpha series, which let's you power up your meter up to three levels. You can vary the strength of your super based on what buttons you press. The SNK groove came from King of Fighters 94 to 96, in King of Fighters 97 & 98 it was under the Extra system. The meter increases as you are attacked or you can charge it yourself by pressing HP/HK. When your health is low, your supers become more powerful.

The theme for Geese Howard's stage (Vigor Force) contains a voice sample from the original Star Trek series; Season 1, Episode 10 (The Corbomite Maneuver). The sample says "you are being taken under our power to your destination".

- TIPS AND TRICKS -

* EX Characters : While selecting a character, hold the START button, and the normal above the character's name should change to EX. This does not work for all players such as characters with a 4-person evil equivalent, and 3-person characters.

* Turn All Ratios to Two : At the Title Screen, Hold down Light Punch and Hard Punch (Buttons A and B), then press START without releasing the 2 buttons.
Keep holding down all the 3 buttons. At the character select screen, you'll notice that their is now only one line. All character ratios are equal. You will now have the ability to use 2 Boss Character or even 2 Evil Ryus or Ioris.

* Unlock hidden characters : This code requires access to the NAOMI Game Configuration (operators only). Enter the NAOMI setup using the test button, and then select the Game Test Mode option (scroll down the list with the Service Credit button, select with the Test button). Select the Password option (scroll with the 1P joystick, select with the 1P SHOT1 button).
Password - Effect
SNIBD6IO - Disables all EX character modes
0H2DK0EI - Disables all hidden stages and bosses; disables all Ratio-4 playable characters
OIASHCBR - Enables all EX character modes; enables Evil Ryu & Evil Iori; enables hidden stages (Morrigan after stg. 3 w/ >70gps; Akuma after stg.4 w/ >85gps)
OGSDOROG - Enables Ratio-4 playable character Akuma (must have Ratio-4 characters enabled)
KNOIRGON - Enables some EX character modes
MTOMHMNA - Enables some EX character modes (different characters)
ASTUERUP - Enables some EX character modes (different characters)

- SERIES -

1. SNK Vs. Capcom - The Match of the Millennium (1999, Neo Geo Pocket Color)
2. Capcom Vs. SNK - Millennium Fight 2000 (2000)
3. Capcom Vs. SNK - Millennium Fight 2000 Pro (2001)
4. Capcom Vs. SNK 2 - Millionaire Fighting 2001 (2001)
5. SVC Chaos - SNK Vs. Capcom [Model NGM-269] (2003)

- PORTS -

* CONSOLES:
Sega Dreamcast [JP] (june.14, 2001) "Capcom vs. SNK - Millennium Fight 2000 Pro [Model T-1247M]" 
[JP] Sony PlayStation (apr.18, 2002) "Capcom vs. SNK - Millenium Fight 2000 Pro [Model SLPM-87053]" 
[EU] Sony PlayStation (jul.12, 2002) "Capcom vs. SNK Millennium Fight 2000 Pro [Model SLES-03889]" 
[US] Sony PlayStation (aug.14, 2002) "Capcom vs. SNK Pro [Model SLUS-01476]" 
Sega Dreamcast [JP] (sept.25, 2003) "Capcom vs. SNK - Millennium Fight 2000 Pro [DreKore]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4037&o=2

$end

$dc=capsnkpro,
$bio

Sega Dreamcast GD published 21 years ago:

Capcom vs. SNK - Millennium Fight 2000 Pro [Model T-1247M] (c) 2001 Capcom Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135241&o=2

$end

$info=capsnk,capsnka,capsnkb,
$bio

Sega NAOMI cart. published 22 years ago:

Capcom Vs. SNK - Millennium Fight 2000 (c) 2000 Capcom Company, Limited.

Fighting Game Fans Rejoice! 14 characters from Capcom's street fighter face off against 14 characters from SNK's king of Fighters.

- TECHNICAL -

Cartridge ID: 841-0011C
Runs on the Runs on the Sega "NAOMI" hardware.

- TRIVIA -

Capcom Vs. SNK Millennium Fight 2000 was released in August 2000.

The story between Capcom and SNK, or to be more specific, Ansatsu-Shotokan (the style of Ryu, Ken, Gouki and to a lesser extent, Sean and Sakura), Kyokugen-ryuu (the style of Ryo, Robert, Yuri, Takuma and Marco) and Saikyou-ryuu (the style of Dan and to a lesser extent, Blanka and Sakura), has been well-documented. Essentially, Saikyou-ryuu claims to be a parody of Ansatsu-Shotokan, but was really a shot at Kyokugen-ryuu, which some people say was ripped-off of Ansatsu-Shotokan.

Capcom actually created the conflict that started the infamous real-life Capcom Vs. SNK battle, when they claimed "Art of Fighting" ripped off "Street Fighter"... then ripped off "Art of Fighting" with their "Street Fighter Alpha" games (Ryu - Ryo, Ken - Robert, Akuma - Takuma, Sakura - Yuri...). Note that SNK changed the cast for "Art of Fighting 3", and Capcom kept updating "Street Fighter Alpha 3".

You can choose two grooves. One represents Capcom and the other SNK. The grooves came from one of the company's games. Capcom's groove came from the "Street Fighter Alpha" series, which let's you power up your meter up to three levels. You can vary the strength of your super based on what buttons you press. The SNK groove came from "The King of Fighters 94" to 96, in "The King of Fighters 97" & 98 it was under the Extra system. The meter increases as you are attacked or you can charge it yourself by pressing HP/HK. When your health is low, your supers become more powerful.

One stage is called 'Stage of Final Fight', which is based on the Slums from "Final Fight".

The theme for Geese Howard's stage (Vigor Force) contains a voice sample from the original Star Trek series; Season 1, Episode 10 ("The Corbomite Maneuver"). The sample says "you are being taken under our power to your destination".

M. Bison's taunt, in which he removes his hat and slicks back his hair, is based on an illustration by Capcom artist Bengus for "Super Street Fighter II".

Akuma uses the EXACT same button combination for the Shungokusatsu as Yuri uses in "The King of Fighters 2001" for her parody move, the Yuri Chou Enbu. Notably, the latter move is not available in "Capcom Vs. SNK.".

Suleputer released a limited-edition soundtrack album for this game (Capcom VS. SNK Millennium Fight 2000 Original Soundtrack - CPCA-1045) on 20/09/2000.

- TIPS AND TRICKS -

* EX Characters : While selecting a character, hold the START button, and the normal above the character's name should change to EX. This does not work for all players such as characters with a 4-person evil equivalent, and 3-person characters.

* Turn All Ratios to Two : At the Title Screen, Hold down Light Punch and Hard Punch (Buttons A and B), then press START without releasing the 2 buttons.
Keep holding down all the 3 buttons. At the character select screen, you'll notice that their is now only one line. All character ratios are equal. You will now have the ability to use 2 Boss Character or even 2 Evil Ryus or Ioris.

* Unlock hidden characters : This code requires access to the NAOMI Game Configuration (operators only). Enter the NAOMI setup using the test button, and then select the Game Test Mode option (scroll down the list with the Service Credit button, select with the Test button). Select the Password option (scroll with the 1P joystick, select with the 1P SHOT1 button).
Password - Effect
SNIBD6IO - Disables all EX character modes
0H2DK0EI - Disables all hidden stages and bosses; disables all Ratio-4 playable characters
OIASHCBR - Enables all EX character modes; enables Evil Ryu & Evil Iori; enables hidden stages (Morrigan after stg. 3 w/ >70gps; Akuma after stg.4 w/ >85gps)
OGSDOROG - Enables Ratio-4 playable character Akuma (must have Ratio-4 characters enabled)
KNOIRGON - Enables some EX character modes
MTOMHMNA - Enables some EX character modes (different characters)
ASTUERUP - Enables some EX character modes (different characters)

- SERIES -

1. SNK Vs. Capcom - The Match of the Millennium (1999, Neo Geo Pocket Color)
2. Capcom Vs. SNK - Millennium Fight 2000 (2000)
3. Capcom Vs. SNK - Millennium Fight 2000 Pro (2001)
4. Capcom Vs. SNK 2 - Millionaire Fighting 2001 (2001)
5. SVC Chaos - SNK Vs. Capcom [Model NGM-269] (2003)

- PORTS -

* CONSOLES:
Sega Dreamcast [JP] (sept.6, 2000) "Capcom vs. SNK Millennium Fight 2000 [Model T-1217M]"
[US] Sega Dreamcast (nov.9, 2000) "Capcom vs. SNK [Model T-1218N]" 
Sega Dreamcast [EU] (dec.15, 2000) "Capcom vs. SNK [Model T-7017D-50]" by Virgin Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=381&o=2

$end

$dc=capsnkj,capsnkj1,
$bio

Sega Dreamcast GD published 22 years ago:

Capcom vs. SNK - Millennium Fight 2000 (c) 2000 Capcom Co., Ltd.

- TECHNICAL -

GAME ID: T-1217M

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135238&o=2

$end

$gbcolor=capsnk,
$bio

Capcom Vs. SNK - Millennium Fight 2001 (c) 200? Kasheng

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=317845&o=2

$end

$info=cvs2,
$bio

Sega NAOMI GD-ROM published 21 years ago:

Capcom vs. SNK 2 - Mark of the Millennium 2001 (c) 2001 Capcom Co., Ltd.

Export release. Game developed in Japan. See the original Japanese version for more information: "Capcom Vs. SNK 2 - Millionaire Fighting 2001".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118060&o=2

$end

$info=cvs2mf,
$bio

Sega NAOMI GD-ROM published 21 years ago:

Capcom Vs. SNK 2 - Millionaire Fighting 2001 (c) 2001 Capcom Company, Limited.

2 of the best fighting games come together... again! Experience the ultimate 2-D fighting game with 44 characters and 6 grooves.

- TECHNICAL -

Runs on the Sega "NAOMI GD-ROM System" hardware.

- TRIVIA -

"Capcom Vs. SNK 2 - Millionaire Fighting 2001" was released in December 2001.

The game is known outside Japan as "Capcom Vs. SNK 2 - Mark of the Millennium 2001".

* Here are the debut games of the 24 SNK characters :
Athena Asamiya - "Athena"
Benimaru Nikaido - "The King of Fighters '94"
Chang Koehan (accompanied by Choi Bounge) - "The King of Fighters '94"
Geese Howard - "Fatal Fury - King of Fighters" ("Garou Densetsu - Shukumei no Tatakai" in Japan)
God Rugal - New character based on Omega Rugal from "The King of Fighters '94"
Haohmaru - "Samurai Shodown" ("Samurai Spirits" in Japan)
Hibiki Takane - "The Last Blade 2"
Iori Yagami - "The King of Fighters '95"
Joe Higashi - "Fatal Fury - King of Fighters" ("Garou Densetsu - Shukumei no Tatakai" in Japan)
Kim Kaphwan - "Fatal Fury 2" ("Garou Densetsu 2 - Arata-Naru Tatakai" in Japan)
King - "Art of Fighting" ("Ryuuko no Ken" in Japan)
Kyo Kusanagi - "The King of Fighters '94"
Mai Shiranui - "Fatal Fury 2" ("Garou Densetsu 2 - Arata-Naru Tatakai" in Japan)
Nakoruru - "Samurai Shodown" ("Samurai Spirits" in Japan)
Orochi Iori - "The King of Fighters '97"
Raiden - "Fatal Fury - King of Fighters" ("Garou Densetsu - Shukumei no Tatakai" in Japan)
Rock Howard - "Garou - Mark of the Wolves"
Rugal Bernstein - "The King of Fighters '94"
Ryo Sakazaki - "Art of Fighting" ("Ryuuko no Ken" in Japan)
Ryuhaku Todo - "Art of Fighting" ("Ryuuko no Ken" in Japan)
Ryuji Yamazaki - "Fatal Fury 3 - Road to the Final Victory" ("Garou Densetsu 3 - Haruka-Naru Tatakai" in Japan)
Terry Bogard - "Fatal Fury - King of Fighters" ("Garou Densetsu - Shukumei no Tatakai" in Japan)
Vice - "The King of Fighters '96"
Yuri Sakazaki - "Art of Fighting 2" ("Ryuuko no Ken 2" in Japan)

* And the 24 from Capcom :
Akuma (Gouki in Japan) - "Super Street Fighter II Turbo" ("Super Street Fighter II X" in Japan)
Balrog (M. Bison in Japan) - "Street Fighter II - The World Warrior"
Blanka - "Street Fighter II - The World Warrior"
Cammy - "Super Street Fighter II - The New Challengers"
Chun-Li - "Street Fighter II - The World Warrior"
Dan Hibiki - "Street Fighter Alpha - Warriors' dreams" ("Street Fighter Zero" in Japan)
Dhalsim - "Street Fighter II - The World Warrior"
Eagle - "Street Fighter"
Edmund Honda - "Street Fighter II - The World Warrior"
Guile - "Street Fighter II - The World Warrior"
Ken Masters - "Street Fighter"
Kyosuke Kagami - "Rival Schools - United by Fate"
M. Bison (Vega in Japan) - "Street Fighter II - The World Warrior"
Maki - "Final Fight 2"
Morrigan Aensland - "Darkstalkers - The Night Warriors" ("Vampire - The Night Warriors" in Japan)
Rolento Schugerg - "Final Fight"
Ryu - "Street Fighter"
Sakura Kasugano - "Street Fighter Alpha 2" ("Street Fighter Zero 2" in Japan)
Sagat - "Street Fighter"
Satsui no Hadou ni Mezameta Ryu - "Street Fighter Alpha 2" ("Street Fighter Zero 2" in Japan)
Shin Akuma - (New Character based on Shin Akuma from "Street Fighter Alpha 2")
Vega (Balrog in Japan) - "Street Fighter II - The World Warrior"
Yun Lee - "Street Fighter III - New Generation"
Zangief - "Street Fighter II - The World Warrior"

Before the match begins, if Sakura and Yuri are about to fight, Yuri does a parody of Felicia's intro from "Vampire Savior" where she raises her hand in a surprised position and says 'Osu' (karate greeting). Sakura bows responding 'Pleased To Meet You'.

The game contains six grooves that you can select. There are three from Capcom and three from SNK. Interesting enough the Capcom grooves put together spell out CAP and SNK spells out SNK. Each groove came from a specific game in each company's series...
* C Groove : From "Street Fighter Alpha 3"'s A-ism. Powers up to three level and you can variate the strength of your super depending if you hit LP/LK (Weak), MP/MP (Middle), and HP/HK (Strong).
* A Groove : A combination of "Street Fighter Alpha 3"'s V-ism and "Super Street Fighter II Turbo"'s system. The main draw of this groove is the custom combos.
* P Groove : From "Street Fighter III - Third Strike"'s engine. The main feature of the groove is the parry technique.
* S Groove : From "The King of Fighters 94" to 96, in KOF97 & 98 it's under the Extra system. You can either charge up the super meter by being attacked or by using HP & HK to charge it. When your life is low you can perform more powerful supers.
* N Groove : From "The King of Fighters 97" & 98 under the Advanced system. This groove allows you to initiate a MAX status at a cost of one charged meter. During the MAX status your offense and defense strength increase and at a cost of one charged meter you can perform the strongest super.
* K Groove : From "Samurai Showdown". This groove allows you to go into a 'rage' mode once your meter fills up. The meter can only fill when you are hit or block an opponent's attack. Also, the groove has a 'Just Defended' action where you block just as the attack hits you. This is most likely from "Garou - Mark of the Wolves".

The Osaka stadium stage is based on the real life Nagai Stadium in Osaka, Japan.

The floats in the background of the Aomori stage resemble E.Honda (on the left), Haohmaru (on the right), and Kyoshiro (from the Samurai Shodown series)

Cameo Apperances :
* Aomori : Goro Daimon (from The King of Fighters) can be seen banging drums
* London : Dudley (along with his butler), Elena (from Street Fighter III), Carman Cole (from Art of Fighting 3), Billy & Lilly Kane (from Fatal Fury),  Mei-Ling (from Red Earth), and Rose (from Street Fighter Alpha) can be seen in the background.
* Nairobi : Rouge (from the Power Stone) & Leona (from The King of Fighters) are on top of a car. Alex (from Street Fighter III), Fokker (from Power Stone), Ralf Jones, Clark Steel, and Heidern (from The King of Fighters) can be seen behind the car. Goro Daimon also appears to watch the battle when Kyo fights Benimaru in-game.
* Shanghai : Hsien-Ko (from Darkstalkers), June (from Star Gladiator), Xiang Fei (from Fatal Fury), Shermie, Chin Gentsai, and Bao (from The King of Fighters) can be seen throughout the rotating arena. Goro Daimon also appears to watch the battle when Kyo fights Benimaru in-game.

- UPDATES -

Capcom vs SNK 2 may have been one of those games that were unwilling victims of terror-related censorship in the US. Then again, it could have been planned all along for the US version. Whatever it is, here's an interesting tidbit : For the US versions, all references to gods or genocide is removed. What does that mean? God Rugal was referred to as Ultimate Rugal in the English version. Rugal's Genocide Cutter and Sagat's Tiger Genocide also had minor name changes (Although the Tiger Destroyer sounds the same as before, calling a move the Destroyer Cutter is rather stupid IMO).

- TIPS AND TRICKS -

* Fight Mini-Bosses : Satisfy all of the following conditions...
1. Get at least 800 points.
2. Never get hit by more than 5 first hits in any match.
3. Have at least 2 CC finish or Super finish.
Geese/Vega will appear after the 4th match (the match before the final round).

* Finest KO : To obtain a finest KO, satisfy one of the following...
1. Counter a super move with a special move.
2. Counter a special move with a level 3 super.
3. Counter a super move with a super move.
4. Finish an opponent with a level 3 super who is taunting.
For 2. & 3., one can start with any normal/special move that counter the special/super move, as long as the finishing hit is the level 3 super, Finest KO will appear.

- SERIES -

1. SNK Vs. Capcom - The Match of the Millennium (1999, Neo Geo Pocket Color)
2. Capcom Vs. SNK - Millennium Fight 2000 (2000)
3. Capcom Vs. SNK - Millennium Fight 2000 Pro (2001)
4. Capcom Vs. SNK 2 - Millionaire Fighting 2001 (2001)
5. SVC Chaos - SNK Vs. Capcom [Model NGM-269] (2003)

- STAFF -

Akuma : Tomomichi Nishimura  	
Balrog : Koichi Yamadera 	
Blanka : Yuji Ueda 	
Cammy : Miki Nagasawa 	
Chun-Li : Michiko Neya
Dan Hibiki : Osamu Hosoi
Dhalsim : Yoshiharu Yamada
E. Honda : Masashi Sugahara
Eagle : Jin Yamanoi
Evil Ryu : Toshiyuki Morikawa 	
Guile : Koichi Yamadera
Ken Masters : Yuji Kishi
Kyosuke Kagami : Isshin Chiba
M. Bison : Norio Wakamoto
Maki : Miki Nagasawa
Morrigan Aensland : Yayoi Jingusi 	
Rolento Schugerg : Jin Yamanoi
Ryu : Toshiyuki Morikawa
Shin Akuma : Tomomichi Nishimura
Vega : Yuji Ueda

- PORTS -

NOTE: To see ports released outside Japan, please see the export version entry, "Capcom vs. SNK 2 - Mark of the Millennium 2001". 

* CONSOLES:
Sega Dreamcast [JP] (sept.13, 2001) "Capcom vs. SNK 2 - Millionaire Fighting 2001 [Model T-1249M]" : re-released as DreKore edition (jan.22, 2004) 
[JP] Sony PS2 (sept.13, 2001) "Capcom vs. SNK 2 - Millionaire Fighting 2001 [Modem Pack] [Model SLPM-65047]" 
[JP] Sony PS2 (sept.13, 2001) "Capcom vs. SNK 2 - Millionaire Fighting 2001 [Model SLPM-65047]" 
[JP] Sony PS2 (Sep.2001, "Capcom vs SNK 2 Modem Pack") [Model CPCS-01001]
Nintendo GameCube [JP] (jul.4, 2002) "Capcom Vs. SNK 2 EO - Millennium Fighting 2001 [Model DOL-GEOJ-JPN]" 
[JP] Microsoft XBOX (jan.16, 2003) "Capcom Vs. SNK 2 EO [Model EI5-00001]" 
[JP] Sony PS2 (jul.10, 2003) "Capcom vs SNK 2 [The Best] [Model SLPM-74402]" 
[JP] Sony PS2 (aug.2, 2007) "Capcom vs SNK 2 [The Best Reprint] [Model SLPM-74246]" 
[JP] Sony PS2 (sept.18, 2008) "Capcom vs SNK 2 - Millionaire Fighting 2001/Street Fighter III - 3rd Strike: Fight for the Future Value Pack [Model CPCS-01040]" 
Sony PlayStation 3 [PSN] [JP] (jul.16, 2013) "Capcom vs. SNK 2 - Millionaire Fighting 2001 [PS2 Classics] [Model NPJD-00015]" 
Sony PSP [PSN] [JP] (jul.16, 2013) "Capcom vs. SNK 2 - Millionaire Fighting 2001 [PS2 Classics] [Model NPJD-00015]" 
Sony PlayStation Vita [PSN] [JP] (jul.16, 2013) "Capcom vs. SNK 2 - Millionaire Fighting 2001 [PS2 Classics] [Model NPJD-00015]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=382&o=2

$end

$dc=cvs2,
$bio

Sega Dreamcast GD published 21 years ago:

Capcom vs. SNK 2 - Millionaire Fighting 2001 [Model T-1249M] (c) 2001 Capcom Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135243&o=2

$end

$psx=cvspro,
$bio

Sony PlayStation CD published 20 years ago:

Capcom vs. SNK Pro (c) 2002 Capcom Ent., Inc.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-01476

- TRIVIA -

Released on August 14, 2002 in the USA.

The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111459&o=2

$end

$dc=capsnk,
$bio

Sega Dreamcast GD published 22 years ago:

Capcom vs. SNK [Model T-1218N] (c) 2000 Capcom Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135240&o=2

$end

$dc=capsnke,
$bio

Sega Dreamcast GD published 22 years ago:

Capcom vs. SNK [Model T-7017D-50] (c) 2000 Virgin Interactive Ent., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135239&o=2

$end

$info=cworld,
$bio

Arcade Video game published 33 years ago:

Capcom World - Adventure Quiz (c) 1989 Capcom.

A quiz game.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 8 Mhz)
Sound Chips : OKI6295 (@ 7.5 Khz), YM2413 (@ 4 Mhz)

Players : 2
Buttons : 4

- TRIVIA -

Capcom World was released in November 1989 in Japan.

This game features a few characters from other Capcom games : Red Arremer King from "Ghouls'n Ghost", Dr. Wily from the Megaman series, Unknown Soldier from "Forgotten Worlds" and Mobi Chan who appears in several Capcom games as a bonus item (he originally appeared in "Side Arms - Hyper Dyne").

Pony Canyon/Scitron released a limited-edition soundtrack album for this game (Final Fight : G.S.M. Capcom 3 - PCCB-00030) on May 21, 1990.

- SERIES -

1. Capcom World - Adventure Quiz (1989)
2. Capcom World 2 - Adventure Quiz [B-Board 89625B-1] (1992)

- PORTS -

* CONSOLES: 
NEC PC-Engine CD-ROM² [JP] (june.19, 1992; "Adventure Quiz Capcom World - Hatena no Daibouken [Model HCD2028]")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=383&o=2

$end

$info=cworld2j,
$bio

Arcade Video game published 30 years ago:

Capcom World 2 - Adventure Quiz (c) 1992 Capcom.

A Japanese quiz game.

- TECHNICAL -

Runs on the "CP System" hardware.
B-Board # 89625B-1

# of Players: Up to 2
# of Buttons (per player): 4

- TRIVIA -

Capcom World 2 was released in June 1992 in the Japanese arcades. It was known there as the 20th video game made for the CP-S system. The game was never exported outside Japan.

This game features a multitude of characters from several Capcom games! Here they are listed by source game title :
* Captain Commando: Captain Commando, Baby Head (Baby Commando), Mack the Knife (Mummy Commando), Ginzu the Ninja (Ninja Commando), Carol, Doppel, Dr.T.W. (with the Monster), Marbin, Scumocide and Wooky (with a Robot).
* Final Fight: Cody, Guy, Haggar, Abigail, Edi E., Poison, Rolento and Sodom.
* Forgotten Worlds: Unknown Soldier, Dust Dragon and the girl from the shop.
* The King of Dragons: Cleric, Dwarf, Elf, Fighter, Wizard and Gildiss (the final boss).
* Knights of the Round: Arthur, Lancelot, Perceval, Garibaldi (or Arlon?) and Scorn.
* Magic Sword: Lizardman, Theif, Drokmar, Quimyra and several unnamed characters (player one, the cloak and dagger baddie, the skull wizard baddie and the dragon).
* Mega Man III: Megaman, Dr. Light, Dr. Wily, Protoman, Geminiman, Hardman, Shadowman, Snakeman, Hammer Joe and Mon King.
* Street Fighter II: Blanka, Chun Li, Dhalsim, E. Honda, Guile, Ken, Ryu and Zangief.
* Strider Hiryu: Itself
* Three Wonders: Gaia, Laru (the one with the sword) and an unnamed rabbit (player one from the 'Don't Pull' segment).

Two of the game's characters (Pure & Fur) appear as assist characters in "Marvel vs. Capcom - Clash of Super Heroes".

- SERIES -

1. Capcom World - Adventure Quiz (1989)
2. Capcom World 2 - Adventure Quiz [B-Board 89625B-1] (1992)

- STAFF -

Character designers : Yamachan, Okame, Kitasan, M. Okazaki, Nakatsuka, Ban, Hkn, E. Shida
Programmers : M. Kobayashi, Pon, Hero Hero, H.M.D.
Music & sound : Syun Nishigaki (SYUN)
Planners : C. Kanemitsu, Hiratou K-Suke, K. Nishikawa, E. Shida

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=384&o=2

$end

$info=cworld2ja,
$bio

Arcade Video game published 30 years ago:

Capcom World 2 - Adventure Quiz (c) 1992 Capcom Co., Ltd.

Re-edition on updated hardware. For more information about the game itself, please see the original release entry; "Capcom World 2 - Adventure Quiz [B-Board 89625B-1]".

- TECHNICAL -

Runs on the "CP System" hardware.
B-Board # 90629B-3

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85241&o=2

$end

$info=cworld2jb,
$bio

Arcade Video game published 30 years ago:

Capcom World 2 - Adventure Quiz (c) 1992 Capcom Co., Ltd.

- TECHNICAL -

B-Board 91634B-2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93955&o=2

$end

$nes=goldmedl,goldmedlu,
$bio

Nintendo NES cart. published 30 years ago:

Capcom's Gold Medal Challenge '92 (c) 1992 Capcom USA, Inc.

North American release. Game developed in Japan. See the original Famicom version for more information:

Description from the back cover:

Catch the spirit of world-class competition with Capcom's Gold Medal Challenge '92! Train and compete with up to seven friends in 18 pulse-pounding events. Now's the time to really pump up and get physical.

Out muscle your friends in Weightlifting and leave them in the dust in the 100 Meter Dash. Make a huge splash in the swim meets and leave everyone else in your wake. Earn a perfect 10 in the Vault and watch as the crowd goes wild!

With Capcom's Gold Medal Challenge '92, all the thrills and excitement of world-class competition are right at your fingertips!

- TECHNICAL -

GAME ID: NES-GM-USA

- TRIVIA -

Released in August 1992 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54983&o=2

$end

$snes=mvpfoot,
$bio

Nintendo Super NES cart. published 29 years ago:

Capcom's MVP Football (c) 1993 Capcom USA, Inc.

BRUISING NFL FOOTBALL ACTION!
It's 4th and goal with 5 seconds left on the clock and you're down by 4 points. But you are faced with the toughest defense in the NFL. You take the hike, roll to the right, and find a wide open receiver. You rifle the ball towards him...
You call the shots in CAPCOM's MVP FOOTBALL! It's real NFL action that you won't find anywhere else. Choose any team from the AFC or the NFC. You can also play in different types of weather and field conditions. It's the closest thing to real football without getting dirty.

There are four different game modes
- Custom mode allows exhibition-type games to be played and for all the components of the game to be customized. Players can either control the action on the field or just be a coach and call all the plays.
- A tournament mode permits players to take his team through the playoff bracket and into the Super Bowl.
- MVP mode requires players to change history as he changes the outcome of historical NFL games.
- Demo mode allows the players to watch the AI play against itself.

Other features of the game include:
- An instant replay after the end of every important play and the end of each half provides a television-like angle to the gameplay on field.
- Game statistics show deficient stats in red numerals.

- TECHNICAL -

GAME ID: SNS-NL-USA

- TRIVIA -

Released in October 1993 exclusively in the USA.

- STAFF -

Written By: Brett G. Durrett, Matt Schneider
Art By: Wilfredo J. Aguilar, Jody Sather, James Weibmer
Designed By: Wilfredo J. Aguilar, Christian Dana Perry, Brett G. Durrett, Sean B. Barger, Greg Marr
Project Management: Christian Dana Perry, Jack Thorton
Project Coordination: Carla Green
Quality Assurance: Chris Caracci
Music and Sound: Ed Bogas, Gary Clayton
Special Thanks To: Sarah Moraga, Vicki Monville, Shawn McFerrin, Jay Reilly, Dana Johnson, Erika Johnson, Brenden Maloof, Lindsay Wendt, Hideaki Kurisu, Aogu Ikeda, Len Fisher, Daniel Moraga, Eric Levitanus, Mark Headley, David Theurer, Frank Colin, Chuck Sommerville, Dan Ross, Dan Bradford, Leila Joslin, Ari Bronstein, Ian Bronstein, Daria Van Der Something, AMT, Marilyn Durrett, Steve Hales, Jim L. Nitchals, Stefan Butler, Liz Rood, Anton Berteaux, Stan Eisenstat, Mike Ross, Maureen Garrett, Nick Aguilar, John Preston, Emory Durrett, Tony Birrittier, Mike Delgado, Jeff Lamb, Lynette Lamb, Ted Diez, Thanhia Paul, Glenn Kuhlman, Newcomb Barger, Gene Barger, CPS, Marc Cuniberti, Andy Moraga, Eileen Hoyt, Tina Reynolds, Tim Mensch, Daniel Filner

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62830&o=2

$end

$snes=capcomss,capcomssp,
$bio

Nintendo Super NES cart. published 28 years ago:

Capcom's Soccer Shootout (c) 1994 Capcom USA.

Flags waving, fans screaming, confetti flying. Everyone awaits the referee's whistle to kickoff the soccer shootout. It's come down to this: the most anticipated match-up of the year.
For real soccer kicks here's CAPCOM's Soccer Shootout. Corner kicks, free kicks, throw-ins, yellow cards, the whole 110-yards. You want to win? Teamwork is the key. Cut your opponent's defense to shreds with crisp passes, hit the open man and boom - it's in the net!
The crowds are here, the teams are here, the referee is here. Now all that's needed is you. Lace up your cleats because no matter how you play it, you've scored with. CAPCOM's Soccer Shootout.

- Lightning fast game play featuring 10 realistic player moves including bicycle kicks, shoulder tackles, slide tackles and diving saves.
- Choose from 12 top international teams and play a single game or a full 22 or 44-game season
- Six different modes of play to choose from including : Exhibition, Full Season, Penalty Kicks Shootout, All-Star Games, Skills Challenge and INDOOR SOCCER!
- For up to 4 players with a multi-player adaptor

- TECHNICAL -

GAME ID: SNS-JL-USA

- TRIVIA -

Released in June 1994 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62831&o=2

$end

$cpc_cass=caperuza,
$bio

Amstrad CPC cass. published 36 years ago:

Caperuza (c) 1986 Monser [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93372&o=2

$end

$cpc_flop=caperuza,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Caperuza cracked (c) 1986 Unknown.

Never released as a disk, this is a pirate tape_to_disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272681&o=2

$end

$exl100=capmenkr,
$bio

Capitaine Menkar (c) 198? Exelvision [Valbonne, France]

- STAFF -

By: Alain Marafetti

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264730&o=2

$end

$spectrum_cass=capitall,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Capital Letters (c) 1983 Sinclair Research, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286942&o=2

$end

$amigaaga_flop=captpuni,
$bio

Commodore Amiga 1200 disk. published 26 years ago:

Capital Punishment (c) 1996 PXL Computers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146363&o=2

$end

$phc25_cass=capitale,
$bio

Sanyo PHC-25 cass. published 39 years ago:

Capitale (c) 1983 Sanyo [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236903&o=2

$end

$ibm5170_cdrom=capitalod,capitald,
$bio

IBM PC/AT DOS CD published 27 years ago:

Capitalism (c) 1995 Interactive Magic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144591&o=2

$end

$apple2_flop_clcracked=capit,
$bio

Apple II 5.25 disk. published 40 years ago:

Capitalization (c) 1982 Hartley Courseware, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231163&o=2

$end

$apple2_flop_clcracked=capitv15,
$bio

Apple II 5.25 disk. published 38 years ago:

Capitalization (c) 1984 Gamco Industries

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231668&o=2

$end

$timex_cass=capitali,
$bio

Timex Sinclair 2068 cass. published 39 years ago:

Capitalization Master (c) 1983 Timex Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263904&o=2

$end

$apple2_flop_clcracked=capitpr,capitpr1183,
$bio

Apple II 5.25 disk. published 39 years ago:

Capitalization Practice (c) 1983 Hartley Courseware, Inc.

- TRIVIA -

Re-released in 1987.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231161&o=2

$end

$apple2_flop_clcracked=capittst,capittst1183,
$bio

Apple II 5.25 disk. published 39 years ago:

Capitalization Test (c) 1983 Hartley Courseware, Inc.

- TRIVIA -

Re-released in 1987.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231162&o=2

$end

$adam_flop=capstate,capstatea,
$bio

Capitals & States (c) 198? Data Backup.

Educational program to practice your two-letter state abbreviations.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109367&o=2

$end

$msx1_cass=sevilla,
$bio

MSX cass. published 34 years ago:

Capitan Sevilla (c) 1988 Winner Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94512&o=2

$end

$msx1_cass=sevillas,
$bio

MSX cass. published 34 years ago:

Capitan Sevilla (c) 1988 Dinamic Software.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94513&o=2

$end

$specpls3_flop=cpsevill,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

Capitan Sevilla (c) 1988 Dinamic Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147626&o=2

$end

$cpc_flop=capsevil_c2,
$bio

Capitan Sevilla (c) 199? CNGSOFT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121675&o=2

$end

$cpc_flop=capsevil_c1,
$bio

Capitan Sevilla (c) 199? GPA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121872&o=2

$end

$msx1_flop=sevilla,sevillaa,
$bio

Capitan Sevilla cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229898&o=2

$end

$cpc_flop=capsevil,capsevila,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Capitan Sevilla [Model 880021] (c) 1988 Dinamic Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272749&o=2

$end

$cpc_cass=sevilla,
$bio

Amstrad CPC cass. published 34 years ago:

Capitan Sevilla (c) 1988 Dinamic Software.

- TECHNICAL -

GAME ID: AMS 880018

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93373&o=2

$end

$spectrum_cass=capitans,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Capitan Sevilla (c) 1988 Dinamic Software.

- TECHNICAL -

Model SPE 880018

- STAFF -

Director: Alvaro Mateos
Graphics: Angel Tirado, Jose Ramon Perez, Manuel Gasco, Rafael Garcia
Assembler: Alvaro Mateos, Angel Macedo, Manuel Guillen, Francisco Gomez, Francisco Rodríguez, David Brioso Santos
Music: David Brioso Santos

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78165&o=2

$end

$msx1_flop=trueno,truenoa,
$bio

Capitan Trueno cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229899&o=2

$end

$spectrum_cass=capitant,capitant_c,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Capitan Trueno (c) 1990 Dinamic Software.

- TECHNICAL -

SPE 890048

- STAFF -

Program: Javier Bravo Palacios
Graphics: Luis Rodriguez, Raul Ortega, Ruben Rubio, Raul Lopez
Cover Illustration: Luis Royo, Ricardo Machuca
Loading Screen: Raul Lopez
Music: Javier Cubedo
Sound: Pablo Ariza
Produced by: Victor Ruiz

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78166&o=2

$end

$info=capunc,cuncino,
$bio

Video Slot Machine published 22 years ago:

Capitan Uncino (c) 2000 Nazionale Elettronica Giochi.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=26065&o=2

$end

$info=capcor,
$bio

Video Slot Machine published 21 years ago:

Capitani Coraggiosi (c) 2001 Nazionale Elettronica Giochi.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=26066&o=2

$end

$msx1_cass=trueno,
$bio

MSX cass. published 33 years ago:

Capitán Trueno (c) 1989 Dinamic Software.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94514&o=2

$end

$info=capitol,
$bio

Arcade Video game published 41 years ago:

Capitol (c) 1981 Universal Video Spiel.

German version of Tehkan's "Pleiads".

- TRIVIA -

Released in June 1981 in Germany.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=385&o=2

$end

$amigaocs_flop=capone,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Capone (c) 1988 Actionware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73663&o=2

$end

$info=caprcyc,
$bio

Redemption mechanical game published 24 years ago:

Capriccio Cyclone (c) 1998 Taito Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29579&o=2

$end

$info=cspin2,
$bio

Redemption mechanical game published 26 years ago:

Capriccio Spin 2 (c) 1996 Taito Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=30010&o=2

$end

$cpc_flop=capshorl,
$bio

Amstrad CPC type-in published 36 years ago:

Caps + Horloge (c) 1986 CPC

- TRIVIA -

Listed in the French magazine CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119956&o=2

$end

$megadriv=havoc,
$bio

Sega Mega Drive cart. published 28 years ago:

Capt'n Havoc (c) 1994 Codemasters Software

- TRIVIA -

Reviews:
[FR] September 1994, Consoles + N.35: 89%

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56384&o=2

$end

$cpc_cass=captamer,
$bio

Amstrad CPC cass. published 35 years ago:

Captain America - Defies The Doom Tube (c) 1987 GO! Media Holdings, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93375&o=2

$end

$cpc_flop=captamer,captamera,captamerb,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Captain America - Defies The Doom Tube (c) 1987 GO! Media Holdings, Ltd. [US Gold div.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265282&o=2

$end

$info=captaven,captavene,captavenu,captavenj,captavena,captavenuu,captavenua,
$vgmplay=captaven,
$bio

Arcade Video game published 31 years ago:

Captain America and the Avengers (c) 1991 Data East Corp.

A side-scrolling beat'em up (punctuated with occasional shoot'em up sections) in which one or more players take on the role of either Captain America, Iron Man, Vision, or Hawkeye as they prepare to do battle with Red Skull and his henchmen. Each player character has a different weapon or power that can be used throughout the game to assist them in combat. Captain America uses his shield, Iron Man uses his repulsor rays, Vision uses his solar beam and Hawkeye uses his bow and arrows. There are also additional superheroes such as Quicksilver, Sub-Mariner, Wonder Man, and The Wasp who appear at certain points in the game to assist the player characters. Some of the super-villain foes that await the heroes are Klaw, The Living Laser, Whirlwind, The Grim Reaper, The Wizard, The Controllers, The Mandarin, The Juggernaut (from X-Men), Ultron and Crossbones. The game consists of all five stages.

- TECHNICAL -

Runs on the Data East ARM6 (32-Bit) System Hardware.

Game ID : MAN

Main CPU : ARM (@ 7 Mhz), HuC6280 (@ 4.0275 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.58 Mhz), OKI6295 (@ 7.757 Khz), OKI6295 (@ 15.514 Khz)

Screen Orientation: Horizontal
Video Resolution : 320 x 240 Pixels
Screen Refresh : 60.00 Hz 
Palette Colors : 2048

Players : 2 or 4 (selectable by dipswitch)
Control: 8-Way Joystick
Buttons: 2
=> [1] Start/Attack [2] Jump

- TRIVIA -

Captain America and the Avengers was released in October 1991.

Josh Bycer holds the official record for this game with 496,801 points on April 20, 1997.

A Captain America and the Avengers unit appears in the 1994 movie 'Airheads'.
A Captain America and the Avengers unit appears in the music video for "Kid Candy" by the grunge rock group Seaweed.

- UPDATES -

The US version is slightly different, it has the "Winners Don't Use Drugs" and has text and voice-over "America still needs your help!" on the continue screen.

- STAFF -

Executive Producer : Koji Jinbo (K. Jimbo)
Project Leader : Iwao Horita (Horitan)
Marketing : Makoto Nagao, Hitoshi Kitazume
Hardware Designers : Mad Scientist Dr.Yaj Mahal
Hardware Assistant : Toshio Kawamoto
Sound Designers: Tomoyoshi Sato (Tom Sato), Tatsuya Kiuchi (Mr. K)
Graphic Master : Masanori Tokoro
Graphics Cooperaters : Sonomi Kiyota, Oguri, Atsushi Takahashi, Hiroshi Koga, Touma Arakawa
Translators : Yoshiya Nishi, Steve Miller, Etsuko Kobata
Back Up : Jeff Brown, Naomi Susa
Graphic Producer : Tomoji Kodama
Graphic A.P. : Yaeko Kodama
Key Animator : Takashi Sokabe
In Between : Akihiko Mamashita
Background : Fumie Nuibe
Color Director : Noriyuki Yoshino
Graphic Designers : Hanaita, Ayumi Hanimaru, Yasuyuki Sato, Surupi
Game Designer : Hidenobu Ito
Software Designers : Tac. H, Hiroshi Ohnuki, Tesa Amusement Service, MI Computer, KM
Special Thanks : H. Fukuda, Deco all planners, Kappa-Kun, Tomoo Adachi, Yoshiyuki Ishibiki, Shinichi Sato, Kenichi Fujimoto, Yuichi Shiono, Eiichi Nishiyama

- PORTS -

* CONSOLES: 
[US] Nintendo NES (dec.1991) "Captain America and the Avengers [Model NES-6E]" 
[EU] Nintendo NES (1992) "Captain America and the Avengers [Model NES-6E]"  
[US] Sega Genesis (1992) "Captain America and the Avengers [Model T-13056]" 
[EU] Sega Mega Drive (1992) "Captain America and the Avengers [Model 3206-50]" 
Sega Mega Drive [BR] (1992) by Tec Toy 
Nintendo Super NES [US] (sept.1993) "Captain America and the Avengers [Model SNS-6A]" 
Nintendo Super NES [EU] (1993) "Captain America and the Avengers [Model SNSP-6A-UKV]" 

* HANDHELDS: 
Sega Game Gear [US] (1993) 
[US] Nintendo Game Boy (feb.1994) "Captain America and the Avengers [Model DMG-VP]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=386&o=2

$end

$megadriv=captaven,
$bio

Sega Mega Drive cart. published 30 years ago:

Captain America and the Avengers (c) 1992 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56385&o=2

$end

$gamegear=captaven,
$bio

Sega Game Gear cart. published 29 years ago:

Captain America and the Avengers (c) 1993 Mindscape, Incorporated. [Northbrook, IL, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64503&o=2

$end

$gameboy=captaven,
$bio

Nintendo Game Boy Cart. published 28 years ago:

Captain America and the Avengers [Model DMG-VP-USA] (c) 1994 Mindscape, Incorporated. [Northbrook, IL, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65740&o=2

$end

$nes=captaven,captavenu,
$bio

Nintendo NES cart. published 31 years ago:

Captain America and the Avengers (c) 1991 Data East Corp.

When Captain America throws his mighty shield... Red Skull's goons will feel the pain of its power! On this adventure, it's personal. Captain America and Hawkeye must track down their fellow Avengers, Iron Man and Vision. But the kidnappers - Red Skull, Ultron, Crossbones and Wizard - have let loose a legion of thugs that stand between you and your friends. Captain America and the Avengers. It's a cross-country chase of action with your favorite Marvel comic book heroes!

- TECHNICAL -

GAME ID: NES-6E-USA

- TRIVIA -

Released in December 1991 in the USA.

- STAFF -

Program By: Hisatada Ohta, Shuji Ishimaki

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54984&o=2

$end

$snes=captavenu,
$bio

Nintendo Super NES cart. published 29 years ago:

Captain America and the Avengers (c) 1993 Mindscape, Incorporated.

Red Skull is back with a sinister mind-control device to command the most evil supervillains on earth against the forces of good. The supervillains want to control the universe!

Captain America and the Avengers are the world's last hope in this battle against evil Join Cap, Iron Man, Hawkeye and Vision, as they combine their special powers with your skills in a last ditch effort to defeat Red Skill and his evil henchmen. Succeed, and you're a hero. Fail, and we'll revoke your Avengers security clearance!

- TECHNICAL -

Model SNS-6A-USA

- TRIVIA -

Released in September 1993 in the USA.

- STAFF -

Conversion programmer: Lennard Feddersen (LEN FEDD)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62833&o=2

$end

$snes=captaven,
$bio

Nintendo Super NES cart. published 28 years ago:

Captain America and the Avengers [Model SNSP-6A-NOE] (c) 1994 Mindscape, Incorporated. [Northbrook, IL, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62832&o=2

$end

$megadriv=captavenu,captavenup,
$vgmplay=captaven_md,
$bio

Sega Genesis cart. published 30 years ago:

Captain America and the Avengers (c) 1992 Data East USA.

- TECHNICAL -

GAME ID: T-13056

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57147&o=2

$end

$cpc_flop=captamer_c1,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Captain America Cracked (c) 1987 Mc Spe

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122604&o=2

$end

$c64_cass=captaina,
$bio

Commodore C64 cass. published 35 years ago:

Captain America in the Doom Tube of Dr. Megalomann (c) 1987 GO! Media Holdings, Ltd. [US Gold Division]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187959&o=2

$end

$spectrum_cass=captaina_a,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Captain America in the Doom Tube of Dr. Megalomann (c) 1988 GO!

Dr Megalomann has given the President of the USA an ultimatum: hand over power to the mad doctor or see the world wiped out by a missile carrying a deadly virus. The Prez calls on the only hero available: Captain America. This is where you come in...

Your task is to infiltrate Megalomann's desert headquarters, the Doom Tube. This consists of three cylinders, one inside the other, each divided into several decks (levels) which are subdivided into quadrants (rooms). They are interconnected by an elevator, the Orbivator. 

The virus has, however, leaked into some of the rooms - some are more poisonous than others - and through the Captain has been injected with a protective serus, if a quadrant is too toxic it will kill him. The serum that keeps him alive is only temporarily effective but the ingredients to make more can be produced in the Converter quadrant. 

The Converter is activated by touching certain wall panels and placing sufficient quantities of Ying and Yang (the ingredients) in receiver plates. Ying and Yang can be obtained by blasting a doom pod found in one of the quadrants. 

You carry a nearly indestructable shield to deflect projectiles and nearly all energy beams. In some rooms, however, rotators are active and send out lethal beams. On destruction these rotators release a codeword which can be helpful in accessing later areas of the Doom Tube. 

If you can reach the final deck of the Doom Tube, you may be able to disarm the missile - but the game is played in real time, and you are given just one hour to save the world.

- TRIVIA -

This game is also known by the title "Captain America Defies the Doom Tube".

This came with a music track called "Who's Crying Now?" by Resister on the B-side.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78167&o=2

$end

$spectrum_cass=captaina,
$bio

Captain America in the Doom Tube of Dr. Megalomann (c) 198? Erbe Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=99185&o=2

$end

$info=m4captb,
$bio

Captain Bear (c) 199? Coin World.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42362&o=2

$end

$a800=cptnbebl,
$bio

Atari 400/800 cart. published 39 years ago:

Captain Beeble [Model CR1002] (c) 1983 Inhome Software, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82789&o=2

$end

$amigaocs_flop=capblood,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Captain Blood (c) 1988 Exxos

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73664&o=2

$end

$amigaocs_flop=capbloodu,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Captain Blood (c) 1988 Mindscape, Incorporated. [Northbrook, IL, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73665&o=2

$end

$spectrum_cass=captainb_b,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Captain Blood (c) 1988 Exxos [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78168&o=2

$end

$to_flop=capblood,
$bio

Thomson TO disk. published 34 years ago:

Captain Blood (c) 1988 Ere Informatique [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107621&o=2

$end

$mo6_cass=capblood,capbloodb,capblooda,
$bio

Thomson MO6 cass. published 34 years ago:

Captain Blood (c) 1988 Ere Informatique [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108975&o=2

$end

$cpc_cass=capblood,
$bio

Amstrad CPC cass. published 34 years ago:

Captain Blood (c) 1988 Ere Informatique.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117230&o=2

$end

$pro128_cass=capblood,capbloodb,capblooda,
$bio

Olivetti PC-128 cass. published 34 years ago:

Captain Blood (c) 1988 Olivetti Prodest

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118159&o=2

$end

$cpc_flop=capblood,capbloodb,capbloodc,capblooda,capblood_b1,capblood_b2,capblood_b3,capblood_c1,capblood_c1b,capblood_c1a,capblood_t1,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Captain Blood (c) 1988 Ere Informatique [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119088&o=2

$end

$specpls3_flop=cptblood,cptblooda,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

Captain Blood (c) 1988 Exxos.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230234&o=2

$end

$ibm5150=capblood,
$bio

IBM PC 5.25in. disk. published 34 years ago:

Captain Blood (c) 1988 Ere Informatique [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234588&o=2

$end

$apple2gs_flop_misc=captbld,
$apple2gs_flop_orig=captbld,
$apple2gs_flop_clcracked=captbld,
$bio

Apple IIGS disk. published 33 years ago:

Captain Blood (c) 1989 Mindscape, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115099&o=2

$end

$spectrum_cass=captainb_a,
$bio

Captain Blood (c) 198? Players Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226525&o=2

$end

$spectrum_cass=captainb,
$bio

Captain Blood (c) 199? EDOS [Electronic Distribution of Software]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225825&o=2

$end

$to_flop=bloodbiv,bloodbiva,
$bio

Captain Blood & Bivouac (c) 198? Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107622&o=2

$end

$to_flop=bloodmut,bloodmuta,
$bio

Captain Blood & Les Mutants (c) 198? Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107623&o=2

$end

$to_flop=cbloodox,
$bio

Captain Blood & Oxphar (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107624&o=2

$end

$cpc_flop=capbloods,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Captain Blood [Model 61850593] (c) 1988 Zafiro Soft. Division [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237675&o=2

$end

$gbcolor=buzzlghtg,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Captain Buzz Lightyear - Star Command [Model CGB-BUZD-NOE] (c) 2000 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67631&o=2

$end

$info=m5cpcash,
$bio

Captain Cash (c) 200? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41555&o=2

$end

$info=sc4captn,sc4captnb,sc4captnc,
$bio

Captain Cash (c) 200? QPS Interactive.

- TECHNICAL -

[Model PR2013]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42471&o=2

$end

$info=sc4captna,sc4captnd,sc4captne,sc4captnf,
$bio

Captain Cash (c) 200? QPS Interactive.

- TECHNICAL -

[Model PR9999]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61750&o=2

$end

$msx1_flop=captchef,
$bio

Captain Chef Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134146&o=2

$end

$msx1_cart=captchef,
$bio

MSX cart. published 38 years ago:

Captain Chef (c) 1984 Colpax [Nippon Columbia TM]

- TECHNICAL -

GAME ID: 48C99-1005

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76629&o=2

$end

$x68k_flop=captcolr,
$bio

Captain Color (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87195&o=2

$end

$bk0010=comic,
$bio

Captain Comic (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144258&o=2

$end

$nes=captcom,
$bio

Nintendo NES cart. published 33 years ago:

Captain Comic - The Adventure (c) 1989 Color Dreams

They have been stolen - the legendary treasures of Osmic - and hidden somewhere in the eight deceptively beautiful and mystical lands of Tambi and its moon. You must find the tools to overcome treacherous obstacles in your quest. This is no laughing matter! Yet, you must be lighthearted and quite out of your mind to take on this job. Insane ravens, blood-sucking bats, spinning wraiths and living electrical masses have been reported on a ruined planet still beautiful beyond belief. Only you, Captain Comic, armed with nothing but your sense of humor and easy going character can survive all that lies ahead. You can't lose your cool and must keep on your toes across the broken bridges of Lake Siri, the Tabian Moon, the Rocky Forest, the Cave of Blind Toads, the Killer Bee Shed and the Haunted Castle. You were destined to take on this adventure. The planet of Osmic waits to hear your victory laugh!

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54985&o=2

$end

$info=captcommj,captcommjr1,
$vgmplay=captcomm,
$bio

Arcade Video game published 31 years ago:

Captain Commando (c) 1991 Capcom Company, Limited. 

Captain Commando is a horizontally-scrolling beat-em-up for up to four players, set in the crime-ridden Metro City in the year 2026. Captain Commando, assisted by his three faithful Commando Companions, must rise up to protect the Earth and all the Galaxy from a gang of super-powered criminals. 

Players can select between any of the four commandos (Captain Commando, Ginzu the Ninja, Baby Head and Mack the Knife) with each able to perform numerous combinations of attacks while standing or jumping. These include grabbing the enemy, as well as a special attack activated by pressing attack and jump simultaneously that will drain a portion of the player's vitality. An addition to the controls is the ability to dash by pushing the joystick left or right twice. 

Players can pick up health-restoring food items hidden inside barrels and other destructible objects to restore their vitality, as well as other bonus items to increase their score. Weapons also can be picked up, such as three different types of firearms, as well as Shuriken that can only be used by Ginzu. 

Players also can ride certain robots by dismounting their riders and jumping over the robot. The robots each have their own vitality gauge and if they sustain enough damage, they will be destroyed. There are three types of robots in the game: a punching robot, a flame-throwing robot, and a freezing robot. Weapons can be carried when the player makes the transition to a new area until the stage is completed.

The game consists of nine stages in total.

- TECHNICAL -

Runs on the "CP System" hardware.
B-Board #: 91634B-2

Players: Up to 4 simultaneously
Control per player: 8-way joystick
Buttons per player: 2
=> [1] Attack, [2] Jump

- TRIVIA -

Captain Commando was released in November 1991 in the Japanese arcades. It was known there as the 17th video game made for the CP-S system.

CAPtain COMmando = CAPCOM 

The stages of the game takes place in "Final Fight"'s Metro City, but in the year 2026. 

Captain Commando is Capcom's own homage to classic American sci-fi shows and magazines and the work of artists like Frank R. Paul. It was not the only game, though; "Battle Circuit" is even a better example of Capcom's enthusiasm for this stuff. 

Each of the player's button on the dedicated 4-player cabinet uses a unique two-in-one play action button design : two large half circle buttons (red & blue) placed straight side by straight side to form one big circle, thus making two buttons look like one big button cut in half vertically. 

Mack the Knife's name is based on a song made popular in the mid 1950's by Louis Armstrong, and later by Bobby Darin. 

Ginzu the ninja's name comes from the ginzu kitchen knives which were introduced in the 1970's which were made famous by its TV advertising campaign. 

Sho (Ginzu the ninja's Japanese name) is probably based on Sho Kosugi who is a Japanese actor who is known for his portrayals of ninjas in various movies in the 1980's. 

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Captain Commando : G.S.M. Capcom 5 - PCCB-00083) on March 21, 1992.

- STAFF -

Planners : Akira Yasuda (Akiman), Junichi Ohno (Ohno)
Character Designers : Kurisan, Ouji, Eripyon. N, Mattian, Q, Mayo, Ykaru M.
Scroll Designers : Koi, Konomi (Powerful Konomi), Sui, Buppo, Go
Programmers : Y. Egawa, Yokoyama, T. Ueno, Yoshizumi
Sound : Masaki Izutani (T. Yomage)
Sound-Sub : Syun Nishigaki (Syun)
Special Thanks : James Goddard (DJames), Scott, Tetsu, Akira Nishitani (Nin)

- PORTS -

Here is a list of ports released in Japan only. To see non-Japanese ports, please see the Export version entry; "Captain Commando [B-Board 91635B-2]".

* CONSOLES: 
[JP] Nintendo Super Famicom (mar.17, 1995) "Captain Commando [Model SHVC-QM]"
[JP] Sony PlayStation (sept.17, 1998) "Captain Commando [Model SLPS-01567]" by New, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=387&o=2

$end

$info=captcomm,captcommu,captcommb,captcommb2,captcommr1,
$bio

Arcade Video game published 31 years ago:

Captain Commando (c) 1991 Capcom Company, Limited.

Export release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Captain Commando [B-Board 91634B-2]".

- TECHNICAL -

B-Board #: 91635B-2

- TRIVIA -

In this Export release : 
* Sho is called 'Ginzu'.
* Jennety is called 'Mack the Knife'.
* Hoover is called 'Baby Head'.

- PORTS -

Here is a list of non-Japanese ports. To see Japanese ports, please see the original Japanese version entry; "Captain Commando [B-Board 91634B-2]".

* CONSOLES: 
[EU] Nintendo SNES (1995) "Captain Commando [Model SNSP-QM-EUR]" 
[US] Nintendo SNES (aug.1, 1995) "Captain Commando [Model SNS-QM-USA]" 
[US] Microsoft XBOX (nov.24, 2006) "Capcom Classics Collection Vol. 2" 
[US] Sony PS2 (nov.24, 2006) "Capcom Classics Collection Vol. 2 [Model SLUS-21473]" 
Sony PlayStation 2 [AU] (apr.11, 2007) "Capcom Classics Collection Vol. 2 [Model SLES-54561]" 
[EU] Sony PS2 (apr.13, 2007) "Capcom Classics Collection Vol. 2 [Model SLES-54561]" 

* HANDHELDS: 
[US] Sony PSP (mar.22, 2006) "Capcom Classics Collection Remixed [Model ULUS-10097]" 
[EU] Sony PSP (jul.21, 2006) "Capcom Classics Collection Remixed [Model ULES-00347]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69764&o=2

$end

$snes=captcommj,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Captain Commando (c) 1995 Capcom Company, Limited.

The Commando Team is on the run! A corrupt mutant group headed by GENOCIDE plots to control the universe, and now the battle has come to Earth. CAPTAIN COMMANDO has assembled a team of 3 motley renegades to stop the crimewave and bring GENOCIDE to his knees. It won't be easy as many common Earth institutions became infested with GENOCIDE'S minions, but strength and persistence runs the Commando Team into the crusade.

Whip the enemy with the eerie Jennety, or try Hoover, a robotic missile launcher built and controlled by a genius infant. Sho wields his sharp sword while CAPTAIN COMMANDO directs the attack with his energy glove of electricity and fire. Rid the Earth of GENOCIDE'S forces in 9 hostile stages and perform different special moves with each of 4 characters to choose from.

The universe is in trouble so attack now, ask questions later!

1 or 2 player game.

SFC port of the arcade video game; "Captain Commando [CP-S No. 17]".

- TECHNICAL -

Carridge ID: SHVC-QM

- TRIVIA -

Captain Commando for Super Famicom was released on March 17, 1995 in Japan.

Players can select the same character in this version of the game without the use of any codes.

Sho is unable to cut enemies in half with his sword in this version, while Jennety doesn't melt his enemies with his knives.

Blood effects were also deleted.

An enemy scorched by fire would be seen disappearing without a trace if finished off, but in the Super Famicom version, they are seen on the ground as they are defeated.

Enemies such as Wooky are no longer seen smoking.

Robotic walkers (mechs) have been removed.

An enemy named Dick who held firearms was removed from the game.

Enemies Carol and Brenda wear less revealing attire in the Super Famicom version.

Mardia throws bombs instead of spitting poison.

The Monster's transformation scene was deleted.

The ending sequence from the arcade version was removed. Only the scene seen after the credits remain (but there isn't a list of credits).

Famicom Tsushin scored the game 21 out of 40 on release.

- TIPS AND TRICKS -

Special running attack
----------------------
Press and hold the D-pad twice in the same direction to run. Jump and attack while running to do a special attack that does more damage without using energy.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61121&o=2

$end

$psx=captcomm,
$bio

Sony PlayStation CD published 24 years ago:

Captain Commando (c) 1998 New Corp.

- TECHNICAL -

GAME ID: SLPS-01567

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85007&o=2

$end

$snes=captcommu,captcommup,
$bio

Nintendo Super NES cart. published 27 years ago:

Captain Commando (c) 1995 Capcom Company, Limited.

North American release. Game developed in Japan. For more information on the game itself, please see the original Japanese version entry; "Captain Commando [Model SHVC-QM]".

- TECHNICAL -

Cartridge ID: SNS-QM-USA

- TRIVIA -

Captain Commando for Super NES was released in August 1995 in North America.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62835&o=2

$end

$snes=captcomm,
$bio

Nintendo Super NES cart. published 27 years ago:

Captain Commando (c) 1995 Capcom Company, Limited.

European release. Game developed in Japan. For more information on the game itself, please see the original Japanese version entry; "Captain Commando [Model SHVC-QM]".

- TECHNICAL -

Game ID: SNSP-QM-EUR

- TRIVIA -

Reviews:
[FR] July 1995, Consoles + N.45: 80/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62834&o=2

$end

$msx1_flop=ccosmo,
$bio

Captain Cosmo Cracked (c) 19?? Unknown.

Cartridge to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133245&o=2

$end

$apple2_flop_misc=captckoo,
$bio

Apple II 5.25 disk. published 38 years ago:

Captain Cuckoo (c) 1984 Kurt & Yan Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107305&o=2

$end

$amigaocs_flop=capdynam1,capdynam,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Captain Dynamo (c) 1992 Codemasters Software Company, Limited., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73666&o=2

$end

$cpc_flop=capdynam,capdynam_t1,
$bio

Amstrad CPC 464 disk. published 30 years ago:

Captain Dynamo (c) 1992 Codemasters Soft. Co., Ltd., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118990&o=2

$end

$spectrum_cass=cdynamo,
$bio

Sinclair ZX Spectrum cass. published 30 years ago:

Captain Dynamo (c) 1992 Codemasters Software Co., Ltd., The

- TECHNICAL -

GAME ID: 2702

- STAFF -

Coding by: Lyndon Sharp
Graphics by: Peter Ranson
Music by: Lyndon Sharp

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78169&o=2

$end

$cpc_cass=captdyna,
$bio

Amstrad CPC cass. published 30 years ago:

Captain Dynamo (c) 1992 Codemasters Software Co., Ltd., The

- TECHNICAL -

GAME ID: 3703

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93376&o=2

$end

$nes=capted,
$bio

Nintendo Famicom cart. published 33 years ago:

Captain Ed (c) 1989 CBS.

- TECHNICAL -

GAME ID: CBS-ED 59FR-5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53897&o=2

$end

$amigaocs_flop=capfizz,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Captain Fizz (c) 1988 Psyclapse

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73667&o=2

$end

$st_flop=capfizz,
$bio

Atari ST disk. published 34 years ago:

Captain Fizz (c) 1988 Psyclapse

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230300&o=2

$end

$spectrum_cass=captainf_b,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Captain Fizz (c) 1989 Psyclapse.

- TRIVIA -

This game is also known by the title "Captain Fizz Meets the Blastertrons".

It was also originally titled "Mission Icarus".

- STAFF -

Coded by: Keith Goodyear
Graphics by: Dean Hickinbottom
Music by: David Whittaker

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78170&o=2

$end

$spectrum_cass=captainf,
$bio

Captain Fizz (c) 198? Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219105&o=2

$end

$info=captflag,
$bio

Medal video game published 29 years ago:

Captain Flag (c) 1993 Jaleco.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=19569&o=2

$end

$apple2_flop_orig=captgngt,
$apple2_flop_misc=captgnt,
$bio

Apple II 5.25 disk. published 37 years ago:

Captain Goodnight (c) 1985 Broderbund Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107208&o=2

$end

$apple2_flop_misc=captgngt,
$bio

Apple II 5.25 disk. published 37 years ago:

Captain Goodnight cracked (c) 1985 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232966&o=2

$end

$cpc_flop=captaing01,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Captain Gordon (c) 1986 XOR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121614&o=2

$end

$cpc_flop=captaing,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Captain Gordon (c) 1986 Unknown [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124695&o=2

$end

$gba=harlock,
$bio

Nintendo GBA cart. published 19 years ago:

Captain Harlock (c) 2003 Otaboo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234298&o=2

$end

$info=cpthook,
$bio

Pinball published 37 years ago:

Captain Hook [Model 780] (c) 1985 Game Plan.

- TECHNICAL -

Model Number : 780

- TRIVIA -

Released in April 1985.

450 units were produced.

- STAFF -

Design by : Ed Cebula

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5247&o=2

$end

$spectrum_cass=captaink,
$bio

Captain Kelly (c) 198? Bug-Byte [Grandslam div.] [London, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225724&o=2

$end

$spectrum_cass=captaink_a,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Captain Kelly [Model QSS 136] (c) 1986 Quicksilva

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78171&o=2

$end

$cpc_flop=captaink,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Captain Kidd cracked (c) 1985 Unknown.

Never released as a disk, this is a pirate tape_to_disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272682&o=2

$end

$cpc_cass=captkidd,
$bio

Amstrad CPC cass. published 37 years ago:

Captain Kidd (c) 1985 Bug Byte.

- TECHNICAL -

[Model BBA013]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93377&o=2

$end

$megaduck=captkk,
$bio

Mega Duck cart. published 29 years ago:

Captain Knick Knack (c) 1993 Sachen.

- TECHNICAL -

GAME ID: MD011

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115564&o=2

$end

$spectrum_cass=captaink_b,captaink_d,captaink_f,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Captain Kook (c) 1989 The Essential Myth.

- STAFF -

Developed by The Silent Core.

Written by: Paul Cardin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78172&o=2

$end

$megadriv=captlang,captlangp,
$bio

Sega Mega Drive cart. published 28 years ago:

Captain Lang (c) 1994 Data East Corp.

Japanese release.

- TECHNICAL -

GAME ID: T-13103
BARCODE: 4961082500054

- TRIVIA -

Released on May 22, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56386&o=2

$end

$info=cptlucky,
$bio

Video Slot Machine published 30 years ago:

Captain Lucky's (c) 1992 Sigma Game, Inc.

- TRIVIA -

Trademark for Captain Lucky filed on June 23, 1992.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275380&o=2

$end

$c64_cart=cmiky2,cmiky2a,
$bio

Commodore C64 cart. published 34 years ago:

Captain Miky II (c) 1988 Datel Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53533&o=2

$end

$snes=captnovo,captnovop,
$bio

Nintendo Super NES cart. published 30 years ago:

Captain Novolin (c) 1992 Raya Systems.

Aliens disguised as sugary foods have captured the mayor of Pineville, and it's up to Captain Novolin to rescue him! Leaping maniac donuts and dodging ice cream blobs, Captain Novolin must save Mayor Gooden while managing his diabetes with a good diet, insulin, and exercise. It's an action-packed adventure that teaches you about diabetes management!

- TECHNICAL -

GAME ID: SNS-CP-USA

- TRIVIA -

Released in November 1992 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62836&o=2

$end

$spectrum_cass=captainp,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Captain Planet (c) 1991 Mindscape, Inc.

- STAFF -

Written by: David Perry, Nick Bruty
Music by: Sound Images

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78173&o=2

$end

$cpc_cass=captplan,
$bio

Amstrad CPC cass. published 32 years ago:

Captain Planet And The Planeteers (c) 1990 Mindscape, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93378&o=2

$end

$cpc_flop=captplan_t1,captplan_t2,captplan_t1a,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Captain Planet and the Planeteers (c) 1990 XOR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121816&o=2

$end

$cpc_flop=captplan,captplana,
$bio

Amstrad CPC/ZX Spectrum disk. published 32 years ago:

Captain Planet and the Planeteers (c) 1990 Mindscape, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123550&o=2

$end

$amigaocs_flop=captplan,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Captain Planet and the Planeteers (c) 1991 Mindscape, Incorporated. [Northbrook, IL, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73668&o=2

$end

$specpls3_flop=cptplnet,cptplneta,
$bio

Sinclair ZX Spectrum+3 disk. published 31 years ago:

Captain Planet and the Planeteers (c) 1991 Mindscape, Inc. [Northbrook, IL, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148188&o=2

$end

$cpc_flop=captplan_c1,
$bio

Captain Planet and the Planeteers (c) 199? CNGSOFT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121676&o=2

$end

$megadriv=captplan,
$bio

Sega Mega Drive cart. published 29 years ago:

Captain Planet and the Planeteers (c) 1993 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID: 1031-50
COVER ID: 670-2173-50

- TRIVIA -

Reviews:
[FR] April 1993 - Consoles + No. 19: 53/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56387&o=2

$end

$megadriv=captplanu,
$bio

Sega Genesis cart. published 29 years ago:

Captain Planet and the Planeteers (c) 1993 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID: 1031

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57148&o=2

$end

$nes=captplan,captplanu,
$bio

Nintendo NES cart. published 31 years ago:

Captain Planet and the Planeteers (c) 1991 Mindscape, Incorporated.

Oil spills. Air pollution. Endangered animals. The award-winning TV show, Captain Planet & The Planeteers, has turned saving the Earth's environment into the ultimate adventure. Now it's your turn to go up against the most dangerous enemies our environment has ever faced. Looten Plunder. Duke Nukem. Dr. Blight... and more. The forces of Earth, Fire, Wind, Water and Heart are yours! Put them together and become Captain Planet. Your Eco-Copter is waiting!

- TECHNICAL -

GAME ID: NES-5C-USA

- TRIVIA -

Released in September 1991 in the USA.

Reviews:
[FR] June 1992 - Joypad N.9: 55/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54986&o=2

$end

$apple2_flop_misc=captpwr,
$bio

Apple II 5.25 disk. published 35 years ago:

Captain Power (c) 1987 Box Office Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107286&o=2

$end

$spectrum_cass=captains,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Captain S (c) 1991 Winner Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301837&o=2

$end

$nes=captsavr,
$bio

Nintendo Famicom cart. published 30 years ago:

Captain Saver (c) 1992 Taito Corp.

- TECHNICAL -

Game ID: TFC-CS-5900

- TRIVIA -

Captain Saver was released on September 29, 1992 in Japan. It was the 46th title made by Taito for the Famicom.

Export releases:
Released as Power Blade 2 outside Japan.

- TIPS AND TRICKS -

Sound Test: At the title screen press and hold Left + A + B on the second controller, then press the Start button on the first controller. Press Up / Down to select music, press A to play it.

- STAFF -

By: TOSHIKAZU IWASA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53898&o=2

$end

$info=j6scarlt,
$bio

Fruit Machine published 20 years ago:

Captain Scarlet (c) 2002 Ace Coin Equipment, Limited.

- TECHNICAL -

Cabinet Dimensions :
Height : 179 cm.
Width : 71 cm.
Depth : 71,6 cm.
Weight : 120 Kg.

- TRIVIA -

Released in February 2002.

Based on the television serie of the same name.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29075&o=2

$end

$info=csilver,csilverj,csilverja,
$vgmplay=csilver,
$bio

Arcade Video game published 35 years ago:

Captain Silver (c) 1987 Data East.

A side-scrolling game where you must slice enemies with your sword to rescue your beloved.

- TECHNICAL -

Main CPU : (2x) M6809 (@ 2 Mhz)
Sound CPU : MOS Technology M6502 (@ 1.5 Mhz)
Sound Chips : YM2203 (@ 1.5 Mhz), YM3526 (@ 3 Mhz), OKI MSM5205 (@ 384 Khz)

Screen orientation : Horizontal
Video resolution : 256 x 240 pixels
Screen refresh : 58.00 Hz
Palette colors : 1024

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Released in July 1987.

- PORTS -

* CONSOLES:
Sega Master System (1988)
Nintendo Famicom

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=388&o=2

$end

$sms=captsilvu,
$bio

Sega Master System cart. published 34 years ago:

Captain Silver (c) 1988 Tonka Corp.

North American release. For more information about the game, please see the original Japanese version entry; "Captain Silver [Model G-1356]".

Description from the back cover:

You're Jack Avery, a lad with a taste for treasure and high adventure! In this hot Sega adventure you are fast on the trail of the most feared sea pirate's treasure, Captain Silver. It doesn't matter that he's dead. His ghost goes on haunting the treasure... and all who try to find it... with a bloodthirsty vengeance that has chased strong men to their graves!

But you have no fear... or do you? With a tattered old treasure map in hand, you must track down the sea dog's golden board, battling creatures both from this world and from beyond the grave! You'll start the game with your trusty cutlass and your wits. Fight well and you'll be able to increase the power of your sword, or purchase special powers to slow down the hands of time and make yourself temporarily invisible.

Wield your cutlass well and you'll face the ghost of the Captain himself... with a chance to own all his buried treasure. But fail in your quest, and who knows what spirits will haunt you?

- TECHNICAL -

GAME ID: 5117

- TRIVIA -

This US release of this game was cut down from the European and Japanese versions - it has only four levels instead of six. The size of the cartridge was 1 Mbit instead of 2.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55961&o=2

$end

$sms=captsilv,captsilvp,
$vgmplay=captsilv_sms,captsilv_smsfm,
$bio

Sega Mark III cart. published 34 years ago:

Captain Silver (c) 1988 Sega Enterprises, Limited.

- TECHNICAL -

Game ID: G-1356

- TRIVIA -

Released on July 02, 1988 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55852&o=2

$end

$nes=captsilv,
$bio

Nintendo Famicom cart. published 34 years ago:

Captain Silver (c) 1988 Tokuma Shoten Intermedia, Incorporated.

- TECHNICAL -

GAME ID: GTS-CK

- TRIVIA -

Licensed from Data East Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53899&o=2

$end

$nes=captskyh,captskyhr,
$bio

Nintendo NES cart. published 31 years ago:

Captain SkyHawk (c) 1991 Milton Bradley Co.

French version. For more information about the game itself, please see the original USA version entry; "Captain SkyHawk [Model NES-YW-USA]".

- TECHNICAL -

[Model NES-YW-FRA]

- TRIVIA -

Captain SkyHawk was released on July 04, 1991 in France.

Reviews:
October 1991 - Joypad N.1 [FR]: 82/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54987&o=2

$end

$nes=captskyhu1,captskyhu,
$bio

Nintendo NES cart. published 32 years ago:

Captain SkyHawk (c) 1990 Nintendo of America, Incorporated.

The game player is the pilot of the plane and must both avoid the mountainous terrain while shooting aliens.

There are 9 missions in the game. Missions 1 through seven each have 3 objectives while missions 8 and 9 have 2 objectives and 1 objective, respectively.

The objectives vary across missions and include destroying an enemy base, dropping supplies, picking up a scientist, and docking with a space station.

The player can fire 4 types of weapons : Cannon, Phoenix Air Intercept Missiles, Maverick air-to-ground missiles, and Hawk bombs. The cannon is the only weapon with an unlimited supply. The rest of the weapons must be purchased between missions after docking with the space station.

The game is very reminiscent of the classic, "Zaxxon". The game features top-down scrolling overhead isometric graphics, including simulated 3-D terrain. The terrain mimics the look of flight simulators available for the PC at the time. The game player is the pilot of the plane, code-named the F-14VTS (a fictional version of the F-14), and must both avoid the mountainous terrain while annilating aliens.

- TECHNICAL -

GAME ID: NES-YW-USA

- TRIVIA -

Released in June 1990 in North America.

Concept by Milton Bradley and Developed by Rare.

- TIPS AND TRICKS -

* Extra Lives And All Weapons : To start with 9 lives and all the weapons, press Start and wait for the title screen to re-appear then press A+Down and press Start.

* Invincibility Code : When the letters on the screen (in the very beginning of the game) begin to fall off, press Up, Right, Down, Left, Up, Start.

* Level Skip : During the game, on the 2nd Controller, press Up, A, B to go to the next stage.

- PORTS -

* OTHERS:
Arcade [PlayChoice-10] "Captain SkyHawk [Model PCH1-R-YW]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54988&o=2

$end

$info=pc_cshwk,
$bio

Nintendo PlayChoice-10 cart. published 33 years ago:

Captain SkyHawk (c) 1989 Nintendo of America, Incorporated.

PlayChoice-10 version of "Captain SkyHawk [Model NES-YW-USA]". For more information about the game, please see the original NES entry.

- TECHNICAL -

Nintendo PlayChoice-10 hardware
Game ID : YW

Main CPU : Zilog Z80 (@ 4 Mhz), N2A03 (@ 1.789772 Mhz)
Sound Chips : Zetex N2A03 (@ 1.789772 Mhz), DAC

Players : 2
Control : 8-way joystick
Buttons : 2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1794&o=2

$end

$spectrum_cass=captslog,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Captain Slog (c) 1986 Alpha-Omega Software, Limited.

- TRIVIA -

When the game is completed a message is displayed reading, "Well Done. You have completed your quest. Watch Out for Asteroid". It's unclear whether this was an intended sequel or the author promoting a future release but either way it never surfaced.

- STAFF -

Written by: David Walton

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78174&o=2

$end

$cpc_flop=captains,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Captain Starship's Test (c) 1986 Unknown [Germany]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124696&o=2

$end

$info=ctomaday,
$neogeo=ctomaday,
$bio

SNK Neo-Geo MVS cart. published 23 years ago:

Captain Tomaday (c) 1999 Visco Corp.

A comical vertically scrolling shoot'em up starring a mutated tomato who punches the enemy and can transform to other weird characters.

- TECHNICAL -

Runs on the SNK "Neo-Geo MVS" hardware.
Game ID : 0249

Players : 2
Control : 8-way joystick
Buttons : 3
=> [A] Left punch/Super blow attack [B] Right punch/Super blow attack [C] Formation change

- TRIVIA -

Captain Tomaday was released in May 1999.

It was not released on the Neo-Geo AES home console.

- STAFF -

Producer : Don Gabacho (Don Gabacyo)
Director : Ume. W
Graphic designers : Max Noda, Mi, Mo, Mocchi, Nike. Pu!, Sadaijin, Shimarisu, Takano
Programmers : Bilbo, Chi-chan, Marin, Momonga, Alice You

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=389&o=2

$end

$psx=ctsubaad,
$bio

Sony PlayStation CD published 20 years ago:

Captain Tsubasa - Aratanaru Densetsu Joshou (c) 2002 Konami Corp.

- TECHNICAL -

[Model SLPM-87060]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85008&o=2

$end

$gba=ctsuba,
$bio

Nintendo GBA cart. published 20 years ago:

Captain Tsubasa - Eikou no Kiseki [Model AGB-AKYJ-JPN] (c) 2002 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70105&o=2

$end

$nes=ctsuba2,
$vgmplay=ctsuba2_nes,
$bio

Nintendo Famicom cart. published 32 years ago:

キャプテン翼II スーパーストライカー (c) 1990 Tecmo, Limited.
(Captain Tsubasa II - Super Striker)

- TECHNICAL -

Game ID: TCF-T6

- TRIVIA -

Captain Tsubasa II was released on July 20, 1990 in Japan.

This game was never officialy exported outside Japan. In the middle of the 90s, the game was unofficially translated and bootlegged by Extra Ordinary into Arabic as "Captain Majed" , based on the Arabic dub of the anime, since the show was extremely successful in the Arab world.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53901&o=2

$end

$snes=ctsuba3,
$bio

Nintendo Super Famicom cart. published 30 years ago:

Captain Tsubasa III - Koutei no Chousen (c) 1992 Tecmo, Limited.

- TECHNICAL -

Game ID: SHVC-C3

- TIPS AND TRICKS -

Sound Test
----------
On the main menu, press L, R and X, all at the same time, to acess the sound test menu.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61122&o=2

$end

$snes=ctsuba4,
$bio

Nintendo Super Famicom cart. published 29 years ago:

Captain Tsubasa IV - Pro no Rival-tachi (c) 1993 Tecmo, Limited.

- TECHNICAL -

Game ID: SHVC-T4

- TIPS AND TRICKS -

Sound Test:
-----------
Press at once; L + R. At the title screen of the game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61123&o=2

$end

$psx=ctsubaj,
$bio

Sony PlayStation CD published 27 years ago:

Captain Tsubasa J - Get In The Tomorrow (c) 1995 Bandai Co., Ltd.

- TECHNICAL -

GAME ID: SLPS-00310

- TRIVIA -

Released on May 03, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85009&o=2

$end

$snes=ctsubaj,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Captain Tsubasa J - The Way to World Youth (c) 1995 Bandai

- TECHNICAL -

Game ID: SHVC-ACVJ-JPN

- TIPS AND TRICKS -

Secret Teams (World All-Star and Holland):
------------------------------------------
At the versus screen hold L and R and press start.

Performing two player shots:
----------------------------
During the game, have these players with their bar full, press X and then the following shoot will occur.

Code Effect 
---------------------
Masao + Kazuo-Skylab Hurricane 
Tsubasa + Hyuga-Tiger Drive Twin Shot 
Tsubasa + Misaki-Twin Shot 
Hyuga + Sawada-Twin Shot 

All Teams Password:
-------------------
Here are the all Matches Passwords. And +1 bonus.

Password Effect
----------------------- 
GOAL = Superb skilled players 
ANFK BLMB = When you finished Japan vs Thailand 
EMMK ALNA = When you finished Milan vs. Juventus 
GEOK ALBA = When you finished RJ 7 Matches 
EIEK ALJB = When you finished Sao Paulo FC vs Flamengo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61124&o=2

$end

$gameboy=ctsubaj,
$bio

Nintendo Game Boy Cart. published 27 years ago:

Captain Tsubasa J - Zenkoku Seiha e no Chousen [Model DMG-ACTJ-JPN] (c) 1995 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65741&o=2

$end

$snes=ctsuba5,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Captain Tsubasa V - Hasha no Shougou Campione (c) 1994 Tecmo, Limited.

- TECHNICAL -

Game ID: SHVC-ACJ-JPN

- TIPS AND TRICKS -

Secret Shots:
-------------
During matchs, try doing this in order to get extra shots:
Have him confront Shiniori in the match vs Brazil: Hyuga's Final Tiger Shot.
Have in dribble up to the goal area in the White vs Red match: Hyuga's Lightning Shot.

Sound Test:
-----------
On the main menu press Up, Y and B (all at the same time!) to acess the sound test menu.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61125&o=2

$end

$gameboy=ctsubavs,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Captain Tsubasa VS [Model DMG-T5J] (c) 1992 Tecmo, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65742&o=2

$end

$megacdj=ctsuba,
$bio

Sega Mega-CD published 28 years ago:

キャプテン翼 (c) 1994 Tecmo, Limited.
(Captain Tsubasa)

- TECHNICAL -

Game ID: T-36014
Barcode: 4960677350012

- TRIVIA -

Released on September 09, 1994 in Japan. Retail price: 7800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60497&o=2

$end

$nes=ctsuba,
$bio

Nintendo Famicom cart. published 34 years ago:

キャプテン翼 (c) 1988 Tecmo, Limited.
(Captain Tsubasa)

- TECHNICAL -

Game ID: TCF-TP

- TRIVIA -

Captain Tsubasa was released on April 28, 1988 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53900&o=2

$end

$info=cpzodiac,cpzodiacj,
$bio

Strength Tester published 29 years ago:

Captain Zodiac (c) 1993 Taito.

Punching game featuring 3 difficuly levels.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=14053&o=2

$end

$pc8801_flop=candyroc,
$bio

NEC PC-8801 Series disk. published 31 years ago:

Captain-NEO Music Disk 2 - Candy Rock (c) 1991 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91487&o=2

$end

$pc8801_flop=fredyfre,
$bio

NEC PC-8801 Series disk. published 31 years ago:

Captain-NEO Music Disk 3 - Fredy! Fredy! (c) 1991 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91488&o=2

$end

$amigaocs_flop=captivea,captiveb,captive,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Captive (c) 1990 Mindscape, Incorporated. [Northbrook, IL, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73669&o=2

$end

$mbee_quik=capture,
$bio

Applied Technology Microbee cass. published 39 years ago:

Capture (c) 1983 Honeysoft.

Maneuver blocks which are scattered at random around the screen into traps, lure your pursuers into the traps then close the exits.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289600&o=2

$end

$c64_cart=capture,
$bio

Commodore C64 cart. published 37 years ago:

Capture (c) 1985 J. Ranheim

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53534&o=2

$end

$c64_cart=capture2,
$bio

Commodore C64 cart. published 35 years ago:

Capture 2 (c) 1987 J. Ranheim

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53535&o=2

$end

$vic1001_cart=capflag,capflag1,
$bio

Commodore VIC-20 cart. published 39 years ago:

Capture the Flag (c) 1983 Sirius

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83789&o=2

$end

$arcadia=capture,
$bio

Arcadia 2001 cart. published 40 years ago:

Capture (c) 1982 Emerson Radio Corp.

- TECHNICAL -

[Cartridge No. 19]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49242&o=2

$end

$info=car2,
$bio

Arcade Video game published 43 years ago:

Car 2 (c) 1979 RZ Bologna.

Bootleg of Sega 's "Head On 2".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15427&o=2

$end

$info=caractn,caractn2,
$bio

Arcade Video game published 39 years ago:

Car Action (c) 1983.

Unlicensed version of Data East's Bump 'n' Jump.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=390&o=2

$end

$psx=gtrac98,
$bio

Sony PlayStation CD published 25 years ago:

Car and Driver Presents Grand Tour Racing '98 (c) 1997 Activision, Inc.

- TECHNICAL -

GAME ID: SLUS-00494

- TRIVIA -

Released on September 30, 1997 in the USA.

The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111066&o=2

$end

$gba=carbatlj,
$bio

Nintendo GBA cart. published 20 years ago:

Car Battler Joe [Model AGB-ACBE-USA] (c) 2002 Natsume, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70106&o=2

$end

$apple2_flop_clcracked=carblder,carbldrv2,carbldrv3,
$bio

Apple II 5.25 disk. published 37 years ago:

Car Builder (c) 1985 Optimum Resource

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231027&o=2

$end

$apple2_flop_orig=carbld35,
$bio

Apple IIc+ 3.5in. disk. published 34 years ago:

Car Builder (c) 1988 Optimum Resource

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294569&o=2

$end

$spectrum_cass=carchase,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Car Chase (c) 1982 Simon Micro-Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289954&o=2

$end

$info=eacc,
$bio

Computer published 40 years ago:

Car Computer (c) 1982 Electronics Australia.

This computer is mounted in a car, and various sensors (fuel flow, etc) are connected up. By pressing the appropriate buttons various statistics may be obtained.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122252&o=2

$end

$spectrum_cass=carcure,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Car Cure (c) 1985 Simtron

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293827&o=2

$end

$msx1_cart=carfight,
$bio

MSX cart. published 37 years ago:

Car Fighter [Model GPM-118] (c) 1985 Casio Computer Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76630&o=2

$end

$info=carhop,
$bio

Pinball published 31 years ago:

Car Hop (c) 1991 Premier Technology Co.

- TECHNICAL -

Model Number : 725

- TRIVIA -

1,061 units were produced.

- STAFF -

Designer : Jon Norris
Artworks : David Moore, Constantino Mitchell

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5248&o=2

$end

$info=carhntds,
$bio

Arcade Video game published 42 years ago:

Car Hunt + Deep Scan (c) 1980 Sega Enterprises, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94328&o=2

$end

$pc98=car2gp,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Car II - Grand Prix (c) 1992 Bio 100%.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89083&o=2

$end

$info=carjmbre,
$bio

Arcade Video game published 39 years ago:

Car Jamboree (c) 1983 Omori Electric.

A one or two player Driving/Demolition game. 

Drive your car through demolition tracks, crashing the rival cars and dodging their attacks, always avoiding collisions with the walls and different obstacles in the track while jumping off ramps in this demolition derby challenge!

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound CPU : Zilog Z80 (@ 1.5 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.5 Mhz)

Players : 2
Control : 4-way joystick
Buttons : 1

- TRIVIA -

Released in February 1983 in Japan.

- PORTS -

* COMPUTERS:
MSX

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=391&o=2

$end

$msx1_cart=carjamb,carjamba,
$bio

MSX cart. published 38 years ago:

Car Jamboree [Model HBS-G004C] (c) 1984 Sony Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76631&o=2

$end

$spectrum_cass=carjourn,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Car Journey (c) 1983 Heinemann

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287651&o=2

$end

$gamegear=carlicen,
$bio

Car Licence (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64504&o=2

$end

$cpc_flop=carmassa,
$bio

Amstrad CPC type-in published 35 years ago:

Car Massacre (c) 1987 Tilt

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120242&o=2

$end

$info=carpolo,
$bio

Arcade Video game published 45 years ago:

Car Polo (c) 1977 Exidy.

Car Polo is an 'up-to-four player' full color video game that combines the skills of driving with the intense player interaction of team sports. The object is to score by bumping or pushing the ball with a car into your team's goal. Teamwork revolves around passing and blocking strategy. Play becomes fast and furious, and excitement is enhanced by car motor noises, crash sounds, controlled grass skids and bouncing ball motions.

- TECHNICAL -

Main CPU : MOS Technology M6502 (@ 940.75 Khz)

Screen orientation : Horizontal
Video resolution : 240 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 17

Players : 4
Control : dial
Buttons : 3

- TRIVIA -

Released in March 1977.

Car polo is the first video games utilizing the micro-processor technology (controlled by a Single Logic Board) and a color display.

H.R. Pete Kauffman founded Exidy in 1973 as a manufacturer of coin-operated video games. 'Exidy' is an abbreviation of 'Excellence In Dynamics'.

- TIPS AND TRICKS -

* Bugs : If you insert a coin too fast (before the GAME OVER sign appears), the cars will chase 'away' from the ball.

- STAFF -

Designed and programmed by : Howell Ivey

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=392&o=2

$end

$vic1001_cart=carrace,
$bio

Commodore VIC-20 cart. published 41 years ago:

Car Race (c) 1981 Commodore

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83790&o=2

$end

$spc1000_cass=carrace,
$bio

Car Race (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83492&o=2

$end

$nascom_snap=carrace,
$bio

Car Race (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235668&o=2

$end

$super80_cass=carrace,
$bio

Car Race (c) 198? Unknown

Program for BASIC (32 columns).

- TECHNICAL -

[Model 084L1]

Made for original uppercase system, V1.2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126781&o=2

$end

$trs80_quik=carace,
$bio

Car Racer (c) 19?? Software Innovations

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293928&o=2

$end

$gmaster=carracing,
$bio

Hartung Game Master cart. published 32 years ago:

Car Racing (c) 1990 Hartung

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240159&o=2

$end

$dragon_cass=carsimul,
$bio

Car Simulator (c) 198? Super Select Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116895&o=2

$end

$spectrum_cass=carwars,carwarss,carwarsa,carwarssa,
$bio

Sinclair ZX Spectrum cass. published 6 years ago:

Car Wars (c) 2016 SalvaKantero

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234804&o=2

$end

$bbc_cass=carwarsp,
$bio

Acorn BBC Micro B cass. published 40 years ago:

Car Wars + Alien Planet (c) 1982 Software For All.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145409&o=2

$end

$ti99_cart=carwars,
$bio

Texas instrument TI-99/4A cart. published 41 years ago:

Car Wars (c) 1981 Texas Instruments

If you enjoy the excitement of high-speed racing, combined with the challenge of out-maneuvering a canny opponent, this is your kind of game! With Car Wars Solid State Software Command Module, you pit your speed and skill against the computer's as you try to get your car around the track without getting 'crashed' off the field.

- TECHNICAL -

GAME ID: PHM 3054

- TRIVIA -

Retail price: $39.95

- TIPS AND TRICKS -

The object of the game is to clear the dots from the playing field by successfully maneuvering your car through the maze of lanes, without being "crashed" by the yellow computer car. You get three chances to clear the field. The number of cars in the pit show how many chances you have left at any point in the game.

To start the game, press any key. The game begins when the traffic light at the left-hand side of the display turns green to signal "Go!" Then the two cars begin moving in opposite directions around the  outside driving lane.

To maneuver your car around the field to avoid the computer's car, press the arrow keys, [UP ARROW] (E), [LEFT ARROW] (S), [RIGHT ARROW] (D), and [DOWN ARROW] (X). To move your car two lanes over, instead of one, simply hold the key down for a moment (this capability provides a strategic player-advantage because the computer's car can move only one lane at a time).

As the game begins, the two cars are traveling at the same speed. The yellow car automatically doubles its speed sometime during the game, depending on the "speed up" level you selected (See "Getting Started"). To accelerate your car, press "Y" (Note that you can also accelerate by pressing ENTER on the TI-99/4 console or the period key on the  TI-99/4A console).

If you are using the Wired Remote Controllers, move the lever to direct your car, and press the FIRE button to accelerate.

- STAFF -

Programmer: James E. Dramis (Jim Dramis)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84526&o=2

$end

$info=m5carwsh,m5carwsh10,
$bio

Car Wash (c) 199? BWB.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41547&o=2

$end

$cpc_flop=carprint,
$bio

Amstrad CPC type-in published 33 years ago:

Car'Printer (c) 1989 Micro Mag

- TRIVIA -

Listed as a type-in program in the French magazine: Micro Mag.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120105&o=2

$end

$tutor=crzracer,
$bio

Tomy Tutor cart. published 39 years ago:

Car-azy-racer [Model 8302] (c) 1983 Tomy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101365&o=2

$end

$msx1_cart=carrace,carraceb,carracea,
$bio

MSX cart. published 39 years ago:

Car-Race (c) 1983 Ample Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76632&o=2

$end

$mo5_cass=cara,
$to7_cass=cara,
$bio

Thomson MO5/TO7 cass. published 38 years ago:

Cara (c) 1984 No Man's Land.

- TECHNICAL -

FACE A: TO7
FACE B: MO5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108174&o=2

$end

$cpc_flop=caracter,
$bio

Amstrad CPC type-in published 34 years ago:

Caracter (c) 1988 AM-Mag

- TRIVIA -

Listed as a type-in program in the French magazine: AM-Mag.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119583&o=2

$end

$to7_cart=caractor,
$bio

Thomson TO7 cart. published 39 years ago:

Caractor (c) 1983 TO TEK Editions [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108609&o=2

$end

$to7_cass=caractor,
$bio

Caractor (c) 198? Huet [Sylvain Huet]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108175&o=2

$end

$to7_cart=caractr2,
$bio

Thomson TO7 cart. published 38 years ago:

Caractor II (c) 1984 TO TEK Editions [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108610&o=2

$end

$cpc_flop=carambar01,carambar,
$bio

Amstrad CPC 464 disk. published 22 years ago:

Carambar (c) 2000 Mortel

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124229&o=2

$end

$pro128s_flop=carambol,
$bio

Olivetti PC-128s disk. published 35 years ago:

Carambola (c) 1987 Olivetti Prodest.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118260&o=2

$end

$pc98=caramqst,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

キャラメルクエスト 冥天宮の女神像 (c) 1991 Agumix.
(Caramel Quest - Meitenkyuu no Megamizou)

- TECHNICAL -

BARCODE: 4959087900061
Media: floppydisk x3

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89084&o=2

$end

$spectrum_cass=caramelo,carameloa,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Caramelos (c) 1984 Investronica.

- STAFF -

Written by: G.A. Petry

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78175&o=2

$end

$spectrum_cass=carmbn,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Caramelos + Batalla Naval (c) 1984 Investronica [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287723&o=2

$end

$x68k_flop=carat,
$vgmplay=carat_68k,
$bio

Sharp X68000 Series 5.25in. disk. published 29 years ago:

キャラット (c) 1993 Cybertech Custom
(Carat)

- TECHNICAL -

BARCODE: 4994611651026
MEDIA: FD x2

- TRIVIA -

Released on July 09, 1993 in Japan. Retail price: 7800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87196&o=2

$end

$pc98=carat,
$vgmplay=carat_98,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Carat - Magical Blocks (c) 1992 Cybertech Custom

Puzzle game featuring adult content.

- TECHNICAL -

BARCODE: 4994611950020

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89085&o=2

$end

$snes=caravan,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Caravan Shooting Collection (c) 1995 Hudson Soft.

10th anniversary shoot'em up games retrospective for the Super Famicom featuring the first 3 titles used for the 'Caravan' high score competitions of the 80s:
- Star Force (1985)
- Star Soldier (1986)
- Hector '87 (1987)

- TECHNICAL -

Game ID: SHVC-AS8J-JPN
Barcode: 4988607000776

- TRIVIA -

Caravan Shooting Collection was released on July 7, 1995 in Japan for 6800 Yen. It was then re-released as a Nintendo Power edition on December 1, 1997.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48070&o=2

$end

$apple2_flop_orig=mccttimb35,
$bio

Apple IIc+ 3.5in. disk. published 28 years ago:

Caravans to Timbuktu! (c) 1994 MECC [Minnesota Educational Computing Corp.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301199&o=2

$end

$pc98=carax92,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Carax 92 (c) 1992 Bio 100%.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89086&o=2

$end

$pc8801_flop=carbo,
$bio

NEC PC-8801 Series disk. published 35 years ago:

カーボ (c) 1987 Compaq.
(Carbo)

- TECHNICAL -

GAME ID: AH-D103

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91489&o=2

$end

$cpc_flop=coccinel,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Carbonero's La Coccinele Cracked (c) 1987 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136232&o=2

$end

$amigaocs_flop=carcharo,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Carcharodon - White Sharks (c) 1991 Demonware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73671&o=2

$end

$vz_snap=andy,
$bio

Card Andy (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235043&o=2

$end

$pc98=cardbust,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Card Buster (c) 1993 F-88.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89087&o=2

$end

$pc98=cardbus2,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Card Buster 2 - Fukkatsu no Seihishaku (c) 1994 F-88.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89088&o=2

$end

$info=m4cardcs,
$bio

Card Cash (c) 199? Barcrest.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15229&o=2

$end

$gba=ereaderj,
$bio

Nintendo GBA cart. published 21 years ago:

Card e-Reader (c) 2001 Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234308&o=2

$end

$gba=ereaderp,
$bio

Nintendo GBA cart. published 20 years ago:

Card e-Reader+ (c) 2002 Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234309&o=2

$end

$pc98=cardforc,
$bio

Card Force (c) 199? Season Express.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89089&o=2

$end

$pc8801_flop=cardforc,
$bio

NEC PC-8801 Series disk. published 32 years ago:

Card Force III (c) 1990 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91490&o=2

$end

$pc8801_flop=cardfor1,
$bio

NEC PC-8801 Series disk. published 32 years ago:

Card Force IV (c) 1990 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91491&o=2

$end

$vector06_flop=card,
$bio

Card Game (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265487&o=2

$end

$pc8801_flop=cardgam2,cardgam2a,
$bio

Card Game Pro-8.8K Vol.2 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91492&o=2

$end

$pc8801_flop=cardgam1,
$bio

Card Game Vol.1 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91493&o=2

$end

$gameboy=cardgame,
$bio

Nintendo Game Boy Cart. published 32 years ago:

Card Game [Model DMG-CGA] (c) 1990 Coconuts Japan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65743&o=2

$end

$spectrum_cass=cardgame,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Card Games (c) 1984 Buffer Micro.

- TRIVIA -

This game is also known by the title "Popular Games".

- STAFF -

Written by: Pete Etheridge

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78176&o=2

$end

$psx=cardgams,
$bio

Sony PlayStation CD published 21 years ago:

Card Games (c) 2001 A1 Games

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-01379

- TRIVIA -

Released on August 28, 2001 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111026&o=2

$end

$camplynx_cass=cardindx,
$bio

Camputers Lynx cass. published 38 years ago:

Card Index (c) 1984 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134049&o=2

$end

$info=cardline,
$bio

Card Line (c) 199? Veltmeijer Automaten.

A card game.

- TECHNICAL -

Main CPU : I8051 (@ 12 Mhz)
Sound Chips : OKI6295 (@ 8 Khz)

Screen orientation : Horizontal
Video resolution : 512 x 280 pixels
Screen refresh : 60.00 Hz
Palette colors : 512

Player : 1
Buttons : 10

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4842&o=2

$end

$snes=cardmstr,
$bio

Nintendo Super Famicom cart. published 30 years ago:

Card Master - Rimusaria no Fuuin [Model SHVC-RF] (c) 1992 HAL Laboratory, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61126&o=2

$end

$dc=cardofdg,
$bio

Sega Dreamcast GD published 20 years ago:

Card of Destiny - Hikari to Yami no Tougousha [Model T-44405M] (c) 2002 Abel

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135245&o=2

$end

$gba=cardprty,
$bio

Nintendo GBA cart. published 20 years ago:

Card Party [Model AGB-A8CJ-JPN] (c) 2002 MediaKite.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70107&o=2

$end

$x68k_flop=cardpro,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Card Pro-68K (c) 1991 Sharp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87197&o=2

$end

$apple2_flop_misc=cardshrk,
$bio

Card Shark (c) 19?? Zelman [Paul M. Zelman]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107306&o=2

$end

$info=m5card,
$bio

Fruit Machine published 21 years ago:

Card Shark (c) 2001 Vivid.

Card Shark is a Hi Tech skill game. 27 way feature entry is awarded via 3 shark symbols or from winning reel combinations which may be exchanged after a successful Hi-Lo gamble.

Starting from the start position players move around the trail using the number on the Hi-Lo reel to collect bonuses, nudges and add to the cash trail along the way. Using the bonus nudges to step Shark symbols on the win line shortens the cash trail bringing the jackpot position closer and Hi-Lo gamble is available for players to hit the Jackpot. Landing on ‘Card Drop’ will randomly drop a card into a red or blue suit accordingly. ‘Card Push’, pushes the relevant suit up by one when selected. Landing on the start position, adds a starfish to the pot. Light all 3 starfish to achieve invincibility.

- TECHNICAL -

Machine Type: UK AWP
Technology: MPU 5

- TRIVIA -

Released on September 1st, 2001.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15669&o=2

$end

$info=m5cshkcb,m5cshkcb12,m5cshkcb13,
$bio

Fruit Machine published 19 years ago:

Card Shark Club (c) 2003 Vivid.

- TECHNICAL -

Cabinet Dimensions (HxWxD)  :
179cm x 68cm x 68cm

- TRIVIA -

Card Shark Club was released on January 20, 2003.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15670&o=2

$end

$apple2_flop_misc=cardshk2,
$bio

Apple II 5.25 disk. published 37 years ago:

Card Shark II (c) 1985 Zelman [Paul M. Zelman]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107307&o=2

$end

$apple2_flop_misc=cardshks,
$bio

Apple II 5.25 disk. published 34 years ago:

Card Sharks (c) 1988 ShareData, Inc. [Chandler, AZ, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107308&o=2

$end

$gbcolor=cardshrk,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Card Sharks [Prototype] (c) 2000 Bonsai Ent. Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67632&o=2

$end

$ti99_cart=cardshp,
$bio

Card Sharp (c) 198? Milton Bradley Co. [East Longmeadow, MA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84527&o=2

$end

$pcecd=cardangl,
$bio

NEC PC-Engine CD published 28 years ago:

Cardangels (c) 1994 Fujicom

- TECHNICAL -

BARCODE: 4995161000029
GAME ID: FCCD4002

- TRIVIA -

Released on December 09, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58133&o=2

$end

$gbcolor=ccsakuitb,ccsakuita,ccsakuit,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Cardcaptor Sakura - Itsumo Sakura-chan to Issho (c) 1999 M²TO, Incorporated.

- TECHNICAL -

GAME ID: DMG-AM7J-JPN

- TRIVIA -

Released on May 15, 1999 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67633&o=2

$end

$gba=ccsakumg,
$bio

Nintendo GBA cart. published 19 years ago:

Cardcaptor Sakura - Sakura Card de Mini Game [Model AGB-BK3J-JPN] (c) 2003 TDK Core

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70109&o=2

$end

$gba=ccsakuhn,
$bio

Nintendo GBA cart. published 18 years ago:

Cardcaptor Sakura - Sakura Card Hen - Sakura to Card to Otomodachi [Model AGB-BKSJ-JPN] (c) 2004 MTO, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70108&o=2

$end

$wswan=ccsakura,
$bio

Bandai WonderSwan cart. published 23 years ago:

Cardcaptor Sakura - Sakura to Fushigi na Clow Card [Model SWJ-BAN01A] (c) 1999 Bandai Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86309&o=2

$end

$gbcolor=ccsakuto,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Cardcaptor Sakura - Tomoeda Shougakkou Daiundoukai [Model CGB-BS7J-JPN] (c) 2000 M²TO, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67634&o=2

$end

$dc=ccsakuvd,
$bio

Sega Dreamcast GD published 22 years ago:

Cardcaptor Sakura - Tomoyo no Video Daisakusen [Model HDR-0115] (c) 2000 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135247&o=2

$end

$amigaocs_flop=cardiaxx,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Cardiaxx (c) 1991 Electronic Zoo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73672&o=2

$end

$amigaocs_flop=cardiaxxa,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Cardiaxx [Budget] (c) 1991 Team 17

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73673&o=2

$end

$info=ep_cdspn,ep_cdspna,
$bio

Cardinal Spin (c) 199? Maygay.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40814&o=2

$end

$psx=cardsyn,
$bio

Sony PlayStation CD published 24 years ago:

Cardinal Syn (c) 1998 989 Studios.

What began as a simple prophecy evolved into bloody war. A board of fantasy warriors in an epic story of a war-torn land. Battle it out with an arsenal of weapons including battle axes, broadswords, crossbows and more! Deadly interactive 3-D environments - dodge fire-pits, flying arrows and spike-lined walls forcing fighters to kill or be killed. 8 main characters with a further 10 hidden characters waiting to be unleashed!

- TECHNICAL -

BARCODE: 711719415626
GAME ID: SCUS-94156

- TRIVIA -

Cardinal Syn was released on June 30, 1998 in the USA.

The game was rated M (Mature, it have content that may be suitable for ages 17 and older) by ESRB (Entertainment Software Rating Board).

Export releases:
[EU] "Cardinal Syn [Model SCES-01043]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111669&o=2

$end

$info=cardinal,
$bio

Computer published 38 years ago:

Cardinal Video Terminal (c) 1984 Standard Microsystems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293662&o=2

$end

$compclr2_flop=cards,
$bio

Cards (c) 19?? Unknown

Contains three card games.

- STAFF -

by: Donald R. Miller

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232545&o=2

$end

$a2600=carebear,
$bio

Atari 2600 cart. published 39 years ago:

Care Bears (c) 1983 Parker Bros.

The game concept in Care Bears revolves around grabbing the 'Tummy Icon' from each of the Care Bears as they slowly fell down the screen.  Once all the icons were collected the player would have to arrange them in a certain order before time ran out.

- TRIVIA -

An unreleased prototype.

Care Bears made it to the beta testing stage before the marketing department decided to stop work on the game citing that the market for childrens games was diminishing, and the gameplay was too dull. Therefore it was decided that all further development on the game was to be stopped. According to programmer Laura Nikolich, part of the reason Care Bears was killed off, was that the marketing department really didn't know what they wanted. The Care Bears product line was aimed at the 8 and under age group, but marketing wanted a more action oriented game designed for older kids. Although Nikolich described the game as being almost finished, the only known prototype to surface is nothing more than a graphics demo.

- STAFF -

Programmer: Laura Nikolich

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50307&o=2

$end

$vsmile_cart=carebear,
$bio

VTECH V.Smile cart. published 17 years ago:

Care Bears - A Lesson in Caring (c) 2005 VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301999&o=2

$end

$vsmileb_cart=carebear,
$bio

VTECH V.Smile Baby cart. published 14 years ago:

Care Bears - Play Day (c) 2008 VTECH [Video Technology, Ltd.]

- TECHNICAL -

Model 80-099220

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267754&o=2

$end

$gba=carebearu,
$bio

Nintendo GBA cart. published 17 years ago:

Care Bears - The Care Quests [Model AGB-BEAE-USA] (c) 2005 Game Factory, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70111&o=2

$end

$gba=carebear,
$bio

Nintendo GBA cart. published 17 years ago:

Care Bears - The Care Quests [Model AGB-BEAP] (c) 2005 Game Factory, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70110&o=2

$end

$info=jak_care,
$bio

Dedicated Console published 17 years ago:

Care Bears TV Games (c) 2005 Jakks Pacific, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229362&o=2

$end

$to_flop=careform,
$bio

Thomson TO disk. published 24 years ago:

Care-Format (c) 1998 Prehis-To

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107625&o=2

$end

$cpc_flop=careditf,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Caredit (c) 1986 Infomedia

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125002&o=2

$end

$pet_cass=mieca,
$bio

Commodore PET cass. published 42 years ago:

Careers (c) 1980 Microcomputers in Education

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125737&o=2

$end

$bbc_rom=caretakr100,caretakr101,caretakr102,caretakr,
$bio

Acorn BBC ROM published 38 years ago:

Caretaker Ver. 1 (c) 1984 Computer Concepts.

BASIC utility.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145086&o=2

$end

$spectrum_cass=cargo,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Cargo (c) 1985 Sinclair Research, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287229&o=2

$end

$cpc_flop=cargokin,
$bio

Amstrad CPC type-in published 37 years ago:

Cargo King (c) 1985 Amstrad Computer User

- TRIVIA -

Listed as a type-in program in the magazine: Amstrad Computer User (Amsoft era).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119023&o=2

$end

$info=carboule,
$bio

Video Slot Machine published 30 years ago:

Caribbean Boule (c) 1992 Sega.

A gambling game.

- TECHNICAL -

Sega X Board hardware.

- TRIVIA -

Released in March 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5176&o=2

$end

$info=sc4cari,sc4caria,sc4carib,sc4caric,sc4carid,sc4carie,
$bio

Caribbean Cash (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR2326]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40056&o=2

$end

$info=sc5cari,sc5caria,sc5carib,sc5caric,sc5carid,sc5carie,sc5carif,sc5carig,
$bio

Caribbean Cash (c) 200? QPS Interactive.

- TECHNICAL -

[Scorpion 5]
[Model PR2326]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43081&o=2

$end

$info=sc4cariq,sc4cariqa,sc4cariqb,sc4cariqc,sc4cariqd,sc4cariqe,sc4cariqf,sc4cariqg,
$bio

Caribbean Cash (c) 200? QPS Interactive.

- TECHNICAL -

[Scorpion 4]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42472&o=2

$end

$info=m5carclb,
$bio

Caribbean Club (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41545&o=2

$end

$info=ccruise,
$bio

Pinball published 33 years ago:

Caribbean Cruise (c) 1989 International Concepts.

- TECHNICAL -

Model Number : C102

- TRIVIA -

377 units were produced.

- STAFF -

Design by : John Trudeau
Art by : David Moore, Constantino Mitchell

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5249&o=2

$end

$info=cgold,
$bio

Video Slot Machine published 36 years ago:

Caribbean Gold (c) 1986 Aristocrat.

- TECHNICAL -

Aristocrat Mark 2.5

3VXEC449

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=7686&o=2

$end

$info=cgold2,
$bio

Video Slot Machine published 27 years ago:

Caribbean Gold II (c) 1995 Aristocrat.

- TECHNICAL -

MK4 hardware.

3XF5182H04

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=7695&o=2

$end

$spectrum_cass=timh143caribesd,
$bio

Sinclair ZX Spectrum type-in published 35 years ago:

Caribe's Day (c) 1987 Hobby Press [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=310040&o=2

$end

$info=carket,
$bio

Arcade Video game published 26 years ago:

Carket Ball (c) 1996 SemiCom.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32276&o=2

$end

$info=carlecfg,
$bio

Carl Edwards' Chase For Glory (c) 200? Excalibur Electronics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240386&o=2

$end

$gbcolor=clewis2k,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Carl Lewis Athletics 2000 [Model CGB-BCLP-EUR] (c) 2000 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67635&o=2

$end

$spectrum_cass=carlisle,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Carlisle Powerbox (c) 1990 Greenup, Ashley

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286689&o=2

$end

$spectrum_cass=carlothe,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Carlo the Clown (c) 1984 Calpac Computer

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290007&o=2

$end

$amigaocs_flop=carlos,
$bio

Commodore Amiga 500 disk. published 28 years ago:

Carlos (c) 1994 Microïds

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73674&o=2

$end

$spectrum_cass=carlosmi,
$bio

Sinclair ZX Spectrum cass. published 10 years ago:

Carlos Michelis Demo (c) 2012 World XXI Soft, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287203&o=2

$end

$cpc_cass=csainz,
$bio

Amstrad CPC cass. published 32 years ago:

Carlos Sainz (c) 1990 Zigurat [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93379&o=2

$end

$cpc_flop=csainz,csainzb,csainzc,csainzd,csainza,csainz_c1,csainz_c2,csainz_h1,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Carlos Sainz (c) 1990 Zigurat Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120695&o=2

$end

$msx1_cass=csainz,
$bio

MSX cass. published 32 years ago:

Carlos Sainz - Campeonato del Mundo (c) 1990 Zigurat Soft [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94515&o=2

$end

$specpls3_flop=csainz,
$bio

Sinclair ZX Spectrum+3 disk. published 32 years ago:

Carlos Sainz - Campeonato del Mundo de Rallies (c) 1990 Zigurat Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147944&o=2

$end

$spectrum_cass=carlossa,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Carlos Sainz - Campeonato del Mundo de Rallies (c) 1990 Zigurat.

- TECHNICAL -

[Model CS-018-SPE]

- STAFF -

Program: Jose Miguel Saiz Gomez, Manuel Rosas
Graphics: Jose Antonio Carrera Merino
Executive Producers: Fernando Rada, Jorge Granados 
Enclosure Design: J. Walter Thompson
Thanks to: Carlos Sainz, Juanjo Lacalle, Marta Wolf, Diego Ruiz de Velasco

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78177&o=2

$end

$gbcolor=carmgeddg,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Carmageddon - Carpocalypse Now [Model CGB-AKWD-NOE] (c) 2000 SCI, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67638&o=2

$end

$gbcolor=carmgedd,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Carmageddon - Carpocalypse Now [Model CGB-AKWE-USA] (c) 2000 Titus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67636&o=2

$end

$n64=carmgedd,carmgedda,carmgeddu,
$bio

Nintendo 64 cart. published 23 years ago:

Carmageddon 64 (c) 1999 Virgin Interactive.

The notorious crash-and-burn caper power-slides onto everyone's favorite home console. 

After Carmageddon PC publisher Interplay came down with an unexpected case of the willies, French publisher Titus snapped up rights to bring out the N64 version. After being in development longer than The Phantom Menace, Carmageddon finally hits the N64. 

In many ways your basic checkpoint-to-checkpoint arcade racer, Carmageddon PC raised hackles worldwide with the gratuitous featurette of having drivers run down pedestrians. For Carmageddon 64, developer Software Creations dialed back a tad on the mayhem. Now, the objects of your acceleration are swarms of lumbering zombies. Makes sense, too: What live human in his/her right mind wouldn't head for the hills at the sight of 4,000 pounds of thundering chrome? 

The wordy intro recounts how, in 2026, freakishly high solar activity zombified the vast majority of humanity. Condemned to a world without cable TV, the sentient survirors while away the postapocalyptic tedium by mowing down the undead hordes and, whenever they get a chance, T-boning rival drivers. The authorities look benignly upon such fun and games, even rewarding particularly impressive harvests with one-way tickets to off-world colonies. 

Despite the pop-eyed premise (which borrows heavily from '70s B-movie classics Death Race 2000 and Mad Max), Carmageddon plays far differently from your typical nail-the-A-Button racer. To squish as many zombies as possible, you'll find yourself backing up more often than a rookie outfielder trying to catch Mark McGwire's yard jobs.

The Pak boasts 10 characters rampaging through 37 levels in more than a score of vehicles. Power-ups include the Replusificator and Helium-Filled Zombies. 

Extremely sharp corners, narrow tunnels and cliff-face roads without guardrails all put a premium on handling. Compounding your problems are the TNT canisters that litter the tracks. Even though the controls are extremely tight, the brake button plays a bigger part here than in just about any racer we've seen since NASCAR 2000. 

Carmageddon offers three versus modes. In Eliminator, you compete to harvest a zombie quota. Obliterating your rival is the objective of Driven to Destruction, while the winner of Checkpoint Stampede is the first to clear all a course's checkpoints in any order. The 10 multiplayer arenas include a junkyard, a quarry, an amusement park and a snowy mountain. 

One of the most controversial games of its time, Carmageddon is beginning to shows its age, most notably in the murky palette. The lack of an on-screen map makes it too easy to get lost, while figuring out how to use the power-ups is just too darn complicated. On the plus side, first-rate steering controls and the sensational premise should rope in a flock of mature gamers.

- STAFF -

Interplay
VP of Development: Trish Wright
Producer: Shawn Jacoby
Director of QA: Jeremy S. Barnes
QA Manager: Michael Motoda
QA Project Supervisor: Robert Lark
Testers: Savina Greene, Rodney Smith, Sean Johnson, Henry C. Lee

Software Creations
Lead Programmer: Steven J. Batiste
Lead Artist: Steve Watson
Senior Programmer: Allan Findlay
Physics Engine: Simon Embley, Nick Watson, Andy Onions
Frontend Programmer: Mike Halsall
Frontend Concept & Art: Mike Bareham
Artwork: Mike Bareham, Neil Crosbourne, Dave Fish, Nick Kehoe-Gardner, Francis O'Brien, David Price, Christian Simcock, Martin Walker
Music: Chris Jojo
Sound Effects: Chris Jojo
Executive Producer: Paul Hibbard-Teall
Produced by: James Tripp, Trevor Bent
Project Manager: Jonathon Wild
Continuity: Lorraine Starr
Creations QA Manager: Paul Lee
Level Design: Trevor Bent, Paul Lee, Tony McColgan
Lead Tester: Colin Stone
Testers: Graeme Ankers, Jon Brown, Ajay Dadlani, Simon Hundleby, Tony McColgan
Additional Audio Scratches: DJ Daz Green
Zombie Vocals: Janet James, Chris Jojo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57626&o=2

$end

$spectrum_cass=carmania,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Carmania (c) 1984 Video Software.

- STAFF -

Written by: Richard Desforges

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78178&o=2

$end

$pc98=carmnjpn,
$bio

NEC PC-9801 Series 5.25in. disk. published 33 years ago:

Carmen Sandiego in Japan - Hannin Sagashite Nihon Zenkoku (c) 1989 Broderbund Japan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89090&o=2

$end

$apple2_flop_orig=cndalman,
$apple2_flop_clcracked=cndalman,
$bio

Apple II 5.25 disk. published 33 years ago:

Carmen's North Dakota Almanac Database (c) 1989 North Dakota Database Project

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262159&o=2

$end

$pc98=carmine,
$bio

NEC PC-9801 Series 5.25in. disk. published 36 years ago:

Carmine (c) 1986 Micro Cabin Co..

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89091&o=2

$end

$pc8801_flop=carmine,carminea,
$bio

NEC PC-8801 Series disk. published 35 years ago:

Carmine 88 (c) 1987 Micro Cabin Co..

- TECHNICAL -

BARCODE: 4988608622533

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91494&o=2

$end

$x1_flop=carmine,
$bio

Sharp X1 5.25in. disk. published 35 years ago:

Carmine X1 (c) 1987 Micro Cabin Co..

- TECHNICAL -

BARCODE: 4988608623530

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85943&o=2

$end

$psx=carnhrez,
$bio

Sony PlayStation CD published 25 years ago:

Carnage Heart - Easy Zapping (c) 1997 Artdink Corp.

- TECHNICAL -

Game ID: SLPS-00919

- TRIVIA -

Released on July 24, 1997 in Japan.

Re-Editions:
[JP] "Carnage Heart - Easy Zapping [Model SLPM-87281]" (SuperLite 1500 Series, 2003)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85010&o=2

$end

$psx=carnhrt,
$bio

Sony PlayStation CD published 25 years ago:

Carnage Heart (c) 1997 Sony Computer Ent. America.

North American release. Game developed in Japan. See the original for more information; "Carnage Heart [Model SLPS-00151]".

- TECHNICAL -

CD1 ID: SCUS-94604
CD2 ID: SCUS-94964

- TRIVIA -

Released on January 31, 1997 in the USA.

The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110693&o=2

$end

$archimedes=carnagei,
$bio

Acorn Archimedes disk. published 29 years ago:

Carnage Inc. (c) 1993 4th Dimension

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127086&o=2

$end

$info=carnaval,
$bio

Musical Instrument published 25 years ago:

Carnaval - Jugando con Fuego (c) 1997 E-mu Systems.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268133&o=2

$end

$vg5k=carnet,
$bio

Philips VG-5000 cass. published 38 years ago:

Carnet d'Adresses (c) 1984 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236414&o=2

$end

$mo5_cart=carnet,carneta,
$bio

Thomson MO5 cart. published 38 years ago:

Carnet d'Adresses [Model CA 5002] (c) 1984 Answare

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108732&o=2

$end

$info=carnevil,carnevil1,
$bio

Arcade Video game published 24 years ago:

CarnEvil (c) 1998 Midway Games, Incorporated.

CarnEvil is a horror-themed rail shooter arcade game. It utilised a light gun that could be pumped to reload rather than needing to be shot off-screen. One rainy night a man called Spooky Sam is hosting a ghost tour in Greely Valley, Iowa, with five teenagers tagging along. When he points out the grave of Professor Ludwig von Tökkentäkker, one of them leaves the tour early and summons CarnEvil.

- TECHNICAL -

Midway Seattle hardware

Main CPU : R5000 (@ 150 Mhz)
Sound CPU : ADSP2115 (@ 16 Mhz)
Sound Chips : (2x) DMA-driven (@ 16 Mhz)

Players : 2
Control : lightgun
Buttons : 2

- TRIVIA -

CarnEvil was released on October 31, 1998 in North America just in time for Halloween.

The title of the game is a pun for 'The Carnival of Evil'.

The following movies are referenced in the game in some sort of way: Carnival of Souls (1962), The Texas Chain Saw Massacre (1974), Friday the 13th Part 2 (1981), and Killer Klowns from Outer Space (1988).

The following poem appears at the start of the game:
When the moon is full and the trees are bare-
Walk through the Cemetery if you dare.
Where skeletons rot and corpses fester-
Locate to the tomb with the skull of a Jester.
Feed him a token all shiny and new-
It is then that CarnEvil will return for YOU!

Rob Zombie's 'Superbeast' is used for one of the attract sequences in the game.

The characters from "Trog" make a cameo in the Freak Show section, where the cavemen are frozen in a block of ice, the label states 'Frozen in time!'. The Dinos of Trog are enemies in the Rickety Town level.

It is said to be 'perhaps the most twisted video game ever' by the LA Weekly.

Jeff Matza holds the official record for this game with 2,083,180 points on February 19, 2000.

- TIPS AND TRICKS -

* Crazy Hats & Afro Haircuts:
Choose the Haunted House stage and then shoot five times before the stage starts. You will see that the zombies and other characters will have crazy hats and even afros on their heads!

* Easy Kills:
When starting the game don't go to the haunted house, either go to the freak show or the other one. After you beat the other stages go back to the haunted house and keep on shooting the mini-boss in the face mask until his mask comes off - then shoot him in the arms until you see one blow off. The next time you battle with him shoot him in the head and the missing arm that will give you a chance to survive him. After that you will encounter the main boss. Start to shoot her clothes off, that will make her weak so that you can beat her easily {you can do this on any boss or mini-boss}. 

* Defeat 'Hambone' Easily:
The main weak point of Hambone, level one end-boss, is his large Gatling gun. That's right, just keep shooting as fast as you can at his gun and you will waste his energy and keep him from shooting at you. During the brief moments when he is not shooting, fire at either his head or legs but be sure to keep shooting the gun. As the screen moves from the right side of the hallway to the left, grab the shotgun that appears! Marksman lose very little energy on Hambone.

* Defeat 'Hambone the Revenge' Easily : Like his precursor, Hambone the Revenges' weak point is his Gatling gun (For this battle though, you should definitely have the machine gun). Unload on his gun, which shoots skulls instead of bullets. If you are playing alone, only three skulls should be fired; but with two players Hambone may fire six. Hambone the Revenge is probably the only end-boss that is best tackled alone. 

* Defeat 'Evil Marie' Easily:
At the beginning of the battle, shoot at either Evil Marie's body or head until her clothes have fallen off or her face has been bloodied. Thereafter, focus on her weak point the hickey on her neck. Marie is a formidable foe who is best attacked with a friend. 

* Defeat 'Krampus' Easily:
Krampus, the fourth level end-boss, is probably the toughest enemy that you will have to face. Shoot at his head and chest until these areas are bloodied. Then concentrate on his chest, which will open and expose the heart his main weak point. Krampus' legs and groin are also vulnerable. And in 2-player games, it's best for each character to train his firearm either above or below the torso.

* Defeat 'Eyeclops' Easily:
To defeat Eyeclops, you will need to shoot every eye on his body. Although this sounds difficult, it really isn't. Rapid fire (and a decent aim) is the key. Shoot the eyes on his chest first, then go for the extremities! 

* Defeat 'Junior' Easily:
Junior, the last end-boss, is the easiest to defeat. It's quite possible to beat him without getting a scratch. You will need to shoot every part of Junior's pudgy body until it turns red which means targeting the head, limbs and even his diaper! During one of his tantrums, when he rips apart the roof and vomits, make sure that you shoot the last morsel of yellow upchuck (If you don't, Junior's last meal is on you!). When he's all red, shoot the darker leg and give him his final spanking!

* Arcade operators can replace Junior with a boss called Deaddy in the game's additional adjustments menu.

- STAFF -

Based on a concept by : Jack E. Haeger

Executive producers : Neil Nicastro, Kenneth J. Fedesna
Production manager : Paul Dussault
Programming : Samuel Christian Zehr, Jason Blochowiak
Art : Scott Pikulski, Samuel Lewis Crider, Martin Murphy, Rowan Atalla, Martin Martinez, Jack E. Haeger
Lead game code programmer : Samuel Christian Zehr
Background movies (Direction and animation) : Samuel Lewis Crider, Rowan Atalla
3-D character design : Scott Pikulski
3-D character animation & Motion capture : Martin Murphy
Original score & Sound effects : Kevin Quinn, Jason Blochowiak (Special Thanks)
Opening & closing cinematics by Blur : Stephanie Taylor (CG producer), Aaron Powell (CG supervisor / animator), Kirby Miller (animator), Eric Prinkel (animator), Tim Miller (creative director)
Texture paintings : Martin Martinez
Cabinet graphics : Daniel Vincent Bigelow
Gun & cabinet design : Chris Bobrowski, Tom Kopera, Dave Link (Special Thanks)
Voice talent : Phoebe Fuller-Spichiger, Marc Falkenberg, Scott Pikulski, Stephanie Eckles, Martin Martinez, Rob Berry, Mary Lin Muscolino, Jack E. Haeger, Bethann Smukowski, Frank Welker (Enemmies voice)
Motion capture talent : Jack E. Haeger, Martin Murphy, Carlos Pesina
Hardware support : Sheridan Oursler, Rosalind Dugas, Leroy Brown, Pat Cox
Creative media : Christa Woss, Dave Paulus, Jennifer Chervenick, Patrick Fitzgerald, Bethann Smukowski (Beth Smukowski), Matt Derner, Tim Moran, Dave Grossman, Andy Lycke, Jim Tianis (as Jim Tiannis), Chris Skrundz
Game testers : Brian Lebaron, Paulo Garcia, Mike Vinokour, Eddie Ferrier, Alex Gilliam
Midway sales : Mark Struhs, Rachel Davies, Jenifer Gloria, Ron Baum, Lenore Sayers, Mark Chan, Joe Bundra, Vince Moreno, Michael Sengelmann, Marty Glazman

Special Thanks To: Greg Schwem, Stan Adams, Betsy Shepherd, JTC Advertising, Todd Ford, Dan Bransfield, Dave Tobey, Quincy Gourguechon, Bob Boulin, Linda Hansen, Casey Kundert, Michael Goss Photography, Ravenswood Studios
Game testers (Special Thanks): Darren Walker, Charmaine Pitchford, Black Sheep
Midway Sales (Special Thanks): Sasao Ohata
Many Thanks: John Root, Sheila Quinn, Ryan Quinn, Sal Divita, Yu Gu, Dr. Seuss, Jim Gentile, Princess Serenity, Mark Guidarelli, Kristin Ersland, Nellie King, Ed Keenan, Amy Atalla Hill, Kevin Day, Nik Ehrlich, Pat Goschy, Mike Lynch, Carol Decroix, Jack August H., Paul Martin, Cary Mednick, Mark Meyers, Herman Sanchez, Tom Anderson, Matt Booty, Yan, John Madeya, Rico Encarnado, Norma Rodriguez, Brian Eddy, Pfutz, Jason Skiles, Bill Dabelstein, Cindy Martinez, Steve Correll, Marshall, Don Knapp, Dio, Andy Eloff, Dewey Gosnell, Janice Becker, Dieter, The One Armed Man
The Big Bunyan Riders: Rob Berry, Vince Pontarelli, Jon Hey, Rich Carle, Kevin Quinn

- PORTS -

Despite its popularity in the arcade department, the game itself was never made compatible for home consoles or computers.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=393&o=2

$end

$coleco=carnival,
$bio

Colecovision cart. published 40 years ago:

Carnival (c) 1982 Coleco Industries, Incorporated. [Amsterdam, NY, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53256&o=2

$end

$spectrum_cass=carnival,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Carnival (c) 1984 Eclipse Software.

- STAFF -

Written by: W. Moore

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78179&o=2

$end

$bbcmc_flop=carnival,
$bio

Acorn BBC Master compact disk. published 8 years ago:

Carnival (c) 2014 Retro Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231840&o=2

$end

$bbcb_flop=carnival,
$bio

Acorn BBC Micro B disk. published 8 years ago:

Carnival (c) 2014 Retro Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125301&o=2

$end

$info=carnking,
$bio

Arcade Video game published 20 years ago:

Carnival King (c) 2002 Incredible Technologies.

- TRIVIA -

Released on December 16, 2002.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4913&o=2

$end

$a800=carnmass,carnmassa,
$bio

Atari 400/800 cart. published 39 years ago:

Carnival Massacre [Model THB12011] (c) 1983 Thorn EMI Video

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82790&o=2

$end

$cpc_flop=carnival,carnival01,
$bio

Amstrad CPC type-in published 37 years ago:

Carnival Shootout (c) 1985 Your Computer

- TRIVIA -

Listed as a Type-in program in the magazine: Your Computer.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120113&o=2

$end

$info=carnivalc,carnivalca,
$bio

Arcade Video game published 42 years ago:

Carnival (c) 1980 Gremlin/Sega Ind., Incorporated.

Cocktail model. For more information about the game itself, please see the "Carnival [Upright model]" entry.

- TECHNICAL -

There were 2 different cocktail cabinets available for this game. The 2 cocktails seem to represent 2 different generations of the Sega/Gremlin cocktail, the only differences between them are the control panel and coin mechs (Both cocktail cabinets were also used for other Sega games such as "Frogger").

The cocktail versions used small 13in. monitors and were relatively unadorned. The older ones had a larger control panel and different coin mechs. The only decoration was a set of instruction cards underneath the top glass (the cards were the same for both versions). These machines used small 2-Way joysticks for movement (instead of push buttons).

The upright and cocktail versions of this game used 2 different sets of PCBs. They both use the same wiring harness, but the cocktail version flips the display for the second player. This is a bit of an anomaly, usually games simply have a switch on the mainboard to switch between upright and cocktail mode.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=19901&o=2

$end

$a2600=carnival,
$bio

Atari 2600 cart. published 40 years ago:

Carnival (c) 1982 Coleco Industries, Incorporated.

Step right up and prove your skill at hitting targets in this challenging carnival shooting gallery.  Take aim to build up your score with careful choice of targets, but watch out for the bullet-eating ducks!

- TECHNICAL -

Model 2468

- UPDATES -

A hidden message can be found by either rolling the score (at 100,000 points), or by holding the Fire button down while turning system on, and shooting the small 'dot' that appears on the top row before it scrolls off. Program by S. Kitchen will appear. The Fire botton trick to reveal the hidden message does not work on the original 6-switch model.

- TIPS AND TRICKS -

* DUCKS BITE THE BULLETS
What out! Ducks that you don't hit can fly down from the bottom row to eat ten of your bullets!
Special Strategy: Make sure you use up at least eight bullets before hitting the Extra-Bullet target.  Your bullet supply can never show more than 40 bullets.

* PIPE DREAMS
Eight on-target hits clear the pipes from the screen.  Hit the same color pipes with the two consecutive shots and you get four time the pipe score value.
Special Strategy: Knock out the pipes early in the game, while avoiding the moving targets.  If the pipes remain in view while you are hitting moving targets, ducks, ducks and more ducks start coming out!

* WIN SOME - LOSE SOME
Score extra points or bullets by hitting the plus-minus target when the plus sign shows.  But look out!  If the minus-sign is showing when the target is hit, the points or bullets are subtracted from your score or bullet supply.

* PROGRAMMER CREDIT:
Holding Fire and power on the Atari 2600. A dot will appear in the top row of targets. Shoot that dot before it turns into a duck to display the message "Programmed by S. Kitchen", in reference to Steve Kitchen.

- STAFF -

Programmer: Steve Kitchen

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50308&o=2

$end

$intv=carnival,
$bio

Mattel Intellivision cart. published 40 years ago:

Carnival (c) 1982 Coleco Industries, Incorporated.

Based on the arcade game. This game captures the fun, excitement, and sounds of an old-time shooting gallery. Blaze away at clay pipes, dancing bears and sitting ducks. But watch out, those aren't ordinary sitting ducks. They come to life when they reach the end of the gallery, and avenge themselves by eating from your limited supply of ammunition. How many can you shoot down?

- TECHNICAL -

Model 2488

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60868&o=2

$end

$a2600=carnivale,
$bio

Atari 2600 cart. published 40 years ago:

Carnival (c) 1982 CBS, Incorporated.

European release. Game developed in USA. For more information about the game itself, please see the original USA release entry; "Carnival [Model 2468]".

- TECHNICAL -

Model PA244525

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50309&o=2

$end

$info=carnival,carnivalh,carnivalha,carnivalb,
$vgmplay=carnival,
$bio

Arcade Video game published 42 years ago:

Carnival (c) 1980 Gremlin/Sega Ind., Incorporated.

CARNIVAL is a 1 or 2 player alternate action game that simulates a carnival shooting gallery. The playfield consists of three target rows, a rotating pipe wheel, a bonus message panel, and a 'special' target block.

The player uses a left right control to position a rifle at the bottom of the screen, and a shoot control to fire the rifle. Two rows of bullets at the bottom of the screen indicate the number of shots remaining to the player. Every time the player shoots, one of the bullets disappears from the screen. More bullets are given during the first round than the others, so, the inexperienced player will have a chance to enjoy the play.

The game ends when the player runs out of bullets. This can occur on any round. A round ends when the player clears the playfield of all targets. At this point, a special 'shoot the bear' sequence appears, and when this is finished the player proceeds to the next more difficult (and higher scoring) round. This is Gremlin's Multi-Phase design concept that keeps games challenging to players of all levels.

When a player completes a round (ending with 'shoot the bear' sequence), the screen flips to the other player. When the original player resumes play, he advances to the next level of difficulty, exactly as he would have if the screen had not flipped to the other player. This method allows the players to more directly compare their scores, since they are always within one round of each other. Note that the player who ends the game first does not necessarily lose--he might still have the higher score when the game ends.

The three target rows move in a horizontal line from left to right (top row), right to left (middle row) and left to right (bottom row). There are five types of targets. The rows move as a continuous band--the targets exiting the playfield from the right side of the bottom row reappear at the left of the top row. The point value for hitting a row target is indicated along the right side of the game--maximum points for a top row target, medium points for a middle row target, and minimum points for a bottom row target. These values increase from round to round.

Rabbits and owls are simple targets, which disappear when hit.

Numbered sign targets award additional bullets to the player when hit, as well as awarding the points indicated for the row. These targets appear only on the top two rows to make them relatively difficult targets.

Five small letters, B, 0, N, U and S are randomly interspersed through the target rows. At the upper right of the playfield is the word ''bonus" spelled out is small letters. If the player manages to hit the moving bonus letters in order (b-o-n-u-s) a special bonus is awarded. The fact that the bonus is still active is shown by the bonus word in the upper right of the playfield. Every time a bonus letter in the correct order is hit, the small corresponding letter in the bonus panel enlarges to show that it has been hit. Whenever a bonus letter is hit out of order, the bonus panel disappears until the next round. The bonus panel reappears at the beginning of every round. The bonus value is determined by adding row target points into the bonus value. When the "B" letter is hit, the bonus value freezes for that round. This encourages waiting as long as possible before attempting to score the bonus.

Ducks are special targets. Whenever a duck reaches the bottom row, it is capable of leaving the row and flying down toward the player. If the duck manages to get past the player's rifle without being shot, it flies down to the bullet row and quickly eats 10 bullets. A maximum of three ducks can escape simultaneously.

The target rows move as a continuous band of targets, and no new owls, rabbits, or bonus letter targets are added once the round starts. 'More shots' targets and ducks are added during a round. The frequency of adding duck targets is tied to the round number. As the rounds get more difficult, more ducks are added as the round progresses.

A flying duck hit scores no points.

Bullets left over at the end of a round earn 50 points each.

The between rounds 'shoot the bear' sequence operates as a shooting gallery bear. Whenever the bear is hit, it rears up, roars, and continues motion in the opposite direction. Each hit speeds up the bear, and increases the point value, which is shown above the bear for each hit. When the bear leaves the screen (which it will always do eventually, since it speeds up with each hit) the between rounds sequence ends and a new round begins. As the rounds progress, more bears (a maximum of 4) appear on the screen simultaneously.

A special yellow-rimmed score panel appears in the upper left of the playfield, and stays on for random lengths of time. Four types of panels appear here, which either add or subtract points or bullets. Hitting any part of the panel border awards the score shown inside.

The bullet bonus panel is shown with a large plus sign, and a row of bullets. Immediately after appearing, the bullets begin disappearing fairly rapidly. When the bullets are depleted, the panel disappears. If hit, the player is awarded the number of bullets left in the panel when it was hit.

The score bonus is shown with the same large plus sign, and a score value. As with the bullets, the score value quickly decreases, until it hits zero and disappears.

The minus panels are similar to those above except a large minus sign indicates the number of bullets or points subtracted when hit. This discourages the practice of parking on the left margin and shooting--a miss will hit the negative target. These panels show a fixed number of bullets or points, and after a random time interval, disappear.

The pipe wheel contains 8 pipes of 4 different colors. A panel beneath the wheel restricts pipe hits to horizontally oriented pipes, and also indicates the point value for hitting a pipe. Every shot the player takes decrements the pipe value, except a shot which hits a pipe. This makes it advisable to hit pipes early in the round, when it is most difficult (since the player must shoot through heavily populated target rows). Hitting two pipes of the same color with two consecutive shots awards a bonus of four times the pipe value shown in the panel.

CARNIVAL is accompanied by background music. At the beginning of every round, the music begins at a slow rate and relatively low key. As the round progresses, the music speeds up and the melody shifts up in key. This gives the player a growing sense of urgency. As the round progresses, the playfield motion also gradually speeds up.

A small panel on the right of the playfield contains a musical note symbol. If the player wishes to turn off the music, he simply shoots the note panel. This makes the note disappear, and turns off the music. Hitting the panel again makes the note reappear and resumes the music. The note thus acts as a 'flip-flop' switch to turn the music on and off.

Every round begins with the music on.

There is a special case to consider near the end of a round: the player has cleared all of the targets except the ducks, and has plenty of bullets left so that he can simply sit and wait for the ducks. He would, in effect, prolong the game by refusing to end the round.

Theoretically, by hitting the ducks and 'more shots' signs, the round could be prolonged indefinitely. However, an internal "doomsday" timer in the game keeps track of how long a round has lasted. After a certain time limit (the same for each round), the frequency of new duck appearances increases dramatically.

The top 3 scores are shown during advertising, along with the player's initials. A player who scores in the top 3 is allowed to enter 3 initials by a special routine explained at the time of their writing. The rank is updated during the round. The player is both audibly and visually rewarded. There is a pronounced audible sound as the player's score passes that of another ranking player's score. And, they may watch their rank progress during the game.

CARNIVAL's basic play action is outlined below, as it appears in the game instructions.

Shoot all targets and pipes to advance to the next round.
Game is over when you run out of bullets.
Escaped ducks eat 10 bullets.
Hit B-O-N-U-S letters in sequence for special bonus. Bonus value stops increasing when 'B' is hit.
Hit same color pipes with 2 consecutive shots to score 4 times pipe value. Shoot number signs for more bullets.
Shoot the bear between rounds for extra points.

- TECHNICAL -

[Upright model]

There were 2 different upright cabinets available for this game. The first upright was the standard Sega/Gremlin woodgrain cabinet. The second was a white cabinet.

The upright machines were decorated in mostly orange, with a circus theme. The woodgrain ones often did not have sideart, but the white ones usually did. Both versions used buttons on the control panel for movement.

Game ID : 651-666

Main CPU : Zilog Z80 (@ 1.93356 Mhz)
Sound CPU : I8039 (@ 238.636 Khz)
Sound Chips : General Instrument AY8910 (@ 1.193181 Mhz)

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 64

Players : 1
Buttons : 5
Player-1 start, Player-2 start, Move Left, Move Right, Fire

- TRIVIA -

Released during June 1980.

Also released as "Carnival [Cocktail model]".

CARNIVAL contains the following sounds :
A clang sound every time a row target or bear is hit;
A pipe hit sound whenever a pipe is hit;
A bear roar whenever the bear is hit and rears up;
Three different duck quack sounds, to accompany up to three simultaneously escaped ducks;
A bonus sound for lighting the BONUS letters in the correct order;
A secondary bonus sound for pipe bonus and special panel bonus;
A rank sound as the player's score moves up in rank;
Background music; 
Rifle shot.

Fred Pastore holds the official record for this game with 386,750 points on June 3, 2001.

A Carnival unit appears in the 1983 movie 'Joysticks'.

- SCORING -

Shooting the bonus box at the top left: the score inside the box (+ or -).
Shooting an object in the top row scores the points at the right of the screen level with the top row (50, 60, etc).
A hit in the 2nd row scores the points at the right of the screen level with the 2nd row (30, 40, etc).
A hit in the bottom row scores the points at the right of the screen level with the bottom row (10, 20, etc).
A hit on a polar bear in the intermission screen scores 50 points.

- TIPS AND TRICKS -

* Make any ducks on the lowest level your priority at the start of a screen, as they will soon swoop down to steal some of your ammunition.

* Keep an eye out for the passing boxed '5' and '10' symbols, as these award 5 or 10 extra bullets respectively when shot. You won't have enough ammo to complete a screen without at least hitting a few of these.

* You can stay to the left of the screen, which will enable you to pick off any good bonuses in the bonus box at an early stage. Don't get too trigger happy though, or you might be dropping your score or losing a lot of ammo too quickly if you hit a negative 'bonus'.

* The key to getting a lot of hits on the polar bear(s) in the bonus stage is to concentrate on only one bear and hit it as close to dead centre as possible. If you do this keep firing rapidly and you'll rack up a few points as it won't be able to escape from a constant barrage of bullets.

* Extra bullet '5' and '10's only appear on the top two rows and don't reappear at the top after going offscreen from the middle row so make sure you pick them off whenever possible.

- STAFF -

Lead Programmer : Medo Moreno
Programmer : Helene Schlein
Programmer : Murphy Bivens

- PORTS -

* CONSOLES:
Colecovision (1982)
Mattel Intellivision (1982)
Atari 2600 (1982)

* COMPUTERS:
Sinclair ZX-Spectrum (1984, "Carnival", Eclipse Software)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=394&o=2

$end

$info=sudelan,
$bio

Dedicated Console published 17 years ago:

Carol Vorderman's Sudoku Plug & Play TV Game (c) 2005 Play Vision.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263839&o=2

$end

$pc98=caroll,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

Caroll (c) 1990 System House Oh!

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89092&o=2

$end

$x68k_flop=caroll,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Caroll (c) 1991 System House Oh!

- TECHNICAL -

BARCODE: 4988672685205
MEDIA: FD x1

- TRIVIA -

Released in February 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87198&o=2

$end

$spectrum_cass=carols,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Carols (c) 1986 RD Foord Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286705&o=2

$end

$psx=caromsh2,
$bio

Sony PlayStation CD published 24 years ago:

Carom Shot 2 (c) 1998 Argent

- TECHNICAL -

[Model SLPS-01486]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85011&o=2

$end

$bbc_cass=carousel,
$bio

Acorn BBC Micro B cass. published 39 years ago:

Carousel (c) 1983 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51599&o=2

$end

$bbcb_flop_orig=carousel,
$bio

Acorn BBC Micro B disk. published 39 years ago:

Carousel (c) 1983 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125171&o=2

$end

$info=m5carou,
$bio

Carousel (c) 200? Empire Games Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15330&o=2

$end

$info=m4carou,m4caroua,m4caroub,m4carouc,
$bio

Carousel Club (c) 199? Crystal Leisure.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42037&o=2

$end

$spectrum_cass=carpetca,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Carpet Capers [Model TSPC-4] (c) 1984 Terminal Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78180&o=2

$end

$cpc_flop=carremag,
$bio

Amstrad CPC type-in published 37 years ago:

Carre Magique (c) 1985 CPC

- TRIVIA -

Listed in the French magazine CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119957&o=2

$end

$cpc_flop=carremag01,
$bio

Amstrad CPC type-in published 36 years ago:

Carre Magique (c) 1986 Amstrad Magazine

- TRIVIA -

Listed as a type-in program in the French magazine Amstrad Magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119117&o=2

$end

$mo5_cass=carremag,
$bio

Carre Magique (c) 198? CNDP [Centre National de Documentation Pedagogique] [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108686&o=2

$end

$to7_cass=carrefou,
$bio

Thomson TO7 type-in published 36 years ago:

Carrefour (c) 1986 Hebdogiciel [France]

- TRIVIA -

Published in Hebdogiciel no. 143.

- STAFF -

By: Jean-Yves LE FRIEC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108176&o=2

$end

$info=carrera,
$bio

Carrera (c) 19?? BS Electronics.

A one player puzzle game, based on classic pairs memory game.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.6864 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.8432 Mhz)

Palette colors : 32

Players : 1
Buttons : 1

- TRIVIA -

The name 'Carrera' translated from the Spanish as 'Racing'.

Later released as Bomberman.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=7950&o=2

$end

$vsmile_cd=wackyracs,
$bio

Carrera Loca en la Isla de las Vainas Fritas [Model 80-93127] (c) 200? VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147486&o=2

$end

$gba=carrera,
$bio

Nintendo GBA cart. published 20 years ago:

Carrera Power Slide [Model AGB-AEDP] (c) 2002 Stadlbaver Marketing-Vertieb GmbH [Germany]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70112&o=2

$end

$msx1_cass=carrcaba,
$bio

MSX cass. published 39 years ago:

Carreras De Caballos (c) 1983 SIL [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94516&o=2

$end

$to_flop=carreas,
$bio

Thomson TO disk. published 35 years ago:

Carré d'As (c) 1987 Coktel Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107626&o=2

$end

$x07_cass=cardiab2,
$bio

Canon X-07 type-in published 37 years ago:

Carré Diabolique II (c) 1985 Shift Editions [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=138533&o=2

$end

$info=carb2002,
$bio

Video Slot Machine published 20 years ago:

Carriage Bonus 2002 (c) 2002 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=30696&o=2

$end

$info=carb2003,
$bio

Video Slot Machine published 19 years ago:

Carriage Bonus 2003 (c) 2003 Unknown.

Slot machine using "Golden Star" hardware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=30697&o=2

$end

$snes=carrierj,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Carrier Aces (c) 1995 Yumedia

- TECHNICAL -

Game ID: SHVC-ACAJ-JPN

- TIPS AND TRICKS -

Tail gunner
-----------
Fly a mission with an Avenger or Dauntless. Press R to switch to the tail gunner's view. When an enemy fighter appears, aim the gun as far down as possible, center it below the other airplane, then fire. As the enemy fighter approaches, it will fly directly into the bullets.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61127&o=2

$end

$snes=carrieru,
$bio

Nintendo Super NES cart. published 27 years ago:

Carrier Aces (c) 1995 CyberSoft.

Battle in the air for control of the sea. As a Japanese or American World War II pilot, attack the enemy's ships in fighters, dive bombers, or torpedo bombers. Outfit an entire squadron in one of the seven campaign wars. But it won't be easy. Your opponent will send up defense fighters, and shoot you out of the sky with antiaircraft fire. Destroy your target in brilliant split screen mode-7 graphics, and then, somehow coax your battered planes to your aircraft carrier. No time for rest; prepare your defenses because the enemy is coming after you. Play against the computer or a friend in this 16 meg airwar.

- TECHNICAL -

GAME ID: SNS-ACAE-USA

- TRIVIA -

Released in January 1995 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62838&o=2

$end

$snes=carrier,
$bio

Nintendo Super NES cart. published 27 years ago:

Carrier Aces [Model SNSP-ACAP-EUR] (c) 1995 CyberSoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62837&o=2

$end

$info=cawing,cawingu,cawingur1,cawingr1,cawingbl,cawingb2,
$bio

Arcade Video game published 32 years ago:

Carrier Airwing (c) 1990 Capcom.

Export release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "U.S. Navy [B-Board 89625B-1]".

- TECHNICAL -

Runs on the "CP System" hardware.
B-Board ID: 89624B-3

- TRIVIA -

The guy who looks like Sean Connery looks even more like Sean Connery in the Japanese release of the game than in the Export versions (graphic changed). Maybe in the hope to avoid license problems in the U.S. ?

- SERIES -

1. U.N. Squadron [CP-S No. 06] (1989) 
2. Carrier Airwing [CP-S No. 12] (1990)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=395&o=2

$end

$specpls3_flop=carrierc,carrierca,
$bio

Sinclair ZX Spectrum+3 disk. published 33 years ago:

Carrier Command (c) 1989 Rainbird Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118674&o=2

$end

$spectrum_cass=carrierc,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Carrier Command (c) 1989 MCM Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219309&o=2

$end

$spectrum_cass=carrierc_a,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Carrier Command (c) 1989 Rainbird Software.

- TECHNICAL -

BARCODE: 5 012439 101024

- STAFF -

Developed by Realtime Games.

Program by: Andrew Onions
Graphics by: Derrick Austin
Music by: Dave Lowe

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78181&o=2

$end

$cpc_flop=carrierc,carriercb,carriercc,carriercd,carrierca,carrierc_h1,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Carrier Command (c) 1989 Rainbird Soft.

- TECHNICAL -

BARCODE: 5 012439 101093

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121096&o=2

$end

$amigaocs_flop=carrierco,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Carrier Command (c) 1989 Rainbird Soft.

- TECHNICAL -

BARCODE: 5 012439 101116

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73675&o=2

$end

$st_flop=carrierc,
$bio

Atari ST disk. published 33 years ago:

Carrier Command (c) 1989 Rainbird Soft.

- TECHNICAL -

BARCODE: 5 012439 101154

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=149141&o=2

$end

$amigaocs_flop=carrierca,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Carrier Command (c) 1991 Mirror Image

Budget release.

- TECHNICAL -

GAME ID: AT2D-CC07
BARCODE: 5 020026 910126

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73676&o=2

$end

$apple2_flop_misc=carrierf,
$bio

Apple II 5.25 disk. published 39 years ago:

Carrier Force (c) 1983 Strategic Studies Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107209&o=2

$end

$apple2_flop_clcracked=carrierf,
$bio

Apple II 5.25 disk. published 39 years ago:

Carrier Force (c) 1983 SSI [Strategic Simulations, Inc.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230889&o=2

$end

$svision=carrier,
$bio

Carrier [Model SV10004] (c) 199? Travellmate

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95424&o=2

$end

$dc=carriere,
$bio

Sega Dreamcast GD published 21 years ago:

Carrier [Model T-44901D-50] (c) 2001 Xicat Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135251&o=2

$end

$dc=carrierj,
$bio

Sega Dreamcast GD published 22 years ago:

Carrier (c) 2000 Jaleco Co., Ltd.

- TECHNICAL -

GAME ID: T-5701M

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135249&o=2

$end

$dc=carrier,
$bio

Sega Dreamcast GD published 22 years ago:

Carrier (c) 2000 Jaleco Co., Ltd.

- TECHNICAL -

GAME ID: T-5701N

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135250&o=2

$end

$apple2_flop_orig=carrwar,
$apple2_flop_misc=crratwar,
$bio

Apple II 5.25 disk. published 38 years ago:

Carriers at War (c) 1984 Strategic Studies Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107210&o=2

$end

$mc1000_cass=carro,
$bio

Carro Maluco [Model F-11] (c) 198? CCE Soft. [Brazil]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237092&o=2

$end

$info=sc2cgc,
$bio

Fruit Machine published 25 years ago:

Carrot Gold Club (c) 1997 Bell-Fruit Mfg. Company, Limited. [B.F.M.].

- TECHNICAL -

[Model PR6833]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42182&o=2

$end

$pc98=carrothu,
$bio

Carrot Hunting (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89093&o=2

$end

$x68k_flop=carrot11,
$bio

Carrot Party Disk Magazine 11 (c) 199? Carrot Party

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87199&o=2

$end

$x68k_flop=carrot13,
$bio

Carrot Party Disk Magazine 13 (c) 199? Carrot Party

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87200&o=2

$end

$x68k_flop=carrot14,
$bio

Carrot Party Disk Magazine 14 (c) 199? Carrot Party

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87201&o=2

$end

$x68k_flop=carrot15,
$bio

Carrot Party Disk Magazine 15 (c) 199? Carrot Party

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87202&o=2

$end

$x68k_flop=carrot16,
$bio

Carrot Party Disk Magazine 16 (c) 199? Carrot Party

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87203&o=2

$end

$x68k_flop=carrot18,
$bio

Carrot Party Disk Magazine 18 (c) 199? Carrot Party

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87204&o=2

$end

$x68k_flop=carrot8,
$bio

Carrot Party Disk Magazine 8 (c) 199? Carrot Party

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87205&o=2

$end

$x68k_flop=carrot9,
$bio

Carrot Party Disk Magazine 9 (c) 199? Carrot Party

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87206&o=2

$end

$pc8801_flop=carrot,
$bio

NEC PC-8801 Series disk. published 36 years ago:

Carrot (c) 1986 ASCII Corp.

- TECHNICAL -

GAME ID: 2013201

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91495&o=2

$end

$info=sc1carro,
$bio

Fruit Machine published 26 years ago:

Carrousel (c) 1996 ELAM.

- TECHNICAL -

Model 6041

- TRIVIA -

Carrousel was released in July 1996.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=19907&o=2

$end

$info=sp_carry,sp_carrya,
$bio

Carry On (c) 199? PCP.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42869&o=2

$end

$info=gl_coc,gl_coc29,gl_coc29p,gl_cocp,
$bio

Carry on Clubbin' (c) 199? Global Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15346&o=2

$end

$info=m4cojok,m4cojok__a,m4cojok__b,m4cojok__c,m4cojok__d,m4cojok__e,m4cojok__f,
$bio

Carry On Joker (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41283&o=2

$end

$info=ep_cosc,ep_cosca,
$bio

Carry on Screaming (c) 199? Maygay.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40033&o=2

$end

$info=ep_cow,ep_cowa,
$bio

Fruit Machine published 24 years ago:

Carry on Winning (c) 1998 Maygay.

- TRIVIA -

Carry on Winning was released in May 1998.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40822&o=2

$end

$info=sc4carry,sc4carrya,
$bio

Carry On Winning (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR1113]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42473&o=2

$end

$pi_storyreader_cart=carsger,
$bio

Cars (c) 200? Publications International, ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265348&o=2

$end

$leapster=carsf,carsg,carss,cars,
$bio

LeapFrog Leapster cart. published 16 years ago:

Cars (c) 2006 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134479&o=2

$end

$vsmile_cd=carsg,
$bio

Cars - Auf der Überholspur [Model 80-093104] (c) 200? VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147487&o=2

$end

$vsmile_cd=carss,
$bio

Cars - El Carril Rápido [Model 80-093107] (c) 200? VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147488&o=2

$end

$gba=carsi,
$bio

Nintendo GBA cart. published 16 years ago:

Cars - Motori Ruggenti (c) 2006 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70115&o=2

$end

$leapster=carssc,
$bio

LeapFrog Leapster cart. published 19 years ago:

Cars - Supercharged (c) 2003 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134480&o=2

$end

$info=jak_car2,
$bio

Cars 2 (c) 200? Jakks Pacific, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131808&o=2

$end

$leapster=cars2,
$bio

LeapFrog Leapster cart. published 11 years ago:

Cars 2 (c) 2011 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134481&o=2

$end

$info=cars2lap,
$bio

Computer published 10 years ago:

CARS 2 Laptop (c) 2012 VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233782&o=2

$end

$gba=cars,
$bio

Nintendo GBA cart. published 16 years ago:

Cars [Model AGB-BCAE-USA] (c) 2006 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70114&o=2

$end

$gba=carsc,carsa,carsb,carsg,
$bio

Nintendo GBA cart. published 16 years ago:

Cars [Model AGB-BCAP] (c) 2006 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70113&o=2

$end

$info=cartfury,
$bio

Arcade Video game published 22 years ago:

Cart Fury (c) 2000 Midway Games, Incorporated.

- TECHNICAL -

Midway Vegas hardware

Main CPU : RM7000 (@ 250 Mhz), ADSP2181 (@ 32 Mhz)
Sound Chips : (2x) DMA-driven (@ 32 Mhz)

Players : 4
Control : paddle
Buttons : 3

- TRIVIA -

Cart Fury was released in May 2000.

Michael Jackson used to own this game (Serial number: 43390406640). It was sold at the official Michael Jackson Auction on Apr. 24th, 2009.

- TIPS AND TRICKS -

* Enter the codes at the driver/car selection screen.
Code -- Effect 
Hold down VIEW 1 -- Extra cars 
Hold down VIEW 2 -- Extra drivers

- PORTS -

* CONSOLES:
Sony PlayStation 2 (2001)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3865&o=2

$end

$psx=cartwld,
$bio

Sony PlayStation CD published 25 years ago:

CART World Series (c) 1997 Sony Computer Ent. America.

- TECHNICAL -

GAME ID: SCUS-94416
BARCODE: 711719441625

- TRIVIA -

Released on September 16, 1997 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110691&o=2

$end

$mo5_cass=cartfran,
$to7_cass=cartfran,
$bio

Thomson MO5/TO7 cass. published 38 years ago:

Cartable Francais (c) 1984 Infogrames Interactive, Inc.

- TECHNICAL -

FACE A: MO5
FACE B: TO7

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108177&o=2

$end

$cpc_flop=cartef19,
$bio

Amstrad CPC type-in published 34 years ago:

Carte (c) 1988 AM-Mag

- TRIVIA -

Listed as a type-in program in the French magazine: AM-Mag.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119584&o=2

$end

$cpc_cass=carteuro,
$bio

Amstrad CPC cass. published 37 years ago:

Carte D'Europe (c) 1985 VIFI-Nathan [Vifi International]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93380&o=2

$end

$cpc_flop=carteuro,carteuroa,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Carte d'Europe (c) 1985 Coktel Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118805&o=2

$end

$mo5_cass=carteuro,carteuroa,carteurob,carteuroc,
$to7_cass=carteuro,
$bio

Thomson MO5/TO7 cass. published 37 years ago:

Carte d'Europe (c) 1985 VIFI-Nathan [Vifi International]

- TECHNICAL -

GAME ID: 4TF013

FACE A: TO7
FACE B: MO5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108178&o=2

$end

$vg5k=cartfran,
$bio

Philips VG-5000 cass. published 37 years ago:

Carte de France - Mers, Fleuves, Villes et Montagnes de France (c) 1985 VIFI-Nathan [Vifi International]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236380&o=2

$end

$to_flop=cartciel,
$bio

Thomson TO disk. published 38 years ago:

Carte du Ciel (c) 1984 Answare

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107627&o=2

$end

$mo5_cass=cartciel,cartciela,cartcielb,cartcielc,
$to7_cass=cartciel,
$bio

Thomson MO5/TO7 cass. published 38 years ago:

Carte du Ciel (c) 1984 Answare.

- TECHNICAL -

GAME ID: CC 1048

FACE A: TO7
FACE B: MO5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108179&o=2

$end

$apple2_flop_clcracked=cartels,
$apple2_flop_misc=cartels,crtlcth,
$bio

Apple II 5.25 disk. published 41 years ago:

Cartels & Cutthroats (c) 1981 SSI [Strategic Simulations, Inc.]

- STAFF -

By: Danielle Berry (Dan Bunten), Bill Bunten

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230890&o=2

$end

$amigaocs_flop=carthage,carthageu,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Carthage (c) 1990 Psygnosis, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73678&o=2

$end

$cpc_flop=cartoman,
$bio

Amstrad CPC type-in published 36 years ago:

Cartomanie (c) 1986 Amstar

- TRIVIA -

Listed as a type-in program in the French magazine Amstar.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120542&o=2

$end

$psx=cartonkn,
$bio

Sony PlayStation CD published 22 years ago:

Carton-kun (c) 2000 Irem Software.

- TECHNICAL -

[Model SLPS-02935]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85012&o=2

$end

$st_flop=cartncap,
$bio

Atari ST disk. published 32 years ago:

Cartoon Capers (c) 1990 Mandarin Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=149084&o=2

$end

$specpls3_flop=cartcap3,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

Cartoon Capers Disk 3 [Model AS200] (c) 1988 Alternative Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147899&o=2

$end

$cdi=cartoonc,
$bio

Phillips CD-i disc published 28 years ago:

Cartoon Carnival (c) 1994 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52798&o=2

$end

$spectrum_cass=ccc,thehitec,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Cartoon Character Collection (c) 1991 Hi-Tec Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287930&o=2

$end

$amigaocs_flop=bartvssma,
$bio

Cartoon Classics (c) 199? Ocean Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75323&o=2

$end

$cdi=cartoonjg,cartoonj,cartoonja,
$bio

Phillips CD-i disc published 31 years ago:

Cartoon Jukebox (c) 1991 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52799&o=2

$end

$to_flop=cartoonm,cartoonma,cartoonmb,
$bio

Thomson TO disk. published 37 years ago:

Cartoon Maker (c) 1985 Free Game Blot

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107628&o=2

$end

$mo5_cass=cartoonm,cartoonmb,cartoonma,
$bio

Thomson MO5/TO7 cass. published 37 years ago:

Cartoon Maker (c) 1985 Free Game Blot.

- TECHNICAL -

FACE A: TO7
FACE B: MO5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40445&o=2

$end

$gba=cnblock,
$bio

Nintendo GBA cart. published 18 years ago:

Cartoon Network Block Party [Model AGB-AC9E-USA] (c) 2004 Majesco Sales, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70116&o=2

$end

$gba=cnspeed,
$bio

Nintendo GBA cart. published 19 years ago:

Cartoon Network Speedway [Model AGB-ANRE-USA] (c) 2003 Majesco Sales, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70117&o=2

$end

$ibm5150=crtnspac,
$bio

IBM PC 5.25in. disk. published 33 years ago:

Cartooners in Space (c) 1989 Electronic Arts [Redwood City, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132384&o=2

$end

$apple2gs_flop_misc=crtoonrs,
$apple2gs_flop_orig=crtoonrs,
$bio

Apple IIGS disk. published 34 years ago:

Cartooners (c) 1988 Electronic Arts

- TECHNICAL -

GAME ID: 3045

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115124&o=2

$end

$ibm5150=crtoonrs,
$bio

IBM PC 5.25in. disk. published 33 years ago:

Cartooners (c) 1989 Electronic Arts.

- TECHNICAL -

GAME ID: 3046

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132385&o=2

$end

$ibmpcjr_cart=basic,
$bio

IBM PCjr cart. published 39 years ago:

Cartridge BASIC (c) 1983 Microsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262913&o=2

$end

$adam_flop=cartc01,
$bio

Coleco Adam disk. published 37 years ago:

Cartridge Compilation 01 - CopyCart+ (c) 1985 MMSG.

Collection of cartridge games saved in Cartcopy+ 2.0 format.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82637&o=2

$end

$adam_flop=cartc02,
$bio

Coleco Adam disk. published 37 years ago:

Cartridge Compilation 02 - CopyCart+ (c) 1985 MMSG

Collection of cartridge games saved in Cartcopy+ 2.0 format.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82638&o=2

$end

$adam_flop=cartc03,
$bio

Coleco Adam disk. published 37 years ago:

Cartridge Compilation 03 - CopyCart+ (c) 1985 MMSG

Collection of cartridge games saved in Cartcopy+ 2.0 format.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82639&o=2

$end

$adam_flop=cartc04,cartc04a,
$bio

Coleco Adam disk. published 37 years ago:

Cartridge Compilation 04 - CopyCart+ (c) 1985 MMSG

Collection of cartridge games saved in Cartcopy+ 2.0 format.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82640&o=2

$end

$adam_flop=cartc05,cartc05a,
$bio

Coleco Adam disk. published 37 years ago:

Cartridge Compilation 05 - CopyCart+ (c) 1985 MMSG

Collection of cartridge games saved in Cartcopy+ 2.0 format.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82641&o=2

$end

$adam_flop=cartc06,
$bio

Coleco Adam disk. published 37 years ago:

Cartridge Compilation 06 - MultiCart Backup (c) 1985 MMSG.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82642&o=2

$end

$adam_flop=cartc07,
$bio

Cartridge Compilation 07 - MultiCart Backup (c) 198? U.K. ADAM Subscribers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82630&o=2

$end

$adam_flop=cartc08,
$bio

Cartridge Compilation 08 - MultiCart Backup (c) 198? U.K. ADAM Subscribers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82631&o=2

$end

$adam_flop=cartc09,
$bio

Cartridge Compilation 09 - MultiCart Backup (c) 198? U.K. ADAM Subscribers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109368&o=2

$end

$adam_flop=cartc10,
$bio

Cartridge Compilation 10 - MultiCart Backup (c) 198? U.K. ADAM Subscribers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109369&o=2

$end

$adam_flop=cartc11,
$bio

Cartridge Compilation 11 - MultiCart Backup (c) 198? U.K. ADAM Subscribers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109370&o=2

$end

$adam_flop=cartc12,
$bio

Cartridge Compilation 12 - MultiCart Backup (c) 198? U.K. ADAM Subscribers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109371&o=2

$end

$adam_flop=cartc13,
$bio

Cartridge Compilation 13 - MultiCart Backup (c) 198? U.K. ADAM Subscribers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109372&o=2

$end

$adam_flop=cartc14,
$bio

Cartridge Compilation 14 - CopyCart+ (c) 198? U.K. ADAM Subscribers

Collection of cartridge games saved in Cartcopy+ 2.0 format.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82632&o=2

$end

$adam_flop=cartc15,
$bio

Cartridge Compilation 15 - CopyCart+ (c) 198? U.K. ADAM Subscribers

Collection of cartridge games saved in Cartcopy+ 2.0 format.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109373&o=2

$end

$adam_flop=cartc16,
$bio

Cartridge Compilation 16 - CopyCart+ (c) 198? U.K. ADAM Subscribers

Collection of cartridge games saved in Cartcopy+ 2.0 format.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82633&o=2

$end

$a800=turbo2k,turbo2ka,
$bio

Atari 400/800 cart. published 31 years ago:

Cartridge dla Turbo 2000 (c) 1991 Domain Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93229&o=2

$end

$a800=jturbo2k,
$bio

Atari 400/800 cart. published 31 years ago:

Cartridge System Turbo 2000 (c) 1991 JK Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82049&o=2

$end

$a800=sturbo2k,
$bio

Atari 400/800 cart. published 31 years ago:

Cartridge System Turbo 2000 (c) 1991 Selinger, Bartek.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234379&o=2

$end

$a800=turbo2k1,turbo2k2,
$bio

Atari 400/800 cart. published 31 years ago:

Cartridge Systemowy Turbo 2000 (c) 1991 ROBOsoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82735&o=2

$end

$a800=cturbo2k,
$bio

Cartridge Turbo 2000 (c) 199? Info-Cell.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89373&o=2

$end

$amigaocs_flop=carvup,
$bio

Commodore Amiga 500 disk. published 31 years ago:

CarVup (c) 1991 Core Design

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73670&o=2

$end

$x07_cass=carwar,
$bio

Canon X-07 type-in published 37 years ago:

CarWar (c) 1985 Shift Editions [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=138532&o=2

$end

$apple2_flop_clcracked=casamist,
$bio

Apple II 5.25 disk. published 34 years ago:

Casa Del Misterio (c) 1988 Language Study Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268312&o=2

$end

$x1_flop=casablan,
$bio

Sharp X1 5.25in. disk. published 36 years ago:

Casablanca ni Ai o - Satsujin-sha wa Jikuu o Koete (c) 1986 Thinking Rabbit.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85944&o=2

$end

$msx2_flop=casablan,
$bio

MSX 2 disk. published 34 years ago:

Casablanca ni Ai o - Satsujin-sha wa Jikuu o Koete (c) 1988 Thinking Rabbit.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101524&o=2

$end

$pc8801_flop=casablan,
$bio

NEC PC-8801 Series disk. published 36 years ago:

Casablanca ni Ai o - Satsujin-sha wa Jikuu o Koete (c) 1986 Thinking Rabbit.

- TECHNICAL -

GAME ID: NETQ-12010

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91496&o=2

$end

$pc98=casablan,
$bio

NEC PC-9801 Series 5.25in. disk. published 36 years ago:

カサブランカに愛を　殺人者は時空を越えて (c) 1986 Thinking Rabbit.
(Casablanca ni Ai o - Satsujin-sha wa Jikuu o Koete)

- TECHNICAL -

GAME ID: NFTQ14004

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89094&o=2

$end

$x68k_flop=casablan,
$bio

Sharp X68000 Series 5.25in. disk. published 34 years ago:

Casablanca ni Ai o - Satsujin-sha wa Jikuu o Koete (c) 1988 Thinking Rabbit.

- TECHNICAL -

GAME ID: SJTQ-13002
BARCODE: 4988685000507
MEDIA: FD x2

- TRIVIA -

Released on December 10, 1988 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87207&o=2

$end

$msx1_cass=casanova,
$bio

MSX cass. published 33 years ago:

Casanova (c) 1989 Iber Software.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94517&o=2

$end

$info=casanova,
$bio

Arcade Video game published 28 years ago:

Casanova (c) 1994 Promat Company, Limited.

Casanova is a Mahjong-like game made by Promat with girls. You play as a boy who wants to attract girls (hence the name casanova) and the coinup screen is actually the reason this games' plot exists. The boy is bored, so he decides to watch some TV.  Finding nothing good until he finds a channel with girls dancing to the beat of a song that goes "Come on WHOO!" (Which might be an actual song). Then the boy thinks "I gotta get girls like these!" and gets up to find women lke the dancers. He then finds this palace of buildings named such as "The Girl's" and "WELCOM LADIES", and the spelling/grammar is slightly off as that's how it appears in-game. To get to the girls, the boy must solve puzzles in order to see their glory. 
In true fashion, this game is pretty much Mahjong with a couple tweaks and of course, girls. There is a "special move" that makes a dancing super-hero  figure show up for a little bit, then a missile drops down on the mahjong board, removing random tiles from the board. While this all happens, one of the songs from a 1970's Beach music EP plays (which I can't remember the name of and I'm too lazy to shazam). Once you complete a level, you get to see part of a girls' body.

- TECHNICAL -

Motorola 68000 10 MHZ CPU
OKI6295 1 MHz Sound Device

- TRIVIA -

Lots of the sound effects in this game are stolen from somewhere, as none of the music appears to be original, the sound the TV makes when the boy changes the channel and selects a tile is ripped straight from Windows 98 (Utopia Exclamation sound) and the deselect title sound is also from Windows 98 (Utopia Question sound). This game also did very poorly due to the many already existing Mahjong games out there.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32277&o=2

$end

$msx1_flop=casanova,casanovaa,
$bio

Casanova cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229900&o=2

$end

$cpc_cass=casanova,
$bio

Amstrad CPC cass. published 33 years ago:

Casanova [Model AMC-662] (c) 1989 MCM Software [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93381&o=2

$end

$cpc_flop=casanova,casanovab,casanovaa,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Casanova [Model AMF 048] (c) 1989 Iber Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119250&o=2

$end

$spectrum_cass=casanova,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Casanova (c) 1989 Iber Software.

- TECHNICAL -

GAME ID: SEC 572

- STAFF -

Programmer: Jose Carlos Arboiro Pinel
Graphics: Jose Carlos Arboiro Pinel, Alfonso Fernandez Borro
Loading Screen: Miguel Angel Borreguero Quesada
Cover Design: Juan Gimenez

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78182&o=2

$end

$info=cascade,
$bio

Arcade Video game published 44 years ago:

Cascade (c) 1978 Sidam.

Italian release of Atari's "Avalanche". See the original for more information about the game itself.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3991&o=2

$end

$spectrum_cass=cascamue,
$bio

Sinclair ZX Spectrum cass. published 18 years ago:

Cascamuelas (c) 2004 Beyker Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287606&o=2

$end

$apple2_flop_orig=casegtr,
$apple2_flop_clcracked=casegtr,
$bio

Apple II 5.25 disk. published 36 years ago:

Case of the Great Train Robbery - Fact and Opinion (c) 1986 Troll Associates

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107287&o=2

$end

$apple2_flop_orig=casechic,
$apple2_flop_clcracked=casechic,
$bio

Apple II 5.25 disk. published 36 years ago:

Case of the Missing Chick - Finding The Main Idea (c) 1986 Troll Associates

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107288&o=2

$end

$cpc_flop=casebriq,
$bio

Amstrad CPC type-in published 36 years ago:

Case-Briques (c) 1986 CPC

- TRIVIA -

Listed in the French magazine CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119876&o=2

$end

$spectrum_cass=caseyjon_a,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Casey Jones (c) 1984 Blaby Computer Games.

- STAFF -

Written by: Gary Capewell

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78185&o=2

$end

$spectrum_cass=caseyjon,
$bio

Casey Jones (c) 198? PRISM Micro-informatique S.A. [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225939&o=2

$end

$info=sc4cmous,sc4cmousa,sc4cmousb,sc4cmousc,
$bio

Cash & Mouse (c) 200? QPS Interactive.

- TECHNICAL -

[Model PR2534]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42519&o=2

$end

$dragon_os9=cashvat,
$bio

Cash & VAT (c) 198? Dragon Data, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268000&o=2

$end

$info=sc4cvani,sc4cvania,sc4cvanib,sc4cvanic,sc4cvanid,sc4cvanie,sc4cvanif,sc4cvanig,sc4cvanih,sc4cvanii,
$bio

Cash 'L' Vania (c) 200? QPS Interactive.

- TECHNICAL -

[Model PR2052]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15623&o=2

$end

$info=sc4cburn,sc4cburna,
$bio

Cash 'n' Burn (c) 200? QPS Interactive.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42481&o=2

$end

$info=sc4cnfrc,sc4cnfrd,sc4cnfrh,sc4cnfri,
$bio

Cash 'n' Fruit (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR4615]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61751&o=2

$end

$info=sc4cnfr,sc4cnfra,sc4cnfrb,sc4cnfre,sc4cnfrf,sc4cnfrg,
$bio

Cash 'n' Fruit (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR6815]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42520&o=2

$end

$info=sc4cad,sc4cada,sc4cadb,sc4cadc,sc4cadd,sc4cade,sc4cadf,sc4cadg,sc4cadh,sc4cadi,sc4cadj,sc4cadk,sc4cadl,sc4cadm,sc4cadn,sc4cado,sc4cadp,sc4cadq,
$bio

Cash Adder (c) 200? QPS Interactive.

- TECHNICAL -

[Model PR2528]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15625&o=2

$end

$info=as_cshah,
$bio

Cash Ahoi (c) 200? Lowen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41826&o=2

$end

$info=ep_cahoy,ep_cahoya,ep_cahoyb,
$bio

Cash Ahoy (c) 199? Maygay.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40806&o=2

$end

$info=sc5_3516,
$bio

Fruit Machine published 11 years ago:

Cash Ahoy (c) 2011 Bell-Fruit Games, Limited.

- TECHNICAL -

Platform: Scorpion 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69362&o=2

$end

$info=j2cshalm,
$bio

Cash Alarm (c) 198? PCP.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40941&o=2

$end

$info=m5cashar,m5cashar04,
$bio

Cash Arena (c) 199? Barcrest.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=14882&o=2

$end

$info=m5cashat,
$bio

Fruit Machine published 15 years ago:

Cash Attack (c) 2007 Barcrest Games.

- TECHNICAL -

Horizon Cabinet
Category C game.

- TRIVIA -

Released in October 2007.

- TIPS AND TRICKS -

* Use the nudges on the reels to bring in wins or higher value nudges.

* 3 cannons on the win line gives nudge bonus.

* The Red trail game doubles cash prizes.

* The Hero or Zero button is a handy gamble feature when facing awkward numbers.

* Each Hi-Lo win on the feature adds to the cash column.

* Use steps wisely to bring in bonus' or better numbers.

* Listen to the machine as it will sometimes advise when to 'hold' reels.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15225&o=2

$end

$info=m4cashat__a,m4cashat__b,m4cashat__c,m4cashat__d,m4cashat__e,m4cashat__f,m4cashat__g,m4cashat__h,m4cashat__i,m4cashat__j,m4cashat__k,m4cashat__m,m4cashat__l,m4cashat__o,m4cashat__q,m4cashat__n,m4cashat__p,m4cashat__r,m4cashat__s,m4cashat__t,m4cashat__u,m4cashat__v,m4cashat__w,m4cashat__x,m4cashat__y,m4cashat__z,m4cashat__0,m4cashat__1,
$bio

Cash Attack [Model CAA] (c) 199? Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233336&o=2

$end

$info=m4cashat,m4cashat__2,m4cashat__3,m4cashat__4,m4cashat__5,m4cashat__6,m4cashat__7,m4cashat__8,m4cashat__9,m4cashat__ap,m4cashat__aq,m4cashat__ar,m4cashat__aa,m4cashat__ab,m4cashat__ac,m4cashat__ad,m4cashat__af,m4cashat__ae,m4cashat__ah,m4cashat__aj,m4cashat__ag,m4cashat__ai,m4cashat__ak,m4cashat__al,m4cashat__am,m4cashat__an,m4cashat__ao,
$bio

Fruit Machine published 25 years ago:

Cash Attack [Model CSA] (c) 1997 Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40018&o=2

$end

$info=sc1cshata,sc1cshatc,sc1cshatf,sc1cshatg,sc1cshath,sc1cshati,
$bio

Fruit Machine published 33 years ago:

Cash Attraction (c) 1989 Bell-Fruit Mfg.

- TECHNICAL -

[Model 5489]

- TRIVIA -

Released in July 1989 in the UK.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15138&o=2

$end

$info=sc1cshat,sc1cshatb,
$bio

Fruit Machine published 32 years ago:

Cash Attraction (c) 1990 Bell-Fruit Mfg. Company, Limited. [B.F.M.]

- TECHNICAL -

[Model 5602]

- TRIVIA -

Released in January 1990 in the UK.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61735&o=2

$end

$info=pr_cashb,
$bio

Cash Back (c) 199? Project Coin Machines, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42079&o=2

$end

$info=sc4cbaz,sc4cbaza,sc4cbazb,sc4cbazc,sc4cbazd,sc4cbaze,sc4cbazf,sc4cbazg,sc4cbazh,sc4cbazi,sc4cbazj,sc4cbazk,
$bio

Cash Bazaar Club (c) 200? BFG.

- TECHNICAL -

[Model PR1349]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42478&o=2

$end

$info=sc4cblas,sc4cblasa,
$bio

Cash Blast (c) 200? Voodoo Games.

- TECHNICAL -

[Model PR1683]
[Scorpion 4]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42479&o=2

$end

$info=sc5cblas,sc5cblasa,
$bio

Cash Blast (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Scorpion 5]
[Model PR1683]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43082&o=2

$end

$info=b85cblit,b85cblita,b85cblitb,
$bio

Fruit Machine published 35 years ago:

Cash Blitz (c) 1987 Bell-Fruit Mfg.

- TECHNICAL -

System 85

- TRIVIA -

Cash Blitz was released in August 1987.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15147&o=2

$end

$info=j2cashbn,
$bio

Cash Bonus Club (c) 198? JPM International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40929&o=2

$end

$spectrum_cass=cashbook,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Cash Book (c) 1988 Supersoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287564&o=2

$end

$cpc_flop=cashbook,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Cash Book (c) 1991 Supersoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125003&o=2

$end

$info=sp_cbowl,sp_cbowla,sp_cbowlb,sp_cbowlc,sp_cbowld,sp_cbowle,sp_cbowlf,sp_cbowlg,sp_cbowlh,sp_cbowli,sp_cbowlj,sp_cbowlk,sp_cbowll,sp_cbowlm,sp_cbowln,sp_cbowlo,sp_cbowlp,sp_cbowlq,sp_cbowlr,sp_cbowls,sp_cbowlt,sp_cbowlu,
$bio

Cash Bowl (c) 199? Ace Coin Equipment, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42224&o=2

$end

$info=j6cshbox,j6cshboxa,j6cshboxb,
$bio

Cash Box Club (c) 200? Empire Games Limited.

- TECHNICAL -

Impact

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15329&o=2

$end

$info=j6cshbst,j6cshbsta,j6cshbstb,j6cshbstc,j6cshbstd,
$bio

Fruit Machine published 24 years ago:

Cash Buster (c) 1998 JPM International.

Strategic HiLo gambles around a grid. Choose to gamble to the left or right. Collect from reel blasts, knockouts, win spins, nudges and cash.

- TECHNICAL -

Impact

- TRIVIA -

Released in April 1998.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41082&o=2

$end

$info=sc1cshcda,sc1cshcdb,
$bio

Fruit Machine published 34 years ago:

Cash Card (c) 1988 Bell-Fruit Mfg. Company, Limited.

- TECHNICAL -

Model 5146

- TRIVIA -

Cash Card was released in October 1988 in the UK.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15137&o=2

$end

$info=sc1cshcd,
$bio

Fruit Machine published 30 years ago:

Cash Card (c) 1992 ELAM Group.

- TECHNICAL -

Model 5514

- TRIVIA -

Cash Card was released in July 1992.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61747&o=2

$end

$info=j2cshcrd,
$bio

Cash Cards (c) 198? PCP.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40942&o=2

$end

$info=as_cshcs,
$bio

Cash Castle (c) 200? Lowen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41827&o=2

$end

$info=cashcat,cashcata,cashcatnz,
$bio

Video Slot Machine published 23 years ago:

Cash Cat (c) 1999 Aristocrat Leisure Industries Pty, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=33565&o=2

$end

$info=cashcham,cashchamu,cashchama,cashchamnz,
$bio

Video Slot Machine published 26 years ago:

Cash Chameleon (c) 1996 Aristocrat.

A video slot machine with 5 reels and 20 lines.

- TECHNICAL -

Aristocrat MKV hardware.
CPU : ARM250 @ 12MHz
Video resolution : 640x400, 256 colours.

Button panel (14 button MVP cabinet):
Bet buttons: 1, 5, 10, 20, 25 credits
Line buttons: 1, 5, 10, 15, 20 lines
Extra buttons: Collect (yellow), Reserve (green), Gamble (purple) and Take Win (orange)

The 1, 5, 20 and 25 credit buttons are used for a Heart, Diamond, Club and Spade gamble respectively. This gamble is x4 if correct.
The 1 and 20 line buttons are also used for the standard red/black double up.

Some machines have an alternate bet setup of 1, 2, 3, 4 and 5 credits for a maximum bet of 100 credits.

- TRIVIA -

Unfortunately the Cash Chameleon feature doesn't always give you the right colours!

- SCORING -

Green Chameleons appear on reels 2, 3, 4 and 5 and change colour to substitute for Chameleons.
Red, Blue and Yellow Chameleons only appear on reel 1.
Scattered Dollar Signs pay any.

Paytable (Standard versions):
Red Chameleon : 3 = 1000 4 = 2000 5 = 15000
Blue Chameleon : 3 = 250 4 = 1000 5 = 10000
Yellow Chameleon : 3 = 200 4 = 1000 5 = 5000
Mixed Chameleon : 3 = 100 4 = 500 5 = 1000
Hat : 3 = 50 4 = 300 5 = 1000
Microphone : 3 = 30 4 = 200 5 = 1000
King : 3 = 25 4 = 100 5 = 500
Queen :  3 = 20 4 = 50 5 = 250
Jack : 3 = 10 4 = 25 5 = 200
Ten : 3 = 5 4 = 20 5 = 100
Dollar Sign : 2 = 2 3 = 5 4 = 25 5 = 1000

Paytable (New Zealand version):
Red Chameleon : 3 = 1000 4 = 2000 5 = 4000
Blue Chameleon :3 = 500 4 = 1000 5 = 2000
Yellow Chameleon : 3 = 250 4 = 1000 5 = 1500
Mixed Chameleon : 3 = 100 4 = 500 5 = 1000
Hat : 3 = 50 4 = 250 5 = 1000
Microphone : 3 = 30 4 = 200 5 = 1000
King : 3 = 25 4 = 100 5 = 500
Queen :  3 = 20 4 = 50 5 = 250
Jack : 3 = 10 4 = 25 5 = 200
Ten : 3 = 5 4 = 20 5 = 100
Dollar Signs : 2 = 2 3 = 5 4 = 25 5 = 250

- SERIES -

1) Cash Chameleon (1996)
2) Queens of Cash (1999)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4977&o=2

$end

$info=sc1cscl,sc1cscla,m1cashc,m1cashca,
$bio

Cash Classic (c) 199? Global Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42129&o=2

$end

$info=ep_ccock,ep_ccocka,ep_ccockb,ep_ccockc,
$bio

Cash Cocktail (c) 199? Maygay.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40813&o=2

$end

$info=sc1ccoin,
$bio

Fruit Machine published 24 years ago:

Cash Coin (c) 1998 ELAM

- TECHNICAL -

Model 1051

- TRIVIA -

Cash Coin was released in October 1998.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=19908&o=2

$end

$info=m4cashcn,
$bio

Fruit Machine published 32 years ago:

Cash Connect (c) 1990 Barcrest.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15227&o=2

$end

$info=sc4cconx,sc4cconxa,sc4cconxb,sc4cconxc,sc4cconxd,
$bio

Cash Connexion (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR7038]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42487&o=2

$end

$spectrum_cass=cashcont,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Cash Controller (c) 1983 Shepherd Soft., Richard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288116&o=2

$end

$info=m4ccop,m4ccopa,m4ccopb,
$bio

Cash Cops (c) 199? Coin World.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42364&o=2

$end

$info=j6cshcnt,j6cshcnta,
$bio

Fruit Machine published 21 years ago:

Cash Countdown (c) 2001 JPM International.

- TRIVIA -

Cash Countdown was released in December 2001 in the UK.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15855&o=2

$end

$info=m4cashco,m4cashcoa,m4cashcob,m4cashcoc,m4cashcod,
$bio

Cash Counter (c) 199? Barcrest.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15226&o=2

$end

$info=hb_ccow,hb_ccowa,hb_ccowb,
$bio

Cash Cow (c) 200? QPS Interactive.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15622&o=2

$end

$info=cashcra5,cashcra5a,
$bio

Video Slot Machine published 25 years ago:

Cash Crop (c) 1997 Aristocrat Leisure Industries Pty, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=33560&o=2

$end

$info=cashcrop,
$bio

Video Slot Machine published 23 years ago:

Cash Crop (c) 1999 WMS Gaming.

- TRIVIA -

Released in October 2000.

- PORTS -

* COMPUTERS:
Microsoft Windows (2009, "Slots WMS Double Pack")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=7829&o=2

$end

$info=hb_cashc,hb_cashca,hb_cashcb,
$bio

Cash Crusade (c) 200? QPS Interactive.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15621&o=2

$end

$info=sc4ccrus,sc4ccrusa,sc4ccrusb,
$bio

Cash Crusaders (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR2006]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42488&o=2

$end

$info=m3cdash,
$bio

Cash Dash (c) 198? PCP.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41174&o=2

$end

$spectrum_cass=cashdash,
$bio

Cash Dash (c) 19?? Tynesoft

- TRIVIA -

This is one of many games written by Harry Price which contained stolen code from other games and beat the copyright system to recieve a commercial release. This game's code is largely taken from Spectrum Computing magazine's Eggo.

- STAFF -

Author: Harry S. Price

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78187&o=2

$end

$info=j6cdivr,
$bio

Cash Diver (c) 199? Crystal Leisure.

- TECHNICAL -

IMPACT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41933&o=2

$end

$info=m4cshenc,m4cshenc__a,m4cshenc__b,m4cshenc__c,m4cshenc__d,
$bio

Cash Encounters (c) 199? BWB.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41294&o=2

$end

$info=sc4cerup,
$bio

Cash Eruption (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR2020]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42489&o=2

$end

$info=b85cexpl,
$bio

Fruit Machine published 33 years ago:

Cash Explosion (c) 1989 B.F.M.

- TECHNICAL -

System 85

- TRIVIA -

Cash Explosion was released in March 1989 in the UK.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=19909&o=2

$end

$info=sc1cexpl,sc1cexpla,sc1cexplb,
$bio

Fruit Machine published 34 years ago:

Cash Explosion (c) 1988 BFM.

- TECHNICAL -

Model 5415

- TRIVIA -

Cash Explosion was released in November 1988 in the UK.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40234&o=2

$end

$info=sc1cexpd,
$bio

Fruit Machine published 33 years ago:

Cash Explosion (c) 1989 ELAM Group.

- TECHNICAL -

Model 5512

- TRIVIA -

Cash Explosion was released in September 1989.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61748&o=2

$end

$info=sc2cexpld,sc2cexpla,
$bio

Fruit Machine published 26 years ago:

Cash Explosion (c) 1996 Bell-Fruit Mfg. Company, Limited. [B.F.M.].

- TECHNICAL -

Scorpion 2
[Model 6518]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61496&o=2

$end

$info=sc2cexpl,sc2cexplb,sc2cexplc,sc2cexple,
$bio

Fruit Machine published 26 years ago:

Cash Explosion (c) 1996 Bell-Fruit Mfg. Company, Limited. [B.F.M.]

- TECHNICAL -

[Model 6776]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61730&o=2

$end

$info=sc4cexpl,sc4cexpla,sc4cexplb,sc4cexplc,sc4cexplf,sc4cexplg,
$bio

Cash Explosion (c) 200? Mazooma Games.

Cash Explosion is a board game with hi-lo gamble. Cash explosion has numbers overlayed on 3 reels. These numbers add into an 11 position trail with position 8 or above starting the feature. Position 4 awards a trail bonus to help start the feature. Feature entry can also be achieved from a reel win.

Once in the feature, players use the start button to move around the board, collecting CASH, NUDGES, PICKS, LIGHTERS and DYNAMITES as they land on them. Players can be awarded the same item again by hi-lo gambling.

Collecting 3 LIGHTERS allows PICKS to be used to get WIN SPINS, CASH KNOCKOUTS, CASH, FEATURES or more DYNAMITE.

Collecting 5 DYNAMITES starts the Big Money feature.

- TECHNICAL -

[Model PR2076]

Technology : Scorpion 4
Cabinet : Eclipse Front-Opening
Jackpot : £25
Stakes : 30p play

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11895&o=2

$end

$info=sc4cexpld,sc4cexple,
$bio

Cash Explosion (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR2120]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42823&o=2

$end

$info=sc5cfact,sc5cfacta,
$bio

Cash Factor (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR1681]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42490&o=2

$end

$info=j2cashfl,
$bio

Cash Falls (c) 198? JPM International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40930&o=2

$end

$info=ep_cfall,ep_cfalla,ep_cfallb,ep_cfallc,ep_cfalld,ep_cfalle,ep_cfallf,
$bio

Fruit Machine published 24 years ago:

Cash Falls (c) 1998 Maygay.

- TRIVIA -

Cash Falls was released in July 1998.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40815&o=2

$end

$info=j2cshfil,
$bio

Cash Filla (c) 198? PCP.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40943&o=2

$end

$adam_flop=cashflow,
$bio

Coleco Adam disk. published 38 years ago:

Cash Flow (c) 1984 Micro 2.

Program to keep track of all the expenses, income, etc. for your business.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109374&o=2

$end

$info=ep_cflow,ep_cflowa,ep_cflowc,ep_cflowd,
$bio

Fruit Machine published 24 years ago:

Cash Flow (c) 1998 Maygay.

- TRIVIA -

Cash Flow was released in August 1998.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=18197&o=2

$end

$info=ep_cgord,ep_cgorda,ep_cgordb,ep_cgordc,
$bio

Cash Gordon (c) 199? Maygay.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40091&o=2

$end

$info=sc4chand,sc4chanda,sc4chandb,sc4chandc,
$bio

Cash in Hand (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR7108]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42497&o=2

$end

$info=ep_cshpn,ep_cshpna,
$bio

Cash in the Pan (c) 200? Maygay.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40824&o=2

$end

$info=v4cshinf,v4cshinfa,v4cshinfb,v4cshinfd,v4cshinfe,v4cshinff,v4cshinfg,v4cshinfh,v4cshinfi,v4cshinfj,v4cshinfk,v4cshinfl,v4cshinfm,v4cshinfn,v4cshinfo,v4cshinfp,v4cshinfq,v4cshinfr,v4cshinfs,v4cshinfu,v4cshinfw,v4cshinf3,v4cshinf3a,
$bio

Cash Inferno (c) 199? BWB.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42281&o=2

$end

$info=sc4cinv,sc4cinva,sc4cinvb,sc4cinvc,sc4cinvd,sc4cinve,sc4cinvf,sc4cinvg,sc4cinvh,sc4cinvi,
$bio

Cash Invaders (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR6809]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42502&o=2

$end

$info=m1cik,m1cik11,m1cik11n,m1cik11np,m1cik11p,m1cik12,m1cik21,m1cik21p,m1cik31,m1cik31p,m1cik41,m1cik41p,m1cik51,m1cik51o,m1cik51p,m1cikh,m1cikp,
$bio

Fruit Machine published 25 years ago:

Cash Is King (c) 1997 Maygay.

- TECHNICAL -

M1A/B

- TRIVIA -

Cash Is King was released in July 1997.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40221&o=2

$end

$info=m4clab,m4clab__a,m4clab__b,m4clab__c,m4clab__d,m4clab__e,m4clab__f,m4clab__g,m4clab__h,m4clab__i,m4clab__j,
$bio

Cash Lab (c) 199? QPS Interactive.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15620&o=2

$end

$info=m1cashln,
$bio

Cash Lines (c) 199? Maygay.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42341&o=2

$end

$info=m5cashln,
$bio

Cash Lines (c) 200? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41550&o=2

$end

$info=sc1clinsb,sc1clinsc,sc1clinsd,sc1clinse,
$bio

Fruit Machine published 34 years ago:

Cash Lines (c) 1988 Bell-Fruit Mfg.

- TECHNICAL -

Model 5159

- TRIVIA -

Cash Lines was released in March 1988.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15154&o=2

$end

$info=sc1clins,sc1clinsa,
$bio

Fruit Machine published 32 years ago:

Cash Lines (c) 1990 Bell-Fruit Mfg. Company, Limited..

- TECHNICAL -

Model 5774

- TRIVIA -

Cash Lines was released in March 1990 in the UK.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61746&o=2

$end

$info=m4cashln__f,m4cashln__g,m4cashln__h,m4cashln__l,m4cashln__m,m4cashln__i,m4cashln__n,m4cashln__j,m4cashln__p,m4cashln__k,m4cashln__o,m4cashln__q,m4cashln__r,m4cashln__s,m4cashln__t,m4cashln__u,m4cashln__y,m4cashln__z,m4cashln__v,m4cashln__w,m4cashln__x,m4cashln__0,m4cashln__1,m4cashln__2,m4cashln__a,m4cashln__c,m4cashln__d,m4cashln__e,
$bio

Cash Lines [Model CLI] (c) 199? Barcrest.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15224&o=2

$end

$info=m4cashln,m4cashln__ac,m4cashln__ad,m4cashln__ae,m4cashln__aa,m4cashln__ag,m4cashln__ab,m4cashln__af,m4cashln__ah,m4cashln__ai,m4cashln__aj,m4cashln__ak,m4cashln__al,m4cashln__am,m4cashln__aq,m4cashln__3,m4cashln__4,m4cashln__5,m4cashln__6,m4cashln__7,m4cashln__8,m4cashln__9,m4cashln__an,m4cashln__ao,m4cashln__ap,m4cashln__ar,m4cashln__as,m4cashln__at,m4cashln__b,
$bio

Cash Lines [Model CLS] (c) 199? Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233337&o=2

$end

$info=m4cashln__au,m4cashln__av,m4cashln__aw,m4cashln__ax,m4cashln__ay,m4cashln__a2,m4cashln__a3,m4cashln__az,m4cashln__a4,m4cashln__a0,m4cashln__a6,m4cashln__a1,m4cashln__a5,
$bio

Cash Lines [Model NCC]) (c) 199? Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233338&o=2

$end

$info=m4cashln__a7,m4cashln__a8,m4cashln__a9,m4cashln__ba,m4cashln__bb,m4cashln__bf,m4cashln__bg,m4cashln__bc,m4cashln__bh,m4cashln__bd,m4cashln__bj,m4cashln__be,m4cashln__bi,
$bio

Cash Lines [Model NCL] (c) 199? Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233339&o=2

$end

$info=m4cashmn,m4cashmn__b,m4cashmn__c,m4cashmn__d,m4cashmn__e,m4cashmn__f,m4cashmn__j,m4cashmn__g,m4cashmn__k,m4cashmn__h,m4cashmn__l,m4cashmn__i,m4cashmn__m,m4cashmn__n,m4cashmn__o,m4cashmn__p,m4cashmn__q,m4cashmn__u,m4cashmn__r,m4cashmn__v,m4cashmn__s,m4cashmn__x,m4cashmn__t,m4cashmn__w,m4cashmn__zb,
$bio

Cash Machine [Model CMA] (c) 199? Barcrest.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15223&o=2

$end

$info=m4cashmn__y,m4cashmn__z,m4cashmn__0,m4cashmn__1,m4cashmn__2,m4cashmn__3,m4cashmn__4,m4cashmn__5,m4cashmn__6,m4cashmn__7,m4cashmn__8,m4cashmn__9,m4cashmn__aa,m4cashmn__ab,m4cashmn__ac,m4cashmn__ad,m4cashmn__a,m4cashmn__ae,m4cashmn__af,m4cashmn__ag,m4cashmn__ah,m4cashmn__ai,m4cashmn__aj,m4cashmn__ak,m4cashmn__al,m4cashmn__za,
$bio

Cash Machine [Model CMH] (c) 199? Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233340&o=2

$end

$info=m4cashmx,m4cashmxa,
$bio

Cash Matrix (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41268&o=2

$end

$info=j2cshnud,
$bio

Cash Nudger (c) 198? MDM Leisure.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40944&o=2

$end

$info=ep_ctit,ep_ctita,
$bio

Cash of the Titans (c) 199? Maygay.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40827&o=2

$end

$info=sc5ctit,sc5ctita,
$bio

Cash of the Titans (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR3204]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42537&o=2

$end

$info=sc4clash,sc4clasha,sc4clashb,sc4clashc,sc4clashd,sc4clashe,sc4clashf,sc4clashg,
$bio

Cash on the Lash (c) 200? Mazooma Games.

Cash on the Lash has overlaid numbers on the reels which add to the trail. Trail position 4 awards a bonus. Feature entry is achieved by reaching position 8 or higher. The main feature is a lapper which increments Cash, Nudges, Picks, Beer and Champagne. Mystery squares can be taken or the player can collect one of the available pots. Successful Hi-Lo gambles whilst on a square awards that position again. The Super Feature is activated when 3 beers are collected from the board or from super start on the number trail. In Super Feature PICKS can be used to select or eliminate Features, Win Spins, Knockouts or Cash Awards. 5 Champagne symbols collected from the Super Feature or board game awards BIG MONEY! 3 Red Box symbols on the WinLine awards 1 of 5 hidden features.

- TECHNICAL -

[Model PR2118]

Technology : Scorpion 4
Cabinet : Eclipse Front-Opening

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11889&o=2

$end

$info=sc2cnile,sc2cnile1,sc2cnile2,sc2cnile2p,sc2cnilep,
$bio

Fruit Machine published 29 years ago:

Cash on the Nile Club (c) 1993 Bell-Fruit Mfg. Company, Limited. [B.F.M.].

- TECHNICAL -

[Model 6060]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42184&o=2

$end

$dragon_cart=cashplan,
$bio

Dragon cart. published 39 years ago:

Cash Planner (c) 1983 FarmFax

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53413&o=2

$end

$cpc_cass=cashplan,
$bio

Amstrad CPC cass. published 38 years ago:

Cash Planner and Forecaster (c) 1984 Abacus Business Systems.

A dynamic forecasting tool for small businesses.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117231&o=2

$end

$info=cashquiz,
$bio

Arcade Video game published 36 years ago:

Cash Quiz (c) 1986 Zilec-Zenitone.

A quiz game. Test your knowledge from a wide range of categories.

- TECHNICAL -

Main CPU : Zilog Z80
Sound Chips : SN76496

Players : 2
Buttons : 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11065&o=2

$end

$info=j6cshrd,j6cshrda,j6cshrdb,j6cshrdc,j6cshrdd,
$bio

Fruit Machine published 24 years ago:

Cash Raider (c) 1998 Ace Coin Equipment.

- TECHNICAL -

ELECTRA Cabinet
Height : 176 cm.
Width : 68,2 cm.
Depth : 66 cm.
Weight : 120 Kg.

- TRIVIA -

Cash Raider was released in December 1998 in the UK.

- TIPS AND TRICKS -

HOT TIPS
* Use the Reel Skill bonus option wisely. The player should look at the state of the progressives, name fill or feature matrix before deciding what to aim for.
* When using the trail nudges to fill the feature trail players should aim for bonus position 4.
* The Horn Of Plenty feature is well worth playing for and offers plenty of riches for the player.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=14862&o=2

$end

$info=sc5craid,sc5craida,
$bio

Cash Raider (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR2343]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42528&o=2

$end

$info=j2cashrl,
$bio

Cash Reels (c) 198? JPM International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40931&o=2

$end

$info=j2cashrv,
$bio

Cash Reserve (c) 198? JPM International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40933&o=2

$end

$info=j2cashro,
$bio

Cash Rolls (c) 198? JPM International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40932&o=2

$end

$info=sp_crun,sp_cruna,sp_crunb,
$bio

Cash Run (c) 199? Crystal Leisure.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15286&o=2

$end

$info=m5cashrn,m5cashrn01,m5cashrn02,m5cashrn04,
$bio

Fruit Machine published 21 years ago:

Cash Run (c) 2001 Barcrest.

- TRIVIA -

Released in January 2001.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15222&o=2

$end

$info=j2cshsmh,
$bio

Cash Smash (c) 198? PCP.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40945&o=2

$end

$info=m5cshstx,
$bio

Cash Stax (c) 200? BWB.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41559&o=2

$end

$info=m4cstrik,m4cstrika,m4cstrikb,m4cstrikc,
$bio

Cash Strike (c) 200? Empire Games Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15328&o=2

$end

$info=ac1cshtw,
$bio

Cash Towers (c) 199? Ace Coin Equipment.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=14863&o=2

$end

$info=j6cshtwr,
$bio

Cash Towers (c) 199? JPM International.

- TECHNICAL -

Impact

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41083&o=2

$end

$info=j2cashtk,
$bio

Cash Track (c) 198? JPM International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40935&o=2

$end

$info=j2cashtd,
$bio

Cash Track Deluxe (c) 198? JPM International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40934&o=2

$end

$info=cashtrn,
$bio

Video Slot Machine published 17 years ago:

Cash Train (c) 2005 Kupidon.

- TRIVIA -

Cash Train was released in January 2006.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=12075&o=2

$end

$info=j2cvault,
$bio

Fruit Machine published 35 years ago:

Cash Vault (c) 1987 JPM International.

- TRIVIA -

Released in December 1987.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15857&o=2

$end

$info=j6cshvgs,j6cshvgsa,j6cshvgsb,j6cshvgsc,j6cshvgsd,j6cshvgse,j6cshvgsf,j6cshvgsg,j6cshvgsh,j6cshvgsi,j6cshvgsj,j6cshvgsk,j6cshvgsl,j6cshvgsm,j6cshvgsn,j6cshvgso,j6cshvgsp,j6cshvgsq,j6cshvgsr,
$bio

Cash Vegas Strip (c) 199? JPM International.

- TECHNICAL -

Impact

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41084&o=2

$end

$info=sc2cvega,sc2cvega1,sc2cvega1p,sc2cvega2,sc2cvega2p,sc2cvega3,sc2cvega3p,sc2cvega4p,
$bio

Fruit Machine published 26 years ago:

Cash Vegas (c) 1996 Bell-Fruit Mfg. Company, Limited. [B.F.M.].

- TECHNICAL -

[Model 6714]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42424&o=2

$end

$info=sc5cvega,sc5cvegaa,
$bio

Cash Vegas (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR1610]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42538&o=2

$end

$info=sc1cshwz,sc1cshwza,sc1cshwzb,sc1cshwzc,sc1cshwzd,sc1cshwze,sc1cshwzf,
$bio

Fruit Machine published 33 years ago:

Cash Wise (c) 1989 Bell-Fruit Mfg.

- TECHNICAL -

Model 5423

- TRIVIA -

Cash Wise was released in May 1989 in the UK.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15136&o=2

$end

$info=hb_cashx,hb_cashxa,
$bio

Cash X (c) 200? Fair Games UK, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40176&o=2

$end

$info=j7cexprs,
$bio

Cash Xpress (c) 200? JPM International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=34910&o=2

$end

$info=m4cashzn,m4cashzna,
$bio

Cash Zone (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40213&o=2

$end

$info=m4czne,
$bio

Cash Zone (c) 199? BWB.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41298&o=2

$end

$info=j2cashab,
$bio

Cashablanca (c) 198? JPM International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41898&o=2

$end

$info=sc4cashm,sc4cashma,sc4cashmb,sc4cashmc,sc4cashmd,sc4cashme,
$bio

Cashanova (c) 200? Mazooma Games.

Collect 3 Hearts on the winline for access to the Cashanova feature. Travel around the board using the Hi Lo reel and collect Cash Repeaters, Features and Reel Blasts. Collect 3 Heart symbols to unlock the Cashanova Hi Lo trail, and Hi Lo your way to the super WIN SERIES where BIG MONEY is guaranteed, or collect the Super Knockouts and a big prize could be a press away.

Cashanova is a new style of AWP from Mazooma, and has proved popular with a spectrum of players, and therefore has performed above all expectations on industry test.

- TECHNICAL -

[Model PR2008]
Technology : Scorpion 4
Cabinet : Eclipse with Note Acceptor facility.
Jackpot : £15 / £5
Stakes : 20p, 25p, 30p

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11908&o=2

$end

$info=sc4cashg,
$bio

Cashanova (c) 200? Nova.

- TECHNICAL -

[Model PR2022]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62073&o=2

$end

$info=sc4cashn,
$bio

Cashanova (c) 200? Eurocoin.

- TECHNICAL -

[Model PR2038E]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42474&o=2

$end

$cpc_flop=cashbook02,cashbook01,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Cashbook Accounts (c) 1985 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125004&o=2

$end

$spectrum_cass=cashcade,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Cashcade (c) 1990 Fastback.

- STAFF -

Programmed by: Jonathan Bolton

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78186&o=2

$end

$info=cashcade,
$bio

Cashcade (c) 199? JPM International.

- TECHNICAL -

System 5 Video

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=39526&o=2

$end

$spectrum_cass=cashcalc,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Cashcalc (c) 1982 Wizard Supersoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288358&o=2

$end

$info=ep_cashn,ep_cashna,
$bio

Cashino (c) 200? Extreme Gaming.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15343&o=2

$end

$info=sc2cshcl,sc2cshcl1,sc2cshcl1p,sc2cshclp,
$bio

Fruit Machine published 28 years ago:

Cashino Club (c) 1994 Bell-Fruit Mfg. Company, Limited. [B.F.M.].

- TECHNICAL -

[Model 6232]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42185&o=2

$end

$info=m4cshino,
$bio

Cashino Deluxe (c) 199? PCP.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41295&o=2

$end

$info=j2cashry,
$bio

Cashino Royale (c) 198? PCP.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41899&o=2

$end

$info=sc1cshin,
$bio

Fruit Machine published 30 years ago:

Cashino (c) 1992 ELAM.

- TECHNICAL -

Model 5725

- TRIVIA -

Cashino was released in June 1992.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15144&o=2

$end

$info=im3p1940,
$bio

Video Slot Machine published 27 years ago:

Cashline D Bucks (c) 1995 IGT.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261568&o=2

$end

$dragon_cass=cashman,
$bio

Dragon cass. published 38 years ago:

Cashman (c) 1984 Microdeal

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116327&o=2

$end

$mbc55x=cashman,
$bio

Sanyo MBC-550 disk. published 38 years ago:

Cashman (c) 1984 Michtron

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236976&o=2

$end

$info=cmtonig,
$bio

Video Slot Machine published 15 years ago:

Cashman Tonight (c) 2007 Aristocrat Leisure Industries Pty, Limited.

Cashman Tonight is a 4-in-1 multigame video slot machine featuring African Dusk, Arctic Wins, King Galah and Wild Cougar, as well as a double standalone progressive jackpot.

- TECHNICAL -

Aristocrat MK6 hardware.

- TRIVIA -

Standalone versions of the four games also exist.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=46028&o=2

$end

$info=sc4cr,sc4cra,sc4crb,sc4crc,sc4crd,sc4cre,sc4crf,
$bio

Cashraker (c) 200? QPS Interactive.

- TECHNICAL -

[Model PR2061]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15624&o=2

$end

$cpc_flop=casinog1,
$bio

Amstrad CPC type-in published 32 years ago:

Casino (c) 1990 PC Amstrad International

- TRIVIA -

Listed as a type-in program in the magazine: PC Amstrad International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119714&o=2

$end

$info=j6cas5,j6cas5a,j6cas5b,j6cas5c,j6cas5d,j6cas5e,j6cas5f,j6cas5g,j6cas5h,j6cas5i,j6cas5j,j6cas5k,j6cas5l,
$bio

Fruit Machine published 23 years ago:

Casino 5ive Liner (c) 1999 JPM International.

- TRIVIA -

Casino 5ive Liner was released in June 1999 in the UK.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15868&o=2

$end

$info=sc2cb7,sc2cb71,sc2cb72,sc2cb72p,sc2cb7p,
$bio

Fruit Machine published 26 years ago:

Casino Bar 7's (c) 1996 Bell-Fruit MFG.

- TECHNICAL -

[Model 6625]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15134&o=2

$end

$snes_bspack=casinobm,
$bio

Casino Bar Mokuyoubi (c) 199? Unknown [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126123&o=2

$end

$info=ec_casbxcon,
$bio

Casino Bar X (c) 199? Concept Games, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298562&o=2

$end

$info=ec_casbx,ec_casbxo,ec_casbxoa,ec_casbx__a,ec_casbx__b,
$bio

Casino Bar-X (c) 199? Electrocoin Automatics, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41878&o=2

$end

$info=m1bargnc,m1bargncp,
$bio

Fruit Machine published 32 years ago:

Casino Bargain (c) 1990 Maygay.

- TECHNICAL -

M1A/B

- TRIVIA -

Casino Bargain was released in August 1990.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43656&o=2

$end

$info=ep_beavr,ep_beavra,ep_beavrb,ep_beavrc,ep_beavrd,ep_beavre,ep_beavrf,ep_beavrg,ep_beavrh,ep_beavri,ep_beavrj,ep_beavrk,ep_beavrl,ep_beavrm,ep_beavrn,ep_beavro,ep_beav3,ep_beav3a,ep_beav3b,ep_beav3c,
$bio

Fruit Machine published 21 years ago:

Casino Beaver Las Vegas! (c) 2001 Global Games.

- TRIVIA -

Casino Beaver Las Vegas! was released in July 2001.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15369&o=2

$end

$info=casbjack,
$bio

Arcade Video game published 42 years ago:

Casino Black Jack [Lounge model] (c) 1980 Meyco Games.

- TRIVIA -

Originally designed for Gametronics, Inc. in 1978/1979.

- STAFF -

Designed by : Darrell H. Smith

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=18612&o=2

$end

$pet_cass=bjack1,
$bio

Commodore PET cass. published 43 years ago:

Casino Blackjack 5.7 (c) 1979 Speakeasy Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125848&o=2

$end

$info=j2casino,
$bio

Casino Classic (c) 198? PCP.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41900&o=2

$end

$info=ep_cclas,ep_cclasa,
$bio

Casino Classic (c) 199? Global Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40812&o=2

$end

$info=m1casclb,m1casclb1,m1casclbp,
$bio

Fruit Machine published 32 years ago:

Casino Club (c) 1990 Maygay.

- TECHNICAL -

M1A/B

- TRIVIA -

Casino Club was released in May 1990.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41969&o=2

$end

$info=sc2copsc,sc2copsc1,sc2copscp,sc2copsc1p,sc2copsc1pa,
$bio

Fruit Machine published 26 years ago:

Casino Cops 'n' Robbers (c) 1996 Bell-Fruit Mfg. Company, Limited. [B.F.M.].

- TECHNICAL -

[Model 6622]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=46706&o=2

$end

$info=j6cascz,j6cascza,j6casczb,j6casczc,j6casczd,j6cascze,j6casczf,j6casczg,j6casczh,j6casczi,j6casczj,j6casczk,j6casczl,j6casczm,
$bio

Fruit Machine published 26 years ago:

Casino Crazy (c) 1996 JPM International.

Lapper / filling pots game style with hidden features activated via the Bingo Card. The game had four pots: Crazy Spins, Features, Cash and Nudges.

- TRIVIA -

Released in March 1996.

The award winning Casino Crazy was the first AWP to adopt the lapping game/filling pots format. Since early 1996 there have been a proliferation of such game styles. Casino Crazy was particularly famous amongst players for its Bingo Card hidden features. The bingo card was filled via the Hi Lo reel numbers with a line or corners ( and various combinations! ) awarded a variety of features.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40203&o=2

$end

$info=ep_cascz,ep_cascza,
$bio

Casino Crazy (c) 199? Global Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40054&o=2

$end

$info=sc4cclim,sc4cclima,sc4cclimb,sc4cclimc,sc4cclimd,sc4cclime,sc4cclimf,sc4cclimg,sc4cclimh,sc4cclimi,sc4cclimj,sc4cclimk,sc4ccliml,sc4cclimm,sc4cclimn,sc4cclimo,sc4cclimp,sc4cclimq,sc4cclimr,sc4cclims,sc4cclimt,sc4cclimu,
$bio

Casino Crazy Climber (c) 200? Bell-Fruit Games.

- TECHNICAL -

GAME ID: PR1129

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42485&o=2

$end

$info=j6casclb,j6casclba,
$bio

Fruit Machine published 25 years ago:

Casino Crazy Club (c) 1997 JPM International.

Casino Crazy Club was based on the highly successful AWP of the same name. The game retained many of the elements associated with Casino Crazy AWP but had several new dimensions added specifically to cater for the club player.

The player enters the feature game by completing a 1 - 11 stage name fill. Once achieved the player steps around the board attempting to increment four different pots comprised of Win Spins, Nudges , Features and Cash. The Casino Crazy logo has a dual function whereby as well as being used for feature entry it will award the player an extra life if completed during the feature game.

- TECHNICAL -

Impact

- TRIVIA -

Released in October 1997.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41072&o=2

$end

$info=j6ccc,j6ccca,j6cccb,j6cccc,
$bio

Casino Crazy Club (c) 199? Crystal Leisure.

- TECHNICAL -

IMPACT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41932&o=2

$end

$info=sc4cckey,sc4cckeya,sc4cckeyb,sc4cckeyc,sc4cckeyd,sc4cckeye,sc4cckeyf,sc4cckeyg,sc4cckeyh,sc4cckeyi,sc4cckeyj,sc4cckeyk,sc4cckeyl,sc4cckeym,sc4cckeyn,sc4cckeyo,
$bio

Casino Crazy Fruits Gold (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR1426]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43662&o=2

$end

$info=sc4cfcas,sc4cfcasa,sc4cfcasb,sc4cfcasc,sc4cfcasd,sc4cfcase,sc4cfcasf,sc4cfcasg,sc4cfcash,sc4cfcasi,sc4cfcasj,sc4cfcask,sc4cfcasl,sc4cfcasm,sc4cfcasn,sc4cfcaso,sc4cfcasp,sc4cfcasq,sc4cfcasr,sc4cfcass,sc4cfcast,sc4cfcasu,sc4cfcasv,sc4cfcasw,sc4cfcasx,sc4cfcasy,sc4cfcasz,sc4cfcas0,sc4cfcas1,sc4cfcas2,sc4cfcas3,sc4cfcas4,sc4cfcas5,sc4cfcas6,sc4cfcas7,sc4cfcas8,sc4cfcas9,sc4cfcasaa,sc4cfcasab,sc4cfcasac,sc4cfcasad,sc4cfcasae,sc4cfcasaf,sc4cfcasag,sc4cfcasah,sc4cfcasai,sc4cfcasaj,sc4cfcasak,sc4cfcasal,sc4cfcasam,
$bio

Casino Crazy Fruits (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

GAME ID: PR6923

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43663&o=2

$end

$info=sc4crzkyi,sc4crzkyj,sc4crzkyk,sc4crzkyo,sc4crzkyp,sc4crzkyq,sc4crzkyr,sc4crzkys,sc4crzkyv,sc4crzkyw,
$bio

Casino Crazy Keys Arcade (c) 200? Bell-Fruit Games, Limited. [B.F.G.]

- TECHNICAL -

[Model PR1128]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43666&o=2

$end

$info=sc4crzky,sc4crzkya,sc4crzkyb,sc4crzkyc,sc4crzkyd,sc4crzkye,sc4crzkyf,sc4crzkyg,sc4crzkyh,sc4crzkyl,sc4crzkym,sc4crzkyn,sc4crzkyt,sc4crzkyu,
$bio

Casino Crazy Keys (c) 200? Bell-Fruit Games.

- TECHNICAL -

[Model PR1128]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15141&o=2

$end

$famicom_flop=casipink,
$bio

Casino de Pink (c) 19?? Wild Turtle.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65264&o=2

$end

$nes=casinod,
$bio

Nintendo Famicom cart. published 29 years ago:

カジノダービー (c) 1993 Yonezawa.
(Casino Derby)

- TECHNICAL -

GAME ID: YZW-KD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53902&o=2

$end

$pc98=casinodr,
$bio

Casino Dream (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89095&o=2

$end

$info=m5casfev,m5casfev12,
$bio

Casino Fever (c) 199? Red Gaming, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41548&o=2

$end

$info=cfever1k,cfever40,cfever50,cfever51,cfever61,
$bio

Video Slot Machine published 22 years ago:

Casino Fever (c) 2000 High Video.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=30233&o=2

$end

$info=casino5,casino5a,casino5b,
$bio

Arcade Video game published 39 years ago:

Casino Five (c) 1983 Merit.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 2.5 Mhz)
Sound Chips : General Instrument AY8910 (@ 2.5 Mhz)

Palette colors : 256

Players : 1
Buttons : 9

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=6224&o=2

$end

$info=sc4frsu,sc4frsua,sc4frsub,sc4frsuc,sc4frsud,sc4frsue,sc4frsuf,sc4frsug,
$bio

Casino Fruits 'n' Suits (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR6928]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42604&o=2

$end

$gameboy=casinofn,
$bio

Nintendo Game Boy Cart. published 27 years ago:

Casino Funpak [Model DMG-ACFE-USA] (c) 1995 Interplay

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65744&o=2

$end

$gamegear=casinofn,
$bio

Sega Game Gear cart. published 27 years ago:

Casino Funpak [Model T-125048] (c) 1995 Interplay

- STAFF -

Programming : Brian Post
Artwork : Simon Hart, Grant Arthur, Greg Holland, Ken Newman, Joe Rimmer, Brian Post
Music & SFX : Marshall Parker
Producers : Steve French (Beam), Adam Lancman (Beam), Wes Yanagi (Interplay)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64505&o=2

$end

$info=m1casgcl,m1casgclp,
$bio

Fruit Machine published 32 years ago:

Casino Gambler Club (c) 1990 Maygay.

- TECHNICAL -

M1A/B

- TRIVIA -

Casino Gambler Club was released in July 1990.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41970&o=2

$end

$cdtv=casigams,
$bio

Commodore Amiga CDTV CD published 30 years ago:

Casino Games (c) 1992 Saen Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301404&o=2

$end

$sms=casino,
$vgmplay=casino_sms,
$bio

Sega Master System cart. published 33 years ago:

Casino Games (c) 1989 Tonka Corp.

The game is a compilation of five games in one cartridge, mainly gambling games.

North American release. Description from the back cover:

Welcome to Sega Royale, where fortunes can be made or lost with the turn of a card. You have $500 to play the games of your choice. Which will they be?

Challenge high stakes gamblers in a game of poker. Beat the dealer in a fast-moving game of Black Jack. Enter the world of the rich and famous in the famous game of Baccarat. Run the gambit with Lady Luck on the Sega slot machines, or just relax with a game of pinball!

Bet as little as $1, up to $1,000, in your living room. Casino Games even has a Password save so you can keep your winnings for your next gambling trip!

If you lose all your cash, remember; at Sega Royale experience is the greatest reward. There's always tomorrow...and another $500 to play!

- TECHNICAL -

GAME ID: 7021

- TRIVIA -

Released in September 1989 in the USA. Later released in Europe (same name/same model number).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55962&o=2

$end

$info=ep_cgrc,ep_cgrca,
$bio

Casino Grand Classic (c) 199? Global Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40816&o=2

$end

$info=ep_casgc,ep_casgca,ep_casgcb,ep_casgcc,
$bio

Casino Grand Club (c) 199? Maygay.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40808&o=2

$end

$info=sc4hntcs,sc4hntcsa,sc4hntcsb,sc4hntcsc,sc4hntcsd,sc4hntcse,sc4hntcsf,sc4hntcsg,sc4hntcsh,sc4hntcsi,sc4hntcsj,sc4hntcsk,sc4hntcsl,sc4hntcsm,sc4hntcsn,sc4hntcso,sc4hntcsp,sc4hntcsq,sc4hntcsr,sc4hntcss,
$bio

Casino Happy Notes (c) 200? Bell-Fruit Games.

- TECHNICAL -

[Model PR1327]

Scorpion 4

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15128&o=2

$end

$info=m4hstrcs,m4hstrcsa,m4hstrcsb,m4hstrcsc,m4hstrcsd,
$bio

Casino Happy Streak (c) 199? Coin World.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42052&o=2

$end

$apfm1000=casino,
$bio

APF MP1000 cart. published 43 years ago:

Casino I - Slots / Roulette / Keno (c) 1979 APF Electronics, Incorporated.

- TECHNICAL -

Cart. No. MG1009

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49738&o=2

$end

$info=pr_cas7,
$bio

Casino Jackpot 7s (c) 199? Project Coin Machines, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42078&o=2

$end

$nes=casinok2,
$bio

Nintendo NES cart. published 29 years ago:

Casino Kid II (c) 1993 Sofel Corp.

Since CASINO KID became U.S. Champion, a mystery person has organized an International Gambling Championship. He wants to play you. But first you must jet around the globe and take on the world's best, and beat 'em! The stakes are high and the competition is fierce, so you must play tough and smart. Then you get to play against the mystery challenger - the toughest challenge of all. Win and CASINO KID becomes International Casino KING! Best of luck!

- TECHNICAL -

GAME ID: NES-CK-USA

- TRIVIA -

Released in April 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54990&o=2

$end

$nes=casinok,
$bio

Nintendo NES cart. published 33 years ago:

Casino Kid (c) 1989 Sofel Corporation.

North American release. Game developed in Japan. Please see the original Japanese release entry for more information about the game itself, "$1,000,000 Kid - Maboroshi no Teiou Hen [Model SFL-KP]".

Description from the US back cover:

Outwit and outplay your rivals for the chance to become the King of the Casino.

Ever dream of playing in the ultimate Poker and Blackjack competition? Here's your chance. You are the Casino Kid, born to gamble and working the fast-paced floor of a swank gambling house. All eyes are on you, as you triumph over the toughest gamblers around!

Yet, CASINO KID is much more than a card game - it's also a maze game where Tourists and Bunny Girls supply you with the information you need to lead you to your next opponent, and beat him at his own game.

If you can succeed in winning a million dollars by beating 16 different Poker players and Blackjack dealers, you will be transported to a mansion where you'll challenge your ultimate rival, the Casino King, for his title.

Good luck, Casino Kid!

- TECHNICAL -

Game ID: NES-KP-USA

- TRIVIA -

Released in October 1989 in USA.

- TIPS AND TRICKS -

SECRET CONTINUE:
Hold UP then press START at the Game Over screen.

SECRET PASSWORDS:
Instead "_" symbol you should use FORWARD option on the password entering screen. Secret passwords need to be enabled before the game. When you entering level and splash screen gives an advice to you, hold Start before pressing A to skip splash screen.
Gives you $100000: i_am_a_richman
Final poker battle with the King: i_wanna_see_the_king
Takes you to the game over screen: i_wanna_go_bankrupt
Debugging functions: debug_monitor_switch_on

In addition to A+START on controller 1, hold LEFT+A on controller 2 before skipping the splash screen.
To switch to in game debugging monitor holdLEFT+A on controller 2 then press START on controller 1,
MONITOR VERSION 1.00 PRESENT BY HIRO screen appears. You will be able to view game events, play music and sounds.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54989&o=2

$end

$info=sc4ckx,sc4ckxa,sc4ckxb,sc4ckxc,sc4ckxd,sc4ckxe,sc4ckxf,sc4ckxg,
$bio

Casino King X (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR2360]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42505&o=2

$end

$info=j6caslas,j6caslasa,j6caslasb,j6caslasc,
$bio

Casino Las Vegas (c) 199? JPM International.

- TECHNICAL -

Impact

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41074&o=2

$end

$info=sc4cmon,sc4cmona,sc4cmonb,sc4cmonc,sc4cmond,sc4cmone,sc4cmong,sc4cmoni,sc4cmonf,sc4cmonh,
$bio

Casino Monopoly (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR2133]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62064&o=2

$end

$info=m4cmont,m4cmont_1,m4cmont_10,m4cmont_11,m4cmont_12,m4cmont_13,m4cmont_2,m4cmont_3,m4cmont_4,m4cmont_5,m4cmont_6,m4cmont_7,m4cmont_8,m4cmont_9,
$bio

Casino Monte Carlo [Czech ver.] (c) 199? Avantime

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233616&o=2

$end

$info=m4cmont_gt1,m4cmont_gt2,m4cmont_gt3,
$bio

Casino Monte Carlo [GTR ver.] (c) 199? Avantime

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233617&o=2

$end

$info=m4cmont_l10,m4cmont_l11,m4cmont_l12,m4cmont_l13,m4cmont_l14,m4cmont_l15,m4cmont_l16,m4cmont_l1,m4cmont_l2,m4cmont_l3,m4cmont_l4,m4cmont_l5,m4cmont_l6,m4cmont_l7,m4cmont_l8,m4cmont_l9,
$bio

Casino Monte Carlo [Latvia ver.] (c) 199? Avantime

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233618&o=2

$end

$info=m4cmont_r1,m4cmont_r2,m4cmont_r3,m4cmont_r4,m4cmont_r5,m4cmont_r6,m4cmont_r7,m4cmont_r8,
$bio

Casino Monte Carlo [Russia ver.] (c) 199? Avantime

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233619&o=2

$end

$info=m4cmont_u1,m4cmont_u2,m4cmont_u3,m4cmont_u4,m4cmont_u5,m4cmont_u6,m4cmont_u7,m4cmont_u8,m4cmont_u9,m4cmont_u10,m4cmont_u11,m4cmont_u12,m4cmont_u13,m4cmont_u14,m4cmont_u15,m4cmont_u16,m4cmont_u17,m4cmont_u18,m4cmont_u19,m4cmont_u20,m4cmont_u21,m4cmont_u22,m4cmont_u23,m4cmont_u24,m4cmont_u25,m4cmont_u26,m4cmont_u27,
$bio

Casino Monte Carlo [Ukraine ver.] (c) 199? Avantime.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42958&o=2

$end

$info=ec_casmb,
$bio

Casino Multi Bar (c) 19?? Electrocoin Automatics, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42939&o=2

$end

$info=m4casmul,
$bio

Casino Multiplay (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41269&o=2

$end

$info=comg5108,
$bio

Video Slot Machine published 37 years ago:

Casino Poker (c) 1985 CEI [Casino Electronics, Incorporated.].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=25033&o=2

$end

$info=caspoker,caspokera,caspokerb,
$bio

Video Slot Machine published 35 years ago:

Casino Poker (c) 1987 PM.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=46435&o=2

$end

$vz_snap=roulette,roulette2,
$bio

Casino Roulette (c) 198? McCleary, Gary J.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235015&o=2

$end

$spectrum_cass=casinoro,
$bio

Casino Royal (c) 198? PRISM Micro-informatique S.A. [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225940&o=2

$end

$info=m1casroy,m1casroy1,m1casroyp,
$bio

Fruit Machine published 32 years ago:

Casino Royale Club (c) 1990 Maygay.

- TECHNICAL -

M1A/B

- TRIVIA -

Casino Royale Club was released in July 1990.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41971&o=2

$end

$info=m5casroc,
$bio

Casino Royale Club (c) 200? Empire Games, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=19946&o=2

$end

$info=ep_casrd,ep_casrda,
$bio

Casino Royale Deluxe Club (c) 199? Maygay.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40810&o=2

$end

$info=sc2casr2,sc2casr2p,sc2casr3,sc2casr3p,sc2casr4,sc2casr4p,
$bio

Fruit Machine published 26 years ago:

Casino Royale (c) 1996 Bell-Fruit Mfg. Company, Limited. [B.F.M.].

- TECHNICAL -

[Model 6603]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42180&o=2

$end

$info=sc2casr,sc2casr1,sc2casr1p,sc2casrp,
$bio

Fruit Machine published 26 years ago:

Casino Royale (c) 1996 Bell-Fruit Mfg. Company, Limited. [B.F.M.].

- TECHNICAL -

[Model 6690]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61722&o=2

$end

$info=sc4casry,sc4casryc,
$bio

Casino Royale (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR2062]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42475&o=2

$end

$info=sc4casrya,sc4casryb,
$bio

Casino Royale (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR2073]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62058&o=2

$end

$info=sc4casryd,sc4casrye,
$bio

Casino Royale (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR2075]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62057&o=2

$end

$info=cs2_sps,
$bio

Arcade Video game published 34 years ago:

Casino Strip II (c) 1988 Status Games Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122376&o=2

$end

$info=cs3_qps,
$bio

Arcade Video game published 30 years ago:

Casino Strip III (c) 1992 Status Games Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122377&o=2

$end

$info=cs9_spp,
$bio

Arcade Video game published 34 years ago:

Casino Strip IX (c) 1988 Status Games Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111208&o=2

$end

$info=cs9_qps,
$bio

Arcade Video game published 30 years ago:

Casino Strip IX (c) 1992 Quantum Industries.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122380&o=2

$end

$info=cspe_qps,
$bio

Arcade Video game published 26 years ago:

Casino Strip Private Eyes (c) 1996 Quantum Industries.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122381&o=2

$end

$info=cs5_spp,cs5_ssp,
$bio

Arcade Video game published 37 years ago:

Casino Strip V (c) 1985 Status Games Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122378&o=2

$end

$info=cs6_sps,cs6_ssp,
$bio

Arcade Video game published 34 years ago:

Casino Strip VI (c) 1988 Status Games Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122379&o=2

$end

$info=cs8_spp,cs8_sps,cs8_ssp,
$bio

Arcade Video game published 37 years ago:

Casino Strip VIII (c) 1985 Status Games Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111209&o=2

$end

$info=csv1_qps,
$bio

Arcade Video game published 29 years ago:

Casino Strip Vivid 1 (c) 1993 Quantum Industries.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122382&o=2

$end

$info=cs10_sps,
$bio

Arcade Video game published 34 years ago:

Casino Strip X (c) 1988 Status Games Corp.

Poker game for adult.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=44483&o=2

$end

$info=cs11_sps,cs11_sps2,cs11_ssp,
$bio

Arcade Video game published 32 years ago:

Casino Strip XI (c) 1990 Status Games Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=31763&o=2

$end

$info=cs12_sps,
$bio

Arcade Video game published 34 years ago:

Casino Strip XII (c) 1988 Status Games Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122375&o=2

$end

$info=cs1_spp,cs1_spp2,
$bio

Arcade Video game published 38 years ago:

Casino Strip (c) 1984 Status Games.

A Strip Poker game. The player chooses an opponent from the 8 Ladies and Gentlemen and tries to win in a normal game of Poker. As soon as the computer-controlled opponent runs out of money he/she undresses, exchanging clothing for new in-game money. The actual Poker game is played on the lower screen, showing the player's current cards and status. The Strip scenes are displayed as short video clips on the top screen.

- TECHNICAL -

[Upright model]

The game is based on Laserdisc Video. The Laserdisc contains all Video scenes of stripping, attract mode and normal gameplay idle videos of the opponent. The remarkable part is that the machine is equipped with 2 screens, the lower one being used for the actual gameplay showing the deck of cards and status while the upper one shows the video part of the actual undressing. There were at least 11 different Laserdiscs available, each having unique opponents.

- TRIVIA -

Also released as "Casino Strip [Counter model]". While most available Laserdiscs had a majority of women available as opponents (usually 6 women and 2 men) there was also at least one laserdisc available that had only male opponents. Unfortunately it is widely unknown that each Laserdisc is dependent from the matching PCB, so if you have a machine that came with for example laserdisc #3 and wanted to exchange it for Laserdisc #8 you would also need the matching PCB #8. Due to the unawareness of this many Laserdiscs were separated from the PCB in the faith they would simply be interchangeable by swapping the laserdisc, leaving many collectors with a bunch of Laserdiscs that can not be used in the machine as the appropriate PCB is missing.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4485&o=2

$end

$info=ec_sumnc,
$bio

Casino Super Multi Nudger (c) 19?? Electrocoin Automatics, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42948&o=2

$end

$info=caswin,
$bio

Video Slot Machine published 37 years ago:

Casino Winner (c) 1985 Aristocrat.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29366&o=2

$end

$info=sc4casxt,sc4casxta,sc4casxtb,sc4casxtc,sc4casxtd,sc4casxte,
$bio

Casino Xtravaganza (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR2338]
[Scorpion 4]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42476&o=2

$end

$info=sc5casxt,sc5casxta,
$bio

Casino Xtravaganza (c) 200? Mazooma Games.

- TECHNICAL -

[Scorpion 5]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43727&o=2

$end

$vc4000=casino,
$bio

VC 4000 cart. published 41 years ago:

Casino (c) 1981 Interton Electronic.

Allows one or two players to play either roulette or a slot machine. In both games the players decide the stakes and must try to reach a 1000 points in pretend money or have the other player go bust.

- TECHNICAL -

[Cassette No. 31]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49196&o=2

$end

$a2600=casinoe,
$bio

Atari 2600 cart. published 44 years ago:

Casino (c) 1978 Atari, Incorporated.

PAL release. Game developed in USA. For more information, please see the NTSC release's entry.

- TECHNICAL -

Model CX2652P

- PORTS -

* CONSOLES: 
[EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" 
[EU] Sony PS2 (feb.18, 2005) "Atari Anthology [Model SLES-53061]" 
[EU] Microsoft XBOX One (nov.1,2016) "Atari Flashback Classics Vol.2" 

* COMPUTERS: 
[EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82995&o=2

$end

$a2600=casino,
$bio

Atari 2600 cart. published 44 years ago:

Casino (c) 1978 Atari, Incorporated.

This Game Program has three casino games:
* Game 1 -- One or two players with card splitting.
* Game 2 -- Up to four players with no card splitting.
* Game 3 -- Stud Poker for one to four players.
* Game 4 -- Poker Solitaire.

- TECHNICAL -

Model CX2652

- TRIVIA -

Export releases:
PAL "Casino [Model CX2652P]"

- STAFF -

Programmer: Bob Whitehead

- PORTS -

* CONSOLES: 
[US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" 
[US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" 
[JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" 
[US] Microsoft XBOX One (nov.1,2016) "Atari Flashback Classics Vol.2" 
[US] Sony PlayStation 4 (nov.1,2016) "Atari Flashback Classics Vol.2" 

* HANDHELDS: 
[US] Nintendo DS (mar.8, 2011) "Atari Greatest Hits Vol.2 [Model NTR-BR7E-USA]" 

* COMPUTERS: 
[US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" 
[US] Steam (mar.24,2016) "Atari Vault [Model 400020]" 

* OTHERS: 
[US] Atari Paddle TV Game (2004) by Jakk's Pacific

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50310&o=2

$end

$timex_dock=casino1,
$bio

Timex Sinclair 2068 cart. published 39 years ago:

Casino1 (c) 1983 Timex Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237034&o=2

$end

$pc98=exjack,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Casinopolis - Exceed Jack (c) 1995 Misty.

- TRIVIA -

Released on August 11, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48504&o=2

$end

$tvc_flop=casio,
$bio

Casio (c) 198? Dörner [Péter Dörner]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112207&o=2

$end

$msx1_cart=wrldopenk,
$bio

MSX cart. published 36 years ago:

Casio Worldopen (c) 1986 Boram Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76634&o=2

$end

$msx1_cart=wrldopen,
$bio

MSX cart. published 37 years ago:

Casio Worldopen [Model GPM-114] (c) 1985 Casio Computer Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76633&o=2

$end

$psx=caspfrnd,
$bio

Sony PlayStation CD published 22 years ago:

Casper - Friends Around the World (c) 2000 Sound Source Interactive, Inc.

BOO!
A kooky spooky curse has been cast on Cast on Casper's mortal mates!

Travel the globe to rescue them and jump, levitate, parachute, fling ghostly spheres and spring into action to battle boo bombs, evil spirits,, Casper's unfriendly uncles, and the evil kingpin himself, Kibosh!

* Scare off evil enemy spirits with ghostly spheres!
* Travel to 11 different locations around the world!
* Parachute, levitate and duck to avoid damaging obstacles.
* 3 skill levels to master: easy, medium, and hard.
* Pick-up special abilities: strength, speed, and spring!

- TECHNICAL -

GAME ID: SLUS-01245
BARCODE: 739069602466

- TRIVIA -

Released on November 16, 2000 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

Export releases:
[EU] "Casper - Friends Around the World [Model SLES-03113]"

- STAFF -

DEVELOPED BY REALTIME ASSOCIATES, INC.
Producer: John Csicsery
Lead Programmer: Joe Sengir
Programming: Cheryl Higa, Angela Baltaga, Anatolie Gavriliuc, Karl Buiter
Art Director: Jeff Cook
Lead Artist: Eric Greenlief
Artists: Scott C. Smith, Paul Belmore, James J. Ho, Caleb Sawyer, Connie Goldman
Production Assistant: Benjamin Krotin
Sound & Music: Greg Turner
Cinematic Lead: Samati Boonchitsitsak
Animators: Thomas Brown, Paul Belmore

PUBLISHED BY SOUND SOURCE INTERACTIVE, INC.
Executive Producer: Vincent J. Bitetti
Executive Producer In Charge Of Production: Peter Gould
Producer: David Artuso
Quality Assurance Director: Kevin Deadwylier
Quality Assurance Supervisor: Daniel Roth
Quality Assurance Team: Jennifer Belott, Kyle Greenwood, James Guillory, Matthew Mercer, Alex Zastrow, Michael Tohl, Kyle Arneson, Alex Ball, Alex Becerra
Voice Talent: Doug Stone (Kibosh and Ghostly Trio)
VP, International Business Affairs: Eugene Code
VP, Sales: Tanya Baker
VP, Operations: Lorena Billig
VP, Finance: Jeff Court
Marketing Manager: Andrea Frechette
Product Marketing Consultant: Fran Cooley
Manual Text: Daniel Roth
Special Thanks to: Stephanie Finelstein
Also Thanks to: Masatoshi Shikanai, Shin Tanabe, Yasuki Iwatare, Hughes Van Espen (TDK Mediactive), Yves Duponselle (TDK Mediactive), Shippy Ohka, Ed Higa, Jacob Watt, Joe Scirica, Phil Nguyen, Sean O'Hara, Tim W. Jones, David Warhol, Brett Bigley

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111512&o=2

$end

$bbc_flop_68000=casper,
$bio

Acorn BBC w/ 68000 Co-Proc. disk. published 36 years ago:

Casper Support Discs (c) 1986 Delcomm

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272429&o=2

$end

$gba=casperu,
$bio

Nintendo GBA cart. published 20 years ago:

Casper [Model AGB-ACSE-USA] (c) 2002 Microïds

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70119&o=2

$end

$gba=casper,
$bio

Nintendo GBA cart. published 20 years ago:

Casper [Model AGB-ACSP] (c) 2002 Microïds

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70118&o=2

$end

$gbcolor=casperu,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Casper [Model CGB-AF9E-USA] (c) 2000 Interplay

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67641&o=2

$end

$gbcolor=caspera,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Casper [Model CGB-AF9P-EUR] (c) 2000 Interplay

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67639&o=2

$end

$gbcolor=casper,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Casper [Model CGB-AF9X-EUU] (c) 2000 Interplay

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67640&o=2

$end

$gameboy=casperu,casperp,
$bio

Nintendo Game Boy Cart. published 26 years ago:

Casper (c) 1996 Natsume, Incorporated.

- TECHNICAL -

GAME ID: DMG-ACEE-USA

- STAFF -

Project Leader: Barry Kaplan
Programmers: Joseph Moses, Steve Montenegro
Artist: Charles Moses

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65747&o=2

$end

$gameboy=casper,
$bio

Nintendo Game Boy Cart. published 26 years ago:

Casper [Model DMG-ACEP-EUR] (c) 1996 Natsume, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65746&o=2

$end

$snes=casperj,
$bio

Nintendo Super Famicom cart. published 25 years ago:

Casper [Model SHVC-AC4J-JPN] (c) 1997 KSS.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61128&o=2

$end

$psx=casper,
$bio

Sony PlayStation CD published 26 years ago:

Casper (c) 1996 Interplay

Use your ghostly skills to solve complex puzzles, find secret passages, hidden clues, and locate the lost pieces of the dimantled Lazarus Macine. Based on the hit movie, including some of the games great 3D animation, hilarious gags and original character voices, CASPER is a challenging adventure for you, your family and your friends! Just remember to choose your friends carefully!

- TECHNICAL -

GAME ID: SLUS-00162

- TRIVIA -

Released on August 31, 1996 in the USA.

The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board).

Export releases:
[EU] "Casper [Model SLES-00045]"

- STAFF -

INTERPLAY PRODUCTIONS
Executive Producer: Alan Pavlish
Director: Mark Nausha
Producer: Justin Siller
Audio Director: Charles Deenen
Music Composed By: Richard Band
Music Editing: Ronald Valdez, Brian Luzietti
VO Editing: Chris Borders, Sergio A. Bustamante II, Craig Duman
VO & SFX Mastering: Craig Duman, Sergio A. Bustamante II
Music Mastering: Jason Arnold (Tower)
Mastering: Craig Duman
Sound Effects By: Pfeifer Digital Services
Director of QA: Jeremy S. Barnes
Asst Dir of QA: Darren L. Monahan
Lead Tester: Derek Bullard
Testers: Savina Greene, Daniel Huffman, Lawrence Smith, Jim Dodds, Quinn Summers
3D Digitizing: Dave Carroll
Package Design: David Gaines
Thanks To: Anisa Aven, Brian F. Christian, Richard Doerksen, Michael Greene (as Mike 'Paco' Greene), Robert Holloway
Voice Casting & Dialogue Director: Jamie Thomason
Voice Talent Coordinator: Julie Morgavi
Casper: Malachi Pearson
Fatso: Brad Garrett
Stretch: Joe Nipote
Stinkie: Joe Alaskey
Dr. Harvey/Narrator: Blair Bess
Kat Harvey: Tanya Krievins

FUNCOM
Creative Director: Erik Gloersen
Project Manager: Tormod Mansåker
Lead Programmer: Eivind Hagen
Lead Artist: Chester Lawrence
3D Models&Animations: Tommy Strand
Platform Programmers: Eivind Hagen, Jan-Ove Haaland, David Footitt
Additional 3D Models: Neal Boyd, Hans Jørgen Kjærnet
Additional Animations: Joachim Barrum, Mikael Noguchi
Additional Design: Bjørn Arve Lagim, Gaute Godager, Tommy Sydsaeter
Level Editor Programmer: Jan-Ove Haaland
Lead QA: Henning Solberg
Assistant QA: Alf Ragnar Yngve
Producer & Designer: Ragnar Tørnquist

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111491&o=2

$end

$snes=casperu,
$bio

Nintendo Super NES cart. published 26 years ago:

Casper (c) 1996 Natsume.

- TECHNICAL -

GAME ID: SNS-AXCE-USA

- TRIVIA -

Released in December 1996 in the USA.

The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62840&o=2

$end

$snes=casper,
$bio

Nintendo Super NES cart. published 25 years ago:

Casper [Model SNSP-AXCP-EUR] (c) 1997 Natsume.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62839&o=2

$end

$saturn=casperj,
$bio

Sega Saturn CD published 25 years ago:

Casper (c) 1997 Electronic Arts Victor.

Japanese release. Game developed in the USA.

- TECHNICAL -

Game ID: T-12503G

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58972&o=2

$end

$saturn=casper,
$bio

Sega Saturn CD published 25 years ago:

Casper (c) 1997 Interplay

European release.

- TECHNICAL -

GAME ID: T-12512H-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60255&o=2

$end

$saturn=casperu,
$bio

Sega Saturn CD published 26 years ago:

Casper (c) 1996 Interplay

- TECHNICAL -

[Model T-12512H]

- TRIVIA -

Released on September 30, 1996 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59995&o=2

$end

$cpc_flop=cassacas,
$bio

Amstrad CPC type-in published 36 years ago:

Cassacass (c) 1986 Microstrad.

- TRIVIA -

Listed as a type-in program in the French magazine: Microstrad No. 6.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120186&o=2

$end

$cpc_flop=cassebri,
$bio

Amstrad CPC type-in published 36 years ago:

Casse Briques (c) 1986 Amstrad Magazine

- TRIVIA -

Listed as a type-in program in the French magazine Amstrad Magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119118&o=2

$end

$cpc_flop=cassetef,
$bio

Amstrad CPC type-in published 35 years ago:

Casse Tete Chinois (c) 1987 Tilt

- TRIVIA -

Published as a type-in program in the French magazine; Tilt.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120243&o=2

$end

$cpc_flop=cassebrf,
$bio

Amstrad CPC type-in published 38 years ago:

Casse-Briques (c) 1984 Amstrad Jeux D'Action

- TRIVIA -

Listed as a type-in program in the French book: Amstrad Jeux D'Action.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122716&o=2

$end

$cpc_flop=cassbriq,cassbriq2,cassbriq3,cassbriq1,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Casse-Briques (c) 1985 Hebdogiciel [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118973&o=2

$end

$cpc_flop=cassebri01,
$bio

Amstrad CPC type-in published 35 years ago:

Casse-Briques (c) 1987 Amstar

- TRIVIA -

Listed as a type-in program in the French magazine Amstar.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120543&o=2

$end

$cpc_flop=cassetet,
$bio

Amstrad CPC type-in published 36 years ago:

Casse-Tete (c) 1986 Amstrad Magazine

- TRIVIA -

Listed as a type-in program in the French magazine Amstrad Magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119119&o=2

$end

$cpc_flop=cassetet01,
$bio

Amstrad CPC type-in published 33 years ago:

Casse-Tete (c) 1989 AM-Mag

- TRIVIA -

Listed as a type-in program in the French magazine: AM-Mag.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119540&o=2

$end

$alice32=cassmetr,
$bio

Alice 32 cass. published 38 years ago:

Casse-Tete dans le Metro (c) 1984 Ediciel.

- TECHNICAL -

Game ID: 77.0078.7

- STAFF -

By: Eric Von Ascheberg

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87572&o=2

$end

$cpc_flop=cassetet02,
$bio

Amstrad CPC type-in published 36 years ago:

Casse-Tete de l'Ane (c) 1986 CPC

- TRIVIA -

Listed in the French magazine CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119877&o=2

$end

$cpc_flop=cassetet03,
$bio

Amstrad CPC type-in published 36 years ago:

Casse-Tete Ferroviaire (c) 1986 Amstradebdo et PC

- TRIVIA -

Listed as a type-in program in the French magazin: Amstradebdo et P.C.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120254&o=2

$end

$mo5_cass=cassebrq,cassebrqb,cassebrqc,cassebrqa,
$bio

Thomson MO5 cass. published 36 years ago:

Cassebrique (c) 1986 Hebdogiciel [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108687&o=2

$end

$zx81_cass=cassett1,
$bio

Sinclair ZX-81 cass. published 41 years ago:

Cassette 1 (c) 1981 Orwin [M. Orwin]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115052&o=2

$end

$zx81_cass=cassett2,
$bio

Sinclair ZX-81 cass. published 41 years ago:

Cassette 2 (c) 1981 Orwin [M. Orwin]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115053&o=2

$end

$zx81_cass=cassett3,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Cassette 3 (c) 1982 Orwin [M. Orwin]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115054&o=2

$end

$zx81_cass=cassett4,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Cassette 4 (c) 1982 Orwin [M. Orwin]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115055&o=2

$end

$spectrum_cass=cassette,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Cassette 4 Vol. 1 (c) 1984 Cascade Games, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286702&o=2

$end

$zx81_cass=cassett5,
$bio

Sinclair ZX-81 cass. published 39 years ago:

Cassette 5 (c) 1983 Orwin [M. Orwin]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115056&o=2

$end

$zx81_cass=cass50,
$bio

Sinclair ZX-81 cass. published 39 years ago:

Cassette 50 (c) 1983 Cascade Games, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114909&o=2

$end

$bbc_cass=cascad50,
$bio

Acorn BBC Micro A cass. published 39 years ago:

Cassette 50 (c) 1983 Cascade

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51600&o=2

$end

$dragon_cass=cass50,cass5084,
$bio

Dragon cass. published 39 years ago:

Cassette 50 (c) 1983 Cascade Games, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116577&o=2

$end

$electron_cass=cascad50,
$bio

Acorn Electron cass. published 39 years ago:

Cassette 50 (c) 1983 Cascade Games, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264918&o=2

$end

$spectrum_cass=cas50,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Cassette 50 (c) 1983 Cascade Games, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286703&o=2

$end

$cpc_cass=cass50,
$bio

Amstrad CPC cass. published 36 years ago:

Cassette 50 (c) 1986 Cascade Games, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93382&o=2

$end

$x1_flop=casgame1,
$bio

Cassette Games Pack 1 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85945&o=2

$end

$x1_flop=casgame2,
$bio

Cassette Games Pack 2 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85946&o=2

$end

$dragon_cass=casinlay,
$bio

Cassette Inlay Card Designer (c) 198? Beed, P.J.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234484&o=2

$end

$sol20_cass=pilot,
$bio

PTC SOL-20 cass. published 44 years ago:

Cassette PILOT (c) 1978 Processor Technology Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236989&o=2

$end

$vic1001_cart=casturbo,
$bio

Cassette Turbo (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83791&o=2

$end

$cpc_flop=cassette,
$bio

Amstrad CPC type-in published 29 years ago:

Cassette Video (c) 1993 CPC Infos

- TRIVIA -

Listed as a type-in program in the French magazine: CPC Infos.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119483&o=2

$end

$spc1000_cass=casvoice,
$bio

Cassette Voice (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83493&o=2

$end

$info=castaway,castawaya,
$bio

Video Slot Machine published 20 years ago:

Castaway (c) 2002 Atronic.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43636&o=2

$end

$info=im2p1929,
$bio

Video Slot Machine published 27 years ago:

Castaway Stampede (c) 1995 IGT.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261567&o=2

$end

$cpc_flop=castelro,
$bio

Amstrad CPC type-in published 34 years ago:

Castel Robot (c) 1988 Amstrad Cent Pour Cent

- TRIVIA -

Listed as a type-in program in the French magazine: Amstrad Cent Pour Cent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120005&o=2

$end

$gameboy=casteln,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Castelian (c) 1991 Sales Curve Interactive

- TECHNICAL -

Cartridge ID: DMG-CJ-NOE

- TRIVIA -

Reviews:
October 1991 - Joypad N.1 [FR]: 94/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65748&o=2

$end

$gameboy=castelnu,
$vgmplay=castelnu_gb,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Castelian (c) 1991 Triffix

- TECHNICAL -

GAME ID: DMG-CJ-USA

- TRIVIA -

Released in May 1991 in the USA.

- STAFF -

Programmed by: Paul Hellier
Graphics by: Mark A. Jones
Music by: David Whittaker
Production by: Howard Rosen

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65750&o=2

$end

$nes=casteln,
$bio

Nintendo NES cart. published 29 years ago:

Castelian (c) 1993 Storm

Spanish PAL-B release. Game developed in the USA, see the original for more information; "Castelian [Model NES-4C-USA]".

- TECHNICAL -

GAME ID: NES-4C-ESP

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54991&o=2

$end

$nes=castelnu,
$vgmplay=casteln_nes,
$bio

Nintendo NES cart. published 31 years ago:

Castelian (c) 1991 Triffix

Julius is his name. Demolition is his game. Eight colossal towers that almost crack the sky! You and Julius - the Anurian Hybrid - are charged with the task of collapsing the alien towers. As Julius climbs and leaps across the face of each tower, he is confronted by potent and very deadly adversaries. Roving Hexalons, scanning I-Balls, orbiting Spheroids and dissolving pathways threaten you at every turn. Their mere touch will cost you your life! Yet, somehow, you must reach the tower's top in order to detonate your powerful D-bombs.

Your courage, skill and determination will guide you to the summit of Castelian. Fire your Carbonobombs, catch the high-speed elevator, and escape into the doorways of the unknown. The island's future depends upon you and Julius. Watch him, learn his secrets and demolition will become your game!

- TECHNICAL -

GAME ID: NES-4C-USA

- TRIVIA -

Released in June 1991 in the USA.

- STAFF -

Programming: Duncan Meech
Graphics: Mark A. Jones
Music: David Whittaker
Production: Howard Rosen

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54992&o=2

$end

$coleco=castelo,
$bio

Colecovision cart. published 37 years ago:

Castelo (c) 1985 Splice Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53257&o=2

$end

$sms=castelo,
$bio

Sega Master System cart. published 25 years ago:

Castelo Rá-Tim-Bum (c) 1997 Tec Toy

Brazilian exclusive release.

Description from the back cover:

Pedro, Biba e Zequinha chegam ao Castelo e vão até o porteiro decifrar a senha do dia, como sempre o fazem para entrar neste mundo alegre e repleto de surpresas...

Lá dentro, Zequinha se afasta de seus companheiros, divertindo-se as invenções do Dr. Vitor, que estão espalhadas por todos os cantos. Tantas brincadeiras e descobertas acabam deixando-o com muita sede: ele vai até a cozinha e encontra uma jarra de suco de uva em cima da mesa. Sem pensar duas vezes, enche um copo e o bebe inteirinho...

Só que o conteúdo da jarra não era suco de uva! Na verdade, era uma poção desenvolvida pelo Dr. Vitor que fez com que Zequinha voltasse a ser um bebê!

Com a choradeira, Nino aparece e, imaginando o que aconteceu, convida você a resolver o problema imediatamente. E o informa que o antídoto para reverter os efeitos da poção é formado por quatro ingredientes raros, nada fáceis de achar.

Agora, no papel de Biba ou Pedro, você terá que encontrar esses ingredientes e fazer Zequinha voltar ao normal antes que todos percam a paciência com tanto choro!!

- TECHNICAL -

GAME ID: 028.720

- STAFF -

Gerente de Programação: Heriberto Manrique
Programadores: Elielson Salaro, Helio Fujimoto, Luis Carlos Ferreira, Mauricio Guerta, Nivaldo Carrião
Gerente de Mkt/Desenvolv. de Novos Negócios: Vivien Navarro
Designers: Edson Takeshi Nakaya, Melissa Lotfi Hollo
Gerente de Grupo/Marketing Videogames: Andrea Bedricovetchi
Gerente de Produto: Paulo Montini
Assistente de Produto: Denise Ortiz Miotto
Música de Abertura: André Abujamra, Hélio Ziskind, Luiz Macedo
Músicas, Efeitos e Sons: Silvio Marto B. Depiert
Roteiro: Edson Takeshi Nakaya, João Manoel, Melissa Lotfi Hollo
Poesias da Biblioteca: Silvio Ferreira Leite (Autor do livro "Na Terra dos Homens de Duas Caras")
Agradecimentos by TV Cultura‑ SP.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55963&o=2

$end

$spectrum_cass=castillo,
$bio

Sinclair ZX Spectrum cass. published 19 years ago:

Castillo Maldito (c) 2003 Beyker Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287607&o=2

$end

$zx81_cass=castle,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Castle (c) 1982 CDS Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114864&o=2

$end

$kc_cass=castle4,
$bio

VEB Mikroelektronik KC cass. published 34 years ago:

Castle (c) 1988 DK-Soft [Detlef König]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133867&o=2

$end

$samcoupe_flop=castle,
$bio

MGT SAM Coupé disk. published 31 years ago:

Castle (c) 1991 Hawkins, John

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=302050&o=2

$end

$spectrum_cass=castlead,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Castle Adventure (c) 1985 Walter Pooley.

- STAFF -

Written by: Walter Pooley

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78188&o=2

$end

$cpc_flop=castlead,castlead01,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Castle Adventure (c) 1986 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124697&o=2

$end

$cpc_flop=castlead02,
$bio

Amstrad CPC 464 disk. published 29 years ago:

Castle Adventure Simulator (c) 1993 Unknown [Germany]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124698&o=2

$end

$dragon_cass=castleadv,
$bio

Dragon cass. published 39 years ago:

Castle Adventure (c) 1983 Virgin Games, Ltd.

- TECHNICAL -

GAME ID: VGB 4003

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116611&o=2

$end

$bbc_cass=castlass,
$bio

Acorn BBC/Electron cass. published 38 years ago:

Castle Assault (c) 1984 MRM Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51601&o=2

$end

$cpc_flop=castlass,castlassb,castlassa,
$bio

Castle Assault (c) 198? Unknown.

Unofficial copy on disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121374&o=2

$end

$electron_cass=castlass,
$bio

Acorn Electron cass. published 37 years ago:

Castle Assault (c) 1985 Blue Ribbon Soft., Ltd.

- TECHNICAL -

GAME ID: 2901

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118141&o=2

$end

$bbc_cass=castlassbr,
$bio

Acorn BBC Micro B cass. published 37 years ago:

Castle Assault (c) 1985 Blue Ribbon Soft., Ltd.

- TECHNICAL -

GAME ID: 5907

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94998&o=2

$end

$cpc_cass=castlass,
$bio

Amstrad CPC cass. published 37 years ago:

Castle Assault (c) 1985 Blue Ribbon Software, Ltd.

- TECHNICAL -

GAME ID: 8903

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93384&o=2

$end

$dragon_cass=castlattk,
$bio

Dragon cass. published 38 years ago:

Castle Attack (c) 1984 M&D Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234470&o=2

$end

$archimedes=blackhrt,
$bio

Acorn Archimedes disk. published 31 years ago:

Castle Black Heart (c) 1991 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126992&o=2

$end

$bbc_cass=castblac,
$bio

Acorn BBC/Electron cass. published 38 years ago:

Castle Blackstar (c) 1984 SCR Adventures

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51603&o=2

$end

$spectrum_cass=castlebl_a,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Castle Blackstar (c) 1984 SCR Adventures.

- STAFF -

Created by: Mark Sheppard, Andrew Cummins, Geoff Richardson
Inspiration: Peter Scargill

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78189&o=2

$end

$dragon_cass=castlbst,
$bio

Dragon cass. published 38 years ago:

Castle Blackstar (c) 1984 CDS Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116727&o=2

$end

$spectrum_cass=castlebl,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Castle Blackstar (c) 1984 CDS Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287288&o=2

$end

$cpc_flop=blackstr,blackstra,
$bio

Castle Blackstar cracked (c) 198? Campbell, Nicholas

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272672&o=2

$end

$cpc_cass=castlblk,
$bio

Amstrad CPC cass. published 38 years ago:

Castle Blackstar [Model XXX 8001] (c) 1984 CDS Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116130&o=2

$end

$a5200=cblast,
$bio

Atari 5200 cart. published 20 years ago:

Castle Blast (c) 2002 Ronen Habot.

Homebrew game.

- TRIVIA -

Castle Blast is Ronen Habot's first foray into programming the Atari 5200.

- STAFF -

Programmer: Ronen Habot

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50031&o=2

$end

$spectrum_cass=castleco,castleco_a,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Castle Colditz (c) 1984 Felix Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78190&o=2

$end

$spectrum_cass=ccldbtt,battlett,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Castle Colditz + Battle of the Toothpaste Tubes (c) 1984 K-Tel International, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288355&o=2

$end

$msx1_cass=castlecm,
$bio

MSX cass. published 37 years ago:

Castle Combat (c) 1985 Spectravideo, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94518&o=2

$end

$msx1_flop=castlecm,
$bio

Castle Combat cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229901&o=2

$end

$xegs=ccrisis,
$bio

Atari XE cart. published 19 years ago:

Castle Crisis (c) 2003 Atari Age

- STAFF -

Programmer: Bryan Edewaard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51227&o=2

$end

$a5200=ccrisis,
$bio

Atari 5200 cart. published 18 years ago:

Castle Crisis (c) 2004 Atari Age.

Homebrew game.

- STAFF -

Programmer: Bryan Edewaard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50032&o=2

$end

$adam_flop=deathstn,deathstna,
$bio

Coleco Adam disk. published 36 years ago:

Castle DeathStone (c) 1986 Questech Computer Ent. Soft.

Text adventure game written in BASIC.

- STAFF -

By: Jon-Claude Gerow

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109375&o=2

$end

$bbc_cass=castdrac,
$bio

Acorn BBC/Electron cass. published 38 years ago:

Castle Dracula (c) 1984 Duckworth

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51604&o=2

$end

$cpc_cass=castdrac,
$bio

Amstrad CPC cass. published 37 years ago:

Castle Dracula (c) 1985 Duckworth.

- STAFF -

Program: Ray DAVIES

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117232&o=2

$end

$dragon_cass=cstldrac,
$bio

Dragon cass. published 36 years ago:

Castle Dracula (c) 1986 Mercury Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116836&o=2

$end

$msx1_flop=castlex,
$bio

Castle Excellent Trained (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134147&o=2

$end

$x1_cass=castlee,
$bio

Castle Excellent (c) 198? ASCII.

- TECHNICAL -

GAME ID: 2018101

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86204&o=2

$end

$fm7_disk=castlex,
$bio

Fujitsu FM-7 5.25in. disk. published 37 years ago:

Castle Excellent (c) 1985 ASCII Corp.

- TECHNICAL -

GAME ID: 2018103

- TRIVIA -

Released in November 1985 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93602&o=2

$end

$pc8801_flop=castlex,castlexa,
$bio

NEC PC-8801 Series disk. published 37 years ago:

Castle Excellent (c) 1985 ASCII Corp.

- TECHNICAL -

GAME ID: 2018104

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91497&o=2

$end

$msx1_cart=castlex,castlexa,
$bio

MSX cart. published 36 years ago:

Castle Excellent (c) 1986 ASCII Corp.

- TECHNICAL -

GAME ID: 2018109

- TRIVIA -

Original price: 5800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76635&o=2

$end

$nes=castlex,
$bio

Nintendo Famicom cart. published 36 years ago:

Castle Excellent (c) 1986 ASCII Corporation.

- TECHNICAL -

GAME ID: HSP-05

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53903&o=2

$end

$dc=fantasia,
$bio

Sega Dreamcast GD published 20 years ago:

Castle Fantasia - Seima Taisen (c) 2002 Symbio Planning

- TECHNICAL -

GAME ID: T-46901M

- TRIVIA -

Released on November 7, 2002 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135252&o=2

$end

$bbc_cass=castfran,
$bio

Acorn BBC Micro B cass. published 39 years ago:

Castle Frankenstein (c) 1983 Epic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51605&o=2

$end

$electron_cass=castfran,
$bio

Acorn Electron cass. published 39 years ago:

Castle Frankenstein (c) 1983 Epic Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240980&o=2

$end

$coco_cart=castlgrd,
$bio

TRS-80 CoCo cart. published 41 years ago:

Castle Guard (c) 1981 Tandy Corp.

- TECHNICAL -

GAME ID: 26-3079

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53414&o=2

$end

$c64_cart=castlhas,
$bio

Commodore C64 cart. published 39 years ago:

Castle Hassle (c) 1983 Roklan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53536&o=2

$end

$a800=castlhas,
$bio

Atari 400/800 cart. published 39 years ago:

Castle Hassle [Model 09-01123] (c) 1983 Roklan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82791&o=2

$end

$spectrum_cass=cstlmasths,
$bio

Castle Master (c) 198? Hit Squad, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219471&o=2

$end

$amigaocs_flop=cmaster,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Castle Master (c) 1990 Domark Group, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73679&o=2

$end

$spectrum_cass=cstlmast,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Castle Master (c) 1990 Incentive Software.

- STAFF -

Concept and Design by: Ian Andrew
Programmed by: Chris Andrew, Paul Gregory, Sean Ellis
Graphics by: Mike Salmon
Story & Cryptic Clues by: Mel Croucher
Cover Artwork by: David Wyatt
Additional contributions by: Andy Tait, Helen Andrew, Mary Moy, Anita Bradley, Ursula Taylor

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78191&o=2

$end

$cpc_flop=cmasterse,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Castle Master (c) 1990 Erbe Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119263&o=2

$end

$specpls3_flop=castlmassp,
$bio

Sinclair ZX Spectrum+3 disk. published 32 years ago:

Castle Master (c) 1990 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147530&o=2

$end

$specpls3_flop=castlmas,castlmasa,
$bio

Sinclair ZX Spectrum+3 disk. published 32 years ago:

Castle Master (c) 1990 Incentive Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148269&o=2

$end

$amigaocs_flop=cmastr12,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Castle Master + Castle Master II - The Crypt (c) 1990 Incentive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73681&o=2

$end

$cpc_cass=cmastr12,
$bio

Amstrad CPC cass. published 32 years ago:

Castle Master + Castle Master II - The Crypt (c) 1990 Incentive Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116144&o=2

$end

$cpc_flop=cmastr12,cmastr12a,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Castle Master + Castle Master II - The Crypt (c) 1990 Incentive Soft., Ltd.

- TECHNICAL -

GAME ID: Z39

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119289&o=2

$end

$spectrum_cass=castlema,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Castle Master + Castle Master II - The Crypt (c) 1990 Incentive Soft., Ltd.

- TECHNICAL -

GAME ID: Z39

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287189&o=2

$end

$cpc_cass=cmaster2,
$bio

Amstrad CPC cass. published 32 years ago:

Castle Master II - The Crypt (c) 1990 Incentive Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116143&o=2

$end

$cpc_flop=cmaster2,cmaster2_t1b,cmaster2_t1c,cmaster2_t1a,
$bio

Castle Master II - The Crypt cracked (c) 1990 XOR.

Pirate cass. to disk. conversion.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119290&o=2

$end

$amigaocs_flop=cmaster1,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Castle Master [Budget] (c) 1990 Hit Squad, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73680&o=2

$end

$cpc_cass=cmaster,
$bio

Amstrad CPC cass. published 32 years ago:

Castle Master (c) 1990 Domark Group, Ltd.

- TECHNICAL -

GAME ID: 501-0
ISBN: 1-85160-501-0
BARCODE: 9 781851 605019

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233286&o=2

$end

$cpc_flop=cmastersb,cmastersa,cmasters_c1,cmasters,cmaster,cmasterb,cmasterc,cmastera,cmaster_c1,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Castle Master (c) 1990 Domark Group, Ltd.

- TECHNICAL -

GAME ID: 502-9
ISBN: 1-85160-502-9
BARCODE: 9 781851 605026

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119288&o=2

$end

$cpc_cass=cmasters,
$bio

Amstrad CPC cass. published 32 years ago:

Castle Master (c) 1990 Erbe Software.

Spanish release.

- TECHNICAL -

GAME ID: AM 601

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93385&o=2

$end

$cpc_flop=castlemy,
$bio

Castle Mystery (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124699&o=2

$end

$nes=castldec,
$bio

Nintendo NES cart. published 32 years ago:

Castle of Deceit (c) 1990 Bunch Games

Phlax, mystic being, wielder of the Emerald Magic, consented to offer his life to protect the stones of Rune. For centuries he dwelled within the plasma of energies of the stones where the Runes were hidden. Until at last it drove him insane. Such was the power of the stone that even the bitter hallucinations of his madness were given life. Six deadly beings appeared, stealing the Rune Stones. You, Eebo, the most promising of the young Magicians of Dace, must enter the castle, exploring the realities. But do not trust your senses - what you see, what you what you hear may all be a lie!

- TECHNICAL -

GAME ID: BNH-C-04

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54993&o=2

$end

$dragon_cass=cstldoom,
$bio

Dragon cass. published 39 years ago:

Castle of Doom (c) 1983 Paramount Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116923&o=2

$end

$mbee_quik=castleod,
$bio

Applied Technology Microbee cass. published 37 years ago:

Castle of Doom (c) 1985 SMUG [Sydney Microbee User Group]

Text Adventure. The object of the game is to escape from the castle using the items you find on the way.

- STAFF -

By: Luke Zizys, Robbie Egan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289601&o=2

$end

$adam_flop=castdoom,
$bio

Castle of Doom (c) 198? Challenge Ware.

A text adventure game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109377&o=2

$end

$pc98=drbrain,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Castle of Dr. Brain (c) 1992 Sierra On-Line, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89096&o=2

$end

$ibm5170_cdrom=castledb,
$bio

IBM PC/AT DOS CD published 26 years ago:

Castle of Dr. Brain (c) 1996 Sierra On-Line, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144592&o=2

$end

$amigaocs_flop=drbrain,drbrainu,
$bio

Castle of Dr. Brain (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73682&o=2

$end

$info=cdracula,
$bio

Arcade Video game published 28 years ago:

Castle of Dracula (c) 1994 Yun Sung.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=44383&o=2

$end

$nes=castldrg,
$bio

Nintendo NES cart. published 32 years ago:

Castle of Dragon (c) 1990 Seta USA.

North American release. Game developed in Japan. See the original Famicom version for more information: "Dragon Unit [Model ATH=ZX]".

Desription from the back cover:

Princess Amoreena has been carried away by the evil offspring of Darklarza the Dragon Master. Geraden, Duke of Menlary, needs your help to defeat the hideous legions of the undead to secure the Instruments of Darklarza's demise.

- TECHNICAL -

GAME ID: NES-C4-USA

- TRIVIA -

Released in June 1990 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54994&o=2

$end

$spectrum_cass=castleof_a,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Castle of Dreams (c) 1984 Widgit Software.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78193&o=2

$end

$bbc_cass=castlgem,
$bio

Acorn BBC/Electron cass. published 38 years ago:

Castle of Gems (c) 1984 MRM Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51607&o=2

$end

$megadriv=castlillj,
$vgmplay=castlill_md,
$bio

Sega Mega Drive cart. published 32 years ago:

Castle of Illusion - Fushigi no Oshiro Daibouken (c) 1990 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID: G-4042
COVER ID: 670-1089

- TRIVIA -

Released on November 21, 1990 in Japan.

Reviews:
1990 - Consoles + HS 2 [FR]: 95/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56388&o=2

$end

$megadriv=castlill,
$bio

Sega Genesis cart. published 32 years ago:

Castle of Illusion Starring Mickey Mouse (c) 1990 SEGA of America, Inc.

North American release. Game developed in Japan. See the original for more information; "Castle of Illusion - Fushigi no Oshiro Daibouken [Model G-4042]".

- TECHNICAL -

GAME ID: 1015

- TRIVIA -

Released in December 1990 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69597&o=2

$end

$gamegear=castlill,
$bio

Sega Game Gear cart. published 31 years ago:

Castle of Illusion Starring Mickey Mouse (c) 1991 Sega Enterprises, Limited.

Export release. Game developed in Japan. See the original for more information; "Mickey Mouse no Castle Illusion [Model G-3301]".

- TECHNICAL -

GAME ID: 2401

- TRIVIA -

Reviews:
[FR] 1990 - Consoles + HS N.2: 89/100

- STAFF -

Character Design : Cyouko, Kyuuzou. F
Game design : Yoshio. Y, Tomozou Endo, Michel Koba, Emirin
Sound Director : B. O
Sound Programmer : Milpo
Sound Composer : Kamiya Studio
Programmer : Taku. S
Assistant Programmers : Shin. F, Kumakura. T
Walt Disney Producer : Stephan Left. Butler
Planner : Yoshio. Y
Special thanks to : Tam

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64506&o=2

$end

$sms=castlillu,castlills,
$vgmplay=castlill_sms,
$bio

Sega Master System cart. published 32 years ago:

Castle of Illusion Starring Mickey Mouse (c) 1990 SEGA of America, Inc.

Description from the back cover:

The evil Witch Mizrabel is jealous and has kidnapped Minnie. It is up to you to help Mickey rescue her. To unlock Mizrabel's wicked grip, Mickey must run, climb and leap his way through all the Rooms of Illusion, and by defeating the many protectors of each Master you can fight for the ownership of the gems.

Your goal: Gather seven magical gems and win Minnie's freedom!

Be on your guard! Behind every door lurks on enchanted land of beauty and danger. You must defeat angry chess knights, overcome the evil haunted trees, and do bottle with ghoulish ghosts and a deadly dragon.

No place is safe - even the library is fraught with danger! Then, just when you think you've mastered the Illusions, you come face to face with the most dangerous of them all - Witch Mizrabel! Playing three levels in the practice mode will prepare you for the challenge you will face.

Think you can handle the challenge? Mickey could sure use your help.

- TECHNICAL -

GAME ID: 7053

- TRIVIA -

Released on February 1, 1991 in North America for the Sega Master System.

Developed in Japan (see staff section) but released in February 1991 in the USA. Then exported in Europe (same model number) and Brazil.

- STAFF -

Character Design: Cyouko, Kyuuzou. F
Game Design: Yoshio. Y, Tomozou Endo, Michel Koba, Emirin
Sound Director: B. O
Sound Programmer: Milpo
Sound Composer: Kamiya Studio
Programmer: Taku. S
Assistant Programmers: Shin. F, Kumakura. T
Walt Disney Producer: Stephan L. Butler
Planner: Yoshio. Y
Special Thanks To: Jim

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55964&o=2

$end

$sms=castlill,
$bio

Sega Master System cart. published 32 years ago:

Castle of Illusion Starring Mickey Mouse (c) 1990 SEGA Enterprises, Ltd.

European release.

Descriptions from the back cover:

The search is on! Mickey is on the trail of a wicked Witch named Mizrabel, who has kidnapped Minnie. Mickey must find seven gems hidden in the fantastic chambers of Mizrabel's Castle of Illusion and use them to save Minnie. Can Mickey find them? It's up to you!

Die Suchaktion hat begonnen! Mickey ist der hinterhältigen Hexe Mizrabel auf der Spur, die Minnie gekidnappt hat. Mickey muß in den Kammern von Mizrabels sagenumwobenen Schloß der Illusion sieben Edelsteine finden, um Minni zu retten. Wird es Mickey gelingen die Juwelen zu finden und Minnie zu befreien? Nun, das hängt ganz von Ihnen ab!

Sökningen pågår! Musse Pigg följer efter en elak häxa, Mizrabel, som har kidnappat Mimmi. Musse måste hitta sju juveler, som finns gömda i de spöklika rummen i Mizrabels slott Illusion, för att rädda Mimmi. Kan Musse hitta juvelerna? Det beror på dig!

La recherche est commencée! Mickey est sur les traces d'une méchante sorcière nommée Mizrabel, qui a kidnappé Minnie. Mickey doit trouver sept joyaux cachés dans les salles fantastiques du château de l'Illusion de Mizrabel et les utiliser pour sauver Minnie. Mickey va-t-il les trouver? Ça ne dépend que de vous!

¡Ha empezado la búsqueda! Mickey está iras la pista de una malvada bruja'llamada Mizrabel, que ha raptado a Minnie. Mickey tendrá que encontrar siete joyas escondidas en las cámaras fantásticas del Castillo del Engaño de Mizrabel y emplearlas para salvar a Minnie. ¿Podrá Mickey encontrarlas? ¡Todo depende de usted!

La caccia è iniziata! Mickey Mouse è sulle tracce di una strega malvagia, di nome Mizrabel, che ha rapito Minnie. Mickey deve trovare sette gemme nascoste nelle fantastiche sale del Castello delle Illusioni di Mizrabel e usarle per salvare Minnìe. Riuscirà Mickey a trovarle? Tutto dipende da voi!

- TECHNICAL -

GAME ID: 7053
SIZE: 256KB (2Mbit)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94004&o=2

$end

$bbc_cass=cofriddl,cofriddl1,
$bio

Acorn BBC Micro B cass. published 40 years ago:

Castle of Riddles (c) 1982 Acornsoft

- TECHNICAL -

GAME ID: SGB17
CASS.ID: SGB17/C

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262453&o=2

$end

$electron_cass=cofriddl,
$bio

Acorn Electron cass. published 40 years ago:

Castle of Riddles (c) 1982 Acornsoft

Text adventure game.

- TECHNICAL -

GAME ID: SLG17
TAPE ID: SLG17/C

- STAFF -

By: Peter Killworth

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51608&o=2

$end

$coco_cart=tharogad,
$bio

TRS-80 CoCo cart. published 34 years ago:

Castle of Tharoggad (c) 1988 Tandy Corp.

- TECHNICAL -

GAME ID: 26-2159

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53415&o=2

$end

$spectrum_cass=castleof_b,castleof_d,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Castle of the Skull Lord (c) 1984 Samurai Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78195&o=2

$end

$cpc_cass=skullord,
$bio

Amstrad CPC cass. published 38 years ago:

Castle of the Skull Lord (c) 1984 Samurai Software.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93386&o=2

$end

$electron_cass=cskullrd,
$bio

Acorn Electron cass. published 38 years ago:

Castle of the Skull Lord (c) 1984 Samurai Soft.

Text adventure game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129623&o=2

$end

$cpc_flop=castlepa,
$bio

Amstrad CPC 464 disk. published 30 years ago:

Castle Party Demo (c) 1992 HJT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124700&o=2

$end

$spectrum_cass=castlequ_a,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Castle Quest (c) 1984 Scorpio Gamesworld.

- STAFF -

Written by: Barry Jones

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78196&o=2

$end

$spectrum_cass=castlequ,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Castle Quest (c) 1984 Wildest Dreams

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288051&o=2

$end

$bbc_cass=castleq,
$bio

Acorn BBC/Electron cass. published 37 years ago:

Castle Quest (c) 1985 Micro Power

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51606&o=2

$end

$bbcb_flop_orig=castleq,
$bio

Acorn BBC Micro B disk. published 37 years ago:

Castle Quest (c) 1985 Micro Power

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125605&o=2

$end

$bbc_rom=castleq,
$bio

Acorn BBC ROM published 37 years ago:

Castle Quest (c) 1985 Micro Power

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145173&o=2

$end

$einstein=castle,
$bio

Castle Quest + Quest (c) 19?? Kuma Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136098&o=2

$end

$gameboy=castleq,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Castle Quest [Model DMG-QH-UKV] (c) 1993 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65751&o=2

$end

$nes=castleq,
$bio

Nintendo Famicom cart. published 32 years ago:

キャッスル クエスト (c) 1990 Hudson Soft.
(Castle Quest)

Castle Quest is a strategy game loosely based on chess by Hudson Soft. It is an interesting mix of heroic fantasy and classical chess - the player must use his pieces, a move at the time, to capture the opponent's king while protecting his own. However, Castle Quest features a lot more pieces than traditional chess such as Wizards, Ninjas, Orcs, Mummies and even Dragons. Each piece comes with a set of attributes such as Health, Magic, Defense and Attack and these lie at the center of the gameplay - unlike chess, when one piece attempts to take another they have to fight to determine who takes the square. Each fight is round based and driven by the roll of a dice (symbolized by playing cards going from 1 to 10). Some pieces can also use magic spells or special attacks - some pieces use healing powers whereas others throw fireballs or even resurrect lost pieces. The game features a lot more surprises such as treasure chests, day/night cycles or the ability for all pieces (except for the King and Queen) to be enhanced by moving them to the opponent's magic star square. A boss awaits for the player between each stage and the option menu even features a level editor.

- TECHNICAL -

Cartridge ID: HFC-V4

- TRIVIA -

Castle Quest was released on May 18, 1990 in Japan. Retail price: 5800 Yen.

The game was never released outside Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53904&o=2

$end

$bbcb_flop=castlerd,
$bio

Acorn BBC Micro B disk. published 8 years ago:

Castle Raider (c) 2014 Retro Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125302&o=2

$end

$apple2_flop_misc=cstlsmrf,
$bio

Apple II 5.25 disk. published 41 years ago:

Castle Smurfenstein (c) 1981 Dead Smurf

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107309&o=2

$end

$spectrum_cass=castlesp,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Castle Spellerous (c) 1983 Sinclair Research, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286943&o=2

$end

$spectrum_cass=castleth_h,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Castle Thade (c) 1986 Spectrum Adventure Exchange Club

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78197&o=2

$end

$spectrum_cass=castleth,castleth_f,
$bio

Castle Thade Revisited (c) 198? Global Games [Scotland]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226184&o=2

$end

$spectrum_cass=castleth_b,castleth_c,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Castle Thade Revisted (c) 1987 Spectrum Adventure Exchange Club

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78198&o=2

$end

$adam_flop=vampira,vampiraa,
$bio

Coleco Adam disk. published 35 years ago:

Castle Vampira (c) 1987 ADAMagic Soft.

Text adventure game written in BASIC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109376&o=2

$end

$spectrum_cass=castlewa,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Castle Warlock (c) 1991 Adventure Probe Software.

- STAFF -

Written by: Ken Bond

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78200&o=2

$end

$cpc_flop=castlewa,
$bio

Castle Warlock (c) 19?? Adventure Workshop, The.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126194&o=2

$end

$apple2_flop_orig=cstlwolf,
$apple2_flop_clcracked=cstlwolf,
$apple2_flop_misc=cstlwolf,
$bio

Apple II 5.25 disk. published 41 years ago:

Castle Wolfenstein (c) 1981 Muse Soft.

World War II rages across Europe. Castle Wolfenstein is occupied by the army of the Reich and converted into battlefront headquarters. You have been captured and brought to the Castle for interrogation by the dreaded SS.

From a hiding place behind the stones of the dungeon, a dying cellmate produces a Mauser M-98 pistol fully loading with ten bullets and gives it to you. Your new mission: Find the Nazi war plans and escape Castle Wolfenstein alive.

Castle Wolfenstein is an action adventure game from MUSE demanding fast thinking and quick manual response. Use game paddles, joystick, or your computer keyboard. Castle Wolfenstein generates an unlimited variety of castle layouts, each more difficult to escape than the last.

- TRIVIA -

Released in September 1981, Castle Wolfenstein had sold 20,000 copies by June 1982.

Silas Warner was inspired to create Castle Wolfenstein after seeing the video game Berzerk at an arcade, and then watching the 1961 film adaptation of The Guns of Navarone on television a few weeks later.

The Apple II version received a Certificate of Merit in the "Computer Game of the Year" category at the 4th annual Arkie Awards.

Castle Wolfenstein became so popular that by 1984 at least one commercial game trainer for a video game was created for it.

Castle Wolfenstein inspired the game Wolfenstein 3D and its sequel Spear of Destiny by id Software, which were both released in 1992 and helped popularize the first-person shooter genre.

A 1983 hack named Castle Smurfenstein which replaces the Nazis with Smurfs is regarded as one of the earliest examples of the art mod.

- STAFF -

Game Design, Sound & Graphics: Silas S. Warner
Programming: Silas S. Warner, Dale Gray, George Varndell
Documentation: Charles Rammelkamp
Product Marketing: Chrystal Rubino

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230439&o=2

$end

$a800_flop=castwolf,
$bio

Atari 400/800 disk. published 39 years ago:

Castle Wolfenstein (c) 1983 Muse Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234068&o=2

$end

$apple2_flop_orig=wolf0684,
$apple2_flop_clcracked=wolf0684,
$bio

Apple II 5.25 disk. published 38 years ago:

Castle Wolfenstein (c) 1984 Muse Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107289&o=2

$end

$spectrum_cass=cstlmaze,cstlmazea,
$bio

Sinclair ZX Spectrum type-in published 38 years ago:

Castlemaze Adventure (c) 1984 Duckworth Home Computing

- TRIVIA -

Published as Type-in in the book Exploring Adventures on the Spectrum 48K.

- STAFF -

By: Peter Gerrard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237239&o=2

$end

$nes=castlqst,
$bio

Nintendo NES cart. published 33 years ago:

Castlequest (c) 1989 Nexoft

North American release. Game developed in Japan. See the original Famicom version for more information: "Castle Excellent [Model HSP-05]".

Desription from the back cover:

A long time ago in a faraway land, there lived a lovely young princess named Margarita. Her beauty and grace were known throughout the land - especially to Mad Mizer, the Dark Lord of the grim Groken Castle high in the Forbidden Mountains. He had vowed to make the Princess his queen; and so, one terrible day, he sent his ghoulish helpers to capture her, and she was carried off and imprisoned in one of the hundred miserable rooms of Groken Castle.

News of the kidnapping spread throughout the kingdom, and many courageous young men braved the perils of Groken Castle in an attempt to rescue the Princess - only to become hopelessly lost in the complicated maze of rooms, ensnared in one of the many treacherous traps, or foiled by Mad Mizer's deadly servants.

Finally the news reached the worthy Prince Rafael, who had long loved the Princess from afar. Raising his sword to the heavens, Prince Rafael swore that nothing would keep him from her side, and set out on his Castlequest. The odds against him seemed hopeless... But legend has it that two magical fairies have been held captive in the Castle for centuries. If the Prince can find and release them to gain their help, he may yet succeed in his quest. And to rescue his fair Princess, he is prepared to face the deadly wrath of the Dark Lord himself!

- TECHNICAL -

GAME ID: NES-O5-USA

- TRIVIA -

Released in September 1989 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54995&o=2

$end

$ibm5150=castles,castles35,
$bio

IBM PC 5.25+3.5in. disk. published 31 years ago:

Castles (c) 1991 Interplay.

- TECHNICAL -

DUAL MEDIA RELEASE.
BARCODE: 0 40421 00013 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74939&o=2

$end

$amigaocs_flop=castles,castlesg,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Castles (c) 1992 Interplay

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73683&o=2

$end

$fmtowns_cd=castles,
$bio

Fujitsu FM Towns CD published 30 years ago:

Castles (c) 1992 Victor Musical Industries, Inc.

- TRIVIA -

Released in October 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110215&o=2

$end

$ibm5150=castlesnc,
$bio

IBM PC 5.25+3.5in. disk. published 31 years ago:

Castles - The Northern Campaign (c) 1991 Interplay.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75007&o=2

$end

$bbc_cass=castlclo,
$bio

Acorn BBC/Electron cass. published 38 years ago:

Castles and Clowns (c) 1984 Macmillian

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51609&o=2

$end

$specpls3_flop=castclow,castclowa,
$bio

Sinclair ZX Spectrum+3 disk. published 37 years ago:

Castles and Clowns (c) 1985 Macmillan Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148268&o=2

$end

$a800=cstlkeys,
$bio

Atari 400/800 cart. published 39 years ago:

Castles and Keys (c) 1983 Romox

- TECHNICAL -

GAME ID: 13023

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82792&o=2

$end

$pc98=castles2,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Castles II - Bretagne Touitsu Senki (c) 1993 Victor Musical Industries, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89098&o=2

$end

$fmtowns_cd=castles2,
$bio

Fujitsu FM Towns CD published 29 years ago:

Castles II - Bretagne Touitsu Senki [Model HME-186] (c) 1993 Victor Musical Industries, Inc. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288430&o=2

$end

$cd32=castles2,
$bio

Commodore Amiga CD32 disc published 29 years ago:

Castles II - Siege & Conquest (c) 1993 Interplay

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=106870&o=2

$end

$apple2_flop_misc=cstldrkn,
$bio

Apple II 5.25 disk. published 41 years ago:

Castles of Darkness (c) 1981 Cashen [Michael J. Cashen]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107310&o=2

$end

$pc98=castles,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

キャッスルズ (c) 1992 Cross Media Soft.
(Castles)

- TECHNICAL -

GAME ID: R-5180~81
BARCODE: 4988002252039

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89097&o=2

$end

$x68k_flop=castles,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

Castles (c) 1992 Victor Musical Industries, Inc.

- TECHNICAL -

GAME ID: X-5059~60
BARCODE: 4988002261604
MEDIA: FD x2

- TRIVIA -

Released on October 23, 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87208&o=2

$end

$n64=cvania,cvaniau1,cvaniau,cvaniau2,
$bio

Nintendo 64 cart. published 23 years ago:

Castlevania (c) 1999 Konami Company, Limited.

- TRIVIA -

Originally, there were going to be four main characters: Schneider Belmont, Carrie Fernandez, Cornell and Corler. Eventually, Schneider Belmont was renamed Reinhart Belmont. Corler, a shotgun and chainsaw wielding monster, was dropped from the game, and Cornell was moved to Castlevania - Legacy of Darkness.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57627&o=2

$end

$gba=cvaniaasj,
$bio

Nintendo GBA cart. published 19 years ago:

Castlevania - Akatsuki no Minuet [Model AGB-A2CJ-JPN] (c) 2003 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70121&o=2

$end

$gba=cvaniaasu,
$bio

Nintendo GBA cart. published 19 years ago:

Castlevania - Aria of Sorrow (c) 2003 Konami of America

- TECHNICAL -

GAME ID: AGB-A2CE-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70123&o=2

$end

$gba=cvaniaas,
$bio

Nintendo GBA cart. published 19 years ago:

Castlevania - Aria of Sorrow [Model AGB-A2CP] (c) 2003 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70122&o=2

$end

$megadriv=cvaniau,cvaniaup,cvaniaup1,
$bio

Sega Genesis cart. published 28 years ago:

Castlevania - Bloodlines (c) 1994 Konami, Inc.

North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Vampire Killer [Model T-95043]".

- TECHNICAL -

GAME ID: T-95076

- TRIVIA -

Castlevania Bloodlines was released on October, 1994 in the USA.

The game was rated GA (General Audiences: Appropriate for all audiences) by the VRC (Videogame Rating Council).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57149&o=2

$end

$gba=cvaniahdj,
$bio

Nintendo GBA cart. published 20 years ago:

Castlevania - Byakuya no Concerto [Model AGB-ACHJ-JPN] (c) 2002 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70124&o=2

$end

$gba=circlmonu,
$bio

Nintendo GBA cart. published 21 years ago:

Castlevania - Circle of the Moon [Model AGB-AAME-USA] (c) 2001 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70125&o=2

$end

$snes=cvaniadx,cvaniadxp,
$bio

Nintendo Super NES cart. published 27 years ago:

Castlevania - Dracula X (c) 1995 Konami, Inc.

North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Akumajou Dracula XX [Model SHVC-ADZJ]".

Text from the back cover:

Rising up from his eternal sleep, Count Dracula is back again to battle the descendants of the great vampire-stalking Belmont family of the Castlevania series. He has summoned his dark minions-Cerberus, Minaurus, and the Salamander-to bring a reign of terror on the land.

Grab your whip and try to defeat these dark forces in this new conversion of the hit Japanese game: DRACULA X™. The 7+ stages unfold with myriad possibilities depending on the choices you make during the game. This multi-ending, multi-story feature takes you through many levels of adventure. You must stategically use magical tomes, mystical power-ups and titanic weapons to defeat the horrifying bosses and discover secret bonus levels.

- TECHNICAL -

Cartridge ID: SNS-ADZE-USA

- TRIVIA -

Released in September 1995 in the USA. This version was edited. The first obvious difference is the name change - it was renamed Castlevania - Dracula X. The US version also appear to be censored and the blood was re-colored white, especially when Richter dies. Another interesting difference is the Cross secondary weapon - although it definitively looks like a crucifix in the original Japanese version, it was changed to a cross in the American release. Finally, Death's final death was changed - although he cuts off his head with his own scythe in the Japanese version, it just disappears in a burst of flames in the American version. All the other differences are relatively minor, such as extra copyright information when the American version boot up.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62841&o=2

$end

$gba=cvaniahdu,
$bio

Nintendo GBA cart. published 20 years ago:

Castlevania - Harmony of Dissonance [Model AGB-ACHE-USA] (c) 2002 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70127&o=2

$end

$gba=cvaniahd,
$bio

Nintendo GBA cart. published 20 years ago:

Castlevania - Harmony of Dissonance [Model AGB-ACHP] (c) 2002 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70126&o=2

$end

$n64=cvaniald,cvanialdu,
$bio

Nintendo 64 cart. published 22 years ago:

Castlevania - Legacy of Darkness (c) 2000 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57628&o=2

$end

$spectrum_cass=castlvsi,castlvsia,castlvsi10,castlvsipl,castlvsipla,castlvsipl10,castlvsiru,castlvsirua,castlvsiru10,castlvsies,castlvsiesa,castlvsiit,
$bio

Sinclair ZX Spectrum cass. published 7 years ago:

Castlevania - Spectral Interlude (c) 2015 Rewind

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=227608&o=2

$end

$specpls3_flop=cvaniasi,cvaniasia,cvaniasispa,cvaniasiita,cvaniasirua,cvaniasipoa,cvaniasiit,cvaniasipo,cvaniasiru,cvaniasisp,
$bio

Sinclair ZX Spectrum+3 disk. published 7 years ago:

Castlevania - Spectral Interlude (c) 2015 Rewind

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229622&o=2

$end

$psx=sotne3,
$bio

Sony PlayStation CD published 25 years ago:

Castlevania - Symphony of the Night (c) 1997 Konami Co., Ltd.

E3 Version sample version.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85013&o=2

$end

$psx=sotn,
$bio

Sony PlayStation CD published 25 years ago:

Castlevania - Symphony of the Night (c) 1997 Konami of America.

- TECHNICAL -

GAME ID: SLUS-00067

- TRIVIA -

Released on October 2, 1997 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111278&o=2

$end

$megadriv=cvania,cvaniap,
$bio

Sega Mega Drive cart. published 28 years ago:

Castlevania - The New Generation (c) 1994 Konami Company, Limited.

- TIPS AND TRICKS -

GAME GENIE CODE: AA9T-CYRR
High jump.

GAME GENIE CODE: AA9T-D2GR
Super high jump.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56389&o=2

$end

$snes=cvaniavk,
$bio

Nintendo Super NES cart. published 27 years ago:

Castlevania - Vampire's Kiss (c) 1995 Konami Company, Limited.

European release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Akumajou Dracula XX [Model SHVC-ADZJ]".

- TECHNICAL -

Cartridge ID: SNSP-ADZP-EUR

- TRIVIA -

The European release of the game was edited. The first obvious difference is the name change - it was renamed Castlevania - Vampire's Kiss. This European version also appear to be censored and the blood was re-colored white, especially when Richter dies. Another interesting difference is the Cross secondary weapon - although it definitively looks like a crucifix in the original Japanese version, it was changed to a cross in the European release. Finally, Death's final death was changed - although he cuts off his head with his own scythe in the Japanese version, it just disappears in a burst of flames in the European version. All the other differences are relatively minor, such as extra copyright information when the European version boot up.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62842&o=2

$end

$psx=cvaniach,
$bio

Sony PlayStation CD published 21 years ago:

Castlevania Chronicles (c) 2001 Konami of America.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-01384

- TRIVIA -

Released on October 08, 2001 in the USA.

The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board).

- STAFF -

PUBLISHED BY KONAMI OF AMERICA, INC.
Localization Producer: Ken Ogasawara
Assistant Localization Producer: June Honma
Executive VP: Richard P. Wnuk
VP Marketing: Chris Garske
Director of Marketing: Rick Naylor
Product Manager: Wilson Cheng
Marketing Coord.: Leslie Chen
Sr. Manager, Creative Services: Monique Catley
Product Coord., Creative Services: Lee Allison Verdeckberg
Package Layout: Scott Allen
Special Thanks: Dennis Lee, Jason Enos, Chris Kramer, Kayo Abe-Alford, Chris Slate (at PSM)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111279&o=2

$end

$gba=2cvaniau,
$bio

Nintendo GBA cart. published 16 years ago:

Castlevania Double Pack: Castlevania - Harmony of Dissonance + Castlevania - Aria of Sorrow (c) 2006 Konami Digital Ent.

Battle evil in two legendary Castlevania Adventures.

- TECHNICAL -

Cartridge ID: AGB-BXKE-USA
Package ID: AGB-P-BXKE

- TRIVIA -

Released on January 11, 2006 in USA.

The game was Rated T (Teen) by the ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70129&o=2

$end

$gba=2cvania,
$bio

Nintendo GBA cart. published 16 years ago:

Castlevania Double Pack: Castlevania - Harmony of Dissonance + Castlevania - Aria of Sorrow (c) 2006 Konami Europe.

- TECHNICAL -

Cartridge ID: AGB-BXKP
Package ID: AGB-P-BXKP

- TRIVIA -

Released on June 02, 2006 in Euripe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70128&o=2

$end

$gameboy=cvania2,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Castlevania II - Belmont's Revenge (c) 1991 Konami, Inc.

North American release.

- TECHNICAL -

Cartridge ID: DMG-CW-USA
Barcode: 083717140054

- TRIVIA -

Castlevania II - Belmont's Revenge for Game Boy was released in August 1991 in North America.

This game is known in Japan as "Dracula Densetsu II [Model DMG-CWJ]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65752&o=2

$end

$nes=cvania2kc,
$bio

Castlevania II - Simon's Quest ripped from PC Konami Classics (c) 200? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229698&o=2

$end

$nes=cvania2,
$bio

Nintendo NES cart. published 32 years ago:

Castlevania II - Simon's Quest (c) 1990 Konami Industry Company, Limited.

PAL release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Dracula II - Noroi no Fuuin [Model KDS-DRK]".

- TECHNICAL -

Game ID: NES-QU-UKV

- TRIVIA -

Castlevania II - Simon's Quest for NES was released on April 27, 1990 in Europe. It was also released that same year in Australia; the exact date of the Australian release is unknown.

This game is known in Japan as "Dracula II - Noroi no Fuuin". 

European reviews:
[FR] Player One (Sept. 1990): 72/100

- PORTS -

* CONSOLES: 
Nintendo Wii [Virtual Console] [EU] [AU] (oct.19, 2007) [Model FC8P]
Nintendo Wii U [Virtual Console] [EU] [AU] (may.1, 2014) [Model FB8P] 

* HANDHELDS: 
Nintendo 3DS [Virtual Console] [EU] [AU] (jan.16, 2014) [Model TCBP]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54997&o=2

$end

$nes=cvania2u,
$vgmplay=cvania2_nes,
$bio

Nintendo NES cart. published 34 years ago:

Castlevania II - Simon's Quest (c) 1988 Konami, Inc.

North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Dracula II - Noroi no Fuuin [Model KDS-DRK]".

Description from the back cover:

Castlevania was a cakewalk compared to this bloody curse.

You thought you had the Prince of Darkness defanged - eh, Simon Belmont? Well think again, 'cause according to a damsel in distress, evil Count Dracula has left a horrifying curse in his wake. And the only hope you have of ending the terror is to destroy his missing body parts!

Talk about your frightening quest, searching a maze of mansions, graveyards and dark, eerie forests - each guarded by man-eating werewolves, fire-throwing zombies and other devilish demons.

Your grim chances are kept alive in Transylvania, where cowardly villagers offer clues to the whereabouts of Dracula's remains. And where you'll purchase magic weapons, including silver knives and flame whips.

But beware the night. For when the sun disappears, Dracula's curse grows deadlier. And your chances grow dimmer and dimmer.

- TECHNICAL -

Game ID: NES-QU-USA

- TRIVIA -

Castlevania II - Simon's Quest for NES was released in December 1988 in North America.

This game is known in Japan as "Dracula II - Noroi no Fuuin". 

There are slight differences between the original Famicom Disk and NES versions of the game. The obvious difference is the quality of the soundtrack which fully uses the advantages of the Famicom Disk sound chip. Then the Famicom version allows the player to same his progress onto the disk itself whereas the NES uses passwords. On another hand, the Famicom Disk version has loading times which sometimes affect the gameplay.

- PORTS -

* CONSOLES: 
Nintendo Wii [Virtual Console] [US] (oct.29, 2007) [Model FC8E]
Nintendo Wii U [Virtual Console] [US] (jan.16, 2014) [Model FB8E] 

* HANDHELDS: 
Nintendo 3DS [Virtual Console] [US] (jan.16, 2014) [Model TCBE] 

* COMPUTERS: 
[US] PC [MS Windows, CD-ROM] (nov.16, 2002) "Konami Collector's Series - Castlevania & Contra"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=100204&o=2

$end

$nes=cvania3kc,
$bio

Castlevania III - Dracula's Curse ripped from PC Konami Classics (c) 200? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229699&o=2

$end

$nes=cvania3,
$bio

Nintendo NES cart. published 30 years ago:

Castlevania III - Dracula's Curse (c) 1992 Palcom

PAL release. This game is known in Japan as "Akumajou Densetsu [Model KON-RC845]".

- TECHNICAL -

Game ID: NES-VN-UKV

- TRIVIA -

Castlevania III - Dracula's Curse for NES was released on December 10, 1992 in Europe.

Reviews:
[FR] March 1993 - Consoles + No. 18: 96/100

- PORTS -

* CONSOLES: 
Nintendo Wii [Virtual Console] [EU] [AU] (oct.30, 2008) [Model FEQP] 
Nintendo Wii U [Virtual Console] [EU] [AU] (sept.4, 2014) [Model FCHP] 

* HANDHELDS: 
Nintendo 3DS [Virtual Console] [EU] [AU] (apr.17, 2014)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54998&o=2

$end

$nes=cvania3u,
$bio

Nintendo NES cart. published 32 years ago:

Castlevania III - Dracula's Curse (c) 1990 Konami, Inc.

North American release. This game is known in Japan as "Akumajou Densetsu [Model KON-RC845]".

Description from the back cover:

Led by the immortal Count Dracula, the greatest army of evil ever assembled is poised to bury mankind in a Tomb of Terror. Destroying this legion of Swamp Dragons, Slasher Skeletons and Forces of the Undead will be the supreme challenge for the mightiest of warriors.

Your place in history is 100 years before Simon Belmont's birth. Dracula is young at heart, and it will take more than a stake to penetrate his evil. Luckily, you command the role of Trevor - Simon's forefather and the origin of the Belmont Warlord Chromosones.

Trevor has a power never before seen by human eyes - the power to transform into three different spirits: Grant DaNasty, the ferocious Ghost Pirate. Sypha, the Mystic Warlord. And Alucard, Dracula's forgotten son. You must perfectly time Trevor's body transformations to match up his different fighting spirits against Ultimate Evils. Trevor also has the strength and wisdom to command the Battle Axe, Invisibility Potion and Mystic Whip.

But the most important weapon Trevor has is your cunning to choose the correct Paths of Fate and your bravery to lead him past 17 possible levels of never-ending doom, including the Haunted Ship of Fools, the Sunken City of Poltergeists, the Clock Tower of Untimely Death and Curse Castle.

Never before have so many dangers confronted you at one time. And if by some miracle you triumph, you'll no longer be a mere mortal. You'll be a legend who'll live forever!

- TECHNICAL -

Game ID: NES-VN-USA

- TRIVIA -

Castlevania III - Dracula's Curse for NES was released in September 1990 in North America.

- PORTS -

* CONSOLES: 
Nintendo Wii [Virtual Console] [US] (jan.12, 2009) [Model FEQE] 
Nintendo Wii U [Virtual Console] [US] (june.26, 2014) [Model FCHE] 

* HANDHELDS: 
Nintendo 3DS [Virtual Console] [US] (june.24, 2014) 

* COMPUTERS: 
[US] PC [MS Windows, CD-ROM] (nov.16, 2002) "Konami Collector's Series - Castlevania & Contra"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54999&o=2

$end

$gameboy=cvanialg,
$bio

Nintendo Game Boy Cart. published 24 years ago:

Castlevania Legends [Model DMG-ADNE-USA] (c) 1998 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65754&o=2

$end

$nes=cvaniakc,
$bio

Castlevania ripped from PC Konami Classics (c) 200? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229697&o=2

$end

$ibm5150=cvania,
$vgmplay=cvania_t1k,cvania_at,
$bio

IBM PC 3.5in. disk. published 32 years ago:

Castlevania (c) 1990 Konami Industry Co., Ltd.

- TECHNICAL -

GAME ID: 70271

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132551&o=2

$end

$gba=circlmon,
$bio

Nintendo GBA cart. published 21 years ago:

Castlevania [Model AGB-AAMP] (c) 2001 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70120&o=2

$end

$nes=cvania,
$bio

Nintendo NES cart. published 34 years ago:

Castlevania (c) 1988 Konami Industry Co., Ltd. [Osaka, Japan]

European release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: NES-CV-EEC

- TRIVIA -

Castlevania for NES was released on December 19, 1988 in Europe.

- PORTS -

* CONSOLES: 
Nintendo Wii [Virtual Console] [EU] [AU] (mar.23, 2007) [Model FBHP] 
Nintendo Wii U [Virtual Console] [EU] [AU] (mar.20, 2014) [Model FB3P] 

* HANDHELDS: 
[EU] Nintendo GBA (jan.7, 2005) "Castlevania [NES Classic + 12] [Model AGB-FADP-EUR]" 
Nintendo 3DS [Virtual Console] [EU] [AU] (feb.14, 2013) 

* COMPUTERS: 
[EU] Commodore C64 (1990)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61740&o=2

$end

$nes=cvaniau1,cvaniau,
$bio

Nintendo NES cart. published 35 years ago:

Castlevania (c) 1987 Konami, Inc.

Castlevania is a side-scrolling platform action game. The player, taking the role of Simon Belmont, is able to jump and crack his whip directly in front of him.

Power-ups can be obtained by defeating enemies or by whipping candles that appear in the castle. One such power-up increases the power and length of Simon's whip. Different weapons can be gathered which consume hearts when used; these hearts can also be collected from monsters and candles.

Additionally, some walls will hide secrets such as the health-restorative turkey or the Double and Triple shot abilities for the weapons Simon has collected. At the end of each section of the castle is a boss, which must be defeated.

Progression through the castle eventually leads to a confrontation with Count Dracula himself.

- TECHNICAL -

Model NES-CV-USA

- TRIVIA -

Castlevania for NES was released in May 1987 in North America.

The game was originally released in 1986 on the Famicom Disk System and known as "Akumajou Dracula [Model KDS-AKM]" in Japan.

- TIPS AND TRICKS -

* Hint, Location of money bags and treasure :  

Level 1 : In the section with the water, break the far right block and kneel on the one below it. A money bag will appear.  
When you first enter the game, walk left until you reach the door. Normally the door pulls you in. If you jump the door a money bag will appear on the other side. Remember to jump over the door again.  

Level 2 : On the first screen, climb the stairs, break the wall on the right, and enter the space that is created. A crown will appear.  

Level 2 (Second part, just after the Medusa heads disappear) : Stand on the pair of blocks that are slightly above the rest for a few seconds without kneeling.  
A treasure chest will appear.  

Level 3 (First part) :
After climbing the stairs, go to the right edge of the lowest level of blocks and kneel. A money bag will appear.

Level 3 (Second part) :
After climbing the stairs, kneel above the pair of blocks that are not reachable for a money bag.

* Hint, Passing the bats on level 6 : To get past the bats, walk past the first two, freeze the third with the clock in the nearby candle, jump over the fourth, and run quickly past the last candle. Note: This only works if you do not stop to whip any candles other than the one with the clock in it. Simple run as fast as possible.

- SERIES -

1. Castlevania [Model NES-CV-USA] (1987, NES)
2. Vampire Killer (1986, MSX)
3. Castlevania II - Simon's Quest (1988, NES)
4. Haunted Castle (1988)
5. Castlevania - The Adventure (1989, Game Boy)
6. Castlevania III - Dracula's Curse (1990, NES)
7. Castlevania II - Belmont's Revenge (1991, Game Boy)
8. Super Castlevania IV (1991, SNES)
9. Akumajou Dracula (1993, X68000)
10. Castlevania - Rondo of Blood (1993, TurboGrafx CD)
11. Castlevania - Bloodlines (1994, Genesis)
12. Castlevania - Dracula X (1995, SNES)
13. Castlevania - Symphony of the Night (1997, PlayStation, Saturn)
14. Castlevania Legends (1997, Game Boy)
15. Castlevania (1998, Nintendo 64)
16. Castlevania - Legacy of Darkness (1999, Nintendo 64)
17. Castlevania Chronicles (2001, PlayStation)
18. Castlevania - Circle of the Moon (2001, GBA)
19. Castlevania - Harmony of Dissonance (2002, GBA)
20. Castlevania - Lament of Innocence (2003, PS2)
21. Castlevania - Aria of Sorrow (2003, GBA)
22. Castlevania - Curse of Darkness (2005, XBOX, PS2)
23. Castlevania - Dawn of Sorrow (2005, DS)
24. Castlevania - Portrait of Ruin (2006, DS)
25. Castlevania - The Dracula X Chronicles (2007, PSP)
26. Castlevania - Order of Shadows (2007, Mobile)
27. Castlevania - Order of Ecclesia (2008, DS)
28. Castlevania - Judgment (2008, Wii)

- STAFF -

Designed by: Akihiko Nagata
Music by: Kinuyo Yamashita

- PORTS -

* CONSOLES:
Nintendo Wii [Virtual Console] [US] (apr.30, 2007) [Model FBHE] 
Nintendo Wii U [Virtual Console] [US] (dec.19, 2013) [Model FB3E] 

* HANDHELDS: 
[US] Nintendo GBA (oct.25, 2004) "Castlevania [Classic NES Series] [Model AGB-FADE-USA]" 
Nintendo 3DS [Virtual Console] [US] (apr.4, 2013) 

* COMPUTERS:
[US] Commodore C64 (1990)
Commodore Amiga [US] (1990) 
PC [MS-DOS, 5.25"] [US] (1990) 
[US] PC [MS Windows, CD-ROM] (nov.16, 2002) "Konami Collector's Series - Castlevania & Contra" 

* OTHERS:
Arcade [PlayChoice-10] [US] "Castlevania [Model PCH1-R-CV]"
Mobile Phones [US] (jul.7, 2004, Whit Remade Graphics)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54996&o=2

$end

$info=pc_cvnia,
$bio

Nintendo PlayChoice-10 cart. published 35 years ago:

Castlevania (c) 1987 Nintendo of America, Incorporated.

PlayChoice-10 version of "Castlevania [Model NES-CV-USA]" (for more information about the game, please see this original version entry).

- TECHNICAL -

Nintendo PlayChoice-10 hardware
Game ID : CV

Main CPU : Zilog Z80 (@ 4 Mhz), N2A03 (@ 1.789772 Mhz)
Sound Chips : Zetex N2A03 (@ 1.789772 Mhz), DAC

Players : 2
Control : 8-way joystick
Buttons : 2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1795&o=2

$end

$gba=castlewn,
$bio

Nintendo GBA cart. published 20 years ago:

Castleween [Model AGB-AWNP] (c) 2002 Wanadoo Edition

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70130&o=2

$end

$psx=hondasbr,
$bio

Sony PlayStation CD published 23 years ago:

Castrol Honda Superbike Racing (c) 1999 Electronic Arts

- TECHNICAL -

GAME ID: SLUS-00882
BARCODE: 014633079906

- TRIVIA -

Released on April 30, 1999 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

Export releases:
[EU] "Castrol Honda Superbike Racing [Model SLES-01182]"
[JP] "Castrol Honda Superbike Racing [Model SLPM-86489]"

- STAFF -

Lead Developer: James Bailey
3D Modeling: Daren Morgan
Track Modeling: Daren Morgan, Stephen Morgan
Music: Stephen Morgan
Graphic Design: Tuan Pingster Nguyen
In‑Game Graphics: Imran Hussain
Front End Developer: Dan Azzopardi
PlayStation conversion: Alex Jakes (Bubble Boy Ltd), John Rees (Bubble Boy Ltd)
Simulation Developer: Vladislav Kaipetsky
Playtester: Minh Nhat Nguyen
BOS: Barry Costas
Business Director: Jeremy Cooke
Producer: Tony Love

EA CREDITS
Lead Tester: Joe O'Leary
Testers: Mark Amelang, Michael Deir, Scott Parker
Manual Creation: Yuri Hospodar
Marketing: David Zemke
Technical Director: Ken Zarifes
Art Director: Tony Lupidi
Executive Producer: Rick Giolito
Producer: Randy Eckhardt
Executive in charge of Production: Michael Pole (Vice President)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110497&o=2

$end

$special_cass=cat,
$bio

CAT (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234185&o=2

$end

$cpc_flop=cat8uk19,
$bio

Amstrad CPC type-in published 36 years ago:

Cat #8 (c) 1986 Amstrad Action

- TRIVIA -

Listed as a type-in program in the UK magazine: Amstrad Action.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120170&o=2

$end

$info=b83catms,
$bio

Cat & Mouse (c) 198? Bell-Fruit Mfg. Company, Limited. [B.F.M.].

- TECHNICAL -

System 83

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42306&o=2

$end

$bbc_cass=catmouse,
$bio

Cat & Mouse (c) 19?? Micro Power

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51610&o=2

$end

$info=sc2cmbt,sc2cmbtp,
$bio

Fruit Machine published 26 years ago:

Cat & Mouse & Bonzo Too (c) 1996 Bell-Fruit Mfg. Company, Limited. [B.F.M.].

- TECHNICAL -

[Model 6772]

- TRIVIA -

Released in July 1996 in the UK.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42183&o=2

$end

$info=sc2catms3,sc2ctms2,sc2ctms25,
$bio

Fruit Machine published 28 years ago:

Cat & Mouse (c) 1994 Bell-Fruit Mfg. Company, Limited. [B.F.M.].

- TECHNICAL -

[Model 6306]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42181&o=2

$end

$info=sc2catms,
$bio

Fruit Machine published 27 years ago:

Cat & Mouse (c) 1995 Bell-Fruit Mfg. Company, Limited. [B.F.M.].

- TECHNICAL -

[Model 6426]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61725&o=2

$end

$info=sc2ctms21,sc2ctms21p,sc2ctms22,sc2ctms22p,sc2ctms23,sc2ctms23p,sc2ctms24p,sc2catms1,sc2catms1p,sc2catms2,sc2catms2p,
$bio

Fruit Machine published 27 years ago:

Cat & Mouse (c) 1995 Bell-Fruit Mfg. Company, Limited. [B.F.M.].

- TECHNICAL -

[Model 6524]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=46707&o=2

$end

$apple2_flop_clcracked=catmouse,catnmsv2,catnmsv3,
$bio

Apple II 5.25 disk. published 36 years ago:

Cat 'n Mouse (c) 1986 Mindplay

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107311&o=2

$end

$msx2_flop=catnmous,
$bio

MSX 2 disk. published 20 years ago:

Cat 'n' Mouse (c) 2002 Imanok.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101525&o=2

$end

$info=catnmous,catnmousa,
$bio

Arcade Video game published 40 years ago:

Cat and Mouse (c) 1982 Zaccaria.

- TECHNICAL -

Main CPU : S2650 (@ 3.5795 Mhz), M6802 (@ 895 Khz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.79 Mhz)

Screen orientation : Vertical
Video resolution : 240 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 1024

Players : 1
Control : 2-way Joystick
Buttons : 1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4330&o=2

$end

$dragon_cass=catmouse,
$bio

Dragon cass. published 39 years ago:

Cat and Mouse (c) 1983 Diand Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234452&o=2

$end

$saturn=catrip,catripa,
$bio

Sega Saturn CD published 25 years ago:

Cat the Ripper - 13-ninme no Tanteishi (c) 1997 Tonkin House

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58973&o=2

$end

$arcadia=cattrax,
$bio

Arcadia 2001 cart. published 40 years ago:

Cat Trax (c) 1982 Emerson Radio Corp.

- TECHNICAL -

[Cartridge No. 1]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49243&o=2

$end

$a2600=cattrax,cattrax1,
$bio

Atari 2600 cart. published 39 years ago:

Cat Trax (c) 1983 UA, Limited.

Unreleased prototype

Based of the Arcadia 2001 game of the same name, Cat Trax is really just a Pac-Man clone with a little hint of Mouse Trap thrown in.

- TECHNICAL -

Model 1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50312&o=2

$end

$x68k_flop=catsp1,
$vgmplay=catsp1_68k,
$bio

Sharp X68000 Series 5.25in. disk. published 29 years ago:

Cat's Part-1 (c) 1993 Cat's Pro

- TECHNICAL -

FD x3

- TRIVIA -

Released on April 28, 1993 in Japan for a retail price of 7800 yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87209&o=2

$end

$pc98=catsp1,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Cat's Part-1 (c) 1993 Cat's Pro.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89099&o=2

$end

$fmtowns_cd=catsp1,
$bio

Fujitsu FM Towns CD published 29 years ago:

Cat's Part-1 (c) 1993 Cat's Pro [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261875&o=2

$end

$abc800=catnetl,
$bio

CAT800L Ver.8 for CATNET (c) 198? Luxor

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264596&o=2

$end

$archimedes=cataclys,
$bio

Acorn Archimedes disk. published 31 years ago:

Cataclysm (c) 1991 4th Dimension

- TECHNICAL -

MEDIA: FD x2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115946&o=2

$end

$cpc_flop=cataclys,
$bio

Amstrad CPC 464 disk. published 16 years ago:

Cataclysme 1.2A (c) 2006 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124100&o=2

$end

$info=catacomp,
$bio

Pinball published 41 years ago:

Catacomb (c) 1981 Stern Electronics.

- TECHNICAL -

Model Number : 147

- TRIVIA -

Released in October 1981.

- STAFF -

Design by : Joe Joos Jr.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5250&o=2

$end

$info=catacomb,
$bio

Arcade Video game published 40 years ago:

Catacomb (c) 1982 MTM Games.

An early vertical shooter.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound Chips : Discrete circuitry

Palette colors : 98

Players : 2
Buttons : 1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=6223&o=2

$end

$vgmplay=gedgsamp_pc,
$bio

IBM PC 3.5in. disk. published 31 years ago:

Catacomb 3-D (c) 1991 Softdisk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294716&o=2

$end

$mz700_cass=catacomb,
$bio

Sharp MZ-700 cass. published 36 years ago:

Catacombes (c) 1986 Campan [Jean François Campan] [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131736&o=2

$end

$mz700_cass=cataplus,
$bio

Catacombes+ (c) 198? Campan [Jean François Campan] [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131737&o=2

$end

$c64_cass=catacomb,
$bio

Commodore C16/C64 cass. published 38 years ago:

Catacombs (c) 1984 Anirog Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146802&o=2

$end

$zx81_cass=catacomb,
$bio

Sinclair ZX-81 cass. published 41 years ago:

Catacombs [Model 3] (c) 1981 Greye Soft. [J.K.Greye] [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114617&o=2

$end

$mo5_cass=catalog,
$bio

Catalog (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108688&o=2

$end

$compclr2_flop=catalg32,
$bio

Catalog 32k (c) 19?? Unknown

Disk Cataloger for 32K machines.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232546&o=2

$end

$cpc_flop=catalogt,
$bio

Amstrad CPC 464 disk. published 17 years ago:

Catalog Tricks 2.0 (c) 2005 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124101&o=2

$end

$dragon_cass=catsort,
$bio

Dragon cass. published 39 years ago:

Catalogue Sort and Mail (c) 1983 Dungeon Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116838&o=2

$end

$dragon_cass=catalyst,
$bio

Dragon cass. published 39 years ago:

Catalyst (c) 1983 Factory Programming

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116925&o=2

$end

$jakks_gamekey_sw=cscfp,
$bio

Jakks Pacific Star Wars Game Key published 17 years ago:

Catamaran Strike + Coruscant Fire Patrol (c) 2005 Jakks Pacific, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293763&o=2

$end

$info=catapult,
$bio

Arcade Video game published 40 years ago:

Catapult (c) 1982 Epos.

The player controls a dog named Bruno who must catapult cats and mice out of his owner's house before the cats destroy all the furniture.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 2.75 Mhz)
Sound Chips : General Instrument AY8910 (@ 2.75 Mhz)

Screen orientation : Vertical
Video resolution : 236 x 272 pixels
Screen refresh : 60.00 Hz
Palette Colors : 32

Players : 1
Control : 8-way joystick
Buttons : 2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=423&o=2

$end

$mo5_cass=catapult,catapulta,
$to7_cass=catapult,
$bio

Thomson MO5/TO7 type-in. published 38 years ago:

Catapulte (c) 1984 Hebdogiciel [France]

- TRIVIA -

Published on June 29, 1984 in the French magazine; Hebdogiciel no. 38.

- STAFF -

By: Paul ADORNO

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108689&o=2

$end

$cpc_cass=catastrp,
$bio

Amstrad CPC cass. published 37 years ago:

Catastrophes - Ile Infernale (c) 1985 Andromeda Software

- TECHNICAL -

GAME ID: SOFT 934

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93387&o=2

$end

$cpc_flop=catastr,catastrb,catastra,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Catastrophes (c) 1985 Amsoft

- TECHNICAL -

GAME ID: SOFT 41934

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118924&o=2

$end

$info=catchp,
$bio

Arcade Video game published 44 years ago:

Catch (c) 1978 Atari, Incorporated.

Prototype cabinet version of "Avalanche", which was released in 1978.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=30166&o=2

$end

$mc10=catch,
$bio

Catch (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87617&o=2

$end

$vz_snap=catch,
$bio

Catch (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235044&o=2

$end

$cpc_flop=catchg19,
$bio

Amstrad CPC type-in published 32 years ago:

Catch (c) 1990 PC Amstrad International

- TRIVIA -

Listed as a type-in program in the magazine: PC Amstrad International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119715&o=2

$end

$pcw=catch23,
$bio

Amstrad PCW soft. published 35 years ago:

Catch 23 (c) 1987 Martech Games, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118292&o=2

$end

$st_flop=catch23,
$bio

Atari ST disk. published 35 years ago:

Catch 23 (c) 1987 Electronic Arts [Redwood City, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229782&o=2

$end

$spectrum_cass=catch231,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Catch 23 (c) 1987 Martech.

- TECHNICAL -

[Model M115]

- STAFF -

Written by: Ian McArdle, Malcolm Smith

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78202&o=2

$end

$cpc_cass=catch23,
$bio

Amstrad CPC cass. published 35 years ago:

Catch 23 (c) 1987 Martech

- TECHNICAL -

[Model M116]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93389&o=2

$end

$cpc_flop=catch23,catch23a,catch23b,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Catch 23 [Model M117] (c) 1987 Martech Games, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265297&o=2

$end

$apple2_flop_clcracked=cafsdmg,
$bio

Apple II 5.25 disk. published 39 years ago:

Catch a Falling Star - Dolphin Math Games (c) 1983 Houghton Mifflin Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231384&o=2

$end

$spectrum_cass=catchaha,
$bio

Sinclair ZX Spectrum cass. published 8 years ago:

Catch A Hare (c) 2014 kas29

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287191&o=2

$end

$cpc_flop=catchitg,
$bio

Amstrad CPC type-in published 33 years ago:

Catch It! (c) 1989 PC Amstrad International

- TRIVIA -

Listed as a type-in program in the magazine: PC Amstrad International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119716&o=2

$end

$msx1_flop=catchgrl,
$bio

Catch That Girl (c) 198? WB Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109017&o=2

$end

$videopac=2bllcrss,
$bio

Phillips Videopac cart. published 43 years ago:

Catch the Ball + Noughts and Crosses (c) 1979 Philips Corp.

- TECHNICAL -

Game ID: 19

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95572&o=2

$end

$a2600=ctimessc,
$bio

Catch Time (c) 19?? Unknown.

Pirate version ripped from the 2600 Screen Search mexican console.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234380&o=2

$end

$a2600=ctime,
$bio

Atari 2600 cart. published 39 years ago:

Catch Time (c) 1983 Suntek

This is a graphical hack of Activision's "Plaque Attack [Model AX-027]". Instead of protecting teeth the player must defend his/her orchard against insects. The weapon this time is not toothpaste but pesticide spray.

- TECHNICAL -

Model SS-015

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50313&o=2

$end

$info=catch22,
$bio

Arcade Video game published 37 years ago:

Catch-22 (c) 1985 Exidy.

Re-release of Exidy's "Combat".

- TRIVIA -

Travis Stewart holds the official record for this game with 9,315,350 points on June 27, 1987.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=424&o=2

$end

$vic1001_cart=ctchsnch,
$bio

Catch-a-Snatch (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83792&o=2

$end

$x07_cass=catchmn,
$bio

Canon X-07 type-in published 36 years ago:

Catch-Mean (c) 1986 Shift Editions [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=138534&o=2

$end

$cpc_flop=catedg19,
$bio

Amstrad CPC type-in published 34 years ago:

CatED (c) 1988 Schneider Magazin [Germany]

- TRIVIA -

Listed as a type-in program in the German magazine: Schneider Magazin.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119835&o=2

$end

$cpc_flop=cateditf,
$bio

Amstrad CPC type-in published 32 years ago:

Catedit (c) 1990 Amstar & CPC

- TRIVIA -

Listed as a type-in program in the French magazine Amstar & CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119858&o=2

$end

$mo5_cass=categori,categorib,categoria,
$bio

Thomson MO5 cass. published 38 years ago:

Categoric (c) 1984 No Man's Land [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108690&o=2

$end

$apple2_flop_clcracked=catdetg,
$bio

Apple II 5.25 disk. published 34 years ago:

Categorizing - Detective Games (c) 1988 Troll Associates

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230814&o=2

$end

$apfm1000=catena,catenaa,
$bio

APF MP1000 cart. published 43 years ago:

Catena (c) 1979 APF Electronics, Incorporated.

A game of skill and challenge designed for the whole family to play.

Play ends when every square is occupied. The winner is the one with the majority of squares in his color.

The game board is constructed of 64 squares. After the board is laid out, each player than takes a turn, making one mobe for each turn. A move consists of placing a square of your color so that:
- it is next to an opponent square
- the other side of your opponents square is bordered by a square of your color. When this occurs, all the surrounded opponents' squares then change to become your color.

- TECHNICAL -

Cart. No. MG1001

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49739&o=2

$end

$cpc_flop=caterped,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Caterpede Cracked (c) 1986 Kukulcan [CPC-Power]

Originally published on the Your Computer 5 compilation. Then extracted on a standalone disk by the pirate.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120114&o=2

$end

$x68k_flop=caterpi,
$bio

Caterpi (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87210&o=2

$end

$spectrum_cass=caterpil,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Caterpilla (c) 1983 Spectrum Games.

- STAFF -

Written by: Adrian Sherwin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78203&o=2

$end

$info=ctrpllrp,
$bio

Arcade Video game published 41 years ago:

Caterpillar (c) 1981 Phi.

This game is a hack of "Hangly Man", itself a "Pac-Man" hack.

You are a little caterpillar, trying to eat enough to grow into a butterfly. Four spiders are crawling around, trying to catch you to eat. Keep running, and even you may live to eat spiders (thanks to energizers).

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound Chips : Namco (@ 96 Khz)

Screen orientation : Vertical
Video resolution : 224 x 288 pixels
Screen refresh : 60.61 Hz
Palettesize : 32

Players : 2
Control : Joystick 4-way
Buttons : 1

- TRIVIA -

The four spiders are named Harry (red), Sabina (pink), Charlotte (cyan), and Webster (orange).

The second part of the first intermission shows the caterpillar having grown into a large butterfly as it chases a scared Harry off the screen.

- SCORING -

Dots : 20 points.
Energizers : 50 points.
Spiders : 225, 450, 900, 1800 points.
Cherry : 300 points.
Strawberry : 600 points.
Orange : 800 points.
Apple : 900 points.
Pineapple : 2000 points.
Galaxian : 4000 points.
Bell : 6000 points.
Key : 9000 points.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3858&o=2

$end

$info=caterplr,
$bio

Arcade Video game published 40 years ago:

Caterpillar (c) 1982 Olympia.

Italian bootleg of "Centipede".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3514&o=2

$end

$trs80_quik=caterplr1,caterplr3,
$bio

TRS-80 disk. published 40 years ago:

Caterpillar (c) 1982 Soft Sector Marketing.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293924&o=2

$end

$bbc_cass=caterpil,
$bio

Acorn BBC/Electron cass. published 39 years ago:

Caterpillar (c) 1983 Gemini

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51611&o=2

$end

$electron_cass=caterpil,
$bio

Acorn Electron cass. published 39 years ago:

Caterpillar (c) 1983 IJK Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237683&o=2

$end

$electron_cass=caterpir,
$bio

Acorn Electron cass. published 38 years ago:

Caterpillar (c) 1984 Romik Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115541&o=2

$end

$gbcolor=caterpil,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Caterpillar Construction Zone [Model DMG-AR4E-USA] (c) 2000 Mattel Media [Mattel, Incorporated.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67642&o=2

$end

$mz700_cass=ccacr,
$bio

Caterpillar Crawl and Counter Reverse (c) 198? Knight's Computers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131787&o=2

$end

$info=cwheel,
$bio

Catherine-Wheel (c) 19?? Gamebar.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135016&o=2

$end

$a2600=cathouse,
$bio

Atari 2600 cart. published 40 years ago:

Cathouse Blues [Model 1001] (c) 1982 Mystique

The object of this game is to memorize which seven of the twelve houses the ladies of the nightgo to,; get some money from the instant teller; locate and enter the Cathouses one at a time and score. Going into a non-cathouse, or returning to a previously entered Cathouse or not having the $20, the policeman will chase you.

Always be sure you have enough money - you can go to the instant teller as often as you like and withdraw funds in $55 increments. When you have found all seven houses and scored, the girls will seek out seven different houses. 

If you get busted, you lose all of your money when you go to jail. So after you get out jail you must go to the instant teller to get some more money.

- TECHNICAL -

Model 1001

- SCORING -

After you enter a cathouse the screen changes to a display of a bed with a couple on it.

You score by moving the joystick up and down. 

The number of points you get varies; you can have a premature climax (3 points) or get 15 points or more for each trick. When your score totals more than 300 points, everytime you leave a cathouse the siren will sound and you will be chased by the cops until you reach 1000 points. This will again be repeated at 1300 to 2000 points, 2300 to 3000 and so on.

- STAFF -

Programmer: Joel H. Martin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=285215&o=2

$end

$sgi_mips=catia_5_16,
$bio

SGI MIPS IRIX soft. published 17 years ago:

CATIA V5R16 (c) 2005 Dassault Systèmes

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266387&o=2

$end

$apple2_flop_clcracked=catlab,
$bio

Apple II 5.25 disk. published 36 years ago:

Catlab Ver.2 (c) 1986 Conduit Educational Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240635&o=2

$end

$gameboy=catrap,catrapp,
$bio

Nintendo Game Boy Cart. published 32 years ago:

Catrap (c) 1990 Asmik Corp. of America.

North American release. Game developed in Japan. See the original for more information; "Pit Man [Model DMG-PMA]".

- TECHNICAL -

GAME ID: DMG-PM-USA

- TRIVIA -

Released in September 1990 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65756&o=2

$end

$snotec=catdog,
$bio

Bandai Super Note Club cart. published 27 years ago:

Cats and Dogs (c) 1995 Bandai Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236771&o=2

$end

$apple2_flop_clcracked=catsktns,
$bio

Apple II 5.25 disk. published 38 years ago:

Cats and Kittens (c) 1984 Troll Associates

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230815&o=2

$end

$info=catt,
$bio

Arcade Video game published 29 years ago:

Catt (c) 1993 Wintechno.

In this game you play as a magical cat wandering around a forest. This game features some very nice/appealing graphics. The cat has many strange weapons.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 16 Mhz), Zilog Z80 (@ 7 Mhz)
Sound Chips : Yamaha YM2610 (@ 8 Mhz)

Screen orientation : Horizontal
Video resolution : 320 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 4096

Players : 2
Control : 8-way Joystick
Buttons : 3

- TRIVIA -

Released in December 1993 in Japan. Known outside Japan as "Magical Cat Adventure".

Catt is the only arcade game made by Wintechno. The main reason is certainly because this game was a flop.

As of this writing (2021), Wintechno is still in business in the medical industry.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3994&o=2

$end

$spectrum_cass=cattapil,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Cattapiller Crunch (c) 1982 Elektra Personal Computer

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293694&o=2

$end

$spectrum_cass=catteliq,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Cattel IQ Test (c) 1983 Sinclair Research, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286944&o=2

$end

$spectrum_cass=catterpi,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Catterpillar [Model 2] (c) 1983 CDS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78204&o=2

$end

$spectrum_cass=cattivik,
$bio

Sinclair ZX Spectrum cass. published 9 years ago:

Cattivik (c) 2013 Amore, Gabriele

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298553&o=2

$end

$amigaocs_flop=cattivik,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Cattivik - The Videogame (c) 1992 Idea Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73684&o=2

$end

$pc98=cattlemu,
$bio

Cattle Mutilation (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89100&o=2

$end

$spectrum_cass=catwalk,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Catwalk (c) 1984 Powersoft.

- STAFF -

Written by: Paul Barsby

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78205&o=2

$end

$gba=catwoman,
$bio

Nintendo GBA cart. published 18 years ago:

Catwoman [Model AGB-BCWE-USA] (c) 2004 EA Games [Electronic Arts, Incorporated.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70142&o=2

$end

$gbcolor=catwomanu,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Catwoman [Model CGB-A3CE-USA] (c) 2000 Kemco, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67644&o=2

$end

$gbcolor=catwoman,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Catwoman [Model CGB-A3CP-EUR] (c) 2000 Kemco, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67643&o=2

$end

$gbcolor=catzu,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Catz - Your Virtual Petz Palz [Model CGB-AZCE-USA] (c) 1999 Mindscape, Incorporated. [Northbrook, IL, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67646&o=2

$end

$gbcolor=catz,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Catz - Your Virtual Petz Palz [Model CGB-AZCP-EUR] (c) 1999 Mindscape, Incorporated. [Northbrook, IL, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67645&o=2

$end

$gba=catzu,
$bio

Nintendo GBA cart. published 16 years ago:

Catz [Model AGB-AN3E-USA] (c) 2006 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70145&o=2

$end

$gba=catz,
$bio

Nintendo GBA cart. published 16 years ago:

Catz [Model AGB-AN3P] (c) 2006 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70144&o=2

$end

$cpc_flop=cauchema,
$bio

Amstrad CPC type-in published 35 years ago:

Cauchemar (c) 1987 Amstrad Magazine

- TRIVIA -

Listed as a type-in program in the French magazine Amstrad Magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119120&o=2

$end

$cpc_flop=cauldronf_c1,
$bio

Cauldron (c) 198? Merlin & J. Bond

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122265&o=2

$end

$spectrum_cass=cauldrons,
$bio

Cauldron (c) 198? Silverbird Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225759&o=2

$end

$cpc_flop=cauldron_c1,
$bio

Cauldron (c) 199? CNGSOFT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121677&o=2

$end

$spectrum_cass=cauldron,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Cauldron + The Evil Dead (c) 1985 Palace Software.

This game contained "The Evil Dead" as a bonus game on the B-Side.

- TECHNICAL -

GAME ID: PSC 1008

- STAFF -

Written by: Tony Barber, Simon Dunstan
Graphics by: Steve Brown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78206&o=2

$end

$spectrum_cass=cauld12,
$bio

Cauldron I & II (c) 198? EDOS [Electronic Distribution of Software].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226605&o=2

$end

$c64_cass=cauldrn12,
$bio

Cauldron I&II (c) 19?? Hi-Tec Soft.

- TECHNICAL -

GAME ID: HT059

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145496&o=2

$end

$spectrum_cass=cauldrn2a,
$bio

Cauldron II (c) 198? Silverbird Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225760&o=2

$end

$cpc_cass=cauldrn2s,
$bio

Amstrad CPC cass. published 36 years ago:

Cauldron II - La Calabaza Contraataca (c) 1986 Erbe Software [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93394&o=2

$end

$spectrum_cass=cauldrn2e,
$bio

Cauldron II - La Calabaza Contraataca (c) 198? Erbe Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=99188&o=2

$end

$cpc_cass=cauldrn2f,
$bio

Amstrad CPC cass. published 36 years ago:

Cauldron II - La Citrouille Contre-Attaque (c) 1986 Palace Software

- TECHNICAL -

[Model PAD 1022]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93393&o=2

$end

$cpc_cass=cauldrn2,
$bio

Amstrad CPC cass. published 34 years ago:

Cauldron II - The Pumpkin Strikes Back (c) 1988 Silverbird Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93395&o=2

$end

$c64_cass=cauldrn2,
$bio

Commodore C64 cass. published 34 years ago:

Cauldron II - The Pumpkin Strikes Back (c) 1988 Silverbird Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145497&o=2

$end

$spectrum_cass=cauldrn2,cauldrn2f,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Cauldron II - The Pumpkin Strikes Back (c) 1986 Palace Software.

- TECHNICAL -

GAME ID: PSD 1017

- STAFF -

Programed by: Richard Leinfellner
Graphics by: Steve Brown
Music by: Richard Joseph

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78207&o=2

$end

$cpc_flop=cauldrn2s_t2,cauldrn2s_t1,cauldrn2_t1,cauldrn2_t1a,
$bio

Cauldron II Trained (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122268&o=2

$end

$cpc_flop=cauldrn2,cauldrn2b,cauldrn2a,cauldrn2f,cauldrn2s,cauldrn2sa,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Cauldron II [Model PAE 1026] (c) 1986 Palace Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122267&o=2

$end

$cpc_flop=cauldron_t1,
$bio

Cauldron Trained (c) 198? DevilMarkus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122266&o=2

$end

$cpc_cass=cauldron,cauldronf,
$bio

Amstrad CPC cass. published 37 years ago:

Cauldron [Model PAD 1010] (c) 1985 Palace Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93391&o=2

$end

$cpc_flop=cauldron,cauldronb,cauldronc,cauldrond,cauldrone,cauldrona,cauldronf,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Cauldron [Model PAE 1014] (c) 1985 Palace Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122264&o=2

$end

$pc8801_flop=cauliflo,
$bio

Cauliflower (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91498&o=2

$end

$apple2_flop_clcracked=hccauseff1287,
$bio

Apple II 5.25 disk. published 37 years ago:

Cause and Effect (c) 1985 Hartley Courseware, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231164&o=2

$end

$apple2_flop_orig=tacauseeff,
$apple2_flop_clcracked=tacauseeff,
$bio

Apple II 5.25 disk. published 34 years ago:

Cause and Effect - What Makes It Happen? (c) 1988 Troll Associates

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107290&o=2

$end

$info=cavnegro,cavnegro1,cavnegro2,
$bio

Pinball published 41 years ago:

Cavaleiro Negro (c) 1981 Taito.

A Brazilian pinball similar to Williams "Black Knight".

- TRIVIA -

The title of the game translates from a Brazilian variant of Portuguese as 'Black Knight'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5251&o=2

$end

$info=r_cavalier,
$bio

Pinball published 43 years ago:

Cavalier (c) 1979 Recel.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=10086&o=2

$end

$cpc_flop=caveg199,
$bio

Amstrad CPC type-in published 32 years ago:

Cave (c) 1990 PC Amstrad International

- TRIVIA -

Listed as a type-in program in the magazine: PC Amstrad International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119717&o=2

$end

$bk0010=cave,cavedoc,
$bio

Cave (c) 19?? DEX Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144262&o=2

$end

$lviv=cave,caved,
$bio

Cave (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233005&o=2

$end

$orion_cass=cave,
$bio

Cave (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235158&o=2

$end

$ti99_cart=cavecrt,
$bio

Texas instrument TI-99/4A cart. published 39 years ago:

Cave Creatures (c) 1983 Funware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84528&o=2

$end

$x68k_flop=cavecrwd,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Cave Crowds (c) 1991 Brings Onion Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87211&o=2

$end

$zx81_cass=cavecrus,
$bio

Cave Crusade (c) 198? AWA Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114875&o=2

$end

$gamegear=cavedude,
$bio

Sega Game Gear cart. published 29 years ago:

Cave Dude (c) 1993 Innovation Tech.

American prototype game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117341&o=2

$end

$dragon_cass=cavfightr,
$bio

Dragon cass. published 39 years ago:

Cave Fighter (c) 1983 Cable Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116590&o=2

$end

$cpc_flop=caveflig,
$bio

Amstrad CPC type-in published 34 years ago:

Cave Flight (c) 1988 PC Amstrad International

- TRIVIA -

Listed as a type-in program in the magazine: PC Amstrad International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119718&o=2

$end

$apple2_flop_orig=cgclair,
$bio

Apple II 5.25 disk. published 38 years ago:

Cave Girl Clair (c) 1984 Addison-Wesley Publishing Co., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276316&o=2

$end

$dragon_cart=cavehntr,
$bio

Dragon cart. published 40 years ago:

Cave Hunter (c) 1982 Dragon Data

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53416&o=2

$end

$cgenie_cass=caveman,
$bio

Cave Man (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264848&o=2

$end

$bk0010=caveman,
$bio

Elektronika BK0010 cass. published 31 years ago:

Cave Man (c) 1991 VZK Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144263&o=2

$end

$bk0010=caveres,
$bio

Elektronika BK0010 cass. published 31 years ago:

Cave Rescuer (c) 1991 PA Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144264&o=2

$end

$svision=cavewond,
$bio

Watara SuperVision game published 30 years ago:

Cave Wonders (c) 1992 Watara.

- STAFF -

Developed by Bon Treasure.

Designer: Xiaoying Gao (Miss Xiaoying Gao)
Music: Xuhui Hu (Mr Xuhui Hu)
Picture: Yong Ban (Mr Youg Ban)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95425&o=2

$end

$vic1001_cart=cavein,caveinp,
$bio

Commodore VIC-20 cart. published 40 years ago:

Cave-In [Model SC-207] (c) 1982 Spectravideo, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83793&o=2

$end

$kc_cass=cave3,
$bio

VEB Mikroelektronik KC cass. published 34 years ago:

Cave/3 (c) 1988 VEB Mikroelektronik

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133723&o=2

$end

$kc_cass=cave4,
$bio

VEB Mikroelektronik KC cass. published 34 years ago:

Cave/4 (c) 1988 VEB Mikroelektronik

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133724&o=2

$end

$cpc_cass=cavebola,
$bio

Amstrad CPC cass. published 8 years ago:

Cavebola (c) 2014 CPCRetroDev

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233275&o=2

$end

$info=cavelon,
$bio

Arcade Video game published 39 years ago:

Cavelon (c) 1983 Jetsoft.

In this horizontally-scrolling maze game, You the heroic knight must reach the top floor of Castle Cavelon, rescue a fair maiden and do battle with the Black Wizard!  Armed with bow and arrow and a magic sword, you must avoid or kill the castle security guards while collecting the 8 pieces of the exit door that are scattered around the corridors, in order to proceed to the next floor.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound CPU : Zilog Z80 (@ 1.78975 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.78975 Mhz)

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.61 Hz
Palette colors : 98

Players : 2
Control : 8-way joystick
Buttons : 2

- TIPS AND TRICKS -

If you find yourself in a tight spot, use the magic sword to make the guards disappear for a short while. If you have less than three uses left, a new magic sword will randomly appear in the maze for you to pick up.

The Guards can shoot each other! Use this to your advantage.

- PORTS -

* COMPUTERS:
Commodore C64 (1984)
Sinclair ZX Spectrum (1984)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=425&o=2

$end

$spectrum_cass=cavelons,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Cavelon (c) 1984 Ocean Software, Limited.

- STAFF -

Written by: Christian Urquhart
Front Screen by: F. David Thorpe
Produced by: David Ward

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78208&o=2

$end

$c64_cass=cavelon,
$bio

Commodore C64 cass. published 38 years ago:

Cavelon (c) 1984 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145498&o=2

$end

$info=caveman,cavemana,
$bio

Pinball published 40 years ago:

Caveman (c) 1982 Gottlieb.

- TECHNICAL -

Model Number : PV810

- TRIVIA -

Released in September 1982.

The world's first Pinball-Video game. Video game time is won while playing pinball. The Extra Ball is earned via the video game. 1,800 units were produced.

- STAFF -

Design by : John Buras
Art by : Richard Tracy, David Moore, Terry Doerzaph
Video Programming by : Joel Krieger
Video Hardware by : Jim Weisz

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5252&o=2

$end

$spectrum_cass=caveman,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Caveman (c) 1983 CRL Group PLC.

- TRIVIA -

This game is known in France as "L'Homme Prehistorique".

- STAFF -

Written by: Robert Rowlingson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78209&o=2

$end

$electron_cass=caveman,
$bio

Caveman (c) 198? Kansas

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115551&o=2

$end

$bbc_cass=cavemadv,
$bio

Caveman Adventure (c) 19?? Micro Power

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51612&o=2

$end

$electron_cass=cavemanc,
$bio

Acorn Electron cass. published 38 years ago:

Caveman Capers (c) 1984 Icon

- TECHNICAL -

GAME ID: ICN4BA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51613&o=2

$end

$bbc_cass=cavemanc,
$bio

Acorn BBC Micro B cass. published 37 years ago:

Caveman Capers (c) 1985 Icon Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262513&o=2

$end

$nes=cavegame,
$bio

Nintendo NES cart. published 32 years ago:

Caveman Games (c) 1990 Data East USA, Inc.

MAKE YOUR OWN HEADLINES.
Six Fresh Events. Six Rad Cave Characters. Get Bashed, Beaten, Chased and Eaten. Cool Cave Action for One to Six Players.

- TECHNICAL -

GAME ID: NES-UQ-USA

- TRIVIA -

Released in October 1990 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55000&o=2

$end

$info=cninja,cninjau,cninja1,cninjabl,cninjabl2,
$bio

Arcade Video game published 31 years ago:

Caveman Ninja (c) 1991 Data East Corporation.

Export release. Game developed in Japan. See the original for more information; "Tatakae Genshijin - Joe & Mac".

- TRIVIA -

Caveman Ninja was released in February 1991.

The Caveman Ninja title seems to be a parody of Data East's previous arcade hit "Bad Dudes" title in Japan: "Dragonninja" :)

Michael Jackson used to own this game. It was sold at the official Michael Jackson Auction on April 24th, 2009.

A bootleg of this game is known as "Stone Age".

- UPDATES -

The US version is slightly different, it has the "Winners Don't Use Drugs" screen.

- SERIES -

1. Caveman Ninja (1991)
2. Congo's Caper (1993, Nintendo Super Famicom)
3. Joe & Mac 2 - Lost in the Tropics (1993, Nintendo Super Famicom)
4. Joe & Mac Returns (1994)

- PORTS -

* CONSOLES: 
[US] Sega Genesis (1991) "Joe & Mac" by Takara 
Sega Mega Drive [BR] (1991) "Joe & Mac" by Tec Toy 
[EU] Nintendo NES (1992) "Joe & Mac: Caveman Ninja [Model NES-CJ]" 
[US] Nintendo SNES (jan.1992) "Joe & Mac [Model SHVC-JT]" 
[US] Nintendo NES (dec.1992) "Joe & Mac [Model NES-CJ]" 
[EU] Nintendo Game Boy (1993) "Joe & Mac: Caveman Ninja"
[US] Nintendo Game Boy (june.1993) "Joe & Mac" 
[US] Nintendo Wii (feb.19, 2010) "Data East Arcade Classics [Model RVL-P-R26E]" 
[BR] Zeebo (apr.15, 2010) 
[MX] Zeebo (mar.30, 2010) 

* COMPUTERS:
PC [MS-DOS] [EU] (1991) by Elite 
PC [MS-DOS] [US] (1991) 
[EU] Commodore Amiga (1992) 
Commodore Amiga [US] (1992) by Elite

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=426&o=2

$end

$ibm5150=caveugh,
$bio

IBM PC 5.25in. disk. published 34 years ago:

Caveman Ugh-Lympics (c) 1988 Electronic Arts [Redwood City, CA, USA]

- TECHNICAL -

GAME ID: 1570

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132386&o=2

$end

$info=tcaveman,
$bio

Tabletop game published 40 years ago:

Caveman (c) 1982 Tomy.

Tabletop VFD game.

- TECHNICAL -

Model 9229

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94379&o=2

$end

$cpc_flop=cavmania,cavmaniab,cavmaniaa,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Cavemania (c) 1991 Atlantis Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118998&o=2

$end

$amigaocs_flop=cavemani,
$bio

Commodore Amiga 500 disk. published 30 years ago:

CaveMania (c) 1992 Atlantis

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73685&o=2

$end

$spectrum_cass=cavemani,
$bio

Cavemania (c) 199? EDOS [Electronic Distribution of Software]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225826&o=2

$end

$c64_cass=cavemania,
$bio

Commodore C64 cass. published 31 years ago:

Cavemania (c) 1991 Atlantis Soft.

- TECHNICAL -

GAME ID: AT 129

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145499&o=2

$end

$spectrum_cass=cavemani_a,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Cavemania (c) 1990 Atlantis

- TECHNICAL -

[Model AT 363]

- STAFF -

Written by: Graham Shaw
Graphics by: David Shaw
Music by: Adrian Shaw

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78210&o=2

$end

$cpc_cass=cavemani,
$bio

Amstrad CPC cass. published 31 years ago:

Cavemania [Model AT 424] (c) 1991 Atlantis Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93397&o=2

$end

$gameboy=cavenoir,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Cavenoire (c) 1991 Konami Company, Limited.

- TECHNICAL -

Game ID: DMG-KNJ

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65757&o=2

$end

$jupace_cass=cavern,
$bio

Jupiter Ace cass. published 39 years ago:

Cavern Attack (c) 1983 Hi-Tech Microsoft

Guide your nuclear submarine down into the underwater cavern. Don't touch the cavern walls or you're sunk.

Your submarine emits a radioactive force field so that you can kill the oncoming monsters by hitting them head on. but beware they spit neutron torpedoes at you which you must avoid at all cost!
An exciting game with two speeds. exciting graphics and full sound.

- TIPS AND TRICKS -

LOADING INSTRUCTIONS:
---------------------
Type in LOAD GRAPHICS
Press enter key. then start tape.
When OK appears on screen, stop tape.
Type in GR
Press enter key.
Type in FORGET GR
Press enter key.
Type in LOAD RUN.
Press enter key. then start tape.
When OK appears on screen, stop tape.
Type in RUN to play.
Press enter key to start game running.

To obtain fast game, type in FAST RUN and press enter key.
To revert to slow game, type in SLOW RUN and press enter key.

CONTROLS:
---------
Press key — A — to move up.
Press key — Z — to move down.

- STAFF -

Written by: Ralph Hilton

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115811&o=2

$end

$apple2gs_flop_misc=cavcobra,
$apple2gs_flop_orig=cavcobra,
$apple2gs_flop_clcracked=cavcobra,
$bio

Apple IIGS disk. published 35 years ago:

Cavern Cobra (c) 1987 PBI Software, Incorporated.

Cavern Cobra is a fast-action arcade game for the Apple IIGS with digitized sounds.

- SCORING -

Bonus Ammunition: 100 Points.
Bonus Armor: 200 Points.
Bonus Fuel: 40 Points.

Bunkers: 800 Points.
Gun Balloons: 100 Points.
Gunners: 40 Points.
Mines Hovering: 20 Points.
Mines MagnetiC: 80 Points.
Missiles Guided: 500 Points (5 Points If Destroyed On Ground).
Missiles: 20 Points (5 Points If Destroyed On Ground).
Radars: 150 Points.

- STAFF -

Concept and Program: Greg Hale
Technical support and programming: Richard L. Seaborne
Sound: Jeff A. Lefferts, Richard L. Seaborne, Greg Hale
Manual: Richard L. Seaborne
Graphics: Mei-Ymg Dell'Aquila (Mei Designs)
Cover Art: Ken Toyama (Graphiken)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49749&o=2

$end

$apple2_flop_clcracked=cavrncrt,
$apple2_flop_misc=caverncr,
$bio

Apple II 5.25 disk. published 39 years ago:

Cavern Creatures (c) 1983 Datamost, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107291&o=2

$end

$spectrum_cass=cavernfi,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Cavern Fighter (c) 1983 Bug Byte.

- TECHNICAL -

[Model BBS 00110]

- TRIVIA -

This game was re-released in 1985 by Reelax Games as "Raider" and was credited to C.R. James instead.

- STAFF -

Written by: John Jameson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78212&o=2

$end

$msx1_cass=cavdeath,
$bio

MSX cass. published 35 years ago:

Cavern of Death (c) 1987 Dro Soft [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94519&o=2

$end

$msx1_flop=cavdeath,
$bio

Cavern of Death cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229902&o=2

$end

$dragon_cass=cavnraidr,
$bio

Dragon cass. published 8 years ago:

Cavern Raider (c) 2014 Gerrie [Jim Gerrie]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116700&o=2

$end

$archimedes=caverns,
$bio

Acorn Archimedes disk. published 31 years ago:

Caverns (c) 1991 Minerva

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116011&o=2

$end

$apple2_flop_orig=cvrncsto,
$apple2_flop_misc=cvrncsto,
$bio

Apple II 5.25 disk. published 39 years ago:

Caverns of Callisto (c) 1983 Origin.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107312&o=2

$end

$dragon_cass=cavnchaos,
$bio

Dragon cass. published 38 years ago:

Caverns of Chaos (c) 1984 Blaby Computer Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116539&o=2

$end

$dragon_cass=cavndoom,
$bio

Dragon cass. published 40 years ago:

Caverns of Doom (c) 1982 Premier Microsystems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116929&o=2

$end

$dragon_cass=cavndoomm,
$bio

Dragon cass. published 38 years ago:

Caverns of Doom (c) 1984 Microdeal

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116328&o=2

$end

$c64_cass=caveriban,
$bio

Commodore C64 cass. published 37 years ago:

Caverns of Eriban (c) 1985 Firebird Soft.

As the pilot of a mine supply ship, your task is to enter the Caverns of Eriban to deliver supplies to the subterranean mining depots. On the planet's surface are five supply depots with chequered yellow landing strips. If there is a white flashing light on top of the depot building, you can land and collect 5 supplies and refuel your craft. Avoiding the many ancient defence mechanisms you must enter the Caverns and deliver the supplies. Any mining installation requiring supplies will be displaying a red flashing light. Local flight control restrictions allow you only to land on the yellow landing strips. Once you have supplied five depots you will need to return to the surface to restock with supplies.

- STAFF -

By: Lee Braine

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145500&o=2

$end

$a800_flop=ckhafka,
$bio

Atari 400/800 disk. published 39 years ago:

Caverns of Khafka (c) 1983 Cosmi Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234069&o=2

$end

$spectrum_cass=cavernso,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Caverns of Kontonia (c) 1986 Atlantis.

- STAFF -

Written by: John Shepherd

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78214&o=2

$end

$a800_flop=cvrnmars,
$bio

Atari 400/800 disk. published 40 years ago:

Caverns of Mars (c) 1982 Atari, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=217695&o=2

$end

$cpc_flop=cavemars,cavemarsa,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Caverns of Mars cracked (c) 1985 Unknown.

Never released as a disk, this is a pirate tape_to_disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272673&o=2

$end

$a800=cvrnmars,
$bio

Atari 400/800 cart. published 40 years ago:

Caverns of Mars (c) 1982 Atari, Inc.

- TECHNICAL -

Model RX8021

- TIPS AND TRICKS -

On higher levels, press TAB+CONTROL+SHIFT to skip sections.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82793&o=2

$end

$cpc_cass=cavdeath,
$bio

Amstrad CPC cass. published 35 years ago:

Caverns of the Death (c) 1987 Juliet Software.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93398&o=2

$end

$c64_cass=cavxydrap,
$bio

Commodore C64 cass. published 36 years ago:

Caverns of Xydrapur (c) 1986 Gepo Soft.

Once upon a time in the universe... In this alien world the people called themselves "Earthlings". Their high intelligence enabled them to built "ABSOLUTE CONTROL STATIONS" (ACS) which they spread all over the planet. But one day this terrible power got out of control, taking control over the planet. The Earthlings were forced to leave their planet to go to XYDRAPUR, the third moon of the planet Rydythar. Here they now try to built a new civi-lisation. But there is danger looming underground. Somewhere down in the earth an "ACS" is still working. Only one man can deactivate the ACS: STARMAN JONES Take over the role of STARMAN JONES and save mankind.

- TECHNICAL -

GAME ID: 86040

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145501&o=2

$end

$super80_cass=cavemon,
$bio

Caves and Monsters [Model 020L3] (c) 198? Unknown

Program for BASIC (32 columns).

- TECHNICAL -

Made for any homebrew system, V3.0 to V3.7.

- STAFF -

Developed by: D. Wales

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126782&o=2

$end

$super80_cass=cavemon4,
$bio

Caves and Monsters [Model 020L4] (c) 198? Unknown

- TECHNICAL -

Made for any homebrew system, V3.8, 8R0 to 8R5.

- STAFF -

Developed by: D. Wales

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126783&o=2

$end

$super80_cass=cavepit,
$bio

Caves and Pitfalls [Model 045L2] (c) 198? Unknown

- TECHNICAL -

Made for dick smith lower case generator V2.2.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126784&o=2

$end

$cpc_flop=cavesofd,cavesofd05,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Caves of Darkness (c) 1991 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124701&o=2

$end

$cpc_flop=cavedoom,cavedoomb,cavedooma,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Caves of Doom (c) 1985 Mastertronic, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118891&o=2

$end

$cpc_cass=cavedoom,
$bio

Amstrad CPC cass. published 37 years ago:

Caves of Doom (c) 1985 Mastertronic, Ltd.

- TECHNICAL -

GAME ID: IA 0084

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93399&o=2

$end

$spectrum_cass=cavedoom,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Caves of Doom (c) 1985 Mastertronic, Ltd.

- TECHNICAL -

GAME ID: IS 0084

- STAFF -

Written by: Robert Sansom

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78215&o=2

$end

$mtx_cass=cavesorb,
$bio

Memotech MTX cass. published 37 years ago:

Caves of Orb (c) 1985 Syntax Soft.

- TRIVIA -

Caves of Orb was the first graphical adventure for the Memotech range of computers.

- STAFF -

By: Andy Key

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262537&o=2

$end

$bbc_cass=cavey,
$bio

Acorn BBC/Electron cass. published 36 years ago:

Cavey (c) 1986 Players

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51614&o=2

$end

$rx78_cart=cavit,
$bio

Bandai RX-78 cart. published 1 years ago:

Cavit (c) 2021 Inufuto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301619&o=2

$end

$amigaocs_flop=cavitas,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Cavitas (c) 1992 Nite Time

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73686&o=2

$end

$apple2_flop_orig=cavbustr,
$apple2_flop_clcracked=mccbu10,
$bio

Apple II 5.25 disk. published 31 years ago:

Cavity Busters (c) 1991 MECC

- TECHNICAL -

GAME ID: MECC-A284

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267074&o=2

$end

$msx1_cass=caza,
$bio

MSX cass. published 36 years ago:

Caza (c) 1986 Load and Run

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94520&o=2

$end

$spectrum_cass=cazafan2,cazafan2a,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Cazafantasmas II (c) 1989 MCM Soft.

Spanish release.

- TECHNICAL -

Game ID: LYSEC-716

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=99190&o=2

$end

$spectrum_cass=molarmaub,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Cárie (c) 1983 Timex Portugal

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298116&o=2

$end

$snes=cbchara,
$bio

Nintendo Super Famicom cart. published 30 years ago:

CB Chara Wars - Ushinawareta Gag [Model SHVC-CV] (c) 1992 Banpresto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61117&o=2

$end

$cpc_flop=cbmadnes,
$bio

CB Madness (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124677&o=2

$end

$info=cb308,
$bio

Computer published 45 years ago:

CB-308 (c) 1977 Cromemco.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103263&o=2

$end

$tiki100=cbeks,
$bio

CB-eksempler (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237296&o=2

$end

$cpc_flop=cbasicuk,cbasicco,
$bio

Amstrad CPC/PCW disk. published 37 years ago:

CBasic (c) 1985 Digital Research

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120303&o=2

$end

$v1050_flop=cbasic,
$bio

Visual Technology Visual 1050 disk. published 39 years ago:

CBASIC and Demonstration (c) 1983 Digital Research, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275434&o=2

$end

$info=cbm4032,cbm4032f,
$bio

Computer published 42 years ago:

CBM 4032 (c) 1980 Commodore Business Machines, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228876&o=2

$end

$info=cbm4032b,
$bio

Computer published 42 years ago:

CBM 4032B (c) 1980 Commodore Business Machines, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228877&o=2

$end

$info=cbm610,
$bio

Computer published 39 years ago:

CBM 610 (c) 1983 Commodore Business Machines, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228878&o=2

$end

$info=cbm620,cbm620_hu,
$bio

Computer published 39 years ago:

CBM 620 (c) 1983 Commodore Business Machines, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228879&o=2

$end

$c64_cart=c64stat,c64statg,
$bio

Commodore C64 cart. published 40 years ago:

CBM 64 Stat (c) 1982 Handic Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53531&o=2

$end

$cbm2_flop=sampler,
$bio

CBM 700 Software Sampler (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232868&o=2

$end

$info=cbm710,
$bio

Computer published 39 years ago:

CBM 710 (c) 1983 Commodore Business Machines, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228880&o=2

$end

$info=cbm720,cbm720_de,cbm720_se,
$bio

Computer published 39 years ago:

CBM 720 (c) 1983 Commodore Business Machines, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228881&o=2

$end

$info=cbm730,
$bio

Computer published 39 years ago:

CBM 730 (c) 1983 Commodore Business Machines, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228882&o=2

$end

$pet_flop=hsgdemo,
$bio

Commodore PET disk. published 10 years ago:

CBM 8000 High Speed Graphics Demos (c) 2012 Gray, Steve

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235773&o=2

$end

$info=cbm8032,cbm8032_de,cbm8032_fr,cbm8032_se,
$bio

Computer published 41 years ago:

CBM 8032 (c) 1981 Commodore Business Machines, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228883&o=2

$end

$info=cbm8096,
$bio

Computer published 41 years ago:

CBM 8096 (c) 1981 Commodore Business Machines, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228884&o=2

$end

$info=cbm8296,
$bio

Computer published 38 years ago:

CBM 8296 (c) 1984 Commodore Business Machines, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228885&o=2

$end

$info=cbm8296d,cbm8296d_de,cbm8296dgv_de,cbm8296ed,
$bio

Computer published 38 years ago:

CBM 8296-D (c) 1984 Commodore Business Machines, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228886&o=2

$end

$info=cbm8296gd,
$bio

Computer published 38 years ago:

CBM 8296GD (c) 1984 Commodore Business Machines, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228887&o=2

$end

$vic1001_cart=basic4,basic5,
$bio

CBM BASIC (c) 198? Commodore

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83787&o=2

$end

$pet_flop=dealerts,
$bio

CBM Dealer Tests (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235757&o=2

$end

$info=cbm3008,
$bio

Computer published 43 years ago:

cbm (c) 1979 Commodore, Ltd.

- TECHNICAL -

Model 3008

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103301&o=2

$end

$info=cbm3016,
$bio

Computer published 43 years ago:

cbm (c) 1979 Commodore, Ltd.

- TECHNICAL -

Model 3016

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103302&o=2

$end

$info=cbm3032,cbm3032b,
$bio

Computer published 43 years ago:

cbm (c) 1979 Commodore, Ltd.

- TECHNICAL -

Model 3032

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103303&o=2

$end

$info=cbm4016,
$bio

Computer published 42 years ago:

CBM (c) 1980 Commodore, Ltd.

- TECHNICAL -

Model 4016

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103379&o=2

$end

$cpc_flop=cbsdemoi,
$bio

CBS! Demo III (c) 19?? CBS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123432&o=2

$end

$cbm2_flop=cbug10,
$bio

Commodore CBM-II disk. published 39 years ago:

CBUG #10 (c) 1983 Chicago B128 Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232746&o=2

$end

$cbm2_flop=cbug11,
$bio

Commodore CBM-II disk. published 39 years ago:

CBUG #11 (c) 1983 Chicago B128 Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232747&o=2

$end

$cbm2_flop=cbug11a,
$bio

Commodore CBM-II disk. published 39 years ago:

CBUG #11a (c) 1983 Chicago B128 Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232748&o=2

$end

$cbm2_flop=cbug12,
$bio

Commodore CBM-II disk. published 39 years ago:

CBUG #12 (c) 1983 Chicago B128 Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232749&o=2

$end

$cbm2_flop=cbug13,
$bio

Commodore CBM-II disk. published 39 years ago:

CBUG #13 (c) 1983 Chicago B128 Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232750&o=2

$end

$cbm2_flop=cbug14,
$bio

Commodore CBM-II disk. published 39 years ago:

CBUG #14 (c) 1983 Chicago B128 Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232751&o=2

$end

$cbm2_flop=cbug15,
$bio

Commodore CBM-II disk. published 39 years ago:

CBUG #15 (c) 1983 Chicago B128 Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232752&o=2

$end

$cbm2_flop=cbug17,
$bio

Commodore CBM-II disk. published 39 years ago:

CBUG #17 (c) 1983 Chicago B128 Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232753&o=2

$end

$cbm2_flop=cbug18,
$bio

Commodore CBM-II disk. published 39 years ago:

CBUG #18 (c) 1983 Chicago B128 Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232754&o=2

$end

$cbm2_flop=cbug19,
$bio

Commodore CBM-II disk. published 39 years ago:

CBUG #19 (c) 1983 Chicago B128 Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232755&o=2

$end

$cbm2_flop=cbug02,
$bio

Commodore CBM-II disk. published 39 years ago:

CBUG #2 (c) 1983 Chicago B128 Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232738&o=2

$end

$cbm2_flop=cbug21,
$bio

Commodore CBM-II disk. published 39 years ago:

CBUG #21 (c) 1983 Chicago B128 Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232756&o=2

$end

$cbm2_flop=cbug22,
$bio

Commodore CBM-II disk. published 39 years ago:

CBUG #22 (c) 1983 Chicago B128 Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232757&o=2

$end

$cbm2_flop=cbug24,
$bio

Commodore CBM-II disk. published 39 years ago:

CBUG #24 (c) 1983 Chicago B128 Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232758&o=2

$end

$cbm2_flop=cbug25,
$bio

Commodore CBM-II disk. published 39 years ago:

CBUG #25 (c) 1983 Chicago B128 Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232759&o=2

$end

$cbm2_flop=cbug26,
$bio

Commodore CBM-II disk. published 39 years ago:

CBUG #26 (c) 1983 Chicago B128 Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232760&o=2

$end

$cbm2_flop=cbug27,
$bio

Commodore CBM-II disk. published 39 years ago:

CBUG #27 (c) 1983 Chicago B128 Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232761&o=2

$end

$cbm2_flop=cbug28,
$bio

Commodore CBM-II disk. published 39 years ago:

CBUG #28 (c) 1983 Chicago B128 Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232762&o=2

$end

$cbm2_flop=cbug29,
$bio

Commodore CBM-II disk. published 39 years ago:

CBUG #29 (c) 1983 Chicago B128 Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232763&o=2

$end

$cbm2_flop=cbug03,
$bio

Commodore CBM-II disk. published 39 years ago:

CBUG #3 (c) 1983 Chicago B128 Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232739&o=2

$end

$cbm2_flop=cbug30,
$bio

Commodore CBM-II disk. published 39 years ago:

CBUG #30 (c) 1983 Chicago B128 Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232764&o=2

$end

$cbm2_flop=cbug31,
$bio

Commodore CBM-II disk. published 39 years ago:

CBUG #31 (c) 1983 Chicago B128 Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232765&o=2

$end

$cbm2_flop=cbug32,
$bio

Commodore CBM-II disk. published 39 years ago:

CBUG #32 (c) 1983 Chicago B128 Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232766&o=2

$end

$cbm2_flop=cbug33,
$bio

Commodore CBM-II disk. published 39 years ago:

CBUG #33 (c) 1983 Chicago B128 Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232767&o=2

$end

$cbm2_flop=cbug36,
$bio

Commodore CBM-II disk. published 39 years ago:

CBUG #36 (c) 1983 Chicago B128 Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232768&o=2

$end

$cbm2_flop=cbug37,
$bio

Commodore CBM-II disk. published 39 years ago:

CBUG #37 (c) 1983 Chicago B128 Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232769&o=2

$end

$cbm2_flop=cbug38,
$bio

Commodore CBM-II disk. published 39 years ago:

CBUG #38 (c) 1983 Chicago B128 Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232770&o=2

$end

$cbm2_flop=cbug39,
$bio

Commodore CBM-II disk. published 39 years ago:

CBUG #39 (c) 1983 Chicago B128 Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232771&o=2

$end

$cbm2_flop=cbug04,
$bio

Commodore CBM-II disk. published 39 years ago:

CBUG #4 (c) 1983 Chicago B128 Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232740&o=2

$end

$cbm2_flop=cbug40,
$bio

Commodore CBM-II disk. published 39 years ago:

CBUG #40 (c) 1983 Chicago B128 Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232772&o=2

$end

$cbm2_flop=cbug41,
$bio

Commodore CBM-II disk. published 39 years ago:

CBUG #41 (c) 1983 Chicago B128 Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232773&o=2

$end

$cbm2_flop=cbug42,
$bio

Commodore CBM-II disk. published 39 years ago:

CBUG #42 (c) 1983 Chicago B128 Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232774&o=2

$end

$cbm2_flop=cbug43,
$bio

Commodore CBM-II disk. published 39 years ago:

CBUG #43 (c) 1983 Chicago B128 Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232775&o=2

$end

$cbm2_flop=cbug44,cbug44a,
$bio

Commodore CBM-II disk. published 39 years ago:

CBUG #44 (c) 1983 Chicago B128 Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232776&o=2

$end

$cbm2_flop=cbug46,
$bio

Commodore CBM-II disk. published 39 years ago:

CBUG #46 (c) 1983 Chicago B128 Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232777&o=2

$end

$cbm2_flop=cbug47,cbug47a,
$bio

Commodore CBM-II disk. published 39 years ago:

CBUG #47 (c) 1983 Chicago B128 Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232778&o=2

$end

$cbm2_flop=cbug48,cbug48a,
$bio

Commodore CBM-II disk. published 39 years ago:

CBUG #48 (c) 1983 Chicago B128 Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232779&o=2

$end

$cbm2_flop=cbug49,
$bio

Commodore CBM-II disk. published 39 years ago:

CBUG #49 (c) 1983 Chicago B128 Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232780&o=2

$end

$cbm2_flop=cbug05,
$bio

Commodore CBM-II disk. published 39 years ago:

CBUG #5 (c) 1983 Chicago B128 Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232741&o=2

$end

$cbm2_flop=cbug50,
$bio

Commodore CBM-II disk. published 39 years ago:

CBUG #50 (c) 1983 Chicago B128 Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232781&o=2

$end

$cbm2_flop=cbug51i,
$bio

Commodore CBM-II disk. published 39 years ago:

CBUG #51.i (c) 1983 Chicago B128 Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232782&o=2

$end

$cbm2_flop=cbug51p,
$bio

Commodore CBM-II disk. published 39 years ago:

CBUG #51.p (c) 1983 Chicago B128 Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232783&o=2

$end

$cbm2_flop=cbug52,
$bio

Commodore CBM-II disk. published 39 years ago:

CBUG #52 (c) 1983 Chicago B128 Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232784&o=2

$end

$cbm2_flop=cbug53,
$bio

Commodore CBM-II disk. published 39 years ago:

CBUG #53 (c) 1983 Chicago B128 Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232785&o=2

$end

$cbm2_flop=cbug54,
$bio

Commodore CBM-II disk. published 39 years ago:

CBUG #54 (c) 1983 Chicago B128 Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232786&o=2

$end

$cbm2_flop=cbug55,
$bio

Commodore CBM-II disk. published 39 years ago:

CBUG #55 (c) 1983 Chicago B128 Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232787&o=2

$end

$cbm2_flop=cbug56,
$bio

Commodore CBM-II disk. published 39 years ago:

CBUG #56 (c) 1983 Chicago B128 Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232788&o=2

$end

$cbm2_flop=cbug57,
$bio

Commodore CBM-II disk. published 39 years ago:

CBUG #57 (c) 1983 Chicago B128 Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232789&o=2

$end

$cbm2_flop=cbug58,
$bio

Commodore CBM-II disk. published 39 years ago:

CBUG #58 (c) 1983 Chicago B128 Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232790&o=2

$end

$cbm2_flop=cbug59,
$bio

Commodore CBM-II disk. published 39 years ago:

CBUG #59 (c) 1983 Chicago B128 Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232791&o=2

$end

$cbm2_flop=cbug06,
$bio

Commodore CBM-II disk. published 39 years ago:

CBUG #6 (c) 1983 Chicago B128 Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232742&o=2

$end

$cbm2_flop=cbug60,cbug60a,
$bio

Commodore CBM-II disk. published 39 years ago:

CBUG #60 (c) 1983 Chicago B128 Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232792&o=2

$end

$cbm2_flop=cbug61,
$bio

Commodore CBM-II disk. published 39 years ago:

CBUG #61 (c) 1983 Chicago B128 Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232793&o=2

$end

$cbm2_flop=cbug62,
$bio

Commodore CBM-II disk. published 39 years ago:

CBUG #62 (c) 1983 Chicago B128 Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232794&o=2

$end

$cbm2_flop=cbug63,
$bio

Commodore CBM-II disk. published 39 years ago:

CBUG #63 (c) 1983 Chicago B128 Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232795&o=2

$end

$cbm2_flop=cbug64,
$bio

Commodore CBM-II disk. published 39 years ago:

CBUG #64 (c) 1983 Chicago B128 Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232796&o=2

$end

$cbm2_flop=cbug65,
$bio

Commodore CBM-II disk. published 39 years ago:

CBUG #65 (c) 1983 Chicago B128 Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232797&o=2

$end

$cbm2_flop=cbug66,
$bio

Commodore CBM-II disk. published 39 years ago:

CBUG #66 (c) 1983 Chicago B128 Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232798&o=2

$end

$cbm2_flop=cbug67,
$bio

Commodore CBM-II disk. published 39 years ago:

CBUG #67 (c) 1983 Chicago B128 Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232799&o=2

$end

$cbm2_flop=cbug68,
$bio

Commodore CBM-II disk. published 39 years ago:

CBUG #68 (c) 1983 Chicago B128 Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232800&o=2

$end

$cbm2_flop=cbug69,
$bio

Commodore CBM-II disk. published 39 years ago:

CBUG #69 (c) 1983 Chicago B128 Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232801&o=2

$end

$cbm2_flop=cbug07,
$bio

Commodore CBM-II disk. published 39 years ago:

CBUG #7 (c) 1983 Chicago B128 Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232743&o=2

$end

$cbm2_flop=cbug70,
$bio

Commodore CBM-II disk. published 39 years ago:

CBUG #70 (c) 1983 Chicago B128 Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232802&o=2

$end

$cbm2_flop=cbug71,
$bio

Commodore CBM-II disk. published 39 years ago:

CBUG #71 (c) 1983 Chicago B128 Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232803&o=2

$end

$cbm2_flop=cbug72,
$bio

Commodore CBM-II disk. published 39 years ago:

CBUG #72 (c) 1983 Chicago B128 Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232804&o=2

$end

$cbm2_flop=cbug73,
$bio

Commodore CBM-II disk. published 39 years ago:

CBUG #73 (c) 1983 Chicago B128 Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232805&o=2

$end

$cbm2_flop=cbug74,
$bio

Commodore CBM-II disk. published 39 years ago:

CBUG #74 (c) 1983 Chicago B128 Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232806&o=2

$end

$cbm2_flop=cbug75,
$bio

Commodore CBM-II disk. published 39 years ago:

CBUG #75 (c) 1983 Chicago B128 Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232807&o=2

$end

$cbm2_flop=cbug76,
$bio

Commodore CBM-II disk. published 39 years ago:

CBUG #76 (c) 1983 Chicago B128 Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232808&o=2

$end

$cbm2_flop=cbug77,
$bio

Commodore CBM-II disk. published 39 years ago:

CBUG #77 (c) 1983 Chicago B128 Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232809&o=2

$end

$cbm2_flop=cbug78,
$bio

Commodore CBM-II disk. published 39 years ago:

CBUG #78 (c) 1983 Chicago B128 Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232810&o=2

$end

$cbm2_flop=cbug79,
$bio

Commodore CBM-II disk. published 39 years ago:

CBUG #79 (c) 1983 Chicago B128 Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232811&o=2

$end

$cbm2_flop=cbug08,
$bio

Commodore CBM-II disk. published 39 years ago:

CBUG #8 (c) 1983 Chicago B128 Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232744&o=2

$end

$cbm2_flop=cbug81,
$bio

Commodore CBM-II disk. published 39 years ago:

CBUG #81 (c) 1983 Chicago B128 Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232812&o=2

$end

$cbm2_flop=cbug83,
$bio

Commodore CBM-II disk. published 39 years ago:

CBUG #83 (c) 1983 Chicago B128 Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232813&o=2

$end

$cbm2_flop=cbug84,
$bio

Commodore CBM-II disk. published 39 years ago:

CBUG #84 (c) 1983 Chicago B128 Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232814&o=2

$end

$cbm2_flop=cbug85,
$bio

Commodore CBM-II disk. published 39 years ago:

CBUG #85 (c) 1983 Chicago B128 Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232815&o=2

$end

$cbm2_flop=cbug86,
$bio

Commodore CBM-II disk. published 39 years ago:

CBUG #86 (c) 1983 Chicago B128 Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232816&o=2

$end

$cbm2_flop=cbug87,
$bio

Commodore CBM-II disk. published 39 years ago:

CBUG #87 (c) 1983 Chicago B128 Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232817&o=2

$end

$cbm2_flop=cbug88,
$bio

Commodore CBM-II disk. published 39 years ago:

CBUG #88 (c) 1983 Chicago B128 Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232818&o=2

$end

$cbm2_flop=cbug89,
$bio

Commodore CBM-II disk. published 39 years ago:

CBUG #89 (c) 1983 Chicago B128 Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232819&o=2

$end

$cbm2_flop=cbug09,
$bio

Commodore CBM-II disk. published 39 years ago:

CBUG #9 (c) 1983 Chicago B128 Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232745&o=2

$end

$cbm2_flop=cbug90,
$bio

Commodore CBM-II disk. published 39 years ago:

CBUG #90 (c) 1983 Chicago B128 Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232820&o=2

$end

$cbm2_flop=cbug91,
$bio

Commodore CBM-II disk. published 39 years ago:

CBUG #91 (c) 1983 Chicago B128 Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232821&o=2

$end

$cbm2_flop=cbug92,
$bio

Commodore CBM-II disk. published 39 years ago:

CBUG #92 (c) 1983 Chicago B128 Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232822&o=2

$end

$cbm2_flop=cbug93,
$bio

Commodore CBM-II disk. published 39 years ago:

CBUG #93 (c) 1983 Chicago B128 Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232823&o=2

$end

$cbm2_flop=cbug94,
$bio

Commodore CBM-II disk. published 39 years ago:

CBUG #94 (c) 1983 Chicago B128 Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232824&o=2

$end

$cbm2_flop=cbug95,
$bio

Commodore CBM-II disk. published 39 years ago:

CBUG #95 (c) 1983 Chicago B128 Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232825&o=2

$end

$cbm2_flop=cbug96,
$bio

Commodore CBM-II disk. published 39 years ago:

CBUG #96 (c) 1983 Chicago B128 Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232826&o=2

$end

$cbm2_flop=cbug97,
$bio

Commodore CBM-II disk. published 39 years ago:

CBUG #97 (c) 1983 Chicago B128 Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232827&o=2

$end

$cbm2_flop=cbug98,
$bio

Commodore CBM-II disk. published 39 years ago:

CBUG #98 (c) 1983 Chicago B128 Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232828&o=2

$end

$cbm2_flop=cbugm20,
$bio

Commodore CBM-II disk. published 39 years ago:

CBUG #M20 (c) 1983 Chicago B128 Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232829&o=2

$end

$cbm2_flop=cbugm45,
$bio

Commodore CBM-II disk. published 39 years ago:

CBUG #M45 (c) 1983 Chicago B128 Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232830&o=2

$end

$cbm2_flop=cbugm54,
$bio

Commodore CBM-II disk. published 39 years ago:

CBUG #M54 (c) 1983 Chicago B128 Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232831&o=2

$end

$cbm2_flop=cbugm55,
$bio

Commodore CBM-II disk. published 39 years ago:

CBUG #M55 (c) 1983 Chicago B128 Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232832&o=2

$end

$cbm2_flop=cbugm80,
$bio

Commodore CBM-II disk. published 39 years ago:

CBUG #M80 (c) 1983 Chicago B128 Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232833&o=2

$end

$cbm2_flop=cbugm82,
$bio

Commodore CBM-II disk. published 39 years ago:

CBUG #M82 (c) 1983 Chicago B128 Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232834&o=2

$end

$cbm2_flop=cbugpr01,
$bio

Commodore CBM-II disk. published 39 years ago:

CBUG #PR1 (c) 1983 Chicago B128 Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232835&o=2

$end

$cbm2_flop=cbugpr10,
$bio

Commodore CBM-II disk. published 39 years ago:

CBUG #PR10 (c) 1983 Chicago B128 Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232843&o=2

$end

$cbm2_flop=cbugpr11,
$bio

Commodore CBM-II disk. published 39 years ago:

CBUG #PR11 (c) 1983 Chicago B128 Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232844&o=2

$end

$cbm2_flop=cbugpr12,
$bio

Commodore CBM-II disk. published 39 years ago:

CBUG #PR12 (c) 1983 Chicago B128 Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232845&o=2

$end

$cbm2_flop=cbugpr13,
$bio

Commodore CBM-II disk. published 39 years ago:

CBUG #PR13 (c) 1983 Chicago B128 Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232846&o=2

$end

$cbm2_flop=cbugpr14,
$bio

Commodore CBM-II disk. published 39 years ago:

CBUG #PR14 (c) 1983 Chicago B128 Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232847&o=2

$end

$cbm2_flop=cbugpr15,
$bio

Commodore CBM-II disk. published 39 years ago:

CBUG #PR15 (c) 1983 Chicago B128 Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232848&o=2

$end

$cbm2_flop=cbugpr16,
$bio

Commodore CBM-II disk. published 39 years ago:

CBUG #PR16 (c) 1983 Chicago B128 Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232849&o=2

$end

$cbm2_flop=cbugpr17,
$bio

Commodore CBM-II disk. published 39 years ago:

CBUG #PR17 (c) 1983 Chicago B128 Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232850&o=2

$end

$cbm2_flop=cbugpr18,
$bio

Commodore CBM-II disk. published 39 years ago:

CBUG #PR18 (c) 1983 Chicago B128 Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232851&o=2

$end

$cbm2_flop=cbugpr19,
$bio

Commodore CBM-II disk. published 39 years ago:

CBUG #PR19 (c) 1983 Chicago B128 Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232852&o=2

$end

$cbm2_flop=cbugpr02,
$bio

Commodore CBM-II disk. published 39 years ago:

CBUG #PR2 (c) 1983 Chicago B128 Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232836&o=2

$end

$cbm2_flop=cbugpr20,
$bio

Commodore CBM-II disk. published 39 years ago:

CBUG #PR20 (c) 1983 Chicago B128 Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232853&o=2

$end

$cbm2_flop=cbugpr03,
$bio

Commodore CBM-II disk. published 39 years ago:

CBUG #PR3 (c) 1983 Chicago B128 Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232837&o=2

$end

$cbm2_flop=cbugpr04,
$bio

Commodore CBM-II disk. published 39 years ago:

CBUG #PR4 (c) 1983 Chicago B128 Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232838&o=2

$end

$cbm2_flop=cbugpr05,
$bio

Commodore CBM-II disk. published 39 years ago:

CBUG #PR5 (c) 1983 Chicago B128 Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232839&o=2

$end

$cbm2_flop=cbugpr06,
$bio

Commodore CBM-II disk. published 39 years ago:

CBUG #PR6p (c) 1983 Chicago B128 Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232840&o=2

$end

$cbm2_flop=cbugpr08,
$bio

Commodore CBM-II disk. published 39 years ago:

CBUG #PR8 (c) 1983 Chicago B128 Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232841&o=2

$end

$cbm2_flop=cbugpr09,
$bio

Commodore CBM-II disk. published 39 years ago:

CBUG #PR9 (c) 1983 Chicago B128 Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232842&o=2

$end

$cbm2_flop=cbugrr01,
$bio

Commodore CBM-II disk. published 39 years ago:

CBUG #RR1 (c) 1983 Chicago B128 Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232854&o=2

$end

$to_flop=cc90,
$bio

Thomson TO disk. published 14 years ago:

CC90 (c) 2008 Puls

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107616&o=2

$end

$cpc_flop=cccfanz4,cccfanz401,
$bio

Amstrad CPC 464 disk. published 30 years ago:

CCC Fanz 4 (c) 1992 CCC [Croco Computer Club]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123698&o=2

$end

$info=ccs2422,
$bio

Computer published 42 years ago:

CCS Model 2422B (c) 1980 California Computer Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293647&o=2

$end

$info=ccs2810,
$bio

Computer published 42 years ago:

CCS Model 2810 (c) 1980 California Computer Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293648&o=2

$end

$info=ccs300,
$bio

Computer published 41 years ago:

CCS Model 300 (c) 1981 California Computer Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293649&o=2

$end

$info=cd2650,
$bio

Computer published 45 years ago:

CD 2650 (c) 1977 Central Data.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103264&o=2

$end

$pcecd=cdbattle,
$bio

NEC PC-Engine CD published 29 years ago:

CD Battle Hikari no Yuushatachi (c) 1993 King Records

- TECHNICAL -

BARCODE: 4988003133979
GAME ID: KICD3001

- TRIVIA -

Released on March 19, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58125&o=2

$end

$pcecd=pachinko,
$bio

NEC PC-Engine CD published 27 years ago:

CD Bishoujo Pachinko Kyuuma Yon Shimai (c) 1995 Game Express

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58126&o=2

$end

$pcecd=cddenjin,
$bio

NEC PC-Engine CD published 29 years ago:

CD電人 ロカビリー天国 (c) 1993 Hudson Soft.
(CD Denjin Rockabilly Tengoku)

CD Denjin Rockabilly Tengoku is a side scrolling shooter by Red and published by Hudson Soft, sequel to PC Denjin - Punkic Cyborgs originally released on HuCard in 1992. The futuristic version of King Droll has once again decided to take over the world and Genhead, our beloved robotic and big-headed super hero, seems to be the only one courageous enough to dethrone him and his gang. The game offers an even greater amount of wacky levels and a vast array of hilarious enemies all portrayed in a comedic and unique Rockabilly & Karaoke twist. CD Denjin features a grand total of seven stages and the game allows players to choose the order in which they want to tackle the first four levels. Our bold friend comes equipped with a modest laser blaster that can be powered up to five levels which ultimately turns him into a mean and vile war machine. But the most feared weapons in his arsenal are his blaster-boots (the ultimate technique to dispose of enemies sitting right behind him) and the poo-poo smart bombs that he can charge up and release at will. Although they now look different, Genhead's wacky and sunglass-wearing friends are still around and they all gladly help him to achieve victory - there is a total of seven friends from a tiny fish, an helicopter to a curious flying satellite or a weird looking microphone. This time around, however, they are closely related to the visited areas and eventually join forces with our bald hero when rescued. Genhead has the incredibly ability to merge with them as well and gain rather unusual special abilities - he can turn into a Sushi-chef and fire powerful waves of deadly sushis at his enemies or melt down their brains with evil songs and sound waves.

- TECHNICAL -

Game ID: HCD3049

- TRIVIA -

Released on July 30, 1993 in Japan for 6800 Yen.

Reviews:
[FR] November 1993 - Consoles + N.25: 84%

- SERIES -

1. PC Denjin - Punkic Cyborgs [Model HC92053] (1992)
2. CD Denjin Rockabilly Tengoku [Model HCD3049] (1993)

- STAFF -

Producers: Eiji Aoyama, Masaki Kobayashi
Wonderful Director: Tomonori Matunaga
Director: Hito II
Superviser: Takafumi Horio
Sukisukisu: Keisuke Mitsui
Macho Man: Eddy Chiu
Character Designers: Kubo Boku, Kobuta Aoki, Jun Nakamura, Keisuke Abe, Moraokamora, Hiroshi Adachi
Program: Tsutomu Takano
Graphic Designers: Yuko Tanisako, Hiroshi Nakamura, Norio Makino
Sound Producers: Satou Shinichirou, Noritada Hiraki
Special Thanks: Kappa Yuzawa, Hiroshi Iizuka, Kazumi Kobayashi, Saburou Matsuoka, Shigeru Nakahara, Bill Ritch

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58127&o=2

$end

$pcecd=hanafuda,
$bio

NEC PC-Engine CD published 28 years ago:

CD Hanafuda Bishoujo Fan Club (c) 1994 Game Express

- TECHNICAL -

BARCODE: 4955754201028
GAME ID: GED-1013

- TRIVIA -

Released on November 25, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58128&o=2

$end

$spectrum_cass=cdloader,
$bio

CD Loader Software (c) 198? Codemasters Soft. Co., Ltd., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237699&o=2

$end

$pcecd=mahjong,
$bio

NEC PC-Engine CD published 29 years ago:

CD Mahjong Bishoujo Chuushinha (c) 1993 Game Express

- TECHNICAL -

BARCODE: 4955754200960
GAME ID: GECD-1010

- TRIVIA -

Released on July 30, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58129&o=2

$end

$pcecd=pachislt,
$bio

NEC PC-Engine CD published 28 years ago:

CD Pachislot Bishoujo Gambler (c) 1994 Game Express

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58130&o=2

$end

$spectrum_cass=cdplayer,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

CD Player (c) 1988 Players Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288020&o=2

$end

$cdtv=cdremix,
$bio

Commodore Amiga CDTV CD published 31 years ago:

CD Remix - The D.J. in a box (c) 1991 Microdeal

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=194507&o=2

$end

$cdtv=cdremix2,cdremix2a,
$bio

Commodore Amiga CDTV CD published 31 years ago:

CD Remix Ver. II (c) 1991 Microdeal

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=194508&o=2

$end

$cdi=cdshoot,cdshootu,
$bio

Phillips CD-i disc published 30 years ago:

CD Shoot (c) 1992 Philips Interactive Media, Incorporated.

Trapshoot in your own living room, and no permit required! CD Shoot is just like the real thing, with four exciting levels - from basic Sporting right up to Engish Skeet, where you select your own movement and reaction speeds. Take aim. Shoot!

- TECHNICAL -

Model 810 0034

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52795&o=2

$end

$pc8801_cdrom=takabako,
$bio

NEC PC-8801MC CD published 33 years ago:

ＣＤたから箱 (c) 1989 NEC Home Electronics, Ltd.
(CD Takarabako)

- TRIVIA -

Released in November 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295773&o=2

$end

$fmtowns_flop_orig=cdgplay,
$bio

Fujitsu FM Towns disk. published 32 years ago:

CD+Graphics Player Ver.1.1 L10 (c) 1990 Fujitsu, Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287989&o=2

$end

$info=cd6809,
$bio

Computer published 39 years ago:

CD-6809 (c) 1983 Codimex

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298586&o=2

$end

$info=cdibios,cdimono1,
$bio

Console published 30 years ago:

CD-i 205 (c) 1992 Philips Interactive Media, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289874&o=2

$end

$info=cdi490a,
$bio

Console published 31 years ago:

CD-i 490 (c) 1991 Philips Interactive Media, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289883&o=2

$end

$info=cdi910,cdimono2,
$bio

Console published 31 years ago:

CD-i 910 (c) 1991 Philips Interactive Media, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289891&o=2

$end

$cdi=cdidemon,
$bio

Phillips CD-i disc published 26 years ago:

CD-i Demonstratie Disc - Fall 1996-Spring 1997 (c) 1996 Philips Interactive Media, Inc.

Demo disc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42750&o=2

$end

$cdi=cdifullm,
$bio

Phillips CD-i disc published 29 years ago:

CD-I Full Motion Video Update (c) 1993 Philips Interactive Media, Inc.

- TRIVIA -

Released in June 1993.

- STAFF -

Produced by Advance Multimedia.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234346&o=2

$end

$cdi=cdiimgew,
$bio

Phillips CD-i disc published 25 years ago:

CD-i im gewerblichen Einsatz... (c) 1997 Philips Interactive Media, Inc.

German sample CD.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42694&o=2

$end

$cdi=cdischools,
$bio

Phillips CD-i disc published 28 years ago:

CD-i in Schools (c) 1994 Scottish Interactive Technology Centre

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298441&o=2

$end

$cdi=sampfa94,
$bio

Phillips CD-i disc published 28 years ago:

CD-i Title Sampler - Fall '94 (c) 1994 Philips Interactive Media, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42580&o=2

$end

$cdi=sampsu94,
$bio

Phillips CD-i disc published 28 years ago:

CD-i Title Sampler - Summer '94 (c) 1994 Philips Interactive Media, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42589&o=2

$end

$cdi=sampwi94,
$bio

Phillips CD-i disc published 28 years ago:

CD-i Title Sampler - Winter '94 (c) 1994 Philips Interactive Media, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42607&o=2

$end

$cdi=cdiworld,
$bio

Phillips CD-i disc published 28 years ago:

CD-I World - Erste europaische Ausgabe (c) 1994 Hinweise 

German Demo Disc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234347&o=2

$end

$cdi=cdonlin1,
$bio

Phillips CD-i disc published 27 years ago:

CD-Online - Issue 01 - Internet on TV (c) 1995 Philips Interactive Media, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234174&o=2

$end

$cdi=cdonlin2,
$bio

Phillips CD-i disc published 26 years ago:

CD-Online - Issue 02 - The Internet Game Issue (c) 1996 Philips Interactive Media, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234175&o=2

$end

$cdi=cdonli97,
$bio

Phillips CD-i disc published 25 years ago:

CD-Online Disc 97-10 (c) 1997 Philips Interactive Media, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234176&o=2

$end

$vector06_flop=cdpacman,
$bio

Vector-06C disk. published 27 years ago:

CD-Pacman (c) 1995 Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265488&o=2

$end

$pc98_cd=yuudisc,
$bio

NEC PC-98/Fujitsu FM Towns CD published 26 years ago:

CD-ROM美少女コレクション -遊ディスクスペシャル- (c) 1996 DO Corp.
(CD-ROM Bishoujo Collection - Yuu Disk Special)

- TRIVIA -

Released in April 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128409&o=2

$end

$fmtowns_cd=yuudisc,
$bio

Fujitsu FM Towns CD published 26 years ago:

CD-ROM Bishoujo Senshi Collection - Yuu Disc Special (c) 1996 DO Corp. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288451&o=2

$end

$pc98=cddriver,
$bio

CD-ROM Driver (c) 19?? NEC Home Electronics, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262681&o=2

$end

$x68k_flop=cdrom,
$bio

Sharp X68000 Series 5.25in. disk. published 28 years ago:

CD-ROM Driver v2.00 (c) 1994 First Class Technology

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87184&o=2

$end

$pce=cdsysb,
$bio

NEC PC-Engine HuCARD published 34 years ago:

CD-ROM² System Card Ver.1 (c) 1988 Hudson Soft.

- TRIVIA -

Released on December 04, 1988 in Japan.

- STAFF -

PRODUCER: Shinichi Nakamoto
DIRECTOR: Katsuhiro Nozawa
CD-ROM SIMULATOR: Yoshio Motosako
BIOS MAIN CODE, CD-PLAYER: Takaki Kobayashi
BIOS CHECK MONITOR, SRAM MANAGER: Masahiro Tobita
BACKUP MEMORY MAINTENANCE: Takashi Kaneda
CD-PLAYER SUB: Satoshi Mikami
PSG DRIVER: Takayuki Iwabuchi
GRAPHIC DRIVER: Hiromasa Iwasaki
GRAPHIC DRIVER SUB: Katsuyuki Oikawa
8x8 ANK FONT: Kouji Matsuura
CD-PLAYER DESIGN: Maki Ito
TITLE DESIGN: Mari Takeda
12x12 KANJI FONT: Atsushi Kadotani, Moto Yamaguchi, Kazuo Okada
NEC Home Electronics: Kouji Suzuki, Takashi Makino, Yasutaka Masuko, Kazuhiko Nosaka, Hiroaki Arai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240969&o=2

$end

$pce=cdsysa,cdsys,
$bio

CD-ROM² System Card Ver.2 (c) 19?? Hudson Soft. [Hudson Group] [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240970&o=2

$end

$cdi=cdi450tu,
$bio

Phillips CD-i disc published 28 years ago:

CDI 450 - Tutorial Disc (c) 1994 Philips Interactive Media, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234172&o=2

$end

$cdi=cdi470tu,
$bio

Phillips CD-i disc published 27 years ago:

CDI 470 - Tutorial Disc (c) 1995 Philips Interactive Media, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234173&o=2

$end

$cdtv=cdtvdemo,
$bio

Commodore Amiga CDTV CD published 31 years ago:

CDTV Demo Disc (c) 1991 Commodore, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301557&o=2

$end

$cdtv=genlockd,
$bio

Commodore Amiga CDTV CD published 31 years ago:

CDTV Genlock Demo (c) 1991 Commodore, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=194515&o=2

$end

$pc98=clavie,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Ce'st la vie (c) 1995 May-Be Soft.

- TECHNICAL -

MEDIA: FD x4

- TRIVIA -

Released on February 28, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128435&o=2

$end

$cpc_flop=cebit89d,
$bio

Amstrad CPC 464 disk. published 33 years ago:

CeBIT 89 Demo (c) 1989 KKB

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122853&o=2

$end

$cpc_flop=cebit94d,
$bio

Amstrad CPC 464 disk. published 28 years ago:

CeBIT 94 Demo  (c) 1994 MOPS [Moving Pixels]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123629&o=2

$end

$spectrum_cass=ceccosco,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Cecco's Collection (c) 1990 Hewson Consultants, Ltd. [England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287671&o=2

$end

$pc8801_flop=cecile,
$bio

NEC PC-8801 Series disk. published 35 years ago:

Cecile (c) 1987 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91499&o=2

$end

$pc8801_flop=cecile88,
$bio

Cecile88 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91500&o=2

$end

$spectrum_cass=cederick,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Cederick (c) 1985 Data-Skip

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293920&o=2

$end

$cpc_flop=cedrican,cedrican01,
$bio

Amstrad CPC type-in published 37 years ago:

Cedric and the Lost Toys (c) 1985 Computing with the Amstrad

- TRIVIA -

Listed as a type-in program in the magazine: Computing with the Amstrad (Database Publication era)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122731&o=2

$end

$cpc_cass=cedricjp,
$bio

Amstrad CPC cass. published 37 years ago:

Cedric y los Juguetes Perdidos (c) 1985 Hobby Press.

- TRIVIA -

Published with the Spanish magazine: MicroHobby Amstrad Semanal.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122060&o=2

$end

$apple2_flop_orig=ceilzero,
$bio

Apple II 5.25 disk. published 41 years ago:

Ceiling Zero (c) 1981 Turnkey Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230464&o=2

$end

$x68k_flop=celcion,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

Celcion 68000 (c) 1992 SPC Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87212&o=2

$end

$info=as_celeb,as_celeba,as_celebb,
$bio

Celebration (c) 200? Astra Games, Limited. [Novomatic Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41824&o=2

$end

$info=m4celclb,
$bio

Fruit Machine published 33 years ago:

Celebration Club (c) 1989 Barcrest.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15221&o=2

$end

$pc98=celery,
$bio

NEC PC-9801 Series 5.25in. disk. published 33 years ago:

Celery (c) 1989 Software House Parsley.

- TRIVIA -

Released on July 07, 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48542&o=2

$end

$adam_flop=celestnv,celestnva,
$bio

Coleco Adam disk. published 35 years ago:

Celestial & Great Circle Navigation (c) 1987 Gore Aviation.

Program for calculating navigation distances and directions.

- STAFF -

By: Brian Gore

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109378&o=2

$end

$pc8801_flop=celia,
$bio

Celia (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91501&o=2

$end

$x68k_flop=celia,celiad,
$vgmplay=celia_68k,
$bio

Sharp X68000 Series 5.25in. disk. published 29 years ago:

Celia (c) 1993 B-Cat Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87213&o=2

$end

$msx2_flop=cell4,
$bio

MSX 2 disk. published 18 years ago:

Cell 4 (c) 2004 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101526&o=2

$end

$dragon_cass=cellserps,
$bio

Dragon cass. published 39 years ago:

Cells & Serpents (c) 1983 ASP Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116775&o=2

$end

$spectrum_cass=cellsand,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Cells and Serpents (c) 1983 ASP Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78216&o=2

$end

$bbc_cass=cellserp,
$bio

Cells and Serpents (c) 19?? ASP Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51615&o=2

$end

$spectrum_cass=celticca,
$bio

Sinclair ZX Spectrum cass. published 29 years ago:

Celtic Carnage (c) 1993 Zenobi Software.

- STAFF -

Written by: Ian S. Brown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78217&o=2

$end

$specpls3_flop=celtcarn,
$bio

Sinclair ZX Spectrum+3 disk. published 29 years ago:

Celtic Carnage (c) 1993 Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147712&o=2

$end

$amigaocs_flop=celticlg,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Celtic Legends (c) 1991 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73687&o=2

$end

$info=ap10,
$bio

Musical Instrument published 27 years ago:

Celviano AP-10 (c) 1995 Casio Computer Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=316837&o=2

$end

$cpc_flop=cendrill,
$bio

Amstrad CPC type-in published 35 years ago:

Cendrillon (c) 1987 CPC

- TRIVIA -

Listed in the French magazine CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119878&o=2

$end

$jupace_cass=cenipede,
$bio

Jupiter Ace cass. published 38 years ago:

Cenipede (c) 1984 Boldfield Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115769&o=2

$end

$info=centauri,centauri2,
$bio

Pinball published 43 years ago:

Centaur (c) 1979 Inder.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=9822&o=2

$end

$info=centaur,
$bio

Pinball published 41 years ago:

Centaur (c) 1981 Bally.

- TECHNICAL -

Bally MPU AS-2518-35 (Squawk and Talk + Say it Again)
Model Number : 1239

Main CPU : M6800 (@ 475 KHz)
Sound CPU : M6802 (@ 895 KHz)
Sound chips : General Instrument AY8910 (@ 895 KHz), DAC, Texas Instruments TMS5220 (@ 640 KHz), SAD4096

This game also used a 'Say it Again' reverb board (hooked up to the Squawk and Talk board) which added echo effects to the sound.

- TRIVIA -

Released in October 1981. 3,700 units were produced.

The development of this game took 9 months.

Centaur was inspired by the classic Bally's 1956 "Balls-A-Poppin".

The names PATLA (Jim Patla) and GOLEN (Emil S. Golen) appear on the playfield below the flippers near the figure of a woman.

Centaur was re-released by Bally/Midway in 1983 as "Centaur II".

- STAFF -

Designer : Jim Patla
Artwork : Paul Faris
Software : Emil S. Golen

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5253&o=2

$end

$apple2_flop_orig=cntralnc,
$apple2_flop_clcracked=cntralnc,cntralncb,
$apple2_flop_misc=cntralnc,
$bio

Apple II 5.25 disk. published 33 years ago:

Centauri Alliance (c) 1989 Broderbund Soft., Inc.

- TECHNICAL -

GAME ID: 13950

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107264&o=2

$end

$spectrum_cass=centauri,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Centauri Challenge (c) 1985 Data-Skip

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293921&o=2

$end

$tvc_cass=centaury,
$bio

Centaury (c) 198? Novotrade Rt.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112461&o=2

$end

$tvc_flop=centaury,
$bio

Centaury-1 (c) 198? Novotrade Rt. [Hungary]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112278&o=2

$end

$info=cencourt,
$bio

Arcade Video game published 34 years ago:

Center Court (c) 1988 Sega Enterprises, Limited.

Prototype 4-Player version of Sega's "Passing Shot [Model 317-0070]".

- TRIVIA -

Known prototype date: July 1988.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32409&o=2

$end

$saturn=crboxing,
$bio

Sega Saturn CD published 27 years ago:

Center Ring Boxing (c) 1995 JVC

- TECHNICAL -

GAME ID: T-6005H

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59996&o=2

$end

$amigaocs_flop=centerbs,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Centerbase - Science-Fiction Simulation (c) 1992 reLINE

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73688&o=2

$end

$spectrum_cass=centibug,
$bio

Centi-Bug (c) 198? PRISM Micro-informatique S.A. [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225941&o=2

$end

$bbc_cass=centibug,
$bio

Acorn BBC Micro B cass. published 38 years ago:

Centibug (c) 1984 Superior Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51616&o=2

$end

$electron_cass=centibug,
$bio

Acorn Electron cass. published 38 years ago:

Centibug (c) 1984 Superior Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264919&o=2

$end

$cpc_flop=centibug,
$bio

Amstrad CPC type-in published 36 years ago:

Centibug (c) 1986 Magazin Players Dream

- TRIVIA -

Listed as a type-in program in the German magazine: Player's Dream.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124751&o=2

$end

$spectrum_cass=centimun,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Centimunch (c) 1983 TNT Software.

- STAFF -

Written by: Tony Butterfield

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78218&o=2

$end

$zx81_cass=centipede,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Centipede (c) 1982 Llamasoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114777&o=2

$end

$bbc_cass=centiped,
$bio

Acorn BBC/Electron cass. published 40 years ago:

Centipede (c) 1982 Superior Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51617&o=2

$end

$spectrum_cass=centiped,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Centipede (c) 1983 Vectis Software.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78220&o=2

$end

$camplynx_cass=centiped,
$bio

Camputers Lynx cass. published 38 years ago:

Centipede (c) 1984 Play It!

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134094&o=2

$end

$tvc_cass=centiped,
$bio

Videoton TVC cass. published 34 years ago:

Centipede (c) 1988 STV

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112456&o=2

$end

$cpc_flop=centiped,centiped01,
$bio

Amstrad CPC type-in published 34 years ago:

Centipede (c) 1988 CPC

- TRIVIA -

Listed in the French magazine CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119879&o=2

$end

$tvc_flop=centiped,
$bio

Centipede (c) 198? STV

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112098&o=2

$end

$atom_cass=centiped,
$bio

Centipede (c) 198? Micromania

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236061&o=2

$end

$gamecom=centiped,
$bio

Tiger game.com cart. published 23 years ago:

Centipede (c) 1999 Tiger Electronic Toys, Inc. [Orchard Mundelein, IL, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129934&o=2

$end

$lynx=centiped,
$bio

Centipede (c) 199? Shadowsoft.

Unreleased prototype.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58806&o=2

$end

$info=cmmb103,
$bio

Arcade Video game published 21 years ago:

Centipede + Millipede + Missile Command (c) 2001 Team Play.

This 'Team Play' Retrocade game brings "Centipede", "Millipede" and "Missile Command" back together in one cabinet. Players are transported back to the early 1980's to stop the marauding insect invasions of "Centipede" and "Millipede" or prevent total world annihilation in the Cold War classic game of Armageddon, "Missile Command". Also included in this set is a bowling game called "Let's Go Bowling" which also has the look and feel of the early 1980's. Four great games in one convenient cabinet.

- TECHNICAL -

Players : 2
Control : trackball
Buttons : 3

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4914&o=2

$end

$info=cmmb162,
$bio

Arcade Video game published 20 years ago:

Centipede + Millipede + Missile Command + Let's Go Bowling (c) 2002 Team Play

Officially licensed multigame.

- TRIVIA -

Released in August 2002.

- STAFF -

Developed by Cosmodog.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32271&o=2

$end

$spectrum_cass=centpain,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Centipede + Painter (c) 1983 C-Tech

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294648&o=2

$end

$mbee_quik=centiped,
$bio

Applied Technology Microbee cass. published 41 years ago:

Centipede Attack (c) 1981 Dubois & McNamara Soft.

TRS-80 game converted to run on the Microbee.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289536&o=2

$end

$info=centipdd,
$bio

Arcade Video game published 33 years ago:

Centipede Dux (c) 1989 Two-Bits Score.

Character swap for Centipede. Turns the characters into ducks, mushrooms, etc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=30053&o=2

$end

$coleco=centiped,
$bio

Colecovision cart. published 39 years ago:

Centipede (c) 1983 Atarisoft.

- TECHNICAL -

Model 70004

- STAFF -

PROGRAMMED BY: Larry CLAGUE
GRAPHICS AND ANIMATION BY: Larry CLAGUE
SOUND DATA SUPPLIED BY: A. FUCHS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53258&o=2

$end

$intv=centiped,
$bio

Mattel Intellivision cart. published 39 years ago:

Centipede (c) 1983 Atarisoft.

Based on the Atari arcade game.

An insidious invasion of multiplying insects (Centipedes, Jumping Spiders, Poisonous Scorpions and Frenzied Fleas) pose different perils to the mushroom patch. Get out your Bug Blaster and save that Fungus!

- TECHNICAL -

Model 70254

- STAFF -

Programmed by: Mark Kennedy
Graphics by: Eric Wels
Sounds by: Russ Haft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60869&o=2

$end

$a2600=centipede,centipedep,
$bio

Atari 2600 cart. published 40 years ago:

Centipede (c) 1982 Atari, Incorporated.

PAL release. Game developed in USA. For more information, please see the NTSC release's entry; "Centipede [Model CX2676]".

Description from the European back cover:

[UK] Look out! Here comes the Centipede and his bodyguard bugs. Stand your ground and zap these pests with your magic wand as they try to chase you from the Enchanted Mushroom Patch. For one player.

[FR] Attention! Voici arriver la mille-pattes et les insectes qui lui servent de gardes du cops! Tenez bon et, à l'aide de votre baguette magique, anéantissez ces nuisibles créatures, avant qu'elles ne vous chassent du Carré aux Champignons Enchanté. Pour un joueur.

[DE]Aufpassen! Hier kommt der Hunderffüßer mit seinen Leibwachen-Insekten! Sie dürfen nicht weichen. Verscheuchen Sie diese Kreaturen mit Ihrem Zauberstab, wenn sie versuchen, Sie aus dem verzauberten Pilzgarten zu verjagen. Für einen Spieler.

[IT] Fai attenzione! eccho che arriva il Millepiedi con gli insetti che gli fanno da guardia del corpo! Mantieni il tuo territorio e ammazza tutti questi insetti con la tua bacchetta magica mentre cercano di cacciarti fuori dal Campo di Funghi Incantato. Per un solo giocatore.

[SP] ¡Cuidado! ¡Ahì viene el Ciempiés y sus insectos guardaespaldas! Manténgase firme y extermine estos bichos con su varilla mágica cuando intenten expulsarie a usted de su Jardin Encantado de Hongos. Para un solo jugador.

- TECHNICAL -

Model CX2676P

- PORTS -

* CONSOLES: 
[EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" 
[EU] Sony PS2 (feb.18, 2005) "Atari Anthology [Model SLES-53061]" 
[EU] Microsoft XBOX One (nov.1,2016) "Atari Flashback Classics Vol.1" 

* HANDHELDS: 
[EU] Nintendo DS (feb.24, 2011) "Atari Greatest Hits Vol.1 [Model NTR-BR6P-EUR]"

* COMPUTERS: 
[EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83029&o=2

$end

$a2600=centiped,centipedp,
$bio

Atari 2600 cart. published 40 years ago:

Centipede (c) 1982 Atari, Incorporated.

CENTIPEDE offers 2 game variations: EASY PLAY for beginners and children, and STANDARD PLAY for skilled players.

In EASY games, you do not lose a magic wand when the flea or spider touches you, and the Centipede always starts the attack in a single formation, never with detached heads.

You start the game with three magic wands. Every time you score 10,000 points, you win a bonus wand. You can have a total of 7 magic wands at one time. Any wands won after that are not held in reserve. When you lose your last magic wand, the game ends.

If the Centipede, spider, or flea bites you, your wand is snatched away and you become temporarily paralyzed. The game will stop momentarily and all the mushrooms are counted for bonus points. Your points are added to your running score, and the rejuvenated Centipede attacks again from the top. You must replay the previous wave until the Centipede is totally destroyed.

Objective: Use your magic wands to score as many points as possible (see scoring). Use strategy and quick thinking to avoid the paralyzing insect bites. The Enchanted Forest is a challenging, but dangerous region. By learning about the dangers that lurk behind every mushroom, you can become a skilled and heroic wand wielder.

Inhabitants of the Enchanted Forest:
Centipede: Consisting of nine body segments, the Centipede attacks from the top of the screen and winds down toward you. Each time you hit a segment, it becomes a powerless mushroom and the body segment behind that mushroom becomes the head of a new Centipede. When you shoot every segment of a Centipede, the Centipede disappears briefly, then reappears at the top in a new and fiercer attack formation.

The Centipede attacks in 8 distinct waves. In Wave 1, the Centipede is composed of a head attached to 8 body parts. In Wave 2, it has a head attacked to 7 body parts, plus a detached head. The Wave 3 Centipede is composed of 6 body segments with 1 head attached and 2 detached heads. The Centipede continues to transform a body segment into a head until Wave 8, at which time it has 9 independently moving heads. You must eliminate the Wave 1 centipede only once. Then, until you score passes 40,000 points, you must destroy each subsequent Centipede wave twice--first as the Centipede moves slowly towards you, then as it moves fast. After you score over 40,000 points, each Centipede will only need to be destroyed once.

Mushrooms: Dotting the forest floor are mushrooms. The Centipede slides along horizontally in one direction. When it touches a mushroom or the edge of the screen, it drops down to the next row of mushrooms and reverses direction. It takes 3 consecutive hits to eliminate an entire mushroom.

Spider: In its attempt to distract you from shooting the Centipede, the spider jumps all over the battlefield, eliminating some of the mushrooms it touches. You score 300, 600, or 900 points when you zap the spider. The closer the spider is to your wand, the greater the score. When you hit it, the spider's score lights up on the screen.

Flea: The flea start bugging you after you shoot away most of the mushrooms near you. It drops straight down, creating mushrooms as it falls. You must hit the flea twice to make it disappear. Warning: After the first shot, the flea drops twice as fast!

Scorpion: Sometime after you clear 3 Centipede screens, the scorpion will scurry across the battlefield, poisoning every mushroom it touches. But if you zap the scorpion before it runs across an entire row of mushrooms, the spell of poison is broken and the mushrooms remain normal.

Poisoned Mushrooms: Poisoned mushrooms are created by the scorpion. These are a deadly white color. When the Centipede bumps into a poisoned mushroom, it goes wild and plunges straight through the field of mushrooms toward you. As with normal mushrooms, you must hit a poisoned mushroom 3 times in succession to destroy it. Each time you lose a wand, poisoned mushrooms transform back into normal mushrooms.

- TECHNICAL -

Model CX2676

- TRIVIA -

Export releases:
[PAL] "Centipede [Model CX2676P]"

- SCORING -

In the standard CENTIPEDE game, you can score a total of 999,999 points before the score rolls back to zero.  In the easy game variation, you can score a total of 99,999 points.

Centipede Body Segment: 10 points.
Centipede Head: 100 points.
Spider (distant range): 300 points.
Spider (medium range): 600 points.
Spider (close range--look out!): 900 points.
Flea: 200 points.
Scorpion: 1,000 points.
Mushroom (totally eliminated): 1 point.
Mushroom (wounded or intact at end of turn): 5 for every 2 points.
Poisoned Mushroom (totally eliminated): 1 point.
Poisoned Mushroom (wounded or intact at end of turn): 5 for every 2 points.
Bonus Wand: Every 10,000 points.

- TIPS AND TRICKS -

* Shoot away mushrooms in a straight line up the screen to create a corridor. When the Centipede reaches this "gap," it will fall straight down the battlefield and can be easily picked off.

* Since the flea doesn't appear until you have eliminated most of the mushrooms near you, you can set up a shield to prevent this lightning-fast pest from striking. Simply leave at least 5 mushrooms on the lower third of the screen. After you score 120,000 points, you'll need to leave 10 mushrooms.

* Shoot Centipede heads to create new heads out of the body segments left behind. Since heads are worth 10 times the point value of body segments, you'll score lots of points.

* Each creature makes a distinct sound. By becoming familiar with these sounds, you will know without looking, what is attacking and where it is on the screen.

- PORTS -

* CONSOLES: 
[US] Tapwave Zodiac (2004) "Atari Retro" 
[US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" 
[US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" 
[JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" 
[US] Sony PlayStation 4 (oct.18,2016) "Atari Flashback Classics Vol.1" 
[US] Microsoft XBOX One (nov.1,2016) "Atari Flashback Classics Vol.1" 

* HANDHELDS: 
[US] Nintendo DS (nov.2, 2010) "Atari Greatest Hits Vol.1 [Model NTR-BR6E-USA]" 

* COMPUTERS: 
[US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" 
[US] PC [MS Windows, CD-ROM] (jan.1, 2003) "Atari Retro" 
[US] Steam (mar.24,2016) "Atari Vault [Model 400020]" 

* OTHERS: 
[US] "Atari 10 in 1 TV Game" (2002) by Jakk's Pacific 
[US] "Atari Flashback 2" (2005) 
[US] "Atari Flashback 2+" (feb.22, 2010) 
[US] "Atari Flashback 3" (sept.16, 2011) by AtGames 
[US] "Atari Flashback 4" (nov.13, 2012) by AtGames 
[US] "Atari Flashback 5" (oct.1, 2014) by AtGames
[US] "Atari Flashback 6" (sept.15,2015) by AtGames
[US] "Atari Flashback 7" (oct.1,2016) by AtGames
[US] "Atari Ultimate Portable Game Player" [US] (nov.2016) by AtGames
[US] "Atari Plug & Play Joystick" (aug.2017) by The Bridge Direct
[US] "Atari Flashback 8" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames
[US] "Atari Flashback Portable Game Player" (sept.22, 2017) by AtGames

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50315&o=2

$end

$a5200=centiped,
$bio

Atari 5200 cart. published 40 years ago:

Centipede (c) 1982 Atari, Incorporated.

You start the game with three magic wands. Every time you score 12,000 points, you win a bonus wand and musical fanfare exalts your bravery. You can have a total of six magic wands at one time. When you lose your last magic wand, the game ends.

If the centipede, spider, or flea bites you, your wand is snatched away and you become temporarily paralyzed. The game will stop momentarily and all the mushrooms you partially destroyed during the battle are restored. Your points are added to your running score, and the rejuvenated centipede attacks again from the top. You must replay the previous wave until the centipede is totally destroyed.

CENTIPEDE offers three game variations: EASY PLAY for beginners and children, STANDARD PLAY for intermediate players, and HARD PLAY for advanced players.

- TECHNICAL -

Model CX5215

- SCORING -

You can score a total of 99,999,999 points before the score rolls back to zero. Point values are listed below.

Centipede body segment: 10 points.
Centipede head: 100 points.
Spider (distant range): 300 points.
Spider (medium range)..: 600 points.
Spider (close-range--look out!): 900 points.
Flea: 200 points.
Scorpion: 1000 points.
Magic Mushroom (totally eliminated): 1 point.
Magic Mushroom (shot 1 to 3 times): 5 points.
Poison Mushroom (totally eliminated): 1 point.
Poison Mushroom (shot 1 to 3 times): 5 points.
Poison Mushroom (not shot at all): 5 points.
Bonus Wand every 12,000 points.

- TIPS AND TRICKS -

* Shoot away mushrooms in a straight line up the screen to create a "corridor." When the centipede reaches this "gap," it will fall straight down the battlefield and can be easily picked off.

* Since the flea doesn't appear until you have eliminated most of the mushrooms near you, you can set up a shield to prevent this lightening-fast pest from striking. Simply refrain from shooting away mushrooms near your magic wand.

* Shoot centipede heads to create new heads out of the body segment left behind. Since heads are worth 10 times the point value of body segments, you'll score lots of points.

* Each creature makes a distinctive sound. By becoming familiar with these sounds, you will know without looking, what is attacking and where it is on the screen.

- STAFF -

Programmer: W. Sean Hennessy, Frank Hausman

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50033&o=2

$end

$a7800=centiped,centipedu,
$bio

Atari 7800 cart. published 35 years ago:

Centipede (c) 1987 Atari Corporation.

You start the game with three magic wands. Use these to spark the enemy and score points, if the enemy bites you, you become temporarily paralyzed and lose a wand. Plan your strategy and think fast to avoid the paralyzing insect bites.

The Centipede attacks in 12 distinct waves, in Wave 1, it has a head attached to 11 body segments. in Wave 2, it has a head attached to ten segments plus a detached head. The Centipede in Wave 3 has an attached head, nine segments, and two detached heads. The segments continue to transform into heads until in Wave 12 the Centipede has 12 independently attacking heads.

The Centipede attacks from the top of the screen and winds down towards you. When you spark any part of it with your wand, that segment becomes a powerless mushroom. The segment behind it becomes the head of a new Centipede. When you hit every segment of a Centipede, it disappears briefly, then reappears at the top of the screen in a new and fiercer attack wave.

Dotting the forest floor are Magic Mushrooms. These act like shields for you but can also speed the Centipede in its attack. The Centipede slithers along horizontally in one direction. When it gets to a mushroom or the edge of the screen, it turns down to the next row of mushrooms and slides in the opposite direction. Each time you spark a mushroom you destroy part of it. It takes four hits to eliminate a mushroom entirely. if you lose a wand, all partially destroyed mushrooms are magically restored.

Trying to distract you from sparking the Centipede, the Spider jumps all over the Enchanted Forest, eliminating every mushroom it touches. The closer the Spider comes to you, the more points you score when you zap it.

The Flea starts bugging you after you shoot away most of the mushrooms near you. It drops straight down, creating mushrooms as it falls. You must hit the Flea twice to make it disappear. But be warned: after the first shot, the Flea drops twice as fast!

Beginning with the third wave, the Scorpion scurries across the middle of the Enchanted Forest, poisoning every mushroom it touches. At first it moves slowly, but as the battle goes on it moves faster and faster and appears more often.

Poison mushrooms are a different color from the other mushrooms. When the Centipede bumps into a poison mushroom, it goes crazy and plunges straight through the field of mushrooms towards you. if you lose a wand, all whole and partially destroyed poison mushrooms are transformed back into Magic Mushrooms.

If the Centipede, Spider, or Flea bites you, you become temporarily paralyzed and your wand is snatched away. Your points are added to your running score, and the rejuvenated Centipede attacks again. You must replay the wave until the Centipede is totally destroyed.

The Enchanted Forest is a challenging but dangerous region. By learning what dangers might lurk behind every mushroom, you’ll become a skilled and victorious wand-wielder.

- TECHNICAL -

Model CX7801

- TRIVIA -

Centipede was one of the 'Fabulous Eleven' launch games for the Atari 7800.

- SCORING -

Each time you score 12,000 points, you win a bonus wand and musical fanfare exalts your bravery. You can have a total of six magic wands at one time. When you lose your last wand, the game ends.

Point values are listed below:

Centipede:
head: 100 points
body segment: 10 points

Spider:
close range (look out!): 900 points
medium range: 600 points
distant range: 300 points

Flea: 200 points
Scorpion:  1000 points


Magic Mushroom:
shot 1 to 3 times: 5 points when restored
totally eliminated: 1 point

Poison Mushroom:
not shot at all: 5 points when restored
shot 1 to 3 times: 5 points when restored
totally eliminated: 1 point

- TIPS AND TRICKS -

Shoot away mushrooms in a straight line upwards to create a corridor. When the Centipede reaches this gap it will fall straight down and can be easily picked off.

Shoot Centipede heads to create new heads from the body segments left behind. Since heads are worth ten times more than body segments, you'll score lots of points.

Since the Flea doesn't appear until you destroy most of the mushrooms near you, set up a mushroom shield to prevent this lightning-fast pest from striking. To do that, don’t shoot away mushrooms closest to your magic wand.

Each creature makes a distinct sound. Learn these sounds so you’ll know without looking what is attacking and where it is.

- PORTS -

* OTHERS: 
Atari Flashback [US] (2004)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50124&o=2

$end

$a800=centiped,centpedp,
$bio

Atari 400/800 cart. published 40 years ago:

Centipede (c) 1982 Atari, Inc.

- TECHNICAL -

Game ID: CXL4020

- UPDATES -

2 versions exist. One is copyright dated 1981 (prototype) and the other 1982.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82794&o=2

$end

$spectrum_cass=centiped_a,centiped_b,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Centipede (c) 1982 DK Tronics.

- TECHNICAL -

GAME ID: DK 004

- STAFF -

Written by: David Heelas

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78219&o=2

$end

$gameboy=centipedm,
$bio

Nintendo Game Boy Cart. published 24 years ago:

Centipede [Model DMG-AC4E-USA] (c) 1998 Majesco Sales, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65760&o=2

$end

$gbcolor=centipedu,
$bio

Nintendo Game Boy Color cart. published 24 years ago:

Centipede [Model DMG-AC5E-USA] (c) 1998 Majesco Sales, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67648&o=2

$end

$gbcolor=centiped,
$bio

Nintendo Game Boy Color cart. published 24 years ago:

Centipede (c) 1998 Majesco Sales, Inc.

- TECHNICAL -

Game ID: DMG-AC5P-EUR

- TRIVIA -

Centipede for Game Boy Color was released on November 30, 1998 in Europe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67647&o=2

$end

$gameboy=centiped,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Centipede (c) 1992 Accolade, Incorporated.

- TECHNICAL -

Game ID: DMG-CZ-USA

- TRIVIA -

Centipede for Game Boy was released in December 1992 in North America.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65758&o=2

$end

$ibm5150=centiped,centipedc,
$bio

IBM PC 5.25in. disk. published 39 years ago:

Centipede (c) 1983 Atarisoft

- TECHNICAL -

GAME ID: DX5502

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83592&o=2

$end

$apple2_flop_orig=centiped,
$apple2_flop_clcracked=centiped,
$bio

Apple II 5.25 disk. published 39 years ago:

Centipede (c) 1983 Atarisoft.

- TECHNICAL -

GAME ID: DX5503

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107219&o=2

$end

$ti99_cart=centipd,
$bio

Texas instrument TI-99/4A cart. published 39 years ago:

Centipede (c) 1983 Atarisoft

- TECHNICAL -

GAME ID: RX8503

- TRIVIA -

Retail price: $44.95

- STAFF -

Programer: JAMES G. LANDOWSKI

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84529&o=2

$end

$vic1001_cart=centiped,
$bio

Commodore VIC-20 cart. published 39 years ago:

Centipede [Model RX8504] (c) 1983 Atarisoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83794&o=2

$end

$c64_cart=centiped,
$bio

Commodore C64 cart. published 39 years ago:

Centipede (c) 1983 Atarisoft.

- TECHNICAL -

GAME ID: RX8505

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53537&o=2

$end

$psx=centiped,
$bio

Sony PlayStation CD published 23 years ago:

Centipede (c) 1999 Hasbro Interactive

A modernized 3-D remake of the 1980 Atari classic. 

In-game opening narration : 

"The story begins every hundred years. It always begins the same way, with a Legend awakening. Legend says that a multitude of armored beasts emerge from the dark core of the Earth. They swarm to the surface, drawn by their master. Every hundred years they try to overtake our world and we always think we've destroyed them. The Legend also has it that every hundred years, we're wrong!

When word came down that the Legend had come to life, we built The Shooter. But we needed a hero to fly it. This year, the magic stick didn't point to the usual hero. It pointed to Wally. Now Wally wasn't one of the usual heroes. In fact, he wasn't a hero at all. He was just a simple bean counter. But when you're asked to save the world, you don't ask why. You just make it happen."

In this modernized 3-D remake of the 1980 Atari classic, Wally must pilot The Shooter through several dangerous regions and many treacherous lands in his quest to save the world from legions of vicious insects, terrible bug hordes, and ultimately, the Queen Pede.

There is also an arcade-style game, which is simply the original Centipede game, from 1980.

- TECHNICAL -

Game ID: SLUS-00807

- TRIVIA -

Centipede for PlayStation was released on April 30, 1999 in North America.

- STAFF -

Developed by: Leaping Lizard Software

- PORTS -

* CONSOLES:
Sony PlayStation Network [PSOne Classics] [US] (dec.20, 2011)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83056&o=2

$end

$dc=centiped,
$bio

Sega Dreamcast GD published 23 years ago:

Centipede (c) 1999 Hasbro Interactive

A modernized 3-D remake of the 1980 Atari classic. 

In-game opening narration : 

"The story begins every hundred years. It always begins the same way, with a Legend awakening. Legend says that a multitude of armored beasts emerge from the dark core of the Earth. They swarm to the surface, drawn by their master. Every hundred years they try to overtake our world and we always think we've destroyed them. The Legend also has it that every hundred years, we're wrong!

When word came down that the Legend had come to life, we built The Shooter. But we needed a hero to fly it. This year, the magic stick didn't point to the usual hero. It pointed to Wally. Now Wally wasn't one of the usual heroes. In fact, he wasn't a hero at all. He was just a simple bean counter. But when you're asked to save the world, you don't ask why. You just make it happen."

In this modernized 3-D remake of the 1980 Atari classic, Wally must pilot The Shooter through several dangerous regions and many treacherous lands in his quest to save the world from legions of vicious insects, terrible bug hordes, and ultimately, the Queen Pede.

There is also an arcade-style game, which is simply the original Centipede game, from 1980.

- TECHNICAL -

Game ID: T-40602N

- TRIVIA -

Centipede for Dreamcast was released on December 31, 1999 in North America.

- STAFF -

Developed by Leaping Lizard Software.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83057&o=2

$end

$zx81_cass=centipededk,centipedeg,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Centipede [Model Z004] (c) 1982 DK Tronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114620&o=2

$end

$info=centiped,centiped1,centiped2,centiped3,centipdb,centipedj,centipdb2,
$bio

Arcade Video game published 41 years ago:

Centipede (c) 1981 Atari.

Centipede is a vertically oriented single screen shoot-em-up in which the aim is to use the 'Bug Blaster' to shoot the centipedes that snake down towards the bottom of the screen to amass as high a score as possible. 

The play-field is littered with randomly placed mushrooms and the rapidly descending Centipede changes direction when it runs into a mushroom. When a segment of the Centipede is shot, the segment is destroyed and a mushroom appears in its place, the Centipede then breaks into two smaller centipedes, each with its own head, and continues its descent. 

Players can move the Bug Blaster vertically as well as horizontally, although only for the lower fifth of the play-field. Mushrooms can also be shot for points and to clear blocked areas. Once a Centipede reaches the bottom of the screen, it starts snaking back up, but remains within the lower section of the play-field near the player's Bug Blaster.

Additionally, any Centipede that reaches the very bottom of the screen without being shot releases its tail section which then becomes a new head. Other new heads also enter the screen from the bottom corners of the play-field as time progresses.

Randomly moving Spiders also appear in the first wave. Spiders can destroy any mushrooms they move over, eliminating many mushroom targets for a player. If the Bug Blaster and a Spider collide, both are destroyed. the Spider either moves at a 45-degree angle or vertically up and down, never simply left or right like the centipede does.

A bombardment of Fleas appears from the second wave onward. As a Flea descends, it leaves a trail of new mushrooms behind it. Fleas appear when a certain number of mushrooms remains at the bottom of the screen. This number increases as the game progresses, meaning Fleas appear more often later on in the game. The Bug Blaster must hit a Flea twice to destroy it; the first shot simply speeds up its descent.

When a Centipede with fewer than eleven segments appears, a Scorpion enters from either side, moving at a relatively slow speed. As the player earns more points, the Scorpion's speed increases. As the Scorpion travels across the screen, it 'poisons' the mushrooms that it moves over and changes their colours. These mushrooms cause any Centipedes that would collide with them to head straight towards the bottom of the screen, rather than continue snaking left and right. The Bug Blaster can stop a poisoned Centipede by shooting its head.

If a player earns at least 60,000 points, two things happen to increase the challenge: the Fleas descend at a faster speed and the Spiders restrict their movement to a smaller area at the bottom of the screen.

- TECHNICAL -

Game ID : 136001

Height: 71 in. (180.34 cm) 
Width: 26.75 in. (67.95 cm) 
Depth: 25.25 in. (64.14 cm) 

Main CPU : MOS Technology M6502 (@ 1.512 Mhz) 
Sound Chips : POKEY (@ 1.512 Mhz) 

Players : 2 
Control : trackball 
Buttons : 1 (FIRE)

- TRIVIA -

The original Upright model of Centipede was released in June 1981 (even though the copyright at the bottom of the screen in the game's attract mode says 1980), and was sold $1,995 at its release. 46,062 units were produced. It's Atari's second bestselling coin-op game.

It was an Atari coin-operated game that swiftly won a wide following in the arcades. Apart from its smooth game play, Centipede was praised for its refreshing approach to screen colors and for its whimsical mushroom world. 

Centipede was the first coin-op game to be designed by a woman - Dona Bailey. But Ed Logg did the majority of the work on Centipede; Dona only came up with the prototype idea, where the mushrooms were indestructible and it was more like "Space Invaders". Like "Pac-Man", this game has special appeal to women. 

* The Creation of Centipede : Centipede was written by veteran Atari designer Ed Logg, who has become something of a legend in the world of video games, and a young game programmer who was credited with bringing a gentler touch to the world of video games with the enchanted mushroom patch. 

Steve Calfee : 'Ed Logg is the world's greatest games designer. He's done the most, the best games. His line up starts with "Asteroids", which probably still is the biggest run we ever did. He's in [a long line of games]. He's kind of like Pete Rose; he has the most hits and he's also probably got the most strike outs. He just goes up to bat.' 

* Remembrances from the Video Game Masters : The mushroom patch with its tenacious, never-say-die centipedes, bouncing spiders, mushroom-laying fleas and transforming scorpions provided an imaginative leap for players, just as did the hoards of aliens in "Tempest", the outer space adventures of "Asteroids", the eerie battlefields of "Battlezone" and even the frightful scenarios of "Missile Command". Of these times, and the games that emerged from Atari, Rich Adam said : 'We were a young group of fun people who were sort of treading on untrodden territory. We were out exploring what technology could do to entertain adolescent minds, and we were adolescent minds.' 

In the early days of personal computers, before they became commonplace, and before sophisticated gaming programs were available for them, the arcades (and wherever else the coin-operated games were located) were the portals into these new fantasy worlds. And a river of quarters carried players into the electronic realms. Dan Pliskin described the coin-operated video game business as follows : "It was a wacky, extremely competitive business. I was there when coin-operated games were earning $8 billion in quarters a year. These games were out-grossing the record industry and the movie industry combined, in quarters! And when you looked at who was manufacturing these games, it was just a couple of Japanese companies and a few American companies.... There was incredible competition, all for kids' lunch and church money!" 

The quarters are still rolling in. Dan Pliskin continued : "People say that video games have already seen their heyday and business has definitely gone downhill. Maybe it has gone downhill. Maybe it's only $4 billion worth of quarters now. It's still one heck of an industry." 

* Popular from the Start : The prototype games were hand-built, wire-wrapped, one-of-a kinds that were created by the development team prior to ordering the circuit boards for the mass-produced versions. With just a single machine, people would come in at all hours of the night to play a new game. 

Dan Pliskin : 'One of the things that kind of allowed everybody at Atari to have kind of a loose and enjoyable relationship was that management was kind of loose, too. An example of that happened with one of Howard Delman's games. I can't remember which one it was, but we sent the one and only prototype wire-wrapped version of Howie's game off to the AMOA (Amusement and Music Operators Association) show with strict orders not to sell it.' 

Of course the game was sold anyway, and a new prototype had to be assembled back at the labs. Dan Pliskin continued : 'Several months later Howie gets a call from the person who bought this game. It had stopped collecting money and he wanted to know how to change the settings to make it play longer, or something, to see if it would earn more money. Howie had to tell the guy that if it ever collected any money at all, it was a miracle because it didn't have any coin routines at all. It had none, because we had wired it for free-play when we sent it to the AMOA show!' 

* The Great 25-Cent Escape : Especially in the early 1980s a great many newspaper and magazine articles were written about the meaning of and possible consequences of the wave of video games that seemed to allure so many kids, and adults, to the arcades. But at the heart of it might have been the promise of a quick escape into another world. 

Rich Adam : "I kind of figured out, maybe years after the fact, what I think the lure of video games is. It's because people have so little control over their lives. This is especially true with kids, but even adults often have little control over the day-to-day part of their lives. You have to go to work. You don't get to control that much of your life. But for a quarter you can control this very complex machine. You can command it. For a quarter that's quite a bargain, to be able to do that for five minutes... When you're good at a game it gives you an incredible sense of power over the whole environment.". 

Centipede was the 1st UL (Underwriter's Laboratories) approved game. 

Jim Schneider holds the official record for this game on 'Marathon' settings with 16,389,547 points on August 1, 1984. 

Donald Hayes holds the official record for this game on 'Tournament' settings with 7,111,111 points on November 5, 2000. 

Note 1 : The upright side artwork features a grasshopper, while it is not present during game-play. In test mode you can cycle through the different graphical objects used in the game (the player, a mushroom, a spider, a scorpion, a flea and a grasshopper). Grasshopper?! Yes, the game was to originally have had grasshoppers but they were taken out. You can still see them in the test however. 

Note 2 : 'Centipede' is also the name of a terrifying, man-eating monster of the size of a mountain. This Japanese legend say that the dragon king of that particular lake asked the famous hero Hidesato to kill it for him. The hero slew it by shooting an arrow, dipped in his own saliva, into the brain of the monster. The dragon king rewarded Hidesato by giving him a rice-bag; a bag of rice which could not be emptied and it fed his family for centuries. 

Centipede inspired a catchy hit song by Buckner and Garcia called 'Ode To A Centipede' released on the 'Pac-Man Fever' album. 

The default high score screen of "Cyberball 2072" features names of many Atari arcade games, including CENTIPED. 

A Centipede unit appears in the 1982 movie "Fast Times at Ridgemont High", in the 1983 movie "WarGames", in the 1983 movie "James Bond 007 - Never Say Never Again", in the 1983 movie "Joysticks", in the 1984 movie "Body Double", in the 1985 movie "Teen Wolf", in the 1986 movie "Running Scared", in the 1987 movie "Death Wish 4 - The Crackdown", in the 1995 movie "Species" and in the 1996 movie 'House Arrest'. 

In 1982, Atari released a set of twelve collector pins including : "Missile Command", "Battle Zone", "Tempest", "Asteroids Deluxe", "Space Duel", "Centipede", "Gravitar", "Dig Dug", "Kangaroo", "Xevious", "Millipede" and "Food Fight". 

MB (Milton Bradley) released a boardgame based on Atari's Centipede. 

A Reimagined version of the Centipede franchise, was launched for the Nintendo 3DS and Nintendo Wii under name of "Centipede Infestation".

- SCORING -

Mushrooms & Poisoned Mushrooms : 1 point (Takes four hits to destroy) 
Centipede (Body) : 10 points 
Centipede (Head) : 100 points 
Flea : 200 points (Takes two hits. First hit speeds it up, second hit destroys it) 
Spider : 300, 600, 900 points (Points increase the closer the Spider is to the Bug Blaster when hit) 
Scorpion : 1,000 points 

When the mushroom patch is reset after a player loses a life, each partially destroyed/poisoned mushroom that is restored awards the player 5 bonus points.

- TIPS AND TRICKS -

* When you start the game, you will be put in the middle at the bottom of the screen. You have an area five mushrooms high (about 20% of the playing area) to maneuver your Bug Blaster in. The game will start when the enemies enter the screen. Know your enemies! This is the single most important aspect of this game. If you don't know how each of the enemies behave, you won't last long. The enemies are : 

1) Centipede (Body and Head) : Goes back and forth across the screen. Will drop to the next level when it encounters a mushroom or the side of the game field. It will go all the way to the bottom when it hits a poisoned mushroom. 

2) Spider : These appear from the top left or right of the player area. They will either bounce across the player's area at 45-degree angles or bounce in at a 45-degree angle, bounce up and down a couple of times, go to the middle at a 45-degree angle, bounce up and down a couple of times, then finally go to the right side (at a 45-degree angle), bounce up and down, then exit the area. They destroy mushrooms they cross over. 

3) Flea : These appear in Wave 2. They will appear when you have cleared out most of the mushrooms in the player area.

4) Scorpion : These appear in Wave 3. They go across the screen and poison all the mushrooms in their path. 

* The Centipede will start out as a head and eleven body segments on Wave 1. Wave 2 will be a head with ten body segments and a head that enters from the opposite side. Wave 3 will be a head with nine body segments and two heads that enter from opposite sides. This progression keeps going until Wave 12 when all that enter the screen are heads. The progression then starts back up again in a never ending cycle. 

* You must eliminate the Wave 1 Centipede only once. Then, until you score reaches 40,000 points, you must destroy each subsequent Centipede wave twice--first as the Centipede moves slowly towards you, then as it moves fast. After your score reaches 40,000 points, each Centipede will only need to be destroyed once. 

* Shooting the Centipede can have two effects : 

1) If you shoot the head, that part turns into a mushroom and the next segment becomes the new head and the Centipede will travel in the opposite direction (since it hit the newly-created mushroom). 

2) If you shoot the middle of the body, then the segment hit will become a mushroom. The old Centipede will continue in the same direction. The new Centipede will develop a head at the next segment after the break and head off in the opposite direction. 

* A good strategy to ensure you destroy the Centipedes in one stroke and to keep the Fleas at bay is to create 'mushroom corridors'. Mushroom corridors are basically corridors between two rows of mushrooms where you can funnel the Centipede down and destroy it when it is moving head-first at your Bug Blaster. 

* A good defense against the Flea is to keep a certain amount of mushrooms on the screen. There is no hard set value but when the Fleas don't come down, you have enough. This number gets higher as your score increases. 

* Speaking of score, Fleas start traveling faster after 60,000 points. 

* Watch out for the Spiders. They enter at either the top or bottom corners. Your Bug Blaster may be in the way if this happens. In addition to collisions, the Spiders wipe out all mushrooms that are in its path. This can create problems when you are creating mushroom corridors. It can also cause the Fleas to appear since you won't have many mushrooms in the player area. 

* Spiders are unpredictable, so be careful. Sometimes they pounce using long, high leaps and sometimes it bounces in a series of short jumps. Aim your shots and plan your moves based on where the Spider is, and not where you think it is going.

* Remember that Spiders never turn back. Once one passes your Bug Blaster on its journey from one side of the mushroom patch to the next, you can ignore it. If the Spider emerges from the right side of the screen, it will work its way toward the left side of the screen, and vice versa. It may pause along its way to bounce straight up and down, but it will never reverse direction.

* Blast the Fleas! They are relatively easy to pick off, especially once you get good at moving your Bug Blaster smoothly across the bottom of the screen. Be careful, though! It takes two shots to kill a Flea and after the first hit the falling speed increases.

* Blast the Fleas as soon as you can. Stop them from laying mushrooms because you'll just have to blast them out of the way later. The more mushroom on the screen (especially in the player area), the more quickly the Centipedes work their way to the bottom. 

* If you don't like Fleas, always leave five mushrooms in your area (out of your line of fire). Fleas stop falling when there are five or more mushrooms in the player area. But be on the lookout for Spiders. They destroy mushrooms and if the count drops below five, the Fleas start falling again.

* Keep track of where the Scorpions move across the screen. As soon as the Centipede hits a poisoned mushroom, it will immediately head for the bottom of the screen. The only way to stop this headlong plunge is to shoot it in the head. In the later waves, it is not uncommon to have multiple Scorpions going across the screen. They also provide the most points in the game, but they are hard to get. Often rows of mushrooms protect them. 

* Play the cycles. As the waves progress and more Centipede segments are entering the mushroom patch as independent heads, put more effort into blasting the heads than into chasing Fleas and Spiders. If your area gets too crowded with Centipede heads, you'll have to move your Bug Blaster with exceptional speed and smoothness to stay alive.

* If you get unlucky and let the Centipede into your area, you need to destroy it before it gets to the bottom of the player area. Once it reaches the bottom, it will ascend (it will never leave the player area, though). If it does reach the bottom of the player area, another head will come out from the opposite side to start its back and forth march across the screen. This will continue until you destroy all the Centipede parts in the player area or until your Bug Blaster is destroyed.

* If your Bug Blaster gets destroyed, all partially shot up mushrooms are regenerated, all poisoned mushrooms are restored to normal, and you start at the beginning of the wave you got killed on. 

* Depending on machine set up, all enemies (except the Centipede and Flea) speed up at the 1,000 or 5,000 point mark. 

* Bottom Side Tunnels : To perform this trick, you must do the following... 

1) When the Centipede is one row over the player's area (fifth mushroom up), go to the opposite side that the Centipede is on. 

2) When the Centipede turns around, it will be in the player's area. It then will make it to the side you are on. Right when it hits the side of the screen and turns around, shoot it. This creates a mushroom and forces the Centipede to turn around and go down one level. 

3) Again, after the Centipede hits the wall, shoot it, create a mushroom, and force it down another level. 

4) Continue to do this until you have only the bottom part left. There are two ways to do this : 
a) If you get killed by the Centipede, this will also create a mushroom and you will have a vertical line of mushrooms along one of the side. 
b) If you are quick, you can pick off the Centipede and create this last mushroom. 

5) Repeat this for the other side. 

6) Regardless of how you create this 'Side Tunnel', you will now have a trapped Centipede since the only thing it can do is go up and down within the player's area. New heads that come out will also be trapped. 

7) Now you can pick off enemies at your leisure. The only enemy you need to make sure you take out is the Spider since it can wipe out part of your 'Side Tunnel'. 

8) Good players consider this 'cheating' since it basically lets the player have free reign over the game. 

* Central Tunnel : This trick works along the same line as the 'Bottom Side Tunnel' trick. The difference is that you create a tunnel down the center of the screen... 

1) When the Centipede starts its descent, hit it. This will cause it to reverse direction after hitting the new mushroom. 

2) After going one or two mushroom lengths, hit it. Again, this will cause it to reverse direction. 

3) Continue to do this until you have built a 'tunnel' that touches the player's area. 

4) Also make sure you build up mushrooms to the left and right of the tunnel to prevent the Fleas from coming down and depositing their random mushrooms. 

5) From this point on, when the Centipede approaches your tunnel, all it will take is one hit to force it to descend. In a sense, you are causing the same effect that a Scorpion causes, but on your terms. 

6) Since you are keeping the top left and right areas clear, it should take a longer time for the individual heads to make it to the player's area. 

7) It will take a few waves to build up your areas. Once built up, you should be the master of the game. 

8) As for the other tunnel, make sure you take care of the Spiders when they first enter so they don't do any damage to your 'Central Tunnel'. 

9) Also make sure that you keep your tunnel cleared out by destroying any stray mushrooms within it. 

* Fortress : If you are patient, you could build a mushroom fortress around your Bug Blaster. Then all you would do is shoot Spiders for the rest of the game.

- SERIES -

1. Centipede (1981) 
2. Millipede (1982) 
3. Centipede (1998, PC CD-ROM; 1999, PlayStation/Dreamcast; 2001, Apple Macintosh)
4. Centipede Infestation (2011, Wii/3DS) 
5. Centipede Origins (2012, App Store/Android)

- STAFF -

Designed & Programmed By : Dona Bailey (DCB), Ed Logg (ED )
Project leader: Chris Downend (CAD)
Technician : Dave Wiebenson (DEW)
Management : Erik Durfey (EJD), Don Wrightnour (DFW)
Support programmer : Dave Theurer (DFT), Greg Rivera (GJR)

- PORTS -

* CONSOLES: 
[US] Atari 2600 (1982) "Centipede [Model CX2676]"
Atari 2600 [EU] (1982) "Centipede [Model CX2676P]"
[JP] Atari 2600 (oct.1983) 
[US] Atari 5200 (1982) "Centipede [Model CX5215]"
Atari XEGS 
Colecovision [US] (1983) "Centipede [Model 70004]" 
Mattel Intellivision [US] (1983) "Centipede [Model 70254]"
[US] Atari 7800 (1987) "Centipede [Model CX7801]" 
[EU] Sega Master System (1992) "Arcade Smash Hits [Model MK-27032-50]" 
[US] Sega Genesis (1996) "Arcade Classics [Model MK-1715]" 
[EU] Sega Mega Drive (1996) "Arcade Classics [Model MK-1715-50]" 
[US] Sony PlayStation (dec.31, 1996) "Arcade's Greatest Hits - The Atari Collection 1 [Model SLUS-00339]" 
[EU] Sega Saturn (1997) "Arcade's Greatest Hits - The Atari Collection 1 [Model T-25413H-50]" 
[US] Sega Saturn (june.30, 1997) "Arcade's Greatest Hits - The Atari Collection 1 [Model T-9706H]" 
[EU] Sony PlayStation (dec.1997) "Arcade's Greatest Hits - The Atari Collection 1 [Model SLES-00466]" 
[US] Nintendo SNES (aug.1997) "Arcade's Greatest Hits - The Atari Collection 1 [Model SNS-AW7E-USA]" 
[EU] Nintendo SNES (feb.26, 1998) "Arcade's Greatest Hits - The Atari Collection 1 [Model SNSP-AW7P-EUR]" 
[US] Sony PlayStation (2001) "Atari Anniversary Edition Redux [Model SLUS-01427]" 
[US] Sega Dreamcast (jul.2, 2001) "Atari Anniversary Edition [Model T-15130N]" 
[EU] Sony PlayStation (mar.1, 2002) "Atari Anniversary Edition Redux [Model SLES-03808]" 
[US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" 
[US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" 
[EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" 
[EU] Sony PS2 (feb.18, 2005) "Atari Anthology [Model SLES-53061]" 
[JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]"
Microsoft XBOX 360 [XBLA] [US] [EU] (may.2, 2007) "Centipede / Millipede" 
[US] Sony PlayStation 4 (oct.18,2016) "Atari Flashback Classics Vol.1" 
[US] [EU] Microsoft XBOX One (nov.1,2016) "Atari Flashback Classics Vol.1" 

* HANDHELDS: 
Atari Lynx [US] [prototype only]
[EU] Nintendo Game Boy (1992) "Centipede [Model DMG-CZ-FRG]" 
[US] Nintendo Game Boy (dec.1992) "Centipede [Model DMG-CZ-USA]"  
[US] Nintendo Game Boy (aug.1995) "Arcade Classic No. 2 - Centipede & Millipede [Model DMG-ACPE-USA]"
Nintendo Game Boy [UK] (aug.1995) "Arcade Classic No. 2 - Centipede & Millipede [Model DMG-ACPP-UKV]"
Sega Game Gear [US] (1996) "Arcade Classics" 
[US] Nintendo Game Boy (1998) "Centipede [Model DMG-AC4E-USA]" 
Nintendo Game Boy Color [US] (1998) "Centipede [Model DMG-AC5E-USA]" 
Nintendo Game Boy Color [EU] (nov.30, 1998) "Centipede [Model DMG-AC5P-EUR]" 
[US] Nintendo GBA (mar.25, 2002) "Atari Anniversary Advance [Model AGB-AAVE-USA]" 
[EU] Nintendo GBA (feb.14, 2003) "Atari Anniversary Advance [Model AGB-AAVP-EUR]" 
[UK] Nintendo DS (mar.11, 2005) "Retro Atari Classics [Model NTR-ATAE-UKV]" 
[EU] Nintendo DS (mar.11, 2005) "Retro Atari Classics [Model NTR-ATAE-EUR]" 
[US] Nintendo DS (mar.16, 2005) "Retro Atari Classics [Model NTR-ATAE-USA]" 
[JP] Nintendo DS (june.30, 2005) "Atarimix Happy 10 Games [Model NTR-ATAJ-JPN]" 
[US] Nintendo GBA (aug.21, 2005) "3 Games in One! Breakout - Centipede - Warlords [Model AGB-B6ZE-USA]" 
[EU] Nintendo GBA (sept.9, 2005) "3 Games in One! Breakout - Centipede - Warlords [Model AGB-B6ZP]" 
[AU] Nintendo DS (nov.2007) "Retro Atari Classics [Model NTR-ATAE-AUS]" 
[US] Sony PSP (dec.19, 2007) "Atari Classics Evolved [Model ULUS-10325]" 
[AU] Sony PSP (mar.7, 2008) "Atari Classics Evolved" 
[US] Nintendo DS (nov.2, 2010) "Atari Greatest Hits Vol.1 [Model NTR-BR6E-USA]" 
[EU] Nintendo DS (feb.24, 2011) "Atari Greatest Hits Vol.1 [Model NTR-BR6P-EUR]" 

* COMPUTERS: 
[US] Atari 800 (1982) "Centipede [Model CXL4020]" 
BBC Micro [EU] (1982) 
Tandy Color Computer [US] (1982) "Katerpillar Attack" 
Tandy Color Computer [US] (1982) "Caterpillar" 
Tandy Color Computer [US] (1982) "Colorpede" 
Tandy Color Computer [US] (1983) "Megapede" 
Tandy Color Computer [US] (1983) "Color Caterpillar" 
[US] Apple II (1983) 
PC [Booter] [US] (1983) "Bug Blaster", a part of the "Friendlyware PC Arcade" suite 
PC [MS-DOS, 5.25"] [US] (1983) "Centipede" 
PC [MS-DOS] [US] (1983) "Centipede" by R. J. Grafe 
Commodore VIC-20 [US] (1983) 
[EU] Commodore C64 (1983) 
[US] Commodore C64 (1983) "Centipede [Model RX8505]" 
Memotech MTX 512 [EU] (1983) "Kilopede" 
BBC B [EU] (1983) "Bug Blaster" by Alligata 
TI99/4A [US] (1983) "Centipede [Model RX8503]" 
Sinclair ZX-Spectrum [EU] (1983) Vectis Software 
Sinclair ZX-Spectrum [EU] (1983) "Spectipede" by R&R Software Ltd 
[EU] Sinclair ZX Spectrum (1983), "Centi-Bug" by Dk'tronics 
[EU] Amstrad CPC (1986) "Killapede" by Players 
[EU] Atari ST (1992) 
PC [MS Windows 3.1x, 3.5"] [US] (1993) "Microsoft Arcade" 
PC [MS-DOS] (1997) "ChampCentiped-em" by CHAMProgramming 
[EU] PC [MS Windows, CD-ROM] (1999) "Atari Arcade Hits 1" 
[US] PC [MS Windows, CD-ROM] (jul.13, 1999) "Atari Arcade Hits 1" 
[US] PC [MS Windows, CD-ROM] (jul.9, 2001) "Atari Anniversary Edition" 
[EU] PC [MS Windows, CD-ROM] (dec.14, 2001) "Atari Anniversary Edition" 
[US] PC [MS Windows, CD-ROM] (2003) "Centipede & Battlezone" 
[US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" 
[EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]" 
[US] Steam (mar.24,2016) "Atari Vault [Model 400020]" 

* OTHERS: 
Tiger Game.Com [US] (1999) [Model 71-755] 
Mobile phone [Motorola T720] (2002) 
Mobile phone [US] (june.13, 2003) by iFone Limited 
Mobile Phones [US] (jan.1, 2005) "Atari Legends Vol 1" 
[US] Nokia N-Gage (feb.2006) "Atari Masterpieces Vol. II" 
[EU] Nokia N-Gage (mar.30, 2006) "Atari Masterpieces Vol. II" 
Mobile phones [US] (2006) 
Apple iPhone/iPod [US] (dec.5, 2008) "Centipede [Model 298862196]" 
Apple iPhone/iPod [US] (jul.27, 2010) "Centipede 3GS [Model 382292863]" 
Apple iPhone/iPod [US] (feb.9, 2011) "Centipede Ultra [Model 416011864]" 
Apple Store [US] (2012) "Atari Greatest Hits" 
Google Play [US] (2012) "Atari Greatest Hits"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=427&o=2

$end

$apfimag_cass=centiped,
$bio

Centipeed (c) 198? Mechalas [John Mechalas]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135845&o=2

$end

$spectrum_cass=centipod,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Centipod (c) 1990 Challenge Software.

- STAFF -

Written by: Julian Skelly

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78222&o=2

$end

$ibm5170_cdrom=centint,
$bio

IBM PC/AT DOS CD published 28 years ago:

Central Intelligence (c) 1994 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144593&o=2

$end

$ibm5170=cpavfw,
$bio

IBM PC/AT DOS 3.5in. disk. published 30 years ago:

Central Point Anti-Virus for Windows (c) 1992 Central Point Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262240&o=2

$end

$mac_hdflop=mactools30a,
$bio

Apple Macintosh HD disk. published 29 years ago:

Central Point MacTools Ver.3.0a (c) 1993 Central Point Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=291034&o=2

$end

$n64=ccourt,
$bio

Nintendo 64 cart. published 23 years ago:

Centre Court Tennis (c) 1999 BigBen Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57629&o=2

$end

$cpc_flop=ccourt,ccourtb,ccourtc,ccourta,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Centre Court [Model 1921] (c) 1985 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118925&o=2

$end

$cpc_cass=ccourt,
$bio

Amstrad CPC cass. published 37 years ago:

Centre Court (c) 1985 Amsoft

- TECHNICAL -

[Model SOFT 921]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93400&o=2

$end

$bbcb_flop=cntrville,
$bio

Acorn BBC Micro B disk. published 36 years ago:

Centre Ville (c) 1986 Chalksoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125305&o=2

$end

$amigaocs_flop=centresq,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Centrefold Squares (c) 1988 CDS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73689&o=2

$end

$info=m4centpt,
$bio

Centrepoint (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41270&o=2

$end

$info=wfcentro,
$bio

Centro TV de Diseno Artistico (c) 200? WinFun.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268224&o=2

$end

$mz700_cass=cent2dsk,
$bio

Sharp MZ-700 cass. published 38 years ago:

Centronics Interface Utility (c) 1984 Multisoft [Germany]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131776&o=2

$end

$spectrum_cass=centropo,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Centropods (c) 1983 Rabbit Software

- TECHNICAL -

[Model RSS 316]

- STAFF -

Written by: John F. Cain

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78223&o=2

$end

$cdi=centrion,
$bio

Phillips CD-i disc published 27 years ago:

Centurion (c) 1995 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52800&o=2

$end

$info=centrion,
$bio

Video Slot Machine published 15 years ago:

Centurion (c) 2007 Aristocrat.

A video slot machine with 5 reels incorporating the Reel Power system.

- TECHNICAL -

Runs on the Aristocrat MKVI hardware.

MKVI Xcite cabinet:
Game has 15 buttons.
Bet buttons: 1, 2, 5, 10, 20 credits
Reel buttons: 1, 1-2, 1-3, 1-4, 1-5 reels
Extra buttons: Gamble (purple), Take Win (orange), Spin/Start Feature (yellow)
Top buttons: Information (white/blue), Collect (yellow)

"Reel 1" button costs 1 credit
"Reels 1-2" costs 5 credits
"Reels 1-3" costs 10 credits
"Reels 1-4" costs 20 credits
"Reels 1-5" costs 25 credits

Any reels not specified pay on centre line only. For instance "Reels 1-3" selects the first 3 reels and the last two pay in the centre line only.

1, 2, 10 and 20 credit buttons are also used for Heart, Diamond, Club and Spade gamble respectively. This gamble is x4 if correct.
Reel 1 and 1-5 buttons are also used for red/black double up.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5053&o=2

$end

$fmtowns_cd=centur,
$bio

Fujitsu FM Towns CD published 29 years ago:

Centurion - Defender of Rome (c) 1993 Electronic Arts Victor, Inc.

- TRIVIA -

Released in November 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110122&o=2

$end

$pc98=centurio,centurioa,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Centurion - Defender of Rome (c) 1993 Electronic Arts Victor, Inc. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262701&o=2

$end

$amigaocs_flop=centur,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Centurion - Defender of Rome (c) 1991 Electronic Arts

- TECHNICAL -

GAME ID: 3658

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73690&o=2

$end

$megadriv=centur,centurp,
$bio

Sega Genesis cart. published 31 years ago:

Centurion - Defender of Rome (c) 1991 Electronic Arts.

Conquer the land, rule the sea and build a mighty Roman Empire. Hear clashing swords and trumpeting elephants as you wage war in real-time battles that you control. Take on the world in this cinematic adventure to become the absolute ruler of Rome.

- TECHNICAL -

GAME ID: 7025

- TRIVIA -

Reviews:
September 1991 - Consoles + N.1 [FR]: 88/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70206&o=2

$end

$info=m5centcl,m5centcl20,m5centcl21,m5centcl21a,m5centcla,
$bio

Centurion Club (c) 200? Empire Games Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15327&o=2

$end

$bbc_rom=centurn103,centurn,
$bio

Acorn BBC ROM published 35 years ago:

Centurion Ver.1 (c) 1987 Chalice Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145318&o=2

$end

$cpc_cass=centurns,
$bio

Amstrad CPC cass. published 35 years ago:

Centurions - The Game (c) 1987 Ariolasoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116139&o=2

$end

$amigaocs_flop=century,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Century (c) 1990 Software 2000

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73691&o=2

$end

$x1_cass=cepton,
$bio

Sharp X1 cass. published 39 years ago:

Cepton (c) 1983 Formal Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86205&o=2

$end

$info=m4ceptr,
$bio

Ceptor (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41271&o=2

$end

$cpc_flop=cerbertf,
$bio

Amstrad CPC type-in published 35 years ago:

Cer-Bert (c) 1987 Amstrad Magazine

- TRIVIA -

Listed as a type-in program in the French magazine Amstrad Magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119121&o=2

$end

$info=cerberup,
$bio

Pinball published 40 years ago:

Cerberus (c) 1982 Playmatic.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=10007&o=2

$end

$info=cerberus,
$bio

Arcade Video game published 37 years ago:

Cerberus (c) 1985 Cinematronics.

An early shoot'em up game.

- TECHNICAL -

Main CPU : (2x) Zilog Z80 (@ 6 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.666 Mhz), Custom (@ 1.666 Mhz)

Players : 2
Control : dial
Buttons : 2

- TRIVIA -

Robert Haukup holds the official record for this game with 101,500 points on June 27, 1985.

- STAFF -

Designed and programmed by: Steve Hostetler, Phil Sorger, David Dentt
Graphics by: Dan Viescas, Dana Christianson, Tom Carroll
Sound: Dave Cartt
Dev.: Ken Hull
Hardware: Alex McKay

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=428&o=2

$end

$cpc_cass=cerberus,
$bio

Amstrad CPC cass. published 36 years ago:

Cerberus (c) 1986 Players Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93401&o=2

$end

$cpc_flop=cerberus_c1,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Cerberus Cracked (c) 1986 NPS [Nul Part System]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122768&o=2

$end

$cpc_flop=cerberus,cerberusa,cerberusb,
$bio

Cerberus cracked (c) 199? Demoniak

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265291&o=2

$end

$cpc_flop=cercleen,
$bio

Amstrad CPC type-in published 37 years ago:

Cercle en Basic (c) 1985 CPC

- TRIVIA -

Listed in the French magazine CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119958&o=2

$end

$spectrum_cass=ceriussy,
$bio

Cerius (c) 198? System 4 de Espana, S.A.

Spanish release.

- TECHNICAL -

Game ID: 1STL 269

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=99191&o=2

$end

$spectrum_cass=cerius,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Cerius (c) 1988 Atlantis

- TECHNICAL -

[Model AT 343]

- STAFF -

Written by: Graham Shaw
Graphics by: David Shaw
Music by: Adrian Shaw

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78225&o=2

$end

$apple2_flop_clcracked=certmore,certmoreb,
$bio

Apple II 5.25 disk. published 34 years ago:

Certificates and More! (c) 1988 Mindscape, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240636&o=2

$end

$pcx_flop=ces10,
$bio

Siemens PC-X disk. published 36 years ago:

CES-BD Ver.1.0/PC-X (c) 1986 Siemens

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=279097&o=2

$end

$pcx_flop=ces12,
$bio

Siemens PC-X disk. published 35 years ago:

CES-BD Ver.1.2/PC-X10 (c) 1987 Siemens

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=279098&o=2

$end

$dragon_cass=cesil21,
$bio

Cesil Plays 21 (c) 198? Snip Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117004&o=2

$end

$cpc_flop=cessna,cessnab,cessnaa,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Cessna Over Moscow (c) 1987 Hi-Tec Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122285&o=2

$end

$cpc_flop=cessnas,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Cessna Over Moscow (c) 1987 Zafiro Soft. Division [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122286&o=2

$end

$cpc_flop=cessna_c2,
$bio

Cessna Over Moscow Cracked (c) 198? Black Mission

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122287&o=2

$end

$cpc_flop=cessna_c1,
$bio

Cessna Over Moscow Cracked (c) 198? CBS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122288&o=2

$end

$cpc_cass=cessna,
$bio

Amstrad CPC cass. published 35 years ago:

Cessna Over Moscow (c) 1987 Zafiro Software Division.

- TECHNICAL -

GAME ID: 60130352

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93402&o=2

$end

$spectrum_cass=cestaboj,
$bio

Sinclair ZX Spectrum cass. published 30 years ago:

Cesta Bojovnika (c) 1992 Ultrasoft [Slovakia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287036&o=2

$end

$msx1_flop=cetus,
$bio

MSX disk. published 36 years ago:

Cetus (c) 1986 Tynesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109018&o=2

$end

$cpc_flop=cezcolle,
$bio

Amstrad CPC 464 disk. published 14 years ago:

CEZ Collection Volume 1 (c) 2008 CEZ Games Studio

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124678&o=2

$end

$specpls3_flop=cezcoll1,
$bio

Sinclair ZX Spectrum+3 disk. published 14 years ago:

CEZ Collection Vol.1 (c) 2008 Computer Emuzone

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230247&o=2

$end

$tvc_flop=cellovo,
$bio

Céllövő (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111835&o=2

$end

$tvc_flop=cellovol,
$bio

Céllövölde (c) 198? Cápasoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112080&o=2

$end

$info=cf1200,
$bio

Computer published 38 years ago:

CF-1200 (c) 1984 National.

MSX clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127471&o=2

$end

$info=cf2000,
$bio

Computer published 39 years ago:

CF-2000 (c) 1983 National.

MSX clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127472&o=2

$end

$info=cf2700,
$bio

Computer published 38 years ago:

CF-2700 (c) 1984 National.

MSX clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127473&o=2

$end

$info=cf2700g,
$bio

Computer published 38 years ago:

CF-2700G (c) 1984 Panasonic.

MSX clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127474&o=2

$end

$info=cf3000,
$bio

Computer published 38 years ago:

CF-3000 (c) 1984 National.

MSX clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127475&o=2

$end

$info=cf3300,
$bio

Computer published 37 years ago:

CF-3300 (c) 1985 National.

MSX clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127476&o=2

$end

$to7_cass=cfamende,
$bio

CFA Mende (c) 198? PJP

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108170&o=2

$end

$info=cfx9850,
$bio

Calculator published 26 years ago:

CFX-9850G (c) 1996 Casio Computer Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=316801&o=2

$end

$pc98=btbsoft,
$bio

CG Gallery 1 (c) 19?? BTB Software.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89060&o=2

$end

$pc98=erika,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

CG Story - Fuumashi Erika (c) 1991 Explorer.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89061&o=2

$end

$fmtowns_cd=cgsynd1,
$bio

Fujitsu FM Towns CD published 31 years ago:

CG Syndicate Vol. 1: Lisa Northpoint (c) 1991 R-Key

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261873&o=2

$end

$pc98=cgtsuku,
$bio

CG Tsukuruu 3D (c) 19?? ASCII Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89062&o=2

$end

$pc8801_flop=cgq,
$bio

CGQ (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91478&o=2

$end

$x68k_flop=chachafv100,chachafv,
$bio

Sharp X68000 Series 5.25in. disk. published 27 years ago:

Cha Cha Fighter V (c) 1995 TMK

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87214&o=2

$end

$gameboy=chacham3,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Chachamaru Boukenki 3 - Abyss no Tou [Model DMG-A3J] (c) 1991 Human Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65761&o=2

$end

$gameboy=chachamp,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Chachamaru Panic [Model DMG-CCJ] (c) 1991 Human Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65762&o=2

$end

$info=chaknpop,
$bio

Arcade Video game published 38 years ago:

Chack'n Pop (c) 1984 Taito.

Chack'n Pop is considered by many to be the precursor to the venerable game Bubble Bobble. The cast consists of two enemies that would later be seen in Bubble Bobble. Many fans of the Bubble Bobble series may find Chack'n Pop less fun to play due to its high degree of difficulty.

The game puts the player in the role of Mr. Chack'n, who must rescue all of the hearts that were stolen during a romantic interlude between him and Miss Chack'n. Chack'n is an interesting character with equally interesting abilities. He can toss two bombs, only one in each direction at a time. He can also effortlessly go from walking on the floor to walking on the ceiling. If the ceiling is low enough, Chack'n can extend his legs until his head touches the ceiling to immediately begin walking on it.

Chack'n must use his bombs to release the captured hearts from their cages. Once all of the hearts are freed, he can escape through the top right corner of the maze. Along the way, purple Monstas will be trying to stop Chack'n simply by colliding with him. Chack'n can use his bombs to defeat the Monstas, but the limited use he has over them makes the bombs an unreliable attack method. Once Chack'n spends enough time in a maze, it is not uncommon for him to become completely overwhelmed by the presence of the Monstas.

- TECHNICAL -

Prom Stickers : A04

Main CPU : Zilog Z80 (@ 2.35 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.536 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Even if titlescreen says MCMLXXXIII (1983), Chack'n Pop was released in April 1984 in Japan.

The graphics roms contain unused sprites for a character that looks identical to the mechanical wind-up 'Zen-Chan' that later appeared in "Bubble Bobble".

Even though Chack'n battles Monstas and Mightas in this game, he would fight on their side 13 years later in "Bubble Memories - The Story of Bubble Bobble III".

A copyright string is hidden in the ROM a04-05 at 0x1EC6:
83 TAITO CORPORATION
PROGRAMMED BY JUN.

- TIPS AND TRICKS -

Maze 1
The first maze is a purely introductory maze. It teaches you the basics of the game. If you're new to the game, get to know the way that Chack can move through the maze. The first two Monstas make and easy multiple kill target, as do the two Monstas on the bottom if you're will to wait for both of them to hatch. If you happen to die on this level, you will not lose a life, but you will automatically be sent to Maze 2.

Maze 2
This is the first real stage. There are multiple paths that you can take to reach the single heart in the lower right corner. If you are concerned with the number of Monstas that may appear, be preemptive and bomb some of the eggs. Once you free the heart, you must come back to the center of the lowest level in order to progress to the top of the stage where the exit is.

Maze 3
There are two hearts in this stage. It makes the most sense to free the heart on the left first, and the heart on the second last. Eliminate as many eggs as you can unless you want to earn a completion bonus. Since you have many choices as to how you can get from the left heart to the first heart, proceed cautiously, and take the paths that are least occupied. Send bombs ahead of you in case any Monstas decide to hunt you down.

Maze 4

This maze contains easily identifiable walls that can be broken by your bombs. Use your bombs to open up pathways that give Chack access to the hearts. Free the higher heart first, then drop down to free the lower left heart. Try to clear out Monstas and their eggs in advance of your arrival. Once you free the left heart, you can take the lower path that crosses the boundaries of the screen, allowing you to move from the left side of the screen to the right side. Traveling back up the right side can be risky since you can't bomb up, only down. Travel back to the opposite side of the screen if you need to return to safety, but remember, the Monstas can follow you.

Maze 5
Maze 5 is the first maze that features water vials. They are essential to your escape from this maze. Free the heart closest to your starting point. In the process, you should break the water vial nearby, and water will begin to fill the bottom of the screen. Free the vial below it, and cross the screen boundary at the bottom of the screen. Carefully climb back up the right side, and free the right heart as well as one more water vial by throwing a bomb as last as possible while you are hanging from the ceiling to the left of the heart. By the time you do this, there should be enough water in the maze to allow you to swim to the L shaped platform in the center of the lower level. From here, you can climb up through the middle of the screen and reach the exit. Breaking more vials doesn't help you, but it won't really hurt you either. Just remember that bombs don't work underwater.

Maze 6
This maze introduces a moving platform that can (infrequently) kill Monstas for you. The platform in this stage isn't vital to your escape, but it can come in handy. Work your way towards the bottom of the maze. Free the right heart as soon as you like, but approach the left heart carefully, as you're an easy target in the narrow tunnel. Once you reach the gap beneath the left heart, push up so that Chack extends his legs into the gap. He will never be able to rise above it, but when he is at his highest, drop a bomb on both sides so that the bomb comes to rest above the gap. When they explode, they will each break a corner of the cage, freeing the heart and opening the way out.

Maze 7
This maze looks deceptively simple, but the position of the hearts puts Chack in danger of getting attacked by Monstas, as a lot of backtracking is necessary. Either proceed cautiously by bombing as many eggs as possible, or move quickly through the maze before the eggs have a chance to hatch and overwhelm you. This maze can be particularly tricky to escape from once you're on the bottom.

Maze 8
Just after you start this maze, some of the decision making is taken off your hands as you are forced down the left alley. Move quickly to reach the lower heart and use the same technique that you used in Maze 6 to free the hearts by rising up and throwing bombs just as Chack's head clears the gap. Make your way back up to the top and free the higher heart. Once you do that, you are forced to fall to the bottom of the right side of the screen where you must cautiously advance to the exit at the top.

Maze 9
Maze 9 features another moving platform. Unlike the one before, this one is vital to your escape from the maze. In order to free the left heart, you must toss a bomb to the left as late as possible as you hang from the ceiling to the right of the cage and move to the left. If you release the bomb too early, it will fall to the floor below. The lower heart is easier, but you must travel towards the center of the lower level to begin your escape. Once you reach the moving platform, let it drop you off on the ledge to the left. Get back on top of it, hop over the obstacle along the platform's path, and ride the platform to the right side of the maze.

Maze 10
This is the last water vial maze and it can be particularly challenging. Start by dropping to the bottom and crossing the screen boundary to reach the right side. Climb up to the top and break the three water vials. Return to the middle of the screen and cross to the left. Free the right heart and break the vial in the center. There should now be enough water for you to swim to the gap on the left side of the screen that would allow you to climb up to the heart on the left. Once the heart is freed, the exit is clear, but the path to it can be quite deadly, especially if the water is full of Monstas. Only careful removal of the Monstas can ensure you with a safe path to the exit.

Maze 11
Maze 11 features a moving platformt that is both a friend and a foe. It moves slightly more erratically (although predictably) and is necessary to go from the left heart to the right heart. Both hearts must be freed by tossing a bomb from far away while hanging upside down. Once the left heart is freed, hang from the moving platform and exit to the left. Climb up over the to the first block above the platform. Cross over to the second block when the platform passes beneath both blocks. Then ride the platform over to the right where you can free the second heart and make your escape.

Maze 12
This maze features breakable blocks that must be destroyed to create the path to each heart and the exit. From the start, you will be forced to break blocks that cross the screen boundary not once, but twice. Once you're back on the left side, you can free the lower heart, and work your way to the higher heart. As a general rule, try not to destroy more walls than you need to, as they provide Chack with a defense against too many Monstas, as well as making it easier for him to navigate the maze.

Maze 13
The platform that moves back and forth in this maze blocks one pathway to one heart or the other. It doesn't matter which one you go after first, although it's a little faster to take the right path first. To get the right heart, you must pass above the heart first and fall down to the right of it in order to pitch a bomb over by the cage. Once you collect it, you must climb up the alley to the right of the platform. The left heart is a little more straightforward. Once you free both hearts, you must cross the screen boundary to reach the small tunnel that leads to the exit. Beware of any Monstas that might be remaining on that side.

Maze 14
As the last level, this maze can be particularly challenging to navigate. Certain regions of the maze can only be reach by cross the screen boundary. There are a lot of breakable walls in this stage, but the color difference is slight enough to be deceptive. Keep an eye out of all of them, and pay attention the avenues that are made available by destroying them. The exit can only be reached by crossing the screen boundary at the highest point on the left, and that can only be reached by falling through the breakable wall to the right of the higher heart. Finish this maze to view an ending before you start back over on maze 2.

- STAFF -

Programmed by: JUN.
Music by: Yoshino Imamura

- PORTS -

* CONSOLES: 
[JP] Sega SG-1000 (1985) "Chack'n Pop [Model C-52]"
[JP] Nintendo Famicom (may.24, 1985) "Chack'n Pop [Model 02 TF-4500]" 
Sega SG-1000 [TW] (198?) "Da Yu"
[JP] Sony PS2 (aug.25, 2005) "Taito Memories Gekan [Model SLPM-66092]" 
Sony PlayStation 2 [AU] (mar.30, 2006) "Taito Legends 2 [Model SLES-53852]" 
[EU] Microsoft XBOX (mar.31, 2006) "Taito Legends 2" 
[EU] Sony PS2 (mar.31, 2006) "Taito Legends 2 [Model SLES-53852]" 
[US] Sony PS2 (may.16, 2007) "Taito Legends 2 [Model SLUS-21349]" 

* HANDHELDS: 
Sony PSP [AS] (jan.3, 2006) "Taito Memories Pocket [Model UCAS-40040]" 
[JP] Sony PSP (jan.5, 2006) "Taito Memories Pocket [Model ULJM-05076]" 
Sony PSP [KO] (feb.10, 2006) "Taito Memories Pocket" 
[EU] Sony PSP (oct.6, 2006) "Taito Legends Power-Up [Model ULES-00473]" 
[AU] Sony PSP (nov.9, 2006) "Taito Legends Power-Up [Model ULES-00473]" 
[US] Sony PSP (may.17, 2007) "Taito Legends Power-Up [Model ULUS-10208]" 

* COMPUTERS: 
[JP] Sharp X1 (1984) 
[JP] MSX (1985) 
NEC PC-6001 Mk2 [JP] (1984) 
NEC PC-88 [JP] (1985) 
[EU] PC [MS Windows, CD-ROM] (mar.31, 2006) "Taito Legends 2" 
[US] PC [MS Windows, CD-ROM] (jul.10, 2007) "Taito Legends 2"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=429&o=2

$end

$pc8801_flop=chackn,chackna,
$bio

NEC PC-8801 Series disk. published 38 years ago:

Chack'n Pop (c) 1984 Nidecom.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91502&o=2

$end

$nes=chacknh,
$bio

Nintendo Famicom cart. published 35 years ago:

Chack'n Pop (c) 1987 FMG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69228&o=2

$end

$msx1_flop=chackn,
$bio

Chack'n Pop cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230209&o=2

$end

$msx1_cass=chackn,
$bio

MSX cass. published 38 years ago:

Chack'n Pop (c) 1984 Electric Soft.

- TECHNICAL -

GAME ID: 5011/1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129992&o=2

$end

$sg1000=chackn,
$bio

Sega SG-1000 game published 37 years ago:

Chack'n Pop (c) 1985 Sega Enterprises, Limited.

- TECHNICAL -

[Model C-52]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49004&o=2

$end

$msx1_cart=chackn,chackna,
$bio

MSX cart. published 38 years ago:

ちゃっくんぽっぷ (c) 1984 Nidecom.
(Chack'n Pop)

- TECHNICAL -

Game ID: NH-MSX02

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76636&o=2

$end

$x1_flop=chackn,
$bio

Sharp X1 5.25in. disk. published 37 years ago:

Chack'n Pop (c) 1985 Nidecom.

- TECHNICAL -

GAME ID: NH-S48

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85947&o=2

$end

$fm7_cass=chackn,chackna,
$bio

Fujitsu FM-7 cass. published 38 years ago:

Chack'n Pop (c) 1984 Nidecom.

- TECHNICAL -

Game ID: NH-S49

- TRIVIA -

Released in September 1984 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93699&o=2

$end

$nes=chackn,
$vgmplay=chackn_nes,
$bio

Nintendo Famicom cart. published 37 years ago:

Chack'n Pop (c) 1985 Taito Corporation.

Chack'n Pop is a single-screen platform/action game by Taito and conversion of the arcade game of the same name originally released in 1983. The game stars Mr. Chack'n, a roundish and cute bird-like creature with tiny wings and long legs. While on a romantic night out with his beloved girlfriend, evil purple Monstas appear and steal the couple's hearts, defining symbol of their everlasting love. The little hearts are now confined in small cages and Chack'n must act quickly to rescue them. The objective of each level is to free the hearts and to reach the exit within a time limit (symbolized by a ghost-looking Mighta pushing a large green stone in an attempt to seal the stage's exit). But the task at hand is far from being an easy one. Chack'n is equipped with little time-fused bombs - well, they look and behave more like hand grenades really, and roll on the ground for a few seconds before exploding in a thick (and lethal) cloud of smoke. Curiously, although two bombs can be dropped at the same time, one action button throws bombs to the right and the other to the left, and the player can't throw two bombs on the same side at once. This weapon is mainly used to destroy the cages holding each heart prisoner or against the hordes of Monstas wondering around each level. Talking about Monstas - at the beginning of each level, a dozen of little eggs simply hang from the ceilings, and vicious Monstas hatch out of them if Chack'n fails to send the critters to oblivion in a timely manner. Finally, even though Chack'n possesses incredibly long legs, he actually can't jump! He can however stretch them to reach higher grounds, or walk on the ceiling, upside down, at ease. Chack'n Pop consists of nine screens that endlessly loop and also includes an alternating two-player option.

- TECHNICAL -

Cartridge ID: TF-4500

- TRIVIA -

This game is the second title released by Taito on the Famicom. It was released on May 24, 1985. Retail price: 4500 Yen.

The game was never released outside Japan.

- PORTS -

* Console : 
Nintendo Wii [Virtual Console] [JP] (jul.8, 2008) [Model FC4J] 

* HANDHELDS: 
Nintendo 3DS [Virtual Console] [JP] (nov.20, 2013) [Model TD2J]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53905&o=2

$end

$cpc_cass=chad,chada,
$bio

Amstrad CPC cass. published 35 years ago:

Chad (c) 1987 Edisoft [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116160&o=2

$end

$cpc_flop=chaindem,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Chain Demo (c) 1991 Elmsoft Game-Service

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123808&o=2

$end

$specpls3_flop=chainrea,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

Chain Reaction (c) 1988 Durell Soft.

- TRIVIA -

Released on January 25, 1988.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148253&o=2

$end

$info=chainrec,
$vgmplay=chainrec,
$bio

Arcade Video game published 27 years ago:

Chain Reaction (c) 1995 Data East Corp.

Export released. Game developed in Japan. See the original Japanese version for more information about the game itself; "Magical Drop".

- TECHNICAL -

PCB # 510-0013-00

- TRIVIA -

Chain Reaction was released in September 1995 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3480&o=2

$end

$info=m1chain,
$bio

Fruit Machine published 26 years ago:

Chain Reaction (c) 1996 Maygay.

- TECHNICAL -

M1A/B

- TRIVIA -

Chain Reaction was released in May 1996.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41972&o=2

$end

$spectrum_cass=chainrea,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Chain Reaction (c) 1988 Durell Software.

- TECHNICAL -

BARCODE: 5 012189 010287

- TRIVIA -

Released on January 25, 1988.

- STAFF -

Written by: Maz Spork
Graphics by: Paul Walker

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78226&o=2

$end

$cpc_flop=chainrec,chainreca,chainrecb,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Chain Reaction (c) 1988 Durell Soft.

- TECHNICAL -

GAME ID: 031282
BARCODE: 5 012189 031282

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265309&o=2

$end

$spectrum_cass=chainreab,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Chain Reaction (c) 1989 Encore [Elite Systems TM]

- TECHNICAL -

BARCODE: 5 012189 200350

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219631&o=2

$end

$c64_cass=chainreac,
$bio

Commodore C64 cass. published 33 years ago:

Chain Reaction (c) 1989 Encore [Elite Systems TM]

The Anti-Nuclear Party have reprogrammed power station robo•equipment to empty the containment vault and attack all human staff They have scattered eighteen canisters of highly dangerous radioactive fuel-sods throughout the seven-storey building You have 30 minutes an armour-piercing machine-gun and a personal pet-pack You have the latest anti-radiation suit The building has decontamination showers that may help you but you will be fighting against time intense radiation robo-weapons and all of this in a hostile environment with dangerously open floors and the ever-present threat ol falling down the vault.

- TECHNICAL -

BARCODE: 5 012189 300357

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145502&o=2

$end

$info=sc1chain,sc1chainp,
$bio

Fruit Machine published 33 years ago:

Chain Reaction (c) 1989 BFM.

- TECHNICAL -

Model 5422

- TRIVIA -

Chain Reaction was released in March 1989 in the UK.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15139&o=2

$end

$cpc_cass=chainrec,
$bio

Amstrad CPC cass. published 34 years ago:

Chain Reaction (c) 1988 Zafiro Software Division.

Spanish release.

- TECHNICAL -

GAME ID: 60130352

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93403&o=2

$end

$info=sc4chain,sc4chaina,sc4chainb,sc4chainc,
$bio

Chain Reaction (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR1316]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42496&o=2

$end

$spectrum_cass=chainreaa,
$bio

Chain Reaction (c) 198? MCM Soft.

Spanish release.

- TECHNICAL -

Game ID: SEC-506

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=99192&o=2

$end

$info=sc5chain,sc5chaina,sc5chainb,sc5chainc,sc5chaind,sc5chaine,
$bio

Chain Reaction (c) 200? Bell-Fruit Games, Limited. [B.F.G.]

- TECHNICAL -

[Scorpion 5]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43729&o=2

$end

$adam_flop=chainlnk,
$bio

Coleco Adam disk. published 38 years ago:

ChainLink (c) 1984 Jacoby [Steve Jacoby]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109379&o=2

$end

$megadriv=chakan,chakanp,
$vgmplay=chakan_md,
$bio

Sega Genesis cart. published 30 years ago:

Chakan - The Forever Man (c) 1992 SEGA.

THE FOREVER MAN
"Darkness falls upon the land as I await the return of the visions that have haunted my nights. Many years have passed since my arrogance doomed me to this life I now live, for I am condemned to walk the countryside until I can overcome the visions that keep me from my rest... I can rely on only my swords and my knowledge of alchemy to release me from these bonds of time."

Slash out with Chakan's double flaming swords and Incredible spinning attacks. Your weapons are alchemy and Immense power. Your enemies are the inhuman Royalty of Supernatural Horror.

Dive through punishing mazes, battling the fire breathing zombles.

12 mystic alchemies conjure up phsychic passage ways to travel through time and space and create potions of invisibility.

Float under a fiend filled sea and hack away at the Dragonfly King and his hideous Castle of Monsters.

- TECHNICAL -

GAME ID: 1047

- TRIVIA -

Released on December 8, 1992 in the USA.

A sequel was planned and developed somewhat by Ed Annunziata's studio AndNow, but no new information about the project has been released as of this writing. It was planned to be released for as many current platforms as possible, according to Ed Annunziata himself in an interview during May 2001.

- STAFF -

Produced by: E. Ettore Annunziata
Programmed by: Jonathan Miller, David Foley, Dean Sitton, Beth Carter
Stunt Programmer: Burt Sloane
Game Design by: Mark Miller, Jonathan Miller
Art Direction: Steven A. Ross, Mira F. Ross
Cover Artist: Greg Winters
Music & Sound: Nu Romantic Productions, Mark Miller, Jason Scher
Marketing: Jaime Wojick
Based on Characters Created by: Robert Kraus, R.A.K. Graphics
Special Thanks to: Clyde Grossman, Steven Apour, S.O.A. Software Test Dept., Mark Lindstrom, Alex Fairchild, Eric Rawlins, Ron Calonje, Joe Cain, Julio Martinez, Gabriel Watts, Lawrence Jeung, Jay Alonzo, Siegfried Stangenberg, Martin Kojnok, Dianna Carroll, S.O.A. Consumer Service, Jeronimo Barrera, Jerry Markota, K. Catering, L. Catering

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40399&o=2

$end

$gamegear=chakan,
$bio

Sega Game Gear cart. published 30 years ago:

Chakan [Model 2414] (c) 1992 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64507&o=2

$end

$pc98=chakra,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Chakra (c) 1993 Discovery Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89101&o=2

$end

$sgi_mips=chalice_1_5_12,
$bio

SGI MIPS IRIX soft. published 24 years ago:

Chalice 1.5.12 (c) 1998 Silicon Grail

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272264&o=2

$end

$sgi_mips=chalice_1_6_1,
$bio

SGI MIPS IRIX soft. published 23 years ago:

Chalice 1.6.1 (c) 1999 Silicon Grail

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272265&o=2

$end

$sgi_mips=chalice_2_0,
$bio

SGI MIPS IRIX soft. published 22 years ago:

Chalice 2.0 (c) 2000 Silicon Grail

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272266&o=2

$end

$spectrum_cass=challeng,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Challenge (c) 1983 Temptation Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=291056&o=2

$end

$zx81_cass=challeng,
$bio

Challenge (c) 198? Micromega

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114745&o=2

$end

$amigaocs_flop=paradr90a,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Challenge (c) 1992 Empire Interactive Europe, Ltd.

Compilation of games:
Indianapolis 500: The Simulation
International Sports Challenge
Paradroid 90
PGA Tour Golf
The Cool Croc Twins

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74710&o=2

$end

$a2600=challenge,challeng,
$bio

Challenge (c) 19?? HES [Human Engineered Software].

European release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50316&o=2

$end

$a2600=challengz,
$bio

Challenge (c) 19?? Zellers.

You as a duck must work your way through the maze from the bottom righthand corner of the screen to the top left hand corner in order to get the next level.

You have 6 lives displayed at the bottom lefthand corner of the screen. You time limit is 6 minutes per level. Use joystick to move up, down, left or right. Remember you cannot walk through the flashing walls. Avoid the rodents to survive. Game ends when you run out of lives or the time runs out.

- SCORING -

First wall: 200 points.
Each wall after: 100 points.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50317&o=2

$end

$to_flop=challeng,challenga,challengb,
$bio

Thomson TO disk. published 34 years ago:

Challenge - Simulation d'Entreprise (c) 1988 Coktel Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107629&o=2

$end

$info=epo_epp3,
$bio

Dedicated Console published 16 years ago:

Challenge Ai-chan! Excite Ping Pong (c) 2006 Epoch Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146758&o=2

$end

$ekara_japan_s=sc0018,
$bio

Takara e-Kara SC series cart. published 20 years ago:

Challenge Artist Vol. 1 [Model SC0018-SAI] (c) 2002 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237601&o=2

$end

$snotec=caudit,
$bio

Bandai Super Note Club cart. published 24 years ago:

Challenge Audition (c) 1998 Bandai Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236774&o=2

$end

$sg1000=chaldrby,chaldrbya,chaldrbyb,
$bio

Tsukuda Original Othello Multivision cart. published 38 years ago:

Challenge Derby (c) 1984 Tsukuda Original.

- TECHNICAL -

Model OM-G005

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65031&o=2

$end

$msx1_cart=chaldrby,
$bio

MSX cart. published 37 years ago:

Challenge Derby [Model R49X5092] (c) 1985 Pony Canyon, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76637&o=2

$end

$cpc_flop=chalfoot,chalfoota,
$bio

Amstrad CPC 464 disk. published 30 years ago:

Challenge Foot Senior (c) 1992 Generation 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230415&o=2

$end

$info=chalgirl,
$bio

Arcade Video game published 38 years ago:

Challenge Girl (c) 1984 Falcon.

Bootleg of Nichibutsu's "Royal Mahjong".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240387&o=2

$end

$rx78_cart=chlgolf,
$bio

Bandai RX-78 cart. published 39 years ago:

Challenge Golf (c) 1983 Bandai Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234349&o=2

$end

$amigaocs_flop=chalgolf,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Challenge Golf (c) 1991 On-line

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73692&o=2

$end

$apple2_flop_orig=chalmath,
$apple2_flop_clcracked=chalmath,
$bio

Apple II 5.25 disk. published 40 years ago:

Challenge Math (c) 1982 Sunburst

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107220&o=2

$end

$nes=chaldrgn,
$bio

Nintendo NES cart. published 32 years ago:

Challenge of the Dragon (c) 1990 Color Dreams

Are you the savior spoken of in the ancient legend?

Only your Dragon Style blend of sword and martial arts can save you now... Your girlfriend has been kidnapped by the dark necromancer. Lightning sears the skies and leaves blow in the wind as you fight your way through 7 perilous worlds of Valkyries, Ninja, Dragons and even pesky fireflies waiting to feed on your carcass. Use your incredible acrobatic abilities to outsmart your enemies. Be brave... for ahead lies the Challenge of the Dragon!

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55001&o=2

$end

$nes=chaldrgna,
$bio

Nintendo NES cart. published 32 years ago:

Challenge of the Dragon (c) 1990 Sachen [Taiwan].

- TECHNICAL -

Game ID: TC-011

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76470&o=2

$end

$spectrum_cass=chgobots,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Challenge of the Gobots (c) 1987 Reaktor.

- STAFF -

Code by: Tony Porter
Music by: Ben Daglish

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78228&o=2

$end

$cpc_flop=chalgobt,chalgobtb,chalgobtc,chalgobta,chalgobt_h1,chalgobt_t1,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Challenge of the Gobots (c) 1987 Reaktor [Ariolasoft label]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120356&o=2

$end

$spectrum_cass=chgobotsa,
$bio

Challenge of the Gobots (c) 198? Dro Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219700&o=2

$end

$cpc_cass=gobots,
$bio

Amstrad CPC cass. published 35 years ago:

Challenge of the GoBots (c) 1987 Reaktor

- TECHNICAL -

[Model AS 54718]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93404&o=2

$end

$apple2_flop_clcracked=chsntcom,
$bio

Apple II 5.25 disk. published 38 years ago:

Challenge Sentence Combining (c) 1984 Milliken Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230697&o=2

$end

$pc98=chaltt2,
$bio

Challenge the Touch-Type 2 (c) 19?? ASCII Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89102&o=2

$end

$mo5_cass=chalvoil,chalvoilb,chalvoila,
$to7_cass=chalvoil,
$bio

Thomson MO5/TO7 cass. published 38 years ago:

Challenge Voile (c) 1984 Loriciels.

- TECHNICAL -

FACE A: TO7
FACE B: MO5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108181&o=2

$end

$mpu1000=challeng,
$bio

Challenge! (c) 198? Acetronic.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267832&o=2

$end

$info=challeng,
$bio

Arcade Video game published 41 years ago:

Challenger (c) 1981 Centuri.

CHALLENGER is the newest video game to be introduced by Centuri. With its vivid colors and lively setting, it is sure to lure the most ardent player into game action.

The game consists of 16 sectors (rounds) of play. Sector 1 begins with Large Energy Rings floating randomly across the screen. The Spaceship must avoid colliding with the Rings, or it will explode into a starburst of brilliant colors. The Spaceship dodges the Energy Rings by moving right or left across the playfield, while bursting them with the Spaceship's 3-directional guns. Bursting the Large Rings (100 points) breaks them into Medium Rings. Bursting the Medium Rings (200 points) breaks them into Small Rings. Bursting the Small Rings (400 points) causes them to disintegrate.

The Spaceship is further protected by a feature called a 'Warp' button. By depressing this button, the Spaceship will relocate from the top or bottom of the screen to the opposite side.

If the Spaceship is in ultimate danger of being destroyed, releasing its Super Bomb will wipe out all the objects on the playfield, and add the point value of the objects to your score. Use of the Super Bomb is lost, if the ship is destroyed first. Only one Super Bomb is awarded per Spaceship.

At any time, a colorful Space Bogey resembling a Worm may appear on screen and proceed to chase the Spaceship. If the Worm is destroyed by Spaceship fire, or dodged successfully for several seconds, a 'clang' is heard and the Worm (500 points) wriggles off the screen in a bright red hue of embarrassment. If the Spaceship is caught by the Worm, a bell is sounded, and the astronaut is chased out of his ship in pursuit of safety.

At random time intervals a Bonus Bug will walk across the playfield, stop, and count down a Bonus Number. This number is equal to 100 times its value. To receive this Bonus, the Spaceship must link with the nose of the Bonus Bug.

When the Spaceship has survived 50 Seconds of playing time, it now enters the challenges of the next sector.

The remaining 15 sectors are played in the same manner as Sector one. The differences include that each succeeding sector increases in difficulty. The Energy Rings increase in number and move faster across the screen making them harder to dodge. Also there are several Space Bogeys introduced in the first 8 sectors. They also increase in number with advancement through each sector. Some of the Space Bogeys resemble Comets whizzing through space. Others resemble Spaceships from other worlds. Each Space Bogey (500 points), is an assemblage of bright colors, and when destroyed, burst with a "clang" into a spray of bright light.

Sectors 4, 8, 12, and 16, are alike as follows. A few seconds after the Energy Rings are broken into smaller pieces, they are pulled into a Black Hole in the center of the screen. While swirling across the game area, the condensed Rings expand and shatter into fragments which must be destroyed before they absorb the Spaceship.

When Sector 16 has been accomplished, it will return to Sector 9.

When Bonus levels are achieved, an additional Ship will be added to your game.

CHALLENGER INSTRUCTIONS
1. Burst energy rings to score and increase bonus levels.
Large rings - 100 points
Medium rings - 200 points
Small rings - 400 points
2. After all the small rings are hit, advance to the next sector.
3. In each sector, space bogeys appear and score 500 points when hit.
4. When the bonus bug walks across the playfield and stops, bonus points are counted down. To collect the bonus, link the ship with nose of the bug.
5. Pressing the warp button immediately relocates the ship from the top or bottom of the playfield to the opposite side.
6. The Super Bomb button destroys all objects on the playfield screen and awards total point value to your score.
7. One Super Bomb is awarded per ship.  Use of it will be lost if the ship is destroyed first.	
8. Game is over when all the ships have been destroyed.

- TECHNICAL -

Main CPU : MOS Technology M6502 (@ 894.75 Khz)
Sound CPU : MOS Technology M6502 (@ 894.75 Khz)
Sound Chips : General Instrument AY8910 (@ 1.7895 Mhz)

Screen orientation : Horizontal
Video resolution : 256 x 256 pixels
Screen refresh : 57.00 Hz
Palette colors : 8

Players : 2
Buttons : 5

- TRIVIA -

Released in December 1981.

Jason Cram holds the official record for this game with 644,900 points on August 30, 2006.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=430&o=2

$end

$bbc_cass=challngr,
$bio

Acorn BBC/Electron cass. published 38 years ago:

Challenger (c) 1984 Mastertronic, Limited. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51618&o=2

$end

$bbc_cass=challngro,
$bio

Acorn BBC/Electron cass. published 38 years ago:

Challenger (c) 1984 Joe the Lion

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51619&o=2

$end

$cpc_cass=challngr,
$bio

Amstrad CPC cass. published 37 years ago:

Challenger (c) 1985 Cobra Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93406&o=2

$end

$nes=challngrh,
$bio

Nintendo Famicom cart. published 35 years ago:

Challenger (c) 1987 FMG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69229&o=2

$end

$amigaocs_flop=challngr,
$bio

Commodore Amiga 500 disk. published 35 years ago:

Challenger (c) 1987 Anco

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73693&o=2

$end

$vz_snap=challeng,
$bio

Challenger (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235045&o=2

$end

$info=c1p,c1pmf,
$bio

Computer published 42 years ago:

Challenger 1P Series 2 (c) 1980 Ohio Scientific.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103378&o=2

$end

$info=vpoker,
$bio

Challenger Draw Poker (c) 198? Videotronics, Incorporated.

A video poker game for amusement only.

- TECHNICAL -

Cabinet dimensions : 62'' High x 23'' Deep x 21'' Wide.
Cabinet weight : 165 lbs.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4540&o=2

$end

$svision=challtnk,
$bio

Watara SuperVision game published 30 years ago:

Challenger Tank (c) 1992 Watara

- TECHNICAL -

[Model SV10017]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95426&o=2

$end

$nes=challngr,
$vgmplay=challngr_nes,
$bio

Nintendo Famicom cart. published 37 years ago:

チャレンジャー (c) 1985 Hudson Soft.
(Challenger)

Challenger is an action game that combines side-scrolling and overhead action with a pinch of exploration. The player assumes the role of an archaeologist (and adventurer) named Challenger as he attempts to rescue princess Maria kidnapped by an enigmatic villain known as Don Warudorado.

The game mixes three different gameplay phases, all divided into four scenes. The first scene takes Challenger on the roof of an express train traveling at full speed. Don Warudorado keeps Maria captive in the front car and Challenger must get to it, fighting all kind of enemies with his throwing knives along the way. But when he finally gets to her, Don Warudorado disconnects the front car from the rest of the train and escapes with the damsel.

Challenger is now trapped on Don Warudorado's island, who is now hiding in his highly protected Pyramid lair. But before he can reach his antagonist, Challenger must explore the island and find three key items in order to enter Don Warudorado's hiding place - a crown, a ring and a key. The items are hidden inside caves scattered throughout the island - there, Challenger has to jump from geyser to geyser in order to reach the precious artifacts. But things never come easy, and the island is infested by all kind of enemies and traps - Tama flames, Mourin rabbit-like creatures, Kara skeletons, Ojiizu mercenaries, Okkusuboun skulls, Pirarobo robots, Kebara carnivorous plants, sand pits and so forth. These enemies also sometimes drop special items when defeated - they come in two flavors; power-knives (super-speed and more powerful knives) and magic orbs (kills all enemies on screen). Although most of the enemies can be terminated by throwing knives at them, some are immune to them (for instance, Tamas and Karas can only be killed by collecting power-up items).

Once Challenger collects the three key artifacts, he can then enter the pyramid, fight Don Warudorado and deliver the princess. Interestingly, Challenger features sixteen difficulty levels (adjustable at the beginning of the game) which increase the number and type of enemies the player encounter throughout the game.

- TECHNICAL -

GAME ID: HFC-CH

- TRIVIA -

Challenger was released on October 15, 1985 in Japan for 4900 Yen. The game was never released outside Japan.

Challenger was certainly influenced by Bousou Tokkyuu SOS, originally released by Hudson Soft for the ZX Spectrum 48K in 1983.

- TIPS AND TRICKS -

Immortal Challenger:
Standing at the start of the train and when there's 87 seconds left, when one hears a kankan noise, throw the knife 4 times, and you get an immortal Challenger. Plus, the time freezes while you'll get an extra 10000 bonus points.

Whale:
If 16 of the same enemy are defeated, the whale appears. If defeated with a knife, one gets a 1-up (and 10000 bonus points). However, power items cannot be used during that time.

Hidden message:
In Scene 2, press A, B, A, A, B, B, A, A, A, B, A, A, B, B, B, B, A, B, A, B, A, B, B, A, A, B, A, A, A, B, A, B on Controller 1. The message KIKU MEGU LOVE STORY! will appear, after which you'll be sent to the title screen.
KIKU is short for Kikuta Masaaki, one of Hudson's programmers. By the way, writing the sequence as a binary string in which A stands for "0" and B stands for "1" (i.e., "0100 1100 0100 1111 0101 0110 0100 0101") will give you the hex string 4C 4F 56 45, which in ASCII means "LOVE".

- STAFF -

Programmed by: Kikuta Masaaki

- PORTS -

* Handleds:
GBA (2005) "Hudson Best Collection Vol. 3"

* Others:
[JP] Mobile phone (2005)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53906&o=2

$end

$c64_cass=challengr,
$bio

Commodore C64 cass. published 38 years ago:

Challenger (c) 1984 Mastertronic, Ltd.

- TECHNICAL -

GAME ID: IC 0044

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145503&o=2

$end

$spectrum_cass=chlngrs,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Challengers (c) 1991 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287713&o=2

$end

$gameboy=chalvo55,
$bio

Nintendo Game Boy Cart. published 25 years ago:

Chalvo 55 - Super Puzzle Action [Model DMG-A2SJ-JPN] (c) 1997 Japan System Supply

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65763&o=2

$end

$dragon_cass=chambers,
$bio

Dragon cass. published 38 years ago:

Chambers (c) 1984 Microdeal

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116329&o=2

$end

$spectrum_cass=chambers,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Chambers of Horrors (c) 1984 Omega Software.

- STAFF -

Written by: Philip Rolfe

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78229&o=2

$end

$amigaocs_flop=shaolin,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Chambers of Shaolin (c) 1989 Grandslam

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73694&o=2

$end

$vgmplay=shaolin_st,
$bio

Atari ST disk. published 33 years ago:

Chambers of Shaolin (c) 1989 Grandslam Ent., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=149272&o=2

$end

$cd32=shaolin,
$bio

Commodore Amiga CD32 disc published 29 years ago:

Chambers of Shaolin (c) 1993 Grandslam Ent., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=106871&o=2

$end

$info=chameleo,
$bio

Arcade Video game published 39 years ago:

Chameleon (c) 1983 Jaleco.

A colourful platform game in which the player controls a long-tongued chameleon that must make around a series of single-screen, platform-strewn levels; stealing chicken eggs from their nests and being careful to avoid contact with angry chickens.

As well as walking along the platforms and poles, the chameleon can use its tongue to pull itself up to higher platforms; and to escape from any nearby chickens. Each level also has a number of bombs placed at various points; the chameleon can hit these with its tongue to send them crashing towards nearby chickens. The player must keep an eye out for projectiles thrown by the chickens, such as flashing eggs.

If the nesting eggs are left for too long, they will hatch into a baby chick. The player can eat the chick for bonus points, but if the chick is left alone for too long, it will grow into an adult chicken and start attacking the player.

A level is over once all of the eggs have been collected and all of the chickens killed.

- TECHNICAL -

Main CPU : MOS Technology M6502 (@ 2 Mhz)
Sound CPU : MOS Technology M6502 (@ 600 Khz)
Sound Chips : (2x) Texas Instruments SN76496 (@ 2 Mhz)

Players : 2
Control : 4-way joystick
Buttons : 1

- TRIVIA -

Released in June 1983.

Developed by Donga-Seiko (After the development of this game, some of the staff established 'Tose').

After publishing this video game, Japan Leisure changed their name to 'Jaleco'.

- PORTS -

* CONSOLES:
Casio PV-1000 (Dirty Chameleon) (1983)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=431&o=2

$end

$info=cham24,
$bio

Arcade Video game published 20 years ago:

Chameleon 24 (c) 2002 Amusement Game.

- TECHNICAL -

Main CPU : Zetex N2A03
Sound Chips : Zetex N2A03, DAC

Players : 2
Buttons : 3

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=14136&o=2

$end

$megadriv=kidchamj,
$bio

Sega Mega Drive cart. published 30 years ago:

Chameleon Kid (c) 1992 Sega Enterprises, Limited.

Japanese release. Game developed in USA. For more information about the game, please see the original U.S. release entry; "Kid Chameleon [Model 1010]".

- TECHNICAL -

Game ID: G-4070
Cartridge ID: 670-2234
Package ID: 670-2235

- TRIVIA -

Chameleon Kid for Mega Drive was released on May 29, 1992 in Japan.

- PORTS -

* CONSOLES: 
Nintendo Wii [Virtual Console] [JP] (may.22, 2007) [Model MBCJ]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56390&o=2

$end

$bbc_rom=chameleon,
$bio

Acorn BBC ROM published 33 years ago:

Chameleon ROM (c) 1989 Cook, Mike

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268055&o=2

$end

$info=chamrx1,
$bio

Seta Aleck64 cart. published 19 years ago:

Chameleon RX-1 (c) 2003 Digital Sunnil.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131390&o=2

$end

$n64=chtwist,chtwistu,chtwistu1,
$bio

Nintendo 64 cart. published 25 years ago:

Chameleon Twist (c) 1997 Sunsoft.

Export releases. Game developed in Japan. See the original Japanese release entry for more information about the game itself; "Chameleon Twist [Model NUS-NCTJ-JPN]".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57630&o=2

$end

$n64=chtwist2,chtwist2u,
$bio

Nintendo 64 cart. published 24 years ago:

Chameleon Twist 2 (c) 1998 Sunsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57632&o=2

$end

$n64=chtwist2j,
$bio

Nintendo 64 cart. published 24 years ago:

Chameleon Twist 2 [Model NUS-NV2J] (c) 1998 Japan System Supply

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57633&o=2

$end

$n64=chtwistj,
$bio

Nintendo 64 cart. published 25 years ago:

Chameleon Twist  (c) 1997 Japan System Supply.

Follow a rabbit through a magical pot to the Day-Glo underworlds of Chameleon Twist. Above ground, Davy is a typical chameleon, lolling in the sun and occasionally lapping up some lunch. Down below, he's a fleet-footed man/child whose tongue has taken on some truly miraculous powers. Shishkebab Attack, anyone? 

This colorful pak from Japan System Supply offers both a one-player adventure mode and a battle mode for one to four players. In adventure mode, the top-hatted rabbit leads Davy on a merry chase through six baffling worlds filled with more puzzles and beasties than you can shake a ten-foot tongue at! 

Because Chameleon Twist emphasizes exploration, you're not forced to complete the six worlds in a predetermined sequence. Indeed, it will take quite a bit of poking around to collect 20 Crowns in each world. Once you've done that, you'll be able to enter a seventh world, in which you get to fight the six bosses you've encountered throughout the game. 

In your quest for the rabbit and the Crowns, you'll find yourself riding rickety trolleys, diving into waterfalls, spearing swarms of spiders, smashing rocks, dodging giant billiard balls and skipping over quicksand. 

Each world is entirely different from the others. In Jungle Land, there's no endangered species -- except, perhaps, for Davy himself. To survive, he'll have to spear his lock-stepping enemies by shooting forth his tongue in the Shishkebab Attack. In Ant Land, the six-legged soldiers come marching one by one. Grab 'n' toss Rocket Bombs at the breakable blocks of Bomb Land. Davy risks vanishing forever beneath the shifting sands surrounding Desert Castle. Kids' Land abounds with not-so-sweet cakes and cookies. Fierce fireballs and other spirits haunt the gloomy halls of Ghost Castle.

- TECHNICAL -

Game ID: NUS-NCTJ-JPN

- TRIVIA -

Released on December 12, 1997 in Japan.

- STAFF -

Executive Producer: Katsumi Kawamura
Producer: Taeko Nagata
Original Game Design: Hideyuki Nakanishi
Director: Masaki Kimura
Computer Arts: Takashi Makino, Yuki Tamura, Hiroyuki Morioka
Program: Hideyuki Nakanishi, Masataka Imura, Takashi Sugioka, Masaki Kimura, Masaomi Ishimoto
Graphic Arts: Mitsuyasu Nomoto, Hideki Shibagaki
Music: Takashi Sugioka, Takashi Makino, Yuuji Nakao, Nobutoshi Ichimiya, Koki Tochio, Tsutomu Washijima, Hiroshi Takami, Fumihiko Yamada
Sound: Takashi Sugioka, Takashi Makino, Yuuji Nakao, Nobutoshi Ichimiya, Koki Tochio, Tsutomu Washijima, Hiroshi Takami, Fumihiko Yamada
Debugging Team: Yuusuke Tabata, Shingo Matsumura, Makoto Maehira
Original Chameleon Design: Tadashi Ohya
Game Design: Hideyuki Nakanishi, Takashi Makino, Yuki Tamura, Hiroyuki Morioka, Makoto Tanaka, Ai Nadatani, Akirot
Assistant Producer: Syoji Ogawa
Public Information: Yukako Okada, Sachiyo Nogami
Special Thanks To: Super Mario Club, Famimaga64

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57631&o=2

$end

$x68k_flop=chami,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Chami 68K (c) 1990 M.HIJK

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87215&o=2

$end

$cpc_cass=chamonix,
$bio

Amstrad CPC cass. published 35 years ago:

Chamonix Challenge (c) 1987 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93407&o=2

$end

$cpc_flop=chamonixg,chamonixg_c1,chamonix,chamonixa,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Chamonix Challenge (c) 1987 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121331&o=2

$end

$pro128_cass=chamonix,chamonixb,chamonixc,chamonixa,
$bio

Olivetti PC-128 cass. published 34 years ago:

Chamonix Challenge - Quota 2000 (c) 1988 Olivetti Prodest

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118160&o=2

$end

$msx1_cass=champ,
$bio

MSX cass. published 38 years ago:

Champ (c) 1984 PSS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94521&o=2

$end

$bbc_cass=champ,
$bio

Champ (c) 19?? PSS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51620&o=2

$end

$spectrum_cass=champass,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

CHAMP Assembler (c) 1984 Home Computer Advanced Course, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298798&o=2

$end

$msx1_flop=champ,
$bio

Champ cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229903&o=2

$end

$cpc_flop=champdec,
$bio

Amstrad CPC type-in published 37 years ago:

Champ de Carottes (c) 1985 Super Jeux Amstrad

- TRIVIA -

Listed as a type-in program in the French book: Super Jeux Amstrad.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122679&o=2

$end

$info=unichamp,
$bio

Console published 45 years ago:

Champion 2711 Series (c) 1977 Unisonic.

Cartridge-bases system.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103265&o=2

$end

$info=champion,
$bio

Pinball published 37 years ago:

Champion 85 (c) 1985 Barni.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=9618&o=2

$end

$info=champbasj,champbasja,champbasjb,
$bio

Arcade Video game published 39 years ago:

Champion Baseball (c) 1983 Alpha Denshi.

An early baseball game for champion :-)

- TECHNICAL -

Main CPU: Zilog Z80 (@ 3.072 Mhz)
Sound CPU: Zilog Z80 (@ 3.072 Mhz)
Sound Chips: General Instrument AY8910 (@ 1.536 Mhz), DAC

Players: 2
Control: 8-way joystick
Buttons: 4

- TRIVIA -

Champion Baseball was released in July 1983. It have been a hugely successful arcade game in Japan, even receiving its own dedicated parlours in the country.

Gus Pappas holds the official record for this game with 1,130,560 points on November 8, 1983.

- SERIES -

1. Champion Baseball (1983)
2. Champion Baseball Part-2 - Pair Play (1983)
3. Super Champion Baseball (1989)

- PORTS -

* CONSOLES:
[JP] Sega SG-1000 (1983) "Champion Baseball [Model G-1011]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=432&o=2

$end

$info=champbas,
$bio

Arcade Video game published 39 years ago:

Champion Baseball (c) 1983 Sega Enterprises, Limited.

Licensed to Sega by Alpha Denshi. For more information about the game itself, please see the original Alpha Denshi entry.

- TRIVIA -

Released in March 1983.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=44420&o=2

$end

$info=champbb2,tbasebal,champbb2j,
$bio

Arcade Video game published 39 years ago:

Champion Baseball Part-2 - Pair Play (c) 1983 Sega

An early baseball game for champion :-)

- TECHNICAL -

Main CPU : (2x) Zilog Z80 (@ 3.072 Mhz), ALPHA-8201 (@ 384 Khz)
Sound Chips : General Instrument AY8910 (@ 1.536 Mhz), DAC (@ 1.536 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 4

- TRIVIA -

Released in August 1983 in Japan.

Licensed to Sega by Alpha Denshi.

- SERIES -

1. Champion Baseball (1983)
2. Champion Baseball Part-2 - Pair Play (1983)
3. Super Champion Baseball (1989)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=433&o=2

$end

$sg1000=champbas,champbasa,champbast,
$bio

Sega SG-1000 game published 39 years ago:

チャンピオン ベースボール (c) 1983 Sega Enterprises, Limited.
(Champion Baseball)

An arcade baseball game.

- TECHNICAL -

GAME ID: G-1011
ROM size: 16 KB

- TRIVIA -

Retail price: 4300 Yen.

- STAFF -

Music Composition: Yuji Koseki

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49005&o=2

$end

$sg1000=champbil,
$bio

Sega SG-1000 game published 36 years ago:

チャンピオンビリヤード (c) 1986 Sega Enterprises, Limited.
(Champion Billiards)

- TECHNICAL -

Game ID: C-71

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65032&o=2

$end

$pc8801_cass=cbdash,
$bio

Champion Boulderdash (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91202&o=2

$end

$info=chboxing,
$bio

Arcade Video game published 38 years ago:

Champion Boxing (c) 1984 Sega.

An early boxing game for champion.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.579545 Mhz)
Sound Chips : SN76496 (@ 3.579545 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Champion Boxing was released in November 1984. It is the first game created by Yu Suzuki.

- STAFF -

Designed by : Yu Suzuki

- PORTS -

* CONSOLES:
[JP] Sega SG-1000 (1984) Champion Boxing

* COMPUTERS:
[JP] MSX (1984)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=434&o=2

$end

$msx1_flop=champbox,
$bio

Champion Boxing Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134150&o=2

$end

$sg1000=champboxt,
$bio

Sega SG-1000 game published 38 years ago:

Champion Boxing [Model B-033] (c) 1984 Aaronix [Taiwan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65034&o=2

$end

$sg1000=champbox1,
$bio

Sega SG-1000 game published 38 years ago:

Champion Boxing [Model C-33] (c) 1984 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65033&o=2

$end

$sg1000=champbox,
$vgmplay=champbox_s1k,
$bio

Sega SG-1000 game published 38 years ago:

Champion Boxing (c) 1984 Sega Enterprises, Limited.

- TECHNICAL -

[Model G-1033]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49006&o=2

$end

$msx1_cart=champbox,
$bio

MSX cart. published 37 years ago:

Champion Boxing (c) 1985 Pony Canyon, Inc.

- TECHNICAL -

Game ID: R55X5080

- TRIVIA -

Original price: 5500 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76638&o=2

$end

$amigaocs_flop=champdrv,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Champion Driver (c) 1991 Idea Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73696&o=2

$end

$info=crgolfc,crgolfbt,
$bio

Arcade Video game published 38 years ago:

Champion Golf (c) 1984 Nasco.

A golf game. Re-release of Nasco's "Crowns Golf".

- TECHNICAL -

Main CPU : (2x) Zilog Z80 (@ 3.072 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.536 Mhz)

Players : 2
Control : stick
Buttons : 6

- SERIES -

1. Champion Golf (1984)
2. Super Crowns Golf (19??)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=435&o=2

$end

$sg1000=champglf1,
$bio

Sega SG-1000 game published 39 years ago:

チャンピオン ゴルフ (c) 1983 Sega Enterprises, Limited.
(Champion Golf)

- TECHNICAL -

SEGA MY CARD
Game ID: C-05
ROM size: 32 KB

- TRIVIA -

Retail price: 4300 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65036&o=2

$end

$sg1000=champglf,
$bio

Sega SG-1000 game published 39 years ago:

チャンピオン ゴルフ (c) 1983 Sega Enterprises, Limited.
(Champion Golf)

- TECHNICAL -

Game ID: G-1005
ROM size: 32 KB

- TRIVIA -

Retail price: 4300 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49007&o=2

$end

$sg1000=champglfk,
$bio

Champion Golf [Model G-35] (c) 198? Samsung

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65035&o=2

$end

$sg1000=champicek,
$bio

Champion Ice Hockey (c) 198? Samsung

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65037&o=2

$end

$sg1000=champice,
$bio

Sega SG-1000 game published 37 years ago:

チャンピオン アイスホッケー (c) 1985 Sega Enterprises, Limited.
(Champion Ice Hockey)

- TECHNICAL -

Game ID: C-59

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49008&o=2

$end

$msx1_cart=champice,
$bio

MSX cart. published 36 years ago:

チャンピオンアイスホッケー (c) 1986 Pony Canyon, Inc.
(Champion Ice Hockey)

- TECHNICAL -

Game ID: R49x5811

- TRIVIA -

Original price: 4900 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76639&o=2

$end

$info=citalcup,
$bio

Champion Italian Cup (c) 199? SGS.

An Italian video slot for amusement only (arcade video game). Bootleg of IGS' "Champion Poker".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32143&o=2

$end

$info=cpokerpk,cpokerpkg,
$bio

Champion Italian PK (c) 199? SGS.

An Italian video slot game for amusement only (video game). Bootleg of IGS' "Champion Poker".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=31445&o=2

$end

$sg1000=champken,
$bio

Sega SG-1000 game published 36 years ago:

チャンピオン剣道 (c) 1986 Sega Enterprises, Limited.
(Champion Kendo)

- TECHNICAL -

Game ID: C-67

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49009&o=2

$end

$msx1_cart=champken,champkena,
$bio

MSX cart. published 36 years ago:

チャンピオン剣道 (c) 1986 Pony Canyon, Inc.
(Champion Kendo)

- TECHNICAL -

GAME ID: R49x5809
BARCODE: 4988013006492

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76640&o=2

$end

$msx1_flop=champken,
$bio

Champion Kendou Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134151&o=2

$end

$info=chleagxa,chleagxb,
$bio

Video Slot Machine published 24 years ago:

Champion League (c) 1998 Playmark.

Video poker game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=39478&o=2

$end

$info=chleague,chleagul,
$bio

Video Slot Machine published 22 years ago:

Champion League (c) 2000 IGS.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=31127&o=2

$end

$info=chmpnum,chmpnuma,
$bio

Arcade Video game published 23 years ago:

Champion Number (c) 1999 Unknown.

- TRIVIA -

Released in October 1999.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=33612&o=2

$end

$amigaocs_flop=champraj,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Champion of the Raj (c) 1991 PSS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73697&o=2

$end

$info=cpoker,cpokerx,cpoker101,cpoker201f,cpoker210ks,cpoker300us,
$bio

Arcade Video game published 29 years ago:

Champion Poker (c) 1993 IGS [International Game System].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32142&o=2

$end

$info=cpokert,
$bio

Champion Poker (c) 199? Tuning.

German release. Tuning license of IGS' "Champion Poker".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32141&o=2

$end

$info=cpoker2,
$bio

Arcade Video game published 22 years ago:

Champion Poker 2 (c) 2000 IGS Co., Ltd.

A video poker for amusement only.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=313101&o=2

$end

$info=chmppool,
$bio

Video Slot Machine published 23 years ago:

Champion Pool (c) 1999 Nova Desitec.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126940&o=2

$end

$info=chwrestl,
$bio

Arcade Video game published 37 years ago:

Champion Pro Wrestling (c) 1985 Sega.

Early colorfully cartoonish wrestling game with only two teams and strange gameplay.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.579545 Mhz)
Sound Chips : SN76496 (@ 3.579545 Mhz)

Players : 2
Control : Joystick 2-way
Buttons : 2

- TRIVIA -

Champion Pro Wrestling was released in May 1985 in Japan.

- PORTS -

* CONSOLES:
Sega SG-1000 (JP] (1985) Champion Pro Wrestling

* COMPUTERS:
[JP] MSX (1985)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=436&o=2

$end

$msx1_flop=champpwr,
$bio

Champion Pro Wrestling Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134152&o=2

$end

$sg1000=champpwr,
$vgmplay=champpwr_s1k,
$bio

Sega SG-1000 game published 37 years ago:

Champion Pro Wrestling (c) 1985 Sega Enterprises, Limited.

- TECHNICAL -

[Model G-1039]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49010&o=2

$end

$msx1_cart=champpwr,champpwrb,champpwra,
$bio

MSX cart. published 37 years ago:

Champion Pro Wrestling (c) 1985 Pony Canyon, Inc.

- TECHNICAL -

Game ID: R55X5801

- TRIVIA -

Original price: 5500 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76641&o=2

$end

$x1_cass=cprowsp,cprowspb,cprowspa,
$bio

Sharp X1 cass. published 37 years ago:

Champion ProWres Special (c) 1985 Micronet.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86206&o=2

$end

$x1_flop=cprowsp,
$bio

Sharp X1 5.25in. disk. published 37 years ago:

Champion ProWres Special (c) 1985 Micronet Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262349&o=2

$end

$fm7_disk=cprowsp,
$bio

Fujitsu FM-7 5.25in. disk. published 36 years ago:

Champion ProWres Special (c) 1986 Micronet.

- TRIVIA -

Retail price: 6800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93603&o=2

$end

$pc8801_flop=cprowsp,cprowspb,cprowspa,
$vgmplay=cprowsp_88,
$bio

NEC PC-8801/Sharp X1 disk. published 37 years ago:

Champion ProWres Special (c) 1985 Micronet.

- TECHNICAL -

GAME ID: MF-103006

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85948&o=2

$end

$rx78_cart=cracer,
$bio

Champion Racer (c) 198? Bandai Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234352&o=2

$end

$info=csc,
$bio

Chess board published 41 years ago:

Champion Sensory Chess Challenger (c) 1981 Fidelity Electronics.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103441&o=2

$end

$info=csk234it,csk227it,
$bio

Champion Skill (c) 198? IGS.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.579545 Mhz)

Screen orientation : Horizontal
Video resolution : 512 x 256 pixels
Screen refresh : 57.00 Hz
Palette colors : 2048

Players : 1
Buttons : 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4521&o=2

$end

$msx1_flop=champscr,
$bio

Champion Soccer Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134153&o=2

$end

$sg1000=champscr,
$bio

Sega SG-1000 game published 38 years ago:

Champion Soccer (c) 1984 Sega Enterprises, Limited.

- TECHNICAL -

[Model G-1034]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49011&o=2

$end

$msx1_cart=champscr,
$bio

MSX cart. published 37 years ago:

Champion Soccer [Model R48X5077] (c) 1985 Pony Canyon, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76642&o=2

$end

$sg1000=champscrt,
$bio

Sega SG-1000 game published 38 years ago:

Champion Soccer [Model W-034] (c) 1984 Aaronix [Taiwan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65038&o=2

$end

$info=chsuper2,
$bio

Arcade Video game published 23 years ago:

Champion Super II (c) 1999 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=31510&o=2

$end

$info=chsuper3,
$bio

Arcade Video game published 23 years ago:

Champion Super III (c) 1999 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=31511&o=2

$end

$sg1000=champtns,
$vgmplay=champtns_sg,
$bio

Sega SG-1000 game published 39 years ago:

チャンピオン テニス (c) 1983 Sega Enterprises, Limited.
(Champion Tennis)

A tennis game for the SG-1000.

- TECHNICAL -

Game ID: G-1009
ROM size: 8 KB

- TRIVIA -

Retail price: 3800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49012&o=2

$end

$info=champwr,champwru,champwrj,
$bio

Arcade Video game published 33 years ago:

Champion Wrestler (c) 1989 Taito Corporation.

Eight original wrestlers fight for glory and money. Win the title belt of the TWF circuit in a single or tag-team match.

- TECHNICAL -

Taito L System Hardware
Prom Stickers: C01

Main CPU: (2x) Zilog Z80 (@ 6 Mhz)
Sound CPU: Zilog Z80 (@ 4 Mhz)
Sound Chips: YM2203 (@ 3 Mhz), OKI MSM5205

Screen Orientation: Horizontal
Video Resolution: 320 x 224 Pixels.
Screen Refresh: 60.00 Hz
Palette Colors: 256

Players: 2
Control: 8-Way Joystick
Buttons: 2
=> Punch, Kick

- TRIVIA -

Champion Wrestler was released in August 1989 in Japan and in December 1989 internationally.

Rastan, the "Rastan Saga" hero appears in this game as Miracle Rastan.

Don't miss the funny pictures in win/lose screen :).

- UPDATES -

The US version is slightly different, it has the "Winners Don't Use Drugs" screen.

- SERIES -

1. Champion Wrestler (1989, Arcade)
2. Champion Wrestler - Jikkyou Raibu [Model SLPS-00237] (1996, PlayStation)

- STAFF -

Director: Takeshi Murata
Progammers: Takeshi Murata, Tsui Kato, Creamy Tetsu, Takahisa Horimoto
Game Designers: Kenji Kaito, Hiroyuki Maekawa
Character Designers: Kenji Kaito, Minori Ishino, Makoto Fujita, Oolong Yamada, Noritaka Kawamoto, Kenji Hazama, Seiji Kawagishi, Kazumasa Fuseya, Minako Morimoto
Sound (Zuntata): Pochi, Hidehito Kitamura
Hardware Designer: Katsumi Kaneoka
Designer: Atsushi Iwaoka
Thanks: Junji Yarita, Toshio Kono, Tadashi Kushiro, Shinya Okuda

- PORTS -

* CONSOLES: 
[JP] NEC PC-Engine (dec.14, 1990) "Champion Wrestler [Model TP02014]" 
[JP] Sony PS2 (jan.25, 2007) "Taito Memories II Joukan [Model SLPM-66649]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=437&o=2

$end

$pce=champwrs,
$bio

NEC PC-Engine HuCARD published 32 years ago:

Champion Wrestler (c) 1990 Taito Corp.

Be tough and knock them down!

Two players can compete against each other and four players can have tag matches!!

Test your fighting skills with eight direction pad and buttons I & II

Fighters are chosen from among 8 wrestlers.

The player who wins all eight rounds becomes the champion.

When a player loses or there is a draw, the game ends.

- TECHNICAL -

Game ID: TP02014

Players: 4
Control: 8Way Joystick
Buttons: 2
=> [I] Punch, [II] Kick

- TRIVIA -

Champion Wrestler for PCE was released on December 14, 1990 in Japan.

Home release of the arcade game Champion Wrestler that supports up to four players simultaneously.

M. Rastan is the protagonist of the Rastan Saga series, also by Taito. All wrestlers in the game, including Rastan, are based on the following real life professional wrestlers listed below:

R. Garner = Stan Hansen
M. Rastan = Kerry Von Erich
M. Decker = Andre The Giant
G. Samurai = Ricky Steamboat
N. Punks = Road Warrior Animal
B. Machine = Tiger Mask
J. Carbon = Jimmy Snuka
Cobra B. Joe = Tiger Jeet Singh

- TIPS AND TRICKS -

At the title screen, press Left, Button I, Right, Button II, Select to access a hidden sound test menu.

Win the championship belt in 1P VS COM mode, then successfully defend the title in the DEFENSE MATCH that follows. You'll head to the DREAM MATCH, where you face wrestler King The Brute, exclusive to this version of Champion Wrestler and based on Bruiser Brody.

- SERIES -

1. Champion Wrestler (1989, Arcade)
2. Champion Wrestler - Jikkyou Raibu [Model SLPS-00237] (1996, PlayStation)

- PORTS -

* CONSOLES: 
Nintendo Wii [Virtual Console] [JP] (jan.20, 2009)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58545&o=2

$end

$bbc_cass=champion,
$bio

Champions (c) 19?? Peaksoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51621&o=2

$end

$spectrum_cass=champion,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Champions (c) 1991 Krisalis Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294694&o=2

$end

$snes=champwcsj,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Champions - World Class Soccer [Model SHVC-8W] (c) 1994 Acclaim Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61129&o=2

$end

$snes=champwcsu,
$bio

Nintendo Super NES cart. published 28 years ago:

Champions - World Class Soccer (c) 1994 Acclaim Ent., Incorporated.

- TECHNICAL -

Game ID: SNS-8W-USA

- TRIVIA -

Released in April 1994 in the USA.

- TIPS AND TRICKS -

Final cup match
---------------
Enter N7D77C56C as a password to play as Ireland against 
Germany or SK0Y5BK6F to play as Australia vs. Uruguay.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62844&o=2

$end

$snes=champwcs,
$bio

Nintendo Super NES cart. published 28 years ago:

Champions - World Class Soccer (c) 1994 Acclaim Ent., Incorporated.

PAL european release.

- TECHNICAL -

Cartridge ID: SNSP-8W-FAH

- TRIVIA -

Reviews:
[FR] August 1994 - Consoles + N.34: 39%

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62843&o=2

$end

$megadriv=champwcs,champwcsp,
$bio

Sega Genesis cart. published 29 years ago:

Champions - World Class Soccer (c) 1993 Flying Edge

- TECHNICAL -

GAME ID: T-81296

- TRIVIA -

The game was rated GA (General Audiences: Appropriate for all audiences) by the VRC (Videogame Rating Council).

- STAFF -

Champions Design Team
Programming: Altair S. Lane
Technical Support: Mark Lyons, Jonathan Miller
Producer: Tenzing Kernan
Assistant Producer: Frank Simon
Graphic Design: Alesia Smith, Steve Quinn, Emmanuel Valdez
Animation: Karen Dole, Ray Swanlund, Chris Meland, Amy Washburn, Scott Rogers, Joe Brisbois
Video Capture Team: Brian O'Hara, Mike Lewis
Sound Effects: Mark Miller
Music: Mark Miller

Acclaim Development - The Grey Team
Producer: Robert Leingang
Associate Producer: Billy Pidgeon
Analysts: Joe Libertella, James Johnson
Administrative Assistant: Diane Cambria
Special Thanks: Stacy Allyn Hendrickson, Eric Kuby, Alex Delucia, Eric Samulski, Brett Gow, Alison Cressey, Mike Archer, Joe Allocco, Christopher Hadley, Morgan Jones

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56391&o=2

$end

$msx1_flop=champion,
$bio

Champions Cracked (c) 19?? Unknown.

Tape to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133098&o=2

$end

$tg16=forevbox,
$bio

NEC TurboGrafx-16 cart. published 31 years ago:

Champions Forever Boxing [Model TGX040077] (c) 1991 Turbo Technologies, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84299&o=2

$end

$spectrum_cass=cc26a,cc262,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Champions of Cricket - 2 To 6 Version Mod (c) 1991 Lambourne Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237705&o=2

$end

$spectrum_cass=ccatg,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Champions Of Cricket - All Time Greats (c) 1991 Lambourne Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286838&o=2

$end

$spectrum_cass=ccbls,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Champions of Cricket - Body Line Series (c) 1991 Lambourne Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237706&o=2

$end

$spectrum_cass=ccexp,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Champions of Cricket - Expanded Version (c) 1991 Lambourne Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237707&o=2

$end

$spectrum_cass=ccext,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Champions of Cricket - Extended Version (c) 1991 Lambourne Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237708&o=2

$end

$spectrum_cass=cc1991,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Champions Of Cricket - Player Data Cassette 1991 (c) 1991 Lambourne Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286839&o=2

$end

$spectrum_cass=cc1992,
$bio

Sinclair ZX Spectrum cass. published 30 years ago:

Champions Of Cricket - Player Data Cassette 1992 (c) 1992 Lambourne Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286840&o=2

$end

$spectrum_cass=cc1993,
$bio

Sinclair ZX Spectrum cass. published 29 years ago:

Champions Of Cricket - Player Data Cassette 1993 (c) 1993 Lambourne Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286841&o=2

$end

$spectrum_cass=cc1994,
$bio

Sinclair ZX Spectrum cass. published 28 years ago:

Champions Of Cricket - Player Data Cassette 1994 (c) 1994 Lambourne Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286842&o=2

$end

$spectrum_cass=ccspec,
$bio

Champions of Cricket Special (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237709&o=2

$end

$sms=champeur,
$bio

Sega Master System cart. published 30 years ago:

Champions of Europe (c) 1992 TecMagik.

Descriptions from the back cover: 

Your chance to be a champion has arrived!
Compete against Europe's finest teams in the football game for 1992. Fast paced action, multiple options, 'instinctive' controls and superb animation makes CHAMPIONS OF EUROPE- The official game of UEFA '92 rock solid soccer!

Devenez champion de foot! Jouez contre les meilleures équipes d'Europe grâce au jeu de foot de l'année! CHAMPIONS D'EUROPE- le jeu officiel de la coupe de l'UEFA '92 est un jeu rapide, avec des options multiples, une contrôle "instinctif" et une animation parfaite pour un football qui décoiffe!

E' finalmente giunta la vostra possibilità di diventare Campioni!
Gareggiate contro le migliori squadre di calcio europee del 1992.
Azione eccitante e rapida, opzioni multiple, controlli "istintivi" ed una superba animazione fanno de l CAMPIONI D'EUROPA il gioco uiffciale dei reali campionati di calcio di coppa UEFA '92!

Ha llegado el momento de ser un Campeón!
Juegue en contra de los mejores equipos de fútbol de Europa para 1992. Acción rápida, opciones variadas, controles por 'instinto' y superanimación hacen de CAMPEONES DE EUROPA. el juego oficial de la UEFA'92!

Auch Du kannst jetzt Meister warden! Jetzt kannst Du gegen die besten europäischen Fuβballteams antreten und um die UEFA Meisterschaft 1992 kämpfen. Schnelles Spiel, verscheidenste Optionen, ‘instinktive’ Steuerungen und hervorragende Animationen machen CHAMPIONS OF EUROPE zu dem Sportereignis 1992 auf dem Sega Master System

Eindelijk een kans om zelf kampioen te worden! Speel tegen de beste teams van Europa in de wedstrijd van 1992. Pijlsnelle actie en verschillende opties, ‘instinctieve’ besturing en Fantastische uitvoering zorgen in dit officiële UEFA ’92 spel CHAMPIONS OF EUROPE – voor ijzersterk voetbal!

Din chans att bli Europamästare i fotboll är här!
Ta upp kampen med Europas bästa landslag i det verkligt realistiska fotbollsspelet UEFA '92. Ett spel i högt tempo med flera olika alternativ att välja mellan och 'instinktiv' spelar- och bollkontroll och med ypperlig animering gör CHAMPIONS OF EUROPE till det officiella fotbollsspelet av UEFA '92 - fotboll när den är som bäst!

Sinulla on nyt mahdollisuus nousta jalkapallotähdeksi!
Kilpaile Euroopan parhaita joukkueita vastaan vuoden 1992 tärkeimmässä jalkapallo-ottelussa.
Nopeatempoiset toiminnot, valintojen runsaus, "vaistonvarainen" hallintamenetelmä ja loistava animaatio tekevät CHAMPIONS OF EUROPE - EUROOPAN MESTARIT - UEFA '92 -pelistä todellista jalkapalloa!

- TECHNICAL -

GAME ID: 27034-50
SIZE: 256KB (2Mbit)

- TRIVIA -

Tecmagik's first original game.

Reviews:
[FR] June 1992 - Consoles + N.10 (Pages 119): 70/100
[FR] July 1992 - Joypad N.10: 88/100

Export releases:
[BR] "Champions of Europe [Model 025430]"

- STAFF -

Designed and programmed by: Ed Hickman, Simon Freeman, Jean Xiong, Karen Mangum

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55965&o=2

$end

$spectrum_cass=chmpns,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Champions! (c) 1983 Peaksoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78230&o=2

$end

$dragon_cass=champions,
$bio

Dragon cass. published 39 years ago:

Champions! (c) 1983 Peaksoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116740&o=2

$end

$zx81_cass=champion,
$bio

Champions! (c) 198? Peaksoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114778&o=2

$end

$spectrum_cass=ch3dsnook,
$bio

Sinclair ZX Spectrum cass. published 30 years ago:

Championship 3D Snooker (c) 1992 Zeppelin Games.

- STAFF -

Coding: Andrew Richards
Loading Screen: Tink

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78231&o=2

$end

$info=9ballshtc,
$bio

Arcade Video game published 29 years ago:

Championship 9-Ball Shootout! (c) 1993 Bundra Games Corp.

So, you think you can play pool, huh?
Then challenge 9 BALL SHOOTOUT'S Dirty Dozen.

Eightbull
Tex Shooter
Cut Throat
Trixie Shotz
Sumo Sa Me
Rosa Stripes
Jack Hammer
Fix Pocket
Jumpin' Johnny Joe
Confidence Man
Suzy Cue
Major Domo

9 BALL SHOOTOUT, billiards so real you can almost feel the felt.

Finally, a pool hall that fits almost anywhere.

You control the break
Shoot from any angle
Beat the pros
Keyboard programmable moving sign

Features: 
* 3D animation * Great sounds * Fast Game play * Easy to understand - Joystick and buttons * Controlled bank shots, jump shots, cueball spin * Continuation feature.

* Player vs. player or player vs. computer
* Three popular games: 9Ball, 8Ball, Straight Pool.
* Two player kit - JAMMA compatible.
*Also available in countertop & mini upright.

- TECHNICAL -

Main CPU : TMS34010 (@ 5 Mhz), TMS32026 (@ 40 Mhz)
Sound Chips : DAC

Screen orientation : Horizontal
Video resolution : 320 x 240 pixels
Screen refresh : 60Hz
Palette colors : 256

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Developed by E-Scape EnterMedia.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=33099&o=2

$end

$apple2_flop_orig=chmpbase,
$apple2_flop_clcracked=chmpbase,
$apple2_flop_misc=chmpbbal,
$bio

Apple II 5.25 disk. published 36 years ago:

Championship Baseball (c) 1986 Activision, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107213&o=2

$end

$amigaocs_flop=champbb,
$bio

Commodore Amiga 500 disk. published 35 years ago:

Championship Baseball (c) 1987 GameStar

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73699&o=2

$end

$cpc_cass=champbb,
$bio

Amstrad CPC cass. published 35 years ago:

Championship Baseball (c) 1987 Activision, Inc. [Santa Clara, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116165&o=2

$end

$st_flop=champbb,
$bio

Atari ST disk. published 35 years ago:

Championship Baseball (c) 1987 Gamestar [Activision's TM]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230320&o=2

$end

$amigaocs_flop=champbba,
$bio

Commodore Amiga 500 disk. published 35 years ago:

Championship Baseball [Budget] (c) 1987 Prism Leisure

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73700&o=2

$end

$spectrum_cass=champbba,
$bio

Championship Baseball (c) 198? Alternative Soft., Ltd.

- TECHNICAL -

GAME ID: AS706

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226424&o=2

$end

$ti99_cart=baseball,
$bio

Milton Bradley MBX cart. published 39 years ago:

Championship Baseball (c) 1983 Milton Bradley Co.

- TECHNICAL -

GAME ID: PHM 3148

- STAFF -

PROGRAMMERS: DWAYNE JEFFERY, DAVE WINZLER

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84530&o=2

$end

$cpc_flop=champbb,champbba,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Championship Baseball [Model UQD 510] (c) 1987 Gamestar [Activision's TM]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272751&o=2

$end

$spectrum_cass=champbb,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Championship Baseball (c) 1987 Gamestar

- TECHNICAL -

[Model URK 510]

- STAFF -

Designed by: Scott Orr
With thanks to: Keith Orr, Vince Kinsch, Abner Doubleday
Player’s Guide by: Steven Young
Edited by: Elaine Dean

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78232&o=2

$end

$c64_cass=champbask,
$bio

Commodore C64 cass. published 36 years ago:

Championship Basketball - Two-on-Two (c) 1986 Gamestar.

- TECHNICAL -

GAME ID: UDK 509

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145504&o=2

$end

$psx=champbas,
$bio

Sony PlayStation CD published 22 years ago:

Championship Bass [Model SLUS-01084] (c) 2000 Electronic Arts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110498&o=2

$end

$info=champbwl,
$bio

Arcade Video game published 33 years ago:

Championship Bowling (c) 1989 Seta.

A ten-pin bowling game.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : X1-010 (@ 16 Mhz)

Screen orientation : Vertical
Video resolution : 240 x 384 pixels
Screen refresh : 57.50 Hz
Palette colors : 512

Players : 1
Control : Trackball
Buttons : 3

- TRIVIA -

This game had a limited release, and apparently only about 200 units were made.

- PORTS -

* CONSOLES:
Nintendo Famicom / NES (1989)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3874&o=2

$end

$nes=champbwlj,
$bio

Nintendo Famicom cart. published 31 years ago:

Championship Bowling (c) 1991 Athena Co. Ltd.

Japanese release.

- TECHNICAL -

GAME ID: ATH-8B

- TRIVIA -

Released on February 08, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53907&o=2

$end

$nes=champbwl,
$bio

Nintendo NES cart. published 33 years ago:

Championship Bowling (c) 1989 Romstar, Incorporated.

It's Friday night. You're in a four-player competition bowling game. The finest bowling game made. Championship Bowling.

Use your standard NES controller. Select your character, a real person - no stick figures here! Choose your ball and bowl! Adjust your angle and power.

Then, let that ball roll right down the alley. Crash! A strike! Now play to win!

Now you know why we can say that Championship Bowling is the ultimate bowling simulation.

- TECHNICAL -

GAME ID: NES-1F-USA

- TRIVIA -

Released in December 1989 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55002&o=2

$end

$megadriv=champbwl,
$bio

Sega Genesis cart. published 29 years ago:

Championship Bowling (c) 1993 Mentrix Software

- TECHNICAL -

GAME ID: T-58056

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57150&o=2

$end

$cpc_flop=champbox,
$bio

Amstrad CPC type-in published 38 years ago:

Championship Boxing (c) 1984 Pan Books

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123618&o=2

$end

$spectrum_cass=champbx,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Championship Boxing (c) 1991 Lambourne Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234744&o=2

$end

$amigaocs_flop=champcrk,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Championship Cricket (c) 1988 Crysys

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73701&o=2

$end

$st_flop=champcrk,
$bio

Atari ST disk. published 34 years ago:

Championship Cricket (c) 1988 Crysys Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230356&o=2

$end

$spectrum_cass=chpdarts,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Championship Darts (c) 1983 Shadow Software

- STAFF -

Written by: David Lockett

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78233&o=2

$end

$dragon_cass=chmpdart,
$bio

Championship Darts (c) 198? Shadow Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117168&o=2

$end

$info=tcfball,
$bio

Handheld game published 41 years ago:

Championship Football (c) 1981 Tandy Corp.

- TECHNICAL -

Model 60-2150

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=100665&o=2

$end

$info=tcfballa,
$bio

Handheld game published 41 years ago:

Championship Football (c) 1981 Tandy Corp.

- TECHNICAL -

Model 60-2151

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=100666&o=2

$end

$apple2_flop_misc=chmpgmbl,
$bio

Apple II 5.25 disk. published 36 years ago:

Championship Gambler Ver.3 (c) 1986 Green Valley Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107313&o=2

$end

$apple2_flop_orig=chmpgolf,
$apple2_flop_clcracked=chmpgolf,
$apple2_flop_misc=chmpgolf,
$bio

Apple II 5.25 disk. published 40 years ago:

Championship Golf (c) 1982 Hayden Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107314&o=2

$end

$spectrum_cass=chpgolf,chpgolfa,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Championship Golf (c) 1988 D & H Games.

- STAFF -

Written by: Roger Womack, John de Salis, Tony Huggard
Screen by: Shaun McClure

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78234&o=2

$end

$cpc_cass=champglf,
$bio

Amstrad CPC cass. published 33 years ago:

Championship Golf (c) 1989 D & H Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93409&o=2

$end

$spectrum_cass=chpgolfb,
$bio

Championship Golf (c) 198? Cult.

Re-release of D&H Games' Championship Golf

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226693&o=2

$end

$cpc_flop=champglf,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Championship Golf cracked (c) 1989 Unknown.

Never released as a disk, this is a pirate tape_to_disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272674&o=2

$end

$sms=champhck,
$bio

Sega Master System cart. published 28 years ago:

Championship Hockey (c) 1994 US Gold

Descriptions from the back cover:

Compete in a super realistic ice hockey game with all the frantic action of Championship Hockey - skilful skating, thundering body checks and rifling slap shots, You'll have to skate well to avoid crunching body checks from defenders and out manoeuvre goalkeepers in your quest for The Cup!

Stellen Sie sich der nervenaufreibenden Action des Meisterschafts-Eishockeys in diesen einzigartig realistischen Spiel - mit heißen Kufen, knallharten Bodychecks und unhaltbaren Schüssen! Sie müssen schon verdammt gut eislaufen können, um sich die harten Jungs der gegnerischen Verteidigung vom Hals zu halten und den Torwart geschickt auszumanövrieren. Werden Sie es schaffen, den Cup zu erringen?

Participez à un match de hockey hyper réaliste et bourré d'action passionnante avec Championship Hockey: tactiques de patinage sophistiquées, charges corporelles musclées et tirs frappés extrêmement puissants. Vous devrez patiner rapidement pour éviter les charges corporelles des défenseurs et prendre de vitesse les gardiens de but afin de remporter la Coupe.

Compite en un partido de hockey súper realista, con toda la frenética acción de Championship Hockey: patinaje maestro, contundentes faltas de cuerpo y fulminantes slap shots. En tu intento por ganar la Copa, tendrás que patinar bien para evitar las faltas de cuerpo de los defensas y las maniobras de despeje de los porteros.

Gioca in una partita di hockey su ghiaccio con tutta l'azione frenetica di Championship Hockey: pattinaggio d'alto livello. bloccaggi strepitosi e tiri a sventola fulminanti. Dovrai essere un grande pattinatore se vorrai evitare i bloccaggii stritolanti dei difensori e aggirare i portieri per conquistare la Coppa.

- TECHNICAL -

GAME ID: 27084-50
SIZE: 256KB (2Mbit)

- TRIVIA -

Reviews:
[FR] April 1995, Consoles + N.42: 80/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55966&o=2

$end

$gamegear=champhck,
$bio

Sega Game Gear cart. published 30 years ago:

Championship Hockey (c) 1992 US Gold

- TECHNICAL -

GAME ID: 79118-50
SIZE: 256KB (2Mbit)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64508&o=2

$end

$spectrum_cass=champicea,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Championship Ice Hockey (c) 1987 Season Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234719&o=2

$end

$spectrum_cass=champice,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Championship Ice Hockey + Face Off (c) 1987 Season Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234718&o=2

$end

$cpc_flop=jetski,jetskib,jetskic,jetskid,jetskia,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Championship Jet Ski Simulator (c) 1989 Codemasters Soft. Co., Ltd., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118991&o=2

$end

$spectrum_cass=cjetski,cjetskia,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Championship Jet Ski Simulator (c) 1987 The Codemasters Software Co., Ltd.

- TECHNICAL -

GAME ID: 2219

- TRIVIA -

This game shares the same title music as "Jet Ski Simulator".

- STAFF -

Devised and written by: The Oliver Twins
Graphics and maps by: James Wilson
Music and sound by: David Whittaker

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78235&o=2

$end

$cpc_cass=champjsk,
$bio

Amstrad CPC cass. published 33 years ago:

Championship Jet Ski Simulator (c) 1989 Codemasters Software Co., Ltd., The

- TECHNICAL -

[Model 3220]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93410&o=2

$end

$msx2_flop=ckinoko,
$bio

MSX 2 disk. published 21 years ago:

Championship Kinoko Firing Game (c) 2001 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101527&o=2

$end

$apple2_flop_orig=chldrnr,
$apple2_flop_clcracked=chldrnr,
$bio

Apple II 5.25 disk. published 38 years ago:

Championship Lode Runner (c) 1984 Broderbund Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107214&o=2

$end

$pc8801_flop=cloderun,cloderuna,
$bio

NEC PC-8801 Series disk. published 37 years ago:

Championship Lode Runner (c) 1985 System Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91504&o=2

$end

$a800_flop=cloderun,
$bio

Atari 400/800 disk. published 37 years ago:

Championship Lode Runner (c) 1985 Broderbund Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=218053&o=2

$end

$nes=cloderunh,
$bio

Nintendo Famicom cart. published 35 years ago:

Championship Lode Runner (c) 1987 FMG.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69345&o=2

$end

$msx1_cart=cloderunk2,cloderunk1,
$bio

Championship Lode Runner (c) 198? ProSoft.

Korean version.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65499&o=2

$end

$msx1_flop=cloderun,
$bio

Championship Lode Runner Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134159&o=2

$end

$sg1000=cloderun,
$vgmplay=cloderun_sg,
$bio

Sega SG-1000 game published 37 years ago:

チャンピオンシップ ロードランナー (c) 1985 Sega Enterprises, Limited.
(Championship Lode Runner)

- TECHNICAL -

[Sega My Card]
Game ID: C-57

- SERIES -

1. Lode Runner (1983)
2. Lode Runner - The Bungeling Strikes Back (1984)
3. Championship Lode Runner [Model HFC-CR] (1985, Nintendo Famicom)
3. Championship Lode Runner [Model HBS-G047C] (1985, MSX)
3. Championship Lode Runner [Sega My Card] [Model C-57] (1985, SG-1000)
3. Championship Lode Runner (1985, FM-7)
4. Lode Runner - Majin No Fukkatsu (1985)
5. Lode Runner II [Model HBS-G039C] (1985, MSX)
6. Lode Runner's Rescue (1985, Commodore C64)
7. Lode Runner - Teikoku Kara no Dasshutsu (1986)
8. Super Lode Runner [Model IFD-SLR] (1987, Nintendo Famicom Disk System)
8. Super Lode Runner [Model IM-03] (1987, MSX 2)
9. Hyper Lode Runner [Model DMG-HLA] (1989, Nintendo Game Boy)
10. Lode Runner - Lost Labyrinth [Model PV1004] (1990, NEC PC-Engine)
11. Battle Lode Runner [Model HC93054] (1993, NEC PC Engine)
12. Lode Runner Twin - Justy to Liberty no Daibouken [Model SHVC-7Z] (1994, Super Famicom)
13. Lode Runner - The Legend Returns (1994, Windows)
14. Lode Runner On-Line - The Mad Monks' Revenge (1995, PC [MS Windows 95])
15. Lode Runner - The Legend Returns [Model T-25101G] (1996, Sega Saturn)
16. Lode Runner 2 (1998, PC [Windows 95])
17. Power Lode Runner [Model SHVC-BPLJ-JPN] (1999, Super Famicom)
18. Lode Runner 3-D [Model NUS-NLRJ-JPN] (1999, Nintendo 64)
19. Lode Runner for WonderSwan [Model SWJ-BPR004] (2000, Bandai WonderSwan)
20. Lode Runner - Domdom Dan no Yabou [Model DMG-BXLJ-JPN] (2000, Nintendo Game Boy Colors)
21. Lode Runner 2 [SuperLite 1500 Series] [Model SLPM-86460] (2000, Sony PlayStation)
22. Lode Runner - The Dig Fight (2000)
23. Lode Runner [Model AGB-A39J-JPN] (2003, Nintendo Game Boy Advance)
24. Cubic Lode Runner [Hudson Selection Vol.1] [Model DOL-GQRJ-JPN] (2003, Nintendo GameCube)
24. Cubic Lode Runner [Hudson Selection Vol.1] [Model SLPM-62404] (2003, Sony PlayStation 2)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47367&o=2

$end

$msx1_cart=cloderun,
$bio

MSX cart. published 37 years ago:

Championship Lode Runner (c) 1985 Sony.

- TECHNICAL -

Game ID: HBS-G047C

- SERIES -

1. Lode Runner (1983)
2. Lode Runner - The Bungeling Strikes Back (1984)
3. Championship Lode Runner [Model HFC-CR] (1985, Nintendo Famicom)
3. Championship Lode Runner [Model HBS-G047C] (1985, MSX)
3. Championship Lode Runner [Sega My Card] [Model C-57] (1985, SG-1000)
3. Championship Lode Runner (1985, FM-7)
4. Lode Runner - Majin No Fukkatsu (1985)
5. Lode Runner II [Model HBS-G039C] (1985, MSX)
6. Lode Runner's Rescue (1985, Commodore C64)
7. Lode Runner - Teikoku Kara no Dasshutsu (1986)
8. Super Lode Runner [Model IFD-SLR] (1987, Nintendo Famicom Disk System)
8. Super Lode Runner [Model IM-03] (1987, MSX 2)
9. Hyper Lode Runner [Model DMG-HLA] (1989, Nintendo Game Boy)
10. Lode Runner - Lost Labyrinth [Model PV1004] (1990, NEC PC-Engine)
11. Battle Lode Runner [Model HC93054] (1993, NEC PC Engine)
12. Lode Runner Twin - Justy to Liberty no Daibouken [Model SHVC-7Z] (1994, Super Famicom)
13. Lode Runner - The Legend Returns (1994, Windows)
14. Lode Runner On-Line - The Mad Monks' Revenge (1995, PC [MS Windows 95])
15. Lode Runner - The Legend Returns [Model T-25101G] (1996, Sega Saturn)
16. Lode Runner 2 (1998, PC [Windows 95])
17. Power Lode Runner [Model SHVC-BPLJ-JPN] (1999, Super Famicom)
18. Lode Runner 3-D [Model NUS-NLRJ-JPN] (1999, Nintendo 64)
19. Lode Runner for WonderSwan [Model SWJ-BPR004] (2000, Bandai WonderSwan)
20. Lode Runner - Domdom Dan no Yabou [Model DMG-BXLJ-JPN] (2000, Nintendo Game Boy Colors)
21. Lode Runner 2 [SuperLite 1500 Series] [Model SLPM-86460] (2000, Sony PlayStation)
22. Lode Runner - The Dig Fight (2000)
23. Lode Runner [Model AGB-A39J-JPN] (2003, Nintendo Game Boy Advance)
24. Cubic Lode Runner [Hudson Selection Vol.1] [Model DOL-GQRJ-JPN] (2003, Nintendo GameCube)
24. Cubic Lode Runner [Hudson Selection Vol.1] [Model SLPM-62404] (2003, Sony PlayStation 2)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47366&o=2

$end

$nes=cloderun,
$bio

Nintendo Famicom cart. published 37 years ago:

Championship Lode Runner (c) 1985 Hudson Soft.

- TECHNICAL -

Game ID: HFC-CR

- TRIVIA -

Championship Lode Runner for Famicom was released on April 17, 1985 in Japan.

- SERIES -

1. Lode Runner (1983)
2. Lode Runner - The Bungeling Strikes Back (1984)
3. Championship Lode Runner [Model HFC-CR] (1985, Nintendo Famicom)
3. Championship Lode Runner [Model HBS-G047C] (1985, MSX)
3. Championship Lode Runner [Sega My Card] [Model C-57] (1985, SG-1000)
3. Championship Lode Runner (1985, FM-7)
4. Lode Runner - Majin No Fukkatsu (1985)
5. Lode Runner II [Model HBS-G039C] (1985, MSX)
6. Lode Runner's Rescue (1985, Commodore C64)
7. Lode Runner - Teikoku Kara no Dasshutsu (1986)
8. Super Lode Runner [Model IFD-SLR] (1987, Nintendo Famicom Disk System)
8. Super Lode Runner [Model IM-03] (1987, MSX 2)
9. Hyper Lode Runner [Model DMG-HLA] (1989, Nintendo Game Boy)
10. Lode Runner - Lost Labyrinth [Model PV1004] (1990, NEC PC-Engine)
11. Battle Lode Runner [Model HC93054] (1993, NEC PC Engine)
12. Lode Runner Twin - Justy to Liberty no Daibouken [Model SHVC-7Z] (1994, Super Famicom)
13. Lode Runner - The Legend Returns (1994, Windows)
14. Lode Runner On-Line - The Mad Monks' Revenge (1995, PC [MS Windows 95])
15. Lode Runner - The Legend Returns [Model T-25101G] (1996, Sega Saturn)
16. Lode Runner 2 (1998, PC [Windows 95])
17. Power Lode Runner [Model SHVC-BPLJ-JPN] (1999, Super Famicom)
18. Lode Runner 3-D [Model NUS-NLRJ-JPN] (1999, Nintendo 64)
19. Lode Runner for WonderSwan [Model SWJ-BPR004] (2000, Bandai WonderSwan)
20. Lode Runner - Domdom Dan no Yabou [Model DMG-BXLJ-JPN] (2000, Nintendo Game Boy Colors)
21. Lode Runner 2 [SuperLite 1500 Series] [Model SLPM-86460] (2000, Sony PlayStation)
22. Lode Runner - The Dig Fight (2000)
23. Lode Runner [Model AGB-A39J-JPN] (2003, Nintendo Game Boy Advance)
24. Cubic Lode Runner [Hudson Selection Vol.1] [Model DOL-GQRJ-JPN] (2003, Nintendo GameCube)
24. Cubic Lode Runner [Hudson Selection Vol.1] [Model SLPM-62404] (2003, Sony PlayStation 2)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47365&o=2

$end

$ibm5150=cloderun,
$bio

IBM PC 5.25in. disk. published 38 years ago:

Championship Loderunner (c) 1984 Broderbund Software, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83593&o=2

$end

$amigaocs_flop=cmang93,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Championship Manager '93 (c) 1993 Domark Group, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73702&o=2

$end

$amigaocs_flop=cmang94,
$bio

Commodore Amiga 500 disk. published 28 years ago:

Championship Manager '94 Season Data Disk (c) 1994 Domark Group, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73703&o=2

$end

$ibm5170_cdrom=chman2,
$bio

IBM PC/AT DOS CD published 27 years ago:

Championship Manager 2 (c) 1995 Domark Group, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144594&o=2

$end

$amigaecs_flop=cmang2up,
$bio

Commodore Amiga 500+ disk. published 25 years ago:

Championship Manager 2 Including Special Season 96/97 Updates (c) 1997 Eidos Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237065&o=2

$end

$amigaocs_flop=cmang94e,
$bio

Commodore Amiga 500 disk. published 28 years ago:

Championship Manager End of 1994 Season Data Update Disk (c) 1994 Domark Group, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73704&o=2

$end

$amigaocs_flop=cmangit,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Championship Manager Italia (c) 1993 Domark Group, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73705&o=2

$end

$gbcolor=motox2k1,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Championship Motocross 2001 featuring Ricky Carmichael [Model CGB-BCME-USA] (c) 2000 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67649&o=2

$end

$psx=motox2k1,
$bio

Sony PlayStation CD published 21 years ago:

Championship Motocross 2001 featuring Ricky Carmichael (c) 2001 T-HQ, Inc.

- TECHNICAL -

GAME ID: SLUS-01230

- TRIVIA -

Released on January 30, 2001 in the USA.

The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111404&o=2

$end

$psx=motox,
$bio

Sony PlayStation CD published 23 years ago:

Championship Motocross featuring Ricky Carmichael (c) 1999 T-HQ, Inc.

- TECHNICAL -

GAME ID: SLUS-00790

- TRIVIA -

Released on July 31, 1999 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

Export releases:
[EU] "Championship Motocross featuring Ricky Carmichael [Model SLES-02200]"
[JP] "Dirt Champ Motocross No. 1 [Model SLPS-02146]"

- STAFF -

FUNCOM
Producer: Andrew McKenzie
Lead Programmer: Emmanuel Boutin
Programmers: Mark Hughes, Darran Hughes, Jorund Teigen, Samuel S. Nova (Samuel Nova)
Lead 3D Modellers: Thomas O'Neill (Thomas Oneill), Sean O'Reilly (Sean Oreilly)
Additional 3D Modelling: James Kelly
Lead Texture Artist: Fad
Additional Textures: Sean O'Reilly (Sean Oreilly), Jason Cunningham
Front End Design: James Kelly
Assistant Front End: Fad, Keith Bergin Treacy
Track Design: Andrew McKenzie, Thomas O'Neill (Thomas Oneill)
Additional Track Design: Sean O'Reilly (Sean Oreilly)
Music: Martin Schjøler
SFX: Martin Schjøler
Motocross Advisers: CCM Racing, Tim Mathews, Nic Craigie, Rob O'Brien (Rob Obrien), David Coates, Trevor Callaghan
Special Thanks: Fabio Pisoni, Olivia White, Tanya Flood, Ulrik Henriksen, Martha McGowan
Testers: Richard Bannister, David Ganly, Robert Clark, Adrian White, Colm Gallagher, Rory McMonagle, Peter Lavery

T-HQ
V.P. Of Product Development: Michael Rubinelli
Executive Producer: Scott Krager
Associate Producer: Robert Baumsteiger
Assistant Producer: Skot Travis
Product Manager: Michael Murray
Associate Product Manager: David Pava (Dave Pava)
Director Of QA: Donn W. Nauert (Donn Nauert)
Lead Tester: Jason Lewis
Testers: James Ritchie, Jun Jun Caliva (Jun Caliva), Jason de Heras, Jason Predmore, Sean Vahle, Lee Liu, Ryan Kull, Josh Austin, Chris Ferriter, Scott Manster, Chris Jordon, Cory Ledesma, Matt Azali

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111405&o=2

$end

$gameboy=champool,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Championship Pool (c) 1993 Mindscape, Incorporated.

- TECHNICAL -

Game ID: DMG-H4-USA

- TRIVIA -

Released in November 1993 in USA.

Reviews:
[FR] January 1994 - Consoles + N.28: 85%

- STAFF -

Design & Programming: David O'Riva, Franz Lanzinger
Graphics: Merlin, Greg Hancock
Music: Jerry Gerber, David O'Riva
Sound FX: David O'Riva
Producer: Jim Molitor
Testing: Jon Howe, Scot Lane, Randy Lee, Wi Kian Tang, James Thornton III, Marty LaFleur, Kevin
Special Thanks: Victor Mercieca, Brian O'Riva

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65764&o=2

$end

$nes=champool,
$bio

Nintendo NES cart. published 29 years ago:

Championship Pool (c) 1993 Mindscape, Incorporated.

Here's a straight game of 8-Ball to play against your friends - no trick stuff - with rock 'n' roll riffs dancing on your eardrums. All the thrills of one of the world's most popular games is yours whenever you want it, and you'll never even have to wait for a table!

Championship Pool gives you all the excitement of pure pool play, with unique features you may not find in any other electronic billiards product. And this NES pool game is officially endorsed by The Billiard Congress of America.

* Pit yourself against the computer or challenge up to 7 human opponents using the Party Pool option.
* Choose from zoom-in and zoom-out screens, and choose the music to get you going!
* Think you're a shark? Try Tournament Mode where only the best players qualify for the world championship tournament.
* Play 8-ball, 9-Ball, straight pool or over 15 different games.

Chalk up and rack 'em... It's your break!

- TECHNICAL -

Game ID: NES-P3-USA

- TRIVIA -

Released in October 1993 in USA.

- STAFF -

Design & Programming: David O'Riva, Franz Lanzinger
Graphics: Greg Hancock, Merlin
Music: Jerry Gerber, David O'Riva
Sound FX: David O'Riva
Producer: Jim Molitor
Testing: Jon Howe, Scot Lane, Randy Lee, Phil Handy, Marty LaFleur, Kevin
Special Thanks: Victor Mercieca, Brian O'Riva

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55003&o=2

$end

$snes=champoolu,
$bio

Nintendo Super NES cart. published 29 years ago:

Championship Pool (c) 1993 Mindscape, Incorporated.

- TECHNICAL -

Game ID: SNS-5P-USA

- TRIVIA -

Released in November 1993 in USA.

- STAFF -

Game Design: Franz Lanzinger, David O'Riva
Graphics & Animation: Greg Hancock, Merlin
Programming: Franz Lanzinger, David O'Riva
Music Composition: Jerry Gerber
Sound Effects: Alex Rudis
Producer: Jim Molitor
Testing: Marty LaFleur, Scot Lane, Randy Lee, Hugh Mason, Frank Coles, Dave Polcyn, Jon Howe, Kevin, Phil Handy, Robert Vance
Special Thanks: John Lewis, Victor Mercieca, Glen Hendrickson, Bruce Maurer

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62846&o=2

$end

$snes=champool,
$bio

Nintendo Super NES cart. published 29 years ago:

Championship Pool (c) 1993 Mindscape, Incorporated.

- TECHNICAL -

Cartridge ID: SNSP-5P-EUR

- TRIVIA -

Reviews:
[FR] November 1993 - Consoles + N.25: 84%

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62845&o=2

$end

$megadriv=champool,
$bio

Sega Genesis cart. published 29 years ago:

Championship Pool (c) 1993 Mindscape, Incorporated.

- TECHNICAL -

GAME ID: T-87076

- TRIVIA -

The game was rated GA (General Audiences: Appropriate for all audiences) by the VRC (Videogame Rating Council).

- STAFF -

Game Design: Franz Lanzinger, David O'Riva
Graphics & Animation: Greg Hancock, Merlin
Programming: Franz Lanzinger, David O'Riva
Music Composition: Jerry Gerber, David O'Riva
Sound Effects: David O'Riva, Alex Rudis
Producer: Jim Molitor
Testing: Marty LaFleur, Scot Lane, Randy Lee, Hugh Mason, Frank Coles, Dave Polcyn, Jon Howe, Kevin, Phil Handy, Robert Vance
Special Thanks: John Lewis, Glen Hendrickson, Bruce Maurer

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57151&o=2

$end

$megadriv=cproam,
$vgmplay=cproam_md,
$bio

Sega Genesis cart. published 30 years ago:

Championship Pro-Am (c) 1992 Tradewest, Incorporated.

- TECHNICAL -

GAME ID: T-97046

- STAFF -

Programmer: Steve Patrick (SJP)
Sound Designer: David Wise
Tester: Huw Ward (HCG), Stephen Stamper (SMS)
Design: Tim Stamper (TDJ), Chris Stamper (CTS)
Graphics: Tim Stamper (TDJ)
Additional Programming: Mark Betteridge (M B)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57152&o=2

$end

$pcecd=chrally,
$bio

NEC PC-Engine CD published 29 years ago:

Championship Rally (c) 1993 Intec

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58134&o=2

$end

$nes=chrally,
$bio

Nintendo NES cart. published 31 years ago:

Championship Rally (c) 1991 HAL Laboratory

- TECHNICAL -

GAME ID: NES-29-AUS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55004&o=2

$end

$amigaocs_flop=champrun,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Championship Run (c) 1991 Impulze

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73706&o=2

$end

$spectrum_cass=champrun,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Championship Run (c) 1991 Impulze

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78236&o=2

$end

$specpls3_flop=champrun,
$bio

Sinclair ZX Spectrum+3 disk. published 31 years ago:

Championship Run (c) 1991 Impulze

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148297&o=2

$end

$spectrum_cass=champrunz,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Championship Run (c) 1991 Zeppelin Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226213&o=2

$end

$specpls3_flop=champrunamd,champrunamdb,
$bio

Sinclair ZX Spectrum+3 disk. published 31 years ago:

Championship Run (c) 1991 Zeppelin Games.

Master Disk used to generate the original retail disks.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265002&o=2

$end

$specpls3_flop=champrunatmd,
$bio

Sinclair ZX Spectrum+3 disk. published 31 years ago:

Championship Run (c) 1991 Zeppelin Games

Master Disk used to generate the original retail tapes.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265003&o=2

$end

$info=m4csoc,m4csoc__a,m4csoc__b,m4csoc__c,m4csoc__d,m4csoc__e,m4csoc__f,m4csoc__g,m4csoc__h,m4csoc__i,m4csoc__j,
$bio

Championship Soccer (c) 199? BWB.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41296&o=2

$end

$snes=champs94,
$bio

Nintendo Super NES cart. published 28 years ago:

Championship Soccer '94 (c) 1994 Sony Imagesoft

- TECHNICAL -

GAME ID: SNS-67

- TRIVIA -

Released in June 1994 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62847&o=2

$end

$segacd=champs94,
$bio

Sega CD published 28 years ago:

Championship Soccer '94 [Model T-93185] (c) 1994 Sony Imagesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60706&o=2

$end

$a2600=chmpsocre,
$bio

Atari 2600 cart. published 42 years ago:

Championship Soccer (c) 1980 Atari, Incorporated.

PAL release. Game developed in USA. For more information, please see the NTSC release's entry; "Championship Soccer [Model CX2616]".

- TECHNICAL -

Model CX2616P

- PORTS -

* CONSOLES: 
[US] Microsoft XBOX One (nov.1,2016) "Atari Flashback Classics Vol.2" 
[US] Sony PlayStation 4 (nov.1,2016) "Atari Flashback Classics Vol.2" 

* HANDHELDS: 
[EU] Nintendo DS (feb.24, 2011) "Atari Greatest Hits Vol.1 [Model NTR-BR6P-EUR]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83011&o=2

$end

$a2600=chmpsocr,
$bio

Atari 2600 cart. published 42 years ago:

Championship Soccer (c) 1980 Atari, Incorporated.

- TECHNICAL -

Model CX2616

- TRIVIA -

Export releases:
PAL "Championship Soccer [Model CX2616P]"

- STAFF -

Programmer: Steve Wright

- PORTS -

* CONSOLES: 
[US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" 
[US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" 
[JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" 
[US] Microsoft XBOX One (nov.1,2016) "Atari Flashback Classics Vol.2" 
[US] Sony PlayStation 4 (nov.1,2016) "Atari Flashback Classics Vol.2" 

* HANDHELDS: 
[US] Nintendo DS (nov.2, 2010) "Atari Greatest Hits Vol.1 [Model NTR-BR6E-USA]" 

* COMPUTERS: 
[US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" 
[US] Steam (mar.24,2016) "Atari Vault [Model 400020]" 

* OTHERS: 
[US] "Atari Flashback 3" (sept.16, 2011) by AtGames 
[US] "Atari Flashback 4" (nov.13, 2012) by AtGames 
[US] "Atari Flashback 5" (oct.1, 2014) by AtGames
[US] "Atari Flashback 6" (sept.15,2015) by AtGames
[US] "Atari Flashback 7" (oct.1,2016) by AtGames
[US] "Atari Flashback 8" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50318&o=2

$end

$info=csprint,csprint2,csprint1,csprintg,csprintf,csprints,csprints1,csprintg1,
$bio

Arcade Video game published 36 years ago:

Championship Sprint (c) 1986 Atari Games Corp.

Championship Sprint is an updated version of the old Atari Sprint series, with the added ability for players to upgrade their vehicles as the game progresses. Upgrades are won by collecting the bonus wrenches that appear once during each race, and once players have collected four wrenches, they will be presented with an upgrade screen; allowing them to choose better traction, top speed, acceleration, or a faster helicopter.

Collisions with barriers should, of course, be avoided, as they invariably cost the player valuable time. Also; a direct, head-on collision can cause the players' vehicles to explode - particularly if the player is moving at speed when this happens. In the event of a car exploding, a helicopter will automatically airlift a replacement vehicle to the track; this replacement will retain any previous upgrades made by the player. Waiting for the replacement car takes precious time and allows rival drivers to gain a distinct advantage. Car replacement time can be shortened upgrading the helicopter.

The tracks themselves are all variations on the basic 'oval', with gates, jumps, ramps and crossroads ensuring a demanding, yet incredibly playable game.

- TECHNICAL -

Game ID : 136045

Runs on the "Atari System 2" hardware.

Players : 2 
Control : Steering wheel with gas pedal

- TRIVIA -

Championship Sprint was released in September 1986 in the memory of George Opperman (1935-1985). Mr. Opperman was the first artist hired by Atari and the creator of the Atari logo.

2,599 dedicated units were produced in the USA. The selling price was $2,795.
Also, 996 conversion kits were produced. Selling price: $995.

- SERIES -

1. Sprint 2 (1976)
2. Sprint 8 (1977)
3. Sprint 4 (1977)
4. Sprint One (1978)
5. Super Sprint (1986)
6. Championship Sprint (1986)
7. BadLands (1990)

- STAFF -

Designers and programmers : Robert Weatherby, Kelly Turner
Animators : Will Noble, Kris Moser, Sam Comstock
Technicians : Dave Wiebenson, Minh Nguyen
Audio : Hal Canon

- PORTS -

* CONSOLES: 
Sony PlayStation 2 [AU] (2004) "Midway Arcade Treasures 2" 
[US] Microsoft XBOX (oct.11, 2004) "Midway Arcade Treasures 2 [Model MWO-3201W]" 
Nintendo GameCube [US] (oct.11, 2004) "Midway Arcade Treasures 2 [Model DOL-GAYE-USA]" 
[US] Sony PS2 (oct.11, 2004) "Midway Arcade Treasures 2 [Model SLUS-20997]" 
[EU] Microsoft XBOX (oct.29, 2004) "Midway Arcade Treasures 2" 
[EU] Sony PS2 (oct.29, 2004) "Midway Arcade Treasures 2 [Model SLES-52844]"
Sony PlayStation 3 [PSN] [US] (may.31, 2007) 
Sony PlayStation 3 [PSN] [EU] (june.29, 2007)
Microsoft XBOX 360 [US] (nov.6, 2012) "Midway Arcade Origins" 
Sony PlayStation 3 [US] (nov.6, 2012) "Midway Arcade Origins [Model BLUS-31083]"
[EU] Microsoft XBOX 360 (nov.15, 2012) "Midway Arcade Origins" 
Sony PlayStation 3 [EU] (nov.15, 2012) "Midway Arcade Origins [Model BLES-01768]"

* HANDHELDS: 
[US] Sony PSP (dec.13, 2005) "Midway Arcade Treasures Extended Play [Model ULUS-10059]"
[EU] Sony PSP (feb.24, 2006) "Midway Arcade Treasures Extended Play [Model ULES-00180]" 

* COMPUTERS: 
[EU] Sinclair ZX Spectrum (1988) "Championship Sprint [Model URK 627]"
[EU] Amstrad CPC (1988) 
[US] Commodore C64 [EU] (1988) 
[US] PC [MS Windows, CD-ROM] (feb.17, 2006) "Midway Arcade Treasures Deluxe Edition"
[EU] PC [MS Windows, CD-ROM] (mar.17, 2006) "Midway Arcade Treasures Deluxe Edition" by Zoo Digital Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=438&o=2

$end

$c64_cass=csprint,
$bio

Commodore C64 cass. published 35 years ago:

Championship Sprint (c) 1987 Proein Soft Line [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=297965&o=2

$end

$cpc_flop=champspr,champsprb,champsprc,champspra,champspr_c1,champspr_c1a,champspr_c2,champspr_c2a,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Championship Sprint (c) 1988 Electric Dreams Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121428&o=2

$end

$spectrum_cass=csprintp,
$bio

Championship Sprint (c) 198? Proein Soft Line.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219593&o=2

$end

$spectrum_cass=csprinta,
$bio

Championship Sprint (c) 198? Alternative Soft., Ltd.

- TECHNICAL -

GAME ID: AS752

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226425&o=2

$end

$cpc_cass=champspr,
$bio

Amstrad CPC cass. published 34 years ago:

Championship Sprint [Model UQK 627] (c) 1988 Electric Dreams Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93412&o=2

$end

$spectrum_cass=csprint,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Championship Sprint (c) 1988 Electric Dreams Software

- TECHNICAL -

[Model URK 627]

- STAFF -

Graphics by: Tony Mack, Chris Edwards

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78238&o=2

$end

$psx=chmpsurf,
$bio

Sony PlayStation CD published 22 years ago:

Championship Surfer (c) 2000 Mattel Interactive.

10 outrageous beaches, 5-to-30-foot breakers, and 8 world class surfers including Cory Lopex, Shane Beschen, and Rochelle Ballard.

- TECHNICAL -

GAME ID: SLUS-01216

- TRIVIA -

Released on December 04, 2000 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- STAFF -

THE LEARNING COMPANY
Senior Producer: Darren Atherton
Production Assistant: Alex Marcelo
Director of Marketing: Jeff Hoff
Marketing Manager: James T. Seaman III
Senior QA Manager: Vansouk Lianemany
QA Supervisor: Steven Head
QA Lead: Jess Sterzl
Assistant QA Lead: Toby Abernathy
Testers: Cory Narog, Ian Smith, Joel Lehmann, Haven Rocha, T. J. Cox, Jason Czaro, Erik Lampi, Jim Debolt, Eric Johannessen
Hardware/Compatibility Support: Shane Fenton, Danielle Doiy, Kevin Dewell
General Manager, Entertainment Division: Amy Smith-Boylan
Director of Product Development: Carl C. Norman
VP of Product Development: Bret Berry
PR Manager: Michael Shelling
PR Specialist: Sharon O'Donnell
Support Personnel: Sarah Taylor, Andrea Akmenkalns, Fernando Cuervo, Susan Sulc
Package Design & Advertising: Gumas Advertising
Manual Editor: Dave Sanini
Manual Layout & DTP: Louis Saekow Design

O'NEILL
Surfers: Cory Lopez, Shane Beschen, Jason Collins, Tim Reyes, Bill Bryan, Rochelle Ballard, Jon Jon Florence, Nathan Carroll

KROME STUDIOS
Chief Executive Officer: Robert Walsh
Development Director: John Passfield
Creative Director: Steven Stamatiadis
Producer: Andy Green
Production Assistants: Andrew Clark, Robert Watson
Championship Surf Consultants: Mark Richardson, Andrew Steele (Ardie)
Office Manager: Marcia Watson
Technical Support: John Barry
Game Manual: Andrew Clark
Sound Team: George Stamatiadis, Robert Crane, Daniel Krenn
Original In‑Game Music: The Other Brothers, Jonah Sharp, George Stamatiadis
Original In‑Game Video: Billygoat Productions
Team Leader: Mario Wynands
Lead Programmer: Tyrone McAuley
Lead Artist: Stuart Middleton
Programming Team: Daniel Sewell, Craig Herring, David Gilligan
Art Team: Corie Geerders, Matt Ditton, Glen Harris, Tim Hancox
Animation Team: Bruno Rime, Jason Stark
QA Manager: John Barry
QA Lead: Robert Watson
QA Staff: John Barry, Tim Berry, Mark Cowie, Shane Gavin, Matt McKillop, Lee Steffensen, Robert Watson
Testers: Andrew Clark, Chris Fowler, Mark Ledwich, James Ludwig, Mark Richardson, Daniel Smart

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111322&o=2

$end

$dc=chmpsurfe,
$bio

Sega Dreamcast GD published 21 years ago:

Championship Surfer (c) 2001 GAME Studios

- TECHNICAL -

GAME ID: T-41402D-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135254&o=2

$end

$dc=chmpsurf,
$bio

Sega Dreamcast GD published 22 years ago:

Championship Surfer [Model T-41403N] (c) 2000 Mattel Interactive [Mattel, Inc.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135253&o=2

$end

$intv=ctennis,
$bio

Mattel Intellivision cart. published 37 years ago:

Championship Tennis (c) 1985 INTV.

You can play alone, against your Intellivision unit or with another player either in singles or in doubles. You can even let your Intellivision take both sides and just watch. Maybe you'll see some weakness.

Go ahead conquer Paris, New York, and Wimbledon if you can. You will need both great concentration and strong legs to win at Championship Tennis. Play locations such as Flushing Meadows, Roland Garros, Wimbledon. In Championship Tennis you are in charge. See if you have what it takes to win the "grand slam"!

Championship Tennis is an advanced version of the original, successful Intellivision Tennis. You will feel the tension and excitement of some of the great courts in the world, as you serve deep to your opponent's backhand and return a lob with a smashing overhead, just out of reach of your opponent's outstretched racquet. It will require skill, dexterity, cunning and wits along with plenty of practice to master Championship Tennis.

- TECHNICAL -

Model 8200

- TRIVIA -

A very preliminary version of the cartridge was shown at the January 1984 Consumer Electronics Show.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60870&o=2

$end

$cpc_cass=champwsk,
$bio

Amstrad CPC cass. published 35 years ago:

Championship Water-Ski Challenge (c) 1987 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233281&o=2

$end

$cpc_flop=chmpwski,chmpwskib,chmpwskia,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Championship Waterskiing (c) 1987 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121332&o=2

$end

$cpc_cass=champwsks,
$bio

Amstrad CPC cass. published 35 years ago:

Championship Waterskiing (c) 1987 Zafiro Software Division.

- TECHNICAL -

[Model 60130350]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93415&o=2

$end

$apple2_flop_orig=chwrest,
$apple2_flop_clcracked=chwrest,
$bio

Apple II 5.25 disk. published 36 years ago:

Championship Wrestling (c) 1986 Epyx, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107315&o=2

$end

$st_flop=champwrs,
$bio

Atari ST disk. published 36 years ago:

Championship Wrestling (c) 1986 Epyx Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148788&o=2

$end

$c64_cass=champwrs,
$bio

Commodore C64 cass. published 36 years ago:

Championship Wrestling (c) 1986 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=297936&o=2

$end

$info=tomcpin,
$bio

Dedicated Console published 19 years ago:

Champiyon Pinball (c) 2003 SSD Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259436&o=2

$end

$jupace_cass=m_champs,
$jupace_snap=briques,mines,
$bio

Jupiter Ace cass. published 39 years ago:

Champs de Mines + Casse Briques (c) 1983 Ere Informatique [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115791&o=2

$end

$info=chanbara,
$bio

Arcade Video game published 37 years ago:

Chan Bara (c) 1985 Data East.

Set in feudal japan, you play as a student samurai, and breakthrough to defend the dojo temple with his katana, waging battles to death against their enemies brandishing harmoniously his sharp sword katana and jumping while avoid being cut by the enemy weapon some enemies hooded attacking from above dodge his attacks to win and move forward through levels to keep the Bushido code and protect the dojo.

- TECHNICAL -

Main CPU : Motorola M6809 (@ 1.500000 Mhz)
Sound Chips : Speaker YM2203 WSG (@ 1.500000 Mhz)

Screen orientation : Horizontal
Video resolution : 224 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 256

Players : 2
Control : Double 8-way joysticks

- TRIVIA -

Chan Bara was released in June 1985 in Japan. Its a very rare game.

Chan Bara popularly known as 'chambara' (contraction of 'chanchan'; onomatopoeic sound of two swords collide, and 'barabara', the meat being cut up), is the specific name with which is known to this genre. In fact, the chanbara is a subgenre within jidaigeki or Japanese period drama. The term refers to jidaigeki film that tells a story that happens in a historical period, while chambara exclusively used to define action movie with samurais. It is also a sport since 1973 in japan and is called by it's nickname 'Spochan' and now practiced over the world.

Some deaths in the game are censored and represented with humoristic animations.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=24236&o=2

$end

$info=chance,
$bio

Pinball published 44 years ago:

Chance (c) 1978 Playmatic.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=10008&o=2

$end

$info=cinhell,
$bio

Chance in Hell [Lil' Lucy] (c) 200? Aristocrat Leisure Industries Pty, Ltd.

- TECHNICAL -

Aristocrat MK6 hardware.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=33563&o=2

$end

$info=chkun,
$bio

Arcade Video game published 40 years ago:

Chance Kun (c) 1982 Unknown.

A one player game of gambling bet based on a baseball game, starring by fun cats.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3 Mhz)
Sound CPU : Zilog Z80 (@ 1.7 Mhz)
Sound Chips : 2x AY-3-8910A, @ 1.7 Mhz) 

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 384

Players : 1
Buttons : 6
Buttons : 2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=34230&o=2

$end

$info=chance32,
$bio

Chance Thirty Two (c) 199? PAL Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47734&o=2

$end

$info=m3cunlim,
$bio

Chances Unlimited (c) 198? Barcrest.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=21203&o=2

$end

$cpc_flop=changeg1,
$bio

Amstrad CPC type-in published 32 years ago:

Change (c) 1990 PC Amstrad International

- TRIVIA -

Listed as a type-in program in the magazine: PC Amstrad International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119719&o=2

$end

$info=cairblad,
$bio

Arcade Video game published 23 years ago:

Change Air Blade (c) 1999 Sammy Corp.

A vertically scrolling shoot'em up.

- TECHNICAL -

PCB # : P1-112C

Main CPU : V60 (@ 16 Mhz)
Sound Chips : ES5506 (@ 16 Mhz)
RAM : 6262

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Change Air Blade was released in December 1999, only in Japan.

- TIPS AND TRICKS -

* Ship Selection : During the countdown before a new match begins, you can select a ship type. Each ship selection has 
its own colour scheme.
1) To select a ship with increased speed but a weaker shot, select with button 2 (bomb).
2) To select a ship with increased shot power but is slower, select with Button 3 (option).
3) To revert back to the default ship type, press button 1 (shoot) before the timer reaches 3.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=439&o=2

$end

$info=changela,
$bio

Arcade Video game published 39 years ago:

Change Lanes (c) 1983 Taito America Corp.

Change Lanes is a reaction-based driving game in which the player controls an amphibious car and must reach the next checkpoint before the car's limited fuel supply expires.

The action takes place on both highways and rivers, with players able to switch between the two different surfaces at certain points during a race. The game's fuel limit effectively acts as a time limit. Bonus fuel is awarded once a checkpoint has been reached, with the amount earned dependent on how much fuel the player has remaining.

Both the roads and rivers are littered with obstacles and if the player collides with them, their car either comes to a full stop or is destroyed, costing valuable fuel. If the car is destroyed, it will only be replaced providing the player has enough 'bonus fuel points'.  Obstacles include other civilian cars, police cars, oil slicks and pylons. The rivers are also littered with mines.

The game has three different racing surfaces, a grey road-based surface, rivers and brown road-based surfaces, with the latter allowing for the highest speeds. "Change Lanes" features nine different check points.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 5 Mhz), Motorola M68705 (@ 2 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.25 Mhz)

Control : joystick, Steering wheel
Players : 2
Pedals : 1 (Accelerator)
Gear shift : 2 (Forward / reverse)

- TRIVIA -

Change Lanes was released in October 1983.

Needle originally offered this game to Bally/Midway after completing his work on "Space Encounters" but they turned him down.

Stephen Beall of Santa Monica, California holds the official record for this game with 3208112 points on December 26, 1983.

- STAFF -

Designed by : Dave Needle

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3270&o=2

$end

$pc8801_flop=changevo,
$bio

Change Vol.1 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91505&o=2

$end

$spectrum_cass=changeli,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Changeling (c) 1984 CCS [Cases Computer Simulations, Ltd.] [London, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287256&o=2

$end

$info=changesa,
$bio

Arcade Video game published 40 years ago:

Changes (c) 1982 Eastern Micro Electronics, Incorporated.

Published by EME, Inc. under license from Orca Corp. See the original for more information; "Looper".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=36479&o=2

$end

$info=changes,
$bio

Arcade Video game published 39 years ago:

Changes (c) 1983 Orca.

Re-release of "Looper".

- TRIVIA -

Released in January 1983.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=440&o=2

$end

$apple2_flop_clcracked=cimpfracmix,
$bio

Apple II 5.25 disk. published 32 years ago:

Changing Improper Fractions to Mixed Numbers (c) 1990 Jostens Learning Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231557&o=2

$end

$apple2_flop_clcracked=cimpmixfrac,
$bio

Apple II 5.25 disk. published 32 years ago:

Changing Mixed Numbers to Improper Fractions (c) 1990 Jostens Learning Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231558&o=2

$end

$pc98=chankonb,
$bio

Chanko Nabe (c) 19?? WestSide.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89104&o=2

$end

$info=channelf,
$bio

Console published 46 years ago:

Channel F (c) 1976 Fairchild.

A home video game console.

Built-in games: Tennis, Hockey

Tennis: a simple Pong variant. Two players compete by passing back and forth a ball with paddles. If a player misses the ball, his opponent gets a point. In Tennis, the players can choose from 4 different game speeds. A round can be configured to end as soon as one player reaches a score of 15, or after a time limit of 2, 5, 10, or 20 minutes.

Hockey: an extended version of the Pong concept. Two players try to get the ball to land in their opponent's goal. The paddles can be moved not only up and down, but all across the playfield. They can even be tilted to have the ball reflect in another direction. In addition to the main paddles, both players also have a special goalkeeper paddle that they can move up and down between the poles. There are four ball speeds to choose from. Matches end when either one of the players reaches a score of 15, or after a time limit of 2, 5, 10, or 20 minutes. If the game ends in a tie, the players can decide to play 1 minute of overtime.

- TECHNICAL -

CPU: Fairchild F8
SPEED: 2 MHz
RAM: 64 bytes
COLORS: 8, only four different colors per line, unless black/white palette were chosen, then only these two colors on the whole line.
SOUND: First models : played through the console, built-in speaker; System II : played through TV

- TRIVIA -

Released in November 1976 in the USA at the retail price of $169.95. For perspective, $169.95 in 1976 is equal to $725.32 in 2017.

The unit was launched as the Video Entertainment System, or VES, but when Atari released their VCS the next year, Fairchild renamed its machine.

The Channel F has the distinction of being the first programmable ROM cartridge–based video game console, and the first console to use a microprocessor.

Sometime in 1979, Zircon International bought the rights to the Channel F and released the re-designed console as the Channel F System II to compete with Atari's VCS. This re-designed System II was completed by Nick Talesfore at Fairchild. He was the same industrial designer who designed the original game console. Only six new games were released after the debut of the second system before its demise, several of which were developed at Fairchild before they sold it off. 

The major changes were in design, with the controllers removable from the base unit instead of being wired directly into it; the controller storage was moved to the rear of the unit, and the sound was now mixed into the RF TV signal so the unit no longer needed a speaker. Electronics was also simplified with custom logic chips instead of standard logic resulting in a much smaller circuit board. This version also featured a simpler and more modern-looking case design. 

The Channel F was exported to Europe and licensed to several companies over there. Th elist of licensed Channel F consoles:
Adman Grandstand Video Entertainment Computer (UK)
Adman Grandstand Video Entertainment Computer System 2(UK)
Barco Challenger (Belgium)
Dumont Channel F (Italy)
Emerson Channel F (Italy)
ITT Telematch Processor (Germany)
Luxor Video Entertainment System (Sweden)
Luxor Video Entertainment Computer (Sweden)
Nordmende Color TelePlay (Germany)
Saba Videoplay (Germany)
Saba Videoplay 2 (Germany)

Cartridge list (for all Channel F systems):
"Videocart-1": Tic-Tac-Toe, Shooting Gallery, Doodle, Quadra-Doodle
"Videocart-2": Desert Fox, Shooting Gallery
"Videocart-3": Video Blackjack
"Videocart-4": Spitfire
"Videocart-5": Space War
"Videocart-6": Math Quiz I (Addition & Subtraction)
"Videocart-7": Math Quiz II (Multiplication & Division)
"Videocart-8": Magic Numbers (Mind Reader & Nim)
"Videocart-9": Drag Race
"Videocart-10": Maze, Jailbreak, Blind-Man's-Bluff, Trailblazer
"Videocart-11": Backgammon, Acey-Deucey
"Videocart-12": Baseball
"Videocart-13": Robot War, Torpedo Alley
"Videocart-14": Sonar Search
"Videocart-15": Memory Match 1, Memory Match 2
"Videocart-16": Dodge' It
"Videocart-17": Pinball Challenge
"Videocart-18": Hangman
"Videocart-19": Checkers
"Videocart-20": Video Whizball
"Videocart-21": Bowling
"Videocart-22": Slot Machine
"Videocart-23": Galactic Space Wars
"Videocart-24": Pro Football
"Videocart-25": Casino Poker
"Videocart-26": Alien Invasion
"Schach Model 20]"(this chess game was a Saba German exclusive, it had #20 in the Saba Videoplay catalog)
"Democart" 
"Democart 2"

in 2009 a Pac-Man game was developed and released on a cartridge as Videocart -27 complete with box and instruction booklet.

- STAFF -

Designed by: Jerry Lawson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43196&o=2

$end

$info=channlf2,
$bio

Console published 43 years ago:

Channel F System II (c) 1979 Zircon International.

- TRIVIA -

Sometime in 1979, Zircon International bought the rights to the Channel F and released the re-designed console as the Channel F System II to compete with Atari's VCS. This re-designed System II was completed by Nick Talesfore at Fairchild. He was the same industrial designer who designed the original game console. Only six new games were released after the debut of the second system before its demise, several of which were developed at Fairchild before they sold it off.

The major changes were in design, with the controllers removable from the base unit instead of being wired directly into it; the controller storage was moved to the rear of the unit, and the sound was now mixed into the RF TV signal so the unit no longer needed a speaker. Electronics was also simplified with custom logic chips instead of standard logic resulting in a much smaller circuit board. This version also featured a simpler and more modern-looking case design.

- STAFF -

Designed by: Nick Talesfore

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103273&o=2

$end

$info=chthree,
$bio

Channel Three (c) 199? Promat Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125246&o=2

$end

$cpc_flop=chanydre,
$bio

Chany Dream 1 (c) 19?? NPS [Nul Part System]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122769&o=2

$end

$cpc_flop=chanydre01,
$bio

Chany Dream 2 (c) 19?? NPS [Nul Part System]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122770&o=2

$end

$cpc_flop=chanydre02,
$bio

Chany Dream 3 (c) 19?? NPS [Nul Part System]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122771&o=2

$end

$cpc_flop=chanydre03,
$bio

Chany Dream 5 (c) 19?? NPS [Nul Part System]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122772&o=2

$end

$cpc_flop=chanysor,
$bio

Chany Sorry No Demo (c) 19?? NPS [Nul Part System]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122773&o=2

$end

$svmu=chaoadv1,
$bio

Sega Visual Memory Unit mini-game published 23 years ago:

Chao Adventure (c) 1999 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237207&o=2

$end

$svmu=chaoadv2,chaoadv2f,
$bio

Sega Visual Memory Unit mini-game published 21 years ago:

Chao Adventure 2 (c) 2001 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237208&o=2

$end

$megadriv=cjfuweng,
$bio

Chao Ji Da Fu Weng (c) 199? Gametech

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56392&o=2

$end

$nes=dafuweng,dafuweng1,
$bio

Nintendo Famicom cart. published 25 years ago:

超级大富翁 Super Rich (c) 1997 Waixing.
(Chao Ji Da Fu Weng - Super Rich)

- TECHNICAL -

GAME ID: ES-1004

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76493&o=2

$end

$info=cjdh2,cjdh2a,cjdh2b,cjdh2c,
$bio

Chao Ji Da Heng (c) 200? IGS Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69775&o=2

$end

$gbcolor=cjjqx,cjjqx1,
$bio

Chao Ji Ji Qi Ren Da Zhan X (c) 200? Sintax.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67651&o=2

$end

$nes=cjwq,
$bio

Chao Ji Liu Yan Shan Bei Wei Qi (c) 19?? Yanshan RuanJian [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76494&o=2

$end

$nes=scontra7,
$vgmplay=scontra7_den,
$bio

Nintendo Famicom cart. published 26 years ago:

超级战魂 - Super Contra 7 (c) 1996 ESC.
(Chao Ji Zhan Hun - Super Contra 7)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83836&o=2

$end

$gbcolor=digid3h,
$bio

Chao Jin Hua - Shu Ma Bao Bei D-3 Ripped from 10 in 1 multicart (c) 200? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259494&o=2

$end

$gbcolor=digid3,
$bio

Chao Jin Hua - Shu Ma Bao Long - Zuan Shi Ban (c) 200? Li Cheng.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122032&o=2

$end

$nes=chaojidz,
$bio

?? ??? (c) 19?? Waixing.
(Chaoji Da Zhan Lue)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76495&o=2

$end

$cecflop=schtxted,
$bio

CEC-I disk. published 32 years ago:

超级汉字文章编辑 (c) 1990 Unknown [China]
(Chāojí Hànzì Wénzhāng Biānjí)

CEC Super Wordstar version 2.1.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237198&o=2

$end

$nes=cjjq,
$bio

超级机器人大战A (c) 200? Nanjing.
(Chaoji Ji Qi Ren Da Zhan A)

Chinese pirate backport of Banpresto's 2001 GBA Super Robot Wars A.

- TECHNICAL -

Game ID: NJ012

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76496&o=2

$end

$megadriv=cjmjclub,
$bio

Sega Mega Drive cart. published 27 years ago:

Chaoji Majiang Club (c) 1995 Creaton.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69598&o=2

$end

$gba=chaomal2,
$bio

Nintendo GBA cart. published 18 years ago:

Chaoji Maliou 2 (c) 2004 iQue [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70146&o=2

$end

$gba=chaojim,
$bio

Chaoji Maliou DX (c) 200? Sintax [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275338&o=2

$end

$gba=chaomali,
$bio

Nintendo GBA cart. published 16 years ago:

Chaoji Maliou Shijie (c) 2006 iQue [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70147&o=2

$end

$sg1000=supertnkt,
$bio

Chaoji Tanke (c) 198? Unknown [Taiwan].

Taiwanese version of Super Tank.

- TECHNICAL -

[Model R-066]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49013&o=2

$end

$gbcolor=suprsnk2,
$bio

Chaoji Yinsu Xiaozi - Super Sonik (c) 200? Sintax [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=317846&o=2

$end

$gbcolor=chaortgd,
$bio

Chaoren Tegongdui (c) 200? Sintax [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=317847&o=2

$end

$sg1000=bombjackt2,
$bio

Chaoren (c) 198? Unknown [China].

Chinese version of Bomb Jack.

- TECHNICAL -

[Model R-059]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49014&o=2

$end

$spectrum_cass=chaos,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Chaos (c) 1985 Games Workshop.

- STAFF -

Written by: Julian Gollop

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78240&o=2

$end

$spectrum_cass=chaosf,
$bio

Chaos (c) 198? Firebird Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226010&o=2

$end

$info=chaos,
$bio

Computer published 39 years ago:

Chaos 2 (c) 1983 David Greaves.

A homebrew system.

List of commands:
access, ask, ascdis, bpclr, bpset, close, control, copy, devfive, dir, end, exec, execute, fill, find, goto, if, input, let, list, load, lowercase, memdis, memset, open, port, read, reboot, runhex, run, save, type, typesl, verify.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114178&o=2

$end

$pc8801_flop=chaosang,chaosanga,
$bio

NEC PC-8801 Series disk. published 34 years ago:

Chaos Angels (c) 1988 ASCII Corp.

- TECHNICAL -

BARCODE: 4988606202645

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91506&o=2

$end

$pc98=chaosang,
$bio

NEC PC-9801 Series 5.25in. disk. published 33 years ago:

Chaos Angels (c) 1989 ASCII Corp.

- TECHNICAL -

Media: floppydisk x1

- TRIVIA -

Released on December 15, 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89105&o=2

$end

$msx2_flop=chaosang,chaosangb,chaosanga,
$bio

MSX 2 disk. published 33 years ago:

Chaos Angels (c) 1989 ASCII Corp.

- TECHNICAL -

BARCODE: 4988606203604

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101528&o=2

$end

$x68k_flop=chaosang,
$bio

Sharp X68000 Series 5.25in. disk. published 26 years ago:

Chaos Angels (c) 1996 Little Sound.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87216&o=2

$end

$info=chaosbrk,
$bio

Arcade Video game published 17 years ago:

Chaos Breaker (c) 2004 Taito Corporation.

Chaos Breaker is a 2-D fighting game where a player selects three characters to form the team they will use while they are playing the game.

Players also collect items, and can swap characters and items as they advance through each level. Characters can be selected from a choice of 6 different races including human, dark elf, elf, orc, dwarf and undead. Items that a player collects range from healing potions, hammers, spikes, power bracelets, demon clubs, magical scrolls, spears, protection rings, ice blades, magical and holy defense shields, blessing staffs, blessing bows, invisible cloaks, runic axes, wind boots, death staffs, lucky coins, protective talismans, life absorption swords and hellfire swords.

- TECHNICAL -

Runs on the "Taito Type X" Hardware.

Screen Orientation: Horizontal

- TRIVIA -

Chaos Breaker was released on December 20, 2004.

Developed in cooperation with the South Korean based company Eolith.

It was known in its pre-production as 'Dark Awake'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3967&o=2

$end

$saturn=chaoscrm,
$bio

Sega Saturn CD published 26 years ago:

Chaos Control Remix (c) 1996 Virgin Interactive

- TECHNICAL -

Game ID: T-7006G

- TRIVIA -

Released on November 22, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58975&o=2

$end

$cdi=chaosc,chaoscf,chaoscg,chaoscu,
$bio

Phillips CD-i disc published 27 years ago:

Chaos Control (c) 1995 Philips Interactive Media, Incorporated.

You have been chosen to repel the attacks of the Kesh Rhan extra-terrestrials who are threatening Earth. In command of a spacefighter you will travel through universes in full screen synthesized images, going from the island of Manhattan to the heart of a virtual reality computer, reaching ultimately the pitfalls of outer space. Quick, take the controls, there is not a minute to be wasted.

- TECHNICAL -

Model 810 0200

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52801&o=2

$end

$psx=chaoscon,
$bio

Sony PlayStation CD published 26 years ago:

Chaos Control (c) 1996 Virgin Interactive Ent., Inc.

- TECHNICAL -

GAME ID: SLPS-00168

- TRIVIA -

Released on October 04, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85014&o=2

$end

$saturn=chaoscon,
$bio

Sega Saturn CD published 27 years ago:

Chaos Control [Model T-15102H-50] (c) 1995 Infogrames Interactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60256&o=2

$end

$saturn=chaosconj,chaosconja,
$bio

Sega Saturn CD published 27 years ago:

Chaos Control (c) 1995 Virgin Interactive

- TECHNICAL -

Game ID: T-7002G

- TRIVIA -

Released on December 29, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58974&o=2

$end

$info=cfield,
$bio

Sega NAOMI GD-ROM published 18 years ago:

Chaos Field (c) 2004 Able Corporation, Limited.

Do you love battling the boss ships that appear at the end of each level of your favorite shmup? How about a game where you battle nothing BUT bosses? Your wish is granted with Chaos Field!!

The game draws on elements from other shooters to create its own unique hybrid style of play. You'll have a lock-on feature to take enemies and certain bullets out, as well as a "Radiant Silvergun"-style short-range energy field that will absorb certain bullets.

The action plays out in top-down fashion in the time-honored traditions of the shooting genre. Enemies and bullets will swarm like bees to honey, and it will be up to you to destroy everything, while avoiding getting blown up.

- TECHNICAL -

GD ID: GDL-0025

Runs on the Sega "NAOMI GD-ROM System" hardware.

Players: 1
Control: 8-way joystick
Buttons: 3
=> [A] Shoot, [B] Sword, [C] Change field

- TRIVIA -

Chaos Field was released in June 2004 in Japan only.

Milestone released a limited-edition soundtrack album for this game (Chaos Field Sound Track - STVR-001) on 28/10/2004.

- TIPS AND TRICKS -

* Chaos field weapons :
1. Main attack : straightforward shot.
2. Sword : it can cancel bullets and deal damage to enemies. It can't cancel all bullets, though : homing laser s and purple, arrow-shaped bullets can't be canceled. If you tap three times, the ship will use the left sword, then the right, then both swords: then, it will need half a second to recover. Be careful,then, as this means that you must dodge what you can't cancel..
3. Change field : you basically can switch between order and chaos field, this meaning that you can choose between a more sedate variant of a stage (less attacks), where you get more meta-cubes and thus also more golden cubes by destroying stuff. Your attacks are however weaker... if you switch to chaos field, your attacks will be stronger, you will get less meta-cubes by blowing up enemies, which also are more aggressive (extra attacks and parts). You will be immune to all bullets during the change, and they will also disappear...but you need at least 5 seconds to do a change.
4. Special attacks : are used by pressing together A+B or B+C: the former combination releases a shield, the latter a salvo of homing lasers (your ship will scan an arc in front of it to lock-on enemies and bullets). Both special attacks will start a combo, based on the amount of canceled bullets (you have up to 5 seconds to continue the combo, as shown as the time on the right: it's important to lock-on bullets, and not actually hit them, if you use the homing lasers attack, regarding the combo).

* Meta cubes : you have a special attack stock on your left, made of 10 bars : every special attack uses one bar. If you don't shoot and move, they will automatically be siphoned to your ship. If you max out the bars, every extra meta-cube (golden in appearance) will be worth 10k.

- STAFF -

Developed by Milestone.

- PORTS -

* CONSOLES:
Sony PlayStation 2 (Dec.2004)
Sega Dreamcast (Dec.2004)
Nintendo GameCube (Feb.2005, "Chaos Field Expanded")
Nintendo Wii (2008; as part of the "Ultimate Shooting Collection")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3916&o=2

$end

$dc=cfield,cfieldsd,cfieldsd1,
$bio

Sega Dreamcast GD published 18 years ago:

Chaos Field [Model T-47801M] (c) 2004 MileStone, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135255&o=2

$end

$wswan=chaosgea,
$bio

Bandai WonderSwan cart. published 23 years ago:

Chaos Gear - Michibikareshi Mono [Model SWJ-BAN00B] (c) 1999 Bandai Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86310&o=2

$end

$info=chaoshea,chaosheaj,
$bio

Taito G-Net card published 24 years ago:

Chaos Heat (c) 1998 Taito.

Chaos Heat is a a third-person shooting 3D game with some elements of survival horror, include three selectable characters: Mitsuki, Rick and VOGT, all them armed with modern weapons like flamethrowers, machine guns, and grenades. They are part of an investigatory and cleansing force sent to find out the cause of an 'anomalous thermal reaction'. Players have to battle against bio-monsters like zombies, mutant insects and other creepy creatures in a abandoned biotech lab on an isolated island.

- TECHNICAL -

Runs on the "Taito G-Net" hardware.

- TRIVIA -

Chaos Heat was released in October 1998.

This is the first game for the Taito G-NET hardware.

Zuntata Records released a limited-edition soundtrack album for this game (Chaos Heat - ZTTL-0036) on 21/12/1998.

- TIPS AND TRICKS -

* Each Sub-Weapon has a specific effect:
1) Search : chase the enemy. 
2) Luncher : more damage to enemies near you. 
3) Gas : slowdown enemies near you.
4) Spank : continual damage to enemies near you. 

* Good Ending : finish the game at 100%.

- STAFF -

Direction: Yosuke Tsuda, Osamu Inoue
Program: Uncle Tom (Team-A), Ishizashi (Team-A)
Character Design: Ko-Ji Terada, Masato Shinchi, Tazrow Murayama (Team-A), H-Suzuki  (Team-A), Hidewo Nakazima, Takao Yoshiba, Kazushi Okamoto, Daisuke Kobayashi
Co-Program: M-Numashita (Team-A), Fujita-Ka, MT
Character Support: Hiroshi Nishida, Tsutomu Matsuda, Orie Tsunoda, Y01 Yamada (Team-A), Daisaku 8246 (Team-A), Masato Sudo (Team-A)
Enemy Design: Takao Yoshiba
Illustration: Yoshihiko Magoshi
Hardware: Masahiko Yokoo, Takeshi Makishima, Tshiyuki Tachimoto
BGM Composer: Nakayama Joutouhei (Zuntata)
Sound Effect: T. Wakuta (Team-A), Hironori Tanaka
Design Work: EK Papa Ogino
Voice: Rumiko Warnes, Jeff Manning, Gordon Ludt
Producer: Yoshihisa Nagata
Co-Producer: Takeshi Kamimura
General Producer: Kouichi Nakamura

- PORTS -

* CONSOLES:
Sony PlayStation (2000, "Chaos Break: Episode From Chaos Heat")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3797&o=2

$end

$cdtv=chaosand,chaosanda,
$bio

Commodore Amiga CDTV CD published 30 years ago:

Chaos in Andromeda - Eyes of the Eagle (c) 1992 On-line Ent., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=194438&o=2

$end

$cpc_flop=chaosmee,
$bio

Amstrad CPC 464 disk. published 27 years ago:

Chaos Meeting 22 (c) 1995 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124702&o=2

$end

$snes=chaoseed,
$bio

Nintendo Super Famicom cart. published 26 years ago:

CHAOSSEED 風水回廊記 (c) 1996 Taito Corp.
(Chaos Seed - Feng Shui Kairouki)

- TECHNICAL -

Game ID: SHVC-AAHJ-JPN

- TRIVIA -

Released on March 15, 1996 in Japan.

- STAFF -

Game Designer: Junichi Kashiwagi
Scenario Assist: Masahide Miyata
Main Programmer: Tadakatsu Ogura
Dungeon Supervisor: Akihiro Suzuki
Nautral Arts Programmer: Kiyochika Watanabe
Map Desiginer: Masaki Kurosawa
Character Graphic Designer: Kame Erika
Nautral Arts Designer: Shinichi Shibazaki
Sound Composers: Yasunori Shiono, Katsuhiro Hayashi, Yukio Nakajima
Character Design: Akari Funato
Voice: Kyouko Tomita, Mikiko Kanezawa, Atsunori Hirata
Producer: Makoto Takada
ACE: Naoyuki Ukeda
Illustrations: Akari Funato

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61130&o=2

$end

$nes=chaoswld,
$vgmplay=chaoswld_fc,
$bio

Nintendo Famicom cart. published 31 years ago:

カオスワールド (c) 1991 Natsume.
(Chaos World)

- TECHNICAL -

GAME ID: NAT-1W

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53908&o=2

$end

$info=peps0615,
$bio

Video Slot Machine published 26 years ago:

Chaos [Video Slot] (c) 1996 IGT [International Game Technologies].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=26145&o=2

$end

$amigaocs_flop=syndicata,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Chaos! (c) 1993 Amitek.

Compilation of four games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75187&o=2

$end

$32x=chaotix,
$bio

Sega Mega Drive 32X cart. published 27 years ago:

Chaotix (c) 1995 Sega Enterprises, Limited.

European release. Game developed in Japan.

- TECHNICAL -

Model # 84503-50

- TRIVIA -

Reviews:
[FR] June 1995, Consoles + N.44: 75/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72395&o=2

$end

$32x=chaotixju,chaotixjup,chaotixjup1,chaotixjup2,chaotixjup3,chaotixjup4,chaotixjup5,chaotixjup6,chaotixjup7,chaotixjup8,chaotixjup9,chaotixjup10,chaotixjup11,
$bio

Sega Genesis 32X cart. published 27 years ago:

Chaotix (c) 1995 SEGA of America, Inc.

North American release. Game developed in Japan.

- TECHNICAL -

Game ID: 84503

- TRIVIA -

Released on April 20, 1995 in USA.

The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96287&o=2

$end

$vgmplay=chaotixju_md,
$bio

Sega Super 32X cart. published 27 years ago:

Chaotix (c) 1995 SEGA Enterprises, Ltd.

- TECHNICAL -

GAME ID: GM-5003

- TRIVIA -

Released on April 21, 1995 in Japan.

- SERIES -

1. Sonic The Hedgehog [Model G-4049] (1991, Mega Drive) 
2. Sonic the Hedgehog 2 [Model G-4088] (1992, Mega Drive) 
3. Sonic the Hedgehog CD [Model G-6021] (1993, Mega CD) 
4. Sonic the Hedgehog 3 [Model G-5531] (1994, Mega Drive) 
5. Sonic & Knuckles [Model G-4124] (1994, Mega Drive) 
6. Chaotix [Model GM-5003] (1995, 32X) 
7. Sonic The Hedgehog 4 - Episode I (2010, WiiWare)
8. Sonic 4 The Hedgehog - Episode II (2012, Google Play)

3D ISOMETRIC series
1. Segasonic The Hedgehog (1992, Arcade)
2. Sonic 3D - Flickies' Island [Model GS-9143] (1999, Saturn)

ADVENTURE Series
1. Sonic Adventure (1999, Dreamcast)
2. Sonic Adventure 2 (2001, Dreamcast)
3. Sonic Adventure 2 - Battle (2001, Gamecube)
4. Sonic Adventure DX - Director's Cut (2003, Gamecube)
5. Sonic Heroes (2004, Gamecube)
6. Sonic The Hedgehog (2006, PS3)
7. Sonic Unleashed (2008, PS3)
8. Sonic and the Secret Rings (2007,  Wii)

ADVANCE Series
1. Sonic Advance (2001, GBA)
2. Sonic Advance 2 (2002, GBA)
3. Sonic Advance 3 (2004, GBA)
4. Sonic Rush (2005, Nintendo DS)
5. Sonic Rush Adventure (2007, Nintendo DS)

OTHERS
1. Sonic N (2003, N-Gage)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136239&o=2

$end

$sms=chapolim,
$bio

Sega Master System cart. published 32 years ago:

Chapolim x Dracula - Um Duelo Assustador (c) 1990 Tec Toy

Brazilian exclusive release. Rebranded version of Ghost House.

Description from the back cover:

Meu caro amigo: suspeitei desde o princípio que você é louco para viver uma aventura diferente. Pois aqui vai: a população de vampiros da Transilvânia tem aumentado muito e já não há mais sangue humano para todos eles.

Para resolver este problema demográfico surge nada mais, nada menos que Chapolim, o super-herói mais engraçado da TV. Nosso belo, rápido e esperto herói terá que eliminar vampiros em vários castelos mal-assombrados.

Morcegos, múmias, monstros e fantasmas tentarão aproveitar-se da sua nobreza mas Chapolim contará com seu martelo, passagens secretas e movimentos friamente calculados para eliminá-los e cumprir sua missão.

"Sigam-me os bons" nesta incrível aventura e muito cuidado pois certamente os inimigos estarão contando com sua astúcia !

- TECHNICAL -

GAME ID: 023430
SIZE: 128KB (1Mbit)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55967&o=2

$end

$sorcerer_cass=demo,
$bio

Character Animation Demo (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232378&o=2

$end

$compclr2_flop=bitmaps,
$bio

Character Bitmaps (c) 19?? Unknown

Character generator bitmaps.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232547&o=2

$end

$sorcerer_cass=char,
$bio

Character Designer (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232379&o=2

$end

$spectrum_cass=characte_c,
$bio

Character Designer (c) 198? Procom Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293882&o=2

$end

$spectrum_cass=characte_a,characte_i,characte_j,characte_k,
$bio

Character Designer (c) 19?? Airline Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236643&o=2

$end

$super80_cass=xcdes,
$bio

Character Designer [Model 503] (c) 198? Unknown

Machine Language, ported from Exidy Sorcerer.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126785&o=2

$end

$apfm1000=chardump,
$bio

APF MP1000 cart. published 12 years ago:

Character Dump (c) 2010 Trionfo, Adam

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262815&o=2

$end

$pc98=charaedt,
$bio

Character Editor 98 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89106&o=2

$end

$cgenie_cass=charedit,
$bio

Character Generator/Editor (c) 198? Gumboot Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293385&o=2

$end

$super80_cass=xcharp,
$bio

Character Programmer [Model 112L3] (c) 198? Unknown

Program for BASIC (80 columns).

- TECHNICAL -

Made for any homebrew system, V3.0 to V3.7.

- STAFF -

Developed by: Terry Nunn

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126786&o=2

$end

$bbc_rom=charset122,
$bio

Acorn BBC ROM published 32 years ago:

Character Sets Ver.1.22 (c) 1990 Harston, Jonathan Graham

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289431&o=2

$end

$bbc_rom=charset,
$bio

Acorn BBC ROM published 32 years ago:

Character Sets Ver.1.23 (c) 1990 Harston, Jonathan Graham

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289432&o=2

$end

$pc98=chartsuk,
$bio

Character Tsukuru (c) 19?? ASCII Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89107&o=2

$end

$spectrum_cass=characte_m,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Characters (c) 1987 Gilsoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226691&o=2

$end

$pc98=charade,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Charade (c) 1995 Apple Pie.

- TECHNICAL -

Media: floppydisk x5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89108&o=2

$end

$pc98=charadem,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Charade Magic (c) 1992 Heart Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89109&o=2

$end

$mo5_cass=chardata,
$bio

Chardata (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108691&o=2

$end

$dc=cnb,
$bio

Sega Dreamcast GD published 21 years ago:

Charge 'n Blast [Model T-15127N] (c) 2001 Xicat Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135257&o=2

$end

$dc=cnbj,
$bio

Sega Dreamcast GD published 22 years ago:

Charge 'n Blast [Model T-4402M] (c) 2000 SIMS Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135256&o=2

$end

$dc=cnbe,
$bio

Sega Dreamcast GD published 22 years ago:

Charge 'n Blast [Model T-44902D-50] (c) 2000 Xicat Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135258&o=2

$end

$pc8801_flop=charieg3,
$bio

NEC PC-8801 Series disk. published 33 years ago:

Charie Music Gallery Vol. 3 (c) 1989 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91507&o=2

$end

$pc8801_flop=charieg3p,
$bio

NEC PC-8801 Series disk. published 33 years ago:

Charie Music Gallery Vol. 3 Plus (c) 1989 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91508&o=2

$end

$pc8801_flop=charieg2,
$bio

Charie Music Gallery Vol.2 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91509&o=2

$end

$pc8801_flop=chariem1,
$bio

Charie Soft & Video Game Music vol. 1.0 - Music Show!! (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91510&o=2

$end

$pc8801_flop=chariem2,
$bio

NEC PC-8801 Series disk. published 33 years ago:

Charie Soft Music Show vol. 2 (c) 1989 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91511&o=2

$end

$info=chariotc,chariotcv,
$bio

Video Slot Machine published 24 years ago:

Chariot Challenge (c) 1998 Aristocrat.

A 5-reel video slot machine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=19148&o=2

$end

$galaxy=charfire,
$bio

Chariots of Fire (c) 198? Vujkov, Dragan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235850&o=2

$end

$amigaocs_flop=chariots,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Chariots of Wrath (c) 1989 Impressions

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73707&o=2

$end

$apple2_flop_clcracked=chcougkng,chcougk0386,
$bio

Apple II 5.25 disk. published 33 years ago:

Chariots, Cougars and Kings (c) 1989 Hartley Courseware, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231165&o=2

$end

$bbc_cass=chark,
$bio

Chark (c) 19?? Delta4

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51622&o=2

$end

$cpc_cass=crtcplay,
$bio

Amstrad CPC cass. published 28 years ago:

ChaRleyTraCker Player (c) 1994 STS Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233276&o=2

$end

$spectrum_cass=charliea,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Charlie and the Chocolate Factory (c) 1985 Hill MacGibbon.

- STAFF -

Written by: A. Curtis, N. Head

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78241&o=2

$end

$cpc_flop=charlie,charliea,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Charlie and the Chocolate Factory cracked (c) 1985 Hill MacGibbon

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272675&o=2

$end

$gba=charlieu,
$bio

Nintendo GBA cart. published 17 years ago:

Charlie and the Chocolate Factory [Model GB-BCFE-USA] (c) 2005 Take-Two Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70149&o=2

$end

$gba=charlie,
$bio

Nintendo GBA cart. published 17 years ago:

Charlie and the Chocolate Factory [Model GB-BCFP] (c) 2005 Take-Two Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70148&o=2

$end

$n64=charlieb,charliebu,
$bio

Nintendo 64 cart. published 23 years ago:

Charlie Blast's Territory (c) 1999 Kemco

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57634&o=2

$end

$cpc_flop=charlieb,
$bio

Amstrad CPC type-in published 31 years ago:

Charlie Boundsound (c) 1991 CPC Infos

- TRIVIA -

Listed as a type-in program in the French magazine: CPC Infos.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119425&o=2

$end

$apple2_flop_clcracked=cb123q,
$bio

Apple II 5.25 disk. published 32 years ago:

Charlie Brown's 1, 2, 3's (c) 1990 Queue, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231366&o=2

$end

$apple2_flop_clcracked=chbr123,
$bio

Apple II 5.25 disk. published 37 years ago:

Charlie Brown's 1-2-3s (c) 1985 Random House, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107215&o=2

$end

$apple2_flop_clcracked=chbrabc,
$bio

Apple II 5.25 disk. published 38 years ago:

Charlie Brown's ABC's (c) 1984 Random House, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107216&o=2

$end

$apple2gs_flop_orig=chbrabc,
$bio

Apple IIGS disk. published 32 years ago:

Charlie Brown's ABC's (c) 1990 School Publishing Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293364&o=2

$end

$pc8801_flop=charlie5,
$bio

NEC PC-8801 Series disk. published 31 years ago:

Charlie Music Disk 5.0 (c) 1991 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91512&o=2

$end

$info=charlien,
$bio

Arcade Video game published 28 years ago:

Charlie Ninja (c) 1994 Mitchell Corporation.

A colourful, 1 or 2-player platform shoot-em-up consisting of 5 stages, in which the player controls a Ninja who must jump and shoot his way through each of the game's stages, before taking on the archetypal end-of-level 'Boss'.

Bonuses can be picked up to increase the firepower, and barrels can either be smashed to reveal bonuses, or picked up and thrown at the enemies. In addition; the Ninja can perform high jump by pressing the JUMP button, then pressing it again while the Ninja is in the air. This is useful for avoiding enemies and essential for reaching high platforms.

- TECHNICAL -

Main CPU : ARM (@ 28 Mhz)
Sound Chips : (2x) OKI6295 (@ 7.627 Khz)

Players : 2
Control : 8-way Joystick
Buttons : 3

- TRIVIA -

Charlie Ninja was released in October 1994.

The 2 main Characters are called Roy and Lon.

- STAFF -

Game Design : Noarick. Y
Character Design : Charlie Arai
Composer : Baggio Aoki
Main Program : Namcha
Assistant Program : Br. C0in
Bonus Game Program : Viva! Romario
Name Entry Program : Enoshin Plus
Sound Effect : Robert Aoki
Character Graphic : Poco-Lins, Utata. K, Nozomu, Tatsu. Kei, Ken, Kyo
Background Graphic : Utata. K, M. Natsuki, Y. 1Gou, 96-28?, Ryu, Toda. Go
Special Thanks : Steve, R&N&E, C. N. All Staff

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3483&o=2

$end

$pc8801_flop=charlie4,
$bio

NEC PC-8801 Series disk. published 32 years ago:

Charlie Soft Music Disk vol. 4.0 (c) 1990 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91513&o=2

$end

$info=charlies,
$bio

Pinball published 44 years ago:

Charlie's Angels [Model 425] (c) 1978 Gottlieb.

- TECHNICAL -

Gottlieb System 1
Model Number : 425

- TRIVIA -

Charlie's Angels was produced in both 7,600 electronic and 350 electromechanical versions. It featured the likenesses of Jaclyn Smith, Kate Jackson, and Cheryl Ladd, from the 1970's T.V. show.

- STAFF -

Design by : Allen Edwall
Art by : Gordon Morison

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5637&o=2

$end

$gba=charlwebu,
$bio

Nintendo GBA cart. published 16 years ago:

Charlotte's Web [Model AGB-BCJE-USA] (c) 2006 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70151&o=2

$end

$gba=charlweb,
$bio

Nintendo GBA cart. published 16 years ago:

Charlotte's Web [Model AGB-BCJP] (c) 2006 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70150&o=2

$end

$cpc_cass=chardiam,
$bio

Amstrad CPC cass. published 35 years ago:

Charly Diams (c) 1987 Proein Soft Line.

- TECHNICAL -

[Model 22278]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93419&o=2

$end

$cpc_flop=chardiam,chardiamb,chardiamc,chardiamd,chardiama,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Charly Diams [Model LA 47 D] (c) 1987 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118961&o=2

$end

$pc98=charm,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Charm (c) 1992 Acid Plan.

- TECHNICAL -

Media: floppydisk x6

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89110&o=2

$end

$pc98=charm2,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Charm 2 - Nijiiro no Kaze (c) 1994 Acid Plan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89111&o=2

$end

$pc8801_flop=charmcop,
$bio

Charm Copy (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91514&o=2

$end

$amigaocs_flop=charon5,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Charon 5 (c) 1988 Mindware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73708&o=2

$end

$cpc_flop=charsdas,
$bio

Amstrad CPC type-in published 37 years ago:

Chars d'Assaut (c) 1985 CPC

- TRIVIA -

Listed in the French magazine CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119880&o=2

$end

$cgenie_cass=charset,
$bio

Charset (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264831&o=2

$end

$adam_flop=chartasm,chartasma,
$bio

Coleco Adam disk. published 37 years ago:

Chart + Graph Assembler (c) 1985 C+D Enterprises.

Allows you to make various types of charts and graphs.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109380&o=2

$end

$amigaocs_flop=ghoulsvf,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Chart Attack (c) 1991 Gremlin Graphics Software, Limited.

Compilation of four titles.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74155&o=2

$end

$cpc_cass=chartatk,
$bio

Amstrad CPC cass. published 31 years ago:

Chart Attack (c) 1991 Gremlin Graphics Software, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93420&o=2

$end

$cpc_flop=chartatt,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Chart Attack (c) 1991 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134017&o=2

$end

$specpls3_flop=chartatt,
$bio

Sinclair ZX Spectrum+3 disk. published 30 years ago:

Chart Attack (c) 1992 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229643&o=2

$end

$spectrum_cass=chartatt,
$bio

Sinclair ZX Spectrum cass. published 30 years ago:

Chart Attack (c) 1992 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286804&o=2

$end

$bbc_cass=chartbus,
$bio

Chart Buster (c) 19?? Alligata

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51623&o=2

$end

$spectrum_cass=chartbus,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Chart Busters (c) 1988 Beau-Jolly, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293324&o=2

$end

$c64_cass=chartbus,
$bio

Commodore C64 cass. published 34 years ago:

Chart Busters (c) 1988 Beau-Jolly, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=297966&o=2

$end

$specpls3_flop=chartbus,
$bio

Chartbusters (c) 19?? Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148094&o=2

$end

$jupace_cass=chase,
$bio

Jupiter Ace cass. published 39 years ago:

Chase (c) 1983 Popular Computing Weekly

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115749&o=2

$end

$st_flop=chase,
$bio

Atari ST disk. published 34 years ago:

Chase (c) 1988 Mastertronic, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230297&o=2

$end

$info=cbombers,cbombersj,cbombersp,
$bio

Arcade Video game published 28 years ago:

Chase Bombers (c) 1994 Taito.

A chase-view crazy racing game.

WELCOME TO THE CUSTOMIZED CAR CARNIVAL!

Choose your Vehicle and one of the challenging race courses. Rev your engine and get ready to roll. Be careful - there are mines and steel poles as obstacles to slow you down. Rival racers attack and obstruct you with items. You must avoid their traps and use your own items to your advantage. Pick them up on the Item Gates spread across the course. Use your specialized arsenal to crash the enemy drivers and race for the checkered flag!

There are five customized vehicles to choose from, including a Formula-One machine and a custom truck.

- TECHNICAL -

Main CPU :M68EC020 (@ 20.000000 Mhz)  
Sound CPU: (2x) M68000 (@ 16.000000 Mhz and 15.238050 Mhz)
Sound Chips : (2x) Ensoniq ES5505 (@ 15.238050 Mhz)

Screen orientation : Horizontal
Video resolution : 320 x 232 pixels
Screen refresh : 60.00 Hz
Palette colors : 16384

Players : 2
Control : Steering wheel + 2 Pedal
Buttons : 2

- TRIVIA -

Chase Bombers was released in September 1994 in Japan.

The drivers in the police car look like Tony Gibson and Nancy from the Chase HQ series, specifically from the sequel "Super Chase - Criminal Termination".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4617&o=2

$end

$pc8801_flop=mankun,
$bio

Chase for Mankun (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91515&o=2

$end

$info=chasehq,chasehqj,chasehqju,
$vgmplay=chasehq,
$bio

Arcade Video game published 34 years ago:

Chase H.Q. (c) 1988 Taito Corporation.

Chase H.Q. is a checkpoint-based racing game in which the player takes on the role on an undercover cop called Tony Gibson in this 'Miami Vice' inspired game from Taito corporation. Gibson drives a powerful unmarked police car (resembling an anthracite Porsche 928) along with his partner, Raymond Broady, and must chase down and apprehend various criminals.

The player has between fifty-five and seventy seconds (depending on the game's Dip switch; factory setting = 60 seconds) to catch up with the fleeing criminal(s), then the same time period again to repeatedly ram into the criminal's car until it is too damaged to drive. The criminal's car is constantly moving away, so if the player repeatedly crashes or drives too slowly, the criminal will escape and the game ends.

As with Sega's seminal "Out Run", "Chase H.Q." features forked junctions offering players a choice of routes. In this game, however, the route selected is only a temporary diversion and dictates how quickly the criminal is caught up with. The player's Porsche is equipped with a limited number of turbo boosts (3 by factory), when used a turbo boost pushes the car to incredible speeds, at the expense of control. The turbos must be used wisely if the player is to have a chance of capturing the criminal before the time limit expires.

The game consists of five levels, each with its own villain to capture.

The game's villains and the cars they drive are:
1. Ralph, the Idaho slasher (white Lotus Esprit type 82)
2. Carlos, the New York armed robber (yellow Lamborghini Countach)
3. Chicago pushers (silver Porsche 911 [930])
4. L.A. kidnapper (blue Ferrari 288 GTO)
5. Eastern Bloc spy (red Porsche 928, initially unknown)

- TECHNICAL -

Taito Z System hardware
Prom Stickers: B52

Main CPU: (2x) Motorola 68000
Sound CPU: Zilog Z80
Sound Chips: Yamaha YM2610

Players: 1
Control: Steering wheel + 2 pedals (gas and brake)
Buttons: 2

- TRIVIA -

Chase H.Q. was released in October 1988 in Japan. It was arguably the first sprite-scaled racer since Sega's legendary "Out Run" - released 2 years' earlier - to truly capture the gaming public's imagination.

The names main characters of chase H.Q. are as follows: 
The Caucasian cop : Tony Gibson 
The African-American cop (A.K.A. Mr. Driver) : Raymond Broady 
Chase H.Q.'s Dispatcher : Nancy (she doesn't have a last name).

The 1st stage always shows right arrow. The arrow on the 3rd stage, on the other hand, directs left. The 2nd, 4th and 5th stages feature a helicopter and the arrow direction is always random.

Full Throttle or Top Speed can be converted into Chase H.Q. When converted, the pedals will be analog (instead of digital in dedicated machines). The machines were produced with both types of steering wheel: with blockade (and centering after release) and without lock.

The main player's car (the black Porsche) makes an appearance in the spin-off to the Chase H.Q. series : "Crime City". 

Brian Kuh holds the official record for this game with 3,596,680 points on June 1, 2006. 

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Syvalion : G.S.M. Taito 3 - D28B0014) on March 21, 1989.

- UPDATES -

The Japanese version has different voices and a territorial notice not allowing to play outside Japan.

The US release shows speed in a mile per hour.

- SCORING -

1 yard driven = 10 pts.
Every car overtaken = 200 pts, then 400 pts up to 8000 pts (when not crashed); overtake bonus resets to 200 when crashed into any car.
Bump into criminal's car = stage number × 10000 pts. You may even randomly score (stage number × 10000) + 40000 after a more powerful bump. Note this is a score when you don't continue.
BONUS SCORE:
Stage completion = stage number × 100000 pts (when playing on 1 coin).
Time bonus = remaining seconds left × 5000 pts.
Entire game complete = 5000000 pts (1 coin only).

- TIPS AND TRICKS -

* Maximum overtake bonus: overtake 40 cars without crashing to get 8000 points per overtake (starting with 200 and raising by 200). Crash into any traffic car and you'll have to start racking points up from 200 per overtake.

* Always take a turn indicated by an arrow: taking a wrong turn will cause the distance meter to grow significantly, eventually resulting in a game over.

* You may shift the gear from high to low very often to take sharp or long turns, given the brake (if available) isn't very strong.

- SERIES -

1. Chase H.Q. (1988)
2. S.C.I. - Special Criminal Investigation (1989)
3. Super Chase - Criminal Termination (1993)
4. Ray Tracers (1997, Sony PlayStation)
5. Chase H.Q. 2 (2007)

- STAFF -

Game Design: Hiroyuki Sakou
Game Programmers: Takeshi Ishizashi, Takeshi Murata, Kyouji Shimamoto
P.C.B Designer: Masahiro Yamaguchi
Character Design: Yoshihiko Wakita, Sachiko Yamana, Izumi Ishikawa, Takeshi Ishizashi
Sound Designers: Yoshio Imamura, Naoto Yagishita, Eikichi Takahashi, Fumiaki Imaoka
Music Composer: Takami Asano
Cabinet Designer: Nobuyuki Iwasaki
Proposer: Yoshiharu Suzuki

Special Thanks: Junji Yarita, Kazuya Mikata, A. Iwata

- PORTS -

* CONSOLES: 
[JP] Nintendo FamiCom (Dec.8, 1989) "Taito Chase H.Q. [Model DTF-H9]" 
[JP] NEC PC-Engine (Jan.26, 1990) "Taito Chase H.Q. [Model TP02006]" 
[EU] Sega Master System (1990) "Chase H.Q. [Model 7038]" 
[JP] Sega Saturn (Aug.9, 1996) "Chase H.Q. + S.C.I. [Model T-1105G]" 
[JP] Sony PS2 (Mar.29, 2007) "Taito Memories II Gekan [Model SLPM-66713]" 

* HANDHELDS: 
[EU] Nintendo Game Boy (1991) "Chase H.Q. [Model DMG-HQ-NOE]" 
[JP] Nintendo Game Boy (Jan.11, 1991) "Taito Chase H.Q. [Model DMG-HQJ]" 
[JP] Sega Game Gear (Mar.8, 1991) "Taito Chase H.Q. [Model T-11017]" 
[EU] Nintendo Game Boy Color (Aug.1999) "Chase H.Q. - Secret Police [Model DMG-AH9P-EUR]" 
[JP] Nintendo Game Boy Color (May.26, 2000) "Taito Memorial - Chase HQ - Secret Police [Model DMG-AH9J-JPN]" 

* COMPUTERS: 
[EU] Sinclair ZX Spectrum (1988) 
[EU] Amstrad CPC (1989) 
[EU] Commodore Amiga (1989) 
[EU] Atari ST (1989) 
[EU] Commodore C64 (1990) 
[JP] Sharp X68000 (oct.1992) 
[JP] FM Towns PC (1993)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=441&o=2

$end

$info=chasehqu,
$bio

Arcade Video game published 34 years ago:

Chase H.Q. (c) 1988 Taito America Corp.

North American release. Game developed in Japan. For more information about the game itself, please see the Taito Corporation entry.

- TRIVIA -

Released in November 1988 in North America.

- PORTS -

* CONSOLES: 
NEC TurboGrafx-16 [US] (1992) "Chase H.Q. [Model TGX030096]" 

* HANDHELDS: 
[US] Nintendo Game Boy (dec.1990) "Chase H.Q. [Model DMG-HQ-USA]" 
Sega Game Gear [US] (1991) 
Nintendo Game Boy Color [US] (may.30, 2000) "Chase H.Q. - Secret Police [Model DMG-AH9E-USA]" 

* COMPUTERS: 
[US] Commodore C64 (1990) 

* OTHERS: 
Mobile Phones [US] (2004)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=44159&o=2

$end

$msx1_cass=chasehq,chasehqa,
$bio

MSX cass. published 34 years ago:

Chase H.Q. (c) 1988 Ocean Software, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94522&o=2

$end

$amigaocs_flop=chasehq,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Chase H.Q. (c) 1989 Ocean Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73709&o=2

$end

$spectrum_cass=chasehq,chasehqa,chasehqp,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Chase H.Q. (c) 1989 Ocean Software, Limited.

- STAFF -

Programming by: John O'Brien
Graphics by: Bill Harbison
Music by: Jonathan Dunn
Loader by: Paul Owens
Produced by: David Ward

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78242&o=2

$end

$cpc_cass=chasehq,
$bio

Amstrad CPC cass. published 33 years ago:

Chase H.Q. (c) 1989 Ocean Software, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93421&o=2

$end

$cpc_flop=chasehq,chasehqb,chasehqc,chasehqd,chasehqe,chasehqf,chasehqg,chasehqa,chasehq_c1,chasehq_h1,chasehq_t1,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Chase H.Q. (c) 1989 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120369&o=2

$end

$specpls3_flop=chasehqsp,
$bio

Sinclair ZX Spectrum+3 disk. published 33 years ago:

Chase H.Q. (c) 1989 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147531&o=2

$end

$specpls3_flop=chasehq,
$bio

Sinclair ZX Spectrum+3 disk. published 33 years ago:

Chase H.Q. (c) 1989 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148095&o=2

$end

$st_flop=chasehq,
$bio

Atari ST disk. published 33 years ago:

Chase H.Q. (c) 1989 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148666&o=2

$end

$x68k_flop=chasehq,
$vgmplay=chasehq_68k,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

Chase H.Q. (c) 1992 Brother Kougyou.

- TECHNICAL -

FD x2

- TRIVIA -

Sold only on the Takeru softwares vending machines in Japan. Available in October 1992.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87218&o=2

$end

$cpc_flop=microclu03a,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Chase H.Q. + Wec Le Mans [Model MCD-015] (c) 1991 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120810&o=2

$end

$gbcolor=chasehqu,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Chase H.Q. - Secret Police (c) 2000 Metro3D, Incorporated.

- TECHNICAL -

Game ID: DMG-AH9E-USA

- TRIVIA -

Chase H.Q. - Secret Police for Game Boy Color was released on May 30, 2000 in North America.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67653&o=2

$end

$gbcolor=chasehq,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Chase H.Q. - Secret Police (c) 1999 GAGA Communications, Incorporated.

- TECHNICAL -

Game ID: DMG-AH9P-EUR

- TRIVIA -

Chase H.Q. - Secret Police for Game Boy Color was released in August 1999 in Europe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67652&o=2

$end

$info=chasehq2,
$bio

Arcade Video game published 15 years ago:

Chase H.Q. 2 (c) 2007 Taito Corporation.

An upgraded version of the original classic 80's arcade racing game "Chase H.Q.". Like previous installments, the gameplay of Chase H.Q. 2 involves the player assuming the role of a police officer, with the sole purpose of chasing down criminals and stopping them in their tracks. Chase H.Q. 2 will also include several new features, such as the ability to pick up nitrous which gives you an extra advantage, and the inclusion of a lifelike Nancy character who offers guidance in English to help the player catch the bad guys.

- TECHNICAL -

Runs on the "Taito Type X²" Hardware.

Screen Orientation: Horizontal

- TRIVIA -

Chase H.Q. 2 was shown at the 2007 AOU show in Japan. It was released on December 19, 2007.

The side art contains a symbol of the Chase Headquarters logo which contains an invader from Taito's 1978 classic: Space Invaders.

- SERIES -

1. Chase H.Q. (1988)
2. S.C.I. - Special Criminal Investigation (1989)
3. Super Chase - Criminal Termination (1993)
4. Ray Tracers (1997, Sony PlayStation)
5. Chase H.Q. 2 (2007)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=13902&o=2

$end

$c64_cart=chasehq2,
$bio

Commodore C64 cart. published 32 years ago:

Chase H.Q. 2 - Special Criminal Investigation (c) 1990 Ocean

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53538&o=2

$end

$msx1_flop=chasehq,
$bio

Chase H.Q. cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229904&o=2

$end

$spectrum_cass=scia,
$bio

Chase H.Q. II - Special Criminal Investigation (c) 198? Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226520&o=2

$end

$amigaocs_flop=sci,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Chase H.Q. II - Special Criminal Investigation (c) 1990 Ocean Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73712&o=2

$end

$spectrum_cass=sci,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Chase H.Q. II - Special Criminal Investigation (c) 1990 Ocean Software, Limited.

- STAFF -

Programmed by: Ian Morrison, Douglas Little
Graphics by: Alan Grier
Music and sounds by: Chris Scudds
Project Management by: Martin Kane
Produced by: David Ward

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78243&o=2

$end

$specpls3_flop=chasehq2sp,
$bio

Sinclair ZX Spectrum+3 disk. published 32 years ago:

Chase H.Q. II - Special Criminal Investigation (c) 1990 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147532&o=2

$end

$specpls3_flop=chasehq2,
$bio

Sinclair ZX Spectrum+3 disk. published 32 years ago:

Chase H.Q. II - Special Criminal Investigations (c) 1990 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148096&o=2

$end

$megadriv=chasehq2,
$vgmplay=chasehq2_md,
$bio

Sega Genesis cart. published 30 years ago:

Chase H.Q. II (c) 1992 Taito Corp.

- TECHNICAL -

Cartridge ID: T-11106

- TRIVIA -

Chase H.Q. II for Genesis was released on October 22, 1992 in North America.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57153&o=2

$end

$amigaocs_flop=chasehqa,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Chase H.Q. [Budget] (c) 1989 Hit Squad, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73710&o=2

$end

$cpc_flop=chasehqs,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Chase H.Q. [Model AMD 171] (c) 1989 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120368&o=2

$end

$gameboy=chasehq,
$bio

Nintendo Game Boy Cart. published 32 years ago:

Chase H.Q. (c) 1990 Taito America Corp.

- TECHNICAL -

Game ID: DMG-HQ-USA

- TRIVIA -

Released in December 1990 in the USA.

- STAFF -

Programming: Richard Chappells
Artwork: Rosie
Music: David Whittaker
Sound Effects: David Whittaker

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65765&o=2

$end

$spectrum_cass=chasehqe,
$bio

Chase H.Q. (c) 198? Erbe Soft.

Spanish release based on the Hit Squad one.

- TECHNICAL -

Game ID: SLS 241

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=99195&o=2

$end

$tg16=chasehq,
$bio

NEC TurboGrafx-16 cart. published 30 years ago:

Chase H.Q. (c) 1992 Turbo Technologies, Inc.

North American release.

- TECHNICAL -

GAME ID: TGX030096

- PORTS -

* CONSOLES: 
Nintendo Wii [Virtual Console] [US] (jul.28, 2008) 
Nintendo Wii [Virtual Console] [EU] [AU] (sept.5, 2008)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84360&o=2

$end

$radio86_cass=labyrint,
$bio

Radio-86RK cass. published 33 years ago:

Chase in the Labyrinth (c) 1989 Vozny D.V. [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235462&o=2

$end

$info=m3chase,
$bio

Chase It (c) 198? BWB.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41175&o=2

$end

$mbee_quik=chased,
$bio

Applied Technology Microbee cass. published 40 years ago:

Chase Plus (c) 1982 Unknown

A menu driven collection of 6 BASIC programs featuring excellent use of PCG graphics. The first three are pattern drawing in HIRES PCG mode, the fourth allows large character messages to be written to the VDU, the fifth is a single player variation of PING PONG, and the last is a PCG version of CHASE.

- STAFF -

By: Miroslav Kostecki

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289603&o=2

$end

$info=m4chacec,m4chaceca,m4chacef,m4chacefa,m4chacefb,m4chacefc,
$bio

Chase the Ace (c) 200? Empire Games Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15333&o=2

$end

$a2600=chaschuk,
$bio

Atari 2600 cart. published 39 years ago:

Chase the Chuck Wagon (c) 1983 Spectravideo.

The object of the first maze screen is to move chuckie, the  dog, through the maze and escape through the opening at the top of the screen directly below the chuckwagon.

If you successfully escape from the maze, you will enter the reward screen.

The reward screen requires you wait until the dog dish is even with chuckie and then press the joystick fire button to allow chuckie to move to the dish and eat.  this will score an additional 100 points.

If you miss, no points will be awarded and you will simply go ahead to the next maze screen.

In each maze screen, there will be objects appearing on the screen and bouncing from side to side. These should be avoided. If they hit chuckie, he will be frozen temporarily which will decrease your score.

Also, in each maze, there is a dogcatcher who is chasing chuckie. If he catches chuckie, you will lose a life. You only have three to start with so be careful.

When the game is over, your score will be displayed on the screen. It will be the total of each maze screen score and the total of each reward screen score.

- TRIVIA -

Chase the Chuck Wagon is a very rare game. This game was only available via mail order from Ralston-Purina, a pet food manufacturing company.

- TIPS AND TRICKS -

For a real challenge, start the game with the switch on the video game set at expert. This will only allow you thirty seconds per maze and the speed will be increased. Also, as the game progresses, the speed will increase.

- STAFF -

Programmer: Mike Schwartz

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50319&o=2

$end

$psx=cte,
$bio

Sony PlayStation CD published 22 years ago:

Chase the Express (c) 2000 Sony Computer Ent. Europe.

European release. Game developed in Japan. See the original for more information; "Chase the Express [Model SCPS-10109~10]".

- TECHNICAL -

GAME ID: SCES-02812/12812

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287314&o=2

$end

$super80_cass=chase,
$bio

Chase [Model 048L4] (c) 198? Unknown

- TECHNICAL -

Made for any homebrew system, V3.8, 8R0 to 8R5.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126787&o=2

$end

$spectrum_cass=chaser,
$bio

Sinclair ZX Spectrum type-in published 39 years ago:

Chaser (c) 1983 IPC Electrical-Electronic Press

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=317082&o=2

$end

$bk0010=chaser,
$bio

Elektronika BK0010 cass. published 34 years ago:

Chaser (c) 1988 Zotov AJ

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144259&o=2

$end

$nascom_snap=chaser,
$bio

Chaser (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235669&o=2

$end

$vz_snap=chasm,
$bio

Chasm Capers (c) 198? NRC.

An adventure game set in an underground cavern.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235046&o=2

$end

$apple2_flop_clcracked=chasmcasm,
$bio

Apple II 5.25 disk. published 37 years ago:

CHASM Checking Account Systems Manager (c) 1985 Digital Masters

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=311982&o=2

$end

$cpc_flop=chasseal,
$bio

Amstrad CPC type-in published 34 years ago:

Chasse A L'Homme (c) 1988 Amstrad Magazine

- TRIVIA -

Listed as a type-in program in the French magazine Amstrad Magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119122&o=2

$end

$cpc_flop=chasseau,
$bio

Amstrad CPC type-in published 38 years ago:

Chasse au Canard (c) 1984 Amstrad Jeux D'Action

- TRIVIA -

Listed as a type-in program in the French book: Amstrad Jeux D'Action.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122717&o=2

$end

$to7_cass=chastres,
$bio

Thomson TO7 type-in published 38 years ago:

Chasse au Tresor (c) 1984 Hebdogiciel.

- TRIVIA -

Published on December 28, 1984 in the French magazine; Hebdogiciel no. 63.

- STAFF -

By: Patrick BIETH

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108182&o=2

$end

$cpc_flop=chasseau01,
$bio

Amstrad CPC type-in published 37 years ago:

Chasse au Tresor (c) 1985 Super Jeux Amstrad

- TRIVIA -

Listed as a type-in program in the French book: Super Jeux Amstrad.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122680&o=2

$end

$dai_cass=nautilus,
$bio

Chasse Sous-marine (c) 198? Data Applications International [Belgium]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268071&o=2

$end

$cpc_flop=chassele,
$bio

Amstrad CPC type-in published 37 years ago:

Chasse'Lettres (c) 1985 Tilt

- TRIVIA -

Published as a type-in program in the French magazine; Tilt.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120244&o=2

$end

$to7_cass=chaomega,chaomegaa,
$bio

Thomson TO7 cass. published 39 years ago:

Chasseur Omega (c) 1983 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108183&o=2

$end

$mo5_cass=chasomeg,chasomegb,chasomega,
$bio

Thomson MO5 cass. published 39 years ago:

Chasseur Omega (c) 1983 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108692&o=2

$end

$spectrum_cass=chatbox,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Chat Box (c) 1983 Cheetah Marketing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=291053&o=2

$end

$videopac=chat,
$bio

Phillips Videopac cart. published 39 years ago:

Chat et Souris (c) 1983 Radiola La Radiotechnique.

- TRIVIA -

The title of this game translates from French as Cat & Mousses.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95573&o=2

$end

$dragon_flop=chatview,
$bio

Dragon disk. published 36 years ago:

Chat/Viewdata (c) 1986 Compusense

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117032&o=2

$end

$info=karatour,karatourj,
$bio

Arcade Video game published 30 years ago:

Chatan Yarakuu Shanku - The Karate Tournament (c) 1992 Mitchell.

Karate Tournament is a one-on-one fighting game for one or two players, based on the ancient and most well known of martial arts, Karate.

Players enter a karate tournament - having first selected their preferred skill level, from either White, Brown or Black belt - and fight against a number of progressively tougher opponents. Each victory awards the player with a higher belt grade within their current belt colour - white grade six to white grade five, for example - and if the player wins the tournament, he or she is awarded a higher belt colour and the game ends. If players chooses to play the game on the 'Black Belt' skill level, defeating opponents is awarded with a higher grade, or 'dan' of Black Belt.

Karate Tournament uses a distinctive graphical technique in that it 'morphs' some of the combatants' movement graphics to simulate speed and motion blur. The game was also unique upon its release in that, in a world of "Street Fighters" and "Mortal Kombats" - replete with fantastical special moves - Karate Tournament was a genuine simulation of a recognized martial art; something not really seen since the first appearance of Data East's legendary genre-defining fighter, "Karate Champ", released eight years' earlier in 1984.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 12 Mhz)
Sound CPU : uPD7810 (@ 12 Mhz)
Sound Chips : OKI6295 (@ 9.375 Khz), YM2413 (@ 3.579545 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

The Karate Tournament was released in December 1992 in Japan.

- STAFF -

Object chief : Utata Kiyoshi
Object assistants : Super Guruken, Poco.P, Dr. Miyajima, Tetuhiro Kuroda, Ikuko, Fujishima.G
Back chief : Oyuusan
Back assistants : Akiko Kosaka, Rikachan
Sound composer : Yoshi Sasaki
Sound data : Yos.S, Kouichi Saito, Mitsuko Seto, Ad Make Up, Guruken
Soft sub : Namcho
Data input : Kinchan
Main programmer : David Bo0wy
Planner : The Fourth Sally

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=442&o=2

$end

$dragon_cass=chateau,
$bio

Dragon cass. published 40 years ago:

Chateau (c) 1982 Gem Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116580&o=2

$end

$to_flop=chateau,
$bio

Chateau Hante (c) 198? JMLJML

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107630&o=2

$end

$mo5_cass=chatnoir,chatnoirb,chatnoirc,chatnoira,
$bio

Thomson MO5 cass. published 37 years ago:

Chateau Noir et Dragons Rouges (c) 1985 VIFI-Nathan [Vifi International]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108693&o=2

$end

$dragon_flex=chatplus,
$bio

Dragon 64 Flex disk. published 37 years ago:

Chatplus (c) 1985 Compusense

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237469&o=2

$end

$pc8801_flop=chatty,
$vgmplay=chatty_88,
$bio

NEC PC-8801 Series disk. published 34 years ago:

シャティー (c) 1988 System Sacom Corp.
(Chatty)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91516&o=2

$end

$dragon_cass=chatview,
$bio

Dragon cass. published 37 years ago:

Chatview (c) 1985 Compusense

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116926&o=2

$end

$bbcb_flop=chauffr,
$bio

Acorn BBC Micro B disk. published 35 years ago:

Chauffeur (c) 1987 Nidd Valley

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262428&o=2

$end

$bbc_rom=chauffeur,
$bio

Acorn BBC ROM published 35 years ago:

Chauffeur (c) 1987 Nidd Valley

Mouse driver utility. It adapts almost all softwares to mouse control.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145323&o=2

$end

$info=sc4chavi,sc4chavia,sc4chavib,sc4chavic,sc4chavid,sc4chavie,sc4chavif,sc4chavig,
$bio

Chav It! (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR1731]

[Scorpion 4]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42987&o=2

$end

$info=sc5chavi,sc5chavia,sc5chavib,sc5chavic,sc5chavid,sc5chavie,
$bio

Chav It! (c) 200? Bell-Fruit Games.

- TECHNICAL -

Scorpion 5
[Model PR1731]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11514&o=2

$end

$snes=chavez,chavezp,
$bio

Nintendo Super NES cart. published 28 years ago:

Chavez (c) 1994 ASC Games

- TIPS AND TRICKS -

View champion screen
--------------------
Hold A + B + X + Y + L + R + Select when the referee raises 
your fighter's hand after winning a match. Then, press Start 
while those buttons are held.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62848&o=2

$end

$snes=chavez2,
$bio

Nintendo Super NES cart. published 28 years ago:

Chavez II (c) 1994 American Softworks

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62849&o=2

$end

$megadriv=chavez2,
$bio

Sega Genesis cart. published 29 years ago:

Chavez II (c) 1993 American Softworks

- TECHNICAL -

GAME ID: T-137036

- TRIVIA -

The game was rated MA-13 (Mature Audiences; parental discretion advised) by the VRC (Videogame Rating Council).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57154&o=2

$end

$info=sc4chavy,sc4chavya,sc4chavyb,sc4chavyc,sc4chavyd,sc4chavye,sc4chavyf,sc4chavyg,
$bio

Chavy Chase (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR2305]

[Scorpion 4]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42988&o=2

$end

$info=sc5chavy,sc5chavya,sc5chavyb,sc5chavyc,
$bio

Chavy Chase (c) 200? Mazooma Games.

- TECHNICAL -

[Scorpion 5]
Model PR2305

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42498&o=2

$end

$snes_bspack=bscheap,bscheapa,
$bio

Cheap de Gorgeous Vol. 1 (c) 199? Unknown [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126124&o=2

$end

$apple2gs_flop_misc=chppaint,
$bio

Apple IIGS disk. published 34 years ago:

Cheap Paint (c) 1988 Gehr, Earl

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=197458&o=2

$end

$bbc_cass=cheatj1,
$bio

Acorn BBC/Electron cass. published 34 years ago:

Cheat It Again Joe Vol.1 (c) 1988 Impact

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51624&o=2

$end

$bbcb_flop_orig=cheatj1,
$bio

Acorn BBC Micro B disk. published 34 years ago:

Cheat It Again Joe Vol.1 (c) 1988 Impact Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125449&o=2

$end

$bbc_cass=cheatj2,
$bio

Acorn BBC/Electron cass. published 34 years ago:

Cheat It Again Joe Vol.2 (c) 1988 Impact

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51625&o=2

$end

$bbcb_flop_orig=cheatj2,
$bio

Acorn BBC Micro B disk. published 34 years ago:

Cheat It Again Joe Vol.2 (c) 1988 Impact Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125450&o=2

$end

$bbc_cass=cheatj3,
$bio

Acorn BBC/Electron cass. published 34 years ago:

Cheat It Again Joe Vol.3 (c) 1988 Impact

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51626&o=2

$end

$bbcb_flop_orig=cheatj4,
$bio

Acorn BBC Micro B disk. published 34 years ago:

Cheat It Again Joe Vol.4 (c) 1988 Impact Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125451&o=2

$end

$cpc_cass=cheatmd2,
$bio

Amstrad CPC cass. published 32 years ago:

Cheat Mode II The Revenge! (c) 1990 Amstrad Action

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93423&o=2

$end

$cpc_flop=cheatmod,
$bio

Amstrad CPC type-in published 32 years ago:

Cheat Mode II The Revenge! (c) 1990 Amstrad Action

- TRIVIA -

Listed as a type-in program in the UK magazine: Amstrad Action.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120156&o=2

$end

$psx=cheatsv1,
$bio

Sony PlayStation CD published 22 years ago:

Cheats 'N Codes Volume 1 [Model G-22811] (c) 2000 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270600&o=2

$end

$archimedes=cheats1,
$bio

Cheats 1 (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126995&o=2

$end

$adam_flop=check,
$bio

Check (c) 198? J Check Soft.

Program to track your checking account, make budget, etc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109381&o=2

$end

$vz_snap=chkdsk,
$bio

Check Disk (c) 198? D. Mitchell.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235047&o=2

$end

$mc10=checkfor,
$bio

Check for Printer (c) 198? Furr [Gary Furr]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87618&o=2

$end

$info=checkman,
$bio

Arcade Video game published 40 years ago:

Check Man (c) 1982 Zilec-Zenitone.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz), Zilog Z80 (@ 1.62 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.78975 Mhz), Tone generator and discrete circuits

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.61 Hz
Palette Colors : 98

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Commercial remakes on home computer : Danger UXB by Micropower on the BBC Micro/Acorn Electron.

- SCORING -

Clearing a square by walking over it : 10 points.
Collecting flags : 500, 1,000, 1,500, 2,000 points etc.
Defusing a bomb with 50-60 seconds remaining : 3,000 points.
Defusing a bomb with 40-49 seconds remaining : 2,500 points.
Defusing a bomb with 30-39 seconds remaining : 2,000 points.
Defusing a bomb with 20-29 seconds remaining : 1,500 points.
Defusing a bomb with 10-19 seconds remaining : 1,000 points.
Defusing a bomb with 1-9 seconds remaining : 500 points.

- TIPS AND TRICKS -

* Collect all of the flags on the early levels as there is no great threat from the boots.

* Scroll bombs to the opposite edge of the screen so you can easily collect them and move back to your starting side.

* At the start of each level you get a few seconds where the boots can not move. Make use of this time to get to the first bomb.

* If two bombs are ticking down, get the closest one first unless the other is much closer to exploding.

* Move the floor away from boots to trap them.

* If you trap a boot on a single square, you can move the square away from underneath it, trapping it on empty space.

- STAFF -

Designed and programmed by: Peter Hughes, Duncan Shortland, Malcolm Mailer
Music by: Robin Cartwright

- PORTS -

* COMPUTERS:
Commodore C64 (1983, "Grid Trap")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=443&o=2

$end

$info=checkmanj,
$bio

Arcade Video game published 40 years ago:

Check Man (c) 1982 Jaleco Company, Limited. [Japan Leisure].

Japanese release. Game developed by Zilex-Zenitone, see the original for more information about the game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=34719&o=2

$end

$pc98=check6,check6d,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Check Six (c) 1993 Pegasus Japan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89112&o=2

$end

$pc98=check6_2,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Check Six 2 - Hekikuu no Ookami (c) 1994 Pegasus Japan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89113&o=2

$end

$pc98=check6_2ss,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Check Six 2 - Scenario Shuu Vol. 1 (c) 1994 Pegasus Japan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89114&o=2

$end

$pc98=chk6_2sp,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Check Six 2 Special (c) 1994 Pegasus Japan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89115&o=2

$end

$apple2_cass=checkbk,
$bio

Apple II cass. published 44 years ago:

Checkbook 1 (c) 1978 Apple Computer, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135909&o=2

$end

$interact=checkbk,
$bio

Interact Family Computer cass. published 44 years ago:

Checkbook Balancer (c) 1978 Micro Video

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237134&o=2

$end

$timex_cass=checkboo,
$bio

Timex Sinclair 2068 cass. published 39 years ago:

Checkbook Manager (c) 1983 Timex Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263905&o=2

$end

$a800=checkbk,
$bio

Atari 400/800 cart. published 42 years ago:

Checkbook [Model CXL8001] (c) 1980 Atari, Inc. [Sunnyvale, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82795&o=2

$end

$info=checkc4,
$bio

Tabletop game published 44 years ago:

Checker Challenger 4 (c) 1978 Fidelity Electronics.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146963&o=2

$end

$info=checkc2,
$bio

Checker Challenger (c) 198? Fidelity Electronics.

Elecronic checker game.

- TECHNICAL -

Model CR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114446&o=2

$end

$apple2_flop_orig=chckrkng,
$bio

Apple II 5.25 disk. published 43 years ago:

Checker King (c) 1979 Personal Soft.

- STAFF -

By: Michael Marks

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233490&o=2

$end

$coco_cart=checkerk,
$bio

TRS-80 CoCo cart. published 42 years ago:

Checker King (c) 1980 Tandy Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53417&o=2

$end

$jaguar=chekflag,
$bio

Atari Jaguar cart. published 28 years ago:

Checkered Flag (c) 1994 Atari Corp.

Race for the Checkered Flag behind the wheel of a turbo-powered speedway racer in real-time, 3D-action. Choose from 10 high-performance tracks and see the speedway from 6 distinct views. Alter features and attributes on your racer to improve your times or even change the weather conditions. You'll swear you feel the wind in your hair as your tires screech around the curves. Just keep your sweaty palms on the controller!

- TECHNICAL -

Model J9007E

Controls:
A Button: Accelerate
B Button: Brake
C Button: Cruise Control (while held down)
Button 1: Driver View 1
Button 2: Driver View 2
Button 3: Driver View 3
Button 4: Driver View 4
Button 5: Driver View 5
Button 6: Driver View 6
Button 0: Music ON/OFF
JOYPAD UP: Manual Transmission Shift Up
JOYPAD LEFT: Steer Left
JOYPAD RIGHT: Steer Right
JOYPAD DOWN: Manual Transmission Shift Down
* and #: Resets Game

- TIPS AND TRICKS -

* Hints:
- Use wet tires in rain or fog.
- Choosing manual transmission gives you a higher top speed.
- A low airfoil gives your car less drag but it will have less downforce. You'll want to use it on fast tracks.
- High airfoils are especially good on curvy tracks.
- Avoid the roadsides and pit areas. They will slow you down and cost you time.
- You have less traction in the fog.

* Night-time Racing (at 'Weather option') = 8,4,7,3

- STAFF -

Developer: Rebellion
Producer: John Skruch
Coordinator: Jason Kingsley
Programmer: Robert Dibley
Graphics: Justin Rae
Music: Will Davis, Alex Quarmby, Nate Brenholdt, James Grunke
Lead Tester: Andrew Keim
Testers: Lance J. Lewis, Dan McNamee, Scott Hunter, Martin Mueller, Tom Gillen, Joe Sousa, Hank Cappa, Stewart Wilson, Toby Harrison-Banfield, Tal Funke-Bilu

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76412&o=2

$end

$lynx=chekflag,
$bio

Atari Lynx cart. published 31 years ago:

Checkered Flag (c) 1991 Atari Corp.

Gentlemen, Start Your Engines!

This is big time racing. Strapped into your lightning-fast machine, you await the green light. The announcer calls out the traditional four words and the engines rev up. The sound of Indy-style race cars-half roar, half  whine-is deafening. The grandstand crowd is on its feet. You focus your attention on the starting light. It's red. Now yellow. Green! The race is on!

- TECHNICAL -

Cartridge ID: PA2053

- TRIVIA -

Reviews:
November 1991 - Consoles + N.3 [FR]: 45/100

- STAFF -

Programmers: Eric Ginner, Jerome Strach

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58807&o=2

$end

$c64_cart=checkers,
$bio

Commodore C64 cart. published 38 years ago:

Checkers (c) 1984 Micro-Distributors

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53539&o=2

$end

$sorcerer_cass=checkers,
$bio

Checkers (c) 198? Creative Computing Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232348&o=2

$end

$vz_snap=checkers,
$bio

Checkers (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235048&o=2

$end

$bk0010=checkers,
$bio

Elektronika BK0010 cass. published 31 years ago:

Checkers (c) 1991 RDA Corp. [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144266&o=2

$end

$astrocde=checkers,
$bio

Checkers (c) 19?? Bally Mfg. Co.

- TRIVIA -

A few copies were sold by New Image.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86785&o=2

$end

$special_cass=checkers,
$bio

Checkers (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234186&o=2

$end

$a2600=checkersssc,
$bio

Checkers (c) 19?? Unknown.

Pirate version ripped from the 2600 Screen Search mexican console.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234381&o=2

$end

$astrocde=checkbac,
$bio

Bally Astrocade cart. published 34 years ago:

Checkers + Backgammon (c) 1988 Unknown

Unreleased prototype.

- TECHNICAL -

GAME ID: 5003

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86770&o=2

$end

$msx1_flop=tantan,
$bio

Checkers in Tan Tan Tanuki Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134374&o=2

$end

$msx1_cart=tantan,
$bio

MSX cart. published 37 years ago:

Checkers in Tan Tan Tanuki [Model R48X5078] (c) 1985 Pony Canyon, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76643&o=2

$end

$intv=checkers,
$bio

Mattel Intellivision cart. published 43 years ago:

Checkers (c) 1979 Mattel Electronics.

New tricks to the old game! Beat a friend, electronically. Or take on the canny computer in the time-honored contest of strategy, patience, and skill. Think you've played checkers? You've never played it like this! INTELLIVISION checkers is a game with all the moves!

OBJECT OF THE GAME
To sweep the board of your opponent's men (checkers) by jumping them, or to trap them so that your opponent is unable to make a move.

- TECHNICAL -

Model 1120

- TIPS AND TRICKS -

* Think before you move! Try to stay one jump ahead of your opponent.

* Sacrifice a man if his loss puts you in a position to jump 2 of your opponent's men.

* Keep your men in tight formation. The more they are strung out, the more vulnerable they are.

* Keep your opponent from getting crowned. The first player to be crowned has a decided advantage.

* Use kings wisely. Remember: Kings can move both forward AND BACKWARD.

- STAFF -

Program: David Rolfe

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60871&o=2

$end

$a2600=checkers,
$bio

Atari 2600 cart. published 42 years ago:

Checkers (c) 1980 Activision.

Checkers features 4 game variations:
Game 1: You against the novice Activision computer.
Game 2: You against the intermediate Activision computer.
Game 3: You against the expert Activision computer.
Game 4: You against another human opponet.

- TECHNICAL -

Model AG-003

- TIPS AND TRICKS -

Tips from Alan Miller, designer of Checkers

"I can't be very much help with tips on how to beat the computer at Checkers. When I discovered any weakness in his play, I worked to improve it. The darn machine frequently beats me."

"The computer will take the time allowed him by the difficulty level and examine all moves available for the next several plays. He will add up total pieces remaining for himself and his opponent and decide which move works best. You'll want to do the same, looking ahead as many moves as you can."

"One weakness the computer still has is that he lacks a killer instinct at the end of a game. Even when he has greater firepower than you do, he seems content to diddle about in the center of the board, not willing to risk an attack, content with a draw. This is your chance to take over the attack - but carefully!"

"If you want to become a really good Checkers player, I suggest you go to the library and read up on the game, as I did before designing Checkers by ACTIVISION. Ther's a lot of strategy to learn. In many ways, Checkers is more difficult to play well than Chess."

"I want to acknowledge A. L. Samuels, whose pioneering work in the field of computer artificial intelligence has been a source of inspiration to me and to an entire generation of computer programmers and game players."

- STAFF -

Programmer: Alan Miller

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50320&o=2

$end

$vidbrain=checkers,
$bio

VideoBrain Family Computer cass. published 44 years ago:

Checkers (c) 1978 VideoBrain Computer Co.

Simulates the standard game of Checkers. The game can be played versus other players or versus the computer with four different skill settings: Defensive, Aggressive, Super-Intelligent, and Not Quite Championship Caliber.

- TECHNICAL -

GAME ID: EN04

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236924&o=2

$end

$info=checkmat,
$bio

Arcade Video game published 45 years ago:

Checkmate (c) 1977 Midway.

Up to four players control a block which leaves a trail behind it. The object is to force the other player(s) to run into either the boundary or your trail.

- TECHNICAL -

Game ID : 615

Main CPU : Intel 8080
Sound Chips : Discrete circuitry

Screen orientation : Horizontal
Video resolution : 256 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 2

Players : 4
Control : 8-way joystick

- TRIVIA -

Released in January 1977.

- STAFF -

Designed and programmed by : Jay Fenton, Dave Nutting

- PORTS -

* CONSOLES:
Bally Astrocade (1978)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=444&o=2

$end

$info=checkma5,
$bio

Video Slot Machine published 23 years ago:

Checkmate (c) 1999 Aristocrat Leisure Industries Pty, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=33561&o=2

$end

$gbcolor=checkmat,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Checkmate [Model DMG-ACZJ-JPN] (c) 1999 Altron Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67654&o=2

$end

$msx1_cass=checkmat,checkmata,checkmatb,
$bio

MSX cass. published 37 years ago:

Checkmate! First Moves in Chess (c) 1985 Toshiba Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118130&o=2

$end

$msx1_flop=checkmat,
$bio

Checkmate! First Moves in Chess cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229905&o=2

$end

$bbc_cass=checkout,
$bio

Acorn BBC/Electron cass. published 38 years ago:

Checkout (c) 1984 Virgin Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51627&o=2

$end

$info=ckpt_a17,
$bio

Pinball published 31 years ago:

Checkpoint (c) 1991 Data East Pinball.

- TECHNICAL -

Game ID: 500-5510-01

Data East Version 3 (FM + ADPCM & 128 x 16 display)

Main CPU : M6808 (@ 1 MHz)
Sound CPU : Motorola M6809 (@ 2 MHz)
Display CPU : Zilog Z80 (@ 4 Mhz)
Sound chips : Yamaha YM2151 (@ 3.579545 MHz), OKI MSM5205 (@ 384 KHz)

- TRIVIA -

Checkpoint had the first Dot Matrix Display (DMD) ever used on a pinball game! It used a 'half-height' DMD as compared to the standard DMD used by Williams Mfg.

First pinball machine to feature a choice of alternate soundtracks (selected by the player).

- STAFF -

Driver: Joe Kaminkow (JEK)
Pit Chief: Ed Cebula
Mechanix: Sarah Bagnola
Harness: Nick Wade (NBW)
Timer: John Lund
Sponsor: Tetsuo Fukuda
Spare Tires: Nancy Haas, Jim Gorman, Tim Seckel, John Borg, Joe Balcer
Jack Mgr: Pete Gustafson (P G), Arnie Aarstad
Graphics: Todd Faris, Paul Faris
Software: Rehman Merchant (RAY), Kristina Donofrio (KVD)
Sound: Brian Schmidt (BLS)
In Memory Of: Amina Merchant

Special Thanks: H. Horiguchi, Bob Gale

Display Art: Jack Liddon

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5256&o=2

$end

$cpc_flop=checksum,
$bio

Amstrad CPC type-in published 33 years ago:

Checksummer (c) 1989 PC Amstrad International

- TRIVIA -

Listed as a type-in program in the magazine: PC Amstrad International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119814&o=2

$end

$gbcolor=cheechai,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Chee-Chai Alien [Model CGB-VCAJ-JPN] (c) 2001 Creatures, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67655&o=2

$end

$info=cheekyms,
$bio

Arcade Video game published 42 years ago:

Cheeky Mouse (c) 1980 Universal.

Try to hit the mouse with a hammer when it comes out from one of many holes in the wall. The mouse is trying to get from its hole to the cheese on the other side of the house.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 2.5 Mhz)
Sound Chips : DAC (@ 2.5 Mhz)

Screen orientation : Vertical
Video resolution : 192 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 192

Players : 2
Control : 2-way joystick
Buttons : 1

- TRIVIA -

Released in June 1980.

Justin Wong of Brooklyn, New York holds the official record for this game with 79,280 points on June 1, 2008.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=445&o=2

$end

$a2600=cheese,
$bio

Atari 2600 cart. published 40 years ago:

Cheese (c) 1982 Imagic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50321&o=2

$end

$msx1_cart=cheese,
$bio

MSX cart. published 38 years ago:

Cheese (c) 1984 Nippon Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76644&o=2

$end

$msx2_cart=cheese2,
$bio

MSX 2 cart. published 37 years ago:

Cheese 2 (c) 1985 Neos

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51274&o=2

$end

$msx2_flop=cheese2,
$bio

Cheese 2 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101529&o=2

$end

$megadriv=cheese,
$bio

Sega Mega Drive cart. published 27 years ago:

Cheese Cat-Astrophe Starring Speedy Gonzales (c) 1995 Sega Enterprises, Limited.

- TRIVIA -

Reviews:
[FR] April 1995, Consoles + N.42: 84/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56393&o=2

$end

$gamegear=cheese,
$bio

Sega Game Gear cart. published 27 years ago:

Cheese Cat-astrophe Starring Speedy Gonzales [Model 2523-50] (c) 1995 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64509&o=2

$end

$sms=cheese,
$bio

Sega Master System cart. published 27 years ago:

Cheese Cat-astrophe Starring Speedy Gonzales (c) 1995 Sega Enterprises, Limited.

Descriptions from the back cover:

Sylvester's alter-ego, the dastardly Dr Cheesefinger, has "kitnapped" the cheese supply and Speedy Gonzales' girlfriend, Carmel. Can this "speedy-mouse" outwit the callous cat and rescue the village cheese supply?

Sylvester's böses Ich, der hinterhältige Dr. Käsefinger, hat den Käsevorrat und Speedy Gonzales' Freundin Carmel entführt. Kann die "schnellste Maus von Mexico" die gefühllose Katze austricksen und den Käsevorrat des Dorfes retten?

l'ignoble Dr. Cheesefinger, Sylvestre's alter-ego, subtilized la réserve de fromage et kidnappé Carmel, la petite amie de Speedy Gonzales. Speedy is it going to be a sort of Carmel des griffes de ce chat sans pitié pour les souris tout en sauvant le village et la réserve de fromage?

Sylvester's alter ego aka Dr Cheesefinger has sequestered the cheese supplies and Speedy Gonzales' girlfriend Carmel. Can this mouse trick the cruel cat Sylvester and save the town's cheese supplies?

L'alter-ego del Gatto Silvestro, l'ignobile Dott. Cheesefinger, has fatto sparire tutte le scorte di formaggio assieme alla fidanzata di Speedy Gonzales, Carmel. Sara 'in grade in our "speedy-topo" di sconfiggere il gatto, recovering the scorte di formaggio di tutto il paese.

Sylvesters andra jag, den fege Dr. Cheesefinger har stulit ostförrådet och kidnappat Speedy Gonzales flickvän Carmel. Kan Speedy överlista katten och rädda stans ostförråd?

Sylvesters alter-ego, by pienterige Dr Cheesefinger heeft of kaas leverancier in Speedy zijn vriendin Carmel ontvoert. Kan Speedy from snuggere kat te slim af zijn en het dorp haar kaas leverancier terug geven?

- TECHNICAL -

GAME ID: 9033-50
SIZE: 512KB (4Mbit)

- STAFF -

Project Manager: Olivier Lebourg
Main Programmer: Janicki Michel
Tools Programmer: Janicki Michel
Artists: Dominique Sablons, Imagex, Philippe Arbogast, Hugues Cazel
Music: David de Grutolla for Totem
Game Design: Olivier Lebourg
Map Design: Imagex, Olivier Lebourg, Janicki Michel

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55968&o=2

$end

$info=cheesech,
$bio

Arcade Video game published 28 years ago:

Cheese Chase (c) 1994 Art & Magic.

Fantasy is a little mouse looking for delicious cheeses. But it has to kill its enemies (rats and beetles) with mines exploding after a few seconds. Fantasy uses rotating wood doors and activated metal doors to follow its way escaping from sparks or ice. Really funny, "Cheese Chase" is a mix of reflex and strategy.

- TECHNICAL -

Main CPU : Texas Instrument TMS34010FNL-40 (@ 5 Mhz)
Sound CPU : Motorola 68000P (@ 12.5 Mhz)
Sound Chips : OKI6295 (@ 8.08 Khz)
Video : Texas Instrument TPC1020AFN-084C
Key : Xilinx XCZ236A-25
Ram : (4x) Toshiba TC544256BZ-80, UMC UM70C178

Screen orientation : Horizontal
Video resolution : 320 x 256 pixels
Screen refresh : 50.27 Hz
Palette colors : 256

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Each Round has a Code (the Codes form the names of other Art & Magic Games, e.g. "Ultimate Tennis" = Round 6 and Round 7), these are :
Round 1 : NO
Round 2 : IRON
Round 3 : LORD
Round 4 : UNREAL
Round 5 : AGONY
Round 6 : ULTIMATE
Round 7 : TENNIS
Round 8 : WESTERN
Round 9 : SHOOTING
Round 10 : FANTASY
Round 11 : STONE
Round 12 : BALL
Round 13 : SPELL
Round 14 : SINGER
Round 15 : EROES 
Round 16 : METEOR
Round 17 : PROJECT
Round 18 : BRAVE
Round 19 : LITTLE
Round 20 : FISH
Round 21 : EVILSON

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=446&o=2

$end

$msx1_flop=cheese,
$bio

Cheese Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134154&o=2

$end

$cpc_flop=cheesecr,
$bio

Amstrad CPC 464 disk. published 27 years ago:

Cheese Cruncher 2.2 (c) 1995 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124102&o=2

$end

$spectrum_cass=cheetahm,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Cheetah Midi Interface (c) 1987 Cheetahsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287008&o=2

$end

$spectrum_cass=cheetahs,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Cheetah Sound Sampler (c) 1986 Cheetahsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287009&o=2

$end

$info=cheetah,cheetahb,
$bio

Pinball published 42 years ago:

Cheetah (c) 1980 Stern Electronics, Incorporated.

- TECHNICAL -

Model Number : 116

- TRIVIA -

1,223 units were produced.

- STAFF -

Designed by : Harry Williams

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5257&o=2

$end

$nes=cheeta2,
$vgmplay=cheeta2_nes,
$bio

Nintendo NES cart. published 30 years ago:

Cheetahmen II (c) 1992 Active Enterprises

Dr. Morbis is at it again!

In CHEETAHMEN II, Dr. Morbis seeks to destroy the Cheetahmen with all new traps and dangers.

Beware, the even more dangerous sub-humans.

This time CYGORE and Dr. Morbis are getting in to it!

See if you can get the Cheetahmen through the jungles and to Dr. Morbis's secret laboratory, but beware of the many traps along the way. Then, when you finally think you've gotten through, you will have to do battle as only the Cheetahmen can.

APOLLO will have to fight Dr. Morbis, ARIES battles Cygore, and HERCULES goes head-to-head with the newest sub-human... the MAN-APE.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55005&o=2

$end

$info=gnw_chef,
$bio

Handheld game published 41 years ago:

Chef (c) 1981 Nintendo Co., Ltd.

The player controls a chef who flips various pieces of food, including sausage and fish, into the air with a pan. Failure to keep the food airborne causes a mouse to steal the food off the floor and the player to use up one 'miss'. The game ends with the player's third miss. A cat often pokes the left piece of food, which holds it in place for a small amount of time and makes it harder for the player to guess when the piece will be flippable. The game speeds up as it progresses. In Game A, the player must flip three items of food. In Game B, the player must flip four food items.

- TECHNICAL -

Model FP-24

- TRIVIA -

Released on September 8, 1981 in Japan.

Chef is unlockable in "Personal Trainer - Cooking" for the DS after the player has cooked a certain number of meals.

- PORTS -

Game Boy "Game & Watch Gallery 2"
Game Boy "Game & Watch Gallery 4"

It was re-released for Nintendo DSi in 2009.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=100946&o=2

$end

$megadriv=chelnov,
$vgmplay=atomrun_md,
$bio

Sega Mega Drive cart. published 30 years ago:

Chelnov (c) 1992 Data East Corp.

- TECHNICAL -

GAME ID: T-13073

- TRIVIA -

Chelnov for Mega Drive was released on October 16, 1992 in Japan.

Export releases:
[US] "Atomic Runner [Model T-13036]"
[EU] "Atomic Runner [Model 1144-50]"

- STAFF -

Game arranged and designed by: Akira Outani
Graphic designed by: Mau Yokoi, Mutsunori Sato
Programmed by: Kohji Sasamoto
Music by: Masaaki Iwasaki (Koremasa)
Sound driver programmed by: Hiroyasu Fujimaru
Thanks to everyone at Sapporo Satellite.

- PORTS -

* CONSOLES:
[JP] Nintendo Wii [Virtual Console] (Sep.11, 2007)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47913&o=2

$end

$apple2_flop_orig=chelsssi,
$bio

Apple II 5.25 disk. published 38 years ago:

Chelsea of the South Sea Islands (c) 1984 Addison-Wesley Publishing Co., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276317&o=2

$end

$bbc_cass=chemanal,
$bio

Acorn BBC Micro B cass. published 39 years ago:

Chemical Analysis (c) 1983 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51628&o=2

$end

$bbcb_flop_orig=chemanal,
$bio

Acorn BBC Micro B disk. published 39 years ago:

Chemical Analysis (c) 1983 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125172&o=2

$end

$bbc_cass=chemsimu,
$bio

Acorn BBC Micro B cass. published 39 years ago:

Chemical Simulations (c) 1983 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51629&o=2

$end

$bbc_cass=chemstru,
$bio

Acorn BBC Micro B cass. published 39 years ago:

Chemical Structures (c) 1983 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51630&o=2

$end

$bbcb_flop=chemstru,
$bio

Acorn BBC Micro B disk. published 39 years ago:

Chemical Structures Cracked (c) 1983 Acornsoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125153&o=2

$end

$bbc_cass=chemstry,
$bio

Chemistry (c) 19?? Micro Power

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51631&o=2

$end

$spectrum_cass=chemistr_b,
$bio

Chemistry (c) 19?? Penguin Study Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237721&o=2

$end

$spectrum_cass=chemistr_r,
$bio

Chemistry (c) 19?? Hill MacGibbon

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237722&o=2

$end

$spectrum_cass=chemistr_h,
$bio

Chemistry (c) 19?? Letts & Co., Charles

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237723&o=2

$end

$spectrum_cass=chemistr_x,chemistr_y,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Chemistry '0' Level (c) 1984 Paxman Promotions.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146811&o=2

$end

$cpc_flop=chemistr,
$bio

Amstrad CPC 464 disk. published 38 years ago:

Chemistry '0' Level Examiner (c) 1984 Shield Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134018&o=2

$end

$apple2_flop_orig=mcchembe35,
$bio

Apple IIc+ 3.5in. disk. published 32 years ago:

Chemistry - Balancing Equations (c) 1990 MECC [Minnesota Educational Computing Corp.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294564&o=2

$end

$apple2_flop_clcracked=mcchbe10,
$bio

Apple II 5.25 disk. published 32 years ago:

Chemistry - Balancing Equations (c) 1990 MECC [Minnesota Educational Computing Corp.]

- TECHNICAL -

Model MECC-A280

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286890&o=2

$end

$apple2_flop_clcracked=mctptb11,
$bio

Apple II 5.25 disk. published 34 years ago:

Chemistry - The Periodic Table (c) 1988 MECC [Minnesota Educational Computing Corp.]

- TECHNICAL -

Model MECC-A251

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276679&o=2

$end

$apple2_flop_clcracked=chemach1,
$bio

Apple II 5.25 disk. published 36 years ago:

Chemistry Achievement I - Mathematics of Chemistry (c) 1986 Microcomputer Workshops Courseware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231437&o=2

$end

$nes=chengji,
$bio

???? (c) 19?? Waixing [China]
(Cheng Ji Si Han)

- TECHNICAL -

[Model ES-1110]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76497&o=2

$end

$cecflop=jackiechan,
$bio

CEC-I disk. published 37 years ago:

成龙 (c) 1985 Unknown [China]
(Chénglóng)

Jackie Chan (Kung Fu Master, Digital Gang crack).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237202&o=2

$end

$x07_cass=chenille,
$bio

Canon X-07 type-in published 38 years ago:

Chenille (c) 1984 Shift Editions [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=138535&o=2

$end

$cpc_flop=chenille,
$bio

Amstrad CPC type-in published 37 years ago:

Chenille (c) 1985 AM-Mag

- TRIVIA -

Listed as a type-in program in the French magazine: AM-Mag.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119541&o=2

$end

$cpc_flop=chenille01,
$bio

Amstrad CPC type-in published 37 years ago:

Chenille (c) 1985 Super Jeux Amstrad

- TRIVIA -

Listed as a type-in program in the French book: Super Jeux Amstrad.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122681&o=2

$end

$to7_cass=chenill1,chenill1a,
$bio

Chenille (c) 198? Huet [Sylvain Huet]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108185&o=2

$end

$cpc_flop=cheopsf1,
$bio

Amstrad CPC type-in published 31 years ago:

Cheops (c) 1991 CPC Infos

- TRIVIA -

Listed as a type-in program in the French magazine: CPC Infos.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119484&o=2

$end

$cpc_cass=cheopsf,
$bio

Amstrad CPC cass. published 37 years ago:

Cheops [Model 013-01222] (c) 1985 No Man's Land [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93424&o=2

$end

$cpc_cass=cheops,cheopsa,
$bio

Amstrad CPC cass. published 37 years ago:

Cheops (c) 1985 No Man's Land.

- TECHNICAL -

GAME ID: 013-01282

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93425&o=2

$end

$info=j6cheque,
$bio

Cheque Mate (c) 199? JPM International.

- TECHNICAL -

Impact

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41075&o=2

$end

$info=sc1chqfl,
$bio

Chequered Flag (c) 198? Global Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42118&o=2

$end

$spectrum_cass=cheqflaga,
$bio

Chequered Flag (c) 198? 2.99 Classics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225517&o=2

$end

$spectrum_cass=cheqflag,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Chequered Flag (c) 1983 Sinclair Research, Ltd.

- TECHNICAL -

[Model G31/S]

- STAFF -

Written by: Steve Kelly

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78244&o=2

$end

$info=chqflag,chqflagj,
$bio

Arcade Video game published 34 years ago:

Chequered Flag (c) 1988 Konami.

Chequered Flag is an overhead-view racing game featuring rotational sprite scaling. The player races over a series of twisting courses, trying to reach the finish line before the timer expires.

The game includes a Pit-stop facility, a feature that had appeared a year earlier in Taito's "Continental Circus". Should the player's car sustain too much damage, a pit-stop must be made to implement repairs. A 'damage meter' at the bottom of the screen shows the severity of the damage; highlighting what car components are in need of repair; Engine, Front Tires, Rear Tires and Brakes.

- TECHNICAL -

Game ID : GX717

Main CPU : KONAMI (@ 3 Mhz)
Sound CPU : Zilog Z80 (@ 3.579545 Mhz)
Sound Chips : Yamaha YM2151 (@ 1.789772 Mhz), (2x) K007232 (@ 3.579545 Mhz)

Players : 1
Control : paddle
Buttons : 3

- TRIVIA -

Chequered Flag was released in May 1988.

Another title is accessible via dipswitches: Checkered Flag.

King Records released a limited-edition soundtrack album for this game (Konami Game Music Collection Vol.1 - K30X7705) on August 5, 1988. This album was reprinted (KCIA-2309) on May 21, 1993.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=447&o=2

$end

$cpc_cass=cherilbs,
$bio

Amstrad CPC cass. published 12 years ago:

Cheril of the Bosque (c) 2010 The Mojon Twins.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93426&o=2

$end

$cpc_flop=cherilof,mojontwi,
$bio

Amstrad CPC 464 disk. published 12 years ago:

Cheril of the Bosque (c) 2010 Mojon Twins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124703&o=2

$end

$spectrum_cass=cherilb,
$bio

Sinclair ZX Spectrum cass. published 12 years ago:

Cheril of the Bosque (c) 2010 Mojon Twins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226469&o=2

$end

$spectrum_cass=cherilbp,
$bio

Sinclair ZX Spectrum cass. published 12 years ago:

Cheril Perils (c) 2010 Mojon Twins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226468&o=2

$end

$spectrum_cass=cherilgd,cherilth,
$bio

Sinclair ZX Spectrum cass. published 10 years ago:

Cheril The Goddess (c) 2012 Mojon Twins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226470&o=2

$end

$info=chry10,
$bio

Cherry 10 (c) 199? Unknown.

Bootleg/hack of "Golden Star".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29146&o=2

$end

$info=chryangl,chryangla,chryanglb,
$bio

Arcade Video game published 28 years ago:

Cherry Angel (c) 1994 CGI.

Video slot for amusement only (arcade game).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=38479&o=2

$end

$info=m4cbing,
$bio

Cherry Bingo (c) 199? Redpoint Systems.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42038&o=2

$end

$dc=cherryb,
$bio

Sega Dreamcast GD published 18 years ago:

Cherry Blossom [Model T-37912M] (c) 2004 Takuyo Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135259&o=2

$end

$pc98=cherryb,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Cherry Bomb - Chou Ojousama Sayaka-chan Nanpa Daisakusen (c) 1994 Peppermint Kids.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89116&o=2

$end

$info=cb2001,
$bio

Video Slot Machine published 21 years ago:

Cherry Bonus 2001 (c) 2001 Dyna.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29141&o=2

$end

$info=cb3,ncb3,cb3a,cb3b,cb3c,cb3d,cb3e,
$bio

Cherry Bonus III (c) 199? Dyna.

Video slot game for amusement only (arcade game).

- TECHNICAL -

Runs on "Golden Star" / "Cherry Master" hardware.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29145&o=2

$end

$info=cb3f,
$bio

Cherry Bonus III (c) 199? Cleco.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295256&o=2

$end

$info=cchance,
$bio

Cherry Chance (c) 198? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=30052&o=2

$end

$info=chryglda,
$bio

Cherry Gold I (c) 199? Unknown.

Bootleg/Hack of "Golden Star".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103451&o=2

$end

$info=chrygld,
$bio

Cherry I Gold (c) 199? Unknown.

Bootleg of "Golden Star".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29147&o=2

$end

$pc98=chrryjam,chrryjama,
$bio

NEC PC-9801 Series 5.25in. disk. published 26 years ago:

Cherry Jam - Kanojo ga Hadaka ni Kigaetara (c) 1996 JAM.

- TECHNICAL -

MEDIA: FD x6

- TRIVIA -

Released on August 02, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128862&o=2

$end

$info=cmv801,cmv4,cmv4a,cmwm,
$bio

Arcade Video game published 33 years ago:

Cherry Master (c) 1989 Dyna.

Video slot for amusement only (video game).

- TECHNICAL -

Main CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.536 Mhz)

Screen orientation : Horizontal
Video resolution : 512 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 256

Players : 1
Buttons : 5

- SERIES -

1. Cherry Master (1989)
2. Cherry Master II (199?)
3. Super Cherry Master (2001)
4. Cherry Master V (2004)
5. Cherry Master 2005 (2005)

- PORTS -

* CONSOLES:
Neo Cherry Master Color - Neo Geo Pocket Color

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4519&o=2

$end

$info=cmfun,
$bio

Arcade Video game published 27 years ago:

Cherry Master (c) 1995 Fun USA.

Video slot for amusement only (arcade game). Re-release of "Cherry Master I".

- TECHNICAL -

Runs on "Golden Star" / "Cherry Master" hardware.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=36264&o=2

$end

$info=cmast92,
$bio

Arcade Video game published 30 years ago:

Cherry Master '92 (c) 1992 Dyna Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32535&o=2

$end

$info=cmast97,
$bio

Arcade Video game published 26 years ago:

Cherry Master '97 (c) 1996 Dyna Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43659&o=2

$end

$info=cmast99,cmast99b,
$bio

Arcade Video game published 24 years ago:

Cherry Master '99 (c) 1998 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=100207&o=2

$end

$info=cmast91,
$bio

Arcade Video game published 31 years ago:

Cherry Master 91 (c) 1991 Dyna.

Video slot game for amusement only (arcade game).

- TECHNICAL -

Runs on "Golden Star" / "Cherry Master" hardware.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29142&o=2

$end

$info=cmaster,cmasterbv,cmasterd,cmastere,cmasterf,cmasterg,cmasterh,cmasteri,cmasterj,cmasterk,
$bio

Arcade Video game published 31 years ago:

Cherry Master I (c) 1991 Dyna.

Video slot game for amusement only (arcade game).

- TECHNICAL -

Runs on "Golden Star" / "Cherry Master" hardware.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29367&o=2

$end

$info=cmasterc,cmasterb,
$bio

Cherry Master II (c) 199? Dyna Electronics.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.536 Mhz)

Screen orientation : Horizontal
Video resolution : 256 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 256

Players : 1

- SERIES -

1. Cherry Master (1989)
2. Cherry Master II (199?)
3. Super Cherry Master (2001)
4. Cherry Master V (2004)
5. Cherry Master 2005 (2005)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4520&o=2

$end

$pc98=cherrymo,cherrymod,
$bio

NEC PC-9801 Series 5.25in. disk. published 26 years ago:

Cherry Moderate (c) 1996 Ucom.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89117&o=2

$end

$info=chewheel,
$bio

Cherry Wheel (c) 200? Assogiochi Assago.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48282&o=2

$end

$info=hb_cwf,hb_cwfa,
$bio

Cherry Win Falls (c) 200? Fair Games UK, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40177&o=2

$end

$cpc_flop=cherrypa01,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Cherry-Paint (c) 1986 Siren Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125005&o=2

$end

$cpc_flop=cherrypa,
$bio

Amstrad CPC type-in published 36 years ago:

Cherry-Paint (c) 1986 CPC

- TRIVIA -

Listed in the French magazine CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127956&o=2

$end

$info=m4cheryo,
$bio

Cherryo (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41273&o=2

$end

$radio86_cass=cherv,
$bio

Radio-86RK cass. published 35 years ago:

CHERV (c) 1987 Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235441&o=2

$end

$compclr2_flop=chess,
$bio

Compucolor II disk. published 44 years ago:

Chess (c) 1978 Compucolor Corp.

Contains 3 games:
1. Chess
2. Acey Deucey
3. Line Five

And 1 program:
4. Biorythms

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232548&o=2

$end

$zx81_cass=chessp,
$bio

Sinclair ZX-81 cass. published 41 years ago:

Chess (c) 1981 Psion

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114798&o=2

$end

$zx81_cass=chessmg,chessty,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Chess (c) 1982 Mikro-Gen [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114721&o=2

$end

$mtx_cass=mtxchess,
$bio

Memotech MTX cass. published 39 years ago:

Chess (c) 1983 Continental Soft.

- STAFF -

By: Chris Whittington

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133312&o=2

$end

$dragon_cass=chess,
$bio

Dragon cass. published 39 years ago:

Chess (c) 1983 J.Morrison Micros

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234398&o=2

$end

$timex_dock=chess,
$bio

Timex Sinclair 2068 cart. published 39 years ago:

Chess (c) 1983 Timex Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237035&o=2

$end

$timex_cass=chess,
$bio

Timex Sinclair 2068 cass. published 39 years ago:

Chess (c) 1983 Timex Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263906&o=2

$end

$jupace_cass=chess,
$bio

Jupiter Ace cass. published 38 years ago:

Chess (c) 1984 Boldfield Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115770&o=2

$end

$bbc_cass=chesss,
$bio

Acorn BBC Micro B cass. published 38 years ago:

Chess (c) 1984 Superior Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264657&o=2

$end

$cpc_flop=chessf19,
$bio

Amstrad CPC type-in published 35 years ago:

Chess (c) 1987 Amstrad Magazine

- TRIVIA -

Listed as a type-in program in the French magazine Amstrad Magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119123&o=2

$end

$radio86_cass=chess,chess2,
$bio

Radio-86RK cass. published 35 years ago:

CHESS (c) 1987 Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235442&o=2

$end

$bbc_cass=chessb,
$bio

Chess (c) 19?? Bug Byte

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51632&o=2

$end

$bbc_cass=chessc,chess232,
$bio

Chess (c) 19?? Computer Concepts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51633&o=2

$end

$bbc_cass=chessmp,
$electron_cass=chessmp,
$bio

Chess (c) 19?? Micro Power

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51634&o=2

$end

$spectrum_cass=chess299,
$bio

Chess (c) 198? 2.99 Classics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225518&o=2

$end

$spectrum_cass=chesspro,
$bio

Chess (c) 198? Profisoft [Germany]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225793&o=2

$end

$sorcerer_cass=chess2,
$bio

Chess (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232380&o=2

$end

$aquarius_cass=chess,
$bio

Chess (c) 198? Dick Smith Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272352&o=2

$end

$megadriv=chess,chessa,chessb,
$bio

Sega Mega Drive cart. published 24 years ago:

Chess (c) 1998 BSComp

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56394&o=2

$end

$bk0010=chess1,chess2,chess3,chess4,chess07,
$bio

Chess (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144265&o=2

$end

$lviv=chess,chess2lv,chess2a,
$bio

Chess (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233004&o=2

$end

$special_cass=chess,chess2,chess3,chess4,
$bio

Chess (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234187&o=2

$end

$orion_cass=chess,chess2,chess3,chess4,
$bio

Chess (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235159&o=2

$end

$apogee=chess,
$bio

Chess (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235326&o=2

$end

$mikrosha_cass=chess,
$bio

Chess (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236521&o=2

$end

$spectrum_cass=chessthe_a,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Chess - The Turk (c) 1983 Oxford Computer Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78249&o=2

$end

$spectrum_cass=chessthe,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Chess - The Turk - French Version (c) 1983 Oxford Computer Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287512&o=2

$end

$info=ch2001,
$bio

Chess board published 38 years ago:

Chess 2001 (c) 1984 CXG.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116184&o=2

$end

$archimedes=chess3d,chess3da,
$bio

Acorn Archimedes disk. published 31 years ago:

Chess 3D (c) 1991 Micro Power

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116026&o=2

$end

$uzebox=chess,chessa,
$bio

Belogic Uzebox ROM published 11 years ago:

Chess 4 Uzebox (c) 2011 Belogic

An implementation of well-known board game.

- STAFF -

By: Martin Sustek

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233046&o=2

$end

$nes=chessac,
$bio

Nintendo Famicom cart. published 31 years ago:

Chess Academy [Model SA-015] (c) 1991 Sachen [Taiwan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76498&o=2

$end

$zx81_cass=chess,
$bio

Sinclair ZX-81 cass. published 41 years ago:

Chess also Chess-Clock (c) 1981 Sinclair Research, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114572&o=2

$end

$info=chessc2,
$bio

Arcade Video game published 20 years ago:

Chess Challenge 2 (c) 2002 IGS Company, Limited. [International Game System].

- TRIVIA -

Chess Challenge 2 was released in June 2002.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=45944&o=2

$end

$info=cc1,
$bio

Chess board published 45 years ago:

Chess Challenger (c) 1977 Fidelity Electronics.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146962&o=2

$end

$info=cc10,cc10a,
$bio

Chess board published 44 years ago:

Chess Challenger 10 (c) 1978 Fidelity Electronics.

Electronic chess game featuring 10 levels of play.

- TECHNICAL -

Model CCX

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103272&o=2

$end

$info=cc3,
$bio

Chess board published 45 years ago:

Chess Challenger 3 (c) 1977 Fidelity Electronics.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148392&o=2

$end

$info=cc7,cc7a,
$bio

Chess board published 43 years ago:

Chess Challenger 7 (c) 1979 Fidelity Electronics.

Electronic chess game featuring 7 levels of play.

- TECHNICAL -

Model BBC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103304&o=2

$end

$info=cc10c,
$bio

Chess board published 43 years ago:

Chess Challenger (c) 1979 Fidelity Electronics.

- TECHNICAL -

MODEL UCC10

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275450&o=2

$end

$info=vcc,
$bio

Chess board published 43 years ago:

Voice Chess Challenger (c) 1979 Fidelity Electronics.

Electronic chess game featuring voices.

- TECHNICAL -

Model VCC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103364&o=2

$end

$adam_flop=chesschm,chesschma,
$bio

Coleco Adam disk. published 34 years ago:

Chess Champ (c) 1988 Digital Express.

Chess game for the Coleco ADAM.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82636&o=2

$end

$info=ccdelta1,
$bio

Chess board published 43 years ago:

Chess Champion - Delta-1 (c) 1979 NOVAG.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123260&o=2

$end

$info=ccmk5,
$bio

Chess board published 41 years ago:

Chess Champion - Mark V (c) 1981 SciSys.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228355&o=2

$end

$info=cc2150,
$bio

Chess board published 34 years ago:

Chess Champion 2150 (c) 1988 Tandy Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306276&o=2

$end

$info=ccmk1,
$bio

Chess board published 43 years ago:

Chess Champion MK I (c) 1979 NOVAG.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103305&o=2

$end

$info=ccmk2,ccmk2a,
$bio

Chess board published 43 years ago:

Chess Champion MK II (c) 1979 Quelle.

German chess game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103306&o=2

$end

$info=ssystem3,
$bio

Chess board published 43 years ago:

Chess Champion Super System III (c) 1979 NOVAG.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103355&o=2

$end

$info=ssystem4,
$bio

Chess board published 42 years ago:

Chess Champion Super System IV (c) 1980 SciSys.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266349&o=2

$end

$info=ccmk6,
$bio

Chess board published 40 years ago:

Chess Champion: Mark VI (c) 1982 SciSys.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228356&o=2

$end

$info=ccompan,
$bio

Chess board published 40 years ago:

Chess Companion (c) 1982 SciSys.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275449&o=2

$end

$info=chesstrvi,
$bio

Chess board published 40 years ago:

Chess Intercontinental Traveler (c) 1982 SciSys.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268135&o=2

$end

$pc8801_flop=chess4,
$bio

NEC PC-8801 Series disk. published 35 years ago:

Chess IV (c) 1987 Compaq.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91517&o=2

$end

$info=ckmaster,
$bio

Chess board published 38 years ago:

Chess King Master (c) 1984 Chess King.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123261&o=2

$end

$cgenie_cass=chessm,
$bio

Colour Genie cass. published 38 years ago:

Chess Machine (c) 1984 Hubben Soft. Verlag, Heinz

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264799&o=2

$end

$horizon=chess,
$bio

North Star Horizon disk. published 41 years ago:

Chess Master (c) 1981 DynaComp, Inc.

CHESS MASTER is a computer program which will challenge your chess playing ability with its aggressive style of play. This program provides the North Star user (either Z80 or 8080 microprocessor) with two different board sizes'to select from.

- STAFF -

Written in assembly language by SOFTWARE SPECIALISTS of Norco, California.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232307&o=2

$end

$spectrum_cass=chessmas,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Chess Master (c) 1984 Serin Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78246&o=2

$end

$spectrum_cass=chesnuts,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Chess Nuts (c) 1987 Cimatti, Paul T.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=312266&o=2

$end

$info=cp2000,
$bio

Chess board published 42 years ago:

Chess Partner 2000 (c) 1980 SciSys.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196745&o=2

$end

$msx1_cass=chesspl,
$bio

MSX cass. published 34 years ago:

Chess Player (c) 1988 Eurosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94523&o=2

$end

$msx1_flop=chessply,
$bio

MSX disk. published 34 years ago:

Chess Player (c) 1988 Eurosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109019&o=2

$end

$amigaocs_flop=chsp2150,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Chess Player 2150 (c) 1989 Oxford Softworks

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73713&o=2

$end

$amigaocs_flop=chsp2150g,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Chess Player 2150 (c) 1989 Oxford Softworks

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73715&o=2

$end

$st_flop=chsp2150,
$bio

Atari ST disk. published 33 years ago:

Chess Player 2150 (c) 1989 Oxford Softworks

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230289&o=2

$end

$spectrum_cass=chesspla,
$bio

Sinclair ZX Spectrum cass. published 30 years ago:

Chess Player 2150 (c) 1992 EDOS [Electronic Distribution of Software]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295293&o=2

$end

$amigaocs_flop=chesssim,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Chess Simulator (c) 1990 Infogrames Interactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73716&o=2

$end

$st_flop=chesssim,
$bio

Atari ST disk. published 32 years ago:

Chess Simulator (c) 1990 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148563&o=2

$end

$ibm5150=chesssim,
$bio

IBM PC 5.25in. disk. published 32 years ago:

Chess Simulator (c) 1990 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=317076&o=2

$end

$adam_flop=chesssol,
$bio

Chess Solitaire (c) 198? Roginsky Games.

Chess game for the Coleco ADAM.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109382&o=2

$end

$info=chesstrv,
$bio

Handheld game published 42 years ago:

Chess Traveller (c) 1980 Acetronic.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114177&o=2

$end

$spectrum_cass=chesstut,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Chess Tutor (c) 1983 Artic Computing, Ltd.

- STAFF -

Written by: D.R. Horne

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78250&o=2

$end

$adam_flop=chesstut,chesstuta,
$bio

Chess Tutor I (c) 198? Tutor-Ware.

Chess tutorial program.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109383&o=2

$end

$adam_flop=chesstu2,chesstu2a,
$bio

Chess Tutor II (c) 198? Tutor-Ware.

Chess tutorial program.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109384&o=2

$end

$bbc_cass=chessa,chessa21,
$bio

Acorn BBC Micro B cass. published 40 years ago:

Chess ver.2.x (c) 1982 Acornsoft, Ltd. [England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264656&o=2

$end

$zx81_cass=chesst,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Chess [Model 03-4000] (c) 1982 Timex Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114659&o=2

$end

$a800=chess,
$bio

Atari 400/800 cart. published 39 years ago:

Chess [Model 1100] (c) 1983 Parker Bros. [Beverly, MA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82796&o=2

$end

$spectrum_cart=chess,
$bio

Sinclair ZX Spectrum cart. published 39 years ago:

Chess (c) 1983 Sinclair Research, Ltd.

- TECHNICAL -

GAME ID: G10/R

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118589&o=2

$end

$spectrum_cass=chess,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Chess [Model G10/S] (c) 1983 Sinclair Research, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78245&o=2

$end

$videopac=chess,
$bio

Chess [Model G7010] (c) 198? Philips Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95574&o=2

$end

$msx1_cart=chess,
$bio

MSX cart. published 38 years ago:

Chess [Model HBS-G015C] (c) 1984 Sony Corp.

- STAFF -

Cover Art by: Susumu MATSUSHITA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76645&o=2

$end

$aquarius_cart=chess,
$bio

Mattel Aquarius cart. published 39 years ago:

Chess (c) 1983 Mattel Electronics.

- TECHNICAL -

[Model IB-2363-1]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49821&o=2

$end

$electron_cass=chessa,
$bio

Acorn Electron cass. published 40 years ago:

Chess (c) 1982 Acornsoft

- TECHNICAL -

GAME ID: SLG10
CASS ID: SLG10/C

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51636&o=2

$end

$psx=chess,
$bio

Sony PlayStation CD published 21 years ago:

Chess (c) 2001 A1 Games

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-01400

- TRIVIA -

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111513&o=2

$end

$apple2_flop_clcracked=chschkbk,
$bio

Apple II 5.25 disk. published 35 years ago:

Chess, Checkers and Backgammon (c) 1987 Box Office Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289716&o=2

$end

$info=chessmst,chessmsta,
$bio

Chess board published 38 years ago:

Chess-Master (c) 1984 VEB Mikroelektronik.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=113401&o=2

$end

$info=chessmstdm,
$bio

Chess board published 35 years ago:

Chess-Master Diamond (c) 1987 VEB Mikroelektronik.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=113402&o=2

$end

$spectrum_cass=cbatak,cbatak11,cbatako,
$bio

Sinclair ZX Spectrum cass. published 11 years ago:

Chessboard Attack (c) 2011 Leszek Chmielewski Daniel

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236590&o=2

$end

$st_flop=cm2000,
$bio

Atari ST disk. published 35 years ago:

Chessmaster 2000 (c) 1987 Software Toolworks, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148979&o=2

$end

$amigaocs_flop=cm2100,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Chessmaster 2100 (c) 1990 Software Toolworks, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73717&o=2

$end

$psx=chessms2,
$bio

Sony PlayStation CD published 23 years ago:

Chessmaster II (c) 1999 Mindscape, Inc.

- TECHNICAL -

GAME ID: SLUS-00886

- TRIVIA -

Released on May 31, 1999 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- STAFF -

MINDSCAPE
VP of Research & Development: Donald W. Laabs
Producer: Stanley Biesiadecki
Marketing Manager: Mary Lynn Slattery
Production Assistant: Garrett Graham
Quality Assurance Testers: Dan Couvillion, Bryan Fasholtz, Charles Kammerer, Walker Richardson
Manual Editor: Anathea Lopez

STARSPHERE INTERACTIVE
Director: Andrew Iverson
Design: Andrew Iverson, Henrik Markarian
Programming: Andrew Iverson, Henrik Markarian
Art Direction: Thomas Howell
Original Music: Joseph Kolkovich

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111165&o=2

$end

$gba=chessmstu,
$bio

Nintendo GBA cart. published 20 years ago:

Chessmaster [Model AGB-ACYE-USA] (c) 2002 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70153&o=2

$end

$gba=chessmst,chessmstf,chessmstg,
$bio

Nintendo GBA cart. published 20 years ago:

Chessmaster [Model AGB-ACYP] (c) 2002 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70152&o=2

$end

$gbcolor=chessmst,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Chessmaster [Model DMG-AC9E-USA] (c) 1999 Mindscape, Incorporated. [Northbrook, IL, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67656&o=2

$end

$info=chmate,
$bio

Chess board published 44 years ago:

Chessmate (c) 1978 Commodore, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226319&o=2

$end

$info=tascr30,tascr30a,tascr30b,tascr30g,
$bio

Chess board published 29 years ago:

ChessSystem R30 (c) 1993 Tasc

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264583&o=2

$end

$info=chesster,chesstera,
$bio

Chess board published 32 years ago:

Chesster - Chess Challenger (c) 1990 Fidelity Electronics.

- TECHNICAL -

Model 6120

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=113403&o=2

$end

$info=cphantom,
$bio

Chess board published 31 years ago:

Chesster Phantom (c) 1991 Fidelity Electronics.

- TECHNICAL -

Model 6126

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301047&o=2

$end

$snes=chester,
$bio

Nintendo Super NES cart. published 30 years ago:

Chester Cheetah - Too Cool to Fool (c) 1992 Kaneko USA, Ltd.

Put yourself in his paws. You're a cool cat. So you would like to be treated like that. But no! You're stuck in a zoo with nothing to do. Mean Eugene, the Zoo Keepin' Fiend has planned an ugly scene. He wants to nail your tail without fail. So, he steals your wheels to cool your heels. Then he hides the parts in the zoo just to fool you. And that's just the beginning in Eugene's way of winning. But, stay cool and you can rule. Just find your bike and you can go where you like. The rule is cool. Remember a cool cat is just... TOO COOL TO FOOL!

- TECHNICAL -

GAME ID: SNS-CE-USA

- TRIVIA -

Released in December 1992 in the USA.

Reviews:
[FR] March 1993 - Consoles + No. 18: 77/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62850&o=2

$end

$megadriv=chester,
$vgmplay=chester_md,
$bio

Sega Genesis cart. published 30 years ago:

Chester Cheetah - Too Cool to Fool (c) 1992 Kaneko USA, Ltd.

- TECHNICAL -

GAME ID: T-33056

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57155&o=2

$end

$snes=chesterw,chesterwp,
$bio

Nintendo Super NES cart. published 28 years ago:

Chester Cheetah - Wild Wild Quest (c) 1994 Kaneko USA, Ltd.

It's a groove to be on the move. But, if you're Chester Cheetah, "chill is the pill." So, when you are spotted in "Not-So-Great-Falls, Montana," "Unclearwater, Florida," and "Little Shock, Arkansas" you follow the "law of the paw," and run for the fun. Pity, these cities can't spot a cat that knows where it's at. They want to bring you down in their town. Now, follow your feet and take to the street. It's cool to make the rules. "Wild, Wild Quest" features a full 8 Meg, 16 bit platform of adventure. Cool characters and wild-style graphics make this trip a "Wild, Wild Quest" of the best!

- TECHNICAL -

GAME ID: SNS-7C-USA

- TRIVIA -

Released in March 1994 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62851&o=2

$end

$megadriv=chesterw,
$vgmplay=chesterw_md,
$bio

Sega Genesis cart. published 30 years ago:

Chester Cheetah - Wild Wild Quest (c) 1992 Kaneko USA, Ltd.

- TECHNICAL -

GAME ID: T-33066

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57156&o=2

$end

$nes=chestfld,chestfldp,
$vgmplay=chestfld_fc,
$bio

Nintendo Famicom cart. published 35 years ago:

チェスター・フィールド 箱・説明書無し (c) 1987 Vic Tokai
(ChesterField - Ankoku Shin e no Chousen)

- TECHNICAL -

Game ID: VIC-CF

- TRIVIA -

Chester Field was released on July 30, 1987 in Japan.

The subtitle translates from Japanese as 'Challenge of the Dark'.

Export releases:
A NES version was scheduled for release in North America but was canceled.

- STAFF -

Programmer: Mikio Saitou (Montaro), Kinchan, Tomohiko Kawamura (Tomoyan)
Game Story & Chara Designer: K. Umehara (Explode 'Ume')
Map Editer & Chara Designer: Dark Side Toshi
Assistant Programmer: Tomiko Narusawa (Naruchans), Mayumi Sano (Sanoyan)
Boss Chara Taken From The Works Of: Atsushi Shimoda (S. Shimoda), Hideo Minaba (H. Minaba), H. Togashi, Y. Syoji, N. Oka
Music Composer: Mikio Saitou
Sound Driver: Yoshiaki Inose

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53909&o=2

$end

$x07_cass=lancelot,
$bio

Canon X-07 type-in published 38 years ago:

Chevalier Lancelot. (c) 1984 Shift Editions [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=138536&o=2

$end

$spectrum_cass=chevycha,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Chevy Chase (c) 1991 Hi-Tec Software.

- STAFF -

Developed by Pal Developments.

Program & Graphic Designer: Nigel Speight
Music Composer: Pete Frith

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78252&o=2

$end

$cpc_flop=chvchase,chvchasea,
$bio

Chevy Chase cracked (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265313&o=2

$end

$cpc_flop=chvchase_h1,chvchase_h2,
$bio

Chevy Chase hacked (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265314&o=2

$end

$cpc_cass=chevychs,
$bio

Amstrad CPC cass. published 31 years ago:

Chevy Chase (c) 1991 Hi-Tec Software

- TECHNICAL -

[Model HT145]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93427&o=2

$end

$tg16=chewman,
$bio

NEC TurboGrafx-16 cart. published 32 years ago:

Chew-Man-Fu (c) 1990 NEC Home Electronics, Ltd.

North American release. Game developed in Japan. See the original for more information; "Be Ball [Model HC90028]".

- TECHNICAL -

GAME ID: TGX020035

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84300&o=2

$end

$info=chewing,
$bio

Chewing Gum (c) 198? Unknown.

Bootleg/hack of "Lucky Today".

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz)

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.61 Hz
Palette colors : 98

Players : 1
Control : 2-way Joystick
Buttons : 1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4518&o=2

$end

$ibm5170_cdrom=chewyod,
$bio

IBM PC/AT DOS CD published 27 years ago:

Chewy - Esc from F5 (c) 1995 Blue Byte

- TRIVIA -

The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144595&o=2

$end

$ibm5170_cdrom=chewy,
$bio

IBM PC/AT DOS CD published 25 years ago:

Chewy - Esc from F5 (c) 1997 Play Byte.

- TECHNICAL -

BARCODE: 7 67760 09607 9

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301536&o=2

$end

$info=chexx83,
$bio

Coin-op Misc. game published 39 years ago:

Chexx (c) 1983 ICE (Innovative Concepts in Entertainment).

- SERIES -

1. Chexx (1983)
2. Kixx (1984)
3. Super Chexx (1993)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=14310&o=2

$end

$info=cheyenne,
$bio

Arcade Video game published 38 years ago:

Cheyenne (c) 1984 Exidy.

A first-person shoot'em up game, with a western motif. The player uses a gun (mounted to the cabinet) to escort the sheriff through a variety of dangers, gathering bounty for capturing criminals. There are 7 levels or scenes plus the bonus level :

1) SALOON SCENE - Protect yourself from outlaws, armed with guns and knives, flying chairs and bottles, rolling barrels and raging bulls. Buster this is no time for a drink!

2) GRAVEYARD SCENE - Beware of ghosts, ghouls, killer cats, demons and armed outlaws.

3) GHOST TOWN - Defend buster against skeletons, undertaker throwing pitch forks, the headless horseman, ghosts, skeletal bird, etc...

4) CANYON SCENE - Poor buster is trapped by cannon fire, bombs, flying arrow and hatchets, can you possibly saves him and defeat the outlaws?

5) STAGECOACH SCENE - Ride through the desert looking out for outlaws, flaming arrows, egg dropping bird vultures, wild indians, etc...

6) FOREST SCENE - Poor buster is really in a fix. Torrential waterfalls, wild animals, tumbling boulders. Is the gold really worth it ?

7) MINESHAFT - Hunt down outlaws while looking out for runaway ore cars, fluttering vampire bats, falling rocks, hungry rats, don't let the lanterns dim busters chances for survival.

8) BONUS ROUND : you've protected buster through a grueling sequence of danger filled episodes, before you dare go on to even more perilous encounters (with even greater bounties) practice shooting is a must. Good luck to you buster!

- TECHNICAL -

Exidy 440 hardware

Main CPU : Motorola M6809 (@ 1.6224 Mhz)
Sound CPU : Motorola M6809 (@ 811.2 Khz)
Sound Chips : Custom (@ 50.7 Khz)

Screen orientation : Horizontal
Video resolution : 320 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 256

Players : 1
Control : lightgun
Buttons : 1

- TRIVIA -

Released in January 1984.

Donn Nauert holds the official record for this game with 319,209,350(!) points on January 27, 1985.

- TIPS AND TRICKS -

* Configuration screen : Holding down the Start button at power-up will bring up configuration screen.

- STAFF -

Designed and programmed by : Larry Hutcherson, Vic Tolomei, Ken Nicholson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=448&o=2

$end

$apple2_flop_misc=chez21,
$bio

Apple II 5.25 disk. published 39 years ago:

Chez 21 (c) 1983 Microlon

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107317&o=2

$end

$videopac=chezmxme,
$bio

Brandt Jopac cart. published 39 years ago:

Chez Maxime (c) 1983 TO TEK Editions.

- TECHNICAL -

Game ID: VXT A08

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95575&o=2

$end

$to_flop=chgcomp,
$bio

CHG File Compilation (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107617&o=2

$end

$megadriv=chichi,
$bio

Sega Genesis cart. published 29 years ago:

Chi Chi's Pro Challenge Golf (c) 1993 Virgin Interactive

- TECHNICAL -

GAME ID: T-70186

- TRIVIA -

Rekleased on March 23, 1993 in the USA.

Exported in Japan as: "Top Pro Golf 2 [Model T-73043]".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57157&o=2

$end

$gbcolor=chitoase,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Chi to Ase to Namida no Koukou Yakyuu (c) 2000 J-Wing.

- TECHNICAL -

GAME ID: CGB-BBJJ-JPN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67658&o=2

$end

$gba=whowanti,
$bio

Nintendo GBA cart. published 20 years ago:

Chi Vuol Essere Milionario (c) 2002 Zoo Digital Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70154&o=2

$end

$info=7toitsu,
$bio

Arcade Video game published 34 years ago:

Chi-Toitsu - Ichiman Satte Mata Ichiman (c) 1988 Yuga.

Mahjong game played against various girls. This must be the extra-curricular activities of the Mahjong Academy students.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 6 Mhz)
Sound Chips : OKI6295 (@ 7.5 Khz), YM2413 (@ 4 Mhz)

Player : 2
Control : mahjong keyboard

- TRIVIA -

Released in February 1988.

The title of this game translates roughly from Japanese as 'Seven Pairs - 10,000 Yen Goes, Another 10,000 Yen Comes'.

The subtitle is a play on a Japanese proverb 'Ichinan satte, mata ichinan', which means 'One misfortune goes, another one comes'. An 'Ichiman' is a 10,000 yen note, the highest note of Japanese currency.

In mahjong, a 'toitsu' is a pair of like tiles waiting for a third like tile to create a three-of-a-kind. However, 'chi-toitsu' also denotes a special winning mahjong hand made of seven pairs of tiles. Winning with a chi-toitsu guarantees a good score!

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=449&o=2

$end

$gbcolor=chibim,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Chibi Maruko-chan - Go Chounai Minna de Game dayo! (c) 2001 Epoch Company, Limited.

- TECHNICAL -

Model CGB-BCNJ-JPN

- TRIVIA -

Released on August 10, 2001 in Japan.

- STAFF -

Programmer: P.MARUKO

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67659&o=2

$end

$snes=chibimha,
$bio

Nintendo Super Famicom cart. published 31 years ago:

Chibi Maruko-chan - Harikiri 365-nichi no Maki [Model SHVC-GO] (c) 1991 Epoch Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61132&o=2

$end

$pico=chibim,
$bio

Sega Pico game published 27 years ago:

ちびまる子ちゃん いっしょにあそぼうよ (c) 1995 Takara Company, Limited.
(Chibi Maruko-chan - Issho ni Asobou yo)

- TECHNICAL -

GAME ID: T-103010
ROM size: 512 KB

- TRIVIA -

Released on July 25, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75633&o=2

$end

$gameboy=chibimdx,
$bio

Nintendo Game Boy Cart. published 27 years ago:

Chibi Maruko-chan - Maruko Deluxe Gekijou [Model DMG-ACMJ-JPN] (c) 1995 Takara Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65769&o=2

$end

$info=marukodq,
$neogeo=marukodq,
$bio

SNK Neo-Geo MVS cart. published 27 years ago:

ちびまる子ちゃん まる子 デラックスクイズ (c) 1995 Takara.
(Chibi Maruko-chan - Maruko Deluxe Quiz)

A Japanese quiz game.

- TECHNICAL -

Runs on the SNK "Neo-Geo MVS" hardware.
Game ID: NGM-0206

Players: 2
Control: 8-way joystick
Buttons: 4

- TRIVIA -

Released in November 1995 in Japan.

The title of this game translates from Japanese as 'Little Maruko'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=450&o=2

$end

$snes=chibimme,chibimmes,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Chibi Maruko-chan - Mezase! Minami no Island!! (c) 1995 Konami Company, Limited.

- TECHNICAL -

GAMe ID: SHVC-AT8J-JPN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61133&o=2

$end

$info=mmaruchan,mmaruchana,
$bio

Medal video game published 19 years ago:

Chibi Maruko-chan - Minna de Sugoroku Asobi no Kan (c) 2003 Capcom Company, Limited.

- TECHNICAL -

Medalusion

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71040&o=2

$end

$gameboy=chibim,
$bio

Nintendo Game Boy Cart. published 32 years ago:

Chibi Maruko-chan - Okozukai Daisakusen! [Model DMG-CMJ] (c) 1990 Takara Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65770&o=2

$end

$pce=chibim,
$bio

NEC PC-Engine HuCARD published 30 years ago:

ちびまる子ちゃん クイズでピーヒャラ (c) 1992 NAMCOT.
(Chibi Maruko-chan - Quiz de Piihyara)

Chibi Maruko-chan Quiz De Piihyara is a platform/quiz game by Namco. The game is based on a popular Japanese TV series for young children, and stars a cute little girl nicknamed Maruko. She lives together with her elder sister, parents and grandparents and the game starts when one of her friend is abducted by a race of weird robotic aliens. Chibi Maruko-chan decides to launch her own rescue mission to save her. Stages are built around a traditional side-scrolling action gameplay - Maruko walks around each level and defeats enemies by jumping over their heads, or by hitting them with magic stars hidden inside her hat. But the game has a major twist - quiz questions appear on top of the screen with four possible answers. Each answer has a letter and a color associated with it and Maruko must destroy the colored robot corresponding to the right answer in order to carry on her mission. Each sub-stage features eight questions, and Maruko can take all the damage in the world as long as she doesn't fail to answer three questions within a time limit. A white rabbit appears from time to time and helps our friend in her rescue mission by releasing bonus icons.

- TECHNICAL -

Game ID: NC92001

- TRIVIA -

Released on January 10, 1992 in Japan for 6800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58546&o=2

$end

$nes=chibishp,
$bio

Nintendo Famicom cart. published 31 years ago:

ちびまる子ちゃんうきうきショッピング (c) 1991 NAMCOT.
(Chibi Maruko-chan - Uki Uki Shopping)

- TECHNICAL -

Game ID: NAM-FCM-5800

- TRIVIA -

Chibi Maruko-chan was released on October 4, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53910&o=2

$end

$megadriv=chibim,
$vgmplay=chibim_md,
$bio

Sega Mega Drive cart. published 30 years ago:

ちびまる子ちゃん わくわくショッピング (c) 1992 NAMCOT.
(Chibi Maruko-chan - Wakuwaku Shopping)

- TRIVIA -

Released on January 14, 1992 in Japan.

- STAFF -

Program: Knightmare
Sound: Katsuro Tajima (Chopin), Hiroyuki Kawada (Seafield)
Visual: Shigenori Kanai (Crystal K), Shalong, Rita Nekomoto (Nyanko)
Game Design: Roki.-
Director: Mio
Special Thanks: Y. Tanaka

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56395&o=2

$end

$gameboy=chibim2,
$bio

Nintendo Game Boy Cart. published 31 years ago:

ちびまる子ちゃん まる子デラックス劇場 (c) 1991 Takara Company, Limited.
(Chibi Maruko-chan 2 - Deluxe Maruko World)

- TECHNICAL -

GAME ID  DMG-C2J

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65771&o=2

$end

$gameboy=chibim3,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Chibi Maruko-chan 3 - Mezase! Game Taishou no Maki (c) 1992 Takara Company, Limited.

- TECHNICAL -

GAME ID: DMG-M3J

- TRIVIA -

Released on March 27, 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65772&o=2

$end

$gameboy=chibim4,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Chibi Maruko-chan 4 - Kore ga Nihon dayo! Ouji-sama [Model DMG-C4J] (c) 1992 Takara Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65773&o=2

$end

$saturn=cpuzldama,cpuzldam,
$bio

Sega Saturn CD published 27 years ago:

Chibi Maruko-Chan no Taisen Puzzledama (c) 1995 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58976&o=2

$end

$picno=chibitahi,
$bio

Konami Picno cart. published 27 years ago:

Chibi Maruko-chan no Tashizan Hikizan (c) 1995 Konami Co., Ltd. [Osaka, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287429&o=2

$end

$cpc_flop=chicagof,
$bio

Amstrad CPC type-in published 32 years ago:

Chicago (c) 1990 Amstar & CPC

- TRIVIA -

Listed as a type-in program in the French magazine Amstar & CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119843&o=2

$end

$cpc_cass=coliseum,
$bio

Amstrad CPC cass. published 34 years ago:

Chicago '30 + Coliseum (c) 1988 Erbe Software [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93428&o=2

$end

$msx1_cass=chicago,
$bio

MSX cass. published 34 years ago:

Chicago 30's (c) 1988 Topo Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94524&o=2

$end

$specpls3_flop=chicag30,chicag30b,chicag30a,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

Chicago 30's (c) 1988 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118679&o=2

$end

$cpc_flop=chicag30,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Chicago 30's (c) 1988 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272752&o=2

$end

$cpc_cass=chicag30,chicag30s,
$bio

Amstrad CPC cass. published 33 years ago:

Chicago 30's (c) 1989 Topo Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117249&o=2

$end

$spectrum_cass=chicago3,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Chicago 30's (c) 1989 US Gold, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226668&o=2

$end

$st_flop=chicag30,
$bio

Atari ST disk. published 33 years ago:

Chicago 30's (c) 1989 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229793&o=2

$end

$cpc_flop=chicag30s,chicag30sa,
$bio

Chicago 30's cracked (c) 199? Unknown.

Never released as a disk, this is a pirate tape_to_disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272676&o=2

$end

$msx1_flop=chicago,chicagoa,chicagob,
$bio

Chicago 30's cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229907&o=2

$end

$amigaocs_flop=chicag90,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Chicago 90 (c) 1989 Microïds

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73718&o=2

$end

$mo6_flop=chicago,
$to_flop=chicago,
$bio

Thomson MO6/TO8 disk. published 33 years ago:

Chicago 90 (c) 1989 Microids

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107632&o=2

$end

$mo6_cass=chicago,chicagob,chicagoc,chicagoa,
$to8_cass=chicago,
$bio

Thomson MO6/TO8 cass. published 33 years ago:

Chicago 90 (c) 1989 Microids.

- TECHNICAL -

FACE A: TO8 version.
FACe B: MO6 version.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40480&o=2

$end

$cpc_cass=chicag90,
$bio

Amstrad CPC cass. published 33 years ago:

Chicago 90 (c) 1989 Microids.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117250&o=2

$end

$cpc_flop=chicag90f,chicag90,chicag90_c1,chicag90_c1a,chicag90_t1,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Chicago 90 (c) 1989 Microids

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121106&o=2

$end

$pro128_cass=chicago,chicagoa,
$bio

Olivetti PC-128 cass. published 32 years ago:

Chicago 90 (c) 1990 Olivetti Prodest

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118161&o=2

$end

$ibm5150=chicag90,
$bio

IBM PC 5.25in. disk. published 32 years ago:

Chicago 90 (c) 1990 Microïds.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=317499&o=2

$end

$info=triplay,triplaya,triplayg,
$bio

Pinball published 37 years ago:

Chicago Cubs Triple Play (c) 1985 Premier Technology Co.

- TECHNICAL -

Gottlieb System 80B
Model Number : 696

- TRIVIA -

First game to use alpha-numeric displays; used to spell out words and messages in addition to scores.

1,365 units were produced.

- STAFF -

Designer : John Trudeau
Artwork : Larry Day

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5611&o=2

$end

$gamegear=chicago,chicagop24,chicagop23,chicagop22,chicagop21,chicagop20,chicagop19,chicagop18,chicagop17,chicagop16,chicagop15,chicagop14,chicagop13,chicagop11,chicagop12,chicagop10,chicagop09,chicagop08,chicagop07,chicagop06,chicagop05,chicagop04,chicagop03,chicagop02,chicagop01,
$bio

Sega Game Gear cart. published 27 years ago:

Chicago Syndicate (c) 1995 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID: 2535

- STAFF -

Designers : Mark Eyles, John Hollis, Andy Pang, Mike Baxter
Programmers : Tony Mack, Steve Lamb
Artists : Thor Hayton, Mike Baxter
Musician : Matt Simmonds
Technical Support : Michael Archer
Lead Testers : Arnold Feener, Mark Griffin, Mike Wu, Gerrey Langford, Scott Sanders
Testers : Chris Lucich, Dave Dodge, Matthew Ironside, John Amirkhan, Janine Cook, Scott Snyder, Shari Shanklin, Dana Waller, Tim Turner, Art Datangel, David Mefford, Steve Chan, Joshua Johnson, Bart Larrenga, Jeff Junio, Richard Cummings, Chris Debol, Eugene Valenzuela, Mark Fabela, Amine Khoury, Tony Lynch, John Jansen, Ron Allen, Craig Drummond, Jay Vo, Ty Johnson, Janis Gragasin, Jay Mijres, Nelson Chiu, Ben Bronies
Assistant Producers : Dante Anderson, Erik Wahlberg
Producer : Jason Lihou
Executive Producer : Max Taylor
Product Manager : Lisa Wilson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64511&o=2

$end

$spectrum_cass=chicagos,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Chicago's 30 + Coliseum (c) 1989 IBSA [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288373&o=2

$end

$cpc_flop=chicheni01,chicheni,
$bio

Amstrad CPC 464 disk. published 30 years ago:

Chichen Itza (c) 1992 Adventuras AD [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127983&o=2

$end

$cpc_flop=chicheni02,
$bio

Chichen Itza (c) 199? CNGSOFT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121678&o=2

$end

$bbcb_flop=chickchas,
$bio

Acorn BBC Micro B disk. published 35 years ago:

Chick Chase (c) 1987 Chalksoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125306&o=2

$end

$bbc_cass=chickaro,
$bio

Chickaroo (c) 19?? Screenplay

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51637&o=2

$end

$a800=chicken,
$bio

Atari 400/800 cart. published 40 years ago:

Chicken (c) 1982 Synapse Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82797&o=2

$end

$astrocde=chicken,
$bio

Bally Astrocade cart. published 36 years ago:

Chicken (c) 1986 Bit Fiddlers, The

For 1 or 2 players

Get your chickens across SIX LANES of traffic!

Success allows the next weekday to come up (traffic gets worse).

'GAME OVER' appears when player 1 has lost his last chicken, unless player 2 scores, then the game plays to the last chicken.

When a player looses his last chicken it leaves a spot on the roadway.  If another chicken touches this spot, he's dead!

The game goes from Sunday to Saturday then 'Holiday' (after that, who knows).

- TRIVIA -

CHICKEN was released on cassette tape by Bit Fiddlers, but it had no official release on cartridge. Chicken's playfield only takes up the top part of the screen, it isn't as smooth as other cartridges. This is because the cartridge is the BASIC program from cassette, and not any more.  This means that the game still only can use 1.8 of RAM and game program is on the SCREEN at the bottom.  If an object passes over the bottom of the screen it would erase part of the program and the game would crash.  Since the game is moved from cartridge to RAM before the game begins, the cartridge can be removed with no ill effects after play begins.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86786&o=2

$end

$info=chickna5,chickna5u,chickna5ql,chickna5ua,chickna5v,
$bio

Video Slot Machine published 26 years ago:

Chicken (c) 1996 Aristocrat.

A 5-Reel video slot machine.

- TECHNICAL -

Aristocrat MK5 hardware.

CPU : ARM250
Video resolution : 640x400

Artwork part numbers:
264633 - Belly panel artwork (1996)
266808 - Casino top paytable (1997)

- SCORING -

All pays are left to right except Dynamite which pays any.
Truck substitutes for all symbols except Chicken.

Truck: 2 = 5, 3 = 100, 4 = 1000, 5 = 2500
Cop: 3 = 50, 4 = 250, 5 = 2500
Lights: 3 = 20, 4 = 50, 5 = 250
King: 3 = 10, 4 = 20, 5 = 200
Queen: 3 = 10, 4 = 20, 5 = 200
Jack: 3 = 10, 4 = 20, 5 = 100
Ten: 3 = 5, 4 = 20, 5 = 100
Nine: 2 = 2, 3 = 5, 4 = 20, 5 = 100
Chicken: 3 = 2, 4 = 20, 5 = 50
Dynamite: 3 = 2, 4 = 12, 5 = 50

- TIPS AND TRICKS -

3 Free Spins Feature:
A bought "Chicken" win on any line played is held and 3 free spins commence. No additional free spins are given. Additional "Chickens" spun up anywhere on this feature winning line are held, and pay anywhere on the line. If 5 "Chickens" are held, the 5 of a kind win is repeated for the remaining free spins.

5 Chickens enters you into the Chicken Run Feature, press RUN to commence. Your overall Chicken win is repeated up to 3 times for each Chicken which successfully crosses the road. All feature prizes are multiplied by the number of credits bet per line.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5011&o=2

$end

$info=chicken,
$bio

Video Slot Machine published 20 years ago:

Chicken (c) 2002 Atronic.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43639&o=2

$end

$msx1_cass=chicken,
$bio

MSX cass. published 36 years ago:

Chicken Chase (c) 1986 Bug Byte

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94525&o=2

$end

$msx1_flop=chicken,
$bio

Chicken Chase cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229908&o=2

$end

$ti99_cart=chickenc,
$bio

Texas instrument TI-99/4A cart. published 36 years ago:

Chicken Coop (c) 1986 Navarone

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84531&o=2

$end

$info=chkndraw,chkndrawa,
$bio

Arcade Video game published 38 years ago:

Chicken Draw (c) 1984 Merit.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4336&o=2

$end

$info=cfarm,
$bio

Redemption video game published 23 years ago:

Chicken Farm (c) 1999 LAI Games.

A simple and easy to understand video redemption game. Incorporates cute characters, great music and sound effects.

- TECHNICAL -

Dimensions :
Height : 1580 mm (62.5inch)
Width : 560 mm (22inch)
Depth : 950 mm (37.5inch)
Weight : 90 kg (198lb)

Main CPU : TMS34010 (@ 5 Mhz)
Sound Chips : (3x) OKI6295 (@ 15.151 Khz)

Palette colors : 32768

Players : 2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=6059&o=2

$end

$gba=chickenl,
$bio

Nintendo GBA cart. published 17 years ago:

Chicken Little [Model AGB-BCHE-USA] (c) 2005 Buena Vista Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70155&o=2

$end

$gba=chickenlj,
$bio

Nintendo GBA cart. published 17 years ago:

Chicken Little [Model AGB-BCHJ-JPN] (c) 2005 D3 Publisher, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70157&o=2

$end

$dragon_cass=chickrun,
$bio

Dragon cass. published 38 years ago:

Chicken Run (c) 1984 Impsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116886&o=2

$end

$gbcolor=chickrun,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Chicken Run [Model CGB-BCKE-USA] (c) 2000 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67660&o=2

$end

$psx=chickrun,
$bio

Sony PlayStation CD published 22 years ago:

Chicken Run (c) 2000 Eidos Interactive

- TECHNICAL -

GAME ID: SLUS-01304

- TRIVIA -

Released on November 13, 2000 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- STAFF -

Producer: Patrick Cowan
Quality Assurance Management: Jean-Yves Duret, Neall Jones
Quality Assurance: Gabriel Adams, Paul Brady, Anthony Chan, Marlon Grant, Ron Jackson, Kwesi Moodie, Joe Neate, Adam Phillips, Anthony Wicker
Mastering Co-ordinator: Jason Walker
Mastering: Phil Spencer

EIDOS INTERACTIVE US
Producers: Clayton Palma, Michael McHale
Executive Producer: James Poole
Public Relations: Lars Bakken, Greg Rizzer
Marketing: David DePaulis, Sean Amann, Brandon Suyeoka
Lead Tester: Daniel Franklin
Testers: Robert Swain, Ralph Ortiz, Nicholas Wilson, Fernando Robles

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111112&o=2

$end

$dc=chickrun,
$bio

Sega Dreamcast GD published 22 years ago:

Chicken Run [Model T-36811N] (c) 2000 Eidos Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135261&o=2

$end

$dc=chickrune,chickrune1,
$bio

Sega Dreamcast GD published 22 years ago:

Chicken Run [Model T-36814D-50] (c) 2000 Eidos Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135262&o=2

$end

$info=cshift,
$bio

Arcade Video game published 38 years ago:

Chicken Shift (c) 1984 Bally Sente.

An addictive puzzle game in which the object is to guide eggs through a maze of egg-runs and guide them safely to the basket at the bottom of the screen.

This is achieved by switching red and blue pipes to face the left or right-hand side at exactly the right moment. Players must manipulate different pipes on BOTH halves of the screen at the same time, making for demanding and rewarding gameplay.

- TECHNICAL -

[No. 0B93]

Bally / Sente SAC-I hardware

Main CPU : Motorola M6809 (@ 1.25 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : (6x) CEM3394 (@ 4 Mhz)

Screen orientation : Horizontal
Video resolution : 256 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 1024

Players : 2
Buttons : 2

- STAFF -

Original concept and programming : Jon Kinsting
Screen graphics : Mark Mcphee
Direction : Victor Penman
Music and sounds : Jeff Gusman, Richard Green, Gary Levenberg, Jesse Osborne

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=451&o=2

$end

$gba=chickst2u,
$bio

Nintendo GBA cart. published 17 years ago:

Chicken Shoot 2 [Model AGB-B6GE-USA] (c) 2005 DSI Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70161&o=2

$end

$gba=chickst2,
$bio

Nintendo GBA cart. published 17 years ago:

Chicken Shoot 2 [Model AGB-B6GP] (c) 2005 Zoo Digital Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70160&o=2

$end

$gba=chickshtu,
$bio

Nintendo GBA cart. published 17 years ago:

Chicken Shoot [Model AGB-B6FE-USA] (c) 2005 DSI Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70159&o=2

$end

$gba=chicksht,
$bio

Nintendo GBA cart. published 17 years ago:

Chicken Shoot [Model AGB-B6FP] (c) 2005 Zoo Digital Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70158&o=2

$end

$info=sc4chick,
$bio

Chickendales (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR7060]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42499&o=2

$end

$mbee_flop=adventcm10,
$bio

ChickenMan's Adventure's Disk #10 (c) 201? ChickenMan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=291085&o=2

$end

$mbee_flop=adventcm11,
$bio

ChickenMan's Adventure's Disk #11 (c) 201? ChickenMan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=291086&o=2

$end

$mbee_flop=adventcm12,
$bio

ChickenMan's Adventure's Disk #12 (c) 201? ChickenMan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=291087&o=2

$end

$mbee_flop=adventcm15,
$bio

ChickenMan's Adventure's Disk #15 (c) 201? ChickenMan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=291088&o=2

$end

$mbee_flop=adventcm16,
$bio

ChickenMan's Adventure's Disk #16 (c) 201? ChickenMan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=291089&o=2

$end

$mbee_flop=adventcm18,
$bio

Applied Technology Microbee disk. published 3 years ago:

ChickenMan's Adventure's Disk #18 (c) 2019 ChickenMan

Contains:
1: Escape from Atlantis
2: The C.I.A. adventure
3: The Hobbit and the Orb of Zot
4: King Tuts Tomb
5: The Treasures of McDooby's Mansion
6: The Miser
7: Caves of the Orb
8: A Pirate Island adventure

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=291090&o=2

$end

$mbee_flop=adventcm19,
$bio

Applied Technology Microbee disk. published 3 years ago:

ChickenMan's Adventure's Disk #19 (c) 2019 ChickenMan

Contains:
1: The Potion
2: The Scept Request I
3: The Snafufun adventure
4: Grail, a near-mythical adventure
5: A Haunted House
6: Medieval adventure
7: Amazon adventure
8: The Explorer

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=291091&o=2

$end

$mbee_flop=adventcm2b,
$bio

ChickenMan's Adventure's Disk #2 (c) 201? ChickenMan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=291077&o=2

$end

$mbee_flop=adventcm20,
$bio

Applied Technology Microbee disk. published 3 years ago:

ChickenMan's Adventure's Disk #20 (c) 2019 ChickenMan

Contains:
Aztec Assault
Celtic Carnage
The Enchanted Cottage 
The Cup
The Darkest Road - Part 1 of Silent Song trilogy
The Unborn One - Part 2 of Silent Song trilogy
'Twaz a Time of Dread - Part 3 of Silent Song trilogy
Desmond and Gertrude

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=291092&o=2

$end

$mbee_flop=adventcm21,
$bio

Applied Technology Microbee disk. published 3 years ago:

ChickenMan's Adventure's Disk #21 (c) 2019 ChickenMan

Contains:
The Hammer of Grimmold
Escaping Habit
The Life of a Lone Electron
Matchmaker
Raymond Pringle's Quest for the Fabled Jar of Pickled Cabbage
The Domes of Sha
Aunt Velma's Coming to Tea
Witch Hunt

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=291093&o=2

$end

$mbee_flop=adventcm22,
$bio

Applied Technology Microbee disk. published 3 years ago:

ChickenMan's Adventure's Disk #22 (c) 2019 ChickenMan

Contains:
Microfair Madness Part 1
Microfair Madness Part 2
Microfair Madness Part 3
Microfair Madness - Personal Computing Whirled!
The Quest for the Holy Snail
The Staff of Power
Star Flaws 
Trolley Mania

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=291094&o=2

$end

$mbee_flop=adventcm23,
$bio

Applied Technology Microbee disk. published 3 years ago:

ChickenMan's Adventure's Disk #23 (c) 2019 ChickenMan

Contains:
1. An Everyday Tale of a Seeker of Gold
2. Bulbo and the Lizard-King
3. Fuddo and Slam
4. Bulbo and the Intrepid Adventure - Part 1
5. Bulbo and the Intrepid Adventure - Part 2
6. Bulbo and the Intrepid Adventure - Part 3
7. Bulbo and the Intrepid Adventure - Supplement
8. Bulbo and the Blue Dragon

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=291095&o=2

$end

$mbee_flop=adventcm24,
$bio

Applied Technology Microbee disk. published 3 years ago:

ChickenMan's Adventure's Disk #24 (c) 2019 ChickenMan

Contains:
1. Behind Closed Doors
2. Behind Closed Doors 2: The Sequel
3. Behind Closed Doors 3: Revenge of the Ants
4. Behind Closed Doors 5
5. Behind Closed Doors 6
6. Behind Closed Doors 7
7. The Balrog and the Cat
8. ISS Emergency

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=291096&o=2

$end

$mbee_flop=adventcm25,
$bio

Applied Technology Microbee disk. published 3 years ago:

ChickenMan's Adventure's Disk #25 (c) 2019 ChickenMan

Contains:
1. Brian Woodlouse Trilogy #1 - Brian: The Novice Barbarian
2. Brian Woodlouse Trilogy #2 - A Fistful of Necronomicons
3. Brian Woodlouse Trilogy #3 - Trouble With Trolls
4. The Gods of War - Part 1
5. The Gods of War - Part 2
6. The Gods of War - Part 3
7. The Dogboy - Part 1
8. The Dogboy - Part 2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=291097&o=2

$end

$mbee_flop=adventcm26,
$bio

Applied Technology Microbee disk. published 3 years ago:

ChickenMan's Adventure's Disk #26 (c) 2019 ChickenMan

Contains:
1. Sherlock Holmes: The Lamberley Mystery - Part 1
2. Sherlock Holmes: The Lamberley Mystery - Part 2
3. Sherlock Holmes: The Lamberley Mystery - Part 3
4. Sherlock Holmes: The Case of the Beheaded Smuggler - Part 1
5. Sherlock Holmes: The Case of the Beheaded Smuggler - Part 2
6. Game Without a Name
7. Jester Quest - Part 1
8. Jester Quest - Part 2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=291098&o=2

$end

$mbee_flop=adventcm27,
$bio

Applied Technology Microbee disk. published 3 years ago:

ChickenMan's Adventure's Disk #27 (c) 2019 ChickenMan

Contains:
1. Lycanthropy - Part 1
2. Lycanthropy - Part 2
3. Emerald Elf
4. Man About the House
5. The Mapper
6. From out of a Dark Night Sky
7. The Search For the Nether Regions - Part 1
8. The Search For the Nether Regions - Part 2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=291099&o=2

$end

$mbee_flop=adventcm28,
$bio

Applied Technology Microbee disk. published 3 years ago:

ChickenMan's Adventure's Disk #28 (c) 2019 ChickenMan

Contains:
1. Project Nova - Part 1
2. Project Nova - Part 2
3. Retarded Creatures And Caverns
4. The Secret of Little Hodcome
5. The Islands Of Sinbad 
6. The Weaver Of Her Dreams
7. Silverwolf - Part 1 - The Quest for the Sword
8. Silverwolf - Part 2 - Sacred Mountain

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=291100&o=2

$end

$mbee_flop=adventcm29,
$bio

Applied Technology Microbee disk. published 3 years ago:

ChickenMan's Adventure's Disk #29 (c) 2019 ChickenMan

Contains:
1. Great Caravan Caper
2. Dungeon Romp
3. Seaside Sourcery
4. The Dark Tower
5. Zen the Quest
6. The Melarkian
7. Tower of Mystery
8. Quest

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=291101&o=2

$end

$mbee_flop=adventcm3b,
$bio

ChickenMan's Adventure's Disk #3 (c) 201? ChickenMan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=291078&o=2

$end

$mbee_flop=adventcm30,
$bio

Applied Technology Microbee disk. published 2 years ago:

ChickenMan's Adventure's Disk #30 (c) 2020 ChickenMan

Contains:
1. The Challenge
2. Dragon Quest
3. Ramsbottom Smith: The Quest for the Yellow Spheroid
4. Start - A Demo mini-adventure that came with PAWS
5. Tewk - A Demo mini-adventure that came with PAWS
6. Ticket - A Demo mini-adventure that came with PAWS
7. Roach #1 - Return of the Roach - Part 1
8. Roach #2 - Return of the Roach - Part 2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=291102&o=2

$end

$mbee_flop=adventcm4b,
$bio

ChickenMan's Adventure's Disk #4 (c) 201? ChickenMan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=291079&o=2

$end

$mbee_flop=adventcm5,
$bio

ChickenMan's Adventure's Disk #5 (c) 201? ChickenMan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=291080&o=2

$end

$mbee_flop=adventcm6,
$bio

ChickenMan's Adventure's Disk #6 (c) 201? ChickenMan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=291081&o=2

$end

$mbee_flop=adventcm7,
$bio

ChickenMan's Adventure's Disk #7 (c) 201? ChickenMan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=291082&o=2

$end

$mbee_flop=adventcm8,
$bio

ChickenMan's Adventure's Disk #8 (c) 201? ChickenMan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=291083&o=2

$end

$mbee_flop=adventcm9,
$bio

ChickenMan's Adventure's Disk #9 (c) 201? ChickenMan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=291084&o=2

$end

$mbee_flop=gamescm_demo,
$bio

ChickenMan's Games Demo Disc (c) 201? ChickenMan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=291111&o=2

$end

$mbee_flop=gamescm2a,
$bio

Chickenman's Games Disk #2 (c) 201? ChickenMan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=291106&o=2

$end

$mbee_flop=gamescm4a,gamescm4b,
$bio

Chickenman's Games Disk #4 (c) 201? ChickenMan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=291107&o=2

$end

$mbee_flop=gamescm5,gamescm5a,
$bio

Chickenman's Games Disk #5 (c) 201? ChickenMan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=291108&o=2

$end

$mbee_flop=gamescm8,
$bio

Chickenman's Games Disk #8 (c) 201? ChickenMan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=291109&o=2

$end

$mbee_flop=gamescm9,gamescm9a,
$bio

Applied Technology Microbee disk. published 2 years ago:

Chickenman's Games Disk #9 (c) 2020 ChickenMan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=291110&o=2

$end

$spectrum_cass=chickinc,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Chickin Chase (c) 1985 Firebird.

- TRIVIA -

This game was released in France under the title "Cock'in".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78254&o=2

$end

$cpc_cass=chickchs,
$bio

Amstrad CPC cass. published 37 years ago:

Chickin Chase (c) 1985 Firebird

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93429&o=2

$end

$cpc_flop=chickchs,chickchsa,
$bio

Chickin Chase cracked (c) 198? Unknown

Pirate tape_to_disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119270&o=2

$end

$pc98=chicktal,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Chicks' Tale (c) 1995 Riruhi's Party.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89118&o=2

$end

$info=pr_chico,pr_chicoa,pr_chicob,
$bio

Chico the Bandit (c) 199? Project Coin Machines, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42080&o=2

$end

$bbc_cass=chieftan,
$bio

Acorn BBC/Electron cass. published 39 years ago:

Chieftain (c) 1983 Virgin Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51638&o=2

$end

$pc98=chiemi,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Chiemi (c) 1993 Fairytale [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262678&o=2

$end

$pc98_cd=chiemi,
$fmtowns_cd=chiemi,
$bio

NEC PC-98/Fujitsu FM Towns CD published 29 years ago:

稚恵美&奈緒美 (c) 1993 Fairytale.
(Chiemi & Naomi)

- TECHNICAL -

FM Towns/PC-9821 CD-ROM, bundled with a 2HD floppy.
GAME ID: HME-244

- TRIVIA -

Released on December 22, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268171&o=2

$end

$cpc_flop=chiendeb,
$bio

Amstrad CPC type-in published 37 years ago:

Chien de Berger (c) 1985 Super Jeux Amstrad

- TRIVIA -

Listed as a type-in program in the French book: Super Jeux Amstrad.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122682&o=2

$end

$info=chihiro,
$bio

Arcade System published 19 years ago:

Chihiro (c) 2003 Sega Enterprises, Limited.

- TECHNICAL -

System: XBOX based configuration. 
CPU: Intel Pentium III 733MHz (133MHz FSB). 
Graphics: nVidia XChip 200MHz (based on the nVidia GeForce 3). 
Sound Hardware: 
1. Cirrus Logic CS4630 Stream Processor (20-bit DAC, programmable to handle 3D sound streams, 2D sound (including DLS-compatible MIDI), MP3 acceleration, Sensaura environmental effects, and other functions). 
2. Other sounds may be generated by the CPU via software engines. 
3. nVidia nForce (Real time Dolby Digital 5.1 encoding). 
RAM: Upgradable Module, from 64MB upwards. 
Media: Sega GD-Rom. 
Polygons: 125M Polys/sec (Theoretical Maximum). 
Rendering Speed: 4.0 G pixel/sec. 
Features: Programmable vertex and pixel shading, hardware Transform & Lighting engine, Quincunx FSAA, Anisotropic filtering, bump mapping, hardware lighting, particle effects, other standard 3D features).
Video Resolution: 640 x 480 Pixels.
Screen Refresh: 60.00 Hz.
Palette Colors: 65536.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48262&o=2

$end

$psx=ckmicrom,
$bio

Sony PlayStation CD published 23 years ago:

Chiisana Kyojin Microman (c) 1999 Takara Co., Ltd.

- TECHNICAL -

[Model SLPS-01926]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85015&o=2

$end

$nes=chiisana,
$bio

Nintendo Famicom cart. published 30 years ago:

ちいさな おばけ アッチ コッチ ソッチ (c) 1992 VAP Game.
(Chiisana Obake - Acchi Socchi Kocchi)

- TECHNICAL -

GAME ID: VAP-AV 9513

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53911&o=2

$end

$psx=erutoria,
$bio

Sony PlayStation CD published 22 years ago:

Chiisana Oukoku Erutoria (c) 2000 KSS Media Ent. Co.

- TECHNICAL -

[Model SLPS-02750]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85016&o=2

$end

$x68k_flop=chijou,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Chijou Ikusa (c) 1991 Yamaco

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87219&o=2

$end

$nes=chikbik,
$bio

Chik Bik Ji Jin - Saam Gwok Ji [Model CN-20] (c) 19?? NTDEC [Taiwan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83837&o=2

$end

$pc98=chikaike,chikaikea,
$bio

Chikashitsu no Ikenie (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89119&o=2

$end

$info=chikij,
$bio

Arcade Video game published 32 years ago:

Chiki Chiki Boys (c) 1990 Capcom Company, Limited.

A cute platform game.

- TECHNICAL -

Runs on the "CP System" hardware.
B-Board ID: 89625B-1

Players: Up to 2 simultaneously.
Control per player: 8-Way Joystick
Buttons per player: 3
=> [1] Attack, [2] Jump, [3] Bomb

- TRIVIA -

Chiki Chiki Boys was released on June 19, 1990 in Japanese arcades. It was known there as the 10th video game made for the CP System.

The game was known outside Japan as "Mega Twins [B-Board 89624B-3]".

- STAFF -

Game Designer : Bully Duck
Directors : Noritaka Funamizu (Poo), Yoshiki Okamoto (Kihaji Okamoto)
Object Designers : Manbou, Ikusan Z, Unicorn Mayumi
Scroll Designers : Zummy, Ziggy (Zummy & Ziggy)
Hard Designer : Kuccan
Programmers : Blbon, Meijin, Yuki Saiko
Spacial Thanks : Ozzy, Kame, Satochin, Genie

- PORTS -

* CONSOLES: 
[JP] Sega Mega Drive (1993) "Chiki Chiki Boys [Model G-4083]" 
PC-Engine CD-ROM² [JP] (jul.15, 1994) "Chiki Chiki Boys [Model NAPR-1033]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=452&o=2

$end

$megadriv=chiki,
$bio

Sega Genesis cart. published 29 years ago:

Chiki Chiki Boys (c) 1993 Sega Enterprises, Limited.

Sega Genesis port of Capcom's "Mega Twins", released under its original Japanese name.

- TECHNICAL -

Cartridge ID: 1075

- TRIVIA -

Chiki Chiki Boys for Genesis was released in 1993 (exact date unknown) in North America.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84379&o=2

$end

$megadriv=chikij,
$vgmplay=chiki_md,
$bio

Sega Mega Drive cart. published 30 years ago:

Chiki Chiki Boys (c) 1992 Sega Enterprises, Limited.

- TECHNICAL -

Game ID: G-4083
Cartridge ID: 670-2549
Package ID: 670-2550

- TRIVIA -

Chiki Chiki Boys for Mega Drive was released on October 16, 1992 in Japan.

- TIPS AND TRICKS -

At the Sega logo, hold A+B+C and an options screen should appear after the logo disappears. Here you can choose between different difficulty modes, magic modes and control setups.

- STAFF -

Graphic Design: Minoyan, Banana
Sound Arrange: Junchan
Support: Sakura, Kineo, Ozuka Akuzo, Zin Ryu
Special Thanks: Tomohiro Ohno (Ohno chan), Chiki Room
Programming: Winza

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56396&o=2

$end

$pcecd=chiki,
$bio

NEC PC-Engine CD published 28 years ago:

Chiki Chiki Boys (c) 1994 NEC Avenue, Limited.

Chiki Chiki Boys is a cute side scrolling action game by Nec Avenue and is the conversion of Capcom's coin op. The kingdom of Alurea is at stake. An evil clown and his army of blue goblins, mean bean pods and two headed giant turtles have invaded the land and two courageous twin brothers appear to be the country's only hope. Their duty is to retrieve the legendary Dragon Blue Eye, a magic stone which is said to hold the power to save the world. But to do so, they first need to earn the powers of the gods and meet three of them in their shrines - the Earth, the Heavens and the Ocean. Consequently, the first three stages of the game can be played in any order and completing them unlocks the last six levels leading to the clown's lair. Each boy is armed with a sword and a small shield. Countless treasure chests are also hidden throughout the game and contain coins and various special items - some of them are pills that replenishes the player's health, other grants him a temporary invincibility. But the boy's greatest assets are the powers from the gods that can be found inside large clam shells. They come in different flavors - walls of fire, bouncing balls of energy, typhoon and so forth - and cause damage to most of the enemies on screen when used. A two simultaneous player mode is available.

- TECHNICAL -

Game ID: NAPR-1033

- TRIVIA -

Chiki Chiki Boys for SUPER CD-ROM² System was released on July 15, 1994 in Japan for 4800 Yen.

Chiki Chiki Boys was first released in the arcades in 1990. The PC-Engine version shows a couple of differences with the original arcade game. For instance, there don't seem to be any upgrades for the sword and some other power-ups, like the Double Power up that creates a mirror image of the player, have been omitted. The 2-player co-operative mode is also missing.

- STAFF -

Game Design: Bully Dick
Director: Noritaka Funamizu (Poo), Yoshiki Okamoto (Kihaji Okamoto)
Object Design: Mambow, Ikasan Z, Unicorn Mayumi
Scroll Design: Zummy, Ziggy (Zummy & Ziggy)
Sound Design: Hifumi
Hard Design: Kuccan
Special Thanks: Ozzy, Kame, Satochan, Genie
Programming: Blbon, Meijin, Shikou Yuki

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58135&o=2

$end

$psx=wackyrac,
$bio

Sony PlayStation CD published 21 years ago:

Chiki Chiki Machine Mou Race - Wacky Races (c) 2001 Hudson Soft.

- TECHNICAL -

[Model SLPM-86845]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85017&o=2

$end

$nes=chikirac,
$bio

Nintendo Famicom cart. published 31 years ago:

チキチキマシン網レース (c) 1991 Atlus Company, Limited.
(Chiki Chiki Machine Mou Race)

- TECHNICAL -

GAme ID: ATL-54

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53912&o=2

$end

$gbcolor=chikirac,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Chiki Chiki Machine Mou Race [Model CGB-AW9J-JPN] (c) 2001 Syscom Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67662&o=2

$end

$gameboy=chikirac,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Chiki Chiki Machine Mou Race [Model DMG-CXJ] (c) 1992 Atlus Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65774&o=2

$end

$gameboy=chikiten,
$bio

Nintendo Game Boy Cart. published 27 years ago:

Chiki Chiki Tengoku [Model DMG-AJCJ-JPN] (c) 1995 J-Wing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65775&o=2

$end

$pc98=ctoubee,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Chikudenya Toubee - Hiroku Chigyaku no Yakata (c) 1995 Wendy Magazine

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89120&o=2

$end

$pce=chikuden,chikuden1,
$bio

NEC PC-Engine HuCARD published 32 years ago:

Chikudenya Toubei - Kubikiri Yakata Yori (c) 1990 Naxat Soft.

- TECHNICAL -

GAME ID: NX89004
BARCODE: 4988658890043

- TRIVIA -

Released on January 26, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58547&o=2

$end

$pc8001_flop=chikyuso,
$bio

Chikyu SOS! (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91520&o=2

$end

$pc98=ikochan,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Chikyuu Bouei Shoujo Iko-chan - UFO Daisakusen (c) 1992 Glams

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262684&o=2

$end

$pc8801_flop=chikyubo,
$bio

NEC PC-8801 Series disk. published 36 years ago:

Chikyuu Bouei-gun (c) 1986 Artdink Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91518&o=2

$end

$pc8801_flop=chikyuba,
$bio

NEC PC-8801 Series disk. published 32 years ago:

Chikyuu Bouei-gun Arbeit Butai (c) 1990 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91519&o=2

$end

$fm7_cass=rayieza,
$bio

Fujitsu FM-7 cass. published 37 years ago:

地球戦士ライーザ (c) 1985 Enix, Ltd.
(Chikyuu Senshi Raizer)

- TECHNICAL -

GAME ID: E-G153
BARCODE: 4988601001533
MEDIA: Tape x4

- TRIVIA -

Released in October 1985 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93700&o=2

$end

$fm7_disk=rayieza,
$bio

Fujitsu FM-7 3.5in. disk. published 37 years ago:

Chikyuu Senshi Raizer (c) 1985 Enix, Ltd.

- TECHNICAL -

GAME ID: E-G154
BARCODE: 4988601001540

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134918&o=2

$end

$pc8801_flop=rayieza,rayiezaa,
$bio

NEC PC-8801 Series disk. published 37 years ago:

地球戦士ライーザ (c) 1985 Enix, Ltd.
(Chikyuu Senshi Raizer)

- TECHNICAL -

GAME ID: E-G155
BARCODE: 4988601001557

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91521&o=2

$end

$x68k_flop=chikyugi,
$bio

Sharp X68000 Series 5.25in. disk. published 33 years ago:

Chikyuugi (c) 1989 Yamama

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87220&o=2

$end

$bbcb_flop_orig=childspc,
$bio

Acorn BBC Micro B disk. published 38 years ago:

Children from Space (c) 1984 Acornsoft

- STAFF -

By: Cathy Conlin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125633&o=2

$end

$bbc_cass=childspc,
$bio

Acorn BBC Micro B cass. published 38 years ago:

Children from Space (c) 1984 Acornsoft.

- STAFF -

BY: Cathy Conlin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145411&o=2

$end

$cdi=cmt,cmta,children,
$bio

Phillips CD-i disc published 30 years ago:

Children's Musical Theatre (c) 1992 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52802&o=2

$end

$pc8801_flop=chilitom,
$bio

Chili Tomato (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91522&o=2

$end

$ibm5170_cdrom=chillman,
$bio

IBM PC/AT DOS CD published 26 years ago:

Chill Manor (c) 1996 Simon & Schuster Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144596&o=2

$end

$saturn=chill,
$bio

Sega Saturn CD published 24 years ago:

Chill [Model T-7616H-50] (c) 1998 Eidos

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60257&o=2

$end

$msx1_cass=chiller,chillerb,chillerc,chillerd,chillere,chillera,
$bio

MSX cass. published 37 years ago:

Chiller (c) 1985 Mastertronic, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94526&o=2

$end

$info=chiller,
$bio

Arcade Video game published 36 years ago:

Chiller (c) 1986 Exidy.

This is a gun game, and there are four different screens (plus two different bonus screens). The object is simply to shoot everything in sight (and to try and locate any hidden targets on the screen). The game is based on time, and the timer moves faster when you are shooting poorly.
* The first screen is a torture chamber. There are four (still living) human targets on this screen. From left to right they are; a man chained to the wall, a person in a guillotine (shoot the top of the guillotine to decapitate them), a woman strapped in a strange machine, and a man in a head vise (shoot the vise to crush his head). The rest of the room is strewn with blood and loose body parts. You don't simply shoot each target once, instead you shoot each part of the target, which reduces that part to a mess of blood and bones. This is thankfully the most disturbing level in the game.
* The second room is another torture chamber with a river of blood flowing through the middle. This one has five human targets; a man strapped to a board, a man chained to the floor, two people on stretching racks (shoot the wheels to pull them apart), and a woman hung from rope over the river (shoot a pulley to slowly lower her into the river to be eaten by crocodiles). Body parts will flow down the river randomly, and a man will pop out of a door from time to time to toss a blade into one of the helpless victims.
* The third level is a haunted house hallway. There is only one human victim on this level. It is a woman who runs from one doorway to another, shoot out the trapdoor to cause her to fall inside (and then shoot the beast that was chasing her). Your other targets are mostly assorted ghosts, and a few random body parts that will fall from the ceiling.
* The final level is a graveyard. Your only human victim on this level is a woman who is half buried in the ground, shooting her torso multiple times strips off her clothing until she is topless, and the last shot kills her. You other targets are bats, hands that pop up from the ground, and a man who pulls a cart full of body parts (you can't kill him, shooting him just makes him run away, only to return later).

The game repeats the levels over and over again until you manage to find every secret target on each screen (it gives you hints between the levels). Finding all the targets on a single screen earns you a bonus game (a slot machine), while finding all the hidden targets in the game gives you the second bonus game (a shooting gallery), and a free game.

- TECHNICAL -

Exidy 440 hardware

Main CPU : Motorola M6809 (@ 1.6224 Mhz)
Sound CPU : Motorola M6809 (@ 811.2 Khz)
Sound Chips : Custom (@ 50.7 Khz)

Players : 1
Control : lightgun
Buttons : 1

- TRIVIA -

So you think blood and guts in video games is a phenomenon of the 90's? The main point of this game is to shoot helpless humans in the most gory manner possible. It is amazing that this game somehow slipped past the watchdogs back in 1986.

This game was available as either a dedicated cabinet or a a conversion kit for other Exidy gun games (which used the same cabinet anyway). The marquee had a green 'Chiller' logo on a purple nighttime background (it looks like the title screen to a cheap horror movie). The control panel overlay has similar graphics (and game instructions), along with pictures of various body parts. The game is controlled by a large optical gun that is fixed to the control panel where it can only fire into the machine. The monitor itself was hidden deep inside the machine, the gameplay was displayed on a mirror.

- STAFF -

Software / Graphics : Larry Hutcherson, Vic Tolomei, Ken Nicholson
Hardware : Howell Ivy
Audio : Ken Nicholson

- PORTS -

* CONSOLES: 
Nintendo NES [AU] (1990) 
[US] Nintendo NES (1990) [Model 700142]

* COMPUTERS: 
[US] Commodore C64 [EU] (1985) 
MSX [EU] (1985)
[EU] Amstrad CPC (1986) 
[EU] Sinclair ZX Spectrum (1986)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=453&o=2

$end

$cpc_flop=chiller,chiller_t1,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Chiller (c) 1986 Mastertronic, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118892&o=2

$end

$nes=chiller,chilleru,
$bio

Nintendo NES cart. published 32 years ago:

Chiller (c) 1990 AGCI

On a dull day in the Middle Ages, you overhear Town Elders discussing a sinister presence which has invaded the castle on the outskirts of town. Evil talismans hidden inside a castle have caused the dead to come back to life. If the spirits are not released quickly, they will mass into an army of the Undead and overtake the town! Creeping through the graveyard on your way to the castle, half-chewed arms and skulls with gnashing teeth attempt to stop you. Diabolical scenes greet you. Ever hear how a person sounds when in an iron maiden?

But then you did say you wanted adventure, didn't you?

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55006&o=2

$end

$msx1_flop=chiller1,
$bio

Chiller Cracked (c) 19?? Unknown.

Tape to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133099&o=2

$end

$cpc_cass=chiller,
$bio

Amstrad CPC cass. published 36 years ago:

Chiller (c) 1986 Mastertronic, Ltd.

- TECHNICAL -

[Model IA 0036]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93430&o=2

$end

$c64_cass=chiller,
$bio

Commodore C64 cass. published 38 years ago:

Chiller (c) 1984 Mastertronic, Ltd.

- TECHNICAL -

GAME ID: IC 0036

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145505&o=2

$end

$spectrum_cass=chiller,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Chiller (c) 1985 Mastertronic, Ltd.

- TECHNICAL -

[Model IS 0036]

- TRIVIA -

The game initially contained music resembling Michael Jackson's "Thriller". When copyright issues arose the tune was replaced.

- STAFF -

Written by: Richard Wright
Graphics by: Ray Owen

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78255&o=2

$end

$info=chillicc,
$bio

Video Slot Machine published 19 years ago:

Chilli Con Cash (c) 2003 AGI (Austrian Gaming Industries).

Got the taste for something hot? Get into the swing of the party and experience the excitement of the FIESTA Feature. The reels heat up as each swing at the PIÑATA delivers an explosion of burning hot CHILLIS across the screen increasing your winnings. Let your players party with this 9-line 5-reel video slot. There's no siesta while Chilli Con Cash is around.

CHILLI substitutes for all symbols except PIÑATA and MAN. Scattered MAN and PIÑATA trigger the FIESTA Feature. MAN hits PIÑATA for CHILLIS to fly out as the reels respin. The Free Game Fiesta ends when no more CHILLIS come out of the PIÑATA.

- TRIVIA -

Release date : April 22, 2003

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11446&o=2

$end

$mbee_quik=chilly,
$bio

Applied Technology Microbee cass. published 38 years ago:

Chilly Willy (c) 1984 Honeysoft.

You are pursued through a maze which consists of ice cubes. The cubes may be thrown at your pursuers in an attempt to defend yourself.

- STAFF -

By: John Passfield

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289604&o=2

$end

$pc98=chimesq,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Chime's Quest (c) 1992 Login Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89122&o=2

$end

$spectrum_cass=chimera,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Chimera (c) 1985 Firebird.

- STAFF -

Written by: Shahid Ahmad

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78256&o=2

$end

$cpc_cass=chimera,
$bio

Amstrad CPC cass. published 37 years ago:

Chimera (c) 1985 Firebird

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93431&o=2

$end

$c64_cass=chimera,
$bio

Commodore C64 cass. published 36 years ago:

Chimera (c) 1986 Firebird Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186842&o=2

$end

$info=chimerab,
$vgmplay=chimerab,
$bio

Arcade Video game published 29 years ago:

Chimera Beast (c) 1993 Jaleco.

A horizontally scrolling shoot'em up where 1 or 2 players control creatures known as 'eaters' which are capable of eating other creatures and taking their DNA, thus acquiring their abilities or characteristics.

Chimera Beast takes place on a planet which is described as distant and Earth-like. The planet is overrun by animals known as eaters, capable of eating other creatures and acquiring their abilities or characteristics. The player controls one of these eaters and progresses through the game by means of evolution, consuming microscopic organisms in the first stage, fish in the second, and so on. When the player's creature gets big enough to take on humanity, the goal of the game is revealed. The planet's humans have developed space travel, which the player must thwart, so as not to give the eaters a means of escaping the planet. There are two possible endings: one in which the player is able to stop the eaters from escaping the planet, and one in which the eaters do escape and, we are told, will eventually make their way to Earth.

The chief innovation of Chimera Beast is its power-up system. Instead of collecting gun upgrades as in most games of this genre, the player's eater enhances itself by eating other creatures and assuming their abilities and defenses. Instead of simply having various types of projectile weaponry, the game attempts to make these new abilities as varied as possible. Consuming a crustacean might give the player's eater a hard protective shell, for example, while an insectoid creature might offer a poisonous tail instead. The game even includes the ability to use cancer as a weapon.

Another difference from typical shooter mechanics is that the player's eater does not die after being hit. It has a life bar, which can be charged by consuming enemies. It is even possible to eat enough charge the life bar past its starting position, creating a larger eater which is not only more powerful but can take more damage as well.

- TECHNICAL -

Jaleco Mega System 1-C hardware

Main CPU : Motorola 68000 (@ 12 Mhz)
Sound CPU : Motorola 68000 (@ 7 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.5 Mhz), (2x) OKI6295 (@ 30.303 Khz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Jaleco never officially released this game to the market. A rare advanced prototype version (fully complete) was available in March 1993.

The enemies in Chimera Beast are mostly animals, some with equivalent Earth versions and some without. Some of the enemy creatures include jellyfish, an eel-like agnathan, clown fish, clams, flying squirrels, and moles. Once the player reaches the human stage, they will face war vehicles such as tanks and jets.

In Stage 6, destroying the jeeps that are on the ground makes a pair of humans appear. They are Allen and Rick, from Jaleco's 1991 release, "64th Street - A Detective Story".

- TIPS AND TRICKS -

Chimera Beast features both a Good and Bad endings.

- STAFF -

Developed by C.P. Brain. 

Executive produced by : Tokuhiro Takemori
Directed by : Shigeru Hashimoto
Game designed by : Y. Hiroyama
Programmed by : Manbow
Bg designers : Helluder, Toukaidou Nozomi, Reiko Takano, Tutomu Rukada
Obj. designers : Sigeru, Toukaidou Nozomi, Nanae
Creatures designed by : Y. Hiroyama
Sounds & Music composed by : Kiyoshi Yokoyama

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=454&o=2

$end

$cpc_flop=chimera,chimeraa,
$bio

Chimera cracked (c) 198? Unknown

Pirate tape_to_disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119271&o=2

$end

$svision=chimera,
$bio

Chimera [Model SV10016] (c) 199? Watara

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95427&o=2

$end

$pc8801_cass=chinsnmj,
$bio

Chin-san Mahjong (c) 198? Compac.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259558&o=2

$end

$pc8801_flop=mjhana,
$bio

NEC PC-8801 Series disk. published 38 years ago:

珍さん麻雀+花札こいこい (c) 1984 Compaq.
(Chin-san Mahjong + Hanafuda Koi Koi)

- TECHNICAL -

GAME ID: AC-D014

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91523&o=2

$end

$info=cec2000,
$bio

Computer published 31 years ago:

China Education Computer 2000 (c) 1991 Shaanxi Province Computer Factory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196771&o=2

$end

$info=cece,
$bio

Computer published 33 years ago:

China Education Computer E (c) 1989 Shaanxi Province Computer Factory .

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196772&o=2

$end

$info=cecg,
$bio

Computer published 33 years ago:

China Education Computer G (c) 1989 Shaanxi Province Computer Factory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196773&o=2

$end

$info=ceci,
$bio

Computer published 35 years ago:

China Education Computer I (c) 1987 Shaanxi Province Computer Factory.

Chinese Apple II clone with more memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121907&o=2

$end

$info=cecm,
$bio

Computer published 33 years ago:

China Education Computer M (c) 1989 Shaanxi Province Computer Factory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196774&o=2

$end

$info=chinagat,
$bio

Arcade Video game published 34 years ago:

China Gate (c) 1988 Technos.

North American release. Game developed in Japan. See the original for more information; "Sai Yu Gou Ma Roku - Ryuu Bou You Gi No Shou".

- TECHNICAL -

Game ID : TA-0023

- TRIVIA -

Released in September 1988.

Licensed to Taito for US manufacture and to Romstar for distribution.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=456&o=2

$end

$c64_cass=chinamin,
$bio

Commodore C64 cass. published 39 years ago:

China Miner (c) 1983 Interceptor Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187707&o=2

$end

$nes=chinarb,
$bio

Famiclones cart. published 24 years ago:

China Rabbit (c) 1998 JY Co.

Unlicensed Chinese Famicom game/hack for the Russian market.

- TECHNICAL -

Game ID: JY-076

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83838&o=2

$end

$a2600=chinasyn,chinasyne,
$bio

Atari 2600 cart. published 40 years ago:

China Syndrome (c) 1982 Spectravideo.

The Spectra Island reactor provides power for millions of residents. Ordinarily, there is no problem but there has been an earthquake. This has damaged the reactor, causing it to release radioactive particles. You must use the robot arm to retrieve these particles before the radiation builds too much and we have a meltdown.

There are three sections per screen. They are colored, from top to bottom, red, blue and yellow. You start with one particle in each area and you must move the robot arm to intercept these particles, pushing the fire button to grasp them when they get to the robot arm.

If you delay too long, however, the particles will split as they bounce around, causing the radiation level to build. If the radiation builds too much, you lose one robot arm. In later levels, you also must avoid hitting the circulating fans, as this will also destroy the robot arm. The game ends when you clear level nine and save the day or lose your last robot arm and the reactor enters meltdown.

- TECHNICAL -

Model SA-205

- TRIVIA -

SVI started out as Spectravision and released their first 6 games under this name (China Syndrome being one of them). In late 1982 they changed their name in Spectravideo. The 6 games got a re-release in 1983 under the new name.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50322&o=2

$end

$info=chinatwn,
$bio

Arcade Video game published 31 years ago:

China Town (c) 1991 Data East Corp.

A very refreshing combination of Tetris and mahjong; the object is to complete a mahjong hand by getting correct tiles next to each other.

- TECHNICAL -

Game ID : MAK

Main CPU : Motorola 68000 (@ 14 Mhz)
Sound CPU : Hudson Soft HuC6280 (@ 4.0275 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.58 Mhz), OKI6295 (@ 7.757 Khz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

China Town was released in April 1991.

- STAFF -

Sound composer : Tatsuya Kiuchi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=457&o=2

$end

$info=chinatow,
$bio

Video Slot Machine published 24 years ago:

China Town (c) 1998 Unknown.

A sort of video poker with numbers and funny characters.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48283&o=2

$end

$info=sc1china,sc1chinaa,sc1chinaap,sc1chinab,sc1chinabp,sc1chinap,
$bio

Fruit Machine published 29 years ago:

China Town Club (c) 1993 Bell-Fruit Mfg. Company, Limited.

- TECHNICAL -

Model PR6121

- TRIVIA -

China Town Club was released in March 1992 in the UK.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42117&o=2

$end

$tg16=chinawar,
$bio

NEC TurboGrafx-16 cart. published 33 years ago:

China Warrior (c) 1989 NEC Home Electronics, Ltd.

Export release. Game developed in Japan. For more information on the game itself, please see the Japanese version entry; "The Kung Fu [Model HC62001]".

- TECHNICAL -

Game ID: TGX020008

- PORTS -

* CONSOLES: 
Nintendo Wii [Virtual Console] [EU] (june.22, 2007) [Model PBTP]
Nintendo Wii [Virtual Console] [US] (june.25, 2007) [Model PBTE] 
Nintendo Wii [Virtual Console] [AU] (aug.10, 2007) [Model PBTP]

* OTHERS: 
Apple iPhone/iPad [US] (dec.20, 2010) "TurboGrafx-16 GameBox [Model 406585960]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84301&o=2

$end

$zx81_cass=chinastr,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Chinese Astrology (c) 1982 Smith [M.A. Smith]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115034&o=2

$end

$info=ccasino,
$bio

Arcade Video game published 35 years ago:

Chinese Casino (c) 1987 Video System.

A mahjong game.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 6 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.5 Mhz), OKI MSM5205 (@ 384 Khz)

Players : 1
Control : mahjong keyboard

- TRIVIA -

Released in September 1987.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=458&o=2

$end

$svision=chinesch,
$bio

Watara SuperVision game published 30 years ago:

Chinese Checkers [Model SV10038] (c) 1992 Sachen [Taiwan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95428&o=2

$end

$nes=chinchkra,
$bio

Nintendo NES cart. published 31 years ago:

Chinese Checkers (c) 1991 Sachen.

NES version of Chinese Checkers (Famicom).

- TECHNICAL -

Game ID: TC-019

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76471&o=2

$end

$nes=chinchkr,
$bio

Nintendo Famicom cart. published 31 years ago:

Chinese Checkers [Model TC-019] (c) 1991 Sachen [Taiwan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76499&o=2

$end

$apple2_flop_misc=chindrgn,
$bio

Apple II 5.25 disk. published 37 years ago:

Chinese Dragon (c) 1985 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107292&o=2

$end

$info=chinhero,chinhero2,chinherot,chinhero3,
$bio

Arcade Video game published 38 years ago:

Chinese Hero (c) 1984 Taiyo System Company, Limited.

Chinese Hero is a cute kung-fu action game with an overhead view. Lee and Loo must save the princess from 24 evil villains (only 12 in an 1-player game).

- TECHNICAL -

Main CPU : (2x) Zilog Z80 (@ 3 Mhz)
Sound CPU : Zilog Z80 (@ 3 Mhz)
Sound Chips : DAC, AY8910 (@ 2 Mhz)

Players: 2
Control: 4-way joystick
Buttons: 4

- TRIVIA -

Chinese Hero was released in October 1984.

This is the first game in the Super Chinese (Ninja Boy in the United States) series of console video games. The series evolved into an RPG/beat 'em up hybrid.

Alberto Zanetti holds the official record for this game with 2,828,000 points on July 5, 1985.

- SERIES -

1. Chinese Hero (1984, ARC)
2. Super Chinese (1986, Nintendo Famicom)
3. Super Chinese 2 (1989, Nintendo Famicom)
4. Super Chinese Land (1990, Nintendo Game Boy)
5. Super Chinese 3 (1991, Nintendo Famicom)
6. Super Chinese Land 2 (1991, Nintendo Game Boy)
7. Super Chinese World (1991, Nintendo Super Famicom)
8. Super Chinese World 2 (1993, Nintendo Super Famicom)
9. Super Chinese Fighter (1995, Nintendo Super Famicom)
10. Super Chinese Land 3 (1995, Nintendo Game Boy)
11. Super Chinese World 3 (1995, Nintendo Super Famicom)
12. Super Chinese Land 1-2-3 (1996, Nintendo Game Boy)
13. Super Chinese Fighter GB (1996, Nintendo Game Boy)
14. Super Chinese Fighter EX (1999, Nintendo Game Boy Color)
15. Super Chinese I+II Advance (2004, Nintendo Game Boy Advance)
16. Twin Series Vol. 3 - Konchuu Monster/Super Chinese Labyrinth (2004, Nintendo Game Boy Advance)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=459&o=2

$end

$spectrum_cass=chinesej,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Chinese Juggler (c) 1984 Ocean Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78257&o=2

$end

$c64_cass=chinjgglr,
$bio

Commodore C64 cass. published 38 years ago:

Chinese Juggler (c) 1984 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145506&o=2

$end

$nes=chinkngf,
$bio

Chinese KungFu (c) 19?? Sachen [Taiwan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76500&o=2

$end

$videopac=chinese,
$bio

Phillips Videopac cart. published 42 years ago:

Chinese Logic (c) 1980 Philips Corp.

- TECHNICAL -

Game ID: 17

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95576&o=2

$end

$spectrum_cass=chinesep,
$bio

Chinese Patience (c) 198? Zafiro Soft. Division [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219663&o=2

$end

$spectrum_cass=chinesep_a,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Chinese Patience (c) 1985 Atlantis.

- TECHNICAL -

[Model AT 318]

- STAFF -

Written by: David Simon

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78258&o=2

$end

$to_flop=chinese,chineseb,chinesea,
$bio

Thomson TO disk. published 18 years ago:

Chinese Stack (c) 2004 Puls

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107633&o=2

$end

$pc98=chinghai,chinghaia,
$bio

ChingHai (c) 199? Zepher.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89123&o=2

$end

$snes=chinhai,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Chinhai [Model SHVC-APEJ-JPN] (c) 1995 Banpresto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61134&o=2

$end

$gba=estpolis,
$bio

Nintendo GBA cart. published 21 years ago:

Chinmoku no Iseki - Estpolis Gaiden [Model AGB-AGDJ-JPN] (c) 2001 Taito Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70162&o=2

$end

$tvc_flop=chip,
$bio

Chip (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111824&o=2

$end

$tvc_cass=chip,
$bio

Chip (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112403&o=2

$end

$compclr2_flop=chip001,
$bio

Chip #1 (c) 19?? Rochester Users Group

Contains three games:

1. FLIGHT SIMULATION - excellent simulation of a Boting 747B. You must taxi to the runway, take off, navigate to destination, land and taxi to docking bay.

2. LABYRINTH - Excellant graphics give you an inside, 3D perspective as you find your way through the passages of a maze.

3. BOWLING ALLEY - Play bolws with graphics and auto scoring -- two players.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232549&o=2

$end

$compclr2_flop=chip106,
$bio

Chip #106 (c) 19?? Rochester Users Group

Compilation of games

1. J-Checkers

2. Mastermind (0, 1, or 2 players)

3. Guess What (Wheel of Fortune)

4. Guess What instructions

5. Guess What editor

6. Break Out

- STAFF -

J-Checkers adapted for CCII by: Rick Taubold

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232551&o=2

$end

$compclr2_flop=chip107,
$bio

Chip #107 (c) 19?? Rochester Users Group

Colordata inventory control.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232552&o=2

$end

$compclr2_flop=chip108,
$bio

Chip #108 (c) 19?? Rochester Users Group

Colordata Inventory Control example data disk

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232553&o=2

$end

$compclr2_flop=chip110,
$bio

Chip #110 (c) 19?? Rochester Users Group

Personal budget and checkbook.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232554&o=2

$end

$compclr2_flop=chip114,
$bio

Chip #114 (c) 19?? Rochester Users Group

1. Massaged Manazier's Monitor.

2. Print any file.

3. Disassemble to disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232555&o=2

$end

$compclr2_flop=chip117,
$bio

Chip #117 (c) 19?? Rochester Users Group

Contains a disk block editor; the tracing machine language monitor; edit; asm.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232556&o=2

$end

$compclr2_flop=chip119,
$bio

Chip #119 (c) 19?? Rochester Users Group

Games compilation:

1. Space Maze

2. Checkers

3. 3D Maze

4. Life

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232557&o=2

$end

$compclr2_flop=chip012,
$bio

Chip #12 (c) 19?? Rochester Users Group.

Another Set of Card & Dice Games

1. COMPUDICE

2. RUMMY

3. CRAG

4. UNO

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232558&o=2

$end

$compclr2_flop=chip120,
$bio

Chip #120 (c) 19?? Rochester Users Group

FORTH programming and utilities:

1. FORTH v1.1, for v6.78 machines

2. FORTH v1.1, for v8.79 machines

3. Forth v1.1, for 4000H, for v6.78 machines

4. FORTH v1.1, w/disassemblers, editor, assembler

5. Initialize FORTH screen disk

6. View FORTH documentation

7. Directions to convert CFORTH

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232559&o=2

$end

$compclr2_flop=chip121,
$bio

Chip #121 (c) 19?? Rochester Users Group

FORTH screens: assembler, decompiler, editor, database, util.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232560&o=2

$end

$compclr2_flop=chip125,
$bio

Chip #125 (c) 19?? Rochester Users Group

1. Spelling aid.

2. Puzzle word finder.

3. Message to international morse code (sound required).

4. Create cryptograms.

5. Display images.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232561&o=2

$end

$compclr2_flop=chip128,
$bio

Chip #128 (c) 19?? Rochester Users Group

1. Music composition.

2. Copy disk/files without distroying dir.

3. Draw utility.

4. Car expense report.

5. Car running costsn.

6. Keep track of items.

7. Subroutines.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232562&o=2

$end

$compclr2_flop=chip129,
$bio

Chip #129 (c) 19?? Rochester Users Group

1. Weekly calendar planning

2. Monthly calendar planning

3. Calendar planning instructions

4. IDS 440 software control commands to printer

5. Memory test (start-auto, break-stop,restart-CR)

6. Disk file deletion utility (v8.79)

7. Disk drive checkout and screen test paterns

8. Disk drive checkout/alignment system (v8.79)

9. Input-output port tester (no documentation)

10. Disk track select (1-28 restart-ESC I v8.79)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232563&o=2

$end

$compclr2_flop=chip013,
$bio

Chip #13 (c) 19?? Rochester Users Group

Another Set of Card & Dice Games

1. La Belle Lucie (Card)
2. IDIOT's DELIGHT (Card)
3. FINANCIER (Card)
4. KISMET (Dice)
5. ZILCH (Dice)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232564&o=2

$end

$compclr2_flop=chip138,
$bio

Chip #138 (c) 19?? Rochester Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232565&o=2

$end

$compclr2_flop=chip015,
$bio

Chip #15 (c) 19?? Rochester Users Group

1. PRO-Football - Grid Iron.

2. OIL COMPANY - running a company.

3. LUNAR LANDER.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232566&o=2

$end

$compclr2_flop=chip016,
$bio

Chip #16 (c) 19?? Rochester Users Group

1. BLACK BOX - find hidden balls in a grid.

2. CROSSWORD - genuine crossword with clues.

3. CROSSWORD - create new games for number 2.

4. CIVIL WAR - 1-2 player thought game.

5. FOX & HOUNDS - You vs the CCII - on board.

6. ZONEX - thought game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232567&o=2

$end

$compclr2_flop=chip017,
$bio

Chip #17 (c) 19?? Rochester Users Group

Contains two games:

1. SUPER MONOPOLY - needs 32K

2. TANKS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232568&o=2

$end

$compclr2_flop=chip021,
$bio

Chip #21 (c) 19?? Rochester Users Group

DUNGEONS & DRAGONS game, a combination of adventure and a maze with graphics. Game can be saved halfway through.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232569&o=2

$end

$compclr2_flop=chip022,
$bio

Chip #22 (c) 19?? Rochester Users Group

Utility Disk:

1. READ DISK - reads an entire disk seeking bad spots

2. CLEAR DISK - Erases a disk with user specified pattern

3. DUP DISK.

4. DUP FILE.

5. CHANGE DIRECTORY INFORMATION - change name, it's colour or the number of blocks in the directory

6. SOURCE or TEXT File Printer

7. Directory Management - Keeps track of various disks by copying their directories on to a master disk.

8. BASE Conversions - converst numbers between hex, octal, binary & decimal.

9. BASE Arithmetic - base conersion program which also calculates using mixed bases.

10. DISPLAY MANAGEMENT - keeps track of your screen displays

11. BASIC PROGRAM PRINTER PATCH - add this to a listig to print out in a formatted output.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232570&o=2

$end

$compclr2_flop=chip023,
$bio

Chip #23 (c) 19?? Rochester Users Group

1. SCREEN DISPLAY EDITOR - a sophisticated BASIC program to aid in producing screen displays usings text, colour changes and plotting routines.

2. SOUNDWARE MUSIC EDITOR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232571&o=2

$end

$compclr2_flop=chip024,
$bio

Chip #24 (c) 19?? Rochester Users Group

Games disk:

1. HOT AIR BALLOON RACE - the display draws a map of the U.S.A. and records the progress of 2 players racing towards Boston from California.

2. CLUMSY - Move a token around the screen avoiding hidden obstacles.

3. WORDS - Guess a 5 letter word that the computer has chosen.

4. ASK ME - The computer is able to answer on several topics.  Its vocabulary is expandable.

5. MAZE1 - Print any size maze on your computer.

6. ANIMAL - Teach the computer to distinguish between hundreds of animals.

7. FLIP - The CCII tries to outguess you in this simple game.

8. BRAIN TEASER - Given a 3x3 array of cells, you must flip them according to the rules until you have them in a pre-defined pattern - not easy.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232572&o=2

$end

$compclr2_flop=chip025,
$bio

Chip #25 (c) 19?? Rochester Users Group

3-D PLOTTING PACKAGE - Jim Minor's programs allow you to create and edit 3-D displays. Requries 32K. Extensive documentation in program.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232573&o=2

$end

$compclr2_flop=chip027,
$bio

Chip #27 (c) 19?? Rochester Users Group

Utilities disk:

1. SCREEN RAM TEST - Tests screen memory and identifies faulty chips.

2. 'SMART PRINTER DRIVER' - Prints .SRC files on printer at selectable BAUD rates.  Also prints page numbers and leaves top & bottom margins.  Your printer must respond to CTL L - Form feed.

3. TRANSFER - CCII to CCII data transfer program sends or receives memory blocks or BASIC programs at 300 BAUD through the serial port.

4. DISASSEMBLER - Machine language program for screen or printer output.

5. DEBUG - Machine language ebugger.  Requires 32K, no documentation.

6. COMTRX - turns the CCII into a dumb terminal.

7. MANAZIER's MONITOR - Source file included.

8. Assembler Upgrade - Upgrades your CCII assembler to give you options such as list to screen or printer.

9. LLIST - Line printer patch for BASIC programs.

10. FORMATTER -- CCII disk formatter (Not ISC's).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232574&o=2

$end

$compclr2_flop=chip033,
$bio

Chip #33 (c) 19?? Rochester Users Group

Castle Quest, a Dungeon and Dragons-style adventure game.

- STAFF -

Castle Quest By: Rick Taubold

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232575&o=2

$end

$compclr2_flop=chip036,
$bio

Chip #35, #36 & #37 (c) 19?? Rochester Users Group

Set of high level maths tutorials. Aimed at senior level secondary schools and tertiary education.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232576&o=2

$end

$compclr2_flop=chip039,
$bio

Chip #39 (c) 19?? Rochester Users Group

Seven programs:

1. Stock prices data program

2. Portfolio record program

3. Condominium investment helper

4. Actual price of a house

5. Monthly home budget

6. Rental property accounting

7. Home library system

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232577&o=2

$end

$compclr2_flop=chip046,
$bio

Chip #46 & #47 (c) 19?? Rochester Users Group

FORTH for the CCII - Language & Screens.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232578&o=2

$end

$compclr2_flop=chip053,
$bio

Chip #53 (c) 19?? Rochester Users Group

1. Protected Fields Demo (from Colorcue)

2. Ultra Fast Sorting Demo (from Colorcue)

3. BASIC Variable Lister

Contains also a Poker game (isn't on the main menu)

- STAFF -

Poker game adapted to CCII by: Donald R Miller.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232579&o=2

$end

$compclr2_flop=chip057,
$bio

Chip #57 (c) 19?? Rochester Users Group

Utilities disk:

1. Annuity calculation

2. New Annuity evaluator

3. Project program expenditures

4. Checkbook manager

5. Stock market data programs

6. Compound interest

7. Parts stock control

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232580&o=2

$end

$compclr2_flop=chip061,
$bio

Chip #61 (c) 19?? Rochester Users Group

1. 3-D Object plot (rotates & plots 3-D object)

2. Plot Library Demo (Plots Library Routines)

- STAFF -

written by: Joseph J Charles

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232581&o=2

$end

$compclr2_flop=chip062,
$bio

Chip #62 (c) 19?? Rochester Users Group

1. Devlin Menu

2. FREDI reorg

3. Draw

4. Draw instructions

5. FORMAT personalizer

6. Quick change artistry

7. Universal calendar

8. Metric conversions

- STAFF -

Devlin Menu, FREDI reorg: by Tom Devlin
Draw, FORMAT personalizer: by Myron T Steffy
Universal calendar: by Keith Ochiltree
Metric conversions: by M. Romano

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232582&o=2

$end

$compclr2_flop=chip063,
$bio

Chip #63 (c) 19?? Rochester Users Group

Programs for text processing:

1. SCRIPT

2. SCRDIR.DOC: A text introduction to SCRIPT

3. MENDIR.DOC Text directions for SCRIPT handler

4. SCRIPT HANDLER: Access SCRIPT & read text files

5. TEST.DOC: Text explanation of SCRIPT subtleties

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232583&o=2

$end

$compclr2_flop=chip064,
$bio

Chip #64 (c) 19?? Rochester Users Group

1. Instructions for contour map plotting.

2. Description of data storage.

- STAFF -

All programs by: Steve Perrigo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232584&o=2

$end

$compclr2_flop=chip075,
$bio

Chip #75 (c) 19?? Rochester Users Group

1. Loan analysis

2. Annuity payment & withdrawl computations

3. Lease-back analysis

4. Real estate evaluation

5. Financial forecasting for business

6. Decision maker

7. Checkbook record keeping

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232585&o=2

$end

$compclr2_flop=chip077,
$bio

Chip #77 (c) 19?? Rochester Users Group

Database of national geographic issues

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232586&o=2

$end

$compclr2_flop=chip078,
$bio

Chip #78 (c) 19?? Rochester Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232587&o=2

$end

$compclr2_flop=chip079,
$bio

Chip #79 (c) 19?? Rochester Users Group

FIG-FORTH 1.1 game: Cosmic Conquest

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232588&o=2

$end

$compclr2_flop=chip008,
$bio

Chip #8 (c) 19?? Rochester Users Group

Contains 6 programs:

1. NICHE - An ecology simulation where you specify the conditinos for the environment of a chosen organism and see what happens.

2. ELECTRIC COMPANY - Game to use coal or oil to provide sufficient power for the community.  You make all the decisions.

3. INSPECTOR CLEWSO - question the suspects in order to determine whodunit, where and when.

4. TRAP - Maneuver your snake around the screen and try to trap your opponent.

5. 3D Tic Tac Toe - Good graphics and a smart computer make this a challenging game.

6. CHECKERS - Traditional with excellent graphics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232589&o=2

$end

$compclr2_flop=chip081,
$bio

Chip #81 (c) 19?? Rochester Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232590&o=2

$end

$compclr2_flop=chip083,
$bio

Chip #83 (c) 19?? Rochester Users Group

Tiny Pascal in FORTH source.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232591&o=2

$end

$compclr2_flop=chip084,
$bio

Chip #84 (c) 19?? Rochester Users Group

1. TINY PASCAL SAMPLE SCREENS

2. POLY FORTH EDITOR

3. FORTH ASSEMBLER SCREENS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232592&o=2

$end

$compclr2_flop=chip085,
$bio

Chip #85 (c) 19?? Rochester Users Group

SCRIPT text processor and utilities.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232593&o=2

$end

$compclr2_flop=chip009,chip010,
$bio

Chip #9 & #10 (c) 19?? Rochester Users Group

Tiny C Interpreter and Source Code.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232594&o=2

$end

$compclr2_flop=chip090,
$bio

Chip #90 (c) 19?? Rochester Users Group

1. Streets of the city adventure

2. Poker solitaire

3. Red - black solitaire

4. Maze - you choose the size

5. Petals on the roses - a game of insight

- STAFF -

Streets of the city adventure: by Kenneth R. Murray
Adapted for CCII by: Rick Taubold

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232595&o=2

$end

$compclr2_flop=chip091,
$bio

Chip #91 (c) 19?? Rochester Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232596&o=2

$end

$compclr2_flop=chip092,
$bio

Chip #92 (c) 19?? Rochester Users Group

1. Source file divider

2. Source file remark stripper

3. Source file merger

4. Base2 printer preset

5. Prims printer screen dump

6. Biorhythm printer

7. Graphics character set generator

- STAFF -

1. Source file divider: by Jim Helms

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232597&o=2

$end

$nes=chipndl3,
$bio

Nintendo Famicom cart. published 27 years ago:

Chip & Dale 3 (c) 1995 Unknown.

A pirate hack of "Heavy Barrel" featuring Chip 'n Dale sprites as main characters.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65155&o=2

$end

$megadriv=chipndal,
$bio

Chip 'n Dale Rescue Rangers (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233710&o=2

$end

$ibm5150=chipdale,
$bio

IBM PC 5.25in. disk. published 32 years ago:

Chip 'N Dale Rescue Rangers - The Adventure in Nimnul's Castle (c) 1990 Hi-Tech Expressions, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132387&o=2

$end

$megadriv=chipndl2,
$bio

Chip 'n Dale Rescue Rangers 2 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233711&o=2

$end

$bbc_cass=chipbust,
$electron_cass=chipbust,
$bio

Acorn BBC/Electron cass. published 36 years ago:

Chip Buster (c) 1986 Software Invasion

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51639&o=2

$end

$spectrum_cass=chipresc,
$bio

Sinclair ZX Spectrum cass. published 3 years ago:

Chip Rescue (c) 2019 Romancha

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=278254&o=2

$end

$intv=csspgolf,
$bio

Mattel Intellivision cart. published 35 years ago:

Chip Shot - Super Pro Golf (c) 1987 INTV.

- TECHNICAL -

Model 8900

- TRIVIA -

Two years in development by a team of golfers and programmers!

- TIPS AND TRICKS -

* Easter egg 1: Press 0 (zero) while title screen is displayed to display the credits.

* Easter egg 2: Press 23 (two and three simultaneously) on the left hand controller, 26 on the right and press reset to see Steve's hidden message to his family.

- STAFF -

Design/Program: Steve Ettinger
Graphics: Connie Goldman
Sound: David Warhol

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60872&o=2

$end

$nes=chipndl2j,
$bio

Nintendo Famicom cart. published 29 years ago:

Chip to Dale no Daisakusen 2 (c) 1993 Capcom Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53914&o=2

$end

$nes=chipndalj,
$bio

Nintendo Famicom cart. published 32 years ago:

チップとデールの大作戦 (c) 1990 Capcom Company, Limited.
(Chip to Dale no Daisakusen)

- TECHNICAL -

GAME ID: CAP-JD

- TRIVIA -

Chip to Dale no Daisakusen was released on June 08, 1990 in Japan.

Developed in Japan, it was then exported the same month in North America as "Disney's Chip 'n Dale - Rescue Rangers [Model NES-RU-USA]".

- TIPS AND TRICKS -

* Regain a lost life: Immediately enter the inventory screen after losing a life. Press A & B at the same time. The phrase 'Start Again' will confirm correct code entry. Select your character and resume game play with no lives lost.

* Walk like a Mummy/Zombie: Leave the screen holding a box and hold the D-pad. When you get to the next screen, your character will not be holding the box, but he will continue to walk with his hands in the air above his head.

- STAFF -

Producer: Tokuro Fujiwara
Character Designer: Keiji Inafune

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53913&o=2

$end

$amigaocs_flop=chipchal,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Chip's Challenge (c) 1990 US Gold

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73719&o=2

$end

$amigaocs_flop=chipchalu,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Chip's Challenge (c) 1990 Epyx, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73720&o=2

$end

$spectrum_cass=chipscha,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Chip's Challenge (c) 1990 US Gold

- STAFF -

Staff
Written by: Tony Mack
Graphics by: Adam Clarke
Music by: David Whittaker
Original design by: Chuck Sommerville
Special thanks to: Jason Lihou, Bob Armour, Karl Jeffery

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78259&o=2

$end

$cpc_cass=chipchal,
$bio

Amstrad CPC cass. published 32 years ago:

Chip's Challenge (c) 1990 US Gold, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93433&o=2

$end

$cpc_flop=chipchals,chipchal,chipchalb,chipchala,chipchal_k7,chipchal_t1,chipchal_t2,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Chip's Challenge (c) 1990 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119404&o=2

$end

$st_flop=chipchal,
$bio

Atari ST disk. published 32 years ago:

Chip's Challenge (c) 1990 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229794&o=2

$end

$c64_cass=chipscha,
$bio

Commodore C64 cass. published 32 years ago:

Chip's Challenge (c) 1990 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=297937&o=2

$end

$cpc_cass=chipchals,
$bio

Amstrad CPC cass. published 31 years ago:

Chip's Challenge (c) 1991 Erbe Software.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93432&o=2

$end

$vgmplay=chipchal_pc,
$bio

IBM PC 5.25in. disk. published 31 years ago:

Chip's Challenge (c) 1991 Epyx, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148362&o=2

$end

$nes=chipchal,
$bio

Nintendo NES cart. published 30 years ago:

Chip's Challenge (c) 1992 BPS.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40358&o=2

$end

$lynx=chipchal,
$bio

Atari Lynx cart. published 33 years ago:

Chip's Challenge (c) 1989 Atari Corp.

Chip will do anything for Melinda the Mental Marvel. More than anything, he wants to join Melinda's exclusive computer club, the Bit Busters. Chip is ecstatic when Melinda sits down next to him in the cafeteria and offers him membership!

But not so fast, Chip! Keep your sweaty digits off that Bit Busters T-shirt. Before you can become a card-carrying Bit Buster, your'll have to do some heavy interfacing with a few interesting puzzles. Melinda will monitor your progress as you enter and work your way through 144 levels of challenging maze-like paths and puzzles. And once you accept the challenge, you can't escape. Monsters, traps, and the ticking of the clock all conspire to delete you before you complete each level.

You must ram blocks of soil together to create bridges over water traps, or use them as buffers against cherry bombs. Invisible partitions will impede your progress. Colored keys will open doors that lead to other keys that will open still more doors! To make it through, you must keep puzzle sequences stored in your memory.

Most levels have a specific number of... chips that you must collect before you can progress to the next level. And sometimes you must snatch those chips from under the very noses of deadly bugs who are just aching to take a byte out of you!

Well, Chip, are you still up for the challenge? You just can't get that Bit Busters T-shirt out of your system, can you? OK buddy, make tracks for level one of Chip's Challenge!

- TECHNICAL -

Model PA2028

- SCORING -

You can earn points two different ways in Chip's Challenge. On each level, time bonus points and level bonus points combine to give you your level score. During each play session, your level scores add together and display as your total score.

The number of level bonus points you earn depends on how many times you have to repeat the level before successfully completing the level. If you complete the level on the first try, you receive 500 points multiplied by the level number. Each time you die or have to restart,the number of points you receive decreases by 20%. The minimum level bonus is 500 points or 20% of the level number x 500, whichever is greater.

You receive 10 time bonus points for every second remaining on the timer when you complete a level. On levels that are not timed, the time bonus is always zero.

- TIPS AND TRICKS -

* Take notes and draw maps of difficult levels.

* Leave yourself an escape route whenever possible.

* Timing is crucial on some levels. Use PAUSE to give you time to think.

* If the obvious solution doesn't work, try a bizarre solution. The bizarre will usually pull you through!

* Monsters often move in predictable patterns.

* Many objects affect monsters the same way they affect Chip.

* If you get stuck in an impossible situation, use OPTION 1 to restart the level.

* Final Level Password: Enter GVXQ as password to play level 144 (Fireflies).

* Extra Levels: On level 34 (Cypher) you can read: JHEN which is the password for level 146. The game has indeed 4 extra level labeled 146, 147, 148 and 149 whose passwords are the following...
Level 146 (Cake Walk) : JHEN
Level 147 (Force Field) : COZA
Level 148 (Mind Block): RGSK
Level 149 (Special): DIGW

* Fractal Generator: If you enter MAND as password, you will access the hidden fractal generator called Mandlebrot Explorer. The program will take a few minutes to complete the display of the fractal (during which you should not press any button), then you can explore the image by zooming in with A and zooming out with B. By pressing PAUSE you enter a menu where you can change the fractal generator parameters: when you unpause the program, press OPTION 1+OPTION 2 to generate the new fractal. You can also switch between Mandlebrot's fractal to Julia set, by pressing PAUSE and then pressing OPTION 2

- STAFF -

Programmer: Chuck Sommerville

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58808&o=2

$end

$cpc_flop=chipchip,
$bio

Amstrad CPC type-in published 33 years ago:

Chip, Chip, Hurra (c) 1989 PC Amstrad International

- TRIVIA -

Listed as a type-in program in the magazine: PC Amstrad International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119720&o=2

$end

$mbee_flop=chip8_23,
$bio

Applied Technology Microbee disk. published 36 years ago:

Chip8 Ver.2.3 (c) 1986 Dreamcards

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290874&o=2

$end

$specpls3_flop=chipnsfx,
$bio

Sinclair ZX Spectrum+3 disk. published 5 years ago:

CHIPNSFX Tracker+player (c) 2017 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265056&o=2

$end

$psx=ralph,
$bio

Sony PlayStation CD published 23 years ago:

Chippoke Ralph no Daibouken - The Adventure of Little Ralph (c) 1999 New Corp.

- TECHNICAL -

[Model SLPS-01853]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85018&o=2

$end

$spectrum_cass=chipsare,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Chips Are Forever (c) 1989 Futuresoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286988&o=2

$end

$apple2_flop_orig=chipwits,
$apple2_flop_clcracked=chipwits,
$apple2_flop_misc=chipwits,
$bio

Apple II 5.25 disk. published 37 years ago:

Chipwits (c) 1985 Brainpower

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107318&o=2

$end

$cpc_cass=chirolog,
$bio

Amstrad CPC cass. published 37 years ago:

Chirologie (c) 1985 Ere Informatique [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93434&o=2

$end

$cpc_flop=chirolog01,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Chirologie (c) 1985 Ere Informatique [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124704&o=2

$end

$spectrum_cass=chiron,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Chiron (c) 1988 Crash, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298540&o=2

$end

$evio=em16,
$bio

Tomy Evio cart. published 19 years ago:

Chisako Takashima Selection [Model eM16] (c) 2003 Tomy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=292872&o=2

$end

$saturn=chisatom,
$bio

Sega Saturn CD published 25 years ago:

Chisato Moritaka - Watarasebashi / La La Sunshine (c) 1997 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID: GS-9172

- TRIVIA -

Released on September 11, 1997 in Japan. It was never exported outside Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58977&o=2

$end

$pippin=chisatom,
$bio

Bandai Pippin CD published 26 years ago:

Chisato Moritaka CD-ROM Watarase Bashi [Model BDE-10007] (c) 1996 Oracion, Inc. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122070&o=2

$end

$ti99_cart=chisholm,
$bio

Texas instrument TI-99/4A cart. published 40 years ago:

Chisholm Trail (c) 1982 Texas Instruments

- TECHNICAL -

GAME ID: PHM 3110

- STAFF -

PROGRAMMER: JOHN PLASTER

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84532&o=2

$end

$msx1_cass=chiteidb,
$bio

MSX cass. published 35 years ago:

Chitei Daibouken (c) 1987 Unknown.

- TRIVIA -

Published in LOGiN Feb. 1987 issue, written in Basic.

- STAFF -

By: Yasunori Takahara

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129993&o=2

$end

$nes=vazolder,
$bio

Nintendo Famicom cart. published 31 years ago:

地底 戦 空 バゾルダー (c) 1991 Sofel.
(Chitei Senkuu Vazolder)

- TECHNICAL -

GAME ID: SFL-3V

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53915&o=2

$end

$famicom_flop=orudora,
$bio

Nintendo Famicom disk. published 35 years ago:

Chitei Tairiku Ordola (c) 1987 Sunsoft

- TECHNICAL -

Game ID: SSD-ORD

- TRIVIA -

Released on March 27, 1987 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65265&o=2

$end

$pc8801_flop=chiteita,
$bio

NEC PC-8801 Series disk. published 40 years ago:

Chitei Tanken (c) 1982 Koei Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91524&o=2

$end

$pc98=chittyt,
$bio

NEC PC-9801 Series 3.5in. disk. published 29 years ago:

Chitty Chitty Train (c) 1993 Bit2.

- TECHNICAL -

Media: floppydisk x1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89124&o=2

$end

$apple2_flop_clcracked=chivalry,chivalr2,
$apple2_flop_misc=chivalry,
$bio

Apple II 5.25 disk. published 39 years ago:

Chivalry (c) 1983 Optimum Resource

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107293&o=2

$end

$nes=chiyonof,
$bio

Nintendo Famicom cart. published 32 years ago:

千代の富士の大銀杏 (c) 1990 Face Company, Limited.
(Chiyonofuji no Ooichou)

- TECHNICAL -

Game ID: FAC-EJ

- TRIVIA -

Released on December 7, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53916&o=2

$end

$psx=choaniki,
$bio

Sony PlayStation CD published 27 years ago:

Cho Aniki - Kyukyoku Muteki Ginga Saikyo Otoko (c) 1995 NCS Corp.

- TECHNICAL -

Game ID: SLPS-00183

- TRIVIA -

Released on December 29, 1995 in Japan.

- STAFF -

Fairly Important Builders: Hisaya Yabusaki, Yoshihisa Kishimoto
Game Idea Builders: Taiji Hida, Setsuno Imura), Wada 2000
Construction Builders: Toyofumi Kunihiro, Masato Toda, Fair Exchange, Mitsuo Nakamura, Masayoshi Ueki
Artistic Builders: Mandai, Chorimatsu, Takaki Shinohara, IKE CHAN, Takashi Toshima
Photograph Builders: Riho Komura, Yasushi Inui, Chihaya Tsuchiya, Keiji Sugawara, Michiko Watanabe, Satoru Handa
Thankful Builders: Hiroshi Fujimoto, Fumiaki Miura, Tadashi Ono

Good Sense Builders
Music: Kōji Hayama, Taku Iwasaki (Animegeddon), Isao Mizoguchi (Don McCow - Animegeddon), Sanae Kasahara
Sound Effect: Kōji Yoshimura
Sound Producer: Isao Mizoguchi

Cast of Builders
Idaten (Photos): Ryuji Kasahara
Idaten (Voice): Ryoutarou Okiayu
Benten (Photos): Madoka Kiryu
Benten (Voice): Michie Tomizawa
Adon & Baron (Photos): Yoshio Konuma
Adon & Baron (Voice): Tesshō Genda
Samson (Photos): Yoshio Konuma
Samson (Voice): Daisuke Gouri
Mich & Ael (Photos): Mirai
Mich & Ael (Voice): Keiko Yamamoto
Ultimate Man (Photos): Kō Ōta
Ultimate Man (Voice): Hidekatsu Shibata

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85023&o=2

$end

$gba=chobits,
$bio

Nintendo GBA cart. published 20 years ago:

Chobits for Game Boy Advance - Atashi Dake no Hito [Model AGB-AOCJ-JPN] (c) 2002 Marvelous Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70163&o=2

$end

$archimedes=chokaway,chokawaya,
$bio

Acorn Archimedes disk. published 32 years ago:

Chocks Away (c) 1990 4th Dimension

- TECHNICAL -

MEDIA: FD x2
Disk 1: Game
Disk 2: Maps

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115947&o=2

$end

$info=ep_chock,ep_chocka,ep_chockb,
$bio

Chocks Away (c) 199? Maygay.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40817&o=2

$end

$archimedes=chokawym,
$bio

Acorn Archimedes disk. published 31 years ago:

Chocks Away - Extra Missions (c) 1991 Fourth Dimension, The.

Features 26 Missions, Some Superb Enchancements, Serial Port Link Up Option for 2 player/computer full screen action.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115952&o=2

$end

$gba=chocolnd,
$bio

Nintendo GBA cart. published 20 years ago:

Chocobo Land - A Game of Dice [Model AGB-A5BJ-JPN] (c) 2002 Square Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70164&o=2

$end

$wswan=chocodng,chocodnga,chocodngb,
$bio

Bandai WonderSwan cart. published 23 years ago:

Chocobo no Fushigi na Dungeon for WonderSwan (c) 1999 Bandai Co., Ltd.

- TECHNICAL -

Model SWJ-BAN002

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86311&o=2

$end

$psx=chocorac,
$bio

Sony PlayStation CD published 23 years ago:

Chocobo Racing (c) 1999 Square Electronic Arts L.L.C.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-00844

- TRIVIA -

Released on July 31, 1999 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111516&o=2

$end

$psx=chocodn2,
$bio

Sony PlayStation CD published 23 years ago:

Chocobo's Dungeon 2 (c) 1999 Square Electronic Arts L.L.C.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-00814

- TRIVIA -

Released on November 30, 1999 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111517&o=2

$end

$dc=chocolat,chocolatt,
$bio

Sega Dreamcast GD published 19 years ago:

Chocolat - Maid Cafe Curio (c) 2003 Alchemist Co., Ltd. [Japan]

- TECHNICAL -

GAME ID: T-47107M

- TRIVIA -

Released on December 25, 2003 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135263&o=2

$end

$psx=chocolat,
$bio

Sony PlayStation CD published 20 years ago:

Chocolate Kiss (c) 2002 DigiCube

- TECHNICAL -

[Model SLPS-03400]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85019&o=2

$end

$info=chokchok,
$bio

Arcade Video game published 27 years ago:

Choky! Choky! (c) 1995 SemiCom.

Yet another clone of Buster Brothers / Pang! / Pomping World - this one featuring low-budget music and sound effects, and split-screen competitive two-player action, somewhat reminiscent of Twinkle Star Sprites.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 15 Mhz), Zilog Z80 (@ 3.42719 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.42719 Mhz), OKI6295 (@ 7.757 Khz)

Screen orientation : Horizontal
Video resolution : 320 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 1024

Players : 2
Control : 8-way Joystick
Buttons : 3

- STAFF -

Producer : Jeon Jae Yun
Game Design : Han Seung Hun 
Program : Kim Jin Woo
Music/Sound : Jeon Seok Gee
Graphic : Kim Eun Ae, Hong Young Joo, Whang O-Sik, Hong Dae Hyun

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3999&o=2

$end

$bbcb_flop_orig=cholo,
$bio

Acorn BBC Micro B disk. published 36 years ago:

Cholo (c) 1986 Firebird Soft.

- TECHNICAL -

BARCODE: 5 012439 002628

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125644&o=2

$end

$cpc_cass=cholo,
$bio

Amstrad CPC cass. published 36 years ago:

Cholo (c) 1986 Firebird

- TECHNICAL -

BARCODE: 5 012439 002666

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93435&o=2

$end

$spectrum_cass=cholo,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Cholo (c) 1987 Firebird.

- TECHNICAL -

BARCODE: 5 012439 002680

- STAFF -

Developed by: Solid Image

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78261&o=2

$end

$cpc_flop=cholo,cholob,choloa,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Cholo (c) 1987 Firebird Soft.

- TECHNICAL -

BARCODE: 5 012439 002765

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119272&o=2

$end

$cpc_flop=chomeduf,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Chomedu (c) 1988 Editions Videomatique [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134019&o=2

$end

$sorcerer_cass=chomp,
$bio

Exidy Sorcerer cass. published 41 years ago:

Chomp (c) 1981 Global Soft. Network

- STAFF -

By: William King

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232422&o=2

$end

$mbee_quik=chomp,
$bio

Applied Technology Microbee cass. published 39 years ago:

Chomp (c) 1983 Super Soft.

A Pac-Man type game.

- STAFF -

By: William King

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289564&o=2

$end

$compclr2_flop=chomp,
$bio

Chomp (c) 19?? Unknown

Pacman-type game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232598&o=2

$end

$super80_cass=chomp,
$bio

Chomp [Model 037L4] (c) 198? Unknown

Program for BASIC (32 columns).

- TECHNICAL -

Made for any homebrew system, V3.8, 8R0 to 8R5.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126789&o=2

$end

$super80_cass=xchompj,
$bio

Chomp [Model 508R3J] (c) 198? Unknown

Machine Language, ported from Exidy Sorcerer. Joystick version.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126790&o=2

$end

$super80_cass=xchomp,
$bio

Chomp [Model 508R3] (c) 198? Unknown

Machine Language, ported from Exidy Sorcerer.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126788&o=2

$end

$spectrum_cass=chomp,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Chomp! (c) 1984 Flowchart

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287540&o=2

$end

$spectrum_cass=chomper,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Chomper (c) 1983 ZX Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287032&o=2

$end

$cpc_flop=chomperu,
$bio

Amstrad CPC type-in published 38 years ago:

Chomper (c) 1984 Pan Books

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123619&o=2

$end

$cpc_flop=chomperu01,chomperu02,
$bio

Amstrad CPC 464 disk. published 38 years ago:

Chomper (c) 1984 Pan Books

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124705&o=2

$end

$cgenie_cass=chomper,
$bio

Chomper (c) 198? Kansas Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293427&o=2

$end

$nes=chongwu,
$bio

?? ?? (c) 19?? Waixing.
(Chong Wu - Fei Cui Ban)

- TECHNICAL -

[Model ES-1093]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76501&o=2

$end

$nes=cwdjz,
$bio

宠物大家族-部落纷争 (c) 19?? Waixing.
(Chong Wu Da Jia Zu - Bu Lou Fen Zheng)

- TECHNICAL -

Cartridge ID: ES-1081

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76502&o=2

$end

$nes=cwgdzj,
$bio

宠物高达战记 (c) 200? Nanjing.
(Chong Wu Gao Da Zhan Ji)

- TECHNICAL -

Game ID: NJ088

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76503&o=2

$end

$nes=cwjhs,
$bio

宠物进化史 (c) 19?? Waixing.
(Chong Wu Jin Hua Shi)

- TECHNICAL -

Cartridge ID: ES-1085

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76504&o=2

$end

$gbcolor=chongwu,
$bio

Chong Wu Xiao Jing Ling - Jie Jin Ta Zhi Wang (c) 200? Unknown.

Chinse game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67663&o=2

$end

$nes=chongwbb,
$bio

Chongwu Baobao (c) 200? Nanjing [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301987&o=2

$end

$pc8801_flop=choonsok,
$bio

Choonsokusenshi Bunny-chan (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91525&o=2

$end

$info=sc5chopc,sc5chopca,
$bio

Chop 'n' Change (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR2210]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42500&o=2

$end

$camplynx_cass=chopin,
$bio

Camputers Lynx cass. published 38 years ago:

Chopin (c) 1984 Unknown [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134085&o=2

$end

$apple2_flop_orig=choplftr,
$apple2_flop_clcracked=choplftr,
$apple2_flop_misc=choplftr,
$bio

Apple II 5.25 disk. published 40 years ago:

Choplifter (c) 1982 Broderbund Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107221&o=2

$end

$pc8801_flop=choplift,
$bio

NEC PC-8801 Series disk. published 38 years ago:

チョップリフター (c) 1984 SystemSoft.
(Choplifter)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91526&o=2

$end

$fm7_cass=choplift,
$bio

Fujitsu FM-7 cass. published 38 years ago:

Choplifter (c) 1984 Soft Pro International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93701&o=2

$end

$sg1000=chopliftk,
$bio

Sega SG-1000 game published 37 years ago:

Choplifter (c) 1985 Unknown [Korea]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65039&o=2

$end

$to7_cart=choplift,
$bio

Thomson TO7 cart. published 37 years ago:

Choplifter (c) 1985 FIL [France Image Logiciel]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108611&o=2

$end

$sms=chopliftj,
$vgmplay=choplift_sms,
$bio

Sega Mark III cart. published 36 years ago:

Choplifter (c) 1986 Sega Enterprises, Limited.

- STAFF -

Main programming: Drunkard Kagi
Program assistance: Dumb Muro
Graphic design: Funny Fuku
Sound effects: Tokuhiko Uwabo (Hairy Uwa)
Coordinator: Prince Yama
Special thanks to: R N K

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55853&o=2

$end

$x1_cass=choplift,
$bio

Choplifter (c) 198? Soft Pro International [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86207&o=2

$end

$apfimag_cass=choplift,
$bio

Choplifter (c) 198? York 10 Computerware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135767&o=2

$end

$msx1_flop=choplift,
$bio

Choplifter Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134156&o=2

$end

$gameboy=choplft2,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Choplifter II - Rescue & Survive (c) 1991 Victor Musical Industries, Incorporated.

- TECHNICAL -

Cartridge ID: DMG-V4-ESP

- TRIVIA -

Reviews:
May 1992 - Joypad N.8 (Page 161) [FR]: 80/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65777&o=2

$end

$gameboy=choplft2u,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Choplifter II - Rescue & Survive [Model DMG-V4-USA] (c) 1991 JVC Musical Industries, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65779&o=2

$end

$gameboy=choplft2j,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Choplifter II [Model DMG-V4A] (c) 1991 Victor Musical Industries, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65776&o=2

$end

$gamegear=choplft3,
$bio

Sega Game Gear cart. published 29 years ago:

Choplifter III (c) 1993 Extreme Ent. Group

- TIPS AND TRICKS -

* Level Passwords: Enter these passwords to start from the specified level

2-1 : YLDNXJS	
3-1 : DSNVSDK
4-1 : HSDNJND
5-1 : ZLPJRGN	

* Extra Lives: Enter ZZZZZZB as password to start with 6 lives; enter RTDFKLN to start with 8 lives.

* Infinite Bombs: Enter LTSFBMB as password.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64513&o=2

$end

$snes=choplft3j,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Choplifter III - Rescue & Survive (c) 1994 Victor Ent.

- TECHNICAL -

[Model SHVC-3C]

- SERIES -

1. Choplifter (1982, Apple II)
2. Choplifter II (1991, Nintendo Game Boy)
3. Choplifter III - Rescue & Survive [Model SHVC-3C] (1993, Super Famicom)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61135&o=2

$end

$snes=choplft3u,choplft3up,
$bio

Nintendo Super NES cart. published 28 years ago:

Choplifter III - Rescue & Survive (c) 1994 Extreme Ent. Group

- TECHNICAL -

Game ID: SNS-3C-USA

- TIPS AND TRICKS -

Unlimited repairs
-----------------
Leave a repair station before the energy bar fully refills. 
You may return to that station again to repeat this trick.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62853&o=2

$end

$snes=choplft3,
$bio

Nintendo Super NES cart. published 28 years ago:

Choplifter III - Rescue & Survive (c) 1994 Extreme Ent. Group

PAL European release.

- TECHNICAL -

GAME ID: SNSP-3C-EUR

- TRIVIA -

Released on August 08, 1994 in Europe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62852&o=2

$end

$gameboy=choplft3,
$bio

Nintendo Game Boy Cart. published 28 years ago:

Choplifter III [Model DMG-AC3E-EUR] (c) 1994 Ocean Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65780&o=2

$end

$sms=choplift,chopliftp,
$bio

Sega Master System cart. published 36 years ago:

Choplifter (c) 1986 SEGA of America, Inc.

Description from the back cover:

Man a chopper in the nation's top action adventure.

The leading home computer game in the U.S. has just become even better. With more detailed graphics. More geographic locations. Even more challenging maneuvers.

If you're not familiar with the scenario, here's how it goes.

Pockets of international hostages are trapped. All across the world. In the Middle East. In the South Seas. And in a secret base somewhere in a cavern.

You man a helicopter rescue team. And your job is to take your helicopter down, rescue the hostages and fly them back to safety. All the while dodging and destroying dangerous enemy fire.

An action-packed helicopter game at its best.

- TECHNICAL -

GAME ID: 5051

- TRIVIA -

Released on September 15, 1986 in North America as a launch title for the Sega Master System.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55969&o=2

$end

$info=choplift,chopliftu,chopliftbl,
$vgmplay=choplift,
$bio

Arcade Video game published 37 years ago:

Choplifter (c) 1985 Sega.

The player assumes the role of a combat helicopter pilot. The player attempts to save hostages being held in prisoner of war camps in an unnamed enemy country. The player must collect the P.O.W.s, transport them safely to the nearby friendly base, all the while fighting off hostile tanks and other enemy combatants. There are a total of 32 hostages per level. To rescue more than 20 will advance the player to the next level.

- TECHNICAL -

Game ID : 834-5795

Runs on the Sega "System 1" hardware.

Players: 2
Control: 8-way joystick
Buttons: 2

- TRIVIA -

Choplifter was released in October 1985 in Japan.

This game is a port from an original programmed by Dan Gorlin in 1982 for the Apple II. Choplifter was one of the few games to take the reverse route : first appearing on a home system and being ported to the arcade.

Charles Collins holds the official record for this game with 1,781,000 points on June 27, 1986.

- TIPS AND TRICKS -

* In the early stages, try to fly as low as possible - this way the fighters will not shoot you, and you are low enough to shoot the ground targets without being shot. Since this only works when you're in the air, and not when you're on the ground, it only works well on levels 1 and 3.

* To ensure that the tank won't arrive when you're picking up hostages, barely tap the joystick up between each hostage. This will cause the helicopter to lift off a little and reset the timer that causes the tanks to arrive.

* On level 2, you can land on the water under the boat when dropping off your men and they will climb up the side of the boat. This stops the planes from coming down and shooting you.

- SERIES -

1. Choplifter (1982, Apple II)
2. Choplifter II (1991, Nintendo Game Boy)
3. Choplifter III - Rescue & Survive [Model SHVC-3C] (1993, Super Famicom)

- PORTS -

* CONSOLES:
Atari 5200 (1984)
Atari 7800 (1987)
ColecoVision (1984)
[JP] Sega SG-1000 (1985)
Sega SG-1000 [TW] (198?) "Fei Lang"
Nintendo Famicom (1986)
Atari XEGS
Sega Master System (1986)

* COMPUTERS:
Apple II (1982)
Commodore C64 (1982)
Commodore VIC-20 (1982)
FM-7 (1984)
MSX (1985)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=461&o=2

$end

$sg1000=choplift,chopliftp,
$vgmplay=choplift_sg,
$bio

Sega SG-1000 game published 37 years ago:

Choplifter (c) 1985 Sega Enterprises, Limited.

- TECHNICAL -

Model C-48

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49015&o=2

$end

$msx1_cart=choplift,chopliftb,choplifta,
$bio

MSX cart. published 37 years ago:

Choplifter [Model HBS-G019C] (c) 1985 Sony Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76646&o=2

$end

$nes=choplift,choplifta,
$vgmplay=choplift_nes,
$bio

Nintendo Famicom cart. published 36 years ago:

Choplifter (c) 1986 Jaleco Company, Limited.

- TECHNICAL -

Game ID: JF-08

- TRIVIA -

Released on June 26, 1986 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53917&o=2

$end

$sg1000=chopliftt,
$bio

Sega SG-1000 game published 37 years ago:

Choplifter [Model R-048] (c) 1985 Aaronix [Taiwan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65040&o=2

$end

$smc777=choplift,
$bio

Choplifter (c) 198? Sony Corp.

- TECHNICAL -

GAME ID: SMW-G708D

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132714&o=2

$end

$vic1001_cart=choplift,
$bio

Commodore VIC-20 cart. published 40 years ago:

Choplifter (c) 1982 Creative Software.

- TECHNICAL -

Game ID: VI-CL-C

- STAFF -

Program by: Tom Griner
cover art Illustrator: Marc William Ericksen

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83795&o=2

$end

$c64_cart=choplift,
$bio

Commodore C64 cart. published 40 years ago:

Choplifter! (c) 1982 Broderbund Software, Incorporated.

Most of us would like to be heroes. Trouble is, we're often not properly prepared when the chance to do something heroic comes along. This is your chance.

In the area which lies a few miles east of Patagonia and to the south of Kurdistan lies the Bungeling Empire. This nation of militaristic ideologues has kidnapped the 64 delegates to the United Nations Conference on Peace and Child Rearing.

An ancient treaty between the United States and the Bungelings allows the U.S. to maintain a mail distribution center near where the hostages are being kept. You have smuggled an entire helicopter into the post office by disguising it as a mail sorting machine.

Suddenly you hear the sound of explosives. Looking out on the plain you see one of the Bungeling's barracks aflame. The hostages are running about frantically, desperate for a chance to escape. Bungeling planes and tanks are fast approaching and lives may be lost. Your chopper is ready to go and fully armed - there is no time to waste.

Please purchase this package immediately. Read the instructions for operating your helicopter, and lay out your plans for rescuing these innocent people. Then get to it. Don't blow it. Being a hero isn't easy or everybody would be one.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53540&o=2

$end

$intv=choplift,
$bio

Mattel Intellivision cart. published 39 years ago:

Choplifter! (c) 1983 Mattel Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60873&o=2

$end

$coleco=choplift,
$bio

Colecovision cart. published 38 years ago:

Choplifter! (c) 1984 Coleco Industries, Incorporated.

- STAFF -

Created by: Dan Gorlin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53259&o=2

$end

$a800=choplift,
$bio

Atari 400/800 cart. published 40 years ago:

Choplifter! [Model ATCART191] (c) 1982 Broderbund Software, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82798&o=2

$end

$a5200=choplift,
$bio

Atari 5200 cart. published 38 years ago:

Choplifter! (c) 1984 Atari, Incorporated.

Get ready for the most heroic adventure imaginable! Sixty-four frightened United Nations diplomats are being held hostage behind enemy lines, and it's up to you to rescue them. In the dead of night, you pilot your smuggled helicopter from the isolated post office serving as rescue-mission headquarters, past defending tanks, jets, and guided missiles. You pick up as many people as your chopper will hold and carry them to freedom. Keep a sharp eye out, though -- the enemy, a nation of lunatics called Bungelings, will be there at every turn to thwart you!

The hostages are being held in barraks inside enemy territory. Use your joystick to pilot your chopper. Press either top fire button to blast at oncoming enemy targets. Press either bottom fire button to turn your helicopter forward to shoot tanks, or to turn your chopper completely around.

Some of the barracks have been blown open by enemy fire -- you can see the hostages scrambling to be saved, waving frantically for your attention. Use your joystick to set down your chopper and pick them up. Once aboard, it's your job to pilot them safely back to rescue- mission headquarters and drop them off.

Your mission consists of a total of three sorties to save as many hostages as you can. Of course, the people of the world are depending on you to rescue them all. The game ends when you lose your third helicopter, or the 64 hostages are saved or lost to the enemy.

- TECHNICAL -

Model CX5253

- TIPS AND TRICKS -

* Don't land on the hostages -- it's a deadly maneuver.

* Guided enemy missiles can attack you on your side of the barrier; tanks and jets can't.

* You can only pick up those hostages that have been freed from the locked barracks. One way to help them escape, is to position your chopper in front of a barrack and wait for a tank to fire a shot towards you. In many instances the tank will blow a hole in the side of the barrack and the hostages will come running out.

* The hostages are extremely frightened and need assistance in getting out of the helicopter. Make sure you land directly on the cement landing pad next to the post office, or they'll refuse to get out.

- STAFF -

Designer: Dan Gorlin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50034&o=2

$end

$a7800=choplift,chopliftu,
$bio

Atari 7800 cart. published 35 years ago:

Choplifter! (c) 1987 Atari Corporation.

The 64 hostages are locked in four Bungeling prison barracks, 16 hostages per barracks. You must rescue them in your helicopter and fly them to safety. Your mission is divided into three Sorties, with one chopper per Sortie.

When a Sortie begins, your helicopter is revving up on the pad. When the music ends, move the controller handle forward to lift off. Then move the handle left, right, or diagonally to fly in that direction. Release the handle to land.

While flying, press the right controller button to change the direction you're facing. As you press the button, you'll alternately face right, forward, or left.

Press the left controller button to fire your chopper's machine gun or drop bombs. When the chopper is facing sideways, the machine gun will fire. Use this on airborne targets and to shoot open the barracks. To drop bombs on the ground attackers, face forward, then press the left button.

Once in the air, you'll have to fight off Bungeling ground and air forces to get close to a barracks. Shoot open the barracks to free the hostages, then land your helicopter so they can scramble in. You can fit up to 16 hostages at once inside the chopper. Retreat to the post office and descend. You must land on the pad in order for the hostages to climb out. Then return to the battlezone for more action.

If your chopper is shot down, another appears at the post office until all your choppers are lost. Choplifter! ends when you lose your third helicopter or when all hostages are rescued or lost.

- TECHNICAL -

Model CX7821

- STAFF -

Atari 7800 version programmed for Atari by Ibid Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50125&o=2

$end

$xegs=choplift,
$bio

Atari XE cart. published 35 years ago:

Choplifter! [Model RX8096] (c) 1987 Atari Corp. [Sunnyvale, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51228&o=2

$end

$cgenie_cass=chop83,
$bio

Colour Genie cass. published 39 years ago:

Chopper (c) 1983 Buchmüller [Jürgen Buchmüller]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131475&o=2

$end

$mbee_quik=chopper,
$bio

Applied Technology Microbee cass. published 39 years ago:

Chopper (c) 1983 Mytek

- STAFF -

By: N. Martin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289543&o=2

$end

$msx1_cass=chopper,choppera,
$bio

MSX cass. published 36 years ago:

Chopper (c) 1986 Eaglesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94527&o=2

$end

$cgenie_cass=chopper,
$bio

Chopper (c) 198? TCS [Trommeschläger Computer Studio]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131422&o=2

$end

$msx1_flop=chopper,
$bio

Chopper (Ned) (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229909&o=2

$end

$n64=chopatck,chopatcku,
$bio

Nintendo 64 cart. published 24 years ago:

Chopper Attack (c) 1998 Midway Home Entertainment

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57635&o=2

$end

$a2600=chopcommd,
$bio

Atari 2600 cart. published 39 years ago:

Chopper Command (c) 1983 Digitel

Clone of Activision's "Chopper Command [Model AX-015]".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50325&o=2

$end

$a2600=chopcommes,
$bio

Chopper Command (c) 19?? SuperVision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50326&o=2

$end

$a2600=chopcommssc,
$bio

Chopper Command (c) 19?? Unknown.

Pirate version ripped from the 2600 Screen Search mexican console.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234382&o=2

$end

$a2600=chopcomm,chopcomme,
$bio

Atari 2600 cart. published 40 years ago:

Chopper Command (c) 1982 Activision.

The object of the game is to accumulate as many points as possible by knocking out enemy aircraft, while protecting yourself and your truck convoys at the same time.

- TECHNICAL -

Model AX-015

- TRIVIA -

Back in the '80s, if you reached a score of 10,000 points (or more) on the Cadet level, you could be eligible to join this prestigious organization. By sending to Activision a picture of your TV screen, they send you with a special 'Commandos' emblem.

- SCORING -

Each time you shoot down an enemy helicopter, you earn 100 points.
For every enemy jet you shoot down, you will be credited with 200 points.
Should you wipe out an entire wave of hostile aircraft, you will receive a bonus calculated by multiplying the number of trucks remaining in the convoy times the wave number achieved (one through ten) times 100.

- TIPS AND TRICKS -

Tips from Bob Whitehead, designer of Chopper Command.

"As you'll soon discover, Chopper Command takes quick reflexes and keen coordination. However, there is a strategic side to the game as well."

"For example, your truck convoys will always travel from the right to the left. And so will the enemy formations. Knowing this, you can position yourself at the left side of the screen and start firing as soon as the enemy aircraft appear. This is important because your helicopter's chances of being hit by a multi-warhead missile increase the closer the enemy aircraft get. The enemy pilots are real kamikazes, too, and they'll collide with you if they can't shoot you down."

"Good luck! I hope you have as much fun playing Chopper Command as I had designing it. God Bless."

- STAFF -

Programmer: Bob Whitehead

- PORTS -

* CONSOLES:
[US] Sony PlayStation (sept.30, 1998) "A Collection of Activision Classic Games for the Atari 2600 [Model SLUS-00777]" 
[US] Sony PlayStation 2 (nov.19, 2002) "Activision Anthology [Model SLUS-20588]" 
[EU] [AU] Sony PlayStation 2 (2003) "Activision Anthology [Model SLES-51313]" 


* HANDHELDS:
[US] Nintendo Game Boy Advance (dec.9, 2003) "Activision Anthology [Model AGB-BAVE-USA]" 
[US] Sony PSP (nov.8, 2006) "Activision Hits Remixed [Model ULUS-10186]" 
[EU] Sony PSP (feb.9, 2007) "Activision Hits Remixed [Model ULES-00640]" 
[AU] Sony PSP (feb.14, 2007) "Activision Hits Remixed [Model ULES-00640]" 


* COMPUTERS:
[US] PC [MS Windows, CD-ROM] (jan.1, 1994) "Activision's Atari 2600 Classics"
[US] PC [MS Windows, CD-ROM] (apr.4, 1995) "Atari 2600 Action Pack
[US] PC [Microsoft Windows, CD-ROM] (oct.2003) "Activision Anthology: Remix Edition" 
[US] Apple Macintosh [CD-ROM] (2003) "Activision Anthology: Remix Edition" 


* OTHERS: 
[US] Android (aug.30, 2012) "Activision Anthology"
[US] Apple iPhone/iPad (aug.30, 2012) "Activision Anthology [Model 542727742]" 
[US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50323&o=2

$end

$a2600=chopcommc,chopcommc1,
$bio

Atari 2600 cart. published 39 years ago:

Chopper Command (c) 1983 CCE

South American release of Activision's "Chopper Command [Model AX-015]".

- TECHNICAL -

Model C-827

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50324&o=2

$end

$spectrum_cass=chopdrop,chopdropa,chopdropb,
$bio

Sinclair ZX Spectrum cass. published 11 years ago:

Chopper Drop (c) 2011 Jenkinson, Paul

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232135&o=2

$end

$archimedes=chopperf,
$bio

Acorn Archimedes disk. published 30 years ago:

Chopper Force (c) 1992 4th Dimension

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127087&o=2

$end

$info=chopper,choppera,chopperb,
$bio

Arcade Video game published 34 years ago:

Chopper I (c) 1988 SNK.

Export release. This game is known in Japan as "Koukuu Kihei Monogatari - The Legend of Air Cavalry".

- TECHNICAL -

Game ID : A7003 'KK'

Main CPU : (2x) Zilog Z80 (@ 4 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : YM3812 (@ 4 Mhz), Y8950 (@ 4 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Released in June 1988.

- STAFF -

Supervisor : Eikichi Kawasaki
Producer : Tamadachi
Programmer : SNK Jr.
Designers : Okitaka, Madaka, Warasan
Sound creater : Kanata
Adviser : Tosikita

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=462&o=2

$end

$msx2_flop=chopper2,chopper2a,
$bio

MSX 2 disk. published 36 years ago:

Chopper II (c) 1986 Eaglesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101530&o=2

$end

$apfimag_cass=choppint,
$bio

Chopper Interceptor (c) 19?? York 10 Computerware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135768&o=2

$end

$msx1_cass=chopper1,
$bio

MSX cass. published 34 years ago:

Chopper One (c) 1988 Eurosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94528&o=2

$end

$mbee_quik=chopperp,
$bio

Applied Technology Microbee cass. published 38 years ago:

Chopper Pilot (c) 1984 Honeysoft.

You fly a helicopter from the airport across several city blocks, through a series of mazes, then attempt to survive an attack by anti aircraft missiles.

- STAFF -

By: Garry Smith

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289605&o=2

$end

$spectrum_cass=chopperr,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Chopper Rescue (c) 1983 Blaby Computer Games.

- STAFF -

Written by: Gary Capewell

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78262&o=2

$end

$crvision=chopper,
$bio

VTECH CreatiVision cart. published 39 years ago:

Chopper Rescue (c) 1983 Video Technology, Limited.

- TECHNICAL -

No. 8021

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53773&o=2

$end

$cpc_flop=chopsqd,chopsqda,chopsqdb,
$bio

Chopper Squad cracked (c) 198? Unknown.

Never released as a disk, this is a pirate tape_to_disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272677&o=2

$end

$cpc_cass=choppers,
$bio

Amstrad CPC cass. published 38 years ago:

Chopper Squad [Model IS-601] (c) 1984 Interceptor Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93436&o=2

$end

$spectrum_cass=chopperx,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Chopper X-1 (c) 1983 R&R Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78263&o=2

$end

$x68k_flop=choro2,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

Choro Choro (c) 1992 Login Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98374&o=2

$end

$x68k_flop=choro2a,
$bio

Choro Choro cracked (c) 199? Unknown

Pirate standalone disk, game extracted from "LOGiN Disk & Book Series: LOGiN Software Contest X68000 Kessaku Game-sen".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234511&o=2

$end

$msx1_cart=choroqk,
$bio

MSX cart. published 35 years ago:

Choro Q (c) 1987 ProSoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76648&o=2

$end

$gbcolor=choroq,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Choro Q - Hyper Customable GB [Model DMG-ACQJ-JPN] (c) 1999 Takara Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67664&o=2

$end

$n64=choroq2,
$bio

Nintendo 64 cart. published 23 years ago:

Choro Q 64 II - Hacha Mecha Grand Prix Race [Model NUS-NCGJ] (c) 1999 Takara Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57637&o=2

$end

$n64=choroq,
$bio

Nintendo 64 cart. published 24 years ago:

Choro Q 64 [Model NUS-NCRJ] (c) 1998 Takara Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57636&o=2

$end

$gba=choroqa2,
$bio

Nintendo GBA cart. published 20 years ago:

Choro Q Advance 2 [Model AGB-AQ2J-JPN] (c) 2002 Takara Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70166&o=2

$end

$gba=choroqa,
$bio

Nintendo GBA cart. published 21 years ago:

Choro Q Advance [Model AGB-AQAJ-JPN] (c) 2001 Takara Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70165&o=2

$end

$msx1_flop=choroq,
$bio

Choro Q Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134157&o=2

$end

$pc8801_flop=choroqhp,
$bio

NEC PC-8801 Series disk. published 38 years ago:

Choro Q Holiday Puzzle (c) 1984 Takara Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91527&o=2

$end

$info=choroqhr,
$bio

Sega ST-V cart. published 23 years ago:

Choro Q Hyper Racing 5 (c) 1999 SEGA Enterprises, Ltd.

- TECHNICAL -

GAME ID: 610-0373-141

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=113353&o=2

$end

$saturn=choroqpk,
$bio

Sega Saturn CD published 24 years ago:

Choro Q Park (c) 1998 Takara Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58978&o=2

$end

$msx1_cass=choroq,
$bio

MSX cass. published 38 years ago:

Choro Q (c) 1984 Electric Software.

European release.

- TECHNICAL -

Game ID: 5012/1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85375&o=2

$end

$msx1_cart=choroq,choroqa,
$bio

MSX cart. published 38 years ago:

チョロQ (c) 1984 Taito Corp.
(Choro Q)

- TECHNICAL -

GAME ID: NH-MSX05

- TRIVIA -

Original price: 4800 Yen.

Export releases:
[EU] "Choro Q [Model 5012/1]" (Cassette)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76647&o=2

$end

$psx=choroqwf,
$bio

Sony PlayStation CD published 23 years ago:

Choro-Q Wonderful! (c) 1999 Takara Co., Ltd.

- TECHNICAL -

[Model SLPS-02205]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85021&o=2

$end

$psx=choroq,
$bio

Sony PlayStation CD published 26 years ago:

Choro-Q (c) 1996 Takara Co., Ltd.

- TECHNICAL -

[Model SLPS-00242]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85020&o=2

$end

$x68k_flop=chottohn,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Chotto H-na Daihinmin (c) 1991 Kauda Project

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87222&o=2

$end

$pc8801_flop=chottohn,
$bio

Chotto H-na Graphic (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91528&o=2

$end

$x68k_flop=chotmswp,
$bio

Chotto Local Rule na Mine Sweeper Hun de Oshimai!! (c) 199? MPU.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87223&o=2

$end

$snes=choaniki,
$bio

Nintendo Super Famicom cart. published 27 years ago:

超兄貴 爆烈乱闘篇 (c) 1995 Masaya.
(Chou Aniki - Bakuretsu Rantou Hen)

Chou Aniki Bakuretsu Rantou Hen is a fighting game by Masaya and is the third episode in the unique Chou Aniki series. All the main characters from the first two games battle here on 1-On-1 fights, from the bald and muscly Samson and Adon, to Idaten, Benten and even the emperor Botei Bill himself. All the classic Chou Aniki ingredients are reunited here - men showing off their prominent and well-developed muscles with little clothing on, and odd but truly unique mechanical designs. A grand total of eigth characters from the original game are playable here. Each character naturally comes with their own sets of moves and each one of them can fire a large laser-blast to momentarily stun their opponents. Yet, Chou Aniki Bakuretsu Rantou Hen is not your typical fighting game - the game actually stands out from its peers by the way how the fighters fly around the arena and are completely airborne.

- TECHNICAL -

Cartridge ID: SHVC-AANJ-JPN

- TRIVIA -

Released on September 22, 1995 in Japan for 11800 Yen. The game came with a mini CD with remixes of the game soundtrack by Koji Hayama.

- STAFF -

Public Relations: Hiroaki Sato
Program: Yuichi Komatsuda
Graphics: Koji Matsuda, Tomomi Seki, Nobuyuki Kuramochi, Yasunobu Satou
Game Design: Koji Matsuda
Motion Design: Yukihiro Yoshida
Balance Direct: Yukihiro Yoshida
Sound Producer: Isao Mizoguchi
Music: Sanae Kasahara, Taku Iwasaki, Isao Mizoguchi (Don Macco)
Sound Effects: Enzan Shibuya
Sound Driver: Dogen Shibuya
Animation: Yoshiharu Shimizu, Masahiro Oba
Animation Work: Artmic
Illustration: Mitsuhiro Matsuno
Special Thanks: Satoru Miyazaki, Yasunori Takahara, Emi Miwa
Emi 19 Godmother: Mami Kaneko
Direction: Hiroaki Hori
Producer: Akira Ishizuka
Direction Assist: Akira Ishizuka

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61136&o=2

$end

$saturn=choaniki,
$bio

Sega Saturn CD published 26 years ago:

Chou Aniki - Kyuukyoku... Otoko no Gyakushuu (c) 1996 NCS.

- TECHNICAL -

GAME ID: T-2503G

- TRIVIA -

Chou Aniki was released on March 29, 1996 in Japan. It was never exported outside Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58979&o=2

$end

$wswan=choaniki,
$bio

Bandai WonderSwan cart. published 22 years ago:

Chou Aniki - Otoko no Tamafuda [Model SWJ-BAN023] (c) 2000 Bandai Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86312&o=2

$end

$pcecd=choaniki,
$bio

NEC PC-Engine CD published 30 years ago:

??? (c) 1992 NCS.
(Chou Aniki)

Chou Aniki is a horizontal shooter developed by Masaya and it is the first opus of a long series of very unique games. When the evil Bo Emperor Bill of a neighboring star-system orders his minions to steal all the protein from the universe, the Heaven sends two of its best warriors to repel the coming invasion. The strong Idaten and the cute Benten ability to fly enables them to bore through withering enemy fire and lethal war machines. But their ultimate weapon is something much more powerful and unique. Samson and Adon, two 'beefy' twin brothers freshly freed from jail, also join the party and help our heroes to fulfill their duty. The unlikely couple acts as 'options' and deploy by Idaten and Benten sides when called. They simply engage enemies within range and inflict severe damage - their life is however finite and they will ultimately die... Idaten and Benten use the same primary weapon - it can be powered-up (build-up) by collecting orange 'protein' pods scattered throughout the levels. This weapon is their main form of attack and bombs are also available to obliterate everything on the screen when the pace gets too hectic. Most levels are made of three or four sub-stages with elaborate mini-bosses at the end of each one of them. Consequently, the loss of a credit gets the player to start the whole area from the beginning.

- TECHNICAL -

Game ID: NSCD 2013

- TRIVIA -

Chou Aniki was released on December 25, 1992 in Japan for 7200 Yen.

- STAFF -

Developed by Masaya.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58136&o=2

$end

$x68k_flop=choubaku,
$bio

Sharp X68000 Series 5.25in. disk. published 28 years ago:

Chou Bakudan Otoko Densetsu (c) 1994 Ferrow

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87224&o=2

$end

$pc8801_flop=croquis,
$bio

NEC PC-8801 Series disk. published 32 years ago:

Chou Bishoujo Densetsu Croquis (c) 1990 Pinkysoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91529&o=2

$end

$wswan=youfumak,
$bio

Bandai WonderSwan cart. published 23 years ago:

Chou Denki Card Game - Youfu Makai - Kikuchi Shuukou [Model SWJ-KBS002] (c) 1999 Kobunsha.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86313&o=2

$end

$pcecd=dynheroj,
$bio

NEC PC-Engine CD published 28 years ago:

超英雄伝説ダイナスティックヒーロー (c) 1994 Hudson Soft.
(Chou Eiyuu Densetsu - Dynastic Hero)

Dynastic Hero is a side scrolling action/adventure game by Hudson Soft and is the PC-Engine port of Wonder Boy V Monster World III. The player character and protagonist of the game, Dyna, is a young boy who embarks on a long journey to save the world from the monsters that seek to destroy it. No one in the country knows where they come from and who controls them. Dyna starts his journey with a short sword and his first task is to expand his arsenal of weapons and fighting techniques. The sword is good for close combat and allows him to hold a shield at the same time whereas the spear comes with a greater range but prevents him to use the shield. Our hero can also find magic spells scattered all over the visited worlds. There is a grand total of six magic spells including the powerful Earthquake or the Thunder Fireballs. Spells, and also items, can be assigned to the directional pad and activated by pressing the Run button. Wonder Boy 5 offers a fair deal of adventure and discussions with villagers often give Dyna precious clues and help him take his next step - such information can help him enter nearby dungeons and to defeat the fierce bosses within their walls. The game's progress can be saved inside the numerous Inns that adorn each town.

- TECHNICAL -

Game ID: HCD4032

- TRIVIA -

Dynastic Hero was released on May 20, 1994 in Japan for 6800 Yen.

Wonder Boy V Monster World III was originally released for the Sega Mega Drive in 1991 and known in both Europe and North America as "Wonder Boy in Monster World". Hudson Soft finally completed the PC-Engine port three years later and felt free to modify some of the game's original character design. Hudson Soft slightly redesigned the main characters and made them live in an insectoid world. The game's protagonist now wears a beetle shaped armor and the various bosses are now batrachians and lizards. The game's soundtracks is also completely different and offers CD quality audio. Finally, and sadly, the PC-Engine version lost the nice parallax scrolling.

- PORTS -

* CONSOLES: 
Nintendo Wii [Virtual Console] [JP] (nov.6, 2007) [Model QAFJ]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58137&o=2

$end

$dc=kanipan,
$bio

Sega Dreamcast GD published 23 years ago:

Chou Hatsumei Boy Kanipan - Bousou Robot no Nazo!? [Model HDR-0021] (c) 1999 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135264&o=2

$end

$psx=kanipan,
$bio

Sony PlayStation CD published 23 years ago:

Chou Hatsumei Boy Kanipan - Hirameki Wonderland (c) 1999 Taito Corp.

- TECHNICAL -

GAME ID: SLPM-86299

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85022&o=2

$end

$nes=chouhen,chouhena,
$bio

Nintendo Famicom cart. published 33 years ago:

Chou Hen (c) 1989 Sachen [Taiwan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76505&o=2

$end

$nes=warwolf,
$bio

Nintendo Famicom cart. published 31 years ago:

超人狼戦記ウォーウルフ (c) 1991 Takara Company, Limited.
(Chou Jinrou Senki - Warwolf)

- TECHNICAL -

Game ID: TFC-W8

- TRIVIA -

Warwolf was released on June 28, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53918&o=2

$end

$n64=cknight2,
$bio

Nintendo 64 cart. published 23 years ago:

Chou Kuukan Nighter Pro Yakyuu King 2 [Model NUS-NP2J] (c) 1999 Imagineer.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57639&o=2

$end

$n64=cknight,
$bio

Nintendo 64 cart. published 26 years ago:

Chou Kuukan Nighter Pro Yakyuu King (c) 1996 Imaginee.

- TECHNICAL -

Game ID: NUS-NPKJ

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57638&o=2

$end

$megadriv=miracle9,
$vgmplay=miracle9_md,
$bio

Sega Mega Drive cart. published 27 years ago:

Chou Kyuukai Miracle Nine (c) 1995 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56397&o=2

$end

$snes=wozz,
$bio

Nintendo Super Famicom cart. published 27 years ago:

超魔法大陸WOZZ (c) 1995 BPS [Bullet-Proof Software]
(Chou Mahou Tairiku WOZZ)

Chou Mahou Tairiku Wozz is a game produced in 1995 by Bullet Proof Software and developed by RED. Balaam, an evil demon, has arrived in the world of Wozz and a poison rain has turned its inhabitants into monsters. The king ask his wizard to use his magic to summon three fighters from the human world to help them. The three humans are from different nationalities, the first one is the Japanese girl (Reona Kitazato), the second the blond American (Shot Phoenix) and the last one a Chinese boy (Chun Chingtao). Each one of them also receives special skills, weapons and some money. They are now ready to start their long journey and free the world of Wozz. The game is a traditional Japanese Role Playing Game, our heroes move around on a world map which zooms in when they enter a village or an important location. Fights happen most of the time at random and are round based. The best feature of the game is certainly the option to create new vehicles and items. A good knowledge of the Japanese language is necessary, the game can still be playable but players will miss most of the story line for sure.

- TECHNICAL -

Cartridge ID: SHVC-AWOJ-JPN

- TRIVIA -

Released on August 04, 1995 in Japan for 10800 Yen.

The title translates from Japanese as 'Super Magic Continent Wozz'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61137&o=2

$end

$snes=chodora,chodorap,
$bio

Nintendo Super Famicom cart. published 29 years ago:

超魔界大戦! どらぼっちゃん (c) 1993 Naxat Soft.
(Chou Makai Taisen! Dorabocchan)

Chou Makai Taisen - Dorabocchan is a cute and unique Role Playing/Adventure game by Red and Naxat Soft. It is the sequel of another cute action game originally released for the tiny PC-Engine. It features Dorabo, a young vampire, who's on a mission to save his world from a dastardly invasion at the hands of an unscrupulous zombie army. Several kingdoms located on a group of islands have been ruled for centuries by their powerful kings. They all lived in harmony with each other until one of the king, Dorakiraya, became greedy and sent his army of zombies to conquer the rest of the world. Kamira, the cute daughter of queen Banparera, managed to escape and began to look for Dorab?, son of king Oowarusa. But our heroes will quickly realize that something evil controls Von Hesler... Dorab?'s main weapons are his cape and his hat. Those can be upgraded during the game, from simple throwing and spinning attacks, to spectacular bolts of lightning. And, unlike the first episode of the series, he can now also use magic cards and collect experience points and gold from downed enemies. Those cards can be purchased in shops (or found on defeated enemies) and come in various forms, such as Healing Cards, Fire Cards, Teleport Cards or invisibility Cards. Interestingly, Dorabo's life is symbolized by Tomatoes and a large tomato is awarded for each new experience level gained. During the game, our friend will often be followed by a partner. This second player can attack enemies but can't be injured, and will often be stopped by parts of the scenery.

- TECHNICAL -

Cartridge ID: SHVC-DO

- TRIVIA -

Released on March 18, 1993 in Japan for 8800 Yen.

Export releases:
[US] "The Twisted Tales of Spike McFang [Model SNS-83-USA]"

- STAFF -

Producers: Masato Toyoshima, Masaki Kobayashi
Director: Kazuhiko Inoue
Character Design: Panyome
Chief Programmer: Yuichi Ochiai
Assistant Programmer: Daisuke Morishima
Sound Effects: Hisashi Matsushita
Graphics: Kenji Mori (Moriken), Toshiharu Tagami
Special Thanks: Kazuki Yuzawa, Jun Nakamura, Hiroshi Shimoji, Kazuo Takahashi, Kenichi Kimura, Masayuki Fukada, Manabu Sakai, Takeshi Honda, Tomonori Nakamori, Takayuki Yajima
Co-Produced by Kagome Co. LTD.
Production Copyright by Naxat Soft Co. LTD.

BPS
Production Managers: Kris Wakida, John Knoll
Special Thanks: Scott K. Tsumura, Sheila Boughten, Patricia Whisler

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61138&o=2

$end

$gba=chomakai,
$bio

Nintendo GBA cart. published 20 years ago:

Chou Makaimura R (c) 2002 Capcom Company, Limited.

Are ya scared yet?

Capcom resurrects the classic zombie-slaying adventure Super Ghouls 'N Ghosts for the Game Boy Advance.

The Original Survival Horror Game
Originally released for the Super Famicom, this side-scrolling action title follows the fearless knight Arthur on his quest to save the beloved Princess Prin Prin. Players must jump, shoot and slash their way through eight merciless levels of old-school platforming for the privilege of facing the evil lord Sardius.

Anyone who's played a Makaimura title before should be instantly at home with the control setup. Arthur begins his adventure with a set of basic armor and his trusty jousting spear. His main task is to dispatch the myriad of zombies, wolves and brigands lurking along the way. Each level also features its own unique end boss to defeat.

Along your journey, you can find different types of weapons, each with its own fire and strength attributes. Armor upgrades allow Arthur to perform screen-clearing spell attacks.

Not content with a simple port, Capcom has also included an expansive Remix Mode that adds plenty of replay value. This new mode of play alters the level designs and includes areas from the arcade version of Chou Makaimura. 

Not only are the quests more difficult, but they will also branch off into new levels, depending on which armor you were wearing at the end of the previous level. Fortunately, there's a handy battery save feature that allows weary adventurers to take a break.

If Looks Could Kill
Players of the original version will be hard pressed to find graphical differences in the Game Boy Advance revision. All the original music and sound effects have also made the transition without missing a beat.

Any Last Words?
Fans of classic side-scrolling adventure games should definitely give Chou Makaimura a go. Just be sure to pack plenty of patience because this game will push your skills to the limit.

- TECHNICAL -

Game ID: AGB-ACJJ-JPN

- TRIVIA -

Chou Makaimura R for Game Boy Advance was released on July 19, 2002 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70167&o=2

$end

$snes=chomakai,
$bio

Nintendo Super Famicom cart. published 31 years ago:

超魔界村 (c) 1991 Capcom Company, Limited.
(Chou Makaimura)

Chou Makaimura is a platform game by Capcom and is a Super Famicom exclusive episode of the popular Makaimura series. Fearless King Arthur is back and proves why he's the best at doing what he does! The beautiful princess Prin Prin has once again been captured by grim demons. Arthur's journey takes him deep into the demon realm where bloodthirsty monsters, ghastly ghouls and their lord, Emperor Samael, are all waiting to rip him to shreds. Arthur unsurprisingly starts his adventures in a dark and haunted cemetery but stages rapidly take him to magnificent and unique locations - from a dismounted sea throwing huge waves at him to evil ghost ships infested with ephemeral spirits. New weapons can be collected by cracking chests open and each one of them upgrades Arthur in different ways. The game features a lengthy list of weapons such as the Lance, daggers, the Crossbow, the Axe and so forth... Arthur's only defense is his armor and it only offers a thin protection. However, new ones can be collected such as the copper armor (green) or the gold armor allowing him to charge up and unleash devastating magic attacks. Another interesting feature introduced here by Capcom is the double jump - Yes, King Arthur can jump twice in mid-air. This may sounds weird and unusual at first but it quickly becomes a unique move that lies at the core of the gameplay.

- TECHNICAL -

Cartridge ID: SHVC-CM

- TRIVIA -

Chou Makaimura was released on October 4, 1991 in Japan for 8500 Yen.

Export releases: The game is known outside Japan as Super Ghouls'n Ghosts.
[US] "Super Ghouls'n Ghosts [Model SNS-CM-USA]"
[EU] "Super Ghouls'n Ghosts [Model SNSP-CM-NOE]"
[FR] "Super Ghouls'n Ghosts [Model SNSP-CM-FAH]"

- SERIES -

1. Makaimura (1985, Arcade)
2. Daimakaimura [B-Board 88622B-2] (1988, Arcade)
3. Chou Makaimura [Model SHVC-CM] (1991, Super Famicom)
4. Arthur to Astaroth - Nazo-Makaimura - Incredible Toons (1996, PlayStation)
5. Maximo (2001, PS2)
6. Makai Eiyuuki Maximo - Machine Monster no Yabou (2003, PS2)
7. Goku Makaimura (2006, PSP)

- STAFF -

Planners: Tatsuya Minami (Hyper Mickey), Kimio Yamazoe (Patriot Yamazou)
Actor Designers: Kimio Yamazoe (Patriot Yamazou), Tall Nob, Hyper Bengie
Background Designers: Jun Takeuchi (Junchan), Natsue Ueda (Natsuchan), Chieko Ryuugo (Chiechan), Akiko Nagashima (Ryutaro's Mama), Katsukun
Programmers: Masatsugu Shinohara (M30), Yoshihiro Matsui (Machan), Yamadacchi
Music Composer : Mari Yamaguchi (Mari)
Sound Composers: Toshio Kajino (Bull), Yasushi Ikeda (Ike-Bomb)
Special Thanks: Cho-Suke, Take-Pon
Producer: Tokuro Fujiwara (Professor F)

- PORTS -

* CONSOLES: 
[JP] Sega Saturn (oct.15, 1998) "Capcom Generation Dai 2 Shou Makai to Kishi [Model T-1233G]" 
[JP] Sony PlayStation (sept.23, 1998) "Capcom Generation Dai 2 Shou Makai to Kishi [Model SLPS-01585]" 
[JP] Sony PS2 (oct.11, 2007) "Capcom Classics Collection [Model SLPM-66317]" 
[JP] Nintendo Wii U [Virtual Console] (apr.27, 2013) [Model JATJ] 

* HANDHELDS: 
[JP] Nintendo Game Boy Advance (jul.19, 2002) "Chou Makaimura R [Model AGB-ACJJ-JPN]" 
[JP] Sony PSP (sept.7, 2006) "Capcom Classics Collection [Model ULJM-05104]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61139&o=2

$end

$gameboy=mazemon2,
$bio

Nintendo Game Boy Cart. published 24 years ago:

Chou Mashin Eiyuu Den Wataru - Mazekko Monster 2 [Model DMG-AWMJ-JPN] (c) 1998 Banpresto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65782&o=2

$end

$gameboy=mazemon,mazemonp,
$bio

Nintendo Game Boy Cart. published 25 years ago:

Chou Mashin Eiyuu Den Wataru - Mazekko Monster [Model DMG-AWAJ-JPN] (c) 1997 Banpresto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65781&o=2

$end

$pc8801_flop=hoehoe,
$bio

Chou Senshi Hoehoe - Baragon no Yabou (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91530&o=2

$end

$pc8801_flop=hoehoe2,hoehoe2a,
$bio

Chou Senshi Hoehoe 2 - Sangoku-ichi Daibukai (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91531&o=2

$end

$pc8801_flop=hoehoe3,
$bio

Chou Senshi Hoehoe 3 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91532&o=2

$end

$msx1_cart=zaider,zaidera,
$bio

MSX cart. published 36 years ago:

超戦士ザイダーバトルオブペガス (c) 1986 Cosmos Computer
(Chou Senshi Zaider - Battle of Peguss)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76649&o=2

$end

$pc8801_flop=zaider,zaidera,
$bio

NEC PC-8801 Series disk. published 35 years ago:

超戦士ザイダー (c) 1987 Cosmos Computer.
(Chou Senshi Zaider)

- TECHNICAL -

GAME ID: NFCG-17001

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91533&o=2

$end

$pc98=samadhi,samadhia,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Chou Shinri Samâdhi (c) 1994 MMS [Mighty Mycom System].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89125&o=2

$end

$n64=snobokd2j,
$bio

Nintendo 64 cart. published 23 years ago:

Chou Snobo Kids [Model NUS-NK2J] (c) 1999 Atlus Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57640&o=2

$end

$megadriv=dinolandj,
$bio

Sega Mega Drive cart. published 31 years ago:

Chou Touryuu Retsuden - Dino Land (c) 1991 Wolf Team

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56398&o=2

$end

$nes=metafght,
$vgmplay=bmaster_nes,
$bio

Nintendo Famicom cart. published 34 years ago:

超惑星戦記メタファイト (c) 1988 Sunsoft.
(Chou Wakusei Senki - Metafight)

Chou Wakusei Senki Metafight is a side scrolling action game developed by Tokai Engineering and Sunsoft. In the year 2052, the evil and powerful emperor Goez is on a path to global domination. In the Epsilon Galaxy, on planet Sophia the 3rd, a group of scientists manages to flee to safety on Nora, a nearby satellite. There, they quickly design and build the Metal Attacker, a versatile and heavily armed combat vehicle which, they believe, will be capable of countering the invasion. Furthermore, the ace pilot Kane Gardner is assigned to take control of the mobile battle tank and to defeat the invading forces of Goez. The base gameplay mechanics is what distinguishes Meta Fight from most other action games released at the time. It features two modes of play intimately intertwined with the game flow - at first, Kane pilots the Metal Attacker tank and works his way through underground tunnels, taking down enemies and collecting items such as Life capsules. The tank is equipped with a laser canon that can fire forwards or upwards, and the armored vehicle can also jump from platforms to platforms, or fire a sweeping barrage of missiles. But, at anytime during the game, the player can leave the tank behind and carry on his journey on foot. This feature is at the core of the gameplay and maze-like chambers that only Kane can access (and which use an overhead view) are scattered throughout the game and hide special bonuses as well as the game's vicious bosses. Kane is obviously really weak when outside the tank, and the player should only release him when close to a chamber - although Kabe can swim, he however takes a lot of damage, dies if he falls from too great a height and his firepower is ridiculously underpowered. Once a boss is defeated, the player receives an upgrade to the tank ranging from a more powerful Crusher Beam that can pierce blocks, to a powerful hovering function allowing him to fly over short distances. Meta Fight consists of eight large levels, and although the game starts off quite linear, later levels require backtracking through areas already played through.

- TECHNICAL -

Cartridge ID: TEC-MF

- TRIVIA -

Chou Wakusei Senki Metafight was released on June 17, 1988 in Japan for 5300 Yen.

Export releases:
[US] "Blaster Master [Model NES-VM-USA]" (November 1988).

- STAFF -

Director: H. Higasiya, K. Kitazumi
Manager: K. Yoshida
Game Design: Fanky. (And Others)
Character Design: Fanky.
Art Design: PGM-F1
Music Composer: Naoki Kodaka
Sound Program: Marumo
Program: Senta, Kanz
Special thanks to: Moriken, Chiao

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53919&o=2

$end

$pc98=choubaku,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

超爆 (c) 1993 Apple Pie.
(Chou-Baku)

- TECHNICAL -

Media: floppydisk x1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89130&o=2

$end

$psx=grandoll,
$bio

Sony PlayStation CD published 25 years ago:

Chou-Kousoku Grandoll (c) 1997 Bandai Co., Ltd.

- TECHNICAL -

[Model SLPS-00935]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85024&o=2

$end

$x68k_flop=choubang,
$bio

Sharp X68000 Series 5.25in. disk. published 33 years ago:

Choubangai Seifuku Zukan + (c) 1989 System House Oh!

- TECHNICAL -

FD x2

- TRIVIA -

Released in June 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87225&o=2

$end

$info=legionjb,legionj,legionjb2,legionj2,
$bio

Arcade Video game published 35 years ago:

Chouji Meikyuu Legion (c) 1987 Nichibutsu.

Pick up allies to form a powerful Legion against 'The Dark Empire'.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 8 Mhz)
Sound CPU : Zilog Z80 (@ 3.072 Mhz)
Sound Chips : YM3812 (@ 4 Mhz), (2x) DAC

Players : 2
Control : 8-way joystick
Buttons : 2
=> [A] Shoot, [B] Bomb

- TRIVIA -

Chouji Meikyuu Legion Released in May 1987 in Japan.

The title of this game translates from Japanese as 'Time Dimension Mystery Legion'.

Export releases:
[US] "Legion - Spinner-87"

- UPDATES -

* 1.05
* 2.03

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1374&o=2

$end

$arcadia=macross,
$bio

Arcadia cart. published 39 years ago:

ChouJikuu Yousai Macross (c) 1983 Bandai.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49248&o=2

$end

$msx1_flop=macross,
$bio

MSX disk. published 37 years ago:

Choujikuu Yousai Macross (c) 1985 Bothtec, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109020&o=2

$end

$nes=macrossh,
$bio

Nintendo Famicom cart. published 35 years ago:

Choujikuu Yousai Macross (c) 1987 FMG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69230&o=2

$end

$saturn=macross,macrossa,macrossb,
$bio

Sega Saturn CD published 25 years ago:

超時空要塞 マクロス 愛・おぼえていますか (c) 1997 Bandai Visual
(ChouJikuu Yousai Macross - Ai Oboete Imasu ka)

- TRIVIA -

Released on Jun 06, 1997 in Japan.

- STAFF -

CAST
Lynn Minmay: Mari Iijima
Hikaru Ichijyo: Arihiro Hase
Misa Hayase: Mika Doi
Roy Focker: Akira Kamiya
Claudia LaSalla: Noriko Ohara
Maximillian Jenius: Sho Hayami
Hayao Kakizaki: Katsumi Suzuki
Milia 639: Eri Takeda
Quamzin 03350: Yuichi Meguro
Shammy Milliome: Sanae Miyuki
Brisai 7018: Eiji Kanie
Exsedol 4970: Ryusuke Obayashi (Ryunosuke Obayashi)
Lynn Kaifun: Hirotaka Suzuoki
Gorg Boddole Zer: Osamu Ichikawa
Operator A: Haruka Shimazaki
Narrator: Mika Doi

BANDAI VISUAL
Produced by: Takashi Mogi
Planning: Shigeru Watanabe
Producers: Minoru Takanashi, Kazuhiko Ikeguchi, Tsunetoshi Koike
Game Supervisor: Yutaka Tama
Marketing Producer: Norihisa Oki
Marketing Design: Mizuno Production, Hiroshi Tamura, Koji Shigehara, Tomio Ishiwatari

Produced by: SEGA
Producer: Makoto Oshitani
Chief Director: Katsuhiro Hasegawa
Director: Ryushin Hamada
Technical Support: Kenei Unoki, Keizo Kitamura
Image Processing: Yuji Sawairi, Ikuo Ishizaka
Marketing: Yasushi Yamashita

Game Development: SCARAB
Producer: Tsutomu Fuzisawa
Game Planner: Masanao Kita
Main Program: Noboru Yanagisawa
Program: Jun Odaira, Toshio Arai, Koichi Matsumoto, Yasuhide Sakakura
Graphics: Junji Tsuda, Koichi Okada, Jun Takaoka, Tomohiro Hasebe, Hiroshi Kawasaki, Ryuichi Noguchi, Naohiro Yamamoto, Seiko Takanashi
3-D Modeling: Yoshiyuki Miyazawa, Hiroyuki Suwahara, Takashi Noguchi, Michiyoshi Hosoe
Sound: Kenji Nishi, Takafumi Nishimura
Game Mecha Design: Kazutaka Miyatake, Shoji Kawamori
Digital Face Character Art: Haruhiko Mikimoto
Digital Face Character Finish Work: Denki Gonzo
Status Panel Design: Yoshinori Sayama

ORIGINAL MOVIE
Produced by: Yoshimasa Onishi, Kenji Yoshida
Original Work: Studio Nue
Story Arrangement: Shoji Kawamori
Script: Sukehiro Tomita
Character Design: Haruhiko Mikimoto
Production Design: Kazutaka Miyatake
Animation Directors: Haruhiko Mikimoto, Ichiro Itano, Toshihiro Hirano
Art Director: Mitsuharu Miyamae
Photography Director: Kazunori Hashimoto
Audio Director: Yasunori Honda
Music: Kentaro Haneda

THEME SONG "Ai Oboete Imasu ka"
Lyrics: Kazumi Yasui
Music: Kazuhiko Kato
Arrangement: Nobuyuki Shimizu
Vocals: Mari Iijima

SONGS "Xiao Bai Long" & "Sunset Beach"
Lyrics: Akane Asa
Music & Arrangement: Kentaro Haneda
Vocals: Mari Iijima

CREDITS
Production Support: Anime Friend
Producers: Akira Inoue, Hiroshi Iwata, Tsuneyuki Enomoto
Directors: Noboru Ishiguro, Shoji Kawamori
Planning & Production: Big West, Mainichi Broadcasting, Tatsunoko Pro, Shogakukan

ENDING MOVIE
Arrangement: Shoji Kawamori
Character Design: Haruhiko Mikimoto
Director: Yusaku Saotome
Animation Director: Haruhiko Mikimoto
Art Director: Mitsuharu Miyamae
Photography Director: Kazunori Hashimoto
Audio Director: Yasunori Honda

ENDING THEME "Tenshi no Enogu"
Lyrics & Music: Mari Iijima
Arrangement: Nobuyuki Shimizu
Vocals: Mari Iijima

CREDITS
Producer: Hiroshi Iwata
Production Support: Tatsunoko Production, Yu Entertainment, Anime Friend
Director: Shoji Kawamori

DIGITAL MOVIE
Storyboards: Shoji Kawamori
Directors: Ichiro Itano, Keiichi Sugiyama
Animation Directors: Haruhiko Mikimoto, Ichiro Itano
Key Animation: Shoichi Masuo, Toshiaki Tetsura, Ken Otsuka, Fumihide Sai, Tsutomu Miyazawa, Yasushi Shingo, Isamu Imakake, Ryuichi Murakami, Tomohiro Kawahara, Hiroyuki Kanbe, Yasunari Nitta
In-between Animation: Takao Annen, Daisaku Hirao, Manabu Katabami, Zero-G-Room, Studio Junio, Ashi Production, Denki Gonzo
Color Design: Yayoi Yamashita
Finish Work: Kanetake Ebikawa, Kenji Matsui, Okinori Daino, Tomoko Takahashi, Mami Aida, Kimiko Okura, Takahashi Pro, T2 Studio, Denki Gonzo
3D CG: Akira Suzuki
Digital Image Process: Toru Fukushi, Nahoko Seki
Editing: Kengo Shigemura
Art Director: Masanori Kikuchi
Audio Director: Yasunori Honda
Sound Effects: Akihiko Matsuda (Fizz Sound)
Recording: Yukio Abe
Audio Producer: Yoshimi Sugiyama (Arts Pro)
Recording Studio: Avaco Creative Studios
Production Coordinators: Keiichi Kitada, Kazuki Tsunoda
Production Manager: Koji Nakano
Animation Producer: Shoji Murahama
Digital Animation Production: Gonzo
Director: Shoji Kawamori

MOVIE & STILL PART POSTPROD.
Arrangement & Direction: Shoji Kawamori
Telecine: Makoto Imazuka (Qtec)
EED	Takashi Kubota (Qtec)
Digital Still Capturing: Norio Akiyama (Qtec)

CREDITS
Support: Big West, Studio Nue, Victor Entertainment, Tatsunoko Music Publishing, Nichion, Kyodo Promotion, ZRO Limit Productions
Project Supervisor: Shoji Kawamori

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58980&o=2

$end

$psx=macross,
$bio

Sony PlayStation CD published 23 years ago:

ChouJikuu Yousai Macross - Ai Oboete Imasu ka (c) 1999 Bandai Visual Co., Ltd.

- TECHNICAL -

GAME ID: SLPS-02005~7

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127971&o=2

$end

$pc98=macroscp,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Choujikuu Yousai Macross - Complete Pack HD Senyou (c) 1995 Family Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89126&o=2

$end

$pc8801_flop=macross,
$bio

NEC PC-8801 Series disk. published 37 years ago:

超時空要塞マクロス　カウントダウン (c) 1985 Bothtec, Inc.
(Choujikuu Yousai Macross - Countdown)

- TECHNICAL -

GAME ID: VE-5511

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91534&o=2

$end

$pcecd=macrosls,
$bio

NEC PC-Engine CD published 30 years ago:

超時空要塞マクロス ~永遠のラヴソング~ (c) 1992 Masaya.
(Choujikuu Yousai Macross - Eien no Love Song)

- TECHNICAL -

GAME ID: NSCD2014

- TRIVIA -

Released on December 4, 1992 in Japan.

- TIPS AND TRICKS -

Level select:
At the main menu, choose Continue, then at the screen that appears, hold Select and press II.

- STAFF -

Developed by NCS Corp.

CAST: Hikaru Midorikawa (緑川 光), Rei Sakuma (佐久間 レイ), Chieko Honda (本多 知恵子), Shou Hayami (速水 奨), Masako Katsuki (勝生 真沙子), Tesshou Genda (玄田 哲章), Kouzou Shioya (塩屋 浩三), Yuuichi Meguro (目黒 裕一), Kazumi Tanaka (田中 和実), Shinpachi Tsuji (辻 親八), Hiroyuki Tanaka (田中 宏幸), Shiho Niiyama (新山 志保), Miki Inoue (井上 美紀), Rumi Kasahara (笠原 留美)
Recording Studio: Avaco Studio [アバコスタジオ]
Recording Director: Isao Mizoguchi (溝口 功 （ツーファイブ） (Two Five)
Assistant Director: Kenichi oukuma (大熊 謙一 （ツーファイブ) (Two Five)
Mixer: Yasushi Nagura (名倉 靖)

STAFF
Executive Producer: Michio Shibuya (渋谷 実夫)
Producer: Toshirou Tsuchida (土田 俊郎)
Director: Shinjirou Takata (高田 慎二郎)
Main Programmer （JTS）: Hitoshi Niizuma (新妻 人志)
Programmers (JTS): Susumu Kanazawa (金沢 晋), Nobukazu Maeoka (前岡 伸和), Hideki ouuchi (大内 英樹)
Main Graphics: Masayuki Suzuki (鈴木 政幸)
Graphics: Atsushi Doumoto (堂本 篤史)
Animation: Hitoshi Kamata (鎌田 均)
Visual Graphics (JTS）: Masaki Kurosawa (黒沢 正記), Kyouko Miyamoto (宮本 恭子) 
Music: Kouji Hayama (葉山 宏治)
Planning and Scenario: Fuuma Yatou (夜刀 風魔)
Planning Advisor: Masayuki Suzuki (鈴木 政幸)
Scenario Advisor: You Hazuki (葉月 陽)
Character Design: Kazuhiko Ozeki (尾関 和彦), Hitoshi Kamata (鎌田 均)
Package Design: Haruhiko Mikimoto (美樹本 晴彦)
Sales: Masaki Uchida (内田 正紀), Kyouko Katagiri (片桐 京子), Jun Mimura (三村 淳), Yasuaki Yokoe (横江 靖明), Kazuhiro Matsuda (松田 一宏), Taiji Hida (肥田 泰治)
Promotion: Akio Matsuda (松田 明生), Norihiko Yonesaka (米坂 典彦), Norihiko Iwamoto (岩本 紀彦)
Public Relations: Takashi Kikuchi (菊池 隆)
Special Thanks: Keisuke Yasaka (八坂 圭祐), Akira Ishizuka (石塚 輝), Mitsumoto Numata (沼田 充基)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58139&o=2

$end

$pc98=macross3,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Choujikuu Yousai Macross - Love Stories (c) 1994 Family Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89127&o=2

$end

$pc98=macross,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Choujikuu Yousai Macross - Remember Me (c) 1993 Family Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89128&o=2

$end

$snes=macross,
$bio

Nintendo Super Famicom cart. published 29 years ago:

Choujikuu Yousai Macross - Scrambled Valkyrie (c) 1993 Zamuse

Choujikuu Yousai Macross Scrambled Valkyrie is a horizontal shooter by Winky Soft/Zamuse based on the popular animation series of the same name. In the future, humanity is engaged in a war against giant humanoid aliens called the Zentraedi after one of their spaceship accidentally crashes on Earth. The game follows the popular Macross formula and features giant transformable fighter-jets. Each one of the three selectable characters (Hikaru, Max and Milia) comes with his own tactical fighter capable of changing into three attack modes :Fighter, Gerwalk and Battroid. Each Veritech comes equipped with a specific weapon system ranging from standard Vulcan guns to homing shots, laser-shields or wave-beams. These weapons are upgraded by collecting multiple "P" pods that float throughout the game. Each attack form upgrades separately up to a maximum of three times and a direct hit automatically downgrades the current active weapons. Although the player can switch from one attack form to another at will, they feature different speeds and maneuverability characteristics. They also all share a special weapon called the Mingmei cannon - a special force field wraps around the Veritech when weapons are idle a fews seconds. When in this mode, the fighter can capture standard enemies ships and use them as shields or as secondary weapon/ally.

- TECHNICAL -

Cartridge ID: SHVC-M9

- TRIVIA -

Released on October 29, 1993 in Japan for 8800 Yen.

- STAFF -

Producer: Junichi Moriya, Toshihiko Yamada
Original Valkyrie Design: Syouji Kawamori
Director: Konan Morita
Main Programmer: Yas Ohnishi
Sub Programmer: Takeshi Watanabe
Object Design: Tadahiro Wada
Graphics: Atsuki Toda, Tohru Honda, Keiko Ohra, Emu Fujii, Hideki Nishimura
Music Compose: Nobo Yamane
Special Thanks to; Masahiko Sakata, Kazumi Sakaki, Kenichirou Matsumoto

Programmed by Winky Soft
Produced by Zamuse

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61140&o=2

$end

$pc98=macross2,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Choujikuu Yousai Macross - Skull Leader (c) 1994 Family Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89129&o=2

$end

$pc98_cd=macrslcp,
$bio

NEC PC-9821 CD published 27 years ago:

ChouJikuu Yousai Macross - SkullLeader Complete Pack (c) 1995 Family Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128491&o=2

$end

$pcecd=macr2036,
$bio

NEC PC-Engine CD published 30 years ago:

超時空要塞マクロス2036 (c) 1992 NCS
(Choujikuu Yousai Macross 2036)

Choujikuu Yousai Macross 2036 is an horizontal shooter by Masaya and published by NCS. The game is based on the popular and long-running Japanese animation series of the same name and first aired in 1982. In the future, humanity is engaged in a war against giant humanoid aliens called the Zentraedi. The game seems to chronologically takes place after the events of the original Macross movie. Macross 2036 features seven stages, from devastated cities on Earth to strikes in space, deep into enemy territory. The story is told through a series of fully voiced animated cutscenes very similar in style to the anime. The player takes control of Mylene Jenius, a Veritech fighter pilot. Her mecha, in the Macross tradition, can transform into three attack mode - the fighter jet, the intermediate Gerwalk and the humanoid Battroid. However the player can't transform at will and the game decides of which mode to use for a particular situation. For that reason, each level is split into two distinct sections - the first one is a traditional side scrolling shooter where only the fighter jet configuration is available, then the Veritech switches to its Battroid mode during boss encounters. In that mode, the player continuously fires at the enemy and controls are simply used to change the firing direction. The fighter is equipped with a front Vulcan gun and side missiles. Fourteen secondary weapons are also available and can only be purchased from the second level on. Experience points are awarded to the player throughout the game and used between stages to obtain such weapons - however they can only be equipped once and are discarded after use.

- TECHNICAL -

Game ID: NSCD2007

- TRIVIA -

Choujikuu Yousai Macross 2036 was released on April 03, 1992 in Japan for 7200 Yen.

Reviews:
[FR] August 1992 - Joypad N.11: 84/100

- STAFF -

Producer: Toshiro Tsuchida
Marketing: Masaki Uchida, Jun Mimura, Yasuaki Yokoe, Takashi Kikuchi, Kyoko Katagiri
Sales: Akio Matsuda, Norihiko Iwamoto (B-saku Iwamoto), Hideo Iwasaki, Keiko Kimura
Executive Producer: Yasumasa Shirakura
Production Support: AIC
Visual Producer: Hiroshi Kakoi
Director: Akira Nishimori
Character Design: Haruhiko Mikimoto
Mechanical Design: Koichi Ohata
Art Director: Noboru Sugimitsu
Production Support: Oniro, Hiroaki Inoue
Visual Production Coordinator: Yasusuke Sonoyama
Production Support: Big West
Development: Klon
Director: Hiroshi Nakamura
Planning & Scenario: Norio Makino
Chief Programmer: Tsutomu Takano
Programmers: Saburo Matsuoka, Hiroshi Harada
Graphic Designers: Norio Makino, Yuko Tanisako, Takahide Saito (NCS), Hisako Takizawa (NCS)
Audio: Atsuhiro Motoyama, Hiroshi Iizuka
Music: Taku Iwasaki, Atsushi Yamaji
Technical Advisors: Kureaki Takahashi, Kazumi Kobayashi
Special Thanks: Takehiko Kubokawa, Shigeru Suzuki, Miyuki Takagi
Production Support: Tenky
Visual Production Coordinator: Mitsuhiro Shimano
Visual Scene Program: Toshiyuki Hashitani
Visual Scene Design: Hanjiro Honma
Production Support: Winds
Visual Scene Graphics: Seiichiro Hino, Masanori Sakurai, Naoko Suzuki

CAST
Komilia Maria Jenius: Yumi Takada
Vrlitwhai Kridanik: Akio Otsuka
Lott Cien: Hirotaka Suzuoki
Quamzin Kravshera: Yuichi Meguro
Grimzol Gelhinov: Shinpachi Tsuji
Nelde Glowe Vizer: Ryusuke Obayashi
Navalt Zin: Yuji Mikimoto
Soldier: Isshin Chiba

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58138&o=2

$end

$msx1_cart=macross,macrossa,
$bio

MSX cart. published 37 years ago:

Choujikuu Yousai Macross [Model MK-5511] (c) 1985 Bothtec

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76650&o=2

$end

$nes=macross,
$bio

Nintendo Famicom cart. published 37 years ago:

超時空要塞マクロス (c) 1985 NAMCOT
(Choujikuu Yousai Macross)

Choujikuu Yousai Macross is a side scrolling shooter. The game is based on the popular anime series of the same name and known in the west as The Super Dimension Fortress Macross. The player takes controls of a VF-1 Valkyrie fighter and must destroy a series of Zentradi star destroyers. Each level is made of a series of three specific attack phases. The actions stars in outer space where the player blasts through endless waves of enemy ships, then a large Zentradi ship fills up the screen as more enemies and gun turrets flood the playfield with bullets. Finally, the VF-1 Valkyrie enters the starship and destroys its shielded reactor core within a time limit. Once the ship is blown to oblivion, a new mission starts and a more difficult Zentradi star destroyer must be destroyed. Like in the anime, the VF-1 Valkyrie fighter can change into three attack modes - the fighter mode features the fastest scroll speed but it is hard to maneuver and it lacks rapid fire, the balanced Gerwalk mode is fast and comes equipped with rapid fire, and the Battroid mode is the fastest on screen and can fire backward. The VF-1 Valkyrie can also use a limited amount of special attacks and unleash barrages of homing missiles. Finally, special items randomly appear on screen and give the fighter more life (F), extra shields (P), bonus points (B) or more homing missiles (M).

- TECHNICAL -

GAME ID: NMR-4500
BARCODE: 4 907892 090019

- TRIVIA -

Choujikuu Yousai Macross was released on December 10, 1985 in Japan for 4500 Yen.

It was never released outside Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53920&o=2

$end

$x1_cass=macross,macrossa,
$bio

Sharp X1 cass. published 37 years ago:

Choujikuu Yousai Macross (c) 1985 Bothtec, Inc.

- TECHNICAL -

GAME ID: TA-5511

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86208&o=2

$end

$x68k_flop=choujin,choujind,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

Choujin (c) 1992 Brother Kougyou.

- TECHNICAL -

FD x2

- TRIVIA -

Sold only on the Takeru softwares vending machines in Japan. Available on April 18, 1992.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87226&o=2

$end

$nes=ultrabb,
$bio

Nintendo Famicom cart. published 33 years ago:

超人ウルトラベースボール (c) 1989 Culture Brain
(Choujin - Ultra Baseball)

- TECHNICAL -

Game ID: CBF-UB

- TRIVIA -

Released on October 27, 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53921&o=2

$end

$neocd=gowcaizr,
$bio

SNK Neo-Geo CD published 27 years ago:

Choujin Gakuen Gowcaizer [Model NGCD-094] (c) 1995 SNK [Shin Nihon Kikaku]

- TRIVIA -

Like most of the Neo-Geo CD conversions, no (or minor) differences can be seen from the original, the main interest was the lowest price of the game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68164&o=2

$end

$info=gowcaizr,
$neogeo=gowcaizr,
$vgmplay=gowcaizr,
$bio

SNK Neo-Geo MVS cart. published 27 years ago:

超人学園ゴウカイザー (c) 1995 Technos.
(Choujin Gakuen Gowcaizer)

An anime style fighting game that takes place in the Year 2010 in Tron City. In this city, there is a school for special students called the Belnar Institute. Isato Kaiza, the hero of the story, is a student at this school. He also possesses a stone called a Caizer stone which transforms him into a super human fighter named Gowcaizer. The story begins as a new student named Kyosuke Shigure arrives at the school seeking revenge against its principal, a mysterious man named Ohga, who seems to be bent on destroying the world. So it's up to Gowcaizer, Kyosuke, and their allies to stop him.

- TECHNICAL -

Runs on the SNK "Neo-Geo MVS" hardware.
Game ID : NGM-094

[SNK MVS Neo-Geo Controls]
2 players - 4 buttons per player.
=> [Joystick] 8-way, [A] Quick punch, [B] Quick kick, [C] Strong punch, [D] Strong kick

- TRIVIA -

Literally : Superman School Gowcaizer.

Choujin Gakuen Gowcaizer was released in September 1995 in Japan. It was known outside Japan as Voltage Fighter Gowcaizer.

A sequel called "High Voltage 12+1" was planned. An alpha version was produced but Technos closed their doors soon after.

A two part OAV anime based on the game was released in 1996. It was released on DVD in 1999 as a movie.

- STAFF -

Starring The Voice Talents Of : Hikaru Midorikawa, Nobuyuki Hiyama, Hiderou Isikawa, Tomo Sakurai, Ryoutarou Okiayu, Yara Yuusaku, Yuuko Nagasima, Masami Oobari, Yumi Touma, Yoshiyuki Kouno, Syou Hayami
Project Leader : Teruo Ichimura
Director And Writer : Kengo Asai
Character Designer : Masami Oobari (Studio G-1)
Character Art Director : Hideki Nakazawa
Title Designer : Seiji Tanda
Assistant Director : Junichi Arai, Norihiro Sawada
Character Action Designers and Arranges : Hiroyuki Katou, Masanori Mori, Sadayoshi Kurokawa, Syuji Wada
Enemy Algorithm Staff : Hiroyuki Katou, Masanori Mori, Nobuyuki Nakane, Tatumi Saitou, Hiroshi Satou, Sadayoshi Kurokawa
Programming Director : Nobuyuki Nakane
Programming Crew : Toshiaki Tugane, Hiroshi Satou, Masahiro Izumi, Masanori Mori
Music Composers : Chiaki Iizuka, Reiko Uehara, Kiyomi Kataoka, Kennosuke Suemura
Music Data Entry And Sound Effects : Kennosuke Suemura
Graphic Artwork Crew : Koji Ogata, Masamichi Katagiri, Tutomu Nakazawa, Hiroyuki Katou, Kunihiro Hirabayashi, Takuto Mori, Syouji Miyagi, Miyuki Yakushiji, Eiitirou Nakatu, Tuyoshi Namiki, Yaki Imagawa, Kensuke Nishi, Hideki Hoshiya, Koji Yamada, Satoshi Kazato, Kazumi Minagawa, Fujimi Oonishi, Karaage Kenzen, Chihiro Kushibe, Akiko Maruyama, Seiichirou Ishiguro, Big Bridge, Katuhiro Nakamura, Takahide Koizumi, Atushi Ikeda, JC Staff, Winz, Y.Y,B
Special Thanks To : Studio G-1, Kengo Asai, Yukinori Umetu, Tukasa Kotobuki, Ikegami Tatuya, Kazuyuki Kurata

- PORTS -

* CONSOLES:
[JP] SNK Neo-Geo AES (oct.20, 1995) [Model NGH-094]
[US] SNK Neo-Geo AES (oct.20, 1995) [Model NGH-094]
[JP] SNK Neo-Geo CD (nov.24, 1995) [Model NGCD-094]
[JP] Sony PlayStation (jul.17, 1997) [Model SLPS-00527]
[JP] Sony PlayStation (sept.14, 2011, "PSOne Classics")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3087&o=2

$end

$psx=gowcaizr,
$bio

Sony PlayStation CD published 25 years ago:

Choujin Gakuen Gowcaizer (c) 1997 Urban Plant

- TECHNICAL -

[Model SLPS-00527]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85025&o=2

$end

$pc8801_flop=locke,
$bio

NEC PC-8801 Series disk. published 38 years ago:

Choujin Locke (c) 1984 Pony Canyon, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91535&o=2

$end

$nes=jetman,
$vgmplay=jetman_nes,
$bio

Nintendo Famicom cart. published 31 years ago:

超人戦隊ジェットマン (c) 1991 Angel.
(Choujin Sentai JETMAN)

- TECHNICAL -

GAME ID: ANG-OY

- TRIVIA -

Released on December 21, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53922&o=2

$end

$ngpc=svc,svct,
$vgmplay=svc_ngpc,
$bio

SNK Neo-Geo Pocket Color cart. published 23 years ago:

Choujou Kessen Saikyou Fighters - SNK vs Capcom (c) 1999 SNK Corp.

- TECHNICAL -

GAME ID: NEOP00690

- TRIVIA -

Released on December 22, 1999 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82590&o=2

$end

$snes=xardionj,
$bio

Nintendo Super Famicom cart. published 30 years ago:

超攻合神 サーディオン (c) 1992 Asmik
(Choukou Gasshin Xardion)

Xardion is a futuristic platform/action shooter by Asmik. The player takes control of a team of futuristic humanoid robots in a world at war. The battle takes place in a distant solar system and the player must explore three different planets (Oceansphere, Hollowsphere and Fiera ) that span over nine different levels. One of the originality of the game is to offer three different robots, each one with their own special abilities and weapons : Salamander can fire in several directions and activate a shield, Alcedes can use a powerful spinning and freezing attack, and Leopard is short and can reach enemies that none of the others forms can hit (later in the game, Xardion, a powerful and mysterious robot, replaces Panthera). The game also offers an experience-based upgrading system, the more experience points the player collects, the more powerful and strong the characters become. Special items are also scattered around the game to help them out, such as life containers, special weapons and so forth.

- TECHNICAL -

Cartridge ID: SHVC-XA

- TRIVIA -

Choukou Gasshin Xardion was released on March 20, 1992 in Japan for 8800 Yen.

Reviews:
[FR] May 1992 - Joypad N.8 (Page 156-157): 52/100

As a side note, the original Japanese version of the game also includes a gorgeous post card illustrated by Yasihiro Moriki.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61141&o=2

$end

$info=kikaioh,
$bio

Arcade Video game published 24 years ago:

超鋼戦紀キカイオー (c) 1998 Capcom.
(Choukou Senki Kikaioh)

A futuristic robotic 3-D fighting game from Capcom that draws heavily from the various subgenres of mecha anime.

- TECHNICAL -

Sony ZN-2 hardware

Main CPU : PSX (@ 16.9344 Mhz)
Sound CPU : Zilog Z80 (@ 8 Mhz)
Sound Chips : SPU (@ 8 Mhz), Q-Sound (@ 4 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 6

- TRIVIA -

Choukou Senki Kikaioh was released in September 1998 in Japan.

The title of this game translates from Japanese as 'Super Steel Knights Kikaioh', and is known outside Japan as "Tech Romancer".

- TIPS AND TRICKS -

* Time-release bypass : You must have access to the machine's test mode to use these codes (note : There may be 2 test modes available on the machine. It's not the Service Mode dip switch).

Enable Gourai Early : It normally takes 200 hours for Gourai to become available. If you have access to the machine's test mode, you can enable Gourai in less than 5 minutes.
1. Enter the Sound & Voice menu in test mode.
2. Input this code with the Player 2 controls : Left, Left, Right, Right, Guard, A, B (a sound will indicate that the code was correctly entered).
3. Exit test mode without any other modifications.
Gourai will now be the middle character on the character select screen.

Enable Dark Pulsion, Dixen EX, and Wise Duck Olrosso early. It normally takes 600 hours for Dark Pulsion, Dixen EX, and Wise Duck Olrosso to become available.
If you have access to the machine's test mode, you can enable Dark Pulsion, Dixen EX, and Wise Duck Olrosso in less than 10 minutes.
1. Follow the steps in the 'Enable Gourai Early' code if you haven't already done so.
2. Enter the Color menu in test mode.
3. Input this code with the Player 2 controls : Down, Down, Up, Up, B, A, Guard (a sound will indicate that the code was correctly entered).
4. Exit test mode without any other modifications.
Dark Pulsion, Dixen EX, and Wise Duck Olrosso will be available to the right of Rafaga, but will only be usable in Hero Challenge mode.

- STAFF -

Original concept by : Shoji Kawamori
Mechanical design : Shoji Kawamori, Kazutaka Miyatake
Design director : Shida Eiji
Initial character design : Naoki Fukuda
Motion & Modeling design : Katsuhiro Nakano, Shinji Sakashita, Sayuri Shintani, Toshikazu Matsumoto
Background design : Daisuke Nakagawa, Yoshio Nishimura, Kazumi Teramoto, Yoko Fukumoto
CG Movie : Koichi Takeda
Programmer : Kohei Akiyama, Ryoma Ikeda, Katsuo, Kenji Yamaguchi, Kazuo Yamawaki
Music : Yuki Iwai
Sound effect : Takeshi Kitamura, Hiroshi Ohno
Planner : Eiichiro Sasaki, Ryozo Tsujimoto
In cooperation with Studio Nue.
Producer : Takashi Shono

- PORTS -

* CONSOLES: 
Sega Dreamcast [JP] (2000) "Choukou Senki Kikaioh [Model T-1206M]"
Sega Dreamcast [JP] (jan.18, 2001) "Choukousenki Kikaioh for Matching Service"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1276&o=2

$end

$pico=changern,
$bio

Sega Pico game published 26 years ago:

超光戦士シャンゼリオン (c) 1996 Sega Enterprises, Ltd.
(Choukou Senshi Changerion)

- TECHNICAL -

GAME ID: HPC-6038
ROM size: 512 KB

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95304&o=2

$end

$pc98=ccrisis,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

超高層クライシス (c) 1994 Altacia.
(Choukousou Crisis)

- TECHNICAL -

Media: floppydisk x1

- TRIVIA -

Released on April 13, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48526&o=2

$end

$msx1_flop=tenoble,
$bio

MSX disk. published 9 years ago:

Choukousou Kagura Tenoble (c) 2013 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109021&o=2

$end

$sms=borgman,borgmanp,
$vgmplay=cyborgh_sms,cyborgh_smsfm,
$bio

Sega Mark III cart. published 34 years ago:

超音戦士ボーグマン (c) 1988 Sega Enterprises, Limited.
(Chouon Senshi Borgman)

- TECHNICAL -

Game ID: G-1371

- TRIVIA -

Released on December 01, 1988 in Japan.

- STAFF -

Programmed by: Lee Ho-Gang, Mako Nitta
Designed by: Yonesan, MVX 203, Koki Sadamori (Sad), Yasushi Yamaguchi (Judy Totoya), Ichiemon, Kamereon Aki
Music composed by: Keisuke Tsukahara (Key), Kazuhiko Nagai (Nav)
Directed by: Kazuoh
Special thanks: Musekinin Yamada

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55854&o=2

$end

$x68k_flop=chorensa,chorensa010,chorensa035,chorensa045,chorensa100,
$vgmplay=chorensa_68k,
$bio

Sharp X68000 Series 5.25in. disk. published 27 years ago:

Chourensha 68k (c) 1995 Famibe no Yosshin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87227&o=2

$end

$gameboy=spinner,
$bio

Nintendo Game Boy Cart. published 24 years ago:

Chousoku Spinner [Model DMG-AYYJ-JPN] (c) 1998 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65783&o=2

$end

$neocd=ironclad,
$bio

SNK Neo-Geo CD published 26 years ago:

Choutetsu Brikin'ger [Model NGCD-220] (c) 1996 SNK [Shin Nihon Kikaku]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68134&o=2

$end

$info=berabohm,berabohmb,
$vgmplay=berabohm,
$bio

Arcade Video game published 34 years ago:

超絶倫人ベラボーマン (c) 1988 Namco.
(Chouzetsu Rinjin - Bravoman)

- TECHNICAL -

Namco System 1 hardware
Game ID : BM

Main CPU : 6809 (@ 1.536 Mhz)
Sub CPU : 6809 (@ 1.536 Mhz)
Sound CPU : 6809 (@ 1.536 Mhz)
MCU : HD63701 (@ 1.536 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.57958 Mhz), Namco advanced 8-channel stereo WSG, stereo DAC

Screen orientation : Horizontal
Video resolution : 288 x 224 pixels
Screen refresh : 60.61 Hz
Palette colors : 24-bit RGB palette

Players : 2
Control : 4-way joystick
Buttons : 2 pressure sensitive buttons

- TRIVIA -

Bravoman was released in May 1988 in Japan.

The subtitle of this game translates from Japanese as 'Unequaled Man'.

This game is called 'Berabow Man' by Namco though this is likely a mistranslation as the later NEC PC-Engine port is called 'Bravoman'. The name 'BERABOW' appears in the default high score list.

In Stage 8, the main character from "Pistol-Shogun - Pistol Daimyo no Bouken" (which was released 2 years later) must be fought.

Bravoman did a cameo appearance in Namco x Capcom released for the Sony PS2 in 2005.

- STAFF -

Music by : Norio Nakagata
Staff : Ryouihi Okubo, Yukio Takahashi, Takao Yoshiba, Takane Okubo, Masato Nagashima, Toshiaki Sugiura, Hideaki Iwami, Tosihisa Kubota, Mariko Nakagata, Kazunari Mimura

- PORTS -

* CONSOLES:
[JP] NEC PC-Engine (1990) "Chouzetsu Rinjin - Bravoman [Model NC90005]"
[JP] Nintendo Wii [Virtual Console] (2007) PC-Engine ver.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=333&o=2

$end

$pce_tourvision=bravoman,
$bio

TOURVision cart. published 31 years ago:

Chouzetsu Rinjin - Bravoman (c) 1991 TOURVision.

Unlicensed Spanish coin-op game.

- TECHNICAL -

Cart. ID: 27

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101131&o=2

$end

$pce=bravoman,
$bio

NEC PC-Engine HuCARD published 32 years ago:

超絶倫人ベラボーマン (c) 1990 NAMCOT.
(Chouzetsu Rinjin - Bravoman)

Chouzetsu Rinjin Bravoman is a platform/action game by Namco, conversion the arcade game of the same name originally released in 1988. Dr. Bomb, a mad scientist with hair shaped like a purple nuclear mushroom cloud, plans for world domination and an alien from the planet Alpha decides to stop this sinister scheme from becoming a reality. To do so, he transforms an ordinary man called Nakamura (aka Arnold) into the most powerful (and unique) super hero the Earth has ever seen - thus is born Bravoman! The player takes control of the weird and hilarious super-hero whose main power lays in his mind boggling distance attacks. He has the incredible ability to stretch his limbs to impossible lengths, and attack by either extending his arms, legs and neck. The reach of Berab? Man's attacks is determined by how long the player holds the action button, and this technique also applies to jumps. Foes come in various shapes and sizes, from odd looking robots to large aquatic monsters. Some of them drop red icons when defeated, and these bonuses can be collected in order to call Fukubiki Man (aka Lottery Man), Berab? Man's friend - a weird looking robot that gives aways power-ups enclosed in floating bubbles (such as Extra Energy, Energy Bolts, Extra Life, Invincibility and so forth). Bravoman has another supernatural power - he can turn into a small robot-fish and some stages feature this rather unique and advanced aquatic ability. Chouzetsu Rinjin Bravoman consists of twenty two levels and is single-player only.

- TECHNICAL -

Game ID: NC90005

- TRIVIA -

Released on July 13, 1990 in Japan for 6800 Yen.

The original arcade game was released by Namco in 1988. The PC Engine conversion is quite faithful to the original game. Controls are different though and the arcade game had three different power levels (low, medium and high) for attacks and jumps, whereas the PC Engine version uses a system where action buttons need to be hold down to increase the range of the attacks. The stage layout is also slightly different - for instance the wooden house from the third stage was omitted and the arcade game features more enemies such as a black and evil Bravoman who battles our hero at the beginning of the game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58548&o=2

$end

$cpc_flop=choylee,choyleea,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Choy Lee Fut - Kung-Fu Warrior (c) 1990 Positive [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265316&o=2

$end

$cpc_flop=choylee_c1,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Choy Lee Fut - Kung-Fu Warrior cracked (c) 1990 Spanish Hackers, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265317&o=2

$end

$cpc_cass=choylee,
$bio

Amstrad CPC cass. published 32 years ago:

Choy Lee Fut Kung-Fu Warrior (c) 1990 Positive [Spain]

- TECHNICAL -

[Model 32.006]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93438&o=2

$end

$info=csdm,csd,csdq,csdsp,
$bio

Video Slot Machine published 20 years ago:

Choy Sun Doa (c) 2002 Aristocrat.

- TECHNICAL -

Runs on the Aristocrat MKVI hardware.

- TRIVIA -

Choy Sun Doa was released in January 2003.

This game is also known as "King of Asia".

- TIPS AND TRICKS -

3 Golden Nugget will trigger free games feature. Player can choose number of free games with different multipliers.

- SERIES -

1) Choy Sun Doa (2002)
2) 5 Dragons (2004)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=12399&o=2

$end

$info=csdjc,
$bio

Video Slot Machine published 19 years ago:

Choy Sun Doa - Jackpot Carnival (c) 2003 Aristocrat Leisure Industries Pty, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261549&o=2

$end

$info=csdce,
$bio

Choy Sun Doa [Cash Express] (c) 200? Aristocrat Leisure Industries Pty, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=33564&o=2

$end

$info=csret,
$bio

Choy Sun Returns (c) 200? Aristocrat Leisure Industries Pty, Limited.

- TECHNICAL -

MKVI hardware.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48979&o=2

$end

$msx1_cass=choylee,choyleea,
$bio

MSX cass. published 32 years ago:

Choy-Lee-Fut Kung-Fu Warrior (c) 1990 Positive [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94529&o=2

$end

$specpls3_flop=choyleef,
$bio

Sinclair ZX Spectrum+3 disk. published 32 years ago:

Choy-Lee-Fut Kung-Fu Warrior (c) 1990 Positive [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148287&o=2

$end

$msx1_flop=choylee,
$bio

Choy-Lee-Fut Kung-Fu Warrior cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229910&o=2

$end

$spectrum_cass=choyleef,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Choy-Lee-Fut Kung-Fu Warrior (c) 1990 Positive.

- TECHNICAL -

[Model SPC 23006]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78264&o=2

$end

$spectrum_cass=chrimbla,
$bio

Sinclair ZX Spectrum cass. published 7 years ago:

Chrimblast! (c) 2015 Stonechat Productions

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=278237&o=2

$end

$nes=evertlen,
$bio

Nintendo NES cart. published 32 years ago:

Chris Evert & Ivan Lendl in Top Players' Tennis (c) 1990 Asmik Corp. of America.

North American release. Game developed in Japan. See the original Famicom version for more information: "World Super Tennis [Model ASM-W1]".

Description from the back cover:

Play the game of your dreams with Top Players' Tennis - the only game where you "become" Ivan Lendl or Chris Evert.

But first, you've got four major tournaments to play; the Australian Open, the French Open, Wimbledon and the U.S. Open. Play singles against a friend, or the computer; double up with Lendl or Evert to beat the computer; or play with a friend against the computer. There's excitement, action and sweat as you play game... set... match - and win!

Top Players' Tennis gives you total command of the ball. Hit a passing shot cross-court or down-the-line; play deep from the baseline; serve and volley or take the game with an overhead smash. You set the speed of the serve and the spin on the ball, giving it a top spin, slice, drop shot or side spin - just like the pros. When you're ready, hit a "Miracle shot," where the ball can zig-zag or soar right up in the air!

While you play, Evert and Lendl are by your side, with adviCe at the touch of a button. So put yourself on the court with a pro. With Top Players' Tennis, the only thing between you and the Grand Slam is...you!

- TECHNICAL -

GAME ID: NES-W1-USA

- TRIVIA -

Released in January 1990 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55007&o=2

$end

$pc98=christin,
$bio

NEC PC-9801 Series 5.25in. disk. published 36 years ago:

Christine (c) 1986 PSK.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89131&o=2

$end

$pc8801_flop=christin,
$bio

NEC PC-8801 Series disk. published 36 years ago:

Christine (c) 1986 PSK.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91536&o=2

$end

$fm7_disk=christin,
$bio

Fujitsu FM-7 5.25in. disk. published 36 years ago:

Christine (c) 1986 PSK.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93604&o=2

$end

$mbee_flop=christmas_t04,
$bio

Christmas Carols (c) 198? Honeysoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290804&o=2

$end

$cpc_flop=christma,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Christmas Collection (c) 1989 Hewson Consultants

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134020&o=2

$end

$cdi=xmasctry,
$bio

Phillips CD-i disc published 26 years ago:

Christmas Country (c) 1996 Creative Media.

Finally, a platform game for CD-i with lots of enemies. Play and explore the exciting, long lasting, fun filled, 16 levels of Christmas Country.

- TECHNICAL -

Model CM 962512

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52803&o=2

$end

$spectrum_cass=xmascrkr,
$bio

Sinclair ZX Spectrum cass. published 15 years ago:

Christmas Cracker (c) 2007 Eurogamer

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=278255&o=2

$end

$cpc_cass=xmascrak,
$bio

Amstrad CPC cass. published 36 years ago:

Christmas Crackers (c) 1986 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93440&o=2

$end

$bbcb_flop=ccracker,
$bio

Acorn BBC Micro B disk. published 36 years ago:

Christmas Crackers (c) 1986 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262442&o=2

$end

$bbc_cass=ccracker,
$bio

Christmas Crackers (c) 19?? Database

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51640&o=2

$end

$cdi=xmascris,
$bio

Phillips CD-i disc published 27 years ago:

Christmas Crisis (c) 1995 Philips Interactive Media, Incorporated.

Do you qualify to help Santa work his way through 24 levels, recover the lost reindeer, find the dangerous presents and defeat the evil toys? Surviving is not enough

- TECHNICAL -

Model 810 0313

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52804&o=2

$end

$ibm5170=xmas4win3,
$bio

IBM PC/AT DOS 3.5in. disk. published 27 years ago:

Christmas For Windows Release 3 (c) 1995 TDA Help!

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262229&o=2

$end

$ibm5170=xmas4win,
$bio

IBM PC/AT DOS 3.5in. disk. published 27 years ago:

Christmas For Windows Release 4 (c) 1995 TDA Help!

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262230&o=2

$end

$spectrum_cass=cgifthn,cgifthna,
$bio

Sinclair ZX Spectrum cass. published 7 years ago:

Christmas Gift Hunt [128k ver.] (c) 2015 Nichol, Stephen

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236619&o=2

$end

$spectrum_cass=cgifthn48,
$bio

Sinclair ZX Spectrum cass. published 7 years ago:

Christmas Gift Hunt [48k ver.] (c) 2015 Nichol, Stephen

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236620&o=2

$end

$spectrum_cass=cgifthnpl,
$bio

Sinclair ZX Spectrum cass. published 7 years ago:

Christmas Gift Hunt [ULA Plus ver.] (c) 2015 Nichol, Stephen

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236621&o=2

$end

$dragon_cass=xmastune,
$bio

Christmas Music (c) 198? Makin, D.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234453&o=2

$end

$saturn=xmasnighj,xmasnighja,
$bio

Sega Saturn CD published 26 years ago:

Christmas NiGHTS Into Dreams... (c) 1996 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID: 610-6431

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58981&o=2

$end

$saturn=xmasnigh,
$bio

Sega Saturn CD published 25 years ago:

Christmas NiGHTS Into Dreams...  (c) 1997 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID: 610-6438-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60258&o=2

$end

$saturn=xmasnighu,
$bio

Sega Saturn CD published 25 years ago:

Christmas NiGHTS Into Dreams... (c) 1997 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID: 81067

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59997&o=2

$end

$dc=chrstsmmk,
$bio

Sega Dreamcast GD published 23 years ago:

Christmas Seaman - Omoi o Tsutaeru Mou Hitotsu no Houhou [Model T-39403M] (c) 1999 Vivarium [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135265&o=2

$end

$dc=chrstsmpd,
$bio

Sega Dreamcast GD published 23 years ago:

Christmas Seaman - Omoi o Tsutaeru Mou Hitotsu no Houhou [Model T-39404M] (c) 1999 Vivarium [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135266&o=2

$end

$amigaocs_flop=columbus,
$bio

Commodore Amiga 500 disk. published 28 years ago:

Christoph Kolumbus (c) 1994 Software 2000

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73721&o=2

$end

$amigaaga_flop=columb_a,
$bio

Commodore Amiga 1200 disk. published 28 years ago:

Christoph Kolumbus [AGA Ver.] (c) 1994 Software 2000.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146409&o=2

$end

$spectrum_cass=chrobakt,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Chrobak Truhlik (c) 1991 Ultrasoft [Slovakia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287037&o=2

$end

$adam_flop=chromant,chromanta,
$bio

Chromantics (c) 199? Eyezod Graphics.

More graphics for Power Paint.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109385&o=2

$end

$pc98=chromep,chromepa,
$bio

NEC PC-9801 Series 5.25in. disk. published 26 years ago:

クロムパラダイス 銀白色の楽園 (c) 1996 Acid Plan.
(Chrome Paradise - Ginpaku-iro no Rakuen)

- TECHNICAL -

Media: floppydisk x8

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89132&o=2

$end

$pc98=chromeps,
$bio

NEC PC-9801 Series 5.25in. disk. published 26 years ago:

クロムパラダイス 銀白色の楽園 スペシャル・ディスク (c) 1996 Acid Plan.
(Chrome Paradise - Ginpaku-iro no Rakuen - Special)

- TECHNICAL -

Media: floppydisk x2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89133&o=2

$end

$adam_flop=chromet1,
$bio

ChromeTRIM 1 (c) 199? Eyezod Graphics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109386&o=2

$end

$adam_flop=chromet2,
$bio

ChromeTRIM 2 (c) 199? Eyezod Graphics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109387&o=2

$end

$a800_flop=shatalli,
$bio

Atari 400/800 disk. published 41 years ago:

Chronicles of Osgorth: The Shattered Alliance (c) 1981 SSI [Strategic Simulations, Inc.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=217514&o=2

$end

$apple2_flop_clcracked=shatalli,
$bio

Apple II 5.25 disk. published 41 years ago:

Chronicles of Osgorth: The Shattered Alliance (c) 1981 SSI [Strategic Simulations, Inc.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230928&o=2

$end

$psx=cotsword,
$bio

Sony PlayStation CD published 26 years ago:

Chronicles of the Sword (c) 1996 Psygnosis, Ltd.

North American release. Game developed in Europe. See the original for more information; "Chronicles of the Sword [Model SLES-00165/10165]".

- TECHNICAL -

CD1 ID: SCUS-94700
CD2 ID: SCUS-94701

- TRIVIA -

Released in November 1996 in the USA.

The game was rated M (Mature, it have content that may be suitable for ages 17 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110902&o=2

$end

$psx=ccross,
$bio

Sony PlayStation CD published 22 years ago:

Chrono Cross (c) 2000 Square Electronic Arts L.L.C.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

CD1 ID: SLUS-01041
CD2 ID: SLUS-01080

- TRIVIA -

Released on August 15, 2000 in the USA.

The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111518&o=2

$end

$amigaocs_flop=cquest,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Chrono Quest (c) 1988 Psygnosis, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73722&o=2

$end

$amigaocs_flop=cquestg,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Chrono Quest (c) 1988 Psygnosis, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73723&o=2

$end

$st_flop=cquest2,
$bio

Atari ST disk. published 34 years ago:

Chrono Quest II (c) 1988 Psygnosis, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148711&o=2

$end

$amigaocs_flop=cquest2,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Chrono Quest II (c) 1990 Psygnosis, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73724&o=2

$end

$snes_bspack=bsctrigc,bsctrigca,
$bio

Nintendo Satellaview BS Pack. published 27 years ago:

Chrono Trigger - Character Zukan (c) 1995 Square.

- TRIVIA -

Character Zukan was later added to the PlayStation release of Chrono Trigger as part of Final Fantasy Chronicles.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61143&o=2

$end

$snes_bspack=bsctrigj,bsctrigja,
$bio

Nintendo Satellaview BS Pack. published 27 years ago:

Chrono Trigger - Jet Bike Special (c) 1995 Square.

Jet Bike Special was a special addition to Chrono Trigger released on the Satellaview in 1995. It was simply the Jetbike mini-game as a stand-alone game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61144&o=2

$end

$snes_bspack=bsctrigm,bsctrigma,
$bio

Nintendo Satellaview BS Pack. published 27 years ago:

Chrono Trigger - Music Library (c) 1995 Square.

- TRIVIA -

The Music Library was later added to the PlayStation release of Chrono Trigger as part of Final Fantasy Chronicles.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61145&o=2

$end

$nes=skzl,
$bio

Chrono Trigger 时空之轮 (c) 200? Nanjing.
(Chrono Trigger - Shi Kong Zhi Lun)

Chinese pirate game loosely based off the original Super Famicom's Chrono Trigger.

- TECHNICAL -

Game ID: NJ038

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76937&o=2

$end

$snes=ctriggerjs,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Chrono Trigger - Test Edition (c) 1995 Square Co., Ltd

Sample cartridge probably released to professional game reviewers and magazines. It contained three savegames.

- TECHNICAL -

GAME ID: SHVC-AC9J-JPN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272132&o=2

$end

$snes=ctriggerj,ctriggerja,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Chrono Trigger (c) 1995 Square Company, Limited.

The 32-meg Chrono Trigger utilizes time travel, science-fiction, and fantasy adventure to create one of the best role-playing games ever. The game's hero, Chrono, is transported into the past and ends up altering the course of history, and with it the future as well. 

The integral time travel element of the game enables players to alter the game by changing the past, give players multiple endings and excellent repeat game play value. There are mini-quests, a huge cast of characters, realistic time travel, non-linear game play, and more active and interactive battle scenes than Squaresoft's 1994, highly acclaimed, role-playing game Final Fantasy 6.

- TECHNICAL -

Model SHVC-ACTJ-JPN

- TRIVIA -

Released on March 11, 1995 in Japan.

There are six unused enemies, five unused items and two unused areas hidden away in the game's code.

- STAFF -

Producer: Kazuhiko Aoki
Director: Yoshinori Kitase, Akihiko Matsui, Takashi Tokita
Character Design: Akira Toriyama
Supervisor: Yuji Horii, Hironobu Sakaguchi
Music: Yasunori Mitsuda, Nobuo Uematsu
Main Program: Katsuhisa Higuchi, Keizo Kokubo
Sound Program: Minoru Akao
Sound Engineer: Eiji Nakamura
Graphic Director: Masanori Hoshino, Yasuhiko Kamata, Tetsuya Takahashi
Story Plan: Masato Kato
Event Plan: Hiroki Chiba, Hiroyuki Itou, Keisuke Matsuhara
Field Plan: Keita Eto, Kenichi Nishi
Battle Plan: Haruyuki Nishida, Makoto Shimamoto, Toshiaki Suzuki
Battle Program: Toshio Endo, Kiyoshi Yoshii
Field Program: Kazumi Kobayashi
Visual Program: Ken Narita, Koji Sugimoto
Effect Graphic: Yukio Nakatani, Hirokatsu Sasaki
Field Graphic: Shinichiro Hamasaka, Yasuyuki Honne, Matsuzo Itakura, Akiyoshi Masuda, Yusuke Naora, Tetsuya Nomura, Yoshinori Ogura, Shinichiro Okaniwa, Kazuhiro Ookawa, Takamichi Shibuya, Manabu Daishima, Toshiya Hasui, Masaaki Hayashi, Takayuki Ohdachi
Character Graphic: Taizo Inukai, Fumi Nakashima, Hiroshi Uchiyama
Monster Graphic: Tsutomu Terada, Kouichi Ebe, Tadahiro Usuda
Map Design: Mami Kawai, Hidetoshi Kezuka, Akane Haruki, Hiroto Yamamoto, Kaname Tanaka
Executive Producer: Tetsuo Mizuno, Hisashi Suzuki, Hitoshi Takemura
Sound Effect: Yoshitaka Hirota, Chiharu Minekawa, Yasuaki Yabuta, Tadakazu Okano
Advertisement: Kyoko Yamashita, Yusuke Hirata, Tetsuya Nomura, Kiyotaka Sousui, Tetsuhisa Tsuruzono, Michio Okamiya, Noriyuki Watanabe, Kiyoko Maeda, M. Mizushima
System Engineer: Masahiro Nakajima, Mitsuo Ogura, Yasunori Orikasa, Yutaka Ohdaira
Test Coordinator: Shinichirou Kajitani, Ryuko Kouda, Kimie Inagi, Norimasa Hanada, Hiromi Masuda, N. Kanai, H. Sakurai
Remake Staff: Weimin Li, Aiko Ito, Rika Maruya, Noriko Wada, Rich Silveira, Junichi Yanagihara, Toshiyuki Horii, Douglas E. Smith, Ted Woolsey, C. Chamberlain, E. Gregory, Dalen Abraham, Chris Budd, Mirko Freguia
Special Thanks: Kazuhiko Torishima, Shinji Hashimoto, Keitarou Adachi, Yasuo Kuwahara, H. Okawa, Yoshinori Uenishi

Jet Bike Race
Bike Object: Mami Kawai
Jonny Object: Taizo Inukai
Mode7 Road: Kaname Tanaka
Back Ground: Akane Haruki
Panel & Font: Hiroto Yamamoto

- PORTS -

* CONSOLES:
[JP] Sony PlayStation (1999) "Chrono Trigger [Model SLPS-02430]"
[JP] Nintendo DS (2008)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61142&o=2

$end

$snes=ctrigger,
$bio

Nintendo Super NES cart. published 27 years ago:

Chrono Trigger (c) 1995 Square Company, Limited.

North American release. Game developed in Japan. See the original Japanese release for more information about the game itself; "Chrono Trigger [Model SHVC-ACTJ-JPN]".

Description from the US back cover:

The 32-Meg quest begins. The millennium. A portal is opened. The chain of time is broken. A young man is transported into the past, altering the course of history and the outcome of the future. He has to find his way home, but first he must travel to the outer edges of time to repair the world's chronology. On the way, he encounters strange friends and foes, utilizes incredible devices, and penetrates and neutralizes the fortresses of the past. A paradox has been created. If he does not restore the order of time, nothing will ever be the same. He is the one who will become a hero. He is Crono.

- TECHNICAL -

Game ID: SNS-ACTE-USA

- TRIVIA -

Released 5 months after the Japanese release, on August 11, 1995, in USA.

The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62854&o=2

$end

$apple2_flop_misc=chronowr,
$bio

Chrono Warrior (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107273&o=2

$end

$ibm5170_cdrom=chronomst,
$bio

IBM PC/AT DOS CD published 27 years ago:

Chronomaster (c) 1995 Capstone

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144597&o=2

$end

$cpc_flop=chronos,chronosb,chronosa,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Chronos (c) 1987 Mastertronic, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118893&o=2

$end

$cpc_cass=chronos,
$bio

Amstrad CPC cass. published 35 years ago:

Chronos (c) 1987 Mastertronic, Ltd.

- TECHNICAL -

[Model IA 0174]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93441&o=2

$end

$spectrum_cass=chronos,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Chronos (c) 1987 Mastertronic, Ltd. [UK]

- TECHNICAL -

[Model IS 0174]

- STAFF -

Staff
Programmed by: Steven Tatlock
Graphic design and concept by: John Tatlock
Chronos theme music by: Tim Follin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78265&o=2

$end

$zx81_cass=chrsdemo,
$bio

Chrs Demo (c) 198? Quicksilva [Grandslam Ent. div.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114781&o=2

$end

$bbc_cass=chrysal,
$bio

Chrysalis (c) 19?? Icon

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51641&o=2

$end

$to_flop=chrystex,
$bio

Thomson TO disk. published 33 years ago:

Chrysitexte (c) 1989 Chrysis

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107634&o=2

$end

$nes=chudad,
$bio

Chu Da D (c) 19?? Unknown [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76506&o=2

$end

$nes=chuhanzb,
$bio

Nintendo Famicom cart. published 26 years ago:

Chu Han Zheng Ba - The War Between Chu & Han (c) 1996 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83839&o=2

$end

$nes=chuliux,
$bio

Chu Liu Xiang (c) 19?? Unknown [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76507&o=2

$end

$nes=chuliuxx,
$bio

Chu Liu Xiang Xin Zhuan (c) 199? Shenzhen Jincota Technology Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118492&o=2

$end

$gbcolor=chuanshu,
$bio

Chuan Shuo (c) 200? Sintax.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122041&o=2

$end

$nes=csjyx,
$bio

创世纪英雄 (c) 199? Waixing.
(Chuang Shi Ji Ying Xiong)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76508&o=2

$end

$info=czz50,
$bio

Console published 37 years ago:

Chuang Zao Zhe 50 (c) 1985 Bit Corp.

The Chuang Zao Zhe 50 was a Taiwanese hybrid console with the ability to play ColecoVision and SG-1000 games.

- TECHNICAL -

Model 7200

This hybrid was possible due to the fact that the ColecoVision and SG-1000 have nearly identical hardware.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103510&o=2

$end

$nes=ccherub,
$bio

Nintendo NES cart. published 36 years ago:

Chubby Cherub (c) 1986 Bandai.

North American release. Game developed in Japan. See the original Famicom version for more information: "Obake no Q Tarou - Wan Wan Panic".

Description from the back cover:

A game where you'll chomp and chase all day!

Chubby Cherub is a chivalrous little angel whose life is far from trouble-free. He gets bitten by dogs and pecked at by birds. Firecrackers are thrown at him and smoke puffs cover him from head to toe. And all because he wants to help people - and get some food to eat!

Your skills can get Chubby Cherub out of trouble. In this fun-filled, fast-paced Game Pak, you and Chubby Cherub can go on endless adventures. And with you at the controls, Chubby Cherub can rescue his friend, perform his deeds, and make the day a cheerful one!

- TECHNICAL -

GAME ID: NES-CB-USA

- TRIVIA -

Released in October 1986 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55008&o=2

$end

$info=sc4chub,sc4chuba,sc4chubb,
$bio

Chubby Does Vegas (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR7008]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42501&o=2

$end

$spectrum_cass=chubbygr_a,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Chubby Gristle (c) 1988 Grandslam

- STAFF -

Programming by: Pete Hickinson, Bill Caunt
Graphics by: Mark Edwards
Music by: Ben Daglish

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78266&o=2

$end

$cpc_cass=chubbygr,
$bio

Amstrad CPC cass. published 34 years ago:

Chubby Gristle (c) 1988 Bug Byte

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93442&o=2

$end

$cpc_flop=chubbygr,chubbygrb,chubbygrc,chubbygra,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Chubby Gristle (c) 1988 Grandslam Ent., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121471&o=2

$end

$c64_cass=chubbgris,
$bio

Commodore C64 cass. published 33 years ago:

Chubby Gristle (c) 1989 Bug-Byte.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145507&o=2

$end

$spectrum_cass=chubbygr,
$bio

Chubby Gristle (c) 198? Bug-Byte [Grandslam div.] [London, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226534&o=2

$end

$msx1_flop=chubbygr,
$bio

Chubby Gristle Cracked (c) 19?? Unknown.

Tape to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133103&o=2

$end

$dc=chuchu,
$bio

Sega Dreamcast GD published 22 years ago:

ChuChu Rocket! [Model 51049] (c) 2000 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135267&o=2

$end

$gba=chuchuu,
$bio

Nintendo GBA cart. published 21 years ago:

ChuChu Rocket! [Model AGB-ACRE-USA] (c) 2001 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70170&o=2

$end

$gba=chuchuj,
$bio

Nintendo GBA cart. published 21 years ago:

ChuChu Rocket! [Model AGB-ACRJ-JPN] (c) 2001 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70169&o=2

$end

$gba=chuchu,
$bio

Nintendo GBA cart. published 21 years ago:

ChuChu Rocket! [Model AGB-ACRP] (c) 2001 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70168&o=2

$end

$dc=chuchuj,
$bio

Sega Dreamcast GD published 23 years ago:

ChuChu Rocket! (c) 1999 SEGA Enterprises, Ltd.

- TECHNICAL -

Model HDR-0039

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135039&o=2

$end

$dc=chuchue,
$bio

Sega Dreamcast GD published 22 years ago:

ChuChu Rocket! [Model MK-51049-50] (c) 2000 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135040&o=2

$end

$dc=chuchudk,
$bio

Sega Dreamcast GD published 22 years ago:

ChuChu Rocket! [Model MK-51049-85] (c) 2000 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135268&o=2

$end

$dc=chuchudkf,
$bio

Sega Dreamcast GD published 22 years ago:

ChuChu Rocket! [Model MK-51049-89] (c) 2000 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135269&o=2

$end

$coleco=chucknor,
$bio

Colecovision cart. published 39 years ago:

Chuck Norris Superkicks (c) 1983 Xonox, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53260&o=2

$end

$vic1001_cart=chucknor,
$bio

Commodore VIC-20 cart. published 39 years ago:

Chuck Norris Superkicks  (c) 1983 Xonox, Inc.

- TECHNICAL -

Game ID: 6235-B

- TIPS AND TRICKS -

There's no ending. Once you're inside the monastery, you face an endless onslaught of ninjas.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83796&o=2

$end

$a2600=chucknor,
$bio

Atari 2600 cart. published 39 years ago:

Chuck Norris Superkicks (c) 1983 Xonox.

You are Chuck Norris trying to reach an ancient monastery to rescue a famous leader that is being held hostage. BEWARE! Dangerous warriors lie in waiting to spoil your efforts to reach your goal. You begin your journey as a White Belt, the first belt in the sport of Karate. By defeating the attackers, scoring points, and learning new martial skills, you will earn each of the colored belts associated with the Tang Soo Do style of karate. You must achieve the highest rank of all, the Black Belt, in order to reach and enter the monastery which is guarded by the fearsome NINJA assassins.

- TECHNICAL -

Model 99003

- TRIVIA -

The manual twice mentions the game is about reaching an ancient monastery to rescue a famous leader that is being held hostage, but then says the objective is to enter the monastery and get as many points as possible.

Chuck Norris Superkicks was changed to 'Super Kung-Fu' when the license expired.

- TIPS AND TRICKS -

* You must practice in order to learn the timing of karate.

* When using the THRUST KICK, stand with your head slightly higher than the enemy, then pull down on the joystick and press the fire button.

* When using the PUNCH, stand with your head slightly lower than the enemy's shoulders, then push up on the joystick and press the fire button. It is easier to punch the enemies in the mid-section than in the head.

* When using the SOMERSAULT SUPERKICK, be sure to time your jump. You cannot defeat an enemy while in the middle of your SUPERKICK. You must complete the SUPERKICK, then kick the warrior.

* Use the SUPERKICK to jump over STARS which are thrown at you in the harder fight screens.

- STAFF -

Programmer: Robert Weatherby

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50328&o=2

$end

$amigaocs_flop=chuckrck,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Chuck Rock (c) 1991 Core Design

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73725&o=2

$end

$archimedes=chuckrck,
$bio

Acorn Archimedes disk. published 31 years ago:

Chuck Rock (c) 1991 Krisalis Soft., Ltd.

- TECHNICAL -

MEDIA: FD x2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115924&o=2

$end

$cd32=chuckrck,
$bio

Commodore Amiga CD32 disc published 28 years ago:

Chuck Rock (c) 1994 Core Design

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=106912&o=2

$end

$amigaocs_flop=chukrck2,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Chuck Rock 2 - Son of Chuck (c) 1993 Core Design

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73726&o=2

$end

$cd32=chukrck2,
$bio

Commodore Amiga CD32 disc published 28 years ago:

Chuck Rock II - Son of Chuck (c) 1994 Core Design

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=106913&o=2

$end

$sms=chukrck2b,
$bio

Sega Master System cart. published 29 years ago:

Chuck Rock II - Son of Chuck (c) 1993 Tec Toy.

Brazilian release. See the original for more information; "Chuck Rock II - Son of Chuck [Model MK-29019-50]".

Description from the Brazilian back cover:

Vamos reforçar sua memória: um ano e meio se passaram desde que Chuck Rock derrotou o malvado Gary Gritter, salvou sua amada Ophelia e se casou. A partir daí, Chuck começou a desenvolver os planos do primeiro carro do mundo e fundou a fábrica Chuck Motors.

Sim, Chuck ficou milionário!! E como alegria pouca é bobagem, a cegonha presenteou Chuck e Ophelia com um lindo pimpolho... Chuck Júnior.

Mas a inveja mata e o malvado Brick Jagger, dono da fábrica concorrente, estava quase morrendo quando resolveu raptar Chuck e exigir como resgate os planos do carro.

Para Ophelia o dinheiro não era importante e ela até iria transferir a posse dos planos para o malvadão. Mas Chuck Júnior, pensando em seu futuro, pulou do berço, pegou sua clava e partiu para uma jornada de aventuras atrás de seu pai. Serão 6 fases com vários níveis, chefões, dinossauros, fases de bônus e muitos amigos de Júnior tentando ajudá-lo a ver sua família de novo reunida... reunida, porém rica! Divirta-se com Chuck Rock II.

- TECHNICAL -

GAME ID: 028440

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55971&o=2

$end

$sms=chukrck2,
$bio

Sega Master System cart. published 29 years ago:

Chuck Rock II - Son of Chuck (c) 1993 Core Design

Descriptions from the back cover:

Eighteen months after his victory over Gary Gritter, Chuck Rock is now the owner of the hugely succesful 'Chucks Motors' and has become a father. Kidnapped by his evil enemy Brick Jagger, Chuck Rock is likely to become Chuck Dust unless somebody rescues him... A sudden crash as Chuck Junior bursts from his play pen "Goo Goo Gaa Gaa, I'll be back."

Achtzehn Monate nach seinem Sieg über Gary Gritter ist Chuck Rock nun stolzer Besitzer der äußerst erfolgreichen Firma "Chuck Motors" und außerdem Vater eines kleinen Sohnes. Doch Papa Chuck Rock wurde von seinem Erzfeind Brick Jagger gekidnappt und wird sich wahrscheinlich in ein Häufchen Staub verwandeln, wenn sich niemand aufmacht, ihn zu retten. Da reckt sich plötzlich Chuck Junior, springt aus seinem Kieselgitter und macht sich auf die Söckchen. "Ich Komme! Daba Jaba Duhhh!....."

Dix-huit mois après sa victoire sur Gary Gritter, Chuck Rock se trouve maintenent à la tête de "Chuck Motors", une compagnie très prospère, et il est également l'heureux papa d'un adorable bambin.
Kidnappé par son ennemi juré, le maléfique Brick Jagger, Chuck Rock ne fera pas de vieux os, à moins que quelqu'un ne vole à son secours.... Mais, voilà que, dans un fracas épouvantable, Chuck Junior quitte son parc et ses jouets, en s'écriant: "Areuh, areuh, je reviens."

Dieciocho meses después de su victoria sobre Gary Gritter, Chuck Rock se ha convertido en el proprietario de la próspera 'Chuck Motors', ¡y ha tenido un hijo! Pero ahora ha sido raptado por Brick Jagger, su diabólico enemigo, y lo más probable es que éste le haga polvo a menos que alguien le rescate....¡Catacrock! ¡Es Chuck Junior, que ha salido de su parquecito! -"Gu-gu, ga-ga, volveré".

A diciotto mesi dalla vittoria su Gary Gritter, Chuck Rock è il proprietario della "Chuck Motors", una fabbrica di grande successo, ed è diventato papà. Brick Jagger, il suo terribile nemico, ha rapito Chuck Rock che rischia di essere tolto definitivamente dalla circolazione se qualcuno non lo salverà....Improvvisamente si sente un forte rumore...è Chuck Junior che è riuscito ad uscire dal box..."Goo Goo Gaa Gaa, torno subito!".

Ett och ett halvt år efter sin seger över Gary Gritter är nu Chuck Rock ägare till den mycket framgångsrika 'Chucks bil & Motor' och dessutom blivit pappa. Kidnappad av dem elake Brick Jagger riskerar Chuck Rock att bli Chuck Dust, såvida ingen kommer till hans räddning... En plötslig krash när Chuck jr bryter sig ut ur lekhagen "Goo GOO Gaa GAA, jag kommer tillbaka"

Achttien maanden na zijn overwinning over Gary Gritter, is Chuck Rock niet alleen de eigenaar van het uitstekend lopend 'Chuck Motors' autobedrijf, maar hij is ook de trotse vader van een zoon. Chuck Rock is gekidnapt door zijn boosaardige vijand Brick Jagger, en loopt de kans om Chuck Steengruis te worden, als hij niet door iemand gered wordt... Plotseling springt Chuck Junior met een dreun uit z'n box: "Ta, ta, ik ben zo terug"

- TECHNICAL -

GAME ID: MK-29019-50
SIZE: 512KB (4Mbit)

- TRIVIA -

Export releases:
[BR] "Chuck Rock II - Son of Chuck [Model 028440]"

- STAFF -

Producer: Jeremy Smith
Programmer: Ian Sabine
Game Design: Bob Churchill
Graphics: Richard Morton, Lee Pullen
Original Music and SFX: Martin Iveson
Music and SFX Converted By Krisalis Software.
Playtesters: Barry Irvine, Tim Swann
Special Thanks: Chris Long, Dan Scott

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55972&o=2

$end

$megadriv=chukrck2,
$bio

Sega Mega Drive cart. published 29 years ago:

Chuck Rock II - Son of Chuck (c) 1993 Core Design.

European release. Game developed in the USA. See the original for more information; "Chuck Rock II - Son of Chuck [Model T-70156]".

- TECHNICAL -

GAME ID: T-115016-50

- TRIVIA -

Reviews:
[FR] September 1993- Consoles + N.23: 87%

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56401&o=2

$end

$gamegear=chukrck2,
$bio

Sega Game Gear cart. published 28 years ago:

Chuck Rock II - Son of Chuck (c) 1994 Virgin Interactive

European release.

- TECHNICAL -

GAME ID: T-115018-50

- TRIVIA -

Reviews:
[FR] Oct. 1993 - Consoles + N.24: 83%

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64517&o=2

$end

$megacd=chukrck2,
$bio

Sega Mega-CD published 29 years ago:

Chuck Rock II - Son of Chuck (c) 1993 Core Design

European release.

- TECHNICAL -

Game ID: T-115025-50
Front Cover ID: 670-4502-50
Back Cover ID: 670-4504-50
Manual ID: 672-1654-50
Spine Card ID: 670-4503-50
CD 1 ID: 670-4501-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60597&o=2

$end

$gamegear=chukrck2u,
$vgmplay=chukrck2_gg,
$bio

Sega Game Gear cart. published 28 years ago:

Chuck Rock II - Son of Chuck (c) 1994 Tengen, Inc.

- TECHNICAL -

GAME ID: T-48148

- TRIVIA -

The game was rated GA (General Audiences: Appropriate for all audiences) by the VRC (Videogame Rating Council).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145664&o=2

$end

$segacd=chukrck2,
$bio

Sega CD published 29 years ago:

Chuck Rock II - Son of Chuck (c) 1993 Virgin Interactive

- TECHNICAL -

GAME ID: T-70045

- TRIVIA -

The game was rated GA (General Audiences: Appropriate for all audiences) by the VRC (Videogame Rating Council).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60708&o=2

$end

$megadriv=chukrck2u,chukrck2up,
$vgmplay=chukrck2_md,
$bio

Sega Genesis cart. published 29 years ago:

Chuck Rock II - Son of Chuck (c) 1993 Virgin Games

- TECHNICAL -

GAME ID: T-70156

- TRIVIA -

Released in September 1993 in the USA.

The game was rated GA (General Audiences: Appropriate for all audiences) by the VRC (Videogame Rating Council).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57159&o=2

$end

$megadriv=chukrck2j,
$bio

Sega Mega Drive cart. published 28 years ago:

Chuck Rock II (c) 1994 Virgin Games.

Japanese release. Game developed in the USA. See the original for more information;  "Chuck Rock II - Son of Chuck [Model T-70156]".

- TECHNICAL -

GAME ID: T-70063

- TRIVIA -

Released on June 24, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56400&o=2

$end

$gamegear=chuckrck,chuckrckp,
$bio

Sega Game Gear cart. published 30 years ago:

Chuck Rock (c) 1992 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID: 2430

- TRIVIA -

Reviews:
[FR] December 1992 - Consoles + N.15: 82%

- TIPS AND TRICKS -

* Infinite Health: Enter 2FLAF as password.

* Level Passwords: Enter these passwords to start from the specified level

Level 2 : 7G09M
Level 3 : NN6E3
Level 4 : 84AKC

- STAFF -

Converted by : Gary Priest
Designed by : The Chuck Rock Team, Core Design Ltd
Music and SFX by : Krisalis Software
The Team : Gary Priest, Chris Long, Bob Churchill, Mark Price, Jeremy Smith, Shaun Hollingworth, Matt Furniss

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64514&o=2

$end

$megadriv=chuckrcku,
$vgmplay=chuckrck_md,
$bio

Sega Genesis cart. published 30 years ago:

Chuck Rock (c) 1992 Virgin Games

- TECHNICAL -

GAME ID: 70036

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57158&o=2

$end

$gameboy=chuckrck,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Chuck Rock (c) 1993 Sony Imagesoft

- TECHNICAL -

Game ID: DMG-QC-USA

- TRIVIA -

Released in December 1993 in the USA.

- STAFF -

Spidersoft
Executive producer: Steve Marsden
Programming by: Darren Clayton
Tester: Kevin Howe

Core Design limited
Executive producer: Jeremy Heath-Smith

Sony Imagesoft
Executive producer: Richard Robinson
Producer: Allan Becker
Assistant producer: Brian J. Wiklem
Tester: Jose Cruz, Mike Giam

Sony Electronic Publishing
Staff: Olaf Olafsson, Lester Greenman, Peter Dille, Jeff Benjamin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65784&o=2

$end

$sms=chuckrck,
$vgmplay=chuckrck_sms,
$bio

Sega Master System cart. published 30 years ago:

Chuck Rock (c) 1992 Virgin Games.

Descriptions from the back cover:

Unga Bunga! Chuck Rock's wife, Ophelia has been captured by that no-good Gary Gritter. Can Chuck belly-butt his way through five increasingly challenging stages, each one packed with dozens of deranged dinosaurs and surprises galore? Or is his love destined to end up on the rocks?

Unga Bunga! Chuck Rocks Ehefrau Ophelia wurde von dem Nichtsnutz Gary Gritter entführt. Gelingt es Chuck, sich mit seinen Bauchstößen durch fünf zunehmend faszinierender neidende Ebenen zu schlagen, die voll mit Dutzenden von geistesgestörten Dinosauriern und anderen Überraschungen sind? Oder ist seine Liebe dazu bestimmt, in die (Stein-) Brüche zu gehen?

Unga Bunga! La femme de Chuck Rock, Ophelia, a été capturée par ce bon à rien de Gary Gritter. Chuck réussira-t-il à traverser les cinq niveaux de difficulté croissante, tous pleins de dinosaures dérangés et de surprises à gogo? Ou son amour est-il destiné a périr sur les rocs?

Unga Bunga' Ophelia, la esposa de Chuck Rock, ha sido capturada por ese inservible de Gary Gritter. ¡Podrá Cnuck abrirse paso a través de las cinco fases con retos cada vez mayores, decenas de dinosaurios transtornados, y sorpresas a lo largo de todo el camino? ¿O terminará su amor finalmente convertido en polvo?

Unga Bunga! La moglie di Chuck Rock, Ophelia, è stata catturata dal cattivo Gary Gritter. Riuscirà Chuck, a forza di panciate, a superare Questi cinque livelli uno più difficile dell'altro, ciascuno dei quali pieno di dozzine di pazzi dinosauri e dì tante altre sorprese? O il suo amore è destinato a finire contro le roccie?

Unga Bunga! Chuck Rock's fru har blivit tillfångatagen av den hemska Gary Gritter. Kan Chuck mag-knuffa sig igenom fem alltmer utmanande nivåer, varje nivå packad med dussintals oordnade dinosaurier och massor med överraskningar? Eller är hans kärlek ödelagd?

Unga Bunga! De vrouw van Chuck Rock. Ophelia, is gevangen genomen door de boze Gary Gritter. Kan Chuck zich door vijf stadia heen werken die steeds moeilijker worden en die elk vol zitten met gestoorde dinosaurussen en allerlei andere verassingen? Of staat zijn liefje een tragisch einde te wachten?

Unga Bunga! Tuo Gary Gritter kelmi on ottanut vangiksi Chuck Rock'in vaimon, Ophelian. Voiko Chuck löytää tiensä läpi viiden yhä vaativamman vaiheen, joissa on tusinoittain hurjia hirmuliskoja ja yllin kyllin yllätyksiä? Vai onko hänen rakkautensa tuomittu ajautumaan karille?

- TECHNICAL -

GAME ID: MK-29004-50

- TRIVIA -

Reviews:
[FR] July/August 1992 - Consoles + N.11: 90/100
[FR] August 1992 - Joypad N.11: 91/100

Average note: 90.5/100

Export releases:
[BR] "Chuck Rock [Model 028040]"

- STAFF -

Conversion by: Gary Priest
Designed by The Chuck Rock Team, Core Design ltd.
Sound by: Matt Furniss (Krisalis Software ltd.)
Presented by Virgin Games.
Chuck Rock was brought to you by: Gary Priest, Chris Long, Lee Pullen, Robert Churchill, Mark Price, Jeremy Heath-Smith, Shaun Hollingworth, Matt Furniss, Ian Mathias, Andrew Green

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55970&o=2

$end

$snes=chuckrcku,chuckrckup,
$bio

Nintendo Super NES cart. published 30 years ago:

Chuck Rock (c) 1992 Sony Imagesoft.

- TECHNICAL -

Game ID: SNS-CK-USA

- TRIVIA -

Released in November 1992 in the USA.

- STAFF -

Designed and Developed by: Core Design
Executive producer: Olaf Olafsson
Chief Development Executive: Jeff Benjamin, Richard Robinson
Produced by: Allan Becker
Directed by: Jeremy Heath-Smith
Programming by: Alex Davis
Characters Designed by: Lee Pullen
Graphics Designed by: Simon Phipps
Music by: Steve Collett
Sound Effects by: Steve Collett
Special Thanks to: Sony Imagesoft, Diane Coleman, John Koronaios, Elsa Nunez, Tom Taylor, Sony Electronic Publishing, Coli Anand, Marina Connolly, Peter Dille, Olive Egan, Dara Eisenhauer, Lester Greenman, Jeanne Hurst, Len Israel, Lesly Reinish, Susan Spateri, Gil Victorio, Robert Churchill, Chris Long, Martin Iveson, Daniel Scott, Rene Møllnitz, Stuart Atkinson, David Pridmore, Kevin Norburn, John Kirkland, Ged Keaveney, Billy Allison, Darren Price
Audio by: Probe Software
Audio Driver by: Carl Muller, Stefan Walker, Sean Dunlevy, Jason Gee

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62856&o=2

$end

$snes=chuckrck,
$bio

Nintendo Super NES cart. published 29 years ago:

Chuck Rock (c) 1993 Sony Imagesoft

PAL European release.

- TECHNICAL -

Cartridge ID: SNSP-CK-EUR

- TRIVIA -

Reviews:
[FR] November 1993 - Consoles + N.25: 89%

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62855&o=2

$end

$segacd=chuckrck,
$bio

Sega CD published 30 years ago:

Chuck Rock (c) 1992 Sony Imagesoft

- TECHNICAL -

Game ID: T-6204

- TRIVIA -

The part of the intro sequence where Ophelia bows down was changed in the SEGA CD version: she simply keeps standing. In all console versions a sexual reference in the outro text was removed.

- STAFF -

Programming & Design: Chris Long, Lee Pullen, Robert Churchill, Jeremy Heath-Smith
Music & Sound: Martin Iveson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60707&o=2

$end

$megadriv=chuckrck,
$bio

Sega Mega Drive cart. published 30 years ago:

Chuck Rock (c) 1992 Virgin Games

European release.

- TECHNICAL -

GAME ID: T-70036-50

- TRIVIA -

Reviews:
[FR] July/August 1992 - Consoles + N.11 [FR]: 90/100
[FR] August 1992 - Joypad N.11: 92/100

Average note: 91/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56399&o=2

$end

$megacd=chuckrck,
$bio

Sega Mega-CD published 29 years ago:

Chuck Rock (c) 1993 Sony Imagesoft

European release.

- TECHNICAL -

GAME ID: T-93045-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60596&o=2

$end

$cpc_flop=yeagratfs,yeagratfb,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Chuck Yeager's Advanced Flight Trainer (c) 1988 Dro Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120692&o=2

$end

$msx1_cass=yeagraft,
$bio

MSX cass. published 33 years ago:

Chuck Yeager's Advanced Flight Trainer (c) 1989 Dro Soft [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94530&o=2

$end

$specpls3_flop=chuckyea,chuckyeaa,
$bio

Sinclair ZX Spectrum+3 disk. published 33 years ago:

Chuck Yeager's Advanced Flight Trainer (c) 1989 Electronic Arts Home Computer Soft. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147996&o=2

$end

$nes=yeagerfc,
$bio

Nintendo NES cart. published 32 years ago:

Chuck Yeager's Advanced Flight Trainer (c) 1990 Electronic Arts.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111839&o=2

$end

$msx1_flop=yeagraft,
$bio

Chuck Yeager's Advanced Flight Trainer cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229911&o=2

$end

$amigaocs_flop=aft2,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Chuck Yeager's Advanced Flight Trainer Ver.2 (c) 1991 Electronic Arts

- TECHNICAL -

GAME ID: 3998

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73727&o=2

$end

$ibm5150=cyeagaft,cyeagaftfr,
$bio

IBM PC 5.25in. disk. published 35 years ago:

Chuck Yeager's Advanced Flight Trainer (c) 1987 Electronic Arts.

- TECHNICAL -

GAME ID: 1633

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132388&o=2

$end

$apple2_flop_misc=chyeager,
$bio

Apple II 5.25 disk. published 35 years ago:

Chuck Yeager's Advanced Flight Trainer (c) 1987 Electronic Arts

- TECHNICAL -

GAME ID: 1674

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107222&o=2

$end

$ibm5150=cyeagaft35,
$bio

IBM PC 3.5in. disk. published 35 years ago:

Chuck Yeager's Advanced Flight Trainer (c) 1987 Electronic Arts [Redwood City, CA, USA]

- TECHNICAL -

GAME ID: 1748

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234574&o=2

$end

$cpc_cass=yeagratf,
$bio

Amstrad CPC cass. published 34 years ago:

Chuck Yeager's Advanced Flight Trainer (c) 1988 Dro Soft.

- TECHNICAL -

CASSETTE ID: 3 EAO13

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93444&o=2

$end

$cpc_flop=yeagratf,yeagratfa,yeagratf64,yeagratf64b,yeagratf64a,yeagratf_h2,yeagratf_h1,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Chuck Yeager's Advanced Flight Trainer (c) 1988 Electronic Arts Home Computer Soft.

- TECHNICAL -

GAME ID: E01221EI

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120693&o=2

$end

$spectrum_cass=chuckyea,chuckyea_a,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Chuck Yeager's Advanced Flight Trainer (c) 1989 Electronic Arts Home Computer Soft.

- TECHNICAL -

GAME ID: E01262EI
BARCODE: 5 015839 012624

- STAFF -

Spectrum version by: Stefan Walker

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78270&o=2

$end

$ibm5170=cyacgus,
$bio

IBM PC/AT DOS 3.5in. disk. published 31 years ago:

Chuck Yeager's Air Combat (c) 1991 Electronic Arts.

- TECHNICAL -

GAME ID: 4421

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263772&o=2

$end

$megadriv=excelart,
$bio

Chuck's Excellent Art Tool Animator! (c) 200? Romburner Development.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57160&o=2

$end

$info=chucklck,
$bio

Pinball published 44 years ago:

Chuck-A-Luck (c) 1978 Game Plan, Incorporated.

- TRIVIA -

The playfields for this game are actually playfields from Game Plan's 1978 "Real" but with factory-applied stickers overlaying the original artwork. Reportedly, the licenser killed the deal on 'Real' due to poor test marketing results.

- STAFF -

Designer : Ed Cebula
Artwork : Paul Loreli

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5258&o=2

$end

$super80_cass=chucka,
$bio

Chuck-A-Luck [Model 021L4] (c) 198? Unknown

Program for BASIC (32 columns).

- TECHNICAL -

Made for any homebrew system, V3.8, 8R0 to 8R5.

- STAFF -

Developed by: Glyn Shepherd

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126791&o=2

$end

$info=cecmatch,
$bio

Arcade Video game published 29 years ago:

ChuckECheese's Match Game (c) 1993 Coastal Amusements.

- TRIVIA -

Manufactured by Coastal Amusements exclusively for ShowBiz Pizza Time, Inc.

This game is also known as "Chuck E Cheese's Memory Match" (printed on marquee).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=25972&o=2

$end

$spectrum_cass=ceggdsgn,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Chuckie Designer (c) 1984 P&M Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=278256&o=2

$end

$electron_cass=chuckieg,
$bio

Acorn Electron cass. published 38 years ago:

Chuckie Egg (c) 1984 A&F Software

Conversion of the ZX Spectrum game.

- STAFF -

By: Doug Anderson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51642&o=2

$end

$spectrum_cass=cegg,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Chuckie Egg (c) 1984 A&F Software.

- TRIVIA -

The Sinclair ZX Spectrum version is a simple version compared to the others, with some graphical glitches distinct to the spectrum (e.g. ladders changing color to the character on them). It's still highly rated for a ZX spectrum game, rated number 13 in the Official Top 100 Games of All Time within Your Sinclair.

Gameplay changes from other platforms:
- Both the time and bonus counter reset on death.
- The ducklings reverse directions at a ladder/floor intersections.
- Simplified jump physics. This is helpful in some cases, as with Level 7 where you get an additional route.

- STAFF -

Written by: Nigel Alderton

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78267&o=2

$end

$msx1_cass=chuckie,chuckieb,chuckiec,chuckiea,
$bio

MSX cass. published 38 years ago:

Chuckie Egg (c) 1984 A&F Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94531&o=2

$end

$dragon_cass=chuckiegg,chuckiegga,
$bio

Dragon cass. published 38 years ago:

Chuckie Egg (c) 1984 A&F Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116948&o=2

$end

$einstein=chuckie,
$bio

Tatung Einstein disk. published 38 years ago:

Chuckie Egg (c) 1984 Tatung Einsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136131&o=2

$end

$spectrum_cass=ceggp,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Chuckie Egg (c) 1984 Pick & Choose, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236587&o=2

$end

$bbc_cass=chuckieg,
$bio

Acorn BBC Micro B cass. published 38 years ago:

Chuckie Egg (c) 1984 A&F Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262495&o=2

$end

$cpc_cass=chuckie,
$bio

Amstrad CPC cass. published 37 years ago:

Chuckie Egg (c) 1985 A&F Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93445&o=2

$end

$msx1_cass=chuckieack,
$bio

MSX cass. published 37 years ago:

Chuckie Egg (c) 1985 Aackosoft.

Netherlandese release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94532&o=2

$end

$cpc_flop=chuckie,chuckieb,chuckiea,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Chuckie Egg (c) 1985 A&F Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120707&o=2

$end

$amigaocs_flop=chuckie,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Chuckie Egg (c) 1988 Pick & Choose

Conversion of the ZX Spectrum game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73728&o=2

$end

$st_flop=chuckie,
$bio

Atari ST disk. published 34 years ago:

Chuckie Egg (c) 1988 Pick & Choose

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230312&o=2

$end

$bbc_rom=chuckie,
$bio

Chuckie Egg (c) 198? Unknown.

Unofficial ROM version.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110856&o=2

$end

$uzebox=chuckiee,
$bio

Belogic Uzebox ROM published 12 years ago:

Chuckie Egg (c) 2010 Belogic.

As Hen-House Harry, the player must collect the twelve eggs positioned in each level, before a countdown timer reaches zero. In addition there are piles of seed which may be collected to increase points and stop the countdown timer for a while, but will otherwise be eaten by hens that patrol the level. If the player touches a hen or falls through a gap in the bottom of the level, he loses a life. Each level is made of solid platforms, ladders and occasionally lift platforms that constantly move upwards but upon leaving the top of the screen will reappear at the bottom. Hitting the top of the screen while on one of these lifts, however, will also cause the player to lose a life.

- TRIVIA -

Released on December 28, 2010.

Chuckie Egg is a home computer video game port initially released in 1983 for the ZX Spectrum, the BBC Micro and the Dragon.

- STAFF -

By: Pitfall Jones

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233047&o=2

$end

$spectrum_cass=cegg2,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Chuckie Egg 2 (c) 1985 A&F Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78268&o=2

$end

$cpc_flop=chuckie2,chuckie2_t1,chuckie2_t1a,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Chuckie Egg 2 (c) 1985 A&F Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120708&o=2

$end

$spectrum_cass=cegg2p,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Chuckie Egg 2 (c) 1985 Pick & Choose, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236588&o=2

$end

$msx1_flop=chuckie,
$bio

Chuckie Egg cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229912&o=2

$end

$spectrum_cass=ceggedit,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Chuckie Egg Editor Ver.2 (c) 1985 Mercury Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236589&o=2

$end

$cpc_cass=chuckie2,
$bio

Amstrad CPC cass. published 36 years ago:

Chuckie Egg II (c) 1986 Pick & Choose

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93447&o=2

$end

$amigaocs_flop=chuckie2,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Chuckie Egg II (c) 1989 Pick & Choose

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73729&o=2

$end

$st_flop=chuckie2,
$bio

Atari ST disk. published 33 years ago:

Chuckie Egg II (c) 1989 Pick & Choose

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230313&o=2

$end

$spectrum_cass=chuckman,
$bio

Chuckman [Model IS 0051] (c) 198? Mastertronic, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226224&o=2

$end

$aquarius_cass=chuckman,
$bio

Mattel Aquarius cass. published 39 years ago:

Chuckman (c) 1983 Add On Electronics, Limited.

- TECHNICAL -

[Model KEB-004]

- STAFF -

by: Kevin Baker

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49822&o=2

$end

$spectrum_cass=chuckman_a,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Chuckman (c) 1983 Custom Cables International.

- TECHNICAL -

[Model S007]

- STAFF -

Written by: Kevin Baker

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78269&o=2

$end

$apogee=chudov,
$bio

Chudov (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235327&o=2

$end

$partner_cass=chudov,
$bio

Chudovishche (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235875&o=2

$end

$mobigo_cart=chuggg,
$bio

Chuggington [Model 80-251804(GER)] (c) 201? VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265241&o=2

$end

$info=chukatai,chukataij,chukataiu,chukataija,
$vgmplay=chukatai,
$bio

Arcade Video game published 34 years ago:

Chuka Taisen (c) 1988 Taito Corp.

A horizontally scrolling shoot'em up.

- TECHNICAL -

Board Number : K1100332A
Prom Stickers : B44

Main CPU : (2x) Zilog Z80, I8X41
Sound Chips : YM2203

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Chuka Taisen was released in July 1988 only in Japan by Taito.

The title of this game translates from Japanese as 'Great Chinese Wizard'.

- STAFF -

Developed by Hot-B.

From the High Score Table: Yukio Abe, Hidehiro Fujiwara

- PORTS -

* CONSOLES: 
[JP] Nintendo Famicom (sept.22, 1989) "Chuka Taisen [Model DTF-CW]"
[US] [EU] Sega Master System (1989) "Cloud Master [Model 7027]" 
[JP] NEC PC-Engine (mar.13, 1992) "Gokuraku! Chuuka Taisen [Model TP03021]" 
[JP] Sony PS2 (jan.25, 2007) "Taito Memories II Joukan [Model SLPM-66649]" 

* COMPUTERS: 
[JP] MSX2 (1988) by Hot-B
[JP] Sharp X68000 (jan.25, 1991)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=463&o=2

$end

$x68k_flop=chukatai,
$vgmplay=chukatai_68k,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Chuka Taisen (c) 1991 Sharp.

- TECHNICAL -

GAME ID: CZ-268AS
BARCODE: 4974019226040
MEDIA: FD x1

- TRIVIA -

Released on January 25, 1991 in Japan.

Retail price: 7900 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87228&o=2

$end

$nes=chukatai,
$vgmplay=chukatai_fc,
$bio

Nintendo Famicom cart. published 33 years ago:

中華大仙 (c) 1989 Taito Corporation.
(Chuka Taisen)

Chuka Taisen is a side scrolling shooter, conversion of Taito's arcade game originally released in 1988. The game takes place in ancient China and features a young red-haired character on a floating cloud. The boy is on a journey throughout the world to become the greatest wizard and the game's theme is unmistakably inspired by the classical Chinese novel Monkey King (known in China as Xi You Ji or Journey to the West). Our hero starts his journey with weak energy-balls (probably coming from his inner Ki energy). He will however find various upgrades and other weapons along the way to fight back the increasingly stronger foes and reinforcements coming his way. Some enemies release red jars when destroyed - these can upgrade his primary weapon or make him fly faster. Mid round bosses give access to special shops where secondary weapons can be equipped - they are free for the picking but only one can be used at the same time. These include Dragon Fire, three way fireballs, Bombs and so forth.

Chuka Taisen features six long stages to play in total.

- TECHNICAL -

CART ID: DTF-CW
BARCODE: 4 988611 890035

- TRIVIA -

Chuka Taisen for Famicom was released on September 22, 1989 in Japan.

This game is the 27th title published by Taito on the Famicom.

The game was never released outside Japan.

- STAFF -

Developed by Disco.

Planning: Kujira Man, Kobuhei Japan
Program: Funky George, Soul Duke
Graphic: Nekoto Jr
Sound: Planet2, Soul Duke
Produced By: Ojyamamushi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53923&o=2

$end

$msx2_flop=chukatai,chukataib,chukataia,
$bio

MSX 2 disk. published 34 years ago:

Chuka Taisen (c) 1988 Hot-B.

- TECHNICAL -

GAME iD: MSG-02

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101531&o=2

$end

$bbc_cass=chukee,
$bio

Acorn BBC Micro B cass. published 38 years ago:

Chukee The Upgrade (c) 1984 Bit Twiddlers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51643&o=2

$end

$info=ddaydoo,
$bio

Arcade Video game published 32 years ago:

Chulgyeok D-Day (c) 1990 Dooyong.

A vertically scrolling shoot-em-up.

- TRIVIA -

The title of this game translates from Korean as 'Exit D-day'.

Dooyong Industrial was established by Jung Jin Yook in the 80's. In its early days Dooyong made bootleg versions, and later made original games. Dooyong stopped to develop arcade games in 1996.

- STAFF -

Directed by : J. S. Hong
Main software : J. H. Park, H. S. Ryou, D. C. Jeong
Hardware designer : C. D. Kim
PCB artwork : S. W. Lee
Character designer : M. R. Oh
Animation designer : M. S. Lee
Background designer : S. G. Kang, K. H. Choi, I. S. Yi, H. C. Sin
Music : I. G. Kang
Sound effects : S. H. Lee
Music software : Y. C. No

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84451&o=2

$end

$pc8801_flop=chunli,
$bio

Chun Li CG Library (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91537&o=2

$end

$pc8801_flop=chunli2,
$bio

Chun Li CG Library 2 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91538&o=2

$end

$spectrum_cass=chunkzon,
$bio

Sinclair ZX Spectrum cass. published 6 years ago:

Chunk Zone (c) 2016 Amore, Gabriele

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236625&o=2

$end

$spectrum_cass=churchof,
$bio

Sinclair ZX Spectrum cass. published 30 years ago:

Church of Death (c) 1992 Sinclair User

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288062&o=2

$end

$pockchalv2=chuu1eisu,
$bio

Benesse Pocket Challenge V2 cart. published 16 years ago:

Chuu 1 Eisuukoku Pack (7P) (c) 2006 Benesse Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288001&o=2

$end

$pockchalv2=chuu2enc,
$bio

Benesse Pocket Challenge V2 cart. published 16 years ago:

Chuu 2 Eisuukoku Pack (6PF) (c) 2006 Benesse Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288002&o=2

$end

$pockchalv2=chuu2ess,
$bio

Benesse Pocket Challenge V2 cart. published 16 years ago:

Chuu 2 Eisuukoku Pack (7PE) (c) 2006 Benesse Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288003&o=2

$end

$pockchalv2=chuu3enca,
$bio

Benesse Pocket Challenge V2 cart. published 18 years ago:

Chuu 3 Ei-Suu-Koumin Pack (5PI) (c) 2004 Benesse Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288005&o=2

$end

$pockchalv2=chuu3enc,
$bio

Benesse Pocket Challenge V2 cart. published 16 years ago:

Chuu 3 Ei-Suu-Koumin Pack (7PI) (c) 2006 Benesse Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288004&o=2

$end

$pockchalv2=chuuchiri,
$bio

Benesse Pocket Challenge V2 cart. published 18 years ago:

Chuugaku Chiri (4C) (c) 2004 Benesse Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287996&o=2

$end

$sc3000_cart=chueib1n,
$bio

Sega SC-3000 cart. published 39 years ago:

Chuugaku Hisshuu Eibunpou - Chuugaku 1-Nen (c) 1983 Sega Enterprises, Limited.

- TECHNICAL -

Model E-105

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65041&o=2

$end

$sc3000_cart=chueib2n,
$bio

Sega SC-3000 cart. published 39 years ago:

Chuugaku Hisshuu Eibunpou - Chuugaku 2-Nen (c) 1983 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID: E-112

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65042&o=2

$end

$msx1_cart=chuheib1,
$bio

MSX cart. published 38 years ago:

Chuugaku Hisshuu Eibunpou 1 (c) 1984 Stratford Computer Center

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76651&o=2

$end

$sc3000_cart=chueis1n,chueis1na,
$bio

Sega SC-3000 cart. published 39 years ago:

Chuugaku Hisshuu Eisakubun - Chuugaku 1-Nen (c) 1983 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID: E-104

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65043&o=2

$end

$sc3000_cart=chueis2n,chueis2na,
$bio

Sega SC-3000 cart. published 39 years ago:

Chuugaku Hisshuu Eisakubun - Chuugaku 2-Nen (c) 1983 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID: E-111

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65044&o=2

$end

$sc3000_cart=chueit1n,
$bio

Sega SC-3000 cart. published 39 years ago:

Chuugaku Hisshuu Eitango - Chuugaku 1-Nen (c) 1983 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID: E-103

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65045&o=2

$end

$sc3000_cart=chueit2n,chueit2na,
$bio

Sega SC-3000 cart. published 39 years ago:

Chuugaku Hisshuu Eitango - Chuugaku 2-Nen (c) 1983 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID: E-110

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65046&o=2

$end

$pockchalv2=chuurika1ba,
$bio

Benesse Pocket Challenge V2 cart. published 16 years ago:

Chuugaku Rika (1-bun'ya) (4L1) (c) 2006 Benesse Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287999&o=2

$end

$pockchalv2=chuurika1b,
$bio

Benesse Pocket Challenge V2 cart. published 20 years ago:

Chuugaku Rika (1-bun'ya) (5L1) (c) 2002 Benesse Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287997&o=2

$end

$pockchalv2=chuurika2ba,
$bio

Benesse Pocket Challenge V2 cart. published 16 years ago:

Chuugaku Rika (2-bun'ya) (4L2) (c) 2006 Benesse Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288000&o=2

$end

$pockchalv2=chuurika2b,
$bio

Benesse Pocket Challenge V2 cart. published 20 years ago:

Chuugaku Rika (2-bun'ya) (5L2) (c) 2002 Benesse Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287998&o=2

$end

$nes=tonfuu,
$bio

Nintendo Famicom cart. published 33 years ago:

東風 中国雀士物語・トンフー (c) 1989 Natsume.
(Chuugoku Janshi Story TONFUU)

- TECHNICAL -

Game ID: NAT-T8

- TRIVIA -

Tonfuu was released on December 23, 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53924&o=2

$end

$info=drgw2100j,
$bio

IGS PGM cart. published 25 years ago:

Chuugoku Ryuu II (c) 1997 IGS.

A solitaire mahjong game where the object is to match 3 of a kind, using a limited amount of tiles.

- TECHNICAL -

IGS PGM hardware

Main CPU: Motorola 68000 (@ 20 Mhz)
Sound CPU: Zilog Z80 (@ 8.468 Mhz)
Sound Chips: ICS2115 (@ 8.468 Mhz)

Players: 4
Control: 8-way joystick
Buttons: 4

- TRIVIA -

Released in May 1997.

This game is known outside China as "Dragon World II" and in in China as "Zhong Guo Long 2"

- SERIES -

1. Chuugokuryuu (1994)
2. Chuugokuryuu II (1997)

- STAFF -

Executive producer : Ming-Der Tsai
Director : Zhohg-Zen Gao
Software : Fred Liao, Ejiro Rii
Hardware : Franklin Wu
Music & S.E : Eddie Yao
Art conductor : Shih-Chlang Wu
Art designers : Kun-Sheng Yang, Chang-Shin Chen, Chin-Yuan Lin
Animation : Pon-Pon Peng
Producers : Ko-Chu Lee, Paul Chiang, A.C Chen, Tsung-Hui Cheng, Jack Wang

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4557&o=2

$end

$nes=chuugoks,
$bio

Nintendo Famicom cart. published 34 years ago:

中国占星術 (c) 1988 Sanritsu.
(Chuugoku Senseijutsu)

- TECHNICAL -

GAME ID: SAN-CQ

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53925&o=2

$end

$fmtowns_cd=chuumon,
$bio

Fujitsu FM Towns CD published 32 years ago:

注文の多い料理店 (c) 1990 Top Business System.
(Chuumon no Ooi Ryouriten)

- TECHNICAL -

GAME ID: HMB-162

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112581&o=2

$end

$pc98=chushaki,
$bio

NEC PC-9801 Series 5.25in. disk. published 26 years ago:

注射器 Hirasawa Nurse School (c) 1996 Aypio
(Chuushaki - Hirasawa Nurse School)

- TECHNICAL -

Media: floppydisk x5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89134&o=2

$end

$pc98_cd=chushaki,
$bio

NEC PC-9821 CD published 26 years ago:

Chuushaki - Hirasawa Nurse School (c) 1996 Aypio [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298153&o=2

$end

$cpc_flop=demoserv,
$bio

Amstrad CPC 464 disk. published 32 years ago:

CI-Demo Service (c) 1990 Crackers International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=317999&o=2

$end

$msx1_cass=ciuthan1,ciuthan1a,
$bio

MSX cass. published 32 years ago:

Ci-U-Than Trilogy I - La Diosa de Cozumel (c) 1990 Aventuras AD [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94533&o=2

$end

$spectrum_cass=tempsagr,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Ci-U-Than Trilogy II: Los Templos Sagrados (c) 1991 Aventuras AD.

- TECHNICAL -

GAME ID: SPE 910001

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=81481&o=2

$end

$msx1_cass=ciuthan3,
$bio

MSX cass. published 30 years ago:

Ci-U-Than Trilogy III - Chichen Itza (c) 1992 Aventuras AD [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94535&o=2

$end

$specpls3_flop=cozumel,
$bio

Sinclair ZX Spectrum+3 disk. published 32 years ago:

Ci-U-Than Trilogy-I: Cozumel (c) 1990 Aventuras AD [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147921&o=2

$end

$spectrum_cass=cozumel
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Ci-U-Than Trilogy-I: Cozumel (c) 1990 Adventuras AD.

- TECHNICAL -

Model SPE 900002

- STAFF -

Director: Andres Roberto Samudio Monro
Programming: Tim Gilberts
Drawings: Fernando Carrion
Graphics: Juan Antonio Darder, Carlos Marques 
Loading Screen: Royo, Juan Antonio Darder, Carlos Marques
Original script and text: Andres Roberto Samudio Monro
Test Equipment: Eva Samitier, Samudio Guisela, Monica Samudio

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78387&o=2

$end

$spectrum_cass=cozumelsl,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Ci-U-Than Trilogy-I: Cozumel [Serie Leyenda] (c) 1990 IBSA [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=310086&o=2

$end

$spectrum_cass=chicheni,
$bio

Sinclair ZX Spectrum cass. published 30 years ago:

Ci-U-Than Trilogy-III: Chichen Itza (c) 1992 Aventuras AD.

- STAFF -

Original script and text: Andres Roberto Samudio Monro 
Programming: Juan Manuel Medina 
Quality control and testing: Eva Samitier 
Graphics: Carlos Marques
Drawings: Paco Zarco
Collaboration: Juan Jose Munoz Falco 
Project Director: Andrew Roberto Samudio Monro

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78253&o=2

$end

$dragon_cass=cia,
$bio

Dragon cass. published 8 years ago:

CIA (c) 2014 Gerrie [Jim Gerrie]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116699&o=2

$end

$cgenie_cass=ciaagent,
$bio

Colour Genie cass. published 37 years ago:

CIA-Agent (c) 1985 SBS [Scholz Baeumner Schaffarzik]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264820&o=2

$end

$to7_cass=cible,
$bio

Thomson TO7 type-in published 38 years ago:

Cible (c) 1984 Hebdogiciel.

- TRIVIA -

Published on June 22, 1984 in the French magazine; Hebdogiciel no. 37.

- STAFF -

By: V. DAGOMMER

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108186&o=2

$end

$mo5_cass=cible,
$bio

Thomson MO5 cass. published 38 years ago:

Cible (c) 1984 CNDP [Centre National de Documentation Pedagogique] [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108694&o=2

$end

$info=ciclone,
$bio

Video Slot Machine published 22 years ago:

Ciclone (c) 2000 High Video.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=31128&o=2

$end

$spectrum_cass=ciempies,
$bio

Ciempies (c) 198? Investronica [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219566&o=2

$end

$msx1_flop=ciencnt5,
$bio

Ciencias de la Naturaleza - 5 E.G.B. Cracked (c) 19?? Unknown.

Tape to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133104&o=2

$end

$msx1_flop=ciencnt7,
$bio

Ciencias de la Naturaleza - 7 E.G.B. Cracked (c) 19?? Unknown.

Tape to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133105&o=2

$end

$msx1_flop=ciencnt8,
$bio

Ciencias de la Naturaleza - 8 E.G.B. Cracked (c) 19?? Unknown.

Tape to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133106&o=2

$end

$cpc_cass=ciencnt6,
$bio

Amstrad CPC cass. published 36 years ago:

Ciencias Naturales - 6. E. G. B. (c) 1986 Discos Azahar [Malaga]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93448&o=2

$end

$cpc_cass=ciencnt7,
$bio

Amstrad CPC cass. published 36 years ago:

Ciencias Naturales - 7. E. G. B. (c) 1986 Centro Pedagogico De Informatica.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93449&o=2

$end

$cpc_cass=ciencnt8,
$bio

Amstrad CPC cass. published 36 years ago:

Ciencias Naturales - 8. E. G. B. (c) 1986 Discos Azahar [Malaga]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93450&o=2

$end

$cpc_cass=ciencsc7,
$bio

Amstrad CPC cass. published 36 years ago:

Ciencias Sociales - 7. E. G. B. (c) 1986 Centro Pedagogico De Informatica.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93451&o=2

$end

$tvc_flop=cikcakk,
$bio

Cikcakk (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111825&o=2

$end

$tvc_flop=ciklon,
$bio

Ciklon (c) 198? Software in LUX

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111739&o=2

$end

$gba=cima,
$bio

Nintendo GBA cart. published 19 years ago:

CIMA - The Enemy [Model AGB-BCME-USA] (c) 2003 Natsume, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70088&o=2

$end

$dragon_cass=cimeeon,
$bio

Dragon cass. published 39 years ago:

Cimeeon Moon (c) 1983 Dragon Data, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116436&o=2

$end

$pi_storyreader_cart=cinder,
$bio

Cinderella (c) 200? Publications International, ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265349&o=2

$end

$gba=cinderlau,
$bio

Nintendo GBA cart. published 17 years ago:

Cinderella - Magical Dreams [Model AGB-BCDE-USA] (c) 2005 Disney Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70171&o=2

$end

$pc8801_flop=cinderel,
$bio

NEC PC-8801 Series disk. published 36 years ago:

Cinderella Perudue (c) 1986 Zenryutsu.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91539&o=2

$end

$x68k_flop=cinderel,
$bio

Sharp X68000 Series 5.25in. disk. published 34 years ago:

Cinderella Perudue (c) 1988 Zenryutsu

- TECHNICAL -

FD x1

- TRIVIA -

Released in February 1988 in Japan for a retail price of 6800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87229&o=2

$end

$telestory_cart=cinder,
$bio

Jakks Pacific Telestory cart. published 16 years ago:

Cinderella: Cinderella + Beauties in Bloom [Model 60537] (c) 2006 Jakks Pacific, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267901&o=2

$end

$cpc_flop=cineclap,cineclapb,cineclapa,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Cine Clap (c) 1986 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120962&o=2

$end

$camplynx_cass=cinema,
$bio

Camputers Lynx cass. published 39 years ago:

Cinema (c) 1983 Lynx User

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134086&o=2

$end

$apple2gs_flop_misc=cinemwar,
$bio

Apple IIGS disk. published 33 years ago:

Cinemaware Dealer Slide Show (c) 1989 Cinemaware Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115219&o=2

$end

$gba=cinnamn2,
$bio

Nintendo GBA cart. published 18 years ago:

Cinnamon Game Series 2 - Cinnamon Yume no Daibouken [Model AGB-B2SJ-JPN] (c) 2004 Imagineer Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70172&o=2

$end

$gba=cinnamn3,
$bio

Nintendo GBA cart. published 17 years ago:

Cinnamon Game Series 3 - Cinnamon Fuwafuwa Daibouken [Model AGB-B43J-JPN] (c) 2005 Rocket Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70173&o=2

$end

$gba=cinnamor,
$bio

Nintendo GBA cart. published 19 years ago:

Cinnamoroll - Koko ni Iru yo [Model AGB-BPSJ-JPN] (c) 2003 Imagineer Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70174&o=2

$end

$info=cip01,
$bio

Computer published 35 years ago:

CIP-01 (c) 1987 Electronica

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298606&o=2

$end

$info=cip03,
$bio

Computer published 34 years ago:

CIP-03 (c) 1988 Electronica

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298607&o=2

$end

$psion2=cipher,
$bio

Cipher Ver.7 (c) 198? British Telecom

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234159&o=2

$end

$c64_cass=ciphoid9,
$bio

Commodore C64 cass. published 37 years ago:

Ciphoid 9 (c) 1985 GB Standard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=297967&o=2

$end

$info=circa33,
$bio

Pinball published 43 years ago:

Circa 1933 (c) 1979 Fascination Int., Incorporated.

- TRIVIA -

Released in February 1979.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=25769&o=2

$end

$tvc_flop=circle,
$bio

Circle (c) 198? Atlas [Hungary]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112148&o=2

$end

$pc98=circmate,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

サークルメイト (c) 1994 Bonbee Bonbon!.
(Circle Mate)

- TECHNICAL -

Media: floppydisk x5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89135&o=2

$end

$msx2_flop=circlep2,
$bio

MSX 2 disk. published 28 years ago:

Circle Pamphlet #2 (c) 1994 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101532&o=2

$end

$info=m3cskill,
$bio

Fruit Machine published 38 years ago:

Circle Skill (c) 1984 Barcrest Games.

Category 3 AWP hi tech.

- TRIVIA -

Released in September 1984.

Generally regarded as the rarest MPU 3.

This is the second last barcrest fruit machine running the MPU 3 set up. Big shot was the last MPU 3.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41178&o=2

$end

$bk0010=circler,
$bio

Elektronika BK0010 cass. published 31 years ago:

Circler (c) 1991 Bubon

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144256&o=2

$end

$cpc_flop=circlesu,
$bio

Circles (c) 199? Bollaware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124706&o=2

$end

$cpc_flop=circuit2,
$bio

Amstrad CPC type-in published 37 years ago:

Circuit 24 (c) 1985 Super Jeux Amstrad

- TRIVIA -

Listed as a type-in program in the French book: Super Jeux Amstrad.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122683&o=2

$end

$apple2_flop_clcracked=circanal,
$bio

Apple II 5.25 disk. published 41 years ago:

Circuit Analysis (c) 1981 Apple Computer, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298420&o=2

$end

$psx=circbeat,
$bio

Sony PlayStation CD published 27 years ago:

Circuit Beat (c) 1995 Prism Arts

- TECHNICAL -

[Model SLPS-00311]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85026&o=2

$end

$timex_cass=circuitb,
$bio

Timex Sinclair 2068 cass. published 39 years ago:

Circuit Board Scramble (c) 1983 Timex Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263907&o=2

$end

$psx=circbrk,
$bio

Sony PlayStation CD published 24 years ago:

Circuit Breakers (c) 1998 Mindscape, Inc.

- TECHNICAL -

GAME ID: SLUS-00697

- TRIVIA -

Released on July 31, 1998 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111166&o=2

$end

$to7_cass=circfrm1,
$bio

Thomson TO7 type-in published 38 years ago:

Circuit Formule 1 (c) 1984 Hebdogiciel.

- TRIVIA -

Published on March 30, 1984 in the French magazine; Hebdogiciel no. 25.

- STAFF -

By: Paul ZAOUI

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108187&o=2

$end

$snes=circuit,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Circuit USA [Model SHVC-AKPJ-JPN] (c) 1995 Virgin Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61146&o=2

$end

$info=circus,circuso,
$bio

Arcade Video game published 45 years ago:

Circus (c) 1977 Exidy.

POP! POP! POP! Pop the balloons and score points. A wall of yellow, green and blue balloons will appear at the top of the screen. You must pop balloons by catching a clown on the teeter-totter and bouncing him up to the balloons.

- TECHNICAL -

Circus came in an upright dedicated cabinet, and may have also been available in a cocktail configuration as well. Circus machines had white sides with red painted sideart of several balloons in flight. The front of the machine was decorated with a large ornate monitor bezel that also doubled as a marquee (or nameplate), this bezel showed several clowns in a circus scene and had the game title spelled out with multicolored balloons. The control panel was unadorned, save for an analog spinner and a start button. The whole machine was finished off in black t-molding. Once inside the machine, you can see that it uses a black and white monitor with a colored overlay (to make the balloons have color).

Main CPU : MOS Technology M6502 (@ 705.562 Khz)
Sound Chips : Discrete circuitry

Screen orientation : Horizontal
Video resolution : 248 x 256 pixels
Screen refresh : 57.00 Hz
Palette colors : 2

Players : 2
Control : paddle

- TRIVIA -

Released in January 1977, Circus was one of the first games produced by Exidy that used a CPU (6502) to control the game logic instead of hand-crafted hard-coded logic circuits.

At least 13,000 units, possibly as many as 20,000, were produced.

A bootleg was made by Sub-Electro.

- SCORING -

Successful jump : 10 points
Popping Yellow Balloon : 20 points
Popping Green Balloon : 50 points
Popping Blue Balloon : 100 points
Bonus for Clearing Yellow Balloon Row : 200 points
Bonus for Clearing Green Balloon Row : 500 points
Bonus for Clearing Blue Balloon Row : 1,000 points plus free jump

- STAFF -

Designed and programmed by : Edward Valeau, Howell Ivy

- PORTS -

* CONSOLES:
Atari 2600 (1978)

* COMPUTERS:
VTech Laser-VZ
Tandy Color Computer (1982, "Clowns & Balloons")
Commodore C64
Vic-20

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=464&o=2

$end

$arcadia=circus,
$bio

Arcadia 2001 cart. published 39 years ago:

Circus (c) 1983 UA, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49722&o=2

$end

$radio86_cass=circus,
$bio

Radio-86RK cass. published 36 years ago:

CIRCUS (c) 1986 Popov S.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235443&o=2

$end

$vz_snap=circus,
$vz_cass=circus,
$bio

Circus (c) 198? Dick Smith Electronics

Move your see-saw so that the circus performers pop all the balloons.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235050&o=2

$end

$info=j5cir,j5cira,j5cirb,j5circ,j5cird,j5cire,
$bio

Circus (c) 199? JPM International.

- TECHNICAL -

System 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41028&o=2

$end

$a2600=circus,
$bio

Circus (c) 19?? Zellers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50329&o=2

$end

$special_cass=circus,
$bio

CIRCUS (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234188&o=2

$end

$info=m5circus,m5circus0a,m5circus0b,m5circus11,m5circus20,m5circus21,
$bio

Circus (c) 200? BWB.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41552&o=2

$end

$dragon_cass=circusadv,
$bio

Dragon cass. published 39 years ago:

Circus Adventure (c) 1983 Dragon Data, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116437&o=2

$end

$dragon_cass=circusadvs,
$bio

Circus Adventure (c) 198? Eurohard S.A.

Spanish release.

- TECHNICAL -

GAME ID: M30528

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116665&o=2

$end

$a2600=circusae,circusae1,
$bio

Atari 2600 cart. published 44 years ago:

Circus Atari (c) 1978 Atari, Incorporated.

PAL release. Game developed in USA. For more information, please see the NTSC release's entry; "Circus Atari [Model CX2630]".

- TECHNICAL -

Model CX2630P

- PORTS -

* CONSOLES: 
[EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" 
[EU] Sony PS2 (feb.18, 2005) "Atari Anthology [Model SLES-53061]" 
[EU] Microsoft XBOX One (nov.1,2016) "Atari Flashback Classics Vol.1" 

* COMPUTERS: 
[EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82996&o=2

$end

$a2600=circusa1,circusa,
$bio

Atari 2600 cart. published 44 years ago:

Circus Atari (c) 1978 Atari, Incorporated.

POP! POP! POP! Pop the balloons and score points. A wall of red, blue, and white balloons will appear at the top of the screen. You must pop balloons by catching a clown on the teeter-totter and bouncing him up to the balloons. Use the controller to move the teeter-totter across the screen to catch the clowns. Each time a clown pops a balloon, the balloon will disappear and you score points.

Each player receives five clowns or turns. If you fail to catch a clown on the teeter-totter he will crash and disappear from the playfield. Press the red controller button and another clown will bounce off the trampoline from the right or left corner of the playfield. After five clowns have crashed the game is over. The clowns may land on any point of the teeter-totter except where the other clown is sitting, which causes them to crash.

GAME VARIATIONS (GAMES 1 through 6 may be played by one or two players, but GAMES 7 and 8 are two-player games only.)

GAME 1 is called Breakout Circus. As the clown pops balloons he rebounds from balloon to balloon both horizontally and vertically. Each time a full row of balloons is popped a new row appears and you receive bonus points. When the top row of red balloons are all popped you receive and extra clown.

GAME 2 is like GAME 1, except the playfield has an additional wall of barriers added below the balloons, which makes the game more difficult.

GAME 3 is called Breakthru Circus. In Breakthru Circus the clown does not rebound off the balloons. He continues to move in a horizontal direction off the balloons. This version is somewhat easier for the beginning player. Scoring is the same as GAME 1.

GAME 4 is Breakthru Circus with a row of barriers added to the playfield below the balloons.

GAME 5 is similar to Breakout Circus, except the balloons do not "restore" after the full row is popped. All balloons on the screen must be popped before you receive three new rows of balloons. At this time you receive 170 bonus points and an extra clown.

GAME 6 is the same as GAME 5, but with the additional row of barriers added below the balloons.

GAME 7 is for two players. Both players share the same wall of balloons. The computer tracks each players' score individually.

GAME 8 is the same as GAME 7 but has the addition of barriers below the balloons to make the game more challenging.

- TECHNICAL -

Model CX2630

- TRIVIA -

Export releases:
PAL "Circus Atari [Model CX2630P]"

- STAFF -

Programmer: Mike Lorenzen

- PORTS -

* CONSOLES: 
[US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" 
[US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" 
[JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" 
[US] Sony PlayStation 4 (oct.18,2016) "Atari Flashback Classics Vol.1" 
[US] Microsoft XBOX One (nov.1,2016) "Atari Flashback Classics Vol.1" 

* HANDHELDS: 
[US] Nintendo DS (mar.8, 2011) "Atari Greatest Hits Vol.2 [Model NTR-BR7E-USA]" 

* COMPUTERS: 
[US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" 
[US] Steam (mar.24,2016) "Atari Vault [Model 400020]" 

* OTHERS: 
[US] "Atari 10 in 1 TV Game" (2002) by Jakk's Pacific 
[US] Atari Paddle TV Game (2004) by Jakk's Pacific 
[US] "Atari Flashback 2+" (feb.22, 2010) : as a hidden game.
[US] "Atari Flashback 3" (sept.16, 2011) by AtGames 
[US] "Atari Flashback 4" (nov.13, 2012) by AtGames 
[US] "Atari Flashback 5" (oct.1, 2014) by AtGames
[US] "Atari Flashback 6" (sept.15,2015) by AtGames
[US] "Atari Flashback 7" (oct.1,2016) by AtGames
[US] "Atari Ultimate Portable Game Player" (nov.2016) by AtGames
[US] "Atari Flashback 8" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames
[US] "Atari Flashback Portable Game Player" (sept.22, 2017) by AtGames

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50330&o=2

$end

$amigaocs_flop=circusat,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Circus Attractions (c) 1989 Golden Goblins

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73730&o=2

$end

$c64_cass=circusatt,
$bio

Commodore C64 cass. published 33 years ago:

Circus Attractions (c) 1989 Golden Goblins.

- TECHNICAL -

GAME ID: 211384

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145508&o=2

$end

$nes=circuscp,
$bio

Nintendo NES cart. published 32 years ago:

Circus Caper (c) 1990 Toho Company, Limited.

North American release. Game developed in Japan. See the original Famicom version for more information: "Moeru! Oniisan [Model THF-M7]".

Description from the back cover:

Thrills, action and fantasy! Circuses are always full of dreams and hope. A big circus comes to a city where Tim and his sister Judy live. However, they can afford only one ticket. Tim kindly gives it to the little girl, "Thanks, brother," Judy says. "Be sure to meet me at the exit after the show." But Judy fails to appear after the show. Mr. Magic, boss of the circus, looms in front of Tim who is anxiously waiting. "You'd better give up on your sister," the malicious magician chuckles, as he tells the boy he kidnapped Judy. "Shucks!" Tim shouts. "You can't do that!" Tim rushes in to rescue his sister. Wicked clowns, tightrope artists, and ferocious animals attack Tim, who fights with a yo-yo, a hammer and a soccer ball. Go, Tim! Beat them all and get the key to the tent where Judy is confined. Rescue her as soon as possible!

- TECHNICAL -

GAME ID: NES-M7-USA

- TRIVIA -

Released in July 1990 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55009&o=2

$end

$info=circuscc,circusce,
$bio

Arcade Video game published 38 years ago:

Circus Charlie (c) 1984 Centuri, Incorporated.

For more information about the game, please see the original Konami entry.

- TRIVIA -

Circus Charlie was manufactured and released in February 1984 in the USA by Centuri, under license from Konami.

- PORTS -

* CONSOLES:
[US] Sony PlayStation (nov.30, 1999) "Konami Arcade Classics [Model SLUS-00945]" 

* HANDHELDS: 
[US] Nintendo DS (mar.27, 2007) "Konami Classic Series - Arcade Hits [Model NTR-ACXE-USA]" 

* COMPUTERS:
[US] Commodore C64 (1987) 

* OTHERS: 
Arcade [US] (nov.1998) "Konami 80's AC Special"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=113352&o=2

$end

$nes=circusch,
$bio

Nintendo Famicom cart. published 35 years ago:

Circus Charlie (c) 1987 FMG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69231&o=2

$end

$sg1000=circusck,
$bio

Circus Charlie (c) 198? Unknown [Korea].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49016&o=2

$end

$msx1_flop=circusc,
$bio

Circus Charlie Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134158&o=2

$end

$info=circusc,circusc2,circusc3,circusc4,
$vgmplay=circusc,
$bio

Arcade Video game published 38 years ago:

Circus Charlie (c) 1984 Konami Industry Company, Limited.

Circus Charlie is a single-player horizontally-scrolling run 'n' jump game in which Charlie the clown must be guided through six different circus events. Bonus points can be won by finishing a level as quickly as possible, with further points awarded for collecting any of the money bags that occasionally appear. 

Additional bonus points are awarded for completing a level without losing a life, with yet more bonuses available when specific actions are completed on a given level (see 'TIPS AND TRICKS' for details). 

There are two different versions of "Circus Charlie"; one with linear stage progression and one in which players can choose which of the game's six stages to play next. In the selectable stage version, each stage can be played a maximum of six times.

The six different events are:
1. Ride a lion, jumping through fiery hoops and over blazing pots.
2. Jump over monkeys while walking a tightrope.
3. Bounce on trampolines, avoid fire breathers and sword jugglers.
4. Jump on giant, rolling beach balls.
5. Ride a pony while avoiding obstacles.
6. Trapeze.

The game is over when all Circus Charlies are lost.

- TECHNICAL -

Game ID : GX380

Main CPU : Motorola M6809 (@ 2.048 Mhz)
Sound CPU : Zilog Z80 (@ 3.579545 Mhz)
Sound Chips : (2x) Texas Instruments SN76496 (@ 1.789772 Mhz), DAC, (3x) RC (@ 1.789772 Mhz)

Players : 2
Control : 2-Way Joystick
Buttons : 1 (JUMP)

- TRIVIA -

Circus Charlie was released in April 1984 in Japan.

Alessandro Laini, Giuseppe Strangio, Lorenzo Grande, Maurilio Pintus, and Neil Chapman all hold the record for this game with 999990 points on December 4, 1984; April 12, 1985; March 25, 1985; November 6, 1984; and June 5, 2000, respectively.

Alfa Records released a limited-edition soundtrack album for this game (Konami Game Music Vol.2 - ALC-22904) on September 25, 1986.

- TIPS AND TRICKS -

* Master the jump : Learning how Charlie can jump is the first step to mastering this game.

* Move forward and backward to adjust your position : If you just keep moving forward, there could be an obstacle at where you land after your jump. In such cases, move back a bit to adjust your position.

* Tons of secrets : There are a bunch of secrets bonuses hidden in this game.

1) Fire rings : Jump through a ring from your back first or jump 3 times at the starting point. Then a Charlie doll will appear from the front hanging. Catch it and get an extra player!

2) Fire rings : Jump over a pot from your back first and a coin may appear from the pot. Catch it to obtain bonus points. However, it happens only once per level. From which pot the coin may appear is determined randomly.

3) Fire rings : If you get to the goal after getting all dollar bags, a hawk brings a dollar bag and you obtain bonus points. This happens only if you have made no misses in that level.

4) Tightrope : If you jump over the brown and purple monkeys at once, you get a 1000-point bonus.

5) Tightrope : If you perform perpendicular jumps over all monkeys and complete the level, a hawk will bring a Charlie doll and you get an extra player.

6) Tightrope : Jump over the purple monkey from your back first and you get a 5000-point bonus.

7) Tightrope : Touch the hook beyond the goal and a dollar back appears. Reach the goal and you get a 5000-points bonus.

8) Trampoline : Get all dollar bags and reach the goal. A hawk will bring a dollar bag and you earn bonus points.

9) Acrobatic jump : Use the spring only once after jumping off the horse and get to the goal. A hawk will bring a Charlie doll and you get an extra player.

10) Trapeze : Grab onto a trapeze by skipping one and get bonus points.

11) Trapeze : Bounce off a trampoline and then grab onto a trapeze to get bonus points.

- PORTS -

* CONSOLES:
[JP] Nintendo Famicom (mar.4, 1986) "Circus Charlie [Model SFC-CC]" 
Sega SG-1000 [KO] (198?)
[JP] Sony PlayStation (may.13, 1999) "Konami 80's Arcade Gallery [Model SLPM-86228]" 

* HANDHELDS: 
[JP] Nintendo DS (mar.15, 2007) "Konami Arcade Collection [Model NTR-A5KJ-JPN]" 
[EU] Nintendo DS (oct.26, 2007) "Konami Arcade Classics [Model NTR-ACXP-EUR]" 
[AU] Nintendo DS (oct.29, 2007) "Konami Arcade Classics" 

* COMPUTERS:
MSX [EU] [JP] (1984) "Circus Charlie [Model RC712]" 
[EU] Commodore C64 (1987) 

* OTHERS: 
Arcade [EU] [AU] [KO] (nov.1998) "Konami 80's AC Special" 
Arcade [JP] (nov.1998) "Konami 80's Arcade Gallery"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=465&o=2

$end

$sg1000=circusc,
$bio

Circus Charlie (c) 198? Aaronix.

- TECHNICAL -

[Model R-112]

- TRIVIA -

This game was not originally programmed for the Sega SG-1000, it is a pirate port of the MSX game with the same name.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65072&o=2

$end

$svi318_cass=circusc,
$bio

Spectravideo SV-318 cass. published 38 years ago:

Circus Charlie (c) 1984 Konami Industry Co., Ltd.

- TECHNICAL -

GAME ID: RC 712

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118545&o=2

$end

$msx1_cart=circusc,
$vgmplay=circusc_msx,
$bio

MSX cart. published 38 years ago:

Circus Charlie (c) 1984 Konami.

- TECHNICAL -

[Model RC712]

- TRIVIA -

Circus Charlie for MSX was released in July 1984 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48146&o=2

$end

$nes=circusc,
$vgmplay=circusc_fc,
$bio

Nintendo Famicom cart. published 36 years ago:

Circus Charlie (c) 1986 Soft Pro International

- TECHNICAL -

Game ID: SFC-CC
Barcode: 4988603000206

- TRIVIA -

Circus Charlie for Famicom was released on March 4, 1986 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53926&o=2

$end

$x68k_flop=circusx2,
$bio

Circus Circus (c) 19?? IT.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87230&o=2

$end

$info=m4c2,
$bio

Circus Circus 2 (c) 199? Nova.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42361&o=2

$end

$info=m5circlb,m5circlb00,m5circlb15,m5circlb33,
$bio

Circus Club (c) 200? BWB.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41551&o=2

$end

$cpc_flop=circusfo01,
$bio

Amstrad CPC type-in published 36 years ago:

Circus Folie (c) 1986 Hebdogiciel [France]

- TRIVIA -

Published in the French magazine Hebdogiciel.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=279669&o=2

$end

$cpc_flop=circusfo,
$bio

Amstrad CPC type-in published 31 years ago:

Circus Folie (c) 1991 CPC Infos

- TRIVIA -

Listed as a type-in program in the French magazine: CPC Infos.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119426&o=2

$end

$bbc_cass=circusga,
$electron_cass=circusga,
$bio

Acorn BBC/Electron cass. published 34 years ago:

Circus Games (c) 1988 Tynesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51644&o=2

$end

$spectrum_cass=circusga,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Circus Games (c) 1988 Tynesoft.

- STAFF -

Staff
Music: David Whittaker

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78273&o=2

$end

$bbcb_flop_orig=circusga,
$bio

Acorn BBC Micro B disk. published 34 years ago:

Circus Games (c) 1988 Tynesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125591&o=2

$end

$specpls3_flop=circgams,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

Circus Games (c) 1988 Tynesoft Computer Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148275&o=2

$end

$cpc_cass=cirgames,
$bio

Amstrad CPC cass. published 33 years ago:

Circus Games (c) 1989 Tynesoft

- STAFF -

Program: Daren White
Art: J. Wood
Music: David Whittaker

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93452&o=2

$end

$cpc_flop=circgam,circgamb,circgamc,circgamd,circgama,circgam_c1,circgamg,circgams,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Circus Games (c) 1989 Tynesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121018&o=2

$end

$pce=circusld,
$bio

NEC PC-Engine HuCARD published 31 years ago:

サーカスライド (c) 1991 Uni Post Company.
(Circus Lido)

Circus Lido is a quirky puzzle/action game by Uni Post Company and Planning System. Like most action/puzzle games, the goal of Circus Lido is both deceptively simple and dauntingly complex. The star of the show is a green and cute chameleon-like creature called "Leon" who must progress through devilish levels, killing all the crawling (or flying) insects that populate them in order to reach the exit. The levels are not timed though, and the core gameplay has an unique and challenging twist - although the Chameleon can shoot his tongue to capture enemies, he can't actually eat them... instead, he must carry the captured foes in his mouth and spit them out into carnivorous plants scattered around each level. This particular technique has also many other useful applications, and the chameleon can spit an enemy at another in order to stun them, or use a stunned bug as a temporary platform... Additionally, the green lizard comes with another serious limitation - he can't jump. So the only way for Leon to reach higher grounds is to use his retractable tail and to shoot it upwards in an attempt to wrap it around special logs/legdes. Once all the enemies are defeated, the exit door unlocks and the chameleon can proceed to the next stage. Circus Lido consists of forty levels and a password system allows the player to save his progress.

- TECHNICAL -

Game ID: JP91001

- TRIVIA -

Released on April 06, 1991 in Japan for 5400 Yen. Circus Lido is notoriously known among classic game enthusiasts, not for its qualities as a puzzle game, but for the unusual circumstances of its release. Although the game was (quietly) advertised in several Japanese video game magazines at the time, it was nowhere to be found in stores and went completely unnoticed. Because of this, Circus Lido was considered as one of the rarest PC Engine HuCard in the late 1990s, and the few rare copies that surfaced on the collectors' market snapped up for thousands of dollars (some even argued that the game was never commercially released).

However, in 2000, this situation was about to change dramatically. For what seemed like obscure reasons, an increasing number of Circus Lido began to appear and the game's inflated value started to melt away... And the truth, being finally revealed in 2001, is one of the most memorable moment (and most painful for some) of PC Engine collecting history. Although Circus Lido was virtually impossible to find in the wild, several Japanese forums started to leak out that the game was available for its original retail price (5400 Yen) on Amazon Japan! To fully understand and explain this unexpected twist, we have to go back to 1991 - in reality, Circus Lido did see a commercial release, yes, not in toy/game stores but in libraries. It is not really clear as to why Uni Post company decided to only release this game in libraries, but this certainly explains why it went completely unnoticed and was nowhere to be found... until 2000, when someone discovered that Amazon Japan still had a large stock available at the original retail price. Circus Lido shows how incredibly volatile the collectibles market can be, and how speculation can cause the mighty to fall.

Interestingly, a special medal/key chain was made to commemorate the release of Circus Lido. 500 were made and given away to the first players (as long as they ordered it) who cleared the forty levels. It is however hard to tell how many were actually given away, considering how badly the game sold...

- TIPS AND TRICKS -

Level Passwords:
Level 01 - AAAA
Level 02 - DRMH
Level 03 - NEOT
Level 04 - ESCR
Level 05 - EETE
Level 06 - HRSY
Level 07 - TSOA
Level 08 - STPL
Level 09 - RHIP
Level 10 - EGND
Level 11 - HIUO
Level 12 - TRTO
Level 13 - OLHG
Level 14 - ELGY
Level 15 - HAIR
Level 16 - TMLE
Level 17 - DEYV
Level 18 - NTPA
Level 19 - ASOE
Level 20 - AYCR
Level 21 - SSGA
Level 22 - UGNU
Level 23 - GNIO
Level 24 - IIYY
Level 25 - ANA!
Level 26 - SNLS
Level 27 - AAPN
Level 28 - MLRO
Level 29 - IPUI
Level 30 - JDOT
Level 31 - AEYA
Level 32 - TTRL
Level 33 - FIOU
Level 34 - FMFT
Level 35 - AIUA
Level 36 - TLOR
Level 37 - SYYG
Level 38 - DNDK
Level 39 - EANO
Level 40 - VPAC
Boss - ZYMA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58549&o=2

$end

$apple2_flop_orig=cirmth35,
$bio

Apple IIc+ 3.5in. disk. published 34 years ago:

Circus Math (c) 1988 MECC [Minnesota Educational Computing Corp.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294566&o=2

$end

$apple2_flop_clcracked=mccmat10,
$bio

Apple II 5.25 disk. published 38 years ago:

Circus Math (c) 1984 MECC [Minnesota Educational Computing Corp.]

- TECHNICAL -

Model MECC-A109

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276680&o=2

$end

$apple2_flop_clcracked=circsub,
$bio

Apple II 5.25 disk. published 36 years ago:

Circus Subtraction (c) 1986 Continental Press, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240637&o=2

$end

$vc4000=circus,
$bio

VC 4000 cart. published 42 years ago:

Circus (c) 1980 Interton Electronic.

The same game as for Radofin's 1292 AVPS.

- TECHNICAL -

[Cassette No. 17]

- TRIVIA -

Also called Cirque in France.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49197&o=2

$end

$info=circusp,
$bio

Pinball published 42 years ago:

Circus [Model 654] (c) 1980 Gottlieb.

- TECHNICAL -

Gottlieb System 80
Model Number : 654

Main CPU : MOS Technology M6502 (@ 850 KHz)
Sound CPU : MOS Technology M6502 (@ 894.886 Khz)
Sound Chips : DAC

- TRIVIA -

1,700 units were produced.

- STAFF -

Design by : Ed Krynski
Art by : Gordon Morison

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5259&o=2

$end

$database=circus,
$bio

Circus [No. 12] (c) 198? Voltmace

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129547&o=2

$end

$pippin=circus,
$bio

Bandai Pippin CD published 26 years ago:

Circus! [Model BDS-20031] (c) 1996 Voyager [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122071&o=2

$end

$partner_cass=cirk,
$bio

Partner-01.01 cass. published 36 years ago:

Cirk (c) 1986 Popov S.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235906&o=2

$end

$mikrosha_cass=cirk,
$bio

Mikrosha cass. published 36 years ago:

Cirk (c) 1986 Popov S.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236561&o=2

$end

$apogee=cirk,
$bio

CIRK (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235328&o=2

$end

$cpc_cass=cplink2,
$bio

Amstrad CPC cass. published 36 years ago:

Cirkit Prestel Link II (c) 1986 Honeysoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272507&o=2

$end

$pmd85_cass=cirkus,
$bio

Cirkus-sasa-tomasa (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236516&o=2

$end

$info=cv_14,cv_10,cv_11,cv_13,cv_20h,cv_d52,
$bio

Pinball published 25 years ago:

Cirqus Voltaire (c) 1997 Midway Mfg. Co.

- TECHNICAL -

Midway WPC-95
Model Number : 50062

Main CPU : Motorola M6809 (@ 2 Mhz)
Sound CPU : ADSP2105 (@ 10 Mhz)
Sound Chips : DMA-driven DAC

- TRIVIA -

Released in November 1997. 2,704 units were produced.

This is the first Solid-State pinball to have a disappearing pop bumper.

Watch the Video mode, as Ronnie jumps over a bunch of cows.
One of the judges in the bonus sequence is a cow.
Sometimes when you hit the Ringmaster, a moo is heard.
There's a cow on the backglass, above the acrobat to the right.
Sometimes the 1's digit on the display flips to a skull, a cow or a Tommy Ticket (from Ticket Tac Toe).
In the Attract mode's history of the circus, a cow is mentioned in 2 places. 

John Popadiuk can be seen as the Fabio-looking acrobat on the backglass.


Sample (Pre-productio)n version differences:
1. Misprint on Instruction Card (3rd line).
2. Changed CRANK marvel to SPIN, also 'Defeat all RINGMASTERS' in sample version is a decal, as opposed to printed on playfield.
3. Changed 'Acrobat' and 'Juggler' playfield lamp inserts to 'Acrobat Ready' and 'Juggler Ready'. These inserts where also changed from yellow to white.
4. Added into the production version the words 'Bally Hoo' in front of the yellow targets as well as changed 'Tickle The' to 'Defeat The' in front of the Ringmaster.
5. Small Ringmaster heads were changed from decals in the sample version to being printed on the playfield. The word Multiball is printed in black underneath each of the RingMaster Marvels.
6. The most obvious of them all. The Ringmaster was changed before production from a normal shaped head to a more cylinderical fat head to help prevent the ball from getting stuck behind him.
7. Added the letters S-P-I-N to the 4 blue lamp inserts in front of the spinner.

- UPDATES -

Version 1.1
Date : November 19, 1997
- When the game is set for Tournament mode, the same judges will always be selected.
- Lamp effect when Join the Cirqus is ready does not dim the GI as much.
- Added a TOTAL screen at the end of Cannon Ball Run.
- Cannon Ball Run no longer gives Jackpots from the Cirqus Luck switch during Tournament mode.
- Software for raising the Jet Bumper has been modified to put less stress on the Solenoid fuse (F103).
- Added User Test for the ramp lockup. It is possible to release 1 or all balls, and watch the switches.
- Improved choreography when the Ringmaster Magnet does not catch the ball.
- Fixed a bug where tilting during Side-Show would not kick the ball out of the popper.
- Fixed a bug that could rarely cause players scores in a multiplayer.

Version 1.3
Date : April 17, 1998
- Tilt now ends the side-show.                                       
- If the Ringmaster Magnet fails to catch the ball, the short ball-saver is started as soon as the miss is detected (Only if the adjustment is set).                                                
- Added adjustment (A.2 33) to lower the scoring during the Ringmaster Battle mode. Setting the game in Tournament mode causes reduced scoring as well.                                           
- Added adjustment (A.2 34) to set how locked balls are kicked out after a game.
NEVER - Balls never kick out.                                
INSTANT - Balls kickout after MATCH (German/French default).
DELAYED - Balls kickout 1 minute after MATCH (Default).   
- Ringmaster Battle now correctly handles tilt.                      
- BOOM marvel is NOT spotted if BOOM is already running.             
- If Juggler and Neon multiballs start together, the Juggler marvel is now correctly awarded.
- Added Improved ball search and missing ball compensation. game to disappear.

Version 1.4
Date : October 14, 1998
- Fixed a bug that could cause the machine to reset after the 200th Menagerie award.
- Updated system to fix a bug that could cause extra balls to be served if the plunger lane switch is broken.
- The Ringmaster award lights would sometimes be left blinking after playing Ringmaster Battle.

- TIPS AND TRICKS -

In Attract mode, press one of these codes : 
B, 3L, 10R, 19R, 1L (CJS) 
B, 16L, 1R, 2L, 1R (PAB)

- STAFF -

Concept : John Popadiuk (POP)
Designers : John Popadiuk, Cameron Silver (CJS)
Artwork : Linda Deal (LTD)
Software : Cameron Silver
Dots/Animation : Adam Rhine, Brian Morris
Mechanical Engineer: Jack Skalon
Mechanical Designer: Louis Toy
Music : Rob Berry (ROB), Dave Zabriskie (ZAB)
Sounds : Rob Berry

Dot Concept : John Trudeau (Dr. Flash)
B/W Neon : Jim Meehan
Effects : Buzz Neon
Voices : Cathy Schenkelberg, Mark Maclean, Rob Berry, Jon Hey, Cameron Silver
Special Thanks : Terry Pratchett, Mark Weyna, Mike Patla
P.C.B Design : Butch Ortega
Publications : Karen Trybula, Nina Clemente, Norma Rodriguez
Regulatory : Herb Foss
WMS Service : Tom Cahill, Jim Kline, Greg McKay
Model Shop : Al Cardenas, Mark Johnson, Ted Chmiola, Mike Laporte, Larry Peters, Dwen Larcen, Dennis Saunders, One Arm Joe
Manufacturing : Jerry Bartol, Laura Polonco, Bob Rapata, Dave Ryon, Emmanuel Kurian
Sculptures : John Balogh
Electrical Wizards : Chuck Bleich, Brian Magruder
Prototype Lab : Jim Shird, Jose Delgado
Cables : Bill Thompson
C.N.C Models : Wally Roeder
Software Support : Larry DeMar, Ted Estes, Bill Grupp, Lyman F. Sheats, Dwight Sullivan, Louis Koziarz, Tom Uban, Matt Coriale
Sound Support : Andy Eloff
Engineering Support : John McCaffer, Elaine Johnson
Purchasing Support : Ron Summers, Dale Prasse, Thomas Murphy, Randy Melind
Prototype Testing : Mike Mendes, Cameron 'Dawn' Silver
Cirqus Kings : Ken Fedesna, Neil Nicastro, Larry DeMar, Jim Patla, Joe Dillon, Rachel Davies
Testing Support : Darren Walker
Cirqus Legends : Joe Joos Jr., John Popadiuk Sr., Jerry Pinsler
Translations : Global Languages and Cultures, Inc.
Translators : Karin Bauchrowitz, Maryl Eubanks, Alan Murillo

- PORTS -

* CONSOLES:
Xbox Live (Apr. 04 2012, "The Pinball Arcade")
Sony PSN (Apr. 10, 2012; "The Pinball Arcade")

* COMPUTERS:
MAC OS [Mac App Store] (2012)

* OTHERS:
Apple Store (Feb. 09, 2012, "The Pinball Arcade")
Android (Feb. 10, 2012, "The Pinball Arcade")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5260&o=2

$end

$spectrum_cass=ciscohea,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Cisco Heat (c) 1991 Image Works

- STAFF -

Staff
Graphics by: Alan Grier
Music by: Chris Scudds

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78274&o=2

$end

$cpc_cass=cischeat,
$bio

Amstrad CPC cass. published 31 years ago:

Cisco Heat (c) 1991 Image Works

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93453&o=2

$end

$cpc_flop=cischeat,cischeatb,cischeata,cischeat_t1,ciscocrk,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Cisco Heat (c) 1991 Image Works

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121497&o=2

$end

$ibm5170=cischeat,
$bio

IBM PC/AT DOS 3.5in. disk. published 31 years ago:

Cisco Heat (c) 1991 Image Works

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232905&o=2

$end

$amigaocs_flop=cischeat,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Cisco Heat (c) 1992 Image Works

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73733&o=2

$end

$info=cischeat,
$bio

Arcade Video game published 32 years ago:

Cisco Heat [Simulator model] (c) 1990 Jaleco.

A colourful racing game in which the player takes on the role of a police officer who must race his squad car (from a choice of 2; offering either improved 'Speed' or 'Cornering' respectively) through the undulating, winding streets of San Francisco', in an attempt to win the first ever 'National Championship Police Car Steeplechase'.

Each stage is packed with rival squad cars, as well as civilian traffic such as taxis, trams and fire-engines. Ninety-degree turns must also be negotiated in this tricky driving game. Cisco Heat features five different stages.

- TECHNICAL -

Main CPU : (3x) 68000 (@ 10 Mhz)
Sound CPU : Motorola 68000 (@ 6 Mhz)
Sound Chips : Yamaha YM2151 (@ 3 Mhz), (2x) OKI6295 (@ 12 Khz)

Screen orientation : Horizontal
Video resolution : 256 x 216 pixels

Players : 1
Control : paddle
Buttons : 5

- TRIVIA -

Released in November 1990.

Also released as :
"Cisco Heat [Upright model]"
"Cisco Heat [2-Seater model]"

Cisco Heat's distinctive graphical approach proved to be a little too ambitious for its host hardware, with flickering and occasionally unpredictable sprites making an appearance.

- PORTS -

* COMPUTERS:
Commodore C64 (1991)
Sinclair ZX Spectrum (1991)
Amstrad CPC (1991)
Commodore Amiga (1991)
Atari ST (1991)
PC [MS-DOS, 5.25''] (1991)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=466&o=2

$end

$cdi=cisterci,
$bio

Phillips CD-i disc published 28 years ago:

Cistercian Architecture (c) 1994 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52805&o=2

$end

$info=cit101,
$bio

Computer published 42 years ago:

CIT-101 (c) 1980 C. Itoh Electronics.

A DEC VT-100 clone made by C. ITOH in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127417&o=2

$end

$info=cit101e,
$bio

Computer published 39 years ago:

CIT-101e Video Terminal (c) 1983 CIE Terminals, Inc. [Sub. of C.Itoh]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298581&o=2

$end

$info=cit101xl,
$bio

Computer published 35 years ago:

CIT-101XL Video Display Terminal (c) 1987 CIE Terminals, Inc. [Sub. of C.Itoh]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298589&o=2

$end

$info=cit220p,
$bio

Computer published 38 years ago:

CIT-220+ Video Terminal (c) 1984 CIE Terminals, Inc. [Sub. of C.Itoh]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298582&o=2

$end

$bbc_cass=citadel,
$bio

Acorn BBC/Electron cass. published 37 years ago:

Citadel (c) 1985 Superior Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51645&o=2

$end

$bbcb_flop_orig=citadel,
$bio

Acorn BBC Micro B disk. published 37 years ago:

Citadel (c) 1985 Superior Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125532&o=2

$end

$spectrum_cass=citadel,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Citadel (c) 1991 Dowman, Mike

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293728&o=2

$end

$mbee_flop=citadel_of_chaos,
$bio

Applied Technology Microbee disk. published 37 years ago:

Citadel of Chaos (c) 1985 Barfoot, Andrew

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298661&o=2

$end

$tvc_flop=citadell,
$bio

Videoton TVC disk. published 34 years ago:

Citadella (c) 1988 SVS Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112209&o=2

$end

$tvc_cass=citadell,
$bio

Videoton TVC cass. published 34 years ago:

Citadella (c) 1988 SVS Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112512&o=2

$end

$vg5k=citadell,
$bio

Philips VG-5000 cass. published 38 years ago:

Citadelle (c) 1984 Philips Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236396&o=2

$end

$cpc_flop=citadell,citadell01,
$bio

Amstrad CPC 464 disk. published 17 years ago:

Citadelle (c) 2005 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123237&o=2

$end

$phc25_cass=citadel,
$bio

Sanyo PHC-25 cass. published 10 years ago:

Citadelle (c) 2012 Bourg, David

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236904&o=2

$end

$segacd=citizenx,
$bio

Sega CD published 20 years ago:

Citizen X (c) 2002 Good Deal Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60709&o=2

$end

$cpc_flop=citronuk,
$bio

Amstrad CPC 464 disk. published 23 years ago:

Citron (c) 1999 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124707&o=2

$end

$spectrum_cass=city,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

City (c) 1982 Docimodus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78275&o=2

$end

$spectrum_cass=cityterm,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

City (c) 1982 Terminal Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289905&o=2

$end

$nes=touchh,
$bio

Nintendo Famicom cart. published 35 years ago:

City Adventure Touch - Mystery of Triangle (c) 1987 FMG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69232&o=2

$end

$nes=touch,
$bio

Nintendo Famicom cart. published 35 years ago:

タッチ ミステリー オブ トライアングル (c) 1987 Toho Cinephile-Soft
(City Adventure Touch - Mystery of Triangle)

- TECHNICAL -

GAME ID: THF-TU

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53927&o=2

$end

$apple2_flop_clcracked=cacoppos,
$bio

Apple II 5.25 disk. published 36 years ago:

City and Country Opposites (c) 1986 Random House, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230599&o=2

$end

$info=cityatta,
$bio

City Attack (c) 198? PETACO [Proyectos Electromecanicos de Tanteo y Color]

Spanish pirate version of Pleiads.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295824&o=2

$end

$spectrum_cass=citybomb,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

City Bomber (c) 1982 Llamasoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287660&o=2

$end

$vectrex=citybomb,
$bio

GCE Vectrex published 15 years ago:

City Bomber (c) 2007 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236837&o=2

$end

$info=citybomb,citybombj,
$bio

Arcade Video game published 35 years ago:

City Bomber (c) 1987 Konami.

City Bomber is a high speed overhead-view vertically scrolling driving game where you attempt to catch criminals.

- TECHNICAL -

Game ID : GX787

Main CPU : Motorola 68000 (@ 9.216 Mhz)
Sound CPU : Zilog Z80 (@ 3.579545 Mhz)
Sound Chips : K007232 (@ 3.579545 Mhz), YM3812 (@ 3.579545 Mhz), K051649 (@ 1.789772 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

City Bomber was released in November 1987.

King Records released a limited-edition soundtrack album for this game (Konami Game Music Collection Vol.0 - 276A-7708) on July 21, 1989.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=467&o=2

$end

$info=citycon,citycona,
$vgmplay=citycon,
$bio

Arcade Video game published 37 years ago:

City Connection (c) 1985 Jaleco Company, Limited. [Japan Leisure].

The player controls a small red car and must jump between platforms to colour them in as it drives over them. Oil cans can be collected and shot at the police, taxis, ambulances etc. that roam the levels. Flag waving cats must also be avoided.

- TECHNICAL -

Main CPU: Motorola M6809 (@ 2.048 Mhz)
Sound CPU: Motorola M6809 (@ 640 Khz)
Sound Chips: General Instrument AY8910 (@ 1.25 Mhz), Yamaha YM2203 (@ 1.25 Mhz)

Players: 2
Control: 8-way joystick
Buttons: 2

- TRIVIA -

City Connection was released in July 1985.

The main sprite resembles a Honda City hatchback, which may explain the game's title.

The main character is a 15 year old girl named Clarice (Kurarisu) drives around the world in her love car (Clarice's car - Kurarisuka) looking for the ideal man. This explains the hearts after losing a life and the girl that appears every time you beat a level. Clarice's name appears at the bottom of the High score rankings.

Approximately 1,000 units were produced (based on serial number). Kitcorp licensed this title and sold it as "Cruisin'".

- PORTS -

* CONSOLES:
[JP] Nintendo Famicom (sept.27, 1985) "City Connection [Model JF-05]" 
[EU] Nintendo NES (1988) "City Connection [Model NES-CI-EUR]" 
[US] Nintendo NES (may.1988) "City Connection [Model NES-CI-USA]" 
[JP] Sony PS4 [PSN] (oct.2, 2014) "Arcade Archives - City Connection [Model CUSA-00389]" 
Sony PlayStation 4 [PSN] [US] (may.5, 2015) "Arcade Archives - City Connection [Model CUSA-00980]" 
Sony PlayStation 4 [PSN] [EU] [AU] (sept.8, 2015) "Arcade Archives - City Connection [Model CUSA-02666]" 

* COMPUTERS:
[JP] MSX (1986)

While there were only 2 official ports of City Connection, UK-based software house 'Core Design' released their own interpretation of the game called 'Car-Vup' in 1991, for the Commodore Amiga and Atari ST home computers.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=468&o=2

$end

$msx1_cass=cityconj,
$bio

MSX cass. published 36 years ago:

City Connection (c) 1986 Jaleco Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118138&o=2

$end

$nes=cityconh,
$bio

Nintendo Famicom cart. published 35 years ago:

City Connection (c) 1987 FMG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69233&o=2

$end

$msx1_cass=citycon,
$bio

MSX cass. published 35 years ago:

City Connection (c) 1987 Eaglesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94536&o=2

$end

$famicom_flop=citycon,
$bio

Nintendo Famicom disk. published 33 years ago:

City Connection (c) 1989 Hangsing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65266&o=2

$end

$x68k_flop=citycon,
$bio

City Connection (c) 198? JALECO Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87231&o=2

$end

$msx1_flop=citycon,
$bio

City Connection cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230210&o=2

$end

$nes=cityconj,
$bio

Nintendo Famicom cart. published 37 years ago:

City Connection (c) 1985 Jaleco Company, Limited.

- TECHNICAL -

CART ID: JF-05

- TRIVIA -

City Connection for Famicom was released on September 27, 1985 in Japan.

It use some circuitry to allow 16 KB of CHR ROM, switching between two 8 KB banks. This is the first Famicom game to use hardware other than ROMs (not counting Family BASIC, as Family BASIC isn't a game). Mappers were born.

- PORTS -

* CONSOLES:
[JP] Sony PlayStation (oct.23, 2003) "Jaleco Collection Vol.1 [Model SLPS-03562]" 
Nintendo Wii [Virtual Console] [JP] (mar.11, 2008) [Model FEIJ]

* HANDHELDS: 
Nintendo 3DS [Virtual Console] [JP] (jan.16, 2013) [Model TBUJ]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53928&o=2

$end

$msx1_cart=citycon,citycona,
$bio

MSX cart. published 36 years ago:

City Connection (c) 1986 Jaleco Co., Ltd.

- TECHNICAL -

GAME ID: JX-10

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76652&o=2

$end

$nes=citycon,
$bio

Nintendo NES cart. published 34 years ago:

City Connection (c) 1988 Jaleco Company, Limited.

European release. Game developed in Japan. See the original Famicom version for more information: "City Connection [Model JF-05]".

- TECHNICAL -

Cartridge ID: NES-CI-EUR

- TRIVIA -

City Connection was released in 1988 (exact date unknown) in Europe.

- PORTS -

* CONSOLES: 
Nintendo Wii [Virtual Console] [EU] [AU] (jul.25, 2008) [Model FEIP] 

* HANDHELDS: 
Nintendo 3DS [Virtual Console] [EU] [AU] (oct.17, 2013) [Model TBUP]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=113354&o=2

$end

$nes=cityconu,
$bio

Nintendo NES cart. published 34 years ago:

City Connection (c) 1988 JALECO USA, Inc.

North American release. Game developed in Japan. See the original Famicom version for more information: "City Connection [Model JF-05]".

Description from the back cover:

Your mission: Race your speed demon car from New York to Tokyo in record time. With the cops and the enemy on your tail. They ambush you at every turn, pushing you off the road, leaping into your path. You outsmart them, firing an arsenal of oil cans you've collected in the road, knocking them out and racking up more points. Cover every stretch of the highway in order to hit the next city. You can make it. Or can you?

- TECHNICAL -

Cartridge ID: NES-CI-USA

- TRIVIA -

City Connection for NES was released in May 1988 in North America.

- PORTS -

* CONSOLES: 
Nintendo Wii [Virtual Console] [US] (may.27, 2008) [Model FEIE] 
Nintendo Wii U [Virtual Console] [US] (mar.17, 2016) 

* HANDHELDS: 
Nintendo 3DS [Virtual Console] [US] (nov.21, 2013) [Model TBUE]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55010&o=2

$end

$tvc_flop=citycru,
$bio

Videoton TVC disk. published 34 years ago:

City Cruiser (c) 1988 Banjoe

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112210&o=2

$end

$bbc_cass=citydefe,
$bio

Acorn BBC/Electron cass. published 40 years ago:

City Defence (c) 1982 Bug Byte

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51647&o=2

$end

$dragon_cass=citydefen,
$bio

Dragon cass. published 39 years ago:

City Defence (c) 1983 Shards Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116793&o=2

$end

$spectrum_cass=citydefe,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

City Defence (c) 1984 Hansesoft GmbH.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78276&o=2

$end

$bbc_cass=citydefd,
$bio

Acorn BBC Micro B cass. published 39 years ago:

City Defend (c) 1983 MGB Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145412&o=2

$end

$cpc_flop=citydefe,
$bio

Amstrad CPC type-in published 36 years ago:

City Defense (c) 1986 Your Computer

- TRIVIA -

Listed as a Type-in program in the Uk magazine: Your Computer, in April 1986.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120115&o=2

$end

$pc8801_flop=cityfigh,
$bio

NEC PC-8801 Series disk. published 36 years ago:

City Fight (c) 1986 Pony Canyon, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91540&o=2

$end

$msx2_flop=cityfght,cityfghta,
$bio

MSX 2 disk. published 36 years ago:

City Fight (c) 1986 Pony Canyon, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101533&o=2

$end

$nes=cityfgt4,
$bio

Nintendo Famicom cart. published 29 years ago:

City Fighter IV (c) 1993 Towa Soft.

Hack of Master Fighter II (a pirate game itself). It add sound samples for the fighters.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83840&o=2

$end

$cpc_flop=cityforr,
$bio

Amstrad CPC 464 disk. published 30 years ago:

City for Ransom (c) 1992 WoW Soft. [Witch Of Wessex]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=317930&o=2

$end

$pce=cityhunt,
$vgmplay=cityhunt_tg16,
$bio

NEC PC-Engine HuCARD published 32 years ago:

City Hunter (c) 1990 Sunsoft

- TECHNICAL -

Game ID: SS90001

- TRIVIA -

Released on March 02, 1990 in Japan for 6900 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58550&o=2

$end

$pc98=cityknig,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

City Knights (c) 1993 Dott Plan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89136&o=2

$end

$spectrum_cass=cityland,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

City Lander (c) 1983 Sinclair User

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288063&o=2

$end

$sc3000_cass=cityland,
$bio

City Lander (c) 198? Grandstand

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264719&o=2

$end

$pc8001_flop=cityline,
$bio

NEC PC-8001 disk. published 40 years ago:

City Line (c) 1982 Ishizu, Yoshikazu

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295927&o=2

$end

$info=citylove,mcitylov,
$bio

Arcade Video game published 36 years ago:

City Love (c) 09/1986 Nichibutsu.

Mahjong game with a rock-paper-scissors bonus game to get those girls to strip!

- TECHNICAL -

Main CPU : Zilog Z80 (@ 5 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.25 Mhz), DAC

Screen orientation : Horizontal
Video resolution : 512 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 4096

Player : 2
Control : mahjong keyboard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=469&o=2

$end

$spectrum_cass=cityofde,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

City of Death (c) 1985 Red Shift.

- STAFF -

Written by: Peter Carmpouloni, George Carmpouloni

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78278&o=2

$end

$zx81_cass=cityxon,
$bio

Sinclair ZX-81 cass. published 40 years ago:

City of Xon (c) 1982 Pleasantrees

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114946&o=2

$end

$zx81_cass=citypatrl,
$bio

Sinclair ZX-81 cass. published 40 years ago:

City Patrol (c) 1982 Sinclair Research, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114573&o=2

$end

$zx81_cass=cpatsabo,
$bio

Sinclair ZX-81 cass. published 41 years ago:

City Patrol + Sabotage (c) 1981 Macronics Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114760&o=2

$end

$spectrum_cass=cityslic,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

City Slicker (c) 1986 Hewson Consultants.

- STAFF -

Written by: Steve Marsden, David Cooke

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78280&o=2

$end

$cpc_cass=cityslic,
$bio

Amstrad CPC cass. published 36 years ago:

City Slicker (c) 1986 Hewson Consultants

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93454&o=2

$end

$cpc_flop=cityslik,cityslika,
$bio

Amstrad CPC 464 disk. published 36 years ago:

City Slicker (c) 1986 Hewson Consultants, Ltd. [England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265177&o=2

$end

$cpc_flop=cityslik_t1,cityslik_t2,cityslik_t1a,
$bio

City Slicker trained (c) 199? XOR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265178&o=2

$end

$info=cityslck,
$bio

Pinball published 35 years ago:

City Slicker (c) 1987 Bally Midway Mfg. Co.

- TECHNICAL -

Bally/Midway 6803 (Turbo Cheap Squeak)
Model Number : 0E79

Main CPU : Motorola M6803 (@ 895 KHz)
Sound CPU : Motorola M6809 (@ 2 MHz)
Sound Chip : DAC

- TRIVIA -

City Slicker was released in March 1987.

300 units were produced.

- STAFF -

Designer : Greg Kmiec
Artwork : Pat McMahon
Software : Rehman Merchant
Sounds : Mike Bartlow

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5261&o=2

$end

$n64=citytour,
$bio

Nintendo 64 cart. published 24 years ago:

City-Tour GP - Zennihon GT Senshuken [Model NUS-NGTJ] (c) 1998 Imagineer.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57641&o=2

$end

$spectrum_cass=cityfigh,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Cityfighter (c) 1984 Choice Software.

- TECHNICAL -

[Model CS001]

- STAFF -

Designed and Programmed by: Colin Gordon
Graphics by: Stephen McCulough, David Bolton

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78277&o=2

$end

$cpc_flop=citykill,
$bio

Amstrad CPC type-in published 34 years ago:

Citykiller (c) 1988 PC Amstrad International

- TRIVIA -

Listed as a type-in program in the magazine: PC Amstrad International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119721&o=2

$end

$spectrum_cass=civilser_b,
$bio

Sinclair ZX Spectrum cass. published 28 years ago:

Civil Service (c) 1994 Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306772&o=2

$end

$specpls3_flop=civlsrv2,
$bio

Sinclair ZX Spectrum+3 disk. published 28 years ago:

Civil Service II (c) 1994 Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147713&o=2

$end

$spectrum_cass=civilser,civilser_a,
$bio

Sinclair ZX Spectrum cass. published 28 years ago:

Civil Service II (c) 1994 Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306771&o=2

$end

$amigaocs_flop=civiliza,civilizga,civilizg,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Civilization (c) 1992 Microprose Software, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73735&o=2

$end

$ibm5170_cdrom=civ,
$bio

IBM PC/AT DOS CD published 25 years ago:

Civilization (c) 1997 Microprose Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144599&o=2

$end

$ibm5170_cdrom=civmant,
$bio

IBM PC/AT DOS CD published 29 years ago:

Civilization & Mantis (c) 1993 Microprose Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144598&o=2

$end

$psx=civ2,
$bio

Sony PlayStation CD published 23 years ago:

Civilization II (c) 1999 Activision, Inc.

- TECHNICAL -

GAME ID: SLUS-00792

- TRIVIA -

Released on December 31, 1998 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111067&o=2

$end

$amigaaga_flop=civilz_a,
$bio

Commodore Amiga 1200 disk. published 28 years ago:

Civilization [AGA Ver.] (c) 1994 Software Demon

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146465&o=2

$end

$gamegear=cj,cjp,
$vgmplay=cj_gg,
$bio

Sega Game Gear cart. published 31 years ago:

CJ Elephant Fugitive (c) 1991 Codemasters Software

- TIPS AND TRICKS -

* Level Select: At the title screen, hold the combination of buttons listed below and press START to start from the corresponding level.

Level 2 : Up+Left+1+2
Level 3 : Down+Left+1+2
Level 4 : Down+Right+1+2
Level 5 : Up+Right+1+2
Level 6 : Right+2

- STAFF -

Code : Jon The Pro
GFX : Peter Ranson
Maps : Brian Hartley
Music : Lyndon Sharpe
Testing : Dave and Steve at Codies
Squinky Tennis : Jon The Pro
Thanks : Dr Aplin for the Eddie., Lyndon.H for the editor, R-Fred-W for the grabber, Mark.N for the font.
Hello : Heidi In Portland, Eliz. In Puyallup
Big Red Software : Jon The Pro BSc Hons., Fred Williams, Peter Ranson, Mark Neesam, Lyndon Homewood, Mark Hale, Graham Mason, Keith Stuart, Big Gaz Ranson, Paul Ranson
Also from Big Red Software : Micro Machines on the PC, Game Genie for Sega Game Gear, Game Genie for Sega Master System

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64500&o=2

$end

$amigaocs_flop=cjusa,
$bio

Commodore Amiga 500 disk. published 30 years ago:

CJ in the USA (c) 1992 Codemasters Software Company, Limited., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73644&o=2

$end

$spectrum_cass=cjusa,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

CJ in the USA (c) 1991 The Codemasters Software Co., Ltd.

- TECHNICAL -

GAME ID: 2510

- STAFF -

Coding: R. Fred Williams
Graphics: Peter Ranson
Loading screen: Shaun McClure, Peter Ranson
Music: Allister Brimble
Testing: Dave Ward
Project Director: Paul Ranson
Production: Stew Regan
Artwork: Shan Savage

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78282&o=2

$end

$amigaocs_flop=cjantics,
$bio

Commodore Amiga 500 disk. published 31 years ago:

CJ's Elephant Antics (c) 1991 Codemasters Software Company, Limited., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73645&o=2

$end

$spectrum_cass=cjantics,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

CJ's Elephant Antics (c) 1991 Codemasters Software Co., Ltd., The

- TECHNICAL -

GAME ID: 2429

- STAFF -

Staff
Conversion: R. Fred Williams
Graphics: Peter Ranson
Loading screen: Chris Graham
Music: Lyndon Sharp
Product Director: Derek Leigh-Gilchrist
Production: Stew Regan
Artwork: Shan Savage

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78283&o=2

$end

$info=ckidzo,
$bio

Arcade Video game published 46 years ago:

Ckidzo (c) 1976 Meadows Games.

A ball and paddle game where up to four players, two per team, try to knock a ball into the opposing goal to score points.

- TRIVIA -

Pronounced 'SKID-ZO'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4325&o=2

$end

$ibm5170=gd542x,
$bio

PC/MS-Windows 3.5in. disk. published 28 years ago:

CL GD542X Video (c) 1994 Cirrus Logic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287362&o=2

$end

$ibm5170=gd543x,
$bio

PC/MS-Windows 3.5in. disk. published 27 years ago:

CL GD543X Video (c) 1995 Cirrus Logic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287363&o=2

$end

$astrocde=claim,
$bio

Bally Astrocade type-in published 41 years ago:

Claim Jumper (c) 1981 L&M Software

The goal of this game is to strategically place your lines on the board and claim as much area as you possibly can by closing in a square. Be careful not to let someone else grab your claim!

- TRIVIA -

Published as a type-in program that can be typed into Bally BASIC.

Re-released on tape as:
"Tape 1: Claim Jumpers + River City Gambler"
"Tape 14: Alien Invasion + Claim Jumpers"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86787&o=2

$end

$a800=clamjmpr,
$bio

Atari 400/800 cart. published 40 years ago:

Claim Jumper (c) 1982 Synapse Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82799&o=2

$end

$megadriv=yangfam,
$bio

Sega Genesis cart. published 6 years ago:

Clan of Warriors - Generals of the Yang Family (c) 2016 Piko Interactive LLC.

A beat'em up that is based off the story several old Chinese stories and Folklore Songs. Choose between 4 playable warriors to defend your country from foreign military invaders.

- TRIVIA -

This title was originally released exclusively in China. Piko Interactive acquired the full rights of the game to localize it to English. The game has been completely re-hauled fixing many of the original bugs and play ability problems. There is a lot of polishing done to the fighting and collision engine. Over all the game was worked up to be finally enjoyable from beginning to end.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122337&o=2

$end

$cpc_flop=clapcine,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Clap Cine (c) 1990 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134021&o=2

$end

$mac_hdflop=clarisor20v1,
$bio

Apple Macintosh HD disk. published 26 years ago:

Claris Organizer Ver.2.0 (c) 1996 Claris

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290996&o=2

$end

$mac_hdflop=clarisd10v3,
$bio

Apple Macintosh HD disk. published 29 years ago:

ClarisDraw Ver.1.0 (c) 1993 Claris

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290995&o=2

$end

$mac_hdflop=clarisw20,
$bio

Apple Macintosh HD disk. published 29 years ago:

ClarisWorks Ver.2.0 (c) 1993 Claris

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290997&o=2

$end

$mac_hdflop=clarisw30,
$bio

Apple Macintosh HD disk. published 28 years ago:

ClarisWorks Ver.3.0 (c) 1994 Claris

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290998&o=2

$end

$mac_hdflop=clarisw30sv,
$bio

Apple Macintosh HD disk. published 28 years ago:

ClarisWorks Ver.3.0 (c) 1994 Claris

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290999&o=2

$end

$mac_hdflop=clarisw40,clarisw40sv,
$bio

Apple Macintosh HD disk. published 26 years ago:

ClarisWorks Ver.4.0 (c) 1996 Claris

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=291000&o=2

$end

$cpc_flop=clash,clashb,clasha,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Clash (c) 1987 Ere Informatique [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119089&o=2

$end

$nes=clashdmn,
$bio

Nintendo NES cart. published 32 years ago:

Clash at Demonhead (c) 1990 Vic Tokai, Inc.

North American release. Game developed in Japan. See the original Famicom version for more information: "Dengeki Big Bang! [Model VIC-B6]".

Description from the back cover:

Can a One-Man Engine of Destruction Prevent Mankind's Extinction? 

Professor Plum and his designs for the dreaded, death-dealing doomsday device, DEAD END, are in the clutches of the diabolical LAWBREAKERS - a sinister society dedicated to the destruction of mankind. It's only a matter of time before the DEAD END device is assembled and the final countdown to global Armageddon begins.

As Sgt. Billy 'Big Bang' Blitz - the youngest and gutsiest commando of the Special Assault Brigade for Real Emergencies (S.A.B.R.E.) - your mission is to foil the LAWBREAKERS' insidious plot. To accomplish your mission, you must find the shortest route to the summit of Demonhead Mountain, where the poor professor is being held prisoner. Rescue the professor and you save the world from total destruction. But if you should fail...

- TECHNICAL -

GAME ID: NES-B6-USA

- TRIVIA -

Released in January 1990 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55011&o=2

$end

$info=clshroad,
$bio

Arcade Video game published 36 years ago:

Clash-Road (c) 1986 Woodplace, Incorporated.

A horizontally scrolling bicycle racing game.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound CPU : Zilog Z80 (@ 3.072 Mhz)
Sound Chips : Custom (@ 3.072 Mhz)

Screen orientation : Horizontal
Video resolution : 288 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 256

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Released in December 1986.

- STAFF -

Staff : M. Yasusi, T. Hidemi, N. Akina

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=470&o=2

$end

$info=clshroads,
$bio

Arcade Video game published 36 years ago:

Clash-Road (c) 1986 Status Games Corp.

Originally released by Woodplace, Inc.

- TECHNICAL -

Available as dedicated Uprights, countertops, cocktails, and kits.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=31759&o=2

$end

$info=clshroadd,
$bio

Arcade Video game published 36 years ago:

Clash-Road (c) 1986 Data East Corp.

Manufactured by Data East Corp. under license from Wood Place, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=36560&o=2

$end

$info=ncr3433,
$bio

Class 3433 (c) 199? NCR Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263829&o=2

$end

$spectrum_cass=class50f,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Class 50 Fleet Manager (c) 1986 Dee-Kay Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287580&o=2

$end

$spectrum_cass=class50r,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Class 50 Rover (c) 1988 Dee-Kay Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287581&o=2

$end

$ti99_cart=cldata,
$bio

Texas instrument TI-99/4A cart. published 41 years ago:

Class Data Recorder (c) 1981 Foresman [Scott Foresman]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84533&o=2

$end

$info=20pacgal,20pacgalr0,20pacgalr1,20pacgalr2,20pacgalr3,20pacgalr4,
$bio

Arcade Video game published 22 years ago:

Class of '81: Ms. Pac-Man + Galaga (c) 2000 Namco.

Classic Reunion! Class of '81

Two of the Greatest Hits at One Great Price!

Hello, My Name is Ms. Pac-Man.
Voted: Most Popular, Most Likely to Succeed.

Hello, My Name is Galaga.
Voted: Most Valuable PLayer, Class Space Case.

- TECHNICAL -

Main CPU : Z180 (@ 32 Mhz)
Sound Chips : Namco (@ 96 Khz), DAC

Screen orientation: Vertical
Video resolution: 288x224 pixels.
Refresh rate: 60Hz.
Palette colours: 16

Specifications:
Installed Dimensions
68" H x 33" W x 24" D
Power Consumption: 250 Watts

Players : 2
Control : 4-way joystick (UP and DOWN not used in Galaga)
Buttons : 1 (FIRE) - used in Galaga only

- TRIVIA -

Released in September 2000.

The full name on the marquee is "Namco 20 Year Reunion : Class of 1981: Ms. Pac-Man/Galaga".

'Speedy' Ms. Pac-Man, and 'Rapid Fire' Galaga are also operator selectable.

Michael Jackson used to own this game (Serial number: 249). It was sold at the official Michael Jackson Auction on Apr. 24th, 2009.

A developer message can be found on the game's ROM at 0xC020:
PACMAN (c) 1980, namco. MS PACMAN (c) 1981, namco. GALAGA (c) 1981, namco. kernel (c) 2000 cosmodog, ltd. http://www.cosmodog.com

- UPDATES -

V1.00
V1.01
V1.02
V1.03
V1.04
V1.08

- TIPS AND TRICKS -

* Play the original Pac-Man: At the game select screen press Up(x3), Down(x3), Left, Right, Left, Right, Left. If you did it correctly, the sound heard in both Pac-Man and Ms. Pac-Man when you gain an extra life will play, and Pinky will take Blinky's place on the Press Start screen. Press the Ms. Pac-Man Start button and you will play "Pac-Man". After the game is over, the original Pac-Man's attract mode sequence will run for one cycle.

* To toggle the built-in speedup, insert coins then enter the following sequence: Left, Right, Left, Right, Up(x3), Fire. If you did it correctly, the sound heard in both Pac-Man and Ms. Pac-Man when you eat a bonus fruit item will play. This will toggle the speed in both Ms Pac-Man & Pac-Man as well as provide a 'Fast Shot' in Galaga.

Play Galaga for free: During the Galaga demonstration, wait until the Galaga Commander uses the tractor beam. Before it sucks up the ship, press fire and kill it. You now have total control and can play the sample level. However, finish quick or an error screen will come up. The game will function normally though.

- STAFF -

Cabinet Graphic Design: Don Marshall

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3784&o=2

$end

$info=clas1812,
$bio

Pinball published 31 years ago:

Class of 1812 (c) 1991 Premier Technology Co.

- TECHNICAL -

Model Number : 730

- TRIVIA -

1,668 units were produced.

- STAFF -

Designers : Ray Tanzer, Joe Kaminkow
Artworks : David Moore, Constantino Mitchell

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5262&o=2

$end

$apple2_flop_misc=clastrug,
$bio

Apple II 5.25 disk. published 37 years ago:

Class Struggle (c) 1985 Avalon Hill Video Game Co., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107223&o=2

$end

$bbc_cass=c50fleet,
$bio

Acorn BBC/Electron cass. published 36 years ago:

Class50 Fleet Manager (c) 1986 DeeKay

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51648&o=2

$end

$info=sc4cla7,sc4cla7a,sc4cla7b,sc4cla7c,
$bio

Classic 7s (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR2111]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42506&o=2

$end

$bbc_cass=classadv,
$bio

Acorn BBC/Electron cass. published 38 years ago:

Classic Adventure (c) 1984 Melbourne House [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51649&o=2

$end

$spectrum_cass=classica,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Classic Adventure (c) 1985 Melbourne House.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146822&o=2

$end

$cpc_flop=classadv,classadva,
$bio

Amstrad CPC 464 disk. published 38 years ago:

Classic Adventure (c) 1984 Unknow.

Tape_to_Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118926&o=2

$end

$msx1_flop=classadv,
$bio

Classic Adventure Cracked (c) 19?? Unknown.

Tape to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133107&o=2

$end

$cpc_cass=classadv,
$bio

Amstrad CPC cass. published 38 years ago:

Classic Adventure (c) 1984 Abersoft

- TECHNICAL -

SOFT 187

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93455&o=2

$end

$bbcb_flop=clarcade,
$bio

Acorn BBC Micro B disk. published 39 years ago:

Classic Arcade Games (c) 1983 Ganymede Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125312&o=2

$end

$electron_cass=classarc,
$bio

Classic Arcade Games (c) 198? Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115368&o=2

$end

$electron_flop=classarc,
$bio

Classic Arcade Games (c) 198? Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129718&o=2

$end

$info=jak_capb,
$bio

Dedicated Console published 18 years ago:

Classic Arcade Pinball (c) 2004 Jakks Pacific, Inc.

Dedicated TV Game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145593&o=2

$end

$spectrum_cass=carcadea,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Classic Arcadia (c) 1988 System 4 de Espana, S.A.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=227988&o=2

$end

$spectrum_cass=carcade,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Classic Arcadia (c) 1988 Alternative Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233968&o=2

$end

$amigaocs_flop=classarc,
$bio

Commodore Amiga 500 disk. published 28 years ago:

Classic Arcadia (c) 1994 Alternative Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73737&o=2

$end

$cpc_flop=classarc,
$bio

Classic Arcadia (c) 199? CNGSOFT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121679&o=2

$end

$cpc_cass=classar1,
$bio

Amstrad CPC cass. published 34 years ago:

Classic Arcadia 1 (c) 1988 Alternative Software, Ltd.

- TECHNICAL -

Game ID: AS221

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93459&o=2

$end

$spectrum_cass=carcad2,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Classic Arcadia 2 (c) 1990 Alternative Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288039&o=2

$end

$spectrum_cass=carcad3,
$bio

Sinclair ZX Spectrum cass. published 30 years ago:

Classic Arcadia 3 (c) 1992 Alternative Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288040&o=2

$end

$cpc_cass=classarc,
$bio

Amstrad CPC cass. published 30 years ago:

Classic Arcadia Collection (c) 1992 Alternative Software, Ltd.

A compilation of six all time greats.

- TECHNICAL -

Game ID: AS083

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93460&o=2

$end

$cpc_flop=classaxi,classaxia,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Classic Axiens (c) 1987 Bubble Bus Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265306&o=2

$end

$spectrum_cass=caxiens,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Classic Axiens (c) 1988 Bubble Bus Software.

- STAFF -

Developed by Black Knight Computers.

Written by: John A. White

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78284&o=2

$end

$cpc_cass=classaxn,
$bio

Amstrad CPC cass. published 34 years ago:

Classic Axiens (c) 1988 Bubble Bus Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93461&o=2

$end

$cpc_flop=classaxi_c1,
$bio

Classic Axiens cracked (c) 199? Chti Crack Band

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265307&o=2

$end

$info=sc5cbar7,sc5cbar7a,
$bio

Classic Bar 7 (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR2422]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42477&o=2

$end

$amigaocs_flop=classbrd,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Classic Board Games (c) 1990 Merit Industries, Incorporated. [Bensalem, PA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73738&o=2

$end

$cdtv=clsbg,
$bio

Commodore Amiga CDTV CD published 31 years ago:

Classic Board Games (c) 1991 Merit Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=194526&o=2

$end

$gbcolor=bublboblu,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Classic Bubble Bobble [Model DMG-AVWE-USA] (c) 2000 Metro3D, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67666&o=2

$end

$gbcolor=bublbobl,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Classic Bubble Bobble [Model DMG-AVWP-EUR-1] (c) 2000 Taito Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67665&o=2

$end

$svision=classcas,
$bio

Watara SuperVision game published 29 years ago:

Classic Casino (c) 1993 Watara.

- STAFF -

Developed by Bon Treasure.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95429&o=2

$end

$info=j6cccla,j6ccclaa,j6ccclab,j6ccclac,j6ccclad,j6ccclae,j6ccclaf,j6ccclag,j6ccclah,j6ccclai,j6ccclaj,j6ccclak,
$bio

Classic Casino Crazy (c) 199? JPM International.

- TECHNICAL -

Impact

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=18208&o=2

$end

$spectrum_cass=classicc,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Classic Collection 1 (c) 1987 Mikro-Gen [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287279&o=2

$end

$megadriv=classicc,
$bio

Sega Mega Drive cart. published 28 years ago:

Classic Collection (c) 1994 Sega Enterprises, Limited.

European release.

Four Mega Drive titles bundled together : 
"Alex Kidd in the Enchanted Castle [Model 1005-50]" 
"Altered Beast [Model 1100-50]" 
"Flicky"
"Gunstar Heroes [Model 1077-50]"

- TECHNICAL -

Game ID: 1199-50
Cartridge ID: 670-9513-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56402&o=2

$end

$bbc_cass=ccompend,
$bio

Acorn BBC Micro B cass. published 38 years ago:

Classic Compendium (c) 1984 Database Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145410&o=2

$end

$nes=concentr,
$bio

Nintendo NES cart. published 32 years ago:

Classic Concentration (c) 1990 GameTek

A picture can be worth a thousand dollars when you play this terrific television game. Classic Concentration has been faithfully reproduced as a fast-paced home game. It's a test of skill and memory as you try to match the prizes behind the numbers, then guess the rebus puzzle as the squares on the board are uncovered. This exciting game is one of the most popular, long-running shows on television and is great fun for the whole family.

- TECHNICAL -

GAME ID: NES-C8-USA

- TRIVIA -

Released in September 1990 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55012&o=2

$end

$info=sc4cfcla,sc4cfclab,sc4cfclac,sc4cfclad,sc4cfclae,sc4cfclaf,
$bio

Classic Crazy Fruits (c) 200? Bell-Fruit Games.

- TECHNICAL -

[Model PR1396]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15127&o=2

$end

$spectrum_cass=classicg,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Classic Games 2 (c) 1990 System 4 de Espana, S.A.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226457&o=2

$end

$cpc_cass=classgm4,
$bio

Amstrad CPC cass. published 33 years ago:

Classic Games 4 (c) 1989 CP Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93521&o=2

$end

$cpc_flop=classicg,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Classic Games 4 (c) 1989 CP Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134022&o=2

$end

$specpls3_flop=clasgam4,
$bio

Sinclair ZX Spectrum+3 disk. published 33 years ago:

Classic Games 4 (c) 1989 CP Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148245&o=2

$end

$ibm5170_cdrom=cgameos2,
$bio

IBM PC/AT DOS CD published 27 years ago:

Classic Games for OS/2 Warp (c) 1995 IBM Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144600&o=2

$end

$pcw=clasgam1,
$bio

Amstrad PCW soft. published 36 years ago:

Classic Games I (c) 1986 MicroValue

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118349&o=2

$end

$pcw=clasgam2,
$bio

Amstrad PCW soft. published 35 years ago:

Classic Games II (c) 1987 MicroValue

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118350&o=2

$end

$cpc_cass=classgm1,
$bio

Amstrad CPC cass. published 37 years ago:

Classic Games On The Amstrad Vol. 1 (c) 1985 Database Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93522&o=2

$end

$cpc_flop=classicg02,classicg01,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Classic Games On The Amstrad Vol. 1 (c) 1985 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134023&o=2

$end

$cpc_cass=classinv,
$bio

Amstrad CPC cass. published 36 years ago:

Classic Invaders (c) 1986 Bubble Bus Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93523&o=2

$end

$cpc_flop=classinv,classinvb,classinvc,classinva,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Classic Invaders (c) 1986 Bubble Bus Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122283&o=2

$end

$cpc_flop=classinv_t1,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Classic Invaders Trained (c) 1986 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122284&o=2

$end

$ibm5170_cdrom=managerd,
$bio

IBM PC/AT DOS CD published 26 years ago:

Classic line: Bundesliga Manager Professional (c) 1996 Software 2000

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144587&o=2

$end

$spectrum_cass=cmuncher,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Classic Muncher (c) 1987 Bubble Bus Software

- STAFF -

Staff
Written by: Nick Jones

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78285&o=2

$end

$cpc_flop=classmnc,classmnca,classmncb,classmncc,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Classic Muncher (c) 1987 Bubble Bus Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265308&o=2

$end

$gba=n_bombmn,
$bio

Nintendo GBA cart. published 18 years ago:

Classic NES Series: Bomberman (c) 2004 Nintendo Company, Limited.

- TECHNICAL -

GAME ID: AGB-FBME-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70175&o=2

$end

$gba=n_cvania,n_cvaniau,
$bio

Nintendo GBA cart. published 18 years ago:

Classic NES Series: Castlevania (c) 2004 Nintendo Company, Limited.

- TECHNICAL -

Game ID: AGB-FADE-USA

- TRIVIA -

Released on October 25, 2004 in North America, this is "Castlevania" for the NES ported to the Game Boy Advance.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70177&o=2

$end

$gba=n_dkong,
$bio

Nintendo GBA cart. published 18 years ago:

Classic NES Series: Donkey Kong (c) 2004 Nintendo Company, Limited.

- TECHNICAL -

GAME ID: AGB-FDKE-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70179&o=2

$end

$gba=n_drmrio,
$bio

Nintendo GBA cart. published 18 years ago:

Classic NES Series: Dr. Mario (c) 2004 Nintendo Company, Limited.

- TECHNICAL -

GAME ID: AGB-FDME-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70181&o=2

$end

$gba=n_exbike,
$bio

Nintendo GBA cart. published 18 years ago:

Classic NES Series: Excitebike (c) 2004 Nintendo Company, Limited.

- TECHNICAL -

GAME ID: AGB-FEBE-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70183&o=2

$end

$gba=n_iceclm,
$bio

Nintendo GBA cart. published 18 years ago:

Classic NES Series: Ice Climber [Model AGB-FICE-USA] (c) 2004 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70185&o=2

$end

$gba=n_metroi,
$bio

Nintendo GBA cart. published 18 years ago:

Classic NES Series: Metroid [Model AGB-FMRE-USA] (c) 2004 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70189&o=2

$end

$gba=n_pacman,
$bio

Nintendo GBA cart. published 18 years ago:

Classic NES Series: Pac-Man [Model AGB-FPME-USA] (c) 2004 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70191&o=2

$end

$gba=n_smb,
$bio

Nintendo GBA cart. published 18 years ago:

Classic NES Series: Super Mario Bros. (c) 2004 Nintendo Company, Limited.

- TECHNICAL -

GAME ID: AGB-FSME-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70193&o=2

$end

$gba=n_zelda,
$bio

Nintendo GBA cart. published 18 years ago:

Classic NES Series: The Legend of Zelda [Model AGB-FZLE-USA] (c) 2004 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70187&o=2

$end

$gba=n_xevios,
$bio

Nintendo GBA cart. published 18 years ago:

Classic NES Series: Xevious [Model AGB-FXVE-USA] (c) 2004 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70195&o=2

$end

$gba=n_zelda2,
$bio

Nintendo GBA cart. published 18 years ago:

Classic NES Series: Zelda II - The Adventure of Link (c) 2004 Nintendo Company, Limited.

North American release. Game developed in Japan. See "Link no Bouken - The Legend of Zelda 2 [Famicom Mini] [Model AGB-FLBJ-JPN]" for more information.

- TECHNICAL -

Classic NES Series
Package ID: AGB P FLBE
Game ID: AGB-FLBE-USA

- TRIVIA -

Released on October 26, 2004 in USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70197&o=2

$end

$info=m4nnwwc__a,m4nnwwc__b,m4nnwwc__c,m4nnwwc__d,m4nnwwc__e,m4nnwwc__f,m4nnwwc__g,m4nnwwc__h,m4nnwwc__i,m4nnwwc__j,m4nnwwc__k,m4nnwwc__l,
$bio

Classic Nudge Nudge Wink Wink [Model CF3/NN4] (c) 199? Barcrest.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15218&o=2

$end

$info=m4nnwwc__m,m4nnwwc__n,m4nnwwc__o,m4nnwwc__p,m4nnwwc__q,m4nnwwc__r,m4nnwwc__s,m4nnwwc__t,m4nnwwc__u,m4nnwwc__v,m4nnwwc__w,m4nnwwc__x,
$bio

Classic Nudge Nudge Wink Wink [Model CH3/NN4] (c) 199? Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233404&o=2

$end

$info=m4nnwwc,m4nnwwc__y,m4nnwwc__z,m4nnwwc__0,m4nnwwc__1,m4nnwwc__2,m4nnwwc__3,m4nnwwc__4,m4nnwwc__5,m4nnwwc__6,m4nnwwc__7,m4nnwwc__8,m4nnwwc__9,
$bio

Classic Nudge Nudge Wink Wink [Model CN3/NN4] (c) 199? Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233405&o=2

$end

$info=j6pogcls,j6pogclsa,j6pogclsb,
$bio

Classic Pot of Gold (c) 200? Ace Coin Equipment.

- TECHNICAL -

Impact

- SERIES -

1. Pot of Gold (199?)
2. Classic Pot of Gold (????)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=14860&o=2

$end

$spectrum_cass=claspunt,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Classic Punter (c) 1989 GTI Software

- STAFF -

Author: Stephen Bye

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78286&o=2

$end

$cpc_cass=classpnt,
$bio

Amstrad CPC cass. published 33 years ago:

Classic Punter (c) 1989 GTI Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93524&o=2

$end

$cpc_flop=claspunt,claspunta,
$bio

Classic Punter cracked (c) 199? Unknown.

Never released as a disk, this is a pirate tape_to_disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272678&o=2

$end

$cpc_flop=classrac,classracb,classraca,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Classic Racing (c) 1985 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118927&o=2

$end

$spectrum_cass=classicr,
$bio

Sinclair ZX Spectrum cass. published 29 years ago:

Classic Racing (c) 1993 Lambourne Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78287&o=2

$end

$cpc_cass=classrcg,
$bio

Amstrad CPC cass. published 37 years ago:

Classic Racing (c) 1985 Amsoft

- TECHNICAL -

Model SOFT 928

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93525&o=2

$end

$info=m4rhrc,m4rhrc__0,m4rhrc__1,m4rhrc__2,m4rhrc__3,m4rhrc__4,m4rhrc__5,m4rhrc__6,m4rhrc__7,m4rhrc__8,m4rhrc__a,m4rhrc__b,m4rhrc__c,m4rhrc__d,m4rhrc__e,m4rhrc__f,m4rhrc__g,m4rhrc__h,m4rhrc__i,m4rhrc__j,
$bio

Classic Red Hot Roll (c) 199? Barcrest.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15219&o=2

$end

$info=j6reelb,j6reelba,
$bio

Classic Reel Bingo Club (c) 199? Crystal Leisure.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41947&o=2

$end

$pc98=classrod,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Classic Road (c) 1992 Victor Musical Industries, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89137&o=2

$end

$ibm5170=wincr2,
$bio

PC/MS-Windows 3.5in. disk. published 28 years ago:

Classic Road 2 (c) 1994 Progress.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290678&o=2

$end

$pc98=classro2,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Classic Road 2 (c) 1992 Victor Musical Industries, Inc.

- TECHNICAL -

GAME ID: R-5191~93
BARCODE: 4988002274529

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89138&o=2

$end

$pc98=classro3,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Classic Road 3 (c) 1994 Victor Ent..

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89139&o=2

$end

$pc98=classro3pg,
$bio

Classic Road 3 - Perfect Guide (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89140&o=2

$end

$pc98_cd=classro4,
$bio

NEC PC-9821 CD published 26 years ago:

Classic Road 4 (c) 1996 Victor Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128385&o=2

$end

$snes=classro2,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Classic Road II [Model SHVC-AV5J-JPN] (c) 1995 Victor Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61149&o=2

$end

$fmtowns_cd=classrod,
$bio

Fujitsu FM Towns CD published 28 years ago:

Classic Road (c) 1994 Victor Musical Industries, Inc.

- TECHNICAL -

GAME ID: F-5513

- TRIVIA -

Released in February 1994.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110216&o=2

$end

$snes=classrod,
$bio

Nintendo Super Famicom cart. published 29 years ago:

Classic Road [Model SHVC-V7] (c) 1993 Victor Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61148&o=2

$end

$info=j6rccls,j6rcclsa,j6rcclsb,
$bio

Classic Roller Coaster (c) 199? JPM International.

- TECHNICAL -

Impact

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15853&o=2

$end

$cpc_flop=classicr,
$bio

Amstrad CPC type-in published 32 years ago:

Classic Runner (c) 1990 Micro Mag

- TRIVIA -

Listed as a type-in program in the French magazine: Micro Mag.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120069&o=2

$end

$c64_cass=clsnooker,
$bio

Commodore C64 cass. published 35 years ago:

Classic Snooker (c) 1987 Anco Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145509&o=2

$end

$info=ep_sdcla,ep_sdclaa,ep_sdclab,ep_sdclac,ep_sdclad,ep_sdclae,ep_sdclaf,ep_sdclag,
$bio

Classic Spotted Dick (c) 199? Global Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15365&o=2

$end

$spectrum_cass=clastra,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Classic Trainer (c) 1989 GTI Software.

- STAFF -

Written by: Stephen Bye

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78288&o=2

$end

$cpc_cass=classtrn,
$bio

Amstrad CPC cass. published 33 years ago:

Classic Trainer (c) 1989 GTI Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93526&o=2

$end

$spectrum_cass=clastra2,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Classic Trainer II (c) 1990 GTI Software.

- STAFF -

Written by: Stephen Bye
Produced by: Bernard Gurnard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78289&o=2

$end

$info=sc1class,
$bio

Fruit Machine published 30 years ago:

Classic (c) 1992 ELAM.

- TECHNICAL -

Model 5729

- TRIVIA -

Classic was released in June 1992.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42119&o=2

$end

$info=39in1,
$bio

Arcade Video game published 18 years ago:

Classical Game Collection [39 in 1] (c) 2004 Unknown.

Bootleg release. The games found in this release were made by several different companies, mostly from Japan.

- TECHNICAL -

Main CPU : PXA255 (@ 200 Mhz)
Audio: 2x DMA-driven DAC.

Screen orientation : Vertical
Video resolution : 296 x 480 pixels
Screen refresh : 60Hz
Palette colours: 256

- TRIVIA -

The title Classical Game Collection comes from the manual.

Includes the following games :
1. "Ms. Pac-Man"
2. "Galaga"
3. "Frogger"
4. "Donkey Kong"
5. "Donkey Kong Jr."
6. "Donkey Kong 3"
7. "Galaxian"
8. "Dig Dug"
9. "Crush Roller"
10. "Mr. Do!"
11. "Space Invaders"
12. "Pac-Man"
13. "Galaga 3"
14. "Gyruss"
15. "Tank Battalion"
16. "1942"
17. "Lady Bug"
18. "Burger Time"
19. "Mappy"
20. "Centipede"
21. "Millipede"
22. "Jr. Pac-Man"
23. "Pengo"
24. "Phoenix"
25. "Time Pilot"
26. "Super Cobra"
27. "Hustler"
28. "Space Panic"
29. "Super Breakout"
30. "New Rally-X"
31. "Arkanoid"
32. "Qix"
33. "Juno First"
34. "Xevious"
35. "Mr. Do's Castle"
36. "Moon Cresta"
37. "Pinball Action"
38. "Scramble"
39. "Super Pac-Man"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15675&o=2

$end

$cdi=classicj,
$bio

Phillips CD-i disc published 31 years ago:

Classical Jukebox (c) 1991 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52806&o=2

$end

$saitek_schess=csss,
$bio

Saitek Sensor Chess mod. published 40 years ago:

Classical Style Super Strong (c) 1982 SciSys.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288159&o=2

$end

$apple2_flop_clcracked=mcclsf11,mccls1v1,
$bio

Apple II 5.25 disk. published 39 years ago:

Classification [Model MECC-A824] (c) 1983 MECC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230754&o=2

$end

$apple2_flop_clcracked=clasanbk,
$bio

Apple II 5.25 disk. published 37 years ago:

Classifying Animals With Backbones (c) 1985 D.C. Heath & Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107320&o=2

$end

$mo5_cass=classiq1,classiq1b,classiq1c,classiq1a,
$to7_cass=classiq1,
$bio

Thomson MO5/TO7 cass. published 35 years ago:

Classiques No. 1 (c) 1987 Titus.

- TECHNICAL -

FACE A: TO7
FACE B: MO5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108188&o=2

$end

$mo5_cass=classiq2,classiq2b,classiq2a,
$to7_cass=classiq2,
$bio

Thomson MO5/TO7 cass. published 35 years ago:

Classiques No. 2 (c) 1987 Titus.

- TECHNICAL -

FACE A: TO7
FACE B: MO5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108189&o=2

$end

$mo5_cass=classiq3,classiq3b,classiq3a,
$bio

Thomson MO5 cass. published 35 years ago:

Classiques No. 3 (c) 1987 Titus [Gagny, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108695&o=2

$end

$mo5_cass=classiq4,classiq4b,classiq4a,
$bio

Thomson MO5 cass. published 35 years ago:

Classiques No. 4 (c) 1987 Titus [Gagny, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108696&o=2

$end

$to_flop=classiq1,classiq1a,
$bio

Thomson TO disk. published 35 years ago:

Classiques Volume 1 (c) 1987 Titus [Gagny, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107635&o=2

$end

$pro128_cass=classiq1,
$bio

Olivetti PC-128 cass. published 33 years ago:

Classiques Volume 1 (c) 1989 Olivetti Prodest

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118162&o=2

$end

$mo5_flop=classiq2,
$to_flop=classiq2,
$bio

Thomson MO5/TO disk. published 35 years ago:

Classiques Volume 2 (c) 1987 Titus [Gagny, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107636&o=2

$end

$pro128_cass=classiq2,
$bio

Olivetti PC-128 cass. published 33 years ago:

Classiques Volume 2 (c) 1989 Olivetti Prodest

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118163&o=2

$end

$mo5_flop=classiq3,
$to_flop=classiq3,
$bio

Thomson MO5/TO disk. published 35 years ago:

Classiques Volume 3 (c) 1987 Titus [Gagny, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107637&o=2

$end

$mo5_flop=classiq4,
$to_flop=classiq4,
$bio

Thomson MO5/TO disk. published 35 years ago:

Classiques Volume 4 (c) 1987 Titus [Gagny, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107638&o=2

$end

$spectrum_cass=classixs,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Classix (c) 1987 Edge, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288018&o=2

$end

$cpc_cass=classix1,
$bio

Amstrad CPC cass. published 35 years ago:

Classix 1 (c) 1987 Edge, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116176&o=2

$end

$apple2_flop_clcracked=clasmate,
$bio

Apple II 5.25 disk. published 35 years ago:

ClassMate (c) 1987 Davidson & Associates, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107319&o=2

$end

$spectrum_cass=classroo,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Classroom Chaos (c) 1986 Central Solutions, Ltd.

- TECHNICAL -

[Model CSC 3]

- STAFF -

Written by: Dave Watson, Richard Wright

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78290&o=2

$end

$electron_flop=classcomp1,
$bio

Acorn Electron 3.5in. disk. published 38 years ago:

Classroom Computing Vol.1 (c) 1984 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129719&o=2

$end

$electron_flop=classcomp2,
$bio

Acorn Electron 3.5in. disk. published 38 years ago:

Classroom Computing Vol.2 (c) 1984 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129720&o=2

$end

$cpc_flop=claudiab,
$bio

Amstrad CPC 464 disk. published 16 years ago:

Claudia BMP Converter (c) 2006 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124103&o=2

$end

$ibm5170_cdrom=clawj,
$bio

PC/MS-Windows CD published 24 years ago:

Claw (c) 1998 Takarajimasha.

Japanese release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259485&o=2

$end

$spectrum_cass=theclaws,theclaws_a,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Claws of Despair (c) 1986 Players Software.

- STAFF -

Written by: Ben Hall, Jonathan Nicholson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78291&o=2

$end

$uzebox=claydemo,
$bio

Belogic Uzebox ROM published 14 years ago:

Clay Demo (c) 2008 Belogic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233048&o=2

$end

$megadriv=clayfght,
$bio

Sega Mega Drive cart. published 28 years ago:

Clay Fighter (c) 1994 Interplay

- TRIVIA -

Reviews:
[FR] April 1995, Consoles + N.42: 79/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56403&o=2

$end

$n64=clayfght,
$bio

Nintendo 64 cart. published 24 years ago:

Clay Fighter - Sculptor's Cut (c) 1998 Interplay

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57642&o=2

$end

$snes=clayfgte,
$bio

Nintendo Super NES cart. published 28 years ago:

Clay Fighter - Tournament Edition (c) 1994 Interplay

- TECHNICAL -

GAME ID: SNS-7E-USA

- TRIVIA -

Released in May 1994 in the USA.

- TIPS AND TRICKS -

Small fighters
--------------
Select Four-player tournament mode. Choose and name the following fighters in this order, with _ indicating a space:
Frosty, with POSSE as a name. 
Frosty with JASON_A as a name. 
Blob with STEVE_C as a name. 
Taffy with JOHN_S as a name. 
All four players will be smaller with game play begins. 

Hidden options
--------------
Select a fighter and quickly hold Select + L at the character selection screen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62860&o=2

$end

$32x=cf2,
$bio

Sega Genesis 32X cart. published 27 years ago:

Clay Fighter 2 (c) 1995 SEGA of America, Inc.

- TRIVIA -

This Sega 32X version was advertised in some North American gaming magazines but the game was never published.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236654&o=2

$end

$snes=clayfgt2u,clayfgt2up,
$bio

Nintendo Super NES cart. published 27 years ago:

Clay Fighter 2 - Judgment Clay (c) 1995 Interplay

- TECHNICAL -

Game ID: SNS-ACZE-USA

- TIPS AND TRICKS -

Hidden characters
-----------------
Enter the following codes on the game selection screen: 

Butch
Hold L and press X, R, A, X, R(2). 
Peelgood
Hold Down/Left, then press B, Y(2), A, Y. 
Sarge
Hold X, then press L(2), Up, Down, Left, Down. 
Jack
Hold Up, and press A(2), R(2), Y, A. 
Ice
Hold B, and press Up, L(3), Right. 
Thunder
Hold Up/Left, and press Y, B, X, B(2), X, A. 
Slyck
Hold Y, and press L(2), Up, L, Left, R. 
Spike
Hold R, and press X, B(2), A, Y, Left, A. 
Enable all hidden characters:
Hold L + X, and press Up(2), Select, Up(2), Right. 

Top speed
---------
Hold Y, and press L(2), R, Down, Left, R at the game start screen. The speed may now be set to ten in the options screen. 

Random character
----------------
Press R + L at the character selection screen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62862&o=2

$end

$snes=clayfgt2,
$bio

Nintendo Super NES cart. published 27 years ago:

Clay Fighter 2 - Judgment Clay (c) 1995 Interplay

PAL European release.

- TECHNICAL -

GAME ID: SNSP-ACZP-EUR

- TRIVIA -

Released on May 23, 1995 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62861&o=2

$end

$n64=clayfg63,clayfg63u,clayfg63ub,
$bio

Nintendo 64 cart. published 25 years ago:

Clay Fighter 63 1/3 (c) 1997 Interplay

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57643&o=2

$end

$snes=clayfghtu,
$bio

Nintendo Super NES cart. published 29 years ago:

Clay Fighter (c) 1993 Interplay

- TECHNICAL -

Game ID: SNS-8C-USA

- TIPS AND TRICKS -

Fight as Boss
-------------
Start a one-player game and play until N. Boss is reached. 
Lose both rounds, then do not press any buttons until the option screen appears. Select the Vs. battle option. 
Use controller two to fight as N. Boss.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62859&o=2

$end

$snes=clayfght,clayfghtp,
$bio

Nintendo Super NES cart. published 28 years ago:

Clay Fighter (c) 1994 Interplay

PAL European release.

- TECHNICAL -

GAME ID: SNSP-8C-EUR

- TRIVIA -

Released on May 26, 1994 in Europe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62858&o=2

$end

$megadriv=clayfghtu,
$bio

Sega Genesis cart. published 28 years ago:

Clay Fighter (c) 1994 Interplay

- TECHNICAL -

GAME ID: T-125036

- TRIVIA -

The game was rated GA (General Audiences: Appropriate for all audiences) by the VRC (Videogame Rating Council).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57161&o=2

$end

$info=claypign,
$bio

Arcade Video game published 36 years ago:

Clay Pigeon (c) 1986 Exidy.

The object of Clay Pigeon was to shoot as many clay targets as you can, using an arcade light gun that was shaped like a shotgun. At the start of the game you are given the choice of selecting either Trap Shooting or Skeet Shooting. Trap shooting is where the clay target is thrown directly away from the shooter, while in skeet shooting the target is launched across the shooter's field of vision. The graphics are done in Exidy's realistic style, each round is played against a decent looking outdoor background, and an extremely repetitive announcer yells 'pull' to warn you of each and every target being launched. After several rounds of targets, you finally get to go after some real live animals! The real live animals are of course, ducks! The ducks are small and fly onto the screen in small groups of up to around a half dozen or so, and unlike the earlier title "Vs. Duck Hunt", you cannot miss any of these. Missing any ducks in this round ends the game instantly, and will more than likely have you fumbling for another quarter in an attempt to do it right this time.

- TECHNICAL -

Exidy 440 hardware

Main CPU : Motorola M6809 (@ 1.6224 Mhz)
Sound CPU : Motorola M6809 (@ 811.2 Khz)
Sound Chips : Custom (@ 50.7 Khz)

Screen orientation : Horizontal
Video resolution : 320 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 256

Players : 2
Control : lightgun
Buttons : 1

- TRIVIA -

This title was available as either a conversion kit for Exidy's earlier gun titles, or as a dedicated cabinet. The game came in a big heavy black cabinet with the gun mounted on a huge control panel, all of the Exidy gun games used this cabinet, the only differences were the artwork, and the kind of gun. There were at least two different marquees on this title, the first one had a large 'Clay Pigeon' logo on a blue background, while the other had a small logo and a picture of a fence in a grassy field.

- STAFF -

Designed and programmed by : Larry Hutcherson, Vic Tolomei, Ken Nicholson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=471&o=2

$end

$videopac=claypigpl,claypigpla,
$bio

Clay Pigeon (c) 198? Philips Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273730&o=2

$end

$videopac=claypig,
$bio

Clay Pigeon! (c) 198? Philips Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95577&o=2

$end

$info=clayshoo,
$bio

Arcade Video game published 43 years ago:

Clay Shoot (c) 1979 Allied Leisure.

A clay shooting game.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 1.267 Mhz)

Screen orientation : Horizontal
Video resolution : 240 x 176 pixels
Screen refresh : 60.00 Hz
Palette colors : 2

Players : 2
Control : stick
Buttons : 4

- TRIVIA -

Released in November 1979.

Clay shoot was probably the last game produced under the Allied Leisure label.

- SCORING -

Amateur : 75 points per clay.
Expert : 100 points per clay.
Pro : 150 points per clay.

Remember! If two clays are hit in a round, the points are doubled; if three clays are hit, point value is tripled. So, is an Amateur hits two clays in a round, he gets 300 points, and is a Pro hits 3, he gets a whopping 1350 points!

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=472&o=2

$end

$x68k_flop=clayshot,
$bio

Sharp X68000 Series 5.25in. disk. published 34 years ago:

Clay Shooting (c) 1988 X-Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87232&o=2

$end

$uzebox=scrolld,
$bio

Belogic Uzebox ROM published 12 years ago:

Clay's Scroll Demo (c) 2010 Belogic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233049&o=2

$end

$info=claybust,
$bio

Arcade Video game published 44 years ago:

Claybuster (c) 1978 Model Racing.

An early shooting game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4662&o=2

$end

$snes=claymateu,claymateus,
$bio

Nintendo Super NES cart. published 28 years ago:

Claymates (c) 1994 Interplay

Clay animation will never be the same now that Professor Potty has bagged by the evil witch doctor Jobo. It's up to Professor Putty's son Clayton to set things right. With the help of Dad's super secret invention, young Clayton can transform into one of five different animals as he sets of to rescue. Grab the hidden pieces of clay and "poof" - you can change just in the nick of time. Tons of levels and power-ups take this 'round-the-world adventure straight to the 100! As an added bonus, Claymates features bonus games between levels. Climb a tree, dig your way through underground caverns, soar through the air, accelerate to unimaginable speeds and explore the ocean depths - nobody is going to gobble this guppy!

- TECHNICAL -

Game ID: SNS-Y5-USA

- TRIVIA -

Released in March 1994 in the USA.

- TIPS AND TRICKS -

Cape Claynaveral warp
---------------------
Start Clayton's Yard and jump over the first tunnel. Jump on the first flower four times. 

Japan warp
----------
Jump on the magnet in Cape Claynaveral four times. 

Africa warp
-----------
Jump four times on the monster maker in Lily Pods. 

Cannon warp
-----------
Jump on the third flower on the first world two times.

- STAFF -

Designed By: Gregory A. Thomas, Colin Silverman, Jeremy Airey, Michael Quarles, Jim Gardner, Jeffrey J. Thomas
Programming: Brian Greenstone, Scott L. Patterson
Artwork: Colin Silverman
Clay Models and Animation: A-OK Animation, Angie Glocka, Owen Klatte
Additional Clay Models: Brian Giberson
Music: Brian Luzietti, Charles Deenen
Sound Effects & Audio Production: Charles Deenen
Additional Artwork: David A. Mosher, Robert Nesler, Spencer Kipe
World Editor: Scott L. Patterson
Music and Sound Engine (A.R.D.I.): Jim Sproul, John Philip Britt
Technical Assistance: Jason G. Andersen, Tim Meekins, Jonah Stich, John Schappert
Producer: Michael Quarles
Executive Producer: Brian Fargo
Director of QA: Kerry Garrison
Asst. Director of QA: Rodney N. Relosa
Lead QA Tester: William Church
QA Testers: Dean Schulte, Christoper A. Tremmel
Modem Technician: Christopher Taylor

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62865&o=2

$end

$snes=claymate,claymatep,claymatep1,
$bio

Nintendo Super NES cart. published 29 years ago:

Claymates (c) 1993 Interplay

- TECHNICAL -

Game ID: SNSP-Y5-EUR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62864&o=2

$end

$info=cleanswp,
$bio

Arcade Video game published 48 years ago:

Clean Sweep (c) 1974 RamTek.

The screen was filled with dots that you had to cleen off with a bouncing ball and a paddle at the bottom of the screen that you controled from left to right.

- STAFF -

Designed by : Howell Ivy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3775&o=2

$end

$vectrex=cleanswp,
$vgmplay=cleanswp_vect,
$bio

GCE Vectrex published 40 years ago:

Clean Sweep (c) 1982 GCE [General Consumer Electric]

Evil bank robbers have just blown your bank to smithereens. As bank president, you only have a vacuum available to recover the money strewn among the rubble, before the thieves destroy you! The thieves get increasingly anxious, but for added challenge, turn off the lights of the bank's corridors and gather the money through a blind maze.

You have the choice of two game play options. They are:

GAME 1: The bank's corridors are shown, creating a maze. You will have a clear picture of the passageways.

GAME 2: The bank's corridors are not shown, creating a blind maze. In effect, you are fighting the robbers without any lights on in the bank.

- TECHNICAL -

Model HS-4030

Controls
Joystick: Moves your vacuum throughout the bank.

- TRIVIA -

Export releases:
[EU] [UK] "Clean Sweep [Model 8122]"

- SCORING -

Vacuuming a bill: 10 points.
Depositing a bill: 20 points.
Supercharging: 50 points.
Sucking up robbers: 100, 200, 400, 800 points (in succession).
Extra life: 10,000 points.

- TIPS AND TRICKS -

At the beginning of each game, you will have 5 vacuums. A bonus vacuum is awarded after earning 10,000 points.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82213&o=2

$end

$apple2_flop_orig=clnwtdet35,
$bio

Apple IIc+ 3.5in. disk. published 31 years ago:

Cleanwater Detectives (c) 1991 MECC [Minnesota Educational Computing Corp.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294565&o=2

$end

$apple2_flop_orig=clnwtdet,
$apple2_flop_clcracked=mccld10,
$bio

Apple II 5.25 disk. published 31 years ago:

Cleanwater Detectives (c) 1991 MECC

- TECHNICAL -

GAME ID: MECC-A282

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267075&o=2

$end

$x68k_flop=clearlap,
$bio

Clear Lap (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87233&o=2

$end

$apple2_flop_clcracked=clefnote,
$bio

Apple II 5.25 disk. published 39 years ago:

Clef Notes (c) 1983 Electronic Courseware Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301308&o=2

$end

$tvc_flop=clement,
$bio

Clementina a boszorkány (c) 198? Nagy & Magyar [Zoltán Nagy & Zsolt Magyar] [Hungary]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112211&o=2

$end

$tvc_cass=clementi,clementia,
$bio

Clementina a boszorkány (c) 198? Nagy & Magyar [Zoltán Nagy & Zsolt Magyar] [Hungary]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112537&o=2

$end

$info=cleopatr,cleopatro,
$bio

Taito F3 cart. published 26 years ago:

Cleopatra Fortune (c) 1996 Taito.

A falling bricks puzzle game with an ancient Egyptian atmosphere. Features great music!

- TECHNICAL -

Runs on the "Taito F3 System" Hardware.

Prom Stickers : E28

Players : 4
Control : 8-way joystick
Buttons : 4

- TRIVIA -

Cleopatra Fortune was released in September 1996.

The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'AAA'.

Zuntata Records released a limited-edition soundtrack album for this game (Zuntata Rare Collection Vol.3 - ZTTL-0022) on May 21, 1998.

- SERIES -

1. Cleopatra Fortune (1996)
2. Cleopatra Fortune Plus (2002)

- STAFF -

Game Design: FJT, S.N, Takaoka (Natsume)
Software Design: Moriyuki Kanaya (Natsume)
Character Design: Y. Kousokabe, I. Inoue (Natsume), Kana Hirano (Natsume), Kazuhiko Kawai (Natsume)
Sound: Shuichiro Nakazawa (Zuntata), C. Haggy (Zuntata)
Voice: Rimmy (Zuntata), AMI
Narration: Mika Twining
Design: Mihoko Sudoh
Producer: Masaki Ogata, Yoshihisa Nagata, Yoshio Imamura

- PORTS -

* CONSOLES:
[JP] Sega Saturn (feb.14, 1997) "Cleopatra Fortune [Model T-1108G]" 
[JP] Sony PlayStation (may.17, 2001) "Cleopatra Fortune [Model SLPS-03187]" 
Sega Dreamcast [JP] (june.21, 2001) "Cleopatra Fortune [Model T-16603M]" 
[US] Sony PlayStation (2003) "Cleopatra's Fortune [Model SLUS-01491]" 
[EU] Sony PlayStation (feb.7, 2003) "Cleopatra Fortune [Model SLES-03935]" 
[JP] Sony PS2 (jul.28, 2005) "Taito Memories Joukan [Model SLPM-66057]" 
Sony PlayStation 2 [AU] (mar.30, 2006) "Taito Legends 2 [Model SLES-53852]" 
[EU] Microsoft XBOX (mar.31, 2006) "Taito Legends 2" 
[EU] Sony PS2 (mar.31, 2006) "Taito Legends 2 [Model SLES-53852]" 
[US] Sony PS2 (may.16, 2007) "Taito Legends 2 [Model SLUS-21349]" 

* COMPUTERS: 
[EU] PC [MS Windows, CD-ROM] (mar.31, 2006) "Taito Legends 2" 
[US] PC [MS Windows, CD-ROM] (jul.10, 2007) "Taito Legends 2" 

* OTHERS:
Mobile Phone [US] (sept.5, 2003)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=473&o=2

$end

$info=cleoftp,
$bio

Sega NAOMI GD-ROM published 20 years ago:

Cleopatra Fortune Plus (c) 2002 Taito.

- TECHNICAL -

GAME ID: GDL-0012

Runs on the Sega "NAOMI GD-ROM System" hardware.

- TRIVIA -

Released in May 2002.

- SERIES -

1. Cleopatra Fortune (1996)
2. Cleopatra Fortune Plus (2002)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4141&o=2

$end

$psx=cleopatrj,
$bio

Sony PlayStation CD published 21 years ago:

Cleopatra Fortune (c) 2001 Altron Corporation.

- TECHNICAL -

Game ID: SLPS-03187

- TRIVIA -

Cleopatra Fortune for PlayStation was released on May 17, 2001 in Japan.

Known export releases:
[US] "Cleopatra's Fortune [Model SLUS-01491]" 
[EU] "Cleopatra Fortune [Model SLES-03935]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85178&o=2

$end

$saturn=cleopatr,cleopatra,
$bio

Sega Saturn CD published 25 years ago:

Cleopatra Fortune (c) 1997 Taito Corp.

- TECHNICAL -

Game ID: T-1108G

- TRIVIA -

Cleopatra Fortune for Saturn was released on February 14, 1997 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58983&o=2

$end

$famicom_flop=cleopatr,
$bio

Nintendo Famicom disk. published 35 years ago:

クレオパトラの魔宝 (c) 1987 Square Company, Limited.
(Cleopatra no Mahou)

Players explore an Egyptian town and ruins from a first-person perspective. The game combines role-playing game elements with an adventure game-like interface. Players may purchase items from shops, though some shopkeepers must be defeated in battle before trading. Battles are turn-based, with options to fight, use items, or flee. Players accumulate experience points by succeeding in battle and "level up" after gaining enough experience, which increases their stamina. Randomly encountered battles with enemies may happen at any time, including when paused to examine the inventory.

- TECHNICAL -

Disk ID: SQF-CLO

- TRIVIA -

Released on July 24, 1987 in Japan only.

The title of this game translates from Japanese as 'Cursed Treasure of Cleopatra'.

Reviews:
[JP] Famitsu: 26/40

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65267&o=2

$end

$info=cleoptra,
$bio

Pinball published 45 years ago:

Cleopatra [SS Model 409] (c) 1977 Gottlieb.

- TECHNICAL -

Gottlieb System 1
Model Number : 409

- TRIVIA -

This game was first released as a electro-mechanical game (as "Cleopatra [EM Model 409]") and shortly after changed to solid state. About 1,600 were made in the EM version and close to 9,000 were made in the SS version.

- STAFF -

Design by : Ed Krynski
Art by : Gordon Morison

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5638&o=2

$end

$psx=cleopatr,
$bio

Sony PlayStation CD published 19 years ago:

Cleopatra's Fortune (c) 2003 Mad Duck Productions.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-01491

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85180&o=2

$end

$spectrum_cass=clericsq,clericsqa,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Cleric's Quest (c) 1989 Global Games [Scotland]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=278257&o=2

$end

$spectrum_cass=clerky,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Clerky (c) 1984 Unique

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78292&o=2

$end

$to_flop=clesmicr,
$bio

Thomson TO disk. published 35 years ago:

Cles pour la micro (c) 1987 Cedic-Nathan [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107639&o=2

$end

$cpc_cass=cleversm,
$bio

Amstrad CPC cass. published 35 years ago:

Clever & Smart (c) 1987 Magic Bytes [Germany]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93527&o=2

$end

$cpc_flop=cleversm01,cleversm,cleveran,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Clever & Smart (c) 1987 Magic Bytes [Germany]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128012&o=2

$end

$spectrum_cass=cleversm,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Clever & Smart (c) 1988 Magic Bytes

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78293&o=2

$end

$cpc_flop=cleversm03,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Clever & Smart Cracked (c) 1988 Fafhrd

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122792&o=2

$end

$cpc_flop=cleveran01,cleversm02,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Clever & Smart Trained (c) 1988 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126680&o=2

$end

$spectrum_cass=clevercl,
$bio

Clever Clogs - Game: Blockbuster (c) 19?? Computer Tutor

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234811&o=2

$end

$spectrum_cass=clevercl_c,
$bio

Clever Clogs - Game: History Mystery (c) 19?? Computer Tutor

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234815&o=2

$end

$spectrum_cass=clevercl_d,
$bio

Clever Clogs - Game: Jungle Jumble (c) 19?? Computer Tutor

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234813&o=2

$end

$spectrum_cass=clevercl_m,
$bio

Clever Clogs - Game: Star Trucker (c) 19?? Computer Tutor

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234812&o=2

$end

$spectrum_cass=clevercl_r,
$bio

Clever Clogs - Game: Whizz Quiz (c) 19?? Computer Tutor

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234814&o=2

$end

$spectrum_cass=clevercl_a,
$bio

Clever Clogs - General Knowledge (c) 19?? Computer Tutor

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234816&o=2

$end

$spectrum_cass=clevercl_e,
$bio

Clever Clogs - Melody Maker (c) 19?? Computer Tutor

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234817&o=2

$end

$spectrum_cass=clevercl_f,
$bio

Clever Clogs - Music (c) 19?? Computer Tutor

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234818&o=2

$end

$spectrum_cass=clevercl_h,
$bio

Clever Clogs - Party Time (c) 19?? Computer Tutor

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234819&o=2

$end

$spectrum_cass=clevercl_i,
$bio

Clever Clogs - Sam Safety (c) 19?? Computer Tutor

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234820&o=2

$end

$spectrum_cass=clevercl_k,
$bio

Clever Clogs - Shipshapes (c) 19?? Computer Tutor

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234821&o=2

$end

$spectrum_cass=clevercl_n,
$bio

Clever Clogs - Supplementary Knowledge Pack (c) 19?? Computer Tutor

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234822&o=2

$end

$spectrum_cass=clevercl_p,
$bio

Clever Clogs - The Arts (c) 19?? Computer Tutor

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234823&o=2

$end

$info=sc4ccogs,
$bio

Clever Cogs (c) 200? QPS Interactive.

- TECHNICAL -

[Model PR2522]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42486&o=2

$end

$electron_cart=click100,click101,click103,click,
$bio

Acorn Electron cart. published 32 years ago:

Click (c) 1990 Slogger Soft.

The Slogger Click cartridge contains a selection of utility programs. The software supports ADFS and DFS. The features supported by CLICK are:
Diary, Appointments and Address Book using the battery backed RAM.
ADFS catalogue (Tree structure), Format, Backup, Verify, SNAPSHOT, ADFS/DFS file transfer, Disk Editor, etc.
DFS Catalogue, Format, Verify, SNAPSHOT, Disc Editor, DFS/ADFS file transfer.
Tape 2 Disc , transferring almost all games.
Memory Editor, ROMS Insert/Unplug, mouse support.
Screen Dump.

- TECHNICAL -

The Click cartridge contains a 32K EPROM, 32K battery backed RAM, calendar clock and a push button switch.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129652&o=2

$end

$psx=cm_nohi,
$bio

Sony PlayStation CD published 24 years ago:

Click Manga - Click Nohi (c) 1998 Tokuma Shoten Intermedia, Inc.

- TECHNICAL -

GAME ID: SLPS-02354

- TRIVIA -

Released on October 28, 1999 in Japan. It was never exported outside Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85028&o=2

$end

$psx=cm_drt1,
$bio

Sony PlayStation CD published 23 years ago:

Click Manga - Dynamic Robot Taisen 1 [Model SLPS-02131] (c) 1999 Tokuma Shoten Intermedia, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85029&o=2

$end

$psx=cm_drt2,
$bio

Sony PlayStation CD published 23 years ago:

Click Manga - Dynamic Robot Taisen 2 [Model SLPS-02407] (c) 1999 Tokuma Shoten Intermedia, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85030&o=2

$end

$bbcm_cart=click,click100,
$bio

Acorn BBC Master cart. published 32 years ago:

Click Ver.1.xx (c) 1990 Slogger Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262787&o=2

$end

$info=m4click,
$bio

Clickety Click (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41282&o=2

$end

$info=clikstrt,
$bio

Console published 15 years ago:

ClickStart (c) 2007 LeapFrog.

The ClickStart (with the slogan My First Computer) is an educational console system created for children aged between 3 and 6 years.

- TECHNICAL -

The entire system consists of a console unit and a wireless keyboard and mouse set. It also uses cartridges simply called My First Computer Software. The console also introduces Scout, a green-colored dog character who also appears in later LeapFrog products.

- TRIVIA -

The ClickStart won the Outstanding Product award of the iParenting Media Awards and Mom-Tested Toy of the Year award of Parenting Magazine upon introduction in 2007.

- TIPS AND TRICKS -

The console allows up to three users to be set up in addition to a guest mode. User data is stored on the console itself. Additionally, a settings mode allows the parent or guardian to adjust the difficulty settings as desired, or even send a postcard to a desired user. Sending a postcard for the first time requires a password from the LeapFrog website to unlock. The password is SCOUT.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62710&o=2

$end

$ibm5170_cdrom=clifdang,
$bio

IBM PC/AT DOS CD published 25 years ago:

Clif Danger (c) 1997 CDV Soft. Ent. USA, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144601&o=2

$end

$info=cliffhgr,cliffhgra,cliffhgra2,
$bio

Arcade Video game published 39 years ago:

Cliff Hanger (c) 1983 Stern Electronics.

You are Cliff and your girlfriend Clarissa has been taken away by the evil Count Draco and will be forced to marry him unless Cliff can save her.

- TECHNICAL -

Main CPU : Zilog Z80
Sound Chips : Custom, Discrete circuitry

Players : 2
Buttons : 2

- TRIVIA -

Cliff Hanger was released in December 1983. This was Stern's first laser disk game.

Cliff Hanger uses animation from the Japanese manga series, Lupin III. Most of the animation came from 'Lupin III - Castle of Cagliostro' and a couple of scenes, including the helicopter chase and the hanging scene came from 'Lupin III - Mystery of Mamo'.

Even though Cliff Hanger is adapted from Lupin the 3rd, it does change the names of the main characters:
Lupin is renamed Cliff.
Daisuke Jigen is renamed Jeff.
Goemon Ishikawa is simply renamed Samurai.

Chip Sbronga holds the official record for this game with 1,310,000 points on August 11, 2003.

- STAFF -

Designed & Programmed By: Paul M. Rubenstein, Bob Kowalski, Jon Michael Hogan, Edward J. March Jr.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=474&o=2

$end

$c64_cass=cliffhgr,
$bio

Commodore C64 cass. published 38 years ago:

Cliff Hanger (c) 1984 New Generation Soft.

- TECHNICAL -

GAME ID: C103

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145510&o=2

$end

$spectrum_cass=cliffhan,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Cliff Hanger (c) 1986 New Generation Software

- TECHNICAL -

[Model NSY 1028]

- STAFF -

Written by: James Day

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78294&o=2

$end

$megadriv=cliffh,cliffh1,cliffhp,
$bio

Sega Mega Drive cart. published 29 years ago:

Cliffhanger (c) 1993 Sony Imagesoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56404&o=2

$end

$gamegear=cliffh,
$vgmplay=cliffh_gg,
$bio

Sega Game Gear cart. published 29 years ago:

Cliffhanger (c) 1993 Sony Imagesoft

- TRIVIA -

This game is based on the 1993 movie with the same title.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64518&o=2

$end

$amigaocs_flop=cliffh,
$bio

Commodore Amiga 500 disk. published 28 years ago:

Cliffhanger (c) 1994 Psygnosis, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73739&o=2

$end

$info=m5clifhn,
$bio

Fruit Machine published 21 years ago:

Cliffhanger (c) 2001 Vivid.

The game will begin on every press of the start button, overprinted numbers on the reels add to the 1 - 7 trail on the reel glass which over-spills to a 14 position cash trail. Players can Hi - Lo gamble up the cash trail to reach the illuminated arrows which indicate that an exchange is available to the knockout trail. On exchanging to the Knockout trail the player is able to Hi - Lo gamble to increase the number of Knockouts or use the Knockouts to select or reject Features, Nudges, Win-spins and Reel Blasts from the 4 stage feature mountain. Landing on the arrow positions climb the player up to the next level of the feature mountain. The feature mountain is progressive, so players must aim to climb higher and higher up the mountain to reach the top award Cliffhanger feature. Light three Vivid flags from the bonus panel to fast track up the mountain.

- TECHNICAL -

Machine Type: UK AWP
Technology: MPU 5

- TRIVIA -

Released on December 15, 2001.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15667&o=2

$end

$gameboy=cliffh,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Cliffhanger [Model DMG-Q5-USA] (c) 1993 Sony Imagesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65786&o=2

$end

$nes=cliffh,
$bio

Nintendo NES cart. published 29 years ago:

Cliffhanger (c) 1993 Sony Imagesoft

Based on the white-knuckle action-adventure movie starring Sylvester Stallone, Cliffhanger challenges you to brave thundering avalanches, icy cliffs, and the head-spinning heights of the Rocky Mountains while you combat a vicious group of well-armed, extremely dangerous fugitives. You'll hang on for dear life through 7 exciting levels requiring all your strength and skill just to survive. Experience wild new forms of game play like mountain climbing and cave exploration, along with all the excitement of all the incredible hand-to-hand and armed combat action. The adventure isn't over until you find $100 million in stolen loot, defeat the fugitives, and reunite with your friends!

- TECHNICAL -

GAME ID: NES-HG-USA

- TRIVIA -

Released in November 1993 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55013&o=2

$end

$snes=cliffhu,
$bio

Nintendo Super NES cart. published 29 years ago:

Cliffhanger [Model SNS-6C-USA] (c) 1993 Sony Imagesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62867&o=2

$end

$snes=cliffh,
$bio

Nintendo Super NES cart. published 29 years ago:

Cliffhanger (c) 1993 Sony Imagesoft

PAL European release.

- TECHNICAL -

GAME ID: SNSP-6C-EUR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62866&o=2

$end

$megadriv=cliffhu,
$bio

Sega Genesis cart. published 29 years ago:

Cliffhanger (c) 1993 Sony Imagesoft

Based on the white-knuckle action-adventure movie starring Sylvester Stallone, Cliffhanger challenges you to brave thundering avalanches, icy cliffs, and the head-spinning heights of the Rocky Mountains while you combat a vicious group of well-armed, extremely dangerous fugitives. You'll hang on for dear life through 7 exciting levels requiring all your strength and skill just to survive. Experience wild new forms of game play like mountain climbing and cave exploration, along with all the excitement of all the incredible hand-to-hand and armed combat action. The adventure isn't over until you find $100 million in stolen loot, defeat the fugitives, and reunite with your friends.

- TECHNICAL -

GAME ID: T-93036

- TRIVIA -

In December 2012, Chris Shrigley, who wrote the game, released the source code for educational purposes to the public and said: "Second game I wrote for Malibu Interactive, based on the dubious movie by the same name."

- TIPS AND TRICKS -

GAME GENIE CODES:

ABNA-CA5J +
RZMT-C6V0
Can walk up and over most obstacles, and can walk over water.  When you come to an obstacle (cliff, etc), just press Up to walk upwards and then walk right past the obstacle.  With water, you can either walk across the water, or walk up and over. On climbing levels, you will walk up instead of climbing, and the enemies won't attack you.

RFGA-A6Z0
Always have the knife.

RFDT-A604
Always have the machine gun with infinite ammo.

??CT-AAAA
Start on level ?. Replace the ?? with:  Level 2-1 = AN, 3-1 = AT, 4-1 = A6, 5-1 = BN, 6-1 = BT,  7-1 = B2.

AVZT-CA6R
Take no damage from some enemies.

ABCT-AADR
Infinite lives.

AT7T-AA6R
Once you are knocked down or shot, you will be invincible for the rest of the level.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57162&o=2

$end

$segacd=cliffh,
$bio

Sega CD published 29 years ago:

Cliffhanger [Model T-93075] (c) 1993 Sony Imagesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60710&o=2

$end

$leapster=clifread,
$bio

LeapFrog Leapster cart. published 19 years ago:

Clifford - The Big Red Dog - Reading (c) 2003 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134482&o=2

$end

$cpc_cass=climbit,climbita,
$bio

Amstrad CPC cass. published 38 years ago:

Climb-It (c) 1984 Tynesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93529&o=2

$end

$cpc_flop=climbit,climbita,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Climb-It Cracked (c) 1985 Tynesoft

Tape_to_Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121019&o=2

$end

$svision=climber,
$bio

Watara SuperVision game published 30 years ago:

Climber (c) 1992 Watara.

- STAFF -

Developed by Bon Treasure.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95430&o=2

$end

$studio2=climber,
$bio

RCA Studio II cart. published 9 years ago:

Climber (c) 2013 Romanow, Lee.

Homebrew game. Based on Nichibutsu’s arcade game Crazy Climber.

- STAFF -

Written by: Lee Romanow

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=282409&o=2

$end

$a2600=climber5,climber5e,
$bio

Atari 2600 cart. published 18 years ago:

Climber 5 (c) 2004 Atari Age

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=317460&o=2

$end

$info=gnw_climber,
$bio

Handheld game published 34 years ago:

Climber (c) 1988 Nintendo Co., Ltd.

A boy known as the Climber sets out for the Block Mountain where the Blockmen live to train as a warrior. Lord Meiji, who he meets on the way, grants him a pair of boots which enable him to jump very high, armor that can break ceilings, and a head band which will help him find a sword that can defeat Dragalo the Dragon. The climber pursues his quest with the assistance of the mysterious bird Hentori. The objective of the game is to control Climber by jumping through a tower of platforms and landing on them, and by avoiding monsters and blockmen. The goal is to either grab Hentori or slash Dragalo while achieving the highest score possible.

- TECHNICAL -

Model DR-106

- TRIVIA -

Released on March 8, 1988 in Japan.

- SCORING -

For each ?oor the player climb, 1 Point is earned.

Maximum score is 999 and a maximum number of phases is 99.

- TIPS AND TRICKS -

If the player reach 300 points, a fanfare sounds is played and all misses are erased.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=100948&o=2

$end

$info=gnw_climbern,
$bio

Handheld game published 36 years ago:

Climber (c) 1986 Nintendo Co., Ltd.

The objective of the game is to control Climber by jumping through a tower of platforms and landing on them, and by avoiding monsters and blockmen. The goal is to either grab Hentori or slash Dragalo while achieving the highest score possible.

- TECHNICAL -

Model DR-802

- TRIVIA -

Released on July 4, 1986. It was never released in Japan.

Some speculate that the game is based on the Ice Climber NES game, though this is unconfrmed. The characters present are not the characters from Ice Climber.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=100978&o=2

$end

$apple2gs_flop_misc=clipgal,
$bio

Apple IIGS disk. published 35 years ago:

Clip Art Gallery (c) 1987 Activision, Inc. [Santa Clara, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115110&o=2

$end

$psion2=clip,
$bio

Psion Organiser II pack. published 31 years ago:

Clipboard Inspection System (c) 1991 Mahmood, Rafiq

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234160&o=2

$end

$adam_flop=clipper,clippera,
$bio

Coleco Adam disk. published 35 years ago:

Clipper (c) 1987 Digital Express.

Program for making clipart images.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109388&o=2

$end

$pc98=clipper,
$bio

Clipper - Takepon no Ochimono Puzzle (c) 199? Unknown [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262691&o=2

$end

$adam_flop=clipslab,clipslaba,
$bio

Coleco Adam disk. published 30 years ago:

Clips and Labels (c) 1992 Hexace Soft.

Program for making custom labels with clip art.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109389&o=2

$end

$spectrum_cass=cliveine,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Clive in Exile (c) 1986 Illusion Software.

- STAFF -

Written by: Barry Jones

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78295&o=2

$end

$info=cloak,cloakfr,cloakgr,cloaksp,
$bio

Arcade Video game kit published 39 years ago:

Cloak & Dagger (c) 1983 Atari.

Agent X, complete with trenchcoat, Bogie hat, and briefcase, hurries through a series of adventures and misadventures to retrieve stolen plans and destroy dastardly Dr. Boom's subterranean bomb factory. Our masked hero descends to the depths of Dr. Boom's laboratory in a special elevator. On each floor he encounters a series of conveyor belts that are moving explosives. A giant bomb ticks down the game seconds while devices of Dr. Boom's plotting, such as bomb converters, forklifts deflecting shots back at Agent X, robot guards, acid pits, and crawling eyes shooting death rays, challenge the player(s).

CLOAK & DAGGER is a 1- or 2-player game with a color raster video display. You control Agent X as he descends underground floor by floor in an elevator to Dr. Boom's lab, located on the 33rd floor. Your main goal is to retrieve Top Secret plans that are surrounded by an electrical arc. To stop the electrical current, Agent X must shoot all the fiery nodes as he fights off robot guards.

As Agent X leaves the elevator on each floor, he must make his way carefully and quickly across the screen to another exit. Each floor displays a configuration of conveyor belts moving green unarmed and red armed explosives.  Agent X can pick up the green explosives. The red explosives will explode on contact. Some floors have marauding robot guards, death-ray shooting crawling eyes, and acid pits.

Once Agent X has the top secret plans in hand, he must make his way back to the surface. If he exits on a floor that was bombed on the way down, he will find a massive crater protected by node monsters and the previously mentioned attackers. If he exits on a floor that was not bombed, a superguard will join the other attackers to challenge Agent X. On the final level, rumors are that he will meet the notorious Dr. Boom himself.

At the center of the display, a double-coiled fuse to a giant bomb is ticking down the game seconds for each level. Agent X can light the fuse in a rush for bonus points, but must be able to escape that level before the bomb explodes. If the fuse has shortened on its own to one coil, it lights automatically and prompts Agent X to make a mad dash to the waiting elevator. The doors close just as a burst of light from the explosion is seen. The game's perspective now changes to a full view inside the elevator. Messages flash across the elevator to give helpful hints on the next level.

Dr. Boom has placed explosive mines on every 4th floor. On each of the preceding 3 floors Agent X can pick up a secret map box that will show him part of the safe path across the minefield on the next 4th floor.

Agent X's first goal is to travel successfully from one elevator to the other; his second goal is to pick up a secret box to get a map of the minefield on levels 4, 8, 12, 16, 20, 24, 28, and 32; the third goal is to light the bomb fuse and escape before the explosion.

As game play progresses, Agent X may find an extra-life box and a mystery box that give bonus points, double speed, half speed, and occasionally, an extra life. Extra bonus points are earned for picking up green unarmed explosives or for skipping floors.

If Agent X succeeds in capturing the top secret plans, he must fight his way back up to the top level. The appearance of box compressors, crawling eyes, and other enemies are more random on the way up than on the way down. If Agent X makes it back to the surface, a free game will be awarded (depending on the settings of the option switches).

The game ends when you use up your last life or successfully make it to the surface.

- TECHNICAL -

Game ID : 136023

Players : 1
Control : Double 8-way joystick
Buttons : 1

- TRIVIA -

Released in December 1983 as a conversion kit for Defender, Stargate, Robotron, or Joust. There were about 5000 units produced which made it into the market place.

A Cloak & Dagger unit appears in the 1984 movie 'Cloak and Dagger'.

This game was in development independently from the movie of the same name under the title "Agent X". When the game was about 70% completed and the movie was about 40% done, the movie producers and editors came to Atari to see if Atari had a game they could film as backdrop to the movie scenes which needed a 'Cloak & Dagger like spy game'. Atari agreed to change the name of its game to 'Cloak & Dagger' and they put a couple of tid-bits into their script which referred to 'Agent X' (Dabny Colman's character). The game actually arrived on the scene about 2 months before the movie was released. It was tested under the name 'Agent X' in it's initial field test (about 5 months before the movie was released), but was never produced as anything but 'Cloak & Dagger'. 

John McAllister holds the official record for this game with 1,497,744 points on April 1, 2009.

- SCORING -

Shooting cave walls : 1 point
Shooting unarmed explosives : 10 points
Shooting armed explosives : 50 points, 100 bonus points
Shooting sleeping guard : 50 points, 100 bonus points
Picking up unarmed explosive : 100 points, 100 bonus points
Shooting alert guard : 200 points, 100 bonus points
Shooting lab arc-node : 200 points
Picking up mystery box : 200-1800 points, 100 bonus points
Shooting node monster : 1000 points, 100 bonus points
Shooting crawling eye : 1000 points, 200 bonus points
Shooting super-guard : 2000 points, 200 bonus points
Shooting Dr. Boom : 50,000 points
Picking up secret plans : 100,000 points
Lighting fuse : 2000-9000 bonus points (the shorter the fuse the more points awarded)

Note : Once fuse is lit, all points awarded are doubled!

- TIPS AND TRICKS -

* Hints for Game Play :
Develop skill for controlling the 8-position joysticks.
Memorize the mine fields.
Destroy the crawling eyes by spreading out shots.
Judge timing through the box compressors that first appear on level 17.
Learn levels where it is best NOT to shoot everything.

* Level Skip : Pull both joysticks down when you are in the lift. You'll descend far more rapidly, skipping several levels at a time.

- STAFF -

Team Leader: John Ray (JMR)
Designed and programmed by: Russel Dawe (RBD)
Graphics by: Dave Ralston (DAR)
Software support: Mike Mahar
Hardware engineer: Doug Snyder

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=476&o=2

$end

$apple2_flop_clcracked=clock032090,
$bio

Apple II 5.25 disk. published 36 years ago:

Clock (c) 1986 Hartley Courseware, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231166&o=2

$end

$mc10=clock,
$bio

Clock (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87619&o=2

$end

$px8_cart=clock,
$bio

Clock (c) 201? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276270&o=2

$end

$apple2_flop_clcracked=clock,clock070683,
$bio

Apple II 5.25 disk. published 39 years ago:

Clock - Time Teaching (c) 1983 Hartley Courseware, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231168&o=2

$end

$spectrum_cass=clockche,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Clock Chess '89 (c) 1989 CP Software.

- STAFF -

Written by: Chris Whittington

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78296&o=2

$end

$specpls3_flop=clckch89sp,
$bio

Sinclair ZX Spectrum+3 disk. published 33 years ago:

Clock Chess '89 (c) 1989 System 4 de Espana, S.A. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148116&o=2

$end

$specpls3_flop=clckch89,
$bio

Sinclair ZX Spectrum+3 disk. published 33 years ago:

Clock Chess '89 (c) 1989 CP Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148246&o=2

$end

$adam_flop=clockset,
$bio

Clock Set for OBS or EVE Clock Cards (c) 198? Orphanware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109390&o=2

$end

$psx=clocktgh,
$bio

Sony PlayStation CD published 24 years ago:

Clock Tower - Ghost Head (c) 1998 Human Ent..

- TECHNICAL -

GAME ID: SLPS-01290

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85031&o=2

$end

$psx=clocktw2jd,
$bio

Sony PlayStation CD published 26 years ago:

Clock Tower 2 (c) 1996 Human Ent.

A genuinely spooky adventure which tells the chilling story of a serial killer who uses a giant pair of scissors for his murders. You play an investigator sent to reveal the truth about Scissorman and thwart his murderous trail. Although there are some gruesome sequences, it's the silence and the gloomy graphics which creates a sense of dread - what you DON'T see rather than what you DO see. The choice of five playable characters and ten different endings also ensures its replay value. It's shear terror!

- TECHNICAL -

Game ID: SLPS-00657

- TRIVIA -

Released on December 13, 1996 in Japan.

Re-Editions:
[JP] "Clock Tower 2 [Model SLPS-91056]" (1998)

Export releases:
[US] "Clock Tower [Model SLUS-00539]"
[EU] "Clock Tower [Model SLES-00870]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85032&o=2

$end

$wswan=clocktow,
$bio

Bandai WonderSwan cart. published 23 years ago:

Clock Tower for WonderSwan [Model SWJ-KGT002] (c) 1999 Human Ent..

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86314&o=2

$end

$psx=clocktw2,
$bio

Sony PlayStation CD published 23 years ago:

Clock Tower II - The Struggle Within (c) 1999 Agetec, Inc.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-00695

- TRIVIA -

Released on October 31, 1999 in the USA.

The game was rated M (Mature, it have content that may be suitable for ages 17 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111149&o=2

$end

$snes=clocktow,clocktowp,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Clock Tower (c) 1995 Human Ent.

- TECHNICAL -

GAME ID: SHVC-AJEJ-JPN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61150&o=2

$end

$psx=clocktow,
$bio

Sony PlayStation CD published 25 years ago:

Clock Tower (c) 1997 ASCII Ent. Soft., Inc.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-00539

- TRIVIA -

Released on October 01, 1997 in the USA.

The game was rated M (Mature, it have content that may be suitable for ages 17 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110952&o=2

$end

$apple2_flop_orig=clckwrks,
$bio

Apple IIc+ 3.5in. disk. published 34 years ago:

Clock Works (c) 1988 MECC [Minnesota Educational Computing Corp.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294562&o=2

$end

$apple2_flop_clcracked=mcclw10,
$bio

Apple II 5.25 disk. published 36 years ago:

Clock Works (c) 1986 MECC [Minnesota Educational Computing Corp.]

- TECHNICAL -

Model MECC-A168

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276681&o=2

$end

$saturn=clockwrx,clockwrxa,
$bio

Sega Saturn CD published 26 years ago:

Clockworks (c) 1996 Tokuma Shoten Intermedia, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58987&o=2

$end

$snes=clockwer,
$bio

Nintendo Super Famicom cart. published 27 years ago:

クロックワークス (c) 1995 Tokuma Shoten Intermedia, Incorporated.
(Clockwerx)

Clockwerx is a puzzle game by Callisto and Takuma Shoten. The game field is composed of gray dots and the player's avatar is a small walking character going clockwise around one of them, like the hands of a clock. The goal of the game is to maneuver our spinning hero and reach the level's exit, symbolized by a small flashing dot, the 'goal dot'. Our character is however 'glued' to the starting dot and never stops moving, or rotating, around it. Pressing one of the action button changes the rotation direction, and one button gets our character to jump to the nearest dot. Obstacles, such as colored rotating arrows and other hazards, are scattered around every stage and some can instantly kill the player.

- TECHNICAL -

Cartridge ID: SHVC-AQWJ-JPN

- TRIVIA -

Originally called Clock Works, it was initially released in 1992 under the name Spin Doctor and was available for PC and Mac computers. In 1995, the game was enhanced and published by Spectrum Holobyte as 'Clockwerx'. Interestingly, Alexey Pajitnov, the creator of the immensely popular Tetris, is mentioned on the title screen but it is hard to know how involved he was with the game.

Clockwerx was released for the SFC on December 08, 1995 in Japan for 7800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61151&o=2

$end

$info=clkwise,
$bio

Video Slot Machine published 36 years ago:

Clockwise (c) 1986 Ainsworth Nominees P.L.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=39521&o=2

$end

$info=sc1cwcl,
$bio

Fruit Machine published 33 years ago:

Clockwise Club (c) 1989 Bell-Fruit Mfg. Company, Limited.

- TECHNICAL -

Model 5216

- TRIVIA -

Clockwise Club was released in February 1989 in the UK.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42130&o=2

$end

$amigaocs_flop=clockwis,
$bio

Commodore Amiga 500 disk. published 28 years ago:

Clockwiser (c) 1994 Rasputin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73740&o=2

$end

$cd32=clockwsr,
$bio

Commodore Amiga CD32 disc published 28 years ago:

Clockwiser - Time is Running Out... (c) 1994 Rasputin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=106914&o=2

$end

$amigaaga_flop=clockw_a,
$bio

Commodore Amiga 1200 disk. published 28 years ago:

Clockwiser [AGA Ver.] (c) 1994 Rasputin.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146410&o=2

$end

$saturn=cknight2j,
$bio

Sega Saturn CD published 27 years ago:

Clockwork Knight - Pepperouchau no Daibouken Gekan (c) 1995 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID: GS-9029
SPINE CARD ID: 670-7061
COVER ID: 670-7062
REDCARD ID: 670-7063
CD ID: 670-7060
MANUAL ID: 672-2606

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58984&o=2

$end

$saturn=cknightj,cknightja,
$bio

Sega Saturn CD published 28 years ago:

Clockwork Knight - Pepperouchau no Daibouken Joukan (c) 1994 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID: GS-9004
CD ID: 670-5886
SPINE CARD ID: 670-5887
BACK COVER ID: 670-5888
REGCARD ID: 670-5889
MANUAL ID: 672-2172

- TRIVIA -

The game was presented at the 1994 Tokyo Omocha Show. It was then released on December 09, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58985&o=2

$end

$saturn=cknightf,
$bio

Sega Saturn CD published 27 years ago:

Clockwork Knight - Pepperouchau no Fukubukuro (c) 1995 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID: GS-9074
SPIN CARD ID: 670-7754
FRONT COVER ID: 670-7755
CD ID: 670-7677
BACK COVER ID: 670-7678
REGCARD ID: 670-7679
MANUAL ID: 672-2852

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58986&o=2

$end

$saturn=cknight2u,
$bio

Sega Saturn CD published 27 years ago:

Clockwork Knight 2 (c) 1995 Sega Enterprises, Limited.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: 81036

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59999&o=2

$end

$saturn=cknight2,
$bio

Sega Saturn CD published 26 years ago:

Clockwork Knight 2 (c) 1996 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID: MK81021-50
CD ID: 670-7428-50
COVER ID: 670-7429-50
MANUAL ID: 672-2754-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60260&o=2

$end

$saturn=cknightu,
$bio

Sega Saturn CD published 27 years ago:

Clockwork Knight (c) 1995 Sega Enterprises, Limited.

North American release. Game developed in Japan. See the original Japanese version for more information about the game itself; "Clockwork Knight - Pepperouchau no Daibouken Joukan [Model GS-9004]".

- TECHNICAL -

Game ID: 81007

- TRIVIA -

Released on May 11, 1995 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59998&o=2

$end

$saturn=cknight,
$bio

Sega Saturn CD published 27 years ago:

Clockwork Knight (c) 1995 Sega Enterprises, Limited.

European release. Game developed in Japan. See the original Japanese version for more information about the game itself; "Clockwork Knight - Pepperouchau no Daibouken Joukan [Model GS-9004]".

- TECHNICAL -

GAME ID: MK81007-50

CD ID: 670-6945-50
COVER ID: 670-6946-50
MANUAL ID: 672-2570-50
EPILEPSY WARNING FLYER ID: 670-2779

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60259&o=2

$end

$info=m5cworan,m5cworan12,
$bio

Clockwork Oranges (c) 200? Empire Games, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=19940&o=2

$end

$bbc_cass=clogger,
$electron_cass=clogger,
$bio

Acorn BBC/Electron cass. published 34 years ago:

Clogger (c) 1988 Impact

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51650&o=2

$end

$bbcb_flop_orig=clogger,
$bio

Acorn BBC Micro B disk. published 34 years ago:

Clogger (c) 1988 Impact Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125452&o=2

$end

$bbcb_flop_orig=clone,
$bio

Acorn BBC Micro B disk. published 39 years ago:

Clone (c) 1983 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125646&o=2

$end

$cpc_flop=cloneg19,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Clone (c) 1986 Waldeck Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125006&o=2

$end

$pc98=clonedol,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Clone Doll - Kagai Juugyou (c) 1995 Space Project.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89141&o=2

$end

$spectrum_cass=cloneit,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Clone-It (c) 1983 ASP Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294621&o=2

$end

$spectrum_cass=cloneitr,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Clone-it & Renumber (c) 1983 ASP Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294622&o=2

$end

$spectrum_cass=clopit,
$bio

Sinclair ZX Spectrum cass. published 11 years ago:

Clopit! (c) 2011 BaSe1 PrOdUcTiOnZ

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236591&o=2

$end

$apple2_flop_misc=closaslt,
$bio

Apple II 5.25 disk. published 39 years ago:

Close Assault (c) 1983 Microcomputer Games [Avalon Hill div.]

- TECHNICAL -

GAME ID: 42252

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107224&o=2

$end

$vic1001_cart=encountr,
$bio

Close Encounters (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83797&o=2

$end

$info=closeenc,
$bio

Pinball published 44 years ago:

Close Encounters of the Third Kind (c) 1978 Gottlieb.

- TECHNICAL -

Gottlieb System 1
Model Number : 424

- TRIVIA -

Released in October 1978.

9,950 units were produced.

Also released as "Close Encounters of the Third Kind [EM Model 424]".

- STAFF -

Design by : Ed Krynski
Art by : Gordon Morison

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5639&o=2

$end

$c64_cart=clsenctr,
$bio

Commodore C64 cart. published 28 years ago:

Close Encounters of the Worst Kind (c) 1994 Mr. Computer

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53541&o=2

$end

$dc=closeto,
$bio

Sega Dreamcast GD published 21 years ago:

Close To - Inori no Oka [Model T-19704M] (c) 2001 KID [Kindle Imagine Develop]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135270&o=2

$end

$spectrum_cass=closein,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Close-In (c) 1983 Pulsonic.

- TECHNICAL -

[Model D6004]

- STAFF -

Written by: Ofer Ben-Ami, Shelly Ben-Ami

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78298&o=2

$end

$info=cloud9,
$bio

Arcade Video game published 39 years ago:

Cloud 9 (c) 1983 Atari.

Shoot clouds in the sky. Avoid rain drops and other enemies. Try to destroy all clouds before your chamber is flooded.

- TECHNICAL -

Main CPU : MOS Technology M6502 (@ 1.512 Mhz)
Sound Chips : (2x) POKEY (@ 1.5 Mhz)

Screen orientation : Horizontal
Video resolution : 256 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 64

Players : 2
Control : trackball
Buttons : 2

- TRIVIA -

Cloud 9 was originally supposed to be written by Dona Bailey (the coder for "Centipede"), but she left and Paul inherited it. Originally called 'Weather War' the original game concept had a plug in the bottom of the screen that the character had to pull to let the water out. This game unfortunately only received one weekend of play testing at one location before being cancelled.

- STAFF -

Designed and programmed by : Paul M. Resch

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=477&o=2

$end

$spectrum_cass=cloud99,cloud99a,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Cloud 99 (c) 1988 Marlin Games.

- STAFF -

Written by: Linda Wright

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78299&o=2

$end

$specpls3_flop=cloud99,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

Cloud 99 (c) 1988 Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147714&o=2

$end

$spectrum_cass=cloud99b,
$bio

Cloud 99 (c) 198? Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219821&o=2

$end

$cpc_flop=cloud99u,
$bio

Amstrad CPC 464 disk. published 29 years ago:

Cloud 99 Cracked (c) 1993 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126496&o=2

$end

$info=m4c999,m4c999a,m4c999b,m4c999c,m4c999d,
$bio

Cloud 999 (c) 199? Barcrest.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=14895&o=2

$end

$info=m4c999e,m4c999f,m4c999g,m4c999h,m4c999i,m4c999j,
$bio

Cloud 999 [Model SC9] (c) 199? BWB.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77558&o=2

$end

$amigaocs_flop=cloudkng,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Cloud Kingdoms (c) 1990 Millennium Game Products

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73741&o=2

$end

$st_flop=cloudkng,
$bio

Atari ST disk. published 32 years ago:

Cloud Kingdoms (c) 1990 Millennium Interactive, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229814&o=2

$end

$sms=cloudmst,
$vgmplay=cloudmst_sms,
$bio

Sega Master System cart. published 33 years ago:

Cloud Master (c) 1989 Sega Enterprises, Limited.

European release. Descriptions from the back cover:

The desperadoes are back! It's time for you to put on your silver badge, strap on your Light Phaser and restore peace to the quiet little western towns. It won't be easy... because this time the bad guys are gunning for you!

Die Desperados sind zurück! Es ist Zeit für Sie, Ihren Sheriff-Stern anzustecken, den Light Phaser umzuschnallen und den Frieden in der ruhigen kleinen Westemstadt wieder herzustellen.Es wird nicht leicht sein... denn dieses Mal sind es die Bösewichter, die Sie als Zielscheibe benutzen!

Desperadosarna är tillbaka! Det är dags för dig att sätta på dig silverstjärnan och spänna på dig ditt skjutjärn, Light Phasern! Återställ freden i dom små, lugna Västernstäderna. Det blir inte lätt...för banditerna är efter dig!

Les desperados sont de retour! Le temps est venu où vous devez épingler votre étoile argentée, mettre votre pistolet de lumière au ceinturon et rétablir la paix dans les petites villes tranquilles du Far West. Ce ne sera pas facile, parce que cette fois les bandits vous cherchent vraiment et ils sont bien décidés à vous abattre.

¡Vuelven los bandoleros sin ley! Ha llegado el momento de prenderse al pecho su estrella de plata, ceñirse su Pistola Luminosa, y restablecer la paz en las recoletas aldeas del Oeste. No será fácil... ¡porque esta vez los bandidos le buscan a Vd.!

I desperados sono di ritorno! E ora di mettersi la stelletta d'argento, di allacciare alla cintura la pistola luminosa e di riportare la pace nelle quiete cittadine del West. Non sarà facile... perchè questa volta i cattivi sono allaVostra ricerca per eliminarvi!

- TECHNICAL -

CART ID: 7027

- TRIVIA -

Developed in Japan but released in Europe and North America (later ?). Then, exported to Brazil.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55973&o=2

$end

$info=m4c9c,
$bio

Cloud Nine Club [Model CNC] (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41265&o=2

$end

$info=m4c9,m4c9__b,m4c9__o,m4c9__p,m4c9__q,m4c9__r,m4c9__s,m4c9__t,m4c9__u,m4c9__v,m4c9__w,m4c9__x,m4c9__y,
$bio

Cloud Nine [Model C92] (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41264&o=2

$end

$info=m4c9__c,m4c9__d,m4c9__e,m4c9__f,m4c9__g,m4c9__h,m4c9__i,m4c9__j,m4c9__k,m4c9__l,m4c9__m,
$bio

Cloud Nine [Model C95] (c) 199? Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233341&o=2

$end

$info=m4c9__z,m4c9__0,m4c9__1,m4c9__2,m4c9__3,m4c9__4,m4c9__5,m4c9__6,m4c9__7,m4c9__8,m4c9__9,m4c9__aa,
$bio

Cloud Nine [Model CT2] (c) 199? Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233342&o=2

$end

$info=m4c9__a,m4c9__ab,m4c9__ac,m4c9__ad,m4c9__ae,m4c9__af,m4c9__ag,m4c9__ah,m4c9__ai,m4c9__aj,m4c9__ak,m4c9__al,
$bio

Cloud Nine [Model CT3] (c) 199? Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233343&o=2

$end

$info=m4c9__am,m4c9__an,m4c9__ao,m4c9__ap,m4c9__aq,m4c9__au,m4c9__ar,m4c9__av,m4c9__as,m4c9__ax,m4c9__at,m4c9__aw,
$bio

Cloud Nine [Model CT5] (c) 199? Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233345&o=2

$end

$a800=cloudbst,
$bio

Atari 400/800 cart. published 40 years ago:

Cloudburst (c) 1982 DANA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82800&o=2

$end

$vic1001_cart=cloudbst,cloudbstp,
$bio

Commodore VIC-20 cart. published 40 years ago:

Cloudburst  (c) 1982 UMI

- TECHNICAL -

[Model 1632]

- TRIVIA -

This is a 4k game internally, although it requires 8k to run.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83798&o=2

$end

$info=clown,
$bio

Pinball published 37 years ago:

Clown (c) 07/1985 Zaccaria.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5263&o=2

$end

$info=pinclown,
$bio

Pinball published 34 years ago:

Clown (c) 1988 Inder.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5264&o=2

$end

$info=aclown,
$bio

Video Slot Machine published 20 years ago:

Clown (c) 2002 Atronic.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43629&o=2

$end

$info=sc1clown,
$bio

Fruit Machine published 26 years ago:

Clown Around (c) 1996 ELAM.

- TECHNICAL -

Model 6046

- TRIVIA -

Clown Around was released in June 1996.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42124&o=2

$end

$info=sc4clown,sc4clowna,sc4clownb,sc4clownc,sc4clownd,sc4clowne,sc4clownf,sc4clowng,
$bio

Clown Around (c) 200? Bell-Fruit Games.

- TECHNICAL -

[Model PR1727]

[Scorpion 4]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42989&o=2

$end

$info=sc5clown,sc5clowna,sc5clownb,sc5clownc,sc5clownd,sc5clowne,
$bio

Clown Around (c) 200? Bell-Fruit Games.

- TECHNICAL -

[Scorpion 5]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11515&o=2

$end

$info=m5clown,m5clown13,m5clown11,
$bio

Clown in' Around (c) 200? BWB.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15180&o=2

$end

$info=clowndwn,
$bio

Redemption mechanical game published 35 years ago:

Clown Roll Down (c) 1987 Elwood Electronics.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114176&o=2

$end

$amigaocs_flop=clownman,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Clown-O-Mania [Budget] (c) 1989 Softgold

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73742&o=2

$end

$apple2_flop_clcracked=clwnarnd,
$bio

Apple II 5.25 disk. published 37 years ago:

Clowning Around (c) 1985 Learning Technologies

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231454&o=2

$end

$vic10=clowns,clownsa,
$bio

Commodore MAX cart. published 40 years ago:

Clowns (c) 1982 Commodore

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53542&o=2

$end

$coco_cart=clowns,
$bio

TRS-80 CoCo cart. published 40 years ago:

Clowns & Balloons (c) 1982 Tandy Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53418&o=2

$end

$dragon_cass=clownballn,
$bio

Dragon cass. published 40 years ago:

Clowns & Balloons (c) 1982 Datasoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116602&o=2

$end

$dragon_cass=clowns1,
$bio

Dragon cass. published 40 years ago:

Clowns 1 - Juggling (c) 1982 Wizard Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116527&o=2

$end

$dragon_cass=clowns3,
$bio

Dragon cass. published 40 years ago:

Clowns 3 - Catching (c) 1982 Wizard Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116528&o=2

$end

$vic1001_cart=clowns,clownspd,
$bio

Commodore VIC-20 cart. published 40 years ago:

Clowns (c) 1982 Commodore

- TECHNICAL -

Game ID: VIC-1931

- TRIVIA -

2 versions exist! One uses paddle controllers while the other uses joysticks.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83799&o=2

$end

$info=clowns,clowns1,
$bio

Arcade Video game published 44 years ago:

Clowns (c) 1978 Midway.

Licensed re-release of Exidy's "Circus"

Players bounce clowns off 'see-saw' to break rows of balloons for high score and bonus jumps.

- TECHNICAL -

Upright cabinet
Midway No. 630

Main CPU : Intel 8080 (@ 1.9968 Mhz)
Sound Chips : Discrete circuitry

Screen orientation : Horizontal
Video resolution : 256 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 2

Players : 2
Control : paddle

- TRIVIA -

Clowns was released in January 1978.

Also released as "Clowns [Cocktail Table model]".

This game is known in UK as "Springboard" (licensed to Subelectro).

David Nelson holds the official record for this game with 61,390 points on June 1, 2004.

- SCORING -

Successful jump : 10 points
Popping Balloon in bottom row: 20 points
Popping Balloon in middle row : 50 points
Popping Balloon in top row : 100 points
Bonus for Clearing Bottom Balloon Row : 200 points
Bonus for Clearing Middle Balloon Row : 500 points
Bonus for Clearing Top Balloon Row : 1,000 points

- PORTS -

* COMPUTERS:
Commodore C64 (1983)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=478&o=2

$end

$mbee_flop=cloze_exercises,
$bio

Applied Technology Microbee disk. published 37 years ago:

Cloze Exercises (c) 1985 Goodison Soft.

The program contains three stories. Each story is of a Reading Age of approximately 9 years.

- STAFF -

By: Alan Goodison

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290841&o=2

$end

$apple2_flop_clcracked=clozthnk,
$bio

Apple II 5.25 disk. published 37 years ago:

Cloze Thinking (c) 1985 A/V Concepts Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240638&o=2

$end

$apple2_flop_clcracked=clozeplslvlc,
$bio

Apple II 5.25 disk. published 39 years ago:

Cloze-Plus Level C (c) 1983 Milliken Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230698&o=2

$end

$apple2_flop_clcracked=clozeplslvld,
$bio

Apple II 5.25 disk. published 39 years ago:

Cloze-Plus Level D (c) 1983 Milliken Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230699&o=2

$end

$apple2_flop_clcracked=clozeplslvle,
$bio

Apple II 5.25 disk. published 39 years ago:

Cloze-Plus Level E (c) 1983 Milliken Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230700&o=2

$end

$apple2_flop_clcracked=clzreadc,
$bio

Apple II 5.25 disk. published 37 years ago:

Clozed Reading Comprehension (c) 1985 Queue, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231367&o=2

$end

$nes=clucluh,
$bio

Nintendo Famicom cart. published 35 years ago:

Clu Clu Land (c) 1987 FMG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69234&o=2

$end

$nes=cluclugba,
$bio

Clu Clu Land ripped from GBA e-Reader card (c) 200? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229666&o=2

$end

$famicom_flop=cluclu,
$bio

Nintendo Famicom disk. published 30 years ago:

Clu Clu Land [Model FMC-CLD] (c) 1992 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65268&o=2

$end

$nes=cluclu,cluclugc,cluclud,
$vgmplay=cluclu_nes,
$bio

Nintendo Famicom cart. published 38 years ago:

Clu Clu Land (c) 1984 Nintendo.

Clu Clu Land is a single screen puzzle/action game by Nintendo. The aquatic kingdom of Clu Clu Land is at stake - a group of sea urchins, the Uniras, have stolen all the treasures of the country. Gorupp? (aka Gloopy) the bubble fish (known as Bubbles in the rest of the world) ventures out to retrieve all the gold they have taken along with them and hidden inside their underground lair. Each stage simply consists of a grid of turn posts. Gloopy is very fast but can't stop nor turn by himself, and therein lies the very core of the gameplay - she must hang onto these posts to turn around, or bounce off walls to change direction. All the gold is also hidden from view - Gloopy must uncover they all within a time limit by running over key locations on the maze (the gold bars usually form a recognizable shape on the playfield, helping the player to figure out where they are). Each maze is also riddled with traps and other hazards, such as black holes (this is where the Uniras come from, but then can swallow up Gloopy as well) and rubber bands (Gloopy bounces off them). Special items also appear from time to time on the playfield, they include Timers (freezes time), fruits and sacks (bonus points) and Flags (extra life). Finally, Gloopy can shoot electric shock waves to stun the urchins - but they eventually recover unless she crushes them against the outside walls. The mazes come in five different colors, and each color features four different pattern shapes (for a total of twenty). A bonus round awaits the player every six levels, in which Gloopy has to find and collect as many gold bars as possible within a time limit. Finally, Clu Clu Land features a two simultaneous player mode.

- TECHNICAL -

Cartridge ID: HVC-CL

- TRIVIA -

Clu Clu Land was released on November 22, 1984 in Japan.

Export releases:
[US] "Clu Clu Land [Model NES-CL-USA]"

- STAFF -

Music Composer: Akito Nakatsuka
Music Programmer: Hirokazu Tanaka

- PORTS -

* CONSOLES:
Both the NES and FDS versions are unlockable in the Nintendo GameCube title Animal Crossing while the latter was re-titled Clu Clu Land D outside Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55014&o=2

$end

$gba_ereader=nesccu11,nesccu12,nesccu21,nesccu22,nesccu31,nesccu32,nesccu41,nesccu42,nesccu5,
$bio

Clu Clu Land-e (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231807&o=2

$end

$info=sc1cl2k,
$bio

Fruit Machine published 25 years ago:

Club 2000 Special Edition (c) 1997 ELAM.

- TECHNICAL -

Model 6641

- TRIVIA -

Club 2000 Special Editio was released in January 1997.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=19913&o=2

$end

$info=sc1cl2k1,
$bio

Fruit Machine published 29 years ago:

Club 2001 (c) 1993 ELAM.

- TECHNICAL -

Model 6050

- TRIVIA -

Club 2001 was released in April 1993.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=19914&o=2

$end

$info=sc1clb3,
$bio

Fruit Machine published 25 years ago:

Club 3000 (c) 1997 ELAM.

- TECHNICAL -

Model 6763

- TRIVIA -

Club 3000 was released in February 1997.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=19915&o=2

$end

$info=sc1cl65,sc1cl65c,sc1cl65d,sc1cl65dp,sc1cl65cp,
$bio

Fruit Machine published 32 years ago:

Club 65 Special (c) 1990 B.F.M.

- TECHNICAL -

Model 5732

- TRIVIA -

Club 65 Special was released in September 1990 in the UK.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=19911&o=2

$end

$info=sc1cl65a,sc1cl65ap,sc1cl65b,sc1cl65bp,
$bio

Fruit Machine published 29 years ago:

Club 65 Special (c) 1993 Bell-Fruit Mfg. Company, Limited.

- TECHNICAL -

[Model 6124]

- TRIVIA -

Released in April 1993 in the UK.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61737&o=2

$end

$info=j2club77,
$bio

Club 77 (c) 198? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41901&o=2

$end

$cpc_cass=clubams1,
$bio

Amstrad CPC cass. published 36 years ago:

Club Amstrad 01 (c) 1986 Software Editores

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116177&o=2

$end

$cpc_cass=clubams2,
$bio

Amstrad CPC cass. published 36 years ago:

Club Amstrad 02 (c) 1986 Software Editores

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116178&o=2

$end

$cpc_cass=clubams3,
$bio

Amstrad CPC cass. published 36 years ago:

Club Amstrad 03 (c) 1986 Software Editores

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116179&o=2

$end

$cpc_cass=clubams4,
$bio

Amstrad CPC cass. published 36 years ago:

Club Amstrad 04 (c) 1986 Software Editores

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116180&o=2

$end

$cpc_cass=clubams5,
$bio

Amstrad CPC cass. published 36 years ago:

Club Amstrad 05 (c) 1986 Software Editores

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116181&o=2

$end

$info=j5ar80cl,j5ar80cla,j5ar80clb,j5ar80clc,
$bio

Club Around the World (c) 200? JPM.

The player must hi-lo gamble up to that point in order to exchange into the feature. Each time the player lands on an 'around the world' feature position a random number of letters are filled into the â€˜around the worldâ€™ name fill. If the name is completed, an extra life is awarded. As the player progresses along the feature board, each move on the hi-lo reel is represented by a suitcase being illuminated. When all odd numbers or all even numbers are complete this results in a bonus whereby each feature pot square is awarded twice for each completed odd or even suitcase column.

- TECHNICAL -

Club Around The World is a club product that features a 'pre-gamble' on the base game. This offers the player the option to complete the feature trail in various ways. There are three game options : 'economy', 'business' and 'first class'. All are depicted by a passport on the bottom glass. The player can exchange into the feature game at the indicated point on the award card.

- TRIVIA -

Released in UK.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11747&o=2

$end

$info=sc1clatt,sc1clatta,
$bio

Fruit Machine published 32 years ago:

Club Attraction (c) 1990 B.F.M..

- TECHNICAL -

Model 5527

- TRIVIA -

Club Attraction was released in April 1990 in the UK.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=19916&o=2

$end

$apple2gs_flop_misc=clbbgmn,
$apple2gs_flop_orig=clbbgmn,
$apple2gs_flop_clcracked=clbbgmn,clbbgmna,
$bio

Apple IIGS disk. published 34 years ago:

Club Backgammon (c) 1988 California Dreams

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115103&o=2

$end

$info=j6bnkrcl,j6bnkrcla,j6bnkrclb,j6bnkrclc,
$bio

Fruit Machine published 24 years ago:

Club Banker (c) 1998 JPM International.

- TECHNICAL -

Impact

- TRIVIA -

Club Banker was released in March 1998 in the UK.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15852&o=2

$end

$info=sc4bbclb,sc4bbclba,sc4bbclbb,sc4bbclbc,
$bio

Club Bankety Bank (c) 200? QPS Interactive.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40242&o=2

$end

$info=ep_bvrcl,ep_bvrcla,ep_bvrclb,ep_bvrclc,ep_bvrcld,ep_bvrcle,ep_bvrclf,ep_bvrclg,ep_bvrclh,ep_bvrcli,ep_bvrclj,ep_bvrclk,
$bio

Club Beaver Las Vegas (c) 199? Global Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40081&o=2

$end

$info=j6bmc,j6bmca,
$bio

Fruit Machine published 21 years ago:

Club Big Money (c) 2001 Crystal Leisure.

- TRIVIA -

Club Big Money was released in December 2001 in the UK.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15288&o=2

$end

$info=m5bnzclb,m5bnzclb11,
$bio

Club Bonanza (c) 200? Empire Games, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=19949&o=2

$end

$info=ep_cbrcl,ep_cbrcla,ep_cbrclb,ep_cbrclc,ep_cbrcld,ep_cbrcle,ep_cbrclf,ep_cbrclg,ep_cbrclh,ep_cbrcli,ep_cbrclj,ep_cbrclk,
$bio

Club Cannonball Run (c) 199? Global Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15370&o=2

$end

$info=clubcard,
$bio

Club Card (c) 199? Impera GmbH.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=281117&o=2

$end

$info=sc4cvclb,sc4cvclba,sc4cvclbb,sc4cvclbc,sc4cvclbd,sc4cvclbe,sc4cvclbf,sc4cvclbg,
$bio

Club Cash 'L' Vania (c) 200? QPS Interactive.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15617&o=2

$end

$info=sc4cadcl,sc4cadcla,
$bio

Club Cash Adder (c) 200? QPS Interactive.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40055&o=2

$end

$info=sc5_3530,
$bio

Club Cash Ahoy (c) 200? Bell-Fruit Games.

- TECHNICAL -

Platform: Scoprion 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112558&o=2

$end

$info=sc4crcl,sc4crcla,sc4crclb,sc4crclc,sc4crcld,sc4crcle,sc4crclf,
$bio

Club Cashraker (c) 200? QPS Interactive.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15616&o=2

$end

$apple2_flop_misc=clubcsno,
$bio

Club Casino (c) 198? Keypunch Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107321&o=2

$end

$info=sc4cclas,sc4cclasa,sc4cclasb,sc4cclasc,sc4cclasd,sc4cclase,sc4cclasf,sc4cclasg,sc4cclash,sc4cclasi,sc4cclasj,sc4cclask,sc4cclasl,sc4cclasm,sc4cclasn,sc4cclaso,sc4cclasp,sc4cclasq,sc4cclasr,sc4cclass,sc4cclas0,sc4cclas1,sc4cclas2,sc4cclas3,sc4cclas4,sc4cclast,sc4cclasu,sc4cclasv,sc4cclasw,sc4cclasx,sc4cclasy,sc4cclasz,
$bio

Club Class (c) 200? Bell-Fruit Games

- TECHNICAL -

GAME ID: PR7148

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42484&o=2

$end

$info=m4clbcls,
$bio

Club Classic (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41276&o=2

$end

$info=j6cascla,j6casclaa,j6casclab,j6casclac,j6casclad,j6casclae,j6casclaf,j6casclag,j6casclah,j6casclai,j6casclaj,j6casclak,j6casclal,j6casclam,j6casclan,j6casclao,j6casclap,j6casclaq,j6casclar,j6casclas,
$bio

Club Classic Casino Crazy (c) 199? JPM International.

- TECHNICAL -

Impact

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41073&o=2

$end

$info=m4clbclm,m4clbclma,
$bio

Club Climber (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41275&o=2

$end

$info=sc4clclo,
$bio

Club Clouseau (c) 200? QPS.

- TECHNICAL -

[Model PR2383]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42509&o=2

$end

$info=m5coloss,
$bio

Club Colossus (c) 200? Empire Games Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15291&o=2

$end

$info=m4clbcnt,m4clbcnta,m4clbcntb,m4clbcntc,m4clbcntd,
$bio

Club Connect (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41277&o=2

$end

$info=sc4cjcl,sc4cjcla,sc4cjclb,sc4cjclc,sc4cjcld,sc4cjcle,sc4cjclf,
$bio

Club Cool Jewels (c) 200? Bell-Fruit Games.

- TECHNICAL -

[Model PR1621]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=18237&o=2

$end

$info=sc4crcc,sc4crcca,sc4crccb,sc4crccc,
$bio

Club Cops 'n' Robbers Classic (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR6837]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42529&o=2

$end

$info=sc2copdc5,sc2copdc5p,
$bio

Fruit Machine published 27 years ago:

Club Cops 'n' Robbers Deluxe (c) 1995 Bell-Fruit Mfg. Company, Limited. [B.F.M.].

- TECHNICAL -

[Model PR6332]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42423&o=2

$end

$info=sc2copdc,sc2copdc1,sc2copdc1p,sc2copdc2,sc2copdc2p,sc2copdc3,sc2copdc3p,sc2copdc4,sc2copdc4p,sc2copdc6,sc2copdcp,
$bio

Fruit Machine published 27 years ago:

Club Cops 'n' Robbers Deluxe (c) 1995 Bell-Fruit Mfg. Company, Limited. [B.F.M.]

- TECHNICAL -

[Model PR6588]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61733&o=2

$end

$info=sc4crgc,sc4crgca,sc4crgcb,sc4crgcc,sc4crgcd,sc4crgce,sc4crgcf,sc4crgcg,sc4crgch,sc4crgci,sc4crgcj,sc4crgck,sc4crgcl,sc4crgcm,sc4crgcn,sc4crgco,sc4crgcp,sc4crgcq,sc4crgcr,sc4crgcs,sc4crgct,sc4crgcu,sc4crgcv,sc4crgcw,
$bio

Fruit Machine published 19 years ago:

Club Cops 'n' Robbers Gold (c) 2003 Bell-Fruit Games.

- TECHNICAL -

[Model PR1348]

- TRIVIA -

Released in May 2003.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15125&o=2

$end

$info=sc4crcp,sc4crcpa,sc4crcpc,sc4crcpd,sc4crcpe,sc4crcpf,sc4crcpg,sc4crcph,sc4crcpi,sc4crcpj,
$bio

Fruit Machine published 14 years ago:

Club Cops 'n' Robbers Platinum (c) 2008 Bell-Fruit Games, Limited.

- TECHNICAL -

[Model PR3241]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=30371&o=2

$end

$info=sc2copcl,sc2copcl1,sc2copcl1p,sc2copcl10,sc2copcl11,sc2copcl11p,sc2copcl2,sc2copcl3,sc2copcl3p,sc2copcl4,sc2copcl5,sc2copcl6,sc2copcl6p,sc2copcl7,sc2copcl8,sc2copcl8p,sc2copcl9,sc2copcl9p,
$bio

Fruit Machine published 29 years ago:

Club Cops 'n' Robbers (c) 1993 Bell-Fruit Mfg.

- TECHNICAL -

[Model PR6231]

- TRIVIA -

Released on July 20, 1993 in the UK.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15126&o=2

$end

$info=sc4cfclb,sc4cfclba,sc4cfclbb,
$bio

Club Crazy Fruits (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42491&o=2

$end

$info=sc4cfgcl,sc4cfgcla,sc4cfgclb,sc4cfgclc,
$bio

Club Crazy Fruits Gold (c) 200? Bell-Fruit Games.

- TECHNICAL -

[Model PR1620]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15124&o=2

$end

$ibm5170_cdrom=clubdead,
$bio

IBM PC/AT DOS CD published 28 years ago:

Club Dead (c) 1994 Viacom New Media [Viacom International, Inc.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144602&o=2

$end

$info=sc5dndbl,sc5dndbla,sc5dndblb,sc5dndblc,sc5dndbld,sc5dndble,sc5dndblf,sc5dndblg,sc5dndblh,sc5dndbli,sc5dndblj,sc5dndblk,sc5dndbll,sc5dndblm,sc5dndbln,sc5dndblo,sc5dndblp,sc5dndblq,sc5dndblr,sc5dndbls,
$bio

Fruit Machine published 14 years ago:

Club Deal or No Deal - Can You Beat The Banker (c) 2008 Bell-Fruit Games, Limited.

- TECHNICAL -

[Model PR3068]

Scorpion 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=30370&o=2

$end

$info=ad5dndcl,ad5dndcla,ad5dndclb,ad5dndclc,ad5dndcld,ad5dndcle,ad5dndclf,ad5dndclg,
$bio

Club Deal or No Deal (c) 200? Bell-Fruit Games, Limited.

- TECHNICAL -

[Adder 5]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42016&o=2

$end

$info=sc4dndcl,sc4dndcla,sc4dndclb,sc4dndclc,sc4dndcld,sc4dndcle,sc4dndclf,sc4dndclg,
$bio

Club Deal or No Deal (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR1949]
[Scorpion 4]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43005&o=2

$end

$info=sc5dndcl,sc5dndcla,
$bio

Club Deal or No Deal (c) 200? Bell-Fruit Games.

- TECHNICAL -

[Scorpion 5]

- TRIVIA -

Based on the UK version of the worldwide smash-hit game show Deal or No Deal hosted by Noel Edmonds. In this version, the cases found in the US version are replaced with boxes.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=19964&o=2

$end

$info=sc1cdm,sc1cdmp,
$bio

Club Diamond (c) 199? Crystal Leisure.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42418&o=2

$end

$info=sc1clbdm,
$bio

Fruit Machine published 30 years ago:

Club Diamond (c) 1992 ELAM.

- TECHNICAL -

Model 5724

- TRIVIA -

Club Diamond was released in July 1992.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=19917&o=2

$end

$info=m4clbdbl,
$bio

Club Double (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41278&o=2

$end

$info=hb_dac,hb_daca,hb_dacb,hb_dacc,hb_dacd,hb_dace,hb_dacf,hb_dacg,hb_dacz,
$bio

Club Dough & Arrow (c) 200? QPS Interactive.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15619&o=2

$end

$jaguar=clubdriv,
$bio

Atari Jaguar cart. published 28 years ago:

Club Drive (c) 1994 Atari Corp.

In the year 2098, where do you go on vacation? Club Drive, of course - the most exciting theme park of the 21st century.

Club Drive was opened just after driving was once again legalized. Driving had been illegal for safety reasons for more than 50 years, until Doctor Lawrence Phosphorus' breakthrough discovery.

In his distributive processing study involving safety and smart materials, the doctor developed algorithms that could be mathematically proven to be safe. Thus, the driving ban was lifted for these indestructible vehicles, and Club Drive was born.

Take Old West Exit and chase down your opponent in a fast-paced game of tag through the main streets of a real ghost town. Get off on Hairpin Drive and test your wheels in a skateboard park - for cars! Turn on 2010 Century Court and race through San Francisco. Then take Ho Scale Lane and experience what it's like to be a toy car and race through your neighbor's house.

It's your chance to do stuff with a car you've never dreamed of!

- TECHNICAL -

Model J9003E

- TIPS AND TRICKS -

* Planet Todd (during World Selection): 4+2, firebutton.

* Drop & Fixed Camera views / Debug (during game play): 8+6

* Atari Building: Enter the pulsating wall inside the mine shaft of Wild-West World during a single player race.

* The Castle: Enter the first floor fireplace of Jerome's World during a single player race. Must have fast car option turned on.

- STAFF -

Lead Programmer: Todd Powers
Programmers: Eric Smith, Eric Ginner
Producers: Craig Suko, James Hampton (Purple)
Lead Artist: Ed Pearson
Artists: Ken Saunders, Jeffrey Gatrall, B.J. West
Music Director:	James Grunke
Music and Sound: M. Stevens, Wiley Evans, James Grunke, Jerry Gerber
Lead Testers: Lance Lewis, Dan McNamee
Testers: Hank Cappa, Scott Hunter, Andrew Keim, Joe Sousa

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76413&o=2

$end

$info=ep_ddqcl,ep_ddqcla,ep_ddqclb,ep_ddqclc,ep_ddqcld,ep_ddqcle,ep_ddqclf,ep_ddqclg,
$bio

Club Dungeons & Drag Queens (c) 199? Global Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40830&o=2

$end

$info=sc1clbdy,sc1clbdya,
$bio

Club Dynamite (c) 198? Global Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42120&o=2

$end

$info=sc1clbxp,sc1clbxpa,
$bio

Fruit Machine published 33 years ago:

Club Explosion (c) 1989 Bell-Fruit Mfg. Company, Limited.

- TECHNICAL -

Model 5523

- TRIVIA -

Club Explosion was released in November 1989 in the UK.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42123&o=2

$end

$info=m1clbfvr,m1clbfvrp,
$bio

Club Fever (c) 199? Maygay.

- TECHNICAL -

M1A/B

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41973&o=2

$end

$info=j6firclb,j6firclba,j6firclbb,j6firclbc,
$bio

Club Firecracker (c) 200? JPM International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=18212&o=2

$end

$amigaocs_flop=clubfoot,
$bio

Commodore Amiga 500 disk. published 28 years ago:

Club Football - The Manager (c) 1994 BOMS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73743&o=2

$end

$ibm5170_cdrom=cfootman,
$bio

IBM PC/AT DOS CD published 27 years ago:

Club Football - The Manager (c) 1995 BOMS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144603&o=2

$end

$info=hb_frtcl,hb_frtcla,hb_frtclb,hb_frtclc,hb_frtcld,hb_frtcle,hb_frtclf,hb_frtclg,hb_frtclh,hb_frtcli,hb_frtclj,hb_frtclk,hb_frtcll,hb_frtclm,hb_frtcln,
$bio

Club Fruitopia (c) 200? QPS Interactive.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15618&o=2

$end

$info=sc5gdclbj,sc5gdclbk,
$bio

Club Gold Digger (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR3429]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69347&o=2

$end

$info=sc4gdclb,sc4gdclba,sc4gdclbb,sc4gdclbc,sc4gdclbd,sc4gdclbe,sc4gdclbf,sc4gdclbg,sc4gdclbh,sc4gdclbi,sc4gdclbj,sc4gdclbk,
$bio

Club Gold Digger (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR1137]

[Scorpion 4]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43026&o=2

$end

$info=sc5gdclb,sc5gdclba,sc5gdclbb,sc5gdclbc,sc5gdclbd,sc5gdclbe,sc5gdclbf,sc5gdclbg,
$bio

Club Gold Digger (c) 200? Bell-Fruit Games.

- TECHNICAL -

[Scorpion 5]
[Model PR1137]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=19956&o=2

$end

$info=sc4ggcl,sc4ggcla,sc4ggclb,sc4ggclc,sc4ggcld,
$bio

Club Golden Grid (c) 200? QPS Interactive.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15615&o=2

$end

$mz700_cass=clubgolf,
$bio

Sharp MZ-700 cass. published 40 years ago:

Club Golf (c) 1982 Solo Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131697&o=2

$end

$info=sc2cgcas,sc2cgcas1,sc2cgcas1p,sc2cgcasp,
$bio

Fruit Machine published 25 years ago:

Club Grand Casino (c) 1997 Bell-Fruit Mfg. Company, Limited. [B.F.M.].

- TECHNICAL -

[Model PR6547]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42422&o=2

$end

$info=sc4gcclbo,sc4gcclbq,
$bio

Club Grand Casino (c) 200? Bell-Fruit Games, Limited. [B.F.G.]

- TECHNICAL -

[Model PR7149]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61749&o=2

$end

$info=sc4gcclb,sc4gcclba,sc4gcclbb,sc4gcclbc,sc4gcclbd,sc4gcclbe,sc4gcclbf,sc4gcclbg,sc4gcclbh,sc4gcclbi,sc4gcclbj,sc4gcclbk,sc4gcclbl,sc4gcclbm,sc4gcclbn,sc4gcclbp,
$bio

Club Grand Casino (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR7194]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42613&o=2

$end

$info=sc2gslam,sc2gslam1,sc2gslam1p,sc2gslamp,
$bio

Fruit Machine published 26 years ago:

Club Grandslam (c) 1996 Bell-Fruit Mfg. Company, Limited. [B.F.M.].

- TECHNICAL -

SCORPION 2

- TRIVIA -

[Model PR6591]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=31138&o=2

$end

$info=sc4gslam,sc4gslama,sc4gslamb,sc4gslamc,sc4gslamd,sc4gslame,sc4gslamf,
$bio

Club Grandslam (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

SCORPION 4
[Model PR6934]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42218&o=2

$end

$info=ep_cgred,ep_cgreda,
$bio

Club Greed (c) 199? Global Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40149&o=2

$end

$info=ep_grncl,ep_grncla,ep_grnclb,ep_grnclc,gl_grncl,gl_grncla,
$bio

Club Grid Runner (c) 200? Global Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15378&o=2

$end

$info=sc4hfcl,sc4hfcla,
$bio

Fruit Machine published 22 years ago:

Club Happy Fruits (c) 2000 Bell-Fruit Games.

The juciest club machine around.

- TECHNICAL -

[Model PR1021]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=19929&o=2

$end

$info=sc4jjucl,sc4jjucla,sc4jjuclb,sc4jjuclc,sc4jjucld,sc4jjucle,
$bio

Club Jackpot Junction (c) 200? Bell-Fruit Games.

- TECHNICAL -

[Model 1422]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=18243&o=2

$end

$info=jjstrip,
$bio

Club Jenna presents Jenna Jameson's Strip Poker (c) 200? Shiggles, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259403&o=2

$end

$info=sc4juicya,sc4juicyc,
$bio

Club Juicy Jackpots (c) 200? Bell-Fruit Games, Limited. [B.F.G.]

- TECHNICAL -

[Model PR1123]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42667&o=2

$end

$info=sc4juicy,sc4juicyb,sc4juicyd,sc4juicye,sc4juicyf,sc4juicyg,sc4juicyi,sc4juicyj,
$bio

Club Juicy Jackpots (c) 200? Bell-Fruit Games.

- TECHNICAL -

[Model PR1136]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=18244&o=2

$end

$info=m5kaleid,
$bio

Club Kaleidoscope (c) 200? Empire Games, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=19945&o=2

$end

$info=clubkcyc,
$bio

Arcade Video game published 21 years ago:

Club Kart (c) 2001 Sega Enterprises, Limited.

Can you cut it as a Race Ace when you are travelling at 100km per hour skidding around the bends with your backside just 10cm off the track. Race a high performance kart around the streets of Piazza Laziale, Cote d Azur or Andalucia where only the fast and strong fear to tread.
Choice of normal race mode or Championship race with the revolutionary club kart card system. The power of the Naomi 2 board creates unparalleled graphics and sound to bring the ultimate kart video simulator.
- Link up to 8 players
- Practice, battle or Championship modes

If they go 100 miles per hour in the straight-away, they aren't go-karts, they're club-karts!

- TECHNICAL -

Runs on the Sega "NAOMI 2" hardware.

- TRIVIA -

Club Kart was released in June 2001.

- SERIES -

1. Club Kart (2001)
2. Club Kart - European Session (2002)
3. Club Kart Prize (2003)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4031&o=2

$end

$info=clubkrt,clubkrtc,clubkrto,clubk2kp,clubk2kpa,clubk2k3,clubkrta,
$bio

Arcade Video game published 20 years ago:

Club Kart - European Session (c) 2002 Sega.

This European version of "Club Kart" including different courses.

- TECHNICAL -

Runs on the Sega "NAOMI 2" hardware.

- TRIVIA -

European Session was released in June 2002.

- SERIES -

1. Club Kart (2001)
2. Club Kart - European Session (2002)
3. Club Kart Prize (2003)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4032&o=2

$end

$info=clubkcyco,
$bio

Arcade Video game published 19 years ago:

Club Kart for Cycraft (c) 2003 SEGA Enterprises, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145580&o=2

$end

$info=clubkprz,clubkpzb,
$bio

Arcade Video game published 19 years ago:

Club Kart Prize (c) 2003 Sega.

- TECHNICAL -

Runs on the Sega "NAOMI 2" hardware.

- SERIES -

1. Club Kart (2001)
2. Club Kart - European Session (2002)
3. Club Kart Prize (2003)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4033&o=2

$end

$info=sc4lkbcl,sc4lkbcla,sc4lkbclb,sc4lkbclc,sc4lkbcld,sc4lkbcle,sc4lkbclf,sc4lkbclg,sc4lkbclh,sc4lkbcli,
$bio

Club Lock Buster (c) 200? Bell-Fruit Games.

- TECHNICAL -

[Model PR1321]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=18245&o=2

$end

$info=j7clbmag,
$bio

Fruit Machine published 16 years ago:

Club Magic (c) 2006 JPM.

Club Magic is a 6-reel multi-stake game, with five features being offered on the base game. A unique shuffle feature is also included. On the base reels are dedicated overprinted star symbols. When three of these appear in a line on one of the five winlines then the corresponding feature will be activated.

On the top reels are dedicated symbols, which if one appears in the window, will cause all wins within the window to be paid 27 ways.

There is a chance that this feature may hold over to the next game.

If the wild symbol(s) cannot be held, this feature is cancelled until the next time it appears in the window.

- TRIVIA -

Released in UK in January 2006. Club Magic is designed for the club market.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11749&o=2

$end

$info=sc2mamcl,sc2mamcl1,sc2mamcl1p,sc2mamcl2,sc2mamcl2p,sc2mamcl3,sc2mamclp,
$bio

Fruit Machine published 26 years ago:

Club Make a Million (c) 1996 Bell-Fruit Mfg.

- TECHNICAL -

SCORPION 2
[Model 6546]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=18246&o=2

$end

$info=sc4maxcc,sc4maxcca,sc4maxccb,sc4maxccc,
$bio

Club Maximus Cash (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR2130]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40044&o=2

$end

$info=ac1clbmn,
$bio

Club Money (c) 199? Ace Coin Equipment, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41815&o=2

$end

$info=sc4clbmn,sc4clbmna,sc4clbmnb,sc4clbmnc,
$bio

Club Money Bags (c) 200? Bell-Fruit Games, Limited..

- TECHNICAL -

[Model PR1955]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47741&o=2

$end

$info=sc4mtbcl,sc4mtbcla,sc4mtbclb,sc4mtbclc,sc4mtbcld,sc4mtbcle,sc4mtbclf,sc4mtbclg,sc4mtbclh,sc4mtbcli,sc4mtbclj,sc4mtbclk,sc4mtbcll,sc4mtbclm,sc4mtbcln,sc4mtbclo,
$bio

Club Money to Burn (c) 200? Bell-Fruit Games.

- TECHNICAL -

[Model PR6932]

Hardware: SCORPION 4
Cabinet: SMILEY 2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=18249&o=2

$end

$info=m1monclb,m1monclba,m1monclbb,m1monclbc,m1monclbd,m1monclbe,m1monclbf,m1monclbg,m1monclbh,m1monclbi,m1monclbj,m1monclbk,m1monclbl,m1monclbm,
$bio

Club Monopoly (c) 199? Maygay.

- TECHNICAL -

M1A/B

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42001&o=2

$end

$info=ep_cormn,ep_cormna,
$bio

Club Monopoly - Coronation St. (c) 199? Maygay.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40821&o=2

$end

$info=j6monst,j6monsta,j6monstb,j6monstc,j6monstd,
$bio

Club Monster Cash! (c) 200? Crystal Leisure.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40613&o=2

$end

$info=sp_clbna,sp_clbnaa,
$bio

Club National (c) 199? Ace Coin Equipment, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42225&o=2

$end

$info=j5clbnud,j5clbnuda,
$bio

Club Nudger (c) 199? JPM International.

- TECHNICAL -

System 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41029&o=2

$end

$info=clubpacm,clubpacma,
$bio

Arcade Video game kit published 31 years ago:

Club Pacman / Lambada (c) 1991 Miky S.r.l.

Club Pacman is a Ms.Pac-Man-like game with the same object as Pac-Man except, Club Pacman has some new features including: Music when you eat a Power Pellet, Turbo speed when eating a Power Pellet, Fast fruit, faster ghosts when you get good, and speed options.

- TECHNICAL -

Club Pacman is a Pac-Man kit.

- TRIVIA -

The name MIKY seen in the game comes from the game developers' name, Miguel Ojeda. Miguel worked for a company known as S.A Amusements which owned many casinos and arcades in Argentina. They also made arcade cabinets and other hacks of famous games such as Pole Position, and they made their own casino machines. The main melody in the game is from Kaoma (the lambada theme) which was very famous in South America around the 90's. Miguel's other hacks would be TC 2000 which is a ROM hack of Pole Position, Clement Trick, and some Sega Genesis ROM hacks as well.

- STAFF -

Developed by: Miguel Ojeda

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83473&o=2

$end

$info=sc4ppclb,sc4ppclba,sc4ppclbb,sc4ppclbc,
$bio

Fruit Machine published 15 years ago:

Club Pink Panther (c) 2007 QPS Interactive.

- TECHNICAL -

[Model PR2236]

- TRIVIA -

Released in June 2007.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=34916&o=2

$end

$bbcbc=cplay1,
$bio

BBC Bridge Companion cart. published 37 years ago:

Club Play 1 (c) 1985 Unicard, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231877&o=2

$end

$bbcbc=cplay2,cplay2a,
$bio

Club Play 2 (c) 198? Unicard, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231878&o=2

$end

$bbcbc=cplay3,
$bio

Club Play 3 (c) 198? Unicard, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231879&o=2

$end

$info=sc4pogbl,sc4pogbla,sc4pogblb,sc4pogblc,sc4pogbld,sc4pogble,
$bio

Pots of Gold (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR3083]

[Scorpion 4]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43049&o=2

$end

$info=b85clbpm,
$bio

Fruit Machine published 37 years ago:

Club Premier (c) 1985 Bell-Fruit Mfg. Company, Limited.

- TECHNICAL -

System 85

- TRIVIA -

Club Premier was released in February 1989 in the UK.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41867&o=2

$end

$info=sc5cpen1,sc5cpen1a,sc5cpen1b,sc5cpen1c,
$bio

Club Public Enemy No.1 (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR3528]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42527&o=2

$end

$info=sc2cpe3,sc2cpe3p,sc2cpe4,sc2cpe4p,
$bio

Fruit Machine published 28 years ago:

Club Public Enemy No.1 (c) 1994 Bell-Fruit Mfg. Company, Limited. [B.F.M.].

- TECHNICAL -

Model PR6331

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=31141&o=2

$end

$info=sc2cpe,sc2cpe1,sc2cpe1p,sc2cpe2,sc2cpe2p,sc2cpep,
$bio

Fruit Machine published 26 years ago:

Club Public Enemy No.1 (c) 1996 Bell-Fruit Mfg. Company, Limited. [B.F.M.]

- TECHNICAL -

[Model PR6574]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61731&o=2

$end

$info=ep_rags,ep_ragsa,
$bio

Club Rags To Riches (c) 199? Maygay.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40618&o=2

$end

$zx81_cass=clubrecc,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Club Record Controller (c) 1982 Sinclair Research, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114574&o=2

$end

$spectrum_cass=clbrecrd,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Club Record Controller [Model B5/S] (c) 1982 Sinclair Research, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234788&o=2

$end

$zx81_cass=clubrecs,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Club Records (c) 1982 Smith [W.H. Smith]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114993&o=2

$end

$info=j6raclb,j6raclba,j6raclbb,j6raclbc,j6raclbd,
$bio

Fruit Machine published 23 years ago:

Club Red Alert (c) 1999 JPM International.

Hi Lo gamble with exchanges.
Use the numbers on the win line to complete the four different 1-6 trails (Nudges, Cash, Features & Hot Shots). Hi Lo gamble up one of the ladders after trail completion. Step the Hi Lo reel downwards to change your Hi Lo number. Have up to three Steps at any one time. Swap from one ladder to another if red siren lamp is activated. Exchanging from one ladder to another awards an extra step. Hi Lo gamble up to the superb top feature for a chance to win the Jackpot. Hot Shots award knockouts on the Hot Shots tower; collect from win spins, cash, Cash Pot or Jackpot. The Cash Pot is awarded via a traditional reel win, from the nudge ladder or from the Hot Shots tower.

- TECHNICAL -

Impact

- TRIVIA -

Released in November 1999.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=18217&o=2

$end

$info=sc4rdrcl,sc4rdrcla,sc4rdrclb,
$bio

Fruit Machine published 17 years ago:

Club Red Dragon (c) 2005 QPS Interactive.

- TECHNICAL -

[Model QPS160]

- TRIVIA -

Released in May 2005.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=26080&o=2

$end

$info=m4rhrcl,m4rhrcl__a,m4rhrcl__b,m4rhrcl__c,
$bio

Club Red Hot Roll (c) 199? Barcrest.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=14926&o=2

$end

$info=m4clbrpl,
$bio

Club Replay (c) 199? PCP.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41279&o=2

$end

$info=j6rcclub,j6rccluba,j6rcclubb,
$bio

Fruit Machine published 26 years ago:

Club Roller Coaster (c) 1996 JPM International.

- TRIVIA -

Released in August 1996.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=18219&o=2

$end

$info=j6royfls,j6royflsa,j6royflsb,j6royflsc,j6royflsd,j6royflse,
$bio

Fruit Machine published 24 years ago:

Club Royal Flush (c) 1998 JPM International.

- TECHNICAL -

Impact

- TRIVIA -

Club Royal Flush was released in August 1998 in the UK.

Distributed in UK by :
Crown Leisure Sales
Deith Leisure Sales
Direct Machine Distributors
MDM Leisure Limited
Rank Leisure Machine Service

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15792&o=2

$end

$info=sc1clbrn,
$bio

Club Runner (c) 198? B.F.M. [Bell-Fruit Manufacturing Company, Limited.].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=19918&o=2

$end

$info=m5clubsn,m5clubsn11,m5clubsn14,m5clubsn16,
$bio

Club Sandwich (c) 200? BWB.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15200&o=2

$end

$saturn=clubsat,
$bio

Sega Saturn CD published 26 years ago:

Club Saturn [Model MM 86013-2] (c) 1996 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272315&o=2

$end

$info=m4clbshf,
$bio

Club Shuffle (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41280&o=2

$end

$info=sc4slc,sc4slca,sc4slcb,sc4slcc,sc4slcd,sc4slce,sc4slcf,sc4slcg,sc4slch,sc4slci,sc4slcj,sc4slck,sc4slcl,sc4slcm,sc4slcn,
$bio

Fruit Machine published 19 years ago:

Club Snakes & Ladders (c) 2003 Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR1423]

- TRIVIA -

Released in June 2003.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40009&o=2

$end

$info=ac1clbsv,
$bio

Club Sovereign (c) 199? Ace Coin Equipment, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42297&o=2

$end

$info=sc1clbsp,
$bio

Club Spinner (c) 198? B.F.M. [Bell-Fruit Manufacturing Company, Limited.].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=19919&o=2

$end

$info=ep_sdclb,ep_sdclba,
$bio

Club Spotted Dick (c) 199? Maygay.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40889&o=2

$end

$info=m5starcl,
$bio

Fruit Machine published 20 years ago:

Club Stars & Stripes (c) 2002 Vivid Gaming.

- TECHNICAL -

Cabinet Dimensions (HxWxD) :
203cm x 74cm x 61cm

- TRIVIA -

Released the 1st June 2002.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15701&o=2

$end

$info=ep_stmcl,ep_stmcla,
$bio

Club Storm Force (c) 199? Global Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15364&o=2

$end

$info=sc4suscl,sc4suscla,sc4susclb,sc4susclc,
$bio

Club Suits U Sir! (c) 200? QPS Interactive.

- TECHNICAL -

[Model PR2357]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40008&o=2

$end

$info=sc4takcl,sc4takcla,sc4takclb,sc4takclc,sc4takcld,sc4takcle,sc4takclf,sc4takclg,sc4takclh,sc4takcli,sc4takclj,
$bio

Club Take Note (c) 200? Bell-Fruit Games.

- TECHNICAL -

[Model PR1323]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15123&o=2

$end

$info=sc1clbtm,sc1clbtma,
$bio

Fruit Machine published 31 years ago:

Club Temptation (c) 1991 BFM.

- TECHNICAL -

Model 5491

- TRIVIA -

Club Temptation was released in May 1991 in the UK.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42121&o=2

$end

$info=sc4clbtm,sc4clbtma,sc4clbtmb,sc4clbtmc,sc4clbtmd,sc4clbtme,
$bio

Club Temptation (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR7131]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42507&o=2

$end

$to_flop=thomplu1,
$bio

Thomson TO disk. published 33 years ago:

Club Thoms+ 1 (c) 1989 Micromedia Systemes

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107640&o=2

$end

$to_flop=thomplu2,
$bio

Club Thoms+ 2 (c) 199? Micromedia Systemes

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107641&o=2

$end

$to_flop=thomplu3,
$bio

Club Thoms+ 3 (c) 199? Micromedia Systemes

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107642&o=2

$end

$to_flop=thomplu4,
$bio

Club Thoms+ 4 (c) 199? Micromedia Systemes

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107643&o=2

$end

$info=m4tropclc,m4tropclb,m4tropcla,m4tropcl,m4tropcld,
$bio

Club Tropicana (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41281&o=2

$end

$info=m5clbtro,m5clbtro24,m5clbtro25,
$bio

Club Tropicana (c) 200? Empire Games Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15332&o=2

$end

$info=ep_21clb,ep_21clba,
$bio

Club Twenty One (c) 199? Maygay.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=18198&o=2

$end

$info=m4clbveg,m4clbvega,m4clbvegb,m4clbvegc,
$bio

Club Vegas (c) 199? Barcrest.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15085&o=2

$end

$info=sc4vrgcl,sc4vrgcla,sc4vrgclb,sc4vrgclc,sc4vrgcld,sc4vrgcle,sc4vrgclf,sc4vrgclg,sc4vrgclh,sc4vrgcli,
$bio

Club Very Rich Geezer (c) 200? Bell-Fruit Games.

- TECHNICAL -

[Model PR1037]
Scorpion 4

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=18255&o=2

$end

$info=sc4legcb,sc4legcba,sc4legcbb,sc4legcbc,sc4legcbd,sc4legcbe,
$bio

Club Who Wants to be a Legionnaire? (c) 200? Bell-Fruit Games.

- TECHNICAL -

[Model PR1038]

Scorpion 4

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=19954&o=2

$end

$info=sc1clbw,sc1clbwa,
$bio

Fruit Machine published 32 years ago:

Club Wise (c) 1990 B.F.M.

- TECHNICAL -

Model 5731

- TRIVIA -

Club Wise was released in June 1990 in the UK.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=19920&o=2

$end

$info=m4clbx,m4clbxa,m4clbxb,
$bio

Club X (c) 199? Barcrest.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15084&o=2

$end

$info=ac1clbxt,ac1clbxta,
$bio

Club Xtra (c) 199? Ace Coin Equipment.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=14841&o=2

$end

$kc_cass=clubx,
$bio

VEB Mikroelektronik KC cass. published 34 years ago:

Club-X (c) 1988 VEB Mikroelektronik

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133725&o=2

$end

$apple2_flop_clcracked=clue15,
$bio

Apple II 5.25 disk. published 33 years ago:

Clue (c) 1989 Leisure Genius

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288301&o=2

$end

$amigaocs_flop=cluemdu,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Clue - Master Detective (c) 1990 Leisure Genius

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73744&o=2

$end

$apple2_flop_misc=cluemstd,
$bio

Apple II 5.25 disk. published 33 years ago:

Clue Master Detective (c) 1989 Virgin Mastertronic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107322&o=2

$end

$cdi=clue,
$bio

Phillips CD-i disc published 28 years ago:

Clue (c) 1994 Philips Interactive Media, Incorporated.

- TECHNICAL -

Model 819 1002

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52807&o=2

$end

$snes=clue,
$bio

Nintendo Super NES cart. published 30 years ago:

Clue (c) 1992 Parker Bros.

- TECHNICAL -

GAME ID: SNS-CL-USA

- TRIVIA -

Released in July 1992 in North America only.

- STAFF -

Developed by Sculptured Software.
Programmers: John Emerson, Craig Seastrom
Music and Sound by: Kinsgley Thurber

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62868&o=2

$end

$megadriv=clue,
$bio

Sega Genesis cart. published 30 years ago:

Clue (c) 1992 Parker Bros.

Parker Brothers' classic detective game.

- TECHNICAL -

Model T-89016

- TRIVIA -

Released in North America only.

- STAFF -

Developed by Sculptured Software.
Programmers: John Emerson, Craig Seastrom
Music and Sound by: Kinsgley Thurber

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57163&o=2

$end

$spectrum_cass=clueso,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Clue's O (c) 1985 Imperial Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=278258&o=2

$end

$einstein=cluedo,
$bio

Tatung Einstein disk. published 38 years ago:

Cluedo (c) 1984 Leisure Genius

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136125&o=2

$end

$c64_cass=cluedo,
$bio

Commodore C64 cass. published 38 years ago:

Cluedo (c) 1984 Leisure Genius

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187347&o=2

$end

$bbc_cass=cluedo,
$bio

Acorn BBC/Electron cass. published 36 years ago:

Cluedo (c) 1986 Leisure Genius

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51651&o=2

$end

$cpc_flop=cluedo,cluedoa,cluedob,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Cluedo (c) 1986 Leisure Genius

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265318&o=2

$end

$cdi=cluedo,
$bio

Phillips CD-i disc published 28 years ago:

Cluedo (c) 1994 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52808&o=2

$end

$amigaocs_flop=cluemd,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Cluedo - Master Detective (c) 1990 Leisure Genius

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73745&o=2

$end

$cdi=cluedo2,
$bio

Phillips CD-i disc published 27 years ago:

Cluedo - The Mysteries Continue (c) 1995 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52809&o=2

$end

$info=sc5clu70,sc5clu70a,
$bio

Cluedo 70 (c) 200? QPS Interactive.

- TECHNICAL -

[Model PR2495]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42511&o=2

$end

$info=sc5clcas,sc5clcasa,
$bio

Cluedo Casino (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR2339]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42508&o=2

$end

$info=j6cluclb,j6cluclba,j6cluclbb,j6cluclbc,j6cluclbd,j6cluclbe,j6cluclbf,j6cluclbg,j6cluclbh,j6cluclbi,j6cluclbj,j6cluclbk,j6cluclbl,
$bio

Fruit Machine published 20 years ago:

Cluedo Club (c) 2002 JPM International.

- TECHNICAL -

Impact

- TRIVIA -

Cluedo Club was released in June 2002 in the UK.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41076&o=2

$end

$info=sc4clucl,sc4clucla,
$bio

Cluedo Club (c) 200? Mazooma Games.

- TECHNICAL -

Model PR2237]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42512&o=2

$end

$msx1_flop=cluedo,
$bio

Cluedo Cracked (c) 19?? Unknown.

Tape to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133108&o=2

$end

$info=sc5clnot,sc5clnota,sc5clnotb,sc5clnotc,sc5clnotd,sc5clnote,sc5clnotf,sc5clnotg,
$bio

Cluedo Notorious (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR3320]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42510&o=2

$end

$info=sc5_3524,
$bio

Cluedo Prime Suspect (c) 200? Bell-Fruit Games.

- TECHNICAL -

Scorpion 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128354&o=2

$end

$info=sc5clus,sc5clusa,sc5clusb,sc5clusc,sc5clusd,sc5cluse,sc5clusf,sc5clusg,sc5clush,sc5clusi,sc5clusj,sc5clusk,
$bio

Cluedo The Usual Suspects (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR2332]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42514&o=2

$end

$spectrum_cass=cluedo,cluedoa,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Cluedo [Model LG050] (c) 1985 Leisure Genius

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78300&o=2

$end

$cpc_cass=cluedo,
$bio

Amstrad CPC cass. published 36 years ago:

Cluedo [Model LG150] (c) 1986 Leisure Genius

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93530&o=2

$end

$info=sc4clue,sc4cluea,sc4clueb,sc4cluec,sc4clued,sc4cluee,sc4cluef,sc4clueg,
$bio

Cluedo (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR2230]

[Scorpion 4]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42513&o=2

$end

$info=sc5clue,sc5cluea,sc5clueb,sc5cluec,
$bio

Cluedo (c) 200? Mazooma Games.

- TECHNICAL -

[Scorpion 5]
 [Model PR2230]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43083&o=2

$end

$info=m1cluedo,m1cluedo1,m1cluedo1h,m1cluedo1p,m1cluedo3,m1cluedo3h,m1cluedo3p,m1cluedo4,m1cluedo4p,m1cluedo5,m1cluedo5p,m1cluedob1,m1cluedob1h,m1cluedob1p,m1cluedob2,m1cluedob2h,m1cluedob2p,m1cluedoi,m1cluedoip,m1cluedon,m1cluedonp,m1cluedop,
$bio

Fruit Machine published 27 years ago:

Cluedo? (c) 1995 Maygay.

- TRIVIA -

Cluedo? was released in May 1995.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40215&o=2

$end

$info=m1cluecb,m1cluecb1,m1cluecb1p,m1cluecb2,m1cluecb2p,m1cluecbp,
$bio

Fruit Machine published 29 years ago:

Clued? Club (c) 1993 Maygay.

- TECHNICAL -

M1A/B

- TRIVIA -

Clued? Club was released in July 1993.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41974&o=2

$end

$info=cluedo,cluedo2c,cluedo2,cluedod,
$bio

Arcade Video game published 27 years ago:

Cluedo? Murder Mystery Quiz Game (c) 1995 JPM.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 8 Mhz), TMS34010 (@ 5 Mhz)
Sound Chips : UPD7759 (@ 640 Khz)

Players : 1
Buttons : 1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=14144&o=2

$end

$info=m1cluess,m1cluessa,m1cluessap,m1cluessb,m1cluessbp,m1cluessc,m1cluesscp,m1cluessd,m1cluessdp,m1cluesse,m1cluessep,m1cluessf,m1cluessfp,m1cluessg,m1cluessh,m1cluessi,m1cluessj,m1cluessk,m1cluessl,m1cluesslp,m1cluessm,m1cluessmp,m1cluessn,m1cluesso,m1cluessop,m1cluessp,m1cluessq,m1cluessqp,m1cluessr,m1cluessrp,m1cluesss,m1cluesssp,
$bio

Fruit Machine published 26 years ago:

Cluedo? Super Sleuth (c) 1996 Maygay.

- TRIVIA -

Cluedo? Super Sleuth was released in May 1996.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15502&o=2

$end

$pc98=cluju,
$bio

NEC PC-9801 Series 5.25in. disk. published 34 years ago:

Cluju (c) 1988 Xain Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89142&o=2

$end

$info=cgraplop,
$bio

DECO cass. published 39 years ago:

Cluster Buster (c) 1983 Data East.

- TECHNICAL -

Runs on the "DECO Cassette System" hardware

Cartridge ID: Model DT-128

- TRIVIA -

Cluster Buster was released in November 1983. It was known as the 28th video game (Cassette no. 28) made for the Deco Cassette System.

This game is known in North America as "Graplop [Model DT-128]".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=401&o=2

$end

$pet_rom=cluster1,
$bio

Commodore PET ROM published 43 years ago:

Cluster/One (c) 1979 Nestar Systems, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235806&o=2

$end

$info=cltchitr,cltchitrj,cltchitrd,cltchitrjd,
$vgmplay=cltchitr,
$bio

Arcade Video game published 31 years ago:

Clutch Hitter (c) 1991 Sega.

A baseball game featuring all the Major League Baseball players from the 1991 season (but only 3 different ballparks).

- TECHNICAL -

Game ID : 317-0175 / 317-0176

Runs on the Sega "System 18" hardware.

Players: 2
Control: 8-way joystick
Buttons: 3

- TRIVIA -

Clutch Hitter was released in April 1991. This game was only available as a conversion kit (no dedicated cabinets were made). The marquee, sideart, bezel, and control panel overlay are all green, while the joysticks are red ball top units. The one thing that really stands out about this games cabinet is the joysticks. The game board itself is a Sega System 18 board, and is JAMMA compatible. The mainboard of this game contains a Sega 68000 style suicide chip.

- UPDATES -

FD1094 317-0175:
* Original Japanese version

FD1094 317-0176:
* Export (US) version

- PORTS -

* CONSOLES:
Sega Game Gear (1991)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=479&o=2

$end

$gamegear=clutchit,
$vgmplay=clutchit_gg,
$bio

Sega Game Gear cart. published 31 years ago:

Clutch Hitter [Model 2311] (c) 1991 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64519&o=2

$end

$info=cm32l,
$bio

Musical Instrument published 33 years ago:

CM-32L (c) 1989 Roland

The Roland CM-32L is a desktop (velocity sensitive), 8-32 voice (9 part multimbral), digital synthesizer (editing via MIDI only), featuring 1-4 oscillators (sample or resonant low pass filtered saw/square), dedicated pitch/filter/amp 5 stage envelopes, LFO, reverb, 128 presets, and MIDI.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264497&o=2

$end

$info=cm32p,
$bio

Musical Instrument published 33 years ago:

CM-32P - PCM Sound Module (c) 1989 Roland.

The Roland CM-32P is a desktop (aftertouch and velocity sensitive), 31 voice (6 part multimbral), digital synthesizer (editing via MIDI only), featuring 1-6 oscillators (99 samples) per patch (64 patches), AR envelope, LFO (with attack), reverb/chorus, and card slot.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125244&o=2

$end

$pc8801_flop=cmdpuzz1,
$bio

NEC PC-8801 Series disk. published 36 years ago:

CMD Puzzle (c) 1986 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91479&o=2

$end

$pc8801_flop=cmdpuzzl,
$bio

NEC PC-8801 Series disk. published 36 years ago:

CMD Puzzle - Color Version (c) 1986 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91480&o=2

$end

$c64_flop_misc=swiftlnk,
$bio

Commodore C64 disk. published 32 years ago:

CMD SwiftLink (c) 1990 CMD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236018&o=2

$end

$c64_flop_misc=turbo232,
$bio

Commodore C64 disk. published 25 years ago:

CMD Turbo232 (c) 1997 CMD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236019&o=2

$end

$c64_cass=cmk49,
$bio

CMK 49 Computer Musical Keyboard (c) 198? Siel

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231938&o=2

$end

$c64_flop_misc=cmk49,
$bio

CMK 49 Computer Musical Keyboard (c) 198? Siel

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236015&o=2

$end

$bbc_rom=cmsflex,
$bio

Acorn BBC ROM published 38 years ago:

CMS Flex Ver.3.01 (c) 1984 CMS Soft. Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289433&o=2

$end

$bbc_rom=cmslink,
$bio

Acorn BBC ROM published 36 years ago:

CMS Link Ver.2 (c) 1986 CMS Soft. Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231792&o=2

$end

$bbc_rom=cncdfs,
$bio

CNCIS DFS (c) 198? CNC Interfacing Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240328&o=2

$end

$psion2=cnf41hi,
$bio

CNF41 HART interface (c) 198? Psion

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234101&o=2

$end

$zorba=copower,
$bio

Telcon Zorba disk. published 37 years ago:

Co-Power-88 for Telcon Zorba (c) 1985 SWP

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236174&o=2

$end

$dragon_cass=coresedasm,
$bio

Dragon cass. published 38 years ago:

Co-Res Editor/Assembler (c) 1984 Microdeal

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116330&o=2

$end

$megadriv=coachk,
$vgmplay=coachk_md,
$bio

Sega Genesis cart. published 27 years ago:

Coach K College Basketball (c) 1995 EA Sports [Electronic Arts label]

- TECHNICAL -

GAME ID: 7521

- TRIVIA -

The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57164&o=2

$end

$amigaecs_flop=coala,
$bio

Commodore Amiga 500+ disk. published 27 years ago:

COALA (c) 1995 Empire Interactive Europe, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237066&o=2

$end

$psion2=coastal3,
$bio

Coastal Ver.3 (c) 198? Maritek, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234079&o=2

$end

$psion2=coastal4,
$bio

Coastal Ver.4 (c) 198? Maritek, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234080&o=2

$end

$msx1_flop=coastrac,
$bio

Coaster Race Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134160&o=2

$end

$msx1_cart=coastrac,coastracb,coastraca,
$bio

MSX cart. published 36 years ago:

Coaster Race [Model HBS-G050C] (c) 1986 Sony Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76653&o=2

$end

$dc=coasterw,
$bio

Sega Dreamcast GD published 22 years ago:

Coaster Works [Model T-15128N] (c) 2000 Xicat Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135041&o=2

$end

$dc=coasterwe,
$bio

Sega Dreamcast GD published 22 years ago:

Coaster Works [Model T-44903D-50] (c) 2000 Xicat Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135042&o=2

$end

$dmv=mscobol,
$bio

COBOL (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233889&o=2

$end

$cpc_cass=cobracs,
$bio

Amstrad CPC cass. published 37 years ago:

Cobra (c) 1985 Cobra Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116129&o=2

$end

$cpc_flop=cobracs,cobracsa,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Cobra (c) 1985 Cobra Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119258&o=2

$end

$spectrum_cass=cobra,cobraa,cobrabf,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Cobra (c) 1986 Ocean Software, Limited.

- STAFF -

Game Coding, Graphic Design and Plip Plop Programming by: Jonathan Smith
Musical Scores by: Martin Galway

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78301&o=2

$end

$c64_cass=cobrao,
$bio

Commodore C64 cass. published 36 years ago:

Cobra (c) 1986 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187434&o=2

$end

$spectrum_cass=cobrab,cobrac,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Cobra (c) 1986 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=305477&o=2

$end

$spectrum_cass=cobrad,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Cobra (c) 1986 IBSA [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=305478&o=2

$end

$info=cobrap,
$bio

Pinball published 35 years ago:

Cobra (c) 1987 Nuova Bell Games.

- STAFF -

Art by : Adriano Nardi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=9621&o=2

$end

$info=cobrapb,
$bio

Pinball published 35 years ago:

Cobra (c) 1987 Playbar.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=9999&o=2

$end

$to_flop=cobra,cobraa,
$bio

Thomson TO disk. published 35 years ago:

Cobra (c) 1987 Loriciels.

- STAFF -

By: C. Cabillic
Graphics by: B. Masson, O. Lahonde

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107644&o=2

$end

$cpc_flop=cobraoc,cobraocb,cobraocc,cobraocd,cobraoca,cobraoc_c1,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Cobra (c) 1987 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120370&o=2

$end

$info=cobra80,cobrasp,
$bio

Computer published 34 years ago:

Cobra (c) 1988 ITCI.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295275&o=2

$end

$tvc_flop=cobra,
$bio

Cobra (c) 198? CS Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112165&o=2

$end

$pcecd=cobra,
$bio

NEC PC-Engine CD published 33 years ago:

Cobra - Kokuryuuou no Densetsu (c) 1989 Hudson Soft.

Cobra is a digital comic based on the Japanese space adventure series by Buichi Terasawa. The main character, the yellow haired and charismatic Cobra, is the most famous space pirate in the whole universe and he is always accompanied by his robotic and sexy robotic lady friend Andromeda- in short, he's a sort of space James Bond, but a bit on the dumb side, or at least this is what he wants the space pirates to believe. The secret of Cobra is a powerful psycho-gun hidden in his left arm which makes him unstoppable and indestructible. This digital comic needs a heavy knowledge of Japanese to be fully appreciated and the player will have to know its Japanese by the book in order to defeat the Galactic Guild. The game starts in a large cruise space ship and Cobra wanders around it and gathers information. Simple actions, like 'look' or 'talk' are listed on the right side of the screen and allow the player to interact with the environments and characters. Some parts of the game are more 'interactive' but in very limited ways. As a side note, the game can be saved at any time by pressing 'Select'.

- TECHNICAL -

Game ID: HCD8004

- TRIVIA -

Cobra was released on March 31, 1989 in Japan for 5980 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58140&o=2

$end

$info=cobra,cobraa,cobram3,cobraseg,cobram3a,
$bio

Arcade Video game published 38 years ago:

Cobra Command (c) 1984 Data East USA.

Mission... You have been ordered to get rid of a terrorist group which is committing crimes all over the world. Piloting your ultra-modern Jet Helicopter you have to confront your enemies. Carry out your mission!

You command a fully armed helicopter and must take on enemy helicopters, planes, tanks, and ships in order to destroy their stronghold on an area. Your missions take you though the forest, in the canyons, through the desert ruins, out to the pacific ocean, and right though New York City.

- TECHNICAL -

Main CPU : I8086 (@ 5 Mhz), (2x) M6502 (@ 1 Mhz)
Sound Chips : (2x) DAC, (2x) AY8910 (@ 2 Mhz), SP0250 (@ 3.12 Mhz)

Players : 1
Buttons : 2

- TRIVIA -

Cobra Command was released in May 1984.

Known in Japan as "Thunder Storm". Data East later released an unrelated shoot-em-up titled "Cobra Command" in 1988.

It was the second arcade game to incorporate the Laserdisc technology featuring cartoon animation.

The player's helicopter makes a cameo in "Double Dragon II - The Revenge" as soon as the hangar's door opens in the beginning of the game.

Alfredo Garcia of Spain holds the official record for this game with 100030 points on August 2, 1984.

- STAFF -

Game Staff
Created by : Sabu, Yoshihisa Kishimoto (Yoshi), Rie
Programmers : Tsuyo, Shin, Tomo
Sound Programmer : Masa
Engineers : Taka, Jun

Picture Staff
Producer : Miki Hirao
Director : Hideki Takayama
Animator : Hajime Kamegaki
Designer : Toshiyuki Yamamoto
Cinematographer : Masao Shimizu
Ink & Painter : Tsutomu Tsukasa
Sound Patterns : Yasuyki Konno
Composer : Hidenori Tao

Film Produced by Toei Animation Co., Ltd.

- PORTS -

* CONSOLES:
[EU] Sega CD (1992) "Cobra Command [Model 4130]" 
[JP] Sega Mega CD (aug.28, 1992) "Thunder Storm FX [Model T-32064]" 
[US] Sega CD (nov.1992) "Cobra Command [Model 4402]" 
[JP] Sega Saturn (1995) "Interactive Movie Action - Thunder Storm & Road Blaster" 
[JP] Sony PlayStation (oct.20, 1995) "Interactive Movie Action - Thunder Storm & Road Blaster [Model SLPS-00094~5]" 

* OTHERS: 
Apple iPhone/iPod [US] (dec.2, 2009) [Model 333243662]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=480&o=2

$end

$segacd=cobracom,
$bio

Sega CD published 30 years ago:

Cobra Command [Model 4402] (c) 1992 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60711&o=2

$end

$megacd=cobracom,cobracoma,cobracomb,
$bio

Sega Mega-CD published 29 years ago:

Cobra Command (c) 1993 Sega Enterprises, Limited.

- TECHNICAL -

Game ID: 4402
Cover ID: 670-2765
Manual ID: 672-1066
CD ID: 670-2780

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60598&o=2

$end

$nes=cobracomj,
$bio

Nintendo Famicom cart. published 34 years ago:

Cobra Command (c) 1988 Data East Corp.

- TECHNICAL -

GAME ID: DFC-CN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53930&o=2

$end

$nes=cobracom,
$bio

Nintendo NES cart. published 34 years ago:

Cobra Command (c) 1988 Data East USA.

North American release. Game developed in Japan. See the original Famicom version for more information: "Cobra Command [Model DFC-CN]".

Description from the back cover:

The most advanced Cobra attack helicopter ever built is at your command! You'll fly alone into a deadly no man's land where enemy choppers, tanks, soldiers, cannons and warships are all aiming to blast you out of the sky! Helpless hostages are counting on you to rescue them as you make your way to enemy headquarters for your final assault!

- TECHNICAL -

GAME ID: NES-CN-USA

- TRIVIA -

Released in November 1988 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55015&o=2

$end

$spectrum_cass=cobrafrc,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Cobra Force (c) 1989 Players Premier.

- STAFF -

Program: Simon Hobbs
Music: Ian Sheridan
Playtesting: Paul Griffiths
Production: Simon Daniels
Loading Screen: Martin Severen
Artwork: Peter Austin
Logo: Mike Wood, Jon Clarke

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78302&o=2

$end

$cpc_cass=cobrafrc,
$bio

Amstrad CPC cass. published 33 years ago:

Cobra Force (c) 1989 Players Premier

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93531&o=2

$end

$cpc_flop=cobrafrc,cobrafrcc,cobrafrcb,cobrafrca,cobrafrc_t1,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Cobra Force (c) 1989 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122257&o=2

$end

$info=cgunship,
$bio

Arcade Video game published 46 years ago:

Cobra Gunship (c) 1976 Meadows Games.

- STAFF -

Designed by: Ted Dabney (Atari co-founder)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4288&o=2

$end

$pcecd=cobra2,
$bio

NEC PC-Engine CD published 31 years ago:

Cobra II - Densetsu no Otoko (c) 1991 Hudson Soft.

Cobra 2 is a Digital Comic by Hudson Soft, sequel of Cobra released in 1989. The game is based on the comic books and television series by Buichi Terasawa. Like its predecessor, this game needs a heavy knowledge of Japanese language to be fully appreciated. The game follows a traditional Digital-Comic structure with menus and choices to pick. Consequently, no need to type any text here, just pick the right choice at the right time which, with some practice, can help the player go though the game without much Japanese skills. The game can also be saved at anytime by pressing 'Select'. The cool Cobra and his powerful Psycho-Gun hidden within his arm are here for the party, without forgetting the legion of cute girls surrounding our hero and which gave the series its hype. Other famous characters from the television series, and especially from the manga, as also here for the player's delight - such as the beautiful Jane Flower and the evil and mysterious Crystal Boy.

- TECHNICAL -

Game ID: HCD1014

- TRIVIA -

Cobra 2 was released on June 07, 1991 in japan for 6500 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58141&o=2

$end

$nes=cobramis,
$bio

Cobra Mission (c) 19?? NTDEC [Taiwan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83842&o=2

$end

$pc98=cobramis,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Cobra Mission - Panic in Cobra City (c) 1991 Inos.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89143&o=2

$end

$vgmplay=cobramis_pc,
$bio

IBM PC/AT DOS 3.5in. disk. published 30 years ago:

Cobra Mission - Panic in Cobra City (c) 1992 MegaTech Soft.

- STAFF -

Game Designer & Story: Erwin Mab
Director: Kenny Wu
Programming: Team Neuronus
3D / Graphics Programming: Hang Peng, Team O-two and Team Rai-Chee
Music / Sound Programming: Team Neuronous
Special Thanks To: Peter Kao, Anthony Luk

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287305&o=2

$end

$cpc_cass=cobrapin,cobrapinf,
$bio

Amstrad CPC cass. published 37 years ago:

Cobra Pinball (c) 1985 Cobra Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93532&o=2

$end

$cpc_flop=cobrapnb,cobrapnbb,cobrapnbc,cobrapnba,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Cobra Pinball (c) 1985 Cobra Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119259&o=2

$end

$cpc_cass=cobra,
$bio

Amstrad CPC cass. published 36 years ago:

Cobra Stallone (c) 1986 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233260&o=2

$end

$info=cobrata,
$bio

Arcade Video game published 16 years ago:

Cobra The Arcade (c) 2005 Namco, Limited.

A light gun shooting game based around the popular anime title Space Adventure Cobra.

- TECHNICAL -

Namco System 246 hardware

Main CPU : PS2 128 Bit 'Emotion Engine' (@ 300 MHz)
GPU Graphics :'Graphics Synthesizer' (@ 150 MHz)

Screen orientation : Horizontal

- TRIVIA -

Cobra The Arcade was released on November 15, 2005.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5095&o=2

$end

$nes=cobratr,
$bio

Nintendo NES cart. published 33 years ago:

Cobra Triangle (c) 1989 Nintendo Co., Ltd.

European release. Game developed in USA. For more information about the game itself, please see the original USA release entry; "Cobra Triangle [Model NES-CU-USA]".

Description from the European box:

You're in the hot seat and it's full speed ahead into a river of danger.
Cobra Triangle! The Challenge
Logs jam the river, whirlpools spin madly. You're under enemy fire, and it's a race against time!
And this is just the start!
Advance in skill and work your way up through the seven stages of Cobra Triangle. Collect pods in mid-air as you rocket over jumps. Outmaneuver the enemy as you frantically speed exploding mines to the safety areas.
You thought you'd seen it all.
And then! Speeding boats actually drag helpless swimmers away! You're the protector. It's up to you to outwit the enemy and sink their rotten boats... before it's too late!
Finally, you meet the monsters. Can you discover the secret of getting past them?
And if you can, what dangers await you then?
Are you the one? Can you survive the Cobra Triangle?

- TECHNICAL -

Game ID: NES-CU-EEC
Box ID: NESE-P-CU

- TRIVIA -

Cobra Triangle was released on october 25, 1989 in Europe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77638&o=2

$end

$nes=cobratru,
$bio

Nintendo NES cart. published 33 years ago:

Cobra Triangle (c) 1989 Nintendo of America.

You're in the hot seat and it's full speed ahead into a river of danger.

Logs jam the river, whirlpools spin madly. You're under enemy fire, and it's a race against time! And this is just the start!

Advance in skill and work your way up through the seven stages of Cobra Triangle. Collect pods in mid-air as you rocket over jumps. Outmaneuver the enemy as you frantically speed exploding mines to the safety area.

You thought you'd seen it all. And then! Speeding boats actually drag helpless swimmers away! You're the protector. It's up to you to outwit the enemy and sink their rotten boats... before it's too late.

Finally, you meet the monsters. Can you discover the secret of getting past them? And if you can, what dangers await you then?

- TECHNICAL -

Game ID: NES-CU-USA

- TRIVIA -

Cobra Triangle was released in July 1989 in USA.

Known export releases:
[EU] "Cobra Triangle [Model NES-CU-EEC]"
[SP] "Cobra Triangle [Model NES-CU-ESP]"
[FR] "Cobra Triangle [Model NES-CU-FRA]"

- STAFF -

Developed by Rare.

Designer: Mark Betteridge, Chris Stamper, Tim Stamper
Programmer: Mark Betteridge

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55016&o=2

$end

$cpc_flop=cobralor,cobralora,cobralor_c1,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Cobra [Model LA 46 D] (c) 1987 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118962&o=2

$end

$spectrum_cass=cobrasar,cobrasarm,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Cobra's Arc (c) 1986 Dinamic Software.

- STAFF -

Written by: Luis Mezquita Raya
Graphics by: Snatcho
Music by: Manuel Cubedo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78303&o=2

$end

$msx1_cass=cobraarc,
$bio

MSX cass. published 36 years ago:

Cobra's Arc (c) 1986 Dinamic Software.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94537&o=2

$end

$cpc_flop=cobrarc,cobrarcb,cobrarca,cobrarc_c1,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Cobra's Arc (c) 1986 Dinamic Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118847&o=2

$end

$msx1_flop=cobraarc,cobraarca,
$bio

Cobra's Arc cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229913&o=2

$end

$cpc_cass=cobrarc,
$bio

Amstrad CPC cass. published 36 years ago:

Cobra's Arc (c) 1986 Dinamic Software.

- TECHNICAL -

GAME ID: DAMS87006

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93536&o=2

$end

$info=cobracom,cobracomj,cobracoma,cobracomb,cobracomjb,
$vgmplay=cobracom,
$bio

Arcade Video game published 34 years ago:

Cobra-Command (c) 1988 Data East.

A horizontally scrolling helicopter battle game.

- TECHNICAL -

Main CPU : Motorola M6809 (@ 2 Mhz)
Sound CPU : MOS Technology M6502 (@ 1.5 Mhz)
Sound Chips : YM2203 (@ 1.5 Mhz), YM3812 (@ 3 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Cobra-CommanD was released in September 1988.

Based on the original 1984 animated laserdisc game of the same name.

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (G.S.M. Data East 1 - D25B1002) on June 6, 1989.

- UPDATES -

The Japanese and World versions feature the same levels, but in different order.

- STAFF -

Produce & program : K. Sasamoto
Graphic & design : A. Ontani
Graphic : M. Narita, T. Konishi
Graphic advice : S. Furukawa
Hardware : T. Takayama
Sound : A. Hare
Original plan : T. Seki
Management : T. Kato

- PORTS -

* COMPUTERS:
[JP] Nintendo Famicom (oct.21, 1988) [Model DFC-CN]
[US] Nintendo NES (nov.1988) [Model NES-NC]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=481&o=2

$end

$tvc_flop=cobyvada,
$bio

Coby-Vadász (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111826&o=2

$end

$tvc_flop=cocademo,
$bio

Coca Cola Demo (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111827&o=2

$end

$gamegear=cocakid,
$bio

Sega Game Gear cart. published 28 years ago:

Coca Cola Kid [Model G-3350] (c) 1994 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64520&o=2

$end

$c64_cart=coccinel,
$bio

Commodore C64 cart. published 38 years ago:

Coccinelle cherche dessinateur (c) 1984 Ediciel Matra-Hachette.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53543&o=2

$end

$info=cbully,
$bio

Kiddie Ride published 31 years ago:

Coche Bully (c) 1991 Falgas.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=12564&o=2

$end

$info=ep_cock,ep_cocka,ep_cockb,ep_cockc,ep_cockd,ep_cocke,
$bio

Cock A Doodle Dosh (c) 199? Maygay.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40818&o=2

$end

$info=m5cockdd,m5cockdd05,
$bio

Cock a Doodle Dough! (c) 200? Empire Games Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15331&o=2

$end

$snes_bspack=cdoodled,
$bio

Cock-A-Doodle-Do (c) 199? Unknown [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126125&o=2

$end

$kc_cass=cockpit,
$bio

VEB Mikroelektronik KC cass. published 35 years ago:

Cockpit (c) 1987 VEB Mikroelektronik

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133726&o=2

$end

$vc4000=cockpit,
$bio

VC 4000 cart. published 41 years ago:

Cockpit (c) 1981 Interton Electronic.

Puts the player in the role of a pilot of a civil aircraft. The player must first successfully take off the plane and while in the air keep the horizon level and once the landing strip is shown land the plane again. If things go wrong the player can eject the pilot and must try to land him safely in between to cacti.

- TECHNICAL -

[Cassette No. 28]

- STAFF -

Written by: Martin Greiner

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49198&o=2

$end

$pc98=cocktail,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Cocktail Soft - Zoukan-gou (c) 1992 Cocktail Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89144&o=2

$end

$pc98=cocktai2,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Cocktail Soft - Zoukan-gou 2 (c) 1992 Cocktail Soft. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262703&o=2

$end

$pc98=cancan55,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Cocktail Soft SOUND BOX with Can Can Bunny 5½ - Limited (c) 1994 Cocktail Soft.

- TRIVIA -

Released on November 11, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89078&o=2

$end

$msx1_cass=coco,
$bio

MSX cass. published 38 years ago:

Coco Castle (c) 1984 Kuma Computers, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94538&o=2

$end

$msx1_flop=coco,
$bio

Coco Castle cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229914&o=2

$end

$info=cocoloco,cocolocoa,cocolocob,
$bio

Coco Loco (c) 198? PETACO.

A Spanish bootleg/hack of Pac-Man that actually gives you 2 credits for the price of one and adds a turbo boost button.

- TRIVIA -

The title can be transliterated as 'Crazy Ghost'. In Spain, Pac-Man clones are usually reffered to as 'Come Cocos' or 'Ghost Eater', Coco is a colloquial form to call a ghost or the boogey man in Spanish. In a similar fashion, Space Invaders and its clones are reffered as 'Mata Marcianos"' or 'Martian Killers'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50986&o=2

$end

$coco_flop=ccmax2,ccmax2is,
$bio

TRS-80 CoCo disk. published 37 years ago:

CoCo Max II (c) 1985 Colorware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233587&o=2

$end

$coco_flop=ccmax3,ccmax31,
$bio

TRS-80 CoCo disk. published 35 years ago:

CoCo Max III (c) 1987 Colorware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233586&o=2

$end

$coco_flop=cnewsrm,
$bio

TRS-80 CoCo disk. published 35 years ago:

CoCo Newsroom (c) 1987 Spectrum Projects, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233598&o=2

$end

$a2600=coconuts,
$bio

Atari 2600 cart. published 40 years ago:

Coco Nuts (c) 1982 Telesys

Stanley the intrepid jungle explorer is under attack from Coco the monkey! Coco is up in the trees throwing coconuts at Stanley. You control Stanley and need to dodge the incoming coconuts. You begin the game equipped with a helmet and an umbrella to protect yourself. Each time you are hit by a coconut, you lose one of these items. You may also regain an item by scoring enough points. The game ends when you have nothing left to protect yourself and a coconut hits you. Of course, the longer you can last in the game, the faster it becomes!

- TECHNICAL -

Model 1001

- STAFF -

Created by: Jack Woodman
Designed by: Jim Rupp

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50331&o=2

$end

$c64_cart=coconots,
$bio

Commodore C64 cart. published 38 years ago:

Coco-Notes featuring... the Jazz Scats! (c) 1984 Dovetail Group, Incorporated., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53544&o=2

$end

$famicom_flop=cocona,
$bio

Nintendo Famicom disk. published 35 years ago:

ココナワールド (c) 1987 Sofel
(Cocona World)

Cocona World is a cute action/adventure game by Sofel. The player takes control a young witch on a magical training. Her journey starts in a magical forest where trees have eyes and red monkeys are ferocious beasts. Her first task is to find a fairy hidden nearby to fill up her magic wand. With her powers back, she can now transform various animals into objects and smiling stars. But beware not to hit a friendly animal or her health bar will dramatically drop. Other important locations are also hidden inside the forest, like her house allowing the player to save the game's progress, the hospital giving her back some precious health, a Bingo or the cave from which she can access the rest of the world. Other tiny places can trigger interesting actions such as hot springs where our heroine takes off her magic hat and share a warm bath time... with a cute and friendly looking bear.

- TECHNICAL -

Game ID: SFL-CCN

- TRIVIA -

Cocona World was released on April 10, 1987 in Japan for 2980 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65269&o=2

$end

$archimedes=coconizr,
$bio

Acorn Archimedes disk. published 32 years ago:

Coconizer (c) 1990 Playfield

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127096&o=2

$end

$a800=coconots,
$bio

Atari 400/800 cart. published 38 years ago:

CocoNotes [Model 4L-9847] (c) 1984 CBS Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82801&o=2

$end

$cpc_flop=coconuts,
$bio

Amstrad CPC type-in published 37 years ago:

Coconuts (c) 1985 Super Jeux Amstrad

- TRIVIA -

Listed as a type-in program in the French book: Super Jeux Amstrad.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122684&o=2

$end

$msx1_flop=coconuts,
$bio

Coconuts Cracked (c) 19?? Unknown.

Tape to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133110&o=2

$end

$nes=cocoron,
$bio

Nintendo Famicom cart. published 31 years ago:

Cocoron (c) 1991 Takeru.

Cocoron is a side scrolling platform game developed by Takeru. Tapir, an enigmatic blue wizard in spotted pajamas from the Dream World, sends the player on a quest to rescue princess Rua. But things quickly become more complicated and the player soon has to rescue other characters along the way, such as Santa Claus, the king of Trump castle and the blue fairy Cocoron. Tapir can manipulate people's dreams and this ability gives Cocoron an unique twist - the player can assemble his own character by combining one of the eight available heads to one of the eight available bodies (which both include several designs to choose from, resulting in literally hundreds of combinations! ). More than a mere physical appearance, each part also defines the character's attributes, such as his health, speed, how high he can jump and so forth. As a rule of thumb, heavier characters are slower than light ones, but have more health and resistance. There is also a list of eight different weapons to choose from (from boomerang to shurikens, umbrellas and music notes). They all come with different attack patterns and strength - some shoot straight whereas others fire along an arc or explode on contact. They can also be powered up, and collecting five power icons (symbolized by the weapon in use) upgrades the weapon to the next level (up to a maximum of five times). Colored eggs are scattered around each stage or left behind by defeated enemies - cracking them open release all kind of items, such as health, extra lives, weapon power-ups and colored orbs. The latter trigger special events - some power up the active weapon for a short amount of time, whereas others allow the player to control slides, grant him invincibility or refill his health bar. Cocoron features a world map and is divided into five different areas - the player is free to play them in any order and, interestingly, stages change in function of the sections he travels through. Finally, up to six different characters can be created and stored, and returning to the house at the center of the map allows to switch between them.

- TECHNICAL -

Cartridge ID: TKR-8C

- TRIVIA -

Cocoron was released on May 03, 1991 in Japan. It was sold 6500 Yen. It was never released outside Japan.

A sequel/remake of Cocoron was announced for the PC Engine Super CD Rom system in 1993. The game, called 'PC Cocoron', was apparently completed and previews appeared in several Japanese video game magazines at the time. It also included the character customization featured in the original game - eight heads and eight bodies to choose from, as well as eight different weapons (some of them are different than the Famicom version though). However, and for inexplicable reasons, it was never officially released (maybe because of Takeru's demise). Several prototypes of the game seem to exist in Japan, but as of today, they were never released to the public. For this reason, PC Cocoron is still one of the most sought after PC Engine unreleased game. 

But the Cocoron story certainly didn't end there, read on. Another sequel/remake was announced for the Sega CD around 1993. The game, known as Pop'n Land, was also developed by Takeru and was supposed to be published by Sur Dé Wave (Takeru's publishing label). Like with the original Cocoron, players could customize their characters, but this time they could do it from a list of sixteen different heads, bodies and weapons (for a total of 4096 different combinations!). The game was announced in Electronic Gaming Monthly (issue 51, Decembre 1993) and in the French magazine Joypad (issue 27, January 1994). However, and for reasons maybe due to Takeru's demise in 1994, it followed the same fate than PC Cocoron and was never officially released, and, as of today, no prototypes have ever surfaced.

- STAFF -

Character Designer: Utata Kiyoshi, Yossan Part2, Yuka Kumagai, Takehiko Tamada
Music Composer: Yoshiji Yokoyama, Takashi Tateishi
Programmer: Akihijo Ohta, Tsukasa Chibana
Directer: Akira Kitamura
Produced by: K2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53931&o=2

$end

$gba=cocotokr,
$bio

Nintendo GBA cart. published 17 years ago:

Cocoto - Kart Racer [Model AGB-BC5P] (c) 2005 BigBen Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70199&o=2

$end

$gba=cocotopj,
$bio

Nintendo GBA cart. published 15 years ago:

Cocoto - Platform Jumper [Model AGB-BC8P-EUR] (c) 2007 BigBen Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70200&o=2

$end

$mo5_cass=cocotte,
$bio

Thomson MO5 cass. published 37 years ago:

Cocotte (c) 1985 FIL [France Image Logiciel]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108697&o=2

$end

$z80ne_cass=codabue,codabuea,codabueb,
$bio

Coda di Bue (c) 198? Unknown [Italy]

Dice game for two players.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235235&o=2

$end

$tvc_flop=codas64,
$bio

Codas 64 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111828&o=2

$end

$psx=codebrk,
$bio

Sony PlayStation CD published 22 years ago:

Code Breaker (c) 2000 Unknown [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111531&o=2

$end

$psx=codebrk3,
$bio

Sony PlayStation CD published 20 years ago:

Code Breaker Version 3 (c) 2002 Unknown [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111532&o=2

$end

$spectrum_cass=codecomp,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Code Compressor 1 (c) 1986 Lerm Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287627&o=2

$end

$z88_cart=codecnt,
$bio

Cambridge Z88 Cart. published 32 years ago:

Code Count (c) 1990 Ranger Computers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236193&o=2

$end

$cpc_cass=coderout,
$bio

Amstrad CPC cass. published 37 years ago:

Code de la Route (c) 1985 Core.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93537&o=2

$end

$cpc_flop=codedela,
$bio

Amstrad CPC type-in published 30 years ago:

Code de la Route (c) 1992 CPC Infos

- TRIVIA -

Listed as a type-in program in the French magazine: CPC Infos.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119427&o=2

$end

$cpc_flop=codedela03,codedela01,codedela02,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Code de la Route cracked (c) 1985 Unknown.

Pirate tape_to_disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120630&o=2

$end

$nes=cnviper,
$bio

Nintendo NES cart. published 32 years ago:

Code Name - Viper (c) 1990 Capcom USA, Inc.

North American release. Game developed in Japan. See the original Famicom version for more information: "Dead Fox [Model CAP-VP]".

Description from the back cover:

Deep in the jungles of South America, you're on the mission of your life. Your commander must think you're superhuman. He's instructed you to destroy a powerful drug cartel, free innocent hostages and take down the murderous Drug Lord. No sweat, right? As you slip into the drug cartel's bases, you find yourself hopelessly outnumbered. Your only chance is to get better firearms and ammo, and find your fellow agent with the bombs.

- TECHNICAL -

GAME ID: NES-VP-USA

- TRIVIA -

Released in March 1990 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55017&o=2

$end

$x68k_flop=sailorq,
$bio

Code Name Sailor Q (c) 19?? Dark Kingdom Himitsu Kenkyuusho

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87234&o=2

$end

$info=cnsector,
$bio

Handheld game published 45 years ago:

Code Name: Sector (c) 1977 Parker Bros.

The human player(s) plotted on the game board the positions of four destroyers as they sought out a computer-controlled submarine.

- TECHNICAL -

Instead of using a board and crayons, you can plot on the computer screen.
There is an option to have the computer plot automatically. This can be turned on or off at any time.
When firing a torpedo, select a depth from a drop-down instead of waiting for the depth to flash on the display.
Direction is indicated by eight "LEDs" instead of four.
Changing the type of game requires clicking RESTART.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84465&o=2

$end

$info=code1da,code1d,code1db,
$bio

Arcade Video game published 22 years ago:

Code One Dispatch (c) 2000 Konami Corp.

- TECHNICAL -

GAME ID: GK922

Konami Viper Hardware

CPU : Motorola Power PC XPC8420 @ 200-250MHz
Graphics System : 3DFX 355-0024-020 
Sound : Yamaha YMZ280B

- TRIVIA -

Released in December 2000.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4107&o=2

$end

$saturn=coder,
$bio

Sega Saturn CD published 24 years ago:

Code R (c) 1998 ESP [Entertainment Software Publishing]

- TECHNICAL -

GAME ID: T-23502G

- TRIVIA -

Released on July 9, 1998 in Japan. It was never exported outside Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58988&o=2

$end

$info=sp_coder,sp_codera,sp_coderb,sp_coderc,sp_coderd,sp_codere,sp_coderf,sp_coderg,
$bio

Code Red (c) 199? Ace Coin Equipment, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42226&o=2

$end

$info=m1coderd,m1coderdp,
$bio

Code Red Club (c) 199? Maygay.

- TECHNICAL -

M1A/B

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41976&o=2

$end

$spectrum_cass=codeslic,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Code Slicer 2 (c) 1985 Foraits

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298522&o=2

$end

$spectrum_cass=codezero,codezeroa,
$bio

Sinclair ZX Spectrum cass. published 5 years ago:

Code Zero (c) 2017 Jenkinson, Paul

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232134&o=2

$end

$to7_cass=codessc,
$bio

Code-ssc (c) 198? Huet [Sylvain Huet]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108190&o=2

$end

$spectrum_cass=codewoor,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Code-Woord (c) 1984 Wolters Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293346&o=2

$end

$x68k_flop=codezero,
$vgmplay=codezero_68k,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Code-Zero (c) 1991 Enix, Ltd.

- TRIVIA -

Released on November 29, 1991 in Japan for a retail price of 7800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87235&o=2

$end

$spectrum_cass=codebook,codebook_a,thecodeb,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Codebook Caper (c) 1984 Scorpio Gamesworld.

- STAFF -

Written by: Andrew Reed

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78304&o=2

$end

$cpc_flop=codebrea,
$bio

Amstrad CPC type-in published 36 years ago:

Codebreaker (c) 1986 Amstrad Action

- TRIVIA -

Listed as a type-in program in the UK magazine: Amstrad Action.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120157&o=2

$end

$apple1=codebrkr,
$bio

Codebreaker (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234907&o=2

$end

$gba=codebrkr,
$bio

CodeBreaker (c) 200? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70212&o=2

$end

$a2600=codebreke,
$bio

Atari 2600 cart. published 44 years ago:

Codebreaker (c) 1978 Atari, Incorporated.

PAL release. Game developed in USA. For more information, please see the NTSC release's entry; "Codebreaker [Model CX2643]".

- TECHNICAL -

Model CX2643P

- PORTS -

* CONSOLES: 
[EU] Microsoft XBOX One (nov.1,2016) "Atari Flashback Classics Vol.2" 

* COMPUTERS: 
[EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82997&o=2

$end

$a2600=codebrek,
$bio

Atari 2600 cart. published 44 years ago:

Codebreaker (c) 1978 Atari, Incorporated.

Variations on Mastermind for the Atari 2600.

Your goal is to guess a 3 or 4 digit secret code which is generated by either the computer or another player. Depending on the difficulty setting, the player has either 8 or 12 guesses to figure out the code by entering in values with the keyboard controller. After each guess, the computer analyzes your input and displays results which indicate if you have a correct digit in the correct position, a correct digit in the wrong position, or no correct digits at all. Points are scored based on how many turns it takes to correctly identify the code. A second game variation called Nim is also included. In this game, two players take turns removing items from a stack. On each turn, a player must take at least one item from a stack, and the player who removes the last item from the screen wins. You can have the computer set up the stacks automatically or set them up manually, and a variation is included where the player who removes the last item from the screen loses rather than wins.

- TECHNICAL -

Model CX2643

- TRIVIA -

Export releases:
PAL "Codebreaker [Model CX2643P]"

- STAFF -

Programmer: Larry Kaplan

- PORTS -

* CONSOLES: 
[US] Microsoft XBOX One (nov.1,2016) "Atari Flashback Classics Vol.2" 
[US] Sony PlayStation 4 (nov.1,2016) "Atari Flashback Classics Vol.2" 

* HANDHELDS: 
[US] Nintendo DS (mar.8, 2011) "Atari Greatest Hits Vol.2 [Model NTR-BR7E-USA]" 

* COMPUTERS: 
[US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]"
[US] Steam (mar.24,2016) "Atari Vault [Model 400020]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50332&o=2

$end

$c64_cart=codebust,
$bio

Codebuster (c) 198? LMS Tech

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229396&o=2

$end

$cpc_flop=indoorso01,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Codemasters' Indoor Soccer Cracked (c) 1989 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126549&o=2

$end

$gba=kndsoda,
$bio

Nintendo GBA cart. published 18 years ago:

Codename - Kids Next Door - Operation S.O.D.A. [Model AGB-BNDE-USA] (c) 2004 Take-Two Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70213&o=2

$end

$info=knd,
$bio

Dedicated Console published 17 years ago:

Codename - Kids Next Door - Operation: P.L.U.G.G.U.H.S. (c) 2005 Tech2Go.

This is a Plug and Play device based on the Cartoon Network series.  It consists of 5 mini games and features basic platforming and shooting gameplay.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306279&o=2

$end

$psx=cntenka,cntenkaa,
$bio

Sony PlayStation CD published 25 years ago:

Codename - Tenka (c) 1997 Psygnosis, Ltd.

- TECHNICAL -

GAME ID: SCUS-94409

- TRIVIA -

Released on May 31, 1997 in the USA.

- UPDATES -

Version 1.1
Version 1.0

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112585&o=2

$end

$spectrum_cass=codematb,
$bio

Codename Mat (c) 198? 2.99 Classics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225519&o=2

$end

$spectrum_cass=codematc,
$bio

Codename Mat (c) 198? Dixons

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226157&o=2

$end

$spectrum_cass=codematd,
$bio

Codename Mat (c) 198? Zeppelin Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226214&o=2

$end

$spectrum_cass=codemat2a,
$bio

Codename MAT II (c) 198? Bug-Byte [Grandslam div.] [London, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225725&o=2

$end

$spectrum_cass=codemat2,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Codename Mat II (c) 1984 Domark Group, Ltd.

- TECHNICAL -

GAME ID: 011-6
ISBN: 1 85160 011 6
BARCODE: 9 781851 600113

- STAFF -

Written by: Derek Brewster

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78306&o=2

$end

$cpc_cass=codemat2,
$bio

Amstrad CPC cass. published 37 years ago:

Codename Mat II (c) 1985 Domark Group, Ltd.

- TECHNICAL -

GAME ID: 013-2
ISBN: 1 85160 013 2
BARCODE: 9 781851 600137

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93540&o=2

$end

$cpc_flop=codemat2,codemat2b,codemat2c,codemat2a,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Codename Mat II (c) 1985 Domark Group, Ltd.

- TECHNICAL -

GAME ID: 018-3
ISBN: 1-85160-018-3
BARCODE: 9 781851 600182

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119291&o=2

$end

$spectrum_cass=codemat,codemata,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Codename MAT (c) 1984 Micromega.

- TECHNICAL -

[Model QTC 725]

- STAFF -

Written by: Derek Brewster

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78305&o=2

$end

$cpc_flop=codemat,codematb,codematc,codematd,codemata,codemat_h1,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Codename Mat [Model SOFT 1129] (c) 1985 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118928&o=2

$end

$cpc_cass=codemat,
$bio

Amstrad CPC cass. published 37 years ago:

Codename Mat (c) 1985 Amsoft

- TECHNICAL -

SOFT 129

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93538&o=2

$end

$bbcmc_flop=codedro,
$bio

Acorn BBC Master compact disk. published 35 years ago:

Codename: Droid (c) 1987 Superior Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231861&o=2

$end

$bbc_cass=codedro,
$bio

Acorn BBC Micro B cass. published 35 years ago:

Codename: Droid (c) 1987 Superior Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51652&o=2

$end

$electron_flop=codedro,
$bio

Acorn Electron 3.5in. disk. published 35 years ago:

Codename: Droid (c) 1987 Superior Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129838&o=2

$end

$electron_cass=codedro,
$bio

Acorn Electron cass. published 35 years ago:

Codename: Droid (c) 1987 Superior Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264921&o=2

$end

$amigaocs_flop=iceman,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Codename: ICEMAN (c) 1990 Sierra On-Line, Incorporated.

- TECHNICAL -

GAME ID: 27360

- STAFF -

Executive Producer: Ken Williams
Game Designer: James Walls
Programming: J. Mark Hood, Pablo Ghenis, Doug Oldfield
Artists: Cheryl Loyd, James Larsen
Producer: Guruka Singh Khalsa
Composer: Mark Seibert
Additional Artwork: Jeff Crowe, Gerald Moore, Kenn Nishiuye, Cindy Walker
Additional Programming: Larry Scott, Juan Carlos Escobar, Robert W. Lindsley, David Skinner
Development System: Jeff Stephenson, Robert Eric Heitman, Pablo Ghenis, Stuart Goldstein
Sound Effects: Mark Seibert
Documentation Written by: Marti McKenna, James Walls
Special Thanks to: Robert Stewart (U.S.N.)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73746&o=2

$end

$juicebox=knd1,
$bio

Mattel Juice Box cart. published 18 years ago:

Codename: Kids Next Door Vol. 1 [Model H2683] (c) 2004 4Kids Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=292628&o=2

$end

$cpc_flop=coderspa,
$bio

Coders Paradise Issue 1 (c) 199? Wizcat

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123868&o=2

$end

$cpc_flop=coderspa01,
$bio

Coders Paradise Issue 2 (c) 199? Wizcat

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123869&o=2

$end

$apple2_flop_clcracked=codecyph,
$bio

Apple II 5.25 disk. published 37 years ago:

Codes and Cyphers (c) 1985 Optimum Resource

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300343&o=2

$end

$adam_flop=codeviso,
$bio

Coleco Adam disk. published 37 years ago:

CodeVisor (c) 1985 Marathon Computer Press

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109391&o=2

$end

$mz700_cass=codeword,
$bio

Codewoord (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131661&o=2

$end

$to_flop=coffcad,coffcada,
$bio

Thomson TO disk. published 36 years ago:

Coffret Cadeau (c) 1986 FIL [France Image Logiciel]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107645&o=2

$end

$mo5_cass=coffretc,
$to7_cass=coffretc,
$bio

Thomson MO5/TO7 cass. published 36 years ago:

Coffret Cadeau (c) 1986 FIL [France Image Logiciel]

- TECHNICAL -

GAME ID: CG 7592

FACE A: TO7
FACE B: MO5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108191&o=2

$end

$cpc_cass=coffret6,
$bio

Amstrad CPC cass. published 37 years ago:

Coffret de 6 Jeux (c) 1985 Sprites [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116141&o=2

$end

$tvc_flop=cogan,
$bio

Cogan (c) 198? Bagi [László Bagi]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112212&o=2

$end

$amigaocs_flop=cogans,
$bio

Commodore Amiga 500 disk. published 35 years ago:

Cogans Run (c) 1987 Softgang

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73747&o=2

$end

$to_flop=cogielem,
$bio

Thomson TO disk. published 36 years ago:

Cogi Orthographie - Cours Elementaire (c) 1986 Edumicro

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107646&o=2

$end

$apple2gs_flop_misc=cogito,
$bio

Apple IIGS disk. published 30 years ago:

Cogito (c) 1992 Brutal Deluxe

120 levels to solve.

- TRIVIA -

It tooks 6 months of development, the code has 13700 Assembly lines.

- STAFF -

Apple IIgs adaptation by: Antoine VIGNAU, Olivier ZARDINI
With help from Cogito's creator: Jerome CRETAUX

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115214&o=2

$end

$apple2_flop_clcracked=cogito,
$bio

Cogito! (c) 198? Reader's Digest Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107323&o=2

$end

$amigaocs_flop=cohort2,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Cohort II - Fighting for Rome (c) 1993 Impressions

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73748&o=2

$end

$pc98=coin,
$bio

NEC PC-9801 Series 5.25in. disk. published 26 years ago:

Coin (c) 1996 Ange.

- TECHNICAL -

Media: floppydisk x3

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89145&o=2

$end

$info=j2coinct,
$bio

Coin Count (c) 198? JPM International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41902&o=2

$end

$c64_cass=coinoph2,
$bio

Commodore C64 cass. published 31 years ago:

Coin Op Hits II (c) 1991 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=297938&o=2

$end

$info=j2coinsh,
$bio

Coin Shoot (c) 198? BWB.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40936&o=2

$end

$spectrum_cass=coinopco,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Coin-Op Connexion (c) 1987 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286856&o=2

$end

$cpc_flop=coinophi01,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Coin-Op Hits (c) 1989 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134025&o=2

$end

$spectrum_cass=coinhit,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Coin-Op Hits (c) 1990 US Gold, Ltd.

- TRIVIA -

This compilation was also published on the Amstrad CPC and Commodore C64.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226669&o=2

$end

$specpls3_flop=coinophi,
$bio

Sinclair ZX Spectrum+3 disk. published 32 years ago:

Coin-Op Hits (c) 1990 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230245&o=2

$end

$cpc_cass=coinop2,
$bio

Amstrad CPC cass. published 31 years ago:

Coin-Op Hits II (c) 1991 US Gold, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93542&o=2

$end

$cpc_flop=coinophi,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Coin-Op Hits II (c) 1991 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134024&o=2

$end

$spectrum_cass=coinhit2,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Coin-Op Hits II (c) 1991 US Gold, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226670&o=2

$end

$info=cmkenosp,cmkenospa,
$bio

Arcade Video game published 22 years ago:

Coinmaster Keno (c) 2000 Coinmaster.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32388&o=2

$end

$info=cmrltv75,
$bio

Arcade Video game published 21 years ago:

Coinmaster Roulette (c) 2001 Coinmaster.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32389&o=2

$end

$apple2gs_flop_misc=cokeutil,
$bio

Apple IIGS disk. published 33 years ago:

Coke Utilities (c) 1989 French United Crackers Clan, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=197459&o=2

$end

$to_flop=coktel1,coktel1a,coktel1b,coktel1c,
$bio

Coktel Vision Compilation 1 (c) 198? Coktel Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107647&o=2

$end

$to_flop=coktel2,coktel2a,
$bio

Coktel Vision Compilation 2 (c) 198? Coktel Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107648&o=2

$end

$to_flop=coktel3,coktel3a,
$bio

Coktel Vision Compilation 3 (c) 198? Coktel Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107649&o=2

$end

$bbc_cass=colditz,
$bio

Colditz (c) 19?? LVL

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51653&o=2

$end

$bbc_cass=colditza,
$bio

Acorn BBC/Electron cass. published 39 years ago:

Colditz Adventure (c) 1983 Superior Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51654&o=2

$end

$spectrum_cass=clditzes,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Colditz Escape (c) 1985 Psychosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=278259&o=2

$end

$cpc_flop=colditze,
$bio

Amstrad CPC 464 disk. published 30 years ago:

Colditz Escape (c) 1992 WoW Soft. [Witch Of Wessex]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=317925&o=2

$end

$spectrum_cass=colditz,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Colditz (c) 1984 Phipps Associates.

- TECHNICAL -

[Model PA012]

- STAFF -

Written by: Tony Barber

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78308&o=2

$end

$specpls3_flop=colexdin,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

Coleccion de Exitos Dinamic (c) 1988 Dinamic Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147627&o=2

$end

$spectrum_cass=dinamiex,dinamiex2,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Coleccion De Exitos Dinamic (c) 1988 Dinamic Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=278261&o=2

$end

$cpc_flop=coleccio,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Coleccion de Exitos Dinamic - 1985-1988 (c) 1988 Dinamic Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134027&o=2

$end

$cpc_cass=colecdin,
$bio

Amstrad CPC cass. published 34 years ago:

Coleccion de Exitos DINAMIC 1985 - 1988 (c) 1988 Dinamic Software.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93543&o=2

$end

$cpc_flop=coleccio01,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Coleccion Dinamic 90 (c) 1989 Dinamic Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134026&o=2

$end

$adam_flop=cartcopy,cartcopya,
$bio

Coleco Adam disk. published 38 years ago:

Coleco Game Cartridge Copy (c) 1984 Coleco Industries, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109392&o=2

$end

$adam_cass=cartcopy,
$bio

Coleco Adam cass. published 38 years ago:

Coleco Game Cartridge Copy (c) 1984 Coleco Industries, Inc. [Amsterdam, NY, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259512&o=2

$end

$adam_flop=colgfx,colgfxa,
$bio

Coleco Adam disk. published 38 years ago:

Coleco Graphics Processor (c) 1984 Coleco Industries, Inc. [Amsterdam, NY, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230393&o=2

$end

$adam_cart=gfxproc,
$bio

Coleco Adam cart. published 38 years ago:

Coleco Graphics Processor (c) 1984 Coleco Industries, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=310112&o=2

$end

$adam_flop=softadam,
$bio

Coleco Adam disk. published 38 years ago:

Coleco presents Software for ADAM (c) 1984 Coleco Industries, Inc. [Amsterdam, NY, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230394&o=2

$end

$adam_flop=coltestp,
$bio

Coleco Test Programs (c) 198? Coleco Industries, Inc. [Amsterdam, NY, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230407&o=2

$end

$info=coleco,
$bio

Console published 40 years ago:

ColecoVision [NTSC model] (c) 1982 Coleco Industries, Inc. [Amsterdam, NY, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275382&o=2

$end

$info=colecop,
$bio

Console published 39 years ago:

ColecoVision [PAL model] (c) 1983 Coleco Industries, Inc. [Amsterdam, NY, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275383&o=2

$end

$gba=mcrae20u,
$bio

Nintendo GBA cart. published 20 years ago:

Colin McRae Rally 2.0 [Model AGB-ACME-USA] (c) 2002 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70215&o=2

$end

$gba=mcrae20,
$bio

Nintendo GBA cart. published 20 years ago:

Colin McRae Rally 2.0 [Model AGB-ACMP] (c) 2002 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70214&o=2

$end

$psx=mcrae20,
$bio

Sony PlayStation CD published 22 years ago:

Colin McRae Rally 2.0 (c) 2000 Sony Computer Ent. America.

- TECHNICAL -

GAME ID: SLUS-01222

- TRIVIA -

Released on December 05, 2000 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110695&o=2

$end

$gbcolor=mcrae,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Colin McRae Rally [Model CGB-BCOP-EUR] (c) 2001 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67667&o=2

$end

$psx=mcrae,
$bio

Sony PlayStation CD published 22 years ago:

Colin McRae Rally (c) 2000 Sony Computer Ent. America.

- TECHNICAL -

GAME ID: SCUS-94474

- TRIVIA -

Released on January 31, 2000 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110694&o=2

$end

$spectrum_cass=colinthe,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Colin the Cleaner (c) 1987 Tynesoft Computer Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286819&o=2

$end

$cpc_cass=coloseum,
$bio

Amstrad CPC cass. published 34 years ago:

Coliseum (c) 1988 Topo Soft.

- STAFF -

Graphics: Ricardo CANCHO (Kantxo Design)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93548&o=2

$end

$msx1_cass=coliseum,
$bio

MSX cass. published 34 years ago:

Coliseum (c) 1988 Topo Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94539&o=2

$end

$cpc_flop=coliseum_c2,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Coliseum (c) 1988 CNGSOFT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121680&o=2

$end

$cpc_flop=coliseum,coliseumb,coliseuma,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Coliseum (c) 1988 Topo Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122279&o=2

$end

$cpc_flop=colisbs,coliseum02,
$bio

Amstrad CPC type-in published 32 years ago:

Coliseum (c) 1990 Amstar & CPC

- TRIVIA -

Listed as a type-in program in the French magazine Amstar & CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119844&o=2

$end

$info=j6col,j6cola,j6colb,j6colc,j6cold,j6cole,j6colf,
$bio

Coliseum (c) 199? MDM Leisure.

- TECHNICAL -

Impact

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41077&o=2

$end

$info=j6colic,j6colica,j6colicb,j6colicc,j6colicd,
$bio

Coliseum (c) 199? Crystal Leisure.

- TECHNICAL -

IMPACT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41934&o=2

$end

$info=j6colcsh,j6colcsha,j6colcshb,j6colcshc,j6colcshd,
$bio

Fruit Machine published 21 years ago:

Coliseum Cash (c) 2001 JPM International.

- TRIVIA -

Coliseum Cash was released in July 2001 in the UK.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15866&o=2

$end

$cpc_flop=coliseum_c1,
$bio

Coliseum Cracked (c) 198? OVL

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122280&o=2

$end

$msx1_flop=coliseum,coliseuma,
$bio

Coliseum cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229915&o=2

$end

$cpc_flop=coliseum_t1,
$bio

Coliseum Trained (c) 198? Campbell [Nicholas Campbell]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122281&o=2

$end

$mo5_cass=coliseum,coliseuma,coliseumb,coliseumc,
$to7_cass=coliseum,coliseuma,
$bio

Thomson MO5/TO7 cass. published 37 years ago:

Coliseum (c) 1985 Loriciels.

- TECHNICAL -

GAME ID: 069

Side A: MO5 ver.
Side B: TO7 ver.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40832&o=2

$end

$to_flop=coliseum,coliseuma,
$bio

Thomson TO disk. published 37 years ago:

Coliseum (c) 1985 Loriciels.

- TECHNICAL -

GAME ID: 123

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107650&o=2

$end

$cpc_cass=collapse,
$bio

Amstrad CPC cass. published 37 years ago:

Collapse (c) 1985 Firebird

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93544&o=2

$end

$cpc_flop=collapse,collapsea,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Collapse (c) 1985 Firebird Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119273&o=2

$end

$c64_cass=collaps,
$bio

Commodore C64 cass. published 37 years ago:

Collapse (c) 1985 Firebird Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186845&o=2

$end

$to_flop=edilfran,
$bio

Thomson TO disk. published 36 years ago:

Collection Francais (c) 1986 EDIL [Edition Informatique Logiciel] [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107651&o=2

$end

$to_flop=edilhist,edilhista,
$bio

Thomson TO disk. published 36 years ago:

Collection Histore-Geographie 1 (c) 1986 EDIL [Edition Informatique Logiciel] [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107652&o=2

$end

$to_flop=ediljeux,
$bio

Thomson TO disk. published 36 years ago:

Collection Jeux (c) 1986 EDIL [Edition Informatique Logiciel] [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107653&o=2

$end

$sol20_cass=bs5_coll,
$bio

Collection of selected BASIC/5 programs (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237000&o=2

$end

$sol20_cass=ecb_coll,
$bio

Collection of selected ECB programs (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237001&o=2

$end

$gameboy=collpock,
$bio

Nintendo Game Boy Cart. published 25 years ago:

Collection Pocket [Model DMG-ACOJ-JPN] (c) 1997 Naxat Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65788&o=2

$end

$stepone_flop=spel,
$bio

Ericsson PC Step/One disk. published 35 years ago:

Collections of Small Games (c) 1987 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275295&o=2

$end

$pc98=colld,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Collector D (c) 1993 DO.

- TECHNICAL -

FD x1

- TRIVIA -

Released on July 26, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89146&o=2

$end

$pc98_cd=collecd,
$fmtowns_cd=collecd,
$bio

NEC PC-98/Fujitsu FM Towns CD published 29 years ago:

Collector D (c) 1993 DO Corp.

- TECHNICAL -

CD x1

- TRIVIA -

Released on August 13, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128412&o=2

$end

$x68k_flop=collectd,
$bio

Sharp X68000 Series 5.25in. disk. published 29 years ago:

Collector D Bangai-hen - Gokuraku Dainishi Chiku Sales Daisakusen (c) 1993 DO.

- TECHNICAL -

Floppy disks x6.

- TRIVIA -

Released on August 24, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87236&o=2

$end

$pc98=colldban,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

コレクターD 番外編 極楽台西地区セールス大作戦 (c) 1993 DO.
(Collector D Bangai-hen - Gokuraku Dainishi Chiku Sales Daisakusen)

- TECHNICAL -

Floppy disks x 6.

- TRIVIA -

Released on August 23, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89147&o=2

$end

$fmtowns_cd=collecdb,
$bio

NEC PC-98/Fujitsu FM Towns CD published 29 years ago:

コレクターD 番外編 極楽台西地区セールス大作戦 (c) 1993 DO Corp.
(Collector D Bangai-hen - Gokuraku Dainishi Chiku Sales Daisakusen [PC-9821 CD Edition])

- TECHNICAL -

For PC-9821 models and FM-Towns computers.

- TRIVIA -

Released on September 10, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128408&o=2

$end

$spectrum_cass=collecto,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Collector's Pack Ver. 0 (c) 1982 Sinclair Research, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286945&o=2

$end

$zx81_cass=collspack,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Collectors Pack (c) 1982 Sinclair Research, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114575&o=2

$end

$zx81_cass=collsrecs,
$bio

Collectors Recording System (c) 198? Smith [W.H. Smith]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114994&o=2

$end

$apple2_flop_clcracked=clgbrd8182d,
$bio

Apple II 5.25 disk. published 41 years ago:

College Board 81-82 demo (c) 1981 Krell Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231520&o=2

$end

$pet_cass=ksm01,
$bio

Commodore PET cass. published 42 years ago:

College Board Math Part 1 (c) 1980 Krell Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125849&o=2

$end

$pet_cass=ksm10,
$bio

Commodore PET cass. published 42 years ago:

College Board Math Part 10 (c) 1980 Krell Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125850&o=2

$end

$pet_cass=ksm11,
$bio

Commodore PET cass. published 42 years ago:

College Board Math Part 11 (c) 1980 Krell Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125851&o=2

$end

$pet_cass=ksm12,
$bio

Commodore PET cass. published 42 years ago:

College Board Math Part 12 (c) 1980 Krell Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125852&o=2

$end

$pet_cass=ksm13,
$bio

Commodore PET cass. published 42 years ago:

College Board Math Part 13 (c) 1980 Krell Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125853&o=2

$end

$pet_cass=ksm02,
$bio

Commodore PET cass. published 42 years ago:

College Board Math Part 2 (c) 1980 Krell Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125854&o=2

$end

$pet_cass=ksm03,
$bio

Commodore PET cass. published 42 years ago:

College Board Math Part 3 (c) 1980 Krell Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125855&o=2

$end

$pet_cass=ksm04,
$bio

Commodore PET cass. published 42 years ago:

College Board Math Part 4 (c) 1980 Krell Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125856&o=2

$end

$pet_cass=ksm05,
$bio

Commodore PET cass. published 42 years ago:

College Board Math Part 5 (c) 1980 Krell Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125857&o=2

$end

$pet_cass=ksm09,
$bio

Commodore PET cass. published 42 years ago:

College Board Math Part 9 (c) 1980 Krell Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125858&o=2

$end

$pet_cass=ksv01,
$bio

Commodore PET cass. published 42 years ago:

College Board Vocabulary Part 1 (c) 1980 Krell Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125859&o=2

$end

$pet_cass=ksv02,
$bio

Commodore PET cass. published 42 years ago:

College Board Vocabulary Part 2 (c) 1980 Krell Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125860&o=2

$end

$pet_cass=ksv03,
$bio

Commodore PET cass. published 42 years ago:

College Board Vocabulary Part 3 (c) 1980 Krell Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125861&o=2

$end

$pet_cass=ksv04,
$bio

Commodore PET cass. published 42 years ago:

College Board Vocabulary Part 4 (c) 1980 Krell Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125862&o=2

$end

$pet_cass=ksv05,
$bio

Commodore PET cass. published 42 years ago:

College Board Vocabulary Part 5 (c) 1980 Krell Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125863&o=2

$end

$pet_cass=ksv06,
$bio

Commodore PET cass. published 42 years ago:

College Board Vocabulary Part 6 (c) 1980 Krell Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125864&o=2

$end

$pet_cass=ksv07,
$bio

Commodore PET cass. published 42 years ago:

College Board Vocabulary Part 7 (c) 1980 Krell Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125865&o=2

$end

$pet_cass=ksw01,
$bio

Commodore PET cass. published 42 years ago:

College Board Word Relationships Part 1 (c) 1980 Krell Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125866&o=2

$end

$pet_cass=ksw02,
$bio

Commodore PET cass. published 42 years ago:

College Board Word Relationships Part 2 (c) 1980 Krell Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125867&o=2

$end

$apple2_flop_clcracked=clgexpl20,
$bio

Apple II 5.25 disk. published 38 years ago:

College Explorer Ver.2 (c) 1984 College Entrance Exam Board

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240639&o=2

$end

$snes=collfoot,
$bio

Nintendo Super NES cart. published 26 years ago:

College Football USA '97 - The Road to New Orleans (c) 1996 EA Sports [Electronic Arts label].

- TECHNICAL -

Game ID: SNS-AC7E-USA

- STAFF -

Developed by: Ceris Software

Programming by: John Siegesmund
Art by: Victoria Rozek
Music and Sound by: Matthew Scott (Matt Scott)
VP of Production Development: Steve Ryno
Executive Producer: Donn W. Nauert (Donn Nauert)
Senior Producer: Greg Gibson
Producer: Jon Osborn
Production Assistants: James Killy, Sanders Keel, Gabriel Jones
Testing Department: James Noyes, Erick Fernandez, Jason Lewis, Erik van Rooy, Skot Travis, Dan Garland

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62869&o=2

$end

$megadriv=colleg96,colleg96p,
$bio

Sega Genesis cart. published 27 years ago:

College Football USA 96 (c) 1995 EA Sports [Electronic Arts label]

- TECHNICAL -

Cartridge ID: 7491

- TRIVIA -

The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board).

- STAFF -

Programming by: Jim Simmons
Art Direction: George Simmons
Music & Sound by: Joel Simmons, Jim Simmons
Executive Producer: Scott Orr
Supervising Producer: Rob Martyn
Line Producer: Kevin Hogan
Associate Producer: Ted Fitzgerald
Lead Tester: Greg Kawamura
Testing: John Melchior, Sean House, Ken Spalasso
Technical Director: David Walker
Product Manager: H. Erik Whiteford
Team and Player Ratings: Bob Waldstein, Ted Fitzgerald
Mastering: John Williams
Special Thanks: Kyra Pehrson, Maria Bahamondes, Brian Jackson, Robert Jones, Jennifer Blackmon

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57165&o=2

$end

$megadriv=colleg97,
$bio

Sega Genesis cart. published 26 years ago:

College Football USA 97 - The Road to New Orleans (c) 1996 EA Sports [Electronic Arts label].

- TECHNICAL -

Cartridge ID: 7716

- TRIVIA -

The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board).

- STAFF -

Programming: Marek Telgarsky
Graphics: Joe Vance
Sound & Music: Joel Simmons
Executive Producer: Scott Orr
Line Producer: Ted Fitzgerald
Assistant Producer: A. Marsh Gardiner
Lead Tester: Greg Zesinger
Testing: Randy Beverly, Richard Brown, Ed Frame, Marc Gilliland, John Morrison
Product Manager: H. Erik Whiteford
Technical Director: Ken Zarifes
Original Programming: Jim Simmons
Special Thanks: Randy Delucchi, Jennifer Blackmon, Shannon Battle, Charlie Miller, Siobhan Grady

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57166&o=2

$end

$megadriv=collncp19,collncp18,collncp17,collncp16,collncp15,collncp14,collncp13,collncp12,collncp11,collncp10,collncp09,collncp08,collncp07,collncp06,collncp05,collncp04,collncp03,collncp02,collncp01,
$bio

Sega Mega Drive cart. published 28 years ago:

College Football's National Championship (c) 1994 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56405&o=2

$end

$megadriv=collnc2,
$bio

Sega Genesis cart. published 27 years ago:

College Football's National Championship II (c) 1995 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID: 1241

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57168&o=2

$end

$megadriv=collnc,
$bio

Sega Genesis cart. published 28 years ago:

College Football's National Championship (c) 1994 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID: 1227

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57167&o=2

$end

$mephisto_smondial2=college,
$bio

Mephisto Super Mondial II mod. published 34 years ago:

College Module (c) 1988 Hegener & Glaser.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288164&o=2

$end

$snes=collslam,collslamp,
$bio

Nintendo Super NES cart. published 26 years ago:

College Slam (c) 1996 Acclaim Ent., Incorporated.

- TIPS AND TRICKS -

Easier 3-Points
---------------
Press Y, Y, Y, A, A, A at the 'Tonights Match-up Screen.'

Maximum Power
-------------
Press A, Down, A, Right while at the matchup screen.

Quick Hands
-----------
Press Left, A, B, B, Y at the Tonight's Match up screen

Secret Teams
-------------
At the Title Screen, press Up, Down, Left, Right, Up, Down, Left, Right

Shot Percentage
---------------
At the 'Tonight's Matchup' screen, press A, A, A, B, B, B

Slippery Floors
---------------
On the Matchup screen, press the A button 7 times

Super Dunks
-----------
At the vs screen, enter Down, Up, Down, Up, Down, Up

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62870&o=2

$end

$gameboy=collslam,
$bio

Nintendo Game Boy Cart. published 26 years ago:

College Slam [Model DMG-ANYE-USA] (c) 1996 Acclaim Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65789&o=2

$end

$psx=collslam,
$bio

Sony PlayStation CD published 26 years ago:

College Slam (c) 1996 Acclaim Ent., Inc.

- TECHNICAL -

Game ID: SLUS-00196

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97365&o=2

$end

$saturn=collslam,
$bio

Sega Saturn CD published 26 years ago:

College Slam (c) 1996 Acclaim Entertainment, Incorporated.

- TECHNICAL -

GAME ID: T-8111H

- TRIVIA -

Released in the USA only.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60000&o=2

$end

$megadriv=collslam,
$bio

Sega Genesis cart. published 26 years ago:

College Slam (c) 1996 Acclaim Entertainment, Incorporated.

- TECHNICAL -

GAME ID: T-81576

- TRIVIA -

The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57169&o=2

$end

$spectrum_cass=collisio,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Collision Course (c) 1987 Americana Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78311&o=2

$end

$astrocde=collwack,
$bio

Bally Astrocade cart. published 36 years ago:

Collision Course + Wack-A-Mole (c) 1986 White, Mike

Tape_to_Cart. compilation by Mike White. Games originaly published on tapes by WaveMakers.

Collision Course, originaly published in "Tape 14: Collision Course + Sound Effects".

Fashioned after the coin-op, Head On. 

The game accommodates from one to four players, chosen by knob #1 at the completion of the load. The gameboard is a rectangular maze of four lanes of dots with lane openings North, South, East, and West. The top of the screen keeps trade of player data. "Pit road" where the remaining cars are parked is just below the scoreboard. The infield displays the number of the current screen or level. At the very bottom is the all important fuel gauge. Each player is given five cars at the beginning of the game. A bonus car is awarded for earning 1000 points. Your car moves through the maze in a clockwise direction picking up dots for points by passing over them. A computer controlled car is on the track moving in a counter-clockwise direction.

The object is to clear the track of all the dots in order to go on to the next screen. You must avoid collision with the computer car by changing lanes. This is accomplished by steering with the joystick at the lane openings. When changing lanes, care must be taken not to collide with the walls. Your car may move one or two lanes at the openings depending on the length of time the joystick is held. The fuel supply is constantly being depleted as you drive. Increasing speed also increases fuel consumption. Each player's turn continues until a crash occurs with the computer car or a wall, or the fuel gauge reaches empty. Checkered flags appear occasionally on the track. Passing over one of these flags will add to both your fuel supply and your point total.

When a crash occurs at any location on the screen, your car spins wildly amid a burst of circular shock waves. A tow truck will come on to the track from the left side. The truck will go to the location of the wrecked cat, pick it And tow it off the left side of the screen. When a screen is completed, the tow truck will also make an appearance. Bonus points are awarded for completion of a screen. The bonus begins at 50 and increments by 25 points per level. The tow truck tows the bonus points across the screen.

Wack-A-Mole, originaly published in "Tape 18: The Gate Escape + Whack-a-Mole".

An outstanding conversion of a mechanical arcade machine to a video game. In the game havens known for their delicious pizza across the country, resides a little machine that is always busy. It attracts gamers ranging from the very small to the very, most experienced players (of all ages). The game features a rather large, stuffed, leather hammer on a chain. There is a flat surface with a series of holes. After inserting a token, moles (yes, those little enemies of lawns and gardens everywhere) begin to randomly pop up from the holes in a taunting fashion.

The player, using the padded hammer, must attempt to bash as many of the critters as possible in the time allotted.

The board is a 3x3 grid with each square being a 'hole'. Moles appear randomly and briefly from these holes. The joystick is your "hammer." The grid represents every possible joystick position including neutral. When a mole pops out, position the 'hammer' accordingly and Wack (pull the trigger). When hit, the mole chirps, frowns, and disappears back down the hole to taunt again later. The game starts out rather slowly and increases in speed as you progress.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86788&o=2

$end

$pc98=collonc2,
$bio

Collon Club 2 (c) 19?? BTB Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89148&o=2

$end

$pc98=collonc3,
$bio

Collon Club 3 (c) 19?? BTB soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89149&o=2

$end

$spectrum_cass=colywobl,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Collywobbles (c) 1987 Pirate Software.

- TECHNICAL -

GAME ID: PSAC 103

- TRIVIA -

Unlike all of Harry Price's other games which contained stolen code from previously released games and magazine cover games, this appears to be the only game he actually wrote and programmed from scratch. It is however healivy based on 'Gauntlet'.

- STAFF -

Written by: Harry S. Price

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78312&o=2

$end

$apple2_flop_clcracked=coloncqt,
$apple2_flop_misc=coloncqt,
$bio

Apple II 5.25 disk. published 37 years ago:

Colonial Conquest (c) 1985 Strategic Simulations, Inc.

- TRIVIA -

Planned to be released in January but delayed to March 1985. Retail price: $39.95.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107230&o=2

$end

$msx1_cass=colony,
$bio

MSX cass. published 35 years ago:

Colony (c) 1987 Bulldog Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94540&o=2

$end

$spectrum_cass=colonydr,
$bio

Colony (c) 198? Dro Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219701&o=2

$end

$info=colony7,colony7a,
$bio

Arcade Video game published 41 years ago:

Colony 7 (c) 1981 Taito.

The player must defend Colony 7 from alien attack by either using the main weapons that fire shots, a Mega-Blaster which knocks out targets near the detonation zone, or with the Eradicator that acts as a smartbomb which clears the entire screen. There is an ion shield which provides temporary safety for the colony below, but can be blasted away by alien fire.

Colony 7 is in many ways a combination of two of the most popular shoot 'em up games of the time, containing elements of both Tehkan's Pleiads and Atari's Missile Command. The main innovation of Colony 7 was the extended weaponry arsenal. This gave the player the choice to change between several different weapons, with the the Eradicator needing to be purchased separately as "extended weaponry".

- TECHNICAL -

Prom Stickers : CS01-CS11

Main CPU : Motorola M6809 (@ 1 Mhz)
Sound CPU : M6808 (@ 894.75 Khz)
Sound Chips : DAC

Players : 2
Control : 8-way joystick
Buttons : 3
=> [1] FIRE, [2] MEGABLASTER, [3] ERADICATOR

- TRIVIA -

Colony 7 was released in May 1981.

- SCORING -

Fighter : 25-250 points
Scout : 100 points
Bummer : 100-1000 points
Advisor : 500-5000 points

- TIPS AND TRICKS -

* The Megablaster destroys enemies in a wide area. It consumes powercells. Used powercells turn blue. Enemies can destroy powercells.

* The Eradicator destroys all enemies and bombs on screen.

* Scouts call in more fighters until they are destroyed.

* Bonus points are given for buildings left when the last enemy in each squadron is destroyed.

- PORTS -

* CONSOLES: 
[EU] Microsoft XBOX (oct.14, 2005) "Taito Legends" 
[EU] Sony PS2 (oct.14, 2005) "Taito Legends [Model SLES-53438]" 
[US] Microsoft XBOX (oct.25, 2005) "Taito Legends" 
[US] Sony PS2 (oct.25, 2005) "Taito Legends [Model SLUS-21122]" 
[KO] Sony PS2 (jul.18, 2006) "Taito Legends [Model SLKA-15056]" 
[US] Atari 2600 (2007) "Homebrew" 

* COMPUTERS: 
[EU] PC [MS Windows, CD-ROM] (oct.14, 2005) "Taito Legends" 
[US] PC [MS Windows, CD-ROM] (nov.10, 2005) "Taito Legends"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=482&o=2

$end

$msx1_flop=colony,colonya,
$bio

Colony Cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134416&o=2

$end

$psx=cwarsvngd,
$bio

Sony PlayStation CD published 24 years ago:

Colony Wars - Vengeance Demo Disc (c) 1998 Psygnosis, Ltd.

- TECHNICAL -

GAME ID: SLED-01471

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131521&o=2

$end

$psx=cwarsvng,
$bio

Sony PlayStation CD published 24 years ago:

Colony Wars - Vengeance (c) 1998 Psygnosis, Ltd.

- TECHNICAL -

GAME ID: SLUS-00722

- TRIVIA -

Released on October 31, 1998 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110904&o=2

$end

$psx=cwarsrs,
$bio

Sony PlayStation CD published 22 years ago:

Colony Wars III - Red Sun (c) 2000 Midway Home Ent.

- TECHNICAL -

GAME ID: SLUS-00866

- TRIVIA -

Released on May 02, 2000 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111243&o=2

$end

$psx=cwars,
$bio

Sony PlayStation CD published 25 years ago:

Colony Wars (c) 1997 Psygnosis, Ltd.

- TECHNICAL -

CD1 ID: SLUS-00543
CD2 ID: SLUS-00554

- TRIVIA -

Released on October 31, 1997 in the USA.

The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110903&o=2

$end

$cpc_cass=colony,
$bio

Amstrad CPC cass. published 35 years ago:

Colony (c) 1987 Mastertronic, Ltd.

- TECHNICAL -

[Model BA0166]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93545&o=2

$end

$spectrum_cass=colony,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Colony (c) 1987 Bulldog Software

- TECHNICAL -

[Model BS 0166]

- STAFF -

Written by: Ste Cork

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78314&o=2

$end

$cpc_flop=colorf19,
$bio

Amstrad CPC type-in published 34 years ago:

Color (c) 1988 AM-Mag

- TRIVIA -

Listed as a type-in program in the French magazine: AM-Mag.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119585&o=2

$end

$sms=colors,
$bio

Color & Switch Test (c) 198? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262536&o=2

$end

$apple2gs_flop_misc=colrcnvs,
$bio

Apple IIGS disk. published 32 years ago:

Color 'n' Canvas (c) 1990 Sunburst

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115269&o=2

$end

$nes=colordin,colordinp,
$bio

Nintendo NES cart. published 29 years ago:

Color A Dinosaur (c) 1993 Virgin Interactive

Now children ages 3 to 6 (or adults who don't want to miss out on all the fun) can spend hours of imaginative play coloring, patterning and creating dozens of bright, colorful dinosaurs... from the mighty Tyrannosaurus Rex to the lovable Triceratops, flying Pterodactyl and gigantic Brontosaurus - and many more. Youngsters can choose from among 16 different dinosaur outlines to decorate with 4 palettes, 11 colors and 9 patterns.

- TECHNICAL -

GAME ID: NES-CD-USA

- TRIVIA -

Released in July 1993 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55018&o=2

$end

$msx1_cart=colball,colballb,colballa,
$bio

MSX cart. published 38 years ago:

Color Ball (c) 1984 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76654&o=2

$end

$msx1_flop=colball,
$bio

Color Ball Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134161&o=2

$end

$a2600=colorbar,
$bio

Atari 2600 cart. published 38 years ago:

Color Bar Generator (c) 1984 Video Soft.

The test pattern cartridge contains 15 displays that can be used to check or align most adjustments for a black and white or color television. One pattern is also included to check the alignment of the color generation circuitry on the Atari VCS console circuit board. A 1kHz and 3kHz tone can be selected with the DIFFICULTY SWITCHES, and the patterns can be selected by scrolling forward or backwards through the list via the GAME SELECT or GAME RESET console switches.

* Title page and VCS color adjustment pattern
* Color bar pattern
* Grey scale pattern
* Cross hatch pattern
* Dot pattern
* Vertical lines
* Horizontal lines
* Center cross
* Circle pattern
* Wide vertical bars
* Window pattern
* White screen
* Red screen
* Green screen
* Blue screen

- TRIVIA -

Released on February 01, 1984.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50334&o=2

$end

$coco_cart=baseball,
$bio

TRS-80 CoCo cart. published 42 years ago:

Color Baseball (c) 1980 Tandy Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53419&o=2

$end

$info=coco,cocoh,cocoe,cocoeh,
$bio

Computer published 42 years ago:

Color Computer (c) 1980 Radio Shack [Tandy div.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228415&o=2

$end

$info=coco2,coco2h,
$bio

Computer published 39 years ago:

Color Computer 2 (c) 1983 Radio Shack [Tandy div.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228416&o=2

$end

$info=coco2b,coco2bh,
$bio

Computer published 37 years ago:

Color Computer 2B (c) 1985 Radio Shack [Tandy div.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228417&o=2

$end

$info=coco3,coco3dw1,coco3h,coco3p,
$bio

Computer published 36 years ago:

Color Computer 3 (c) 1986 Radio Shack [Tandy div.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228418&o=2

$end

$coco_cart=fd502,
$bio

TRS-80 CoCo cart. published 40 years ago:

Color Computer Disk BASIC for FD502 (c) 1982 Tandy Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240901&o=2

$end

$coco_cart=modem,
$bio

TRS-80 CoCo cart. published 37 years ago:

Color Computer Modem Pak (c) 1985 Tandy Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240911&o=2

$end

$coco_cart=cubes,
$bio

TRS-80 CoCo cart. published 41 years ago:

Color Cubes (c) 1981 Tandy Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53420&o=2

$end

$apple2_cass=clrdlbo,
$bio

Apple II cass. published 43 years ago:

Color Demosoft + Little Brickout (c) 1979 Apple Computer, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135910&o=2

$end

$spectrum_cass=colordra,
$bio

Sinclair ZX Spectrum cass. published 27 years ago:

Color Draw (c) 1995 Sintech

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288350&o=2

$end

$coco_cart=clrfile,
$bio

TRS-80 CoCo cart. published 41 years ago:

Color File (c) 1981 Tandy Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240903&o=2

$end

$coco_cart=clrfile2,
$bio

TRS-80 CoCo cart. published 36 years ago:

Color File II (c) 1986 Tandy Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240902&o=2

$end

$info=efootb4,
$bio

Handheld game published 42 years ago:

Color Football 4 (c) 1980 Entex Industries, Inc.

- TECHNICAL -

Model 6009

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95289&o=2

$end

$coco_cart=clrforth,
$bio

TRS-80 CoCo cart. published 41 years ago:

Color FORTH (c) 1981 Micro Works

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240904&o=2

$end

$compclr2_flop=colorgfx,
$bio

Color Graphics (c) 19?? Unknown

- STAFF -

BY: David B. Suits

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232599&o=2

$end

$hp9845b_rom=colorgfx,
$bio

Color Graphics (c) 198? Hewlett-Packard

- TECHNICAL -

GAME ID: 98770-65501

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236832&o=2

$end

$cpc_flop=colorink,
$bio

Amstrad CPC type-in published 29 years ago:

Color Ink (c) 1993 CPC Infos

- TRIVIA -

Listed as a type-in program in the French magazine: CPC Infos.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119485&o=2

$end

$vector06_flop=lines,
$bio

Color Lines (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265492&o=2

$end

$cpc_flop=colorlin,
$bio

Amstrad CPC 464 disk. published 12 years ago:

Color Lines 1.03 (c) 2010 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124708&o=2

$end

$coco_cart=clrlogo,clrlogof,
$bio

TRS-80 CoCo cart. published 39 years ago:

Color LOGO (c) 1983 Tandy Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240905&o=2

$end

$info=clrmatch,
$bio

Arcade Video game published 20 years ago:

Color Match (c) 2002 Nova Desitec.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295383&o=2

$end

$apple2_flop_clcracked=colormes,
$bio

Apple II 5.25 disk. published 40 years ago:

Color Me (c) 1982 Softsmith Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231696&o=2

$end

$channelf=clrorgan,
$bio

Color Organ (c) 19?? Zircon

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53206&o=2

$end

$cpc_flop=colorpap,
$bio

Amstrad CPC type-in published 29 years ago:

Color Paper (c) 1993 CPC Infos

- TRIVIA -

Listed as a type-in program in the French magazine: CPC Infos.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119486&o=2

$end

$cpc_flop=colorpen,
$bio

Amstrad CPC type-in published 29 years ago:

Color Pen (c) 1993 CPC Infos

- TRIVIA -

Listed as a type-in program in the French magazine: CPC Infos.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119487&o=2

$end

$apple2gs_flop_misc=colrplus,
$bio

Apple IIGS disk. published 33 years ago:

Color Plus (c) 1989 Lynx Computer Products

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115262&o=2

$end

$coco_cart=clrrobot,
$bio

TRS-80 CoCo cart. published 41 years ago:

Color Robot Battle (c) 1981 Tandy Corp.

The aim of the game is to write a computer program that controls a simulated robot. Two programs are selected to do battle in an arena with the last robot standing being the winner.

- TECHNICAL -

Game ID: 26-3070

- TRIVIA -

The game was inspired by the PLATO terminal game RobotWar.

- TIPS AND TRICKS -

Rn - right
Ln - left
Bn - back
Fn - forward
Hn - halt
Tn - turn
Dn - direction
=R - if robot
=W - if wall
=M - if missile
=L - if laser
=? - if random
=S - if scan
#R - if no robot
#W - if no wall
#M - if no missile
#L - if no laser
#? - if random
#S - if no scan
XL - laser
XM - missle
C - call
G - goto

Labels are terminated by >. Programs begin at START>. : separates commands on the same line. n represents a single digit number.

Example:

*ALPHA
ROB> =R:XL:GROB
WAL> =W:T1:GWAL
START> CROB:CWAL:F8:=?:T1
GSTART

The example begins at START> and calls ROB which fires the laser if a robot is in range. Next it calls WAL which turns the robot 45° if it's heading towards a wall. Next the robot is moved forward 8. Finally =?:T1 randomly performs a 45° turn.

- STAFF -

Developed by The Image Producers.

Authors: Glenn Sogge, Del Ogren

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95155&o=2

$end

$coco_cart=scrpsit2,
$bio

TRS-80 CoCo cart. published 36 years ago:

Color Scripsit II (c) 1986 Tandy Corp.

- TECHNICAL -

SOFT ID: 26-3109

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240906&o=2

$end

$coco_cart=scripsit,
$bio

TRS-80 CoCo cart. published 41 years ago:

Color Scripsit (c) 1981 Tandy Corp.

- TECHNICAL -

SOFT ID: 26-3105

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240907&o=2

$end

$apple2_cass=colosup,
$bio

Apple II cass. published 43 years ago:

Color Sketch + Supermath (c) 1979 Apple Computer, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135911&o=2

$end

$cpc_flop=colorsta,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Color Stax Cracked (c) 1986 Kukulcan.

Originally published on the Your Computer 4 compilation. Then extracted on a standalone disk by the pirate.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120116&o=2

$end

$pcecd=colorwar,
$bio

NEC PC-Engine CD published 30 years ago:

Color Wars (c) 1992 Coconuts Japan

- TECHNICAL -

GAME ID: CJCD2002

- TRIVIA -

Released on July 10, 1992 in Japan. It was never exported outside Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58142&o=2

$end

$tvc_flop=color16,
$bio

Color-16 színes karakterkészítő (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111829&o=2

$end

$amigaocs_flop=colorado,coloradoa,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Colorado (c) 1990 Silmarils

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73750&o=2

$end

$info=colorama,coloramas,
$bio

Arcade Video game published 21 years ago:

Colorama (c) 2001 Coinmaster.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32390&o=2

$end

$to7_cart=colorclc,
$bio

Thomson TO7 cart. published 37 years ago:

Colorcalc (c) 1985 FIL [France Image Logiciel]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108612&o=2

$end

$mo5_cart=colorclc,colorclca,colorpnt,
$bio

Thomson MO5 cart. published 37 years ago:

Colorcalc (c) 1985 FIL [France Image Logiciel]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108733&o=2

$end

$mo5_flop=clrcalc,
$bio

Thomson MO5 disk. published 37 years ago:

Colorcalc (c) 1985 FIL [France Image Logiciel]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235261&o=2

$end

$compclr2_flop=colorcue,
$bio

ColorCue Demos (c) 19?? ColorCue.

Various short demo programs lifted from ColorCue newsletters.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232600&o=2

$end

$abc806=colorful,
$bio

Luxor ABC 806 disk. published 4 years ago:

Colorful Animals (c) 2018 Genesis Project

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264614&o=2

$end

$nes=colorful,
$bio

Nintendo NES cart. published 33 years ago:

Colorful Dragon (c) 1989 Sachen.

- TECHNICAL -

Game ID: SA-005

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76472&o=2

$end

$psx=colorlg3,
$bio

Sony PlayStation CD published 21 years ago:

Colorful Logic 3 - Fushigi na Henkei Logic (c) 2001 Altron Corp.

- TECHNICAL -

[Model SLPS-03239]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85033&o=2

$end

$compclr2_flop=clrgraph,
$bio

ColorGraph (c) 19?? Compuworld, Inc.

Creates graphs from ColorCalc spreadsheets.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232601&o=2

$end

$to_flop=coloric,colorica,
$bio

Thomson TO disk. published 38 years ago:

Coloric (c) 1984 Free Game Blot

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107654&o=2

$end

$mo5_cass=coloric,coloricb,colorica,
$bio

Thomson MO5/TO7 cass. published 38 years ago:

Coloric (c) 1984 Free Game Blot.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40446&o=2

$end

$cpc_flop=coloric1,
$bio

Amstrad CPC 464 disk. published 38 years ago:

Coloric (c) 1984 Free Game Blot

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237671&o=2

$end

$alice32=colormar,
$bio

Alice 32/90 cass. published 38 years ago:

Coloric/La Marelle (c) 1984 Matra Datasysteme.

- TECHNICAL -

Game ID: 0000323

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87574&o=2

$end

$astrocde=colbook,
$bio

Coloring Book (c) 198? Astrocade, Inc.

Unreleased prototype of a drawing program.

- TECHNICAL -

Game ID: 4005

- TRIVIA -

Name was to be changed to 'Creative Crayon' and enhanced with 23 menu selections, 1K RAM, and even an animate mode. Richard Degler reported seeing a version with the SNAP and COPY functions implemented.

It was to be sold as both 4005 and 4005P (with and without lite pen). It's not known how early this cartridge was worked on, but it is being attributed to Astrocade Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86789&o=2

$end

$tvc_flop=coloris,colorisa,
$bio

Coloris (c) 198? Csatlós [Béla Csatlós]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112213&o=2

$end

$gba=coloris,
$bio

Nintendo GBA cart. published 16 years ago:

Coloris [bit Generations] [Model AGB-BVAJ-JPN] (c) 2006 Nintendo Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76392&o=2

$end

$apple2_flop_misc=colorix,
$bio

Apple II 5.25 disk. published 18 years ago:

Colorix (c) 2004 Tzvetkov [Ventzislav Tzvetkov]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107274&o=2

$end

$tvc_flop=colormag,
$bio

Videoton TVC disk. published 35 years ago:

Colormagic - Színbűvölő (c) 1987 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111830&o=2

$end

$apple2_flop_clcracked=colorme,
$bio

Apple II 5.25 disk. published 37 years ago:

ColorMe - The Computer Coloring Kit (c) 1985 Mindscape, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107231&o=2

$end

$ibmpcjr_cart=colorpnt,
$bio

IBM PCjr cart. published 38 years ago:

ColorPaint (c) 1984 IBM Corp. [International Business Machines]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262914&o=2

$end

$to7_cart=colorpnt,
$bio

Thomson TO7 cart. published 37 years ago:

Colorpaint (c) 1985 FIL [France Image Logiciel]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108613&o=2

$end

$to7_cart=colorpnt_de,
$bio

Thomson TO7 cart. published 36 years ago:

Colorpaint (c) 1986 Thomson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108614&o=2

$end

$timex_cass=colorpri,
$bio

Timex Sinclair 2068 cass. published 14 years ago:

ColorPRINT (c) 2008 Owen, Andrew

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263947&o=2

$end

$a2600=colors,
$bio

Atari 2600 cart. published 42 years ago:

Colors (c) 1980 Atari, Incorporated.

It appears to be some sort of diagnostic tool for checking colors on a PAL system.  Upon power up the screen shows a rainbow pattern of colors in various shades and emits a loud tone.  Pressing select will cycle between several screens of solid colors, then will go back to the main color pattern (minus the tone).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50335&o=2

$end

$timex_cass=colortil,
$bio

Timex Sinclair 2068 cass. published 14 years ago:

ColorTILE (c) 2008 Owen, Andrew

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263948&o=2

$end

$cpc_flop=colosalp,
$bio

Amstrad CPC 464 disk. published 28 years ago:

Colosal Piramide CPC Deluxe Edition (c) 1994 Unknown [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124709&o=2

$end

$nascom_snap=colossal,
$bio

Nascom cass. published 40 years ago:

Colossal Adventure (c) 1982 Level 9 Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235630&o=2

$end

$bbc_cass=colossal,
$bio

Acorn BBC Micro B cass. published 39 years ago:

Colossal Adventure (c) 1983 Level 9 Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51655&o=2

$end

$spectrum_cass=colossal,colossal_a,colossal_b,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Colossal Adventure (c) 1983 Level 9 Computing.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78315&o=2

$end

$bbcb_flop_orig=colossal,
$bio

Acorn BBC Micro B disk. published 39 years ago:

Colossal Adventure (c) 1983 Level 9 Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125555&o=2

$end

$camplynx_cass=colossal,
$bio

Camputers Lynx cass. published 39 years ago:

Colossal Adventure (c) 1983 Level 9 Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134069&o=2

$end

$cpc_cass=colossal,
$bio

Amstrad CPC cass. published 38 years ago:

Colossal Adventure (c) 1984 Level 9 Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93546&o=2

$end

$compclr2_flop=colossal,
$bio

Colossal Adventure (c) 19?? Unknown

- STAFF -

CCII version by: Peter Hiner

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232602&o=2

$end

$dragon_cass=colosscave,
$bio

Dragon cass. published 36 years ago:

Colossal Cave (c) 1986 Cowen Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234451&o=2

$end

$compclr2_flop=colcave,
$bio

Colossal Cave (c) 19?? Epps, Garry

- STAFF -

CCII version by: Garry Epps

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232603&o=2

$end

$spectrum_cass=colossal_c,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Colossal Cave Adventure (c) 1985 Anubis Software.

- STAFF -

Written by: Ross Harris

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78316&o=2

$end

$cpc_cass=colcave,
$bio

Amstrad CPC cass. published 37 years ago:

Colossal Cave Adventure (c) 1985 Ducksoft

- STAFF -

By: Peter GERRARD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93547&o=2

$end

$bbc_flop_z80=colcave,
$bio

Colossal Cave for CP/M (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272419&o=2

$end

$spectrum_cass=colosseu,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Colosseum (c) 1989 Kixx

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286773&o=2

$end

$msx1_flop=colossm3,
$bio

MSX disk. published 20 years ago:

Colosseum III - Deluxe Pack (c) 2002 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109022&o=2

$end

$info=m4coloss,m4colossa,m4colossb,m4colossc,m4colossd,m4colosse,m4colossf,m4colossg,
$bio

Colossus (c) 199? MDM Leisure.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=18192&o=2

$end

$cpc_flop=colossus0b,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Colossus 4 Bridge Cracked (c) 1986 NPS [Nul Part System]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122464&o=2

$end

$msx1_cass=colos4ch,
$bio

MSX cass. published 36 years ago:

Colossus 4 Chess (c) 1986 CDS Software, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94541&o=2

$end

$pcw=colos4ch,
$bio

Amstrad PCW soft. published 36 years ago:

Colossus 4 Chess (c) 1986 CDS Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118339&o=2

$end

$msx1_flop=colos4ch,
$bio

Colossus 4 Chess cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229916&o=2

$end

$cpc_flop=colossus02,colossus0d,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Colossus Backgammon Cracked (c) 1985 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127993&o=2

$end

$pcw=colos4br,
$bio

Amstrad PCW soft. published 36 years ago:

Colossus Bridge 4 (c) 1986 CDS Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118338&o=2

$end

$specpls3_flop=clsbrid4,
$bio

Sinclair ZX Spectrum+3 disk. published 36 years ago:

Colossus Bridge 4 (c) 1986 CDS Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148306&o=2

$end

$ibm5150=colossus4,
$bio

IBM PC 5.25in. disk. published 34 years ago:

Colossus Bridge 4 (c) 1988 CDS Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262300&o=2

$end

$cpc_flop=colossus0f,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Colossus Bridge 4 Trained (c) 1991 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126682&o=2

$end

$spectrum_cass=colossus,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Colossus Bridge 4 (c) 1986 CDS.

- TECHNICAL -

[Model XXX 1017]

- STAFF -

Written by: Chris Birkenshaw

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78317&o=2

$end

$bbc_cass=colos4br,
$electron_cass=colos4br,
$bio

Acorn BBC/Electron cass. published 34 years ago:

Colossus Bridge 4 (c) 1988 CDS

- TECHNICAL -

GAME ID: XXX 5012

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51656&o=2

$end

$cpc_cass=colos4br,
$bio

Amstrad CPC cass. published 36 years ago:

Colossus Bridge 4 (c) 1986 CDS Software, Ltd.

- TECHNICAL -

GAME ID: XXX 8006

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93549&o=2

$end

$cpc_flop=colossus,colossus01,colossus13a,colossus14,colossus0e,colossus15,colossus16,colossus08,colossus09,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Colossus Bridge 4 [Model XXX 8007] (c) 1986 CDS Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127991&o=2

$end

$bbcmc_flop=colos4ch,
$bio

Acorn BBC Master compact disk. published 36 years ago:

Colossus Chess 4 (c) 1986 CDS Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231844&o=2

$end

$specpls3_flop=clschss4sp,
$bio

Sinclair ZX Spectrum+3 disk. published 36 years ago:

Colossus Chess 4 (c) 1986 Proein Soft Line [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147914&o=2

$end

$specpls3_flop=clschss4,clschss4b,clschss4a,
$bio

Sinclair ZX Spectrum+3 disk. published 36 years ago:

Colossus Chess 4 (c) 1986 CDS Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148307&o=2

$end

$spectrum_cass=colchessc,
$bio

Colossus Chess 4 (c) 199? EDOS [Electronic Distribution of Software]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225827&o=2

$end

$spectrum_cass=colchess,colchessa,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Colossus Chess 4 (c) 1986 CDS.

- TECHNICAL -

[Model XXX 1015]

- STAFF -

Written by: Martin Bryant

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78318&o=2

$end

$bbc_cass=colos4ch,
$electron_cass=colos4ch,
$bio

Acorn BBC/Electron cass. published 34 years ago:

Colossus Chess 4 (c) 1988 CDS

- TECHNICAL -

GAME ID: XXX 5006

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51657&o=2

$end

$cpc_cass=colos4ch,
$bio

Amstrad CPC cass. published 36 years ago:

Colossus Chess 4 (c) 1986 CDS Software, Ltd.

- TECHNICAL -

[Model XXX 8004]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93550&o=2

$end

$cpc_flop=colossus05,colossus03,colossus04,colossus10,colossus11,colossus19,colossus13,colossus0c,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Colossus Chess 4 [Model XXX 8005] (c) 1986 CDS Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127992&o=2

$end

$bbcb_flop_orig=colos4ch,
$bio

Acorn BBC Micro B disk. published 36 years ago:

Colossus Chess 4.0 (c) 1986 CDS Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125647&o=2

$end

$spectrum_cass=colchessb,
$bio

Colossus Chess 4.0 (c) 198? Zafiro Soft. Division [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219664&o=2

$end

$apple2_flop_orig=clchess4,
$bio

Apple II 5.25 disk. published 36 years ago:

Colossus Chess IV (c) 1986 Firebird Soft. [British Telecommunications' TM]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267136&o=2

$end

$amigaocs_flop=colosxch,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Colossus Chess X - The Ultimate Chess Program (c) 1989 CDS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73751&o=2

$end

$cpc_flop=colossus0a,colossus07,colossus06,colossus12,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Colossus Mah Jong (c) 1987 CDS Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127881&o=2

$end

$amigaocs_flop=colosxbr,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Colossus X Bridge (c) 1992 CDS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73752&o=2

$end

$info=sc4colos,
$bio

Colossus (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR1208]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42521&o=2

$end

$bbcb_flop=colorart,
$bio

Acorn BBC Micro B disk. published 38 years ago:

Colour Art Utility Disc (c) 1984 Watford Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125313&o=2

$end

$cgenie_cass=colcom,
$bio

Colour Genie cass. published 40 years ago:

Colour Basic Compiler (c) 1982 TCS [Trommeschläger Computer Studio]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131423&o=2

$end

$spectrum_cass=colourcl,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Colour Clash (c) 1983 Romik Software, Ltd.

- TECHNICAL -

[Model G5002]

- STAFF -

Game design: Ian Morrison, David Anderson
Program code: Ian Morrison, David Anderson
Graphic design: David Anderson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78319&o=2

$end

$cgenie_cass=coldesig,
$bio

Colour Design Ver. 3.0 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131457&o=2

$end

$cgenie_flop_rom=cdosintf,
$bio

Colour Genie EG2000 ROM published 25 years ago:

Colour DOS Interface (c) 1997 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264858&o=2

$end

$cpc_flop=colourdu,
$bio

Colour Dump 2 (c) 198? MJC Supplies

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125007&o=2

$end

$cpc_flop=colourdu01,
$bio

Colour dump 3 (c) 198? MJC Supplies

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125008&o=2

$end

$bbc_rom=coldump,
$bio

Acorn BBC ROM published 37 years ago:

Colour Dump Rom (c) 1985 Visionscan Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268056&o=2

$end

$einstein=fantasia,
$bio

Tatung Einstein disk. published 38 years ago:

Colour Fantasia (c) 1984 Kuma Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136117&o=2

$end

$cgenie_cass=colfrog,colfroga,
$bio

Colour Genie cass. published 39 years ago:

Colour Frog (c) 1983 TCS [Trommeschläger Computer Studio]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131424&o=2

$end

$cgenie_cass=colchess,
$bio

Colour Genie cass. published 38 years ago:

Colour Genie Chess (c) 1984 Gumboot Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293386&o=2

$end

$cgenie_cass=coldemo,
$bio

Colour Genie Demonstration Kassette (c) 198? Schmidt [Carsten Schmidt]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131484&o=2

$end

$info=cgenie,cgenienz,
$bio

Computer published 40 years ago:

Colour Genie EG2000 (c) 1982 EACA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287865&o=2

$end

$cgenie_cass=flugsim,
$bio

Colour Genie cass. published 38 years ago:

Colour Genie Flugsimulator (c) 1984 TCS [Trommeschläger Computer Studio]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131425&o=2

$end

$cgenie_cass=colpont,
$bio

Colour Genie Pontoon (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=302023&o=2

$end

$dragon_cass=colgraphdmp,
$bio

Colour Graphics Dump (c) 198? Deltasoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116603&o=2

$end

$cgenie_cass=colkong16,colkong16a,
$bio

Colour Genie cass. published 39 years ago:

Colour Kong [16k ver.] (c) 1983 TCS [Trommeschläger Computer Studio]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131426&o=2

$end

$cgenie_cass=colkong,
$bio

Colour Genie cass. published 39 years ago:

Colour Kong [32k ver.] (c) 1983 TCS [Trommeschläger Computer Studio]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131427&o=2

$end

$info=sc4cmani,sc4cmania,
$bio

Colour Mania (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR1308]

[Scorpion 4]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42990&o=2

$end

$info=sc5cmani,sc5cmania,sc5cmanib,sc5cmanic,
$bio

Colour Mania (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Scorpion 5]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42515&o=2

$end

$info=j6colmon,j6colmona,j6colmonb,j6colmonc,j6colmond,j6colmone,j6colmonf,j6colmong,j6colmonh,j6colmoni,j6colmonj,
$bio

Colour of Money (c) 199? JPM International.

- TECHNICAL -

Impact

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41078&o=2

$end

$info=as_colmn,as_colmna,as_colmnb,as_colmnc,as_colmnd,
$bio

Colour of Money (c) 200? Astra Games, Limited. [Novomatic Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41825&o=2

$end

$info=sc5colmo,sc5colmoa,sc5colmob,sc5colmoc,
$bio

Colour of Money (c) 200? Bell-Fruit Games, Limited. [B.F.G.]

- TECHNICAL -

[Model PR3317]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62075&o=2

$end

$cgenie_cass=colqix,
$bio

Colour Qix (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=302024&o=2

$end

$cgenie_cass=cquest1,
$bio

Colour Genie cass. published 39 years ago:

Colour Quest 1: Find the Diamond of Balmarlon (c) 1983 Gumboot Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293387&o=2

$end

$cgenie_cass=cquest2,
$bio

Colour Genie cass. published 39 years ago:

Colour Quest 2: The Vegan Incident (c) 1983 Gumboot Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293388&o=2

$end

$cgenie_cass=cquest3,
$bio

Colour Genie cass. published 39 years ago:

Colour Quest 3: Enchanted Gardens (c) 1983 Gumboot Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293389&o=2

$end

$cgenie_cass=cquest4a,
$bio

Colour Genie cass. published 39 years ago:

Colour Quest 4: Camelot Adventure (c) 1983 Marcos Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293390&o=2

$end

$cgenie_cass=cquest4,
$bio

Colour Genie cass. published 39 years ago:

Colour Quest 4: Camelot Adventure (c) 1983 Gumboot Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293391&o=2

$end

$cgenie_cass=cquest6,
$bio

Colour Genie cass. published 39 years ago:

Colour Quest 6: Fishing Quest (c) 1983 Gumboot Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293392&o=2

$end

$mbee_flop=colour_sampler_1,
$bio

Colour Sampler 1 (c) 198? Honeysoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290805&o=2

$end

$cgenie_cass=colsch,colscha,colsch16,
$bio

Colour Genie cass. published 39 years ago:

Colour Schach (c) 1983 TCS [Trommeschläger Computer Studio]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131428&o=2

$end

$bbc_rom=scrnprnt,scrnprnt102,
$bio

Acorn BBC ROM published 34 years ago:

Colour Screenprint Ver. 1 (c) 1988 ESM

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145289&o=2

$end

$dai_cass=premier,
$bio

Colour Test (c) 198? Data Applications International [Belgium]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268072&o=2

$end

$archimedes=colourum,
$bio

Acorn Archimedes disk. published 30 years ago:

Colour UMoria (v5.4.0) (c) 1992 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126996&o=2

$end

$cgenie_cass=colasm,
$bio

Colour Genie cass. published 39 years ago:

Colour-Assembler (c) 1983 TCS [Trommeschläger Computer Studio]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264810&o=2

$end

$cgenie_cass=colfortha,colforth,
$bio

Colour Genie cass. published 39 years ago:

Colour-Forth (c) 1983 TCS [Trommeschläger Computer Studio]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131430&o=2

$end

$cgenie_cass=colmon2,
$bio

Colour Genie cass. published 39 years ago:

Colour-Monitor Ver. 2.0 (c) 1983 TCS [Trommeschläger Computer Studio]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131432&o=2

$end

$cgenie_cass=colmon3,
$bio

Colour Genie cass. published 39 years ago:

Colour-Monitor Ver. 3.0 (c) 1983 TCS [Trommeschläger Computer Studio]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131431&o=2

$end

$cgenie_flop_rom=colmon2,
$bio

Colour-Monitor Ver.2 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264859&o=2

$end

$cgenie_cass=colpasc,
$bio

Colour Genie cass. published 39 years ago:

Colour-PASCAL Ver. 2.0 (c) 1983 TCS [Trommeschläger Computer Studio]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131429&o=2

$end

$cgenie_cass=colrot,
$bio

Colour Genie cass. published 39 years ago:

Colour-ROT (c) 1983 TCS [Trommeschläger Computer Studio]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131433&o=2

$end

$cgenie_cass=colzap,
$bio

Colour Genie cass. published 39 years ago:

Colour-Zap Ver 1.0 (c) 1983 TCS [Trommeschläger Computer Studio]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131434&o=2

$end

$info=colt,
$bio

Arcade Video game published 36 years ago:

Colt (c) 1986 Unknown.

Bootleg/hack of "N.Y. Captor".

The game is much harder and lives settings are different than in N.Y. Captor:
You can't get any extra life.
You lose a life as soon as you get hit by an enemy or when you shoot at an innocent.
Shooting birds kills you instead of recovering 3 'steps' of damage !
The game hangs after bonus stage (level 4) instead of looping back to level 1 with higher difficulty.
The game also frezees sometimes for some unknown reasons.

- TECHNICAL -

Main CPU : (2x) Zilog Z80 (@ 4 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 2 Mhz), MSM5232 (@ 2 Mhz)

Screen orientation : Horizontal
Video resolution : 256 x 224 pixels
Screen refresh : 60.00 Hz
Palette Colors : 512

Players : 1
Control : lightgun
Buttons : 1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3890&o=2

$end

$msx1_cass=colt36,
$bio

MSX cass. published 35 years ago:

Colt 36 (c) 1987 Topo Soft [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94542&o=2

$end

$msx1_flop=colt36,
$bio

Colt 36 cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229917&o=2

$end

$tvc_flop=coltris,
$bio

Videoton TVC disk. published 29 years ago:

Coltris (c) 1993 Gati Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112220&o=2

$end

$info=columbia,
$bio

Pinball published 34 years ago:

Columbia (c) 1988 LTD.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=10320&o=2

$end

$cpc_flop=columbia,
$bio

Amstrad CPC 464 disk. published 27 years ago:

Columbia (c) 1995 Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125009&o=2

$end

$msx1_flop=columbia,
$bio

Columbia Cracked (c) 19?? Unknown.

Cartridge to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133248&o=2

$end

$mt65_cass=word,
$bio

Microtan 65 cass. published 40 years ago:

Columbia Word (c) 1982 Tangerine Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267676&o=2

$end

$info=columbus,columbusa,columbusb,columbusc,columbusd,columbuse,columbusf,
$bio

Video Slot Machine published 20 years ago:

Columbus (c) 2002 AGI (Austrian Gaming Industries).

Columbus captures the excitement of exploring the high seas and discovering new lands. The adventure-packed video slot game takes the player back to Columbus's epic voyage to the riches of the Americas.

In the fun free game feature, Columbus's 3 ships turn into extra substitutes to increase the player's winnings. Scattered NINA, PINTA and SANTA MARIA on reels 1, 3 and 5 trigger 10 free games. During free games NINA, PINTA and SANTA MARIA substitute for all symbols. Free games can be re-triggered.

- TECHNICAL -

Cool Fire I

- TRIVIA -

Release date : September 12, 2002

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11447&o=2

$end

$nes=columbus,columbuss,
$bio

Nintendo Famicom cart. published 30 years ago:

コロンブス -黄金の夜明け- (c) 1992 Tomy.
(Columbus - Ougon no Yoake)

- TECHNICAL -

GAME ID: TOM-CO

- TRIVIA -

A Japanese Sample cartridge is known to exists.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53932&o=2

$end

$nes=columbusc,columbusca,
$bio

???? (c) 19?? Waixing.
(Columbus Chuan)

- TECHNICAL -

[Model ES-1103]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76510&o=2

$end

$snes_bspack=columb1,columb1a,
$bio

Columbus no Tamagoyaki - Dai-1-kai (c) 199? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61152&o=2

$end

$snes_bspack=columb2,columb2a,
$bio

Columbus no Tamagoyaki - Dai-2-kai (c) 199? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61153&o=2

$end

$snes_bspack=columb3,columb3a,
$bio

Columbus no Tamagoyaki - Dai-3-kai (c) 199? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61154&o=2

$end

$pet_cass=mieco,
$bio

Commodore PET cass. published 42 years ago:

Column Add (c) 1980 Microcomputers in Education

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125738&o=2

$end

$info=columns,columnsj,columnsu,
$vgmplay=columns,
$bio

Arcade Video game published 32 years ago:

Columns (c) 1990 Sega Enterprises, Limited. 

Sega's answer to the legendary "Tetris", the rules of Columns are simple : a column of 3 square pieces - stacked one on top of the other - drops from the top of the screen into the play area. As with Tetris, the column puzzle pieces can be moved left and right as they fall, but unlike Tetris, they cannot be rotated. Instead, pressing a button will cause the order of the colored blocks in a column to shift by one position.

The object of the game is to place columns at the bottom of the pit in such a way that lines of 3 or more like-colored blocks are created (either horizontally, vertically or diagonally). When this happens, these blocks disappear, and any blocks resting upon them immediately fall onto the recently vacated space. This will often cause additional lines to be arranged, producing a 'cascade' effect. The key to a long game (and, ultimately, a high score) is to set up these cascades wherever possible.

While not achieving the same legendary status as the mighty "Tetris" (something that no puzzle game can realistically hope to achieve), the 'Columns' series has managed to garner a dedicated following of its own and is a respected example of the genre.

- TECHNICAL -

Runs Sega "System C-2" hardware.

Players: 2
Control: 4-Way Joystick
Buttons: 1 (Rotate)

- TRIVIA -

Columns was released in March 1990.

April Simmonds of Winnipeg, Manitoba, Canada holds the official record for this game with 267,360 points on November 13, 2006.

- UPDATES -

The US version is slightly different :
* 'Winners Don't Use Drugs' screen added.
* Sega logo screen during the attract mode added.
* Cocktail mode dip-switch.
* Different music.

- SERIES -

1. Columns (1990, Arcade)
2. Columns II - The Voyage Through Time (1990, Arcade)
3. Columns III - Revenge of Columns (1993, Arcade)
4. Stack Columns (1994, Arcade)
5. Super Columns [Model G-3226] (1995, Game Gear)
6. Columns '97 [Model 610-0373-20] (1997, Arcade)
7. Hanagumi Taisen Columns - Sakura Taisen (1998, Arcade)
8. Hanagumi Taisen Columns 2 (2000, Dreamcast)
9. Columns Crown (2002, GBA)

- STAFF -

BY: TAKOSUKEZOU

- PORTS -

* CONSOLES:
[EU] Sega Mega Drive (1990) "Columns [Model 1701-50]" 
Sega Mega Drive [AU] (1990) 
[US] Sega Genesis (june.29, 1990) "Columns [Model 1701]" 
[JP] Sega Mega Drive (june.30, 1990) "Columns [Model G-4035]" 
Sega Master System [US] [EU] (1990) "Columns [Model 5120]" 
[JP] NEC PC-Engine (mar.29, 1991) "Columns [Model TJ03002]" 
Sega Mega Drive [BR] (1994) "Shapes and Columns" by Tec Toy 
[JP] Sega Saturn (oct.30, 1997) "Columns Arcade Collection [Model GS-9161]" 
[JP] Nintendo Super Famicom (aug.1, 1999) "Columns [Model SHVC-BCLJ]" 
[JP] Sony PS2 (dec.18, 2003) "Columns [Sega Ages 2500 Series Vol.7] [Model SLPM-62425]" 

* HANDHELDS: 
[EU] Sega Game Gear (1990) "Columns [Model 2201]" 
Sega Game Gear [US] (1991)
[JP] Sega Game Gear (oct.6, 1990) "Columns [Model G-3101]" 

* COMPUTERS: 
Apple Macintosh [US] (1989) 
FM Towns PC [JP] (1990)
MSX2 [JP] (dec.1990) "Columns" 
[JP] Sharp X68000 (oct.16, 1991) "Columns" 
FM-7 [JP] (june.1991)

* OTHERS: 
Apple iPhone/iPod [US] (feb.24, 2010) [Model 332507687]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=483&o=2

$end

$msx2_flop=columns,columnsb,columnsc,columnsa,
$vgmplay=columns_msxfm,
$bio

MSX 2 disk. published 32 years ago:

Columns (c) 1990 Telenet Japan

- TECHNICAL -

BARCODE: 4988624920293

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101534&o=2

$end

$fmtowns_flop_orig=columns,
$fmtowns_flop_cracked=columns,
$bio

Fujitsu FM Towns disk. published 32 years ago:

Columns (c) 1990 Telenet Japan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132308&o=2

$end

$bk0010=columns,
$bio

Elektronika BK0010 cass. published 31 years ago:

Columns (c) 1991 GASP

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144260&o=2

$end

$bk0010=columns2,
$bio

Elektronika BK0010 cass. published 31 years ago:

Columns (c) 1991 AW Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144261&o=2

$end

$x68k_flop=columnsg,
$bio

Columns (c) 199? Gyagon

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87237&o=2

$end

$x68k_flop=columnsm,
$bio

Columns (c) 199? Mapi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87238&o=2

$end

$apple1=columns,
$bio

Columns (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234908&o=2

$end

$spectrum_cass=mojcol,mojcola,
$bio

Sinclair ZX Spectrum cass. published 17 years ago:

Columns (c) 2005 Mojon Twins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226484&o=2

$end

$uzebox=columns,
$bio

Belogic Uzebox ROM published 9 years ago:

Columns (c) 2013 Belogic

Columns is a fast paced competitive puzzle game for 1 or 2 players.

- TRIVIA -

Released on March 10, 2013.

- STAFF -

By: Lee Weber

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233050&o=2

$end

$info=colmns97,
$stv=colmns97,
$bio

Sega ST-V cart. published 26 years ago:

Columns '97 (c) 1996 Sega.

Sets of colored jewels fall in random order. The object of the game is to arrange the jewels vertically, horizontally or diagonally in rows of three or more to make them disappear.

- TECHNICAL -

Runs on the "ST-V [Sega Titan Video Game System]" hardware.
Cartridge ID: 610-0373-20

Players: 2
Control: 8-way joystick
Buttons: 6

- TRIVIA -

Columns '97 was released on December 9, 1996.

- SERIES -

1. Columns (1990, Arcade)
2. Columns II - The Voyage Through Time (1990, Arcade)
3. Columns III - Revenge of Columns (1993, Arcade)
4. Stack Columns (1994, Arcade)
5. Super Columns [Model G-3226] (1995, Game Gear)
6. Columns '97 [Model 610-0373-20] (1997, Arcade)
7. Hanagumi Taisen Columns - Sakura Taisen (1998, Arcade)
8. Hanagumi Taisen Columns 2 (2000, Dreamcast)
9. Columns Crown (2002, GBA)

- PORTS -

* CONSOLES:
Sega Saturn (1997, "Columns Arcade Collection")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=484&o=2

$end

$x68k_flop=columns,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

コラムス　対戦モード付き (c) 1991 Systemsoft.
(Columns - Taisen Mode-tsuki)

- TECHNICAL -

BARCODE: 4988697500002
MEDIA: FD x1

- TRIVIA -

Columns for X68000 was released on October 16, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47623&o=2

$end

$pc98=columns,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Columns - Taisen Mode-tsuki (c) 1991 Systemsoft.

- TECHNICAL -

BARCODE: 4988697200124

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89151&o=2

$end

$pc8801_flop=columns,
$bio

NEC PC-8801 Series disk. published 30 years ago:

Columns - Taisen Mode-tsuki (c) 1992 System Soft.

- TECHNICAL -

BARCODE: 4988697310205

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91542&o=2

$end

$apfm1000=columns,
$bio

APF MP1000 cart. published 27 years ago:

Columns / Targets / Bacteria / Autopista (c) 1995 Collado, Enrique

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262819&o=2

$end

$saturn=columns,
$bio

Sega Saturn CD published 25 years ago:

Columns Arcade Collection (c) 1997 Sega Enterprises, Limited.

Includes all the series:
- "Columns" (1990)
- "Columns II" (1990)
- "Stack Columns" (1994)
- "Columns '97" (1996)

- TECHNICAL -

[Model GS-9161]
[Sega Ages]

- TRIVIA -

Columns Arcade Collection was released on October 20, 1997 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47621&o=2

$end

$cpc_flop=columnsc,
$bio

Amstrad CPC 464 disk. published 18 years ago:

Columns CPC (c) 2004 CEZ Games Studio

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124710&o=2

$end

$gba=columnscu,
$bio

Nintendo GBA cart. published 21 years ago:

Columns Crown [Model AGB-ACGE-USA] (c) 2001 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70218&o=2

$end

$gba=columnscj,
$bio

Nintendo GBA cart. published 21 years ago:

Columns Crown [Model AGB-ACGJ-JPN] (c) 2001 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70217&o=2

$end

$gba=columnsc,
$bio

Nintendo GBA cart. published 21 years ago:

Columns Crown [Model AGB-ACGP] (c) 2001 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70216&o=2

$end

$gbcolor=columns,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Columns GB - Tezuka Osamu Characters [Model DMG-AOYJ-JPN] (c) 1999 Media Factory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67668&o=2

$end

$apple2gs_flop_orig=columngs,
$bio

Apple IIGS disk. published 31 years ago:

Columns GS (c) 1991 Quality Computers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293363&o=2

$end

$info=columns2,column2j,
$vgmplay=columnss,
$bio

Arcade Video game published 32 years ago:

Columns II - The Voyage Through Time (c) 1990 Sega Enterprises, Limited.

Align 3 or more items of the same color vertically, horizontally or diagonally.

Columns II: The Voyage Through Time was the sequel to Columns. It featured the normal puzzle game play, but was only released in Japan in the arcades. It is not clear as to why it was subtitled "The Voyage Through Time", other than the minor tile differences which seem to  attempt to indicate future and past ages: they are labeled as Machine Theme, Pale Green Theme, and Classic Theme.

- TECHNICAL -

Runs Sega "System C-2" Hardware.

Screen Orientation: Horizontal

Players: 2
Control: 4-Way Joystick
Buttons: 1
=> Rotate

- TRIVIA -

Columns II was released in August 1990 in Japan.

- SERIES -

1. Columns (1990, Arcade)
2. Columns II - The Voyage Through Time (1990, Arcade)
3. Columns III - Revenge of Columns (1993, Arcade)
4. Stack Columns (1994, Arcade)
5. Super Columns [Model G-3226] (1995, Game Gear)
6. Columns '97 [Model 610-0373-20] (1997, Arcade)
7. Hanagumi Taisen Columns - Sakura Taisen (1998, Arcade)
8. Hanagumi Taisen Columns 2 (2000, Dreamcast)
9. Columns Crown (2002, GBA)

- PORTS -

* CONSOLES:
Sega Saturn (1997, "Columns Arcade Collection")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=485&o=2

$end

$apple2_flop_orig=column2e,
$bio

Apple II 5.25 disk. published 31 years ago:

Columns IIe Ver. 2.01 (c) 1991 Creative Computing Services

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301945&o=2

$end

$info=mp_col3,
$bio

Sega Mega Play cart. published 29 years ago:

Columns III - Revenge of Columns (c) 1993 Sega.

Align 3 or more items of the same colour vertically, horizontally or diagonally.

- TECHNICAL -

Runs on the Sega "Mega Play" hardware.

Players: 2
Control: 8-way Joystick
Buttons: 3
=> [A] Rotate, [B] Crush Bar Attack, [C] Rotate

- TRIVIA -

This game is known in Japan as 'Columns III - Taiketsu! Columns World' (translates from Japanese as 'Columns III - Showdown! Columns World').

- UPDATES -

The US version is completely different :
* "Winners Don't Use Drugs" screen added.
* "Recycle It, Don't Trash It!" screen added.
* Sega Logo screen is shown during attract mode.
* More dip-switches.

- SCORING -

Your score will increase every time you clear a set of jewels.

- SERIES -

1. Columns (1990, Arcade)
2. Columns II - The Voyage Through Time (1990, Arcade)
3. Columns III - Revenge of Columns (1993, Arcade)
4. Stack Columns (1994, Arcade)
5. Super Columns [Model G-3226] (1995, Game Gear)
6. Columns '97 [Model 610-0373-20] (1997, Arcade)
7. Hanagumi Taisen Columns - Sakura Taisen (1998, Arcade)
8. Hanagumi Taisen Columns 2 (2000, Dreamcast)
9. Columns Crown (2002, GBA)

- PORTS -

* CONSOLES:
Sega Mega Drive (1994)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4573&o=2

$end

$megadriv=columns3,
$vgmplay=columns3_md,
$bio

Sega Genesis cart. published 29 years ago:

Columns III - Revenge of Columns (c) 1993 Vic Tokai.

- TECHNICAL -

Game ID: T-23056

- TRIVIA -

Columns III - Revenge of Columns for Genesis was released on March 25, 1994 in North America.

This game was never released in Europe in cartridge format on the console itself. See the Ports section below for the game's appearances in Europe.

- PORTS -

* CONSOLES: 
Nintendo Wii [Virtual Console] [US] (feb.4, 2008) [Model MBWE] 
Nintendo Wii [Virtual Console] [EU] (may.2, 2008) [Model MBWP] 

* COMPUTERS: 
[US] PC [MS Windows, CD-ROM] (1999) "Sega Puzzle Pack" 
PC [MS Windows, CD-ROM] [JP] (jul.14, 2000) "Sega Archives from USA Vol. 2" 
PC [Steam] [EU] (oct.26, 2010) both stand-alone and as part of "SEGA Mega Drive Classics Pack 3" 
PC [Steam] [US] (oct.26, 2010) "Columns III - Revenge of Columns [Model 34317]" : both stand-alone and as part of "SEGA Genesis Classics Pack 3" 
[EU] PC [MS Windows, CD-ROM] (nov.26, 2010) "Sega Mega Drive Classics Collection Vol. 3" 
PC [MS Windows, DVD-ROM] [US] (mar.15, 2011) "Sega Genesis Classic Collection - Gold Edition" 
PC [MS Windows, DVD-ROM] [EU] (mar.18, 2011) "Sega Mega Drive Classic Collection - Gold Edition" 
PC [Steam] [US] (mar.25, 2011) "SEGA Genesis Classics Collection" 
PC [Steam] [EU] (mar.25, 2011) "SEGA Mega Drive Classics Collection"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57170&o=2

$end

$megadriv=columns3j,
$bio

Sega Mega Drive cart. published 29 years ago:

Columns III - Taiketsu! Columns World (c) 1993 Sega Enterprises, Limited.

- TECHNICAL -

Game ID: G-4108
Cartridge ID: 670-3463
Package ID: 670-3464

- TRIVIA -

Columns III - Taiketsu! Columns World for Mega Drive was released on October 15, 1993 in Japan. It is known outside Japan as "Columns III - Revenge of Columns", or as just "Columns III".

- PORTS -

* CONSOLES:
Nintendo Wii [Virtual Console] [JP] (dec.11, 2007) [Model MBWJ]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56406&o=2

$end

$apple2gs_flop_misc=columns,
$bio

Apple IIGS disk. published 31 years ago:

Columns Ver.2 (c) 1991 Sound Barrier Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240820&o=2

$end

$gamegear=columns,
$bio

Sega Game Gear cart. published 30 years ago:

Columns (c) 1992 SEGA of America, Inc.

North American release. Game developed in Japan. See the original for more information.

Description from the back cover:

It will challenge your mind, not just your trigger finger!
Drift back in time to ancient Phoenicia and challenge yourself with Columns, an addictive game played by Middle Eastern merchants centuries ago. In this mesmerizing pastime, tinker with your riches to align glittering jewels across, down, or diagonally.

As you line up colors, the gems vanish and more sparklers drop from above. The challenge increases as jewels fall more rapidly. You must quickly align them before the columns reach the top. For additional challenge, try Flash Columns, where you must make the flashing jewel disappear before your time runs out.

With 3 degrees of difficulty and 10 different levels, Columns will challenge a novice to an expert.
Three musical backgrounds to choose from.
Five types of blocks to manipulate.
Two player option puts you head to head against a friend with Gear-to-Gear™ Cable.

- TECHNICAL -

GAME ID: 2201
CART ID: 670-1267

- PORTS -

* HANDHELDS: 
Nintendo 3DS [Virtual Console] [EU] [AU] (june.13, 2013) [Model GAEP]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64521&o=2

$end

$info=mt_cols,
$megatech=mt_cols,
$bio

Sega Mega-Tech cart. published 32 years ago:

Columns (c) 1990 Sega.

The rules are simple. A column of 3 square pieces stacked one on top of the other is dropped into the play area. The player can move this piece left and right as it falls (as in "Tetris"), but cannot rotate it. Instead, pressing a button will cause the order of the blocks to shift by one position.

The object of the game is to place columns at the bottom of the pit in such a way that lines of 3 or more same-coloured blocks are created (either horizontally, vertically or diagonally). When this happens, these blocks disappear, and any blocks resting upon them immediately fall in accordance to gravity. Often this will cause additional lines to be arranged, producing a cascade effect. The key to a long game (and therefore a high score) is to set up these cascades.

- TECHNICAL -

Runs on the "Mega-Tech System" hardware.
Cartridge ID: 610-0239-36

- PORTS -

* CONSOLES:
Nintendo Wii (2006, "Virtual Console")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3434&o=2

$end

$sms=columns,columnsp,
$vgmplay=columns_sms,
$bio

Sega Master System cart. published 32 years ago:

Columns (c) 1990 Sega of America.

Portage of the arcade video game.

Description from the back cover:

Drift back in time to ancient Phoenicia and challenge yourself with Columns, the game played by Middle Eastern merchants centuries ago. This mesmerizing game of skill and chance will test your ability as you manipulate a king's ransom in glittering jewels as they appear on the screen.

Use your controller to line up the colors as the jewels move down your screen. Align them vertically, horizontally or even diagonally to dear the screen and score more points. The more you progress the faster the jewels will fall, making the game progressively more challenging as your skills improve.

With 3 degrees of difficulty and 10 different levels, Columns will be a challenge for o novice to an expert. If you're ready for an additional challenge, try Flash Columns, where you must make the flashing jewel disappear before your time runs out.

Relax and let your mind drift back in time, to the ancient Mediterranean coast. Now you're ready for the challenging game of strategy, skill and just a little luck. Columns... it will challenge your mind, not just your trigger finger!

- TECHNICAL -

GAME ID: 5120

- PORTS -

* CONSOLES:
[EU] Sega Master System (1993) "Master Games 1 [Model 9020]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55974&o=2

$end

$pce_tourvision=columns,
$bio

TOURVision cart. published 31 years ago:

Columns (c) 1991 TOURVision.

Unlicensed Spanish coin-op game.

- TECHNICAL -

Cart. ID: 90

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84987&o=2

$end

$gamegear=columnsj1,
$bio

Sega Game Gear cart. published 32 years ago:

Columns (c) 1990 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID: G-3101
CART ID: 670-0842

- TRIVIA -

Columns for Game Gear was released on October 6, 1990 in Japan. Retail price: 2900 yen.

It was then re-released as a Meisaku Collection edition [Model G-3104] on July 23, 1993.

- PORTS -

* CONSOLES:
Nintendo 3DS [Virtual Console] [JP] (aug.8, 2012) [Model GAEJ]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47615&o=2

$end

$gamegear=columnsj,
$bio

Sega Game Gear cart. published 29 years ago:

Columns (c) 1993 Sega Enterprises, Limited.

- TECHNICAL -

[Meisaku Collection]
[Model G-3104]

- TRIVIA -

The Meisaku Collection edition of Columns for Game Gear was released on July 23, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47619&o=2

$end

$megadriv=columns,columns1,columnsp,
$vgmplay=columns_md,
$bio

Sega Mega Drive cart. published 32 years ago:

Columns (c) 1990 Sega Enterprises, Limited.

Home conversion of the cult arcade puzzle game for your Sega Mega Drive.

- TECHNICAL -

Game ID: G-4035
Cartridge ID: 670-0730
Package ID: 670-0731

- TRIVIA -

Columns for Mega Drive was released on June 30, 1990 in Japan.

- PORTS -

* CONSOLES: 
Sega Mega-CD [JP] (apr.23, 1993) "Sega Classics Arcade Collection [Limited Edition] [Model G-6012]" 
Nintendo Wii [Virtual Console] [JP] (dec.2, 2006) [Model MABJ]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47614&o=2

$end

$snes=columns,
$bio

Nintendo Super Famicom cart. published 23 years ago:

Columns (c) 1999 Media Factory.

- TECHNICAL -

[Model SHVC-BCLJ]

- TRIVIA -

Columns for Super Famicom was released on August 1, 1999 in Japan.

- STAFF -

Music Composer : Hikoshi Hashimoto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47624&o=2

$end

$pce=columns,
$vgmplay=columns_tg16,
$bio

NEC PC-Engine HuCARD published 31 years ago:

Columns (c) 1991 Telenet.

- TECHNICAL -

GAME ID: TJ03002

- TRIVIA -

Columns for PC-Engine was released on March 29, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47617&o=2

$end

$atom_rom=combox,
$bio

COM-Box (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236098&o=2

$end

$bbc_rom=comal,
$bio

Acorn BBC ROM published 37 years ago:

COMAL (c) 1985 Acornsoft.

Structured language.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145126&o=2

$end

$c64_cart=comal80,
$bio

Commodore C64 cart. published 37 years ago:

COMAL 80 (c) 1985 Commodore, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229438&o=2

$end

$c128_cart=comal128,
$bio

Commodore C128 cart. published 37 years ago:

COMAL 80 (c) 1985 Commodore, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231924&o=2

$end

$c64_cart=comal80a,
$bio

Commodore C64 cart. published 37 years ago:

COMAL 80 (c) 1985 UniComal

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240867&o=2

$end

$ibm5170_cdrom=comanche3,comanche3d,
$bio

IBM PC/AT DOS CD published 25 years ago:

Comanche 3 (c) 1997 NovaLogic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144604&o=2

$end

$ibm5170_cdrom=comanche,
$bio

IBM PC/AT DOS CD published 28 years ago:

Comanche CD - White Lightning (c) 1994 Softgold

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144605&o=2

$end

$videopac=comando,
$bio

Magnavox Odyssey² cart. published 39 years ago:

Comando Noturno! (c) 1983 Philips Corp.

- TRIVIA -

The title translates as Night Commando.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95578&o=2

$end

$msx1_cass=comando4,
$bio

MSX cass. published 33 years ago:

Comando Quatro (c) 1989 Zigurat Soft [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94543&o=2

$end

$cpc_flop=comandoq02,comandoq01,comandoq,comandoq03,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Comando Quatro (c) 1989 Zigurat Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127920&o=2

$end

$specpls3_flop=cmquatro,
$bio

Sinclair ZX Spectrum+3 disk. published 33 years ago:

Comando Quatro (c) 1989 Zigurat Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147945&o=2

$end

$msx1_flop=comando4,
$bio

Comando Quatro cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229918&o=2

$end

$cpc_cass=comando4,
$bio

Amstrad CPC cass. published 33 years ago:

Comando Quatro (c) 1989 Zigurat Soft.

- TECHNICAL -

[Model CQ-009-AMS]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93551&o=2

$end

$a2600=comandos,
$bio

Comando Suicida (c) 19?? Dismac

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50336&o=2

$end

$msx1_cass=comtrace,comtracea,
$bio

MSX cass. published 33 years ago:

Comando Tracer (c) 1989 Dinamic Software [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94544&o=2

$end

$cpc_flop=comandot02,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Comando Tracer CPC+ Patched (c) 1988 Coconut

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123815&o=2

$end

$cpc_flop=comandot09,
$bio

Comando Tracer Cracked (c) 199? CNGSOFT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121681&o=2

$end

$msx1_flop=comtrace,comtracea,
$bio

Comando Tracer cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229919&o=2

$end

$cpc_flop=comandot08,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Comando Tracer Trained (c) 1988 Two Mag

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123813&o=2

$end

$cpc_flop=comandot03,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Comando Tracer Trained (c) 1988 Campbell [Nicholas Campbell]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123814&o=2

$end

$cpc_flop=comandot,comandot01,comandot04,comandot05,comandot06,comandot07,
$specpls3_flop=comtracr,
$bio

Amstrad CPC/Spectrum+3 disk. published 33 years ago:

Comando Tracer (c) 1989 Dinamic Soft.

- TECHNICAL -

GAME ID: AMD 890029

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118848&o=2

$end

$cpc_cass=cmdtrace,
$bio

Amstrad CPC cass. published 34 years ago:

Comando Tracer (c) 1988 Dinamic Software.

- TECHNICAL -

[Model AMS 890027]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93552&o=2

$end

$spectrum_cass=comandot,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Comando Tracer (c) 1989 Dinamic Software.

- TECHNICAL -

[Model SPE 890028]

- TRIVIA -

This game is known in the UK as "The Last Commando".

- STAFF -

Program: Ricardo Puerto
Graphics: Raul Lopez
Music: Javier Cubedo
Cover: Luis Royo
Produced by: Victor Ruiz

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78322&o=2

$end

$bbc_flop_torch=comanex,
$bio

Acorn BBC w/ Torch Co-Proc. disk. published 40 years ago:

Comanex (c) 1982 Sapphire Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237545&o=2

$end

$vic1001_cart=combasic,
$bio

Commodore VIC-20 cart. published 40 years ago:

ComBASIC (c) 1982 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83800&o=2

$end

$pc8001_flop=combat,combata,
$bio

NEC PC-8001 disk. published 40 years ago:

Combat (c) 1982 KOEI Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91543&o=2

$end

$info=combat,
$bio

Arcade Video game published 37 years ago:

Combat (c) 1985 Exidy.

A shooting game with a military motif. The player uses a gun, mounted to the cabinet, to protect allies from a variety of dangers while attempting to break through and conquer enemy lines and get promoted to a higher rank (from Private to General Of The Army) and be awarded a campaign medal.

- TECHNICAL -

It was available as a dedicated game OR as a kit to convert Crossbow and Cheyenne.

Exidy 440 hardware

Main CPU : Motorola M6809 (@ 1.6224 Mhz)
Sound CPU : Motorola M6809 (@ 811.2 Khz)
Sound Chips : Custom (@ 50.7 Khz)

Screen orientation : Horizontal
Video resolution : 320 x 240 pixels
Screen refresh : 60.00 Hz
Palette Colors : 256

Players : 1
Control : lightgun
Buttons : 1

- TRIVIA -

Later released as "Catch-22".

- STAFF -

Software : Larry Hutcherson, Vic Tolomei, Ken Micholson
Hardware : Howell Ivy, Mark Von Striver
Graphics : Lynn Pointer, Ken Nicholson
Audio : Ken Nicholson
Art : Rey Maninang
Support : Pam Banegas

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=486&o=2

$end

$cpc_flop=combatf1,
$bio

Amstrad CPC type-in published 35 years ago:

Combat (c) 1987 Amstrad Magazine

- TRIVIA -

Listed as a type-in program in the French magazine Amstrad Magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119124&o=2

$end

$cpc_flop=combatf101,
$bio

Amstrad CPC type-in published 34 years ago:

Combat (c) 1988 AM-Mag

- TRIVIA -

Listed as a type-in program in the French magazine: AM-Mag.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119542&o=2

$end

$arcadia=combat,
$bio

Combat (c) 198? Emerson Radio Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49249&o=2

$end

$pc8801_cass=combat,
$bio

Combat (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91204&o=2

$end

$studio2=combat,
$bio

RCA Studio II cart. published 22 years ago:

Combat (c) 2000 Robson, Paul.

Homebrew game based on Combat from the Atari 2600.

- STAFF -

Written by: Paul Robson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=282387&o=2

$end

$spectrum_cass=combat3d,
$bio

Combat 3D (c) 198? Microbyte, S.A.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226272&o=2

$end

$megadriv=combat,
$bio

Combat Aces (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56407&o=2

$end

$dragon_cass=comairpat,
$bio

Dragon cass. published 38 years ago:

Combat Air Patrol (c) 1984 Vidipix

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116823&o=2

$end

$amigaocs_flop=cairpatr,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Combat Air Patrol (c) 1993 Psygnosis, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73753&o=2

$end

$ibm5170_cdrom=combairp,
$bio

IBM PC/AT DOS CD published 27 years ago:

Combat Air Patrol (c) 1995 GT Interactive

- TECHNICAL -

GAME ID: 04-10655

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144606&o=2

$end

$vgmplay=combatca_md,
$bio

Sega Genesis cart. published 28 years ago:

Combat Cars (c) 1994 Accolade, Incorporated.

- TECHNICAL -

GAME ID: 3408
PACK ID: 6010-00211
CART ID: 3020-00487

- TRIVIA -

Combat Cars was released in 1994 in North America.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93974&o=2

$end

$megadriv=combatca,
$bio

Sega Mega Drive cart. published 28 years ago:

Combat Cars (c) 1994 Accolade, Incorporated.

- TECHNICAL -

Game ID: T-119106-50

- TRIVIA -

Combat Cars was released in 1994 in Europe. It was then released in Australia in 1995, bundled with "World Cup Italia '90".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93975&o=2

$end

$gba=combatcq,
$bio

Nintendo GBA cart. published 20 years ago:

Combat Choro Q - Advance Daisakusen [Model AGB-AQCJ-JPN] (c) 2002 Takara Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70219&o=2

$end

$amigaocs_flop=f19sfa,pacislnd,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Combat Classics 2 (c) 1993 Empire Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74019&o=2

$end

$info=combh,
$bio

Arcade Video game published 35 years ago:

Combat Hawk (c) 1987 Sega.

A reaction-based shoot-em-up in which the player takes on the role of an army soldier.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 2.578 Mhz)
Sound Chips : (3x) Texas Instruments SN76496 (@ 2.578 Mhz)

Players : 1
Control : 8-way joystick
Buttons : 3
=> [A] Left fire, [B] Center fire, [C] Right fire

- TRIVIA -

Released in June 1987.

Developed by Sanritsu.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=12491&o=2

$end

$c64_cass=comblynx,
$bio

Commodore C64 cass. published 34 years ago:

Combat Lynx (c) 1988 Encore [Elite Systems TM]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145511&o=2

$end

$spectrum_cass=combatly,
$bio

Combat Lynx (c) 198? Encore [Elite Systems TM]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219632&o=2

$end

$bbc_cass=comblynx,
$electron_cass=comblynx,
$bio

Acorn BBC/Electron cass. published 38 years ago:

Combat Lynx (c) 1984 Durell

- TECHNICAL -

BARCODE: 5 012446 000020

- SCORING -

Jet plane: 50 pts.
Helicopter: 40 pts.
Tanks and lorries: 10 pts.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51658&o=2

$end

$spectrum_cass=combatly_a,combatly_b,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Combat Lynx (c) 1985 Durell Software.

- TECHNICAL -

BARCODE: 5 012446 000037

- STAFF -

Written by: Mike Richardson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78323&o=2

$end

$cpc_cass=comblynx,
$bio

Amstrad CPC cass. published 38 years ago:

Combat Lynx (c) 1984 Durell Software

- TECHNICAL -

GAME ID: 000129
BARCODE: 5 012446 000129

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93553&o=2

$end

$cpc_flop=combatly02,combatly09,combatly01,combatly,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Combat Lynx (c) 1985 Durell Soft.

- TECHNICAL -

GAME ID: 000129
BARCODE: 5 012446 000129

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134028&o=2

$end

$spectrum_cass=combatpa,
$bio

Sinclair ZX Spectrum cass. published 30 years ago:

Combat Pack #3 (c) 1992 Zeppelin Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286930&o=2

$end

$spectrum_cass=combatsc_b,
$vgmplay=combatsc_zxs,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Combat School (c) 1987 Ocean Software, Limited.

- STAFF -

Programming: Andrew Deakin, Mike Lamb
Graphics: Ivan Horn
Music: Jas C. Brooke

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78324&o=2

$end

$cpc_cass=combatsc,
$bio

Amstrad CPC cass. published 35 years ago:

Combat School (c) 1987 Ocean Software, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93555&o=2

$end

$specpls3_flop=combatsc,combatsca,
$bio

Sinclair ZX Spectrum+3 disk. published 35 years ago:

Combat School (c) 1987 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118625&o=2

$end

$cpc_flop=combatsc,combatsc01,combatsc02,combatsc03,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Combat School (c) 1987 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120373&o=2

$end

$c64_cass=combatsc,
$bio

Commodore C64 cass. published 35 years ago:

Combat School (c) 1987 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187435&o=2

$end

$spectrum_cass=combatsc_a,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Combat School (c) 1987 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295169&o=2

$end

$cpc_flop=microclu04a,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Combat School + Green Beret [Model MCD-009] (c) 1991 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120809&o=2

$end

$info=combatsc,combatsct,combatscb,combatscj,
$vgmplay=combatsc,
$bio

Arcade Video game published 35 years ago:

Combat School (c) 1987 Konami.

Combat School is multi-event combat-themed sports game for one or two players, similar in gameplay style to Konami's earlier Track and Field games. Players must compete in a series of boot-camp style events under the watchful eye of the strict drill instructor, with the ultimate aim of completed all events and graduating as a full soldier.

The game is composed of seven training events, each of which must be completed within a set time to progress to the next. If players only narrowly miss out on qualifying in an event, they must complete a set number of chin-ups as punishment. If they manage this within the time limit, they can progress to the next event. This only occurs once per round, however.

The events are as follows:

* Obstacle Course 
A side-scrolling event in which players must reach the end of the stage within the allotted time, navigating jump-walls and monkey-bars in the process. Losing to the CPU or another player is fine as long as players cross the finish line within the allotted time.
    
* Firing Range No. 1 
Players must shoot as many targets as possible within the allotted time. If played against a second player, the one who shoots the most targets wins the event.
    
* Iron Man Race
Similar to the obstacle course but viewed from above. Players must reach the finish line while avoiding puddles, rocks and other obstacles. In the latter half of the event players must cross a lake by either swimming or rowing a boat. As with the obstacle course, losing to the opponent is fine as long as the finish line is crossed within the allotted time.
    
* Firing Range No. 2
Same as the first one, but now with moving targets.
    
* Arm Wrestling
The two recruits are pitted against each other in a match of strength and stamina. This is more of a bonus stage than an actual test as the player is not penalized for losing.
    
* Firing Range No. 3
The third and final shooting range stage. As well as standard targets, penalty targets also feature. If players shoot a target showing a silhouette of the drill instructor, they will be penalized.
    
* Fighting
The player faces off against his instructor in hand-to-hand combat. There is no chin-up punishment available in this event and if the player loses the fight, the game ends. If played with a second player, the two players must fight each other and only the victor is allowed to graduate.

Once all seven events are completed, the player graduates from basic training and is sent on a mission to rescue the U.S. President from armed terrorists. In this final side-scrolling stage the player must fight off terrorists using all the skills acquired during their training. 

There is no continue feature for the mission stage and - apart from the final hand-to-hand fight with the terrorist leader - the player dies from a single hit.

- TECHNICAL -

Game ID : GX611

Main CPU : HD6309 (@ 3 Mhz)
Sound CPU : Zilog Z80 (@ 3.579545 Mhz)
Sound Chips : YM2203 (@ 3 Mhz), UPD7759 (@ 640 Khz)

Players : 2
Control : trackball
Buttons : 2
=> [A] Attack, [B] Jump/Shoot

- TRIVIA -

Combat School was released in May 1987.

This game is known in US as "Boot Camp".

A bootleg of this game was released in 1988 by Datsu.

- PORTS -

* COMPUTERS: 
[EU] Commodore C64 (1987) 
[EU] Sinclair ZX Spectrum (1987) 
[EU] Amstrad CPC (1987)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=487&o=2

$end

$a2600=combat2,
$bio

Atari 2600 cart. published 40 years ago:

Combat Two (c) 1982 Atari, Incorporated.

The first thing most people notice is that the cramped arena style boards of the original have been replaced with a large landscape of forests, rivers, and bridges.  The forests give the player some cover from enemy bullets as you can drive through the forest blocks, but must shoot them out of the way to hit the player.  The brick walls act very similar to forest blocks, but cannot be driven through.  The river doesn't seem to effect the tanks at all as they can be driven over with no penalty, it is unknown if the final version would allow the tanks to go through the water or not.  Bridges provide a route over the water but with a large speed penalty, so perhaps the water is supposed to be a barrier after all?  Combat Two features a built in level designer where players can set up the walls or forests on their side of the screen, making for some interesting playfields.

Each player now has a base in a corner which they can take cover in.  This base provides shelter against a few hits, but also allows the player to launch a cruise missile.  The cruise missile automatically homes in on the enemy for an almost guaranteed hit, but can only be shot from within the base and takes time to recharge.  Perhaps the biggest change to the game is the addition of armor, each player now has three layers of armor to protect their tank (no more one hit kills).  Each tank shot will lower the enemy's armor level by one, and a cruise missile hit will lower it by two.  Armor levels will recover over time, but three successive hits will destroy the tank.  You can tell how low your armor level is by the color of the tank and by the status of the tank picture in the status bar which will worsen with each hit.  Unlike its predecessor where each player had infinite lives, players in Combat Two only have three lives to work with.  The player left standing at the end wins.

- TECHNICAL -

Model CX26156

- TRIVIA -

This game was never officially released, but it did appear decades later on a few compilation packs (see Ports below).

- PORTS -

* CONSOLES: 
[US] Sony PlayStation 4 (oct.18,2016) "Atari Flashback Classics Vol.1" 
[US] [EU] Microsoft XBOX One (nov.1,2016) "Atari Flashback Classics Vol.1" 

* HANDHELDS: 
[US] Nintendo DS (mar.8, 2011) "Atari Greatest Hits Vol.2 [Model NTR-BR7E-USA]"

* COMPUTERS: 
[US] Steam (mar.24,2016) "Atari Vault [Model 400020]" 

* OTHERS: 
[US] "Atari Flashback 2" (2005)
[US] "Atari Flashback 3" (sept.16, 2011) by AtGames
[US] "Atari Flashback 4" (nov.13, 2012) by AtGames
[US] "Atari Flashback 5" (oct.1, 2014) by AtGames
[US] "Atari Flashback 6" (sept.15,2015) by AtGames
[US] "Atari Flashback 7" (oct.1,2016) by AtGames
[US] "Atari Flashback 8" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50339&o=2

$end

$spectrum_cass=combatzo_a,
$bio

Combat Zone (c) 198? Dixons

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226158&o=2

$end

$cpc_flop=combatzo01,combatzo,combatzo02,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Combat Zone Mentor Cracked (c) 1988 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127863&o=2

$end

$cpc_cass=combzone,
$bio

Amstrad CPC cass. published 35 years ago:

Combat Zone Mentor (c) 1987 Alternative Software, Ltd.

- TECHNICAL -

Model AS166

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93557&o=2

$end

$spectrum_cass=combatzo,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Combat Zone (c) 1988 Alternative Software, Ltd.

- TECHNICAL -

GAME ID: AS 164

- TRIVIA -

This game is also known by the name "M.E.N.T.O.R."

- STAFF -

Written by: Mike Talbot, Jim Tripp
Graphics by: Darren Hott
Design by: Kevin Shrapnell

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78325&o=2

$end

$a2600=combate,
$bio

Atari 2600 cart. published 45 years ago:

Combat (c) 1977 Atari, Incorporated.

PAL release. Game developed in USA. For more information, please see the NTSC release's entry; "Combat [Model CX2601]".

- TECHNICAL -

Model CX2601P

- PORTS -

* CONSOLES: 
[EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" 
[EU] Sony PS2 (feb.18, 2005) "Atari Anthology [Model SLES-53061]" 
[EU] Microsoft XBOX One (nov.1,2016) "Atari Flashback Classics Vol.1" 

* COMPUTERS: 
[EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82999&o=2

$end

$a2600=combat,
$bio

Atari 2600 cart. published 45 years ago:

Combat (c) 1977 Atari, Incorporated.

A 2-player tank game where the object is simple - shoot your opponent's tank before they shoot yours. There are 27 game variations, some of which let you play with airplanes instead of tanks.

The levels include:

1-5: Tank levels. Levels 3 and 5 are "straight missile" levels where the players' projectiles simply fly forward. On the "guided missile" levels (1, 2, 4) the projectiles can be controlled with a joystick after firing.

6-9: "Tank-pong" levels, where the players' missiles bounce off walls. In the "billiard hit" levels (8 and 9), there's an additional rule that a missile must bounce at least once before it can hit the enemy tank.

10 and 11: Invisible tank levels, where the tanks only become briefly visible when they shoot, bump into a wall, or are hit by a missile. Both of these give the players guided missiles.

12-14: Invisible "tank-pong" levels. Levels 13 and 14 use the "billiard hit" rule.

15-20: Biplane levels, where the players fly planes that are constantly moving forward and wrap around to the other side when they fly off the screen. Levels 15 and 19 use guided missiles; 16 and 20 use straight missiles; on 17 and 18, the players use rapid-fire machine guns. Additionally, level 19 is a "2 vs. 2" level - both players have two planes each that move and shoot together - and level 20 is "1 vs. 3", where one player has three planes while the other has a single large plane.

21-27: Jet fighter levels. The jet planes move faster than biplanes, but other than that gameplay remains similar. 22, 24, and 27 are straight missile levels, the rest are guided-missile levels. Additionally, 25 and 27 are "2 vs. 2" levels, while 26 is a "1 vs. 3" level.

- TECHNICAL -

Model CX2601

- TRIVIA -

Combat for Atari 2600 was released on October 14, 1977 in the USA.  It was re-published in 1978 with the same catalog number and a slighty different back cover.

Export releases:
PAL "Combat [Model CX2601P]"

- STAFF -

Programmer: Larry Wagner, Joe Decuir

- PORTS -

* CONSOLES: 
[US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" 
[US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" 
[JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" 
[US] Sony PlayStation 4 (oct.18,2016) "Atari Flashback Classics Vol.1" 
[US] Microsoft XBOX One (nov.1,2016) "Atari Flashback Classics Vol.1" 

* HANDHELDS: 
[US] Nintendo DS (mar.8, 2011) "Atari Greatest Hits Vol.2 [Model NTR-BR7E-USA]" 

* COMPUTERS: 
[US] PC [MS Windows, CD-ROM] (1997) "Activision's Atari 2600 Action Pack 3"
[US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" 
[US] Steam (mar.24,2016) "Atari Vault [Model 400020]" 

* OTHERS: 
[US] "Atari Flashback 2" (2005) 
[US] "Atari Flashback 3" (sept.16, 2011) by AtGames 
[US] "Atari Flashback 4" (nov.13, 2012) by AtGames 
[US] "Atari Flashback 5" (oct.1, 2014) by AtGames
[US] "Atari Flashback 6" (sept.15,2015) by AtGames
[US] "Atari Flashback 7" (oct.1,2016) by AtGames
[US] "Atari Flashback 8" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50337&o=2

$end

$gba=2sadvpinu,
$bio

Nintendo GBA cart. published 17 years ago:

Combo Pack - Sonic Advance + Sonic Pinball Party [Model AGB-BW5E-USA] (c) 2005 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70220&o=2

$end

$spectrum_cass=engines,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Combustion Engines (c) 1984 Wheaton Soft., Arnold

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289961&o=2

$end

$info=comeback,
$bio

Pinball published 34 years ago:

Come Back (c) 1988 CIFA (Comptoir Industriel de Fabrication pour L'Automatique).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=9734&o=2

$end

$info=toto,
$bio

Arcade Video game published 26 years ago:

Come Back Toto (c) 1996 SoftClub.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85243&o=2

$end

$info=pacmanpe,
$bio

Arcade Video game published 42 years ago:

Come Come (c) 1980 PETACO.

Bootleg/hack of "Puckman".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103577&o=2

$end

$cx3000tc=comecome,
$bio

Palson CX 3000 Tele Computer cart. published 40 years ago:

Come Come (c) 1982 Palson.

A copy of Pac-Man. The player takes on the role of a yellow circle with a big mouth and eats dots in a maze. Four ghosts hunt the player, but can be eaten after consuming a power pill. The goal is to score as many points as possible by eating dots, fruit and ghosts.

- TRIVIA -

Also released by TRQ as 'Come-Frutas'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42399&o=2

$end

$h21=comefrut,
$bio

Come frutas [No.7] (c) 198? TRQ [Talleres Radioeléctricos Quero] [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265504&o=2

$end

$info=comebaby,
$bio

Arcade Video game published 22 years ago:

Come on Baby! (c) 2000 Expotato Company, Limited.

Come on Baby is a sports game with a difference, all the competitors are babies. Players select their character and compete in many different events. Events include dancing, driving, sumo wrestling, running races, water races and more.

- TECHNICAL -

PC based hardware

Screen Orientation: Horizaontal
Video Resolution: 512 x 256 Pixels
Screen Refresh: 60.00 Hz

- TRIVIA -

Released in July 2000.

- SERIES -

1. Come On Baby! (2000)
2. Come On Baby! Jr. (2000)
3. Come On Baby - Ballympic Heroes! (2001)
4. Come On Baby! 2 (2003)
5. Come On Baby! 2 Jr. (2003)

- PORTS -

* CONSOLES:
Sony PlayStation 2 (2005)

* COMPUTERS:
PC [MS Windows 9X]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4473&o=2

$end

$msx1_flop=picot,
$bio

MSX disk. published 36 years ago:

Come On! Picot (c) 1986 Eaglesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109023&o=2

$end

$msx1_cart=picot,
$bio

MSX cart. published 36 years ago:

Come On! Picot [Model R49X5100] (c) 1986 Pony Canyon, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76655&o=2

$end

$info=mspacmanbcc,
$bio

Arcade Video game published 31 years ago:

Come-Cocos (c) 1991 Tecnausa.

A Greek unlicensed version of Ms. Pac-Man. The ghost AI is a bit different and the color palette is slightly different from the original Ms. Pac man.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82195&o=2

$end

$info=mspacmanbhe,
$bio

Arcade Video game published 31 years ago:

Come-Cocos (c) 1991 Herle S.A..

Unlicensed release. from a company called Herle.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276816&o=2

$end

$info=mspacmanbco,
$bio

Arcade Video game published 30 years ago:

Come-Cocos (c) 1992 Cocamatic.

Unlicensed release from a company called Cocamatic.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276817&o=2

$end

$info=mspacmanblt,mspacmanblt2,
$bio

Arcade Video game published 30 years ago:

Come-Cocos (c) 1992 Triunvi.

Unlicensed release by a company called Triunvi.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276815&o=2

$end

$msx1_cart=comecoco,
$bio

Comecocos (c) 198? Idealogic [Barcelona, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76656&o=2

$end

$msx1_cass=comecoco,
$bio

Comecocos (c) 198? Idealogic [Barcelona, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94545&o=2

$end

$spectrum_cass=comecoco,
$bio

Comecocos (c) 198? Investronica [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219567&o=2

$end

$spectrum_cass=comefrom,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Comecocos + Froggy (c) 1983 Indescomp [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298510&o=2

$end

$msx1_flop=comecoco,
$bio

Comecocos cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229920&o=2

$end

$specpls3_flop=20gamepa,
$bio

Comet 20 Game Pack (c) 19?? Comet [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265033&o=2

$end

$spectrum_cass=cometenc,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Comet Encounter (c) 1986 LiveWire Software.

- STAFF -

Written by: Barry Jones, J. Godwin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78327&o=2

$end

$cpc_flop=cometenc01,cometenc,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Comet Encounter Cracked (c) 1986 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127864&o=2

$end

$cpc_flop=cometenc02,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Comet Encounter Trained (c) 1986 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126683&o=2

$end

$msx1_flop=cometail,
$bio

Comet Tail Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134162&o=2

$end

$msx1_cart=cometail,
$bio

MSX cart. published 39 years ago:

Comet Tail (c) 1983 ASCII Corp.

- TECHNICAL -

GAME ID: 00110

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76657&o=2

$end

$info=comet_l4,comet_l5,
$bio

Pinball published 37 years ago:

Comet (c) 1985 Williams Electronics Games, Incorporated.

- TECHNICAL -

Williams System 9
Model Number : 540

Main CPU : M6808 (@ 1 MHz)
Sound CPU : M6808 (@ 1 MHz)
Sound chips : DAC, HC55516

- TRIVIA -

Released in June 1985.

'Comet' was named after a popular ride at Chicago's now-closed Riverview Amusement Park.

8,100 units were produced.

It was the first solid-state machine to feature a one million point shot, using Steve Kordek's voice to announce 'One Million!'. An example of an electro-mechanical game with a million point shot is Williams' 1957 "Arrow Head".

- SERIES -

1. Comet (1985)
2. Cyclone (1988)
3. Hurricane (1991)

- STAFF -

Design by : Barry Oursler
Art by : Python Anghelo
Software by : Bill Pfutzenreuter

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5265&o=2

$end

$msx1_cass=halley,
$bio

MSX cass. published 37 years ago:

Cometa Halley (c) 1985 Sony Spain

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94546&o=2

$end

$galaxy=comets,
$bio

Comets (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235823&o=2

$end

$c64_cass=comicbak,
$bio

Commodore C64 cass. published 36 years ago:

Comic Bakery (c) 1986 Imagine Soft. [Ocean Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187118&o=2

$end

$sms=comicbak,
$bio

Comic Bakery (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55975&o=2

$end

$mtx_cass=cbakery,
$bio

Memotech MTX cass. published 10 years ago:

Comic Bakery (c) 2012 Baekkel, Claus

Unofficial home-made port of the MSX game on the MTX.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262538&o=2

$end

$msx1_flop=comicbak,
$bio

Comic Bakery Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134163&o=2

$end

$svi318_cass=comicbak,
$bio

Spectravideo SV-318 cass. published 38 years ago:

Comic Bakery (c) 1984 Konami Industry Co., Ltd.

- TECHNICAL -

GAME ID: RC 714

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118546&o=2

$end

$msx1_cart=comicbak,comicbakb,comicbaka,
$bio

MSX cart. published 38 years ago:

Comic Bakery [Model RC714] (c) 1984 Konami Industry Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76658&o=2

$end

$scv=comicirc,
$bio

Epoch Super Cassette Vision cart. published 37 years ago:

Comic Circus (c) 1985 Epoch Company, Limited.

- TECHNICAL -

[Model 14 NO.09170]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49077&o=2

$end

$dc=comiprty,
$bio

Sega Dreamcast GD published 21 years ago:

Comic Party [Model T-38301M] (c) 2001 Aqua Plus [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135272&o=2

$end

$amigaaga_flop=sleepw_acr,
$bio

Comic Relief (c) 199? Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231626&o=2

$end

$famicom_flop=comics1,
$bio

Comic Sakka Series Touma Senki #1 - Mashoujo Gakuen Evil (c) 19?? Hacker International

- TRIVIA -

Retail price: 3900 Yen.

- STAFF -

Developed by Indie soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65270&o=2

$end

$famicom_flop=comics2,
$bio

Comic Sakka Series Touma Senki #2 - Mermaid no Gyakushuu (c) 19?? Hacker International

- TRIVIA -

Retail price: 3900 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65271&o=2

$end

$famicom_flop=comics3,
$bio

Comic Sakka Series Touma Senki #3 - Ryuujin Sensei Kikiippatsu (c) 19?? Hacker International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65272&o=2

$end

$famicom_flop=comics4,
$bio

Comic Sakka Series Touma Senki #4 - Tenkuu Ryuumaou Fukkatsu (c) 19?? Hacker International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65273&o=2

$end

$famicom_flop=comics5,
$bio

Comic Sakka Series Touma Senki #5 - Youjuu Rudo no Chousen (c) 19?? Hacker International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65274&o=2

$end

$cpc_flop=comicsli,comicsli01,
$bio

Comic Slideshow Cuts (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127865&o=2

$end

$apple2_flop_clcracked=cstrpmkr,
$bio

Apple II 5.25 disk. published 36 years ago:

Comic Strip Maker (c) 1986 Bantam Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231692&o=2

$end

$cpc_flop=comicarc,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Comic, Arcade & Aventura (c) 1991 Dro Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134029&o=2

$end

$specpls3_flop=comarcav,
$bio

Sinclair ZX Spectrum+3 disk. published 31 years ago:

Comic, Arcade & Aventura (c) 1991 Dro Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147653&o=2

$end

$sms=comicalk,
$bio

Comical Machine Gun Joe (c) 198? Samsung

Korean release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55976&o=2

$end

$sms=comical,
$bio

Sega Mark III card published 36 years ago:

コミカルマシンガンジョー (c) 1986 Sega Enterprises, Limited.
(Comical Machine Gun Joe)

- TECHNICAL -

Game ID: C-511

- TRIVIA -

Released on April 21, 1986 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55855&o=2

$end

$pc98=cominhrt,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Coming Heart (c) 1995 May-Be Soft.

- TECHNICAL -

FD x3

- TRIVIA -

Released on November 30, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89152&o=2

$end

$cpc_flop=comixf19,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Comix Cracked (c) 1986 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125010&o=2

$end

$ibm5170_cdrom=comixzone,
$bio

PC/MS-Windows CD published 27 years ago:

Comix Zone (c) 1995 SEGA Enterprises, Ltd.

- TRIVIA -

Released in November 1995 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272558&o=2

$end

$megadriv=comix,comixp,comixup01,comixkp,comixup10,comixup09,comixsc,
$bio

Sega Mega Drive cart. published 27 years ago:

Comix Zone (c) 1995 Sega Enterprises, Limited.

European release. Game developed in the USA.

- TECHNICAL -

GAME ID: 1569-50
COVER ID: 670-6876-50

- TRIVIA -

Comix Zone for Mega Drive was released on October 27, 1995 in Europe. It was also released that same year in Australia, although the exact date of the Australian release is unknown.

- PORTS -

* CONSOLES: 
Nintendo Wii [Virtual Console] [EU] [AU] (feb.2, 2007)
[EU] Sony PS2 (feb.2, 2007) "Sega Mega Drive Collection [Model SLES-54333]" 
Sony PlayStation 2 [AU] (feb.8, 2007) "Sega Mega Drive Collection" 
[EU] Microsoft XBOX 360 (feb.20, 2009) "SEGA Mega Drive Ultimate Collection [Model 384-40210]" 
Sony PlayStation 3 [EU] [AU] (feb.20, 2009) "SEGA Mega Drive Ultimate Collection [Model BLES-00475]" 
[AU] Microsoft XBOX 360 (feb.26, 2009) "Sega Mega Drive Ultimate Collection" 

* HANDHELDS: 
[EU] Sony PSP (feb.2, 2007) "Sega Mega Drive Collection [Model ULES-00556]" 
[AU] Sony PSP (feb.8, 2007) "Sega Mega Drive Collection [Model ULES-00556]" 

* COMPUTERS: 
[EU] PC [MS Windows, CD-ROM] (mar.31, 2006) "Sonic Mega Collection Plus" 
PC [Steam] [EU] (june.1, 2010) both stand-alone and as part of "Sega Mega Drive Classics Pack 1" 
[EU] PC [MS Windows, CD-ROM] (sept.3, 2010) "Sega Mega Drive Classics Collection Vol. 1" 
PC [MS Windows, DVD-ROM] [EU] (mar.18, 2011) "Sega Mega Drive Classic Collection - Gold Edition" 
PC [Steam] [EU] (mar.25, 2011) "SEGA Mega Drive Classics Collection"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56408&o=2

$end

$megadriv=comixu,comixup,comixup05,comixup08,comixup07,comixup06,comixup03,comixup04,comixup02,
$vgmplay=comix_md,comixp_md,
$bio

Sega Genesis cart. published 27 years ago:

Comix Zone (c) 1995 Sega Enterprises, Limited.

ENTER THE COMIX ZONE: THE FIRST TRULY INTERACTIVE COMIC BOOK! Play as Sketch Turner, a street-wise comic book artist who gets trapped in the comic book world of his own creation.

Warp into the Comix Zone with all the action and adventure of your favorite comics!

Battle panel by panel through full comic book pages drawn by real comic book artists!

Sharpen your fighting skills to defeat mutant enemies drawn-in by Mortus, public enemy No.1.

Rip up the page with superhero power-ups and tons of intense fighting moves.

- TECHNICAL -

GAME ID: 1569

- TRIVIA -

Comix Zone for Genesis was released in July 1995 in North America. It was also released in a Limited Edition that same year.

The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board).

- TIPS AND TRICKS -

There are two endings in the game, depending on whether you have saved the girl on the last stage or not.

- STAFF -

Concept, Design & Art Direction: Peter Morawiec
Technical Director & Programmer: Adrian Stephens
Music: Howard Drossin
Sound Effects: Howard Drossin
Backgrounds: Kunitake Aoki, Christian G. Senn, Fei Cheng
Animation: Thomas Tobey, Christian G. Senn, Bob Steele, Ross Harris, Craig Stitt, Dean Ruggles
Conceptual Art: Tony De Zuniga, Alex Nino
A.I. Scripting: Adrian Stephens, Peter Morawiec, Robert Morgan, Dean Lester
Character Voices: Howard Drossin (Sketch, Mortus, Strigil, Kung-Fung), Deborah Costa (General Alyssa Cyan), Peter Morawiec (Gravis), Fei Cheng (Styx the Monk), Sue Ortlip (Mongoria)
Executive Producer: Dean Lester
Associate Producer: Michael Wallis
Lead Tester: Kim Rogers
Testers: Sean Doidge, Fernando Valderrama, Stephen C. Wong, David Wood, Chris Colon, Marc Dawson, Mike Williams, Arnold Feener, Aron Drayer, Abraham Navarro, Roger Sommerville, Michael McCollum, Rob Prideaux, Joel Breton, Anthony Lynch, Jeff Junio, Janine Cook, Rey Alferez
Special Thanks: Shinobu Toyoda, Roger Hector, Sidd SN Systems, Sue Ortlip, Sheri Hockaday, Deborah Costa, Terry Tang, John Duggan, Tim Gedemer, Mrowa The House

- PORTS -

* CONSOLES: 
[US] Sony PS2 (nov.7, 2006) "Sega Genesis Collection [Model SLUS-21542]" 
Nintendo Wii [Virtual Console] [US] (jan.29, 2007) [Model MAPE]
Microsoft XBOX 360 [US] (feb.10, 2009) "Sonic's Ultimate Genesis Collection [Model 68034]" 
Sony PlayStation 3 [US] (feb.10, 2009) "Sonic's Ultimate Genesis Collection [Model BLUS-30259]" 

* HANDHELDS: 
[US] Sony PSP (nov.16, 2006) "Sega Genesis Collection [Model ULUS-10192]" 

* COMPUTERS: 
PC [MS Windows, CD-ROM] [JP] (sept.22, 2000) "Sega Archives from USA Vol. 3" 
[US] PC [MS Windows, CD-ROM] (2000) "Sega Smash Pack 2" 
[US] PC [MS Windows, CD-ROM] (mar.9, 2007) "Sonic Mega Collection Plus" 
PC [Steam] [US] (june.1, 2010) "Comix Zone [Model 34272]" : both stand-alone and as part of "Sega Genesis Classics Pack 1" 
PC [MS Windows, DVD-ROM] [US] (mar.15, 2011) "Sega Genesis Classic Collection - Gold Edition" 
PC [Steam] [US] (mar.25, 2011) "SEGA Genesis Classics Collection"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57171&o=2

$end

$gba=comix,
$bio

Nintendo GBA cart. published 20 years ago:

Comix Zone [Model AGB-ACZP] (c) 2002 Sega Enterprises, Limited.

- TIPS AND TRICKS -

After clearing a panel of all enemies, pressing the down button rapidly will cause Sketch to fart.

After pausing for a short period, sketch will develop a speech bubble that reads "Sega!"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70221&o=2

$end

$megadriv=comixj,
$bio

Sega Mega Drive cart. published 27 years ago:

Comix Zone (c) 1995 Sega Enterprises, Limited.

Japanese release. Game developed in the USA.

- TECHNICAL -

GAME ID: G-4132
COVER ID: 670-6939

- TRIVIA -

Comix Zone for Mega Drive was released on September 1, 1995 in Japan.

- PORTS -

* CONSOLES: 
Nintendo Wii [Virtual Machine] [JP] (jan.30, 2007) [Model MAPJ]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88461&o=2

$end

$compclr2_flop=commpgm,
$bio

Comm Programs (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232604&o=2

$end

$c128_flop=commterm,
$bio

Commodore C128 disk. published 36 years ago:

Comm Term 64/128 (c) 1986 Anchor Automation

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231907&o=2

$end

$ibm5170_cdrom=cmdconq,
$bio

IBM PC/AT DOS CD published 27 years ago:

Command & Conquer (c) 1995 Virgin Interactive Ent., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144607&o=2

$end

$megadriv=cnc,
$bio

Command & Conquer (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56409&o=2

$end

$psx=cnccomnd,
$bio

Sony PlayStation CD published 25 years ago:

Command & Conquer - Commando Tech Demo (c) 1997 POV, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270608&o=2

$end

$ibm5170_cdrom=redalert,
$bio

IBM PC/AT DOS CD published 26 years ago:

Command & Conquer - Red Alert (c) 1996 Virgin Interactive Ent., Ltd.

- TRIVIA -

Released on November 22, 1996 in the USA.

The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144608&o=2

$end

$ibm5170_cdrom=redalertbg,
$bio

PC/MS-Windows CD published 16 years ago:

Command & Conquer - Red Alert (c) 2006 Sold Out Soft.

- TRIVIA -

Released on November 7, 2006.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272552&o=2

$end

$psx=cncretal,
$bio

Sony PlayStation CD published 24 years ago:

Command & Conquer - Red Alert - Retaliation (c) 1998 Virgin Interactive Ent., Ltd.

The official Red Alert stand-alone companion set containing all Counterstrike and The Aftermath missions.

The rumors of new Red Alert missions are true! Intelligence sources confirm that Retaliation delivers clandestine activity, forbidden weapons and disavowed tactics in a no-holds-barred battle for supremacy. Now, you must decide the ultimate fate of the conflict between the Allies and Soviets.

Features:
- 34 solo missions, plus over 100 multiplayer battle maps.
- New forbidden weapons including the Tesla Tank, M.A.D. Tank, Demolition Truck and Shock Trooper.
- Advance through four theatres of war per side, complete with 19 all-new full motion video briefings.
- Command your forces with the Game Controller or Mouse for the PlayStation game console.
- Battle in Skirmish Mode against up to 3 AI opponents or challenge a friend to a head-to-head game with the Link Cable for the PlayStation game console.
- Play Allies or Soviets on two separate CDs. Lend one to a friend!

- TECHNICAL -

CD1 ID: SLUS-00665
CD2 ID: SLUS-00667

- TRIVIA -

Released on August 28, 1998 in the USA.

The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111540&o=2

$end

$ibm5170_cdrom=redalertnl,
$bio

PC/MS-Windows CD published 26 years ago:

Command & Conquer - Red Alert (c) 1996 Dice Multimedia Europe B.V.

European release by Dice Multimedia.

- TECHNICAL -

GAME ID: DCG 012835

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=143657&o=2

$end

$psx=cncredal,
$bio

Sony PlayStation CD published 25 years ago:

Command & Conquer - Red Alert (c) 1997 Virgin Interactive Ent., Ltd.

- TECHNICAL -

CD1 ID: SLUS-00431
CD2 ID: SLUS-00485

- TRIVIA -

Released on October 25, 1997 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97725&o=2

$end

$saturn=cncg,
$bio

Sega Saturn CD published 25 years ago:

Command & Conquer - Teil 1 - Der Tiberiumkonflikt (c) 1997 Virgin Interactive

German release.

- TECHNICAL -

GAME ID:  T-7028H-18
CD1 ID: 670-9388-18
CD2 ID: 670-9787-18

MANUAL ID: 672-4019-18
COVER ID: 670-9389-18

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60263&o=2

$end

$ibm5170_cdrom=cmdconqd,
$bio

IBM PC/AT DOS CD published 27 years ago:

Command & Conquer Teil 1 - Der Tiberiumkonflikt (c) 1995 Virgin Interactive Ent., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144609&o=2

$end

$ibm5170_cdrom=redalertd,
$bio

IBM PC/AT DOS CD published 26 years ago:

Command & Conquer Teil 2 - Alarmstufe Rot (c) 1996 Virgin Interactive Ent., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144610&o=2

$end

$saturn=cncj,
$bio

Sega Saturn CD published 25 years ago:

Command & Conquer (c) 1997 Sega Enterprises, Limited.

Japanese release.

- TECHNICAL -

GAME ID: GS-9131
SPIN CARD ID: 670-10231
BACK COVER ID: 670-10233

- TRIVIA -

Released on April 25, 1997 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58989&o=2

$end

$n64=cnc,cncg,cncu,
$bio

Nintendo 64 cart. published 23 years ago:

Command & Conquer (c) 1999 Nintendo.

- TECHNICAL -

Game ID: NUS-NCCE-USA

- TRIVIA -

Command & Conquer was released on June 29, 1999 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57644&o=2

$end

$psx=cnc,
$bio

Sony PlayStation CD published 25 years ago:

Command & Conquer (c) 1997 Virgin Interactive Ent., Ltd.

North American release. Game developed in Europe. See the original for more information.

- TECHNICAL -

CD1: SLUS-00379
CD2: SLUS-00410

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111539&o=2

$end

$saturn=cncf,
$bio

Sega Saturn CD published 25 years ago:

Command & Conquer (c) 1997 Virgin Interactive

French release.

- TECHNICAL -

GAME ID: T-7028H-09
CD1 ID: 670-9388-09
CD2 ID: 670-9388-09

MANUAL ID: 672-4019-09
COVER ID: 670-9389-09

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60261&o=2

$end

$saturn=cnc,
$bio

Sega Saturn CD published 25 years ago:

Command & Conquer (c) 1997 Virgin Interactive

- TECHNICAL -

GAME ID: T-7028H-50
CD1 ID: 670-9388-50
CD2 ID: 670-9787-50
MANUAL ID: 672-4019-50
COVER ID: 670-9389-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60262&o=2

$end

$saturn=cncu,
$bio

Sega Saturn CD published 26 years ago:

Command & Conquer (c) 1996 Westwood

- TECHNICAL -

GAME ID: T-7028H

- TRIVIA -

Released on December 31, 1996 in the USA.

The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60001&o=2

$end

$ibm5170_cdrom=cmdadv,
$bio

IBM PC/AT DOS CD published 27 years ago:

Command Adventures - Starship (c) 1995 Merit Studios

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144611&o=2

$end

$ibm5150=commandhq,
$bio

IBM PC 5.25in. disk. published 32 years ago:

Command H.Q. (c) 1990 Microprose Soft., Inc.

- STAFF -

Original Game Design: Danielle Berry
Software Development (IBM): Danielle Berry, Alan Watson
Original Version Computer Graphics: Michael Reis, Jackie Ross
Original Version Sound Effects: David Warhol
Project Managers/Manual Text: Douglas Kaufman, Sandy Petersen
Print Media Director: Iris Leigh Idokogi
Manual Graphics: George Gill, Michael Reis, Matt Scibilia
Manual Spot Illustrations: Michael Reis
Manual Chapter Head Illustrations: Ken Zaruba
Manual Layout: Iris Leigh Idokogi, Michael Reis, Matt Scibilia, Susan Ullrich
Command Summary Card: Susan Ullrich
Manual Editing: Ellen Markley, Lawrence Schick
Packaging Design: Juanita M. Bussard, Mark J. Ciola, John Emory
Original Version Quality Assurance: Russ Cooney, Alan Roireau
Original Version Playtesting: Bill Bunten, Russ Cooney, Alan Roireau, Chris Taormino

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=317497&o=2

$end

$ibm5150=commandhq35,
$bio

IBM PC 3.5in. disk. published 32 years ago:

Command H.Q. (c) 1990 Microprose Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=317498&o=2

$end

$pc98=commhq,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Command H.Q. (c) 1992 MicroProse Japan K.K.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89153&o=2

$end

$bbc_rom=commandm,
$bio

Acorn BBC ROM published 34 years ago:

Command Master Ver. 3 (c) 1988 Beebug

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145184&o=2

$end

$gbcolor=commandm,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Command Master [Model CGB-KCEJ-JPN] (c) 2000 Enix, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67669&o=2

$end

$cpc_flop=commandp,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Command Performance (c) 1988 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136188&o=2

$end

$specpls3_flop=commperf,
$bio

Sinclair ZX Spectrum+3 disk. published 33 years ago:

Command Performance (c) 1989 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147879&o=2

$end

$spectrum_cass=cmdperf,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Command Performance (c) 1989 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286857&o=2

$end

$bbc_rom=command100,command101,command,
$bio

Acorn BBC ROM published 36 years ago:

Command Ver. 1 (c) 1986 Beebug

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145183&o=2

$end

$info=commandw,
$bio

Taito F3 cart. published 30 years ago:

Command War - Super Special Battle & War Game (c) 1992 Taito.

A futuristic wargame.

- TECHNICAL -

Runs on the "Taito F3 System" Hardware.

Players : 4
Control : 8-way joystick
Buttons : 4

- TRIVIA -

This game was cancelled before it was released.

The game data was re-used for "Riding Fight" (the Round Selection Mode is the same).

- TIPS AND TRICKS -

Like other Taito games, this one has a stage select screen:
1) During the boot screen, push the 'service' button.
2) 'Service Switch Error' appears, push the 'start' button three times.
3) You can now select stage.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3575&o=2

$end

$x68k_flop=cmdxray,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Command X Ray (c) 1990 Blast Off

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87239&o=2

$end

$pet_rom=commando,
$bio

Commodore PET ROM published 42 years ago:

Command-O for 4016/4032 (c) 1980 Skyles Electric Works, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235803&o=2

$end

$pet_rom=com80u,
$bio

Commodore PET ROM published 41 years ago:

Command-O for 8032 (c) 1981 Skyles Electric Works, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235804&o=2

$end

$mo5_cass=robotyou,
$bio

Thomson MO5 cass. published 37 years ago:

Commande du Robot Youpi (c) 1985 JD Productique

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108698&o=2

$end

$mo5_flop=robotyou,
$bio

Thomson MO5 disk. published 37 years ago:

Commande du Robot Youpi (c) 1985 JD Productique

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235297&o=2

$end

$electron_cass=comm3joy,
$bio

Acorn Electron cass. published 38 years ago:

Commander 3 Joystick (c) 1984 Bud Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264922&o=2

$end

$ibm5170=keen6_525,
$vgmplay=keen6_pc,
$bio

IBM PC/AT DOS 5.25in. disk. published 31 years ago:

Commander Keen in Aliens Ate My Baby Sitter! (c) 1991 FormGen Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144505&o=2

$end

$ibm5170=keen6dem,
$bio

IBM PC/AT DOS 3.5in. disk. published 31 years ago:

Commander Keen in Aliens Ate My Baby Sitter! (c) 1991 FormGen Corp.

Demo version.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93100&o=2

$end

$ibm5170=keen6b,keen6a,keen6,
$bio

IBM PC/AT DOS 3.5in. disk. published 31 years ago:

Commander Keen in Aliens Ate My Baby Sitter! (c) 1991 FormGen Corp.

- TECHNICAL -

GAME ID: 25-8366

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144364&o=2

$end

$ibm5170=keen45c525,keen45_525,
$vgmplay=keen4_pc,keen5_pc,
$bio

IBM PC/AT DOS 5.25in. disk. published 30 years ago:

Commander Keen in Goodbye, Galaxy! (c) 1992 Apogee Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144506&o=2

$end

$ibm5170=keen45c,keen45,
$bio

IBM PC/AT DOS 3.5in. disk. published 29 years ago:

Commander Keen in Goodbye, Galaxy! (c) 1993 GT Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144365&o=2

$end

$ibm5150=keen123,
$bio

IBM PC 5.25in. disk. published 31 years ago:

Commander Keen in Invasion of the Vorticons (c) 1991 Apogee Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132389&o=2

$end

$ibm5150=keen1g,
$bio

IBM PC 5.25in. disk. published 31 years ago:

Commander Keen in Invasion of the Vorticons (c) 1991 Advanced Gravis

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132390&o=2

$end

$ibm5150=keen123a,
$bio

IBM PC 3.5in. disk. published 31 years ago:

Commander Keen in Invasion of the Vorticons (c) 1991 Apogee Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132565&o=2

$end

$ibm5150=kdreams,
$bio

IBM PC 3.5in. disk. published 29 years ago:

Commander Keen in Keen Dreams (c) 1993 GT Interactive Soft. Corp.

Commander Keen in Keen Dreams is a side-scrolling platform video game: the majority of the game features the player-controlled Commander Keen viewed from the side while moving on a two-dimensional plane. The player character can move left and right and can jump; unlike the prior trilogy of episodes in the series, known collectively as Commander Keen in Invasion of the Vorticons, Keen cannot jump higher using a pogo stick. The levels are composed of platforms on which Keen can stand, viewed from slightly above so as to give a pseudo-3D effect, and some platforms allow Keen to jump up through them from below, while others feature fireman's poles that Keen can climb up or down. Once entered, the only way to exit a level is to reach the end, though unlike in Vorticons the player can save their game at any point. In between levels the player travels on a two-dimensional map, viewed from above; from the map the player can enter levels by approaching the entrance or save their progress in the game. Some levels are optional to enter and may be bypassed.

Levels include a variety of anthropomorphic vegetable enemies, such as potatoes and squash, each with different movement patterns and attacks. Levels can also include hazards, such as water or spikes; touching a hazard or most enemies causes Keen to lose a life, and the game is ended if all of Keen's lives are lost. Unlike the previous game, Keen can not shoot enemies with a raygun; instead he collects small pellets throughout the levels called flower power to throw at enemies. If an enemy is hit, they transform into a passive, intangible flower for a limited time, while pellets that do not hit an enemy can be retrieved by the player. The player can also find food items in the form of sweets throughout the levels which grant points, with an extra life awarded if the player earns enough points, as well as figures of Keen that grant an extra life. Placed throughout the levels are collectible bombs, which the player must use at least twelve of in order to defeat the final boss of the game.

- TECHNICAL -

GAME ID: 04-30446
BARCODE: 7 42725 30446 8

- TRIVIA -

In October—December 1990, a team of employees from programming studio Softdisk, calling themselves Ideas from the Deep, developed the three-part video game Commander Keen in Invasion of the Vorticons. The group, who worked at Softdisk in Shreveport, Louisiana developing games for the Gamer's Edge video game subscription service and disk magazine, was composed of programmers John Romero and John Carmack, designer Tom Hall, artist Adrian Carmack, and manager Jay Wilbur. After the release of the game in December, and the arrival of the first US$10,500 royalty check from shareware publisher Apogee Software, the team planned to quit Softdisk and start their own company. When their boss and owner of Softdisk Al Vekovius confronted them on their plans, as well as their use of company resources to develop the game—the team had created the game on their work computers, both in the office after hours and by taking the computers to John Carmack's house on the weekends—the team made no secret of their intentions. Vekovius initially proposed a joint venture between the team and Softdisk, which fell apart when the other employees of the firm threatened to quit in response, and after a few weeks of negotiation the team agreed to produce a series of games for Gamer's Edge, one every two months. Ideas from the Deep, now founded as id Software, used some of these games to prototype ideas for their own releases, such as Catacomb 3-D. In late spring of 1991 they worked on a new Keen game in order to develop new systems for their next major release in the Commander Keen series. They did not initially want to do a Keen game for Softdisk, but eventually decided that doing so would let them fulfill their obligations while also helping improve the next full set of games for Apogee.

For Invasion of the Vorticons, John Carmack and Romero focused exclusively on the programming, while Adrian Carmack joined late in development and had a personal art style that did not match with the game. As a result, the game was largely shaped by designer Tom Hall's personal experiences and interests. Keen's red sneakers and Green Bay Packers football helmet were items Hall wore as a child, dead enemies left behind corpses due to his belief that child players should be taught that death had permanent consequences, and enemies were based loosely on his reading of Sigmund Freud's psychological theories, such as that of the id. For Keen Dreams, the team reprised their roles, and used the game as a prototype for what they wanted to change for the next Keen games for Apogee: an increase in graphical quality with parallax scrolling to make the background move at a different speed than the foreground, a pseudo-3D view rather than a side-on view, ramps rather than solely flat surfaces, support for sound cards, and changes to the design based on player feedback. The game's plot, as a result, was designed to be a standalone game outside of the continuity of the main series, and not a true sequel.

For Vorticons, Carmack had created adaptive tile refresh to produce a scrolling effect on computers not powerful enough to redraw the entire screen when the player moved. For Keen Dreams, he wanted to scroll the background at a different rate than the foreground, but again computers of the time were not powerful enough to do so smoothly. To implement parallax scrolling without having to manage all of the elements moving past each other, he came up with a plan to instead save combinations of overlapping foreground and background elements in memory and display the appropriate combination for where Keen was on the screen, so that the game only needed to pick the correct image rather than recalculate what that image would be.

Hall, meanwhile, had received feedback from parents who did not like that the enemies in Vorticons left behind corpses instead of disappearing like in other games; he did not want the violence to have no effects, and so in Dreams replaced the raygun with pellets that temporarily stunned enemies. He was not satisfied with this change, and for the next games added in a stun gun instead. He also removed the pogo stick from the game, both to symbolize that Keen was in a nightmare and therefore felt less empowered, and also to make designing the levels easier as vertical motion did not need to be as accounted for. Once the parallax scrolling and design changes were completed, Keen Dreams was completed in less than a month even as the team simultaneously worked on another game. The level maps were designed by Tom Hall and John Romero, using a custom-made program called Tile Editor v5.0 (TED5), which they used for the entire Keen series as well as several other games. Bobby Prince had planned out an introductory cinematic with an accompanying song titled "Eat Your Vegetables", but it was rejected as it would have made the game too large to fit on a single floppy disk. The story introduction was instead done in plain text, and "Eat Your Vegetables" was repurposed as stage music for Commander Keen in Goodbye, Galaxy.

- STAFF -

Programming: John Carmack
Utilities: John Romero
Creative Director: Tom A. Hall
Art Director: Adrian Carmack
Interface & Sound: Jason Blochowiak

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132566&o=2

$end

$gbcolor=commandk,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Commander Keen [Model CGB-BCBE-USA] (c) 2001 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67670&o=2

$end

$info=commsega,
$bio

Arcade Video game published 39 years ago:

Commando (c) 1983 Sega.

An early shoot'em up.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound CPU : Zilog Z80 (@ 1.789772 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.789772 Mhz), (6x) RC (@ 1.789772 Mhz)

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.00 Hz
Palette Colors : 96

Players : 2
Control : 4-way joystick
Buttons : 2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=489&o=2

$end

$spectrum_cass=cmndolr,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Commando (c) 1984 Loriciels.

- STAFF -

Written by: Eric Charton

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78329&o=2

$end

$spectrum_cass=cmndopm,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Commando (c) 1984 Pocket Money Software.

- STAFF -

Written by: Peter Robinson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78330&o=2

$end

$info=commando,commandou,commandob,commandob2,commandou2,commandob3,
$bio

Arcade Video game published 37 years ago:

Commando (c) 1985 Data East USA, Inc.

North American release. Game developed in Japan. See the original for more information; "Senjou no Ookami".

- TRIVIA -

Commando was released by Data East USA, under license by Capcom, in July 1985 in the USA. It was the first (and and only) game that Capcom licensed to Data East USA. 

Tim Balderramos holds the official record for this game with 10051200 points on July 5, 1986.

- SERIES -

1. Commando (1985) 
2. Mercs [CP-S No. 09] (1990) 
3. Wolf of the Battlefield - Commando 3 (2007, XBLA, PSN)

- PORTS -

Here is a list of ports released outside Japan. To see Japanese ports, please see the original Japanese version entry, "Senjou no Ookami".

* CONSOLES: 
[US] Nintendo NES (nov.1986) "Commando [Model NES-CO-USA]" 
Mattel Intellivision [US] (1987) "Commando [Model 9000]" 
[US] Atari 2600 (1988) "Commando [Model AK-043]" 
[US] Atari 7800 (1990) "Commando [Model CX7838]" 
[EU] Sony PlayStation (sept.3, 1999) "Capcom Generations 4 - Blazing Guns [Capcom Generations Disc 4] [Model SLES-31881]" 
[US] Microsoft XBOX (sept.27, 2005) "Capcom Classics Collection" 
[US] Sony PS2 (sept.27, 2005) "Capcom Classics Collection [Model SLUS-21316]" 
[EU] Microsoft XBOX (nov.18, 2005) "Capcom Classics Collection" 
[EU] Sony PS2 (nov.18, 2005) "Capcom Classics Collection [Model SLES-53661]" 
Nintendo Wii [Virtual Console Arcade] [US] (dec.6, 2010) : as "Wolf of the Battlefield: COMMANDO" 
Nintendo Wii [Virtual Console Arcade] [EU] [AU] (dec.17, 2010) : as "Wolf of the Battlefield: COMMANDO" 
Sony PlayStation 3 [PSN] [EU] (feb.20, 2013, "Capcom Arcade Cabinet" 
Microsoft XBOX 360 [XBLA] [EU] (feb.20, 2013, "Capcom Arcade Cabinet" 
Microsoft XBOX 360 [XBLA] [AU] (feb.21, 2013, "Capcom Arcade Cabinet" 
Sony PlayStation 3 [PSN] [US] (apr.2, 2013) "Capcom Arcade Cabinet: Game Pack 4 [DLC]" 
Microsoft XBOX 360 [XBLA] [US] (apr.3, 2013) "Capcom Arcade Cabinet: Game Pack 4 [DLC]" 
Sony PlayStation 3 [PSN] [US] (may.21, 2013) "Capcom Arcade Cabinet: All-In-One Pack [DLC]" 
Microsoft XBOX 360 [XBLA] [US] (may.22, 2013) "Capcom Arcade Cabinet: All-In-One Pack [DLC]" 

* HANDHELDS: 
[US] Sony PSP (oct.24, 2006) "Capcom Classics Collection Reloaded [Model ULUS-10134]" 
[EU] Sony PSP (nov.10, 2006) "Capcom Classics Collection Reloaded [Model ULES-00377]" 
[AU] Sony PSP (nov.16, 2006) "Capcom Classics Collection Reloaded" 

* COMPUTERS: 
[US] Commodore C64 [EU] (1985) 
BBC Micro [EU] (1985) 
[EU] Amstrad CPC (1985) 
[EU] Amstrad CPC (1986, "Budget Edition") 
PC [Booter] [US] (1986) 
[EU] Sinclair ZX Spectrum (1986) 
Commodore 16 [US] (1986) 
Commodore Plus/4 [EU] (1986) 
[US] Apple II (1987) 
Commodore Amiga [US] (1989) 
[EU] Atari ST (1989) 
[US] PC [MS Windows, CD-ROM] (2003) "Capcom Arcade Hits 3" 
PC [MS-Windows, CD-ROM] [US] (dec.21, 2004) "Capcom Coin-Op Collection Volume 1" 

* OTHERS: 
Mobile Phones [US] (sept.1, 2004)
Apple iPhone/iPad [US] (nov.4, 2010) "Capcom Arcade [Model 397347348]" 
Apple iPhone/iPod [US] (jan.13, 2011) "Commando [Model 414168660]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=490&o=2

$end

$c64_flop_orig=commando,
$bio

Commodore C64 disk. published 37 years ago:

Commando (c) 1985 Elite

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53545&o=2

$end

$spectrum_cass=commando,commandoa,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Commando (c) 1985 Elite Systems, Ltd.

- STAFF -

Converted by: Keith Burkhill, Nigel Alderton
Graphic Design: Rory Green, Karen Trueman

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78331&o=2

$end

$bbcb_flop_orig=commando,
$bio

Acorn BBC Micro B disk. published 37 years ago:

Commando (c) 1985 Elite Systems, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125560&o=2

$end

$c64_cass=commando,commandoa,
$bio

Commodore C64 cass. published 37 years ago:

Commando (c) 1985 Elite Systems, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146469&o=2

$end

$electron_cass=commando,
$bio

Acorn Electron cass. published 37 years ago:

Commando (c) 1985 Elite Systems, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264923&o=2

$end

$ibm5150=commando,
$bio

IBM PC 5.25in. disk. published 36 years ago:

Commando (c) 1986 Data East USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83594&o=2

$end

$apple2_flop_orig=commando,
$apple2_flop_clcracked=commando,
$bio

Apple II 5.25 disk. published 35 years ago:

Commando (c) 1987 Data East USA, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107275&o=2

$end

$tvc_flop=cmdo_sil,
$bio

Videoton TVC disk. published 35 years ago:

Commando (c) 1987 Software in LUX

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111740&o=2

$end

$xegs=commando,
$bio

Atari XE cart. published 34 years ago:

Commando (c) 1988 Atari Corp. [Sunnyvale, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51229&o=2

$end

$c64_cass=commandoe,
$bio

Commodore C64 cass. published 34 years ago:

Commando (c) 1988 Encore [Elite Systems TM]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146470&o=2

$end

$spectrum_cass=commandoen,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Commando (c) 1988 Encore [Elite Systems TM]

Encore Re-release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146835&o=2

$end

$amigaocs_flop=commando,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Commando (c) 1989 Elite

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73754&o=2

$end

$tvc_flop=commando,commandoa,
$bio

Videoton TVC disk. published 33 years ago:

Commando (c) 1989 Berysoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111770&o=2

$end

$tvc_cass=commando,
$bio

Videoton TVC cass. published 33 years ago:

Commando (c) 1989 Berysoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112503&o=2

$end

$bbc_cass=commando,
$bio

Commando (c) 198? Elite

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51659&o=2

$end

$spectrum_cass=commandoed,
$bio

Commando (c) 198? EDOS [Electronic Distribution of Software].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226596&o=2

$end

$mz700_cass=complain,
$bio

Sharp MZ-700 cass. published 40 years ago:

Commando Plain (c) 1982 Solo Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131698&o=2

$end

$a2600=commraid,commraide,
$bio

Atari 2600 cart. published 40 years ago:

Commando Raid (c) 1982 US Games Corp.

Commando Raid is a single player, full color game simulating Arcade Action.

You are in defense of your buildings which have come under attack by android commando raiders. Without warning they appear, intent on capturing your buildings and destroying your gun emplacement.

First the troop carrying helicopters fly in dropping android paratroopers to test your defenses. Soon the sky is filled with fluttering helicopters and wave after wave of android paratroopers. They must be destroyed! Each paratrooper allowed to land on a building destroys a portion of that building. If three paratroopers land on a building. It will be totally destroyed and must be considered under commando control.

Worse still, the androids can now tunnel towards your gun emplacement. Each paratrooper who lands on that building expands the tunnel. If they are not stopped, they will plant an explosive charge under the gun.

In the midst of the battle, an aircraft may appear. It will drop a devastating bomb which can destroy all buildings and the gun emplacement. You must shoot it down or at least shoot the bomb it drops. If you miss, its back to basic training!

- TECHNICAL -

Model VC1004

- SCORING -

Shooting down a helicopter or bomber is equal to 200 points.
Shooting down a commando paratrooper or a bomb is equal to 115 points.

- STAFF -

Developed by Wickstead Design.

Programmer: Wes Trager, Henry Will IV

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50341&o=2

$end

$cpc_cass=commando,
$bio

Amstrad CPC cass. published 37 years ago:

Commando (c) 1985 Elite Systems, Ltd.

- TECHNICAL -

GAME ID: 030087
BARCODE: 5 012189 030087

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93558&o=2

$end

$cpc_flop=commando03,commando04,commando01,commando,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Commando (c) 1985 Elite Systems, Ltd.

- TECHNICAL -

BARCODE: 5 012189 031084

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120998&o=2

$end

$cpc_cass=commandoe,
$bio

Amstrad CPC cass. published 37 years ago:

Commando (c) 1985 Encore [Elite Systems' TM]

Budget re-release of Elite's "Commando [Model 030087]".

- TECHNICAL -

BARCODE: 5 012189 040109

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233291&o=2

$end

$cpc_flop=commando02,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Commando (c) 1986 Zafiro Soft. Division.

Spanish release of Elite's "Commando [Model 031084]".

- TECHNICAL -

GAME ID: 61851119

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120997&o=2

$end

$intv=commando,
$bio

Mattel Intellivision cart. published 35 years ago:

Commando (c) 1987 INTV.

You begin each mission at the bottom of the screen and advance toward the top, into enemy territory. Run in the direction you press the hand controller DISC; release the DISC to stop. As you advance, more of the battlefield moves onto screen from the top. You can only advance -- your movements left, right, and down are limited to the area currently on screen. 

Armed only with a machine gun and hand grenades, you will face wave after wave of enemy soldiers -- attacking on foot, from behind barricades, or from trenches. Learn their different weapons and patterns -- you'll need both strategy and dexterity to defeat them! 

Your goal each mission is the gates to the enemy stronghold that will appear at the top of the screen -- if you get that far. The doors open as you approach -- enter to complete the mission. Be careful! The doors are well guarded! 

Successfully complete the mission and take a well deserved break, Then you're off on a new mission -- harder than before!

- TECHNICAL -

Model 9000

- TRIVIA -

Producer Dave Warhol hired former Mattel Electronics programmer John Tomlinson (Mission X) to do the conversion of Commando to the Intellivision. John did some brilliant programming (the bullets are not moving objects, they are animated on the fly in the background), but he wasn't big on discipline. As the deadline loomed with the game far behind schedule, Dave had to take drastic measures.

We'd like to avoid the word 'kidnapping' since it implies a capital crime, but Dave did drive to John's apartment, grab him, and drive him back to Dave's home office where John remained, living and working, until Commando was finished.

- SCORING -

Your score is shown on the screen between turns and at the end of missions. You receive points for each enemy soldier hit: 
Foot Soldiers: 300 pts. 
Aggressive Foot Soldiers: 400 pts. 
Rifle Troops: 500 pts. 
Bazooka Teams: 600 pts. 
Artillery Soldiers: 700 pts. 
Trench Soldiers: 800 pts. 
P.O.W. Guards: 1000 pts. 
Generals: 2000 pts. 
Picking Up Stockpile of Grenades: 1000 pts.
Successfully Completing Mission: 5000 pts.

- TIPS AND TRICKS -

* Easter Egg : Press 0 (zero) while title screen is displayed to view credits.

- STAFF -

Program: John Tomlinson
Graphics: Connie Goldman
Sound: David Warhol

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60874&o=2

$end

$a2600=commando,commando1,commandoe,
$bio

Atari 2600 cart. published 34 years ago:

Commando (c) 1988 Activision.

Your assignment? Simple. Annihilate the enemy. Diminish their manpower. Destroy their vehicles. And detonate their mega-fortress. 

Sounds tough? Well, just wait. It gets worse. Because you have to carry out the entire mission SINGLE-HANDED!

- TECHNICAL -

Model AK-043

- SCORING -

Enemy (shot with machine gun): 200 points
Enemy (knocked out with grenade): 500 points
Blowing up a tree: 500 points
Crossing over grenade boxes: 1,000 points

- STAFF -

Programmed by: Mike Reidel (Imagineering Inc.)
Produced by: Sam Nelson, Keith Orr
Product management by: Mike Suarez
Product testing by: Kelly Zmak

Codebook by: Paula Polley
Graphic production by: Micki Cunningham
Production coordination by: Nancy Waisanen
Editorial management by: Steven Young

- PORTS -

* CONSOLES: 
[US] Sony PS2 (nov.19, 2002) "Activision Anthology [Model SLUS-20588]" 
[EU] [AU] Sony PS2 (2003) "Activision Anthology [Model SLES-51313]"

* COMPUTERS:
[US] PC [Microsoft Windows, CD-ROM] (oct.2003) "Activision Anthology: Remix Edition" 
[US] Apple Macintosh [CD-ROM] (2003) "Activision Anthology: Remix Edition"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50340&o=2

$end

$a7800=commando,commandou,
$vgmplay=commando_a78,
$bio

Atari 7800 cart. published 33 years ago:

Commando (c) 1989 Atari Corp.

You are the crack shot Commando, battling overwhelming odds to defeat advancing rebel forces! You carry out your lone crusade through hostile territory, armed with only a rifle and a few hand grenades.

Enemy fire flies past you from every direction. Rebel forces leap from caves, trenches, and strongholds to block your progress.

You need to break through the enemy lines to reach the fortress at the end that serves as enemy headquarters. If you're clever, you can replenish your supplies along the way from defeated outposts.

Once you begin your mission, there is no retreat. The fate of the free world rests in your hands!

- TECHNICAL -

Model CX7838

- SCORING -

Destroying an enemy: 300 points
Destroying a vehicle: 500 points
Blowing up a pillbox: 500 points
Picking up a grenade box: 1000 points
Rescuing a prisoner: 2000 points
Destroying an enemy officer: 2000 points

You receive 5000 bonus points each time you successfully complete an area and 10,000 points for a mission.

- TIPS AND TRICKS -

* You receive a new life at every 60,000 points.

* It is important to keep moving forward at all times. Do not remain in one place for too long to fight the enemy.

* Be on the lookout for underground enemy camps. Grenade explosions will reveal their locations.

* Acquire as many grenades as possible.

* Watch for weapons. Any weapon you find could help you through an area.

- STAFF -

Programmer: Dwain Skinner

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50126&o=2

$end

$nes=commando,
$bio

Nintendo NES cart. published 36 years ago:

Commando (c) 1986 Capcom Company, Limited.

North American release. Game developed in Japan. For more information about the game, see the original Famicom version; "Senjou no Ookami [Model CAP-SJ]".

Description from the back cover:

Commando - Super Joe and your skill on a highly secret mission... challenging the Evil Empire Army in fierce guerrilla warfare. Super Joe and your skill - armed only with Super Joe's rifle and unlimited ammunition, plus a hand grenade that requires replenishing. Your assignment... find and destroy;... stopping attempts to dominate the world's population and resources. You must skillfully control Super Joe's venture into a deep, unexplored jungle region. Surprisingly, you and Super Joe find the enemy behind iron walls, on bridges to cross, in trucks and Jeeps that try to ram Super Joe. Can Super Joe and you carry out this reckless, almost impossible mission?

- TECHNICAL -

Cartridge ID: NES-CO-USA

- TRIVIA -

Commando for NES was released in November 1986 in North America.

Any reference to Nazi Germany was removed from the American's manual/packaging and was replaced by an evil Empire Army.

An hidden message in Japanese is found only on the US version at 1CBFC:
NO.16 TAKAI MAMIKO KAISYA NO HIKKOSHI DE 86/7/6 AKUSYUKAI NI IKENAKKATTA NOGA KUYASII MAMIKO FAN YORI

Translations:
Because my company moved on Jul. 06 1986, it was not possible to go to Mamiko Takai's handshake party. From a pitiable Mamiko fan.

Another hidden message foundable only on this US version can be visible at 1F410:
THIS GAME OF KEYWORD IS 3/24... ITS MY BIRTHDAY. 
IF 4-4 ROUND PLAY  3=PLAYER 24=HAND BOMB  THEN YOU WILL BE CLEAR THIS GAME.  
MY NEXT MAKE GAME IS -CAPTAIN HIGEMARU-  PLEASE PLAY IT. YOU KNOW ??

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55019&o=2

$end

$amigaocs_flop=wanted,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Commandos (c) 1989 Infogrames Interactive, Incorporated.

Compilation of games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75505&o=2

$end

$megadriv=commands,
$bio

Commandos (c) 199? Glorysun.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56410&o=2

$end

$nes=commands,
$bio

Commandos [Model ES-1092] (c) 19?? Waixing [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76511&o=2

$end

$apple2_flop_clcracked=commasq,
$bio

Apple II 5.25 disk. published 32 years ago:

Commas (c) 1990 Queue, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231368&o=2

$end

$cpc_flop=commerce,
$bio

Amstrad CPC type-in published 34 years ago:

Commerce (c) 1988 PC Amstrad International

- TRIVIA -

Listed as a type-in program in the magazine: PC Amstrad International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119722&o=2

$end

$bbc_cass=commacco,
$bio

Acorn BBC/Electron cass. published 40 years ago:

Commercial Accounts (c) 1982 Gemini Marketing, Ltd.

- STAFF -

BY: Peter Meherne

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51660&o=2

$end

$spectrum_cass=commerci,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Commercial Accounts Program (c) 1982 Gemini Marketing, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287919&o=2

$end

$megaduck=c5in1,
$bio

Mega Duck cart. published 29 years ago:

Commin 5 in 1 (c) 1993 Commin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115565&o=2

$end

$adam_flop=committd,committda,
$bio

Committed (c) 198? Do Not Stamp Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109393&o=2

$end

$info=c116,
$bio

Computer published 38 years ago:

Commodore 116 (c) 1984 Commodore, Limited.

- TRIVIA -

The Commodore 116 (or C116 for short) was an earlier version of the "Commodore 16" and had a rubber keyboard.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61700&o=2

$end

$info=c128,c128p,c128_de,c128_se,
$bio

Computer published 37 years ago:

Commodore 128 (c) 1985 Commodore.

- TRIVIA -

The Commodore 128 was launched at the Las-Vegas Consumer Electronic Show 1985. It was presented then as a competitor for the Apple Macintosh and IBM PC (The famous advertisement said 'Bad news for Apple and IBM'). In fact, the only star of this show was the Atari 130 ST!

It was the successor of the Commodore 64 and could use all the software and a lot of the hardware of the C64 (the 8502 could be slowed down 1 MHz for compatibility).

One of the main specialties of this machine was the additional Z80 CPU and Video chip, which means that you could attach two monitors. Thanks to the Z80, the Commodore 128 could run under CP/M +: lots of software were adapted for this computer and Osborne or Kaypro programs could run directly.

- TIPS AND TRICKS -

At the BASIC prompt, type: SYS 32800,123,45,6

- STAFF -

Software: Fred Bowen, Terry Ryan, Von Ertwine
Herdware: Bil Herd, Dave Haynie, Frank Palaia

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61696&o=2

$end

$c128_flop=c128diag,
$bio

Commodore 128 Diagnostic Menu (c) 198? Commodore, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231893&o=2

$end

$c128_flop=c128tutr,
$bio

Commodore C128 disk. published 37 years ago:

Commodore 128 Tutorial (c) 1985 Commodore, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231887&o=2

$end

$info=c128cr,
$bio

Computer published 36 years ago:

Commodore 128CR (c) 1986 Commodore Business Machines, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228872&o=2

$end

$info=c128d,c128dp,c128d81,
$bio

Computer published 37 years ago:

Commodore 128D (c) 1985 Commodore.

- TRIVIA -

Late in 1985, Commodore released to the European market a new version of the C128 with a redesigned chassis resembling the Amiga 1000. Called the Commodore 128D, this new European model featured a plastic chassis with a carrying handle on the side, incorporated a 1571 disk drive into the main chassis, replaced the built-in keyboard with a detachable one, and added a cooling fan. The keyboard featured two folding legs for changing the typing angle.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61697&o=2

$end

$info=c128dcr,c128dcrp,c128dcr_de,c128dcr_se,
$bio

Computer published 36 years ago:

Commodore 128DCR (c) 1986 Commodore.

- TRIVIA -

In the latter part of 1986, Commodore released a version of the "Commodore 128D" in North America and Europe referred to as the Commodore 128DCR (Cost Reduced). The DCR model featured a stamped steel chassis in place of the plastic version of the C128D (with no carrying handle), a modular switched-mode power supply similar to that of the C128D, as well as a removable keyboard and internal 1571 floppy drive. On the mainboard, Commodore consolidated some of the components to save production costs and replaced the 8563 video controller with the more technically advanced MOS Technology 8568 (which was also fitted to a few D-models). As a cost-saving measure, the cooling fan that was fitted to the D model was removed, although the mounting provisions on the power supply subchassis were retained.

Inside, the C128DCR ROMs, the 1986 ROMs, so-named from the copyright date displayed on the startup screen, contained fixes for several bugs including an infamous one where the 'Q' character would remain lowercase when CAPS LOCK was active—and the 8568 VDC was equipped with 64 KB of video RAM—the maximum amount addressable by the chip, equal to four times that of the original C128. The increase in video RAM made it possible, among other things, to generate higher-resolution graphics with a more flexible color palette, although little commercial software took advantage of this capability.

Despite the improvement in the RGB video capabilities, Commodore did not enhance BASIC 7.0 with the ability to manipulate RGB graphics. Driving the VDC in graphics mode continued to require the use of calls to screen editor ROM primitives (or their assembly language equivalents), or by using third-party BASIC language extensions. The most popular such toolkit was Free Spirit Software's BASIC 8, which added high-resolution VDC graphics commands to BASIC 7.0. BASIC 8 was available on two disks (editor disk and runtime disk) and with a ROM chip for installation in the C128's internal Function ROM socket.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61698&o=2

$end

$plus4_flop=1551demo,
$bio

Commodore 1551 Test Demo (c) 198? Commodore, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237564&o=2

$end

$c128_flop=1570demoa,
$bio

Commodore 1570 Test/Demo Diskette with C128 DOS Shell (c) 198? Commodore, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231890&o=2

$end

$c128_flop=1570demo,
$bio

Commodore 1570/1571 Test Demo (c) 198? Commodore, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231889&o=2

$end

$c128_flop=1581demo,
$bio

Commodore 1581 3.5in. Disk Drive Demo/Utilities (c) 198? Commodore, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231892&o=2

$end

$info=c16,c16p,c16_hu,
$bio

Computer published 38 years ago:

Commodore 16 (c) 1984 Commodore.

- TRIVIA -

The Commodore 16 (or C16 for short) was designed to replace the Commodore VIC-20, but was not compatible with it, nor with the C64. It had the same characteristics as the Commodore Plus/4: same graphic resolution, same sound system, same CPU and speed, just less memory. It has a powerful basic language (contrary to the VIC-20 or the C64) which makes graphics and sounds easy to program. The C16, like the Commodore Plus/4, was a commercial failure.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61699&o=2

$end

$plus4_cart=c16kbtut,
$bio

Commodore C16 Plus/4 cart. published 38 years ago:

Commodore 16 Keyboard Tutorial (c) 1984 Commodore, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237554&o=2

$end

$c128_flop=1700demo,
$bio

Commodore C128 disk. published 37 years ago:

Commodore 1700/1750 RAM Expansion Test/Demo Disk (v1.0) (c) 1985 Commodore, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231894&o=2

$end

$cbm2_flop=2031demo,
$bio

Commodore 2031 LP Floppy Diskette Drive Test/Demo Diskette (c) 198? Commodore, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232857&o=2

$end

$pet_flop=2040demo,2040demov1,
$bio

Commodore 2040 Floppy Disk Drive Test/Demo Disk (c) 197? Commodore Business Machines, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235751&o=2

$end

$info=c232,
$bio

Computer published 38 years ago:

Commodore 232 (c) 1984 Commodore.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61701&o=2

$end

$info=c264,
$bio

Computer published 38 years ago:

Commodore 264 (c) 1984 Commodore, Limited.

- TRIVIA -

When the first Commodore 264 (or C264 for short) prototype unofficially debuted at the Winter Consumer Electronics Show (CES) in January 1984, the developers had obviously not yet agreed about the keyboard layout; some keys are unlabeled, the right shift key was missing, instead having a key which seems to be meant as a line feed key.

It was planned that when buying a C264, you could have chosen between these programs: 
- 3 plus 1 (word processor, data base, spread sheet, windowing) 
- Superscript (professional word processor) 
- Magic Desk (word processor, data base, spread sheet, calculator) 
- Logo 
- Pilot 
- Easycalc 264 (spread sheet) 
- COM 264 
- Financial Advisor 

The C264 should then be delivered with the selected program built in. The remaining programs could only be used with cartridges for the expansion port.

The official presentation of the C264 series took place on the Hannover fair in 1984. Luckily, the developers didn't eliminate the right shift key in the final keyboard layout. The formerly unlabeled keys bear a label now: the key that used to be the left arrow key on the C64 and the VC20 says 'Esc', the key between '@' and '*' bears the English pound sign, and the key that was labelled 'SHIFT LOCK' on all 8-bit computers Commodore ever produced now says - guess what - 'SHIFT LOCK' :-) (must have been a hard decision between SHIFT and CAPS lock).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61702&o=2

$end

$info=c386sx16,
$bio

Computer published 32 years ago:

Commodore 386SX-16 (c) 1990 Commodore.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61703&o=2

$end

$info=c64,c64p,c64_jp,c64_se,
$bio

Computer published 40 years ago:

Commodore 64 (c) 1982 Commodore.

- TRIVIA -

Designed similar to the VIC-20, the Commodore 64 (or C64 for short) featured a better video chip supporting sprites, as well as the famous sid6581 sound chip, two Atari-compatible joystick ports, and 64 kilobytes of RAM.

The Commodore 64 is, along with the Apple II and the Atari 8-Bit computers, one of the most famous home computers of it's era. During its production from 1982 to 1993, 17 to 22 millions, of these computer would sell, to put in perspective, that's more than all the Macintoshes in the world. It was one of the first to offer a high quality sound chip and graphic resolution with many colors and sprites. A great range of peripherals was developed for this computer and can use several of the VIC-20 peripherals. 

Commodore produced the first generation of C64s from August 1982 to May 1986, then it was discontinued and they introduced the "Commodore 64C".

- UPDATES -

Several versions of the Commodore 64 were launched : The first one (C64-1) uses the VIC 20 case, it will be quickly replaced with the C64-2 which uses the famous brown case and by the C64-3 with small cosmetic changes in the keyboard. A special version called Educator 64 or PET64 or CBM 4064 was proposed for schools and uses the PET case.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61704&o=2

$end

$c64_cart=quiktest,
$bio

Commodore 64 Diagnostic (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229457&o=2

$end

$c64_cart=c64gs,
$bio

Commodore C64 cart. published 32 years ago:

Commodore 64 Game System Cartridge (c) 1990 Commodore, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229434&o=2

$end

$info=c64c,c64cp,c64c_se,
$bio

Computer published 36 years ago:

Commodore 64C (c) 1986 Commodore.

- TRIVIA -

Commodore produced the first generation of "Commodore 64" until May 1986, then it was discontinued and they introduced the Commodore 64C (C64C for short). According to the 64'er magazine, this version has been planned since the Hannover mass in 1985, but as the old version sold so well during Christmas '85, its release date was pushed back.

The new model does not differ much from its predecessor, the only innovation is the flatter case, which makes the keyboard (which has off-white keys now) more ergonomic (it looks like the "Commodore 128" case), as it is less higher than the old one. But the new case did not only have advantages: due to its low profile and additional metal screening, some of the numerous hardware expansions did not fit anymore. This was changed with the "Commodore 64G". The 64'er staff noticed that VIC-II as well as the two CIAs have new version numbers; they didn't write which, though (these are probably just bugfixed chips).

The official name for this model was C=64C, but nevertheless the German 64'er magazine decided to call it C64-II (because the first units didn't have the new name on the label at the bottom), the badges on all the 64 C's just says Commodore 64. They pointed out that this name was only valid for the 64'er magazine, but since the 64'er was the magazine for the C64 for a long time, the name was widely accepted and so this model is mostly known as C64-II in Germany.

The C64C appeared again after (or concurrently with?) the C64G, this time with the new, short board. So, although the case might look the same and the label says Commodore 64, the boards may be completely different.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61707&o=2

$end

$info=c64c_es,
$bio

Computer published 34 years ago:

Commodore 64C (c) 1988 Commodore Business Machines, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228875&o=2

$end

$info=c64dx,c65,
$bio

Computer published 31 years ago:

Commodore 64DX / Commodore 65 (c) 1991 Commodore.

- TRIVIA -

In the end of 1990, Commodore decided to create a successor for the famous "Commodore 64". They worked on a prototype called the "Commodore 64DX" (C64DX) then Commodore 65 (C65).

The C65 had new great features: a very special version of the 7510 with lot of new opcodes, great graphic modes (better than the Atari ST or the Amiga!) and a great new processor: the DMA / Blitter. This chip can be programmed with a list of instructions to copy or set blocks of memory.

The machine was meant to be fully compatible with the C64, but it wasn't. A special key was added on the keyboard to switch between the two modes (C64/C65).

The development of this machine was stopped (apparently because of problems with the VIC III controller and because of the cost of this computer), and because of the success of the Amiga (Notice that the C65 case looks like the Amiga one!).

Commodore produced about 50 C65's, the first ones display C64DX at boot, the latest display Commodore 65.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61708&o=2

$end

$info=c64g,
$bio

Computer published 36 years ago:

Commodore 64G (c) 1986 Commodore.

- TRIVIA -

The last model of the "Commodore 64" to be sold was the C64G. It had the original breadbin case, but the color was much lighter, pretty much the same as on the "Commodore 64C" model. 

The keyboard could either be the original black model with graphical symbols on the front side of the keys or the cream colored c-model type with the symbols on top of the keys. It seems that Commodore just tried to use up all the parts that they had in stock which resulted in all kinds of weird color combinations. 

The motherboard was always the new small one with integrated SID-chip resulting in quiet and bad sound and MOS 8500 processor which caused some compatibility problems. 

Some of these machines were made from C64GS game console parts when the console bombed. Most were sold with a game pack (some magazine adds show the same game module as with the GS) and was marketed almost as a pure game console which just happened to have a computer in the same package. The G-model kind of replaced the horrible GS. 

Build quality was not very good, especially the case feels quite brittle. The model sticker says 'Made in W. Germany', but the motherboards were probably made in Hong Kong in the same factory as the c-model machines and only final assembly was made in Germany. The machine was probably only aimed at the European market. 

The G-model was clearly a final cheap gaming computer that Commodore made to get rid of the huge stocks of C64 spares and GS-parts. It was sometimes also named C64-III or C64 BN/E.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61709&o=2

$end

$cbm2_flop=8250test,
$bio

Commodore 8250LP Floppy Disk Drive Test/Demo Diskette (c) 198? Commodore, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232858&o=2

$end

$info=c900,
$bio

Computer published 37 years ago:

Commodore 900 (c) 1985 Commodore, Limited

- TECHNICAL -

The C900 was a 16-bit computer based on the segmented version of the Zilog Z8000 CPU. It ran Coherent, a UNIX-like operating system.

- TRIVIA -

The Commodore 900 (also known as the Z-8000) was a prototype microcomputer intended for business computing and CAD purposes, and created by German Division of Commodore in 1985. The project was cancelled when Commodore bought Amiga. All of the prototypes were sold as scrap to 3rd party distributors. Only very few of these units may have survived.

- UPDATES -

Two versions of the machine were developed: a workstation with 1024x800 pixels graphics, and a server with text only display.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61710&o=2

$end

$cdtv=cdtvd1,cdtvd2,
$bio

Commodore Amiga CDTV CD published 30 years ago:

Commodore Amiga CDTV, Amiga 600, Amiga 600HD Demo (c) 1992 Commodore, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=194517&o=2

$end

$vic1001_cart=artist,
$bio

Commodore VIC-20 cart. published 40 years ago:

Commodore Artist (c) 1982 Commodore

- TECHNICAL -

Game ID: VIC-1935

- TRIVIA -

The program is only 4K but the cart used an 8K chip; the other half was filled with what appears to be part of a C-64 utility program.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83801&o=2

$end

$amigaaga_flop=zool2_acc,
$bio

Commodore Amiga 1200 disk. published 29 years ago:

Commodore Combat (c) 1993 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231627&o=2

$end

$pet_hdd=d9060,
$bio

Commodore PET HDD published 39 years ago:

Commodore D9060 (c) 1983 Commodore, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287744&o=2

$end

$pet_hdd=d9090,
$bio

Commodore PET HDD published 39 years ago:

Commodore D9090 (c) 1983 Commodore, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287745&o=2

$end

$c64_cass=cfpp5,
$bio

Commodore C64 cass. published 31 years ago:

Commodore Format Power Pack #05 (c) 1991 Future Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=165598&o=2

$end

$c64_cass=cfpp6,
$bio

Commodore C64 cass. published 31 years ago:

Commodore Format Power Pack #06 (c) 1991 Future Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=165599&o=2

$end

$c64_cass=cfpp9,
$bio

Commodore C64 cass. published 31 years ago:

Commodore Format Power Pack #09 (c) 1991 Future Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=165602&o=2

$end

$c64_cart=cbmieee,
$bio

Commodore IEEE-488 (c) 19?? Commodore, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229433&o=2

$end

$c128_flop=1571demo,
$bio

Commodore Model 1571 Test/Demo-Diskette (c) 198? Commodore, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231891&o=2

$end

$info=compc10,
$bio

Computer published 38 years ago:

Commodore PC 10 (c) 1984 Commodore Business Machines, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228889&o=2

$end

$info=compc1,
$bio

Computer published 35 years ago:

Commodore PC-1 (c) 1987 Commodore.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61711&o=2

$end

$info=pc10iii,
$bio

Computer published 35 years ago:

Commodore PC-10 III (c) 1987 Commodore.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61712&o=2

$end

$info=plus4,plus4p,
$bio

Computer published 38 years ago:

Commodore Plus/4 (c) 1984 Commodore Business Machines, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228912&o=2

$end

$pet_flop=1001demo,
$bio

Commodore SFD-1001 Floppy Disk Drive Test/Demo Disk (c) 198? Commodore Business Machines, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235752&o=2

$end

$cbm2_flop=1001test,1001test_ss,
$bio

Commodore SFD-1001 Floppy Disk Drive Test/Demo Diskette (c) 198? Commodore, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232859&o=2

$end

$pet_flop=1001demoa,
$bio

Commodore SFD-1001 Test/Demo (c) 198? Commodore Business Machines, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235753&o=2

$end

$info=v364,
$bio

Computer published 38 years ago:

Commodore V364 (c) 1984 Commodore.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61713&o=2

$end

$sgi_mips=cde_4_3,
$bio

SGI MIPS IRIX soft. published 24 years ago:

Common Desktop Environment 4.3 (c) 1998 Silicon Graphics, Inc.

- TECHNICAL -

SOFT ID: 812-0898-001

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266388&o=2

$end

$bbc_cass=cwealthg,
$electron_cass=cwealthg,
$bio

Acorn BBC/Electron cass. published 36 years ago:

Commonwealth Games (c) 1986 Tynesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51661&o=2

$end

$cpc_flop=commonwe01,commonwe,commonwe02,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Commonwealth Games (c) 1986 Tynesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121020&o=2

$end

$bbcb_flop_orig=cwgames,
$bio

Acorn BBC Micro B disk. published 36 years ago:

Commonwealth Games (c) 1986 Tynesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125592&o=2

$end

$bbc_rom=commpanion,
$bio

Acorn BBC ROM published 37 years ago:

CommPanion (c) 1985 DataStar Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145374&o=2

$end

$psion2=clink22,clink24,clink25,
$bio

Comms Link Ver.2 (c) 198? Psion

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234093&o=2

$end

$psion2=clink40,clink41,clink42,
$bio

Psion Organiser II pack. published 35 years ago:

Comms Link Ver.4 (c) 1987 Psion

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234094&o=2

$end

$psion2=ecm30,
$bio

Comms Modem Ver.3 (c) 198? Extech

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234154&o=2

$end

$bbc_rom=commsoft,
$bio

Acorn BBC ROM published 37 years ago:

CommSoft (c) 1985 SoftMachinery

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145386&o=2

$end

$mbee_flop=roots_m,
$bio

Applied Technology Microbee disk. published 41 years ago:

Commsoft Roots/M (c) 1981 Commsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290913&o=2

$end

$bbc_rom=commsoft21,
$bio

Acorn BBC ROM published 37 years ago:

CommSoft Ver.8.6e C21 (c) 1985 SoftMachinery

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289435&o=2

$end

$bbc_rom=commsoft172,
$bio

Acorn BBC ROM published 37 years ago:

CommSoft Ver.8.6h V172 (c) 1985 SoftMachinery

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289437&o=2

$end

$bbc_rom=commsoft64,
$bio

Acorn BBC ROM published 37 years ago:

CommSoft Ver.8.6h V64 (c) 1985 SoftMachinery

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289436&o=2

$end

$bbc_rom=commstar1008,commstar1051,commstar3033,commstar6290,commstar6397,commstar6973,commstar7537,commstar8179,commstar,commstar9057,commstarr032,commstar9003,commstar3045,commstar3184,commstar3362,commstar3525,commstar4055,
$bio

Acorn BBC ROM published 39 years ago:

Commstar (c) 1983 PACE

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145121&o=2

$end

$bbc_rom=commstar2,commstar222,
$bio

Acorn BBC ROM published 36 years ago:

Commstar II (c) 1986 PACE.

Intelligent communication facility.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145122&o=2

$end

$bbc_rom=commstar231,commstar231a,
$bio

Acorn BBC ROM published 36 years ago:

Commstar II Ver.2.31 (c) 1986 PACE

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289438&o=2

$end

$electron_cart=commstar,commstar110,
$bio

Acorn Electron cart. published 37 years ago:

Commstar Ver. E1.xx (c) 1985 PACE

- UPDATES -

* E1.10
* E1.12

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240945&o=2

$end

$to_flop=communic,
$bio

Thomson TO disk. published 35 years ago:

Communication (c) 1987 FIL [France Image Logiciel]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107655&o=2

$end

$x68k_flop=communic,
$bio

Communication Pro-68K (c) 199? Sharp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87240&o=2

$end

$bbc_rom=commnctr09,
$bio

Acorn BBC ROM published 39 years ago:

Communicator Ver. 0 (c) 1983 Computer Concepts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145087&o=2

$end

$bbc_rom=commnctr104a,commnctr105,
$bio

Acorn BBC ROM published 39 years ago:

Communicator Ver. 1 (c) 1983 Computer Concepts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145088&o=2

$end

$bbc_rom=commnctr,
$bio

Acorn BBC ROM published 39 years ago:

Communicator Ver. 2 (c) 1983 Computer Concepts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145089&o=2

$end

$apple2_flop_orig=mccmk1135,
$bio

Apple IIc+ 3.5in. disk. published 33 years ago:

CommuniKeys (c) 1989 MECC [Minnesota Educational Computing Corp.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301200&o=2

$end

$apple2_flop_orig=commky11,
$apple2_flop_clcracked=mccmk10,mccmky11,
$bio

Apple II 5.25 disk. published 33 years ago:

CommuniKeys (c) 1989 MECC

- TECHNICAL -

GAME ID: MECC-A248

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230755&o=2

$end

$cpc_flop=communiq,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Communiquez avec votre Amstrad (c) 1986 Editions SORACOM

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125011&o=2

$end

$a2600_cass=commumut,commumutpv,
$bio

Starpath Supercharger cass. published 40 years ago:

Communist Mutants from Space (c) 1982 Arcadia Corp.

Your mission: Vaporize the mutant warriors before they overrun your home planet.

- TECHNICAL -

Model AR-4101

- TRIVIA -

The game was called Galactic Egg during the development.

- SCORING -

Mother Creature: 500 Points.
Diving Mutant Attackers: 60 Points.
Mutant Eggs: 10 Points.
Clearing the screen of Mutant Attackers (earns a flag): 100 Points.

- TIPS AND TRICKS -

Programmer credits: Hold Fire and power on the Atari 2600. The HI on the high score screen will change to SHL, the initials of programmer Steven H. Landrum.

- STAFF -

Programmer: Stephen Harland Landrum

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50342&o=2

$end

$a2600_cass=commumute,commumutepv,
$bio

Starpath Supercharger cass. published 40 years ago:

Communist Mutants from Space (c) 1982 Starpath Corp.

European release.

- TECHNICAL -

GAME ID: AR-4101

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50343&o=2

$end

$zx81_cass=comchest,
$bio

Community Chest (c) 198? Artic Computing, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114810&o=2

$end

$psx=compomod,
$bio

Sony PlayStation CD published 23 years ago:

Community Pom - Omoide o Dakishimete (c) 1999 Family Soft

- TECHNICAL -

[Model SLPS-02116]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85035&o=2

$end

$psx=compom,
$bio

Sony PlayStation CD published 25 years ago:

Community Pom [Model SLPS-00817] (c) 1997 Fill-In Café Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85034&o=2

$end

$info=comotion,
$bio

Arcade Video game published 46 years ago:

CoMotion (c) 1976 Gremlin.

This game was for two or four players only, you must have a live human opponent to play against, or else the other players character will go straight into a wall, making for a very quick and boring game. Each player moves their character around leaving a solid line behind them. All moves are made on an invisible grid, so you can only turn at 90 degree angles. To win you must last longer than your opponents before hitting something. Each player is eliminated when they crash, taking their lines with them. One good strategy is to turn around and head for the outer area of the screen (in four player mode), because everyone starts out headed for the center. Skirt around the edges until you only have one opponent left, then box them in. Pushing backwards on the stick will cause you to crash into your own line, so avoid that at all cost.

- TECHNICAL -

Cocktail table model
34 inches high
Surface diameter 36 inches

BOARD # 808-0001
Prom stickers: 05-10

Main CPU: Intel 8080 (@ 2.079 Mhz)
Sound Chips: Discrete circuitry

Screen orientation: Horizontal
Video resolution: 256 x 224 pixels
Screen refresh: 60.00 Hz
Palette Colors: 2

Players: 4
Control: 4-way joystick

- TRIVIA -

CoMotion was released in October 1976.

This game came in only one form factor, that of the standup cocktail (a format that was really only used in the 70s). The machine was a round table about 4 feet tall. The table top was wood grained, and it had four sets of player controls spaced evenly around the table. The monitor was located inside the table facing upwards. This game had simple sideart that consisted of a few stripes and a 'Comotion' logo (the logo snaked around much like the games characters did). The game featured control panels that were devoid of joysticks, instead you controlled the game using a button for each direction. Two people could play for twenty five cents, or four people could play for fifty cents. The prices were hard coded into the games romset, so operators really couldn't mess with them (the games title screen clearly said "'25 cents for two players, 50 cents for four players').

- SERIES -

1. Blockade (1976)
2. Comotion (1976)
3. Hustle (1977)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=491&o=2

$end

$info=comp4,
$bio

Handheld game published 45 years ago:

Comp IV (c) 1977 Milton Bradley Co.

Plays a digital version of Cows and Moos, better known as Mastermind. The computer thinks of a code and the player must guess it. After each guess the computer will light numbers on the device indicating the amount of correct numbers and number in the correct position.

- TECHNICAL -

Model 4751

- TRIVIA -

Known in UK as Logic 5.

- STAFF -

Created by: Lane Hauck

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101011&o=2

$end

$spectrum_cass=compusha,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Comp-U-Share (c) 1983 Micromega

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286850&o=2

$end

$zx81_cass=compshar,
$bio

Comp-u-Share (c) 198? Micromega

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114746&o=2

$end

$spectrum_cass=computax,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Comp-U-Tax (c) 1983 Micromega

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286851&o=2

$end

$compclr2_flop=compwrit,compwrita,
$bio

Comp-U-Writer (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232605&o=2

$end

$cpc_flop=compacmo,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Compacmove (c) 1986 SoftHawk [Grenoble, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125012&o=2

$end

$cpc_flop=compactf,
$bio

Amstrad CPC type-in published 35 years ago:

Compact (c) 1987 Amstrad Magazine

- TRIVIA -

Listed as a type-in program in the French magazine Amstrad Magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119125&o=2

$end

$info=cc40,
$bio

Calculator published 39 years ago:

Compact Computer 40 (c) 1983 Texas Instruments

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229015&o=2

$end

$info=lxcmcy,lxcmc250,
$bio

Dedicated Console published 7 years ago:

Compact Cyber Arcade (c) 2015 Lexibook.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118071&o=2

$end

$info=lxcmcycr,
$bio

Compact Cyber Arcade - Cars (c) 201? Lexibook.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268212&o=2

$end

$info=lxcmcydp,
$bio

Compact Cyber Arcade - Disney Princess (c) 201? Lexibook.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259405&o=2

$end

$info=lxcmcyfz,
$bio

Compact Cyber Arcade - Frozen (c) 201? Lexibook.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240413&o=2

$end

$info=lxcmcysp,
$bio

Compact Cyber Arcade - Marvel Ultimate Spider-Man (c) 201? Lexibook.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266335&o=2

$end

$info=lxcmcypp,
$bio

Compact Cyber Arcade - Paw Patrol (c) 201? Lexibook.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268213&o=2

$end

$info=lxcmcypj,
$bio

Compact Cyber Arcade - PJ Masks (c) 201? Lexibook

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=316819&o=2

$end

$info=lxcmcysw,
$bio

Compact Cyber Arcade - Star Wars Rebels (c) 201? Lexibook.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235411&o=2

$end

$info=lxccatv,
$bio

Dedicated Console published 10 years ago:

Compact Cyber Arcade TV - 120 in 1 [Model JL2370] (c) 2012 Lexibook

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=316818&o=2

$end

$cpc_flop=compacte,
$bio

Amstrad CPC type-in published 33 years ago:

Compacteur (c) 1989 Amstar & CPC

- TRIVIA -

Listed as a type-in program in the French magazine Amstar & CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119859&o=2

$end

$cpc_flop=compacte01,
$bio

Amstrad CPC type-in published 32 years ago:

Compacteur Basic (c) 1990 Amstar & CPC

- TRIVIA -

Listed as a type-in program in the French magazine Amstar & CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119860&o=2

$end

$to_flop=compactr,
$bio

Thomson TO disk. published 33 years ago:

Compactor (c) 1989 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107656&o=2

$end

$to7_cart=compactr,
$bio

Thomson TO7 cart. published 33 years ago:

Compactor (c) 1989 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108615&o=2

$end

$pc98=company,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Company (c) 1993 GAM.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89154&o=2

$end

$info=comport,
$bio

Computer published 39 years ago:

Compaq Portable (c) 1983 Compaq.

An early portable computer which was one of the first 100% IBM PC compatible systems.

- TRIVIA -

The Compaq Portable was announced in November 1982 and first shipped in March 1983 priced at US $2,995 with a single half-height 5¼in. 360 kB diskette drive or $3,590 for dual, full-height diskette drives.

Compaq sold 53,000 units in the first year with a total of $111 million in revenue, an American Business record. In the second year revenue hit $329 million setting an industry record. Third year revenue was at $503.9 million, another US business record.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145591&o=2

$end

$ibm5170=cmpqdiag,
$bio

IBM PC/AT DOS 3.5in. disk. published 30 years ago:

Compaq Portable Diagnostic Disk (c) 1992 Compaq

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262231&o=2

$end

$ibm5170=prolin30,
$bio

IBM PC/AT DOS 3.5in. disk. published 30 years ago:

Compaq ProLinea 486-based PC's - Microsoft Windows 3.0 Support Diskette (c) 1992 Compaq

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262232&o=2

$end

$ibm5170=prolin31,
$bio

IBM PC/AT DOS 3.5in. disk. published 30 years ago:

Compaq ProLinea 486-based PC's - Microsoft Windows 3.1 Support Diskette (c) 1992 Compaq

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262233&o=2

$end

$mc1000_cass=compara,
$bio

Comparacao de Recitas [Model F-26] (c) 198? CCE Soft. [Brazil]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237093&o=2

$end

$cpc_flop=comparat,
$bio

Amstrad CPC 464 disk. published 28 years ago:

Comparator (c) 1994 Verysoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125013&o=2

$end

$pc98=comparga,
$bio

Compargar (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89155&o=2

$end

$apple2_flop_clcracked=compnumb,
$bio

Apple II 5.25 disk. published 38 years ago:

Comparing Numbers (c) 1984 Centurion Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231402&o=2

$end

$bbc_rom=compas2d,
$bio

Acorn BBC ROM published 39 years ago:

Compas 2D Ver.1.0 (c) 1983 Autographics Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289439&o=2

$end

$bbc_rom=compasadv,
$bio

Acorn BBC ROM published 38 years ago:

Compas Advanced Ver.3.06 (c) 1984 Autographics Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289440&o=2

$end

$cpc_flop=compas80,
$bio

Compas-80 Ver. 3.02 (c) 19?? Poly-Data Microcenter

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125014&o=2

$end

$camplynx_cass=compass,
$bio

Camputers Lynx cass. published 39 years ago:

Compass (c) 1983 Level 9 Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134070&o=2

$end

$zorba=compat,
$bio

Telcon Zorba disk. published 37 years ago:

Compat Ver.3 (c) 1985 Mycroft Labs

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236145&o=2

$end

$svi318_cass=compatab,
$bio

Spectravideo SV-318 cass. published 39 years ago:

Compatability [Model SD-308T] (c) 1983 Spectravideo, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265124&o=2

$end

$cpc_cass=compendm,
$bio

Amstrad CPC cass. published 35 years ago:

Compendium (c) 1987 Gremlin Graphics Software, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93562&o=2

$end

$spectrum_cass=compendi,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Compendium (c) 1987 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286805&o=2

$end

$mz700_cass=competit,
$bio

Competitie (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131662&o=2

$end

$info=compgolf,compgolfo,
$bio

Arcade Video game published 37 years ago:

Competition Golf - Final Round (c) 1985 Data East.

A competition golf game.

- TECHNICAL -

Main CPU : Motorola M6809 (@ 2 Mhz)
Sound Chips : YM2203 (@ 1.5 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Released in November 1985 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=492&o=2

$end

$apple2_flop_orig=compkara,
$apple2_flop_misc=compkrte,
$bio

Apple II 5.25 disk. published 38 years ago:

Competition Karate (c) 1984 Motivated Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107324&o=2

$end

$vz_snap=gammon3,
$bio

Compgammon (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235051&o=2

$end

$to_flop=compacti,
$bio

Thomson TO disk. published 35 years ago:

Compil'Action (c) 1987 Coktel Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107657&o=2

$end

$cpc_flop=compilac,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Compil'Action (c) 1987 Coktel Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136189&o=2

$end

$to_flop=compil99,
$bio

Thomson TO disk. published 23 years ago:

Compil99 (c) 1999 Prehis-To

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107658&o=2

$end

$to_flop=comp1998,
$bio

Thomson TO disk. published 24 years ago:

Compilation (c) 1998 Prehis-To

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107659&o=2

$end

$cpc_flop=compilat,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Compilation Amstrad Magazine Numeros 03-04-05 (c) 1986 Amstrad Magazine

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119126&o=2

$end

$cpc_flop=compilat01,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Compilation Amstrad Magazine Numeros 06-07-08 (c) 1986 Amstrad Magazine

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119127&o=2

$end

$cpc_flop=compilat02,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Compilation Amstrad Magazine Numeros 09-10-11 (c) 1986 Amstrad Magazine

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119128&o=2

$end

$cpc_flop=compilat03,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Compilation Amstrad Magazine Numeros 12-13-14 (c) 1986 Amstrad Magazine

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119129&o=2

$end

$cpc_flop=compilat04,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Compilation Amstrad Magazine Numeros 15-16-17 (c) 1987 Amstrad Magazine

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119130&o=2

$end

$cpc_flop=compilat05,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Compilation Amstrad Magazine Numeros 18-19-20 (c) 1987 Amstrad Magazine

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119131&o=2

$end

$cpc_flop=compilat06,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Compilation Amstrad Magazine Numeros 21-22-23 (c) 1987 Amstrad Magazine

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119132&o=2

$end

$cpc_flop=compilat07,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Compilation Amstrad Magazine Numeros 24-25-26 (c) 1987 Amstrad Magazine

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119133&o=2

$end

$cpc_flop=compilat08,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Compilation Amstrad Magazine Numeros 27-28-29 (c) 1988 Amstrad Magazine

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119134&o=2

$end

$to_flop=comppuka,
$bio

Thomson TO disk. published 34 years ago:

Compilation Disk (c) 1988 Pukall [Alexandre Pukall]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107661&o=2

$end

$cpc_flop=compilat0aa,
$bio

Compilation Disk 001 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272775&o=2

$end

$cpc_flop=compilat0ba,
$bio

Compilation Disk 002 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272776&o=2

$end

$cpc_flop=compilat0ca,
$bio

Compilation Disk 003 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272777&o=2

$end

$cpc_flop=compilat0da,
$bio

Compilation Disk 004 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272778&o=2

$end

$cpc_flop=compilat0ea,
$bio

Compilation Disk 005 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272779&o=2

$end

$cpc_flop=compilat0fa,
$bio

Compilation Disk 006 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272780&o=2

$end

$cpc_flop=compilat10a,
$bio

Compilation Disk 007 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272781&o=2

$end

$cpc_flop=compilat11a,
$bio

Compilation Disk 008 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272782&o=2

$end

$cpc_flop=compilat12a,
$bio

Compilation Disk 009 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272783&o=2

$end

$cpc_flop=compilat13a,
$bio

Compilation Disk 010 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272784&o=2

$end

$cpc_flop=compilat14a,
$bio

Compilation Disk 011 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272785&o=2

$end

$cpc_flop=compilat15a,
$bio

Compilation Disk 012 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272786&o=2

$end

$cpc_flop=compilat16a,
$bio

Compilation Disk 013 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272787&o=2

$end

$cpc_flop=compilat17a,
$bio

Compilation Disk 014 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272788&o=2

$end

$cpc_flop=compilat18a,
$bio

Compilation Disk 015 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272789&o=2

$end

$cpc_flop=compilat19a,
$bio

Compilation Disk 016 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272790&o=2

$end

$cpc_flop=compilat1aa,
$bio

Compilation Disk 017 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272791&o=2

$end

$cpc_flop=compilat0ab,
$bio

Compilation Disk 018 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272792&o=2

$end

$cpc_flop=compilat0bb,
$bio

Compilation Disk 019 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272793&o=2

$end

$cpc_flop=compilat0cb,
$bio

Compilation Disk 020 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272794&o=2

$end

$cpc_flop=compilat0db,
$bio

Compilation Disk 021 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272795&o=2

$end

$cpc_flop=compilat0eb,
$bio

Compilation Disk 022 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272796&o=2

$end

$cpc_flop=compilat0fb,
$bio

Compilation Disk 023 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272797&o=2

$end

$cpc_flop=compilat10b,
$bio

Compilation Disk 024 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272798&o=2

$end

$cpc_flop=compilat11b,
$bio

Compilation Disk 025 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272799&o=2

$end

$cpc_flop=compilat12b,
$bio

Compilation Disk 026 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272800&o=2

$end

$cpc_flop=compilat13b,
$bio

Compilation Disk 027 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272801&o=2

$end

$cpc_flop=compilat14b,
$bio

Compilation Disk 028 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272802&o=2

$end

$cpc_flop=compilat15b,
$bio

Compilation Disk 029 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272803&o=2

$end

$cpc_flop=compilat16b,
$bio

Compilation Disk 030 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272804&o=2

$end

$cpc_flop=compilat17b,
$bio

Compilation Disk 031 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272805&o=2

$end

$cpc_flop=compilat18b,
$bio

Compilation Disk 032 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272806&o=2

$end

$cpc_flop=compilat19b,
$bio

Compilation Disk 033 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272807&o=2

$end

$cpc_flop=compilat1ab,
$bio

Compilation Disk 034 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272808&o=2

$end

$cpc_flop=compilat0a,
$bio

Compilation Disk 035 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272809&o=2

$end

$cpc_flop=compilat0bc,
$bio

Compilation Disk 036 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272810&o=2

$end

$cpc_flop=compilat0cc,
$bio

Compilation Disk 037 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272811&o=2

$end

$cpc_flop=compilat0dc,
$bio

Compilation Disk 038 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272812&o=2

$end

$cpc_flop=compilat0ec,
$bio

Compilation Disk 039 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272813&o=2

$end

$cpc_flop=compilat0fc,
$bio

Compilation Disk 040 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272814&o=2

$end

$cpc_flop=compilat10c,
$bio

Compilation Disk 041 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272815&o=2

$end

$cpc_flop=compilat11c,
$bio

Compilation Disk 042 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272816&o=2

$end

$cpc_flop=compilat12c,
$bio

Compilation Disk 043 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272817&o=2

$end

$cpc_flop=compilat13c,
$bio

Compilation Disk 044 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272818&o=2

$end

$cpc_flop=compilat14c,
$bio

Compilation Disk 045 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272819&o=2

$end

$cpc_flop=compilat15c,
$bio

Compilation Disk 046 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272820&o=2

$end

$cpc_flop=compilat16c,
$bio

Compilation Disk 047 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272821&o=2

$end

$cpc_flop=compilat17c,
$bio

Compilation Disk 048 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272822&o=2

$end

$cpc_flop=compilat18c,
$bio

Compilation Disk 049 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272823&o=2

$end

$cpc_flop=compilat19c,
$bio

Compilation Disk 050 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272824&o=2

$end

$cpc_flop=compilat1ac,
$bio

Compilation Disk 051 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272825&o=2

$end

$cpc_flop=compilat0ad,
$bio

Compilation Disk 052 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272826&o=2

$end

$cpc_flop=compilat0bd,
$bio

Compilation Disk 053 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272827&o=2

$end

$cpc_flop=compilat0cd,
$bio

Compilation Disk 054 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272828&o=2

$end

$cpc_flop=compilat0dd,
$bio

Compilation Disk 055 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272829&o=2

$end

$cpc_flop=compilat0ed,
$bio

Compilation Disk 056 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272830&o=2

$end

$cpc_flop=compilat0fd,
$bio

Compilation Disk 057 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272831&o=2

$end

$cpc_flop=compilat10d,
$bio

Compilation Disk 058 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272832&o=2

$end

$cpc_flop=compilat11d,
$bio

Compilation Disk 059 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272833&o=2

$end

$cpc_flop=compilat12d,
$bio

Compilation Disk 060 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272834&o=2

$end

$cpc_flop=compilat13d,
$bio

Compilation Disk 061 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272835&o=2

$end

$cpc_flop=compilat14d,
$bio

Compilation Disk 062 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272836&o=2

$end

$cpc_flop=compilat15d,
$bio

Compilation Disk 063 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272837&o=2

$end

$cpc_flop=compilat16d,
$bio

Compilation Disk 064 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272838&o=2

$end

$cpc_flop=compilat17d,
$bio

Compilation Disk 065 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272839&o=2

$end

$cpc_flop=compilat18d,
$bio

Compilation Disk 066 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272840&o=2

$end

$cpc_flop=compilat19d,
$bio

Compilation Disk 067 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272841&o=2

$end

$cpc_flop=compilat1ad,
$bio

Compilation Disk 068 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272842&o=2

$end

$cpc_flop=compilat0ae,
$bio

Compilation Disk 069 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272843&o=2

$end

$cpc_flop=compilat0be,
$bio

Compilation Disk 070 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272844&o=2

$end

$cpc_flop=compilat0ce,
$bio

Compilation Disk 071 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272845&o=2

$end

$cpc_flop=compilat0de,
$bio

Compilation Disk 072 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272846&o=2

$end

$cpc_flop=compilat0ee,
$bio

Compilation Disk 073 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272847&o=2

$end

$cpc_flop=compilat0fe,
$bio

Compilation Disk 074 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272848&o=2

$end

$cpc_flop=compilat10e,
$bio

Compilation Disk 075 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272849&o=2

$end

$cpc_flop=compilat11e,
$bio

Compilation Disk 076 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272850&o=2

$end

$cpc_flop=compilat12e,
$bio

Compilation Disk 077 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272851&o=2

$end

$cpc_flop=compilat13e,
$bio

Compilation Disk 078 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272852&o=2

$end

$cpc_flop=compilat14e,
$bio

Compilation Disk 079 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272853&o=2

$end

$cpc_flop=compilat15e,
$bio

Compilation Disk 080 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272854&o=2

$end

$cpc_flop=compilat16e,
$bio

Compilation Disk 081 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272855&o=2

$end

$cpc_flop=compilat17e,
$bio

Compilation Disk 082 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272856&o=2

$end

$cpc_flop=compilat18e,
$bio

Compilation Disk 083 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272857&o=2

$end

$cpc_flop=compilat19e,
$bio

Compilation Disk 084 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272858&o=2

$end

$cpc_flop=compilat1ae,
$bio

Compilation Disk 085 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272859&o=2

$end

$cpc_flop=compilat0af,
$bio

Compilation Disk 086 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272860&o=2

$end

$cpc_flop=compilat0bf,
$bio

Compilation Disk 087 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272861&o=2

$end

$cpc_flop=compilat0cf,
$bio

Compilation Disk 088 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272862&o=2

$end

$cpc_flop=compilat0df,
$bio

Compilation Disk 089 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272863&o=2

$end

$cpc_flop=compilat0ef,
$bio

Compilation Disk 090 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272864&o=2

$end

$cpc_flop=compilat0ff,
$bio

Compilation Disk 091 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272865&o=2

$end

$cpc_flop=compilat10f,
$bio

Compilation Disk 092 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272866&o=2

$end

$cpc_flop=compilat11f,
$bio

Compilation Disk 093 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272867&o=2

$end

$cpc_flop=compilat12f,
$bio

Compilation Disk 094 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272868&o=2

$end

$cpc_flop=compilat13f,
$bio

Compilation Disk 095 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272869&o=2

$end

$cpc_flop=compilat14f,
$bio

Compilation Disk 096 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272870&o=2

$end

$cpc_flop=compilat15f,
$bio

Compilation Disk 097 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272871&o=2

$end

$cpc_flop=compilat16f,
$bio

Compilation Disk 098 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272872&o=2

$end

$cpc_flop=compilat17f,
$bio

Compilation Disk 099 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272873&o=2

$end

$cpc_flop=compilat18f,
$bio

Compilation Disk 100 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272874&o=2

$end

$cpc_flop=compilat19f,
$bio

Compilation Disk 101 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272875&o=2

$end

$cpc_flop=compilat1af,
$bio

Compilation Disk 102 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272876&o=2

$end

$cpc_flop=compilat0ag,
$bio

Compilation Disk 103 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272877&o=2

$end

$cpc_flop=compilat0bg,
$bio

Compilation Disk 104 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272878&o=2

$end

$cpc_flop=compilat0cg,
$bio

Compilation Disk 105 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272879&o=2

$end

$cpc_flop=compilat0dg,
$bio

Compilation Disk 106 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272880&o=2

$end

$cpc_flop=compilat0eg,
$bio

Compilation Disk 107 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272881&o=2

$end

$cpc_flop=compilat0fg,
$bio

Compilation Disk 108 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272882&o=2

$end

$cpc_flop=compilat10g,
$bio

Compilation Disk 109 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272883&o=2

$end

$cpc_flop=compilat11g,
$bio

Compilation Disk 110 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272884&o=2

$end

$cpc_flop=compilat12g,
$bio

Compilation Disk 111 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272885&o=2

$end

$cpc_flop=compilat13g,
$bio

Compilation Disk 112 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272886&o=2

$end

$cpc_flop=compilat14g,
$bio

Compilation Disk 113 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272887&o=2

$end

$cpc_flop=compilat15g,
$bio

Compilation Disk 114 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272888&o=2

$end

$cpc_flop=compilat16g,
$bio

Compilation Disk 115 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272889&o=2

$end

$cpc_flop=compilat17g,
$bio

Compilation Disk 116 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272890&o=2

$end

$cpc_flop=compilat18g,
$bio

Compilation Disk 117 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272891&o=2

$end

$cpc_flop=compilat19g,
$bio

Compilation Disk 118 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272892&o=2

$end

$cpc_flop=compilat1ag,
$bio

Compilation Disk 119 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272893&o=2

$end

$cpc_flop=compilat0ah,
$bio

Compilation Disk 120 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272894&o=2

$end

$cpc_flop=compilat0bh,
$bio

Compilation Disk 121 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272895&o=2

$end

$cpc_flop=compilat0ch,
$bio

Compilation Disk 122 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272896&o=2

$end

$cpc_flop=compilat0dh,
$bio

Compilation Disk 123 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272897&o=2

$end

$cpc_flop=compilat0eh,
$bio

Compilation Disk 124 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272898&o=2

$end

$cpc_flop=compilat0fh,
$bio

Compilation Disk 125 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272899&o=2

$end

$cpc_flop=compilat10h,
$bio

Compilation Disk 126 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272900&o=2

$end

$cpc_flop=compilat11h,
$bio

Compilation Disk 127 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272901&o=2

$end

$cpc_flop=compilat12h,
$bio

Compilation Disk 128 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272902&o=2

$end

$cpc_flop=compilat13h,
$bio

Compilation Disk 129 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272903&o=2

$end

$cpc_flop=compilat14h,
$bio

Compilation Disk 130 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272904&o=2

$end

$cpc_flop=compilat15h,
$bio

Compilation Disk 131 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272905&o=2

$end

$cpc_flop=compilat16h,
$bio

Compilation Disk 132 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272906&o=2

$end

$cpc_flop=compilat17h,
$bio

Compilation Disk 133 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272907&o=2

$end

$cpc_flop=compilat18h,
$bio

Compilation Disk 134 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272908&o=2

$end

$cpc_flop=compilat19h,
$bio

Compilation Disk 135 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272909&o=2

$end

$cpc_flop=compilat1ah,
$bio

Compilation Disk 136 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272910&o=2

$end

$cpc_flop=compilat0aha,
$bio

Compilation Disk 137 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272911&o=2

$end

$cpc_flop=compilat0bha,
$bio

Compilation Disk 138 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272912&o=2

$end

$cpc_flop=compilat0cha,
$bio

Compilation Disk 139 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272913&o=2

$end

$cpc_flop=compilat0dha,
$bio

Compilation Disk 140 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272914&o=2

$end

$cpc_flop=compilat0eha,
$bio

Compilation Disk 141 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272915&o=2

$end

$cpc_flop=compilat0fha,
$bio

Compilation Disk 142 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272916&o=2

$end

$cpc_flop=compilat10ha,
$bio

Compilation Disk 143 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272917&o=2

$end

$cpc_flop=compilat11ha,
$bio

Compilation Disk 144 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272918&o=2

$end

$cpc_flop=compilat12ha,
$bio

Compilation Disk 145 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272919&o=2

$end

$cpc_flop=compilat13ha,
$bio

Compilation Disk 146 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272920&o=2

$end

$cpc_flop=compilat14ha,
$bio

Compilation Disk 147 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272921&o=2

$end

$cpc_flop=compilat15ha,
$bio

Compilation Disk 148 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272922&o=2

$end

$cpc_flop=compilat16ha,
$bio

Compilation Disk 149 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272923&o=2

$end

$cpc_flop=compilat17ha,
$bio

Compilation Disk 150 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272924&o=2

$end

$cpc_flop=compilat18ha,
$bio

Compilation Disk 151 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272925&o=2

$end

$cpc_flop=compilat19ha,
$bio

Compilation Disk 152 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272926&o=2

$end

$cpc_flop=compilat1aha,
$bio

Compilation Disk 153 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272927&o=2

$end

$cpc_flop=compilat0ai,
$bio

Compilation Disk 154 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272928&o=2

$end

$cpc_flop=compilat0bi,
$bio

Compilation Disk 155 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272929&o=2

$end

$cpc_flop=compilat0ci,
$bio

Compilation Disk 156 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272930&o=2

$end

$cpc_flop=compilat0di,
$bio

Compilation Disk 157 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272931&o=2

$end

$cpc_flop=compilat0ei,
$bio

Compilation Disk 158 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272932&o=2

$end

$cpc_flop=compilat0fi,
$bio

Compilation Disk 159 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272933&o=2

$end

$cpc_flop=compilat10i,
$bio

Compilation Disk 160 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272934&o=2

$end

$cpc_flop=compilat11i,
$bio

Compilation Disk 161 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272935&o=2

$end

$cpc_flop=compilat12i,
$bio

Compilation Disk 162 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272936&o=2

$end

$cpc_flop=compilat13i,
$bio

Compilation Disk 163 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272937&o=2

$end

$cpc_flop=compilat14i,
$bio

Compilation Disk 164 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272938&o=2

$end

$cpc_flop=compilat15i,
$bio

Compilation Disk 165 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272939&o=2

$end

$cpc_flop=compilat16i,
$bio

Compilation Disk 166 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272940&o=2

$end

$cpc_flop=compilat17i,
$bio

Compilation Disk 167 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272941&o=2

$end

$cpc_flop=compilat18i,
$bio

Compilation Disk 168 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272942&o=2

$end

$cpc_flop=compilat19i,
$bio

Compilation Disk 169 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272943&o=2

$end

$cpc_flop=compilat1ai,
$bio

Compilation Disk 170 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272944&o=2

$end

$cpc_flop=compilat0aj,
$bio

Compilation Disk 171 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272945&o=2

$end

$cpc_flop=compilat0bj,
$bio

Compilation Disk 172 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272946&o=2

$end

$cpc_flop=compilat0cj,
$bio

Compilation Disk 173 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272947&o=2

$end

$cpc_flop=compilat0dj,
$bio

Compilation Disk 174 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272948&o=2

$end

$cpc_flop=compilat0ej,
$bio

Compilation Disk 175 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272949&o=2

$end

$cpc_flop=compilat0fj,
$bio

Compilation Disk 176 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272950&o=2

$end

$cpc_flop=compilat10j,
$bio

Compilation Disk 177 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272951&o=2

$end

$cpc_flop=compilat11j,
$bio

Compilation Disk 178 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272952&o=2

$end

$cpc_flop=compilat12j,
$bio

Compilation Disk 180 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272953&o=2

$end

$cpc_flop=compilat13j,
$bio

Compilation Disk 181 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272954&o=2

$end

$cpc_flop=compilat14j,
$bio

Compilation Disk 182 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272955&o=2

$end

$cpc_flop=compilat15j,
$bio

Compilation Disk 183 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272956&o=2

$end

$cpc_flop=compilat16j,
$bio

Compilation Disk 184 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272957&o=2

$end

$cpc_flop=compilat17j,
$bio

Compilation Disk 185 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272958&o=2

$end

$cpc_flop=compilat18j,
$bio

Compilation Disk 186 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272959&o=2

$end

$cpc_flop=compilat19j,
$bio

Compilation Disk 187 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272960&o=2

$end

$cpc_flop=compilat1aj,
$bio

Compilation Disk 188 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272961&o=2

$end

$cpc_flop=compilat0ak,
$bio

Compilation Disk 189 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272962&o=2

$end

$cpc_flop=compilat0bk,
$bio

Compilation Disk 190 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272963&o=2

$end

$cpc_flop=compilat0ck,
$bio

Compilation Disk 191 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272964&o=2

$end

$cpc_flop=compilat0dk,
$bio

Compilation Disk 192 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272965&o=2

$end

$cpc_flop=compilat0ek,
$bio

Compilation Disk 193 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272966&o=2

$end

$cpc_flop=compilat0fk,
$bio

Compilation Disk 194 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272967&o=2

$end

$cpc_flop=compilat10k,
$bio

Compilation Disk 195 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272968&o=2

$end

$cpc_flop=compilat11k,
$bio

Compilation Disk 196 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272969&o=2

$end

$cpc_flop=compilat12k,
$bio

Compilation Disk 197 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272970&o=2

$end

$cpc_flop=compilat13k,
$bio

Compilation Disk 198 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272971&o=2

$end

$cpc_flop=compilat14k,
$bio

Compilation Disk 199 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272972&o=2

$end

$cpc_flop=compilat15k,
$bio

Compilation Disk 200 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272973&o=2

$end

$cpc_flop=compilat16k,
$bio

Compilation Disk 201 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272974&o=2

$end

$cpc_flop=compilat17k,
$bio

Compilation Disk 202 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272975&o=2

$end

$cpc_flop=compilat18k,
$bio

Compilation Disk 203 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272976&o=2

$end

$cpc_flop=compilat19k,
$bio

Compilation Disk 204 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272977&o=2

$end

$cpc_flop=compilat1ak,
$bio

Compilation Disk 205 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272978&o=2

$end

$cpc_flop=compilat0al,
$bio

Compilation Disk 206 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272979&o=2

$end

$cpc_flop=compilat0bl,
$bio

Compilation Disk 207 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272980&o=2

$end

$cpc_flop=compilat0cl,
$bio

Compilation Disk 208 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272981&o=2

$end

$cpc_flop=compilat0dl,
$bio

Compilation Disk 209 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272982&o=2

$end

$cpc_flop=compilat0el,
$bio

Compilation Disk 210 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272983&o=2

$end

$cpc_flop=compilat0fl,
$bio

Compilation Disk 211 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272984&o=2

$end

$cpc_flop=compilat10l,
$bio

Compilation Disk 212 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272985&o=2

$end

$cpc_flop=compilat11l,
$bio

Compilation Disk 213 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272986&o=2

$end

$cpc_flop=compilat12l,
$bio

Compilation Disk 214 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272987&o=2

$end

$cpc_flop=compilat13l,
$bio

Compilation Disk 215 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272988&o=2

$end

$cpc_flop=compilat14l,
$bio

Compilation Disk 216 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272989&o=2

$end

$cpc_flop=compilat15l,
$bio

Compilation Disk 217 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272990&o=2

$end

$cpc_flop=compilat16l,
$bio

Compilation Disk 218 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272991&o=2

$end

$cpc_flop=compilat17l,
$bio

Compilation Disk 219 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272992&o=2

$end

$cpc_flop=compilat18l,
$bio

Compilation Disk 220 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272993&o=2

$end

$cpc_flop=compilat19l,
$bio

Compilation Disk 221 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272994&o=2

$end

$cpc_flop=compilat1al,
$bio

Compilation Disk 222 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272995&o=2

$end

$cpc_flop=compilat0am,
$bio

Compilation Disk 223 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272996&o=2

$end

$cpc_flop=compilat0bm,
$bio

Compilation Disk 224 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272997&o=2

$end

$cpc_flop=compilat0cm,
$bio

Compilation Disk 225 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272998&o=2

$end

$cpc_flop=compilat0dm,
$bio

Compilation Disk 226 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272999&o=2

$end

$cpc_flop=compilat0em,
$bio

Compilation Disk 227 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273000&o=2

$end

$cpc_flop=compilat0fm,
$bio

Compilation Disk 228 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273001&o=2

$end

$cpc_flop=compilat10m,
$bio

Compilation Disk 229 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273002&o=2

$end

$cpc_flop=compilat11m,
$bio

Compilation Disk 230 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273003&o=2

$end

$cpc_flop=compilat12m,
$bio

Compilation Disk 231 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273004&o=2

$end

$cpc_flop=compilat13m,
$bio

Compilation Disk 232 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273005&o=2

$end

$cpc_flop=compilat14m,
$bio

Compilation Disk 233 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273006&o=2

$end

$cpc_flop=compilat15m,
$bio

Compilation Disk 234 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273007&o=2

$end

$cpc_flop=compilat16m,
$bio

Compilation Disk 235 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273008&o=2

$end

$cpc_flop=compilat17m,
$bio

Compilation Disk 236 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273009&o=2

$end

$cpc_flop=compilat18m,
$bio

Compilation Disk 237 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273010&o=2

$end

$cpc_flop=compilat19m,
$bio

Compilation Disk 238 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273011&o=2

$end

$cpc_flop=compilat1am,
$bio

Compilation Disk 239 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273012&o=2

$end

$cpc_flop=compilat0an,
$bio

Compilation Disk 240 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273013&o=2

$end

$cpc_flop=compilat0bn,
$bio

Compilation Disk 241 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273014&o=2

$end

$cpc_flop=compilat0cn,
$bio

Compilation Disk 242 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273015&o=2

$end

$cpc_flop=compilat0dn,
$bio

Compilation Disk 243 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273016&o=2

$end

$cpc_flop=compilat0en,
$bio

Compilation Disk 244 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273017&o=2

$end

$cpc_flop=compilat0fn,
$bio

Compilation Disk 245 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273018&o=2

$end

$cpc_flop=compilat10n,
$bio

Compilation Disk 246 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273019&o=2

$end

$cpc_flop=compilat11n,
$bio

Compilation Disk 247 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273020&o=2

$end

$cpc_flop=compilat12n,
$bio

Compilation Disk 248 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273021&o=2

$end

$cpc_flop=compilat13n,
$bio

Compilation Disk 249 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273022&o=2

$end

$cpc_flop=compilat14n,
$bio

Compilation Disk 250 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273023&o=2

$end

$cpc_flop=compilat15n,
$bio

Compilation Disk 251 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273024&o=2

$end

$cpc_flop=compilat16n,
$bio

Compilation Disk 252 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273025&o=2

$end

$cpc_flop=compilat17n,
$bio

Compilation Disk 253 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273026&o=2

$end

$cpc_flop=compilat18n,
$bio

Compilation Disk 254 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273027&o=2

$end

$cpc_flop=compilat19n,
$bio

Compilation Disk 255 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273028&o=2

$end

$cpc_flop=compilat1an,
$bio

Compilation Disk 256 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273029&o=2

$end

$cpc_flop=compilat0ao,
$bio

Compilation Disk 257 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273030&o=2

$end

$cpc_flop=compilat0bo,
$bio

Compilation Disk 258 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273031&o=2

$end

$cpc_flop=compilat0co,
$bio

Compilation Disk 259 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273032&o=2

$end

$cpc_flop=compilat0do,
$bio

Compilation Disk 260 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273033&o=2

$end

$cpc_flop=compilat0eo,
$bio

Compilation Disk 261 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273034&o=2

$end

$cpc_flop=compilat0fo,
$bio

Compilation Disk 262 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273035&o=2

$end

$cpc_flop=compilat10o,
$bio

Compilation Disk 263 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273036&o=2

$end

$cpc_flop=compilat11o,
$bio

Compilation Disk 264 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273037&o=2

$end

$cpc_flop=compilat12o,
$bio

Compilation Disk 265 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273038&o=2

$end

$cpc_flop=compilat13o,
$bio

Compilation Disk 266 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273039&o=2

$end

$cpc_flop=compilat14o,
$bio

Compilation Disk 267 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273040&o=2

$end

$cpc_flop=compilat15o,
$bio

Compilation Disk 268 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273041&o=2

$end

$cpc_flop=compilat16o,
$bio

Compilation Disk 269 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273042&o=2

$end

$cpc_flop=compilat17o,
$bio

Compilation Disk 270 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273043&o=2

$end

$cpc_flop=compilat18o,
$bio

Compilation Disk 271 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273044&o=2

$end

$cpc_flop=compilat19o,
$bio

Compilation Disk 272 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273045&o=2

$end

$cpc_flop=compilat1ao,
$bio

Compilation Disk 273 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273046&o=2

$end

$cpc_flop=compilat0ap,
$bio

Compilation Disk 274 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273047&o=2

$end

$cpc_flop=compilat0bp,
$bio

Compilation Disk 275 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273048&o=2

$end

$cpc_flop=compilat0cp,
$bio

Compilation Disk 276 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273049&o=2

$end

$cpc_flop=compilat0dp,
$bio

Compilation Disk 277 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273050&o=2

$end

$cpc_flop=compilat0ep,
$bio

Compilation Disk 278 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273051&o=2

$end

$cpc_flop=compilat0fp,
$bio

Compilation Disk 279 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273052&o=2

$end

$cpc_flop=compilat10p,
$bio

Compilation Disk 280 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273053&o=2

$end

$cpc_flop=compilat11p,
$bio

Compilation Disk 281 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273054&o=2

$end

$cpc_flop=compilat12p,
$bio

Compilation Disk 282 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273055&o=2

$end

$cpc_flop=compilat13p,
$bio

Compilation Disk 283 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273056&o=2

$end

$cpc_flop=compilat14p,
$bio

Compilation Disk 284 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273057&o=2

$end

$cpc_flop=compilat15p,
$bio

Compilation Disk 285 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273058&o=2

$end

$cpc_flop=compilat16p,
$bio

Compilation Disk 286 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273059&o=2

$end

$cpc_flop=compilat17p,
$bio

Compilation Disk 287 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273060&o=2

$end

$cpc_flop=compilat18p,
$bio

Compilation Disk 288 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273061&o=2

$end

$cpc_flop=compilat19p,
$bio

Compilation Disk 289 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273062&o=2

$end

$cpc_flop=compilat1ap,
$bio

Compilation Disk 290 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273063&o=2

$end

$cpc_flop=compilat0aq,
$bio

Compilation Disk 291 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273064&o=2

$end

$cpc_flop=compilat0bq,
$bio

Compilation Disk 292 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273065&o=2

$end

$cpc_flop=compilat0cq,
$bio

Compilation Disk 293 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273066&o=2

$end

$cpc_flop=compilat0dq,
$bio

Compilation Disk 294 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273067&o=2

$end

$cpc_flop=compilat0eq,
$bio

Compilation Disk 295 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273068&o=2

$end

$cpc_flop=compilat0fq,
$bio

Compilation Disk 296 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273069&o=2

$end

$cpc_flop=compilat10q,
$bio

Compilation Disk 297 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273070&o=2

$end

$cpc_flop=compilat11q,
$bio

Compilation Disk 298 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273071&o=2

$end

$cpc_flop=compilat12q,
$bio

Compilation Disk 299 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273072&o=2

$end

$cpc_flop=compilat13q,
$bio

Compilation Disk 300 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273073&o=2

$end

$cpc_flop=compilat14q,
$bio

Compilation Disk 301 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273074&o=2

$end

$cpc_flop=compilat15q,
$bio

Compilation Disk 302 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273075&o=2

$end

$cpc_flop=compilat16q,
$bio

Compilation Disk 303 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273076&o=2

$end

$cpc_flop=compilat17q,
$bio

Compilation Disk 304 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273077&o=2

$end

$cpc_flop=compilat09,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Compilation FIL (c) 1987 FIL [France Image Logiciel]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136190&o=2

$end

$cpc_cass=compfil,
$bio

Amstrad CPC cass. published 35 years ago:

Compilation FIL (c) 1987 FIL [France Image Logiciel]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233270&o=2

$end

$pro128_cass=compil2,
$bio

Olivetti PC-128 cass. published 36 years ago:

Compilation II (c) 1986 Olivetti Prodest

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118209&o=2

$end

$to_flop=compkrak,
$bio

Thomson TO disk. published 35 years ago:

Compilation Krakout - Beach Head (c) 1987 FIL [France Image Logiciel]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107660&o=2

$end

$to_flop=ascicmp2,
$bio

Compilation no.2 (c) 19?? ASCI [Association pour les Services Connexes à l'Informatique] [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107664&o=2

$end

$to_flop=comptitu,
$bio

Compilation Titus (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107663&o=2

$end

$to_flop=compto9,
$bio

Compilation TO 9 (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107662&o=2

$end

$apple2_flop_clcracked=bolocomp,
$bio

Compilation: Bolo + Pest Patrol + Bug Battle (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240640&o=2

$end

$apple2_flop_clcracked=cngocomp,
$bio

Compilation: Congo + Thief + Draw Poker (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240641&o=2

$end

$to_flop=compsynt,compsynta,
$bio

Compilations (c) 198? Great Syntheman, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107665&o=2

$end

$to_flop=compile,
$bio

Compile (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107666&o=2

$end

$to_flop=compfra1,
$bio

Compile Francais 1 (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107668&o=2

$end

$to_flop=compfra2,
$bio

Compile Francais 2 (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107669&o=2

$end

$to_flop=compmath,
$bio

Compile Mathematiques (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107670&o=2

$end

$to_flop=compmlog,
$bio

Compile Mathematiques & Logique (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107671&o=2

$end

$to_flop=comppreh,
$bio

Thomson TO disk. published 22 years ago:

Compile [Prehis-To] (c) 2000 Prehis-To

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107667&o=2

$end

$spectrum_cass=compiler,
$bio

Compiler (c) 198? Investronica [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219568&o=2

$end

$sgi_mips=comp_eoe_7_3,
$bio

SGI MIPS IRIX soft. published 23 years ago:

Compiler Execution Environment 7.3 for IRIX (c) 1999 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266389&o=2

$end

$info=compis,
$bio

Computer published 37 years ago:

Compis (c) 1985 TeleNova.

- TECHNICAL -

The computer was based on the Intel 80186 CPU and with CP/M-86 as the operating system in ROM (although it could also run MS-DOS from disk). The computer had a wide selection of ports, including one for a light pen.

- TRIVIA -

The Compis was a computer system designed and sold to schools beginning 1984. Since it was intended for educational use, it received the name Compis, which is short for COMPuter In School. The name can also be interpreted as a pun on the Scandinavian word kompis, meaning Friend or Pal.

The development was started by Svenska Datorer in 1982 and was overtaken by TeleNova when the former went bankrupt. The computer was distributed by Esselte and mostly marketed towards, and sold to, Swedish, Norwegian and Finnish gymnasium-level schools.

The Compis project was criticized from the start, and as the move to IBM PC compatibility came it was left behind and finally cancelled in 1988 although it was in use well into the 1990s.

- STAFF -

Designed by: Svenska Datorer

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61714&o=2

$end

$info=compis2,
$bio

Computer published 36 years ago:

Compis II (c) 1986 TeleNova.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61715&o=2

$end

$info=jtc,
$bio

Computer published 35 years ago:

CompJU+TEr (c) 1987 Jugend+Technik

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275995&o=2

$end

$info=jtces88,
$bio

Computer published 34 years ago:

CompJU+TEr (EMR-ES) (c) 1988 Jugend+Technik

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275998&o=2

$end

$info=jtces23,
$bio

Computer published 33 years ago:

CompJU+TEr (ES Ver.2.3) (c) 1989 Jugend+Technik

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275996&o=2

$end

$info=jtces40,
$bio

Computer published 32 years ago:

CompJU+TEr (ES Ver.4.0) (c) 1990 Jugend+Technik

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275997&o=2

$end

$to7_cass=compmult,
$bio

Thomson TO7 cass. published 39 years ago:

Complements et Multiples (c) 1983 VIFI-Nathan [Vifi International]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108193&o=2

$end

$vg5k=compmult,
$bio

Philips VG-5000 cass. published 37 years ago:

Complements et Multiples (c) 1985 VIFI-Nathan [Vifi International]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236381&o=2

$end

$sf7000=arcadepk,
$bio

Sega SF-7000 disk. published 36 years ago:

Complete Arcade Pack Collection (c) 1986 Poseidon

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131418&o=2

$end

$specpls3_flop=complmcp,
$bio

Sinclair ZX Spectrum+3 disk. published 35 years ago:

Complete Machine Code Package (c) 1987 Roybot

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265054&o=2

$end

$spectrum_cass=complete,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Complete Machine Code Package (c) 1987 Roybot

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288031&o=2

$end

$info=ep_commd,ep_commda,ep_commdb,ep_commdc,ep_commdd,
$bio

Complete Madness (c) 199? Maygay.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40819&o=2

$end

$x68k_flop=physicn,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Complete Physician (c) 1991 DSP

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87241&o=2

$end

$zx81_cass=combasic,
$bio

Sinclair ZX-81 cass. published 41 years ago:

Complete Sinclair ZX81/Timex TS1000 Basic Course (c) 1981 Melbourne House [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114907&o=2

$end

$info=intg5410,
$bio

Complete Video Game - 111 Games & 42 Songs [Model G5410] (c) 200? InterAct Accessories, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240402&o=2

$end

$apple2_flop_clcracked=compcirc,
$bio

Apple II 5.25 disk. published 38 years ago:

Complex Circuits (c) 1984 Educational Materials & Equipment.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290786&o=2

$end

$apple2_cass=compmath,
$bio

Apple II cass. published 43 years ago:

Complex Mathematics (c) 1979 Hayden Book Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136004&o=2

$end

$info=complexx,
$bio

Arcade Video game published 38 years ago:

Complex X (c) 1984 Taito America Corp.

An early platform game.

- TECHNICAL -

Main CPU : (2x) M6809 (@ 1.25 Mhz)
Sound CPU : M6802 (@ 921.6 Khz)
Sound Chips : Discrete circuitry

Players : 2
Control : Double 8-way joysticks
Buttons : 1

- TRIVIA -

Released in December 1984 in Japan.

- STAFF -

Designed and programmed by : Scott Boden

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=493&o=2

$end

$spectrum_cass=complica,
$bio

Sinclair ZX Spectrum cass. published 7 years ago:

Complica DX (c) 2015 Saukas, Einar

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=278357&o=2

$end

$msx1_cass=compor,
$bio

Compor - Procesador de Textos (c) 198? Philips Spain

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94547&o=2

$end

$spectrum_cass=composer,
$bio

Composer (c) 198? Contrast Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225880&o=2

$end

$mbee_flop=composer_bee,
$bio

Applied Technology Microbee disk. published 37 years ago:

Composer Bee Plus (c) 1985 Honeysoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290806&o=2

$end

$dragon_flop=compcmpnd,
$bio

Dragon disk. published 36 years ago:

Composer Companion (c) 1986 Dragonfire Services

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265458&o=2

$end

$dragon_flop=compcmpn,
$bio

Composer Companion (c) 198? MicroVision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265456&o=2

$end

$dragon_flop=composerx,
$bio

Dragon disk. published 34 years ago:

Composer X (c) 1988 Pulser Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117043&o=2

$end

$dragon_flop=composerxp,
$bio

Dragon disk. published 34 years ago:

Composer X (c) 1988 PSE Computers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265437&o=2

$end

$apple2_flop_clcracked=cmpstrat,
$bio

Apple II 5.25 disk. published 40 years ago:

Composition Strategy (c) 1982 Behavioral Engineering

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240642&o=2

$end

$msx1_cass=comprave,
$bio

MSX cass. published 37 years ago:

Compra y Vende (c) 1985 Idealogic [Barcelona, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94548&o=2

$end

$apple2_flop_clcracked=comprepl,
$bio

Apple II 5.25 disk. published 39 years ago:

Comprehension (c) 1983 Prescription Learning

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230962&o=2

$end

$cdi=comprend,
$bio

Phillips CD-i disc published 27 years ago:

Comprendre le CD-I - Understanding CD-I (c) 1995 Philips.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43022&o=2

$end

$spectrum_cass=compress,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Compress Copy (c) 1988 Plomba Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295171&o=2

$end

$archimedes=compress,
$bio

Acorn Archimedes disk. published 31 years ago:

Compression (c) 1991 Computer Concepts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116065&o=2

$end

$to_flop=compfich,
$bio

Thomson TO disk. published 25 years ago:

Compression des Fichiers (c) 1997 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107672&o=2

$end

$to_flop=compgen,
$bio

Thomson TO disk. published 36 years ago:

Comptabilite Generale (c) 1986 FIL [France Image Logiciel]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107673&o=2

$end

$zx81_cass=compteba,
$bio

Sinclair ZX-81 cass. published 38 years ago:

Compte Bancaire [Model 0535] (c) 1984 No Man's Land [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114970&o=2

$end

$cpc_flop=compteur,
$bio

Amstrad CPC type-in published 36 years ago:

Compteur Telephonique (c) 1986 CPC

- TRIVIA -

Listed in the French magazine CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119959&o=2

$end

$pippin=compton,
$bio

Bandai Pippin CD published 26 years ago:

Compton's Interactive Encyclopedia - @World Edition [Model 71278C] (c) 1996 Bandai Digital Ent. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122072&o=2

$end

$cdi=compton,
$bio

Phillips CD-i disc published 30 years ago:

Compton's Interactive Encyclopedia - CD-Interactive (c) 1992 Compton's NewMedia.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129641&o=2

$end

$segacd=comptons,comptons201r,comptons201s,
$bio

Sega CD published 28 years ago:

Compton's Interactive Encyclopedia (c) 1994 Compton's NewMedia

- TECHNICAL -

GAME ID: T-118025

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60712&o=2

$end

$vis=comptons,
$bio

Memorex VIS CD published 30 years ago:

Compton's MultiMedia Encyclopedia - VIS Edition (c) 1992 Compton's NewMedia

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300991&o=2

$end

$apple2_flop_clcracked=cmthv131,
$bio

Apple II 5.25 disk. published 39 years ago:

Compu-Math (c) 1983 Edu-Ware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231009&o=2

$end

$apple2_flop_clcracked=cmtharsk,
$bio

Apple II 5.25 disk. published 41 years ago:

Compu-Math Arithmetic Skills (c) 1981 Edu-Ware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231010&o=2

$end

$apple2_flop_clcracked=compread,
$bio

Apple II 5.25 disk. published 40 years ago:

Compu-Read (c) 1982 Edu-Ware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107294&o=2

$end

$apple2_flop_clcracked=csplv131,
$bio

Apple II 5.25 disk. published 42 years ago:

Compu-Spell (c) 1980 Edu-Ware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231011&o=2

$end

$a800=cprompt,
$bio

Atari 400/800 cart. published 35 years ago:

Compu=Prompt [Model 25078] (c) 1987 Compu=Prompt, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82802&o=2

$end

$info=cmpchess,
$bio

Chess board published 45 years ago:

CompuChess (c) 1977 Data Cash Systems.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146964&o=2

$end

$info=cmpchess2,
$bio

Chess board published 44 years ago:

CompuChess - The Second Edition (c) 1978 Data Cash Systems.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268136&o=2

$end

$info=compclr2,
$bio

Computer published 45 years ago:

Compucolor II (c) 1977 Intelligent Systems Corp.

- TECHNICAL -

It was a lower-cost version of the Compucolor. Unlike its predecessor, it was an all-in-one computer, meaning that mainboard, monitor and floppy disk drive were integrated into one case.

To lower costs, the original Compucolor's custom monitor and housing was re-packaged into a standard GE 13" color television set, from which the TV-tuner controls section was removed. The machine was based on the Intel 8080 and used an SMC-supplied graphics chip (CRT5027) that provided 128 by 128 in 8 colors. The system was sold with as little as 8 KB of RAM, expandable up to 32 KB, and offered with one of three keyboards, which attached to the computer with a ribbon cable. A ROM-based BASIC was also included.

- TRIVIA -

Most software for this computer was written by hobbyists, with some software written by third parties. Intelligent Systems created a few software titles of their own. The most important title for the Compucolor II was probably a game called 'Startrek'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103266&o=2

$end

$sorcerer_cart=scanpack,
$bio

Exidy Sorcerer cart. published 39 years ago:

Compudata Scan 6.1 Test Pack Ver.1.0 (c) 1983 Compudata.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288173&o=2

$end

$a2600=compumat,compumatp,
$bio

Atari 2600 cart. published 39 years ago:

CompuMate (c) 1983 Spectravideo

This cartridge contains 3 kinds of software:

* Basic Programming
* Music Capability
* Magic Easel (drawing program)

- TECHNICAL -

Model SV-010

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50344&o=2

$end

$mz700_cass=compslot,
$bio

Comput-A-Slot (c) 198? Solo Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131699&o=2

$end

$dragon_cass=compfruita,
$bio

Dragon cass. published 40 years ago:

Computa Fruita (c) 1982 Wizard Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116529&o=2

$end

$zx81_cass=compcalc,
$bio

Sinclair ZX-81 cass. published 41 years ago:

ComputaCalc ZX (c) 1981 Silicon Tricks

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262328&o=2

$end

$msx1_cass=adivina,
$bio

MSX cass. published 37 years ago:

Computadora Adivina (c) 1985 Sony Spain

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94549&o=2

$end

$c64_cart=compieee,
$bio

Computapix IEEE-488 (c) 198? Pixstik

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240848&o=2

$end

$msx1_cart=computat,
$bio

MSX cart. published 34 years ago:

Computation (c) 1988 Methali

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76659&o=2

$end

$dragon_cass=compvoic,
$bio

Dragon cass. published 40 years ago:

Computavoice (c) 1982 Dragon Data, Ltd.

Voice synthesizer.

- TECHNICAL -

SOFT ID: A0506

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116438&o=2

$end

$interact=compaclr,
$bio

Compute-A-Color (c) 19?? Interact Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237120&o=2

$end

$apple2_cass=acquire,acquirea,
$bio

Atari 800/Apple II/PET/TRS-80 cass. published 40 years ago:

Computer Acquire (c) 1982 Microcomputer Games

- TECHNICAL -

GAME ID: 40601

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135937&o=2

$end

$pc98=compecon,
$bio

Computer Aided Economics (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89156&o=2

$end

$apple2_flop_clcracked=cmpairct,
$apple2_flop_misc=cmpairct,
$bio

Apple II 5.25 disk. published 42 years ago:

Computer Air Combat (c) 1980 Strategic Simulations, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107229&o=2

$end

$apple2_flop_misc=cmpairna,
$bio

Computer Air Combat - New Aircraft (c) 198? Strategic Simulations, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107295&o=2

$end

$apple2_flop_clcracked=cmpambsh,
$apple2_flop_misc=cmpambsh,
$bio

Apple II 5.25 disk. published 40 years ago:

Computer Ambush (c) 1982 Strategic Simulations, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107225&o=2

$end

$apple2_flop_clcracked=cablkbrdd,
$bio

Apple II 5.25 disk. published 39 years ago:

Computer Assisted Blackboard demo (c) 1983 Houghton Mifflin Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231385&o=2

$end

$apple2_flop_clcracked=caalgebb,
$bio

Apple II 5.25 disk. published 38 years ago:

Computer Assisted Problem Solving for Beginning Algebra (c) 1984 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240648&o=2

$end

$apple2_flop_clcracked=caalgebi,capalgr2,,
$bio

Apple II 5.25 disk. published 38 years ago:

Computer Assisted Problem Solving for Intermediate Algebra (c) 1984 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240649&o=2

$end

$apple2_flop_clcracked=caalgebpa,
$bio

Apple II 5.25 disk. published 38 years ago:

Computer Assisted Problem Solving for Pre-Algebra (c) 1984 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240650&o=2

$end

$apple2_flop_clcracked=cmpbaseb,
$apple2_flop_misc=cmpbaseb,
$bio

Apple II 5.25 disk. published 41 years ago:

Computer Baseball (c) 1981 Strategic Simulations, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107226&o=2

$end

$apple2_flop_misc=bbstrtgy,
$bio

Apple II 5.25 disk. published 41 years ago:

Computer Baseball Strategy (c) 1981 Microcomputer Games [Avalon Hill div.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107133&o=2

$end

$pet_cass=bbstrat,
$bio

Atari 800/Apple II/PET/TRS-80 cass. published 40 years ago:

Computer Baseball Strategy (c) 1982 Microcomputer Games.

Computer Baseball Strategy allows the player, as the manager of the home team, to test his skill against a wily and unpredictable opponent, his own computer.

- TECHNICAL -

GAME ID: 41401

Contains program for
Atari 400/800
Apple II
PET CBM
TRS-80

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125726&o=2

$end

$msx1_flop=cbilliar,
$bio

Computer Billiards Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134149&o=2

$end

$msx1_cart=cbilliar,
$bio

MSX cart. published 39 years ago:

Computer Billiards [Model HBS-G008C] (c) 1983 Sony Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76660&o=2

$end

$apple2_flop_misc=cmpbsmrk,
$bio

Apple II 5.25 disk. published 42 years ago:

Computer Bismarck (c) 1980 Strategic Simulations, Inc.

- TRIVIA -

Released in February 1980. It's the first SSI game for the Apple II.

Retail price: $59.95

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107227&o=2

$end

$a2600=comchess,
$bio

Atari 2600 cart. published 44 years ago:

Computer Chess (c) 1978 Atari, Incorporated.

Early, unreleased version of Video Chess.

- STAFF -

Programmer: Bob Whitehead, Larry Wagner

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50345&o=2

$end

$info=cncchess,cncchess2,cncchess3,
$bio

Handheld game published 43 years ago:

Computer Chess (c) 1979 Conic.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148393&o=2

$end

$msx1_flop=cmpchess,
$bio

Computer Chess Cracked (c) 19?? Unknown.

Cartridge to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133246&o=2

$end

$info=mchess,
$bio

Handheld game published 42 years ago:

Computer Chess (c) 1980 Mattel Electronics.

- TECHNICAL -

Model 1992

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101067&o=2

$end

$a800=compchss,
$bio

Atari 400/800 cart. published 43 years ago:

Computer Chess [Model CXL4009] (c) 1979 Atari, Inc. [Sunnyvale, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82803&o=2

$end

$specpls3_flop=compclas,
$bio

Sinclair ZX Spectrum+3 disk. published 35 years ago:

Computer Classics (c) 1987 Beau-Jolly, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147970&o=2

$end

$spectrum_cass=cclass,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Computer Classics (c) 1987 Beau-Jolly, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293325&o=2

$end

$cpc_flop=computer,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Computer Classics (c) 1988 Beau-Jolly, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136191&o=2

$end

$apple2_flop_orig=compconc,
$bio

Apple IIc+ 3.5in. disk. published 32 years ago:

Computer Concepts (c) 1990 Ventura Educational Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301201&o=2

$end

$apple2_flop_misc=cmpcnfl,
$bio

Apple II 5.25 disk. published 42 years ago:

Computer Conflict (c) 1980 Strategic Simulations, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107228&o=2

$end

$apple2_flop_clcracked=cmpdiscv,
$bio

Apple II 5.25 disk. published 41 years ago:

Computer Discovery (c) 1981 Science Research Associates

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232054&o=2

$end

$apple2_flop_clcracked=cdaiaddc,
$bio

Apple II 5.25 disk. published 41 years ago:

Computer Drill and Instruction - Addition C (c) 1981 Science Research Associates

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294576&o=2

$end

$apple2_flop_clcracked=cdaidecc1,
$bio

Apple II 5.25 disk. published 41 years ago:

Computer Drill and Instruction - Decimals C-1 (c) 1981 Science Research Associates

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294577&o=2

$end

$apple2_flop_clcracked=cdaidecc2,
$bio

Apple II 5.25 disk. published 41 years ago:

Computer Drill and Instruction - Decimals C-2 (c) 1981 Science Research Associates

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232055&o=2

$end

$apple2_flop_clcracked=cdaidecc3,
$bio

Apple II 5.25 disk. published 41 years ago:

Computer Drill and Instruction - Decimals C-3 (c) 1981 Science Research Associates

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232056&o=2

$end

$apple2_flop_clcracked=cdaidivc,
$bio

Apple II 5.25 disk. published 41 years ago:

Computer Drill and Instruction - Division C (c) 1981 Science Research Associates

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294578&o=2

$end

$apple2_flop_clcracked=cdaifrcc1,
$bio

Apple II 5.25 disk. published 41 years ago:

Computer Drill and Instruction - Fractions C-1 (c) 1981 Science Research Associates

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294579&o=2

$end

$apple2_flop_clcracked=cdaifrcc2,
$bio

Apple II 5.25 disk. published 41 years ago:

Computer Drill and Instruction - Fractions C-2 (c) 1981 Science Research Associates

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232057&o=2

$end

$apple2_flop_clcracked=cdaifrcc3,
$bio

Apple II 5.25 disk. published 41 years ago:

Computer Drill and Instruction - Fractions C-3 (c) 1981 Science Research Associates

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232058&o=2

$end

$apple2_flop_clcracked=cdaimesd1,
$bio

Apple II 5.25 disk. published 39 years ago:

Computer Drill and Instruction - Measurement D-1 (c) 1983 Science Research Associates

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232059&o=2

$end

$apple2_flop_clcracked=cdaimulb,
$bio

Apple II 5.25 disk. published 41 years ago:

Computer Drill and Instruction - Multiplication B (c) 1981 Science Research Associates

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232060&o=2

$end

$apple2_flop_clcracked=cdaimulc,
$bio

Apple II 5.25 disk. published 41 years ago:

Computer Drill and Instruction - Multiplication C (c) 1981 Science Research Associates

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294580&o=2

$end

$apple2_flop_clcracked=cdaisubc,
$bio

Apple II 5.25 disk. published 41 years ago:

Computer Drill and Instruction - Subtraction C (c) 1981 Science Research Associates

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294581&o=2

$end

$apple2_flop_clcracked=cdaitchu,
$bio

Apple II 5.25 disk. published 41 years ago:

Computer Drill and Instruction - Teacher Utilities (c) 1981 Science Research Associates

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294583&o=2

$end

$apple2_flop_clcracked=cdaiwnc,
$bio

Apple II 5.25 disk. published 41 years ago:

Computer Drill and Instruction - Whole Numbers C (c) 1981 Science Research Associates

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294582&o=2

$end

$apple2_flop_orig=foosball,
$bio

Apple II 5.25 disk. published 41 years ago:

Computer Foosball (c) 1981 Sirius Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=309670&o=2

$end

$apple2_flop_clcracked=mcmm1v13,mccgmthv1v11,
$bio

Apple II 5.25 disk. published 40 years ago:

Computer Generated Mathematics Materials Vol. 1 - Problem Solving (c) 1982 MECC

- TECHNICAL -

Model MECC-A757

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267055&o=2

$end

$apple2_flop_clcracked=mccgm210,mccgmthv2v11,
$bio

Apple II 5.25 disk. published 39 years ago:

Computer Generated Mathematics Materials Vol. 2 - Problem Solving (c) 1983 MECC

- TECHNICAL -

SOFT ID: Model MECC-A758

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230756&o=2

$end

$info=mcompgin,
$bio

Handheld game published 43 years ago:

Computer Gin (c) 1979 Mattel Electronics.

- TECHNICAL -

Model 1669

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101068&o=2

$end

$videopac=compgolf,
$bio

Magnavox Odyssey² cart. published 44 years ago:

Computer Golf! (c) 1978 Magnavox.

A nine hole, par 36, electronic golf course for one to four players. Realistic electronic golfers hit long drives and fairways shots! They pitch and chip up to the green! Suddenly the screen changes automatically to show a close up of the green itself. Putt out then go on to a new hole with a different layout and challenge! This is a remarkably complete electronic simulation. You really walk the course and have true control over backswing, distance and direction. Hit into the trees and your electronic golfer will pound the ground with a club and spout some extremely colorful electronic language! Digital scoring! Sync sound action!

- TECHNICAL -

Game ID: AJ9410

- STAFF -

Programmer: Sam Overton

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95579&o=2

$end

$apple2_flop_clcracked=cgexperi,
$bio

Apple II 5.25 disk. published 40 years ago:

Computer Graphing Experiments (c) 1982 Addison-Wesley Publishers, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231328&o=2

$end

$amigaocs_flop=bshadow1,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Computer Hits Volume Two (c) 1988 Beau-Jolly, Ltd.

Compilation of three games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73565&o=2

$end

$apple2_flop_clcracked=mccins10,
$bio

Apple II 5.25 disk. published 34 years ago:

Computer Inspector (c) 1988 MECC [Minnesota Educational Computing Corp.]

- TECHNICAL -

Model MECC-A240

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276682&o=2

$end

$videopac=compintr,
$bio

Magnavox Odyssey² cart. published 43 years ago:

Computer Intro (c) 1980 Magnavox.

- TECHNICAL -

Game ID: AC9406

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95580&o=2

$end

$apple2_flop_clcracked=clabcalc,
$bio

Apple II 5.25 disk. published 37 years ago:

Computer Laboratory for Calculus (c) 1985 Math Lab, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107325&o=2

$end

$vz_snap=learjet,
$bio

VTECH Laser 200 cass. published 39 years ago:

Computer Learjet (c) 1983 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235052&o=2

$end

$apple2_flop_clcracked=complitr,
$bio

Apple II 5.25 disk. published 40 years ago:

Computer Literacy - Introduction (c) 1982 Control Data Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107326&o=2

$end

$info=compmahj,
$bio

Handheld game published 39 years ago:

Computer Mah-jong Yakuman (c) 1983 Nintendo Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=100924&o=2

$end

$bbc_cass=cm1989di,
$bio

Acorn BBC/Electron cass. published 34 years ago:

Computer Maniacs 1989 Diary (c) 1988 Domark

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51663&o=2

$end

$cpc_cass=compmn89,
$bio

Amstrad CPC cass. published 34 years ago:

Computer Maniacs 1989 Diary (c) 1988 LED [Leisure Electronic Designs, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93563&o=2

$end

$cpc_flop=computer06,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Computer Maniacs 1989 Diary (c) 1988 Domark Group, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121239&o=2

$end

$cpc_flop=computer01,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Computer Maniacs 1989 Diary cracked (c) 1988 Unknown.

Never released as a disk, this is a pirate tape_to_disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272683&o=2

$end

$ti99_cart=mathgm1,
$bio

Texas instrument TI-99/4A cart. published 39 years ago:

Computer Math Games I [Model PHM 3084] (c) 1983 Addison-Wesley

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84534&o=2

$end

$ti99_cart=mathgm2,
$bio

Texas instrument TI-99/4A cart. published 40 years ago:

Computer Math Games II [Model PHM 3083] (c) 1982 Addison-Wesley

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84535&o=2

$end

$ti99_cart=mathgm3,
$bio

Texas instrument TI-99/4A cart. published 39 years ago:

Computer Math Games III [Model PHM 3085] (c) 1983 Addison-Wesley

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84536&o=2

$end

$ti99_cart=mathgm4,
$bio

Texas instrument TI-99/4A cart. published 39 years ago:

Computer Math Games IV [Model PHM 3086] (c) 1983 Addison-Wesley

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84537&o=2

$end

$ti99_cart=mathgm6,
$bio

Texas instrument TI-99/4A cart. published 40 years ago:

Computer Math Games VI [Model PHM 3088] (c) 1982 Addison-Wesley

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84538&o=2

$end

$interact=compmaze,
$bio

Computer Maze (c) 19?? Interact Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237129&o=2

$end

$pc98=cmus20,
$bio

Computer Music Vol. 20 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89157&o=2

$end

$apple2_flop_misc=cmpnapol,
$bio

Apple II 5.25 disk. published 42 years ago:

Computer Napoleonics (c) 1980 Strategic Simulations, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107276&o=2

$end

$pc98=comptama,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Computer no Tamago (c) 1991 Heart Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89158&o=2

$end

$snes=computer,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Computer Nouryoku Kaiseki - Ultra Baken [Model SHVC-AUBJ-JPN] (c) 1995 Culture Brain

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61155&o=2

$end

$msx1_cart=cnyumon,
$bio

MSX cart. published 37 years ago:

Computer Nyuumon [Model GPM-506] (c) 1985 Casio Computer Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76661&o=2

$end

$spc1000_cass=cmporgan,
$bio

Computer Organ (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83494&o=2

$end

$msx1_flop=cmpothel,
$bio

Computer Othello Cracked (c) 19?? Unknown.

Cartridge to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133247&o=2

$end

$msx1_cart=cpachi,
$bio

MSX cart. published 38 years ago:

Computer Pachinko (c) 1984 Sony Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76662&o=2

$end

$msx1_flop=cpachi,
$bio

Computer Pachinko Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134166&o=2

$end

$apple2_flop_clcracked=cpsat11a,cpsat11ab,
$bio

Apple II 5.25 disk. published 36 years ago:

Computer Preparation for the SAT (c) 1986 Harcourt Brace Jovanovich

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240651&o=2

$end

$videopac=compprog,
$bio

Phillips Videopac cart. published 42 years ago:

Computer Programmer (c) 1980 Philips Corp.

- TECHNICAL -

Game ID: 9

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95581&o=2

$end

$apple2_flop_misc=cmpqb,
$bio

Apple II 5.25 disk. published 41 years ago:

Computer Quarterback (c) 1981 Strategic Simulations, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107277&o=2

$end

$apple2_flop_clcracked=cmpqbse,
$bio

Apple II 5.25 disk. published 41 years ago:

Computer Quarterback Second Edition (c) 1981 SSI [Strategic Simulations, Inc.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230891&o=2

$end

$info=atamanot,
$bio

Arcade Video game published 39 years ago:

Computer Quiz Atama no Taisou (c) 1983 Yachiyo Electronics.

- TRIVIA -

Computer Quiz Atama no Taisou was released in April 1983.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32634&o=2

$end

$pcw=scrabble1,scrabble,
$bio

Amstrad PCW soft. published 36 years ago:

Computer Scrabble (c) 1986 Leisure Genius

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118351&o=2

$end

$msx1_flop=cmpscrab,
$bio

Computer Scrabble Cracked (c) 19?? Unknown.

Tape to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133109&o=2

$end

$cpc_flop=computer05,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Computer Scrabble De Luxe [Model LGD 500] (c) 1987 Leisure Genius

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127954&o=2

$end

$cpc_flop=computer07,computer04,computer02,computer03,computer08,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Computer Scrabble [Model LG200] (c) 1985 Leisure Genius

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127953&o=2

$end

$cpc_cass=scrabble,
$bio

Amstrad CPC cass. published 37 years ago:

Computer Scrabble (c) 1985 Leisure Genius

- TECHNICAL -

Model LG210

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93564&o=2

$end

$apple2_cass=stockbnd,
$bio

Computer Stocks and Bonds (c) 198? Intelligence Quest Soft.

Beginning with an initial $5,000.00, you can buy and sell from a portfolio of ten securities over ten different trading periods. Bull and Bear markets change without warnings, and those players who are shrewd enough (and lucky enough) to forecast the economic atmosphere can experience great financial gain. Incorrect forecasters could find themselves looking for an open window!

- TECHNICAL -

GAME ID: 40901

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263438&o=2

$end

$dragon_cass=compstud,
$bio

Dragon cass. published 38 years ago:

Computer Studies (c) 1984 Ampalsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116769&o=2

$end

$pc98=fmc98drv,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Computer Technica FMC-98 Sound Card Driver Utility (c) 1995 Computer Technica [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262718&o=2

$end

$amigaocs_flop=comp3r,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Computer Third Reich (c) 1992 Microcomputer Games [Avalon Hill div.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73755&o=2

$end

$ti99_cart=compwar,
$bio

Texas instrument TI-99/4A cart. published 39 years ago:

Computer War (c) 1983 Thorn EMI Video

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84539&o=2

$end

$a800=compwar,
$bio

Atari 400/800 cart. published 39 years ago:

Computer War [Model THA12010] (c) 1983 Thorn EMI Video

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82804&o=2

$end

$vic1001_cart=compwar,compwar1,
$bio

Commodore VIC-20 cart. published 39 years ago:

Computer War [Model THC22006] (c) 1983 Thorn EMI Video

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83802&o=2

$end

$spectrum_cass=computer_p,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Computer Wordsearch (c) 1985 Softfirm.

- STAFF -

Written by: J. Tomkins

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78334&o=2

$end

$fmtowns_cd=czukan,
$bio

Fujitsu FM Towns CD published 31 years ago:

Computer Zukan - Shokubutsu-hen (c) 1991 Ratio International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293812&o=2

$end

$c64_cass=comporgel,
$bio

Commodore C64 cass. published 37 years ago:

Computer-Orgel (c) 1985 Europa Computer Club.

- TECHNICAL -

GAME ID: 750 016.5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146471&o=2

$end

$apple2_flop_clcracked=craphasics,
$bio

Apple II 5.25 disk. published 38 years ago:

Computerized Reading for Aphasics (c) 1984 College-Hill Press

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240656&o=2

$end

$mz700_cass=comptek,
$bio

Computertekenen (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131663&o=2

$end

$tvc_flop=compwrld,
$bio

Videoton TVC disk. published 31 years ago:

ComputerWorld (c) 1991 TVCM

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112172&o=2

$end

$cpc_cass=computin,
$bio

Amstrad CPC cass. published 35 years ago:

Computing Experimental - Baukasten Construction Kit [Model 32379] (c) 1987 Fischertechnik Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93565&o=2

$end

$cpc_cass=10best3,
$bio

Amstrad CPC cass. published 35 years ago:

Computing With The Amstrad - Ten of the Best! Vol.3 (c) 1987 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233297&o=2

$end

$cpc_flop=computin,
$bio

Computing with the Amstrad CPC (c) 19?? Computing with the Amstrad

- TRIVIA -

Listed as a type-in program in the magazine: Computing with the Amstrad.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122732&o=2

$end

$cpc_cass=cwams02,
$bio

Amstrad CPC cass. published 37 years ago:

Computing with the Amstrad Vol. 1 No. 02 (c) 1985 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233298&o=2

$end

$cpc_cass=cwams03,
$bio

Amstrad CPC cass. published 37 years ago:

Computing with the Amstrad Vol. 1 No. 03 (c) 1985 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233299&o=2

$end

$cpc_cass=cwams06,
$bio

Amstrad CPC cass. published 37 years ago:

Computing with the Amstrad Vol. 1 No. 06 (c) 1985 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233300&o=2

$end

$a800=comptrac,
$bio

Atari 400/800 cart. published 39 years ago:

Computrac 4000-8000 (c) 1983 Computrac

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82805&o=2

$end

$super80_cass=cvoicec,
$bio

Compuvoice conversion to ascii [Model 050L2] (c) 198? Unknown

Program for BASIC (32 columns).

- TECHNICAL -

Made for dick smith lower case generator V2.2.

- STAFF -

Developed by: Jim Traeger

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126793&o=2

$end

$super80_cass=cvoicei,
$bio

Compuvoice Demonstration [Model 049L2] (c) 198? Unknown

Program for BASIC (32 columns).

- TECHNICAL -

Made for dick smith lower case generator V2.2.

- STAFF -

Developed by: Jim Traeger

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126792&o=2

$end

$apple2_flop_clcracked=compuzlr,
$bio

Apple II 5.25 disk. published 38 years ago:

Compuzzler (c) 1984 Uptown Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288306&o=2

$end

$info=comquest,
$bio

Computer published 27 years ago:

ComQuest Plus (c) 1995 Data Concepts.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61716&o=2

$end

$pc98=comroid,
$bio

Comroid (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89159&o=2

$end

$pc8801_flop=comsight,
$bio

NEC PC-8801 Series disk. published 35 years ago:

コムサイト (c) 1987 Tecno Soft.
(Comsight)

- TECHNICAL -

GAME ID: NFTJ-17006
BARCODE: 4907095000051

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91544&o=2

$end

$compclr2_flop=comtron,
$bio

Comtronics (c) 19?? Unknown

An assortment of utility programs.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232607&o=2

$end

$compclr2_flop=comtron2,
$bio

Comtronics Software (c) 19?? Unknown

An assortment of utility programs.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232606&o=2

$end

$info=daisy,
$bio

Computer published 35 years ago:

Comus Daisy (c) 1987 Comus Instruments, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125236&o=2

$end

$info=comx35n,comx35p,
$bio

Computer published 39 years ago:

COMX 35 (c) 1983 Comx World Operations, Limited.

- TECHNICAL -

The COMX 35 was one of the very few systems to use the RCA 1802 microprocessor, the same microprocessor that is also used in some space probes.

- TRIVIA -

The COMX 35 was manufactured in Hong Kong by COMX.

- TIPS AND TRICKS -

The most famous bug in the COMX basic ROM was when you typed in the line number 65535 this resulted in the COMX hanging and the screen getting all messed up which could be very frustrating if the user had spent hours typing in a BASIC program.

A similar thing as when using line number 65535 was typing in 'READY', after this the COMX was not 'READY' anymore. F&M discovered this one when they designed the F&M screen editor and pressed 'CR' (return) on the 'READY' prompt. As such they decided to change the prompt into 'OK' to avoid too many accidental hangings when using a screen editor. This fault was actually caused by the basic READ command, when a READ Y (or any other READ) instruction is given when there is no DATA statement in the loaded basic program the COMX hangs.

Another bug in the standard character set was the '!' which displayed a red dot just above the black dot.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61717&o=2

$end

$msx1_cart=condori,condorib,condoria,
$bio

MSX cart. published 39 years ago:

Con-Dori (c) 1983 Cross Talk

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76663&o=2

$end

$msx1_flop=condori,
$bio

Con-Dori Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134164&o=2

$end

$apple2_flop_clcracked=conput83,
$bio

Apple II 5.25 disk. published 39 years ago:

Con-Putation (c) 1983 Softsmith Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293470&o=2

$end

$cpc_flop=conquest01,conquest,conquest02,conquest03,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Con-Quest (c) 1986 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121541&o=2

$end

$spectrum_cass=cnquest,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Con-Quest (c) 1986 MAD [Mastertronic Added Dimension]

- TECHNICAL -

GAME ID: MAD 16

- STAFF -

Written by: Derek Brewster

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78345&o=2

$end

$cpc_cass=conquest,
$bio

Amstrad CPC cass. published 36 years ago:

Con-Quest [Model MAD 21] (c) 1986 Mastertronic, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93566&o=2

$end

$apple2_flop_orig=conan,
$apple2_flop_clcracked=conan,
$bio

Apple II 5.25 disk. published 38 years ago:

Conan (c) 1984 Datasoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107327&o=2

$end

$einstein=conanbox,
$bio

Conan & Boxing (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136145&o=2

$end

$astrocde=conan,conanp,
$bio

Bally Astrocade cart. published 37 years ago:

Conan The Barbarian! (c) 1985 Astrocade, Inc.

This game is for one player only, and all control is on hand controller #1. The joystick moves Conan around inside the arena. The knob raises and lowers Conan's sword. The trigger exchanges the sword between Conan's left and right hand. To slay evil creatures, use the sword by turning the knob. If strength, stamina, or defenses fail, 'FAREWELL WARRIOR!'

- TECHNICAL -

Game ID: 5005

- TRIVIA -

AKA "Quest For The Orb." This cartridge is not finished, but did see a limited release through Dave Carson Software in 1985 (about forty were made).

Hyped up to be one of the greatest games Astrocade players would ever see, and the first video game to spin off from a movie. They failed to secure the rights, however, and the game continued development as 'Quest For The Orb.'

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86790&o=2

$end

$nes=conan,
$bio

Nintendo NES cart. published 31 years ago:

Conan (c) 1991 Mindscape, Incorporated.

In an age unheard of, where barbarous kingdoms battle for survival in a savage and unforgiving land... you stand alone.

You, the great and mighty Conan, born of pure Cimmerian blood, will claim what must be yours... the throne of Aquilonia. Yet, beware! The journey is a dangerous one, with enemies and challenges at every turn. Flying demons assault you, fiendish spirits lash out, a nymph challenges you. What is her plan? Only Conan dares to know the difference between subtle temptress and menacing foe.

Now, explore the entire world in the true adventures of Conan, the greatest barbarian hero ever. Every detail of the Hyborean world has been captured in this multi-level super-action game. From the Forests of Asgard to the Tombs of Zamboula, you feel the fury, the passion, the power... that is Conan.

- TECHNICAL -

GAME ID: NES-YY-USA

- TRIVIA -

Released in February 1991 in the USA.

- STAFF -

Programmer: Nick Eastridge
Music Composer: Rich Shemaria

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55020&o=2

$end

$dragon_cass=concentr,
$bio

Concentrate (c) 198? MK1 Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234471&o=2

$end

$apple2_flop_clcracked=cwrdcnc,
$bio

Apple II 5.25 disk. published 34 years ago:

Concentrate on Words and Concepts (c) 1988 Laureate Learning Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230677&o=2

$end

$apple2_flop_clcracked=cwrdcnc2,
$bio

Apple II 5.25 disk. published 34 years ago:

Concentrate on Words and Concepts II (c) 1988 Laureate Learning Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230676&o=2

$end

$interact=concentr,
$bio

Interact Family Computer cass. published 44 years ago:

Concentration (c) 1978 Interact Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237114&o=2

$end

$apple2_flop_clcracked=concent,
$bio

Apple II 5.25 disk. published 38 years ago:

Concentration (c) 1984 Millennium Group, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232085&o=2

$end

$bbc_cass=concentr,
$bio

Concentration (c) 19?? ASP Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51664&o=2

$end

$apfimag_cass=concentr,
$bio

Concentration (c) 198? Jones [G. R. Jones]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135829&o=2

$end

$vz_snap=concent,
$bio

Concentration (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235053&o=2

$end

$apple1=concentr,
$bio

Concentration (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234909&o=2

$end

$studio2=conmatch,
$bio

Hanimex MPT-02 cart. published 44 years ago:

Concentration Match (c) 1978 Hanimex.

A game based upon the card game where the player flips two cards at a time in an attempt at getting matches. This version contains eighteen cards and is played by two players who take turns flipping cards. For every match made the player scores one point and gets an additional turn. The first to reach 25 points wins the game. There is an option to show the patterns of the cards before starting out and if they should be shown for a short or long time.

- TECHNICAL -

Model MG-202

- STAFF -

Written by: Gooitzen van der Wal

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82063&o=2

$end

$zx81_cass=concentr,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Concentration (c) 1982 IPS, Inc. [International Publishing & Soft.]

- TECHNICAL -

GAME ID: Z58

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115012&o=2

$end

$info=concept,
$bio

Computer published 40 years ago:

Concept (c) 1982 Corvus Systems.

- TECHNICAL -

This computer uses a state-of-art (at the time) MC68000 CPU. Its CCOS
operating system is a variant of the Merlin operating system by Silicon Valley
Software: it is a mono-tasking OS, with source-level compatibility with the
UCSD p-system, and vague reminiscences of UNIX. The Concept has a bitmapped screen, which enables to mix text in any style and size with graphics, and some programs were reportedly WYSIWYG (which was uncommon at the time).

The system includes a primitive window manager. The most original feature is probably the rotatable screen that can be used either in horizontal or vertical position: however you need to reboot the computer after flipping the screen. Another feature of interest is the integrated network support: the Concept can be used either as a disk-less network computer or as a full-featured personal computer, and you could connect Concepts, Apple IIs and IBM PCs in an heterogeneous Omninet LAN.

- TRIVIA -

The Concept was announced in the spring of 1982.

The price was about $4000 for a 256-kbytes system in 1984 ($1000 for extra 256-kbytes, $750 for floppy, from $2000 to $4000 for hard disk according to size).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61718&o=2

$end

$bbcb_flop_orig=ckeypodd,
$bio

Acorn BBC Micro B disk. published 34 years ago:

Concept Keyboard Podd (c) 1988 ESM

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125649&o=2

$end

$apple2_flop_clcracked=conceptr,conceptrb,
$bio

Apple II 5.25 disk. published 37 years ago:

Conceptor (c) 1985 Mentor Learning Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268310&o=2

$end

$pc98=concert,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Concert (c) 1994 Aypio [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262705&o=2

$end

$info=concstd,
$bio

Chess board published 40 years ago:

Conchess (c) 1982 Consumenta Computer.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259375&o=2

$end

$conchess_standard=l,
$bio

Conchess Standard mod. published 39 years ago:

Conchess L (c) 1983 Consumenta Computer.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288170&o=2

$end

$conchess_plymate=l16,
$bio

Conchess Plymate mod. published 37 years ago:

Conchess L16 (c) 1985 Consumenta Computer.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288171&o=2

$end

$info=concply5,concply8,
$bio

Chess board published 37 years ago:

Conchess Plymate (c) 1985 Systemhuset.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261547&o=2

$end

$info=concplyv,
$bio

Chess board published 32 years ago:

Conchess Plymate Victoria (c) 1990 Systemhuset.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261548&o=2

$end

$psion2=cosc1,cosc2,
$bio

Concise Oxford Spelling Checker (c) 198? Psion

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234086&o=2

$end

$mo5_cass=concalg,
$bio

Concours d'Algebre (c) 198? Missenard [C. & D. Missenard]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108699&o=2

$end

$mo5_cass=concgeom,
$bio

Concours de Geometrie (c) 198? Missenard [C. & D. Missenard]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108700&o=2

$end

$rainbow=concpm86,
$bio

Concurrent CP/M-86 (c) 198? Digital Research

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236861&o=2

$end

$ibm5170=cdos3862,
$bio

IBM PC/AT DOS 3.5in. disk. published 35 years ago:

Concurrent DOS 386 Ver. 2.0 (c) 1987 Digital Research

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144366&o=2

$end

$ibm5170=cdos3863,
$bio

IBM PC/AT DOS 3.5in. disk. published 33 years ago:

Concurrent DOS 386 Ver. 3.01 (c) 1989 Digital Research

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144367&o=2

$end

$ibm5150=condosxm60,condosxm,condosxm621,
$bio

IBM PC 5.25in. disk. published 35 years ago:

Concurrent DOS XM Ver. 6 (c) 1987 Digital Research

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132392&o=2

$end

$ibm5150=condosxm60_35,
$bio

IBM PC 3.5in. disk. published 35 years ago:

Concurrent DOS XM Ver. 6 (c) 1987 Digital Research

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132568&o=2

$end

$ibm5150=condos32,condos32a,
$bio

IBM PC 5.25in. disk. published 38 years ago:

Concurrent PC DOS Ver. 3.2 (c) 1984 Digital Research

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132393&o=2

$end

$ibm5150=condos41,condos41a,condos41b,
$bio

IBM PC 5.25in. disk. published 37 years ago:

Concurrent PC DOS Ver. 4.1 (c) 1985 Digital Research

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132394&o=2

$end

$cpc_flop=nba1989a,nba1989a01,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Concurso de Bombarderos NBA (c) 1989 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127922&o=2

$end

$bbc_cass=condred,
$electron_cass=condred,
$bio

Condition Red (c) 19?? Blue Ribbon

- TECHNICAL -

GAME ID: 2910

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51665&o=2

$end

$info=condor,condorn,
$bio

Arcade Video game published 41 years ago:

Condor (c) 1981 Sidam.

Hack of Amstar's "Phoenix". It adds a timer for each round in the form of a fuel gauge.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=494&o=2

$end

$a2600=condorat,condorate,condorate1,
$bio

Atari 2600 cart. published 40 years ago:

Condor Attack (c) 1982 Ultravision.

The object of this pre-historic cosmic battle is to defend Earth and mankind from being taken over by these deadly enemies and to allow the few remaining scientists to develope a way to reverse the time warp and return mankind 1000 milleniums into the future to resume normal life.

To defend Earth use your joystick controller. Push controller forward to materialize the firebase.

The enemy will begin attacking and bombing firebase. With controller you can move firebase to avoid being destroyed by attackers. Press the red button on your joystick to return fire and disintegrate the enemy.

- TECHNICAL -

Model 1043

- TRIVIA -

Condor Attack is an extremely rare video game.

- SCORING -

There are 6 galactic disintegrator firebases at your disposal. Points are scored by destroying the enemy as they soar above or swoop in to attack you. Different points are given for size of enemy destroyed and the level of difficulty which you have obtained in your defense of the firebase. As your progress to each level, Condors, Spiders and Bats will appear with varying frequency, but will increase the rate of descent and greatly vary the pattern of attack, even disappearing on one side of the screen and reappearing on the other side.

Points are scored in values as follows:
Upper Steady Attacker (small) 3
1. Level of Difficulty (large) 10
2. Level of Difficulty (large) 20
3. Level of Difficulty (large) 40
4. Level of Difficulty (large) 50
5. Level of Difficulty (large) 60
6. Level of Difficulty (large) 70
7. Level of Difficulty (large) 80
8. Level of Difficulty (large) 90
9. Level of Difficulty (large) 99

Extra firebases can be earned by achieving consercutive 1000 points levels (1000, 2000, 3000, 4000, etc.) up to a maximum of 9 additional firebases.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50346&o=2

$end

$a2600=condorateg,
$bio

Atari 2600 cart. published 39 years ago:

Condor Attack (c) 1983 Goliath

European release. See Ultravision's "Condor Attack [Model 1043]" for more information.

- TECHNICAL -

Model 4

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50347&o=2

$end

$vsmile_cart=wkwheelsp,
$bio

Conducción Divertida (c) 200? VTECH.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147482&o=2

$end

$adam_flop=conduit,conduita,
$bio

Coleco Adam disk. published 26 years ago:

Conduit Off-Set Calculator (c) 1996 L&G Enterprises

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109394&o=2

$end

$pc8801_flop=conepvd1,
$bio

NEC PC-8801 Series disk. published 31 years ago:

Cone Paper Vibration Data Shuu Dai-1-kan (c) 1991 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91545&o=2

$end

$pc8801_flop=conepvd2,
$bio

NEC PC-8801 Series disk. published 30 years ago:

Cone Paper Vibration Data Shuu Dai-2-kan (c) 1992 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91546&o=2

$end

$pc8801_flop=conepvd3,
$bio

NEC PC-8801 Series disk. published 29 years ago:

Cone Paper Vibration Data Shuu Dai-3-kan (c) 1993 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91547&o=2

$end

$pc8801_flop=conepvd4,
$bio

NEC PC-8801 Series disk. published 29 years ago:

Cone Paper Vibration Data Shuu Dai-4-kan (c) 1993 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91548&o=2

$end

$pc8801_flop=conepvd5,
$bio

NEC PC-8801 Series disk. published 28 years ago:

Cone Paper Vibration Data Shuu Dai-5-kan (c) 1994 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91549&o=2

$end

$pcw=conecta4,
$bio

Amstrad PCW soft. published 32 years ago:

Conecta 4 (c) 1990 Mix Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126261&o=2

$end

$info=m4coney,
$bio

Coney Island (c) 199? QPS Interactive.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42366&o=2

$end

$spectrum_cass=confiden,confiden_a,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Confidential (c) 1985 Radar Games.

- STAFF -

Written by: D. Healey, C. Guest

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78335&o=2

$end

$info=confmiss,
$bio

Sega NAOMI GD-ROM published 22 years ago:

Confidential Mission (c) 2000 Sega.

Confidential Mission players can take the role of Howard Gibson or Jean Clifford. The game can be played by either 1 or 2 players.

An exciting feature is that within the game is that it is not just a straight shooting game. The game also involves martial arts, diving and parachuting. The player must also rescue damsels in distress from the side of a speeding train, or use a variety of high tech gadgets when exploring ancient tombs.

Features:
- Real spy action: infiltration, secret gadgets and camouflage.
- Mini games that affect the progression of the story.
- World ranking mode.

- TECHNICAL -

Runs on the Sega "NAOMI GD-ROM System" hardware.

The game was available in the arcades in 4 configurations: Cabinet Deluxe, Sitdown, Normal and Upright.

- TRIVIA -

Confidential Mission was released in October 2000 in Japan.

The game is in the same style as the "Virtua Cop" series, but its story is in the same vein as the "James Bond" and "Mission: Impossible" film series.

- STAFF -

Developed by the: Hitmaker Team

- PORTS -

* CONSOLES:
[US] Sega Dreamcast (may.14, 2001)
Sega Dreamcast [EU] (may.25, 2001)
Sega Dreamcast [JP] (june.14, 2001)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4079&o=2

$end

$dc=confmiss,
$bio

Sega Dreamcast GD published 21 years ago:

Confidential Mission [Model 51160] (c) 2001 SEGA of America, Inc. [San Francisco, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135277&o=2

$end

$dc=confmissj,
$bio

Sega Dreamcast GD published 21 years ago:

Confidential Mission [Model HDR-0160] (c) 2001 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135275&o=2

$end

$dc=confmisse,confmissp,
$bio

Sega Dreamcast GD published 21 years ago:

Confidential Mission (c) 2001 SEGA Enterprises, Ltd.

- TECHNICAL -

GAME ID: MK-51160-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135278&o=2

$end

$spectrum_cass=conflict,conflict_b,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Conflict (c) 1982 Martech.

- STAFF -

Written by: D.E. Martin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78336&o=2

$end

$amigaocs_flop=conflict,conflictf,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Conflict - Europe (c) 1989 PSS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73756&o=2

$end

$apple2_cass=conf2500,
$pet_cass=conflict,
$bio

Atari 800/Apple II/PET/TRS-80 cass. published 41 years ago:

Conflict 2500 (c) 1981 Microcomputer Games

A challenging space game, Conflict 2500 is a radical departure from the typical first generation one-ship startrek type games. In Conflict 2500, you have the option to set the scenarios; ranging from one-on-one competition against the computer, to elaborate situations involving up to 10 people.

- TECHNICAL -

GAME ID: 40701

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135938&o=2

$end

$apple2_flop_misc=cnfl2500,
$bio

Apple II 5.25 disk. published 41 years ago:

Conflict 2500 (c) 1981 Microcomputer Games [Avalon Hill div.]

- TECHNICAL -

GAME ID: 40752

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107278&o=2

$end

$spectrum_cass=conflc,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Conflict Command (c) 1988 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287113&o=2

$end

$ibm5150=cnflcteu,
$bio

IBM PC 5.25in. disk. published 33 years ago:

Conflict Europe (c) 1989 Mirrorsoft, Ltd. [England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262298&o=2

$end

$ibm5150=conflict,cnflctvn,
$bio

IBM PC 5.25in. disk. published 36 years ago:

Conflict in Vietnam (c) 1986 Microprose Software, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83595&o=2

$end

$apple2_flop_clcracked=confvtv2,
$apple2_flop_misc=confviet,
$bio

Apple II 5.25 disk. published 36 years ago:

Conflict in Vietnam (c) 1986 Microprose Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107328&o=2

$end

$dc=confzone,
$bio

Sega Dreamcast GD published 21 years ago:

Conflict Zone [Model T-17721N] (c) 2001 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135279&o=2

$end

$dc=confzonee,
$bio

Sega Dreamcast GD published 20 years ago:

Conflict Zone [Model T-46603D-50] (c) 2002 BigBen Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135280&o=2

$end

$nes=conflict,
$bio

Nintendo NES cart. published 32 years ago:

Conflict (c) 1990 Vic Tokai

North American release. Game developed in Japan. See the original Famicom version for more information: "Conflict [Model VIC-C3]".

Description from the back cover:

The Red Wolves are on the prowl...
Western Europe, 0530 hours, 15 July.
A faraway rumble of machinery heralds the approach of what can only be a massive armored force. As you radio headquarters for reinforcements and air support, you lean forward out of the turret hatch of your M-1A1, hoping to catch a glimpse of the enemy in the distant horizon.

Are those T-80's you see silhouetted in the first rays of the rising sun? And that roar - high over the clouds! Could that be a squadron of MIG-29's racing to intercept your incoming A-10 Thunderbolts? It doesn't really matter at this point. Your troops are committed. And there can only be one winner in CONFLICT!

- TECHNICAL -

GAME ID: NES-C3-USA

- TRIVIA -

Released in March 1990 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55021&o=2

$end

$nes=conflictj,
$bio

Nintendo Famicom cart. published 33 years ago:

Conflict (c) 1989 Vic Tokai

- TECHNICAL -

GAME ID: VIC-C3

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53933&o=2

$end

$spectrum_cass=cnflcts1,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Conflicts 1 (c) 1987 PSS [Personal Soft. Services]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287048&o=2

$end

$c64_cass=cnflcts1,
$bio

Commodore C64 cass. published 35 years ago:

Conflicts 1 (c) 1987 PSS [Personal Soft. Services]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=297968&o=2

$end

$spectrum_cass=cnflcts2,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Conflicts 2 (c) 1987 PSS [Personal Soft. Services]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287049&o=2

$end

$videopac=cosmicpl,
$bio

Phillips Videopac+ G7400 cart. published 42 years ago:

Conflit Cosmique (c) 1980 Philips Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95582&o=2

$end

$cpc_cass=confl2k,
$bio

Amstrad CPC cass. published 37 years ago:

Conflit en l'an 2000 (c) 1985 Powersoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93567&o=2

$end

$cpc_flop=conflite,conflite01,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Conflit en l'An 2000 Cracked (c) 1985 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136192&o=2

$end

$bbc_cass=confront,
$bio

Confrontation (c) 19?? Lothlorien

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51666&o=2

$end

$bbc_cass=confscn1,
$bio

Confrontation Scenarios Vol.1 (c) 19?? Lothlorien

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51667&o=2

$end

$spectrum_cass=confront,confront_a,
$bio

Confrontation Scenarios Volume 1 (c) 198? Aackosoft [Netherlands]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225591&o=2

$end

$a2600=confront,
$bio

Atari 2600 cart. published 39 years ago:

Confrontation (c) 1983 ASC

A very unique game which can only be played by two opposing players.  In this unusual chess-like game, each player controls four pawns and a captain.  The blue player's pawns are lined up vertically along the left border of the playfield while the red player's pawns are along the right. Blue's Captain is at the top center of the playfield and red's is at the bottom.  The object of the game is to move your four pawns to the opposite side of the board where they will be removed.  Once all of your pawns are gone, you must get your captain over to your opponent's side of the board and remove it also.  The first player to remove all of his pieces wins the game. 

Moving the pieces is also an unusual process.  Each player controls a bar which runs horizontally across the width of the playfield.  You must place the bar over the piece that you wish to move.  You must then press the red firing button once if you wish to move a pawn and twice if you want to move your captain.  Once your piece is 'locked in' you can move it either horizontally or vertically.  However your piece cannot move over a spot which is already occupied by another piece.  Your Captain has the ability to move into a space occupied by one of your opponent's pawns.  If this occurs, you will send his pawn back to its starting position. 

While you move your pieces, you'll constantly use up your energy which is monitored at the top and bottom of the screen.  When you are completely out of energy you'll be immobilized for three seconds, allowing your opponent to move pieces without any trouble.  At the end of the three seconds, your energy will be completely recharged.  Throughout the game a pod will move around the playfield with the letter 'E' flashing on and off.  If you touch it while the letter appears you'll be receive a full supply of energy no matter how much you might have remaining.

- TECHNICAL -

Model ASC 2001

- TRIVIA -

Confrontation was never commercially released, but was available directly from Answer Software for a short time. Only people who saw it on display at the 1983 CES show would have known about it and ordered it so while it's not technically a prototype, it's close enough.

- STAFF -

Programmer: Kim Ellis

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50348&o=2

$end

$cpc_flop=confuciu,confuciu02,confuciu01,
$bio

Amstrad CPC type-in published 35 years ago:

Confucius (c) 1987 CPC

- TRIVIA -

Listed in the French magazine CPC.

- STAFF -

Program: Claude Le MOULLEC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124750&o=2

$end

$msx1_cart=confused,
$bio

Confused (c) 198? Eaglesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76664&o=2

$end

$msx1_cass=confused,confuseda,
$bio

MSX cass. published 36 years ago:

Confused? (c) 1986 Eaglesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94550&o=2

$end

$msx1_flop=confused,
$bio

MSX disk. published 36 years ago:

Confused? (c) 1986 Eaglesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109024&o=2

$end

$spectrum_cass=confusio,
$bio

Confusion (c) 198? PRISM Micro-informatique S.A. [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225942&o=2

$end

$spectrum_cass=confuzio_a,
$bio

Confusion (c) 198? System 4 de Espana, S.A.

Spanish release.

- TECHNICAL -

Game ID: 1SEA-198

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=99178&o=2

$end

$spectrum_cass=confuzio,
$bio

Confuzion (c) 198? Alternative Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=220228&o=2

$end

$cpc_cass=confuzn,
$bio

Amstrad CPC cass. published 37 years ago:

Confuzion [Model A15] (c) 1985 Incentive Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93568&o=2

$end

$bbc_cass=confuzio,
$bio

Acorn BBC/Electron cass. published 37 years ago:

Confuzion (c) 1985 Incentive

- TECHNICAL -

GAME ID: B15

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51668&o=2

$end

$apple2_flop_orig=congcoll,
$apple2_flop_clcracked=congcoll,
$apple2_flop_misc=conglcld,
$bio

Apple II 5.25 disk. published 41 years ago:

Conglomerates Collide (c) 1981 Rockroy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107329&o=2

$end

$apple2_flop_orig=congo,
$apple2_flop_clcracked=congo,
$bio

Apple II 5.25 disk. published 40 years ago:

Congo (c) 1982 Sentient Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229307&o=2

$end

$msx1_cass=congo,
$bio

MSX cass. published 36 years ago:

Congo (c) 1986 LiveWire Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94551&o=2

$end

$info=congo_21,congo_20,congo_13,congo_11,congo_11s10,
$bio

Pinball published 27 years ago:

Congo (c) 1995 Williams Electronics Games, Incorporated.

- TECHNICAL -

Williams WPC-95
Model Number : 50050

Main CPU : Motorola M6809 (@ 2 Mhz)
Sound CPU : ADSP2105 (@ 10 MHz)
Sound chip : DMA-driven (@ 10 MHz)

'Congo' was produced both as a complete game and as a conversion kit for narrow body WPC Security games.

- TRIVIA -

Released in December 1995. 2,129 units were produced.

Based on the 1995 movie released by Paramount Pictures.

- UPDATES -

Version: 0.2
Date : December 11, 1995
- This is the first release of software for production of sample games.

Version: 1.0 (changes from revision 0.3)
Date : December 11, 1995
- This is the release of software for production.
- Added lamp, display and sound effects.
- Changed coin meter test time to 64ms.
- Changed loop gates to make them raise faster.
- Fixed a player 1/player 2 score overlap.
- Changed plunger to prevent extraneous firing at power up.
- Fixed an incorrect report of gorilla standup switch errors.
- Added Novice Mode. DEFAULT : OFF
- Fixed buy-in adjustment so it does not get turned on when pricing is changed.

Version: 1.1
Date : December 12, 1995
- Fixed a test mode display glitch.

Version: 1.3
Date : January 4, 1996
- Update to apple version 3.54 to provide serial interface support on WPC-95.
- Revised Paramount logo with the words 'A Viacom Company'.

Version 2.0
Date : February 8, 1996
- This release of software facilitates the development of the kit version of the Congo playfield.
- This ROM automatically detects the WPC or WPC-95 hardware and will work with either system.
- Added some sounds to match.
- Added more French adjustment and audit translations.

Version 2.1
Date : October 7, 1996
- Fixed a bug in the ball save adjustment so you can now turn ball saves off.
- Fixed a bug in the attract mode display for multiple replay levels.
- Fixed skill fire display effect.
- Improved plunger initilization at powerup.
- Changed buy-in to allow for more time if money is inserted.
- Improved printer support.

- STAFF -

Design : John Trudeau (Doctor Flash) (JT)
Program : Bill Grupp (WAG), Dean Grover
Art : Kevin O'Connor (KO)
Music & Sounds : Vince Pontarelli (VJP)
Mechanical : Eddy Hicks
Sculpture : Jerry Pinsler
Dots by : Brian Morris, Adam Rhine
Special Thanx 2 : Stan Winston, Paul Barker, Margaret Hudson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5267&o=2

$end

$megadriv=congo,
$bio

Congo (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56411&o=2

$end

$snes=congo,
$bio

Nintendo Super NES cart. published 27 years ago:

Congo - The Movie - The Secret of Zinj [Prototype] (c) 1995 Viacom International, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62871&o=2

$end

$c64_cart=congo,
$bio

Commodore C64 cart. published 39 years ago:

Congo Bongo (c) 1983 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53546&o=2

$end

$apple2_flop_orig=congobng,
$apple2_flop_clcracked=congobng,
$bio

Apple II 5.25 disk. published 39 years ago:

Congo Bongo (c) 1983 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107330&o=2

$end

$ibm5150=congo,
$bio

IBM PC 5.25in. disk. published 38 years ago:

Congo Bongo (c) 1984 Sega Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83596&o=2

$end

$apple2_flop_misc=congobng,
$bio

Apple II 5.25 disk. published 39 years ago:

Congo Bongo cracked (c) 1983 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232968&o=2

$end

$msx1_flop=congobon,
$bio

Congo Bongo Cracked (c) 19?? Unknown.

Tape to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133111&o=2

$end

$a2600=congo,congo1,congoe,
$bio

Atari 2600 cart. published 39 years ago:

Congo Bongo (c) 1983 Sega Enterprises, Limited.

You're a hunter on a jungle safari. The jungle is full of creatures determined to give you a run for your life but none of them can match the mischief of CONGO BONGO, the jungle gorilla.

On the first screen you'll have to climb Jungle Mountain to get the gorilla. Climb the cliffs and leap across the chasm. Don't get a monkey on your back or you won't get anywhere.  Watch out for the coconuts CONGO will throw your way.  They're deadly!

The second screen takes you to the Great Jungle River in your search for CONGO BONGO. You'll have to cross the river by hopping on hippos, floating lily pads and man-eating fish. Once you cross you'll have to deal with charging rhinos and they're no fun. One slip and it's safari heaven!

- TECHNICAL -

Model 006-01

- SCORING -

You begin each screen of play level #1 with 5000 bonus points. The number of bonus points steadily decreases by 100 points until you reach zero and have run out of time. As you advance play levels the beginning number of bonus points is higher:
PLAY LEVEL 2: 6000 points
PLAY LEVEL 3: 7000 points
PLAY LEVEL 4: 8000 points
PLAY LEVEL 5 or more: 9000 points
EACH STEP TAKEN: 10 points
JUMPING ACROSS THE CHASM: 500 points

When you earn 10,000 points you receive an additional life. You will play that life immediately after your current life is over.

- TIPS AND TRICKS -

* At the beginning of the first screen, there are some safe spots on the far left where you can avoid coconuts.

* To cross the bridge, notice that the coconuts come in waves.

* On Monkey Plateau, there are a few safe spots near the river's edge.

* On screen number one you can safely jump over the river any place along its bank. The further away from the white water edge the safer it is to jump.

* On screen number two jump very carefully from place to place.

- STAFF -

Developed by Beck-Tech.

Programmers: Steve Beck, Phat Ho

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50349&o=2

$end

$a5200=congo,
$bio

Atari 5200 cart. published 39 years ago:

Congo Bongo (c) 1983 Sega Enterprises, Limited.

You're a hunter on a jungle safari. The jungle is full of creatures determined to give you a run for your life, but none of them can match the mischief of CONGO BONGO, the gorilla.

The object of the game is to get even with CONGO while collecting as many points as possible. But watch your step... one slip and it's safari heaven!

- TECHNICAL -

Model 006-02

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50035&o=2

$end

$a800=congo,
$bio

Atari 400/800 cart. published 39 years ago:

Congo Bongo (c) 1983 Sega Enterprises, Limited.

- TECHNICAL -

Model 006-03

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82806&o=2

$end

$intv=congo,
$bio

Mattel Intellivision cart. published 39 years ago:

Congo Bongo (c) 1983 Sega Enterprises, Limited.

A funny thing happens when you play Congo Bongo, the new home game from Sega. In fact, a lot of funny things happen.

You have to get to Congo, the mighty ape, before the jungle beasts get to you. Dodge falling coconuts as you scale Monkey Mountain. Shake the monkey from your back and chase Congo onto the lagoon screen. Then cross the water on the backs of hippos, lily pads and hunter-eating fish. And do it all before Congo makes a monkey out of you.

But watch your step - one slip and it's off to hunter heaven.

Congo Bongo. Straight from the arcade and into your home. It's more fun than a barrel of, well, monkeys.

- TECHNICAL -

Model 006-06

- TRIVIA -

There are two hidden messages in the ROM. The first starts at 0x1253:
HELLO FROM SEGA
AND
BECK-TECH

The second is located at 0x3F11:
COPYRIGHT 1983 SEGA ENTERPRISES INC. BECK-TECH MIKE N

- STAFF -

By: Mike N.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60875&o=2

$end

$coleco=congo,
$bio

Colecovision cart. published 38 years ago:

Congo Bongo (c) 1984 Coleco Industries, Incorporated.

- TECHNICAL -

Cartridge ID: 2669

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53261&o=2

$end

$info=congoa,
$bio

Arcade Video game published 39 years ago:

Congo Bongo (c) 1983 Sega.

Congo Bongo is an isometric platform game and is Sega's take on Nintendo's legendary "Donkey Kong". The player takes on the role of a red-nosed safari explorer by the name of Safari Sam, who tries to catch a gorilla named Bongo.

The game begins with an animated cut-scene showing Bongo as approaches Safari Sam's campsite and sets fire to Sam's tent. Sam has vowed revenge on Bongo for this cruel prank. 

The game consists of four different scenes. Each is timed by a bonus counter in the upper left corner of the screen. As time passes, the bonus decreases. If the bonus counter reaches zero, a player life is lost. 

Congo Bongo's four scenes are as follows: 
* Primate Peak. Climb to the top to reach Bongo the gorilla, avoiding the rolling coconuts he throws at Sam. Don't let the monkeys jump on Sam's back, because if three manage to take hold, they will throw Sam over the cliff. Pressing the jump button repeatedly will dislodge them. Once Bongo is reached, he will retreat and Sam will follow him to the next scene. 

* Snake Lake. Avoid the scorpions that crawl onto the grassy area on which Sam starts the scene and jump onto the maze-like paths, while jumping over or avoiding snakes. Jump onto the back of the submerging hippo without touching the water - this must be carefully timed as the hippo dives and surfaces - to reach Bongo. 

* Rhino Ridge. Avoid the deadly puddles and dodge the charging rhinos by jumping over them or hiding down in the mole holes. Do not wait too long in any of the holes because a mole randomly appears in the various pits and fills them in. Once Sam is safely past the rhino herd, climb the rock where Bongo stands to proceed to the fourth and final scene. 

* Lazy Lagoon. Cross the water by leaping onto floating lily pads and standing rocks, as well as riding on the backs of submerging hippos and swimming piranhas. Once dry land is reached, a couple of rhinos will be charging back and forth, once these have been safely passed, Sam will find Bongo sleeping on his chair next to a fire. Sam will finally have his revenge and give Bongo the hotfoot, after which the game begins again with an increased level of difficulty.

- TECHNICAL -

SEGA ID # 834-5156
3 PCBs # 834-5166, 834-5167, 834-5168

ROM size: 132.25 KB

Main CPU: Zilog Z80 (@ 3.04125 Mhz) 
Sound CPU: Zilog Z80 (@ 4 Mhz) 
Sound Chips: Discrete circuitry, SN76496 (@ 4 Mhz) 

Players: 2 
Control: 4-way joystick (diagonal)
Buttons: 1 (JUMP)

- TRIVIA -

Congo Bongo was released in February 1983 in Japan and in March 1983 in the USA.

Export releases:
[EU] "Tip Top [Model 605-5167]"

Jason Cram holds the official record for this game with 1,506,300 points on July 21, 2003.

- SCORING -

Each step taken : 10 points
Jumping onto hippo, fish or lily pad (increases by 50 each round) : 100 points
Jumping into a mole hole : 1,000 points
Jumping across a chasm : 500 points

At the successful completion of each round, the player is awarded the number of points remaining in the bonus box.

- PORTS -

* CONSOLES: 
[US] Mattel Intellivision (1983) "Congo Bongo [Model 006-06]" 
[US] Atari 2600 (1983) "Congo Bongo [Model 006-01]" 
[US] Atari 5200 (1983) "Congo Bongo [Model 006-02]" 
[JP] Sega SG-1000 (1983) "Congo Bongo [Model G-1007]"
[EU] [AU] Sega SG-1000 (1983)
[US] Colecovision (1984) "Congo Bongo [Model 2669]" 
Atari XEGS 
[JP] Sony PS2 (dec.22, 2005) as an unlockable extra in "Sega Memorial Selection [Sega Ages 2500 Vol.23] [Model SLPM-62709]"
[US] Microsoft XBOX 360 (feb.10, 2009) as an unlockable extra in "Sonic's Ultimate Genesis Collection [Model 68034]" 
[KO] Sony PlayStation 3 (feb.10, 2009) as an unlockable extra in "Sonic's Ultimate Genesis Collection" by SCEI
[US] Sony PlayStation 3 (feb.10, 2009) as an unlockable extra in "Sonic's Ultimate Genesis Collection [Model BLUS-30259]" 
[EU] Microsoft XBOX 360 (feb.20, 2009) as an unlockable extra in "SEGA Mega Drive Ultimate Collection [Model 384-40210]" 
[EU] [AU] Sony PlayStation 3 (feb.20, 2009) as an unlockable extra in "SEGA Mega Drive Ultimate Collection [Model BLES-00475]" 
[AU] Microsoft XBOX 360 (feb.26, 2009) as an unlockable extra in "Sega Mega Drive Ultimate Collection" 

* HANDHELDS: 
[US] Sony PSP (nov.16, 2006) as an unlockable extra in "Sega Genesis Collection [Model ULUS-10192]" 
[EU] Sony PSP (feb.2, 2007) as an unlockable extra in "Sega Mega Drive Collection [Model ULES-00556]" 
[AU] Sony PSP (feb.8, 2007) as an unlockable extra in "Sega Mega Drive Collection [Model ULES-00556]" 

* COMPUTERS: 
[US] Atari 800 (1983) "Congo Bongo [Model 006-03]" 
[US] Commodore VIC-20 (1983) "Congo Bongo [Model T006-04]"
[EU] Commodore C64 (1983) 
[US] Commodore C64 (1983) "Congo Bongo [Model 006-05]" 
[US] Apple II (1983) 
[US] Texas Instruments TI-99/4A (1983) "Congo Bongo [Model PHM-3227]" 
[US] PC [Booter] (1984)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=495&o=2

$end

$info=congo,
$bio

Arcade Video game published 39 years ago:

Congo Bongo (c) 1983 SEGA Enterprises, Ltd.

2 boards version. See the 3 boards version for more information; "Congo Bongo [Model 834-5156]".

- TECHNICAL -

SEGA ID # 834-5180
2 PCBs # 834-5181, 834-5167

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=33536&o=2

$end

$sg1000=congot,
$bio

Congo Bongo [Model A103] (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65047&o=2

$end

$sg1000=congo,congoa,congob,
$bio

Sega SG-1000 game published 39 years ago:

コンゴ･ボンゴ (c) 1983 Sega Enterprises, Limited.
(Congo Bongo)

- TECHNICAL -

Game ID: G-1007

- TRIVIA -

Retail price: 3800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49017&o=2

$end

$ti99_cart=congobng,
$bio

Texas instrument TI-99/4A cart. published 39 years ago:

Congo Bongo (c) 1983 Sega Enterprises, Ltd.

- TECHNICAL -

GAME ID: PHM 3227

- TRIVIA -

Retail price: $39.95

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84540&o=2

$end

$vic1001_cart=congo,
$bio

Commodore VIC-20 cart. published 39 years ago:

Congo Bongo [Model T006-04] (c) 1983 Sega Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83803&o=2

$end

$msx1_cass=congobon,
$bio

MSX cass. published 39 years ago:

Congo Bongo (c) 1983 Philips Corp.

- TECHNICAL -

GAME ID: VG 8305

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129998&o=2

$end

$saturn=congo,
$bio

Sega Saturn CD published 26 years ago:

Congo The Movie - The Lost City of Zinj (c) 1996 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID: 81010

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60002&o=2

$end

$snes=congocapu,congocapp,
$bio

Nintendo Super NES cart. published 29 years ago:

Congo's Caper (c) 1993 Data East Corp.

- TECHNICAL -

Game ID: SNS-J2-USA

- TIPS AND TRICKS -

Level Passwords
---------------
Final Stage 
Fuzzy, Crown, Star, Monkey 

Stage Select 
Monkey, Star, Crown, Congo 

Valley World completed 
Blank, Blank, Blank, Blank 

Water World completed 
Crown, Monkey, Fuzzy, Monkey 

Unlimited Lives
---------------
In the Haunted Stages, find Joe's statue and repeatadily hit it with your club to get extra lives. Repeat until you are satisfied.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62873&o=2

$end

$snes=congocap,
$bio

Nintendo Super NES cart. published 29 years ago:

Congo's Caper [Model SNSP-J2-EUR] (c) 1993 Data East Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62872&o=2

$end

$apple2_flop_clcracked=conjectr,
$bio

Apple II 5.25 disk. published 36 years ago:

Conjecture (c) 1986 Scott Enterprises, Robert

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295831&o=2

$end

$cpc_flop=conjugai01,
$bio

Amstrad CPC type-in published 35 years ago:

Conjugaison (c) 1987 CPC

- TRIVIA -

Listed in the French magazine CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124749&o=2

$end

$to_flop=conjug,
$bio

Conjugaison (c) 198? Smague [Daniel Smague]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107674&o=2

$end

$cpc_flop=conjugai02,
$bio

Amstrad CPC type-in published 37 years ago:

Conjugaisons (c) 1985 Amstrad Magazine

- TRIVIA -

Listed as a type-in program in the French magazine Amstrad Magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119135&o=2

$end

$cpc_flop=conjugue,
$bio

Conjugue (c) 19?? Unknown [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124748&o=2

$end

$n64=conker,conkeru,conkerp,conkerph,conkerd,conkerdh,
$bio

Nintendo 64 cart. published 21 years ago:

Conker's Bad Fur Day (c) 2001 THQ.

The day after his 21st birthday bash, Conker's sporting the worst hangover ever, and he just can't seem to find his way home. Prepare to stagger through randy, raunchy, raucous scenarios crammed full of bad manners, twisted humor, and graphic bodily functions. Unless you're a fan of violence, foul language, and racy innuendo, you'd best steer clear of this one.

* Warped characters... Meet slow-witted farm implements, a well-endowed sunflower, and a mysterious beast known only as the Great Mighty Poo.

* Bizarre behaviors... Transform into a vampires guano-dropping lackey, battle a caveman whose bone is worse than his bite, and storm the beach in an amphibious assault on an army of sinister stuffed bears.

* Frenetic multiplayer modes... Team up with friends or go it alone in seven different multiplayer games or five different free-for-all arenas.

- TECHNICAL -

Model NUS-NFUE-USA

- TRIVIA -

Conker's Bad Fur Day was released on March 05, 2001 in the USA.

The voices of Conker, Birdy, Gargoyle, Batula, Panther King, Beetles, Wasps, King Bee, Franky, Ron, Reg, Boss, Professor, Ugas, Bugga, Rock Creatures, Male Villagers, Monk, Squirrel Army, Weasels, Rodent, Carl, Quentin, Imps, Sarge, Tediz, Male Boxes and Mr Barrel were done by only one man; Chris Seavor.

The voices of Berrie, Queen Bee, Jugga, Rock Solid Creatures, The Female Cogs, The Sunflower, Catfish, Female Villagers, Puppet Girl, Cow and Female Box were done by only one woman; Louise Ridgeway.

- STAFF -

Project Leader & Game Design: Chris Seavor
Gameplay Software Engineer: Mark Betteridge
Music composed and performed by: Robin Beanland
Lead Artist & Character Design: Don Murphy
Technical Software Engineers: Chris Marlow, Tony Wong
Audio Software Engineer: Michael Currington
Task and Camera Software Engineer: Shawn Pile
Visual Effects Software Engineer: Andrew Davies
Multiplayer and Front End Software: Robert Harrison
Background and Layout Artists: David Rose, Chris Seavor, Edward Sludden, Carl Tilley
Cutscene Artists: Andrew Betts, Declan Doyle, Aisling Duddy, Louise Ridgeway
3‑D Animators: Declan Doyle, Aisling Duddy, Louise Ridgeway
Sound Design & Sound Recording: Robin Beanland
Additional Game Design: Mark Betteridge, Gregg Mayles, Don Murphy, David Rose, Tim Stamper
Additional Graphics: Andrew Betts, Don Murphy, Chris Seavor
Additional Tasking Software: Michael Currington, Chris Marlow, Tony Wong
Cutscene Screenplay: Robin Beanland, Chris Seavor
Character Voices: Chris Seavor, Louise Ridgeway
Rare Support: Pete Cox, Doug Crouch, Simon Farmer, Mark Green, Leigh Loveday, Paul Mikell, Andrew Wilson
Quality Assurance: Ross Bullimore, Matthew Carter, Justin Cook, Richard Cousins, Andrew Kimberley, Luke Munton, Dale Murchie, David Parkinson, Gary Phelps, Gavin Price, John Silke, Roger Smith, Gareth Stevenson, Huw Ward, David Wong
NOA Thanks To: Tim Casey, Mike Fukuda, Don James, Michael Kelbaugh, Ken Lobb, Gail Tilden,  Treehouse
NCL Thanks To: Masashi Goto, Keisuke Terasaki
NOE Thanks To: Y. Edasawa, Hiroyuki Uesugi
Special Thanks To: Hiroshi Yamauchi
Additional Thanks: Minoru Arakawa, Ben Cullum, Joel Hochberg, Chris Stamper,  Wombat, Hiroyuki Yamada

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57645&o=2

$end

$gbcolor=conker,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Conker's Pocket Tales [Model DMG-ACRE-USA] (c) 1999 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67672&o=2

$end

$spectrum_cass=conmanth,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Conman the Barbaric (c) 1991 Elven Adventures.

- STAFF -

Written by: Jason Nicholls

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78340&o=2

$end

$pc1000=cgen2,
$bio

VTECH PreComputer 1000 game published 34 years ago:

Connaissances Generales II (c) 1988 VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262659&o=2

$end

$pc8801_flop=connect,
$bio

Connect (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91550&o=2

$end

$cpc_flop=connectu,
$bio

Amstrad CPC type-in published 32 years ago:

Connect (c) 1990 PC Amstrad International

- TRIVIA -

Listed as a type-in program in the magazine: PC Amstrad International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119723&o=2

$end

$info=m4conn4,
$bio

Connect 4 (c) 198? Dolbeck Systems.

Try to beat the machine to 4 in a row for a chance to win cash!

- TECHNICAL -

Designed around Barcrest's MPU4 hardware platform, the game itself is played out on a large light grid on the front of the machine.

Main CPU : Motorola M6809 (@ 1.72 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.72 Mhz)

Palette colors : 16

Players : 1
Buttons : 2

- TRIVIA -

One of the tunes played by the machine is 'We'll Meet Again', by Dame Vera Lynn.

- SCORING -

After winning, you must play the skill stop to actually win the prizes, this can be tricky, and often cheats.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=7955&o=2

$end

$info=m5cnct4,m5cnct415,m5cnct420,
$bio

Fruit Machine published 21 years ago:

Connect 4 (c) 2001 Vivid Gaming.

The machine is a licensed product where players can play the actual Connect 4 game for cash prizes. The game will begin on every press of the start button,
overprinted counters on the reels award 27-way entry to the feature. Once in the feature players move around the continuous trail, Hi - Lo gambles can be used to increment the feature and knockout columns. The Hi - Lo reel also contains extra positions:- Bonus activates 1 of 6 bonuses in the bonus panel.

Connect 4 adds to the Connect 4 Trail and Cash-pot. Bonus nudges allow players to use their strategy to nudge in reel wins or manipulate the reels for higher wins from the features. Completing the 8 position Connect 4 name fill activates the Connect 4 game. Players can continue around the feature board to increase the value in the Cash-pot.
Achieving 4 red counters in a row either horizontally, vertically or diagonally in the Connect 4 game awards the player the value in the cash-pot.
Match 3 Vivid Stripes on the win-line to activate Mega Features.

- TECHNICAL -

Machine Type: UK AWP
Technology: MPU 5

- TRIVIA -

Released on August 1st, 2002.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=21205&o=2

$end

$astrocde=c4simon,
$bio

Bally Astrocade cart. published 36 years ago:

Connect 4 + Simon (c) 1986 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86791&o=2

$end

$spectrum_cass=connect4,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Connect 4 [Model AT 308] (c) 1984 Atlantis

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78341&o=2

$end

$mz700_cass=connect4,
$bio

Connect Four (c) 198? Solo Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131700&o=2

$end

$microvision=connect4o,
$bio

MB MicroVision game published 43 years ago:

Connect Four (c) 1979 MB [Milton Bradley Co.].

8021 Ver.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110096&o=2

$end

$ti99_cart=connect4,
$bio

Texas instrument TI-99/4A cart. published 42 years ago:

Connect Four (c) 1980 Milton Bradley Co.

Milton Bradley's CONNECT FOUR vertical checker game is a best seller game whose popularity grows each year. Now, with your Texas Instruments Home Computer you can play the original two-handed game and also the solo game where you can challenge the computer. In addition, there are two interesting and more advanced variations, DROP OUT and WILD SPOT for experienced players.

- TECHNICAL -

GAME ID: 4965

- TRIVIA -

This game was part of the Milton Bradley Gamevision series, which consisted of 7 cartridges (Connect Four, Yahtzee, Hangman, Zero Zap, Card Sharp, Stratego, and the Gamevision Demonstration Cartridge). These 7 cartridges were the launch titles for the TI-99/4 in 1979.

- STAFF -

PROGRAMMER: ELAINE HENSHON

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84541&o=2

$end

$cdi=connect4,
$bio

Phillips CD-i disc published 31 years ago:

Connect Four (c) 1991 Philips Interactive Media, Incorporated.

- TECHNICAL -

Model 813 0004

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52810&o=2

$end

$microvision=connect4,
$bio

MB MicroVision game published 43 years ago:

Connect Four (c) 1979 MB [Milton Bradley Co.]

TMS1100 Ver.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110097&o=2

$end

$bbcmc_flop=connectn,
$bio

Acorn BBC Master compact disk. published 32 years ago:

Connections (c) 1990 Sherston Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231851&o=2

$end

$bbcb_flop_orig=connectn,
$bio

Acorn BBC Micro B disk. published 32 years ago:

Connections (c) 1990 Sherston Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125325&o=2

$end

$info=rad_bb3p,
$bio

Dedicated Console published 17 years ago:

ConnecTV Baseball 3 (c) 2005 Radica China Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236648&o=2

$end

$info=rad_baskp,
$bio

Dedicated Console published 17 years ago:

ConnecTV Basketball (c) 2005 Radica China Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236647&o=2

$end

$info=rad_bassp,
$bio

Dedicated Console published 21 years ago:

ConnecTV Bass Fishin' (c) 2001 Radica China Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127349&o=2

$end

$info=rad_boxp,
$bio

ConnecTV Boxing (c) 200? Radica China Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127352&o=2

$end

$info=rad_crdnp,
$bio

ConnecTV Card Night (c) 200? Radica China Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127354&o=2

$end

$info=rad_crik,
$bio

Dedicated Console published 16 years ago:

ConnecTV Cricket (c) 2006 Radica China Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128346&o=2

$end

$info=rad_foot,
$bio

Dedicated Console published 16 years ago:

ConnecTV Football (c) 2006 Radica China Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128347&o=2

$end

$info=rad_hnt3p,
$bio

Dedicated Console published 17 years ago:

ConnecTV Huntin' 3 (c) 2005 Radica China Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236649&o=2

$end

$info=rad_mtrkp,
$bio

Dedicated Console published 19 years ago:

ConnecTV Monster Truck (c) 2003 Radica China Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127356&o=2

$end

$info=rad_rsgp,
$bio

Dedicated Console published 17 years ago:

ConnecTV Real Swing Golf (c) 2005 Radica China Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236650&o=2

$end

$info=rad_skatp,
$bio

Dedicated Console published 16 years ago:

ConnecTV Skateboarder (c) 2006 Radica China Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127359&o=2

$end

$info=rad_snowp,
$bio

Dedicated Console published 21 years ago:

ConnecTV Snowboarder (c) 2001 Radica Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127432&o=2

$end

$info=rad_ssxp,
$bio

Dedicated Console published 18 years ago:

ConnecTV SSX Snowboarder (c) 2004 Radica Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236652&o=2

$end

$info=rad_pingp,
$bio

Dedicated Console published 22 years ago:

ConnecTV Table Tennis (c) 2000 Radica Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236651&o=2

$end

$to7_cass=connexio,
$bio

Thomson TO7 cass. published 39 years ago:

Connexion (c) 1983 Mipso

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108194&o=2

$end

$info=conquer,
$bio

Arcade Video game published 40 years ago:

Conquer (c) 1982 Unknown.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound CPU : Zilog Z80 (@ 1.78975 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.78975 Mhz)

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.61 Hz
Palette Colors : 98

Players : 1
Control : 8-way joystick
Buttons : 1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3504&o=2

$end

$apple2_flop_orig=mccdas1135,
$bio

Apple IIc+ 3.5in. disk. published 34 years ago:

Conquering Decimals (+, -) (c) 1988 MECC [Minnesota Educational Computing Corp.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301202&o=2

$end

$apple2_flop_orig=conqscpm,
$apple2_flop_clcracked=mccdas10,
$bio

Apple II 5.25 disk. published 34 years ago:

Conquering Decimals (+, -) (c) 1988 MECC

- TECHNICAL -

SOFT ID: MECC-A207

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267076&o=2

$end

$apple2_flop_orig=mccdmd1135,
$bio

Apple IIc+ 3.5in. disk. published 34 years ago:

Conquering Decimals (x, /) (c) 1988 MECC [Minnesota Educational Computing Corp.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301203&o=2

$end

$apple2_flop_orig=conqdcmd,
$apple2_flop_clcracked=mccdmd10,mccdmd11,
$bio

Apple II 5.25 disk. published 34 years ago:

Conquering Decimals (×, ÷) (c) 1988 MECC

- TECHNICAL -

SOFT ID: MECC-A208

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267077&o=2

$end

$spectrum_cass=conqueri,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Conquering Everest (c) 1983 ASP Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78342&o=2

$end

$dragon_cass=conqevrst,
$bio

Dragon cass. published 39 years ago:

Conquering Everest (c) 1983 ASP Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116776&o=2

$end

$bbc_cass=conquere,
$bio

Conquering Everest (c) 19?? ASP Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51669&o=2

$end

$apple2_flop_orig=mccfas1135,
$bio

Apple IIc+ 3.5in. disk. published 34 years ago:

Conquering Fractions (+, -) (c) 1988 MECC [Minnesota Educational Computing Corp.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301204&o=2

$end

$apple2_flop_orig=conqfrpm,
$apple2_flop_clcracked=mccfas10,mccfas11,
$bio

Apple II 5.25 disk. published 34 years ago:

Conquering Fractions (+, -) (c) 1988 MECC

- TECHNICAL -

SOFt ID: MECC-A204

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267078&o=2

$end

$apple2_flop_orig=mccfmd1135,
$bio

Apple IIc+ 3.5in. disk. published 34 years ago:

Conquering Fractions (x, /) (c) 1988 MECC [Minnesota Educational Computing Corp.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301205&o=2

$end

$apple2_flop_orig=conqfrmd,
$apple2_flop_clcracked=mccfmd10,mccfmd11,
$bio

Apple II 5.25 disk. published 34 years ago:

Conquering Fractions (×, ÷) (c) 1988 MECC

- TECHNICAL -

SOFT ID: MECC-A205

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267079&o=2

$end

$apple2_flop_clcracked=mccmwg10,
$bio

Apple II 5.25 disk. published 33 years ago:

Conquering Math Worksheet Generator (c) 1989 MECC [Minnesota Educational Computing Corp.]

- TECHNICAL -

MECC-A260

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276684&o=2

$end

$apple2_flop_clcracked=mccmpc10,mccmpc11,
$bio

Apple II 5.25 disk. published 33 years ago:

Conquering Percents (c) 1989 MECC [Minnesota Educational Computing Corp.]

- TECHNICAL -

Model MECC-A210

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276685&o=2

$end

$apple2_flop_clcracked=mccrap10,
$bio

Apple II 5.25 disk. published 33 years ago:

Conquering Ratios and Proportions (c) 1989 MECC [Minnesota Educational Computing Corp.]

- TECHNICAL -

Model MECC-A209

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276686&o=2

$end

$apple2_flop_orig=mccwhnum1135,
$bio

Apple IIc+ 3.5in. disk. published 35 years ago:

Conquering Whole Numbers (c) 1987 MECC [Minnesota Educational Computing Corp.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301206&o=2

$end

$apple2_flop_clcracked=mccwn10,mccwn11,
$bio

Apple II 5.25 disk. published 35 years ago:

Conquering Whole Numbers (c) 1987 MECC [Minnesota Educational Computing Corp.]

- TECHNICAL -

Model MECC-A201

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276687&o=2

$end

$apple2_flop_orig=cnqwrlds,
$apple2_flop_clcracked=cnqwrlds,
$apple2_flop_misc=cnqwrlds,
$bio

Apple II 5.25 disk. published 39 years ago:

Conquering Worlds (c) 1983 Datamost, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107279&o=2

$end

$archimedes=conquer,
$bio

Acorn Archimedes disk. published 34 years ago:

Conqueror (c) 1988 Superior Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115957&o=2

$end

$amigaocs_flop=conquer,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Conqueror (c) 1990 Rainbow Arts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73757&o=2

$end

$msx2_flop=conquer,
$bio

MSX 2 disk. published 30 years ago:

Conqueror (c) 1992 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101535&o=2

$end

$nes=conquer,
$bio

Conqueror (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272341&o=2

$end

$ibm5170_cdrom=conq1086d,
$bio

IBM PC/AT DOS CD published 26 years ago:

Conqueror A.D. 1086 (c) 1996 Sierra On-Line, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144612&o=2

$end

$amigaocs_flop=conquer2,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Conqueror [Budget] (c) 1990 Kixx

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73758&o=2

$end

$spectrum_cass=conquero,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Conquerors of Space (c) 1984 Duncan Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78343&o=2

$end

$info=conquest,
$bio

Arcade Video game published 40 years ago:

Conquest (c) 1982 Tago Electronics.

Never released.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29875&o=2

$end

$ibm5150=conquest,
$bio

IBM PC 5.25in. disk. published 39 years ago:

Conquest (c) 1983 Windmill Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83597&o=2

$end

$bbc_rom=conquest,
$bio

Acorn BBC ROM published 35 years ago:

ConQuest (c) 1987 Watford Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145037&o=2

$end

$ibm5150=camelot,
$bio

IBM PC 5.25in. disk. published 34 years ago:

Conquest of Camelot - The Search for the Grail (c) 1988 Sierra On-Line, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262297&o=2

$end

$a800=conquest,
$bio

Atari 400/800 cart. published 28 years ago:

Conquest of the Crown (c) 1994 Lindasoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82807&o=2

$end

$nes=crystalp,
$bio

Nintendo NES cart. published 32 years ago:

Conquest of the Crystal Palace (c) 1990 Asmik Corp. of America.

North American release. Game developed in Japan. See the original Famicom version for more information: "Maten Douji [Model BTC-7M]".

Description from the back cover:

Return to the once beautiful Crystal Palace where your father's kingdom was brutally overthrown by Zaras, king of the infernal plateau. Call upon your guardian dog. Zap and battle your way through the peaks of Mount Crystal. Find Kim at the astral-mart, she will help you along your way with tools and food needed to make this awesome journey.

Step into the Realm of the Guardian, the walkway to impending doom. Acid rain is forecasted by QNN... so keep your eyes on the road ahead. Beware! You will fight the biggest, meanest enemies ever seen on the NES.

Investigate the Lair of Hungry Ghosts, gather special weaponry and gold. Enter the Gateway of Flame. Look out! The pathway has disappeared and there's only a moment between you and a sea of lava.

These tasks and much more must be accomplished if you wish to regain your rightful throne.

- TECHNICAL -

GAMe ID: NES-7M-USA

- TRIVIA -

Released in November 1990 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55022&o=2

$end

$ibm5170_cdrom=cnwlrddx,
$bio

IBM PC/AT DOS CD published 29 years ago:

Conquest of the New World Deluxe Edition (c) 1993 Interplay

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144613&o=2

$end

$videopac=conquest,
$bio

Magnavox Odyssey² cart. published 41 years ago:

Conquest of the World (c) 1981 Philips Corp.

- TECHNICAL -

Game ID: AB9431

- STAFF -

Designer: Ronald Bradford, Stephen S. Lehner
Programmer: Ed Averett
Package design: Ronald Bradford

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95583&o=2

$end

$lynx=conquest,
$bio

Atari Lynx cart. published 26 years ago:

Conquest of Zow (c) 1996 Unknown.

Homebrew game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127165&o=2

$end

$spectrum_cass=conquest,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Conquest (c) 1984 Cheetahsoft

- TECHNICAL -

[Model SP01-02]

- STAFF -

Written by: Duncan Nightingale

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78344&o=2

$end

$spectrum_cass=conqador,conqadore,
$bio

Conquestador (c) 198? Erbe Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219106&o=2

$end

$st_flop=camelot,
$bio

Atari ST disk. published 32 years ago:

Conquests of Camelot - The Search for the Grail (c) 1990 Sierra On-Line, Inc.

- TECHNICAL -

GAME ID: 16375

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148723&o=2

$end

$amigaocs_flop=camelot,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Conquests of Camelot - The Search for the Grail (c) 1990 Sierra On-Line, Incorporated.

- TECHNICAL -

GAME ID: 27375

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73760&o=2

$end

$ibm5150=camelot35,
$bio

IBM PC 5.25+3.5in. disk. published 32 years ago:

Conquests of Camelot - The Search for the Grail (c) 1990 Sierra on-line.

- TECHNICAL -

GAME ID: 31375

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268640&o=2

$end

$c64_cart=conraddb,
$bio

Conrad Disk Booster (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229448&o=2

$end

$cpc_flop=conradot,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Conrado Tracer Trained (c) 1988 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126684&o=2

$end

$cpc_flop=conserve,
$bio

Amstrad CPC type-in published 37 years ago:

Conserve (c) 1985 Tilt

- TRIVIA -

Published as a type-in program in the French magazine; Tilt.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120245&o=2

$end

$tiki100=conset,
$bio

Conset Oppsettingsprogram for Concept Keyboard (c) 198? Daisy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237356&o=2

$end

$info=consoemt,
$bio

Other published 19 years ago:

Consola E.M.T. (c) 2003 Indra.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266312&o=2

$end

$ti99_cart=conswr1,conswr2,
$bio

Texas instrument TI-99/4A cart. published 38 years ago:

Console Writer (c) 1984 Navarone

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84542&o=2

$end

$cpc_flop=consomma,
$bio

Amstrad CPC type-in published 37 years ago:

Consommation de Carburant (c) 1985 CPC

- TRIVIA -

Listed in the French magazine CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119960&o=2

$end

$bbcb_flop=conblend,
$bio

Acorn BBC Micro B disk. published 38 years ago:

Consonant Blends (c) 1984 Sherston Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125322&o=2

$end

$apple2_flop_clcracked=conscarn,
$bio

Apple II 5.25 disk. published 38 years ago:

Consonant Carnival (c) 1984 McCarthy-McCormack

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234858&o=2

$end

$ibm5170_cdrom=conspiry,
$bio

IBM PC/AT DOS CD published 28 years ago:

Conspiracy (c) 1994 Virgin Interactive Ent., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144614&o=2

$end

$cpc_flop=conspira02,conspira03,conspira01,conspira,conspira06,conspira04,conspira05,conspira08,conspira07,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Conspiration de l'An III (c) 1988 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120963&o=2

$end

$special_cass=const1,const2,
$bio

CONST (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234284&o=2

$end

$info=const,const36,const36a,
$bio

Chess board published 39 years ago:

Constellation (c) 1983 NOVAG.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226320&o=2

$end

$electron_cass=constell,
$bio

Acorn Electron cass. published 38 years ago:

Constellation (c) 1984 Superior Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264925&o=2

$end

$zx81_cass=constell,
$bio

Constellation (c) 198? Bug-Byte [Grandslam div.] [London, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114643&o=2

$end

$bbc_cass=constell,
$bio

Constellation (c) 198? Micro Power

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51670&o=2

$end

$zx81_cass=constellg,
$bio

Constellation (c) 198? Gladstone Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114986&o=2

$end

$info=cexpert,
$bio

Chess board published 37 years ago:

Constellation Expert (c) 1985 NOVAG.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270382&o=2

$end

$info=cfortea,cforteb,
$bio

Chess board published 36 years ago:

Constellation Forte (c) 1986 NOVAG.

Electronic chess game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118058&o=2

$end

$info=constq,
$bio

Chess board published 36 years ago:

Constellation Quattro (c) 1986 NOVAG.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228358&o=2

$end

$radio86_cass=constmag,
$bio

CONSTMAG (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235444&o=2

$end

$apple2_flop_clcracked=cnstwrd2,
$bio

Apple II 5.25 disk. published 38 years ago:

Construct-A-Word II (c) 1984 Developmental Learning Materials

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240657&o=2

$end

$msx2_flop=constrcr,constrcra,
$bio

MSX 2 disk. published 28 years ago:

Construction Craze (c) 1994 Paragon.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101536&o=2

$end

$psion1=construc,
$bio

Construction Pack (c) 198? Wessex

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=279110&o=2

$end

$pc8801_flop=mazekun,mazekunp,
$bio

NEC PC-8801 Series disk. published 33 years ago:

Construction Tsuru - Maze-kun (c) 1989 Telenet Japan

- TECHNICAL -

BARCODE: 4988624980143

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91551&o=2

$end

$pc98=constgp,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Constructors Grand Prix (c) 1992 Soft Studio Wing.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89160&o=2

$end

$msx1_cass=contabil,
$bio

MSX cass. published 37 years ago:

Contabilidad (c) 1985 Sony Spain

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94552&o=2

$end

$msx1_cass=contab1,contab1a,
$bio

MSX cass. published 34 years ago:

Contabilidad 1 (c) 1988 Mind Games Espana, S.A.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94553&o=2

$end

$msx1_cass=contab2,contab2a,
$bio

MSX cass. published 34 years ago:

Contabilidad 2 (c) 1988 Mind Games Espana, S.A.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94554&o=2

$end

$cpc_flop=contabil,
$bio

Amstrad CPC 464 disk. published 38 years ago:

Contabilidad Domestica (c) 1984 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120304&o=2

$end

$msx1_cass=contabdm,
$bio

MSX cass. published 37 years ago:

Contabilidad Domestica (c) 1985 DIMensionNEW [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94555&o=2

$end

$cpc_cass=contabrp,
$bio

Amstrad CPC cass. published 37 years ago:

Contabilidad Domestica (c) 1985 RPA Systems, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233282&o=2

$end

$spectrum_cass=contabil,
$bio

Contabilidad Domestica (c) 198? Investronica [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219569&o=2

$end

$spectrum_cass=contabil_a,
$bio

Contabilidad Domestica (c) 198? Microparadise Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306780&o=2

$end

$spectrum_cass=contabil_b,
$bio

Contabilidad Domestica (c) 198? Idealogic [Barcelona, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306781&o=2

$end

$spectrum_cass=cdmifi,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Contabilidad Domestica + Minitextos + Fichero (c) 1984 Investronica [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287724&o=2

$end

$cpc_cass=contabam,
$bio

Amstrad CPC cass. published 38 years ago:

Contabilidad Domestica (c) 1984 Indescomp.

- TECHNICAL -

Model AMC-500

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93569&o=2

$end

$cpc_flop=contabil01,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Contabilidad Espanola (c) 1985 RPA Systems, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120305&o=2

$end

$spectrum_cass=contagen,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Contabilidad General (c) 1983 Investronica [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=310105&o=2

$end

$cpc_flop=contabil02,contabil03,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Contabilidad General (c) 1985 Indescomp [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120306&o=2

$end

$cpc_flop=contabil04,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Contabilidad Personal (c) 1985 DIMensionNEW [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120307&o=2

$end

$cpc_cass=contaprs,
$bio

Amstrad CPC cass. published 37 years ago:

Contabilidad Personal (c) 1985 FPS Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233283&o=2

$end

$dragon_cass=contabili,
$bio

Contabilidad Personal (c) 198? IDS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116921&o=2

$end

$info=cntct_l1,
$bio

Pinball published 44 years ago:

Contact (c) 1978 Williams.

- TECHNICAL -

Model Number : 482

- TRIVIA -

William's first wide-body pinball with dual action flippers.

2,502 units were produced.

- STAFF -

Design by : Steve Kordek
Art by : Christian Marche

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5268&o=2

$end

$cpc_flop=contactf,
$bio

Amstrad CPC type-in published 34 years ago:

Contact (c) 1988 CPC

- TRIVIA -

Listed in the French magazine CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119881&o=2

$end

$spectrum_cass=csamcrus,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Contact Sam Cruise (c) 1986 Microsphere

- STAFF -

Written by: David Reidy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78347&o=2

$end

$spectrum_cass=csamcruss,csamcrussa,
$bio

Contact Sam Cruise (c) 198? Summit Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196810&o=2

$end

$cpc_cass=contamin,
$bio

Amstrad CPC cass. published 37 years ago:

Contamination (c) 1985 Ere Informatique [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93570&o=2

$end

$cpc_cass=contaminuk,
$bio

Amstrad CPC cass. published 37 years ago:

Contamination (c) 1985 PSS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93571&o=2

$end

$cpc_flop=contamin,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Contamination (c) 1986 Ere Informatique [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306155&o=2

$end

$to_flop=conte,
$bio

Thomson TO disk. published 37 years ago:

Conte (c) 1985 FIL [France Image Logiciel]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107675&o=2

$end

$to7_cass=conte,contea,
$bio

Thomson TO7 cass. published 37 years ago:

Conte (c) 1985 FIL [France Image Logiciel]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108195&o=2

$end

$mo5_cass=conte,conteb,contec,contea,conted,
$bio

Thomson MO5 cass. published 37 years ago:

Conte (c) 1985 FIL [France Image Logiciel]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108701&o=2

$end

$pc98=superems,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Contec Super EMS (c) 1991 Contec [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262712&o=2

$end

$psx=contend2,
$bio

Sony PlayStation CD published 22 years ago:

Contender 2 (c) 2000 BAM! Ent.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-01305

- TRIVIA -

Released on December 19, 2000 in the USA.

The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111545&o=2

$end

$psx=contendrd,
$bio

Sony PlayStation CD published 23 years ago:

Contender Demo Disc (c) 1999 Sony Computer Ent. America [SCEA] [CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131492&o=2

$end

$psx=contendr,
$bio

Sony PlayStation CD published 23 years ago:

Contender (c) 1999 Sony Computer Ent. America.

North American release. Game developed in Japan. See the original for more information; "Dynamite Boxing [Model SLPS-01387]".

- TECHNICAL -

GAME ID: SCUS-94294

- TRIVIA -

Released on December 31, 1998 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110696&o=2

$end

$cpc_flop=contextg,
$bio

Amstrad CPC type-in published 36 years ago:

Context (c) 1986 CPC Schneider International

- TRIVIA -

Listed as a type-in program in the German magazine: CPC Schneider International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119682&o=2

$end

$cpc_flop=contextg01,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Context CPC [Model 207] (c) 1986 DMV Soft. [Daten und Medien Verlag]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123164&o=2

$end

$spectrum_cass=contextp,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Context Plus (c) 1983 Ventamatic [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287619&o=2

$end

$spectrum_cass=contextv,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Context v6 (c) 1983 Ventamatic [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287620&o=2

$end

$cpc_flop=contextw,contextw01,contextw02,contextw03,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Context Word Processor (c) 1988 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123165&o=2

$end

$c64_flop_misc=contiki,
$bio

Commodore C64 disk. published 19 years ago:

Contiki Desktop OS (c) 2003 Contiki Project

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236009&o=2

$end

$x68k_flop=cntinent,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

Continental - Bishoujo RPG (c) 1992 Technopolis Soft.

- TECHNICAL -

FD x4

- TRIVIA -

Released on March 20, 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87242&o=2

$end

$pc98=continen,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Continental - Bishoujo RPG (c) 1992 Technopolis.

- TECHNICAL -

BARCODE: 4988715001610

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89161&o=2

$end

$info=cntine31,
$bio

Continental 3 in 1 (c) 19?? Sirmo [Belgium, EUR].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41877&o=2

$end

$info=contcirc,contcircu,contcircua,contcircj,
$vgmplay=contcirc,
$bio

Arcade Video game published 34 years ago:

Continental Circus (c) 1988 Taito.

Continental Circus is a Formula One racing game in which the player races over a number of International Grand Prix circuits, trying to complete each lap before the time limit expires. The game features Pit-stops and dynamic weather; the latter in the form of rain.

If the player's car is hit by either a rival car or strikes a trackside barrier, the car will be damaged and begin to smoke. The player must 'pit' at the earliest opportunity to get the car repaired, otherwise the fire will spread and the car will eventually explode. Should the player's car have a second collision before the Pit-stop is reached, the car will explode, wasting precious time before a replacement car appears.

Continental Circus' Grand Prix tracks are as follows :
BRAZIL / Brazil GP - Qualified Rank 80
AMERICA / U.S.A GP - Qualified Rank 60
FRANCE / French GP - Qualified Rank 50
MONACO / Monaco GP - Qualified Rank 40
GERMANY / Germany GP - Qualified Rank 30
SPAIN / Spain GP - Qualified Rank 20
MEXICO / Mexico GP - Qualified Rank 10
JAPAN / Japan GP - Qualified Rank 3

- TECHNICAL -

Taito Z System hardware
Board Number : K1100351A
Prom Stickers : B33

Main CPU : (2x) Motorola 68000 (@ 12 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : Yamaha YM2610 (@ 8 Mhz)

Players : 1
Control : Steering wheel
Buttons : 8

- TRIVIA -

Even if the title screen says 1987, Continental Circus was released in March 1988 in Japan.

Like Nintendo's 1981 classic, "Donkey Kong", Continental Circus was the victim of a mistake during the translation from Japanese to English. The game was originally to be called 'Continental Circuits'. All the artwork on the US games was later corrected to say 'Continental Circuit' but the original Taito PCBs are clearly labeled with the epithet, 'Circus'. Note : F1 is often called the 'F1 circus' because it is like a big circus that travels to different cities across different continents.

Continental Circus was unique at the time in that certain cabinets came supplied with a '3D visor', through which the player viewed the action. The visor, similar in outward appearance to the one used in Atari's "Battlezone", produced a simple but effective 3D effect. This effect could be disabled by the arcade operator via the dip switch settings.

This game was released outside the US a year later (in 1989).

The race car driven by the player is the 1987 Camel-sponsored Honda/Lotus 99T Formula 1 car as driven by Ayrton Senna (1960-1994) and Satoru Nakajima. Sponsor names such as 'Camel' and 'DeLonghi' are misspelled deliberately to prevent copyright infringement under Japanese law.

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Kyukyoku Tiger : G.S.M. Taito 2 - D28B0008) on November 21, 1988.

- TIPS AND TRICKS -

Fast Start : Hold Speed Low+Accelerator, tires will smoke.

- STAFF -

Produce : Junji Yarita, Yoshimitsu Kasahra
Software : Tohru Sugawara, Hidenori Sasatani, Kenzo Nomura, Eiichi Sato
Character : Junji Yarita, Yoshimitsu Kasahara, Seiji Kawakami, Shinobu Iwabuchi, TOshiyuki Nishimura
Hardware : Seigo Sakamoto, Masahiro Yamaguchi, Takashi Ohhara
Mechanic : Akira Takahashi, Itsuji Yamada, Tohru Hirata, Yukihiro Akiyama, Masaharu Hori
Design : Maoko Yoshida, Shibonu Sekiguchi, Kazuo Nakagawa, Takeo Shiraishi, Atsushi Iwaoka
Sound - All Direction & Music Arranged : Mar. (Ztt)
Sound - Sub Direction : Yack (Ztt)
Sound - Software : Naoto Yagishita, Hisayoshi Ogura, Shiro Imaoka, Kazuyuki Ohnui
sound - Hardware : Eikichi Takahashi, Tsukasa Nakamura
Sound - Electric : Fumio Takeda, Satoru Shimomura, Masatoki Sasaki

- PORTS -

* CONSOLES:
[EU] Microsoft XBOX (oct.14, 2005) "Taito Legends" 
[EU] Sony PS2 (oct.14, 2005) "Taito Legends [Model SLES-53438]" 
[US] Microsoft XBOX (oct.25, 2005) "Taito Legends" 
[US] Sony PS2 (oct.25, 2005) "Taito Legends [Model SLUS-21122]" 
[KO] Sony PS2 (jul.18, 2006) "Taito Legends [Model SLKA-15056]" 
[JP] Sony PS2 (jan.25, 2007) "Taito Memories II Joukan [Model SLPM-66649]" 

* COMPUTERS:
[EU] Sinclair ZX Spectrum (1989)
[EU] Amstrad CPC (1989)
[EU] Atari ST (1989)
[US] Commodore C64 [EU] (1989)
[EU] Commodore Amiga (1989)
MSX [EU] (1989)
[EU] PC [MS Windows, CD-ROM] (oct.14, 2005) "Taito Legends" 
[US] PC [MS Windows, CD-ROM] (nov.10, 2005) "Taito Legends"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=496&o=2

$end

$amigaocs_flop=contcirc,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Continental Circus (c) 1989 Mastertronic, Limited. [UK]

- TRIVIA -

Soundtrack releases:
Tape "6 Amazing Coin-Op Soundtracks from Virgin Games" (Cames with the British magazine Sinclair User, issue #92 from november 1989)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73761&o=2

$end

$spectrum_cass=continen,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Continental Circus (c) 1989 Virgin Mastertronic

- STAFF -

Programmed by: Pete Hickinson, Bill Caunt
Graphics by: Mark Edwards
Music and FX by: Ben Daglish

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78348&o=2

$end

$msx1_cass=contcirc,
$bio

MSX cass. published 33 years ago:

Continental Circus (c) 1989 Virgin Mastertronic.

- STAFF -

Programmed by: Pete Hickinson, Bill Caunt
Graphics by: Mark Edwards

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85377&o=2

$end

$cpc_cass=contcirc,
$bio

Amstrad CPC cass. published 33 years ago:

Continental Circus (c) 1989 Virgin Games, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93573&o=2

$end

$cpc_flop=continen03,continen04,continen01,continen05,continen06,continen02,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Continental Circus (c) 1989 Virgin Mastertronic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121531&o=2

$end

$specpls3_flop=contcircsp,
$bio

Sinclair ZX Spectrum+3 disk. published 33 years ago:

Continental Circus (c) 1989 Dro Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147654&o=2

$end

$specpls3_flop=contcirc,
$bio

Sinclair ZX Spectrum+3 disk. published 33 years ago:

Continental Circus (c) 1989 Virgin Mastertronic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148125&o=2

$end

$c64_cass=circusp,
$bio

Commodore C64 cass. published 33 years ago:

Continental Circus (c) 1989 Mastertronic Plus.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186642&o=2

$end

$st_flop=contcirc,
$bio

Atari ST disk. published 33 years ago:

Continental Circus (c) 1989 Virgin Mastertronic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230286&o=2

$end

$spectrum_cass=continen_b,
$bio

Continental Circus (c) 198? Dro Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219702&o=2

$end

$spectrum_cass=continen_a,
$bio

Continental Circus (c) 198? Tronix

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225502&o=2

$end

$spectrum_cass=continen_c,
$bio

Continental Circus (c) 198? Mastertronic Plus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226032&o=2

$end

$cpc_cass=contcircs,
$bio

Amstrad CPC cass. published 33 years ago:

Continental Circus (c) 1989 Dro Soft [Madrid, Spain]

- TECHNICAL -

[Model 3 VG-216]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93572&o=2

$end

$cpc_flop=continen,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Continental Circus [Model 6VG206] (c) 1989 Dro Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121530&o=2

$end

$gmaster=cgalaxy,
$bio

Hartung Game Master cart. published 32 years ago:

Continental Galaxy (c) 1990 Hartung

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240160&o=2

$end

$info=cntinntl,cntinntl2,
$bio

Bingo published 42 years ago:

Continental (c) 1980 Bally.

A bingo machine.

- TECHNICAL -

Model number : 1195

- TRIVIA -

Released in December 1980. 1,000 units were produced. Entire production run was shipped to Belgium.

Continental is the only Solid State Bingo made by Bally.

- STAFF -

Design by : Don Hooker

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=7094&o=2

$end

$pc8801_flop=mogurofu,
$bio

Continuing Story of Moguro Fukuzou (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91552&o=2

$end

$cpc_cass=contdemo,
$bio

Amstrad CPC cass. published 38 years ago:

Continuous Demonstration (c) 1984 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93575&o=2

$end

$info=j2contnd,
$bio

Continuous Nudger (c) 198? MDM Leisure.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41903&o=2

$end

$vectrex=continuum,
$bio

GCE Vectrex published 12 years ago:

Continuum (c) 2010 Fury Unlimited

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236838&o=2

$end

$z80ne_cass=conto,contoa,contob,
$bio

Conto Alla Rovescia (c) 198? Unknown [Italy]

Simple game where you have to guess a number to stop a countdown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235236&o=2

$end

$info=kcontra,
$bio

Handheld game published 33 years ago:

Contra (c) 1989 Konami Industry Co., Ltd.

- TRIVIA -

Export releases:
"C"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83095&o=2

$end

$msx2_flop=contra,contrab,contraa,
$bio

Contra (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101537&o=2

$end

$megadriv=contra,
$bio

Sega Genesis cart. published 28 years ago:

Contra - Hard Corps (c) 1994 Konami Company, Limited.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: T-95106

- TRIVIA -

The game was rated MA-13 (Mature Audiences; parental discretion advised) by the VRC (Videogame Rating Council).

- TIPS AND TRICKS -

GAME GENIE CODES:

BACT-AN2C
Enables slow motion cheat.  Pause the game while you're playing and keep tapping UP on controller #2 to play in slow motion. Pressing C on controller #2 will make the PAUSE text disappear.

BLJA-AA86
Enables level select. When you get to the screen that says STAGE SELECT 01, press up or down to select.

ADXT-A60L
Super high jump.

A2BT-AA78
Lets you play the US cartridge on a PAL/European Mega Drive.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57172&o=2

$end

$psx=contralw,
$bio

Sony PlayStation CD published 26 years ago:

Contra - Legacy of War (c) 1996 Konami of America.

North American release. Game developed in Europe. See the original for more information; "Contra - Legacy of War [Model SLES-00608]".

Description from the USA back cover

Its the CONTRA you always knew...
* Fight aliens bent on human annihilation.
* Earn power-ups that make you nearly invincible.
* Blast through everything in your path.
* Discover hidden caches of shields, bombs, and weapons.

And a CONTRA thats all new!
* One or two-player simultaneous action in 3D texture-mapped environment battle-field charge in or launch a flank attack.
* Choose your hero: an alien, a female super-warrior, a para-military steel robot or a grizzled veteran.

- TECHNICAL -

GAME ID: SLUS-00288

- TRIVIA -

Released on November 30, 1996 in the USA.

The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111280&o=2

$end

$saturn=contralw,
$bio

Sega Saturn CD published 25 years ago:

Contra - Legacy of War (c) 1997 Konami Company, Limited.

- TECHNICAL -

GAME ID: T-9507H

- TRIVIA -

The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board).

- TIPS AND TRICKS -

Do all the next tips quickly at the title screen (the one with the 4 options). When well done, you will hear a sound telling you the tip is active.

FX Browser Mode:
Press: Y, Down, Up, L, R, Up

Movie Select Mode:
Press: Y, Down, Up, L, R, Down

Launch the First Hidden Game:
Press: Y, Down, Up, L, R, Left

Launch the Second Hidden Game:
Press: Y, Down, Up, L, R, Right

Infinite Continues:
Press: Y, Down, Up, L, R, R, L

Stage select Mode:
Press: Y, Down, Up, R, L, L, R

Weapon Select:
Press: Y, Down, Up, L, R, L, R
While playing, hold A+C while pressing Y to change your weapon (you can have them all)

- STAFF -

APPALOOSA
Design: László Szenttornyai, Zoltán Györfi
Technical Design: József Molnár
Program: József Molnár (Enemy Program, Main Program), Attila Kristóf (Enemy Program, Gyruss), Attila Asztalos (Library Program, Pactank)
Graphics: Árpád Balku (Stage Background, Animation), András Bakai (Model Textures, Animation), Tamás Csige (Animation), Gábor Matheika (Animation)
Models: Daniel Mecs (Enemy Model), Tamas Domonkos (Enemy Model)
Music & Effects: Attila Héger (Music), Szabolcs Tóth (Sound Effects), Attila Dobos (Sound Effects & Engineering), András Magyari (Sound Effects & Engineering)
Producer: Jason Friedman
Tester: Sándor Mezei
Special Thanks: Attila Fodor, Zoltán Jánosy, Gabor Ligeti, Tamas Vizmathy, Felfoldi Brothers

KONAMI
Executive Producer: Mark Porwit
Producer: Michael Gallo (Mike Gallo)
Package Design: Connie Mitchell, Tomoko Schmitt, Susan O'Reilley
Instruction Manual: Dennis Kovacs, Kevin O'Donohue
Manual Illustrations: Connie Mitchell, Jeanine Mitchell
Marketing: Cherrie McKinnon, Dorian Rehfield, Randy Severin
Special Thanks: Ken Dirnberger (Kenneth Dirnberger), Andrew Donchak

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60003&o=2

$end

$gameboy=contraaw,
$bio

Nintendo Game Boy Cart. published 28 years ago:

Contra - The Alien Wars [Model DMG-ACSE-USA] (c) 1994 Konami, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65790&o=2

$end

$megadriv=contraj,
$vgmplay=contra_md,
$bio

Sega Mega Drive cart. published 28 years ago:

Contra - The Hard Corps (c) 1994 Konami Company, Limited.

Side-scrolling run and gun-style shoot-'em-up video game. Set five years after the events of Contra Spirits, a terrorist group led by the renegade Colonel Bahamut has stolen an alien cell recovered from the war and now intends to use it to produce weapons. Instead of the traditional Contra heroes of Bill Rizer and Lance Bean, a new task force known as the Hard Corps (with four members) are sent to deal with the situation. The game features a branching storyline with multiple possible endings.

- TECHNICAL -

GAME ID: T-95093

- TRIVIA -

The game was presented at the 1994 Tokyo Omocha Show in Japan.

The tune Simon 1994 RD is a remix of Vampire Killer, a recurring theme music in the Castlevania series. The track is played in the secret Battle Stadium stage against the first enemy, an afro-haired cyborg who fights the player with a whip, as well as fishes thrown like a boomerang. His design is a pastiche of Castlevania protagonist Simon Belmont, as well as of Japanese singer Masato Shimon.

Export releases:
[KO] "Contra - Hard Corps [Model GM94017JT]"
[US] "Contra - Hard Corps [Model T-95106]"
[EU] "Probotector [Model T-95106-50]"

- SERIES -

1. Contra [Model GX633] (1987, Arcade) 
2. Super Contra - Alien no Gyakushuu [Model GX775] (1988, Arcade)
3. Contra Spirits [Model DMG-ACSJ-JPN] (1991, Game Boy)
4. Contra Spirits [Model SHVC-CS] (1992, Super Famicom)
5. Contra - The Hard Corps [Model T-95093] (1994, Mega Drive)
6. Contra - Legacy of War [Model SLES-00608] (1996, PlayStation)
7. C - The Contra Adventure [Model SLUS-00499] (1998, PlayStation)
8. Shin Contra (2002, PlayStation 2)
9. Neo Contra (2004, PlayStation 2)
10. Contra 4 [Model NTR-YCTE-USA] (2007, DS)
11. Contra ReBirth (2009, WiiWare)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56412&o=2

$end

$nes=mc_con16,
$bio

Nintendo Famicom cart. published 31 years ago:

Contra 100 in 1 - Contra Function 16 (c) 1991 SuperVision.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114159&o=2

$end

$nes=cont4in1,
$bio

Contra 4 in 1 (c) 199? Super Technos Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118493&o=2

$end

$gba=contradvu,
$bio

Nintendo GBA cart. published 20 years ago:

Contra Advance - The Alien Wars EX [Model AGB-AAWE-USA] (c) 2002 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70223&o=2

$end

$gba=contradv,contradvp,
$bio

Nintendo GBA cart. published 19 years ago:

Contra Advance - The Alien Wars EX [Model AGB-AAWP] (c) 2003 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70222&o=2

$end

$nes=contrafg,
$bio

Nintendo Famicom cart. published 29 years ago:

Contra Fighter (c) 1993 Sakano, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83843&o=2

$end

$nes=contrafc,
$vgmplay=contrafc_nes,
$bio

Nintendo NES cart. published 30 years ago:

Contra Force (c) 1992 Konami, Inc.

A side-scrolling run and gun shooting game. It was the third game in the Contra series released for the Nintendo Entertainment System.

The story is set in 1992 AD in Neo City and is centered around a counter-terrorist task force called  "C-Force". The leader of the group, Burns, receives a phone call from an informant named Fox saying that the Intelligence Team Leader is in danger. When Burns arrives at a port to find Fox, finds him murdered and is attacked by an unknown armed group. With the help of his fellow C-Force agents,  Iron, Beans and Smith, Burns must neutralize terrorists and solve the disappearance of Chief of Intelligence.

Contra Force differs from previous installments in the series due to its emphasis on playing as multiple characters. The player can switch between any of the four operatives at any time via a sub-screen. Each character his unique weapons, walking speed and jumping height. The game can be played not only with a second player, but also with an A.I. partner that can momentarily assist the player with a given instruction.

The power-up system also differs from other games. Instead of instant power-ups, the game employs a power-up selection meter similar to the one used in the Gradius series. The player pick up briefcases by destroying the environment around him to the move cursor by one level until the cursor has reached the power-up desired by the player. There are three power-ups shared by all four characters (including the standard issue pistol) and two character-specific weapons.

- TECHNICAL -

GAME ID: NES-CR-USA

- TRIVIA -

Released in September 1992 in the USA.

This game was originally scheduled to be released under the title Arc Hound in Japan. Arc Hound was announced in various Japanese publications and promotional brochures included in other Konami games released in 1991, but was ultimately canceled.

Despite the game's cancellation in Japan, Konami localized the game in North America as a Contra spin-off. While the plot has no ties to the rest of the Contra series, Konami's localization team attempted to imply a connection by renaming the first stage of Contra III: The Alien Wars "The Streets of Neo City".

A bug in the game, makes the character leap spin through the air indefinitely while the player keeps the jump button and press Start simultaneously.

The melody of the characters selection screen is reused again in the game Contra ReBirth.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55024&o=2

$end

$gba=contradvj,
$bio

Nintendo GBA cart. published 20 years ago:

Contra Hard Spirits [Model AGB-AAWJ-JPN] (c) 2002 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70224&o=2

$end

$info=nss_con3,
$bio

Nintendo Super System cart. published 30 years ago:

Contra III - The Alien Wars (c) 1992 Nintendo.

Coin-Op Super System version.

- TECHNICAL -

Nintendo Super System hardware

Main CPU : G65C816 (@ 3.58 Mhz)
Sound CPU : SPC700 (@ 1.024 Mhz)
Sound Chips : Custom (@ 1.024 Mhz)

Players : 4
Control : 8-way joystick
Buttons : 6

- TIPS AND TRICKS -

* All Weapons Code : At the player selection screen, press Right, Down, Downright, Right and Start. A scream will confirm the code.

* Level Select : At the player selection screen, press Left, Down, Downleft, Left and Start. A Hum will be heard if you've entered the code correctly.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1843&o=2

$end

$snes=contra3,contra3p1,contra3p2,
$bio

Nintendo Super NES cart. published 30 years ago:

Contra III - The Alien Wars (c) 1992 Konami, Inc.

North American release. Game developed in Japan. For more information see "Contra Spirits [Model SHVC-CS]".

- TECHNICAL -

Cartridge ID: SNS-CS-USA

- TRIVIA -

In this American release of the game, the protagonists' names were changed to Jimbo and Sully (descendants of Bill and Lance). This change was most probably made to ensure continuity with the first Contra, where the time line between each version diverged - although the original Japanese game was set in 2631, the American version was inexplicably set in 1987. Interestingly, Konami America decided to finally reconnect with the original futuristic setting, and to set Contra III Alien Wars in 2636. But, in order to remain consistent with the first game, the two protagonists had to become (very) far descendants of Bill and Lance, hence the change.

Since the instruction manuals for the American versions of Contra and Super C for the NES established those games to be set in present times, yet Contra III featured an obvious futuristic setting, Konami explained this discrepancy by claiming that the main characters of Contra III were Jimbo and Sully, the descendants of Bill and Lance.

There are a couple of other notable differences between the original Japanese version and the other releases that are worth noting. First off, Contra Spirits gives players infinite continues, whereas the other releases award the player with a limited amount at the beginning of the game. Then, the Japanese version surprisingly features a couple of cheat codes that were completely omitted from the other releases (such as 'stage select' and 'sound test').

An USA prototype cartridge is known to exists.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62874&o=2

$end

$nes=contrakc,
$bio

Contra ripped from PC Konami Classics (c) 200? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229700&o=2

$end

$snes=contraspd,
$bio

Nintendo Super NES cart. published 30 years ago:

Contra Spirits - Special Demonstration Version (c) 1992 Konami Co., Ltd.

Very rare demonstration cartridge. The thris stage is playable, and advertising messages appear about the full game.

Two options can be choosen when the game boot::
- Hatsubai Mae (means 'before sale')
- Hatsubai Go (means 'after sale')
This set what type of advertising screen you'll get at the end of the demo.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272136&o=2

$end

$gameboy=contrasp,
$bio

Nintendo Game Boy Cart. published 28 years ago:

Contra Spirits (c) 1994 Konami Company, Limited.

- TECHNICAL -

Game ID: DMG-ACSJ-JPN

- TIPS AND TRICKS -

PASSWORDS:
B32R: Stage 1 with infinite lives
3KNT: Stage 2
MDWH: Stage 3
2S3W: Stage 4
1Z5C: Stage 5
F5F5: Stage 5 with Flamethrower, extra lives and bombs
H2F2: Stage skip
BIER: Secret stage

- SERIES -

1. Contra [Model GX633] (1987, Arcade) 
2. Super Contra - Alien no Gyakushuu [Model GX775] (1988, Arcade)
3. Contra Spirits [Model DMG-ACSJ-JPN] (1991, Game Boy)
4. Contra Spirits [Model SHVC-CS] (1992, Super Famicom)
5. Contra - The Hard Corps [Model T-95093] (1994, Mega Drive)
6. Contra - Legacy of War [Model SLES-00608] (1996, PlayStation)
7. C - The Contra Adventure [Model SLUS-00499] (1998, PlayStation)
8. Shin Contra (2002, PlayStation 2)
9. Neo Contra (2004, PlayStation 2)
10. Contra 4 [Model NTR-YCTE-USA] (2007, DS)
11. Contra ReBirth (2009, WiiWare)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65791&o=2

$end

$nes=contraspb,contraspd,contraspc,
$bio

Famiclones cart. published 27 years ago:

Contra Spirits (c) 1995 Hosenkan Electronics.

- TECHNICAL -

Game ID: H-C1

- TIPS AND TRICKS -

By pushing up X4, down X4, left X2 and right X2 you can access the JY Company logo.

- STAFF -

Developed by: Ei-How Yang

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83844&o=2

$end

$snes=contrasp,
$bio

Nintendo Super Famicom cart. published 30 years ago:

魂斗羅スピリッツ (c) 1992 Konami Company, Limited.
(Contra Spirits)

Contra Spirits is a side-scrolling and fast-paced action game by Konami, and sequel of the arcade game Super Contra originally released in 1988. In the year 2636 AD, a race of marauding aliens (recurring antagonists throughout the Contra series) have returned to attack and dominate the Earth, and this time, they have decided to launch a devastative full scale offensive against humanity. Six months after the invasion, two fearsome commando men emerge from the smoldering ruins - Bill and Lance are back and ready to take on the alien invaders once again. In the standard 'Contra' fashion (and which serves as the foundation of the series), the game features an expansive arsenal of firearms, from a standard Machine Gun to a Spread Gun (S), Flame-thrower (F), Laser (L), Crusher mini-missiles (C), Homing Missiles (C) and Barrier Shields (B). Unlike other games in the series though, players can carry two weapons at once, and switch from one to the other at any time during the game. Additionally, shoulder buttons lock the characters in place and allow players to fire in any direction without moving, and pressing both shoulder buttons as well as the attack button makes them jump and fire both weapons simultaneously. Bill and Lance can also use a limited amount of devastative bombs that wipe out everything on the screen in a massive glowing ball of energy. Although Contra Spirits consists of six stages, they are not as straightforward as one might tend to believe. For instance, the second and fifth levels are played from an overhead perspective where players must destroy enemy checkpoints (as well as confront bosses), and use the controller's shoulder buttons to rotate the screen. A two simultaneous player mode is available.

- TECHNICAL -

Cartridge ID: SHVC-CS

- TRIVIA -

Released on February 28, 1992 in Japan for 8500 Yen.

Contra Spirits was developed by Konami with a team led by Nobuya Nakazato. Although this was Nakazato's third year at Konami, Contra Spirits is the first Contra game he worked on, having only previously done informal playtesting for Super C (1990). He believed the original arcade version of Contra (1987) was difficult to play because of its vertical screen, but he did enjoy the Famicom port. Nakazato's team worked in Konami's new offices in Tokyo, seated next to the arcade team that had developed Contra. Nakazato shared progress on Contra Spirits with the arcade team and received positive feedback. In early coverage, the game was known as Super Contra IV. Nintendo Power reported the name change to Contra Spirits in its coverage of Winter CES in 1992.

Nakazato believed Contra had a low-budget movie theme. To emphasize this, he asked the sound team to change the music as the stages progressed to give a cinematic style. He also believed the action in earlier Contra games is too realistic, so for Contra spirits he wanted to include more comical elements. He was concerned the change may upset series fans, but believed it would be more entertaining. One scene added to accomplish this is a sequence where the player hangs from flying missiles. This strains the Super Famicom's sprite capabilities, so the team used background tiles to draw the helicopter and missiles in the scene. Making the graphics appear to move like sprites in the foreground required clever programming tricks. The Super Famicom allowed for raster scrolling, which allowed the programmers to change the graphics for each scanline. The programmers shifted the vertical sync and cut off the sprites at the scanline. The restriction is that graphics can only move horizontally along the scanline to achieve the illusion that they are actually sprites in the foreground.

Nakazato was concerned the traditional pattern of weak enemies followed by a boss fight was becoming mundane and did not want players to feel "in for the long haul" every play session. To combat this, he established a key concept for something interesting to happen every three screen scrolls. This made the game content feel more dense and gave it a boss-rush type feel. Nakazato believed Contra Spirits's fast-paced action was going against the trend of home console games shifting to slow-paced strategy and role-playing games, and is good for quick-starting stress relief.

Reviews:
[FR] May 1992 - Joypad N.8 (Page 132-135): 95/100

Export releases:
[US] "Contra III - The Alien Wars [Model SNS-CS-USA]"
[EU] "Super Probotector - Alien Rebels [Model SNSP-CS-NOE]"

- TIPS AND TRICKS -

* Stage Select:
On the title screen, quickly press Down, Down-Left, Left and Start. This quart-circle is tricky to achieve, move the cursor onto 'Option' before you start. You should hear a scream if done successfully and the stage select menu screen will appear. 

* Thirty Lives:
On the title screen, quickly press Down, Down-Right, Right and Start. This quart-circle is tricky to achieve, move the cursor onto 'Option' before you start. You should hear a scream if done successfully (and 30 lives should appear in the options). 

* Sound Check:
On the title screen, quickly press Right, Right-Down, Right and X. This quart-circle is tricky to achieve, move the cursor onto 'Option' before you start. You should hear a sound if done successfully and the Sound Check menu screen will appear.

- SERIES -

1. Contra [Model GX633] (1987, Arcade) 
2. Super Contra - Alien no Gyakushuu [Model GX775] (1988, Arcade)
3. Contra Spirits [Model DMG-ACSJ-JPN] (1991, Game Boy)
4. Contra Spirits [Model SHVC-CS] (1992, Super Famicom)
5. Contra - The Hard Corps [Model T-95093] (1994, Mega Drive)
6. Contra - Legacy of War [Model SLES-00608] (1996, PlayStation)
7. C - The Contra Adventure [Model SLUS-00499] (1998, PlayStation)
8. Shin Contra (2002, PlayStation 2)
9. Neo Contra (2004, PlayStation 2)
10. Contra 4 [Model NTR-YCTE-USA] (2007, DS)
11. Contra ReBirth (2009, WiiWare)

- STAFF -

TEAM-SFX

Visual Designers
Main and Directed: Nobuya Nakazato
Players Character: Masayuki Saruta
Assist: Noritoshi Sasaki

Programmers
Main and Top View: Mitsuru Yaida (Yaipon)
Side View: Hideyuki Suganami (1991/NAMI)
Help-Man: Kenichiro Horio

Sound Designers
Program and Effect: Atsushi Fujio
Sound Effect: Masandri Douchi, Hiroshi Kobayashi, Hirofumi Taniguchi
Music Compose: Miki Yanagisawa, Masanori Adachi, Tappi Iwase

Special Thanks
Technical Adviced: Jun Furano
Package Design: Kenji Shimoide, Hiromi Sumida
Special Thanks: AC Contra Team, FC Contra Team, DMG Contra Team
Produced: Kazumi Kitaue

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61156&o=2

$end

$nes=contrasp,contraspa,
$bio

Famiclones cart. published 26 years ago:

Contra Spirits (c) 1996 Hosenkan Electronics.

Newer version featuring a different selection of starting lives, up to 30.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83845&o=2

$end

$gameboy=contra,
$vgmplay=operatc_gb,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Contra (c) 1991 Konami Industry Company, Limited.

Following the triumph of Bill Rizer and Lance Bean against Red Falcon's second attempt to conquer Earth, another extraterrestrial threat known as Black Viper who has seized a secret naval laboratory to develop a new breed of supreme alien being.

As a result of this, Lance Bean (a.k.a. Scorpion) is on his own in a mission to wage war against Black Viper and his subordinates.

- TECHNICAL -

Cartridge ID: DMG-CNJ
Barcode: 4988602564600

- TRIVIA -

Contra for Game Boy was released on January 8, 1991 in Japan.

The primary villain, Black Viper was reused as the primary villain in Contra 4 which was released on the Nintendo DS in 2007.

Known Export releases:
"Operation C [Model DMG-CN-USA]"
"Probotector [Model DMG-CN-NOE]"
"Probotector [Model DMG-CN-ESP]"
"Probotector [Model DMG-CN-UKV]"

- STAFF -

Graphic Designer: K. Kimura 
Programmer: T. Hagihara, Y. Hayano 
Sound Creator: H. Funauchi 
Special Thanks: H. Matsuda, Kurokotai, FC Contra Team

- PORTS -

* CONSOLES:
[JP] Nintendo Game Boy (sept.25, 1997) "Konami GB Collection Vol.1 [Model DMG-AJIJ-JPN]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48209&o=2

$end

$info=contra,contrab,contraj,contraj1,contra1,contrabj,contrabj1,contrae,
$vgmplay=contra,
$bio

Arcade Video game published 35 years ago:

魂斗羅 (c) 1987 Konami.
(Contra)

In 2631, a meteorite strikes the Galuga archipelago near New Zealand, carrying with it a dormant alien being. Two years later, a terrorist organization calling themselves Red Falcon takes over the island as part of their plot to invade the Earth. Bill Rizer and Lance Bean, of the Contra unit, are sent to the Oceania island to stop the evil threat.

'Contra' is a hectic one or two player platform shoot-em-up featuring 10 stages. In addition to the standard side-view levels, there are also "3D maze" stages in which the player must proceed through a series of corridors inside an enemy base, destroying various sensors, in order to reach the core of the base.

Each player's character is equipped with a semi-automatic machine gun with an unlimited amount of ammunition and can jump, move and fire in all eight cardinal directions. Players can also move and jump simultaneously while firing. Co-ordination of the character's movement is essential as a single hit from any enemy, bullet, or other hazard will instantly kill the player's character and also eliminate the current weapon from the player's inventory.

As players fight their way through the enemy-packed levels, additional weapons can be collected. If the player loses a life, they will also lose any weapon power-up they were carrying. Available weapons are:
Machine Gun: Auto-fire.
Spread gun [S]: Allows the player to fire 5 shots in an arc.
Laser: Will shoot a long laser that can take out many enemies in a row.
Fire Ball [F]: A gun which fires small fireballs in a corkscrew pattern.
Rapid Bullets [R]: Increases the firing rate of the player's currently equipped weapon. Works with the Machine Gun and Fire Ball.
Barrier [B]: Will make the player invincible for a few seconds.

The game consists of ten stages:
Stage 01: Jungle (horizontal scroll)
Stage 02: Inside Base 1 (3D maze)
Stage 03: Core of Base 1 (3D fixed)
Stage 04: Waterfall (vertical scroll)
Stage 05: Inside Base 2 (3D maze)
Stage 06: Core of Base 2 (3D fixed)
Stage 07: Snow Field (horizontal scroll)
Stage 08: Energy Zone (horizontal scroll)
Stage 09: Hangar (horizontal scroll)
Stage 10: Alien Lair (horizontal scroll)

- TECHNICAL -

Game ID : GX633

Main CPU: Motorola M6809 (@ 1.5 Mhz)
Sound CPU: Motorola M6809 (@ 2 Mhz)
Sound Chips: Yamaha YM2151 (@ 3.582071 Mhz)

Players: 2
Control: 8-way joystick
Buttons: 2 [SHOOT, JUMP]

- TRIVIA -

Contra was released in February 1987.

This game is known in Europe as "Gryzor".

Note: The Japanese version uses kanji (Chinese characters) to phonetically spell out 'Kon-to-ra', the Japanese transliteration of the name "Contra". This is an example of ateji, in which an artist uses kanji for their phonetic value rather than any meaning they may have.

Here are the official names of the characters: Bill Rizer (player 1) and Lance Bean (player 2). They were named after the following actors, all of which appeared in the 1986 movie, Aliens; Bill Rizer is named after the actors Bill Paxton and Paul Reiser, while Lance Bean is named after Lance Henriksen and Michael Biehn.

Bill Rizer makes an appearance as a supporting character in the 1992 Family Computer game "Wai Wai World 2 SOS!! - Paseri Jou".

The music from the final stage is also used for the final boss confrontation in "Wai Wai World" for the Family Computer.

Chad Johnson holds the official record for this game with 1, 546, 600 points on July 15, 2002.

Alpha Records released a limited-edition soundtrack album for this game (Konami Game Music Vol.4 - 28XA-201) on March 10, 1988.

Literatures:
[JP] June 05, 1998; Contra [Konami Game Books Series 4]

- UPDATES -

The game's backstory differs between sources. The storyline written above is the one used by Japanese sources and later mentioned in canon in Contra: Shattered Soldier for the PlayStation 2. In the North American manual for the NES version, the time was changed from the 27th century to the present day, with the location moved from Galuga to an unnamed South American island. Bill and Lance were given the codenames 'Mad Dog' and 'Scorpion', names which were later used for 2 unrelated characters in the American-produced Contra 4 for the Nintendo DS.

- TIPS AND TRICKS -

* Weapons
1) Shotgun: Your default weapon, can fire suprisingly fast.
2) Spread Gun: Shoots waves of expanding blobs. Outstanding.
3) Laser: Hold down fire for a longer beam. Powerful.
4) Fireball: Fires spinning red blobs.
5) Machine Gun: Rapid fire bullets. Sounds like a drum machine.
6) Rapid: Speeds up shotgun, fireball & machine gun bullets. Handy.
7) Barrier: Complete invulnerability for a limited time. Nice.

* Use shots wisely: Jump shots and crouch shots allow you to attack while avoiding enemy attacks. Do not hesitate. Keep those shots going!

* Kill before being killed: if you see an enemy, shoot right away. Defeat them before they fire at you. Be the first one to attack!

* Tip for taking down the fortress: At the end of Stage 1 (the Jungle) and Stage 4 (the Waterfall), you will find yourself at the heavily fortified entrance of the next base. To gain access to the base, you will need to destroy the large sensor. The sensor in Stage 1 is guarded by a sniper and two mortar cannons, while the sensor in Stage 4 is guarded by a large five-way cannon at middle, with two rotating guns around it (one on each side).

* Tips for 3-D mazes: Destroy the orb-shaped sensors in each wall to stop the high voltage electric currents. Taking out the weak points quickly is key to conquering the 3-D levels before time runs out. 

If you press the joystick upward and touch the electricity, you will be stunned and won't be able to move for a while. Don't move forward until you take out the sensor and stop the electricity. 

After you take out the weak point, look at the map while proceeding. You'll know whether to go left or right. 

You can dodge enemy bullets by lying down! Destroy rolling mines by using crouch shots.

As you proceed, there are weak points that are positioned so that you can't reach them. Utilize jump shots and crouch shots.

* Beware of falling off at Stage 4: In the waterfall, missing a platform and falling down will count as a miss.

* Barrier: The Barrier power-up can only be found at the beginning of Stage 4 (the Waterfall) or halfway through Stage 9 (the Hangar) if the player has only their normal gun equipped

* Rapid Bullets: The Rapid Bullets power-up will only appear in the beginning of the Waterfall stage and halfway through Snow Field stage (before fighting the first tank) if the player has only the normal gun equipped. Because of this, the only weapons the Rapid Bullets upgrade can be used with are the normal gun, the Fire Ball gun, and the Machine Gun.

- SERIES -

1. Contra [Model GX633] (1987, Arcade) 
2. Super Contra - Alien no Gyakushuu [Model GX775] (1988, Arcade)
3. Contra Spirits [Model DMG-ACSJ-JPN] (1991, Game Boy)
4. Contra Spirits [Model SHVC-CS] (1992, Super Famicom)
5. Contra - The Hard Corps [Model T-95093] (1994, Mega Drive)
6. Contra - Legacy of War [Model SLES-00608] (1996, PlayStation)
7. C - The Contra Adventure [Model SLUS-00499] (1998, PlayStation)
8. Shin Contra (2002, PlayStation 2)
9. Neo Contra (2004, PlayStation 2)
10. Contra 4 [Model NTR-YCTE-USA] (2007, DS)
11. Contra ReBirth (2009, WiiWare)

- STAFF -

Game programmers: Satoru Okamoto (Satoru), Hideyuki Tsujimoto (Hideyuki Falco), Koichi Cobra
Video graphics: Kengo Nakamura (Kengo)
Special designers: Takashi Jinbo (Ishiwari Jinbo), Passionate Norio
Sound editor: Kazuki Muraoka (Kazuki Jah)
Engineer: Rom Yamamoto
Directed by: Koji Hiroshita (as Koji)

Cabinet Graphic Design: Don Marshall

- PORTS -

* CONSOLES: 
[US] Nintendo NES (feb.1988) "Contra [Model NES-CT-USA]" 
[JP] Nintendo Famicom (feb.9, 1988) "Contra [Model RC826]" 
Sony Playstation 2 [JP] (may.25, 2006) "Contra [Oretachi Gasen Zoku] [Model SLPM-62730]" 
Microsoft XBOX 360 [XBLA] [US] [JP] (nov.8, 2006) 
Microsoft XBOX 360 [US] (dec.15, 2009) "Konami Classics Vol.2 [Model 30086]" : XBLA version
[JP] Sony PS4 [PSN] (aug.10, 2016) "Arcade Archives - Contra [Model CUSA-04522]" 

* HANDHELDS: 
[JP] Nintendo DS (mar.15, 2007) "Konami Arcade Collection [Model NTR-A5KJ-JPN]" 
[US] Nintendo DS (mar.27, 2007) "Konami Classic Series - Arcade Hits [Model NTR-ACXE-USA]" 

* COMPUTERS:
[US] Commodore C64 (1987)
PC [MS-DOS] [US] (1988)
MSX 2 [JP] (may.26, 1989) "Contra [Model RC762]" 
[US] PC [MS Windows, CD-ROM] (nov.16, 2002) "Konami Collector's Series - Castlevania & Contra" : NES version

* OTHERS:
LCD handheld game (1989) C
Mobile Phones [CN] [US] (2006) Contra
Windows Mobile [US] (nov.8, 2007) 
Mobile Phones [CN] (2010) Contra - Evolution Revolution
Arcade [CN] (2011) Contra - Evolution Revolution

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=497&o=2

$end

$nes=contra,contrar,
$bio

Nintendo NES cart. published 34 years ago:

Contra (c) 1988 Nintendo of America, Incorporated.

North American version. For more information about the game itself please see the original Famicom version entry; "Contra [Model RC826]".

Description from the back cover:

Pitted against the galaxy's fiercest foe, you either win or the whole world loses.

The universe teeters on the brink of total annihilation at the hands of the vile alien war monger, Red Falcon. Earth's only hope rests with you, a courageous member of the Special Forces elite commando squad. Your mission: Battle deep into the deadly Amazon Jungle, where the Red Falcon and his galactic henchmen have transformed ancient Mayan temples into awesome monuments dedicated to mass destruction. A multitude of weapons, from rapid-fire machine guns to high-tech lasers, are at your disposal as you sweat blood, fighting past 3-D mazes, underground security systems and tropical forests surrounded by giant waterfalls and alien cannons. This is the ultimate test for the ultimate guerrilla warrior. And if you survive, Earth survives.

- TECHNICAL -

Cartridge ID: NES-CT-USA
Barcode: 015812890244

- TRIVIA -

Contra for NES was released in February 1988 in North America by Nintendo under license from Konami.

The original Japanese Famicom version features an opening intro that explains the game's plot and the meaning of the Contra codename, as well as cut-scenes after each stage and additional graphical effects such as animated palm trees in Area 1 and a snowfall in Area 5. These added features were not in the overseas versions due to the conversion from Konami's custom VRC-2 chip to a standard UNROM.

The American instruction manual features a different backstory than the ones established in the Famicom's intro. The time is changed from the distant future to the present day, with the setting moved to an unnamed South American island. The main characters are given the nicknames of Mad Dog and Scorpion, names which were later used for 2 different characters in the American-produced Contra 4 for the Nintendo DS.

- PORTS -

* OTHERS:
Arcade [PlayChoice-10] "Contra [Model PCH1-R-CT]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55023&o=2

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$info=pc_cntra,
$bio

Nintendo PlayChoice-10 cart. published 34 years ago:

Contra (c) 1988 Nintendo of America, Incorporated.

PlayChoice-10 version of "Contra [Model NES-CT-USA]".

- TECHNICAL -

Nintendo PlayChoice-10 hardware
Game ID : CT

Main CPU : Zilog Z80 (@ 4 Mhz), N2A03 (@ 1.789772 Mhz)
Sound Chips : Zetex N2A03 (@ 1.789772 Mhz), DAC

Players : 2
Control : 8-way joystick
Buttons : 2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1796&o=2

$end

$msx2_cart=contra,
$vgmplay=contra_msx2,
$bio

MSX 2 cart. published 33 years ago:

Contra (c) 1989 Konami Industry Company, Limited.

- TECHNICAL -

[Model RC762]
Barcode: 4988602544763

- TRIVIA -

Contra for MSX2 was released on May 26, 1989 in Japan.

The MSX2 version of Contra greatly differs from the arcade and NES versions. Due to hardware limitations of the MSX2, the game does not scroll but instead uses flip-screens like Konami's other MSX2 games such as the original Metal Gear and Vampire Killer. The player is given a life gauge, allowing their character sustain more than one shot before losing a life. There are two main power-ups in the MSX2 version, a Falcon-shaped power-up that increases the player's walking and shooting speed, as well as a gun-shaped power-up which allows the player to change their current weapon. After picking up the weapon power-up, the player can choose between the default Normal Gun or four other weapons. The Spread Gun is not featured in this version, replaced by Rear Gun similar to the tailgun in certain Gradius games, which fires at two directions at the same time. The MSX2 Contra is composed of 19 stages. The first nine stages are based on the arcade version (which excludes the Hangar stage), while the final ten stages are new to this version. Unlike the arcade and NES versions, the MSX2 version is single-player only.

- PORTS -

* CONSOLES:
Nintendo Wii [Virtual Console] [JP] (feb.2, 2010) [Model XALJ] 
Nintendo Wii U [Virtual Console] [JP] (oct.15, 2014) [Model MNGJ]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48177&o=2

$end

$nes=contraj,contrajd,
$vgmplay=contra_nes,
$bio

Nintendo Famicom cart. published 34 years ago:

魂斗羅 (c) 1988 Konami Industry Company, Limited.
(Contra)

Contra is a side scrolling action game by Konami and based on the arcade game of the same name originally released in 1987. In 2631, a mysterious meteoroid containing extraterrestrial life crashed through Earth's atmosphere and landed in New Zealand, near a group of islands. Two years later, a terrorist group organization known as the Red Falcon appears near the impact site and threatens to plunge humanity into destruction and chaos. The evil military group is believed to be helped by a malevolent alien race whose only purpose is to conquer the universe, and two elite commando marines (Bill Rizer and Lance Bean) are dispatched on a life-or-death mission to save the world. The fighters have the ability to jump, crouch, fire in eight directions and also move while using a weapon. They however have no shield energy nor life bar, and die in one hit. But the meat of the game lies elsewhere. Contra is popularly known for its serious fire-power on display, and although players start their mission equipped with a basic and ordinary rifle gun, more sophisticated and destructive weapons can be obtained throughout the game. Various large containers stamped with Red Falcon insignias on them release all kind of weapons with limitless ammo - Flamethrower (F), Laser Gun (L), Machine Gun (M) and 5-way Spread Gun (S). Special icons also give the players additional abilities, such as Rapid Fire (R) which increases the weapon's rate of fire, and the Barrier (B) which turns the player invincible for a short amount of time. Interestingly, although most of the game is played in a traditional 2D side-scrolling style of gameplay, the second and fourth levels switch to a 3D over-the-shoulder corridor perspective, and ask the players to fight their way through heavily defended rooms and corridors. Contra includes a two-player cooperative mode.

- TECHNICAL -

Cartridge ID: RC826
Barcode: 4988602534061

- TRIVIA -

Contra for Famicom was released on February 9, 1988 in Japan. Retail price: 5300 Yen.

There are a few differences between the original arcade game and the Famicom conversion. The first obvious change is the screen aspect ratio - the original arcade game features a vertical screen and the horizontal screen of the Famicom port arguably suits the gameplay better. Thinking about it, it is rather surprising that the original arcade game used such ratio in the first place, this feature is typically reserved for vertical shooters. The 3D over-the-shoulder corridor levels are also a bit more complicated and ask the player to turn left or right at the end of each room. Weapons are scattered differently throughout the maps, and there seems to more emphasis on the Laser. There's only six levels (but the game's content is the same), and their layouts are also different - for instance the large two-headed statue at the end of the waterfall stage was replaced by a one headed Alien-inspired monster. The last stages are also completely different - in the arcade version, the last three levels are played in one breath (which explains why there's only six stages), and the bosses have been shuffled around (the robot-shuttle appears at the beginning of the snow field, the armored colossus appears twice and the defense system found at the end of the Famicom's Stage 7 doesn't appear in the arcade game). As a side note, the snow field also doesn't feature a blizzard and snowflake animation in the arcade game, unlike the Famicom conversion. Although the arcade game has more features in store (better graphics, more objects on screen, players can fire in sixteen directions), the Famicom port is often regarded as superior, with a much more responsive and intense gameplay.

A Japanese Demo cartridge is known to exists.

This game is known in Europe as "Probotector". For the European version, both the game's human heroes and all human enemies were replaced with robot sprites. This is to make the game less overtly violent than its US counterpart.

Export releases:
[US] "Contra [Model NES-CT-USA]"
[EU] "Probotector [Model NES-77-EEC]"
[DE] "Probotector [Model NES-77-FRG]"
[DE] "Probotector [Model NES-77-NOE]"
[UK] "Probotector [Model NES-77-UKV]"

Related literatures:
[JP] March 05, 1988; Contra Hisshou Hou Manual
[JP] April 10, 1998; Contra Hisshou Kanpeki Hon

- TIPS AND TRICKS -

* Classic Konami Code (30 Lives) : Press Up(x2), Down(x2), Left, Right, Left, Right, B, A, before the demonstration begins at the title screen. Then, press Start to begin the game in single player mode or Select + Start to begin in two player mode.

* 3 extra lives :Press Up(x2), Down(x2), Left, Right, Left, Right, B, A at the title screen. Then, press Start to begin the game in single player mode or Select+Start to begin in two player mode.
  
* Unlimited lives : Press Up, Down, Up, Down, Left, Right, Left, Right, A, B, A, B, Select, Start when 'Jungle' appears on the demonstration screen.
  
* Transfer lives : Begin game play in two player mode. Press A+B when losing a life to use a life from the other player.
  
* All weapons : Press Down(x2), Up(x2), Right, Left, Right, Left, A+B before the demonstration begins at the title screen.
  
* Level select : Press Up(x2), Down(x2), Left, Right, Left, Right, B, A, Start(x2) at the main menu. 
  
* Expert mode : Successfully complete the game and start another game. The new game will feature the same amount of lives at the end of the last game and more difficult opponents.

* Level Password :
2 - 1227  
3 - 0501  
4 - 0948  
5 - 2168  
6 - 0666  
7 - 1192

* Secret Ending : During the ending, before the closing credits starts rolling, press and hold Select+Start and keep on holding until the credits are over. If done correctly, you will receive a message from Red Falcon, vowing his revenge.

- STAFF -

Programmers: Shigeharu Umezaki (S. Umezaki), Satoshi Kishiwada (S. Kishiwada), Kouki Yamashita (K. Yamashita), T. Danjyo, Mitsuaki Ogawa (M. Ogawa)
Graphic Designers: T. Ueyama, Setsu Muraki, M. Fujiwara, T. Nishikawa, C. Ozawa
Sound Creators: Hidenori Maezawa, Kiyohiro Sada
Directed By: Shigeharu Umezaki (Umechan), Shinji Kitamoto

Special Thanks To: Kenji Shimoide, Naoki Sato, AC Contra Team

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48178&o=2

$end

$bbc_cass=cbridge,
$bio

Acorn BBC Micro B cass. published 39 years ago:

Contract Bridge (c) 1983 Alligata

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51671&o=2

$end

$spectrum_cass=contract,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Contract Bridge (c) 1984 Highlight Software

- STAFF -

Written by: Norman Wells

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78349&o=2

$end

$msx1_cass=cbridge,
$bio

MSX cass. published 38 years ago:

Contract Bridge (c) 1984 Alligata Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94556&o=2

$end

$electron_cass=cbridge,
$bio

Acorn Electron cass. published 38 years ago:

Contract Bridge (c) 1984 Alligata Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264926&o=2

$end

$msx1_flop=cbridge,
$bio

Contract Bridge cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229921&o=2

$end

$mtx_cass=cbridge2,cbridge2a,
$bio

Memotech MTX cass. published 38 years ago:

Contract Bridge II (c) 1984 Continental Soft.

- STAFF -

By: C. Burkinshaw

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133303&o=2

$end

$apple2_flop_clcracked=contconc,
$bio

Apple II 5.25 disk. published 36 years ago:

Contraction Concentration (c) 1986 Houghton Mifflin Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231386&o=2

$end

$pet_cass=eacon1n,
$bio

Commodore PET cass. published 42 years ago:

Contractions 1 (c) 1980 Activity Records, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125811&o=2

$end

$pet_cass=eacon2n,
$bio

Commodore PET cass. published 42 years ago:

Contractions 2 (c) 1980 Activity Records, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125812&o=2

$end

$pet_cass=eacon3n,
$bio

Commodore PET cass. published 42 years ago:

Contractions 3 (c) 1980 Activity Records, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125813&o=2

$end

$pet_cass=eacon4n,
$bio

Commodore PET cass. published 42 years ago:

Contractions 4 (c) 1980 Activity Records, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125814&o=2

$end

$cpc_flop=contrapt02,contrapt01,contrapt,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Contraption (c) 1985 Audiogenic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121226&o=2

$end

$bbc_cass=contrapt,
$bio

Contraption (c) 19?? Icon

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51672&o=2

$end

$cpc_cass=contrapt,
$bio

Amstrad CPC cass. published 37 years ago:

Contraption [Model 61731212] (c) 1985 Zafiro Software Division [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93576&o=2

$end

$to_flop=contphas,
$bio

Contrat de Phase (c) 19?? Wolff [Yves Wolff]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107676&o=2

$end

$bbc_flop_68000=controlc,
$bio

Acorn BBC w/ 68000 Co-Proc. disk. published 36 years ago:

Control C (c) 1986 Delcomm

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272430&o=2

$end

$spectrum_cass=controld,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Control De Stocks (c) 1984 Microparadise Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288376&o=2

$end

$cpc_cass=contstck,
$bio

Amstrad CPC cass. published 37 years ago:

Control de Stocks (c) 1985 RPA Systems, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93577&o=2

$end

$cpc_flop=controld01,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Control de Stocks (c) 1985 RPA Systems, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125015&o=2

$end

$ibm5150=cpanel,
$bio

IBM PC 5.25in. disk. published 34 years ago:

Control Panel (c) 1988 Promark.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293501&o=2

$end

$alphasmart_kapps=cpanel_uk_1_07,cpanel_uk_1_04,
$bio

AlphaSmart 3000 soft. published 10 years ago:

Control Panel (c) 2012 Renaissance Learning, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287393&o=2

$end

$to_flop=controlp,controlpa,
$bio

Thomson TO disk. published 35 years ago:

Control Plus (c) 1987 Cofadel Service

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107677&o=2

$end

$zx81_cass=ctrltech,
$bio

Control Technology Tapes 1,2,3 (c) 198? Control Technology

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262329&o=2

$end

$to7_cart=controle,
$bio

Thomson TO7 cart. published 38 years ago:

Controle Aerien (c) 1984 VIFI-Nathan [Vifi International]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108616&o=2

$end

$mo5_cart=controle,
$bio

Thomson MO5 cart. published 38 years ago:

Controle Aerien [Model 4TF031] (c) 1984 VIFI-Nathan [Vifi International]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108734&o=2

$end

$to_flop=contrto8,contrto8a,
$bio

Controle TO8 (c) 198? Cofadel Service

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107678&o=2

$end

$snes=ctrltest,
$bio

Controller Test Cassette (c) 199? Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61157&o=2

$end

$nes=ctrltest,
$bio

Controller Test Program (c) 198? Nintendo Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=317078&o=2

$end

$uzebox=ctester,ctestera,
$bio

Belogic Uzebox ROM published 12 years ago:

Controller Tester (c) 2010 Belogic

This tool help test the controllers connected to the gamepad ports.

- TRIVIA -

Released on April 14, 2010.

- STAFF -

By: Flavio Zavan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233051&o=2

$end

$pico=conveni,
$bio

Sega Pico game published 21 years ago:

Conveni de Okaimono! (c) 2001 SEGA Toys.

- TECHNICAL -

Game ID: HPC-6094

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96308&o=2

$end

$snes=conveni,
$bio

Nintendo Super Famicom cart. published 29 years ago:

Conveni Wars Barcode Battler Senki - Super Senshi Shutsugeki seyo! [Model SHVC-B5] (c) 1993 Epoch Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61158&o=2

$end

$bbcbc=convent1,
$bio

Conventions 1 (c) 198? Unicard, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231880&o=2

$end

$zx81_cass=convgerm,
$bio

Sinclair ZX-81 cass. published 39 years ago:

Conversational German [Model 03-3014] (c) 1983 Timex Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114660&o=2

$end

$mo5_cass=convimag,
$bio

Conversion Images (c) 198? Foller [Edouard Foller]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108702&o=2

$end

$spectrum_cass=converso,
$bio

Sinclair ZX Spectrum cass. published 25 years ago:

Conversor Ver. 2.0 (c) 1997 Bano, Cesar Hernandez

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298142&o=2

$end

$mc10=convert,
$bio

TRS-80 MC-10 cass. published 37 years ago:

Convert (c) 1985 Haines [Larry Haines]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87620&o=2

$end

$adam_flop=convert,converta,
$bio

Coleco Adam disk. published 37 years ago:

Convert (c) 1985 Sage Enterprises

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109395&o=2

$end

$apple2gs_flop_misc=conv3200,
$bio

Apple IIGS disk. published 26 years ago:

Convert 3200 (c) 1996 Brutal Deluxe

The Apple IIgs screen is limited to 16 colors per line, in the 320*200 mode. Convert 3200 is able to generate, from a full 256 colors picture, pictures using all the Apple IIgs graphic modes:
- Picture using 1 palette of 16 colors (grey scales or colors),
- Picture using 16 palettes (we define 16 palettes of 16 colors),
- Picture using 200 palettes (we associate 1 palette for each line).

- TRIVIA -

It took 3 years of development. The code has 36100 Assembly lines.

- STAFF -

by: Antoine VIGNAU, Olivier ZARDINI

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115345&o=2

$end

$apple2_flop_clcracked=cfractpp,
$bio

Apple II 5.25 disk. published 38 years ago:

Converting Fractions and Percents - Problems with Percents (c) 1984 Educational Activities, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231339&o=2

$end

$to_flop=convbit,
$bio

Thomson TO disk. published 24 years ago:

Convertisseur de bitmap 16-40 (c) 1998 Prehis-To

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107679&o=2

$end

$mz700_cass=conveyor,
$bio

Sharp MZ-700 cass. published 39 years ago:

Conveyor (c) 1983 Solo Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131701&o=2

$end

$dragon_cass=convbelt,
$bio

Dragon cass. published 39 years ago:

Conveyor Belt (c) 1983 Microdeal

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234461&o=2

$end

$z80ne_flop=convflp,convflpg,
$bio

convflp (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236214&o=2

$end

$spectrum_cass=convoy,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Convoy (c) 1985 Budgie Budget Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78350&o=2

$end

$dragon_cass=convoy,
$bio

Convoy (c) 198? Cockett, Vince

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234476&o=2

$end

$dragon_cass=convattk,
$bio

Dragon cass. published 39 years ago:

Convoy Attack (c) 1983 Romik Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116830&o=2

$end

$spectrum_cass=convoyra_b,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Convoy Raider (c) 1987 Gremlin Graphics Software, Limited.

- STAFF -

Written by: John Jarvis

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78351&o=2

$end

$cpc_cass=convoys,
$bio

Amstrad CPC cass. published 35 years ago:

Convoy Raider (c) 1987 Erbe Software.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93578&o=2

$end

$cpc_cass=convoy,
$bio

Amstrad CPC cass. published 35 years ago:

Convoy Raider (c) 1987 Gremlin Graphics Software, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93579&o=2

$end

$cpc_flop=convoyra02,convoyra03,convoyra01,convoyra,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Convoy Raider (c) 1987 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121149&o=2

$end

$c64_cass=convoyra,
$bio

Commodore C64 cass. published 35 years ago:

Convoy Raider (c) 1987 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187631&o=2

$end

$spectrum_cass=convoyra_a,
$bio

Convoy Raider (c) 198? Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219107&o=2

$end

$spectrum_cass=convoyra,
$bio

Convoy Raider [Serie Leyenda] (c) 198? IBSA [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219280&o=2

$end

$adam_cass=conlife,
$bio

Conway's Game of Life (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259530&o=2

$end

$info=cookrace,
$bio

Arcade Video game published 40 years ago:

Cook Race (c) 1982.

This pirate hack/bootleg of "Burger Time" plays identical to the original Japanese release, "Hamburger [Model DT-126]" : 
* The enemies always enter the screen from the bottom left and bottom right corners.
* The levels appear in the same order as the original Japanese release: 1, 5, 2, 3, 4, 6.

- TRIVIA -

In this hack, the names on the high score table are different from the original.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=498&o=2

$end

$spectrum_cass=cookiesv,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Cookie (c) 1983 Svenska Soft Service

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287478&o=2

$end

$spectrum_cass=cookiesi,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Cookie (c) 1983 Sinclair Research, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287479&o=2

$end

$info=cookbib,cookbiba,
$bio

Arcade Video game published 27 years ago:

Cookie & Bibi (c) 1995 SemiCom.

A "Puzzle Bobble" ripoff.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 15 Mhz)
Sound CPU : Zilog Z80 (@ 3.42719 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.42719 Mhz), OKI6295 (@ 7.757 Khz)

Screen orientation : Horizontal
Video resolution : 320 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 1024

Players : 2
Control : 8-way Joystick
Buttons : 2

- SERIES -

1. Cookie & Bibi (1995)
2. Cookie & Bibi 2 (1996)
3. Cookie & Bibi 3 (1997)

- STAFF -

Executive Producer : Jeon Jae Yeon
Programmer : Baek Seung Ki 
Graphic : Kim Eu Nae
Sound : Jeong Seok Gee

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3952&o=2

$end

$info=cookbib2,cookbib2a,cookbib2b,
$bio

Arcade Video game published 26 years ago:

Cookie & Bibi 2 (c) 1996 SemiCom.

A "Puzzle Bobble" rip-off.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 16 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : Yamaha YM2151 (@ 4 Mhz), OKI6295 (@ 7.575 Khz)

Screen orientation : Horizontal
Video resolution : 256 x 224 pixels
Screen refresh : 57.50 Hz
Palette colors : 256

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

The game was released in December 1995.

- SERIES -

1. Cookie & Bibi (1995)
2. Cookie & Bibi 2 (1996)
3. Cookie & Bibi 3 (1997)

- STAFF -

Executive producer : Jeon Jae Yeon
Game designer : Han Seung Hoon
Game programmer : Mm Hyun Ho
System programmer : Kim Jin Woo
Graphic designers : Kim Sung Hawan, Kim Kyung Hee, Hong Young Joo
Sound composer / S.E : Jeon Seok Gee

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=499&o=2

$end

$info=cookbib3,
$bio

Arcade Video game published 25 years ago:

Cookie & Bibi 3 (c) 1997 SemiCom.

A "Puzzle Bobble" Ripoff.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 16 Mhz), Zilog Z80 (@ 4 Mhz)
Sound Chips : Yamaha YM2151 (@ 4 Mhz), OKI6295 (@ 7.575 Khz)

Screen orientation : Horizontal
Video resolution : 256 x 224 pixels
Screen refresh : 57.50 Hz
Palette colors : 256

Players : 2
Control : 8-way Joystick
Buttons : 3

- SERIES -

1. Cookie & Bibi (1995)
2. Cookie & Bibi 2 (1996)
3. Cookie & Bibi 3 (1997)

- STAFF -

Executive Producer : Jeon Jae Yeon
Programmed by : Kim Hyun Ho
Reprogrammed by : Strider X
Graphic Designer : Kim Sung Hawan
Graphic Assist : Cho Young Kook, Kim Kyung Hee, Cho Oh Hyun, Kim Seung Hwan, Lee Shea Ho
Music and Sound : Jeon Seok Gee
Poster Artist : Sim Seng Bo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4552&o=2

$end

$a2600=cookiemo,cookiemoe,cookiemoe1,
$bio

Atari 2600 cart. published 39 years ago:

Cookie Monster Munch (c) 1983 Atari, Incorporated.

Being a children's game, the gameplay is quite simple.  Using the large buttons on the Kid's Controller you must guide Cookie Monster around a simple maze of pathways picking up cookies and placing them in the cookie jar at the bottom of the screen.  After each round Cookie Monster will eat all the cookies and give you points.  According to the manual Cookie Monster Munch was suppose to teach children hand-eye coordination and relational concepts such as Up, Down, Left, and Right.

- TECHNICAL -

Model CX26102

it was sold with a Keypad Overlay.

- STAFF -

Programmer: Gary Stark

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50350&o=2

$end

$bbc_rom=cookie,
$bio

Acorn BBC ROM published 38 years ago:

Cookie ROM (c) 1984 Davies, Rhodri

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289503&o=2

$end

$spectrum_cass=cookie,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Cookie [Model 161004] (c) 1983 Ultimate Play the Game

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78352&o=2

$end

$spectrum_cart=cookie,
$bio

Sinclair ZX Spectrum cart. published 39 years ago:

Cookie (c) 1983 Sinclair Research, Ltd.

- TECHNICAL -

GAMe ID: G30/R

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118590&o=2

$end

$sega_beena_cart=cookinbe,
$bio

Sega Beena cart. published 15 years ago:

Cooking Beena: O-Ryouri Dekichatta! (c) 2007 SEGA Toys

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286674&o=2

$end

$pico=cookpico,cookpicok,
$bio

Sega Pico game published 23 years ago:

Cooking Pico (c) 1999 SEGA Toys

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115678&o=2

$end

$pc8801_flop=cooky,
$bio

Cooky (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91553&o=2

$end

$special_cass=cooky,
$bio

COOKY (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234189&o=2

$end

$pc8801_flop=cooky3,
$bio

Cooky 3 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91554&o=2

$end

$gameboy=coolball,
$bio

Nintendo Game Boy Cart. published 28 years ago:

Cool Ball [Model DMG-OP-USA] (c) 1994 Takara Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65792&o=2

$end

$info=cbaj,
$bio

Arcade Video game published 24 years ago:

Cool Boarder - Arcade Jam (c) 1998 Tecmo.

A snowboarding game.

- TECHNICAL -

Main CPU : SPU (@ 16.9344 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : SPU (@ 4 Mhz), YMZ280B (@ 16.9344 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 6

- TRIVIA -

Released in January 1998.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=500&o=2

$end

$psx=coolboa2,
$bio

Sony PlayStation CD published 25 years ago:

Cool Boarders 2 (c) 1997 Sony Computer Ent. America.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SCUS-94358

- TRIVIA -

Released on October 31, 1997 in the USA.

The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110698&o=2

$end

$psx=coolb2k1d,
$bio

Sony PlayStation CD published 22 years ago:

Cool Boarders 2001 demo (c) 2000 Sony Computer Ent. America 

Demo Disc.

- TECHNICAL -

CD ID: SCUS-94625

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131493&o=2

$end

$psx=coolb2k1,
$bio

Sony PlayStation CD published 22 years ago:

Cool Boarders 2001 (c) 2000 Sony Computer Ent. America.

- TECHNICAL -

GAME ID: SCUS-94597

- TRIVIA -

Released on October 23, 2000 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110699&o=2

$end

$psx=coolboa3,
$bio

Sony PlayStation CD published 24 years ago:

Cool Boarders 3 (c) 1998 989 Studios.

Race at thunderous speeds while carving through fresh powder on a wide range of gut wrenching courses. Encounter razor sharp turns, intimidating jumps, enormous moguls, treacherous ice and countless obstacles! Pull off killer tricks like "Mistys," "Melancholys," "Methods," "Stiffys," and"Japan Air," plus thousands of combos of flips, spins and grabs. All new fighting allows you to punch your opponent while racing. Lifelike boarders carve through courses textured to perfection illustrating amazing detail to rocks, bumps, ice, jumps, canyons and cliffs. The most breathtaking mountain views this side of the Rockies! Choose from 16 Burton and 6 Ride snowboards all individually designed with their own specific performance and board graphics. Battle for the win while racing against opponents in the Downhill, Boardercross, and Slalom events or go for huge air in the Half Pipe, Big Air and Slope Style events.

- TECHNICAL -

BARCODE: 711719425120
GAME ID: SCUS-94251

- TRIVIA -

Cool Boarders 3 was released on September 30, 1998 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

Export releases:
[JP] "Cool Boarders 3 [Model SLPS-01698]"
[EU] "Cool Boarders 3 [Model SCES-01615]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111670&o=2

$end

$psx=coolboa4d,
$bio

Sony PlayStation CD published 23 years ago:

Cool Boarders 4 demo (c) 1999 989 Studios.

Demo Disc.

- TECHNICAL -

CD ID: SCUS-94388

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131515&o=2

$end

$psx=coolboa4,
$bio

Sony PlayStation CD published 23 years ago:

Cool Boarders 4 (c) 1999 989 Studios.

- TECHNICAL -

BARCODE: 711719455929
GAME ID: SCUS-94559

- TRIVIA -

Released on November 10, 1999 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

Export releases:
[EU] "Cool Boarders 4 [Model SCES-02283]" (2000)
[JP] "Cool Boarders 4 [Model SLPS-02527]" (2000)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111671&o=2

$end

$ngpc=coolboar,
$bio

SNK Neo-Geo Pocket Color cart. published 22 years ago:

Cool Boarders Pocket [Model NEOP00750] (c) 2000 UEP Systems, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82517&o=2

$end

$psx=coolboar,
$bio

Sony PlayStation CD published 25 years ago:

Cool Boarders (c) 1997 Sony Computer Ent. America.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SCUS-94356

- TRIVIA -

Released on January 15, 1997 in the USA.

The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110697&o=2

$end

$gbcolor=coolbric,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Cool Bricks [Model CGB-BOGP-EUR] (c) 1999 SCI, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67674&o=2

$end

$ngpc=coolcoolj,coolcool,
$bio

SNK Neo-Geo Pocket Color cart. published 22 years ago:

Cool Cool Jam [Model NEOP01000] (c) 2000 SNK Corp. [Shin Nihon Kikaku]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82518&o=2

$end

$dc=cooltoon,
$bio

Sega Dreamcast GD published 22 years ago:

Cool Cool Toon [Model T-3106M] (c) 2000 SNK Corp. [Shin Nihon Kikaku] [Osaka, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135283&o=2

$end

$amigaocs_flop=coolcroc,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Cool Croc Twins (c) 1992 Arcade Masters

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73762&o=2

$end

$cpc_flop=coolform,
$bio

Amstrad CPC 464 disk. published 30 years ago:

Cool Format (c) 1992 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124104&o=2

$end

$gameboy=coolhand,
$bio

Nintendo Game Boy Cart. published 24 years ago:

Cool Hand [Model DMG-ACDP-EUU] (c) 1998 Take-Two Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65793&o=2

$end

$gameboy=coolhanda,
$bio

Nintendo Game Boy Cart. published 24 years ago:

Cool Hand [Model DMG-ACDX-EUR] (c) 1998 Take-Two Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65794&o=2

$end

$gbcolor=coolhand,
$bio

Nintendo Game Boy Color cart. published 24 years ago:

Cool Hand [Model DMG-ACWP-EUU] (c) 1998 Take-Two Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67675&o=2

$end

$info=sc4cj,sc4cja,sc4cjb,sc4cjc,sc4cjd,
$bio

Cool Jewels (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR1416]

[Scorpion 4]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42503&o=2

$end

$info=sc5cj,sc5cja,sc5cjb,sc5cjc,sc5cjd,sc5cje,
$bio

Cool Jewels (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Scorpion 5]
[Model PR1416]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43730&o=2

$end

$info=pr_coolm,pr_coolma,pr_coolmb,
$bio

Cool Million (c) 199? Project Coin Machines.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=39990&o=2

$end

$info=coolmini,coolminii,
$bio

Arcade Video game published 23 years ago:

Cool Minigame Collection (c) 1999 SemiCom.

Exactly as the title states, a collection of cool minigames.

- TECHNICAL -

Main CPU : E1-16T (@ 50 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), OKI6295 (@ 13.558 Khz)

Screen orientation : Horizontal
Video resolution : 320 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 32768

Players : 2
Control : 8-way joystick
Buttons : 4

- TRIVIA -

This game contain 36 (6x6) MiniGames :

* Page 1 :
TNT
SWAT
Ambulance
Coffee
Pierrot
Fencer

* Page 2 :
Safety zone
Find it!
Thrump!
Funny Fac.
Quest
Minicar

* Page 3 :
Doll
How much?
Hamburger
Two cops
X-file
Childhood

* Page 4 :
Drinker
Confront!
Photo
Pizza
Ghost
Classroom

* Page 5 :
Snowball
Jump Jump
F-18
Penguin
Bugs
Stop Thief !

* Page 6 :
Open Page
Runaway
Pong Pong
Frog
Ball Box
Ben Hur

- STAFF -

Executive Producer : Jeon Jae Yeon
Graphic Designer : Kang Hyun Woo, Kim Eun Ho, Lee Dong Ho, Lee Suk Nam, Lee Won Young, Ryu Young Hwan, Um Yong Un
Programmer : Chung Il Bong, Jeon Seok Gi, Jeon Seong Gu
Sound Composer & Sound Effects : Shin Bong Koo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3534&o=2

$end

$cdi=coololdj,
$bio

Phillips CD-i disc published 31 years ago:

Cool Oldies Jukebox (c) 1991 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52811&o=2

$end

$info=coolpool,
$bio

Arcade Video game published 30 years ago:

Cool Pool (c) 1992 Catalina Games.

The game has 4 different selectable types of pool : 'Straight Pool', 'Eight Ball', 'Nine Ball' and 'Strip Pool'. The Strip Pool game contains adult-related material and is not intended to be suitable for younger players. There are also 3 different selectable girl characters and acts featured in this game.

- TECHNICAL -

Main CPU : TMS34010 (@ 5 Mhz), TMS32026 (@ 40 Mhz)
Sound Chips : DAC (@ 40 Mhz)

Screen orientation : Horizontal
Video resolution : 320 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 256

Players : 2
Control : Trackball
Buttons : 1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=501&o=2

$end

$info=coolridr,
$bio

Arcade Video game published 27 years ago:

Cool Riders (c) 1995 Sega Enterprises, Limited.

A funny motorcycle racing game.

- TECHNICAL -

Sega H1 System hardware. This is a unique system that was developed to drive multiple monitors from the same board (2ea at Medium res and 4ea at Standard Res).

Main CPU : SH-2 (@ 28 Mhz), 68000 (@ 16 Mhz), SH-1 (@ 16 Mhz)

- TRIVIA -

Even if titlescreen says 1994 (development year), Cool Riders was released in April 1995 in Japan.

The one and only game produced on Sega H1 System.

Soundtrack releases :
Sega Motorcycle Music History [Wave Master - WM-0634~5 - Aug 14, 2009]

During attract mode, the song playing is 'Born to be Wild' by Steppenwolf. It was not contained in the 'Sega Motorcycle Music History' soundtrack, probably due to licensing issues.

- STAFF -

Composer: Hiroshi Miyauchi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3535&o=2

$end

$amigaocs_flop=coolspot,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Cool Spot (c) 1993 Virgin Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73763&o=2

$end

$gameboy=coolspot,
$bio

Nintendo Game Boy Cart. published 28 years ago:

Cool Spot [Model DMG-QP-UKV] (c) 1994 Virgin Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65795&o=2

$end

$gameboy=coolspotu,
$bio

Nintendo Game Boy Cart. published 28 years ago:

Cool Spot [Model DMG-QP-USA] (c) 1994 Virgin Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65796&o=2

$end

$sms=coolspot,
$bio

Sega Master System cart. published 29 years ago:

Cool Spot (c) 1993 Virgin Interactive

NO WAY! Your Cool SPOT chums are locked away! YES WAY! You, as Cool SPOT are here to save the say! Quit gawping over the dreamy scenery, the awesome animation and most savoury sound around. Play! Man, this is the hairiest...

Was??? Die Kumpel von Cool SPOT sind in Knast gelandet! Nur nicht verzagen! Cool SPOT ist gekommen, um sie da rauszuhalen! Nur hör eindlich auf, über die verträumte Landschaft, die atemberaubenden Animationen und die irren Hintergrundgeräusche zu staunen. Ran ans Spiel! Junge, jetzt geht's rund...

OH NON! Les potes de Cool SPOT sont en prison! TENEZ BON! Cool SPOT va sauver la situation! C'est pas le moment d'admirer la beauté du paysage, de l'animation et du son. Vas-y joue! En route pour un délire béton.

NO HAY MANERA! ¡Los amigos güays de los Cool SPOT están encerrados! ¡CLARO QUE HAY UNA MANERA! Los Cool SPOT están aquí para alegranos el día! Corta el rollo des maravilloso escenario, de la pasmosa animación y de los apetitosos sonidos de fondo y a jugar hombre, esto es la mar espeluznante...

NIENTE DA FARE! Gli amici "giusti" di Cool SPOT sono in prigione! Cool SPOT è venuto a salvare la situazione! Non è il momento di mettersi ad ammirare la bellezza del paesaggio, dell'animazione e del sonoro. Datti una mossa e preparati a giocare.

Det kan inte vara sant! Cool SPOT har upptäckt att hans kompisar har blivit inlåsta! Ta det lugnt! Cool SPOT är här för det! Sluta gapa över det drömlika landskapet, den fantastiska animationen och de saftiga ljuden runtomkring. Spela! Gosse, det här är det häftigaste...

DAN KAN ECHT NIET! De vrienden van Cool SPOT zitten opgesloten! DAT KAN ECHT WEL! Maar Cool SPOT komt ze te hulp. Zit je nou niet langer over het decor uit als een droom, de fantastische animatie en het geweldig geluid te verbazen, maar begin te spelen! Dit is te gek man!

EI ONNISTU! Cool SPOT kaverisi ovat lukkojen takana. KYLLÄ ONNISTUU! Cool SPOT hoitaa homman! Äläjää tuijottamaan mahtavia maisemia, upeaa animaatiota sekä muhkeita äänitehosteita vaan pelaa! Tiedätkö, tämä on niistä kaikista viilein...

- TECHNICAL -

GAME ID: MK-27068-50
SIZE: 256KB (2Mbit)

- TRIVIA -

This was an European exclusive release.

- STAFF -

Origional game designed by Virgin Games Inc
Programmed by: David Leitch
Graphics by: Doug Townsley
Music and SFX by Krisalis.
Produced by: John Roberts
Testing by: James Dillon, Graham Tizzard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55978&o=2

$end

$snes=coolspotj,
$bio

Nintendo Super Famicom cart. published 29 years ago:

Cool Spot (c) 1993 Virgin Interactive

Japanese release.

- TECHNICAL -

GAME ID: SHVC-C8

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61159&o=2

$end

$snes=coolspotu,coolspotup,
$bio

Nintendo Super NES cart. published 29 years ago:

Cool Spot (c) 1993 Virgin Interactive

- TECHNICAL -

Model SNS-C8-USA

- TRIVIA -

Released in USA on December 10, 1993.

- TIPS AND TRICKS -

Level select
------------
Hold L + R and power on the SNES. Continue to hold those buttons and press Select(30) at the Virgin logo. 

View ending sequence and credits
--------------------------------
Press L(2), R at the title screen. 

Control logo
------------
Press various buttons to change the size and position of the Virgin Interactive logo. 

View best ending
----------------
Complete the game on the hard difficulty level.

- STAFF -

Developed by Basement Boys Software.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62876&o=2

$end

$snes=coolspot,
$bio

Nintendo Super NES cart. published 29 years ago:

Cool Spot (c) 1993 Virgin Interactive

- TECHNICAL -

Cartridge ID: SNSP-C8-FAH

- TRIVIA -

Reviews:
[FR] November 1993 - Consoles + N.25: 85%

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62875&o=2

$end

$gamegear=coolspot,
$bio

Sega Game Gear cart. published 29 years ago:

Cool Spot [Model T-70108-50] (c) 1993 Virgin Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64523&o=2

$end

$gamegear=coolspotu,
$bio

Sega Game Gear cart. published 29 years ago:

Cool Spot (c) 1993 Virgin Interactive

- TECHNICAL -

[Model T-70108]

- TIPS AND TRICKS -

* Cheat menu: Go to the option screen, move the cursor to Music and press Rightx3, Leftx3, Right, Left, Right, Left.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64524&o=2

$end

$megadriv=coolspot,coolspotj,coolspotp,
$bio

Sega Mega Drive cart. published 28 years ago:

Cool Spot (c) 1994 Virgin Games

- TECHNICAL -

GAME ID: T-70196-50

- TRIVIA -

Reviews:
[FR] June 1993 - Consoles + N.21: 92/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56413&o=2

$end

$megadriv=coolspotu,coolspotup,
$vgmplay=coolspot_md,
$bio

Sega Genesis cart. published 28 years ago:

Cool Spot (c) 1994 Virgin Games

- TECHNICAL -

GAME ID: T-70196

- TRIVIA -

Released on February 18, 1994 in the USA.

- TIPS AND TRICKS -

GAME GENIE CODE:

AXFA-2A92
Lets you play the US cartridge on a PAL/European Mega Drive.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57173&o=2

$end

$compclr2_flop=cooltool,
$bio

Cool Tools (c) 19?? Unknown

A set of useful utilities for assembly language programming.

- STAFF -

By: Garry Epps

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232608&o=2

$end

$amigaocs_flop=coolwrld,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Cool World (c) 1992 Ocean Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73764&o=2

$end

$gameboy=coolwrld,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Cool World [Model DMG-WL-USA] (c) 1993 Ocean Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65797&o=2

$end

$nes=coolwrld,
$bio

Nintendo NES cart. published 29 years ago:

Cool World (c) 1993 Ocean

It's an imaginary world that's real. It exists in another dimension, where cartoon characters, called Doodles, are alive. It's Cool World!

It was Vegas Vinnie who first discovered the tunnel connecting Cool World with this world. There, he found the Golden Spike of Power - the wedge between the two worlds. For safe keeping, he placed it on top of the Ocean Hotel in Las Vegas.

Now, a knockout Doodle called Holli Would wants to take all the power the Golden Spike can give her. She wants to get herself a real body and exist in this world. If she removes it, she may destroy both worlds.

She's already stolen the tunnel map and torn it into 5 pieces which she has hidden with members of her gang. As Harris, you go up against Holli and her henchmen to recover all 5 pieces and return to the real world and guard the Spike.

Holli and her hoods are out to get you, so you'd better get them first if you want to save this world!

- TECHNICAL -

GAME ID: NES-CX-USA

- TRIVIA -

Released in June 1993 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55025&o=2

$end

$snes=coolwrld,
$bio

Nintendo Super NES cart. published 29 years ago:

Cool World (c) 1993 Ocean

- TECHNICAL -

Cartridge ID: SNS-CD-USA

- TRIVIA -

Reviews:
[FR] April 1993 - Consoles + No. 19: 57/100

- TIPS AND TRICKS -

View credits
------------
Press L, Left, R, Right, Up, X, Down, B on the title screen. Press A to change images. 

Control logo
------------
Press L, R, or the other D-pad buttons to control the Virgin Games logo during the opening sequence.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62878&o=2

$end

$snes=coolwrlds,
$bio

Nintendo Super NES cart. published 29 years ago:

Cool World [Model SNSP-CD] (c) 1993 Ocean

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62877&o=2

$end

$info=mc_110cb,
$bio

CoolBaby RS-1S (c) 200? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=162500&o=2

$end

$info=mc_138cb,
$bio

CoolBaby RS-5 (c) 200? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107091&o=2

$end

$nes=mc_cb198,
$bio

CoolBoy 198 in 1 (c) 201? Fuzhou Coolboy Electronics Co., Ltd.

- TECHNICAL -

Size: 32 Mb

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40379&o=2

$end

$nes=mc_cb400,mc_cb400a,
$bio

CoolBoy 400 in 1 Real Game (c) 201? Fuzhou Coolboy Electronics Co., Ltd.

- TECHNICAL -

SIZE: 32 Mb

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275493&o=2

$end

$info=mc_cb203,
$bio

Coolboy RS-17 (c) 201? Fuzhou Coolboy Electronics Co., Ltd. [China]

203 games in 1 console.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40380&o=2

$end

$info=mc_cb280,
$bio

Coolboy RS-18 (c) 200? Fuzhou Coolboy Electronics Co., Ltd.

280 games in 1 dedicated console.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40381&o=2

$end

$info=cbrs8,
$bio

CoolBoy RS-8 (c) 201? Fuzhou Coolboy Electronics Co., Ltd.

168 in 1 games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=313103&o=2

$end

$snes=coolsknk,
$bio

Nintendo Super Famicom cart. published 26 years ago:

Cooly Skunk (c) 1996 Visit.

Unreleased prototype.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262628&o=2

$end

$pet_cass=mpcoo,
$bio

Commodore PET cass. published 43 years ago:

Coord. Geometry I (c) 1979 Microphys

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125839&o=2

$end

$apple2_flop_clcracked=mcdcm10,mcdcm11,
$bio

Apple II 5.25 disk. published 35 years ago:

Coordinate Math (c) 1987 MECC [Minnesota Educational Computing Corp.]

- TECHNICAL -

Model MECC-A192

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276688&o=2

$end

$info=clbowl,
$bio

Arcade Video game kit published 33 years ago:

Coors Light Bowling (c) 1989 Capcom USA, Incorporated.

Re-release of "Capcom Bowling" with the Coors Light brand.

- SERIES -

1. Capcom Bowling (1988)
2. Coors Light Bowling (1989)

- STAFF -

Game designers: Andrew Pines

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=502&o=2

$end

$info=cop01,cop01a,
$bio

Arcade Video game published 37 years ago:

Cop 01 (c) 1985 Nichibutsu [Nihon Bussan Company, Ltd].

A shoot'em up / platform game where you are a futuristic cop trying to save your girlfriend.

- TECHNICAL -

Main CPU: Zilog Z80 (@ 4 Mhz)
Sound CPU: Zilog Z80 (@ 3 Mhz)
Sound Chips: (3x) General Instrument AY8910 (@ 1.5 Mhz)

Players: Up to two alternatively.
Control: One 8-way joystick per player.
Buttons: 2 per player.

- TRIVIA -

Cop 01 was released in September 1985 in Japan. The game was developed on a PC-8801.

- STAFF -

Sound composer: Kenji Yoshida

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=503&o=2

$end

$info=ad4ctl,ad4ctla,
$bio

Cop The Lot Club (c) 200? Bell-Fruit Games, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43630&o=2

$end

$info=sc4ctlcl,sc4ctlcla,sc4ctlclb,sc4ctlclc,
$bio

Cop the Lot Club (c) 200? Bell-Fruit Games.

- TECHNICAL -

[Model PR1036]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=19955&o=2

$end

$info=sc4ctl,sc4ctla,sc4ctlb,sc4ctlc,sc4ctld,sc4ctle,
$bio

Fruit Machine published 20 years ago:

Cop the Lot (c) 2002 Bell-Fruit Games.

- TECHNICAL -

[Model PR1109]

[Scorpion 4]

- TRIVIA -

Cop the Lot was released in June 2002 in the UK.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11543&o=2

$end

$info=sc5ctl,sc5ctla,sc5ctlb,sc5ctlc,
$bio

Cop the Lot (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Scorpion 5]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42999&o=2

$end

$spectrum_cass=copout,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Cop-Out (c) 1986 Mikro-Gen

- STAFF -

Written by: Raffaele Cecco

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78353&o=2

$end

$cpc_cass=copout,
$bio

Amstrad CPC cass. published 36 years ago:

Cop-Out (c) 1986 Mikro-Gen [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93580&o=2

$end

$cpc_flop=copout1901,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Cop-Out Cracked (c) 1986 XOR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121615&o=2

$end

$copera=copechik,
$bio

Yamaha Copera cart. published 28 years ago:

Copera no Chikyuu Daisuki (c) 1994 Yamaha

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236757&o=2

$end

$copera=copekono,
$bio

Yamaha Copera cart. published 28 years ago:

Copera no Kono Otonaani (c) 1994 Yamaha

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236755&o=2

$end

$copera=timemach,
$bio

Yamaha Copera cart. published 29 years ago:

Copera no Time Machine (c) 1993 Yamaha

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236752&o=2

$end

$cpc_flop=copiacin,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Copia Cinta A Cinta (c) 1986 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124105&o=2

$end

$to_flop=copconf2,
$bio

Thomson TO disk. published 29 years ago:

Copie Conforme 2 (c) 1993 ASCI [Association pour les Services Connexes à l'Informatique] [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107680&o=2

$end

$mo5_cass=copiefic,
$bio

Copie de Fichiers Data (c) 198? Deplombsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108703&o=2

$end

$dragon_cass=copier,
$bio

Dragon cass. published 38 years ago:

Copier (c) 1984 Microstar Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117017&o=2

$end

$spectrum_cass=copieral,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Copier (c) 1990 Alchemist Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293837&o=2

$end

$mo6_cass=copieur,
$to8_cass=copieur,
$bio

Copieur (c) 198? Unknown [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108976&o=2

$end

$cpc_cass=copion,
$bio

Amstrad CPC cass. published 37 years ago:

Copion (c) 1985 Iron Valley Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233295&o=2

$end

$info=m4copcsh,
$bio

Coppa Cash (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41284&o=2

$end

$spectrum_cass=copper,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Copper (c) 1983 Vectis Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78354&o=2

$end

$to_flop=copper,coppera,
$bio

Thomson TO disk. published 31 years ago:

Copper (c) 1991 Hiriart [Laurent Hiriart].

Raster demo shareware.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107681&o=2

$end

$spectrum_cass=copperho,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Copper Hopper (c) 1985 ESP

- STAFF -

Written by: David Whyte

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78355&o=2

$end

$info=j2coppot,
$bio

Copper Pot (c) 198? JPM International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40937&o=2

$end

$info=j2coprun,
$bio

Copper Run (c) 198? JPM International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40938&o=2

$end

$info=j2cprndx,
$bio

Copper Run Deluxe (c) 198? JPM International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48761&o=2

$end

$info=cops,
$bio

Arcade Video game published 28 years ago:

COPS (c) 1994 Atari Games Corporation.

You are a cop that must work your way across the city, catching the criminals and avoid killing innocent by-standers. You can choose between driving or shooting gameplays.

- TRIVIA -

COPS was released in October 1994.

The game is based on the long-running reality TV series 'Cops', which features cameramen riding along with and filming real-life police officers in the line of duty.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4486&o=2

$end

$info=j6coprob,j6coproba,j6coprobb,j6coprobc,j6coprobd,j6coprobe,
$bio

Cops 'n' Robbers (c) 199? QPS Interactive.

- TECHNICAL -

Impact

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41079&o=2

$end

$info=ad5copsr,ad5copsra,ad5copsrb,ad5copsrc,ad5copsrd,ad5copsre,ad5copsrf,ad5copsrg,ad5copsrk,ad5copsrl,ad5copsrm,ad5copsrn,ad5copsro,ad5copsrp,ad5copsrq,ad5copsrr,ad5copsrv,ad5copsrw,ad5copsrx,ad5copsry,
$bio

Fruit Machine published 19 years ago:

Cops 'n' Robbers (c) 2003 Bell-Fruit Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11531&o=2

$end

$info=sc5_3520,
$bio

Fruit Machine published 11 years ago:

Cops 'n' Robbers - Street Wise (c) 2011 Bell-Fruit Games, Limited.

- TECHNICAL -

Platform: Scorpion 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69359&o=2

$end

$info=ad5crcpt,ad5crcpta,
$bio

Cops 'n' Robbers Community Party (c) 200? Bell-Fruit Games, Limited.

- TECHNICAL -

[Adder 5]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15281&o=2

$end

$info=sc5crcpt,sc5crcpta,sc5crcptb,
$bio

Cops 'n' Robbers Community Party (c) 200? Mazooma Games.

- TECHNICAL -

[Scorpion 5]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43085&o=2

$end

$info=sc1copdd,
$bio

Fruit Machine published 26 years ago:

Cops 'n' Robbers Deluxe (c) 1996 ELAM.

- TECHNICAL -

Model 6250

- TRIVIA -

Cops 'n' Robbers Deluxe was released in August 1996.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42125&o=2

$end

$info=sc5crotr,sc5crotra,
$bio

Cops 'n' Robbers On the Run (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR3506]

Scorpion 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42531&o=2

$end

$info=sc5crsc,sc5crsca,sc5crscb,sc5crscc,sc5crscd,sc5crsce,sc5crscf,sc5crscg,sc5crsch,sc5crsci,sc5crscj,sc5crsck,sc5crscl,sc5crscm,sc5crscn,sc5crsco,sc5crscp,sc5crscq,sc5crscr,sc5crscs,sc5crsct,sc5crscu,
$bio

Cops 'n' Robbers Safe Cracker (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Scorpion 5]
[Model PR3005]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42997&o=2

$end

$info=sc4crsc,sc4crsca,sc4crscb,sc4crscc,sc4crscd,sc4crsce,sc4crscf,sc4crscg,
$bio

Cops 'n' Robbers Safe Cracker (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR3035]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42532&o=2

$end

$info=sc5crsgcb,sc5crsgcc,
$bio

Cops 'n' Robbers Smash 'n' Grab Club (c) 200? Bell-Fruit Games, Limited. [B.F.G.]

- TECHNICAL -

[Model PR3421]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62076&o=2

$end

$info=sc5crsgc,sc5crsgca,
$bio

Cops 'n' Robbers Smash 'n' Grab Club (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR3427]

Scorpion 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42533&o=2

$end

$info=sc5crsgr,sc5crsgra,sc5crsgrb,sc5crsgrc,sc5crsgrd,sc5crsgre,sc5crsgrf,sc5crsgrg,
$bio

Cops 'n' Robbers Smash 'n' Grab (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR3421]

Scorpion 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42534&o=2

$end

$info=sc2cops2,sc2cops5,
$bio

Fruit Machine published 30 years ago:

Cops 'n' Robbers (c) 1992 Bell-Fruit Mfg. Company, Limited. [B.F.M.].

- TECHNICAL -

[Model 6012]

- TRIVIA -

Released in December 1992 in the UK.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=46705&o=2

$end

$info=sc1cops,sc1copsa,sc1copdx,
$bio

Fruit Machine published 29 years ago:

Cops 'n' Robbers (c) 1993 Bell-Fruit Mfg. Company, Limited.

- TECHNICAL -

Model 6218

- TRIVIA -

Cops 'n' Robbers was released in August 1993 in the UK.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42307&o=2

$end

$info=sc2cops,sc2cops1p,sc2cops3,sc2cops3p,sc2cops4,sc2copsp,
$bio

Fruit Machine published 27 years ago:

Cops 'n' Robbers (c) 1995 Bell-Fruit Mfg. Company, Limited. [B.F.M.]

- TECHNICAL -

[Model 6589]

- TRIVIA -

Released in December 1995 in the UK.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61732&o=2

$end

$info=sc4copsr,sc4copsra,sc4copsrb,sc4copsrc,sc4copsrd,sc4copsre,sc4copsrf,sc4copsrg,sc4copsrh,sc4copsri,
$bio

Cops 'n' Robbers (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR1412]
[Scorpion 4]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42991&o=2

$end

$info=ad5crsc,ad5crsca,ad5crscb,ad5crscc,ad5copsrj,ad5copsru,ad5copsr0,ad5copsr2,
$bio

Cops 'n' Robbers (c) 200? Mazooma Games.

- TECHNICAL -

Adder 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=34794&o=2

$end

$info=ad5copsrh,ad5crscg,ad5copsri,ad5copsrs,ad5copsrt,ad5copsr4,ad5copsr6,ad5crscd,ad5crsce,ad5crscf,
$bio

Cops 'n' Robbers (c) 200? Mazooma Games.

- TECHNICAL -

GAME ID: PR2495

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115698&o=2

$end

$info=ad5copsrz,ad5copsr1,
$bio

Cops 'n' Robbers (c) 200? Mazooma Games.

- TECHNICAL -

ADDER 5
Model PR2497

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115699&o=2

$end

$info=ad5copsr3,ad5copsr5,ad5crsch,ad5copsr7,
$bio

Cops 'n' Robbers (c) 200? Mazooma Games.

- TECHNICAL -

ADDER 5
GAME ID: PR2628

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115700&o=2

$end

$info=sc5copsr,sc5copsra,sc5copsrb,sc5copsrc,sc5copsrd,sc5copsre,sc5copsrf,sc5copsrg,sc5copsrh,sc5copsri,
$bio

Cops 'n' Robbers (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Scorpion 5]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42522&o=2

$end

$info=b85cops,
$bio

Fruit Machine published 36 years ago:

Cops n Robbers (c) 1986 Bell-Fruit Mfg. Company, Limited.

- TECHNICAL -

System 85

- TRIVIA -

Cops n Robbers was released in December 1986 in the UK.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40205&o=2

$end

$info=copsnrob,
$bio

Arcade Video game published 46 years ago:

Cops n' Robbers (c) 1976 Atari.

From 1 to 4 people can play at once, with the computer adding in a player as needed to keep the number of players at either 2 or 4. Players number 1 and 2 play the part of the cops, while players 3 and 4 are the robbers.

The screen is an overhead view of a city street, with the cops on one side, and the robbers on the other. Each car is in it's own lane, and an extra wide lane marks the area between the cop and robber side. Each player can move up and down in their own lane, the object is to shoot down the cars of the opposite side. A beer truck moves randomly up and down the center lane, generally getting in the way.

- TECHNICAL -

This game was sold in an upright format only. The machine was rather unique looking as it was about twice the width of a standard arcade game, but all the other dimensions were normal (kind of like they just stuck two machines together). Later four player games would instead use a control panel that was wider than the screen. The bulk of the machine was white, with the front being painted black for durability. Classic 'Gangster' cars from the 30's filled out the sideart. There were 2 distinct monitor bezels, each with its own art. The outer one was decorated with several of the 'Gangster' cars, and a design that looks similar to a stylized Japanese sunset. The inner monitor bezel had a street scene that was meant to extend the scene that appeared on the monitor itself (and to help fill in that 4 foot wide playing area). The monitor also had a color overlay to give different colors to the different sides of the game (it used a black and white monitor). The joystick was a special design. It only has an up down axis, but has seven different positions on that axis, which makes for pseudo-analog action.

Game ID : 005625

Main CPU : MOS Technology M6502 (@ 894.886 Khz)

Screen orientation : Horizontal
Video resolution : 256 x 208 pixels
Screen refresh : 60.00 Hz
Palette Colors : 2

Players : 4
Control : 2-way joystick (vertical)
Buttons : 2

- TRIVIA -

Released in July 1976.

Cops'n Robbers was one of the first 4-Player upright arcade games ever made. All 4 players played side by side on a single cabinet (most previous four player titles were done on cocktail tables).

- STAFF -

Designed and programmed by: Tom Hogg, Dave Storie

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=504&o=2

$end

$bbc_cass=copsnrob,
$bio

Acorn BBC/Electron cass. published 35 years ago:

Cops n' Robbers (c) 1987 Atlantis

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51673&o=2

$end

$dragon_cass=coptasnat,
$bio

Dragon cass. published 38 years ago:

Copta Snatch (c) 1984 Blaby Computer Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116540&o=2

$end

$special_cass=copter,
$bio

COPTER (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234190&o=2

$end

$orion_cass=copter,
$bio

Copter (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235160&o=2

$end

$gx4000=coptr271,
$bio

Amstrad GX4000 cart. published 31 years ago:

Copter 271 (c) 1991 Loriciels.

- TECHNICAL -

Cart. ID: L0089003

- TRIVIA -

Copter 271 was the first arcade game designed exclusivety for the GX4000.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118472&o=2

$end

$bbc_cass=copterca,
$bio

Acorn BBC/Electron cass. published 38 years ago:

Copter Capers (c) 1984 A&F Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51674&o=2

$end

$dragon_cass=coptrpatrl,
$bio

Dragon cass. published 38 years ago:

Copter Patrol (c) 1984 J.Morrison Micros

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234399&o=2

$end

$apple2_flop_orig=cptsrbrs,
$apple2_flop_misc=cptsrbrs,
$bio

Apple II 5.25 disk. published 41 years ago:

Copts and Robbers (c) 1981 Sirius Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107280&o=2

$end

$adam_flop=copx,
$bio

CopX (c) 199? Hexace Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109396&o=2

$end

$timex_cass=copy,
$bio

Copy (c) 198? TMX Portugal, Ltda.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263885&o=2

$end

$cpc_flop=copyf199,
$bio

Amstrad CPC 464 disk. published 29 years ago:

Copy (c) 1993 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124106&o=2

$end

$pc8801_flop=copyaid9,copyaid1,
$bio

NEC PC-8801 Series disk. published 31 years ago:

Copy Aid (c) 1991 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91555&o=2

$end

$pc98=copyaid,
$bio

Copy AID98II v2.20 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89162&o=2

$end

$c64_cart=copycard,
$bio

Commodore C64 cart. published 34 years ago:

Copy Card (c) 1988 Puma-Sharks

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240885&o=2

$end

$spectrum_cass=copycass,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Copy Cass(ette) (c) 1983 Sigmasoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293906&o=2

$end

$apfimag_cass=copycat,
$bio

Copy Cat (c) 198? Eisman [R. Eisman]

Basic Simon Game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135835&o=2

$end

$info=m4cpycat,m4cpycat__0,m4cpycat__1,m4cpycat__2,m4cpycat__3,m4cpycat__4,m4cpycat__5,m4cpycat__6,m4cpycat__7,m4cpycat__8,m4cpycat__a,m4cpycat__b,m4cpycat__c,m4cpycat__d,m4cpycat__e,m4cpycat__f,m4cpycat__g,m4cpycat__h,m4cpycat__i,m4cpycat__j,m4cpycat__k,m4cpycat__l,m4cpycat__m,m4cpycat__n,m4cpycat__o,m4cpycat__p,m4cpycat__q,m4cpycat__r,m4cpycat__s,m4cpycat__t,m4cpycat__u,m4cpycat__v,m4cpycat__w,m4cpycat__x,m4cpycat__y,m4cpycat__z,
$bio

Copy Cat (c) 199? BWB.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41287&o=2

$end

$apple2_flop_orig=copy2pv2,
$bio

Apple II 5.25 disk. published 41 years ago:

Copy II Plus Ver. 2.0 (c) 1981 Central Point Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229308&o=2

$end

$apple2_flop_orig=copy2pv3,
$bio

Apple II 5.25 disk. published 41 years ago:

Copy II Plus Ver. 3.0 (c) 1981 Central Point Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301418&o=2

$end

$apple2_flop_orig=copy2pv31,
$bio

Apple II 5.25 disk. published 41 years ago:

Copy II Plus Ver. 3.1 (c) 1981 Central Point Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301909&o=2

$end

$apple2_flop_orig=copy2pv41,
$bio

Apple II 5.25 disk. published 40 years ago:

Copy II Plus Ver. 4.1 (c) 1982 Central Point Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301910&o=2

$end

$apple2_flop_orig=copy2pv43,
$bio

Apple II 5.25 disk. published 40 years ago:

Copy II Plus Ver. 4.3 (c) 1982 Central Point Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301911&o=2

$end

$apple2_flop_orig=copy2pv44b,
$bio

Apple II 5.25 disk. published 40 years ago:

Copy II Plus Ver. 4.4B (c) 1982 Central Point Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301912&o=2

$end

$apple2_flop_orig=copy2pv44c,
$bio

Apple II 5.25 disk. published 40 years ago:

Copy II Plus Ver. 4.4C (c) 1982 Central Point Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301913&o=2

$end

$apple2_flop_orig=copy2pv44d,
$bio

Apple II 5.25 disk. published 40 years ago:

Copy II Plus Ver. 4.4D (c) 1982 Central Point Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301914&o=2

$end

$apple2_flop_orig=copy2pv50,
$bio

Apple II 5.25 disk. published 37 years ago:

Copy II Plus Ver. 5.0 (c) 1985 Central Point Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301915&o=2

$end

$apple2_flop_orig=copy2pv51,
$bio

Apple II 5.25 disk. published 37 years ago:

Copy II Plus Ver. 5.1 (c) 1985 Central Point Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301916&o=2

$end

$apple2_flop_orig=copy2pv52,
$bio

Apple II 5.25 disk. published 37 years ago:

Copy II Plus Ver. 5.2 (c) 1985 Central Point Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301917&o=2

$end

$apple2_flop_orig=copy2pv54,
$bio

Apple II 5.25 disk. published 37 years ago:

Copy II Plus Ver. 5.4 (c) 1985 Central Point Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301918&o=2

$end

$apple2_flop_orig=copy2pv55,
$bio

Apple II 5.25 disk. published 37 years ago:

Copy II Plus Ver. 5.5 (c) 1985 Central Point Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301920&o=2

$end

$apple2_flop_orig=copy2pv60,copy2pv6b1,copy2pv6b2,
$bio

Apple II 5.25 disk. published 37 years ago:

Copy II Plus Ver. 6.0 (c) 1985 Central Point Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301919&o=2

$end

$apple2_flop_orig=copy2pv61,
$bio

Apple II 5.25 disk. published 36 years ago:

Copy II Plus Ver. 6.1 (c) 1986 Central Point Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301921&o=2

$end

$apple2_flop_orig=copy2pv62,
$bio

Apple II 5.25 disk. published 36 years ago:

Copy II Plus Ver. 6.2 (c) 1986 Central Point Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301922&o=2

$end

$apple2_flop_orig=copy2pv63,
$bio

Apple II 5.25 disk. published 36 years ago:

Copy II Plus Ver. 6.3 (c) 1986 Central Point Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301923&o=2

$end

$apple2_flop_orig=copy2pv64,
$bio

Apple II 5.25 disk. published 36 years ago:

Copy II Plus Ver. 6.4 (c) 1986 Central Point Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301924&o=2

$end

$apple2_flop_orig=copy2pv65,
$bio

Apple II 5.25 disk. published 36 years ago:

Copy II Plus Ver. 6.5 (c) 1986 Central Point Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301925&o=2

$end

$apple2_flop_orig=copy2pv66,
$bio

Apple II 5.25 disk. published 36 years ago:

Copy II Plus Ver. 6.6 (c) 1986 Central Point Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301926&o=2

$end

$apple2_flop_orig=copy2pv71,
$bio

Apple II 5.25 disk. published 36 years ago:

Copy II Plus Ver. 7.1 (c) 1986 Central Point Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301927&o=2

$end

$apple2_flop_orig=copy2pv72,
$bio

Apple II 5.25 disk. published 36 years ago:

Copy II Plus Ver. 7.2 (c) 1986 Central Point Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301928&o=2

$end

$apple2_flop_orig=copy2pv73,
$bio

Apple II 5.25 disk. published 35 years ago:

Copy II Plus Ver. 7.3 (c) 1987 Central Point Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301929&o=2

$end

$apple2_flop_orig=copy2pv74,
$bio

Apple II 5.25 disk. published 35 years ago:

Copy II Plus Ver. 7.4 (c) 1987 Central Point Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301930&o=2

$end

$apple2_flop_orig=copy2pv81,
$bio

Apple II 5.25 disk. published 35 years ago:

Copy II Plus Ver. 8.1 (c) 1987 Central Point Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301931&o=2

$end

$apple2_flop_orig=copy2pv8135,
$bio

Apple IIc+ 3.5in. disk. published 35 years ago:

Copy II Plus Ver. 8.1 (c) 1987 Central Point Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301946&o=2

$end

$apple2_flop_orig=copy2pv82,
$bio

Apple II 5.25 disk. published 34 years ago:

Copy II Plus Ver. 8.2 (c) 1988 Central Point Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301932&o=2

$end

$apple2_flop_orig=copy2pv8235,
$bio

Apple IIc+ 3.5in. disk. published 34 years ago:

Copy II Plus Ver. 8.2 (c) 1988 Central Point Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301947&o=2

$end

$apple2_flop_orig=copy2pv83,
$bio

Apple II 5.25 disk. published 34 years ago:

Copy II Plus Ver. 8.3 (c) 1988 Central Point Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301933&o=2

$end

$apple2_flop_orig=copy2pv8335,
$bio

Apple IIc+ 3.5in. disk. published 34 years ago:

Copy II Plus Ver. 8.3 (c) 1988 Central Point Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301948&o=2

$end

$apple2_flop_orig=copy2pv84,
$bio

Apple II 5.25 disk. published 33 years ago:

Copy II Plus Ver. 8.4 (c) 1989 Central Point Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301935&o=2

$end

$apple2_flop_orig=copy2pv8435,
$bio

Apple IIc+ 3.5in. disk. published 33 years ago:

Copy II Plus Ver. 8.4 (c) 1989 Central Point Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301950&o=2

$end

$apple2_flop_orig=copy2pv9,
$bio

Apple II 5.25 disk. published 33 years ago:

Copy II Plus Ver. 9.0 (c) 1989 Central Point Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301934&o=2

$end

$apple2_flop_orig=copy2pv90,
$bio

Apple IIc+ 3.5in. disk. published 33 years ago:

Copy II Plus Ver. 9.0 (c) 1989 Central Point Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301949&o=2

$end

$apple2gs_flop_misc=c2plus91,
$bio

Apple IIGS disk. published 33 years ago:

Copy II Plus Ver. 9.1 (c) 1989 Central Point Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=197460&o=2

$end

$apple2_flop_orig=copy2pv91,
$bio

Apple II 5.25 disk. published 32 years ago:

Copy II Plus Ver. 9.1 (c) 1990 Central Point Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301936&o=2

$end

$apple2_flop_orig=copy2pv9135,
$bio

Apple IIc+ 3.5in. disk. published 32 years ago:

Copy II Plus Ver. 9.1 (c) 1990 Central Point Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301951&o=2

$end

$cpc_flop=copypart,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Copy Party (c) 1989 CBS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123424&o=2

$end

$spectrum_cass=copypira,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Copy Pirat (c) 1987 Vitamina

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293914&o=2

$end

$cpc_flop=copytape,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Copy Tape (c) 1985 Siren Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125016&o=2

$end

$pmd85_cass=copytape,
$bio

Copy Tape (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236480&o=2

$end

$adam_flop=copyutil1,copyutil,
$bio

Coleco Adam disk. published 35 years ago:

Copy Utilities (c) 1987 GJMG Enterprises.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82652&o=2

$end

$adam_cass=copyutil,
$bio

Copy Utilities Ver.2 (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259531&o=2

$end

$cpc_cass=copymast,
$bio

Amstrad CPC cass. published 36 years ago:

Copy-Master (c) 1986 RSE Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93583&o=2

$end

$spectrum_cass=copyplus,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Copy-Plus Ver.6 (c) 1983 Dakrasoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288250&o=2

$end

$cpc_flop=copyshop,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Copy-Shop (c) 1986 CPC Amstrad International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125017&o=2

$end

$x68k_flop=copyaid,
$bio

Sharp X68000 Series 5.25in. disk. published 34 years ago:

Copyaid First Back Up Pro 68k Vol 2 (c) 1988 Expert Staff

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87243&o=2

$end

$to_flop=copyall,
$bio

COPYALL (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107618&o=2

$end

$horizon=copyall,
$bio

COPYALL (c) 198? Micro Mike's

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265386&o=2

$end

$adam_flop=copycart,copycarta,
$bio

Coleco Adam disk. published 34 years ago:

CopyCart+ (c) 1988 MMSG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109397&o=2

$end

$adam_cass=copycart,
$bio

CopyCart+ (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82696&o=2

$end

$dragon_flop=copycat,
$bio

Dragon disk. published 34 years ago:

Copycat (c) 1988 Pulser Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117044&o=2

$end

$dragon_flop=copycatp,
$bio

Dragon disk. published 34 years ago:

Copycat (c) 1988 PSE Computers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265438&o=2

$end

$bbc_cass=copycat3,
$bio

Acorn BBC Micro B cass. published 36 years ago:

CopyCat III (c) 1986 Eddies Soft.

A copy program.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145572&o=2

$end

$info=copycat,
$bio

Handheld game published 43 years ago:

Copycat (c) 1979 Tiger Electronic Toys, Inc.

LED simon-type game.

- TECHNICAL -

Model 7-520

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=100458&o=2

$end

$info=copycatm2,
$bio

Handheld game published 34 years ago:

Copycat (c) 1988 Tiger Electronic Toys, Inc.

LED simon-type game.

- TECHNICAL -

Model 7-522

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=100459&o=2

$end

$adam_flop=copyfast,
$bio

CopyFast Utility (c) 198? Practical Programs

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109398&o=2

$end

$ondra=copyfile,
$bio

Copyfile (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236758&o=2

$end

$bbc_cass=cpfileii,
$bio

CopyFileII (c) 19?? Visions Soft. Factory

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51675&o=2

$end

$cpc_flop=copylock,
$bio

Copylock (c) 19?? Romantic Robot

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125018&o=2

$end

$cpc_flop=copyluck,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Copyluck (c) 1987 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124107&o=2

$end

$adam_flop=copymast,
$bio

Coleco Adam disk. published 34 years ago:

CopyMaster (c) 1988 ADAMagic Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109399&o=2

$end

$cpc_flop=copypoke,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Copypoke (c) 1989 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124108&o=2

$end

$cpc_flop=copytool,
$bio

Amstrad CPC type-in published 34 years ago:

Copytool 3.0 & Setdrive (c) 1988 PC Schneider International

- TRIVIA -

Listed as a type-in program in the German magazine: PC Schneider International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120235&o=2

$end

$adam_flop=copywrit,copywrita,
$bio

CopyWriter & DriveWriter (c) 198? Marathon Computer Press

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109400&o=2

$end

$mo5_cass=coqinn,coqinnb,coqinnc,coqinna,
$bio

Thomson MO5 cass. published 38 years ago:

Coq Inn (c) 1984 VIFI-Nathan [Vifi International]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108704&o=2

$end

$spectrum_cass=coracle,
$bio

Sinclair ZX Spectrum cass. published 11 years ago:

Coracle (c) 2011 Cronosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287267&o=2

$end

$msx2_flop=coral2,
$bio

MSX 2 disk. published 18 years ago:

Coral 2 (c) 2004 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101538&o=2

$end

$info=coralr2,coralrc2,
$bio

Video Slot Machine published 23 years ago:

Coral Riches II (c) 1999 Aristocrat.

A video slot machine with 5 reels and 9 lines. This game is an update of "Sweet Hearts II" which includes the x4 gamble feature.

- TECHNICAL -

NSW version:

Aristocrat MKV hardware.

CPU: ARM250TG @ 12 MHz
Video Chip: VIDC10
Sound Chip: VIDC10 (built into the video chip)

Video resolution: 640x400
Screen refresh: 63 Hz
Palette colors: 256

Button panel:
Bet buttons: 1, 2, 3, 5, 25 credits
Line buttons: 1, 5, 10, 15, 20 lines
Extra buttons: Collect (yellow), Reserve (green), Gamble (purple) and Take Win (orange)

1, 2, 5, and 10 credit buttons are also used for Heart, Diamond, Club and Spade gamble respectively. This gamble is x4 if correct.
1 and 9 line buttons are also used for red/black double up.

New Zealand version:

Aristocrat MKIV hardware.

CPU: Motorola MC6809EP @ 1.5 MHz
Video Chip: R6545AP
Sound Chip: 2x AY-3-8910 (second 8910 is used solely for I/O)

Video resolution: 304x216
Screen refresh: 60 Hz
Palette colors: 64

Button panel:
Bet buttons: 1, 2, 3, 4, 5 credits
Line buttons: 1, 3, 5, 7, 9 lines
Extra buttons: Collect (yellow), Reserve (green), Gamble (purple) and Take Win (orange)

1 and 9 line buttons are also used for red/black double up.

- SCORING -

All pays are left to right including scatters, except during feature where scatters pay any.
Diver substitutes for all symbols except Coral.

Feature:
2 or more left to right scattered Coral triggers 3 free spins.
During the free spins, the initial scatter win is held, and scatters pay any.
If 1 or more additional scatters appear, the free spin counter is reset back to 3 and all scatters are held for the duration of the feature.
If 5 scatters occur, the 5-of-a-kind win is repeated 3 times.
Line wins are not possible during the feature.

Standard paytable:
Diver: 1 = 2, 2 = 25, 3 = 300, 4 = 2000 = 5 = 5000
Fish: 1 = 1, 2 = 5, 3 = 120, 4 = 500 = 5 = 2500
Octopus: 1 = 1, 2 = 5, 3 = 120, 4 = 500 = 5 = 2500
Seahorse: 2 = 5, 3 = 100, 4 = 250 = 5 = 1000
Starfish: 2 = 5, 3 = 100, 4 = 250 = 5 = 1000
Jellyfish: 3 = 40, 4 = 75, 5 = 500
Ace: 3 = 40, 4 = 75, 5 = 500
King: 3 = 10, 4 = 50, 5 = 200
Queen: 3 = 10, 4 = 50, 5 = 200
Jack: 3 = 10, 4 = 40, 5 = 150
Ten: 3 = 10, 4 = 40, 5 = 150
Nine: 2 = 2, 3 = 5, 4 = 20, 5 = 120
Eight: 3 = 5, 4 = 20, 5 = 100
Seven: 3 = 5, 4 = 20, 5 = 100
Coral: 2 = 2, 3 = 5, 4 = 20, 5 = 50

New Zealand paytable:
Diver: 1 = 2, 2 = 25, 3 = 300, 4 = 750 = 5 = 1500
Fish: 1 = 1, 2 = 5, 3 = 120, 4 = 500 = 5 = 1000
Octopus: 1 = 1, 2 = 5, 3 = 120, 4 = 500 = 5 = 1000
Seahorse: 2 = 5, 3 = 100, 4 = 250 = 5 = 500
Starfish: 2 = 5, 3 = 100, 4 = 250 = 5 = 500
Jellyfish: 3 = 40, 4 = 75, 5 = 500
Ace: 3 = 40, 4 = 75, 5 = 500
King: 3 = 10, 4 = 50, 5 = 200
Queen: 3 = 10, 4 = 50, 5 = 200
Jack: 3 = 10, 4 = 40, 5 = 150
Ten: 3 = 10, 4 = 40, 5 = 150
Nine: 2 = 2, 3 = 5, 4 = 20, 5 = 120
Eight: 3 = 5, 4 = 20, 5 = 100
Seven: 3 = 5, 4 = 20, 5 = 100
Coral: 2 = 2, 3 = 5, 4 = 20, 5 = 35

- SERIES -

1. Sweet Hearts II (1994)
2. Heart Throb (1995)
3. Desert Bloom (1996)
4. Tropical Delight (1996)
5. Coral Riches II (1999)
6. Diamonds & Hearts (2000)
7. Sweethearts II [Lucky Devil] (2002)
8. Diamonds & Hearts [Power Pay] (2007)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5067&o=2

$end

$info=coppc400,
$bio

Cordata PPC-400 (c) 198? Corona Data Systems, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125335&o=2

$end

$spectrum_cass=core,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

CORE (c) 1986 A&F Software

- TRIVIA -

The game's name stands for 'Cybernetic Organism Recovery Expedition'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78357&o=2

$end

$spectrum_cass=corebugb,
$bio

CORE (c) 198? Bug-Byte [Grandslam div.].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225726&o=2

$end

$spectrum_cass=coreargu,coreargu_a,
$bio

CORE (c) 198? Argus Press Soft., Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306785&o=2

$end

$msx2_flop=coredump,
$bio

Core Dump (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101539&o=2

$end

$msx2_flop=corefght,
$bio

MSX 2 disk. published 15 years ago:

Core Fighter (c) 2007 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101540&o=2

$end

$cpc_flop=coresque,coresque01,coresque02,coresque03,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Core Squelette (c) 1985 Core [Evry, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121557&o=2

$end

$dragon_cass=corewars,
$bio

Dragon cass. published 36 years ago:

Core Wars (c) 1986 Dragon User

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116941&o=2

$end

$archimedes=corewars,
$bio

Core Wars (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126997&o=2

$end

$cpc_cass=core,
$bio

Amstrad CPC cass. published 36 years ago:

Core (c) 1986 A&F Software

- TECHNICAL -

[Model AFA 003]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93584&o=2

$end

$pico=magiccrab,
$bio

Sega Pico game published 28 years ago:

Cores Mágicas (c) 1994 Sega Enterprises, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88788&o=2

$end

$snes=cornbust,cornbustp,
$bio

Corn Buster [Prototype] (c) 199? Engine Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62879&o=2

$end

$electron_cass=corncrop,
$bio

Acorn Electron cass. published 39 years ago:

Corn Cropper (c) 1983 CCS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51410&o=2

$end

$spectrum_cass=corncrop,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Corn Cropper (c) 1983 CCS

- STAFF -

Written by: D. Fortune, Melvin Lloyd-Jones

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78358&o=2

$end

$bbc_cass=corncrop,
$bio

Acorn BBC Micro A cass. published 39 years ago:

Corn Cropper (c) 1983 CCS.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145313&o=2

$end

$ibm5170=corncob,
$bio

IBM PC/AT DOS 3.5in. disk. published 30 years ago:

Corncob Deluxe (c) 1992 Personal Companion Soft.

- TRIVIA -

Corncob Deluxe is the full version of the shareware game "Corncob 3D Ver. 3.4".

- STAFF -

Written by: Kevin Stokes
Additional Programming: George Welch
Documentation written by: Kevin Stokes
Original music by: James L. Collymore

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144368&o=2

$end

$cpc_flop=cornerg1,
$bio

Amstrad CPC type-in published 33 years ago:

Corner (c) 1989 PC Amstrad International

- TRIVIA -

Listed as a type-in program in the magazine: PC Amstrad International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119724&o=2

$end

$bbc_cass=cornishr,
$bio

Acorn BBC/Electron cass. published 38 years ago:

Cornish Riviera (c) 1984 DeeKay

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51676&o=2

$end

$spectrum_cass=cornishr,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Cornish Riviera (c) 1984 Dee-Kay Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287582&o=2

$end

$snes=coronlnd,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Coron Land [Model SHVC-ACLJ-JPN] (c) 1995 Yumedia

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61160&o=2

$end

$pc8801_flop=coron,corona,
$bio

NEC PC-8801 Series disk. published 38 years ago:

Coron (c) 1984 ASCII Corp.

- TECHNICAL -

GAME ID: 2013501

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91557&o=2

$end

$fm7_cass=coron,
$bio

Fujitsu FM-7 cass. published 37 years ago:

Coron (c) 1985 ASCII Corp.

- TECHNICAL -

GAME ID: 2013502

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93703&o=2

$end

$x1_cass=coron,
$bio

Sharp X1 cass. published 37 years ago:

Coron (c) 1985 ASCII.

- TECHNICAL -

GAME ID: 2013503

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86210&o=2

$end

$info=coppc21,
$bio

Corona PPC-21 (c) 198? Corona Data Systems, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266328&o=2

$end

$info=m1coro,m1coro10h1,m1coro10h2,m1coro10h3,m1coro11n,m1coro11np,m1coro12a,m1coro12g,m1coro12gp,m1coro12n,m1coro12np,m1coro21n,m1coro21np,m1coro21v,m1coro21vp,m1coro22n,m1coro30h,m1coro31,m1coro31p,m1coro32g,m1coro32gh,m1coro32n,m1coro32np,m1coro81,m1coro81p,m1corop,
$bio

Fruit Machine published 29 years ago:

Coronation St. (c) 1993 Maygay.

- TRIVIA -

Coronation St. was released in August 1993.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15500&o=2

$end

$info=coronatn,coronatnd,
$bio

Arcade Video game published 23 years ago:

Coronation St. - Quiz Game (c) 1999 JPM International.

Test your Corrie knowledge in this challenging quiz.

- TRIVIA -

Released in June 1999.

Coronation Street is one of the UK's longest running soaps. It was first broadcast on April 9, 1960 with over 7,000 episodes being shown. The show has won four British Soap Awards for 'Best Soap', four National Television Awards for 'Most Popular Serial Drama', and four TV Quick and Choice Awards for 'Best Soap'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=26147&o=2

$end

$info=m1cororr,m1cororrb,m1cororrc,m1cororrd,m1cororre,m1cororrg,m1cororrh,m1cororri,m1cororrj,m1cororrk,m1cororrl,m1cororra,m1cororrb1,m1cororrbh,m1cororrbp,m1cororrc1,m1cororrc2,m1cororrdp,m1cororrf,m1cororrfp,m1cororrgp,m1cororrip,m1cororrjp,m1cororrlp,m1cororrp,
$bio

Fruit Machine published 27 years ago:

Coronation St. - Rovers Return (c) 1995 Maygay.

- TECHNICAL -

M1A/B

- TRIVIA -

Coronation St. Rovers Return was released in June 1995.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41978&o=2

$end

$info=ep_cor2,ep_cor2a,ep_cor2b,ep_cor2c,
$bio

Coronation St. 2 (c) 199? Maygay.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40820&o=2

$end

$info=sc4coroc,sc4coroh,
$bio

Coronation St. Arcade (c) 200? Mazooma Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42992&o=2

$end

$info=m1corocb,m1corocb1,m1corocb1p,m1corocbp,
$bio

Fruit Machine published 28 years ago:

Coronation St. Club (c) 1994 Maygay.

- TECHNICAL -

M1A/B

- TRIVIA -

Coronation St. Club was released in May 1994.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41977&o=2

$end

$info=sc4corcl,sc4corcla,
$bio

Coronation St. Club (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR2383]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42523&o=2

$end

$info=m1corosh,m1coroshp,
$bio

Fruit Machine published 29 years ago:

Coronation St. Showcase (c) 1993 Maygay.

- TECHNICAL -

M1A/B

- TRIVIA -

Coronation St. Showcase was released in August 1993.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41979&o=2

$end

$info=sc5coroe,sc5corof,sc5corog,sc5coroh,sc5coroq,sc5coror,sc5coros,sc5corot,
$bio

Coronation St. Single (c) 200? Mazooma Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43734&o=2

$end

$info=sc5corob,sc5coroj,sc5coron,sc5corov,
$bio

Coronation St. Triple Arcade (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR2249]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43733&o=2

$end

$info=sc5coro1,sc5coroc,sc5corod,sc5coroi,sc5coroo,sc5corop,sc5corou,sc5coroz,
$bio

Coronation St. Triple Bingo (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR2249]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43732&o=2

$end

$info=sc4corotb,sc4corotba,
$bio

Coronation St. Triple Top Box (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR2526]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42994&o=2

$end

$info=sc4corod,sc4coroi,
$bio

Coronation St. Triple (c) 200? Mazooma Games.

- TECHNICAL -

[Scorpion 4]
[Model PR2249]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42993&o=2

$end

$info=sc5coroa,sc5corok,sc5corol,sc5corow,sc5corox,
$bio

Coronation St. Triple (c) 200? Mazooma Games.

- TECHNICAL -

[Scorpion 5]
[Model PR2249]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43731&o=2

$end

$info=sc4coro,sc4coroa,sc4corof,sc4corog,sc4coroj,sc4corok,sc4corol,sc4corom,
$bio

Coronation St. (c) 200? Mazooma Games.

Get on the feature board by reaching position eight on the trail or achieving a reel win. Position four on the trail awards a bonus.  Nudges may be awarded, as well as a Nudge Bonus, such as Stoppa, Nudge, Magic Nudges and Mystery Nudge.

The feature board is a lapper, awarding such things as Cash, Nudges, Super Shots, Name Fill, Face icons and bonuses. Each corner square of the board has four different possibilities; for example, the first corner has Stoppa, Taxi, Coronation St., and Mystery. Only one of these will be active at any one time.  Mystery squares are only found on corners. This means that the player could be playing on a 'No-Lose Board', one where no mysteries are lit. Landing on a Shuffle square or the Start Square, shuffles the corners.

Steps are used to step the hi-lo reel to a new number. The player is then moved round the board by this new number, and awarded the new square. Gaining three Face icons activates the Super Shots. Super Shots are taken on the Super Shot Matrix, starting on Level 1. Extra Levels are gained by shooting the Extra Level shot or from the board. Completing the Name Fill turns the Super Shot Matrix extra super. Filling the Name Fill a second time awards Invincibility. Gaining three under-layed Red Boxes on the reels awards one of the five Barcode features.

- TECHNICAL -

[Model PR2252]

Technology : Scorpion 4
Cabinet : Eclipse Front-Opening

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11883&o=2

$end

$info=sc5coro,sc5coro0,sc5corom,sc5coroy,
$bio

Coronation St. (c) 200? Mazooma Games.

- TECHNICAL -

[Scorpion 5]
 [Model PR2252]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43084&o=2

$end

$info=sc5corst,sc5corsta,sc5corstb,sc5corstc,
$bio

Coronation St. (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR3521]

Scorpion 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42524&o=2

$end

$spectrum_cass=corporal,corporal_a,
$bio

Sinclair ZX Spectrum cass. published 30 years ago:

Corporal Stone (c) 1992 Zenobi Software

- STAFF -

Coding: James Taylor

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78361&o=2

$end

$specpls3_flop=corpston,
$bio

Sinclair ZX Spectrum+3 disk. published 30 years ago:

Corporal Stone (c) 1992 Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147715&o=2

$end

$electron_cass=corpclim,
$bio

Acorn Electron cass. published 38 years ago:

Corporate Climber (c) 1984 Dynabyte

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115365&o=2

$end

$amigaocs_flop=corporat,corporat1,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Corporation (c) 1990 Core Design

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73765&o=2

$end

$megadriv=corporat,
$bio

Sega Mega Drive cart. published 30 years ago:

Corporation (c) 1992 Virgin Games

- TRIVIA -

Reviews:
June 1992 - Consoles + N.10 (Pages 76-78): 70/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56414&o=2

$end

$amigaocs_flop=corporatmd,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Corporation - Mission Disk (c) 1990 Core Design

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73766&o=2

$end

$c64_cass=corp,
$bio

Commodore C64 cass. published 32 years ago:

Corporation (c) 1990 Summit Soft.

- TECHNICAL -

GAME ID: SUM 985

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146472&o=2

$end

$saturn=corpsek,
$bio

Sega Saturn CD published 27 years ago:

Corpse Killer - Graveyard Edition (c) 1995 Digital Pictures

You're stranded on an uncharted island of Death. You're zombifying from Voodoo poison. A mad scientist is on your trail. Hundreds of rotting stiffs are crawling out of their graves to chew your guts. And you can't kill 'em. They're ALREADY DEAD!

Hundreds of huge, full-screen rotting corpses to blow away!
Faster action, more zombies, more ways to die!
Spurting targets, blood-curdling screams, blood-boiling new sounds!
Shocking new pop-up corpses right in your face!
New "power-up" targets push your zombiekiller skills to the limit
More nasty slingers with spike balls, grenades, Death Skulls, the works!
3 new difficulty levels: Normal, Bloodthirsty and Cannibal!
Lightning fast response, great new high-speed strategy screens.

- TECHNICAL -

GAME ID: T-16201H

- TRIVIA -

The game was rated M (Mature, it have content that may be suitable for ages 17 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60004&o=2

$end

$segacd=corpse32,
$bio

Sega CD 32X game published 28 years ago:

Corpse Killer (c) 1994 Digital Pictures.

- TECHNICAL -

GAME ID: T-16201F

- STAFF -

Same as the Sega CD version excepts for:

Associate Producer: Carina Chocano
Additional Programming: Gene Kusmiak
Lead Game Tester: Randall K. Hughes
Assistant Lead: Rob Macy
Game Testers: Bill Bound, Paul Franco

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52200&o=2

$end

$megacd=corpse,
$bio

Sega Mega-CD published 28 years ago:

Corpse Killer (c) 1994 Digital Pictures

European release.

- TECHNICAL -

GAME ID: T-162055-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60599&o=2

$end

$segacd=corpse,
$bio

Sega CD published 28 years ago:

Corpse Killer [Model T-162055] (c) 1994 Digital Pictures

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60713&o=2

$end

$bbc_cass=corpuscl,
$bio

Corpuscle (c) 19?? Micrograf

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51677&o=2

$end

$super80_cass=xcorral,
$bio

Corral [Model 104] (c) 198? Unknown

Program for BASIC (80 columns).

- STAFF -

Developed by: P. Thursby

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126794&o=2

$end

$spectrum_cass=correcam,
$bio

Correcaminos (c) 198? Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219108&o=2

$end

$apple2_flop_clcracked=corrbehv,
$bio

Apple II 5.25 disk. published 38 years ago:

Correct Behavior - The Mexican Way (c) 1984 Langenscheidt Publishers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240658&o=2

$end

$a2600=corrida,
$bio

Corrida da Matematica (c) 19?? CCE

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50351&o=2

$end

$info=corrida,
$bio

Video Slot Machine published 18 years ago:

Corrida de Toros - The Bullfight (c) 2004 Aristocrat.

A video slot machine with 5 reels and 25 lines.

- TECHNICAL -

Runs on the Aristocrat MKVI hardware.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5139&o=2

$end

$uzebox=corridan,
$bio

Belogic Uzebox ROM published 12 years ago:

Corrida Nebososa (c) 2010 Belogic

- STAFF -

By: Flavio Zavan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233052&o=2

$end

$pc8801_flop=corridor,
$bio

NEC PC-8801 Series disk. published 38 years ago:

Corridor (c) 1984 Koei Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91558&o=2

$end

$ibm5170=corridr7,corridr7d,
$vgmplay=corridor7_pc,
$bio

IBM PC/AT DOS 3.5in. disk. published 28 years ago:

Corridor 7 - Alien Invasion (c) 1994 Capstone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148364&o=2

$end

$cpc_cass=corridor,
$bio

Amstrad CPC cass. published 35 years ago:

Corridor Conflict [Model A-021] (c) 1987 Power House, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93585&o=2

$end

$spectrum_cass=corridor,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Corridors of Genon [Model NGS 7] (c) 1983 New Generation Software

- STAFF -

Written by: Malcolm E. Evans

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78362&o=2

$end

$spectrum_cass=corrupti,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Corruption (c) 1984 Omega Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78364&o=2

$end

$specpls3_flop=corruptn,corruptnb,corruptnc,corruptna,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

Corruption (c) 1988 Rainbird Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118675&o=2

$end

$archimedes=corrupt,
$bio

Acorn Archimedes disk. published 29 years ago:

Corruption (c) 1993 Magnetic Scrolls

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127097&o=2

$end

$cpc_flop=corrupti02,corrupti,corrupti01,corrupti04,corrupti05,corrupti06,corrupti07,corrupti08,
$cpc_cass=corruptn,
$bio

Amstrad CPC 6128 disk. published 34 years ago:

Corruption (c) 1988 Rainbird Soft.

- TECHNICAL -

BARCODE: 5 012439 107095

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121097&o=2

$end

$st_flop=corruptn,
$bio

Atari ST disk. published 34 years ago:

Corruption (c) 1988 Rainbird Soft.

- TECHNICAL -

BARCODE: 5 012439 107156

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306066&o=2

$end

$apple2_flop_orig=corruptn,
$bio

Apple II 5.25 disk. published 34 years ago:

Corruption (c) 1988 Rainbird [California, USA]

- TECHNICAL -

GAME ID: TD6493
BARCODE: 0 88777 46493

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276320&o=2

$end

$amigaocs_flop=corruptn,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Corruption (c) 1988 Rainbird [California, USA]

- TECHNICAL -

GAME ID: WD6490
BARCODE: 0 88777 46490

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73767&o=2

$end

$info=corsario,
$bio

Pinball published 33 years ago:

Corsario (c) 1989 Inder.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5269&o=2

$end

$cpc_cass=corsars,
$bio

Amstrad CPC cass. published 34 years ago:

Corsarios (c) 1988 Opera Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95770&o=2

$end

$cpc_flop=corsario01,corsario02,corsario,corsario03,corsario06,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Corsarios (c) 1988 Opera Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121444&o=2

$end

$spectrum_cass=corsario,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Corsarios (c) 1989 Opera Soft [Spain]

- STAFF -

Written by: Jose Vicente Pons

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78365&o=2

$end

$msx1_cass=corsario,
$bio

MSX cass. published 33 years ago:

Corsarios (c) 1989 Opera Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94557&o=2

$end

$pcw=corsar,
$bio

Amstrad PCW soft. published 33 years ago:

Corsarios (c) 1989 Opera Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118273&o=2

$end

$info=ccorsario,
$bio

Video Slot Machine published 23 years ago:

Corsarios (c) 1999 CIRSA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=46543&o=2

$end

$msx1_flop=corsario,corsarioa,
$bio

Corsarios cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229922&o=2

$end

$cpc_flop=cortexf1,
$bio

Amstrad CPC type-in published 36 years ago:

Cortex (c) 1986 Amstar

- TRIVIA -

Listed as a type-in program in the French magazine Amstar.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120544&o=2

$end

$amigaocs_flop=cortex,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Cortex (c) 1988 ECP

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73768&o=2

$end

$nes=corvetz1,
$bio

Nintendo NES cart. published 32 years ago:

Corvette ZR-1 Challenge (c) 1990 Milton Bradley Co.

- TECHNICAL -

GAME ID: NES-ZJ-FRA

- TRIVIA -

Reviews:
[FR] June 1992 - Consoles + N.10 (Pages 131): 65/100
[FR] June 1992 - Joypad N.9: 76/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55026&o=2

$end

$info=corv_21,corv_lx1,corv_px4,corv_la1,corv_lx2,corv_px3,
$bio

Pinball published 28 years ago:

Corvette (c) 1994 Bally Midway.

- TECHNICAL -

Midway WPC-Security
Model Number : 50036

Main CPU : Motorola M6809 (@ 2 Mhz)
Sound CPU : ADSP2105 (@ 10 Mhz)
Sound Chip : DMA-driven DAC

- TRIVIA -

Released in September 1994. 5,001 units were produced.

One of the tracks is the Holstein Track, and Holstein is a breed of cow.

When you start the 'Catch me if you can'-sequence a car with one of 4 women drives up on the screen, but at rare occasions a cow drives the car instead, with the text 'Moo' at the bottom of the screen.

- UPDATES -

Version L-1
Date : September 12, 1994
- Initial release to production.

Version L-2
Date : October 4, 1994
- Added a difficulty setting for relighting kickback.
- LT5 LOCK can no longer time out during REV mode.
- Enhanced logic on lower rev gate to better catch the ball.

Version 2.1 (Changes from version L-2)
Date : January 24, 1996
- Fixed Super Charger lamp. It was not blinking when it was the next available speed part.
- Fixed ball save during buy-in.

- TIPS AND TRICKS -

Before you plunge the ball into play, hit a flipper button to make the motor shake with a reving sound.

- STAFF -

Concept : George Gomez (GG)
Design : George Gomez, Tom Uban (TWU), Thomas M. Kopera (TMK)
Art : Dan Hughes
Software : Tom Uban, Bill Grupp (WAG)
Dots/Animation : Scott Slomiany, Eugene Geer (EG)
Mechanics : Thomas M. Kopera
Music & Sounds : Paul Heitsch (PH)
Guitars : Vince Pontarelli

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5272&o=2

$end

$gba=corvette,
$bio

Nintendo GBA cart. published 19 years ago:

Corvette [Model AGB-AVCE-USA] (c) 2003 TDK Mediactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70225&o=2

$end

$spectrum_cass=coryathe,coryathe_b,coryathe_d,
$bio

Sinclair ZX Spectrum cass. published 30 years ago:

Corya the Warrior-Sage (c) 1992 Guild, The

- STAFF -

Written by: Anthony Collins

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78366&o=2

$end

$pce_tourvision=coryoon,
$bio

TOURVision cart. published 31 years ago:

Coryoon (c) 1991 TOURVision.

Unlicensed Spanish coin-op game.

- TECHNICAL -

Cart. ID: 43

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101132&o=2

$end

$pce=coryoon,coryoon1,
$vgmplay=coryoon_pce,
$bio

NEC PC-Engine HuCARD published 31 years ago:

????? (c) 1991 Naxat Soft.
(Coryoon)

Coryoon is a cute side-scrolling shooter by Naxat Soft. The player takes control of a small flying dragon whose best friend, a beautiful young princess, has been transformed into a little girl and captured by an evil demon named A-D?ru. But the mysterious and demonic villain has also doomed the world and left behind his legions of terrible monsters. Coryoon, our pet dragon, has only one thing left to do; he must face a near impossible quest, defeat the advancing foes and eventually overpower their master. Coryoon has an arsenal of three fire-blowing techniques to help him in his fight. These power orbs are carried around by pink storks and range from red flames (powerful but with a limited range), blue waves (fast, wide and long range) and yellow lightnings (small but can be fired in many directions at once). Each weapon can be powered up a maximum of three times and the player can release the fire button for a short amount of time to charge up more powerful fireballs. Although most of the enemies drop fruits when defeated, some drop special items in the shape of playing card suits (such as small dragon (diamond), protective fairies (heart) and smart bomb (spade)) and rare giant chickens even drop dragon-option

- TECHNICAL -

Game ID: NX91004

- TRIVIA -

Released on November 29, 1991 in Japan for 6800 Yen.

- TIPS AND TRICKS -

A set of cheat-codes can be entered in the sound menu. To activate them, press Select (or up and down) on the title screen to enter the sound menu. There, just highlight the listed tracks, one at the time, and press II between each entry. A chime (Coryoon's voice) will play indicating that the code was successfully entered.
No fruits mode - 00 03 05 10 00 03 05 10
Select level - 08 08 01 01 08 02 04 07
20 lives - 03 07 03 05 01 08 08 01 01 04
Weapon max power - 08 04 01 03 07 05 06 04
4 screens mode - 06 04 08 06 04 08 06 04 08
Black & White 4 screens mode - 01 04 05 06 05 06 05 06 05 06 05 06
Ending - 02 04 05 02 09 04

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58551&o=2

$end

$vz_snap=cos_res,
$bio

Cos Res (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235054&o=2

$end

$msx1_cass=cosanost,
$bio

MSX cass. published 36 years ago:

Cosa Nostra (c) 1986 Opera Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94558&o=2

$end

$cpc_cass=cosanos,cosanoss,
$bio

Amstrad CPC cass. published 36 years ago:

Cosa Nostra (c) 1986 Opera Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95772&o=2

$end

$cpc_flop=cosanost01,cosanost,cosanost04,cosanost03,cosanost02,cosanost05,cosanost09,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Cosa Nostra (c) 1986 Opera Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121445&o=2

$end

$msx1_flop=cosanost,cosanosta,
$bio

Cosa Nostra cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229923&o=2

$end

$tvc_flop=cosinus,
$bio

Videoton TVC disk. published 37 years ago:

Cosinus (c) 1985 HLV

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112221&o=2

$end

$info=microkit,
$bio

Computer published 47 years ago:

COSMAC Microkit (c) 1975 RCA.

The 1975 RCA COSMAC Microkit was the first commercial microcomputer from RCA to contain the two-chip COSMAC microprocessor (TC 1084 / TC 1085 version).

- TRIVIA -

The processor was developed in New Jersey, but the kit itself came out of the RCA Palm Beach Division.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=39516&o=2

$end

$info=vip,vp111,
$bio

Computer published 45 years ago:

COSMAC VIP (c) 1977 RCA.

An early microcomputer that was aimed at video games.

- STAFF -

Created by: Joseph Weisbecker

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103267&o=2

$end

$special_cass=cosman,
$bio

COSMAN (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234191&o=2

$end

$spectrum_cass=cosmazoi,
$bio

Sinclair ZX Spectrum type-in published 38 years ago:

Cosmazoigs (c) 1984 IPC Electrical-Electronic Press

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=317083&o=2

$end

$msx1_flop=cosmestb,cosmestba,
$bio

Cosme Estible Cracked (c) 19?? Unknown.

Tape to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133112&o=2

$end

$info=cosmic,
$bio

Pinball published 42 years ago:

Cosmic (c) 1980 Taito do Brazil.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5273&o=2

$end

$cpc_flop=cosmics1,
$bio

Amstrad CPC type-in published 35 years ago:

Cosmic (c) 1987 Amstrad Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124747&o=2

$end

$info=cosmica,cosmica1,cosmica2a,cosmica23,cosmica22,
$bio

Arcade Video game published 43 years ago:

Cosmic Alien (c) 1979 Universal.

An early vertical space shoot'em up game.

- TECHNICAL -

Game ID : 7910

Main CPU : Zilog Z80 (@ 1.802666 Mhz)

Screen orientation : Vertical
Video resolution : 192 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 8

Players : 2
Control : 2-way joystick
Buttons : 1

- TRIVIA -

Cosmic Alien was released in January 1980 (even if title screen says 1979).

Justin Baxter holds the official record for this game with 502,950 points on April 1, 2012.

- SERIES -

Cosmic Series

1. Cosmic Monsters [Upright model] (1979)
2. Cosmic Monsters 2 (1979)
3. Cosmic Guerilla (1979)
4. Cosmic Alien (1980)
5. Devil Zone (1980)
6. Zero Hour (1980)
7. Space Panic (1980)
8. Cosmic Avenger (1981)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=505&o=2

$end

$a2600=cosmarkc,cosmarkc1,
$bio

Atari 2600 cart. published 39 years ago:

Cosmic Ark (c) 1983 CCE.

South american release of Imagic's "Cosmic Ark [Model IA3204]".

- TECHNICAL -

Model C-831

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50352&o=2

$end

$a2600=cosmark,cosmark1,cosmarke,cosmarke1,cosmarke2,
$bio

Atari 2600 cart. published 40 years ago:

Cosmic Ark (c) 1982 Imagic.

Pilot the Cosmic Ark through dangerous territory. Destroy meteors that come too close. You score each time you eliminate a meteor. If you survive the meteor shower, launch a shuttleship to the surface of each planet. Try to capture 2 skittish beasties in your tractor beam in order to gain fuel and points. Be quick about it! Return to the Ark before it undergoes another meteor barrage. But be careful - automatic planetary defense systems attempt to disable the shuttleship, releasing your precious cargo before you can safely transport them to the Ark. Reach as many planets as your fuel reserves allow. Game ends when you've exhausted your store of fuel.

Features six game variations:
1-Player Games: 
Game 1: Regular Cosmic Ark Mission
Game 2: Meteor Shower
Game 4: Advanced Cosmic Ark Mission
Game 5: Advanced Meteor Shower

2-Player Games: 
Game 3: Regular Ark Mission
Game 6: Advanced Ark Mission
In 2-player games, one player battles meteor showers while the other controls the shuttleship.

- TECHNICAL -

Model IA3204

- UPDATES -

There are two versions of Cosmic Ark. One version allows you to turn the starfield on and off by changing the 'TV Type' switch on the 2600. The other version has a permanent starfield that cannot be disabled.

- SCORING -

Your score appears to the right in the box at the bottom centre of screen.
* Destroy a meteor: 10 points.
* Destroy a special wavering meteor: 30 points.
* Reach planet, capture both beasties and return to Cosmic Ark: 1000 points.
* Cosmic Ark will return to a planet's surface as long as a beastie remains.

- STAFF -

Programmer: Rob Fulop

- PORTS -

* COMPUTERS:
[US] PC [Microsoft Windows, CD-ROM] (oct.2003) "Activision Anthology: Remix Edition" 
[US] Apple Macintosh [CD-ROM] (2003) "Activision Anthology: Remix Edition"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50353&o=2

$end

$cgenie_cass=cosmic,
$bio

Cosmic Attack (c) 198? Kansas Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131478&o=2

$end

$info=cavenger,
$bio

Arcade Video game published 41 years ago:

Cosmic Avenger (c) 1981 Universal.

An early space shoot'em up game.

How to Play:
1. Your Avenger can be moved in 8 directions. The speed increases as it advances, while it decreases as it retreats.
2. Destroy the front enemy by pressing the Fire Button, and destroy the target below by pressing the Bomb Button.
3. The enemy UFO will assault you flying either from in front of you or from behind you.  You can locate it by using the radar.
4. A tough chase missile will pursue your Avenger persistently. Dodge it successfully, and you can cause the enemy to fight among themselves.
5. When you pass the enemy radar site, an ant-aircraft gun will fire at your according to the altitude of your Avenger.
6. When the screen advances further, the X station will appear. When you destroy it in good time, you can destroy all the targets appearing on the screen at once. You are then awarded a high score.
7. Your Avenger will be destroyed when it is affected by any explosion.
8. The 1st – 5th highest scores for the day can enter their names on the screen.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : (2x) Texas Instruments SN76496 (@ 4 Mhz)

Screen orientation : Horizontal
Video resolution : 240 x 192 pixels
Screen refresh : 60.00 Hz
Palette colors : 32

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Released in July 1981.

This game is the first continuous X-axis (Left-Right) scrolling video game.

Wes Hupp holds the official record for this game with 117,290 points on November 17, 1982.

- SCORING -

UFO : 100 points.
Chase Missile Station (loaded) : 80 points.
Chase Missile Station (empty) : 50 points.
Counter Missile Station (loaded) : 80 points.
Counter Missile Station (empty) : 50 points.
Station : 100 points.
Anti-Aircraft Gun : 50 points.
Tank (armed) : 130 points.
Tank (empty) : 100 points.
Submarine : 100 points.
Mine : 50 points.
Depth Bomb : 50 points.
X Station : 300 points.
Missile: 30 points.
Smart Bomb (Large Box with Flashing 'X') awards points for all enemies destroyed.

- TIPS AND TRICKS -

* Alien UFO's can be destroyed by missiles or by contact with another UFO.

* Maximise your score on the tank stage by moving as slowly as possible. Tanks will appear as fast as you can fire. Remember to destroy any missiles fired by the tanks.

* Bomb diagonal missile launchers when they are below you, before they have a chance to launch.

* Vertical missiles are fired before you reach them. Slow down and allow them to fire, then destroy the launcher before it reloads.

* Destroy launchers situated on towers by firing missiles at them. This will clear the way for you well in advance.

* Watch the scanner for any UFO's coming from behind to see if they are coming in low or high. This will enable you to avoid them, but watch out for bullets.

* On the underwater stage destroy the mines so that alien subs are blown up in the subsequent explosion.

* You can move above enemy subs and bomb them safely as they only fire horizontally. Watch out for depth charges falling from above though.

o Don't miss the alien smart bombs as these clear a good few buildings in advance as well as awarding points.

- SERIES -

Cosmic Series

1. Cosmic Monsters [Upright model] (1979)
2. Cosmic Monsters 2 (1979)
3. Cosmic Guerilla (1979)
4. Cosmic Alien (1980)
5. Devil Zone (1980)
6. Zero Hour (1980)
7. Space Panic (1980)
8. Cosmic Avenger (1981)

- PORTS -

* CONSOLES:
Colecovision (1982)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=506&o=2

$end

$coleco=cavenger,cavengera,
$bio

Colecovision cart. published 40 years ago:

Cosmic Avenger (c) 1982 Coleco Industries, Incorporated. [Amsterdam, NY, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53262&o=2

$end

$svi318_cass=cavenger,
$bio

Spectravideo SV-318 cass. published 40 years ago:

Cosmic Avenger (c) 1982 Buggy Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118536&o=2

$end

$a2600=cosmicav,
$bio

Atari 2600 cart. published 39 years ago:

Cosmic Avenger (c) 1983 Bit Corp.

- TECHNICAL -

Model PG214

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50354&o=2

$end

$bbc_cass=cosmicbz,
$bio

Acorn BBC Micro B cass. published 36 years ago:

Cosmic Battlezones (c) 1986 Ultimate Play The Game [ACG's TM]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262498&o=2

$end

$amigaocs_flop=cosmcbnc,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Cosmic Bouncer (c) 1988 ReadySoft, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73770&o=2

$end

$bk0010=cosmic,cosmicb,
$bio

Cosmic Builder (c) 19?? OES Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144257&o=2

$end

$32x=cosmicc,
$bio

Sega Mega Drive 32X cart. published 28 years ago:

Cosmic Carnage (c) 1994 SEGA Enterprises, Ltd.

European release.

- TECHNICAL -

Game ID: 84700-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96288&o=2

$end

$32x=cosmiccp,cosmiccp1,cosmiccp2,cosmiccp3,cosmiccp4,cosmiccp5,cosmiccp6,cosmiccp7,
$vgmplay=cyberb_md,
$bio

Sega Genesis 32X cart. published 28 years ago:

Cosmic Carnage (c) 1994 SEGA of America, Inc.

- TECHNICAL -

Game ID: 84700

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96290&o=2

$end

$info=m4coscas,m4coscas__a,m4coscas__b,m4coscas__c,m4coscas__d,m4coscas__e,m4coscas__f,m4coscas__g,m4coscas__h,m4coscas__i,m4coscas__j,m4coscas__k,m4coscas__l,m4coscas__m,m4coscas__n,m4coscas__o,m4coscas__p,m4coscas__q,m4coscas__r,m4coscas__s,m4coscas__t,m4coscas__u,m4coscas__v,
$bio

Cosmic Casinos (c) 199? BWB.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40206&o=2

$end

$c64_cass=cosmcaus,
$bio

Commodore C64 cass. published 35 years ago:

Cosmic Causeway - Trailblazer 2 (c) 1987 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187632&o=2

$end

$info=cchasm,cchasm1,
$bio

Arcade Video game published 39 years ago:

Cosmic Chasm (c) 1983 Cinematronics.

Strap on your vector spacesuit, and hop into your vector spaceship. It is a good old ship, and it has seen a lot of action. From navigating the asteroid belt and blasting aliens around the sun, to attacking evil space cannons, your little vector ship has done it all, and this time it has been upgraded with twin blasters. You see the ship in Cosmic Chasm seems to be the same spaceship that is in every vector game. You control it using rotation buttons and a thruster button, with a laser and a shield button thrown in for good measure, just like almost every other vector game around.

Now here is what you have to do. You guide your ship through a space fortress room by room. Each room contains a center section that slowly grows and will eventually trap you if you are not fast enough. You can shoot the center section to slow its growth. Each room also contains several exits. One of the exits will always spew forth a bunch of bad guys, shoot them, then exit to go to a different room. Between rooms you get to see an excellent tunnel animation. The idea is to make your way to the center of the fortress, blast the power core, and then leave. There is a map at the top of the screen to keep you from getting lost. This is a pretty decent game. It has a lot more to offer than the one screen of bad guys that most vector games have.

- TECHNICAL -

Main CPU : Motorola 68000, Zilog Z80
Sound Chips : General Instrument AY8910 (x2), DAC

Screen orientation : Vertical

Players : 2
Controls : dial
Buttons : 3
=> [1] FIRE, [2] THRUST, [3] SHIELD

- TRIVIA -

This title was first available in 1982 on the CGE Vectrex home vector console, licensed by Cinematronics from GCE. It was only available in the arcades later, in February 1983. That is quite a reverse from the norm, usually games hit the arcades a year or two before they make it to the consoles.

It was the last color vector game released by Cinematronics. Approximately 400 units were produced (based on serial numbers). This title used a 68000 processor and a color X-Y monitor, which allowed for some very nice graphical effects that most early 80s hardware was simply not capable of.

People often mistake Cosmic Chasm machines for converted "Dragon's Lair" machines. That is because they shipped in almost the exact same cabinet. They both have the same side panels, overall design, and three-section marquee. But Cosmic Chasm differs in the angle of the control panel, and in the placement of the monitor. The artwork on this machine is mostly purple. The sideart is done with two large stickers, and it shows a huge logo, and a scene of some giant girders out in space.

Dwayne Richard holds the official record for this game with 124,500 points on December 1, 2005.

- STAFF -

Arcade port programmed by: Mike Gomez, Bob Skinner, David Dentt, Brooke Jarrett

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=507&o=2

$end

$vectrex=cchasm,
$vgmplay=cchasm_vect,
$bio

GCE Vectrex published 40 years ago:

Cosmic Chasm (c) 1982 GCE [General Consumer Electric]

Can you save the galaxy by blowing up the alien-inhabited planet... and get off the planet before you explode? You must burrow deep inside, finding your way through the underground maze while battling the Planet Protectors. If you can get to the center, plant your one bomb and try to find your way out. It's only a matter of seconds before the planet goes BOOM!

- TECHNICAL -

Model HS-4050

Controls
Joystick: Rotates your ship. Pulling back releases bomb in center chamber.
Button 1: Drill.
Button 2: Shield.
Button 3: Thrust.
Button 4: Fire.

- TRIVIA -

This was the first home game ever to be ported from the home to the arcade.

- SCORING -

Destroying Planet Protector: 80 points
Destroying Planet Protector after first cavern: 80 points + 10 for each additional cavern
Drilling to next cavern: 25 points
Getting to next cavern while escaping planet: 100 points
Completion of successful mission: 1000 points

- TIPS AND TRICKS -

Hidden message: A developer credit can be accessed by holding 1 + 2 + 4 on the title screen until the music ends.

- STAFF -

Programmed by: William Havkins

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82214&o=2

$end

$dragon_cass=cosmclone,
$bio

Dragon cass. published 39 years ago:

Cosmic Clones (c) 1983 Dragon Data, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116439&o=2

$end

$apple2_flop_clcracked=coscom,
$bio

Apple II 5.25 disk. published 41 years ago:

Cosmic Combat (c) 1981 Highland Computer Services

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276332&o=2

$end

$apple2_flop_clcracked=sscsmcbt,
$bio

Apple II 5.25 disk. published 40 years ago:

Cosmic Combat (c) 1982 Softsmith Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293471&o=2

$end

$bbc_cass=cosmicco,
$bio

Cosmic Combat (c) 19?? Micro Power

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51679&o=2

$end

$info=tccombat,
$bio

Handheld game published 42 years ago:

Cosmic Combat (c) 1980 Tomy.

- TECHNICAL -

Model 7602

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94380&o=2

$end

$a2600=cosmiccoc,
$bio

Cosmic Commuter (c) 19?? CCE

South american release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50356&o=2

$end

$a2600=cosmicco,
$bio

Atari 2600 cart. published 38 years ago:

Cosmic Commuter (c) 1984 Activision

The game takes place in the year 2075. You work for the Galactic Travel Agency, and need to help the citizens commute to and from work! Each level consists of several parts. First, you must successfully land the rocket module on the planet surface (this contains your astrobus). This part of the game is similar to the game Lunar Lander; you must control the speed of the lander to make sure you don't crash! In the second, horizontally scrolling segment you control the astrobus and attempt to pick up the commuters at the bus stops. Once all of the commuters are picked up, return to the rocket module and take off to transport the commuters to the grand central space station. Of course, there are many obstacles which can prevent a successful mission. Meteors, fireballs and space mines all get in the way and can destroy your astrobus. Your astrobus is equipped with a laser that can be used to destroy these obstacles. The astrobus also has a limited amount of fuel; if you start running out you better find more fuel before you crash!

- TECHNICAL -

Model AG-038

- TIPS AND TRICKS -

Tips for Trainees
Jou Muldooner, Local 472, said,
"The best way to stay on schedule is to fly close to the surface. You'll lose time if you fly all over the place, trying to shoot everything."

Maude Spinetti, Local 12, added,
"I aim to get all eight commuters. That's when those bonus fares really pour in."

Amron Smert, dispatcher, said,
"Learn to use the Scanner to choose direction. Remember that it represents an orbit, not a straight line. So sometimes the quickest way to either end of the display is to fly in what appears to be the opposite direction."

Finally, an anonymous voice whispered a secret:
"If there are no fuel pods around, one will often appear if you fly to the top of the screen and shoot three times. But even this won't work once all the commuters are gone."

- STAFF -

Programmer: John Van Ryzin

- PORTS -

* CONSOLES:
[US] Sony PlayStation (sept.30, 1998) "A Collection of Activision Classic Games for the Atari 2600 [Model SLUS-00777]" 
[US] Sony PlayStation 2 (nov.19, 2002) "Activision Anthology [Model SLUS-20588]" 
[EU] [AU] Sony PlayStation 2 (2003) "Activision Anthology [Model SLES-51313]" 

* HANDHELDS:
[US] Nintendo Game Boy Advance (dec.9, 2003) "Activision Anthology [Model AGB-BAVE-USA]" 
[US] Sony PSP (nov.8, 2006) "Activision Hits Remixed [Model ULUS-10186]" 
[EU] Sony PSP (feb.9, 2007) "Activision Hits Remixed [Model ULES-00640]" 
[AU] Sony PSP (feb.14, 2007) "Activision Hits Remixed [Model ULES-00640]" 

* COMPUTERS:
[US] PC [MS Windows, CD-ROM] (jan.1, 1994) "Activision's Atari 2600 Classics"
[US] PC [MS Windows, CD-ROM] (apr.4, 1995) "Atari 2600 Action Pack
[US] PC [Microsoft Windows, CD-ROM] (oct.2003) "Activision Anthology: Remix Edition" 
[US] Apple Macintosh [CD-ROM] (2003) "Activision Anthology: Remix Edition" 

* OTHERS:
[US] Android (aug.30, 2012) "Activision Anthology"
[US] Apple iPhone/iPad (aug.30, 2012) "Activision Anthology [Model 542727742]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50355&o=2

$end

$videopac=cosmic,cosmica,
$bio

Phillips Videopac cart. published 42 years ago:

Cosmic Conflict (c) 1980 Philips Corp.

- TECHNICAL -

Game ID: 11

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95585&o=2

$end

$videopac=cosmicu,
$bio

Magnavox Odyssey² cart. published 44 years ago:

Cosmic Conflict! (c) 1978 Magnavox.

- TECHNICAL -

Game ID: AJ9411

- STAFF -

Programmer: Sam Overton

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95586&o=2

$end

$c64_cass=cosmconv,
$bio

Commodore C64 cass. published 39 years ago:

Cosmic Convoy (c) 1983 Tasket, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146473&o=2

$end

$psx=cookla,
$bio

Sony PlayStation CD published 25 years ago:

Cosmic Cookoff - Language Arts (c) 1997 Lightspan Partnership, The

- TECHNICAL -

GAME ID: LSP-080230

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110602&o=2

$end

$psx=cookmath,
$bio

Sony PlayStation CD published 25 years ago:

Cosmic Cookoff - Mathematics (c) 1997 Lightspan Partnership, The

- TECHNICAL -

GAME ID: LSP-080240

- TRIVIA -

The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110603&o=2

$end

$info=cosmccop,
$bio

Arcade Video game published 31 years ago:

Cosmic Cop (c) 1991 Irem.

For more information about the game itself, please see the original Japanese version entry; "Armed Police Unit Gallop".

- TRIVIA -

Cosmic Cop was released in September 1991. It is known in Japan as "Armed Police Unit Gallop".

- PORTS -

* COMPUTERS: 
PC [MS Windows, Online] [EU] (dec.9, 2011) "IREM Arcade Hits" by DotEmu
Apple MacIntosh [Online] [US] (aug.21, 2011) "Irem Arcade Hits" by DotEmu
PC [Desura] [US] (nov.2, 2013) "IREM Arcade Hits" by Plug In Digital

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=508&o=2

$end

$a2600=cosmcorr,
$bio

Atari 2600 cart. published 39 years ago:

Cosmic Corridor (c) 1983 ZiMAG.

The expression 'Lost in Space' takes on new meaning when it happens to you.  You're suspended in time - caught in hostile space between the edges of the galaxy where only your best star cruiser navigational skills can bring you home. And as if that's not bad enough, you are under constant attack from all sorts of space vermin from alien monsters to rogue fighters. Keep your wits about you and your turbo lasers blasting and maybe you'll have a chance.

Your laser cannon moves in the same direction that you move the joystick - up, down, left or right. Firing is a little bit different.  Move the joystick in the direction you'd like to fire, but you don't have to hold it there because the target computer will aim in that direction until you change it. For rapid fire, hold the action button down.

Features 4 game variations:
GAME 1: The easiest of the four variations.
GAME 2: The second most difficult variation.
GAME 3: The third most difficult variation.
GAME 4: The hardest of the four variations. Don't start on this variation unless you're an arcade ace!

- TECHNICAL -

Model GN-040

- SCORING -

Depending on which aliens you destroy, they're worth 30 or 40 points.

- TIPS AND TRICKS -

Some strategical advice: keep that Fire Button down all the time, and when nothing is on the screen, aim up. This way you won't be caught by surprise. And when everything looks hopeless and a slew of bullets is heading toward you, change directions from up or down or vice versa. Sure, it's a last resort, but sometimes the bullets will take a slightly different curve and miss you.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50357&o=2

$end

$a2600=cosmcrep,cosmcreepe,cosmcreepe1,
$bio

Atari 2600 cart. published 40 years ago:

Cosmic Creeps (c) 1982 Telesys.

Save the Cosmic Kids from certain destruction and score as many points as possible before the planet falls out of orbit. When it disappears from the screen your time is up.

- TECHNICAL -

Model 1002

- SCORING -

You earn 1,500 points for each Kid who escapes safely.
You earn 100 points for every Creep you bop.

- STAFF -

Programmer: Don Ruffcorn

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50358&o=2

$end

$coleco=ccrisis,
$bio

Colecovision cart. published 39 years ago:

Cosmic Crisis (c) 1983 Telegames

- TRIVIA -

The game was sold in a carded Telegames bag with text instructions.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53263&o=2

$end

$bbc_cass=cosmiccr,
$bio

Acorn BBC/Electron cass. published 38 years ago:

Cosmic Cruiser (c) 1984 Imagine

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51680&o=2

$end

$spectrum_cass=cosmiccr,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Cosmic Cruiser (c) 1984 Imagine Software

- STAFF -

Written by: Steve Lavache
Graphics by: Steve Cain
Music by: Abdul Hafiz Ibrahim

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78368&o=2

$end

$dragon_cass=cosmcruis,cosmcruisa,
$bio

Dragon cass. published 38 years ago:

Cosmic Cruiser (c) 1984 Imagine Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116655&o=2

$end

$c64_cass=cosmcruis,
$bio

Commodore C64 cass. published 38 years ago:

Cosmic Cruiser (c) 1984 Imagine Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146474&o=2

$end

$vic1001_cart=cosmic,cosmic1,
$bio

Commodore VIC-20 cart. published 40 years ago:

Cosmic Cruncher [Model VIC-1922] (c) 1982 Commodore

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83804&o=2

$end

$ibm5150=cosmic,
$bio

IBM PC 5.25in. disk. published 40 years ago:

Cosmic Crusader (c) 1982 Funtastic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83598&o=2

$end

$dragon_cass=cosmicrus,
$bio

Dragon cass. published 38 years ago:

Cosmic Crusader (c) 1984 Blaby Computer Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116541&o=2

$end

$spectrum_cass=cosmicde_b,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Cosmic Debris (c) 1983 Artic Computing, Ltd.

- STAFF -

Written by: Jon Ritman

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78369&o=2

$end

$spectrum_cass=cosmicde_a,
$bio

Cosmic Debris (c) 198? Paxman Promotions [Geoffs Records div.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225554&o=2

$end

$spectrum_cass=cosmicde,
$bio

Cosmic Debris (c) 198? Forward Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226202&o=2

$end

$nes=cepsilon,
$bio

Nintendo Famicom cart. published 33 years ago:

Cosmic Epsilon (c) 1989 Asmik Corp.

Cosmic Epsilon is a forward/3-D shooter developed by Home Data and published by Asmik. An army of alien invaders from the Epsilon Empire is headed towards Earth and threatens to destroy it. An enemy transport battleship has already landed and waves of alien ships pour out of it. The player takes control of a transformable humanoid robot, the Cosmic Epsilon, and the object of the game is to fly through eight levels, from the surface of the Earth to deep into space and enemy occupied territory. The player comes equipped with two different weapons - a standard Vulcan beam (which can also be charged up by holding the fire button) and a set of limited homing missiles. Cosmic Epsilon doesn't feature any power ups, however power capsules can be collected throughout the game (extra missiles, lives or temporary shield) and are carried around by snake-like enemies (usually hidden within the scenery). Although the mech has the ability to transform into a space-fighter, this option is not directly available to the player and the game alternates between robot and spaceship levels (which both feature a similar gameplay). Finally, the game is compatible with the Famicom 3-D/stereo glasses and the 3D mode can be activated at anytime by pressing Select.

- TECHNICAL -

Cartridge ID: ASM-EO

- TRIVIA -

Cosmic Epsilon was released on November 24, 1989 in Japan. It was sold 6500 Yen.

The game was never released outside Japan.

- TIPS AND TRICKS -

* Continue: Wait until the Game Over message appears on screen, then hold Select and press Start. At the title screen, press Start again to start at the beginning of the stage where you died.

* Level select: At the title screen, press A, B, Right, Left, Right, Left, Down, Down, Up and Up. A Stage Select message should appear under the Asmik logo allowing you to pick a level.

* Another World mode: At the title screen, press Up, Down, Left, Right, A, Down, Up, Left, Right and B. A Another World! message should appear under the Asmik logo and allow you to play the game with a different color palette. 

* Konami code: At the title screen, enter the Konami code (up, up, down, down, left, right, left, right, B and A). A 'I am not Konani' message should appear under the Asmik logo.

- STAFF -

Developed by Home Data.

Main Programmer: Kazenoofuu
Sub Programmer: Alice
Main Designer: Wozl
Sub Designer: Gell Gee
Sound And Music: Endooo
Special Thanks: Rzv Dna

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53934&o=2

$end

$pcecd=cosmfnt,
$vgmplay=cosmfnt_tgcd,
$bio

NEC PC-Engine CD published 32 years ago:

Cosmic Fantasy - Bouken Shounen Yuu (c) 1990 Telenet.

- TECHNICAL -

BARCODE: 4988624910171
GAME ID: TJCD9003

- TRIVIA -

Released on March 30, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58143&o=2

$end

$pcecd=cosmfnt2j,
$bio

NEC PC-Engine CD published 31 years ago:

Cosmic Fantasy II - Bouken Shounen Ban (c) 1991 Telenet.

- TECHNICAL -

BARCODE: 4988624910355
GAME ID: TJCD1015

- TRIVIA -

Released on April 05, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58144&o=2

$end

$pcecd=cosmfnt2,
$bio

NEC TurboGrafx-CD published 30 years ago:

Cosmic Fantasy II (c) 1992 Working Designs.

North American release.

- TECHNICAL -

GAME ID: WTG990301

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58484&o=2

$end

$pcecd=cosmfnt3,
$bio

NEC PC-Engine CD published 30 years ago:

Cosmic Fantasy III - Bouken Shounen Rei (c) 1992 Telenet.

- TECHNICAL -

BARCODE: 4988624910874
GAME ID: TJCD2029

- TRIVIA -

Released on September 25, 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58145&o=2

$end

$pcecd=cosmfn4g,
$bio

NEC PC-Engine CD published 28 years ago:

Cosmic Fantasy IV - Ginga Shounen Densetsu Gekitou Hen (c) 1994 Telenet.

- TECHNICAL -

BARCODE: 4988624910980
GAME ID: TJCD4040

- TRIVIA -

Released on November 25, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58146&o=2

$end

$pcecd=cosmfn4t,
$bio

NEC PC-Engine CD published 28 years ago:

Cosmic Fantasy IV - Ginga Shounen Densetsu Totsunyuu Hen (c) 1994 Telenet.

- TECHNICAL -

BARCODE: 4988624910966
GAME ID: TJCD4038

- TRIVIA -

Released on June 10, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58147&o=2

$end

$megacdj=cfstory,
$vgmplay=cfstory_md,
$bio

Sega Mega-CD published 30 years ago:

コズミック・ファンタジー・ストーリーズ (c) 1992 Telenet Japan.
(Cosmic Fantasy Stories)

Cosmic Fantasy Stories is a re-release of two PC-Engine CD games: Cosmic Fantasy: Bouken Shonen Yu and Cosmic Fantasy 2.

- TECHNICAL -

Game ID: T-49014

- TRIVIA -

Released on March 27, 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60498&o=2

$end

$trs80_quik=cosmic,
$bio

TRS-80 cass. published 42 years ago:

Cosmic Fighter (c) 1980 Big Five Soft.

- STAFF -

Written by: Bill Hogue, Jeff Konyu

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288485&o=2

$end

$mbee_quik=cosmic,
$bio

Applied Technology Microbee cass. published 42 years ago:

Cosmic Fighter (c) 1980 Big Five Soft.

TRS-80 game converted to run on the Microbee.

- STAFF -

By: Bill Hogue, Jedd Konyu

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289606&o=2

$end

$sorcerer_cass=cosmc,
$bio

Exidy Sorcerer cass. published 42 years ago:

Cosmic Fighter (c) 1980 Big Five Soft.

Ported from TRS-80.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293624&o=2

$end

$bbc_cass=cosmicfi,
$bio

Cosmic Fighter (c) 19?? Kansas

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51681&o=2

$end

$gamate=cosmicfg,
$bio

Gamate cart. published 32 years ago:

Cosmic Fighter [Model C1032] (c) 1990 Bit Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=105866&o=2

$end

$info=cosflash,
$bio

Pinball published 37 years ago:

Cosmic Flash (c) 1985 Bell Games.

- STAFF -

Art by : Michele Martinelli ('Mike')

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=9629&o=2

$end

$info=cosflnsm,
$bio

Pinball published 37 years ago:

Cosmic Flash (c) 1985 Lowen.

- STAFF -

Art by : Michele Martinelli ('Mike')

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=9975&o=2

$end

$info=cosmicg,
$bio

Arcade Video game published 43 years ago:

Cosmic Guerilla (c) 1979 Universal.

For some reason you have 2 of your ships placed in the middle of the playing field and aliens all around them. Luckily, they're protected by 5 rows of barriers and you're on the bottom, doing your job to protect them.

- TECHNICAL -

This game had great cabinet artwork, a white base, with purple, yellow and black overlaid artwork. It shows a horned demon and lots of swirls. Most interestingly, this has to be the only game to have a politically incorrect slogan plastered on the side -- SUPER VIOLENCE!. The artwork on the sides (and front) was varnished or lacquered, which gives it a shiny and incredibly strong coat, protecting it from scratches and any kind of fading! The control panel had backlit 1- and 2-player info panels. Insert one coin, '1 player' lit up; insert two and '2 player' lit up. This looks real nice on the brushed chrome control panel.

Game ID : 7907

Main CPU : TMS9980A/TMS9981 (@ 1.2285 Mhz)
Sound Chips : Samples, DAC

Screen orientation : Vertical
Video resolution : 192 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 16

Players : 2
Control : 2-way joystick
Buttons : 1

- TRIVIA -

Released in November 1979.

According to Replay Magazine, Cosmic Guerilla brings that unique world of Japanese cartoonists onto a TV game via a deal with the famous cartoonist Shotaro Ishimori. Ishimori was a pioneering manga/anime artist. It is not know if his art was used in the game itself, on the cabinet, or both.

- SCORING -

Enemy on sides : 20 points
Bonus ships : 50-200 points

- SERIES -

Cosmic Series

1. Cosmic Monsters [Upright model] (1979)
2. Cosmic Monsters 2 (1979)
3. Cosmic Guerilla (1979)
4. Cosmic Alien (1980)
5. Devil Zone (1980)
6. Zero Hour (1980)
7. Space Panic (1980)
8. Cosmic Avenger (1981)

- PORTS -

* COMPUTERS:
Sinclair ZX Spectrum (1983, "Cosmic Guerilla", Crystal Computing)
BBC B (1983, "Cosmic Kidnap", Superior Software)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=509&o=2

$end

$info=cosmicgi,
$bio

Arcade Video game published 43 years ago:

Cosmic Guerilla (c) 1979 Inder.

Spanish Bootleg.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72871&o=2

$end

$spectrum_cass=cosmicgu,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Cosmic Guerilla (c) 1983 Crystal Computing

- STAFF -

Written by: Graham Stafford

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78370&o=2

$end

$zx81_cass=cosmguer,
$bio

Sinclair ZX-81 cass. published 39 years ago:

Cosmic Guerilla (c) 1983 Quicksilva.

- TECHNICAL -

GAME ID: QZX0031

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114782&o=2

$end

$info=csmic_l1,
$bio

Pinball published 40 years ago:

Cosmic Gunfight (c) 1982 Williams Electronics, Incorporated.

- TECHNICAL -

Model Number : 502

- TRIVIA -

1,008 units were produced.

- UPDATES -

Originally named `Dragon Fly'.

- STAFF -

Designed by : Barry Oursler
Art by : Doug Watson, Larry Day

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5274&o=2

$end

$microvision=cosmichu,
$bio

MB MicroVision game published 41 years ago:

Cosmic hunter (c) 1981 MB [Milton Bradley Co.] [East Longmeadow, MA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110098&o=2

$end

$pc8001_flop=cosmicin,
$bio

NEC PC-8001 disk. published 40 years ago:

Cosmic Ineiger (c) 1982 Apollo Technica [Japan]

- STAFF -

By: M. Nakajima

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295105&o=2

$end

$trs80_quik=cosmici,
$bio

TRS-80 disk. published 42 years ago:

Cosmic Intruders (c) 1980 Software Innovations

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293929&o=2

$end

$spectrum_cass=cosmiciv,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Cosmic Invaders (c) 1982 Spectrum Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301054&o=2

$end

$info=cosmicin,
$bio

Cosmic Invaders (c) 198? Unknown.

Pirate version of Space Invaders.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275381&o=2

$end

$dragon_cart=cosmcinv,
$bio

Dragon cart. published 40 years ago:

Cosmic Invaders (c) 1982 Dragon Data

You control your ship at the bottom of the screen and battle the invading aliens marching across the screen. You can move sideways and fire at the invaders. There are three defenses that you can hide behind, but they will quickly get shot to pieces by the invaders, or maybe your own firing. From time to time, an UFO will fly across the top of the screen. Shoot it for extra points.

- TECHNICAL -

GAME ID: A0102

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53421&o=2

$end

$vic1001_cart=jailbrk,
$bio

Commodore VIC-20 cart. published 40 years ago:

Cosmic Jailbreak [Model VIC-1927] (c) 1982 Commodore

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83805&o=2

$end

$bbc_cass=cosmicki,
$bio

Acorn BBC/Electron cass. published 39 years ago:

Cosmic Kidnap (c) 1983 Superior Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51682&o=2

$end

$c64_cart=cosmiclf,
$bio

Commodore C64 cart. published 39 years ago:

Cosmic Life (c) 1983 Spinnaker Software Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53547&o=2

$end

$a800=cosmiclf,
$bio

Atari 400/800 cart. published 39 years ago:

Cosmic Life [Model COS-AT] (c) 1983 Spinnaker Software Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82808&o=2

$end

$leapster=cosmicmt,
$bio

LeapFrog Leapster cart. published 19 years ago:

Cosmic Math - Arcade-Style Learning! (c) 2003 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134483&o=2

$end

$info=cosmicm2,
$bio

Arcade Video game published 43 years ago:

Cosmic Monsters 2 (c) 1979 Universal.

Space Inavder's clone.

- TECHNICAL -

Main CPU : Intel 8080 (@ 1.9968 Mhz)
Sound Chips : SN76477 (@ 1.9968 Mhz)

Screen orientation : Vertical
Video resolution : 224 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 2

Players : 2
Control : 2-way Joystick
Buttons : 1

- SCORING -

Large Invader : 10 points
Medium Invader : 20 points
Small Invader : 30 points
UFOs : 50-300 points

- SERIES -

Cosmic Series

1. Cosmic Monsters [Upright model] (1979)
2. Cosmic Monsters 2 (1979)
3. Cosmic Guerilla (1979)
4. Cosmic Alien (1980)
5. Devil Zone (1980)
6. Zero Hour (1980)
7. Space Panic (1980)
8. Cosmic Avenger (1981)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4306&o=2

$end

$info=cosmicmo,
$bio

Arcade Video game published 43 years ago:

Cosmic Monsters (c) 1979 Universal.

Space Invader's clone.

- TECHNICAL -

[Upright model]

Main CPU : Intel 8080 (@ 1.9968 Mhz)
Sound Chips : SN76477 (@ 1.9968 Mhz)

Screen orientation : Vertical
Video resolution : 224 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 2

Players : 2
Control : 2-way joystick
Buttons : 1

- TRIVIA -

This is the first game manufactured by Universal and the first game of the 'Cosmic' series (See 'Series' section for more info).

- SCORING -

Large Invader : 10 points
Medium Invader : 20 points
Small Invader : 30 points
Saucers : Bonus number of points before touching other saucer, 100 points after touching other saucer

- TIPS AND TRICKS -

If you don't destroy the saucer that flies on top of the screen, it lowers itself and drops a new layer of invaders for you to shoot. This layer covers the whole space (instead of what's left over), so you're forced to shoot across the whole screen again.

- SERIES -

Cosmic Series

1. Cosmic Monsters [Upright model] (1979)
2. Cosmic Monsters 2 (1979)
3. Cosmic Guerilla (1979)
4. Cosmic Alien (1980)
5. Devil Zone (1980)
6. Zero Hour (1980)
7. Space Panic (1980)
8. Cosmic Avenger (1981)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=510&o=2

$end

$trs80_cass=cosmic,
$bio

TRS-80 cass. published 42 years ago:

Cosmic Patrol (c) 1980 Instant Soft., Inc.

- STAFF -

Written by: Jake Commander

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288471&o=2

$end

$spectrum_cass=cosmicpi,cosmicpi_a,cosmicpi_c,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Cosmic Pirate (c) 1989 Byte Back

- STAFF -

Converted by: Peter Mannion
Graphics by: John Brennan
Loading Screen by: Iain Traynor

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78371&o=2

$end

$info=princess,
$bio

Pinball published 43 years ago:

Cosmic Princess (c) 1979 Stern Electronics.

- TRIVIA -

336 units were produced.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5275&o=2

$end

$x68k_flop=cospsyco,
$vgmplay=cospsyco_x68,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Cosmic Psycho (c) 1991 Cocktail Soft.

- TECHNICAL -

BARCODE: 4988715001504
MEDIA: FD x4

- TRIVIA -

Released on September 14, 1991 in Japan for a retail price of 7800 Yen. Packaged with a soundtrack CD.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87244&o=2

$end

$pc98=cospsyco,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Cosmic Psycho (c) 1991 Cocktail Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89163&o=2

$end

$pc8801_flop=cosmicps,
$vgmplay=cosmicps_88,
$bio

NEC PC-8801 Series disk. published 31 years ago:

Cosmic Psycho (c) 1991 Cocktail Soft.

- TECHNICAL -

BARCODE: 4988715001481

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91559&o=2

$end

$psx=cosmicrc,
$bio

Sony PlayStation CD published 27 years ago:

Cosmic Race (c) 1995 Neorex.

- TECHNICAL -

Game ID: SLPS-00009

- TRIVIA -

Released on January 20, 1995 in Japan. Retail price: 6800 Yen.

Reviews:
[FR] March 1995, Consoles + N.41: 71/100

- STAFF -

Executive Producer: Toshiyuki Komai
Producer: Keiko Komai
Director: Masato Furuta
Publisher: Keiko Komai, Masato Furuta
Planning: Kenji Nakamura
Script Writer: Kenji Nakamura
Program Director: Yuuki Nakamura
Main Programmer: Kenji Nakamura
3Dimensional Calc.: Muhtar Mahsut, Kenji Nakamura, Yuuki Nakamura
Programmers: Masaki Nishibu, Shiro Shamoto, Yuji Koyama, Eiji Kamiya
Object Programmer: Kazunari Hasegawa
3-D Effect: Kenji Nakamura, Yuuki Nakamura
Character Designer: Eijirou Kitou
Machin Designer: Eijirou Kitou
Object Designers: Masato Furuta, Eijirou Kitou, Kazunari Hasegawa
Animation Designer: Eijirou Kitou
Object Editors: Eijirou Kitou, Kazunari Hasegawa
3-D World Designer: Eijirou Kitou
3-D World Editor: Yoshimasa Mizuno, Yasuko Marita, Takayuki Ichihara, Yoshiaki Ishibashi, Shigehisa Okada
Graphics: Eijirou Kitou, Muneyuki Ichihara, Shigehisa Okada, Yuuki Nakamura, Kazunari Hasegawa
Illustration: Masato Furuta
Course Designers: Masato Furuta, Eijirou Kitou
Course Editors: Kazunari Hasegawa
Music Composer: Hurry Mind
Music Coordinator: Yuuki Nakamura
Sound Composer: Hurry Mind
Sound Coordinator: Yuuki Nakamura
Manual Editors: Masato Furuta, Kazunari Hasegawa
Quintet Staff: Jun Otani, Ami Koyama, Yoshio Ishiguro, Takeshi Amano, Norio Tomita
Tea Server: Cocacola's Vending Machine
Kata Momi's: Yuuki & Kenji [Each Others]
Kata Tataki's: Kazunari Hasegawa (Service)
Morning Call: Keiko Komai (Osewa Kakemashita)
Bangohan: Chinese Hakkai, Udon's Maruyama, Tonkatsu Matsusima
Yashoku: Nicomart, Yoshigyuu
Special Thanks: Mitsuido Co., Kyoikusangyo Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72316&o=2

$end

$spectrum_cass=cosmicra_a,cosmicra_b,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Cosmic Raiders (c) 1983 Mikro-Gen

- STAFF -

Written by: Stephen Townsend

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78372&o=2

$end

$mtx_cass=cosmraid,
$bio

Memotech MTX cass. published 38 years ago:

Cosmic Raiders (c) 1984 Continental Soft.

- STAFF -

By: P. J. Green
Cover Art by: Nick Mynheer

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133304&o=2

$end

$spectrum_cass=cosmicra,
$bio

Cosmic Raiders (c) 198? Orion [Portugal]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234796&o=2

$end

$astrocde=cosmicrd,cosmicrd35,cosmicrd36,cosmicrdb,cosmicrda,
$bio

Bally Astrocade cart. published 39 years ago:

Cosmic Raiders (c) 1983 Astrocade, Inc.

Cosmic Raiders is a side-scrolling shoot 'em up similar to Defender. Like in that game the player's space ship can move both left and right and there is also a radar showing the locations of enemies. The game takes place in the alien sector Larkin and the player's objective is to defend a planet under attack while also collecting energy sources from an evil alien race called the Larkins. In every level four bombs are dropped along with a number of fighters to ensure the bombs reach the surface of the planet. The objective of the game is simply to clear all the enemies and get the highest score possible. For every two bombs destroyed an energy star that the player can collect will appear. By picking it up the player's ship is energized with an invincible energy shield. Once all enemies have been cleared from one level the game moves on to the next.

Before starting out it's possible to choose the number of players (1-4), number of lives (1-9) and the intensity of the game (0-9). Level 0 is the easiest one and the only one where enemies do not get harder as the game goes on. Each player can have a different intensity level.

- TECHNICAL -

Game ID: 2019

- TRIVIA -

Released as part of the "Action/Skill Series".

- STAFF -

Written by: Bob Ogden, Scot L. Norris, Julie Malan, Lisa Natting

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86792&o=2

$end

$amigaocs_flop=cosmcrel,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Cosmic Relief (c) 1988 Datasoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73771&o=2

$end

$msx1_cass=csheriff,
$bio

MSX cass. published 33 years ago:

Cosmic Sheriff (c) 1989 Dinamic Software [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94559&o=2

$end

$specpls3_flop=cosmicsh,
$bio

Sinclair ZX Spectrum+3 disk. published 32 years ago:

Cosmic Sheriff (c) 1990 Dinamic Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147629&o=2

$end

$cpc_flop=cosmicsh06,cosmicsh09,cosmicsh01,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Cosmic Sheriff Cracked (c) 1989 CNGSOFT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123512&o=2

$end

$cpc_flop=cosmicsh0a,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Cosmic Sheriff Cracked (c) 1989 BMC [Black Mission Cracking]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123513&o=2

$end

$msx1_flop=csheriff,
$bio

Cosmic Sheriff cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229924&o=2

$end

$cpc_flop=cosmicsh,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Cosmic Sheriff [Model AMD 11890039] (c) 1989 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123511&o=2

$end

$cpc_flop=cosmicsh04,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Cosmic Sheriff [Model AMS 11890039] (c) 1989 Dinamic Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118849&o=2

$end

$cpc_cass=cosmicsh,
$bio

Amstrad CPC cass. published 33 years ago:

Cosmic Sheriff [Model AMS 2890039] (c) 1989 Dinamic Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95774&o=2

$end

$spectrum_cass=cosmicsh,cosmicsha,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Cosmic Sheriff [Model SPE 890041] (c) 1990 Dinamic Software [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78373&o=2

$end

$msx1_flop=shockabs,
$bio

Cosmic Shock Absorber cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229925&o=2

$end

$spectrum_cass=cosmicsh_a,cosmicsh_b,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Cosmic Shock Absorber (c) 1986 Martech

- TECHNICAL -

Game ID: M96

- STAFF -

Written by: Chris Fayers
Music by: Mark Alexander

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78374&o=2

$end

$msx1_cass=shockabs,
$bio

MSX cass. published 36 years ago:

Cosmic Shock Absorber (c) 1986 Martech

- TECHNICAL -

GAME ID: M96

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94560&o=2

$end

$cpc_cass=shockabs,
$bio

Amstrad CPC cass. published 35 years ago:

Cosmic Shock Absorber (c) 1987 Martech.

- TECHNICAL -

GAME ID: M96

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95776&o=2

$end

$cpc_flop=cosmicsh03,cosmicsh02,cosmicsh05,cosmicsh07,cosmicsh08,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Cosmic Shock Absorber [Model M96] (c) 1987 Martech Games, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127873&o=2

$end

$info=csmash,csmasho,
$bio

Sega NAOMI cart. published 21 years ago:

Cosmic Smash (c) 2001 Sega Enterprises, Limited.
 
Become a funky gymnastic back flipping, somersaulting, wall climbing virtual reality squash player. Travel by a virtual express train to an interstellar cosmic recreation room and smash the blocks.

Break all the blocks in the stage within the time limit, then the player can run to the next stage. There are 50 stages in this game, with many different routes to the final stage. Using a trick smash (there are 28 patterns) increases the destructive power of the ball, allowing the player to complete the stage faster. The penalty for using trick smash is a faster decrease in remaining time. There are normal blocks, unbreakable blocks, bonus blocks and various sizes of blocks moving in various patterns. The ball will also rebound differently from different blocks.

Features:
- Super stylised graphics.
- 50 stages.
- 28 trick shots.

- TECHNICAL -

Cartridge ID: 840-0044C
Runs on the Sega "NAOMI" Hardware.

Screen Orientation: Horizontal

- TRIVIA -

Cosmic Smash was released in January 2001 in Japan.

- PORTS -

* CONSOLES:
Sega Dreamcast (2001)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3405&o=2

$end

$dc=csmash,
$bio

Sega Dreamcast GD published 21 years ago:

Cosmic Smash [Model HDR-0176] (c) 2001 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135284&o=2

$end

$x1_flop=csoldier,
$bio

Sharp X1 5.25in. disk. published 37 years ago:

Cosmic Soldier (c) 1985 Kogado Studio.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85949&o=2

$end

$pc98=csoldier,
$bio

NEC PC-9801 Series 5.25in. disk. published 37 years ago:

Cosmic Soldier (c) 1985 Kogado Studio.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89164&o=2

$end

$pc8801_flop=csoldier,csoldiera,
$bio

NEC PC-8801 Series disk. published 37 years ago:

Cosmic Soldier (c) 1985 Kogado Studio.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91560&o=2

$end

$pc8801_flop=csoldierd,
$bio

NEC PC-8801 Series disk. published 37 years ago:

Cosmic Soldier Demo (c) 1985 Kogado Studio.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91561&o=2

$end

$nes=cosmic,
$bio

Nintendo NES cart. published 29 years ago:

Cosmic Spacehead (c) 1993 Codemasters Software

European release.

- TRIVIA -

Released in November 1993 in Europe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55027&o=2

$end

$megadriv=cosmic,
$bio

Sega Mega Drive cart. published 29 years ago:

Cosmic Spacehead (c) 1993 The Codemasters Software Company, Limited.

- TRIVIA -

Reviews:
[FR] November 1993 - Consoles + N.25: 70%

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71182&o=2

$end

$amigaocs_flop=cosmic,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Cosmic Spacehead (c) 1993 Codemasters Software Company, Limited., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73772&o=2

$end

$sms=cosmic,
$vgmplay=cosmic_sms,
$bio

Sega Master System cart. published 29 years ago:

Cosmic Spacehead (c) 1993 Codemasters Software

Descriptions from the back cover:

Absorb your senses in this giant Extra Terrestrial Odyssey of Cosmic discovery! Radical Adventure. Awesome Arcade and superb Sub-Games combine in Cosmic Spacehead's 50's Sci-fi quest to prove the Earth's existence!!

Tauche mit allen Sinnen in diese riesige außerirdische Odyssee kosmisher Entdeckungen im dtil der 50er Jahre ein! Wahnsinnsabenteuer, Arcade-Action und Super-Zwishenspiele machen Cosmic Spaceheads Versuch, die Existenz der Erde zu beweisen, zu einem irren Spaß!"

Eclate-toi dans cette aventure géante de l'Odyssée Extra-Terrestre de Cosmic! Mélange époustouflant d'aventure et d'arcade dans ce superbe jeu de science-fiction, où Cosmic Spacehead s'entête à vouloir prouver l'existence de la planète Terre! /

Partecipa a questa Odissea Extraterrestre di Cosmic! Il tentativo di Cosmic Spacehead di provare l'esistenza della Terra è una straordinaria combinazione di Avventura e azione Arcade!!

¡Sumerge tus sentidos en esta gigantesca odisea extraterrestre de descubrimiento cósmico! ¡Una aventura radical, un impresionante arcade y soberbios sub-juegos se combinan en la gesta de ciencia ficción de los años cincuenta que Cosmic Spacchcad tiene que lievar a cobo para probar la existencia de la Tierra!

Dit buitenaardse avontuur is zo boeiend, dat je er helemaal door in beslag genomen wordt je gaat op een lange ontdekkingsreis door de kosmos! Het geheel vormt een science fiction avontuur waarin het fundamentele 'Adventure' - en het fantastisch 'Arcade' spel, plus de schiiterende spelen die een zelfstandig onderdeel van het spel zijn, gecombineerd worden. In deze ruimteodyssee gaat Spacehead 50 op reisom te bewijzen dat de aarde echt bestaat!

Lät dina sinnen uppslukas av denna enorma, utomjordiska odyssé fylid av kosmiska upptäckter! Fantastiska äventyr, formidabel arkadaction samt häftiga bonusspel kombineras i Cosmic Spacehead's science-fictionjakt på bevis för att Jorden existerar!

- TECHNICAL -

GAME ID: MK-27074-50
SIZE: 256KB (2Mbit)

- TRIVIA -

It was an European exclusive release.

- STAFF -

Design & programming: Peter Williamson
Design & Artist: Toby Eglesfield
Programming: Andrew Fussey
Music: Allister Brimble, Lyndon Sharp
Art Manager: Shån Savage
Packaging: Victoria Healey, Nick Price
Production: Pat Stanley, Stewart Regan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55979&o=2

$end

$gamegear=cosmic,
$bio

Sega Game Gear cart. published 29 years ago:

Cosmic Spacehead [Model T-120028-50] (c) 1993 Codemasters Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64525&o=2

$end

$a2600=cosmswrmscc,
$bio

Cosmic Swarm (c) 19?? Unknown.

Pirate version ripped from the 2600 Screen Search mexican console.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234383&o=2

$end

$a2600=cosmswrm,cosmswrme,
$bio

Atari 2600 cart. published 40 years ago:

Cosmic Swarm (c) 1982 CommaVid

You are at the Waypoint Interstellar Trade Depot, a quiet outpost in space, when suddenly a dormant group of alien, mineral-eating termites awakens. They then begin haphazardly making their nest.

Using your probe ship, you must destroy the termites and their nest blocks. You simply fire at the termites to destroy them but their nest blocks must be energized before you can destroy them. To energize a nest block, you must hit a block while a termite is still carrying it. This will energize all the blocks on the screen.

If you shoot a termite that is not carrying a block or if one is carrying a block but you only hit the termite, all the blocks will not be energized and not be damageable. If you run into a block, energized or not, or are touched by a termite, you lose a life.

Every so often, a refuel ship travels down and then back up the left or right side of the screen. You must dock with it (touch it) before it gets back to the top or the game ends, no matter how many lives you have left.

- TECHNICAL -

Model CM003

- TRIVIA -

Known as "Angriff der Termiten" in Germany.

- SCORING -

Hitting a termite that is NOT carrying a block: 1 point.
Hitting a termite that is carrying a block:
--if the bottom of the block is NOT hit: 2 points.
--if the bottom of the block is hit: 3 points.
Hitting an energized (red) block: 1 point.
  
By scoring properly, an observant and skillful player can earn bonus points 100 or 200 at a time. These bonus points do not, however, count toward earning extra probe ships.

- STAFF -

Programmer: John Bronstein

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50359&o=2

$end

$a2600=cosmtown,
$bio

Atari 2600 cart. published 39 years ago:

Cosmic Town (c) 1983 ITT Family Games.

Clone of HomeVision's "Base Attack [Model VCS 83113]" with some graphical changes.

- TECHNICAL -

Model 554-33 375

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50361&o=2

$end

$a800=cosmtnls,
$bio

Atari 400/800 cart. published 39 years ago:

Cosmic Tunnels (c) 1983 Datamost, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82809&o=2

$end

$a2600=cosmwar,
$bio

Atari 2600 cart. published 39 years ago:

Cosmic War (c) 1983 HomeVision.

The same game as "Space Tunnel [Model PG202]".

- TECHNICAL -

GAME ID: VCS 83136

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50362&o=2

$end

$nes=cosmwars,
$bio

Nintendo Famicom cart. published 33 years ago:

Cosmic Wars (c) 1989 Konami Industry Company, Limited.

- TECHNICAL -

GAME ID: KDS-CJ

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53935&o=2

$end

$spectrum_cass=cwartoad,cwartoada,cwartoadb,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Cosmic Wartoad (c) 1985 Ocean Software, Limited.

- STAFF -

Original Idea by: Simon Butler
Programmed by: John Gibson, Roy Gibson
Graphics by: Steve Cain

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78375&o=2

$end

$spectrum_cass=cwartoader,
$bio

Cosmic Wartoad (c) 198? Erbe Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219109&o=2

$end

$dragon_cass=cosmzap,
$bio

Dragon cass. published 39 years ago:

Cosmic Zap (c) 1983 Microdeal

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116331&o=2

$end

$info=cosmicos,
$bio

Computer published 43 years ago:

COSMICOS (c) 1979 Radio Bulletin.

System loosely based on the Cosmac ELF design.

- TRIVIA -

COSMICOS stands for COSMAC MINI COMPUTERSYSTEM.

Published in the dutch magazine Radio Bulletin, developed by the editor (later editor in chief) Bob Stuurman. The goal of the development of the Cosmicos system was a simple microcomputer, selfbuilt and fit for expansion and experiments.

- STAFF -

Developed by: Bob Stuurman

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103307&o=2

$end

$bbc_flop_hybrid=cosmix,
$bio

Acorn BBC Hybrid Music System disk. published 35 years ago:

Cosmix R2 (c) 1987 Hybrid Technology

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270446&o=2

$end

$info=cosmo,
$bio

Arcade Video game published 43 years ago:

Cosmo (c) 1979 TDS.

An old shoot'em up.

- TECHNICAL -

Main CPU : Intel 8080 (@ 1.9968 Mhz)
Sound Chips : SN76477 (@ 1.9968 Mhz), discrete circuitry

Players : 2
Control : 2-way joystick
Buttons : 1

- TRIVIA -

Developed by Mints

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=511&o=2

$end

$msx1_cart=cosmo,cosmoa,
$bio

MSX cart. published 38 years ago:

Cosmo (c) 1984 ASCII Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76665&o=2

$end

$gba=fopshadwg,
$bio

Nintendo GBA cart. published 18 years ago:

Cosmo & Wanda - Wenn Elfen Helfen! Das Schattenduell (c) 2004 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70226&o=2

$end

$pc8801_flop=cosmoang,
$bio

NEC PC-8801 Series disk. published 36 years ago:

Cosmo Angel (c) 1986 PSK.

- TECHNICAL -

GAME ID: PA-022

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91562&o=2

$end

$sgi_mips=cosmo_1_1_1,
$bio

SGI MIPS IRIX soft. published 28 years ago:

Cosmo Compress 1.1.1 (c) 1994 Silicon Graphics, Inc.

- TECHNICAL -

SOFT ID: 812-0310-002

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266390&o=2

$end

$pc8801_cass=cosmox,
$bio

Cosmo Cross (c) 198? Xtal Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91205&o=2

$end

$adam_flop=cosfight,cosfighta,
$bio

Coleco Adam disk. published 25 years ago:

Cosmo Fighter (c) 1997 Red Bullet Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82670&o=2

$end

$info=cgangpzl,cgangpzlj,
$bio

Arcade Video game published 30 years ago:

Cosmo Gang - The Puzzle (c) 1992 Namco.

In this puzzle game, different combinations of blocks mixed with Cosmo Gang members fall from the top to the bottom of the screen. The object is to stack up the blocks to form a complete row causing that row to disappear. To accomplish this a ball must be used to eliminate the Cosmo Gang that stacked up to block your progress.

- TECHNICAL -

Namco System NA-1 hardware
Game ID : CP

Main CPU : Motorola 68000 (@ 12.52825 Mhz), M37710 (@ 12.52825 Mhz)
Sound Chips : C140 (@ 42.667 Khz)

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Released in December 1992, Cosmo Gang The Puzzle was the first puzzle game produced by Namco. The concept created by Namco for Cosmo Gang the Puzzle was later reused by the company for Pac-Attack, a puzzle game featuring Pac-Man.

- PORTS -

* CONSOLES:
Nintendo Super Famicom (1993) "Cosmo Gang - The Puzzle [Model SHVC-CI]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=512&o=2

$end

$snes=cosmopzl,
$bio

Nintendo Super Famicom cart. published 29 years ago:

Cosmo Gang - The Puzzle (c) 1993 NAMCOT.

Cosmo Gang the Puzzle is a cute Tetris-like puzzle game by Namco, sequel of Cosmo Gang and Cosmo Gang the Video. The cute pink frog aliens are back and they once again try to invade the Earth. Nearly, as this time around they want to blow it up. Rows of various and colorful aliens fall down from the top of the screen. The player must arrange them, and various other blocks, so they can be destroyed before they become a threat. An added twist to the gameplay is how these aliens need to be crushed with a blue ball as they randomly appear on the playfield. A red arrow shows the direction in which it will roll and this way help trigger spectacular avalanches of awesome destructive power. This certainly reminds the original Cosmo Gang game where aliens had to be shot with a light gun. Like with any Tetris game out there, the game will only end with a well deserved Game Over when blocks, and aliens in this case, reach the top of the screen. Other options are of course available, such as a two players mode and a fun puzzle mode. This last mode gets the player to resolve simple puzzles where pre-arranged stacks of blocks and aliens need to be cleaned up in order to get to the next stage.

- TECHNICAL -

Cartridge ID: SHVC-CI

- TRIVIA -

Released on February 26, 1993 in Japan for 7900 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61161&o=2

$end

$info=cosmogng,cosmogngj,
$vgmplay=cosmogng,
$bio

Arcade Video game published 30 years ago:

Cosmo Gang - The Video (c) 1992 Namco.

Defend against the Cosmo Gang baddies which enter in patterns and join an attack formation. Keep the baddies from stealing energy in the challenging stages.

- TECHNICAL -

Namco System 2 hardware
Game ID : CO

Main CPU : (2x) Motorola 68000 (@ 12.288 Mhz), M6809 (@ 3.072 Mhz), HD63705 (@ 2.048 Mhz)
Sound Chips : C140 (@ 21.39 Khz), YM2151 (@ 3.57958 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Released in March 1992 in Japan (even if the titlescreen says 1991).

This is the video version of a popular novelty redemption game of the same name.

Victor Entertainment released a limited-edition soundtrack album for this game (Cosmo Gang - The Video : Namco Game Sound Express Vol.8 - VICL-15018) on 24/03/1993.

- UPDATES -

The US version is slightly different :
* 'Winners Don't Use Drugs' screen added.

- STAFF -

Game designer : Kohji Kenjoh
Programmer : Shiohigaler Itoh
Original character designer : Fanchan
Visual : Tatsuya
Sound : Yoshie Arakawa

- PORTS -

* CONSOLES:
Nintendo Super Famicom (1992) "Cosmo Gang - The Video [Model SHVC-CA]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=513&o=2

$end

$snes=cosmogng,
$bio

Nintendo Super Famicom cart. published 30 years ago:

Cosmo Gang - The Video (c) 1992 NAMCOT.

Cosmo Gang the Video is the conversion of Namco's arcade game. The game is highly inspired by Galaga, ultra famous shooter released by the same company in 1981. This version, however, features cute colorful graphics and froggy like characters instead of the traditional alien flying saucers. Formations of flying pink frogs and other weird aliens fill-up the screen and the player's task is to clean the whole thing up. Power-ups have also been added to the mix : shields, a jack-in-the-box that freezes everything on the screen for a limited amount of time, mine fields and giant-webs to slow down all enemies on the screen. The game counts five worlds and each of them features five sub-stages - the player simply needs to clean up all the baddies in each of them to jump to the next stage. A Challenge Stage awaits at the end of each world - in there, the player has to prevent the froggy like characters from stealing precious items, from mysterious crates to bags of gold. The only real boss of the game, Boss Cosmo, awaits at the end of the game after completing the fifth world. A two simultaneous player mode is available.

- TECHNICAL -

[Model SHVC-CA]

- TRIVIA -

Released on Octover 29, 1992 in Japan for 7900 Yen.

Cosmo gang the Video is an arcade game released by Namco in 1991 and was converted the next year for the Super Famicom system.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61162&o=2

$end

$msx2_flop=cosmogng,
$bio

MSX 2 disk. published 23 years ago:

Cosmo Gang de Puzzle (c) 1999 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101541&o=2

$end

$x68k_flop=cosmopzl,
$bio

Sharp X68000 Series 5.25in. disk. published 28 years ago:

Cosmo Gang the Puzzle (c) 1994 Kukan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87245&o=2

$end

$x68k_flop=cosmopzlm,
$bio

Cosmo Gang the Puzzle Modori (c) 19?? Kukan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87246&o=2

$end

$info=cgang,
$bio

Redemption mechanical game published 32 years ago:

Cosmo Gangs (c) 1990 Namco.

- TRIVIA -

Released in July 1990 in Japan.

Licensed to Data East USA, Inc. for U.S. distrbution.

- PORTS -

* CONSOLES:
Point Blank DS (2006; as a mini-game)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=28051&o=2

$end

$nes=cosmogen,
$bio

Nintendo Famicom cart. published 36 years ago:

Cosmo Genesis (c) 1986 ASCII.

- TECHNICAL -

GAME ID: HSP-06

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53936&o=2

$end

$info=sencosmo,
$bio

Dedicated Console published 17 years ago:

Cosmo Girl (c) 2005 Senario.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240425&o=2

$end

$pc8001_flop=cosmomis,cosmomisa,
$bio

Cosmo Missile (c) 198? Ishizu, Yoshikazu

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295928&o=2

$end

$pc8801_cass=cosmomu,
$bio

NEC PC-8801 Series cass. published 38 years ago:

Cosmo Mutar (c) 1984 T&E Soft.

- TECHNICAL -

GAME ID: TET-35

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91206&o=2

$end

$snes=galivan2,
$bio

Nintendo Super Famicom cart. published 29 years ago:

Cosmo Police Galivan II - Arrow of Justice (c) 1993 Nichibutsu [Nihon Bussan Company, Limited.]

- TECHNICAL -

[Model SHVC-GI]

- SERIES -

1. Galivan - Cosmo Police (1985, Arcade)
2. Cosmo Police Galivan II - Arrow of Justice [Model SHVC-GI] (1993, Super Famicom)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61163&o=2

$end

$nes=galivan,
$bio

Nintendo Famicom cart. published 34 years ago:

Cosmo Police GALIVAN (c) 1988 Nichibutsu.

- TECHNICAL -

GAME ID: NBF-GV

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53937&o=2

$end

$pc8801_flop=leaza,leazaa,
$bio

NEC PC-8801 Series disk. published 35 years ago:

Cosmo Seishi Leaza (c) 1987 Takeru.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91563&o=2

$end

$sgi_mips=cosmo_soft,
$bio

SGI MIPS IRIX soft. published 25 years ago:

Cosmo Software for IRIX (c) 1997 Silicon Graphics, Inc.

- TECHNICAL -

SOFT ID: 812-0650-002

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266391&o=2

$end

$sgi_mips=cosmo_suite,
$bio

SGI MIPS IRIX soft. published 24 years ago:

Cosmo Suite (c) 1998 Silicon Graphics, Inc.

- TECHNICAL -

SOFT ID: 812-0650-004

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266392&o=2

$end

$gameboy=cosmotnk,cosmotnkp,
$bio

Nintendo Game Boy Cart. published 32 years ago:

Cosmo Tank (c) 1990 Atlus Company, Limited.

- TECHNICAL -

GAME ID: DMG-CT-USA
PACK ID: DPG-P-CT

- TRIVIA -

Cosmo Tank was released in September, 1990 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65800&o=2

$end

$gameboy=cosmotnkj,cosmotnkjp,
$bio

Nintendo Game Boy Cart. published 32 years ago:

Cosmo Tank (c) 1990 Atlus Company, Limited.

- TECHNICAL -

GAME ID: DMG-CTJ

- TRIVIA -

Released on June 8, 1990 in Japan.

- STAFF -

Developed by Asuka Technologies.

All the 2D levels were designed by: Masami Satou
All the 3D levels were designed by: Hidehiko Harada
Musics composed by: Tsukasa Masuko

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65799&o=2

$end

$pc8001_flop=cosmotra,
$bio

NEC PC-8001 disk. published 40 years ago:

Cosmo Traveler (c) 1982 J&P [Japan]

- STAFF -

By: M. Nakajima

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295106&o=2

$end

$msx1_flop=cosmotrv,
$bio

Cosmo Traveler Cracked (c) 19?? Unknown.

Tape to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133113&o=2

$end

$ibm5170=cosmo,
$bio

IBM PC/AT DOS 3.5in. disk. published 30 years ago:

Cosmo's Cosmic Adventure - Forbidden Planet (c) 1992 Apogee Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144369&o=2

$end

$msx1_flop=cosmoexp,
$bio

Cosmo-Explorer Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134165&o=2

$end

$msx1_cart=cosmoexp,cosmoexpa,
$bio

MSX cart. published 37 years ago:

コスモエクスプローラー (c) 1985 Sony Corp.
(Cosmo-Explorer)

- TECHNICAL -

GAME ID: HBS-G037C

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76666&o=2

$end

$apple2gs_flop_misc=cosmocde,
$bio

Apple IIGS disk. published 32 years ago:

Cosmocade - The Arcade of Tomorrow (c) 1990 Pangea Software.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49750&o=2

$end

$cdi=cosmopol,
$bio

Phillips CD-i disc published 27 years ago:

Cosmopolitan Interactive - Tonetics (c) 1995 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52812&o=2

$end

$info=cosmos,
$bio

Arcade Video game published 41 years ago:

Cosmos (c) 1981 Century Electronics.

An early shoot'em up game. Destroy swarms of aliens and asteroids. If there are too many enemies on the screen, use the time warp to slow all your foes down.

This is one of the top candidates for Century's most blatant ripoff. Century copied everything from the laser temperature and fuel gauge to the docking to the mothership.

- TECHNICAL -

Main CPU : S2650 (@ 894.886 Khz)
Sound CPU : S2650 (@ 894.886 Khz)
Sound Chips : (2x) DAC, TMS5110 (@ 640 Khz)

Players : 2
Control : 2-way joystick
Buttons : 2

- TRIVIA -

Cosmos was released in October 1982.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=514&o=2

$end

$spectrum_cass=cosmos,cosmosth,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Cosmos (c) 1982 Abbex Electronics

- STAFF -

Written by: Costa Panayi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78376&o=2

$end

$msx1_cass=cosmos,
$bio

MSX cass. published 37 years ago:

Cosmos (c) 1985 Sony Spain

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94561&o=2

$end

$spectrum_cass=cosmosfu,cosmosal,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Cosmos (c) 1989 Futuresoft

- STAFF -

Written by: Matthew Wilson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78377&o=2

$end

$cpc_flop=cosmosuk,
$bio

Amstrad CPC type-in published 33 years ago:

Cosmos (c) 1989 Amstar & CPC

- TRIVIA -

Listed as a type-in program in the French magazine Amstar & CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119845&o=2

$end

$videopac=cosmospl,
$bio

Brandt Jopac cart. published 39 years ago:

Cosmos + (c) 1983 TO TEK Editions.

- TECHNICAL -

Game ID: JFA C01

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95716&o=2

$end

$pc98=cosmoclb,
$bio

NEC PC-9801 Series 5.25in. disk. published 34 years ago:

Cosmos Club (c) 1988 Jast.

- TECHNICAL -

FD x2

- TRIVIA -

Released on November 11, 1988 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89165&o=2

$end

$pc8801_flop=cosmoclb,
$bio

NEC PC-8801 Series disk. published 33 years ago:

Cosmos Club (c) 1989 Jast.

- TRIVIA -

Released in February 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91564&o=2

$end

$msx2_flop=cosmoclb,
$bio

MSX 2 disk. published 33 years ago:

Cosmos Club (c) 1989 Jast.

- TECHNICAL -

FD x4

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101542&o=2

$end

$nes=cosmocop,
$bio

Cosmos Cop (c) 19?? Mega Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83846&o=2

$end

$nes=cosmocops,
$bio

Nintendo NES cart. published 31 years ago:

Cosmos Cop (c) 1991 Gluk Video.

- TECHNICAL -

GAME ID: CN-09

- STAFF -

Developed by NTDEC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40359&o=2

$end

$msx1_flop=cosmos,
$bio

Cosmos cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229926&o=2

$end

$amigaocs_flop=cosmostr,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Cosmostruction (c) 1991 Empire Graphics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73773&o=2

$end

$info=cswat,
$bio

Gun game published 38 years ago:

Cosmoswat (c) 1984 Namco.

- TRIVIA -

Released in August 1984.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=35895&o=2

$end

$psx=cosmowar,
$bio

Sony PlayStation CD published 22 years ago:

Cosmowarrior Zero [Model SLPM-86484] (c) 2000 Taito Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85037&o=2

$end

$spectrum_cass=costacap,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Costa Capers (c) 1985 Firebird

- STAFF -

Written by: Steve Marsden, David Cooke

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78378&o=2

$end

$cpc_cass=costacap,
$bio

Amstrad CPC cass. published 37 years ago:

Costa Capers (c) 1985 Firebird

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95777&o=2

$end

$cpc_flop=costacap01,costacap,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Costa Capers (c) 1985 Firebird Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121033&o=2

$end

$info=m5costa,
$bio

Fruit Machine published 24 years ago:

Costa del Cash (c) 1998 Barcrest.

- TRIVIA -

Released in July 1998.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15082&o=2

$end

$info=m5cos,
$bio

Costa Del Cash Casino (c) 200? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41553&o=2

$end

$info=m5cosclb,
$bio

Costa Del Cash Club (c) 200? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41554&o=2

$end

$info=cottong,
$bio

Arcade Video game published 40 years ago:

Cotocoto Cottong (c) 1982.

Bootleg of "Guttang Gottong". it uses different graphics for the passengers, track, and lettering than the original.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=515&o=2

$end

$info=cottonj,cottonja,cottonjad,cottonjd,
$vgmplay=cotton,
$bio

Arcade Video game published 31 years ago:

Cotton - Fantastic Night Dreams (c) 1991 SEGA.

A great horizontally scrolling shoot'em up game.

You play as a cute young witch named Cotton riding on a broom with an appetite for a magical type of candy called 'Willow'. She has a inseparable companion a fairy called silk and will embark on the journey through the stages of a magical haunted kingdoms fending and destroying enemies with the hope that she will be rewarded with a Willow candy at the end.

- TECHNICAL -

Runs on the Sega "System 16B" hardware
Game ID: 317-0179

Players: 2
Control: 8-way joystick
Buttons: 2

- TRIVIA -

Cotton was released in March 1991 in Japan.

The Japanese subtitle on the titlescreen has a typo : 'Fantasic Night Dreams'.

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Cotton - PCCB-00069) on 21/08/1991.

Export releases:
[US] "Cotton - Fantastic Night Dreams [Model 317-0180]"
"Cotton - Fantastic Night Dreams [Model 317-0181]"

- UPDATES -

317-0179 REV. A
317-0179 REV. B

- SERIES -

1. Cotton - Fantastic Night Dreams [Model 317-0179] (1991)
2. Märchen Adventure Cotton 100% [Model SHVC-C9] (1994, Super Famicom)
3. Panorama Cotton (1994, Sega Mega Drive)
4. Cotton 2 - Magical Night Dreams (1997)
5. Cotton Boomerang - Magical Night Dreams [Model 610-0374-121] (1998)
6. Rainbow Cotton (2000, Sega Dreamcast)
7. Magical Pachinko Cotton (2003, Sony PlayStation 2)

- STAFF -

Developed by SUCCESS.

- PORTS -

* CONSOLES:
NEC PC-Engine Super CD-ROM2 (1993)
Sony PlayStation (1999, "Cotton Original")
SNK Neo Geo Pocket Color (2000)

* COMPUTERS:
Sharp X68000 (1993)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=516&o=2

$end

$info=cottonu,cottonud,
$bio

Arcade Video game published 31 years ago:

Cotton - Fantastic Night Dreams (c) 1991 SEGA Enterprises, Ltd.

North American release. Game developed in Japan. See the original Japanese release entry for more information about the game itself; "Cotton - Fantastic Night Dreams [Model 317-0179]".

- TECHNICAL -

Game ID: 317-0180

- TRIVIA -

The US version is slightly different, it has the 'Winners Don't Use Drugs' screen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97888&o=2

$end

$info=cotton,cottond,
$bio

Arcade Video game published 31 years ago:

Cotton - Fantastic Night Dreams (c) 1991 SEGA Enterprises, Ltd.

Export releases. Game developed in Japan. See the original Japanese release entry for more information about the game itself; "Cotton - Fantastic Night Dreams [Model 317-0179]".

- TECHNICAL -

Game ID: 317-0181

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97889&o=2

$end

$x68k_flop=cotton,
$bio

Sharp X68000 Series 5.25in. disk. published 29 years ago:

Cotton - Fantastic Night Dreams (c) 1993 Electronic Arts Victor.

- TECHNICAL -

GAME ID: ESX-5001
BARCODE: 4938833000385
FD: 2x 5 in. FD

- TRIVIA -

Released on September 24, 1993 in Japan.

Retail price: 9800 Yen.

This game has a hidden developer message in the file "cot.doc".

Each LED on the keyboard flashes according to the song.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87247&o=2

$end

$pcecd=cottonj,
$bio

NEC PC-Engine CD published 29 years ago:

Cotton - Fantastic Night Dreams (c) 1993 Hudson Soft.

Cotton is a cute horizontal shooter by Success and conversion of the arcade game of the same name originally released in 1991. The player takes control of Cotton, a young witch riding a broom stick and accompanied by a cute little fairy called Silk. Her mission is to help the fairies restore the powers of the Prism of Light, and to save the world from being plunged into eternal darkness. Cotton must collect special gems called Willows, but her insatiable sweet tooth makes her readily believe that she is on a quest to recover stolen candies... Consequently, Silk uses Cotton's obsession to her advantage, and is able to outwit the cute witch, tricking her into saving the world. Cotton has two forms of attacks - she can shoot magic blast-beams to enemies directly facing her, or drop bombs at foes on the ground. The player can also charge up and release powerful magic attacks by holding the fire button for a few seconds. These spells come in two flavors - the Red Dragon Fire awakens a dragon made out of fire, and the Blue Electrobolt fires a devastating bolt of lightning. Unlike most other shooters, Cotton relies on experience based upgrades and her powers slowly increase as she collects orange crystals left behind by defeated enemies. Finally, more fairies can join Cotton in her dogged quest, as long as the young witch can free them from their stone prisons. Cotton consists of seven stages and is single player only.

- TECHNICAL -

Game ID: HCD3043

- TRIVIA -

Cotton for Super CD Rom² System was released on February 12, 1993 in Japan for 6800 Yen.

Reviews:
[FR] April 1993 - Consoles + No. 19: 88/100

This PC Engine conversion of Fantastic Night Dreams Cotton is incredibly close to the original arcade game. The most obvious difference is the remixed and CD quality soundtrack, exclusive to this version (which arguably sounds much better than the original arcade game). As regards to the gameplay, there are a couple of subtle differences - Cotton is invincible for a short moment when she uses magic (which wasn't the case in the original arcade game) and, at the end of each level, the player receives extra bonus points if he avoids all the tea cups instead of collecting them. All the other differences are really minor, such as the second stage skeleton boss who only features one segmented head instead of two, or the screaming sound from the third boss.

- TIPS AND TRICKS -

* Stage select:
At the title screen, press Select to access the option screen. There, highlight Exit and press Down, II, Left, I, Right and Select. Two new lines should appear; Stage and Credit. 

* Second ending:
When you finish the game, a message asks if you want to 'go extra'. If you do, then you will go on a more difficult second loop with a different ending.

- STAFF -

Programmer: M. Hatsuyama, T. Kuwabara
Designer: H. Tamura, S. Itoh, T. Kashima
Music Composer: K. Hirata
Producer: Y. Yoshinari
The Voice Talents: Tarako, N. Yamazaki, R. Kasahara, M. Ogada
Music Compose: T's Music, Bang Heads Prj., T. Satoh
Producer: E. Aoyama
Assistant: E. Yamamoto
Director: Y. Kawaguchi
Technical Support: Kenneth, Sutherland
Program: Sun Chi Wah (Ricky), Chow Yeuk (Eric), Chow Wai For
Graphic: Yau H.m (Mattew), Siu Wai (Adam), Wong K.T (Carlton), Cheung K.S (Franky)
Message: Hideko Harimoto, Kenneth, Sutherland
Music Director: T. Takimoto
Music Program: M. Inoue
Special Thanks: K. Matsuura, Y. Ichizawa

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58148&o=2

$end

$pcecd=cotton,
$bio

NEC TurboGrafx-CD published 29 years ago:

Cotton - Fantastic Night Dreams (c) 1993 Turbo Technologies, Inc.

North American release.

- TECHNICAL -

GAME ID: TGXCD1038

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58485&o=2

$end

$info=cotton2,
$stv=cotton2,
$bio

Sega ST-V cart. published 25 years ago:

Cotton 2 - Magical Night Dreams (c) 1997 Success.

Once again, the player controls a cute witch riding on a broomstick in this horizontally scrolling shoot'em up game.

A sequal to Cotton and the plot turns in the Kingdom of Pumpkin has lost the magic "Bluewater Willow" from the Kingdom's treasury which was stolen by Appli, another rival witch that resided in the kingdom. She wanted to use its magical power for her own use. However, mysteriously, a tornado flung Appli into the neighboring forest and she loses the Bluewater Willow. Shortly after Appli comes to, Cotton happens to run into her. Appli tells Cotton about the Bluewater Willow she is searching for, bad idea because Cotton is always thinking about one thing candies and her favorite candies are the Willows! The search begins.

The players controls one of two witches, first player controls Cotton and her sidekick a fairy called Silk and the second player controls Appli and her sidekick, a talking hat called Needle, both characters play the part of the protagonist and must destroy every enemies through different levels to reaching the end and recover the magic candy.

- TECHNICAL -

Runs on the "ST-V [Sega Titan Video Game System]" hardware.

Screen orientation : Horizontal

Players: 2
Control: 8-way joystick
Buttons: 6

- TRIVIA -

Released in September 1997.

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Cotton 2 - PCCB-00278) on 19/09/1997.

- SERIES -

1. Cotton - Fantastic Night Dreams [Model 317-0179] (1991)
2. Märchen Adventure Cotton 100% [Model SHVC-C9] (1994, Super Famicom)
3. Panorama Cotton (1994, Sega Mega Drive)
4. Cotton 2 - Magical Night Dreams (1997)
5. Cotton Boomerang - Magical Night Dreams [Model 610-0374-121] (1998)
6. Rainbow Cotton (2000, Sega Dreamcast)
7. Magical Pachinko Cotton (2003, Sony PlayStation 2)

- PORTS -

* CONSOLES:
Sega Saturn (1997)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=517&o=2

$end

$info=cottonbm,
$stv=cottonbm,
$bio

Sega ST-V cart. published 24 years ago:

Cotton Boomerang - Magical Night Dreams (c) 1998 Success.

A followup game to Cotton 2, Cotton Boomerang uses the same graphics, sound and enemies, but slightly different gameplay.
Gone are the lifebars, now you have one-hit kills (similar to the very first episode).
Gone are the extra lives, instead you have 3 chosen characters, tag-team style.
Gone is the experience-based level system, leveling up now depends on bonus items during the game.
Gone are the special, full-screen Magic attacks, instead you have an instant smart-bomb when you change into a different character in-game.
Gone are the powerup-dependant magic attacks, now each character has his/her own magic attack by default.
The characters are also equipped with secondary attacks to make their shooting style more distinctive from each other. And to top that, you have plenty of new moves, counterattacks, powerups, and key combinations to use.

Whereas Cotton 2 was more of a tactical shooter (whenever that is applicable to the game) with its chain combo and life/experience system, Cotton Boomerang is an all-out shooter due to the added moves, different level layout, and generally faster and crazier gameplay.

- TECHNICAL -

Runs on the "ST-V [Sega Titan Video Game System]" hardware.
Cartridge ID: Model 610-0374-121

Players: 2
Control: 8-way joystick
Buttons: 6

- TRIVIA -

Cotton Boomerang was released in July 1998.

The game uses the same music as Cotton 2, for which Pony Canyon / Scitron released a limited-edition soundtrack album (Cotton 2 - PCCB-00278) on 19/09/1997.

- SERIES -

1. Cotton - Fantastic Night Dreams [Model 317-0179] (1991)
2. Märchen Adventure Cotton 100% [Model SHVC-C9] (1994, Super Famicom)
3. Panorama Cotton (1994, Sega Mega Drive)
4. Cotton 2 - Magical Night Dreams (1997)
5. Cotton Boomerang - Magical Night Dreams [Model 610-0374-121] (1998)
6. Rainbow Cotton (2000, Sega Dreamcast)
7. Magical Pachinko Cotton (2003, Sony PlayStation 2)

- STAFF -

Programmer: Masaru Hatsuyama, Takashi Egawano
Designer: Masahiro Pukuda, Toshihisa Katsuki

- PORTS -

* CONSOLES:
Sega Saturn (1998)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=518&o=2

$end

$apple2_flop_clcracked=cotntale,
$bio

Apple II 5.25 disk. published 35 years ago:

Cotton Tales (c) 1987 Mindplay

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107331&o=2

$end

$apple2_flop_clcracked=cotfifi,
$bio

Apple II 5.25 disk. published 33 years ago:

Cotton's First Files (c) 1989 Mindplay

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=311987&o=2

$end

$info=alacou,
$bio

Cougar (c) 199? Alaris

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240475&o=2

$end

$cpc_flop=couleur6,
$bio

Amstrad CPC type-in published 36 years ago:

Couleur6 (c) 1986 Amstradebdo et PC

- TRIVIA -

Listed as a type-in program in the French magazin: Amstradebdo et P.C.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120255&o=2

$end

$to7_cass=couleurs,
$bio

Thomson TO7 type-in published 37 years ago:

Couleurs (c) 1985 Hebdogiciel [France]

- TRIVIA -

Published in Hebdogiciel no. 115.

- STAFF -

By: Frédéric LEHOBEY

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108196&o=2

$end

$cpc_flop=couleurs,
$bio

Couleurs 2 XL Version (c) 199? Sleepwalker PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124610&o=2

$end

$cpc_flop=coulmelo,
$bio

Amstrad CPC type-in published 34 years ago:

Coulmelo - Jeu des Melanges de Couleurs (c) 1988 CPC

- TRIVIA -

Listed in the French magazine CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119882&o=2

$end

$compis=coulomb,
$bio

Telenova Compis disk. published 35 years ago:

Coulombs lag (c) 1987 Esselte Studium

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267864&o=2

$end

$pet_cass=mecou,
$bio

Commodore PET cass. published 42 years ago:

Count 'Em (c) 1980 Micro-Ed, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125747&o=2

$end

$spectrum_cass=countabo,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Count About (c) 1983 Longman Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288189&o=2

$end

$specpls3_flop=countadd,
$bio

Sinclair ZX Spectrum+3 disk. published 30 years ago:

Count and Add (c) 1992 Lander

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265047&o=2

$end

$info=sc1counta,sc1countap,
$bio

Fruit Machine published 30 years ago:

Count Cash Club (c) 1992 Bell-Fruit Mfg. Company, Limited.

- TECHNICAL -

Model 6031

- TRIVIA -

Count Cash Club was released in September 1992 in the UK.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42126&o=2

$end

$info=sc1count,sc1countp,
$bio

Fruit Machine published 29 years ago:

Count Cash Club (c) 1993 Bell-Fruit Mfg. Company, Limited.

- TECHNICAL -

Model 6120

- TRIVIA -

Count Cash Club was released in April 1993 in the UK.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=19910&o=2

$end

$amigaocs_flop=duckula,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Count Duckula (c) 1992 Alternative Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73774&o=2

$end

$cpc_flop=countduc07,
$bio

Count Duckula 1 Cracked (c) 19?? NPS [Nul Part System]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122632&o=2

$end

$cpc_flop=countduc04,countduc01,
$bio

Amstrad CPC 464 disk. published 30 years ago:

Count Duckula 2 Cracked (c) 1992 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123515&o=2

$end

$cpc_flop=countduc05,
$bio

Amstrad CPC 464 disk. published 30 years ago:

Count Duckula 2 Trained (c) 1992 NPS [Nul Part System]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122446&o=2

$end

$spectrum_cass=countduc,
$bio

Sinclair ZX Spectrum cass. published 30 years ago:

Count Duckula 2 [Model AS 830] (c) 1992 Alternative Software, Ltd.

- STAFF -

Music by: Dave Lowe

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78382&o=2

$end

$cpc_flop=countduc02,countduc03,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Count Duckula Cracked (c) 1989 CBS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122583&o=2

$end

$cpc_flop=countduc,duckulau,countduc06,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Count Duckula Cracked (c) 1990 BMC [Black Mission Cracking]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123514&o=2

$end

$amigaocs_flop=duckula2,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Count Duckula II (c) 1992 Alternative Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73775&o=2

$end

$cpc_cass=duckula2,
$bio

Amstrad CPC cass. published 30 years ago:

Count Duckula II (c) 1992 Alternative Soft., Ltd.

- TECHNICAL -

GAME ID: AS831

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117229&o=2

$end

$spectrum_cass=countduc_b,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Count Duckula [Model AS 748] (c) 1989 Alternative Software, Ltd.

- STAFF -

Program by: Jason McGann
Graphics by: Shaun McClure
Music by: Paul Hiley

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78381&o=2

$end

$cpc_cass=duckula,
$bio

Amstrad CPC cass. published 33 years ago:

Count Duckula  (c) 1989 Alternative Soft., Ltd.

- TECHNICAL -

Game ID: AS749

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95778&o=2

$end

$spectrum_cass=countwit,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Count with Oliver (c) 1984 Mirrorsoft, Ltd. [England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287152&o=2

$end

$bbc_cass=countoli,
$bio

Acorn BBC/Electron cass. published 37 years ago:

Count with Oliver (c) 1985 Mirrorsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51683&o=2

$end

$info=sc4cyccl,sc4cyccla,sc4cycclb,sc4cycclc,
$bio

Count Yer Cash Club (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR2092]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42539&o=2

$end

$info=sc4cyc,sc4cyca,sc4cycb,sc4cycc,sc4cycd,
$bio

Count Yer Cash (c) 200? Mazooma Games.

This scarilily themed AWP has proved to be a top performer since its release, popular with both operators and players alike.

Players must get 3 bat symbols in view to enter the main feature board. In the feature board further bat symbols can be collected as well as cash, shots, features and nudges. Collecting 3 more bat symbols opens the trap door into the Super Feature.

- TECHNICAL -

[Model PR2058]

Technology : Scorpion 4
Cabinet : Eclipse with Note Acceptor facility.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11898&o=2

$end

$info=countdwn,
$bio

Pinball published 43 years ago:

Count-Down [Model 422] (c) 1979 Gottlieb.

An up-to-4 players Solid State Electronic pinball machine.

- TECHNICAL -

Gottlieb System 1
Model Number : 422

- TRIVIA -

9,899 units were produced.

The 2-player Electro-Mechanical version of this game is known as Gottlieb's 1979 "Space Walk".

- STAFF -

Design by : Ed Krynski
Art by : Gordon Morison

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5640&o=2

$end

$a800_flop=countdwn,
$bio

Atari 400/800 disk. published 38 years ago:

Countdown (c) 1984 Synapse Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=217607&o=2

$end

$spectrum_cass=countdow_e,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Countdown (c) 1986 Macsen Software.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78380&o=2

$end

$cpc_cass=cntdown,
$bio

Amstrad CPC cass. published 35 years ago:

Countdown (c) 1987 Macsen Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95779&o=2

$end

$bbc_cass=countdwn,
$bio

Countdown (c) 19?? Macsen Software.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51684&o=2

$end

$spectrum_cass=countdow,countdow_a,
$bio

Countdown (c) 198? Bradbury, Carol & Paul

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237686&o=2

$end

$spectrum_cass=countdow_c,
$bio

Countdown (c) 198? Forward Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237687&o=2

$end

$spectrum_cass=countdow_d,
$bio

Countdown (c) 198? Infected Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237688&o=2

$end

$spectrum_cass=countdow_f,
$bio

Countdown (c) 198? TV Games [Domark label]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237689&o=2

$end

$cpc_flop=countdow,countdow03,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Countdown Cracked (c) 1987 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136193&o=2

$end

$bbcb_flop_orig=ctodoomt,
$bbcb_flop=ctodoomt,
$bio

Acorn BBC Micro B disk. published 35 years ago:

Countdown to Doom (c) 1987 Topologika

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125235&o=2

$end

$electron_flop=ctodoomt,
$bio

Acorn Electron 3.5in. disk. published 35 years ago:

Countdown to Doom (c) 1987 Topologika

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129827&o=2

$end

$cpc_flop=countdow02,countdow01,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Countdown to Doom (c) 1987 Topologika

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136194&o=2

$end

$archimedes=ctodoom,
$bio

Acorn Archimedes disk. published 31 years ago:

Countdown to Doom + Return to Doom + Philosopher's Quest (c) 1991 Topologika

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127104&o=2

$end

$bbc_cass=ctodoom,
$bio

Acorn BBC Micro B cass. published 40 years ago:

Countdown to Doom (c) 1982 Acornsoft

- TECHNICAL -

GAME ID: SCG19
CASS ID: SCG19/C

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51685&o=2

$end

$electron_cart=ctodoom,
$bio

Acorn Electron cart. published 38 years ago:

Countdown to Doom (c) 1984 Acornsoft

- TECHNICAL -

GAME ID: SCG19
CART ID: SCG19/R

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129653&o=2

$end

$bbcb_flop_orig=ctodoom,
$bio

Acorn BBC Micro B disk. published 38 years ago:

Countdown to Doom (c) 1984 Acornsoft

- TECHNICAL -

GAME ID: SNG19
DISK ID: SNG19/D

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125173&o=2

$end

$apple2_flop_orig=cntdsht,
$apple2_flop_clcracked=cntdsht,
$bio

Apple II 5.25 disk. published 37 years ago:

Countdown to Shutdown (c) 1985 Activision, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107296&o=2

$end

$psx=countvmp,
$bio

Sony PlayStation CD published 22 years ago:

Countdown Vampires (c) 2000 Bandai Co., Ltd.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

CD1 ID: SLUS-00898
CD2 ID: SLUS-01199

- TRIVIA -

Released on August 21, 2000 in the USA.

The game was rated M (Mature, it have content that may be suitable for ages 17 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111329&o=2

$end

$spectrum_cass=countdow_b,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Countdown [Model CSC 8] (c) 1986 Central Solutions, Ltd.

- STAFF -

Written by: Paul Bradbury, Carol Bradbury

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78379&o=2

$end

$info=sc5count,sc5counta,
$bio

Countdown (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Scorpion 5]
[Model PR1909]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42525&o=2

$end

$info=sc4count,sc4counta,
$bio

Countdown (c) 200? BFG.

- TECHNICAL -

[Model PR1929]

[Scorpion 4]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42995&o=2

$end

$zx81_cass=countatt,
$bio

Counter Attack (c) 198? Woodside Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114925&o=2

$end

$info=countrun,countrunb,countrunb2,
$bio

Arcade Video game published 34 years ago:

Counter Run (c) 1988 Sega.

In this maze game, You are a car in a labyrinth that must eat all the dots while evading the other cars who pursue you.

- TECHNICAL -

[Model NS6201-A]

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound Chips : (4x) Texas Instruments SN76496 (@ 3 Mhz)

Players : 2
Control : dial
Buttons : 2

- TRIVIA -

Counter Run was released in March 1988 by Sega under license from Nihon System.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=519&o=2

$end

$info=cntsteer,
$bio

Arcade Video game published 37 years ago:

Counter Steer (c) 1985 Data East.

A motocross game.

- TECHNICAL -

Main CPU : (2x) M6809 (@ 2 Mhz)

Screen orientation : Vertical
Video resolution : 256 x 256 pixels
Screen refresh : 60.00 Hz
Palette Colors : 256

Players : 2
Control : 8-way joystick
Buttons : 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3271&o=2

$end

$megadriv=cstrike,
$bio

Counter Strike (c) 199? Glorysun.

Pirate version of Lethal Enforcers.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56415&o=2

$end

$info=cntforce,
$bio

Pinball published 42 years ago:

Counterforce [Model 656] (c) 1980 Gottlieb.

- TECHNICAL -

Gottlieb System 80
Model Number : 656

Main CPU : MOS Technology M6502 (@ 850 KHz)
Sound CPU : MOS Technology M6502 (@ 1 MHz)
Sound Chips : DAC

- TRIVIA -

3,870 units were produced.

- STAFF -

Design by : Ed Krynski
Art by : Gordon Morison

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5276&o=2

$end

$a5200=cntrmsre,
$bio

Atari 5200 cart. published 40 years ago:

Countermeasure (c) 1982 Atari, Incorporated.

- TECHNICAL -

Model CX5210

- SCORING -

Reaching Depot: 50 Points.
Pillbox: 100 Points.
Jeep: 200 Points.
Tank: 300 Points.
Silo: 500 Points.
Cruise Missile : 1000 Points.
Destroying Silos in Time: 10,000 Points.
Guessing Fail-Safe Code: 10,000 Points.
Bonus life every 10,000 points.

- TIPS AND TRICKS -

* KEEP MOVING. As everyone knows, a moving target is harder to hit. For that reason, you may prefer the AUTO-TANK option to STOP-TANK at higher skill levels.

* REMEMBER YOUR GOAL. Your primary objective is to destroy all the silos before the timer runs out. You'll never make it if you go for every pillbox and supply depot. Concentrate on the pillboxes that are in your way. Pass up a supply depot if you have enough fuel to make it to the next depot.

* PACE THE PILLBOXES. At the start of a game, pillboxes will rotate twice before they start firing at you. Take advantage of this to zap one or two. You can also draw their fire and then go for them while their guns are rotating away from you. But watch out for crossfire from other pillboxes. They don't all rotate in sync.

* SHOOT DIAGONALLY. Your turret gun shoots further when it's line of fire is diagonal to the target.

* DON'T BE AN EASY TARGET. When cruise missiles start looking for you, trees and buildings are your best defense. So stick to the forests and towns and cross open country as fast as possible. (This tip won't help you at skill level 9.)

- STAFF -

Graphics: Alan Murphy
Programmers: John Seghers, Leo Salinas

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50036&o=2

$end

$info=br8641,
$bio

Other published 36 years ago:

Countess by Brandt (c) 1986 Brandt.

- TECHNICAL -

Model 8641

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293735&o=2

$end

$dragon_cass=countqz,
$bio

Dragon cass. published 36 years ago:

Counties Quiz (c) 1986 Croft Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117167&o=2

$end

$spectrum_cass=counting,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Counting (c) 1983 Widgit Soft., Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289899&o=2

$end

$apple2_flop_clcracked=cntcoins,
$bio

Apple II 5.25 disk. published 33 years ago:

Counting Coins (c) 1989 Micrograms

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232028&o=2

$end

$apple2_flop_clcracked=mccncr10,
$bio

Apple II 5.25 disk. published 36 years ago:

Counting Critters (c) 1986 MECC [Minnesota Educational Computing Corp.]

- TECHNICAL -

Model MECC-A165

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276689&o=2

$end

$electron_cass=countfun,
$bio

Acorn Electron cass. published 38 years ago:

Counting Fun (c) 1984 Gemini

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115535&o=2

$end

$apple2_flop_clcracked=cntparr0,
$bio

Apple II 5.25 disk. published 37 years ago:

Counting Parade (c) 1985 Spinnaker Soft. Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=311979&o=2

$end

$apple2_flop_clcracked=cntptrns,
$bio

Apple II 5.25 disk. published 38 years ago:

Counting Patterns I (c) 1984 Centurion Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231403&o=2

$end

$apple2_flop_clcracked=ctptrns2,
$bio

Apple II 5.25 disk. published 38 years ago:

Counting Patterns II (c) 1984 Centurion Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231404&o=2

$end

$spectrum_cass=countrie,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Countries of the World (c) 1982 Hewson Consultants, Ltd. [England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287667&o=2

$end

$apple2_flop_clcracked=cntrwrld,
$bio

Apple II 5.25 disk. published 37 years ago:

Countries of the World (c) 1985 Grolier Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231647&o=2

$end

$info=countryc,
$bio

Arcade Video game published 34 years ago:

Country Club (c) 1988 SNK.

A golf game.

- TECHNICAL -

Sticker labels : 'CC'

TOP PCB (Sound board) :
PCB # : A7004
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : (2x) YM3526 (@ 4 Mhz)
RAM : 6116
DIPSW : (2x) 8 position

2NS PCB (CPU board) :
PCB # : A5001UP02-01
Main CPU : (2x) Zilog Z80 (@ 4 Mhz)
RAM : (4x) 6116, (4x) 2148

3RD PCB (Video board) :
PCB # : A5001UP01-01
RAM : 6116, (2x) 6264

Players : 1
Control : Trackball
Buttons : 2

- TRIVIA -

Released in May 1988.

This game was exported as "Lee Trevino's Fighting Golf".

- STAFF -

* CONSOLES:
Nintendo Famicom (1988, "Fighting Golf [Model SFX-FI]")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=520&o=2

$end

$info=ccclass,
$bio

Wall game published 26 years ago:

Country Club Classic (c) 1996 CES (Creative Electronics and Software).

True golf action comes to life via 2 large dot matrix displays and nearly 100 motion lamps.

- TECHNICAL -

Operator adjustable skill levels.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=14115&o=2

$end

$spectrum_cass=countryc,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Country Cottages (c) 1984 Sterling Software

- STAFF -

Author: Brian James

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78383&o=2

$end

$cpc_cass=cntrycot,
$bio

Amstrad CPC cass. published 38 years ago:

Country Cottages (c) 1984 Sterling Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95780&o=2

$end

$cpc_flop=countryc,countryc03,countryc02,countryc01,countryc04,
$bio

Amstrad CPC 464 disk. published 38 years ago:

Country Cottages Cracked (c) 1984 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127883&o=2

$end

$info=cntrygrl,cntrygrla,
$bio

Arcade Video game published 38 years ago:

Country Girl (c) 1984 Royal Denshi.

A medal-type game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29317&o=2

$end

$apple2_flop_misc=cntycarn,
$bio

County Carnival (c) 19?? Illowsky [Dan Illowsky]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107438&o=2

$end

$spectrum_cass=countycr,
$bio

County Cricket (c) 198? Cult.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226694&o=2

$end

$cpc_cass=countycr,
$bio

Amstrad CPC cass. published 32 years ago:

County Cricket (c) 1990 D & H Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95781&o=2

$end

$cpc_flop=countycr,
$bio

Amstrad CPC 464 disk. published 32 years ago:

County Cricket Cracked (c) 1990 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136195&o=2

$end

$spectrum_cass=countycr_a,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

County Cricket (c) 1989 D & H Games

- TECHNICAL -

[Model CC2]

- STAFF -

Written by: Chaz Chapman

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78384&o=2

$end

$apple2_flop_orig=counfair,
$bio

Apple II 5.25 disk. published 41 years ago:

County Fair (c) 1981 Datamost, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229139&o=2

$end

$x1_cass=perseus,
$bio

Sharp X1 cass. published 38 years ago:

Courageous Perseus (c) 1984 Cosmos Computer.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86209&o=2

$end

$pc8801_flop=perseus,
$bio

NEC PC-8801 Series disk. published 38 years ago:

Courageous Perseus (c) 1984 Cosmos Computer.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91556&o=2

$end

$fm7_cass=perseus,
$bio

Fujitsu FM-7 cass. published 38 years ago:

Courageous Perseus (c) 1984 Cosmos Computer.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93702&o=2

$end

$msx1_flop=perseus,
$bio

Courageous Perseus Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134303&o=2

$end

$msx1_cart=perseus,perseusa,
$bio

MSX cart. published 37 years ago:

Courageous Perseus (c) 1985 Cosmos Computer

- TECHNICAL -

GAME ID: P-033

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76667&o=2

$end

$cpc_flop=courbema,
$bio

Amstrad CPC type-in published 35 years ago:

Courbe Maths (c) 1987 Amstrad Magazine

- TRIVIA -

Listed as a type-in program in the French magazine Amstrad Magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119136&o=2

$end

$x07_cass=courbes,
$bio

Canon X-07 type-in published 36 years ago:

Courbes (c) 1986 Shift Editions [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=138537&o=2

$end

$saturn=ccrisis,
$bio

Sega Saturn CD published 24 years ago:

Courier Crisis [Model MK81099-50] (c) 1998 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60264&o=2

$end

$psx=courcris,
$bio

Sony PlayStation CD published 25 years ago:

Courier Crisis (c) 1997 GT Interactive

- TECHNICAL -

GAME ID: SLUS-00442

- TRIVIA -

Released on November 30, 1997 in the USA.

Export releases:
[EU] "Courier Crisis [Model SLES-00326]"
[JP] "Courier Crisis [Model SLPS-01128]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110941&o=2

$end

$saturn=ccrisisj,
$bio

Sega Saturn CD published 24 years ago:

Courier Crisis (c) 1998 BMG Japan, Inc.

- TECHNICAL -

GAME ID: T-18010G

- TRIVIA -

Released on March 26, 1998 in Japan. Retail price: 5800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58990&o=2

$end

$saturn=ccrisisu,
$bio

Sega Saturn CD published 25 years ago:

Courier Crisis (c) 1997 GT Interactive

European PAL release.

- TECHNICAL -

GAME ID: T-25415H

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60005&o=2

$end

$mo5_cass=courrier,
$bio

Thomson MO5 cass. published 38 years ago:

Courrier [Model FC 5012] (c) 1984 Answare

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108705&o=2

$end

$to7_cass=courrier,
$bio

Thomson TO7 cass. published 38 years ago:

Courrier (c) 1984 Answare.

- TECHNICAL -

GAME ID: FC 7012

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108197&o=2

$end

$cpc_flop=coursdau,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Cours d'Auto-Formation au Basic (c) 1985 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136196&o=2

$end

$cpc_cass=coursolf,
$bio

Amstrad CPC cass. published 38 years ago:

Cours de Solfege Niveau 1 (c) 1984 TMPI

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233289&o=2

$end

$cpc_flop=courseau,
$bio

Amstrad CPC type-in published 37 years ago:

Course Automobile (c) 1985 Super Jeux Amstrad

- TRIVIA -

Listed as a type-in program in the French book: Super Jeux Amstrad.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122685&o=2

$end

$mo5_cass=courslet,coursletb,coursletc,coursletd,coursleta,
$bio

Thomson MO5 cass. published 38 years ago:

Course aux Lettres [Model 019] (c) 1984 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108706&o=2

$end

$cpc_flop=coursedo,
$bio

Amstrad CPC type-in published 34 years ago:

Course d'Obstacles (c) 1988 AM-Mag

- TRIVIA -

Listed as a type-in program in the French magazine: AM-Mag.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119543&o=2

$end

$videopac=3csaucpt,
$bio

Phillips Videopac cart. published 44 years ago:

Course de Voitures + Autodrome + Cryptogramme (c) 1978 Radiola La Radiotechnique.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95587&o=2

$end

$ti99_cart=coursem,
$bio

Texas instrument TI-99/4A cart. published 41 years ago:

Course Manager (c) 1981 Foresman [Scott Foresman]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84543&o=2

$end

$spectrum_cass=coursewi,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Course Winner Ver.3 (c) 1984 Selec Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288077&o=2

$end

$bbc_cass=crsewin3,
$bio

Course Winner Ver.3 (c) 198? Selec

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51686&o=2

$end

$cpc_cass=coursew3,
$bio

Amstrad CPC cass. published 35 years ago:

Course Winner Ver.3+ (c) 1987 Selec Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233288&o=2

$end

$spectrum_cass=coursema,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Coursemaster Ver.2.88 (c) 1988 Intraset

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288329&o=2

$end

$specpls3_flop=coursem3,coursem3a,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

Coursemaster Ver.3 (c) 1988 Intraset

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265034&o=2

$end

$apple2_flop_misc=crtcirct,
$bio

Apple II 5.25 disk. published 32 years ago:

Court Circuit (c) 1990 LOGO Computer Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240776&o=2

$end

$cdtv=covgrlsp,
$bio

Commodore Amiga CDTV CD published 31 years ago:

Cover Girl Strip Poker (c) 1991 Emotional Pictures

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=194451&o=2

$end

$fmtowns_cd=cvrgirls,
$bio

Fujitsu FM Towns CD published 28 years ago:

Cover Girls Vol. 1 - Sexy Photos with Sophisticated Sound (c) 1994 Yellow Box.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295207&o=2

$end

$spectrum_cass=coverup,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Cover Up! (c) 1987 R&H Microtec

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298533&o=2

$end

$amigaocs_flop=coveract,coveractg,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Covert Action (c) 1992 Microprose Software, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73776&o=2

$end

$psx=covertop,
$bio

Sony PlayStation CD published 22 years ago:

Covert Ops - Nuclear Dawn (c) 2000 Activision, Inc.

North American release. Game developed in Japan. See the original for more information; Chase the Express.

- TECHNICAL -

GAME ID: SLUS-01151

- TRIVIA -

Released on May 31, 2000 in the USA.

The game was rated M (Mature, it have content that may be suitable for ages 17 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111068&o=2

$end

$info=covidarts,
$bio

Dart game published 25 years ago:

Covi Darts (c) 1997 Covielsa.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225247&o=2

$end

$nes=cowboy,
$bio

Cow Boy (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83847&o=2

$end

$info=cowrace,
$bio

Video Slot Machine published 22 years ago:

Cow Race (c) 2000 Gate In Co.

Hacked version of "King Derby".

- TECHNICAL -

Main CPU : (2x) Zilog Z80 (@ 4 Mhz)
Sound Chips : OKI6295 (@ 8 Khz), Yamaha YM2203 (@ 3 Mhz)

Palette colors : 4096

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=9913&o=2

$end

$info=cowtipp,cowtippa,
$bio

Redemption mechanical game published 18 years ago:

Cow Tipping (c) 2004 Team Play.

Cow Tipping is an unique game in an equally unique cabinet for kids and adults of all ages. The object of this redemption game is to math the land position of three cows. Icons at the bottom of the play screen display all the possible positions. Players try yo select the same icon/position three times in a row using a big yellow button. The game is filled with a variety of levels, scenes, sounds, characters antics, and bonus levels that keep the player entertained each time the game is played.

- TECHNICAL -

Players : 1
Control : trackball
Buttons : 1

- TRIVIA -

From the minds that launched the trendsetting Star Trek Voyager game, Team Play and Game Refuge have now entered the realm of interactive video redemption with the new game called, appropriately enough, 'Cow Tipping'.

So what's the draw to this new farm themed attraction ? First, players are attracted by the creative animation, cow bells and mooing. Also, children and adults are delighted by the cows' blue eyes, expressive smiles and wiggling eyebrows. Lastly, operators are enthusiastic about the innovative flexibility of a game that can dispense tickets or prize capsules.

- STAFF -

Concept and Design : Brian Colin, Jeff Nauman
Art : Brian Colin, Sam Yoo, Bobby Llerza, Bob Montgomery
Programming : Jeff Nauman, Manny Najera

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3578&o=2

$end

$tvc_flop=cowboy,
$bio

Videoton TVC disk. published 35 years ago:

Cowboy (c) 1987 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111831&o=2

$end

$tvc_cass=cowboy,
$bio

Videoton TVC cass. published 35 years ago:

Cowboy (c) 1987 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112404&o=2

$end

$dragon_cass=cowboy,
$bio

Cowboy (c) 198? Gestel

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116821&o=2

$end

$m5_cass=cowboy,barricad,
$bio

Cowboy + Barricade (c) 198? Unknown

- TECHNICAL -

FACE A: CowBoy
FACE B: Barricade

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95311&o=2

$end

$info=cowboy,cowboya,
$bio

Pinball published 41 years ago:

Cowboy Eight Ball (c) 1981 LTD.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=10321&o=2

$end

$info=cowboy2,
$bio

Pinball published 40 years ago:

Cowboy Eight Ball 2 (c) 1982 LTD.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116186&o=2

$end

$nes=cowboykd,
$bio

Nintendo NES cart. published 30 years ago:

Cowboy Kid (c) 1992 Romstar, Incorporated.

North American release. Game developed in Japan. See the original Famicom version for more information; "Western Kids [Model VIS-5K]".

Description from the back cover:

Sheriff Sam and Little Chief are coming to town in thie delightful western adventure. COBOY KID is a two player simultaneous action adventure for the entire family. COWBOY KID has 4 MEGS of action packed into this NES cartridge. Players must learn to be appointed sheriff so they can rid the West of the scourge of evil. Can you bring these dudes to justice? Billy Morgan * The Mad Brothers Coyote Jim * The Scorpion Master Wild Wolf Chief * Slash Joe * Keith COBOY KID rounds up arcade and adventure action for the wildest showdown in the West. Beware rustlers, There's a new sheriff in town!

- TECHNICAL -

Cartridge ID: NES-9C-USA

- TRIVIA -

Released in January 1992 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55028&o=2

$end

$spectrum_cass=cowboyki,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Cowboy Kidz (c) 1989 Byte Back

- STAFF -

Converted by: Davor Magdic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78386&o=2

$end

$cpc_cass=cowkidz,
$bio

Amstrad CPC cass. published 32 years ago:

Cowboy Kidz (c) 1990 Byte Back

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95783&o=2

$end

$cpc_flop=cowboyki01,cowboyki,cowboyki03,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Cowboy Kidz Cracked (c) 1990 CBS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122584&o=2

$end

$cpc_flop=cowboyki02,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Cowboy Kidz Trained (c) 1990 CBS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126685&o=2

$end

$bbc_cass=cowboysh,
$bio

Acorn BBC/Electron cass. published 39 years ago:

Cowboy Shootout (c) 1983 Micro Power

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51687&o=2

$end

$spectrum_cass=cowboysh,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Cowboy Shootout (c) 1983 Micro Power, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286978&o=2

$end

$spectrum_cass=cowlinde,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Cowl Index (c) 1988 Cowl Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298559&o=2

$end

$timex_cass=cozinhei,
$bio

Cozinheiro (c) 198? TMX Portugal, Ltda.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263886&o=2

$end

$info=adacp150p,
$bio

Other published 33 years ago:

CP-150 Plus (c) 1989 Adacom.

A network controller.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298564&o=2

$end

$adam_flop=cpmpd01,
$bio

CP-M 2.2 or T-DOS P.D. Vol. 01 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109361&o=2

$end

$adam_flop=cpmpd02,
$bio

CP-M 2.2 or T-DOS P.D. Vol. 02 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109362&o=2

$end

$specpls3_flop=cpmplus1,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

CP-M Plus v1.0 (c) 1988 Locomotive Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148302&o=2

$end

$bbc_rom=cprom101,
$bio

Acorn BBC ROM published 37 years ago:

CP-ROM Ver. 1 (c) 1985 Norwich Computer Services

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145174&o=2

$end

$bbc_rom=cprom,
$bio

Acorn BBC ROM published 36 years ago:

CP-ROM Ver. 2 (c) 1986 Norwich Computer Services

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145175&o=2

$end

$dps1=cpm,
$bio

CP/M (c) 197? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265499&o=2

$end

$c64_cart=cpm,
$bio

Commodore C64 cart. published 40 years ago:

CP/M (c) 1982 Commodore, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229440&o=2

$end

$xerox820ii=cpm,
$bio

Xerox 820-II disk. published 40 years ago:

CP/M 2.2 (c) 1982 Xerox

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267158&o=2

$end

$dmv=cpm80,cpm80a,cpm80b,cpm80c,cpm80d,cpm80e,
$bio

NCR Decision Mate V disk. published 39 years ago:

CP/M 2.2 (c) 1983 NCR Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233858&o=2

$end

$adam_flop=cpm,cpma,
$bio

Coleco Adam disk. published 38 years ago:

CP/M 2.2 (c) 1984 Coleco Industries, Inc. [Amsterdam, NY, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230411&o=2

$end

$bw12=cpm22,
$bio

Bondwell 12 disk. published 38 years ago:

CP/M 2.2 (c) 1984 Digital Research, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267863&o=2

$end

$cpc_flop=cpm22uk1,
$bio

Amstrad CPC 464 disk. published 37 years ago:

CP/M 2.2 (c) 1985 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123087&o=2

$end

$prof180=cpm22,
$bio

Conitec PROF-180 disk. published 37 years ago:

CP/M 2.2 (c) 1985 Conitec Datensysteme

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290336&o=2

$end

$wmbullet=cpm22,
$bio

CP/M 2.2 (c) 198? Digital Research, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267164&o=2

$end

$mz2000_flop=cpm22,cpm22a,
$bio

Sharp MZ-2000 disk. published 20 years ago:

CP/M 2.2 (c) 2002 Fukui, Toshio

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235706&o=2

$end

$adam_flop=cpmasm,cpmasma,
$bio

Coleco Adam disk. published 38 years ago:

CP/M 2.2 & Assembler (c) 1984 Coleco Industries, Inc. [Amsterdam, NY, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230412&o=2

$end

$alphatro_flop=cpm,
$bio

CP/M 2.2 + 3.1 (c) 198? Triumph-Adler

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264648&o=2

$end

$vixen=vbios,
$bio

CP/M 2.2 CBIOS (c) 198? Encore

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267706&o=2

$end

$kaypro=kiv22,
$bio

CP/M 2.2 for Kaypro IV (c) 198? Digital Research, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272253&o=2

$end

$dmv=cpmgames,cpmgamesa,
$bio

CP/M 2.2 Games (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233890&o=2

$end

$dmv=mstone,
$bio

CP/M 2.2 Milestone (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233891&o=2

$end

$adam_flop=cpmpd03,
$bio

CP/M 2.2 or T-DOS P.D. Vol. 03 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109363&o=2

$end

$nascom_flop=cpmv22d,
$bio

Nascom disk. published 40 years ago:

CP/M 2.2 rev 2.1 System Disk [Double Sided] (c) 1982 Lucas Logic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235698&o=2

$end

$nascom_flop=cpmv22s,
$bio

Nascom disk. published 40 years ago:

CP/M 2.2 rev 2.1 System Disk [Single Sided] (c) 1982 Lucas Logic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235697&o=2

$end

$dmv=cpmspiel,
$bio

CP/M 2.2 Spiele (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233892&o=2

$end

$dmv=cpmsprei,
$bio

CP/M 2.2 Sprei (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233893&o=2

$end

$dmv=cpm80su,cpm80sua,cpm80sub,cpm80suc,
$bio

NCR Decision Mate V disk. published 39 years ago:

CP/M 2.2 Supplement (c) 1983 NCR Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233857&o=2

$end

$dmv=cpmutil,cpmutila,
$bio

CP/M 2.2 Utilities (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233894&o=2

$end

$attache=cpm,
$bio

CP/M 2.2.5 (c) 198? Digital Research, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267834&o=2

$end

$c128_flop=cpmfast3,
$bio

CP/M 3 - BDOS Ver.3 + FastBIOS Ver.3 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231919&o=2

$end

$c128_flop=cpmplus3,
$bio

CP/M 3 Ver.3 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231918&o=2

$end

$xerox820=cpm,
$bio

Xerox 820 disk. published 41 years ago:

CP/M 3.0 (c) 1981 Xerox

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267148&o=2

$end

$prof180=cpm30,
$bio

Conitec PROF-180 disk. published 37 years ago:

CP/M 3.0 (c) 1985 Conitec Datensysteme

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290337&o=2

$end

$prof80=cpm30,
$bio

CP/M 3.0 (c) 198? Conitec Datensysteme.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265502&o=2

$end

$wmbullet=cpm30,wmate3,wmate4,
$bio

CP/M 3.0 (c) 198? Digital Research, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267165&o=2

$end

$cpc_flop=cpm30cpc,cpmplusp,cpmpluss,
$bio

Amstrad CPC 464 disk. published 32 years ago:

CP/M 3.0 CPC Plus version (c) 1990 Amstrad PLC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123090&o=2

$end

$cbm2_flop=cpm6509,
$bio

CP/M 6509 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232869&o=2

$end

$m20=cpm8k,
$bio

CP/M 8000 (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237024&o=2

$end

$victor9k_flop=cpm86,
$bio

Victor 9000 disk. published 40 years ago:

CP/M 86 (c) 1982 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267842&o=2

$end

$abc80_flop=cpm,
$bio

CP/M BIOS Ver.3 (c) 19?? Myab

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264593&o=2

$end

$super80_flop=cpm,
$bio

CP/M boot disk (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287753&o=2

$end

$adam_flop=cpmdocs,
$bio

CP/M Docs (c) 198? Unknown

A collection of doc files for various CP/M programs.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109364&o=2

$end

$pc8001_flop=cpm22n,cpm22na,cpm22nb,cpm22nc,
$bio

CP/M for PC-8001 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295863&o=2

$end

$pc8801_flop=cpm22,
$bio

CP/M for PC-8801 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91481&o=2

$end

$nascom_flop=cpmgames,
$bio

CP/M Games for the AVC (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235699&o=2

$end

$adam_flop=cpmnude,
$bio

CP/M Nude Girl Pics (c) 198? Unknown.

Several ASCII character nudes that can be viewed on screen with the "TYPE" command or sent to your printer.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109365&o=2

$end

$pcw=cpmplus,cpmplusg,cpmpluss,cpmplswe,
$bio

Amstrad PCW soft. published 37 years ago:

CP/M Plus (c) 1985 Amstrad PLC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42530&o=2

$end

$cpc_flop=cpmplusu01,
$bio

Amstrad CPC 464 disk. published 37 years ago:

CP/M Plus (c) 1985 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123088&o=2

$end

$abc806=cpm30,cpm30_12,
$bio

CP/M Plus Ver.3 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264613&o=2

$end

$v1050_flop=cpm3,cpm3b14,cpm3b11,
$v1050_hdd=cpm3hd10,cpm3hd5,
$bio

Visual Technology Visual 1050 disk. published 40 years ago:

CP/M Plus Ver.3.0 (c) 1982 Digital Research, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275430&o=2

$end

$cpc_flop=cpmplusu02,cpmplusu,
$bio

Amstrad CPC 6128 disk. published 37 years ago:

CP/M Plus [6128 Ver.] (c) 1985 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123089&o=2

$end

$adam_flop=cpmprgs,cpmprgsa,
$bio

CP/M Programs (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109366&o=2

$end

$apc=pubdom,
$bio

CP/M Public Domain Programs (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236954&o=2

$end

$mtx_flop=cpmsdx,cpmfdx,
$bio

CP/M System Disk (c) 198? Memotech

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275796&o=2

$end

$px8_cart=utils,
$bio

Epson PX-8 cart. published 38 years ago:

CP/M Utilities (c) 1984 Epson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276274&o=2

$end

$sorcerer_flop=cpm,cpm1,
$bio

Exidy Sorcerer disk. published 43 years ago:

CP/M v.1.42/3 (c) 1979 Exidy, Inc. [Sunnyvale, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264713&o=2

$end

$x1_flop=cpm22,
$bio

CP/M v2.2 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85942&o=2

$end

$altos5=cpm220so,
$bio

CP/M v2.20SO (c) 198? Digital Research, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264651&o=2

$end

$trs80m2=cpm22,
$bio

TRS-80 Mod.II 8in. disk. published 39 years ago:

CP/M Ver.2 (c) 1983 Pickles & Trout

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263055&o=2

$end

$kaypro=cpmboot,cpm22,cpm22f,cpm22g,k28422g,kay10a0s,
$bio

CP/M Ver.2 (c) 198? Digital Research, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262979&o=2

$end

$juku=cpm22,
$bio

CP/M Ver.2 (c) 198? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265503&o=2

$end

$camplynx_flop=cpm22b10,cpm22b12,
$bio

Camputers Lynx disk. published 38 years ago:

CP/M Ver.2.2 BIOS (c) 1984 Digital Research, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237149&o=2

$end

$bw2=cpm22,
$bio

Bondwell 2 disk. published 36 years ago:

CP/M Ver.2.2 System Disk and Utilities (c) 1986 Digital Research, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287437&o=2

$end

$c128_flop=cpm,cpma,cpmb,cpmc,cpm86de,cpm87,cpm87a,cpm1581,
$bio

Commodore C128 disk. published 37 years ago:

CP/M Ver.3 (c) 1985 Commodore, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231895&o=2

$end

$bw14=cpm30,
$bio

Bondwell 14 disk. published 38 years ago:

CP/M Ver.3.02 (c) 1984 Digital Research, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=279092&o=2

$end

$einstein=cpm,
$bio

CP/M+ (c) 19?? Elvin [Model Duncan Elvin]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136167&o=2

$end

$dmv=cpm68k,cpm68ka,
$bio

CP/M-68k (c) 198? NCR Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233859&o=2

$end

$dmv=cpm86,cpm86a,cpm86b,cpm86c,cpm86d,cpm86e,cpm86f,
$bio

NCR Decision Mate V disk. published 39 years ago:

CP/M-86 (c) 1983 NCR Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233860&o=2

$end

$bx256hp_flop=cbasic,
$bio

CP/M-86 CBASIC (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=292895&o=2

$end

$bx256hp_flop=cobol,
$bio

CP/M-86 COBOL (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=292896&o=2

$end

$bx256hp_flop=dbase2,
$bio

CP/M-86 dBASE II (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=292894&o=2

$end

$ibm5150=cpm8610,cpm8611,
$bio

IBM PC 5.25in. disk. published 40 years ago:

CP/M-86 for the IBM Personal Computer (c) 1982 Digital Research

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83591&o=2

$end

$dmv=cpm86gam,
$bio

CP/M-86 Games (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233895&o=2

$end

$bx256hp_flop=pli,
$bio

CP/M-86 PLI (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=292897&o=2

$end

$apc=cpm86pda,
$bio

NEC Advanced PC disk. published 39 years ago:

CP/M-86 Program Development Aids (c) 1983 Digital Research, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236945&o=2

$end

$apc=util2,
$bio

CP/M-86 Utility Programs (c) 198? Digital Research, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236947&o=2

$end

$zorba=cpm86,
$bio

Telcon Zorba disk. published 39 years ago:

CP/M-86 Ver.1 (c) 1983 SWP

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236175&o=2

$end

$apc=cpm86,cpm8607,cpm8609,cpm8607a,cpmsrc,
$bio

CP/M-86 Ver.1 (c) 198? Digital Research, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236944&o=2

$end

$bx256hp_flop=cpm10,cpm86,
$bio

Commodore BX256-80 disk. published 39 years ago:

CP/M-86 Ver.1.0 (c) 1983 Commodore, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=292891&o=2

$end

$bx256hp_flop=cpm11,
$bio

Commodore BX256-80 disk. published 39 years ago:

CP/M-86 Ver.1.1 (c) 1983 Commodore, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=292892&o=2

$end

$dmv=cpm86qd,
$bio

NCR Decision Mate V disk. published 39 years ago:

CP/M-86 with quad-density FDD support (c) 1983 NCR Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233861&o=2

$end

$rainbow=cpm8011,
$bio

CP/M-86/80 Ver.1 (c) 198? Digital Research

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236862&o=2

$end

$rainbow=cpm8021,
$bio

CP/M-86/80 Ver.2 (c) 198? Digital Research

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236863&o=2

$end

$cpc_cass=464com01,
$bio

Amstrad CPC cass. published 38 years ago:

CPC 464 Computing Issue 01 (c) 1984 Argus Press Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116098&o=2

$end

$cpc_cass=464com02,
$bio

Amstrad CPC cass. published 38 years ago:

CPC 464 Computing Issue 02 (c) 1984 Argus Press Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116099&o=2

$end

$cpc_flop=cpc464vo,
$bio

Amstrad CPC type-in published 37 years ago:

CPC 464 Vokabelprogramm (c) 1985 CPC Schneider International

- TRIVIA -

Listed as a type-in program in the German magazine: CPC Schneider International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119679&o=2

$end

$cpc_flop=cpcavent,cpcavent01,
$bio

Amstrad CPC 464 disk. published 17 years ago:

CPC Aventure (c) 2005 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123816&o=2

$end

$cpc_flop=cpccapve,
$bio

Amstrad CPC type-in published 37 years ago:

CPC CAP Version 4.0 (c) 1985 CPC Schneider International

- TRIVIA -

Listed as a type-in program in the German magazine: CPC Schneider International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119680&o=2

$end

$cpc_cass=cpc13,
$bio

Amstrad CPC cass. published 36 years ago:

CPC Cassette 13 (c) 1986 Editions SORACOM [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233296&o=2

$end

$cpc_flop=cpcchall,
$bio

Amstrad CPC 464 disk. published 28 years ago:

CPC Challenge #17 (c) 1994 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124679&o=2

$end

$cpc_flop=cpccolor,
$bio

CPC Colors Demo (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124680&o=2

$end

$cpc_flop=cpccompu,letterhe,fourtris,fourtris01,amstrods,amstrods2,amstrods1,
$bio

Amstrad CPC 464 disk. published 34 years ago:

CPC Computing November 1988 (c) 1988 CPC Computing

SIDE A:
Amstroids
Fourtris
Hotshot
Psycho Pig UXB
Protext

SIDE B:
Circle
Letterhead Designer
Pattern Fill
Pixelator
Sprite Designer

- TRIVIA -

Published with the magazine: CPC Computing.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120268&o=2

$end

$cpc_cass=dboxhi1,
$bio

Amstrad CPC cass. published 37 years ago:

CPC Databox - Highlights 1 (c) 1985 CPC Schneider International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116145&o=2

$end

$cpc_flop=cpcdatab,
$bio

Amstrad CPC type-in published 37 years ago:

CPC Databox - Highlights 1 (c) 1985 CPC Schneider International

- TRIVIA -

Listed as a type-in program in the German magazine: CPC Schneider International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119628&o=2

$end

$cpc_cass=dboxhi2,
$bio

Amstrad CPC cass. published 37 years ago:

CPC Databox - Highlights 2 (c) 1985 CPC Schneider International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116146&o=2

$end

$cpc_flop=cpcdatab01,
$bio

Amstrad CPC type-in published 37 years ago:

CPC Databox - Highlights 2 (c) 1985 CPC Schneider International

- TRIVIA -

Listed as a type-in program in the German magazine: CPC Schneider International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119629&o=2

$end

$cpc_flop=cpcdiscm,
$bio

Amstrad CPC 464 disk. published 25 years ago:

Cpc Disc Master (c) 1997 Bollaware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124109&o=2

$end

$cpc_flop=cpcdiskm,cpcdiskm01,
$bio

Amstrad CPC 464 disk. published 25 years ago:

CPC Disk-Master v1.1 (c) 1997 Bollaware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128031&o=2

$end

$cpc_flop=cpcdomai,
$bio

Amstrad CPC 464 disk. published 30 years ago:

CPC Domain 09 (c) 1992 CPC Domain

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127894&o=2

$end

$cpc_flop=cpcdomai01,cpcdomai02,
$bio

Amstrad CPC 464 disk. published 30 years ago:

CPC Domain 14 (c) 1992 CPC Domain

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127895&o=2

$end

$cpc_flop=cpcdomai03,
$bio

Amstrad CPC 464 disk. published 30 years ago:

CPC Domain 17 (c) 1992 CPC Domain

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127896&o=2

$end

$cpc_flop=cpcdomai04,
$bio

Amstrad CPC 464 disk. published 30 years ago:

CPC Domain 18 (c) 1992 CPC Domain

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127897&o=2

$end

$cpc_flop=cpcdomai05,
$bio

Amstrad CPC 464 disk. published 30 years ago:

CPC Domain 19 (c) 1992 CPC Domain

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127898&o=2

$end

$cpc_flop=cpcfilmg,
$bio

Amstrad CPC type-in published 34 years ago:

CPC Film (c) 1988 Schneider Magazin [Germany]

- TRIVIA -

Listed as a type-in program in the German magazine: Schneider Magazin.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119834&o=2

$end

$cpc_flop=cpcforev,cpcforev01,
$bio

Amstrad CPC 464 disk. published 29 years ago:

CPC For Ever (c) 1993 Power System

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124681&o=2

$end

$cpc_flop=cpcforev02,cpcforev03,
$bio

Amstrad CPC 464 disk. published 28 years ago:

CPC For Ever 2 (c) 1994 Power System

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124682&o=2

$end

$cpc_flop=cpcgoban,
$bio

Amstrad CPC type-in published 36 years ago:

CPC Gobang (c) 1986 CPC Schneider International

- TRIVIA -

Listed as a type-in program in the German magazine: CPC Schneider International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119630&o=2

$end

$cpc_cass=cpc1eran,
$bio

Amstrad CPC cass. published 36 years ago:

CPC HS 1er Anniversaire (c) 1986 Editions SORACOM

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93383&o=2

$end

$cpc_flop=cpcinfos,
$bio

Amstrad CPC 464 disk. published 31 years ago:

CPC Infos Numeros 35-36 (c) 1991 CPC Infos

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119421&o=2

$end

$cpc_flop=cpcinfos01,
$bio

Amstrad CPC 464 disk. published 29 years ago:

CPC Infos Numeros 49-50 (c) 1993 CPC Infos

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119422&o=2

$end

$cpc_flop=cpcinfos02,
$bio

Amstrad CPC 464 disk. published 29 years ago:

CPC Infos Numeros 51-52 (c) 1993 CPC Infos

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119423&o=2

$end

$cpc_flop=cpcinfos03,
$bio

Amstrad CPC 464 disk. published 29 years ago:

CPC Infos Numeros 53-54 (c) 1993 CPC Infos

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119424&o=2

$end

$cpc_flop=cpcinvad,
$bio

Amstrad CPC 464 disk. published 29 years ago:

CPC Invaders (c) 1993 Executioner, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124683&o=2

$end

$cpc_flop=cpcinvad01,cpcinvad02,cpcinvad03,
$bio

Amstrad CPC 464 disk. published 29 years ago:

CPC Invaders (c) 1993 STS Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127837&o=2

$end

$cpc_flop=cpcmagaz01,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Cpc Magazin Fingerschonend 02-86 (c) 1986 Cpc Magazin [Germany]

- TRIVIA -

Published with the German magazine: CPC Schneider Magazin.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123056&o=2

$end

$cpc_flop=cpcmagaz02,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Cpc Magazin Fingerschonend 02-87 (c) 1987 Cpc Magazin [Germany]

- TRIVIA -

Published with the German magazine: CPC Schneider Magazin.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123057&o=2

$end

$cpc_flop=cpcmagaz03,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Cpc Magazin Fingerschonend 03-86 (c) 1986 Cpc Magazin [Germany]

- TRIVIA -

Published with the German magazine: CPC Schneider Magazin.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123058&o=2

$end

$cpc_flop=cpcmagaz04,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Cpc Magazin Fingerschonend 03-87 (c) 1987 Cpc Magazin [Germany]

- TRIVIA -

Published with the German magazine: CPC Schneider Magazin.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123059&o=2

$end

$cpc_flop=cpcmagaz05,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Cpc Magazin Fingerschonend 04-86 (c) 1986 Cpc Magazin [Germany]

- TRIVIA -

Published with the German magazine: CPC Schneider Magazin.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123060&o=2

$end

$cpc_flop=cpcmagaz06,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Cpc Magazin Fingerschonend 04-87 (c) 1987 Cpc Magazin [Germany]

- TRIVIA -

Published with the German magazine: CPC Schneider Magazin.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123061&o=2

$end

$cpc_flop=cpcmagaz07,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Cpc Magazin Fingerschonend 05-86 (c) 1986 Cpc Magazin [Germany]

- TRIVIA -

Published with the German magazine: CPC Schneider Magazin.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123062&o=2

$end

$cpc_flop=cpcmagaz08,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Cpc Magazin Fingerschonend 05-87 (c) 1987 Cpc Magazin [Germany]

- TRIVIA -

Published with the German magazine: CPC Schneider Magazin.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123063&o=2

$end

$cpc_flop=cpcmagaz09,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Cpc Magazin Fingerschonend 06-87 (c) 1987 Cpc Magazin [Germany]

- TRIVIA -

Published with the German magazine: CPC Schneider Magazin.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123064&o=2

$end

$cpc_flop=cpcmagaz0a,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Cpc Magazin Fingerschonend 07-87 (c) 1987 Cpc Magazin [Germany]

- TRIVIA -

Published with the German magazine: CPC Schneider Magazin.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123065&o=2

$end

$cpc_flop=cpcmagaz0b,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Cpc Magazin Fingerschonend 08-87 (c) 1987 Cpc Magazin [Germany]

- TRIVIA -

Published with the German magazine: CPC Schneider Magazin.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123066&o=2

$end

$cpc_flop=cpcmagaz0c,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Cpc Magazin Fingerschonend 09-87 (c) 1987 Cpc Magazin [Germany]

- TRIVIA -

Published with the German magazine: CPC Schneider Magazin.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123067&o=2

$end

$cpc_flop=cpcmagaz0d,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Cpc Magazin Fingerschonend 10-87 (c) 1987 Cpc Magazin [Germany]

- TRIVIA -

Published with the German magazine: CPC Schneider Magazin.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123068&o=2

$end

$cpc_flop=cpcmagaz0e,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Cpc Magazin Fingerschonend 11-87 (c) 1987 Verlag Rätz-Eberle

- TRIVIA -

Published with the German magazine: CPC Schneider Magazin.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123069&o=2

$end

$cpc_flop=cpcmagaz0f,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Cpc Magazin Fingerschonend 12-85 (c) 1985 Cpc Magazin [Germany]

- TRIVIA -

Published with the German magazine: CPC Schneider Magazin.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123070&o=2

$end

$cpc_flop=cpcmouse,
$bio

Amstrad CPC 464 disk. published 35 years ago:

CPC MousePack 2.0 (c) 1987 Cameron S.A.R.L. [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123085&o=2

$end

$cpc_flop=cpcorgle,
$bio

CPC Orgle (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124096&o=2

$end

$cpc_flop=cpcpaint,
$bio

Amstrad CPC type-in published 37 years ago:

CPC Paint (c) 1985 Amstrad Magazine

- TRIVIA -

Listed as a type-in program in the French magazine Amstrad Magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119112&o=2

$end

$cpc_flop=cpcproco,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Cpc Procopy 1.2 (c) 1989 Nemesis

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125019&o=2

$end

$cpc_flop=cpcsound,
$bio

Amstrad CPC 464 disk. published 22 years ago:

CPC SOUNDTRAKKER 128K Freeware (c) 2000 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124684&o=2

$end

$cpc_flop=startext,
$bio

Amstrad CPC 464 disk. published 36 years ago:

CPC StarTexter (c) 1986 Sybex-Verlag GmbH

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=284738&o=2

$end

$cpc_flop=cpcsyste,
$bio

Amstrad CPC 464 disk. published 29 years ago:

CPC System Information Utility (c) 1993 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124097&o=2

$end

$cpc_flop=cpcteleg,
$bio

Amstrad CPC 464 disk. published 27 years ago:

CPC Telegramm Nummer 1 & 2 (c) 1995 FrankenTeam

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123071&o=2

$end

$cpc_flop=cpcteleg01,
$bio

Amstrad CPC 464 disk. published 26 years ago:

CPC Telegramm Nummer 10 (c) 1996 FrankenTeam

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123072&o=2

$end

$cpc_flop=cpcteleg02,
$bio

Amstrad CPC 464 disk. published 26 years ago:

CPC Telegramm Nummer 11 (c) 1996 FrankenTeam

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123073&o=2

$end

$cpc_flop=cpcteleg03,
$bio

Amstrad CPC 464 disk. published 26 years ago:

CPC Telegramm Nummer 12 (c) 1996 FrankenTeam

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123074&o=2

$end

$cpc_flop=cpcteleg04,
$bio

Amstrad CPC 464 disk. published 26 years ago:

CPC Telegramm Nummer 13 (c) 1996 FrankenTeam

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123075&o=2

$end

$cpc_flop=cpcteleg05,
$bio

Amstrad CPC 464 disk. published 26 years ago:

CPC Telegramm Nummer 14 (c) 1996 FrankenTeam

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123076&o=2

$end

$cpc_flop=cpcteleg06,
$bio

Amstrad CPC 464 disk. published 26 years ago:

CPC Telegramm Nummer 15 (c) 1996 FrankenTeam

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123077&o=2

$end

$cpc_flop=cpcteleg07,
$bio

Amstrad CPC 464 disk. published 25 years ago:

CPC Telegramm Nummer 16 (c) 1997 FrankenTeam

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123078&o=2

$end

$cpc_flop=cpcteleg08,
$bio

Amstrad CPC 464 disk. published 25 years ago:

CPC Telegramm Nummer 17 (c) 1997 FrankenTeam

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123079&o=2

$end

$cpc_flop=cpcteleg09,
$bio

Amstrad CPC 464 disk. published 27 years ago:

CPC Telegramm Nummer 3 & 4 (c) 1995 FrankenTeam

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123080&o=2

$end

$cpc_flop=cpcteleg0a,
$bio

Amstrad CPC 464 disk. published 27 years ago:

CPC Telegramm Nummer 5 (c) 1995 FrankenTeam

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123081&o=2

$end

$cpc_flop=cpcteleg0b,
$bio

Amstrad CPC 464 disk. published 27 years ago:

CPC Telegramm Nummer 6 (c) 1995 FrankenTeam

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123082&o=2

$end

$cpc_flop=cpcteleg0c,
$bio

Amstrad CPC 464 disk. published 27 years ago:

CPC Telegramm Nummer 7 & 8 (c) 1995 FrankenTeam

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123083&o=2

$end

$cpc_flop=cpcteleg0d,
$bio

Amstrad CPC 464 disk. published 27 years ago:

CPC Telegramm Nummer 9 (c) 1995 FrankenTeam

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123084&o=2

$end

$cpc_flop=cpcworld01,cpcworld,cpcworld02,
$bio

CPC World 9-in-1 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124685&o=2

$end

$info=cpc330k,
$bio

Computer published 37 years ago:

CPC-330K KOBO (c) 1985 Daewoo Electronics Co., Ltd.

MSX2 clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127547&o=2

$end

$info=cpc88,
$bio

CPC-88 (c) 198? Daewoo Electronics Co., Ltd.

Korean MSX clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127477&o=2

$end

$cpc_flop=cpcassem,
$bio

Amstrad CPC type-in published 34 years ago:

CPC-Assembler v2.0 (c) 1988 PC Amstrad International

- TRIVIA -

Listed as a type-in program in the magazine: PC Amstrad International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119813&o=2

$end

$cpc_flop=cpcfastl01,cpcfastl,
$bio

Amstrad CPC 464 disk. published 30 years ago:

CPC-Fastloader Issue 4 (c) 1992 Beng!

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123124&o=2

$end

$cpc_flop=cpcfastl02,cpcfastl03,cpcfastlg,cpcfastl01g,
$bio

Amstrad CPC 464 disk. published 30 years ago:

CPC-Fastloader Issue 5 (c) 1992 Beng!

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123125&o=2

$end

$cpc_flop=cpcfastl04,cpcfastl05,cpcfastl02g,cpcfastl03g,
$bio

Amstrad CPC 464 disk. published 29 years ago:

CPC-Fastloader Issue 6 (c) 1993 Beng!

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123126&o=2

$end

$cpc_flop=cpcfastl06,cpcfastl07,cpcfastl04g,
$bio

Amstrad CPC 464 disk. published 29 years ago:

CPC-Fastloader Issue 7 (c) 1993 Beng!

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123127&o=2

$end

$cpc_flop=cpcmag1f,
$bio

CPC-Mag 1 (c) 19?? Unknown [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127889&o=2

$end

$cpc_flop=cpcmag2f,
$bio

Amstrad CPC 464 disk. published 33 years ago:

CPC-Mag 2 (c) 1989 Unknown [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127890&o=2

$end

$cpc_flop=cpcmag3f,
$bio

Amstrad CPC 464 disk. published 33 years ago:

CPC-Mag 3 (c) 1989 Unknown [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127891&o=2

$end

$cpc_flop=cpcmag4f,
$bio

Amstrad CPC 464 disk. published 33 years ago:

CPC-Mag 4 (c) 1989 Unknown [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127892&o=2

$end

$cpc_flop=cpcmag5f,
$bio

Amstrad CPC 464 disk. published 33 years ago:

CPC-Mag 5 (c) 1989 Unknown [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127893&o=2

$end

$cpc_flop=cpcmike4,
$bio

Amstrad CPC 464 disk. published 31 years ago:

CPC-Mike 4 (c) 1991 BSP

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128289&o=2

$end

$cpc_flop=cpcplotg,
$bio

Amstrad CPC type-in published 37 years ago:

CPC-Plot (c) 1985 CPC Schneider International

- TRIVIA -

Listed as a type-in program in the German magazine: CPC Schneider International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119681&o=2

$end

$cpc_flop=cpcspezi,cpcspezi01,
$bio

Amstrad CPC 464 disk. published 26 years ago:

CPC-Spezial 6 (c) 1996 POW!

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124686&o=2

$end

$cpc_flop=cpctools,
$bio

Amstrad CPC type-in published 34 years ago:

Cpc-Tools v1.3 (c) 1988 PC Amstrad International

- TRIVIA -

Listed as a type-in program in the magazine: PC Amstrad International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119815&o=2

$end

$cpc_flop=cpcwordg,
$bio

Amstrad CPC 464 disk. published 30 years ago:

Cpc-Word 4.5 (c) 1992 NoName EDV-Service

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124110&o=2

$end

$cpc_flop=cpc464co,
$bio

CPC464 Computing - Third Issue (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124687&o=2

$end

$cpc_flop=cpc464me,
$bio

Amstrad CPC 464 disk. published 37 years ago:

CPC464 Meddler (c) 1985 Nemesis

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123086&o=2

$end

$cpc_flop=cpctv31f,
$bio

Amstrad CPC 464 disk. published 18 years ago:

CPC_T 3.1 (c) 2004 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124098&o=2

$end

$bbc_rom=cpfs,
$bio

Acorn BBC ROM published 31 years ago:

CPFS+ Ver.1.20 (c) 1991 Essential Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268039&o=2

$end

$cpc_cass=cpgraph,
$bio

Amstrad CPC cass. published 37 years ago:

Cpgraph (c) 1985 Core.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95784&o=2

$end

$cpc_flop=cpgraphf,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Cpgraph (c) 1985 Core [Evry, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125020&o=2

$end

$radio86_cass=cpm,
$bio

CPM (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235445&o=2

$end

$cpc_flop=cpmplusv,cpmplusv01,cpmplusv02,cpmplusv03,
$bio

Amstrad CPC 464 disk. published 37 years ago:

CPM Plus (c) 1985 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273587&o=2

$end

$bbc_rom=cpn067,
$bio

Acorn BBC ROM published 40 years ago:

CPN Ver.0.67 (c) 1982 Torch Computers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289441&o=2

$end

$bbc_rom=cpn071,
$bio

Acorn BBC ROM published 40 years ago:

CPN Ver.0.71 (c) 1982 Torch Computers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272446&o=2

$end

$a800=sprsalt,
$bio

Atari 400/800 cart. published 39 years ago:

CPS Super SALT 400/800/XL Diagnostic [Model FD100335] (c) 1983 Atari, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82788&o=2

$end

$info=cps3boot,cps3boota,cps3booto,
$bio

Arcade Video game published 23 years ago:

CPS3 Multi-game (c) 1999 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73318&o=2

$end

$smc777=cpm22,
$bio

CP\M Ver.2.2 (c) 198? Sony Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293622&o=2

$end

$dc=crhspc,
$bio

Sega Dreamcast GD published 21 years ago:

CR Hissatsu Shigotonin - Pachitte Chonmage @VP@CHI [Model T-45801M] (c) 2001 Hackberry

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135227&o=2

$end

$info=gnw_cgrab,
$bio

Handheld game published 38 years ago:

Crab Grab (c) 1984 Nintendo Co., Ltd.

Crabs emerge from four differently colored columns along the bottom of the screen, and settle at the top. The objective is to avoid being in front of the crab, and to push the crabs from the bottom to prevent them from mounting on the screen. Points are earned by pushing and eliminating crabs. The game ends when the player has been bitten three times. Player movement is in all four directions (Up, Down, Left, Right). The A & B games had similar objectives, but with slightly different speeds.

- TECHNICAL -

Model UD-202

- TRIVIA -

Released on February 21, 1984 in Japan.

When Nintendo of America released the game, they made exclusive art for the box that wasn't present in the Japanese version. They also did this with Spitball Sparky and a couple other titles. Within the game was a grey lea?et that told the gamer how to play. A similar lea?et was included in Spitball Sparky, though it was yellow instead of grey.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=100964&o=2

$end

$cpc_flop=crabesf1,
$bio

Amstrad CPC type-in published 38 years ago:

Crabes (c) 1984 Amstrad Jeux D'Action

- TRIVIA -

Listed as a type-in program in the French book: Amstrad Jeux D'Action.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122718&o=2

$end

$amigaocs_flop=crack,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Crack (c) 1988 Linel

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73777&o=2

$end

$bk0010=crack,
$bio

Crack (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144267&o=2

$end

$spectrum_cass=crackcit,crackcit_a,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Crack City (c) 1989 Zenobi Software

- STAFF -

Written by: Garry Cappuccini

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78388&o=2

$end

$specpls3_flop=crackcty,
$bio

Sinclair ZX Spectrum+3 disk. published 33 years ago:

Crack City (c) 1989 Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147716&o=2

$end

$info=crkdown,crkdownj,crkdownu,
$vgmplay=crkdown,
$bio

Sega System 24 disk. published 33 years ago:

Crack Down (c) 1989 Sega.

A futuristic city has been over-taken by a powerful, bio-mechanical army; created by an evil scientist in a bid to take over the world. 2 elite agents must plant a series of time bombs to destroy their base and crush the rebellion.

The 1- or 2-player shoot-em-up action is displayed via an innovative split screen that allows 2 players to work either individually or as a team. A timer countdown timers adds to the tension. Time bombs must be set by running over areas marked with an 'X'; while machine guns and cannons can be reloaded by finding the ammo caches that appear on each level. If ammo runs out, players must result to punching and kicking to defeat opponents.

- TECHNICAL -

Game ID : 317-0058-04d

Runs on the Sega "System 24" hardware.

Players: 2
Control: 8-way joystick
Buttons: 3

- TRIVIA -

Released in April 1989.

There is a reference to the arcade game "Shinobi" : the 'Hiyaaa' sound that Ben and Andy exclaim after detonating a superbomb is the same sound as the Shinobi ninja magic sound. Also, 2 of the 4 superbombs also appear in Shinobi. Look closely, the electricity bomb and the whirlwind with homing sickles bomb are here too.

At the end of scene 2 act. 2. There is a machine that produces electrical sparks. On top of the machine can be read : 's-4635 system24'. This is a reference to the arcade board this game runs on.

- UPDATES -

The US version is slightly different, it has the "Winners Don't Use Drugs" screen.

- TIPS AND TRICKS -

* Luring an enemy in a line of fire causing it to die by its own sort will earn you double this enemy score.

* Shooting more enemies in a row will give you additional points (4x) per enemy.

* Secret Bonus ("Shinobi" Bonus) : finish the stage without using a weapon (punch or kick only). Shinobi bonus will earn you 10,001 extra points.

- PORTS -

* CONSOLES:
[JP] Sega Mega Drive (dec.20, 1990) "Crack Down [Model G-4024]" 
[EU] Sega Mega Drive (1991) "Crack Down [Model 1111-50]" 
[US] Sega Genesis "Crack Down [Model T-47046]" by Sage's Creation
Sega Mega Drive [AU] (1991)
Sega Mega Drive [BR] (1991) by Tec Toy

* COMPUTERS:
[EU] Amstrad CPC (1990) by U.S. Gold
[US] Commodore C64 [EU] (1990)
[EU] Sinclair ZX Spectrum (1990)
[EU] Commodore Amiga (1990)
[EU] Atari ST (1990)
PC [MS-DOS, 5.25"] [US] (1990)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=521&o=2

$end

$spectrum_cass=crackdow,
$bio

Crack Down (c) 198? Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219110&o=2

$end

$spectrum_cass=crackdow_a,
$bio

Crack Down (c) 198? Kixx

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219388&o=2

$end

$amigaocs_flop=crkdown,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Crack Down (c) 1990 US Gold

- TRIVIA -

A mastering error on most copies of the Amiga version causes the final level to crash.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73778&o=2

$end

$spectrum_cass=crackdow_b,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Crack Down (c) 1990 US Gold

- STAFF -

Music by: Mark Cooksey

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78389&o=2

$end

$cpc_cass=crackdwn,
$bio

Amstrad CPC cass. published 32 years ago:

Crack Down (c) 1990 Kixx.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95785&o=2

$end

$cpc_flop=crackdow02,crackdow01,crackdow,crackdow03,crackdow04,crackdow05,crackdow06,crackdow09a,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Crack Down (c) 1990 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120840&o=2

$end

$c64_cass=crackdow,
$bio

Commodore C64 cass. published 32 years ago:

Crack Down (c) 1990 US Gold, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186541&o=2

$end

$specpls3_flop=crkdownsp,
$bio

Sinclair ZX Spectrum+3 disk. published 32 years ago:

Crack Down (c) 1990 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229633&o=2

$end

$st_flop=crkdown,
$bio

Atari ST disk. published 32 years ago:

Crack Down (c) 1990 Kixx

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229797&o=2

$end

$megadriv=crkdown1,crkdown,
$bio

Sega Mega Drive cart. published 32 years ago:

Crack Down (c) 1990 Sega Enterprises, Limited.

European release.

- TECHNICAL -

[EU] Package ID: 1111-50

- TIPS AND TRICKS -

GAME GENIE CODE:
BDPA-AA24
Infinite lives (player 1).

AVPA-AA7A + AVPT-AA56
Infinite super bombs (player 1).

ATGT-AA2L
Infinite time.

- PORTS -

* CONSOLES: 
Nintendo Wii [Virtual Console] [EU] (sept.7, 2007) [Model MBKP] 

* COMPUTERS: 
[EU] PC [MS Windows, CD-ROM] (sept.3, 2010) "Sega Mega Drive Classics Collection Vol. 1" 
PC [Steam] [EU] (june.1, 2010) both stand-alone and as part of "Sega Mega Drive Classics Pack 1" 
PC [MS Windows, DVD-ROM] [EU] (mar.18, 2011) "Sega Mega Drive Classic Collection - Gold Edition" 
PC [Steam] [EU] (mar.25, 2011) "SEGA Mega Drive Classics Collection" 

* Other
Arcade [Mega-Tech] [EU] (1990) Crack Down [Model 610-0239-41]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56416&o=2

$end

$info=mt_crack,
$megatech=mt_crack,
$bio

Sega Mega-Tech cart. published 32 years ago:

Crack Down (c) 1990 Sega.

A futuristic city has been over-taken by a powerful force of mechanical men. 2 elite agents must plant a series of time bombs to destroy their base and crush the rebellion.

- TECHNICAL -

Runs on the "Mega-Tech System" hardware.
Cartridge ID: 610-0239-41

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3435&o=2

$end

$vgmplay=crkdown_md,
$bio

Sega Mega Drive cart. published 32 years ago:

Crack Down (c) 1990 Sega Enterprises, Limited.

- TECHNICAL -

Game ID: G-4024
Cartridge ID: 670-0810
Package ID: 670-0811

- TRIVIA -

Crack Down for Mega Drive was released on December 20, 1990 in Japan.

This version wasn't very successful for several reasons. It was actually a poor arcade translation and suffered from severe slowdowns causing it a cruel joke to play. Here are the most remarkable differences summarized.
1) The whole introduction and subscreens are altered. There are no more graphical intro screens, just plain text in a sky. Subscreens are very different.
2) Level 3-3 is missing and has been replaced by a stage that was not in the arcade.
3) The signs 'danger' on the roof stage are still in Japanese language, even in the Euro versions. The board that you have to shoot down in order to make a way to the exit shows a picture of Playdoc, while the arcade had Prayboy. They also take more hits to fall down than in the arcade.
Censorship perhaps?
4) Ben and Andy carry the bazooka once collected. In the Mega Drive version this can't be seen. 
5) The map was done horribly bad, just a very blocky maze with the marked spots and the player in it, making this map look worse than an average 8-bit game.
6) The enemy details are no longer shown after completing the game, but are now shown on the right side when player 2 is not joining.
7) There is only one type of superbomb.

- STAFF -

Planning: Kobupan
Screenplay: 2468drive, Kanazawa
Programming: SA.160A, Kimihiro Endoh (EC.NA.DF.OE), EBUC, Soft MA
Graphic Design: Kanazawa, Nagasaki, Gunma
Music Arranged by: Mecanoize
Sound Design: Masaru Suzuki (YMOIMO by MS)
Special Thanks to: Hokkaido, Chiba, Kanagawa, Help 1, Help 2, Help 3
Director: SA.160A
Producer: 2468drive
Cover Illustration by: Hidefumi Kimura

- PORTS -

* CONSOLES: 
Nintendo Wii [Virtual Console] [JP] (aug.7, 2007) [Model MBKJ]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93503&o=2

$end

$megadriv=crkdownu,
$bio

Sega Genesis cart. published 31 years ago:

Crack Down (c) 1991 Sage's Creation

North American release.

- TECHNICAL -

Game ID: T-47046

- TRIVIA -

Crack Down for Genesis was released on March 10, 1991 in North America by Sage's Creation.

- TIPS AND TRICKS -

GAME GENIE CODE (USA version Only):
ACGA-EA6L
Can shoot thru walls, buildings, etc.

ABFA-AA5E
Can walk thru walls, buildings, etc.  Note that when you are inside a building, you are safe from enemies.

- PORTS -

* COMPUTERS: 
PC [Steam] [US] (june.1, 2010) "Crack Down [Model 34273]" : both stand-alone and as part of "Sega Genesis Classics Pack 1" 
PC [MS Windows, DVD-ROM] [US] (mar.15, 2011) "Sega Genesis Classic Collection - Gold Edition" 
PC [Steam] [US] (mar.25, 2011) "SEGA Genesis Classics Collection"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57174&o=2

$end

$tvc_flop=cracked,
$bio

Crack Ed (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111832&o=2

$end

$cpc_flop=crackint,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Crack Intro 1 (c) 1990 CACH

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123450&o=2

$end

$cpc_flop=crackint01,
$bio

Crack Intro 2 (c) 19?? CACH

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123451&o=2

$end

$cpc_flop=crackint02,
$bio

Crack Intro 3 (c) 19?? CACH

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123452&o=2

$end

$cpc_flop=crackint03,
$bio

Crack Intro 4 (c) 19?? CACH

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123453&o=2

$end

$cpc_flop=crackint04,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Crack Intro 5 (c) 1990 CACH

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123454&o=2

$end

$cpc_flop=crackint05,
$bio

Crack Intro 6 (c) 19?? CACH

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123455&o=2

$end

$cpc_flop=crackint06,
$bio

Crack Intro 7 (c) 19?? CACH

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123456&o=2

$end

$spectrum_cass=crackitt,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Crack It! Towers (c) 1986 Mirrorsoft.

- STAFF -

Written by: Mike Kent

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78390&o=2

$end

$apple2_flop_misc=crkdoom,
$bio

Crack of Doom (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107334&o=2

$end

$info=j2crkbnk,
$bio

Fruit Machine published 34 years ago:

Crack the Bank (c) 1988 JPM International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40940&o=2

$end

$a2600=cracked,
$bio

Atari 2600 cart. published 34 years ago:

Crack'ed (c) 1988 Atari Corporation.

You are a professional Ornithologist, and your thrilled to find that a family of rare South American Hornbills has nested in your 'Old Yoke Tree'.  Your excitement is short lived however as you soon discover that the eggs are under attack from snakes, rats, owls, birds, and other things attempting to steal the eggs for their own evil purposes.  Grabbing your slingshot, you must attempt to defend the eggs until the timer runs out.  If the enemy manages to get to a nest all is not lost, you still have time to shoot them and rescue the egg.  But while you're out trying to rescue a rogue egg, you risk leaving your other nests defenseless.

- TECHNICAL -

GAME ID: CX26142

- TRIVIA -

Never released. This game was developed concurrently for the Atari 2600 and 7800, but only the 7800 version was released. The 2600 version only has three levels as opposed to six on the 7800, but those three levels are well utilized considering the limitations of the 2600.

- STAFF -

Developed by Zip Technologies.

Programmers: Robert Neve, Randy Bowker, Bruce Williams

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50363&o=2

$end

$a7800=cracked,crackedu,
$bio

Atari 7800 cart. published 34 years ago:

Crack'ed (c) 1988 Atari Corp.

As a professional ornithologist, you're thrilled to find out that some rare South American hornbills have nested in your "old yolk tree." But while the hornbills are out feeding, a group of mischievous bluebirds, owls, and snakes begin raiding their nests and stealing eggs.

Horrified, you get out your slingshot and begin hitting the marauding creatures. But you have to be careful. If you hit an egg-carrying bird, it drops the egg and you have to act fast to catch it before it hits the ground and return it to a nest. At the same time, you have to watch for snakes that may be sneaking up to nests and gobbling eggs. If you can protect the eggs long enough, you can take them to another nesting site. But watch out, egg-stealing creatures are everywhere!

- TECHNICAL -

Model CX7836

- SCORING -

During an Egg Raid:
Finished a raid with a dozen or more eggs: 500 points per dozen
Returning an egg to a nest: 300 points
Catching an egg: 200 points
Shooting a creature: 100 points
Each egg remaining at the end of a raid: 100 points

The remaining eggs are displayed at the end of each raid. Each dozen appears in an egg carton.

At the Rooster Ranch:
Pelting a rooster: 200 points
Getting pelted by a rooster's egg: -100 points
Failing to throw an egg at a rooster:  -100 points

The total at the end of the rooster ranch bonus round is added to your total score.

- TIPS AND TRICKS -

* Try to hit creatures before they get an egg. You can score more points by catching falling eggs and replacing them in a nest, but while you do so other eggs may be carried away.

* Shoot egg-carrying creatures as high as possible. If you hit them too close to the ground, you won't have time to catch the egg.

* Try to shoot egg-carrying creatures over a nest so the egg drops into the nest.

* Concentrate on defending the eggs in one nest.

* While defending the old yolk tree, concentrate on shooting birds rather than snakes.

- STAFF -

Designer: Rovert Neve

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50127&o=2

$end

$cpc_flop=cracknro,cracknro01,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Crack'n Rom No.4 (c) 1991 Crack'n'Rom

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120675&o=2

$end

$cpc_flop=cracknro02,cracknro03,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Crack'n Rom No.5 (c) 1991 Crack'n'Rom

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120676&o=2

$end

$cpc_flop=cracknro04,cracknro05,
$bio

Amstrad CPC 464 disk. published 30 years ago:

Crack'n Rom No.7 (c) 1992 Crack'n'Rom

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120677&o=2

$end

$cpc_flop=cracknro06,cracknro07,cracknro08,cracknro09,
$bio

Amstrad CPC 464 disk. published 29 years ago:

Crack'n Rom No.8 (c) 1993 Crack'n'Rom

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120678&o=2

$end

$cpc_flop=cracknro0a,cracknro0b,cracknro0c,
$bio

Amstrad CPC 464 disk. published 28 years ago:

Crack'n Rom No.IX (c) 1994 Crack'n'Rom

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120679&o=2

$end

$cpc_flop=crackup1,
$bio

Crack-Up (c) 1989 Atlantis Soft.

tape_ti_disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118999&o=2

$end

$spectrum_cass=crackup,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Crack-Up (c) 1989 Atlantis

- TECHNICAL -

GAME ID: AT 354

- STAFF -

Spectrum version programmed by: Roo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78391&o=2

$end

$cpc_cass=crackup,
$bio

Amstrad CPC cass. published 33 years ago:

Crack-Up [Model AT 416] (c) 1989 Atlantis Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95787&o=2

$end

$bbc_cass=crackup,
$electron_cass=crack_up,
$bio

Acorn BBC/Electron cass. published 33 years ago:

Crack-Up (c) 1989 Atlantis

- TECHNICAL -

GAME ID: AT 613

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51688&o=2

$end

$cpc_flop=crackdow09,crackdow0a,
$bio

Crackdown Cracked (c) 19?? Crackponx

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122747&o=2

$end

$cpc_flop=crackdow07,crackdow08,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Crackdown Trained (c) 1990 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126686&o=2

$end

$pc8801_flop=cracker,
$bio

Cracker (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91565&o=2

$end

$info=j6crakr,j6crakra,j6crakrb,
$bio

Cracker (c) 199? Crystal Leisure.

- TECHNICAL -

IMPACT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41936&o=2

$end

$info=j6crack,j6cracka,j6crackb,j6crackc,j6crackd,j6cracke,j6crackf,j6crackg,j6crackh,j6cracki,j6crackj,
$bio

Fruit Machine published 21 years ago:

Cracker (c) 2001 JPM International.

- TECHNICAL -

Impact

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15865&o=2

$end

$info=crackndj,
$bio

Sega NAOMI cart. published 22 years ago:

Crackin' DJ (c) 2000 Sega/Hitmaker.

This is a specialist cabinet that has 2 turntable decks and some faders, and you have to make your own music.

- TECHNICAL -

Runs on the Runs on the Sega "NAOMI" hardware.

- TRIVIA -

Released in October 2000.

- SERIES -

1. Crackin' DJ (2000)
2. Crackin' DJ Part 2 (2001)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3917&o=2

$end

$info=crakndj2,
$bio

Sega NAOMI cart. published 21 years ago:

Crackin' DJ Part 2 (c) 2001 Sega/Hitmaker.

This is a specialist cabinet that has 2 turntable decks and some faders, and you have to make your own music.

- TECHNICAL -

Runs on the Runs on the Sega "NAOMI" hardware.
Another version runs on the Sega "NAOMI GD-ROM System" hardware.

- TRIVIA -

Crackin' DJ Part 2 was released in June 2001.

- SERIES -

1. Crackin' DJ (2000)
2. Crackin' DJ Part 2 (2001)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3918&o=2

$end

$cpc_flop=cracking,
$bio

Cracking Demo (c) 19?? Dark Sector, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=317998&o=2

$end

$nes=crackout,
$bio

Nintendo NES cart. published 31 years ago:

CrackOut (c) 1991 Palcom

Use your reflexes to win battles on your way to figuring out the keyword. The central computer at the nerve center of Planet Selim has been infiltrated and its self-destruct system activated. The only way to stop the process is to reach the internal keyboard and enter in the correct 14-letter keyword. Each of these letters is hidden in the walls along the way. You must destroy the blocks of the computer's defense system to find out the keyboard letters and to reach the central keyboard. Your weapon in this block game is a superball. If you catch items that appear when you destroy enemies, you'll increase your power. Destroy blocks one after another to clear all the levels.

- TECHNICAL -

GAME ID: NES-37-UKV

- TRIVIA -

Reviews:
[FR] July/August 1992 - Consoles + N.11: 82/100
[FR] July 1992 - Joypad N.10: 80/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55029&o=2

$end

$nes=crackoutup,
$bio

Nintendo NES cart. published 31 years ago:

CrackOut (c) 1991 Konami, Inc.

Canceled export version for the USA.

- TECHNICAL -

GAME ID: NES-37-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55030&o=2

$end

$info=m4crkpot,m4crkpota,m4crkpotb,
$bio

Crackpot Club (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41290&o=2

$end

$a2600=crackpotdv,
$bio

Crackpots (c) 19?? Digivision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50366&o=2

$end

$a2600=crackpotsssc,
$bio

Crackpots (c) 19?? Unknown.

Pirate version ripped from the 2600 Screen Search mexican console.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234384&o=2

$end

$a2600=crackpot,crackpote,
$bio

Atari 2600 cart. published 39 years ago:

Crackpots (c) 1983 Activision

We're infested! A bug barrage is swarming out of the sewer, chomping away at every building in town. Entire neighborhoods are now crumb piles! Over in Brooklyn, Potsy, the rooftop gardener, is defeating his beloved building with his only weapon - potted petunias. Be a good neighbor. Help him take potshots at the insect invaders... Quick! When too many bugs crawl into the windows, they'll start eating you out of house and home!

- TECHNICAL -

Model AX-029

- TRIVIA -

Back in the 80s, if you helped Potsy pitch pots at pests for points totaling 75,000 or more, you could consider yourself an official Activision Crackpot by sending to Activision a photo of the TV screen showing your qualifying
score, along with your name and address. They send you in return the official
Crackpot emblem.

- TIPS AND TRICKS -

Tips from Dan Kitchen, designer of Crackpots
Dan Kitchen grew up in a family of game designers and computer pros (Garry and Steve are his brother designers). It's no wonder that he was designing games right out of high school - in 1979! In his spare time, he plays folk guitar, tinkers with electronics and jogs.

"Crackpots is a game that requires balance, advanced planning, good aim and the ability to remain calm when things appear hopeless. Follow these tips and you'll soon be a smashing success."

"Play the sidewalk - that is, try to hit the bugs while they're crawling along the sidewalk or when they're just coming out of the sewer. The closer they get to the windows, the less time you'll have to react."

"When you're up in the higher levels, the bugs will crawl too fast for you to get them all. You're better off playing, say, three selected windows in the middle. It's OK if a few crawlers get in on the extreme right or left. You only have to get seven out of twelve bugs to go to the next level."

"Notice that the red bugs end up 2 windows away from where they began their diagonal climb. And, while the building is still pretty high, the green bugs will end up at the window over the spot they started from below. Keep this in mind and you'll soon be dropping the right pot at the right time."

"Then, if you still can't stamp out bugs, you can always buy the original, inner-city bug killer - a pair of shoes with pointed toes. Know what I mean? Drop me a line if you do. God bless!"

- STAFF -

Programmer: Dan Kitchen

- PORTS -

* CONSOLES:
[US] Sony PlayStation (sept.30, 1998) "A Collection of Activision Classic Games for the Atari 2600 [Model SLUS-00777]" 
[US] Sony PlayStation 2 (nov.19, 2002) "Activision Anthology [Model SLUS-20588]" 
[EU] [AU] Sony PlayStation 2 (2003) "Activision Anthology [Model SLES-51313]" 

* HANDHELDS:
[US] Nintendo Game Boy Advance (dec.9, 2003) "Activision Anthology [Model AGB-BAVE-USA]" 
[US] Sony PSP (nov.8, 2006) "Activision Hits Remixed [Model ULUS-10186]" 
[EU] Sony PSP (feb.9, 2007) "Activision Hits Remixed [Model ULES-00640]" 
[AU] Sony PSP (feb.14, 2007) "Activision Hits Remixed [Model ULES-00640]" 


* COMPUTERS:
[US] PC [MS Windows, CD-ROM] (jan.1, 1994) "Activision's Atari 2600 Classics"
[US] PC [MS Windows, CD-ROM] (apr.4, 1995) "Atari 2600 Action Pack
[US] PC [Microsoft Windows, CD-ROM] (oct.2003) "Activision Anthology: Remix Edition" 
[US] Apple Macintosh [CD-ROM] (2003) "Activision Anthology: Remix Edition" 

* OTHERS: 
[US] Android (aug.30, 2012) "Activision Anthology"
[US] Apple iPhone/iPad (aug.30, 2012) "Activision Anthology [Model 542727742]" 
[US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50364&o=2

$end

$a2600=crackpotc,crackpotc1,
$bio

Atari 2600 cart. published 39 years ago:

Crackpots (c) 1983 CCE

South American release. See Activision's "Crackpots [Model AX-029]" for more information about the game itself.

- TECHNICAL -

Model C-862

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50365&o=2

$end

$info=cracksht,
$bio

Arcade Video game published 37 years ago:

Crackshot (c) 1985 Exidy.

A First-person shoot'em up gallery style game. A player must use his skill to shoot a number of 'good' targets, while not shooting the 'bad' ones, before time runs out. The game has several levels including a bar, Varmit Alley, Bank Robbers, Robots, Birds, outer space, Bank robbers again and a Bonus 'Slot machine' level.

- TECHNICAL -

Exidy 440 hardware

Main CPU : Motorola M6809 (@ 1.6224 Mhz)
Sound CPU : Motorola M6809 (@ 811.2 Khz)
Sound Chips : Custom (@ 50.7 Khz)

Screen orientation : Horizontal
Video resolution : 320 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 256

Players : 1
Control : lightgun
Buttons : 1

- TRIVIA -

The music in the city stage (where you shoot at criminals) is the actual opening guitar riff from the song 'Secret Agent Man'.

Pat Harman holds the official record for this game with 4,885,140 points on June 28, 1986.

- TIPS AND TRICKS -

* If the Start button is held down at power-up, you will be allowed access to the configuration menu where you can put your name on the mirror in the bar scene.

- STAFF -

Software : Larry Hutcherson, Vic Tolomei, Ken Nicholson
Hardware : Howell Ivy
Graphics : Lynn Pointer
Audio : Ken Nicholson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=522&o=2

$end

$cpc_flop=craftonx03,craftonx04,craftonx02,craftonx01,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Crafton & Xunk (c) 1986 Ere Informatique [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133908&o=2

$end

$cpc_flop=craftonx,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Crafton & Xunk cracked (c) 1986 Unknown.

Never released as a disk, this is a pirate tape_to_disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272684&o=2

$end

$cpc_cass=craftonx,
$bio

Amstrad CPC cass. published 36 years ago:

Crafton & Xunk [Model AMST 014] (c) 1986 Ere Informatique [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95789&o=2

$end

$cpc_cass=craftonxs,
$bio

Amstrad CPC cass. published 36 years ago:

Crafton & Xunk [Model WG-001T] (c) 1986 War Games [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95788&o=2

$end

$cpc_flop=craftone,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Crafton et Xunk - Get Dexter Trained (c) 1986 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126687&o=2

$end

$cpc_flop=craftone02,
$bio

Amstrad CPC 464 disk. published 18 years ago:

Crafton et Xunk 1 (c) 2004 CNGSOFT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121682&o=2

$end

$cpc_flop=craftone03,
$bio

Amstrad CPC 464 disk. published 18 years ago:

Crafton et Xunk 2 - L'Ange de Cristal (c) 2004 CNGSOFT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121683&o=2

$end

$mc10=cram,
$bio

Cram (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87621&o=2

$end

$vsmile_cart=partyprkge,
$bio

VTECH V.Smile cart. published 15 years ago:

Cranium - Freizeit Park - Ein Jahrmarkt voller Spiel- und Lernspaß (c) 2007 VTECH [Video Technology, Ltd.]

German release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234028&o=2

$end

$vsmile_cart=partyprkfr,
$bio

VTECH V.Smile cart. published 15 years ago:

Cranium - Le Parc D'Attractions (c) 2007 VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262364&o=2

$end

$vsmile_cart=partyprksp,
$bio

VTECH V.Smile cart. published 14 years ago:

Cranium - Parque de Atracciones de Cranium (c) 2008 VTECH [Video Technology, Ltd.]

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234029&o=2

$end

$vsmile_cart=partyprk,
$bio

VTECH V.Smile cart. published 15 years ago:

Cranium Partyland Park - A Carnival of Play-and-Learn Fun (c) 2007 VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118387&o=2

$end

$x68k_flop=crarrow,
$bio

Sharp X68000 Series 5.25in. disk. published 33 years ago:

Cranked Arrow (c) 1989 Fukuda Naoto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87248&o=2

$end

$dragon_cass=cranky,
$bio

Dragon cass. published 39 years ago:

Cranky (c) 1983 Dragon Data, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116440&o=2

$end

$bbc_cass=cranky,
$bio

Acorn BBC/Electron cass. published 38 years ago:

Cranky (c) 1984 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51689&o=2

$end

$bbcb_flop_orig=cranky,
$bio

Acorn BBC Micro B disk. published 38 years ago:

Cranky (c) 1984 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125634&o=2

$end

$pc8801_flop=cranston,cranstonb,cranstona,
$bio

NEC PC-8801 Series disk. published 39 years ago:

Cranston Manor (c) 1983 Starcraft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91566&o=2

$end

$fm7_disk=cranston,
$bio

Fujitsu FM-7 5.25in. disk. published 39 years ago:

Cranston Manor (c) 1983 Starcraft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93605&o=2

$end

$pc98=cranston,cranstonh,
$bio

NEC PC-9801 Series 5.25in. disk. published 39 years ago:

Cranston Manor (c) 1983 Starcraft, Inc. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262682&o=2

$end

$pc8001mk2_flop=cranstonmk2,
$bio

NEC PC-8001mkII disk. published 39 years ago:

Cranston Manor (c) 1983 Starcraft, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91841&o=2

$end

$horizon=crans,
$bio

North Star Horizon disk. published 41 years ago:

Cranston Manor Adventure (c) 1981 DynaComp, Inc.

Same game as for the Atari 800.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232336&o=2

$end

$pc8801_flop=cranstpf,
$bio

Cranston Manor PF (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91567&o=2

$end

$spectrum_cass=crappycr,
$bio

Sinclair ZX Spectrum cass. published 6 years ago:

Crappy Crates (c) 2016 Death Squad, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275887&o=2

$end

$vz_snap=craps,
$bio

Craps (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235055&o=2

$end

$apple1=craps,
$bio

Craps (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234910&o=2

$end

$apple2_cass=craps,
$bio

Apple II cass. published 43 years ago:

Craps + Bright Pen Craps (c) 1979 Softape

Complete Las-Vegas style Craps table in hi-res. Jump at will between inner and outer tables, one per screen. All possible bets are acceptable with this detailed simulation. Roll of animated dice passes as in real Craps.

- TECHNICAL -

GAME ID: ACW-479

- STAFF -

By: Roger Walker

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135953&o=2

$end

$amigaocs_flop=crapsaca,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Craps Academy (c) 1988 MicroIllusions

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73779&o=2

$end

$cpc_flop=crapsuk1,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Craps Cracked (c) 1986 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133909&o=2

$end

$info=crash,crasha,
$bio

Arcade Video game published 43 years ago:

Crash (c) 1979 Exidy.

Crash is a 2-D maze racing game. You control your car through the maze to pick up the dots while at the same time avoiding the car, or cars, that are constantly trying to ram you. Successfully get through one maze and many more await you. This is good practice for freeway driving in the big city.

- TECHNICAL -

Main CPU : MOS Technology M6502 (@ 705.562 Khz)
Sound Chips : Discrete

Screen orientation : Horizontal
Video resolution : 248 x 256 pixels
Screen refresh : 57.00 Hz
Palette colors : 2

Players : 1
Control : 4-way joystick
Buttons : 1

- TRIVIA -

Released in July 1979.

- SCORING -

Dots : 10 pts X number of cars on field.

- TIPS AND TRICKS -

* Always be aware of where the Jam Car(s) is/are located. They can make up to two lane changes at a time, and that lane change may be into your lane.

* The faster you go, the fewer lanes you can cross. At full acceleration, you will only be able to change one lane at a time. Decelerate (take your finger off the accelerate button) to go across multiple lanes.

* The Jam Car(s) always travel in a clockwise motion while you travel in a counterclockwise motion. Remember that so that you don't get confused when there are multiple cars in the maze.

* Don't try to get all the dots on one of the lanes. You need to anticipate where your next move is well before you enter the lane change area since you cannot change lanes at any other time.  Sometimes, on the earlier levels, it is best to do a staggered type dot pickup where you do lane one, change to lane two, to lane three, lane four, lane five, then back to lane one. If you time it right, the Jam Car or Cars will still be in the maze.

* Don't let the speed of the Jam Car(s) throw you. Just plan to be out of your lane and in the lane change area before them. If both cars enter at the same time, you run a big risk of a collision.

- STAFF -

Designed and programmed by : Edward Valeau

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=523&o=2

$end

$phc25_cass=crash,
$bio

Sanyo PHC-25 cass. published 39 years ago:

Crash (c) 1983 Sanyo [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236905&o=2

$end

$dragon_cass=crash,
$bio

Dragon cass. published 38 years ago:

Crash (c) 1984 Microdeal

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116332&o=2

$end

$info=hocrash,
$bio

Crash (c) 198? Fraber.

Bootleg/Hack of Exidy's "Crash".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43916&o=2

$end

$vz_snap=crash,
$bio

Crash (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235056&o=2

$end

$nes=crashn,
$bio

Nintendo NES cart. published 30 years ago:

Crash 'n' The Boys - Street Challenge (c) 1992 American Technos.

North American release. Game developed in Japan. See the original Famicom version for more information: "Bikkuri Nekketsu Shin Kiroku! Harukanaru Kin Medal [Model TJC-NK]".

Description from the back cover:

Sure they're from the wrong part of town, but Crash Cooney and his buds from Southside High romped all over the Spring Heel City Track Meet. Now all the rich mama's-boys from up on The Hill want a rematch - no rules, no-holds-barred. So they're takin' it to the streets.

Control your favorite team - Crash 'N' The Boys of Southside High, or any of the three Hiller schools: Washington High, Lincoln High or Jefferson High.

Plus you'll face the computer-controlled Team Thomley - a group of super athletes ready to trounce all the schools.

Rage through 5 wild street events - 400 M Hurt-les, Hammer Golf, Water Slaughter, Skyline Scramble and Judo.

- TECHNICAL -

Game ID: NES-S8-USA
Barcode: 095303284035

- TRIVIA -

Released in October 1992 in North America.

Originally part of the Kunio-kun series. It the 8th game in the series released for the Famicom and 5th to be localized for the North American market. Like previous localizations of the series (see Renegade, Super Dodge Ball, River City Ransom and Nintendo World Cup), the game's graphics and plot were altered to make the game marketable outside Japan.

The actual scenery for the sports events were changed. While the original Japanese version represented the events as part a legit Olympic tournament, the backgrounds were changed in Street Challenge to go along with the urban setting.

The four main teams in the Japanese version, Nekketsu, Hanazono, Reiho, and Rengo, were composed of established Kunio-kun characters (such as the Double Dragon twins, Ryuichi and Ryuji) and were all returning characters from Koshinkyoku. Of the four main teams, only Reng? (the Union) did not represent a specific school, being composed of students from several schools. The CPU-controlled Team Thornley was originally the Oklahoma High School team, the sole American school in Shin Kiroku.

The character roster was changed, to make the Southside High team (Nekketsu High School) more ethnically diverse. T?d? and Yamada (Todd and Skip respectively in Street Challenge) were not playable characters in the Japanese version, T?d? was simply the sponsor of the tournament. In Street Challenge, Todd was made into the captain of the Hanazono High School team (which became the Washington High team in Street Challenge), replacing established hero Riki. Riki's sprite is used in Street Challenge as a member of Team Thornley named "Crush", who replaces a black character named Raphael. Artie and Skip replace the Double Dragon twins, Ryuichi and Ryuji, as the captains of Reiho (Lincoln High in Street Challenge). The Rengo team (known as Jefferson High in Street Challenge) was the only team that had its roster unchanged during the transition from Shin Kiroku to Street Challenge.

Street Challenge was planned to be the first in a series of Kunio-kun games to be localized under the Crash 'n' the Boys moniker. The ending to Street Challenge features a teaser for the next game in the Crash 'n' the Boys series, Ice Challenge, a localization of the earlier Ike Ike! Nekketsu Hockey Bu (the original final image for Street Challenge showed Momozono on a swing in the sunset, with the message "That's All" written in hiragana characters). A promotional poster packaged with the SNES game The Combatribes featured the cover artwork of the game. However, Ice Challenge was never officially released outside of Japan. Other Crash 'n' the Boys games announced by American Technos include Soccer Challenge (Nekketsu Soccer League), Diamond Challenge (Downtown Nekketsu Baseball Monogatari) for the SNES, and the Game Boy version of Street Challenge; all went unreleased.

Crash and the Boys is the name of a band in the comic book Scott Pilgrim. The band appears in the film adaption as well as the game based on it.

- PORTS -

Crash 'n' the Boys - Street Challenge was released on the Virtual Console service in North America on sept.14, 2009 for the Wii, on dec.19, 2013 for the Nintendo 3DS and on dec.11, 2014 for the Wii U. When it was never released for the NES in PAL regions, it was also released on the Virtual Console for that country on the Nintendo 3DS and Wii U on nov.28, 2013 and dec.4, 2014 respectively.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55031&o=2

$end

$gba=crashad4,
$bio

Crash Advance IV  (c) 200? Sintax [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275339&o=2

$end

$fm7_cass=cball,
$bio

Fujitsu FM-7 cass. published 38 years ago:

Crash Ball (c) 1984 Champion Soft.

- STAFF -

Programmed by: Pasoconics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275882&o=2

$end

$megadriv=crash,
$bio

Sega Mega Drive cart. published 14 years ago:

Crash Bandicoot (c) 2008 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56417&o=2

$end

$gba=crashu,
$bio

Nintendo GBA cart. published 20 years ago:

Crash Bandicoot - The Huge Adventure (c) 2002 Universal Interactive Studios, Incorporated.

When the evil Dr. Cortex, orbiting way out in space, unleashes the horrific powers of his fiendish shrinking ray, our beloved planet shrinks to the size of a common grapefruit. Despite the benefits of such a setup (i.e., quicker commutes to your local Nintendo retailer), the negatives of a nanosized earth quickly become glaringly obvious. 

Crash's Einsteinian sister Coco develops a device that can return earth and its inhabitants to their rightful sizes, but powering it requires crystals from all over the world. Enter the redoubtable Crash. Globe-trotting from a Mayan Jungle to Arctic Caverns, Crash must gather the crystals in 20 richly varied levels. 

Crash Bandicoot: The Huge Adventure's gameplay runs the gamut from side-scrolling to 3D chase to aerial combat sequences. This may be Crash's first appearance on a Nintendo console, but the brash bandicoot is definitely not afraid to go all-out in his premiere performance.

- TECHNICAL -

GAME ID: AGB-ACQE-USA

- TRIVIA -

Released on February 25, 2002 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

Export releases:
[EU] Crash Bandicoot XS
[JP] Crash Bandicoot Advance

- TIPS AND TRICKS -

Remaining idle for long enough will cause Crash to start playing a Game Boy Advance.

- STAFF -

VICARIOUS VISIONS
Executive Producers: Karthik Bala, Tobi Saulnier
Project Managers: Karthik Bala, Jesse Booth, Michael Meischeid
Game Design: Luis Barriga, Karthik Bala
Additional Game Design: Theodore Bialek, Christopher Winters, Christopher Degnan, Benjamin Raymond, Jonathan Russell
Programming: Nate Trost, Robert Trevellyan, Alex Rybakov, Jesse Raymond, Chris Pruett, Jesse Booth, Viktor Kuzmin
Graphics: Steve Derrick, Theodore Bialek, Christopher Winters, Mei He, Jason Harlow, Carl Schell, Jim Powell, Wes Merritt, Jorge Diaz, Florian Freisleder
Audio: Manfred Linzner, Todd Masten
Vicarious Visions would like to thank: Red Eye Studios [for aiding and abetting in graphics, animation and design], Cosmigo [for nefarious coding support], Shin'en Multimedia [for composing killer tunes], and Last but not least, Guha Bala, Nehme Frangie, Kerry Coffey, Lauren Costello, Dawn Harrington, Matthew Conte, Eric Caraszi, Team Baisoku, Daniel E. Suarez, Sean Krankel, Philippe Erwin, Vijay Lakshman, Naughty Dog

UNIVERSAL INTERACTIVE
Vice President of Production: Vijay Lakshman
Senior Producer: Daniel E. Suarez
Associate Producer: Sean Krankel
Production Coordinator: Carlos Schulte
Additional Production Support: Sean Mountain, Nick Torchia
Vice President of Global Marketing: Torrie Dorrell
Sr. Product Manager: Craig Howe
Associate Product Manager: Marcus Savino
Marketing Coordinator: Jason Covey
Senior Manager Public Relations: Alex Skillman
Junior Publicist: Sandra Shagat
Director of Promotions: Chandra Hill
Creative Services Supervisor: Michael Sequeira
Additional Sound Effects: Universal Sound Studios
Testing: Absolute Quality Inc.
Booklet Design: Lauren Azeltine
European Marketing: Michael Fuller, Cédric Maréchal, Laurent Caffy
European Publishing: Nadège Bombeau
Special Thanks: Bender/Helper‑Impact, Big Sesh Studios, Kovel/Fuller, Grace Baca, Letty Cadena, Virginia Fout, Scott M. Johnson, Neal Robison, Suzan Rude, Ricci Rukavina, Marcus Sanford, Charles Yam, Jim Wilson, Luc Vanhal, Ken Cron, Agnes Touraine, Sarah Rico, Fabien Tislé, Zakia Lazare, Eric Chatelet

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70227&o=2

$end

$psx=crash3,
$bio

Sony PlayStation CD published 24 years ago:

Crash Bandicoot - Warped (c) 1998 Sony Computer Ent. America.

Having twice failed to destroy the World, Dr Neo Cortex realises there is only one way he can possibly win - Time Travel. To defeat him, Crash must travel, unprotected, through the hazardous space-time continuum to Ancient Egypt, Rome, Medieval England and back to before history began - when dinosaurs roamed the Earth. 

Rather than simply giving the existing game engine an overhaul, Naughty Dog have created an all-new environment for Crash, one that is recognisably part of the same universe, but on a world light-years apart from what has gone before. 

Crash Bandicoot: Warped is more interactive, with greater path deviation and a variety of levels; and thanks to an increased inventory of helpful gadgets, Crash can now FULLY explore realms of the planet never dreamed of before. Crash boasts a load of new moves and animations - twice as many as Crash 2! New moves include the super-powered body slam and slides, a new double jump, a death tornado spin, laser-guided apple bazooka and speed shoes. 

Gasp as Crash races across the Great Wall of China on the back of a tiger! Shriek as he uses his trademark spin attack to create a deadly whirlwind. Hold your breath as Crash dives underwater in search of the lost city of Atlantis. 

But it's not all good news. Crash may have more tricks up his sleeves than ever before, but so have his enemies. As N. Brio prepares for his final onslaught against the 'Blunder from Down Under', Crash is going to need all the help he can get!

- TECHNICAL -

Game ID: SCUS-94244

- TRIVIA -

Released on November 04, 1998 in the USA.

Re-Editions
[US] "Crash Bandicoot - Warped [Model SCUS-94244]" (Greatest Hits, 1999)

Export releases:
[EU] "Crash Bandicoot 3 - Warped [Model SCES-01420]"
[JP] "Crash Bandicoot 3 - Buttobi! Sekai Isshuu [Model SCPS-10073]"

- STAFF -

Naughty Dog, Inc.: Andrew M. Gavin, Jason Rubin, Bob Rafei, Justin Monast, Charlotte Francis Morgan, Stephen D. White, Greg Omi, Eric A. Iwasaki, Erick Pangilinan, Rob Titus, Joe Labbe II, E. Daniel Arey, Malcolm Hee, Daniel Chan, Evan Wells, Morgan

Soundtrack by: Josh Mancell, Mark Mothersbaugh, Mutato Muzika
Soundtrack Producer: David Baggett
Character Design and Art Direction by: Charles Zembillas
Voice Producer: Christine Haas
Voiceovers: Clancy Brown (as Dr. Neo Cortex), Michael Ensign (as N, Tropy), William Hootkins (as Dingodile), Brendan O'Brien (as N. Gin and Tiny the Tiger), Mel Winkler (as Aku Aku)
Sound Effects by: Michael Gollom, Ron Horwitz, Kevin Spears
Special Thanks: Heidi Adams, Donna Armentor, Shelley Ashitomi, Maggie Baquero, Gary Barth, Kurtis Buckmaster, Tony Cantale, Cheryllynn Carter, Lori Chase-Nardi, Cheryl Childers, Joyce Clement, John Crompton, Chris Deering, Brian Dimick, Aimee Duell, Jackie Evanochick, Lara Flynn, Emily Franks, Peggy Gallagher, Gerry Gentile, Brian Hale, Phil Harrison, Kaz Hirai, Kerry Hopkins, Jeff Hutchinson, Grace Kao, Michelle Katz, Rick Lemoine, Dana Long, Lisa Lunger, Scott MacGregor, Colin MacLean, Marie Macaspac, Susan McCready, John McConigle, Mike McKay, Kirsten Merit, Steve Miller, Toshiyuki Miyata, Juan Montes, Frank O'Malley, Joel Pambid, David Patton, Joe Pearson, Quinn Pham Le, Paul Rioux, Brett Robinson, Rick Rooney, Riley R. Russell III, Masatsuka Saeki, Akira Satou, Maggie Silverman, Matt Small, Yvonne Smith, Jack Tretton, Michelle Vercelli, Marilyn Weyant, Ronald Zaragoza, Fleischman-Hillard, Chiat Day (TBWA/Chiat Day), Rapp-Collins, Poppe-Tyson
Executive Producer: Mark Cerny, Shuhei Yoshida
Producer: Grady Hunt,  Tsurumi-0600
Senior Producer: Perry Rodgers
Senior Marketing Manager: Ami Matsumura-Blaire
Sr. Public Relations Manager: Molly Smith
VP Marketing: Andrew House
Sr. Director of Marketing: Peter Dille
Marketing Product Specialist: Nemer Velasquez
QA Manager: Mark Pentek
Technical Coordinator: Neil Musser
Lead Analyst: Donovan Soto
Assistant Lead Analysts: Ian McGuiness, Andrew Woodworth
Analysts: Ramon Concepcion, Nicholas Consolo, Charles DeLay, Ara Demirjian, Shawn Dobbins, James Hong, Christopher Keith, Dave Kinel, Ivan Kougaenko, Armand Pilotin, Corey Strock, Sam Thompson, Joseph Tucker
Director of Promotions: Sharon Shapiro
Associate Producer: Ryoichi Hasegawa
Senior Product Manager: Megumi Hosoya
Assistant Product Manager: Akiko Ogawa
Design Firm: Axiom Design SLC
Copywriting: Hanshaw Ink

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97497&o=2

$end

$psx=crash2,crashp2p,
$bio

Sony PlayStation CD published 25 years ago:

Crash Bandicoot 2 - Cortex Strikes Back (c) 1997 Sony Computer Ent. America.

- TECHNICAL -

Game ID: SCUS-94154

- TRIVIA -

Released on November 05, 1997 in the USA.

Re-Editions:
[US] "Crash Bandicoot 2 - Cortex Strikes Back [Model SCUS-94154]"

Export Releases:
[EU] "Crash Bandicoot 2 - Cortex Strikes Back [Model SCES-00967]"
[JP] "Crash Bandicoot 2 - Cortex no Gyakushuu! [Model SCPS-10047]"

- STAFF -

Naughty Dog
Created and Developed By: Andrew M. Gavin, Jason Rubin, David Baggett, Bob Rafei, Justin Monast, Charlotte Francis Morgan, Stephen D. White, Greg Omi, Eric A. Iwasaki, Erick Pangilinan, Rob Titus, Joe Labbe II, E. Daniel Arey, Morgan
Special Thanks: Taylor Kurosaki, Dan Kollmorgen, John Cutry, Joe Pearson, Reiner
Character Design & Art Direction: Charles Zembillas (American Exitus)
Soundtrack By: Mark Mothersbaugh (Mutato Muzika), Josh Mancell (Mutato Muzika)

Universal Interactive Studios
Producer: Mark Cerny
Special Thanks: Jackie Evanochick, Diane A. Fornasier, Paul Rioux, David Siller, Terry Smith, Susan McCready

Sony Computer Entertainment America
Producer: Connie Booth
Associate Producer: David Gracia
Senior Product Manager: Ami Matsumura-Blaire
Senior Communications Manager: Molly Smith
Marketing Specialist: Nemer Velasquez
QA Manager: Mark Pentek
Lead Analyst: Donovan Soto
Assistant Lead Analysts: Peter Mayberry, Anthony Gomez
Analysts: Ian McGuiness, Andrew Woodworth, Andrew Byrne, Jack Amato, Chris Johnson, Conner Morlang, Ivan Kougaenko, Kenneth Chan, Marion Dreo, Sean Burke, Tim Duzmal, Weldon Chen, Ryan Joseph, Annette Dancel, Bruce Cochrane, Christian Davis, Sam Thompson, Leighton Chin, Dave Kinel, Ramon Concepcion
Special Thanks: Kelly Flock, Allan Becker, Andrew House, Jeffrey Fox, Peter Dille, Jack Tretton, Howard Liebeskind, Axiom Design, Beeline Group

Universal Studios Sound Facilities
Soundtrack: Michael Gollom, Ron Horwitz, Kevin Spears
Voice Actors: Clancy Brown, Brendan O'Brien, Vicki Winters
Animation Reference: Jeff Etter
Special Thanks: Skip Paul, Alias/Wavefront, Silicon Graphics, Angus Guschwan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97727&o=2

$end

$gba=crash2u,
$bio

Nintendo GBA cart. published 19 years ago:

Crash Bandicoot 2 - N-Tranced (c) 2003 Universal Interactive Studios, Incorporated.

- TECHNICAL -

GAME ID: AGB-AC8E-USA

- TRIVIA -

Released on Jan uary 07, 2003 in the USA.

The logo of the game's development team, Vicarious Visions, can be seen on the walls of the Egyptian Tomb levels.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70229&o=2

$end

$gba=crash2,
$bio

Nintendo GBA cart. published 19 years ago:

Crash Bandicoot 2 - N-Tranced [Model AGB-AC8P] (c) 2003 Universal Interactive Studios, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70228&o=2

$end

$gba=crashfsnj,
$bio

Nintendo GBA cart. published 18 years ago:

Crash Bandicoot Advance - Wakuwaku Tomodachi Daisakusen! [Model AGB-BKDJ-JPN] (c) 2004 Vivendi Universal Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70231&o=2

$end

$gba=crash2j,
$bio

Nintendo GBA cart. published 19 years ago:

Crash Bandicoot Advance 2 - Guruguru Saimin Dai-panic!? [Model AGB-AC8J-JPN] (c) 2003 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70232&o=2

$end

$gba=crashj,
$bio

Nintendo GBA cart. published 20 years ago:

Crash Bandicoot Advance (c) 2002 Konami Company, Limited.

Japanese release. Game developed in the USA. See the original for more information; "Crash Bandicoot - The Huge Adventure [Model AGB-ACQE-USA]".

- TECHNICAL -

GAME ID: AGB-ACUJ-JPN

- TRIVIA -

Released on July 18, 2002 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70230&o=2

$end

$gba=crashncj,
$bio

Nintendo GBA cart. published 18 years ago:

Crash Bandicoot Bakusou Nitro Cart (c) 2004 Konami Corp.

Japanese release. Game developed in the USA. See the original for more information; "Crash Nitro Kart [Model AGB-BCNE-USA]".

- TECHNICAL -

GAME ID: AGB-BCNJ-JPN

- TRIVIA -

Released on August 26, 2004 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70233&o=2

$end

$gba=crashfsn,
$bio

Nintendo GBA cart. published 18 years ago:

Crash Bandicoot Fusion [Model AGB-BD4P] (c) 2004 Vivendi Universal Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70234&o=2

$end

$gba=crashfsnu,crashfsnua,
$bio

Nintendo GBA cart. published 18 years ago:

Crash Bandicoot Purple - Ripto's Rampage (c) 2004 Vivendi Universal Games

- TECHNICAL -

GAME ID: AGB-BD4E-USA

- TRIVIA -

Released on June 03, 2004 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- TIPS AND TRICKS -

Leaving Crash to stand idle for a period of time will cause him to pull out a Game Boy Advance and start playing it.

Pressing L and R as the game starts up will launch a secret minigame titled 'Spyro Party USA'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70235&o=2

$end

$gba=crash,
$bio

Nintendo GBA cart. published 20 years ago:

Crash Bandicoot XS (c) 2002 Universal Interactive Studios, Incorporated.

European release. Game developed in the USA. See the original for more information; "Crash Bandicoot - The Huge Adventure [Model AGB-ACQE-USA]".

- TECHNICAL -

GAME ID: AGB-ACQP

- TRIVIA -

Released on March 15, 2002 in Europe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70236&o=2

$end

$psx=crash,crashp1,crashp2,
$bio

Sony PlayStation CD published 26 years ago:

Crash Bandicoot (c) 1996 Sony Computer Ent., Inc.

Now established as a firm favourite, and one of PlayStation's first star characters Crash Bandicoot exploded onto the screens in this revolutionary multi-perspective 3D action-arcade platform game. Set across an island chain off the South East coast of Australia, the game takes the form of an odyssey as our eponymous hero searches for his kidnapped girlfriend. The atmospheric settings and characters draw on antipodean conditions and wildlife to bring the game to life. With matchless graphics and sound, and some superbly crafted gameplay, this game turned Crash Bandicoot into a massive super-star.

The 3 beautifully rendered 3-D environments give you total freedom of movement and allow you to interact with some hilarious cartoon characters complete with real personalities and digitised speech. The puzzles are fiendish, the nasties thoroughly nasty and the gameplay as addictive as heck. Avoid yawning chasms and dropping bridges with conveyor belts and trampolines. Wipe out enemies with a frenetic spin attack or a jump on the head. Crash literally brings a new dimension to platform gaming and sets new standards with matchless sound, graphics and gameplay.

- TECHNICAL -

Game ID: SCUS-94900

- TRIVIA -

Released on September 03, 1996 in the USA.

Export releases:
[EU] "Crash Bandicoot [Model SCES-00344]"
[JP] "Crash Bandicoot [Model SCPS-10031]"

- STAFF -

Lead Design: David Baggett, Andrew M. Gavin, Dan Kollmorgen, Taylor Kurosaki, Justin Monast, Charlotte Francis Morgan, Bob Rafei, Jason Rubin
Character / Art Design: Joe Pearson, Charles Zembillas
Music: Josh Mancell, Mark Mothersbaugh, Mutato Muzika
Sound: Michael Gollom, Ron Horwitz, Kevin Spears
Special Thanks To: Peter Dille, Andrew House, Howard Liebeskind, Skip Paul, Bernard Stolar

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85039&o=2

$end

$psx=cbsdemo,
$bio

Sony PlayStation CD published 21 years ago:

Crash Bash + Spyro - Year of the Dragon (c) 2001 Universal Interactive Studios, Inc.

Sample disc.

- TECHNICAL -

GAME ID: SCUS-94654

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126187&o=2

$end

$psx=crashbshe,
$bio

Sony PlayStation CD published 22 years ago:

Crash Bash [Model SCES-02834] (c) 2000 Sony Computer Ent. Europe [SCEE]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287315&o=2

$end

$psx=crashbsh,
$bio

Sony PlayStation CD published 22 years ago:

Crash Bash (c) 2000 Sony Computer Ent. America [SCEA]

- TECHNICAL -

GAME ID: SCUS-94570

- TRIVIA -

Released on November 07, 2000 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110702&o=2

$end

$ibm5170=crashcrs,
$bio

IBM PC/AT DOS 3.5in. disk. published 32 years ago:

Crash Course (c) 1990 Spectrum HoloByte

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144370&o=2

$end

$a2600=crashdiv,crashdive,
$bio

Atari 2600 cart. published 39 years ago:

Crash Dive (c) 1983 20th Century Fox.

Your mission, should you choose to accept it, is to score as many points as possible by destroying enemy ships, helicopters, planes, giant sharks, sting rays, squids, angler fish and lobsters before running out of fuel or crashing the flying sub. You may also acquire points by picking up the treasures that lie on the bottom of the sea.

- TECHNICAL -

Model 11031

- SCORING -

Plane - 300 Points.
Helicopter - 100 Points.
Bird - 0 Points.
Boat - 50 Points.
Sting Ray - 20 Points.
Shark - 100 Points.
Angler Fish - 200 Points.
Squid - 100 Points.
Lobster - 25 Points.
Sea Monster - 1 Points. (for stunning)
Mines - Indestructible

Treasures:
Sword - 200 Points.
Wine Bottle - 400 Points.
Sunken Boat - 500 Points.
Crown - 1000 Points.
Chalis [sic] - 2000 Points.
Pot of Gold - 3000 Points.
Key - 5000 Points.

- TIPS AND TRICKS -

HINTS FROM THE DESIGNER
So you'd like to search for sunken treasure with me. Well, it's going to take a keen eye, a good ear and quick reflexes to grab these treasures from the creatures of the deep. Before you hop aboard the Sea Hunter, let me give you a few navigational pointers.
Obstacles always travel in groups: one in the sky, one on the sea, two in the water and one on the sea floor. Always approach these groups from the sky.

During sky travel, you can hear the bird, helicopter and plane before you see them. (The refueling ship can be heard in any position.) If it's the bird, skip it. If it's the plane, boat or helicopter, disable it before traveling underwater. Then you'll be safe from missiles when you enter the sea.

The seventh group of obstacles is always the mine field. If you survive, there is always an opportunity to refuel before advancing for the next treasure.

Now that you have the knowledge of a fine sea captain, it will only take time and practice to become the finest sea hunter that ever lived. Good luck and happy treasure hunting.

- STAFF -

Programmer: Bill Aspromonte

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50367&o=2

$end

$cpc_flop=crashgar02,crashgar03,crashgar01,crashgar,crashgar04,crashgar05,crashgar06,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Crash Garrett (c) 1987 Ere Informatique [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133910&o=2

$end

$cpc_flop=crashgar07,
$bio

Crash Garrett Cracked (c) 19?? Mc Spe

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122605&o=2

$end

$spectrum_cass=crash45,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Crash issue 45: Sampler (c) 1987 Crash Magazine

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145753&o=2

$end

$spectrum_cass=crash54,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Crash issue 54: Sneak Preview 1 (c) 1988 Crash Magazine

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145754&o=2

$end

$spectrum_cass=crash58,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Crash issue 58: Sneak Preview 2 (c) 1988 Crash Magazine

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145755&o=2

$end

$spectrum_cass=crash59,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Crash issue 59: Sneak Preview 3 (c) 1988 Crash Magazine

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145756&o=2

$end

$spectrum_cass=crash60,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Crash issue 60: Sneak Preview 4 (c) 1989 Crash Magazine

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145757&o=2

$end

$spectrum_cass=crash63,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Crash issue 63: Crucial (c) 1989 Crash Magazine

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145758&o=2

$end

$spectrum_cass=crash65,crash65a,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Crash issue 65: Presents 01 (c) 1989 Crash Magazine

Features: Dizzy - Crash Special Edition, Micronaut One, Nick Roberts' POKEs, Moon Cresta, Wanted - Monty Mole, Sanxion (demo).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145759&o=2

$end

$spectrum_cass=crash66,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Crash issue 66: Presents 02 (c) 1989 Crash Magazine

Features: Quondam, One Man and His Droid, Nick Roberts' POKEs, Robot Messiah, A Whole New Ball Game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145760&o=2

$end

$spectrum_cass=crash67,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Crash issue 67: Presents 03 (c) 1989 Crash Magazine

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145761&o=2

$end

$spectrum_cass=crash68,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Crash issue 68: Presents 04 (c) 1989 Crash Magazine

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145762&o=2

$end

$spectrum_cass=crash69,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Crash issue 69: Presents 05 (c) 1989 Crash Magazine

Feature: Super Soccer, Zanthrax, Test Drive II The Duel (demo), Delta Wing, The Final Mission, Pokemania.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145763&o=2

$end

$spectrum_cass=crash70,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Crash issue 70: Presents 06 (c) 1989 Crash Magazine

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145764&o=2

$end

$spectrum_cass=crash71,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Crash issue 71: Presents 07 (c) 1989 Crash Magazine

Features: Cosmic Wartoad, Super Stuntman, Incredible Shrinking Fireman, Gazza's Super Soccer (demo), Hyperlane, Loco-Motion, Deja Vu, Pokemania.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145765&o=2

$end

$spectrum_cass=crash72,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Crash issue 72: Presents 08 (c) 1990 Crash Magazine

Features: Split Personalities, Winter Wonderland, Stars & Stripes, Treasure Island Dizzy Crash Special Edition, Action Biker, Pokemania.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145766&o=2

$end

$spectrum_cass=crash73,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Crash issue 73: Presents 09 (c) 1990 Crash Magazine

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145767&o=2

$end

$spectrum_cass=crash74,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Crash issue 74: Presents 10 (c) 1990 Crash Magazine

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145768&o=2

$end

$spectrum_cass=crash75,egghead,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Crash issue 75: Presents 11 (c) 1990 Crash Magazine

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145769&o=2

$end

$spectrum_cass=crash76,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Crash issue 76: Presents 12 (c) 1990 Crash Magazine

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145770&o=2

$end

$spectrum_cass=crash77,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Crash issue 77: Presents 13 (c) 1990 Crash Magazine

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145771&o=2

$end

$spectrum_cass=crash78,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Crash issue 78: Presents 14 (c) 1990 Crash Magazine

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145772&o=2

$end

$spectrum_cass=crash79,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Crash issue 79: Presents 15 (c) 1990 Crash Magazine

Features: Gladiator, Satcom, Ruff and Reddy in the Space Adventure (demo), Assassin, Deja Vu - The Remix, Pokemania.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145773&o=2

$end

$spectrum_cass=crash80,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Crash issue 80: Presents 16 (c) 1990 Crash Magazine

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145774&o=2

$end

$spectrum_cass=crash81,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Crash issue 81: Presents 17 (c) 1990 Crash Magazine

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145775&o=2

$end

$spectrum_cass=crash82,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Crash issue 82: Presents 18 (c) 1990 Crash Magazine

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145776&o=2

$end

$spectrum_cass=crash83,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Crash issue 83: Presents 19 (c) 1990 Crash Magazine

Features: Technician Ted, Virus, St. Dragon (demo), Egghead to the Rescue, Shuriken, Pokemania.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145777&o=2

$end

$spectrum_cass=crash84,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Crash issue 84: Presents 20 (c) 1991 Crash Magazine

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145778&o=2

$end

$spectrum_cass=crash85,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Crash issue 85: Presents 21 (c) 1991 Crash Magazine

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145779&o=2

$end

$spectrum_cass=crash86,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Crash issue 86: Presents 22 (c) 1991 Crash Magazine

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145780&o=2

$end

$spectrum_cass=crash87,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Crash issue 87: Presents 23 (c) 1991 Crash Magazine

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145781&o=2

$end

$spectrum_cass=crash88,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Crash issue 88: Presents 24 (c) 1991 Crash Magazine

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145782&o=2

$end

$spectrum_cass=crash89,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Crash issue 89: Presents 25 (c) 1991 Crash Magazine

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145783&o=2

$end

$spectrum_cass=crash90,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Crash issue 90: Presents 26 (c) 1991 Crash Magazine

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145784&o=2

$end

$spectrum_cass=crash91,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Crash issue 91: Presents 27 (c) 1991 Crash Magazine

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145785&o=2

$end

$spectrum_cass=crash92,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Crash issue 92: Presents 28 (c) 1991 Crash Magazine

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145786&o=2

$end

$spectrum_cass=crash93,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Crash issue 93: Presents 29 (c) 1991 Crash Magazine

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145787&o=2

$end

$spectrum_cass=crash94,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Crash issue 94: Presents 30 (c) 1991 Crash Magazine

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145788&o=2

$end

$spectrum_cass=crash95,
$bio

Sinclair ZX Spectrum cass. published 30 years ago:

Crash issue 95: Presents 31 (c) 1992 Crash Magazine

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145789&o=2

$end

$spectrum_cass=crash96,
$bio

Sinclair ZX Spectrum cass. published 30 years ago:

Crash issue 96: Presents 32 (c) 1992 Crash Magazine

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145790&o=2

$end

$spectrum_cass=crash97,
$bio

Sinclair ZX Spectrum cass. published 30 years ago:

Crash issue 97: Presents 33 (c) 1992 Crash Magazine

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145791&o=2

$end

$spectrum_cass=crash98,
$bio

Sinclair ZX Spectrum cass. published 30 years ago:

Crash issue 98: Presents 34 (c) 1992 Crash Magazine

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145792&o=2

$end

$spectrum_cass=crashlan,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Crash Landing (c) 1986 Guild, The

- STAFF -

Written by: Simon Langan
Converted by: Philip Reynolds

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78394&o=2

$end

$spectrum_cass=cljtd,
$bio

Crash Landing & Journey To Death (c) 199? Guild, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=278321&o=2

$end

$gba=crashncu,
$bio

Nintendo GBA cart. published 19 years ago:

Crash Nitro Kart (c) 2003 Vivendi Universal Games

Crash makes like Jeff Gordon. 
The ruthless Emperor Velo as bandicoot-napped Crash and forced him to race against enemies old and new. The stakes couldn't be higher: if Crash fails, he can say good-bye to planet earth. 

Features:
12 tracks
Four unique worlds, including jungles, volcanoes and space stations
19 characters, including Crash, Crunch, Coco and Dr. Cortex
Each racer rated for speed, acceleration and turn
Three difficulty levels
Mode 7 graphics
Two- to four-player multi-Pak action via Game Boy Advance Game Link Cables
GCN connectivity
Solo players can advance through tracks in Adventure mode, compete for cups in Arcade mode or race against the clock in Time Trial mode
Turbo boosts, TNT, homing missiles, invisibility and more power-ups
Soundtrack features bouncy music and comical comments from rivals

The tracks may be flat but they're well-designed, with lots of big jumps, branches, hazards and sharp turns. The backgrounds and racer sprites look great, but the tracks themselves tend to be pixelated. Success depends on catching as many of the plentiful zippers as possible. 

It was only a matter of time before a character named Crash got his own kart game. The result is a fast, fun GBA racer that the bandicoot's fans will enjoy.

- TECHNICAL -

GAME ID: AGB-BCNE-USA

- TRIVIA -

Released on November 11, 2003 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- STAFF -

DEVELOPED BY VICARIOUS VISIONS, INC.
CEO / Chief Creative Officer: Karthik Bala
VP Product Development: Tobi Saulnier
Project Manager: Jesse Booth
Programming: Matthew Conte, Jan-Erik Steel
Design: Sean Murphy
Art: Steve Derrick, Eric DeSantis, Sean Murphy
Tools Programming: Andrew D. Bond
Music: Shin'en Multimedia
Additional Support: Eric Caraszi, Andy Lomerson, Dan Tanguay, Robert Caminos, Alex Rybakov, Jesse Raymond, Dianna Davies, Chong Guang Zhang, Travis Cameron, Bryan Pritchard
Playtesting: Steven Brunick, Charlie Friedrich, Ben Godgart, Jake Godgart, George Karathomas, Jordan Kennedy, Jonathan Schaefer
Special Thanks: VV CNK Console Team, Martin Korth

CRASH PARTY USA
Game Concept: Jesse Booth
Programming: Alex Rybakov
Art: Sean Murphy
Design: Sean Murphy
Music: Shin'en Multimedia
Special Thanks: Matthew Conte, Manfred Linzner, VV Quality Assurance
Produced and Published by: Vivendi Universal Games Inc.
Executive Vice President: Jim Wilson
Senior VP of Production: Michael Pole
Vice President of Production: Neal Robison
Executive Producer: Jonathan Eubanks
Producer: David Robinson
Associate Producer: Donovan Soto
Production Coordinator: Kenneth Bartlett
Technical Director: Sam Calis
Vice President of Marketing: Ed Zobrist
Director of Marketing: Al Simone
Marketing Brand Manager: Michael Scharnikow
Marketing Coordinator: John Choon, Carla Staley
Public Relations: Marla Rothschild, Stephanie Kavoulakos
Director of Promotions: Chandra Hill
Manual Design: Lauren Azeltine

QUALITY ASSURANCE
QA Director: Stuart Hay
QA Brand Manager: Wladia Summers
QA Project Lead: Joseph Peren
QA Associate Lead: Arabian Nazel, Julio Manzanares
Testers: Cameron Austin, Mathew Byward, Alvin Gavino, Lina Sokaite Gaeta, Benjamin Hines, Crystal-Dawn Jensen, Andrew Warwick, Stephen Yang, Takeshi Yoshino
Special Thanks: Kristin Bruno, Clint McCaul, Virginia Fout, Chandra Hill, Craig Howe, Nicholas Longano, Philip O'Neil, Suzan Rude, Carlos Schulte, Caroline Trujillo, Luc Vanhal

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70238&o=2

$end

$gba=crashnc,
$bio

Nintendo GBA cart. published 19 years ago:

Crash Nitro Kart (c) 2003 Vivendi Universal Games

European release. Game developed in the USA. See the original for more information about the game itself; "Crash Nitro Kart [Model AGB-BCNE-USA]".

- TECHNICAL -

GAME ID: AGB-BCNP

- TRIVIA -

Released on November 28, 2003 in Europe.

The game was rated 3+ (suitable for persons 3 and older) by PEGI (Pan European Game).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70237&o=2

$end

$gba=crashttnu,
$bio

Nintendo GBA cart. published 15 years ago:

Crash of the Titans [Model AGB-BQCE-USA] (c) 2007 Sierra Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70241&o=2

$end

$gba=crashttn,
$bio

Nintendo GBA cart. published 15 years ago:

Crash of the Titans [Model AGB-BQCP] (c) 2007 Sierra Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70240&o=2

$end

$spectrum_cass=crashrev,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Crash Review Index 1984 (c) 1984 Crash, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298539&o=2

$end

$info=crashrd,
$bio

Arcade Video game published 43 years ago:

Crash Road (c) 1979 Centromatic S.A.

Spanish pirate version of Space Chaser.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121922&o=2

$end

$gba=2crash,
$bio

Nintendo GBA cart. published 17 years ago:

Crash Superpack: Crash Bandicoot 2 - N-Tranced + Crash Nitro Kart [Model AGB-B8AE-USA] (c) 2005 Vivendi Universal Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70239&o=2

$end

$spectrum_cass=crashtec,crashteca,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Crash Tech Tape (c) 1988 Crash Magazine

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=278322&o=2

$end

$super80_cass=crashj,
$bio

Crash [Model 009L4J] (c) 198? Unknown

Program for BASIC (32 columns). Joystick version.

- TECHNICAL -

Made for any homebrew system, V3.8, 8R0 to 8R5.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126796&o=2

$end

$super80_cass=crash,
$bio

Crash [Model 009L4] (c) 198? Unknown

Program for BASIC (32 columns).

- TECHNICAL -

Made for any homebrew system, V3.8, 8R0 to 8R5.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126795&o=2

$end

$spectrum_cass=crash,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Crash [Model MOG 3004] (c) 1983 Mogul Communications

- STAFF -

Written by: Mark Larner
Amended by: N.G. Backhurst

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78393&o=2

$end

$cpc_flop=quadx2cr,crashuk1,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Crash! Quad-X II (c) 1991 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126381&o=2

$end

$info=crashnsc,
$bio

Arcade Video game published 47 years ago:

Crash'n Score (c) 1975 Atari.

A videogame in which either one or two players drive race cars on a rectangular playfield and earn score points by driving through lighted score flags. During play a player has to maneuver his/her car around certain obstacles and has to avoid the opponent's car.

In Crash'n Score a player's objective is to build up his/her point score. He/she does this by driving his/her race car through as many lighted flags as as he/she can before the game time runs out. A player controls car direction with the steering wheel and car speed with the gas pedal. In a 1-player game only one race car appears.

On the screen the following playfield obstacles appear: oil slicks, unlighted flags, a player-selectable set of barriers, and (in a 2-player game only) collisions with the opponent car.

Each flag is labeled with a numeral ranging from 1 to 7, and at any one moment no more than a single flag can be lighted. When a player succeeds in driving through a lighted flag, a number of points equal to that flag's numeral is added to the player's accumulated score. The scores are continuously displayed near the top of the screen. After a car has driven through a lighted flag, that flag will cease to be lighted and some other flag, randomly chosen, will light up. During the final one-eighth of game time the number of points added to a player's score will be double the numeral shown in the lighted flag.

- TRIVIA -

Crash'n Score was released in October 1975.

- SCORING -

The first car which crash the flashing flag scores from 1 to 7 points depending on the value of the flag.

During the last 20 seconds the target's values double.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3390&o=2

$end

$info=crater,
$bio

Arcade Video game published 38 years ago:

Crater Raider (c) 1984 Bally Midway.

The player is a tank trying to rescue hostages on worlds with lots of craters (that the player can descend into). Rescuing all hostages, while avoiding (or destroying) other tanks and UFOs advances the player to the next level.

- TECHNICAL -

Bally Midway MCR 3 hardware
[No. 0A57]

Main CPU : Zilog Z80 (@ 5 Mhz)
Sound CPU : Zilog Z80 (@ 2 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 2 Mhz)

Screen orientation : Horizontal
Video resolution : 480 x 480 pixels
Screen refresh : 30.00 Hz
Palette colors : 68

Players : 2
Control : Dial
Buttons : 3

- STAFF -

PROGRAMMED BY: TOM DIDOMENICO
GRAPHICS BY: SHARON PERRY
SOUNDS BY: MARK BARTLOW

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=524&o=2

$end

$vic1001_cart=cratrrdr,
$bio

Commodore VIC-20 cart. published 39 years ago:

Crater Raider [Model 20001] (c) 1983 Boone

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83806&o=2

$end

$tg16=cratermz,
$vgmplay=cratermz_tg16,
$bio

NEC TurboGrafx-16 cart. published 32 years ago:

Cratermaze (c) 1990 NEC Home Electronics, Ltd.

North American release. Game developed in Japan. See the original for more information; "Doraemon - Meikyuu Daisakusen [Model HC89023]".

- TECHNICAL -

GAME ID: TGX020027

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84302&o=2

$end

$spectrum_cass=crawler,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Crawler (c) 1983 CRL Group PLC [London, England]

- STAFF -

Written by: Steve Evans

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78395&o=2

$end

$cpc_flop=crawleru,
$bio

Amstrad CPC type-in published 36 years ago:

Crawler (c) 1986 Amstrad Computer User

- TRIVIA -

Listed as a type-in program in the magazine: Amstrad Computer User (Amsoft era).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119024&o=2

$end

$cpc_cass=cray5,
$bio

Amstrad CPC cass. published 35 years ago:

Cray 5 (c) 1987 Topo Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95791&o=2

$end

$cpc_flop=cray5s19,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Cray 5 (c) 1987 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306156&o=2

$end

$cpc_flop=cray5198,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Cray 5 Trained (c) 1987 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126688&o=2

$end

$pc98=crayshot,
$bio

Cray Shoot (c) 19?? Bio 100%.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89167&o=2

$end

$specpls3_flop=cray5,
$bio

Sinclair ZX Spectrum+3 disk. published 11 years ago:

Cray-5 (c) 2011 RetroWorks

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229640&o=2

$end

$leapster=crayolaaa,
$bio

LeapFrog Leapster cart. published 11 years ago:

Crayola - Art Adventure (c) 2011 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293581&o=2

$end

$pico=crayola,
$bio

Crayola - Create a World [Model 49027-00] (c) 199? Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75634&o=2

$end

$cpc_flop=crayonop,
$bio

Amstrad CPC type-in published 36 years ago:

Crayon Optique (c) 1986 Amstrad Magazine

- TRIVIA -

Listed as a type-in program in the French magazine Amstrad Magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119137&o=2

$end

$cpc_cass=crayopt,
$bio

Amstrad CPC cass. published 37 years ago:

Crayon Optique LP-1 (c) 1985 Trojan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95792&o=2

$end

$cpc_flop=crayonop01,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Crayon Optique Trojan LP-1 Cracked (c) 1985 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125021&o=2

$end

$nes=crayon2,
$bio

Nintendo Famicom cart. published 27 years ago:

Crayon Shin-Chan (c) 1995 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83848&o=2

$end

$gba=crayonay,
$bio

Nintendo GBA cart. published 18 years ago:

Crayon Shin-chan - Arashi o Yobu Cinemaland no Daibouken! [Model AGB-BKCJ-JPN] (c) 2004 Banpresto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70242&o=2

$end

$snes=crayon,
$bio

Nintendo Super Famicom cart. published 29 years ago:

Crayon Shin-chan - Arashi o Yobu Enji [Model SHVC-KU] (c) 1993 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61164&o=2

$end

$megadriv=crayon,
$vgmplay=crayon_md,
$bio

Sega Mega Drive cart. published 28 years ago:

Crayon Shin-chan - Arashi o Yobu Enji (c) 1994 Ma-Ba

- TECHNICAL -

GAME ID: T-16033

- TRIVIA -

Released on March 11, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56418&o=2

$end

$gba=crayondy,
$bio

Nintendo GBA cart. published 16 years ago:

Crayon Shin-chan - Densetsu o Yobu Omake no Miyako Shockgaan! [Model AGB-BC2J-JPN] (c) 2006 Banpresto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70243&o=2

$end

$snes_strom=crayon,
$bio

Nintendo Super Famicom Sufami Turbo cart. published 26 years ago:

Crayon Shin-chan - Nagagutsu Dobon!!  (c) 1996 Bandai

- TECHNICAL -

GAMe ID: SFT-0113

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61165&o=2

$end

$gameboy=crayoncl,
$bio

Nintendo Game Boy Cart. published 26 years ago:

Crayon Shin-chan - Ora no Gokigen Collection [Model DMG-AK5J-JPN] (c) 1996 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65801&o=2

$end

$info=qcrayon2,
$vgmplay=qcrayon2,
$bio

Arcade Video game published 29 years ago:

クレヨンしんちゃん オラと遊ぼ (c) 1993 Taito.
(Crayon Shin-chan - Ora To Asobo)

A fun collection of mini-games including Quiz, Tug of War and many more.

- TECHNICAL -

Runs on the "Taito F2 System" hardware.

Prom Stickers : D63

Players : 2
Control : 8-way joystick
Buttons : 4

- TRIVIA -

Released in December 1993.

The title of this game translates from Japanese as 'I Want To Play Crayon Shin-chan'.

- SERIES -

1. Quiz Crayon Shin-chan (1993)
2. Crayon Shin-chan - Ora To Asobo (1993)

- STAFF -

All sound produced by : Yasuko Yamada (Zuntata)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=525&o=2

$end

$nes=crayon,
$bio

Nintendo Famicom cart. published 29 years ago:

????????? ??????? (c) 1993 Bandai
(Crayon Shin-chan - Ora to Poi Poi)

- TRIVIA -

Released on August 27, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53938&o=2

$end

$nes_datach=dtc_cray,
$bio

Nintendo Famicom Datach cart. published 29 years ago:

Crayon Shin-Chan - Ora to Poi Poi (c) 1993 Bandai

- TECHNICAL -

Runs on the FAMICOM using the Datach Joint ROM System.

- TRIVIA -

Released on August 27, 1993 in Japan, the same day as the standard Famicom version of the game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53953&o=2

$end

$gameboy=crayon1,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Crayon Shin-chan - Ora to Shiro wa Otomodachi dayo [Model DMG-K4J] (c) 1993 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65802&o=2

$end

$gamegear=crayon,
$bio

Sega Game Gear cart. published 27 years ago:

Crayon Shin-chan - Taiketsu! Kantamu Panic!! [Model T-133047] (c) 1995 Bandai

- TIPS AND TRICKS -

* 1 Additional Mini Game: During the title screen, press 1 x4, 2 x3, 1 x4, START. A new title screen will appear and a mini game will be available in the main menu. 

* 2 Additional Mini Games: During the title screen, press 1 x7, 2x7, 1 x7, START. A new title screen will appear and two mini games will be available in the main menu.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64526&o=2

$end

$snes=crayon2,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Crayon Shin-chan 2 - Daimaou no Gyakushuu [Model SHVC-UE] (c) 1994 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61166&o=2

$end

$gameboy=crayon2,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Crayon Shin-chan 2 - Ora to Wanpaku Gokko Dazo [Model DMG-COJ] (c) 1993 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65803&o=2

$end

$gameboy=crayon3,
$bio

Nintendo Game Boy Cart. published 28 years ago:

Crayon Shin-chan 3 - Ora no Gokigen Athletic [Model DMG-HJJ] (c) 1994 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65804&o=2

$end

$gameboy=crayon4,
$bio

Nintendo Game Boy Cart. published 28 years ago:

Crayon Shin-chan 4 - Ora no Itazura Daihenshin [Model DMG-H9J] (c) 1994 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65805&o=2

$end

$pico=crayon,
$bio

Crayon Shin-chan no Ora to Issho ni Asobou yo! [Model T-133020] (c) 199? Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75636&o=2

$end

$pico=crayonon,crayononp2,crayononp1,
$bio

Sega Pico game published 27 years ago:

Crayon Shin-chan Oekaki Note (c) 1995 Bandai.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75635&o=2

$end

$fmtowns_cd=crayonag,
$bio

Fujitsu FM Towns CD published 31 years ago:

Crayonnage (c) 1991 CRI [CSK Research Institute] [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287963&o=2

$end

$pico=magiccraf,
$bio

Sega Pico game published 28 years ago:

Crayons Magiques [Model 49026-09] (c) 1994 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75637&o=2

$end

$msx1_flop=craze,crazea,
$bio

Craze Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134167&o=2

$end

$pc8801_flop=craze,
$bio

NEC PC-8801 Series disk. published 34 years ago:

Craze (c) 1988 Heart Soft.

- TECHNICAL -

GAME ID: HDN-83

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91568&o=2

$end

$msx1_cart=craze,
$bio

MSX cart. published 34 years ago:

Craze [Model HRK-22] (c) 1988 Heart Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76668&o=2

$end

$electron_flop=crazeeri,
$bio

Acorn Electron 3.5in. disk. published 35 years ago:

Crazee Rider (c) 1987 Superior Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129839&o=2

$end

$bbc_cass=crazeeri,
$bio

Acorn BBC Micro B cass. published 35 years ago:

Crazee Rider (c) 1987 Superior Software

- TECHNICAL -

GAME ID: SUP 00130

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51690&o=2

$end

$electron_cass=crazeeri,
$bio

Acorn Electron cass. published 35 years ago:

Crazee Rider [Model SUP 00131] (c) 1987 Superior Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264927&o=2

$end

$info=pr_crz77,
$bio

Crazy 777s (c) 199? Project Coin Machines, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42082&o=2

$end

$cpc_flop=crzyball,crazybal,
$bio

Amstrad CPC type-in published 30 years ago:

Crazy Ball (c) 1992 CPC Infos

- TRIVIA -

Listed as a type-in program in the French magazine: CPC Infos.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119428&o=2

$end

$info=crbaloon,crbaloon2,
$bio

Arcade Video game published 42 years ago:

Crazy Balloon (c) 1980 Taito.

A game of strategy and skill! The object of Crazy Balloon is to guide a delicate swaying balloon through a maze of pin wheel obstacles.

You have 4 control buttons and you have the ability to move your balloon in any direction. Don't take too long, because if you are too slow, a bogey man erupts on the screen and forces you to move. Just when you think you have the maze all figured out, pin wheels attack your balloon forcing you to take evasive action.

- TECHNICAL -

Prom Stickers : CL

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound Chips : SN76477 (@ 3.072 Mhz), Discrete circuitry.

Players : 2
Buttons : 4

- TRIVIA -

Crazy Balloon was released in April 1980. 

Also released as a cocktail model. In Japan, the cocktail version is known as "T.T Crazy Balloon".

- SCORING -

When the balloon passes through an obstacle, the following points are scored:
- Yellow obstacles: 500 points
- Pink obstacles: 300 points
- Green obstacles: 200 points
- Blue obstacles: 10 points

The bonus points you get for completing the level start at 1000. After a while, they will start decreasing rapidly.

- PORTS -

* CONSOLES: 
[JP] Sony PS2 (aug.25, 2005) "Taito Memories Gekan [Model SLPM-66092]" 
Sony PlayStation 2 [AU] (mar.30, 2006) "Taito Legends 2 [Model SLES-53852]" 
[EU] Microsoft XBOX (mar.31, 2006) "Taito Legends 2" 
[EU] Sony PS2 (mar.31, 2006) "Taito Legends 2 [Model SLES-53852]" 
[US] Sony PS2 (may.16, 2007) "Taito Legends 2 [Model SLUS-21349]" 

* HANDHELDS: 
Sony PSP [AS] (jan.3, 2006) "Taito Memories Pocket [Model UCAS-40040]" 
[JP] Sony PSP (jan.5, 2006) "Taito Memories Pocket [Model ULJM-05076]" 
Sony PSP [KO] (feb.10, 2006) "Taito Memories Pocket" 
[EU] Sony PSP (oct.6, 2006) "Taito Legends Power-Up [Model ULES-00473]" 
[AU] Sony PSP (nov.9, 2006) "Taito Legends Power-Up [Model ULES-00473]" 
[US] Sony PSP (may.17, 2007) "Taito Legends Power-Up [Model ULUS-10208]" 

* COMPUTERS: 
[EU] [US] Commodore C64 (1983) 
[EU] PC [MS Windows, CD-ROM] (mar.31, 2006) "Taito Legends 2" 
[US] PC [MS Windows, CD-ROM] (jul.10, 2007) "Taito Legends 2"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=526&o=2

$end

$c64_cass=crballoon,
$bio

Commodore C64 cass. published 39 years ago:

Crazy Balloon (c) 1983 Software Projects.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146475&o=2

$end

$spectrum_cass=crazybal,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Crazy Balloons (c) 1983 A&F Software

- STAFF -

Written by: Mike Webb

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78397&o=2

$end

$info=crazybal,
$bio

Arcade Video game published 44 years ago:

Crazy Balls (c) 1978 EGS [Italy]

A game where the player controls a paddle at the bottom of the screen - like Breakout - and with the ball he has to hit different targets thus scoring points.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266313&o=2

$end

$info=pr_crzbr,
$bio

Crazy Bars (c) 199? Project Coin Machines, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42083&o=2

$end

$gbcolor=crazybik,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Crazy Bikers [Model CGB-AMHP-EUR] (c) 1999 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67676&o=2

$end

$info=ep_crzbn,ep_crzbna,ep_crzbnb,ep_crzbnc,
$bio

Crazy Bingo (c) 199? Maygay.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42315&o=2

$end

$info=m4crzbn,
$bio

Crazy Bingo (c) 199? Union Games, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42367&o=2

$end

$info=crazyblk,
$bio

Arcade Video game published 39 years ago:

Crazy Blocks (c) 1983 Kiwako.

Export release. game developed in Japan as as "Mr. Jong".

- TRIVIA -

Licensed by ECI.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=527&o=2

$end

$info=crazybon,
$bio

Arcade Video game published 25 years ago:

Crazy Bonus 2000 (c) 1997 Sang Ho Software.

Video slot game for amusement only (arcade game).

- TECHNICAL -

Runs on "Golden Star" / "Cherry Master" hardware.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50987&o=2

$end

$info=crazybona,crazybonb,
$bio

Arcade Video game published 20 years ago:

Crazy Bonus 2002 (c) 2002 Crazy Co.

Pirate version of Crazy Bonus.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128342&o=2

$end

$cpc_flop=crazyboy,
$bio

Amstrad CPC type-in published 36 years ago:

Crazy Boy (c) 1986 Microstrad.

- TRIVIA -

Listed as a type-in program in the French magazine: Microstrad No. 10.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120181&o=2

$end

$info=sc1czbrk,
$bio

Crazy Break (c) 199? Bell-Fruit Mfg. Company, Limited. [B.F.M.].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42131&o=2

$end

$cpc_flop=crazybri,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Crazy Brick (c) 1987 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124611&o=2

$end

$timex_dock=crazybug,
$bio

Timex Sinclair 2068 cart. published 39 years ago:

Crazy Bugs (c) 1983 Timex Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237036&o=2

$end

$timex_cass=crazybug,
$bio

Timex Sinclair 2068 cass. published 39 years ago:

Crazy Bugs (c) 1983 Timex Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263908&o=2

$end

$spectrum_cass=crazybug,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Crazy Bugs! (c) 1983 AWA Software

- STAFF -

Written by: Steve Hughes

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78398&o=2

$end

$msx1_flop=crazybul,
$bio

Crazy Bullet Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134168&o=2

$end

$msx1_cart=crazybul,
$bio

MSX cart. published 39 years ago:

Crazy Bullet (c) 1983 ASCII Corp.

- TECHNICAL -

GAME ID: 000A0

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76669&o=2

$end

$info=m4crzcap,m4crzcapa,m4crzcapb,m4crzcapc,
$bio

Crazy Capers (c) 199? Empire Games Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15339&o=2

$end

$to_flop=crazycar,crazycara,
$bio

Thomson TO disk. published 35 years ago:

Crazy Cars (c) 1987 Titus [Gagny, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107682&o=2

$end

$msx1_cart=crazycar,
$bio

MSX cart. published 34 years ago:

Crazy Cars (c) 1988 Titus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76670&o=2

$end

$spectrum_cass=crazycar,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Crazy Cars (c) 1988 Titus.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78399&o=2

$end

$cpc_flop=crazycar07,crazycar01,crazycar,crazycar0c,crazycar0d,crazycar0e,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Crazy Cars (c) 1988 Titus [Gagny, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120726&o=2

$end

$specpls3_flop=crzycars,crzycarsa,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

Crazy Cars (c) 1988 Titus [Gagny, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148262&o=2

$end

$c64_cass=crazycart,
$bio

Commodore C64 cass. published 34 years ago:

Crazy Cars (c) 1988 Titus.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187985&o=2

$end

$c64_cass=crazycar,
$bio

Commodore C64 cass. published 33 years ago:

Crazy Cars (c) 1989 Hit Squad, The.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146476&o=2

$end

$spectrum_cass=crazycara,
$bio

Crazy Cars (c) 198? Proein Soft Line.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219594&o=2

$end

$spectrum_cass=crazycarc,
$bio

Crazy Cars (c) 198? Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219873&o=2

$end

$cpc_flop=crazycar02,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Crazy Cars 2 cracked (c) 1989 Unknown.

Never released as a disk, this is a pirate tape_to_disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272685&o=2

$end

$cpc_flop=crazycar04,crazycar03,crazycar16,crazycar17,crazycar18,crazycar19,
$bio

Amstrad CPC 464 disk. published 30 years ago:

Crazy Cars 3 (c) 1992 Titus [Gagny, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120729&o=2

$end

$msx1_flop=crazycar,
$bio

Crazy Cars Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134169&o=2

$end

$spectrum_cass=crazycar2,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Crazy Cars II (c) 1988 Titus.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78400&o=2

$end

$specpls3_flop=crzcars2,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

Crazy Cars II (c) 1988 Titus [Gagny, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148263&o=2

$end

$amigaocs_flop=crazycr2,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Crazy Cars II (c) 1989 Titus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73780&o=2

$end

$cpc_cass=crzycrs2,
$bio

Amstrad CPC cass. published 33 years ago:

Crazy Cars II (c) 1989 Titus.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95795&o=2

$end

$cpc_flop=crazycar0f,crazycar13,crazycar14,crazycar10,crazycar11,crazycar12,crazycar05,crazycar1ae,crazycar08,crazycar09,crazycar0a,crazycar0b,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Crazy Cars II (c) 1989 Titus [Gagny, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120727&o=2

$end

$cpc_flop=crazycar06,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Crazy Cars II (c) 1989 Proein Soft Line [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120728&o=2

$end

$spectrum_cass=crazycar2a,
$bio

Crazy Cars II (c) 198? Proein Soft Line.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219595&o=2

$end

$gx4000=crzycrs2,
$bio

Amstrad GX4000 cart. published 32 years ago:

Crazy Cars II (c) 1990 Titus.

- TECHNICAL -

Game ID: TI 089001

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118476&o=2

$end

$amigaocs_flop=crazycr3,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Crazy Cars III (c) 1992 Titus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73781&o=2

$end

$cpc_cass=crazycarhs,
$bio

Amstrad CPC cass. published 33 years ago:

Crazy Cars [Model 03] (c) 1989 Hit Squad, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=99066&o=2

$end

$cpc_cass=crazycar,
$bio

Amstrad CPC cass. published 34 years ago:

Crazy Cars [Model 22389] (c) 1988 Proein Soft Line [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95793&o=2

$end

$info=sc1crzyc,sc1crzyca,
$bio

Crazy Cash (c) 199? Global Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42128&o=2

$end

$info=m4crzcsn,
$bio

Crazy Casino (c) 199? Nova.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41292&o=2

$end

$info=sc4crzcs,sc4crzcsa,sc4crzcsb,sc4crzcsc,
$bio

Crazy Casino (c) 200? Bell-Fruit Games.

- TECHNICAL -

[Model PR6906]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15121&o=2

$end

$info=m4crzcav,
$bio

Crazy Cavern (c) 199? Nova.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41291&o=2

$end

$spectrum_cass=crazycav,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Crazy Caverns (c) 1984 Firebird.

- STAFF -

Developed by Severn Software.

Written by: Jasdan Joerges

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78401&o=2

$end

$videopac=crazyc,
$bio

Phillips Videopac cart. published 40 years ago:

Crazy Chase (c) 1982 Philips Corp.

- TECHNICAL -

Game ID: 44

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95589&o=2

$end

$gba=crzychseu,
$bio

Nintendo GBA cart. published 20 years ago:

Crazy Chase [Model AGB-ACCE-USA] (c) 2002 Kemco, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70245&o=2

$end

$gba=crzychse,crzychsepa,crzychsep,
$bio

Nintendo GBA cart. published 20 years ago:

Crazy Chase [Model AGB-ACCP] (c) 2002 Kemco, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70244&o=2

$end

$cgenie_cass=crzchase,
$bio

Crazy Chaser (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264849&o=2

$end

$crvision=crazych,
$bio

VTECH Funvision game published 41 years ago:

Crazy Chicky (c) 1981 Video Technology, Limited.

32 game variations.

- TECHNICAL -

CAT NO. Y-2640

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53774&o=2

$end

$info=ccbootmr,
$bio

Arcade Video game published 42 years ago:

Crazy Climber (c) 1980 Model Racing S.p.a.

Unlicensed Italian version.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72297&o=2

$end

$info=cclimbroper,
$bio

Arcade Video game published 42 years ago:

Crazy Climber (c) 1980 Operamatic.

Unlicensed Spanish version.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72499&o=2

$end

$info=cclimbrrod,
$bio

Arcade Video game published 42 years ago:

Crazy Climber (c) 1980 Rodmar Elec.

Unlicensed Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103571&o=2

$end

$arcadia=cclimber,
$bio

Arcadia 2001 cart. published 40 years ago:

Crazy Climber (c) 1982 Emerson Radio Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49250&o=2

$end

$info=ccbootmm,
$bio

Crazy Climber (c) 198? ManilaMatic.

Pirate version.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225249&o=2

$end

$info=m4cclimb,m4cclimba,
$bio

Crazy Climber (c) 199? Crystal Leisure.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42039&o=2

$end

$apple2_cass=crazycli,
$bio

Crazy Climber (c) 19?? ImageSoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136050&o=2

$end

$astrocde=cclimber,
$bio

Bally Astrocade cart. published 11 years ago:

Crazy Climber (c) 2011 Riff Raff Games

Homebrew game. The object of the game is to reach the top of a nearly 200-story building. There are 4 buildings in total, each offering a variety of different challenges and obstacles that make the journey to the top more difficult.

- TRIVIA -

Limited edition to 50 ex.

- STAFF -

Programmed by: Michael Garber

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86793&o=2

$end

$info=cclimbr2,cclimbr2a,
$vgmplay=cclimbr2,
$bio

Arcade Video game published 34 years ago:

Crazy Climber 2 (c) 1988 Nichibutsu.

Using 2 joysticks, the player climbs up the face of high-rise buildings, avoiding closing windows, falling objects, cranes, birds, laundry, gorillas, etc. Reach the top of the building and catch a ride on a helicopter over to next building.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 8 Mhz)
Sound CPU : Zilog Z80 (@ 3.072 Mhz)
Sound Chips : YM3812 (@ 4 Mhz), (2x) DAC

Screen orientation : Horizontal
Video resolution : 288 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 2048

Players : 2
Control : Double 8-way joysticks

- TRIVIA -

Crazy Climber 2 was released in December 1988. It was released in arcades in Japan only. Its only appearance outside of Japan was as part of the Arcade Archives series for the Sony PlayStation 4.

This game wasn't as good as the first Crazy Climber and Nihon Bussan didn't got the success they expected.

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Armed F, Crazy Climber 2 - PCCB-00020) on February 21, 1990.

- SERIES -

1. Crazy Climber (1980)
2. Crazy Climber 2 (1988)
3. Hyper Crazy Climber (1996, Sony PlayStation)
4. Crazy Climber 2000 (2000, Sony PlayStation)

- STAFF -

Sound composer : Takeshi Yoshida

- PORTS -

* CONSOLES: 
[JP] Sony PS4 [PSN] (feb.26, 2015) "Arcade Archives - Crazy Climber 2 [Model CUSA-01822]" 
Sony PlayStation 4 [PSN] [AS] (jul.30, 2015) "Arcade Archives - Crazy Climber 2" 
Sony PlayStation 4 [PSN] [US] (oct.15, 2015) "Arcade Archives - Crazy Climber 2 [Model CUSA-00989]" 
Sony PlayStation 4 [PSN] [EU] [AU] (jan.19, 2016) "Arcade Archives - Crazy Climber 2 [Model CUSA-02971]" 

* COMPUTERS:
[JP] Sharp X68000 (aug.27, 1993) "Crazy Climber I & II"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=529&o=2

$end

$psx=cclimb2k,
$bio

Sony PlayStation CD published 22 years ago:

Crazy Climber 2000 (c) 2000 Nichibutsu.

- TECHNICAL -

GAME ID: SLPS-02582

- TRIVIA -

This game was officialy last video game developed by Nihon Bussan. After the publication of this game, they faced seriously financial issue. Ultimately in 2014, they provideds all their intellectual properties to another Japanese game publisher called Hamster.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85040&o=2

$end

$info=m4crzcl,m4crzcla,m4crzclb,m4crzclc,m4crzcld,
$bio

Crazy Climber Club (c) 199? Crystal Leisure.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42040&o=2

$end

$info=cclimber,ccboot,ccboot2,cclimberj,cclimbera,
$bio

Arcade Video game published 42 years ago:

Crazy Climber (c) 1980 Nichibutsu [Nihon Bussan Company, Limited.].

Crazy Climber is a 2-D, strategy style game. The game is strategic in the fact that you must plan your moves as you climb up the building and anticipate the hazards that await you. You start out the game at the bottom of a building to be scaled. As you climb up the building, you will be assailed by bald people throwing flowerpots, signs with loose electrical wires, very large apes, falling signs, trash and barbells, and a bird that likes to drop bad things on your character. Your goal is to make it to the top of the building and catch the helicopter, which will transport you to the next building to be scaled. Of course, you will be rewarded for quickly making it up the building by getting a bonus (that is as long as you can catch the helicopter). The things one does for publicity.

- TECHNICAL -

Upright model # CCA-7001

Prom Stickers : CC

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.536 Mhz), Discrete circuitry

Screen orientation : Horizontal
Video resolution : 256 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 96

Players : 2
Control : Double 8-way joysticks

- TRIVIA -

Crazy Climber was released in October 1980. It was Fujiwara's first game.

The names of each building to climb in the game are 'Nichibutsu', 'Nichibutsu Leisure', 'Nichibutsu U.K. Ltd.' and 'Nichibutsu U.S.A Corp.'.

Some of the musical themes used in the game are 'Baby Elephant Walk', 'The Pink Panther Theme' and 'The Entertainer'.

Jim Wright holds the official record for this game with 487,150 points on July 5, 1982 with three starting lives.
Jason Cram holds the official record for this game with 301, 950 points on November 21, 2003 with four starting lives.

A Crazy Climber unit appears in the 1982 movie 'Rocky III'.

Bandai released a board game based on this video game (same name) : This game has you playing cards to move to the top of a building. Like in the arcade, there is the peril that people seem to drop just about anything out their windows at random times. Each card allows you to move to a particular position relative to where you currently are (for example, a choice of straight up two squares or up two squares and left or right one). However, there must be an open window that is not occupied by another player for it to be a legal move. Whenever a player passes certain checkpoints, the spinner is spun to see if anything falls from the windows. If you're hit on the head, you drop down to the next open window. There is also a gorilla that knocks you all the way down if you're unfortunate enough to be hit by him. First one to get to the top of the building and escape on the helicopter wins.

- SCORING -

Each building has a STEP POINT heading. This indicates how many points you get for each window you successfully climb to. You also start out with a certain amount of bonus points per building. On buildings one and two, they decrease by 100 about every 2 seconds while on buildings three and four they decrease by 200 points about every 2 seconds. Below are listed the STEP POINT and BONUS
RATE points :
Building 1 - Step Point : 100 - Bonus Rate : 10000
Building 2 - Step Point : 150 - Bonus Rate : 20000
Building 3 - Step Point : 200 - Bonus Rate : 30000
Building 4 - Step Point : 250 - Bonus Rate : 40000

NOTE : You will only collect the remaining BONUS RATE if you successfully grab the helicopter at the top of the building. If you fail to grab the helicopter after it has made two passes, you get a consolation bonus of 3000 points regardless of what the BONUS RATE remaining is.

The balloon shows up during buildings two and three. You don't get points, perse, for grabbing the balloon. Instead, your character will get lifted up approximately ten stories and avoiding any hazards they may contain. You will get STEP POINTS for these bypassed stories as if you had actually climbed them. In addition, it will give you a bigger bonus since it is quicker going up the building like this.

- TIPS AND TRICKS -

* When you start the game, your climber will climb a couple of steps. Then it will be up to you to guide him to the top of the building. The hardest aspect of this game is developing a rhythm with the controls to enable your climber to climb smoothly. This is something that takes practice. Fortunately, once you've developed this rhythm, the game is much easier to play. The basic rhythm is :
1) From the bottom ledge, reach up to the next ledge (left or right joystick).
2) Once you've got a hold on the next ledge, pull back on the joystick to bring your climber to the next ledge.
3) Use the opposite joystick to reach for the next ledge. Then pull yourself up.
4) Continue this rhythm for fast, straight climbs.
5) This also works for climbing diagonally. Instead of reaching for the ledge above, reach for the upper right or left ledge diagonal from your climber.

* You can move your climber from side to side just by pushing both joysticks to the right or left. As long as windows are open along your path, you can execute this move. Good for avoiding objects dropping on you such as signs and garbage.

* All the buildings have the following hazards :
1) Windows opening and closing : You cannot climb on a ledge if the window is closed. On building 1, they open and close slowly while on building 4, they open and close quickly.
2) Bald people throwing flowerpots out the windows : You cannot climb on a ledge if a person is in the window. Also, if a flowerpot hits your climber, you will get one hand knocked off the ledge. If you were only holding on by one hand, your climber falls.
3) A pesky bird flies over dropping nifty things on your climber (only building 3 doesn't have this bird) : Again, not much trouble if you are holding onto a ledge with both hands.

* If you are holding onto a ledge with both hands and the window closes, your climber will fall. This is why you need to either quickly move up the building or learn how to move diagonally to avoid the window hazards. In addition, you will have to move diagonally when the building configuration is 4-2.

* BUILDING 1 : Besides the above hazards, there is only one other hazard to deal with...
1) The bird shows up when the building configuration goes from a 6-2-2 to a 6 for the second time.
2) People will drop flowerpots on you when the building goes from 6-2-2 for the first time to 6-2-2 the second time.
3) King Kong will be at the point where the building goes to 6-2 the second time. To get by Kong, just go up the windows on the opposite side Kong is on.

* BUILDING 2 : The usual hazards exist along with another new one.
1) The bird shows up when the building configuration goes from 6-4 the second time to the middle of the 4 configuration.
2) People drop flowerpots when the building goes to 2 until it goes to 2-4.
3) When the building goes 6-2-2, there is a Nichibutsu sign with wires coming out of either side sparking away. The best path is the right one under the sign.
4) Try to get the balloon which appears midway on the final 4 wide configuration.

* BUILDING 3 : There is yet another new hazard along with a couple of old ones.
1) People drop flowerpots from the first 6-2-2 configuration to the second 6-2-2 configuration.
2) Right after the 6-4 configuration, Crazy Climber signs will bounce toward your character. There are a couple of methods of dealing with them :
a) First, just slide left or right to avoid them.
b) If they can't be avoided, get both hands on one ledge and pull the joysticks back. This will bring your climber for a hanging position to one where he is resting on his palms. This sometimes works and sometimes doesn't. Also, right when the sign is about to hit him, pull back on the joysticks.
3) Another King Kong awaits where the building goes from 4 to 2. Use the Building 1 method to scoot by him.
4) Again, try to get the balloon which appears midway on the final 2 wide configuration.

* BUILDING 4 : There is another hazard in addition to the above. Plus, things happen quickly on this building.
1) In the middle of the first 6-2-2 configuration, is another sign with electrical wires. Use the method from Building 2.
2) The bird appears at the 6-2 configuration and leaves in the middle of the first 2 configuration.
3) From the 2-6 configuration to the middle of the 6 configuration, people are dropping flowerpots on your head.
4) When you come to the final 4-2 configuration, it is usually better to go to the left. This is because the Crazy Climber signs usually come down the right side. Of course, this isn't always true. Use the methods in Building 3 to deal with them.
5) Throughout your climb up this building, various manners of barbells, trash. There is no real defense against these except hold on tightly.
6) Once you complete this building, you are transported back to Building 1 to start again.

* Secret Password : Enter the name 'jordan.ltd' in the high score table and you get two free credits. This only works on the Japanese and bootleg versions of the game (although the password code is still present in the US version, the high score table entry has been crippled to only allow 3 letters, so you can't enter the code).

- SERIES -

1. Crazy Climber (1980)
2. Crazy Climber 2 (1988)
3. Hyper Crazy Climber (1996, Sony PlayStation)
4. Crazy Climber 2000 (2000, Sony PlayStation)

- STAFF -

Crazy Climber was developed by game developer company Jorudan.

Designed and programmed by : Shigeki Fujiwara

- PORTS -

* CONSOLES:
[US] Atari 2600 (1982) "Crazy Climber [Model CX2683]" 
[JP] Nintendo Famicom (dec.26, 1986) "Crazy Climber [Model NBF-CY]" 
[JP] Nintendo Super Famicom (may.26, 1995) "Nichibutsu Arcade Classics [Model SHVC-AACJ-JPN]" 
Sony Playstation [JP] (dec.29, 1995) "Nichibutsu Arcade Classics [Model SLPS-00184]" : includes the original game and a updated version named "Crazy Climber '85".
[JP] Bandai WonderSwan (jul.29, 1999) "Crazy Climber [Model SWJ-NHB001]"
[JP] Sony PS2 (jul.21, 2005) "Crazy Climber [Oretachi Geasen Zoku] [Model SLPM-62627]" 
Nintendo Wii [Virtual Console Arcade] [JP] (feb.23, 2010) 
[JP] Sony PS4 [PSN] (may.15, 2014) "Arcade Archives - Crazy Climber [Model CUSA-00390]" 
Sony PlayStation 4 [PSN] [AS] (may.14, 2015) "Arcade Archives - Crazy Climber" 
Sony PlayStation 4 [PSN] [US] (may.26, 2015) "Arcade Archives - Crazy Climber [Model CUSA-00974]" 
Sony PlayStation 4 [PSN] [EU] [AU] (jul.19, 2015) "Arcade Archives - Crazy Climber [Model CUSA-02489]" 
Sony PlayStation 4 [PSN] [KO] (nov.6, 2015) "Arcade Archives - Crazy Climber [Model CUSA-00390]" 

* COMPUTERS:
[JP] Sharp X68000 (aug.27, 1993) "Crazy Climber I & II" 

* OTHERS:
[JP] VFD handheld game (1989) "Crazy Climbing" released by Bandai.
[JP] VFD handheld game (1982) released by Entex.
LCD Keychains handheld game [JP] (1997) released by Bandai.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=528&o=2

$end

$a2600=cclimber,
$bio

Atari 2600 cart. published 40 years ago:

Crazy Climber (c) 1982 Atari, Incorporated.

- TECHNICAL -

Model CX2683

- TRIVIA -

One of four Atari Club exclusive games, although this one did show up in limited quantities in toy clearances. This is a highly sought after game, both because it is hard to find, and because it is conversion of a popular coin-op.

- TIPS AND TRICKS -

* Climb as fast as possible to score maximum bonus points.

* Climb past closing windows quickly. Rmember that you can safely climb past any window as longs as it doesn't close completely on your hands. Don't wait for a window to close - clmb past it.

* Foil the Mad Doctor by clibing between two rows of windows. His missiles will whiz harmlessly past your head.

* Try to predict where the helicopter will dip down to pick you up. Then move to the best place - fast!

- STAFF -

Programmer: Alex Leavens

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50368&o=2

$end

$nes=cclimber,
$bio

Nintendo Famicom cart. published 36 years ago:

Crazy Climber (c) 1986 Nichibutsu.

- TECHNICAL -

GAME ID: NBF-CY

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53939&o=2

$end

$wswan=cclimber,
$bio

Bandai WonderSwan cart. published 23 years ago:

Crazy Climber [Model SWJ-NHB001] (c) 1999 Nichibutsu [Nihon Bussan Co., Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86315&o=2

$end

$intv=crazycln,
$bio

Mattel Intellivision cart. published 41 years ago:

Crazy Clones (c) 1981 Mattel Electronics.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=45871&o=2

$end

$info=j6crzclb,j6crzclba,j6crzclbb,j6crzclbc,
$bio

Crazy Club (c) 199? JPM International.

- TECHNICAL -

Impact

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41081&o=2

$end

$vectrex=ccoaster,
$bio

GCE Vectrex published 39 years ago:

Crazy Coaster (c) 1983 GCE [General Consumer Electric]

Climb aboard the Crazy Coaster and get ready for a roller coaster ride more dangerous and exciting than any you've experienced before! The magic of Vectrex 3-D makes your ride so real... you'll feel yourself leaning with the G-force!

You control the movements of the passenger in the lead car as he plummets down the spectacularly steep hills and careens around the gravity-defying curves of the Crazy Coaster. Will you be able to keep his arms raised throughout the ride without sending him flying off into space?!

- TECHNICAL -

Controls
Joystick: Push forward to make the coaster go faster, backward to make it go slower. Push to left or right to lean passenger in left or right direction.
Button 1: Unused.
Button 2: DUCK. Causes passenger to duck his head (and lower arms if raised) to avoid low-flying birds and other objects.
Button 3: RAISE ARMS. Causes passenger to raise his arms and earn bonus points.
Button 4: GRAB. Causes passenger to grab restrainer bar.

- SCORING -

Your score is based on how FAST your coaster travels as well as the total DISTANCE it travels with the four passengers. The faster the average speed and the further the coaster goes, the higher your score. Your speed points will be doubles while your arms are raised.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82215&o=2

$end

$info=m1crzco,m1crzcoa,m1crzcob,m1crzcoc,m1crzcod,m1crzcoe,
$bio

Crazy Cobra's (c) 199? Gemini.

- TECHNICAL -

M1A/B

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41981&o=2

$end

$c64_cass=crazycom,
$bio

Commodore C64 cass. published 37 years ago:

Crazy Comets (c) 1985 Martech Games, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187405&o=2

$end

$info=crazycop,
$bio

Arcade Video game published 34 years ago:

Crazy Cop (c) 1988 Konami.

An overhead shoot'em up where you play as a green-haired dude.

- TECHNICAL -

Main CPU : KONAMI (@ 3 Mhz)
Sound CPU : Zilog Z80 (@ 3.579545 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), Konami K007232 (@ 3.579545 Mhz)

Screen orientation : Vertical
Video resolution : 224 x 288 pixels
Screen refresh : 60.00 Hz
Palette colors : 1024

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Released in August 1988 in Japan.

This game is known outside Japan as "Gang Busters".

King Records released a limited-edition soundtrack album for this game (Konami Game Music Collection Vol.0 - 276A-7708) on 21/07/1989.

- STAFF -

Written and directed by : S. Okamoto
Assistant director : Y. Satoh, Macha*
Charactor designer : Dr. Hide
Graphic designer : N. Ishii
Production sound mixer : K. Matsubara
Music editors : Shinji Tasaka, Motoaki Furukawa, S. Fukami, Shigemasa Matsuo
Electoronics designers : T. Matsuura, M. Hiraoka
Publicity supervisor : F. Shibuya
Translator : Yuichi Kobayashi
General manager : Koji Hiroshita

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=530&o=2

$end

$cpc_flop=crazycop,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Crazy Copieur Ver. 3.1 (c) 1986 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125022&o=2

$end

$info=pr_coyot,pr_coyota,
$bio

Crazy Coyote (c) 199? PCP.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42081&o=2

$end

$database=ccrab,
$bio

Crazy Crab [No. 29] (c) 198? Voltmace

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129548&o=2

$end

$spectrum_cass=crazycra_a,crazycra_b,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Crazy Crane (c) 1984 Voyager Software.

- STAFF -

Written by: Andy Dunn

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78402&o=2

$end

$spectrum_cass=crazycra,
$bio

Crazy Crane (c) 198? Krypton Force

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226027&o=2

$end

$info=m5crzkni,m5crzkni03,
$bio

Crazy Crazy Knights (c) 200? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41558&o=2

$end

$info=sc1ccroc,sc1ccroca,sc1ccrocb,sc1ccrocc,
$bio

Crazy Crocs (c) 199? MDM Leisure.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42116&o=2

$end

$info=lacrazyc,crzcross,
$bio

Arcade Video game published 26 years ago:

Crazy Cross (c) 1996 Konami Company, Limited.

Export release. Game developed in Japan. See the original for more information; "Taisen Puzzle-dama [Model GX315]".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71843&o=2

$end

$cpc_flop=crazydem,
$bio

Crazy Demo 12 (c) 19?? 42-Crew

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123482&o=2

$end

$cpc_flop=crazydem01,
$bio

Crazy Demo 13 (c) 19?? 42-Crew

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123483&o=2

$end

$cpc_flop=crazydem02,
$bio

Crazy Demo 8 (c) 19?? 42-Crew

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123484&o=2

$end

$cpc_flop=crazydem03,
$bio

Crazy Demo 9 (c) 19?? 42-Crew

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123485&o=2

$end

$info=crzyddz,
$bio

Arcade Video game published 18 years ago:

Crazy Dou Di Zhu (c) 2004 Sealy Electronic Technology Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95287&o=2

$end

$info=crzyddz2,
$bio

Arcade Video game published 16 years ago:

Crazy Dou Di Zhu II (c) 2006 Sealy Electronic Technology Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=113817&o=2

$end

$apple2_cass=crazyeig,
$bio

Apple II cass. published 43 years ago:

Crazy Eights (c) 1979 Softape

- TECHNICAL -

GAME ID: CES-579

- STAFF -

By: Bill Smith

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135954&o=2

$end

$bbc_cass=czerbert,
$bio

Acorn BBC/Electron cass. published 35 years ago:

Crazy Er*bert (c) 1987 Alternative

- TECHNICAL -

GAME ID: AS011

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51691&o=2

$end

$gamegear=crazyfac,
$bio

Sega Game Gear cart. published 29 years ago:

Crazy Faces (c) 1993 Domark Group, Limited.

- TIPS AND TRICKS -

* Level Codes: Enter these codes to start from the specified level 

Stage 1 - AAAAAAA
Stage 2 - BBBBBBB
Stage 3 - CCCCCCC
Stage 4 - DDDDDDD
Stage 5 - EEEEEEE
Stage 6 - FFFFFFF
Stage 7 - GGGGGGG
Stage 8 - HHHHHHH
Stage 9 - IIIIIII
Stage 10 - JJJJJJJ
Stage 11 - KKKKKKK
Stage 12 - LLLLLLL

* Beginning Demo: The game recognizes also MAGI as a valid code, but it does not seem to do anything.

- STAFF -

Programmed by : Michael A. Carr
Graphics by : Mike Adams, Jolyon Myers, Tony West
Music by : A N Other
Produced by : The Kremlin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64527&o=2

$end

$info=crazyfgt,
$bio

Arcade Video game published 24 years ago:

Crazy Fight (c) 1998 Subsino.

Players shoot at on-screen enemies while trying not to hit the hostages throughout 6 different stages of action.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 16 Mhz)
Sound Chips : YM3812 (@ 4 Mhz), OKI6295 (@ 7.575 Khz)

Players : 1

- TRIVIA -

Crazy Fight was released in February 1998.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5100&o=2

$end

$dragon_cass=crzyfoota,
$bio

Crazy Foota (c) 198? Computape

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116979&o=2

$end

$dragon_cass=crzyfoota2,
$bio

Dragon cass. published 35 years ago:

Crazy Foota 2 (c) 1987 Computape

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116980&o=2

$end

$dragon_cass=crzyfoota3,
$bio

Dragon cass. published 34 years ago:

Crazy Foota 3 (c) 1988 Orange Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117190&o=2

$end

$gba=crzyfrog,
$bio

Nintendo GBA cart. published 17 years ago:

Crazy Frog Racer [Model AGB-BCRP-EUR] (c) 2005 dtp Ent. AG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70246&o=2

$end

$info=sc5cfnc,sc5cfnca,
$bio

Crazy Fruit & Nutcase (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR3417]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42494&o=2

$end

$info=cfblue,cfbluea,
$bio

Video Slot Machine published 20 years ago:

Crazy Fruits Blue (c) 2002 Atronic.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43637&o=2

$end

$info=sc5cfpt,sc5cfpta,sc5cfptb,sc5cfptc,sc5cfptd,sc5cfpte,sc5cfptf,sc5cfptg,sc5cfpth,sc5cfpti,sc5cfptj,sc5cfptk,sc5cfptl,sc5cfptm,
$bio

Crazy Fruits Casino Party Time (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR1359]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42495&o=2

$end

$info=sc5cfptn,sc5cfpto,sc5cfptp,sc5cfptq,sc5cfptr,sc5cfpts,
$bio

Crazy Fruits Casino Party Time (c) 200? Bell-Fruit Games, Limited. [B.F.G.]

- TECHNICAL -

[Model PR1430]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62077&o=2

$end

$info=sc5cfcp,sc5cfcpa,sc5cfcpb,sc5cfcpc,sc5cfcpd,sc5cfcpe,sc5cfcpf,sc5cfcpg,sc5cfcph,sc5cfcpi,sc5cfcpj,sc5cfcpk,sc5cfcpl,sc5cfcpm,sc5cfcpn,sc5cfcpo,sc5cfcpp,sc5cfcpq,sc5cfcpr,sc5cfcps,sc5cfcpt,sc5cfcpu,sc5cfcpv,sc5cfcpw,
$bio

Crazy Fruits Community Party (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR3436]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42492&o=2

$end

$info=sc4cfdu,sc4cfdua,sc4cfdub,sc4cfduc,
$bio

Fruit Machine published 21 years ago:

Crazy Fruits Down Under (c) 2001 Bell-Fruit Games.

- TECHNICAL -

[Model PR1107]

- TRIVIA -

Released in November 2001.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11549&o=2

$end

$info=cfgreen,
$bio

Video Slot Machine published 20 years ago:

Crazy Fruits Green (c) 2002 Atronic.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43638&o=2

$end

$info=sc4czfra,
$bio

Crazy Fruits (c) 200? Bell-Fruit Games, Limited. [B.F.G.]

- TECHNICAL -

[Model PR1212]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62055&o=2

$end

$info=sc4cfqpsc,sc4cfqpse,sc4cfqpsf,sc4cfqpsg,sc4cfqpsh,sc4cfqpsi,
$bio

Crazy Fruits (c) 200? QPS Interactive.

- TECHNICAL -

[Model PR2521]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61755&o=2

$end

$info=sc4cfqpsj,sc4cfqpsl,sc4cfqpsn,sc4cfqpsp,sc4cfqpsm,sc4cfqpso,
$bio

Crazy Fruits (c) 200? Bell-Fruit Games, Limited. [B.F.G.]

- TECHNICAL -

[Model PR4613]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61754&o=2

$end

$info=sc4cfqps,sc4cfqpsb,sc4cfqpsd,sc4cfqpsk,sc4cfqpsa,sc4czfrf,sc4czfri,
$bio

Crazy Fruits (c) 200? QPS Interactive.

- TECHNICAL -

[Model PR6813]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15614&o=2

$end

$info=sc4czfr,sc4czfrb,sc4czfrc,sc4czfrd,sc4czfre,sc4czfrg,sc4czfrh,sc4czfrj,sc4czfrk,
$bio

Crazy Fruits (c) 200? Bell-Fruit Games.

- TECHNICAL -

[Model PR6982]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=18238&o=2

$end

$info=sc4crzgn3,sc4crzgn4,sc4crzgn5,sc4crzgn6,sc4crzgn7,sc4crzgn8,sc4crzgnr,sc4crzgns,sc4crzgnt,sc4crzgnu,sc4crzgnv,sc4crzgnw,
$bio

Crazy Gang Arcade (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR7141]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43665&o=2

$end

$info=sc4crzgn,sc4crzgn0,sc4crzgn1,sc4crzgn2,sc4crzgna,sc4crzgnb,sc4crzgnc,sc4crzgnd,sc4crzgne,sc4crzgnf,sc4crzgng,sc4crzgnh,sc4crzgni,sc4crzgnj,sc4crzgnk,sc4crzgnl,sc4crzgnm,sc4crzgnn,sc4crzgno,sc4crzgnp,sc4crzgnq,sc4crzgnx,sc4crzgny,sc4crzgnz,
$bio

Crazy Gang (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR7141]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42998&o=2

$end

$arcadia=crzygblr,
$bio

Arcadia 2001 cart. published 40 years ago:

Crazy Gobbler (c) 1982 Emerson Radio Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49251&o=2

$end

$spectrum_cass=crazygol,krazygol,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Crazy Golf (c) 1983 Mr Micro.

- STAFF -

Written by: J. Dale

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78403&o=2

$end

$msx1_cass=crazgolf,
$bio

MSX cass. published 38 years ago:

Crazy Golf (c) 1984 Mr. Micro

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94562&o=2

$end

$cpc_flop=crazygol01,crazygol,crazygol02,
$bio

Amstrad CPC 464 disk. published 38 years ago:

Crazy Golf Cracked (c) 1984 Unknown.

Tape-to-Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121550&o=2

$end

$cpc_cass=crazyglf,
$bio

Amstrad CPC cass. published 38 years ago:

Crazy Golf (c) 1984 Amsoft

- TECHNICAL -

[Model SOFT 149]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95797&o=2

$end

$pcecd=crazyhos,
$bio

NEC PC-Engine CD published 25 years ago:

クレイジー・ホスピタル ふしぎの国の天使 (c) 1997 Asia Soft Lab.
(Crazy Hospital - Fushigi no Kuni no Tenshi)

- TRIVIA -

Released on March 10, 1997 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58149&o=2

$end

$info=m3cjoker,
$bio

Crazy Joker (c) 198? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41177&o=2

$end

$info=m4crzjk,
$bio

Crazy Jokers (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41293&o=2

$end

$tvc_flop=kangaroo,kangaroob,kangarooa,kangaroocr,kangaroot,
$bio

Videoton TVC disk. published 36 years ago:

Crazy Kangaroo (c) 1986 Videoton [Hungary]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112137&o=2

$end

$tvc_cass=kangaroo,
$bio

Videoton TVC cass. published 36 years ago:

Crazy Kangaroo (c) 1986 Videoton [Hungary]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112497&o=2

$end

$info=sc5cknig,sc5ckniga,sc5cknigb,sc5cknigc,
$bio

Crazy Knights (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR3418]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42504&o=2

$end

$info=ckong,
$bio

Arcade Video game published 41 years ago:

Crazy Kong (c) 1981 Kyoei.

Japanese clone of Donkey Kong. Uses Modified Crazy Climber samples for some sounds, and runs on Crazy Climber hardware, possibly despite the name "Crazy Kong"

- TRIVIA -

Known alternate version:
Crazy Kong - Part II (Falcon), the most popular version.
Crazy Kong (Orca)
Crazy Kong (Alca)
Crazy Kong [Galaxian hardware]
Crazy Kong [Scramble hardware]
Crazy Kong [Moon Cresta hardware]
Crazy Kong - Part II(Jeutel)
Monkey Donkey
BiG KONG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47283&o=2

$end

$info=ckongdks,
$bio

Arcade Video game published 41 years ago:

Crazy Kong (c) 1981 Unknown.

Spanish pirate version of Crazy Kong.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276645&o=2

$end

$info=ckongo,
$bio

Arcade Video game published 41 years ago:

Crazy Kong (c) 1981 Orca.

Bootleg version of Falcon's "Crazy Kong - Part II".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32565&o=2

$end

$info=ckongalc,
$bio

Arcade Video game published 41 years ago:

Crazy Kong (c) 1981 Alca Electronics, Limited.

Bootleg version of Falcon's "Crazy Kong - Part II".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32567&o=2

$end

$info=ckongcv,
$bio

Arcade Video game published 40 years ago:

Crazy Kong (c) 1982 Competitive Video.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32555&o=2

$end

$info=gckong,
$bio

Handheld game published 40 years ago:

Crazy Kong (c) 1982 Gakken.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94356&o=2

$end

$c64_cass=crzykong,crzykonga,
$bio

Commodore C64 cass. published 39 years ago:

Crazy Kong (c) 1983 Interceptor Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146477&o=2

$end

$info=ckongpt2a,ckongpt2b,ckongpt2,ckongpt2j,ckongpt2b2,
$bio

Arcade Video game published 41 years ago:

Crazy Kong - Part II (c) 1981 Falcon.

A "Donkey Kong" clone.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.536 Mhz)

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 96

Players : 2
Control : 4-way joystick
Buttons : 1 (JUMP)

- TRIVIA -

Released in February 1981.

Crazy Kong - Part II is not a bootleg of "Donkey Kong"!! Falcon DID have a license from Nintendo, but it was NOT for the US. Crazy Kong - Part II was supposed to be for sale outside the US (South America, Europe, etc.), but the lag in production of arcade DK's by Nintendo for a 3 month period during 1981-82 made demand for any DK type game go through the roof. At this time, Nintendo of America was moving from NY-NJ to Redmond WA and there was a 4 month backlog on orders. This opened the door for the illegal Crazy Kongs to fill the demand. Approximately 20,000 Crazy Kong were distributed illegally in the U.S.

The main difference between Crazy Kong and "Donkey Kong" is the sound, and color capabilities. Crazy Kong ran on hardware that had the same processor as "Donkey Kong", but its video capabilities were lacking, and it had a totally different sound chip. Basically what all this means is that Crazy Kong had terrible sound, and some definite strangeness in the color area. The background music is missing entirely, and most of the sound effects have been changed. For example, in Crazy Kong, Mario makes a 'Hiya!' sound when he jumps, instead of the 'Boing!' that he makes in "Donkey Kong". The graphics use slightly different colors, which change from level to level. The Kong animations are also different, and often do not match up with the in game action. There are also mild changes in gameplay. Kong doesn't toss out nearly as many barrels, and there are other mild changes such as gaps in platforms that were not in the original, and the manner in which the elevators work has changed as well.

There were lots of different Crazy Kong cabinets. The most common one was similar in design to the "Donkey Kong" cabinet, but the artwork was more realistic, and the monitor bezel had a circular clear area, as opposed to the rectangle that most games had. Crazy Kong could also be found in cocktail format. These were usually conversions, and were only decorated with an instruction card.

- TIPS AND TRICKS -

* Warp To Level 2 (doesn't work on the "Scramble" hardware bootleg version) : Climb up to the second beam (the one with the hammer right by it). Walk to the right so that Mario is still facing away from you (you can see his back) and is suspended off the side of end of the beam, then jump to the right. He'll 'fall thru' the bottom of the screen and clear it, as if he had climbed all the way to the top.

* A Trick : On the conveyor belt level, Grab the bottom hammer (the one on the row with the full length conveyor belt) and go all the way to the right side of the screen. Push the joystick Right and he'll drop the hammer. Sometimes it'll be in the up position and sometimes it'll be sitting toward the left of Mario. If it's in the up position, jump up and grab it and keep repeating until he drops it on the left position. After this, you can walk away and anything that comes into contact with it will be splatted (Good way of getting extra points). After a few seconds, the hammer will disappear, but the stuff will still splat when it hits where the hammer should be. NOTE : This trick only works on the second level or higher!

* Depending on what PCB the game cabinet had, you could run behind Kong on the rivet screen. This made clearing the rivets much easier. 

* On the versions that did not allow you to run behind Kong on the rivet screen, you could stand next to Kong and jump backwards being awarded 100 points.

- PORTS -

* CONSOLES:
Commodore C64 (1983)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=531&o=2

$end

$info=ckongpt2jeu,
$bio

Arcade Video game published 41 years ago:

Crazy Kong - Part II (c) 1981 Jeutel.

Bootleg version of Falcon's "Crazy Kong - Part II".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32569&o=2

$end

$info=ckongg,ckonggx,ckongis,
$bio

Arcade Video game published 41 years ago:

Crazy Kong [Galaxian hardware] (c) 1981 Unknown.

Bootleg version of Falcon's "Crazy Kong - Part II".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32568&o=2

$end

$info=ckongmc,ckongmc2,
$bio

Arcade Video game published 41 years ago:

Crazy Kong [Moon Cresta hardware] (c) 1981 Unknown.

Bootleg version of Falcon's "Crazy Kong - Part II".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32641&o=2

$end

$info=ckongs,
$bio

Arcade Video game published 41 years ago:

Crazy Kong [Scramble hardware] (c) 1981 Unknown.

This Bootleg version of Falcon's "Crazy Kong - Part II" has additional ingame music, also the original 'Warp to level 2' trick doesn't work.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32566&o=2

$end

$pc98=crazylab,
$bio

Crazy Labyrinth (c) 199? Cats' Organization

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89168&o=2

$end

$pc8801_flop=crazylnd,
$bio

NEC PC-8801 Series disk. published 37 years ago:

Crazy Land (c) 1985 Pax Softonica.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91569&o=2

$end

$cpc_flop=crazyleg,
$bio

Amstrad CPC type-in published 37 years ago:

Crazy Legs (c) 1985 Amstrad Computer User

- TRIVIA -

Listed as a type-in program in the magazine: Amstrad Computer User (Amsoft era).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119025&o=2

$end

$apple2_flop_misc=crazymcy,
$bio

Crazy Maczy (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107335&o=2

$end

$super80_cass=crazym,crazymj,
$bio

Dick Smith Super-80 cass. published 39 years ago:

Crazy Maze (c) 1983 Matrix Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262656&o=2

$end

$apple2_flop_orig=crmazey,
$apple2_flop_clcracked=crzymazy,
$bio

Apple II 5.25 disk. published 40 years ago:

Crazy Mazey (c) 1982 Datamost, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229140&o=2

$end

$info=ad5cmons,ad5cmonsa,
$bio

Crazy Money (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

Adder 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42517&o=2

$end

$info=czmon,czmon_2,czmon_3,czmon_4,czmon_5,czmon_6,czmon_7,czmon_7a,czmon_7b,
$bio

Video Slot Machine published 19 years ago:

Crazy Monkey (c) 2003 Igrosoft.

Crazy Monkey is a 5-reel video slot machine game with bonus and super-bonus games, with an additional possibility of increasing the reward during a risk-game.

- TRIVIA -

Crazy Monkey was released in April 2003.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=12045&o=2

$end

$info=czmon_8,czmon_8a,czmon_8b,czmon_8c,czmon_8d,czmon_8e,czmon_8f,
$bio

Video Slot Machine published 17 years ago:

Crazy Monkey (c) 2005 Igrosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300243&o=2

$end

$info=czmon_9,czmon_9a,czmon_9b,czmon_9c,
$bio

Video Slot Machine published 15 years ago:

Crazy Monkey (c) 2007 Igrosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300244&o=2

$end

$info=czmon_12,
$bio

Video Slot Machine published 13 years ago:

Crazy Monkey (c) 2009 Igrosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300245&o=2

$end

$info=czmon_13,czmon_15,czmon_16,czmon_17,czmon_18,czmon_19,
$bio

Video Slot Machine published 12 years ago:

Crazy Monkey (c) 2010 Igrosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300246&o=2

$end

$info=czmon_20,czmon_21,czmon_22,czmon_23,czmon_25,
$bio

Video Slot Machine published 11 years ago:

Crazy Monkey (c) 2011 Igrosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300247&o=2

$end

$info=czmon_24,
$bio

Video Slot Machine published 8 years ago:

Crazy Monkey (c) 2014 Igrosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300248&o=2

$end

$info=crzmon2,crzmon2_2,crzmon2_3,crzmon2_4,crzmon2_5,crzmon2_7,crzmon2_8,crzmon2_6,
$bio

Video Slot Machine published 12 years ago:

Crazy Monkey 2 (c) 2010 Igrosoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70911&o=2

$end

$info=crzmon2_9,crzmon2_10,crzmon2_11,crzmon2_12,crzmon2_14,
$bio

Video Slot Machine published 11 years ago:

Crazy Monkey 2 (c) 2011 Igrosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300249&o=2

$end

$info=crzmon2_13,
$bio

Video Slot Machine published 8 years ago:

Crazy Monkey 2 (c) 2014 Igrosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300250&o=2

$end

$cgenie_cass=crzpaint,
$bio

Colour Genie cass. published 39 years ago:

Crazy Paint (c) 1983 TCS [Trommeschläger Computer Studio]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131435&o=2

$end

$cgenie_cass=crzpaintc,crzpaintca,
$bio

Colour Genie cass. published 38 years ago:

Crazy Paint (c) 1984 Colour Connection, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131468&o=2

$end

$bbc_cass=crazypai,
$bio

Acorn BBC/Electron cass. published 39 years ago:

Crazy Painter (c) 1983 Superior Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51692&o=2

$end

$dragon_cass=crzypaint,
$bio

Dragon cass. published 39 years ago:

Crazy Painter (c) 1983 Microdeal

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116333&o=2

$end

$dragon_flop=crzypaint,
$bio

Dragon disk. published 39 years ago:

Crazy Painter (c) 1983 Microdeal

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117068&o=2

$end

$info=pr_crzpy,
$bio

Crazy Pays (c) 199? Project Coin Machines, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42084&o=2

$end

$info=sc5cpays,sc5cpaysa,
$bio

Crazy Pays (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR1741]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42526&o=2

$end

$spectrum_cass=crazypin,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Crazy Pingoin [Model SP-32] (c) 1986 Magic Team [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78404&o=2

$end

$crvision=crazypuc,
$bio

VTECH CreatiVision cart. published 41 years ago:

Crazy Pucker (c) 1981 Video Technology, Limited.

A Pac-Man clone.

- TECHNICAL -

Model 8001

- TRIVIA -

Very first released game for CreatiVision. The game was soon retired from market, and re-issued as Crazy Chewy and Crazy Moonie. Then again retired from market and re-issued as Crazy Chicky (with changed graphics and gameplay).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53775&o=2

$end

$info=r_crzyrace
$bio

Pinball published 44 years ago:

Crazy Race (c) 1978 Recel.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=10089&o=2

$end

$spectrum_cass=crazyrac,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Crazy Race (c) 1982 C-Tech

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294649&o=2

$end

$cpc_cass=crazyrac,
$bio

Amstrad CPC cass. published 30 years ago:

Crazy Race (c) 1992 Mega Soft [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95801&o=2

$end

$info=crzrally,crzrallya,crzrallyg,
$bio

Arcade Video game published 37 years ago:

Crazy Rally (c) 1985 Tecfri.

A vertically scrolling driving game.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 5 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.25 Mhz)

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 59.00 Hz
Palette colors : 256

Players : 2
Control : 2-way Joystick
Buttons : 2

- TRIVIA -

Stefano Muffolini holds the official record for this game with 280,250 points on April 20, 1985.

- STAFF -

Staff: Javier Valero, Josep Quingles, Luis Jonama

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=532&o=2

$end

$info=crzrallyrf,
$bio

Arcade Video game published 37 years ago:

Crazy Rally (c) 1985 R. Franco.

Licensed from Tecfri.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=143996&o=2

$end

$gbcolor=crzyric2,crzyric2a,
$bio

Crazy Richman 2 - Bai Wang Da Fu Weng (c) 200? Unknown [China]

- STAFF -

By: Georgy.C

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67677&o=2

$end

$spectrum_cass=crazysam,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Crazy Sample II (c) 1989 Lords, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298517&o=2

$end

$cpc_flop=crazyscr,
$bio

Crazy Scrolls (c) 19?? Paradox

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136211&o=2

$end

$amigaocs_flop=crazysht,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Crazy Shot (c) 1989 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73782&o=2

$end

$cpc_flop=crazysho03,crazysho04,crazysho06,crazysho07,crazysho,crazysho02,crazysho05,crazysho01,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Crazy Shot (c) 1989 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120772&o=2

$end

$cpc_cass=crazysht,
$bio

Amstrad CPC cass. published 33 years ago:

Crazy Shot (c) 1989 Proein Soft Line.

- TECHNICAL -

[Model 22658]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95802&o=2

$end

$cpc_flop=crazysna01,crazysna,crazysna02,
$bio

Amstrad CPC 464 disk. published 30 years ago:

Crazy Snake (c) 1992 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136209&o=2

$end

$x1_cass=crazyspy,crazyspya,
$bio

Crazy Spy (c) 198? Hudson Soft.

- TECHNICAL -

GAME ID: X-1032-G

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86211&o=2

$end

$cpc_flop=crazysta,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Crazy Stamps (c) 1986 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124612&o=2

$end

$info=ep_cstrk,ep_cstrka,ep_cstrkb,ep_cstrkc,ep_cstrkd,ep_cstrke,ep_cstrkf,ep_cstrkg,
$bio

Crazy Streak Club (c) 199? Global Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40825&o=2

$end

$amigaocs_flop=crazsue2,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Crazy Sue... Goes On (c) 1992 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73783&o=2

$end

$gba=crzytaxiu,
$bio

Nintendo GBA cart. published 20 years ago:

Crazy Taxi - Catch a Ride [Model A3CE-USA] (c) 2002 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70248&o=2

$end

$gba=crzytaxi,
$bio

Nintendo GBA cart. published 20 years ago:

Crazy Taxi - Catch a Ride [Model AGB-A3CP] (c) 2002 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70247&o=2

$end

$dc=crzytaxi2,
$bio

Sega Dreamcast GD published 21 years ago:

Crazy Taxi 2 [Model 51136] (c) 2001 SEGA of America, Inc. [San Francisco, CA, USA]

- TRIVIA -

The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135291&o=2

$end

$dc=crzytaxi2j,
$bio

Sega Dreamcast GD published 21 years ago:

Crazy Taxi 2 [Model HDR-0159] (c) 2001 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135289&o=2

$end

$dc=crzytaxi2e,
$bio

Sega Dreamcast GD published 21 years ago:

Crazy Taxi 2 [Model MK-51136-50] (c) 2001 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135292&o=2

$end

$info=crtaxihr,
$bio

Arcade Video game published 19 years ago:

Crazy Taxi 3 - High Roller (c) 2003 Sega.

- TECHNICAL -

Runs on the Sega "Chihiro" hardware.

- TRIVIA -

Crazy Taxi 3 was released in March 2003.

Michael Jackson used to own two units of this game (Serial numbers: U0120022 & U0120304). They were sold at the official Michael Jackson Auction on Apr. 24th, 2009.

- SERIES -

1. Crazy Taxi (1999)
2. Crazy Taxi 2 (2001)
3. Crazy Taxi 3 - High Roller (2003)

- PORTS -

* CONSOLES:
Microsoft XBOX [L48 00001] (jul.2002)

* COMPUTERS:
PC [Ms Windows] [HCJ-0353] (feb.2004)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3941&o=2

$end

$dc=crzytaxisas,
$bio

Sega Dreamcast GD published 22 years ago:

Crazy Taxi [Model 510350] (c) 2000 SEGA of America, Inc. [San Francisco, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135287&o=2

$end

$dc=crzytaxi,
$bio

Sega Dreamcast GD published 22 years ago:

Crazy Taxi [Model 51035] (c) 2000 SEGA of America, Inc. [San Francisco, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135286&o=2

$end

$info=crzytaxi,
$bio

Sega NAOMI cart. published 23 years ago:

Crazy Taxi (c) 1999 Sega Enterprises, Limited.

An open world racing video game.

The main objective of the game is to pick up customers and take them to their chosen destination as quickly as possible. Along the way, money can be earned by performing stunts such as near misses with other vehicles. The player is directed to a destination by a large green arrow at the top of the screen. The arrow does not adjust based on obstacles, but rather points in the general direction of the destination. Once the player arrives near the destination, they must stop within a specified zone. When the destination is reached, that customer's fare is added to the player's total money earned. Ratings are then awarded depending on how long the player took to complete the journey. If the customer's timer runs out before the player reaches the destination the customer jumps from the taxi.

- TECHNICAL -

Cartridge ID: 840-0002C
Runs on the Sega "NAOMI" Hardware.

Screen Orientation: Horizontal

- TRIVIA -

Crazy Taxi was released in February 1999.

The soundtrack was done by 'The Offspring' and 'Bad Religion', here is the list:
* All I Want (Offspring) 
* Ten in 2010 (Bad Religion) 
* Them and Us (Bad Religion) 
* Way Down the Line (Offspring) 
* Change the World (Offspring) 
* Inner Logic (Bad Religion) 

Crazy Taxi is a part of Sega's 'Real Life Career Series', others are "Emergency Call Ambulance", "Brave Firefighters", "Jambo! Safari", "18 Wheeler - American Pro Trucker" and "Airline Pilots". 

JC Padilla of Orlando, Florida holds the official record for this game with a score of $106,184.94 on June 11, 2004.

Michael Jackson used to own this game. It was sold at the official Michael Jackson Auction on Apr. 24th, 2009.

- TIPS AND TRICKS -

* Reverse The Game Play : Normally when you begin playing the game, your taxi is already headed forward, and your first available fairs generally want to go to the Street Car stop. If you hold the gear selector in REVERSE while holding the BRAKE and ACCELERATOR before you press Start to begin the game, when you start, your taxi will be facing the opposite direction, and a whole new route of fairs begins.

* The Bicycle : Insert your tokens and then step on both pedals. Press Start and then select your driver (Note : You MUST hold on both pedals as you press Start and while you are selecting your driver). Press Up on the shifter and release both pedals. Press Down on the shifter and then press Start. The bicycle accelerates faster and brakes quicker but gets bumped around more often.

* See the End Credits : Finish playing Crazy Taxi with a score of $5,000.00 or more.

* More Difficult Track : Insert the amount of tokens required to play the game and then pull back the lever in Reverse. Press the start button. While still holding the handle, choose your driver with the Start Button.

* Pickup Swimmer at Beach : Snorkeling near the reefs outlying the west beach is a customer... But to pick her up, you'll have to drive into the ocean! 

Here are the cabby's directions to the beach : At the beginning of the game, grab the person who's nearest to you. (She will want to be taken to the cable car stop). After arriving at her destination, let her out and make a sharp left. Snatch the customer with the outrageously large hat. (She will ask to be taken to the West Side Beach.) When you have arrived at the beach, drop her off and head straight into the water! 

* $700 First Fare : At the beginning of the game, instead of driving forward, drive in reverse. Pick up the customer. She will pay $700 for a ride to the bottom of the hill! 

* $975 fare : Make your way up to the roof of the parking garage by driving up the ramp at one of its corners. To the left, standing on a giant umbrella is an old lady. Let her hop aboard. She will ask you to take her to the police station and pay you a whopping $975!

* Crazy Dash : While moving forward, release both pedals. Put the car in 'Reverse'. Then put it in 'Drive' and press the accelerator (If done correctly, the taxi will instantly reach its top speed). Crazy Dashes are best used after accidents or after collecting fares.

* Power Slides : Like reckless driving (i.e., 'Crazy Throughs'), power-slides can increase your fare. To power-slide, suddenly throw the car into reverse then back into drive again while sharply turning the steering wheel.

* Start Game from Lookout Tower : To begin at the lookout tower, hold the gearshift in reverse while selecting a driver. Push Start. Then release the lever.

- SERIES -

1. Crazy Taxi (1999)
2. Crazy Taxi 2 (2001)
3. Crazy Taxi 3 - High Roller (2003)

- STAFF -

Developed by Hitmaker (Sega AM3).

- PORTS -

* CONSOLES:
Sega Dreamcast (2000)
Sony PlayStation 2 [SLPM 62102] (nov.2001)
Nintendo GameCube [DOL-GCTJ-JPN] (may.2002)
Nintendo Game Boy Advance (2003, "Crazy Taxi - Catch a Ride")
Microsoft Xbox 360 (2011; as part of the Dreamcast Collection compilation)

* COMPUTERS:
PC [Windows 9x] [HCJ-0327] (Sep.2002)

* OTHERS:
AppStore (oct.2012)
Android [Google Play] (mar.2013)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3406&o=2

$end

$dc=crzytaxij,
$bio

Sega Dreamcast GD published 22 years ago:

Crazy Taxi [Model HDR-0053] (c) 2000 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135285&o=2

$end

$dc=crzytaxie,
$bio

Sega Dreamcast GD published 22 years ago:

Crazy Taxi [Model MK-51035-50] (c) 2000 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135288&o=2

$end

$svi318_cass=crazteet,
$bio

Spectravideo SV-318 cass. published 38 years ago:

Crazy Teeth (c) 1984 Haggren, Dan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265163&o=2

$end

$electron_cass=crtracer,
$bio

Acorn Electron cass. published 39 years ago:

Crazy Tracer (c) 1983 Acornsoft

- STAFF -

By: Wal Mansell

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51695&o=2

$end

$bbcb_flop_orig=crtracer,
$bio

Acorn BBC Micro B disk. published 39 years ago:

Crazy Tracer (c) 1983 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125174&o=2

$end

$bbc_cass=crtracer,
$bio

Acorn BBC Micro B cass. published 39 years ago:

Crazy Tracer (c) 1983 Acornsoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145394&o=2

$end

$info=j7crztrl,
$bio

Crazy Trails (c) 200? JPM International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=18209&o=2

$end

$msx1_flop=crazytrn,crazytrna,
$bio

Crazy Train Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134170&o=2

$end

$msx1_cart=crazytrn,crazytrna,
$bio

MSX cart. published 39 years ago:

Crazy Train [Model HBS-G006C] (c) 1983 Sony Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76671&o=2

$end

$cpc_flop=crazyv30,
$bio

Amstrad CPC type-in published 36 years ago:

Crazy V3.0 (c) 1986 CPC

- TRIVIA -

Listed in the French magazine CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119961&o=2

$end

$info=crazywar,
$bio

Arcade Video game published 20 years ago:

Crazy War (c) 2002 Eolith.

'Crazy War' is a video game revolving around an epic battle between the Coalition of Planets, and the evil Devilion Empire.

In the year 544 the Devilion Empire has invaded the calm galaxy to expand its territory. The Coalition of Planets has selected seven special personnel to fight the Devilion Empire, and the player takes on the role of one of these seven, embarking on a mission to destroy the Devilion Empire's Evil Stone. The mission is completed over 13 levels.

Crazy War is a video game for 1 or 2 players. In 1-player mode, become one of the 7 special personnel and perform your role to destroy the Evil Stone. In 2-player mode, both players fight against each other.

- TECHNICAL -

Eolith V.E.G.A 1.3 hardware

Main CPU : Hyperstone E1-32N @ 55 MHz

Players : 2
Controls : 8-way joystick
Buttons : 2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11292&o=2

$end

$info=sc4crzwl,sc4crzwla,sc4crzwlb,sc4crzwlc,sc4crzwld,sc4crzwle,sc4crzwlf,sc4crzwlg,
$bio

Crazy World (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR7001]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42536&o=2

$end

$cpc_flop=crazywor01,
$bio

Amstrad CPC 464 disk. published 27 years ago:

Crazy Worm (c) 1995 Softice

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123020&o=2

$end

$cpc_flop=crazywor,
$bio

Amstrad CPC 464 disk. published 27 years ago:

Crazy Worm (c) 1995 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124613&o=2

$end

$cpc_flop=crazywor02,
$bio

Amstrad CPC 464 disk. published 27 years ago:

Crazy Worm Trained (c) 1995 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123021&o=2

$end

$cpc_flop=crazyfru,
$bio

Amstrad CPC 464 disk. published 24 years ago:

Crazyfruit (c) 1998 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136208&o=2

$end

$info=cclownz,
$bio

Redemption video game published 23 years ago:

Crazzy Clownz (c) 1999 LAI Games.

The game features a 'crazy' clown character who shoots himself out of a canon and then bounces as high as hecan on a moving trampoline to pop balloons which fill the top of the circus tent.

As the player, you must move the trampoline from side to side, using the steering wheel control, so that your clown character can continue to bounce up and down popping more and more balloons. Balloons are marked with different points values which add to the player's score when each balloon is popped.

- TECHNICAL -

Dimensions
Height : 1900mm (76inch) 
Width : 680mm (27inch) 
Depth : 900mm (35.5inch)
Weight : 125kg (275lb)

Main CPU : TMS34010 (@ 5 Mhz)
Sound Chips : (3x) OKI6295 (@ 15.151 Khz)

Palette colors : 32768

Players : 2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=6060&o=2

$end

$mo5_cass=creadata,
$bio

Creadata (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108707&o=2

$end

$msx1_cart=startrap,
$bio

MSX cart. published 35 years ago:

Cream Lemon - Star Trap (c) 1987 Jast

- TECHNICAL -

Cart. x1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77474&o=2

$end

$x1_flop=startrap,
$bio

Sharp X1 5.25in. disk. published 35 years ago:

くりぃむレモン スタートラップ (c) 1987 Jast.
(Cream Lemon - Star Trap)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85950&o=2

$end

$pc8801_flop=startrap,startrapb,startrapa,
$bio

NEC PC-8801 Series disk. published 35 years ago:

Cream Lemon - Star Trap (c) 1987 Jast.

- TECHNICAL -

FD x2

- TRIVIA -

Released in July 1987 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91570&o=2

$end

$fm7_disk=chojigen,
$bio

Fujitsu FM-7 5.25in. disk. published 34 years ago:

Cream Lemon SF Choujigen Densetsu Rall (c) 1988 Pony Canyon, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93606&o=2

$end

$pc98=creastar,
$bio

NEC PC-9801 Series 5.25in. disk. published 33 years ago:

CrEastar - Planets in Legend (c) 1989 Bothtec, Inc.

- TECHNICAL -

Media: floppydisk x2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89166&o=2

$end

$apple2_flop_clcracked=crtlsns,
$bio

Apple II 5.25 disk. published 39 years ago:

Create Lessons (c) 1983 Hartley Courseware, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231169&o=2

$end

$apple2_flop_clcracked=crgarfde,
$bio

Apple II 5.25 disk. published 35 years ago:

Create with Garfield Deluxe Edition (c) 1987 Developmental Learning Materials

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231473&o=2

$end

$cdi=creatcar,creatcara,
$bio

Phillips CD-i disc published 30 years ago:

Create your own Caricature with Spitting Image (c) 1992 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52813&o=2

$end

$apple2_flop_clcracked=mccab10,
$bio

Apple II 5.25 disk. published 37 years ago:

Create-a-Base (c) 1985 MECC [Minnesota Educational Computing Corp.]

- TECHNICAL -

Model MECC-A406

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276690&o=2

$end

$apple2_flop_clcracked=crtsplt,
$bio

Apple II 5.25 disk. published 41 years ago:

Create-Spell It (c) 1981 Hartley Courseware, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232181&o=2

$end

$cpc_flop=createur,createur01,
$bio

Amstrad CPC type-in published 35 years ago:

Createur de Menus (c) 1987 CPC

- TRIVIA -

Listed in the French magazine CPC.

- STAFF -

By: Gaetan Bourrée

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119962&o=2

$end

$apple2_flop_clcracked=creation,
$bio

Apple II 5.25 disk. published 34 years ago:

Creation (c) 1988 Pelican Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107333&o=2

$end

$cpc_flop=creation,
$bio

Amstrad CPC type-in published 37 years ago:

Creation Automatique de Datas (c) 1985 AM-Mag

- TRIVIA -

Listed as a type-in program in the French magazine: AM-Mag.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119586&o=2

$end

$cpc_flop=creation01,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Creation Meeting CPC Intro Demo (c) 1991 Paradox

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136212&o=2

$end

$psx=creacamp,
$bio

Sony PlayStation CD published 25 years ago:

Creative Camp (c) 1997 Lightspan Partnership, The

- TECHNICAL -

GAME ID: LSP-130110

- TRIVIA -

The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110604&o=2

$end

$apple2_flop_clcracked=crcontrp,
$bio

Apple II 5.25 disk. published 37 years ago:

Creative Contraptions (c) 1985 Bantam Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231693&o=2

$end

$rx78_cart=creatgr,
$bio

Bandai RX-78 cart. published 39 years ago:

Creative Graphics (c) 1983 Bandai Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234376&o=2

$end

$bbc_cass=crgraph,
$bio

Acorn BBC Micro A cass. published 40 years ago:

Creative Graphics (c) 1982 Acornsoft

- TECHNICAL -

SOFT ID: SBX01
CASS ID: SBX01/C

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262448&o=2

$end

$ibm5170=sb16ide,
$bio

IBM PC/AT DOS 3.5in. disk. published 29 years ago:

Creative IDE/EIDE - ATAPI drive Installation Disk (c) 1993 Creative Labs

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265424&o=2

$end

$psx=creaisle,
$bio

Sony PlayStation CD published 25 years ago:

Creative Isle (c) 1997 Lightspan Partnership, The

- TECHNICAL -

GAME ID: LSP-130120

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110605&o=2

$end

$psx=creajrn1,
$bio

Sony PlayStation CD published 24 years ago:

Creative Journey 1 (c) 1998 Lightspan Partnership, The

- TECHNICAL -

GAME ID: LSP-905109

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110606&o=2

$end

$vgmplay=createds_at,
$bio

IBM PC/AT DOS 3.5in. disk. published 35 years ago:

Creative Music System Demo (c) 1987 Creative Labs.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295731&o=2

$end

$apple2_flop_clcracked=crtvplay,crtvplayb,
$bio

Apple II 5.25 disk. published 40 years ago:

Creative Play (c) 1982 Regents of the University of California, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240659&o=2

$end

$ibm5170_cdrom=creadcol,
$bio

IBM PC/AT DOS CD published 27 years ago:

Creative Reader Collection (c) 1995 EA Kids

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144615&o=2

$end

$psx=creavoy,
$bio

Sony PlayStation CD published 23 years ago:

Creative Voyage (c) 1999 Lightspan Partnership, The

- TECHNICAL -

GAME ID: LSP-907097

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110607&o=2

$end

$crvision=basico1,basico2,basico3,basic,
$bio

VTECH CreatiVision cart. published 40 years ago:

Creativision Basic (c) 1982 VTECH [Video Technology, Ltd.].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77466&o=2

$end

$info=crvisio2,
$bio

Console published 39 years ago:

CreatiVision MK-II (c) 1983 VTECH.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87593&o=2

$end

$info=crvisioj,
$bio

Console published 40 years ago:

CreatiVision (c) 1982 Cheryco.

- TECHNICAL -

Model 31170

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49479&o=2

$end

$info=crvision,
$bio

Console published 41 years ago:

CreatiVision (c) 1981 VTECH [Video Technology, Ltd.]

- TECHNICAL -

Model 80-0159

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48969&o=2

$end

$apple2_flop_clcracked=crtunl,
$bio

Apple II 5.25 disk. published 36 years ago:

Creativity Unlimited (c) 1986 Sunburst Communications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230521&o=2

$end

$nes=creatom,
$bio

Nintendo Famicom cart. published 31 years ago:

Creatom (c) 1991 Gluk Video.

- TECHNICAL -

GAME ID: MGC-003

- TRIVIA -

Licensed from TXC Corp. (Taiwan)

- STAFF -

Developed by Micro Genius.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76512&o=2

$end

$amigaocs_flop=creature,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Creature (c) 1989 Actionware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73784&o=2

$end

$apple2_flop_clcracked=crchoru4,crchorus,
$bio

Apple II 5.25 disk. published 35 years ago:

Creature Chorus (c) 1987 Laureate Learning Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230678&o=2

$end

$leapster=createcr,
$bio

LeapFrog Leapster cart. published 16 years ago:

Creature Create (c) 2006 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134484&o=2

$end

$apple2_flop_clcracked=crcreate,
$bio

Apple II 5.25 disk. published 39 years ago:

Creature Creator (c) 1983 DesignWare

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107439&o=2

$end

$info=cftbl_l4,cftbl_l3,cftbl_l2,
$bio

Pinball published 30 years ago:

Creature from the Black Lagoon (c) 1992 Bally Midway.

- TECHNICAL -

Midway WPC (Fliptronics II)
Model Number : 20018

Main CPU : Motorola M6809 (@ 2 MHz)
Sound CPU : Motorola M6809 (@ 2 MHz)
Sound chips : Yamaha YM2151 (@ 3.579545 MHz), DAC, HC55516

- TRIVIA -

Released in December 1992. 7,841 units were produced.

Based on the 1954 sci-fi movie, produced by Universal Pictures.

Here are the following classic songs what are played during main play :
Get a Job (Silhouettes)
Summertime Blues (Eddie Cochran)
Rock Around the Clock (Bill Haley and the Comets)
Hand Jive (Johnny Otis)
Red River Rock (Johnny and the Hurricanes)

When you shoot F in FILM (you get the picture with 2 people kissing), DOHO can be seen in the lower right corner of the display.

- UPDATES -

Version L-1 (changes from revision P-3)
Date : December 30, 1992
- Initial release to production.
- Added French translations.
- Implemented new default US coinage (4 cred/$1.50, 6 cred/$2.00)

Version L-2
Date : January 8, 1993
- Updated some French translations.
- Fixed some logic with timestamps.

Version L-3
Date : January 27, 1993
- Fixed coinage logic for dollar bill validator. It used to only give 5 credits instead of 6 if 2 dollars were inserted.

Version L-4
Date : February 17, 1993
- Fixed condition where Status Report could be invoked during Tilt.
- Changed Match percentage for France to 8% (was 7%).

- TIPS AND TRICKS -

All of the secret awards which involve flipping at some point or another can generally be obtained by holding both flippers up at the appropriate moment. Flipping vigorously may or may not work. Doing this at several points in the game will lead to Secret Awards, which probably aren't worth many (or any) points, but are extremely amusing and tend to impress crowds even long after you've grown tired of them.

Holding the flippers as the Snackbar opens awards 'NO MORE BAD FOOD' and blows up the Snackbar. It is rumoured that this tends to make the awards from the Snackbar more pleasant (less likely to be food). Note that you have to hold the flippers before the lights come on in the animation and the sign says OPEN.

Holding the flippers as the Snackbar attendant gives you a menu item will earn the quote 'Come here, punk', while a hand reaches out and chokes the attendant, labeled 'Choking Fatality'. This choking goes on for quite a while after the animation ends - listen closely.

Flipping at the end of Video Mode, when your opponent is dazed and the display says KNOCKOUT, will knock his head completely from his body (which is rather gruesome), and is labeled 'FATALITY'. 'There's more where that came from!'.

A ball which goes around the Back Orbit of the game when it has not been shot from the plunger awards the Sneak-In Bonus, which is 1M the first time, 2M the second, and so on. A very fast shot up the Center Shot is the best way to try to get this. It's easy on some machines. The ball then comes screaming down the Left Saucer Lane. Unfortunately, it's usually preferable to have the ball stay in the P-A-I-D Lanes instead.

When you reach 35M in Super Creature Feature, the game stops awarding points, and the display says DON'T BE GREEDY. Presumably this is to stop 'Diner'-style play from keeping the ball going in the Whirlpool forever. It's actually quite hilarious.

- STAFF -

Designer : John Trudeau (Dr. Flash) (DRF)
Artwork : Kevin O'Connor
Software : Jeff Johnson (JBJ)
Dots/Animation : Scott Slomiany (Scott Matrix)
Mechanics : Ernie Pizarro
Music and Sounds : Paul Heitsch (PDH)
Marketing : Roger Sharpe, Rebecca Ellis

Support : Betty Purcell, Paul Johnson (P.J.), Jerry Pinsler, M.E. Lab, Debbie Stevens, Michael Malone, John Hornick, Temple Ray, Bob Rafferty, Bill Pfutzenreuter (Pfutz), Brian Eddy, Allison Quant, Tracy Nunnery, Carl Biagi, Manu Jayswal, Paul Barker, Nina Clemente, Bill Molteni, Vince Lupori, Steve Hanson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5277&o=2

$end

$apple2_flop_clcracked=crmagic,
$bio

Apple II 5.25 disk. published 28 years ago:

Creature Magic (c) 1994 Laureate Learning Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230679&o=2

$end

$saturn=crshockj,
$bio

Sega Saturn CD published 26 years ago:

Creature Shock (c) 1996 Data East Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58991&o=2

$end

$saturn=crshock,
$bio

Sega Saturn CD published 26 years ago:

Creature Shock - Special Edition [Model T-1304H] (c) 1996 Data East Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60006&o=2

$end

$cdi=crtshock,
$bio

Phillips CD-i disc published 26 years ago:

Creature Shock (c) 1996 Philips Interactive Media, Incorporated.

We have no idea what's out there but whatever it is, it isn't friendly. Take no chances: shoot anything that moves. It took Argonaut 3 years to cram this double CD full of stunningly rendered 3D environments. Play this eerie, creepie game at night with the lights out and your headphones on, if you dare!!!

- TECHNICAL -

Model 810 0201

- STAFF -

Argonaut Software
Artists: Peter Day, Marcus Punter, Scott Butler, Marcus Morgan, Adrian King, Matthew Risley
Coders: Martin Piper, Lewis Gordon
Sound and Music: Martin Gwynn Jones
Producer: Darren Drabwell, Mark Washbrook
Management: Jez San, Neil Jackson, Jon Dean
Support: Jim Mummery, Martin Simpson, Ian Crowther
QA: Stephen Robertson, Clive Burdon, Rex el Stapla

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52814&o=2

$end

$psx=crshock,
$bio

Sony PlayStation CD published 26 years ago:

Creature Shock (c) 1996 Data East Corp.

- TECHNICAL -

CD1 ID: SLPS-00120
CD2 ID: SLPS-00121

- TRIVIA -

Released on August 23, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85041&o=2

$end

$apple2_flop_orig=crventur,
$apple2_flop_misc=crtrvntr,
$bio

Apple II 5.25 disk. published 41 years ago:

Creature Venture (c) 1981 Highland Computer Services

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107440&o=2

$end

$apple2_flop_clcracked=sscrtvnt,
$bio

Apple II 5.25 disk. published 41 years ago:

Creature Venture (c) 1981 Softsmith Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293472&o=2

$end

$amigaocs_flop=creaturs,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Creatures (c) 1993 Thalamus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73785&o=2

$end

$ibm5170_cdrom=creatursd,
$bio

PC MS-Windows/Macintosh CD published 26 years ago:

Creatures (c) 1996 Warner Interactive Ent., Ltd.

German release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306234&o=2

$end

$gba=creaturs,creatursa,
$bio

Nintendo GBA cart. published 21 years ago:

Creatures (c) 2001 Swing! Ent. Media AG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70249&o=2

$end

$psx=creatris,
$bio

Sony PlayStation CD published 18 years ago:

Creatures - Raised in Space (c) 2004 Conspiracy Ent. Corp.

- TECHNICAL -

GAME ID: SLUS-01553

- TRIVIA -

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

Export releases:
[EU] "Creatures - Raised in Space [Model SLES-04111]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111554&o=2

$end

$c64_cass=creature2,
$bio

Commodore C64 cass. published 30 years ago:

Creatures II - Torture Trouble (c) 1992 Thalamus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187738&o=2

$end

$apple2_flop_clcracked=cotn,
$bio

Apple II 5.25 disk. published 38 years ago:

Creatures of the Night (c) 1984 Troll Associates

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230816&o=2

$end

$psx=creaturs,
$bio

Sony PlayStation CD published 21 years ago:

Creatures (c) 2001 Conspiracy Ent. Corp.

- TECHNICAL -

GAME ID: SLUS-01438

- TRIVIA -

Released on May 18, 2002 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

Export releases:
[EU] "Creatures [Model SLES-03690]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111553&o=2

$end

$c64_cass=creature,
$bio

Commodore C64 cass. published 32 years ago:

Creatures [Single Tape Ver.] (c) 1990 Thalamus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187737&o=2

$end

$spectrum_cass=credbrea,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Cred Breaks Out (c) 1986 TSB

- STAFF -

Designed by: Joe Austin, John Cassar
Music: J.E. Cosby

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78405&o=2

$end

$info=cgip30cs,
$bio

Video Slot Machine published 23 years ago:

Credit Joker Poker (c) 1999 CGI.

Video poker running on Noraut's Joker Poker hardware.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32534&o=2

$end

$info=cgip30b,cgip23b,
$bio

Video Slot Machine published 24 years ago:

Credit Poker (c) 1998 CGI.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74608&o=2

$end

$ibm5170=creepers,
$bio

IBM PC/AT DOS 3.5in. disk. published 29 years ago:

Creepers (c) 1993 Psygnosis, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144371&o=2

$end

$archimedes=creepie,
$bio

Creepie Crawlie 1 & 2 (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126998&o=2

$end

$dragon_cass=creepies,
$bio

Creepies & To Boldly Go (c) 198? Blaby Computer Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116542&o=2

$end

$bbc_cass=creepyca,
$bio

Acorn BBC/Electron cass. published 35 years ago:

Creepy Cave (c) 1987 Atlantis

- TECHNICAL -

GAME ID: AT 605

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51697&o=2

$end

$vic1001_cart=creepy,
$bio

Commodore VIC-20 cart. published 39 years ago:

Creepy Corridors [Model CCL-401] (c) 1983 Sierra On-Line, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83807&o=2

$end

$spectrum_cass=creepycr,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Creepy Crawler (c) 1983 Mikro-Gen

- STAFF -

Written by: Stephen Townsend

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78406&o=2

$end

$spectrum_cass=creepycra,
$bio

Creepy Crawler (c) 198? ZX Data [Denmark]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225916&o=2

$end

$cpc_flop=creepycr,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Creepy Crawley Cracked (c) 1986 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136213&o=2

$end

$cpc_flop=creeretj,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Creer et Jouer (c) 1985 Pilat Informatique Educative

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136214&o=2

$end

$to_flop=creexo,
$bio

Thomson TO disk. published 36 years ago:

Creexo (c) 1986 CNDP [Centre National de Documentation Pedagogique] [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107683&o=2

$end

$to7_cass=cregraph,
$bio

Thomson TO7 cass. published 37 years ago:

Cregraphic (c) 1985 Playjeux

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108198&o=2

$end

$x68k_flop=crescent,
$bio

Sharp X68000 Series 5.25in. disk. published 29 years ago:

Crescent (c) 1993 Silky's.

- TECHNICAL -

MEDIA: FD x4

- TRIVIA -

Released on November 25, 1993 in Japan.

Originally developed as Premium 3.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87250&o=2

$end

$pc98=crescent,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Crescent (c) 1993 Silky's.

- TECHNICAL -

MEDIA: FD x4

- TRIVIA -

Released on October 21, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89169&o=2

$end

$x68k_flop=cresmoon,
$bio

Sharp X68000/NEC PC-88VA disk. published 33 years ago:

Crescent Moon Girl (c) 1989 Alicesoft

- TECHNICAL -

FD x3

- TRIVIA -

Released on December 15, 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87251&o=2

$end

$pc98=cresmoon,cresmoona,
$bio

NEC PC-9801 Series 5.25in. disk. published 33 years ago:

Crescent Moon Girl (c) 1989 Alicesoft.

- TECHNICAL -

Media: floppydisk x3

- TRIVIA -

Released on August 15, 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89170&o=2

$end

$pc88va=cresmoon,
$bio

NEC PC-88 VA disk. published 33 years ago:

Crescent Moon Girl (c) 1989 Alicesoft [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131580&o=2

$end

$msx2_flop=cresmoon,
$bio

MSX 2 disk. published 32 years ago:

Crescent Moon Girl (c) 1990 Alicesoft.

- TECHNICAL -

FD x2

- TRIVIA -

Released on November 15, 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101543&o=2

$end

$pcecd=crestwlf,
$bio

NEC PC-Engine CD published 29 years ago:

Crest of Wolf (c) 1993 Hudson Soft.

Crest of wolf is a side-scrolling beat them up by Hudson Soft and based on of Westone's arcade game Riot City which was obviously inspired by other popular brawlers of the time such as Capcom's Final Fight. Before jumping into action, the player can select the fast and light-weight Hawk or the strong but slow Tony. The evil organization Jadoh has kidnaped Hawk's girlfriend and both heroes go on a mission to look for her through five long levels in the streets of New York. The game offers a limited range of moves, mainly punches, jump kicks and throws. There is also a special attack that drains some of our heroes life bar but cleans up most of the enemies on screen. The player can also collect items throughout the game such as Jewels or cameras which will increase the final score - others like Sushi or Chicken give our heroes some health back.

- TECHNICAL -

Game ID: HCD3044

- TRIVIA -

Crest of Wolf was released on February 26, 1993 in Japan for 6800 Yen.

Reviews:
[FR] March 1993 - Consoles + No. 18: 65/100

Crest Of Wolf is based on Sega's beat'em up called Riot City and released in 1991. The PC Engine version is however different. First of all, the main characters are called Hawk and Tony, their arcade counterparts are called Paul and Bobby - Tony is a punk-looking fighter and Bobby is a strong bloke with dark hair. The stage's layout was also rearranged - for instance the first stage from the arcade is actually the second level from the PC Engine version. The music soundtrack is also completely different and the PC Engine version sounds a lot better.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58150&o=2

$end

$info=mooncrsl,
$bio

Arcade Video game published 42 years ago:

Cresta Mundo (c) 1980 Laguna S.A.

Spanish Moon Cresta bootleg

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72501&o=2

$end

$cpc_cass=crete41,
$bio

Amstrad CPC cass. published 32 years ago:

Crete 1941 (c) 1990 Cases Computer Simulations, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95803&o=2

$end

$cpc_flop=crete194,crete19401,creta194,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Crete 1941 (c) 1990 CCS [Cases Computer Simulations, Ltd.] [London, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136215&o=2

$end

$spectrum_cass=crte1941,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Crete 1941 (c) 1991 CCS

- TRIVIA -

This game is also known by the name "Fallschirmjager".

- STAFF -

Written by: Steve P. Thomas
Loading Screen by: Pixel Pete

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78407&o=2

$end

$spectrum_cass=crevhotf,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Crevasse + Hotfoot (c) 1983 Microsphere Computer Services, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287941&o=2

$end

$fmtowns_cd=postman,
$bio

Fujitsu FM Towns CD published 32 years ago:

CRI Postman [Model HMB-104] (c) 1990 CRI [CSK Research Institute] [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295202&o=2

$end

$spectrum_cass=cribdjmu,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Crib (c) 1984 DJ Mutch

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78408&o=2

$end

$dragon_cass=cribbage,
$bio

Dragon cass. published 40 years ago:

Cribbage (c) 1982 Premier Microsystems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116930&o=2

$end

$spectrum_cass=cribbage,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Cribbage (c) 1984 Gamma Software

- STAFF -

Written by: David West

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78409&o=2

$end

$bbc_cass=cribbage,
$bio

Cribbage (c) 198? Superior Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51698&o=2

$end

$mz700_cass=cribbage,
$bio

Cribbage (c) 198? Knight's Computers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131788&o=2

$end

$msx1_flop=cribbage,
$bio

Cribbage Cracked (c) 19?? Unknown.

Tape to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133114&o=2

$end

$apple2gs_flop_misc=cribgin,
$apple2gs_flop_orig=cribgin,
$apple2gs_flop_clcracked=cribgin,
$bio

Apple IIGS disk. published 33 years ago:

Cribbage King & Gin King (c) 1989 Software Toolworks, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115287&o=2

$end

$amigaocs_flop=cribbage,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Cribbage King & Gin King (c) 1990 Software Toolworks, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73786&o=2

$end

$spectrum_cass=crickett,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Cricket (c) 1983 Owen, T.J.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298653&o=2

$end

$mbee_quik=cricket,
$bio

Applied Technology Microbee cass. published 38 years ago:

Cricket (c) 1984 Computer Biz.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289607&o=2

$end

$bbc_cass=cricket,
$bio

Acorn BBC/Electron cass. published 36 years ago:

Cricket (c) 1986 Bug-Byte [Grandslam div.] [London, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115487&o=2

$end

$mbee_flop=cricket_t01,cricket_t04,
$bio

Cricket (c) 198? Honeysoft

- TECHNICAL -

It's a copy-protected non-CP/M disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290807&o=2

$end

$info=cricket,
$bio

Dart game published 27 years ago:

Cricket (c) 1995 Daryde S.L.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196746&o=2

$end

$spectrum_cass=crkavrsc,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Cricket Averages (c) 1984 South Coast Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234742&o=2

$end

$spectrum_cass=crkavrhs,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Cricket Averages (c) 1985 Hobby Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234741&o=2

$end

$spectrum_cass=crkcptac,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Cricket Captain (c) 1984 Allanson Computing

- STAFF -

Written by: Harry Manley

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78410&o=2

$end

$cpc_cass=crickcac,
$bio

Amstrad CPC cass. published 37 years ago:

Cricket Captain (c) 1985 Allanson Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95805&o=2

$end

$amigaocs_flop=cricketc,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Cricket Captain (c) 1989 D & H Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73787&o=2

$end

$st_flop=cricketc,
$bio

Atari ST disk. published 33 years ago:

Cricket Captain (c) 1989 D & H Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=149409&o=2

$end

$spectrum_cass=crkcptdha,
$bio

Cricket Captain (c) 198? Cult.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226695&o=2

$end

$spectrum_cass=crkcptht,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Cricket Captain [Model HT 001] (c) 1990 Hi-Tec Software

- STAFF -

Program by: Richard Stevenson
Graphics by: Paul Bellamy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78412&o=2

$end

$cpc_cass=crickchs,
$bio

Amstrad CPC cass. published 32 years ago:

Cricket Captain (c) 1990 Hi-Tec Soft.

- TECHNICAL -

[Model HT003]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95804&o=2

$end

$spectrum_cass=crkcptdh,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Cricket Captain [Model SPFC] (c) 1988 D & H Games

- STAFF -

Written by: Adam Parker, John de Salis, Tony Huggard
Loading Screen by: Shaun McClure

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78411&o=2

$end

$spectrum_cass=crikchal,crikchala,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Cricket Challenge (c) 1987 Tanglewood Software.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78413&o=2

$end

$spectrum_cass=crkcrazy,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Cricket Crazy (c) 1988 Dreaming Djinn, The

- STAFF -

Written by: Charles Sharp

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78414&o=2

$end

$cpc_flop=cricketc02,cricketc03a,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Cricket Crazy Cracked (c) 1988 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136218&o=2

$end

$spectrum_cass=crkcrazya,
$bio

Cricket Crazy (c) 198? Alternative Soft., Ltd.

- TECHNICAL -

GAME ID: AS174

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=220229&o=2

$end

$cpc_cass=crickcrz,
$bio

Amstrad CPC cass. published 34 years ago:

Cricket Crazy (c) 1988 Alternative Soft., Ltd.

- TECHNICAL -

[Model AS176]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95806&o=2

$end

$spectrum_cass=cdlc,cdlca,cdlcab,
$bio

Sinclair ZX Spectrum cass. published 10 years ago:

Cricket Duckworth-Lewis Calculator (c) 2012 Bell, Gareth

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=278262&o=2

$end

$cpc_flop=cricketi,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Cricket International Cracked (c) 1985 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136219&o=2

$end

$cpc_cass=crickint,
$bio

Amstrad CPC cass. published 35 years ago:

Cricket International (c) 1987 Alternative Soft., Ltd.

- TECHNICAL -

[Model AS016]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95807&o=2

$end

$spectrum_cass=crikmast,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Cricket Master (c) 1987 E&J Software.

- STAFF -

Written by: Alan Clayton

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78415&o=2

$end

$spectrum_cass=crikmasta,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Cricket Master (c) 1987 Challenge Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=278319&o=2

$end

$cpc_flop=cricketm,cricketm02,cricketm01,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Cricket Master (c) 1989 E&J Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136220&o=2

$end

$specpls3_flop=cricketm,
$bio

Sinclair ZX Spectrum+3 disk. published 33 years ago:

Cricket Master (c) 1989 Challenge Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148314&o=2

$end

$spectrum_cass=crkd1960,
$bio

Sinclair ZX Spectrum cass. published 28 years ago:

Cricket Player Data Cassette 1960s (c) 1994 Lambourne Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234745&o=2

$end

$spectrum_cass=crkd1991,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Cricket Player Data Cassette 1991 (c) 1991 Lambourne Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234746&o=2

$end

$spectrum_cass=crkd1994,
$bio

Sinclair ZX Spectrum cass. published 28 years ago:

Cricket Player Data Cassette 1994 (c) 1994 Lambourne Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234747&o=2

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$spectrum_cass=crkdatg1,
$bio

Sinclair ZX Spectrum cass. published 29 years ago:

Cricket Player Data Cassette All Time Greats 1 (c) 1993 Lambourne Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234748&o=2

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$spectrum_cass=crkdatg2,
$bio

Sinclair ZX Spectrum cass. published 29 years ago:

Cricket Player Data Cassette All Time Greats 2 (c) 1993 Lambourne Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234749&o=2

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$apple2_flop_misc=crikteer,
$bio

Apple II 5.25 disk. published 40 years ago:

Cricketeer (c) 1982 Software Farm, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107441&o=2

$end

$pc8801_flop=crimver2,
$bio

Crim ver.2 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91571&o=2

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$bbc_cass=crimedet,
$bio

Acorn BBC/Electron cass. published 39 years ago:

Crime & Detection Quiz (c) 1983 Acornsoft.

- TECHNICAL -

GAME ID: XBX02

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51699&o=2

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$cpc_flop=crimeuk1,
$bio

Amstrad CPC 464 disk. published 29 years ago:

Crime 1.8 (c) 1993 Beng!

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124111&o=2

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$apple2_flop_misc=crmnpnsh,
$bio

Apple II 5.25 disk. published 38 years ago:

Crime and Punishment (c) 1984 Kress, Jack & Newman, Graeme

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240775&o=2

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$xegs=crimbstr,
$bio

Atari XE cart. published 34 years ago:

Crime Buster [Model RX8104] (c) 1988 Atari Corp. [Sunnyvale, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51230&o=2

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$spectrum_cass=crmbustr,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Crime Busters (c) 1986 IJK Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286993&o=2

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$spectrum_cass=crimebus,crimebusa,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Crime Busters (c) 1988 Players Software

- STAFF -

Code: Michael Blanke
Graphics: Arno Gitz

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78416&o=2

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$nes=crimebst,
$bio

Nintendo NES cart. published 33 years ago:

Crime Busters (c) 1989 Bit Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55032&o=2

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$info=crimec,crimecu,crimecj,
$vgmplay=crimec_bsys,
$bio

Arcade Video game published 33 years ago:

Crime City (c) 1989 Taito Corporation.

Crime City is a side-scrolling platform shoot-em-up for one or two players in which two cops by the names of Tony Gibson and Raymond Brody are tasked with taking down the gangs of criminals that have overrun their city. 

Each of the game's six stages focuses on a specific criminal activity, such as bank robbery or smuggling. The goal of each stage is to reach the powerful 'boss' character then defeat and arrest them.

The game's heroes start each stage armed only with a pistol, but extra weapons become available as players progress through the stage. Both the pistol and additional weapons - which include a machine-gun, an armour-piercing gun and a threeway gun - have only a limited amount of ammunition and if players run out of ammo, they will only be able to punch or 'somersault attack' the attacking enemies. 

Each stage features background objects that can be used against the enemies, such as wooden barrels, boxes and hanging lights. When shot, some criminals drop packets of illegal drugs, which can be picked up for bonus points.

The game's lead characters of Tony Gibson and Raymond Brody were also the lead characters in Taito's 1988 crime-themed racing game, Chase HQ. Crime City's gameplay takes its inspiration from Namco's Rolling Thunder.

The game's final three stages focus on the kidnapping of the city's mayor, ending with a final confrontation with the city's kingpin of crime himself. The six stages are:
* Prison Break
* Bank Robbery
* Smuggling
* Kidnapping (Round 1)
* Kidnapping (Round 2)
* Kidnapping (Round 3)

- TECHNICAL -

Taito B System Hardware
Board Number: K1100470A
Prom Stickers: B99

Main CPU: Motorola 68000 (@ 12 Mhz), Zilog Z80 (@ 4 Mhz)
Sound Chips: Yamaha YM2610 (@ 8 Mhz)

Players: 2
Control: 8-Way Joystick
Buttons: 2
=> Shoot/Punch, Jump

- TRIVIA -

Crime City was released in September 1989.

The two heroes of Crime City are inspired from Mel Gibson and Danny Glover of 'Lethal Weapon' series.

Crime City is an official Spin-off of the Chase H.Q series (you can see the black Porsche from "Chase H.Q.").

- UPDATES -

The US version has the "Winners Don't Use Drugs" screen.

- TIPS AND TRICKS -

* Level Select: Boot machine with service switch pressed.
Message appears: Service Switch Error, press 1p Start(x3), service switch, 1p Start.
Message appears: Select by down SW, select level with joystick Down/Up and push Start button.

* Different Level: The level 2 design depends of your stock and health.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=533&o=2

$end

$ibm5170_cdrom=crimec,
$bio

IBM PC/AT DOS CD published 30 years ago:

Crime City (c) 1992 Impressions Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144616&o=2

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$psx=crimecr2,
$bio

Sony PlayStation CD published 25 years ago:

Crime Crackers 2 (c) 1997 Sony Computer Ent., Inc.

- TECHNICAL -

[Model SCPS-10037]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85042&o=2

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$amigaocs_flop=crimenop,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Crime Does Not Pay (c) 1991 Titus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73788&o=2

$end

$info=vendettan,vendetta2pp,
$vgmplay=vendetta,
$bio

Arcade Video game published 31 years ago:

Crime Fighters 2 (c) 1991 Konami.

Evil is lurking in Dead End City. In a turf war, the Dead End Gang has kidnapped Kute Kate from the rivals, the Cobras. The Cobras set out to save her and stop the expansion of the Dead End Gang in Vendetta.

The Dead End Gang is looking to expand their territory, so the Cobras must infiltrate every area around the city. First, they must gain entrance to Dead End City. Relying on their fighting skills, the Cobras face a multitude of enemies. However, each member is up for any challenge from the Dead End Gang. The Cobras are a powerful team consisting of: Blood, an ex-prize fighter; Hawk, a former professional wrestler; Boomer, trained in the martial arts; and Sledge, an ex-military convict. Together they must destroy members of the Dead End Gang to get to the leader, Faust, who knows where Kute Kate is being held.

With fists of fury, the Cobras make their way through various areas of Dead End City. They search the construction site for Kate, battling the humanoid weapon The Missing Link to gain information. From there, they are sent on futile chases through other sections of the city, including downtown, the waterfront, and the slums, where the final confrontation with Faust takes place. Throughout the game, the Cobras can pick up special weapons and food for more energy. Each player also has his own 'special attack' method to help defeat the toughest enemies.

Once Kute Kate is rescued and Dead End City is liberated, the Cobras victoriously start back to their home turf. However, much to their surprise, the entrance to their town is blocked by Dead End Gang bosses. The Cobras must gear up once more for the ultimate showdown to restore peace to Dead End City.

- TECHNICAL -

Game ID : GX081

Main CPU : Konami (@ 6 Mhz)
Sound CPU : Zilog Z80 (@ 3.579545 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), K053260 (@ 3.579545 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2
=> Attack, Jump

- TRIVIA -

Crime Fighters 2 was released in July 1991 in Japan. It is known outside Japan as "Vendetta [Model GX081]".

Each player character resembles a real-life personality. Hawk looks like 'Hulk Hogan', Sledge looks like 'Mr. T', Boomer looks like 'Jean-Claude Van Damme' and Blood looks like 'Mike Tyson'.

On one of the boxes there is the word 'Kilroy' spray-painted on it, this is probably a reference to the quote, 'Kilroy was here'.

King Records released a limited-edition soundtrack album for this game (Konami Game Music Collection Vol.4 - KICA-7505) on 05/10/1991.

- SERIES -

1. Crime Fighters [Model GX821] (1989)
2. Crime Fighters 2 [Model GX081] (1991)
3. Violent Storm [Model GX168] (1993)

- STAFF -

Game Designers : Satoru Okamoto (S. Okamoto), K. Ozaki, Yuichi Kobayashi
Character Designers : M. Yoshida, Kazuaki Nakanishi, T. Nakazama
Sound Designers : Hideaki Kashima, Michiru Yamane
Hardware Designer : K. Itoh
Director : Satoru Okamoto (S. Okamoto)
Management : S. Kido
Special Thanks : Masahiro Inoue, A. Narita, K. Kinugasa, S. Mizuno, Kei Sugano (K. Sugano), Koji Hiroshita

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=535&o=2

$end

$info=crimfght,crimfghtu,
$bio

Arcade Video game kit published 33 years ago:

Crime Fighters (c) 1989 Konami.

Export release. 4-Player Conversion Kit. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Crime Fighters [Model GX821]".

- TRIVIA -

In this version:
* Reverse kick removed. This is now a 2-button game (punch & kick) instead of 3 in the original version.
* Character's energy is represented by a numerical hit point value which is always on countdown to zero. Additional hit points may be added by inserting more coins into each player's corresponding coin slot.
* Characters can use a reversal kick which is automatically activated if an opponent is behind you as you press the kick button. This kick knocks down enemies (except bosses) with a single hit!
* The gun has limited ammo, however it is possible to pick it up again if an enemy knocks it off your hand. Also each gunshot is as strong as 3 punches or kicks and knocks down most enemies in one shot.
* You can play the extra stage (enemy boss revenge) more than once.
* Original Timer and Credit Counter removed.

- STAFF -

Cabinet Graphic Design: Don Marshall

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=534&o=2

$end

$info=crimfghtj,
$bio

Arcade Video game published 33 years ago:

Crime Fighters (c) 1989 Konami.

Plenty of young & beautiful women are missing and the city's local kingpin is the main suspect. As a group of street vigilantes you must venture into the most dangerous zones of your city and destroy all street punks & criminals that are dumb enough to get in your way in order to rescue the girls! Features colorful graphics, a catchy soundtrack, some cool moves (such as striking downed enemies) and a good challenge. Like the idea of fighting to rescue a beautiful damsel in distress? Why not a huge bunch of 'em so its worth your time!

- TECHNICAL -

Game ID: GX821

Main CPU: Konami (@ 3 Mhz)
Sound CPU: Zilog Z80 (@ 3.579545 Mhz)
Sound Chips: Yamaha YM2151 (@ 3.579545 Mhz), Konami K007232 (@ 3.579545 Mhz)

Players: Up to 2
Control: 8-way joystick
Buttons: 3
=> Punch, Kick, Reversal Attack

- TRIVIA -

Crime Fighters was released on April 26, 1989 in Japan as a dedicated upright. It was then released as a 4-Player conversion kit outside Japan as "Crime Fighters [4-Player Conversion Kit]".

Some bosses' character design in this game seem to have been inspired by popular horror movies, this seems true for three bosses in particular :
Stage 2 Boss : A parody of Jason Voorhees from 'Friday the 13th movie' series.
Stage 4 Boss : A distant parody of Leatherface from 'Texas Chainsaw Massacre' movie series.
Stage 5 Boss : A parody of Freddy Krueger from 'A Nightmare on Elm Street' movie series.

The dying pose that the Stage 7 boss does seems to have been inspired by the movie poster from the 1986 film Platoon.

King Records released a limited-edition soundtrack album for this game (Konami Game Music Collection Vol.2 - KICA-1016) on August 21, 1990.

- TIPS AND TRICKS -

* When completing the game + BOSS stage, the game starts from the beginning; but you can take a weapon (eg. gun) from one level to the next (you don't lose it when completing one stage)! which means all bosses are really easy to finish.

* Unlimited Credits: Successfully complete the entire game two consecutive times.

- SERIES -

1. Crime Fighters [Model GX821] (1989)
2. Crime Fighters 2 [Model GX081] (1991)
3. Violent Storm [Model GX168] (1993)

- STAFF -

Software Designers: M. Oshawa, Masahiro Inoue, C. Lee
Graphics Designers: M. Kukino, C. Hanano, Shuzilow.HA (Ooboke Hamakawa)
Sound Designers: K. Matsubara, Mutsuhiko Izumi
Hardware Designer: S. Yasuda

Cabinet Graphic Design: Don Marshall

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=21236&o=2

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$psx=crimekld,
$bio

Sony PlayStation CD published 24 years ago:

Crime Killer Demo Disc (c) 1998 Interplay

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131519&o=2

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Sony PlayStation CD published 24 years ago:

Crime Killer (c) 1998 Interplay

- TECHNICAL -

GAME ID: SLUS-00576

- TRIVIA -

Released on June 30, 1998 in the USA.

The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board).

Export releases:
[EU] "Crime Killer [Model SLES-00954]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111505&o=2

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$cpc_flop=crimepar,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Crime Parfait Cracked (c) 1987 Kukulcan [CPC-Power]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123096&o=2

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$info=crimepat,crimepat_12,crimepat_14,crimepat_10,
$bio

Arcade Video game published 29 years ago:

Crime Patrol (c) 1993 American Laser Games, Incorporated.

In Crime Patrol, you team up with different departments in law enforcement. You start off as a 'Rookie' walking the beat. After successfully getting through that area, you then move on to 'Undercover'. After Undercover, you move up to 'SWAT'. Then once SWAT is completed, you move to 'Delta Force' and take on the toughest criminals in the country.

- TECHNICAL -

Main CPU : Motorola 68000
Sound Chips : (2x) Custom

Colors palette : 4097

Players : 2
Buttons : 2

- TRIVIA -

Crime Patrol was released in May 1993.

- SERIES -

1. Crime Patrol (1993)
2. Crime Patrol 2 - Drug Wars (1993)

- PORTS -

* CONSOLES:
Panasonic 3DO (1993)
Sega Saturn [Unreleased Prototype]
Sega CD (1994)
Phillips CD-I

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4487&o=2

$end

$info=crimep2,crimep2_11,
$bio

Arcade Video game published 29 years ago:

Crime Patrol 2 - Drug Wars (c) 1993 American Laser Games, Incorporated.

Your mission is to apprehend Lopez the drug lord, take down his drug cartel, and destroy the lab where his drugs are processed. Your mission will take you through Sierra County, Chicago, down to the Border, and then into South America. Throughout your journey, you will come in contact with some of the most violent criminals in America.

- TECHNICAL -

Main CPU : Motorola 68000
Sound Chips : (2x) Custom

Colors palette : 4097

Players : 2
Buttons : 2

- TRIVIA -

Crime Patrol 2 was released in December 1993.

- SERIES -

1. Crime Patrol (1993)
2. Crime Patrol 2 - Drug Wars (1993)

- PORTS -

* CONSOLES:
Panasonic 3DO (1994)
Sega Mega-CD [Unreleased Prototype]
Phillips CD-I
Sony PlayStation 2
Microsoft X-BOX

* COMPUTERS:
PC

* OTHERS:
DVD-Video (Home DVD Player, 2002)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4489&o=2

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$segacd=cpatrol,
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Sega CD published 28 years ago:

Crime Patrol [Model T-111055] (c) 1994 American Laser Games, Incorporated. [Albuquerque, NM, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60714&o=2

$end

$apple2_flop_misc=crimstpr,
$bio

Apple II 5.25 disk. published 40 years ago:

Crime Stopper (c) 1982 Imaginative Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107473&o=2

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$apple2_flop_orig=crmstopr,
$apple2_flop_clcracked=crmstopr,
$bio

Apple II 5.25 disk. published 40 years ago:

Crime Stopper (c) 1982 Hayden Book Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230448&o=2

$end

$info=sp_crime,sp_crimea,sp_crimeb,sp_crimec,sp_crimed,sp_crimee,sp_crimef,sp_crimeg,sp_crimeh,
$bio

Crime Watch (c) 199? Ace Coin Equipment, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42227&o=2

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$apple2_flop_clcracked=crmwave,
$bio

Apple II 5.25 disk. published 39 years ago:

Crime Wave (c) 1983 Penguin Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232073&o=2

$end

$ibm5150=crimewav,crimewava,
$bio

IBM PC 5.25in. disk. published 32 years ago:

Crime Wave (c) 1990 Access Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132570&o=2

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$ibm5150=crimewav35,
$bio

IBM PC 3.5in. disk. published 32 years ago:

Crime Wave (c) 1990 Access Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293502&o=2

$end

$saturn=crimewavj,
$bio

Sega Saturn CD published 25 years ago:

CrimeWave (c) 1997 Virgin Interactive

- TECHNICAL -

GAME ID: T-7018G

- TRIVIA -

Released on June 27, 1997 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58992&o=2

$end

$saturn=crimewav,crimewavd,
$bio

Sega Saturn CD published 25 years ago:

CrimeWave [Model T-8807H-50] (c) 1997 Eidos

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60265&o=2

$end

$saturn=crimewavu,
$bio

Sega Saturn CD published 25 years ago:

CrimeWave [Model T-8807H] (c) 1997 Eidos

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60007&o=2

$end

$a2600=criminal,
$bio

Atari 2600 cart. published 39 years ago:

Criminal Persuit (c) 1983 Suntek

Clone of Zimag's 'A Mysterious Thief'.

- TECHNICAL -

Model SS-036

- TRIVIA -

The original game from Zimag never saw a release, instead of this one.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50369&o=2

$end

$msx2_cart=crimson,
$bio

MSX 2 cart. published 35 years ago:

Crimson (c) 1987 Xtal Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51275&o=2

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$msx2_flop=crimson,crimsona,
$bio

MSX 2 disk. published 35 years ago:

Crimson (c) 1987 ScapTrust.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101544&o=2

$end

$x1_flop=crimson,crimsona,
$bio

Sharp X1 5.25in. disk. published 34 years ago:

Crimson (c) 1988 Brother Kougyou.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85951&o=2

$end

$msx2_flop=crimson2,crimson2a,
$bio

MSX 2 disk. published 33 years ago:

Crimson II (c) 1989 Xtal Soft.

- TECHNICAL -

GAME ID: MXXA-12001
BARCODE: 4956059101020

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101545&o=2

$end

$pc8801_flop=crimson2,crimson2a,
$bio

NEC PC-8801 Series disk. published 33 years ago:

Crimson II (c) 1989 Xtal Soft.

- TECHNICAL -

GAME ID: NFXA-17007
BARCODE: 4956059101006

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91574&o=2

$end

$pc98=crimson3,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

Crimson III (c) 1990 Xtal Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89171&o=2

$end

$msx2_flop=crimson3,crimson3a,
$bio

MSX 2 disk. published 32 years ago:

Crimson III (c) 1990 Xtal Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101546&o=2

$end

$pc8801_flop=crimson3,crimson3a,
$bio

NEC PC-8801 Series disk. published 32 years ago:

Crimson III (c) 1990 Xtal Soft.

- TECHNICAL -

GAME ID: NFXA-17009
BARCODE: 4956059101044

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91573&o=2

$end

$pc8801_flop=crimson,
$bio

NEC PC-8801 Series disk. published 35 years ago:

Crimson (c) 1987 Xtal Soft.

- TECHNICAL -

GAME ID: NFXA-17003
BARCODE: 4956059100948

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91572&o=2

$end

$apple2_flop_misc=crisis,
$bio

Apple II 5.25 disk. published 38 years ago:

Crisis (c) 1984 Med Ed

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240774&o=2

$end

$pc8801_flop=crisis,
$bio

NEC PC-8801 Series disk. published 33 years ago:

Crisis - Ginga Renpou no Kiki (c) 1989 Jast.

- TECHNICAL -

BARCODE: 4982260001200

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91575&o=2

$end

$nes=crisisf,crisisfp,
$vgmplay=crisisf_fc,
$bio

Nintendo Famicom cart. published 31 years ago:

Crisis Force (c) 1991 Konami Industry Company, Limited.

Crisis Force is a vertical shooter by Konami. In the year 19XX, an army of mysterious robots descend from the sky and trample Tokyo city, destroying everything in their wake. Humanity's survival lies in the hands of two skilled pilots - a boy and a girl. On board their shape-changing Aura Wing fighter, they rush to the Japanese capital, ready to take on the invader's running attack led by a powerful humanoid flying machine. Each fighter can switch to three ship configurations at anytime during the game - the first one only fires straight forward, the second shots forwards and backwards, and the third configuration shoots forwards and sideways. Power-ups come in two main flavors - red power-pods upgrade the laser capability of the ship whereas blue ones increase its firing power. However, they are mutually exclusive and the ship can only use one weapon configuration, or the other. Furthermore, an array of extra power-ups are also there for the taking - blue 'S' pods speed up the ship (or slow it down if they are red), 'B' pods add a bomb to the ship's arsenal (which can be activated by pressing the two action buttons together) and special Ring pods accumulate energy. The latter are a central part of the gameplay and collecting five of them (usually dropped by enemy formations) transform the fighter into a highly destructive and invincible large ship for a short amount of time (interestingly, both players control this ship in two-player mode). Crisis Force consists of seven stages and features a two simultaneous player mode.

- TECHNICAL -

Cartridge ID: RC856

- TRIVIA -

Crisis Force was released on August 27, 1991 in Japan. It was sold 6000 Yen.

The game was never released outside Japan and was never ported to any other platform.

- TIPS AND TRICKS -

Konami code: If you enter the Konami code (up, up, down, down, left, right, left, right, B and A) on the title/menu screen, the game rewards you with 15 ships!

- STAFF -

Program: Tom*Cat, W. Tocoma
Design: M. Kishimoto, F. Katakami
Sound: K. Matsubara, Y. Manno, J. Chuuma
P Design: Funa-B
Super Special Thanks: S. Kusaka, K. Aoyama, I. Mano, Dog and Ueko, Eigyo-Bu

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53940&o=2

$end

$apple2_flop_orig=crismntn,
$apple2_flop_clcracked=crismntn,
$bio

Apple II 5.25 disk. published 40 years ago:

Crisis Mountain (c) 1982 Synergistic Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107281&o=2

$end

$c64_cart=crisismt,
$bio

Commodore C64 cart. published 39 years ago:

Crisis Mountain (c) 1983 Creative Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53548&o=2

$end

$fm7_disk=crisismt,
$bio

Fujitsu FM-7 5.25in. disk. published 38 years ago:

Crisis Mountain (c) 1984 Comptiq.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93607&o=2

$end

$pc8801_flop=crisismt,
$bio

NEC PC-8801 Series disk. published 38 years ago:

Crisis Mountain (c) 1984 Comptiq.

- TECHNICAL -

GAME ID: CND-07

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91576&o=2

$end

$info=crszone,crszonev3b,crszonev3a,crszonev2a,crszonev3b2,crszonev4a,
$bio

Arcade Video game published 23 years ago:

Crisis Zone (c) 1999 Namco.

As a member of the S.T.F. anti-terrorist unit, your mission is to stop the U.R.D.A. terrorist group who's taken over the Garland Square complex.

- TECHNICAL -

Namco System Super 23 hardware

- TRIVIA -

Crisis Zone was released on October, 22nd 1999 in Japan. 

Adam Uppahad holds the official record for the fastest completion of this game with a time of 16:15.000 on April 1, 2000.

- TIPS AND TRICKS -

* High Score Tips : Here's some tips for racking in the points.
1) Basic Combos - an obvious one, shoot as many guys on the screen at the same time as you can and reload quick enough to continue popping guys on screen 
2) Headshots - Like Time Crisis 2, more points will be awarded for head shots. 
3) Item combos - In Crisis Zone, pretty much everything can be shot at, so when you're not popping some bad guys, take a shot as the scenery. Try not to just fill the screen with bullets, concentrate on certain objects in the background, such as barrels or flowerpots, because it requires more items to be broken in order for it to count towards a combo.

* Boss 1 Tips : The tank in the mall can give you some extreme points IF you know what to shoot at and create combo's out of : 
- 6 side guns (3 on each side of the tank) 
- 1 Gatling gun (the Gatling gun on top of the tanks primary gun)
- 1 primary gun (it's obviously the big gun on the tank)
- 2 rocket launchers (on either side of the tank) 
These parts of the tank you can start shooting at right away, but there are 4 other places of interest that only open up once certain parts of the tank are destroyed : 
- 2 back rocket launchers (when you thought they were done, there's more, located on the back part of the tank) 
- 2 more Gatling guns (inside the tank, last part of tank to destroy)

Note : that the rockets that are being fired at you can be destroyed : 
- Large rocket (that come from the side launcher's of the tank) These take more than one bullet to destroy. 
- Groups of orange rockets (come from the back launchers of the tank) These can be taken out with one bullet, but be careful and fast. 

* Boss 2 Tips : Here are some things to note about the Tiger Helicopter...
- The Helicopter's machine gun accuracy: this little gun seems to target you better when it's very close to you, so be on guard 
- The orange rockets: this guy loves those rockets! But be careful, as tempting as it is to try and shoot every one you've got to be extremely quick (and lucky) at certain parts when the Helicopter is close. 
- Dropping bombs : they require a few more bullets but it's actually a smart idea to shoot them, so you can destroy this boss. 

The Helicopter will bring his friends in from time to time so keep on the lookout for other 'things' shooting at you.

* Boss 3 Tips : The 3 bosses are 2 henchmen; One of these guys is more deadly than the other, mostly the fast moving, boomerang/knife chucking guy. He'll be your problem for the most part. Things to note when fighting these guys are : 
- They bring their friends: several times the fat guy will call his friends to try to get several shots on you. Be careful! 
- Some stuff to combo off of, there are paint cans and other stuff to combo more hits off these guys so if you really want that high score, this can help you. 
- The boomerang/knives that the fast guy throws can be shot at. One bullet will drop 'em to the ground but I'll stress this again: don't throw away a life just to shoot a projectile. It's not worth it. 
- Know when to duck: the fat henchman will try to swing a bunch of things at you. Don't be fooled, yet don't sit too long. Get a feel for when he swings and get ready to duck. Note : The game doesn't say DANGER! this time.

* Final Boss Tips : This guy wields a shotgun-esque weapon and throws grenades. This guy has got really good aim (most of the time) and he'll bring all of his friends into the fight : Ninjas, Blue Guards, Red Guards, White Guards, you name it.

- SERIES -

1. Time Crisis (1995, ARC)
2. Time Crisis II (1998, ARC)
3. Crisis Zone (1999, ARC)
4. Time Crisis - Project Titan (2001, PSX)
5. Time Crisis 3 (2003, ARC)
6. Time Crisis 4 (2006, ARC) 
7. Razing Storm (2009, ARC)
8. Time Crisis 5 (2015, ARC)

- PORTS -

* CONSOLES:
Sony PlayStation 2 (2004)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4906&o=2

$end

$guab=crisscrs,
$bio

JPM Give us a Break disk published 37 years ago:

Criss Cross (c) 1985 JPM International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262845&o=2

$end

$info=crisscrs,
$bio

Fruit Machine published 36 years ago:

Criss Cross (c) 1986 JPM International.

- TRIVIA -

Criss Cross was released in August 1986.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32457&o=2

$end

$info=sp_criss,sp_crissa,sp_crissb,sp_crissc,sp_crissd,sp_crisse,sp_crissf,sp_crissg,
$bio

Criss Cross Cash (c) 199? Ace Coin Equipment, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42228&o=2

$end

$info=sc4cccsh,sc4cccsha,sc4cccshb,sc4cccshc,sc4cccshd,sc4cccshe,
$bio

Criss Cross Cash (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR7023]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42483&o=2

$end

$info=m1criss,
$bio

Criss Cross Club (c) 199? Maygay.

- TECHNICAL -

M1A/B

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41980&o=2

$end

$info=m4ccc,
$bio

Criss Cross Crazy (c) 199? Coin World.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42363&o=2

$end

$info=sc4ccc,
$bio

Criss Cross Crazy (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR1221]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42482&o=2

$end

$info=j2criscr,
$bio

Criss Cross Jackpot (c) 198? PCP.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40939&o=2

$end

$fmtowns_cd=criss,
$bio

Fujitsu FM Towns CD published 33 years ago:

CRISS [Model HMA-205] (c) 1989 CRI [CSK Research Institute] [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275412&o=2

$end

$psx=crtdepth,
$bio

Sony PlayStation CD published 25 years ago:

Critical Depth (c) 1997 GT Interactive.

- TECHNICAL -

Game ID: SLUS-00428

- TRIVIA -

Released on November 22, 1997 in the USA

Export releases:
[EU] "Critical Depth [Model SLES-00136]"

- STAFF -

Producer: Randy Zorko
Lead Software Development: Steve Poulson
Lead 3D Graphics Designer: Ken Carlson
Director of Music and Sound: Sandra E. Geary
Air Director: Kellan Hatch
Director of Product Marketing: Heh-Kyu Sincock
Game Software Development: Nate Pendleton, Brad Edwards, Steve Willis
3D Graphics Designers: Suzanne Malloy, Karl Loveridge, Chad Liddell, Jonathan Hale, Deanna Lorenz
3D Graphics Tools: Russell Almond
3D Graphics Innovations: Bob Dawson, Pierre Dufresne
Sound Design: Mark Kartchner
Audio Programmers: Scott Turner, Kevin Steele
Video Editor: Ken Teutsch
Test Lead: Stephen Knopf
Testers: Thomas Zuccotti, Mike Snow, Mara'D Smith, Dan Silver, Jon Marquette, Tyler Pendleton, Randy Jones
Manual Design and Documentation: Sandra Beckstead
Concept Artist: Robert Gonzales
Game Design: Kellan Hatch, Peter Anthony Chiodo, Adam Peterson, Troy Leavitt, Michael Jackson
Game Shell Design: Peter Anthony Chiodo, Todd Downer, Brent Watts, Richard Watts, Mike Meyers, Tony Jones, Darren Peterson
Transition Stories: Troy Leavitt
Network Manager: Bryan Brown
Assistant Network Manager: Rex Funk
Produciton Assistant: Ginger Silver
Music Producer: Chuck E. Myers
Music Composers: Benjamin Carson, Tom Hopkins, Chuck E. Myers, Tino Saiki, Sandra E. Geary
Character Artist: Mike Dringenberg
Computer Animation: Benjamin Harrison, Matthew Harrison, Bob Lee, Tyler Williams, Steve Argyle, Brit Thurgood
Voice Talent: Robyn Wright, Jeff Bordner
Special Thanks: Scott Campbell, Mary Steer

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97728&o=2

$end

$apple2_flop_orig=critmass,
$apple2_flop_misc=critmass,
$bio

Critical Mass (c) 198? Sirius Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107282&o=2

$end

$spectrum_cass=critical,
$bio

Critical Mass (c) 198? Encore [Elite Systems TM]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219633&o=2

$end

$info=m5cmass,
$bio

Critical Mass (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42972&o=2

$end

$c64_cass=critmass,
$bio

Critical Mass (c) 199? Encore [Elite Systems TM]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146478&o=2

$end

$cpc_flop=critical01,critical02,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Critical Mass cracked (c) 1985 XOR

Pirate tape_to_disk copy/hack

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121616&o=2

$end

$spectrum_cass=critical_a,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Critical Mass (c) 1985 Durell Software

- TECHNICAL -

BARCODE: 5 012446 000136

- STAFF -

Coded by: Simon Francis
Music by: Julian Breeze

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78418&o=2

$end

$c64_cass=critmassd,
$bio

Commodore C64 cass. published 37 years ago:

Critical Mass (c) 1985 Durell Soft.

- TECHNICAL -

BARCODE: 5 012446 000167

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187510&o=2

$end

$cpc_cass=criticms,
$bio

Amstrad CPC cass. published 32 years ago:

Critical Mass (c) 1990 Encore [Elite Systems' TM]

- TECHNICAL -

BARCODE: 5 012189 400385

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95809&o=2

$end

$spectrum_cass=critical_c,
$bio

Critical Mass [Serie Leyenda] (c) 198? IBSA [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219281&o=2

$end

$zx81_cass=critpath,
$bio

Sinclair ZX-81 cass. published 41 years ago:

Critical Path Analysis (c) 1981 Hilderbay

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262331&o=2

$end

$zx81_cass=critpatht,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Critical Path Analysis [Model 03-1003] (c) 1982 Timex Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114661&o=2

$end

$saturn=criticomj,
$bio

Sega Saturn CD published 25 years ago:

Criticom - The Critical Combat (c) 1997 Vic Tokai

- TECHNICAL -

GAME ID: T-2302G

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58993&o=2

$end

$psx=criticom,
$bio

Sony PlayStation CD published 27 years ago:

Criticom (c) 1995 Vic Tokai, Inc.

- TECHNICAL -

Game ID: SLUS-00046

- TRIVIA -

Released on November 29, 1995 in USA.

Export releases:
[JP] "Criticom [Model SLPS-00229]" (1996)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97206&o=2

$end

$saturn=criticom,
$bio

Sega Saturn CD published 25 years ago:

Criticom (c) 1997 Vic Tokai, Inc.

- TECHNICAL -

Game ID: T-2302H

- TRIVIA -

Released on February 28, 1997 in USA.

- STAFF -

POINT OF VIEW Saturn Conversion
Producer: Mark Nausha
Programmers: Chris Warner, Mike Tarlecki

KRONOS
Programmers: Matthew Arrington, Mohammad Asaduzzaman, Pravin Wagh, Feng Hu, Joseph Lee
Developed by: Kronos Digital Entertainment Inc.
Executive Producer: Stanley Liu
Producer: Albert Co
Lead Programmer: Matthew Arrington
Art Director: Albert Co
Lead Animator: Andy Koo, Stanley Liu, Darrek Rosen, Darrin Krumweide
Original Concept: Stanley Liu
Game Design: Albert Co, Francis Co, Stanley Liu
Visual Design: Frazad Varahramyan
Music Composition and Performance: Carlton Liu
Sound Effects: Carlton Liu, Mind Warp Production
Modeling and Texture Mapping: Albert Co, Francis Co
Cinematic Sequences Production Manager: Larry Paolicelli
CG Modeling, Animation, and Rendering: Kevin Lee, Joan Igawa, Larry Paolicelli, Francis Co, Stanley Liu, Albert Co
Animation Modeling: Haemi Yi, Hak Soo Ha, Mind Warp Production
Voice Actors: Joan Igawa, Andy Koo, Frazad Varahramyan, Patricia Winters, Stanley Liu, Anthony Lagunzad
Cover Art: Albert Co
Manual Design and Layout: Albert Co, Frazad Varahramyan
Special Thanks: Robert Yasui, Vic Tokai Inc., Soga‑San, Leonard Garcia, Masumi Matsunaga, Jim Daluisio, Sandy Abe, Michael Arrington, Max Chapman, David Sears, Anthony Lagunzad, Patricia Winters, John Park, Louie Flores, Chi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60008&o=2

$end

$info=critcrsh,
$stv=critcrsh,
$bio

Sega ST-V cart. published 27 years ago:

Critter Crusher (c) 1995 Sega.

Export release. Game developed in Japan. See the original Japanese version for more information: "Tatacot".

- TECHNICAL -

Runs on the "ST-V [Sega Titan Video Game System]" hardware.

Screen orientation : Horizontal

Players: 2
Control: lightgun
Buttons: 6

- TRIVIA -

Released in December 1995.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4730&o=2

$end

$cpc_flop=firstdem04,firstdem05,
$bio

Critter Soap's First Demo (c) 199? HJT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126966&o=2

$end

$zx81_cass=croakac,
$bio

Sinclair ZX-81 cass. published 39 years ago:

Croaka-Crawla (c) 1983 Quicksilva [Grandslam Ent. div.]

- TECHNICAL -

GAME ID: QZX0007

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114783&o=2

$end

$mz700_cass=croaker,
$bio

Sharp MZ-700 cass. published 40 years ago:

Croaker (c) 1982 Solo Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131702&o=2

$end

$bbc_cass=croaker,
$electron_cass=croaker,
$bio

Acorn BBC/Electron cass. published 39 years ago:

Croaker (c) 1983 Micro Power

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51701&o=2

$end

$bbc_cass=croakit,
$bio

CroakIt (c) 19?? Kerian

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51700&o=2

$end

$psx=croc,crocp,crocpo,
$bio

Sony PlayStation CD published 25 years ago:

Croc - Legend of the Gobbos (c) 1997 Fox Interactive.

- TECHNICAL -

Game ID: SLUS-00530

- TRIVIA -

Released on September 29, 1997 in the USA.

Export releases:
[EU] "Croc - Legend of the Gobbos [Model SLES-00593]"
[JP] "Croc! Pau-Pau Island [Model SLPS-01055]"

- STAFF -

Fox Interactive
Executive Producer: Paul Provenzano
Producer: David Stalker
Associate Producer: Chris Miller
QA Lead: Michael Dunn
Quality Assurance: Eric Asevo, Jackson Hamiter, Jennifer Kelly, Erik Larson, Allyson Lund, Bruce Maksin, Harish Rao, Teresa Rizzo, Seth R. Roth, Michael Schneider
Ph.D. in Gobbology: Neil Alsip

Argonaut
Test: Anna Larke, Howard Scott, Roger Davies, Nick Rodriguez, Christopher Tudor-Smith, Ashley Rubenstein
Lead Test: Nathan Burlow
Production Staff: Jools Jameson, James Loftus, Mark Washbrook
Art: Scott Butler, Nina-Simone Drabwell, Mick Hanrahan, Luke Verhulst, Simon Keating
Level Design: Nic Cusworth, Nathan Burlow, Lynsey Bradshaw, Simon Keating, Richard Griffiths
Lead Musician: Justin Scharvona
Music: Karin Griffin, Martin Gwynn Jones, Justin Scharvona
Sound Effects: Karin Griffin, Martin Gwynn Jones, Justin Scharvona
Voice Talent: Jonathan Aris
Additional Programming: Matthew Porter, Saviz Izadpanah, Gavin Ashdown
Character Programming : Dan Laufer, Paul McAllister
Character Design : Simon Keating, Peter Day
Character Animation: Peter Day, Lisa Springett, Jason Smith
Lead Design: Nic Cusworth
Lead Programming: Anthony Lloyd, Lewis Gordon
Executive Producers: John Edelson, Jeremy Sands
Special Thanks: Duncan Brown, Suzanne Cole, Simon Everett, Ian Foster, Carl Graham, Richard Joseph, Marcus Morgan

Music Recording
Supervisor: Steve Levine
Musicians : Noel Langley (Trumpet), Terl Bryant (Drums and Percussion)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97729&o=2

$end

$saturn=crocu,
$bio

Sega Saturn CD published 25 years ago:

Croc - Legend of the Gobbos [Model T-16105H] (c) 1997 Fox Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60009&o=2

$end

$saturn=croc,
$bio

Sega Saturn CD published 25 years ago:

Croc - Legend of the Gobbos [Model T-5029H-50] (c) 1997 Fox Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60266&o=2

$end

$saturn=crocj,
$bio

Sega Saturn CD published 24 years ago:

Croc - Pau-Pau Island (c) 1998 Media Quest

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58994&o=2

$end

$psx=croc2d,
$bio

Sony PlayStation CD published 23 years ago:

Croc 2 Demo Disc (c) 1999 Fox Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131520&o=2

$end

$gbcolor=croc2,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Croc 2 [Model CGB-BK2E-USA] (c) 2001 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67680&o=2

$end

$psx=croc2,
$bio

Sony PlayStation CD published 23 years ago:

Croc 2 (c) 1999 Fox Interactive

- TECHNICAL -

GAME ID: SLUS-00634

- TRIVIA -

Released on June 30, 1999 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

Export releases:
[EU] "Croc 2 [Model SLES-02088]"
[JP] "Croc Adventure [Model SLPM-86310]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111135&o=2

$end

$psx=crocadv,
$bio

Sony PlayStation CD published 23 years ago:

Croc Adventure (c) 1999 Koei Co., Ltd.

Japanese release.

- TECHNICAL -

Game ID: SLPM-86310

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85043&o=2

$end

$info=sc1crocr,
$bio

Croc and Roll (c) 199? MDM Leisure.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42127&o=2

$end

$cpc_flop=crocrom3,crocrom301,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Croc Rom 3 (c) 1990 Mal O Bide System

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123234&o=2

$end

$cpc_flop=crocrom4,crocrom401,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Croc Rom 4 (c) 1990 Mal O Bide System

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123235&o=2

$end

$gbcolor=croc,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Croc [Model CGB-BRCE-USA] (c) 2000 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67678&o=2

$end

$info=crockman,
$bio

Arcade Video game published 42 years ago:

Crock-Man (c) 1980 René Pierre.

French bootleg of Pac-Man.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29807&o=2

$end

$info=crockmnf,
$bio

Crock-Man (c) 198? Marti Colls.

Pirate version of the René Pierre original.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144005&o=2

$end

$apogee=crocet,
$bio

Crocket (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235329&o=2

$end

$alice32=crocky,
$bio

Alice 32 cass. published 38 years ago:

Crocky (c) 1984 Loriciels.

A pac-man clone for your Alice 32 / 90 computer.

- TRIVIA -

Crocky was released in October 1984 in France.

- STAFF -

Programed by: Alain Kérautret

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49726&o=2

$end

$sf7000=crocky,
$bio

Crocky (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131401&o=2

$end

$mo5_cass=crocky2,crocky2b,crocky2c,crocky2d,crocky2a,
$bio

Thomson MO5 cass. published 38 years ago:

Crocky II (c) 1984 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108708&o=2

$end

$mo5_flop=crocky2,
$bio

Thomson MO5 disk. published 7 years ago:

Crocky II cracked (c) 2015 6502man

Tape_to_disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235268&o=2

$end

$cpc_flop=crocomee,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Croco Meeting Demo 3 (c) 1991 Logon System

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=317991&o=2

$end

$cpc_flop=crocomee01,crocomee02,
$bio

Amstrad CPC 464 disk. published 30 years ago:

Croco Meeting Demo 4 (c) 1992 Logon System

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=317992&o=2

$end

$info=m5crocrk,m5crocrk10,
$bio

Crocodile Rock (c) 200? Empire Games Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15292&o=2

$end

$info=m5croclb,
$bio

Crocodile Rock Club (c) 200? Empire Games, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41556&o=2

$end

$amigaocs_flop=cruisecrf,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Croisiere pour un Cadavre (c) 1991 Delphine Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73789&o=2

$end

$gba=croket2,
$bio

Nintendo GBA cart. published 19 years ago:

Croket! 2 - Yami no Bank to Banqueen [Model AGB-BK2J-JPN] (c) 2003 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70251&o=2

$end

$gba=croket3,
$bio

Nintendo GBA cart. published 19 years ago:

Croket! 3 - Granu Oukoku no Nazo [Model AGB-B3KJ-JPN] (c) 2003 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70252&o=2

$end

$gba=croket4,
$bio

Nintendo GBA cart. published 18 years ago:

Croket! 4 - Bank no Mori no Mamorigami [Model AGB-BK4J-JPN] (c) 2004 Konami Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70253&o=2

$end

$gba=croketg,
$bio

Nintendo GBA cart. published 18 years ago:

Croket! Great - Toki no Boukensha [Model AGB-BK5J-JPN] (c) 2004 Konami Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70254&o=2

$end

$gba=croket,
$bio

Nintendo GBA cart. published 20 years ago:

Croket! Yume no Banker Survival! (c) 2002 Konami Company, Limited.

- TECHNICAL -

Game ID: AGB-A6CJ-JPN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70250&o=2

$end

$spectrum_cass=crom,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Crom (c) 1987 Celerysoft

- STAFF -

Written by: Jasper Sharp

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78419&o=2

$end

$spectrum_cass=cromwell,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Cromwell at War 1642-1645 (c) 1991 CCS

- STAFF -

Written by: David Stokes

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78420&o=2

$end

$spectrum_cass=cronocr1,
$bio

Sinclair ZX Spectrum cass. published 13 years ago:

Cronosoft Chronicles Vol. 1 (c) 2009 Cronosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226550&o=2

$end

$spectrum_cass=cronocr2,
$bio

Sinclair ZX Spectrum cass. published 13 years ago:

Cronosoft Chronicles Vol. 2 (c) 2009 Cronosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226551&o=2

$end

$spectrum_cass=cronocr3,
$bio

Sinclair ZX Spectrum cass. published 13 years ago:

Cronosoft Chronicles Vol. 3 (c) 2009 Cronosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226552&o=2

$end

$info=croquis,croquisg,
$bio

Arcade Video game published 26 years ago:

Croquis (c) 1996 Deniam.

Export release. See the original for more information; "Logic Pro".

- SERIES -

1. Croquis (1996)
2. Logic Pro 2 (1997)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=536&o=2

$end

$info=crossbld,
$vgmplay=bmaster,
$bio

Arcade Video game published 31 years ago:

Cross Blades! (c) 1991 Irem.

A beat'em up where 2 selectable heroes try to save their land from hordes of monsters.

- TRIVIA -

Cross Blades! was released in July 1991 in Japan.

Export releases:
This game is known outside Japan as "Blade Master".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=17699&o=2

$end

$msx1_flop=crossblm,crossblma,
$bio

Cross Blaim Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134171&o=2

$end

$msx1_cart=crossblm,
$bio

MSX cart. published 36 years ago:

クロスブレイム (c) 1986 db-Soft
(Cross Blaim)

- TECHNICAL -

GAME ID: MS1-G2113-L1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76672&o=2

$end

$pc98=xchanger,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Cross Changer (c) 1994 Ucom.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89172&o=2

$end

$apple2_flop_misc=croscity,
$bio

Apple II 5.25 disk. published 36 years ago:

Cross City (c) 1986 Computing Age

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107452&o=2

$end

$apple2_flop_orig=crscali,
$apple2_flop_clcracked=croscali,
$bio

Apple II 5.25 disk. published 35 years ago:

Cross Country California (c) 1987 Didatech Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234848&o=2

$end

$apple2_flop_misc=crctcnda,
$bio

Apple II 5.25 disk. published 36 years ago:

Cross Country Canada (c) 1986 Didatech

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107442&o=2

$end

$gbcolor=xcountry,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Cross Country Racing [Model DMG-ARLP-EUR] (c) 2000 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67682&o=2

$end

$apple2_flop_clcracked=ssccrlye,
$bio

Apple II 5.25 disk. published 40 years ago:

Cross Country Rallye (c) 1982 Softsmith Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293473&o=2

$end

$apple2_flop_orig=ccrallye,
$bio

Apple II 5.25 disk. published 40 years ago:

Cross Country Rallye (c) 1982 Continental Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301448&o=2

$end

$apple2_flop_orig=crsus91,
$apple2_flop_misc=crctusa,
$bio

Apple II 5.25 disk. published 37 years ago:

Cross Country USA (c) 1985 Didatech

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107443&o=2

$end

$cpc_flop=crossfir,crossfir01,
$bio

Amstrad CPC type-in published 37 years ago:

Cross Fire (c) 1985 Your Computer

- TRIVIA -

Listed as a Type-in program in the Uk magazine: Your Computer, in April 1985.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120117&o=2

$end

$mikrosha_cass=crossfir,
$bio

Mikrosha cass. published 34 years ago:

Cross Fire (c) 1988 Zyryanov A.V.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236519&o=2

$end

$nes=xfire,
$bio

Nintendo NES cart. published 32 years ago:

Cross Fire (c) 1990 Kyugo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55033&o=2

$end

$x68k_flop=xfireex,
$bio

Sharp X68000 Series 5.25in. disk. published 28 years ago:

Cross Fire EX (c) 1994 OS Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87252&o=2

$end

$megadriv=xfire,xfirep,
$bio

Sega Genesis cart. published 31 years ago:

Cross Fire (c) 1991 Kyugo

North American release. Game developed in Japan.

- TECHNICAL -

GAME ID: 20916

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57175&o=2

$end

$nes=xfirej,
$bio

Nintendo Famicom cart. published 32 years ago:

Cross Fire (c) 1990 Kyugo Boueki.

- TECHNICAL -

GAME ID: KYG-C9

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53941&o=2

$end

$a2600=xforcee,
$bio

Atari 2600 cart. published 40 years ago:

Cross Force - Kreuzfeuer (c) 1982 Spectravideo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50371&o=2

$end

$a2600=xforce,xforcee1,
$bio

Atari 2600 cart. published 40 years ago:

Cross Force (c) 1982 Spectravideo.

It seems as if forever that the evil Morplus from the planet Tzoris have terrorized the galaxy, leaving death and destruction in their wake. But now, our scientists have developed our newest weapon, the Spectron! You will be deployed with this weapon and must destroy as many Morplus as you can.

You have two lasers, one at the top that fires down and one at the bottom that fires up. You control both lasers. Depending on what you select, you can have both lasers stay parallel to each other or move opposite of each other. Your goal is to fire the laser, which fires from one laser to the other, and destroy any enemies caught in your crossfire. The mothership that drops the enemies is indestructible.

Be aware, however, that if you fire you weapon non-stop, it will overheat and then will not fire until it cools a little. Also be aware of the amount of fuel you have because if you run out of fuel, you lose one life. You need to shoot any red fuel pods when they appear on screen.

- TECHNICAL -

Model SA203

- TRIVIA -

SVI started out as Spectravision and released their first 6 games under this name (Cross Force being one of them). In late 1982 they changed their name in Spectravideo. The 6 games got a re-release in 1983 under the new name.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50370&o=2

$end

$svision=crsshigh,
$bio

Watara SuperVision game published 31 years ago:

Cross High (c) 1991 GTC Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273641&o=2

$end

$gbcolor=xhunterm,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Cross Hunter - Monster Hunter [Model CGB-BC8J-JPN] (c) 2001 NetVillage.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67683&o=2

$end

$gbcolor=xhuntert,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Cross Hunter - Treasure Hunter[Model CGB-BC7J-JPN] (c) 2001 NetVillage.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67684&o=2

$end

$gbcolor=xhunterx,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Cross Hunter - X Hunter [Model CGB-BC9J-JPN] (c) 2001 NetVillage.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67685&o=2

$end

$info=crossmg2,
$bio

Redemption mechanical game published 26 years ago:

Cross Magic Mark 2 (c) 1996 Konami Company, Limited.

- SERIES -

1. Cross Magic (1995)
2. Cross Magic Mark 2 (1996)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29978&o=2

$end

$amigaocs_flop=crossout,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Cross Out the Intruder (c) 1989 Carraz

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73790&o=2

$end

$info=crospang,
$bio

Arcade Video game published 24 years ago:

Cross Pang (c) 1998 F2 System.

A puzzle game.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 7.15909 Mhz)
Sound CPU : Zilog Z80 (@ 3.579545 Mhz)
Sound Chips : YM3812 (@ 3.579545 Mhz), OKI6295 (@ 8 Khz)

Players : 2
Control : 4-way joystick
Buttons : 2

- TRIVIA -

Released in April 1998.

- SERIES -

1. Cross Pang (1998)
2. New Cross Pang (1999)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=537&o=2

$end

$info=crospuzl,
$bio

Cross Puzzle (c) 200? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=317704&o=2

$end

$saturn=xromance,
$bio

Sega Saturn CD published 25 years ago:

Cross Romance - Ai to Mahjong to Hanafuda to (c) 1997 Nichibutsu.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58995&o=2

$end

$info=cshooter,cshootert,
$bio

Arcade Video game published 35 years ago:

Cross Shooter (c) 1987 Seibu Kaihatsu.

Export release. Game developed in Japan. See the original for more information; "Air Raid".

- TRIVIA -

Released in August 1987.

This game was licensed to J.K.H. and to Taito (Proms Stickers : R).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=538&o=2

$end

$saturn=crtantei,
$bio

Sega Saturn CD published 24 years ago:

Cross Tantei Monogatari - Motsureta 7tsu no Labyrinth (c) 1998 WorkJam

- TECHNICAL -

GAME ID: T-36401G

- TRIVIA -

Released on June 25, 1998 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58996&o=2

$end

$saturn=crtanteitai,
$bio

Sega Saturn CD published 24 years ago:

Cross Tantei Monogatari Taikenban (c) 1998 WorkJam

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58997&o=2

$end

$pce=xwiber,
$vgmplay=xwiber_pce,
$bio

NEC PC-Engine HuCARD published 32 years ago:

??????? Cyber Combat Police (c) 1990 Face Company, Limited.
(Cross Wiber - Cyber Combat Police)

Cross Wiber is a side scrolling action/beat'm up game by Face. The diabolical Dr. Nozumi is trying to conquer the earth and the armed Doma, his army, is now attacking planet Earth. The galaxy police force has uncovered Doma's evil plans and has decided to send Cross Wiber to destroy their hideout. "Charge, destroy the doma !!" shouts the game's title screen. Cyber Combat Police is a classic beat them up and the player takes control of a human fighter wearing civilian clothes who can later transform into a more powerful super-hero with a metal armor. Three weapons can also be used: blue (laser beam), green (boomerang) and red (sword).

- TECHNICAL -

Game ID: FA02-008

- TRIVIA -

Cross Wiber was released on December 21, 1990 in Japan for 6700 Yen.

This game follows Japanese's Tokusatsu series, popular TV shows where the main character, or main characters in many cases, could turn into super heroes (Ultraman, LiveMan etc...). The game is definitively inspired by great series such as Space Sheriff Gavan (Uchuu Keiji Gavan), Sharivan, Choujinki Metalder or Kamen Riders where the main heroes wear metal armors similar to the ones seen in Cyber Combat Police.

- TIPS AND TRICKS -

* Level Select: At the title screen, press Down, Up, Up, Down, I, II, I, II, Right, Left, Down, Right, Up and Run to activate the Stage Select screen

* Invincibility: At the title screen, press Left, I, Up, Up, II, Select, I, II, Down, Up, Right, II, Up, II, II, II, I, Select, I and Run to start the game in invincibility mode (this is technically an infinite energy mode, and you will still die if you fall into a pit).

* Controls Screen: This is an odd one - at the title screen, press Select four times and then Run to see the game's controls...

- STAFF -

Planner: K.S. First
Programmer: Nak
Graphic Designer: Torba Special, Kusakabe, Sony, Sting
Music Programmer: Kawasaki
Music Composer: Dandy Hiroto
Translation: Kazuro
Assistant: Tamaki
Support: Darkun Katori

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58552&o=2

$end

$msx1_cart=xword,
$bio

MSX cart. published 37 years ago:

Cross Word [Model F034] (c) 1985 al Alamiah

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76673&o=2

$end

$spectrum_cass=cross,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Cross (c) 1987 Compulogical.

- TECHNICAL -

Model CLTX-1002

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78421&o=2

$end

$sorcerer_cass=crossup,
$bio

Cross-Up (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232381&o=2

$end

$info=crossbow,
$bio

Arcade Video game published 39 years ago:

Crossbow (c) 1983 Exidy.

Early first-person shoot'em up game with a dungeons and dragons feel about it. Features good speech and screams.

Gameplay requires the player to protect a band of adventurers (referred to as "friends" by the game) from afar by shooting objects that threaten them. The adventurers enter from the left-hand side of the screen and attempt to cross the screen unharmed. If the player helps them reach the opposite side of the screen safely, the adventurers survive to the next scenario, and new adventurers are occasionally granted between scenarios. In addition to the obstacles, the adventurers are vulnerable to the player's shots. The first time the player shoots an adventurer, an on-screen message is shown: "DON'T SHOOT YOUR FRIENDS!" Thereafter, shooting an adventurer will cause him/her to emit a cry of pain, and to walk at a slower pace the rest of the way. A second shot will kill the adventurer.Scenarios are chosen by shooting a destination on a map screen, which include: town, desert, volcano, cave, bridge, jungle, and castle.

The short path to reach the castle is by using the following Color paths ->  Green -> Blue -> Blue -> Red.

The goal is to reach the final scenario, past the castle, in which the player confronts the Master—who presumably created the dangers in the game. Defeating the Master of Darkness requires shooting him in the eyes when they turn red (and deadly). The player is treated to a brief congratulation and a challenge to defeat the Master again, but if you dare. Following this screen the player starts over with however many adventurers survived the confrontation.

- TECHNICAL -

Exidy 440 hardware

Main CPU : Motorola M6809 (@ 1.6224 Mhz)
Sound CPU : Motorola M6809 (@ 811.2 Khz)
Sound Chips : Custom (@ 50.7 Khz)

Players : 1
Control : lightgun
Buttons : 1

- TRIVIA -

Released in October 1983, Crossbow is the first of Exidy's classic shoot'em up. It was also the first video game in history to completely use digitized sound and music.

Fadi Baroody holds the official record for this game with 21654300 points on August 1994 in Myrtle Beach, SC  Wild-Rapids Water Park.

This message is in the sound CPU at E3B0:
DMA.A69
COPYRIGHT (C) 1983
EXIDY INC.
MARK VON STRIVER
LA PLUME DE MA TANTE EST SUR LE BUREAU

The last sentence is derived from a useless but ubiquitous phrase used to demonstrate grammatically correct French. The full sentence would be "La plume de ma tante est sur le bureau de mon oncle".

- STAFF -

Software: Nick Ilyin, Larry Hutcherson, Vic Tolomei
Hardware: Howell Ivy, Mark Von Striver
Graphics: Mike Craven, Leland Mar, Hector Galindo
Audio: Ken Nicholson
Art: Rey Maninang
Support: Joe Stieber, Pam Banegas, Lynn Leigh, Al Petretto

- PORTS -

* CONSOLES:
[US] Atari 2600 (1987) [Model CX26139]
[US] Atari 7800 (1988) [Model CX7844] 
[US] Atari XEGS (1988) [Model RX8088] 
[JP] Nintendo Famicom (prototype)

* COMPUTERS:
[US] Commodore C64 (1988 - Absolute Entertainment)
PC [MS-DOS] [US] (1989 - Absolute Entertainment)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=539&o=2

$end

$apple2_flop_orig=crossbow,
$apple2_flop_clcracked=crossbow,
$bio

Apple II 5.25 disk. published 34 years ago:

Crossbow (c) 1988 Absolute Ent., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230433&o=2

$end

$a2600=crossbow,crossbowe,
$bio

Atari 2600 cart. published 34 years ago:

Crossbow (c) 1988 Atari Corporation.

Over scorching deserts, through dark, icy caverns, around a fiery volcano, and under the leafy cover of a steamy jungle, you and five brave friends set out to retrieve the treasures stolen by the Evil Master.  Your goal is his castle, far, far away.

Your friends are unarmed, but you carry your trusty crossbow.  By shooting swift arrows you can save your companions from the dangerous attacks of the Master's Evil Creatures - scorpions, ants, vultures, man-eating plants, bats, monkeys, and other horrible beings.

When you reach the castle, the Evil Master's expert archers await you, ready to test their aim with deadly swords and arrows.  Inside the castle a fierce dragon also waits, guarding the treasure with his fiery breath.

Few adventurers have dared to make this trek.  No one yet has come back alive.

Which Way to the Castle?

- TECHNICAL -

Model CX26139

- TIPS AND TRICKS -

Shoot the Master's Evil Creatures and score points.  Scores appear at the bottom of the screen.  Player 1's score is on the right and Player 2's score is on the left.

Across the Desert
Snake: 200 points
Vulture: 100 points
Scorpion: 50 points
Ant: 50 points

Through the Caverns
Bat: 100 points
Falling stalactite: 50 points
Hanging stalactitie: 50 points

At the Volcano
Burning lava: 100 points
Falling rock: 50 points
Resting rock: 50 points

In the Jungle
Monkey: 100 points
Coconut: 100 points
Voracious plant: 50 points

Outside the Drawbridge
Vulture: 200 points
Archer: 100 points
Arrow: 50 points

Inside the Castle Hall
Statue's staff: 200 points
Dagger: 100 points
Arrow: 100 points
Dragon's fire: 100 points
Torch: 50 points

In Every Danger Zone
Evil Master's Eye: 1000 points


When you get all your friends through the trap door in the Castle Hall, you earn 10,000 bonus points and gain another friend (unless you already have four friends).  Then you return to the Paths screen to start again.

- STAFF -

Programmer: Dan Kitchen

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50372&o=2

$end

$a7800=crossbow,crossbowu,
$bio

Atari 7800 cart. published 34 years ago:

Crossbow (c) 1988 Atari Corp.

Over scorching deserts, through dark icy caverns, around a fiery volcano, and under the leafy cover of a steamy jungle, you set out with three brave friends to retrieve the treasures stolen by the Evil Master.  Your goal is his castle far, far, away.

Your friends are lightly armed, but you carry your trusty crossbow. By shooting its swift arrows, you can save yourself and your companions from the dangerous attacks of the Evil Master's creatures -- scorpions, ants, pterodactyls, voracious plants, bats, snakes, and other horrible beings.

When you reach the castle, the Evil Master's expert archers await you, ready to test their aim with deadly arrows.  Inside the castle, a fierce dragon also waits, gurading the treasure with its fiery breath.

Few adventurers have dared to make thie trek.  No one yet has come back alive.

- TECHNICAL -

Model CX7844

- SCORING -

Score points by shooting the Evil Master's creatures. Scores appear on the Danger Zone screens in place of the creatures you shoot.

Across the Desert
Snake: 2000 points
Rabbit: 1500 points
Vulture: 1000 points
Scorpion: 500 points
Ant: 500 points

Through the Caverns
Bat: 1000 points
Ghost: 1000 points
Falling Stalactite: 500 points
Hanging Stalactite: 500 points

At the Volcano
Burning Lava: 1000 points
Falling Rock: 500 points
Resting Rock: 500 points

In the Jungle
Coconut: 1500 points
Voracious Plant: 1500 points
Toucan: 1500 points
Monkey: 1000 points

In the Village
Lightning Bolt: 2000 points
Fireball: 2000 points
Wolf: 1500 points
Ghost: 1000 points
Witch: 1000 points
Agents in Windows.: 1000 points
Street light: 500 points

At the River
Alligator: 2500 points
Fro: 2000 points
Fish: 2000 points
Bird: 2000 points
Slime Monster: 1500 points
Boulder: 1000 points
Pterodactyl: 1000 points

Outside the Drawbridge
Pterodactyl: 2000 points
Alligator.: 1500 points
Archer: 1000 points
Arrow: 1000 points

Inside the Castle Hall
Statue's Staff: 2000 points
Dagger.: 1500 points
Arrow: 1500 points
Face in the Wall: 1500 points
Dragon's Fire: 1500 points
Torch: 500 points

The Evil Master
Red Eye: 5000 points
White Eye: 5000 points

In Every Danger Zone
The Evil Master's Eye: 5000 points

When you get all your friends past the Evil Master, you earn 250,000 bonus points.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50128&o=2

$end

$xegs=crossbow,
$bio

Atari XE cart. published 34 years ago:

Crossbow [Model RX8088] (c) 1988 Atari Corp. [Sunnyvale, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51231&o=2

$end

$a800_flop=croschck,
$bio

Atari 400/800 disk. published 36 years ago:

Crosscheck (c) 1986 Datasoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=217452&o=2

$end

$apple2_flop_orig=croschck,
$bio

Apple II 5.25 disk. published 36 years ago:

Crosscheck (c) 1986 Datasoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262154&o=2

$end

$info=crswd2bl,
$neogeo=crswd2bl,
$bio

Crossed Swords II (c) 200? Razoola.

Pirate version of the CD game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84572&o=2

$end

$neocd=crsword2,
$bio

SNK Neo-Geo CD published 27 years ago:

Crossed Swords II (c) 1995 SNK.

- TECHNICAL -

GAME ID: ADCD-102

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68135&o=2

$end

$neocd=crsword,
$bio

SNK Neo-Geo CD published 28 years ago:

Crossed Swords (c) 1994 ADK Corp.

- TECHNICAL -

[Model ADCD-002]

- TRIVIA -

Crossed Swords for Neo-Geo CD was released on October 31, 1994 in Japan.

Like most of the Neo-Geo CD conversions, no (or minor) differences can be seen from the original, the main interest was the lowest price of the game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47470&o=2

$end

$info=crsword,
$neogeo=crsword,
$vgmplay=crsword,
$bio

SNK Neo-Geo MVS cart. published 31 years ago:

Crossed Swords (c) 1991 Alpha Denshi.

A rather unique 3rd-person fantasy action game, as a traveling knight you must help those in need of a hero by slashing the evil monsters & demons that disrupt peace. It will be a tough battle but your skill with your sword, some spells and some special weapons that you can purchase along the way will see you through this nightmare. Godspeed brave knight!

- TECHNICAL -

Runs on the SNK "Neo-Geo MVS" hardware.
Game ID: NGM-037

[SNK MVS Neo-Geo Control Picture]
2 players - 4 buttons per player (2 usables)
[JOYSTICK] 8-way, [A] Slash enemy, [B] Thrust enemy/Use sword magical power

- TRIVIA -

Released in July 1991.

Crossed Swords was the Neo-Geo's second attempt at the action-RPG ("Riding Hero" was the first).

- SERIES -

1. Crossed Swords (1991)
2. Crossed Swords 2 (1995 - SNK Neo-Geo CD)

- PORTS -

* CONSOLES:
[JP] SNK Neo-Geo AES (Oct. 01, 1991) "Crossed Swords [Model NGH-037]"
SNK Neo-Geo CD (JP] (Oct. 31, 1994) "Crossed Swords [Model ADCD-002]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=540&o=2

$end

$apple2_flop_orig=crosfire,
$apple2_flop_clcracked=crosfire,
$apple2_flop_misc=crosfire,
$bio

Apple II 5.25 disk. published 41 years ago:

Crossfire (c) 1981 On-Line Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107336&o=2

$end

$ibmpcjr_cart=xfire,
$vgmplay=xfire_pcj,
$bio

IBM PCjr cart. published 39 years ago:

CrossFire (c) 1983 Sierra On-Line, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262915&o=2

$end

$timex_cass=crossfir,
$bio

Timex Sinclair 2068 cass. published 39 years ago:

Crossfire (c) 1983 Timex Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263909&o=2

$end

$radio86_cass=gfire,
$bio

Radio-86RK cass. published 34 years ago:

CrossFire (c) 1988 Zyryanov A.V.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235455&o=2

$end

$partner_cass=xfire,
$bio

Partner-01.01 cass. published 34 years ago:

Crossfire (c) 1988 Zyryanov A.V.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235921&o=2

$end

$cpc_flop=crossfir03,crossfir04,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Crossfire (c) 1991 Atlantis Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119000&o=2

$end

$info=m4crfire,m4crfirea,
$bio

Crossfire (c) 199? Empire Games Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15326&o=2

$end

$apogee=crossfir,
$bio

CrossFire (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235330&o=2

$end

$info=j6crsfir,j6crsfira,
$bio

Fruit Machine published 21 years ago:

Crossfire (c) 2001 JPM International.

- TECHNICAL -

Impact

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15851&o=2

$end

$info=m5crsfir,
$bio

Crossfire (c) 200? Empire Games, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41557&o=2

$end

$cpc_flop=crossfir05,
$bio

Crossfire the Desert Arabian Night Fever (c) 199? Beng!

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=317993&o=2

$end

$super80_cass=crosfire,
$bio

Crossfire [Model 056] (c) 198? Unknown

Program for BASIC (32 columns).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126797&o=2

$end

$spectrum_cass=crossfir,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Crossfire (c) 1989 Atlantis

- TECHNICAL -

GAME ID: AT 353

- STAFF -

Program by: Chris Edwards

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78422&o=2

$end

$cpc_cass=xfire,
$bio

Amstrad CPC cass. published 33 years ago:

Crossfire (c) 1989 Atlantis Soft.

- TECHNICAL -

GAME ID: AT 415

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95810&o=2

$end

$a800=xfire,
$bio

Atari 400/800 cart. published 41 years ago:

CrossFire [Model CFL-202] (c) 1981 On-Line Systems.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82810&o=2

$end

$vic1001_cart=xfire,xfirep,
$bio

Commodore VIC-20 cart. published 41 years ago:

Crossfire [Model CFL-401] (c) 1981 On-Line Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83808&o=2

$end

$ti99_cart=crossfr,
$bio

Texas instrument TI-99/4A cart. published 39 years ago:

Crossfire [Model PHM 3207] (c) 1983 Sierra On-Line, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84544&o=2

$end

$psx=crosscrs,
$bio

Sony PlayStation CD published 21 years ago:

Crossroad Crisis (c) 2001 A1 Games

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-01342

- TRIVIA -

Released in August 2001 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111557&o=2

$end

$vixen=crostalk,
$bio

Crosstalk (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267707&o=2

$end

$bbc_rom=xr65c02,xr68000,xrz80,
$bio

Acorn BBC ROM published 37 years ago:

Crossware (c) 1985 Crossware Products

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145327&o=2

$end

$spectrum_cass=crosswiz_a,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Crosswize (c) 1988 Firebird.

- STAFF -

Programming by: Steve Wetherill
Graphics by: Colin Grunes

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78423&o=2

$end

$spectrum_cass=crosswiz,
$bio

Crosswize (c) 198? MCM Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219310&o=2

$end

$apple2_flop_misc=crosword,
$bio

Apple II 5.25 disk. published 42 years ago:

Crossword (c) 1980 Softape

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107508&o=2

$end

$mbee_flop=crossword_capers,
$bio

Applied Technology Microbee disk. published 38 years ago:

Crossword Capers (c) 1984 Goodison Soft.

A utility which lets you create a crossword from a series of words entered. The disk version lets you save your work. Print your puzzle ready for duplication.

- STAFF -

By: Gerald Preston

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290842&o=2

$end

$archimedes=crossword,
$bio

Crossword Designer (c) 19?? Hi-Flight Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127101&o=2

$end

$apple2_flop_orig=crswdm40,
$apple2_flop_misc=crswmagc,
$bio

Apple II 5.25 disk. published 42 years ago:

Crossword Magic (c) 1980 Computerware.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42892&o=2

$end

$spectrum_cass=crosswor,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Crossword Puzzler (c) 1983 National Extension College Trust

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287643&o=2

$end

$info=mv1cwq,mv1cwqa,
$bio

Crossword Quiz (c) 199? Maygay.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41659&o=2

$end

$bbcb_flop_orig=crosswds,
$bio

Acorn BBC Micro B disk. published 36 years ago:

Crosswords (c) 1986 Highlight Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125576&o=2

$end

$cpc_flop=crosswor,
$bio

Crosswords (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124614&o=2

$end

$coco_cart=crosswrd,
$bio

TRS-80 CoCo cart. published 41 years ago:

Crosswords (c) 1981 Tandy Corp.

- TECHNICAL -

Game ID: 26-3082

- STAFF -

Developed by: The Image Producers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95156&o=2

$end

$info=cthd2003,
$neogeo=cthd2003,
$bio

SNK Neo-Geo MVS cart. published 19 years ago:

Crouching Tiger Hidden Dragon 2003 (c) 2003 PhenixSoft.

- TECHNICAL -

Runs on the SNK "Neo-Geo MVS" hardware.

Players : 2
Control : 8-way Joystick
Buttons : 4
=> [A] Weak Punch, [B] Weak Kick, [C] Strong Punch, [D] Strong Kick

- TRIVIA -

Released in March 2003. This game is a very rare Chinese hack of "The King of Fighters 2001".

Crouching Tiger, Hidden Dragon is the translation of the name of a Chinese book 'Wohu Canglong', which was made into an Oscar-winning movie in the past few years. Like many books at the time, this was a volume in a series of books.

What is the difference between CTHD2003 and KOF2001?
* The attract mode sequence contains art from previous KOFs (too many to count, but it looks like art from every previous KOF was included).
* The 'K' in KOF is altered to look like a 'P'. This shows in the 'POF' logo (taken from the KOF logo in '96) and the 'How to Play' screen (taken from KOF '99). 'POF' could stand for 'Plain Old Fighter' ;)
* The layout of the character selection screen is different - although on the character screen layout, the teams are arranged differently, the same 2001 teams battle you in single player mode (for example, Kyo on the character selection screen layout is with Iori, Terry and Takuma, while if you were fighting against Kyo in single-player, his teammates would be Benimaru, Daimon and Shingo).
* Home console mode was removed entirely, instead of being semifunctional.
* No cutscenes, winquotes or endings (The winquote screen only has a portrait of the character used to win the match and the score in single play and the endings and credits are replaced with the logo of the hack).
* Igniz is replaced by a ball of fire.
* Zero is engulfed in flame.
* Each character does not have their trademark colors (they're closer to the C/D 'color rejects' you'd find in KOF 98 or 2002, but they're not those, either). Strange costume colors which were never seen in the official KOF releases appear.
* Most moves are augmented with special effects (e.g. Terry's Crack Shoot flames the opponent and it never does in any other game), but they're only for show. Otherwise, each character has its repertoire of moves from 2001.
* According to the 'How to Play' screen, six stocks are the maximum, no matter how many strikers you have (but that's a lie - the 2001 rules apply).
* The font of the text, as well as some of the 'interstitial' graphics (background art in the team order screen, etc.), is different. Some say it's a good thing.
* Except for the final boss stage, the stages are all ripped from other games :
China : "Street Fighter Alpha - Warriors' Dreams" (Chun-Li's stage)
Japan : "Street Fighter Alpha 2" (Ryu's stage)
Brazil : "The King of Fighters '94" (Ikari Team stage)
Italy : "The Last Blade 2" (Fire at the Wadamoya)
Mexico : "Art of Fighting 3 - The Path of the Warrior"
USA : "Street Fighter Alpha 2" (Ken's stage)
Korea : (unknown)
Zero : (unknown)
Igniz : (unknown)

- TIPS AND TRICKS -

* Tiny Characters : to minimise your fighter, press and hold START at the characters selection screen.

- SERIES -

1. Crouching Tiger Hidden Dragon 2003 (2003)
2. Crouching Tiger Hidden Dragon 2003 Super Plus (2003)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=541&o=2

$end

$info=ct2k3sp,ct2k3sa,
$neogeo=ct2k3sp,ct2k3sa,
$bio

SNK Neo-Geo MVS cart. published 19 years ago:

Crouching Tiger Hidden Dragon 2003 Super Plus (c) 2003 Unknown.

This game is a hack of "The King of Fighters 2001". This is almost the same as CTHD2003 except the bosses can be selected.

- TECHNICAL -

Players : 2
Control : 8-way Joystick
Buttons : 4

- SERIES -

1. Crouching Tiger Hidden Dragon 2003 (2003)
2. Crouching Tiger Hidden Dragon 2003 Super Plus (2003)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4845&o=2

$end

$gba=cthdu,cthdup,
$bio

Nintendo GBA cart. published 21 years ago:

Crouching Tiger, Hidden Dragon [Model AGB-AQDE-USA] (c) 2001 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70256&o=2

$end

$gba=cthd,
$bio

Nintendo GBA cart. published 21 years ago:

Crouching Tiger, Hidden Dragon [Model AGB-AQDP] (c) 2001 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70255&o=2

$end

$info=croupier,croupiera,croupierb,
$bio

Video Slot Machine published 25 years ago:

Croupier (c) 1997 Playmark.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 12 Mhz)
Sound Chips : OKI6295 (@ 8 Khz)

Screen orientation : Horizontal
Video resolution : 320 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 4096

Players : 1
Control : 8-way Joystick
Buttons : 2

- UPDATES -

v.20.05
v.09.04
v.03.09

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4531&o=2

$end

$amigaocs_flop=crown,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Crown (c) 1990 Starbyte

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73791&o=2

$end

$info=j2crown,
$bio

Crown Dealer (c) 198? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41904&o=2

$end

$electron_cass=crownjew,
$bio

Acorn Electron cass. published 38 years ago:

Crown Jewels (c) 1984 Alligata Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115477&o=2

$end

$info=m4crzjwl,m4crzjwla,m4crzjwlb,m4crzjwlc,m4crzjwld,m4crzjwle,m4crzjwlf,m4crzjwlg,
$bio

Crown Jewels (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41288&o=2

$end

$info=m4crjwl,m4crjwla,m4crjwlb,m4crjwlc,
$bio

Crown Jewels Club (c) 199? Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233393&o=2

$end

$info=m4crjwl2,m4crjwl2a,m4crjwl2b,
$bio

Crown Jewels Mk II Club (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41289&o=2

$end

$info=sc5crnjw,sc5crnjwa,sc5crnjwb,
$bio

Fruit Machine published 18 years ago:

Crown Jewels (c) 2004 Bell-Fruit Games, Limited.

- TECHNICAL -

[Scorpion 5]
[Model PR1608]

- TRIVIA -

Crown Jewels was released in May 2004 in the UK.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42996&o=2

$end

$info=sc4crnjw,sc4crnjwa,
$bio

Fruit Machine published 18 years ago:

Crown Jewels (c) 2004 Bell-Fruit Games.

- TECHNICAL -

[Model PR1638]

[Scorpion 4]

- TRIVIA -

Released in May 2004.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11526&o=2

$end

$info=sc5cjqps,sc5cjqpsa,sc5cjqpsb,sc5cjqpsc,
$bio

Crown Jewels (c) 200? QPS Interactive.

- TECHNICAL -

[Model Z055]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43735&o=2

$end

$apple2_flop_orig=crwnarth,
$apple2_flop_clcracked=crwnarth,
$bio

Apple II 5.25 disk. published 41 years ago:

Crown of Arthain (c) 1981 Micro Lab

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232978&o=2

$end

$info=crgolf,crgolfa,crgolfb,
$bio

Arcade Video game published 38 years ago:

Crowns Golf (c) 1984 Nasco.

A golf game by Nasco.

- TECHNICAL -

Main CPU : (2x) Zilog Z80 (@ 3.072 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.536 Mhz)

Players : 2
Control : stick
Buttons : 6

- TRIVIA -

Released in June 1984.

Licensed to Sega.

Licensed to Kitkorp for US distribution, and to Atari Games for European distribution.

This game is also known as "Champion Golf".

The music used IMMEDIATELY after inserting a coin is known as the Old Comrades' March and is better known as one of the playout pieces on the BBC Radio programme 'The Goon Show'.

- SERIES -

1. Crowns Golf (1984)
2. Crowns Golf In Hawaii (1985)
3. Super Crowns Golf (1989)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=542&o=2

$end

$info=crgolfhi,
$bio

Arcade Video game published 37 years ago:

Crowns Golf In Hawaii (c) 1985 Nasco.

A golf game by Nasco.

- TECHNICAL -

Main CPU : (2x) Zilog Z80 (@ 3.072 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.536 Mhz), OKI MSM5205 (@ 384 Khz)

Players: 2
Control: stick
Buttons: 6

- TRIVIA -

Crowns Golf In Hawaii was released in April 1985.

Licensed to Sega.

Licensed to Kitkorp for US distribution, and to Esco Trading for Japanese distribution.

- SERIES -

1. Crowns Golf (1984)
2. Crowns Golf In Hawaii (1985)
3. Super Crowns Golf (1989)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4247&o=2

$end

$saturn=crows,
$bio

Sega Saturn CD published 25 years ago:

Crows The Battle Action for Sega Saturn (c) 1997 Athena Co. Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58998&o=2

$end

$spectrum_cass=timh154crozet,
$bio

Sinclair ZX Spectrum type-in published 35 years ago:

Crozet (c) 1987 Hobby Press [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=310049&o=2

$end

$apple2_flop_clcracked=crzwords,
$bio

Apple II 5.25 disk. published 35 years ago:

Crozzzwords (c) 1987 Mindplay

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231145&o=2

$end

$orao=crtanje,crtanje2,
$bio

PEL Varazdin Orao cass. published 35 years ago:

Crtanje (c) 1987 Suzy Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237431&o=2

$end

$cpc_flop=crucialt,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Crucial Test (c) 1988 Tomahawk

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306157&o=2

$end

$to_flop=crucial,
$bio

Crucial Test (c) 198? Tomahawk

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107684&o=2

$end

$info=cbuster,cbusterw,cbusterj,
$vgmplay=cbuster,
$bio

Arcade Video game published 32 years ago:

Crude Buster (c) 1990 Data East.

In the near future, ruthless gangs are the new rulers of the streets. Only a brave duo of seasoned street brawlers can end this terror and return peace to the streets. Don't forget to grab and use anything you can find as a weapon (pipes, stones, signs, cars, even enemies!) to survive this onslaught. Features solid graphics & sound and very fun gameplay mechanics!

- TECHNICAL -

Game ID : MAB

Main CPU : Motorola 68000 (@ 12 Mhz)
Sound CPU : Hudson Soft HuC6280 (@ 8.055 Mhz)
Sound Chips : YM2203 (@ 4.0275 Mhz), YM2151 (@ 3.58 Mhz), (2x) OKI6295 (@ 15.255 Khz)

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Crude Buster was released in March 1990.

This game is known in US as "Two Crude".

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Crude Buster, Midnight Resistance - PCCB-00039) on August 21, 1990.

- STAFF -

Game designer : Akira Ohtami
Programmers : Takaaki Inowe, Souichi Akiyama
Character designers : Kazumi Minagawa, Sonomi Nagao, Yoshinari Kaihou, Eiko Kurihara, Shintoku Ohe, Shinji Noda, Chie Kitahara, Hitomi Fujiwara, Chika Shamoto, Kazumi Enomoto
Background designers : Masanori Tokoro, Kazunori Hashimoto, Atsushi Kaneko, Shuichi Togashi, Masayuki Inoshita, Inochi Kawamura, Mika Yamaguchi, Tomoo Adachi
Ex. designers : Masayuki Kawaguchi, Hiroshi Kadode, Uzzy, Seiji Koyanagi, Masahiko Tezuka
Sound : Azusa Hara (Asha), Hiroaki Yoshida (MARO), Tatsuya Kinouchi (Kiwch)
Hard : Masami Ohki
Voices : Fred Young
Advicer : Joe Kaminkow
Project leader : Iwao Horita

Special thanks : Kazuyuki Kurata (Kazuyuki Kurasan), Sapporo Satellite, Sendai Satellite

- PORTS -

* CONSOLES:
[JP] Sega Mega Drive (feb.28, 1992) "Crude Buster [Model T-13063]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=543&o=2

$end

$megadriv=crudeb,
$vgmplay=twocrude_md,
$bio

Sega Mega Drive cart. published 30 years ago:

Crude Buster (c) 1992 Data East Corp.

- TECHNICAL -

GAME ID: T-13063

- TRIVIA -

Crude Buster for Mega Drive was released on February 28, 1992 in Japan.

Reviews:
April 1992 - Consoles + N.8 (Page 62-63) [FR]: 60/100
May 1992 - Joypad N.8 (Page 92-93) [FR]: 85/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47918&o=2

$end

$info=crusnexo,crusnexoa,crusnexob,crusnexoc,crusnexod,
$bio

Arcade Video game published 22 years ago:

Cruis'n Exotica (c) 2000 Midway Games, Incorporated.

A great driving game and a direct sequel to 'Cruis'n World', and is again a point-to-point racing game with a more twist of fun, with each race having the player racing against nine rival drivers.

Featuring good graphics and new exotic tracks in a variety of global locations, such as Las Vegas, Hong Kong and India also into fantasy worlds (Atlantis, Amazon, Mars). The Cars range from sportcars to more unusual vehicles such as trucks, minis, and police vehicles also more strange vehicles such an clown, a cowboy and an alien.

- TECHNICAL -

Midway Zeus 2 hardware

Main CPU : TMS32031 (@ 50 Mhz)
Sound CPU : ADSP2104 (@ 16 Mhz)
Sound Chips : (2x) DMA-driven (@ 16 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 6

- TRIVIA -

Cruis'n Exotica was released in February 2000 (according to the Version 1.3).

In the Las Vegas race, when you pass under the Elvis impersonator, he looks a bit like Nintendo's 1981 cash cow Donkey Kong in an Elvis suit. And you can also hear an Elvis Guitar Style rendition of the Donkey Kong theme for a few seconds.

Michael Jackson used to own this game (Serial number 44372405623). It was sold at the official Michael Jackson Auction on Apr. 24th, 2009.

- UPDATES -

* Version 1.3
* Version 1.6
* Version 2.4

- TIPS AND TRICKS -

* Car Selection Cheat : by pressing the view buttons you can select between the available six cars and an additional twelve cars (low view), the color of the car (chase view), and the person in the car (high view). If you cycle through this once you will see all the characters, on the second cycle their heads will be oversized (Clown, Baby, Blonde Lady, Guy with crew cut, etc.).

- SERIES -

1. Cruis'n USA (1994)
2. Cruis'n World (1996)
3. Cruis'n Exotica (2000)
4. Cruis'n Velocity (2001, Nintendo GameBoy Advance)
5. Cruis'n (2007, Nintendo Wii)

- STAFF -

Director : Eugene Jarvis
Programmer : Eric Pribyl
Artists : Shawn Cooper, Ted Barber

- PORTS -

* CONSOLES:
Nintendo 64 (2000)
Nintendo Game Boy Color (2000)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3477&o=2

$end

$n64=crusnexo,
$bio

Nintendo 64 cart. published 22 years ago:

Cruis'n Exotica (c) 2000 Midway Home Entertainment

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57646&o=2

$end

$gbcolor=crusnexo,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Cruis'n Exotica [Model CGB-BXOE-USA] (c) 2000 Midway Home Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67686&o=2

$end

$info=crusnusa,crusnusa11,crusnusa20,crusnusa21,crusnusa40,crusnusa41,crusnusa44,
$bio

Arcade Video game published 28 years ago:

Cruis'n USA (c) 1994 Midway.

Designed by the legendary Eugene Jarvis (creator of, among other things, "Robotron" and "Defender"), Cruis'n USA is a point-to-point racing game featuring fourteen separate courses set in a number of different US locations.

Each race takes place against nine other rival cars. In addition to the player's opponents, the roads are packed with civilian traffic that must be avoided. Any collision with either other vehicles or with trackside objects will result in lost time as the player races against both the clock and the nine rival racers. On many tracks, collisions can be avoided by driving off-road, although this has as inverse effect on both handling and speed.

The in-game physics are skewed entirely toward arcade-style handling. The aforementioned collisions have vehicles bouncing and spinning as though made of rubber, before righting themselves back on the track.

- TECHNICAL -

Although Cruis'n USA was advertised as running on Ultra 64 hardware (based on the Nintendo 64's hardware), it was actually implemented on the Midway V-unit hardware. The hardware consisted of a TMS32031 CPU clocked at 50 MHz, an ADSP-2115 DSP clocked at 10 MHz for sound and a custom 3D chip that could render perspective-correct but unfiltered quads at a high resolution (512 x 400 pixels). 

Players: 2
Control: paddle
Buttons: 6

- TRIVIA -

Released in November 1994. Cruis'n USA was the first game to be released on the Midway V Unit. Cruis'n USA is also the first driving game to feature digitized (taken from actual footage) textures.

Cruis'n USA and "Killer Instinct" were both released as public previews of the upcoming Nintendo Ultra 64 console (later renamed the Nintendo 64).

The Nintendo 64's hardware is totally different from both of the games' hardware (in fact, both games' hardware are also different from each other) and in many ways inferior, so neither game actually represented the Nintendo 64 console system that the games claim to.

The game was released in upright, sit-down, and full motion cabinets. The upright and sit-down machines support linked play, up to a two game maximum.

A Cruis'n USA unit appears in the 2002 movie 'Van Wilder'.

- UPDATES -

REVISION 1:
* Software version: 2.1.
* Build date: WED NOV 09 16:28:10 1994

Revision 2:
* Software version: 4.0.
* Build date: WED FEB 08 10:45:14 1995

Revision 3:
* Software version: 4.1.
* Build date: MON FEB 13 16:53:40 1995

Revision 4:
* Software version: 4.4.

- TIPS AND TRICKS -

* Hidden Cars : Hold View 2 at the car selection screen to unlock the school bus, ATV and police car.

* Golden Gate Park Track : Hold View 1 + View 2 at the track selection screen to turn the U.S. 101 track into the Golden Gate Park track.

* Indiana Track : Hold View 1 + View 3 at the track selection screen to turn the Beverly Hills track into the Indiana track.

* San Francisco Track : Hold View 2 + View 3 at the track selection screen to turn the Grand Canyon track into the San Francisco track.

* Free Game : Win two races, then press Accelerate+Start after losing the third race.

* View Credits : Press View 1 + View 2 while the game is not in play.

* Alternate Ferrari : Highlight the first car at the car selection screen. Hold View 1 and rotate the steering wheel fully to the Right, fully to the Left, fully to the Right, fully to the Left, fully to the Right, fully to the Left, then press Accelerate. If done correctly, the Ferrari will turn from red to green-blue. The new Ferrari is faster and easier to control than the red Ferrari.

* Wheelie and Turbo Boost : To pop a wheelie and gain some acceleration, double-tap the gas while driving.

- SERIES -

1. Cruis'n USA (1994)
2. Cruis'n World (1996)
3. Cruis'n Exotica (2000)
4. Cruis'n Velocity (2001, Nintendo GameBoy Advance)
5. Cruis'n (2007, Nintendo Wii)

- STAFF -

Director : Eugene Jarvis (EPJ)
Software : Eric Pribyl (ELP)
Hardware designers : Mark Loffredo (ML ), Glen Shipp (Gleen Shipp) (GWS)
3D Graphics : Xion Cooper (SXC), Ted Barber (TED)
Music : Vince Pontarelli
Sound FX : Matt Booty
Additional code : Carl Mey (MEY)
Cabinet art : John Youssi, Linda Deal, Nik Ehrlich, Greg Freres
Additional art : John Watson, Ana Vitek
Mechanical design and motion : Ted Valavanis, Matt Davis, Jim Krol, Tom Sedor, Ray Czajka
Sound system : Ed Keenan
DCS guru : Rich Karstens
Hardware : Ken Williams, Sheridan Oursler, Pat Cox, Al Lasko
PCB designers : Steve Norris, Ray Gay
Art tools : Eric Pribyl (ELP), Warren Davis
Software tools : Eric Pribyl (ELP), Todd Allen, Edwin Reich
Management : Paul Dussault, Cary Mednick, Wally Smolucha
Communications : Monique Jagielnik, Cecilia Rockett, Darlene Crawford, Kathy Kline
Promotional videos : Jim Greene, Art Tianis, Joan Faux, Tal Lekberg
Sales and marketing : Joe Dillon, Roger Sharpe, Barb Rosenthal, Michal Lynn Fuller, Christa Woss, Lenore Sayers, Rachel Davis, Bob Lentz
Ferrets : Kato, Sophi, George Bernstein, Tanzi, Gizmo
Executive producers : Minoru Arakawa, Howard Lincoln, Neil Nicastro, Ken Fedesna, Jel Hochberg, Ken Lobb, Don James
Assistant producer : Debbie Silkwood
Testers : Mike Gottlieb, Darren Walker
Legal : Nate Dardick, Barbara Norman, Katie Czerwinski

* CAST :
Starting girl : Kathryn Garrison
Trophy girl : Anutza Herling
Beefcake boy : Sal Divita
Race anouncer : Gingi Lahera
Cruisn vocals : Jeff Morrow
Prez voice : Paul Heitsch
Saturation agent walker : John Colt
Hot tub babe : Michael Lynn Fuller

- PORTS -

* CONSOLES:
Nintendo 64 (1997)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=544&o=2

$end

$n64=crusnusa,crusnusau2,crusnusau1,crusnusau,
$bio

Nintendo 64 cart. published 24 years ago:

Cruis'n USA (c) 1998 Nintendo.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57647&o=2

$end

$gba=cruisnvp,
$bio

Nintendo GBA cart. published 21 years ago:

Cruis'n Velocity [Model AGB-ACFE-USA] (c) 2001 Midway Home Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70258&o=2

$end

$gba=cruisnv,
$bio

Nintendo GBA cart. published 21 years ago:

Cruis'n Velocity [Model AGB-ACFP] (c) 2001 Midway Home Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70257&o=2

$end

$info=crusnwld,crusnwld13,crusnwld17,crusnwld20,crusnwld19,crusnwld23,crusnwld24,
$bio

Arcade Video game published 26 years ago:

Cruis'n World (c) 1996 Midway Mfg. Co.

Cruis'n World is a direct sequel to "Cruis'n USA", and is again a point-to-point racing game, with each race having the player racing against nine rival drivers.

Unlike its USA-set prequel, Cruis'n World's races take place in a variety of global locations, such as the Egypt, London and France. Players can race in any one of twelve countries ranked by difficulty, or drive the entire world through fourteen tracks.

While the core gameplay remains the same, new time-saving stunt moves have been introduced in the form of wheelies and jumps, and many tracks now feature short-cuts.

- TECHNICAL -

Midway V Unit hardware

Main CPU : TMS32031 (@ 50 Mhz)
Sound CPU : ADSP2105 (@ 10 Mhz)
Sound Chips : DMA-driven (@ 10 Mhz)

Players : 2
Control : paddle
Buttons : 6

- TRIVIA -

Released in November 1996.

- UPDATES -

Revision 1 :
* Software version : 1.3.
* Build date : ???

Revision 2 :
* Software version : 1.7.
* Build date : ???

Revision 3 :
* Software version : 1.9.
* Build date : ???

Revision 4 :
* Software version : 2.0.
* Build date : TUE MAR 18 12 :32 :57 1997

Revision 5 :
* Software version : 2.3.
* Build date : FRI JAN 09 10 :25 :49 1998

Revision 6 :
* Software version : 2.4.
* Build date : ???

Revision 7 :
* Software version : 2.5.
* Build date : ???

- TIPS AND TRICKS -

* Hidden Cars : Hold View 1 or View 2 at the car selection screen to access two sets of hidden cars. Hold View 1 + View 3 to access a third set of hidden cars.

* Alternate Car Color : Press View 3 at the car selection screen.

* Hidden Tracks : Hold View 1, View 2, or View 3 at the race selection screen to access the Hawaii, Africa and Australia tracks.

* View Credits : Press View 1 + View 3.

* Jump over Cars : To jump over a slower moving car or one coming at you, pull a wheelie right before you hit it. If you do it right you should still be pulling a wheelie when you hit the car you are jumping over and will not crash. 

* Wheelie and Turbo Boost : To pop a wheelie and gain some acceleration, double-tap the gas while driving. NOTE : If you're playing in Manual mode, you can also do this by switching from fourth gear to neutral and back.

* Ride on 2 Wheels : To race on 2 wheels, double-tap the gas while turning a corner.

* Back Flip : When you are going up a hill, do a wheelie at the top. 

* Side Flip : Do a wheelie while turning, then press in the opposite direction of your turn to flip on your side.

* Honk your Horn : While racing, press Start to honk your horn. The Humvee will fire it's machine gun if you do this.

* Short Cut in Hawaii : Before the tunnel you'll see construction cones. Go through them on the forest side and it'll take you up a 2-track and off a cliff.

* Shortcut in China : When racing in China, you will find a break in the sides of the wall. Hit the gas and cut your wheel. It will take you through the break in the wall and across a country road before rejoining the game ahead of your competition.

* Shortcut in New York : The shortcut through the Big Apple is on the third exit through a construction zone!

- SERIES -

1. Cruis'n USA (1994)
2. Cruis'n World (1996)
3. Cruis'n Exotica (2000)
4. Cruis'n Velocity (2001, Nintendo GameBoy Advance)
5. Cruis'n (2007, Nintendo Wii)

- STAFF -

Director : Eugene Jarvis (DRJ)
Lead software : Eric Pribyl (ELP)
Software : Scott Posh (SRP)
3D Graphics : Ted Barber (TED), Matt Davis (MAT), Xion Cooper (SXC)
Music : Vince Pontarelli
Cabinet art : John Youssi, Nik Ehrlich (NIK), Herman Sanchez
Mechanical designers : Ray Czajka (RAY), Matt Davis (MAT), Tom Sedor, Chris Bobrowski
Hardware : Mark Loffredo, Glenn Shipp, Ken Williams, Al Lasko, John Lowes, Sheridan Oursler, Pat Cox, Scott Parrish, Bob Kay, John Mleczko, Leroy Brown
Sound programmers : Matt Booty, Ed Keenan
PCB designers : Steve Norris, Ray Gay
Additional code : Eugene Jarvis (DRJ)
Art tools : Eric Pribyl (ELP), Scott Posh (SRP), Warren Davis
Software Tools : Eric Pribyl (ELP), Scott Posh (SRP)
Game testers : Eddie Ferrier, Mike Vinikour, Alex Gilliam, Mike Lesage, Kevin Day, Rosalind Dugas
PC support : Kevin Day
Management : Paul Dussault, Cary Mednick, Ted Valavanis
Promotional videos : Jim Greene, Joan Faux, Art and Mike Tianis
Sales and marketing : Joe Dillon, Rachel Davies, Mark Chan, Lenore Sayers, Roger Sharpe, Michal Lynn Jakala, Christa Woss, Pat Fitzgerald
Executive producers : Neil Nicastro, Ken Fedesna, Howard Lincoln
Test : Darren Norman
Legal : Barbara Norman, Debbie Fulton
Game consultant : Ken Lobb

* CAST :
Cruisn world theme vocals : Josie Falbo
Starting girl : Kathryn Garrison
Race announcer : Gingi Lahera
Saturation agent walker : John Colt
Hot tub honey : Michal Lynn Jakala
Trophy babe : Diana Lee
Boy toy : Scott Posh (SRP)
The president : Paul Heitsch

- PORTS -

* CONSOLES:
Nintendo 64 (1997)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=545&o=2

$end

$n64=crusnwld,crusnwldu,crusnwld1,
$bio

Nintendo 64 cart. published 24 years ago:

Cruis'n World (c) 1998 Nintendo.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57648&o=2

$end

$spectrum_cass=cruiseat,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Cruise Attack (c) 1983 Mikro-Gen

- STAFF -

Written by: Chris Hinsley

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78426&o=2

$end

$x1_flop=blassty,
$bio

Sharp X1 5.25in. disk. published 36 years ago:

Cruise Chaser - Blassty (c) 1986 Square Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85952&o=2

$end

$pc98=blassty,
$bio

NEC PC-9801 Series 5.25in. disk. published 36 years ago:

Cruise Chaser - Blassty (c) 1986 Square Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89173&o=2

$end

$pc8801_flop=blassty,
$bio

NEC PC-8801 Series disk. published 36 years ago:

Cruise Chaser - Blassty (c) 1986 Square Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91577&o=2

$end

$cdi=cruised,
$bio

Phillips CD-i disc published 28 years ago:

Cruise Directory (c) 1994 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52815&o=2

$end

$amigaocs_flop=cruisecr,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Cruise for a Corpse (c) 1991 US Gold

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73792&o=2

$end

$amigaocs_flop=cruisecrg,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Cruise for a Corpse (c) 1991 US Gold

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73794&o=2

$end

$ibm5150=cruisecr,
$bio

IBM PC 3.5in. disk. published 31 years ago:

Cruise for a Corpse (c) 1991 US Gold, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132629&o=2

$end

$a2600=cruisemi,
$bio

Atari 2600 cart. published 35 years ago:

Cruise Missile (c) 1987 Froggo Games Corp.

You control your own Starship in this space battle which takes place in the galaxy of Interwand. Your Interwand Starship is equipped to do battle with  the enemy guard towers and spaceships of the planet Antiwand.

Your mission is to destroy the guard towers that protect the underground enemy settlement and enter the secret tunnel that leads to Antiwand. You must constantly be on the alert and attack the guard towers before they collide with and destroy your Starship. When you have destroyed 10 towers, you will go to Level 2 where you can enter the underground world of the Antiwands.  It is here that you will do battle with Antiwand spaceships and underground missile command towers which will try to destroy your Starship.

The more Antiwand towers you destroy, the more the attack speed of the towers increases and the tunnel itself grows more and more narrow making your journey more perilous than ever.

- TECHNICAL -

Model FG1007

- TRIVIA -

This is basically a re-release of "Exocet [Model TEC001]" from Tang's Electronic.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50373&o=2

$end

$info=cruisin,
$bio

Arcade Video game published 37 years ago:

Cruisin (c) 1985 KitKorp [Elk Grove, IL, USA]

Re-release of "City Connection". Licensed to Kitkorp.

- TRIVIA -

Released in December 1985.

Midway later released "Cruis'n USA", which was an unrelated driving game, but had to be spelled differently due to Kitcorps prior release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=546&o=2

$end

$spectrum_cass=cruising_a,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Cruising on Broadway (c) 1983 Solarsoft

- STAFF -

Written by: Jeff Naylor

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78427&o=2

$end

$spectrum_cass=cruising,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Cruising on Broadway (c) 1983 Sunshine Books.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146544&o=2

$end

$dragon_cass=cruising,
$bio

Dragon cass. published 39 years ago:

Cruising on Broadway (c) 1983 Sunshine Books, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234490&o=2

$end

$apple2_flop_clcracked=crumbetr,
$bio

Apple II 5.25 disk. published 39 years ago:

Crumb Eater (c) 1983 Davka Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107507&o=2

$end

$svi318_cass=crunch,
$bio

Spectravideo SV-318 cass. published 38 years ago:

Crunch (c) 1984 Spectravideo, Inc.

- TECHNICAL -

GAME ID: SD-349T

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118498&o=2

$end

$amiga_flop=asscnc2,asscnc2a,asscnc2b,asscnc2c,
$bio

Crunch-N-Copy Utils II (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133394&o=2

$end

$bbc_cass=cruncher,
$bio

Acorn BBC/Electron cass. published 39 years ago:

Cruncher (c) 1983 Virgin Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51702&o=2

$end

$cpc_flop=cruncher,
$bio

Amstrad CPC 464 disk. published 29 years ago:

Cruncher 1.4 (c) 1993 Beng!

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124112&o=2

$end

$ibm5150=crusade,
$bio

IBM PC 5.25in. disk. published 37 years ago:

Crusade in Europe (c) 1985 Microprose Software, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83599&o=2

$end

$apple2_flop_clcracked=creu128k,
$bio

Apple II 5.25 disk. published 37 years ago:

Crusade in Europe [128K ver.] (c) 1985 Microprose Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232096&o=2

$end

$apple2_flop_clcracked=creu64k,
$bio

Apple II 5.25 disk. published 37 years ago:

Crusade in Europe [64K ver.] (c) 1985 Microprose Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232097&o=2

$end

$dragon_cass=crusader,
$bio

Dragon cass. published 39 years ago:

Crusader (c) 1983 J.Morrison Micros

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234400&o=2

$end

$msx1_flop=crusader,
$bio

MSX disk. published 37 years ago:

Crusader (c) 1985 Eaglesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109025&o=2

$end

$msx1_cart=crusaderk,
$bio

MSX cart. published 35 years ago:

Crusader (c) 1987 Clover.

Korean release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95224&o=2

$end

$msx1_cass=crusader,crusadera,
$bio

MSX cass. published 35 years ago:

Crusader (c) 1987 Eaglesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94563&o=2

$end

$ibm5170_cdrom=crusader2d,
$bio

IBM PC/AT DOS CD published 26 years ago:

Crusader - No Regret (c) 1996 Origin Systems, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144617&o=2

$end

$ibm5170_cdrom=crusader,
$bio

IBM PC/AT DOS CD published 26 years ago:

Crusader - No Remorse (c) 1996 Origin Systems, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144618&o=2

$end

$psx=crusader,
$bio

Sony PlayStation CD published 26 years ago:

Crusader - No Remorse (c) 1996 Electronic Arts

- TECHNICAL -

Game ID: SLUS-00268

- TRIVIA -

Released on December 20, 1996 in the USA.

- STAFF -

Executive Producer: Tony Zurovec
Associate Producer: Jörg Neumann
New Artwork: Joe Rabbitt, Matt Scibilia, Trey Hermann, Allan Zelsman
Original Programming: Tony Zurovec, Jason Ely
Original Artwork: Amy Adams, Karl Dolgener, Beverly Garland, Darrin LeBlanc, Terry Manderfeld, Dicko Mather, Alan Perez, Matt Sheffield, Johari Templin
Original Design: Bruce Adams, Phil Wattenbarger, Eric Willmar, Mark Vittek, Melanie Yenawine
Original Music: Straylight Productions, Todd Parsons
Audio Post Production: Randy Buck, Jason Cobb, Stan Neuvo
Video Producer: Steve Hemphill
QA Supervisor: Brian Wachhaus
QA Project Leader: Allen Jackson, Dustin Cryer
QA Asst Project Leaders: Andy Bruncke, Tom Godsey
QA Testers: Eric Anderson, Sam Arnold, Todd Bailey, Kip Coddington, Kenny Hott, Chris Launius, Monte Mathis, Artie Rogers, Anthony Salter, Brandon Paul Salinas, Tony Salvaggio, Brent Schrantz, Carlus Wesley
Customer Service Liaison: Scott Loyd
Documentation: Chris W. McCubbin, David Ladyman
Documentation Design: Catherine Cantieri, Cindy Cannon
Package Design: Wendi Dunn
Marketing: Patrick Bradshaw
Media Relations: David Swofford, Teresa Potts

REALTIME ASSOCIATES
Producer: Khanh Le
Direction: Steven Ettinger
Programming: Peter Kolarov, George Katz, Chris Zimmermann, Pete van Caeneghem, Scott Miller, Fraser Thompson, Jim York
Art: Les Betterly, Christopher Vuchetich
Animation: Les Betterly, Christopher Vuchetich
Asset Manager: Elizabeth Walkey
Sound & Music Post-Production: Greg Turner, Chad Norris, Eric Nielsen, Wendy Kurko, Kirk Lambert
Testing: William R. Sears

CAST
Gen. Quentin Maxis: Ev Lunning
Col. Stephon Ely: Alex Morris
Cpl. Troy "Wizard" Reaves: Taylor Gibbler
Maj. Jo Anne Vargas: Suzanne Savoy
Chrmn. Nathaniel Draygan: Woody Skaggs
Sgt. Shannon Brooks: Tony Perensky
Dr. Grego Hoffman: Ed Neal
Prof. Joseph Wilmar: Rick Perkins
Senator Everette Snell: Ron Jackson
Cpl. Nick "Yo-Yo" Cardova: Carlos Compean
Pvt. Derrick "Tax Man" Andrews: Gabe Folse

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97370&o=2

$end

$saturn=crusaderf,
$bio

Sega Saturn CD published 24 years ago:

Crusader - No Remorse [Model T-5014H-09] (c) 1998 Origin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60267&o=2

$end

$saturn=crusader,
$bio

Sega Saturn CD published 24 years ago:

Crusader - No Remorse [Model T-5014H-50] (c) 1998 Origin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60268&o=2

$end

$saturn=crusaderu,
$bio

Sega Saturn CD published 26 years ago:

Crusader - No Remorse [Model T-5014H] (c) 1996 Origin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60010&o=2

$end

$megadriv=crusader,
$bio

Sega Genesis cart. published 27 years ago:

Crusader of Centy (c) 1995 Atlus Soft., Inc.

North American release. Game developed in Japan. See the original for more information; "Shin Souseiki Ragnacenty [Model G-5536]".

- TECHNICAL -

GAME ID: T-144026

- TRIVIA -

Released in March 1995 in the USA.

The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47308&o=2

$end

$spectrum_cass=crusader,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Crusader [Model 1 STZ 501] (c) 1988 SPE [Spain]

- STAFF -

Written by; Luis Jorge Garcia
Loading Screen by: Miguel Angel Borrequero Quesada

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78428&o=2

$end

$msx1_cart=crusader,crusaderb,crusadera,
$bio

MSX cart. published 37 years ago:

Crusader (c) 1985 Pony Canyon, Inc.

- TECHNICAL -

Game ID: R49X5083

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76674&o=2

$end

$psx=crusmmag,
$bio

Sony PlayStation CD published 22 years ago:

Crusaders of Might and Magic (c) 2000 3DO Co., The

- TECHNICAL -

GAME ID: SLUS-00799

- TRIVIA -

Released on February 29, 2000 in the USA.

The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board).

Export releases:
[EU] "Crusaders of Might and Magic [Model SLES-02582]".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111227&o=2

$end

$spc1000_cass=crshcirc,
$bio

Crush Circles (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83495&o=2

$end

$info=crush,crush2,crush3,crush4,crushbl,crushbl2,crushbl3,crushrlf,crush5,
$bio

Arcade Video game published 41 years ago:

Crush Roller (c) 1981 Kural Electric, Limited.

Crush Roller is a maze game in which the player controls a paintbrush and must paint the entire layout in order to advance to the next stage. Two fish — one yellow, the other light blue — emerge from separate aquariums to pursue the paintbrush around the board, and if either of the fish succeeds in making contact with the paintbrush, the player loses a life.

The player may use two "rollers" to attack the fish. The rollers are located on two overpasses, one vertical in its orientation, the other horizontal. To use a roller, the player positions the paintbrush on the forward end of the roller, waits for either or both of the fish to approach, then pushes the paintbrush along the roller, attacking the fish. The fish is removed from the maze for a few seconds, then returns to one of the aquariums and resumes its pursuit of the paintbrush. Killing fish in this manner scores bonus points.

A third character, appearing to be an animal or human figure depending on the level, may enter the maze and leave tracks that must be painted over in order for the board to be completed. The player can limit the damage by running over the figure, which not only stops further tracks from being left but also awards the player a score, which progressively increases as more boards are cleared.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound Chips : Namco (@ 96 Khz)

Players : 2
Control : 4-way joystick

- TRIVIA -

Released in October 1981 in Japan. 

This game is known in the U.S. as "Make Trax".

Another version of this game is known as "Korosuke Roller". 

2 bootlegs are known as "Paint Roller" and "Magic Brush". Another bootleg was made by Sidam as "Crush Roller (Sidam [Torino, Italy, EUR])". 

Giuseppe Fiorido of Italy holds the official record for this game with 2514100 points on June 27, 1984.

- UPDATES -

Make Trax has a protection chip, Crush Roller doesn't. The code between the two is nearly identical, except that everywhere the protection code is located, code has been replaced with a couple of bytes to return the correct value and several NOP instructions (which do absolutely nothing).

- SCORING -

Painting floor : 10 points per unpainted or footprint/tiretrack/dropping messed segment. 
Killing Fish : 50, 100, 200, 400, 800, 1600, 3200, 6400 and the maximum 9000. 
Each level starts with the lowest point scoring fish being increased by one. E.g. Level one starts at 50 points, level two with 100 points, and so on up to 9000 
Capturing the creature/object messing up your paintwork : 1000 points.

- SERIES -

1. Crush Roller (1981)
2. Crush Roller [Model NEOP00380] (1999, Neo Geo Pocket Color)

- PORTS -

* CONSOLES: 
[AS] Nintendo Famicon (1990) "Brush Roller"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=547&o=2

$end

$info=crushs,
$bio

Arcade Video game published 40 years ago:

Crush Roller (c) 1982 Sidam.

An Italian bootleg of Crush Roller that completely skips the title screen, and has a different sound card.

- TECHNICAL -

Main CPU: (Zilog Z80 3.072 Mhz)
Sound Chips: Namco (@ 96 kHz)
General instrument AY-3-8910-A

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=31725&o=2

$end

$ngpc=crushrol,
$bio

SNK Neo-Geo Pocket Color cart. published 23 years ago:

Crush Roller (c) 1999 SNK.

- TECHNICAL -

Cartridge ID: NEOP00380

- TRIVIA -

Released on April 15, 1999 in Japan.

- SERIES -

1. Crush Roller (1981)
2. Crush Roller [Model NEOP00380] (1999, Neo Geo Pocket Color)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47465&o=2

$end

$apple2_flop_clcracked=crush,crush681,
$apple2_flop_misc=crush,
$bio

Apple II 5.25 disk. published 41 years ago:

Crush, Crumble and Chomp! (c) 1981 Automated Simulations, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107337&o=2

$end

$a800_flop=ccchomp,
$bio

Atari 400/800 disk. published 41 years ago:

Crush, Crumble and Chomp! (c) 1981 Automated Simulations, Inc.

- TECHNICAL -

GAME ID: B43

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=218210&o=2

$end

$gba=crushbas,
$bio

Nintendo GBA cart. published 18 years ago:

Crushed Baseball [Model AGB-BCBE-USA] (c) 2004 Summitsoft Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70259&o=2

$end

$pc98=crusherj,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Crusher Joe - Kanraku Wakusei no Inbou (c) 1994 Family Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89174&o=2

$end

$info=crusherm,
$bio

Arcade Video game published 23 years ago:

Crusher Makochan (c) 1999 Takumi.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=33668&o=2

$end

$pc8801_flop=crux,
$bio

NEC PC-8801 Series disk. published 35 years ago:

Crux (c) 1987 Compaq.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91578&o=2

$end

$spectrum_cass=crux92,
$bio

Sinclair ZX Spectrum cass. published 30 years ago:

Crux 92 [Model 023] (c) 1992 Ultrasoft [Slovakia]

- STAFF -

Written by: Marek Trefny

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78430&o=2

$end

$megadriv=crueball,
$vgmplay=cruwball_md,
$bio

Sega Genesis cart. published 29 years ago:

Crüe Ball (c) 1993 Electronic Arts.

- TECHNICAL -

GAME ID: 7072

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56419&o=2

$end

$megadriv=crueballj,
$bio

Sega Mega Drive cart. published 29 years ago:

Crüe Ball [Model EM20005] (c) 1993 Electronic Arts Victor, Inc. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301823&o=2

$end

$orao=crvic,
$bio

PEL Varazdin Orao cass. published 36 years ago:

Crvic (c) 1986 PEL Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237409&o=2

$end

$psx=crw,
$bio

Sony PlayStation CD published 26 years ago:

CRW - Counter Revolution War (c) 1996 Acclaim Japan.

- TECHNICAL -

[Model SLPS-00220]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85005&o=2

$end

$pc98=crw,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

CRW - Metal Jacket (c) 1994 Wiz.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122171&o=2

$end

$pc98=crw2,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

CRW 2 (c) 1995 Wiz.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89063&o=2

$end

$pc98_cd=crw2,
$bio

NEC PC-9821 CD published 27 years ago:

CRW 2 (c) 1995 Wiz.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128386&o=2

$end

$pc98_cd=crysweep,
$bio

NEC PC-9821 CD published 26 years ago:

Cry Sweeper (c) 1996 DO Corp.

- TECHNICAL -

GAME ID: DCD-00311
CD x1

- TRIVIA -

Released on December 13, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128388&o=2

$end

$spectrum_cass=crywolf,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Cry Wolf (c) 1983 Custom Cables International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78440&o=2

$end

$megadriv=crying,
$vgmplay=biohazrb_md,
$bio

Sega Mega Drive cart. published 30 years ago:

Crying - Aseimei Sensou (c) 1992 Sega Enterprises, Limited.

- TECHNICAL -

Game ID: G-4087
Cartridge ID: 670-2593
Package ID: 670-2594
Barcode: 4 974365 540876

- TRIVIA -

Crying - Aseimei Sensou for Mega Drive was released on October 30, 1992 in Japan.

It is known outside Japan and Asia as Bio-Hazard Battle. Export releases:
[US] "Bio Hazard Battle [Model 1060]"
[EU] "Bio Hazard Battle [Model 1060-50]"

The subtitle translates from Japanese as 'A Life of War'.

- TIPS AND TRICKS -

GAME GENIE CODE:

R04T-C6X8
Lets you play the Japanese cartridge on a US Genesis console.

- STAFF -

Scenario by: Hiroshi Mikatabara
Programmed by: TONBE, Shigeharu Isoda (Kazumi Nasu)
Sprite Designed by: Matsu G., Co Tani, Shirō Kinemura (Rauly S. Kine), Senoko
Scroll designed by: Matsu G., Co Tani, Shirō Kinemura (Rauly S. Kine)
Ray tracing by: Matsu G.
Meta ball designed by: Senoko
Sound directed by: Kenichiro Isoda (K.N.U.)
Schedule management: marsh
Package designed by: Jordan, Naisho
Package CG designed by: Matsu G., Shirō Kinemura (Rauly S. Kine)
Manual edited by: MONGOOSE
Package and manual directed by: LibidoCHAN, JANJAKAJAN
Special thanks to: Lee Ho-Gang (Lee), Junichi Tsuchiya (J. Yatsuchi), Wiwi Jumbo, Tokuhiko Uwabo (BO)
Also thanks to: Shigeru Okada (Shige D.O.R.), Usagi, CegawaHD, Kamikawa, Eriko, SUNSET, Atsuhiko Nakamura (Kyamura), monkey, Kazuma Fujii (FUZZY), SiFi TZK, Kazuo Ikeda (Ikepon), Tetsuo Shinyu (Shinyuu), SIM BANCHO, DEVI and PEA, ATSU, DAICHAN, MENME
Directed by: Shigeharu Isoda (Kazumi Nasu)

- PORTS -

* CONSOLES: 
Nintendo Wii [Virtual Console] [JP] (jan.30, 2007) [Model MAOJ]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56420&o=2

$end

$megadriv=crydragn,
$bio

Sega Mega Drive cart. published 31 years ago:

Crying Dragon (c) 1991 TRECO.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41285&o=2

$end

$apple2_flop_misc=crypt,
$bio

Apple II 5.25 disk. published 40 years ago:

Crypt (c) 1982 Crystalware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107297&o=2

$end

$bbc_cass=cryptcap,
$bio

Acorn BBC/Electron cass. published 38 years ago:

Crypt Capers (c) 1984 Software Projects

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51703&o=2

$end

$info=cryptklr,
$bio

Arcade Video game published 27 years ago:

Crypt Killer (c) 1995 Konami.

Export version. For more information about the game itself, please see the original Japanese version entry; "Henry Explorers [Model GQ420]".

- TECHNICAL -

Konami GQ System hardware
Game ID : GQ420

- TRIVIA -

Crypt Killer was released in August 1995.

- PORTS -

* CONSOLES:
[US] Sony PlayStation (feb.28, 1997) [Model SLUS-00335] 
[EU] Sony PlayStation (may.1997) [Model SLES-00292] 
[EU] Sega Saturn (1997) [Model T-9509H-50]
[US] Sega Saturn (1997) [Model T-9509H]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=548&o=2

$end

$psx=cryptklr,
$bio

Sony PlayStation CD published 25 years ago:

Crypt Killer (c) 1997 Konami of America [TM of Konami Corp]

- TECHNICAL -

GAME ID: SLUS-00335

- TRIVIA -

Released on February 28, 1997 in the USA.

The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111281&o=2

$end

$saturn=cryptklr,
$bio

Sega Saturn CD published 25 years ago:

Crypt Killer [Model T-9509H-50] (c) 1997 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60269&o=2

$end

$saturn=cryptklru,cryptklrp,
$bio

Sega Saturn CD published 25 years ago:

Crypt Killer [Model T-9509H] (c) 1997 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60011&o=2

$end

$apple2_flop_orig=cryptmed,
$apple2_flop_misc=cryptmda,
$bio

Apple II 5.25 disk. published 39 years ago:

Crypt of Medea (c) 1983 Sir-Tech Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107298&o=2

$end

$to7_cart=crypto,
$bio

Thomson TO7 cart. published 40 years ago:

Crypto (c) 1982 VIFI-Nathan [Vifi International]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108617&o=2

$end

$cpc_flop=cryptof1,
$bio

Amstrad CPC type-in published 35 years ago:

Crypto (c) 1987 Amstrad Magazine

- TRIVIA -

Listed as a type-in program in the French magazine Amstrad Magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119138&o=2

$end

$ibm5150=crypto,
$bio

IBM PC 5.25in. disk. published 39 years ago:

Crypto Cube (c) 1983 DesignWare

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83600&o=2

$end

$apple2_flop_clcracked=cryptcbe,crycubr2,
$bio

Apple II 5.25 disk. published 39 years ago:

Crypto Cube (c) 1983 DesignWare

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107453&o=2

$end

$apple2_flop_clcracked=crycub84,
$bio

Apple II 5.25 disk. published 38 years ago:

Crypto Cube 1984 (c) 1984 DesignWare

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231276&o=2

$end

$apple2_flop_orig=cryptqst,
$bio

Apple II 5.25 disk. published 29 years ago:

CryptoQuest (c) 1993 MECC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267080&o=2

$end

$apple2_flop_orig=mccryptoq35,
$bio

Apple IIc+ 3.5in. disk. published 29 years ago:

CryptoQuest (c) 1993 MECC [Minnesota Educational Computing Corp.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301207&o=2

$end

$apple2_flop_clcracked=mccryp10,
$bio

Apple II 5.25 disk. published 29 years ago:

CryptoQuest [Model MECC-A340] (c) 1993 MECC [Minnesota Educational Computing Corp.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286902&o=2

$end

$a2600=cryptsch,
$bio

Atari 2600 cart. published 40 years ago:

Crypts of Chaos (c) 1982 20th Century Fox.

Your objective is to descend as far into the Crypts as possible, stealing every treasure and killing every Monster you can get your hands on. You must try to keep your Hit Count high enough to escape the Crypts alive.

The Crypts of Chaos are a series of complicated mazes. In order not to get discouraged, please read the instruction manual carefully and draw maps of the Crypts as you travel them.

- TECHNICAL -

Model 11009

- SCORING -

Points are added to your score for slaying Monsters and stealing their Treasures. The tougher the Monster is, the more points it is worth and the more Treasure is in its lair. Bonus points are awarded for leaving the Crypts alive (except in the easy practice game).

Points are deducted from the Hit Count when Monsters get too close to you. The game ends when all your Hit Counts are used up or when you leave the Crypt.

SCORE RATINGS:
0 - 1000 = Serf
1000 - 2000 = Page
2000 - 3000 = Courtier
3000 - 4000 = Knight
over 4000 = Noble

- TIPS AND TRICKS -

HINTS FROM JOHN W. S. MARVIN...
Remember to take the Treasure from all eight Lairs on each level to get bonus charges for your Ring and Wand. Avoid combat with wandering Monsters that might waste Hits and weapon Charges. Don't waste time in the Corridors, but seek out the Lairs and take all the treasure you can. Keep the joystick pressed forward if you want to use the Sword, for it will close the distance between you and the Monster. When you're running low on Hits and Charges, try to make it out of the Crypts by ascending the Up Staircases to the surface. Be brave, be quick and trust in your luck. Good Hunting!

- STAFF -

Programmer: John Marvin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50374&o=2

$end

$cpc_flop=crystalu,crystalu01,
$bio

Amstrad CPC 464 disk. published 29 years ago:

Crystal (c) 1993 RBS [ReBelS]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124615&o=2

$end

$snes=crystalb,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Crystal Beans From Dungeon Explorer [Model SHVC-AC3J-JPN] (c) 1995 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61167&o=2

$end

$pc8801_flop=crysblad,
$bio

Crystal Blade (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91579&o=2

$end

$info=ccastles,ccastles1,ccastles2,ccastles3,ccastlesg,ccastlesp,ccastlesf,ccastlesj,
$bio

Arcade Video game published 39 years ago:

Crystal Castles (c) 1983 Atari.

Crystal Castles is an inventive variation on the maze-driven collect-the-dots gameplay first seen in Namco's legendary "Pac-Man". The player takes on the role of 'Bentley Bear', who must run around a number of "castles" - each presented in the form of an isometric forced 3D maze - picking up the gemstones that litter its walkways and platforms, before moving onto the next castle. 

Each level is populated by a variety of enemies, including sentient trees, gem eaters, a swarm of bees and Berthilda the Witch. Some enemy types move around the levels randomly, while others will actively chase Bentley. Gem Eaters will devour any gems they reach before the player. 

In addition to four-directional walking, Bentley can also jump to avoid pursuing enemies and obstacles. Many levels have platforms that can only be reached via an elevator and some screens also contain hidden secret passages and ramps, as well as 'warps' that move players forward several levels. 

Jumping over the trees will shrink and temporarily disable them, while wearing Berthilda's red hat grants the player temporary invincibility, allowing them to kill the witch should they manage to catch her. If Bentley Bear touches a Gem Eater while it's in the process of eating a gem, the Gem Eater dies and 500 points are awarded to the player. However, if the Gem Eater is not eating a gem when touched, Bentley Bear dies. 

Some levels contain a large pot of honey. A swarm of bees appears near the honey approximately every five seconds but collecting the honey pot earns the player 1,000 bonus points and causes the bees to appear less frequently. Other enemies, such as the balls, skeletons and ghosts must be avoided. 

If Bentley collects all of the gems on a castle, the player receives bonus points. A bonus is also awarded in the event of the player picking up the last gem on the level. 

Crystal Castles consists of ten different stages broken down into 37 castle mazes (with four castles making up each stage, apart from 10th, which has only one castle).

- TECHNICAL -

There were two different Crystal Castles cabinets, an upright and a cocktail. Both of these were highly detailed and covered with decorations. The upright cabinet had a production run of 4,880, and the cocktail cabinet had a production run of 500, for a total production run of 5,380 units.

* The Crystal Castles upright was one of the best looking cabinets ever made. It is sort of colored white, and has huge painted sideart of Bentley Bear gathering gems in the castle. The marquee has a futuristic looking logo flanked with two in game scenes on a black background. There is a second mini-marquee over the speaker are that has a large Atari logo. For some reason that logo ends up going missing on many machines, and don't believe sellers when they say it is a cheap or easy part to find, because it isn't. The control panel continues the same graphical scheme as the rest of the machine. It has a standard trackball mounted centrally with fire/start buttons on either side. These trackballs eventually become worn out or damaged, and are mildly expensive to replace. 

* The cocktail version has no sideart, very few cocktail machines do. But the top glass is nicely decorated and the control panel art matches the upright version. The players sit across from each other on this version, and the on screen image flips over to face whichever player is currently controlling Bentley Bear. 

Game ID : 136022 

Main CPU : MOS Technology M6502 (@ 1.5 Mhz) 
Sound Chips : (2x) POKEY (@ 1.25 Mhz) 

Players : 2 
Control : trackball 
Buttons : 1 (JUMP)

- TRIVIA -

Crystal Castles was released in July 1983 in the USA.

When Crystal Castles first appeared in the arcades, it amazed players with its sharp graphics and pseudo 3-D mazes. The game was originally supposed to be a variation on the mega-hit "Asteroids" and the working title was 'Toporoids' (from TOPOgraphics and asteROIDS). It featured a one-legged robot and/or a spaceship placed in 3-D mazes lined with asteroids and the goal was (of course) to shoot them. The mazes were similar to those in Crystal Castles.

The character 'Bentley Bear' was originally named 'Braveheart Bear' in the released prototypes. But, Atari ran into trouble over that name from the American Indians and so had to change it. Whenever Bentley is killed, he shrinks, and says something in a cartoon-type balloon above his head. The four possible sayings are: OUCH; OH NO; BYE; and #?!. 

Originally, FXL designed the game so that Bentley could jump while in a tunnel. But he decided to take that ability away when he saw Bentley's head popping through the roof! 

The game was programmed in 6502, and Fortran was used as tool for programming. 

All of the musical themes in the game are from works of classical music. The tune when you first start the game and the bonus life music, are both from The Mephisto Waltz by Liszt. The last gem bonus music is from one of the scenes in Tchaikovsky's Nutcracker Suite. And, the triumphant theme played when you complete Level 10 is of course from The 1812 Overture, again from Tchaikovsky. 

If you hadn't noticed, the color schemes of the castles change during the game, and from one game to the next. The colors in the first level are always the same. From level 2 thru 6, they appear in a set order, but every 100 paid games, this set order changes. Finally, in levels 7 and up, the color scheme is picked randomly. A most odd arrangement! There are 17 possible maze color schemes, and four different color possibilities on every board: gem, floor, front wall, and side wall colors. But, each one is not randomly picked and mixed with the other; they are pre-determined as a group, and then the whole group is chosen randomly. The possible gem colors are red, blue, white, and yellow. The floor can be white, black, or pea-green. And, there are 12 possibilities for wall colors, including pink, maroon, and peach! 

On two of the mazes in the game, FXL has built into the structure initials of friends of his. On Hidden Spiral, the DES stands for Desiree McCrorey, who holds a contest record on "Mr. Do!". SSM is Sam Mehta, who came in 2nd in a "Centipede" contest held by Atari. And BBM stands for Brian McGhee, a former Atari game designer. On Berthilda's Palace, the initials are harder to make out, as they are cutouts in the floor. EDG is the initials of Eric Ginner, while MAR stands for Mark Robichek. Both of these were famous video game players at the time Crystal was made and are still known by many. Other initials appear in the game, on the above-mentioned scoreboard. While many are made up, some stand for real people. FXL appears in the top 3 spots on a new, or newly reset, game scoreboard and he also appears at other places in the top 250 initials. MEC appears more than once also. This stands for Mark Cerny, a fellow designer at Atari. He is responsible for "Marble Madness". 

Note : The formula for calculating the points given for the last gem bonus on a particular level and board number is 1,000 + ((((level x 4) - 1) - (4 - board)) x 100). 

Frank Seay holds the official record for this game with 910,722 points. 

A Crystal Castles units appears in the 1984 movie 'Gremlins'. 

Michael Jackson used to own this game. It was sold at the official Michael Jackson Auction on April 24, 2009.

- SCORING -

Points awarded for collecting gems.
Killing Gem Eaters : 500 or 1,000 points.
Collecting the honeypot : 1,000 points.
Collecting the witch's hat : 2,000 points.
Killing Berthilda : bonus points.

- TIPS AND TRICKS -

* Warps: There's a 'continue option' warp on the first board. It won't take you any higher than Level 8, though.
1) The first warp is behind the palace on the upper-right hand corner of the first board. Go there then jump. It'll take you to Level 3.
2) The second warp : get the hat, run to an elevator, and at the back corner of the hidden ramp, jump before the hat expires. The warp always gives you four lives (not including the one you're on) and takes you to Level 5.
3) The third warp is on the third screen of Level 5, titled 'Crossroads'. It is extremely easy to trigger; just move to the very upper left corner and jump. You will be transported to the first screen of Level 7, again with four lives to spare. There are no other warps.

* A Trick: If you jump at least 128 times in the front right corner of any maze, the next maze that is fully drawn from the beginning will have a string of the words ATARI stretched across the middle of the screen. It disappears on the next maze, unless you are playing a two-player game, in which case it can appear on two screens.

* Another Trick: On Level 5, Berthilda's Palace grab the hat and enter the large door where Berthilda is. Run over her for 3,000 points, then head to the corner of the room (where Berthilda was) and jump. The initials FXL will appear in the lower-right hand corner of the screen, which stands for Franz Lanziger, one of the designers of Crystal Castles!

* This Trick Is Free: When the machine is in its demo mode, wait until the first stage appears. When Bentley gets killed, hold down BOTH jump buttons and the accounting screen, which shows customer play information, will appear.

* Secret Message: When you complete level 10, a special screen appears that says, I GIVE UP : YOU WIN  YOU MUST BE _______________.
What goes in the blank depends on the number of lives you have left.
For 1 life, fill in AMAZINGLY GOOD;
For 2, RIDICULOUSLY GOOD;
For 3, FANTASTICALLY GOOD;
For 4, VERY GOOD;
For 5, AN EXPERT;
and for 6, A VIDEO WIZ.

* Time Bonus: For every four seconds of game play, you lose 1,000 points. The amount of time bonus starts at 200,000, so you can figure that a 5 minute game will have a time bonus of 125,000. Also, for every life you lose, you lose at least 1,000 time bonus points, so even though you can make up for your life as far as the life bonus, you still lose in time bonus.

- STAFF -

Program : Franz Lanzinger (FXL)
Hardware : Sam Ly
Project leader : Scott Fuller
Team leader : John Ray (RAY)
Graphics : Barbara Singh (BAS), Dave Ralston
Techs : Paul Mancuso, Gardner Crosby

- PORTS -

* CONSOLES: 
[US] Atari 2600 (1984) "Crystal Castles [Model CX26110]"
Atari 2600 [EU] (1984) "Crystal Castles [Model CX26110P]"
Atari 2600 [EU] (1987) 
[US] Atari 7800 (unreleased prototype) 
Atari XEGS 
[US] Sony PlayStation (dec.31, 1997) "Arcade's Greatest Hits - The Atari Collection 2 [Model SLUS-00449]" 
[EU] Sony PlayStation (june.1998) "Arcade's Greatest Hits - The Atari Collection 2 [Model SLES-00712]" 
[US] Sega Dreamcast (jul.2, 2001) "Atari Anniversary Edition [Model T-15130N]" 
[US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" 
[US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" 
[EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" 
[EU] Sony PS2 (feb.18, 2005) "Atari Anthology [Model SLES-53061]" 
[JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" 
[US] Microsoft XBOX One (nov.1,2016) "Atari Flashback Classics Vol.2" 
[US] Sony PlayStation 4 [EU] (nov.1,2016) "Atari Flashback Classics Vol.2" 

* HANDHELDS: 
[US] Nintendo DS (mar.8, 2011) "Atari Greatest Hits Vol.2 [Model NTR-BR7E-USA]" 

* COMPUTERS: 
BBC Micro [EU] (1983) 
[US] Apple II (1983) 
Tandy Color Computer [US] (1984) 
[US] Commodore C64 [EU] (1984) 
[EU] Atari ST (1986) 
[EU] Amstrad CPC (1986) 
[EU] Sinclair ZX Spectrum (1986) 
Sinclair QL (1986) (3D Slime) (unofficial port)
[US] Atari 800 (1988) [Model RX8102] 
[US] PC [MS Windows, CD-ROM] (apr.4, 1998) "Atari Arcade Hits Vol. 2" 
[EU] PC [MS Windows, CD-ROM] (2000) "Atari Arcade Hits 2" 
[US] PC [MS Windows, CD-ROM] (jul.9, 2001) "Atari Anniversary Edition" 
[EU] PC [MS Windows, CD-ROM] (dec.14, 2001) "Atari Anniversary Edition" 
[US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" 
[EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]" 
[US] Steam (mar.24,2016) "Atari Vault [Model 400020]" 

* OTHERS: 
[US] Nokia N-Gage (feb.2006) "Atari Masterpieces Vol. II" 
[EU] Nokia N-Gage (mar.30, 2006) "Atari Masterpieces Vol. II" 
Apple Store [US] (2012) "Atari Greatest Hits" 
Google Play [US] (2012) "Atari Greatest Hits"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=549&o=2

$end

$cpc_cass=ccastles,
$bio

Amstrad CPC cass. published 36 years ago:

Crystal Castles (c) 1986 Kixx

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95811&o=2

$end

$cpc_flop=crystalc02,crystalc01,crystalc,crystalc03,crystalc04,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Crystal Castles (c) 1986 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120841&o=2

$end

$bbcb_flop_orig=ccastles,
$bio

Acorn BBC Micro B disk. published 36 years ago:

Crystal Castles (c) 1986 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125569&o=2

$end

$st_flop=ccastles,
$bio

Atari ST disk. published 36 years ago:

Crystal Castles (c) 1986 Atari Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148862&o=2

$end

$electron_cass=ccastles,
$bio

Acorn Electron cass. published 36 years ago:

Crystal Castles (c) 1986 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264928&o=2

$end

$c64_cass=ccastles,
$bio

Commodore C64 cass. published 36 years ago:

Crystal Castles (c) 1986 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=297939&o=2

$end

$spectrum_cass=crystalc,
$bio

Crystal Castles (c) 198? Kixx

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219389&o=2

$end

$spectrum_cass=crystalc_a,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Crystal Castles - Diamond Plateaus in Space (c) 1986 US Gold.

You play Bentley, a bear with a passion for collecting gems. The gems are scattered on the floors of a series of eighteen 3D structures packed with lifts, ramps, tunnels, and hidden passages. To prevent you completing your task there are various creatures, each with their own characteristics. The MAD MARBLES try to take the shortest route towards you, THE TREE-SPIRITS do the same, but are frozen for a while if you jump over them. The SKELETONS move at random, but tend to block your way. The GEM-EATERS (which look like centipedes on their hind-legs) can be seen swallowing the gems inside them; if you attack one in mid-gulp it will be destroyed. BERTHILDA the witch may only be killed when you are wearing the MAGIC HAT, which makes you invincible fora short time. If you take too long on a screen the BEES will arrive in a swarm to chase you.

- TECHNICAL -

Keyboard:
Q=up
A=down
P=right
O=left
M=jump

You can redefine control keys if you select keyboard option. Compatible with Interface 2 and Kempston (with joystick).

- SCORING -

Each gem collected: 10
Collecting the HONEY-POT or MAGIC HAT: 1000
Killing a GEM-EATER or BERTHILDA: 1000
BONUS for collecting the last gem on a screen: 1000 + SCREEN x 100
Lives are displayed at the top of the screen. An extra life is awarded every 10,000 points.

- TIPS AND TRICKS -

The HONEY-POT is worth bonus points if collected, but it and the hat cannot be negotiated by the nasties, so should be used strategically. There is a bonus of 1000 + SCREEN x 100 awarded for clearing the last gem on the screen, so don't let the baddies get it. Watch as the screens are built up to see where the passageways and tunnels are; remember you can walk around behind some of the structures. Some enemies move predictably, and the good player uses this to their advantage to remove gems in awkward places, or to trap the trees etc. out of the way. The last gem is sometimes hidden under the hat, remember that you can pick the hat up by jumping over it as well as walking over it.

There are eighteen different screens in the game; if you can complete these you will start again at fast speed. The disk version uses the disk to store the screen information, the tape version uses three short files, each holding the information for six screens of action. When you have completed the first section on the tape version you will be prompted occasionally to load a new set of screens. You may choose any set here, so you can play or practice in the order you want. The flip side of the tape contains just the data files for the game.

- STAFF -

Developed by Andromeda Software.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78432&o=2

$end

$a2600=ccastlese,
$bio

Atari 2600 cart. published 38 years ago:

Crystal Castles (c) 1984 Atari, Incorporated.

PAL release. Game developed in USA. For more information, please see the NTSC release's entry; "Crystal Castles [Model CX26110]".

- TECHNICAL -

Model CX26110P

- PORTS -

* CONSOLES: 
[EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" 
[EU] Sony PS2 (feb.18, 2005) "Atari Anthology [Model SLES-53061]" 
[EU] Microsoft XBOX One (nov.1,2016) "Atari Flashback Classics Vol.2" 

* COMPUTERS: 
[EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83038&o=2

$end

$a2600=ccastles,ccastlesp,
$bio

Atari 2600 cart. published 38 years ago:

Crystal Castles (c) 1984 Atari, Incorporated.

The A-maze-ing Adventures of Bentley Bear

Once upon a time, Bentley Bear was rambling through the woods, daydreaming about poached salmon. He stopped to take a nap in his favorite hollow tree trunk. But when he awoke, he found himself inside a huge castle glittering with diamonds, emeralds, and pearls.

Though Bentley didn't know it at the time, he was trapped in Crystal Castles, home of Berthilda the Witch and her evil cronies. To escape their spell, he must harvest the gems in the castles before Berthilda and her malicious gang send him into permanent hibernation.

- TECHNICAL -

Model CX26110

- TRIVIA -

Export releases:
[PAL] "Crystal Castles [Model CX26110P]"

- SCORING -

Harvest a Gem: 1 point for the first gem, 2 points for the second gem, and so on up to 99 points per gem
Harvest the Last Gem in the Castle: 1,000 points for the first castle, increasing 100 points in every castle thereafter.
Don the Magic Hat: 500 points
Eat the honey: 1,000 points
Crush a Gem Eater: 500 points
Smash Berthilda the Witch: 3,000 points

BONUS LIFE: At every 20,000 points, Bentley wins an extra life.

- TIPS AND TRICKS -

* If Bentley harvests the last gem in the castles, he wins extra points.

* Elevators make perfect escape routes. However, they only operate one at a time.

* Bentley is invincible while he's jumping.

* Bentley can temporarily stun Nasty Trees and Gem Eaters by jumping over them. But this maneuver won't work if he's wearing the magic hat, or while the Gem Eaters are swallowing gems.

* When floating scores appear on the scene, creatures can't move through them; nor can the creatures move through each other.

- STAFF -

Graphic Designer: Michael Kosaka
Programmer: Peter C. Niday
Sound: Robert Vieira

- PORTS -

* CONSOLES: 
[US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" 
[US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" 
[JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" 
[US] Microsoft XBOX One (nov.1,2016) "Atari Flashback Classics Vol.2" 
[US] Sony PlayStation 4 (nov.1,2016) "Atari Flashback Classics Vol.2" 

* HANDHELDS: 
[US] Nintendo DS (mar.8, 2011) "Atari Greatest Hits Vol.2 [Model NTR-BR7E-USA]" 

* COMPUTERS: 
[US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" 
[US] Steam (mar.24,2016) "Atari Vault [Model 400020]" 

* OTHERS: 
[US] "Atari Flashback" (2004) 
[US] "Atari Flashback 4" (nov.13, 2012) by AtGames 
[US] "Atari Flashback 5" (oct.1, 2014) by AtGames
[US] "Atari Flashback 6" (sept.15,2015) by AtGames
[US] "Atari Flashback 7" (oct.1,2016) by AtGames
[US] "Atari Ultimate Portable Game Player" (nov.2016) by AtGames
[US] "Atari Plug & Play Joystick" (aug.2017) by The Bridge Direct
[US] "Atari Flashback 8" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames
[US] "Atari Flashback Portable Game Player" (sept.22, 2017) by AtGames

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50375&o=2

$end

$a800=ccastles,
$bio

Atari 400/800 cart. published 38 years ago:

Crystal Castles (c) 1984 Atari, Inc.

- TECHNICAL -

GAME ID: RX8055

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82811&o=2

$end

$xegs=ccastles,
$bio

Atari XE cart. published 34 years ago:

Crystal Castles [Model RX8102] (c) 1988 Atari Corp. [Sunnyvale, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51232&o=2

$end

$c64_cart=ccastles,
$bio

Commodore C64 cart. published 38 years ago:

Crystal Castles (c) 1984 Atarisoft.

- TECHNICAL -

GAME ID: RX8557

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53549&o=2

$end

$bbc_cass=ccastles,
$bio

Acorn BBC/Electron cass. published 39 years ago:

Crystal Castles (c) 1983 Atarisoft

- TECHNICAL -

GAME ID: TBM954x

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51704&o=2

$end

$apple2_flop_orig=cryscavr,
$apple2_flop_clcracked=cryscvrn,
$bio

Apple II 5.25 disk. published 40 years ago:

Crystal Caverns (c) 1982 Hayden Book Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231235&o=2

$end

$ibm5150=crystalca,
$bio

IBM PC 5.25in. disk. published 31 years ago:

Crystal Caves Ver 1.0 (c) 1991 Apogee Soft.

Crystal Caves is a side-scrolling platform video game, developed and published by Apogee Software for the IBM PC compatibles.

- TRIVIA -

The game was distributed under the Apogee model, meaning it was divided into three episodes with the first available as shareware, which designer Frank Maddin said "worked pretty well for the time."

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262287&o=2

$end

$ibm5170=crystalc,
$bio

PC/MS-Windows pack. published 17 years ago:

Crystal Caves Ver. 1.0a (c) 2005 Apogee Soft.

Patch published in 2005, it correct a bug on Windows XP.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144372&o=2

$end

$pc98=cryschas,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

クリスタルチェイサー～天空の魔晶球～ (c) 1991 Telenet Japan.
(Crystal Chaser - Tenkuu no Mashoukyuu)

- TECHNICAL -

BARCODE: 4977766090131

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89175&o=2

$end

$info=crystal,crystalc,crystalca,
$bio

Video Slot Machine published 24 years ago:

Crystal Colours (c) 1998 JCD Srl.

A sort of video poker with numbers.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72298&o=2

$end

$amigaocs_flop=crystdrg,
$bio

Commodore Amiga 500 disk. published 28 years ago:

Crystal Dragon (c) 1994 Black Legend

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73795&o=2

$end

$pc98=crystdrm,
$bio

NEC PC-9801 Series 5.25in. disk. published 33 years ago:

Crystal Dream (c) 1989 Striker.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89176&o=2

$end

$pc8801_flop=crystdrm,crystdrma,
$bio

NEC PC-8801 Series disk. published 33 years ago:

Crystal Dream (c) 1989 Striker.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91580&o=2

$end

$pc8801_flop=crystdr2,crystdr2a,
$bio

NEC PC-8801 Series disk. published 32 years ago:

Crystal Dream II - Maou no Gen'ei (c) 1990 Striker.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91581&o=2

$end

$pc98=crystdr2,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

Crystal Dream II - Maou no Genei (c) 1990 Striker.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89177&o=2

$end

$info=crystal2,
$bio

Arcade Video game published 36 years ago:

Crystal Gal II Mahjong (c) 1986 Nichibutsu.

A mahjong game.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 5 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.25 Mhz), DAC

Screen orientation : Horizontal
Video resolution : 512 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 256

Player : 2

- TRIVIA -

Crystal Gal II Mahjong was released in June 1986 in Japan.

- SERIES -

1. Crystal Gal Mahjong (1986)
2. Crystal Gal II Mahjong (1986)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=550&o=2

$end

$info=crystalg,
$bio

Arcade Video game published 36 years ago:

Crystal Gal Mahjong (c) 1986 Nichibutsu.

A mahjong game.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 5 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.25 Mhz), DAC

Screen orientation : Horizontal
Video resolution : 512 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 256

Player : 2

- TRIVIA -

Crystal Gal Mahjong was released in May 1986 in Japan.

- SERIES -

1. Crystal Gal Mahjong (1986)
2. Crystal Gal II Mahjong (1986)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=551&o=2

$end

$spectrum_cass=dizzy7,dizzy7a,dizzy7b,dizzy7c,dizzy7d,dizzy7e,dizzy7f,
$vgmplay=crystalk_zxs,
$bio

Sinclair ZX Spectrum cass. published 30 years ago:

Crystal Kingdom Dizzy (c) 1992 Codemasters Software Co., Ltd., The

- STAFF -

Programming: Craig Kelsall, Dave Thompson
Graphics: Jarrod Bentley
Music: Gerard Gourley
Project manager: Paul Ranson
Production: Steward Regan, Pat Stanley
Art Manager: Shan Savage

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78435&o=2

$end

$cpc_cass=ckdizzy,
$bio

Amstrad CPC cass. published 30 years ago:

Crystal Kingdom Dizzy (c) 1992 Codemasters Soft. Co., Ltd., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95812&o=2

$end

$cpc_flop=crystalk,dizzyvii,dizzycry,dizzy7cr,
$bio

Amstrad CPC 464 disk. published 30 years ago:

Crystal Kingdom Dizzy (c) 1992 NPS [Nul Part System]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120720&o=2

$end

$amigaocs_flop=ckdizzy,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Crystal Kingdom Dizzy (c) 1993 Codemasters Software Company, Limited., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73796&o=2

$end

$cpc_flop=crystalk01,
$bio

Amstrad CPC 464 disk. published 30 years ago:

Crystal Kingdom Dizzy Trained (c) 1992 CNGSOFT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122929&o=2

$end

$info=m4crmaze,m4crmaze__c,m4crmaze__d,m4crmaze__e,m4crmaze__f,m4crmaze__g,m4crmaze__h,m4crmaze__i,m4crmaze__j,m4crmaze__k,m4crmaze__l,m4crmaze__m,
$bio

Fruit Machine published 29 years ago:

Crystal Maze (c) 1993 Barcrest Games.

- TRIVIA -

Released in January 1993.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48947&o=2

$end

$info=m4crmaze__n,m4crmaze__o,m4crmaze__p,m4crmaze__q,m4crmaze__r,m4crmaze__s,
$bio

Crystal Maze (c) 199? BWB.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48948&o=2

$end

$nes=cmines,
$bio

Nintendo NES cart. published 33 years ago:

Crystal Mines (c) 1989 Color Dreams

You will be wonderfully surprised once you take over the controls for this hi-tech robot. Endless levels of cleverly designed worlds stimulate even the most demanding players!

Your object is to mine the valuable "Starla" crystals by learning to use the ingenious devices in the mines. You can blast your enemies with energy balls and explosions or crush them by setting off avalanches. But watch out for unexplained chain explosions, for they can easily blow your robot to bits! After meeting the quota of crystals, another whole new world awaits your challenge. Only by discovering new strategies and adapting to the ever-shifting mines can the player overcome this dynamic puzzle.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55034&o=2

$end

$lynx=cmines2bt,
$bio

Atari Lynx cart. published 19 years ago:

Crystal Mines II - Buried Treasure (c) 2003 Songbird Productions.

CM2:BT takes the original Crystal Mines II game engine, including all 181 classic levels, and adds over 100 brand new levels to fry your brain!

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121992&o=2

$end

$lynx=cmines2,
$bio

Atari Lynx cart. published 30 years ago:

Crystal Mines II (c) 1992 Atari Corp.

The Crystal Mines once brought riches and prominence to the surrounding towns. Then the miners went too deep--into the lair of dangerous demons who live deep within the earth. These deadly monsters made mining impossible. Worse yet, they began to leave the mines and terrorize the community. The mines were closed and the community deteriorated.

That was years ago. Now, a local scientist has developed a robot capable of destroying the demons once and for all. Shortly before his mysterious disappearance, he showed you how his creation works. Now it is up to you to use his Lynx Robot Controller to lead the robot through the mines, destroying the demons and recovering the precious crystals. For your reward, you can keep everything the robot picks up. Also, you will have saved the community.

The object of Crystal Mines II is to move through each level, picking up crystals as you go. To successfully complete a level, the robot must pick up crystals with a value at or above the number shown at the bottom right of the screen. And he must do it within the time limit shown at the upper right.

To successfully complete this goal, you must dig through dirt and destroy rocks that block your way. But this robot does not settle for a wimpy little shovel. He blasts everything with powerful energy bursts. If the dirt is hard, the robot must keep blasting until it isblown away. Hard dirt is very dark, while soft dirt is light.

Of course, these energy bursts also come in handy when demons lurk about! To fire an energy burst, press A.

Scattered throughout some of the mines are packets of TNT. The robot can use TNT to blast certain rocks and demons that are too hard for energy bursts. Press B to drop TNT, then get away fast!

The robot can push boulders, crystals, and certain rocks. This is handy for blocking a demon's path. This also comes in handy for destroying certain demons. Push a boulder so it will drop on a demon's head and the demon will be cn~shed before it knows what hit him.

Be extra careful around boulders. They can do serious damage to the robot, too. Also, boulders are not always what they seem. Sometimes dormant demons look just like boulders. Push or fire energy at a dormant demon and the demon will wake up very angry!

Pay attention to gravity. Crystals, boulders, and heavy rocks will fall if left unsupported. Some mines contain gravity switches which actually change the direction of gravity. Be careful around these switches. (A gravity indicator is in the lower-left corner of the screen.)

Yes, the Crystal Mines are dangerous. But they can also be very rewarding. They are packed with precious crystals. These crystals were the life blood of the surrounding communities before the demons moved in. Now the robot must collect the crystals.

Different types of crystals have different values. The least valuable are the yellow crystals. The most valuable are the beautiful white crystals. Pay attention to the value of each crystal you pick up. You will quickly learn which crystals to collect first.

When you meet your crystal quota in a mine, you will hear a musical cue. When you hear this cue, look for an exit circle. When you find the exit circle, step into it. You will immediately leave the mine and collect your reward.

There are special tools hidden in the mines that you may need to complete the current level. Also hidden are bags of precious metals. Pick up as much copper, silver and gold as possible. Metals are worth thousands of points at the end of each level (Screen 8).

There are 150 different mine levels, plus 31 bonus levels. You will discover many objects and encounter mind-boggling puzzles and terrifying demons as you go deeper into the mines.

The old miners tell stories of other dangers, too. For example, they laid pipes which the demons have learned to use for their own heinous purposes. Items can be pushed into any pipe that is at a right angle to the gravitational force. The objects will slide through the pipe. Some pipes will actually change boulders into crystals (or vice versa).

You will have to learn about other hazards as you gain experience. For now, it's time to unseal the mines and let the robot in. The rest is up to you. Remember, the future of the community depends on you!

- TECHNICAL -

Model PA2105

- TRIVIA -

Reviews:
[FR] June 1992 - Joypad N.9: 79/100

- TIPS AND TRICKS -

* Level Select: Enter KIMI as password but don't press A to start the game. Instead, hold down OPTION 1+OPTION 2 and press B. You will hear a sound like a machine gun and you'll see the first level (Down in the Dirt) appear on the screen. Now you can press A to skip ahead to the next level or press B to move back through the list, and press any direction on the control pad to start the game.

* Bonus Level: Enter ZERO as password to access the bonus level 0 (Secret Vault).

* Bonus Points: If you complete level 28, you get 1,000,000 points as a bonus.

- STAFF -

Programmer: Ken Beckett

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58809&o=2

$end

$cpc_flop=crystalm,crystalm01,crystalm02,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Crystal Mission (c) 1991 Stroiczek, Andreas.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124616&o=2

$end

$pc8801_flop=crystalp,crystalpa,
$bio

NEC PC-8801 Series disk. published 36 years ago:

Crystal Prison (c) 1986 Bothtec, Inc.

- TECHNICAL -

GAME ID: VE-8616

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91582&o=2

$end

$spectrum_cass=crystalq,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Crystal Quest (c) 1984 Burnard, Keith

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287884&o=2

$end

$spectrum_cass=crystalq_a,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Crystal Quest (c) 1985 Pocket Money Software

- STAFF -

Written by: C. Malin, Scott Jones

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78438&o=2

$end

$apple2gs_flop_misc=crstlqst,
$apple2gs_flop_orig=crstlqst,
$bio

Apple IIGS disk. published 33 years ago:

Crystal Quest (c) 1989 Casady & Greene, Incorporated.

- STAFF -

Original game by: Patrick Buckland

Apple IIgs version by: Bill Heineman
Graphics by: Mike Patrick (Jed), Scott Everts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49751&o=2

$end

$pc98=crystqst,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Crystal Quest (c) 1992 Pixy Bell.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89178&o=2

$end

$gameboy=crystalq,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Crystal Quest [Model DMG-CQ-USA] (c) 1991 Data East Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65806&o=2

$end

$a800=crystalr,
$bio

Atari 400/800 cart. published 21 years ago:

Crystal Raiders (c) 2001 Video 61

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236741&o=2

$end

$pc98=crystalr,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

クリスタルリナール 逢魔の迷宮 (c) 1994 DO.
(Crystal Rinal - Ouma no Meikyuu)

- TECHNICAL -

FD x12

- TRIVIA -

Released on July 12, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89179&o=2

$end

$pc98_cd=crystalr,
$fmtowns_cd=crystalr,
$bio

NEC PC-98/Fujitsu FM Towns CD published 28 years ago:

クリスタルリナール －逢魔の迷宮－ (c) 1994 DO Corporation.
(Crystal Rinal - Ouma No Meikyuu)

- TECHNICAL -

CD x1
FD x1

- TRIVIA -

Released on August 23, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110283&o=2

$end

$info=crysprim,cryspriu,cryspri,
$bio

Video Slot Machine published 19 years ago:

Crystal Springs (c) 2003 Aristocrat.

A video slot machine with 5 reels and 25 lines.

- TECHNICAL -

Runs on the Aristocrat MKVI hardware.

- TRIVIA -

Crystal Springs was released in May 2003.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5124&o=2

$end

$info=crysbios,
$bio

Arcade System published 21 years ago:

Crystal System (c) 2001 BrezzaSoft Corp.

- TECHNICAL -

CPU: ADC SE3208 32bit RISC CPU @ 43 MHz
Video and Sound: Magic Eyes VRender0 Chip

Memory:
Main - 8MByte
Texture - 8Mbyte
Frame - 8Mbyte
Data - Programmable
Interface : JAMMA

- TRIVIA -

Released shortly after the SNK went bankrupt. It was announced as the "Ultimate 2D Rendering Game Machine", poised to replace the Neo Geo MVS.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=313100&o=2

$end

$cpc_cass=crysthef,
$bio

Amstrad CPC cass. published 38 years ago:

Crystal Theft (c) 1984 Wicca Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95813&o=2

$end

$cpc_flop=crystalt,crystalt01,
$bio

Amstrad CPC 464 disk. published 38 years ago:

Crystal Theft (c) 1984 Wicca Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123940&o=2

$end

$x68k_flop=crystwr,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Crystal Tower (c) 1990 Master Piece

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87253&o=2

$end

$gamegear=crystalw,
$vgmplay=crystalw_gg,
$bio

Sega Game Gear cart. published 30 years ago:

Crystal Warriors (c) 1992 Sega Enterprises, Limited.

- TECHNICAL -

Cartridge ID: 2502

- TRIVIA -

Reviews:
[FR] July/August 1992 - Consoles + N.11: 89/100
[FR] July 1992 - Joypad N.10: 85/100

Average note: 87/100

- TIPS AND TRICKS -

* Sound test: Turn on the console with 1+2+START held. Then, during the title screen press Up+START.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64528&o=2

$end

$megadriv=crystlpt,crystlptp15,crystlptp14,crystlptp13,crystlptp12,crystlptp11,crystlptp10,crystlptp09,crystlptp08,crystlptp07,crystlptp06,crystlptp05,crystlptp04,crystlptp02,crystlptp03,crystlptp01,
$bio

Sega Genesis cart. published 28 years ago:

Crystal's Pony Tale (c) 1994 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID: 1544

- TRIVIA -

The game was rated GA (General Audiences: Appropriate for all audiences) by the VRC (Videogame Rating Council).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57176&o=2

$end

$gbcolor=crystal,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Crystalis [Model CGB-AYJE-USA] (c) 2000 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67687&o=2

$end

$nes=crystal,crystalb,crystala,
$bio

Nintendo NES cart. published 32 years ago:

Crystalis (c) 1990 SNK Corp. of America.

North American release. Game developed in Japan. See the original Famicom version for more information: "God Slayer - Haruka Tenkuu no Sonata [Model SFX-G0]".

Description from the back cover:

When the Great War engulfed the world, bringing civilization as we know it to an end, it ushered in a new era of sorcery and magic. The magicians used their magic to keep order, and peace reigned for a hundred years... Until an evil magician named Draygon, seeking to control and dominate his fellow men, began to use his powers for destruction and conquest.

To combat Draygon's evil, the other magicians constructed four powerful swords of wind, fire, water and thunder. Used together, the swords would transform into the mightiest weapon ever created: the sword Crystalis. But Draygon seized the weapons and scattered them far and wide throughout the land.

Only one hope remained: A young lad, himself a great magician, who had been imprisoned in a cave and frozen during the Great War. Though they knew it might destroy them, the wise magicians pooled all of their powers in an attempt to revive him. When the boy awoke - his mind a blank, even his name forgotten - they had vanished, leaving him to find his destiny in this strange new world.

In CRYSTALIS, you play the role of the young magician, making your way through Draygon's hostile land in an effort to locate the weapons you will need to defeat him. Draygon's monsters and black magic will threaten you at every turn, but you must not falter - only you can deliver the world from his scourge of evil!

- TECHNICAL -

GAME ID: NES-GO-USA

- TRIVIA -

Released in July 1990 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55035&o=2

$end

$spectrum_cass=crystals,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Crystals of Doom (c) 1985 Assassin Time

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293893&o=2

$end

$spectrum_cass=cryskings,
$bio

Sinclair ZX Spectrum cass. published 29 years ago:

Crystals of Kings (c) 1993 Zenobi Software

- STAFF -

Written by: Keith Burnard
Loading Screen by: Steve Burnard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78439&o=2

$end

$specpls3_flop=crystkin,
$bio

Sinclair ZX Spectrum+3 disk. published 29 years ago:

Crystals of Kings (c) 1993 Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147717&o=2

$end

$to_flop=crystann,
$bio

Thomson TO disk. published 7 years ago:

Crystann cracked (c) 2015 DCsoft [Daniel Coulom]

Tape_to_disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107685&o=2

$end

$mo5_flop=crystann,
$bio

Thomson MO5 disk. published 7 years ago:

Crystann cracked (c) 2015 DCsoft [Daniel Coulom]

Tape_to_disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235288&o=2

$end

$mo5_cass=crystann,crystanna,crystannb,crystannc,crystannd,crystanne,
$to7_cass=crystann,crystanna,
$bio

Thomson MO5/TO7 cass. published 37 years ago:

Crystann (c) 1985 Loriciels [France]

- TECHNICAL -

GAME ID: 095

FACE A: TO7
FACE B: MO5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108199&o=2

$end

$svision=crystbal,
$bio

Watara SuperVision game published 31 years ago:

Crystball (c) 1991 Travellmate

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95431&o=2

$end

$archimedes=crytond,
$bio

Acorn Archimedes disk. published 33 years ago:

Cryton Demo (c) 1989 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126999&o=2

$end

$hp9k3xx_flop=cs80exer,
$bio

HP 9000/300 Series disk. published 38 years ago:

CS/80 Exerciser (c) 1984 Hewlett-Packard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267908&o=2

$end

$tvc_flop=csapda,
$bio

Csapda (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111833&o=2

$end

$tvc_flop=csavarga,csavargaa,
$bio

Videoton TVC disk. published 34 years ago:

Csavargás a gombák birodalmában (c) 1988 Green Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112224&o=2

$end

$mc10=csavem,
$bio

CSAVEM (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87616&o=2

$end

$alice32=csavem,
$bio

CSAVEM Sauvegarde Memoire (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233614&o=2

$end

$info=csi_240,csi_102,csi_103,csi_104,csi_200,csi_210,csi_230,
$bio

Pinball published 14 years ago:

CSI: Crime Scene Investigation (c) 2008 Stern Pinball.

- TRIVIA -

Based around the popular television franchise. This pinball is licensed from CBS Consumer Products; and features original speech from characters from the franchise and music from the television show. CSI series creator Anthony E. Zuiker assisted in the design of the machine.

- STAFF -

Artwork : John Youssi, Margaret Hudson
Sound Effects : David D. Thiel
Interactive Music Editing : David D. Thiel
Custom Speech Direction : David D. Thiel
Custom Speech : Robert David Hall

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29078&o=2

$end

$tvc_flop=csonak,
$bio

Csónak a folyón (c) 198? K&K Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112155&o=2

$end

$tvc_flop=csovesek,
$bio

Csövesek (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111834&o=2

$end

$gba=ctspecf2,
$bio

Nintendo GBA cart. published 19 years ago:

CT Special Forces - Back to Hell [Model AGB-A9CP] (c) 2003 LSP [Light & Shadow Production]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70091&o=2

$end

$gba=ctspecf3,
$bio

CT Special Forces - Bioterror [Model AGB-BC3P] (c) 200? LSP [Light & Shadow Production]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70092&o=2

$end

$gba=ctspecf2u,
$bio

Nintendo GBA cart. published 18 years ago:

CT Special Forces 2 - Back in the Trenches [Model AGB-A9CE-USA] (c) 2004 HIP Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70093&o=2

$end

$gba=ctspecfu,
$bio

Nintendo GBA cart. published 20 years ago:

CT Special Forces [Model AGB-AC7E-USA] (c) 2002 HIP Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70090&o=2

$end

$gba=ctspecf,ctspecfp,
$bio

Nintendo GBA cart. published 20 years ago:

CT Special Forces [Model AGB-AC7P] (c) 2002 LSP [Light & Shadow Production]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70089&o=2

$end

$info=ctainv,
$bio

CTA Invader (c) 198? CTA Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95758&o=2

$end

$spectrum_cass=cte80mon,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

CTE-80 (c) 1985 Monflair

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300385&o=2

$end

$spectrum_cass=cte80,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

CTE-80 (c) 1985 Miracle Technology

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301399&o=2

$end

$info=ctk2100,
$bio

Musical Instrument published 13 years ago:

CTK-2100 (c) 2009 Casio Computer Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=316834&o=2

$end

$info=ctk551,
$bio

Musical Instrument published 22 years ago:

CTK-551 (c) 2000 Casio Computer Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=316835&o=2

$end

$info=ctk601,
$bio

Musical Instrument published 25 years ago:

CTK-601 (c) 1997 Casio Computer Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=316836&o=2

$end

$psx=ctr,ctrp,
$bio

Sony PlayStation CD published 23 years ago:

CTR - Crash Team Racing (c) 1999 Sony Computer Ent. America [SCEA]

- TECHNICAL -

GAME ID: SCUS-94426

- TRIVIA -

Released on October 19, 1999 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

Export releases:
[JP] "Crash Bandicoot Racing [Model SCPS-10118]"
[EU] "CTR - Crash Team Racing [Model SCES-02105]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110692&o=2

$end

$bbc_rom=ctsplt,
$bio

Acorn BBC ROM published 36 years ago:

CTS Palette (c) 1986 CTS Recognition

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268049&o=2

$end

$dragon_cass=cuber,
$bio

Dragon cass. published 38 years ago:

Cu*Ber (c) 1984 Tom Mix Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117201&o=2

$end

$snes_bspack=bscuonpa,bscuonpab,bscuonpaa,
$bio

Cu-On-Pa SFC (c) 199? Unknown [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126126&o=2

$end

$snes=cuonpa,
$bio

Nintendo Super Famicom cart. published 26 years ago:

Cu-On-Pa SFC [Model SHVC-AC6J-JPN] (c) 1996 T&E Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61168&o=2

$end

$psx=cuonpa,
$bio

Sony PlayStation CD published 25 years ago:

Cu-On-Pa (c) 1997 T&E Soft

- TECHNICAL -

[Model SLPS-01026]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85045&o=2

$end

$x68k_flop=cuarto,
$vgmplay=cuarto_68k,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Cuarto (c) 1991 ASCII Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87254&o=2

$end

$x68k_flop=cuartoa,
$bio

Cuarto cracked (c) 199? Unknown

Pirate standalone disk, game extracted from "LOGiN Disk & Book Series: LOGiN Software Contest X68000 Kessaku Game-sen".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234512&o=2

$end

$info=4enlinea,4enlineb,
$bio

Arcade Video game published 31 years ago:

Cuatro en Linea (c) 1991 Compumatic.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87020&o=2

$end

$cpc_cass=4ggam2,
$bio

Cuatro Grandes Juegos Vol. II (c) 19?? System 4 de Espana, S.A.

- TECHNICAL -

GAME ID: 4STV 128

- TRIVIA -

Retail price (Spain): 875 ptas.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95814&o=2

$end

$cpc_cass=4x1,
$bio

Amstrad CPC cass. published 34 years ago:

Cuatro Por Uno (c) 1988 Dinamic Soft.

- TECHNICAL -

[Model AMS 880020]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95815&o=2

$end

$spectrum_cass=cubscout,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Cub Scout Pack (c) 1985 Nevis Records

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288238&o=2

$end

$apple2_flop_orig=cubnftsy,
$bio

Apple II 5.25 disk. published 40 years ago:

Cuban Fantasy (c) 1982 Yukon Computer Products

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240962&o=2

$end

$spectrum_cass=cube,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Cube (c) 1984 CCS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78443&o=2

$end

$saturn=cubeanna,cubeshou,cubeshoua,
$bio

Sega Saturn CD published 25 years ago:

Cube Battler - Story of Shou (c) 1997 Yanoman Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58999&o=2

$end

$bbc_rom=beebflex,
$bio

Acorn BBC ROM published 38 years ago:

CUBE BeebFlex (c) 1984 Control Universal

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231778&o=2

$end

$bbc_cass=cubemast,
$bio

Acorn BBC Micro B cass. published 40 years ago:

Cube Master (c) 1982 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51705&o=2

$end

$info=cubeqst,cubeqsta,
$bio

Arcade Video game published 39 years ago:

Cube Quest (c) 1983 Simutrek.

In Cube Quest, you must maneuver your space ship through a series of corridors in the Cube. You start off with a radar display of the cube, deciding which of the 54 corridors you want to start in. Each corridor has several enemy fighters that are determined to defeat you. Once you defeat the enemies you zoom back to the radar display of the Cubic World to chose another corridor to travel in. Once you complete all the corridors, you are rewarded with the Treasure of Mytha, Master of the Cube Quest.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 8MHz), I8748 (@ 6MHz), I8049 (@ 4.41MHz).
Rotate CPU :  68000 (@ 5MHz)
Line CPU : Motorola 68000 (@ 5MHz)
Sound CPU : Motorola 68000 (@ 5MHz)
Sound Chips : Laserdisc Analog, DAC.

Screen Orientation : Horizontal
Video Resoltion : 256 x 240
Screen Refresh : 59.940052Hz

Players : 1
Control : Trackball
Buttons : 3

- TRIVIA -

Released in December 1983.

This is actually the first arcade game to use 3-D Polygon Graphics. It was released several months BEFORE Atari's "I, Robot" arcade game. 

The concept of finding a mysterious cube at the end of the galaxy was borrowed by the new incarnation of the 2008 Transformers Movie.

The laserdisc backgrounds were produced by Robert Abel and Associates. Robert Abel and Associates (RA&A) was a pioneering production company specializing in TV commercials made with computer graphics. Robert Abel's company, RA&A was especially known for their art direction and won many Clio Awards. Abel and his team created some of the most advanced and impressive computer-animated works of their time, including full ray-traced renders and fluid character animation at a time when such things were largely unknown.

Default high-score (Cubic History) :
LKS 9123
DFL 8254
CMS 6773
LDK 4583
PMM 3674
TKM 3434
RMB 2585
REW 1229
JCC 498
DLG 64

- STAFF -

Game Design / Programmer : Paul Allen Newell
Assistant Ladder Holder : Duncan Muirhead
Hardware Engineer : Joe Corkery
Real-Time Audio System : David Kipping
Real Time Audio : New Age Sound Labs
Cabinet Design : Ainsworth-Bardsley Design
Mechanical Design : Stan Hludzinski, Michael Crew
Laser Disc Graphics : Robert Abel & Associates, Bill Kovacs
Laser Disc Audio : Jerry Kaywell
Additional Engineers : Jay Duncanson, Mike Gomez, Rich Kindon, Chris King, Kevin Mobley, Dave Needle, Stan Shepard, Steve Turner

- PORTS -

* CONSOLES:
Vectrex [Prototype] [CGE] (2002)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4490&o=2

$end

$gamate=cubeup,
$bio

Gamate cart. published 32 years ago:

Cube Up [Model C1001] (c) 1990 Bit Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=105867&o=2

$end

$cpc_flop=cubewars,
$bio

Amstrad CPC type-in published 34 years ago:

Cube Wars (c) 1988 Computing with the Amstrad

- TRIVIA -

Listed as a type-in program in the magazine: Computing with the Amstrad.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124746&o=2

$end

$cpc_flop=cubemele,cubemele01,cubemele03,
$bio

Amstrad CPC type-in published 36 years ago:

Cubemeleon (c) 1986 CPC

- TRIVIA -

Listed in the French magazine CPC.

- STAFF -

By: Georges Goument

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119883&o=2

$end

$cpc_flop=cubertf1,
$bio

Amstrad CPC type-in published 37 years ago:

Cubert (c) 1985 Hebdogiciel.

- TRIVIA -

Published in the French magazine; Hebdogiciel Hors Série No 1.

Published on January 10, 1986 in the French magazine; Hebdogiciel No 117.

- STAFF -

By: Laurent GOUJON

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120568&o=2

$end

$apple2_flop_clcracked=cubpricyl,
$bio

Apple II 5.25 disk. published 34 years ago:

Cubes, Prisms and Cylinders (c) 1988 Educational Activities, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301980&o=2

$end

$spectrum_cass=cubey,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Cubey (c) 1984 Chad Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78444&o=2

$end

$cpc_flop=cubicuk101,cubicuk1,
$bio

Amstrad CPC 464 disk. published 25 years ago:

Cubic (c) 1997 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124617&o=2

$end

$saturn=cubicgal,
$bio

Sega Saturn CD published 26 years ago:

Cubic Gallery - Edy & Disy (c) 1996 We Net

- TECHNICAL -

SOFT ID: T-19401G

- TRIVIA -

Released on May 17, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59000&o=2

$end

$apple2_flop_misc=cubcttt,
$bio

Apple II 5.25 disk. published 37 years ago:

Cubic Tic Tac Toe (c) 1985 Silver Bullet Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107454&o=2

$end

$a2600=cubicolo,
$bio

Atari 2600 cart. published 40 years ago:

Cubicolor (c) 1982 Imagic

The screen consists of two cubes, with player one on the top and player two on the bottom.  Each cube has 24 squares plus one blank square (5x5).  At the start of the game, the squares are randomized and a 3x3 pattern is generated.  The player must make the 3x3 center of the cube match this pattern (ignoring the 16 squares in the outer ring).  The player can move the squares by sliding them one at a time into the blank square.  This concept should seem familiar to anyone who has played the old sliding puzzle game.  Once you match the pattern, you win!  Since there's no computer opponent to play against, the player must simply try to solve the puzzle in the fewest number of moves as possible.  The two player games are a bit more fun, with two players trying to solve their cube first.

- TRIVIA -

Cubicolor was written by Rob Fulop while he was working Imagic, but the company refused to publish it. Nevertheless, he proceeded to sell it himself in a very limited amount of cartridges. He first sold these in the 80’s for $100 each, and then released the remainder in the mid-90's when there was renewed interest. Most copies have a simple white label and are signed and numbered by Rob Fulop. It is unknown exactly how many copies exist, although it is believed to be less than 100.

- STAFF -

Programmer: Rob Fulop

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50376&o=2

$end

$fmtowns_cd=cubsketch,
$bio

Fujitsu FM Towns CD published 28 years ago:

CubicSketch (c) 1994 Fujitsu, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261876&o=2

$end

$msx1_cass=cubik,
$bio

MSX cass. published 37 years ago:

Cubik - Cubo de Rubik (c) 1985 Monser [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94564&o=2

$end

$msx1_flop=cubik,
$bio

Cubik - Cubo de Rubik cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229927&o=2

$end

$apple2_cass=cubik,
$bio

Apple II cass. published 44 years ago:

Cubik (c) 1978 Powersoft, Inc.

- TECHNICAL -

GAME ID: ADG0113

- STAFF -

By: Paul Justin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135926&o=2

$end

$apple2_flop_orig=cubit,
$apple2_flop_clcracked=cubit,
$bio

Apple II 5.25 disk. published 39 years ago:

Cubit (c) 1983 Micromax.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43041&o=2

$end

$msx1_cass=cubit,cubita,
$bio

MSX cass. published 36 years ago:

Cubit (c) 1986 Mr. Micro

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94565&o=2

$end

$msx1_flop=cubit,cubita,
$bio

Cubit cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229928&o=2

$end

$cpc_cass=cubit,
$bio

Amstrad CPC cass. published 37 years ago:

Cubit [Model SOFT 166] (c) 1985 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95816&o=2

$end

$gba=cubix,
$bio

Nintendo GBA cart. published 20 years ago:

Cubix - Robots for Everyone - Clash 'N Bash [Model AGB-ACXE-USA] (c) 2002 3DO Company, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70260&o=2

$end

$gbcolor=cubix,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Cubix - Robots for Everyone - Race 'n Robots [Model CGB-BCXE-USA] (c) 2001 3DO Company, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67688&o=2

$end

$psx=cubixrob,
$bio

Sony PlayStation CD published 21 years ago:

Cubix Robots for Everyone - Race 'n Robots (c) 2001 3DO Co., The

- TECHNICAL -

GAME ID: SLUS-01422

- TRIVIA -

Released on November 08, 2001 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111228&o=2

$end

$info=cubo,
$bio

Arcade System published 27 years ago:

CUBO CD32 (c) 1995 CD Express.

Italian "coin-operatized" Amiga CD 32 for the European market.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=313099&o=2

$end

$a2600=cubomagi,
$bio

Cubo Magico (c) 19?? CCE

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50377&o=2

$end

$mo5_cass=cubomagi,cubomagib,cubomagic,cubomagia,
$bio

Thomson MO5 cass. published 38 years ago:

Cubomagique (c) 1984 Hatier

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108709&o=2

$end

$amigaocs_flop=cubulus,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Cubulus (c) 1991 Software 2000

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73798&o=2

$end

$cpc_flop=cubulusu,
$bio

Amstrad CPC 464 disk. published 16 years ago:

Cubulus (c) 2006 Demoniak

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123374&o=2

$end

$cdtv=cubulus,cubulusa,
$bio

Commodore Amiga CDTV CD published 31 years ago:

Cubulus & Magic Serpent (c) 1991 Software 2000

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=194422&o=2

$end

$cpc_flop=cubuluxf,
$bio

Amstrad CPC type-in published 31 years ago:

Cubulux (c) 1991 Micro News

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123608&o=2

$end

$cpc_flop=cubuluxi,
$bio

Amstrad CPC 464 disk. published 29 years ago:

Cubulux II (c) 1993 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123375&o=2

$end

$info=cubybop,
$bio

Arcade Video game published 32 years ago:

Cuby Bop (c) 1990 Hot-B.

A ball and paddle game.

- TECHNICAL -

Taito L System hardware

Main CPU : Zilog Z80 (@ 6 Mhz)
Sound Chips : YM2203 (@ 3 Mhz)

Screen orientation : Horizontal
Video resolution : 320 x 224 pixels
Screen refresh : 60.00 Hz
Palette Colors : 256

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

This game is a prototype, was in Location Test, and was never released.

- TIPS AND TRICKS -

* Skip Stages : Press Start (1 player side) while in the game to skip stages.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=552&o=2

$end

$pc8801_flop=cubypan,
$bio

NEC PC-8801 Series disk. published 37 years ago:

キュービーパニック (c) 1985 Game Arts Co., Ltd.
(Cuby Panic)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91583&o=2

$end

$info=cuckoo,cuckoou,
$bio

Cuckoo (c) 200? Aristocrat Leisure Industries Pty, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=44924&o=2

$end

$pc8801_flop=cucumber,
$bio

Cucumber (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91584&o=2

$end

$spectrum_cass=cuddles,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Cuddles (c) 1984 8th Day Software.

- STAFF -

by: Gary Kelbrick

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78445&o=2

$end

$spectrum_cass=cuddlesg,
$bio

Cuddles (c) 198? GI Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219029&o=2

$end

$spectrum_cass=cuddlycu,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Cuddly Cuburt (c) 1983 Interceptor Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78446&o=2

$end

$info=cue,
$bio

Pinball published 40 years ago:

Cue (c) 1982 Stern Electronics.

- TRIVIA -

6 units only were produced.

- STAFF -

Design by : Harry Williams, Brian Poklacki

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5641&o=2

$end

$info=cueball,cueballa,cueballb,
$bio

Pinball published 30 years ago:

Cue Ball Wizard (c) 1992 Premier Technology Co.

- TECHNICAL -

Model Number : 734

- TRIVIA -

Cue Ball Wizard was released in October 1992.

5,700 units were produced.

A weak ramp shot will get the quote, 'What kind of cow pie shot was that?'.

- TIPS AND TRICKS -

When in Curtain Video mode you can either find a moose/antilope worth 10M or a cow pie worth nothing. You can also find the head of Elvis Presley worth 20M, 'You found the King, darlin'.

- STAFF -

Designer : Jon Norris
Artworks : David Moore, Constantino Mitchell

- PORTS -

* COMPUTERS: 
PC [Windows] [CD-ROM] (1998) "Microsoft Pinball Arcade"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5278&o=2

$end

$spectrum_cass=cueboy,
$bio

Sinclair ZX Spectrum cass. published 30 years ago:

Cue Boy (c) 1992 Codemasters Soft. Co., Ltd., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226662&o=2

$end

$info=cuebrick,cuebrickj,
$vgmplay=cuebrick,
$bio

Arcade Video game published 33 years ago:

Cue Brick (c) 1989 Konami Industry Company, Limited.

A puzzle game where you shift blocks so that a ball rolling along a path can roll across every block that has a path drawn on it.

- TECHNICAL -

Game ID : GX903

Main CPU : (2x) Motorola 68000 (@ 10 Mhz)
Sound CPU : Zilog Z80 (@ 3.579545 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.57958 Mhz), Konami K007232 (@ 3.579545 Mhz), UPD7759 (@ 640 Khz)

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Cue Brick was released in August 1989.

The game contains some Moai and other Easter Island references.

- UPDATES -

* In the Japanese version, Stop is a counter you can trigger anytime, starting at 200, so basically 20 seconds.
* In the World version, you start with 3 stop bonus, and each of them can stop the game 4 seconds. The World version has a practice mode too.

- STAFF -

Game planners : N. Toshiaki, K. Kunihiko
Game programmers : T. Tokusan, T. Koji
Sound programmer : K. Satoru
Graphic designers : M. Saruchan, Maruyakikun, Y. Oyajin, K. Caro
Sound designers : N. Kazuo, O. Masanori

- PORTS -

* COMPUTERS: 
Sharp X68000 (feb.24, 1990, "Cube Runner" by SPS)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=553&o=2

$end

$x68k_flop=cuebrunr,
$vgmplay=cuebrunr_x68,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Cueb Runner (c) 1990 SPS.

- TECHNICAL -

GAME ID: GS-201
BARCODE: 4956358102018

- TRIVIA -

Released on February 24, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87255&o=2

$end

$spectrum_cass=cuenbanc,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Cuentas Bancarias (c) 1983 Intelligent Program

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=312267&o=2

$end

$cpc_flop=cuentasc,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Cuentas Comerciales (c) 1985 RPA Systems, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125023&o=2

$end

$cpc_flop=cuistotf,
$bio

Amstrad CPC type-in published 35 years ago:

Cuistot (c) 1987 Amstar

- TRIVIA -

Listed as a type-in program in the French magazine Amstar.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120545&o=2

$end

$saturn=culdcept,culdcepta,
$bio

Sega Saturn CD published 25 years ago:

Culdcept (c) 1997 Omiya Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59001&o=2

$end

$dc=culdcept2,
$bio

Sega Dreamcast GD published 21 years ago:

Culdcept II [Model T-43903M] (c) 2001 Media Factory [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135293&o=2

$end

$saturn=culdceptsa,
$bio

Sega Saturn CD published 24 years ago:

Culdcept [Satakore] (c) 1998 Omiya Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59002&o=2

$end

$cpc_flop=culinair,
$bio

Amstrad CPC type-in published 35 years ago:

Culinaire (c) 1987 Amstrad Magazine

- TRIVIA -

Listed as a type-in program in the French magazine Amstrad Magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119139&o=2

$end

$gameboy=cultjump,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Cult Jump [Model DMG-C7J] (c) 1993 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65807&o=2

$end

$gameboy=cultmstr,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Cult Master - Ultraman ni Miserarete [Model DMG-C5J] (c) 1993 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65808&o=2

$end

$cpc_flop=worldcup02,
$bio

Amstrad CPC 464 disk. published 30 years ago:

Cult's World Cup Cracked (c) 1992 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126445&o=2

$end

$bbcb_flop=cumaform,
$bio

Cumana - BBC disk formatter issue B (c) 198? Cumana

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125355&o=2

$end

$dragon_cart=cdos20,
$bio

Cumana DOS Ver.2 (c) 198? Cumana

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265323&o=2

$end

$electron_cart=cumana100,cumana101,cumana,
$bio

Acorn Electron cart. published 37 years ago:

Cumana Floppy Disc System (c) 1985 Cumana

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129654&o=2

$end

$bbc_cass=cumsketc,
$bio

Cumana Sketchpad (c) 19?? Cumana

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51706&o=2

$end

$mbee_flop=cunning_running,
$bio

Applied Technology Microbee disk. published 38 years ago:

Cunning Running (c) 1984 Wiley, Jacaranda

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290893&o=2

$end

$info=cuoreuno,cuoreunoa,cuoreunob,cuoreunoc,cuoreunod,cuoreunoe,cuoreunof,
$bio

Video Slot Machine published 25 years ago:

Cuore 1 (c) 1997 C.M.C.

A video poker game with a difference. Instead of cards of clubs, spades, hearts or diamonds, you aim to make the best hand with hearts of different numbers and colours. It also has a higher/lower to add to your winnings.

- TECHNICAL -

Main CPU : M65C02 (@ 2 Mhz)
Sound Chips : General Instrument AY8910 (@ 2 Mhz)

Players : 1
Buttons : 7

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4554&o=2

$end

$spectrum_cass=cupandbo,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Cup and Bowl (c) 1984 Griffin Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288206&o=2

$end

$info=m4cpfinl,m4cpfinl__a,m4cpfinl__b,m4cpfinl__c,m4cpfinl__d,m4cpfinl__e,m4cpfinl__f,m4cpfinl__g,m4cpfinl__h,m4cpfinl__i,m4cpfinl__j,m4cpfinl__k,
$bio

Cup Final (c) 199? BWB.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41286&o=2

$end

$info=m4cfinln,m4cfinln__a,
$bio

Cup Final (c) 199? Nova.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42365&o=2

$end

$cpc_cass=cupfootb,
$bio

Amstrad CPC cass. published 32 years ago:

Cup Football (c) 1990 Cult

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95819&o=2

$end

$spectrum_cass=cupfootb,
$bio

Cup Football (c) 199? EDOS [Electronic Distribution of Software]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225828&o=2

$end

$spectrum_cass=cupfootb_a,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Cup Football (c) 1988 Cult

- TECHNICAL -

[Model CF]

- TRIVIA -

The game's working title was 'Football Special II'.

- STAFF -

Written by: Simon Conway

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78447&o=2

$end

$spectrum_cass=cupmanag,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Cup Manager (c) 1990 GTI Software.

- STAFF -

Written by: Steven Bye
Produced by: Bernard Gurnard
Designed by: Bernard Gurnard, Steven Bye
Thanks to: Shaun Helman, Dave Hambrook

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78448&o=2

$end

$mbee_quik=cuppin,
$bio

Cuppin (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289608&o=2

$end

$apple2_flop_clcracked=cgshopng,
$bio

Apple II 5.25 disk. published 33 years ago:

Curious George goes Shopping (c) 1989 Developmental Learning Materials

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107338&o=2

$end

$apple2_flop_orig=cgshopng,
$bio

Apple IIc+ 3.5in. disk. published 33 years ago:

Curious George goes Shopping (c) 1989 Developmental Learning Materials

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301208&o=2

$end

$apple2_flop_clcracked=cgotrspc,
$bio

Apple II 5.25 disk. published 33 years ago:

Curious George In Outer Space (c) 1989 Developmental Learning Materials

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107339&o=2

$end

$apple2_flop_orig=cgoutspc,
$bio

Apple IIc+ 3.5in. disk. published 33 years ago:

Curious George in Outer Space (c) 1989 Developmental Learning Materials

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301210&o=2

$end

$apple2_flop_clcracked=cgvislib,
$bio

Apple II 5.25 disk. published 33 years ago:

Curious George visits the Library (c) 1989 Developmental Learning Materials

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231474&o=2

$end

$apple2_flop_orig=cglibrary,
$bio

Apple IIc+ 3.5in. disk. published 33 years ago:

Curious George visits the Library (c) 1989 Developmental Learning Materials

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301209&o=2

$end

$gba=curiousgu,
$bio

Nintendo GBA cart. published 16 years ago:

Curious George [Model AGB-B3JE-USA] (c) 2006 Namco, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70262&o=2

$end

$gba=curiousg,
$bio

Nintendo GBA cart. published 16 years ago:

Curious George [Model AGB-B3JP] (c) 2006 Namco, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70261&o=2

$end

$spectrum_cass=currahmi,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Currah MicroSpeech (c) 1983 Currah Computer Components

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287205&o=2

$end

$c64_cart=cs64,
$bio

Commodore C64 cart. published 38 years ago:

Currah Speech 64 (c) 1984 Currah

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231972&o=2

$end

$spectrum_cass=uspeech,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Currah uSpeech (c) 1983 Currah Computer Components

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287204&o=2

$end

$spectrum_cass=currentc,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Current Contenders Cassette - As At 28-02-90 (c) 1990 Lambourne Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286843&o=2

$end

$msx1_cass=currojim,
$bio

MSX cass. published 33 years ago:

Curro Jimenez (c) 1989 Zigurat Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94566&o=2

$end

$cpc_cass=currojim,
$bio

Amstrad CPC cass. published 33 years ago:

Curro Jimenez (c) 1989 Zigurat Soft [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95820&o=2

$end

$cpc_flop=currojim,currojim02,currojim01,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Curro Jimenez (c) 1989 Zigurat Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128177&o=2

$end

$specpls3_flop=currojim,
$bio

Sinclair ZX Spectrum+3 disk. published 33 years ago:

Curro Jimenez (c) 1989 Zigurat Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147946&o=2

$end

$cpc_flop=currojim03,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Curro Jimenez Cracked (c) 1989 Joreal

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122793&o=2

$end

$msx1_flop=currojim,currojima,
$bio

Curro Jimenez cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229929&o=2

$end

$megadriv=cursep,
$bio

Sega Genesis cart. published 32 years ago:

Curse (c) 1990 INTV Corp.

North American prototype. Never released to the public. Game developed in Japan.

- TRIVIA -

Curse was set to be released in North America by INTV Corporation, which had broken away from Mattel following the North American video game crash, and held the rights to the earlier Intellivision console. The game was one of the first non-Intellivision projects to be undertaken by the company and was announced in 1990, but despite being advertised, dated (for June 1990) and even reviewed, the North American version did not materialise.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40400&o=2

$end

$pc98=curse,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Curse (c) 1994 Queensoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89181&o=2

$end

$spectrum_cass=ccalutha,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Curse of Calutha (c) 1991 Zenobi Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78453&o=2

$end

$pc98=cursecst,
$bio

Curse of Castle (c) 19?? Elf.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89182&o=2

$end

$amigaocs_flop=enchant,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Curse of Enchantia (c) 1992 Core Design

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73799&o=2

$end

$ibm5170=enchntia,
$vgmplay=enchntia_pc,
$bio

IBM PC/AT DOS 3.5in. disk. published 30 years ago:

Curse of Enchantia (c) 1992 Core Design, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144373&o=2

$end

$spectrum_cass=curseoft,curseoft_a,
$bio

Sinclair ZX Spectrum cass. published 29 years ago:

Curse of the Serpent's Eye (c) 1993 Dream World Adventures.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226302&o=2

$end

$spectrum_cass=cursesf,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Curse of the Seven Faces (c) 1985 Artic Computing, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78456&o=2

$end

$spectrum_cass=cursesfa,
$bio

Curse of the Seven Faces (c) 198? Imperial Soft. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295172&o=2

$end

$fmtowns_cd=curse,
$bio

Fujitsu FM Towns CD published 27 years ago:

Curse [Model HMG-102] (c) 1995 Queensoft [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270630&o=2

$end

$megadriv=curse,
$vgmplay=curse_md,
$bio

Sega Mega Drive cart. published 33 years ago:

Curse (c) 1989 Micronet

- TECHNICAL -

GAME ID: T-22013
CART WEIGHT: 50 Grams.

Program build date: September 1989

- TRIVIA -

Released on December 23, 1989 in Japan. Retail price: 6800 Yen.

- STAFF -

Program: Shi, Shaka, J Kitayou, Tara
Design: Jiela, Oza
Music: Shaka
Special Thanks: Kitazawa, Takano

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56421&o=2

$end

$spectrum_cass=cursedbe,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Cursed be the City (c) 1986 Incantation

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78451&o=2

$end

$einstein=cchamber,cchambera,
$bio

Cursed Chambers + ZRIM (c) 19?? Kuma Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136099&o=2

$end

$vz_snap=curses,
$bio

Curses (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235057&o=2

$end

$cpc_flop=curseurc,
$bio

Amstrad CPC type-in published 37 years ago:

Curseur Clignotant (c) 1985 CPC

- TRIVIA -

Listed in the French magazine CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119963&o=2

$end

$cpc_flop=curseurf,
$bio

Amstrad CPC type-in published 37 years ago:

Curseur Flash (c) 1985 PC Amstrad International [UK]

- TRIVIA -

Listed as a type-in program in the magazine: PC Amstrad International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119140&o=2

$end

$cpc_cass=cursobs1,
$bio

Amstrad CPC cass. published 38 years ago:

Curso Autodidactico de Basic I (c) 1984 Amsoft

- TECHNICAL -

[Model AML-100]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95821&o=2

$end

$msx1_cass=cursobas,
$bio

MSX cass. published 37 years ago:

Curso de BASIC (c) 1985 Sony Spain

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94567&o=2

$end

$msx1_flop=cursobas,
$bio

MSX disk. published 37 years ago:

Curso de BASIC (c) 1985 Sony Spain

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109026&o=2

$end

$mc1000_cass=cursobas,
$bio

Curso de BASIC (c) 198? CCE Soft. [Brazil]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237111&o=2

$end

$msx1_flop=cursoing,
$bio

MSX disk. published 38 years ago:

Curso de Ingles (c) 1984 Plus Data

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109027&o=2

$end

$msx1_cass=curshx10,
$bio

Curso de MSX Basic Toshiba Home computer HX-10 (c) 198? EMSA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94568&o=2

$end

$pet_cass=cur1,
$bio

Commodore PET cass. published 44 years ago:

Cursor 1 (c) 1978 Code Works, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125868&o=2

$end

$pet_cass=cur10,
$bio

Commodore PET cass. published 43 years ago:

Cursor 10 (c) 1979 Code Works, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125877&o=2

$end

$pet_cass=cur11,
$bio

Commodore PET cass. published 43 years ago:

Cursor 11 (c) 1979 Code Works, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125878&o=2

$end

$pet_cass=cur12,
$bio

Commodore PET cass. published 43 years ago:

Cursor 12 (c) 1979 Code Works, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125879&o=2

$end

$pet_cass=cur13,
$bio

Commodore PET cass. published 43 years ago:

Cursor 13 (c) 1979 Code Works, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125880&o=2

$end

$pet_cass=cur14,
$bio

Commodore PET cass. published 43 years ago:

Cursor 14 (c) 1979 Code Works, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125881&o=2

$end

$pet_cass=cur15,
$bio

Commodore PET cass. published 43 years ago:

Cursor 15 (c) 1979 Code Works, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125882&o=2

$end

$pet_cass=cur16,
$bio

Commodore PET cass. published 42 years ago:

Cursor 16 (c) 1980 Code Works, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125883&o=2

$end

$pet_cass=cur17,
$bio

Commodore PET cass. published 42 years ago:

Cursor 17 (c) 1980 Code Works, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125884&o=2

$end

$pet_cass=cur18,
$bio

Commodore PET cass. published 42 years ago:

Cursor 18 (c) 1980 Code Works, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125885&o=2

$end

$pet_cass=cur19,
$bio

Commodore PET cass. published 42 years ago:

Cursor 19 (c) 1980 Code Works, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125886&o=2

$end

$pet_cass=cur2,
$bio

Commodore PET cass. published 44 years ago:

Cursor 2 (c) 1978 Code Works, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125869&o=2

$end

$pet_cass=cur20,
$bio

Commodore PET cass. published 42 years ago:

Cursor 20 (c) 1980 Code Works, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125887&o=2

$end

$pet_cass=cur21,
$bio

Commodore PET cass. published 42 years ago:

Cursor 21 (c) 1980 Code Works, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125888&o=2

$end

$pet_cass=cur22,
$bio

Commodore PET cass. published 42 years ago:

Cursor 22 (c) 1980 Code Works, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125889&o=2

$end

$pet_cass=cur23,
$bio

Commodore PET cass. published 42 years ago:

Cursor 23 (c) 1980 Code Works, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125890&o=2

$end

$pet_cass=cur24,
$bio

Commodore PET cass. published 41 years ago:

Cursor 24 (c) 1981 Code Works, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125891&o=2

$end

$pet_cass=cur25,
$bio

Commodore PET cass. published 41 years ago:

Cursor 25 (c) 1981 Code Works, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125892&o=2

$end

$pet_cass=cur26,
$bio

Commodore PET cass. published 41 years ago:

Cursor 26 (c) 1981 Code Works, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125893&o=2

$end

$pet_cass=cur27,
$bio

Commodore PET cass. published 41 years ago:

Cursor 27 (c) 1981 Code Works, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125894&o=2

$end

$pet_cass=cur28,
$bio

Commodore PET cass. published 41 years ago:

Cursor 28 (c) 1981 Code Works, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125895&o=2

$end

$pet_cass=cur29,
$bio

Commodore PET cass. published 40 years ago:

Cursor 29 (c) 1982 Code Works, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125896&o=2

$end

$pet_cass=cur3,
$bio

Commodore PET cass. published 44 years ago:

Cursor 3 (c) 1978 Code Works, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125870&o=2

$end

$pet_cass=cur30,
$bio

Commodore PET cass. published 40 years ago:

Cursor 30 (c) 1982 Code Works, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125897&o=2

$end

$pet_cass=cur4,
$bio

Commodore PET cass. published 44 years ago:

Cursor 4 (c) 1978 Code Works, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125871&o=2

$end

$pet_cass=cur5,
$bio

Commodore PET cass. published 44 years ago:

Cursor 5 (c) 1978 Code Works, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125872&o=2

$end

$pet_cass=cur6,
$bio

Commodore PET cass. published 43 years ago:

Cursor 6 (c) 1979 Code Works, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125873&o=2

$end

$pet_cass=cur7,
$bio

Commodore PET cass. published 43 years ago:

Cursor 7 (c) 1979 Code Works, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125874&o=2

$end

$pet_cass=cur8,
$bio

Commodore PET cass. published 43 years ago:

Cursor 8 (c) 1979 Code Works, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125875&o=2

$end

$pet_cass=cur9,
$bio

Commodore PET cass. published 43 years ago:

Cursor 9 (c) 1979 Code Works, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125876&o=2

$end

$cpc_cass=cursomat,
$bio

Amstrad CPC cass. published 37 years ago:

Cursos Educativos - Matematicas (c) 1985 Monser [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95822&o=2

$end

$spectrum_cass=cursosed,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Cursos Educativos - Matematicas (c) 1985 Monser, S.A. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295292&o=2

$end

$a2600=curtiss,
$bio

Atari 2600 cart. published 39 years ago:

Curtiss (c) 1983 Suntek

Graphical hack of Imagic's "Atlantis [Model IA3203]".

- TECHNICAL -

Model SS-019

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50378&o=2

$end

$info=curvebal,
$bio

Arcade Video game published 38 years ago:

Curve Ball (c) 1984 Mylstar Electronics.

An early baseball game.

- TECHNICAL -

Game ID : GV-134

Main CPU : I8086 (@ 5 Mhz)
Sound CPU : MOS Technology M6502 (@ 894.886 Khz)
Sound Chips : DAC

Screen orientation : Vertical
Video resolution : 240 x 256 pixels
Screen refresh : 61.00 Hz
Palette colors : 16

Players : 2
Buttons : 2

- STAFF -

Designed by : Bill Adams
Programmed by : Bill Adams, Jim Love
Video graphics by : Jeff Lee
Music by : Dave Zabriskie
Special sound effects by : Judi Clingman, Graig Beierwaltes

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=554&o=2

$end

$cpc_flop=custardp,custardp01,custardp02,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Custard Pie Factory (c) 1985 Tynesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121021&o=2

$end

$electron_cass=custardp,
$bio

Acorn Electron cass. published 38 years ago:

Custard Pie Fight (c) 1984 Comsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115523&o=2

$end

$a2600=custer,custere,
$bio

Atari 2600 cart. published 40 years ago:

Custer's Revenge (c) 1982 Mystique.

The object of the game is to use your joystick control to advance Custer across the TV screen and score as many times as you can with the beautiful maiden, all the time trying to avoid the arrows, and in game numbers 3 and 4 the prickly cactus as well.

When the game starts, Custer has three lives. Every time he is hit by an  arrow, he goes into his little dance and loses one life. In games 3 and 4, if he runs into a cactus, he'll go into a different dance, but he still loses a life. When all the lives are lost the game is over. Small cactuses on the black stripe at the bottom of the screen show how many lives are remaining in addition to the one then in play.

- TECHNICAL -

Model 1001

- TIPS AND TRICKS -

If the kids catch you and should ask, tell them Custer and the maiden are just dancing.

- STAFF -

Programmer: Joel H. Martin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50379&o=2

$end

$spectrum_cass=custerds,custerds_a,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Custerd's Quest (c) 1986 Alpha-Omega Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78458&o=2

$end

$amigaocs_flop=custodn,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Custodian (c) 1989 Hewson Consultants

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73801&o=2

$end

$megadriv=custodian,
$bio

Sega Genesis cart. published 4 years ago:

Custodian (c) 2018 Piko Interactive.

- TRIVIA -

Released in May 2018.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122322&o=2

$end

$info=feagv11,
$bio

Chess board published 20 years ago:

Custom Elite Avant Garde (c) 2002 Wilfried Bucke.

German modification of the popular US chess game.

- TECHNICAL -

GAme ID: 6117-11

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=36235&o=2

$end

$stepone_flop=combi,
$bio

Ericsson PC Step/One disk. published 39 years ago:

Custom integrated office suite (c) 1983 OMS [Office Management Systems AB]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275296&o=2

$end

$pc98=customat,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Custom Mate (c) 1993 Cocktail Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89184&o=2

$end

$fmtowns_cd=cm1denwa,
$bio

Fujitsu FM Towns CD published 28 years ago:

Custom Mate + Denwa no Bell ga... [Model IDES-025] (c) 1994 Cocktail Soft. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275413&o=2

$end

$pc98=customt2,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Custom Mate 2 (c) 1994 Cocktail Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89185&o=2

$end

$fmtowns_cd=cm2itsuk,
$bio

Fujitsu FM Towns CD published 27 years ago:

カスタム・メイト２/いつかどこかで (c) 1995 Cocktail Soft.
(Custom Mate 2 + Itsuka dokoka de)

- TECHNICAL -

GAME ID: IDES-038

- TRIVIA -

Released in August 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110252&o=2

$end

$pc98=customt3,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Custom Mate 3 (c) 1995 Cocktail Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89186&o=2

$end

$gba=custrobo,
$bio

Nintendo GBA cart. published 20 years ago:

Custom Robo GX [Model AGB-ARJJ-JPN] (c) 2002 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70263&o=2

$end

$n64=custrob2,
$bio

Nintendo 64 cart. published 22 years ago:

Custom Robo V2 [Model NUS-NCZJ] (c) 2000 Nintendo.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57650&o=2

$end

$n64=custrobo,
$bio

Nintendo 64 cart. published 23 years ago:

Custom Robo (c) 1999 Nintendo.

- TECHNICAL -

Model NUS-NCXJ

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57649&o=2

$end

$apple2_flop_clcracked=custalph,
$bio

Apple II 5.25 disk. published 41 years ago:

Customized Alphabet Drills (c) 1981 Random House, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230600&o=2

$end

$apple2_flop_clcracked=cutnpste,
$bio

Apple II 5.25 disk. published 38 years ago:

Cut and Paste (c) 1984 Electronic Arts.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=159836&o=2

$end

$bbc_cass=cutnval,
$bio

Cut N Val (c) 19?? MP Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51707&o=2

$end

$info=ctcheese,
$bio

Redemption mechanical game published 26 years ago:

Cut the Cheese (c) 1996 Sega Enterprises, Limited.

- TECHNICAL -

Runs on Sega Pinball Hardware.

- STAFF -

Production Art also by: Jason J. Dominiak

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=14067&o=2

$end

$info=ctchzdlx,
$bio

Redemption mechanical game published 24 years ago:

Cut the Cheese Deluxe (c) 1998 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=39420&o=2

$end

$info=ep_ctc,ep_ctca,
$bio

Cut Throat Cash (c) 199? Global Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40826&o=2

$end

$info=cutefght,
$bio

Arcade Video game published 24 years ago:

Cute Fighters (c) 1998 SemiCom.

- STAFF -

Executive Producer: Jeon Jae Yeon
Game Designer: Han Seung Hoon
Programmer: Kim Hyun Ho, Kim Cheol Soo
Graphic Designer: Kim Sung Whan, Lee Won Young, Lee Suk Nam, Park Ji Wone, Joe Ou Hyun, Um Yong Wun, Oh Se Woo, Kim Kyung Hee, Ji Sung Il, Sim Seung Bo
Music / Sound: Jeon Seok Gee
Hardware: Jee Deok Kyoo, Park Hoon Yong, Kim In Seok, Kim Myung Seok

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83474&o=2

$end

$bbcb_flop=cutekill,
$bio

Acorn BBC Micro B disk. published 35 years ago:

Cute To Kill - Beyond Infinity (c) 1987 Mandarin Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125356&o=2

$end

$pico=cuteyhon,
$bio

Sega Pico game published 25 years ago:

キューティーハニーF (c) 1997 Bandai
(Cutey Honey F)

- TECHNICAL -

GAME ID: T-133230
ROM size: 512 KB

- TRIVIA -

Cutey Honey F was released in June 1997 in Japan.

Based on the 1997's anime series.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75638&o=2

$end

$dragon_cass=cuthchalic,
$bio

Dragon cass. published 36 years ago:

Cuthbert and the Golden Chalice (c) 1986 Microdeal

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116336&o=2

$end

$dragon_cass=cuthdigg,
$bio

Dragon cass. published 39 years ago:

Cuthbert Goes Digging (c) 1983 Microdeal

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116334&o=2

$end

$dragon_cass=cuthwalk,
$bio

Dragon cass. published 39 years ago:

Cuthbert Goes Walkabout (c) 1983 Microdeal

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116335&o=2

$end

$dragon_flop=cuthwalk,
$bio

Dragon disk. published 38 years ago:

Cuthbert Goes Walkabout (c) 1984 Microdeal

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117069&o=2

$end

$dragon_cass=cuthspace,
$bio

Dragon cass. published 38 years ago:

Cuthbert in Space (c) 1984 Microdeal

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116337&o=2

$end

$dragon_flop=cuthspace,
$bio

Dragon disk. published 38 years ago:

Cuthbert in Space (c) 1984 Microdeal

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117070&o=2

$end

$dragon_cass=cuthcoolr,cuthcoolra,
$bio

Dragon cass. published 37 years ago:

Cuthbert in the Cooler (c) 1985 Microdeal

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116338&o=2

$end

$dragon_cass=cuthjungl,
$bio

Dragon cass. published 39 years ago:

Cuthbert in the Jungle (c) 1983 Microdeal

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116339&o=2

$end

$dragon_cass=cuthmines,
$bio

Dragon cass. published 39 years ago:

Cuthbert in the Mines (c) 1983 Microdeal

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116340&o=2

$end

$pc98=cutiecop,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Cutie Cop Quiz - Nusumareta File no Nazo (c) 1994 Ice.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89187&o=2

$end

$info=cutieq,
$bio

Arcade Video game published 43 years ago:

Cutie Q (c) 1979 Namco.

An old ball and paddle / pinball game with a ghost theme.

- TECHNICAL -

Main CPU : Intel 8080 (@ 2.048 Mhz)
Sound Chips : Custom (@ 2.048 Mhz)

Players : 2
Control : paddle
Buttons : 1

- TRIVIA -

Cutie Q was released in November 1979 in Japan.

Upon joining Namco, Mr. Iwatani wanted to design pinball games. Gee Bee, Cutie Q and Bomb Bee were his early video game/pinball hybrids. Toru Iwatani would achieve later, greater fame by designing "Pac-Man".

- SCORING -

EXTRA rollovers : 100 points.
Drop Targets : 10 points.
Faces : 50 points.
Spinner : 10 points.
Side Traps : X amount of points, in 100 point increments.
Ghosts in middle roll-through : number of points listed above targets.

Adjustments to scoring :
Finishing all drop targets in an area brings up a ghost. Hit it, and you get a certain number of points (shown near the ghost) multiplied by a number which changes quickly. If the ghost is hit (or if it makes it to the edge of the area), the drop targets return with an extra row of two drops to work on each time.
Make all faces into smiley faces increases bonus multiplier up to 3X
Light up 'EXTRA' on either side will give you a shot in one of the side drains for an extra ball. Once gotten, the 'Extra' rollovers will disappear.

- SERIES -

1. Gee Bee (1978)
2. Bomb Bee (1979)
3. Cutie Q (1979)

- STAFF -

Designed by : Toru Iwatani

- PORTS -

* CONSOLES: 
[JP] Sony PlayStation (feb.9, 1996) "Namco Museum Vol.2 [Model SLPS-00210]" 
[US] Nintendo Wii (oct.23, 2007) "Namco Museum Remix [Model RVL-R2NE-USA]" 
[JP] Nintendo Wii (dec.6, 2007) "Minna de Asobou! Namco Carnival" [Model RVL-RNWJ-JPN]" 
[EU] Nintendo Wii (apr.18, 2008) "Namco Museum Remix [Model RVL-RN2P-EUR]" 
[KO] Nintendo Wii (apr.26, 2008) "Namco Museum Remix [Model RVL-RNWK-KOR]" 
[AU] Nintendo Wii (may.1, 2008) "Namco Museum Remix [Model RVL-RN2P]"

* COMPUTERS:
PC-9801 [JP] Bomb Bee / Cutie Q (unreleased prototype) (Mindware)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=555&o=2

$end

$megadriv=cutiesuz,
$vgmplay=cutiesuz_md,
$bio

Sega Mega Drive cart. published 32 years ago:

キューティー鈴木のリングサイドエンジェル (c) 1990 Asmik.
(Cutie Suzuki no Ringside Angel)

- TECHNICAL -

GAME ID: T-20033

- TRIVIA -

Released on December 12, 1990 in Japan. It was never exported outside Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56423&o=2

$end

$bbc_cass=cutter,
$bio

Cutter (c) 19?? Voyager

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51708&o=2

$end

$megadriv=cutthr,cutthrp,
$bio

Sega Mega Drive cart. published 27 years ago:

CutThroat Island (c) 1995 Acclaim Entertainment, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56422&o=2

$end

$gamegear=cutthr,cutthrp,
$bio

Sega Game Gear cart. published 27 years ago:

Cutthroat Island (c) 1995 Acclaim Ent., Incorporated.

- TRIVIA -

This game is based on the 1995 movie with the same title.

- STAFF -

Acclaim Entertainment
Produced by : The Grey Team
Producer : Rob Leingang
Associate Producer : Gregg Giles
Analysts : Mark Mermelstein, Steffan Levine

Software Creations
Programming : Chris Shay
Main Artist : Gavin Eagleton
Project Artist : Phil Bretherton
Main Animator : Steve Thomas
Animation : Clinton J. Priest, Scott Pleydell Pearce, Alan Moult
Music and Sound FX Conversion : Martin Walker
Original Music and Sound FX : James Hannigan, Martin Goodall
Original Title Music : Chris Jojo
Game Testers : Chris Brookes, Craig Dobson, Paul Essue, Adrian Copsey
Technical Support : Paul Lee
Producer : Lorraine Starr
Production Assistant : Annie Lee
Art Director : Ste Pickford
Creative Director : John Pickford
Executive Producers : Richard Kay, Mike Webb

Acclaim Quality Assurance
Senior Manager : Michael Weiner
Supervisors : Carol Caracciolo, Adam Ingerman Esq.
Lead Tester : Mike Hong
Game Analyst : Damon Tabb
Technical Support Supervisor : Harry Reimer
Technical Support : John F. Gonzales
Testers : Christian Moy, Jeff Zentil, Jackie A. Williams, Russ Tucker
Special Thanks : Mark Wilkinson, Rebecca Spikings, The Entire Cutthroat Island Film Crew, Crew of the S.V. Kaskelot, Elmo Grey
Extra Special Thanks : Renny Harlin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64529&o=2

$end

$gameboy=cutthr,
$bio

Nintendo Game Boy Cart. published 26 years ago:

Cutthroat Island [Model DMG-AC8E-USA] (c) 1996 Acclaim Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65809&o=2

$end

$snes=cutthru,
$bio

Nintendo Super NES cart. published 26 years ago:

Cutthroat Island (c) 1996 Acclaim Ent., Incorporated.

- TECHNICAL -

Game ID: SNS-AC8E-USA

- TIPS AND TRICKS -

Advance to level 4
------------------
Begin game play in two-player mode. Reach level 2 and have player one enter the first wooden door at the same time that the player two enters the dark door that is next to the wooden door. Press Up simultaneously on controllers one and two to advance to level 4. 

Morgan uncle's tavern
---------------------
When you first arrive In the level 3fight off all the pirates on the first street. After you fight them all, go to the right to find Morgan's uncle's tavern.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62881&o=2

$end

$snes=cutthr,cutthrp,
$bio

Nintendo Super NES cart. published 26 years ago:

Cutthroat Island (c) 1996 Acclaim Ent., Incorporated.

European release.

- TECHNICAL -

GAME ID: SNSP-AC8P-EUR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62880&o=2

$end

$adam_flop=cuthroat,
$bio

Coleco Adam disk. published 38 years ago:

Cutthroats (c) 1984 Infocom.

Text adventure game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109401&o=2

$end

$apple2_flop_orig=cutthr23,
$apple2_flop_clcracked=cutthr23,
$apple2_flop_misc=cuthroat,
$bio

Apple II 5.25 disk. published 38 years ago:

Cutthroats (c) 1984 Infocom

- TECHNICAL -

GAME ID: IA3-AP1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107341&o=2

$end

$a800_flop=cutthroa,
$bio

Atari 400/800 disk. published 38 years ago:

Cutthroats (c) 1984 Infocom, Inc.

- TECHNICAL -

GAME ID: IA3-AT1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=217371&o=2

$end

$amigaocs_flop=cutthr,
$bio

Commodore Amiga 500 disk. published 36 years ago:

Cutthroats (c) 1986 Infocom

- TECHNICAL -

GAME ID: IA3-CO4

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73802&o=2

$end

$ibm5150=cutthrot,
$bio

IBM PC 5.25in. disk. published 38 years ago:

Cutthroats (c) 1984 Infocom

- TECHNICAL -

GAME ID: IA3-IB1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83601&o=2

$end

$cpc_flop=cutthroa,cutthroa01,cutthroa03,cutthroa04,
$bio

Amstrad CPC/PCW disk. published 38 years ago:

Cutthroats (c) 1984 Infocom.

- TECHNICAL -

GAME ID: UQD-IA3

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126195&o=2

$end

$nes=cvetni,
$bio

Cvetnie Linii (c) 199? BBG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55036&o=2

$end

$spectrum_cass=cw,cwaltern,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

CW (c) 1987 Pearsons Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288057&o=2

$end

$spectrum_cass=cwqso,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

CW QSO (c) 1987 Pearsons Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288058&o=2

$end

$info=cx3000tc,
$bio

Console published 43 years ago:

CX 3000 Tele Computer (c) 1979 Palson.

Spanish cartridge-based system.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103321&o=2

$end

$info=cx5f,cx5f1,
$bio

Computer published 38 years ago:

CX5F (c) 1984 Yamaha.

MSX clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127478&o=2

$end

$info=cx5m128,
$bio

Computer published 38 years ago:

CX5M-128 (c) 1984 Yamaha.

MSX clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127479&o=2

$end

$info=cx5miib,
$bio

Computer published 38 years ago:

CX5MIIB (c) 1984 Yamaha.

Italian MSX clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127606&o=2

$end

$info=cx5mu,
$bio

Computer published 38 years ago:

CX5MU (c) 1984 Yamaha.

Italian MSX clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127605&o=2

$end

$info=cx7128,
$bio

Computer published 37 years ago:

CX7/128 (c) 1985 Yamaha.

MSX2 clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127639&o=2

$end

$info=cx7m128,
$bio

Computer published 36 years ago:

CX7M/128 (c) 1986 Yamaha.

MSX2 clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127550&o=2

$end

$x68k_flop=cylips,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

Cy-Lips (c) 1992 Twinkle Soft.

- STAFF -

Programmer: SUM
CG: Basical
Music: Xacs-I
Character: TM, YH

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87256&o=2

$end

$info=cybattlr,
$vgmplay=cybattlr,
$bio

Arcade Video game published 29 years ago:

Cybattler (c) 1993 Jaleco Company, Limited.

Aliens are invading and the only hope is a robot warrior fitted with laser cannons and an ultra cool laser sword. So get ready to blast & slash lots of enemies in this exciting action game! Features excellent graphics & sound and fast gameplay that will put blisters on those trigger fingers!

- TECHNICAL -

Jaleco Mega System 1-C Hardware

Main CPU: Motorola 68000 (@ 12 Mhz)
Sound CPU: Motorola 68000 (@ 7 Mhz)
Sound Chips: Yamaha YM2151 (@ 3.5 Mhz), (2x) OKI6295 (@ 30.303 Khz)

Screen Orientation: Vertical
Video Resolution: 256 x 224 Pixels
Screen Refresh: 60.00 Hz
Palette Colors: 1024

Players: 2
Control: 8-Way Joystick
Buttons: 2
=> Laser Cannon, Laser Sword

- TRIVIA -

Cybattler was released in April 1993.

- SCORING -

Special Bonus: 50,000 points (99,990 if life bar is full)

- TIPS AND TRICKS -

To get the Special Bonus in Mission 1, destroy the seven green mechs after defeating the boss.

To get the Special Bonus in Mission 3, you must defeat the boss without losing the cannon.

- STAFF -

Director: Team M. Word, Jaleco
Character Designers: Nao, Takasan, Jun Matsumura (Jun)
Programmers: Kuma, Kikki, King
Composers: Pro, Masaaki U., Tsugumi Y.
Sound Effects: Pao
Sound Programmer: Kikki
Special Thanks: Kimiaki Kurashima, Kiyoshi Matunaga, A-1, Kenichirou Takashi, Kouichi Kinjyou, Tugumasa, Hideki

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=556&o=2

$end

$info=lxcyber,
$bio

Cyber Arcade 200-in-1 (c) 201? Lexibook

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=316820&o=2

$end

$info=cybar120,
$bio

Dedicated Console published 9 years ago:

Cyber Arcade Center (c) 2013 Lexibook.

120 games in 1.

- TECHNICAL -

Model JL2000

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103218&o=2

$end

$info=lxcap,
$bio

Cyber Arcade Pocket [Model JL1895] (c) 201? Lexibook

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=316817&o=2

$end

$32x=cyberb,
$bio

Sega Super 32X cart. published 28 years ago:

Cyber Brawl (c) 1994 SEGA Enterprises, Ltd.

Japanese release.

- TECHNICAL -

Game ID: GM-4004

- TRIVIA -

Released on January 27, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96289&o=2

$end

$info=v4cybcas,
$bio

Cyber Casino (c) 199? Nova.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41664&o=2

$end

$pcecd=cyber808,
$bio

NEC PC-Engine CD published 31 years ago:

Cyber City OEDO 808 (c) 1991 NCS

- TECHNICAL -

BARCODE: 4988616002037
GAME ID: NSCD0003

- TRIVIA -

Released on March 15, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58151&o=2

$end

$info=cybrcomm,
$vgmplay=cybrcomm,
$bio

Arcade Video game published 28 years ago:

Cyber Commando (c) 1994 Namco.

The player pilots a futuristic tank that glides smoothly over the surface like a 'sled', searching for enemies to destroy.

- TECHNICAL -

Namco System 22 hardware
Game ID : CY

Main CPU : 68020 (@ 24.576 Mhz), (2x) TMS32025 (@ 49.152 Mhz), M37702 (@ 16.384 Mhz)
Sound Chips : C352 (@ 16.384 Mhz)

Players : 2
Control : stick
Buttons : 3

This game was released in 2 different cabinet styles. One used a 29-inch monitor and the seat and controls were connected to the monitor section of the cabinet. The second style used a 50-inch monitor and a separate seating area similar to the large 'Showcase' cabinets made by Atari.

- TRIVIA -

Released in October 1994 in Japan.

- SERIES -

1. Cyber Sled (1993)
2. Cyber Commando (1994)

- STAFF -

Programmed by: N. Aoshima, K. Watanabe
Music composed by: Shinji Hosoe

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=557&o=2

$end

$pce_tourvision=cybrcore,
$bio

TOURVision cart. published 31 years ago:

Cyber Core (c) 1991 TOURVision.

Spanish Coin-Op version.

- TECHNICAL -

Cart. ID: 13

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=38964&o=2

$end

$pce=cybrcore,
$vgmplay=cybrcore_tg16,
$bio

NEC PC-Engine HuCARD published 32 years ago:

Cyber Core (c) 1990 IGS Corp.

Cyber Core is a vertical shooter developed by Alpha System and published by IGS. In the year A.D 2269, the Earth is overrun by unknown and fierce insect-looking invaders. In a last ditch effort, humanity sends an alien ship called the Chimera and its pilot Mellange Kato (aka Rad Ralph) to counter the inevitable invasion. The player takes control of the insectoid combat aircraft and fights waves of odd-looking enemies such as bugs, beetles, slugs, giant flies and other hard to describe creatures. In a way similar to the classic Xevious, the ship combines two kinds of weaponry: air-to-air weapons against air-based enemies and air-to-ground bombs used against ground-based units. Additionally, large flying bugs occasionally appear and release transparent and colored pods when hit - they upgrade the ship's active weapon to Ring Lasers (red), Spread Gun (blue), Wave lasers (green) or Laser Beams (yellow). However, more than upgrading the ship's main weapon, these pods also literally morph the craft into a larger entity with a larger hit-box. Finally, a built-in shield allows the Chimera to take up to three hits before it goes to oblivion (the ship however loses a weapon level each time it absorbs damage). Cyber Core consists of eight long levels, from desolate cities and forests, all the way through to the heart of enemy territory.

- TECHNICAL -

Game ID: AI-02001

- TRIVIA -

Released on March 09, 1990 in Japan for 6700 Yen.

Export releases:
[US] "Cyber Core [Model TGX030030]"

- STAFF -

Programmer: Mio. H
Co-Programmer: Bokegi!
Scenario Writer: Syuichi Kouyama
Game Designer: Kiyofumi Kato, Satoru Kubota
Illustrator: Masashige Yumoto
Graphic Designer: Alexander*MiKawa, Paris>Dakar Miko, Ore, Mak, Ayumi Nishizawa
Demonstrasion Player: Bush
Composer: Toshio Murai, Masahiro Teramoto (Terra)
Music/Sound Effects: Masahiro Teramoto (Terra)
Manager: Tomofumi Matsumoto
Planning Staff: Satoshi Masunaga, Shozou Tomitaka, Izumi Tomitaka, Shigemi Kondou, Satoru Kubota, Masayasu Sato, Ryousuke Kitamura, Akiko Imai
Adviser: Hiroshi Nagatsuka
Technical Adviser: Hahi
Supervisor: Toshihiko Horiguchi, Tetsuya Sasaki
Director: Kenji Hisatomi
Assistant Director: Satoshi Suzuki, Masato Umezu
Producer: Kotoshi Yokoyama

- PORTS -

* COMPUTERS:
[JP] Sharp X6800 (1991) "Cyber Core [Model GS-203]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58553&o=2

$end

$x68k_flop=cybrcore,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Cyber Core (c) 1991 SPS.

- TECHNICAL -

GAME ID: GS-203
BARCODE: 4956358102032

- TRIVIA -

Released on October 25, 1991 in Japan. Retail price: 7800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87257&o=2

$end

$tg16=cybrcore,
$bio

NEC TurboGrafx-16 cart. published 32 years ago:

Cyber Core (c) 1990 NEC Home Electronics, Ltd.

North American release. Game developed in Japan. See the original Japanese version for more information; "Cyber Core [Model AI-02001]".

- TECHNICAL -

GAME ID: TGX030030

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84303&o=2

$end

$info=cybrcycc,cybrcyccj,
$vgmplay=cybrcycc,
$bio

Arcade Video game published 27 years ago:

Cyber Cycles (c) 1995 Namco.

A motorbike racing game featuring 2 courses; Greenhill : A high-speed track along the coastline and Neo Yokahoma : A futuristic technical course in an urban area at night.

- TECHNICAL -

Namco Super System 22 hardware
Game ID : CB

Main CPU : Motorola 68EC020 (@ 24.576 Mhz), (2x) TMS32025 (@ 49.152 Mhz), M37710 (@ 16.384 Mhz)
Sound Chips : C352 (@ 16.384 Mhz)

Players : 1
Control : paddle
Buttons : 1

- TRIVIA -

Released in April 1995 in Japan.

Victor Entertainment released a limited-edition soundtrack album for this game (Cyber Cycles : Namco Game Sound Express Vol.23 - VICL-15048) on 21/10/1995.

- TIPS AND TRICKS -

* Drive The NVR 150 RR SP : Push the 'Change View' button while selecting a circuit (Continue holding the button until the race begins). Meanwhile, at the vehicle selection screen highlight these motorcycles in order, pressing the brake pedal after each : Wild Hog, NVR 150 RR, Anthais, Wild Hog. Now highlight NVR 150 RR, pressing the brake pedal twice. The NVR 150 RR will be upgraded to the NVR 150 RR SP!

* Penguin Scooter : Enter one of these codes... If the bike is Black or Green : Hold 'Change View' button. At bike select, go to NK brake once, go to GP brake once, go to SP break x5, go to GP brake Once. If the bike is Red or Yellow : Hold 'Change View' button. At bike select, go to NK brake x3, go to NK = WildHog, GP = NVR, SF = Anthias

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=558&o=2

$end

$pce=cyberdod,
$vgmplay=cyberdod_pce,
$bio

NEC PC-Engine HuCARD published 30 years ago:

サイバードッジ (c) 1992 Tonkin House.
(Cyber Dodge)

- TRIVIA -

Released on January 31, 1992 in Japan.

Reviews:
April 1992 - Joypad N.7 (Page 128-129) [FR]: 62/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58554&o=2

$end

$saturn=cyberdol,
$bio

Sega Saturn CD published 26 years ago:

Cyber Doll (c) 1996 I'Max.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59003&o=2

$end

$x68k_flop=cybrfld,
$bio

Sharp X68000 Series 5.25in. disk. published 29 years ago:

Cyber Field (c) 1993 Saijou Satoshi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87258&o=2

$end

$jaguar=cybrgolfa,cybrgolfb,
$bio

Atari Jaguar cart. published 28 years ago:

Cyber Golf (c) 1994 Atari Corp.

Prototype game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76414&o=2

$end

$pc98=cyberill,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Cyber Illusion (c) 1995 Pearl Soft.

- TECHNICAL -

FD x8

- TRIVIA -

Released on September 22, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89188&o=2

$end

$ibm5170_cdrom=cyberjud,
$bio

IBM PC/AT DOS CD published 26 years ago:

Cyber Judas (c) 1996 Merit Studios

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144619&o=2

$end

$snes=cyknigh2,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Cyber Knight II 地球帝国の野望 (c) 1994 Tonkin House
(Cyber Knight II - Chikyuu Teikoku no Yabou)

Cyber Knight 2 is a futuristic role playing game by Tonkin House, sequel of Cyber Knight released for the Super Famicon and PC-Engine systems. The story takes off where the first episode left it. Four years after the first game, the crew on board the Swordfish spaceship finally reaches the Earth, their final destination. But things have dramatically changed there and the prosperous planet they left is now in ruin. The Earth Federation is in control and they soon capture the crew and the Swordfish. The federation is at war and the general of a powerful military organization plans to take over the galaxy. The game starts on GL4420 and the player's first task is to find Doctor Dennet and retrieve the Swordfish before it gets transferred to another solar system by the Federation. The game closely follows the gameplay from the original game with obvious enhancements in both functionality and appearance. Once again, the player and his crew can travel through the Galaxy at light speed and visit various alien worlds. Each crew member can control a mechanized robot suit which can be upgraded using neo-part collected along the way. The fighting system was also greatly improved with detailed sprites and an auto-combat mode.

- TECHNICAL -

[Model SHVC-CZ]

- TRIVIA -

Released on August 26, 1994 in Japan for 9900 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61170&o=2

$end

$snes=cyknight,
$bio

Nintendo Super Famicom cart. published 30 years ago:

Cyber Knight (c) 1992 Tonkin House

SFC conversion of a PC-Engine game; "Cyber Knight [Model TON90003]".

- TECHNICAL -

Game ID: SHVC-CX

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61169&o=2

$end

$pce=cyknight,
$bio

NEC PC-Engine HuCARD published 32 years ago:

Cyber Knight (c) 1990 Tonkin House

Cyber Knight is a futuristic role playing game by Tonkin House. The story takes place in 2352, as the S.S. Swordfish space ship miraculously escapes a vicious attack by space pirates. The ship sustains enormous damage and is on the blink of destruction. The crew has no choice but to do a panic jump in hyper-space, and this is where the game starts. The ship is lost somewhere in space, most of the crew has perished (including the captain) and most of the equipment on board is destroyed. The goal of the game is to control the surviving crew and to return to Earth, and their first task is to find a replacement for the hyper-space drive. The crew certainly reminds of the one seen in the popular TV series featuring the beloved Captain and his fellow Vulcan friend, but it also comes with a commander, a doctor, a mechanic and several soldiers. Additionally, powerful mechas are available and play an important part in the game, especially during fights and outdoor exploration. The game gets our heroes to visit many alien worlds and to also resolve many sub-quests. Another important component of the game is Mica, the Swordfish's main computer, and it often gives the player helpful (or sometimes useless) information about planets or enemies. The game is vast with numerous systems and planets to explore, but a heavy knowledge of Japanese is needed to enjoy Cyber Knight in full.

- TECHNICAL -

Game ID: TON90003

- TRIVIA -

Released on October 12, 1990 in Japan for 6800 Yen.

- PORTS -

* CONSOLES:
[JP] Super Famicom (1992) "Cyber Knight [Model SHVC-CX]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58555&o=2

$end

$pc8801_flop=cybermag,
$bio

Cyber Magic (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91585&o=2

$end

$fmtowns_cd=cybrmotn,
$bio

Fujitsu FM Towns CD published 29 years ago:

Cyber Motion [Model HMD-194] (c) 1993 Fujitsu, Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=279140&o=2

$end

$info=mt_eswat,
$megatech=mt_eswat,
$bio

Sega Mega-Tech cart. published 32 years ago:

Cyber Police E-SWAT - Enhanced Special Weapons and Tactics (c) 1990 Sega.

A powerful crime syndicate is creating chaos in your city. As a rookie cop, you must prove your worth by capturing dangerous criminals in order to get promoted to an E-Swat agent, the meanest crime-fighting machine ever to walk the streets! Many perils await you, but it's all part of a cop's job! Features nice graphics & sound, as well as a nice variety of enemies & challenges to beat!

- TECHNICAL -

Runs on the "Mega-Tech System" hardware.
Cartridge ID: 610-0239-38

- TRIVIA -

Released in July 1990.

SWAT is an acronym for 'Special Weapons And Tactics'.

The police cruiser that appears in the ending of E-SWAT makes a cameo appearance in the 1991 Sega Genesis game "Streets of Rage". The car's main purpose on Streets of Rage was to assist Axel, Blaze and Adam (the heroes in Streets of Rage) by firing either rocket grenades, or napalm at the bad guys whenever it was needed (ironically, some of the people who worked on E-SWAT's such as Tinon, and Dolphin ended up working on Streets of Rage).

- TIPS AND TRICKS -

* Level select : start a game, the Hero and Mission screen appears. Now hold A+B+C and press Left, Right, Up, Down. You are now able to select the level by pressing Left/Right.

* Sound test : to enable the sound test, first beat the game. Then during the ending sequence, press and hold buttons A+B+C+Downleft. Keep holding these and press Start until the sound test screen appears.

- STAFF -

Game designed by : Tinon
Programmed by : Momonga Momo, Little Sun
Designers : Nandemo, Macco Chan, Seishi Atsumiya, Mikarin
Music by : Dolphin, Middle Village
Sound coordinator : Bo
Original concept by : Saki

- PORTS -

* CONSOLES:
Sega Megadrive (1995)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2352&o=2

$end

$sms=eswatp0,
$bio

Sega Master System cart. published 32 years ago:

Cyber Police E-SWAT - The Ultimate Factor in the Battle Against Crime (c) 1990 SEGA Enterprises, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262534&o=2

$end

$info=eswatj,eswatjd,eswatbl,eswatbl2,
$vgmplay=eswatj,
$bio

Arcade Video game published 33 years ago:

Cyber Police E-SWAT - The Ultimate Factor in the Battle Against Crime (c) 1989 Sega.

E-Swat: Cyber Police is a side-scrolling platform shoot-em-up in which the player takes on the role of a rookie beat-cop who must take down the powerful crime syndicate that is creating chaos in Liberty City. The rookie must prove his ability as a police officer by defeating and arresting a number of crime bosses, killing as many of their henchmen as possible in the process. 

The cop carries a standard-issue pistol with only a limited amount of ammunition. In the event of the ammunition running out, players will only be able to kick their enemies. Extra Ammo can be picked up at various points throughout the levels, however.

As the player progresses through the game making arrests, their on-screen character is promoted through the ranks; first to Captain, then Assistant Chief, Chief and finally, once three crime bosses have been arrested, to the rank of full E-SWAT Cyber agent. 

As an E-Swat agent the cop is encased in robotic-style body armour. In armoured mode, the cop has vastly increased firepower, including a limited number of explosives that are ejected from a mechanical device on his back. As the armoured cop is shot, his armour will gradually falls away until he is finally killed.

The game consists of five rounds set over fifteen different stages.

- TECHNICAL -

Runs on the Sega "System 16B" hardware.
Game ID: 317-0128

Players: 2
Control: 8-way joystick
Buttons: 3

- TRIVIA -

E-SWAT was released in September 1989 in Japan and in December 1989 in the US.

SWAT is an acronym for 'Special Weapons And Tactics'.

Export releases:
[US] "Cyber Police E-SWAT - The Ultimate Factor in the Battle Against Crime [Model 317-0129]"
"Cyber Police E-SWAT - The Ultimate Factor in the Battle Against Crime [Model 317-0130]"

Re-Editions:
[JP] "Cyber Police E-SWAT - The Ultimate Factor in the Battle Against Crime [Model 317-0131]"

- TIPS AND TRICKS -

* Second Boss Easy Win : when facing the second boss (the tall, boomerang-throwing thug) simply shoot repeatedly until you run out of bullets, then get in really close and 'kick' him for a one-hit win.

- PORTS -

* CONSOLES:
Sega Mega Drive (1990)
Sega Master System (1990)

* COMPUTERS:
Commodore C64 (1990)
Sinclair ZX Spectrum (1990)
Amstrad CPC (1990)
Commodore Amiga (1990)
Atari ST (1990)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=733&o=2

$end

$info=eswatu,eswatud,
$bio

Arcade Video game published 33 years ago:

Cyber Police E-SWAT - The Ultimate Factor in the Battle Against Crime (c) 1989 SEGA Enterprises, Ltd.

North American release. Game developed in Japan. See the original Japanese release entry for more information about the game itself; "Cyber Police E-SWAT - The Ultimate Factor in the Battle Against Crime [Model 317-0128]".

- TECHNICAL -

Game ID: 317-0129

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97892&o=2

$end

$info=eswat,eswatd,
$bio

Arcade Video game published 33 years ago:

Cyber Police E-SWAT - The Ultimate Factor in the Battle Against Crime (c) 1989 SEGA Enterprises, Ltd.

EXPORT release. Game developed in Japan. See the original Japanese release entry for more information about the game itself; "Cyber Police E-SWAT - The Ultimate Factor in the Battle Against Crime [Model 317-0128]".

- TECHNICAL -

Game ID: 317-0130

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97893&o=2

$end

$info=eswatj1,eswatj1d,
$bio

Arcade Video game published 33 years ago:

Cyber Police E-SWAT - The Ultimate Factor in the Battle Against Crime (c) 1989 SEGA Enterprises, Ltd.

RE-EDITION. See the original release for more information about the game itself: "Cyber Police E-SWAT - The Ultimate Factor in the Battle Against Crime [Model 317-0128]".

- TECHNICAL -

Game ID: 317-0131

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97894&o=2

$end

$cpc_cass=eswats,
$bio

Amstrad CPC cass. published 32 years ago:

Cyber Police ESWAT (c) 1990 Erbe Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96148&o=2

$end

$cpc_cass=eswat,
$bio

Amstrad CPC cass. published 32 years ago:

Cyber Police ESWAT (c) 1990 US Gold, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96149&o=2

$end

$cpc_flop=eswatedi,eswatcyb,eswatedi01,eswatcyb02,eswatcyb04,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Cyber Police ESWAT (c) 1990 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123800&o=2

$end

$cpc_flop=eswatcyb03,eswatcyb05,eswatcyb06,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Cyber Police ESWAT Trained (c) 1990 XOR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123801&o=2

$end

$megadriv=eswatj,
$vgmplay=eswat_md,
$bio

Sega Mega Drive cart. published 32 years ago:

Cyber Police ESWAT (c) 1990 Sega Enterprises, Limited.

- TECHNICAL -

Game ID: G-4029
Cartride ID: 670-0705
Cover ID: 670-0706
Barcode: 4 974365 540296

- TRIVIA -

ESWAT - Cyber Police for Mega Drive was released on July 14, 1990 in Japan.

- STAFF -

Game Design: Hiroaki Chino (Tinon)
Programmer: Hiroshi Momota (Momonga Momo), Little Sun
Designer: andemo, Macco Chan, Atsushi Seimiya (Seishi Atsumiya), Mikarin
Music: Yō Takada (Dolphin), Takayuki Nakamura (Middle Village)
Sound Coordinator: Tokuhiko Uwabo (Bo)
Special Thanks: Matsuhide Mizoguchi (Mizoran), Ore , Sat Man, Tarō Shizuoka (Shizuoka Taro), Mt. Maya, Thunder, Design's Maid, Takashi Yuda (Takashi Thomas Yuda), Keiichi Yamamoto (Yamaichi), Tatsuo Matsuda (Good Luck Matsuda)
Original Concept: Hisaki Nimiya (Saki)
Cover Illustration by: Yuji Kaida
Story Illustration by: Hidefumi Kimura

- PORTS -

* CONSOLES: 
Nintendo Wii [Virtual Console] [JP] (aug.28, 2007) [Model MBLJ]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56424&o=2

$end

$cpc_flop=cyberpow,
$bio

Amstrad CPC type-in published 30 years ago:

Cyber Power (c) 1992 CPC Infos

- TRIVIA -

Listed as a type-in program in the French magazine: CPC Infos.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119429&o=2

$end

$spectrum_cass=cyberrat,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Cyber Rats [Model 6] (c) 1982 Silversoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78465&o=2

$end

$x68k_flop=cybrrpg,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Cyber RPG Pemo Pemo Pro-68k (c) 1991 Kashiya

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87259&o=2

$end

$pc98=cybsch98,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Cyber School 98 (c) 1992 Low Tech Team.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89189&o=2

$end

$fmtowns_cd=cybsculp,
$bio

Fujitsu FM Towns CD published 31 years ago:

Cyber Sculpt (c) 1991 Fujitsu, Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261877&o=2

$end

$info=cybsled,cybsleda,
$vgmplay=cybsled,
$bio

Arcade Video game published 29 years ago:

Cyber Sled (c) 1993 Namco.

Piloting a colorful tank that slides over the surface like a 'Sled' in an arena of the future, the pilots fight for prestige and glory. Ending the game (either by winning or being eliminated) gives the player a rank and a letter grade to show how good you really are.

- TECHNICAL -

Cyber Sled was only available as a dedicated 2-player sit-down cabinet. The plastic mouldings around the screens and the twin joysticks give the illusion of piloting a futuristic tank. The player-one position is all blue, and the player-two position is all red. Unlike later sit-down style 'driving' cabinets, the seats are not adjustable.

Runs on the Namco System 21 hardware.

Main CPU: (2x) Motorola 68000 (@ 12.288 Mhz), M6809 (@ 3.072 Mhz), HD63705 (@ 2.048 Mhz), (2x) TMS32025 (@ 24 Mhz)
Sound Chips: C140 (@ 21.39 Khz), YM2151 (@ 3.57958 Mhz)

Control: 2 Sticks per Player
Buttons: 5 Buttons per Player. 2 Fire, 2 Rocket, 1 View.

- TRIVIA -

Cyber Sled was released in September 1993. 

Victor Entertainment released a limited-edition soundtrack album for this game (Cyber Sled : Namco Game Sound Express Vol.10 - VICL-15024) on 21/01/1994.

- SERIES -

1. Cyber Sled (1993)
2. Cyber Commando (1994)

- STAFF -

Music composed by: Shinji Hosoe

- PORTS -

* CONSOLES:
Sony PlayStation (1995)
Sega Saturn [Unreleased Prototype]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=559&o=2

$end

$saturn=cyberspdu,
$bio

Sega Saturn CD published 27 years ago:

Cyber Speedway [Model 81205] (c) 1995 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60012&o=2

$end

$saturn=cyberspd,
$bio

Sega Saturn CD published 26 years ago:

Cyber Speedway [Model MK81205-50] (c) 1996 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60270&o=2

$end

$snes=cybrspin,
$bio

Nintendo Super NES cart. published 30 years ago:

Cyber Spin (c) 1992 Takara Company, Limited.

- TIPS AND TRICKS -

Level Password
-------------- 
Peru MBC27-44111 11111-3P121  
Kenya GYP74-MGD11 2121K-4R161  
Spain NZR78-MRH11 21211-1K179  
America V?X8K-MTH11 21211-2C189

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62882&o=2

$end

$nes=basewars,
$bio

Nintendo NES cart. published 31 years ago:

Cyber Stadium Series - Base Wars (c) 1991 Ultra Games

$23.4 billion a year for a .250 hitter? Baseball salaries in the 24th Century have rocketed through the O-zone! And team owners are rebelling. They've replaced these greedy players with mighty robots programmed for punishment. The result is Base Wars - a bizarre cross between baseball and gladiatorial combat. It's heroes are an awesome array of mutant machines. Metallic monsters resembling man, half-ton tanks and unidentified fielding objects. But forget about good sportsmanship in the Cyber League. Because in Base Wars, winning isn't everything, it's the only thing. And these mega horsepower sultans of swat are armed to the circuits with enough laser swords, guns and ammunition to spark an interplanetary war. All the elements of baseball are here - pitching, hitting, fielding and base running. Plus a brutal bonus: one-on-one battle royales for base possession.

- TECHNICAL -

GAME ID: NES-5B-USA

- TRIVIA -

Released in June 1991 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55037&o=2

$end

$info=cybstorm,
$bio

Arcade Video game published 29 years ago:

Cyber Storm (c) 1993 Atari Games Corporation.

A futuristic 1-on-1 fighting game. Never release to the public.

- TRIVIA -

Last build of this prototype known from February 1993.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3713&o=2

$end

$apple2_flop_orig=cybrstrk,
$bio

Apple II 5.25 disk. published 42 years ago:

Cyber Strike (c) 1980 Sirius Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229186&o=2

$end

$info=cybertnk,
$bio

Arcade Video game published 34 years ago:

Cyber Tank (c) 1988 Coreland Technology, Incorporated.

The game can be played by 2 players at the same time, and the 2nd player can join the game during playing by the  1st player.

The 1st player uses the horizontal control and the 2nd player uses the gun unit to destroy the attacking enemies.

- TECHNICAL -

Cabinet dimensions:
Width: 780 mm.
Depth: 1300 mm.
Height: 1750 mm.
Weight: 158 kg.

2-monitor game.

T-8008 T-Type board

- TRIVIA -

Cyber Tank was never released but had a location test around August 1988, which failed... As of this writing (July 2012), there is only one known cabinet in existence at this time.

After this game, Coreland Technology, Inc. had many loans and Bandai acquired them. They changed many things at Coreland including the name to Banpresto, and the managing of toys business.

Apollon Music released a limited-edition soundtrack album for this game (Original Sound of Cyber Tank - KHY-1027) in cassette format on 30/03/1988. Also released the soundtrack album in CD format (Original Sound of Cyber Tank - BY12-5029) on 16/12/1988.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4406&o=2

$end

$saturn=vonunl,
$bio

Sega Saturn CD published 24 years ago:

Cyber Troopers Virtual On - Netlink Edition [Model 81072] (c) 1998 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60014&o=2

$end

$info=von2,von254g,vonot,von2a,von2o,
$bio

Arcade Video game published 24 years ago:

Cyber Troopers VIRTUAL ON - Oratorio Tangram (c) 1998 Sega.

- TECHNICAL -

Runs on the Sega "Model 3 Step 2.0" hardware.

Players : 1
Control : 8-way joystick
Buttons : 4

- TRIVIA -

Cyber Troopers Virtual On Oratorio Tangram was released in March 1998 in Japan.

The Version 5.4 was released in May 1999, and 5.6 (released on Naomi) was released in June 2000.

- UPDATES -

Ver. 5.2
Ver. 5.4
Ver. 5.66

- SERIES -

1. Virtual On - Cyber Troopers (1995, Arcade)
2. Cyber Troopers Virtual On - Oratorio Tangram (1998, Arcade)
3. Virtual On - Oratorio Tangram -M.S.B.S.Ver.5.66- (2000, Arcade)
4. Cyber Troopers Virtual-On 4 'Force' (2001, Arcade)
5. Dennou Senki Virtual-On Marz (2003, PS2)

- PORTS -

* CONSOLES:
Sega Dreamcast [JP] (Dec.1999)
Sega Dreamcast [NA] (Jun.2000)
Xbox Live Arcade (Apr.2009)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3759&o=2

$end

$dc=vonotj,
$bio

Sega Dreamcast GD published 23 years ago:

Cyber Troopers Virtual On - Oratorio Tangram (c) 1999 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135045&o=2

$end

$dc=vonot,
$bio

Sega Dreamcast GD published 22 years ago:

Cyber Troopers Virtual On - Oratorio Tangram [Model T-13004N] (c) 2000 Activision, Inc. [Santa Clara, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135046&o=2

$end

$saturn=vonu,
$bio

Sega Saturn CD published 26 years ago:

Cyber Troopers Virtual On [Model 81042] (c) 1996 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60013&o=2

$end

$saturn=von,
$bio

Sega Saturn CD published 26 years ago:

Cyber Troopers Virtual On [Model MK81042-50] (c) 1996 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60271&o=2

$end

$pc98=cybervac,
$bio

Cyber Vaccine Itekomashi (c) 19?? Nichikon.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89190&o=2

$end

$psx=cyberwar,
$bio

Sony PlayStation CD published 27 years ago:

Cyber War (c) 1995 Coconuts Japan.

- TECHNICAL -

CD1 ID: SLPS-00055
CD2 ID: SLPS-00056
CD3 ID: SLPS-00057

- TRIVIA -

Released on July 21, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85047&o=2

$end

$amigaocs_flop=cyberwrl,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Cyber World (c) 1990 Magic Bytes

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73803&o=2

$end

$pc98=cyberwri,
$bio

Cyber Writer DX (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89191&o=2

$end

$spectrum_cass=cyberzon,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Cyber Zone (c) 1983 Crystal Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78468&o=2

$end

$timex_cass=cyberzon,
$bio

Timex Sinclair 2068 cass. published 39 years ago:

Cyber Zone (c) 1983 Softsync, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263940&o=2

$end

$megadriv=cybercop,
$vgmplay=corporat_md,
$bio

Sega Genesis cart. published 30 years ago:

Cyber-Cop (c) 1992 Virgin Games

- TECHNICAL -

GAME ID: T-70016

- TRIVIA -

Export releases:
[EU] "Corporation [Model T-70016-50]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57177&o=2

$end

$neocd=cyberlip,
$bio

SNK Neo-Geo CD published 27 years ago:

Cyber-Lip (c) 1995 SNK [Shin Nihon Kikaku].

- TECHNICAL -

[Model NGCD-010]

- TRIVIA -

Cyber-Lip for Neo-Geo CD was released on April 21, 1995 in Japan.

Like most of the Neo-Geo CD conversions, no (or minor) differences can be seen from the original, the main interest was the lowest price of the game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47587&o=2

$end

$info=cyberlip,
$neogeo=cyberlip,
$bio

SNK Neo-Geo MVS cart. published 32 years ago:

Cyber-Lip (c) 1990 SNK [Shin Nihon Kikaku].

Cyber-Lip is a platform shoot-em-up for one or two players that borrows heavily from Konami's "Contra" series. Players must battle through sideways-scrolling levels, to defeat armies of cyborgs and androids and restore order and peace to the world.

Cyber-Lip has two shooting modes, one for standard weapon use and one for rocket launchers and grenade throwing. Players can switch between the two modes at any time, but only carry a limited amount of grenades or rockets. Weapon power-ups and additional grenades and rockets can be picked up throughout the levels.

At the end of certain levels, the game's heroes will enter an elevator and players can then choose whether to go 'up' or 'down', depending on which route through the game they wish to take. Each level has a large end-of-level boss that must be defeated.

- TECHNICAL -

Runs on the SNK "Neo-Geo MVS" hardware.
Game ID: Model NGM-010

[SNK MVS Neo-Geo Control Picture]
2 players - 4 buttons per player (3 usables)
=> [Joystick] 8-way, [A] Shoot, [B] Jump, [C] Arms select

- TRIVIA -

Cyber-Lip was released in November 1990.

- STAFF -

Producer : Eikichi Kawasaki
Directors : Deru-Deru, Ousama
Programmer : Shochan
Sound : Tate Norio
Front Designers : Higashi Pon, Miss.Jra
Back Designers : Ok Goo!, Crazy Love
Specail Thanks : Hi-Side, Yao- Yao, Oirabero, Poppyusan, Moriyan, Shibayan, Kaneshiro!, Kumasan, Nishidon, Dimajin, John Guso

- PORTS -

* CONSOLES:
[JP] SNK Neo-Geo AES (jul.1, 1991; "Cyber-Lip [Model NGH-010]")
[US] SNK Neo-Geo AES (jul.1, 1991; "Cyber-Lip [Model NGH-010]")
[JP] SNK Neo-Geo CD (apr.21, 1995; "Cyber-Lip [Model NGCD-010]")
[US] SNK Neo-Geo CD (apr.21, 1995; "Cyber-Lip [Model NGCD-010E]")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=560&o=2

$end

$c64_cart=cyberbal,
$bio

Commodore C64 cart. published 32 years ago:

Cyberball (c) 1990 Domark

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53550&o=2

$end

$amigaocs_flop=cyberbal,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Cyberball (c) 1990 Domark Group, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73804&o=2

$end

$spectrum_cass=cyberbal_a,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Cyberball (c) 1990 Domark Group, Ltd.

- STAFF -

Music by: Matt Furniss

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78459&o=2

$end

$cpc_flop=cyberbal01,cyberbal02,cyberbal03,cyberbal04,cyberbal05,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Cyberball (c) 1990 Domark Group, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121238&o=2

$end

$st_flop=cyberbal,
$bio

Atari ST disk. published 32 years ago:

Cyberball (c) 1990 Domark Group, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148423&o=2

$end

$spectrum_cass=cyberbal_b,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Cyberball (c) 1990 Erbe Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=317088&o=2

$end

$info=cyberbal,cyberbal2,cyberbalp,cyberbal1,
$bio

Arcade Video game published 34 years ago:

Cyberball - Football in the 21st Century (c) 1988 Atari Games.

Head to Head... Metal on Metal... It's a Fight to the Finish!! Cyberball is an extremely violent futuristic football game full of colliding metal and exploding shrapnel. Players select from over 100 offensive and defensive plays.

- TECHNICAL -

Game ID : 136064

Main CPU : (3x) 68000 (@ 7.15909 Mhz), MOS Technology 6502 (@ 1.789772 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), (2x) DAC

Players : 4
Control : 8-way joystick
Buttons : 1

- TRIVIA -

Cyberball was released in September 1988.

1250 units were produced in the USA. The selling price was $2995.

- SERIES -

1. Cyberball - Football in the 21st Century (1988)
2. Cyberball 2072 (1989)
3. Tournament Cyberball 2072 (1989)

- STAFF -

Programmer / Designer : John Salwitz
Artist / Designer : Dave Ralston
Physicist / Programmer : Paul kwinn
Hardware designer : Doug Snyder
Technician : Rob Rowe
Animators : Mark West, Will Noble, Deborah Short
Audio group : Brad Fuller, Hal Canon, Don Diekneite
Product manager : Jerry Momoda
Cabinet designer : Dave Coox
Cabinet graphics by Atari Visual Communications.
Team leader : John Ray

- PORTS -

* CONSOLES: 
[US] Sega Genesis (1990) "Cyberball [Model 1109]" 
Sega Mega Drive [BR] (1990) by Tec Toy 
[EU] Sega Mega Drive (1990) "Cyberball [Model 1109-50]" 
Sega Mega Drive [AU] (1990) 
[JP] Sega Mega Drive (jul.28, 1990) "Cyberball [Model G-4027]" 
[US] Nintendo NES (1992) "Cyberball [Model NES-4Y]" 

* COMPUTERS: 
[EU] Amstrad CPC (1990) 
[EU] Commodore Amiga (1990) 
[EU] Atari ST (1990) 
[EU] Sinclair ZX Spectrum (1990) 
[US] Commodore C64 [EU] (1995)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=561&o=2

$end

$info=cyberbal2p,cyberbal2p3,cyberbal2p1,cyberbal2p2,
$bio

Arcade Video game published 33 years ago:

Cyberball 2072 (c) 1989 Atari Games Corporation.

Cyberball has a new look this year, including : simplified play for beginners, new special challenge game, improved robot buy feature, new robot, new teams and 150 new plays (for a total of 250).

- TECHNICAL -

Owners of the original "Cyberball" cabinets could upgrade to Cyberball 2072 via an Atari Games-produced piggyback board which updated the old Cyberball units to 2072 version.

Main CPU : Motorola 68000 (@ 7.15909 Mhz), MOS Technology 6502 (@ 1.7895 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.579 Mhz), OKI6295 (@ 9.037 Khz)

Players : 2
Control : 8-way joystick
Buttons : 1

- TRIVIA -

Cyberball 2072 was released in August 1989.

Default highscore contains nicknames in homage for other Atari games including :
* PAPERBOY for "Paperboy"
* ASTEROID for "Asteroids"
* GAUNTLET for "Gauntlet"
* GRAVITAR for "Gravitar"
* TEMPEST for "Tempest"
* CENTIPED for "Centipede"
* STARWARS for "Star Wars"
* AKKAARRH for "Akka Arrh"
* TOOBIN for "Toobin'"
* ESCAPE for "Escape From The Planet of the Robot Monsters".

- UPDATES -

REVISION 1 :
* Build date : OP SYS 22AUG1989 17 :15 :27 / MAIN 23AUG1989 09 :55 :00

REVISION 2 :
* Build date : OP SYS 22AUG1989 17 :15 :27 / MAIN 01SEP1989 15 :00 :16

REVISION 3 :
* Build date : OP SYS 22AUG1989 17 :15 :27 / MAIN 12SEP1989 20 :31 :11

REVISION 4 :
* Build date : OP SYS 13OCT1989 14 :18 :50 / MAIN 13OCT1989 15 :34 :05

- SERIES -

1. Cyberball - Football in the 21st Century (1988)
2. Cyberball 2072 (1989)
3. Tournament Cyberball 2072 (1989)

- STAFF -

Programmer / designer : John Salwitz
Artist / designer : Dave Ralston
Technician : Rob Rowe
Software support : Paul Kwinn
Animators : Mark West, Will Noble, Deborah Short
Audio group : Brad Fuller, Don Diekneite, Byron Sheppard
Head coach : Chris Downend
Product manager : Jerry Momoda
Cabinet designer : Dave Cook
Cabinet graphics : Atari Visual Communications Department
Team leader : John Ray

- PORTS -

* CONSOLES: 
Sony PlayStation 2 [AU] (2004) "Midway Arcade Treasures 2" 
[US] Microsoft XBOX (oct.11, 2004) "Midway Arcade Treasures 2 [Model MWO-3201W]" 
Nintendo GameCube [US] (oct.11, 2004) "Midway Arcade Treasures 2 [Model DOL-GAYE-USA]" 
[US] Sony PS2 (oct.11, 2004) "Midway Arcade Treasure 2 [Model SLUS-20997]" 
[EU] Microsoft XBOX (oct.29, 2004) "Midway Arcadee Treasures 2" 
[EU] Sony PS2 (oct.29, 2004) "Midway Arcade Treasure 2 [Model SLES-52844]"
[US] Sony PSP (dec.13, 2005) "Midway Arcade Treasures: Extended Play [Model ULUS-10059]"
[EU] Sony PSP (feb.24, 2006) "Midway Arcade Treasures: Extended Play [Model ULES-00180]" 
Sony PSP [PSN] [US] (june.28, 2010) "Midway Arcade Treasures: Extended Play" 
Microsoft XBOX 360 [XBLA] [US] [EU] (sept.5, 2007) [retired in 2010] 

* COMPUTERS: 
[US] PC [MS Windows, CD-ROM] (feb.17, 2006) "Midway Arcade Treasures Deluxe Edition" 
[EU] PC [MS Windows, CD-ROM] (mar.17, 2006) "Midway Arcade Treasures Deluxe Edition" by Zoo Digital Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=562&o=2

$end

$megadriv=cyberbal,
$vgmplay=cyberbal_md,
$bio

Sega Genesis cart. published 32 years ago:

CyberBall (c) 1990 SEGA of America.

Bash your way to the goal post in Cyberball, the national sport of the 21st century. Massive Robots grapple for yardage on this metal-crunching gridiron of the future. And when the action gets critical, the ball explodes!

Classic football tactics and plays burn up the field in a game too dangerous for referees. Penalities are passe! Your linemen are cyborg battering rams who only leave the game whe their heads blow off!

Choose from over 100 plays to battle the charging defense. Apply Turbo Boost to push your offense to the limit. Then block a Quarterback sneak with one of 12 defensive formations. Or just plain blitz!

When Robots burst into flying debris, buy faster, tougher, meaner models. Speed the 350-pound bomb from kick off to touchdown! Take an end run into the future-- and don't fumble!

- TECHNICAL -

GAME ID: 1109
BARCODE: 0 10086 01109 8

- TRIVIA -

Released in June 1990 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56425&o=2

$end

$cpc_cass=cyberbal,
$bio

Amstrad CPC cass. published 32 years ago:

Cyberball (c) 1990 Domark Group, Ltd.

- TECHNICAL -

GAME ID: 454-5
ISBN: 1-85160-454-5
BARCODE: 9 781851 604548

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233262&o=2

$end

$cpc_cass=cyberbals,
$bio

Amstrad CPC cass. published 32 years ago:

Cyberball (c) 1990 Erbe Soft. [Spain]

- TECHNICAL -

[Model AM 598]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95823&o=2

$end

$cpc_flop=cyberbal,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Cyberball [Model AMD 218] (c) 1990 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121237&o=2

$end

$nes=cyberbal,
$bio

Nintendo NES cart. published 31 years ago:

Cyberball (c) 1991 JALECO USA, Inc.

Cyberball is football of the future, a game played by cyborg robots whose goal is to outmaim, as well as outscore, their opponents. But when the smoke clears, and the battlefield is swept clean of severed limbs, Cyberball demands more talent, strategy and sheer guts than any ordinary video game football title you've ever played. Featuring:
* 5 levels of play: play as a rookie, then power your way through 4 advanced levels.
* Over 100 offensive plays: keep 12 defensive formations honest.
* Choice of 4 teams, each with unique strengths and weaknesses.
* Play alone, against another player, or two against the computer.

- TECHNICAL -

GAME ID: NES-4Y-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55038&o=2

$end

$msx1_cass=cyberbig,
$bio

MSX cass. published 33 years ago:

Cyberbig (c) 1989 Animagic.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94569&o=2

$end

$cpc_flop=cyberbig03,
$bio

Amstrad CPC 464 disk. published 15 years ago:

Cyberbig (c) 2007 CNGSOFT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121684&o=2

$end

$cpc_flop=cyberbig02,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Cyberbig Cracked (c) 1989 Joreal

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122794&o=2

$end

$msx1_flop=cyberbig,cyberbiga,
$bio

Cyberbig cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229930&o=2

$end

$cpc_cass=cyberbig,
$bio

Amstrad CPC cass. published 32 years ago:

Cyberbig [Model AMC 729] (c) 1990 MCM Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95824&o=2

$end

$cpc_flop=cyberbig01,cyberbig,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Cyberbig [Model AMF 729] (c) 1990 MCM Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126659&o=2

$end

$spectrum_cass=cyberbig,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Cyberbig (c) 1989 Animagic.

- TECHNICAL -

[Model SEC 729]

- TRIVIA -

The game was originally programmed under the name 'Zamonarr' but Animagic felt the name wasn't very commercial and changed it to 'Cyberbig'.

- STAFF -

Program and Graphics: Alberto Perez Torres, Manuel Dominguez Zaragoza
Music: Pablo Toledo
Production: Javier Cano

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78460&o=2

$end

$amigaocs_flop=cyberbla,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Cyberblast (c) 1992 Innerprise

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73806&o=2

$end

$pc8801_flop=metalora,metaloraa,
$vgmplay=metalora_88,
$bio

NEC PC-8801 Series disk. published 32 years ago:

CyberBlock Metal Orange (c) 1990 Cybertech Custom.

- TECHNICAL -

BARCODE: 4994611850016

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92384&o=2

$end

$pc98=metalor,
$vgmplay=metalor_98,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

CyberBlock Metal Orange (c) 1991 Cybertech Custom

- TRIVIA -

Released on December 27, 1981 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48528&o=2

$end

$x68k_flop=cybrbloc,
$vgmplay=cybrbloc_68k,
$bio

Sharp X68000 Series 5.25in. disk. published 29 years ago:

Cyberblock Metal Orange EX (c) 1993 Cybertech Custom.

Breakout clone for adult.

- TECHNICAL -

BARCODE: 4994611650012
MEDIA: FD x2

- TRIVIA -

Cyberblock Metal Orange EX was released in January 1993 in Japan. Retail price: 7800 Yen.

Due to Japanese law, it is illegal to display the genitalia in a provocative way; this game is no exception and the female genitals are censored with mosaic. However, all the images that are censored in the game actually exist uncensored in the disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87260&o=2

$end

$info=cybots,cybotsu,cybotsud,
$bio

Capcom CPS-II cart. published 27 years ago:

Cyberbots - Fullmetal Madness (c) 1995 Capcom Company, Limited.

North American & European release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Cyberbots - Fullmetal Madness [Green Board]".

- TECHNICAL -

Runs on the "CP System II" hardware.
Blue Board [USA & Europe]

- TRIVIA -

In the original Japanese version's Vs. screen, a chapter title is displayed as well as the model number of each players' VA. The titles and model numbers are missing from these Export versions.

After a 1P vs 2P match in the original Japanese version, the winning character speaks his (or her) victory quote and it is written on screen as well. In the export versions, the victory quote is just written on screen (without the voice sample).

There is a POWEREDGEAR HIGHSCORE CAMPAIGN sequence after the staff credits missing on the export versions.

Devilotte's servants, Dr. Shutain and Jigoku Daishi, are renamed Xavier and Gary.

Gawaine's sword is called 'Magnablade' in the Japanese version. It is not referred to by name in the Export versions.

- UPDATES -

The USA version has the Winners Don't Use Drugs screen.

- PORTS -

(Non-Japanese ports only)

* CONSOLES:
[US] Sony PlayStation (sept.13, 2011, "PSOne Classics")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69632&o=2

$end

$info=cybotsj,cybotsjd,
$vgmplay=cybots,
$bio

Capcom CPS-II cart. published 27 years ago:

Cyberbots - Fullmetal Madness (c) 1995 Capcom.

A mecha-based fighting game featuring six selectable pilots and twelve selectable mechs with intertwining storylines.

- TECHNICAL -

Runs on the "CP System II" hardware.
Green Board [Japan]

Players: Up to 2.
Control: 8-way joystick per player.
Buttons: 4 per player.
=> [1] Attack 1, [2] Attack 2, [3] Weapon, [4] Boost

- TRIVIA -

Cyberbots was released in April 1995 in Japan. It was known as the 10th CPS-II game.

All of the mechs in this game appeared originally in "Armored Warriors".

Devilot (on the S-008 Super-8) appear as a secret character in "Super Puzzle Fighter 2 Turbo" and as a striker character in "Marvel vs. Capcom - Clash of Super Heroes".

Jin also appears as a selectable fighter in "Marvel vs. Capcom - Clash of Super Heroes", accompanied by the Blodia mech.

Sony Music Entertainment released a limited-edition soundtrack album for this game (Cyberbots Arcade Game Track - SRCL-3274, 3275) on August 2, 1995.

- TIPS AND TRICKS -

* Play As S-008 Super-8 : After you choose your V.A. before the Vs screen do the following quickly Up, Right, Down, Left, Up, Right, Attack 1, Up, Left, Down, Right, Attack 2.

* Play As P-10033 gaits : After you choose your V.A. before the Vs screen do the following quickly Attack 1, Attack 2, Boost, Weapon, Attack 1, Boost.

* Play As UVA-02 Helion : After you choose your V.A. before the Vs screen do the following quickly Up, Up, Down, Down, Left, Right, Boost, Weapon.

* Play As X-0 Warlock : After you choose your V.A. before the Vs screen do the following quickly Left, Attack 1, Up, Attack 2, Right, Boost, Down, Weapon.

- SERIES -

1. Armored Warriors [CP-S II No. 07] (1994)
2. Cyberbots - Fullmetal Madness [CP-S II No. 10] (1995)

- STAFF -

Game Designers : Shochan, Tobanjan, Tequila Saddy, Jun Keiba, Haruo Murata (Mucchi), Tatsuya Nakae (Daichan), 12BW1B
Programmers : Kid, Stefano Komorini with T, Shaver, Hiroshi Nakagawa, Dress, Garamon, Mr. Kato
Object Designers : Atta Kutta, Eiji, Naoki Fujisawa, Vanira, Yutaka Maruno, Yoshino, K. Tokunaga, You-Tenkozow, Urabe Yakkyoku 8, Naoki Fukuda, H. Shibaki, Hiroshi Shibata, Shisui, Yorio, Takep, Gappa, Eizi Murabayashi, Heno Heno, Yuki
Scroll Designers : Fukumoyan, Nissui, Kisabon, Iwai, Go, May, Hiroko N., Kichinosuke, Kazu, Akiko O., Saru, Kuwatch, Sm, Tabu, Mago, Mr. Holland
Sound Designers : Tomuyuki Kawakami (T.K NY), Takeshi Kitamura (Moe. T)
Sound Composers : Takayuki Iwai (Anarchy Takapon), Akari Kaida (Akari. K -Lemon-), Masato Koda (Kda Mto), Naoaki Iwami (Super 8 Iwami)
Producer : Iyono Pon

* CAST :
Jin Saotome : Furuya Tooru
Mary Miyabi : Takano Urara
Santana Laurence : Yanada Kiyoyuki
Gawaine Murdock : Genda Tesshou
Bao : Kappei Yamaguchi
Mao : Araki Kae
Arieta : Kanai Mika

Hagane Tessan : Ginga Banjou
Kagura Chiyomaru : Ryo Horikawa
Shade : Shozo Iizuka
Dr. Shutain (Gary in the US version) : Ginga Banjou
Jigoku Daishi (Xavier in the US version) : Yanami Jouji
Princess Devilotte Do Deathsatan IX : Kozakura Etsuko

Special Thanks : Noritaka Funamizu (Poo)

- PORTS -

(Japanese ports only)

* CONSOLES:
[JP] Sega Saturn (mar.28, 1997) "Cyberbots - Fullmetal Madness [Limited Edition] [Model T-1216G]"
[JP] Sega Saturn (mar.28, 1997) "Cyberbots - Fullmetal Madness [Model T-1217G]"
[JP] Sony PlayStation (dec.25, 1997) "Cyberbots - Fullmetal Madness  [Model SLPS-01011]"
[JP] Sony PlayStation (feb.9, 2011) "PSOne Classics"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=563&o=2

$end

$saturn=cybots,
$bio

Sega Saturn CD published 25 years ago:

Cyberbots - Fullmetal Madness (c) 1997 Capcom Company, Limited.

- TECHNICAL -

[Model T-1217G]

- TRIVIA -

Cyberbots for Saturn was released on March 28, 1997 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59004&o=2

$end

$cpc_flop=cyberboy,
$bio

Amstrad CPC 464 disk. published 27 years ago:

Cyberboy (c) 1995 Beyond Belief Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126660&o=2

$end

$cpc_flop=cyberboy01,
$bio

Amstrad CPC 464 disk. published 27 years ago:

Cyberboy Trained (c) 1995 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126661&o=2

$end

$cpc_flop=cyberbri,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Cyberbricks (c) 1991 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124618&o=2

$end

$ibm5170_cdrom=cyberbvr,
$bio

IBM PC/AT DOS CD published 27 years ago:

CyberBykes - Shadow Racer VR (c) 1995 GameTek, Inc. [Miami Beach, FL, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144620&o=2

$end

$apple2_flop_misc=cybrches,
$bio

Cyberchess (c) 198? Cyber Enterprises

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107531&o=2

$end

$fmtowns_cd=cybrcity,
$bio

Fujitsu FM Towns CD published 33 years ago:

Cybercity (c) 1989 Telenet Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110334&o=2

$end

$amigaocs_flop=cybercn3,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Cybercon III (c) 1991 US Gold

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73807&o=2

$end

$st_flop=cybercn3,
$bio

Atari ST disk. published 31 years ago:

Cybercon III (c) 1991 US Gold, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148828&o=2

$end

$amigaocs_flop=cybercn3a,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Cybercon III [Budget] (c) 1991 Kixx

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73808&o=2

$end

$gba=cybzoids,
$bio

Nintendo GBA cart. published 19 years ago:

Cyberdrive Zoids - Kijuu no Senshi Hyuu [Model AGB-AZ3J-JPN] (c) 2003 Tomy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70264&o=2

$end

$fmtowns_cd=cyberia,
$bio

Fujitsu FM Towns CD published 27 years ago:

Cyberia (c) 1995 Fujitsu, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110123&o=2

$end

$saturn=cyberiaj,
$bio

Sega Saturn CD published 26 years ago:

Cyberia (c) 1996 Electronic Arts Victor.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59005&o=2

$end

$ibm5170_cdrom=cyberian,
$bio

IBM PC/AT DOS CD published 28 years ago:

Cyberia - Mission Norway (c) 1994 Interplay

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144621&o=2

$end

$ibm5170_cdrom=cyberia,
$bio

IBM PC/AT DOS CD published 28 years ago:

Cyberia - Project Description (c) 1994 Interplay

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144622&o=2

$end

$ibm5170_cdrom=cyberia2,
$bio

IBM PC/AT DOS CD published 27 years ago:

Cyberia 2 - Resurrection (c) 1995 Virgin Interactive Ent., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144623&o=2

$end

$psx=cyberia,
$bio

Sony PlayStation CD published 26 years ago:

Cyberia (c) 1996 Interplay.

Over 2 years in the making, Cyberia is the story of a future where global terrorists rule and mankind lives on the edge. To make life worse, the ultimate doomsday device has been discovered under the frozen mass of Northern Asia - a device code-named Cyberia. Designed in a long ago era of peace, this weapon could spell the end of civilisation if it reached the wrong hands...

- TECHNICAL -

Game ID: SLUS-00053

- TRIVIA -

Released on February 01, 1996 in the USA.

Export releases:
[JP] "Cyberia [Model SLPS-00218]"
[EU] "Cyberia [Model SLES-00233]"

- STAFF -

Director: Drew Markham
Project Manager: Franck De Girolami
Producer: Joan Wood
Art Director: Robert Stahl
Computer Animation Technical Director: Barry Dempsey
Technical Director: Michel Royer
Director of Digital Photography: Jason Kaehler
Real Time Integration: August Johnston
Lead Programmer: Pierre Schiro
3D Modeling: Jason Kaehler, August Johnston
Lighting: Barry Dempsey, Jason Kaehler
Animation: Barry Dempsey, Jason Kaehler, August Johnston
Character Animation: Todd Gantzler, George Karl
Map Painting: Robert Stahl, Claire Praderie, August Johnston, Drew Markham
2D Animation: Claire Praderie, Ronnie Joe Blackburn, August Johnston, Mathew Beane, Drew Markham
Human Character Articulation Engine: John P. Ornelas Jr.
Programmers: Franck De Girolami, Pierre Schiro
Writer Additional Elements: James B. Thomas
Additional Puzzles and Inspiration: Chris Morrow
Production Assistant: Ronnie Joe Blackburn
Business Affairs: John Batter
Coordinator: Kimberly Weeks
Production Secretary: Elizabeth Storz
System Administration: Stephen R. Goldburg

HEADSPACE
Composers: Thomas Dolby, Mike Kapitan
Sound Effects: Alberto Garcia
Sound Mixer: Clif Brigden
Project Manager: Laurence Faso
Administration: Mary Coller
Voice-Over Supervisor: Laurence Faso
Voice Over Talent: Drew Markham, Kathleen Beller, Philip Lewis Clarke, Roberta Farkas, Jocelyn Blue, Greg Berg

INTERPLAY
Producers: Shanti Bergel, Dennis M. Miller
Development Manager: Takeshi Minagawa
Technical Writer: Nick Doran
Cyberia Book Writer: James B. Thomas
Cyberia Manual & Book Designer: Ulises Gerardo
Director of Quality Assurance: Jeremy S. Barnes
Assistant Director of Quality Assurance: Jim Boone
Lead Tester: Derek Bullard
QA Leads: Lawrence Smith, Bill Delk, Derek Bullard
QA Testers: Quinn Summers, Michael Motoda, Savina Greene

BYSE
Technical Director: T. Colin Mack
Programmers: Kory Hopkins, Shinobu Kamii

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97371&o=2

$end

$saturn=cyberia,
$bio

Sega Saturn CD published 26 years ago:

Cyberia [Model T-12508H-50] (c) 1996 Interplay

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60272&o=2

$end

$saturn=cyberiau,
$bio

Sega Saturn CD published 27 years ago:

Cyberia [Model T-12508H] (c) 1995 Interplay

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60015&o=2

$end

$spectrum_cass=cyberkni,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Cyberknights (c) 1988 CRL Group PLC [London, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78461&o=2

$end

$mo5_cass=cyberlab,cyberlaba,cyberlabb,cyberlabc,cyberlabd,
$to7_cass=cyberlab,cyberlaba,
$bio

Thomson MO5/TO7 cass. published 38 years ago:

Cyberlab (c) 1984 TO TEK Editions.

- TECHNICAL -

GAME ID: CY1 006

FACE A: TO7
FACE B: MO5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108200&o=2

$end

$x68k_flop=cybrmiss,
$bio

Sharp X68000 Series 5.25in. disk. published 33 years ago:

Cybermission (c) 1989 Login Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87261&o=2

$end

$jaguar=cybermorp,cybermor1,cybermor,
$bio

Atari Jaguar cart. published 29 years ago:

Cybermorph (c) 1993 Atari Corp.

The Galactic War has begun, and the ultimate weapon has been created: robotic technologies that can rebuild themselves. As the evil Pernitia Empire adds planet after planet to its growing empire, their regenerative technology becomes permanently entrenched.

Fortunately, your forces had new weapons designed ... unfortunately, they were seized by the enemy. The weapons, along with supplies and information, were sealed into pods. Some of the key designers were cryogenically suspended and put into the pods as well.

You have been assigned to pilot the only prototype fighter craft in existence: the Cybermorph Transmogriffon, or T-Griffon, a morphing attack craft. Although usable only in planetary atmospheres, it can be transported between worlds by intersolar cruisers, and has it's own re-entry and retrieval systems.

The T-Griffon can follow terrain extremely close at high speeds. It can also hover and fly backwards by altering its shape. It can withstand extreme damage by regenerating parts, using technology similar to that used by the Pernitia Empire. The T-Griffon also features a holographic intelligence agent named Skylar, who will give you crucial battle information.

You must recover the pods so the resistance fighters will have the weapons, equipment and expertise necessary to stop the spread of the Pernitia Empire. Skylar will keep you informed of newly downloaded intelligence about the planet's surface. When you recover the number of pods known to be in the sector, Skylar activates the retrieval code and the beam portal opens which will take you to another sector.

- TECHNICAL -

Model J9000E

- SCORING -

ENEMY HIT: 50 points
ENEMY DESTROYED: 150 points
BUILDING DESTROYED: 200 points
VORTEX TOWER HIT: 100 points
POD PICKED UP: 200 points
1K COIN: 1000 points
2K COIN: 2000 points
EXTRA PODS RECOVERED: 5000 points each, awarded on the debriefing screen.

- TIPS AND TRICKS -

* An EXTRA SHIP is awarded every 50,000 points, when a level is completed.

* HINTS:
- Learn your way around the levels. Practice levels that you are having trouble with by entering the sector code and trying the world right away. The order in which you conquer worlds may affect how easy they are to complete. Keep your eyes open for special buildings and items - they may be critical to the liberation of a world!
- ENEMIES: Most enemies can be avoided with some fast flying. Some enemies will stay in one area, others rove around. Watch your scanner for hostile enemies. You can kill enemies that are chasing you by flying backwards and firing. If a hostile enemy is not near something you need, it is generally best to avoid them. Keep your eyes open for Pod Carriers that move pods (often near a Vortex Tower), and Cargo Carriers towing powerups. 
- CRASHING: Don't try to fly over mountains that are too high - go around them or try to find teleporters that will get you past them. Some buildings are quite sturdy. The T-Griffon's terrain-following will not avoid buildings, so be careful about crashing into them - especially whem flying backwards. Watch out for enemies that try to ram into you.
- PODS: When picking up pods, try to stay low to the ground. Remember that pods may be hidden inside prisons. Watch your scanner for the location of nearby pods. Remember that if a Vortex Tower destroys too many of your pods you will have to do the planet over again, so quickly collect pods that are in danger.
- WEAPONS: If you are having trouble aiming, try turning on the cross-hairs or flying in cockpit mode. Mines are a good way to kill enemies that are chasing you. Cruise bombs are good weapons against ground enemies and buildings. Incinerators will actually go up a slope if they hit it, and are good for killing ground-based enemies. Remember that most weapons need ammo, so use them wisely and watch for weapon powerup coins if you are running low. Some worlds have more of one weapon type than others. Use superweapons wisely - they can be very effective if used in the right way.

* Unlimited Ammo (at Control Options): 1+3+5+7+8+9, firebutton.

* Play the Demo: press 1, 2, or 3 to use its Super Weapon

* Boss Rampage: Enter 1328 in a new game and play sectors 2 through 4. Then enter 1008 and play & finish Sector 1. You'll now fight the sector 1,2,3, and 4 bosses consecutively.

* Level Codes:
Sector 1 = 1008
Sector 2 = 1328
Sector 3 = 9325
Sector 4 = 9226
Sector 5 = 3444
Unknown = 6009 (found on planet Codex)

note: '6009' reads the same upside down, important because designers didn't know which way a player would be flying when he found it.

- STAFF -

Code: Fred Gill, Brian Pollock
Graphics: Chris Gibbs, Ian Harling, BJ west
Sound: Andrew Holtom, Dave Lowe, Ted Tahquechi
Level Designs/Game Testing: Shimmy Brandes, Tom Gillen, Hans Jacobsen, Andrew Keim, Sean Patten, Joe Sousa, Ted Tahquechi, Faran Thomason
Produced by: John Skruch, Sean Patten
Documentation: Sean Patten, Hans Jacobsen

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76415&o=2

$end

$spectrum_cass=cybernat,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Cybernation (c) 1987 Players Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78462&o=2

$end

$snes=cybernatu,cybernatup,
$bio

Nintendo Super NES cart. published 29 years ago:

Cybernator (c) 1993 Konami, Inc.

North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Assault Suits Valken [Model SHVC-AV]".

- TECHNICAL -

Cartridge ID: SNS-AV-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62884&o=2

$end

$snes=cybernat,
$bio

Nintendo Super NES cart. published 29 years ago:

Cybernator (c) 1993 Konami Company, Limited.

European release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Assault Suits Valken [Model SHVC-AV]".

- TECHNICAL -

Cartridge ID: SNSP-AV-NOE

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62883&o=2

$end

$info=cybrnaut,
$bio

Pinball published 37 years ago:

Cybernaut (c) 1985 Bally Midway Mfg. Co.

- TECHNICAL -

Bally/Midway MPU AS-2518-35 (Cheap Squeak)
Model Number : 0B42

Main CPU : M6800 (@ 475 KHz)
Sound CPU : Motorola M6803 (@ 895 KHz)
Sound Chips : DAC

- TRIVIA -

900 units were produced.

- STAFF -

Designer : Greg Kmiec
Artwork : Doug Watson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5279&o=2

$end

$psx=cyberemp,
$bio

Sony PlayStation CD published 23 years ago:

Cybernetic Empire (c) 1999 Telenet Japan

- TECHNICAL -

GAME ID: SLPS-01912~3
DISC 1 ID: SLPS-01912
DISC 2 ID: SLPS-01913

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85048&o=2

$end

$sorcerer_cass=pool,
$bio

Cybernetic Pool (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232382&o=2

$end

$cpc_cass=cybernod,
$bio

Amstrad CPC cass. published 34 years ago:

Cybernoid (c) 1988 Hewson Consultants

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95825&o=2

$end

$cpc_flop=cybernoi01,cybernoi,cybernoi06,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Cybernoid (c) 1988 Hewson Consultants

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126662&o=2

$end

$spectrum_cass=cybernoie,
$bio

Cybernoid (c) 198? Erbe Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219112&o=2

$end

$spectrum_cass=cybernoik,
$bio

Cybernoid (c) 198? Kixx

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219390&o=2

$end

$spectrum_cass=cybernoi,cybernoilsh,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Cybernoid - The Fighting Machine (c) 1988 Hewson Consultants

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78463&o=2

$end

$specpls3_flop=cybernod,cybernoda,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

Cybernoid - The Fighting Machine (c) 1988 Hewson Consultants

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118658&o=2

$end

$c64_cass=cybernoid,
$bio

Commodore C64 cass. published 33 years ago:

Cybernoid - The Fighting Machine (c) 1989 Kixx.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146480&o=2

$end

$nes=cybernod,
$bio

Nintendo NES cart. published 33 years ago:

Cybernoid - The Fighting Machine (c) 1989 Acclaim Entertainment, Incorporated.

Grab the controls of Cybernoid - the ultimate fighting machine - and destroy the squadron of space pirates raiding the Earth's top secret storage asteroids. It's up to you to stop the caterpillar death squads and other bizarre, organic life forms from stealing the precious cargo.

Blast your way forward - choosing from an incredible array of hi-tech weapons - like the ultra-powerful, mega-explosive tracking bombs, rear-firing blasters and the invincible rotating shield balls.

Shoot first and ask questions later. If in doubt, annihilate all in your path!

- TECHNICAL -

GAME ID: NES-YN-USA

- TRIVIA -

Released in December 1989 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55039&o=2

$end

$cpc_flop=cybernoi13,
$bio

Amstrad CPC 464 disk. published 18 years ago:

Cybernoid 1 (c) 2004 CNGSOFT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121685&o=2

$end

$spectrum_cass=cyberno2a,
$bio

Cybernoid 2 (c) 198? Erbe Soft.

Spanish released.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219111&o=2

$end

$cpc_cass=cybernd2,
$bio

Amstrad CPC cass. published 34 years ago:

Cybernoid II (c) 1988 Hewson Consultants

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95827&o=2

$end

$spectrum_cass=cyberno2,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Cybernoid II - The Revenge (c) 1988 Hewson Consultants

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78464&o=2

$end

$specpls3_flop=cyberno2,cyberno2a,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

Cybernoid II - The Revenge (c) 1988 Hewson Consultants

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118659&o=2

$end

$cpc_flop=cybernoi03,cybernoi04,cybernoi07,cybernoi0c,cybernoi12,cybernoi0d,cybernoi0e,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Cybernoid II - The Revenge (c) 1988 Hewson Consultants

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126663&o=2

$end

$spectrum_cass=cyberno2b,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Cybernoid II - The Revenge (c) 1988 IBSA [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=291072&o=2

$end

$amigaocs_flop=cybernd2,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Cybernoid II - The Revenge (c) 1989 Hewson Consultants

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73810&o=2

$end

$cpc_flop=cybernoi02,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Cybernoid II CPC+ Trained (c) 1988 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126664&o=2

$end

$cpc_flop=cybernoi0a,cybernoi0b,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Cybernoid II Trained (c) 1988 Aragorn

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122525&o=2

$end

$cpc_flop=cybernoi08,cybernoi09,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Cybernoid Trained (c) 1988 Aragorn

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122524&o=2

$end

$x68k_flop=cybrnote,
$bio

Sharp X68000 Series 5.25in. disk. published 33 years ago:

Cybernote Pro-68K (c) 1989 Sharp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87262&o=2

$end

$amigaocs_flop=cybpunks,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Cyberpunks (c) 1993 Core Design

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73811&o=2

$end

$psx=cybsled,
$bio

Sony PlayStation CD published 27 years ago:

CyberSled (c) 1995 NAMCO Hometek, Ltd.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-00008

- TRIVIA -

Released on October 18, 1995 in the USA.

The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111002&o=2

$end

$psx=cybspeed,cybspeeda,
$bio

Sony PlayStation CD published 27 years ago:

CyberSpeed (c) 1995 Mindscape, Inc.

A racing game with a difference, Cyberspeed takes the futuristic angle and turns it on its head, and its side. Racing on beautifully rendered courses, the player has to manoeuvre the craft, attached to a wire, around bends. This is the tricky bit, because a bad bend and you'll lose speed - and you have to be especially careful when overtaking - or undertaking, as the case may be. The control method is simple, and the vehicles are armed, but driving carefully is the order of the day - you can't just go flat out and hope for the best, because you'll be left chewing exhaust!

- TECHNICAL -

Game IS: SLUS-00116

- TRIVIA -

Released on December 07, 1995 in USA.

Export releases:
[JP] "CyberSpeed [Model SLPS-00396]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97207&o=2

$end

$vgmplay=csphere_pc,
$bio

IBM PC/AT DOS 3.5in. disk. published 26 years ago:

Cybersphere (c) 1996 Psycon Soft.

- TRIVIA -

Released on Apr 15, 1996 as a shareware release.

Author Clay Hellman gave permission to distribute the registered DOS version of Cybersphere at RGB Classic Games on 18 April 2006.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186280&o=2

$end

$ibm5170=cybrstrk,
$bio

IBM PC/AT DOS 3.5in. disk. published 28 years ago:

Cyberstrike (c) 1994 Microprose Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144374&o=2

$end

$cpc_flop=cyberten,
$bio

Amstrad CPC 464 disk. published 25 years ago:

Cybertennis (c) 1997 Wendos PDS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124619&o=2

$end

$n64=cybertgr,cybertgru,
$bio

Nintendo 64 cart. published 22 years ago:

CyberTiger (c) 2000 Electronic Arts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57651&o=2

$end

$gbcolor=cybertgr,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

CyberTiger [Model CGB-BCTE-USA] (c) 2000 Electronic Arts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67689&o=2

$end

$psx=cybtiger,
$bio

Sony PlayStation CD published 23 years ago:

CyberTiger [Model SLUS-01004] (c) 1999 Electronic Arts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110499&o=2

$end

$bbcb_flop_orig=cybermis,
$bio

Acorn BBC Micro B disk. published 39 years ago:

Cybertron Mission (c) 1983 Micro Power

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125606&o=2

$end

$bbc_cass=cybermis,
$electron_cass=cybermis,
$bio

Acorn BBC/Electron cass. published 38 years ago:

Cybertron Mission (c) 1984 Micro Power

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51709&o=2

$end

$c64_cass=cybermis,
$bio

Commodore C64 cass. published 38 years ago:

Cybertron Mission (c) 1984 Micro Power.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146481&o=2

$end

$msx1_cass=cyberun,
$bio

MSX cass. published 37 years ago:

Cyberun (c) 1985 Ultimate Play The Game

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94570&o=2

$end

$msx1_flop=cyberun,
$bio

Cyberun cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229931&o=2

$end

$spectrum_cass=cyberun,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Cyberun (c) 1986 Ultimate Play the Game

- TECHNICAL -

[Model 481015]

- TRIVIA -

This game is also known by the title 'The Cyberun'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78467&o=2

$end

$pc98_cd=cyberwar,
$bio

NEC PC-9821 CD published 27 years ago:

Cyberwar (c) 1995 Tsukamoto Yoshihiko Jimusho.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259556&o=2

$end

$archimedes=cyberzone,
$bio

Acorn Archimedes disk. published 30 years ago:

CyberZone (c) 1992 Bytepool

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127107&o=2

$end

$spectrum_cass=cybexa,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Cybex (c) 1987 System 4 de Espana, S.A.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219053&o=2

$end

$spectrum_cass=cybex,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Cybex [Model PSBC 501] (c) 1987 Pirate Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78469&o=2

$end

$info=cybikov1,cybikov2,
$bio

PDA published 22 years ago:

Cybiko Classic (c) 2000 Cybiko, Inc.

Russian handheld computer designed for teens. It features a QWERTY keyboard and its own two-way radio text messaging system. It had over 430 official freeware games and applications.

- TECHNICAL -

There were two models of the Classic Cybiko. Visually, the only difference was that the original version had a power switch on the side, whilst the updated version used the escape key for power management. Internally, the differences between the two models were in the internal memory and the firmware location.

The CPU was a Hitachi H8S/2241 clocked at 11.0592 MHz and the Cybiko Classic also had an Atmel AT90S2313 co-processor, clocked at 4 MHz to provide some support for RF communications. It came with 512KB flash memory-based ROM flash memory and 256KB RAM. It came with an add-on slot in the back.

Weight: 122g

Dimensions (L x W x H): 7.1 cm x 2.2 cm x 14.5 cm
LCD display: 160x100 dots, 59x40 mm, 4 level grayscale

The Cybiko Classic came in five colors: blue, purple, neon green, white, and black. The black version had a yellow keypad, instead of the white unit found on other Cybikos.

- TRIVIA -

The Cybiko was introduced in the United States by David Yang’s company Cybiko Inc. as a retail test market in New York on April 2000, and rolled out nationwide in May 2000. By the end of 2000, the Cybiko Classic sold over 500,000 units.

The company stopped manufacturing the units after two product versions and only a few years on the market.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=313108&o=2

$end

$info=cybikoxt,
$bio

PDA published 21 years ago:

Cybiko Xtreme (c) 2001 Cybiko, Inc.

The Cybiko Xtreme was the second-generation Cybiko handheld. It featured various improvements over the original Cybiko Classic, such as a faster processor, more RAM, more ROM, a new operating system, a new keyboard layout and case design, greater wireless range, a microphone, improved audio output, and smaller size.

- TECHNICAL -

The CPU was a Hitachi H8S/2323 at 18  MHz, and just like the original version, it also had an Atmel AT90S2313 co-processor at 4  MHz to provide some support for RF communications. It came with 512KB ROM flash memory and 1.5MB RAM. It came with an add-on slot in the back, but the only hardware released was an MP3 player.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=313109&o=2

$end

$spectrum_cass=cyborun,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Cybo Run (c) 1984 Calisto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78470&o=2

$end

$spectrum_cass=cyboruna,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Cybo Run (c) 1984 Dixons

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289981&o=2

$end

$spectrum_cass=cyboruns,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Cybo Run + Super Gran (c) 1985 Dixons

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289983&o=2

$end

$cpc_flop=cyborf1901,cyborf19,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Cybor (c) 1987 SoftHawk [Grenoble, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126666&o=2

$end

$cpc_flop=cybor198,cyborfre,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Cybor Cracked (c) 1987 Mc Spe

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122499&o=2

$end

$cpc_flop=cybor19801,cyboruk1,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Cybor Trained (c) 1987 XOR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126667&o=2

$end

$cpc_cass=cybor,
$bio

Amstrad CPC cass. published 35 years ago:

Cybor (c) 1987 Zafiro Soft. Division.

- TECHNICAL -

[Model 60130411]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95829&o=2

$end

$apple2_flop_orig=cyborgv2,
$apple2_flop_clcracked=cyborgv2,
$apple2_flop_misc=cyborg,
$bio

Apple II 5.25 disk. published 41 years ago:

Cyborg (c) 1981 Sentient Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42893&o=2

$end

$ibm5150=cyborg,
$bio

IBM PC 5.25in. disk. published 40 years ago:

Cyborg (c) 1982 Softsmith Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83602&o=2

$end

$apple2_flop_clcracked=cyborgss,
$bio

Apple II 5.25 disk. published 39 years ago:

Cyborg (c) 1983 Softsmith Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=309677&o=2

$end

$snes=cyborg9,cyborg9p,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Cyborg 009 (c) 1994 BEC

- TECHNICAL -

Game ID: SHVC-S9

- TRIVIA -

Released in February 1994 in Japan.

- STAFF -

Based on the Novel: Shotaro Ishinomori
Superviser: Akira Kosano, Satoshi Shinohara
Graphic Director: Kunio Wada, Satoshi Hatsuya (Hatsu Riot)
Programmer: Teruyuki Teshima, Yuichi Ohyama
Assistant Graphic: Masahiro Setoguchi, Mari Yoshimura
Debugger: Hironatsu Yamada, Kadotsuji Osada
Director: Hidemitsu Okinaka, Satoshi Hatsuya (Hatsu Riot)
Producer: Dai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61171&o=2

$end

$megacdj=cyborg9,
$bio

Sega Mega-CD published 29 years ago:

Cyborg 009 (c) 1993 Telenet Japan.

- TECHNICAL -

GAME ID: T-49054

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60499&o=2

$end

$sms=cyborgh,cyborghp,
$bio

Sega Master System cart. published 33 years ago:

Cyborg Hunter (c) 1989 Activision.

North American release. Originally published in Japan. See the original for more information; "Chouon Senshi Borgman [Model G-1371]".

Description from the back cover:

The year: 2242. You're the toughest bounty hunter in the galaxy. You've amassed a fortune by defeating the most vicious creatures known to man. And now, deep inside the enemy fortress, you can almost taste your next paycheck. But there's a little work to be done before you cash in. Like blasting swarms of deadly Cyborgs with your psycho gun. And a battle-to-the-death showdown with Vipron, the vile Cyborg leader. Prepare yourself for one explosive payday!

Awesome weapons include:
Psycho Gun
Laser Shield
Light Gun
Jet Pack
Ray Gun
Bombs, and more!
Split Screen Technology gives you multiple views of all the action.

3-D Tunnel-Scope lets you see the deadly enemies that lurk ahead.
Infrared Radar Map tracks your position in each level at all times.
Battle Screen- Non-stop enemies! Non-stop explosive combat!
Warp-speed elevators will transport you to 7 action-packed levels with over 200 screens of challenge and danger.

You'll need your Psycho Gun to defeat Cytra in her Death Chamber.

- TECHNICAL -

GAME ID: QC-002

- TRIVIA -

Released in January 1989 in the USA.

- STAFF -

US only staff

Produced by: Tom Sloper
Product management by: John Crompton
Product testing by: Kelly Zmak
Hunter's Guide by: Liz Armstrong
(Manual) Editorial management by: Laura Singer
(Manual) Production by GlennHills Graphics Company.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55980&o=2

$end

$megadriv=cyborgj,cyborgjp,
$vgmplay=cyborgj_md,
$bio

Sega Genesis cart. published 29 years ago:

Cyborg Justice (c) 1993 Sega Enterprises, Limited.

A side-scrolling beat 'em up game.

The plot begins around a spaceship that crashing into a mining colony. The ship's occupant dies shortly after the crash. The space-traveler's brain is saved and it is transplanted into cyborg body. His memory is erased so that he can be put to work. The memory wipe fails and the player, as the unwilling cyborg, must escape.

Featuring a customized characters from a combination of these three types of cyborg parts like hand, body, and legs. The first player has a combination of metallic gray and yellow, while the second player has a combination of metallic green and purple.

- TECHNICAL -

GAME ID: 1024

- TRIVIA -

Reviews:
[FR] April 1993 - Consoles + No. 19: 80/100

The yellow cyborg character appear, on the 2012 animation movie "Wreck-It Ralph" from Walt Disney Animation Studios.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56426&o=2

$end

$gbcolor=cyborgku,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Cyborg Kuro-chan - Devil Fukkatsu [Model CGB-BSKJ-JPN] (c) 2000 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67691&o=2

$end

$gbcolor=cyborgk2,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Cyborg Kuro-chan 2 - White Woods no Gyakushuu [Model CGB-BSBJ-JPN] (c) 2000 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67692&o=2

$end

$sms=cyborgz,
$bio

Samsung Gam*Boy cart. published 31 years ago:

Cyborg Z (c) 1991 Zemina

- STAFF -

Team Name; Magic Tiger.

Scenario Written by: Koo Eun Joong
Graphic Designed by: Ji.Eun Kyung
Music Composed by: Kim Sung Keun
Programmed by: Koo Eun Joong
Directed by: Kim Eul Suk

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55981&o=2

$end

$msx1_cart=cyborgz,
$bio

MSX cart. published 31 years ago:

Cyborg Z (c) 1991 Zemina [Korea]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76675&o=2

$end

$cpc_flop=cyborgsu,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Cyborgs (c) 1990 Elmsoft Game-Service

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124620&o=2

$end

$spectrum_cass=cybotron_a,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Cybotron (c) 1983 Micromania

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78471&o=2

$end

$spectrum_cass=cybotron,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Cybotron (c) 1983 Ventamatic [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287621&o=2

$end

$c64_cass=cybotron,
$bio

Commodore C64 cass. published 38 years ago:

Cybotron (c) 1984 Anirog Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146482&o=2

$end

$info=cyclemb,
$vgmplay=cyclemb,
$bio

Arcade Video game published 38 years ago:

Cycle Mahbou (c) 1984 Taito Corp.

It's a rather unique game of skill and different test. You play the role of a guy on a unicycle he advance through the track, and must performed timed jumps to land on various items to collect points, holding the button longer does longer jumps or short jumps. At the same time you need to balance your character using the paddle / spinner control so things can get quite tricky. Each stage gives you a target score and a bonnus stage.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 6 Mhz)
Sound CPU : Zilog Z80 (@ 3 Mhz)
Sound Chips : (2x) Yamaha YM2203 (@ 1.5 Mhz) 

Screen orientation : Horizontal
Video resolution : 256 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 256

Players : 2
Control : 2-way paddle
Buttons : 1 jump

- TRIVIA -

Cycle Mahbou was released in December 1984 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29878&o=2

$end

$nes=cyclerc,
$bio

Nintendo Famicom cart. published 34 years ago:

サイクルレース ロードマン - 激走!! 日本一周4000km (c) 1988 Tokyo Shoseki.
(Cycle Race Roadman - Gekisou!! Nihon Isshuu 4000km)

- TECHNICAL -

Game ID: TKS-G7

- TRIVIA -

Released on December 17, 1988 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53942&o=2

$end

$info=cyclshtg,
$bio

Arcade Video game published 36 years ago:

Cycle Shooting (c) 1986 Taito.

North American release. Game developed in Japan. See the original for more information; "Violent Shooting".

- TRIVIA -

Cycle Shooting was released in July 1986.

- PORTS -

* CONSOLES:
NES [Unreleased Prototype]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=564&o=2

$end

$info=cyclwarr,cyclwarra,cyclwarrb,
$bio

Arcade Video game published 31 years ago:

Cycle Warriors (c) 1991 Tatsumi Electronics Company, Limited.

You control a bike rider that must punch enemy bikers, destroy gyrocopters dropping bombs on you and road-blocking end-of-level nasties. While you're riding into the screen you can ride further forward and decelerate back to add an extra dimension of movement. When you pull back you practically get your sprite to fill the whole screen. You can jump over cars backwards and forwards as well as landing on their roofs, as they receive more damage large chunks of bodywork fly off until they finally explode.

- TECHNICAL -

Main CPU : (2x) Motorola 68000 (@ 10 Mhz), Zilog Z80 (@ 4 Mhz)
Sound Chips : Yamaha YM2151 (@ 4 Mhz), OKI6295 (@ 18.939 Khz)

Players : 4
Control : 8-way joystick
Buttons : 4

- TRIVIA -

Cycle Warriors was released in March 1991.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3598&o=2

$end

$ibm5170_cdrom=cycleman,
$bio

IBM PC/AT DOS CD published 28 years ago:

Cyclemania (c) 1994 Accolade, Inc. [San Jose, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144624&o=2

$end

$archimedes=cycloids,
$bio

Acorn Archimedes disk. published 29 years ago:

Cycloids (c) 1993 Software 42

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127108&o=2

$end

$vic1001_cart=cyclon,
$bio

Commodore VIC-20 cart. published 39 years ago:

Cyclon [Model 20003] (c) 1983 Boone

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83809&o=2

$end

$spectrum_cass=cyclone,cyclonea,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Cyclone (c) 1985 Vortex Software, Ltd. [England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78473&o=2

$end

$info=cycln_l5,cycln_l4,cycln_l1,
$bio

Pinball published 34 years ago:

Cyclone (c) 1988 Williams Electronics Games, Incorporated.

- TECHNICAL -

Williams System 11B
Model Number : 564

Main CPU : M6808 (@ 1 MHz)
Sound CPU : Motorola M6809 (@ 2 MHz), OKI M6808 (@ 1 MHz)
Sound chips : Yamaha YM2151 (@ 3.579545 MHz), (2x) DAC, (2x) HC55516

- TRIVIA -

9,400 units were produced.

A duck can be seen on the backglass.

- SERIES -

1. Comet (1985)
2. Cyclone (1988)
3. Hurricane (1991)

- STAFF -

Designers : Barry Oursler (BSO), Python Anghelo (PVA)
Artwork : Python Anghelo
Software : Bill Pfutzenreuter (PFZ)
Mechanics : Joe Joos Jr.
Music and Sounds : Chris Granner (CPG)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5280&o=2

$end

$info=ep_cyc,ep_cyca,ep_cycb,ep_cycc,ep_cycd,ep_cyce,
$bio

Cyclone (c) 199? Extreme Gaming.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40828&o=2

$end

$info=ep_cycl,ep_cycla,ep_cyclb,
$bio

Cyclone Club (c) 199? Maygay.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40829&o=2

$end

$x68k_flop=cyclone,
$bio

Sharp X68000 Series 5.25in. disk. published 33 years ago:

Cyclone Express 68K (c) 1989 ANS Consultants

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87263&o=2

$end

$x68k_flop=cyclonea,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Cyclone Express Alpha (c) 1990 ANS Consultants

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87264&o=2

$end

$c64_cass=cyclons,
$bio

Commodore C64 cass. published 39 years ago:

Cyclons (c) 1983 Rabbit Soft.

- TECHNICAL -

GAME ID: RSC 203

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146483&o=2

$end

$info=cyclopes,cyclopes1,
$bio

Pinball published 37 years ago:

Cyclopes (c) 1985 Game Plan, Incorporated.

- TECHNICAL -

Model Number : 800

- TRIVIA -

Cyclopes was released in November 1985.

400 units were produced.

- STAFF -

Designer : Roger Sharpe
Artwork : Seamus McLaughlin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5281&o=2

$end

$dragon_cass=cyclops,
$bio

Dragon cass. published 39 years ago:

Cyclops (c) 1983 Romik Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116831&o=2

$end

$pc8801_cass=cyclwman,
$bio

NEC PC-8801 Series cass. published 39 years ago:

Cyclops Crusher + Waterman (c) 1983 Pony Canyon, Inc.

- TECHNICAL -

GAME ID: K28C-5044

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91207&o=2

$end

$mz700_cass=cyfax,
$bio

Sharp MZ-700 cass. published 40 years ago:

Cyfax (c) 1982 Solo Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131703&o=2

$end

$jupace_cass=cygnus,
$bio

Jupiter Ace cass. published 38 years ago:

Cygnus (c) 1984 Boldfield Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115771&o=2

$end

$atom_cass=cylonatt,
$bio

Acorn Atom cass. published 40 years ago:

Cylon Attack (c) 1982 A&F Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236088&o=2

$end

$electron_cass=cylonatt,
$bio

Acorn Electron cass. published 38 years ago:

Cylon Attack (c) 1984 A&F Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264929&o=2

$end

$spectrum_cass=cylonatt,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Cylon Attack (c) 1984 A&F Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298544&o=2

$end

$bbc_cass=cylonatt,
$bio

Acorn BBC Micro B cass. published 37 years ago:

Cylon Attack (c) 1985 A&F Software

- STAFF -

By: Doug Anderson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51711&o=2

$end

$bbc_cass=cylnattb,
$bio

Cylon Attack (c) 198? Beebug

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51712&o=2

$end

$bbc_cass=cyloninv,
$electron_cass=cyloninv,
$bio

Cylon Invasion (c) 198? Tynesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51713&o=2

$end

$spectrum_cass=cylu,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Cylu (c) 1985 Firebird

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78474&o=2

$end

$cpc_cass=cylu,
$bio

Amstrad CPC cass. published 37 years ago:

Cylu (c) 1985 Firebird

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95830&o=2

$end

$cpc_flop=cylu1985,cyluuk19,cyluuk1901,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Cylu (c) 1985 Firebird Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121034&o=2

$end

$c64_cass=cylu,
$bio

Cylu (c) 198? Firebird Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146484&o=2

$end

$x68k_flop=cynthia,
$bio

Cynthia (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87265&o=2

$end

$gameboy=cyraid,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Cyraid [Model DMG-WR-USA] (c) 1991 Nexoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65811&o=2

$end

$spectrum_cass=cyrox,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Cyrox [Model A-011-S48] (c) 1986 Power House, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78475&o=2

$end

$tvc_flop=cyrus2,cyrus2en,cyrus2ena,
$bio

Videoton TVC disk. published 37 years ago:

Cyrus 2 (c) 1985 Intelligent Chess Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112225&o=2

$end

$ibm5150=cyrus3dsw,
$bio

IBM PC 3.5in. disk. published 28 years ago:

Cyrus 3-D Chess (c) 1994 Titanium Seal.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287944&o=2

$end

$coco_cart=cyrus1,
$bio

TRS-80 CoCo cart. published 39 years ago:

Cyrus Chess (c) 1983 Tandy Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53423&o=2

$end

$dragon_cart=cyrus,
$bio

Dragon cart. published 40 years ago:

Cyrus Chess (c) 1982 Dragon Data

You can challenge the Dragon for a game of chess playing on any of 9 levels of difficulty. Gameplay takes place on a visual chess board, with a separate status screen showing the history of moves and a number of game options. It is possible to set up playing positions, get hints, change sides, take back moves, and so on during gameplay.

- TECHNICAL -

GAME ID: A0108

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53422&o=2

$end

$to_flop=cyrusech,cyrusecha,
$bio

Thomson TO disk. published 38 years ago:

Cyrus Echecs (c) 1984 Intelligent Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107686&o=2

$end

$tvc_cass=cyrus2,cyrus2a,
$bio

Videoton TVC cass. published 37 years ago:

Cyrus II (c) 1985 Intelligent Chess Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112513&o=2

$end

$spectrum_cass=cyrus2,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Cyrus II (c) 1986 Alligata

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78476&o=2

$end

$spectrum_cass=cyrus2a,
$bio

Cyrus II (c) 198? Pim Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233974&o=2

$end

$msx1_flop=cyrus2ch,
$bio

MSX disk. published 36 years ago:

Cyrus II Chess (c) 1986 Alligata Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109028&o=2

$end

$pcw=cyrus2ch,
$bio

Amstrad PCW soft. published 36 years ago:

Cyrus II Chess (c) 1986 Intelligent Chess Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126260&o=2

$end

$cpc_cass=cyrus2ch,
$bio

Amstrad CPC cass. published 37 years ago:

Cyrus II Chess [Model SOFT 06026] (c) 1985 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95831&o=2

$end

$cpc_flop=cyrus2ch,cyrus2ch2,cyrus2ch3,cyrus2ch4,cyrus2ch1,cyrus2ch_c1,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Cyrus II Chess [Model SOFT 07026] (c) 1985 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118931&o=2

$end

$cpc_flop=cyrus2chf,cyrus2chf1,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Cyrus II Chess [Model SOFT 47026] (c) 1985 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118930&o=2

$end

$cpc_cass=cyrus2chg,
$bio

Amstrad CPC cass. published 37 years ago:

Cyrus II Schach [Model SOFT 26026] (c) 1985 Schneider Computer Division.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95834&o=2

$end

$cpc_flop=cyrus2chg,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Cyrus II Schach [Model SOFT 27026] (c) 1985 Schneider Computer Division

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118932&o=2

$end

$spectrum_cass=cyrus,cyrusa,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Cyrus IS Chess (c) 1983 Sinclair Research, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78477&o=2

$end

$mz800_cass=cyrus,
$bio

Sharp MZ-800 cass. published 35 years ago:

Cyrus is Chess (c) 1987 Intelligent Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235724&o=2

$end

$amigaocs_flop=cytron,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Cytron (c) 1992 Psygnosis, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73812&o=2

$end

$msx2_flop=cytron,cytrona,
$bio

MSX 2 disk. published 28 years ago:

Cytron (c) 1994 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101547&o=2

$end

$apple2_flop_misc=cytrnmst,
$bio

Atari 800/Apple II disk. published 40 years ago:

Cytron Masters (c) 1982 SSI [Strategic Simulations, Inc.]

- TECHNICAL -

Front side: Atari 400/800
Back side: Apple

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107342&o=2

$end

$apple2_flop_clcracked=cytrmast,
$bio

Apple II 5.25 disk. published 40 years ago:

Cytron Masters (c) 1982 SSI [Strategic Simulations, Inc.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288304&o=2

$end

$msx1_flop=cyujigam,
$bio

MSX disk. published 25 years ago:

Cyuji Games (c) 1997 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109029&o=2

$end

$info=cyvern,cyvernj,
$vgmplay=cyvern,
$bio

Kaneko Super Nova cart. published 24 years ago:

Cyvern - The Dragon Weapons (c) 1998 Kaneko Company, Limited.

Take control of 3 artificially enhanced elemental dragons and battle against tons of enemy airships and hulking bosses in this excellent overhead shooter. Features awesome graphics & sound effects as well as responsive controls and a high level of challenge.

- TECHNICAL -

Kaneko Super Nova System Hardware

Main CPU : SH-2 (@ 28.638 Mhz)
Sound Chips : Yamaha YMZ280B (@ 16.66 Mhz)

Players : 2
Control : 8-Way Joystick
Buttons : 2
=> [A] Shoot / Banish, [B] Bomb

- TRIVIA -

This game was shown at the 1998 AOU Amusement Expo show, in Japan. It was then released in April 1998 in Japan.

There is a 'Plus' upgrade for this game :
* You can modify each dragon with special abilities.
* There is a gauge during boss fights showing how much energy the boss has left now.
* Multiple endings
* If you have certain items, some bosses will change into their 'true boss form'.

- STAFF -

Planners : Atsushi Kaneko, Tony
Soft : K. Minegishi, Hiyorinn.S, Sho-Chan, Osapan
Designers : U-Zool, Hiroki Narisawa, Endo Chang, Kazuto=Lee, Ryo.Kimura, Ishi-Ryu, Gomez, Maruken!
Sound : Katsuya Yoneda
Special Thanks : Iwao Horita

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=565&o=2

$end

$info=cz101,
$bio

Musical Instrument published 38 years ago:

CZ-101 (c) 1984 Casio Computer Co., Ltd.

- TRIVIA -

The CZ-101 was the first and best-selling synthesizer in this line. Approximately 68,500 were manufactured. Released in November 1984, it was one of the first (if not the first) fully programmable polyphonic synthesizers that was available for under $500. In order to keep the price low, several compromises were made. The CZ-101 only had 49 keys (4 octaves from C to C) instead of the 61 keys most synthesizers had. Instead of full sized keys, the CZ-101 used miniature keys.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127418&o=2

$end

$info=black,
$bio

Czernyj Korabl (c) 198? Unknown.

Arcade bootleg of ZX Spectrum "Blackbeard".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32414&o=2

$end

$ibm5150=czorian,
$bio

IBM PC 5.25in. disk. published 39 years ago:

Czorian Siege (c) 1983 Sams

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83603&o=2

$end

$sms=cso,
$bio

C_So! (c) 198? Joy Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55958&o=2

$end

$msx1_cart=csok,
$bio

C_So! (c) 198? Zemina.

Korean release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95225&o=2

$end

$msx1_flop=cso,
$bio

C_So! Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134172&o=2

$end

$sg1000=cso,
$bio

Sega SG-1000 game published 37 years ago:

シーソー (c) 1985 Sega Enterprises, Limited.
(C_So!)

C_So! is a port of an MSX game from the same year, which was published by Pony Canyon.

- TECHNICAL -

Model # C-64

- TRIVIA -

Officially, this game was released only in Japan. But a South Korean company called Joy Soft produced their own unlicensed port of the MSX version.

- STAFF -

Developed by: Compile

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49003&o=2

$end

$msx1_cart=cso,
$bio

MSX cart. published 37 years ago:

C_So! (c) 1985 Pony Canyon, Inc.

- TECHNICAL -

Game ID: R48X5082

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76623&o=2

$end

$pc98=doushu,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

ディー【欧州蜃気楼】 (c) 1990 Wolf Team.
(D - Oushuu Shinkirou)

- TECHNICAL -

BARCODE: 4988160980195

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89193&o=2

$end

$apple2_flop_orig=dcodev11,
$bio

Apple II 5.25 disk. published 38 years ago:

D Code (c) 1984 Beagle Bros.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272234&o=2

$end

$zx81_cass=dcoder,
$bio

D Coder (c) 198? Cosma

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114858&o=2

$end

$cpc_flop=dday1992,ddayf199,ddayf3fa,ddayf4fa,
$bio

Amstrad CPC 464 disk. published 30 years ago:

D Day (c) 1992 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120773&o=2

$end

$saturn=dj,djb,dja,
$bio

Sega Saturn CD published 27 years ago:

D no Shokutaku (c) 1995 Acclaim Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59006&o=2

$end

$dc=d2j,d2j1,
$bio

Sega Dreamcast GD published 23 years ago:

D no Shokutaku 2 [Model T-30003~6M] (c) 1999 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135047&o=2

$end

$x68k_flop=dofmoria,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

D of Moria Data Shuu (c) 1992 Moria data

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87267&o=2

$end

$psx=d,
$bio

Sony PlayStation CD published 26 years ago:

D (c) 1996 Acclaim Ent., Inc.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-00128/00173/00174

- TRIVIA -

The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110964&o=2

$end

$saturn=d,
$bio

Sega Saturn CD published 27 years ago:

D [Model T-8106H-50E] (c) 1995 Acclaim Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60275&o=2

$end

$saturn=df,
$bio

Sega Saturn CD published 27 years ago:

D [Model T-8106H-50F] (c) 1995 Acclaim Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60273&o=2

$end

$saturn=dg,
$bio

Sega Saturn CD published 27 years ago:

D [Model T-8106H-50G] (c) 1995 Acclaim Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60274&o=2

$end

$saturn=du,
$bio

Sega Saturn CD published 26 years ago:

D [Model T-8106H] (c) 1996 Acclaim Entertainment, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60016&o=2

$end

$ibm5170=dzone,
$bio

IBM PC/AT DOS 3.5in. disk. published 28 years ago:

D!ZONE (c) 1994 WizardWorks Group, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144375&o=2

$end

$ibm5170=dzone150,
$bio

IBM PC/AT DOS 3.5in. disk. published 27 years ago:

D!ZONE 150 (c) 1995 WizardWorks Group, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144376&o=2

$end

$to7_cass=donjeven,
$bio

D&A - Donjon et Aventure (c) 198? Huet [Sylvain Huet]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108201&o=2

$end

$pc8801_flop=ddash,
$bio

NEC PC-8801 Series disk. published 34 years ago:

ディーダッシュ (c) 1988 Tecno Soft [TechnoSoft].
(D')

- TECHNICAL -

BARCODE: 4907095000112

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91586&o=2

$end

$info=m4dcrls__d,
$bio

D' Crazy Reels (c) 199? QPS Interactive.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42368&o=2

$end

$msx2_flop=ddash,ddashb,ddasha,
$bio

MSX 2 disk. published 34 years ago:

D' (c) 1988 Tecno Soft [TechnoSoft].

- TECHNICAL -

GAME ID: MXTJ-12002
BARCODE: 4907095000129

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101548&o=2

$end

$pc98=dark,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

ディー・アーク (c) 1992 Himeya Soft.
(D'ark)

- TECHNICAL -

# of floppy disks: 4

- TRIVIA -

Released on December 11, 1992 in Japan. Retail price: 8800 Yen. (Mail order price 4800 Yen).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89195&o=2

$end

$pc98=darkgai,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

ディー・アーク 外伝 (c) 1993 Himeya Soft.
(D'ark Gaiden)

- TECHNICAL -

# of floppy disks: 3

- TRIVIA -

Released on July 9, 1993 in Japan. Retail price: 7800 Yen (Mail order price 4300 Yen).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89196&o=2

$end

$pc98=dbabos,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

ディー・バボス (c) 1993 Himeya Soft.
(D'BaBOS)

Promo-disk for Himeya Soft games: D'ark, Bacta and PHOBOS.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89194&o=2

$end

$vic1001_cart=dfuse,
$bio

Commodore VIC-20 cart. published 38 years ago:

D'Fuse [Model V2CDF] (c) 1984 Tymac

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84406&o=2

$end

$dc=dvineluvsg,
$bio

Sega Dreamcast GD published 21 years ago:

D+Vine (Luv) [Model T-46502M] (c) 2001 Princess Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135296&o=2

$end

$info=d10,
$bio

Musical Instrument published 34 years ago:

D-10 - Multi Timbral Linear Synthesizer (c) 1988 Roland.

The D-10 is a 32 voice Digital Linear Arithmetic Synthesizer (LA Synthesis). The D-10 borrowed the D-50’s LA sound generator, and also had multitimbral capability and rhythm machine functions. It has seven types of digital reverb, and the first built-in ROM player.

- TRIVIA -

Popular users:
Suzanne Vega, Future Sound of London, and Information Society.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261550&o=2

$end

$info=d110,
$bio

Musical Instrument published 34 years ago:

D-110 - Multi Timbral Sound Module (c) 1988 Roland

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264498&o=2

$end

$info=d50,d50o,
$bio

Musical Instrument published 35 years ago:

D-50 - Linear Synthesizer (c) 1987 Roland.

- TRIVIA -

Popular users:
Enya, 808 State, Jean Michel Jarre, Vince Clarke, Apollo 440, Eat Static, LTJ Bukem, Fluke, Information Society, Lab-4, Gary Numan, Rick Wakeman, Kitaro, Rush, Vangelis, Richard Barbieri, Boston.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259376&o=2

$end

$info=d550,
$bio

Musical Instrument published 35 years ago:

D-550 - Linear Synthesizer (c) 1987 Roland.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259377&o=2

$end

$x68k_flop=dagain,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

D-Again - The 4th Unit 5 (c) 1990 Data West, Inc.

- TECHNICAL -

BARCODE: 4988708016683
MEDIA: FD x4

- TRIVIA -

Released on July 20, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87268&o=2

$end

$pc98=dagain,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

D-Again - The 4th Unit 5 (c) 1990 Data West, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89197&o=2

$end

$fmtowns_cd=dagain,
$bio

Fujitsu FM Towns CD published 32 years ago:

D-Again - The 4th Unit 5 (c) 1990 Data West Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110437&o=2

$end

$fmtowns_cd=dagaind,
$bio

Fujitsu FM Towns CD published 32 years ago:

D-Again - The 4th Unit 5 Taikenban (c) 1990 Data West Corp. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262427&o=2

$end

$info=dcat16,
$bio

Dedicated Console published 6 years ago:

D-CAT16 (c) 2016 Firecore.

Dedicaded handheld console featuring 12 Build-in games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118221&o=2

$end

$info=dcon,
$bio

Arcade Video game published 30 years ago:

D-Con (c) 1992 Success.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 10 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : YM3812 (@ 4 Mhz), OKI6295 (@ 8 Khz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Released in August 1992.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=566&o=2

$end

$info=dday,
$bio

Arcade Video game published 40 years ago:

D-Day (c) 1982 Olympia.

You control a gun that shoots at tanks and other enemies.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 2 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1 Mhz)

Players : 2
Control : paddle
Buttons : 1 (JUMP)

- TRIVIA -

Released in April 1982.

The technical director of Olympia, Livio Leante, had the biggest arcade in Milan, the 'Astragames'. It was situated in the centre of the city near the Dome. Astragames closed around mid 90s, while Olympia stopped cloning games mid 80s.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=567&o=2

$end

$info=ddayc,
$bio

Arcade Video game published 40 years ago:

D-Day (c) 1982 Centuri, Incorporated.

Manufactured by Centuri, Inc. under license from Olympia [Italy].

- TRIVIA -

Released in April 1982.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=36476&o=2

$end

$info=ddayjlc,ddayjlca,
$bio

Arcade Video game published 38 years ago:

D-Day (c) 1984 Jaleco.

A vertical shooter from Jaleco where you control a battleship that moves on the ocean.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 4 Mhz), Zilog Z80 (@ 3 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 2 Mhz)

Player : 1
Control : 8-way Joystick
Buttons : 4

- TRIVIA -

Released in January 1984 in Japan.

- TIPS AND TRICKS -

* Bonus Damage with Pistol : When the game is starting, switch to the shotgun BEFORE the game screen comes up. You will hear the gun-changing sound. However, when the screen loads, you will be armed with the pistol. If you do not change guns for the remainder of the game, you will deal the same damage as a shotgun, but get the higher amount of points since you are 'officially' using a pistol.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3293&o=2

$end

$spectrum_cass=dday,ddaya,ddayb,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

D-Day (c) 1984 Games Workshop

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78518&o=2

$end

$msx1_cart=ddayk,
$bio

MSX cart. published 34 years ago:

D-Day (c) 1988 San Ho.

Korean release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77336&o=2

$end

$spectrum_cass=ddayc,
$bio

D-Day (c) 198? Summit Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226303&o=2

$end

$amigaocs_flop=dday,
$bio

Commodore Amiga 500 disk. published 28 years ago:

D-Day - The Beginning of the End (c) 1994 Impressions

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73813&o=2

$end

$msx1_flop=dday,
$bio

D-Day Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134177&o=2

$end

$msx1_cart=dday,ddayb,ddayc,ddaya,
$bio

MSX cart. published 38 years ago:

D-Day [Model HX-S117] (c) 1984 Jaleco Co., Ltd. [Japan Leisure].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76676&o=2

$end

$cpc_flop=dempezaa,
$bio

Amstrad CPC 464 disk. published 33 years ago:

D-Empezaa Trained (c) 1989 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126689&o=2

$end

$aquarius_cass=dfender,dfendera,
$bio

Mattel Aquarius cass. published 39 years ago:

D-Fenders (c) 1983 Add On Electronics, Limited.

- TECHNICAL -

[Model KEB-008]

- STAFF -

by: Kevin Baker

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49823&o=2

$end

$snes=dforce,
$bio

Nintendo Super NES cart. published 31 years ago:

D-Force (c) 1991 Asmik Corp. of America

North American release. Game developed in Japan. For more information about the game, please see the original Japanese release entry; "Dimension-Force [Model SHVC-DF]".

Teaser text from this American version:

High Tech Warfare
You've got the fastest bord to be had, but we're not sure you can handle it. If you're quick enough, you'll command the latest Nuclear Apache Helicopter, D-Force, through 7 bone-crushing levels. You'll roam six countries on your seemingly endless search for a powerful oil-rich Mid-Eastern Dictator. If you fail, we'll all be learning a new language soon! Comprende ?
We've created the most intense, physically demanding game aroung! With selectable weapons, quick zoom, 16 bit graphics, and a massive 8 MEG game pak, we don't want to hear any whining. D-Force utilizes thousands of colors and special effects, giving you the ultimate test on the Super NES. D-Force is nearly impossible & downright unforgettable!

- TECHNICAL -

Cartridge ID: SNS-DF-USA

- TRIVIA -

Released in December 1991 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62885&o=2

$end

$bbcb_flop_orig=dlogic,
$bio

Acorn BBC Micro B disk. published 39 years ago:

D-Logic (c) 1983 SciCAL Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125651&o=2

$end

$spectrum_cass=dlogic,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

D-Logic (c) 1983 SciCAL Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288263&o=2

$end

$bbc_rom=dmaster,
$bio

Acorn BBC ROM published 36 years ago:

D-Master (c) 1986 RSoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145377&o=2

$end

$x68k_flop=dreturn,
$bio

Sharp X68000 Series 5.25in. disk. published 33 years ago:

D-Return (c) 1989 Nihon Computer Club Renmei Kikaku

- TECHNICAL -

FD x2

- TRIVIA -

Released in March 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87269&o=2

$end

$pc8801_flop=dside,
$bio

NEC PC-8801 Series disk. published 35 years ago:

D-Side - Lagrange L-2 Part II (c) 1987 Compaq.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91587&o=2

$end

$x1_flop=dside,
$bio

Sharp X1 5.25in. disk. published 36 years ago:

D-Side - Lagrange L-2 Part II (c) 1986 Compaq.

- TECHNICAL -

GAME ID: BH-D101

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85953&o=2

$end

$ti99_cart=dstatn1,
$bio

Texas instrument TI-99/4A cart. published 34 years ago:

D-Station I (c) 1988 DaTaBioTics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84545&o=2

$end

$ti99_cart=dstatn2,
$bio

Texas instrument TI-99/4A cart. published 34 years ago:

D-Station II - The Conflict Continues! (c) 1988 DaTaBioTics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84546&o=2

$end

$pc98=dtencg5,
$bio

D-Ten CG Library vol.5 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89198&o=2

$end

$saturn=dxhird,
$bio

Sega Saturn CD published 25 years ago:

D-Xhird (c) 1997 Takara Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59007&o=2

$end

$info=r_quijote,
$bio

Pinball published 43 years ago:

D. Quijote (c) 1979 Recel.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=10093&o=2

$end

$dragon_flop=dams,
$bio

Dragon disk. published 37 years ago:

D.A.M.S. (c) 1985 Pulser Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117045&o=2

$end

$cpc_flop=damsf198,
$bio

Amstrad CPC 464 disk. published 37 years ago:

D.A.M.S. (c) 1985 Micro Application

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125024&o=2

$end

$cpc_cass=dams,
$bio

Amstrad CPC cass. published 37 years ago:

D.A.M.S. (c) 1985 Micro Application

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233261&o=2

$end

$cpc_flop=daof1986,
$bio

Amstrad CPC type-in published 36 years ago:

D.A.O (c) 1986 Cahiers d'Amstrad Magazine, Les

- TRIVIA -

Listed as a type-in program in the French magazine: Les Cahiers d'Amstrad Magazine

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120044&o=2

$end

$to7_cass=autoreal,
$bio

Thomson TO7 type-in published 38 years ago:

D.A.O. (c) 1984 Hebdogiciel.

- STAFF -

BY: Maurice AUJAS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108342&o=2

$end

$spectrum_cass=dc,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

D.C. / Direct Current Electricity (c) 1983 SciCAL Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288264&o=2

$end

$cpc_flop=dcaf1984,
$bio

Amstrad CPC type-in published 38 years ago:

D.C.A. (c) 1984 Amstrad Jeux D'Action

- TRIVIA -

Listed as a type-in program in the French book: Amstrad Jeux D'Action.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122719&o=2

$end

$cpc_flop=dcauk199,
$bio

Amstrad CPC type-in published 31 years ago:

D.C.A. (c) 1991 CPC Infos

- TRIVIA -

Listed as a type-in program in the French magazine: CPC Infos.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119430&o=2

$end

$info=ddcrew,ddcrew1,ddcrew2,ddcrewu,ddcrewj,ddcrewj2,ddcrew1d,ddcrew2d,ddcrewd,ddcrewj2d,ddcrewjd,ddcrewud,ddcrewbl,
$vgmplay=ddcrew_s18,
$bio

Arcade Video game published 31 years ago:

D.D. Crew (c) 1991 Sega.

D.D. Crew is a horizontally-scrolling beat-em-up for up to four players, taking on the roles of 'Buster', 'King', 'F.F.' and 'Gung Ho'. Enemies attack from all directions, including from out of doorways and other background features. All on-screen enemies must be defeated before players can progress. 

Players can pick up weapons along the way, including knives and grenades, as well as other items, including extra lives and health points. Players also can pick up and throw enemies either to the ground or at other enemies. 

One unique feature of D.D. Crew is a counter that informs players of how many enemies they have defeated. Players also have the ability to perform dash attacks by pressing the joystick left or right twice, while pressing the attack button.

- TECHNICAL -

Game ID : 317-0182 / 317-0183 / 317-0184 / 317-0185 / 317-0186 / 317-0187 / 317-0188 / 317-0189 / 317-0190

Runs on the Sega "System 18" hardware.

Players : 4
Control : 8-way joystick
Buttons : 3

- TRIVIA -

D.D. Crew was released in June 1991 in Japan.

D.D. stands for Dynamite Demolitions.

The stage 2 boss is an homage to Bruce Lee.

The skyline of New York in the game's ending features a very subtle Spider-Man cameo at the top of the Empire State.

- UPDATES -

FD1094 317-0182
* Japanese release.

FD1094 317-0183

FD1094 317-0184
* World version (up to 2 players).

FD1094 317-0185
* Japanese release (up to 4 players).

FD1094 317-0186
* US version (up to 4 players).
* has the 'Winners Don't Use Drugs' screen.

FD1094 317-0187
* World version (up to 3 players).

FD1094 317-0188

FD1094 317-0189

FD1094 317-0190

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=603&o=2

$end

$msx1_cart=devilhvn,
$bio

MSX cart. published 38 years ago:

D.H. - Devil's Heaven (c) 1984 General.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76677&o=2

$end

$nes=djboy,
$bio

Nintendo Famicom cart. published 31 years ago:

D.J. Boy (c) 1991 Unknown.

A pirate hack of "Rollergames" with modified title screen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65158&o=2

$end

$spectrum_cass=dnawarri,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

D.N.A. Warrior (c) 1989 Cascade Games, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78623&o=2

$end

$pc98=dobchara,
$bio

ディー・オー ベストキャラクターズ (c) 199? DO.
(D.O. Best Characters)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89199&o=2

$end

$x68k_flop=dodokid1,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

D.O. Doki Doki Disk Vol.1 (c) 1991 DO.

- TECHNICAL -

Fd x1

- TRIVIA -

Available in February 1991 in Japan. It was sent by DO to the fan club members.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87270&o=2

$end

$pc98=dodokid1,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

D.O. Doki Doki Disk Vol.1 (c) 1991 DO.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89200&o=2

$end

$pc98=dodokid2,
$x68k_flop=dodokid2,
$bio

NEC PC-9801/Sharp X68000 disk. published 31 years ago:

D.O. Doki Doki Disk Vol.2 (c) 1991 DO.

- TECHNICAL -

FD x1

- TRIVIA -

Available in September 1991 in Japan. It was sent by DO to the fan club members.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87271&o=2

$end

$pc98=dodokid3,
$x68k_flop=dodokid3,
$bio

NEC PC-9801/Sharp X68000 disk. published 30 years ago:

D.O. Doki Doki Disk Vol.3 (c) 1992 DO.

- TECHNICAL -

FD x1 (for PC-98, X68K and FM Towns)

- TRIVIA -

Available in June 1992 in Japan. It was sent by DO to the fan club members.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87272&o=2

$end

$pc98=dodokid4,
$x68k_flop=dodokid4,
$bio

NEC PC-9801/Sharp X68000 disk. published 29 years ago:

D.O. Doki Doki Disk Vol.4 (c) 1993 DO.

- TECHNICAL -

FD x 1

- TRIVIA -

Available in July 1993 in Japan. It was sent by DO to the fan club members.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87273&o=2

$end

$pc98=dodokid5,
$x68k_flop=dodokid5,
$bio

NEC PC-9801/Sharp X68000 disk. published 29 years ago:

D.O. Doki Doki Disk Vol.5 (c) 1993 DO.

- TRIVIA -

Available in July 1993 in Japan. It was sent by DO to the fan club members.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87274&o=2

$end

$pc98=dodokid6,
$bio

NEC PC-9801/Sharp X68000 disk. published 28 years ago:

D.O. Doki Doki Disk Vol.6 (c) 1994 DO.

- TRIVIA -

Available in February 1994 in Japan. It was sent by DO to the fan club members.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89205&o=2

$end

$pc98=dodokid7,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

D.O. Doki Doki Disk Vol.7 (c) 1994 DO.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89206&o=2

$end

$pc98=dodokid8,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

D.O. Doki Doki Disk Vol.8 (c) 1995 DO Corp. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262687&o=2

$end

$pc98=dodokid9,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

D.O. Doki Doki Disk Vol.9 (c) 1995 DO.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89207&o=2

$end

$pc98=dokaizo,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

D.O.海賊版 (c) 1993 DO.
(D.O. Kaizokuban)

- TECHNICAL -

FD x3

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89208&o=2

$end

$pc98_cd=touchhrt,
$fmtowns_cd=touchhrt,
$bio

NEC PC-98/Fujitsu FM Towns CD published 27 years ago:

ディーオー監修プレミアムボックス タッチ マイ ハート (c) 1995 DO.
(D.O. Kanshuu Premium Box: Touch My Heart)

- TECHNICAL -

Media: 1 CD, 1 Floppy Disk.

- TRIVIA -

Published in March 1995 in Japan for the D.O. 5th anniversary. It was packaged in a magazine-style book. Retail price: 3980 yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90908&o=2

$end

$x68k_flop=dps,
$pc88va=dps,
$bio

Sharp X68000/NEC PC-88VA disk. published 33 years ago:

D.P.S. - Dream Program System (c) 1989 Alicesoft

- TECHNICAL -

BARCODE: 4988650400127
MEDIA: FD x2

- TRIVIA -

Released on December 15, 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87275&o=2

$end

$pc98=dps,dpsa,dpsb,
$bio

NEC PC-9801 Series 5.25in. disk. published 33 years ago:

D.P.S. - Dream Program System (c) 1989 Alicesoft.

- TECHNICAL -

Media: floppydisk x2

- TRIVIA -

Released on December 15, 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89209&o=2

$end

$pc8801_flop=dps,dpsa,
$bio

NEC PC-8801 Series disk. published 32 years ago:

D.P.S. - Dream Program System (c) 1990 Alicesoft.

- TECHNICAL -

BARCODE: 4988650200178
MEDIA: FD x2

- TRIVIA -

Released on March 15, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91588&o=2

$end

$msx2_flop=dps,dpsb,dpsa,
$bio

MSX 2 disk. published 32 years ago:

D.P.S. - Dream Program System (c) 1990 Alicesoft.

- TECHNICAL -

FD x2

- TRIVIA -

Released on April 15, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101549&o=2

$end

$fmtowns_flop_misc=dps,
$bio

Fujitsu FM Towns disk. published 32 years ago:

D.P.S. - Dream Program System (c) 1990 Alicesoft [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132293&o=2

$end

$x68k_flop=dpssg,
$bio

Sharp X68000/NEC PC-88VA disk. published 32 years ago:

D.P.S. SG - Dream Program System SG (c) 1990 Alicesoft

- TECHNICAL -

BARCODE: 4988650400165
MEDIA: FD x4

- TRIVIA -

Released on October 15, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87276&o=2

$end

$pc98=dpssg,dpssga,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

D.P.S. SG - Dream Program System SG (c) 1990 Alicesoft.

- TECHNICAL -

Media: floppydisk x4

- TRIVIA -

Released on August 15, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89210&o=2

$end

$msx2_flop=dpssg,dpssga,
$bio

MSX 2 disk. published 32 years ago:

D.P.S. SG - Dream Program System SG (c) 1990 Alicesoft.

- TECHNICAL -

FD x4

- TRIVIA -

Released on December 15, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101550&o=2

$end

$pc88va=dpssg,
$bio

NEC PC-88 VA disk. published 32 years ago:

D.P.S. SG - Dream Program System SG (c) 1990 Alicesoft [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131582&o=2

$end

$fmtowns_flop_misc=dpssg,
$bio

Fujitsu FM Towns disk. published 32 years ago:

D.P.S. SG - Dream Program System SG (c) 1990 Alicesoft [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132294&o=2

$end

$msx2_flop=dpssg2,
$bio

MSX 2 disk. published 32 years ago:

D.P.S. SG 2 - Dream Program System SG Set 2 (c) 1990 Alicesoft.

- TECHNICAL -

FD x4

- TRIVIA -

Released on May 15, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101551&o=2

$end

$x68k_flop=dpssg2,
$bio

Sharp X68000/NEC PC-88VA disk. published 31 years ago:

D.P.S. SG 2 - Dream Program System SG Set 2 (c) 1991 Alicesoft

- TECHNICAL -

BARCODE: 4988650400189
MEDIA: FD x4

- TRIVIA -

Released on April 15, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87277&o=2

$end

$pc98=dpssg2,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

D.P.S. SG 2 - Dream Program System SG Set 2 (c) 1991 Alicesoft.

- TECHNICAL -

BARCODE: 4988650100744
Media: floppydisk x4

- TRIVIA -

Released on April 15, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89211&o=2

$end

$pc88va=dpssg2,
$bio

NEC PC-88 VA disk. published 31 years ago:

D.P.S. SG 2 - Dream Program System SG Set 2 (c) 1991 Alicesoft [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131583&o=2

$end

$fmtowns_flop_orig=dpssg2,
$fmtowns_flop_misc=dpssg2a,
$bio

Fujitsu FM Towns disk. published 31 years ago:

D.P.S. SG 2 - Dream Program System SG Set 2 (c) 1991 Alicesoft [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132295&o=2

$end

$msx2_flop=dpssg3,dpssg3b,dpssg3a,
$bio

MSX 2 disk. published 32 years ago:

D.P.S. SG 3 - Dream Program System SG Set 3 (c) 1990 Alicesoft.

- TECHNICAL -

FD x4

- TRIVIA -

Released on December 15, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101552&o=2

$end

$x68k_flop=dpssg3,
$bio

Sharp X68000/NEC PC-88VA disk. published 31 years ago:

D.P.S. SG 3 - Dream Program System SG Set 3 (c) 1991 Alicesoft

- TECHNICAL -

BARCODE: 4988650400202
MEDIA: FD x4

- TRIVIA -

Released on December 15, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87278&o=2

$end

$pc98=dpssg3,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

D.P.S. SG 3 - Dream Program System SG Set 3 (c) 1991 Alicesoft.

- TECHNICAL -

Media: floppydisk x4

- TRIVIA -

Released on December 15, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95231&o=2

$end

$pc88va=dpssg3,
$bio

NEC PC-88 VA disk. published 31 years ago:

D.P.S. SG 3 - Dream Program System SG Set 3 (c) 1991 Alicesoft [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131584&o=2

$end

$fmtowns_flop_orig=dpssg3,
$fmtowns_flop_misc=dpssg3a,
$bio

Fujitsu FM Towns disk. published 31 years ago:

D.P.S. SG 3 - Dream Program System SG Set 3 (c) 1991 Alicesoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132296&o=2

$end

$pc98_cd=dpszenbu,
$fmtowns_cd=dpszenbu,
$bio

NEC PC-98/Fujitsu FM Towns CD published 27 years ago:

D.P.S. 全部 (c) 1995 Alicesoft.
(D.P.S. Zenbu)

Contains all content from D.P.S. and D.P.S. SG 1 to 3.

- TECHNICAL -

GAME ID: ALS-0014
CD x1

- TRIVIA -

Released on November 10, 1995 in Japan.

Available as an official freeware on June 05, 2008.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110217&o=2

$end

$adam_flop=dvaugg01,
$bio

D.V.A.U.G. - Basic Games 01 (c) 198? ADAM Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109402&o=2

$end

$adam_flop=dvaugg02,
$bio

D.V.A.U.G. - Basic Games 02 (c) 198? ADAM Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109403&o=2

$end

$adam_flop=dvaugg03,
$bio

D.V.A.U.G. - Basic Games 03 (c) 198? ADAM Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109404&o=2

$end

$adam_flop=dvaugp01,
$bio

D.V.A.U.G. - Basic Programs 01 (c) 198? ADAM Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109405&o=2

$end

$adam_flop=dvaugu01,
$bio

D.V.A.U.G. - Basic Utilities 01 (c) 198? ADAM Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109406&o=2

$end

$adam_flop=dvaugu02,
$bio

D.V.A.U.G. - Basic Utilities 02 (c) 198? ADAM Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109407&o=2

$end

$adam_flop=dvaugu03,
$bio

D.V.A.U.G. - Basic Utilities 03 (c) 198? ADAM Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109408&o=2

$end

$pc98=dwars,
$bio

NEC PC-9801 Series 5.25in. disk. published 33 years ago:

D.Wars (c) 1989 Soft Plan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89212&o=2

$end

$ibm5150=dgenerat,
$bio

IBM PC 5.25in. disk. published 31 years ago:

D/Generation (c) 1991 Mindscape, Inc. [Northbrook, IL, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262294&o=2

$end

$amigaocs_flop=dgen,
$bio

Commodore Amiga 500 disk. published 30 years ago:

D/Generation (c) 1992 Mindscape, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73814&o=2

$end

$cd32=dgen,
$bio

Commodore Amiga CD32 disc published 29 years ago:

D/Generation (c) 1993 Mindscape, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=106872&o=2

$end

$amigaaga_flop=dgen_a,
$bio

Commodore Amiga 1200 disk. published 29 years ago:

D/Generation (c) 1993 Mindscape, Inc. [Northbrook, IL, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231621&o=2

$end

$dc=d2shock,
$bio

Sega Dreamcast GD published 23 years ago:

D2 Shock (c) 1999 Warp.

- TECHNICAL -

GAME ID: T-30001M

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=138494&o=2

$end

$dc=d2,
$bio

Sega Dreamcast GD published 22 years ago:

D2 [Model 51036] (c) 2000 SEGA of America, Inc. [San Francisco, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135048&o=2

$end

$info=dbc,
$bio

Arcade Video game published 27 years ago:

Da Ban Cheng (c) 1995 IGS.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=14149&o=2

$end

$cpc_flop=dabellsf,dabellsu,
$bio

Amstrad CPC type-in published 37 years ago:

DA Bells (c) 1985 Computing with the Amstrad

- TRIVIA -

Listed as a type-in program in the magazine: Computing with the Amstrad (Database Publication era)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122733&o=2

$end

$cpc_flop=daboxon3,
$bio

Amstrad CPC 464 disk. published 26 years ago:

Da Boxon 3 Advert (c) 1996 Da Boxon Team

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124625&o=2

$end

$sg1000=dacike,
$bio

Sega SG-1000 game published 36 years ago:

Da Cike (c) 1986 DahJee [Tawain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262613&o=2

$end

$nes=dafuwen2,
$bio

???2 ???? (c) 19?? Waixing.
(Da Fu Weng 2 - Shanghai Da Heng)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76514&o=2

$end

$nes=dhh7,
$bio

Da Hang Hai VII (c) 199? Waixing Computer & Technology Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=45129&o=2

$end

$nes=dahuash,
$bio

大话水浒 (c) 200? Nanjing.
(Da Hua Shui Hu)

- TECHNICAL -

Game ID: NJ100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76515&o=2

$end

$nes=dahuaxyu,
$bio

大话西游  (c) 19?? Union Bond.
(Da Hua Xi You)

- TECHNICAL -

Game ID: G-004

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76517&o=2

$end

$nes=dahuaxyn,
$bio

大话西游 (c) 200? Nanjing
(Da Hua Xi You)

- TECHNICAL -

Game ID: NJ021

- TRIVIA -

The title translates from Chinese as A Chinese Oddysey.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76516&o=2

$end

$nes=datangf6,
$bio

Da Tang Feng Yun VI Dai (c) 199? HengGedianzi.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95501&o=2

$end

$adam_flop=davinci,davincia,
$bio

Coleco Adam disk. published 36 years ago:

Da Vinci (c) 1986 Le Club National ADAM.

Graphic painting program.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110090&o=2

$end

$msx2_flop=davinci,
$bio

MSX 2 disk. published 33 years ago:

Da Vinci (c) 1989 Popcom Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101555&o=2

$end

$x1_flop=davinci,
$bio

Da Vinci (c) 198? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85954&o=2

$end

$sg1000=dayu,
$bio

Da Yu (c) 198? Unknown [Taiwan].

Taiwanese version of Chack'n Pop.

- TECHNICAL -

[Model R-060]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49018&o=2

$end

$a800=dafuzz,
$bio

Atari 400/800 cart. published 39 years ago:

Da' Fuzz (c) 1983 Roklan

- TRIVIA -

Released as a limited release.

- STAFF -

Created by: Ron Borta

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86507&o=2

$end

$cpc_cass=daa,
$bio

Amstrad CPC cass. published 35 years ago:

DAA [Dungeons, Amethysts, Alchemists] (c) 1987 Atlantis Soft.

- TECHNICAL -

[Model AT 4089]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96043&o=2

$end

$gbcolor=daadaada,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Daa! Daa! Daa! Totsuzen Card de Battle de Uranai de! (c) 2000 Video System Company, Limited.

- TECHNICAL -

Game ID: CGB-BDOJ-JPN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67697&o=2

$end

$bbc_flop_80186=dabs1,
$bio

Acorn BBC Master w/ 80186 Co-Proc. disk. published 34 years ago:

Dabs Shareware Vol.1 (c) 1988 Dabs Press

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272425&o=2

$end

$bbc_flop_80186=dabs2,
$bio

Acorn BBC Master w/ 80186 Co-Proc. disk. published 34 years ago:

Dabs Shareware Vol.2 (c) 1988 Dabs Press

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272426&o=2

$end

$info=dacholer,
$bio

Arcade Video game published 39 years ago:

Dacholer (c) 1983 Nichibutsu.

A shooter type maze game, where you play a role of an Ostrich and will have to avoid and destroy all the opponents kicking a turtle shell in a shape of soccer ball for hit them  and come to the bonnus stage or next level.

- TECHNICAL -

Main CPU : (2x) Zilog Z80 (@ 4 Mhz)

Screen orientation : Horizontal
Video resolution : 256 x 224 pixels
Screen refresh : 60.00 Hz
Palette Colors : 16

Players : 2
Control : 8-way Joystick
Buttons : 2

- TRIVIA -

Released in October 1983 in Japan.

Later re-released as "Kick Boy".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3860&o=2

$end

$mo5_cass=dactylog,
$to7_cass=dactylog,
$bio

Thomson MO5/TO7 cass. published 37 years ago:

Dactylographie (c) 1985 FIL [France Image Logiciel]

- TECHNICAL -

GAME ID: EDA1300

FACE A: TO7
FACE B: MO5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108203&o=2

$end

$spc1000_cass=daebeom,
$bio

Dae Beom Lam (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83498&o=2

$end

$gameboy=daedal,
$bio

Nintendo Game Boy Cart. published 32 years ago:

Daedalian Opus [Model DMG-PU-USA] (c) 1990 Vic Tokai.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65813&o=2

$end

$info=sanjeon,
$stv=sanjeon,
$bio

Sega ST-V cart. published 23 years ago:

DaeJeon! SanJeon SuJeon (c) 1999 Deniam.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=21367&o=2

$end

$spectrum_cass=daemongl,
$bio

Daemon (c) 198? Global Games [Scotland]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226185&o=2

$end

$spectrum_cass=daemon,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Daemon (c) 1990 Delta 3 Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78479&o=2

$end

$lynx=daemongt,daemongta,
$bio

Atari Lynx cart. published 31 years ago:

Daemonsgate (c) 1991 Atari Corp.

Unreleased prototype.

- STAFF -

Developed by Imagitec Design.

Coding by: Chris Urquhart
Graphics by: Kristi-Louise Herd
Designed by: Martin Cowan
Produced by: Juli Wade

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58810&o=2

$end

$msx2_flop=cpc400,
$bio

MSX 2 disk. published 34 years ago:

Daewoo CPC-400/CPC-400S (c) 1988 Daewoo Electronics Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101556&o=2

$end

$gbcolor=daffyfow,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Daffy Duck - Fowl Play (c) 1999 SUNSOFT [Sun Corp. of America].

- TECHNICAL -

GAME ID: DMG-AD7E-USA

- TRIVIA -

Released in December 1999 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67698&o=2

$end

$gbcolor=daffysub,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Daffy Duck - Subette Koron de Taikin Mochi [Model DMG-AD7J-JPN] (c) 2000 Sunsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67700&o=2

$end

$gameboy=daffye,
$bio

Nintendo Game Boy Cart. published 27 years ago:

Daffy Duck - The Marvin Missions (c) 1995 Sunsoft

European release. Game developed in Japan.

- TECHNICAL -

GAME ID: DMG-YS-NOE-1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65814&o=2

$end

$gameboy=daffy,
$bio

Nintendo Game Boy Cart. published 27 years ago:

Daffy Duck - The Marvin Missions (c) 1995 SUNSOFT [Sun Corp. of America].

North American release. Game developed in Japan.

- TECHNICAL -

GAME ID: DMG-YS-USA

- TRIVIA -

Released in January 1995 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65816&o=2

$end

$gameboy=daffyj,
$bio

Nintendo Game Boy Cart. published 28 years ago:

Daffy Duck - The Marvin Missions [Model DMG-YSA] (c) 1994 Sunsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65815&o=2

$end

$snes=daffyu,
$bio

Nintendo Super NES cart. published 29 years ago:

Daffy Duck - The Marvin Missions (c) 1993 SUNSOFT [Sun Corp. of America].

Get ready to duck and cover. Because the fate of the planets rests squarely on Duck Dodgers--alias Daffy Duck--the fearless space crusader from the cartoon adventure series.

Marvin Martian, the extra-fiendish extraterrestrial, is poised to obliterate the galaxy! So choose your weapon. Then help Daffy race from planet to planet in hot pursuit of the outrageous alien.

Search secret chambers and caverns for mystery bonuses! Help Daffy shield himself from needles fired by crazed cactus! Block an onsalught of enemy space mines! Battle an undersea army of Instant Martia's (just add water). Finally, look down the barrel of Marvin Martian's P-38 Space Modulator--with its destructive sights set on Earth!

- TECHNICAL -

Game ID: SNS-YF-USA

- TRIVIA -

Released in October 1993 in the USA.

- TIPS AND TRICKS -

50 Lives: Start a new game and then at the 'Where there's duck, there's fire' screen, press Left,Left,Right,Right,Up,Down,Y,A,B,X.

- STAFF -

DEVELOPED BY ICOM SIMULATIONS INC.
Lead Game Designer: Brian Babendererde
Additional Game Design: Todd M. Papaleo, Michael Garber, Scott Lawrence, David Marsh, Karl Roelofs, Jeff Troutman
Programming: Michael Garber
Art Direction and Animation: Todd M. Papaleo
Backgrounds: Brian Babendererde
Producer: Todd M. Papaleo
Executive Producer: David Marsh
Guest Artists: Darin Klatt, Jeff Troutman, David Marsh, Katherine Tootelian
Music and Sound Effects: Nu Romantic Productions
Sound Design: Mark Miller
Musical Score: Jim Hedges
Voice of Daffy Duck: Greg Burson
Technical Consultants: Todd Squires, Roman Scharnberg, Boris Remus, Brian Baker, Mark Maxon
Icom Quality Assurance and Play Testing: Scott Lawrence, Mike Lee, Meneleo Avila
Additional Testing: John Podlasek, Mike Casso (at The Testing Source)
Special Thanks To: Chuck Jones, Carol Balkcom, Dennis Defensor, Kathy Rodger, Mel Blanc, Debie Pigg, Janette Heersche, Dan Smoron, Chip Level Designs, The Fed‑Ex Guy
Very Special Thanks To: Luana Chambers, Holly J. Stein (at LCA)

PUBLISHED BY SUNSOFT
Executive Producer: David Siller
Executive Vice President: Rita Zimmerer
Associate Producers: René Boutin, Dan MacArthur, Justin Siller
Technical Manager: Al Artus
Co‑Producers: Rita Zimmerer, Al Artus
Chairman: Masami Maeda
Vice Chairman: Tad Shimamoto
Director, Sunsoft Japan: Kiharu Yoshida
Marketing Director: Karen Shadley
Debuggers: Sam Patel, Mario Zavala, David Luszcz, Steve Rizor, Darin Horgan, René Boutin, Dan MacArthur, Justin Siller, Matthew Ross, Jake Harmon, Laura Luszcz, Ryan Siller
Game Play Manual: Alison Quirion
Executive Assistant: Nanette Hyssong
Customer Service: June Eckert, Kazuko Harman, Julie Williams, Jamie Jorgenson, Erin Berry, Karen Lillie
Special Thanks To: Bruce Reilly, Cathy Juby, Martha Hart, Mark Luszcz, Toko Okano, Connie Perez, Steve Gehrke, Kazuaki Gotō, Masato Kawai, Akito Takeuchi, Sherry Ross, Kenji Yoshioka, Tom Juarez, Geoff Gillis

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62887&o=2

$end

$snes=daffy,
$bio

Nintendo Super NES cart. published 29 years ago:

Daffy Duck - The Marvin Missions (c) 1993 Sunsoft

- TECHNICAL -

Cartridge ID: SNSP-YF-NOE

- TRIVIA -

Reviews:
[FR] January 1994 - Consoles + N.28: 81%

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62886&o=2

$end

$megadriv=daffy,daffyp,
$vgmplay=daffy_md,
$bio

Sega Mega Drive cart. published 28 years ago:

Daffy Duck in Hollywood (c) 1994 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID: 1094-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56428&o=2

$end

$gamegear=daffy,
$bio

Sega Game Gear cart. published 28 years ago:

Daffy Duck in Hollywood (c) 1994 Sega Enterprises, Limited.

- TECHNICAL -

[Model 2550]

- TIPS AND TRICKS -

* Invincibility: At the main menu, enter Left,Right,Right,Left,Right,Left, Left. 

* Stage Skip: At the main menu, enter Left, Left, Right, Right, Left, Left, Right. At the normal stage select screen, press 2 to move to the next set of levels.

* Ending Sequences:  At the main menu, enter Left&nbsp;x4, Right, Right to see the sequence corresponding to the Easy / Medium difficulty level. Enter Left, Left, Right&nbsp;x3 to see the sequence corresponding to the bad ending in Hard level (not all statues collected). Finally, enter Left&nbsp;x6, Right to see the sequence corresponding to the good ending in Hard level (all statues collected). 

* Fergus Head mode: First enable Invincibility and Stage Skip as above (to enter multiple cheats, you can select the difficulty selection or sound test instead of starting a game). Then, at the main menu enter Left, Right, Left&nbsp;x3. The main sprite will become the "Fergus Head".

- STAFF -

Software Engineer : Balor Knight
Senior Director : Tony Beckwith
Game Design : Tony Beckwith, Balor Knight
Backgrounds And Enemy Animation : Philip Williams
Daffy Animation : Emil Sergiev
Mapping : Adam ?, Andrew McCarthy, Simon Bland, AJ
Audio Engineer : Fatt Murniss
QA Manager : Barg
QA Technicians : Barg, Simon Bland
Data Compression : Chris Pile
PA To Software Engineer : Jade Lucas
Sega Producers : Mike Brown, Gary Foreman
Special Thanx 2 : Carl 4 Crisp2, Haydn Dalton, Clay Knight, Gaz and Linda
Dedicated to : Asha Mariah

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64530&o=2

$end

$sms=daffy,
$vgmplay=daffy_sms,
$bio

Sega Master System cart. published 28 years ago:

Daffy Duck in Hollywood (c) 1994 Sega Enterprises, Limited.

Descriptions from the back cover:

Presenting the world famous Daify Duck P.I. Armed with your lethal bubble gun search the Hollywood film sets for Yosemite Sam's Golden Cartoon World Movie Awards and the despicable Mad Professor Duck Brain.

Wir präsentieren den weltberühmten Daffy Duck! Bewaffnet mit Ihrem Blasen-Gewehr suchen Sie in den Filmkulissen Hollywoods nach Yosemite Sams Golden Cartoon World Movie Awards und dem widerlichen, verrückten Professor Duck Brain.

Retrouvez le célèbre Daffy Duck en détective privé chargé de mettre la main sur les 12 récompenses obtenues par Yosemite Sam pour ses films et qui lui ont été dérobées par l'infâme Professeur Duckbrain. Chaque niveau se passe dans un décor de cinéma différent, alors saisissez votre pistolet lance bulle de chewing-gum et mettez-vous à l'oeuvre.

Presentando al famosísimo Investigador Privado. Daffy Duck (Pato Lucas). Armado con tu pistola letal de burbujas, busca en los platos de Hollywood el Premio de Oro del Mundo de los Dibujos Animados, que pertenece a Sam.

Ecco a voi il famoso investigatore privato internazionale Daffy Duck: armato con la tua letale pistola a bolle, cerca nei set cinematografici di Hollywood l'Oscar dei cartoni animati di Yosemite Sam e il pazzo e spregevole professor Duck Brain.

Vi presenterar den världsberömde Daffy Duck. Beväpnad med sin farliga bubbelpistol söker Daffy efter Yosemite Sams berömda filmpris och den galne professorn Duck Brain i Hollywoods filmarkiv.

Je bent geheim agent Daffy Duck en gewapend met jouw bellenblaas geweer ben jij op zoek naar de verdwenen Filmprijzen en de verachtelijke Duck Brain.

- TECHNICAL -

GAME ID: 9031
SIZE: 512KB (4Mbit)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55982&o=2

$end

$n64=duckdodg,
$bio

Nintendo 64 cart. published 22 years ago:

Daffy Duck Starring as Duck Dodgers (c) 2000 Infogrames Interactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57652&o=2

$end

$info=sc1dago,
$bio

Dagobert's Vault (c) 198? ELAM Group.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=21274&o=2

$end

$msx2_flop=dahkud,dahkuda,
$bio

MSX 2 disk. published 17 years ago:

Dahku (c) 2005 Unknown [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101557&o=2

$end

$megadriv=dahna,
$vgmplay=dahnak_md,
$bio

Sega Mega Drive cart. published 31 years ago:

Dahna 女神誕生 (c) 1991 IGS Corp.
(Dahna - Megami Tanjou)

The player controls the Dahna who struggles against the powers of an evil sorceress raiding her village. The story is told through cut scenes as Dahna is helped along the way by various mythical beasts.

- TECHNICAL -

Game ID: T-64013

- TRIVIA -

Dahna Megami Tanjou was released on December 20, 1991 in Japan.

The subtitle of the game translates from Japanese as Goddess' Birth.

- STAFF -

Programmer: Hideaki Tomioka, Nobusada Konishi, Yukihiro Hori, Takeshi Kitabayashi
Graphic Design: Kozo Igarashi, Yasuhiko Kikuchi, Takeshi Kikuchi
Sound: T's Music
Game Design: Hitoshi Kido, Kozo Igarashi
Produced by IGS Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56430&o=2

$end

$megadriv=dahnak,
$bio

Samsung Super Gam*Boy cart. published 30 years ago:

다아나 (c) 1992 Samsung [Korea]
(Dahna)

Unlicensed South Korean release of Dahna - Megami Tanjou, entirely translated in Korean.

- TECHNICAL -

GAME ID: GM8031JT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56429&o=2

$end

$pc98=dai3tei,
$bio

NEC PC-9801 Series 5.25in. disk. published 34 years ago:

Dai 3 Teikoku (c) 1988 Soft Plan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89219&o=2

$end

$x68k_flop=daifugou,
$bio

Sharp X68000 Series 5.25in. disk. published 29 years ago:

Dai Fugou Gakuen (c) 1993 Jushoku Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87281&o=2

$end

$pc98=daihinm,
$bio

Dai Hinmin - Taiketsu Seifuku Musume (c) 199? Udukisya.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89220&o=2

$end

$pc8801_flop=daihussl,
$bio

Dai Hustle! SF Harehare Sanjuushi (c) 19?? TKO Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91595&o=2

$end

$nes=deburas,
$bio

Nintendo Famicom cart. published 32 years ago:

大怪獣デブラス (c) 1990 Data East Corp.
(Dai Kaijuu DEBURAS)

- TECHNICAL -

Game ID: DFC-24

- TRIVIA -

Released on December 21, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53943&o=2

$end

$info=dai,
$bio

Computer published 44 years ago:

DAI Personal Computer (c) 1978 Data Applications International.

- TECHNICAL -

CPU: Intel 8080A at 2 MHz
Memory: a maximum of 48 kB dynamic RAM, 24 kB ROM and 256 Bytes of static RAM (stack RAM)
Keyboard: 56 Keys

Video interface: PAL compatible UHF CH 36 color-TV (antenna) output signal with audio
- Text mode: 60 characters × 24 lines (66 characters per line supported)
- Graphics modes: Low - 88 x 65 pixels; Medium - 176 x 130 pixels; High - 352 x 260 pixels; Very high - 528 x 240 pixels (non-square)
- Available colors: 4 or 16 colors (16 color mode was actually 4 color palette)

Sound generation: 3 frequency generators + 1 noise generator
Game controllers: 2 input interfaces for paddles or joysticks (DIY). Each can control three 0-5V inputs and a switch.
Storage: 2 separate audio-cassette interfaces, using a cable for data INPUT/OUTPUT and START/STOP switch, (600 Baud)

Alternative main storage systems:
- Memocom MDCR-D, Mini Digital Cassette Recorder (which used Philips minicassettes)
- Two 5.25 inch floppy disk drives, 2 x 180K (which enabled the use of CP/M).
Compatible with optional card rack, the ("DAI Real World Card System"), control system.

I/O Connectors:
Serial port RS-232, DB-25 female.
2 audio-cassette ports, 2 x 6 pin DIN female.
Parallel port DCE-Bus, DAI proprietary 3 x 8 bit parallel port, 36 pin DIL male.
2 Paddle interfaces, 2 x 6 pin DIN female.
Stereo audio output, 6 pin DIN female.
UHF video and audio output, RCA (cinch) female.
AC power input, with voltage selector 220-110 volt, figure 8 shape AC power 2 pins male.

System software:
a machine code monitor with the following commands:
LOOK
DISPLAY
GO
FILL
SUBSTITUTE
MOVE
EXAMINE
EXAMINE REGISTERS
VECTOR EXAMINE
VECTOR EXAMINE BYTES
READ
WRITE
a built in DAI BASIC interpreter.

The system was also supported with an 8080-Assembler.
Miscellaneous: a true random number generator implemented in hardware.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103276&o=2

$end

$info=dairesya,
$vgmplay=iron,
$bio

Arcade Video game published 36 years ago:

Dai Ressya Goutou (c) 1986 Kawakusu, Limited.

A side-scrolling platform run 'n' gun game set in the Wild West in which the player takes on the role of a train-robber. The cowboy can use either his fists, pistols or a whip and must work his way along a moving train, killing enemy cowboys and collecting money bags.

The action takes place either inside a moving train or on its rooftop, with ladders allowing players to move between the two. Player and enemy movement is on three planes and players can duck to both avoid enemy fire and shoot crouching enemies.

The weapon option the player chooses at the start of the games significantly alters the way it plays, with weapons arranged by ease of use. The three weapons and their qualities are:

* The whip has good range and can knock out several enemies at once, making it the ideal beginner's pick. 

* The pistol fires bullets that have longer reach and is the only weapon that can be used while still running, but each bullet can kill only a single enemy.

* Fists have the shortest range but can lay out several enemies in one punch with a domino effect. Double points are awarded for each hit.

In addition to the main weapons, sub-weapons can be collected by killing special, box-carrying enemies. Lanterns create a wave of fire which burns enemies to cinders, bombs destroy everything within a ten-foot radius and lassos tie up enemy varmints.

- TECHNICAL -

Game ID : GX560

Main CPU : Motorola M6809 (@ 3.072 Mhz)
Sound CPU : Zilog Z80 (@ 3.072 Mhz)
Sound Chips : YM2203 (@ 3.072 Mhz), (3x) RC (@ 3.072 Mhz)

Players : 2
Control : 4-way joystick
Buttons : 3

- TRIVIA -

The title of this game translates from Japanese as 'Great Train Robbery'.

Developed by Konami. This game is known outside Japan as "Iron Horse".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=569&o=2

$end

$pc8801_flop=daisante,
$bio

NEC PC-8801 Series disk. published 34 years ago:

第三帝国 (c) 1988 Soft Plan.
(Dai San Teikoku)

- TECHNICAL -

GAME ID: NFSF-37003
BARCODE: 4988687000048

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91596&o=2

$end

$info=dai3wksi,
$bio

Arcade Video game published 43 years ago:

Dai San Wakusei Meteor (c) 1979 Sun Electronics.

- TRIVIA -

Released in September 1979 in Japan.

The title translates from Japanese as "The Third Planet Meteor".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4260&o=2

$end

$info=daisenpu,
$vgmplay=twinhawk,
$bio

Arcade Video game published 33 years ago:

大旋風 (c) 1989 Taito.
(Dai Senpuu)

A vertically scrolling shoot'em up.

- TECHNICAL -

Taito X System hardware
Game ID : B87

Main CPU : Motorola 68000 (@ 8 Mhz), Zilog Z80 (@ 4 Mhz)
Sound Chips : Yamaha YM2151 (@ 4 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Released in June 1989 in Japan.

Developed by Toaplan. Even if developed by this famous shoot'em up company, Twin Hawk was not a good game, and it was a flop. 

The title of this game translates from Japanese as 'Great Whirlwind'.

This game is known outside Japan as "Twin Hawk".

- UPDATES -

There are several differences between "Twin Hawk" and Dai Senpuu :
* Twin Hawk supports 2 simultaneous players.
* Dai Senpuu supports 2 players, but only one at a time. Because of this, it also supports Cocktail cabinets.
* In Twin Hawk, both planes are purple and pink for player 1 and 2 respectively.
* In Dai Senpuu, the planes are green for both players.
* In Twin Hawk, when you die, you continue the game at your current position.
* In Dai Senpuu, when you die, you continue the game at predefined positions. This makes the game much more difficult to complete.

- STAFF -

Developed by Toaplan.

Sound composer: Osamu Oota

- PORTS -

* CONSOLES:
Sega Mega Drive (1990) "Dai Senpuu [Model G-4034]"
NEC PC-Engine (1990) "Dai Senpuu [Model NAPH-1014]"
NEC PC-Engine CD-ROM² (1991) "Dai Senpuu Custom [Model NAPR-1019]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=570&o=2

$end

$pcecd=daisenpu,
$bio

NEC PC-Engine CD published 31 years ago:

大旋風カスタム (c) 1991 NEC Avenue, Limited.
(Dai Senpuu Custom)

The players takes control of a World War II plane and fights his way through a vast array of enemy air defenses such as tanks, submarines and battle ships (curiously, there aren't any enemy planes in the game). Our fighter plane can use a classic Vulcan gun and a special, but limited, bomb attack. The latter calls a formation of friendly planes that will shoot at will until they eventually get hit. Pressing the bomb button twice triggers a powerful smart-bomb and wipes out most of the enemies on screen. 

A standard power-up system upgrades the plane throughout the game - destroying tiny truck usually frees up power-icons. Some, stamped with a large character P on them, upgrade the plane's main gun up to four times. Others give away extra bombs or rare extra lives.

- TECHNICAL -

Game ID: NAPR-1019

- TRIVIA -

Dai Senpuu Custom for PC-Engine CD was released on July 26, 1991 in Japan for 6800 Yen.

This game can be described as a remixed version of the HuCard game released in 1989. Dai Senpuu Custom obviously shows some differences when compared to its HuCard counterpart. Background variations can be seen throughout the game. Because of the way the game is divided into stages (rather than a continuous and uninterrupted battlefield), enemies sometimes appear in different order and formations. Only a couple of new bosses and an 'extra' stage are featured in this 'custom' version. Some sprites have also been changed, like the small explosions.

Reviews:
[FR] September 1991 - Consoles + N.1: 76/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47437&o=2

$end

$pce_tourvision=daisenpu,
$bio

TOURVision cart. published 31 years ago:

Dai Senpuu (c) 1991 TOURVision.

Unlicensed Spanish coin-op game.

- TECHNICAL -

Cart. ID: 3

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101139&o=2

$end

$megadriv=twinhawk,twinhawkp,
$vgmplay=twinhawk_md,
$bio

Sega Mega Drive cart. published 32 years ago:

大旋風 (c) 1990 Sega Enterprises, Limited.
(Dai Senpuu)

- TECHNICAL -

Game ID: G-4034
Cartridge ID: 670-0717
Cover ID: 670-0718

- TRIVIA -

Daisenpuu for Mega Drive was released on June 23, 1990 in Japan.

- TIPS AND TRICKS -

GAME GENIE CODES:

BEJT-AACL
Start a new game with 9 lives.

CTJT-AACL
Start a new game with 20 lives.

AN5A-AAD8
Always have max fire power.

DT5A-AADW
Your plane moves faster.

FJ5A-AADW
Your plane moves much faster.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47435&o=2

$end

$pce=daisenpu,
$vgmplay=daisenpu_tg16,
$bio

NEC PC-Engine HuCARD published 32 years ago:

大旋風 (c) 1990 NEC Avenue, Limited.
(Dai Senpuu)

Dai Senpuu is a vertical shooter, conversion of Toaplan/Taito's arcade game originally released back in 1989. The player controls a World War II fighter plane and must fly deep into enemy lines and destroy formations of tanks and other warships. Small trucks sometimes appear and release bonuses when shot: P (power ups), H (extra bomb) or flashing planes (extra life). A group of six planes can also be called to fly next to our fighter and shoot anything in sight. Pressing the bomb button twice drop a powerful bomb that cleans up a fair amount of the screen. Finally, Dai Sen Puu offers an unusual feature : levels do not pause between them and uncover instead a continuous flow of undisturbed shooting action.

- TECHNICAL -

Game ID: NAPH-1014

- TRIVIA -

Dai Sen Puu for PC-Engine was released on December 19, 1990 in Japan for 7200 Yen.

The original arcade game "Dai Senpuu" came out in Japan in 1989. The original arcade game had a long vertically oriented display and an option for a two-player mode in which both players take turns playing the single-player game. The difficulty level was also way too high and was certainly designed to eat up all your cherished pocket money...

- STAFF -

Executive Producer: Makoto Sakio (NEC AV)
Producer: Toshiaki Ota (TOAPLAN), Toshio Tabeta (NEC AV)
Programmer: Makoto Kuniyoshi (CENTER TECH)
Designer:Rikio Jinushi (CENTER TECH)
Music Driver: Shigeharu Isoda

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47436&o=2

$end

$msx1_cart=dskeiba,
$bio

MSX cart. published 38 years ago:

大障害競馬 (c) 1984 Casio Computer Co., Ltd.
(Dai Shougai Keiba)

- TECHNICAL -

GAME ID: GPM-101

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76679&o=2

$end

$nes=dzl,
$bio

Dai Zhan Lue (c) 19?? Waixing [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76518&o=2

$end

$pc98=smajokko,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Dai-2-Ji Super Majokko Taisen (c) 1995 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89221&o=2

$end

$gameboy=srobot2,
$bio

Nintendo Game Boy Cart. published 27 years ago:

Dai-2-ji Super Robot Taisen G [Model DMG-AG2J-JPN] (c) 1995 Banpresto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65817&o=2

$end

$nes=srobot2,
$bio

Nintendo Famicom cart. published 31 years ago:

第2次スーパーロボット大戦 (c) 1991 Banpresto.
(Dai-2-ji Super Robot Taisen)

- TECHNICAL -

Game ID: BAP-N9

- TRIVIA -

Released on December 19, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53945&o=2

$end

$snes=srobot3,srobot3a,srobot3b,
$bio

Nintendo Super Famicom cart. published 29 years ago:

第3次スーパーロボット大戦 (c) 1993 Banpresto.
(Dai-3-ji Super Robot Taisen)

- TECHNICAL -

Model SHVC-RT

- TRIVIA -

Released on July 23, 1993 in Japan. It was never published outside Japan.

- PORTS -

* CONSOLES:
[JP] Sony PlayStation (1999)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61172&o=2

$end

$snes=srobot4,srobot4a,
$bio

Nintendo Super Famicom cart. published 27 years ago:

第4次スーパーロボット大戦 (c) 1995 Banpresto.
(Dai-4-ji Super Robot Taisen)

- TECHNICAL -

GAME ID: SHVC-AR4J-JPN

- TRIVIA -

Released on March 17, 1995 in Japan.

Reviews:
[JP] Famitsu: 31/40

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61173&o=2

$end

$info=dai2kaku,
$bio

Arcade Video game published 18 years ago:

Dai-Dai-Kakumei (c) 2004 SystemBit.

- TRIVIA -

Released in June 2004.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15429&o=2

$end

$gba=daimahj,
$bio

Nintendo GBA cart. published 21 years ago:

Dai-mahjong. [Model AGB-AHMJ-JPN] (c) 2001 Hori

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70267&o=2

$end

$pc8801_flop=4thunit,
$bio

NEC PC-8801 Series disk. published 35 years ago:

Dai4 no Unit - The 4th Unit (c) 1987 Data West, Inc.

- TRIVIA -

Released in December 1987 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93060&o=2

$end

$x1_flop=4thunit,
$bio

Sharp X1 5.25in. disk. published 34 years ago:

第4のユニット ~Dai 4 no Unit~ (c) 1988 Data West, Inc.
(Dai4 no Unit - The 4th Unit)

- TRIVIA -

Released in February 1988 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85955&o=2

$end

$x68k_flop=4thunit,
$bio

Sharp X68000 Series 5.25in. disk. published 34 years ago:

Dai4 no Unit - The 4th Unit (c) 1988 Data West, Inc.

- TECHNICAL -

FD x2

- TRIVIA -

Released on December 05, 1988 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88151&o=2

$end

$pc98=4thunit,
$bio

NEC PC-9801 Series 5.25in. disk. published 34 years ago:

Dai4 no Unit - The 4th Unit (c) 1988 Data West, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89222&o=2

$end

$msx2_flop=4thunit,
$bio

MSX 2 disk. published 34 years ago:

Dai4 no Unit - The 4th Unit (c) 1988 Data West, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101558&o=2

$end

$snes_bspack=bsdaibak,bsdaibaka,
$bio

Daibakushou Jinsei Gekijou (c) 199? Unknown [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126127&o=2

$end

$snes=daibakjd,
$bio

Nintendo Super Famicom cart. published 29 years ago:

Daibakushou Jinsei Gekijou - Dokidoki Seishun Hen [Model SHVC-G8] (c) 1993 Taito Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61175&o=2

$end

$snes=daibakjo,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Daibakushou Jinsei Gekijou - Ooedo Nikki [Model SHVC-AKKJ-JPN] (c) 1994 Taito Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61176&o=2

$end

$snes=daibakjz,daibakjznp,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Daibakushou Jinsei Gekijou - Zukkoke Salaryman Hen (c) 1995 Taito Corp.

- TECHNICAL -

GAME ID: SHVC-AZSJ-JPN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61177&o=2

$end

$snes=daibakjg,
$bio

Nintendo Super Famicom cart. published 30 years ago:

Daibakushou Jinsei Gekijou [Model SHVC-GH] (c) 1992 Taito Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61174&o=2

$end

$saturn=daistelm,
$bio

Sega Saturn CD published 26 years ago:

Daibouken - Saint Elmos no Kiseki (c) 1996 Pai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59014&o=2

$end

$psx=daibokdx,
$bio

Sony PlayStation CD published 25 years ago:

Daibouken Deluxe - Harukanaru Umi (c) 1997 Soft Office

- TECHNICAL -

GAME ID: SLPS-00813

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85054&o=2

$end

$pce=donaturl,
$bio

NEC PC-Engine HuCARD published 33 years ago:

Daichi Kun Crisis - Do Natural (c) 1989 Salio

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58556&o=2

$end

$fm7_cass=daidasso,
$bio

Fujitsu FM-7 cass. published 37 years ago:

DaiDassou (c) 1985 Carry Lab..

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93704&o=2

$end

$x1_cass=daidasso,
$bio

Sharp X1 cass. published 37 years ago:

DaiDassou (c) 1985 Carry Lab.

- TECHNICAL -

GAME ID: GA-103

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86212&o=2

$end

$msx1_cass=daidasso,
$bio

MSX cass. published 37 years ago:

DaiDassou c) 1985 Carry Lab.

- TECHNICAL -

GAME ID: GA-107

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118135&o=2

$end

$pc8801_flop=daidasso,daidassoa,
$bio

NEC PC-8801 Series disk. published 37 years ago:

DaiDassou (c) 1985 Carry Lab..

- TECHNICAL -

GAME ID: GA-111

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91594&o=2

$end

$msx1_cart=daidasso,
$bio

MSX cart. published 37 years ago:

DaiDassou (c) 1985 Carry Lab.

- TECHNICAL -

GAME ID: GA-117

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76678&o=2

$end

$pc98=daishogi,
$bio

NEC PC-9801 Series 5.25in. disk. published 33 years ago:

Daidou Tsume Shougi (c) 1989 Shoudai Sangyou.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89223&o=2

$end

$pc8801_cass=daifugo,
$bio

大富豪 (c) 19?? Unknown.
(Daifugo)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91208&o=2

$end

$pc98=daifugog,
$bio

Daifugo Gakuen (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89224&o=2

$end

$pc98=daigekic,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Daigekichin - Nichibei Kaitei no Taiketsu (c) 1991 Quota.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89225&o=2

$end

$megacdj=daihoush,
$bio

Sega Mega-CD published 27 years ago:

Daihoushinden [Model T-60024] (c) 1995 Victor Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60500&o=2

$end

$pc98=daijutai,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Daijuutai (c) 1993 Japan Road Association

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262720&o=2

$end

$info=daikaiju,
$bio

Arcade Video game published 36 years ago:

Daikaiju no Gyakushu (c) 1986 Taito.

You control a Godzilla like monster and has to destroy planes, tanks, buildings.

- TECHNICAL -

Main CPU : (2x) Zilog Z80
Sound Chips : General Instrument AY8910, Yamaha YM2203

Players : 2
Control : 8-way Joystick
Buttons : 2

- TRIVIA -

Released in June 1986.

The title of this game translates from Japanese as 'Great Monster Counterattack'.

This game was released only in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5804&o=2

$end

$gbcolor=miraclz2,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Daikaijuu Monogatari - The Miracle of the Zone II [Model DMG-AM6J-JPN] (c) 1999 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67701&o=2

$end

$gameboy=miraclzn,
$bio

Nintendo Game Boy Cart. published 24 years ago:

Daikaijuu Monogatari - The Miracle of the Zone [Model DMG-AMZJ-JPN] (c) 1998 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65818&o=2

$end

$snes=daimono2,
$bio

Nintendo Super Famicom cart. published 26 years ago:

Daikaijuu Monogatari II [Model SHVC-AE6J-JPN] (c) 1996 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61179&o=2

$end

$snes=daimonog,daimonoga,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Daikaijuu Monogatari [Model SHVC-ADKJ-JPN] (c) 1994 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61178&o=2

$end

$pc98=daikaire,
$bio

NEC PC-9801 Series 5.25in. disk. published 34 years ago:

大海令 大日本帝国海軍の軌跡 (c) 1988 Artdink Corp.
(Daikairei - Dai Nihon Teikoku Kaigun no Kiseki)

- TECHNICAL -

Media: floppydisk x1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89226&o=2

$end

$x68k_flop=daikaint,
$bio

Sharp X68000 Series 5.25in. disk. published 33 years ago:

Daikairei - Dai Nihon Teikoku Kaigun no Kiseki (c) 1989 Artdink Corp.

- TECHNICAL -

BARCODE: 4988640000108
FD x4

- TRIVIA -

Released on April 07, 1989 in Japan.

Retail price: 12800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87282&o=2

$end

$x68k_flop=daikains,
$bio

Sharp X68000 Series 5.25in. disk. published 33 years ago:

Daikairei - Nankai no Shitou (c) 1989 Artdink Corp.

- TECHNICAL -

BARCODE: 4988640000184

- TRIVIA -

Released on December 08, 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87283&o=2

$end

$pc98=nankaish,nankaisha,
$bio

NEC PC-9801 Series 5.25in. disk. published 33 years ago:

大海令 南海の死闘 (c) 1989 Artdink Corp.
(Daikairei - Nankai no Shitou)

- TECHNICAL -

Media: floppydisk x1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89227&o=2

$end

$pc98=nankaishsc,nankaishsd,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

大海令 南海の死闘 フィリピン沖海戦・ジャワ島決戦 (c) 1990 Artdink Corp.
(Daikairei - Nankai no Shitou: Philippines Oki Kaisen + Java Tou Kessen)

Scenario C: Philippines Oki Kaisen
Scenario D: Java Tou Kessen

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89228&o=2

$end

$pc98=daisolom,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Daikaisen Solomon 1942-1943 (c) 1995 Systemsoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95228&o=2

$end

$gbcolor=daikatanj,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Daikatana GB [Model CGB-A22J-JPN] (c) 2001 Kemco, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67704&o=2

$end

$gbcolor=daikatan,daikatanp,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Daikatana (c) 2000 Kemco, Limited.

- TECHNICAL -

[Model CGB-A22X-EUR]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67702&o=2

$end

$gbcolor=daikatana,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Daikatana [Model CGB-A22Y-EUU] (c) 2000 Kemco, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67703&o=2

$end

$x68k_flop=daikon,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Daikon Oroshi Pro Uso-68k (c) 1990 Hazama Kuroo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87284&o=2

$end

$psx=daikogdn,
$bio

Sony PlayStation CD published 25 years ago:

Daikoukai Jidai Gaiden (c) 1997 Koei Co., Ltd.

- TECHNICAL -

GAME ID: SLPS-01021

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85055&o=2

$end

$saturn=daikogdn,
$bio

Sega Saturn CD published 24 years ago:

Daikoukai Jidai Gaiden (c) 1998 Koei

- TECHNICAL -

GAME ID: T-7657G

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59015&o=2

$end

$pc98=daikok2,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Daikoukai Jidai II (c) 1993 Koei Co., Ltd.

- TECHNICAL -

GAME ID: KN10401010
BARCODE: 4988615004223

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89231&o=2

$end

$fmtowns_cd=daikok2,
$vgmplay=daikok2_fmt,
$bio

Fujitsu FM Towns CD published 29 years ago:

Daikoukai Jidai II (c) 1993 Koei Co., Ltd.

Version with Soundware.

- TECHNICAL -

GAME ID: KN10401030
BARCODE: 4988615004513

- TRIVIA -

Released in April 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110254&o=2

$end

$vgmplay=unwater2_68k,
$bio

Sharp X68000 Series 5.25in. disk. published 29 years ago:

Daikoukai Jidai II (c) 1993 KOEI Co., Ltd.

- TECHNICAL -

GAME ID: KN10401040
BARCODE: 4988615004506
MEDIA: FD x4

- TRIVIA -

Released on April 30, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128754&o=2

$end

$snes=daikok2,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Daikoukai Jidai II [Model SHVC-QL] (c) 1994 Koei

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61180&o=2

$end

$psx=daikok2,
$bio

Sony PlayStation CD published 26 years ago:

Daikoukai Jidai II (c) 1996 Koei Co., Ltd.

- TECHNICAL -

Game ID: SLPS-00656

- TRIVIA -

Released on December 27, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85056&o=2

$end

$megadriv=daikok2,
$vgmplay=daikok2_md,
$bio

Sega Mega Drive cart. published 28 years ago:

大航海時代II (c) 1994 Koei.
(Daikoukai Jidai II)

- TECHNICAL -

Game ID: T-76163

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56433&o=2

$end

$saturn=daikok2,
$bio

Sega Saturn CD published 25 years ago:

Daikoukai Jidai II (c) 1997 Koei

- TECHNICAL -

GAME ID: T-7628G

- TRIVIA -

Released on March 28, 1997 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59016&o=2

$end

$pc98=daikokai,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

Daikoukai Jidai (c) 1990 Koei Co., Ltd.

- TECHNICAL -

GAME ID: KN10040020
BARCODE: 4988615001697

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89230&o=2

$end

$msx2_flop=daikokai,
$bio

MSX 2 disk. published 32 years ago:

Daikoukai Jidai (c) 1990 Koei Co., Ltd.

- TECHNICAL -

GAME ID: KN10040040
BARCODE: 4988615001833

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101559&o=2

$end

$msx2_cart=daikokai,
$bio

MSX 2 cart. published 32 years ago:

Daikoukai Jidai (c) 1990 Koei

- TECHNICAL -

GAME ID: KN10040050
BARCODE: 4988615001857

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51276&o=2

$end

$x68k_flop=daikokai,
$vgmplay=unchartd_68k,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Daikoukai Jidai (c) 1990 Koei Co., Ltd.

- TECHNICAL -

GAME ID: KN10040060
BARCODE: 4988615002120
FD x2

- TRIVIA -

Released on December 14, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87285&o=2

$end

$fmtowns_cd=daikokai,
$bio

Fujitsu FM Towns CD published 32 years ago:

Daikoukai Jidai (c) 1990 Koei Co., Ltd.

Version with Soundware.

- TECHNICAL -

GAME ID: KN10071050
BARCODE: 4988615001963

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110253&o=2

$end

$nes=daikokai,
$bio

Nintendo Famicom cart. published 31 years ago:

????? (c) 1991 Koei
(Daikoukai Jidai)

- TECHNICAL -

Game ID: KOE-QK

- TRIVIA -

Released on March 15, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53946&o=2

$end

$pc8801_flop=daikokai,daikokaia,
$bio

NEC PC-8801 Series disk. published 32 years ago:

Daikoukai Jidai (c) 1990 Koei Co., Ltd.

- TECHNICAL -

GAME ID: NFKN17014
BARCODE: 4988615001529

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91597&o=2

$end

$megadriv=daikokai,
$vgmplay=unchartd_md,
$bio

Sega Mega Drive cart. published 30 years ago:

Daikoukai Jidai (c) 1992 Koei

- TECHNICAL -

GAME ID: T-76053
BARCODE: 4988615003189

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56432&o=2

$end

$info=dkgensan,dkgensanm72,dkgensanm82,
$bio

Arcade Video game published 32 years ago:

Daiku no Gen-san - Beranmee Machi Soudouki (c) 1990 Irem.

A platform game where you control a worker with a big hammer who smashes his way through obstacles and a variety of enemies.

- TECHNICAL -

Irem M-84 system hardware (There is also an earlier version on the M-72).

Main CPU : V30 (@ 8 Mhz)
Sound CPU : Zilog Z80 (@ 3.579545 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), DAC

Players : 2
Control : 8-way joystick
Buttons : 4

- TRIVIA -

Daiku no Gen-san was released in December 1990.

The title of this game translates from Japanese as 'Mr. Gen The Carpenter - Bloody Fool Town Riot Chronicle'.

This game is known outside Japan as "Hammerin' Harry".

- SERIES -

1. Daiku no Gen-san - Beranmee Machi Soudouki (1990, Arcade)
2. Daiku no Gen-san - Ghost Building Company (1992, Game Boy)
3. Ganbare! Daiku no Gen-san [Model SHVC-EZ] (1993, Super Famicom)
4. Daiku no Gen-san 2 - Akage no Dan no Gyakushuu (1992, Famicom)
5. Ganbare! Daiku no Gen-san (1993, Super Famicom)
6. Daiku no Gen-san: Robot Teikoku no Yabou (1994, Game Boy)
7. Daiku no Gen-San: Kachikachi no Tonkachi ga Kachi (2000, Game Boy Color)
8. Ikuze! Gen-San: Yuuyake Daiku Monogatari (2008, PSP)

- STAFF -

Sound composer : Hiyamuta (Gangy Hiya)

- PORTS -

* CONSOLES:
[JP] Nintendo Famicom (nov.15, 1991) "Daiku no Gen-san [Model IF-24]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=571&o=2

$end

$gameboy=daigensn,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Daiku no Gen-san - Ghost Building Company [Model DMG-DIJ] (c) 1992 Irem Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65819&o=2

$end

$gbcolor=daikugen,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Daiku no Gen-san - Kachikachi no Tonkachi ga Kachi [Model DMG-BGNJ-JPN] (c) 2000 GAPS, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67705&o=2

$end

$gameboy=daigens2,
$bio

Nintendo Game Boy Cart. published 28 years ago:

Daiku no Gen-san - Robot Teikoku no Yabou [Model DMG-D9J] (c) 1994 Irem Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65820&o=2

$end

$nes=daigens2,
$bio

Nintendo Famicom cart. published 29 years ago:

??????2 ???????? (c) 1993 Irem Corp.
(Daiku no Gen-San 2 - Akage no Dan no Gyakushuu)

- TECHNICAL -

Game ID: IF-29

- TRIVIA -

Released on October 22, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53947&o=2

$end

$nes=daigensn,
$bio

Nintendo Famicom cart. published 31 years ago:

大工の源さん (c) 1991 Irem Corp.
(Daiku no Gen-san)

- TECHNICAL -

Game ID: IF-24 TIX-59

- TRIVIA -

Daiku no Gen-san for Famicom was released on November 15, 1991 in Japan.

This game was not really a port of the original arcade game; it was an entirely new game released on the Famicom. The first level started off the same, but once you reached the first boss it was an entirely different game. In addition to replacing most of the levels from the 1990 arcade game, this 1991 Famicom game also included mini games between rounds.

Known export release : 
"Hammerin' Harry [Model NES-59-FRA]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47453&o=2

$end

$apple2_flop_clcracked=nytcrswd,
$bio

Apple II 5.25 disk. published 38 years ago:

Daily Computer Crosswords from The New York Times (c) 1984 Evolving Technology Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268309&o=2

$end

$amigaocs_flop=dailydhh,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Daily Double Horse Racing (c) 1989 CDS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73815&o=2

$end

$famicom_cass=daimajin,
$bio

Nintendo Famicom BASIC type-in published 38 years ago:

ダイマジン　アタック (c) 1984 Hudson Soft.
(Daimajin Attack)

- TRIVIA -

Published in the Nintendo Family Computer and Family Basic Guide Book.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233458&o=2

$end

$x68k_flop=daimakai,
$bio

Sharp X68000 Series 5.25in. disk. published 28 years ago:

大魔界村 (c) 1994 Capcom Co., Ltd.
(Daimakaimura)

- TECHNICAL -

BARCODE: 4976219164030
MEDIA: FD x2

- TRIVIA -

Released on March 22, 1994 in Japan.

Retail price: 9800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76743&o=2

$end

$info=daimakai,
$vgmplay=ghouls,
$bio

Arcade Video game published 34 years ago:

大魔界村 (c) 1988 Capcom.
(Daimakaimura)

Three years have passed since the events of Makaimura and Arthur the knight once again finds himself battling against the hideous creatures of Demon World. The demons have now seized the kingdom and Arthur returns home to witness the castle's lone survivor, his beloved Gunievere, murdered by the king of the demons, Lucifer. Arthur once again embarks on a one-man quest to destroy the demonic invaders and save Gunievere's mortal soul. 

Game-play is of a very similar vein to that of Makaimura - the classic run, jump and shoot action remains intact. Daimakaimura is, however, even more difficult than its already demanding predecessor. Arthur now has access to several new power-ups to aid him on his daunting quest, such as 'Golden Armour' which gives Arthur greater protection from the demons. Additionally, unlike "Makaimura", Arthur can now fire his weapons upwards instead of just left or right and, while jumping, can fire beneath him as well. 

The graphics in Daimakaimura are predictably far superior to those of its 1985 prequel, with highly imaginative level design and superbly-drawn, smoothly animated enemies all adding to the game's superb Gothic feel.

- TECHNICAL -

Runs on the "CP System" hardware
B-Board #: 88622B-2
B-Board PALs: DM22A | LWIO
C-Board #: 88622-C-1 (no PALs)
CPS-B #: CPS-B-01 DL-0411-10001

Players: 2 (Alternatively)
Control: 8-way joystick
Buttons: 2
=> [1] Fire, [2] Jump

- TRIVIA -

Daimakaimura was originally released in December 1988 in the Japanese arcades. The game was known as the second video game made for the CPS1 system. It was then released outside Japan as "Ghouls'n Ghosts [B-Board 88620B-2]".

The title of this game translates from Japanese as 'Great Demon World village'.

A re-edition was released as "Daimakaimura [B-Board 91634B-2]" in Japan only.

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Daimakaimura : G.S.M. Capcom 1 - D28B-0011) on January 11, 1989.
Suleputer released a limited-edition soundtrack album for this game (Makaimura Music Collection - CPCA-10128~34) on December 28, 2005 containing music from the original arcade and Sega Mega Drive series.

- SCORING -

Skeleton Murderer : 100 points 
The Magician : 100 points 
Vulture : 200 points 
Skull Flower : 100 points 
Skull : 100 points 
Tornado Weasel : 200 points 
Giant Earthworm : 200 points 
Pig Ogre : 500 points 
Shielder (Level 1 boss) : 5,000 points 
Rock Turtle : 200 points 
Insect Goblin : 100 points 
Red Arremer King : 500 points 
Fire Bat : 100 points 
Eyeball Plant : 500 points 
Cerberus (Level 2 boss) : 5,000 points 
Flying Goblin : 100 points 
Mud Armor : 500 points 
Blowfish Ghoul : 100 points 
Gassuto (Level 3 boss) : 5,000 points 
Tree Golem : 500 points 
Armored Worm : 300 points 
Goblin Hand : 300 points 
Water Worm : 200 points 
Hurricane Eye (small) : 500 points 
Ghoul Snake : 500 points 
Ohme (Level 4 boss) : 5,000 points 
Heart of Ohme : 100 points 
Ohme Larva : 100 points 
Dragon Skeleton : 200 points 
Satan : 1,000 points 
Headless Golem : 1,000 points 
Beelzebub (Level 5 boss) : 5,000 points 
Lucifer (Final boss) : 10,000 points 

Citizen Doll : this item gives you 200 extra points. 
Knight Doll : this item gives you 500 extra points.

- SERIES -

1. Makaimura (1985, Arcade)
2. Daimakaimura [B-Board 88622B-2] (1988, Arcade)
3. Chou Makaimura [Model SHVC-CM] (1991, Super Famicom)
4. Arthur to Astaroth - Nazo-Makaimura - Incredible Toons (1996, PlayStation)
5. Maximo (2001, PS2)
6. Makai Eiyuuki Maximo - Machine Monster no Yabou (2003, PS2)
7. Goku Makaimura (2006, PSP)

- STAFF -

Game designers : Tokuro Fujiwara, S. Yoshimoto, H. Yamamoto
Programmers : Hiroshi Koike, Masatsugu Shinoara, Shinichi Ueyama
Music by : Tamayo Kawamoto

- PORTS -

Here is a list of ports release in Japan only. To see ports released in other regions, please see the export version entry; "Ghouls'n Ghosts [B-Board 88620B-2]"

* CONSOLES: 
[JP] Sega Mega Drive (aug.3, 1989) "Daimakaimura [Model G-4013]" 
NEC SuperGrafx [JP] (jul.27, 1990) "Daimakaimura [Model NAPH-1008]" 
[JP] Sega Saturn (sept.23, 1998) "Capcom Generation Dai 2 Shou Makai to Kishi [Model T-1233G]" 
[JP] Sony PlayStation (sept.23, 1998) "Capcom Generation Dai 2 Shou Makai to Kishi [Model SLPS-01585]" 
[JP] Sony PS2 (mar.2, 2006) "Capcom Classics Collection [Model SLPM-66317]" 
Sony PlayStation 3 [PSN] [JP] (feb.19, 2013) "Capcom Arcade Cabinet [Model NPJB-00210]"

* HANDHELDS: 
[JP] Sony PSP (sept.7, 2006) "Capcom Classics Collection [Model ULJM-05104]" 

* COMPUTERS: 
[JP] Sharp X68000 (1994)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=572&o=2

$end

$info=daimakair,
$bio

Arcade Video game published 31 years ago:

Daimakaimura (c) 1991 Capcom Company, Limited.

Re-release of the original classic. For more information about the game itself, please see the original Release entry; "Daimakaimura [B-Board 88622B-2]".

- TECHNICAL -

Runs on the "CP System" hardware.
B-Board #: 91634B-2
B-Board PALs: DAM63B | BPRG1 | IOB1
C-Board #: 92631C-6
C-Board PALs: C632 | IOC1
CPS-B #: CPS-B-21 DL-0921-10014

- TRIVIA -

This re-edition was released in 1991 in the Japanese arcades (even if the title screen still says 1988 as the original version).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69738&o=2

$end

$megadriv=daimakai,
$vgmplay=ghouls_md,
$bio

Sega Mega Drive cart. published 33 years ago:

大魔界村 (c) 1989 Sega Enterprises, Limited.
(Daimakaimura)

- TECHNICAL -

Game ID: G-4013

Program build date: June 1989.

- TRIVIA -

Daimakaimura for Mega Drive was released on August 3, 1989 in Japan. Retail price: 6800 Yen.

- STAFF -

Cover Illustration by: Yuji Kaida

- PORTS -

* CONSOLES: 
Nintendo Wii [Virtual Console] [JP] (jul.31, 2007) [Model MBJE]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56431&o=2

$end

$sgx=daimakai,
$vgmplay=daimakai_sgx,
$bio

NEC Supergraphx HuCARD published 32 years ago:

大魔界村 (c) 1990 NEC Avenue, Ltd.
(Daimakaimura)

Daimakaimura is a platform game by Capcom and is the SuperGrafx port of the classic arcade game known outside of Japan as Ghouls'n Ghosts. The brave Arthur, infamous for wearing red hearted boxers under his piece of armor, is back. His beloved princess Prin-Prin has been captured by the great demon king Loki and he has now, once again, the daunting task of rescuing her. His journey gets him through six long stages from a creepy cemetery infested with Grim Reapers and Vultures, to a abandoned windmills full of deadly stone turtles. Arthur starts the game equipped with a short joust spear that he can throw at his enemies. Treasure chests appear from time to time (usually triggered by jumping over specific spots of the scenery) and Arthur can crack them open to reveal new weapons, brand new piece of armors or, if already equipped with one, the almighty Golden Armor. But treasure chests can also reveal mean sorcerers who won't hesitate to turn our hero into an elderly man with a walking stick, or a cute but particularly vulnerable duck. Finally, the Golden Armor can be charged up and unleash powerful attacks from the equipped weapon. For instance, the spear can trigger a lighting spell and daggers a mirror-image of Arthur. The game is vast and mean guardians keep the gates leading to Loki's lair.

- TECHNICAL -

Game ID: NAPH-1008

- TRIVIA -

Daimakaimura for Supergraphx was released on July 27, 1990 in Japan for 10800 Yen.

Reviews:
[FR] Player One (Oct. 1990): 90/100

- STAFF -

Design: Yasuhiro Ichizawa (Ichizawa), Genji Kuwabara (Kuwahara), Taiichi Matsuda (Matsuda), Toshio Okada (Okada)
Sound: Toshiaki Takimoto (Takimoto), Keita Hoshi (Hoshi)
Program: YAV, F.K, HaHi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76741&o=2

$end

$saturn=dinoisl,dinoisla,
$bio

Sega Saturn CD published 25 years ago:

Daina Airan (c) 1997 Game Arts Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59017&o=2

$end

$saturn=dinoislyoko,dinoislyokoa,
$bio

Sega Saturn CD published 26 years ago:

Daina Airan - Yokoku-hen (c) 1996 Game Arts Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59018&o=2

$end

$info=daioh,daioha,daiohp,daiohp2,daiohc,
$vgmplay=daioh,
$bio

Arcade Video game published 29 years ago:

Daioh (c) 1993 Sammy.

An excellent vertically scrolling space shoot'em up. Excellent graphics, multi-layer scrolling, big sprites (especially bosses), and an extreme difficulty that continued to increase from easy to insane the farther along you went without getting killed.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 16 Mhz)
Sound Chips : X1-010 (@ 16 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 6
=> Ion Shot, Laser Shot, Missile Shot, Fire Bomb, Mega Beam, Atomic Bomb

- TRIVIA -

Developed by Athena, Daioh was released in July 1993.

The title of this game translates from Japanese as 'Great King'.

In 1997, Daioh's staff established a new company, called 'Warashi', their first game was "Shienryu". The game is remarkably similar, and feature an identical power-up system, and the first level is a remake of the first stage of Daioh.

A pseudo-sequel to the game entitled "Daioh Gale" appears as the sample level in Athena's 1994 title, Dezaemon - Kaite Tsukutte Asoberu.
A follow up to 'Daioh Gale', 'Daioh Gale ver.2' appears as the sample level in Athena's 1996 title, Dezaemon Plus.
A parody of the game entitled 'Daioh-P' appears as a sample level in Athena's 1997 Sega Saturn release, Dezaemon 2.

Mark Carmichael holds the official record for this game with 144,900 points on July 15, 2006.

- STAFF -

Programmer : Tsutomu Tabata
Graphic designers : Undead Tama, Kata Chumuri, Numa
Composer : Sho
Sound driver : K. Zikil-Hide Ishibashi
Producer : Noriyuki Takasaki
Exective producer : Sakae Nakamura

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=573&o=2

$end

$dragon_cart=dairy,
$bio

Dragon cart. published 38 years ago:

Dairy Prediction (c) 1984 FarmFax

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53424&o=2

$end

$pc8801_flop=daisekiy,
$bio

NEC PC-8801 Series disk. published 39 years ago:

Daisekiyuo (c) 1983 Brain Media.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91598&o=2

$end

$saturn=daisenss,
$bio

Sega Saturn CD published 25 years ago:

Daisenriyaku Strong Style (c) 1997 OZ Club

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59019&o=2

$end

$msx2_flop=daisenr,daisenrb,daisenrc,daisenra,
$bio

MSX 2 disk. published 35 years ago:

Daisenryaku (c) 1987 Micro Cabin Co.

- TECHNICAL -

BARCODE: 4988608711428

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101560&o=2

$end

$pc8801_flop=daisenr,
$bio

NEC PC-8801 Series disk. published 36 years ago:

Daisenryaku 88 (c) 1986 System Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91599&o=2

$end

$snes=daisenx2,
$bio

Nintendo Super Famicom cart. published 25 years ago:

Daisenryaku Expert WWII - War in Europe [Model SHVC-AEVJ-JPN] (c) 1997 ASCII Corp. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61182&o=2

$end

$snes=daisenx,
$bio

Nintendo Super Famicom cart. published 30 years ago:

Daisenryaku Expert [Model SHVC-GS] (c) 1992 ASCII Corp. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61181&o=2

$end

$fm7_disk=daisenr,
$bio

Fujitsu FM-7 5.25in. disk. published 35 years ago:

Daisenryaku FM (c) 1987 System Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93609&o=2

$end

$gba=daisenr,
$bio

Nintendo GBA cart. published 21 years ago:

Daisenryaku for Game Boy Advance [Model AGB-ADSJ-JPN] (c) 2001 MediaKite.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70268&o=2

$end

$pc98=daisenr2,
$bio

NEC PC-9801 Series 5.25in. disk. published 35 years ago:

Daisenryaku II (c) 1987 Systemsoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89232&o=2

$end

$pc98=daisenr2ed,
$bio

NEC PC-9801 Series 5.25in. disk. published 35 years ago:

Daisenryaku II - Editor Set (c) 1987 Systemsoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89233&o=2

$end

$x68k_flop=daisn2ue,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Daisenryaku II - Unit Editor (c) 1991 System Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87287&o=2

$end

$pc98=daisn2sp,
$bio

NEC PC-9801 Series 5.25in. disk. published 34 years ago:

Daisenryaku II Special (c) 1988 Systemsoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89234&o=2

$end

$pc98=daisn390,daisn390a,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

Daisenryaku III '90 (c) 1990 Systemsoft.

- TECHNICAL -

BARCODE: 4988697090121

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89235&o=2

$end

$x68k_flop=daisenr3,daisenr3d,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Daisenryaku III '90 (c) 1991 System Soft.

- TECHNICAL -

BARCODE: 4988697580011
MEDIA: FD x3

- TRIVIA -

Released on December 20, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87288&o=2

$end

$fmtowns_cd=daisenr3,
$bio

Fujitsu FM Towns CD published 31 years ago:

Daisenryaku III '90 (c) 1991 Pegasus Japan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110335&o=2

$end

$pc98=daisn390ed,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Daisenryaku III '90 - Kakuchou Editor Disk (c) 1991 Takeru.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89236&o=2

$end

$pc98=daisn390m1,
$x68k_flop=daisenr3mc1,
$bio

NEC PC-9801/Sharp X68000 disk. published 32 years ago:

Daisenryaku III '90 - Map Collection (c) 1990 System Soft.

- TECHNICAL -

BARCODE: 4988697110126
MEDIA: FD x1

- TRIVIA -

Released on December 13, 1990 in Japan for a retail price of 5000 yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87289&o=2

$end

$pc98=daisn390m2,
$x68k_flop=daisenr3mc2,
$bio

NEC PC-9801/Sharp X68000 disk. published 31 years ago:

Daisenryaku III '90 - Map Collection Vol. 2 (c) 1991 System Soft.

- TECHNICAL -

BARCODE: 4988697210123
MEDIA: FD x1

- TRIVIA -

Released on june 28, 1991 in Japan for a retail price of 5000 yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87290&o=2

$end

$fmtowns_flop_orig=dai3map1,
$bio

Fujitsu FM Towns disk. published 30 years ago:

Daisenryaku III '90 Map Collection Vol. 1 (c) 1992 Pegasus Japan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261931&o=2

$end

$pc98=daisenr3,daisenr3a,
$bio

NEC PC-9801 Series 5.25in. disk. published 33 years ago:

Daisenryaku III - Great Commander (c) 1989 Systemsoft.

- TECHNICAL -

BARCODE: 4988697160022

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89239&o=2

$end

$pc98=daisenr3ed,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

Daisenryaku III - Kakuchou Editor Disk (c) 1990 Takeru.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89240&o=2

$end

$pc98=daisenr4,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Daisenryaku IV (c) 1992 Systemsoft.

- TECHNICAL -

BARCODE: 4988697206034

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89241&o=2

$end

$pc98=daisenr4td,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Daisenryaku IV - Tsuika Data Shuu (c) 1992 Systemsoft.

- TECHNICAL -

BARCODE: 4988697210062

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89242&o=2

$end

$msx2_cart=daisenr,
$bio

MSX 2 cart. published 36 years ago:

Daisenryaku MSX2 (c) 1986 Micro Cabin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51277&o=2

$end

$pc98=daisnmed,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Daisenryaku Multi-Editor (c) 1992 Systemsoft.

- TECHNICAL -

BARCODE: 4988697207031

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89243&o=2

$end

$x1_flop=daisenr,daisenra,
$bio

Sharp X1 5.25in. disk. published 35 years ago:

大戦略X1 (c) 1987 System Soft.
(Daisenryaku X1)

- TRIVIA -

Released in February 1987 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85956&o=2

$end

$nes=daisenr,
$bio

Nintendo Famicom cart. published 34 years ago:

大戦略 (c) 1988 Bothtec
(Daisenryaku)

- TECHNICAL -

GAME ID: BTC-DY

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53948&o=2

$end

$gameboy=daisenr,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Daisenryaku [Model DMG-HDJ] (c) 1991 Hiro Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65821&o=2

$end

$info=daiskiss,
$bio

Arcade Video game published 26 years ago:

Daisu-Kiss (c) 1996 Konami Company, Limited.

A mini-game collection similar to Ichidant-R and the Bishi Bashi Series.

- TECHNICAL -

Konami GX hardware
Game ID : GX535

Main CPU : Motorola 68EC020 (@ 24 Mhz)
Sound CPU : Motorola 68000 (@ 9.2 Mhz)
Sound Chips : (2x) K054539 (@ 48 Khz)

Players : 4
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Daisu-Kiss was released in March 1996.

The title of this game is a play of word between 'Daisuki' and 'Kisu' and means 'I'm crazy about Kisses' (the object of the game). The Japanese phonetics of Daisu : 'Da i su' means 'Dice' for the random concept of the game.

This game is one of the rare Japanese multi-mini games where you can find some questions based on the 'pokeberu quiz'. The 'pokeberu' is a way of speaking only with the pronunciation of the numbers and while playing with the various readings of the Japanese numbers. Example : 5963 reads as 'go kyu roku san' - Gokurousan is an expression employed by the Japanese police officers to appreciate the accomplished labour.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=574&o=2

$end

$saturn=daisuki,daisukia,
$bio

Sega Saturn CD published 25 years ago:

Daisuki (c) 1997 GAGA Communications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59020&o=2

$end

$gba=daisuktd,
$bio

Nintendo GBA cart. published 20 years ago:

Daisuki Teddy [Model AGB-ATDJ-JPN] (c) 2002 MTO, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70269&o=2

$end

$info=daisyari,
$bio

Arcade Video game published 33 years ago:

Daisyarin (c) 1989 Best System.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=31433&o=2

$end

$tiki100=dgraf,
$bio

Daisygraf Ver.3 (c) 198? Daisy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237357&o=2

$end

$info=daitorid,daitorida,
$bio

Arcade Video game published 26 years ago:

Daitoride (c) 1996 Metro.

Solitaire mahjong game.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 16 Mhz)
Sound CPU : uPD7810 (@ 12 Mhz)
Sound Chips : Yamaha YM2151 (@ 4 Mhz), OKI6295 (@ 9.375 Khz)

Players : 2
Control : 8-way joystick
Buttons : 1

- TRIVIA -

Daitoride was released in January 1996 in Japan.

The title of this game translates from Japanese as 'Great Tile Fortress'.

- SERIES -

1. Last Fortress - Paitoride (1994)
2. Paitoride II (1994)
3. Paitoride II - Adauchi Gaiden (1994)
4. Daitoride (1996)

- PORTS -

* CONSOLES:
Sega Saturn (1996)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=568&o=2

$end

$saturn=daitorid,
$bio

Sega Saturn CD published 26 years ago:

Daitoride (c) 1996 Metro

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59021&o=2

$end

$pc98=goh,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

大東亜黙示録　轟 (c) 1991 Telenet Japan
(Daitoua Mokushiroku - Gou)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89244&o=2

$end

$pc8801_flop=daivad,
$bio

NEC PC-8801 Series disk. published 36 years ago:

Daiva Demo (c) 1986 T&E Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91602&o=2

$end

$pc8801_flop=daiva,daivab,daivaa,
$bio

NEC PC-8801 Series disk. published 36 years ago:

Daiva Story 1 - Flames of Vlitra (c) 1986 T&E Soft.

- STAFF -

Music: Daisuke Asakura

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91600&o=2

$end

$fm77av=daiva,
$bio

Fujitsu FM-77AV disk. published 35 years ago:

ディーヴァ　ストーリー2 ドゥルガーの記憶 (c) 1987 T&E Soft.
(Daiva Story 2 - Durga no Kioku)

- TECHNICAL -

GAME ID: TEM-74
BARCODE: 4988604090749

- STAFF -

Music: Daisuke Asakura

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93833&o=2

$end

$x1_flop=daiva,daivaa,
$bio

Sharp X1 5.25in. disk. published 35 years ago:

Daiva Story 3 - Trial of Nirvana (c) 1987 T&E Soft.

- TECHNICAL -

GAME ID: TED-72

- STAFF -

Music: Daisuke Asakura

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85957&o=2

$end

$msx1_flop=daiva4,daiva4a,daiva4b,
$bio

Daiva Story 4 - Asura no Ketsuryuu Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134173&o=2

$end

$msx1_cart=daiva4,
$bio

MSX cart. published 35 years ago:

Daiva Story 4 - Asura no Ketsuryuu (c) 1987 T&E Soft

- TECHNICAL -

GAME ID: TEX-75

- STAFF -

Music: Daisuke Asakura

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52698&o=2

$end

$msx2_flop=daiva5,daiva5b,daiva5a,
$bio

MSX 2 disk. published 35 years ago:

Daiva Story 5 - Soma no Hai (c) 1987 T&E Soft.

- TECHNICAL -

GAME ID: TEM-73

- STAFF -

Music: Daisuke Asakura

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101562&o=2

$end

$nes=daivah,
$bio

Nintendo Famicom cart. published 35 years ago:

Daiva Story 6 - Nirsartia no Gyokuza (c) 1987 FMG

Pirate version.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69235&o=2

$end

$nes=daiva,
$bio

Nintendo Famicom cart. published 36 years ago:

DAIVA ストーリー6 ナーサティアの玉座 (c) 1986 Toemiland
(Daiva Story 6 - Nirsartia no Gyokuza)

- TECHNICAL -

GAME ID: FD-2004G (TFS-DV)

- TRIVIA -

Released on December 05, 1986 in Japan. It was never exported outside Japan.

Subtitle of this game translates from Japanese as 'Imperial of Nirsartia'.

- STAFF -

T&E Soft
Director: Eiji Yokoyama
Consultant: Toshiro Yokoyama
Scenario: Yasuo Yoshikawa
Game Design: T&E Soft Development Team
Game Programmer: Eiji Kato, Yasuo Yoshikawa, Shinichi Ota, Tokihiro Naito, Hirohiko Hamaya, Katsushi Morizane
Assistant Programmer: Tadashi Ogura, Masahiro Maeda, Kentaro Nishiwaki
Character Designer: Tomoyoshi Yamane
Dot Designer: Kayoko Miura, Kenji Nakashima, Toshi Sato
Music Arrange: Shigeru Tomita
Production Supervisor: Eiji Yokoyama

Toshiba EMI
Director: Toshihiko Deguchi
Music: Daisuke Asakura, Keiichi Maruyama

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53949&o=2

$end

$pc98=daiva,daivaa,daivacal,
$bio

NEC PC-9801 Series 5.25in. disk. published 35 years ago:

ディーヴァ　ストーリー７・終章 カリ・ユガの光輝 (c) 1987 T&E Soft.
(Daiva Story 7 - Shuushou Kari - Yuga no Kouki)

- TECHNICAL -

GAME ID: TED-82
BARCODE: 4988604060827

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89245&o=2

$end

$pc98=daiyugen,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

大遊言 (c) 1991 Office Koukan.
(Daiyuugen)

- TECHNICAL -

GAME ID: R-5165~66
BARCODE: 4988002222605

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89246&o=2

$end

$info=dakar,
$bio

Pinball published 34 years ago:

Dakar (c) 1988 Mr. Game.

- TRIVIA -

First pinball machine with a video monitor scoring display.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5642&o=2

$end

$psx=dakar97j,
$bio

Sony PlayStation CD published 25 years ago:

Dakar '97 [Model SLPS-00634] (c) 1997 Virgin Interactive Ent., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85057&o=2

$end

$mo5_cass=dakar4x4,dakar4x4b,dakar4x4a,dakar4x4c,dakar4x4d,
$bio

Thomson MO5 cass. published 35 years ago:

Dakar 4x4 (c) 1987 Coktel Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108710&o=2

$end

$pro128_cass=dakar4x4,dakar4x4b,dakar4x4a,
$bio

Olivetti PC-128 cass. published 35 years ago:

Dakar 4x4 (c) 1987 Olivetti Prodest

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118164&o=2

$end

$cpc_flop=dakar4x402,dakar4x4,dakar4x401,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Dakar 4x4 (c) 1987 Coktel Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121587&o=2

$end

$mo5_flop=dakar4x4,
$bio

Thomson MO5 disk. published 7 years ago:

Dakar 4x4 cracked (c) 2015 6502man

Tape_to_disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235270&o=2

$end

$mo5_cass=dakarmot,dakarmota,
$bio

Thomson MO5/TO7 cass. published 35 years ago:

Dakar Moto (c) 1987 Coktel Vision.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40447&o=2

$end

$pro128_cass=dakarmot,
$bio

Olivetti PC-128 cass. published 35 years ago:

Dakar Moto (c) 1987 Olivetti Prodest

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118165&o=2

$end

$cpc_flop=dakarmot02,dakarmot,dakarmot01,dakarmot03,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Dakar Moto (c) 1987 Coktel Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121588&o=2

$end

$px8_cart=dakcomm,
$bio

Epson PX-8 cart. published 36 years ago:

DAKComm (c) 1986 DAK Communications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276271&o=2

$end

$info=dakkochn,
$vgmplay=dakkochn,
$bio

Arcade Video game published 35 years ago:

DakkoChan Jansoh (c) 1987 SEGA.

A mahjong game.

- TECHNICAL -

Runs on the Sega "System 2" hardware.

Players: 2
Control: 8-way joystick
Buttons: 2

- TRIVIA -

Released in November 1987 in Japan.

The title of this game translates from Japanese as 'Dakko-Chan's Mahjong Club'.

- STAFF -

Developed by Whiteboard.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=575&o=2

$end

$vsmile_cart=mypuppysp,
$bio

Dakota y su mascota (c) 200? VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234020&o=2

$end

$info=dalejr,
$bio

Pinball published 15 years ago:

Dale Earnhardt, Jr. Pinball (c) 2007 Stern Pinball, Incorporated.

- TRIVIA -

Ralph Dale Earnhardt, Jr. (born October 10, 1974), is a professional American race car driver who drives the #88 AMP Energy/National Guard Chevrolet Impala SS in the NASCAR Sprint Cup series for Hendrick Motorsports, and drives in the Nationwide Series part-time for the #5 car for his own team, JR Motorsports. He is the son of the late NASCAR legend Dale Earnhardt, Sr. He is also the grandson of the late NASCAR driver Ralph Earnhardt and Robert Gee, a legend in the NASCAR shops, the half-brother of former driver Kerry Earnhardt, the uncle of driver Jeffrey Earnhardt, and the stepson of DEI team owner Teresa Earnhardt.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=18847&o=2

$end

$spectrum_cass=dalekatt,drwhodal,
$bio

Sinclair ZX Spectrum cass. published 30 years ago:

Dalek Attack (c) 1992 Admiral

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78480&o=2

$end

$amigaocs_flop=dalekat,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Dalek Attack (c) 1993 Admiral

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73816&o=2

$end

$cpc_flop=daleksuk,daleksuk01,daleks19,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Daleks (c) 1989 Amstrad Action

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124626&o=2

$end

$spectrum_cass=daleydec,daleydeca,daleydecl,daleydecs,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Daley Thompson's Decathlon (c) 1984 Ocean Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78481&o=2

$end

$cpc_cass=daleydec,
$bio

Amstrad CPC cass. published 38 years ago:

Daley Thompson's Decathlon (c) 1984 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95840&o=2

$end

$cpc_flop=daleytho04,daleytho,daleytho08,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Daley Thompson's Decathlon (c) 1985 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120374&o=2

$end

$c64_cass=daleydec,
$bio

Commodore C64 cass. published 37 years ago:

Daley Thompson's Decathlon (c) 1985 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146485&o=2

$end

$c64_cass=daleydech,
$bio

Commodore C64 cass. published 33 years ago:

Daley Thompson's Decathlon (c) 1989 Hit Squad, The.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146486&o=2

$end

$spectrum_cass=daleydecz,daleydecza,
$bio

Daley Thompson's Decathlon (c) 198? Zafiro Soft. Division.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219665&o=2

$end

$amigaocs_flop=daleyoc,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Daley Thompson's Olympic Challenge (c) 1988 Ocean Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73818&o=2

$end

$spectrum_cass=daleyoc,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Daley Thompson's Olympic Challenge (c) 1988 Ocean Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78482&o=2

$end

$cpc_cass=daleyoc,daleyaud,
$bio

Amstrad CPC cass. published 34 years ago:

Daley Thompson's Olympic Challenge (c) 1988 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95842&o=2

$end

$cpc_cass=daleyocs,
$bio

Amstrad CPC cass. published 34 years ago:

Daley Thompson's Olympic Challenge (c) 1988 Erbe Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95843&o=2

$end

$cpc_flop=daleytho05,daleytho02,daleytho01,daleytho09,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Daley Thompson's Olympic Challenge (c) 1988 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120375&o=2

$end

$specpls3_flop=daleytoc,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

Daley Thompson's Olympic Challenge (c) 1988 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148098&o=2

$end

$cpc_flop=daleytho0a,
$bio

Daley Thompson's Olympic Challenge Cracked (c) 199? Two Mag

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126634&o=2

$end

$amigaocs_flop=daleyoca,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Daley Thompson's Olympic Challenge [Budget] (c) 1988 Hit Squad, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73819&o=2

$end

$plus4_cass=dtstar,
$bio

Commodore C16 Plus/4 cass. published 37 years ago:

Daley Thompson's Star Events (c) 1985 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52386&o=2

$end

$cpc_cass=daleyst,
$bio

Amstrad CPC cass. published 37 years ago:

Daley Thompson's Super-Test (c) 1985 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95844&o=2

$end

$bbcb_flop_orig=daleytst,
$bio

Acorn BBC Micro B disk. published 37 years ago:

Daley Thompson's Super-Test (c) 1985 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125654&o=2

$end

$bbc_cass=daleytst,
$bio

Acorn BBC/Electron cass. published 37 years ago:

Daley Thompson's Supertest (c) 1985 Ocean

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51714&o=2

$end

$spectrum_cass=daleyst,daleysta,daleystb,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Daley Thompson's Supertest (c) 1985 Ocean Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78483&o=2

$end

$cpc_flop=daleytho06,daleytho07,daleytho03,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Daley Thompson's Supertest (c) 1985 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120376&o=2

$end

$spectrum_cass=daleysti,
$bio

Daley Thompson's Supertest (c) 198? Investronica.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219570&o=2

$end

$pc98=dalk,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

ダルク (c) 1992 Alicesoft.
(Dalk)

- TECHNICAL -

BARCODE: 4988650100881
MEDIA: floppydisk x6

- TRIVIA -

Released on December 15, 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89247&o=2

$end

$x68k_flop=dalk,
$bio

Sharp X68000 Series 5.25in. disk. published 29 years ago:

Dalk (c) 1993 Alicesoft

- TECHNICAL -

FD x6

- TRIVIA -

Released on February 10, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87291&o=2

$end

$fmtowns_cd=dalk,dalka,
$bio

Fujitsu FM Towns CD published 29 years ago:

Dalk (c) 1993 Alicesoft.

- TECHNICAL -

CD x1
FD x1

- TRIVIA -

Released on April 15, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110218&o=2

$end

$pc98=dalkhint,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Dalk Hint Disk (c) 1993 Alicesoft.

- TECHNICAL -

Media: floppydisk x4

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89248&o=2

$end

$info=mdallas,
$bio

Handheld game published 41 years ago:

Dallas (c) 1981 Mattel Electronics [Mattel, Inc.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228345&o=2

$end

$electron_cass=dallas,
$bio

Acorn Electron cass. published 39 years ago:

Dallas (c) 1983 CCS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51715&o=2

$end

$spectrum_cass=dallasre,dallasre_a,dallasre_b,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Dallas (c) 1983 CCS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78484&o=2

$end

$zx81_cass=dallasf,
$bio

Sinclair ZX-81 cass. published 39 years ago:

Dallas (c) 1983 CCS [Cases Computer Simulations, Ltd.] [London, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116075&o=2

$end

$bbc_cass=dallas,
$bio

Acorn BBC Micro B cass. published 39 years ago:

Dallas (c) 1983 CCS [Cases Computer Simulations, Ltd.] [London, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262504&o=2

$end

$cpc_cass=dallas,
$bio

Amstrad CPC cass. published 36 years ago:

Dallas (c) 1986 Cahiers d'Amstrad Magazine, Les

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95846&o=2

$end

$cpc_flop=dallasf1,dallasf101,
$bio

Amstrad CPC type-in published 36 years ago:

Dallas (c) 1986 Cahiers d'Amstrad Magazine, Les

- TRIVIA -

Listed as a type-in program in the French magazine: Les Cahiers d'Amstrad Magazine

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120036&o=2

$end

$kc_cass=dallas,
$bio

VEB Mikroelektronik KC cass. published 34 years ago:

Dallas (c) 1988 Alro Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133871&o=2

$end

$sms=dallye,
$bio

Sega Master System cart. published 27 years ago:

Dallyeora Pigu-Wang (c) 1995 Game Line

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55983&o=2

$end

$spectrum_cass=damblast,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Dam & Blast (c) 1986 IEC Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298507&o=2

$end

$camplynx_cass=dambustr,
$bio

Camputers Lynx cass. published 39 years ago:

Dam Buster (c) 1983 Camsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134032&o=2

$end

$videopac=dambust,
$bio

Phillips Videopac cart. published 42 years ago:

Dam Buster (c) 1980 Philips Corp.

- TECHNICAL -

Game ID: 29

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95591&o=2

$end

$bbc_cass=dambuste,
$bio

Acorn BBC/Electron cass. published 39 years ago:

Dam Busters (c) 1983 Alligata

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51716&o=2

$end

$spectrum_cass=dambuste,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Dam Busters (c) 1983 Professional Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78485&o=2

$end

$apple2_flop_orig=dambstrs,
$apple2_flop_clcracked=dambstrs,
$apple2_flop_misc=dambstrs,
$bio

Apple II 5.25 disk. published 37 years ago:

Dam Busters (c) 1985 Accolade, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107444&o=2

$end

$pc98=dambustr,
$bio

NEC PC-9801 Series 5.25in. disk. published 36 years ago:

Dam Busters (c) 1986 Apollo Technica [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262688&o=2

$end

$info=ddboy,ddboya,
$bio

Medal video game published 27 years ago:

Dam Dam Boy (c) 1995 Konami Co., Ltd.

Medal game from Konami.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120248&o=2

$end

$pmd85_cass=dam2,
$bio

DAM+2 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236481&o=2

$end

$spectrum_cass=dama2005,
$bio

Sinclair ZX Spectrum cass. published 17 years ago:

Dama 2005 (c) 2005 NyitraiSOFT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295184&o=2

$end

$x68k_flop=dmgfgh2p,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Damage Fight II+ (c) 1991 Kazz.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87292&o=2

$end

$pc8801_flop=damagesd,
$bio

NEC PC-8801 Series disk. published 34 years ago:

Damages & Dice (c) 1988 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91603&o=2

$end

$msx1_cass=damas,
$bio

MSX cass. published 37 years ago:

Damas (c) 1985 DIMensionNEW [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94571&o=2

$end

$cpc_cass=damas,
$bio

Amstrad CPC cass. published 34 years ago:

Damas (c) 1988 Idealogic.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95847&o=2

$end

$cpc_flop=damassk7,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Damas cracked (c) 1988 Unknown.

Never released as a disk, this is a pirate tape_to_disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272686&o=2

$end

$msx1_flop=damas,
$bio

Damas cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229932&o=2

$end

$info=dambustr,dambustruk,dambustra,
$bio

Arcade Video game published 41 years ago:

Dambusters (c) 1981 SWR [South West Research].

A great horizontally scrolling shooter game.

You are the pilot of a bomber aircraft of the 617 Squadron RAF in a risky mission. Each mission involves flying the bomber over the English Channel, over Germany, dropping the bouncing bomb on the Dam in the Rhur valley, you must increase or decrease speed while avoiding enemy fire and destroy with your weapons a variety of enemies and artillery like aircraft, navy destroyer and barrrage ballons. Keep Go ahead dodging rugged mountain and avoid land crashing to keep the mission and flying back over Germany and the English Channel, and finally landing safely in England. As you approach the target, the enemy planes attack more frequently and accurately. As well as the threat of being shot down, the player could also run out of fuel during the mission, ending the game. 

The Lights under bomber warn of dam approaching. The dam must be destroyed by a well-timed strike descend until beams touch water. Judge distance to dam before bombing. Climb fast after launch the bouncing bomb to dam for a succes mission.

The weather report:

Severe icing conditions. Flying through storm clouds reduces remaining lives. Your mission is to destroy the enemy dams GOOD LUCK!

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound Chips : Samples

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 106

Players : 1
Buttons : 3

- TRIVIA -

This game was inspired and based on an actual raid by the heroic No. 617 Squadron of the British royal air force and known as the "Dambusters" the 16th of may of 1943 for its actions during "Operation Chastise" against German dams, during the World War II.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3876&o=2

$end

$info=ep_dmbus,ep_dmbusa,ep_dmbusb,ep_dmbusc,ep_dmbusd,ep_dmbuse,ep_dmbusf,
$bio

Dambusters (c) 199? Impulse Gaming.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40831&o=2

$end

$database=draughts,
$bio

Dame + Draughts + Dames [No. 22] (c) 198? Voltmace

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129549&o=2

$end

$cpc_flop=damescan02,damescan01,damescan,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Dame Scanner (c) 1987 Chip [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126572&o=2

$end

$info=damesc,
$bio

Tabletop game published 41 years ago:

Dame Sensory Challenger (c) 1981 Fidelity Electronics.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117215&o=2

$end

$vc4000=draughts,
$bio

VC 4000 cart. published 41 years ago:

Dame (c) 1981 Interton Electronic.

The same game as 'Draughts' for Radofin's 1292 AVPS.

- TECHNICAL -

[Cassette No. 26]

- TRIVIA -

Also called Draughts outside Germany, and Dames in France.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49199&o=2

$end

$cpc_flop=damesuk1,
$bio

Amstrad CPC type-in published 34 years ago:

Dames (c) 1988 CPC

- TRIVIA -

Listed in the French magazine CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124745&o=2

$end

$cpc_flop=dames3dc02,dames3dc01,dames3dc,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Dames 3D Champion (c) 1987 Cobra Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121352&o=2

$end

$cpc_flop=damesgra,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Dames Grand Maitre Junior (c) 1988 Cobra Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121353&o=2

$end

$cpc_flop=damessim,damessim01,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Dames Simulator (c) 1990 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121333&o=2

$end

$st_flop=damesim,
$bio

Atari ST disk. published 32 years ago:

Dames Simulator (c) 1990 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148564&o=2

$end

$amigaocs_flop=mercenr2,mercenr2u,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Damocles - Mercenary II (c) 1990 Novagen

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73820&o=2

$end

$amigaocs_flop=mercenr2md1,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Damocles Mission Disk 1 (c) 1990 Novagen

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73821&o=2

$end

$amigaocs_flop=mercenr2md2,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Damocles Mission Disk 2 (c) 1990 Novagen

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73822&o=2

$end

$zx81_cass=dampglop,
$bio

Sinclair ZX-81 cass. published 39 years ago:

Damper/Glooper (c) 1983 Quicksilva [Grandslam Ent. div.]

- TECHNICAL -

Game ID: QZX/A/030

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114784&o=2

$end

$cpc_flop=abadland,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Damstar (c) 1985 AbadLend [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=317994&o=2

$end

$c64_cass=dandare,
$bio

Commodore C64 cass. published 34 years ago:

Dan Dare - Pilot of the Future (c) 1988 Ricochet [Mastertronic Group] [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=188076&o=2

$end

$cpc_cass=dandares,
$bio

Amstrad CPC cass. published 36 years ago:

Dan Dare - Pilot Of The Future (c) 1986 Discovery Informatic.

- TECHNICAL -

[Model AS-105]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95848&o=2

$end

$spectrum_cass=dandare,dandarea,dandarelsh,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Dan Dare - Pilot of the Future (c) 1986 Virgin Games

- TECHNICAL -

GAME ID: VGE 1030

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78488&o=2

$end

$cpc_cass=dandare,
$bio

Amstrad CPC cass. published 36 years ago:

Dan Dare - Pilot Of The Future (c) 1986 Virgin Games, Ltd.

- TECHNICAL -

[Model VGE 9007]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95849&o=2

$end

$cpc_flop=dandareu,dandarep,dandarep02,dandarep01,dandarep03,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Dan Dare - Pilot of the Future [Model VGG 9907] (c) 1986 Virgin Games, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121289&o=2

$end

$specpls3_flop=ddarecol,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

Dan Dare Collection (c) 1988 Dro Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147655&o=2

$end

$cpc_cass=dandarec,
$bio

Amstrad CPC cass. published 34 years ago:

Dan Dare Collection (c) 1988 Dro Soft.

- TECHNICAL -

GAME ID: 3VG006

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117233&o=2

$end

$cpc_flop=dandarec,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Dan Dare Collection [Model 6 VG 006] (c) 1988 Dro Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121293&o=2

$end

$cpc_flop=dandarei04,dandarei,dandare2,dandare201,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Dan Dare II - Mekon's Revenge (c) 1988 Virgin Games, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121290&o=2

$end

$specpls3_flop=dandare2,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

Dan Dare II - Mekon's Revenge (c) 1988 Virgin Games, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148183&o=2

$end

$spectrum_cass=dandare2r,
$bio

Dan Dare II - Mekon's Revenge (c) 198? Ricochet [Mastertronic Group] [UK]

- TECHNICAL -

GAME ID: RS 045

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219747&o=2

$end

$cpc_cass=dandare2,
$bio

Amstrad CPC/ZX Spectrum cass. published 35 years ago:

Dan Dare II - Mekons Revenge (c) 1987 Ricochet [Mastertronic Group] [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95852&o=2

$end

$c64_cass=dandare2,
$bio

Commodore C64 cass. published 35 years ago:

Dan Dare II - Mekons Revenge (c) 1987 Ricochet.

- TECHNICAL -

GAME ID: RC 045

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145658&o=2

$end

$spectrum_cass=dandare2,dandare2a,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Dan Dare II - Mekons Revenge (c) 1987 Virgin Games, Ltd.

- TECHNICAL -

GAME ID! VGE 1040

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78489&o=2

$end

$amigaocs_flop=dandare3,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Dan Dare III - The Escape (c) 1990 Mastertronic, Limited. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73823&o=2

$end

$spectrum_cass=dandare3,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Dan Dare III - The Escape (c) 1990 Virgin Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78490&o=2

$end

$cpc_cass=dandare3,
$bio

Amstrad CPC cass. published 32 years ago:

Dan Dare III - The Escape (c) 1990 Virgin Games, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95853&o=2

$end

$specpls3_flop=dandare3,dandare3a,
$bio

Sinclair ZX Spectrum+3 disk. published 32 years ago:

Dan Dare III - The Escape (c) 1990 Virgin Games, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118619&o=2

$end

$cpc_flop=dandarei01,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Dan Dare III - The Escape (c) 1990 Dro Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121291&o=2

$end

$cpc_flop=dandarei07,dandarei03,dandarei02,dandarei05,dandarei06,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Dan Dare III - The Escape (c) 1990 Virgin Games, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121292&o=2

$end

$spectrum_cass=dandare3a,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Dan Dare III - The Escape (c) 1990 Dro Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293702&o=2

$end

$spectrum_cass=dandareb,
$bio

Dan Dare (c) 198? Ricochet [Mastertronic Group] [UK]

- TECHNICAL -

GAME ID: RS 028

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219748&o=2

$end

$einstein=diamond,
$bio

Dan Diamond Trilogy (c) 198? Tatung Einsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136132&o=2

$end

$gba=dandoh,
$bio

Nintendo GBA cart. published 18 years ago:

Dan Doh!! Tobase Shouri no Smile Shot [Model AGB-BDNJ-JPN] (c) 2004 Takara Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70270&o=2

$end

$gba=dandohxi,
$bio

Nintendo GBA cart. published 20 years ago:

Dan Doh!! Xi [Model AGB-AXHJ-JPN] (c) 2002 NetVillage.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70271&o=2

$end

$cpc_flop=dansilve,dansilve01,dansilve02,dansilve03,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Dan Silver - Le Dernier Espoir (c) 1989 MBC Informatique [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273592&o=2

$end

$info=dankuga,
$bio

Taito F3 cart. published 28 years ago:

Dan-Ku-Ga (c) 1994 Taito Corporation.

A one on one fighting game.

- TECHNICAL -

Runs on the "Taito F3 System" Hardware.

Screen Orientation: Horizontal

Players: 2
Control: Dial
Buttons: 6 
=> Weak Punch, Medium Punch, Strong Punch, Weak Kick, Medium Kick, Strong Kick

- TRIVIA -

Made on December 13, 1994 but never released to the public. Dan-Ku-Ga is an updated prototype version of "Kaiser Knuckle".

Here are the known differences:
* Before your game, you choose the difficulty level Normal, Professional, or Training.
* At the character selection screen : Kazuya, Lihua and Liza have been redesigned, all others have different costume colors.
* Gonzales and Azteca are playable.
* The 5th opponent is Gonzales, the 9th opponent is Azteca and the 10th opponent is your Doppelganger.
* The CPU AI has been altered somewhat.
* You can backdash with all characters.
* You can't select the first opponent in 1P vs. CPU mode, except training.
* A medic comes out to check on the defeated opponent after the final round.

- STAFF -

Image Illustrator: Nobuteru Yuki
Project Leader: Takeshi Kobori
Planners: Takeshi Kobori, Hiromi Mikami, Yuji Sakamoto, Hiroshi Aoki
Main Character Designers: Yuji Sakamoto, Takeshi Kobori
Character Designers: Hiroto Nizato, Hiromi Mikami, Atsushi Iwata, Shinichi Arai, Makoto Fujita, Horitaka Kawamoto, Takayuki Isobe, Shin Tanaka, Shinjiro Sugitani, Seiji Kawakami, Kazuhiro Numata, Yukiwo Ishikawa (Yukio Abe), Nobuhiro Hiramatsu, Hiroyo Kujirai, Tomohisa Yamashita, Tsuyoshi Tanigawa, Hideyuki Kato, Keisuke Nishioka, Tatsuya Ushiroda, Hiroshi Nishida
Assistants: Peacock, Production IG, Vap
Main Programmer: Hiroshi Aoki
Programmers: Kosuke Usami, Kumi Tsuchiya, Tatsuo Nakamura, Isao Oyama
Music Composer: Yasuhisa Watanabe (Zuntata)
Sound Effect Designer: Katsuhisa Ishikawa (Zuntata)
Recording Engineer: Munehiro Nakanishi (Zuntata)
System Engineers: Katsumi Kaneoka, Hironobu Suzuki
Designers: Kumi Mizobe, Takeshi Kobori
Mechanic Engineer: Koichi Otsu

* CAST:
Kazuya: Kazuki Yao
Barts: Ryutaro Okiayu
Lihua: Saeko Shimazu
Liza: Aya Hisakawa
Gekkou: Hideo Ishikawa
J-McCoy: Kazunari Tanaka
Wulong: Yasushi Horibata
Marco: Ichiro Otowa
Boggy: Andrew Holms
Gonzales: Hisao Egawa
Azteca: Ryu Kuzu
General: Steve Yamashita
Narrator: Randy Sexton

Special Thanks: Yoshihisa Nagata, Yuji Iwasaki, Minoru Masuyama, Yasuo Tsumori, Tsukasa Oshima, Akira Kurayabashi, Tatsuhiko Abe, Kenji Nakatsuka, Makoto Tanaka, Takao Kawashima, Koichi Morita, S.Yamakata, VG Kumagaya R&D, VG Tokyo R&D, VG Osaka R&D, Taito America, Taito Europe, Ebina Factory

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=576&o=2

$end

$sms=danan,
$bio

Sega Master System cart. published 32 years ago:

Danan - The Jungle Fighter (c) 1990 Sega Enterprises, Limited.

Descriptions from the back cover:

Danan, the infant who was rescued from the remains of a wrecked airplane by Jimba, a young Amazon tribesman, came home from hunting one day to find his guardian mortally wounded! What happened to Jimba? Who would do such a thing? Help Danan to find the answers — stalk the hot, wet jungles of the Amazon, putting the pieces together as you go, and avenge Jimba's death!

Dañan, der als Säugling von Jimba, dem jungen Mitglied eines Amazonasslammes, aus einem Flugzeugwrack gereitet wurde, kommt eines Tages nach Hause zurück und findet seinen Beschützer tödlich verletzt am Boden! Was ist Jimba zugestoßen? Wer könnte eine solch abscheuliche Tat begangen haben? Die Antwort liegt in den Tiefen des feuchtheißen Amazonas-Dschungels, den es bei der Lösung des Rätsels zu durchdringen gilt! Gehen Sie der Sache auf den Grund, und rächen Sie Jimbas Tod!

Dañan, som Jimba en ung Amazon-stam med lem räddades som spädbarn ur resterna av ett kraschat plan, kom hem en dag från jakt och hittade sin beskyddare dödligt sårad! Vad hade hänt med Jimba? Vem kunde göra någonting sådant? Hjälp Danan att hitta svaren på dessa frågor, smyg i den heta, fuktiga Amazon-djungeln, lägg ihop pusselbilarna och hämnas för Jimbas död!

Danan, le nouveau-né qui fût sauvé des restes d'un avion écrasé par Jimba, un membre d'une tribu amazone, rentrait un jour de la chasse lorsqu'il trouva son gardien mortellement blessé! Qu'était-il arrivé à Jimba? Oui ferait une chose pareille? Aidez Danan â trouver les réponses, à s'enfoncer dans la jungle chaude et humide de l'Amazone, en reconstituant le puzzle petit à petit et vengez la mort de Jimba!

Danan, la criatura que fue rescatada de entre los restos de un avión accidentado por un joven nativo dei Amazonas llamado Jimba, regresa a su choza tras un día de caza y encuentra a su protector mortalmente herido. ¿Qué le ha pasado a Jimba? ¿Quién ha podido hacer tamaña barbaridad? Ayude a Danan a encontrar las respuestas. Camine sigilosamente por entre las húmedas y calurosas junglas del Amazonas, investigue según avanza y vengue la muerte de Jimba.

Danan, il bambino che fu salvalo dai resti di un disastro aereo da Jimba, un giovane membro di una tribù dell'Amazzonia, ritorna a casa dopo una giornata di caccia e trova il suo custode mortalmente ferito! Che cosa è successo a Jimba? Chi ha fatto una simile cosa? Aiutate Danan a trovare le risposte, inoltratevi lungo la calda e umida giungla dell'Amazzonia, ricostruite l'accaduto pezzo per pezzo e ¡vendicate la morie di Jimba!

- TECHNICAL -

GAME ID: 7049
SIZE: 256KB (2Mbit)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55984&o=2

$end

$pc8801_flop=dance,
$bio

Dance (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91604&o=2

$end

$pc98=dance,
$bio

Dance (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89249&o=2

$end

$info=dnce2000,
$bio

Dance 2000 (c) 200? Shenzhen Soyin Electric Appliance Ind. Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263867&o=2

$end

$nes=dance2k,dance2ke,
$bio

Nintendo Famicom cart. published 22 years ago:

Dance 2000 - 12 in 1 (c) 2000 Unknown.

Unlicensed Famicom game based Dance Dance Revolution of PlayStation 1.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275257&o=2

$end

$nes=dancaero,
$bio

Nintendo NES cart. published 33 years ago:

Dance Aerobics (c) 1989 Nintendo.

North American release. Game developed in Japan. See the original Japanese release entry; "Family Trainer 3 - Aerobics Studio", for more information about the game itself.

Description from the back cover:

It's time to get up and get physical with Nintendo's DANCE AEROBICS. You and all your friends will have a blast working your way through 12 levels of aerobic conditioning and 64 separate aerobic routines. With Dance Aerobics, you'll feel better, you'll look better, and you'll have lots of fun. So don't just stand there, get out your Power Pad and shake, rattle and roll your way into a new you!

- TECHNICAL -

Game ID: NES-AE-USA

- TRIVIA -

Dance Aerobics was released in March 1989 in the USA, two years after the original Japanese release (1987).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55040&o=2

$end

$nes=dancekar,
$bio

Dance and Karaoke (c) 19?? Unknown [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76519&o=2

$end

$psx=ddr2rc2,
$bio

Sony PlayStation CD published 23 years ago:

Dance Dance Revolution - 2nd Remix Append Club Version Vol. 2 (c) 1999 Konami Corp.

- TECHNICAL -

GAME ID: SLPM-86399

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85058&o=2

$end

$psx=ddr5m,
$bio

Sony PlayStation CD published 21 years ago:

Dance Dance Revolution - 5th Mix (c) 2001 Konami Corp.

- TECHNICAL -

[Model SLPM-86897]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85059&o=2

$end

$psx=ddrbh,
$bio

Sony PlayStation CD published 22 years ago:

Dance Dance Revolution - Best Hits (c) 2000 Konami Corp.

- TECHNICAL -

GAME ID: SLPM-86693

- TRIVIA -

Released on December 21, 2000 in Japan. It was never exported outside Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85060&o=2

$end

$n64=ddrdisny,
$bio

Nintendo 64 cart. published 22 years ago:

Dance Dance Revolution - Disney Dancing Museum [Model NUS-NDFJ] (c) 2000 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57653&o=2

$end

$info=ddrdismx,
$bio

Arcade Video game published 22 years ago:

Dance Dance Revolution - Disney Mix (c) 2000 Konami Corp.

A special version of the Dance Dance Revolution series with animated Disney characters and electronic dance music remixes of past Disney songs. They also include a few non-Disney songs that were popular at the time of the game's release. Here is the full list:
Club Disney - Are You Ready Do The Bus Stop
NAOKI - B4U
Domino - Chim Chim Cher-ee
The Alfee feat. Donald Duck - D.D.D! (Happy 65th Anniversary for Donald Duck)
Combined - Fire
NM feat. SUNNY - HIGHER
AbeatC All Stars - IT'S A SMALL WORLD
Tomosuke/U1-Asami - IT'S A SMALL WORLD (Ducking Hardcore MIX)
Chubby Checker - Let's Twist Again
Stone Bros. - Let the beat hit em!
Domino - Macho Duck
Domino - Mickey Mouse March (Eurobeat Version)
Domino - Mickey Mouse March (SUMMERTIME EXTENDED Version)
U1 Jewel Style - Midnite Blaze
John Entwistle - Mr. Bassman
MITSU-O! with GEILA - MY SUMMER LOVE
Niko - Night Of Fire
Julie Frost - Share My Love
Go Go Girls - Supercalifragilisticexpialidocious
Domino - Zip-A-Dee-Doo-Dah

- TECHNICAL -

Runs on the Konami Bemani System 573 Digital Hardware.

- TRIVIA -

Released in November 2000 in Japan.

This game is also known as "Dancing Stage Featuring Disney's Rave [Model GCA37]".

- PORTS -

* CONSOLES:
Nintendo Game Boy (200?)
Nintendo 64 (2000, "Disney Dancing Museum")
[JP] Sony PlayStation (Nov.2000)
[EU] Sony PlayStation (Sep.2001)
[AU] Sony PlayStation (Sep.2001)
[US] Sony PlayStation (Sep.2001)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15709&o=2

$end

$psx=ddrdmp,
$bio

Sony PlayStation CD published 21 years ago:

Dance Dance Revolution - Disney Mix (c) 2001 Unknown

Pirate version of "Dance Dance Revolution - Disney Mix [Model SLUS-01281]".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85061&o=2

$end

$psx=ddrdm,
$bio

Sony PlayStation CD published 21 years ago:

Dance Dance Revolution - Disney Mix (c) 2001 Konami of America.

North American release. Game developed in Japan. See the original for more information; "Dance Dance Revolution - Disney's Rave [Model SLPM-86667]".

- TECHNICAL -

GAME ID: SLUS-01281

- TRIVIA -

Released on September 18, 2001 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111283&o=2

$end

$psx=ddrextm,
$bio

Sony PlayStation CD published 21 years ago:

Dance Dance Revolution - Extra Mix (c) 2001 Konami Corp.

- TECHNICAL -

GAME ID: SLPM-86831

- TRIVIA -

Released on June 07, 2001 in Japan. It was never exported outside Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85062&o=2

$end

$info=ddrstraw,
$bio

Arcade Video game published 16 years ago:

Dance Dance Revolution - Strawberry Shortcake (c) 2006 Majesco Ent. Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145513&o=2

$end

$dc=ddr2md,
$bio

Sega Dreamcast GD published 22 years ago:

Dance Dance Revolution 2nd Mix - Dreamcast Edition [Model T-9506M] (c) 2000 Konami Corp. [Osaka, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135298&o=2

$end

$info=ddr2ml,ddr2mla,ddr2mlb,
$bio

Konami System 573 disc+cart. published 23 years ago:

Dance Dance Revolution 2ndMix Link Version (c) 1999 Konami Corp. 

Dance Dance Revolution 2ndMix Link Version introduced the ability for players to save high scores and play custom step edits using their PlayStation memory cards. A player would first need to format the memory card with Link Data using the home version of 2ndMix, and then insert the card into one of two slots on the front of the arcade cabinet. Link Version includes 5 new songs, in addition to the full 2ndMix song list.

- TECHNICAL -

GAME ID: GE885

Runs on the Konami Bemani System 573 Analog Hardware.

- TRIVIA -

Released on April 21, 1999.

- SERIES -

1. Dance Dance Revolution [Model GC845] (1998)
2. Dance Dance Revolution 1.5 (1999)
3. Dance Dance Revolution 2ndMix [Model GC895] (1999)
4. Dance Dance Revolution Best of Cool Dancers (1999)
5. Dance Dance Revolution 2ndMix with beatmania IIDX club version [Model GN896] (1999)
6. Dance Dance Revolution 2ndMix Link Version [Model GE885] (1999)
7. Dance Dance Revolution 2ndMix with beatmania IIDX substream club version 2 [Model GE984] (1999)
8. Dance Dance Revolution 3rdMix [Model GE887] (1999)
9. Dance Dance Revolution Karaoke Mix (1999)
10. Dance Dance Revolution 3rdMix Plus [Model GCA22] (2000)
11. Dance Dance Revolution Karaoke Mix 2nd (2000)
12. Dance Dance Revolution 4thMix [Model GCA33] (2000)
13. Dance Dance Revolution USA (2000)
14. Dance Dance Revolution Kids (2000)
15. Dance Dance Revolution 4thMix Plus [Model GCA34] (2000)
16. Dance Dance Revolution 5thMix [Model GCA27] (2001)
17. DDRMAX Dance Dance Revolution 6thMix (2001)
18. DDRMAX2 Dance Dance Revolution 7thMix (2002)
19. Dance Dance Revolution Extreme (2002)
20. Dance Dance Revolution SuperNOVA (2006)
21. Dance Dance Revolution SuperNOVA 2 (2007)
22. Dance Dance Revolution X (2008)
23. Dance Dance Revolution X2 (2010)
24. Dance Dance Revolution X3 VS 2ndMIX (2011)
25. Dance Dance Revolution (2013)
26. Dance Dance Revolution A (2016)
27. Dance Dance Revolution A20 (2019)
28. Dance Dance Revolution A20 PLUS (2020)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64260&o=2

$end

$info=ddr2mc,bmiidxc,
$bio

Konami System 573 disc+cart. published 23 years ago:

Dance Dance Revolution 2ndMix with beatmania IIDX club version (c) 1999 Konami Company, Limited.

"DDR 2ndMix with beatmania IIDX club version" has a completely different song list from 2nd Mix, instead featuring all 13 songs from "beatmania IIDX club version". The two arcade machines are designed to be linked to each other, allowing simultaneous play by two to four players (up to two on each machine). One song is selected by the IIDX player(s), and is then played on both machines. For the DDR player(s), only one difficulty is available for each song, although there is a different step set for Doubles mode. If a player on either machine fails the song, play continues as long as at least one player is passing.

"club version" also introduced Vivid mode, which changes the color-cycling for arrows based on their placement within each bar of music. This allows players to better time their steps based on visual information, and has been enabled by default in most subsequent DDR games.

- TECHNICAL -

GAME ID: GN896

Players : 2
Buttons : 6

- TRIVIA -

Exact release date : April 21, 1999

- SERIES -

1. Dance Dance Revolution [Model GC845] (1998)
2. Dance Dance Revolution 1.5 (1999)
3. Dance Dance Revolution 2ndMix [Model GC895] (1999)
4. Dance Dance Revolution Best of Cool Dancers (1999)
5. Dance Dance Revolution 2ndMix with beatmania IIDX club version [Model GN896] (1999)
6. Dance Dance Revolution 2ndMix Link Version [Model GE885] (1999)
7. Dance Dance Revolution 2ndMix with beatmania IIDX substream club version 2 [Model GE984] (1999)
8. Dance Dance Revolution 3rdMix [Model GE887] (1999)
9. Dance Dance Revolution Karaoke Mix (1999)
10. Dance Dance Revolution 3rdMix Plus [Model GCA22] (2000)
11. Dance Dance Revolution Karaoke Mix 2nd (2000)
12. Dance Dance Revolution 4thMix [Model GCA33] (2000)
13. Dance Dance Revolution USA (2000)
14. Dance Dance Revolution Kids (2000)
15. Dance Dance Revolution 4thMix Plus [Model GCA34] (2000)
16. Dance Dance Revolution 5thMix [Model GCA27] (2001)
17. DDRMAX Dance Dance Revolution 6thMix (2001)
18. DDRMAX2 Dance Dance Revolution 7thMix (2002)
19. Dance Dance Revolution Extreme (2002)
20. Dance Dance Revolution SuperNOVA (2006)
21. Dance Dance Revolution SuperNOVA 2 (2007)
22. Dance Dance Revolution X (2008)
23. Dance Dance Revolution X2 (2010)
24. Dance Dance Revolution X3 VS 2ndMIX (2011)
25. Dance Dance Revolution (2013)
26. Dance Dance Revolution A (2016)
27. Dance Dance Revolution A20 (2019)
28. Dance Dance Revolution A20 PLUS (2020)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11624&o=2

$end

$info=ddr2mc2,bmiidxca,bmiidxc2,
$bio

Konami System 573 disc+cart. published 23 years ago:

Dance Dance Revolution 2ndMix with beatmania IIDX substream club version 2 (c) 1999 Konami Company, Limited.

"Dance Dance Revolution 2ndMix with beatmania IIDX substream club version 2" is able to link with "beatmania IIDX substream". Both machines contain 42 songs, including the 13 from DDR club version. "club version 2" allows the DDR player(s) to change the step pattern difficulty before each song, between Basic, Another, and Maniac (or just Basic and Another for Doubles mode). Song selection can be done on either machine, but the game now ends if any one of the players fails the song.

"club version 2" also introduces the Catastrophic level of difficulty for 9-foot songs.

- TECHNICAL -

GAME ID: GE984

Players : 2
Buttons : 6

- TRIVIA -

Exact release date : July 27, 1999

- SERIES -

1. Dance Dance Revolution [Model GC845] (1998)
2. Dance Dance Revolution 1.5 (1999)
3. Dance Dance Revolution 2ndMix [Model GC895] (1999)
4. Dance Dance Revolution Best of Cool Dancers (1999)
5. Dance Dance Revolution 2ndMix with beatmania IIDX club version [Model GN896] (1999)
6. Dance Dance Revolution 2ndMix Link Version [Model GE885] (1999)
7. Dance Dance Revolution 2ndMix with beatmania IIDX substream club version 2 [Model GE984] (1999)
8. Dance Dance Revolution 3rdMix [Model GE887] (1999)
9. Dance Dance Revolution Karaoke Mix (1999)
10. Dance Dance Revolution 3rdMix Plus [Model GCA22] (2000)
11. Dance Dance Revolution Karaoke Mix 2nd (2000)
12. Dance Dance Revolution 4thMix [Model GCA33] (2000)
13. Dance Dance Revolution USA (2000)
14. Dance Dance Revolution Kids (2000)
15. Dance Dance Revolution 4thMix Plus [Model GCA34] (2000)
16. Dance Dance Revolution 5thMix [Model GCA27] (2001)
17. DDRMAX Dance Dance Revolution 6thMix (2001)
18. DDRMAX2 Dance Dance Revolution 7thMix (2002)
19. Dance Dance Revolution Extreme (2002)
20. Dance Dance Revolution SuperNOVA (2006)
21. Dance Dance Revolution SuperNOVA 2 (2007)
22. Dance Dance Revolution X (2008)
23. Dance Dance Revolution X2 (2010)
24. Dance Dance Revolution X3 VS 2ndMIX (2011)
25. Dance Dance Revolution (2013)
26. Dance Dance Revolution A (2016)
27. Dance Dance Revolution A20 (2019)
28. Dance Dance Revolution A20 PLUS (2020)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11625&o=2

$end

$info=ddr2m,
$bio

Konami System 573 disc+cart. published 23 years ago:

Dance Dance Revolution 2ndMix (c) 1999 Konami Company, Limited.

- TECHNICAL -

GAME ID: GC895
CART ID: GC895 JA
CD ID: 895 JA A02

Runs on the Konami Bemani System 573 Analog Hardware.

- TRIVIA -

Released in January 1999.

- SCORING -

Grades : SS - S - A - B - C - D - E
The formula for calculating the score for a combo is a bit complicated, the point value for any step in a combo depends on two factors :
* Perfects are worth 3 times as much as Greats.
* The point value for a step increases every time the combo increases by 4. 

The exact formula for the score of a combo is...
let [x] denote the greatest integer function (i.e., where [x] is the greatest integer less than or equal to x). Then, the point value for the nth step in a combo is :
S(n) = G(n) if the nth step is a Great, or P(n) if the nth step is a Perfect;
G(n) = 100 ([n/4]^2 + 1);
P(n) = 3G(n);

- TIPS AND TRICKS -

* Hidden Mode : To activate Hidden mode, push the joystick UP, DOWN, UP, DOWN, UP, DOWN prior to selecting a skill level (Hidden mode will make half of the arrows disappear).

* Another Mode : At the song select screen, press : DOWN, DOWN, DOWN, LEFT, LEFT, RIGHT, RIGHT

* Little difficulty : Press LEFT, DOWN, RIGHT, DOWN, LEFT, DOWN, RIGHT, DOWN, UP at the song selection screen (The word 'Little' confirms correct entry). In Little mode, dancing is easier.

* Maniac difficulty : Press DOWN, DOWN, DOWN, RIGHT, UP, UP, LEFT or DOWN, DOWN, LEFT, LEFT, LEFT, RIGHT, RIGHT, RIGHT, LEFT, RIGHT prior to selecting a skill level (The word 'Maniac' confirms correct entry). Note : To disable Maniac mode, press UP(x8) at the song selection screen.

* Play as Socket Man : Hold left Select and press Start.

* Shuffle mode : Press UP, DOWN, LEFT, RIGHT, DOWN, UP, RIGHT, LEFT at the song selection screen (The word 'Shuffle' confirms correct entry). In Shuffle mode, there are new dance steps.

* Unlock 2P Modes : To unlock 2-Player modes, push 1P Start button. Then hold 2P's right and left Select buttons while pushing 2P Start (This code unlocks Couple, VS, and Double modes).

* Dancers face right : Press Right (x8) at the song selection screen (The word 'Right' confirms correct entry). In Right mode, dancers face right.

* Dancers face left : Press Left (x8) at the song selection screen (The word 'Left' confirms correct entry). In Left mode, dancers face left.

* All songs : Highlight Hard mode and press Right Select button (x4).

- SERIES -

1. Dance Dance Revolution [Model GC845] (1998)
2. Dance Dance Revolution 1.5 (1999)
3. Dance Dance Revolution 2ndMix [Model GC895] (1999)
4. Dance Dance Revolution Best of Cool Dancers (1999)
5. Dance Dance Revolution 2ndMix with beatmania IIDX club version [Model GN896] (1999)
6. Dance Dance Revolution 2ndMix Link Version [Model GE885] (1999)
7. Dance Dance Revolution 2ndMix with beatmania IIDX substream club version 2 [Model GE984] (1999)
8. Dance Dance Revolution 3rdMix [Model GE887] (1999)
9. Dance Dance Revolution Karaoke Mix (1999)
10. Dance Dance Revolution 3rdMix Plus [Model GCA22] (2000)
11. Dance Dance Revolution Karaoke Mix 2nd (2000)
12. Dance Dance Revolution 4thMix [Model GCA33] (2000)
13. Dance Dance Revolution USA (2000)
14. Dance Dance Revolution Kids (2000)
15. Dance Dance Revolution 4thMix Plus [Model GCA34] (2000)
16. Dance Dance Revolution 5thMix [Model GCA27] (2001)
17. DDRMAX Dance Dance Revolution 6thMix (2001)
18. DDRMAX2 Dance Dance Revolution 7thMix (2002)
19. Dance Dance Revolution Extreme (2002)
20. Dance Dance Revolution SuperNOVA (2006)
21. Dance Dance Revolution SuperNOVA 2 (2007)
22. Dance Dance Revolution X (2008)
23. Dance Dance Revolution X2 (2010)
24. Dance Dance Revolution X3 VS 2ndMIX (2011)
25. Dance Dance Revolution (2013)
26. Dance Dance Revolution A (2016)
27. Dance Dance Revolution A20 (2019)
28. Dance Dance Revolution A20 PLUS (2020)

- PORTS -

* CONSOLES:
Sony PlayStation (1999)
Sega Dreamcast (2000)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4864&o=2

$end

$info=ddr3mp,
$bio

Konami System 573 disc+cart. published 22 years ago:

Dance Dance Revolution 3rdMix Plus (c) 2000 Konami Company, Limited.

- TECHNICAL -

Game ID: GCA22

Runs on the Konami Bemani System 573 Digital Hardware

- TRIVIA -

Released in June 2000.

- SCORING -

Grades : SSS - SS - S - A - B - C - D - E
Every song has a maximum of score of 10,000,000 which can only be attained by getting all Perfects. The point value for any step in a combo depends on three factors :
* The length of your combo does not matter.
* Perfects are worth twice as much as Greats.
* The last step in every song is a little bit more important in terms of score. Try to get a Perfect on the last step. 

The exact formula for the score of a combo is...
Let N be the number of steps in the song you are playing. Let [x] be the greatest integer function (i.e., [x] = the greatest integer less than or equal to x). Then define b, the point value on which the point value for every step in the song is based, to be :
b = [1,000,000/(N(N+1)/2)]

Then, the point value for the ith step in a combo is :
S(i) = P(i), if the ith step is a Perfect; G(i) if the ith step is a Great;
P(i) = 10bi;
G(i) = 5bi;

The only step that deviates from this formula is the last step, or Nth step, of the song. If you get a Perfect on the Nth step, you get the appropriate points for that Perfect, plus a bonus B :
B(N) = 10,000,000 - (summation of P(i) as i goes from 1 to N)

- SERIES -

1. Dance Dance Revolution [Model GC845] (1998)
2. Dance Dance Revolution 1.5 (1999)
3. Dance Dance Revolution 2ndMix [Model GC895] (1999)
4. Dance Dance Revolution Best of Cool Dancers (1999)
5. Dance Dance Revolution 2ndMix with beatmania IIDX club version [Model GN896] (1999)
6. Dance Dance Revolution 2ndMix Link Version [Model GE885] (1999)
7. Dance Dance Revolution 2ndMix with beatmania IIDX substream club version 2 [Model GE984] (1999)
8. Dance Dance Revolution 3rdMix [Model GE887] (1999)
9. Dance Dance Revolution Karaoke Mix (1999)
10. Dance Dance Revolution 3rdMix Plus [Model GCA22] (2000)
11. Dance Dance Revolution Karaoke Mix 2nd (2000)
12. Dance Dance Revolution 4thMix [Model GCA33] (2000)
13. Dance Dance Revolution USA (2000)
14. Dance Dance Revolution Kids (2000)
15. Dance Dance Revolution 4thMix Plus [Model GCA34] (2000)
16. Dance Dance Revolution 5thMix [Model GCA27] (2001)
17. DDRMAX Dance Dance Revolution 6thMix (2001)
18. DDRMAX2 Dance Dance Revolution 7thMix (2002)
19. Dance Dance Revolution Extreme (2002)
20. Dance Dance Revolution SuperNOVA (2006)
21. Dance Dance Revolution SuperNOVA 2 (2007)
22. Dance Dance Revolution X (2008)
23. Dance Dance Revolution X2 (2010)
24. Dance Dance Revolution X3 VS 2ndMIX (2011)
25. Dance Dance Revolution (2013)
26. Dance Dance Revolution A (2016)
27. Dance Dance Revolution A20 (2019)
28. Dance Dance Revolution A20 PLUS (2020)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4866&o=2

$end

$info=ddr3ma,ddr3mj,ddr3mk,ddr3mka,
$bio

Konami System 573 disc+cart. published 23 years ago:

Dance Dance Revolution 3rdMix (c) 1999 Konami Company, Limited.

- TECHNICAL -

GAME ID: GE887

Runs on the "Konami Bemani System 573" Digital Hardware.

- TRIVIA -

Released in October 1999.

- SCORING -

Grades : SSS - SS - S - A - B - C - D - E
Every song has a maximum of score of 10,000,000 which can only be attained by getting all Perfects. The point value for any step in a combo depends on three factors :
* The length of your combo does not matter.
* Perfects are worth twice as much as Greats.
* The last step in every song is a little bit more important in terms of score. Try to get a Perfect on the last step. 

The exact formula for the score of a combo is...
Let N be the number of steps in the song you are playing. Let [x] be the greatest integer function (i.e., [x] = the greatest integer less than or equal to x). Then define b, the point value on which the point value for every step in the song is based, to be :
b = [1,000,000/(N(N+1)/2)]

Then, the point value for the ith step in a combo is :
S(i) = P(i), if the ith step is a Perfect; G(i) if the ith step is a Great;
P(i) = 10bi;
G(i) = 5bi;

The only step that deviates from this formula is the last step, or Nth step, of the song. If you get a Perfect on the Nth step, you get the appropriate points for that Perfect, plus a bonus B :
B(N) = 10,000,000 - (summation of P(i) as i goes from 1 to N)

- SERIES -

1. Dance Dance Revolution [Model GC845] (1998)
2. Dance Dance Revolution 1.5 (1999)
3. Dance Dance Revolution 2ndMix [Model GC895] (1999)
4. Dance Dance Revolution Best of Cool Dancers (1999)
5. Dance Dance Revolution 2ndMix with beatmania IIDX club version [Model GN896] (1999)
6. Dance Dance Revolution 2ndMix Link Version [Model GE885] (1999)
7. Dance Dance Revolution 2ndMix with beatmania IIDX substream club version 2 [Model GE984] (1999)
8. Dance Dance Revolution 3rdMix [Model GE887] (1999)
9. Dance Dance Revolution Karaoke Mix (1999)
10. Dance Dance Revolution 3rdMix Plus [Model GCA22] (2000)
11. Dance Dance Revolution Karaoke Mix 2nd (2000)
12. Dance Dance Revolution 4thMix [Model GCA33] (2000)
13. Dance Dance Revolution USA (2000)
14. Dance Dance Revolution Kids (2000)
15. Dance Dance Revolution 4thMix Plus [Model GCA34] (2000)
16. Dance Dance Revolution 5thMix [Model GCA27] (2001)
17. DDRMAX Dance Dance Revolution 6thMix (2001)
18. DDRMAX2 Dance Dance Revolution 7thMix (2002)
19. Dance Dance Revolution Extreme (2002)
20. Dance Dance Revolution SuperNOVA (2006)
21. Dance Dance Revolution SuperNOVA 2 (2007)
22. Dance Dance Revolution X (2008)
23. Dance Dance Revolution X2 (2010)
24. Dance Dance Revolution X3 VS 2ndMIX (2011)
25. Dance Dance Revolution (2013)
26. Dance Dance Revolution A (2016)
27. Dance Dance Revolution A20 (2019)
28. Dance Dance Revolution A20 PLUS (2020)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4865&o=2

$end

$info=ddr4mp,
$bio

Konami System 573 disc+cart. published 22 years ago:

Dance Dance Revolution 4thMix Plus (c) 2000 Konami Corp.

- TECHNICAL -

GAME ID: GCA34
CART ID: GCA34 JA
CD ID: A34 JA A02

Runs on the Konami Bemani System 573 Digital Hardware

- TRIVIA -

4thMix Plus was released in December 2000.

- SCORING -

Grades : AA - A - B - C - D

Let n be the number of the step in the combo. Then, the point value for the nth step is :
S(n) = G(n) if the step is a Great step, and P(n) is the step is a Perfect step;
G(n) = 555 + 333n;
P(n) = 777 + 333n;

Therefore, the total point value for a combo of n steps is the summation of S(n) from 1 to n.

- SERIES -

1. Dance Dance Revolution [Model GC845] (1998)
2. Dance Dance Revolution 1.5 (1999)
3. Dance Dance Revolution 2ndMix [Model GC895] (1999)
4. Dance Dance Revolution Best of Cool Dancers (1999)
5. Dance Dance Revolution 2ndMix with beatmania IIDX club version [Model GN896] (1999)
6. Dance Dance Revolution 2ndMix Link Version [Model GE885] (1999)
7. Dance Dance Revolution 2ndMix with beatmania IIDX substream club version 2 [Model GE984] (1999)
8. Dance Dance Revolution 3rdMix [Model GE887] (1999)
9. Dance Dance Revolution Karaoke Mix (1999)
10. Dance Dance Revolution 3rdMix Plus [Model GCA22] (2000)
11. Dance Dance Revolution Karaoke Mix 2nd (2000)
12. Dance Dance Revolution 4thMix [Model GCA33] (2000)
13. Dance Dance Revolution USA (2000)
14. Dance Dance Revolution Kids (2000)
15. Dance Dance Revolution 4thMix Plus [Model GCA34] (2000)
16. Dance Dance Revolution 5thMix [Model GCA27] (2001)
17. DDRMAX Dance Dance Revolution 6thMix (2001)
18. DDRMAX2 Dance Dance Revolution 7thMix (2002)
19. Dance Dance Revolution Extreme (2002)
20. Dance Dance Revolution SuperNOVA (2006)
21. Dance Dance Revolution SuperNOVA 2 (2007)
22. Dance Dance Revolution X (2008)
23. Dance Dance Revolution X2 (2010)
24. Dance Dance Revolution X3 VS 2ndMIX (2011)
25. Dance Dance Revolution (2013)
26. Dance Dance Revolution A (2016)
27. Dance Dance Revolution A20 (2019)
28. Dance Dance Revolution A20 PLUS (2020)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4868&o=2

$end

$info=ddr4m,ddr4mj,
$bio

Konami System 573 disc+cart. published 22 years ago:

Dance Dance Revolution 4thMix (c) 2000 Konami Corp.

- TECHNICAL -

GAME ID: GCA33
CART ID: GCA33 JA
CD ID: A33 JA A02

Runs on the Konami Bemani System 573 Digital Hardware

- TRIVIA -

Dance Dance Revolution 4thMix was released in August 2000.

- SCORING -

Grades : AA - A - B - C - D

Let n be the number of the step in the combo. Then, the point value for the nth step is :
S(n) = G(n) if the step is a Great step, and P(n) is the step is a Perfect step;
G(n) = 555 + 333n;
P(n) = 777 + 333n;

Therefore, the total point value for a combo of n steps is the summation of S(n) from 1 to n.

- SERIES -

1. Dance Dance Revolution [Model GC845] (1998)
2. Dance Dance Revolution 1.5 (1999)
3. Dance Dance Revolution 2ndMix [Model GC895] (1999)
4. Dance Dance Revolution Best of Cool Dancers (1999)
5. Dance Dance Revolution 2ndMix with beatmania IIDX club version [Model GN896] (1999)
6. Dance Dance Revolution 2ndMix Link Version [Model GE885] (1999)
7. Dance Dance Revolution 2ndMix with beatmania IIDX substream club version 2 [Model GE984] (1999)
8. Dance Dance Revolution 3rdMix [Model GE887] (1999)
9. Dance Dance Revolution Karaoke Mix (1999)
10. Dance Dance Revolution 3rdMix Plus [Model GCA22] (2000)
11. Dance Dance Revolution Karaoke Mix 2nd (2000)
12. Dance Dance Revolution 4thMix [Model GCA33] (2000)
13. Dance Dance Revolution USA (2000)
14. Dance Dance Revolution Kids (2000)
15. Dance Dance Revolution 4thMix Plus [Model GCA34] (2000)
16. Dance Dance Revolution 5thMix [Model GCA27] (2001)
17. DDRMAX Dance Dance Revolution 6thMix (2001)
18. DDRMAX2 Dance Dance Revolution 7thMix (2002)
19. Dance Dance Revolution Extreme (2002)
20. Dance Dance Revolution SuperNOVA (2006)
21. Dance Dance Revolution SuperNOVA 2 (2007)
22. Dance Dance Revolution X (2008)
23. Dance Dance Revolution X2 (2010)
24. Dance Dance Revolution X3 VS 2ndMIX (2011)
25. Dance Dance Revolution (2013)
26. Dance Dance Revolution A (2016)
27. Dance Dance Revolution A20 (2019)
28. Dance Dance Revolution A20 PLUS (2020)

- PORTS -

* CONSOLES:
Sony PlayStation (2001)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4867&o=2

$end

$info=ddr5m,
$bio

Arcade Video game published 21 years ago:

Dance Dance Revolution 5thMix (c) 2001 Konami Corp.

- TECHNICAL -

GAME ID: GCA27

Runs on the Konami Bemani System 573 Digital Hardware.

- TRIVIA -

Dance Dance Revolution 5thMix Was presented at the February 2001 AOU (Arcade Operators Union) in Japan. Then, it was released in March 2001.

This mix of DDR featured long version songs, which lasted nearly 3 minutes each, double the amount of regular songs.

- SERIES -

1. Dance Dance Revolution [Model GC845] (1998)
2. Dance Dance Revolution 1.5 (1999)
3. Dance Dance Revolution 2ndMix [Model GC895] (1999)
4. Dance Dance Revolution Best of Cool Dancers (1999)
5. Dance Dance Revolution 2ndMix with beatmania IIDX club version [Model GN896] (1999)
6. Dance Dance Revolution 2ndMix Link Version [Model GE885] (1999)
7. Dance Dance Revolution 2ndMix with beatmania IIDX substream club version 2 [Model GE984] (1999)
8. Dance Dance Revolution 3rdMix [Model GE887] (1999)
9. Dance Dance Revolution Karaoke Mix (1999)
10. Dance Dance Revolution 3rdMix Plus [Model GCA22] (2000)
11. Dance Dance Revolution Karaoke Mix 2nd (2000)
12. Dance Dance Revolution 4thMix [Model GCA33] (2000)
13. Dance Dance Revolution USA (2000)
14. Dance Dance Revolution Kids (2000)
15. Dance Dance Revolution 4thMix Plus [Model GCA34] (2000)
16. Dance Dance Revolution 5thMix [Model GCA27] (2001)
17. DDRMAX Dance Dance Revolution 6thMix (2001)
18. DDRMAX2 Dance Dance Revolution 7thMix (2002)
19. Dance Dance Revolution Extreme (2002)
20. Dance Dance Revolution SuperNOVA (2006)
21. Dance Dance Revolution SuperNOVA 2 (2007)
22. Dance Dance Revolution X (2008)
23. Dance Dance Revolution X2 (2010)
24. Dance Dance Revolution X3 VS 2ndMIX (2011)
25. Dance Dance Revolution (2013)
26. Dance Dance Revolution A (2016)
27. Dance Dance Revolution A20 (2019)
28. Dance Dance Revolution A20 PLUS (2020)

- PORTS -

* CONSOLES:
Sony PlayStation (2001)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4869&o=2

$end

$info=ddrbocd,
$bio

Arcade Video game published 23 years ago:

Dance Dance Revolution Best of Cool Dancers (c) 1999 Konami Company, Limited.

A tournament version of DDR that only has 4 songs. The CD has no audio, you need a DDR/DDR 2nd Mix CD to play it.

- TECHNICAL -

Konami Bemani System 573 Analog Hardware

Main CPU : R3000A 32 bit RISC processor, Clock - 33.8688MHz, Operating performance - 30 MIPS, Instruction Cache - 4KB
BUS : 132 MB/sec.
OS ROM : 512 Kilobytes
Additional Sound Chips : Playstation SPU, 24 Channels, 44.1KHz sample rate, PCM audio source, Digital effects include: Envelope, Looping, Digital Reverb, Load up to 512K of sampled waveforms, Supports MIDI Instruments.
Main RAM: 2 Megabytes
Video RAM: 2 Megabyte
Sound RAM : 512 Kilobytes
Graphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling)
Sprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll
Resolution : 256x224 - 740x480
Colours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables)
Other Features : custom geometry engine, custom polygon engine, MJPEG decoder

- SERIES -

1. Dance Dance Revolution [Model GC845] (1998)
2. Dance Dance Revolution 1.5 (1999)
3. Dance Dance Revolution 2ndMix [Model GC895] (1999)
4. Dance Dance Revolution Best of Cool Dancers (1999)
5. Dance Dance Revolution 2ndMix with beatmania IIDX club version [Model GN896] (1999)
6. Dance Dance Revolution 2ndMix Link Version [Model GE885] (1999)
7. Dance Dance Revolution 2ndMix with beatmania IIDX substream club version 2 [Model GE984] (1999)
8. Dance Dance Revolution 3rdMix [Model GE887] (1999)
9. Dance Dance Revolution Karaoke Mix (1999)
10. Dance Dance Revolution 3rdMix Plus [Model GCA22] (2000)
11. Dance Dance Revolution Karaoke Mix 2nd (2000)
12. Dance Dance Revolution 4thMix [Model GCA33] (2000)
13. Dance Dance Revolution USA (2000)
14. Dance Dance Revolution Kids (2000)
15. Dance Dance Revolution 4thMix Plus [Model GCA34] (2000)
16. Dance Dance Revolution 5thMix [Model GCA27] (2001)
17. DDRMAX Dance Dance Revolution 6thMix (2001)
18. DDRMAX2 Dance Dance Revolution 7thMix (2002)
19. Dance Dance Revolution Extreme (2002)
20. Dance Dance Revolution SuperNOVA (2006)
21. Dance Dance Revolution SuperNOVA 2 (2007)
22. Dance Dance Revolution X (2008)
23. Dance Dance Revolution X2 (2010)
24. Dance Dance Revolution X3 VS 2ndMIX (2011)
25. Dance Dance Revolution (2013)
26. Dance Dance Revolution A (2016)
27. Dance Dance Revolution A20 (2019)
28. Dance Dance Revolution A20 PLUS (2020)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=14595&o=2

$end

$dc=ddrcvd,
$bio

Sega Dreamcast GD published 22 years ago:

Dance Dance Revolution Club Version - Dreamcast Edition [Model T-9508M] (c) 2000 Konami Corp. [Osaka, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135299&o=2

$end

$info=ddrextrm,
$bio

Konami System 573 disc+cart. published 20 years ago:

Dance Dance Revolution Extreme (c) 2002 Konami Corp.

- TECHNICAL -

GAME ID: GCC36
CART ID: GCC36 JA
CD ID: C36 JA A02

Runs on the Konami Bemani System 573 Digital Hardware.

- TRIVIA -

Dance Dance Revolution Extreme was released on December 25, 2002.

This game was originally intended to be the last of the DDR franchise. The song 'MAX. (period)' reflects this, as the video is a tribute to the first boss song 'Paranoia', and the final lyrics are 'Thank you for playing.'

Several bootleg versions of DDR Extreme were produced, most of which had only cosmetic changes from the original game, but retained the original songlist. These bootlegs include "Dance Dance Revolution MegaMix", which has some minor graphics changes, and "Dance Dance Revolution EXTREME Plus!", which has a poorly implemented speed hack available, allowing players to optionally speed up the songs by 10% or 20%. Some enterprising players have also modified the normal DDR Extreme to add several disabled modifiers to the game, including Brake and Wave.

- SERIES -

1. Dance Dance Revolution [Model GC845] (1998)
2. Dance Dance Revolution 1.5 (1999)
3. Dance Dance Revolution 2ndMix [Model GC895] (1999)
4. Dance Dance Revolution Best of Cool Dancers (1999)
5. Dance Dance Revolution 2ndMix with beatmania IIDX club version [Model GN896] (1999)
6. Dance Dance Revolution 2ndMix Link Version [Model GE885] (1999)
7. Dance Dance Revolution 2ndMix with beatmania IIDX substream club version 2 [Model GE984] (1999)
8. Dance Dance Revolution 3rdMix [Model GE887] (1999)
9. Dance Dance Revolution Karaoke Mix (1999)
10. Dance Dance Revolution 3rdMix Plus [Model GCA22] (2000)
11. Dance Dance Revolution Karaoke Mix 2nd (2000)
12. Dance Dance Revolution 4thMix [Model GCA33] (2000)
13. Dance Dance Revolution USA (2000)
14. Dance Dance Revolution Kids (2000)
15. Dance Dance Revolution 4thMix Plus [Model GCA34] (2000)
16. Dance Dance Revolution 5thMix [Model GCA27] (2001)
17. DDRMAX Dance Dance Revolution 6thMix (2001)
18. DDRMAX2 Dance Dance Revolution 7thMix (2002)
19. Dance Dance Revolution Extreme (2002)
20. Dance Dance Revolution SuperNOVA (2006)
21. Dance Dance Revolution SuperNOVA 2 (2007)
22. Dance Dance Revolution X (2008)
23. Dance Dance Revolution X2 (2010)
24. Dance Dance Revolution X3 VS 2ndMIX (2011)
25. Dance Dance Revolution (2013)
26. Dance Dance Revolution A (2016)
27. Dance Dance Revolution A20 (2019)
28. Dance Dance Revolution A20 PLUS (2020)

- PORTS -

* CONSOLES:
Sony PlayStation 2 (2003)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4872&o=2

$end

$info=ddrfammt,
$bio

Arcade Video game published 21 years ago:

Dance Dance Revolution Family Mat (c) 2001 Konami Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145581&o=2

$end

$gbcolor=ddrdisny,
$vgmplay=ddrdisny_gbc,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Dance Dance Revolution GB - Disney Mix (c) 2001 Konami Company, Limited.

- TECHNICAL -

GAME ID: CGB-BD7J-JPN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67707&o=2

$end

$gbcolor=ddr,
$vgmplay=ddr_gbc,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Dance Dance Revolution GB (c) 2000 Konami Company, Limited.

- TECHNICAL -

GAME ID: CGB-BDGJ-JPN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67706&o=2

$end

$gbcolor=ddr2,
$vgmplay=ddr2_gbc,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Dance Dance Revolution GB2 (c) 2000 Konami Company, Limited.

- TECHNICAL -

GAME ID: CGB-BD2J-JPN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67708&o=2

$end

$gbcolor=ddr3,
$vgmplay=ddr3_gbc,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Dance Dance Revolution GB3 (c) 2001 Konami Company, Limited.

- TECHNICAL -

GAME ID: DMG-BD6J-JPN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67709&o=2

$end

$info=ddrkara2,
$bio

Arcade Video game published 22 years ago:

Dance Dance Revolution Karaoke Mix 2nd (c) 2000 Konami Corp.

- TECHNICAL -

Konami Bemani Karaoke Hardware

Main CPU : R3000A 32 bit RISC processor, Clock - 33.8688MHz, Operating performance - 30 MIPS, Instruction Cache - 4KB
BUS : 132 MB/sec.
OS ROM : 512 Kilobytes
Additional Sound Chips : Playstation SPU, 24 Channels, 44.1KHz sample rate, PCM audio source, Digital effects include: Envelope, Looping, Digital Reverb, Load up to 512K of sampled waveforms, Supports MIDI Instruments.
Main RAM: 2 Megabytes
Video RAM: 2 Megabyte
Sound RAM : 512 Kilobytes
Graphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling)
Sprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll
Resolution : 256x224 - 740x480
Colours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables)
Other Features : custom geometry engine, custom polygon engine, MJPEG decoder

- TRIVIA -

Released in July 2000 in Japan.

- SERIES -

1. Dance Dance Revolution [Model GC845] (1998)
2. Dance Dance Revolution 1.5 (1999)
3. Dance Dance Revolution 2ndMix [Model GC895] (1999)
4. Dance Dance Revolution Best of Cool Dancers (1999)
5. Dance Dance Revolution 2ndMix with beatmania IIDX club version [Model GN896] (1999)
6. Dance Dance Revolution 2ndMix Link Version [Model GE885] (1999)
7. Dance Dance Revolution 2ndMix with beatmania IIDX substream club version 2 [Model GE984] (1999)
8. Dance Dance Revolution 3rdMix [Model GE887] (1999)
9. Dance Dance Revolution Karaoke Mix (1999)
10. Dance Dance Revolution 3rdMix Plus [Model GCA22] (2000)
11. Dance Dance Revolution Karaoke Mix 2nd (2000)
12. Dance Dance Revolution 4thMix [Model GCA33] (2000)
13. Dance Dance Revolution USA (2000)
14. Dance Dance Revolution Kids (2000)
15. Dance Dance Revolution 4thMix Plus [Model GCA34] (2000)
16. Dance Dance Revolution 5thMix [Model GCA27] (2001)
17. DDRMAX Dance Dance Revolution 6thMix (2001)
18. DDRMAX2 Dance Dance Revolution 7thMix (2002)
19. Dance Dance Revolution Extreme (2002)
20. Dance Dance Revolution SuperNOVA (2006)
21. Dance Dance Revolution SuperNOVA 2 (2007)
22. Dance Dance Revolution X (2008)
23. Dance Dance Revolution X2 (2010)
24. Dance Dance Revolution X3 VS 2ndMIX (2011)
25. Dance Dance Revolution (2013)
26. Dance Dance Revolution A (2016)
27. Dance Dance Revolution A20 (2019)
28. Dance Dance Revolution A20 PLUS (2020)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64262&o=2

$end

$info=ddrkara,
$bio

Arcade Video game published 23 years ago:

Dance Dance Revolution Karaoke Mix (c) 1999 Konami Corp.

- TECHNICAL -

GAME ID: GQ921

Konami Bemani Karaoke Hardware

Main CPU : R3000A 32 bit RISC processor, Clock - 33.8688MHz, Operating performance - 30 MIPS, Instruction Cache - 4KB
BUS : 132 MB/sec.
OS ROM : 512 Kilobytes
Additional Sound Chips : Playstation SPU, 24 Channels, 44.1KHz sample rate, PCM audio source, Digital effects include: Envelope, Looping, Digital Reverb, Load up to 512K of sampled waveforms, Supports MIDI Instruments.
Main RAM: 2 Megabytes
Video RAM: 2 Megabyte
Sound RAM : 512 Kilobytes
Graphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling)
Sprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll
Resolution : 256x224 - 740x480
Colours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables)
Other Features : custom geometry engine, custom polygon engine, MJPEG decoder

- TRIVIA -

Released in November 1999 in Japan.

- SERIES -

1. Dance Dance Revolution [Model GC845] (1998)
2. Dance Dance Revolution 1.5 (1999)
3. Dance Dance Revolution 2ndMix [Model GC895] (1999)
4. Dance Dance Revolution Best of Cool Dancers (1999)
5. Dance Dance Revolution 2ndMix with beatmania IIDX club version [Model GN896] (1999)
6. Dance Dance Revolution 2ndMix Link Version [Model GE885] (1999)
7. Dance Dance Revolution 2ndMix with beatmania IIDX substream club version 2 [Model GE984] (1999)
8. Dance Dance Revolution 3rdMix [Model GE887] (1999)
9. Dance Dance Revolution Karaoke Mix (1999)
10. Dance Dance Revolution 3rdMix Plus [Model GCA22] (2000)
11. Dance Dance Revolution Karaoke Mix 2nd (2000)
12. Dance Dance Revolution 4thMix [Model GCA33] (2000)
13. Dance Dance Revolution USA (2000)
14. Dance Dance Revolution Kids (2000)
15. Dance Dance Revolution 4thMix Plus [Model GCA34] (2000)
16. Dance Dance Revolution 5thMix [Model GCA27] (2001)
17. DDRMAX Dance Dance Revolution 6thMix (2001)
18. DDRMAX2 Dance Dance Revolution 7thMix (2002)
19. Dance Dance Revolution Extreme (2002)
20. Dance Dance Revolution SuperNOVA (2006)
21. Dance Dance Revolution SuperNOVA 2 (2007)
22. Dance Dance Revolution X (2008)
23. Dance Dance Revolution X2 (2010)
24. Dance Dance Revolution X3 VS 2ndMIX (2011)
25. Dance Dance Revolution (2013)
26. Dance Dance Revolution A (2016)
27. Dance Dance Revolution A20 (2019)
28. Dance Dance Revolution A20 PLUS (2020)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64261&o=2

$end

$info=ddrkids,
$bio

Arcade Video game published 22 years ago:

Dance Dance Revolution Kids (c) 2000 Konami Corp.

- TECHNICAL -

Konami Bemani System 573 Analog Hardware

Main CPU : R3000A 32 bit RISC processor, Clock - 33.8688MHz, Operating performance - 30 MIPS, Instruction Cache - 4KB
BUS : 132 MB/sec.
OS ROM : 512 Kilobytes
Additional Sound Chips : Playstation SPU, 24 Channels, 44.1KHz sample rate, PCM audio source, Digital effects include: Envelope, Looping, Digital Reverb, Load up to 512K of sampled waveforms, Supports MIDI Instruments.
Main RAM: 2 Megabytes
Video RAM: 2 Megabyte
Sound RAM : 512 Kilobytes
Graphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling)
Sprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll
Resolution : 256x224 - 740x480
Colours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables)
Other Features : custom geometry engine, custom polygon engine, MJPEG decoder

- TRIVIA -

Released in December 2000.

- SERIES -

1. Dance Dance Revolution [Model GC845] (1998)
2. Dance Dance Revolution 1.5 (1999)
3. Dance Dance Revolution 2ndMix [Model GC895] (1999)
4. Dance Dance Revolution Best of Cool Dancers (1999)
5. Dance Dance Revolution 2ndMix with beatmania IIDX club version [Model GN896] (1999)
6. Dance Dance Revolution 2ndMix Link Version [Model GE885] (1999)
7. Dance Dance Revolution 2ndMix with beatmania IIDX substream club version 2 [Model GE984] (1999)
8. Dance Dance Revolution 3rdMix [Model GE887] (1999)
9. Dance Dance Revolution Karaoke Mix (1999)
10. Dance Dance Revolution 3rdMix Plus [Model GCA22] (2000)
11. Dance Dance Revolution Karaoke Mix 2nd (2000)
12. Dance Dance Revolution 4thMix [Model GCA33] (2000)
13. Dance Dance Revolution USA (2000)
14. Dance Dance Revolution Kids (2000)
15. Dance Dance Revolution 4thMix Plus [Model GCA34] (2000)
16. Dance Dance Revolution 5thMix [Model GCA27] (2001)
17. DDRMAX Dance Dance Revolution 6thMix (2001)
18. DDRMAX2 Dance Dance Revolution 7thMix (2002)
19. Dance Dance Revolution Extreme (2002)
20. Dance Dance Revolution SuperNOVA (2006)
21. Dance Dance Revolution SuperNOVA 2 (2007)
22. Dance Dance Revolution X (2008)
23. Dance Dance Revolution X2 (2010)
24. Dance Dance Revolution X3 VS 2ndMIX (2011)
25. Dance Dance Revolution (2013)
26. Dance Dance Revolution A (2016)
27. Dance Dance Revolution A20 (2019)
28. Dance Dance Revolution A20 PLUS (2020)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64263&o=2

$end

$psx=ddrkonam,
$bio

Sony PlayStation CD published 20 years ago:

Dance Dance Revolution Konamix (c) 2002 Konami of America.

- TECHNICAL -

GAME ID: SLUS-01446

- TRIVIA -

Released on April 25, 2002 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111284&o=2

$end

$info=ddrs2k,ddrs2kj,
$bio

Konami System 573 disc+cart. published 23 years ago:

Dance Dance Revolution Solo 2000 (c) 1999 Konami Company, Limited.

- TECHNICAL -

GAME ID: GC905

Runs on the "Konami Bemani System 573" Digital Hardware.

- TRIVIA -

Released in December 1999 in Japan.

The original soundtrack for Dance Dance Revolution Solo 2000 was produced by Toshiba-EMI under the Dancemania music label. It contains 35 songs from the game, including 15 from Solo BASS MIX, and all nine Nonstop Megamixes.

- UPDATES -

The Asian version of DDR Solo 2000 is mostly identical, but is missing four songs and one Nonstop Megamix.

- SERIES -

1. Dance Dance Revolution Solo BASS MIX (1999)
2. Dance Dance Revolution Solo 2000 (1999)
3. Dance Dance Revolution Solo 4thMIX (2000)
4. Dance Dance Revolution Solo 4thMIX PLUS (2000)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4874&o=2

$end

$info=ddr4ms,ddr4msj,
$bio

Arcade Video game published 22 years ago:

Dance Dance Revolution Solo 4thMIX (c) 2000 Konami Corp.

- TECHNICAL -

Konami Bemani System 573 Digital Hardware

Main CPU : R3000A 32 bit RISC processor, Clock - 33.8688MHz, Operating performance - 30 MIPS, Instruction Cache - 4KB
BUS : 132 MB/sec.
OS ROM : 512 Kilobytes
Additional Sound Chips : Playstation SPU, 24 Channels, 44.1KHz sample rate, PCM audio source, Digital effects include: Envelope, Looping, Digital Reverb, Load up to 512K of sampled waveforms, Supports MIDI Instruments.
Main RAM: 2 Megabytes
Video RAM: 2 Megabyte
Sound RAM : 512 Kilobytes
Graphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling)
Sprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll
Resolution : 256x224 - 740x480
Colours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables)
Other Features : custom geometry engine, custom polygon engine, MJPEG decoder

- TRIVIA -

Released in August 2000.

- SERIES -

1. Dance Dance Revolution Solo BASS MIX (1999)
2. Dance Dance Revolution Solo 2000 (1999)
3. Dance Dance Revolution Solo 4thMIX (2000)
4. Dance Dance Revolution Solo 4thMIX PLUS (2000)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4875&o=2

$end

$info=ddr4mps,
$bio

Arcade Video game published 22 years ago:

Dance Dance Revolution Solo 4thMIX PLUS (c) 2000 Konami Corp.

- TECHNICAL -

Konami Bemani System 573 Digital Hardware

Main CPU : R3000A 32 bit RISC processor, Clock - 33.8688MHz, Operating performance - 30 MIPS, Instruction Cache - 4KB
BUS : 132 MB/sec.
OS ROM : 512 Kilobytes
Additional Sound Chips : Playstation SPU, 24 Channels, 44.1KHz sample rate, PCM audio source, Digital effects include: Envelope, Looping, Digital Reverb, Load up to 512K of sampled waveforms, Supports MIDI Instruments.
Main RAM: 2 Megabytes
Video RAM: 2 Megabyte
Sound RAM : 512 Kilobytes
Graphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling)
Sprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll
Resolution : 256x224 - 740x480
Colours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables)
Other Features : custom geometry engine, custom polygon engine, MJPEG decoder

- TRIVIA -

Released in December 2000.

- SERIES -

1. Dance Dance Revolution Solo BASS MIX (1999)
2. Dance Dance Revolution Solo 2000 (1999)
3. Dance Dance Revolution Solo 4thMIX (2000)
4. Dance Dance Revolution Solo 4thMIX PLUS (2000)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4876&o=2

$end

$info=ddrsbm,
$bio

Arcade Video game published 23 years ago:

Dance Dance Revolution Solo BASS MIX (c) 1999 Konami Company, Limited.

- TECHNICAL -

Konami Bemani System 573 Digital Hardware

Main CPU : R3000A 32 bit RISC processor, Clock - 33.8688MHz, Operating performance - 30 MIPS, Instruction Cache - 4KB
BUS : 132 MB/sec.
OS ROM : 512 Kilobytes
Additional Sound Chips : Playstation SPU, 24 Channels, 44.1KHz sample rate, PCM audio source, Digital effects include: Envelope, Looping, Digital Reverb, Load up to 512K of sampled waveforms, Supports MIDI Instruments.
Main RAM: 2 Megabytes
Video RAM: 2 Megabyte
Sound RAM : 512 Kilobytes
Graphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling)
Sprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll
Resolution : 256x224 - 740x480
Colours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables)
Other Features : custom geometry engine, custom polygon engine, MJPEG decoder

- TRIVIA -

Released in August 1999.

- SERIES -

1. Dance Dance Revolution Solo BASS MIX (1999)
2. Dance Dance Revolution Solo 2000 (1999)
3. Dance Dance Revolution Solo 4thMIX (2000)
4. Dance Dance Revolution Solo 4thMIX PLUS (2000)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4873&o=2

$end

$info=ddrsna,ddrsnj,ddrsnu,
$bio

Arcade Video game published 16 years ago:

Dance Dance Revolution SuperNOVA (c) 2006 Konami Digital Entertainment Company, Limited. 

The 9th entry into the popular Dance Dance Revolution series. This mix contains 301 songs, 64 are completely new and 57 are ported from the home versions.

SuperNOVA's scoring system has been greatly simplified from prior DDR versions. As in In the Groove and the Challenge or 'Oni' Mode in DDRMAX2 and DDR EXTREME, all steps in the song are now valued equally; no longer will later steps in the song be worth more than earlier steps. All songs are worth a maximum of 10,000,000 points. Each Perfect step is worth 10M/n (where n is the number of steps plus three times of number of freezes in the song), and each Great is worth 10M/2n. Unlike DDRMAX through EXTREME, double steps (jumps) only add 1 to the combo counter instead of 2. Songs are also scored invisibly to the player by 'Dance Points', which determine which letter grade is given to the player; each Perfect step is worth 2 Dance Points, a Great step is worth 1 Dance Point, and an OK on a Freeze Arrow is worth 2 Dance Points. Goods, Almosts, Boos, and NGs are worth 0 dance points; unlike DDRMAX through EXTREME, they do not subtract from your Dance Point total. The maximum Dance Point score is therefore equal to double the number of steps plus two times of number of freezes in the song. Due to how SuperNOVA's score is calculated, it is possible to determine your Dance Point percentage by dividing your song score by 100,000. You can obtain an estimate of your dance points by dividing the score by 10,000,000 then multiplying the sum of twice of the number of steps and two times of the number of freezes in the song. Also worth noting is that each individual song has its own high score, which is briefly displayed when the song is selected, but before it loads.

Unlike previous recent games, only previous songs from other mixes will have full motion video backgrounds. New songs will, instead, have live-rendered backgrounds with dancing characters, but are disabled if a song features an exclusive video. They are featured in an arcade mix for the first time since Dance Dance Revolution 5thMIX; Dancing Stage Fever (AC) in European countries. A selection of one out of eight different characters (six returning characters with 2 new dancers (Emi, Rage, Jenny, Disco, Baby-Lon, Robo-Zukin, Gus, Ruby)) can be selected by the player(s). A selection of crossover songs from the Beatmania IIDX series feature their original movies from their originating Styles (although the movie would be cut if the song itself was cut).

- TECHNICAL -

Konami Bemani Python 2 Hardware

CPU : 128 Bit "Emotion Engine"
- System Clock: 300 MHz
- System Memory: 32 MB Direct Rambus
- Memory Bus Bandwidth: 3.2 GB per second
- Co-Processor: FPU (Floating Point Multiply Accumulator x 1, Floating Point Divider x 1)
- Vector Units: VU0 and VU1 (Floating Point Multiply Accumulator x 9, Floating Point Divider x 1)
- Floating Point Performance: 6.2 GFLOPS
- 3D CG Geometric Transformation: 66 million Polygons Per Second
- Compressed Image Decoder: MPEG2
Graphics : "Graphics Synthesizer"
- Clock Frequency: 150MHz
- DRAM Bus bandwidth: 48 GB Per Second
- DRAM Bus width: 2560 bits
- Pixel Configuration: RGB:Alpha:Z Buffer (24:8:32)
- Maximum Polygon Rate: 75 Million Polygons Per Second
Sound : "SPU2+CPU"
- Number of voices: ADPCM: 48 channel on SPU2 plus definable by software
- Sampling Frequency: 44.1 KHz or 48 KHz (selectable)
I/O Processor
- CPU Core: Current PlayStation CPU
- Clock Frequency: 33.8 MHz or 37.5 MHz (selectable)
- Sub Bus: 32 Bit
Software : Stored on a hard drive plugged into the PS2's hard drive adaptor port.

- TRIVIA -

Released in April 2006.

This game is known as "Dancing Stage SuperNOVA" in Europe. 

Unlike previous arcade releases, for which separately-featured releases were made at different times in Japan, North America and Europe, versions of DDR Supernova will be released simultaneously worldwide. In addition, besides the name, both regions' versions of the game will be identical, with the same exact features and song list.

The game is available in a dedicated cabinet, or an upgrade kit from previous mixes.

- TIPS AND TRICKS -

There are two sets of unlockable songs. The first set is accessed by choosing Expert Mode, and clearing FINAL STAGE with an AA or better. These songs are Healing-D-Vision DE-STRAD, Fascination MAXX 100-200-400, and Fascination - eternal love mix - 2MB. The second set is unlocked by clearing any Secret Song (a song unlocked by the first method) in EXTRA STAGE. The song unlocked by this method is CHAOS DE-SIRE retunes.

Extra Stage :
To obtain the extra stage, you need to get a grade of at least 'AA' on your last song on the 'Expert' or 'Challenge' difficulty. The choice of 'boss' songs will depend on what mode you picked.

If you picked 'Easy' or 'Medium' mode, the boss extra stage song will be Healing-D-Vision.

If you picked 'Difficult' or 'All Music' mode, the boss extra stage songs are Fascination Maxx or Fascination (Eternal Love Mix).

In the extra stage, the modifiers are '1.5x', 'Reverse', and 'Rainbow', and you will start with a full life bar, which does not refill if you lose life.

One More Extra Stage :
Pass Healing-D-Vision, or get a grade of at least an 'A' on Fascination Maxx or Fascination (Eternal Love Mix) to get the one more extra stage.

In this stage, you will be playing the song 'Chaos' on expert. You must play the song without any modifiers at all. A single good, almost, boo, or NG (missed freeze arrow) ends the game.

To achieve a 'AA' rank, you must have a total score of at least 9.5 million points (out of a possible 10 million). If you're going for the unfathomable 'AAA' rank, you will need to hit every single step with perfects.

- SERIES -

1. Dance Dance Revolution [Model GC845] (1998)
2. Dance Dance Revolution 1.5 (1999)
3. Dance Dance Revolution 2ndMix [Model GC895] (1999)
4. Dance Dance Revolution Best of Cool Dancers (1999)
5. Dance Dance Revolution 2ndMix with beatmania IIDX club version [Model GN896] (1999)
6. Dance Dance Revolution 2ndMix Link Version [Model GE885] (1999)
7. Dance Dance Revolution 2ndMix with beatmania IIDX substream club version 2 [Model GE984] (1999)
8. Dance Dance Revolution 3rdMix [Model GE887] (1999)
9. Dance Dance Revolution Karaoke Mix (1999)
10. Dance Dance Revolution 3rdMix Plus [Model GCA22] (2000)
11. Dance Dance Revolution Karaoke Mix 2nd (2000)
12. Dance Dance Revolution 4thMix [Model GCA33] (2000)
13. Dance Dance Revolution USA (2000)
14. Dance Dance Revolution Kids (2000)
15. Dance Dance Revolution 4thMix Plus [Model GCA34] (2000)
16. Dance Dance Revolution 5thMix [Model GCA27] (2001)
17. DDRMAX Dance Dance Revolution 6thMix (2001)
18. DDRMAX2 Dance Dance Revolution 7thMix (2002)
19. Dance Dance Revolution Extreme (2002)
20. Dance Dance Revolution SuperNOVA (2006)
21. Dance Dance Revolution SuperNOVA 2 (2007)
22. Dance Dance Revolution X (2008)
23. Dance Dance Revolution X2 (2010)
24. Dance Dance Revolution X3 VS 2ndMIX (2011)
25. Dance Dance Revolution (2013)
26. Dance Dance Revolution A (2016)
27. Dance Dance Revolution A20 (2019)
28. Dance Dance Revolution A20 PLUS (2020)

- PORTS -

* CONSOLES:
Sony PlayStation 2 (2006)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5170&o=2

$end

$info=ddrsn2a,ddrsn2aa,ddrsn2j,ddrsn2ja,ddrsn2u,
$bio

Arcade Video game published 15 years ago:

Dance Dance Revolution SuperNOVA 2 (c) 2007 Konami Digital Entertainment Company, Limited.

The 10th arcade installment of the ongoing dancing series. Like previous versions this game brings in more songs and changes to the game itself.

- TECHNICAL -

Konami Bemani Python 2 Hardware

CPU : 128 Bit "Emotion Engine"
- System Clock: 300 MHz
- System Memory: 32 MB Direct Rambus
- Memory Bus Bandwidth: 3.2 GB per second
- Co-Processor: FPU (Floating Point Multiply Accumulator x 1, Floating Point Divider x 1)
- Vector Units: VU0 and VU1 (Floating Point Multiply Accumulator x 9, Floating Point Divider x 1)
- Floating Point Performance: 6.2 GFLOPS
- 3D CG Geometric Transformation: 66 million Polygons Per Second
- Compressed Image Decoder: MPEG2
Graphics : "Graphics Synthesizer"
- Clock Frequency: 150MHz
- DRAM Bus bandwidth: 48 GB Per Second
- DRAM Bus width: 2560 bits
- Pixel Configuration: RGB:Alpha:Z Buffer (24:8:32)
- Maximum Polygon Rate: 75 Million Polygons Per Second
Sound : "SPU2+CPU"
- Number of voices: ADPCM: 48 channel on SPU2 plus definable by software
- Sampling Frequency: 44.1 KHz or 48 KHz (selectable)
I/O Processor
- CPU Core: Current PlayStation CPU
- Clock Frequency: 33.8 MHz or 37.5 MHz (selectable)
- Sub Bus: 32 Bit
Software : Stored on a hard drive plugged into the PS2's hard drive adaptor port.

- TRIVIA -

Dance Dance Revolution Supernova 2 was released on August 22, 2007.

- SERIES -

1. Dance Dance Revolution [Model GC845] (1998)
2. Dance Dance Revolution 1.5 (1999)
3. Dance Dance Revolution 2ndMix [Model GC895] (1999)
4. Dance Dance Revolution Best of Cool Dancers (1999)
5. Dance Dance Revolution 2ndMix with beatmania IIDX club version [Model GN896] (1999)
6. Dance Dance Revolution 2ndMix Link Version [Model GE885] (1999)
7. Dance Dance Revolution 2ndMix with beatmania IIDX substream club version 2 [Model GE984] (1999)
8. Dance Dance Revolution 3rdMix [Model GE887] (1999)
9. Dance Dance Revolution Karaoke Mix (1999)
10. Dance Dance Revolution 3rdMix Plus [Model GCA22] (2000)
11. Dance Dance Revolution Karaoke Mix 2nd (2000)
12. Dance Dance Revolution 4thMix [Model GCA33] (2000)
13. Dance Dance Revolution USA (2000)
14. Dance Dance Revolution Kids (2000)
15. Dance Dance Revolution 4thMix Plus [Model GCA34] (2000)
16. Dance Dance Revolution 5thMix [Model GCA27] (2001)
17. DDRMAX Dance Dance Revolution 6thMix (2001)
18. DDRMAX2 Dance Dance Revolution 7thMix (2002)
19. Dance Dance Revolution Extreme (2002)
20. Dance Dance Revolution SuperNOVA (2006)
21. Dance Dance Revolution SuperNOVA 2 (2007)
22. Dance Dance Revolution X (2008)
23. Dance Dance Revolution X2 (2010)
24. Dance Dance Revolution X3 VS 2ndMIX (2011)
25. Dance Dance Revolution (2013)
26. Dance Dance Revolution A (2016)
27. Dance Dance Revolution A20 (2019)
28. Dance Dance Revolution A20 PLUS (2020)

- PORTS -

* CONSOLES:
Sony PlayStation 2 (2007)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15678&o=2

$end

$info=ddrusa,
$bio

Arcade Video game published 22 years ago:

Dance Dance Revolution USA (c) 2000 Konami of America.

Originally released in Japan as "Dance Dance Revolution 3rdMix [Model GE887]".

- TECHNICAL -

Konami Bemani System 573 Digital Hardware

Main CPU : R3000A 32 bit RISC processor, Clock - 33.8688MHz, Operating performance - 30 MIPS, Instruction Cache - 4KB
BUS : 132 MB/sec.
OS ROM : 512 Kilobytes
Additional Sound Chips : Playstation SPU, 24 Channels, 44.1KHz sample rate, PCM audio source, Digital effects include: Envelope, Looping, Digital Reverb, Load up to 512K of sampled waveforms, Supports MIDI Instruments.
Main RAM: 2 Megabytes
Video RAM: 2 Megabyte
Sound RAM : 512 Kilobytes
Graphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling)
Sprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll
Resolution : 256x224 - 740x480
Colours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables)
Other Features : custom geometry engine, custom polygon engine, MJPEG decoder

- TRIVIA -

Released in October 2000 in the USA.

- SERIES -

1. Dance Dance Revolution [Model GC845] (1998)
2. Dance Dance Revolution 1.5 (1999)
3. Dance Dance Revolution 2ndMix [Model GC895] (1999)
4. Dance Dance Revolution Best of Cool Dancers (1999)
5. Dance Dance Revolution 2ndMix with beatmania IIDX club version [Model GN896] (1999)
6. Dance Dance Revolution 2ndMix Link Version [Model GE885] (1999)
7. Dance Dance Revolution 2ndMix with beatmania IIDX substream club version 2 [Model GE984] (1999)
8. Dance Dance Revolution 3rdMix [Model GE887] (1999)
9. Dance Dance Revolution Karaoke Mix (1999)
10. Dance Dance Revolution 3rdMix Plus [Model GCA22] (2000)
11. Dance Dance Revolution Karaoke Mix 2nd (2000)
12. Dance Dance Revolution 4thMix [Model GCA33] (2000)
13. Dance Dance Revolution USA (2000)
14. Dance Dance Revolution Kids (2000)
15. Dance Dance Revolution 4thMix Plus [Model GCA34] (2000)
16. Dance Dance Revolution 5thMix [Model GCA27] (2001)
17. DDRMAX Dance Dance Revolution 6thMix (2001)
18. DDRMAX2 Dance Dance Revolution 7thMix (2002)
19. Dance Dance Revolution Extreme (2002)
20. Dance Dance Revolution SuperNOVA (2006)
21. Dance Dance Revolution SuperNOVA 2 (2007)
22. Dance Dance Revolution X (2008)
23. Dance Dance Revolution X2 (2010)
24. Dance Dance Revolution X3 VS 2ndMIX (2011)
25. Dance Dance Revolution (2013)
26. Dance Dance Revolution A (2016)
27. Dance Dance Revolution A20 (2019)
28. Dance Dance Revolution A20 PLUS (2020)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29077&o=2

$end

$info=ddru,ddrj,ddra,ddrja,ddrjb,
$bio

Konami System 573 disc+cart. published 24 years ago:

Dance Dance Revolution (c) 1998 Konami Company, Limited.

In Dance Dance Revolution, a player must move his or her feet to a set pattern, stepping in time to the general rhythm or beat of a song. During normal gameplay, arrows scroll upwards from the bottom of the screen and pass over stationary, transparent arrows near the top (referred to as the 'guide arrows' or 'arrow casting'). When the scrolling arrows overlap the stationary ones, the player must step on the corresponding arrows on the dance platform. Successfully hitting the arrows in time with the music fills the 'Dance Gauge', or life bar, while failure to do so drains it. If the Dance Gauge is fully depleted during gameplay, the player fails the song, usually resulting in a game over. Otherwise, the player is taken to the Results Screen, which rates the player's performance with a letter grade and a numerical score, among other statistics. The player may then be given a chance to play again, depending on the settings of the particular machine (the limit is usually 3-5 songs per game).

DDR is often criticized as being rigid and bearing little resemblance to actual dancing. Many players, in order to better focus on timing and pattern reading, will minimize any extraneous body movement during gameplay. These players are commonly referred to as 'technical', 'tech' or 'perfect attack' (PA) players. However, there are those who prefer style over accuracy, and may incorporate complex or flashy techniques into their play movements. Some dedicated 'freestyle' players will even develop intricate dance routines to perform during a song. Technical players will often practice the most difficult songs for extended periods of time, while freestyle players will choose songs on lower difficulty levels, as to accommodate their desires for easier movement.

- TECHNICAL -

GAME ID: GC845
CARt ID: GC845 JA
CD ID: 845 JA/UA A01 / 845 JA A02

Runs on the Konami Bemani System 573 Analog Hardware

- TRIVIA -

Released in September 1998.

Many players would tell you that playing at home is an excellent way to practice, and it saves money in the long run compared to playing in the arcade. However, many would also say that a large part of DDR is the experience of dancing in public, and becoming part of a local community. Two players can dance together side-by-side in friendship, the better player offering encouragement to the lesser, or in competition. Crowds may gather while the dance is in progress and become involved. Some players enjoy showing off by looking away from the screen, and dropping to the floor to press arrows with their hands, among other performance techniques.

DDR is a phenomenon around which subcultures of fans and enthusiasts have gathered. Tournaments are held worldwide, with participants usually competing for higher scores or number of Perfects (referred to as 'Perfect Attack' tournaments). Less common are 'freestyle' tournaments, where players develop actual dance routines to perform while following the steps in the game.

Many news outlets are beginning to report how playing DDR can be good aerobic exercise; some regular players have reported weight loss of 10-50 pounds (5-20 kg). One player reports that including DDR in her day-to-day life resulted in a loss of 95 pounds. It is argued however that the cases of significant weight loss have all been stories where a significantly overweight player loses a few pounds, and then becomes motivated to take action to lose weight, including dieting, and regular gym attendance. Although reports of weight loss have not been scientifically measured, a handful of schools use DDR as a physical education activity, and in Norway, DDR has even been registered as an official sport.

The main character the dancing girl 'Yuni Verse' appear, on the 2012 animation movie "Wreck-It Ralph" from Walt Disney Animation Studios.

Michael Jackson used to own this game (Serial number: 845202229). It was sold at the official Michael Jackson Auction on Apr. 24th, 2009.

- TIPS AND TRICKS -

* Shuffle mode : Press Up, Down, Left, Right, Down, Up, Right, Left at the song selection screen (The word 'Shuffle' confirms correct entry). In Shuffle mode, there are new dance steps.

* Little difficulty : Press Left, Down, Right, Down, Left, Down, Right, Down, Up at the song selection screen (The word 'Little' confirms correct entry). In Little mode, dancing is easier.

* Easy mode : Press Down, Left, Down, Right, Down, Left, Down, Right, Down, Up at the song selection screen (The word "Easy" confirms correct entry). Note : Some songs do not have an Easy difficulty.

* Expert mode : Push Up, Down, Up, Down, Up, Down at the song selection screen (The word 'Expert' confirms correct entry). At Expert difficulty, half of the dance arrows disappear.

* Maniac difficulty : Press Down (x2), Left (x3), Right (x3), Left, Right prior to selecting a skill level (The word 'Maniac' confirms correct entry). Note : To disable Maniac mode, press Up (x8) at the song selection screen.

* Dancers face right : Press Right (x8) at the song selection screen (The word 'Right' confirms correct entry). In Right mode, dancers face right.

* Dancers face left : Press Left (x8) at the song selection screen (The word 'Left' confirms correct entry). In Left mode, dancers face left.

* Mirror mode : Press Left and Right (x8) at the song selection screen (The word 'Mirror' confirms correct entry). Mirror mode will turn dance arrows in opposite directions.

- SERIES -

1. Dance Dance Revolution [Model GC845] (1998)
2. Dance Dance Revolution 1.5 (1999)
3. Dance Dance Revolution 2ndMix [Model GC895] (1999)
4. Dance Dance Revolution Best of Cool Dancers (1999)
5. Dance Dance Revolution 2ndMix with beatmania IIDX club version [Model GN896] (1999)
6. Dance Dance Revolution 2ndMix Link Version [Model GE885] (1999)
7. Dance Dance Revolution 2ndMix with beatmania IIDX substream club version 2 [Model GE984] (1999)
8. Dance Dance Revolution 3rdMix [Model GE887] (1999)
9. Dance Dance Revolution Karaoke Mix (1999)
10. Dance Dance Revolution 3rdMix Plus [Model GCA22] (2000)
11. Dance Dance Revolution Karaoke Mix 2nd (2000)
12. Dance Dance Revolution 4thMix [Model GCA33] (2000)
13. Dance Dance Revolution USA (2000)
14. Dance Dance Revolution Kids (2000)
15. Dance Dance Revolution 4thMix Plus [Model GCA34] (2000)
16. Dance Dance Revolution 5thMix [Model GCA27] (2001)
17. DDRMAX Dance Dance Revolution 6thMix (2001)
18. DDRMAX2 Dance Dance Revolution 7thMix (2002)
19. Dance Dance Revolution Extreme (2002)
20. Dance Dance Revolution SuperNOVA (2006)
21. Dance Dance Revolution SuperNOVA 2 (2007)
22. Dance Dance Revolution X (2008)
23. Dance Dance Revolution X2 (2010)
24. Dance Dance Revolution X3 VS 2ndMIX (2011)
25. Dance Dance Revolution (2013)
26. Dance Dance Revolution A (2016)
27. Dance Dance Revolution A20 (2019)
28. Dance Dance Revolution A20 PLUS (2020)

- PORTS -

* CONSOLES:
Sony PlayStation (2001)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4433&o=2

$end

$psx=ddr,
$bio

Sony PlayStation CD published 21 years ago:

Dance Dance Revolution (c) 2001 Konami of America.

Dance Dance Revolution brings the dance floor to the home floor. Straight from the arcades, the hottest dancing game lets you step into the spotlight and show your moves on the PlayStation® game console. Heat up the dance floor and put your skills to the test as you move to the groove. Let the pulsating music and colorful graphics excite your senses while you become a star.

- TECHNICAL -

GAME ID: SLUS-01280

- TRIVIA -

Released on May 09, 2001 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111282&o=2

$end

$coleco=dncfntsy,
$bio

Colecovision cart. published 38 years ago:

Dance Fantasy (c) 1984 SSC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53264&o=2

$end

$c64_cart=dncfntsy,
$bio

Commodore C64 cart. published 38 years ago:

Dance Fantasy (c) 1984 SSC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53551&o=2

$end

$a800=dncfntsy,
$bio

Atari 400/800 cart. published 38 years ago:

Dance Fantasy (c) 1984 Fisher-Price

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86508&o=2

$end

$spectrum_cass=dancefan,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Dance Fantasy (c) 1984 Spinnaker Soft. Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287698&o=2

$end

$info=dncfrks,
$bio

Arcade Video game published 22 years ago:

Dance Freaks (c) 2000 Konami Corp.

Export release. Game developed in Japan. See the original for more information; "Dance Maniax [Model GE874]".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11285&o=2

$end

$info=dmx2majp,
$bio

Konami System 573 disc+cart. published 21 years ago:

Dance Maniax 2nd Mix Append J-paradise (c) 2001 Konami Corporation.

Do you still have the rhythm? Just as in the original, move your arms and legs to break the infrared beams to register in tune to the notes on-screen.

- TECHNICAL -

Runs on the Konami Bemani System 573 Digital Hardware.

- TRIVIA -

Dance Maniax 2nd Mix Append J-paradise was released on April 19, 2001.

This version features new music.

- SERIES -

1. Dance Maniax (2000)
2. Dance Maniax 2nd Mix (2001)
3. Dance Maniax 2nd Mix Append J-paradise (2001)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4879&o=2

$end

$info=dmx2m,
$bio

Konami System 573 disc+cart. published 21 years ago:

Dance Maniax 2nd Mix (c) 2001 Konami Corp.

Do you still have the rhythm? Just as in the original, move your arms and legs to break the infrared beams to register in tune to the notes on-screen.

- TECHNICAL -

GAME ID: GCA39

Runs on the Konami Bemani System 573 Digital Hardware.

- TRIVIA -

Released in December 2000 in Japan.

- SERIES -

1. Dance Maniax (2000)
2. Dance Maniax 2nd Mix (2001)
3. Dance Maniax 2nd Mix Append J-paradise (2001)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4878&o=2

$end

$info=dmx,dmxa,
$bio

Konami System 573 disc+cart. published 22 years ago:

Dance Maniax (c) 2000 Konami Corp.

How well can you dance? Show your stuff in this game by Konami. Move your arms and legs to break the infrared beams to register in tune to the notes on-screen.

- TECHNICAL -

GAME ID: GE874

Konami Bemani System 573 Digital Hardware

Main CPU : R3000A 32 bit RISC processor, Clock - 33.8688MHz, Operating performance - 30 MIPS, Instruction Cache - 4KB
BUS : 132 MB/sec.
OS ROM : 512 Kilobytes
Additional Sound Chips : Playstation SPU, 24 Channels, 44.1KHz sample rate, PCM audio source, Digital effects include: Envelope, Looping, Digital Reverb, Load up to 512K of sampled waveforms, Supports MIDI Instruments.
Main RAM: 2 Megabytes
Video RAM: 2 Megabyte
Sound RAM : 512 Kilobytes
Graphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling)
Sprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll
Resolution : 256x224 - 740x480
Colours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables)
Other Features : custom geometry engine, custom polygon engine, MJPEG decoder

- TRIVIA -

This game is known outside Japan as "Dance Freaks".

- SERIES -

1. Dance Maniax (2000)
2. Dance Maniax 2nd Mix (2001)
3. Dance Maniax 2nd Mix Append J-paradise (2001)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4877&o=2

$end

$pico=dancehoc,
$bio

Sega Pico game published 19 years ago:

Dance Pico: Hashitte Odotte Chou Happy! (c) 2003 Sega Toys

- TECHNICAL -

GAME ID: HPC-6118

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75639&o=2

$end

$nes=dancex,
$bio

Dance Xtreme - Prima (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83849&o=2

$end

$spectrum_cass=danceswi,
$bio

Sinclair ZX Spectrum cass. published 29 years ago:

Dances With Bunny Rabbits (c) 1993 Adventure Workshop, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287180&o=2

$end

$info=danchih,
$stv=danchih,
$bio

Sega ST-V cart. published 23 years ago:

Danchi de Hanafuda - Okusan Komeya Desuyo! (c) 1999 Altron.

A Japanese hanafuda card game.

- TECHNICAL -

Sega Titan Video hardware (STV)

Players : 2
Control : 8-way joystick
Buttons : 6

- TRIVIA -

Released in June 1999.

Licensed to Tecmo for distribution.

The title of this game translates from Japanese as 'Hanafuda Apartments - At The Wife's Rice Shop!'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=577&o=2

$end

$info=danchiq,
$stv=danchiq,
$bio

Sega ST-V cart. published 22 years ago:

Danchi de Quiz Okusan Yontaku Desuyo! (c) 2000 Altron.

- TECHNICAL -

Sega Titan Video (ST-V) hardware.

Players : 2 
Control : 8-way joystick 
Buttons : 6

- TRIVIA -

Released in November 2000 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32459&o=2

$end

$pc98=danchits,
$bio

NEC PC-9801 Series 5.25in. disk. published 39 years ago:

Danchi Tsuma no Yuwaku (c) 1983 Koei Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89250&o=2

$end

$pc8801_flop=danchits,danchitsa,
$bio

NEC PC-8801 Series disk. published 39 years ago:

Danchi Tsuma no Yuwaku (c) 1983 Koei Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91605&o=2

$end

$x1_cass=danchi,
$bio

Sharp X1 cass. published 39 years ago:

Danchi Tsuma no Yuwaku (c) 1983 KOEI Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117300&o=2

$end

$vic1001_cart=dncgbear,
$bio

Commodore VIC-20 cart. published 39 years ago:

Dancing Bear (c) 1983 Koala

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84407&o=2

$end

$dc=dancblad,
$bio

Sega Dreamcast GD published 23 years ago:

Dancing Blade - Katte ni Momotenshi! Kanzenban (c) 1999 Konami Co., Ltd.

- TECHNICAL -

GAME ID: T-9504M

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135049&o=2

$end

$psx=dancblad,
$bio

Sony PlayStation CD published 24 years ago:

Dancing Blade かってに桃天使! (c) 1998 Konami Co., Ltd.
(Dancing Blade - Katte ni Momotenshi!)

- TECHNICAL -

CD1 ID: SLPM-86100
CD2 ID: SLPM-86101
CD3 ID: SLPM-86102

- TRIVIA -

Released on August 27, 1998 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85063&o=2

$end

$psx=dancbld2,
$bio

Sony PlayStation CD published 23 years ago:

Dancing Blade - Katteni Momotenshi II - Tears of Eden (c) 1999 Konami Corp.

- TECHNICAL -

DISC 1 ID: SLPM-86210
DISC 2 ID: SLPM-86211
DISC 3 ID: SLPM-86212

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85064&o=2

$end

$dc=dancbld2,
$bio

Sega Dreamcast GD published 23 years ago:

Dancing Blade: Katte ni Momotenshi II - Tears of Eden [Model T-9505M] (c) 1999 Konami Co., Ltd. [Osaka, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135300&o=2

$end

$nes=danceblk,
$bio

Nintendo NES cart. published 32 years ago:

Dancing Block (c) 1990 Sachen.

- TECHNICAL -

Game ID: SA-013

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76513&o=2

$end

$svision=danceblk,
$bio

Watara SuperVision game published 30 years ago:

Dancing Block [Model SV10030] (c) 1992 Thin Chen Enterprise

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95432&o=2

$end

$dragon_cass=dancdevil,
$bio

Dragon cass. published 40 years ago:

Dancing Devil (c) 1982 Tom Mix Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117202&o=2

$end

$info=m4danced,m4danced__a,m4danced__b,m4danced__c,m4danced__d,m4danced__e,m4danced__f,m4danced__g,m4danced__h,m4danced__i,m4danced__j,m4danced__k,m4danced__l,m4danced__m,m4danced__n,m4danced__o,m4danced__p,m4danced__q,m4danced__r,m4danced__s,m4danced__t,m4danced__u,m4danced__v,m4danced__w,
$bio

Dancing Diamonds (c) 199? BWB.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41299&o=2

$end

$x68k_flop=dancexp,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

Dancing Express (c) 1992 Moai.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87293&o=2

$end

$info=danceyesj,danceyes,danceyesu,
$bio

Arcade Video game published 26 years ago:

Dancing Eyes (c) 1996 Namco.

A typically Japanese flavoured puzzle game in which the idea is to 'colour in' areas of women's clothing in order to strip them to their underwear. Gameplay is a variation on Konami's popular and much-copied 1981 classic, "Amidar". Once a level is completed, the player can watch their on-screen female counterpart 'dance', during which the player can use the joystick to move the in-game camera.

- TECHNICAL -

Namco System 11 hardware
Game ID : DC

Main CPU : PSX (@ 16.9344 Mhz), M37702 (@ 16.384 Mhz)
Sound Chips : C352 (@ 16.384 Mhz)

Screen orientation : Horizontal
Video resolution : 640 x 480 pixels
Screen refresh : 60.00 Hz
Palette colors : 65536

Players : 4
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Dancing Eyes was released in August 1996.

One of the girls in the game wears a "Soul Edge" t-shirt from Namco's 1995 game.

- UPDATES -

DC1/VER.A : Japan release, 15:44:41, AUG 27 1996
DC3/Ver.C : US release

The collection (or maybe just the order) of 'girls' differs hugely between the US and Japan versions of the Game.

- TIPS AND TRICKS -

* See Through Mode : at the stage select screen press Up(x2), Down(x2), Left(x2), Right(x2), Up(x2), Down(x2), Left(x2), Right(x2).

* Kansai-ben Mode : hold Left and Button1 then press START after inserting a credit. If this code is accepted correctly, a voice is changed.

Another View Change : in Show Time, press Player-2's UP or DOWN to enjoy another view.

- STAFF -

Concept and game designer : Masateru Umeda
Game coordinate : Kohji Kenjoh
Game programmer : Kyota Tanaka
Visual programmer : Kohji Yamaguchi
System programmer : Kiyoshi Minami
Art directors : Youichiro Komoriya, Satoshi Yamaguchi
Stage designers : Miki Maemori, Kanako Doi, Masanori Kimura, Satoshi Mori, Hisaharu Takahashi, Kohji Mitsunaga, Takashi Imaizumi, Mitsuru Fukuoka, Shigeo Sasaki, Junko Sasaki, Taro Okamoto, Akira Nakajima, Yukiko Yokoo, Kaname Takai, Nobuo Takahashi, Kohji Yamaguchi
Logo designer : Hideaki Ito
Graphic designer : Kiyotaka Tamiya
Music and Sound Effects : Masahiro Fukuzawa, Minamo Takahashi, Hiroyuki Kawada, Yoshie Arakawa, Nobuyoshi Sano, Takayuki Ishikawa, Takanori Ootsuka, Hiroto Sasaki, Kazuhiro Nakamura, Akihiko Ishikawa, Keiichi Okabe, Yuri Misumi
Voices : Kae Araki, Kumiko Watanabe, Michie Tomizawa, Shiho Niiyama, Rei Sakuma, Emiko Honma, Yayoi Gotoh, Hiroshi Kuwabara
Chief director : Hajime Nakatani
Producer : Shukuo Ishikawa

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=578&o=2

$end

$c64_cart=dncfeats,
$bio

Commodore C64 cart. published 39 years ago:

Dancing Feats (c) 1983 Romox

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53552&o=2

$end

$info=dfeverg,
$bio

Medal video game published 21 years ago:

Dancing Fever Gold (c) 2001 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29576&o=2

$end

$gbcolor=dancefrb,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Dancing Furby [Model DMG-BFBJ-JPN] (c) 1999 Tomy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67710&o=2

$end

$msx2_flop=dancnmai,
$bio

MSX 2 disk. published 31 years ago:

Dancing Mai (c) 1991 Fairytale.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101563&o=2

$end

$a2600=dancingpp,dancingp2,
$bio

Atari 2600 cart. published 40 years ago:

Dancing Plate (c) 1982 Puzzy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50380&o=2

$end

$a2600=dancingp,
$bio

Atari 2600 cart. published 40 years ago:

Dancing Plate (c) 1982 Bit Corporation.

Have several plates revolve on the top of different wands and keep them all in balance. If any plate falls rush to get it. In case of breaking too many plates it's game over.

- TECHNICAL -

Model PG205

- TRIVIA -

Known in Germany as 'Tanzende Teller'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50381&o=2

$end

$info=dncsprt,
$bio

Video Slot Machine published 20 years ago:

Dancing Spirit (c) 2002 Atronic.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43640&o=2

$end

$info=dsem2,
$bio

Konami System 573 disc+cart. published 20 years ago:

Dancing Stage EuroMIX 2 (c) 2002 Konami Corporation.

- TECHNICAL -

Konami Bemani System 573 Digital Hardware

- TRIVIA -

Released in August 2002.

- SERIES -

1. Dancing Stage featuring True Kiss Destination (1999)
2. Dancing Stage featuring Dreams Come True (1999)
3. Dancing Stage EuroMIX (2000)
4. Dancing Stage featuring Disney's Rave (2000)
5. Dancing Stage EuroMIX 2 (2002)
6. Dancing Stage Fusion (2005)
7. Dancing Stage SuperNOVA (2006)
8. Dancing Stage SuperNOVA 2 (2007)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=17742&o=2

$end

$info=dsem,
$bio

Konami System 573 disc+cart. published 23 years ago:

Dancing Stage EuroMIX (c) 1999 Konami Company, Limited.

A European only version of the Dance Dance Revolution series. It uses the 3rd DDR mix interface  and incorporates songs from the 2nd and 3rd plus 8 European-exclusive songs.

- TECHNICAL -

GAME ID: GE936

Konami Bemani System 573 Digital Hardware

- TRIVIA -

Released in July 1999.

- UPDATES -

Konami provided an 'Internet Ranking Version' upgrade that adds an extra option to the song selection wheel which had similar functionality to the built-in nonstop mode, except the player must play a selection of songs which have already been chosen. The selection of songs on an Internet Ranking machine changes depending on the current month. Upon completing an Internet Ranking nonstop course, the machine would display the player's final score along with a code consisting of numbers and letters, which could be submitted to Konami's website as part of a Europe-wide ranking chart. The overall highest ranking players were awarded prizes by Konami for their achievements.

6 additional songs were also added to the upgrade.

- SERIES -

1. Dancing Stage featuring True Kiss Destination (1999)
2. Dancing Stage featuring Dreams Come True (1999)
3. Dancing Stage EuroMIX (2000)
4. Dancing Stage featuring Disney's Rave (2000)
5. Dancing Stage EuroMIX 2 (2002)
6. Dancing Stage Fusion (2005)
7. Dancing Stage SuperNOVA (2006)
8. Dancing Stage SuperNOVA 2 (2007)

- PORTS -

* CONSOLES:
Sony PlayStation (2001)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15708&o=2

$end

$info=dsfdr,
$bio

Konami System 573 disc+cart. published 22 years ago:

Dancing Stage Featuring Disney's Rave (c) 2000 Konami Corp.

Export release. Game developed in Japan. See the original for more information; "Dance Dance Revolution - Disney Mix".

- TECHNICAL -

GAME ID: GCA37

- TRIVIA -

Released in November 2000.

- SERIES -

1. Dancing Stage featuring True Kiss Destination (1999)
2. Dancing Stage featuring Dreams Come True (1999)
3. Dancing Stage EuroMIX (2000)
4. Dancing Stage featuring Disney's Rave (2000)
5. Dancing Stage EuroMIX 2 (2002)
6. Dancing Stage Fusion (2005)
7. Dancing Stage SuperNOVA (2006)
8. Dancing Stage SuperNOVA 2 (2007)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=31835&o=2

$end

$info=dsfdct,dsfdcta,
$bio

Konami System 573 disc+cart. published 23 years ago:

Dancing Stage Featuring Dreams Come True (c) 1999 Konami Company, Limited.

- TECHNICAL -

GAME ID: GC910

Runs on the "Konami Bemani System 573" Digital Hardware.

- TRIVIA -

Released in December 1999.

- SERIES -

1. Dancing Stage featuring True Kiss Destination (1999)
2. Dancing Stage featuring Dreams Come True (1999)
3. Dancing Stage EuroMIX (2000)
4. Dancing Stage featuring Disney's Rave (2000)
5. Dancing Stage EuroMIX 2 (2002)
6. Dancing Stage Fusion (2005)
7. Dancing Stage SuperNOVA (2006)
8. Dancing Stage SuperNOVA 2 (2007)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=18768&o=2

$end

$psx=dsfdct,
$bio

Sony PlayStation CD published 22 years ago:

Dancing Stage featuring Dreams Come True [Model SLPM-86505] (c) 2000 Konami Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85065&o=2

$end

$info=dsftkd,
$bio

Konami System 573 disc+cart. published 23 years ago:

Dancing Stage featuring True Kiss Destination (c) 1999 Konami Company, Limited.

- TECHNICAL -

Runs on the Konami Bemani System 573 Analog Hardware

- TRIVIA -

Dancing Stage featuring True Kiss Destination was released in July 1999.

- SERIES -

1. Dancing Stage featuring True Kiss Destination (1999)
2. Dancing Stage featuring Dreams Come True (1999)
3. Dancing Stage EuroMIX (2000)
4. Dancing Stage featuring Disney's Rave (2000)
5. Dancing Stage EuroMIX 2 (2002)
6. Dancing Stage Fusion (2005)
7. Dancing Stage SuperNOVA (2006)
8. Dancing Stage SuperNOVA 2 (2007)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11284&o=2

$end

$psx=dsftkd,
$bio

Sony PlayStation CD published 23 years ago:

Dancing Stage featuring True Kiss Destination [Model SLPM-86411] (c) 1999 Konami Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85066&o=2

$end

$info=dstagesn,dstagesna,
$bio

Arcade Video game published 16 years ago:

Dancing Stage SuperNOVA (c) 2006 Konami Digital Ent. Company, Limited.

Export release. Originally released in Japan as "Dance Dance Revolution SuperNOVA".

Konami proudly presents the latest offering from the number one dancing game series in the world (Dancing Stage / Dance Dance Revolution), Dancing Stage SuperNOVA.
Set to reach stellar income levels this game has everything that the players are looking for and more!!
Crammed with new features, advanced graphics, global tournament system and over 300 music tracks, some new and some of the best tracks from the previous games, SuperNOVA is set to blow the competition away...

- TECHNICAL -

Konami Bemani Python 2 Hardware

CPU : 128 Bit "Emotion Engine"
- System Clock: 300 MHz
- System Memory: 32 MB Direct Rambus
- Memory Bus Bandwidth: 3.2 GB per second
- Co-Processor: FPU (Floating Point Multiply Accumulator x 1, Floating Point Divider x 1)
- Vector Units: VU0 and VU1 (Floating Point Multiply Accumulator x 9, Floating Point Divider x 1)
- Floating Point Performance: 6.2 GFLOPS
- 3D CG Geometric Transformation: 66 million Polygons Per Second
- Compressed Image Decoder: MPEG2
Graphics : "Graphics Synthesizer"
- Clock Frequency: 150MHz
- DRAM Bus bandwidth: 48 GB Per Second
- DRAM Bus width: 2560 bits
- Pixel Configuration: RGB:Alpha:Z Buffer (24:8:32)
- Maximum Polygon Rate: 75 Million Polygons Per Second
Sound : "SPU2+CPU"
- Number of voices: ADPCM: 48 channel on SPU2 plus definable by software
- Sampling Frequency: 44.1 KHz or 48 KHz (selectable)
I/O Processor
- CPU Core: Current PlayStation CPU
- Clock Frequency: 33.8 MHz or 37.5 MHz (selectable)
- Sub Bus: 32 Bit
Software : Stored on a hard drive plugged into the PS2's hard drive adaptor port.

- SERIES -

1. Dancing Stage featuring True Kiss Destination (1999)
2. Dancing Stage featuring Dreams Come True (1999)
3. Dancing Stage EuroMIX (2000)
4. Dancing Stage featuring Disney's Rave (2000)
5. Dancing Stage EuroMIX 2 (2002)
6. Dancing Stage Fusion (2005)
7. Dancing Stage SuperNOVA (2006)
8. Dancing Stage SuperNOVA 2 (2007)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64265&o=2

$end

$info=dstage,dstagea,
$bio

Arcade Video game published 23 years ago:

Dancing Stage (c) 1999 Konami Company, Limited.

Export release. Originally released in Japan as "Dance Dance Revolution [Model GC845]"

- TECHNICAL -

GAME ID: GN845

Runs on the Konami Bemani System 573 Analog Hardware.

- SERIES -

1. Dancing Stage featuring True Kiss Destination (1999)
2. Dancing Stage featuring Dreams Come True (1999)
3. Dancing Stage EuroMIX (2000)
4. Dancing Stage featuring Disney's Rave (2000)
5. Dancing Stage EuroMIX 2 (2002)
6. Dancing Stage Fusion (2005)
7. Dancing Stage SuperNOVA (2006)
8. Dancing Stage SuperNOVA 2 (2007)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=8458&o=2

$end

$gba=dancswrd,
$bio

Nintendo GBA cart. published 19 years ago:

Dancing Sword - Senkou [Model AGB-A9SJ-JPN] (c) 2003 MTO, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70272&o=2

$end

$snes_bspack=bsdandng,bsdandnga,
$bio

Dandan Belt Conveyor - Gyuunyuu no Maki (c) 199? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61183&o=2

$end

$snes_bspack=dandanb1,dandanb1a,
$bio

Dandan Belt Conveyor - Ukulele no Maki (c) 199? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61184&o=2

$end

$cpc_flop=dandy198,dandyuk1,dandyuk101,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Dandy (c) 1987 Electric Dreams Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121429&o=2

$end

$spectrum_cass=dandyw,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Dandy (c) 1987 Winner Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226613&o=2

$end

$famicom_flop=dandy,
$bio

Nintendo Famicom disk. published 34 years ago:

Dandy ??????? (c) 1988 Pony Canyon, Incorporated.
(Dandy - Zeuon no Fukkatsu)

Dandy is an action/adventure game by Activision and Pony Canyon. The legendary beast Zeuon has been forgotten by humanity for centuries and no one is aware of the struggle ahead. Time passes and the evil is about to return and Earth must be saved once again. The player takes control of a courageous warrior armed with a sword and a bow. His journey starts in a small house but it is only when he leaves this heaven that his journey really begins. A top-down view displays the surrounding world and the monsters haunting the area. The warrior can either use his sword for close combat or his bows and arrows (available in limited quantities) to defeat these threats. Some enemies also drop gems and other health potions to help the player in his quest. Soon our hero realizes that the world he is exploring is vast and numerous dungeons, towns and other dark places must be visited to complete the game.

- TECHNICAL -

Game ID: PNF-DAN

- TRIVIA -

Dandy was released on October 21, 1988 in Japan for 3000 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65275&o=2

$end

$a800_flop=dandydgn,
$bio

Atari 400/800 disk. published 37 years ago:

Dandy Dungeon [Model AP116] (c) 1985 ANTIC Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288972&o=2

$end

$cpc_cass=dandy,
$bio

Amstrad CPC cass. published 36 years ago:

Dandy [Model UQK 613] (c) 1986 Electric Dreams Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95854&o=2

$end

$spectrum_cass=dandy,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Dandy [Model URK 613] (c) 1986 Electric Dreams Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78491&o=2

$end

$spc1000_cass=danggoo,
$bio

Dang Goo (c) 198? SMC [Sammi Computer] [Korea]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83499&o=2

$end

$gameboy=dangan,
$bio

Nintendo Game Boy Cart. published 3 years ago:

Dangan GB (c) 2019 Catskull Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306237&o=2

$end

$psx=dangan,
$bio

Sony PlayStation CD published 22 years ago:

Dangan (c) 2000 KSS Media Ent. Co.

- TECHNICAL -

[Model SLPS-02609]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85067&o=2

$end

$info=dangar,dangara,dangarb,dangarj,dangarbt,
$vgmplay=dangar,
$bio

Arcade Video game published 36 years ago:

Dangar - UFO Robo (c) 1986 Nichibutsu.

You fly a spaceship in a vertically scrolling game while fighting off enemy ships and collecting ship parts that combine to form an enormous, fist-launching robot. If the player can keep the robot in one piece (a difficult task considering the number of enemies the game throws at you), they'll eventually be able to arm it with a gun and even transform it into one of several devastatingly powerful smaller ships.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 6 MHz)
Sound CPU : Zilog Z80 (@ 4MHz)
Soundchips : Yamaha YM3526 (@ 4MHz), 2x DAC

Screen orientation : Vertical
Video resolution : 256 x 224
Screen refresh : 60 Hz

Players : 1
Control : 8-way joystick
Buttons : 2
=> [A] Shoot, [B] Transform

- TRIVIA -

Released in September 1986.

Pronounced 'dang-gar'. The game is inspired by Japanese cartoons 'DANGARD' and 'UFO ROBO GRENDIZER' from which takes also the design of the main character.

UFO stands for 'Unidentified Flying Object'.

Dangar - Ufo Robo is a sequel to "Terra Cresta" and a prequel to "Terra Force". Notice the same bosses and mini-bosses returning from "Terra Cresta" with minor changes, the formation and ship parts system returns again, the same enemies from "Terra Cresta" return, but now in a more robotic form. Some elements that will dominate in "Terra Force" are also here. Notice the underground warp holes and the mounted lasers that extend their length in the underground area.

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (G.S.M. Nichibutsu 1 - D28B0004) on 21/09/1988.

- UPDATES -

REVISION 1 :
* Build date : SEP. 26 1986

REVISION 2 :
* Build date : DEC. 1 1986

- SERIES -

1. Moon Cresta (1980)
2. Terra Cresta (1985)
3. Dangar - Ufo Robo (1986)
4. Terra Force (1987)
5. Terra Cresta II - Mandoraa no Gyakushuu (1992, NEC PC Engine)

- STAFF -

Directed by : Shigeki Fujiwara
Software by : Vabi Vube
Hardware by : Isao Shiki
Designed by : K. Nakagawa
Music & Sound by : Kenji Yoshida

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=579&o=2

$end

$pc98=dangel,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Dangel (c) 1995 Mink.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89251&o=2

$end

$fmtowns_cd=dangel,
$bio

Fujitsu FM Towns CD published 26 years ago:

Dangel (c) 1996 Mink.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110336&o=2

$end

$pc98_cd=dangel,
$bio

NEC PC-9821 CD published 26 years ago:

Dangel (c) 1996 Mink.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128389&o=2

$end

$to7_cass=danger,
$bio

Thomson TO7 type-in published 36 years ago:

Danger (c) 1986 Hebdogiciel.

- TRIVIA -

Published in Hebdogiciel no. 156 and 159.

- STAFF -

By: Stéphane PRIMAULT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108204&o=2

$end

$cpc_flop=dangerf1,
$bio

Amstrad CPC type-in published 33 years ago:

Danger (c) 1989 CPC

- TRIVIA -

Listed in the French magazine CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119884&o=2

$end

$cpc_cass=dangradv,
$bio

Amstrad CPC cass. published 31 years ago:

Danger Adventurer at Work (c) 1991 WoW Soft.

- STAFF -

By: Simon AVERY

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117262&o=2

$end

$spectrum_cass=dangerad,dangerad_b,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Danger Adventurer At Work (c) 1991 Guild, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262774&o=2

$end

$cpc_flop=dangerad,dangerad02,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Danger Adventurer at Work (c) 1991 WoW Soft. [Witch Of Wessex]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=317948&o=2

$end

$cpc_cass=dangrad2,
$bio

Amstrad CPC cass. published 30 years ago:

Danger Adventurer at Work Two (c) 1992 WoW Soft.

- STAFF -

By: Simon AVERY

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117263&o=2

$end

$spectrum_cass=dangerad_a,
$bio

Sinclair ZX Spectrum cass. published 30 years ago:

Danger Adventurer At Work Two (c) 1992 Guild, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262775&o=2

$end

$cpc_flop=dangerad01,
$bio

Amstrad CPC 464 disk. published 30 years ago:

Danger Adventurer at Work Two (c) 1992 WoW Soft. [Witch Of Wessex]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=317949&o=2

$end

$x68k_flop=dangarea,
$bio

Sharp X68000 Series 5.25in. disk. published 33 years ago:

Danger Area (c) 1989 Art Spec.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87294&o=2

$end

$info=dangerex,
$bio

Arcade Video game published 30 years ago:

Danger Express (c) 1992 Atari Games Corporation.

- TRIVIA -

Danger Express is a prototype and was discontinued shortly after location testing.

- STAFF -

Project Leader: Paul Kwinn

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3698&o=2

$end

$amigaocs_flop=dangerfr,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Danger Freak (c) 1989 Rainbow Arts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73824&o=2

$end

$psx=dangergl,
$bio

Sony PlayStation CD published 22 years ago:

Danger Girl (c) 2000 T-HQ, Inc.

3rd person action-adventure has never been sexier with DANGER GIRL, the only videogame based on on the best-selling comic book series by J. Scott Campbell and Andy Hartnell. Dare to take control of 3 beautiful yet leathal Danger Girls in an espionage-themed thrill-ride deemed to dangerous for any man to handle!

- TECHNICAL -

GAME ID: SLUS-00881

- TRIVIA -

Released on September 06, 2000 in the USA.

The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111406&o=2

$end

$dragon_cass=dangrisl,
$bio

Dragon cass. published 40 years ago:

Danger Island (c) 1982 Software For All

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116723&o=2

$end

$spectrum_cass=dmousedta,
$bio

Danger Mouse In Double Trouble (c) 198? Alternative Soft., Ltd.

- TECHNICAL -

GAME ID: AS119

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=220230&o=2

$end

$c64_cass=dmousedt,
$bio

Commodore C64 cass. published 35 years ago:

Danger Mouse in Double Trouble (c) 1987 Alternative Soft., Ltd.

- TECHNICAL -

GAME ID: AS120

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146487&o=2

$end

$cpc_cass=dmousedt,
$bio

Amstrad CPC cass. published 37 years ago:

Danger Mouse In Double Trouble (c) 1985 Alternative Soft., Ltd.

- TECHNICAL -

[Model AS121]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95857&o=2

$end

$spectrum_cass=dmousedts,
$bio

Danger Mouse in Double Trouble (c) 198? Sparklers

- TECHNICAL -

GAME ID: CSAC 602

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225622&o=2

$end

$spectrum_cass=dmousedt,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Danger Mouse in Double Trouble (c) 1984 Creative Sparks

- TECHNICAL -

GAME ID: TNCC221

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78494&o=2

$end

$cpc_cass=dmousemw,
$bio

Amstrad CPC cass. published 37 years ago:

Danger Mouse In Makin' Whoopee (c) 1985 Alternative Soft., Ltd.

- TECHNICAL -

[Model AS118]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95859&o=2

$end

$spectrum_cass=dmousmws4,
$bio

Danger Mouse in Making Whoopee (c) 198? System 4 de Espana, S.A.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219054&o=2

$end

$spectrum_cass=dmousmwa,
$bio

Danger Mouse In Making Whoopee (c) 198? Alternative Soft., Ltd.

- TECHNICAL -

GAME ID: AS114

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=220231&o=2

$end

$spectrum_cass=dmousmws,
$bio

Danger Mouse in Making Whoopee (c) 198? Sparklers

- TECHNICAL -

GAME ID: CSAC 603

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225623&o=2

$end

$spectrum_cass=dmousmw,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Danger Mouse in Making Whoopee! (c) 1985 Creative Sparks

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78495&o=2

$end

$msx1_cass=dmouse,
$bio

MSX cass. published 36 years ago:

Danger Mouse in the Black Forest Chateau (c) 1986 Alternative Software, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94572&o=2

$end

$spectrum_cass=dmousbfa,
$bio

Danger Mouse In The Black Forest Chateau (c) 198? Alternative Soft., Ltd.

- TECHNICAL -

GAME ID: AS122

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=220232&o=2

$end

$spectrum_cass=dmousbf,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Danger Mouse in the Black Forest Chateau (c) 1984 Creative Sparks

- TECHNICAL -

GAME ID: TNCC231

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78496&o=2

$end

$dragon_cass=dangrangr,
$bio

Dragon cass. published 39 years ago:

Danger Ranger (c) 1983 Microdeal

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116341&o=2

$end

$a800=dngrrngr,
$bio

Atari 400/800 cart. published 38 years ago:

Danger Ranger (c) 1984 Microdeal

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86509&o=2

$end

$cpc_cass=dangstrt,
$bio

Amstrad CPC cass. published 35 years ago:

Danger Street (c) 1987 Chip.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118035&o=2

$end

$cpc_flop=dangerst,dangerst02,dangerst03,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Danger Street (c) 1987 Chip.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306158&o=2

$end

$cpc_flop=dangerst04,
$bio

Danger Street Cracked (c) 19?? Mc Spe

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122607&o=2

$end

$info=dngrtrck,
$bio

Arcade Video game published 42 years ago:

Danger Track (c) 1980 Recel.

Bootleg/hack of "Rally-X".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=21485&o=2

$end

$bbc_cass=dangruxb,
$electron_cass=dangruxb,
$bio

Acorn BBC/Electron cass. published 39 years ago:

Danger UXB (c) 1983 Micro Power

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51717&o=2

$end

$msx1_cart=dangerx4,dangerx4b,dangerx4a,
$bio

MSX cart. published 38 years ago:

Danger X4 (c) 1984 ASCII Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76680&o=2

$end

$msx1_flop=dangerx4,
$bio

Danger X4 Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134174&o=2

$end

$info=dangerz,
$bio

Arcade Video game published 36 years ago:

Danger Zone (c) 1986 Cinematronics.

A war combat game that is set in a desert. Helicopters, fighters and bombers enter the area swooping down over the mountains. Watch your radar screen and protect your base.

- TECHNICAL -

Main CPU : (2x) Zilog Z80 (@ 6 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.666 Mhz), Custom (@ 1.666 Mhz)

Players: 2
Control: trackball
Buttons: 2

- TRIVIA -

Danger Zone was released around December of 1986.

It won 'Video Game Cabinet Design of the Year' in Replay magazine.

Donn Nauert holds the official record for this game with 4,525,800 points on March 5, 1987.

Michael Jackson used to own this game. It was sold at the official Michael Jackson Auction on Apr. 24th, 2009.

- SERIES -

1. Danger Zone (1986)
2. Viper (1988)

- STAFF -

Art/Graphics: Jerry Huber, Dana Christianson
Programmer: Bob Loney, Steve Hostetler
Support programming: Medo Moreno
Sound: Dave Cartt
Dev.: Ken Hull
Hardware: Alex McKay
Cabinet design by: Dan Viescas

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=580&o=2

$end

$info=m4dz,
$bio

Danger Zone (c) 199? Crystal Leisure.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40204&o=2

$end

$info=dangbar,
$bio

Redemption mechanical game published 28 years ago:

Dangerous Bar (c) 1994 Namco.

- TRIVIA -

Released in December 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29551&o=2

$end

$info=dangcurv,dangcurvj,
$bio

Arcade Video game published 27 years ago:

Dangerous Curves (c) 1995 Taito.

- TRIVIA -

Dangerous Curves was released in July 1995 in Japan and in October 1995 internationally.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4618&o=2

$end

$info=ddungeon,ddungeone,
$bio

Arcade Video game published 30 years ago:

Dangerous Dungeons (c) 1992 The Game Room.

A digging / maze game.

- TECHNICAL -

Main CPU : HD6309 (@ 3.579545 Mhz), Hitachi HD63701 (@ 1.193181 Mhz), Motorola M68705 (@ 4 Mhz)
Sound CPU : HD6309 (@ 3.579545 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), (2x) MSM5205 (@ 384 Khz)

Screen orientation : Horizontal
Video resolution : 256 x 240 pixels
Screen refresh : 57.44 Hz
Palette colors : 512

Players : 2
Control : 4-way joystick
Buttons : 2

- TRIVIA -

Dangerous Dungeons was originally sold as a conversion kit for "Double Dragon", approximately 1,200 kits were made.

Later, the game was licensed to East Coast Coin Co. for manufacturer & distribution in Melbourne. The game sounds & musics in this version are taken directly from Double Dragon.

- STAFF -

Designed and programmed by : Kyle Hodgetts (K H)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=581&o=2

$end

$spectrum_cass=dangerou,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Dangerous Garden (c) 1988 CV

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=305483&o=2

$end

$info=dangseed,
$vgmplay=dangseed,
$bio

Arcade Video game published 33 years ago:

Dangerous Seed (c) 1989 Namco.

The player assumes control of three separate ships. Each ship has a different firing pattern. When the three ships are combined together, they form the Moon Diver. Their mission is to quell an alien invasion which is spanning all of the Milky Way and destroy the alien headquarters: the Danger-Seed.

The player starts the game with three separate fighters and has to make it through four tubes using the fighters separately. If one gets destroyed, then the next, more powerful ship makes an attempt to get through. If the player makes it to the fifth stage, the three ships combine into a singular composite ship called the "Moon Diver", which has a massive amount of firepower.

- TECHNICAL -

Namco System 1 hardware
Game ID : DR

Main CPU : Motorola M6809 (@ 1.536 Mhz)
Sub CPU : Motorola M6809 (@ 1.536 Mhz)
Sound CPU : Motorola M6809 (@ 1.536 Mhz)
MCU : HD63701 (@ 1.536 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.57958 Mhz), Namco advanced 8-channel stereo WSG, stereo DAC

Screen orientation : Vertical
Video resolution : 224 x 288 pixels
Screen refresh : 60.61 Hz
Palette colors : 24-bit RGB palette

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Dangerous Seed was released in December 1989.

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Final Lap 2 : G.S.M. Namco 3 - PCCB-00040) on 21/09/1990.

- STAFF -

Game designers : S. Shimizu, Y. Shinozaki
Character designers : Y. Shinozaki, S. Sasaki, Mitsuru Fukuoka (M. Fukuoka)
Graphic designers : Y. Shinozaki, A. Usukura
Visual designers : Y. Shinozaki, S. Sasaki, Mitsuru Fukuoka (M. Fukuoka), M. Ishida
Programmers : A. Sam, S. Shimizu
Music composer : Y. Nagumo
Director : H. Shima
Assistant director : S. Shimizu

- PORTS -

* CONSOLES:
Sega Mega Drive (1990)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=582&o=2

$end

$megadriv=dangseed,
$vgmplay=dangseed_md,
$bio

Sega Mega Drive cart. published 32 years ago:

Dangerous Seed (c) 1990 NAMCOT.

Portage of the arcade game of the same name; "Dangerous Seed".

This version adds new features such as additional stages and an arranged soundtrack.

- TECHNICAL -

GAME ID: T-14033
CART WEIGHT: 47 Grams.

- TRIVIA -

Released on December 18, 1990 in Japan. It was never exported outside Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56434&o=2

$end

$amigaocs_flop=dangstrt,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Dangerous Streets (c) 1993 Flair Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73825&o=2

$end

$cd32=dstreets,
$bio

Commodore Amiga CD32 disc published 28 years ago:

Dangerous Streets (c) 1994 Flair Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=106916&o=2

$end

$amigaaga_flop=dangst_a,
$bio

Commodore Amiga 1200 disk. published 29 years ago:

Dangerous Streets [AGA Ver.] (c) 1993 Flair Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146408&o=2

$end

$pc98=dangtoys,
$bio

NEC PC-9801 Series 5.25in. disk. published 26 years ago:

Dangerous Toys (c) 1996 Love Gun [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262669&o=2

$end

$info=dfeveron,
$vgmplay=feversos,
$bio

Arcade Video game published 24 years ago:

Dangun Feveron (c) 1998 Cave.

A vertically scrolling shoot-em-up from the undisputed masters of the genre, 'Cave', Dangun Feveron features the usual Cave trademarks of intuitive, power-up driven gameplay backed-up with superb graphics and sound.

Dangun Feveron features a very high level of player customisation. At the start of a new game, players are prompted to select 3 different ship attributes; the speed of ship they wish to pilot (from a choice of four), which of the 3 rapid-fire weapons they prefer, and their preferred choice of sustained-fire weapons (activated by holding down the FIRE button). This allows players to tailor the ship to suit their individual needs and gameplay styles, be it a fast-flying speeder with widespread shots to handle enemy squadrons, or a ship with a lower speed that makes it easier to negotiate the swathes of enemy bullets that often fill the screen.

Another of the game's selling points is the capture-and-score system. Initially, every enemy destroyed is worth only one point. However, whenever an enemy is destroyed, coloured spheres appear in its wake, each containing a trapped, human prisoner. The spheres can then be collected by the player to earn additional points. For each prisoner saved, the total points gained from each enemy killed increases by one. For example, saving 56 prisoners means every subsequent defeated enemy is worth fifty-seven points. When the spheres appear, they drift slowly towards the bottom of the screen, before moving back up towards the top where, if they are not collected in time, they drift out of the screen and beyond the player's reach. This resets enemy-destroyed score back to a single point per enemy. If the player loses all of their lives and chooses to 'Continue' the game, the rescue count is reset to zero.

Dangun Feveron's final distinction was in its use of music and sound effects, with the game's creators drawing heavily on the disco sound of the 1970s.

- TECHNICAL -

Game ID : CV01

Cave 1st Generation Hardware

Main CPU : MC68000 (@ 16 Mhz)
Sound CPU : Zilog Z80 [Optional]
Sound Chips : Yamaha YMZ280B (@ 16.9344 Mhz) or OKIM6295 x (1 or 2) + YM2203 / YM2151 [Optional]
Other : 93C46 EEPROM

Screen orientation : Vertical
Video resolution : 240 x 320 pixels
Screen refresh : 57.55 Hz
Palette colors : 2048

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Released in September 1998.

The title of this game translates from Japanese as 'Bullet Gun Feveron'.

Licensed to Nihon System for distribution.

This game is known outside Japan as "Fever SOS".

Dangun Feveron / Cave [Scitron / Gamest - SGCD-0004 - Dec 4, 1998]

- TIPS AND TRICKS -

* Secret Guest Character (from "Uo Poko") : insert a coin and press quickly Down, Up, Right, Left, Up, Down, Left, Right, Start. 1P cat's name is Uotaro and 2P cat's is Poko (81). Note : At the continue (when you loose), you need to enter this code a second time, just after inserting a new credit, to continue to play with this guest character.

* Time Attack Mode : insert a coin, hold A+B and press Start simultaneously.

* You can kill enemies offscreen to the left and right, but not the top and bottom. This can be very useful for getting to later patterns. DM will still appear.

* If you have your side-guns powered up, a quick change in direction can be used to 'whip' their spread to kill popcorn enemies. Useful for killing offscreen enemies as well.

* There are specific triggers, sometimes apart from killing things fast that cause new formations to appear. Many yet to be deciphered.

* At ~2200 DM a 1UP will appear at the center of the screen. Usually triggered late in stage 3 or early in stage 4.

* Seems it is best to use Ship B with bomb or roll. Bomb appears to be higher scoring (due to chaining explosions) and require more planning, while roll is more frantic but kills many large enemies quickly.

* There is a maximum saturation of DM that can be onscreen at one time ~80. After which no DM will spawn, this can be detrimental to score especially in Stage 3.

* If the sphere boss at the end of stage 5 is beaten having not died, you will get a level bonus, then face the true boss. You will be invincible unless you use bombs and will get another level bonus when you kill it.

* Bonus for clearing the game is 100,000 per bomb and 500,000 per life left. These are doubled if you finish by defeating the true last boss.

- STAFF -

Music composed by : Ryuichi Yabuki, Nanpei Misawa

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=583&o=2

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$pc8801_flop=dankakuj,
$bio

Dankakuji 3kai seme (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91606&o=2

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$x68k_flop=elfgraf,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Dannosuke Kyouju no Bishoujo Seminar - elf Tokusen Bishoujo Graffiti POPCOM (c) 1990 Elf.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87295&o=2

$end

$gba=danphnujg,
$bio

Nintendo GBA cart. published 16 years ago:

Danny Phantom - Dschungelstadt (c) 2006 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70273&o=2

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$gba=danphntm,danphntma,
$bio

Nintendo GBA cart. published 17 years ago:

Danny Phantom - The Ultimate Enemy (c) 2005 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70274&o=2

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$gba=danphntmu,
$bio

Nintendo GBA cart. published 17 years ago:

Danny Phantom - The Ultimate Enemy [Model AGB-BUEE-USA] (c) 2005 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70275&o=2

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$gba=danphnuj,
$bio

Nintendo GBA cart. published 16 years ago:

Danny Phantom - Urban Jungle [Model AGB-BOYE-USA] (c) 2006 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70276&o=2

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$info=indyheat,
$bio

Arcade Video game published 31 years ago:

Danny Sullivan's Indy Heat (c) 1991 Leland.

A 3-player, Indy style racing game with 5 cars that each race around 15 of Danny Sullivan's favorite tracks. Players can turbo, crash, catch fire, and lose fuel, but they may pit stop for repair. Danny himself always races (yellow car) and players can earn money for more turbo, faster pit crew, acceleration, brakes, and tires.

- TECHNICAL -

Main CPU : (2x) Zilog Z80 (@ 6 Mhz)
Sound CPU : I80186 (@ 8 Mhz)
Sound Chips : Custom (@ 8 Mhz), YM2151 (@ 4 Mhz)

Screen orientation : Horizontal
Video resolution : 320 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 1024

Players : 3
Control : dial
Buttons : 2

- TRIVIA -

Danny Sullivan was one of IndyCar Racing's most recognizable personalities.

- STAFF -

Consultant : Danny Sullivan
Concept : John Rowe
Team leader : John Morgan
Managers : Medo Moreno, Dan Viescas
Software & Graphics : John Morgan, Dave Sullivan, Steve High
Sounds : Sam Powell, Michelle Simon
Diagnostics : Joe Kosic
Hardware : Alex McKay, Eric Henderson, George Fiock
Additional helps : Earl Stratton, Bruce Moore, Dave Scoot, Ellis Goodson

- PORTS -

* CONSOLES:
Nintendo Famicom (1991)

* COMPUTERS:
Atari ST (1992, "Indy Heat")
Commodore Amiga (1992)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=584&o=2

$end

$megadriv=indyheat,
$bio

Danny Sullivan's Indy Heat (c) 199? Tradewest, Inc.

A prototype version of Danny Sullivan's Indy Heat for the Sega Genesis. The game seems to be complete and officially licensed by Tradewest but it never released.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293740&o=2

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$nes=indyheat,indyheatu,
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Nintendo NES cart. published 30 years ago:

Danny Sullivan's Indy Heat (c) 1992 Tradewest, Incorporated.

You've played it in the arcades... Now play it at home! Settle into the cockpit of one of the world's most powerful racing machines. Listen to the engine roar as you accelerate to break-neck speeds in a matter of seconds. An engine, tire or fuel loss may slow you down, but you can count on the split second performance of your expert pit crew to get you back on the track for your winning lap. It won't be easy... After all, you're racing against Danny Sullivan! But use your winnings to hone your car's performance to a razor's edge, and the championship may be within your grasp. You'll work your way up through 8 grueling tracks to the ultimate challenge: the Tradewest Speed Bowl. If you're ready to race with the big boys, Indy car competition doesn't get any hotter than this!

- TECHNICAL -

GAME ID: NES-HT-USA

- TRIVIA -

Released in August 1992 in the USA.

- STAFF -

Programmer: Steve Patrick (STEVE)
Sound: David Wise
Artwork: Trevor Hill (T.A.H.)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55041&o=2

$end

$cdi=dansen,
$bio

Phillips CD-i disc published 26 years ago:

Dansen! (c) 1996 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52816&o=2

$end

$msx2_flop=dante,dantea,
$bio

MSX 2 disk. published 32 years ago:

Dante (c) 1990 MSX Magazine

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101564&o=2

$end

$msx2_flop=dante2,dante2a,
$bio

MSX 2 disk. published 30 years ago:

Dante 2 (c) 1992 MSX Magazine

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101565&o=2

$end

$nes=daoshuai,
$bio

Dao Shuai (c) 19?? Sachen [Taiwan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83850&o=2

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$nes=ddtank,
$bio

Nintendo Famicom cart. published 28 years ago:

DaoDan TanKe (c) 1994 Yanshan RuanJian [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76520&o=2

$end

$pc98=angie,
$bio

NEC PC-9801 Series 5.25in. disk. published 26 years ago:

堕落の国のアンジー ～狂界の牝奴隷達～ (c) 1996 PIL.
(Daraku no Kuni no Angie - Kyoukai no Mesu Dorei-tachi)

- TECHNICAL -

FD x8

- TRIVIA -

Released on April 19, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89252&o=2

$end

$pc98=angieomk,
$bio

NEC PC-9801 Series 5.25in. disk. published 26 years ago:

Daraku no Kuni no Angie - Kyoukai no Mesu Dorei-tachi - Ayashii Omake Disk (c) 1996 PIL.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89253&o=2

$end

$pc98_cd=angie,
$bio

NEC PC-9821 CD published 26 years ago:

Daraku no Kuni no Angie - Kyoukai no Mesu Dorei-tachi (c) 1996 PIL.

- TECHNICAL -

GAME ID: PIL-0303

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128371&o=2

$end

$info=drdmania,
$bio

Dardomania (c) 199? Sleic [Spain].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266316&o=2

$end

$spectrum_cass=timh137dardos,
$bio

Sinclair ZX Spectrum type-in published 35 years ago:

Dardos (c) 1987 Hobby Press [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=310036&o=2

$end

$psx=ddd3d,
$bio

Sony PlayStation CD published 26 years ago:

Dare Devil Derby 3D (c) 1996 Mindscape, Inc.

- TECHNICAL -

GAME ID: SLUS-00300

- TRIVIA -

Released on October 31, 1996 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

Export releases:
[EU] "Supersonic Racers [Model SLES-00080]"
[JP] "Dare Devil Derby 3D [Model SLPS-01025]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111167&o=2

$end

$pico=moshimos,
$bio

Sega Pico game published 25 years ago:

だれがでるかな？ もしもしピコでテレビとおしゃべり！ (c) 1997 Sega Enterprises, Limited.
(Dare ga Deru kana? Moshimoshi Pico de TV to Oshaberi!)

- TECHNICAL -

GAME ID: HPC-6046

- TRIVIA -

Retail price: 6500 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75733&o=2

$end

$pc98=daremo,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Dare mo Shiranai... Ushinawareta Kioku no Tobira (c) 1994 XYZ.

- TRIVIA -

Released on April 18, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89254&o=2

$end

$bbc_cass=dddenis,
$bio

Acorn BBC Micro B cass. published 38 years ago:

Daredevil Denis (c) 1984 Visions Soft. Factory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51718&o=2

$end

$electron_cass=dddenis
$bio

Acorn Electron cass. published 39 years ago:

Daredevil Dennis (c) 1983 Visions Soft. Factory

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264930&o=2

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$gba=daredvilu,
$bio

Nintendo GBA cart. published 19 years ago:

Daredevil [Model AGB-AVLE-USA] (c) 2003 Amaze Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70278&o=2

$end

$gba=daredvil,daredvilg,
$bio

Nintendo GBA cart. published 19 years ago:

Daredevil [Model AGB-AVLP] (c) 2003 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70277&o=2

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$pc98=darekasp,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Dareka... Special (c) 1993 Wendy Magazine

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89255&o=2

$end

$spectrum_cass=dargcypt,dargcypta,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Dargonscrypt (c) 1987 Venom Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78498&o=2

$end

$x68k_flop=dariball,
$bio

Sharp X68000 Series 5.25in. disk. published 33 years ago:

Dariball (c) 1989 Empty.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87296&o=2

$end

$info=darius,dariusj,dariuso,dariusu,
$vgmplay=darius,
$bio

Arcade Video game published 35 years ago:

Darius (c) 1987 Taito Corp.

A horizontally scrolling shoot-em-up that was unique at the time for featuring a game screen that was three times wider than the conventional size, with the arcade cabinet utilizing three CRT screens to accommodate it.

In the game, the player flies an ornate fighter craft called a Silver Hawk. The craft is equipped with two attack weapons : Missile (forward-firing standard gun) and Bomb (drops from the bottom of the ship). The Silver Hawk is also equipped with the 'Arm' (armor); a green energy shield that can absorb enemy attacks without harm to the ship.

During the course of the levels the player must navigate the terrain and battle a variety of fighter craft, ground vehicles, turrets, and other obstacles. At the end of every level, players are greeted with the obligatory end-of-level boss. The bosses in Darius are often in the form of mechanical aquatic animals, such as fish or squid. If the player defeats the boss, the tunnel splits into two and the player must decide whether to take the upper or lower tunnel, both of which lead to a different stage. This allows many different paths to be taken through the game.

Power-ups can be obtained by shooting enemies of a certain color, with the power-ups appearing in the form of colored bubbles. Each color corresponds to one of the ship's three weapons :
* Red - Missile
* Green - Bomb
* Blue - Arm

If the player powers up a weapon more than seven times, the weapon changes to a new, more powerful version. This then becomes the player's default weapon, and can be powered up further. There are also two other colors of power-up bubble, white and orange; which can be obtained by shooting at certain sections of the terrain; unfortunately, there are no visual clues as to where these may be on any given level. These hidden power-ups offer the following :
* White - Gives a score bonus.
* Orange - Smart bomb that kills all on-screen enemies.

- TECHNICAL -

Prom Stickers : A96

Main CPU : (2x) Motorola 68000 (@ 8 Mhz)
Sound CPU : (2x) Zilog Z80 (@ 4 Mhz)
Sound Chips : (2x) Yamaha YM2203 (@ 4 Mhz), OKI MSM5205 (@ 384 Khz), (18x) Volume (@ 384 Khz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Even if the title screen says 1986 (it was announced in 1986 in Japan), Darius was released in February 1987 in Japan. It was then released in March 1987 in North America.

Darius was unique in the shoot 'em up genre for having a game screen three times longer than the usual size, and thus required a huge mirror to align the three screens in order to play.

The player flies a small spacecraft called a Silver Hawk, which is also distinctive in being highly detailed in design - indeed, Taito devised mock blueprints for it. The Silver Hawks are a trademark of the series.

Another trademark of the series is the unique branching level structure. The levels are arranged in a large binary tree, and at the end of each level, the player must choose one of two paths to follow. This means that there are many different paths that can be taken through the game.

The heroes' names in Darius series, 'PROCO' and 'TIAT', spell 'TAITO CORP' backwards.

The first stage music is a remix of the "Metal Soldier Isaac II" intro music (1985).

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Darius - PCCB-00093) on August 21, 1992.

Zuntata Records released a limited-edition soundtrack album for this game (Zuntata History L'ab-normal 1st - ZTTL-0038) on April 1, 1999.

- UPDATES -

In the oldest version of the game, when Silver Hawk's missiles are upgraded to either the laser or wave weapons, each boos life increases. However, in the new version (Revision 1), the game has been rebalanced such that boss fights are easier even when the Silver Hawk has been powered up.

- TIPS AND TRICKS -

* Progression of the bubbles:
Weapons (red) : Bullets --> Lasers --> Wave
Shields (blue) : Green --> Silver --> Gold
Bombs (green) : Single --> Dual --> Quad

* Miscellaneous bubbles:
Points (grey): Points
Extra-ship : Bomb certain key spots on the terrain.

* Power levels: There are eight power levels (0-7) within each armament category. Your weapons, shields, and bombs improve as you go from 0-7 :
Weapons : The shots move faster and therefore recharge more quickly.
Bullets increase in number and waves increase in height, thus destroying more enemies at once. Waves, once fired, will go through anything until leaving the screen to the right.
Shields : They just recharge, but the better classes of shields absorb more hits. Gold shields will also protect your ship from collisions with objects as well as shots, but on certain screens that have lots of little squeezeways, gold shields can actually kill you by ricocheting your ship back and forth until you die.
Bombs : They get 'smarter' in seeking out targets.

* How to complete the game : Completing the game is easiest with triple bullets.
Explore the different paths this way, and when you're ready for a challenge, try to get wave.
Lasers are not weapons so much as a handicap you have to endure while building to wave.

* Recommended version: the newest (revision 1).

* Recommended paths (easiest): A-C-E-H-M-R-X

- SERIES -

1. Darius (1987, Arcade)
2. Darius II (1989, Arcade)
3. Darius Twin [Model SHVC-DT] (1991, Super Famicom)
4. Darius Force [Model SHVC-DH] (1993, Super Famicom)
5. Darius Gaiden - Silver Hawk (1994, Arcade)
6. G-Darius (1997, Arcade)
7. G-Darius ver.2 (1997, Arcade)
8. Darius Burst (2009, Sony PSP)
9. Darius Burst - Another Chronicle (2010, Arcade)
10. Darius Burst - Another Chronicle EX (2011, Arcade)

- STAFF -

Directed and produced by : Toshio Kohno
Game designers : Toshio Konho, Akira Fujita, Kazuya Mikata
Programmers : Ken Hasegama, Takashi Kuriyama, Hideaki Tomioka, Tohru Sugawara, Hidenori Sasatani, Hideki Hashimoto
Art designers : Tetsuroh Kitagawa, Yoshihiro Wakita, Junji Yarita, Yukio Ishikawa, Kohzoh Igarashi, Genya Kuriki, Taira Sanuki, Masami Kikuchi, Mitsuru Ogama
Mechanical engineers : Takeki Nakamura, Eiji Kubota
Cabinet designers : Takeo Shiraishi, Hisayoshi Nakane, Natsuki Hirosawa
Hardware designers : Takashi Ohhada, Syuji Kubota, Seigo Sakamoto
Music composers : Yasuhiko Tanaka, Hisayoshi Ogura, Naoto Yagishita, Tsukasa Nakamura, Eikichi Takahashi, Masahiko Takaki

- PORTS -

* CONSOLES:
[JP] NEC PC-Engine (1990) "Darius Alpha" 
[JP] NEC PC-Engine (sept.21, 1990) "Darius Plus [Model NAPH-1009]" 
[JP] NEC PC-Engine CD (mar.16, 1990) "Super Darius [Model HACD 0003]" 
[JP] Sony PS4 [PSN] (aug.26, 2016) "Arcade Archives - Darius [Model CUSA-03707]" 

* HANDHELDS: 
Nintendo Game Boy [AS] (1991) "Sagaia [Model DMG-116 CHN]" 
[JP] Nintendo Game Boy (dec.13, 1991) "Sagaia [DMG-S8A]" 
[JP] Nintendo GBA (dec.13, 2002) "Darius R [Model AGB-A2DJ-JPN]" 

* COMPUTERS:
[EU] Atari ST (1989) "Darius Plus" 
[EU] Commodore Amiga (1989) "Darius Plus" 
[EU] Sinclair ZX Spectrum (1990) "Darius Plus"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=585&o=2

$end

$x68k_flop=darius,
$bio

Darius (c) 19?? Hasamichi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87297&o=2

$end

$st_flop=dariusp,
$bio

Atari ST disk. published 33 years ago:

Darius + (c) 1989 Edge, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=149399&o=2

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$x68k_flop=dariusdt,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

DARIUS どこまで 戦えますか (c) 1991 Chinchilla.
(Darius - Dokomade Tatakaemasuka)

Unofficial fan-made 'boss rush' version of Darius.

- TRIVIA -

The subtitle of this game translates from Japanese as 'How far can you fight?'

The author wrote it while in university, and it spread from there. It came to the attention of Taito, and he says he received an unofficial job offer from them, which didn't materialise in the end.

The disk was sold at Pasocket in Tokyo.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87298&o=2

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$info=dariuse,
$bio

Arcade Video game kit published 35 years ago:

Darius - Extra Version (c) 1987 Taito Corp.

A new version of Darius with greatly altered enemy health and enemy placement. Enhancements were added to make the game easier to play, including making the laser even more powerful.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=279261&o=2

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$x68k_flop=dariuse,
$bio

Darius - Extra Version (c) 199? Fukuiinchou

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87299&o=2

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$pce=dariusa,
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NEC PC-Engine HuCARD published 32 years ago:

Darius Alpha (c) 1990 NEC Avenue, Limited.

Darius Alpha is a bare bone boss rush, and the goal of the game is to face all sixteen bosses from Darius Plus in a row (can be played either in Normal or in a 4 minutes Time Attack mode).

- TRIVIA -

This Darius game was a promotional release. Owners of both "Darius Plus" (HuCard) and "Super Darius" (CD-Rom) could mail a proof of purchase to Taito, and be entered into a drawing for the chance to receive one of the eight hundred copies of Darius Alpha (two hundred extra copies are believed to have been given away by Japanese magazines at the time). A letter enclosed with the game indicates that NEC received a total of 9762 entries!

Darius Alpha is one of the rarest game available for the PC Engine system.

- STAFF -

Executive Producer: Makoto Sakio
Producer: Toshio Tabeta
Director: Kōji Matsuda
Programmer: Masashi Shimizu, Masatoshi Kanemitsu, Hideki Mesuda (Hacker), Masashi Inde
Hi‑speed Mathpack: Junichi Ten Takao
Graphic Composer: Toshio Tabeta (Hyper), Kōji Matsuda (Gu-gu-), Yasunori Takahara (Bear)
Music Driver: Shigeharu Isoda, Kenichiro Isoda
Map Convert: Takashi Ozama, Waruiko Ishibashi
Special Thanks to: Naoto Yamamoto, Tsuyoshi Matumoto, Yutaka Kubouchi, Shigenobu Nanbu, Noriaki Ohtsuka, Nobuhiro Takagaki (Meg), Noriyuki Watanabe, Kaoru Murohoshi, Fumiko Suzuki, Kenichi Yamashita, T. Hayashi, Chieko Ochiai (Charmy), Chisato Yanagi, Fumio Kurosawa, Turbo C Compiler, AS.EXE

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49104&o=2

$end

$snes_bspack=dariusfc,dariusfca,
$bio

Darius Force (c) 199? Unknown [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126128&o=2

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$snes=dariusfc,
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Nintendo Super Famicom cart. published 29 years ago:

Darius Force (c) 1993 Taito Corp.

Darius Force is a side scrolling shooter by Taito, and another episode of the long-running and popular Darius series. This installment is however exclusive to the Super Famicom system (as was 'Darius Twin') and was not ported from an arcade game. Eons have passed since the war against the Belser empire and its sinister army of fish-shaped and crustacean war machines. But history is about to repeat itself, as it often does, and large enemy battleships have started to appear all across the galaxy. The Silver Hawk space fighters are deployed to counter the emerging threat and put an end to this new invasion. Darius Force is the first game in the series to offer a selection of three different ships to choose from, namely the Green Hawk (codename 229X-0001 from Darius), the Purple Hawk (codename FFSA-0019 from Darius II) and the Red Hawk (codename FRSA-6351 and exclusive to Darius Force). Although all ships look fairly similar (albeit a color variant), they however feature different weapons systems which range from average (but balanced) wave shots to powerful (but limited) piercing lasers. In the Darius tradition, each fighter comes equipped with three different weapon systems - a primary gun (wave shot, napalm shot or laser shot), a side weapon (bombs and 6way/round lasers), and a protective shield. Each weapon can be upgraded by collecting colored orbs left behind by certain enemies (or enemy formations) - red for the main and side weapons (red orbs upgrade both weapons at once in this version) and blue for the shield. Interestingly, the side weapon can be switched from bombs to lasers at any time during the game (by pressing the right shoulder button), and, curiously, both primary and side weapons can be fired simultaneously but at the cost of one power level. Additionally, a special red capsule can be collected to unleash a powerful laser beam that swiftly wipes out enemies directly facing the Silver Hawk. Levels also follow another Darius long tradition - each visited zone branches out into two distinct stages. However, Taito dropped the classic pyramidal structure for a flatter layout - put simply, the player can now complete the game by either visiting five, six or seven levels (depending on what path he decides to take). In reality though, the game features no less that fifteen different stages and eleven bosses exclusive to this version - and some levels even include mid-stage branching paths! Darius Force is single player only.

- TECHNICAL -

[Model SHVC-DH]

- TRIVIA -

Released on September 24, 1993 in Japan for 8800 Yen.

Export releases:
[US] "Super Nova [Model SNS-DH-USA]"

- TIPS AND TRICKS -

* Konami code: The popular Konami code can be used in this game. Pause the game and press up, up, down, down, left-shoulder, right-shoulder, left-shoulder, right-shoulder, B and A, then unpause the game. However, Darius is obviously a Taito franchise, and the Silver Hawk self destructs when the player enters the code. Sneaky.

* Zone X - Boss endurance mode:
An option exist to access a secret Zone X which consists of a boss rush mode where eight bosses come at the player in a row. When the Taito logo appears (right before the title screen), press Down, X, Up, B, Left-shoulder, Right-shoulder, Left and A on the second controller. This code has to be fully entered before the Taito logo disappears, and a chime sound should signal that it was successfully executed. When you start the game, the message Wow!! You discovered the Boss endurance mode! will appear.

- SERIES -

1. Darius (1987, Arcade)
2. Darius II (1989, Arcade)
3. Darius Twin [Model SHVC-DT] (1991, Super Famicom)
4. Darius Force [Model SHVC-DH] (1993, Super Famicom)
5. Darius Gaiden - Silver Hawk (1994, Arcade)
6. G-Darius (1997, Arcade)
7. G-Darius ver.2 (1997, Arcade)
8. Darius Burst (2009, Sony PSP)
9. Darius Burst - Another Chronicle (2010, Arcade)
10. Darius Burst - Another Chronicle EX (2011, Arcade)

- STAFF -

Planning: Nobuaki Kuroki
Software: Masaru Mizuno, Hazutaka Itoh, Takashi Mayuzumi
Character: Takeshi Narita, Tiger Kato, T. Kawaishi, Shi Saitoh, Mitsuhiro Uehara
Sound: Kiyoshi Kusatsu, Yoshio Watanabe, Yukihiko Tanabe
Design & Artwork: Yasuo Tanizawa, Tomoaki Okada, H. Okamoto
Special thanks: Keishi Itoh, Yuji Koga, CB-1, Yamasan
Producer: Shouji Takahashi
Executive Producer: Seizoh Matsutaka
Director: Nobuaki Kuroki

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61185&o=2

$end

$info=dariusg,dariusgu,dariusgj,
$bio

Taito F3 cart. published 28 years ago:

Darius Gaiden - Silver Hawk (c) 1994 Taito Corporation.

In this game, the third in the Darius series, the player flies an ornate fighter craft called the Silver Hawk. The craft is equipped with two weapons: Missile (forward-firing standard gun) and Bomb (drops from the bottom of the ship). The Silver Hawk is also equipped with the 'Arm' (armor), a green energy shield that can absorb enemy attacks without harm to the ship. Some enemies leave panels behind that can be collected to power-up your shots, missiles or shield.

The graphics and sound are superior to those of the previous Darius games, and the game employs a lot of impressive visual effects; for example, the Silver Hawk warps into a stage dramatically in the fourth-tier stages, and begins to burn on re-entry at the start of the sixth-tier stages.

The bosses are huge and far more complex than those of the previous games, each employing several attack patterns and explode with powerful warping and twisting effects upon their defeat.

- TECHNICAL -

Runs on the "Taito F3 System" Hardware.

Prom Stickers: D87

Screen Orientation: Horizontal

Players: 2
Control: 8-Way Joystick
Buttons: 2
=> Missile, Bomb

- TRIVIA -

Darius Gaiden was released on September 19, 1994. 

The title of this game translates from Japanese as 'Darius Side Story - Silver Hawk'. 

The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'AAA'. 

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Darius Gaiden - PCCB-00166) on November 18, 1994.

- UPDATES -

The US version has the "Recycle It, Don't Trash It!" screen.

- TIPS AND TRICKS -

* Items list:
- Red Shield: Appears when a red enemy is destroyed. Your shots are powered up by one level. 
- Green Shield: Appears when a green enemy is destroyed. When three have been obtained, your surface bombs are powered up by one level. 
- Blue Shield: Appears when a blue enemy is destroyed. When five have been obtained, your barrier is upgraded by one level. 
- Violet Shield: This is hidden in the landscape and appears when it is hit by a bomb. Your Black Hole bomb supply is increased by one. 
- Silver Shield: This is hidden in the landscape and appears when it is hit by a bomb. Awards a bonus score. 
- Gold Shield: This is hidden in the landscape and appears when it is hit by a bomb. It will destroy all enemies on the screen. 
- Extend Medallion: This is hidden in the landscape and appears when it is hit by a bomb. It will award you one extra life.

* Shoot the control ball to detach it from the mid-level boss. Then collect the ball to use the mid-level boss as a weapon.

- SERIES -

1. Darius (1987, Arcade)
2. Darius II (1989, Arcade)
3. Darius Twin [Model SHVC-DT] (1991, Super Famicom)
4. Darius Force [Model SHVC-DH] (1993, Super Famicom)
5. Darius Gaiden - Silver Hawk (1994, Arcade)
6. G-Darius (1997, Arcade)
7. G-Darius ver.2 (1997, Arcade)
8. Darius Burst (2009, Sony PSP)
9. Darius Burst - Another Chronicle (2010, Arcade)
10. Darius Burst - Another Chronicle EX (2011, Arcade)

- STAFF -

Producer: Hidehiro Fujihara
Game Designers: Hisakazu Kato, Akira Kurabayashi, Masami Kikuchi, Yutaka Nagayama, Naoto Omura, Hidetaka Harada, Rintaro Doi, Katsumi Kaneoka, Hisayoshi Ogura, Katsuhisa Ishikawa
Thanks: Kentaro Matsumura
Art Directors: Kat, Masami Kikuchi, Baw-Baw
Programmers: Kurabar, Yutaka Nagayama, Naoto Dmura, Hidetaka Harada
Hardware Engineer: Katsumi Kaneoka
Decorator: Rintaro Doi
Sound (Zuntata): Hisayoshi Ogura (OGR.), Katsuhisa Ishikawa
Bit Pattern: Makoto Fujita, Ucky Maeda, Tohru Kawaishi, Yuko Kajihara, Miwa Kamiya, Vap, A-Wave

Special Thanks: Hisao Shimizu, Ichiro Fujisue, Rie Amino, Takako Akitsu, Masahiro Tashito, Nakayama Jotohei, Nobuyuki Hayashi, Ryota Komai, Yasunobu Kosokabe, Mitsuru Fukumoto, Saori Hiratsuka, Ryota Sasaki, Naoto Yagishita, Takao Yoshiba,  Nobuaki Kuroki, Yuichi Onogi, Makoto Osaka, Yoshihiro Mori, Naomitsu Abe, Masatoshi Tsuneoka, Yosuke Tsuda,  Papara Kaito, Yoshinari Mitani, I,G Tatsunoko

- PORTS -

* CONSOLES: 
[JP] Sega Saturn (dec.15, 1995) "Darius Gaiden [Model T-1102G]" 
[EU] Sega Saturn (1996) "Darius Gaiden [Model T-8123H-50]" 
[US] Sega Saturn (1996) "Darius Gaiden [Model T-8123H]" 
[JP] Sony PlayStation (dec.13, 1996) "Darius Gaiden [Model SLPS-00574]" 
[JP] Sony PS2 (jul.28, 2005) "Taito Memories Joukan [Model SLPM-66057]" 
Sony PlayStation 2 [AU] (mar.30, 2006) "Taito Legends 2 [Model SLES-53852]" 
[EU] Microsoft XBOX (mar.31, 2006) "Taito Legends 2" 
[EU] Sony PS2 (mar.31, 2006) "Taito Legends 2 [Model SLES-53852]" 
[US] Sony PS2 (may.16, 2007) "Taito Legends 2 [Model SLUS-21349]" 

* COMPUTERS: 
[US] PC [MS Windows, CD-ROM] (1998) 
[EU] PC [MS Windows, CD-ROM] (mar.31, 2006) "Taito Legends 2" 
[US] PC [MS Windows, CD-ROM] (jul.10, 2007) "Taito Legends 2"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=586&o=2

$end

$info=dariusgx,
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Arcade Video game kit published 27 years ago:

Darius Gaiden - Silver Hawk - Extra Version (c) 1995 Taito Corp.

An official hack with increased rapid fire and swapped bosses.

In a 1-player game, if you press 2P Start, you won't be able to select your path at the end of a level, and you'll have to complete the 28 levels to end the game. The same trick is available in a 2-player game if you press 2P Start first, then let Player 1 join in.

- TECHNICAL -

This kit consists of four new EPROM to replace in the original F3 cart.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=285678&o=2

$end

$saturn=dariusgja,dariusgj,
$bio

Sega Saturn CD published 27 years ago:

Darius Gaiden (c) 1995 Taito Corp.

- TECHNICAL -

Game ID: T-1102G

- TRIVIA -

Darius Gaiden for Saturn was released on December 15, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59022&o=2

$end

$saturn=dariusg,
$bio

Sega Saturn CD published 26 years ago:

Darius Gaiden (c) 1996 Acclaim Ent., Incorporated.

- TECHNICAL -

Game ID: T-8123H-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60276&o=2

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$saturn=dariusgu,
$bio

Sega Saturn CD published 26 years ago:

Darius Gaiden (c) 1996 Acclaim Entertainment, Incorporated.

- TECHNICAL -

Game ID: T-8123H

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60017&o=2

$end

$info=darius2d,darius2do,
$vgmplay=darius2,
$bio

Arcade Video game published 33 years ago:

Darius II (c) 1989 Taito.

The direct sequel to the 1987 original. The power-up system of Darius II was changed from that of its parent game, with players having to destroy complete waves of a particular enemy to earn a power-up. 2 new power-ups were also added; the 1st was a new weapon that gave the player green, vertical lasers, and the 2nd power-up was a rainbow-colored item that upgraded all of the players weapons.

Another new feature of Darius II is the appearance of mini-bosses - large enemies that appear at the mid point of a level, possessing similar strength and abilities to those of the game's normal bosses (such as extravagant weapons, or the inability to be damaged without first exposing a vulnerable area). The mini-bosses in Darius II are in fact smaller versions of the bosses from Darius.

The game is set in the inner regions of the Solar system, and has the same branching level structure as Darius, allowing players to select their own route through the game.

- TECHNICAL -

Prom Stickers : C07

Main CPU : (2x) Motorola 68000
Sound CPU : Zilog Z80
Sound Chips : Yamaha YM2610, (4x) Volume

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Darius II was released in September 1989 in Japan.

This game is known in US as "Sagaia" (licensed to Romstar for distribution).

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Darius II : G.S.M. Taito 4 - PCCB-00010-12) on November 21, 1989.

Zuntata Records released a limited-edition soundtrack album for this game (Zuntata History L'ab-normal 1st - ZTTL-0038) on April 1, 1999.

- SERIES -

1. Darius (1987, Arcade)
2. Darius II (1989, Arcade)
3. Darius Twin [Model SHVC-DT] (1991, Super Famicom)
4. Darius Force [Model SHVC-DH] (1993, Super Famicom)
5. Darius Gaiden - Silver Hawk (1994, Arcade)
6. G-Darius (1997, Arcade)
7. G-Darius ver.2 (1997, Arcade)
8. Darius Burst (2009, Sony PSP)
9. Darius Burst - Another Chronicle (2010, Arcade)
10. Darius Burst - Another Chronicle EX (2011, Arcade)

- STAFF -

Directed and produced by : Hidehiro Fujiwara
Game designed by : Hidehiro Fujiwara, Senba Takatsuna
Programmed by : Akira Ohtsuki, Tatsuo Nakamura, Masashi Tsuzura, Shinji Soyano
Art designed by : Masami Kikuchi, Senba Takatsuna, Hisakazu Kato
Cabinet designer : Yoshinori Aiura
Hardware designed by : Toshiyuki Sanada
All music composed and arranged by : Hisayoshi Ogura (Team Zuntata)
Sound editors : Yasuhisa Watanabe, Norihiro Furukawa
Sound software : Naoto Yagishita

- PORTS -

* CONSOLES: 
[JP] Sega Mega Drive (dec.20, 1990) "Darius II [Model T-11083]" 
[JP] NEC PC-Engine CD (dec.24, 1993) "Super Darius II [Model NAPR-1031]" 
[JP] Sega Saturn (june.7, 1996) "Darius II [Model T-1104G]" 
[JP] Sony PS2 (jan.25, 2007) "Taito Memories II Joukan [Model SLPM-66649]" 

* HANDHELDS: 
Nintendo Game Boy [AS] (1991) "Sagaia [Model DMG-116 CHN]" 
[JP] Nintendo Game Boy (dec.13, 1991) "Sagaia [DMG-S8A]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=587&o=2

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$info=darius2,
$bio

Arcade Video game kit published 33 years ago:

Darius II (c) 1989 Taito Corp.

3-Screen ver. made to allow cabinets containing Darius and The Ninja Warriors to be converted to Darius II. For more information about the game itself, please see the original 2-Screen version entry; "Darius II [2-Screen ver.]".

- TRIVIA -

This three screens version was the more common one in the arcades.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=279262&o=2

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$saturn=darius2,
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Sega Saturn CD published 26 years ago:

Darius II (c) 1996 Sega Enterprises, Limited.

European release. For more information on the game itself, please see the original Japanese release entry; "Darius II [Model T-1104G]".

- TECHNICAL -

Game ID: MK81085-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60277&o=2

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$saturn=darius2j,
$bio

Sega Saturn CD published 26 years ago:

Darius II (c) 1996 Taito Corp.

- TECHNICAL -

Game ID: T-1104G

- TRIVIA -

Darius II for Saturn was released on June 7, 1996 in Japan.

Known export releases:
[EU] "Darius II [Model MK81085-50]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59023&o=2

$end

$megadriv=darius2,
$vgmplay=darius2_md,
$bio

Sega Mega Drive cart. published 32 years ago:

Darius II (c) 1990 Taito Corp.

- TECHNICAL -

Cartridge ID: T-11083

- TRIVIA -

Darius II for Mega Drive was released on December 12, 1990 in Japan.

Known export release:
[US] "Sagaia [Model TS-0039-40]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56435&o=2

$end

$pce=dariusp,
$vgmplay=dariusp_sgx,
$bio

NEC PC-Engine HuCARD published 32 years ago:

Darius Plus (c) 1990 NEC Avenue, Limited.

Darius Plus is a horizontal shooter and is the conversion of the arcade game Darius originally released by Taito in 1986. Massive and aquatic looking mechanical entities are heading towards planet Darius, and they are clear warning signs of an imminent attack. A courageous pilot, Proco Jr., on-board his Silver Hawk space fighter, is given the perilous mission of stopping the upcoming war.

The ship is equipped with two attack weapons - a forward facing laser and ground bombs. A third feature is a powerful force field shield that the player can activate to protect a small perimeter around the ship. As aforementioned, although the game only features two weapons and one shield option, they can be incrementally upgraded by collecting orbs left behind by colored enemy ships:
- Red orbs upgrade the main weapon (from Missiles to Lasers and Waves)
- Green orbs upgrade the bombs (from Simple to Twin and Multi)
- Blue Orbs upgrade the shield (Arm, Super and Hyper).

Additionally, other orbs are available for the picking - some destroy all enemies on screen whereas others award the player with Extra Lives or Points. But the upgrade system in Darius is unlike any others - although each collected orb gradually enhances a weapon, a total of eight much be stored to finally upgrade it to the next level (and losing a life takes the ship back to the lowest level). Finally, Darius features an unique branching level progression in which the player can choose an alternate path to take at the end of each stage. Although only seven levels can be accessed in one single play, the whole game boasts a total of twenty six different stages. Unlike the original arcade game, Darius Plus is single player only.

- TECHNICAL -

Game ID: NAPH-1009
Barcode: 4988041700171

- TRIVIA -

Darius Plus for PC-Engine was released on September 21, 1990 in Japan for 9800 Yen.

The original Darius arcade game was released by Taito in 1986, and used an impressive large display made out of three color monitors aligned left to right, giving the player an unique and incredible panoramic view of the action. It was ported to the PC Engine in 1990 - however, two versions were available; a CD-ROM version called "Super Darius" and a HuCARD version called 'Darius Plus'.

This PC Engine Hucard version has a couple of interesting differences with the original arcade game. Obviously, the screen is not as wide as the original display (the PC Engine could only run on a 4:3 standard-definition TV screen after all), so developers had to crop the image and compress the action into a much smaller space - but it actually works pretty well. Additionally, the conversion has lost the two-player option and is single-player only. However, Darius Plus is somehow easier and it resurrects the player on the spot rather than taking him back to the beginning of the stage (unlike the original arcade game). But the game is called 'Darius Plus', and the reason behind this suffix is that it features more bosses than the original arcade game. Darius had a total of eleven different bosses whereas Darius Plus featured sixteen. Additionally, four bosses from Darius were cut from Darius Plus (Fatty Glutton, Iron Hammer, Strong Shell and Great Thing), so the game in reality features nine new bosses - all borrowed from the arcade game Darius II released in 1989 - Big Rajarnn (Zone D), Little Stripes (Zone E), Guard Savage (Zone G & I), Red Crab (Zone H & J), Hard Mollusk (Zone K & N), Tough Spring (Zones L & O), My Home Daddy (Zones P & T), Mystic Power (Zones Q & S) and Fire Star (Zones R & U).

As a side note, Darius Plus is the only HuCard ever produced to also be compatible with the SuperGrafx system (hence the PC-SG logo that can be found on the game's cover). Or to put it correctly, the only HuCard game that can take advantage of the Supergrafx system if present, and enhance its sprite engine and cause less flickering on screen (especially during boss battles).

A promotional release of Darius game was created in 1990 and called Darius Alpha. Owners of both Darius Plus (HuCard) and Super Darius (CD-Rom) could mail a proof of purchase to Taito, and be entered into a drawing for the chance to receive one of the eight hundred copies of Darius Alpha.

- TIPS AND TRICKS -

* Select Difficulty Level: On the title screen press SELECT while holding I and II.

- STAFF -

PROGRAMMED BY BITS LAB.
LICENSED BY TAITO CORP.

Executive Producer: Makoto Sakio
Producer: Toshio Tabeta
Directer: Kohji Matsuda
Programmer: Masashi Shimizu (Masas), Masatoshi Kanemitsu, Hideki Hacker Mesuda, Max Inde (Max)
Hi-Speed Mathpack: Junichi Ten Takao
Graphics Composer: Toshio Hyper Tabeta, Kohji Gu-Gu- Matsuda, Yasunori Bear Takahara
Recording Supervisor: Yukihiro Free Too, Kimitoshi Hashizume
Music Driver: Shigeharu Isoda, Kenichiroh Isoda
Map Convert: Takashi Ozama, Waruiko Ishibashi

Special Thanks To: Naoto Yamamoto, Tsuyoshi Matumoto, Yutaka Kubouchi, Shigenobu Nanbu, Noriaki Ohtsuka, Nobuhiro Meg Takagaki, Noriuki Watanabe, Kaoru Murohoshi, Fumiko Cuty Suzuki, Metal Yamashita, T. Hayashi, Chieko Charmy Ochiai, Chisato Yanagi, Fumio Kurosawa

- PORTS -

* CONSOLES: 
Nintendo Wii [Virtual Console] [JP] (jul.15, 2008) [Model PC3J]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49105&o=2

$end

$gba=dariusr,
$bio

Nintendo GBA cart. published 20 years ago:

Darius R (c) 2002 PCCW Japan.

- TECHNICAL -

Game ID: AGB-A2DJ-JPN
Barcode: 4907859114048

- TRIVIA -

Darius R for Game Boy Advance was released on December 13, 2002 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70279&o=2

$end

$snes=dariustwj,
$bio

Nintendo Super Famicom cart. published 31 years ago:

ダライアスツイン (c) 1991 Taito Corp.
(Darius Twin)

Darius Twin is a side scrolling shooter by Taito, and the first episode in the company's flagship Darius series to be released for the Super Famicom system. This installment is however exclusive to Nintendo's 16-bit console (as was 'Darius Force'), and was not ported from an arcade game. Darius Twin takes place thousands of years after the original battle of Darius. But this long period of peace and stability is about to come to an end - the evil Belser empire and its army of fish-looking and monstrous battleships have suddenly reappeared from their hiding place. Once again, the planet Darius faces a certain irredeemable doom and two elite pilots (descendants of Proco and Tiat), on board their Silver hawk space fighters, are summoned to save the day. In the Darius tradition, each ship comes equipped with a two-weapon system (front laser and side bombs) and a shield. Each weapon can be separately upgraded by collecting colored orbs left behind by small formations of power cubes, the same cubes that hassled the player in the first Darius games if they lingered around a boss for too long. Power ups include Red pods (upgrade the main weapon), green pods (upgrade the side weapon), blue pods (upgrade the shield) as well as Yellow pods (wipes out all enemies on screen) and Orange pods (extra life). A last power item is a red octagonal pod that switches the main weapon from laser-blasts to powerful piercing lasers, and vice versa. Additionally, and just like any other title in the Darius series, although one play consists of seven stages, the game features a grand total of twelve levels (called 'Rounds') and branching routes give the player the ability to pick a path between two choices. However, Darius Twin differs greatly from previous installments in the series and the branching paths are extremely limited - six zones don't branch out at all, and there is only one final level (Zone L). Finally, and as the game's title aptly implies, a two simultaneous player mode is available.

- TECHNICAL -

Cartridge ID: SHVC-DT

- TRIVIA -

Darius Twin was released on March 29, 1991 in Japan for 8500 Yen.

It was the first title published by Taito on the Super Famicom.

Reviews:
[FR] 1990 - Consoles + HS N.2: 89/100

Export releases:
[US] "Darius Twin [Model SNS-DT-USA]"

- TIPS AND TRICKS -

* Extra lives: On the title screen, hold the Left-shoulder and Right-shoulder buttons on the second controller. Then hold Select on the first controller and press Start. This will allow you to start the game with 49 lives !

* Safe location: Place your ship above the last three digits of the score 
in the first level. No enemies will hit the ship until 
the Boss appears.

- SERIES -

1. Darius (1987, Arcade)
2. Darius II (1989, Arcade)
3. Darius Twin [Model SHVC-DT] (1991, Super Famicom)
4. Darius Force [Model SHVC-DH] (1993, Super Famicom)
5. Darius Gaiden - Silver Hawk (1994, Arcade)
6. G-Darius (1997, Arcade)
7. G-Darius ver.2 (1997, Arcade)
8. Darius Burst (2009, Sony PSP)
9. Darius Burst - Another Chronicle (2010, Arcade)
10. Darius Burst - Another Chronicle EX (2011, Arcade)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61186&o=2

$end

$snes=dariustwu,
$bio

Nintendo Super NES cart. published 31 years ago:

Darius Twin (c) 1991 Taito America Corp.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SNS-DT-USA

- TRIVIA -

released in November 1991 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62889&o=2

$end

$snes=dariustw,
$bio

Nintendo Super NES cart. published 31 years ago:

Darius Twin [Model SNSP-DT-EUR] (c) 1991 Taito Corp.

European release. Game developed in Japan. See the original for more information.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62888&o=2

$end

$spectrum_cass=dariusp,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Darius+ (c) 1990 The Edge.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78499&o=2

$end

$specpls3_flop=dariuspl,
$bio

Sinclair ZX Spectrum+3 disk. published 32 years ago:

Darius+ (c) 1990 Edge, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147956&o=2

$end

$famicom_cass=dark,
$bio

Nintendo Famicom BASIC type-in published 36 years ago:

Dark (c) 1986 Dempa Shinbunsha [Japan]

- TRIVIA -

Released as a type-in program in the Micom BASIC magazine (also called Bemaga) published by Dempa.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=304293&o=2

$end

$info=darkadv,
$bio

Arcade Video game published 35 years ago:

Dark Adventure (c) 1987 Konami.

Pre-version of "Majuu no Ohkoku [Model GX687]" For more information about the game itself, please see the original version entry.

Dark Adventure has:
* Different intro sequences.
* More difficult: The energy live decrease faster and each scene has more than one exit (and more than one key).
* There are three player characters instead of two (Zorlock has been added).
* The rectangle that contains the options (weapons and speed) that you can activate doesn't exist.
* The scenes with the dragon don't exist.
* The weapons and the process to catch them are different.

- TECHNICAL -

Dedicated Upright.
Game ID : GX687

Players : 3
Control : 8-way joystick
Buttons : 4

- TRIVIA -

Dark Adventure was released in September 1987. Due to the complexity and difficulty of Dark Adventure, it never faired well in the arcades. The title would have been much better suited for the home game market. So, Konami updated the game on month later as "Majuu no Ohkoku [Model GX687]"

Kelly Flewin holds the official record for this game with 123,300 points on June 4, 2006.

- STAFF -

Cabinet Graphic Design: Don Marshall

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=588&o=2

$end

$cpc_flop=darkageb,
$bio

Amstrad CPC 464 disk. published 27 years ago:

Dark Age Maxidemo (c) 1995 Power System

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124627&o=2

$end

$gba=darkaren,
$bio

Nintendo GBA cart. published 21 years ago:

Dark Arena [Model AGB-ADAE-USA] (c) 2001 Majesco Sales, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70280&o=2

$end

$amigaocs_flop=darkcstl,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Dark Castle (c) 1988 Mirrorsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73826&o=2

$end

$apple2gs_flop_misc=darkcstl,
$apple2gs_flop_orig=darkcstl,
$bio

Apple IIGS disk. published 33 years ago:

Dark Castle (c) 1989 Three Sixty.

- TECHNICAL -

Requires a 768K Apple IIgs.

- TRIVIA -

Originally released as a Black and White game on the Macintosh in 1986. For more information about the game itself, please see the original Macintosh version.

- STAFF -

Programmed by: Lane Roath

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49766&o=2

$end

$x68k_flop=darkcstl,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Dark Castle (c) 1991 Biwahosi Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87300&o=2

$end

$spectrum_cass=darkcast,
$bio

Sinclair ZX Spectrum cass. published 6 years ago:

Dark Castle (c) 2016 kas29

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287192&o=2

$end

$megadriv=darkcstl,
$vgmplay=darkcstl_md,
$bio

Sega Genesis cart. published 31 years ago:

Dark Castle (c) 1991 Electronic Arts.

- TECHNICAL -

GAME ID: 7034
COVER ID: 703401

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69599&o=2

$end

$cdi=darkcstl,
$bio

Phillips CD-i disc published 30 years ago:

Dark Castle (c) 1992 Philips Interactive Media, Incorporated.

Dark Castle looms over the landscape like a plague. It's evil ruler, the Black Knight, must be defeated. And you're the only candidate to do it... First you'll have to make your way through chambers of nasty hazards. The castle guards are hunting you, plague-infested rats and bats attack, the Dragon breathes scorching fire, Torturer wants to get you, and the Wizard may or may not aid you with a spell. Award-winning Dark Castle is a fast-paced action game with full digital sound, amazing rich resolution and well-crafted animation. As the hero, you will bound throughout the castle, surmounting hair-raising obstacles, eluding death and ultimately becoming the victor!

- TECHNICAL -

Model 813 0005

- STAFF -

Designer/Producer: Larry Lowe
Engineer/Producer: Robert Patton
Art Director: Lisa Bolstad
Engineer/Producer: Douglas Corarito
Audio: Howard Soroka
Engineering Consultant: Alty Van Luijt, Charlie Golvin, Drew Topel, Rod Wood
Producer: Carol Rudisil
Art Director: Michael Gallelli
Producer: Mike Willis

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52817&o=2

$end

$a2600=darkcave,
$bio

Atari 2600 cart. published 40 years ago:

Dark Cavern (c) 1982 M Network.

Portage of Intellivsion's game "Night Stalker [Model 5305]".

The object of the game is to avoid the blobs, spiders and robots...and destroy as many of them as you can!!! Your man is trapped in the cavern, there's nowhere to hide. Escape the creatures' bites and keep away from robot fire. Shoot to destroy...rack up points! It's a bitter fight to the end!

- TECHNICAL -

Model MT5667

- STAFF -

Programmer: Hal Finney

- PORTS -

* OTHERS: 
[US] "Atari Flashback 5" (oct.1, 2014) by AtGames
[US] "Atari Flashback 6" (sept.15 ,2015) by AtGames
[US] "Atari Flashback 7" (oct.1, 2016) by AtGames
[US] "Atari Ultimate Portable Game Player" [US] (nov.2016) by AtGames
[US] "Atari Flashback 8" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames
[US] "Atari Flashback Portable Game Player" (sept.22, 2017) by AtGames

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50382&o=2

$end

$amigaocs_flop=darkcent,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Dark Century (c) 1990 Titus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73827&o=2

$end

$cpc_flop=darkcent01,
$bio

Dark Century Trained (c) 199? TB Crackers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122417&o=2

$end

$a2600=darkcham,darkchame,darkchamep,
$bio

Atari 2600 cart. published 34 years ago:

Dark Chambers (c) 1988 Atari Corporation.

Players must work their way through twisty mazes, shooting (throwing daggers) at monsters and their generators, while trying to collect treasures and food.  There are keys and locked doors, food and poison, and even bombs (which take the place of potions) that can kill all monsters on the screen.

- TECHNICAL -

Model CX26151

- TRIVIA -

At first glance it's easy to pass Dark Chambers off as a mere Gauntlet clone.  However it's Gauntlet that's the clone.  Dark Chambers is actually based off an 1983 APX (Atari Program Exchange) game by John Palevich called Dandy.  Two years later Ed Logg created his arcade mega hit Gauntlet, using Dandy as inspiration.  John was none too happy about this and planned to file a lawsuit, but later settled out of court (rumor has it he received a free Gauntlet machine).  A few years later in 1988, Atari re-published Dandy for the 2600, 7800, and XE under the name Dark Chambers.  This time however Atari gave John proper credit and no lawsuits were filed.

Although Dark Chambers may be similar to Gauntlet, it's actually a little less complex.  The first (and probably most noticeable difference) is that Dark Chambers only supports two players at once instead of four.  Also of note is that the players are the same, there are no special job classes in DC.  DC also lacks the special power ups and theme levels that made Gauntlet so interesting.  There are no rebounding shot amulets, no 'Don't touch any food' levels, and sadly no fire breathing dragons.

- SCORING -

Slay the ghouls and pick up treasures and potions to score points. Scores appear at the bottom of the screen, next to your strength bar.

GHOULS AND CURSES
Spawner: slaying: 100 points
Grim reaper:
slaying: 100 points
touching: -5 energy units
Wizard:
slaying: 50 points            
touching: -4 energy units
Skeleton:
slaying: 30 points
touching: -3 energy units
Wraith:
slaying: 20 points            
touching: -1 energy unit
Trap: touching: -6 energy units
Poison: touching: -4 energy units


TREASURES AND POTIONS
Gold chalice: 3000 points
Amulet: 1000 points
Silver chalice: 500 points
Strongbox: 100 points
Potion: +3 energy dabs

- STAFF -

Programmers: John Palevich, Adam Clayton

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50383&o=2

$end

$a7800=darkcham,darkchamu,
$bio

Atari 7800 cart. published 34 years ago:

Dark Chambers (c) 1988 Atari Corp.

You're on a dangerous treasure hunt, deep in the underground world of Dark Chambers. Wraiths, wizards, and moldering skeletons surround you. As you move through this meandering maze, you are stalked by the grim reaper.

The exits you see only take you deeper into the maze. If you find the strategically placed weapons, you can fend off your enemies while you search for the hidden treasure. The secret potions you find along the way will renew your strength. But watch out for hidden traps and deadly poisons.

Your strength will help you outlast the weaker ghouls, but are you a match for the strongest? Enter the underground world of Dark Chambers and find out.

- TECHNICAL -

Model CX7837

- SCORING -

Scores appear at the top of the screen, next to your strength bar.

Ghouls and Curses
You earn points for each ghoul and ghoul spawner you slay:
Grim reaper: 100 points
Grim reaper spawner: 100 points
Wizard: 60 points
Wizard spawner: 60 points
Wraith: 40 points
Wraith spawner: 40 points
Skeleton: 20 points
Skeleton spawner: 20 points
Zombie: 10 points
Zombie spawner: 10 points

You lose valuable energy each time a trap, poison, or ghoul touches you.

NOTE: You lose only half the number of energy units if you have a shield when you are touched.
Glowing trap: -96 energy units
Trap: -64 energy units
Poison: -32 energy units
Grim reaper: -16 energy units
Wizard: -8 energy units
Wraith: -6 energy units
Skeleton: -4 energy units
Zombie: -2 energy units

You also lose 1 energy unit every 8 seconds as you walk around the maze.

Treasures and Potions
You earn points for each treasure you collect and gain energy for each potion you drink and food you eat:
Gold chalice: 3000 points
Amulet: 1000 points
Silver chalice: 500 points
Strongbox: 100 points
Potion: +32 energy units
Food: +32 energy units

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50129&o=2

$end

$xegs=darkcham,
$bio

Atari XE cart. published 34 years ago:

Dark Chambers (c) 1988 Atari Corp.

- TECHNICAL -

GAME ID: RX8101

- STAFF -

Programmer: Chuck Peavey

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51233&o=2

$end

$pc8801_flop=darkcrys,
$bio

NEC PC-8801 Series disk. published 38 years ago:

Dark Crystal (c) 1984 Starcraft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91607&o=2

$end

$fm7_disk=darkcrys,
$bio

Fujitsu FM-7 5.25in. disk. published 38 years ago:

Dark Crystal (c) 1984 Starcraft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93610&o=2

$end

$pc8801_flop=darkdung,
$bio

Dark Dungeon (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91608&o=2

$end

$cpc_flop=darkdung,
$bio

Amstrad CPC type-in published 33 years ago:

Dark Dungeons (c) 1989 CPC

- TRIVIA -

Listed in the French magazine CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119885&o=2

$end

$info=darkedge,darkedgej,
$vgmplay=darkedge,
$bio

Arcade Video game published 29 years ago:

Dark Edge (c) 1993 Sega Enterprises, Limited.

A futuristic 3-D fighting game. While the game does not use polygons, sprite and environment scaling is used to give the game a depth of 3-D movement, as the characters circle around each other on the playfield.

- TECHNICAL -

Runs on the Sega "System 32" hardware.

Players: 2
Control: 8-way joystick
Buttons: 5 (WEAK PUNCH, STRONG PUNCH, JUMP, WEAK KICK, STRONG KICK)

- TRIVIA -

Even if titlescreen says 1992 (development year), Dark Edge was released in January 1993.

Sega's first 3-D one-on-one fighting game.

- STAFF -

Game Design : Tamichi Ohtsu
Program : Hiromasa Kaneko, Manabu Ishihara, Kenji Tohma
Graphics Design : Masayuki Hasegawa, Shinichi Nakagawa, Kenji Arai, Hiroyuki Izuno
Sound Design : Tomoyuki Kawamura
Sound Adviser : Koichi Namiki
English Text : Hisaki Nimiya

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=589&o=2

$end

$spectrum_cass=darkempi,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Dark Empire (c) 1987 MC Lothlorien

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78500&o=2

$end

$wscolor=darkeyes,
$bio

Bandai WonderSwan Color cart. published 21 years ago:

Dark Eyes - Battle Gate [Model SWj-BANC08] (c) 2001 Bandai Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86418&o=2

$end

$spectrum_cass=darkforc,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Dark Force (c) 1990 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287114&o=2

$end

$c64_cass=darkforc,
$bio

Commodore C64 cass. published 32 years ago:

Dark Force (c) 1990 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=297958&o=2

$end

$spectrum_cass=darkfusn,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Dark Fusion (c) 1988 Gremlin Graphics Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78502&o=2

$end

$cpc_cass=darkfusn,
$bio

Amstrad CPC cass. published 34 years ago:

Dark Fusion (c) 1988 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95860&o=2

$end

$specpls3_flop=darkfusn,darkfusna,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

Dark Fusion (c) 1988 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118636&o=2

$end

$cpc_flop=darkfusi03,darkfusi01,darkfusi,darkfusi02,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Dark Fusion (c) 1988 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121150&o=2

$end

$amigaocs_flop=darkfusn,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Dark Fusion (c) 1989 Gremlin Graphics Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73828&o=2

$end

$spectrum_cass=darkfusier,
$bio

Dark Fusion (c) 198? Erbe Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219113&o=2

$end

$snes=darkhalf,
$bio

Nintendo Super Famicom cart. published 26 years ago:

Dark Half [Model SHVC-AHLJ-JPN] (c) 1996 Enix, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61187&o=2

$end

$info=darkhors,
$bio

Video Slot Machine published 21 years ago:

Dark Horse (c) 2001 Taiwan Arcadegame System.

Pirate version of Seta's 1997 game "Jockey Club II".

- TECHNICAL -

Main CPU : Motorola 68EC020 (@ 12 Mhz)
Sound Chips : OKI6295 (@ 4 Khz)

Screen orientation : Horizontal
Video resolution : 400 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 65536

Players : 1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4717&o=2

$end

$info=darkhleg,
$bio

Konami System 573 disc+cart. published 24 years ago:

Dark Horse Legend (c) 1998 Konami Company, Limited.

- TECHNICAL -

Runs on the Konami System 573 Hardware.

Players : 2
Buttons : 6

- TRIVIA -

Released in March 1998.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4202&o=2

$end

$psx=dhuntge,
$bio

Sony PlayStation CD published 25 years ago:

Dark Hunter - Ge Youma No Mori (c) 1997 Koei Co., Ltd.

- TECHNICAL -

[Model SLPS-00789]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85068&o=2

$end

$saturn=dhuntge,
$bio

Sega Saturn CD published 25 years ago:

Dark Hunter - Ge Youma no Mori (c) 1997 Koei

- TECHNICAL -

GAME ID: T-7632G

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59024&o=2

$end

$saturn=dhuntjou,
$bio

Sega Saturn CD published 25 years ago:

Dark Hunter - Jou Ijigen Gakuen (c) 1997 Koei

- TECHNICAL -

GAME ID: T-7631G

- TRIVIA -

Released on April 04, 1997 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59025&o=2

$end

$snes=darkking,darkkingp,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Dark Kingdom [Model SHVC-QA] (c) 1994 Telenet Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61188&o=2

$end

$snes=darklaw,
$bio

Nintendo Super Famicom cart. published 25 years ago:

Dark Law - Meaning of Death [Model SHVC-ADUJ-JPN] (c) 1997 ASCII Corp. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61189&o=2

$end

$saturn=darkleg,
$bio

Sega Saturn CD published 27 years ago:

Dark Legend (c) 1995 Data East Corp.

China. Sometime in the 11th Century A.D. The Time when warlords lived as kings... Here in the shadow of the Liang Shan Mountains, the 11 strongest outcasts, out of 108, gathered on the marsh to test their battle skills while the Gods of War watched from above.

Surely, there is one among the 11 outlaws, led by Song Jiang, who is strong enough to challenge the evil regime in the Forbidden Palace! Let the search for that hero begin here and now!

Dark Legend is the U.S. Sega Saturn conversion of Data East's arcade fighting game Suiko Enbu (Outlaws of the Lost Dynasty). The Japanese version gave players a choice between "Arcade" or "Special" modes. Special speeds up gameplay by making moves much easier to perform in addition to adding Desperation Moves to each character and making the final boss a playable character in 2P Battle. The U.S. version defaults to "Special Mode" and cannot be changed to "Arcade Mode".

- TECHNICAL -

ID: T-1305H

- TRIVIA -

Dark Legend was released on October 1, 1995.

- TIPS AND TRICKS -

To change the skin tone of a character, press and hold any Punch or Kick button or Start, then while holding down the button, press and hold in a direction to select the skin color, then release the button to confirm.

An extra gold color scheme can be selected for each character in two player matches against the same character. One player selects the character with Weak Kick, then the other player selects the exact same character with the same button. Gong and Chao Gai are the only exceptions to this rule, Gong must be selected with Weak Punch, and Chao Gai with Start.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60018&o=2

$end

$apple2_flop_orig=darklord,
$bio

Apple II 5.25 disk. published 35 years ago:

Dark Lord (c) 1987 Datasoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229172&o=2

$end

$nes=darklord,
$vgmplay=darklord_fc,
$bio

Nintendo Famicom cart. published 31 years ago:

Dark Lord (c) 1991 Data East Corp.

- TECHNICAL -

GAME ID: DFC-25

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53950&o=2

$end

$spectrum_cass=darklore,darklorea,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Dark Lore (c) 1983 8th Day Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78503&o=2

$end

$pc98=darkodys,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Dark Odyssey - The legend of Wind (c) 1993 Soft Plan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95229&o=2

$end

$info=darkplnt,
$bio

Arcade Video game published 40 years ago:

Dark Planet (c) 1982 Stern Electronics.

A 3-D space shoot'em up game that takes place on a mysterious planet. Prevent enemies from building bases.

- TECHNICAL -

Main CPU: Zilog Z80 (@ 3.072 Mhz)
Sound CPU: Zilog Z80 (@ 1.78975 Mhz)
Sound Chips: (2x) General Instrument AY8910 (@ 1.78975 Mhz)

Screen orientation: Horizontal
Video resolution: 256 x 224 pixels
Screen refresh: 60.61 Hz
Palette colors: 98

Players: 2
Control: dial
Buttons: 3
=> FIRE, THRUST, LASER

The cabinet features richly detailed 50's sci-fi style artwork.

- TRIVIA -

Dark Planet was shown at the 1982 AMOA show and released in January of 1983 but only in limited numbers.

The game was programmed by Jurich (see 'Staff' section for more information) and was one of two video games he ever made. The other was a pool game for the IBM PC Jr.

Scott Young holds the official record for this game with 9,954,900 points on March 1, 1983.

- SCORING -

Points are scored when the starship demolishes the enemy:
Rail rovers: 100 points.
Fighters: 100 points.
Laser trains: 10000 points.
Burning one bunker yields: 10000 points.
Burning all three at once: 50000 points.

- STAFF -

Designed by: Erick Erickson, Dan Langlois
Software by: Dale Jurich, Bill Jahnke

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=590&o=2

$end

$cpc_flop=darkpowe,darkpowe01,darkpowe02,
$bio

Amstrad CPC type-in published 33 years ago:

Dark Power (c) 1989 Micro Mag

- TRIVIA -

Listed as a type-in program in the French magazine: Micro Mag.

- STAFF -

Developed by Black System.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120071&o=2

$end

$n64=darkrift,darkriftu,
$bio

Nintendo 64 cart. published 25 years ago:

Dark Rift (c) 1997 Vic Tokai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57654&o=2

$end

$saturn=darksavu,
$bio

Sega Saturn CD published 26 years ago:

Dark Savior [Model 81304] (c) 1996 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60019&o=2

$end

$saturn=darksav,
$bio

Sega Saturn CD published 26 years ago:

Dark Savior [Model MK81304-50] (c) 1996 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60278&o=2

$end

$saturn=darksavj,darksavjb,darksavjc,darksavja,
$bio

Sega Saturn CD published 26 years ago:

Dark Savior (c) 1996 Climax

- TECHNICAL -

GAME ID: T-22101G

- TRIVIA -

Released on August 30, 1996 in Japan.

Export releases:
[US] "Dark Savior [Model 81304]"
[EU] "Dark Savior [Model MK81304-50]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59026&o=2

$end

$spectrum_cass=darkscep,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Dark Sceptre (c) 1987 Firebird

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78505&o=2

$end

$cpc_flop=darkscep01,darkscep,darkscep04,darkscep03,darkscep02,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Dark Sceptre (c) 1987 Firebird Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121035&o=2

$end

$cpc_cass=darkscep,
$bio

Amstrad CPC cass. published 34 years ago:

Dark Sceptre (c) 1988 Firebird

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95862&o=2

$end

$info=darkseal,darksealj,darkseal1,
$vgmplay=darkseal,
$bio

Arcade Video game published 32 years ago:

Dark Seal (c) 1990 Data East Corporation.

Fantasy hack and slash game in which up to four people can play at the same time, choosing from three stock fantasy characters (Knight, Wizard and Bard) and, for some reason, a Ninja. Players must then fight their way through enemy-packed levels, plundering treasure and avoiding the game's many traps. Gameplay is highly reminiscent of Atari's legendary 1985 classic, "Gauntlet".

- TECHNICAL -

Game ID : MAC

Main CPU : Motorola 68000 (@ 12 Mhz)
Sound CPU : Hudson Soft HuC6280 (@ 8.055 Mhz)
Sound Chips : YM2203 (@ 4.0275 Mhz), YM2151 (@ 3.58 Mhz), (2x) OKI6295 (@ 15.255 Khz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Dark Seal was released in July 1990 in Japan.

Export releases:
This game is known in US as "Gate of Doom".

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Dark Seal - PCCB-00048) on December 15, 1990.

- SERIES -

1. Dark Seal (1990)
2. Dark Seal II (1992)

- STAFF -

Game master : Yoshiyuki Urushibara
Main programmer : Naomi Susa
Main draphic designers : Shinji Noda, Jun Matsuda, Yoshiyuki Ishibiki
Programmers : Mentaiko, Tac. H, K. Miyazawa
Graphic designers : Masanori Tokoro, Eiko Kurihara, Ooe Marchan, Sonomi Nagao, Kazumi Minagawa, Kazunori Hashimoto, Masayuki Inoshita, H. Fuziwara, Chie Kitahara
Music composers : Hiroaki Yoshida (Maro), Tatsuya Kiuchi, Kenji Mori
Sound effects : Azusa Hara (Azusa)
Hardware : Shingo Mitsui

Special Thanks : Kazuyuki Kurata, Koji Akibayashi, Yoshi Honda, Joe Kaminkow, Yasuhiko Nomura, Shinichi Suzuki, M. Ishikawa, Iwabe Hiroyuki

Project leader : Mentaiko

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=591&o=2

$end

$info=darkseal2,
$vgmplay=wizdfire,
$bio

Arcade Video game published 30 years ago:

Dark Seal II (c) 1992 Data East Corporation.
 
Five legendary heroes must fight through the evil monsters in order to eradicate the evil presence from their kingdom, in this colourful, isometric scrolling multi-player beat-em-up.

Dark Seal II is another in a long line of derivative but playable fantasy-themed beat-em-ups that came to typify the arcade scene of the early nineties.

- TECHNICAL -

Game ID : MAS

Main CPU : Motorola 68000 (@ 14 Mhz)
Sound CPU : Hudson Soft HuC6280 (@ 8.055 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.58 Mhz), OKI6295 (@ 7.627 Khz), OKI6295 (@ 15.255 Khz)

Players : 2
Control : 8-Way Joystick
Buttons : 2
=> Attack, Magic

- TRIVIA -

Dark Seal II was released in May 1992 in Japan. Only 100 PCBs were manufactured.

Export releases:
[US] "Wizard Fire".

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Dark Seal II : Data East Gamadelic - PCCB-00129) on September 17, 1993.

- SERIES -

1. Dark Seal (1990)
2. Dark Seal II (1992)

- STAFF -

Game master : Yoshiyuki Urushibara
Project leader : Naomi Susa
Soft leader : Souichi Akiyama
Object graphic leader : Yohiyuki Ishibiki
Back graphic leader : Masanori Tokoro
Music leader : Mr. K
Soft : Haruyuki Kobayashi, Shinichi Suzuki
Character designer : Tomoki Matoba
Object designers : Kazumi Minagawa, Sonomi Kiyota, Chie Kitahara, Hitomi Fujiwara, Asami Kaneko, Yasuko Kurohiji, Hiroshi Koga
Back designers : Ryohei Harakata, Kazuhi Imoto
Music composers : Tom Sato, Mihoko Ando, Gamadelic
Hard : Shingo Mitsui, Masao

* CAST :
Knight : Greg Sullivan
Wizard : Susan Barger
Bard : Bill O'Neill
Dwarf : William Rooney
Elf : Chiwe Gordon

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=592&o=2

$end

$ibm5170=darkseed,
$vgmplay=darkseed_pc,
$bio

IBM PC/AT DOS 3.5in. disk. published 30 years ago:

Dark Seed (c) 1992 Dro Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144382&o=2

$end

$saturn=darkseed,
$bio

Sega Saturn CD published 27 years ago:

Dark Seed (c) 1995 GAGA Communications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59027&o=2

$end

$saturn=darksed2,darksed2a,
$bio

Sega Saturn CD published 25 years ago:

Dark Seed II (c) 1997 B-Factory

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59028&o=2

$end

$psx=darksed2,
$bio

Sony PlayStation CD published 25 years ago:

Dark Seed II (c) 1997 B-Factory Co., Ltd.

- TECHNICAL -

Game ID: SLPS-00938

- TRIVIA -

Released on September 18, 1997 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97731&o=2

$end

$pc98_cd=darkser,
$bio

NEC PC-9821 CD published 27 years ago:

Dark Seraphim (c) 1995 Kure Soft. Koubou.

- TRIVIA -

Released on July 15, 1995 in, Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128390&o=2

$end

$pc98=darkser,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Dark Seraphim (c) 1995 KSK [Kure Soft. Koubou] [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262689&o=2

$end

$info=darkshad,
$bio

Pinball published 36 years ago:

Dark Shadow (c) 1986 Nuova Bell Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=9622&o=2

$end

$pc8801_flop=darkshrn,
$bio

NEC PC-8801 Series disk. published 32 years ago:

Dark Shrine - Troubadour (c) 1990 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91609&o=2

$end

$spectrum_cass=darkside,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Dark Side (c) 1988 Incentive Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78506&o=2

$end

$specpls3_flop=darksidesp,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

Dark Side (c) 1988 System 4 de Espana, S.A. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148117&o=2

$end

$specpls3_flop=darkside,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

Dark Side (c) 1988 Incentive Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148270&o=2

$end

$amigaocs_flop=darkside,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Dark Side (c) 1989 MicroStatus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73830&o=2

$end

$amigaocs_flop=darksideu,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Dark Side (c) 1989 Spotlight Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73831&o=2

$end

$tvc_flop=darkside,
$bio

Dark Side (c) 198? STV

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112099&o=2

$end

$cpc_flop=darkside,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Dark Side [Model 5STN-258] (c) 1988 System 4 de Espana, S.A. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127998&o=2

$end

$cpc_cass=darkside,
$bio

Amstrad CPC cass. published 34 years ago:

Dark Side [Model Z35] (c) 1988 Incentive Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95863&o=2

$end

$cpc_flop=darkside01,darkside04,darkside03,darkside02,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Dark Side [Model Z35] (c) 1988 Incentive Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127997&o=2

$end

$info=sscope2,sscope2ub,sscope2ubvd1,sscope2uc,sscope2ucvd1,sscope2vd1,
$bio

Arcade Video game published 22 years ago:

Dark Silhouette - Silent Scope 2 (c) 2000 Konami Company, Limited.

North American release. Game developed in Japan. See the original for more information; "Innocent Sweeper - Silent Scope 2".

- TRIVIA -

Silent Scope 2 was released in February 2000 in USA.

- SERIES -

1. Silent Scope (1999)
2. Dark Silhouette - Silent Scope 2 (2000)
3. Silent Scope EX (2001)
4. Silent Scope 3 (2002, Sony PlayStation 2)
5. Silent Scope - Fortune Hunter (2002 - Gambling game also featuring Silent Scope EX)
6. Silent Scope - Bone Eater (2014)

- PORTS -

* CONSOLES:
Sony PlayStation 2 (2001)
Microsoft XBOX (2004, "Silent Scope Complete")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3543&o=2

$end

$spectrum_cass=darksky,darkskya,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Dark Sky over Paradise (c) 1990 Interactive Technology

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78507&o=2

$end

$spectrum_cass=darkstarf,darkstarfa,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Dark Star (c) 1984 Firebird.

- STAFF -

Developed by Design Design Software.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78508&o=2

$end

$dragon_cass=darkstar,
$bio

Dragon cass. published 37 years ago:

Dark Star (c) 1985 Design Design Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116884&o=2

$end

$cpc_flop=darkstar02,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Dark Star (c) 1985 Design Design Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118817&o=2

$end

$spectrum_cass=darkstar,darkstara,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Dark Star + Spectacle (c) 1984 Design Design Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236614&o=2

$end

$cpc_cass=darkstar,
$bio

Amstrad CPC cass. published 38 years ago:

Dark Star - A Time Of Changes (c) 1984 Firebird

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95865&o=2

$end

$cpc_flop=darkstar01,darkstar04,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Dark Star - Forbidden Planet cracked (c) 1985 Unknown.

Never released as a disk, this is a pirate tape_to_disk. copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273607&o=2

$end

$cpc_flop=darkstar,darkstar03,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Dark Star - Time of Changes cracked (c) 1985 Unknown.

Never released as a disk, this is a pirate tape_to_disk. copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273606&o=2

$end

$cpc_cass=darkstr3,
$bio

Amstrad CPC cass. published 37 years ago:

Dark Star 3 - Forbidden Planet (c) 1985 Design Design Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95868&o=2

$end

$c64_cass=darkstar,
$bio

Commodore C64 cass. published 38 years ago:

Dark Star (c) 1984 Mastertronic, Ltd.

- TECHNICAL -

GAME ID: IC 0041

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146488&o=2

$end

$spectrum_cass=darkstor,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Dark Storm (c) 1989 Global Games [Scotland]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78509&o=2

$end

$psx=darktale,
$bio

Dark Tales from the Lost Soul [Model SLPS-02316] (c) 199? Sammy Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85069&o=2

$end

$info=mbdtower,
$bio

Handheld game published 41 years ago:

Dark Tower (c) 1981 Milton Bradley Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94368&o=2

$end

$vectrex=darktowr,
$bio

GCE Vectrex published 39 years ago:

Dark Tower (c) 1983 GCE [General Consumer Electric]

Enter the fantastic world of the Dark Tower -- a world filled with adventure, danger and all the mysteries of ancient times.

You control a squadron of warriors as you search an adventure-filled forest for the magical keys that will unlock the entrance to the Dark Tower. Guide your warriors to the enchanted chests scattered throughout the forest -- each will contain a new puzzle, adventure, terror or treasure. Use your warriors wisely and beware the evils of the forest!

Dark Tower is a one player game. You can begin Dark Tower at any of four different skill levels. The skill level determines how many keys you are given before starting your journey.  Game 1 is the most difficult; Game 4 is the least difficult.

The games are as follows:
Game 1: NONE
Game 2: Silver
Game 3: Silver and bronze
Game 4:  Silver, bronze and brass

To select the skill level, press Button 2. (Note: You will not receive and points for the keys initially given in Games 2, 3 or 4.)

- TECHNICAL -

Controls
Joystick: Moves warrior.
Button 1: Possessions. Press and hold to view listing of all your possessions, remaining number of warriors and current score. Release to return to game.
Button 2: Fire Left/Arrow.  Press to select game option.  Press to fire left in Brigand Sequence.  Press to move arrow in the Riddle of the Keys.
Button 3: Fire Straight/Key Select.  Press to fire straight in Brigand
Sequence. Press to select key type in Riddle of the Keys.
Button 4: Fire Right/Test. Press to fire right in Brigand Sequence. Press to open the chests in the forest. Press to test your solution in the Riddle of the Keys.

- TRIVIA -

Dark Tower was based on the electronic board game of the same name.

- SCORING -

Points are awarded for each treasure you pick up after the start of the game (ie, you do not receive points for the keys, gold, or warriors you are given at the beginning of the game.) Points are also earned for destroying brigands and for solving the Riddle of the Keys.

Gold Key: 1,000 points.
Silver Key: 900 points.
Bronze Key: 800 points.
Brass Key: 700 points.
Bag of Gold: 100 points.
Warrior: 100 points.
Crystal Crown: 1,500 points.
Healer: 300 points + a bonus warrior.
Scout: 300 points + a bonus warrior.
Destroying each Brigand: 125 points.
Solving the Riddle of the Keys: 3,000 points.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82216&o=2

$end

$info=darktowr,
$bio

Arcade Video game published 30 years ago:

Dark Tower (c) 1992 The Game Room.

A simple yet playable platform game which is somewhat unique in that while the game itself is original (i.e. not a direct clone of another game) many of the game's component parts are NOT. See 'Trivia' for further details.

- TECHNICAL -

Main CPU : HD6309 (@ 3.579545 Mhz), Hitachi HD63701 (@ 1.193181 Mhz), Motorola M68705 (@ 4 Mhz)
Sound CPU : HD6309 (@ 3.579545 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), (2x) MSM5205 (@ 384 Khz)

Screen orientation : Horizontal
Video resolution : 256 x 240 pixels
Screen refresh : 57.44 Hz
Palette colors : 512

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Some sprite characters are ripped directly from Capcom's 1985 classic, "Ghosts 'n' Goblins" while the mummies are taken from another Capcom game, "Black Tiger".  Most of the music and sfx are taken from Tecmo's "Double Dragon".

- STAFF -

Designed and programmed by : Kyle Hodgetts (K H)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=593&o=2

$end

$info=darkwar,
$bio

Arcade Video game published 41 years ago:

Dark Warrior (c) 1981 Century Electronics.

An old shoot'em up that features voice simulation.

- TECHNICAL -

Main CPU : S2650 (@ 894.886 Khz)
Sound CPU : S2650 (@ 894.886 Khz)
Sound Chips : (2x) DAC, TMS5110 (@ 640 Khz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Released in October 1981.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=594&o=2

$end

$megacdj=darkwiz,
$vgmplay=darkwiz_md,
$bio

Sega Mega-CD published 29 years ago:

ダーク・ウィザード　～蘇りし闇の魔導士～ (c) 1993 Sega Enterprises, Limited.
(Dark Wizard - Yomigaeri Shiyami no Madoushi)

- TECHNICAL -

Game ID: G-6005
Sega ID: 670-2361

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60501&o=2

$end

$segacd=darkwiz,
$bio

Sega CD published 28 years ago:

Dark Wizard (c) 1994 SEGA of America, Inc.

North American release. Game developed in Japan. See the original for more information; "Dark Wizard - Yomigaeri Shiyami no Madoushi [Model G-6005]".

- TECHNICAL -

GAME ID: 4651

- TRIVIA -

The game was rated MA-13 (Mature Audiences; parental discretion advised) by the VRC (Videogame Rating Council).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60715&o=2

$end

$pc98=dwraith,
$bio

NEC PC-9801 Series 5.25in. disk. published 33 years ago:

Dark Wraith (c) 1989 Artec.

- TECHNICAL -

BARCODE: 4961531000067
Media: floppydisk x3

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89256&o=2

$end

$ibm5170_cdrom=darker,
$bio

IBM PC/AT DOS CD published 27 years ago:

Darker (c) 1995 Psygnosis, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144625&o=2

$end

$apple2_flop_clcracked=darkhorn,
$bio

Apple II/C64 disk. published 37 years ago:

Darkhorn - Realm of the Warlords (c) 1985 Microcomputer Games [Avalon Hill div.]

- TECHNICAL -

GAME ID: 43794

DISK SIDE 1: C64/128
DISK SIDE 2: APPLE II 64K

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231461&o=2

$end

$ibm5170=darkland,
$bio

IBM PC/AT DOS 3.5in. disk. published 30 years ago:

Darklands (c) 1992 Microprose Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288411&o=2

$end

$ibm5170=darkland525,
$bio

IBM PC/AT DOS 5.25in. disk. published 30 years ago:

Darklands (c) 1992 Microprose Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288412&o=2

$end

$psx=dlconfl,
$bio

Sony PlayStation CD published 25 years ago:

Darklight Conflict [Model SLUS-00457] (c) 1997 Electronic Arts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110500&o=2

$end

$saturn=darkligt,
$bio

Sega Saturn CD published 26 years ago:

Darklight Conflict [Model T-5022H-50] (c) 1996 Electronic Arts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60279&o=2

$end

$saturn=darkligtu,
$bio

Sega Saturn CD published 25 years ago:

Darklight Conflict [Model T-5022H] (c) 1997 Electronic Arts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60020&o=2

$end

$spectrum_cass=darkmaner,
$bio

Darkman (c) 198? Erbe Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219114&o=2

$end

$amigaocs_flop=darkman,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Darkman (c) 1991 Ocean Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73833&o=2

$end

$spectrum_cass=darkman,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Darkman (c) 1991 Ocean Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78504&o=2

$end

$cpc_cass=darkman,
$bio

Amstrad CPC cass. published 31 years ago:

Darkman (c) 1991 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95869&o=2

$end

$cpc_flop=darkman1,darkman101,darkman102,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Darkman (c) 1991 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120377&o=2

$end

$cpc_flop=darkmand,darkmanu01,darkmanu04,darkmanu02,darkman2,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Darkman (c) 1991 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121491&o=2

$end

$cpc_flop=darkmanu03,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Darkman cracked (c) 1991 Unknown.

Never released as a disk, this is a pirate tape_to_disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272687&o=2

$end

$cpc_flop=darkmanu,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Darkman [Model AMD-1167] (c) 1991 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121490&o=2

$end

$gameboy=darkman,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Darkman [Model DMG-DN-USA] (c) 1992 Ocean Software, Limited.

- STAFF -

Program: Michael Lamb
Graphics: Dawn Drake
Music: Jonathan Dunn
FX: Jonathan Dunn
Additional Graphics: Simon Butler

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65822&o=2

$end

$nes=darkman,darkmanu,
$vgmplay=darkman_nes,
$bio

Nintendo NES cart. published 31 years ago:

Darkman (c) 1991 Ocean.

Once, he had a normal life, a beautiful girlfriend and a brilliant medical career - creating synthetic skin for accident victims. Then he was the victim himself, brutally attacked by sadistic criminals - his face and body burned beyond recognition. Now DARKMAN walks the night, searching for the woman he loves. A man who looks like a monster, he hopes to salvage his scorched flesh... and have revenge on those who destroyed his life!

- TECHNICAL -

GAME ID: NES-N8-USA

- TRIVIA -

Released in October 1991 in the USA.

- TIPS AND TRICKS -

Stage Select: At the title menu, select the HI SCORE option, hold Right and press A or B on first controller. Instead of the RECREATION SYSTEM V1.00 screen, the DARKMAN CONTROL ROOM login screen appears. In this screen, enter DERMA as password. Now you can select any of the sublevels or boss shooting events as well as ending sequence.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55042&o=2

$end

$amigaocs_flop=darkmere,
$bio

Commodore Amiga 500 disk. published 28 years ago:

Darkmere - The Nightmare's Begun (c) 1994 Core Design

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73834&o=2

$end

$amigaocs_flop=darkseed,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Darkseed (c) 1993 Cyberdreams

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73835&o=2

$end

$cd32=darkseed,
$bio

Commodore Amiga CD32 disc published 28 years ago:

Darkseed (c) 1994 Cyberdreams

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=106918&o=2

$end

$info=dragonsh,
$neogeo=dragonsh,
$bio

SNK Neo-Geo MVS cart. published 26 years ago:

DarkSeed (c) 1996 Face Co., Ltd.

Unreleased fighting game featuring ten selectable characters.

The game was supposed to feature a unique system called the 'alignment system' (Lawful, Neutral, and Chaotic) in which the character's property would change depending on the path that the player would pick after the end of each battle.

The game was supposed to change time on each round (morning, noon, evening, night). Lawful would get stronger during the noon and be able to use additional moves, while on the other hand get weaker during the night. Chaotic is just the opposite and get strong during the night and weak during noon. Neutral stays the same at all times.

The game was supposed to features two characters per team as a way to expand on the game's system of effecting gameplay depending on time of day.

- TECHNICAL -

Runs on the SNK "Neo-Geo MVS" hardware.

- TRIVIA -

Somewhere early 1996, game's development was outsourced to a company called Toy Pops which closed its doors 3 months after the beginning of this project. A prototype version, at an alpha stage of production, surfaced in 2016 on the internet.

During development, the game was titled 'DarkSeed'. Another name, Dragon's Heaven, was given to the game tentatively since it was difficult to get the trademark for DarkSeed.

The game code has some similarities with the "Choujin Gakuen Gowcaizer [Model NGM-094]" one. The game init code routines are identical.

- STAFF -

Developed by Toy Pops.

Creator: Kengo Asai
Some Arts by: Takumi Matsumae

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103682&o=2

$end

$nes=darkseed,darkseeda,
$bio

Darkseed (c) 19?? Union Bond [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83851&o=2

$end

$amigaocs_flop=darkspyr,
$bio

Commodore Amiga 500 disk. published 31 years ago:

DarkSpyre (c) 1991 Electronic Zoo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73832&o=2

$end

$info=dstlk,dstlku,dstlkur1,dstlku1d,
$bio

Capcom CPS-II cart. published 28 years ago:

Darkstalkers - The Night Warriors (c) 1994 Capcom.

North American & European release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Vampire - The Night Warriors [Green Board]".

- TECHNICAL -

Runs on the "CP System II" hardware.
Blue Board [USA & Europe]

- TRIVIA -

Darkstalkers - The Night Warriors was released in July 1994 outside Japan. It is known in Japan as "Vampire - The Night Warriors".

In these export versions:
- Gallon is named Jon Talbain.
- Zabel Zarock is named Lord Raptor.
- Aulbath is named Rikuo.
- Phobos is named Huitzil.

Huitzil is the diminutive of 'Huitzilopochtli' (which means 'Blue Hummingbird on the Left'). He was the chief god of the great Aztec city Tenochtitlan and after his death became the Aztec god of the Sun and War.

Justin Wong holds the official record for this game with 687800 points on May 30, 2008.

A Darkstalkers unit appears in the 1995 movie 'The Net'.

Michael Jackson used to own this game (Serial number: 305260). It was sold at the official Michael Jackson Auction on Apr. 24th, 2009.

- UPDATES -

Blue Board releases : 

REVISION 1
* Build date: 940705
* US and EUROPE releases.

REVISION 2
* Build date: 940818
* US release.

- SERIES -

1. Darkstalkers - The Night Warriors [Blue Board] (1994)
2. Night Warriors - Darkstalkers' Revenge [Blue Board] (1995)
3. Vampire Savior - The Lord of Vampire [CP-S II No. 22] (1997)
4. Vampire Savior 2 - The Lord of Vampire [CP-S II No. 26] (1997)
5. Vampire Hunter 2 - Darkstalkers' Revenge [CP-S II No. 27] (1997)
6. Darkstalkers 3 - Vampire Savior (1999, Sony PlayStation)
7. Darkstalkers Chronicles - The Chaos Tower (2005, Sony PSP)

- PORTS -

Here is a list of ports released in North America and Europe.

* CONSOLES: 
Sega 32X [Unreleased Prototype] 
[US] Sony PlayStation (mar.28, 1996) "Darkstalkers - The Night Warriors [Model SLUS-00036]" 
[EU] Sony PlayStation (nov.1996) "Darkstalkers - The Night Warriors [Model SLES-00251]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=595&o=2

$end

$info=dstlka,
$bio

Capcom CPS-II cart. published 28 years ago:

Darkstalkers - The Night Warriors (c) 1994 Capcom Company, Limited.

Asian release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Vampire - The Night Warriors [Green Board]".

- TECHNICAL -

Runs on the "CP System II" hardware.
Grey Board [Asia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69633&o=2

$end

$psx=dstlk,
$bio

Sony PlayStation CD published 26 years ago:

Darkstalkers - The Night Warriors (c) 1996 Capcom USA, Incorporated.

North American release. Game developed in Japan. For more information on the game itself, please see the original Japanese release entry; "Vampire - The Night Warriors [Model SLPS-00036]".

- TECHNICAL -

Game ID: SLUS-00036

- TRIVIA -

Darkstalkers - The Night Warriors for PlayStation was released on March 28, 1996 in North America in both the regular box and the long box.

- PORTS -

* CONSOLES: 
Sony PlayStation Network [PSOne Classics] [US] (nov.29, 2011)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84480&o=2

$end

$info=dstlkh,
$bio

Capcom CPS-II cart. published 28 years ago:

Darkstalkers - The Night Warriors (c) 1994 Capcom Company, Limited.

South American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Vampire - The Night Warriors [Green Board]".

- TECHNICAL -

Runs on the "CP System II" hardware.
Orange Board [South America]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71637&o=2

$end

$psx=dstlk3,
$bio

Sony PlayStation CD published 24 years ago:

Darkstalkers 3 (c) 1998 Capcom Company, Limited.

North American release. This game is known in Japan as "Vampire Savior EX Edition [Model SLPS-01700]".

- TECHNICAL -

Game ID: SLUS-00745

- TRIVIA -

Darkstalkers 3 for PlayStation was released on November 30, 1998 in North America.

- PORTS -

* CONSOLES: 
Sony PlayStation Network [PSOne Classics] [US] (apr.24, 2012)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96197&o=2

$end

$psx=drkstone,
$bio

Sony PlayStation CD published 21 years ago:

Darkstone (c) 2001 Take-Two Interactive

The once peaceful world of Uma is living under the dark shadow of the dragon Draak. Evil is spreading like a virus, and only you can stop it.
Look deep inside yourself -- is there a dragon slayer within?

- TECHNICAL -

GAME ID: SLUS-01182

- TRIVIA -

Released on January 28, 2001 in the USA.

There is 8 playable characters, 32 environments and more than 200 enemies and interactive characters.

The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board).

Export releases:
[EU] "Darkstone - Evil Reigns [Model SLES-00612]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111031&o=2

$end

$x1_flop=darkstrm,
$bio

Sharp X1 5.25in. disk. published 35 years ago:

Darkstorm - Demon Crystal III (c) 1987 Dempa Shinbunsha.

- TECHNICAL -

GAME ID: DP-3203230

- TRIVIA -

Released in October 1987 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85958&o=2

$end

$megadriv=darkwing,
$bio

Darkwing Duck (c) 199? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272325&o=2

$end

$nes=darkwin2,darkwin2a,
$bio

Darkwing Duck 2 (c) 19?? Unknown.

A pirate hack of "Probotector II - Return of the Evil Forces" featuring a Darkwing Duck sprite as main character.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65156&o=2

$end

$tg16=darkwing,
$bio

NEC TurboGrafx-16 cart. published 30 years ago:

Darkwing Duck [Model TGX040066] (c) 1992 Turbo Technologies, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84304&o=2

$end

$archimedes=darkwood,
$bio

Acorn Archimedes disk. published 27 years ago:

Darkwood (c) 1995 Eclipse

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127078&o=2

$end

$msx1_cass=darkwood,darkwooda,
$bio

Darkwood Manor (c) 198? Kuma Computers, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94573&o=2

$end

$cpc_cass=darkwurl,
$bio

Amstrad CPC cass. published 36 years ago:

Darkwurlde [Model TAT E05] (c) 1986 Top Ten Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95870&o=2

$end

$bbc_cass=dart,
$bio

Dart (c) 198? AUCBE

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51719&o=2

$end

$cpc_flop=dartelec,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Dart Electronics Image Scanner (c) 1986 Dart Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125028&o=2

$end

$cpc_cass=dartimag,
$bio

Amstrad CPC cass. published 36 years ago:

Dart Electronics Image Scanner (c) 1986 Semaphore

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233284&o=2

$end

$info=darthvdr,
$bio

Darth Vader (c) 198? Unknown.

Pirate release of Taito's Space Invaders.

- TECHNICAL -

Main CPU : Intel 8080 (@ 2 Mhz)

Palette colors : 2

Players : 2
Buttons : 1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=9899&o=2

$end

$cpc_flop=darthvad,
$bio

Darth Vader Graphics Demo for FutureOS (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124628&o=2

$end

$spectrum_cass=darts,dartsa,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Darts (c) 1983 Mr. Chip Software.

Five games of darts for 1-5 players; 501, Cricket, Killer, Round the Board and Noughts and Crosses. Four levels of play per game. Take on the computer or friends at these games of skill and judgement.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78511&o=2

$end

$bbc_cass=darts,
$bio

Acorn BBC/Electron cass. published 38 years ago:

Darts (c) 1984 Superior Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51722&o=2

$end

$msx1_flop=darts,
$bio

MSX disk. published 38 years ago:

Darts (c) 1984 Orpheus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109031&o=2

$end

$cpc_flop=dartsuk1,dartsuk103,dartsuk102,dartsuk101,darts198,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Darts (c) 1985 Alligata Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123677&o=2

$end

$cpc_flop=dartsg19,
$bio

Amstrad CPC type-in published 37 years ago:

Darts (c) 1985 Magazin Players Dream

- TRIVIA -

Listed as a type-in program in the German magazine: Player's Dream.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124744&o=2

$end

$msx1_cass=darts,
$bio

MSX cass. published 35 years ago:

Darts (c) 1987 Blue Ribbon Software, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94574&o=2

$end

$bbc_cass=dartsmrm,
$bio

Darts (c) 19?? MRM Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51721&o=2

$end

$dragon_cass=darts,
$bio

Darts (c) 198? Computerware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116607&o=2

$end

$cpc_flop=darts180,darts180b,darts180a,darts180_c1,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Darts 180 (c) 1986 Mastertronic, Limited.

- TECHNICAL -

[Floppy Disk] launch with RUN"DARTS180

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64087&o=2

$end

$cpc_cass=darts180,darts180o,
$bio

Amstrad CPC cass. published 36 years ago:

Darts 180 (c) 1986 Mastertronic, Limited.

- TECHNICAL -

Cassette MADC 8

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48713&o=2

$end

$msx1_flop=dartsbr,
$bio

Darts Cracked (c) 19?? Unknown.

Tape to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133115&o=2

$end

$electron_cass=dartsbr,
$bio

Acorn Electron cass. published 37 years ago:

Darts (c) 1985 Blue Ribbon Soft., Ltd.

- TECHNICAL -

GAME ID: 2907

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237682&o=2

$end

$bbc_cass=dartsbr,
$bio

Acorn BBC Micro B cass. published 37 years ago:

Darts (c) 1985 Blue Ribbon

- TECHNICAL -

GAME ID: 5905

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51720&o=2

$end

$cpc_cass=darts,
$bio

Amstrad CPC cass. published 37 years ago:

Darts (c) 1985 Blue Ribbon Soft., Ltd.

- TECHNICAL -

GAME ID: 8902

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95871&o=2

$end

$cpc_flop=dartscan,
$bio

Amstrad CPC 464 disk. published 36 years ago:

DartSCAN (c) 1986 Semaphore

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273599&o=2

$end

$spectrum_cass=dartz,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Dartz (c) 1984 Automata.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78513&o=2

$end

$info=darwin,
$vgmplay=darwin,
$bio

Arcade Video game published 36 years ago:

Darwin 4078 (c) 1986 Data East Corp.

The game takes place within a gigantic spaceship which has virtually infinite capacity because of its ability to manipulate time and space. The player must deal with enigmatic creatures called EVOL, which consist only of pure energy and need to keep themselves in capsules in order to maintain their existence in the world.

All of the characters in the game are designed to resemble microscopic organisms, both in their appearance and their quick, tricky movements. The player's ship undergoes over 10 types of transformations throughout the game, each with offensive and defensive maneuvers specific to their design. The sound effects used are minimal, but different types of sounds are used according to the type of shots or their speed. A sound resembling a long scream results when the player's ship is hit and returns to its weakest evolutionary state.

The player must progress through 16 different levels, defeating the boss at the end of each level. The player controls their ship using an 8-way joystick and 2 buttons (one button targets enemies in the air, and the other targets the enemies on the ground). The power of the player's ship increases as it evolves.

There are two broad categories that define how enemies attack. The first type only shoots in the forward direction at a constant speed, but the second type shoots bullets that travel at different speeds depending on its distance with the player's ship (the bullets travel quicker if the player is farther away, and slower if the player is close by). This makes it so that staying away from enemies will not necessarily make it easier to avoid attacks. The game's difficulty also does not change over time, and enemies do not become stronger as the player's ship evolves.

- TECHNICAL -

Main CPU : Motorola M6809 (@ 1.5 Mhz)
Sound CPU : Motorola M6809 (@ 1.5 Mhz)
Sound Chips : YM2203 (@ 1.5 Mhz), YM3526 (@ 3 Mhz)

Players : 1 
Control : 8-way joystick 
Buttons : 2
=> [A]= Shot, [B]= Bomb

- TRIVIA -

Darwin 4078 was released in March 1986.

The game's designer, graphic designer, and music composer, Tomo Furukawa, would go on to become the vocalist of the band Guniw Tools.

Soundtracks:
Data East Retro Game Music Collection - TEAM Entertainment [KDSD-00366] (July 21, 2010)

- TIPS AND TRICKS -

Evolution system:

The biggest characteristic of the game is the evolution of the player's ship. The ship starts out in a form called BEAS, and evolves when the player collects EVOL capsules, which appear when certain enemies are killed. The player's ship grows in size and strength as it evolves, but certain forms may be difficult to use effectively, so the player must pace the evolution properly in order to succeed. There are 19 different evolutionary forms in total.

The ship's attacks that target airborne enemies gradually increase in strength as the ship evolves, but the attacks against enemies on the ground cannot be improved in the same way. Hitting the airborne Nyoiarei and Zanz? enemies with a certain amount of shots causes them to get knocked out, and the player's ship can dock into these enemies for a short period of time while they are knocked out. The ship's attacks against enemies on the ground increase in strength during this period. However, some ground enemies cannot be killed during this power-up. No further power-ups exist for attacks against enemies on the ground. The giant version of Zanz? cannot be knocked out, so the player cannot use it to improve their ground attack.

Devolution:

Players must collect EVOL capsules frequently in order to advance to the strongest evolutionary forms. Failing to collect a capsules during a certain period of time causes the ship to gradually "devolve" one level at a time. However, the devolution timer is stopped while the ship is docked with an enemy character as explained above.

The player's ship devolves into the weakest form, PISTER (one rank below BEAS), if it is hit by an enemy attack (this does not apply if the ship is in the BLACK DEAME or SUPPURATE forms). The farther up the ship is on the evolutionary chain when it gets hit, the longer the animation is for the ship to devolve. Though coming into contact with any of the enemies normally results in an instant loss, the ship is invincible while the devolution animation lasts, and the player may kill enemies by ramming into them. The player loses their ship only if they are hit by an enemy attack while they are in the weakest evolutionary form (PISTER), or if they crash into an enemy while the ship is not devolving.

Mutation:

Several evolutionary forms cannot be achieved just by gathering capsules. Mutation occurs if the player is hit by an enemy attack while in a certain evolutionary stage (or if they devolve over time from a certain evolutionary stage), and the ship's attacks become highly stylized and powerful if used effectively.
Reverse evolution

Reverse evolution is another special form that occurs if the player is hit by an enemy attack after a specific set of normal evolutions. The reverse evolutionary form, BLACK DEAME, is bat-like, and bears a completely different appearance from any of the other forms. The ship is unaffected by enemy attacks, and packs an extraordinary amount of firepower as it shoots numerous smaller versions of itself as its main attack. However, if the player fails to collect an EVOL capsule during the allotted period of time, the ship immediately devolves into the weakest form, making the transformation a double-edged sword. It is impossible to maintain the BLACK DEAME form throughout the game by docking with enemies, since its attack power is so powerful that enemies die instantly rather than being knocked out.

* General sequence :
1) When you are not invincible -> (get hit by a bullet) -> PISTER
2) All states -> (fixed time without collecting power-up) -> degenerate
3) PISTER -> (get hit by a bullet) -> die
4) All states -> (get hit by an enemy) -> die

* Evolution sequence (when you collect a power-up) :
PISTER -> BEAS (your starting level) -> BASUM -> SHARRU -> MISEAVE -> TWIPET -> DODOK -> ZUGAU -> KUES -> SHASUEM -> ZUGOGA -> GYASHARRU

* Degeneration sequence (at fixed time without collecting power-up) :
1) GYASHARRU -> ZUGOGA -> SHASUEM -> KUES -> ZUGAU -> DODOK -> TWIPET -> MISEAVE -> SHARRU -> BASUM -> BEAS
2) LAYSPER -> BASUM
3) SUPPURATE -> PISTER
4) BLACK DEAME -> PISTER
5) DEAME -> SEAS -> MALTO -> MEASA -> ZUGAU

* Mutation sequence :
1) All states -> (hit the orange smoke released by the 'bird' alien that flies from the screen bottom) -> SUPPURATE (bullet invincible) 
2) SHARRU -> (degeneration) -> BASUM -> (collect power-up) -> LAYSPER (you front shot is invisible)
3) KUES -> (degeneration) -> ZUGAU -> (collect power-up) -> MEASA -> MALTO -> SEAS -> DEAME

* Opposite evolution :
DEAME -> (get hit by a bullet) -> BLACK DEAME (bullet invincible)

* Bomb upgrade :
1) Shoot horizontal stick aliens the right number of times and they will drift slowly down the screen. Dock with this to get extra firepower. This also works with the aliens that have extendible poles that spring out from their sides : just shoot them until they flash and dock with them.
2) You can also dock with the rectangular aliens (after you have shot them a few times). These appear close to the start of the game. It seems anything you shoot that then drifts slowly down, you can dock with (which increases the bomb power).

- SERIES -

1. Darwin 4078 (1986)
2. SRD - Super Real Darwin (1987)
3. Act-Fancer - Cybernetick Hyper Weapon (1989)

- PORTS -

* COMPUTERS:
MSX 2 [EU] (1987) "Darwin 4078 [Model PANA-6]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=597&o=2

$end

$msx2_flop=drwn4078,drwn4078b,drwn4078a,
$bio

MSX 2 disk. published 34 years ago:

Darwin 4078 (c) 1988 Hudson Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101566&o=2

$end

$msx2_cart=drwn4078,drwn4078b,drwn4078a,
$vgmplay=darwin_msx2,
$bio

MSX 2 cart. published 35 years ago:

Darwin 4078 (c) 1987 Hudson Soft [Hudson Group].

- TECHNICAL -

[Model PANA-6]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47893&o=2

$end

$megadriv=darwin,darwinp,
$vgmplay=darwin_md,
$bio

Sega Mega Drive cart. published 32 years ago:

Darwin 4081 (c) 1990 Sega Enterprises, Limited.

- TECHNICAL -

Game ID: G-4033
Cartridge ID: 670-0654
Cover ID: 670-0655

- TRIVIA -

Darwin 4081 for Mega Drive was released on April 07, 1990 in Japan.

- STAFF -

Game Plan: S. Furukawa
Game Arrange: M. Watanabe
Game Program: Kohji Sasamoto, Yoshinori Sasaki (Y. Sasaki), O. Nakayama
Game Sound: Seiichi Hamada, H. Matumoto
Game Graphic: R. Maeda, O. Kuroda
Special Thanks: Hiromichi Nakamoto (H. Nakamoto), P. Nakamura
Game Produce: S. Hawai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47912&o=2

$end

$x68k_flop=darwin,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Darwin's Dilemma (c) 1991 Starcraft.

- TECHNICAL -

FD x1

- TRIVIA -

Released on September 30, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87301&o=2

$end

$pc98=darwin,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Darwin's Dilemma - The Solution is Evolution (c) 1991 Starcraft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89257&o=2

$end

$fmtowns_flop_orig=darwin
$bio

Fujitsu FM Towns disk. published 31 years ago:

Darwin's Dilemma - The Solution is Evolution (c) 1991 Starcraft, Inc. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287990&o=2

$end

$32x=darxide,
$vgmplay=darxide_md,
$bio

Sega Mega Drive 32X cart. published 27 years ago:

DarXide (c) 1995 SEGA Enterprises, Ltd.

- TECHNICAL -

Game ID: 84580-50

- TRIVIA -

Released in December 1995 in Europe.

- STAFF -

Developed by: Frontier Developments

Designed by: Peter J. M. Irvin, David Braben
Programmed by: Peter J. M. Irvin
Assisted by: Chris Mullender
Produced by: Duncan Scott Kershaw
Music and Sound Effects by: Adam Salkeld
3-D Shapes by: Aggy Finn
2-D Graphics by: Aggy Finn, Chris Mullender, Reece Millidge
Additional Thanks to: James Dixon, Jonathan Roach

- PORTS -

* OTHERS:
An updated version of the game was released as Darxide EMP in 2003 for mobile platforms, with the original development team involved.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96291&o=2

$end

$leapfrog_leappad_cart=angelg,
$bio

LeapFrog Leappad cart. published 20 years ago:

Das Angel-Abenteuer (c) 2002 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234946&o=2

$end

$amigaocs_flop=boot,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Das Boot (c) 1991 Mindscape, Incorporated. [Northbrook, IL, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73836&o=2

$end

$pi_storyreader_cart=dasdsch,
$bio

Das Dschungelbuch (c) 200? Publications International, ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265350&o=2

$end

$amigaocs_flop=erbe,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Das Erbe (c) 1991 Comad

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73837&o=2

$end

$gbcolor=happyhip,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Das Geheimnis der Happy Hippo-Insel [Model CGB-BHOD-NOE] (c) 2000 Infogrames Interactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67711&o=2

$end

$cpc_flop=floppybu,floppybu01,
$bio

Das Grosse Floppy Buch (c) 198? Data Becker [Germany]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126977&o=2

$end

$cpc_flop=dasreich01,dasreich03,dasreich04,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Das Reich (c) 1988 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126484&o=2

$end

$cpc_flop=dasreich,dasreich02,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Das Reich Cracked (c) 1988 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126485&o=2

$end

$amigaocs_flop=schwraug,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Das Schwarze Auge - Die Schicksalsklinge (c) 1992 Fantasy Productions.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73838&o=2

$end

$vgmplay=schwraug_pc,
$bio

IBM PC/AT DOS 3.5in. disk. published 30 years ago:

Das Schwarze Auge - Die Schicksalsklinge (c) 1992 Fantasy Productions.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272641&o=2

$end

$c64_cass=spukschls,
$bio

Commodore C64 cass. published 37 years ago:

Das Spukschloss (c) 1985 QuelleSoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229564&o=2

$end

$c64_cart=superhcm,
$bio

Commodore C64 cart. published 35 years ago:

Das Super Hard-Copy-Modul (c) 1987 Schlumph [Germany]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240854&o=2

$end

$a800=theramed,
$bio

Atari 400/800 cart. published 38 years ago:

Das Thera-Med Zahnschutz-Spiel (c) 1984 Henkel Cosmetics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86510&o=2

$end

$vsmile_cd=wackyracg,
$bio

Das verrückte Rennen der Hüpf-Bohnel Insel [Model 80-093124] (c) 200? VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147489&o=2

$end

$cpc_flop=dashuk19,
$bio

Amstrad CPC type-in published 36 years ago:

Dash (c) 1986 Happy Computer

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124743&o=2

$end

$special_cass=dash1,dash2,
$bio

DASH (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234192&o=2

$end

$nes=dashgalx,
$bio

Nintendo NES cart. published 32 years ago:

Dash Galaxy in the Alien Asylum (c) 1990 Data East USA.

You're Dash Galaxy, Inter-planetary super hero. You've fought your way out of tight spots a hundred times, in a dozen solar systems. But you haven't seen tight till you accidentally land in the mental ward of the universe. The Alien Asylum. You must make your way through the mysterious and deadly levels of the Alien Asylum and destroy its Overlords in the Control Complex. Your weapons? Your wits. And a supply of bombs, detonators, and life-support modules. You'll need them all to penetrate deadly force fields. Move "Mind Blocks" into key positions to advance. And greet a gruesome variety of space-age lunatics who want you to stay. Wild graphics. Insane action. Dash Galaxy in the Alien Asylum might just drive you crazy!

- TECHNICAL -

GAME ID: NES-XY-USA

- TRIVIA -

Released in February 1990 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55043&o=2

$end

$vgmplay=rallybik,
$bio

Arcade Video game published 34 years ago:

Dash Yarou (c) 1988 Taito Corp.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 10 Mhz), Zilog Z80 (@ 3.5 Mhz)
Sound Chips : YM3812 (@ 3.5 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Released in the US as "Rally Bike".

The title of this game translates from japanese as 'Dash Rascal'.

Polystar released a limited-edition soundtrack album for this game (Tatsujin : Toaplan Game Music Scene One - H24X-10005) on 25/06/1989.

- STAFF -

Developed by Toaplan.

- PORTS -

* CONSOLES:
[JP] Nintendo Famicom (1990) "Dash Yarou [Model VIS-5D]"

* COMPUTERS:
[JP] Sharp X68000 (1991) "Dash Yarou"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96590&o=2

$end

$x68k_flop=dashyar,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Dash Yarou (c) 1991 Sharp.

- TECHNICAL -

GAME ID: CZ-269AS
BARCODE: 4974019226019
MEDIA: FD x2

- TRIVIA -

Released on May 31, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87302&o=2

$end

$nes=dashyar,
$bio

Nintendo Famicom cart. published 32 years ago:

ダッシュ野郎 (c) 1990 Visco Corporation.
(Dash Yarou)

- TECHNICAL -

Cartridge ID: VIS-5D
Cartridge color: Black

- TRIVIA -

Dash Yarou was released on June 15, 1990 in Japan.

Export releases:
[US] "Rally Bike [Model NES-LI-USA]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53951&o=2

$end

$info=d461,
$bio

Computer published 36 years ago:

Dasher D461 (c) 1986 Data General

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298603&o=2

$end

$megadriv=dashdesp1,
$bio

Sega Mega Drive cart. published 29 years ago:

Dashin' Desperadoes (c) 1993 Data East Corp.

Unreleased Export release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56436&o=2

$end

$megadriv=dashdes,dashdesp2,
$vgmplay=dashdes_md,
$bio

Sega Genesis cart. published 29 years ago:

Dashin' Desperadoes (c) 1993 Data East USA.

- TECHNICAL -

GAME ID: T-13066
BARCODE: 013252014077

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57179&o=2

$end

$mt65_rom=dasm,
$bio

Microtan 65 soft. published 38 years ago:

DASM (c) 1984 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267684&o=2

$end

$spc1000_cass=dasmrlct,
$bio

DASM & RLCT (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83496&o=2

$end

$dragon_cart=dasmdemn,
$bio

Dragon cart. published 39 years ago:

DASM/Demon (c) 1983 Compusense

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53433&o=2

$end

$dragon_flop=dasmdemn,
$bio

Dragon disk. published 38 years ago:

DASM/Demon (c) 1984 Compusense

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117033&o=2

$end

$msx2_flop=dass,
$vgmplay=dass_msx2,
$bio

MSX 2 disk. published 30 years ago:

DASS (c) 1992 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101553&o=2

$end

$pc8801_flop=dasshuyj,
$bio

NEC PC-8801 Series disk. published 38 years ago:

Dasshutsu Youki no Jukai (c) 1984 CSK Software Products.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91610&o=2

$end

$x68k_flop=dastard,
$bio

Dastard!! Ankoku no Hakai Kami (c) 19?? M Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87303&o=2

$end

$pmd85_cass=datpmd,
$bio

DAT PMD (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236482&o=2

$end

$cpc_cass=datams01,
$bio

Amstrad CPC cass. published 36 years ago:

Data Amstrad 01 (c) 1986 GEASA [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116115&o=2

$end

$cpc_cass=datams02,
$bio

Amstrad CPC cass. published 36 years ago:

Data Amstrad 02 (c) 1986 GEASA [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116116&o=2

$end

$cpc_cass=datams03,
$bio

Amstrad CPC cass. published 36 years ago:

Data Amstrad 03 (c) 1986 GEASA [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116117&o=2

$end

$cpc_cass=datams05,
$bio

Amstrad CPC cass. published 36 years ago:

Data Amstrad 05 (c) 1986 GEASA [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116118&o=2

$end

$cpc_cass=datams06,
$bio

Amstrad CPC cass. published 36 years ago:

Data Amstrad 06 (c) 1986 GEASA [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116119&o=2

$end

$cpc_cass=datams07,datams07a,
$bio

Amstrad CPC cass. published 36 years ago:

Data Amstrad 07 (c) 1986 GEASA [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116120&o=2

$end

$cpc_cass=datams11,
$bio

Amstrad CPC cass. published 36 years ago:

Data Amstrad 11 (c) 1986 GEASA [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116121&o=2

$end

$cpc_cass=datams12,
$bio

Amstrad CPC cass. published 36 years ago:

Data Amstrad 12 (c) 1986 GEASA [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116122&o=2

$end

$cpc_cass=datams13,
$bio

Amstrad CPC cass. published 35 years ago:

Data Amstrad 13 (c) 1987 GEASA [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116123&o=2

$end

$cpc_cass=datams14,
$bio

Amstrad CPC cass. published 35 years ago:

Data Amstrad 14 (c) 1987 GEASA [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116124&o=2

$end

$cpc_cass=datams17,
$bio

Amstrad CPC cass. published 36 years ago:

Data Amstrad 17 - Poker Less (c) 1986 GEASA [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116125&o=2

$end

$cpc_cass=datams18,
$bio

Amstrad CPC cass. published 35 years ago:

Data Amstrad 18 - Gamesed (c) 1987 GEASA [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116126&o=2

$end

$cpc_cass=db464,
$bio

Amstrad CPC cass. published 36 years ago:

Data Base 464 (c) 1986 VisioData

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233293&o=2

$end

$ti99_cart=dbmsys,
$bio

Texas instrument TI-99/4A cart. published 38 years ago:

Data Base Management System (c) 1984 Navarone

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84547&o=2

$end

$adam_flop=datacalc,
$bio

Data Calc (c) 198? Strategic Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109409&o=2

$end

$adam_cart=burnddp,
$bio

Data Drive Burn-In DDP Test (c) 198? Coleco Industries, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82690&o=2

$end

$nes=decoasc,
$bio

Nintendo NES cart. published 5 years ago:

Data East All-Star Collection (c) 2017 Retro-Bit.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298430&o=2

$end

$specpls3_flop=dearcgal,dearcgala,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

Data East's Arcade Alley (c) 1988 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147880&o=2

$end

$spectrum_cass=dataeast,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Data East's Arcade Alley (c) 1988 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286858&o=2

$end

$bbc_cass=datafile,
$bio

Acorn BBC Micro B cass. published 37 years ago:

Data File (c) 1985 Kansas City Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262503&o=2

$end

$electron_cass=datafile,
$bio

Data File (c) 198? Kansas

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115552&o=2

$end

$dragon_cass=dfilemngr,
$bio

Dragon cass. published 38 years ago:

Data File Manager (c) 1984 Dialog Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116953&o=2

$end

$info=dgone,
$bio

Computer published 38 years ago:

Data General/One (c) 1984 Data General

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298604&o=2

$end

$spectrum_cass=datageni,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Data Genie (c) 1984 ASL [Audiogenic Soft., Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287534&o=2

$end

$spectrum_cass=datagrap,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Data Graph (c) 1987 Microtechnica

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298541&o=2

$end

$apple2_flop_clcracked=mcdthd10,
$bio

Apple II 5.25 disk. published 38 years ago:

Data Handler (c) 1984 MECC [Minnesota Educational Computing Corp.]

- TECHNICAL -

Model MECC-A129

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276691&o=2

$end

$dragon_flop=dataload,
$bio

Dragon disk. published 34 years ago:

Data Loader And Print (c) 1988 Dragsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117148&o=2

$end

$c128_flop=datamgr,
$bio

Commodore C128 disk. published 38 years ago:

Data Manager 128 (c) 1984 Timeworks

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231911&o=2

$end

$dragon_cass=drs,
$bio

Dragon cass. published 39 years ago:

Data Retrieval System (c) 1983 Salamander

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116615&o=2

$end

$dragon_flop=drs,
$bio

Dragon disk. published 39 years ago:

Data Retrieval System (c) 1983 Salamander

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117149&o=2

$end

$bbc_rom=datascrib101,datascrib120,datascrib,
$bio

Acorn BBC ROM published 38 years ago:

Data Scribe Ver. 1 (c) 1984 Merlin Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145301&o=2

$end

$tvc_flop=datakesz,
$bio

Data sor készítő (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111836&o=2

$end

$bw2=datastar,
$bio

Bondwell 2 disk. published 42 years ago:

Data Star Ver.1.41 (c) 1980 MicroPro International Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287439&o=2

$end

$adam_flop=datacopy,
$bio

Data-Copy (c) 198? Gabarik [Glenn Gabarik]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109410&o=2

$end

$dragon_flop=datadsgn,
$bio

Dragon disk. published 33 years ago:

Data-Designer (c) 1989 Pulser Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117046&o=2

$end

$gbcolor=dnyakyu2,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Data-Navi Pro Yakyuu 2 [Model CGB-B8QJ-JPN] (c) 2001 Now Production

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67713&o=2

$end

$gbcolor=dnyakyu,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Data-Navi Pro Yakyuu [Model CGB-A89J-JPN] (c) 2000 Now Production

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67712&o=2

$end

$msx1_cass=databa,
$bio

Databa (c) 198? Philips Corp.

- TECHNICAL -

CASSETTE ID: 390.1728

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129999&o=2

$end

$dragon_cass=database,
$bio

Dragon cass. published 40 years ago:

Database (c) 1982 Gemini Marketing, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116860&o=2

$end

$spectrum_cass=dbase,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Database (c) 1982 Gemini Marketing, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287920&o=2

$end

$bbcb_flop_orig=database,
$bbcb_flop=database,
$bio

Acorn BBC Micro B disk. published 39 years ago:

Database (c) 1983 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125175&o=2

$end

$electron_flop=database,
$bio

Acorn Electron 3.5in. disk. published 38 years ago:

Database (c) 1984 Acornsoft

Easy-to-use database system which displays records in filing card format.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129822&o=2

$end

$cpc_cass=database,
$bio

Amstrad CPC cass. published 37 years ago:

Database (c) 1985 Gemini Marketing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95872&o=2

$end

$jupace_cass=database,
$bio

Jupiter Ace cass. published 37 years ago:

Database (c) 1985 Boldfield Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115772&o=2

$end

$mbee_cart=dbase,
$bio

Database (c) 198? Microworld Australia

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290960&o=2

$end

$cpc_flop=database,
$bio

Database (c) 19?? Unknown [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125029&o=2

$end

$sgi_mips=dba_3_0,
$bio

SGI MIPS IRIX soft. published 24 years ago:

Database Accelerator 3.0 (c) 1998 Silicon Graphics, Inc.

- TECHNICAL -

SOFT ID: 812-0776-001

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266394&o=2

$end

$cpc_flop=database01,
$bio

Amstrad CPC 464 disk. published 38 years ago:

Database Amstrad (c) 1984 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124114&o=2

$end

$mz700_cass=dbfiler,
$bio

Sharp MZ-700 cass. published 40 years ago:

Database Filer (c) 1982 Solo Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131704&o=2

$end

$info=database,
$bio

Console published 43 years ago:

Database Games-Computer (c) 1979 Voltmace.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103323&o=2

$end

$info=vmdtbase,
$bio

Console published 42 years ago:

Database Games-Computer (c) 1980 Videomaster.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103366&o=2

$end

$spectrum_cass=dbase2,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Database II (c) 1987 Foraits

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298521&o=2

$end

$bbc_rom=database100,database,
$bio

Acorn BBC ROM published 38 years ago:

Database Ver. 1 (c) 1984 Merlin Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145303&o=2

$end

$bbc_rom=databeeb,databeeb10,
$bio

Acorn BBC ROM published 37 years ago:

DataBeeb (c) 1985 Miracle Technology

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145204&o=2

$end

$pc8801_flop=databox,
$bio

Databox (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91611&o=2

$end

$cpc_cass=dbox0186,
$bio

Amstrad CPC cass. published 36 years ago:

Databox 01-86 (c) 1986 CPC Schneider International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95873&o=2

$end

$cpc_flop=databox0,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Databox 01-86 (c) 1986 CPC Schneider International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119631&o=2

$end

$cpc_flop=databox001,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Databox 01-87 (c) 1987 PC Schneider International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120195&o=2

$end

$cpc_flop=databox002,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Databox 01-88 (c) 1988 PC Schneider International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120196&o=2

$end

$cpc_flop=databox003,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Databox 01-89 (c) 1989 PC Amstrad International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119725&o=2

$end

$cpc_flop=databox01b,databox004,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Databox 01-90 (c) 1990 PC Amstrad International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119726&o=2

$end

$cpc_cass=dbox0291,
$bio

Amstrad CPC cass. published 31 years ago:

Databox 02-03-91 (c) 1991 PC Amstrad International [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116161&o=2

$end

$cpc_flop=databox2,databox201,
$bio

Amstrad CPC 464 disk. published 30 years ago:

Databox 02-03-92 (c) 1992 PC Amstrad International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123047&o=2

$end

$cpc_flop=databox005,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Databox 02-86 (c) 1986 CPC Schneider International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119632&o=2

$end

$cpc_flop=databox006,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Databox 02-87 (c) 1987 PC Schneider International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120197&o=2

$end

$cpc_flop=databox01c,databox01d,databox007,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Databox 02-88 (c) 1988 PC Schneider International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120198&o=2

$end

$cpc_flop=databox008,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Databox 02-89 (c) 1989 PC Amstrad International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119727&o=2

$end

$cpc_cass=dbox0290,
$bio

Amstrad CPC cass. published 32 years ago:

Databox 02-90 (c) 1990 PC Amstrad International [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95874&o=2

$end

$cpc_flop=databox01e,databox01f,databox009,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Databox 02-90 (c) 1990 PC Amstrad International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119728&o=2

$end

$cpc_cass=dbox0386,
$bio

Amstrad CPC cass. published 36 years ago:

Databox 03-86 (c) 1986 CPC Schneider International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95875&o=2

$end

$cpc_flop=databox00a,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Databox 03-86 (c) 1986 CPC Schneider International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119633&o=2

$end

$cpc_flop=databox00b,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Databox 03-87 (c) 1987 PC Schneider International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120199&o=2

$end

$cpc_flop=databox00c,databox020,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Databox 03-88 (c) 1988 PC Schneider International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120200&o=2

$end

$cpc_flop=databox00d,databox021,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Databox 03-89 (c) 1989 PC Amstrad International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119729&o=2

$end

$cpc_cass=dbox0390,
$bio

Amstrad CPC cass. published 32 years ago:

Databox 03-90 (c) 1990 PC Amstrad International [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95876&o=2

$end

$cpc_flop=databox00e,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Databox 03-90 (c) 1990 PC Amstrad International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119730&o=2

$end

$cpc_cass=dbox0491,
$bio

Amstrad CPC cass. published 31 years ago:

Databox 04-05-91 (c) 1991 PC Amstrad International [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116162&o=2

$end

$cpc_flop=databox4,databox401,
$bio

Amstrad CPC 464 disk. published 30 years ago:

Databox 04-05-92 (c) 1992 PC Amstrad International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123048&o=2

$end

$cpc_cass=dbox0486,
$bio

Amstrad CPC cass. published 36 years ago:

Databox 04-86 (c) 1986 CPC Schneider International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95877&o=2

$end

$cpc_flop=databox00f,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Databox 04-86 (c) 1986 CPC Schneider International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119634&o=2

$end

$cpc_flop=databox010,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Databox 04-87 (c) 1987 PC Schneider International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120201&o=2

$end

$cpc_flop=databox011,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Databox 04-88 (c) 1988 PC Amstrad International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126497&o=2

$end

$cpc_flop=databox012,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Databox 04-89 (c) 1989 PC Amstrad International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119731&o=2

$end

$cpc_cass=dbox0490,
$bio

Amstrad CPC cass. published 32 years ago:

Databox 04-90 (c) 1990 PC Amstrad International [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95878&o=2

$end

$cpc_flop=databox013,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Databox 04-90 (c) 1990 PC Amstrad International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119732&o=2

$end

$cpc_flop=databox014,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Databox 05-86 (c) 1986 CPC Schneider International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119635&o=2

$end

$cpc_flop=databox015,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Databox 05-87 (c) 1987 PC Schneider International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120202&o=2

$end

$cpc_flop=databox016,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Databox 05-88 (c) 1988 PC Amstrad International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119733&o=2

$end

$cpc_flop=databox017,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Databox 05-89 (c) 1989 PC Amstrad International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119734&o=2

$end

$cpc_cass=dbox0590,
$bio

Amstrad CPC cass. published 32 years ago:

Databox 05-90 (c) 1990 PC Amstrad International [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95879&o=2

$end

$cpc_flop=databox018,databox022,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Databox 05-90 (c) 1990 PC Amstrad International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119735&o=2

$end

$cpc_cass=dbox0690,
$bio

Amstrad CPC cass. published 32 years ago:

Databox 06-07-90 (c) 1990 PC Amstrad International [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95880&o=2

$end

$cpc_flop=databox019,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Databox 06-07-90 (c) 1990 PC Amstrad International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119736&o=2

$end

$cpc_cass=dbox0691,
$bio

Amstrad CPC cass. published 31 years ago:

Databox 06-07-91 (c) 1991 PC Amstrad International [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116163&o=2

$end

$cpc_flop=databox6,databox601,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Databox 06-07-91 (c) 1991 PC Amstrad International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123049&o=2

$end

$cpc_flop=databox602,databox603,
$bio

Amstrad CPC 464 disk. published 30 years ago:

Databox 06-07-92 (c) 1992 PC Amstrad International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123050&o=2

$end

$cpc_cass=dbox0686,
$bio

Amstrad CPC cass. published 36 years ago:

Databox 06-86 (c) 1986 CPC Schneider International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95881&o=2

$end

$cpc_flop=databox01a,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Databox 06-86 (c) 1986 CPC Schneider International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119636&o=2

$end

$cpc_flop=databox001a,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Databox 06-87 (c) 1987 PC Schneider International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120203&o=2

$end

$cpc_cass=dbox0688,
$bio

Amstrad CPC cass. published 34 years ago:

Databox 06-88 (c) 1988 PC Amstrad International [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95882&o=2

$end

$cpc_flop=databox002a,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Databox 06-88 (c) 1988 PC Amstrad International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119737&o=2

$end

$cpc_flop=databox003a,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Databox 06-89 (c) 1989 PC Amstrad International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119738&o=2

$end

$cpc_cass=dbox0786,
$bio

Amstrad CPC cass. published 36 years ago:

Databox 07-86 (c) 1986 CPC Schneider International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95883&o=2

$end

$cpc_flop=databox004a,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Databox 07-86 (c) 1986 CPC Schneider International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119637&o=2

$end

$cpc_flop=databox005a,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Databox 07-87 (c) 1987 PC Schneider International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120204&o=2

$end

$cpc_cass=dbox0788,
$bio

Amstrad CPC cass. published 34 years ago:

Databox 07-88 (c) 1988 PC Amstrad International [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95884&o=2

$end

$cpc_flop=databox006a,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Databox 07-88 (c) 1988 PC Amstrad International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119739&o=2

$end

$cpc_flop=databox007a,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Databox 07-89 (c) 1989 PC Amstrad International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119740&o=2

$end

$cpc_cass=dbox0890,
$bio

Amstrad CPC cass. published 32 years ago:

Databox 08-09-90 (c) 1990 PC Amstrad International [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95885&o=2

$end

$cpc_flop=databox008a,databox8,databox801,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Databox 08-09-90 (c) 1990 PC Amstrad International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119741&o=2

$end

$cpc_flop=databox802,databox803,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Databox 08-09-91 (c) 1991 PC Amstrad International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123051&o=2

$end

$cpc_cass=dbox0885,
$bio

Amstrad CPC cass. published 37 years ago:

Databox 08-85 (c) 1985 CPC Schneider International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95886&o=2

$end

$cpc_flop=databox023,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Databox 08-85 (c) 1985 CPC Schneider International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123041&o=2

$end

$cpc_flop=databox009a,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Databox 08-86 (c) 1986 CPC Schneider International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119638&o=2

$end

$cpc_flop=databox00aa,databox024,databox025,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Databox 08-87 (c) 1987 PC Schneider International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120205&o=2

$end

$cpc_flop=databox00ba,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Databox 08-88 (c) 1988 PC Amstrad International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119742&o=2

$end

$cpc_flop=databox00ca,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Databox 08-89 (c) 1989 PC Amstrad International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119743&o=2

$end

$cpc_cass=dbox0985,
$bio

Amstrad CPC cass. published 37 years ago:

Databox 09-85 (c) 1985 CPC Schneider International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95887&o=2

$end

$cpc_flop=databox00da,databox026,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Databox 09-85 (c) 1985 CPC Schneider International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119639&o=2

$end

$cpc_flop=databox00ea,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Databox 09-86 (c) 1986 CPC Schneider International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119640&o=2

$end

$cpc_flop=databox00fa,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Databox 09-87 (c) 1987 PC Schneider International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120206&o=2

$end

$cpc_flop=databox010a,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Databox 09-88 (c) 1988 PC Amstrad International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119744&o=2

$end

$cpc_flop=databox011a,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Databox 09-89 (c) 1989 PC Amstrad International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119745&o=2

$end

$cpc_cass=dbox1090,
$bio

Amstrad CPC cass. published 32 years ago:

Databox 10-11-90 (c) 1990 PC Amstrad International [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95888&o=2

$end

$cpc_flop=databox1,databox10ea,databox10fa,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Databox 10-11-90 (c) 1990 PC Amstrad International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119746&o=2

$end

$cpc_flop=databox110a,databox111,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Databox 10-11-91 (c) 1991 PC Amstrad International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123042&o=2

$end

$cpc_flop=databox112,databox113,
$bio

Amstrad CPC 464 disk. published 30 years ago:

Databox 10-11-92 (c) 1992 PC Amstrad International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123043&o=2

$end

$cpc_cass=dbox1085,
$bio

Amstrad CPC cass. published 37 years ago:

Databox 10-85 (c) 1985 CPC Schneider International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95889&o=2

$end

$cpc_flop=databox101,databox114,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Databox 10-85 (c) 1985 CPC Schneider International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119641&o=2

$end

$cpc_cass=dbox1086,
$bio

Amstrad CPC cass. published 36 years ago:

Databox 10-86 (c) 1986 CPC Schneider International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95890&o=2

$end

$cpc_flop=databox102,databox115,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Databox 10-86 (c) 1986 CPC Schneider International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119642&o=2

$end

$cpc_flop=databox103,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Databox 10-87 (c) 1987 PC Schneider International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120207&o=2

$end

$cpc_flop=databox104,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Databox 10-88 (c) 1988 PC Amstrad International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119747&o=2

$end

$cpc_cass=dbox1185,
$bio

Amstrad CPC cass. published 37 years ago:

Databox 11-85 (c) 1985 CPC Schneider International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95891&o=2

$end

$cpc_flop=databox105,3dlaby,databox116,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Databox 11-85 (c) 1985 CPC Schneider International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119643&o=2

$end

$cpc_cass=dbox1186,
$bio

Amstrad CPC cass. published 36 years ago:

Databox 11-86 (c) 1986 CPC Schneider International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95892&o=2

$end

$cpc_flop=databox106,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Databox 11-86 (c) 1986 PC Schneider International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120208&o=2

$end

$cpc_flop=databox107,databox117,databox118,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Databox 11-87 (c) 1987 PC Schneider International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120209&o=2

$end

$cpc_cass=dbox1188,
$bio

Amstrad CPC cass. published 34 years ago:

Databox 11-88 (c) 1988 PC Amstrad International [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95893&o=2

$end

$cpc_flop=databox108,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Databox 11-88 (c) 1988 PC Amstrad International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119748&o=2

$end

$cpc_flop=databox109,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Databox 11-89 (c) 1989 PC Amstrad International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119749&o=2

$end

$cpc_flop=databox119,
$bio

Amstrad CPC 464 disk. published 30 years ago:

Databox 12-01-91&92 (c) 1992 PC Amstrad International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123044&o=2

$end

$cpc_cass=dbox1285,
$bio

Amstrad CPC cass. published 37 years ago:

Databox 12-85 (c) 1985 CPC Schneider International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95894&o=2

$end

$cpc_flop=databox11a,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Databox 12-85 (c) 1985 CPC Schneider International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123045&o=2

$end

$cpc_cass=dbox1286,
$bio

Amstrad CPC cass. published 36 years ago:

Databox 12-86 (c) 1986 CPC Schneider International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95895&o=2

$end

$cpc_flop=databox10a,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Databox 12-86 (c) 1986 PC Schneider International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120210&o=2

$end

$cpc_flop=databox10e,databox10f,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Databox 12-87 (c) 1987 CPC Schneider International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123046&o=2

$end

$cpc_flop=databox10b,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Databox 12-88 (c) 1988 PC Amstrad International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119750&o=2

$end

$cpc_flop=databox10c,databox110,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Databox 12-89 (c) 1989 PC Amstrad International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119751&o=2

$end

$cpc_flop=databox10d,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Databox 12-90 01-91 (c) 1991 PC Amstrad International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119752&o=2

$end

$cpc_flop=databoxs,
$bio

Databox Sonderheft 02 (c) 198? DMV [Daten und Medien Verlag] [Eschwege, Germany]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275523&o=2

$end

$cpc_flop=databoxs01,databoxs02,
$bio

Databox Sonderheft 03 (c) 198? DMV [Daten und Medien Verlag] [Eschwege, Germany]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275524&o=2

$end

$cpc_flop=databoxs03,databoxs04,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Databox Sonderheft 05-87 (c) 1987 DMV [Daten und Medien Verlag] [Eschwege, Germany]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275525&o=2

$end

$cpc_flop=databoxs05,databoxs06,databoxs07,databoxs08,
$bio

Databox Sonderheft 06 (c) 198? DMV [Daten und Medien Verlag] [Eschwege, Germany]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275526&o=2

$end

$cpc_flop=databoxs09,databoxs0a,databoxs0b,
$bio

Databox Sonderheft 07 (c) 198? DMV [Daten und Medien Verlag] [Eschwege, Germany]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275527&o=2

$end

$cpc_flop=databoxs0c,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Databox Sonderheft 07-88 (c) 1988 DMV [Daten und Medien Verlag] [Eschwege, Germany]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275528&o=2

$end

$cpc_flop=databoxs0d,databoxs0e,databoxs0f,databoxs10,
$bio

Databox Sonderheft 08 (c) 198? DMV [Daten und Medien Verlag] [Eschwege, Germany]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275529&o=2

$end

$nes=datach,
$bio

Nintendo Famicom cart. published 34 years ago:

Datach Joint ROM System (c) 1988 Bandai Co., Ltd.

An aftermarket enhancement accessory by Bandai for the Family Computer, allowing the system to play select compatible games.

- TECHNICAL -

The Datach consists of a cartridge connection at its bottom, a central cartridge chamber on its back, with two spring-loaded pins on either side, which are pushed up when the unit is inserted into the Famicom, allowing the game to only be removed when the Datach has been removed from the Famicom.

- TRIVIA -

Released on December 29, 1992, it was packaged with one game, Dragon Ball Z: Gekitou Tenkaichi Budokai. Six other games were released for it, including one of the final games for the Famicom system in 1994.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275488&o=2

$end

$hp_ipc=datacomm,
$bio

HP Integral PC disk. published 38 years ago:

Datacomm r1 (c) 1984 Hewlett-Packard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235942&o=2

$end

$spectrum_cass=datador,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Datador (c) 1983 ZX Data [Denmark]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289814&o=2

$end

$info=ghostlop,
$neogeo=ghostlop,
$vgmplay=ghostlop,
$bio

SNK Neo-Geo MVS cart. published 26 years ago:

Dataeast's Ghostlop (c) 1996 Data East Corp.

Bruce and McCoy are 2 ghost hunters who have to eradicate all the Great King of Terror's minions to save the world from his threat.

- TECHNICAL -

Runs on the SNK "Neo-Geo MVS" hardware.
Game ID: 0228

[SNK MVS Neo-Geo Controls]
2 players - 4 buttons per player (2 usables).
[JOYSTICK] 8-way, [A] Release red ball/Change ball color to red, [B] Release blue ball/Change ball color to blue

- TRIVIA -

This game is known in Japan as "Ghostlop".

This is a very rare prototype, never officially released.

- TIPS AND TRICKS -

Here are the list of all the enemies you will have to fight...
1 : Mc Coy, your associate
2 : Friday, a ghost dog
3A : Under the Bed, a monster. It unlocks the two following missions...
-4A : The Eater, a ferocious thrash
-4B : Roaming Horses, as the name says
3B : Poltergeist, a spirit. It unlocks the two following missions...
-4A : Tin Tank, a toy.
-4B : Dancing Doll, a possessed doll.
5 : Lulu, the Exorcist.
6A : Cursed Guitar, the rock'n roll demon.
6B : Depends on what you've done on the fourth level. If you haven't already fight nor the Tin Tank nor The Eater, you will encounter the Roaming Horses. Else, you will fight the one you haven't already fight between the Tin Tank and The Eater. 
7 : Pumpkin Head, a Jack'o Lantern.
8 : Great King of Terror, the final boss.

Sometimes, a secret level appears when reaching a certain score. In this secret level, you fight Gray, a Roswell's Alien!

- STAFF -

Producer : Koji Jinbo (Jinbo)
Planner : Yuzuru Tsukahara
Soft : Sho-chang, Osapan, Sandy Hirokun, K. Minegishi
Graphic : Ukkari Tony, Kazuto Lee, Endo Chang, Ryo Kimura, Kenichi Maruyama, Gomes?, Ryuji Ishizaki
Sound : Masaaki Iwasaki (Koremasa), Hiroaki Yoshida (Maro) (Gamadelic), Sin
Voice : Word E. Sexton, Lynn M. Harris
Special Thanks : Mistutoshi Sato, Hiroki Narisawa

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=598&o=2

$end

$info=hoops95,
$bio

Arcade Video game published 27 years ago:

Dataeast's Hoops (c) 1995 Data East.

A basketball game featuring teams from around the world. Similar to regular basketball games, with one major exception - the players have super powers which allow them to perform incredible feats.

- TECHNICAL -

Main CPU : ARM (@ 7 Mhz)
Sound Chips : Yamaha YMZ280B (@ 14 Mhz)

Players : 2
Control : 8-way Joystick
Buttons : 4

- TRIVIA -

Released in September 1995.

Later re-released as "Dunk Dream '95".

- STAFF -

Producer : Jinbo
Director : Osapan
Game Design : A. Kaneko
Soft : K. Minegishi, Mitsutoshi Satoh, Mya
Graphic : Yuzuru Tsukahara, Hiroki Narisawa, Kazurin Sugar, Endo Chang, Tony T., Kim, Hashimoto, Eno
Hard : Shingo Mitsui, Masao, T. Hasumi
Music : Mr*K
DJ Voice : Steve Miller
Rap : Clay Lawrey (MRG Enterprise Inc.)
Sound Driver : Furukawa

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4016&o=2

$end

$info=hoops96,
$vgmplay=hoops96,
$bio

Arcade Video game published 26 years ago:

Dataeast's Hoops Ver. '96 (c) 1996 Data East Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146861&o=2

$end

$info=stadhr96,stadhr96j,stadhr96u,stadhr96j2,
$bio

Arcade Video game published 26 years ago:

Dataeast's Stadium Hero '96 (c) 1996 Data East Corp.

A baseball game from Data East.

- TECHNICAL -

Data East MLC System hardware

Main CPU : ARM (@ 7 Mhz)
Sound Chips : Yamaha YMZ280B (@ 14 Mhz)

Players : 2
Control : 8-way Joystick
Buttons : 4

- TRIVIA -

Released in August 1996 in Japan.

- SERIES -

1. Stadium Hero (1988)
2. Dataeast's Stadium Hero '96 (1996)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2606&o=2

$end

$dragon_cass=datafall,
$bio

Dragon cass. published 38 years ago:

Datafall (c) 1984 Pocket Money Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116638&o=2

$end

$cpc_flop=datafile,
$bio

Datafile Cracked (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124115&o=2

$end

$tiki100=dataflor,
$bio

TIKI-100 disk. published 37 years ago:

Dataflora (c) 1985 Hannemyr, Gisle

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237362&o=2

$end

$bbc_rom=datagem,
$bio

Acorn BBC ROM published 37 years ago:

DataGem (c) 1985 Merlin Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240330&o=2

$end

$bbc_rom=datagem102f,
$bio

Acorn BBC ROM published 38 years ago:

DataGem Ver.1.02F (c) 1984 Gemini Marketing, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272479&o=2

$end

$spectrum_cass=datakit,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Datakit (c) 1984 Profisoft [Germany]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287901&o=2

$end

$cpc_flop=dataload,
$bio

Amstrad CPC type-in published 32 years ago:

Dataload (c) 1990 Amstar & CPC

- TRIVIA -

Listed as a type-in program in the French magazine Amstar & CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119488&o=2

$end

$cpc_flop=datalogi,
$bio

Amstrad CPC type-in published 29 years ago:

Datalogie (c) 1993 CPC Infos

- TRIVIA -

Listed as a type-in program in the French magazine: CPC Infos.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119489&o=2

$end

$info=dataman,
$bio

Calculator published 45 years ago:

DataMan (c) 1977 Texas Instruments.

Vintage calculator-shaped game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97863&o=2

$end

$cpc_flop=datamatf,datamatg,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Datamat (c) 1985 Micro Application

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123624&o=2

$end

$apple2_cass=datmtel,
$bio

Apple II cass. published 44 years ago:

Datamover + Telepong (c) 1978 Apple Computer, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135912&o=2

$end

$dragon_cass=datapen,
$bio

Datapen (c) 198? Microtechnology

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117012&o=2

$end

$dragon_cass=dataplan,
$bio

Dragon cass. published 39 years ago:

Dataplan (c) 1983 PSS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116520&o=2

$end

$apple2_flop_clcracked=mdqnam10,mdqnam11,
$bio

Apple II 5.25 disk. published 34 years ago:

Dataquest Composer - North American Mammals (c) 1988 MECC [Minnesota Educational Computing Corp.]

- TECHNICAL -

Model MECC-A250

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276692&o=2

$end

$apple2_flop_clcracked=mcdqsm10,
$bio

Apple II 5.25 disk. published 36 years ago:

Dataquest Sampler [Model MECC-A173] (c) 1986 MECC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230757&o=2

$end

$bbc_rom=datastag,
$bio

Acorn BBC ROM published 37 years ago:

DataStag Ver. 1 (c) 1985 Merlin Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145302&o=2

$end

$camplynx_flop=datastar,
$bio

Camputers Lynx disk. published 40 years ago:

DataStar (c) 1982 MicroPro International Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237156&o=2

$end

$dmv=datastar,
$bio

NCR Decision Mate V disk. published 39 years ago:

DataStar (c) 1983 MicroPro International Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233917&o=2

$end

$horizon=datastar,
$bio

DataStar (c) 198? MicroPro International Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232320&o=2

$end

$mbc55x=datastar,
$bio

Datastar (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236967&o=2

$end

$dmv=ds_rs,
$bio

DataStar + ReportStar (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233899&o=2

$end

$zorba=datastar,datastar14,
$bio

Telcon Zorba disk. published 40 years ago:

DataStar Ver.1 (c) 1982 MicroPro International Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236148&o=2

$end

$bw14=datastar,datastarc,
$bio

Bondwell 14 disk. published 40 years ago:

DataStar Ver.v1.41 (c) 1982 MicroPro International Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=279094&o=2

$end

$amiga_apps=dast11de,
$bio

Commodore Amiga 500 disk. published 27 years ago:

Datastore Ver.1.1 (c) 1995 Digita

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262833&o=2

$end

$amigaocs_flop=datastrm,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Datastorm (c) 1989 Visionary

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73839&o=2

$end

$famicom_flop=datebj,
$bio

Date de Blackjack (c) 19?? Hacker International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65276&o=2

$end

$snes=vtennis,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Date Kimiko no Virtual Tennis [Model SHVC-VI] (c) 1994 B-AI

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61190&o=2

$end

$info=dquizgo,
$bio

Arcade Video game published 24 years ago:

Date Quiz Go Go (c) 1998 SemiCom.

- TECHNICAL -

Main CPU : Motorola 68000, Zilog Z80
Sound Chips : Yamaha YM2151, OKI6295

Palette colors : 1024

Players : 2
Buttons : 2

- SERIES -

1. Date Quiz Go Go (1998)
2. Date Quiz Go Go Episode 2 (2000)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=10587&o=2

$end

$info=dquizgo2,
$bio

Arcade Video game published 22 years ago:

Date Quiz Go Go Episode 2 (c) 2000 SemiCom.

- SERIES -

1. Date Quiz Go Go (1998)
2. Date Quiz Go Go Episode 2 (2000)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=18767&o=2

$end

$mz700_cass=dateiuni,
$bio

Datei Universal (c) 198? BBG Soft. [Germany]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131636&o=2

$end

$spectrum_cass=datelsna,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Datel Snapshot 2 (c) 1986 Datel Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286979&o=2

$end

$spectrum_cass=datelvox,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Datel Vox Box Demo (c) 1984 Datel Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286980&o=2

$end

$pc8801_flop=kyoko,
$bio

NEC PC-8801 Series disk. published 34 years ago:

Datenshi Kyouko - Part I (c) 1988 System House Oh!

- TECHNICAL -

FD x2

- TRIVIA -

Released in December 1988 in Japan.

The title translates from Japanese as 'Kyouko, the fallen angel'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91612&o=2

$end

$pc98=dkyouko,
$bio

NEC PC-9801 Series 5.25in. disk. published 34 years ago:

Datenshi Kyouko - Part I (c) 1988 System House Oh! [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262706&o=2

$end

$x68k_flop=kyoko,
$bio

Sharp X68000 Series 5.25in. disk. published 33 years ago:

Datenshi Kyouko - Part I (c) 1989 System House Oh!

- TECHNICAL -

FD x1

- TRIVIA -

Released on January 20, 1989 in Japan for a retail price of 7800 Yen.

The title translates from Japanese as 'Kyouko, the fallen angel'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87304&o=2

$end

$spectrum_flop_opus=datoncard,
$bio

Sinclair ZX Spectrum Opus Discovery disk. published 32 years ago:

Daton Software Card Games (c) 1990 Daton Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233195&o=2

$end

$compis=kommunik,
$bio

Telenova Compis disk. published 36 years ago:

Datorn i kommunikation (c) 1986 Esselte Studium

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267865&o=2

$end

$compis=datmatte,
$bio

Telenova Compis disk. published 36 years ago:

Datorn i matematik (c) 1986 Esselte Studium

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267866&o=2

$end

$info=powj,
$vgmplay=pow,
$bio

Arcade Video game published 34 years ago:

Datsugoku - Prisoners of War (c) 1988 SNK.

Datsugoku Prisoners of War is a horizontally-scrolling run 'n' gun platform game for one or two players in which Special Forces soldiers escape from a POW camp and must fight their way through enemy territory to reach the extraction point and rescue. 

The escaping POWs fight primarily using hand-to-hand combat, but limited-use knives and sub-machine guns can be retrieved from fallen enemy soldiers. The game consists of three action buttons for punching, kicking and jumping. There are also three special attacks performed by pressing two buttons simultaneously: a jump kick (jump, then kick), a back punch (jump and punch simultaneously) and a headbutt (punch and kick simultaneously).

The controls change when wielding a weapon; the knife is thrown by pressing the punch button, but can preserved by using kicks. When wielding the machine gun, players can fire it by pressing the kick button, or can conserve its ammo by pressing the punch button to gun-whip enemies from close-range.

Datsugoku Prisoners of War consists of five, enemy-packed stages:
1: POW Camp.
2: Warehouse.
3: Jungle.
4: Enemy base.
5: Extraction point.

- TECHNICAL -

Game ID : A7008 'DG'

Main CPU : Motorola 68000 (@ 10 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : YM3812 (@ 4 Mhz), UPD7759 (@ 640 Khz)

Screen orientation : Horizontal
Video resolution : 256 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 2048

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Released in August 1988.

The title of this game translates from Japanese as 'Escaped Prisoners'.

The Boss 2 music theme was certainly inspired by Glenn Frey's "The Heat is On" (1984).

Export releases:
This game is known outside Japan as "P.O.W. - Prisoners of War".

- STAFF -

Boss : Eikichi Kawasaki
Programmers : Konny, Regulus, Shoot Yamashita, Shochan
Designers : F. Kiyoshi, Suka Michi, Motti, Maeda, Tetsu, Wara2, Buri, Madaka
Sound : Tarkun, Yoko Osaka, Kenny

- PORTS -

* CONSOLES:
Nintendo Famicom (1989, "Datsugoku - Prisoners of War [Model KAC-P7]")

* COMPUTERS:
PC [Windows] (Nov 17, 2008, "P.O.W.: Prisoners of War")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=599&o=2

$end

$nes=powj,
$vgmplay=pow_nes,
$bio

Nintendo Famicom cart. published 33 years ago:

脱獄 -Prisoners of War- (c) 1989 KAC [K.Amusement Lising Co.].
(Datsugoku - Prisoners of War)

- TECHNICAL -

Game ID: KAC-P7
Cart color: Blue

- TRIVIA -

Datsugoku for Famicom was released on June 30, 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47510&o=2

$end

$x68k_flop=datsugok,
$bio

Datsugoku Game (c) 19?? Deshita Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87305&o=2

$end

$pc98=datsumj,
$bio

Datsui Mahjong Margarita (c) 19?? Splush Wave.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89258&o=2

$end

$info=280zzzap,
$bio

Arcade Video game published 46 years ago:

Datsun 280 Zzzap (c) 1976 Midway.

Thrilling action matches skills against tight bends...
fast straights... S-curves & more for real driving excitement!

* Realistic Engine, Crash & Accelerator Sound Effects
* 3-Dimensional Driving Game with HIgh & Low Gear Shift
* Constantly Changing Race Course
* High Score of the Day Feature
* Adjustable Extended PLay
* Adjustable Time Control
* Proven Midway Micro Processor Logic Cards

- TECHNICAL -

Midway Game ID : 610

Main CPU : Intel 8080 (@ 1.9968 Mhz)

Screen Orientation: Horizontal
Video Resolution: 260 x 224 pixels.
Refresh rate: 59.541985Hz.
Palette colours: 2

Cabinet Dimensions 26.5" Wide, 31.5" Deep & 64.7/8" High
23" Solid State TV Monitor

This game came in an upright format. The cabinet was painted blue with simple striped sideart. The marquee was integrated into the monitor bezel and may bear one of three different titles (with four distinct marquees/bezels). The most common one showed a picture of a yellow Datsun 280Z and said '280 Zzzap', the other three versions had stripes that matched the side of the machine, and were labeled either 'Midnight Racer', '280 Zzzap', or 'Datsun 280 Zzzap'. This game uses a 23'' black and white television as a monitor.

Controls: 
Steering wheel, Gear shift (low & high), Gas pedal

- TRIVIA -

Datsun 280 Zzzap was released in November 1976.

Originally called 'Midnite Racer' when Midway acquired the right from Digital Games to create the game (January 1976). Midway released their final version 10 months after at the AMOA as 'Datsun 280 Zzzap'. Here is the reason for the game's name change : Midway came up with a marketing promotion where winners in various categories would win a Datsun 280Z. Realizing that their driving game would be a perfect tie-in, they renamed it Datsun 280 Zzzap.

- TIPS AND TRICKS -

You control a car through a night time scene, and the road is represented by simple posts at the edges. The top of the screen will display information about upcoming curves (like the maximum safe speed to take them at), while the bottom of the screen has a speedometer, timer, scoreboard, and may also display a few tips as well. Just drive, and don't crash. Pay attention to your speed on the corners to avoid crashing.

- STAFF -

Designed and programmed by : Jay Fenton, Dave Nutting

- PORTS -

* CONSOLES:
Bally Astrocade (1977)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=600&o=2

$end

$info=datum,
$bio

Computer published 40 years ago:

Datum (c) 1982 Gammatron.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114145&o=2

$end

$vgmplay=dserpent_pc,
$bio

IBM PC/AT DOS 3.5in. disk. published 30 years ago:

Daughter of Serpents (c) 1992 Millennium Interactive, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148385&o=2

$end

$info=dauphin,
$bio

Computer published 43 years ago:

Dauphin (c) 1979 LCD-EPFL Stoppani, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103324&o=2

$end

$cdi=davegrus,
$bio

Phillips CD-i disc published 29 years ago:

Dave Grusin - The Gershwin Connection (c) 1993 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52818&o=2

$end

$psx=mirrarmx,
$bio

Sony PlayStation CD published 21 years ago:

Dave Mirra Freestyle BMX - Maximum Remix (c) 2001 Acclaim Ent., Inc.

- TECHNICAL -

GAME ID: SLUS-01347

- TRIVIA -

Released on May 21, 2001 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

Export releases:
[EU] "Dave Mirra Freestyle BMX - Maximum Remix [Model SLES-03371]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110966&o=2

$end

$gba=mirrabm2u,
$bio

Nintendo GBA cart. published 21 years ago:

Dave Mirra Freestyle BMX 2 [Model AGB-AX2E-USA] (c) 2001 Acclaim Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70283&o=2

$end

$gba=mirrabm2a,mirrabm2,
$bio

Nintendo GBA cart. published 21 years ago:

Dave Mirra Freestyle BMX 2 [Model AGB-AX2P] (c) 2001 Acclaim Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70282&o=2

$end

$gba=mirrabm3,
$bio

Nintendo GBA cart. published 20 years ago:

Dave Mirra Freestyle BMX 3 [Model AGB-AB3E-USA] (c) 2002 Acclaim Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70284&o=2

$end

$gbcolor=mirrabmx,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Dave Mirra Freestyle BMX [Model CGB-BMXE-USA] (c) 2000 Acclaim Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67714&o=2

$end

$psx=mirrabmx,
$bio

Sony PlayStation CD published 22 years ago:

Dave Mirra Freestyle BMX (c) 2000 Acclaim Ent., Inc.

- TECHNICAL -

GAME ID: SLUS-01026

- TRIVIA -

Released on September 26, 2000 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110965&o=2

$end

$dc=mirrabmxe,mirrabmxp1,mirrabmxp2,
$bio

Sega Dreamcast GD published 22 years ago:

Dave Mirra Freestyle BMX [Model T-8120D-50] (c) 2000 Acclaim Ent., Inc. [Glen Cove, NY, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135302&o=2

$end

$dc=mirrabmx,
$bio

Sega Dreamcast GD published 22 years ago:

Dave Mirra Freestyle BMX [Model T-8120N] (c) 2000 Acclaim Ent., Inc. [Glen Cove, NY, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135301&o=2

$end

$apple2_flop_orig=dwbatrup,
$apple2_flop_clcracked=dwbatup,
$bio

Apple II 5.25 disk. published 37 years ago:

Dave Winfield's Batter Up (c) 1985 Avant-Garde Publishing Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231510&o=2

$end

$spectrum_cass=davesdil,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Dave's Dilemmas (c) 1987 MNL

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293839&o=2

$end

$spectrum_cass=daveydud,
$bio

Sinclair ZX Spectrum cass. published 5 years ago:

Davey-Dudds Loves Peas (c) 2017 Blake, G.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287570&o=2

$end

$gba=beckhamu,
$bio

Nintendo GBA cart. published 21 years ago:

David Beckham Soccer [Model AGB-ABQE-USA] (c) 2001 Majesco Sales, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70287&o=2

$end

$gba=beckham,
$bio

Nintendo GBA cart. published 21 years ago:

David Beckham Soccer [Model AGB-ABQP] (c) 2001 Rage

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70286&o=2

$end

$gbcolor=beckham,
$vgmplay=beckham_gbc,
$bio

Nintendo Game Boy Color cart. published 20 years ago:

David Beckham Soccer (c) 2002 Rage

- TECHNICAL -

GAME ID: CGB-BJ2P-EUR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67716&o=2

$end

$psx=beckham,
$bio

Sony PlayStation CD published 20 years ago:

David Beckham Soccer (c) 2002 Majesco Sales, Inc.

North American release. Game developed in Europe. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-01455

- TRIVIA -

Released in June 2002 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111558&o=2

$end

$nes=boynblob,boynbloba,
$bio

Nintendo NES cart. published 31 years ago:

David Crane's A Boy and His Blob - Trouble on Blobolonia (c) 1991 Nintendo Co., Ltd.

European release. Game developed in the USA. See the original for more information; "David Crane's A Boy and His Blob - Trouble on Blobolonia [Model NES-B5-USA]".

- TECHNICAL -

GAME ID: NES-B5-EEC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=285114&o=2

$end

$nes=boynblobu,
$bio

Nintendo NES cart. published 32 years ago:

David Crane's A Boy and His Blob - Trouble on Blobolonia (c) 1990 Absolute Entertainment, Incorporated.

Look! He likes them!

Likes them? The boy's Blob loves them! Jellybeans, that is. In every flavor under the subway. Like Vanilla. Apple. Tangerine. Cinnamon. Cola. Coconut. And more.

Like many boys in the twenty-first century, the boy has a buddy from outer space. This one's from Blobolonia - a place where an evil emperor makes everyone eat only marshmallows and chocolate. In fact, for the emperor, healthy things like vitamins are poisonous.

Blob (his full name is Blobert) came to Earth looking for someone to help him defeat the evil emperor. That's how he met the boy.

To defeat the evil emperor they boy and Blob will need a goodly supply of vitamins. And to get the vitamins, they'll need money. To get money, they'll search the underground caverns for hidden treasures and diamond stones.

So what's a boy to do? Just whistle! (That'll call Blob.) Then feed him jellybeans.

You see, the boy miraculously discovered that not only does Blob love jellybeans - but that different jellybeans turn Blob into different shapes. And that those shapes can be used to get through many otherwise impossible situations!

With his repertoire of shapes, Blob can help the boy overcome even the most outrageous obstacles - as long as Blob gets the right flavored bean. In fact, with enough jellybeans in enough flavors, anything is possible.

- TECHNICAL -

Cartridge ID: NES-B5-USA

- TRIVIA -

Imagineering developed the entire game in a mere 6 weeks.

Blobert's design was influenced by Gloop and Gleep from The Herculoids.

Reviews:
September 1991 - Consoles + N.1 [FR]: 91/100

- TIPS AND TRICKS -

* Tempting tips (from the USA manual):
- To put a little distance on a tossed jellybean, take a step while tossing it.
- Be careful where you carve your holes. It could be a long way down!
- Whistling is one way to bring blob closer to you. But if you're trying to position him in a critically precise spot, change him into a blow torch so he can easily be picked up and moved.
- Never go too far without letting Blob catch up. If you lose him, you're out of luck. Unless, of course, you can make him ketchup.
- To increase the height of a jump on your trampoline, press the Up arrow. To decrease the height, press the Down arrow. To jump off, move to the side at the pinnacle of your jump.
- Remember: after you've collected all the treasure, you'll still have to return to the street, get to the health food store and purchase the vitamins.
- There's more than one way to stop a candy machine.
- Experiment! Experiment! Experiment!

- STAFF -

Designer: David Crane
Additional Design: Garry Kitchen
Graphics: Jesse Kapili
Audio Director: Alex DeMeo
Sound Consultant: Frank Covitz
Original Music: Mark Van Hecke
Technical Wizardry: Rick Booth
Creative Consultant: Jay Bacal

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55045&o=2

$end

$info=nss_aten,
$bio

Nintendo Super System cart. published 30 years ago:

David Crane's Amazing Tennis (c) 1992 Absolute Entertainment.

Coin-Op Super System version. See the originla SNES game for more information; "David Crane's Amazing Tennis [Model SNS-ZT-USA]".

- TECHNICAL -

Nintendo Super System hardware

Main CPU : G65C816 (@ 3.58 Mhz)
Sound CPU : SPC700 (@ 1.024 Mhz)
Sound Chips : Custom (@ 1.024 Mhz)

Screen orientation : Horizontal
Video resolution : 512 x 480 pixels
Screen refresh : 60.00 Hz
Palette colors : 32768

Players : 4
Control : 8-way joystick
Buttons : 6

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1844&o=2

$end

$snes=amazntenj,
$bio

Nintendo Super Famicom cart. published 30 years ago:

David Crane's Amazing Tennis [Model SHVC-ZT] (c) 1992 Pack-In-Video Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61191&o=2

$end

$snes=amazntenu,
$bio

Nintendo Super NES cart. published 30 years ago:

David Crane's Amazing Tennis (c) 1992 Absolute Ent., Incorporated.

- TECHNICAL -

Game ID: SNS-ZT-USA

- TRIVIA -

David Crane was the founder of Activision in 1979.

- TIPS AND TRICKS -

Cheat mode
----------
Select a low ranked player as an opponent. Press A or B to move through the list, then enter _CRANE_DUDE_ as your name. Players of all ranks will play less aggressively. 

Bonus sequence
--------------
Hit an official when serving.

- STAFF -

Design and programming by : David Crane
Graphics and animation by : Franck Lam
Music and sound effects by : Mark Van Hecke
Audio engineering and technical support by : Alex Demeo
Audio drivers by : Bitmasters
Voice : Frank Hammond

- PORTS -

* OTHERS:
Arcade Super System

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62891&o=2

$end

$snes=amaznten,
$bio

Nintendo Super NES cart. published 30 years ago:

David Crane's Amazing Tennis [Model SNSP-ZT-EUR] (c) 1992 Absolute Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62890&o=2

$end

$megadriv=amaznten,
$bio

Sega Genesis cart. published 30 years ago:

David Crane's Amazing Tennis (c) 1992 Absolute Entertainment, Incorporated.

- TECHNICAL -

GAME ID: T-86036

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57180&o=2

$end

$gameboy=prinblob,
$bio

Nintendo Game Boy Cart. published 31 years ago:

David Crane's A Boy and His Blob in: The Rescue of Princess Blobette (c) 1991 Nintendo Company, Limited.

European release. Game developed in the USA. See the original for more information; "David Crane's The Rescue of Princess Blobette starring A Boy and His Blob [Model DMG-RP-USA]".

- TECHNICAL -

Model DMG-RP-UKV

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65824&o=2

$end

$gameboy=prinblobu,
$bio

Nintendo Game Boy Cart. published 31 years ago:

David Crane's The Rescue of Princess Blobette starring A Boy and His Blob (c) 1991 Absolute Ent., Incorporated.

- TECHNICAL -

Model DMG-RP-USA

- TRIVIA -

Released in May 1991 in North America.

- STAFF -

Game Design & Program: David Crane
Background Graphics: Juan Sanchez
Musical Score: Mark Van Hecke
Audio: Alex DeMeo
Additional Programming: Mark D. Klein

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65825&o=2

$end

$spectrum_cass=davgnomov,
$bio

Sinclair ZX Spectrum vinyl published 37 years ago:

David el Gnomo (c) 1985 Ariola Eurodisc, S.A.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=312261&o=2

$end

$spectrum_cass=davgnomo,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

David el Gnomo (c) 1985 Ariola Eurodisc, S.A.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=312262&o=2

$end

$msx1_cart=david2,
$bio

MSX cart. published 38 years ago:

David II (c) 1984 ASCII Corp.

- TRIVIA -

Original Price: 4800 Yen

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76681&o=2

$end

$msx1_cart=david2k,
$bio

David II (c) 198? Zemina.

Korean release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69170&o=2

$end

$msx1_flop=david2,
$bio

David II Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134175&o=2

$end

$megadriv=drscj,
$bio

Sega Mega Drive cart. published 30 years ago:

David Robinson Basketball (c) 1992 Sega Enterprises, Limited.

- TRIVIA -

Reviews:
[FR] August 1992 - Joypad N.11: 87/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56437&o=2

$end

$gamegear=drsc,drsch,
$bio

Sega Game Gear cart. published 31 years ago:

David Robinson's Supreme Court (c) 1991 SEGA Enterprises, Ltd.

Unreleased prototype.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234621&o=2

$end

$megadriv=drsc,drscjp,
$bio

Sega Mega Drive cart. published 30 years ago:

David Robinson's Supreme Court (c) 1992 SEGA Enterprises, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40401&o=2

$end

$ibm5150=dawolfsa,
$bio

IBM PC 5.25in. disk. published 33 years ago:

David Wolf: Secret Agent (c) 1989 Dynamix

- TRIVIA -

Released in December 1989 in the USA.

- STAFF -

Design: Kevin Ryan, Damon Slye
Art Director: John Burton
Producer: Damon Slye
Executive Producer: Jeffrey Tunnell
Programming: Kevin Ryan
Car Sequence: Paul Bowman
Background Art: John Burton, Tom Collie, Kobi Miller
Animation: Brian Hahn
3D Art and Animation: Cyrus Kanga, Mark Brenneman
Screenplay: Kevin Ryan, Jerry Luttrell, Mike Sussman
Sound Effects and Music Editing: Bryce Morcello
Musical Score: Alan McKean
Director of Image Production: Randy Dersham
Costumes, Make Up and Casting: Sher Alltucker
The Cast: Greg Scheid (as David Wolf), Angela Clement (as Kelly O'Neal), J.J. as Bruno Vasto, Duayne White (as Garth Stock), Kevin Dahlstrom (as Tom Boor), Ben Taitel (as Director March), Anthony R. Reyneke (as Dr. Fenton), Damon Slye (as Horowitz), Tom Collie (as Lt. Brooks), Brian Hahn (as Dr. Johnson), Kevin Ryan (as Father Brown), Sher Alltucker (as Newsperson), Cyrus Kanga (as Thug), Jerry Luttrell (as Thug), Jeffrey Tunnell (as Thug), John Burton (as Thug)
Virtual Machine: Mike Edwards, Piotr Lukaszuk
3space(TM): David McClurg
TitleMaker: Dariusz Lukaszuk
Software Tools: Richard Rayl, Piotr Lukaszuk
Audio System: Bryce Morcello
Road Technology: Dariusz Lukaszuk
Flight Model: Damon Slye
Smart Start(TM): Richard Rayl, David McClurg, Piotr Lukaszuk
Hardware Support: Marc Von Ahn
Playtesters: Mick Westrick, Ryan Carothers, Aaron Tunnell
Administrative Support: Anthony R. Reyneke, Karen Peal
Director of Marketing: Jerry Luttrell
Package Illustration: Michael Rogan
Logo Design, Documentation Layout, Package Relief Pitcher: Kobi Miller
Peregrine Logo: Robert Caracol
Great Silhouettes: Sher Alltucker
Documentation: Jeffrey Tunnell, Cyrus Kanga
Special Thanks To: Willa Ryan, Jodi Burton, Colleen Tunnell, for Moral support, Oaktree for David Wolf's Wardrobe, Four Season's for Formal Wear, Gentleman's Encore for Additional Wardrobe, University of Oregon Theatrical Department, Oregon Air National Guard, Flightcraft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295139&o=2

$end

$apple2_flop_orig=midmagic,
$bio

Apple II 5.25 disk. published 40 years ago:

David's Midnight Magic (c) 1982 Broderbund Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229116&o=2

$end

$pc8801_cass=midmagic,
$bio

NEC PC-8801 Series cass. published 38 years ago:

David's Midnight Magic (c) 1984 System Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91209&o=2

$end

$pc8801_flop=midmagic,
$bio

NEC PC-8801 Series disk. published 38 years ago:

David's Midnight Magic (c) 1984 System Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91613&o=2

$end

$apple2_flop_misc=dvmidmgc,
$bio

Apple II 5.25 disk. published 41 years ago:

David's Midnight Magic (c) 1981 subLOGIC

- TECHNICAL -

GAME ID: APDSK-2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107386&o=2

$end

$xegs=midmagic,
$bio

Atari XE cart. published 35 years ago:

David's Midnight Magic [Model RX8083] (c) 1987 Atari Corp. [Sunnyvale, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51234&o=2

$end

$apple2_flop_misc=davidos,
$bio

Apple II 5.25 disk. published 40 years ago:

David-DOS (c) 1982 David Data

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240768&o=2

$end

$megadriv=daviscp2a,
$bio

Davis Cup II (c) 199? Unknown

Prototype sequel. never released.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57181&o=2

$end

$tg16=daviscup,
$bio

NEC TurboGrafx-16 cart. published 31 years ago:

Davis Cup Tennis [Model TGX040061] (c) 1991 NEC Home Electronics, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84305&o=2

$end

$megadriv=daviscup,daviscupa,daviscupj,
$bio

Sega Mega Drive cart. published 29 years ago:

Davis Cup World Tour (c) 1993 Tengen, Incorporated.

- TRIVIA -

Reviews:
[FR] September 1993- Consoles + N.23: 90%

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71047&o=2

$end

$megadriv=daviscp2,
$bio

Davis Cup World Tour Tennis 2 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56438&o=2

$end

$gba=daviscupu,
$bio

Nintendo GBA cart. published 20 years ago:

Davis Cup [Model AGB-AD6E-USA] (c) 2002 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70289&o=2

$end

$gba=daviscup,
$bio

Nintendo GBA cart. published 20 years ago:

Davis Cup [Model AGB-AD6P] (c) 2002 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70288&o=2

$end

$spectrum_cass=davyjone,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Davy Jones Locker (c) 1987 River Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293708&o=2

$end

$cpc_flop=davyjone,
$bio

Davy Jones Locker (c) 19?? Adventure Workshop, The.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126196&o=2

$end

$apple2_flop_orig=dawnpatr,
$apple2_flop_clcracked=dawnpatr,
$bio

Apple II 5.25 disk. published 40 years ago:

Dawn Patrol (c) 1982 TSR Hobbies

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268296&o=2

$end

$msx1_flop=dawnpatr,
$bio

MSX disk. published 36 years ago:

Dawn Patrol (c) 1986 Eaglesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109032&o=2

$end

$msx1_cass=dawnpatr,
$bio

MSX cass. published 35 years ago:

Dawn Patrol (c) 1987 Eaglesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94575&o=2

$end

$vz_snap=dawn_pat,
$vz_cass=dawn,
$bio

Dawn Patrol (c) 198? Dick Smith Electronics.

Rescue your men using the helicopter, but don't get shot down on the way.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235058&o=2

$end

$amigaocs_flop=dawnpatr,dawnpatrg,
$bio

Commodore Amiga 500 disk. published 27 years ago:

Dawn Patrol (c) 1995 Empire Interactive Europe, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73841&o=2

$end

$pc6001_cart=dawnpat,
$bio

NEC PC-6001 Series cart. published 10 years ago:

Dawn Patrol (c) 2012 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298166&o=2

$end

$pc98_cd=dawnpat,
$bio

NEC PC-9821 CD published 25 years ago:

Dawn Patrol - Yoake no Pilot (c) 1997 KSS Media Ent. Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128391&o=2

$end

$msx1_cart=dawnpatr,
$bio

MSX cart. published 36 years ago:

Dawn Patrol [Model R49X5403] (c) 1986 Pony Canyon, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76682&o=2

$end

$cpc_cass=dawnsley,
$bio

Amstrad CPC cass. published 36 years ago:

Dawnssley (c) 1986 Top Ten Soft.

- TECHNICAL -

[Model TATE01]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95896&o=2

$end

$spectrum_cass=dawnssle,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Dawnssley (c) 1987 Top Ten Software.

- TECHNICAL -

[Model TST E08]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78514&o=2

$end

$pc8801_flop=daydream,
$bio

NEC PC-8801 Series disk. published 36 years ago:

Day Dream (c) 1986 Cross Media Soft.

- TECHNICAL -

FD x2

- TRIVIA -

Released in july 1986 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91614&o=2

$end

$nes=daydream,
$bio

Nintendo NES cart. published 30 years ago:

Day Dreamin' Davey (c) 1992 HAL America, Inc.

Set off with time-travelling Davey as he follows his wandering imagination on an epic journey through the past. Guide Davey as he picks up spells from Merlin the Magician, takes on Cyclops in ancient Greece, searches for Pandora's Box, and covers all the stops along the way to the final showdown - the Gunfight at the OK Corral! So pay attention and don't lose your hall pass - or this might go on your permanent record!

- TECHNICAL -

GAME ID: NES-6D-USA

- TRIVIA -

Released in June 1992 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55046&o=2

$end

$spectrum_cass=dayofthe,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Day of the Match (c) 1983 Video Software

- TRIVIA -

The game's name is based on the long-running BBC football highlights programme 'Match of the Day'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78516&o=2

$end

$amigaocs_flop=dayphara,daypharag,
$bio

Day of the Pharaoh (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73842&o=2

$end

$st_flop=dayviper,
$bio

Atari ST disk. published 33 years ago:

Day of the Viper (c) 1989 Accolade, Inc.

- TECHNICAL -

GAME ID: 39914

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148743&o=2

$end

$amigaocs_flop=dayviper,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Day of the Viper (c) 1989 Accolade, Incorporated.

- TECHNICAL -

GAME ID: 49912

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73843&o=2

$end

$cpc_flop=daybaseu,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Daybase (c) 1985 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125030&o=2

$end

$info=sc4dayltd,sc4daylte,sc4dayltf,sc4dayltk,sc4dayltl,sc4dayltm,
$bio

Daylight Robbery (c) 200? Bell-Fruit Games, Limited. [B.F.G.]

- TECHNICAL -

[Model PR4601]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61756&o=2

$end

$info=sc4daylt,sc4daylta,sc4dayltb,sc4dayltc,sc4dayltg,sc4daylth,sc4daylti,sc4dayltj,
$bio

Daylight Robbery (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR6801]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42540&o=2

$end

$pc98=daysduel,daysduela,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Days in Duel (c) 1994 Swat.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89259&o=2

$end

$amigaocs_flop=daysthnd,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Days of Thunder (c) 1990 Mindscape, Incorporated. [Northbrook, IL, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73844&o=2

$end

$spectrum_cass=daysofth,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Days of Thunder (c) 1990 Mindscape, Inc.

Mindscape brings you true Days of Thunder excitement straight from the incredible Paramount Pictures film. All the fast-paced movie action comes right into your living room on your home computer. Take the wheel in your very own 200mph+ stock car! As you shift into high gear, you'll watch every other driver slip into your rear view mirror..or will you? Test your driving skill and and see if you have a chance to bring home Daytona. Give everything you've got and go for the Championship! In order to take part in a race you must face a few laps on an empty track to get a qualifying grid position. As you go from track to track your ultimate aim is to be good enough to get a shot at the last race of the season at Daytona - the Championship race. Good luck!

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78517&o=2

$end

$c64_cass=daysofth,
$bio

Commodore C64 cass. published 32 years ago:

Days of Thunder (c) 1990 Mindscape, Inc.

- STAFF -

Program: Donald Campbell, John Prince
Artist: Wayne Billingham
Sound and Music: Iain McLeod, Mark Tait

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187213&o=2

$end

$gameboy=daysthnd,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Days of Thunder (c) 1992 Mindscape, Incorporated.

- TECHNICAL -

Game ID: DMG-TH-USA

- STAFF -

Programming: Steven Dunn
Artwork: Steven Dunn
Additional Artwork: Tom Ashton
Music: David Whittaker
SFX: David Whittaker
Clink 2+ and Trax: Dylan Cuthbert
Playtesting: Darren Drabwell, R. Hupfauwer, Ken George

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65826&o=2

$end

$nes=daysthnd,daysthndu,
$bio

Nintendo NES cart. published 32 years ago:

Days of Thunder (c) 1990 Mindscape, Incorporated.

"Let me drive. You build me a car and I'll win Daytona next year." Think so, huh? You're raw, untested. You've never driven a stock car before in your life. You're up against the stock car greats. And you just made one very big promise. Now you've got to fulfill it. Put up or shut up. Lay it on the line. You're Cole Trickle, rookie driver, and you're about to experience all the engine-roaring, tire-screeching stock car action of the movie Days of Thunder. Better buckle up.

- TECHNICAL -

GAME ID: NES-YH-USA

- TRIVIA -

Released in October 1990 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55047&o=2

$end

$cpc_flop=daytonus,
$bio

Amstrad CPC type-in published 33 years ago:

Dayton U.S.A (c) 1989 AM-Mag

- TRIVIA -

Listed as a type-in program in the French magazine: AM-Mag.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119544&o=2

$end

$info=j5daytn,j5daytna,
$bio

Daytona (c) 199? JPM International.

- TECHNICAL -

System 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41030&o=2

$end

$info=m4daytn,m4daytn__a,m4daytn__b,m4daytn__c,m4daytn__d,m4daytn__e,m4daytn__f,m4daytn__g,m4daytn__h,m4daytn__i,m4daytn__j,m4daytn__k,m4daytn__l,m4daytn__m,m4daytn__n,
$bio

Daytona (c) 199? BWB.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41300&o=2

$end

$info=j5daycls,j5dayclsa,
$bio

Daytona Classic (c) 200? JPM.

Daytona Classic is a traditional 3-reel, multi-stake and award card game. All stakes are played on 5 winlines with prizes awarded for three of a kind fruits. The jackpot joker symbols may be wild depending on which stake or game is being played.

- TRIVIA -

Released in Czech Republic.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11734&o=2

$end

$info=j6daygld,j6dayglda,j6daygldb,j6daygldc,j6daygldd,j6dayglde,
$bio

Fruit Machine published 20 years ago:

Daytona Gold (c) 2002 JPM.

Daytona Gold is a three-reel, multi-stake and award card game, introducing a highly original representation of the stake multiplier.

In line with the motor-sport theme, a large central 'rev counter' indicates the multiplier status via the position of the needle. Top reel game wins are shown on the top award card and are multiplied by the value shown on the rev counter. This multiplier increases with the top game stake. Top reel game wins of up to the jackpot value are automatically saved to the multiwin. Top reel game wins of more than the jackpot are saved to the bonus display.

- TECHNICAL -

The game is housed in an Electra cabinet.

- TRIVIA -

Released in Poland, Ukraine, Czech Republic, Latvia, Lithuania and Slovakia.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11735&o=2

$end

$info=j6dayml,j6daymla,j6daymlb,
$bio

Daytona Millenium (c) 199? JPM International.

- TECHNICAL -

Impact

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15848&o=2

$end

$info=daytona,daytonas,daytona93,daytonase,
$vgmplay=daytona,
$bio

Arcade Video game published 29 years ago:

Daytona USA (c) 1993 Sega.

An excellent checkpoint-style racing game.

- TECHNICAL -

Runs on the Sega "Model 2" hardware.

Players: 2
Control: paddle
Buttons: 7

- TRIVIA -

Even if titlescreen says 1993, Daytona USA was released in March 1994.

The first game to come out on Sega Model 2 hardware, worth mentioning above and beyond anything else due to the fact that it is the number one grossing game of all time.

Daytona also caused and still causes a problem in the arcade industry, Sega had come up with such a 'killer app' that no other game from them or any other company since has matched it in terms of profitability, leading to the phrase heard from most site operators, 'It's no Daytona'.

This game contains statues of Sonic the Hedgehog and Jeffrey from "Virtua Fighter".

Toshiba EMI released a limited-edition soundtrack album for this game (Daytona USA / B-Univ - TYCY-5392) on September 7, 1994.

- UPDATES -

The US version has the "Recycle It, Don't Trash It!" screen.

- TIPS AND TRICKS -

* Time Attack Mode : At the Transmission Selection screen, hold the Start button and press the Accelerator. In Time Attack Mode, only the cars controlled by players are shown in action. If you score high enough to rank in this mode, the letters 'T.A.' (For Time Attack) are shown next to your record in the ranking table.

* Hidden Musics : If you play well enough to make the high score table. You can enter special initials at the Name Entry Screen to hear music of some of SEGA's classic games. Here is the list (Game name - Initials to enter) :
"Hang-On" - H.O
"After Burner" - A.B
"Virtua Fighter" - V.F
"Galaxy Force" - G.F
"F1 Exhaust Note" - EXN
"Turbo Out Run" - TOR
"Fantasy Zone" - F.Z
"Quartet" - QTT
"Space Harrier" - S.H
"Power Drift" - P.D
"Super Hang-On" - SHO
"Rad Mobile" - R.M
"Strike Fighter" - S.F
"Out Runners" - ORS
"Enduro Racer" - E.R
"Sword of Vermillion" - VMO
"Out Run" - O.R
"V.R. - Virtua Racing" - V.R
"Super Monaco GP" - SMG
"Stadium Cross" - S.C
"G-Loc - Air Battle" - GLC
"GP Rider" - GPR
"SDI - Strategic Defense Initiative"  - SDI
"Thunder Blade" - T.B

* Special Ending : You must finish in third place or better in every course.

* Secret View : To get an overall view of the race condition during gameplay, hold the Start button and simultaneously press view change buttons 2+3+4.

* Extra Time : On the beginner track there is a slot machine on the top of the stone arch. To play the slot machine, press Start to stop the movement of the wheels. If you get a 777 you'll get 7 seconds of extra time. If you get three Bars you'll get 5 seconds of time.

* Fast Start : In the transmission selection screen hold the 'Start' button down, you will notice that it says 'Real Players Only'. Keep holding the 'Start' button down, until the transmission selection time runs out (You have to choose manual). From my knowledge this only works on the beginner track. Continue holding the start button down through the whole first lap. If you notice you reach 210 mph just before the Jackpot machine. This will give you at least 2 car lengths lead over other racers that don't do the cheat (if you do it right and don't bump any other cars). This will give you time to get away from the rest of the field and keep on truckin'.

* Intermediate Course Easter Egg : If you drive onto the elevated path just before the Pit Road, a billboard will appear stating that you just lost your sponsor.

* Expert Course Easter Eggs : If you stop on the last corner the seagulls will get closer to your car. If you drive the second lap in reverse the Statue will be standing on it's hands. If you stop completely near the statue you can make it spin by pressing the Start button repeatedly. When the game starts press the start button repeatedly to make the seagulls get larger.

- SERIES -

1. Daytona USA (1993)
2. Daytona USA 2 - Battle On The Edge (1998)
3. Daytona USA 2 - Power Edition (1998)
4. SR - Sega Racing Classic (2009)

- STAFF -

Sound composer : Takenobu Mitsuyoshi
Planner : Yokinobu Arikawa, Makaoto Osaki
Programmers : Kouki Koiwa, Daichi Katagiri, Hideomi Miyauchi, Masahiko Kobayashi
Designers : Yasuo Kawagoshi, Yasuko Suzuki, Takafumi Kagaya, Hiroyuki Nakagomi
Chief Programmer : Takuji Masuda
Chief Designer : Toshihiro Nagoshi
Special thanks to : Yu Suzuki
Special thanks to all staffs of Sega R&D Dept. #4 and #2

- PORTS -

* CONSOLES:
Sega Mega Drive [Unreleased Prototype]
Sega Saturn (1995)
Sega Saturn (1996) "Daytona USA Championship Circuit Edition"
Sega Saturn (1998) "Daytona USA Championship Circuit Netlink Edition"
Sega Dreamcast (2001) "Daytona USA 2001"
Microsoft Xbox 360 [XBLA] (2011)
Sony PlayStation 3 [PSN] (2011)

* COMPUTERS:
PC (Microsoft Windows 95) [HCJ-0121] (Dec 1996)
PC (Microsoft Windows 95) [HCJ-0129] (Nov 1997) "Daytona USA Evolution"
PC (Microsoft Windows 95) (Nov 1997) "Daytona USA Deluxe"

* OTHERS:
Tiger R-Zone (1995)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=601&o=2

$end

$saturn=daytonceun,
$bio

Sega Saturn CD published 26 years ago:

Daytona USA - Championship Circuit Edition - Netlink Edition [Model 81218] (c) 1996 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60023&o=2

$end

$saturn=daytonceu,
$bio

Sega Saturn CD published 26 years ago:

Daytona USA - Championship Circuit Edition [Model 81213] (c) 1996 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60022&o=2

$end

$saturn=daytonce,
$bio

Sega Saturn CD published 25 years ago:

Daytona USA - Championship Circuit Edition [Model MK81213-50] (c) 1997 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60281&o=2

$end

$saturn=daytoncej,daytonceja,
$bio

Sega Saturn CD published 25 years ago:

Daytona USA - Circuit Edition (c) 1997 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID: GS-9100

- TRIVIA -

Released on January 24, 1997 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59030&o=2

$end

$saturn=daytonajhib,
$bio

Sega Saturn CD published 27 years ago:

Daytona USA - Hibaihin Mihonban (c) 1995 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID: SGS-9013

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59031&o=2

$end

$info=daytonam,
$bio

Arcade Video game published 21 years ago:

Daytona USA - To The Maxx [2001 Edition] (c) 2001 The Game Room.

Daytona USA To The Maxx is an unofficial hack of "Daytona USA" that adds a turbo button and several more playing modes, a ghost car for your fastest lap, a rear view and about 4 more viewing modes, and its surprisingly playable... Adds a bar across the middle at the bottom, this is your turbo fuel, and the red bars at the side are your extra views, also, the digital speedo has been changed.

- TECHNICAL -

Runs on the Sega "Model 2" hardware.

Players: 2
Control: paddle
Buttons: 7

- STAFF -

Hacked by : Kyle Hodgetts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3340&o=2

$end

$info=daytona2,
$bio

Arcade Video game published 24 years ago:

Daytona USA 2 - Battle On The Edge (c) 1998 Sega.

The wild and hot run is back. 16 people can run together. Not only the body of the machine and the road surface, but also smoke and the flames for the crash scenes are reproduced beautifully. The game also uses the real engines' sounds from the real cars.

- TECHNICAL -

Runs on the Sega "Model 3 Step 2.1" hardware.

Players : 1
Control : Paddle
Buttons : 8

- TRIVIA -

Released in May 1998 in Japan.

A cameo of this game is seen in the 2000 movie, 'Dude, Where's My Car?'. Two "Daytona USA 2" cabinets running the 'Power Edition' upgrade can be briefly shown in that movie.

Soundtrack releases :
Daytona USA 2 Battle on the Edge Sound Tracks [Pony Canyon / Marvelous Entertainment inc. - MJCA-00025 - Jul 17, 1998]

- TIPS AND TRICKS -

* Bumper Camera : To access the awesome bumper cam, press view buttons 1 and 2 during a game.

* Helicopter Camera : To access the awesome sky cam, press all view buttons during the game!

* Time Lap Mode : During transmission select, hold down START and press the accelerator to pick your transmission. If done correctly, the words 'Time Lap Mode' will appear and you will race the track alone without interference from other drivers.

* Mirror Mode : On the circuit select screen, hold down Start and choose a track. Choose car and transmission as normal. You should now have Mirror Mode.

- SERIES -

1. Daytona USA (1993)
2. Daytona USA 2 - Battle On The Edge (1998)
3. Daytona USA 2 - Power Edition (1998)
4. SR - Sega Racing Classic (2009)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3678&o=2

$end

$info=dayto2pe,
$bio

Arcade Video game published 24 years ago:

Daytona USA 2 - Power Edition (c) 1998 Sega.

Daytona USA 2 grades up! Experience the force and the excitement of the stock cars. This time, the player can use the Hornet Classic, the car from "Daytona USA". There are new features such as the Mix Course, the combination of Medium, Expert, and Beginners, and the player can drive the reverse direction.

- TECHNICAL -

Runs on the Sega "Model 3 Step 2.1" hardware.

Players : 1
Control : Paddle
Buttons : 4

- TRIVIA -

Released in December 1998 in Japan.

The Power Edition includes the courses from the original "Daytona USA".

- TIPS AND TRICKS -

* Bumper Camera: To access the awesome bumper cam, press view buttons 1 and 2 during a game.

* Helicopter Camera: To access the awesome sky cam, press all view buttons during the game.

* Time Lap Mode: During transmission select, hold down Start and press the accelerator to pick your transmission. If done correctly, the words 'Time Lap Mode' will appear and you will race the track alone without interference from other drivers.

* Mirror Mode: On the circuit select screen, hold down Start and choose a track. Choose car and transmission as normal. You should now have Mirror Mode.

* Rocket Start: At the start of the Advanced and Expert courses, hold down the brake and rev constantly to around 7,000 RPM (the yellow area on the speedometer). When "GO!" appears, release the brake and if timed right, your car should lean back and you pick up reasonable speed. This is critical for impressive times.

* Reverse Mode: At the car selection screen, hold down the Brake. You should see the word "REVERSE", and choose your car.

- SERIES -

1. Daytona USA (1993)
2. Daytona USA 2 - Battle On The Edge (1998)
3. Daytona USA 2 - Power Edition (1998)
4. SR - Sega Racing Classic (2009)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3677&o=2

$end

$dc=daytonaj,
$bio

Sega Dreamcast GD published 22 years ago:

Daytona USA 2001 [Model HDR-0106] (c) 2000 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135305&o=2

$end

$dc=daytonae,daytonap2,
$bio

Sega Dreamcast GD published 21 years ago:

Daytona USA 2001 [Model MK-51037-50] (c) 2001 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135304&o=2

$end

$info=daytonat,daytonata,
$bio

Daytona USA Turbo (c) 199? Unknown.

Daytona USA Turbo is an unofficial hack of "Daytona USA" that's slightly faster than the original and also features optional monster trucks!

- TECHNICAL -

Runs on the Sega "Model 2" hardware.

Players: 2
Control: paddle

- STAFF -

Hacked by : Kyle Hodgetts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3339&o=2

$end

$info=daytonagtx,
$bio

Arcade Video game published 19 years ago:

Daytona USA [GTX 2004 Edition] (c) 2003 Game Room, The.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127419&o=2

$end

$saturn=daytonau,
$bio

Sega Saturn CD published 27 years ago:

Daytona USA [Model 81200] (c) 1995 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60021&o=2

$end

$dc=daytona,daytonap1,
$bio

Sega Dreamcast GD published 21 years ago:

Daytona USA [Model 81200] (c) 2001 Hasbro Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135303&o=2

$end

$saturn=daytonaj,
$bio

Sega Saturn CD published 27 years ago:

Daytona USA (c) 1995 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID: GS-9013

- TRIVIA -

Released on April 1, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59029&o=2

$end

$saturn=daytona,
$bio

Sega Saturn CD published 27 years ago:

Daytona USA [Model MK81200-50] (c) 1995 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60280&o=2

$end

$info=sp_daytr,sp_daytra,sp_daytrb,sp_daytrc,
$bio

Daytripper (c) 199? Ace Coin Equipment, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42229&o=2

$end

$snes=dazexmas,
$bio

Nintendo Super NES cart. published 28 years ago:

Daze Before Christmas (c) 1994 Sunsoft

- TECHNICAL -

GAME ID: SNSP-ADCP-EUR

- TRIVIA -

Released in November 1994 in the USA.

- TIPS AND TRICKS -

Level Password  
--------------
2 TNFRN  
3 SLJFT  
4 SNJLB  
5 KRLHG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62892&o=2

$end

$megadriv=dazexmas,dazexmasp,
$vgmplay=dazexmas_md,
$bio

Sega Mega Drive cart. published 28 years ago:

Daze Before Christmas (c) 1994 Sunsoft

- TECHNICAL -

GAME ID: T-15156-50

- TIPS AND TRICKS -

GAME GENIE CODE:

AABT-AA3J
Lets you play the European PAL cartridge on a US Genesis console.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56439&o=2

$end

$sms=comicaltw,
$bio

Sega Mark III cart. published 36 years ago:

大戰黑手黨 (c) 1986 Aaronix.
(Dazhan Heishou Dang)

- TECHNICAL -

Game ID: K317
Cart color: Yellow/Gold

- TRIVIA -

The title of this game translates from Korean as Mafia Wars.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55977&o=2

$end

$pippin=dazzloid,
$bio

Bandai Pippin CD published 26 years ago:

Dazzeloids [Model BDS-20030] (c) 1996 Voyager [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122073&o=2

$end

$apple2_flop_orig=dazldraw,
$bio

Apple II 5.25 disk. published 38 years ago:

Dazzle Draw (c) 1984 Broderbund Soft., Inc.

- TECHNICAL -

GAME ID: 25050

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229117&o=2

$end

$info=dazzler,
$bio

Arcade Video game published 40 years ago:

Dazzler (c) 1982 Century Electronics.

An early maze game that features voice simulation. The game is pretty much a cross between "Pac-Man" and "Donkey Kong Junior".

- TECHNICAL -

CVS [Convertable Video System] Hardware.

Main CPU : S2650 (@ 894.886 Khz)
Sound CPU : S2650 (@ 894.886 Khz)
Sound Chips : (2x) DAC, TMS5110 (@ 640 Khz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Released in February 1982.

Richard Crawford holds the official record for this game with 69,000 points on March 12, 1983.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=602&o=2

$end

$cpc_flop=dazzlerf,
$bio

Amstrad CPC type-in published 34 years ago:

Dazzler (c) 1988 Amstrad Cent Pour Cent

- TRIVIA -

Listed as a type-in program in the French magazine: Amstrad Cent Pour Cent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120029&o=2

$end

$adam_flop=dazzstar,
$bio

Coleco Adam disk. published 36 years ago:

DazzleStar Disassembler (c) 1986 Washington.

CP/M-TDOS disassembler for CP/M-80 binary files.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109411&o=2

$end

$tvc_flop=dama,damaa,dama1,
$bio

Dáma (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111842&o=2

$end

$tvc_cass=dama,
$bio

Dáma (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112405&o=2

$end

$info=downhill,downhillu,
$bio

Arcade Video game published 25 years ago:

DB - Downhill Bikers (c) 1997 Namco.

A mountain bike simulator.

Enjoy a competitive fast downhill racing, in the most varied and challenging mountain courses, pedaling fast into most dangerous curves and jump over different obstacles to  do stunt tricks, earn adrenaline and make the opponents bite the dust, to win this  extreme race.

- TECHNICAL -

Namco System 23 hardware
Game ID : DH

Main CPU : IDT (@ 133.3289 Mhz), H8/3002 (@ 14.7456 Mhz), H8/3334 (@ 14.7456 Mhz)
Sound Chips : C352 (@ 24.576 Mhz)

- TRIVIA -

Downhill Bikers was shown at the 1998 AOU Amusement Expo show, in Japan. It was released the same month, in February 19 1998, in Japan (even if titlescreen says 1997).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4286&o=2

$end

$x1_flop=dbbasic,
$bio

db-BASIC (c) 198? DB-SOFT.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86191&o=2

$end

$specpls3_flop=db1plus3,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

DB1 Plus 3 Disc Backup Utility (c) 1988 Kobrahsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148279&o=2

$end

$camplynx_flop=dbase2,
$bio

Camputers Lynx disk. published 40 years ago:

dBASE II (c) 1982 Ashton-Tate

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237160&o=2

$end

$osborne1=dbase2,
$bio

Osborne-1 disk. published 40 years ago:

dBase II (c) 1982 Ashton-Tate

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237499&o=2

$end

$mtx_flop=dbase2,
$bio

Memotech MTX disk. published 39 years ago:

dBASE II (c) 1983 Ashton-Tate

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275799&o=2

$end

$ep64_flop=dbase242hu,
$bio

Enterprise 64 disk. published 38 years ago:

dBase II (c) 1984 Babsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232512&o=2

$end

$px8_cart=dbaseii,
$bio

Epson PX-8 cart. published 38 years ago:

dBase II (c) 1984 Ashton-Tate

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276272&o=2

$end

$adam_flop=dbase2,
$bio

dBASE II (c) 198? Unknown

Database filing system configured for ADAM CP/M 2.2 with SmartKEY Menu Labels. Requires scrolling or screen wrap unless user installs 80 column display device

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110089&o=2

$end

$ep64_flop=dbase23,
$bio

dBase II (c) 198? RSP

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232511&o=2

$end

$dmv=dbase238,dbase240,
$bio

dBASE II (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233916&o=2

$end

$dmv=dbase238a,
$bio

dBASE II + WordStar (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233915&o=2

$end

$apc=dbaseiic,
$bio

NEC Advanced PC disk. published 40 years ago:

dBASE II for CP/M (c) 1982 Ashton-Tate

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236951&o=2

$end

$apc=dbaseiid,
$bio

NEC Advanced PC disk. published 40 years ago:

dBASE II for MS-DOS (c) 1982 RSP, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236952&o=2

$end

$cpc_flop=dbaseiiv,dbaseii2,dbaseii202,dbaseii203,dbaseii204,dbaseii205,dbaseii206,dbaseii207,dbaseii209,dbaseii210,dbaseii20a,dbaseii20b,dbaseii20d,dbaseii20e,dbaseii20f,
$bio

Amstrad CPC/PCW disk. published 36 years ago:

dBase II Ver. 2.4 (c) 1986 Borland

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125031&o=2

$end

$zorba=dbase2,
$bio

Telcon Zorba disk. published 40 years ago:

dBase II Ver.2 (c) 1982 Ashton-Tate

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236149&o=2

$end

$tiki100=dbase2,
$bio

dbase II Ver.2.x (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237297&o=2

$end

$apricot_flop=dbase2,
$bio

ACT Apricot PC Xi disk. published 38 years ago:

dBASE II/86 (c) 1984 Ashton-Tate

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236816&o=2

$end

$bbc_flop_torch=dbaseii,
$bio

Acorn BBC w/ Torch Co-Proc. disk. published 40 years ago:

dBASE-II (c) 1982 Torch Computers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237533&o=2

$end

$advantage=dbaseii,
$bio

dBaseII (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264626&o=2

$end

$dragon_flex=dbasic,dbasica,dbasic10,
$bio

Dragon 64 Flex disk. published 38 years ago:

DBASIC (c) 1984 Compusense

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237470&o=2

$end

$mz700_cass=dbp701,
$bio

Sharp MZ-700 cass. published 40 years ago:

DBP701+ Datenbanksystem (c) 1982 Kersten & Partner [Germany]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131806&o=2

$end

$cpc_flop=dbtscant,
$bio

Amstrad CPC 464 disk. published 25 years ago:

DBT Scan Tool (c) 1997 Da Boxon Team

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124621&o=2

$end

$psx=deadball,
$bio

Sony PlayStation CD published 24 years ago:

DBZ - Dead Ball Zone (c) 1998 GT Interactive

North American release. Game developed in Europe. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-00658

- TRIVIA -

Released in August 1998 in the USA.

The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110942&o=2

$end

$x68k_flop=dccard,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

DC Card (c) 1990 Studio Undo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87279&o=2

$end

$vtech_innotv_cart=dcgcr,
$bio

VTECH InnoTV cart. published 7 years ago:

DC Comics - Gotham City Robots [Model 80-274803] (c) 2015 VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=279210&o=2

$end

$info=jak_dchp,
$bio

DC Super Heroes - The Watchtower Hero Portal (c) 200? Jakks Pacific, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240403&o=2

$end

$vg5k=dca,
$bio

Philips VG-5000 cass. published 36 years ago:

DCA (c) 1986 Hervier, Carl

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293766&o=2

$end

$to7_cass=dca,
$bio

DCA (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108202&o=2

$end

$sgi_mips=dce_1_2_2,
$bio

SGI MIPS IRIX soft. published 24 years ago:

DCE 1.2.2 Base Executive/Client for IRIX (c) 1998 Silicon Graphics, Inc.

- TECHNICAL -

SOFT ID: 812-0883-001

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266393&o=2

$end

$dragon_flop=dchrome,
$bio

Dragon disk. published 33 years ago:

DCHROME & SCANNER (c) 1989 Dragon Power Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265460&o=2

$end

$mo5_flop=dcsdboot,
$bio

Thomson MO5 disk. published 10 years ago:

DCSDDBoot (c) 2012 DCsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235283&o=2

$end

$info=dct11em,
$bio

Computer published 39 years ago:

DCT11-EM (c) 1983 Digital Equipment Corp. [DEC]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240506&o=2

$end

$to_flop=dctrans,dctransa,
$bio

Thomson TO disk. published 16 years ago:

DCTransferts (c) 2006 DCsoft [Daniel Coulom]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107687&o=2

$end

$to8_cass=dctrans,dctransa,
$bio

Thomson MO6/TO8 cass. published 16 years ago:

DCTransferts (c) 2006 DCsoft [Daniel Coulom]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240976&o=2

$end

$bbcb_flop_orig=dddcalc,
$bio

Acorn BBC Micro B disk. published 37 years ago:

DDD-calc (c) 1985 Gemini

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125652&o=2

$end

$pico=dorangkr,
$bio

Sega Pico game published 27 years ago:

Ddoddo-rang Koko-rang (c) 1995 Samsung

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115679&o=2

$end

$info=ddrmax,
$bio

Konami System 573 disc+cart. published 21 years ago:

DDRMAX Dance Dance Revolution 6thMix (c) 2001 Konami Corp.

- TECHNICAL -

GAME ID: GCB19
CART ID: GCB19 JA
CD ID: B19 JA A02

Runs on the Konami Bemani System 573 Digital Hardware

- TRIVIA -

Released in October 2001.

This is the first of the series to feature the 'extra' and 'encore extra' stages.

- TIPS AND TRICKS -

To unlock the extra stage, you must achieve a rank of 'AA' or higher on the final stage on heavy difficuly. You will have to play with 'reverse' and '1.5x speed' and a full life gauge that will not refill. The song is 'MAX 300'. In it's time, it was the fastest song of all, timing in at 300bpms. If by some magic you get an AA rank on MAX 300, you will unlock 'candy(insert star here)'. To pass this stage you need a full combo, but dont worry, the song is only an 8 foot difficulty. On top of that, there are no modifiers! Good luck.

- SERIES -

1. Dance Dance Revolution [Model GC845] (1998)
2. Dance Dance Revolution 1.5 (1999)
3. Dance Dance Revolution 2ndMix [Model GC895] (1999)
4. Dance Dance Revolution Best of Cool Dancers (1999)
5. Dance Dance Revolution 2ndMix with beatmania IIDX club version [Model GN896] (1999)
6. Dance Dance Revolution 2ndMix Link Version [Model GE885] (1999)
7. Dance Dance Revolution 2ndMix with beatmania IIDX substream club version 2 [Model GE984] (1999)
8. Dance Dance Revolution 3rdMix [Model GE887] (1999)
9. Dance Dance Revolution Karaoke Mix (1999)
10. Dance Dance Revolution 3rdMix Plus [Model GCA22] (2000)
11. Dance Dance Revolution Karaoke Mix 2nd (2000)
12. Dance Dance Revolution 4thMix [Model GCA33] (2000)
13. Dance Dance Revolution USA (2000)
14. Dance Dance Revolution Kids (2000)
15. Dance Dance Revolution 4thMix Plus [Model GCA34] (2000)
16. Dance Dance Revolution 5thMix [Model GCA27] (2001)
17. DDRMAX Dance Dance Revolution 6thMix (2001)
18. DDRMAX2 Dance Dance Revolution 7thMix (2002)
19. Dance Dance Revolution Extreme (2002)
20. Dance Dance Revolution SuperNOVA (2006)
21. Dance Dance Revolution SuperNOVA 2 (2007)
22. Dance Dance Revolution X (2008)
23. Dance Dance Revolution X2 (2010)
24. Dance Dance Revolution X3 VS 2ndMIX (2011)
25. Dance Dance Revolution (2013)
26. Dance Dance Revolution A (2016)
27. Dance Dance Revolution A20 (2019)
28. Dance Dance Revolution A20 PLUS (2020)

- PORTS -

* CONSOLES:
Sony PlayStation 2 (2002, DDR MAX - Dance Dance Revolution)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4870&o=2

$end

$info=ddrmax2,
$bio

Arcade Video game published 20 years ago:

DDRMAX2 Dance Dance Revolution 7thMix (c) 2002 Konami Corp.

- TECHNICAL -

GAME ID: GCB20

Runs on the Konami Bemani System 573 Digital Hardware.

- TRIVIA -

Released in March 2002.

- SERIES -

1. Dance Dance Revolution [Model GC845] (1998)
2. Dance Dance Revolution 1.5 (1999)
3. Dance Dance Revolution 2ndMix [Model GC895] (1999)
4. Dance Dance Revolution Best of Cool Dancers (1999)
5. Dance Dance Revolution 2ndMix with beatmania IIDX club version [Model GN896] (1999)
6. Dance Dance Revolution 2ndMix Link Version [Model GE885] (1999)
7. Dance Dance Revolution 2ndMix with beatmania IIDX substream club version 2 [Model GE984] (1999)
8. Dance Dance Revolution 3rdMix [Model GE887] (1999)
9. Dance Dance Revolution Karaoke Mix (1999)
10. Dance Dance Revolution 3rdMix Plus [Model GCA22] (2000)
11. Dance Dance Revolution Karaoke Mix 2nd (2000)
12. Dance Dance Revolution 4thMix [Model GCA33] (2000)
13. Dance Dance Revolution USA (2000)
14. Dance Dance Revolution Kids (2000)
15. Dance Dance Revolution 4thMix Plus [Model GCA34] (2000)
16. Dance Dance Revolution 5thMix [Model GCA27] (2001)
17. DDRMAX Dance Dance Revolution 6thMix (2001)
18. DDRMAX2 Dance Dance Revolution 7thMix (2002)
19. Dance Dance Revolution Extreme (2002)
20. Dance Dance Revolution SuperNOVA (2006)
21. Dance Dance Revolution SuperNOVA 2 (2007)
22. Dance Dance Revolution X (2008)
23. Dance Dance Revolution X2 (2010)
24. Dance Dance Revolution X3 VS 2ndMIX (2011)
25. Dance Dance Revolution (2013)
26. Dance Dance Revolution A (2016)
27. Dance Dance Revolution A20 (2019)
28. Dance Dance Revolution A20 PLUS (2020)

- PORTS -

* CONSOLES:
Sony PlayStation 2 (2003)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4871&o=2

$end

$bbc_rom=ddt,
$bio

Acorn BBC ROM published 38 years ago:

DDT Ver.7 (c) 1984 DDT Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240331&o=2

$end

$dai_cass=acrobat,
$bio

De Acrobaten (c) 198? Data Applications International [Belgium]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268073&o=2

$end

$cdi=amstrdam,
$bio

Phillips CD-i disc published 26 years ago:

De Amsterdamse Effectenbeurs Interactief (c) 1996 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52819&o=2

$end

$msx1_cass=dedemo,
$bio

MSX cass. published 37 years ago:

De Demo (c) 1985 Philips Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=130000&o=2

$end

$cdi=filmmaan,filmmaana,
$bio

Phillips CD-i disc published 27 years ago:

De Filmmaand - Highlights-Previews-Filmclips (c) 1995 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52820&o=2

$end

$cdi=frenchimd,
$bio

Phillips CD-i disc published 31 years ago:

De Franse Impressionisten (c) 1991 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52821&o=2

$end

$msx2_flop=oberon,oberona,
$bio

MSX 2 disk. published 36 years ago:

De Grotten van Oberon (c) 1986 Philips Interactive Media, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101567&o=2

$end

$cdi=kinderd,kinderda,
$bio

Phillips CD-i disc published 27 years ago:

De Kinderdisc met het complete verhaal ijsbeer in de tropen (c) 1995 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52822&o=2

$end

$cdi=kunstscd,
$bio

Phillips CD-i disc published 29 years ago:

De Kunstschatten Van Rusluand - St. Petersburg en de Collectie van de Hermitage (c) 1993 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52823&o=2

$end

$dc=dljetsetr,
$bio

Sega Dreamcast GD published 21 years ago:

De La Jet Set Radio (c) 2001 SEGA Enterprises, Ltd.

- TECHNICAL -

GAME ID: HDR-0128

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135306&o=2

$end

$spectrum_cass=demallem,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

De Malle Muur (c) 1985 MCN Software [Netherlands]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79675&o=2

$end

$msx1_flop=nachtwac,nachtwaca,
$bio

MSX disk. published 36 years ago:

De Nachtwacht (c) 1986 Radarsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109033&o=2

$end

$spectrum_cass=deprijsv,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

De Prijsvraag (c) 1985 MCN Soft. [Netherlands]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293349&o=2

$end

$cdi=renflord,
$bio

Phillips CD-i disc published 31 years ago:

De Renaissance van Florence (c) 1991 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52824&o=2

$end

$msx2_flop=sekte,sekteb,sektea,
$bio

MSX 2 disk. published 36 years ago:

De Sekte (c) 1986 Philips Interactive Media, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101569&o=2

$end

$msx1_flop=sprinter,sprintera,sprinterb,
$bio

De Sprinter Cracked (c) 19?? Unknown.

Tape to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133217&o=2

$end

$cdi=vliegend,
$bio

Phillips CD-i disc published 28 years ago:

De Vliegende Hollander (c) 1994 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52825&o=2

$end

$pc8801_flop=devotion,
$bio

De Votion (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91615&o=2

$end

$apple2gs_flop_misc=dexmas,
$bio

Apple IIGS disk. published 29 years ago:

DE Xmas (c) 1993 Digital Exodus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240815&o=2

$end

$cdi=intdetec,
$bio

Phillips CD-i disc published 25 years ago:

De Zaak van Sam - Interactieve Detective (c) 1997 NOB-Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52826&o=2

$end

$nes=deblock,
$bio

Nintendo Famicom cart. published 31 years ago:

De-Block (c) 1991 Athena Co. Ltd.

- TECHNICAL -

GAME ID: ATH-9L

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53959&o=2

$end

$cpc_cass=dedong,
$bio

Amstrad CPC cass. published 38 years ago:

De-Dong (c) 1984 Prosol.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95897&o=2

$end

$spectrum_cass=defusion,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

De-Fusion (c) 1983 Lyndenhurst

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78558&o=2

$end

$spectrum_cass=defuwrm,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

De-Fusion + Worms (c) 1984 K-Tel International, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288354&o=2

$end

$x68k_flop=deja,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

De-Ja (c) 1990 Elf.

- TECHNICAL -

FD x3

- TRIVIA -

Released on October 05, 1990 in Japan for a retail price of 6800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87424&o=2

$end

$pc98=deja,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

De-Ja (c) 1990 Elf.

- TECHNICAL -

FD x3

- TRIVIA -

Released on June 15, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89291&o=2

$end

$pc8801_flop=deja,dejaa,
$bio

NEC PC-8801 Series disk. published 32 years ago:

De-Ja (c) 1990 Elf.

- TECHNICAL -

FD x9

- TRIVIA -

Released in June 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91635&o=2

$end

$msx2_flop=deja,
$bio

MSX 2 disk. published 32 years ago:

De-Ja (c) 1990 Elf.

- TECHNICAL -

FD x6

- TRIVIA -

Released on August 10, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101568&o=2

$end

$pc98=deja2,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

De-Ja II (c) 1992 Elf.

- TECHNICAL -

FD x10

- TRIVIA -

Released on June 25, 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89292&o=2

$end

$fmtowns_cd=deja2,
$bio

Fujitsu FM Towns CD published 30 years ago:

De-Ja II (c) 1992 Elf.

- TECHNICAL -

BARCODE: 4988720891015
MEDIA: CD x1

- TRIVIA -

Released in August 1992 in jJpan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128693&o=2

$end

$pcecd=deja,
$bio

NEC PC-Engine CD published 26 years ago:

De-Ja (c) 1996 Nec InterChannel, Limited.

- TECHNICAL -

BARCODE: 4513244900020
GAME ID: NIPR-1002

- TRIVIA -

Released on july 12, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58153&o=2

$end

$cpc_flop=deplacer,
$bio

Amstrad CPC type-in published 32 years ago:

DE-Placer (c) 1990 Micro Mag

- TRIVIA -

Listed as a type-in program in the French magazine: Micro Mag.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120070&o=2

$end

$pc98=defana,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

De.Fana - Full Animation A.V.G. Series: 2 (c) 1995 Himeya Soft., Inc.

Sequel to Zenith.

- TECHNICAL -

# of floppy disks: 5

- TRIVIA -

Released on July 28, 1995 in Japan. Retail price: 7800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110255&o=2

$end

$pc98_cd=defana,
$fmtowns_cd=defana,
$bio

NEC PC-98/Fujitsu FM Towns CD published 27 years ago:

De.Fana - Full Animation A.V.G. Series: 2 (c) 1995 Himeya Soft.

- TRIVIA -

Released in November 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89260&o=2

$end

$spectrum_cass=deactivf,
$bio

Deactivators (c) 198? Firebird Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226011&o=2

$end

$cpc_flop=deactiva05,
$bio

Amstrad CPC 464 disk. published 13 years ago:

Deactivators (c) 2009 CNGSOFT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121686&o=2

$end

$cpc_flop=deactiva03,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Deactivators cracked (c) 1986 Unknown.

Never released as a disk, this is a pirate tape_to_disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272688&o=2

$end

$cpc_cass=deactivs,
$bio

Amstrad CPC cass. published 36 years ago:

Deactivators (c) 1986 Dro Soft.

Spanish release.

- TECHNICAL -

Model 3AS007

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95898&o=2

$end

$spectrum_cass=deactiv,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Deactivators (c) 1986 Reaktor

- TECHNICAL -

GAME ID: AS 22054

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78519&o=2

$end

$cpc_cass=deactiv,
$bio

Amstrad CPC cass. published 36 years ago:

Deactivators (c) 1986 Reaktor

- TECHNICAL -

[Model AS 32054]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95899&o=2

$end

$cpc_flop=deactiva01,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Deactivators [Model AS 35054] (c) 1986 Reaktor [Ariolasoft label]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306159&o=2

$end

$info=deadang,
$bio

Arcade Video game published 34 years ago:

Dead Angle (c) 1988 Seibu Kaihatsu.

Export release. Game developed in Japan. See the original Japanese version for more information about the game itself; "Lead Angle".

- PORTS -

* CONSOLES:
Sega Master System (1989)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=604&o=2

$end

$sms=deadang,deadangp,
$bio

Sega Master System cart. published 33 years ago:

Dead Angle (c) 1989 Sega Enterprises, Limited.

European release. Descriptions from the back cover:

The mob has swiped your girl! You're the meanest private eye ever to hit the Big Apple and you're going to get her back. But the mob is waiting with Tommy guns and other nasty surprises. Can you save her from the Big Sleep?

Eine Maffia-Bande hat Ihr Mädchen erwischt! Sie sind der ausgefuchsteste Privat-Detektiv, den New York je gesehen hat, und. Sie werden versuchen, Sie zu befreien. Aber die Maffia wartet auf Sie mit häßlichen Überraschungen. Wird es Ihnen gelingen, Ihr Schätzchen vor dem zu retten?

Gänget har snott Din flicka! Du är den grymmaste privat detektiv som någonsin setts i the Big Apple och Du kommer att ta henne tillbaka. Men gänget väntar med k-pistar och andra otäcka överaskningar. Kan Du rädda henne från den stora sömnen?

La pègre s'est emparée de votre amie! Vous êtes le détective le plus malin du pays et vous avez juré de la récupérer. Mais les malfrats vous attendent avec des mitraillettes et d'autres surprises désagréables. Pourrez-vous la sauver de son triste sort?

¡Los mafiosos han raptado a tu novia! Tú eres el detective más audaz de Nueva York y te has propuesto recuperarla. Pero la mafia te está esperando con pistolas Tommy y otras sorpresas malévolas. ¿Podrás salvarla del Sueño Eterno?

La banda ha rapito la tua ragazza! Tu sei il più temibile investigatore privato che mai si è inoltrato a Big Apple e tu sei deciso a liberare la tua bella. Ma, la banda ti aspetta con Tommy Gun ed altre sgradevoli sorprese. Potrai salvare la tua bella da Big Sleep?

- TECHNICAL -

GAME ID: 7030

- TRIVIA -

Developed in Japan but released in Europe and North America only. Then, exported to Brazil.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55985&o=2

$end

$spectrum_cass=deaddawn,deaddawna,
$bio

Sinclair ZX Spectrum cass. published 10 years ago:

Dead By Dawn (c) 2012 Monsterbytes

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236637&o=2

$end

$info=deadconx,deadconxj,
$vgmplay=deadconx,
$bio

Arcade Video game published 30 years ago:

Dead Connection (c) 1992 Taito Corporation.

Mobsters & criminals own the streets. Law enforcement has taken a backseat against the criminal empire that overwhelms the city and innocent people turn up dead with each passing moment. Take control of 4 brave vigilantes and exterminate the criminals using their rules! Features excellent sound effects as well as fast & furious action with plenty of weapons & stuff to find!

- TECHNICAL -

Runs on the "Taito F2 System" Hardware. It used a graphics extension on the board, the so called Taito F2 Expanded System (also known as the Taito F1 System).

Board Number: K11E0714A
Prom Stickers: D28

Screen Orientation: Horizontal

Players: 2
Control: 8-Way Joystick
Buttons: 2
=> Fire Weapon, Dive Roll

- TRIVIA -

Dead Connection was released in July 1992.

This game was unpopular in Japan because the Mafia theme was not proper to Japanese gamers. A very few boards were released in Japan.

This game seems to take specific inspiration from the the 1987 mobster film 'The Untouchables'. Two of the main characters bear an uncanny resemblance to Kevin Costner and Andy Garcia who both starred in that film.

- TIPS AND TRICKS -

* Bonus points: In Stage 1, 5000 points are hidden in the safe. Hit it to get the bonus points.

* Emeny's bullets can be stopped by the machine gun and the shotgun.

- STAFF -

Planners: Papara Kaito, Jiro Tonegawa
Programmers: Okazu Taiyaki, Yuichi Kohyama, Junichiro Noguchi
Character Designers: Zenchan Ishii, Ukkari Jiro, K A T, Masami Kikuchi, Masahiro Kato, Atsushi Ishikawa, Ryuichi Matsuse, Haruo Tomita, Yukio Ishikawa, A-Wave, V A P, Peacock
Project Manager: Masaki Yagi (Ymot)
Hardware Engineer: Jun Sawaki
Graphic Designers: Rintaro Doi, Kyoko Umezu
Sound Soft (Zuntata): Yagisita
Sound Composed (Zuntata): Sousukun

Special Thanks: Sigenobu Shimizu, Satoyuki Shintaku, Takatsuka Senba (Takatuka Senba), Masahiro Terakoshi, Yosuke Tsuda, Keijiro Tomokawa, Kazunori Takahashi, Naoto Omura, Hayashi Nobuyuki, Masatoshi Tsuneoka, Seiichi Nakakuki, Tatsuya Ushiroda, Naomitsu Abe, Akira Saito, Fumio Shogaki

Directors: Masaki Ogata, Ichiro Fujisue, Fujiwaran X

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=605&o=2

$end

$snes=deaddanc,
$bio

Nintendo Super Famicom cart. published 29 years ago:

Dead Dance (c) 1993 Jaleco Company, Limited. [Japan Leisure].

- TECHNICAL -

Cartridge ID: SHVC-TE

- TRIVIA -

Reviews:
[FR] March 1993 - Consoles + No. 18: 68/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61192&o=2

$end

$spectrum_cass=deadend,deadenda,deadendb,deadendc,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Dead End (c) 1990 Interactive Technology

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78520&o=2

$end

$spectrum_cass=deadendd,
$bio

Dead End (c) 199? Adventure Workshop, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219775&o=2

$end

$info=deadeye,
$bio

Arcade Video game published 44 years ago:

Dead Eye (c) 1978 Meadows Games.

An old and challenging shoot'em up where the player controls a cowboy named 'Dead Eye' to shoots at coins tossed into the air and the birds, you must keep shooting your gun to the flip coin and only hitting the top and both sides of the borders with he coin and without crashing, to earn points.

- TECHNICAL -

Main CPU : S2650 (@ 625 Khz)
Sound CPU : S2650 (@ 625 Khz)
Sound Chips : DAC, Samples

Screen orientation : Horizontal
Video resolution : 256 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 2

Players : 1
Control : stick
Buttons : 1

- TRIVIA -

Dead Eye was released in October 1978.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=606&o=2

$end

$info=kdeadeye,
$bio

Arcade Video game published 26 years ago:

Dead Eye (c) 1996 Konami.

- TECHNICAL -

Konami GV System hardware
Game ID : GV054

Main CPU : PSX (@ 16.9344 Mhz)
Sound Chips : SPU (@ 16.9344 Mhz), CD/DA

Players : 2
Control : Lightgun
Buttons : 1

- TRIVIA -

Even if title screen says 1996, Dead Eye was released in February 1997 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3776&o=2

$end

$spectrum_cass=dedflesh,dedflesha,dedfleshb,dedfleshc,
$bio

Sinclair ZX Spectrum cass. published 7 years ago:

Dead Flesh Boy (c) 2015 Vanbsoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232164&o=2

$end

$pc98=deadforc,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Dead Force (c) 1994 Fuga System [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262686&o=2

$end

$fmtowns_cd=deadforc,
$bio

Fujitsu FM Towns CD published 27 years ago:

Dead Force (c) 1995 Fuga System.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110256&o=2

$end

$gameboy=deadheat,
$bio

Nintendo Game Boy Cart. published 32 years ago:

Dead Heat Scramble [Model DMG-DH-USA] (c) 1990 Electro Brain

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65830&o=2

$end

$gameboy=deadheatj,
$bio

Nintendo Game Boy Cart. published 32 years ago:

Dead Heat Scramble [Model DMG-DHA] (c) 1990 Copia System

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65829&o=2

$end

$psx=ditw,
$bio

Sony PlayStation CD published 23 years ago:

Dead in the Water (c) 1999 ASC Games

- TECHNICAL -

GAME ID: SLUS-00693

- TRIVIA -

Released on February 02, 1999 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111559&o=2

$end

$pce_tourvision=deadmoon,
$bio

TOURVision cart. published 31 years ago:

Dead Moon (c) 1991 TOURVision.

Unlicensed Spanish coin-op game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101135&o=2

$end

$tg16=deadmoon,
$bio

NEC TurboGrafx-16 cart. published 30 years ago:

Dead Moon (c) 1992 Turbo Technologies, Inc.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

Model TGX040081

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84306&o=2

$end

$x68k_flop=deadbrn,
$vgmplay=deadbrn_x68,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

Dead of the Brain - Shiryou no Sakebi (c) 1992 Ides.

- TECHNICAL -

Fd x5

- TRIVIA -

Released in July 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87306&o=2

$end

$pc98=deadbrn,
$vgmplay=deadbrn_98,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Dead of the Brain - Shiryou no Sakebi (c) 1992 Fairytale.

- TECHNICAL -

FD x4

- TRIVIA -

Released in April 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89261&o=2

$end

$msx2_flop=deadbrn,deadbrna,
$vgmplay=deadbrn_msx2,
$bio

MSX 2 disk. published 30 years ago:

Dead of the Brain - Shiryou no Sakebi (c) 1992 IDES.

- TECHNICAL -

FD x3

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101570&o=2

$end

$pcecd=dedbrain,
$vgmplay=dedbrain_pce,
$bio

NEC PC-Engine CD published 23 years ago:

Dead of the Brain 1 & 2 (c) 1999 NEC Home Electronics, Limited.

- TECHNICAL -

BARCODE: 4904323260119
GAME ID: HECD5024

- TRIVIA -

Released on June 03, 1999 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58154&o=2

$end

$pc98=deadbrn2,
$vgmplay=deadbrn2_98,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Dead of the Brain 2 (c) 1993 IDES.

- TECHNICAL -

FD x4

- TRIVIA -

Released on November 26, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89262&o=2

$end

$fmtowns_cd=deadbrn,
$bio

Fujitsu FM Towns CD published 29 years ago:

Dead of the Brain (c) 1993 IDES.

- TECHNICAL -

GAME ID: IDES-004

- TRIVIA -

Released in February 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110257&o=2

$end

$cpc_flop=deadonti,
$bio

Amstrad CPC 464 disk. published 12 years ago:

Dead On Time (c) 2010 Psytronik Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124629&o=2

$end

$spectrum_cass=doacr,
$bio

Sinclair ZX Spectrum cass. published 19 years ago:

Dead Or Alive (c) 2003 Cronosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225530&o=2

$end

$spectrum_cass=deadaliv,deadaliva,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Dead Or Alive + A-Maze (c) 1987 Alternative Software, Ltd.

- TECHNICAL -

GAME ID: AS028

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78525&o=2

$end

$cpc_flop=deadoral01,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Dead or Alive + Microball [Model AS088] (c) 1988 System 4 de Espana, S.A. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123594&o=2

$end

$info=doapp,doappk,
$bio

Arcade Video game published 24 years ago:

Dead or Alive ++ (c) 1998 Tecmo, Limited.

An update of the 1996 original, this game run on the ZN-1 architecture, hardware based the Sony Playstation.

Upon its initial release, the now-respected series drew attention and notoriety as much for the gravity-defying 'bouncing breasts' of its female protagonists as for its solid, inventive gameplay.

- TECHNICAL -

Main CPU : SPU (@ 16.9344 Mhz)
Sound Chips : SPU (@ 16.9344 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 6

- TRIVIA -

Dead or Alive ++ was released on October 16, 1998.

Presented by Team Ninja (see 'Staff' section for more information).

This game runs on Sony Playstation-based hardware while the original Dead or Alive runs on the more powerful Sega Model 2 hardware. Consequently, this game uses 3-D arenas surrounded by 2D backdrops while the original Dead or Alive uses a fully 3-D environment rendered in real time. However, this game compensates with smoother, rounder character models and better lighting effects.

- TIPS AND TRICKS -

* Play as Raidou : complete a game playing as Kasumi in Tournament Mode and defeating Raidou at stage 8, then in the name entry screen input the word 'SIAWASE?'. Raidou appears now in the character select screen.

- SERIES -

1. Dead or Alive (1996, Arcade)
2. Dead or Alive ++ (1998, Arcade)
3. Dead or Alive 2 (1999, Arcade)
4. Dead or Alive 2 Millennium (2000, Arcade)
5. Dead or Alive 3 (2001, XBOX)
6. Dead or Alive 4 (2005, XBOX 360)
7. Dead or Alive - Dimensions (2011, 3DS)
8. Dead or Alive 5 (2012, PS3, XBOX 360)
9. Dead or Alive 5 Ultimate Arcade (2013)

- STAFF -

* Consoles :
Sony PlayStation (1998, "Dead or Alive")

- PORTS -

* CONSOLES:
Sony PlayStation (1998, "Dead or Alive")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=607&o=2

$end

$info=doa2,doa2a,
$bio

Sega NAOMI cart. published 23 years ago:

Dead or Alive 2 (c) 1999 Tecmo.

A brilliant 3-D fighting game from Tecmo. The gameplay is similar to its predecessor, but now has new additions such as multi-tiered arenas and tag-team matches.

- TECHNICAL -

CARTRIDGE ID: 841-0003C
Runs on the Runs on the Sega "NAOMI" hardware.

- TRIVIA -

Released in October 1999.

Wake Up released a limited-edition soundtrack album for this game (Dead or Alive 2 Original Sound Trax - KWCD-1001) on 12/01/2000.
An other soundtrack album was released by Wake Up for the Playstation 2 version of the game (Dead or Alive 2 Original Sound Trax PlayStation 2 Version - KWCD-1004) on 21/05/2000.

- TIPS AND TRICKS -

* Replay Rewind: Pressing Free+Kick during the 'KO' sequence will allow you to rewind the replay sequence with the Punch button.

* High School Uniforms: Insert a coin. Hold down the Punch & Kick buttons. Press Start while holding down Punch & Kick. You can now select the Japanese High School Uniforms for Kasumi and Ayane!

* Select Win Pose : Holding Punch+Kick, Free+Punch, or Free+Kick during the replay will allow you to select your win pose.

* Controlling camera during win pose: After winning a bout in either Single or Time Attack mode, hold down Punch after the replay finishes. You will then be able to move the camera around using the stick. Keep holding down Punch while moving the stick. Free will zoom into your fighter, while Kick will zoom out. The only limitations to camera movement are that you cannot look directly above or below your fighter.

* Operator's Password - Tag Mode:
1) Choose "Password" by 1P then press 1P F button in the test menu
2) Select "Tag Battle Mode"
3) Input "LOVE?" then press 1P F button

* Operator's Password - Survival Mode:
1) Choose "Password" by 1P then press 1P F button in the test menu
2) Select "Survival Mode"
3) Input "MIRAI" then press 1P F button

- SERIES -

1. Dead or Alive (1996, Arcade)
2. Dead or Alive ++ (1998, Arcade)
3. Dead or Alive 2 (1999, Arcade)
4. Dead or Alive 2 Millennium (2000, Arcade)
5. Dead or Alive 3 (2001, XBOX)
6. Dead or Alive 4 (2005, XBOX 360)
7. Dead or Alive - Dimensions (2011, 3DS)
8. Dead or Alive 5 (2012, PS3, XBOX 360)
9. Dead or Alive 5 Ultimate Arcade (2013)

- PORTS -

* CONSOLES:
Sega Dreamcast (2000)
Sega Dreamcast (2000, "Dead Or Alive 2 Limited Edition)
Sony PlayStation 2 (2000, "Dead Or Alive 2 Hardcore")
Microsoft XBOX (2004, "Dead or Alive Ultimate")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3919&o=2

$end

$info=doa2m,
$bio

Sega NAOMI cart. published 22 years ago:

Dead or Alive 2 Millennium (c) 2000 Tecmo.

A brilliant 3-D fighting game from Tecmo. The gameplay is similar to its predecessor, but now has new additions such as multi-tiered arenas and tag-team matches.

- TECHNICAL -

Runs on the Runs on the Sega "NAOMI" hardware.
CART ID: 841-0003C

- TRIVIA -

Dead or Alive 2 Millennium was released in January 2000.

This game is also known as "Dead or Alive 2 '2000".

- SERIES -

1. Dead or Alive (1996, Arcade)
2. Dead or Alive ++ (1998, Arcade)
3. Dead or Alive 2 (1999, Arcade)
4. Dead or Alive 2 Millennium (2000, Arcade)
5. Dead or Alive 3 (2001, XBOX)
6. Dead or Alive 4 (2005, XBOX 360)
7. Dead or Alive - Dimensions (2011, 3DS)
8. Dead or Alive 5 (2012, PS3, XBOX 360)
9. Dead or Alive 5 Ultimate Arcade (2013)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3920&o=2

$end

$dc=doa2jsg,
$bio

Sega Dreamcast GD published 22 years ago:

Dead or Alive 2 [Model T-3601M] (c) 2000 Tecmo, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135308&o=2

$end

$dc=doa2,
$bio

Sega Dreamcast GD published 22 years ago:

Dead or Alive 2 (c) 2000 Tecmo, Ltd.

- TECHNICAL -

GAME ID: T-3601N

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135309&o=2

$end

$dc=doa2j,
$bio

Sega Dreamcast GD published 22 years ago:

Dead or Alive 2 (c) 2000 Tecmo, Ltd.

- TECHNICAL -

GAME ID: T-3602M

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135307&o=2

$end

$dc=doa2e,doa2p,doa2ff,
$bio

Sega Dreamcast GD published 22 years ago:

Dead or Alive 2 [Model T-8116D-50] (c) 2000 Acclaim Ent., Inc. [Glen Cove, NY, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135310&o=2

$end

$cpc_flop=deadoral,deadoral02,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Dead or Alive Cracked (c) 1987 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123592&o=2

$end

$cpc_flop=deadoral03,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Dead or Alive Trained (c) 1987 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123593&o=2

$end

$info=doaa,doaab,
$bio

Arcade Video game published 26 years ago:

Dead or Alive (c) 1996 Tecmo.

Arguably one of the best fighting games on the Sega Model 2 hardware, Dead or Alive features a solid 3-D fighting engine with smooth character models and impressive character physics (not to mention the attention to detail given to the female characters).

- TECHNICAL -

Runs on the Sega "Model 2A" hardware.

Players: 2
Control: 8-way joystick
Buttons: 4

- TRIVIA -

Released in November 1996.

The game includes Ryu Hayabusa, from "Ninja Ryukenden".

Steve O'Donnell holds the official record for the fastest completion of this game with a time of 1:58.380 on April 19, 1997.

Pony Canyon released a limited-edition soundtrack album for this game (Dead Or Alive - PCCB-00228) on 21/11/1996.
An other soundtrack album was released by Pony Canyon for the Playstation version of the game (Dead Or Alive for PlayStation - PCCB-00314) on 20/05/1998.

- TIPS AND TRICKS -

* Replay Rewind : Pressing Hold+Kick during the KO sequence will allow you to rewind the replay sequence with the Punch button.This may only be done once per game.

- SERIES -

1. Dead or Alive (1996, Arcade)
2. Dead or Alive ++ (1998, Arcade)
3. Dead or Alive 2 (1999, Arcade)
4. Dead or Alive 2 Millennium (2000, Arcade)
5. Dead or Alive 3 (2001, XBOX)
6. Dead or Alive 4 (2005, XBOX 360)
7. Dead or Alive - Dimensions (2011, 3DS)
8. Dead or Alive 5 (2012, PS3, XBOX 360)
9. Dead or Alive 5 Ultimate Arcade (2013)

- STAFF -

* Consoles :
Sega Saturn (1997)
Sony PlayStation (1998)
Microsoft XBOX (2004, "Dead or Alive Ultimate")

- PORTS -

* CONSOLES:
Sega Saturn (1997)
Sony PlayStation (1998)
Microsoft XBOX (2004, "Dead or Alive Ultimate")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3456&o=2

$end

$info=doa,doab,
$bio

Arcade Video game published 26 years ago:

Dead or Alive (c) 1996 Tecmo, Ltd.

Model 2B re-release. For more information about the game itself, please see the original Model 2A release entry; "Dead or Alive [Model 2A]".

- TECHNICAL -

Runs on the Sega "Model 2B" hardware.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48348&o=2

$end

$cpc_cass=doa,doaa,
$bio

Amstrad CPC cass. published 35 years ago:

Dead or Alive (c) 1987 Alternative Soft., Ltd.

- TECHNICAL -

[Model AS046]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95901&o=2

$end

$bbc_cass=deadaliv,
$bio

Acorn BBC/Electron cass. published 34 years ago:

Dead or Alive (c) 1988 Alternative

- TECHNICAL -

GAME ID: AS086

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51723&o=2

$end

$psx=doa,
$bio

Sony PlayStation CD published 24 years ago:

Dead or Alive (c) 1998 Tecmo, Inc.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-00606

- TRIVIA -

Released on March 31, 1998 in the USA.

The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111564&o=2

$end

$saturn=doab,doa,doaa,
$bio

Sega Saturn CD published 25 years ago:

Dead or Alive (c) 1997 Tecmo, Limited.

- TECHNICAL -

GAME ID: T-3603G

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59032&o=2

$end

$msx2_flop=deadlive,
$bio

MSX 2 disk. published 23 years ago:

Dead or Live (c) 1999 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101571&o=2

$end

$gba=dead2rgtu,
$bio

Nintendo GBA cart. published 18 years ago:

Dead to Rights [Model AGB-BDEE-USA] (c) 2004 DSI Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70291&o=2

$end

$gba=dead2rgt,
$bio

Nintendo GBA cart. published 18 years ago:

Dead to Rights [Model AGB-BDEP] (c) 2004 DSI Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70290&o=2

$end

$famicom_flop=deadzone,
$bio

Nintendo Famicom disk. published 36 years ago:

Dead Zone (c) 1986 Sunsoft

Dead Zone is a futuristic digital comic and text adventure game by Sunsoft. In the space calendar 0385, the Earth suffers from overpopulation and humans started to build space colonies. Kirk, Dead Zone's protagonist, works for the Earth federation's space development office. He is a brilliant engineer in space physics and he works for Sirius' third planet colony. He also got engaged with his beloved girlfriend Marry but had to postpone their wedding because of work obligations. Five months later, Kirk accompanied by his robot Carry , decides to meet Marry at last and to prepare the ceremony. But when he finally gets to the space station, everything is strangely quiet. Suddenly, a beam of light hits him. He wakes up sometimes later inside a sort of underground graveyard, pieces of dismantled robots surrounding him. In a traditional digital comic/text adventure game fashion, the screen shows a large view of the surroundings. and the bottom displays simple action commands such as see, take or push. However all these commands and in-game text are in Japanese. One of the original feature of the game is to use real sampled sounds in places which is very unusual for the time.

- TECHNICAL -

Game ID: SSD-DZN

- TRIVIA -

Dead Zone was released on November 20, 1986 in Japan for 2980 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65277&o=2

$end

$saturn=deadalus,deadalusa,
$bio

Sega Saturn CD published 27 years ago:

Deadalus (c) 1995 Sega Enterprises, Limited.

- TRIVIA -

The game was presented at the 1994 Tokyo Omocha Show in Japan (as Deadlus).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59033&o=2

$end

$spectrum_cass=deadendr,deadendra,deadendrb,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Deadenders (c) 1989 Top Ten Software

- TECHNICAL -

GAME ID: TST E69

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78521&o=2

$end

$adam_flop=deadline,deadlinea,
$bio

Coleco Adam disk. published 40 years ago:

Deadline (c) 1982 Infocom.

CP/M text adventure game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109412&o=2

$end

$cpc_flop=deadline,deadline01,deadline02,
$pcw=deadline,
$bio

Amstrad CPC/PCW disk. published 40 years ago:

Deadline (c) 1982 Infocom

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118294&o=2

$end

$ep64_flop=deadline,
$bio

Enterprise 64 disk. published 36 years ago:

Deadline (c) 1986 Infocom, Inc. [MA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232503&o=2

$end

$apple2_flop_orig=deadlr26,
$apple2_flop_clcracked=deadlr18,deadlr26,
$apple2_flop_misc=deadline,
$bio

Apple II 5.25 disk. published 40 years ago:

Deadline (c) 1982 Infocom

- TECHNICAL -

GAME ID: IM1-AP1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107348&o=2

$end

$ibm5150=deadline,
$bio

IBM PC 5.25in. disk. published 40 years ago:

Deadline (c) 1982 Infocom

- TECHNICAL -

GAME ID: IM1-IB1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83604&o=2

$end

$n64=deadly,
$bio

Nintendo 64 cart. published 24 years ago:

Deadly Arts (c) 1998 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57655&o=2

$end

$a2600=deadlyd,
$bio

Atari 2600 cart. published 33 years ago:

Deadly Discs (c) 1989 Telegames

- STAFF -

Programmers: Brett Stutz, Jeff Ronne

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50384&o=2

$end

$vic1001_cart=deadduck,
$bio

Commodore VIC-20 cart. published 40 years ago:

Deadly Duck (c) 1982 Sirius

- TRIVIA -

This is a 4k game internally, although it requires 8k to run.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84408&o=2

$end

$a2600=deadlydu,
$bio

Atari 2600 cart. published 40 years ago:

Deadly Duck (c) 1982 20th Century Fox.

Deadly Duck's job is to score points by blasting his enemy the Crabs, their Bricks and the Dragonflies. Deadly can keep shooting as long as he avoids getting bonked by a falling Brick or hit by a Dragonfly's Bomb.

- TECHNICAL -

Model 11004

- TIPS AND TRICKS -

HINTS FROM THE DESIGNER...
Practice shooting bricks on Level 1 until you can hit them fairly easily. Be careful, since attempting to shoot a brick can be dangerous if you miss. After you've developed some confidence in your ability to shoot bricks, start a new game, but this time go through the first three levels before trying to shoot bricks. Now the bricks are worth 500 points and you should have a few more Ducks in reserve.

- STAFF -

Developed by Sirius Software.

Programmer: Ed Hodapp

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50385&o=2

$end

$spectrum_cass=deadlyev,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Deadly Evil (c) 1990 Players Premier

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78522&o=2

$end

$cpc_cass=deadevil,
$bio

Amstrad CPC cass. published 32 years ago:

Deadly Evil (c) 1990 Players Premier

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95902&o=2

$end

$cpc_flop=deadlyev01,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Deadly Evil (c) 1990 GPA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121767&o=2

$end

$c64_cass=deadevil,
$bio

Commodore C64 cass. published 32 years ago:

Deadly Evil (c) 1990 Players Premier

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146489&o=2

$end

$cpc_flop=deadlyev03,
$bio

Deadly Evil (c) 199? GPA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121873&o=2

$end

$spectrum_cass=deadlyms,deadlymsbf,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Deadly Mission (c) 1987 John Henry Enterprises

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78523&o=2

$end

$megadriv=deadlymv,
$bio

Sega Genesis cart. published 30 years ago:

Deadly Moves (c) 1992 Kaneko USA, Ltd.

- TECHNICAL -

GAME ID: T-33046

- TRIVIA -

Released on August 14, 1992 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57182&o=2

$end

$spectrum_cass=deadlysi,deadlysi_a,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Deadly Silence (c) 1991 Elven Adventurers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78524&o=2

$end

$spectrum_cass=deadlysk,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Deadly Skeletons (c) 1990 Prophics Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298523&o=2

$end

$vic1001_cart=deadskys,
$bio

Commodore VIC-20 cart. published 39 years ago:

Deadly Skies (c) 1983 Tronix

- TRIVIA -

This is a 4k game internally, although it requires 8k to run.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84409&o=2

$end

$gba=deadlysk,
$bio

Nintendo GBA cart. published 20 years ago:

Deadly Skies [Model AGB-AAKP] (c) 2002 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70292&o=2

$end

$gbcolor=deadlysk,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Deadly Skies [Model CGB-BDLP-EUR] (c) 2000 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67717&o=2

$end

$psx=deadlysk,
$bio

Sony PlayStation CD published 25 years ago:

Deadly Skies [Model SLPS-01036] (c) 1997 Coconuts Japan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85071&o=2

$end

$dc=deadlysk,
$bio

Sega Dreamcast GD published 23 years ago:

Deadly Skies [Model T-9501D-50] (c) 1999 Konami Co., Ltd. [Osaka, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135050&o=2

$end

$nes=deadtow,
$bio

Nintendo NES cart. published 35 years ago:

Deadly Towers (c) 1987 Broderbund Software, Incorporated.

North American release. Game developed in Japan. See the original Famicom version; "Mashou [Model IF-05]" for more information.

Description from back cover:

You are young Prince Myer, setting out to defend the ancient kingdom of Willner. Rubas, King of Devils, has built a castle in the north and is preparing to invade your kingdom.

Ringing magic bells, he is calling out an army of the most terrifying creatures known (or unknown) to man. To defeat Rubas, you must journey to his palace and burn down his seven bell towers. On your quest, you will collect weapons and armor to defend yourself against rats and crawlers; bats, snakes and slime; demons, dragons and more. You'll need every ounce of help you can get. For you are all that stands between your people and the forces of darkness.

- TECHNICAL -

GAME ID: NES-DE-USA

- TRIVIA -

Released in September 1987 in the USA.

The list of room names was cleaned up for the American release.
(ORIGINAL JAPAN - EXPORT US)
COLD KILLERS ROOM - COLD KILLER'S ROOM
GRAT BURNS ROOM - GREAT BURN'S ROOM
BEAT PLANTS ROOM - BEAT PLANT'S ROOM
WHEELERS ROOM - WHEELER'S ROOM
CENTIPEDES ROOM - CENTIPEDE'S ROOM
GRAT WINGS ROOM - GREAT WINGS ROOM
DEATH BEARS ROOM - DEATH BEAR'S ROOM

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55048&o=2

$end

$info=deadweap,
$bio

Pinball published 32 years ago:

Deadly Weapon (c) 1990 Premier Technology Co.

- TECHNICAL -

Model Number : 724

- TRIVIA -

803 units were produced.

This pinball table is heavily influenced by the Lethal Weapon films. In fact, the font in some of the artwork is similar to the font used in the films' titles. Ironically, Data East Pinball would make a Lethal Weapon pinball game based which was based on Lethal Weapon 3 (with some scenarios taken from 1989's Lethal Weapon 2)

- STAFF -

Designers : John Trudeau, Jon Norris
Artworks : David Moore, Constantino Mitchell

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5283&o=2

$end

$spectrum_cass=deadring,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Deadringer [Model AS 56695] (c) 1987 Reaktor

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78526&o=2

$end

$dragon_cass=deadwood,
$bio

Dragon cass. published 40 years ago:

Deadwood (c) 1982 A&F Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116949&o=2

$end

$snes=deaetono,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Deae Tonosama - Appare Ichiban [Model SHVC-ADTJ-JPN] (c) 1995 Sunsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61193&o=2

$end

$info=v4dealem,
$bio

Arcade Video game kit published 35 years ago:

Deal 'Em (c) 1987 Zenitone, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=31284&o=2

$end

$apple1=dealnod,
$bio

Deal or No Deal (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234911&o=2

$end

$info=sc5_3518,
$bio

Fruit Machine published 11 years ago:

Deal or no Deal - Bank on It! (c) 2011 Bell-Fruit Games, Limited.

- TECHNICAL -

Platform: Scorpion 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69361&o=2

$end

$info=sc5dndbo,sc5dndboa,sc5dndbob,sc5dndboc,sc5dndbod,sc5dndboe,sc5dndbof,sc5dndbog,sc5dndboh,sc5dndboi,sc5dndboj,sc5dndbok,sc5dndbol,sc5dndbom,
$bio

Fruit Machine published 12 years ago:

Deal or No Deal - Banker's Bonus (c) 2010 Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

Scorpion 5
[Model PR3409]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42561&o=2

$end

$info=sc4dndbc,sc4dndbca,
$bio

Deal or No Deal - Box Clever (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR3337]
[Scorpion 4]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42560&o=2

$end

$info=sc5dndbc,sc5dndbca,sc5dndbcb,sc5dndbcc,sc5dndbcd,sc5dndbce,sc5dndbcf,sc5dndbcg,sc5dndbch,sc5dndbci,sc5dndbcj,sc5dndbck,
$bio

Deal or No Deal - Box Clever (c) 200? Bell-Fruit Games, Limited. [B.F.G.]

- TECHNICAL -

[Scorpion 5]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43001&o=2

$end

$info=sc5dndbb,sc5dndbba,sc5dndbbb,sc5dndbbc,sc5dndbbd,sc5dndbbe,sc5dndbbf,sc5dndbbg,
$bio

Deal or No Deal - Break The Bank (c) 200? Bell-Fruit Games, Limited. [B.F.G.]

- TECHNICAL -

[Scorpion 5]
[Model PR3209]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43090&o=2

$end

$info=sc4dndbb,sc4dndbba,sc4dndbbb,sc4dndbbc,sc4dndbbd,sc4dndbbe,sc4dndbbf,sc4dndbbg,sc4dndbbh,sc4dndbbi,
$bio

Fruit Machine published 14 years ago:

Deal or No Deal - Break The Bank (c) 2008 Bell-Fruit Games, Limited.

- TECHNICAL -

[Model PR3229]

Scorpion 4

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=30342&o=2

$end

$info=sc5dndbq,sc5dndbqa,sc5dndbqb,sc5dndbqc,sc5dndbqd,sc5dndbqe,
$bio

Deal or No Deal - Can You Beat The Banker (c) 200? QPS Interactive.

- TECHNICAL -

Scorpion 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42562&o=2

$end

$info=sc5ddbbc,sc5ddbbca,sc5ddbbcb,sc5ddbbcc,sc5ddbbcd,sc5ddbbce,sc5ddbbcf,sc5ddbbcg,
$bio

Deal or No Deal - Can You Beat The Banker Casino (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Scorpion 5]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43086&o=2

$end

$info=sc4dndbe,sc4dndbeb,sc4dndbec,sc4dndbed,sc4dndbee,sc4dndbef,sc4dndbeg,sc4dndbeh,sc4dndbei,sc4dndbej,sc4dndbek,sc4dndbel,sc4dndbem,sc4dndben,
$bio

Fruit Machine published 16 years ago:

Deal or No Deal - Can You Beat The Banker (c) 2006 Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR1935]
[Scorpion 4]

- TRIVIA -

Released in October 2006 in the UK.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43003&o=2

$end

$info=sc5dndbe,sc5dndbea,sc5dndbeb,sc5dndbec,sc5dndbed,sc5dndbee,sc5dndbef,sc5dndbeg,sc5dndbeh,sc5dndbei,sc5dndbej,sc5dndbek,sc5dndbel,sc5dndbem,sc5dndben,
$bio

Deal or No Deal - Can You Beat The Banker (c) 200? Bell-Fruit Games.

- TECHNICAL -

Scorpion 5

- TRIVIA -

Based on the UK version of the worldwide smash-hit game show Deal or No Deal hosted by Noel Edmonds.

- SERIES -

1. Deal or No Deal (????)
2. Deal or No Deal - Can You Beat The Banker (????)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11508&o=2

$end

$info=sc5dndcr,sc5dndcra,sc5dndcrb,sc5dndcrc,sc5dndcrd,sc5dndcre,
$bio

Fruit Machine published 11 years ago:

Deal or No Deal - Cops and Robbers (c) 2011 Bell-Fruit Games.

- TECHNICAL -

[Model PR3503]

Scorpion 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42563&o=2

$end

$info=sc5dndde,sc5dnddea,sc5dnddeb,sc5dnddec,sc5dndded,sc5dnddee,sc5dnddef,sc5dnddeg,
$bio

Fruit Machine published 11 years ago:

Deal or No Deal - Desert Island Deal (c) 2011 Bell-Fruit Games.

- TECHNICAL -

[Model PR3545]

Scorpion 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42565&o=2

$end

$info=sc5dnddi,sc5dnddia,sc5dnddib,sc5dnddic,
$bio

Deal or No Deal - Diamond (c) 200? Bell-Fruit Games.

- TECHNICAL -

[Model PR3420]

Scorpion 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42564&o=2

$end

$info=sc5dnddt,sc5dnddta,sc5dnddtb,sc5dnddtc,sc5dnddtd,sc5dnddte,sc5dnddtf,
$bio

Fruit Machine published 12 years ago:

Deal or No Deal - Double Take (c) 2010 Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR3313]

Scorpion 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=34864&o=2

$end

$info=sc5dnddo,sc5dnddoa,sc5dnddob,sc5dnddoc,
$bio

Deal or No Deal - Dream Offer (c) 200? Bell-Fruit Games.

- TECHNICAL -

[Model PR3316]

Scorpion 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42566&o=2

$end

$info=sc5_3517,
$bio

Fruit Machine published 11 years ago:

Deal or no Deal - East & West Wing (c) 2011 Bell-Fruit Games.

- TECHNICAL -

Platform: Scoprion 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69364&o=2

$end

$info=sc5_3519,
$bio

Fruit Machine published 11 years ago:

Deal or no Deal - Eliminator (c) 2011 Bell-Fruit Games.

- TECHNICAL -

Platform: Scorpion 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69366&o=2

$end

$info=sc5dndflb,sc5dndflc,sc5dndfld,sc5dndfle,
$bio

Deal or No Deal - Feeling Lucky (c) 200? Bell-Fruit Games, Limited. [B.F.G.]

- TECHNICAL -

[Model PR3309]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62078&o=2

$end

$info=sc5dndfl,sc5dndfla,
$bio

Deal or No Deal - Feeling Lucky (c) 200? Bell-Fruit Games.

- TECHNICAL -

[Model PR3432]

Scorpion 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42567&o=2

$end

$info=sc5dndgo,sc5dndgoa,
$bio

Deal or No Deal - Game On (c) 200? Bell-Fruit Games.

- TECHNICAL -

Scorpion 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42568&o=2

$end

$info=sc5_3553,
$bio

Fruit Machine published 11 years ago:

Deal or no Deal - Go all the Way (c) 2011 Bell-Fruit Games, Limited.

- TECHNICAL -

Platform: Scorpion 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69360&o=2

$end

$info=sc5dndgl,sc5dndgla,sc5dndglb,sc5dndglc,sc5dndgld,sc5dndgle,sc5dndglf,sc5dndglg,sc5dndglh,sc5dndgli,sc5dndglj,sc5dndglk,sc5_3451,
$bio

Fruit Machine published 13 years ago:

Deal or No Deal - Gold (c) 2009 Bell-Fruit Games, Limited.

- TECHNICAL -

[Model PR3310]

Scorpion 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=34866&o=2

$end

$info=sc5dndhf,sc5dndhfa,sc5dndhfb,sc5dndhfc,sc5dndhfd,sc5dndhfe,sc5dndhff,sc5dndhfg,sc5dndhfh,sc5dndhfi,sc5dndhfj,sc5dndhfk,sc5dndhfl,sc5dndhfm,sc5dndhfn,sc5dndhfo,sc5dndhfp,sc5dndhfq,sc5dndhfr,sc5dndhfs,sc5dndhft,sc5dndhfu,
$bio

Fruit Machine published 15 years ago:

Deal or No Deal - Hall of Fame (c) 2007 Bell-Fruit Games.

- TECHNICAL -

[Scorpion 5]
 [Model PR3008]

- TRIVIA -

Based on the UK version of the worldwide smash-hit game show Deal or No Deal hosted by Noel Edmonds.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=19923&o=2

$end

$info=sc4dndhf,sc4dndhfa,sc4dndhfb,sc4dndhfc,sc4dndhfd,sc4dndhfe,sc4dndhff,sc4dndhfg,sc4dndhfh,sc4dndhfi,sc4dndhfj,sc4dndhfk,sc4dndhfl,
$bio

Deal or No Deal - The Deal Wheel (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR3038]

[Scorpion 4]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43010&o=2

$end

$info=sc5dndys,sc5dndysa,sc5dndysb,sc5dndysc,sc5dndysd,sc5dndyse,sc5dndysf,sc5dndysg,sc5dndysh,
$bio

Fruit Machine published 14 years ago:

Deal or No Deal - It's Your Show (c) 2008 Bell-Fruit Games, Limited.

- TECHNICAL -

[Scorpion 5]
[Model PR3207]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=30343&o=2

$end

$info=sc4dndys,sc4dndysa,sc4dndysb,sc4dndysc,
$bio

Deal or No Deal - It's Your Show (c) 200? Bell-Fruit Games, Limited. [B.F.G.]

- TECHNICAL -

[Model PR3227]
[Scorpion 4]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43015&o=2

$end

$info=sc5_3450,
$bio

Deal or No Deal - Let's Play (c) 200? Bell-Fruit Games.

- TECHNICAL -

Platform: Scorpion 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112556&o=2

$end

$info=sc4dndlp,sc4dndlpa,sc4dndlpb,sc4dndlpc,sc4dndlpd,sc4dndlpe,
$bio

Deal or No Deal - Let's Play Deal or No Deal (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR3212]
[Scorpion 4]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43011&o=2

$end

$info=sc5dndlp,sc5dndlpa,sc5dndlpb,sc5dndlpc,sc5dndlpd,sc5dndlpe,sc5dndlpf,sc5dndlpg,sc5dndlph,sc5dndlpi,sc5dndlpj,sc5dndlpk,sc5dndlpl,sc5dndlpm,sc5dndlpn,sc5dndlpo,sc5dndlpp,sc5dndlpq,sc5dndlpr,sc5dndlps,sc5dndlpt,sc5dndlpu,
$bio

Deal or No Deal - Let's Play Deal or No Deal (c) 200? Bell-Fruit Games.

- TECHNICAL -

Scorpion 5
 [Model PR3232]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42570&o=2

$end

$info=sc5dndld,sc5dndlda,sc5dndldb,sc5dndldc,
$bio

Fruit Machine published 12 years ago:

Deal or No Deal - Live the Dream (c) 2010 Bell-Fruit Games.

- TECHNICAL -

[Model PR3415]

Scorpion 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42569&o=2

$end

$info=sc5dndmb,sc5dndmba,sc5dndmbb,sc5dndmbc,sc5dndmbd,sc5dndmbe,sc5dndmbf,sc5dndmbg,sc5dndmbh,sc5dndmbi,sc5dndmbj,sc5dndmbk,
$bio

Fruit Machine published 12 years ago:

Deal or No Deal - Make or Break (c) 2010 Bell-Fruit Games.

- TECHNICAL -

[Model PR3407]

Scorpion 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42571&o=2

$end

$info=sc5dndpa,sc5dndpaa,sc5dndpab,sc5dndpac,
$bio

Fruit Machine published 12 years ago:

Deal or No Deal - Play it Again (c) 2010 Bell-Fruit Games, Limited.

- TECHNICAL -

[Model PR3404]

Scorpion 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=34862&o=2

$end

$info=sc5ddptg,sc5ddptga,sc5ddptgb,sc5ddptgc,
$bio

Deal or no Deal - Play The Game (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR3505]

Scorpion 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42543&o=2

$end

$info=sc5ddply,sc5ddplya,sc5dndpc,sc5dndpca,
$bio

Deal or no Deal - Player's Choice (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR3303]

Scorpion 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42542&o=2

$end

$info=sc5_3514,
$bio

Fruit Machine published 11 years ago:

Deal or no Deal - Rapid Round (c) 2011 Bell-Fruit Games.

- TECHNICAL -

Platform: Scorpion 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69363&o=2

$end

$info=sc5dndra,sc5dndraa,sc5dndrab,sc5dndrac,sc5dndrad,sc5dndrae,sc5dndraf,sc5dndrag,sc5dndrah,sc5dndrai,sc5dndraj,sc5dndrak,
$bio

Deal or No Deal - Red Alert (c) 200? Bell-Fruit Games, Limited. [B.F.G.]

- TECHNICAL -

Scorpion 5
 [Model PR3201]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43096&o=2

$end

$info=sc4dndra,sc4dndraa,sc4dndrab,sc4dndrac,sc4dndrad,sc4dndrae,
$bio

Fruit Machine published 14 years ago:

Deal or No Deal - Red Alert (c) 2008 Bell-Fruit Games, Limited.

- TECHNICAL -

[Model PR3221]
Scorpion 4

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=30344&o=2

$end

$info=sc5_3510,
$bio

Deal or no Deal - Red Hot (c) 200? Bell-Fruit Games.

- TECHNICAL -

Platform: Scorpion 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112557&o=2

$end

$info=sc5_3513,
$bio

Fruit Machine published 11 years ago:

Deal or no Deal - Right Deal Right Time (c) 2011 Bell-Fruit Games.

- TECHNICAL -

Platform: Scoprion 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69367&o=2

$end

$info=sc5dndrr,sc5dndrra,sc5dndrrb,sc5dndrrc,sc5dndrrd,sc5dndrre,
$bio

Deal or No Deal - Road To Riches (c) 200? Bell-Fruit Games.

- TECHNICAL -

[Model PR3419]

Scorpion 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42575&o=2

$end

$info=sc5_3551,
$bio

Fruit Machine published 10 years ago:

Deal or no Deal - Seal the Deal (c) 2012 Bell-Fruit Games, Limited.

- TECHNICAL -

Platform: Scoprion 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69358&o=2

$end

$info=sc5dndsi,sc5dndsia,sc5dndsib,sc5dndsic,sc5dndsid,
$bio

Deal or No Deal - Simply Deal or No Deal (c) 200? Bell-Fruit Games.

- TECHNICAL -

[Model PR3239]

Scorpion 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42576&o=2

$end

$info=sc5_3511,
$bio

Fruit Machine published 11 years ago:

Deal or no Deal - Spank the Banker ? (c) 2011 Bell-Fruit Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69368&o=2

$end

$info=sc5dndrt,sc5dndrta,sc5dndrtb,sc5dndrtc,sc5dndrtd,sc5dndrte,
$bio

Fruit Machine published 12 years ago:

Deal or No Deal - The Banker Rings Twice (c) 2010 Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR3405]

Scorpion 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=34863&o=2

$end

$info=sc5dndbd,sc5dndbda,sc5dndbdb,sc5dndbdc,sc5dndbdd,sc5dndbde,sc5dndbdf,sc5dndbdg,sc5dndbdh,sc5dndbdi,
$bio

Fruit Machine published 14 years ago:

Deal or No Deal - The Big Deal (c) 2008 Bell-Fruit Games, Limited.

- TECHNICAL -

[Scorpion 5]
[Model PR3210]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=30339&o=2

$end

$info=sc4dndbd,sc4dndbda,sc4dndbdb,sc4dndbdc,sc4dndbdd,sc4dndbde,
$bio

Deal or No Deal - The Big Deal (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR3230]

[Scorpion 4]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43002&o=2

$end

$info=sc5dndbr,sc5dndbra,sc5dndbrd,sc5dndbrf,sc5dndbrg,sc5dndbrj,sc5dndbrl,sc5dndbrm,sc5dndbrn,sc5dndbro,sc5dndbrp,sc5dndbrq,sc5dndbrr,sc5dndbrs,sc5dndbrt,sc5dndbru,sc5dndbrv,sc5dndbrw,
$bio

Deal or No Deal - The Big Reds (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Scorpion 5]
[Model PR3011]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43091&o=2

$end

$info=sc5dndbrb,sc5dndbrc,sc5dndbre,sc5dndbrh,sc5dndbri,sc5dndbrk,
$bio

Deal or no Deal - The Big Reds (c) 200? Bell-Fruit Games, Limited. [B.F.G.]

- TECHNICAL -

[Model PR3018]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67775&o=2

$end

$info=sc4dndbr,sc4dndbra,sc4dndbrb,sc4dndbrc,sc4dndbrd,sc4dndbre,sc4dndbrf,sc4dndbrg,
$bio

Fruit Machine published 14 years ago:

Deal or No Deal - The Big Reds (c) 2008 Bell-Fruit Games, Limited.

- TECHNICAL -

[Model PR3041]
Scorpion 4

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=30352&o=2

$end

$info=sc5dndca,sc5dndcaa,sc5dndcab,sc5dndcac,
$bio

Deal or No Deal - The Crazy Chair Arcade (c) 200? Bell-Fruit Games, Limited. [B.F.G.]

- TECHNICAL -

[Model PR3250]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67776&o=2

$end

$info=sc5dndcad,sc5dndcae,
$bio

Deal or No Deal - The Crazy Chair Arcade (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Scorpion 5]
[Model PR3362]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43093&o=2

$end

$info=sc5dndcc,sc5dndcca,sc5dndccb,sc5dndccc,sc5dndccd,sc5dndcce,sc5dndccf,sc5dndccg,sc5dndcch,sc5dndcci,sc5dndccj,sc5dndcck,sc5dndccl,sc5dndccm,sc5dndccn,sc5dndcco,sc5dndccp,sc5dndccq,sc5dndccr,
$bio

Fruit Machine published 14 years ago:

Deal or No Deal - The Crazy Chair (c) 2008 Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Scorpion 5]
[Model PR3017]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=30347&o=2

$end

$info=sc4dndcc,sc4dndcca,sc4dndccb,sc4dndccc,sc4dndccd,sc4dndcce,sc4dndccf,
$bio

Deal or No Deal - The Crazy Chair (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR3047]

[Scorpion 4]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43004&o=2

$end

$info=sc5dnddw,sc5dnddwa,sc5dnddwb,sc5dnddwc,sc5dnddwd,sc5dnddwe,sc5dnddwf,sc5dnddwg,sc5dnddwh,sc5dnddwi,sc5dnddwj,
$bio

Fruit Machine published 14 years ago:

Deal or No Deal - The Deal Wheel (c) 2008 Bell-Fruit Games, Limited.

- TECHNICAL -

[Scorpion 5]
[Model PR3013]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=30345&o=2

$end

$info=sc4dnddw,sc4dnddwa,sc4dnddwb,sc4dnddwc,sc4dnddwd,sc4dnddwe,sc4dnddwf,sc4dnddwg,
$bio

Deal or No Deal - The Deal Wheel (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR3043]

[Scorpion 4]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43009&o=2

$end

$info=sc5dnddf,sc5dnddfa,sc5dnddfb,sc5dnddfc,sc5dnddfd,sc5dnddfe,sc5dnddff,sc5dnddfg,sc5dnddfh,sc5dnddfi,sc5dnddfj,sc5dnddfk,sc5dnddfl,sc5dnddfm,sc5dnddfn,
$bio

Deal or No Deal - The Dream Factory (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Scorpion 5]
[Model PR3014]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43094&o=2

$end

$info=sc4dnddf,sc4dnddfa,sc4dnddfb,sc4dnddfc,sc4dnddfd,sc4dnddfe,
$bio

Fruit Machine published 14 years ago:

Deal or No Deal - The Dream Factory (c) 2008 Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR3044]

Scorpion 4

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=30350&o=2

$end

$info=sc5dndpd,sc5dndpda,sc5dndpdb,sc5dndpdc,sc5dndpdd,sc5dndpde,
$bio

Fruit Machine published 12 years ago:

Deal or No Deal - The Perfect Deal (c) 2010 Bell-Fruit Games.

- TECHNICAL -

[Model PR3412]

Scorpion 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42573&o=2

$end

$info=sc5dndpl,sc5dndpla,sc5dndplb,sc5dndplc,
$bio

Deal or No Deal - The Perfect Game Classic (c) 200? Bell-Fruit Games, Limited. [B.F.G.]

- TECHNICAL -

Scorpion 5
[Model PR3403]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43095&o=2

$end

$info=ad5dndpg,ad5dndpga,ad5dndpgb,ad5dndpgc,
$bio

Deal or No Deal - The Perfect Game (c) 200? Bell-Fruit Games, Limited.

- TECHNICAL -

[Adder 5]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42192&o=2

$end

$info=sc5dndpg,sc5dndpga,sc5dndpgb,sc5dndpgc,sc5dndpgd,sc5dndpge,sc5dndpgf,sc5dndpgg,sc5dndpgh,sc5dndpgi,sc5dndpgj,sc5dndpgk,sc5dndpgl,sc5dndpgm,sc5dndpgn,sc5dndpgo,sc5dndpgp,sc5dndpgq,sc5dndpgr,sc5dndpgs,sc5dndpgt,sc5dndpgu,sc5dndpgv,sc5dndpgw,
$bio

Fruit Machine published 13 years ago:

Deal or No Deal - The Perfect Game (c) 2009 Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Scorpion 5]
[Model PR3220]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=34871&o=2

$end

$info=sc4dndpg,sc4dndpga,sc4dndpgb,sc4dndpgc,sc4dndpgd,sc4dndpge,
$bio

Deal or No Deal - The Perfect Game (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR3240]
[Scorpion 4]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43012&o=2

$end

$info=sc5dndtp,sc5dndtpa,sc5dndtpb,sc5dndtpc,sc5dndtpd,sc5dndtpe,sc5dndtpf,sc5dndtpg,sc5dndtph,sc5dndtpi,sc5dndtpj,sc5dndtpk,sc5dndtpm,sc5dndtpn,sc5dndtpo,sc5dndtpp,sc5dndtpq,sc5dndtpr,sc5dndtps,sc5dndtpt,sc5dndtpu,sc5dndtpv,sc5dndtpl,
$bio

Fruit Machine published 15 years ago:

Deal or No Deal - The Power Five (c) 2007 Bell-Fruit Games.

- TECHNICAL -

Scorpion 5
[Model PR3003]

- TRIVIA -

Based on the UK version of the worldwide smash-hit game show Deal or No Deal hosted by veteran TV personality Noel Edmonds.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=19927&o=2

$end

$info=sc4dndtp,sc4dndtpa,sc4dndtpb,sc4dndtpc,sc4dndtpd,sc4dndtpe,sc4dndtpf,sc4dndtpg,sc4dndtph,sc4dndtpi,sc4dndtpj,sc4dndtpk,sc4dndtpl,sc4dndtpm,
$bio

Deal or No Deal - The Power Five (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR3033]
[Scorpion 4]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43013&o=2

$end

$info=sc5dndwc,sc5dndwca,sc5dndwcb,sc5dndwcc,sc5dndwcd,sc5dndwce,sc5dndwcf,sc5dndwcg,
$bio

Deal or no Deal - The Walk of Wealth Classic (c) 200? Bell-Fruit Games, Limited. [B.F.G.]

- TECHNICAL -

[Scorpion 5]
[Model PR3026]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43098&o=2

$end

$info=sc4dndcw,sc4dndcwa,sc4dndcwb,sc4dndcwc,
$bio

Deal or no Deal - The Walk of Wealth Classic (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR3037]
[Scorpion 4]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43007&o=2

$end

$info=sc4dndww,sc4dndwwa,sc4dndwwb,sc4dndwwc,sc4dndwwd,sc4dndwwe,
$bio

Fruit Machine published 15 years ago:

Deal or no Deal - The Walk of Wealth (c) 2007 Bell-Fruit Games.

- TECHNICAL -

[Model PR3006]

Scorpion 4

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=19925&o=2

$end

$info=sc5dndww,sc5dndwwa,sc5dndwwb,sc5dndwwc,sc5dndwwd,sc5dndwwe,sc5dndwwf,sc5dndwwg,sc5dndwwh,sc5dndwwi,sc5dndwwj,sc5dndwwk,sc5dndwwl,sc5dndwwm,sc5dndwwn,sc5dndwwo,sc5dndwwp,sc5dndwwq,sc5dndwwr,sc5dndwws,
$bio

Deal or no Deal - The Walk of Wealth (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Scorpion 5]
[Model PR3036]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43100&o=2

$end

$info=sc5dndtb,sc5dndtba,
$bio

Deal or No Deal - Think Big (c) 200? B.F.G.

- TECHNICAL -

[Model PR3416]

Scorpion 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42577&o=2

$end

$info=sc5dndtr,sc5dndtra,sc5dndtrb,sc5dndtrc,sc5dndtrd,sc5dndtre,sc5dndtrf,sc5dndtrg,sc5dndtrh,sc5dndtri,sc5dndtrj,sc5dndtrk,
$bio

Deal or No Deal - Think Red (c) 200? Bell-Fruit Games, Limited. [B.F.G.]

- TECHNICAL -

[Scorpion 5]
[Model PR3304]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43097&o=2

$end

$info=sc4dndtr,sc4dndtra,
$bio

Fruit Machine published 13 years ago:

Deal or No Deal - Think Red (c) 2009 Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR3329]
Scorpion 4

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=34869&o=2

$end

$info=sc5dndwi,sc5dndwia,sc5dndwib,sc5dndwic,sc5dndwid,sc5dndwie,sc5dndwif,sc5dndwig,
$bio

Deal or No Deal - What's In Your Box? Casino (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Scorpion 5]
[Model PR3071]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43099&o=2

$end

$info=sc5dndwb,sc5dndwba,sc5dndwbb,sc5dndwbc,sc5dndwbd,sc5dndwbe,sc5dndwbf,sc5dndwbg,sc5dndwbh,sc5dndwbi,sc5dndwbj,sc5dndwbk,sc5dndwbl,sc5dndwbm,sc5dndwbn,sc5dndwbo,sc5dndwbp,sc5dndwbq,sc5dndwbr,sc5dndwbs,
$bio

Fruit Machine published 15 years ago:

Deal or No Deal - What's In Your Box? (c) 2007 Bell-Fruit Games.

- TECHNICAL -

[Scorpion 5]
[Model PR1962]

- TRIVIA -

Based on the British version of the worldwide smash-hit game show Deal or No Deal hosted by Noel Edmonds.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=19928&o=2

$end

$info=sc4dndwb,sc4dndwba,sc4dndwbb,sc4dndwbc,sc4dndwbd,sc4dndwbe,sc4dndwbf,sc4dndwbg,
$bio

Deal or No Deal - What's In Your Box? (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR1982]

[Scorpion 4]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43014&o=2

$end

$info=sc5dndcs,sc5dndcsa,sc5dndcsb,sc5dndcsc,sc5dndcsd,sc5dndcse,sc5dndcsf,sc5dndcsg,sc5dndcsh,sc5dndcsi,sc5dndcsj,sc5dndcsk,sc5dndcsl,sc5dndcsm,
$bio

Deal or no Deal Casino (c) 200? Bell-Fruit Games, Limited. [B.F.G.]

- TECHNICAL -

[Model PR1954]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67773&o=2

$end

$info=sc5dndc2,sc5dndc2a,sc5dndc2b,sc5dndc2c,sc5dndc2d,sc5dndc2e,sc5dndc2f,sc5dndc2g,sc5dndc2h,sc5dndc2i,sc5dndc2j,sc5dndc2k,sc5dndc2l,sc5dndc2m,sc5dndc2n,sc5dndc2o,sc5dndc2p,sc5dndc2q,sc5dndc2r,sc5dndc2s,sc5dndc2t,sc5dndc2u,sc5dndc2v,sc5dndc2w,
$bio

Deal or No Deal Casino (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Scorpion 5]
[Model PR1964]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43092&o=2

$end

$info=sc5dndc3,sc5dndc3a,sc5dndc3b,sc5dndc3c,
$bio

Deal or nN Deal Casino (c) 200? Bell-Fruit Games, Limited. [B.F.G.]

- TECHNICAL -

[Model PR1965]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67774&o=2

$end

$info=sc4dndcs,sc4dndcsa,sc4dndcsb,sc4dndcsc,sc4dndcsd,sc4dndcse,
$bio

Deal or No Deal Classic (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR1967]
[Scorpion 4]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43006&o=2

$end

$info=sc5_3557,
$bio

Fruit Machine published 11 years ago:

Deal or no Deal Live (c) 2011 Bell-Fruit Games, Limited.

- TECHNICAL -

Platform: Scoprion 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69357&o=2

$end

$info=ad5dndpl,ad5dndpla,ad5dndplb,ad5dndplc,
$bio

Deal or No Deal Platinum (c) 200? Bell-Fruit Games.

- TECHNICAL -

ADDER 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42574&o=2

$end

$info=ad5dnd,ad5dnda,ad5dndb,ad5dndc,ad5dndd,ad5dnde,ad5dndf,ad5dndg,ad5dndh,ad5dndi,ad5dndj,ad5dndk,ad5dndl,ad5dndm,ad5dndn,ad5dndo,ad5dndp,ad5dndq,ad5dndr,ad5dndu,ad5dndv,
$bio

Deal or No Deal (c) 200? Bell-Fruit Games, Limited.

- TECHNICAL -

Platform: Adder 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41989&o=2

$end

$gba=dealorno,
$bio

Nintendo GBA cart. published 15 years ago:

Deal or No Deal [Model AGB-BZNE-USA] (c) 2007 DSI Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70293&o=2

$end

$info=sc5dnd,sc5dnda,sc5dndb,sc5dndc,sc5dndd,sc5dnde,sc5dndf,sc5dndg,sc5dndh,sc5dndi,sc5dndj,sc5dndk,sc5dndl,sc5dndm,sc5dndn,sc5dndo,sc5dndp,sc5dndq,sc5dndr,sc5dnds,sc5dndt,
$bio

Deal or No Deal (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Scorpion 5]
[Model PR1907]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43000&o=2

$end

$info=sc4dnd,sc4dnda,sc4dndb,sc4dndc,sc4dndd,sc4dnde,sc4dndf,sc4dndg,sc4dndh,sc4dndi,sc4dndj,sc4dndk,sc4dndl,sc4dndm,sc4dndn,sc4dndo,
$bio

Deal or No Deal (c) 200? Bell-Fruit Games.

- TECHNICAL -

[Model PR1927]

- TRIVIA -

Based on the UK version of the worldwide smash-hit game show Deal or No Deal hosted by Noel Edmonds.

- SERIES -

1. Deal or No Deal (????)
2. Deal or No Deal - Can You Beat The Banker (????)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11509&o=2

$end

$astrocde=dealdemo,
$bio

Bally Astrocade cart. published 44 years ago:

Dealer Demo (c) 1978 Bally Mfg. Co.

- TECHNICAL -

Game ID: 6001

- TRIVIA -

This cartridge was not sold to the general public and was only produced in limited quantities. The only public sales began in 1983 and came from ABC Hobbycraft (who acquired Astrocade's remaining inventory). The cartridge runs about four minutes (continuous loop) and features the 'built in' software of the Bally console.

- STAFF -

Written by: Dick Ainsworth

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86794&o=2

$end

$info=mdchoice,
$bio

Arcade Video game published 39 years ago:

Dealer's Choice (c) 1983 Merit Industries, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=113168&o=2

$end

$info=gl_dow,gl_dowp,
$bio

Deals On Wheels (c) 199? Global Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42318&o=2

$end

$info=gl_dowcl,gl_dowclp,
$bio

Deals On Wheels Club (c) 199? Global Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42319&o=2

$end

$snes=dearboys,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Dear Boys [Model SHVC-9Y] (c) 1994 Yutaka

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61194&o=2

$end

$gbcolor=deardani,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Dear Daniel no Sweet Adventure - Kitty-chan o Sagashite [Model DMG-BSAJ-JPN] (c) 2000 Imagineer Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67718&o=2

$end

$spectrum_cass=deathbef,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Death Before Dishonour (c) 1987 Alternative Software, Ltd.

- TECHNICAL -

GAME ID: AS184

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78529&o=2

$end

$info=deathbrd,
$bio

Arcade Video game published 31 years ago:

Death Brade (c) 1991 Data East.

8 mythical creatures battle each other in this wrestling-style fighting game.

- TECHNICAL -

Game ID : MAF

Main CPU : Motorola 68000 (@ 14 Mhz)
Sound CPU : Hudson Soft HuC6280 (@ 4.0275 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.58 Mhz), OKI6295 (@ 7.627 Khz), OKI6295 (@ 15.255 Khz)

Players : 2
Control : 8-way joystick
Buttons : 2
=> [A] Punch, [B] Kick

- TRIVIA -

Death Brade was released in July 1991 in Japan. It is known outside Japan as "Mutant Fighter".

The voices were recorded at the Orio Sound Studio in San Jose, CA.

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Death Brade : Data East Gamadelic - PCCB-00078) on December 15, 1991.

- STAFF -

Game designer : Wizard Solomon
Graphic designers : Noriyuki Morita, Matoba Tomomi, Kitapin Chie, Oguri, H. Fuziwara, Yoshiyuki Ishibiki (Dragon Ishibiki), Sonomi Kiyota, Ooe Marchan, Kazunori Hashimoto
Game programmers : Min5 (Project Leader), Wataru Iida, Yasuhiro Matsumoto
Sound creators : Hiroaki Yoshida (Maro), Akira Takemoto (Raika)
Hard designer : Shingo Mitsui
Special thanks : Executive Hon, Makorin, Kazuyuki Kurata

- PORTS -

* CONSOLES:
FM Towns Marty [JP] (1992)
[JP] Nintendo Super Famicom (jul.16, 1993) "Death Brade [Model SHVC-DZ]"

* COMPUTERS:
[JP] Sharp X68000 (oct.30, 1992)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=609&o=2

$end

$x68k_flop=deathbra,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

Death Brade (c) 1992 SPS.

- TECHNICAL -

GAME ID: GS-164
BARCODE: 4956358101646
MEDIA: FD x5

- TRIVIA -

Released on October 30, 1992 in Japan. Retail price: 9800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87307&o=2

$end

$fmtowns_cd=deathbrd,
$bio

Fujitsu FM Towns CD published 30 years ago:

Death Brade (c) 1992 KID [Kindle Imagine Develop]

- TECHNICAL -

GAME ID: HMD-192

- TRIVIA -

Retail price: 9700 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110347&o=2

$end

$snes=deathbra,
$bio

Nintendo Super Famicom cart. published 29 years ago:

Death Brade [Model SHVC-DZ] (c) 1993 I'Max.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61195&o=2

$end

$pc98=dbringer,
$bio

NEC PC-9801 Series 5.25in. disk. published 34 years ago:

Death Bringer (c) 1988 Telenet Japan

- TECHNICAL -

BARCODE: 4988624930100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89263&o=2

$end

$amigaocs_flop=dbringsp,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Death Bringer (c) 1989 Spotlight Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73845&o=2

$end

$x68k_flop=dbringer,
$bio

Sharp X68000 Series 5.25in. disk. published 33 years ago:

Death Bringer (c) 1989 Telenet Japan

- TECHNICAL -

BARCODE: 4988624960107
MEDIA: FD x3

- TRIVIA -

Released on March 09, 1989 in Japan. A soundtrack CD was included in the package.

A serious bug was discovered after the release and a bugfix disk was sent to registered users.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87308&o=2

$end

$spectrum_cass=deathbri,
$bio

Death Bringer (c) 19?? Guild, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78530&o=2

$end

$megacdj=deathbrn,
$bio

Sega Mega-CD published 30 years ago:

Death Bringer - Himerata Monshou - The Knight of Darkness (c) 1992 Telenet Japan.

- TECHNICAL -

GAME ID: T-49034

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60502&o=2

$end

$pcecd=deathbrn,
$vgmplay=deathbrn_tgcd,
$bio

NEC PC-Engine CD published 32 years ago:

Death Bringer - The Knight of Darkness (c) 1990 Telenet.

- TECHNICAL -

BARCODE: 4988624910218
GAME ID: TJCD0007

- TRIVIA -

Released on April 27, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58155&o=2

$end

$megadriv=deathcal,
$bio

Sega Mega Drive cart. published 20 years ago:

Death Caliber (c) 2002 Glorysun.

- TECHNICAL -

ROM Build date: May 17, 2002.

- TRIVIA -

This hack was developed using the TomSoft SDK.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56440&o=2

$end

$spectrum_cass=deathcha,
$bio

Death Chase (c) 198? Zeppelin Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226215&o=2

$end

$spectrum_cass=deathche,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Death Chess 5000 (c) 1984 Artic Computing, Ltd.

- TECHNICAL -

GAME ID: ASC 092

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78532&o=2

$end

$dc=deathc2,
$bio

Sega Dreamcast GD published 23 years ago:

Death Crimson 2 - Meranito no Saidan [Model T-23201M] (c) 1999 Ecole Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135311&o=2

$end

$info=deathcox,deathcoxo,deathcoxj,
$bio

Sega NAOMI cart. published 22 years ago:

Death Crimson Ox (c) 2000 Ecole.

A lightgun-shooter, very similar to the "The House of the Dead" series.

- TECHNICAL -

Runs on the Runs on the Sega "NAOMI" hardware.

- TRIVIA -

Death Crimson Ox was released in October 2000.

Ecole was established by CAD Software in 1995. Their first release was 'Death Crimson' in 1998 on Sega Saturn. This game was a flop, many Japanese gamer blamed Ecole. Without taking consideration of this bad reputation, they produced a new game called 'Melty Blood', a video game based on the dojin game and Bijokko game of the same name.

- SERIES -

1. Death Crimson (1996, Sega Saturn)
2. Death Crimson 2 (1999, Sega Dreamcast)
3. Death Crimson Ox (2000)

- PORTS -

* CONSOLES:
Sega Dreamcast (2001)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4056&o=2

$end

$dc=deathcox,
$bio

Sega Dreamcast GD published 21 years ago:

Death Crimson OX [Model T-2401N] (c) 2001 Sammy Corp. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135312&o=2

$end

$saturn=deathcri,
$bio

Sega Saturn CD published 26 years ago:

Death Crimson (c) 1996 Ecole Software

- TECHNICAL -

GAME ID: T-23202G

- TRIVIA -

Released on August 9, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59034&o=2

$end

$dragon_cass=deathcruis,
$bio

Dragon cass. published 39 years ago:

Death Cruise (c) 1983 Virgin Games, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116612&o=2

$end

$spectrum_cass=deathcru,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Death Cruiser (c) 1983 Noble House Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78533&o=2

$end

$megadriv=deathdl,deathdlp,
$bio

Sega Genesis cart. published 30 years ago:

Death Duel (c) 1992 Razorsoft

- TECHNICAL -

GAME ID: T-56036
CART SIZE: 1048576 Bytes (8 Mb)

- TRIVIA -

Released in October 1992 in the USA.

Reviews:
[FR] December 1992 - Consoles + N.15: 85%

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57183&o=2

$end

$x68k_flop=deathf2,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

Death Fighter v2 (c) 1992 Battle Arts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87309&o=2

$end

$fm77av=dforce,
$bio

Fujitsu FM-77AV disk. published 35 years ago:

Death Force (c) 1987 Riverhill Software.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93834&o=2

$end

$spectrum_cass=deathinr,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Death in Russia 1941 (c) 1986 MC Lothlorien

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78534&o=2

$end

$apple2_flop_orig=deathcrb,
$apple2_flop_clcracked=dcaribbn,
$bio

Apple II 5.25 disk. published 39 years ago:

Death in the Caribbean (c) 1983 Micro Fun [Microlab, Inc. division]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232997&o=2

$end

$spectrum_cass=deathint,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Death in the Snow 1812 (c) 1986 MC Lothlorien

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78535&o=2

$end

$amigaocs_flop=deathmsk,
$bio

Commodore Amiga 500 disk. published 27 years ago:

Death Mask (c) 1995 Alternative Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73847&o=2

$end

$saturn=deathmsk,
$bio

Sega Saturn CD published 26 years ago:

Death Mask (c) 1996 Vantan International

- TECHNICAL -

Game ID: T-22701G

- TRIVIA -

Released on February 16, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59035&o=2

$end

$dragon_cass=deathmine,
$bio

Dragon cass. published 39 years ago:

Death Mines of Sirus (c) 1983 Phoenix Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116896&o=2

$end

$spectrum_cass=deathgly,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Death or Glory (c) 1987 CRL Group PLC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78536&o=2

$end

$cpc_flop=deathorg,deathorg02,deathorg03,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Death or Glory (c) 1987 CRL Group PLC.

- TECHNICAL -

BARCODE: 9 780854 010868

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128211&o=2

$end

$c64_cass=deathorg,
$bio

Commodore C64 cass. published 35 years ago:

Death or Glory (c) 1987 Mind Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=297961&o=2

$end

$spectrum_cass=deathorg,deathorg_b,
$bio

Sinclair ZX Spectrum cass. published 29 years ago:

Death or Glory (c) 1993 Dream World Adventures

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78537&o=2

$end

$amigaocs_flop=dogem,
$bio

Commodore Amiga 500 disk. published 28 years ago:

Death or Glory - Das Erbe von Morgan (c) 1994 Software 2000

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73849&o=2

$end

$amigaocs_flop=dogdk,
$bio

Commodore Amiga 500 disk. published 28 years ago:

Death or Glory - Der dunkle Kaiser (c) 1994 Software 2000

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73850&o=2

$end

$cpc_cass=dog,
$bio

Amstrad CPC cass. published 35 years ago:

Death or Glory (c) 1987 Dro Soft.

- TECHNICAL -

[Model 3Rl003]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95903&o=2

$end

$spectrum_cass=deathpit,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Death Pit (c) 1985 Durell Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287925&o=2

$end

$cpc_flop=deathpit02,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Death Pit Trained (c) 1985 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126691&o=2

$end

$cpc_cass=deathpit,
$bio

Amstrad CPC cass. published 37 years ago:

Death Pit (c) 1985 Durell Soft.

- TECHNICAL -

BARCODE: 5 012446 000082

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95904&o=2

$end

$gameboy=deathpla,
$bio

Nintendo Game Boy Cart. published 3 years ago:

Death Planet (c) 2019 Catskull Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306238&o=2

$end

$info=deathrac,
$bio

Arcade Video game published 46 years ago:

Death Race (c) 1976 Exidy, Incorporated.

Drive a car around the field chasing down as many zombies as possible and run them over, turning them into instant tombstones, before the timer expires. Play with a friend to see who can make more tombstones quicker. After you run someone over, the game designers were nice enough to include a reverse gear to finish the victim off.

- TRIVIA -

Released in January 1976.

In 1975, Exidy created the game "Destruction Derby". Chicago Coin licensed the game and called it "Demolition Derby". Exidy sold the PC boards to Chicago Coin. Chicago Coin had a large distribution network and did not sell as many games as Exidy had anticipated. In addition, Chicago Coin did not pay Exidy as quickly as Exidy desired. In effect, the market was destroyed for Exidy's Destruction Derby. 

Due to these issues, Exidy decided to come up with another product, and the easiest way to do this was to modify an existing product. Howell Ivy took their existing game, Destruction Derby (1975), and changed the image proms of the drone cars in Destruction Derby to 'simple stick figures'. In addition, he made wiring modifications to give the stick figures animation, as if running. Also, he modified the crashed drone proms to the image s of graveyard crosses. Therefore, by making somewhat minor changes to Destruction Derby's existing logic board system, he created a completely different perception of game play and consequently created a new game called Death Race. The game was not inspired by Death Race 2000. The idea was to make minimum changes to an existing product to get something new into the marketplace. He did not anticipate that these minor changes would generate worldwide controversies.

Death Race was one of the first controversial video games. The game was nearly banned for explict content. The controversy over the game's violent theme reached the pages of Midnight and National Enquirer as well as NBC's Weekend, Today, and The Tonight Show. The National Safety Council and Newsweek both referred to the game as 'sick'. The controversy had reportedly started when a AP reporter in Seattle saw children playing the game and thought that the sound effects the pedestrians made when hit sounded like 'shrieking children'. Before the controversy, the game sold only 200 copies - afterwards, Exidy produced about 3,000 (including PCB sales).

When the car crashes into an object (wall or grave stone) AND the gas pedal isn't let go, after about 3 to 4 seconds the car will go right through it. This is normal behavior, and probably isn't seen often in gameplay because normally the player would switch into reverse gear after hitting something.

During development, this game was known as Death Race 98.

- SERIES -

1. Death Race (1976)
2. Super Death Chase (1977)

- STAFF -

Designer : Howell Ivy
Cabinet Art by : Pat Peak (Sleepy)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3386&o=2

$end

$cpc_flop=deathrac,deathrac01,
$bio

Amstrad CPC type-in published 37 years ago:

Death Race (c) 1985 Your Computer

- TRIVIA -

Listed as a Type-in program in the Uk magazine; Your Computer, in February 1985.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120118&o=2

$end

$nes=deathrac,
$bio

Nintendo NES cart. published 32 years ago:

Death Race (c) 1990 AGCI

In Death Race, you are driving a heavily armed futuristic vehicle on a cross country race of destruction. Terminate gremlins in the cities along the way and recover the flags to escape in time. Missile silos hound you as their deadly bolts seek your destruction. The technological capabilities of the gremlins increases to nuclear proportions. Launch a volley of your own missiles to create a firestorm eliminating anything in your path.

Armored helicopters with devastating firepower stand between you and your ultimate goal. Between each city, you can use the bounty awarded from all this mayhem to upgrade your car and increase your weapons' destructive power. There are a multitude of new weapons from which to choose.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55049&o=2

$end

$videopac=deathrac,
$bio

Magnavox Odyssey² cart. published 8 years ago:

Death Race (c) 2014 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273652&o=2

$end

$videopac=deathracp,
$bio

Phillips Videopac cart. published 8 years ago:

Death Race (c) 2014 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273722&o=2

$end

$apple2_flop_orig=drace82,
$bio

Apple II 5.25 disk. published 40 years ago:

Death Race '82 (c) 1982 Avant-Garde Publishing Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301416&o=2

$end

$spectrum_cass=deathrep,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Death Reprieve + Time Machine (c) 1984 5D

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293333&o=2

$end

$atom_cass=deathsat,
$bio

Acorn Atom cass. published 40 years ago:

Death Satellite (c) 1982 A&F Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236089&o=2

$end

$cpc_flop=deathsta07,
$bio

Death Stalker (c) 199? GPA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121874&o=2

$end

$cpc_flop=deathsta06,
$bio

Death Stalker (c) 200? CNGSOFT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121687&o=2

$end

$cpc_flop=deathsta03,deathsta05,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Death Stalker cracked (c) 1988 ACS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273605&o=2

$end

$cpc_flop=deathsta04,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Death Stalker trained (c) 1988 Campbell, Nicholas

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273604&o=2

$end

$cpc_flop=deathsta02,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Death Stalker Trained (c) 1989 Tom & Jerry

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122535&o=2

$end

$cpc_cass=deathstk,
$bio

Amstrad CPC cass. published 34 years ago:

Death Stalker (c) 1988 Codemasters Soft. Co., Ltd., The

- TECHNICAL -

[Model 2122]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95905&o=2

$end

$spectrum_cass=deathstk,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Death Stalker (c) 1989 Codemasters Software Co., Ltd., The

- TECHNICAL -

GAME ID: 2122

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78540&o=2

$end

$bbc_cass=deathsta,
$bio

Acorn BBC/Electron cass. published 37 years ago:

Death Star (c) 1985 Superior Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51725&o=2

$end

$bbcb_flop_orig=deathsta,
$bio

Acorn BBC Micro B disk. published 37 years ago:

Death Star (c) 1985 Superior Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125533&o=2

$end

$spectrum_cass=dstarint,dstarinta,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Death Star Interceptor (c) 1985 System 3 Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78542&o=2

$end

$bbc_cass=deathstabr,
$electron_cass=deathstabr,
$bio

Acorn BBC/Electron cass. published 36 years ago:

Death Star (c) 1986 Blue Ribbon

- TECHNICAL -

GAME ID: 2925

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51724&o=2

$end

$apple2_flop_orig=deathswd,
$apple2_flop_clcracked=deathswd,
$bio

Apple II 5.25 disk. published 34 years ago:

Death Sword (c) 1988 Epyx, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107344&o=2

$end

$apfimag_cass=deathtnk,
$bio

Death Tank (c) 198? York 10 Computerware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135769&o=2

$end

$saturn=deaththr,
$bio

Sega Saturn CD published 26 years ago:

Death Throttle (c) 1996 Media Quest

- TECHNICAL -

GAME ID: T-26403G

- TRIVIA -

Released on July 12, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59036&o=2

$end

$trs80_cass=dtrap,
$bio

TRS-80 cass. published 42 years ago:

Death Trap (c) 1980 Dick Smith Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289760&o=2

$end

$dragon_cass=deathtrap,
$bio

Dragon cass. published 39 years ago:

Death Trap (c) 1983 Soft Sector Marketing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234450&o=2

$end

$pc8801_flop=deathtrp,
$bio

NEC PC-8801 Series disk. published 38 years ago:

Death Trap (c) 1984 Square Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91616&o=2

$end

$amigaocs_flop=deathtrp,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Death Trap (c) 1990 Anco

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73848&o=2

$end

$a2600=deathtrp,
$bio

Atari 2600 cart. published 39 years ago:

Death Trap (c) 1983 Avalon Hill.

You have just graduated with honors from Cadet training. Your first mission is especially important. You must deliver a TOP SECRET diplomatic message to the Emperor of the Glaxiau Empire - immediately! You proceed to cross the galaxy via the latest Black Hole acceleration techniques when your trips is interrupted by a gigantic space ship which intends on ensuring that the message you carry never reaches the Emperor. You heard of rumors in school of IT being out there - the reason for so many missing ships. Your only hope for survival and success in your mission is to destroy ITs power generators before IT kills you with intelligent plasma fireballs or disintegrates you with high energy defensive shields.

- TECHNICAL -

Model 50010

- TRIVIA -

If you beat the game, you will see a medal on the final (title) screen. The medal is the same no matter what game variation you beat.

- SCORING -

You start the game with zero points.  Points may be added or subtracted but your score will not be allowed to go negative.  Points are added for your condition of readiness, damage you inflict on IT, and bonus points for destroying each of the 3 power stations.

Readiness - Every few seconds, up to 6 points are added based on your level of readiness.  Readiness points are determined by the number of small ships beneath your score.

Damage - Ten times the total number of hits on ITs power stations are added. (First hit = + 10 points, Fifteenth hit = + 150 points).

Bonus points - Totally destroying left or right power stations= + 2000 points. Center station= + 5000 points.

Penalty - You lose 90 points every time IT is able to lower SHIELD C.

- TIPS AND TRICKS -

GAME DESIGNER NOTE:
The moving block in the defensive shields are generated directly below the left and right red guns. Careful timing will allow you to create new blocks on top of existing blocks. This will reduced the amount of interference between you and the guns, and is especially helpful in destroying the central power station when time is limited.

- STAFF -

Programmer: Jim Jacob
Cover art; Jim Talbot
Rules Paste-Up and Graphics: Jean Baer
Typesetting: Colonial Composition
Prep Dept. Coordinator: Elaine Adkins 
Printing: Monarch Services

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50386&o=2

$end

$dragon_cass=deathvally,
$bio

Death Valley (c) 198? Micro Data

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116982&o=2

$end

$msx1_cass=deathval,
$bio

MSX cass. published 37 years ago:

Death Valley Gold Rush (c) 1985 Kuma Computers, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94576&o=2

$end

$cpc_flop=deathwak01,deathwak02,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Death Wake cracked (c) 1986 Unknown.

Never released as a disk, this is a pirate tape_to_disk. copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273608&o=2

$end

$cpc_flop=deathwak,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Death Wake [Model 60250496] (c) 1986 Zafiro Soft. Div. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273593&o=2

$end

$spectrum_cass=deathwak,
$bio

Death Wake [Model BBS 077] (c) 198? Bug-Byte [Grandslam div.] [London, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225727&o=2

$end

$cpc_cass=deathwak,
$bio

Amstrad CPC cass. published 37 years ago:

Death Wake [Model QSA 115] (c) 1985 Quicksilva

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95906&o=2

$end

$spectrum_cass=deathwak_a,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Death Wake [Model QSS 113] (c) 1985 Quicksilva

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78543&o=2

$end

$psx=deathwng,
$bio

Sony PlayStation CD published 26 years ago:

Death Wing (c) 1996 Cybertech Designs

- TECHNICAL -

[Model SLPS-00489]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85072&o=2

$end

$spectrum_cass=dwish3,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Death Wish 3 (c) 1987 Gremlin Graphics Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78544&o=2

$end

$msx1_cass=deathws3,
$bio

MSX cass. published 35 years ago:

Death Wish 3 (c) 1987 Gremlin Graphics Software, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94577&o=2

$end

$cpc_cass=deathws3,
$bio

Amstrad CPC cass. published 35 years ago:

Death Wish 3 (c) 1987 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95909&o=2

$end

$cpc_flop=deathwis01,deathwis02,deathwis,deathwis04,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Death Wish 3 (c) 1987 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120732&o=2

$end

$specpls3_flop=deawish3,deawish3b,deawish3a,
$bio

Sinclair ZX Spectrum+3 disk. published 35 years ago:

Death Wish 3 (c) 1987 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147974&o=2

$end

$c64_cass=dwish3,
$bio

Commodore C64 cass. published 35 years ago:

Death Wish 3 (c) 1987 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187634&o=2

$end

$cpc_flop=deathwis05,
$bio

Amstrad CPC 464 disk. published 13 years ago:

Death Wish 3 (c) 2009 CNGSOFT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121688&o=2

$end

$msx1_flop=deathws3,
$bio

Death Wish 3 cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229933&o=2

$end

$spectrum_cass=dwish3er,
$bio

Death Wish 3 [Serie Leyenda] (c) 198? IBSA [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219282&o=2

$end

$spectrum_cass=deathshe,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Death's Head Hole (c) 1983 Peaksoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78539&o=2

$end

$dragon_cass=deathhole,deathholef,
$bio

Dragon cass. published 39 years ago:

Death's Head Hole (c) 1983 Peaksoft.

Three cavers are lost, deep in different parts of notorious Death's Head Hole. You and your three companions are the members of a newly-formed rescue team.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116741&o=2

$end

$cpc_flop=deathsti,
$bio

Amstrad CPC type-in published 32 years ago:

Death's Ticket (c) 1990 Micro Mag

- TRIVIA -

Listed as a type-in program in the French magazine: Micro Mag.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120072&o=2

$end

$camplynx_cass=deathball,
$bio

Camputers Lynx cass. published 39 years ago:

Deathball (c) 1983 Bus-Tech

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134056&o=2

$end

$spectrum_cass=deathbal,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Deathball (c) 1986 Alpha-Omega Software, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78528&o=2

$end

$nes=deathbot1,deathbot,
$vgmplay=deathbot_nes,
$bio

Nintendo NES cart. published 32 years ago:

Deathbots (c) 1990 American Video Entertainment

Mutech Corporation, the gigantic multinational conglomerate, purchases Alcatraz prison for the site of Gamma Base, the first clean energy Gamma Ray Reactor.

Or so they claimed!

Alcatraz, famous for preventing anyone from escaping alive, would ironically now prevent anyone from entering its forbidding walls. Who could have guessed that Mutech Corporation was controlled not by humans, but by a malignant digital life form? Who would have believed that these life forms had evolved to a level of intelligence far beyond that of man? Mutech's ultimate plan is a simple one.. enslave all mankind or destroy them! Only you can stop Mutech and save humanity as we know it! Prepare yourself for the challenge of a lifetime... your lifetime!

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55050&o=2

$end

$amigaocs_flop=dbringer,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Deathbringer (c) 1991 Empire Interactive Europe, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73851&o=2

$end

$cpc_flop=deathcha,
$bio

Amstrad CPC 464 disk. published 14 years ago:

Deathchase (c) 2008 Executioner, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124630&o=2

$end

$spectrum_cass=deathsca,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Deathchase [Model QTC 724] (c) 1983 Micromega

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78531&o=2

$end

$cpc_cass=deathkck,
$bio

Amstrad CPC cass. published 38 years ago:

Deathkick (c) 1984 Blaby Computer Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95911&o=2

$end

$apple2_flop_orig=dmaze5k,
$bio

Apple II 5.25 disk. published 42 years ago:

Deathmaze 5000 (c) 1980 Med Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301426&o=2

$end

$bbc_cass=deathhea,
$bio

Deaths Head Hole (c) 19?? Peaksoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51727&o=2

$end

$cpc_cass=deathscp,
$bio

Amstrad CPC cass. published 35 years ago:

Deathscape (c) 1987 Starlight Soft.

- TECHNICAL -

[Model AS 54717]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95912&o=2

$end

$cpc_flop=deathsca,deathsca01,deathsca02,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Deathscape [Model AS 74717] (c) 1987 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273594&o=2

$end

$info=deathsml,
$bio

Arcade Video game published 15 years ago:

Deathsmiles (c) 2007 Cave Company, Limited.

Windia, a young girl living in London, mysteriously vanishes after being drawn into a flash of light.
Awakening in the Otherworld, Windia arrives in a Western city reminiscent of the early 20th century, and is cared for by Dior, an elderly lord. Discovering there is no way home, Dior reveals to Windia that she is one of the 'lost children', those with magical powers chosen to protect the kingdom...

- TECHNICAL -

Cave CV1000B Hardware

CPU : Hitachi SH-3 CPU, 133 Mhz Clock
Sound Chip : Yamaha YMZ770C-F
Other Chips (Based on Ibara) : Altera Cyclone EP1C12F324C8 FPGA (i think used as Video-DSP and SD-RAM Controller), K9F1G08U0A 128M x 8 Bit NAND Flash Memory, 1x MX29LV160BBTC-90 Flash Memory and, 2x MX29LV320ABTC-90 Flash ICs (space for up to 2 more Flash ICs is not used), 1xMT48LC2M32B2-6 SDRAM, and 2x MT46V16M16. LA4708 Audio amplifier.

- TRIVIA -

The development name was "Deathlolita" and was unofficialy announced in July 2007. Then, Deathsmiles was official announced at amusement show in September 2007. It was finally released on October 19, 2007.

- TIPS AND TRICKS -

* Secret Character "Follett": Up(x4), B, B, A, A, Left, Left, Right, Right, C(x3), Down, C

* Secret Character, "Roza": Base sequence is the same as "Follett" but 1P code is "CBACBUARCLBDCBAAA".

* Secret Stage "Kyoukoku" (canyon): Base sequence is the same as "Follett" but 1P code is "CCCAULRDBCCCDDABCBA". You can select this stage after finished stage 6.

- SERIES -

1. Deathsmiles (2007)
2. Deathsmiles Mega Black Label (2008)
3. Deathsmiles II - Makai no Merrychristmas (2009)

- STAFF -

Producer: Kenichi Takano
Director: Junya Inoue
Chief Programmer: Takashi Ichimura 
Programmers: Yuji Inoue, Tsuneki Ikeda
Designers: Atsushi Aburano, Toshiyuki Kuroiwa, Akira Wakabayashi, Hiroyuki Tanaka

Voicer Actors:
*Windia*: Naomi Iida (AS KIKAKU)
*Casper*: Miho Hayashi (AS KIKAKU)
*Follett*: Rumi Abe (AS KIKAKU)
*Rosa*: Natuko Tauchi (AS KIKAKU)
*Sakura*: Kaori Nakamura (AS KIKAKU)
*Jitterbug*: Junya Inoue

Music Composer: Manabu Namiki (Basiscape)
Lead Guitar Player: Noriyuki Kamikura (Basiscape)
Sound Manager: Miki Ito (Basiscape)
Sound Effect: Dota Ando (Reeb), Yasuko Yamada (Reeb)
Ending Song: Takayuki Hirose
Symphony "Deathsmiles":
*Words/Music/Vocal*: Natsuko Naitou
*Recording Engineer*: Ryoji Uezu
*Sound Director*: Daisuke Matsumoto, Yukihiro Masaki
PV Director: Showgo Ookawa
Supervisor: Tsuneki Ikeda

Special Assistants : Toshiaki Tomizawa, Atsunori Aburatani, Kaori Itamura, Satoshi Kouyama, Takuro Sato, Mao Shimura, Takeo Suzuki, Takatsugu Furuhata, Shingo Hozumi, Hiroyuki Morita, Takato Yamashita, Yui Yoshii, Yui Akamatsu, Reina Fujii, Mitushiro Tachibana, Tetsuya Kusaba, Dandy

- PORTS -

* CONSOLES:
[JP] Microsoft XBOX 360 (Apr.23, 2009; "Deathsmiles [Model AWD-00001]")
[JP] Microsoft XBOX 360 (Apr.23, 2009; "Deathsmiles [Gentei Ban] [Model AWD-00002]")
[JP] Microsoft XBOX 360 (Apr.08, 2010; "Deathsmiles [Platinum Collection] [Model AWD-00004]")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=19366&o=2

$end

$info=deathsm2,
$bio

Arcade Video game published 13 years ago:

Deathsmiles II - Makai no Merrychristmas (c) 2009 Cave Company, Limited.

- TECHNICAL -

Cave PC Hardware

- TRIVIA -

Deathsmiles II was released on May 14, 2009 in Japan.

- SERIES -

1. Deathsmiles (2007)
2. Deathsmiles Mega Black Label (2008)
3. Deathsmiles II - Makai no Merrychristmas (2009)

- PORTS -

* CONSOLES:
Microsoft XBOX 360 (may.27, 2010; "Deathsmiles II - Makai no Merrychristmas [Model 2RF-00001]")
Microsoft XBOX 360 (may.27, 2010; "Deathsmiles II - Makai no Merrychristmas [Shokai Gentei Ban] [Model 2RF-00002]")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=30775&o=2

$end

$info=dsmbl,
$bio

Arcade Video game published 14 years ago:

Deathsmiles Mega Black label (c) 2008 Cave Company, Limited.

- TECHNICAL -

Cave CV1000D Hardware

CPU : Hitachi SH-3 CPU, 133 Mhz Clock
Sound Chip : Yamaha YMZ770C-F
Chip U1 : IS42S32400D 128Mb SDRAM @ 166mhz (standard SH3 has MT48LC2M32 64Mb SDRAM)
Chip U4 : 32Mbit Spansion S29JL032H (standard SH3 has a 16Mbit Spansion S29AL016D.

- TRIVIA -

Deathsmiles Mega Black label was released on October 10, 2008 in Japan only. It is a limited (150 copies total) edition of the game. It added Sakura as playable character, as well as the Crystal Shrine stage, and Level 999 difficulty level.

- SERIES -

1. Deathsmiles (2007)
2. Deathsmiles Mega Black Label (2008)
3. Deathsmiles II - Makai no Merrychristmas (2009)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=38938&o=2

$end

$cgenie_cass=deathsta,
$bio

Colour Genie cass. published 39 years ago:

Deathstar (c) 1983 Algray Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264805&o=2

$end

$cpc_cass=deathvil,
$bio

Amstrad CPC cass. published 36 years ago:

Deathsville (c) 1986 Bubble Bus Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95913&o=2

$end

$cpc_flop=deathsvi,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Deathsville (c) 1986 Bubble Bus Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306160&o=2

$end

$ibm5150=deathtrk,
$bio

IBM PC 5.25+3.5in. disk. published 33 years ago:

DeathTrack (c) 1989 Activision, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293742&o=2

$end

$mbee_quik=dtrap,
$bio

Applied Technology Microbee cass. published 39 years ago:

Deathtrap (c) 1983 AUSBUG.

- STAFF -

By: Michael Fackerall

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289609&o=2

$end

$cgenie_cass=deathtra,
$bio

Deathtrap (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264850&o=2

$end

$nes=debarb,
$bio

Debar Bomb (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83852&o=2

$end

$cpc_flop=debarque,
$bio

Amstrad CPC type-in published 37 years ago:

Debarquement Immediat (c) 1985 Super Jeux Amstrad

- TRIVIA -

Listed as a type-in program in the French book: Super Jeux Amstrad.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122686&o=2

$end

$fmtowns_cd=debian13,
$bio

Fujitsu FM Towns CD published 25 years ago:

Debian GNU/Linux Ver.1 with Debian-JP Packages (c) 1997 Laser 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261878&o=2

$end

$fmtowns_cd=debian20,
$bio

Fujitsu FM Towns CD published 24 years ago:

Debian GNU/Linux Ver.2 with Hamm-JP (c) 1998 Laser 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261879&o=2

$end

$sorcerer_cass=debug,
$bio

Exidy Sorcerer cass. published 43 years ago:

Debug (c) 1979 Quality Soft.

A program for debugging machine language programs.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232357&o=2

$end

$bbc_rom=debug,
$bio

Acorn BBC ROM published 39 years ago:

Debug (c) 1983 Computer Concepts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145090&o=2

$end

$cpc_flop=debugf19,
$bio

Amstrad CPC type-in published 36 years ago:

Debug (c) 1986 Amstrad Magazine

- TRIVIA -

Listed as a type-in program in the French magazine Amstrad Magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119141&o=2

$end

$special_cass=debug,debug2,
$bio

DEBUG (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234285&o=2

$end

$radio86_cass=debug,
$bio

Debug (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232957&o=2

$end

$dragon_flex=various,
$bio

Debug + DynaFast (c) 198? Compusense

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237488&o=2

$end

$sol20_cass=debug,
$bio

PTC SOL-20 cass. published 44 years ago:

DEBUG - Advanced 8080 Debugger (c) 1978 Processor Technology Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236983&o=2

$end

$super80_cass=debug4,
$bio

Debug [Model 438L4] (c) 198? Dick Smith Electronics

- TECHNICAL -

Made for any homebrew system, V3.8, 8R0 to 8R5.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126922&o=2

$end

$tvc_flop=debugger,
$bio

Debugger (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111837&o=2

$end

$super80_cass=debug,
$bio

Debugger [Model X-3790] (c) 198? Dick Smith Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126923&o=2

$end

$fmtowns_cd=debuts1,
$bio

Fujitsu FM Towns CD published 28 years ago:

Debut Shimasu... - Nakagawa Yuuko (c) 1994 Ilis Plan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261880&o=2

$end

$fmtowns_cd=debuts2,
$bio

Fujitsu FM Towns CD published 28 years ago:

Debut Shimasu... 2 - Nogami Aki (c) 1994 Ilis Plan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112582&o=2

$end

$info=d2k300axp,
$bio

Computer published 29 years ago:

DEC 2000 [Model 300 AXP] (c) 1993 DEC [Digital Equipment Corp.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=316844&o=2

$end

$info=d2k500axp,
$bio

Computer published 29 years ago:

DEC 2000 [Model 500 AXP] (c) 1993 DEC [Digital Equipment Corp.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=316845&o=2

$end

$rainbow=diagn,
$bio

DEC Rainbow 100 Diagnostics (c) 198? Digital Research

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236864&o=2

$end

$rainbow=diagnb2,
$bio

DEC Rainbow 100 disk. published 37 years ago:

DEC Rainbow B Diagnostic Disk Ver.2 (c) 1985 Digital Research

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236865&o=2

$end

$megadriv=decapatt,
$vgmplay=decapatt_md,
$bio

Sega Genesis cart. published 31 years ago:

DecapAttack (c) 1991 Sega of America, Incorporated.

North American release. This game is known in Japan as "Magical Hat no Buttobi Tabo! Daibouken [Model G-4041]".

Description from the USA back cover:

Go ahead... Hurl your head. It's OK... You've got another one. Use it to squelch pop-eyed super-slugs - and lots of other ghouls, goblins and creepy creations. You're Chuck D. Head. And you're beheaded for a bone-chilling adventure.

Boing off a pole. Leap across collapsing log bridges. Bop atop a roving eyeball. Then punch a skull head for extra propulsion. Or start a psychedelic earthquake in Dr. Frank N. Stein's lab.

Ghastly creatures prowl Eyeland's body parts. Totem poles bury you alive. Horned beasts lash their tongues. Finally, meet Max D. Cap. And remember: if he spooks you... it's all in your head.

- TECHNICAL -

Game ID: 1027
Package ID: 670-1261
Cartridge ID: 670-1260
Barcode: 0 10086 01027 5

- TRIVIA -

DecapAttack for Genesis was released on September 30, 1991 in North America.

Gameplay remains similar to the Japanese version, albeit the graphics, characters, music and level designs have all been changed. Also, in the original Japanese release, players are killed if they are hit once, while in DecapAttack, players can choose to have up to four hearts (a total of eight hits) per life (though certain situations, such as touching lava or falling into a pit will cause an instant death). Flagpoles that can restore health in DecapAttack increase lives in Magical Hat.

- TIPS AND TRICKS -

GAME GENIE CODES:

CABT-AA22
Master code. Gets rid of the blank screen and makes the game load faster.

AC7A-FZ4A
Jump higher. Can be combined with slow moon descent code.

AC7A-FV4A
Jump much higher. Can be combined with slow moon descent code.

AC7A-EAFT
Slow moon descent. Can be combined with jump codes.

R02A-E6X4
Walk thru walls.

96AA-JGG6 +
3JAA-JBHA
Pause the game to get 20 seconds of invincibility.

HAAA-KE10 +
N6AA-JF12
Pause the game to refill your health. Repeat as many times as needed. Note that if you keep adding health, your hearts may start to look funny, but you will get more health than is normally possible.

- PORTS -

* CONSOLES: 
[US] Sony PS2 (nov.7, 2006) "Sega Genesis Collection [Model SLUS-21542]" 
Microsoft XBOX 360 [US] (feb.10, 2009) "Sonic's Ultimate Genesis Collection [Model 68034]" 
Sony PlayStation 3 [US] (feb.10, 2009) "Sonic's Ultimate Genesis Collection [Model BLUS-30259]" 

* HANDHELDS: 
[US] Sony PSP (nov.16, 2006) "Sega Genesis Collection [Model ULUS-10192]" 

* COMPUTERS: 
PC [Steam] [US] (oct.26, 2010) "DecapAttack [Model 34318]" : both stand-alone and as part of "SEGA Genesis Classics Pack 3" 
PC [MS Windows, DVD-ROM] [US] (mar.15, 2011) "Sega Genesis Classic Collection - Gold Edition" 
PC [Steam] [US] (mar.25, 2011) "SEGA Genesis Classics Collection"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88776&o=2

$end

$saturn=decathltjsn,
$bio

Sega Saturn CD published 25 years ago:

DecAthlete for SegaNet (c) 1997 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID: GS-7110

- TRIVIA -

Released on July 14, 1997 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59039&o=2

$end

$info=decathlt,decathlto,
$stv=decathlt,decathlto,
$bio

Sega ST-V cart. published 27 years ago:

Decathlete (c) 1995 Sega.

A 3-D sports simulator.

- TECHNICAL -

Runs on the "ST-V [Sega Titan Video Game System]" hardware.
Cartridge ID: 610-0373-15

Screen orientation : Horizontal

Players: 2
Control: 8-way joystick
Buttons: 6

- TRIVIA -

Even if titlescreen says 1995, Decathlete was released in April 1996 in Japan.

- TIPS AND TRICKS -

* Shot-put and Discus Throw : By pushing the START button you can choose the direction of the wind. The wind blows to where the air-balloon is pointing.

* 100-Meters Dash : When the players are introduced press Right, Left and the button you use in other sports for selecting the angle. In this way the player will roll and go faster.

- PORTS -

* CONSOLES:
Sega Saturn
Sony PlayStation 2 (2004, "Sega Ages 2500 Vol. 15 : Decathlete Collection")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=610&o=2

$end

$saturn=decathlt,
$bio

Sega Saturn CD published 26 years ago:

Decathlete (c) 1996 Sega Enterprises, Limited.

North American release.

- TECHNICAL -

GAME ID: 81115

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60024&o=2

$end

$saturn=decathltj,decathltja,decathltjb,
$bio

Sega Saturn CD published 26 years ago:

DecAthlete (c) 1996 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID: GS-9096

- TRIVIA -

Released on July 12, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59037&o=2

$end

$saturn=decathltjsa,
$bio

Sega Saturn CD published 25 years ago:

DecAthlete (c) 1997 Sega Enterprises, Limited.

Satakore Edition.

- TECHNICAL -

GAME ID: GS-9150

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59038&o=2

$end

$c64_cass=decathln,
$bio

Commodore C64 cass. published 39 years ago:

Decathlon (c) 1983 Activision, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186977&o=2

$end

$coleco=decathln,
$bio

Colecovision cart. published 38 years ago:

Decathlon (c) 1984 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53265&o=2

$end

$msx1_cass=decathln,
$bio

MSX cass. published 38 years ago:

Decathlon (c) 1984 Activision, Inc. [Santa Clara, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94578&o=2

$end

$dragon_cass=decathlon,
$bio

Dragon cass. published 38 years ago:

Decathlon (c) 1984 Wizard Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116530&o=2

$end

$svi318_cass=decathln,
$bio

Spectravideo SV-318 cass. published 38 years ago:

Decathlon (c) 1984 Buggy Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265142&o=2

$end

$to7_cass=decathln,
$bio

Thomson TO7 cass. published 37 years ago:

Decathlon (c) 1985 Hebdogiciel.

- STAFF -

By: Philippe ELIASSE

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108205&o=2

$end

$a2600=decathln2,
$bio

Decathlon (c) 19?? HES [Human Engineered Software]

Australian export release of "The Activision Decathlon [Model AZ-030]".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50387&o=2

$end

$info=decathln,decathlna,
$bio

Dedicated Console published 22 years ago:

Decathlon (c) 2000 Advance Bright, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259378&o=2

$end

$msx1_flop=decathln,
$bio

Decathlon cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229934&o=2

$end

$a800=decathln,
$bio

Atari 400/800 cart. published 39 years ago:

Decathlon (c) 1983 Activision, Inc.

- TECHNICAL -

GAME ID: CC-008

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86511&o=2

$end

$nes=decathln,
$bio

Nintendo Famicom cart. published 30 years ago:

Decathlon [Model G-3010] (c) 1992 Computer & Ent. [Taiwan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76521&o=2

$end

$msx1_cart=decathln,
$bio

MSX cart. published 38 years ago:

Decathlon (c) 1984 Pony Canyon, Inc.

- TECHNICAL -

GAME ID: R48X5506

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76683&o=2

$end

$bbc_rom=decce,
$bio

Acorn BBC ROM published 38 years ago:

DECCE Terminal Ver.2.12 (c) 1984 Decce Universal

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289443&o=2

$end

$vis=dec24,
$bio

Memorex VIS CD published 30 years ago:

December 24th (c) 1992 Macmillan New Media

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300985&o=2

$end

$psx=decept3,
$bio

Sony PlayStation CD published 22 years ago:

Deception III - Dark Delusion (c) 2000 Tecmo, Inc.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-01067

- TRIVIA -

Released on March 01, 2000 in the USA.

The game was rated M (Mature, it have content that may be suitable for ages 17 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111565&o=2

$end

$specpls3_flop=decmieye,
$bio

Sinclair ZX Spectrum+3 disk. published 29 years ago:

Deception of the Mind's Eye (c) 1993 Electric Storm Productions

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265032&o=2

$end

$spectrum_cass=deceptio,
$bio

Sinclair ZX Spectrum cass. published 29 years ago:

Deception of the Minds Eye (c) 1993 Electric Storm Productions

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295168&o=2

$end

$c64_cass=deceptor,
$bio

Commodore C64 cass. published 35 years ago:

Deceptor (c) 1987 US Gold, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186543&o=2

$end

$to7_cass=decibel,
$bio

Decibel (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108206&o=2

$end

$apple2_flop_orig=decconc,
$apple2_flop_clcracked=mcdecc10,
$bio

Apple II 5.25 disk. published 34 years ago:

Decimal Concepts (c) 1988 MECC

- TECHNICAL -

SOFT ID: MECC-A206

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267081&o=2

$end

$ti99_cart=decim2,
$bio

Texas instrument TI-99/4A cart. published 39 years ago:

Decimal Deli 2 (c) 1983 Foresman [Scott Foresman]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84549&o=2

$end

$apple2_flop_clcracked=decdisc,
$bio

Apple II 5.25 disk. published 36 years ago:

Decimal Discovery (c) 1986 Developmental Learning Materials

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107345&o=2

$end

$apple2_flop_clcracked=decdungn,
$bio

Apple II 5.25 disk. published 37 years ago:

Decimal Dungeon (c) 1985 Unicorn Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232017&o=2

$end

$apple2_flop_clcracked=decimals,decimv12,
$bio

Apple II 5.25 disk. published 40 years ago:

Decimals (c) 1982 Edu-Ware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107346&o=2

$end

$apple2_flop_clcracked=dsmltdiv,
$bio

Apple II 5.25 disk. published 36 years ago:

Decimals - Multiplication and Division (c) 1986 Gamco Industries

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231669&o=2

$end

$apple2_flop_clcracked=decpcdpp,
$bio

Apple II 5.25 disk. published 41 years ago:

Decimals and Percent - Decimals Practice Problems (c) 1981 Society for Visual Education

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289722&o=2

$end

$apple2_flop_clcracked=deciprac,
$bio

Apple II 5.25 disk. published 40 years ago:

Decimals Practice (c) 1982 Control Data Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240660&o=2

$end

$apple2_flop_clcracked=decs710,
$bio

Apple II 5.25 disk. published 37 years ago:

Decimals Steps 7-10 (c) 1985 Instructional/Communications Technology

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268275&o=2

$end

$tvc_flop=hexa,
$bio

Decimális - Hexadecimális átváltó (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111838&o=2

$end

$spectrum_cass=decision,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Decision Maker (c) 1984 Triptych Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288241&o=2

$end

$cpc_flop=decision,
$bio

Amstrad CPC 464 disk. published 38 years ago:

Decision Maker [Model AMD 501] (c) 1984 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125032&o=2

$end

$cpc_flop=decision01,
$bio

Amstrad CPC 464 disk. published 38 years ago:

Decision Maker [Model SOFT 1918] (c) 1984 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125033&o=2

$end

$apple2_flop_orig=dbotcwv1,
$apple2_flop_misc=amcivw1,
$bio

Apple II 5.25 disk. published 35 years ago:

Decisive Battles Of The American Civil War, Volume I (c) 1987 Strategic Studies Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107299&o=2

$end

$apple2_flop_orig=dbotcwv2,
$apple2_flop_misc=amcivw2,
$bio

Apple II 5.25 disk. published 34 years ago:

Decisive Battles Of The American Civil War, Volume II (c) 1988 Strategic Studies Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107300&o=2

$end

$apple2_flop_orig=dbotcwv3,
$apple2_flop_misc=amcivw3,
$bio

Apple II 5.25 disk. published 34 years ago:

Decisive Battles Of The American Civil War, Volume III (c) 1988 Strategic Studies Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107301&o=2

$end

$apple2_flop_clcracked=deckhall,
$bio

Apple II 5.25 disk. published 38 years ago:

Deck the Halls with Random House Software (c) 1984 Random House, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230601&o=2

$end

$info=decmate2,
$bio

Computer published 40 years ago:

DECmate II [Model PC278] (c) 1982 DEC [Digital Equipment Corp.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293650&o=2

$end

$info=decmate3,
$bio

Computer published 38 years ago:

DECmate III [Model PC238] (c) 1984 DEC [Digital Equipment Corp.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293651&o=2

$end

$rainbow=decnet,
$bio

DEC Rainbow 100 disk. published 37 years ago:

DECnet for Rainbow DOS (c) 1985 Digital Research

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236869&o=2

$end

$cpc_flop=decof19x,
$bio

Deco (c) 19?? Unknown [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124631&o=2

$end

$info=decocass,
$bio

Arcade System published 42 years ago:

DECO Cassette System (c) 1980 Data East Corp.

- TECHNICAL -

The arcade owner would insert the cassette and a security dongle (This was an early form of copy protection, to ensure the tapes would not be copied) into the cabinet.

When the cabinet was powered up, the program from the tape would be copied into the cabinet's RAMchips. This process took about two minutes. After this, the game could be played.

Main CPU: DECO 222 (@ 750 Khz)
CPU: I8041 (@ 600 Khz)
Audio CPU: MOS Technology M6502 (@ 500 Khz)
Sound Chips: (2x) AY-3-8910A (@ 1.5 Mhz)
Speaker: mono

- TRIVIA -

The DECO Cassette System was introduced in 1980 by Data East and was the first standardised arcade system that allowed arcade owners to change games. The arcade owner would buy a cabinet, while the games were stored on standard audio cassettes.

It was revolutionary for its time, but arcade owners complained about the poor reliability of the cassettes, which could be demagnetized easily, corrupting the game data, and the poor quality of the games offered, as well as long load times...

47 different games were released on this system from 1980 to 1985.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4078&o=2

$end

$mc10=decode,
$bio

Decode (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87622&o=2

$end

$mo5_cass=decode,
$bio

Decode (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108711&o=2

$end

$to_flop=decomp,
$bio

Decompactage BASIC (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107690&o=2

$end

$cpc_flop=deconnec,
$bio

Amstrad CPC type-in published 36 years ago:

Deconnect (c) 1986 Amstrad Magazine

- TRIVIA -

Listed as a type-in program in the French magazine Amstrad Magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119142&o=2

$end

$spectrum_cass=decorwre,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Decor Wreckers (c) 1984 Scorpio Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78545&o=2

$end

$vg5k=decbas1,
$bio

Philips VG-5000 cass. published 37 years ago:

Decouverte du Basic Vol. 1 (c) 1985 VIFI-Nathan [Vifi International]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236382&o=2

$end

$vg5k=decbas2,
$bio

Philips VG-5000 cass. published 37 years ago:

Decouverte du Basic Vol. 2 (c) 1985 VIFI-Nathan [Vifi International]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236383&o=2

$end

$alice32=decouva,
$bio

Alice 32 cass. published 38 years ago:

Decouvrez Alice (c) 1984 Matra Datasysteme [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87575&o=2

$end

$vz_snap=decoy,decoy2,
$bio

Decoy (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235059&o=2

$end

$info=dpcaxp150,
$bio

Computer published 29 years ago:

DECpc AXP 150 (c) 1993 Digital Equipment Corp.

An entry-level workstation.

- TECHNICAL -

The DECpc AXP 150 systems used a 150 MHz DECchip 21064 microprocessor with an external 512 KB B-cache (L2 cache), which is implemented with 17 nanosecond SRAMs located on the motherboard.

The 128-bit memory subsystem supports 16 to 128 MB of memory. Standard 36-bit, 70 nanosecond SIMMs with longword parity protection are used to populate eight SIMM slots, which are organised in two banks of four slots each. The DEC 2000 AXP supports two memory options, a 16 MB (4 × 4 MB SIMMs) and a 64 MB (4 × 16 MB SIMMs) memory kit.

- TRIVIA -

The DECpc AXP 150 was code-named Jensen. It was released on May 25, 1993. It was the first Alpha-based system to support the Windows NT operating system.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146754&o=2

$end

$info=ds2100,
$bio

Computer published 33 years ago:

DECstation 2100 (c) 1989 DEC [Digital Equipment Corp.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293652&o=2

$end

$info=ds3100,
$bio

Computer published 33 years ago:

DECstation 3100 (c) 1989 Digital Equipment Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145514&o=2

$end

$info=ds5k133,
$bio

Computer published 30 years ago:

DECstation 5000/133 (c) 1992 Digital Equipment Corp. [DEC]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240508&o=2

$end

$info=dectalk,
$bio

Computer published 38 years ago:

DECtalk DTC-01 (c) 1984 Digital Equipment Corp. [DEC]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240507&o=2

$end

$info=la120,
$bio

Computer published 44 years ago:

DECwriter III [LA120-DA] (c) 1978 Digital Equipment Corp.

The DECwriter III is a serial, dot-matrix, pedestal-mounted printers that combine bidirectional printing and a 1K character buffer to achieve 180 character-per-second throughput.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103284&o=2

$end

$cpc_cass=dedalos,
$bio

Amstrad CPC cass. published 37 years ago:

Dedalos (c) 1985 Free Game Blot

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233264&o=2

$end

$spectrum_cass=deeksdee,
$bio

Deek's Deeds (c) 198? Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219822&o=2

$end

$spectrum_cass=deeksdee_a,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Deek's Deeds (c) 1990 Bass-On

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78546&o=2

$end

$specpls3_flop=deeksdee,
$bio

Sinclair ZX Spectrum+3 disk. published 32 years ago:

Deek's Deeds (c) 1990 Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147718&o=2

$end

$pc98=deep,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Deep (c) 1994 Jast.

- TECHNICAL -

FD x8

- TRIVIA -

Released on December 14, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89266&o=2

$end

$fmtowns_cd=deep,
$bio

Fujitsu FM Towns CD published 27 years ago:

Deep (c) 1995 Jast.

- TECHNICAL -

CD x1

- TRIVIA -

Released on March 15, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110348&o=2

$end

$pce=deepblue,
$bio

NEC PC-Engine HuCARD published 33 years ago:

??????? ???? (c) 1989 Pack-In-Video Company, Limited.
(Deep Blue - Kaitei Shinwa)

Deep blue Katei Shinwa is an horizontal shooter by Pack In Video. The action takes place deep under the ocean and the player takes control of a fish-shaped robotic submarine. Its mission is to rid the oceans of all the evil fishy monsters that invaded it, and this through four long and perilous levels. Innumerable schools of fish and other sea creatures appear at random and relentlessly attack the robot-fish. Its first line of defense is a cannon that can fire small bursts of energy. More weapons are available for the sub's destructive whim though - blue moon fish are scattered around each stage and drop special items such as extra health, speed boost and new weapons (Light Bullet, Swirl Cutter or Bubble Beam). Each weapon can be upgraded up to three times, but getting hit will lower their power by one level (as well as the speed of the sub). Although the sub comes with only one life, his energy level is always displayed through his glowing eyes - if they glow blue then he is in good health, red and things can soon turn bad. The sub also automatically (and slowly) refills its energy as long as it doesn't fire its weapon. Meaner and larger creatures await for the player at the end of each level, and range from large hungry fish, giant jellyfish and mean nautilus.

- TECHNICAL -

Game ID: PV1002

- TRIVIA -

Deep Blue was released on March 31, 1989 in Japan for 5300 Yen.

The subtitle translates from Japanese as 'The myth of the undersea'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58558&o=2

$end

$tg16=deepblue,
$bio

NEC TurboGrafx-16 cart. published 33 years ago:

Deep Blue [Model TGX020012] (c) 1989 NEC Home Electronics, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84307&o=2

$end

$cd32=deepcore,
$bio

Commodore Amiga CD32 disc published 29 years ago:

Deep Core (c) 1993 ICE, Ltd. [International Computer Entertainment] [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=106873&o=2

$end

$spectrum_cass=dcr,dcra,dcrb,
$bio

Sinclair ZX Spectrum cass. published 6 years ago:

Deep Core Raider (c) 2016 Jenkinson, Paul

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232136&o=2

$end

$gamegear=deepduck,
$bio

Sega Game Gear cart. published 28 years ago:

Deep Duck Trouble Starring Donald Duck [Model 2514] (c) 1994 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64531&o=2

$end

$sms=deepduck,
$vgmplay=deepduck_sms,
$bio

Sega Master System cart. published 29 years ago:

Deep Duck Trouble Starring Donald Duck (c) 1993 Sega Enterprises, Limited.

Descriptions from the back cover:

Uncle Scrooge found a magical necklace on a mysterious island, but the necklace put a curse on him! Now Uncle Scrooge is doomed to float around in the air forever! (Of course Donald always said Scrooge was full of hot air anyway.) To take the curse off Uncle Scrooge, Donald has to take the necklace back to the island. But there's plenty of danger awaiting Donald there. How about lending him a hand?

Dagobert Duck In Not: Bei seiner Schatzsuche auf einer geheimnisvollen Insel hat Onkel Dagobert eine magische Halskette gefunden. Doch jetzt wäre er sie gerne wieder los, denn die Kette ist mit einem Fluch behaftet: Dagobert ist dazu verdammt, für immer wie ein Ballon durch die Luft zu segeln (Donald hatte ja schon immer behauptet, daß Dagobert voll von heißer Luft wäre)! Um seinen Onkel von diesem Fluch zu befreien, muß Donald die Kette zurück auf die Insel bringen, doch das ist nicht so einfach — die Insel steckt voller Gefahren. Können Sie Donald helfen?

Oncle Picsou a trouvé un collier magique sur une île mystérieuse, mais le collier lui a jeté un sort! Maintenant, Oncle Picsou est condamné à flotter dans l'air jusqu'à la fin de ses jours! (De toute façon, Donald a toujours affirmé qu'Oncle Picsou n'était que du vent). Pour remédier à cette malédiction qui pèse sur l'Oncle Picsou, Donald doit rapporter le collier sur l'île. Mais de grands dangers le guettent, là-bas. Vous pourriez sans doute l'aider?

El tío Scrooge ha encontrado un collar mágico en una isla misteriosa, ¡pero el collar le ha traído una maldición! Ahora el tío Scrooge está condenado a flotar en el aire para siempre! (Naturalmente Donald siempre dijo que Scrooge no tenía dentro más que aire.) Para seguir el rumbo del tío Scrooge, Donald tendrá que devolver el collar a la isla. Pero allí le esperan muchos peligros, ¿Qué tal si le echa una mano?

Zio Paperone ha trovato una collana magica su di un'isola misteriosa su di un'isola misteriosa ma la collana è un amuieto malefico. Ora Zio Paperone è condannato a librarsi in aria per sempre. (Naturalmente Paperino ha sempre sostenuto che Zio paperone era comunque un pallone gonfiato). Per togliere la maledizione da Zio Paperone, Paperino deve riportare la collana sull'isola. L'impresa non è tuttavia priva di rischi. Perchè non gli date una mano?

Zio Paperone ha trovato una collana magica su di un'isola misteriosa su di un'isola misteriosa ma la collana è un amuieto malefico. Ora Zio Paperone è condannato a librarsi in aria per sempre. (Naturalmente Paperino ha sempre sostenuto che Zio paperone era comunque un pallone gonfiato). Per togliere la maledizione da Zio Paperone, Paperino deve riportare la collana sull'isola. L'impresa non è tuttavia priva di rischi. Perchè non gli date una mano?

Joakim von Anka åkte iväg till en mystisk liten ö och hittade ett magiskt halsband, men tyvärr följde en förbannelse med pá köpet! Nu är farbror Joakim dömd att flyta omkring i luften för alltid! (Kanske det plötsligt ligger nånting i det där Kalle Anka säger om att farbror Joakim alltid varit lite uppblåst.) För att få förbannelsen att släppa måste Kalle ta med sig halsbandet tillbaka till ön. Men det uppdraget verkar ganska livsfarligt...kan du kanske hjälpa till?

Oom Dagobert heeft een magische ketting gevonden op een geheimzinnig eiland, maar door deze ketting rust er een vloek op hem! Nu zal Oom Dagobert voor altijd in het luchtruim rond moeten zweven! (Natuurlijk heeft Donald altijd al gezegd dat Dagobert een grote luchtballon was.) Om Oom Dagobert van de vloek te verlossen, moet Donald de ketting terugbrengen naar het eiland. Maar daar staan Donald heel wat gevaren te wachten. Zou je hem een handje kunnen helpen?

- TECHNICAL -

GAME ID: 9022

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55986&o=2

$end

$msx1_cart=deepdng,
$bio

MSX cart. published 34 years ago:

Deep Dungeon (c) 1988 ScapTrust

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76684&o=2

$end

$famicom_flop=deepdng,
$bio

Nintendo Famicom disk. published 36 years ago:

魔洞戦記 ディープダンジョン (c) 1986 DOG Soft.
(Deep Dungeon - Madou Senki)

Deep Dungeon is a role Playing Game by HummingBird Soft. Humanity and forces of evil have been fighting for centuries. One day, a courageous and strong swordsman went to confront, alone, this evil spirit. The devil, nearly defeated, had to run away and hide underground with his army. Time passed, and most people simply forgot about their existence. Then one day, they slowly came out of their hideout and kidnapped the king's daughter. A swordsman is sent by the king to rescue the princess, armed with the legendary sword and shield that defeated evil once.. yet, he hasn't returned. And you are one of the young adventurers who are now going on the journey to the depths of hell and rescue the king's daughter. Mad? Senki is a role playing game featuring a simple first person-view through the hero's eyes. He can equip a sword, a shield and a bracelet. Shops are located near the Dungeon entrance and new weapons, shields and items can be purchased there.

- TECHNICAL -

Game ID: SSD-DPD

- TRIVIA -

Deep Dungeon was released on November 19, 1986 in Japan for 3400 Yen.

- SERIES -

1. Deep Dungeon - Madou Senki [Model SSD-DPD] (1986)
2. Deep Dungeon II - Yuushi no Monshou [Model SQF-YSM] (1987)
3. Deep Dungeon III - Yuushi e no Tabi [Model SQF-UT] (1988)
4. Deep Dungeon IV - Kuro no Youjutsushi [Model ASM-4D] (1990)

- STAFF -

Developed by Humming Bird Soft.

Programmed by: Hack
Music by: Armadillo
Character Design by: Q-Pla, Ann Kobe (Ann)
Scenario & Direct by: Hiroshi Imanishi (Hir)

Special Thanks to: Mitsuyasu Matsuo (Match), Yoshikazu Kawauchi (Kawatchy), Koban, Haniwa

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65278&o=2

$end

$msx1_cart=deepdng2,
$bio

MSX cart. published 34 years ago:

ディープダンジョン勇士の紋章 (c) 1988 ScapTrust
(Deep Dungeon II - Yuushi no Monshou)

- TRIVIA -

Released in April 1988 in Japan. Retail price: 6800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76685&o=2

$end

$famicom_flop=deepdng2,deepdng2a,
$vgmplay=deepdng2_fds,
$bio

Nintendo Famicom disk. published 35 years ago:

ディープダンジョンII 勇士の紋章 (c) 1987 DOG Soft. [Square div.]
(Deep Dungeon II - Yuushi no Monshou)

- TECHNICAL -

Game ID: SQF-YSM

- TRIVIA -

Released on May 30, 1987 in Japan.

- SERIES -

1. Deep Dungeon - Madou Senki [Model SSD-DPD] (1986)
2. Deep Dungeon II - Yuushi no Monshou [Model SQF-YSM] (1987)
3. Deep Dungeon III - Yuushi e no Tabi [Model SQF-UT] (1988)
4. Deep Dungeon IV - Kuro no Youjutsushi [Model ASM-4D] (1990)

- STAFF -

Developed by Humming Bird Soft.

Program: Shinichi Tsuruta
Scenario: Hiroshi Imanishi
Music: Armadillo
Sound Effect: Yoshikazu Kawauchi
Character Design: Ann Kobe
Graphic Design: Tetsuo Yasuda
Advise: Mitsuyasu Matsuo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65279&o=2

$end

$nes=deepdng3,
$bio

Nintendo Famicom cart. published 34 years ago:

ディープ ダンジョンIII 融資への旅 (c) 1988 Square Company, Limited.
(Deep Dungeon III - Yuushi e no Tabi)

Third installment in the Deep Dungeon series and the first to be released on the Famicom.

- TECHNICAL -

Game ID: SQF-UT
Cart color: White

- TRIVIA -

Released on May 13, 1988 in Japan.

- SERIES -

1. Deep Dungeon - Madou Senki [Model SSD-DPD] (1986)
2. Deep Dungeon II - Yuushi no Monshou [Model SQF-YSM] (1987)
3. Deep Dungeon III - Yuushi e no Tabi [Model SQF-UT] (1988)
4. Deep Dungeon IV - Kuro no Youjutsushi [Model ASM-4D] (1990)

- STAFF -

Developed by Humming Bird Soft.

Main Programer: Shinichi Tsuruta
Sub Programer: Hidenori Katsura
Scenario: Tetsuo Yasuda
Music & S.E: Kazuya Matsushita (Kazuya Matsusita)
Visual Design: Tetsuo Yasuda
Game Design: Hiroshi Takayama, Tetsuo Yasuda, Shinichi Tsuruta, Hidenori Katsura
Combat Design: Hiroshi Takayama
Advice: Yuka Inoue
Special Thanks to: Mitsuyasu Matsuo, Yoshikazu Kawauchi, Koichi Mizuno
Director: Hiroshi Imanishi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53960&o=2

$end

$nes=deepdng4,
$bio

Nintendo Famicom cart. published 32 years ago:

ディープダンジョンIV 黒の妖術師 (c) 1990 Asmik Corp.
(Deep Dungeon IV - Kuro no Youjutsushi)

Fourth and final installment in the Deep Dungeon series.

- TECHNICAL -

Game ID: ASM-4D
Cart color: Black

- TRIVIA -

Released on April 6, 1990 in Japan.

The subtitle of this game translates from Japanese as The Black Sorcerer.

- SERIES -

1. Deep Dungeon - Madou Senki [Model SSD-DPD] (1986)
2. Deep Dungeon II - Yuushi no Monshou [Model SQF-YSM] (1987)
3. Deep Dungeon III - Yuushi e no Tabi [Model SQF-UT] (1988)
4. Deep Dungeon IV - Kuro no Youjutsushi [Model ASM-4D] (1990)

- STAFF -

Programer: Hidenori Katsura
Scenario: Katsuhiro Kato
Project Chief: Tsurusan
Special Thanks: Mitsuyasu Matsuo, Kazutoshi Soda, Ann Kobe, Takahiro Minami (Minami), Kazuyuki Takasaki (Takasaki), Two Saitou, Nagata, Watanabe, Motoyama

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53961&o=2

$end

$saturn=deepfearu,
$bio

Sega Saturn CD published 24 years ago:

Deep Fear (c) 1998 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60025&o=2

$end

$saturn=deepfearj,deepfearja,
$bio

Sega Saturn CD published 24 years ago:

Deep Fear (c) 1998 Sega Enterprises, Limited.

- TECHNICAL -

Model GS-9189

- TRIVIA -

Deep Fear was released on July 16, 1998 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59040&o=2

$end

$saturn=deepfear,
$bio

Sega Saturn CD published 24 years ago:

Deep Fear [Model MK81804-50] (c) 1998 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60282&o=2

$end

$dc=deepfghte,deepfghtf,deepfghtfp,deepfghtg,
$bio

Sega Dreamcast GD published 22 years ago:

Deep Fighter [Model T-17704D-50] (c) 2000 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135314&o=2

$end

$dc=deepfght,
$bio

Sega Dreamcast GD published 22 years ago:

Deep Fighter [Model T-17705N] (c) 2000 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135313&o=2

$end

$fm77av=dforest,dforestc,
$bio

Fujitsu FM-77AV disk. published 35 years ago:

ディープフォレスト (c) 1987 Xain Soft.
(Deep Forest)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93835&o=2

$end

$msx2_flop=dforest,dforestb,dforestc,dforesta,
$bio

MSX 2 disk. published 35 years ago:

Deep Forest (c) 1987 Xain Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101572&o=2

$end

$msx2_cart=dforest,dforesta,
$bio

MSX 2 cart. published 35 years ago:

ディープフォレスト (c) 1987 Xain Soft
(Deep Forest)

- TECHNICAL -

GAME ID: MXZS-12003

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51278&o=2

$end

$info=deepfrz,deepfrzu,
$bio

Deep Freeze (c) 200? Aristocrat Leisure Industries Pty, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=44188&o=2

$end

$info=sc4deepi,sc4deepia,sc4deepib,sc4deepid,
$bio

Deep Impact (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR2099]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42544&o=2

$end

$intv=pool,
$bio

Mattel Intellivision cart. published 32 years ago:

Deep Pockets - Super Pro Pool and Billiards (c) 1990 Mattel Electronics.

Deep Pockets is a unique pool and billiards game - it is actually NINE games in one. You can learn many pocket billiard (pool) and carom billiard games in the privacy and comfort of your own home - and brush up on rules and strategy before venturing out to a billiard parlor.

Play against a friend, or practice "against yourself" -- in 1 player games, you control both players 1 and 2.

Player 1 will see prompts and scores in RED, and player 2 will see BLUE.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60876&o=2

$end

$spectrum_cass=deepprob,deepprob_a,deepprob_b,deepprobmast,
$bio

Sinclair ZX Spectrum cass. published 30 years ago:

Deep Probe (c) 1992 Compass Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78547&o=2

$end

$x68k_flop=deepscan,
$bio

Sharp X68000 Series 5.25in. disk. published 33 years ago:

Deep Scan (c) 1989 Tiny-Tomo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87310&o=2

$end

$x68k_flop=deepscak,
$bio

Deep Scan (c) 19?? Kin-Chan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87311&o=2

$end

$spectrum_cass=deepscan,
$bio

Deep Scan (c) 200? OCTOCOM

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=278363&o=2

$end

$crvision=deepsea,deepseaa,
$bio

Wizzard cart. published 40 years ago:

Deep Sea Adventure (c) 1982 Dick Smith Electronics

- TECHNICAL -

CAT NO. Y-1625

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53776&o=2

$end

$tutor=deepsix,
$bio

Tomy Tutor cart. published 39 years ago:

Deep Six [Model 8106] (c) 1983 Tomy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101367&o=2

$end

$spectrum_cass=deepspac_a,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Deep Space (c) 1984 PSS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78548&o=2

$end

$spectrum_cass=deepspac,
$bio

Deep Space (c) 198? Kryptronic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226430&o=2

$end

$cpc_flop=deepspac,
$bio

Amstrad CPC 464 disk. published 27 years ago:

Deep Space (c) 1995 GPA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121875&o=2

$end

$amigaocs_flop=deepspac,deepspacu,
$bio

Deep Space (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73852&o=2

$end

$cpc_flop=deepstri,deepstri01,deepstri02,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Deep Strike (c) 1985 Ubi Soft

French release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123979&o=2

$end

$spectrum_cass=deepstri_a,
$bio

Deep Strike (c) 198? Erbe Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219115&o=2

$end

$cpc_flop=deepstri03,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Deep Strike Trained (c) 1986 XOR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123980&o=2

$end

$cpc_cass=deepstrk,
$bio

Amstrad CPC cass. published 37 years ago:

Deep Strike (c) 1985 Durell Soft.

- TECHNICAL -

BARCODE: 5 012446 000280

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95915&o=2

$end

$spectrum_cass=deepstri_b,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Deep Strike (c) 1986 Durell Software

- TECHNICAL -

BARCODE: 5 012446 000303

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78549&o=2

$end

$spectrum_cass=deepstri,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Deep Strike (c) 1989 Encore [Elite Systems TM]

Budget re-release of "Deep Strike [Model 000303]".

- TECHNICAL -

BARCODE: 5 012189 020231

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219634&o=2

$end

$cpc_flop=deepthou,deepthou01,
$bio

Amstrad CPC type-in published 37 years ago:

Deep Thought (c) 1985 Amstrad Computer User

- TRIVIA -

Listed as a type-in program in the magazine: Amstrad Computer User (Amsoft era).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119026&o=2

$end

$spectrum_cass=deepwate,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Deep Waters 1 (c) 1991 Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286732&o=2

$end

$cpc_flop=deeplydi,
$bio

Amstrad CPC type-in published 30 years ago:

Deeply Dippy (c) 1992 CPC Attack

- TRIVIA -

Listed as a type-in program in the magazine: CPC Attack!

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120053&o=2

$end

$megadriv=deerhunt,
$bio

Deer Hunter (c) 199? Tomsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56441&o=2

$end

$gbcolor=deerhunt,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Deer Hunter [Model CGB-AXHE-USA] (c) 1999 Vatical Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67719&o=2

$end

$info=deerhunt,deerhunta,deerhuntb,deerhuntc,deerhuntd,deerhunte,deerhuntj,
$bio

Arcade Video game published 22 years ago:

Deer Hunting USA (c) 2000 American Sammy.

An interactive shooting game where players stalk deer in the wilderness during hunting season.

You are able to select a wilderness where you want to go hunting. Then you will choose your hunting weapon: rifle, shotgun, power bow, or muzzleloader. Next, you will select one of four destinations within the wilderness you selected as your hunting ground. From here, your objective is to shoot and/or kill the male deer (bucks) while trying not to miss or shoot and/or kill female deer (does).

Throughout the game, you will attempt to kill up to four male deer in four different areas within the selected wilderness for a total of up to 16 bucks. Each time you successfully kill a male deer, you are rated based on your scoring, timing and accuracy as well as the weight of the kill. You must try to shoot the bucks in the most vulnerable areas in order to wound and/or kill them instantly.

After you have hunted through all four areas of the wilderness, the season is over and then you are rated on how well you did throughout the game based on scoring, the number of kills, the total weight and the timing and accuracy of your shooting. Afterwards, the game ends, regardless of the results.

- TRIVIA -

Released in May 2000.

This game featured a unique lightgun controller, which was unique in that it was not a pistol/revolver like most other gun games. The controller is shaped like a shotgun, which you must pump after every shot (regardless of which weapon you select in the game).

- UPDATES -

* V4.3
* V4.2
* V4.0

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4415&o=2

$end

$archimedes=deeva,
$bio

Acorn Archimedes disk. published 32 years ago:

Deeva (c) 1990 Calderglen Computers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127109&o=2

$end

$amigaocs_flop=defcon5,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Def Con 5 (c) 1988 Microprose Software, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73853&o=2

$end

$cpc_flop=defcarac,
$bio

Amstrad CPC type-in published 32 years ago:

Defcarac (c) 1990 Tilt

- TRIVIA -

Published as a type-in program in the French magazine; Tilt.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120252&o=2

$end

$spectrum_cass=defcom,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Defcom (c) 1986 Quicksilva.

- STAFF -

Developed by Binary Design.

Programmer: Jas C. Brooke
Graphics: Ste Pickford, Jeremy Nelson
Music and Sound Effects: David Whittaker

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78551&o=2

$end

$spectrum_cass=defcombu,
$bio

Defcom (c) 198? Bug-Byte [Grandslam div.] [London, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225728&o=2

$end

$msx1_cass=defcom1,
$bio

MSX cass. published 33 years ago:

Defcom 1 (c) 1989 Iber Software.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94579&o=2

$end

$cpc_cass=defcom1,
$bio

Amstrad CPC cass. published 33 years ago:

Defcom 1 (c) 1989 MCM Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95920&o=2

$end

$cpc_flop=defcom11,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Defcom 1 Cracked (c) 1989 Steel McKracken

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122799&o=2

$end

$msx1_flop=defcom1,defcom1a,
$bio

Defcom 1 cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229935&o=2

$end

$cpc_flop=defcom1s,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Defcom 1 [Model AMF 052] (c) 1989 MCM Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306161&o=2

$end

$spectrum_cass=defcom1s,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Defcom 1 [Model SLS 1003] (c) 1989 Iber Software [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78552&o=2

$end

$cpc_flop=defcom19,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Defcom Cracked (c) 1986 Redpoint

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122796&o=2

$end

$cpc_cass=defcom,
$bio

Amstrad CPC cass. published 36 years ago:

Defcom [Model 160061] (c) 1986 Mind Games Espana, S.A.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95917&o=2

$end

$psx=defcon5,
$bio

Sony PlayStation CD published 27 years ago:

Defcon 5 (c) 1995 Data East USA, Inc.

Defcon 5 places an engaging slant on the popular 1st person shoot-em-up, with a strong strategy element to complement the detailed graphics, immersive gameplay and superb 3-D sound. The strategic variable mixes smoothly with the shooting action: allocated tasks to be prioritised in order to defend the base. The aim is to install the defence software burning a hole in your character's pocket and escape. Rarely has a game combined the need for wits, logic and arcade skills to such nail-biting effect.

- TECHNICAL -

Game ID: SLUS-00009

- TRIVIA -

Released on November 24, 1995 in USA.

Export releases:
[EU] "Defcon 5 [Model SLES-00081]"
[JP] "Defcon 5 [Model SLPS-00275]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97223&o=2

$end

$saturn=defcon5u,
$bio

Sega Saturn CD published 27 years ago:

Defcon 5 (c) 1995 Data East USA, Inc.

- TECHNICAL -

Game ID: T-1301H

- STAFF -

Producer: Toby Simpson
Design: Chris Elliot, Ian Saunter, Andrew Kennedy, Toby Simpson
Programming: Tim Closs, Ashley Thwaites, Peter Marshall, Dean Ashton, Marcus Whitlock, Toby Simpson, Julian Rex
Additional Programming: Mark Stamps, Mike Ball, James Busby, Paul Donovan
Saturn Programming Completion: Alan McCarthy
Art Direction: Andrew Kennedy, Mark Rafter
Introduction Modelling: Rob Chapman
Image Processing: Steve Loughran
Game Graphics: Steve Teague, Dave Mee
3D Design: Andrew Kennedy, Mark Whitrow
Additional Game Graphics: Steve Loughran, Alan Brand
Background text and Tyron documents: Ben Simpson
Text and Script Editor: Jim Hawkins
Casting: Chris Homer
Casting Agency: Rhubarb
Make-up: Natalie Hughes
Costumes: Angels & Bermans
Cast: Jack Cloake, Gia Milinovich, Martin Muncaster, Michael Harbour, Billy J. Mitchell, Gary Hope, Mike O'Malley, Elizebeth Uter
Title Music: Chris Homer
In Game Music: Andrew Barnabas
Audio and Video Production: Chris Homer, Peter Murphy, Tom Oswald
Sound Effects: Graeme King, Andrew Barnabas, Peter Murphy
Audio Post Production: Peter Murphy
Quality Assurance Manager: Richard Edwards
Lead Quality Assurance Tester: Ben Simpson
Quality Assurance: Tom Oswald, Stuart Saunders, Jim Archer, Dean Miller

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60026&o=2

$end

$saturn=defcon5j,
$bio

Sega Saturn CD published 26 years ago:

Defcon 5 (c) 1996 Multisoft.

Japanese release. Game developed in USA. See the original USA release entry for more information about the game itself; "Defcon 5 [Model T-1301H]".

- TECHNICAL -

Game ID: T-24101G

- TRIVIA -

Defcon 5 was released on June 07, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59041&o=2

$end

$saturn=defcon5f,
$bio

Sega Saturn CD published 26 years ago:

Defcon 5 [Model T-25401H-09] (c) 1996 GT Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60283&o=2

$end

$saturn=defcon5,
$bio

Sega Saturn CD published 26 years ago:

Defcon 5 [Model T-25401H-50] (c) 1996 GT Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60284&o=2

$end

$dragon_cass=defcon1,
$bio

Dragon cass. published 8 years ago:

Defcon1 (c) 2014 Gerrie [Jim Gerrie]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116701&o=2

$end

$psx=deflight,
$bio

Sony PlayStation CD published 25 years ago:

Defeat Lightning [Model SLPS-00853] (c) 1997 D.Cruise

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85073&o=2

$end

$special_cass=defence,
$bio

DEFENCE (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234193&o=2

$end

$info=defence,
$bio

Arcade Video game published 41 years ago:

Defence Command (c) 1981 Outer Limits.

This game is a bootleg of "Defender".

- TECHNICAL -

Main CPU : Motorola M6809 (@ 1 Mhz)
Sound CPU : M6808 (@ 894.75 Khz)
Sound Chips : DAC

Screen orientation : Horizontal
Video resolution : 294 x 239 pixels
Screen refresh : 60.00 Hz
Palette colors : 16

Players : 2
Control : 2-way joystick (vertical)
Buttons : 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=612&o=2

$end

$vz_snap=defpen,
$vz_cass=defpen,
$bio

VTECH Laser 200 cass. published 40 years ago:

Defence Penetrator (c) 1982 Cosmic Soft.

Fly your craft through the enemy defences and the cavern, shooting and bombing as you go.

- STAFF -

Written by: Tom Thiel

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235029&o=2

$end

$mc10=defend,defendj,
$bio

TRS-80 MC-10 cass. published 18 years ago:

Defend (c) 2004 Charles Perosi.

Block the object moving towards the top of the screen.
If you miss, the object will stay at the top of the screen.
If the top of the screen gets full all the way across your game
is over. Also, if you miss 3 objects in a row your game will be over.

- TECHNICAL -

Controls:
Use "1" to move left
use "-" to move right

- TRIVIA -

Released in April 2004.

- SCORING -

100 points per object blocked.
-100 points per object missed.

- STAFF -

By: Charles Perosi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87623&o=2

$end

$cpc_cass=defordie,
$bio

Amstrad CPC cass. published 37 years ago:

Defend or Die (c) 1985 Alligata Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95921&o=2

$end

$cpc_flop=defendor03,
$bio

Defend Or Die Cracked (c) 19?? NPS [Nul Part System]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122774&o=2

$end

$cpc_flop=defendor02,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Defend or Die Trained (c) 1985 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126692&o=2

$end

$info=redufo,redufob,redufob2,redufob3,
$bio

Arcade Video game published 41 years ago:

Defend the Terra Attack on the Red UFO (c) 1981 Uko.

An early shoot'em up.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound Chips : Tone generator and discrete circuits

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.61 Hz
Palette colors : 98

Players : 2
Control : 2-way joystick
Buttons : 1

- TRIVIA -

Red UFO was released in March 1981. Developed and sold by Uko.

UFO stands for 'Unidentified Flying Object'.

This video game is Uko's last game. Uko went into bankruptcy in March 1979.

A bootleg of this game is known as "Exodus".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=613&o=2

$end

$spectrum_cass=defenda,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Defenda (c) 1984 Interstella Software.

Fight off wave after wave of vicious alien attacks. Destroy the greedy landers and rescue the falling humanoids. Exterminate the mutants with your smart bombs. Get out of trouble with your hyperspace facility. Avoid the treacherous minefields. Use your radar to detect the alien troops.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78553&o=2

$end

$spectrum_cass=defendac,
$bio

Defenda (c) 198? Currys

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226132&o=2

$end

$info=defender,defenderg,defndjeu,defenderb,defenderw,defenderj,
$bio

Arcade Video game published 42 years ago:

Defender (c) 1980 Williams.

Defender is a legendary sideways-scrolling shoot-em-up - the very first of its genre - in which the aim is to pilot a laser-firing spaceship and protect humanoids stranded on the planet's surface from swarms of alien abductors.

A long-range scanner at the top of the screen shows the positions of both the humanoids and the attacking aliens. The ideal strategy is to shoot down the alien ships before they reach the humanoids. If a humanoid is captured, the alien abductor can still be destroyed, but the player must then catch the falling humanoid and return it to the safety of the planet's surface before it falls to its death.

If an alien is allowed to carry its victim to the very top of the screen, the humanoid will mutate, becoming a permanent part of the alien that captured it. This new and deadly mutation will then immediately join in the alien attack.

The challenge becomes more intense as action progresses. Fighter ships and their mines will soon join the abductors. There are also mother ships that must be destroyed; these are particularly difficult as a direct hit smashes the mother ship into a swarming mass of mini-ships that must also be wiped out. Throughout the entire mission, the player must act quickly or face possible destruction by the cosmic baiter, a fast and dangerous enemy.

Players have two escape options to use as a last resort. The first is the 'smart bomb', which destroys all on-screen enemies. The second option is 'hyperspace', which randomly teleports the player's ship to another part of the level. This is highly risky as it may place the player's ship in a position more dangerous than the one it left.

If all humanoids are successfully abducted, the planet will explode in a blinding flash and the waves remaining until the next planet is reached take place in outer space, and consist solely of destroying enemy waves.

- TECHNICAL -

Board Number : D75 (top), D71F (A) 
Prom Stickers : DF 

Main CPU : Motorola M6809 (@ 1 Mhz) 
Sound CPU : M6808 (@ 894.75 Khz) 
Sound Chips : DAC 

Players : 2 
Control : 2-way joystick (vertical) 
Buttons : 5 
= > THRUST, FIRE, REVERSE, SMART BOMB, HYPERSPACE

- TRIVIA -

According to Defender development lead Eugene Jarvis: The game was shown at AMOA Chicago October 31, 1980 and released a week or two later on November 15, 1980.

Along with Namco's seminal "Pac-Man", Defender shares the title of 'Highest Grossing Video Game of All Time' and to date has earned more than one billion dollars. It's interesting to note that when the now-legendary shoot-em-up was first shown at a 1981 Chicago arcade machine trade show, it was deemed to be a flop due to its high level of difficulty. Arcade industry insiders confidently predicted that both Defender and Pac-Man would be commercial flops and that Namco's "Rally-X" would be the next major arcade success. 

Defender's attract mode for the game was programmed in just five hours. 

Defender was noted for both its superb sound and visual effects and, moreover, for its extremely demanding gameplay. This didn't, however, stop players from accumulating millions of points when playing the game. Just minutes after the opening of the AMOA - an arcade industry trade show - Eugene Jarvis and his team - Defender's creators - were burning new ROMs for the game's display due to the fact they plugged the first burn into the board BACKWARDS and fried them. Due to the intimidating controls, hardly anyone at the show played the game and there were even rumours circulating suggesting that both Pac-Man and Defender would flop and that Namco's Rally-X would be the next big hit. Not only did Defender have the highest number of controls (five buttons, in addition to a two-way joystick) but it was also the first video game to feature an artificial 'world', in that game events occurred OUTSIDE the on-screen viewing area presented to the player. 

Chris Hoffman holds the official record for this game on 'Marathon' settings with 79,976,975 points on January 1, 1984. 
Bill Jones holds the official record for this game on 'Tournament' settings with 543,950 points on August 15, 2008. 

Some bootlegs of this game are known as "Star Trek 1981", "Defence Command", "Defense Command", "Zero" (Jeutel), and "Tornado" (Jeutel). 

Defender inspired a catchy hit song by Buckner and Garcia called 'Defender' released on the 'Pac-Man Fever' album. 

A Defender unit appears in the 1983 movie 'Terms of Endearment', in the 1983 movie 'Joysticks' and in the 1983 movie 'Koyaanisqatsi - Life out of Balance'. 

The official video of the 1982 pop song "Herbergsvater", by Joachim Witt, begins by featuring a Defender unit and contains long scenes of Defender gameplay.

A mini Defender unit appears in the 1983 music video 'Almost Over You' by Sheena Easton. 

MB (Milton Bradley) released a board game based on this video game (same name) in 1983: win the most points by using your Defender ships to protect Humanoids from waves of aliens. A set of chance cards will bring the different aliens (Bombers, Landers and Humanoids) into play. Movement is determined with a spinner. Players can move their defenders and aliens.

- UPDATES -

Defender ROM sets were distinguished by early and later editions. The early edition supported only upright cabinets. In 1981 Williams released a cocktail cabinet version which necessitated extra code to flip the video display and to support a second set of game controls. The editions had some minor differences in the game's attract mode : The early edition gave an erroneous point value of '100' for alien landers; this was corrected to '150' in the later edition. Also, the high score value for player PGD was '14185' in the early edition and '14285' in the later edition. 

Early edition ROM sets : 
* Defender (White Label) 
* Defender (Green Label) 
* Defender (Blue Label) 

Later edition ROM sets : 
* Defender (Red Label)

- SCORING -

Lander : 150 points.
Mutant : 150 points.
Baiter : 200 points.
Bomber : 250 points.
Pod : 1,000 points.
Swarmer : 150 points.
Completely destroying a pod with a smart bomb : 1,150, 1,300, 1,450, 1,600, 1,750, 1,900, or 2,050 points. 
* The chances that a bombed pod will score 1,150, 1,300, or 1,450 points are 1/256 each.

Getting hit by an enemy bullet : 25 points.

Saving a humanoid from a Lander : 500 points.
Depositing a humanoid into the ground : 500 points.
Humanoid landing into the ground safely on his own : 250 points.

Bonus at the end of each wave : 
Wave 1 : Humanoids Left X 100.
Wave 2 : Humanoids Left X 200.
Wave 3 : Humanoids Left X 300.
Wave 4 : Humanoids Left X 400.
Wave 5 and above : Humanoids Left X 500.

- TIPS AND TRICKS -

* The enemies that initially appear in each wave are : 
Wave 1 : 15 Landers 
Wave 2 : 20 Landers, 3 Bombers, and 1 Pod 
Wave 3 : 20 Landers, 4 Bombers, and 3 Pods 
Waves 4 and up : 20 Landers, 5 Bombers, and 4 Pods 

* Avoid using hyperspace unless you are about to die. Fighting off attacks, regardless of the number of enemies, will make you a better Defender player. 

* Baiters can usually be overcome by hitting the reverse button twice quickly. They will fly past you and be in range for your fire power. Do NOT try to outrun them as baiters are faster than your ship. 

* Swarmers are easy to defeat. You can hit reverse as soon as they fly past you and fly behind them. They cannot shoot backwards so you can blast away at will. 

* Shooting a Pod will release between 1 and 7 Swarmers. The chances that it will try to release 1, 2, or 3 Swarmers is 1/256 for each. Also, the maximum number of Swarmers allowed in the game is 20. So, for example, if there are 18 Swarmers in the game and a Pod is hit, it can only release a maximum of 2 Swarmers. 

* At higher levels, you will need to play God and even sacrifice some Humanoids (by killing them yourself) to preserve the rest of the planet's population. The planet is too large for you protect and you are sparing the Humanoids from a fate worst than death (mutation). Do not worry, these Humanoids reproduce quickly and overpopulation has always been a constant problem. The planet will be fully populated at the start of every fifth attack wave (configurable). 

* The International Date Line : there are reverse lines for Swarmers and Mutants (AKA the 'International Date Line'). If this line is between you and the type of enemy in question, they will travel the opposite direction around the planet to get you (i.e. they won't cross this line to get to you). If a Mutant, say, is following you and you cross the Mutant reverse line (to the left of the big mountain) it will suddenly reverse direction and go around the other way. The same is true for the Swarmer reverse line (located approximately where your ship starts each wave). This doesn't affect Swarmers that you are following behind. If you're on one side of the line and a Pod is on the other and you shoot it open, the Swarmers will fly away from you and you can get in behind them immediately. The best use of these lines is where there are lots of Swarmers and/or Mutants that you don't want to hassle with. You stay near the line and go back and forth over it to keep the enemy on the other side of the planet. This is especially useful in space and waves that get really hairy. 

* Freeze : you can freeze a Defender machine by picking up all ten Humanoids (on any wave, but Wave 1 is your greatest chance at success), stopping all forward motion of your ship, quieting the screen down (i.e. having no enemies moving around on it) and setting all the Humanoids straight down quickly. This seems to work better were the terrain is very close to the bottom of the screen. Everything will freeze, but you can still move your ship up and down. Thrusting will break the spell, so to speak. If you do pick a spot with shallow terrain, some Humanoids will go thru the bottom of the screen and appear suspended in mid-air near the top. This trick is good to use during marathon games when you've reached Wave 256 and need a breather. 

* Some top players begin each round by shooting all the Humanoids except for one, which they pick up. The planet is too large for you protect and you are sparing the Humanoids from mutation, a fate worse than death. This keeps Mutants from developing, but it also means that the planet explodes if you lose your last Humanoid. The planet is fully repopulated at the start of every fifth attack wave (configurable). This can be considered an advanced trick. 

* Due to a bug in the algorithm that computes extra lives, every scoring activity from 990,000 to 999,975 will earn one extra ship and one extra Smart Bomb. If the player suicides on something or gets shot, one ship is lost, but one ship and one smart bomb are awarded; the net effect on the number of ships is zero. Dying on hyperspace re-entry awards nothing, because this awards no points. For winning N ships from 990,000 to 999,975, the player will have to achieve N x 10000 points after passing 1,000,000 before the game's accounting balances, and ships are awarded properly at 10,000 point intervals again. For example, if a player earns 45 extra lives during this interval, he will have to score another 450,000 points before being awarded another extra life. The player gets to keep surplus ships and bombs and can have super long turns where he may bomb two to three times per wave to get out of dangerous situations. 
* The trick is this: If the player wins 100+ ships between 990,000 and 1,000,000, this causes the game to start awarding extra lives right away again after turning the score over to zero. If the player wins 100 ships, the machine will have to wait 1,000,000 points to begin awarding ships again. However, since 1,000,000 is equivalent to zero, it awards them immediately at 1,010,000. 

* It's possible on a real Defender machine to make the screen color inverted so that all the black space is white while you are playing. It will reset itself when you die and maybe when you use hyperspace. Smart bomb flashes are cool when it's reversed. The trick was to drop a credit in right when you die and the screen flashes white. Somehow the program gets distracted (non-masked interrupt on coin drop?) and the screen stays white. 

* Defender attack waves 'roll over' at Wave 100, which is displayed, after being completed, as Wave 0. The game keeps track of the actual number of waves, even though they are not shown properly. For example, the next wave will be counted as Wave 101, even though it shows being completed as Wave 1. The game will 'roll over' again at Wave 200, which is displayed, after being completed, as Wave 0 as well. 
The next 'roll over' occurs at Wave 256. Upon completion of Wave 255, the next wave is a 'blank' wave, in which no enemies appear, and the wave immediately ends after the player’s ship appears on screen. This level is counted and displayed as Wave 0, and the player is awarded a bonus of humanoids left X 0 points (the bonus for this wave is always 0 points). The next is Wave 1, and the game now plays just as if the player had started a new game, except the player gets to keep his score and all of his bonus ships and smart bombs.

- SERIES -

1. Defender (1980, ARC)
2. Stargate (1981, ARC)
3. Strikeforce (1991, ARC)
4. Defender 2000 [Model J9041E] (1996, Jaguar)

- STAFF -

Staff : Eugene Jarvis (DRJ), Sam Dicker (SAM), Larry DeMar (LED), Paul Dussault (PGD), (CRB), Mike Stroll (MRS), Steve Ritchie (SSR), (TMH)

- PORTS -

* CONSOLES: 
[US] Atari 2600 (1981) "Defender [Model CX2609]" 
[US] Atari 5200 (1982) "Defender [Model CX5218]" 
[US] Entex Adventure Vision (1982) "Defender [Model 6075]" 
[EU] Emerson Arcadia (1982) "Space Squadron" 
Atari XEGS 
[JP] Atari 2600 (1983) 
[US] Colecovision (1983) "Defender [Model 70002]" 
[US] Mattel Intellivision (1983) "Defender [Model 70252]" 
[US] Sega Genesis (1996) "Williams Arcade's Greatest Hits" 
[EU] Sega Mega Drive (1996) "Arcade's Greatest Hits [Model T-97126-50]" 
[US] Sega Saturn (1996) "Arcade's Greatest Hits [Model T-9703H]" 
[US] Sony PlayStation (apr.10, 1996) "Williams Arcade's Greatest Hits [Model SLUS-00201]" 
[EU] Sony PlayStation (sept.1, 1996) "Williams Arcade's Greatest Hits [Model SLES-00323]" 
[US] Nintendo SNES (oct.1996) "Williams Arcade's Greatest Hits [Model SNS-AW8E-USA]" 
[EU] Nintendo SNES (jan.8, 1997) "Williams Arcade's Greatest Hits [Model SNSP-AW8P-EUR]" 
[US] Sega Dreamcast (june.27, 2000) "Midway's Greatest Arcade Hits Vol. 1 [Model T-9713N]" 
[EU] Sega Dreamcast (jul.28, 2000) "Midway's Greatest Arcade Hits Vol. 1 [Model T-9710D-50]" 
[US] Nintendo 64 (nov.14, 2000) "Midway's Greatest Arcade Hits Vol. 1 [Model NUS-NAIE-USA]" 
[US] Sony PS2 (nov.18, 2003) "Midway Arcade Treasures [Model SLUS-20801]" 
[US] Microsoft XBOX (nov.24, 2003) "Midway Arcade Treasures" 
[US] Nintendo GameCube (dec.18, 2003) "Midway Arcade Treasures [Model DOL-GAKE-USA]" 
[EU] Microsoft XBOX (feb.6, 2004) "Midway Arcade Treasures" 
[EU] Sony PS2 (feb.6, 2004) "Midway Arcade Treasures [Model SLES-51927]" 
[US] [EU] Microsoft XBOX 360 [XBLA] (nov.15, 2006) [retired in 2010]
[US] Microsoft XBOX 360 (nov.6, 2012) "Midway Arcade Origins" 
[US] Sony PlayStation 3 (nov.6, 2012) "Midway Arcade Origins [Model BLUS-31083]" 
[EU] Microsoft XBOX 360 (nov.15, 2012) "Midway Arcade Origins" 
[EU] Sony PlayStation 3 (nov.15, 2012) "Midway Arcade Origins [Model BLES-01768]" 

* HANDHELDS: 
[EU] Nintendo Game Boy (1995) "Arcade Classic No. 4 - Defender & Joust [Model DMG-ADJP-UKV]" 
[US] Nintendo Game Boy (oct.1995) "Arcade Classic No. 4 - Defender & Joust [Model DMG-ADJE-USA]" 
[US] Nintendo Game Boy Color (mar.1999) "Arcade Hits - Joust & Defender [Model DMG-AADE-USA]" 
[EU] Nintendo Game Boy Color (apr.1999) "Arcade Hits - Joust & Defender [Model DMG-AADP-EUR]" 
[US] Nintendo Game Boy Advance (nov.22, 2001) "Midway's Greatest Arcade Hits [Model AGB-AM3E-USA]" 
[EU] Nintendo Game Boy Advance (nov.30, 2001) "Midway's Greatest Arcade Hits [Model AGB-AM3P-EUR]" 
[US] Sony PSP (dec.13, 2005) "Midway Arcade Treasures Extended Play [Model ULUS-10059]" 
[EU] Sony PSP (feb.24, 2006) "Midway Arcade Treasures Extended Play [Model ULES-00180]" 

* COMPUTERS: 
[US] Tandy Color Computer (1982) "Starfire" 
[US] Tandy Color Computer (1982) "Planet Invasion" 
[US] Tandy Color Computer (1982) "Offender" 
[US] Atari 800 (1982) "Defender [Model CXL4025]" 
[EU] BBC B (1982) by Acornsoft 
[EU] Sinclair Zx-Spectrum (1982) "Orbiter [Model 1]" by Silversoft
[US] TI99/4a (1983) "Defender [Model RX8506]" 
[EU] Commodore C64 (1983) 
[US] Commodore C64 (1983) "Defender [Model RX8508]" 
[US] PC [Booter] (1983) 
[US] Apple II (1983) 
[EU] Oric-1 (1983) "Defence Force" by Tansoft 
[US] Commodore VIC-20 (1983) 
[EU] BBC B (1983) "Super Defender" by Acornsoft 
[EU] Acorn Electron (1984) "Guardian" by Alligata 
[EU] Acorn Electron "Gauntlet" by Micropower 
[EU] BBC B (1984) "Guardian" by Alligata 
[EU] BBC B "Gauntlet" by Micropower 
[EU] Sinclair ZX-Spectrum (1984) "Starblitz" by Softek Software 
[EU] Sinclair ZX-Spectrum (1984) "Defenda" by Interstella Software 
[EU] Commodore C64 (1984) "Guardian" by Alligata 
[EU] Commodore C64 (1985) "Guardian II" by Hi-tech Software 
[EU] Amstrad CPC (1985) "Defend or Die" by Alligata 
[EU] Amstrad CPC (1985) "Gauntlet" by Micropower 
[EU] Sinclair ZX-Spectrum (1986) "Defenda" by Interstella Software : 128k version improved sound/graphics. 
[EU] Sinclair ZX-Spectrum (1990) "Guardian II" by Hi-Tech Software Ltd 'UK' 
[EU] Atari ST (1990) "Defender II" by ARC developments, Atari UK, limited 
[EU] Commodore Amiga (1990) "Defender II" by ARC developments, Atari UK, limited 
[EU] Commodore Amiga (1991) "Zeron" by Acid software 
[EU] Commodore Amiga (1994) "Defender" - Shareware 
[US] PC [MS Windows 3.1/DOS, CD-ROM] (1995) "Williams Arcade Classics" 
[US] PC [MS Windows 95/DOS, CD-ROM] (1996) "Williams Arcade Classics" 
[EU] Sam Coupe (1998) by Persona 
[US] PC [MS Windows, CD-ROM] (aug.27, 2004) "Midway Arcade Treasures" 
[EU] PC [MS Windows, CD-ROM] (nov.23, 2004) "Midway Arcade Treasures" 
[EU] Tangerine Microtan 65

* OTHERS: 
VFD handheld game (1982) by Entex 
VFD handheld game (19??) by Gakken : the screen is a little smaller than the Entex version. 
[US] Palm OS "Midway Arcade Classic" 
[US] Tiger Game.com (1997) "Williams Arcade Classics [Model 71-722]" 
[US] Mobile Phones (june.13, 2003) by THQ Wireless 
[US] Apple App Store (feb.23, 2012) "Midway Arcade [Model 476467441]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=614&o=2

$end

$info=dfndr_l4,
$bio

Pinball published 40 years ago:

Defender (c) 1982 Williams Electronics, Incorporated.

- TECHNICAL -

Model Number : 517

- TRIVIA -

369 units were produced.

- STAFF -

Design by : Barry Oursler, Joe Kaminkow
Art by : Constantino Mitchell

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5284&o=2

$end

$bbc_cass=defender,
$bio

Acorn BBC Micro B cass. published 40 years ago:

Defender (c) 1982 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51728&o=2

$end

$sorcerer_cass=dfndr,
$bio

Exidy Sorcerer cass. published 40 years ago:

Defender (c) 1982 System Soft. [Australia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232366&o=2

$end

$atom_cass=defender,
$bio

Acorn Atom cass. published 40 years ago:

Defender (c) 1982 Micromania

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236062&o=2

$end

$mbee_quik=defender,
$bio

Applied Technology Microbee cass. published 39 years ago:

Defender (c) 1983 Mytek

Fast moving arcade-type game where you defend the world by shooting invading aliens before they capture the earths population.

- STAFF -

By: Ross Williams

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289544&o=2

$end

$info=gdefender,
$bio

Tabletop game published 39 years ago:

Defender (c) 1983 Gakken.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41426&o=2

$end

$mt65_snap=defender,
$bio

Microtan 65 soft. published 38 years ago:

Defender (c) 1984 Macdonald, Geoff

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267694&o=2

$end

$cpc_flop=defender,
$bio

Amstrad CPC type-in published 36 years ago:

Defender (c) 1986 CPC Schneider International

- TRIVIA -

Listed as a type-in program in the German magazine: CPC Schneider International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119644&o=2

$end

$apfimag_cass=defender,
$bio

Defender (c) 198? Mr. R's

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135754&o=2

$end

$apfimag_cass=defendyc,defendyca,
$bio

Defender (c) 198? York 10 Computerware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135770&o=2

$end

$cgenie_cass=defender,defendag,
$bio

Defender (c) 198? Goldau Softwareproduction, Andreas

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264797&o=2

$end

$a2600=defenderc,
$bio

Defender (c) 19?? CCE

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50389&o=2

$end

$a2600=defenderdv,
$bio

Defender (c) 19?? Digivision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50390&o=2

$end

$jaguar=defender,defenderp,
$bio

Atari Jaguar cart. published 26 years ago:

Defender 2000 (c) 1996 Atari Corp.

- TECHNICAL -

Model J9041E

- TIPS AND TRICKS -

* Enter one of the following high score names to enable the corresponding cheat function. Note: The codes will remain active until the cartridge memory is cleared.

Plazma Pong: Enter NOLAN as a high score name. The word Perfect will be spoken to confirm correct code entry. A "Plazma Pong" option can now be selected as a game option.

Flossie Defender: Enter OVINE as a high score name. The sound of a sheep will confirm correct code entry. Press any button to select a Defender Plus game, then press A to start. 

Level skip: Enter BEEST as a high score name. The sound of a sheep will confirm correct code entry. Begin a Defender 2000 game and press 3 during game play to jump to the next level. Press 6 during game play to access the warp screen.

- SERIES -

1. Defender (1980, ARC)
2. Stargate (1981, ARC)
3. Strikeforce (1991, ARC)
4. Defender 2000 [Model J9041E] (1996, Jaguar)

- STAFF -

Programmer: Jeff Minter

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76416&o=2

$end

$amigaocs_flop=defendr2,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Defender II (c) 1990 ARC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73854&o=2

$end

$apple2_flop_misc=stargate,
$bio

Defender II - Stargate (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107394&o=2

$end

$a2600=defendr2,defendr2e,
$bio

Atari 2600 cart. published 34 years ago:

Defender II (c) 1988 Atari, Corporation.

Your objective is to rescue the Humanoids and eliminate all aliens. You begin the game with three ships, three Smartbombs, about six seconds' worth of Inviso, and enough energy to hyperspace temporarily out of danger.  The number of ships and Smartbombs and the amount of Inviso you have left are shown at the top of the screen.  You have an unlimited amount of regular ammunition.

Use the left joystick's handle and fire button to maneuver your ship and fire regular ammunition.  Press the right joystick's fire button to drop Smartbombs.  Push the right joystick's handle forward to activate Inviso; pull it back to jump into hyperspace.  When you run out of Smartbombs, pressing the right joystick's fire button activates Inviso.  Once your Inviso is gone, pressing the right joystick's fire button will send you into hyperspace.

Defender II has up to 100 attack waves.  As soon as you clear the planet of aliens in one wave, the next wave begins.  You score points whenever you destron an alien.  For ever 10,000 points you score, you earn another ship, another Smartbomb, and more Inviso.

- TECHNICAL -

Model CX26120

- TRIVIA -

This game was originally released as 'Stargate'. The name was changed presumably for copyright reasons.

- SCORING -

Pods: 1000 points.
Firebombers: 250 points.
Dynamos: 200 points.
Baiters: 200 points.
Phreds: 200 points.
Yllabian Space Guppies: 200 points.
Mutants: 150 points.
Landers: 150 points.
Swarmers: 150 points.
Munchies: 50 points.

At the end of waves 1 through 5, you receive 100, 200, 300, 400, and 500 points, respectively, for every Humanoid left on the planet. Beginning with wave 6, you receive 500 points for every Humanoid remaining.

In waves 1 through 9, if you pass through the Stellar Gateway while transporting four or more Humanoids on your ship, you'll automatically advance three waves in the game.  You'll also receive 1,000 points for every Humanoid left on the planet.

- TIPS AND TRICKS -

The scanner at the top of your screen shows you areas on the planet where Humanoids are in danger.  Keep an eye on your scanner -- it will alert you to any emergencies in another part of the sky. Rush to a Stellar Gateway for immediate transport to that sector.

Your planet will be destroyed if all the Humanoids are turned into Mutants -- but you must still defend yourself! If you're a good fighter, your planet will be restored in wave 6, or in every fifth wave after that.

In wave 5 and every 10th wave following, you'll encounter the Yllabian Dog Fight. The only aliens that appear on the screen are Yllabian Space Guppies, Pods, and Dynamos. It takes skill and practice to make it through this wave.

In every tenth wave, you'll find yourself in the middle of a Firebomber showdown. Firebombers are everywhere.  Keep a sharp eye and a nimble firing finger.

Along with the powers of your super spaceship, you've been blessed with supersonic hearing. You can hear the Humanoids scream as they're being accosted by Landers.  On your side of the planet, this comes as a faint yelp.  The sound of explosions means that a Humanoid and Lander have just been transformed into a Mutant

- STAFF -

Programmers: Bill Aspromonte, Andrew Fuchs

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50391&o=2

$end

$nes=defendr2,
$bio

Nintendo NES cart. published 34 years ago:

Defender II (c) 1988 HAL Laboratory.

North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Star Gate [Model HAL-SB]".

- TECHNICAL -

Model NES-SB-USA

- TRIVIA -

Defender II for NES was released in July 1988 in North America.

- STAFF -

DEBUGED BY: TOSHIO SENGOKU (Intelligent Systems)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55051&o=2

$end

$spectrum_cass=dlgun,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Defender Light Gun (c) 1989 Cheetah Marketing.

Features:

Bronx Street Cop, Billy The Kid, Jungle Warfare, Advanced Pinball Simulator Lightgun Version, F16 Fighting Falcon, Supercar Trans-AM.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226659&o=2

$end

$amigaocs_flop=defcrown,defcrownu,
$bio

Commodore Amiga 500 disk. published 36 years ago:

Defender of the Crown (c) 1986 Cinemaware Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73855&o=2

$end

$c64_flop_orig=dotc,
$bio

Commodore C64 disk. published 35 years ago:

Defender of the Crown (c) 1987 Cinemaware Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53554&o=2

$end

$ibm5150=defcrown,
$vgmplay=defcrown_t1k,
$bio

IBM PC 5.25in. disk. published 35 years ago:

Defender of the Crown (c) 1987 Mindscape, Inc. [Northbrook, IL, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83606&o=2

$end

$cpc_flop=defender09,defender0a,defender0b,defender0c,defender0d,defender0e,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Defender of the Crown (c) 1987 XOR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121617&o=2

$end

$apple2gs_flop_misc=defcrown,
$apple2gs_flop_orig=defcrown,
$apple2gs_flop_clcracked=defcrown,
$bio

Apple IIGS disk. published 33 years ago:

Defender of the Crown (c) 1989 Cinemaware.

- STAFF -

Written and Directed by: Kellyn Beeck
Computography and Mical Game System by: Robert J. Mical
Art Direction and Special Effects by: James Sachs
Executive Producers: Robert Jacob, Phyllis Jacob
Associate Producer: John Cutter
Original Music Composed by: Jim Cuomo
Orchestration by: Bill Williams
Additional Art By: Steve Quinn, Richard La Barre, Sol Masid, Doug Smith, John Cutter, Bob SWIger

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49767&o=2

$end

$cpc_flop=defender01,defender02,defender03,defender11,defender10,defender13,defender12,defender15,defender14,defender06,defender07,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Defender of the Crown (c) 1989 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122292&o=2

$end

$spectrum_cass=defcrown,defcrowna,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Defender of the Crown (c) 1989 Alternative Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293883&o=2

$end

$cdtv=defcrown,
$bio

Commodore Amiga CDTV CD published 31 years ago:

Defender of the Crown CDTV (c) 1991 Commodore, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=194457&o=2

$end

$cdi=defcrown,
$bio

Phillips CD-i disc published 30 years ago:

Defender of the Crown (c) 1992 Philips Interactive Media, Incorporated.

It is a dark time in the history of England. Your liege, the King, has been assassinated, and the kingdom is in turmoil. You must defeat the Norman oppressors, as well as rival Saxons, to unite all of England under Saxon rule and be crowned the new King. The quest will take you from mighty battles in the open field, to fierce combat inside enemy castle walls.

Experience the rich sound and regal pageantry of a time when average men rose above their peers. With strength, courage, and passion, you too can join in the mighty crusade and become a Defender of the Crown.

- TECHNICAL -

Model 813 0010

- STAFF -

CD-I Programming: Ken Jordan
Original Programming: Robert J. Mical
Score Composed by: Jim Cuomo
Original Artwork: James Sachs
Additional Artwork: Bradley Parker, Robin Hart
Technical Direction: David Todd
Executive Producer: Sarina Simon
Producer: Robert Weaver
Assistant Producer: David White
CD-I Design and Direction: David Riordan
Technical Assistant: Greg A. L. Hemsath
Original Executive Producers: Robert Jacob, Phyllis Jacob
Original Design: Kellyn Beck

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52827&o=2

$end

$gba=defcrownu,
$bio

Nintendo GBA cart. published 20 years ago:

Defender of the Crown [Model AGB-ADHE-USA] (c) 2002 Metro 3D, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70297&o=2

$end

$gba=defcrown,
$bio

Nintendo GBA cart. published 18 years ago:

Defender of the Crown [Model AGB-ADHP] (c) 2004 Zoo Digital Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70296&o=2

$end

$nes=defcrown,defcrownf,
$bio

Nintendo NES cart. published 31 years ago:

Defender of the Crown (c) 1991 Palcom

European release. Game developed in USA. For more information about the game itself, please see the original USA release entry; "Defender of the Crown [Model NES-U3-USA]".

Description from the European box:

To survive this Knightmare, your mind better be as sharp as your sword!
Strategy is vital in this chivalrous charade, and smarts will protect your hide better than armor as you command the role of a brave Saxon knight destined to avenge King Richard's murder.
To reclaim the crown and conquer the heart of a beautiful maiden, you must outwit and outmaneuver hordes of medieval marauders.
Read maps, plan raids, even team with Robin Hood, then plunder enemy strongholds, dueling for gold needed to build an army of mercenary vassals. You'll also need to stash cash for catapults that launch boulders, fire and disease into formidable fortresses.
So wise up and rise up to this unique challenge where leadership is as important as swordmanship. For when you've survived this strategic adventure, complete with daring jousts and courageous castle sieges, you won't be sorry - you'll be king!
For 1 player.

- TECHNICAL -

Game ID: NES-U3-EEC

- TRIVIA -

Defender of the Crown was released on July 25, 1991 in Europe.

Reviews:
[FR] May 1992 - Joypad N.8 (Page 76-77): 65/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55052&o=2

$end

$nes=defcrownu,
$bio

Nintendo NES cart. published 33 years ago:

Defender of the Crown (c) 1989 Ultra Games

Strategy is vital in this chivalrous charade, and smarts will protect your hide better than armor as you command the role of a brave Saxon knight destined to avenge King Richard's murder.

To reclaim the crown and conquer the heart of a beautiful maiden, you must outwit and outmaneuver hordes of medieval marauders. Read maps, plan raids, even team with Robin Hood, then plunder enemy strongholds, dueling for gold needed to build an army of mercenary vassals. You'll also need to stash cash for catapults that launch boulders, fire and disease into formidable fortresses. So wise up and rise up to this unique challenge where leadership is as important as swordmanship. For when you've survived this strategic adventure, complete with daring jousts and courageous castle sieges, you won't be sorry - you'll be king!

- TECHNICAL -

Game ID: NES-U3-USA

- TRIVIA -

Released in July 1989 in North America.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55053&o=2

$end

$super80_cass=xdefend,
$bio

Defender [Model 507R2] (c) 198? Unknown

Machine Language, ported from Exidy Sorcerer. Bugfixes release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126798&o=2

$end

$advision=defender,
$bio

Entex Adventure Vision cart. published 40 years ago:

Defender (c) 1982 Entex Industries, Incorporated.

- TECHNICAL -

[Model 6075]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49226&o=2

$end

$coleco=defender,
$bio

Colecovision cart. published 39 years ago:

Defender (c) 1983 Atarisoft.

- TECHNICAL -

Cartridge ID: 70002

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53266&o=2

$end

$intv=defender,
$bio

Mattel Intellivision cart. published 39 years ago:

Defender (c) 1983 Atarisoft.

Based on the Williams arcade game.

Landers, Bombers, Baiters, Pods and Swarmers. The alien attack has come and defeat at the hands of crazed invaders threatens the Humanoids. The planet's only hope is your spaceship, Defender.

- TECHNICAL -

Model 70252

- STAFF -

Program: Peter Farson
Graphics: Eric Wels
Sound: Russ Haft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60877&o=2

$end

$gba=defenderu,
$bio

Nintendo GBA cart. published 20 years ago:

Defender [Model AGB-A2FE-USA] (c) 2002 Midway Home Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70295&o=2

$end

$gba=defender,
$bio

Nintendo GBA cart. published 20 years ago:

Defender [Model AGB-A2FP] (c) 2002 Midway Home Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70294&o=2

$end

$a2600=defendere,defendere1,
$bio

Atari 2600 cart. published 41 years ago:

Defender (c) 1981 Atari, Inc.

PAL release. Developed in USA. For more information, please see the NTSC's releas; "Defender [Model CX2609]".

- TECHNICAL -

GAME ID: CX2609P

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=284759&o=2

$end

$a2600=defender,defenderp,defenderp1,
$bio

Atari 2600 cart. published 41 years ago:

Defender (c) 1981 Atari, Incorporated.

As Commander of Universal Space Ship Defender, you have been assigned by Earth Security to rid Planet Earth of the Aliens and rescue Humanoids from the Landers. You score points for each Alien space ship you destroy with your laser bombs and smart bombs and for each Humanoid you save. In one-player games, your object is to top your highest score. In two-player games, the player with the highest score wins the game. A game ends when the Aliens finally destroy Defender and conquer Earth.

Take your choice of 20 different DEFENDER games. Games 1 through 10 are for one player; Games 11 through 20 are for two players; and Games 10 and 20 are for young children.

- TECHNICAL -

Model CX2609

- TRIVIA -

ATARI DEFENDER is very similar to the Williams coin-operated DEFENDER game. However, you will find some differences in the game play as well as in the graphic images and game controls. For example, in the coin-operated DEFENDER game, two or more Alien Landers can kidnap Humanoids simultaneously, whereas in the ATARI version, Landers can abduct only one Humanoid at a time. In the coin-operated game, you can accidentally kill a Humanoid with your own missile fire while attempting a rescue, and even lose a life in Hyperspace. Such tragedies cannot happen in ATARI DEFENDER. ATARI Humanoids are invulnerable to missile fire, and Universal Space Ship Defender will always emerge from Hyperspace intact.

Scoring is the same in the ATARI and coin-operated DEFENDER games, with one exception: ATARI gives you 500 points instead of 150 points for blasting a cluster of Alien Swarmers with your laser missiles. 

The game differences are mostly minor and technical. We feel sure that they will not detract from the fun you will have with this exciting and popular ATARI game.

- TIPS AND TRICKS -

LISTEN TO THE SOUNDS: DEFENDER sounds are important to you and a life-and-death matter to the Humanoids. A high-pitched 'chatter' like an excited chipmunk is a Humanoids's cry for help. When you hear it, immediately go to the rescue. If you let a Humanoid free-fall to earth and hear 'crash' or 'crunch' instead of a short happy tune, you know that you Humanoid crash-landed and you did not score 250 bonus points. You don't even have to look at the score counter.

USE THE SCANNER: Practice using the Scanner to find out where Aliens are coming from, which Humanoid is being kidnapped, and which Humanoids remain to be defended. the Scanner is an important strategic element in any game. When you learn to rely on it, it will help you improve your score. See USING THE SCANNER and RESCUING HUMANOIDS in GAME PLAY for help in reading the Scanner.

SPEED IS IMPORTANT: Keep Defender moving forward at the highest speed you can manage without losing control. Remember that a moving target is harder to hit.

SUDDEN REVERSALS: Reversing direction suddenly is a good ploy. It confuses Aliens and stops them in their tracks. In the instant it takes an Alien to recover, you can get Defender into a strategic position, reverse again, and blast the Alien with your laser missiles.

SMART BOMBS: If you don't want to let loose a lot of Swarmers at the start of a wave, use smart bombs instead of laser missiles to destroy Pods. But use the bombs sparingly. You may need one to save a Humanoid in the nick of time, or to blast enough aliens to cross a 10,000 point boundary and win another life and smart bomb.

CATCH AND CARRY: If you are in a fast wave, catch and carry a Humanoid. Remember that a Lander can't pick up another Humanoid while Defender is holding one. A good strategy in the later waves is to wait until you've destroyed all but one Alien before you set the Humanoid down.

- STAFF -

Programmer: Bob Polaro
Graphics: Alan Murphy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50388&o=2

$end

$a5200=defender,
$bio

Atari 5200 cart. published 40 years ago:

Defender (c) 1982 Atari, Incorporated.

As Captain of the Spaceship Defender, your mission is to destroy the alien force and save the Humanoids. Your speed and skill have earned you this heroic mission. When Humanoids are abducted, you'll have to destroy the Lander and catch the falling Humanoid before safely returning him to the city below.

- TECHNICAL -

Model CX5218

- SCORING -

Aliens Destroyed
Lander: 150
Mutant: 150
Swarmer: 200
Baiter.: 200
Bomber: 250
Pod: 1000

Humanoid Rescue Mission
Points Plus 150 For Lander
Humanoid falls but lives: 250
Caught but not brought back to the city: 500
Caught and brought back to the city: 1000

- TIPS AND TRICKS -

* One of the most important strategies to remember is to keep moving and firing at the same time. Your continuous fire will build a 'wall of fire' to protect your spaceship.

* Fly low. Most good DEFENDER players seldom fly more than two inches above the cities. This helps in protecting the Humanoids.

* Destroy the Landers, but don't shoot your Humanoids.

* Listen to the game sounds. When you hear a Humanoid's cry for help, immediately go to the rescue.

* Learn to use the scanner. Try playing DEFENDER using only the scanner. When you learn to rely on it, it will help you improve your score.

* Reversing direction suddenly is good strategy. It confuses and stops aliens. By the time the alien recovers, you can reverse directions again, and blast the alien.

- STAFF -

Programmer: Steve Baker

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50038&o=2

$end

$a800=defender,defendr2,
$bio

Atari 400/800 cart. published 40 years ago:

Defender (c) 1982 Atari, Inc.

- TECHNICAL -

GAME ID: CXL4025

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86512&o=2

$end

$ibm5150=defender,
$bio

IBM PC 5.25in. disk. published 39 years ago:

Defender (c) 1983 Atarisoft

- TECHNICAL -

GAME ID: DX5504

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83605&o=2

$end

$apple2_flop_clcracked=defender,
$bio

Apple II 5.25 disk. published 39 years ago:

Defender (c) 1983 Atarisoft

- TECHNICAL -

GAME ID: DX5505

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107347&o=2

$end

$ti99_cart=defender,
$bio

Texas instrument TI-99/4A cart. published 39 years ago:

Defender (c) 1983 Atarisoft

- TECHNICAL -

GAME ID: RX8506

- TRIVIA -

Retail price: $44.95

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84550&o=2

$end

$vic1001_cart=defender,
$bio

Commodore VIC-20 cart. published 39 years ago:

Defender (c) 1983 Atarisoft

- TECHNICAL -

[Model RX8507]

- TRIVIA -

HIDDEN MESSAGE: The message 'COPR.HES, 1983 V1.1x' is hidden in the code.  Several of Atarisoft’s titles were written by other companies.

- STAFF -

Developed by: HES

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84410&o=2

$end

$c64_cart=defender,
$bio

Commodore C64 cart. published 39 years ago:

Defender (c) 1983 Atarisoft

- TECHNICAL -

GAME ID: RX8508

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53553&o=2

$end

$nes=defdyna,
$bio

Nintendo NES cart. published 30 years ago:

Defenders of Dynatron City (c) 1992 JVC Musical Industries, Incorporated.

Welcome to Dynatron City, where nobody's normal. Dr. Mayhem's atomic experiments produced six really cool superheroes... and an awful lot of enemies.

Battle your way through sewers full of Gatomorphs and Loogiehawks, streets crawling with rabid robots, and the malevolent Mega Mall, where you have your showdown with Atom Ed, the floating head. And then you're ready for Dr. Mayhem himself!

- TECHNICAL -

GAME ID: NES-DY-USA

- TRIVIA -

Defenders of Dynatron City was released in July 1992 in North America.

The game won praise in its preproduction by many video game magazines for the creation of an original superhero team. However, when the game was released it was widely panned by video game critics for, among other things, having a notoriously poor hit detection that required extremely precise aim for attacks to hit enemies.

The game was adapted into an animated pilot by DiC Entertainment. It failed to be picked up and was released on VHS. It featured the voice of Whoopi Goldberg, Tim Curry, and almost Christopher Walken. Fox Kids aired this pilot as a special on February 22, 1992.

Marvel Comics released six issues of a comic book adaptation, written by Steve Purcell. The first issue was released in February 1992.

The character Buzzsaw Girl appears on an calendar in the house of the carpenter in Monkey Island 2 - LeChuck's Revenge.

- STAFF -

Designed by: Gary Winnick
Programmed by: John Vifian, Toshiyasu Morita, Matt Hubbard
Tech Support by: Edward Kilham
Music by: George Alistair Sanger
Sound FX and arrangements by: David Warhol
Produced by: Kalani Streicher
Art by: Gary Winnick, Harrison Fong, Armand Cabrera, Jon Knoles
Animation by: Gary Winnick, Harrison Fong, Armand Cabrera, Jon Knoles
Executive producers: Akila Redmer, Howard Phillips

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55054&o=2

$end

$gamegear=defoasis,defoasisp,
$bio

Sega Game Gear cart. published 30 years ago:

Defenders of Oasis (c) 1992 Sega Enterprises, Limited.

- TECHNICAL -

[Model 2503]

- TIPS AND TRICKS -

* Sound test: During the title screen, press Up+START.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64533&o=2

$end

$amigaocs_flop=defearth,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Defenders of the Earth (c) 1990 HiTec Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73856&o=2

$end

$spectrum_cass=defender,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Defenders of the Earth (c) 1990 Enigma Variations.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78556&o=2

$end

$cpc_cass=defearth,
$bio

Amstrad CPC cass. published 32 years ago:

Defenders of the Earth (c) 1990 Enigma Variations

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95923&o=2

$end

$cpc_flop=defender0f,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Defenders of the Earth (c) 1990 XOR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121618&o=2

$end

$cpc_flop=defender16,defender05,defender04,defender18,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Defenders of the Earth (c) 1990 Enigma Variations

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122293&o=2

$end

$specpls3_flop=dotearth,
$bio

Sinclair ZX Spectrum+3 disk. published 32 years ago:

Defenders of the Earth (c) 1990 Enigma Variations

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148264&o=2

$end

$samcoupe_flop=defenders,
$bio

MGT SAM Coupé disk. published 32 years ago:

Defenders of the Earth (c) 1990 Enigma Variations

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275397&o=2

$end

$cpc_flop=defender17,
$bio

Defenders of the Earth Trained (c) 199? XOR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122294&o=2

$end

$spectrum_cass=defender_b,
$bio

Defenders of the Earth (c) 198? Hi-Tec Soft.

- TECHNICAL -

GAME ID: HT085

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226364&o=2

$end

$sorcerer_cass=misil,
$bio

Exidy Sorcerer cass. published 41 years ago:

Defense (c) 1981 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232383&o=2

$end

$dragon_cass=defense,
$bio

Dragon cass. published 40 years ago:

Defense (c) 1982 Microdeal

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116342&o=2

$end

$info=defenseb,
$bio

Defense (c) 198? Unknown.

Pirate version of Defender.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=285293&o=2

$end

$info=defcmnd,
$bio

Arcade Video game published 41 years ago:

Defense Command (c) 1981 Artic International.

- TECHNICAL -

Main CPU : Motorola M6809 (@ 1 Mhz)
Sound CPU : M6808 (@ 894.75 Khz)
Sound Chips : DAC

Screen orientation : Horizontal
Video resolution : 294 x 239 pixels
Screen refresh : 60.00 Hz
Palette colors : 16

Players : 2
Control : 2-way joystick (vertical)
Buttons : 5

- TRIVIA -

This bootleg of "Defender" resulted in a far-reaching legal decision in US copyright law. Williams sued the distributor of the game, Artic International, for copyright infringements of 1) the game's ROM code and 2) the 'look-and-feel' of the attract and play modes.

Artic never contested that the 'Defense Command' ROM code had been lifted from the Williams "Defender" game; over 85% of the code was identical in both games. However, Artic argued that ROM chips should be considered as 'utilitarian objects', much like common knobs and gears which are beyond the scope of copyright law. Artic had used this argument unsuccessfully in a similar case against Midway Manufacturing.

The court reaffirmed the previous legal decision against Artic. Under US copyright law, intellectual property can be protected if it is made permanent in some way (known in legal terms as 'fixation'). Computer code stored in ROM chips met this requirement. Artic lost its case against Williams.

The Midway/Williams decisions against Artic set an important legal precedent : compiled computer code was protected under copyright law regardless of the medium of storage.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=615&o=2

$end

$trs80_cass=defense,
$bio

TRS-80 cass. published 40 years ago:

Defense Command (c) 1982 Big Five Soft.

- STAFF -

Written by: Bill Hogue, Jeff Konyu

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288483&o=2

$end

$mbee_quik=defense,
$bio

Applied Technology Microbee cass. published 40 years ago:

Defense Command (c) 1982 Big Five Soft.

TRS-80 game converted to run on the Microbee.

- STAFF -

By: Bill Hogue, Jedd Konyu

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289552&o=2

$end

$info=defense,
$bio

Arcade Video game published 35 years ago:

Defense (c) 1987 Sega.

Export release. Game developed in Japan. See the original version; "SDI - Strategic Defense Initiative [Model 317-0027]" for more information about the game itself.

- TECHNICAL -

Runs on the Sega "System 16B" hardware
Game ID: 317-0028

Players: 2
Control: 8-way joystick with button, trackball

- PORTS -

* CONSOLES:
Sega Master System (1987) "Global Defense"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3906&o=2

$end

$x07_cass=defenser,
$bio

Canon X-07 type-in published 38 years ago:

Defenseur (c) 1984 Shift Editions [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=138539&o=2

$end

$spectrum_cass=deffenda,deffenda_a,
$bio

Deffendar (c) 198? ZX Data [Denmark]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225917&o=2

$end

$mo5_cass=defi,
$bio

Thomson MO5 cass. published 38 years ago:

Defi (c) 1984 CNDP [Centre National de Documentation Pedagogique] [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108712&o=2

$end

$to_flop=deftarot,deftarota,deftarotb,
$bio

Thomson TO disk. published 34 years ago:

Defi au Tarot (c) 1988 Coktel Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107691&o=2

$end

$cpc_flop=defiauta,defiauta03,defiauta01,defiauta02,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Defi au Tarot (c) 1988 Coktel Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120644&o=2

$end

$n64=mtetriscf,
$bio

Nintendo 64 cart. published 23 years ago:

Defi au Tetris Magique (c) 1999 Capcom Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57656&o=2

$end

$spectrum_cass=deflektr,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Deflektor (c) 1987 Gremlin Graphics Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78557&o=2

$end

$cpc_cass=deflektr,
$bio

Amstrad CPC cass. published 35 years ago:

Deflektor (c) 1987 Erbe Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95925&o=2

$end

$tvc_flop=deflekt,
$bio

Videoton TVC disk. published 35 years ago:

Deflektor (c) 1987 STV

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112100&o=2

$end

$specpls3_flop=deflektr,deflektra,
$bio

Sinclair ZX Spectrum+3 disk. published 35 years ago:

Deflektor (c) 1987 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118637&o=2

$end

$cpc_flop=deflekto02,deflekto03,deflekto04,deflekto01,deflekto,deflekto05,deflekto06,deflekto08,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Deflektor (c) 1987 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121151&o=2

$end

$c64_cass=deflektr,
$bio

Commodore C64 cass. published 35 years ago:

Deflektor (c) 1987 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=297952&o=2

$end

$x68k_flop=deflektr,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Deflektor (c) 1991 BPS [Bullet-Proof Software].

- TECHNICAL -

FD x1

- TRIVIA -

Released on August 09, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87312&o=2

$end

$pc98=deflektr,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Deflektor (c) 1991 BPS [Bullet-Proof Software].

- TECHNICAL -

Media: floppydisk x1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89267&o=2

$end

$xegs=deflektr,
$bio

Atari XE cart. published 33 years ago:

Deflektor (c) 1989 Atari Corp.

Unreleased prototype.

- TECHNICAL -

GAME ID: RX8125

- STAFF -

Programmer: Bob Armour

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51235&o=2

$end

$x68k_flop=degon,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Deg-on (c) 1990 Pineapple

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87313&o=2

$end

$pc8801_flop=deganmas,
$bio

NEC PC-8801 Series disk. published 34 years ago:

ディガンの魔石 (c) 1988 Artec.
(Degan no Maseki)

- TECHNICAL -

BARCODE: 4961531000036
Media: floppydisk x5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91617&o=2

$end

$apple2gs_flop_misc=dejavu,
$apple2gs_flop_orig=dejavu,
$apple2gs_flop_clcracked=dejavu,
$bio

Apple IIGS disk. published 34 years ago:

Deja Vu (c) 1988 Mindscape, Inc.

- STAFF -

Developed by ICOM Simulations.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115101&o=2

$end

$nes=dejavu,dejavup,dejavup1,dejavup2,dejavup3,
$bio

Nintendo NES cart. published 32 years ago:

Deja Vu (c) 1990 Kemco-Seika.

North American release.

- TRIVIA -

Released in December 1990 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=317074&o=2

$end

$nes=dejavus,
$bio

Nintendo NES cart. published 30 years ago:

Deja Vu (c) 1992 Kemco

European release.

- TRIVIA -

Released on September 24, 1992 in Europe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55055&o=2

$end

$amigaocs_flop=dejavu,
$bio

Commodore Amiga 500 disk. published 36 years ago:

Deja Vu - A Nightmare Comes True (c) 1986 Mindscape, Incorporated. [Northbrook, IL, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73858&o=2

$end

$st_flop=dejavu,
$bio

Atari ST disk. published 35 years ago:

Deja Vu - A Nightmare Comes True (c) 1987 Mirrorsoft, Ltd. [England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229818&o=2

$end

$pc98=dejavu,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Deja Vu - A Nightmare Comes True (c) 1991 Pack-In-Video Co., Ltd.

- TECHNICAL -

GAME ID: PS-34
BARCODE: 4988110800344

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89268&o=2

$end

$nes=dejavuj,
$bio

Nintendo Famicom cart. published 34 years ago:

????? ??????????? (c) 1988 Kemco
(Deja Vu - Akumu wa Hotouni Yatte Raita)

- TECHNICAL -

Game ID: KSC-DG
Cart color: Blue

- TRIVIA -

Released on November 22, 1988 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53962&o=2

$end

$gbcolor=dejavuu,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Deja Vu I & II - The Casebooks of Ace Harding [Model CGB-ADTE-USA] (c) 1999 Vatical Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67723&o=2

$end

$gbcolor=dejavuj,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Deja Vu I & II - The Casebooks of Ace Harding [Model CGB-ADTJ-JPN] (c) 1999 Kemco, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67722&o=2

$end

$gbcolor=dejavu,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Deja Vu I & II - The Casebooks of Ace Harding [Model CGB-ADTX-EUR] (c) 1999 Kemco, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67720&o=2

$end

$gbcolor=dejavua,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Deja Vu I & II - The Casebooks of Ace Harding [Model CGB-ADTY-EUU] (c) 1999 Kemco, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67721&o=2

$end

$apple2gs_flop_misc=dejavu2,
$apple2gs_flop_orig=dejavu2,
$apple2gs_flop_clcracked=dejavu2,
$bio

Apple IIGS disk. published 33 years ago:

Deja Vu II - Lost in Las Vegas (c) 1989 Mindscape, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115100&o=2

$end

$pc98=dv2994,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Deja Vu~2994. (c) 1994 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89269&o=2

$end

$saturn=dejigaqw,
$bio

Sega Saturn CD published 25 years ago:

Dejig Aqua World (c) 1997 Masudaya

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59042&o=2

$end

$saturn=dejigmck,
$bio

Sega Saturn CD published 25 years ago:

Dejig McKnight - Art Collection (c) 1997 Masudaya

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59043&o=2

$end

$saturn=dejigtin,
$bio

Sega Saturn CD published 25 years ago:

Dejig Tin Toy (c) 1997 Masudaya

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59044&o=2

$end

$gbcolor=dejikomj,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Dejiko no Mahjong Party [Model CGB-BQSJ-JPN] (c) 2000 King Records

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67724&o=2

$end

$dc=dejiko,
$bio

Sega Dreamcast GD published 22 years ago:

Dejiko no Maibura [Model T-44601M] (c) 2000 Isao

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135315&o=2

$end

$saturn=toughtrk,
$bio

Sega Saturn CD published 25 years ago:

Deka Yonku - Tough The Truck (c) 1997 Human Entertainment

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59045&o=2

$end

$snes=dekitate,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Dekitate High School [Model SHVC-ADHJ-JPN] (c) 1995 BPS [Bullet-Proof Software]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61196&o=2

$end

$svi318_cass=deklarat,
$bio

Spectravideo SV-318 cass. published 37 years ago:

Deklarations-Program (c) 1985 Sundberg, Gite

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265171&o=2

$end

$pcecd=dekoboko,
$bio

NEC PC-Engine CD published 32 years ago:

?????? ???????? (c) 1990 Telenet Japan.
(Dekoboko Densetsu - Hashire Wagamanma)

Dekoboko Densetsu is an overhead racing game published by Renovation. The object of the game is to race through a series of ten vast tracks. The player is up against four opponents (which can be CPU or human driven) and the goal of the game is to cross the winning line. In Dekoboko Densetsu there's no laps, just one long winding stretch of road with sudden sharp curves and deadly hazards. Each tracks is also filled with plenty of obstacles and all kind of monsters that need to be avoided. Consequently, cars have a very unusual feature and can jump in the air at the press of a button. This allows the player to jump over obstacles but also to avoid rockets and other bombs thrown by the other opponents. Winning races award players money used to upgrade their cars with missiles, mines, bombs, nitro-boosts, ghost-shields and so forth. Weapons can usually be fired ahead or behind the car by pressing the appropriate direction button (up or down). Only one kind of powerup can be found on the tracks though and they are in the shape of flying hear icons - they have the ability to restore the player's health bar. Up to five players can play Dekoboko Densetsu at once with the highest point total winning.

- TECHNICAL -

Game ID: TJCD0013

- TRIVIA -

Dekoboko Densetsu was released on November 02, 1990 in Japan for 6780 Yen.

There is a fun cameo appearance in the game's introduction sequence. The cute Yuko and her arch enemy Megas from Valis II can be both seen on the car's computer screen. Valis was also published by Telenet Japan at the time which explains the appearance.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58157&o=2

$end

$spectrum_cass=dekorati,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Dekorating Blues (c) 1986 Alpha-Omega Software, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78559&o=2

$end

$info=sc2dels6,sc2dels7,sc2dels3,sc2dels3p,sc2delsd,
$bio

Fruit Machine published 28 years ago:

Del's Millions (c) 1994 Bell-Fruit Mfg.

- TECHNICAL -

[Model 6304]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=21275&o=2

$end

$info=sc2dels,sc2dels1,sc2dels1p,sc2dels2,sc2dels2p,sc2dels4,sc2dels4p,sc2dels5,sc2dels8,sc2dels9,sc2delsp,sc2dels10,sc2dels11,
$bio

Fruit Machine published 27 years ago:

Del's Millions (c) 1995 Bell-Fruit Mfg. Company, Limited. [B.F.M.].

- TECHNICAL -

[Model 6566]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61510&o=2

$end

$info=sc2delsm,sc2delsm1,sc2delsm1p,sc2delsm2,sc2delsm2p,sc2delsm3,sc2delsm3p,sc2delsmp,
$bio

Del's Millions (c) 199? Mazooma Games.

- TECHNICAL -

[Model P7003]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=46708&o=2

$end

$c64_cart=delas4,delas4a,
$bio

Dela S/4-Modul (c) 19?? Dela Elektronik

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231957&o=2

$end

$specpls3_flop=delberts,
$bio

Sinclair ZX Spectrum+3 disk. published 30 years ago:

Delbert's Hamster Wheel of Fortune (c) 1992 Delbert the Hamster Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265053&o=2

$end

$spectrum_cass=delberts,
$bio

Sinclair ZX Spectrum cass. published 30 years ago:

Delbert's Hamster-Wheel Of Fortune! (c) 1992 Delbert the Hamster Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288366&o=2

$end

$spectrum_cass=delfox,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Delfox [Model SPE 880011] (c) 1988 Dinamic Software [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78560&o=2

$end

$pc98=dlunch,
$bio

NEC PC-9801 Series 5.25in. disk. published 26 years ago:

デリシャスらんちぱっく (c) 1996 Scoop.
(Delicious Lunchpack)

- TECHNICAL -

Diskettes x8

- TRIVIA -

Released on June 21, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122189&o=2

$end

$pc98_cd=dlunch,
$bio

NEC PC-9821 CD published 26 years ago:

デリシャスらんちぱっく CD版 (c) 1996 Scoop.
(Delicious Lunchpack CD Edition)

- TRIVIA -

Released on June 23, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128395&o=2

$end

$cpc_flop=delirium,
$bio

Amstrad CPC 464 disk. published 28 years ago:

Delirium Tremens (c) 1994 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124632&o=2

$end

$kc_cass=deliro,
$bio

VEB Mikroelektronik KC cass. published 34 years ago:

Deliro (c) 1988 VEB Mikroelektronik

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133727&o=2

$end

$amigaocs_flop=deliver,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Deliverance (c) 1992 21st Century Ent.

- STAFF -

Designed by: Raffaele Cecco, Devinart
Graphics by: Kim Goossens
Programmed by: Peter Verswyvelen
Sound by: Bent Nielsen (Barricade)
Produced by: Barry Simpson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73859&o=2

$end

$st_flop=deliver,
$bio

Atari ST disk. published 30 years ago:

Deliverance (c) 1992 21st Century Ent., Ltd. [England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230361&o=2

$end

$cpc_cass=delivern,
$bio

Amstrad CPC cass. published 33 years ago:

Deliverance - Stormlord II (c) 1989 Hewson Consultants

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95926&o=2

$end

$cpc_flop=delivera01,delivera02,delivera03,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Deliverance - Stormlord II (c) 1989 Hewson Consultants

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127899&o=2

$end

$cpc_cass=deliverns,
$bio

Amstrad CPC cass. published 32 years ago:

Deliverance - Stormlord II (c) 1990 Erbe Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95927&o=2

$end

$cpc_flop=delivera,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Deliverance - Stormlord II (c) 1990 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127900&o=2

$end

$cpc_flop=delivera04,
$bio

Deliverance 1, 2 and 3 Trained (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126693&o=2

$end

$mo5_cass=delosatt,
$bio

Thomson MO5 cass. published 33 years ago:

Delos Attack (c) 1989 Lesur [Christophe Lesur]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108713&o=2

$end

$pc98=delphi,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

デルフォイの神託 (c) 1993 Koei Co., Ltd.
(Delphi no Shintaku)

- TECHNICAL -

GAME ID: KN10431010
BARCODE: 4988615004209

Disk for PC-9801VM.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89270&o=2

$end

$fm8_cass=delphis,
$bio

Fujitsu FM-8 cass. published 38 years ago:

デルフィス (c) 1984 Compaq.
(Delphis)

- TECHNICAL -

GAME ID: CD-1135

- TRIVIA -

Released in April 1984 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93705&o=2

$end

$c64_cass=delta,
$bio

Commodore C64 cass. published 35 years ago:

Delta (c) 1987 Thalamus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187739&o=2

$end

$bbc_cass=delta14,
$bio

Delta 14 (c) 19?? Voltmace

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51729&o=2

$end

$x68k_flop=deltaarm,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Delta Arm (c) 1990 Login Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87314&o=2

$end

$msx1_flop=deltabas,
$bio

MSX disk. published 35 years ago:

Delta BASIC (c) 1987 Filosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109034&o=2

$end

$info=deltabel,
$bio

Delta Belle (c) 200? Aristocrat Leisure Industries Pty, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=33569&o=2

$end

$spectrum_cass=deltacha,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Delta Charge! (c) 1990 Thalamus.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78561&o=2

$end

$info=ar_dlta,
$bio

Arcadia Super Select board published 34 years ago:

Delta Command (c) 1988 Arcadia Systems, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78732&o=2

$end

$apple2gs_flop_misc=deltadmo,
$bio

Apple IIGS disk. published 31 years ago:

Delta Demo (c) 1991 Free Tools Association & Mister Z.

- TRIVIA -

Released in July 1991.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115256&o=2

$end

$dragon_cart=deltados,
$bio

Dragon cart. published 39 years ago:

Delta DOS (c) 1983 Premier Microsystems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265332&o=2

$end

$apple2_flop_clcracked=deltadrw,
$bio

Apple II 5.25 disk. published 40 years ago:

Delta Drawing (c) 1982 Spinnaker Soft. Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107455&o=2

$end

$apple2_flop_clcracked=dltdrw333,
$bio

Apple II 5.25 disk. published 38 years ago:

Delta Drawing - Introduction to Graphics Programming (c) 1984 Spinnaker Soft. Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=159844&o=2

$end

$c64_cart=delta323,
$bio

Commodore C64 cart. published 39 years ago:

Delta Drawing (c) 1983 Spinnaker Software Corp.

- TECHNICAL -

GAME ID: DLD-C6

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53555&o=2

$end

$a800=dltadraw,
$bio

Atari 400/800 cart. published 39 years ago:

Delta Drawing: Learning Program (c) 1983 Spinnaker Software Corp.

- TECHNICAL -

GAME ID: DLD-AT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86513&o=2

$end

$psx=dforceuw,
$bio

Sony PlayStation CD published 20 years ago:

Delta Force - Urban Warfare (c) 2002 NovaLogic

- TECHNICAL -

GAME ID: SLUS-01429

- TRIVIA -

Released on July 02, 2002 in the USA.

The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111576&o=2

$end

$svision=dhero,
$bio

Watara SuperVision game published 30 years ago:

Delta Hero (c) 1992 Watara.

- TECHNICAL -

[Model SV10040]

- STAFF -

Developed by Bon Treasure.

Desinged by: Yin Yong Qiang
Programmer: Yin Yong Qiang
Music: Xuhui Hu
Picture: Zhang Li, Yong Ban
Special Thanks: Ya Ling Ji

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95433&o=2

$end

$info=deltaqn,
$bio

Video Slot Machine published 13 years ago:

Delta Queen (c) 2009 Aristocrat Leisure Industries Pty, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=33568&o=2

$end

$info=deltrace,
$bio

Arcade Video game published 41 years ago:

Delta Race (c) 1981 Leisure & Allied Industries.

- TRIVIA -

Leisure and Allied Industries were a large arcade distributor in the 80s, importing many machines and making some of their own in repackaged cabinets, etc.

The only known changes are:
OMEGA changed to DELTA
OMEGAN changed to DELTAN
Copyright notice to C P LEISURE ALLIED.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=616&o=2

$end

$dragon_cass=dutildsk,
$bio

Delta Utility - Disk 2 Tape (c) 198? Bussell, J.C.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234459&o=2

$end

$dragon_cass=dutilfile,
$bio

Delta Utility - File Address (c) 198? Bussell, J.C.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234460&o=2

$end

$ngpc=deltawrp,
$vgmplay=deltawrp_ngpc,
$bio

SNK Neo-Geo Pocket Color cart. published 22 years ago:

Delta Warp [Model NEOP01030] (c) 2000 SNK Corp. [Shin Nihon Kikaku]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82520&o=2

$end

$camplynx_flop=deltawng,
$bio

Camputers Lynx disk. published 38 years ago:

Delta Wing (c) 1984 Creative Sparks

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237140&o=2

$end

$spectrum_cass=deltawic,
$bio

Delta Wing (c) 198? Compulogical [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225883&o=2

$end

$spectrum_cass=deltawin_a,
$bio

Delta Wing (c) 198? MAD [Mastertronic Added Dimension].

- TECHNICAL -

GAME ID: MADC 2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226260&o=2

$end

$spectrum_cass=deltawin,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Delta Wing [Model TNCC191] (c) 1984 Creative Sparks

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78562&o=2

$end

$cpc_flop=deltafor,
$bio

Amstrad CPC type-in published 33 years ago:

Delta-Force (c) 1989 Amstrad Cent Pour Cent

- TRIVIA -

Listed as a type-in program in the French magazine: Amstrad Cent Pour Cent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120006&o=2

$end

$bbc_cass=delticfl,
$bio

Acorn BBC/Electron cass. published 36 years ago:

Deltic Fleet Manager (c) 1986 DeeKay

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51730&o=2

$end

$spectrum_cass=delticfl,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Deltic Fleet Manager (c) 1986 Dee-Kay Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287583&o=2

$end

$cpc_flop=delticfl,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Deltic Fleet Manager A Railway Simulation (c) 1986 Dee-Kay Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127901&o=2

$end

$dragon_flop=deluxdlp,
$bio

Delux.D for Trojan Light Pen (c) 198? Pamcomms

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117038&o=2

$end

$info=deluxe4u,
$bio

Arcade Video game published 22 years ago:

Deluxe 4 U (c) 2000 ESD [Excellent Soft Design].

- TRIVIA -

Released in October 2000 in Korea.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112678&o=2

$end

$info=deluxe5,deluxe5a,deluxe5b,
$bio

Arcade Video game published 22 years ago:

Deluxe 5 (c) 2000 ESD.

Five exciting games in one : Blackjack, Bingo, Search Point, Pang and Land Cutter.

- TRIVIA -

Deluxe 5 was released in January 2000.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4474&o=2

$end

$info=dxfootb,
$bio

Handheld game published 42 years ago:

Deluxe Football (c) 1980 Tiger Electronic Toys, Inc.

- TECHNICAL -

Model 7-550

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=100537&o=2

$end

$amigaaga_flop=dxgalaga,
$bio

Commodore Amiga 1200 disk. published 27 years ago:

Deluxe Galaga (c) 1995 Vigdal [Edgar Vigdal]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146466&o=2

$end

$cdtv=dxgalaga,
$bio

Commodore Amiga CDTV CD published 27 years ago:

Deluxe Galaga (c) 1995 Vigdal, Edgar.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=194284&o=2

$end

$a800=dxinvadr,
$bio

Atari 400/800 cart. published 39 years ago:

Deluxe Invaders (c) 1983 Roklan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86514&o=2

$end

$info=m1dxmono,m1dxmono11,m1dxmono11m,m1dxmono11mb,m1dxmono11o,m1dxmono11p,m1dxmono12,m1dxmono12a,m1dxmono12n,m1dxmono12p,m1dxmono21p,m1dxmono30h,m1dxmono31b,m1dxmono31h,m1dxmono31h2,m1dxmono31p,m1dxmono51,m1dxmono51o,m1dxmono51p,m1dxmonop,
$bio

Fruit Machine published 30 years ago:

Deluxe Monopoly (c) 1992 Maygay.

- TRIVIA -

Deluxe Monopoly was released in August 1992.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40621&o=2

$end

$amigaaga_flop=dxpac,
$bio

Commodore Amiga 1200 disk. published 25 years ago:

Deluxe Pac-Man (c) 1997 Vigdal [Edgar Vigdal]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146467&o=2

$end

$coco_cart=dlxrs232,
$bio

TRS-80 CoCo cart. published 39 years ago:

Deluxe RS-232 Program Pak (c) 1983 Tandy Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240908&o=2

$end

$info=dtrvwz5,
$bio

Arcade Video game published 35 years ago:

Deluxe Trivia Whiz (c) 1987 Merit Industries, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=37104&o=2

$end

$info=sentx6pd,
$bio

Dedicated Console published 18 years ago:

Deluxe TV Poker - Texas Hold'em, Blackjack & Video Poke (c) 2004 Senario.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240428&o=2

$end

$apple2gs_flop_misc=dpaint2,
$apple2gs_flop_orig=dpaint2,
$bio

Apple IIGS disk. published 35 years ago:

DeluxePaint II (c) 1987 Electronic Arts

- TECHNICAL -

GAME ID: 1233

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115125&o=2

$end

$ibm5150=dlxpnt2fr,
$bio

IBM PC 5.25in. disk. published 35 years ago:

DeluxePaint II (c) 1987 Electronic Arts [Redwood City, CA, USA]

- TECHNICAL -

GAME ID: 1813

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132399&o=2

$end

$apple2gs_flop_misc=dwrite,
$bio

Apple IIGS disk. published 34 years ago:

DeluxeWrite (c) 1988 Electronic Arts

- TECHNICAL -

GAME ID: 1507

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115126&o=2

$end

$cpc_flop=demainho03,demainho,demainho01,demainho02,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Demain Holocauste (c) 1986 Chip [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127902&o=2

$end

$mz700_cass=demasaso,
$bio

Sharp MZ-700 cass. published 37 years ago:

Demasaso (c) 1985 Campan [Jean François Campan] [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131738&o=2

$end

$spectrum_cass=demigod,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Demi-God (c) 1989 Softel

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=291061&o=2

$end

$spectrum_cass=demigodz,
$bio

Demi-God (c) 198? Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219823&o=2

$end

$spectrum_cass=demigodm,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Demi-God + Micro Drivin' (c) 1989 Softel

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=291062&o=2

$end

$gba=demikidd,
$bio

Nintendo GBA cart. published 19 years ago:

DemiKids - Dark Version (c) 2003 Atlus USA.

North American release.

- TECHNICAL -

GAME ID: AGB-AC5E-USA

- TRIVIA -

Released on October 7, 2003 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70298&o=2

$end

$gba=demikidl,
$bio

Nintendo GBA cart. published 19 years ago:

DemiKids - Light Version (c) 2003 Atlus USA.

- TECHNICAL -

GAME ID: AGB-AL4E-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70299&o=2

$end

$mo6_cass=demineur,demineurb,demineura,
$bio

Thomson MO6 cass. published 30 years ago:

Demineur (c) 1992 ASCI [Association pour les Services Connexes à l'Informatique] [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108977&o=2

$end

$cpc_flop=demineur,demineur01,demineur02,demineur04,
$bio

Amstrad CPC 464 disk. published 29 years ago:

Demineur (c) 1993 GPA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121876&o=2

$end

$trs80_quik=demise,
$bio

TRS-80 disk. published 41 years ago:

Demise (c) 1981 Acorn Soft. Products, Inc. [DC, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293936&o=2

$end

$apfimag_cass=demo,
$bio

Demo (c) 197? APF Electronics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135780&o=2

$end

$cpc_flop=demo19xx02,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Demo (c) 1989 TLB [The Little Bear]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126607&o=2

$end

$cpc_flop=demo2198,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Demo (c) 1989 Gecco

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126612&o=2

$end

$spc1000_cass=demo,
$bio

Demo (c) 198? Samsung Software [Korea]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83500&o=2

$end

$cpc_flop=demo119x04,
$bio

Amstrad CPC 464 disk. published 28 years ago:

Demo (c) 1994 IFE [In Full Effect]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126609&o=2

$end

$abc80_flop=demo,
$bio

Demo (c) 19?? Luxor

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264587&o=2

$end

$leapster=demo,
$bio

LeapFrog Leapster cart. published 19 years ago:

Demo - Herbst 2004 II (c) 2003 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134485&o=2

$end

$cpc_flop=demo119801,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Demo 1 (c) 1989 GPA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121877&o=2

$end

$cpc_flop=demo119x08,
$bio

Demo 1 (c) 198? Tom & Jerry

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122546&o=2

$end

$cpc_flop=demo119x07,
$bio

Demo 1 (c) 198? TMS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126615&o=2

$end

$cpc_flop=demo1199,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Demo 1 (c) 1990 IBC [Iron Brains Crackers]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126613&o=2

$end

$cpc_flop=demo19xx,demo19xx01,
$bio

Demo 1 (c) 19?? TKC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126610&o=2

$end

$cpc_flop=demo219x03,
$bio

Demo 2 (c) 198? TMS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126616&o=2

$end

$cpc_flop=demo2199,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Demo 2 (c) 1990 IBC [Iron Brains Crackers]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126614&o=2

$end

$cpc_flop=demo219x02,
$bio

Demo 2 (c) 199? DSC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123702&o=2

$end

$cpc_flop=demo219x01,
$bio

Demo 2 (c) 19?? TKC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126611&o=2

$end

$cpc_flop=demo3198,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Demo 3 (c) 1988 Katto Cracking

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126620&o=2

$end

$cpc_flop=demo319x,
$bio

Demo 3 (c) 199? DSC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123703&o=2

$end

$cpc_flop=demo4198,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Demo 4 (c) 1988 Katto Cracking

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126621&o=2

$end

$cpc_flop=demo419x,
$bio

Demo 4 (c) 199? DSC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123704&o=2

$end

$svi318_cass=demo5,
$bio

Spectravideo SV-318 cass. published 39 years ago:

Demo 5 (c) 1983 Spectravideo, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118499&o=2

$end

$cpc_flop=demo519x,
$bio

Demo 5 (c) 19?? Gozeur

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126622&o=2

$end

$cpc_flop=demo6198,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Demo 6 (c) 1989 Tom & Jerry

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122547&o=2

$end

$cpc_flop=demo6199,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Demo 6 (c) 1991 DSC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123705&o=2

$end

$cpc_flop=demo719x,
$bio

Demo 7 (c) 198? Tom & Jerry

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122548&o=2

$end

$cpc_flop=demo819x01,
$bio

Demo 8 (c) 198? Tom & Jerry

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122549&o=2

$end

$abc800=demo11,
$bio

Demo ABC800 (c) 198? Luxor

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264600&o=2

$end

$nes=demoboy2,
$bio

Demo Boy II (c) 198? Nintendo.

The Demo Boy II is a GB demonstration hardware used at many stores for selling GB games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55056&o=2

$end

$spectrum_cass=demobymr,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Demo By MR Jones (c) 1986 Jones, Mark R.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298514&o=2

$end

$aquarius_cass=demo,
$bio

Mattel Aquarius cass. published 39 years ago:

Demo Cassette (c) 1983 Radofin Electronics [Germany]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272358&o=2

$end

$hp_ipc=demo,
$bio

HP Integral PC disk. published 36 years ago:

Demo Disc (c) 1986 Hewlett-Packard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235953&o=2

$end

$orao=demograf,
$bio

PEL Varazdin Orao cass. published 37 years ago:

Demo Grafika (c) 1985 KMI Borovo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237420&o=2

$end

$cdtv=demo2pd,
$bio

Commodore Amiga CDTV CD published 29 years ago:

Demo II - Amiga Public Domain Collection (c) 1993 Almathera Systems.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=194410&o=2

$end

$tvc_flop=demokaz1,
$bio

Demo Kazetta 01 - Bevezetés (c) 198? Videoton [Hungary]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112138&o=2

$end

$tvc_flop=demokaz2,
$bio

Demo Kazetta 02 - Tili-Toli (c) 198? Videoton [Hungary]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112139&o=2

$end

$tvc_flop=demokaz3,
$bio

Demo Kazetta 03 - Rajzoló (c) 198? Videoton [Hungary]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112140&o=2

$end

$tvc_flop=demokaz4,
$bio

Demo Kazetta 04 - Zene (c) 198? Videoton [Hungary]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112141&o=2

$end

$tvc_flop=demokaz5,demokaz5a,
$bio

Demo Kazetta 05 - Betűkészítő, Bombázó (c) 198? Videoton.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112142&o=2

$end

$tvc_flop=demodisk,
$bio

Videoton TVC disk. published 15 years ago:

Demo Kazetta/Lemez 01-06 (c) 2007 Varga, Viktor

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264972&o=2

$end

$cpc_flop=demomake,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Demo Maker (c) 1987 New Way Cracking

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124116&o=2

$end

$cpc_flop=demomake02,
$bio

Demo Maker (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124633&o=2

$end

$bbc_rom=demomc,
$bio

Acorn BBC ROM published 37 years ago:

Demo Master Compact (c) 1985 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231760&o=2

$end

$cpc_flop=demonr11,
$bio

Demo Nr.1 (c) 199? DCS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123533&o=2

$end

$cpc_flop=demonr21,
$bio

Demo Nr.2 (c) 199? DCS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123534&o=2

$end

$psx=demo1_4g,
$bio

Sony PlayStation CD published 26 years ago:

Demo One (c) 1996 Sony Computer Ent. Europe [SCEE]

Playable Demos:
Actua Golf
Adidas Power Soccer
Crash Bandicoot
Descent
Destruction Derby 2
Formula 1
Monster Trucks
Ridge Racer Revolution
Tekken 2
Toshinden 2
Wipeout 2097

Tech Demos:
Dino
Manta

Videos:
Broken Sword

- TECHNICAL -

CD ID: SCED-00457

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287318&o=2

$end

$psx=demo1_1,
$bio

Sony PlayStation CD published 27 years ago:

Demo One (c) 1995 Sony Computer Ent. Europe.

Playable Demos:
Battle Arena Toshinden
Destruction Derby
Loaded
Wipeout

Videos:
Jumping Flash
Rapid Reload
Ridge Racer
Tekken
Total NBA (controllable camera)
Twisted Metal
Starblade Alpha
Warhawk

Other:
Dino
Manta
V-CD

- TECHNICAL -

CD ID: SCES-00048

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287316&o=2

$end

$psx=demo1_2,
$bio

Sony PlayStation CD published 27 years ago:

Demo One (c) 1995 Sony Computer Ent. Europe.

Playable Demos:
Wipeout
Battle Arena Toshinden
Destruction Derby
Total NBA
Loaded
ESPN Extreme Games
Novastorm
Jumping Flash!

Videos:
Tekken
Ridge Racer
Rapid Reload
Twisted Metal
Warhawk
Krazy Ivan
Air Combat
Assault Rigs
Starblade Alpha

Tech Demos:
Dinosaur
Manta Ray

- TECHNICAL -

CD ID: SCES-00120

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287317&o=2

$end

$cpc_flop=demophen,demophen01,
$bio

Amstrad CPC 464 disk. published 30 years ago:

Demo Phoenix II (c) 1992 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133886&o=2

$end

$cpc_flop=demo119x02,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Demo Sound Track (c) 1988 BCVA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126608&o=2

$end

$timex_cass=demokeyb,
$bio

Timex Sinclair 2068 cass. published 39 years ago:

Demo: Keyboard Tutorial + Turtle Graphics + Home Accounting (c) 1983 Timex Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263910&o=2

$end

$channelf=democrt1,
$bio

Fairchild Channel F cart. published 45 years ago:

Democart 1 (c) 1977 Fairchild

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53207&o=2

$end

$channelf=democrt2,
$bio

Democart 2 (c) 197? Fairchild

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53208&o=2

$end

$bbc_cass=demolato,
$bio

Demolator (c) 198? Visions Soft. Factory

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51731&o=2

$end

$info=demofist,
$bio

Arcade Video game published 19 years ago:

Demolish Fist (c) 2003 Sammy Corp.

Demolish Fist is a side scrolling beat'em up where the player controls one of four characters, Enzo, Leoneer, Vanessa or Undead as you battle your way through various stages. There are many items, which are available to use as a weapons against your enemies. Each player has their own assortment of moves and specials that they can unleash at will. Also all four of these characters have the ability to use the awesome 'Vertigo' technique! Demolish Fist is a well put together fighting game that has many things to offer the beat 'em up world.

- TECHNICAL -

Sammy Atomiswave Hardware

CPU : Hitachi SH-4 32-bit RISC CPU (200 MHz 360 MIPS / 1.4 GFLOPS)
Graphic Engine : PowerVR 2 (PVR2DC)
Sound Engine : ARM7 Yamaha AICA 45 MHZ (with internal 32-bit RISC CPU, 64 channel ADPCM)
Main Ram : 32 megs
Main Memory : 16 MByte
Graphic Memory : 16 MByte
Sound Memory : 8 MByte
Media : ROM Board
Simultaneous Number of Colors : Approx. 16,770,000 (24bits)
Polygons : 2.5 Million polys/sec
Rendering Speed : 500 M pixel/sec
Additional Features : Bump Mapping, Fog, Alpha-Bending (transparency), Mip Mapping (polygon-texture auto switch), Tri-Linear Filtering, Anti-Aliasing, Environment Mapping, and Specular Effect.

- TRIVIA -

Developed by Dimps, Demolish Fist was released in June 2003 by Sammy Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4039&o=2

$end

$spectrum_cass=demoliti,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Demolition (c) 1984 Dorling Kindersley

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298561&o=2

$end

$amigaocs_flop=demolitn,
$bio

Commodore Amiga 500 disk. published 35 years ago:

Demolition (c) 1987 Anco

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73860&o=2

$end

$spectrum_cass=timh128demoliti,
$bio

Sinclair ZX Spectrum type-in published 35 years ago:

Demolition (c) 1987 Hobby Press [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=310028&o=2

$end

$spectrum_cass=demcrzy,
$bio

Sinclair ZX Spectrum cass. published 28 years ago:

Demolition + Crazy Golf (c) 1994 Cauldwell, Jonathan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=227074&o=2

$end

$coco_cart=demodrby,
$bio

TRS-80 CoCo cart. published 38 years ago:

Demolition Derby (c) 1984 Tandy Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53425&o=2

$end

$dragon_cass=demderby,
$bio

Dragon cass. published 38 years ago:

Demolition Derby (c) 1984 Microdeal

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116343&o=2

$end

$info=dmodrbcc,
$bio

Arcade Video game published 45 years ago:

Demolition Derby (c) 1977 Chicago Coin.

Licensed version of Exidy's "Destruction Derby".

- TECHNICAL -

Lo-Boy model

Control: Steering wheel, Gear shift level (forward and reverse), Accelerator pedal

- TRIVIA -

It was also released in a higher upright cabinet; "Demolition Derby [Upright model]".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4395&o=2

$end

$info=demoderbc,
$bio

Arcade Video game published 38 years ago:

Demolition Derby (c) 1984 Bally Midway.

4-Player model. See "Demolition Derby [Model 0A59]" for more information about the game itself.

- TECHNICAL -

4-Player model No. 0A48

Players : 4
Control : dial
Buttons : 2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=21195&o=2

$end

$info=demoderb,demoderm,
$bio

Arcade Video game published 38 years ago:

Demolition Derby (c) 1984 Bally Midway.

Drive your car in a demolition derby and avoid getting hit in the radiator. Hit other cars in the radiator several times to make them explode. Collect wrenches, screwdrivers and car keys for bonuses.

- TECHNICAL -

Bally Midway MCR 3 hardware
No. 0A59

2-Player model

Main CPU : Zilog Z80 (@ 5 Mhz), Zilog Z80 (@ 2 Mhz), M6809 (@ 2 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 2 Mhz), DAC

Screen orientation : Horizontal
Video resolution : 512 x 480 pixels
Screen refresh : 30.00 Hz
Palette colors : 64

Players : 2
Control : dial
Buttons : 2

- TRIVIA -

Also released as "Demolition Derby [4-Player model]".

- STAFF -

Concept and Programmer: Jeff Nauman
Artists / Animators: Sharon Perry, Steve Ulstad, Brian Colin
ADDITIONAL SUPPORT: MARTY BROESKE, SUSAN LOHSE
Sounds: BOB LIBBE, NEIL FALCONER
HARDWARE AND MECHANICAL SUPPORT: JOHN KUBIC, SILVIJA VITRUNGS, JOHN BOYDSTON, VITO CAPOROSSO

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=617&o=2

$end

$info=sc4derby,sc4derbya,sc4derbyb,sc4derbyc,sc4derbyd,sc4derbye,
$bio

Demolition Derby (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR1006]

Scorpion 4 hardware.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42545&o=2

$end

$apple2_flop_clcracked=demodiv820,demodiv821,
$bio

Apple II 5.25 disk. published 40 years ago:

Demolition Division (c) 1982 Developmental Learning Materials

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231476&o=2

$end

$apple2_flop_clcracked=demodiv85,
$bio

Apple II 5.25 disk. published 37 years ago:

Demolition Division (c) 1985 Developmental Learning Materials

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231475&o=2

$end

$ti99_cart=demoldiv,
$bio

Texas instrument TI-99/4A cart. published 40 years ago:

Demolition Division [Model PHM 3116] (c) 1982 DLM Academics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84551&o=2

$end

$a2600=demohrby,demohrbye,demohrbye1,
$bio

Atari 2600 cart. published 39 years ago:

Demolition Herby (c) 1983 Telesys.

Black out all the squares on the demolition course--and score as many points as you can--before you lose your last car.

There are three game variations.

GAME 1--Children's Race
The other demolition racers are fairly slow. The speed stays the same every lap.

GAME 2--Beginner's Course
Pace stars out slow, but gets progressively faster with each lap. After 7 laps, the other racers get going so fast, they don't even erase your red lines--they don't  need to!

GAME 3--Dastardly Derby
Start out quick, and then try to keep the pace! After just two laps, your opponents don't bother to erase the red lines anymore. They're just after you!

- TECHNICAL -

Model 1006

- TIPS AND TRICKS -

*As often as possible, set yourself up to complete two squares with one line.

*After you hit a chase car, get away so you don't get hit when he ricochets.

- STAFF -

Programmer: Don Ruffcorn

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50392&o=2

$end

$info=dm_lx4,dm_h5,dm_h6,dm_la1,dm_lx3,dm_pa2,dm_px5,
$bio

Pinball published 28 years ago:

Demolition Man (c) 1994 Williams Electronics Games, Incorporated.

- TECHNICAL -

Williams WPC (DCS)
Model Number : 50028

Main CPU : Motorola M6809 (@ 2 MHz)
Sound CPU : ADSP2105 (@ 10 MHz)
Sound chip : DMA-driven DAC

- TRIVIA -

Released in April 1994. 7,019 units were produced. This game was part of WMS' SuperPin series.

Based on the 1993 movie, starring Sylvester Stallone and Wesley Snipes; Stallone and Snipes provide custom speech for this game. 

Doug Watson had serious difficulty creating the backglass because the movie production team kept rejecting his designs. He eventually discovered that the rejections were coming from Wesley Snipes, who wanted to ensure he did not look like a crazed character on the backglass because he was concerned about his upcoming career in Hollywood. Because of this, the final backglass is much simpler than early designs, and all 3 characters were given 'mathematically equal' backglass coverage, with 'handsome' features.

The 8th AcMag award is an exploding cow.

A cow can be seen on the rotating icon panel for the top lock's mystery award.

When you enable any multiball there's a DO on the bottom left of the display and a HO on the bottom right.

When you shoot the Fortress multiball there's a DOHO in the display (on the right side in the hill).

- UPDATES -

Version L-1 (Changes from revision P-5)
Date : April 19, 1994
- Initial release to production.
- Fixed an error in status report that made it show the wrong number of combos to get an extra ball.
- Fixed the lamp labels for the M and L rollovers.
- Added a few more German translations.
- Added code to compensate for the gun triggers getting stuck ON.
- Enhanced the Combos a bit.
- Changed a bunch of score values
- Added a bunch of effects : sound, display, lights.
- Fixed the 5-ball multiball audit.  It was not chalking.
- Added an (adjustable) extra ball on the Retina Scan. If it's adjusted off, an Explode Hurry-up is put in its place.
- Fixed the broken claw or diverter awards so a super jackpot is possible during multiball when the claw is broken.
- Put a 'minor' car chase award on the left and right ramps. Hitting the car crash lights the lamps solid. Shooting a ramp with the light on solid gives the current car crash value.
- The game will now complain at power up if none of the trough optos are working.
- Once per game, we will ball save on the left outlane if the ball bounces out after the eject kicks.
- Made the ramps which feed the left or right return lanes do the Access Claw and Light Quick Freeze work. This is in case the rollovers are broken, or in case the ball doesn't drop correctly from the ramps.
- Added an adjustment for secret features. The default setting is ON. The secret features can be turned off only if tournament mode is ON.
- Added Demolition Jackpot. It is lit at the end of the fourth multiball for the rest of the ball. Shooting the cryoprison awards a bunch of points for each jackpot shot in each of the multiballs.

Version L-2
Date : May 6, 1994
- Added a bunch of effects : sound, display, lights.
- Added a French AIDS message (French jumpers and Language only).                   
- Added the rest of the German and French translations.    
- Fixed 2 errors in status report. It was showing the incorrect value for jackpot when multiball was ready, and it was showing only the super jackpot value when in multiball.                                            
- Changed the stuck handle switch stuff so it checks for bad switches after it puts one back in service. And made the claw work correctly when handle switches are bad.                                                 
- Changed the default replay boost to 75M. 100M for export games. Also boosted up the default replay values.                  - Changed the logic on the car crash ball saver to make it immune to players shaking the game to activate it.
- Fixed the combo accounting.  The graffiti bomb was giving 2 combos for the 'add combo' award.
- Fixed the computer award 'collect bonus'. It was not including the 'trigger combo' portion of bonus.

Version L-3
Date : May 11, 1994
- Added a US AIDS awareness message to attract mode.		 
- Fixed the Retina Scan maximum value. It would jump from 30M to 48M on the jet bumpers. It now correctly maxxes out at 35M. Made it harder to jiggle the game during the 3rd multiball wave to make the cars move and boost jackpots (And turn on ball saver).
- Added an adjustment to turn off the speech in match.
- Added an adjustment for the car crash ball saver. CRASH BALL SAVE can be set to EASY (default) to turn on the ball save with the 2nd opto, or to HARD to turn on the ball save with the standup target.	 
- Made the claw smarter about the coin door interlock switch disabling the magnet. When the coin door is closed, the game checks to see if it thinks the magnet is broken, and if so, tries to check it again.

Version L-4
Date : May 20, 1994
- Added French translations for the adjustments added in L-2 and L-3.
- The phrase 'Enhance your calm' was removed from the L-2 sound ROM. Sound test was still trying to use it. Another phrase has been substituted.
- Fixed the auto replay system. It was not adjusting.

- TIPS AND TRICKS -

When using the trigger buttons as flipper buttons, all Combos made gives an extra million to the bonus. 

Pressing both thumb buttons on the handles :
1) during Multiball awards the next Jackpot as Secret Jackpot. 
2) when getting 'Big Points/1M' at the top lock awards an 'Eat at Joe's' animation and 5M. 
3) and triggers when getting 'Big Points/1M' at the top lock awards 'WAG' and 10M. 
4) right after Simon has been captured the third time awards a 10M Capture bonus. 
5) right after hitting the second Retina Scan awards a gruesome animation and a 10M Smithers bonus. 
6) right after getting the U-Look-Gr8-2Day awards a 10M Feel Great bonus. 
7) in AcMag mode awards an exploding cow and a free AcMag award. 
8) when draining through an outlane during 'Capture Simon' mode before Simon is captured  awards a 'Simon Captured'.

Getting the ball up the left inlane and into the Retina Scan saucer awards a 10M Huxley bonus.

With a ball in the shooting lane, press the launcher button on the left handle 4-5 times. Lenina Huxley will now say 'What I wouldn't give for some action!'. This only works once per game.

- STAFF -

Designer : Dennis Nordman (DEN)
Artwork : Doug Watson (DTW), Linda Deal
Software : Ted Estes (TED), Bill Grupp (WAG)
Dots/Animation : Scott Slomiany, Eugene Geer
Mechanics : Win Schilling (WIN), Armando Zuniga
Music and Sounds : Jon Hey (HEY)

* VOICES :
John Spartan : Sylvester Stallone
Simon Phoenix : Wesley Snipes
Lenina Huxley : Sandra Bullock

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5285&o=2

$end

$snes=demomanu,
$bio

Nintendo Super NES cart. published 27 years ago:

Demolition Man [Model SNS-AD6E-USA] (c) 1995 Acclaim Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62894&o=2

$end

$snes=demoman,
$bio

Nintendo Super NES cart. published 27 years ago:

Demolition Man [Model SNSP-AD6P-EUR] (c) 1995 Acclaim Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62893&o=2

$end

$segacd=demoman,
$bio

Sega CD published 28 years ago:

Demolition Man [Model T-81045] (c) 1994 Acclaim Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60716&o=2

$end

$megadriv=demoman,demomanp,
$vgmplay=demoman_md,
$bio

Sega Genesis cart. published 27 years ago:

Demolition Man (c) 1995 Acclaim Entertainment, Incorporated.

- TECHNICAL -

GAME ID: T-81486

- TRIVIA -

The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board).

- TIPS AND TRICKS -

GAME GENIE CODES:

B3HB-YA7T
Infinite lives (don't use with AVHB-YA7T code below).

AVHB-YA7T
This code does 2 things... It gives you infinite lives, plus if you die, you will automatically be warped to the next level (don't use with B3HB-YA7T code above).

7PDB-ZCP2 + 7PHB-ZCPG
Almost infinite energy. NOTE: Don't pick up energy boosters (white box with red cross) because your energy will go way down.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57184&o=2

$end

$dc=demracer,demracerd,
$bio

Sega Dreamcast GD published 22 years ago:

Demolition Racer - No Exit [Model T-15112N] (c) 2000 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135316&o=2

$end

$psx=demracer,
$bio

Sony PlayStation CD published 23 years ago:

Demolition Racer (c) 1999 Infogrames Interactive, Inc.

- TECHNICAL -

GAME ID: SLUS-00969

- TRIVIA -

Released on August 31, 1999 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111180&o=2

$end

$info=demon,
$bio

Arcade Video game published 40 years ago:

Demon (c) 1982 Rock-ola.

An old overhead-view shoot'em up game.

- TECHNICAL -

Main CPU : CCPU (@ 5 Mhz)
Sound CPU : Zilog Z80 (@ 3.579545 Mhz)
Sound Chips : (3x) General Instrument AY8910 (@ 3.579545 Mhz)

Screen orientation : Horizontal
Video resolution : 224 x 256 pixels
Screen refresh : 38.00 Hz
Palette colors : 32768

Players : 2
Control : 2-way joystick
Buttons : 3

- TRIVIA -

Demon was created on Cinematronics' vector hardware by Rock-Ola. The flickering is normal :)

- SCORING -

Collecting a crystal : 100 points.
Dropping a crystal in the shuttle : 100, 200, 300 etc. up to 1,000 points then back to 100 points.
Each second survived : 10 points.
Destroying large alien with tail : 1,500 points.
Off centre hit on large alien : up to 1,300 points.
Destroying a mutated crystal : 400 points.

- TIPS AND TRICKS -

* At the start of the game, concentrate on loading as many crystals as you can. Don't worry about the enemy ships yet as they are easy to avoid.

* The mutated aliens with the tails which appear later in the game are worth the most points. You get 1,500 for a direct hit destroying them, but also points for each near non-fatal hit. Get a few hits off-target if you can, as they can be worth 1,300 points each!

* Keep an eye on your shot power remaining and be ready to collect a crystal if necessary to recharge.

* If the shuttle appears on screen level with the bottom block, keep collecting crystals and don't drop any off until the shuttle is clear of the block. You can often lose a life if you are carrying a crystal and can't get to the shuttle before it explodes.

- STAFF -

Designed and programmed by: Joe Ulowetz

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=618&o=2

$end

$videopac=demon,
$bio

Magnavox Odyssey² cart. published 39 years ago:

Demon Attack (c) 1983 Imagic, Inc.

Pulsating creatures scream overhead. They attack in waves. Fend them off with your laser cannon. Survival gets tougher - each barrage hits harder! Some tricky demons divide and keep coming! It's a split-second test of reflexes and instinct. Blink - but only if you must! Don't let these clever creatures catch you off guard. It's either you - or them!

- STAFF -

Design: Rob Fulop
Program: David Johnson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95592&o=2

$end

$ibmpcjr_cart=demonatk,
$bio

IBM PCjr cart. published 39 years ago:

Demon Attack (c) 1983 Imagic, Inc. [Los Gatos, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262919&o=2

$end

$coco_cart=demonatk,
$bio

TRS-80 CoCo cart. published 38 years ago:

Demon Attack (c) 1984 Tandy Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53426&o=2

$end

$a2600=demonatkr,
$bio

Demon Attack (c) 19?? Robby

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50395&o=2

$end

$a2600=demonatks,
$bio

Demon Attack (c) 19?? Supergame

Clone of Imagic's "Demon Attack [Model IA3200]".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50396&o=2

$end

$mc10=demonatt,demonattj,
$bio

TRS-80 MC-10 cass. published 18 years ago:

Demon Attack (c) 2004 Charles Perosi.

Shoot the pesky demon and get a high score!

- TECHNICAL -

Controls:
Use "1" to move left
use "-" to move right
Use "Space Bar" to shoot

- TRIVIA -

Released in May 2004.

- STAFF -

By: Charles Perosi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87624&o=2

$end

$videopac=demonpl,
$bio

Brandt Jopac cart. published 39 years ago:

Demon Attack + (c) 1983 TO TEK Editions

- TECHNICAL -

Game ID: JXT C07

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95721&o=2

$end

$intv=demonatk,
$bio

Mattel Intellivision cart. published 40 years ago:

Demon Attack (c) 1982 Imagic

- TECHNICAL -

GAME ID: 720005

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60878&o=2

$end

$vic1001_cart=demonatk,demonatkp,
$bio

Commodore VIC-20 cart. published 39 years ago:

Demon Attack [Model 720050-1A] (c) 1983 Tronix

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84411&o=2

$end

$a800=demonatk,
$bio

Atari 400/800 cart. published 40 years ago:

Demon Attack (c) 1982 Imagic, Inc.

- TECHNICAL -

GAME ID: 720149-1A

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86515&o=2

$end

$a2600=demonatkc,
$bio

Atari 2600 cart. published 39 years ago:

Demon Attack (c) 1983 CCE.

South American release of Imagic's "Demon Attack [Model IA3200]".

- TECHNICAL -

Model C-823

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50393&o=2

$end

$a2600=demonatk,demonatkf,demonatke,demonatke1,
$bio

Atari 2600 cart. published 40 years ago:

Demon Attack (c) 1982 Imagic

Destroy demons and accumulate points before you and your LASER CANNON meet with oblivion. Keep RESERVE BUNKERS intact and increase their number by avoiding your foes' fire. When the last bunker disintegrates, the next enemy hit will pulverize you!

There are ten game variations:
Game 1: Demon Attack (1-P)
Game 2: Demon Attack (2-P)
Game 3: Tracer Shot Demon Attack (1-P)
Game 4: Tracer Shot Demon Attack (2-P)
Game 5: Advanced Demon Attack (1-P)
Game 6: Advanced Demon Attack (2-P)
Game 7: Advanced Tracer Demon Attack (1-P)
Game 8: Advanced Tracer Demon Attack (2-P)
Game 9: Demon Attack Special Co-Op Version (2-P)
Game 10: Advanced Demon Attack Special Co-Op Version (2-P)

Games 1,3,5 and 7 pit you against progressively more difficult waves of alien
adversaries. Pick up the pace: the higher the game number, the greater the
challenge!
Games 3 and 7 feature special TRACER SHOTS. Your Laser Cannon powers fire all over the screen.
Games 2,4,6 and 8 match your wits against more than waves of winged warriors!
Games 4 and 8 feature special TRACER SHOTS.
Games 9 and 10 allow 2 players to take turns against the same wave of attack.
Game 9 uses standard weaponry.
Game 10 uses tracer shots.

- TECHNICAL -

Model IA3200

- STAFF -

Programmer: Rob Fulop

- PORTS -

* CONSOLES: 
[US] Sony PlayStation 2 (nov.19, 2002) "Activision Anthology [Model SLUS-20588]" 
[EU] [AU] Sony PlayStation 2 (2003) "Activision Anthology [Model SLES-51313]" 

* HELDHANDS: 
[US] Sony PSP (nov.8, 2006) "Activision Hits Remixed [Model ULUS-10186]" 
[EU] Sony PSP (feb.9, 2007) "Activision Hits Remixed [Model ULES-00640]" 
[AU] Sony PSP (feb.14, 2007) "Activision Hits Remixed [Model ULES-00640]" 

* COMPUTERS: 
[US] PC [Microsoft Windows, CD-ROM] (oct.2003) "Activision Anthology: Remix Edition" 
[US] Apple Macintosh [CD-ROM] (2003) "Activision Anthology: Remix Edition" 

* OTHERS: 
[US] Android (aug.30, 2012) "Activision Anthology" 
[US] Apple iPhone/iPad (aug.30, 2012) "Activision Anthology [Model 542727742]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50394&o=2

$end

$ti99_cart=demonatb,
$bio

Texas instrument TI-99/4A cart. published 39 years ago:

Demon Attack [Model PHM 3219] (c) 1983 Imagic, Inc. [Los Gatos, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84552&o=2

$end

$c64_cass=demonblue,
$bio

Commodore C64 cass. published 30 years ago:

Demon Blue (c) 1992 Micro Value.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146490&o=2

$end

$vgmplay=demonblu_pc,
$bio

IBM PC/AT DOS 3.5in. disk. published 30 years ago:

Demon Blue (c) 1992 Micro Value.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148369&o=2

$end

$st_flop=demonblu,
$bio

Demon Blue (c) 19?? MicroValue

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229772&o=2

$end

$pc98=demoncit,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Demon City (c) 1993 Cocktail Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89271&o=2

$end

$fmtowns_cd=demoncit,
$bio

Fujitsu FM Towns CD published 28 years ago:

Demon City (c) 1994 Cocktail Soft.

- TECHNICAL -

GAME ID: HMF-121

- TRIVIA -

Released in March 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232940&o=2

$end

$bbc_cass=demondec,
$bio

Acorn BBC/Electron cass. published 39 years ago:

Demon Decorator (c) 1983 Micro Power

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51732&o=2

$end

$cgenie_cass=demond,
$bio

Demon Derby (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=302025&o=2

$end

$gba=demondrv,demondrvu,
$bio

Nintendo GBA cart. published 20 years ago:

Demon Driver - Time to Burn Rubber! [Model AGB-A9AP] (c) 2002 Ignition Ent., Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70300&o=2

$end

$atom_cass=demondun,
$bio

Acorn Atom cass. published 42 years ago:

Demon Dungeon (c) 1980 Program Power

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236076&o=2

$end

$spectrum_cass=demonfro,demonfromast,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Demon from the Darkside (c) 1986 Compass Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78564&o=2

$end

$spectrum_cass=dftdgm,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Demon from the Darkside + The Golden Mask (c) 1987 Compass Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288082&o=2

$end

$info=dmnfrnt,dmnfrnt102,dmnfrnt103,dmnfrntpcb,
$bio

IGS PGM cart. published 20 years ago:

Demon Front (c) 2002 IGS Company, Limited.

Demon Front is a platform run 'n' Gun game for up to four players (two simultaneously) that is very reminscent of SNK's "Metal Slug" series, although there are significant additions to the gameplay. 

20 light years from Earth lies the planet of Andres, a peaceful and civilised place. In the year A.C. 2016 Andres experienced a solar eclipse that lasted for over three months. All living creatures were exposed to a strange, dark red light and many began to mutate in both appearance and character. Few inhabitants would survive the torture inflicted by these crazed mutants. 

A lucky few escaped and lived in exile. Four of the survivers decided to join forces, to fight back and overthrow the evil that dominates the planet.

Players can choose to take control of one of four characters: 
* Jake - A human male from earth
* Sara - A human female from Earth
* Dr. J - A scientist 
* Maya - A humanoid ape 

The game consists of six stages and can choose in what order they wish to tackle the first three. Once these are completed, the forth and fifth stages are unlocked. A powerful boss awaits players at the end of each stage.

Each player-character has their own unique flying pet hovering by their shoulder and holding down the fire button will unleash a special attack:
* Jake's pet is a small dragon that unleashes a barrage of flames. 
* Sara's pet is a rabbit that creates homing projectiles that freeze enemies. 
* Dr. J's pet is a one-eyed robot that creates a field of electricity.
* Maya's pet is a pterodactyl that creates wind blasts in a spread formation. 

The C button also turns the pets into a shield, which can protect against various projectiles. However, the pet has its own life bar and if it runs out, the pet disappears until the player loses a life, it respawns at the start of the next life. Health can be regained for the pet by knifing enemies up close. 

Players are initally armed with a weak unlimited ammo-pistol but powerful extra weapons can be picked up, including a machine gun and a freezing gun. These have limitied ammo, however.

- TECHNICAL -

Runs on the IGS PGM (PolyGameMaster) System Hardware.

CPU : Motorola 68000 @ 20 MHz
Sound CPU : Zilog Z80
Sound Chip : ICS2115 32 Channel PCM
Protection : ARM asic cpu with internal code (on most later games) 
Hardware Features : 1 scrolling 8x8 tiles 4bpp scrolling tilemap, 32x32 tiles 5bpp scrolling tilemap with linescroll, arbitrary size 5bpp sprites, zoom and shrink capabilities. 

Screen Orientation : Horizontal
Video Resolution : 448 x 224 Pixels
Screen Refresh : 60.00 Hz
Palette Colors : 2304

Players : 2
Control : 8-Way Joystick
Buttons : 3
=> [A] Shoot, [B] Jump, [C] Shield

- TRIVIA -

Demon Front was released on June 25, 2002.

- STAFF -

Executive Producer: Ben
Project Leader: 9Day
Lead Programmer: Ching Nan Liu
Programmers: Chingan Young, H. Michell
BG Designers: Jeffery, Alien, Rambo
Art Designers: Leichu, L. Michael, Hugo, Adam, Seeder, Samuelc, Ling, Ricky, Hark, Chun
Game Designers: Yan, Vee, Robert, Alien Lin, Jeans, Aaron
Music Composers: Andrew Parsons, Eddie Morrison
Sound Effects: Julian
Special Thanks: Indiing, Chiasen, Thechi, Jeff, Magie, Gun, Ben Luo, Max, Nicole

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4040&o=2

$end

$info=j6dmnjkr,j6dmnjkra,j6dmnjkrb,j6dmnjkrc,
$bio

Demon Jokers (c) 199? JPM International.

- TECHNICAL -

Impact

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15847&o=2

$end

$spectrum_cass=demonkni_a,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Demon Knight (c) 1983 ASP Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78565&o=2

$end

$dragon_cass=demknight,
$bio

Dragon cass. published 39 years ago:

Demon Knight (c) 1983 ASP Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116777&o=2

$end

$bbc_cass=demonkni,
$bio

Demon Knight (c) 19?? ASP Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51733&o=2

$end

$spectrum_cass=demonkni,
$bio

Demon Knight (c) 198? Forward Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226203&o=2

$end

$spectrum_cass=demonlrd,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Demon Lord (c) 1984 Mansfield Computers & Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78566&o=2

$end

$super80_cass=xdemon,
$bio

Demon Monitor [Model 454] (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126799&o=2

$end

$cpc_flop=demonpdl,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Demon PD Library Catalogue Disc 1.31 (c) 1991 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123130&o=2

$end

$cpc_flop=demonpdl01,
$bio

Demon PD Library G021 - Games (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123131&o=2

$end

$cpc_flop=demonpdl02,
$bio

Demon PD Library G023 - Games (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123132&o=2

$end

$cpc_flop=demonpdl03,
$bio

Demon PD Library G024 - Games (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123133&o=2

$end

$cpc_flop=demonpdl04,
$bio

Demon PD Library G025 - Games (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123134&o=2

$end

$cpc_flop=demonpdl05,
$bio

Demon PD Library G026 - Games (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123135&o=2

$end

$cpc_flop=demonpdl06,
$bio

Demon PD Library G027 - Games (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123136&o=2

$end

$cpc_flop=demonpdl07,
$bio

Demon PD Library G028 - Games (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123137&o=2

$end

$cpc_flop=demonpdl08,
$bio

Demon PD Library Gc001 - Cheat Mania (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123138&o=2

$end

$cpc_flop=demonpdl09,
$bio

Demon PD Library I002 - Text Files (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123139&o=2

$end

$cpc_flop=demonpdl0a,
$bio

Demon PD Library I003 - Pascal Tutorial (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123140&o=2

$end

$cpc_flop=demonpdl0b,
$bio

Demon PD Library I004 - Pascal Tutorial (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123141&o=2

$end

$cpc_flop=demonpdl0c,
$bio

Demon PD Library I010 - Arnold Basic (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123142&o=2

$end

$cpc_flop=demonpdl0d,
$bio

Demon PD Library I011 - Source Codes (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123143&o=2

$end

$cpc_flop=demonpdl0e,
$bio

Demon PD Library I012 - Guide Disc (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123144&o=2

$end

$cpc_flop=demonpdl0f,
$bio

Demon PD Library I013 - Guide Disc (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123145&o=2

$end

$cpc_flop=demonpdl10,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Demon PD Library I014 - CPC Information (c) 1990 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123146&o=2

$end

$cpc_flop=demonpdl11,
$bio

Demon PD Library M017 - Music (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123147&o=2

$end

$cpc_flop=demonpdl12,
$bio

Amstrad CPC 464 disk. published 28 years ago:

Demon PD Library M023 - Musician (c) 1994 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123148&o=2

$end

$cpc_flop=demonpdl13,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Demon PD Library P005 - J.W Brown's Hacking Utilities (c) 1991 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123149&o=2

$end

$cpc_flop=demonpdl14,
$bio

Demon PD Library P033 - C Compiler (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123150&o=2

$end

$cpc_flop=demonpdl15,
$bio

Demon PD Library P036 - BMP Convert (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123151&o=2

$end

$cpc_flop=demonpdl16,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Demon PD Library S010 - Fractals (c) 1991 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123152&o=2

$end

$cpc_flop=demonpdl17,
$bio

Demon PD Library U002 - Utilities (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123153&o=2

$end

$cpc_flop=demonpdl18,
$bio

Demon PD Library U003 - Utilities (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123154&o=2

$end

$cpc_flop=demonpdl19,
$bio

Demon PD Library U004 - Utilities (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123155&o=2

$end

$cpc_flop=demonpdl1a,
$bio

Demon PD Library U010 - Utilities (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123156&o=2

$end

$cpc_flop=demonpd015,
$bio

Demon PD Library U015 - CP/M Utilities (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123157&o=2

$end

$cpc_flop=demonpd017,
$bio

Demon PD Library U017 - Utilities (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123158&o=2

$end

$cpc_flop=demonpd018,
$bio

Demon PD Library U019 - Utilities (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123159&o=2

$end

$mbc55x=demonsd,
$bio

Sanyo MBC-550 disk. published 38 years ago:

Demon Seed (c) 1984 Michtron

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236977&o=2

$end

$dragon_cass=demseed,
$bio

Demon Seed (c) 198? Microdeal

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116344&o=2

$end

$x68k_flop=demslay,
$bio

Demon Slayer (c) 19?? T&H Project

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87315&o=2

$end

$x68k_flop=demslay2,
$bio

Demon Slayer 2 (c) 19?? T&H Project

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87316&o=2

$end

$x68k_flop=demslay3,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Demon Slayer 3 (c) 1991 T&H Project

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87317&o=2

$end

$bk0010=demsl,demsl1,demsl2,demsl3,
$bio

Elektronika BK0010 cass. published 31 years ago:

Demon Stalker (c) 1991 KV

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144274&o=2

$end

$info=m5dmnstr,m5dmnstra,
$bio

Fruit Machine published 16 years ago:

Demon Streak (c) 2006 Red Gaming, Limited.

- TECHNICAL -

New Genesis cabinet

- TRIVIA -

Released in June 2006 on the Polish market. Distributed by 'Slot'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=39926&o=2

$end

$nes=demnswrd,
$bio

Nintendo NES cart. published 32 years ago:

Demon Sword - Release the Power (c) 1990 Taito America Corp.

North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Fudo Myouoden [Model TFC-FM-5900]".

Description from the back cover:

In a land of impossible evils... all paths lead to the Dark Lord! A beautiful princess cries out in terror, and a world despairs in darkness. Only you, the hero warrior Victar, can traverse chasms of fire and mountains of doom to battle the fiendish gatekeeper and confront the Dark Lord. In your cunning and skillful hands, the Demon Sword grows with a magical power more lethal than all the wretched weapons of the Dark Lord's legions. Gather your courage, grasp your blade and release the power that is yours to control!

- TECHNICAL -

GAME ID: NES-DO-USA

- TRIVIA -

Released in January 1990 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55057&o=2

$end

$amigaocs_flop=demonwar,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Demon Wars (c) 1991 Amiga Fun

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73861&o=2

$end

$bbc_rom=demon,
$bio

Acorn BBC ROM published 38 years ago:

Demon Zromm Ver.1 (c) 1984 Argonaut Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231784&o=2

$end

$bbc_rom=demon101,
$bio

Acorn BBC ROM published 38 years ago:

Demon Zromm Ver.1.01 (c) 1984 Argonaut Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289444&o=2

$end

$snes=demonblz,demonblzp,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Demon's Blazon 魔界村紋章編 (c) 1994 Capcom Company, Limited.
(Demon's Blazon - Makaimura Monshou Hen)

Demon's Blazon is a platform/adventure game by Capcom. Red-Arremer is a red flying demon and he most certainly looks strangely familiar to anyone acquainted with Capcom's popular Makaimura series. Our demon's mission is to collect six stolen crests (Fire, Water, Wind, Earth, Time and Heaven). Interestingly, Demon's Blazon breaks away from the linear progression laid down by previous games in the Makaimura series. After the first introduction stage, Red-Arremer is able to fly over a pseudo-3D map and is free to travel to new destinations. The levels unlock themselves as the game progresses and a couple seem to always be available for exploration. Red-Arremer's first abilities is to throw fireballs and to fly, or rather to hang in the air. He can also use magic spells and potions that are usually symbolized by scrolls or empty bottles. Each new crest gives our hero new powers and allow him to tranform into new and more powerful demons. These new abilities open up new areas for exploration and some seemingly inaccessible places become easily reachable. They are also the best reason to explore previously visited levels again, the player never knows what he may find in there. Other special items are also scattered throughout the game such as the health orbs which give Red-Arremer a precious extra health slot. Shops and special stores are also located on the world map and can be visited at any time - there, our hero can purchase new spells or magic potions. Finally, the game's progress can be saved using a sixteen character password - it comes as a cost though and all the collected money, potions and spells are lost in the process...

- TECHNICAL -

Cartridge ID: SHVC-3Z

- TRIVIA -

The game was presented at the 1994 Tokyo Omocha Show in Japan. It was then releases on October 21, 1994 in Japan for 9800 Yen.

Export releases:
[US] "Demon's Crest [Model SNS-3Z-USA]"

- TIPS AND TRICKS -

Passwords
---------
Level 2: GDBF - YLFV - HZJS - ZHCS 
Level 3: HDDM - NTKB - HQLF - XKLD 
Level 4: VWNP - XSQX - CGBH - BPJB 
Level 5: DKHH - UMHH - UMBH - CSWN 
Level 6: YZHF - MMXK - VJDR - GMWQ 
Level 7: PBGX - RVNG - KGKX - WRSB 

All Items, Can Fight Phalanx in Final Form, can Fight Dark Demon: TDGM JRMB DBWB ZWSB 
Boss Mode: RBNL XHGB VGBB LYLD 
Dragon Defeated, 1st Crest, and 1st Urn: ZVHW FBBR VKZS TVTS 
Play as Ultimate Gargoyle: FDQP QRMB FGNH GTKL
Ultimate Passcode (New Stage): QFFF KNRR DDLR XGTQ

Various Endings
---------------
Chaotic Demon Realm(Bad Ending): Defeat Phalanx after defeating Arma twice(get the Ground and Air Crests) 
Firebrand's Realization(True Ending): Defeat the Dark Demon using the Ultimate Gargoyle 
Phalanx Defeated!(Good Ending): Defeat Phalanx after getting Time Crest and all Talismans 
The Demon's Seal(Normal Ending): Defeat Phalanx after obtaining the Time Crest but before getting all Talismans

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61197&o=2

$end

$snes=demoncrtu,
$bio

Nintendo Super NES cart. published 28 years ago:

Demon's Crest [Model SNS-3Z-USA] (c) 1994 Capcom Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62896&o=2

$end

$snes=demoncrt,
$bio

Nintendo Super NES cart. published 28 years ago:

Demon's Crest [Model SNSP-3Z-EUR] (c) 1994 Capcom Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62895&o=2

$end

$apple2_flop_orig=dmnforge,
$bio

Apple II 5.25 disk. published 39 years ago:

Demon's Forge (c) 1983 Boone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262999&o=2

$end

$ibm5150=demonfrg,
$bio

IBM PC 5.25in. disk. published 35 years ago:

Demon's Forge (c) 1987 Mastertronic, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83607&o=2

$end

$cpc_cass=demonrev,
$bio

Amstrad CPC cass. published 35 years ago:

Demon's Revenge (c) 1987 Firebird

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95928&o=2

$end

$spectrum_cass=demonsre_a,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Demon's Revenge (c) 1988 Firebird.

- STAFF -

Developed by Probe Software.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78567&o=2

$end

$cpc_flop=demonsre01,demonsre02,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Demon's Revenge (c) 1988 Firebird Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121036&o=2

$end

$spectrum_cass=demonsre,
$bio

Demon's Revenge (c) 198? MCM Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219311&o=2

$end

$pc8801_flop=demnring,demnringa,
$bio

NEC PC-8801 Series disk. published 38 years ago:

Demon's Ring (c) 1984 Falcom.

- TECHNICAL -

GAME ID: NENW12010

- TRIVIA -

Released in March 1984 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91619&o=2

$end

$ibm5150=dmnstomb,
$bio

IBM PC 5.25in. disk. published 33 years ago:

Demon's Tomb - The Awakening (c) 1989 Virgin Mastertronic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132400&o=2

$end

$amigaocs_flop=demnwint,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Demon's Winter (c) 1989 SSI

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73862&o=2

$end

$info=demonwld,demonwld1,demonwld2,demonwld3,demonwld4,
$vgmplay=demonwld,
$bio

Arcade Video game published 32 years ago:

Demon's World (c) 1990 Toaplan.

A side-scrolling shoot'em up / platform game.

- TECHNICAL -

Game ID : TP-016

Main CPU : Motorola 68000 (@ 10 Mhz), Zilog Z80 (@ 3.5 Mhz), TMS32010 (@ 3.5 Mhz)
Sound Chips : YM3812 (@ 3.5 Mhz)

Screen orientation : Horizontal
Video resolution : 320 x 240 pixels
Screen refresh : 55.16 Hz
Palette colors : 2048

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Released in January 1990.

Licensed to Taito for Japanese distribution.

Demon's World was originally known as "Hora Story" rather than horror story as listed. For US distribution, it was licensed to World Games who later became Catalina Games for the release of their only inhouse designed game "Cool Pool".

- UPDATES -

There are 2 versions of this game, which effect the order of the levels. One starts in the Far East and features Asian-style ghosts, while the other starts the game in the spooky Old West with Western-style ghosts.

- TIPS AND TRICKS -

* Hidden Functions : If the 'Invulnerability dip switch' is enabled, you are invulnerable but you may also 'Pause' the game with P2 Start and restart with P1 Start.

- STAFF -

Sound composer : Toshiaki Tomizawa, Osamu Oota

- PORTS -

* CONSOLES:
NEC PC-Engine Super CD-ROM (1993, "Horror Story")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=619&o=2

$end

$info=demoneye,
$bio

Arcade Video game published 41 years ago:

Demoneye-X (c) 1981 Irem Corp.

Fearsome Unknown Creatures Close In. Now, A New Terror Spreads Out Across The Universe !! The player moves his spaceship to the right and left with the control lever and fires missiles by pressing the Fire button. When the space demons are attacked they change their shapes and fire missiles. The player must avoid their attacks and retaliate with his own missiles. When all the small demons have been shot down and the super-demon is hit in the heart, the screen is cleared.

- TECHNICAL -

Irem M-27 hardware (contains 4 boards, the main M-27M-C board, the sound board, a M-27sb sub board and a M-42-S board full of 2114's).

Main CPU : MOS Technology M6502 (@ 5.865 Mhz)
Sound CPU : M6802 (@ 3.579545 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 3.579545 Mhz)

Players : 2
Control : 2-way joystick
Buttons : 1

- TRIVIA -

Released in November 1981.

- SCORING -

Demoneye-Jr : 40 Points
Octoplus : 70 Points
Neo Octoplus : 100 Points
Neo Demoneye-Jr : 100 Points
Octobomb : 100 Points
Octobomb Formation : 200, 400, 800 Points
Demoneye-X : 500 Points
Demoneye-King : 1500 Points

- TIPS AND TRICKS -

* Hint 1 - The Small Demons Change Their Shapes Three Times : The first demon shape (Demoneye-jr : 40 pts) turns into the second (Octoplus : 70 pts) and the second into the third (Octobomb : 100 pts) when they are shot. Care must be taken to prevent Octobomb ramming into the spaceship.

* Hint 2 - Bonus Chance for 3-Demon Formation : Sometimes Demoneye-jr and Octoplus change their color. If Octoplus are shot while their color is changing they will turn into a group of three Octobombs. If all these three demons are killed a bonus point is scored.

* Hint 3 - Aim At The Heart Of he Super-Demon : When all the small demons have been wiped out, a hole appears beneath the body of the Super-Demon (Demoneye-X : 500 pts). This is the Super-Demon's weak point. If the player can shoot the Super-Demon in the heart he can destroy the creature.

* Hint 4 - 3-Eyes Demon King Appears : If the player succeeds in a series of two games, a three-eyed demon king appears (Demoneye-King : 1500 pts). To destroy it, the player must hit its heart 3 times with his missiles.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=620&o=2

$end

$msx1_flop=demonia,demoniaa,
$bio

Demonia Cracked (c) 19?? Unknown.

Tape to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133116&o=2

$end

$msx1_cass=demonia,
$bio

MSX cass. published 35 years ago:

Demonia (c) 1987 Proein Soft Line.

Spanish release.

- TECHNICAL -

GAME ID: 23229

- TRIVIA -

Released in March 1987 in Spain.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=130001&o=2

$end

$amigaocs_flop=demoniak,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Demoniak (c) 1991 Palace Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73863&o=2

$end

$st_flop=demoniak,
$bio

Atari ST disk. published 31 years ago:

Demoniak (c) 1991 Palace Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=149042&o=2

$end

$cpc_flop=demoniak01,demoniak,demoniak03,demoniak02,
$bio

Amstrad CPC 464 disk. published 30 years ago:

Demoniak 1 (c) 1992 Arkos

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120829&o=2

$end

$cpc_flop=demoniak12,
$bio

Demoniak 1 (c) 19?? Arkos

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123311&o=2

$end

$cpc_flop=demoniak05,demoniak04,demoniak07,demoniak06,
$bio

Amstrad CPC 464 disk. published 29 years ago:

Demoniak 3 (c) 1993 Arkos

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120830&o=2

$end

$cpc_flop=demoniak08,demoniak09,
$bio

Amstrad CPC 464 disk. published 28 years ago:

Demoniak 4 (c) 1994 Arkos

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120831&o=2

$end

$cpc_flop=demoniak0a,demoniak0b,
$bio

Amstrad CPC 464 disk. published 26 years ago:

Demoniak 5 (c) 1996 Arkos

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120832&o=2

$end

$cpc_flop=demoniak0c,demoniak0d,demoniak0e,demoniak0f,
$bio

Amstrad CPC 464 disk. published 24 years ago:

Demoniak 6 (c) 1998 Arkos

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120833&o=2

$end

$cpc_flop=demoniak10,demoniak11,
$bio

Amstrad CPC 464 disk. published 22 years ago:

Demoniak 7 (c) 2000 Arkos

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120834&o=2

$end

$cpc_flop=demoniak13,
$bio

Demoniak 7 Advert (c) 19?? Arkos

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123312&o=2

$end

$info=demndrgn,
$bio

Arcade Video game published 40 years ago:

Demons & Dragons (c) 1982 Bally Midway.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 1.789773 Mhz)

Screen orientation : Horizontal
Video resolution : 320 x 204 pixels
Screen refresh : 60.00 Hz
Palette colors : 256

Players : 1
Control : trackball

- TRIVIA -

This game is a prototype.

- SCORING -

Flyer : 100 points.
Vaporous Skull : 200 Points.
Kiloflame : 250 Points.
Imp : 250 Points.
Fire Troll : 500 Points.

First key : 1000 Points.
Second key : 2500 Points.
Third key : 5000 Points.

- STAFF -

Designed by : Pat Lawlor

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3957&o=2

$end

$adam_flop=demondrg,demondrga,
$bio

Coleco Adam disk. published 36 years ago:

Demons & Dragons (c) 1986 Fast Ed's Soft.

Text role-playing game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109413&o=2

$end

$adam_flop=demondr2,
$bio

Demons & Dragons II (c) 198? Fast Ed's Soft.

Text role-playing game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109414&o=2

$end

$a2600=demodiamc,
$bio

Demons to Diamonds (c) 19?? CCE.

South American release. See Atari's "Demons to Diamonds [Model CX2615]" for more information about the game itself.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50398&o=2

$end

$a2600=demodiame,
$bio

Atari 2600 cart. published 40 years ago:

Demons to Diamonds (c) 1982 Atari, Inc.

PAL release. Game developed in USA. For more information, please see the NTSC release's entry; "Demons to Diamonds [Model CX2615]".

- TECHNICAL -

Model CX2615P

- PORTS -

* CONSOLES: 
[EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" 
[EU] Sony PS2 (feb.18, 2005) "Atari Anthology [Model SLES-53061]" 
[EU] Microsoft XBOX One (nov.1,2016) "Atari Flashback Classics Vol.2" 

* COMPUTERS: 
[EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82974&o=2

$end

$a2600=demodiam,
$bio

Atari 2600 cart. published 40 years ago:

Demons to Diamonds (c) 1982 Atari, Incorporated.

DEMONS TO DIAMONDS contains 6 game variations. Games 1 through 3 are standard versions, while Games 4 through 6 are easier versions suitable for beginners. Here is a breakdown of your game choices:

GAME 1: A one-player DEMONS TO DIAMONDS game in which the skulls fire bullets at normal speed, shoot often, and move quickly up and down the screen.

GAME 2: A two-player version of Game 1.

GAME 3: A two-player version of Game 1, except that you or your opponent lose a life each time you hit the other's laser base.

GAME 4: An easy one-player game in which the skulls fire more slowly than in standard games, don't fire as often, and take longer to move up and down the screen.

GAME 5: A two-player game exactly like Game 4.

GAME 6: A two-player easy game like Game 4, except you and your opponent can lose lives by hitting each other's laser base.

- TECHNICAL -

Model CX2615

- TRIVIA -

Export releases:
PAL "Demons to Diamonds [Model CX2615P]"

- SCORING -

Every time you hit a demon of your own color, you receive 1 to 8 points, depending upon which row the demon occupies. For example, a demon in the row nearest your laser base is worth 1 point, while a demon in the third row from your laser is worth 3 points.

Each pulsating diamond is worth 10 to 80 points, or 10 times the value of the row it occupies.

- TIPS AND TRICKS -

Create skulls as far as possible from your laser base; these are more likely to hit your opponent than you.

Aim at demons of your own color that are as far away as possible; they are worth more points than the close ones. But beware of your opponent hitting your bonus diamond. He gets those points, too.

Try to hit the diamonds whenever you can. They are worth a lot of points and, if you can hit them consistently, your score will rise quickly.

Spontaneous skulls usually appear at the edge of the rows. Don't spend too much time in this vicinity. The safest position is just to the right or left of the center.

Take care when firing into the center of the screen. This is where demons first appear, and you can inadvertently hit an opponent while aiming at your own color. The same thing can happen when you try to hit your own color at the edge of the screen. Since demons change color when they bump into the right and left sides, you can usually end up hitting an opponent and making a skull there.

- STAFF -

Programmer: Nick Turner
Graphics: Alan Murphy

- PORTS -

* CONSOLES: 
[US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" 
[US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" 
[JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" 
[US] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.2" 
[US] Sony PS4 (nov.1, 2016) "Atari Flashback Classics Vol.2" 

* HANDHELDS: 
[US] Nintendo DS (mar.8, 2011) "Atari Greatest Hits Vol.2 [Model NTR-BR7E-USA]" 

* COMPUTERS: 
[US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" 
[US] Steam (mar.24, 2016) "Atari Vault [Model 400020]" 

* OTHERS: 
[US] "Atari Paddle TV Game" (2004) by Jakk's Pacific 
[US] "Atari Flashback 3" (sept.16, 2011) by AtGames 
[US] "Atari Flashback 4" (nov.13, 2012) by AtGames 
[US] "Atari Flashback 5" (oct.1, 2014) by AtGames
[US] "Atari Flashback 6" (sept.15, 2015) by AtGames
[US] "Atari Flashback 7" (oct.1, 2016) by AtGames
[US] "Atari Ultimate Portable Game Player" (nov.2016) by AtGames
[US] "Atari Flashback 8" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames
[US] "Atari Flashback Portable Game Player" (sept.22, 2017) by AtGames

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50397&o=2

$end

$spectrum_cass=demonsla,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Demonslair (c) 1987 Gadtek Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287731&o=2

$end

$timex_cass=demonstc,
$bio

Demonstração TC 2048 (c) 198? TMX Portugal, Ltda.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263887&o=2

$end

$dragon_cart=demo,
$bio

Dragon cart. published 40 years ago:

Demonstration (c) 1982 Dragon Data, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265326&o=2

$end

$compclr2_flop=demo,
$bio

Demonstration (c) 19?? Unknown

A collection of programs showing off what the CCII can do.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232611&o=2

$end

$bbcb_flop=ssdemo,
$bio

Acorn BBC Micro B disk. published 39 years ago:

Demonstration Disc (c) 1983 Superior Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125506&o=2

$end

$mbee_flop=demo_disk_t02,
$bio

Demonstration Disk t02 (c) 198? Honeysoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290808&o=2

$end

$dai_cass=dgraph,
$bio

Demonstration Graphique DAI (c) 198? Data Applications International [Belgium]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268074&o=2

$end

$apricot_flop=demopics,
$bio

ACT Apricot PC Xi disk. published 38 years ago:

Demonstration Pictures (c) 1984 ACT [Applied Computer Techniques]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236799&o=2

$end

$mtx_cass=demotape,
$bio

Memotech MTX cass. published 39 years ago:

Demonstration Tape (c) 1983 Memotech

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133305&o=2

$end

$ti99_cart=demo,demode,
$bio

Texas instrument TI-99/4A cart. published 43 years ago:

Demonstration [Model PHM 3001] (c) 1979 Texas Instruments

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84553&o=2

$end

$vidbrain=demo,
$bio

VideoBrain Family Computer cass. published 44 years ago:

Demonstration (c) 1978 VideoBrain Computer Co.

This cartridge was intended for store displays as a way to show off the VideoBrain's capabilities.

- TECHNICAL -

Model ST01

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236925&o=2

$end

$compclr2_flop=demos,
$bio

Demos (c) 19?? Unknown

Colelction of Demos.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232612&o=2

$end

$compis=demospel,
$bio

Demospel (c) 19?? DataNova

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267892&o=2

$end

$cpc_flop=demoware,demoware01,
$bio

Amstrad CPC 464 disk. published 29 years ago:

Demoware II (c) 1993 Bitmap Vandals, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124634&o=2

$end

$cpc_cass=dempsey,
$bio

Amstrad CPC cass. published 36 years ago:

Dempsey and Makepeace (c) 1986 Britannia Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95930&o=2

$end

$cpc_flop=demus198,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Demus (c) 1989 Somxay

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122915&o=2

$end

$amigaocs_flop=denaris,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Denaris (c) 1989 Rainbow Arts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73864&o=2

$end

$c64_cass=denarius,
$bio

Commodore C64 cass. published 35 years ago:

Denarius (c) 1987 Firebird Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146491&o=2

$end

$info=dendy,
$bio

Console published 30 years ago:

Dendy Classic I (c) 1992 Steepler

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275384&o=2

$end

$info=dendy2,
$bio

Console published 30 years ago:

Dendy Classic II (c) 1992 Steepler

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275385&o=2

$end

$nes=bigbang,bigbangp,
$bio

Nintendo Famicom cart. published 33 years ago:

電撃ビッグバン! (c) 1989 Vic Tokai
(Dengeki - Big Bang!)

- TECHNICAL -

GAME ID: VIC-B6

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53963&o=2

$end

$pc98=dengediv,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Dengeki Division (c) 1993 Apple Pie.

- TECHNICAL -

Media: floppydisk x4

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89272&o=2

$end

$pc98=denurse,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Dengeki Nurse (c) 1992 Cocktail Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89273&o=2

$end

$fmtowns_cd=denurse,
$bio

Fujitsu FM Towns CD published 30 years ago:

Dengeki Nurse (c) 1992 Cocktail Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110258&o=2

$end

$pc98=denurse2,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Dengeki Nurse 2 - More Sexy (c) 1994 Cocktail Soft.

- TECHNICAL -

BARCODE: 4988715003317

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89274&o=2

$end

$fmtowns_cd=denurse2,
$bio

Fujitsu FM Towns CD published 28 years ago:

電撃ナース2　～モアセクシー～ (c) 1994 Cocktail Soft.
(Dengeki Nurse 2 - More Sexy)

- TECHNICAL -

GAME ID: IDES-026

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275252&o=2

$end

$info=shangril,
$bio

Sega NAOMI cart. published 23 years ago:

Dengen Tenshi Taisen Janshi - Shangri-la - Cyber Angel Mahjong Battle (c) 1999 Marvelous.

A 3-D mahjong game.

- TECHNICAL -

Runs on the Runs on the Sega "NAOMI" hardware.

- TRIVIA -

Released in August 1999 in Japan.

- PORTS -

* CONSOLES:
Sega Dreamcast (1999, "Dengen Tenshi Taisen Mahjong - Shangri-La")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4132&o=2

$end

$dc=shangrila,
$bio

Sega Dreamcast GD published 23 years ago:

Dengen Tenshi Taisen Mahjong Shangri-La [Model T-40801M] (c) 1999 Marvelous Ent., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135317&o=2

$end

$mbee_flop=d_01,
$bio

Denham 1 (c) 198? Denham Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290834&o=2

$end

$mbee_flop=d_02,
$bio

Denham 2 (c) 198? Denham Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290835&o=2

$end

$mbee_flop=d_03,
$bio

Denham 3 (c) 198? Denham Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290836&o=2

$end

$mbee_flop=d_04,
$bio

Denham 4 (c) 198? Denham Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290837&o=2

$end

$mbee_flop=d_easy_stats,
$bio

Denham Easy Stats (c) 198? Denham Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290838&o=2

$end

$mbee_flop=d_kta,
$bio

Denham Kings Trees Aces (c) 198? Denham Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290839&o=2

$end

$spectrum_cass=denisthr,denisthr_a,denisthr_b,denisthr_c,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Denis through the Drinking Glass (c) 1983 Applications Software Specialities

- TRIVIA -

This game is a parody of Denis Thatcher, husband of then-Prime Minister of the United Kingdom Margaret Thatcher. The name is a combined play on 'Alice through the Looking Glass' and Denis' alleged alcoholism.

The game was to have a sequel entitled 'The Tebbit'. This was to be a parody of Norman Tebbit, the then-Secretary of State for Trade and Industry, written in the style of 'The Hobbit', but despite being finished it was never released. One rumour states the game was cancelled due to the poor sales of Denis through the Drinking Glass, while another rumour suggests it was considered inappropriate for release due to the Conversative Party Conference bombing on October 12, 1984, in which Tebbit was injured and his wife was left disabled. The second reason is unlikely though, as advertising for the game disappeared months before the bombing took place.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78568&o=2

$end

$bbc_cass=denisdri,
$electron_cass=denisdri,
$bio

Acorn BBC/Electron cass. published 38 years ago:

Denis Through the Drinking Glass (c) 1984 Applications Soft. Specialities.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51734&o=2

$end

$spectrum_cass=denizen,denizen_a,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Denizen (c) 1988 Players Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78569&o=2

$end

$pico=megarang,
$bio

Sega Pico game published 25 years ago:

Denji Sentai Megaranger (c) 1997 Bandai Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121966&o=2

$end

$info=denjinmk,denjinmka,
$vgmplay=denjinmk,
$bio

Arcade Video game published 28 years ago:

Denjinmakai (c) 1994 Banpresto.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 10 Mhz)
Sound CPU : Zilog Z80 (@ 3.579545 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), OKI6295 (@ 8 Khz)

Players : 2
Control : 8-Way Joystick
Buttons : 2
=> Attack, Jump

- TRIVIA -

Developed by Winky Soft, Denjinmakai was released in February 1994 by Banpresto.

- SERIES -

1. Denjinmakai (1994)
2. Ghost Chaser Densei (1994, Nintendo Super Famicom)
3. Guardians / Denjinmakai II (1995)

- PORTS -

* CONSOLES:
Nintendo Super Famicon [JP] (sept.23, 1994, "Ghost Chaser Densei [Model SHVC-ET]")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=621&o=2

$end

$pc8801_flop=denkencg,
$bio

Denken CG (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91620&o=2

$end

$gba=denkiblku,
$bio

Nintendo GBA cart. published 21 years ago:

Denki Blocks! [Model AGB-ADBE-USA] (c) 2001 Majesco Sales, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70303&o=2

$end

$gba=denkiblkj,
$bio

Nintendo GBA cart. published 20 years ago:

Denki Blocks! [Model AGB-ADBJ-JPN] (c) 2002 Global A Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70302&o=2

$end

$gba=denkiblk,
$bio

Nintendo GBA cart. published 21 years ago:

Denki Blocks! [Model AGB-ADBP] (c) 2001 Rage

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70301&o=2

$end

$gbcolor=denkiblk,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

denki Blocks! [Model CGB-BD9P-EUR] (c) 2001 Rage

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67725&o=2

$end

$megacdj=dennin,
$bio

Sega Mega-CD published 30 years ago:

電忍アレスタ (c) 1992 Compile.
(Dennin Aleste)

- TECHNICAL -

Game ID: T-66014
Barcode: 4 988161 200292

- TRIVIA -

Dennin Aleste was released on November 20, 1992 in Japan.

- TIPS AND TRICKS -

Hidden Images (Japanese Version Only):
At the title screen, press Left, Up, Left, B, A. Then press either A, B, or C to see differente images.

- SERIES -

Standard series
1. Aleste [Model IA-8801] (1988, MSX2)
2. Aleste 2 [Model IA-8904] (1989, MSX2)
3. Super Aleste [Model SHVC-AT] (1992, SFC)

MECHA series
1. MUSHA Aleste [Model T-35013] (1990, Mega Drive)
2. Dennin Aleste [Model T-66014] (1992, Mega CD)

- STAFF -

Producer: Masamitsu Niitani
Planning: Takayuki Watanabe (KEROL)
Programmers: TAKIN, Kōichi Yamashita, Takayuki Hirono (Jemini Hirono)
Character Designers: Hiroshi Ryuōin, Shinichi Ōnishi, Shunsuke Takashima (Great), Takayuki Watanabe (KEROL)
Mechanic Designers: Hiroshi Ryuōin, Hiroki Kodama
Continuity Writers: Kengo Morita, Zod Hoshijima, Takayuki Watanabe (KEROL)
Computer Graphics: Hiroki Kodama, Shinichi Ōnishi, Hiroshi Ryuōin, Kengo Morita, Gennosuke Yumi
Sound Effects: Akiyoshi Nagao (Einosuke Nagao)
Sampling: Pon Imasue
Cooperators: Yasutoshi S. Akiyama, Kasumi Hakuryuhō, Kazunari Bishamonten, Lemontea
Cast of Voices: Hikaru Midorikawa, Aya Hisakawa, Akira Kamiya, Megumi Terase, Yukimasa Kishino, Shuichirō Moriyama, Terry Ueyama, Xanthe Smith, Barry Gjerde, Geraldine Twilley, Robert B. Spenser
Cooperation: Aoni Production, Yoshie Planning, By Word, Japan Media Programming

All music produced and arranged by: Katsumi Tanaka
Original music written by: Katsumi Tanaka, Satoshi Shimazaki
Original sound recording made by: LMS Recordings
All songs published by: LMS Music
Full digital process mastered at: Hit Factory Japan
Multi Audio at Visual Sequence Produced and engineered by: Katsumi Tanaka

Explanatory leaflet Staffs: Kazuhiro Kōnoue, Yōichi Utsumi, Katsuhiko Ikeda, Zod Hoshijima, Hiroshi Ryuōin
Supervisor: Takayuki Hirono (Jemini Hirono)
Directed by: Takayuki Watanabe (KEROL)
Directed by: COMPILE

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47765&o=2

$end

$amigaocs_flop=dennis,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Dennis (c) 1993 Ocean Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73866&o=2

$end

$snes=dennis,
$bio

Nintendo Super NES cart. published 28 years ago:

Dennis (c) 1994 Ocean

- TRIVIA -

Reviews:
[FR] November 1993 - Consoles + N.25: 84%

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62897&o=2

$end

$info=howzat,
$bio

Pinball published 42 years ago:

Dennis Lillee's Howzat! (c) 1980 Hankin.

- TRIVIA -

Dennis Lillee was a famous cricket player in the 70's.

350 units were produced.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5455&o=2

$end

$snes=dennisu,
$bio

Nintendo Super NES cart. published 29 years ago:

Dennis the Menace (c) 1993 Ocean

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62898&o=2

$end

$info=tdennis,
$bio

Handheld game published 29 years ago:

Dennis the Menace (c) 1993 Tiger Electronic Toys, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127436&o=2

$end

$info=m4denmen,m4denmendnb,m4denmendnc,m4denmendnd,m4denmendnk,m4denmendny,m4denmen_h1,m4denmen_h2,m4denmen_h3,
$bio

Dennis The Menace [Model DEN] (c) 199? Barcrest.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15079&o=2

$end

$info=m4denmend5,m4denmend5ad,m4denmend5b,m4denmend5bd,m4denmend5d,m4denmend5k,m4denmend5kd,m4denmend5y,m4denmend5yd,
$bio

Dennis The Menace [Model DM5] (c) 199? Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233346&o=2

$end

$info=m4denmend8,m4denmend8c,m4denmend8d,m4denmend8k,m4denmend8y,m4denmend8yd,
$bio

Dennis The Menace [Model DM8] (c) 199? Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233347&o=2

$end

$gameboy=dennisu,
$bio

Nintendo Game Boy Cart. published 28 years ago:

Dennis the Menace [Model DMG-YD-USA] (c) 1994 Ocean Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65832&o=2

$end

$info=m4denmendtad,m4denmendtb,m4denmendtbd,m4denmendtd,m4denmendtk,m4denmendtkd,m4denmendty,m4denmendtyd,m4denmendt,
$bio

Dennis The Menace [Model DMT] (c) 199? Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233348&o=2

$end

$amigaaga_flop=dennis_a,
$bio

Commodore Amiga 1200 disk. published 28 years ago:

Dennis [AGA Ver.] (c) 1994 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146424&o=2

$end

$gameboy=dennis,
$bio

Nintendo Game Boy Cart. published 28 years ago:

Dennis [Model DMG-YD-NOE] (c) 1994 Ocean Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65831&o=2

$end

$pc8801_flop=dennoero,
$bio

Denno E-ro Hon Series Dai2Dan Purupuru (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91621&o=2

$end

$pc8801_flop=dennots4,dennots2,dennots3,
$bio

Denno Tsushin 91-nen 5-gatsu Go (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91622&o=2

$end

$pc8801_flop=dennotsu,
$bio

NEC PC-8801 Series disk. published 32 years ago:

Denno Tsushin Vol. 1 (c) 1990 Denno Kagaku Kenkujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91623&o=2

$end

$pc8801_flop=dennots1,
$bio

Denno Tsushin Vol. 7 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91624&o=2

$end

$x68k_flop=dennocbi,
$bio

Sharp X68000 Series 5.25in. disk. published 29 years ago:

Dennou Club Bessatsu Ichi Gou (c) 1993 Mankai Seisakujo

- TECHNICAL -

MEDIA: FD x3

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87318&o=2

$end

$x68k_flop=dennoc01,
$bio

Sharp X68000 Series 5.25in. disk. published 34 years ago:

Dennou Club Vol. 01 (c) 1988 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87324&o=2

$end

$x68k_flop=dennoc02,
$bio

Sharp X68000 Series 5.25in. disk. published 34 years ago:

Dennou Club Vol. 02 (c) 1988 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87325&o=2

$end

$x68k_flop=dennoc03,
$bio

Sharp X68000 Series 5.25in. disk. published 34 years ago:

Dennou Club Vol. 03 (c) 1988 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87326&o=2

$end

$x68k_flop=dennoc04,
$bio

Sharp X68000 Series 5.25in. disk. published 34 years ago:

Dennou Club Vol. 04 (c) 1988 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87327&o=2

$end

$x68k_flop=dennoc05,
$bio

Sharp X68000 Series 5.25in. disk. published 34 years ago:

Dennou Club Vol. 05 (c) 1988 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87328&o=2

$end

$x68k_flop=dennoc06,
$bio

Sharp X68000 Series 5.25in. disk. published 34 years ago:

Dennou Club Vol. 06 (c) 1988 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87329&o=2

$end

$x68k_flop=dennoc07,
$bio

Sharp X68000 Series 5.25in. disk. published 34 years ago:

Dennou Club Vol. 07 (c) 1988 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87330&o=2

$end

$x68k_flop=dennoc08,
$bio

Sharp X68000 Series 5.25in. disk. published 34 years ago:

Dennou Club Vol. 08 (c) 1988 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87331&o=2

$end

$x68k_flop=dennoc09,
$bio

Sharp X68000 Series 5.25in. disk. published 33 years ago:

Dennou Club Vol. 09 (c) 1989 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87332&o=2

$end

$x68k_flop=dennoc10,
$bio

Sharp X68000 Series 5.25in. disk. published 33 years ago:

Dennou Club Vol. 10 (c) 1989 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87333&o=2

$end

$x68k_flop=dennoc100,
$bio

Sharp X68000 Series 5.25in. disk. published 26 years ago:

Dennou Club Vol. 100 (c) 1996 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128629&o=2

$end

$x68k_flop=dennoc101,
$bio

Sharp X68000 Series 5.25in. disk. published 26 years ago:

Dennou Club Vol. 101 (c) 1996 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128630&o=2

$end

$x68k_flop=dennoc102,
$bio

Sharp X68000 Series 5.25in. disk. published 26 years ago:

Dennou Club Vol. 102 (c) 1996 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128631&o=2

$end

$x68k_flop=dennoc103,
$bio

Sharp X68000 Series 5.25in. disk. published 26 years ago:

Dennou Club Vol. 103 (c) 1996 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128632&o=2

$end

$x68k_flop=dennoc104,
$bio

Sharp X68000 Series 5.25in. disk. published 25 years ago:

Dennou Club Vol. 104 (c) 1997 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128633&o=2

$end

$x68k_flop=dennoc105,
$bio

Sharp X68000 Series 5.25in. disk. published 25 years ago:

Dennou Club Vol. 105 (c) 1997 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128634&o=2

$end

$x68k_flop=dennoc106,
$bio

Sharp X68000 Series 5.25in. disk. published 25 years ago:

Dennou Club Vol. 106 (c) 1997 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128635&o=2

$end

$x68k_flop=dennoc107,
$bio

Sharp X68000 Series 5.25in. disk. published 25 years ago:

Dennou Club Vol. 107 (c) 1997 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128636&o=2

$end

$x68k_flop=dennoc108,
$bio

Sharp X68000 Series 5.25in. disk. published 25 years ago:

Dennou Club Vol. 108 (c) 1997 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128637&o=2

$end

$x68k_flop=dennoc109,
$bio

Sharp X68000 Series 5.25in. disk. published 25 years ago:

Dennou Club Vol. 109 (c) 1997 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128638&o=2

$end

$x68k_flop=dennoc11,
$bio

Sharp X68000 Series 5.25in. disk. published 33 years ago:

Dennou Club Vol. 11 (c) 1989 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87334&o=2

$end

$x68k_flop=dennoc110,
$bio

Sharp X68000 Series 5.25in. disk. published 25 years ago:

Dennou Club Vol. 110 (c) 1997 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128639&o=2

$end

$x68k_flop=dennoc111,
$bio

Sharp X68000 Series 5.25in. disk. published 25 years ago:

Dennou Club Vol. 111 (c) 1997 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128640&o=2

$end

$x68k_flop=dennoc112,
$bio

Sharp X68000 Series 5.25in. disk. published 25 years ago:

Dennou Club Vol. 112 (c) 1997 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128641&o=2

$end

$x68k_flop=dennoc113,
$bio

Sharp X68000 Series 5.25in. disk. published 25 years ago:

Dennou Club Vol. 113 (c) 1997 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128642&o=2

$end

$x68k_flop=dennoc114,
$bio

Sharp X68000 Series 5.25in. disk. published 25 years ago:

Dennou Club Vol. 114 (c) 1997 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128643&o=2

$end

$x68k_flop=dennoc115,
$bio

Sharp X68000 Series 5.25in. disk. published 25 years ago:

Dennou Club Vol. 115 (c) 1997 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128644&o=2

$end

$x68k_flop=dennoc116,
$bio

Sharp X68000 Series 5.25in. disk. published 24 years ago:

Dennou Club Vol. 116 (c) 1998 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128645&o=2

$end

$x68k_flop=dennoc117,
$bio

Sharp X68000 Series 5.25in. disk. published 24 years ago:

Dennou Club Vol. 117 (c) 1998 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128646&o=2

$end

$x68k_flop=dennoc118,
$bio

Sharp X68000 Series 5.25in. disk. published 24 years ago:

Dennou Club Vol. 118 (c) 1998 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128647&o=2

$end

$x68k_flop=dennoc119,
$bio

Sharp X68000 Series 5.25in. disk. published 24 years ago:

Dennou Club Vol. 119 (c) 1998 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128648&o=2

$end

$x68k_flop=dennoc12,
$bio

Sharp X68000 Series 5.25in. disk. published 33 years ago:

Dennou Club Vol. 12 (c) 1989 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87335&o=2

$end

$x68k_flop=dennoc120,
$bio

Sharp X68000 Series 5.25in. disk. published 24 years ago:

Dennou Club Vol. 120 (c) 1998 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128649&o=2

$end

$x68k_flop=dennoc121,
$bio

Sharp X68000 Series 5.25in. disk. published 24 years ago:

Dennou Club Vol. 121 (c) 1998 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128650&o=2

$end

$x68k_flop=dennoc122,
$bio

Sharp X68000 Series 5.25in. disk. published 24 years ago:

Dennou Club Vol. 122 (c) 1998 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128651&o=2

$end

$x68k_flop=dennoc123,
$bio

Sharp X68000 Series 5.25in. disk. published 24 years ago:

Dennou Club Vol. 123 (c) 1998 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128652&o=2

$end

$x68k_flop=dennoc124,
$bio

Sharp X68000 Series 5.25in. disk. published 24 years ago:

Dennou Club Vol. 124 (c) 1998 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128653&o=2

$end

$x68k_flop=dennoc125,
$bio

Sharp X68000 Series 5.25in. disk. published 24 years ago:

Dennou Club Vol. 125 (c) 1998 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128654&o=2

$end

$x68k_flop=dennoc126,
$bio

Sharp X68000 Series 5.25in. disk. published 24 years ago:

Dennou Club Vol. 126 (c) 1998 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128655&o=2

$end

$x68k_flop=dennoc127,
$bio

Sharp X68000 Series 5.25in. disk. published 24 years ago:

Dennou Club Vol. 127 (c) 1998 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128656&o=2

$end

$x68k_flop=dennoc128,
$bio

Sharp X68000 Series 5.25in. disk. published 23 years ago:

Dennou Club Vol. 128 (c) 1999 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128657&o=2

$end

$x68k_flop=dennoc129,
$bio

Sharp X68000 Series 5.25in. disk. published 23 years ago:

Dennou Club Vol. 129 (c) 1999 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128658&o=2

$end

$x68k_flop=dennoc13,
$bio

Sharp X68000 Series 5.25in. disk. published 33 years ago:

Dennou Club Vol. 13 (c) 1989 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87336&o=2

$end

$x68k_flop=dennoc130,
$bio

Sharp X68000 Series 5.25in. disk. published 23 years ago:

Dennou Club Vol. 130 (c) 1999 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128659&o=2

$end

$x68k_flop=dennoc131,
$bio

Sharp X68000 Series 5.25in. disk. published 23 years ago:

Dennou Club Vol. 131 (c) 1999 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128660&o=2

$end

$x68k_flop=dennoc132,
$bio

Sharp X68000 Series 5.25in. disk. published 23 years ago:

Dennou Club Vol. 132 (c) 1999 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128661&o=2

$end

$x68k_flop=dennoc133,
$bio

Sharp X68000 Series 5.25in. disk. published 23 years ago:

Dennou Club Vol. 133 (c) 1999 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128662&o=2

$end

$x68k_flop=dennoc134,
$bio

Sharp X68000 Series 5.25in. disk. published 23 years ago:

Dennou Club Vol. 134 (c) 1999 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128663&o=2

$end

$x68k_flop=dennoc135,
$bio

Sharp X68000 Series 5.25in. disk. published 23 years ago:

Dennou Club Vol. 135 (c) 1999 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128664&o=2

$end

$x68k_flop=dennoc136,
$bio

Sharp X68000 Series 5.25in. disk. published 23 years ago:

Dennou Club Vol. 136 (c) 1999 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128665&o=2

$end

$x68k_flop=dennoc137,
$bio

Sharp X68000 Series 5.25in. disk. published 23 years ago:

Dennou Club Vol. 137 (c) 1999 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128666&o=2

$end

$x68k_flop=dennoc138,
$bio

Sharp X68000 Series 5.25in. disk. published 23 years ago:

Dennou Club Vol. 138 (c) 1999 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128667&o=2

$end

$x68k_flop=dennoc139,
$bio

Sharp X68000 Series 5.25in. disk. published 23 years ago:

Dennou Club Vol. 139 (c) 1999 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128668&o=2

$end

$x68k_flop=dennoc14,
$bio

Sharp X68000 Series 5.25in. disk. published 33 years ago:

Dennou Club Vol. 14 (c) 1989 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87337&o=2

$end

$x68k_flop=dennoc15,
$bio

Sharp X68000 Series 5.25in. disk. published 33 years ago:

Dennou Club Vol. 15 (c) 1989 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87338&o=2

$end

$x68k_flop=dennoc16,
$bio

Sharp X68000 Series 5.25in. disk. published 33 years ago:

Dennou Club Vol. 16 (c) 1989 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87339&o=2

$end

$x68k_flop=dennoc17,
$bio

Sharp X68000 Series 5.25in. disk. published 33 years ago:

Dennou Club Vol. 17 (c) 1989 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87340&o=2

$end

$x68k_flop=dennoc18,
$bio

Sharp X68000 Series 5.25in. disk. published 33 years ago:

Dennou Club Vol. 18 (c) 1989 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87341&o=2

$end

$x68k_flop=dennoc19,
$bio

Sharp X68000 Series 5.25in. disk. published 33 years ago:

Dennou Club Vol. 19 (c) 1989 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87342&o=2

$end

$x68k_flop=dennoc20,
$bio

Sharp X68000 Series 5.25in. disk. published 33 years ago:

Dennou Club Vol. 20 (c) 1989 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87343&o=2

$end

$x68k_flop=dennoc21,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Dennou Club Vol. 21 (c) 1990 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87344&o=2

$end

$x68k_flop=dennoc22,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Dennou Club Vol. 22 (c) 1990 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87345&o=2

$end

$x68k_flop=dennoc23,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Dennou Club Vol. 23 (c) 1990 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87346&o=2

$end

$x68k_flop=dennoc24,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Dennou Club Vol. 24 (c) 1990 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87347&o=2

$end

$x68k_flop=dennoc25,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Dennou Club Vol. 25 (c) 1990 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87348&o=2

$end

$x68k_flop=dennoc26,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Dennou Club Vol. 26 (c) 1990 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87349&o=2

$end

$x68k_flop=dennoc27,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Dennou Club Vol. 27 (c) 1990 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87350&o=2

$end

$x68k_flop=dennoc28,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Dennou Club Vol. 28 (c) 1990 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87351&o=2

$end

$x68k_flop=dennoc29,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Dennou Club Vol. 29 (c) 1990 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87352&o=2

$end

$x68k_flop=dennoc30,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Dennou Club Vol. 30 (c) 1990 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87353&o=2

$end

$x68k_flop=dennoc31,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Dennou Club Vol. 31 (c) 1990 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87354&o=2

$end

$x68k_flop=dennoc32,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Dennou Club Vol. 32 (c) 1990 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87355&o=2

$end

$x68k_flop=dennoc33,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Dennou Club Vol. 33 (c) 1991 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87356&o=2

$end

$x68k_flop=dennoc34,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Dennou Club Vol. 34 (c) 1991 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87357&o=2

$end

$x68k_flop=dennoc35,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Dennou Club Vol. 35 (c) 1991 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87358&o=2

$end

$x68k_flop=dennoc36,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Dennou Club Vol. 36 (c) 1991 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87359&o=2

$end

$x68k_flop=dennoc37,dc37ajn1,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Dennou Club Vol. 37 (c) 1991 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87360&o=2

$end

$x68k_flop=dennoc38,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Dennou Club Vol. 38 (c) 1991 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87361&o=2

$end

$x68k_flop=dennoc39,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Dennou Club Vol. 39 (c) 1991 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87362&o=2

$end

$x68k_flop=dennoc40,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Dennou Club Vol. 40 (c) 1991 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87363&o=2

$end

$x68k_flop=dennoc41,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Dennou Club Vol. 41 (c) 1991 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87364&o=2

$end

$x68k_flop=dennoc42,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Dennou Club Vol. 42 (c) 1991 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87365&o=2

$end

$x68k_flop=dennoc43,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Dennou Club Vol. 43 (c) 1991 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87366&o=2

$end

$x68k_flop=dennoc44,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Dennou Club Vol. 44 (c) 1991 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87367&o=2

$end

$x68k_flop=dennoc45,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

Dennou Club Vol. 45 (c) 1992 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87368&o=2

$end

$x68k_flop=dennoc46,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

Dennou Club Vol. 46 (c) 1992 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87369&o=2

$end

$x68k_flop=dennoc47,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

Dennou Club Vol. 47 (c) 1992 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87370&o=2

$end

$x68k_flop=dennoc48,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

Dennou Club Vol. 48 (c) 1992 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87371&o=2

$end

$x68k_flop=dennoc49,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

Dennou Club Vol. 49 (c) 1992 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87372&o=2

$end

$x68k_flop=dennoc50,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

Dennou Club Vol. 50 (c) 1992 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87373&o=2

$end

$x68k_flop=dennoc51,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

Dennou Club Vol. 51 (c) 1992 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87374&o=2

$end

$x68k_flop=dennoc52,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

Dennou Club Vol. 52 (c) 1992 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87375&o=2

$end

$x68k_flop=dennoc53,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

Dennou Club Vol. 53 (c) 1992 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87376&o=2

$end

$x68k_flop=dennoc54,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

Dennou Club Vol. 54 (c) 1992 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87377&o=2

$end

$x68k_flop=dennoc55,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

Dennou Club Vol. 55 (c) 1992 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87378&o=2

$end

$x68k_flop=dennoc56,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

Dennou Club Vol. 56 (c) 1992 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87379&o=2

$end

$x68k_flop=dennoc57,
$bio

Sharp X68000 Series 5.25in. disk. published 29 years ago:

Dennou Club Vol. 57 (c) 1993 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87380&o=2

$end

$x68k_flop=dennoc58,
$bio

Sharp X68000 Series 5.25in. disk. published 29 years ago:

Dennou Club Vol. 58 (c) 1993 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87381&o=2

$end

$x68k_flop=dennoc59,
$bio

Sharp X68000 Series 5.25in. disk. published 29 years ago:

Dennou Club Vol. 59 (c) 1993 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87382&o=2

$end

$x68k_flop=dennoc60,
$bio

Sharp X68000 Series 5.25in. disk. published 29 years ago:

Dennou Club Vol. 60 (c) 1993 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87383&o=2

$end

$x68k_flop=dennoc61,dc61ajn2,
$bio

Sharp X68000 Series 5.25in. disk. published 29 years ago:

Dennou Club Vol. 61 (c) 1993 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87384&o=2

$end

$x68k_flop=dennoc62,
$bio

Sharp X68000 Series 5.25in. disk. published 29 years ago:

Dennou Club Vol. 62 (c) 1993 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87385&o=2

$end

$x68k_flop=dennoc63,
$bio

Sharp X68000 Series 5.25in. disk. published 29 years ago:

Dennou Club Vol. 63 (c) 1993 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87386&o=2

$end

$x68k_flop=dennoc64,
$bio

Sharp X68000 Series 5.25in. disk. published 29 years ago:

Dennou Club Vol. 64 (c) 1993 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87387&o=2

$end

$x68k_flop=dennoc65,
$bio

Sharp X68000 Series 5.25in. disk. published 29 years ago:

Dennou Club Vol. 65 (c) 1993 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87388&o=2

$end

$x68k_flop=dennoc66,
$bio

Sharp X68000 Series 5.25in. disk. published 29 years ago:

Dennou Club Vol. 66 (c) 1993 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87389&o=2

$end

$x68k_flop=dennoc67,
$bio

Sharp X68000 Series 5.25in. disk. published 29 years ago:

Dennou Club Vol. 67 (c) 1993 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87390&o=2

$end

$x68k_flop=dennoc68,
$bio

Sharp X68000 Series 5.25in. disk. published 29 years ago:

Dennou Club Vol. 68 (c) 1993 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87391&o=2

$end

$x68k_flop=dennoc69,
$bio

Sharp X68000 Series 5.25in. disk. published 28 years ago:

Dennou Club Vol. 69 (c) 1994 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87392&o=2

$end

$x68k_flop=dennoc70,
$bio

Sharp X68000 Series 5.25in. disk. published 28 years ago:

Dennou Club Vol. 70 (c) 1994 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87393&o=2

$end

$x68k_flop=dennoc71,
$bio

Sharp X68000 Series 5.25in. disk. published 28 years ago:

Dennou Club Vol. 71 (c) 1994 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87394&o=2

$end

$x68k_flop=dennoc72,
$bio

Sharp X68000 Series 5.25in. disk. published 28 years ago:

Dennou Club Vol. 72 (c) 1994 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87395&o=2

$end

$x68k_flop=dennoc73,
$bio

Sharp X68000 Series 5.25in. disk. published 28 years ago:

Dennou Club Vol. 73 (c) 1994 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87396&o=2

$end

$x68k_flop=dennoc74,
$bio

Sharp X68000 Series 5.25in. disk. published 28 years ago:

Dennou Club Vol. 74 (c) 1994 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87397&o=2

$end

$x68k_flop=dennoc75,
$bio

Sharp X68000 Series 5.25in. disk. published 28 years ago:

Dennou Club Vol. 75 (c) 1994 Mankai Seisakujo

- TRIVIA -

Released in August 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87398&o=2

$end

$x68k_flop=dennoc76,
$bio

Sharp X68000 Series 5.25in. disk. published 28 years ago:

Dennou Club Vol. 76 (c) 1994 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87399&o=2

$end

$x68k_flop=dennoc77,
$bio

Sharp X68000 Series 5.25in. disk. published 28 years ago:

Dennou Club Vol. 77 (c) 1994 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87400&o=2

$end

$x68k_flop=dennoc78,
$bio

Sharp X68000 Series 5.25in. disk. published 28 years ago:

Dennou Club Vol. 78 (c) 1994 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87401&o=2

$end

$x68k_flop=dennoc79,
$bio

Sharp X68000 Series 5.25in. disk. published 28 years ago:

Dennou Club Vol. 79 (c) 1994 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87402&o=2

$end

$x68k_flop=dennoc80,
$bio

Sharp X68000 Series 5.25in. disk. published 28 years ago:

Dennou Club Vol. 80 (c) 1994 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87403&o=2

$end

$x68k_flop=dennoc81,
$bio

Sharp X68000 Series 5.25in. disk. published 27 years ago:

Dennou Club Vol. 81 (c) 1995 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87404&o=2

$end

$x68k_flop=dennoc82,
$bio

Sharp X68000 Series 5.25in. disk. published 27 years ago:

Dennou Club Vol. 82 (c) 1995 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87405&o=2

$end

$x68k_flop=dennoc83,
$bio

Sharp X68000 Series 5.25in. disk. published 27 years ago:

Dennou Club Vol. 83 (c) 1995 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87406&o=2

$end

$x68k_flop=dennoc84,
$bio

Sharp X68000 Series 5.25in. disk. published 27 years ago:

Dennou Club Vol. 84 (c) 1995 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87407&o=2

$end

$x68k_flop=dennoc85,
$bio

Sharp X68000 Series 5.25in. disk. published 27 years ago:

Dennou Club Vol. 85 (c) 1995 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87408&o=2

$end

$x68k_flop=dennoc86,
$bio

Sharp X68000 Series 5.25in. disk. published 27 years ago:

Dennou Club Vol. 86 (c) 1995 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87409&o=2

$end

$x68k_flop=dennoc87,
$bio

Sharp X68000 Series 5.25in. disk. published 27 years ago:

Dennou Club Vol. 87 (c) 1995 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87410&o=2

$end

$x68k_flop=dennoc88,
$bio

Sharp X68000 Series 5.25in. disk. published 27 years ago:

Dennou Club Vol. 88 (c) 1995 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87411&o=2

$end

$x68k_flop=dennoc89,
$bio

Sharp X68000 Series 5.25in. disk. published 27 years ago:

Dennou Club Vol. 89 (c) 1995 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87412&o=2

$end

$x68k_flop=dennoc90,
$bio

Sharp X68000 Series 5.25in. disk. published 27 years ago:

Dennou Club Vol. 90 (c) 1995 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87413&o=2

$end

$x68k_flop=dennoc90sp,
$bio

Sharp X68000 Series 5.25in. disk. published 27 years ago:

Dennou Club Vol. 90 Tokubetsu Henshuu-ban (c) 1995 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128669&o=2

$end

$x68k_flop=dennoc91,
$bio

Sharp X68000 Series 5.25in. disk. published 27 years ago:

Dennou Club Vol. 91 (c) 1995 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87414&o=2

$end

$x68k_flop=dennoc92,
$bio

Sharp X68000 Series 5.25in. disk. published 27 years ago:

Dennou Club Vol. 92 (c) 1995 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87415&o=2

$end

$x68k_flop=dennoc93,
$bio

Sharp X68000 Series 5.25in. disk. published 26 years ago:

Dennou Club Vol. 93 (c) 1996 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87416&o=2

$end

$x68k_flop=dennoc94,
$bio

Sharp X68000 Series 5.25in. disk. published 26 years ago:

Dennou Club Vol. 94 (c) 1996 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128670&o=2

$end

$x68k_flop=dennoc95,
$bio

Sharp X68000 Series 5.25in. disk. published 26 years ago:

Dennou Club Vol. 95 (c) 1996 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87417&o=2

$end

$x68k_flop=dennoc96,
$bio

Sharp X68000 Series 5.25in. disk. published 26 years ago:

Dennou Club Vol. 96 (c) 1996 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128671&o=2

$end

$x68k_flop=dennoc97,
$bio

Sharp X68000 Series 5.25in. disk. published 26 years ago:

Dennou Club Vol. 97 (c) 1996 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128672&o=2

$end

$x68k_flop=dennoc98,
$bio

Sharp X68000 Series 5.25in. disk. published 26 years ago:

Dennou Club Vol. 98 (c) 1996 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128673&o=2

$end

$x68k_flop=dennoc99,
$bio

Sharp X68000 Series 5.25in. disk. published 26 years ago:

Dennou Club Vol. 99 (c) 1996 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128674&o=2

$end

$fmtowns_cd=kyosekai,
$bio

Fujitsu FM Towns CD published 32 years ago:

Dennou Ehon - Kyouryuu no Sekai (c) 1990 Dennou Shoukai.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121929&o=2

$end

$pc8801_flop=dennogak,
$bio

NEC PC-8801 Series disk. published 33 years ago:

Dennou Gakuen - Cybernetic Hi-School (c) 1989 General Products.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91625&o=2

$end

$pc98=dennogak,
$bio

NEC PC-9801 Series 5.25in. disk. published 33 years ago:

Dennou Gakuen - Cybernetic Hi-School (c) 1989 Gainax [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262711&o=2

$end

$x68k_flop=dennogak,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Dennou Gakuen - Cybernetic Hi-School (c) 1990 Gainax.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87418&o=2

$end

$pc98=dennog20,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

Dennou Gakuen - Cybernetic Hi-School (c) 1990 Gainax.

- TECHNICAL -

BARCODE: 4984841980119

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89192&o=2

$end

$msx2_flop=dennogak,dennogakb,dennogaka,
$bio

MSX 2 disk. published 32 years ago:

Dennou Gakuen - Cybernetic Hi-School (c) 1990 Gainax.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101573&o=2

$end

$pc8801_flop=dennoga3,
$bio

NEC PC-8801 Series disk. published 32 years ago:

Dennou Gakuen 3 - Top wo Nerae (c) 1990 General Products.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91627&o=2

$end

$msx2_flop=dennoga3,dennoga3a,
$bio

MSX 2 disk. published 32 years ago:

Dennou Gakuen 3 - Top wo Nerae! (c) 1990 Gainax.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101575&o=2

$end

$pc98=dennoga3,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

Dennou Gakuen 3 - Top wo Nerae! (c) 1990 Gainax.

- TECHNICAL -

GAME ID: NHGX-14003

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89276&o=2

$end

$pc98=dennoga4,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Dennou Gakuen 4 - Ape Hunter J (c) 1991 Gainax.

- TECHNICAL -

BARCODE: 4984841980416

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89277&o=2

$end

$msx2_flop=dennoga2,dennoga2b,dennoga2a,
$bio

MSX 2 disk. published 34 years ago:

Dennou Gakuen II - Highway Buster (c) 1989 Gainax.

- TRIVIA -

Released on December 10, 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101574&o=2

$end

$pc98=dennoga2,
$bio

NEC PC-9801 Series 5.25in. disk. published 33 years ago:

Dennou Gakuen II - Highway Buster (c) 1989 Gainax.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89275&o=2

$end

$pc8801_flop=dennoga2,dennoga2a,
$bio

NEC PC-8801 Series disk. published 33 years ago:

Dennou Gakuen II - Highway Buster (c) 1989 General Products.

- TECHNICAL -

BARCODE: 4984841880211

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91626&o=2

$end

$pc98=dengarou,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

電脳画廊 (c) 1993 Apple Pie.
(Dennou Garou)

- TECHNICAL -

MEDIA: FD x2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128888&o=2

$end

$x68k_flop=dennooc1,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Dennou Ongaku Classic 1 (c) 1991 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87319&o=2

$end

$x68k_flop=dennooc2,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Dennou Ongaku Classic 2 (c) 1991 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87320&o=2

$end

$x68k_flop=dennooc3,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

Dennou Ongaku Classic 3 (c) 1992 Mankai Seisakujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87321&o=2

$end

$x68k_flop=cybwrites1,
$bio

Sharp X68000 Series 5.25in. disk. published 34 years ago:

Dennou Sakka - Cyber Writer Scenario Shuu 1 (c) 1988 Nihon Computer Club Renmei Kikaku

- TECHNICAL -

FD x2

- TRIVIA -

Released on February 08, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87419&o=2

$end

$x68k_flop=cybwrite,
$bio

Sharp X68000 Series 5.25in. disk. published 34 years ago:

Dennou Sakka - Cyber Writer ver 2.0 (c) 1988 Nihon Computer Club Renmei Kikaku

- TECHNICAL -

FD x2

- TRIVIA -

Released on November 01, 1988 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87420&o=2

$end

$saturn=vonj,vonjb,vonja,
$bio

Sega Saturn CD published 26 years ago:

Dennou Senki Virtual-On (c) 1996 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59046&o=2

$end

$saturn=vonjsn,
$bio

Sega Saturn CD published 26 years ago:

Dennou Senki Virtual-On for SegaNet (c) 1996 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59047&o=2

$end

$pc98=vieen3,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Dennou Sentai La Vie en Three (c) 1994 Wendy Magazine

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89278&o=2

$end

$info=pairsten,
$bio

Arcade Video game published 33 years ago:

Dennou Shinkeisuijakui Pairs (c) 1989 System Ten.

Match a pair of pictures, clear the level and eventually see some animated cartoon-ish babes playing with various toys.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 5 Mhz)
Sound Chips : YM3812 (@ 2.5 Mhz), DAC (@ 2.5 Mhz)

Screen orientation : Horizontal
Video resolution : 512 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 256

Players : 2
Control : 4-way joystick
Buttons : 2

- TRIVIA -

Released in August 1989.

The title of this game translates from Japanese as "Pairs - Electronic Brain Concentration".  

Shinkeisuijaku is the Japanese name for the card-matching game popularly known as 'Concentration', 'Memory', 'Pexeso', 'Pelmanism', or simply 'Pairs' as the title screen says.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1923&o=2

$end

$pc98=dshogi2,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

電脳将棋Ⅱ　永世名人 (c) 1990 Konami Industry Co., Ltd.
(Dennou Shougi II - Eisei Meijin)

- TECHNICAL -

GAME ID: RA604
BARCODE: 4988602558982

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89279&o=2

$end

$pc8801_flop=dennosui,
$bio

NEC PC-8801 Series disk. published 35 years ago:

電脳水滸伝　大型冒険活劇 (c) 1987 Hot-B.
(Dennou Suikoden - Oogata Bouken Katsugeki)

- TECHNICAL -

GAME ID: NEHB22024
BARCODE: 4967948000072

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91628&o=2

$end

$pc98=dennosui,
$bio

NEC PC-9801 Series 5.25in. disk. published 35 years ago:

電脳水滸伝　大型冒険活劇 (c) 1987 Hot-B.
(Dennou Suikoden - Oogata Bouken Katsugeki)

- TECHNICAL -

GAME ID: NFHB24011
BARCODE: 4967948000065

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89280&o=2

$end

$pc98=dennoten,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Dennou Tenshi - Digital Ange (c) 1993 Game Technopolis.

- TECHNICAL -

FD x6

- TRIVIA -

Released on December 17, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89281&o=2

$end

$pcecd=dennoten,
$bio

NEC PC-Engine CD published 28 years ago:

Dennou Tenshi - Digital Ange (c) 1994 Tokuma Shoten Intermedia, Incorporated.

- TECHNICAL -

BARCODE: 4988008006193
GAME ID: TICD-4003

- TRIVIA -

Released on November 16, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58158&o=2

$end

$saturn=denpasho,
$bio

Sega Saturn CD published 24 years ago:

Denpa Shounen Teki Game (c) 1998 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59048&o=2

$end

$dc=nasubi,
$bio

Sega Dreamcast GD published 23 years ago:

Denpa Shounen-teki Kenshou Seikatsu Soft - Nasubi no Heya [Model T-14305M] (c) 1999 Hudson Soft. [Hudson Group] [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135319&o=2

$end

$psx=denpasho,
$bio

Sony PlayStation CD published 24 years ago:

Denpa Shounenteki Game [Model SLPS-01287] (c) 1998 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85074&o=2

$end

$nes=elrond,
$bio

Nintendo Famicom cart. published 34 years ago:

伝説の騎士 ELROND (c) 1988 Jaleco Company, Limited.
(Densetsu no Kishi ELROND)

Japanese release. Game developed in the USA in 1987. See the original for more information; "Wizards & Warriors [Model NES-WW-USA]".

- TECHNICAL -

Game ID: NMK-ER
Cart color: White

- TRIVIA -

Released on July 15, 1988 in Japan.

This Japanese release seems to be an updated version of the game, it had a new HUD and some more secrets doors added.

A prototype of this version is known as "The Tale - Elrond no Eiyuu".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53965&o=2

$end

$ngpc=ogrebatl,
$vgmplay=ogrebatl_ngpc,
$bio

SNK Neo-Geo Pocket Color cart. published 22 years ago:

Densetsu no Ogre Battle Gaiden - Zenobia no Ouji (c) 2000 SNK Corp. [Shin Nihon Kikaku]

- TECHNICAL -

GAME ID: NEOP00850

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82521&o=2

$end

$snes=ogrebatlj,ogrebatlnp,
$bio

Nintendo Super Famicom cart. published 29 years ago:

Densetsu no Ogre Battle (c) 1993 Quest

- TECHNICAL -

Game ID: SHVC-OB

- TRIVIA -

Released on March 12, 1993 in Japan.

Export releases:
[US] "Ogre Battle [Model SNS-OB-USA]"

- STAFF -

Character and Tarot Card Designed By: Akihiko Yoshida
Main Graphics Design and Image Effects By: Hiroshi Minagawa
Character Animation By: Satoshi Tetsuka
Battlefield Designed By: Masanori Hara
Graphics Designed By: Akihiko Yoshida, S. Teranishi, Y. Koyanagi, Kazutaka Matsuda
Battle Mode Programming By: N. Morioka
Main Field Programming By: T. Sato, M. Ogawa
Sub Programming By: Tatsuya Azeyagi
Music Composed By: Masaharu Iwata, Hitoshi Sakimoto (YmoH.S), Hayato Matsuo
Sound Manipulated By: Toshiaki Imai
Assistant Planner: Koba Kazu, Kasuyuki Ogura, T. Katoh
Radio Actors: Lily Chow, Darren Jhoner
Additional Programming: Tomohiko Satou, Tony Mizukami, Junichi Matsumoto, Infinity Co. Ltd
Development Supervisor Ogre Battle USA: Robert L. Jerauld
Enix America Staff: Tsuneo Morita, Paul Bowler, Paul Handelman, Robert L. Jerauld
Planned By: Yasumi Matsuno
Directed By: Yasumi Matsuno
Executive Producer: Takayuki Kamikura, Shouichi Iida

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61198&o=2

$end

$saturn=ogrebatl,ogrebatlb,ogrebatla,
$bio

Sega Saturn CD published 26 years ago:

Densetsu no Ogre Battle (c) 1996 Riverhill Software

- TECHNICAL -

GAME ID: T-5305G

- TRIVIA -

Released on Novemver 1, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59049&o=2

$end

$gba=stafy2,
$bio

Nintendo GBA cart. published 19 years ago:

Densetsu no Stafy 2 [Model AGB-AVFJ-JPN] (c) 2003 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70305&o=2

$end

$gba=stafy3a,stafy3,
$bio

Nintendo GBA cart. published 18 years ago:

伝説のスタフィー３ (c) 2004 Nintendo Company, Limited.
(Densetsu no Stafy 3)

- TECHNICAL -

GAMe ID: AGB-B3DJ-JPN

- TRIVIA -

Released on August 05, 2004 in Japan. As previous titles in the series, it was never exported outside Japan.

Wario from the Mario series appears in Stage 8, Undersea ruins, helping Starfy and others throughout the stage.

- STAFF -

Conception: Tatsuhiro Takasago, Naoya Ikeda
Main Programming: Satoshi Nakajima, Kouichi Kitano
Programming: Shinya Morimoto, Shigemitsu Miura, Kazuya Watanabe, Takashi Miyashita
Main Design: Koutarou Shinoki
Design: Atsushi Okamoto, Yuri Mitsutake, Mika Nishitsuji
Package Edition: Yasuko Takahashi
Manual Edition: Yoshinori Oda
Music: Morihiro Iwamoto
Special Thanks: Kenta Egami, Erika Hara, Yosuke Tomikawa, Akihiro Ikawa, Yoshihiro Kanazawa, Keiko Takeoka, Shuichi Narusawa, Super Mario Club
Director: Akio Imai, Azusa Tajima
Producer: Yasuhiro Minamimoto, Hitoshi Yamagami
General Producer: Shin Kondo
Executive Producer: Satoru Iwata

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70306&o=2

$end

$gba=stafy,
$bio

Nintendo GBA cart. published 20 years ago:

伝説のスタフィー (c) 2002 Nintendo Company, Limited.
(Densetsu no Stafy)

Japanese 2-D platform game with puzzle elements.

- TECHNICAL -

GAME ID: AGB-ASTJ-JPN

- TRIVIA -

Released on September 06, 2002 in Japan.

The first Stafy game went through development on all three of Nintendo's Game Boy systems before eventually being released on the Game Boy Advance. The project started in 1995 for the Game Boy, switched to the Game Boy Color in 1998, and finally, just before the game was finished in 1999, was moved to being developed on the new GBA hardware. Because of these constant platform changes, the game's final release was pushed back all the way to 2002.

The game was never ported outside Japan.

- STAFF -

Conception: Akio Imai
Coordinator: Narumitu Nishimori
Programming: Hiroshi Okuda, Takahiro Furukawa, Tappei Nakano, Satoshi Nakajima
Character Design: Masao Kusakabe
Design: Koutarou Shinoki, Eiko Haruki, Daisuke Nomura, Hiromine Ohkura
Package Edition: Sachiko Nakamichi, Chiharu Sakiyama
Manual Edition: Fujiko Nomura, Kiyomi Itani
Music: Yoko Matsutani, Morihiro Iwamoto
Special Thanks: Masao Yamamoto, Yoshiharu Ozaki, Gunpei Yokoi, Super Mario Club
Adviser: Takahiro Harada
Assistant Director: Azusa Tajima
Directors: Yasuhiro Minamimoto, Hitoshi Yamagami
Producers: Takehiro Izushi, Shin Kondo
Executive Producer: Hiroshi Yamauchi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70304&o=2

$end

$psx=monstcw2,
$bio

Sony PlayStation CD published 23 years ago:

Densetsu-juu no Ana - Monster Complete World Ver. 2 (c) 1999 Idea Factory

- TECHNICAL -

[Model SLPS-02297]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85280&o=2

$end

$pico=dendaish,
$bio

Sega Pico game published 25 years ago:

Densha Daishuugou! [Model T-193020] (c) 1997 Yonezawa.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75640&o=2

$end

$psx=dendaisu,
$bio

Sony PlayStation CD published 24 years ago:

Densha Daisuki - Play Rail ga Ippai (c) 1998 Tomy

- TECHNICAL -

[Model SLPS-01753]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85075&o=2

$end

$info=dendego,dendegoa,
$bio

Arcade Video game published 25 years ago:

Densha De Go! (c) 1997 Taito.

A train simulator where the player assumes the role of an engineer who must take passengers to the station within a certain time limit.

- TECHNICAL -

Taito JC System Type-C Hardware

Main CPU : 68040 @ 25Mhz
DSP : TMS320C51 @ 50 Mhz
MCU (protection) : MC68HC11
Sound CPU : 68EC000 @ 16MHz
Sound chip : Ensoniq ES5505 @ 16MHz
Sound chip DSPs : Ensoniq ES5510 (ESPR6) + Ensoniq OTISR2
Taito Chips : E07-11, TC0870HVP, TC0770CMU, TC0840GLU, TC0810
Board Layout : Main board + rom board
Hardware Features : Textured Polygons

- TRIVIA -

Coverage: San'in Main Line (Sagano Line), Keihin-Tohoku Line, Tokaido Line (JR Kyoto Line) and Yamanote Line (portions of each of these).

Released on February 1997 in Japan.

The title translates from Japanese as 'Let's go by Train!'.

Soundtrack releases :
Densha de Go! / Side By Side 2 [Zuntata / J.A.M. - Zuntata Records - ZTTL-0018 - Dec 21, 1997]

- SERIES -

1. Densha De Go! (1997)
2. Densha De Go! EX (1997)
3. Densha De Go! 2 Kosoku-hen (1998)
4. Densha De Go! 2 Kosoku-hen 3000-bandai (1998)
5. Densha De Go! 3 Tsukin-hen (2000)
6. Densha de Go! 3 Tsukin-hen Daiya Kaisei (2000)
7. Densha de Go! Ryojo-hen (2000)
8. Card de Renketsu! Densha de Go! (2012)

- STAFF -

Sound composer : Norihiro Furukawa

- PORTS -

* CONSOLES:
Sony PlayStation (1997)
Nintendo Game Boy (1998)
Nintendo Game Boy Color (1999)
Bandai WonderSwan (1999)

* COMPUTERS:
PC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3303&o=2

$end

$dc=dendego2,
$bio

Sega Dreamcast GD published 22 years ago:

Densha de Go! 2 - Kousoku-hen 3000 Bandai [Model T-1102M] (c) 2000 Taito Corp. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135320&o=2

$end

$info=dendego2,
$bio

Arcade Video game published 24 years ago:

Densha De Go! 2 Kosoku-hen (c) 1998 Taito.

A train simulator where the player assumes the role of an engineer who must take passengers to the station within a certain time limit.

- TECHNICAL -

Taito JC System Type-C Hardware

Main CPU : 68040 @ 25Mhz
DSP : TMS320C51 @ 50 Mhz
MCU (protection) : MC68HC11
Sound CPU : 68EC000 @ 16MHz
Sound chip : Ensoniq ES5505 @ 16MHz
Sound chip DSPs : Ensoniq ES5510 (ESPR6) + Ensoniq OTISR2
Taito Chips : E07-11, TC0870HVP, TC0770CMU, TC0840GLU, TC0810
Board Layout : Main board + rom board
Hardware Features : Textured Polygons

- TRIVIA -

Densha De Go! 2 was shown at the 1998 AOU Amusement Expo show, in Japan. It was then released in March 1998 in Japan (even if the title screen says 1997).

The title translates from Japanese as 'Let's go by Train! 2'.

Coverage: Akita Shinkansen, Hokuetsu Express Hokuhoku Line, Keihin-Tohoku Line (portions each).

Note: Hokuetsu Express Hokuhoku Line has been started in 1940 but was stopped by the World War. the line was restarted in 1968. Finally opened in 1997, Densha de GO 2 was released the same time.

- TIPS AND TRICKS -

* If you stop the train in correct postion, you get 3 point.

* If you horn to engineer or animal, you get 2 or 1 point.

* In Keihin-Tohoku Line, when you approach last station, you could use break to get secret points.

- SERIES -

1. Densha De Go! (1997)
2. Densha De Go! EX (1997)
3. Densha De Go! 2 Kosoku-hen (1998)
4. Densha De Go! 2 Kosoku-hen 3000-bandai (1998)
5. Densha De Go! 3 Tsukin-hen (2000)
6. Densha de Go! 3 Tsukin-hen Daiya Kaisei (2000)
7. Densha de Go! Ryojo-hen (2000)
8. Card de Renketsu! Densha de Go! (2012)

- PORTS -

* CONSOLES:
Bandai WonderSwan (1999)
SNK Neo Geo Pocket Color (1999)
Sony PlayStation (1999)
Nintendo 64 "Densha De Go! 64"
Nintendo Game Boy Color (2000)
Sega Dreamcast (2000)

* COMPUTERS:
PC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3305&o=2

$end

$info=dendego23k,
$bio

Arcade Video game published 24 years ago:

Densha De Go! 2 Kosoku-hen 3000-bandai (c) 1998 Taito.

A train simulator where the player assumes the role of an engineer who must take passengers to the station within a certain time limit.

- TECHNICAL -

Taito JC System Type-C Hardware

Main CPU : 68040 @ 25Mhz
DSP : TMS320C51 @ 50 Mhz
MCU (protection) : MC68HC11
Sound CPU : 68EC000 @ 16MHz
Sound chip : Ensoniq ES5505 @ 16MHz
Sound chip DSPs : Ensoniq ES5510 (ESPR6) + Ensoniq OTISR2
Taito Chips : E07-11, TC0870HVP, TC0770CMU, TC0840GLU, TC0810
Board Layout : Main board + rom board
Hardware Features : Textured Polygons

- TRIVIA -

Coverage: contains the same lines as "Densha De Go! 2 Kosoku-hen", as well as Ou Main Line, Tazawako Line, Tokaido Main Line (JR Kobe Line) and Yamanote Line.

Released on July 1998 in Japan.

The title translates from Japanese as 'Let's Go By Train! 2 High Speed 3000 Conductor Episode'.

- SERIES -

1. Densha De Go! (1997)
2. Densha De Go! EX (1997)
3. Densha De Go! 2 Kosoku-hen (1998)
4. Densha De Go! 2 Kosoku-hen 3000-bandai (1998)
5. Densha De Go! 3 Tsukin-hen (2000)
6. Densha de Go! 3 Tsukin-hen Daiya Kaisei (2000)
7. Densha de Go! Ryojo-hen (2000)
8. Card de Renketsu! Densha de Go! (2012)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3306&o=2

$end

$ngpc=dendego2,dendego2p,
$bio

SNK Neo-Geo Pocket Color cart. published 23 years ago:

Densha de Go! 2 on Neo Geo Pocket [Model NEOP00600] (c) 1999 SNK Corp. [Shin Nihon Kikaku]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82522&o=2

$end

$gbcolor=dendego2,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Densha de Go! 2 [Model CGB-B82J-JPN] (c) 2000 CyberFront

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67727&o=2

$end

$wswan=dendego2,
$bio

Bandai WonderSwan cart. published 23 years ago:

Densha de Go! 2 [Model SWJ-CFT001] (c) 1999 CyberFront.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86317&o=2

$end

$info=dendego3,
$bio

Arcade Video game published 22 years ago:

Densha De Go! 3 Tsukin-hen (c) 2000 Taito.

A train simulator where the player assumes the role of an engineer who must take passengers to the station within a certain time limit.

- TECHNICAL -

Runs on the "Taito Type Zero" hardware.

- TRIVIA -

Coverage Sasaguri Line, Kagoshima Main Line, Sanyo Main Line (JR Kobe Line), San'in Main Line, Chuo Main Line, and Chuo-Sobu Line.

Densha De Go! 3 was Released in March 2000 in Japan (even if the title screen says 1999).

The title translates from Japanese as 'Let's go by Train! 3'.

- SERIES -

1. Densha De Go! (1997)
2. Densha De Go! EX (1997)
3. Densha De Go! 2 Kosoku-hen (1998)
4. Densha De Go! 2 Kosoku-hen 3000-bandai (1998)
5. Densha De Go! 3 Tsukin-hen (2000)
6. Densha de Go! 3 Tsukin-hen Daiya Kaisei (2000)
7. Densha de Go! Ryojo-hen (2000)
8. Card de Renketsu! Densha de Go! (2012)

- PORTS -

* CONSOLES:
Sony PlayStation 2 (2001)
Sega Dreamcast ("Densha De Go 3 - Commuting") [Prototype]

* COMPUTERS:
IBM PC/AT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4041&o=2

$end

$n64=dendeg64,
$bio

Nintendo 64 cart. published 23 years ago:

Densha de Go! 64 (c) 1999 Taito Corp.

- TECHNICAL -

Game ID: NUS-ND6J

- TRIVIA -

Released on July 30, 1999 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57657&o=2

$end

$info=dendegox,
$bio

Arcade Video game published 25 years ago:

Densha De Go! EX (c) 1997 Taito.

A train simulator where the player assumes the role of an engineer who must take passengers to the station within a certain time limit.

- TECHNICAL -

Taito JC System Type-C Hardware

Main CPU : 68040 @ 25Mhz
DSP : TMS320C51 @ 50 Mhz
MCU (protection) : MC68HC11
Sound CPU : 68EC000 @ 16MHz
Sound chip : Ensoniq ES5505 @ 16MHz
Sound chip DSPs : Ensoniq ES5510 (ESPR6) + Ensoniq OTISR2
Taito Chips : E07-11, TC0870HVP, TC0770CMU, TC0840GLU, TC0810
Board Layout : Main board + rom board
Hardware Features : Textured Polygons

- TRIVIA -

Coverage: Sagano Line, which was skipped in "Densha De Go!", is now fully playable.

Released in April 1997 in Japan.

The title translates from Japanese as 'Go by Train! EX'.

- SERIES -

1. Densha De Go! (1997)
2. Densha De Go! EX (1997)
3. Densha De Go! 2 Kosoku-hen (1998)
4. Densha De Go! 2 Kosoku-hen 3000-bandai (1998)
5. Densha De Go! 3 Tsukin-hen (2000)
6. Densha de Go! 3 Tsukin-hen Daiya Kaisei (2000)
7. Densha de Go! Ryojo-hen (2000)
8. Card de Renketsu! Densha de Go! (2012)

- PORTS -

* CONSOLES:
Sega Saturn (1998)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3304&o=2

$end

$saturn=dendego,
$bio

Sega Saturn CD published 24 years ago:

Densha de Go! EX (c) 1998 Takara Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59050&o=2

$end

$psx=dendgnr,
$bio

Sony PlayStation CD published 22 years ago:

電車でＧＯ！名古屋鉄道編 (c) 2000 Taito Corp.
(Densha de Go! Nagoya Tetsudou-hen)

- TECHNICAL -

GAME ID: SLPM-86424

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85076&o=2

$end

$gbcolor=dendego,
$vgmplay=dendego_gbc,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Densha de Go! (c) 1999 CyberFront

- TECHNICAL -

GAME ID: CGB-A72J-JPN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67726&o=2

$end

$wswan=dendego,
$bio

Bandai WonderSwan cart. published 23 years ago:

Densha de Go! (c) 1999 Taito Corp.

- TECHNICAL -

Game ID: SWJ-TAT001

- TRIVIA -

Released on March 04, 1999 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86316&o=2

$end

$pasogo=dgoban,
$bio

Pasogo cart. published 26 years ago:

電子碁盤 (c) 1996 Koei Co., Ltd.
(Denshi Goban)

- TECHNICAL -

GAME ID: KS-1009

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=113947&o=2

$end

$pc98=denwabel,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Denwa no Bell ga... - Erotic Baka Novel (c) 1993 Cocktail Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89282&o=2

$end

$pc98=denza,
$bio

Denza (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89283&o=2

$end

$mo5_cass=depart,
$bio

Depart (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108714&o=2

$end

$cpc_flop=departem,departem01,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Departements Francais (c) 1986 Alpesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123327&o=2

$end

$mo5_cass=departge,
$bio

Thomson MO5 cass. published 36 years ago:

Departge (c) 1986 Ecole Jules Ferry

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108715&o=2

$end

$mo5_cass=deper,depera,
$bio

Deper (c) 198? Deplombsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108716&o=2

$end

$spectrum_cass=depotmas,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Depot Master Finsbury Park (c) 1989 Greenup, Ashley

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286690&o=2

$end

$bbc_cass=dmfinsbu,
$bio

Acorn BBC/Electron cass. published 32 years ago:

Depot Master Finsbury Park (c) 1990 Ashley Greenup

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51735&o=2

$end

$bbc_cass=dmoldoak,
$bio

Acorn BBC/Electron cass. published 32 years ago:

Depot Master Old Oak Common (c) 1990 Ashley Greenup

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51736&o=2

$end

$apple2_flop_clcracked=deplog,
$bio

Apple II 5.25 disk. published 37 years ago:

Depreciation Log (c) 1985 Harvest Computer Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288313&o=2

$end

$cdi=depression,
$bio

Phillips CD-i disc published 29 years ago:

Depression - The Search for the NaSSA (c) 1993 NV Organon

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298442&o=2

$end

$cpc_flop=deprotej,
$bio

Amstrad CPC type-in published 34 years ago:

Deprotej (c) 1988 AM-Mag

- TRIVIA -

Listed as a type-in program in the French magazine: AM-Mag.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119587&o=2

$end

$a2600=depthchp,
$bio

Atari 2600 cart. published 39 years ago:

Depth Charge (c) 1983 Amiga Corp.

Upon starting the game you'll be presented with a view from your sub's periscope showing the ocean and some ships moving back and forth. Pressing down the fire button will bring up your (rather large) targeting sight.  While the sight is up, you can move it left or right to aim your torpedoes at the enemy ships. Releasing the fire button will fire your torpedoes, and if you’re playing one of the guided variations you can continue to move them until they hit the ship (on the fixed variation they’re locked in to the spot you fired them from). Also of note, when you hold down the fire button it will display the number of torpedoes you have left at the top of the screen. If you run out of torpedoes the game doesn’t automatically end, but you will be unable to shoot any more boats (making you a sitting duck for the Torpedo Boat).

A direct hit can sink a ship instantly (and is worth more points), otherwise it make take a few indirect hits to bring one down.  There are six different ship types, each being a different size and moving at a different speed.  The smallest and fastest of these boats is called the Torpedo Boat.  If a Torpedo Boat makes it all the way across the screen without being hit you will be sunk.  At the bottom of the screen there is a display that shows the current ship/torpedo status (Ready, Armed, Fired, or Loading).  While this is a cute bit of eye candy, it really doesn’t add anything to the game and is probably there just to fill up the available screen space.

- TRIVIA -

Unreleased prototype.

Planned as a pack-in cassette title for Amiga's never released Power Module peripheral and described as 'the first machine-interactive video game', offering head-to-head play, with one player the submarine commander and the other the destroyer captain. Each player would have had their own screen display and set of commands. The Power Module was dropped in favor of the Power Play Arcade carts, and the game’s development only went as far as this version. Catalog description: 'You know he's down there. But where? Your sonar is picking up indiscriminate blips. Then a pattern emerges. You've found him. You launch a round of depth charges over the side, and the explosions rock the ship. You smile confidently and check the scanner: completely blank. Suddenly, there's a blip. And another. Or... You know he's up there. But where...'

- STAFF -

Programmer: Jerry Lawson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=45754&o=2

$end

$mbee_quik=depthc1,depthc2,
$bio

Applied Technology Microbee cass. published 38 years ago:

Depth Charge (c) 1984 Honeysoft.

You control a destroyer which can be moved to the left and right. Your goal is to destroy as many submarines as possible without being hit by their torpedoes.

- STAFF -

By: Brad Robinson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289610&o=2

$end

$videopac=2dpthmrk,
$bio

Phillips Videopac cart. published 42 years ago:

Depth Charge + Marksman (c) 1980 Philips Corp.

- TECHNICAL -

Game ID: 16

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95593&o=2

$end

$apple2_cass=depthcha,
$bio

Apple II cass. published 44 years ago:

Depth Charge (c) 1978 Programma International, Inc.

You are the pilot of a P.T. BOAT, in this HIRES GAME, that drops depth charges on enemy submarines.

- TECHNICAL -

GAME ID: AP045

- TIPS AND TRICKS -

You normally get 3 passes but if you score over 600 points, you win an extra pass.

- STAFF -

By: Chris Oberth

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135873&o=2

$end

$apfimag_cass=depthchg,
$bio

Depth Charge!! (c) 198? Mr. R's

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135755&o=2

$end

$psx=depth,
$bio

Sony PlayStation CD published 26 years ago:

Depth [Model SCPS-18003] (c) 1996 Sony Computer Ent., Inc. [SCEI] [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287309&o=2

$end

$info=depthch,depthcho,
$bio

Arcade Video game published 45 years ago:

Depthcharge (c) 1977 Gremlin.

Depthcharge is a 2-Dimensional shooter. You control your destroyer on the surface of the water while submarines patrol underneath. Your job is to drop depth charges to eliminate these submarines. The submarines aren't defenseless as they launch mines straight up toward your ship.

Depthcharge was one of the early video games. Action was simple. This game also had the ability to retain the highest score (without the initials of course). Although the game is simple in concept, just trying to get enough points was enough to keep you working at it. Good luck on your submarine hunting mission.

- TECHNICAL -

BOARD # 814-0002
Prom stickers : 50-55

Main CPU: Intel 8080 (@ 1.93356 Mhz)
Sound Chips: Discrete circuitry

Screen orientation: Horizontal
Video resolution: 256 x 224 pixels
Screen refresh: 60.00 Hz
Palette colors: 64

Players: 1
Buttons: 4 (LEFT, RIGHT, FIRE LEFT, FIRE RIGHT)

- TRIVIA -

Depthcharge was released during September 1977.

Re-Released in Japan by Sega as "Depthbomb" and as "Sub Hunter" by Taito.

Martin Bedard holds the official record for this game with 4,770 points on November 18, 2007.

- SCORING -

Scoring in this game is pretty simple :
* Submarines will have their score posted on their hull. The submarine scores are from 10 to 90 incrementing in 10's. For example, if you see 40 on the submarine, then that submarine is worth 40 points.
* Generally speaking, the lower in depth the submarine is, the higher the value for the submarine.
* You get 90 seconds on the timer to do as much damage as possible. If you score 500 points or greater, you will get an additional 45 seconds for overtime.
* After you are totally done, you get 30 points for each submarine killed. You do not lose points for losing your ship although it takes about 2 seconds to get a new one.

- TIPS AND TRICKS -

* When you start the game, your destroyer will be in the middle of the water. You will start seeing submarines entering the screen either from the left or right and at varying depths. You have a total of 6 depth charges that can be on the screen at any one time. This means if you fire all 6, then you have to
wait until one detonates on a submarine or the bottom of the sea before you get them back.

* Try to aim your shots to where the submarine will be at. This is, in a sense, ''leading'' the submarine. This is especially important if you are trying to get those submarines at the bottom of the sea.

* Always try to keep at least 2 depth charges in reserve. This is for those submarines that are close to the surface that like to throw mines you cannot avoid.

* Try to keep moving around in your destroyer. If you sit in one place, the submarines can put mines on either side of your ship and prevent you from escaping and adding a destroyer to their kills.

* Don't fire your depth charges too close together on one side. The reason is if a submarine is killed by one of them and the other one is too close, it will also detonate. If you were aiming at another submarine with the second one, then your shot is wasted.

* In addition to the mines themselves being dangerous, your ship can also be sunk by the effects of the mines. Don't sit too close when a mine detonates or you will be at the bottom of the sea.

* If you ''walk'' your shots you have a better chance of getting a good spread and taking out multiple submarines. Kind of like leaving a diagonal string of depth charges the submarines must pass through.  Plus, you don't lose your other depth charges to the detonation of ones around them.

* Try to get the 500 required for extra time, it isn't too hard if you play smartly.

- PORTS -

* COMPUTERS:
Noval 760 (1977)
Commodore C64 (1983)
Apple II

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=622&o=2

$end

$cpc_flop=derblaue01,derblaue,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Der Blaue Kristall (c) 1985 Rainbow Arts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127979&o=2

$end

$amigaocs_flop=clueg,
$bio

Commodore Amiga 500 disk. published 28 years ago:

Der CLOU! (c) 1994 Max Design

- STAFF -

Developed by: NEO Software Produktions

Concept: Helmut Gaberschek
Coder: Kaweh Kazemi, Helmut Gaberschek
Graphics: Markus Hudolin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73867&o=2

$end

$amigaaga_flop=clueg_a,
$bio

Commodore Amiga 1200 disk. published 28 years ago:

Der Clou! (c) 1994 Max Design

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146413&o=2

$end

$cpc_flop=diamantv,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Der Diamant vom Rabenfels Cracked (c) 1985 Saturnsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122800&o=2

$end

$cdi=domststp,
$bio

Phillips CD-i disc published 27 years ago:

Der Dom zu St. Stephan in Wien (c) 1995 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52828&o=2

$end

$cgenie_cass=floh,
$bio

Der Flohwalzer (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264843&o=2

$end

$a2600=geheimk,
$bio

Atari 2600 cart. published 39 years ago:

Der Geheimkurier (c) 1983 Quelle

German clone of "Mr. Postman [Model PG209]".

- TECHNICAL -

GAME ID: 802.744 3

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50399&o=2

$end

$a2600=kleineb,
$bio

Atari 2600 cart. published 39 years ago:

Der kleine Baer (c) 1983 Quelle

German clone of "Frostbite [Model AX-031]".

- TECHNICAL -

GAME ID: 685.640 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50401&o=2

$end

$vsmile_cart=lionkingger2,
$bio

VTECH V.Smile cart. published 18 years ago:

Der Koenig der Loewen - Simbas grosses Abenteuer (c) 2004 VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234012&o=2

$end

$pi_storyreader_cart=koniglow,
$bio

Der König der Löwen (c) 200? Publications International, ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265351&o=2

$end

$gbcolor=lionkingg,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Der König der Löwen - Simbas grosses Abenteuer [Model CGB-BLKD-NOE] (c) 2000 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67728&o=2

$end

$spectrum_cass=derkrieg,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Der Krieg Der Welten (c) 1984 CRL Group PLC [London, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287000&o=2

$end

$pcfx=langriss,
$bio

NEC PC-FX game published 26 years ago:

デア　ラングリッサーFX (c) 1996 NEC Home Electronics, Ltd.
(Der Langrisser FX)

- TECHNICAL -

Game ID: FXNHE618

- TRIVIA -

Der Langrisser FX was released on April 26, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103663&o=2

$end

$snes=langriss,langrissa,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Der Langrisser (c) 1995 Masaya

- TECHNICAL -

Game ID: SHVC-ALGJ-JPN

- TIPS AND TRICKS -

Special Shop
------------
Highlight the Buy command, then press Left, Right(x2), Down, Right, Up, A. 

For another Special Shop, highlight the Buy command, then press Left, Up, Right, Down, Right, Up, Left, Select, Down, Right, Left, Select, A, Left, Up, Right, Down, Right, Up, Left, Select, Down, Right, Left, Select, A.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61199&o=2

$end

$a2600=moderner,
$bio

Atari 2600 cart. published 39 years ago:

Der moderne Ritter - Mr. T (c) 1983 Quelle

German clone of "Fast Eddie [Model 11003]".

- TECHNICAL -

GAME ID: 700.223 1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50402&o=2

$end

$amigaocs_flop=patricng,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Der Patrizier (c) 1993 Ascon Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73868&o=2

$end

$amigaecs_flop=produzen,
$bio

Commodore Amiga 500+ disk. published 26 years ago:

Der Produzent - Die Welt des Films (c) 1996 Games 4 Europe

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237074&o=2

$end

$c64_cart=addsub23,
$bio

Commodore C64 cart. published 38 years ago:

Der Rechenlöwe - Fit in Addition und Subtraktion - 2./3. Schuljahr (c) 1984 Commodore

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53556&o=2

$end

$c64_cart=addsub34,
$bio

Commodore C64 cart. published 39 years ago:

Der Rechenlöwe - Fit in Addition und Subtraktion - 3./4. Schuljahr (c) 1983 Commodore

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53557&o=2

$end

$c64_cart=geomet34,
$bio

Commodore C64 cart. published 39 years ago:

Der Rechenlöwe - Fit in Geometrie - 3./4. Schuljahr (c) 1983 Commodore

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53558&o=2

$end

$c64_cart=math1,
$bio

Commodore C64 cart. published 38 years ago:

Der Rechenlöwe - Fit in Mathematik - 1. Schuljahr (c) 1984 Commodore

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53559&o=2

$end

$c64_cart=muldiv23,
$bio

Commodore C64 cart. published 38 years ago:

Der Rechenlöwe - Fit in Multiplikation und Division - 2./3. Schuljahr (c) 1984 Commodore

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53560&o=2

$end

$c64_cart=muldiv34,
$bio

Commodore C64 cart. published 39 years ago:

Der Rechenlöwe - Fit in Multiplikation und Division - 3./4. Schuljahr (c) 1983 Commodore

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53561&o=2

$end

$c64_cart=recht34,
$bio

Commodore C64 cart. published 39 years ago:

Der Rechtschreiblöwe: Fit in Rechtschreibung - 3./4. Schuljahr (c) 1983 Commodore

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53562&o=2

$end

$amigaocs_flop=reeder,
$bio

Commodore Amiga 500 disk. published 27 years ago:

Der Reeder (c) 1995 Software 2000

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73869&o=2

$end

$cpc_flop=derringd,
$bio

Amstrad CPC 464 disk. published 25 years ago:

Der Ring Des Lichts (c) 1997 Unknown [Germany]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124635&o=2

$end

$amigaocs_flop=tacmanitg,
$bio

Commodore Amiga 500 disk. published 28 years ago:

Der Trainer - Italia (c) 1994 Black Legend

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73870&o=2

$end

$a2600=vielfras,
$bio

Atari 2600 cart. published 39 years ago:

Der Vielfrass (c) 1983 Quelle

German clone of "Fast Food [Model 1003]".

- TECHNICAL -

GAME ID: 176.543 7

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50400&o=2

$end

$cpc_flop=derwoelf,
$bio

Amstrad CPC type-in published 35 years ago:

Der Woelfe Jagt Schafe (c) 1987 CPC Schneider International

- TRIVIA -

Listed as a type-in program in the German magazine: CPC Schneider International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124742&o=2

$end

$cpc_flop=derzeich,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Der Zeichner (c) 1988 Silly Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124636&o=2

$end

$saturn=derbyana,derbyanaa,
$bio

Sega Saturn CD published 25 years ago:

Derby Analist (c) 1997 Media Entertainment

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59051&o=2

$end

$spectrum_cass=derbyday,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Derby Day (c) 1983 CRL Group PLC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78570&o=2

$end

$snes=derbyjoc,derbyjoca,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Derby Jockey - Kishu Ou e no Michi (c) 1994 Asmik

- TECHNICAL -

GAME ID: SHVC-JQ

- TRIVIA -

Released on March 18, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61200&o=2

$end

$snes=derbyjo2,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Derby Jockey 2 (c) 1995 Asmik

- TECHNICAL -

GAME ID: SHVC-A2DJ-JPN

- TRIVIA -

Released on September 29, 1995 in Japan. It was never exported outside Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61201&o=2

$end

$psx=derbyjoc,
$bio

Sony PlayStation CD published 21 years ago:

Derby Jockey 2001 (c) 2001 Asmik Ace Ent.

- TECHNICAL -

GAME ID: SLPS-03131

- TRIVIA -

Released on January 18, 2001 in Japan. It was never exported outside Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85077&o=2

$end

$info=derbyoc,
$bio

Arcade Video game published 23 years ago:

Derby Owners Club (c) 1999 Sega.

This is a thoroughbred horse racing video game that allows players to own, breed, train, and ride their very own race horse. A data-storing card is dispensed with the first play, allowing each player to continuously develop their horse, offspring, and stables through repeat play. The innovative cabinet design allows up to 4 players to race simultaneously.

- TECHNICAL -

Sega Naomi Satellite Terminal

CPU : SH-4 64-bit RISC CPU (200 MHz 360 MIPS / 1.4 GFLOPS)
Graphic Engine : PowerVR (PVR2DC)
Sound Engine : ARM7 Yamaha AICA 45 MHz (with internal 32-bit RISC CPU, 64 channel ADPCM)
Main Memory : 32 MByte
Graphic Memory : 16 MByte
Sound Memory : 8 MByte
Media : ROM Board (maximum size of 168 MBytes) / GD-Rom
Simultaneous Number of Colors : Approx. 16,770,000 (24bits)
Polygons : 2.5 Million polys/sec
Rendering Speed : 500 M pixel/sec
Additional Features : Bump Mapping, Fog, Alpha-Bending (transparency), Mip Mapping (polygon-texture auto switch), Tri-Linear Filtering, Anti-Aliasing, Environment Mapping, and Specular Effect.

Notes : Each 'Game' uses 9 Naomi units, 1 for each of the 8 'Satellite's' and 1 for the main screen. These are all linked together in a network. Player's data saved on HitMaker removable card system. Cards are playable on any other HitMaker system in the same or other locations.

- TRIVIA -

Released in October 1999 in Japan.

- UPDATES -

"Derby Owners Club EX" : The 'EX' software update provides a variety of added features including a new race call from legendary Tampa Downs and Canterbury Park track announcer Richard Grunder, 30 new sires and 30 new dams, tournament software with 3 competition modes, on-screen display of your 6 prior race results, and a new classic Trumpeter Call to Post with several different versions to catch the players' attention as well as patrons in the area.

- SERIES -

1. Derby Owners Club (1999)
2. Derby Owners Club 2000 (2000)
3. Derby Owners Club II (2001)
4. Derby Owners Club World Edition (2001)
5. Derby Owners Club 2008: Feel the Rush (2008)
6. Derby Owners Club 2009: Ride for the Live (2009)

- PORTS -

* CONSOLES:
Sega Dreamcast ("Derby Tsuku - Let's Make a Derby Stallion!" [Prototype]

* COMPUTERS:
PC (2004)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4139&o=2

$end

$info=derbyo2k,
$bio

Arcade Video game published 22 years ago:

Derby Owners Club 2000 (c) 2000 Sega Enterprises, Limited.

- TECHNICAL -

Sega Naomi Satellite Terminal

CPU : SH-4 64-bit RISC CPU (200 MHz 360 MIPS / 1.4 GFLOPS)
Graphic Engine : PowerVR (PVR2DC)
Sound Engine : ARM7 Yamaha AICA 45 MHz (with internal 32-bit RISC CPU, 64 channel ADPCM)
Main Memory : 32 MByte
Graphic Memory : 16 MByte
Sound Memory : 8 MByte
Media : ROM Board (maximum size of 168 MBytes) / GD-Rom
Simultaneous Number of Colors : Approx. 16,770,000 (24bits)
Polygons : 2.5 Million polys/sec
Rendering Speed : 500 M pixel/sec
Additional Features : Bump Mapping, Fog, Alpha-Bending (transparency), Mip Mapping (polygon-texture auto switch), Tri-Linear Filtering, Anti-Aliasing, Environment Mapping, and Specular Effect.

Notes : Each 'Game' uses 9 Naomi units, 1 for each of the 8 'Satellite's' and 1 for the main screen. These are all linked together in a network. Player's data saved on HitMaker removable card system. Cards are playable on any other HitMaker system in the same or other locations.

- TRIVIA -

Released in May 2000 in Japan.

- SERIES -

1. Derby Owners Club (1999)
2. Derby Owners Club 2000 (2000)
3. Derby Owners Club II (2001)
4. Derby Owners Club World Edition (2001)
5. Derby Owners Club 2008: Feel the Rush (2008)
6. Derby Owners Club 2009: Ride for the Live (2009)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=37093&o=2

$end

$info=derbyoc2,
$bio

Arcade Video game published 21 years ago:

Derby Owners Club II (c) 2001 Sega Enterprises, Limited.

- TECHNICAL -

Sega Naomi Satellite Terminal

CPU : SH-4 64-bit RISC CPU (200 MHz 360 MIPS / 1.4 GFLOPS)
Graphic Engine : PowerVR (PVR2DC)
Sound Engine : ARM7 Yamaha AICA 45 MHz (with internal 32-bit RISC CPU, 64 channel ADPCM)
Main Memory : 32 MByte
Graphic Memory : 16 MByte
Sound Memory : 8 MByte
Media : ROM Board (maximum size of 168 MBytes) / GD-Rom
Simultaneous Number of Colors : Approx. 16,770,000 (24bits)
Polygons : 2.5 Million polys/sec
Rendering Speed : 500 M pixel/sec
Additional Features : Bump Mapping, Fog, Alpha-Bending (transparency), Mip Mapping (polygon-texture auto switch), Tri-Linear Filtering, Anti-Aliasing, Environment Mapping, and Specular Effect.

Notes : Each 'Game' uses 9 Naomi units, 1 for each of the 8 'Satellite's' and 1 for the main screen. These are all linked together in a network. Player's data saved on HitMaker removable card system. Cards are playable on any other HitMaker system in the same or other locations.

- TRIVIA -

Released in October 2001 in Japan.

- SERIES -

1. Derby Owners Club (1999)
2. Derby Owners Club 2000 (2000)
3. Derby Owners Club II (2001)
4. Derby Owners Club World Edition (2001)
5. Derby Owners Club 2008: Feel the Rush (2008)
6. Derby Owners Club 2009: Ride for the Live (2009)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=31764&o=2

$end

$info=derbyocw,drbyocwc,drbyocwa,drbyocwb,drbyocwt,
$bio

Arcade Video game published 21 years ago:

Derby Owners Club World Edition (c) 2001 Sega Enterprises, Limited.

- TECHNICAL -

Sega Naomi Satellite Terminal

CPU : SH-4 64-bit RISC CPU (200 MHz 360 MIPS / 1.4 GFLOPS)
Graphic Engine : PowerVR (PVR2DC)
Sound Engine : ARM7 Yamaha AICA 45 MHz (with internal 32-bit RISC CPU, 64 channel ADPCM)
Main Memory : 32 MByte
Graphic Memory : 16 MByte
Sound Memory : 8 MByte
Media : ROM Board (maximum size of 168 MBytes) / GD-Rom
Simultaneous Number of Colors : Approx. 16,770,000 (24bits)
Polygons : 2.5 Million polys/sec
Rendering Speed : 500 M pixel/sec
Additional Features : Bump Mapping, Fog, Alpha-Bending (transparency), Mip Mapping (polygon-texture auto switch), Tri-Linear Filtering, Anti-Aliasing, Environment Mapping, and Specular Effect.

Notes : Each 'Game' uses 9 Naomi units, 1 for each of the 8 'Satellite's' and 1 for the main screen. These are all linked together in a network. Player's data saved on HitMaker removable card system. Cards are playable on any other HitMaker system in the same or other locations.

- SERIES -

1. Derby Owners Club (1999)
2. Derby Owners Club 2000 (2000)
3. Derby Owners Club II (2001)
4. Derby Owners Club World Edition (2001)
5. Derby Owners Club 2008: Feel the Rush (2008)
6. Derby Owners Club 2009: Ride for the Live (2009)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=34170&o=2

$end

$info=mdhorse,
$bio

Arcade Video game published 24 years ago:

Derby Quiz My Dream Horse (c) 1998 Namco.

A quiz game featuring horses.

- TECHNICAL -

Namco System 12 hardware
Game ID : MDH

Main CPU : SPU (@ 16.9344 Mhz), H8/3002 (@ 14.7456 Mhz)
Sound Chips : C352 (@ 14.7456 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 6

- TRIVIA -

Derby Quiz My Dream Horse was released in November 1998 in Japan only.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=623&o=2

$end

$pc98=dstall,dstalla,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Derby Stallion (c) 1993 ASCII Corp.

- TECHNICAL -

BARCODE: 4988606210336
MEDIA: floppydisk x3

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89284&o=2

$end

$fmtowns_cd=dstall,
$bio

Fujitsu FM Towns CD published 29 years ago:

Derby Stallion (c) 1993 ASCII Corp.

- TECHNICAL -

BARCODE: 4988606211371

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110288&o=2

$end

$saturn=dstall,
$bio

Sega Saturn CD published 23 years ago:

Derby Stallion (c) 1999 ASCII Corp.

- TRIVIA -

Released on March 25, 1999 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59052&o=2

$end

$nes=dstallz,
$bio

Nintendo Famicom cart. published 30 years ago:

Derby Stallion - ??? (c) 1992 ASCII Corporation.
(Derby Stallion - Zenkokuban)

- TECHNICAL -

Game ID: HSP-47

- TRIVIA -

Released on August 29, 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53966&o=2

$end

$n64=dstall64,dstall64p,
$bio

Nintendo 64 cart. published 21 years ago:

Derby Stallion 64 [Model NUS-NDAJ] (c) 2001 Media Factory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57658&o=2

$end

$snes=dstall96,
$bio

Nintendo Super Famicom cart. published 26 years ago:

Derby Stallion 96 [Model SHVC-ZDBJ-JPN] (c) 1996 ASCII Corp. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61202&o=2

$end

$snes=dstall98,
$bio

Nintendo Super Famicom cart. published 24 years ago:

Derby Stallion 98 [Model SHVC-BDBJ-JPN] (c) 1998 ASCII Corp. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61203&o=2

$end

$gba=dstall,
$bio

Nintendo GBA cart. published 20 years ago:

Derby Stallion Advance [Model AGB-A8PJ-JPN] (c) 2002 Enterbrain, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70307&o=2

$end

$pc98=dstallex,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Derby Stallion Expert (c) 1994 ASCII Corp.

- TECHNICAL -

Media: floppydisk x4

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89285&o=2

$end

$snes=dstall2,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Derby Stallion II [Model SHVC-A7] (c) 1994 ASCII Corp. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61204&o=2

$end

$snes=dstall3,dstall3a,dstall3b,dstall3c,dstall3ca,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Derby Stallion III [Model SHVC-AD3J-JPN] (c) 1995 ASCII Corp. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61205&o=2

$end

$dc=dbytsuku,
$bio

Sega Dreamcast GD published 22 years ago:

Derby Tsuku - Derby Ba wo Tsukurou! [Model HDR-0084] (c) 2000 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135322&o=2

$end

$dc=dbytsuku2,
$bio

Sega Dreamcast GD published 21 years ago:

Derby Tsuku 2 [Model HDR-0167] (c) 2001 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135321&o=2

$end

$cpc_cass=dermetro,
$bio

Amstrad CPC cass. published 37 years ago:

Dernier Metro (c) 1985 Micro Programmes 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95931&o=2

$end

$info=deroon,
$vgmplay=deroon,
$bio

Arcade Video game published 26 years ago:

でろ～んでろでろ (c) 1996 Tecmo.
(Dero~n Dero Dero)

A cute and hilarious puzzle game in the vein of Puyo Puyo.

- TECHNICAL -

Main CPU: Motorola 68000 (@ 2 Mhz)
Sound CPU: Zilog Z80 (@ 8 Mhz)
Sound Chips: YMF262 (@ 14.31818 Mhz), OKI6295 (@ 6.991 Khz), YMZ280B (@ 16.9 Mhz)

Players: 2
Control: 8-way joystick (per player)
Buttons: 2 (per player)

- TRIVIA -

Dero~n Dero Dero was released in January 1996.

- PORTS -

* CONSOLES:
[JP] Sony PlayStation (1995) "Dero~n Dero Dero [Model SLPS-00180]"
[JP] Sega Saturn (1996) "Dero~n Dero Dero [Model T-3601G]"
[US] Sony PlayStation (1997) "Tecmo Stackers"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=624&o=2

$end

$saturn=deroon,
$bio

Sega Saturn CD published 26 years ago:

でろ～んでろでろ (c) 1996 Tecmo, Limited.
(Dero~n Dero Dero)

- TECHNICAL -

GAME ID: T-3601G

- TRIVIA -

Dero~n Dero Dero for Saturn was released on January 26, 1996 in Japan. It was never released outside Japan.

Retail price: 5800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59053&o=2

$end

$pc98=derringr,
$bio

NEC PC-9801 Series 5.25in. disk. published 34 years ago:

Derringer (c) 1988 Jast.

- TECHNICAL -

FD x2

- TRIVIA -

Released in October 1988 in Japan.

- STAFF -

Developed by Clest.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89286&o=2

$end

$pc8801_flop=derringr,derringra,
$bio

NEC PC-8801 Series disk. published 33 years ago:

Derringer (c) 1989 Jast.

- TECHNICAL -

FD x3

- TRIVIA -

Released in April 1989.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91629&o=2

$end

$cpc_cass=dervish,
$bio

Amstrad CPC cass. published 34 years ago:

Dervish (c) 1988 Power House, The.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95932&o=2

$end

$cpc_flop=dervish1,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Dervish Cracked (c) 1989 Caloundra Cracking

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122867&o=2

$end

$spectrum_cass=dervish,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Dervish (c) 1987 Power House, The [UK]

- TECHNICAL -

Model A-051-S48

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78571&o=2

$end

$cpc_flop=desuk19902,desuk199,desuk19901,
$bio

Amstrad CPC 464 disk. published 28 years ago:

DES (c) 1994 Campursoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124622&o=2

$end

$cpc_flop=desappli,desuk128,
$bio

Amstrad CPC 464 disk. published 28 years ago:

DES Applications Disc (c) 1994 Campursoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125034&o=2

$end

$mo5_cass=chifflet,chiffletb,chiffletc,chiffleta,
$to7_cass=chifflet,
$bio

Thomson MO5/TO7 cass. published 37 years ago:

Des Chiffres et des Lettres (c) 1985 VIFI-Nathan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108393&o=2

$end

$cpc_cass=chiflett,
$bio

Amstrad CPC cass. published 35 years ago:

Des Chiffres et des Lettres (c) 1987 Loriciels.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95933&o=2

$end

$cpc_flop=deschiff,
$bio

Amstrad CPC type-in published 35 years ago:

Des Chiffres et des Lettres (c) 1987 CPC

- TRIVIA -

Listed in the French magazine CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119886&o=2

$end

$to_flop=chifflet,
$bio

Des Chiffres et des Lettres (c) 198? VIFI-Nathan [Vifi International]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107849&o=2

$end

$to7_cart=chiflett,
$bio

Thomson TO7 cart. published 38 years ago:

Des Chiffres et des Lettres (c) 1984 VIFI-Nathan.

- TECHNICAL -

GAMe ID: 410025

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108628&o=2

$end

$videopac=chifflet,
$bio

Brandt Jopac cart. published 39 years ago:

Des Chiffres et des Lettres (c) 1983 TO TEK Editions

- TECHNICAL -

Game ID: JFT DO3

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95725&o=2

$end

$cpc_flop=chifflet,chiffletb,chiffletc,chiffletd,chiffleta,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Des Chiffres et des Lettres [Model LA 42 D] (c) 1987 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118963&o=2

$end

$a800=chiffres,chifresa,
$bio

Atari 400/800 cart. published 39 years ago:

Des Chiffres et des Lettres (c) 1983 Atari France

- TECHNICAL -

GAME ID: RXF 52001

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86516&o=2

$end

$x68k_flop=des,
$bio

Sharp X68000 Series 5.25in. disk. published 29 years ago:

DES Data Encryption Standard (c) 1993 Wakatono

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87280&o=2

$end

$cpc_flop=desicone,
$bio

Amstrad CPC type-in published 32 years ago:

Des Icones A Gogo (c) 1990 Amstrad Cent Pour Cent

- TRIVIA -

Listed as a type-in program in the French magazine: Amstrad Cent Pour Cent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120030&o=2

$end

$mo5_cass=signespa,signespab,signespac,signespaa,
$to7_cass=signespa,
$bio

Thomson MO5/TO7 cass. published 39 years ago:

Des Signes dans l'Espace (c) 1983 VIFI-Nathan [Vifi International]

- TECHNICAL -

GAME ID: 411502

FACE A: TO7
FACE B: MO5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108207&o=2

$end

$videopac=desafio,
$bio

Magnavox Odyssey² cart. published 42 years ago:

Desafio Chinês! (c) 1980 Philips Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95594&o=2

$end

$specpls3_flop=totrecalsp,
$bio

Sinclair ZX Spectrum+3 disk. published 31 years ago:

Desafio Total (c) 1991 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147533&o=2

$end

$bk0010=desant,desan,desandoc,
$bio

Elektronika BK0010 cass. published 33 years ago:

Desantnik (c) 1989 SW Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144275&o=2

$end

$x07_cass=desasm,
$bio

Canon X-07 type-in published 36 years ago:

DESASS-ASM (c) 1986 Shift Editions [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=138538&o=2

$end

$cpc_flop=desassem,
$bio

Amstrad CPC type-in published 37 years ago:

Desassembleur (c) 1985 CPC

- TRIVIA -

Listed in the French magazine CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119964&o=2

$end

$x07_cass=desass,
$bio

Canon X-07 type-in published 36 years ago:

Desassembleur (c) 1986 Shift Editions [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=138540&o=2

$end

$alice32=desassem,desassema,
$bio

Desassembleur (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233610&o=2

$end

$mo5_cass=desassem,desassemb,desassema,
$bio

Thomson MO5 cass. published 36 years ago:

Desassembleur - Dump et Patch (c) 1986 DCsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108717&o=2

$end

$mo5_cart=desass,
$bio

Thomson MO5 cart. published 36 years ago:

Desassembleur - Dump et Patch (c) 1986 DCsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108735&o=2

$end

$apple2_flop_clcracked=dainterv,
$bio

Apple II 5.25 disk. published 36 years ago:

Descending/Ascending Intervals (c) 1986 Electronic Courseware Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301954&o=2

$end

$apogee=descent,
$bio

Apogee BK-01 cass. published 33 years ago:

Descent (c) 1989 Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235331&o=2

$end

$ibm5170=descsw,descswa,
$bio

IBM PC/AT DOS 3.5in. disk. published 28 years ago:

Descent (c) 1994 Interplay.

Shareware release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290779&o=2

$end

$ibm5170=descent,
$bio

IBM PC/AT DOS 3.5in. disk. published 27 years ago:

Descent (c) 1995 Interplay

- TRIVIA -

The game was originally titled Inferno and was to take place in space stations rather than mines.

If you used one of the cheat codes, you'd hear a female voice call you 'Cheater' in a mocking tone.

- STAFF -

Original Concept: Michael Kulas, Matthew Toschlog
Programming: Mark Allender, Robert Huebner, Michael Kulas, John Slagel, Matthew Toschlog, Che-Yuan Wang
Graphics / 3D Programming: Adam Pletcher
Level/Scenario Design: Mark Allender, Mark Dinse, Chris O'Conner, Adam Pletcher, Che-Yuan Wang, Jasen Whiteside
Music: Ken Allen, Brian Luzietti, Larry Peacock, Leslie Spitzer, Jim Torres, Tim Wiles
Sound: Gregory R. Allen, Eric Brosius, Charles Deenen, Steve Lesh, Greg LoPiccolo, Michael Reagan
Executive Producer: Alan Pavlish
Producer: Jacob R. Buchert III
Writing / Dialogue / Story: Scott Bennie, Josh White
Playtesting: Dave Beedy, Bryan Diller, Mike Lake, Tim Skirvin
Quality Assurance: Jim Boone, Raphael Hernandez, Darren L. Monahan, Scott McKelvey, Brian McInerny, Matthew J. Norton, Robert Pardo, Lawrence Smith, Kirk Tome, John Werner
Series Production: Raphael Hernandez, William Church, Trevor Snowden (uncredited)
Special Thanks To: Eric Albers, Brad Ashmore, John Carmack, Don Fowler, Chris Green, Steve Hall, Charlie Kulas, Edward Lerner, Scott Miller, Paul Neurath, Bob Paleczny, Steve Setzler

PARALLAX TEAM
Intro Sequence Texts: Adam Pletcher
Multiplayer Programming: John Slagel, Robert Huebner

INTERPLAY TEAM
Marketing: Jerry Luttrell, James Veevaert
Box Design: Jerry Luttrell, James Veevaert
Manual Design and Layout: MHM, Ulises Gerardo
Manual Texts: Parallax, Zina Powers, Raphael Hernandez
Sound Effects: SoundDelux
Audio Technology: Human Machine Interfaces Inc.
Voice Directing: Michael McConnohie
Voice Editing: Craig Duman, Chris Borders
Sound Effects Lead: Charles Deenen, Jacob R. Buchert III
Audio Direction: Charles Deenen
Additional 3D Graphics: Michael J. Sherak

QUALITY ASSURANCE
QA Lead: Jeremy S. Barnes
Test Lead: Jason G. Suinn
Tests: Steve Pendelton, Timothy Mendivil-Knapp

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144383&o=2

$end

$psx=descntmx,
$bio

Sony PlayStation CD published 25 years ago:

Descent Maximum (c) 1997 Interplay.

- TECHNICAL -

Game ID: SLUS-00460

- TRIVIA -

Released on May 01, 1997 in the USA.

Export releases:
[EU] "Descent 2 [Model SLES-00558]"

- STAFF -

Original Design: Michael Kulas, Matthew Toschlog
Playstation Programming: Chris Pfeiffer, John Slagel
Level Design: Bill Hamilton, Peter Han, Dan Wentz, Jasen Whiteside
Robot Design: Douglas Brooks, Mark Dinse, Adam Pletcher, Dan Wentz, Jasen Whiteside
2D Artwork: Douglas Brooks, Mark Dinse, Daniel B. McMillan, Adam Pletcher, Jasen Whiteside
Producer: Craig Derrick
Programming: Mark Allender, Robert Huebner, Michael Kulas, Jason Leighton, Samir Sinha, Matthew Toschlog, Che-Yuan Wang
Cinematic Sequences: Douglas Brooks, Adam Pletcher
Sound Effects: Douglas Brooks, Eric Brosius, Dan Wentz
Writing : Ryan Garcia
Testers: Jeremy Bernal, Rob Wentz
Administrative Support: Laurie Ford, Misty Goodman

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97733&o=2

$end

$psx=descentj,
$bio

Sony PlayStation CD published 26 years ago:

Descent (c) 1996 Soft Bank.

- TECHNICAL -

Game ID: SLPS-00212

- TRIVIA -

Released on January 26, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85078&o=2

$end

$psx=descent,
$bio

Sony PlayStation CD published 26 years ago:

Descent (c) 1996 Interplay

- TECHNICAL -

GAME ID: SLUS-00037

- TRIVIA -

Released on March 12, 1996 in the USA.

The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111492&o=2

$end

$mz700_cass=descente,
$bio

Descente aux Enfers (c) 198? Campan [Jean François Campan] [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131739&o=2

$end

$spectrum_cass=desensam,
$bio

Desensamblador (c) 198? Investronica [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219571&o=2

$end

$cpc_flop=desensam,
$bio

Desensamblador (c) 19?? Unknown [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124117&o=2

$end

$info=dassault,dassault4,
$vgmplay=dassault,
$bio

Arcade Video game published 31 years ago:

Desert Assault (c) 1991 Data East Corp.

North American release. Game developed in Japan. See the original for more information; "Thunder Zone".

- TRIVIA -

Desert Assault was released in March 1991.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=625&o=2

$end

$info=dstbloom,dstblooma,
$bio

Video Slot Machine published 26 years ago:

Desert Bloom (c) 1996 Aristocrat.

- TECHNICAL -

Game has 14 buttons.
Bet buttons: 1, 2, 5, 10, 20 credits
Line buttons: 1, 3, 5, 7, 9 lines
Extra buttons: Collect (yellow), Service (green), Gamble (purple) and Take Win (orange)

1 and 9 line buttons are used for red/black double up.

- TRIVIA -

This game is a graphics swap of "Sweet Hearts II" but was only released on the MKV Series 1 hardware. The only difference between Desert Bloom and the earlier game, "Sweet Hearts II", is Desert Bloom has a maximum bet of 180 credits.

- SERIES -

1. Sweet Hearts II (1994)
2. Heart Throb (1995)
3. Desert Bloom (1996)
4. Tropical Delight (1996)
5. Coral Riches II (1999)
6. Diamonds & Hearts (2000)
7. Sweethearts II [Lucky Devil] (2002)
8. Diamonds & Hearts [Power Pay] (2007)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4976&o=2

$end

$info=desertbr,desertbrj,desertbrd,desertbrjd,
$vgmplay=desertbr_s18,
$bio

Arcade Video game published 30 years ago:

Desert Breaker (c) 1992 Sega.

Select one of 3 available characters in this vertically-scrolling, futuristic, military-themed shoot'em up. A variety of power-ups can be picked up along the way to aid the player in his or her battle against the many hundreds of troops and tanks that populate the levels.

- TECHNICAL -

Game ID : 317-0196

Runs on the Sega "System 18" hardware.

Players : 3
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Desert Breakers was released in October 1992. it was Sega's attempt to cash-in on the success of Capcom's "Mercs". The Sega game looks and indeed plays almost exactly like Capcom's 1990 classic - itself a sequel to the legendary "Commando", released in 1985.

This game is hard to find because Sega produced only a few boards because the game was based on the Iraqi war, and particularly focused on Japanese's military interventions. According to the Japanese constitution, the Japan can't build army or do any military intervention. This video game can be considered as a sort of opposition to the Japanese politicians.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3711&o=2

$end

$spectrum_cass=desertbu,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Desert Burner (c) 1985 Sparklers

Desert Burner is the code-name for a powerful road bike which has been entrusted to you in your fight against your enemies. Do you have what it takes to ride the Desert Burner?

- TECHNICAL -

Game ID: TNAC391

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78572&o=2

$end

$nes=desertcm,
$bio

Nintendo NES cart. published 33 years ago:

Desert Commander (c) 1989 Kemco-Seika [USA]

North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Sensha Senryaku - Sabaku no Kitsune [Model KSC-DF]".

Description from the back cover:

Squint your eyes and imagine a relentless sun searing a hostile desert valley floor. Sniff the oily smoke and burning smell of yesterday's fierce combat drifting darkly through thin parched air...

Desert Commander is a unique war simulation game, for one or two players, that creates realistic battlefield situations where your greatest weapons are intelligence and courage.

Military hardware, troop strength and deployment options are completely variable at any of five levels of battle complexity and conditions. Yet with your forces evenly matched against those of your enemy, all planning, calculations and actions must be carefully considered to dominate today's contest.

Your strategies should be brilliant; your tactics, flawless. Victory can be won only when you outwit your opponent - then conquer his armies or capture his headquarters. The enemy has been sighted. Your challenge has been accepted. The future of the free world now awaits your brave and steady command!

- TECHNICAL -

GAME ID: NES-DF-USA

- TRIVIA -

Released in June 1989 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55058&o=2

$end

$info=desertdn,
$bio

Arcade Video game published 40 years ago:

Desert Dan (c) 1982 Video Optics, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72706&o=2

$end

$megadriv=desrtdem,desrtdemp9,desrtdemp8,desrtdemp6,desrtdemp7,desrtdemp5,desrtdemp4,desrtdemp3,desrtdemp2,desrtdemp1,
$bio

Sega Genesis cart. published 28 years ago:

Desert Demolition (c) 1994 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID: 1062

- TRIVIA -

The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board).

Reviews:
[FR] March 1995, Consoles + N.41: 84/100

- TIPS AND TRICKS -

GAME GENIE CODES:

BC5A-LAH4
Coyote walks much faster (much easier to catch the Roadrunner).

AJCT-NA6R
Infinite time (switch off at the end of each level).

S6CT-NAEL
Clock counts down slower.

S6CT-NAEL + FJCT-NAE0
Clock counts down much slower (clock may look weird).

HBWA-PJ0Y
Acme flags are worth 2 points (instead of only 1).

HBWA-PY0Y
Acme flags are worth 5 points (instead of only 1).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56442&o=2

$end

$pc98=desdragn,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Desert Dragoon - Sabaku no Ryuukihei (c) 1993 JHV [Japan Home Video] [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262719&o=2

$end

$a2600=dsrtflcne,dsrtflcnep,
$bio

Atari 2600 cart. published 35 years ago:

Desert Falcon (c) 1987 Atari Corp. 

PAL release. Game developed in USA. For more information, please see the NTSC release's entry; "Desert Falcon [Model CX26140]".

- TECHNICAL -

Model CX26140P

- PORTS -

* CONSOLES: 
[EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" 
[EU] Sony PS2 (feb.18, 2005) "Atari Anthology [Model SLES-53061]" 
[EU] Microsoft XBOX One (nov.1,2016) "Atari Flashback Classics Vol.1" 

* COMPUTERS: 
[EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82975&o=2

$end

$a2600=dsrtflcn,
$bio

Atari 2600 cart. published 35 years ago:

Desert Falcon (c) 1987 Atari Corporation.

The Pharaoh's lost treasures - enormous gems, big golden eggs, and silver ingots - are scattered among the ancient pyramids and obelisks. Fly towards the treasures, then hover or hop over them to pick them up and earn points. Use your joystick handle to maneuver.

The treasures are guarded by flying and crawling beasts. Burrowing Uwes crawl out of the sand to charge at you, and Vultures, Warrior Phleas, Scarabs, Flying Fish, and Phantom Gliders attack from the air. Darts fly at you, spit our by the Howling Sphinx waiting at the end of the trail. All these enemies will destroy you if they hit you.

Protect yourself by firing darts. A direct hit destroys enemy creatures and gains you points. You can also maneuver around enemies. At higher levels, watch out for flame-throwing Fire Pots and dart-shooting Mini-Sphinxes.

You begin the game with five lives. Each time you're hit or you crash into an object you lose a life, but you will recover as long as you have lives left.

The end of each desert trek brings you to the Howling Sphinx. You must shoot this Sphinx in the middle of its face in order to get past it, all the while dodging the darts and nasty creatures it spits at you.

- TECHNICAL -

Model CX26140

- TRIVIA -

Export releases:
PAL "Desert Falcon [Model CX26140P]"

Gain a super power, activate it, and then hop around in a lake (before it wears off) until the initials BP (for Bob Polaro) appear above you.

- TIPS AND TRICKS -

* Gauge the altitude of flying beasts by watching their shadows.

* Figure out what combination of hieroglyphs awards you which power. For instance, the combination "Bird, Cane, Bowl" gives you Warp (except at Novice level) while the combination "Cane, Bird, Bowl" (the same hieroglyphs in a different order) gives you Air Bomb. Pick up a particular combination when its power will do you the most good.

* In the bonus round, go for the treasures that have the highest value multiplier.

- STAFF -

Programmer: Bob Polaro

- PORTS -

* CONSOLES: 
[US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" 
[US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" 
[JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" 
[US] Sony PlayStation 4 (oct.18, 2016) "Atari Flashback Classics Vol.1" 
[US] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.1" 

* HANDHELDS: 
[US] Nintendo DS (mar.8, 2011) "Atari Greatest Hits Vol.2 [Model NTR-BR7E-USA]" 

* COMPUTERS: 
[US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" 
[US] Steam (mar.24, 2016) "Atari Vault [Model 400020]" 

* OTHERS: 
[US] "Atari Flashback 3" (sept.16, 2011) by AtGames 
[US] "Atari Flashback 4" (nov.13, 2012) by AtGames 
[US] "Atari Flashback 5" (oct.1, 2014) by AtGames
[US] "Atari Flashback 6" (sept.15, 2015) by AtGames
[US] "Atari Flashback 7" (oct.1, 2016) by AtGames
[US] "Atari Flashback 8" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames
[US] "Atari Flashback Portable Game Player" (sept.22, 2017) by AtGames

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50403&o=2

$end

$a7800=dsrtflcn,dsrtflcna,dsrtflcnu,
$bio

Atari 7800 cart. published 35 years ago:

Desert Falcon (c) 1987 Atari Corp.

All around you are long stretches of sand, ancient pyramids baking in the hot, dead air, and constant danger.

The legends that brought you here are 30 centuries old. The tales tell of thieves who plundered the Pharoah's tomb, loading bags of gold, silver, and precious gems onto their camels, then making off into the desert. But in the night, horrible desert beasts pursued the robbers, and the priceless treasure was scattered and lost. Not even a camel was ever seen again.

Now you search for the lost treasure, daring the beaks and claws of the desert guardians. As you scan the endless sand for the glitter of Jewels, your eye catches sight of gliding shadows. Something’s coming!

You could turn back now and be safe. Or you could go on, and dare to steal the Pharoah's Jewels.

- TECHNICAL -

Model CX7811

Controls:
Fire arrows: Press left button.
Activate super powers: Press right button.
Fly; gain altitude: Pull handle backward.
Land, hop, or swim: Push handle forward.
Maintain altitude in the air; stop on land: Release handle.
Move left: Push handle left.
Move right: Push handle right.

- TIPS AND TRICKS -

Duck behind pyramids and obelisks to save yourself and lure enemies into crashing. Gauge the altitude of flying beasts by watching their shadows. Figure out what combination of hieroglyphs awards you which super power. For instance, the combination "Bird, Cane, Bowl" gives you Warp while the combination "Cane, Bird, Bowl" (the same hieroglyphs in a different order) gives you Air Bomb. Pick up a particular combination when its power will do you the most good. in the bonus round, go for the treasures that have the highest value multiplier.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50130&o=2

$end

$xegs=dsrtflcn,
$bio

Atari XE cart. published 34 years ago:

Desert Falcon [Model RX8089] (c) 1988 Atari Corp. [Sunnyvale, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51236&o=2

$end

$snes=desertf,desertfp,
$bio

Nintendo Super NES cart. published 28 years ago:

Desert Fighter (c) 1994 System 3 Arcade Software.

European release. For more information about the game itself, see the original Japanese release entry; "Desert Fighter - Suna no Arashi Sakusen [Model SHVC-OS]".

- TRIVIA -

Published by System 3 Arcade Software in Europe under license from Seta.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62899&o=2

$end

$snes=desertfj,
$bio

Nintendo Super Famicom cart. published 29 years ago:

デザートファイター 砂の嵐作戦 (c) 1993 Seta Company, Limited.
(Desert Fighter - Suna no Arashi Sakusen)

- TECHNICAL -

Game ID: SHVC-OS-JPN

- TRIVIA -

Desert Fighter was released on February 18, 1994 in Japan (even if the title screen says 1993).

- TIPS AND TRICKS -

* Extra Missles and Fuel: Pause the game with controller 1 and then enter the following code on controller 2: A - B - A - B - Select - A. Then you should get more missiles and fuel.

* Powerful A10 Tank Buster: First choose the A-10 as your plane. Wait for the Good Luck message to disappear from the screen, shoot your 30mm cannon one time, then hold down the X button. Keep it held down and the message, ''Super A-10'' will appear on the screen to confirm that the cheat worked. Now your weapon will be much more powerful.

- STAFF -

Producer: Takayuki Suzuki (T. Suzuki)
Game Design: K. Tamura, T. Kishine
Director: M. Yoshihara
Programming / Shooting: Y. Matsumoto
Programming / Simulation: Takayuki Suzuki (T. Suzuki)
Sound and Music: Jun Enoki (J. Enoki)
Game Producer: Jun Tsuda (J. Tsuda)
Art Director: K. Tamura
Art Design: K. Komiyama, Y. Nomura, P. Tavata, T. Yoshiba, N. Mishima, R. Tsuda, T. Kishine
3D Models: K. Suzuki
Masy/Casy System: M. Yoshihara
Engineering Support: Hiroyuki Watanabe (H. Watanabe), Noboru Harada (N. Harada), Tetsuo Mochizuki (T. Mochizuki)
Product Manager: Mitsuaki Ohno (M. Ohno), Toshiro Tsuboi (T. Tsuboi), Tom Shizuma (T. Shizuma), S. Fujii
Production Assistant: M. Iwatsuka
Quality Assurance: Takuji Kiribuchi (T. Kiribuchi)
Advertisement: Y. Ishiyama
Advertise CG Modeling: Yasuhiko Kikuchi (Y. Kikuchi)
Product Testing: Masazumi Chiba (M. Chiba), Yoshio Nakamura (Y. Nakamura), N. Nakamura (N. Nakamura), M. Miura, A. Mizuno
Special Thanks to: Daisuke Nakajima (D. Nakajima), Chuck Vowel (Chuck 'Packart' Vowell), Traci McCarty (Traci 'Chipmack' McCarty), Carol Harris (Carol 'Cal Kitty' Harris), Graig Lundskog (Craig 'Stretch McGee' Lundskog), Rolf Hintzke (Rolf 'Scouts Out' Hintzke), Robert Barr (Robert 'Ninja Man' Barr), Jay Zinner, John LaSalvia (John F. LaSalvia), Jay Saka (Jay 'Maple' Saka), Denny Moore (Denny 'La Bear' Moore and Associates), SETA USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61206&o=2

$end

$cpc_cass=desrtfox,
$bio

Amstrad CPC cass. published 36 years ago:

Desert Fox (c) 1986 US Gold, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95935&o=2

$end

$cpc_flop=desertfo01,desertfo,desertfo03,desertfo02,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Desert Fox (c) 1986 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120844&o=2

$end

$c64_cass=desrtfox,
$bio

Commodore C64 cass. published 36 years ago:

Desert Fox (c) 1986 US Gold, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186545&o=2

$end

$dragon_cass=desgolf,
$bio

Desert Golf (c) 198? Compusense

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116927&o=2

$end

$info=desertgu,
$bio

Arcade Video game published 45 years ago:

Desert Gun (c) 1977 Midway.

A first-person shoot'em up. It takes place in a desert where the player tries to shoot roadrunners, buzzards and other animals.

- TECHNICAL -

Game No. 618

Main CPU : Intel 8080 (@ 1.9968 Mhz)
Sound Chips : Discrete circuitry

Screen orientation : Horizontal
Video resolution : 256 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 2

Players : 1
Control : lightgun
Buttons : 1

- TRIVIA -

Released in July 1977.

Desert Gun was originally named "Road Runner (Midway Mfg. Co. [USA])". The name was changed when Midway merged with Bally who had a game by the same title. According to Jay Fenton, the real reason for the name change was to avoid legal problems with Warner Bros.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=626&o=2

$end

$c64_cass=dsrthawk,
$bio

Commodore C64 cass. published 36 years ago:

Desert Hawk (c) 1986 Players Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146492&o=2

$end

$spectrum_cass=desertha,
$bio

Desert Hawk (c) 198? Compulogical [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225884&o=2

$end

$spectrum_cass=desertis,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Desert Island (c) 1991 GI Games.

- TRIVIA -

This was originally self-published by Walter Pooley in 1985 before it was re-released by GI Games in 1991. It was re-released again in 1995 by Zenobi.

- STAFF -

Written by: Walter Pooley

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97837&o=2

$end

$info=dpatrol,dpatrola,
$bio

Arcade Video game published 45 years ago:

Desert Patrol (c) 1977 Project Support Engineering.

One of 3 shooting-type gun games produced by PSE using similar hardware.

Desert Patrol is a timer based, single player game. Players shoot at various aircraft targets flying on screen from left to right or right to left with a mounted machine gun on the control panel. The objective is to successfully shoot down various aircraft targets consisting of planes, jets, and a helicopter within an allotted amount of time. The time setting is operator adjustable with a pot for speeding up or slowing down of how fast the time counts down to zero.

If an aircraft is successfully hit, a figure then appears on the screen as a parachuting pilot. Players have to avoid hitting the pilot or else points are deducted from point total and also the ability to shoot gun is disabled for a few seconds. This is the penalty for shooting down a parachuting pilot.

If player shoots down the parachuting pilot, the parachute disappears and the pilot then immediately plummets to the ground at a fast rate. When that happens, a scream sound effect is played as pilot plummets to the ground. The machine gun is then disabled for a few seconds as a form of a penalty for shooting at the parchuting pilot.

- TECHNICAL -

The machine gun has a recoil action when pressing the fire button and shakes around when firing.

The game is non-cpu, but uses roms and proms to store game data, game screen images and a scream sound effect.

The scream sound effect is stored in a ROM chip and is the only audio sound effect for Desert Patrol that is stored in a rom. The audio pcb uses discrete components to generate remaining sound effects and also to control how scream sound effect is played.

Desert Patrol uses an amber plexiglass overlay to provide color to images and some status text to give meaning to the on-screen numbers. The overlay is seated inside the cab, near the bottom of cab and just above the monitor.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4264&o=2

$end

$spectrum_cass=desertra,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Desert Rats (c) 1985 CCS.

Desert Rats simulates the North Africa Campaign in 1941-42 commencing with the arrival of Rommel in Tripoli and ends with the Battle of El Alamein. The bitter campaign includes Operations Battleaxe and Crusader and the battle of Gazala. Can you change the course of history and defeat Rommel sooner than Montgomery did in El Alamein.

- TRIVIA -

The game is named after the men of the 7th Armoured Division who were known as the Desert Rats after adopting a gerbil as their insignia.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78575&o=2

$end

$cpc_cass=desrtrat,
$bio

Amstrad CPC cass. published 37 years ago:

Desert Rats (c) 1985 Cases Computer Simulations, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95936&o=2

$end

$cpc_flop=desertra01,desertra,desertra02,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Desert Rats (c) 1985 CCS [Cases Computer Simulations, Ltd.] [London, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127980&o=2

$end

$gamegear=desert,desertu,
$bio

Sega Game Gear cart. published 28 years ago:

Desert Speedtrap Starring Road Runner and Wile E. Coyote [Model 2442] (c) 1994 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64534&o=2

$end

$sms=desert,
$bio

Sega Master System cart. published 29 years ago:

Desert Speedtrap Starring Road Runner and Wile E. Coyote (c) 1993 Sega Enterprises, Limited.

Descriptions from the back cover:

Road Runner is a freewheeling bird, just speeding down the road and minding his own business. But Wile E. Coyote, Road Runner's old foe, has decided that he's hungry for some roast Road Runner. Wile E. will stop at nothing to dine on Road Runner, but with a little luck — and a little help from you — Road Runner may just be able to outsmart that crafty coyote!

Der Road Runner ist ein unbekümmerter Zugvogel, der sein freies Leben auf der Landstraße genießt und niemandem etwas zuleide lut. Wile E. Coyote dagegen, der Erzfeind eines jeden Road Runners. 1st weniger harmlos: ihn gelüstet es nach einem Braten, vorzugsweise in der Form omes Road Runners. Wile E. ist zu allem bereit, um den Road Runner in eine leckere Mahlzeit zu verwandeln, aber mit etwas Glück — und Ihrer Hilfe — wird es dem Road Runner gelingen, auch diesen cleveren Kojoten zu überlisien!

Road Runner est un oiseau indépendant qui airne faire de la vitesse sans se mêler des affaires des autres. Mais Wile E. Coyote. le vieil ennemi de Road Runner, meurt d'envie de manger du Road Runner rôti. Wile E. emploiera tous les moyens pour s'offrir Road Runner au menu, mais avec un peu de chance, ci une petite aide de votre part. Road Runner devrait être capable de déjouer les plans de ce coyote sournois!

Road Runner es un pájaro que vive a su aire. Corriendo caminos y pensando en sus cosas. Pero Wile E. Coyote, el viejo enemigo de Road Runner, ha decidido que tiene ganas de comerse a Road Runner a la plancha. Wile E. hará lo imposible para cenarse a Road Runner, pero con un poco de suerte — y un poco de ayuda por su parte — ¡Road Runner podrá burlar al astulo coyote!

Road Runner è un uccello a cui piace semplicemente correre e pansare ai fatti suoi. Ma Wile E. Coyote, il vecchio nemico di Road Runner, ha deciso che vuole pranzare con un Road Runner arrosto. Nulla può cambiare la decisione di Wile E. Coyote di mangiare Road Runner ma con un po' di fortuna — e con un po' di aiuto da parte vostra — Road Runner potrebbe riuscire a scamparla.

Road Runner ar In som fågeln, rusar glatt runt pâ vägarna hela tiden och bryr sig inte om speciellt myckel annat. Wile E. Coyote. Road Runners gamle ärkefiende, har dock bestäm! sig for att han ar Sugen på lite roslad Road Runner. Ingel kan stoppa Wile E. från att förvandla Road Runner till middagsmat, men med lite lur — och lite av din hjälp — så lyckas kanske Road Runner överlista den där sluga pränevargen!

Road Runner is een snelle vogel die lekker over de weg rent en niemand lastig vall. Maar Wile E. Coyote. Road Runners oude vijand, heeft wel irek in een gebraden Road Runner. Wile E. zal alles doen om Road Runner te pakken te krijgen, maar met een klein beetje geluk en wal hulp van jou, kan Road Runner misschien uit de klauwen van deze hongerige vijand blijven!

- TECHNICAL -

GAME ID: 7122
SIZE: 256KB (2Mbit) + 8KB RAM

- TRIVIA -

Reviews:
[FR] Consoles + N.27: 81%

Export releases:
[BR] "Desert Speedtrap Starring Road Runner and Wile E. Coyote [Model 027250]"

- STAFF -

Produced by: Greg Michael
Programming by: Rob Hylands
Graphics by: Jason Green
Music and SFX by: Allister Brimble
Mega Dude Testing by: Simon Bland (as seen on T.V.)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55987&o=2

$end

$nes=dstorm,dstorma,
$bio

Desert Storm (c) 19?? Waixing [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76522&o=2

$end

$ibm5170=dstrike,
$bio

IBM PC/AT DOS 3.5in. disk. published 28 years ago:

Desert Strike - Return to the Gulf (c) 1994 Gremlin Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262239&o=2

$end

$amigaocs_flop=dstrike,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Desert Strike - Return to the Gulf (c) 1993 Electronic Arts

- TECHNICAL -

GAME ID: 4582

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73871&o=2

$end

$megadriv=dstrike,
$vgmplay=dstrike_md,
$bio

Sega Genesis cart. published 30 years ago:

Desert Strike - Return to the Gulf (c) 1992 Electronic Arts.

- TECHNICAL -

GAME ID: 7022

- TRIVIA -

Released on June 04, 1992 in the USA.

Reviews:
March 1992 - Joypad N.6 [FR]: 93/100

- TIPS AND TRICKS -

GAME GENIE CODE: RH9T-860E
Master Code.

GAME GENIE CODE: ADAA-AA22
Fly through buildings, rocks, etc. Turn code off if you need to destroy buildings.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56443&o=2

$end

$gameboy=dstrikeu,
$bio

Nintendo Game Boy Cart. published 27 years ago:

Desert Strike - Return to the Gulf (c) 1995 Malibu Games.

- TECHNICAL -

Model DMG-ADSE-USA

- TRIVIA -

Released in February 1995 in USA.

- TIPS AND TRICKS -

Secret password: Enter a secret password BQQBZH, a message HELLO, LITTLE OLD LADY will appear on the screen. Now you have 10 lives at the game start instead of 3.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65834&o=2

$end

$gameboy=dstrike,
$bio

Nintendo Game Boy Cart. published 27 years ago:

Desert Strike - Return to the Gulf [Model DMG-ADSP-UKV] (c) 1995 Ocean Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65833&o=2

$end

$megadriv=dstrikej,
$bio

Sega Mega Drive cart. published 29 years ago:

Desert Strike - Return to the Gulf (c) 1993 Electronic Arts Victor, Inc.

Japanese release.

- TECHNICAL -

GAME ID: EM20010

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147459&o=2

$end

$lynx=dstrike,
$bio

Atari Lynx cart. published 29 years ago:

Desert Strike - Return to the Gulf (c) 1993 Telegames

- TECHNICAL -

Model L071

- TIPS AND TRICKS -

* Level Passwords: Enter these passwords to start from the corresponding level...
Level 2 : KKAPMIGLICUG
Level 3 : PKAPMIGMIFUP
Level 4 : KKAPMIGNGJZC

- STAFF -

Lynx version by Teque London.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58811&o=2

$end

$snes=dstrikeu,
$bio

Nintendo Super NES cart. published 30 years ago:

Desert Strike - Return to the Gulf (c) 1992 Electronic Arts

- TECHNICAL -

Game ID: SNS-RG-USA

- TRIVIA -

Reviews:
[FR] December 1992 - Consoles + N.15: 86%

- TIPS AND TRICKS -

Level codes
-----------
2 = 3ZLHZTN
3 = 93LHBRH
4 = W8PP9ZC
5 = W4WSP37

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62901&o=2

$end

$snes=dstrike,
$bio

Nintendo Super NES cart. published 30 years ago:

Desert Strike - Return to the Gulf [Model SNSP-RG-EUR] (c) 1992 Electronic Arts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62900&o=2

$end

$gamegear=dstrikeu,
$bio

Sega Game Gear cart. published 30 years ago:

Desert Strike - Return to the Gulf (c) 1992 Domark Group, Limited.

- TECHNICAL -

GAME ID: T-88068

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64536&o=2

$end

$snes=dstrikej,
$bio

Nintendo Super Famicom cart. published 29 years ago:

Desert Strike - Wangan Sakusen [Model SHVC-RG] (c) 1993 Electronic Arts Victor.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61207&o=2

$end

$gba=dstrike,
$bio

Nintendo GBA cart. published 20 years ago:

Desert Strike Advance [Model AGB-ADIE-USA] (c) 2002 EA Games [Electronic Arts, Incorporated.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70308&o=2

$end

$sms=dstrike,
$bio

Sega Master System cart. published 30 years ago:

Desert Strike (c) 1992 Domark

Portage of the Genesis game.

Descriptions from the back cover:

The number one hit helicopter sim' has now arrived on Master System! Pilot your AH-64 Apache helicopter through 27 in depth missions. Destroy scuds, tanks, nuclear reactors and rescue vital personnel in this all action test ot speed and skill.

Der Hit unter den Hubschrauber-Simulationen - jetzt auch auf Masler System' Steuern Sie Ihren AH-64 Apache-Hubschrauber durch 27 aulregende Kampteinsâtze. Zerstören Sie Scud-Rakelen, Panzer und Atomkraftwerke! Retten Sie hochrangiges Miltärpersonal in dieser acbongeladenen Herausforderung an Geschwindigkeit un Können des Piloten!

La simulation d'hélicoptère numéro un est enfin disponible sur Master System! Pilotez votre hélicoptère Apache AH-64 dans 27 missions mouvementées. Détruisez des scuds, des chars, des réacteurs nucléaires et secourez le personnel important, dans cette épreuve de vitesse et d'adresse débordant d'action.

La simulación de helicópteros número uno' ¡Ahora para tu Master System1 Pilota tu helicóptero AH-64 Apache a través de la excitante acoon en 27 misiones. Destruye scuds, tanques, reactores nucleares y rescata a personas clave en esta prueba de velocidad y destreza a tope.

Il numero uno delle simulazioni di elicottero è finalmente disponibile sul Master System! Guida il tuo elicottero Apache AH-64 in 27 missioni. Distruggi gli scud, i carri armati, i reatlon nucleari e salva il personale di vitale importanza, in questa prova di velocità e di abilita piena di azione.

Helikopter-simuleringen Nr 1 har kommit bil Master System! Styr din AH-64 Apache-helikopter genom 27 detaljrika uppdrag. Förstör scuds, tanks, kamreaktorer samt rådda livsviktig personal i denna actionlylkJa test av snabbhet och skicklighet.

De beste helicopter simulator is nu op het Master System verkrijgbaar! Ju kunt 27 missies met je AH-64 Apache vliegen Je vernietigt scudraketten, tanks, en kernreactors en redt daarbij de onmisbare troepen. In dit dynamisch spel worden je snelheid en vaardigheid tot het uiterste op de proet gesteld.

Master Systemilie on tullut nyt helikopterisimulaation ykköshitti! Lennä omalla AH-64 Apache-helikopterillasi 27 tehtâvàâ perusteellisesti. Tuhoa scud-ohjuksa, tankkeja sekä ydinreaktoreita ja pelasta välttämätönta. henkilòkuntaa tassa totmintaa tàynnà olevassa nopeus-ja taitotestissä.

- TECHNICAL -

GAME ID: MK 29010-50
SIZE: 512KB (4Mbit)

- TRIVIA -

It was an European exclusive release.

Reviews:
[FR] January 1994 - Consoles + N.28: 89%

- STAFF -

By The Kremlin.
Programmer: Michael A Carr
Graphic Artists: Matthew Hicks, Micky Adams
Frigate by: Saurav Sarker
Utilities by: Chris West, Colin Carter
Music composed by: Andy Taylor
Sound effects by: Lacitamgine
Produced by: Darren Anderson

Original game by: Mike Posehn, Paul Vernon, John Manley

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55988&o=2

$end

$gamegear=dstrike,
$bio

Sega Game Gear cart. published 30 years ago:

Desert Strike (c) 1992 Domark Group, Limited.

- TECHNICAL -

GAME ID: T-88068-50

- TIPS AND TRICKS -

* Level Passwords: At the main menu press 1 (to access the password screen) and enter these passwords to start from the corresponding level

Level 2 : CJKEIPD
Level 3 : GIIIGFE
Level 4 : EJLMKOH

- STAFF -

Programmer: Andrew Holdroyd
Art: Barry Armstrong
Sound and Music Conversion: John Hancock

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64535&o=2

$end

$info=desert,
$vgmplay=desert,
$bio

Arcade Video game published 28 years ago:

Desert Tank (c) 1994 Sega.

A 3-D tank simulator.

- TECHNICAL -

Runs on the Sega "Model 2" hardware.

Control: paddle
Buttons: 6

- TRIVIA -

Released in July 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3599&o=2

$end

$info=desertwr,
$vgmplay=desertwr,
$bio

Arcade Video game published 27 years ago:

Desert War (c) 1995 Jaleco.

A vertically scrolling shoot'em up game where the mission is to rescue the prisoners of war from enemy battlefields.

- TECHNICAL -

Jaleco Mega System 32 hardware

Main CPU : V70 (@ 20 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : YMF271 (@ 4 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Desert War was released in September 1995.

Developed by Nihon Maicom Kaihatsu (NMK). Desert War is their last video game development. They went into bankruptcy in August 1999.

After developing this game, NMK was supposed to develop a new video game called 'space war'.

This game is known in Japan as "Wangan Sensou".

- TIPS AND TRICKS -

* Fast Move : When prisoners go to heliport, you can tap the 'A' button for speed up.

* Get more points : If you use 'B' button on Enemy, you will get more points and enemies (building and Tank/ship) more damages.

* Get more points 2 : If you use the 'B' button on stage's specific parts, you will get more points until 10,000 points.

* Good Ending : You should destroy the final boss without lose your armor.

- STAFF -

Sound : Manabu Namiki

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=627&o=2

$end

$bbc_cass=design,
$bio

Design (c) 19?? Beebug

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51737&o=2

$end

$info=designe,
$bio

Vending Machine published 27 years ago:

Design (c) 1995 Azkoyen.

European automatic tobacco distributor.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=313035&o=2

$end

$info=design6,
$bio

Vending Machine published 27 years ago:

Design D6 (c) 1995 Azkoyen.

Automatic tobacco distributor.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=313034&o=2

$end

$cpc_flop=spaceinv02,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Design Design's Space Invaders Cracked (c) 1985 Abraxas

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128193&o=2

$end

$info=bdesignm,
$bio

Console published 27 years ago:

電子 漫画 塾 (c) 1995 Bandai Co., Ltd.
(Design Master Denshi Mangajuku)

Touchscreen handheld game console released during the fifth generation of video game consoles.

- TRIVIA -

Released on March 03, 1995 in Japan. It's the first touch screen console ever created.

Nine cartridges were made for the system, although only eight were released to retail and that four of them are considered as games, with the rest being made in the design/manga carts which contained various licensed characters you can use representations of in the actual games by piggy-backing the design carts onto a game cart. The games themselves are mostly basic and were either basic RPG battle arenas, simple drawing programs, or horoscope games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40348&o=2

$end

$rainbow=dmtd,
$bio

DEC Rainbow 100 disk. published 42 years ago:

Design Maturity Test Diagnostics (c) 1980 Digital Research

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236866&o=2

$end

$apple2_flop_clcracked=dyohachd,
$bio

Apple II 5.25 disk. published 38 years ago:

Design Your Own Home - Architectural Design (c) 1984 Avant-Garde Publishing Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107092&o=2

$end

$apple2_flop_clcracked=dyohad86,
$bio

Apple II 5.25 disk. published 36 years ago:

Design Your Own Home - Architectural Design (c) 1986 Abracadata

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=159823&o=2

$end

$apple2gs_flop_misc=dyoharch,
$bio

Apple IIGS disk. published 34 years ago:

Design Your Own Home - Architecture (c) 1988 Abracadata

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115106&o=2

$end

$apple2_flop_clcracked=dyohint,
$bio

Apple II 5.25 disk. published 36 years ago:

Design Your Own Home - Interior Design (c) 1986 Avant-Garde Publishing Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107093&o=2

$end

$apple2_flop_clcracked=dyohint87,
$bio

Apple II 5.25 disk. published 35 years ago:

Design Your Own Home - Interior Design (c) 1987 Abracadata

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=159824&o=2

$end

$apple2_flop_orig=dyohint35,
$bio

Apple IIc+ 3.5in. disk. published 34 years ago:

Design Your Own Home - Interior Design (c) 1988 Abracadata, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294558&o=2

$end

$apple2gs_flop_misc=dyohint,
$bio

Apple IIGS disk. published 34 years ago:

Design Your Own Home - Interiors (c) 1988 Abracadata

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115107&o=2

$end

$apple2gs_flop_misc=dyohlscp,
$bio

Apple IIGS disk. published 34 years ago:

Design Your Own Home - Landscape (c) 1988 Abracadata

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115108&o=2

$end

$apple2_flop_clcracked=dyohlscd,
$bio

Apple II 5.25 disk. published 36 years ago:

Design Your Own Home - Landscape Design (c) 1986 Abracadata

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=159825&o=2

$end

$apple2_flop_orig=dsgnrail,
$bio

Apple IIc+ 3.5in. disk. published 32 years ago:

Design Your Own Railroad (c) 1990 Abracadata, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294557&o=2

$end

$apple2_flop_clcracked=dyotrain,
$bio

Apple II 5.25 disk. published 35 years ago:

Design Your Own Train (c) 1987 Abracadata, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231666&o=2

$end

$apple2gs_flop_misc=dsgnsrus,
$bio

Apple IIGS disk. published 34 years ago:

Designasaurus (c) 1988 DesignWare

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115164&o=2

$end

$apple2_flop_clcracked=desaur21,
$bio

Apple II 5.25 disk. published 34 years ago:

Designasaurus (c) 1988 DesignWare

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231277&o=2

$end

$info=fdes2000,fdes2000d,
$bio

Chess board published 33 years ago:

Designer 2000 (c) 1989 Fidelity Electronics.

- TECHNICAL -

Model 6102

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=113818&o=2

$end

$info=fdes2100,fdes2100d,
$bio

Designer 2100 (c) 198? Fidelity Electronics.

- TECHNICAL -

Model 6103

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114450&o=2

$end

$info=fdes2265,fdes2265a,
$bio

Chess board published 33 years ago:

Designer Mach III Master 2265 (c) 1989 Fidelity Electronics.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126216&o=2

$end

$info=fdes2325,
$bio

Chess board published 31 years ago:

Designer Mach IV Master 2325 (c) 1991 Fidelity Electronics.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126217&o=2

$end

$apple2gs_flop_misc=dsgnprnt,
$apple2gs_flop_orig=dsgnprnt,
$apple2gs_flop_clcracked=dsgnprnt,
$bio

Apple IIGS disk. published 33 years ago:

Designer Prints (c) 1989 MECC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115271&o=2

$end

$apple2gs_flop_misc=dsgnpuzl,
$apple2gs_flop_orig=dsgnpuzl,
$apple2gs_flop_clcracked=dsgnpuzl,
$bio

Apple IIGS disk. published 32 years ago:

Designer Puzzles (c) 1990 MECC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115272&o=2

$end

$info=dsgnwrld,
$bio

Dedicated Console published 17 years ago:

Designer's World (c) 2005 Hasbro Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259384&o=2

$end

$pc98_cd=desire,
$fmtowns_cd=desire,
$vgmplay=desire_fmt,
$bio

NEC PC-98/Fujitsu FM Towns CD published 28 years ago:

Desire - Haitoku no Rasen (c) 1994 C's Ware

- TECHNICAL -

CD x1

- TRIVIA -

Released on November 25, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110349&o=2

$end

$pc98=desire,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Desire - Haitoku no Rasen (c) 1994 C's Ware.

- TECHNICAL -

MEDIA: FD x6

- TRIVIA -

Released on July 22, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122206&o=2

$end

$saturn=desire,desirea,
$bio

Sega Saturn CD published 25 years ago:

Desire (c) 1997 Imadio.

- TECHNICAL -

GAME ID: T-15031G
CD x2

- TRIVIA -

Released on September 11, 1997 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59054&o=2

$end

$bbc_cass=dskdiary,
$bio

Acorn BBC Micro A cass. published 40 years ago:

Desk Diary (c) 1982 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262446&o=2

$end

$bbc_cass=dskdiaryg,
$bio

Acorn BBC Micro B cass. published 40 years ago:

Desk Diary (c) 1982 Acornsoft

German release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234526&o=2

$end

$electron_cass=dskdiary,dskdiaryg,
$bio

Acorn Electron cass. published 38 years ago:

Desk Diary (c) 1984 Acornsoft

- TECHNICAL -

SOFT ID: SLB01
CASS ID: SLB01/C

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51738&o=2

$end

$dragon_flop=dsktopubl,
$bio

Dragon disk. published 32 years ago:

Desk Top Publisher (c) 1990 Knight Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117157&o=2

$end

$dragon_flop=dsktpubl2,
$bio

Dragon disk. published 32 years ago:

Desk Top Publisher Ver.2 (c) 1990 Knight Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265465&o=2

$end

$archimedes=dtstories,
$bio

Acorn Archimedes disk. published 34 years ago:

Desk Top Stories (c) 1988 Resource

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127115&o=2

$end

$cpc_flop=deskroya,
$bio

Amstrad CPC 464 disk. published 26 years ago:

Desk-Royal (c) 1996 Crusader Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125035&o=2

$end

$cpc_flop=deskroya01,
$bio

Amstrad CPC 464 disk. published 25 years ago:

Desk-Royal 1.2 (c) 1997 Crusader Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124637&o=2

$end

$info=samdm286,
$bio

Deskmaster 286-12 (c) 199? Samsung [Korea]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263861&o=2

$end

$t1000=deskmate,
$bio

Tandy 1000 disk. published 38 years ago:

DeskMate (c) 1984 Tandy Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262951&o=2

$end

$ibm5150=desk3,
$bio

IBM PC 5.25in. disk. published 32 years ago:

DeskMate (c) 1990 Tandy Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132401&o=2

$end

$ibm5150=desk3_35,
$bio

IBM PC 3.5in. disk. published 32 years ago:

DeskMate (c) 1990 Tandy Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132571&o=2

$end

$coco_flop=dskmate3,
$bio

TRS-80 CoCo disk. published 35 years ago:

DeskMate 3 (c) 1987 Tandy Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233591&o=2

$end

$t1000=deskmate3,
$bio

Tandy 1000 disk. published 33 years ago:

DeskMate 3 [SL/2 ver.] (c) 1989 Tandy Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275436&o=2

$end

$t1000=deskmate2,
$bio

Tandy 1000 disk. published 36 years ago:

DeskMate II (3000 ver.) (c) 1986 Tandy Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262952&o=2

$end

$coco_flop=deskmate,
$bio

TRS-80 CoCo disk. published 37 years ago:

DeskMate (c) 1985 Tandy Corp.

- TECHNICAL -

SOFT ID: 26-3259

- TRIVIA -

Retail price: $99

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233590&o=2

$end

$apple2gs_flop_misc=deskpak,
$bio

Apple IIGS disk. published 34 years ago:

DeskPak (c) 1988 Simple Soft. Sys

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=197461&o=2

$end

$info=comdesk,
$bio

Computer published 38 years ago:

Deskpro (c) 1984 Compaq.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293300&o=2

$end

$dragon_flop=desktop,
$bio

Dragon disk. published 33 years ago:

Desktop (c) 1989 NDUG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265448&o=2

$end

$amiga_apps=deskbudg,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Desktop Budget (c) 1989 Gold Disk

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262832&o=2

$end

$amigaaga_flop=dennis_add,
$bio

Commodore Amiga 1200 disk. published 28 years ago:

Desktop Dynamite Pack (c) 1994 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231625&o=2

$end

$archimedes=deskhack,
$bio

Acorn Archimedes disk. published 28 years ago:

Desktop Hacker (c) 1994 DoggySoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116027&o=2

$end

$apple2gs_flop_misc=deskmgr,
$bio

Apple IIGS disk. published 35 years ago:

Desktop Manager (c) 1987 On Three, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=197462&o=2

$end

$timex_cass=desktopp,
$bio

Timex Sinclair 2068 cass. published 35 years ago:

Desktop Publisher (c) 1987 Stelding, Charles

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263974&o=2

$end

$sgi_mips=deskse_1_0,
$bio

SGI MIPS IRIX soft. published 27 years ago:

Desktop Special Edition 1.0 (c) 1995 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272267&o=2

$end

$sgi_mips=desktopse_1_0,
$bio

SGI MIPS IRIX soft. published 27 years ago:

Desktop Special Edition 1.0 for Support Customers (c) 1995 Silicon Graphics, Inc.

- TECHNICAL -

SOFT ID: 812-0441-001

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266395&o=2

$end

$sgi_mips=deskse_1_1,
$bio

SGI MIPS IRIX soft. published 27 years ago:

Desktop Special Edition 1.1 (c) 1995 Silicon Graphics, Inc.

- TECHNICAL -

SOFT ID: 813-0410-002

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266396&o=2

$end

$apple2_flop_clcracked=desktzoo,
$bio

Apple II 5.25 disk. published 33 years ago:

Desktop Zoo (c) 1989 Micrograms Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=309678&o=2

$end

$spectrum_cass=desmonda,desmonda_a,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Desmond And Gertrude (c) 1991 Delbert the Hamster Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306782&o=2

$end

$spectrum_cass=dgavctt,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Desmond And Gertrude + Aunt Velma Is Coming To Tea (c) 1991 Delbert the Hamster Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288367&o=2

$end

$msx1_cass=desolatr,desolatra,
$bio

MSX cass. published 36 years ago:

Desolator (c) 1986 Gremlin Graphics Software, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94580&o=2

$end

$spectrum_cass=desolato,
$bio

Desolator (c) 198? Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219116&o=2

$end

$cpc_flop=desolato01,desolato,desolato04,desolato02,desolato03,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Desolator - Halls of Kairos (c) 1987 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120845&o=2

$end

$cpc_cass=desolatr,
$bio

Amstrad CPC cass. published 34 years ago:

Desolator - Halls Of Kyros (c) 1988 Erbe Soft.

- TECHNICAL -

[Model AM 456]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95938&o=2

$end

$msx1_flop=desolatr,
$bio

Desolator cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229936&o=2

$end

$bbc_cass=despride,
$electron_cass=despride,
$bio

Acorn BBC/Electron cass. published 35 years ago:

Despatch Rider (c) 1987 Audiogenic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51739&o=2

$end

$bbcb_flop_orig=despride,
$bio

Acorn BBC Micro B disk. published 35 years ago:

Despatch Rider (c) 1987 Audiogenic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125460&o=2

$end

$spectrum_cass=desperad,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Desperado (c) 1987 Topo Soft [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78578&o=2

$end

$msx1_cass=desprado,
$bio

MSX cass. published 35 years ago:

Desperado (c) 1987 Topo Soft [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94581&o=2

$end

$cpc_cass=desperad,
$bio

Amstrad CPC cass. published 35 years ago:

Desperado (c) 1987 Topo Soft [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95939&o=2

$end

$x68k_flop=desperad011,desperad,
$bio

Desperado (c) 199? Kabosu

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87421&o=2

$end

$spectrum_cass=despera2,despera2a,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Desperado 2 (c) 1991 Topo Soft [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78579&o=2

$end

$msx1_cass=desprad2,desprad2a,
$bio

MSX cass. published 31 years ago:

Desperado 2 (c) 1991 Topo Soft [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94582&o=2

$end

$cpc_cass=desperd2,
$bio

Amstrad CPC cass. published 31 years ago:

Desperado 2 (c) 1991 Topo Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95940&o=2

$end

$cpc_flop=desperad05,desperad06,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Desperado 2 Cracked (c) 1989 Genesis

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122802&o=2

$end

$cpc_flop=desperad02,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Desperado 2 [Model AMD-1170] (c) 1991 Topo Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306162&o=2

$end

$msx1_flop=desprado,despradoa,despradob,
$bio

Desperado cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229937&o=2

$end

$cpc_flop=desperad0b,
$bio

Amstrad CPC 464 disk. published 16 years ago:

Desperado Cracked (c) 2006 CNGSOFT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121689&o=2

$end

$dragon_cass=desperado,
$bio

Dragon cass. published 38 years ago:

Desperado Dan (c) 1984 Blaby Computer Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116543&o=2

$end

$spectrum_cass=desprdcs,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Desperado [Model CSC 6] (c) 1986 Central Solutions, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78577&o=2

$end

$bbc_cass=despdan,
$bio

Desperate Dan (c) 19?? Thor

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51740&o=2

$end

$dc=despiria,
$bio

Sega Dreamcast GD published 22 years ago:

deSPIRIA [Model T-14402M] (c) 2000 Atlus Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135717&o=2

$end

$cpc_cass=despotik,
$bio

Amstrad CPC cass. published 35 years ago:

Despotik Design (c) 1987 Ere Informatique [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95941&o=2

$end

$cpc_flop=despotik02,despotik01,despotik,despotik03,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Despotik Design (c) 1987 Ere Informatique [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126632&o=2

$end

$cpc_flop=despotik04,
$bio

Despotik Design Cracked (c) 199? Two Mag

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126633&o=2

$end

$ibm5150=desq,
$bio

IBM PC 5.25in. disk. published 38 years ago:

DESQ (c) 1984 Quarterdeck

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132395&o=2

$end

$dmv=desq,
$bio

DESQ (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233896&o=2

$end

$ibm5150=desqviewa,desqview,
$bio

IBM PC 5.25in. disk. published 36 years ago:

DESQview (c) 1986 Quarterdeck

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132396&o=2

$end

$bbc_rom=desrom,
$bio

Acorn BBC ROM published 35 years ago:

DesROM (c) 1987 M/B Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145363&o=2

$end

$pc98=dessert,
$bio

NEC PC-9801 Series 5.25in. disk. published 33 years ago:

Dessert (c) 1989 Queensoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89287&o=2

$end

$pc8801_flop=dessert,
$bio

NEC PC-8801 Series disk. published 33 years ago:

デザート (c) 1989 Queensoft.
(Dessert)

- TECHNICAL -

GAME ID: NFDK-17005
BARECODE: 4959087100065

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91630&o=2

$end

$alice32=dessin,
$bio

Dessin (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233611&o=2

$end

$jupace_cass=m_dessin,
$bio

Jupiter Ace cass. published 39 years ago:

Dessin + Cargen (c) 1983 Ere Informatique [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115792&o=2

$end

$cpc_flop=dessin3d,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Dessin 3D (c) 1987 FIL [France Image Logiciel]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125036&o=2

$end

$to7_cass=descarac,
$bio

Dessin du Caractere (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108208&o=2

$end

$cpc_flop=dessinge,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Dessin Geometrique dans le Plan (c) 1986 Micro-C Editions [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125037&o=2

$end

$alice90=dessine,
$bio

Alice 90 cass. published 37 years ago:

Dessine Moi (c) 1985 Matra Datasysteme.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87563&o=2

$end

$alice32=dessine,dessinea,
$bio

Alice 32 cass. published 37 years ago:

Dessine Moi (c) 1985 Matra Datasysteme.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87576&o=2

$end

$cpc_flop=destextu,
$bio

Amstrad CPC 464 disk. published 27 years ago:

Destext (c) 1995 Sentinel Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125038&o=2

$end

$info=desterth,
$bio

Arcade Video game published 43 years ago:

Destination Earth (c) 1979.

In this bootleg of Taito's Lunar Rescue, the humans run to the spaceship after it lands, in "Lunar Rescue" the pace is more like a walk... For more information about the game itself, please see the original Taito Upright entry.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=628&o=2

$end

$nes=earthstr,
$bio

Nintendo NES cart. published 32 years ago:

Destination Earthstar (c) 1990 Acclaim Entertainment, Incorporated.

Pull out of warp speed and lock on your Neutron torpedoes - now! Your 360 degree radar swipe has detected hostile Kojan fighters!

Sight ''em and shoot 'em, one by one. Then hyperwarp toward their deadly Base Station and overtake it... from the inside! Blast alien spaceships with your front-end lasers and heat-seeking rear-firing missiles.

Mission complete? Hardly. It's on to the next star system, where more enemies lie waiting. Waiting to keep you from your long awaited return to... Destination Earthstar!

- TECHNICAL -

GAME ID: NES-VW-USA

- TRIVIA -

Released in February 1990 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55059&o=2

$end

$cdi=dgbcne,
$bio

Phillips CD-i disc published 28 years ago:

Destination Great Britain - Central and Northern England (c) 1994 World of Wonders

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52829&o=2

$end

$cdi=dgbewc,
$bio

Phillips CD-i disc published 28 years ago:

Destination Great Britain - England's West Country (c) 1994 World of Wonders

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52830&o=2

$end

$cdi=dgblse,
$bio

Phillips CD-i disc published 27 years ago:

Destination Great Britain - London & Southern England (c) 1995 World of Wonders

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52831&o=2

$end

$cdi=dgbw,
$bio

Phillips CD-i disc published 28 years ago:

Destination Great Britain - Wales (c) 1994 World of Wonders

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52832&o=2

$end

$cpc_flop=destinat,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Destination Maths 6e-5e (c) 1989 Generation 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126429&o=2

$end

$cpc_cass=demath6e,
$bio

Amstrad CPC cass. published 33 years ago:

Destination Maths 6e-5e (c) 1989 Generation 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233265&o=2

$end

$cpc_flop=destinat02,destinat01,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Destination Maths Ce1-Ce2 (c) 1989 Generation 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126430&o=2

$end

$cpc_cass=demathc1,
$bio

Amstrad CPC cass. published 33 years ago:

Destination Maths Ce1-Ce2 (c) 1989 Generation 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233266&o=2

$end

$cpc_flop=destinat03,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Destination Maths Cm1-Cm2 (c) 1989 Generation 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126431&o=2

$end

$a800=destiny,
$bio

Destiny - The Cruiser (c) 198? Adventure International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86517&o=2

$end

$spectrum_cass=destinym,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Destiny Mission (c) 1990 Williams Technology.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78580&o=2

$end

$nes=destempr,
$bio

Nintendo NES cart. published 32 years ago:

Destiny of an Emperor (c) 1990 Capcom USA, Inc.

North American release. Game developed in Japan. See the original Famicom version for more information: "Tenchi o Kurau [Model CAP-YZ]".

Description from the back cover:

In the era known as the Later Han, the people of China were plagued by a bandit horde called the Yellow Scarves. They searched for a hero that could amass a force strong enough to conquer these cutthroats and thieves.

At that time, three men were separately gaining power by attaining the service of many Warlords. They each planned on ridding their country of the Yellow Scarves, but when that task is finished there will only be room for one Emperor.

* Return to a time of sword and honor, where an oath was signed in blood.
* Master the strategies in this role-playing game for the NES.

- TECHNICAL -

GAME ID: NES-YZ-USA

- TRIVIA -

Released in September 1990 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55060&o=2

$end

$info=destiny,
$bio

Fortune Teller published 39 years ago:

Destiny The Fortuneteller (c) 1983 Data East.

Insert coin, enter today's date and your birthdate. Then, press Male or Female and press button 1, 2, 3 or 4 to select your desired subject:
[1] Love & Romance
[2] Health & Beauty
[3] Money & Luck
[4] Today's Fortune

You will see your fortune in the small windows as it is computed than a paper print out will appear.

- TECHNICAL -

Control panel: 14 buttons in total =>
[1] [2] [3] [Male]
[4] [5] [6] [Female]
[7] [8] [9] [0]
[Clear] [Enter]

- TRIVIA -

Unfortunally, the program is not 2000 compliant. The year information has only two digits.

- TIPS AND TRICKS -

* If you accidently program the wrong information, press the [Clear] button to erase program. Then star from the beginning.

* When printing stops, tear off the paper.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=21061&o=2

$end

$psx=destrega,
$bio

Sony PlayStation CD published 24 years ago:

Destrega (c) 1998 KOEI Corp.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

Model SLUS-00732

- TRIVIA -

Released on February 05, 1998 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101333&o=2

$end

$pc8001_flop=destheli,desthelia,
$bio

Destroy Helicopter (c) 198? Ishizu, Yoshikazu

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295921&o=2

$end

$cpc_flop=destroyf,
$bio

Amstrad CPC type-in published 34 years ago:

Destroy+ (c) 1988 AM-Mag

- TRIVIA -

Listed as a type-in program in the French magazine: AM-Mag.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119588&o=2

$end

$info=destroyr,destroyr1,
$bio

Arcade Video game published 45 years ago:

Destroyer (c) 1977 Atari.

A sea battle game where the player moves a destroyer back and forth along the surface of the water. The ship drops depth charges to destroy the submarines that are moving back and forth below.

- TECHNICAL -

Game ID : 030131-030136

Main CPU : M6800 (@ 756 Khz)

Screen orientation : Horizontal
Video resolution : 256 x 240 pixels
Screen refresh : 60.00 Hz
Palette Colors : 8

Players : 1
Buttons : 2

- TRIVIA -

Released in October 1977.

Atari Destroyer was a unique 1 player experience. With a combination of realistic controls, sound effects and the use of 3D cardboard graphics overlaying the monitor the game gave the player a feel of playing a realistic sea battle game. With sonar and explosion sounds from the left and right speakers the game had a fully immersed experience for 1977.

Nik Meeks holds the official record for this game with 4,000 points on June 3, 2007.

- STAFF -

Designed and programmed by : Mike Albaugh

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=629&o=2

$end

$info=destryer,destryera,
$bio

Arcade Video game published 42 years ago:

Destroyer (c) 1980 Cidelsa.

A "Space Invaders" style shoot'em up.

- TECHNICAL -

Main CPU : CDP1802
Sound Chips : CDP1869

Palette colors : 8

Players : 1

- TRIVIA -

All Cidelsa games were released in Spain.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=7989&o=2

$end

$spectrum_cass=destroye,destroye_a,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Destroyer (c) 1983 Impact Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78581&o=2

$end

$mbee_quik=destroyer,
$bio

Applied Technology Microbee cass. published 39 years ago:

Destroyer (c) 1983 Honeysoft.

In Destroyer you play the roll of an alien who is attempting to destroy all the buildings in a city block by dropping bombs on them.

- STAFF -

By: Cheng Wah

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289611&o=2

$end

$msx1_cass=destroyr,
$bio

MSX cass. published 36 years ago:

Destroyer (c) 1986 Mind Games Espana, S.A.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94583&o=2

$end

$apple2_flop_orig=destroyr,
$apple2_flop_clcracked=destroyr,
$bio

Apple II 5.25 disk. published 36 years ago:

Destroyer (c) 1986 Epyx, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229231&o=2

$end

$apple2gs_flop_misc=destryr,
$apple2gs_flop_orig=destryr,
$apple2gs_flop_clcracked=destryr,
$bio

Apple IIGS disk. published 35 years ago:

Destroyer (c) 1987 Epyx Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115080&o=2

$end

$amigaocs_flop=destroyr,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Destroyer (c) 1988 Epyx, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73872&o=2

$end

$nes=destroyr,
$bio

Nintendo NES cart. published 30 years ago:

Destroyer (c) 1992 Gluk Video.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95250&o=2

$end

$nes=destroyra,
$bio

Nintendo Famicom cart. published 30 years ago:

Destroyer (c) 1992 Mega Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300410&o=2

$end

$msx1_flop=destroyr,destroyra,
$bio

Destroyer cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229938&o=2

$end

$mo5_cass=destruc,
$bio

Destruc (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108718&o=2

$end

$mz700_cass=destruct,
$bio

Destructeurs (c) 198? Campan [Jean François Campan] [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131740&o=2

$end

$x07_cass=destruct,
$bio

Canon X-07 type-in published 37 years ago:

Destruction (c) 1985 Shift Editions [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=138541&o=2

$end

$info=destdrby,
$bio

Arcade Video game published 47 years ago:

Destruction Derby (c) 1975 Exidy.

A game in which a number cars in an arena crash into each other until they are wrecked. The last remaining car is the winner. Cars are controlled with steering wheels and a foot pedal. The game can be played by one or two players.

- TRIVIA -

Released in November 1975. This game was licensed to Chicago Coin who released it as "Demolition Derby".

- PORTS -

* CONSOLES:
Colecovision ("Destructor")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3384&o=2

$end

$psx=dderby2,
$bio

Sony PlayStation CD published 26 years ago:

Destruction Derby 2 (c) 1996 Sony Computer Ent. America

- TECHNICAL -

Game ID: SCUS-94350

- TRIVIA -

Released on October 31, 1996 in the USA.

Export releases:
[EU] "Destruction Derby 2 [Model SLES-00299]"
[JP] "Destruction Derby 2 [Model SIPS-60012]"

- STAFF -

Producer and Game Concept: Martin Edmondson
Head Programmer: Michael Troughton
Programmers: Russell Lazzari, William Musson, James Parr, Anthony Roberts
3D Modellers: Matthew Gibson, Shaun Stephenson, Chris Williams
Artists: Phil Baxter, Richard Beston, David Taylor, Aidan Wilson
Character Artist: Jonathan Steele
Track Design: Phillis Boxter
Music:  'Jug', Richard Beston, Dean Liddle, Andrew Lewis,  'Tuscan', Shaun Stephenson, Richard Mumford, Mark Fox, Mark McGowen, Alistair Dunn
In Game Commentary: Paul Page

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97372&o=2

$end

$psx=dderby2j,
$bio

Sony PlayStation CD published 25 years ago:

Destruction Derby 2 (c) 1997 Sony Computer Ent., Inc.

Japanese release.

- TECHNICAL -

Game ID: SIPS-60012

- TRIVIA -

Released on February 21, 1997 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85079&o=2

$end

$n64=dderby,dderbyu,
$bio

Nintendo 64 cart. published 23 years ago:

Destruction Derby 64 (c) 1999 THQ.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57659&o=2

$end

$psx=dderbyrw,
$bio

Sony PlayStation CD published 22 years ago:

Destruction Derby Raw (c) 2000 Midway Home Ent.

North American release. Game developed in Europe. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-00912

- TRIVIA -

Released on September 26, 2000 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111244&o=2

$end

$psx=dderby,
$bio

Sony PlayStation CD published 27 years ago:

Destruction Derby (c) 1995 Psygnosis, Ltd.

North American release. Game developed in Europe. See the original for more information.

- TECHNICAL -

GAME ID: SCUS-94302

- TRIVIA -

Released in November 1995 in the USA.

The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110905&o=2

$end

$saturn=dderby,
$bio

Sega Saturn CD published 26 years ago:

Destruction Derby (c) 1996 Psygnosis.

- TECHNICAL -

Game ID: T-11303H-50 / 670-8318-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60285&o=2

$end

$saturn=dderbyj,
$bio

Sega Saturn CD published 26 years ago:

Destruction Derby (c) 1996 Soft Bank

Japanese release. Game developed in Europe.

- TECHNICAL -

Game ID: T-18604G

- TRIVIA -

Released on September 20, 1996 in Japan. Retail price: 5800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59055&o=2

$end

$snes=destruct,
$bio

Nintendo Super Famicom cart. published 29 years ago:

Destructive [Model SHVC-EA] (c) 1993 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61208&o=2

$end

$spectrum_cass=drdestru,drdestrua,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Destructo (c) 1987 Bulldog Software

- TECHNICAL -

GAME ID: BS 0189

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78582&o=2

$end

$coleco=destruct,
$bio

Colecovision cart. published 38 years ago:

Destructor (c) 1984 Coleco Industries, Incorporated. [Amsterdam, NY, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53267&o=2

$end

$pc98=destruct,destructa,
$bio

Destructor (c) 19?? HoeHoe Club.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89288&o=2

$end

$pc8801_flop=desuno,
$bio

Desuno (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91631&o=2

$end

$bbc_rom=detalker,
$bio

Acorn BBC ROM published 38 years ago:

Detalker Ver.1.00 (c) 1984 Revelstone

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289446&o=2

$end

$saturn=tbyahhod,tbyahhoda,
$bio

Sega Saturn CD published 27 years ago:

Detana Twinbee Yahoo! Deluxe Pack (c) 1995 Konami Company, Limited.

- TECHNICAL -

Game ID: T-9505G

- TRIVIA -

Released on September 29, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59056&o=2

$end

$info=detatwin,
$vgmplay=blswhstl,
$bio

Arcade Video game published 31 years ago:

???!! Twin Bee (c) 1991 Konami.
(Detana!! Twin Bee)

The planet Meru is on the attack by the Iva forces. A plea for help has reached Twinbee and you must guide him through a perilous journey through a colorful world fighting to restore peace. This vertically scrolling shoot'em up game features colorful anime-style graphics, lots of power-ups and a fun challenge.

- TECHNICAL -

Main CPU : Motorola 68000
Sound CPU : Zilog Z80
Sound Chips : Yamaha YM2151, K053260

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Released in February 1991 in Japan.

The title of this game translates from Japanese as 'It's Here!! Twin Bee'.

Export releases:
"Bells & Whistles [Model GX060]".

King Records released a limited-edition soundtrack album for this game (Detana!! Twin Bee : Konami Kukeiha Club - KICA-7503) on 05/06/1991.

- SERIES -

1. Twin Bee [Model GX412] (1985, Arcade)
2. Moero TwinBee - Cinnamon Hakase o Sukue! [Model KDS-TIN] (1986, Famicom Disk System)
3. Twin Bee 3 - Poko Poko Dai Maou [Model KON-RC841] (1989, Famicom)
4. TwinBee da!! [Model DMG-TDJ] (1990, Game Boy)
5. Detana!! Twin Bee (1991, Arcade)
6. Pop'n TwinBee [Model SHVC-PT] (1993, Super Famicom)
7. Twin Bee Yahhoo! Fushigi no Kuni de Dai Abare!! (1995, Arcade)

- STAFF -

Director: Masato Ohsawa
Programmer: T. Shimomura
Designers: R. Shogaki, H. Ashida, K. Ishimoto
Animation: Shuzilow.HA
Sound designers: H. Maezawa, Michiru Yamane, Masae Nakashima
Engineer: H. Matsuura

- PORTS -

* CONSOLES:
[JP] NEC PC-Engine (1992) "Detana!! Twin Bee [Model KM92004]"
Sega Saturn
Sony PlayStation "Detana Twin Bee Yahhoo! Deluxe Pack"
Sony PSP (2007) "Twin Bee Portable"

* COMPUTERS:
[JP] Sharp X68000 (1991) Detana!! Twin Bee

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=630&o=2

$end

$pce=twinbee,
$vgmplay=twinbee_tg16,
$bio

NEC PC-Engine HuCARD published 30 years ago:

Detana!! Twin Bee (c) 1992 Konami Co., Ltd.

Here is the PC Engine port of Konami's very colorful and cute vertical shooter Detana!! Twin Bee originally released in the arcades in 1991. In a last-ditch effort, princess Melora, queen of planet Meru, sends a SOS distress signal - the Eva (aka Eve) aliens have attacked her home planet and armies of fearsome monsters have invaded the land and have wreaked chaos. Two elite pilots, the young Light and his cousin Pastel, decide to swoop to her rescue. They operate Twinbee and Winbee, two cute and equally powerful flying war machines capable of shooting everything in sight with their awesome ranged attacks. The aircrafts are also equipped with tiny arms allowing them to drop bombs and hit enemies on the ground. But these arms are not immune to enemy fire and losing them prevents the player to use ground attacks (thankfully, a repair-ship soon appears after both arms have been shot down in order to remediate the situation). Additionally, weapons can be upgraded by shooting at floating clouds - they release colored bells which, if shot again, change color and give up various special powers, such as Speed-ups, Force Fields, Wide Shots, Flying Options and so forth... Additionally, the player can also charge up a powerful fire-blast and inflict serious damage to any enemies unfortunate enough to lie in its path. Finally, Gwinbee, the green TwinBee, can help Light and Pastel on their amazing journey... well, that's as long as they can find him! Detana!! Twinbee consists of seven stages and also features a two simultaneous player mode (where both players can join forces and release special attacks!).

- TECHNICAL -

Game ID: KM92004

- TRIVIA -

Detana!! Twin Bee for the PC-Engine was released on February 28, 1992 in Japan for 6800 Yen.

Reviews:
[FR] May 1992 - Joypad N.8 (Page 128-129): 86/100

- TIPS AND TRICKS -

Note that you will need a 5 players multipad in order to enter the following codes. 

* Arcade mode:
At the title screen, press I, II, Right, Left, Right, Left, Down, Down, Up and Up on the third controller. Then go to the option menu, a new option called HMode should have appeared, switch is to VMode to activate the arcade screen format. 

* Play all between-level animations:
At the title screen, press Up, I, Right, II, Down, I, Left, II, Up and Select on the fifth controller. This should activate the Visual Test screen.

- STAFF -

Producer: K. Kitaue
Director: Y. Yamada
Sound: Metal Yuhki, Kiyoshi Mu
Special Thanks: M. Kurono, M. Saitou, S. Hayashi
Sound Designer: H. Muraoka
Producer: A. Nagata

- PORTS -

* CONSOLES: 
Nintendo Wii [Virtual Console] [JP] (sept.18, 2007) [Model PARJ] 
Nintendo Wii [Virtual Console] [US] (mar.23, 2009) [Model PARE] 
Nintendo Wii [Virtual Console] [EU] [AU] (jul.24, 2009) [Model PARP] 
Nintendo Wii U [Virtual Console] [JP] (nov.26, 2014) [Model PNXJ] 

It was then released on the Sony PlayStation Store on june.16, 2010.
PSN release ID: NPJJ-30024

* OTHERS: 
Apple iPhone/iPad [US] (dec.20, 2010) "TurboGrafx-16 GameBox [Model 406585960]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58559&o=2

$end

$x68k_flop=dtwinbee,dtwinbeec,dtwinbeed,
$vgmplay=dtwinbee_68k,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

出たな!! Twin Bee (c) 1991 Konami Company, Limited.
(Detana!! Twin Bee)

- TECHNICAL -

GAME ID: RA958
BARCODE: 4988602581980

- TRIVIA -

Detana!! Twin Bee for X68000 was released on December 6, 1991 in Japan. Retail price: 9800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48212&o=2

$end

$dragon_cass=detective,
$bio

Dragon cass. published 39 years ago:

Detective (c) 1983 ASP Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116778&o=2

$end

$spectrum_cass=detectiv,
$bio

Detective (c) 198? Forward Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226204&o=2

$end

$psx=barbiemc,
$bio

Sony PlayStation CD published 22 years ago:

Detective Barbie - The Mystery Cruise (c) 2000 Mattel Interactive.

- TECHNICAL -

GAME ID: SLUS-01221

- TRIVIA -

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111323&o=2

$end

$snotec=conan,
$bio

Bandai Super Note Club cart. published 26 years ago:

Detective Conan (c) 1996 Bandai Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236775&o=2

$end

$snotec=conan2,
$bio

Bandai Super Note Club cart. published 26 years ago:

Detective Conan 2 (c) 1996 Bandai Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236768&o=2

$end

$snotec=conan3,
$bio

Bandai Super Note Club cart. published 23 years ago:

Detective Conan 3 (c) 1999 Bandai Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236772&o=2

$end

$ekara_japan_gk=gk1,
$bio

Takara e-Kara GK series cart. published 18 years ago:

Detective Conan [Model GK-1] (c) 2004 Takara Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52502&o=2

$end

$cpc_flop=detectiv01,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Detective Enquete N.1 - L'Affaire Rostov (c) 1990 Unknown [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124638&o=2

$end

$msx1_flop=orsonwel,
$bio

Detective Orson Welles Cracked (c) 19?? Unknown.

Tape to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133188&o=2

$end

$cpc_cass=detectiv,
$bio

Amstrad CPC cass. published 38 years ago:

Detective [Model SOFT 902] (c) 1984 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95943&o=2

$end

$megacdj=detonatr,
$bio

Sega Mega-CD published 30 years ago:

デトネイター・オーガン (c) 1992 Hot-B.
(Detonator Orgun)

- TECHNICAL -

Game ID: T-28014

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60504&o=2

$end

$cpc_flop=detourne,
$bio

Amstrad CPC type-in published 33 years ago:

Detournement des Vecteurs (c) 1989 AM-Mag

- TRIVIA -

Listed as a type-in program in the French magazine: AM-Mag.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119589&o=2

$end

$ibm5170_cdrom=detritus,
$bio

IBM PC/AT DOS CD published 26 years ago:

Detritus - The Daemon's Quest (c) 1996 Manyk, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144626&o=2

$end

$amigaocs_flop=detroit,
$bio

Commodore Amiga 500 disk. published 28 years ago:

Detroit (c) 1994 Impressions

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73873&o=2

$end

$psx=deuce,
$bio

Sony PlayStation CD published 22 years ago:

Deuce (c) 2000 Midway Home Ent.

Canceled Prototype.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85080&o=2

$end

$info=pepp0127,pepp0127a,pepp0127b,
$bio

Deuces Joker Wild Poker (c) 199? IGT [International Game Technologies].

- TECHNICAL -

GAME ID: PP0127

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=46361&o=2

$end

$info=pepp0223,
$bio

Video Slot Machine published 35 years ago:

Deuces Joker Wild Poker [Model PP0223] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228640&o=2

$end

$info=pepp0430,
$bio

Video Slot Machine published 35 years ago:

Deuces Joker Wild Poker [Model PP0430] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228641&o=2

$end

$info=pepp0431,
$bio

Video Slot Machine published 35 years ago:

Deuces Joker Wild Poker [Model PP0431] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228642&o=2

$end

$info=pepp0812,
$bio

Video Slot Machine published 35 years ago:

Deuces Joker Wild Poker [Model PP0812] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228643&o=2

$end

$info=pex0225p,
$bio

Video Slot Machine published 27 years ago:

Deuces Joker Wild Poker [Model X000225P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287819&o=2

$end

$info=pex0430p,
$bio

Video Slot Machine published 27 years ago:

Deuces Joker Wild Poker [Model X000430P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287820&o=2

$end

$info=pex0556p,
$bio

Video Slot Machine published 27 years ago:

Deuces Joker Wild Poker [Model X000556P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287821&o=2

$end

$info=deucesw2,
$bio

Video Slot Machine published 25 years ago:

Deuces Wild - American Heritage (c) 1997 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=39115&o=2

$end

$info=pex2026p,pex2027p,pex2028p,pex2029p,pex2419p,pex2420p,pex2421p,
$bio

Video Slot Machine published 26 years ago:

Deuces Wild Bonus Poker (c) 1996 IGT [International Game Technologies].

- TECHNICAL -

B1015X; CLASSIC UPRIGHT CABINET
IA15X; IMBEDDED BILL ACCEPTOR CABINET
2915X; SLANT CABINET WITH TOP BOX
3615X; DROP IN BAR CABINET WITH FLAT SCREEN
3715X; DROP IN BAR CABINET WITH SLANT SCREEN
GD15X; SLANT CABINET WITH IBA TOP BOX
QA15X; FLAT BAR WITH IMBEDDED BILL ACCEPTOR
VO15X; 17" MONITOR w/12" TOP BOX
WA15X; 13" MONITOR w/EXTERNAL TOP BOX
VS15X; 17" MONITOR w/ROUND TOP

- TRIVIA -

Released in August 1996.

- UPDATES -

X002025P
X002026P
X002027P
X002028P
X002029P

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=37666&o=2

$end

$info=pepk0858,
$bio

Video Slot Machine published 35 years ago:

Deuces Wild Poker [Model PK0858] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228609&o=2

$end

$info=pepk0873,pepk0873a,
$bio

Video Slot Machine published 35 years ago:

Deuces Wild Poker [Model PK0873] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228610&o=2

$end

$info=pepk0885,
$bio

Video Slot Machine published 35 years ago:

Deuces Wild Poker [Model PK0885] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228611&o=2

$end

$info=pepk0930,pepk0930a,
$bio

Video Slot Machine published 35 years ago:

Deuces Wild Poker [Model PK0930] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228612&o=2

$end

$info=pepk1004,
$bio

Video Slot Machine published 35 years ago:

Deuces Wild Poker [Model PK1004] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228613&o=2

$end

$info=pepp0054,
$bio

Video Slot Machine published 35 years ago:

Deuces Wild Poker [Model PP0054] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228614&o=2

$end

$info=pepp0055,pepp0055a,pepp0055b,pepp0055c,
$bio

Video Slot Machine published 35 years ago:

Deuces Wild Poker [Model PP0055] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228615&o=2

$end

$info=pepp0057,pepp0057a,pepp0057b,pepp0057c,pepp0057d,
$bio

Video Slot Machine published 35 years ago:

Deuces Wild Poker [Model PP0057] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228616&o=2

$end

$info=pepp0103,pepp0103a,pepp0103b,pepp0103c,
$bio

Video Slot Machine published 35 years ago:

Deuces Wild Poker [Model PP0103] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228617&o=2

$end

$info=pepp0125,
$bio

Video Slot Machine published 35 years ago:

Deuces Wild Poker [Model PP0125] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228618&o=2

$end

$info=pepp0126,pepp0126a,pepp0126b,
$bio

Video Slot Machine published 35 years ago:

Deuces Wild Poker [Model PP0126] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228619&o=2

$end

$info=pepp0190,pepp0190a,pepp0190b,pepp0190c,
$bio

Video Slot Machine published 35 years ago:

Deuces Wild Poker [Model PP0190] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228620&o=2

$end

$info=pepp0224,pepp0224a,
$bio

Video Slot Machine published 35 years ago:

Deuces Wild Poker [Model PP0224] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228621&o=2

$end

$info=pepp0242,
$bio

Video Slot Machine published 35 years ago:

Deuces Wild Poker [Model PP0242] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228622&o=2

$end

$info=pepp0249,
$bio

Video Slot Machine published 35 years ago:

Deuces Wild Poker [Model PP0249] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228623&o=2

$end

$info=pepp0290,pepp0290a,
$bio

Video Slot Machine published 35 years ago:

Deuces Wild Poker [Model PP0290] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228624&o=2

$end

$info=pepp0291,pepp0291a,
$bio

Video Slot Machine published 35 years ago:

Deuces Wild Poker [Model PP0291] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228625&o=2

$end

$info=pepp0417,pepp0417a,
$bio

Video Slot Machine published 35 years ago:

Deuces Wild Poker [Model PP0417] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228626&o=2

$end

$info=pepp0418,
$bio

Video Slot Machine published 35 years ago:

Deuces Wild Poker [Model PP0418] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228627&o=2

$end

$info=pepp0472,
$bio

Video Slot Machine published 35 years ago:

Deuces Wild Poker [Model PP0472] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228628&o=2

$end

$info=pepp0526,
$bio

Video Slot Machine published 35 years ago:

Deuces Wild Poker [Model PP0526] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228629&o=2

$end

$info=pex0054p,
$bio

Video Slot Machine published 27 years ago:

Deuces Wild Poker [Model X000054P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228630&o=2

$end

$info=pex0055p,pex2025p,pex0055pa,pex0055pb,pex0055pc,pex0055pd,pex0055pe,pex0055pf,pex0055pg,pex0055ph,pex0055pi,pex0055pj,pex0055pk,pex0055pl,pex0055pm,pex0055pn,pex0055po,pex0055pp,pex0055pq,pex0055pr,pex0055ps,pex0055pt,
$bio

Video Slot Machine published 27 years ago:

Deuces Wild Poker (c) 1995 IGT [International Game Technologies].

- TECHNICAL -

GAME ID: X000055P

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228631&o=2

$end

$info=pex0057p,pex0057pa,pex0057pb,pex0057pc,pex0057pd,pex0057pe,pex0057pf,pex0057pg,
$bio

Video Slot Machine published 27 years ago:

Deuces Wild Poker [Model X000057P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228632&o=2

$end

$info=pex0124p,
$bio

Video Slot Machine published 27 years ago:

Deuces Wild Poker [Model X000124P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228633&o=2

$end

$info=pex0190p,
$bio

Video Slot Machine published 27 years ago:

Deuces Wild Poker (c) 1995 IGT [International Game Technologies].

- TECHNICAL -

GAME ID: X000190P

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=26143&o=2

$end

$info=pex0224p,
$bio

Video Slot Machine published 27 years ago:

Deuces Wild Poker [Model X000224P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228634&o=2

$end

$info=pex0242p,
$bio

Video Slot Machine published 27 years ago:

Deuces Wild Poker [Model X000242P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228635&o=2

$end

$info=pex0291p,
$bio

Video Slot Machine published 27 years ago:

Deuces Wild Poker [Model X000291P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228636&o=2

$end

$info=pex0417p,
$bio

Video Slot Machine published 27 years ago:

Deuces Wild Poker [Model X000417P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228637&o=2

$end

$info=pex2440p,
$bio

Video Slot Machine published 27 years ago:

Deuces Wild Poker [Model X002440P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228638&o=2

$end

$spc1000_cass=deungsan,
$bio

Deungsan Peoleideu (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83501&o=2

$end

$spectrum_cass=deusexma,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Deus Ex Machina (c) 1984 Automata

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78585&o=2

$end

$msx1_cass=deusex,
$bio

MSX cass. published 37 years ago:

Deus Ex Machina (c) 1985 Mind Games Espana, S.A.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94584&o=2

$end

$msx1_flop=deusex,
$bio

Deus Ex Machina cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229939&o=2

$end

$cpc_flop=deutastg,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Deutast (c) 1985 ESCON GmbH

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125039&o=2

$end

$cpc_flop=deuteron,
$bio

Amstrad CPC type-in published 32 years ago:

Deuteron (c) 1990 PC Amstrad International

- TRIVIA -

Listed as a type-in program in the magazine: PC Amstrad International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119753&o=2

$end

$amigaocs_flop=deuterosa,deuteros,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Deuteros (c) 1991 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73874&o=2

$end

$apple2_flop_clcracked=deuakt1,
$bio

Apple II 5.25 disk. published 37 years ago:

Deutsch - Aktuell 1 Second Edition (c) 1985 EMC Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267051&o=2

$end

$apple2_flop_orig=deugddd,
$apple2_flop_clcracked=deugddd,
$bio

Apple II 5.25 disk. published 39 years ago:

Deutsche Grammatik - der-die-das (c) 1983 Gessler Educational Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267052&o=2

$end

$cpc_flop=deutsche,
$bio

Amstrad CPC 464 disk. published 30 years ago:

Deutsches Geheimnis - 4e et 3e (c) 1992 Generation 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306163&o=2

$end

$gba=suprstrg,
$bio

Nintendo GBA cart. published 19 years ago:

Deutschland Sucht den Superstar (c) 2003 Codemasters Software Company, Limited., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70309&o=2

$end

$cpc_cass=deutsch1,
$bio

Amstrad CPC cass. published 36 years ago:

Deutschstunde 1 (c) 1986 Europa Computer Club

- TECHNICAL -

[Model 750 528.0]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95944&o=2

$end

$cpc_cass=deutsch2,
$bio

Amstrad CPC cass. published 36 years ago:

Deutschstunde 2 [Model 750 529.9] (c) 1986 Europa Computer Club

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95945&o=2

$end

$cpc_cass=deutsch3,
$bio

Amstrad CPC cass. published 36 years ago:

Deutschstunde 3 (c) 1986 Europa Computer Club

- TECHNICAL -

[Model 750 530.2]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95946&o=2

$end

$mo5_cass=devantde,
$bio

Devant Derriere (c) 198? Monnet [Francoise Monnet]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108719&o=2

$end

$spectrum_cass=devastat,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Devastating Blow (c) 1991 Beyond Belief.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78586&o=2

$end

$megacdj=devastat,
$bio

Sega Mega-CD published 29 years ago:

デバステイター (c) 1993 Wolf Team
(Devastator)

- TECHNICAL -

Game ID: T-32074

- TRIVIA -

Reviews:
[FR] May 1993 - Consoles + No. 20: 35/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60505&o=2

$end

$info=devstors,devstors2,devstorsv,devstorsx,
$bio

Arcade Video game published 34 years ago:

Devastators (c) 1988 Konami.

Export version. For more information about the game itself, please see the original Japanese version entry; "Garuka [Model GX890]"

- TRIVIA -

Devastators was released in September 1988.

- UPDATES -

REVISION 1 :
* Software version V

REVISION 2 :
* Software version X

REVISION 3 :
* Software version Z

- STAFF -

Cabinet Graphic Design: Don Marshall

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=631&o=2

$end

$pcecd=devmag1,
$bio

NEC PC-Engine CD published 26 years ago:

Develo Magazine Volume I (c) 1996 Tokuma Shoten Intermedia, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134100&o=2

$end

$pcecd=devstart,devbasic,
$bio

NEC PC-Engine CD published 26 years ago:

Develo Starter Kit (c) 1996 Tokuma Shoten Intermedia, Inc.

An official Japanese PC-Engine hobbyist development kit for NEC's console. It includes a C compiler and an assembler.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117266&o=2

$end

$sgi_mips=dev_toolbox_42,
$bio

SGI MIPS IRIX soft. published 28 years ago:

Developer Toolbox 4.2 (c) 1994 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272278&o=2

$end

$sgi_mips=dev_toolbox_61,
$bio

SGI MIPS IRIX soft. published 26 years ago:

Developer Toolbox 6.1 (c) 1996 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272279&o=2

$end

$apple2_flop_clcracked=devbwrt1,
$bio

Apple II 5.25 disk. published 36 years ago:

Developing Basic Writing Skills Level I (c) 1986 Educational Activities, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231340&o=2

$end

$apple2_flop_clcracked=devbwrt2,
$bio

Apple II 5.25 disk. published 36 years ago:

Developing Basic Writing Skills Level II (c) 1986 Educational Activities, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231341&o=2

$end

$superpet_flop=examples,
$bio

Commodore SuperPET disk. published 41 years ago:

Development Package Examples (c) 1981 University of Waterloo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236779&o=2

$end

$pmd85_cass=devutils,
$bio

Development Utils (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236483&o=2

$end

$kc_cart=develop,
$bio

VEB Mikroelektronik KC cart. published 33 years ago:

Development [Model M027] (c) 1989 VEB Mikroelektronik

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265564&o=2

$end

$spectrum_cass=deviants,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Deviants (c) 1987 Players Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78587&o=2

$end

$psx=devicere,
$bio

Sony PlayStation CD published 23 years ago:

Devicereign [Model SLPS-01889] (c) 1999 Media Works

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85081&o=2

$end

$saturn=devicere,
$bio

Sega Saturn CD published 23 years ago:

Devicereign (c) 1999 Media Works

- TECHNICAL -

GAME ID: T-27810G

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59057&o=2

$end

$dragon_cass=devilass,
$bio

Dragon cass. published 39 years ago:

Devil Assault (c) 1983 Microdeal

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116345&o=2

$end

$gamate=dvcastle,
$bio

Gamate cart. published 31 years ago:

Devil Castle [Model C1017] (c) 1991 Bit Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=105868&o=2

$end

$x68k_flop=devilch,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Devil Chain (c) 1990 G-Limited

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87422&o=2

$end

$x68k_flop=devilch2,
$bio

Devil Chain 2 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95275&o=2

$end

$pc98=devilchn,
$bio

Devil Chain 98 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89289&o=2

$end

$pce=devlcrsh,
$vgmplay=devlcrsh_pce,
$bio

NEC PC-Engine HuCARD published 32 years ago:

Devil Crash - Naxat Pinball (c) 1990 Naxat Soft.

Devil Crash is an pinball game by Naxat Soft, and it is the sequel of the critically acclaimed Alien Crush originally released in 1988. Unlike its predecessor, Devil Crash features a theme based on medieval and demonic designs, and consists of stone walls, towers, dragons, ghosts, slimes, sorcerers, knights and so forth. The playfield is split into three connected screens that smoothly scroll up and down as the ball moves around the table. Several bonus stages are hidden throughout the game - most of them can be accessed by fulfilling certain requirements, such as sending the ball to specific locations (usually marked by green arrows), others by cracking open parts of the background. The most mysterious is the dormant woman's face located at the center of the second screen, who slowly turns into a reptilian demon. Interestingly, the ball receives power upgrades throughout the game and changes color (inflicting more damage in the process). A two players option is available and a password system (coupled with the Backup system) allows players to save their current progress and score.

- TECHNICAL -

Game ID: NX90004

- TRIVIA -

Devil Crash - Naxat Pinball for the PC-Engine was released on July 20, 1990 in Japan for 6300 Yen.

Export releases:
[US] "Devil's Crush [Model TGX030038]"
PSN release ID: NPJJ-30003

- TIPS AND TRICKS -

Special Passwords: 
THECRUSHEL - start the game and hit anything on the table to see the end sequence. 
PPPPPPPPPA - unlimited balls/lives.

- SERIES -

1. Alien Crush [Model NX63001] (1988, PC Engine) 
2. Devil Crash - Naxat Pinball [Model NX90004] (1990, PC Engine)
3. Jaki Crush (1992, Super NES)
4. Alien Crush Returns (2008, WiiWare)

- PORTS -

* CONSOLES: 
Nintendo Wii [Virtual Console] [JP] (june.19, 2007) [Model PB3J] 
Nintendo Wii U [Virtual Console] [JP] (mar.18, 2015) [Model PN6J] 

It was then released on the PlayStation Network as a PC-Engine Classic on jul.15, 2009

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58560&o=2

$end

$megadriv=devlcrsh,
$vgmplay=dfury_md,
$bio

Sega Mega Drive cart. published 29 years ago:

Devil Crash MD (c) 1993 Tecno Soft.

- TECHNICAL -

Game ID: T-18053

- TRIVIA -

Released on October 10, 1991 in Japan.

Reviews:
[FR] November 1991 - Consoles + N.3: 89/100 (Japanese ver.)

- TIPS AND TRICKS -

Hidden Options Menu:
Entering A+B+C+Start at the same time at any point in between the Sega Logo and the Title Screen will open a secret options menu.

Select Balls:
Enter the secret options menu, change the Music Test to 15 and Sound Test to 00. Then highlight Tilt Mode, press and hold A + B + C, then press Down, then Left. You should now see a new Ball option to choose between 3 and 6 balls.

PASSWORDS:
0000000000 - 0 points, 0 balls
DIBW3NVJK5 - 0 points, 98 balls
TIMETRIAL0 - 0 points, 99 balls
TIMETRIAL1 - 0 points, 99 balls, no music
PLAZMALINE - 1000000 points, 3 balls
98AM3G1EBF - 11250000 points, 98 balls
ONECRUSHME - 594000000 points, 27 balls
2000000 points, 10 balls - TECHNOSOFT
(blank)(blank)SANDAA(blank)(blank) - 333333300 points, 33 balls
TF2HZTF3EM - 464900 points, 10 balls
0956335555 - 555500 points, 33 balls
TBEKVKTEM6 - 644095900 points, 15 balls
16BIT68000 - 68000 points, 16 balls
LUCKYLUCKY - 77700 points, 7 balls
LIBYFWJID3 - 999999900 points, 0 balls
ALCLAE8ECK - 999999900 points, 21 balls
LNENAXUELL - 999999900 points, 98 balls
THECRUSHL - 999999900 points, lets you see the end of the game
BGMOFFMODE - No music
OMAKEBGM? - New BGM durign the game (replace ? with a number 0 - 4 to select a track)

GAME GENIE CODE:
ALHA-AA7G
Master code for the 4th bonus stage. Allows you to play the 4th bonus stage without the game freezing when Game Genie codes are active.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56444&o=2

$end

$pce_tourvision=devlcrsh,
$bio

TOURVision cart. published 31 years ago:

Devil Crash (c) 1991 TOURVision.

Unlicensed Spanish coin-op game.

- TECHNICAL -

Cart. ID: 47

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101134&o=2

$end

$psx=devildce,
$bio

Sony PlayStation CD published 24 years ago:

Devil Dice (c) 1998 T-HQ, Inc.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-00672

- TRIVIA -

Released on June 30, 1998 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111407&o=2

$end

$spectrum_cass=devildiv,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Devil Diver (c) 1984 DK Tronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78589&o=2

$end

$info=devilfsh,devilfshg,
$bio

Arcade Video game published 40 years ago:

Devil Fish (c) 1982 Artic Electronics.

The player controls Sea Dog, who must feed Devil Fish in order to make them trap themselves on the several passages of the maze, as they will be too fat to advance. When they are trapped, Sea Dog must touch them. Immediately after that, a little house will appear on the center of the maze. Touch it and a part of a drawing will be revealed. Repeat this procedure until the complete image is revealed and Sea Dog will move on to the next level.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound CPU : Zilog Z80 (@ 1.78975 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.78975 Mhz)

Players : 2
Control : 4-way joystick
Buttons : 1

- TRIVIA -

Devil Fish was released in June 1982.

A bootleg of this game was released in 1984 by Vision on the Galaxian hardware.

- SCORING -

Killing a type 1 small octopus : 100 points.
Killing a type 1 large octopus : 150 points.
Killing a type 2 small octopus : 150 points.
Killing a type 2 large octopus : 200 points.
Killing a type 3 small octopus : 200 points.
Killing a type 3 large octopus : 250 points.
Killing a type 4 small octopus : 250 points.
Killing a type 4 large octopus : 300 points.

- TIPS AND TRICKS -

* Try to lure more than one octopus at once into a gate to increase your score.

* Don't delay too long on any screen as the next screen will start with faster enemies.

* Wait on the other side of a gate where you know a pursuing octopus will get trapped and pick it off as soon as it gets stuck. If another octopus was close behind the dead one, move back over the gate and kill it when it gets stuck.

* Since the octopuses always pursue you, you can use this to get them to follow the path you want.

* Don't collect extra fish at the start of a screen since no more than 15 can be stored, and any extras are lost.

* Use the side tunnels to move across the screen, and the enemies don't often pursue you through them.

* When being pursued by a fast and small octopus drop two fish in front of it, taking it to its largest size and slowing it down.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=632&o=2

$end

$info=devilfshgb,
$bio

Arcade Video game published 38 years ago:

Devil Fish (c) 1984 Vision.

Bootleg of the original Artic Electronics made on the Galaxian hardware.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48973&o=2

$end

$msx1_flop=devilhnt,
$bio

MSX disk. published 32 years ago:

Devil Hunter (c) 1990 MSX Magazine

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109035&o=2

$end

$info=dvisland,dvislando,
$bio

Video Slot Machine published 16 years ago:

Devil Island (c) 2006 Amcoe, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=31446&o=2

$end

$nes=devilman,
$bio

Nintendo Famicom cart. published 33 years ago:

デビルマン ファミコン (c) 1989 NAMCOT.
(Devil Man)

- TECHNICAL -

Game ID: NAM-DM-5500
Cart ID: Black

- TRIVIA -

Released on April 25, 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53967&o=2

$end

$info=m5devil,
$bio

Fruit Machine published 18 years ago:

Devil of a Deal (c) 2004 Vivid Gaming.

- TRIVIA -

Released on March 1st, 2004.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40615&o=2

$end

$info=sc5devil,sc5devila,sc5devilb,sc5devilc,
$bio

Devil of a Deal (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR2323]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42546&o=2

$end

$info=dvlrider,dvlriderg,dvlrideri,dvlriderf,
$bio

Pinball published 38 years ago:

Devil Riders (c) 1984 Zaccaria.

- TECHNICAL -

Zaccaria Generation 2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5314&o=2

$end

$saturn=dsumsoul,dsumsoulb,dsumsoula,
$bio

Sega Saturn CD published 25 years ago:

Devil Summoner - Soul Hackers (c) 1997 Atlus Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59059&o=2

$end

$saturn=dsumsould,dsumsoulda,
$bio

Sega Saturn CD published 25 years ago:

Devil Summoner - Soul Hackers & Ronde - Otamashi You Sample Ban (c) 1997 Atlus Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59058&o=2

$end

$saturn=dsumshaz,
$bio

Sega Saturn CD published 25 years ago:

Devil Summoner - Soul Hackers - Akuma Zensho Daini Syuu (c) 1997 Atlus Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59060&o=2

$end

$famibox=devlwrld,
$bio

JTB FamicomBox cart. published 36 years ago:

Devil World (c) 1986 JTB Traveleland Transportation Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301161&o=2

$end

$nes=devlwrldh,
$bio

Nintendo Famicom cart. published 35 years ago:

Devil World (c) 1987 FMG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69236&o=2

$end

$info=devilw,
$bio

Arcade Video game published 35 years ago:

Devil World (c) 1987 Konami.

Export version. For more information about the game itself, please see the original Japanese version entry; "Majuu no Oukoku [Model GX687]".

- TECHNICAL -

Game ID : GX687

- TRIVIA -

Devil World was released in October 1987.

A pre-version of the game is known as "Dark Adventure [Model GX687]".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=633&o=2

$end

$nes=devlwrldj,devlwrldj1,
$vgmplay=devlwrld_nes,
$bio

Nintendo Famicom cart. published 38 years ago:

デビルワールド (c) 1984 Nintendo.
(Devil World)

Devil World is a maze game. The player takes control of a little green dragon called 'Tamagon' who is on a remarkable journey into the Demon World (his name is a pun that could be translated as "Egg-Dragon"). But things are always not so simple and our hero is the target of the Devil himself (who unsurprisingly runs the Devil World) and his demonic cohorts. Interestingly, Tamagon starts each round inside an egg - in this form, he is invulnerable to enemy attacks and he must hatch from it in order to take on his mission. Each round is broken up into three phases. The object of the first one is to collect all the pellets (called Bowa-Bowa dots) scattered around the maze, in a way very similar to Pacman. However, Tamagon must first find a cross in order to collect the pullets, and the cross also allows him to breath fire at his enemies (he however can only shoot one fireball at the time). Enemies hit by Tamagon's fire turns into Fried Eggs that the green dragon can gobble up for points. Once all the pullets have been collected, the game moves to a different phase where the player has to pick up four Bibles and seal them into a special red stone localized at the center of the maze. Bibles give Tamagon the same abilities than the crosses, however, unlike them, their magic powers don't wear out. But Devil World has another unique twist - Tamagon doesn't control where the screen scrolls, instead Devil (symbolized by a blue winged character at the top of the screen) automatically steers the player in one direction or another, thus creating situation where Tamagon can easily become trapped or crushed by the screen's boundaries. Finally, each round is followed by a short bonus stage where Tamagon controls the direction in which the screen scrolls (by stepping on special tiles in the maze) in order to collect as many bonus items as possible within a time limit. A two simultaneous player mode is available and features a second red Tamagon.

- TECHNICAL -

CART ID: HVC-DD

Two version of the cart label exist. The original "pulse line" art version, and the standard illustrated version.

- TRIVIA -

Released on October 05, 1984 in Japan.

Devil World is the only one of Shigeru Miyamoto's games to have missed out on an American release. This is due to Nintendo of America's strict policy against religious imagery.

The main character of the game, Tamagon, appeared as a trophy in the Japanese version of Super Smash Bros. Melee.

The game was released in Europe as:
[EU] "Devil World [Model NES-DD]"
...but was very rare to find.

- STAFF -

Design: Shigeru Miyamoto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53969&o=2

$end

$nes=devlwrld,
$bio

Nintendo NES cart. published 35 years ago:

Devil World (c) 1987 Nintendo.

European release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Devil World [Model HVC-DD]".

Description from the back cover:

Lost in the maze of Devil World, Tamagon the Dragon has to steer clear of the Devil, his nasty Co-Devils, and his treacherous helpers, Madaman the Fried-Eggman and Bon-Bon, and ward off their attacks by breathing fire. After each round, the maze scrolls up, down right or left. The Devil decides the direction and points with his finger. As you guide Tamagon through the maze, you also have to avoid being sandwiched between the walls.

- TECHNICAL -

Cartridge ID: NES-DD
Package ID: NESE-P-DD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55061&o=2

$end

$info=devzone,devzone2,
$bio

Arcade Video game published 42 years ago:

Devil Zone (c) 1980 Universal.

An early shoot'em up.

- TECHNICAL -

Game ID : 8022

Main CPU : Zilog Z80 (@ 1.802666 Mhz)
Sound Chips : DAC

Screen orientation : Vertical
Video resolution : 192 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 16

Players : 2
Control : 2-way joystick
Buttons : 1

- SERIES -

Cosmic Series

1. Cosmic Monsters [Upright model] (1979)
2. Cosmic Monsters 2 (1979)
3. Cosmic Guerilla (1979)
4. Cosmic Alien (1980)
5. Devil Zone (1980)
6. Zero Hour (1980)
7. Space Panic (1980)
8. Cosmic Avenger (1981)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=634&o=2

$end

$x68k_flop=devilinv,
$bio

Sharp X68000 Series 5.25in. disk. published 28 years ago:

Devil's a Letter of Invitation (c) 1994 Joy Division.

- STAFF -

Developed by Team K&I.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87423&o=2

$end

$cpc_cass=devilcst,
$bio

Amstrad CPC cass. published 36 years ago:

Devil's Castle (c) 1986 Chip.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95947&o=2

$end

$cpc_flop=devilsca,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Devil's Castle (c) 1986 Chip [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306164&o=2

$end

$cpc_flop=devilsca02,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Devil's Castle cracked (c) 1986 Unknown.

Never released as a disk, this is a pirate tape_to_disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272689&o=2

$end

$cpc_flop=devilsca04,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Devil's Castle Trained (c) 1986 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126694&o=2

$end

$spectrum_cass=devilscr,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Devil's Crown (c) 1985 Mastertronic, Ltd. [UK]

- TECHNICAL -

odel IS 0101

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78591&o=2

$end

$tg16=devlcrsh,
$bio

NEC TurboGrafx-16 cart. published 32 years ago:

Devil's Crush (c) 1990 NEC Home Electronics, Ltd.

Export release. Game developed in Japan. For more information on the game itself, please see the Japanese release entry; "Devil's Crush - Naxat Pinball [Model NX90004]".

- TECHNICAL -

Game ID: TGX030038

- TRIVIA -

European reviews:
[FR] Player One (Oct. 1990): 88/100

- PORTS -

* CONSOLES: 
Nintendo Wii [Virtual Console] [US] (jul.23, 2007) [Model PB3E] 
Nintendo Wii [Virtual Console] [EU] (jul.27, 2007) [Model PB3P] 
Nintendo Wii [Virtual Console] [AU] (aug.10, 2007) [Model PB3P] 

* OTHERS: 
Apple iPhone/iPad [US] (dec.20, 2010) "TurboGrafx-16 GameBox [Model 406585960]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84308&o=2

$end

$info=dvlsdre,dvlsdre2,
$bio

Pinball published 40 years ago:

Devil's Dare (c) 1982 Gottlieb.

- TECHNICAL -

Gottlieb System 80A
[Model 670]

- TRIVIA -

Released in August 1982.

First System 80A game. 3,832 units were produced.

- SCORING -

Kicking Rubbers : 30 points.
Ten point switches : 10 points.
Pop Bumper (Lit) : 3,000 points (3-ball) or 300 points (5-ball).
Pop Bumper (Unlit) : 1,000 points (3-ball) or 100 point (5-ball).
Left outlane : 5,000 points.
Right outlane : 10,000 points.
Return lanes : 3,000 points lit or 500 point unlit.
Spinners : 2,000 points lit or 300 points unlit.
Left side spot targets : 2,000 points each.
Rollunder : 5,000 points.
Top spot target bank : 2,000 points when lit or 500 points when unlit or flashing.
Right spot target bank : 2,000 points when lit or 500 point when flashing.
Drop target banks : 2,000 points lit or 300 points unlit.
Capture cave/pit : 5,000 points.

In single ball play nothing accumulates on the bonus display. When ball drains after non-multi-ball, the player receives bonus times multiplier.

If a player achieves multi-ball, the multi-mode bonus display, starts accumulating points at the rate of 1,000 times the number of balls, on the table, if two or more balls are present. The targets that give these points are the drop targets and the two sets of four sport targets.

- STAFF -

Design by : Tom Szafransky
Art by : David Moore, Doug Watson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5315&o=2

$end

$spectrum_cass=devilsde,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Devil's Descent (c) 1985 Pocket Money Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78592&o=2

$end

$dragon_cass=devilisl,
$bio

Dragon cass. published 40 years ago:

Devil's Island (c) 1982 Apex Trading

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116297&o=2

$end

$spectrum_cass=devilsis,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Devil's Island (c) 1983 Gilsoft International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78594&o=2

$end

$dragon_cass=deviltri,
$bio

Devil's Triangle (c) 198? Abacus Programs

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117173&o=2

$end

$gamegear=devilishu,
$bio

Sega Game Gear cart. published 31 years ago:

Devilish (c) 1991 Sage's Creation.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64540&o=2

$end

$megadriv=devilish,devilishp,
$bio

Sega Genesis cart. published 30 years ago:

Devilish - The Next Possession (c) 1992 Sages Creation

- TECHNICAL -

GAME ID: T-47066

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57185&o=2

$end

$gamegear=devilish,
$bio

Sega Game Gear cart. published 30 years ago:

Devilish [Model 2321] (c) 1992 Sega Enterprises, Limited.

- TRIVIA -

Reviews:
[FR] August 1992 - Joypad N.11: 72/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64537&o=2

$end

$gamegear=devilishj,
$bio

Sega Game Gear cart. published 31 years ago:

Devilish (c) 1991 Genki

- TECHNICAL -

Cartridge ID: T-28017

- TRIVIA -

Reviews:
1990 - Consoles + HS N.2 [FR]: 80/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64539&o=2

$end

$spectrum_cass=devilsof,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Devils of the Deep (c) 1983 Richard Shepherd Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78595&o=2

$end

$mo5_cass=devin,
$bio

Thomson MO5 cass. published 38 years ago:

Devin (c) 1984 CNDP [Centre National de Documentation Pedagogique] [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108720&o=2

$end

$amigaocs_flop=deviousd,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Devious Designs (c) 1991 Image Works

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73875&o=2

$end

$cpc_flop=devourg1,
$bio

Amstrad CPC type-in published 33 years ago:

Devour (c) 1989 PC Amstrad International

- TRIVIA -

Listed as a type-in program in the magazine: PC Amstrad International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119754&o=2

$end

$spc1000_cass=dex,dexa,
$bio

DEX (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83497&o=2

$end

$spectrum_cass=dex,
$bio

Sinclair ZX Spectrum cass. published 11 years ago:

Dex (c) 2011 Cheese Freak Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288255&o=2

$end

$gba=dexterccu,
$bio

Nintendo GBA cart. published 20 years ago:

Dexter's Laboratory - Chess Challenge [Model AGB-ADXE-USA] (c) 2002 BAM! Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70311&o=2

$end

$gba=dextercc,
$bio

Nintendo GBA cart. published 20 years ago:

Dexter's Laboratory - Chess Challenge [Model AGB-ADXP] (c) 2002 BAM! Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70310&o=2

$end

$gba=dexterdsua,dexterdsu,
$bio

Nintendo GBA cart. published 21 years ago:

Dexter's Laboratory - Deesaster Strikes! (c) 2001 BAM! Ent.

- TECHNICAL -

Model AGB-ADLE-USA

- TRIVIA -

Released on September 26, 2001 in USA.

Export releases:
[EU] "Dexter's Laboratory - Deesaster Strikes! [Model AGB-ADLP]"

- TIPS AND TRICKS -

Level skip: Pressing LLLR RLRR RLRL RRRL while the game is paused will skip the current level.

- STAFF -

Composer: Manfred Linzner

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70313&o=2

$end

$gba=dexterds,
$bio

Nintendo GBA cart. published 21 years ago:

Dexter's Laboratory - Deesaster Strikes! (c) 2001 BAM! Ent.

European release. Game developed in USA. See "Dexter's Laboratory - Deesaster Strikes! [Model AGB-ADLE-USA]" for more information about the game itself.

- TECHNICAL -

Model AGB-ADLP

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70312&o=2

$end

$psx=dextlab,
$bio

Sony PlayStation CD published 20 years ago:

Dexter's Laboratory - Mandark's Lab? (c) 2002 BAM! Ent.

- TECHNICAL -

GAME ID: SLUS-01421

- TRIVIA -

Released in March 2002 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111546&o=2

$end

$gbcolor=dexterlb,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Dexter's Laboratory - Robot Rampage [Model CGB-BROE-USA] (c) 2000 BAM! Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67729&o=2

$end

$gameboy=dexter,
$bio

Nintendo Game Boy Cart. published 32 years ago:

Dexterity [Model DMG-FU-USA] (c) 1990 SNK Corp. of America [Sunnyvale, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65835&o=2

$end

$cgenie_cass=dezhex,
$bio

Dez-Hex (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264832&o=2

$end

$saturn=dezaemn2,
$bio

Sega Saturn CD published 25 years ago:

Dezaemon 2 (c) 1997 Athena Co. Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59061&o=2

$end

$n64=dezaemon,
$bio

Nintendo 64 cart. published 24 years ago:

Dezaemon 3D [Model NUS-CDZJ] (c) 1998 Athena Co. Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57660&o=2

$end

$snes_bspack=bsdezamn,
$bio

Dezaemon BSX Version - BS-X Shooting (c) 199? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61209&o=2

$end

$n64dd=dezaemon,
$bio

Nintendo 64DD game published 24 years ago:

Dezaemon DD (c) 1998 Athena Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117275&o=2

$end

$psx=dezaekid,
$bio

Sony PlayStation CD published 24 years ago:

Dezaemon Kids! (c) 1998 Athena Co., Ltd.

- TECHNICAL -

CD1 ID: SLPS-01503
CD2 ID: SLPS-01504

- TRIVIA -

Dezaemon Kids was released on October 22, 1998 in Japan.

Re-Editions:
[JP] "SuperLite 1500 Series: Dezaemon Kids! [Model SLPM-86582]" (2000)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85082&o=2

$end

$psx=dezaepls,
$bio

Sony PlayStation CD published 26 years ago:

Dezaemon Plus (c) 1996 Athena Co., Ltd.

- TECHNICAL -

[Model SLPS-00335]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85083&o=2

$end

$nes=dezaemon,
$vgmplay=dezaemon_fc,
$bio

Nintendo Famicom cart. published 31 years ago:

Dezaemon (c) 1991 Athena Company, Limited.

Dezaemon is a vertical shooter editor developed and published by Athena. More than offering a playable shooter (curiously called E.D.I.T), Dezaemon gives players the unique opportunity to create their own vertical shooters. The game's main screen displays a plethora of options that can be edited and saved onto the over sized game cartridge's ROM - player and enemy ship sprites, attack patterns, weaponry, explosions, background elements, bosses, music, title screen and even the staff roll/end credits! A graphical editor allows the player to modify the game's existing sprites or to draw entirely new ones. However, and because of the obvious hardware limitations, Dezaemon only offers sprites made out of 16x16 pixel square tiles (which can be combined to create larger foes), and limited to a four color palette each (although black is reserved for transparency). A couple of other editors also allow the player to build or modify in-game levels (the game features three playable levels) as well as enemy and power-up placements. As previously mentioned, Dezaemon proposes a sample game comprised of three levels, in which the player fights waves of enemy ships, collects special items (Speed or Shields) or upgrades his weaponry (from Vulcan to Lasers or Missiles). All the menus from Dezaemon are in Japanese, so anyone not familiar with the language should expect a bit of trial and errors.

- TECHNICAL -

Cartridge ID: ATH-87

- TRIVIA -

Dezaemon was released on September 13, 1991 in Japan. It was sold 9800 Yen.

The game was never released outside Japan.

- TIPS AND TRICKS -

Sound and graphics debug screens: On the menu screen, move the cursor on option seven, then hold Select and press Start. This will open the Sound Test screen where you can play all the tunes from the game as well as the sound effects (picture on the right). Hold Select and press Start again to access the Block Master 2 graphics debug screen (picture on the far right).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53970&o=2

$end

$x1_flop=dezalis,
$bio

Sharp X1 5.25in. disk. published 33 years ago:

Dezalis (c) 1989 Unknown [Japan].

- TRIVIA -

Released in April 1989 in Japan.

- STAFF -

Program: Y. Ishizu
Music: Kana (K.K)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301841&o=2

$end

$pc98=dezeni,
$bio

NEC PC-9801 Series 5.25in. disk. published 38 years ago:

Dezeni Land (c) 1984 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89290&o=2

$end

$fm7_disk=dezeni,
$bio

Fujitsu FM-7 5.25in. disk. published 39 years ago:

Dezeni Land (c) 1983 Hudson Soft [Hudson Group].

- TECHNICAL -

GAME ID: FD-1003

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93611&o=2

$end

$fm7_cass=dezeni,
$bio

Fujitsu FM-7 cass. published 39 years ago:

Dezeni Land (c) 1983 Hudson Soft [Hudson Group].

- TECHNICAL -

GAME ID: LA-2003

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93706&o=2

$end

$msx1_cass=dezeni,
$bio

MSX cass. published 38 years ago:

Dezeni Land (c) 1984 Hudson Soft.

- TECHNICAL -

GAME ID: MX-2003

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118136&o=2

$end

$x1_cass=dezeni,
$bio

Sharp X1 cass. published 39 years ago:

Dezeni Land (c) 1983 Hudson Soft [Hudson Group].

- TECHNICAL -

GAME ID: XC-2001

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86214&o=2

$end

$x1_flop=dezeni,dezenia,
$bio

Sharp X1 5.25in. disk. published 39 years ago:

Dezeni Land (c) 1983 Hudson Soft [Hudson Group].

- TECHNICAL -

GAME ID: XD-2001

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85959&o=2

$end

$pc8801_flop=dezeni,
$bio

NEC PC-8801 Series disk. published 39 years ago:

Dezeni Land (c) 1983 Hudson Soft [Hudson Group].

- TECHNICAL -

GAME ID: YA-2003

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91632&o=2

$end

$pc8801_flop=dezenisr,
$bio

Dezeni World SR (c) 198? Hudson Soft.

- TECHNICAL -

GAME ID: N5-1014

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91634&o=2

$end

$x1_flop=dezeniwl,
$bio

Sharp X1 5.25in. disk. published 36 years ago:

Dezeni World (c) 1986 Hudson Soft [Hudson Group].

- TECHNICAL -

GAME ID: A5-1014

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85960&o=2

$end

$pc8801_flop=dezeniwl,
$bio

NEC PC-8801 Series disk. published 37 years ago:

Dezeni World (c) 1985 Hudson Soft [Hudson Group].

- TECHNICAL -

GAME ID: K5-1014

- STAFF -

Story: Takashi Takebe, Shinichi Nakamoto
Program: Toshinori Oyama (Hector Oyama)
Picture: Toshiro Okamoto
Music: Toshiyuki Sasagawa

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91633&o=2

$end

$phc25_cass=demo,
$bio

Sanyo PHC-25 cass. published 39 years ago:

Démonstration (c) 1983 Sanyo [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236906&o=2

$end

$phc25_cass=dept,
$bio

Sanyo PHC-25 cass. published 39 years ago:

Département (c) 1983 Sanyo [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236907&o=2

$end

$cpc_cass=dfm464,
$bio

Amstrad CPC cass. published 38 years ago:

DFM Database (c) 1984 Dialog Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95835&o=2

$end

$cpc_cass=dfm464db,
$bio

Amstrad CPC cass. published 38 years ago:

DFM Database + Labels (c) 1984 Amsoft

- TECHNICAL -

SOFT ID: SOFT 941

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95836&o=2

$end

$bbc_rom=dfsaid,
$bio

Acorn BBC ROM published 37 years ago:

DFS-AID (c) 1985 Lincoln Microsystems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301845&o=2

$end

$tvc_flop=demo01,
$bio

Videoton TVC disk. published 31 years ago:

DG Kép 1 (c) 1991 GATO Bt.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112226&o=2

$end

$tvc_flop=demo02,
$bio

Videoton TVC disk. published 31 years ago:

DG Kép 2 (c) 1991 GATO Bt.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112227&o=2

$end

$tvc_flop=demo03,
$bio

Videoton TVC disk. published 29 years ago:

DG Kép 3 (c) 1993 GATO Bt.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112228&o=2

$end

$info=dharma,dharmak,dharmaj,dharmag,
$bio

Arcade Video game published 28 years ago:

Dharma Doujou - Mezase, Tachimaro Ou (c) 1994 Metro.

A puzzle game.

- TECHNICAL -

Main CPU : Motorola 68000, uPD7810
Sound Chips : OKI6295, YM2413

Players: 2
Control: 8-way joystick
Buttons: 1

- TRIVIA -

Dharma Doujou was released in April 1994 in Japan. It was the 7th arcade video game made by Metro.

The title of this game translates from Japanese as 'Dharma Dojo - I'll Be The King!'.

- PORTS -

* CONSOLES:
Nintendo Super Famicom (1994)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=596&o=2

$end

$snes=dharma,
$bio

Nintendo Super Famicom cart. published 27 years ago:

だるま道場 (c) 1995 Denz
(Dharma Doujou)

Dharma Doujou is a puzzle game by Metro and Den'Z, and conversion of an arcade game of the same name. The game stars a little monk and a cute shrine maiden who have both been specially trained by their master to battle Y?kai monsters. As a matter of fact, all kind of Oni demons and other strange apparitions have caused major mayhem and mischief throughout the valley, and the two monks decide to put a decisive stop to all of this. In story mode, the player goes through a series of single-screen puzzles (eight levels each containing three rounds), all made out of stacked up blocks. The goal of the game is a heart pounding race against the clock - in each round, a demon, located on the left of the screen, climbs up a rope and must be stopped before he reaches the ceiling and releases a large temple bell onto the player's blocks. And there is only one way to slow the dreaded foe down - the player must use his or her large mallet to hit blocks and make them fall into a separate compartment located at the bottom of the screen (this aspect of the game certainly reminds of Dharma Otoshi, a traditional Japanese children's game). If three identical blocks (or up to eight later in the game) are aligned correctly inside the compartment, they turn into a good spirit and perform a short strike attack against the demon, thus slowing him down. If not, the blocks are sent back to the main stack, and the player must quickly think of a better way to align or shift more blocks. Interestingly, the gameplay slightly changes depending on which character the player chooses - as the monk, each puzzle must be completed within a time limit, but as the maiden, they have to be completed in a set amount of moves. Dharma Doujou features a couple more play modes such as an unlimited mode (where rows of blocks just keep appearing) and a puzzle mode (where the player must align blocks so they match a pattern within a certain move count or time limit). However, although most of the modes are oriented for single-played sessions, a two-player battle mode is also available and allows two friends to fight head to head. Finally, while levels are apparently randomly generated in the story mode, a clever password system lets player save their progress.

- TECHNICAL -

Cartridge ID: SHVC-ADRJ-JPN

- TRIVIA -

Released on February 10, 1995 in Japan for 8880 Yen.

Dharma Doujou was originally released in the arcades by Metro3D in 1994. While the original version provides the same gameplay as the Super Famicom version, the game does have some noticeable differences. First of all, it has more enemies and features colorful backgrounds borrowed from traditional Japanese themes and myths. Additionally, the arcade game only contains a story mode and there is no progress map or alternate game modes like in the Super Famicom port. But, most importantly, the gameplay is slightly different - the player has to move the character around the screen in order to hit a block with the mallet. The Super Famicon version, on the contrary, automatically aligns the player with the furthest most block, and this apparently minor difference makes the gameplay of the home conversion more fast-paced and enjoyable than the original.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61210&o=2

$end

$nes=srobot2c,srobot2c2,srobot2c3,srobot2c1,
$bio

Di 2 Ci - Chaoji Ji Qi Ren Dai Zhan (c) 19?? XianFeng Katong

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76523&o=2

$end

$nes=di4cijqr,
$bio

第四次 机器人大战 (c) 19?? Waixing.
(Di 4 Ci - Ji Qi Ren Dai Zhan)

- TECHNICAL -

Game IS: ES-1012

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76524&o=2

$end

$nes=didaoz,didaoza,
$bio

Nintendo Famicom cart. published 26 years ago:

地道战 (c) 1996 Waixing.
(Di Dao Zhan)

- TECHNICAL -

Game ID: ES-1010

- TRIVIA -

The title translates from Chinese as Tunnel Warfare.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76525&o=2

$end

$nes=dierciji,
$bio

Di Er Ci Ji Qi Ren Da Zhan (c) 199? Shenzhen Jincota Technology Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116256&o=2

$end

$gba=digichar,
$bio

Nintendo GBA cart. published 20 years ago:

Di Gi Charat - DigiCommunication [Model AGB-A3OJ-JPN] (c) 2002 Broccoli.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70314&o=2

$end

$dc=digichrtsg,
$bio

Sega Dreamcast GD published 21 years ago:

Di Gi Charat Fantasy [Model T-46301M] (c) 2001 Broccoli [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135324&o=2

$end

$dc=digichrt,
$bio

Sega Dreamcast GD published 21 years ago:

Di Gi Charat Fantasy [Model T-46302M] (c) 2001 Broccoli [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135323&o=2

$end

$nes=napolwar,
$bio

???? - Napoleon's War (c) 19?? Waixing.
(Di Guo Feng Bao - Napoleon's War)

- TECHNICAL -

[Model ES-1060]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76526&o=2

$end

$nes=agempire,
$bio

Nintendo Famicom cart. published 29 years ago:

帝国时代 (c) 1993 Waixing Computer & Technology Co., Ltd.
(Di Guo Shi Dai)

Chinese version of "Final Fantasy II" with modified title screen.

- TECHNICAL -

GAME ID: ES-1070

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64547&o=2

$end

$nes=dshitian,
$bio

Di Shitian (c) 199? Waixing Computer & Technology Co., Ltd. [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301994&o=2

$end

$adam_flop=diablo,diablob,diabloa,
$bio

Coleco Adam disk. published 38 years ago:

Diablo (c) 1984 Image Microcorp.

DIABLO, which derives its name from a European game of a half century ago known as DIABLOTIN, consists of 232 sections of track, two tracks on each of 116 movable panels. Players try to arrange the convoluted track to keep a moving ball on a continuous course. After a section of track has been traversed, it is removed from the board, thus reducing the available remaining track. The game becomes increasingly more difficult as less and less track is available to support the ever-advancing ball. Excellent graphics and sound support this game which requires substantial strategy, planning and control. Finding so much activity and variety in a program is truly surprising.

- TECHNICAL -

DIABLO is a machine language game and is AUTO-LOADING (insert data-pack
or diskette and pull the RESET button).

- TRIVIA -

Diablo was one of the first 3rd Party programs released for the ADAM.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82643&o=2

$end

$x1_flop=diablo,
$bio

Sharp X1 5.25in. disk. published 34 years ago:

Diablo (c) 1988 Broderbund Japan

- TECHNICAL -

BARCODE: 4988619171136

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85961&o=2

$end

$pc8801_flop=diablo,
$bio

NEC PC-8801 Series disk. published 34 years ago:

Diablo (c) 1988 Broderbund Japan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91636&o=2

$end

$msx2_flop=diablo,diablob,diabloc,diabloa,
$bio

MSX 2 disk. published 33 years ago:

Diablo (c) 1989 Broderbund Japan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101576&o=2

$end

$megadriv=diablo,
$bio

Sega Mega Drive cart. published 12 years ago:

Diablo (c) 2010 Kudos.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56445&o=2

$end

$info=diablo68,diablo68a,
$bio

Chess board published 31 years ago:

Diablo 68000 (c) 1991 NOVAG.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295264&o=2

$end

$nes=diablo,
$bio

暗黑破坏神 DIABLO (c) 200? Nanjing.
(An Hei Po Huai Shen Diablo)

- TECHNICAL -

Game ID: NJ037

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76527&o=2

$end

$psx=diablop,
$bio

Sony PlayStation CD published 24 years ago:

Diablo (c) 1998 Electronic Arts

- TECHNICAL -

Model SLPS-01416

- TRIVIA -

Released on July 09, 1998 in Japan.

Re-Edition:
[JP] "Diablo [Model SLPS-91177]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85084&o=2

$end

$psx=diablo,
$bio

Sony PlayStation CD published 24 years ago:

Diablo [Model SLUS-00619] (c) 1998 Electronic Arts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110501&o=2

$end

$gameboy=diablo,
$bio

Diablo [Prototype] (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65837&o=2

$end

$spectrum_cass=diablo12,diablo12_c,diablo48,diablo48_b,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Diablo! (c) 1988 Nebula Designs Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78596&o=2

$end

$spectrum_cass=diabloze,diabloze_b,
$bio

Diablo! (c) 198? Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219824&o=2

$end

$cpc_flop=diabolof,
$bio

Amstrad CPC type-in published 34 years ago:

Diabolo (c) 1988 Amstar

- TRIVIA -

Listed as a type-in program in the French magazine Amstar.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120546&o=2

$end

$gba=diadroid,
$bio

Nintendo GBA cart. published 21 years ago:

Diadroids World - Evil Teikoku no Yabou [Model AGB-ADDJ-JPN] (c) 2001 Epoch Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70315&o=2

$end

$pc98=diadrum,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Diadrum (c) 1993 Nihon Create [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262677&o=2

$end

$plus4_cart=diag264p,diag264n,
$bio

Commodore C16 Plus/4 cart. published 10 years ago:

Diag 264 (c) 2012 Crock

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237560&o=2

$end

$c64_cart=diag64,
$bio

Commodore C64 cart. published 37 years ago:

Diagnose64 (c) 1985 MicroDoctor

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240882&o=2

$end

$xerox820=diag,
$bio

Xerox 820 disk. published 41 years ago:

Diagnostic Exerciser (c) 1981 Xerox

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267147&o=2

$end

$xerox820ii=diag,
$bio

Xerox 820-II disk. published 40 years ago:

Diagnostic Exerciser (c) 1982 Xerox

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267157&o=2

$end

$interpro=diag,
$bio

Intergraph InterPro disk. published 28 years ago:

Diagnostic Floppies (c) 1994 Intergraph Computer Systems.

The DIAG disks are used to launch the full suite of system hardware diagnostic routines, via the FDMDISK monitor.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=279087&o=2

$end

$plus4_cart=diagtest,
$bio

Commodore C16 Plus/4 cart. published 34 years ago:

Diagnostic Test (c) 1988 Commodore, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237559&o=2

$end

$a2600=diagnosp,diagnos,diagnose,
$bio

Atari 2600 cart. published 42 years ago:

Diagnostic Test Cartridge (c) 1980 Atari, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50404&o=2

$end

$pet_flop=diag35,
$bio

Diagnostic Ver.3 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235758&o=2

$end

$ti99_cart=diag,diagfr,
$bio

Texas instrument TI-99/4A cart. published 43 years ago:

Diagnostic [Model PHM 3000] (c) 1979 Texas Instruments

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84555&o=2

$end

$coco_cart=diag1,
$bio

TRS-80 CoCo cart. published 42 years ago:

Diagnostics (c) 1980 Tandy Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240910&o=2

$end

$dragon_flex=diag,
$bio

Diagnostics (c) 198? Compusense

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237471&o=2

$end

$ibm5170=diagnost,
$bio

IBM PC/AT DOS 3.5in. disk. published 30 years ago:

Diagnostics - Test, Setup, and MDMI Utilities for Products with 640K of RAM Installed (c) 1992 Compaq

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262234&o=2

$end

$sgi_mips=diag_4_0_5j,
$bio

SGI MIPS IRIX soft. published 29 years ago:

Diagnostics 4.0.5J (c) 1993 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=296395&o=2

$end

$sgi_mips=diag_5_3,
$bio

SGI MIPS IRIX soft. published 28 years ago:

Diagnostics 5.3 (c) 1994 Silicon Graphics, Inc.

- TECHNICAL -

SOFT ID: 812-0121-007

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266397&o=2

$end

$sgi_mips=diag_6_0,
$bio

SGI MIPS IRIX soft. published 28 years ago:

Diagnostics 6.0 (c) 1994 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=296396&o=2

$end

$sgi_mips=diag_6_0_1,
$bio

SGI MIPS IRIX soft. published 27 years ago:

Diagnostics 6.0.1 (c) 1995 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=296397&o=2

$end

$ibm5150=diag100,
$bio

IBM PC 5.25in. disk. published 41 years ago:

Diagnostics Ver. 1.00 (c) 1981 IBM Corp. [International Business Machines]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301295&o=2

$end

$ibm5150=diag202a,diag202b,diagn208,
$bio

IBM PC 5.25in. disk. published 39 years ago:

Diagnostics Ver. 2.02 (c) 1983 IBM

Version 2 adds support for the IBM XT and Portable, in addition to the PC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83638&o=2

$end

$coco_cart=diag2,
$bio

TRS-80 CoCo cart. published 40 years ago:

Diagnostics Ver.2 (c) 1982 Tandy Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240909&o=2

$end

$bbc_rom=diagram,diagram3112,diagram3291,diagram1,
$bio

Acorn BBC ROM published 37 years ago:

Diagram (c) 1985 Pineapple Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145234&o=2

$end

$bbc_rom=diagram2,
$bio

Acorn BBC ROM published 35 years ago:

Diagram II (c) 1987 Pineapple Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231783&o=2

$end

$apple2_flop_clcracked=diagramm,
$bio

Apple II 5.25 disk. published 38 years ago:

Diagramming Grammatical Relationships (c) 1984 Aquarius People Materials

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240665&o=2

$end

$hp_ipc=diagpgrm,diagsymb,
$bio

HP Integral PC disk. published 37 years ago:

Diagraph for Integral (c) 1985 Computer Support Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235964&o=2

$end

$megadriv=dialq,
$vgmplay=dialq_md,
$bio

Sega Mega Drive cart. published 30 years ago:

Dial Q wo Mawase! (c) 1992 Studio Fazzy.

Unlicensed adult mahjong.

- TECHNICAL -

GAME ID: AMMDR-01

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148370&o=2

$end

$psion2=diallink,
$bio

Dial-Link (c) 198? Widget Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234078&o=2

$end

$gba=dialhex,
$bio

Nintendo GBA cart. published 16 years ago:

Dialhex [bit Generations] [Model AGB-BVBJ-JPN] (c) 2006 Nintendo Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76393&o=2

$end

$x1_flop=dialide,dialidea,
$bio

Sharp X1 5.25in. disk. published 33 years ago:

Dialide (c) 1989 CATsoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85962&o=2

$end

$info=dialog80,
$bio

Computer published 42 years ago:

Dialogue 80 (c) 1980 Ampex Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293643&o=2

$end

$to7_cass=sauterel,sauterelb,sauterela,
$bio

Thomson TO7 cass. published 39 years ago:

Dialogue avec une sauterelle (c) 1983 VIFI-Nathan [Vifi International]

- TECHNICAL -

GAME ID: 41 1001

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108209&o=2

$end

$mo5_cass=sauterel,sauterela,
$bio

Thomson MO5/TO7 cass. published 39 years ago:

Dialogue avec une Sauterelle (c) 1983 VIFI-Nathan [Vifi International].

- TECHNICAL -

GAME ID: 45 1001

FACE A: TO7
FACE B: MO5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40448&o=2

$end

$alice32=dialsaut,
$bio

Alice 32 cass. published 38 years ago:

Dialogue avec une Sauterelle (c) 1984 VIFI International.

- TECHNICAL -

Game ID: 4M 0005

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87577&o=2

$end

$to7_cass=diamant,
$bio

Thomson TO7 type-in published 38 years ago:

Diamant (c) 1984 Hebdogiciel [France]

- STAFF -

By: Eric SZYMKOWIAK

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108210&o=2

$end

$mo5_cass=diamfrac,
$bio

Thomson MO5 cass. published 36 years ago:

Diamant & Fractions (c) 1986 Lesur [Christophe Lesur]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108721&o=2

$end

$kc_cass=diamant3,
$bio

VEB Mikroelektronik KC cass. published 32 years ago:

Diamant/3 (c) 1990 DM-Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133846&o=2

$end

$kc_cass=diamant4,
$bio

VEB Mikroelektronik KC cass. published 32 years ago:

Diamant/4 (c) 1990 DM-Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133847&o=2

$end

$kc_cass=diamantj,
$bio

Diamantenjagd (c) 198? Cancer Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133848&o=2

$end

$to7_cass=diamants,
$bio

Thomson TO7 cass. published 38 years ago:

Diamants (c) 1984 Hebdogiciel.

- TRIVIA -

Published on July 20, 1984 in the French magazine; Hebdogiciel no. 41.

- STAFF -

By: Fabrice GEROMETTA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108211&o=2

$end

$x1_cass=diamond,
$bio

Diamond (c) 198? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86215&o=2

$end

$lviv=diaman,
$bio

Lviv PK-01 cass. published 31 years ago:

Diamond (c) 1991 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233015&o=2

$end

$bk0010=diamond,
$bio

Diamond (c) 19?? AKT Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144271&o=2

$end

$info=dmndrbya,
$bio

Video Slot Machine published 36 years ago:

Diamond Derby (c) 1986 Electrocoin.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29921&o=2

$end

$info=dmndrby,
$bio

Video Slot Machine published 28 years ago:

Diamond Derby (c) 1994 Electrocoin Automatics, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=34422&o=2

$end

$info=diamdest,
$bio

Video Slot Machine published 12 years ago:

Diamond Destiny (c) 2010 Aristocrat Leisure Industries Pty, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=46649&o=2

$end

$cpc_flop=diamondd,
$bio

Amstrad CPC type-in published 36 years ago:

Diamond Digger (c) 1986 Computing with the Amstrad

- TRIVIA -

Listed as a type-in program in the magazine: Computing with the Amstrad.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124741&o=2

$end

$info=diamdove,
$bio

Video Slot Machine published 25 years ago:

Diamond Dove (c) 1997 Aristocrat.

- TECHNICAL -

Aristocrat MKV hardware.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32526&o=2

$end

$x68k_flop=diamexp,
$bio

Diamond Explorer (c) 19?? Michael Co..

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87425&o=2

$end

$x68k_flop=diamexp2,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Diamond Explorer II (c) 1991 Michael Co..

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87426&o=2

$end

$info=dimeyece,
$bio

Diamond Eyes (c) 200? Aristocrat Leisure Industries Pty, Limited.

- TECHNICAL -

MKVI

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48980&o=2

$end

$info=dimeye,
$bio

Diamond Eyes 2 (c) 200? Aristocrat Leisure Industries Pty, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=33570&o=2

$end

$info=dmdfever,
$bio

Video Slot Machine published 26 years ago:

Diamond Fever (c) 1996 Aristocrat Leisure Industries Pty, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114146&o=2

$end

$info=j6dmngz,
$bio

Diamond Geezer (c) 199? JPM International.

- TECHNICAL -

Impact

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15850&o=2

$end

$a800=diamond,diamonde,diamond3,
$bio

Atari 400/800 cart. published 33 years ago:

Diamond Graphic OS (c) 1989 Reeve Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86518&o=2

$end

$info=m1dmnhrt,
$bio

Diamond Hearts (c) 199? Maygay

- TECHNICAL -

M1A/B

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41983&o=2

$end

$info=diamondking,diamondkinp,
$bio

Video Slot Machine published 25 years ago:

Diamond King (c) 1997 Sonic, S.A.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=291035&o=2

$end

$info=diamondp,diamondpf,diamondpg,
$bio

Pinball published 34 years ago:

Diamond Lady (c) 1988 Premier Technology.

- TECHNICAL -

Model Number : 711

- TRIVIA -

2,700 units were produced.

- STAFF -

Design by : Jon Norris
Art by : Constantino Mitchell
Sound by : Steve Zabriski

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5347&o=2

$end

$svi318_cass=diamoned,
$bio

Spectravideo SV-318 cass. published 36 years ago:

Diamond Luis Editor (c) 1986 Ikesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265157&o=2

$end

$svi318_cass=diamond,
$bio

Spectravideo SV-318 cass. published 36 years ago:

Diamond Luis I (c) 1986 Ikesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265156&o=2

$end

$msx1_flop=diamond,
$bio

Diamond Luis I Cracked (c) 19?? Unknown.

Cartridge to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133249&o=2

$end

$bbc_cass=diamine,
$bio

Acorn BBC Micro B cass. published 39 years ago:

Diamond Mine (c) 1983 MRM Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51741&o=2

$end

$c64_cart=diamondm,
$bio

Commodore C64 cart. published 39 years ago:

Diamond Mine (c) 1983 Roklan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53563&o=2

$end

$a800=diamondm,
$bio

Atari 400/800 cart. published 39 years ago:

Diamond Mine (c) 1983 Roklan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86519&o=2

$end

$electron_cass=diamine,
$bio

Acorn Electron cass. published 39 years ago:

Diamond Mine (c) 1983 MRM Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94792&o=2

$end

$apple2_flop_orig=diamine,
$bio

Apple II 5.25 disk. published 39 years ago:

Diamond Mine (c) 1983 Roklan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240968&o=2

$end

$bbc_cass=diaminebr,
$bio

Acorn BBC Micro B cass. published 37 years ago:

Diamond Mine (c) 1985 Blue Ribbon

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51742&o=2

$end

$cpc_flop=diamondm01,diamondm,
$bio

Diamond Mine cracked (c) 198? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121375&o=2

$end

$msx1_flop=diamine2,diamine2a,
$bio

Diamond Mine II Cracked (c) 19?? Unknown.

Tape to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133119&o=2

$end

$electron_cass=diamine2,
$bio

Acorn Electron cass. published 37 years ago:

Diamond Mine II [Model 2905] (c) 1985 Blue Ribbon Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237681&o=2

$end

$bbc_cass=diamine2,
$bio

Acorn BBC Micro B cass. published 37 years ago:

Diamond Mine II (c) 1985 Blue Ribbon

- TECHNICAL -

GAME ID: 5915

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51743&o=2

$end

$cpc_cass=diamine2,
$bio

Amstrad CPC cass. published 37 years ago:

Diamond Mine II (c) 1985 Blue Ribbon Soft., Ltd.

- TECHNICAL -

GAME ID: 8901

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95948&o=2

$end

$electron_cass=diaminebr,
$bio

Acorn Electron cass. published 37 years ago:

Diamond Mine [Model 2903] (c) 1985 Blue Ribbon Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237680&o=2

$end

$info=sc4dmine,sc4dminea,sc4dmineb,sc4dminec,sc4dmined,sc4dminee,
$bio

Fruit Machine published 20 years ago:

Diamond Mine (c) 2002 Bell-Fruit Games.

- TECHNICAL -

[Model PR1307]
Scorpion 4

- TRIVIA -

Diamond Mine was released in July 2002 in the UK.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11540&o=2

$end

$info=sc5dmine,sc5dminea,sc5dmineb,sc5dminec,sc5dmined,sc5dminee,sc5dminef,sc5dmineg,sc5dmineh,sc5dminei,sc5dminej,sc5dminek,sc5dminel,
$bio

Fruit Machine published 20 years ago:

Diamond Mine (c) 2002 Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Scorpion 5]
[Model PR1307]

- TRIVIA -

Diamond Mine was released in July 2002 in the UK.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43089&o=2

$end

$electron_cass=diampete,
$bio

Diamond Pete (c) 198? Alligata Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115478&o=2

$end

$pc98=diamondp,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Diamond Players (c) 1992 Wolf Team.

- TECHNICAL -

BARCODE: 4988624930889

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89293&o=2

$end

$fmtowns_cd=diamondp,
$bio

Fujitsu FM Towns CD published 30 years ago:

Diamond Players (c) 1992 Wolf Team.

- TECHNICAL -

GAME ID: HMD-190
BARCODE: 4988624970885

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=138273&o=2

$end

$spectrum_cass=diamondq,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Diamond Quest (c) 1984 CCS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78600&o=2

$end

$info=diamond,
$bio

Arcade Video game published 33 years ago:

Diamond Run (c) 1989 KH Video.

An arcade puzzle game in which a single player must tunnel their way through a number of underground caves, collecting the many gems spread throughout the levels. Each cave is littered with rocks which, should they fall onto the player, will result in a loss of life. Carefully planned tunnels can be dug to manipulate the direction in which the rocks fall, however, which makes them an effective weapon against the many enemies that populate the levels. A number of red explosives can be found which can also be used to kill enemies and also to destroy any walls blocking the player's path. Again, like the rocks, these must be used carefully to prevent the explosion from killing the player.

In order to complete a level, a specified number of gems must be collected. Once a sufficient amount of gems have been collected, an exit will open which the player must enter to proceed to the next cave.

Diamond Run is heavily based on First Star's Commodore C64 classic, 'Boulder Dash'.

- TECHNICAL -

Main CPU : Motorola M6809 (@ 1.5 Mhz)
Sound CPU : Zilog Z80 (@ 3 Mhz)
Sound Chips : (2x) Yamaha YM2203 (@ 1.5 Mhz)

Screen orientation : Horizontal
Video resolution : 256 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 256

Players : 2
Control : 4-way joystick
Buttons : 1

- TRIVIA -

The game uses two (or probably more) songs of the "Ghost'n Goblins" arcade game.

- STAFF -

Designed by : Kyle Hodgetts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=635&o=2

$end

$info=dimtouch,
$bio

Video Slot Machine published 25 years ago:

Diamond Touch (c) 1997 Aristocrat.

A 5-reel video slot machine.

- TECHNICAL -

Aristocrat MKV hardware.

- TRIVIA -

Diamond Touch was released in June 1997.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=30779&o=2

$end

$spectrum_cass=diamondt,diamondt_a,diamondt_b,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Diamond Trail (c) 1983 Gilsoft International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78601&o=2

$end

$cpc_flop=diamondt,
$bio

Amstrad CPC type-in published 35 years ago:

Diamond Trap (c) 1987 Computing with the Amstrad

- TRIVIA -

Listed as a type-in program in the magazine: Computing with the Amstrad.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124740&o=2

$end

$info=ditrio,
$bio

Video Slot Machine published 17 years ago:

Diamond Trio (c) 2005 AGI (Austrian Gaming Industries).

Become a part of the ultimate mission with DIAMOND TRIO, a 9-line 5-reel video slot. Be captivated by the three daring LADIES as they lead you through this lucrative feature, where each LADY can double your fortune. Experience the thrill of life as a secret agent as you indulge in the riches and radiance of exquisite diamonds.

LADY substitutes for all symbols. 3 scattered LADY trigger 12 free games. If only 2 LADY appear on the screen, the reel with the missing LADY is respun and all other reels are held, for a second chance to trigger the feature. Each LADY appearing during the feature doubles the win of that game. Free games can be re-triggered.

- TECHNICAL -

Cool Fire I

- TRIVIA -

Release date : October 14, 2005

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11448&o=2

$end

$spectrum_cass=diamond,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Diamond [Model URK 903] (c) 1988 Destiny Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78599&o=2

$end

$info=diamhrts,
$bio

Video Slot Machine published 15 years ago:

Diamonds & Hearts [Power Pay] (c) 2007 Aristocrat.

A 5 reel video slot machine with a love theme.

- TECHNICAL -

Aristocrat MKVI hardware.

Xcite cabinet (16 button) layout:

Top buttons :
Collect
Information

Top row buttons :
Gamble
Bet 1 Credit / Heart
Bet 2 Credits / Diamond
Bet 3 Credits
Bet 5 Credits / Club
Bet 10 Credits / Spade

Bottom row buttons :
Take Win
Play 1 Line / Red
Play 5 Lines
Play 10 Lines
Play 15 Lines
Play 20 Lines / Black
Power Pay (line bet x 2)
Spin

MVP cabinet (14 button) layout:

Top row buttons :
Collect / Take Win
Bet 1 Credit / Heart
Bet 2 Credits / Diamond
Bet 3 Credits
Bet 5 Credits / Club
Bet 10 Credits / Spade

Bottom row buttons :
Information
Play 1 Line / Red
Play 5 Lines
Play 10 Lines
Play 15 Lines
Play 20 Lines / Black
Gamble
Power Pay (line bet x 2)

A 5 credit max bet version is also in the machine options on the Tatts Pokies (Vic) version, normally used with a 2 cent denomination. Bet buttons become 1, 2, 3, 4 and 5.

- TRIVIA -

Power Pay costs twice the total credit/line bet although pays are still the same as the bet per line. It's the same as the original Diamond Buy Feature on the old machines.

The game's graphics has reverted to a white background for the card symbols (7 through to Ace), something not seen in a heart game since the MKIV version of "Sweet Hearts II". The Heart, Diamond, Flame, Drink, Roses, Cupid and Crown symbols still have a blue background.

- SCORING -

All pays are left to right, including scatters. Diamond substitutes for all symbols except scattered Heart.

Diamond: 1 = 2, 2 = 25, 3 = 300, 4 = 2000, 5 = 5000
Flame: 2 = 5, 3 = 120, 4 = 500, 5 = 2500
Drink: 2 = 5, 3 = 120, 4 = 500, 5 = 2500
Roses: 2 = 5, 3 = 100, 4 = 250, 5 = 1000
Cupid: 2 = 5, 3 = 100, 4 = 250, 5 = 1000
Crown: 3 = 40, 4 = 75, 5 = 500
Ace: 3 = 40, 4 = 75, 5 = 500
King: 3 = 10, 4 = 50, 5 = 200
Queen: 3 = 10, 4 = 50, 5 = 200
Jack: 3 = 10, 4 = 40, 5 = 150
Ten: 3 = 10, 4 = 40, 5 = 150
Nine: 2 = 2, 3 = 5, 4 = 20, 5 = 100
Eight: 3 = 5, 4 = 20, 5 = 100
Seven: 3 = 5, 4 = 20, 5 = 100
Heart: 2 = 2, 3 = 5, 4 = 20, 5 = 50

Unlike the original "Diamonds & Hearts", this one doesn't pay anything for spinning up 1 Flame or Drink symbol.

- TIPS AND TRICKS -

* Heart Feature : Any left to right scatter win triggers 3 free spins.
Initial scatter win is held during feature.
During feature scatters pay any.
Any additional Hearts spun up are held and 3 spins recommence.
When a 5-of-a-kind Heart win occurs the 5x Heart win is replayed 3 times.

* Diamond Feature : Spin up a Diamond on reels 1 and 5 to trigger 3 free games. Any Diamonds spun up are held and 3 spins recommence. When 5 Diamonds appear the last spin is replayed 3 times. They aren't always in the right place but they pay a fortune if they are all in a line! You must play Power Pay (line bet x 2) to be eligible for the Diamond Feature.

* It is not possible to get a line win or the Diamond feature during the Heart feature due to the location of the symbols.

* Heart feature cannot be won during the Diamond feature.

- SERIES -

1. Sweet Hearts II (1994)
2. Heart Throb (1995)
3. Desert Bloom (1996)
4. Tropical Delight (1996)
5. Coral Riches II (1999)
6. Diamonds & Hearts (2000)
7. Sweethearts II [Lucky Devil] (2002)
8. Diamonds & Hearts [Power Pay] (2007)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=23091&o=2

$end

$info=sc4druby,sc4drubya,sc4drubyb,sc4drubyc,sc4drubyd,
$bio

Diamonds & Rubies (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR1439]

[Scorpion 4]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43016&o=2

$end

$info=sc1druby,sc1drubya,
$bio

Diamonds & Rubys (c) 199? Bell-Fruit Mfg. Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61494&o=2

$end

$info=m5dmnf,m5dmnf10,
$bio

Diamonds Are Forever (c) 200? Empire Games, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=19952&o=2

$end

$info=m1dm4ev,m1dm4ev11,m1dm4evp,
$bio

Diamonds Are Forever Club (c) 199? Maygay.

- TECHNICAL -

M1A/B

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41982&o=2

$end

$info=m5dmnfcl,m5dmnfcl04,
$bio

Diamonds Are Forever Club (c) 200? Empire Games, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41562&o=2

$end

$info=di4ever,
$bio

Diamonds Forever (c) 200? Aristocrat Leisure Industries Pty, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=46653&o=2

$end

$nes=dianmali,dianmalia,
$vgmplay=dianmali_den,
$bio

Famiclones cart. published 33 years ago:

Dian Shi Ma Li (c) 1989 Fiver Firm [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76744&o=2

$end

$info=dibifuca,dibif727,dibif743,
$bio

Diana Bifuca (c) 199? Compumatic.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272202&o=2

$end

$info=diaelite,
$bio

Diana Elite (c) 199? Recreativos Presas.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240389&o=2

$end

$info=diolakoa,
$bio

Arcade Video game published 25 years ago:

Diana Olakoa (c) 1997 Compumatic.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268138&o=2

$end

$cecflop=compfor,
$bio

电脑算命 (c) 19?? Unknown [China]
(Diànnǎo Suànmìng)

Computer Fortune Telling.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237192&o=2

$end

$mo5_cass=dianne,dianneb,diannec,diannea,
$bio

Thomson MO5 cass. published 37 years ago:

Dianne (c) 1985 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108722&o=2

$end

$cpc_cass=dianne,
$bio

Amstrad CPC cass. published 37 years ago:

Dianne - Mission Rubidiums (c) 1985 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95949&o=2

$end

$cpc_flop=dianne19,diannemi,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Dianne - Mission Rubidiums (c) 1985 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120774&o=2

$end

$cecflop=eccad,
$bio

电子线路计算机辅助设计 (c) 19?? Unknown [China]
(Diànzǐ Xiànlù Jìsuànjī Fǔzhù Shèjì)

Electronic Circuit Computer Aided Design.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237193&o=2

$end

$specpls3_flop=diarmid,
$bio

Sinclair ZX Spectrum+3 disk. published 29 years ago:

Diarmid (c) 1993 Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147719&o=2

$end

$spectrum_cass=diarmidp,
$bio

Sinclair ZX Spectrum cass. published 29 years ago:

Diarmid (c) 1993 Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286733&o=2

$end

$bbc_rom=diary,
$bio

Acorn BBC ROM published 37 years ago:

Diary + Planner (c) 1985 Intersoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145262&o=2

$end

$apple2_flop_clcracked=diaread1,
$bio

Apple II 5.25 disk. published 38 years ago:

Diascriptive Reading I (c) 1984 Educational Activities, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240666&o=2

$end

$info=dicegame,
$bio

Arcade Video game published 31 years ago:

Dice - The Dice Game! (c) 1991 Tuning.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225246&o=2

$end

$info=dindice,
$bio

Dice game (c) 199? Dinaris.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268137&o=2

$end

$a2600=dicepuzl,
$bio

Atari 2600 cart. published 39 years ago:

Dice Puzzle (c) 1983 Panda.

The dice puzzle has 16 squares of random numbers between 1-6. The object is to change all the numbers to 6 in the shortest amount of time, using the fewest numbers of turns.

When the power is turned on, each square will have the number 1. After pushing the reset button, all the dice change to random numbers. (The game is guaranteed to be solvable every time.) There is a small square that moves outside of the left side and over the top by using the joystick. When the fire button is pushed, all the numbers in the row next to the square increase by one. The numbers can also be changed diagonally. Every 5 minutes a warning will sound, up to a maximum time limit of 60 minutes. When all the dice are changed to 6, the game will automatically end displaying time used and number of turns taken.

The dice puzzle - sometimes mind boggling, sometimes a cinch, is always loads of fun. Come and match wits with the computer.

- TECHNICAL -

Model 106

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50405&o=2

$end

$a2600=dicepuzle,
$bio

Atari 2600 cart. published 39 years ago:

Dice Puzzle (c) 1983 Tang's Electronic Co.

The same game as Panda's "Dice Puzzle [Model 106]".

- TECHNICAL -

Model TEC005

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50406&o=2

$end

$specpls3_flop=dicev20,dicev21,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

DICE Ver.2.x (c) 1988 Kobrahsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148280&o=2

$end

$spectrum_cass=diceyduc,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Dicey Duck Race (c) 1983 Noel, Leon.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298525&o=2

$end

$wscolor=dicing,
$bio

Bandai WonderSwan Color cart. published 18 years ago:

Dicing Knight. (c) 2004 Qute Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86419&o=2

$end

$spectrum_cass=dicktrac,
$bio

Dick Tracy (c) 198? Proein Soft Line [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219596&o=2

$end

$amigaocs_flop=dicktr,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Dick Tracy (c) 1990 Titus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73877&o=2

$end

$cpc_cass=dicktr,
$bio

Amstrad CPC cass. published 32 years ago:

Dick Tracy (c) 1990 Titus.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95950&o=2

$end

$cpc_flop=dicktrac03,dicktrac04,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Dick Tracy (c) 1990 XOR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121619&o=2

$end

$c64_cass=dicktrac,
$bio

Commodore C64 cass. published 32 years ago:

Dick Tracy (c) 1990 Titus.

- STAFF -

Programmed by: Don French

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187988&o=2

$end

$st_flop=dicktr,
$bio

Atari ST disk. published 32 years ago:

Dick Tracy (c) 1990 Titus [Gagny, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230341&o=2

$end

$amigaocs_flop=dicktrcs,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Dick Tracy - The Crime-Solving Adventure (c) 1991 Disney Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73876&o=2

$end

$ibm5150=dicktrcs,
$bio

IBM PC 5.25in. disk. published 31 years ago:

Dick Tracy - The Crime-Solving Adventure (c) 1991 Disney Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289867&o=2

$end

$cpc_flop=dicktrac05,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Dick Tracy Trained (c) 1990 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126695&o=2

$end

$megadriv=dicktr,
$vgmplay=dicktr_md,
$bio

Sega Genesis cart. published 31 years ago:

Dick Tracy (c) 1991 SEGA of America, Inc.

- TECHNICAL -

GAME ID: 1014
BARCODE: 0 10086 01014 5

- TRIVIA -

This game was developed by Sega Technical Institute (STI) as their first game, based on the 1990 movie for which Sega obtained a license. Sega gave STI five months to complete development, while STI still had only two employees, Mark Cerny and Yutaka Sugano–who had developed Shinobi–on staff. American staff were hired to program the game, and Japanese graphic artist Takeshi Doi worked on the animation. Despite STI's efforts, which including having each character's likeness approved by their actor in the movie–including Warren Beatty, Madonna, and Al Pacino–Dick Tracy did not sell well. The game's late release in February 1991, eight months after the movie debuted in theaters and two months after its home video release, prompted Sega to insist on being a part of movie-based projects at least a year before the film's release date.

- STAFF -

Programmer: Mike Schwartz

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56446&o=2

$end

$cpc_flop=dicktrac,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Dick Tracy [Model 631104] (c) 1990 Titus [Gagny, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306166&o=2

$end

$sms=dicktr,
$vgmplay=dicktr_sms,
$bio

Sega Master System cart. published 32 years ago:

Dick Tracy (c) 1990 SEGA of America, Inc.

Description from the back cover:

Calling Dick Tracy! Calling Dick Tracy! The mob's got the city by the throat! The next move's yours. You've got to grapple with the meanest guys around and break this crime ring before it breaks you!

You've got pistols, machine guns, dynamite fists, and the law. The mob's got Molotov cocktails, a trainload of nitro and bad intentions.

Shoot it out with the likes of Lips Mantis, Flattop, The Brow, and Pruneface. Hong onto the side of a speeding car in frenzied street gunbattles. Blast'em in alleys, railyards, and warehouses. Hit the right targets on the gun range and get more time to fight.

Clean up the town's seamy side. Then rip into the rocketeers at the Ritz. Blast your way to the final showdown with Big Boy Caprice. Think you're tough? Here's your chance to prove it, Dick Tracy.

- TECHNICAL -

GAME ID: 7057

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55989&o=2

$end

$gameboy=dicktr,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Dick Tracy (c) 1991 Bandai

- TECHNICAL -

Cartridge ID: DMG-DK-USA

- TRIVIA -

Reviews:
March 1992 - Joypad N.6 [FR]: 75/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65838&o=2

$end

$nes=dicktr,
$bio

Nintendo NES cart. published 32 years ago:

Dick Tracy (c) 1990 Bandai

Ace detective Dick Tracy pored over the crime files and mug shots that littered the desk in his dimly lit office down at police headquarters. "This crime wave has to be the work of Big Boy Caprice," he thought to himself. "I can smell his greasy handiwork behind each of these cases. But, I need to get some hard evidence on him. If only I can nab some of his hoods - Itchy, Flattop and the rest. I'd rearrange their thinking and have them singing like that nightclub temptress, Breathless Mahoney. Then I could put Caprice behind bars for good." Suddenly, Tracy's two-way wrist radio seized the detective's attention... "Calling Dick Tracy, calling Dick Tracy." He sprang to his feet and burst into the squad room shouting "O.K., boys, let's go. This could be our big break!"

- TECHNICAL -

GAME ID: NES-3Y-USA

- TRIVIA -

Released in August 1990 in the USA.

- STAFF -

Programming: Mike Saunders
Graphics: Connie Goldman
Music Composer: George Alistair Sanger, David Hayes
Arranger: David Warhol

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55062&o=2

$end

$gx4000=dicktr,
$bio

Amstrad GX4000 cart. published 32 years ago:

Dick Tracy (c) 1990 Titus.

- TECHNICAL -

GAME ID: TI 119004

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118477&o=2

$end

$info=m5dick,m5dick10,
$bio

Dick Turnip (c) 200? BWB.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15199&o=2

$end

$megadriv=dickvitl,
$bio

Sega Genesis cart. published 28 years ago:

Dick Vitale's Awesome, Baby! College Hoops (c) 1994 Time Warner Interactive

- TECHNICAL -

GAME ID: T-48236

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57186&o=2

$end

$spectrum_cass=dickiedi,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Dickie Diver (c) 1984 Quickbeam Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78603&o=2

$end

$dragon_cass=dickispac,
$bio

Dragon cass. published 37 years ago:

Dickie Spaceman (c) 1985 Quickbeam Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116304&o=2

$end

$dragon_cass=dickiden,
$bio

Dragon cass. published 37 years ago:

Dickie's Den (c) 1985 Quickbeam Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116305&o=2

$end

$specpls3_flop=dicksgal,
$bio

Sinclair ZX Spectrum+3 disk. published 30 years ago:

Dicks Galore (c) 1992 Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147720&o=2

$end

$to7_cass=dicologo,dicologoa,
$bio

Thomson TO7 cass. published 37 years ago:

Dicologo + Labyrinthe + Simulateur Interpréteur (c) 1985 Act Informatique

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108212&o=2

$end

$spectrum_cass=dictator,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Dictador (c) 1983 ABC Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226075&o=2

$end

$zx81_cass=dictator,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Dictator (c) 1982 Bug-Byte [Grandslam div.] [London, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114644&o=2

$end

$bbc_cass=dictator,
$bio

Dictator (c) 19?? DK Tronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51744&o=2

$end

$to7_cass=dictmus,
$bio

Thomson TO7 type-in published 38 years ago:

Dictee Musicale (c) 1984 Hebdogiciel [France]

- TRIVIA -

Published on February 24, 1984 in the French magazine; Hebdogiciel no. 20.

- STAFF -

By: Chantal DALLE

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108213&o=2

$end

$mo5_cass=btscomm,btscommb,btscomma,
$bio

Thomson MO5 cass. published 35 years ago:

Didact-English - BTS Communication (c) 1987 Carraz Editions

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108723&o=2

$end

$mo5_cass=btselect,btselectb,btselecta,
$bio

Thomson MO5 cass. published 35 years ago:

Didact-English - BTS Electronique (c) 1987 Carraz Editions

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108724&o=2

$end

$cpc_cass=didacten,
$bio

Amstrad CPC cass. published 35 years ago:

Didact-English - College (c) 1987 Carraz

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95951&o=2

$end

$to_flop=didact,
$bio

Thomson TO disk. published 35 years ago:

Didact-English - Orthographe Grammaticale (c) 1987 Carraz Editions

Educational game with a score feature.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107692&o=2

$end

$mo5_cass=didact41,didact41b,didact41a,
$to7_cass=didact41,
$bio

Thomson MO5/TO7 cass. published 37 years ago:

Didactimath 4eme Vol.1 (c) 1985 EDIL [Edition Informatique Logiciel].

- TECHNICAL -

GAME ID: 6016

FACE A: TO7
FACE B: MO5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108214&o=2

$end

$mo5_cass=didact42,
$to7_cass=didact42,
$bio

Thomson MO5/TO7 cass. published 37 years ago:

Didactimath 4eme Vol.2 (c) 1985 EDIL [Edition Informatique Logiciel].

- TECHNICAL -

GAme ID: 6017

FACE A: TO7
FACE B: MO5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108215&o=2

$end

$mo5_cass=didact5,
$to7_cass=didact5,
$bio

Thomson MO5/TO7 cass. published 37 years ago:

Didactimath 5eme (c) 1985 EDIL [Edition Informatique Logiciel].

- TECHNICAL -

FACE A: TO7
FACE B: MO5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108216&o=2

$end

$info=didakt90,
$bio

Computer published 32 years ago:

Didaktik 90 (c) 1990 Didaktik Skalica

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233738&o=2

$end

$info=alfa,
$bio

Computer published 36 years ago:

Didaktik Alfa (c) 1986 Didaktik Skalica

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233731&o=2

$end

$info=dgama87,
$bio

Computer published 35 years ago:

Didaktik Gama 87 (c) 1987 Didaktik Skalica

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233732&o=2

$end

$info=dgama88,
$bio

Computer published 34 years ago:

Didaktik Gama 88 (c) 1988 Didaktik Skalica

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233733&o=2

$end

$info=dgama89,
$bio

Computer published 33 years ago:

Didaktik Gama 89 (c) 1989 Didaktik Skalica

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233734&o=2

$end

$info=didaktk,
$bio

Computer published 30 years ago:

Didaktik Kompakt (c) 1992 Didaktik Skalica

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233739&o=2

$end

$spectrum_cass=didaktik,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Didaktik M (c) 1990 Ultrasoft [Slovakia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287038&o=2

$end

$info=didakm91,
$bio

Computer published 31 years ago:

Didaktik M 91 (c) 1991 Didaktik Skalica

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233735&o=2

$end

$info=didakm92,
$bio

Computer published 30 years ago:

Didaktik M 92 (c) 1992 Didaktik Skalica

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233736&o=2

$end

$info=didakm93,
$bio

Computer published 29 years ago:

Didaktik M 93 (c) 1993 Didaktik Skalica

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233737&o=2

$end

$gba=dkpilot,
$bio

Nintendo GBA cart. published 21 years ago:

Diddy Kong Pilot (c) 2001 Nintendo Company, Limited.

Prototype never finished. A version was shown at Spaceworld 2000/2001.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70316&o=2

$end

$n64=dkracingu1,dkracingu,
$bio

Nintendo 64 cart. published 25 years ago:

Diddy Kong Racing (c) 1997 Nintendo of America, Incorporated.

- TECHNICAL -

Game ID: NUS-NDYE-USA
Box ID: NUS-006(USA)

- TRIVIA -

Diddy Kong Racing was released on November 14, 1997 in North America.

Developed by Rare, Diddy Kong Racing wasn't originally going to star Diddy Kong, and was originally a game called Pro AM 64 (in reference to Rare's NES hit R.C. Pro-AM, an unused logo can be found on the game's code). It wasn't until a demo of the game was presented to Shigeru Miyamoto that he suggested Diddy be the mascot of the game.

An unused character selection song suggests that Taj was going to be a playable character in the game. The track is played with sitar strings which are associated with that character. Taj would later become a playable character in "Diddy Kong Racing DS".

Diddy Kong Racing won the Console Racing Award at the 1998 Interactive Achievement Awards and also won Best Console Game of the Year 1998 by Scandinavian Game Review.

- TIPS AND TRICKS -

* Magic Codes are game cheats, always accessible in the options menu. These cheats alter mostly alter only the tracks mode rather than the Adventure mode, while some others do miscellaneous tasks such as allowing players to listen to music in the game. At the end of the game credits, a random magic code is given to players. Here is a complete list of all codes.
(MAGIC CODE: Description)
ARNOLD: Large players.
BLABBERMOUTH: Changes horn sounds into character sounds.
BODYARMOR: All balloons are yellow.
BOGUSBANANAS: Bananas slow players down.
BOMBSAWAY: All balloons are red.
BYEBYEBALLOONS: Balloons are disabled.
DODGYROMMER: Displays ROM Checksum.
DOUBLEVISION: Multiple players can be the same character.
EOLAOBFENRLONE: Free balloon.
EPC: EPC lockup display.
FREEFORALL: Fully powered-up balloons.
FREEFRUIT: Players start with ten bananas.
JOINTVENTURE: The second player joins Adventure mode.
JUKEBOX: Adds Music Test to audio menu.
NOYELLOWSTUFF: No bananas in Tracks mode.
OFFROAD: Four-wheel drive.
OPPOSITESATTRACT: All balloons are rainbows.
ROCKETFUEL: All balloons are blue.
TEENYWEENIES: Small players.
TIMETOLOSE: CPUs are harder.
TOXICOFFENDER: All balloons are green.
VITAMINB: Unlimited bananas.
WHODIDTHIS: Players can view credits.
ZAPTHEZIPPERS: Disables zippers.

* THE SECOND ADVENTURE: To play the second adventure, get to the space world and beat wiz-pig again. You will now receive the option 'ADVENTURE 2'. In here, you must collect platinum  balloons and all of the tracks will be reversed.

* GET SECRET CHARACTERS: 
- Get Drumstick: Get all of the amulets and all of the trophies. Get to the place  that you begin and find the frog with feathers. Honk to him and you'll receive Drumstick in return!
- Get T.T.: Beat his personal best time on all of the time trial tracks to get T.T. the time clock. 

* FIND THE FIFTH SECRET WORLD: Get all of the amulets and trophies. Then go in front of the light house and honk at it. It will turn into a rocket and take you to the fifth world!

- STAFF -

Software Director: Robert Harrison
Software Engineers: Paul Mountain, John Pegg, Richard Gale
Art Director: Kevin Bayliss
3D Artists: Lee Musgrave, Keith Rabbette, Dean Smith, Johnni Christensen, Brian Smyth, Paul Cunningham
Music: David Wise
Sound Effects: Graeme Norgate
Additional Design: Martin Wakeley
Documentation: Leigh Loveday
Liaison: Eileen Hochberg
Character Voices: Kevin Bayliss (Diddy Kong), Johnni Christensen, Eveline Fischer (Pipsy), Keith Rabbette, Lee Ray, Lee Schuneman (Bumper), Chris Seavor (Conker and Banjo), Dean Smith, Joe Stamper Jr., K. Stamper, Chris Sutherland
Rare Quality Assurance: Huw Ward, Gary Richards, Simon Farmer, Jamie Williams, David Wong, Gareth Jones, Martin Penny, Steven Brand, Steve Malpass (voice of Fox in Star Fox Adventures), Andrew Wilson
NOA Thanks to: Mike Fukuda, Ken Lobb, Michael Kelbaugh, Armond Williams Jr., Robert Johnson, Melvin Forrest, Phil Sandhop, Henry C. Sterchi, T. Hertzog, D. Bridgham, Greg Richardson, Benjamin Smith, NOA Tree House, NOA Tree Branch
NCL Thank You's: Keisuke Terasaki, Masashi Goto, Hriouki Hamada, Mario Club, Julien Kraft, Joel Bardakoff
Special Thanks to: Joel Hochberg, Howard Lincoln, Minoru Arakawa
Game Director: Lee Schuneman
Producer: Chris Stamper
Executive Producer: Tim Stamper

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53968&o=2

$end

$n64=dkracingj,
$bio

Nintendo 64 cart. published 25 years ago:

Diddy Kong Racing (c) 1997 Nintendo.

Japanese version. Game developed in USA. Fr more information about the game itself, please see the original North American release entry; "Diddy Kong Racing [Model NUS-NDYE-USA]".

- TECHNICAL -

Game ID: NUS-NDYJ

- TRIVIA -

This game was released on November 21, 1997 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57662&o=2

$end

$n64=dkracing1,dkracing,
$bio

Nintendo 64 cart. published 25 years ago:

Diddy Kong Racing (c) 1997 Nintendo.

European release. Game developed in USA. Fr more information about the game itself, please see the original North American release entry; "Diddy Kong Racing [Model NUS-NDYE-USA]".

- TECHNICAL -

Game ID: NUS-NDYP-EUR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57661&o=2

$end

$info=didj,
$bio

Console published 14 years ago:

Didj (c) 2008 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264573&o=2

$end

$pico=lionkingg,
$bio

Die Abenteuer des Löwen Königs [Model 49037-18] (c) 199? Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75641&o=2

$end

$cpc_cass=veracruzg,
$bio

Amstrad CPC cass. published 37 years ago:

Die Affaire Vera Cruz (c) 1985 Infogrames Interactive, Inc.

German release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121943&o=2

$end

$cpc_flop=diealien01,diealien,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Die Alien Slime (c) 1989 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121542&o=2

$end

$cpc_cass=alienslm,
$bio

Amstrad CPC cass. published 33 years ago:

Die Alien Slime (c) 1989 Mastertronic Plus

- TECHNICAL -

GAME ID: PAL AS13

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95952&o=2

$end

$spectrum_cass=diealien,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Die Alien Slime (c) 1989 Mastertronic Plus

- TECHNICAL -

Model PAL SP13

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78606&o=2

$end

$x68k_flop=diebahn,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

Die Banhwelt (c) 1992 Glodia.

- TECHNICAL -

FD x6

- TRIVIA -

Released on october 30, 1992 in Japan for a retail price of 9800 yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87427&o=2

$end

$cdi=berenstg,
$bio

Phillips CD-i disc published 29 years ago:

Die Berenstain-Baren - Selbst ist der bar - mach mit - ist gar nicht schwer! (c) 1993 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52833&o=2

$end

$cpc_flop=dieberli,
$bio

Amstrad CPC type-in published 34 years ago:

Die Berlinerin (c) 1988 PC Amstrad International

- TRIVIA -

Listed as a type-in program in the magazine: PC Amstrad International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119755&o=2

$end

$gba=bienemaj,
$bio

Nintendo GBA cart. published 16 years ago:

Die Biene Maja - Klatschmohnwiese in Gefahr (c) 2006 Midway Home Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70317&o=2

$end

$cdi=cdimaus,
$bio

Phillips CD-i disc published 27 years ago:

Die CD-i mit der Maus - Auf dem Bauernhof (c) 1995 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52834&o=2

$end

$sg1000=elevatort,
$bio

Die Dui Die (c) 198? Unknown [Taiwan].

Taiwanese version of Elevator Action.

- TECHNICAL -

[Model R-055]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49019&o=2

$end

$a2600=entewolf,
$bio

Atari 2600 cart. published 39 years ago:

Die Ente und der Wolf (c) 1983 Quelle

German clone of "Pooyan [Model RC-100-X 02]".

- TECHNICAL -

GAME ID: 688.383 9

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50407&o=2

$end

$cpc_cass=erbschaf,
$bio

Amstrad CPC cass. published 36 years ago:

Die Erbschaft - Panik In Las Vegas (c) 1986 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95953&o=2

$end

$cpc_flop=dieerbsc,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Die Erbschaft - Panik In Las Vegas Cracked (c) 1986 BSC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123553&o=2

$end

$spectrum_cass=diefeuer,thefisto,
$bio

Die Feuerfaust (c) 198? Adventure Probe Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219792&o=2

$end

$msxr_flop=diefrag2,diefrag2a,
$bio

Die Frage II' (c) 199? Studio Sequence [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133261&o=2

$end

$fmtowns_cd=diegekir,
$bio

Fujitsu FM Towns CD published 27 years ago:

Die Gekirin (c) 1995 NAC [Nihon Application Co., Ltd.].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110350&o=2

$end

$ibm5150=diehard,
$bio

IBM PC 5.25in. disk. published 33 years ago:

Die Hard (c) 1989 Activision, Inc. [Santa Clara, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132402&o=2

$end

$ibm5150=diehard35,
$bio

IBM PC 3.5in. disk. published 33 years ago:

Die Hard (c) 1989 Activision, Inc. [Santa Clara, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132572&o=2

$end

$pce=diehard,
$vgmplay=diehard_pce,
$bio

NEC PC-Engine HuCARD published 32 years ago:

Die Hard (c) 1990 Pack-In-Video Company, Limited.

Die Hard is a top view action game based, surprisingly enough, on the action-pack American movie with the same name and telling the adventures of the New York cop John McClane (aka Bruce Willis). After a short introduction and pictures from the movie, the player is dropped right into action. However, many areas will need to be cleaned up before the player gets a chance to enter the famous building featured in the movie. John McClane starts with is bare hands and can quickly pick up weapons from his defeated enemies. They include machine guns, rocket launchers and flame throwers. Some building can be investigate and often hide medicine-kits, more powerful weapons or bullet-proof vests.

- STAFF -

Game Design: Hiroaki Kawamoto
Graphic: Yuki Yasuda, Kenzo Kanzaki
Sound: Kenji Yoshida
Program: Takeo Fujii

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58561&o=2

$end

$pce_tourvision=diehard,
$bio

TOURVision cart. published 31 years ago:

Die Hard (c) 1991 TOURVision.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134098&o=2

$end

$amigaocs_flop=diehard2,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Die Hard 2 - Die Harder (c) 1992 Grandslam

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73878&o=2

$end

$n64=diehard,dieharda,diehardb,
$bio

Nintendo 64 cart. published 22 years ago:

Die Hard 64 (c) 2000 Fox Interactive.

Unreleased prototype.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259484&o=2

$end

$info=diehard,
$stv=diehard,
$bio

Sega ST-V cart. published 26 years ago:

Die Hard Arcade (c) 1996 Sega.

Export release. Game developed in Japan. See the original for more information; "Dynamite Deka".

- TRIVIA -

Released in May 1996.

- SERIES -

1. Die Hard Arcade (1996)
2. Dynamite Cop (1998)

- PORTS -

* CONSOLES:
Sega Saturn (1997)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=636&o=2

$end

$saturn=diehardu,
$bio

Sega Saturn CD published 25 years ago:

Die Hard Arcade [Model 81057] (c) 1997 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60027&o=2

$end

$saturn=diehard,
$bio

Sega Saturn CD published 25 years ago:

Die Hard Arcade [Model MK81057-50] (c) 1997 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60286&o=2

$end

$saturn=diehardtj,
$bio

Sega Saturn CD published 25 years ago:

Die Hard Trilogy (c) 1997 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59062&o=2

$end

$psx=diehard2,
$bio

Sony PlayStation CD published 22 years ago:

Die Hard Trilogy 2 - Viva Las Vegas (c) 2000 Fox Interactive

- TECHNICAL -

GAME ID: SLUS-01015

- TRIVIA -

Released on February 29, 2000 in the USA.

The game was rated M (Mature, it have content that may be suitable for ages 17 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111136&o=2

$end

$psx=diehardt,diehardta,
$bio

Sony PlayStation CD published 26 years ago:

Die Hard Trilogy (c) 1996 Fox Interactive.

Three incredible adventures - Once intense game. Run, shoot and Drive your way through all 3 Die Hard movies in one explosive arcade epic. With 3 different game types, and over 45 high impact levels, all you need to do is Play Hard, Die Hard !

- TECHNICAL -

Game ID: SLUS-00119

- TRIVIA -

Released on August 31, 1996 in the USA.

Export releases:
[EU] "Die Hard Trilogy [Model SLES-00445]"
[JP] "Die Hard Trilogy [Model SLPS-00585]"

- STAFF -

Lead Programmer: Simon Pick
DH2 Programmer: Simon Pick
DH2 Game Design: Simon Pick
DH3 Programmer: Simon Pick
DH3 Game Design: Simon Pick
Lead Artist: Dennis Gustafsson
Game Design: Dennis Gustafsson
DH1 Game Programming: Greg Modern
Artists: Paul Helman, Ben McGrath
3D World Modellers: James Duncan, Simon Harrison, Dave Kite
DH2 Mapping, Level Design: Matt Nagy
DH2 Original Game Design: Matt Nagy
DH3 Mapping, DH1 Level Design: Alec Prenter
DH3 Mapping, Level Design: Jon Gibson
DH2 Mapping, Texture Mapping: Russell Wark
DH1 Mapping: Olly Wood
DH3 Game Mapping: Kevin Watts
Texture Mapper, PolyJoiner: Andrew Cambridge
Texture Mapper, Attributing: Paul Collingwood
Texture Mapper: Vicky Cheale
Music Team: Stephen Root, Neil Palmer
Sound Effects: Stuart McDonald
FMV Team: Gary Noden, Jason MacDonald, Frances Castle, Paul Brierly, Charles Jackson
MoCap: Richard Hince, Olly Wood, Neil Maguire
Voice Actor Coordinator: Lani Minella
Producer: Michael Arkin
Producer (Probe): Darren Anderson
Executive Producer (Probe): Tony R. Porter
Special Thanks to: Terry Haynes, Greg Michael, Steve Middleton, Guy Mills, Peter Jones, Scott Marcus, Eric Samulski
QA Manager: Clifford Ramsey
Quality Control: Craig Kerrison, Michael Patrick, Nick McGee, Tom Geddes, Mark Viccary, Benedict O'Reilly, James Brown
Quality Control (FOX): Michael Dunn, Michael Schneider, Seth R. Roth
Quality Control Lead: Chris Miller
Utils: Bob Armour, John Croudy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97373&o=2

$end

$saturn=diehardt,
$bio

Sega Saturn CD published 25 years ago:

Die Hard Trilogy [Model T-16103H-50] (c) 1997 Fox Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60287&o=2

$end

$saturn=diehardtu,
$bio

Sega Saturn CD published 26 years ago:

Die Hard Trilogy [Model T-16103H] (c) 1996 Fox Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60028&o=2

$end

$nes=diehard,diehardu,
$bio

Nintendo NES cart. published 30 years ago:

Die Hard (c) 1992 Activision, Incorporated.

North American release. Game developed in Japan. See the original Famicom version for more information.

Description from the back cover:

Dozens of terrorists. A handful of hostages. World class weapons. And a barefoot cop with very little time.

You're John McClane, a tough New York cop, alone, tired and barefoot. Terrorists have taken over the building, they've got hostages, including your wife, and the L.A. cops don't know about you or the terrorists... YET.

* Intelligent enemies: The terrorists don't stay in one place and they track you from level to level.
* Exclusive "RealVision" feature: See only what your character can see.
* Use stairs, elevators and air vents to go from floor to floor, evade enemy fire, or launch surprise attacks.
* Explosive weapons include Uzis, flash bombs, C4 explosives, a rocket launcher and more.
* Multiple endings for unpredictable excitement and replayability!

- TECHNICAL -

GAME ID: NES-57-USA

- TRIVIA -

Released in January 1992 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55063&o=2

$end

$nes=diehardj,
$bio

Nintendo Famicom cart. published 31 years ago:

ダイ・ハード (c) 1991 Pack-In-Video Company, Limited.
(Die Hard)

- TECHNICAL -

GAME ID: PAC-57

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53971&o=2

$end

$cpc_cass=antiriadg,
$bio

Amstrad CPC cass. published 36 years ago:

Die Heilige Rustung des Antiriad (c) 1986 Palace Soft.

- TECHNICAL -

[Model PAD1034]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95954&o=2

$end

$cpc_flop=antiriadg_t1,
$bio

Die Heilige Rüstung des Antiriad Trained (c) 199? DevilMarkus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127934&o=2

$end

$cpc_flop=antiriadg,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Die Heilige Rüstung des Antiriad [Model PAE 1040] (c) 1986 Palace Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127933&o=2

$end

$a2600=hungrfre,
$bio

Atari 2600 cart. published 39 years ago:

Die hungrigen Frösche (c) 1983 Quelle

German clone of "Frogs and Flies [Model MT5664]".

- TECHNICAL -

GAME ID: 874.382 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50410&o=2

$end

$cgenie_cass=dracula,
$bio

Die Juwelen des Grafen Dracula (c) 198? Cooperated Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264798&o=2

$end

$amigaocs_flop=kathedrl,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Die Kathedrale (c) 1991 Software 2000

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73879&o=2

$end

$cdi=kunstscg,
$bio

Phillips CD-i disc published 29 years ago:

Die Kunstschaetze der Russischen Zaren - St. Petersburg und die sammlungen der eremitage (c) 1993 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52835&o=2

$end

$cdi=malstift,
$bio

Phillips CD-i disc published 27 years ago:

Die Malstiftfabrik (c) 1995 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52836&o=2

$end

$cpc_cass=mathest1,
$bio

Amstrad CPC cass. published 36 years ago:

Die Mathestunde 1 [Model 750 534.5] (c) 1986 Europa Computer Club

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98192&o=2

$end

$gbcolor=mausvo,mausvop,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Die Maus - Verrückte Olympiade [Model CGB-BVOD-NOE] (c) 2001 Infogrames Interactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67731&o=2

$end

$gbcolor=maus,mausp,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Die Maus [Model CGB-ADXP-NOE] (c) 1999 Infogrames Interactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67730&o=2

$end

$gameboy=maus,
$bio

Nintendo Game Boy Cart. published 25 years ago:

Die Maus [Model DMG-ADMP-NOE] (c) 1997 Infogrames Interactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65839&o=2

$end

$gba=monstincg,
$bio

Nintendo GBA cart. published 20 years ago:

Die Monster AG (c) 2002 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70318&o=2

$end

$gbcolor=monstincg,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Die Monster AG [Model CGB-B4QD-NOE] (c) 2001 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67732&o=2

$end

$cdi=niederla,
$bio

Phillips CD-i disc published 29 years ago:

Die Niederlaendischen Meister - Des 17. Jahrhunderts (c) 1993 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52837&o=2

$end

$gbcolor=moorhun,
$bio

Die Original Moorhuhn Jagd [Model CGB-BOMD-NOE] (c) 199? Ravensburger Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67733&o=2

$end

$cdi=palmsprgg,
$bio

Phillips CD-i disc published 30 years ago:

Die Palm Springs Open (c) 1992 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52838&o=2

$end

$cgenie_cass=transist,
$bio

Die Physik des Transistors (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264842&o=2

$end

$a2600=rattekar,
$bio

Atari 2600 cart. published 39 years ago:

Die Ratte und die Karotten (c) 1983 Quelle

German clone of "Gopher [Model VC2001]".

- TECHNICAL -

GAME ID: 687.463 0

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50408&o=2

$end

$cdi=renflorg,
$bio

Phillips CD-i disc published 30 years ago:

Die Renaissance in Florenz (c) 1992 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52839&o=2

$end

$cdi=schonste,
$bio

Phillips CD-i disc published 30 years ago:

Die Schonsten Hotels der Welt - von Burba Holiday (c) 1992 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52840&o=2

$end

$pi_storyreader_cart=schone,
$bio

Die Schöne und das Biest (c) 200? Publications International, ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265352&o=2

$end

$cdi=beautyg,
$bio

Phillips CD-i disc published 29 years ago:

Die Schöne und das Tier (c) 1993 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52841&o=2

$end

$amigaocs_flop=siedler,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Die Siedler (c) 1993 Blue Byte

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73880&o=2

$end

$gba=incredibg,
$bio

Nintendo GBA cart. published 18 years ago:

Die Unglaublichen (c) 2004 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70319&o=2

$end

$a2600=unterwas,
$bio

Atari 2600 cart. published 39 years ago:

Die Unterwasser Bestien - Mariana (c) 1983 Quelle

German clone of "Seaquest [Model AX-022]".

- TECHNICAL -

GAME ID: 463.734 4

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50409&o=2

$end

$gba=wildfusg,
$bio

Nintendo GBA cart. published 15 years ago:

Die Wilden Fussball-Kerle - Gefahr im Wilde Kerle Land [Model AGB-BXWD-NOE] (c) 2007 Kiddinx Studios GmbH [Berlin, Germany]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70321&o=2

$end

$gba=wildfuse,
$bio

Nintendo GBA cart. published 16 years ago:

Die Wilden Fussball-Kerle [Model AGB-BWUD-NOE] (c) 2006 Kiddinx Studios GmbH [Berlin, Germany]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70320&o=2

$end

$msx1_cass=dieet,dieeta,
$bio

MSX cass. published 36 years ago:

Dieet (c) 1986 Philips Interactive Media, Inc.

- TECHNICAL -

GAME ID: VG 8382

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267925&o=2

$end

$vsmileb_cart=learndhnl,
$bio

Dierenhuis (c) 200? VTECH [Video Technology, Ltd.]

- TECHNICAL -

Model 80-099002

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267733&o=2

$end

$pc98=diesirae,
$bio

NEC PC-9801 Series 5.25in. disk. published 26 years ago:

Dies Irae (c) 1996 Family Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95230&o=2

$end

$pc98_cd=diesirae,
$bio

NEC PC-9821 CD published 26 years ago:

Dies Irae (c) 1996 Family Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128393&o=2

$end

$spectrum_cass=diet,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Diet (c) 1983 DK Tronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287060&o=2

$end

$apple2_flop_clcracked=dietanly,
$bio

Apple II 5.25 disk. published 41 years ago:

Diet Analysis Program (c) 1981 Tess Enterprises

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240667&o=2

$end

$info=dtfamily,
$bio

Arcade Video game published 21 years ago:

Diet Family (c) 2001 SemiCom.

A vertical shoot'em up in which you can choose 5 different incredible characters. It seems the main goal of this game is destroy all food and escape getting fat.

- TECHNICAL -

Players : 2
Control : 8-way joystick
Buttons : 2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4010&o=2

$end

$info=dietgo,dietgou,dietgoe,dietgoj,dietgoea,
$bio

Arcade Video game published 30 years ago:

Diet Go Go (c) 1992 Data East Corp.

Diet Go Go is a single-screen platform game for one or two players, in which the aim is to clear each screen of monsters and avoid getting fat. Monsters are defeated by throwing food at them until they inflate (get fat), then touching them to burst them, sending them flying around the screen and killing any other monsters they come into contact with. Many monsters also throw food at the players, making them increasingly fat. If players get too fat, they lose a life, although bonus diet sodas occasionally appear and can be picked up to reverse the effect. Contact with monsters who aren't fully inflated is fatal. 

When monsters are destroyed, they leave behind rings, gems, power-ups and diet tonic. Power-ups include roller-skates to move faster, compressed air to blow monsters up and increased fire power. Data East coins also appear on each level. If players collect these coins, they shoot up to the top of the screen where a fruit machine display rolls over and dispenses gems, power-ups and rings. If the fruit machine reads 777, a bonus round appears in which players jump on clouds to collect falling gems while avoiding the falling food that will make them fat.

The game starts with one player selecting an area on a world map, then progresses through two levels of play to reach a giant boss on the third round. After the boss is destroyed that world is complete and play moves onto the next. Each world has a different theme and boss.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 14 Mhz), HuC6280 (@ 8.055 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.58 Mhz), OKI6295 (@ 7.627 Khz)

Players : 2
Control : 8-way Joystick
Buttons : 3

- TRIVIA -

Released in August 1992.

- UPDATES -

The US version is slightly different, it has the "Winners Don't Use Drugs" screen.

- SCORING -

Power Up : 1000 points
Speed Up : 1000 points
Barrier : ???
Bomb : ???
Super Bomb : ???
Slot Coin : 0 points (make the slot roll)
Diet Drink : 1000 points
1UP : ???
Rainbow Crystal : 10000 points
Ruby : 500 points
Big Ruby : 1000 points
Diamond : 1000 points
Big Diamond : 2000 points
Crystal : 200 points
Ring : 100 points
Big Ring : 300 points

- STAFF -

Planner : Makoto Kikuchi
Programmer : Hidemi Hamada, Yas Nomura, Magical Kei
Designer : Masanori Tokoro, Chie Kitahara, Asami Kaneko, Hiroshi Koga, Ryohei Hirakata, Mario, Yasuko Kurohiji
Sound : Tomoyoshi Sato ('Tom Sato'), Seira, Tatsuya Kiuchi ('Mr.K')
Hardware : T. Kanayama

Special thanks : Nice Guy Sano

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3455&o=2

$end

$to7_cass=dietetiq,
$bio

Thomson TO7 cass. published 39 years ago:

Dietetique (c) 1983 VIFI-Nathan [Vifi International]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108217&o=2

$end

$cpc_flop=dietetiq,
$bio

Amstrad CPC type-in published 36 years ago:

Dietetique Personnelle (c) 1986 Cahiers d'Amstrad Magazine, Les

- TRIVIA -

Listed as a type-in program in the French magazine: Les Cahiers d'Amstrad Magazine

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120045&o=2

$end

$spectrum_cass=dietron1,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Dietron (c) 1983 CustomData

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298552&o=2

$end

$pc98=difrealm,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Different Realm - Kuon no Kenja (c) 1993 Glodia.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89294&o=2

$end

$dragon_cass=diffuse,
$bio

Diffuse (c) 198? PSL Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234489&o=2

$end

$tvc_flop=diffuzio,
$bio

Diffúzió (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111840&o=2

$end

$snes=digspike,
$bio

Nintendo Super NES cart. published 29 years ago:

Dig & Spike Volleyball (c) 1993 Hudson Soft.

- TIPS AND TRICKS -

Bonus teams
-----------
Select indoor volleyball mode. Highlight the Algerian flag and press Down + L + R + X + A to select the KIN team or highlight the Japanese flag and press the same buttons for the MJP team. Both teams may be used against the CPU or another player, but may not be used in world cup mode.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62902&o=2

$end

$cgenie_cass=digboy,
$bio

Colour Genie cass. published 39 years ago:

Dig Boy (c) 1983 TCS [Trommeschläger Computer Studio]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131436&o=2

$end

$info=digdug,digdug1,digsid,
$bio

Arcade Video game published 40 years ago:

Dig Dug (c) 1982 Namco.

Dig Dug is single screen action game in which the player must dig horizontal and vertical tunnels to reach and eliminate the underground-dwelling monsters living there. This is achieved by either inflating them with an air pump until they explode, or by dropping rocks onto them. 

There are two kinds of enemies in the game; 'Pookas' (a race of round, red monsters) and 'Fygars' (a race of green, fire-breathing dragons). Monsters are initially trapped in caves and can escape in one of two ways: Dig Dug can dig them out, after which they will immediately start chasing the player, but after the set time monsters can also escape a cave by turning into ghosts. In this form they can't be killed are aren't restricted to using tunnels to move around. They can float through solid dirt and travel diagonally but once a ghost enters a tunnel, it can be killed.

The monsters move faster than Dig Dug in vertical tunnels and slower on the surface. They will kill Dig Dug on contact and 'Fygar' can also kill Dig Dug by breathing fire on him. Fygar can only breathe fire horizontally but his flames can penetrate solid dirt. A partially inflated monster will gradually deflate and recover after a few seconds but while deflating, Dig Dug can pass safely through it. 

The deeper underground an enemy is when it's killed, the more points are awarded. Each screen has four depth levels and these are darker in colour the further underground they are. Additionally, Fygars are worth double points if exploded horizontally rather than vertically (since they can only breathe fire horizontally and therefore present a greater threat). 

Extra points are awarded for dropping rocks onto enemies rather than inflating them and after the player has dropped two rocks, a bonus item appears at the center of the screen, awarding points if the player collects it before it disappears. The two rocks only have to be dropped, the bonus item will appear irrespective of whether or not the rocks killed an enemy. These bonus items consist of various fruit and vegetables, as well as the flagship from the Namco game Galaxian.

The last enemy in a round will try to escape via the top left of the screen and if he succeeds, potential points are lost. The round numbers are represented by flowers at the top-right of the screen. After every fourth round, the colour of the dirt will change. Successive rounds feature an increasing number of monsters that also move at a faster speed.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz) 
Sub CPU : Zilog Z80 (@ 3.072 Mhz) 
Sound CPU : Zilog Z80 (@ 3.072 Mhz) 
Sound Chips : Namco 3-channel WSG 

Players : 2 
Control : 4-way joystick 
Buttons : 1 (PUMP)

- TRIVIA -

Dig Dug was released on April 19, 1982 in Japan.

Dig Dug was a shining addition to the golden age of video games. The game's charming world and innovative game play made it an instant classic. 

The main character of Dig Dug has a name in Japan, 'Taizo Hori', a pun based on the phrase 'Horitai zo', or 'I want to dig!'. He is believed to be the father of "Mr. Driller".  He makes an appearance on the 2012 animation movie 'Wreck-It Ralph' from Walt Disney Animation Studios.

* A place in video game history : "During the golden age of video games we saw a lot of novel approaches to gaming," said Chris Lindsey, director of the National Video Game and Coin-Op Museum in St. Louis. "'Tempest', for instance, required things of its players that we'd never seen in a video game before. You had to learn a whole new set of skills to further the game experience. Dig Dug is another game that provided a novel approach. The types of movement you had to learn, the skills you had to develop, were like none other up until that point. And this game play was combined with a really engaging subject matter, which was this guy, Dig Dug, who digs around underground after subterranean monsters, and who explodes them with a really bizarre weapon, an air pump! There was just this string of interesting, engaging things for the viewer to look at and experience while dealing with this new type of game. It really captured, and still captures, the imagination. The sounds in Dig Dug are also really distinctive. When people hear that music start to play here at the museum, they'll laugh with recognition. It's quite funny watching people play that game." 

* The great 25-cent escape : Lindsey enjoys seeing visitors to his museum discover a video game that rekindles memories from earlier years. 
"They'll say, 'Wow, I used to be great at this!' And then they'll adopt their old game-playing position -- which seems to vary almost randomly from person to person, " Lindsey said. "They drop a token in, start rolling, and then they will lose all sense of time and space, becoming completely immersed in the game. Often they'll start laughing. I had a guy yesterday who was so funny. He came in and had obviously played these video games quite a bit in years past, like many of us did. He wandered around the museum, going from game to game, and he just laughed hysterically as he remembered all the little details of each game that he had spent so much time on, so long ago." 

* Namco notes that after the release of Dig Dug in 1982, Namco engineers went to arcades to watch their new game being played. They noticed that "there were two completely separate groups of people. One group enjoyed blowing the enemy up with the pump. The other group enjoyed beating the enemy by dropping rocks on them". 

Donald Hayes holds the official record for this game with 5,142,500 points on March 24, 2011. 

A bootleg of this game is known as "Zig Zag". Another bootleg running on the "Galaxian" hardware was made by LAX as "Zigzag". 

Alfa Records released a limited-edition soundtrack album for this game (Video Game Music - YLC-20003) on April 25, 1984. 

Alfa Records released a limited-edition soundtrack album for this game (The Best Of Video Game Music - 32XA-66) on April 25, 1986.

- UPDATES -

The Sidam version skips the first three layouts and starts with the layout of Round 4.

- SCORING -

Scoring in this game is relatively complicated due to the dirt layer a monster is at and also how you kill said monster. In addition, you even get points for 'eating' dirt. 

* Over-inflating (bursting) monsters : 
Layer 1 : 200 Points 
Layer 2 : 300 Points 
Layer 3 : 400 Points 
Layer 4 : 500 Points 

NOTE : If you over-inflate a Fygar horizontally, you will get double the listed points. This is due to the fact that you are risking your life dealing with Fygar's flame breath. 

* Dropping rocks on monsters : 
1 Crushed : 1,000 Points 
2 Crushed : 2,500 Points 
3 Crushed : 4,000 Points 
4 Crushed : 6,000 Points 
5 Crushed : 8,000 Points 
6 Crushed : 10,000 Points 
7 Crushed : 12,000 Points 
8 Crushed : 15,000 Points 

* You get points for collecting the prizes : 
Round 1 - Carrot : 400 Points 
Round 2 - Rutabaga : 600 Points 
Round 3 - Mushroom : 800 Points 
Rounds 4 & 5 - Cucumber : 1,000 Points 
Rounds 6 & 7 - Eggplant : 2,000 Points 
Rounds 8 & 9 - Bell Pepper : 3,000 Points 
Rounds 10 & 11 - Tomato : 4,000 Points 
Rounds 12 & 13 - Onion : 5,000 Points 
Rounds 14 & 15 - Watermelon : 6,000 Points 
Rounds 16 & 17 - Galaxian : 7,000 Points 
Round 18 onward - Pineapple : 8,000 Points 

When you are digging a new tunnel, you get 10 points per 5/8 inch (app. 1.6 cm.) dug.

- TIPS AND TRICKS -

* Hints for Game Play : 
1) Get many monsters to follow you. Then dig a long vertical tunnel up to a rock. 
2) Drop the rock by digging right or left. 
3) Dig Dug may take extra time to turn. It is better to start turning early than to wait until the last second. 
4) Destroy monsters at bottom dirt level for more points. 
5)Use the Pump button to stun monsters. Then you may escape or walk through them. 
6) Don't stop next to Fygar when he is in a cave. His fire can go through a thin layer of dirt and destroy you. 
7) A prize appears after two rocks have been dropped. So be sure to drop two rocks in each round. 

* When you start the game, Dig Dug will dig a downward vertical shaft into a chamber. The floor of this chamber is the top of the third layer. It is your job to dig tunnels and keep the monsters busy. This won't be an easy task since the monsters will attempt to surround Dig Dug and permanently end his mining career. You will have a two second delay before the round starts. It shows Dig Dug digging his vertical tunnel down to his starting area. Take this time to see where all the monsters are and figure out the best course of action to take them out. 

* Knowing the behavior of the monsters is a crucial element of this game. Pookas travel a bit faster then Dig Dug and tend to run him down. Fygars don't have the speed but they make up for it with their fiery belch. 

* Dig Dug travels slower when he is busy carving tunnels. 

* Know the rules of dropping rocks : 
1) Rocks will wobble for about a second before they drop. 
2) Rocks drop immediately when you cut a horizontal tunnel under them. 
3) In vertical tunnels, the rock will stay in place as long as Dig Dug is facing it and moving. 
4) When you drop two rocks, the prize will appear. 

* Don't waste your rocks on only one monster. Try to get as many monsters crushed as possible. The best way to accomplish this is : 
1) Try to dig long, vertical tunnels under the rocks. Don't dig all the way to the rock or you will waste it. 
2) Try to get the monsters to follow you. Sort of a ''follow the leader'' type thing up that vertical tunnel. This will be especially important in the later rounds. 
3) If the monsters are spread out a little, do a couple of pumps on the monster that is close. This will only stun it and allow the others to catch up. 
4) Right before they get Dig Dug, dig the rest of the way then head off left or right. The long, vertical shaft will prevent their escape and get you big points. 

* There are a total of 15 unique layouts in the game. After Round 15, layouts 12-15 repeat over and over in waves of four. There are patterns for these levels. Also, after Round 36, all of the enemies will speed up. The game does not award extra man after 900,000 points; the score will simply flip over at 1,000,000. It is very easy to get a score of 999,990 by eating dirt for ten points per section. Round 256 begins with a Pooka on top of Dig Dug. Since there is no way to escape, the game is basically over, no matter how many lives the player may have left. 

* Avoid killing the monsters by bursting them. If you don't have a choice, try to do in the lower layers since you get more points that way. 

* The pump is better utilized as a delay mechanism. Inflating a monster with two pumps will immobilize it for about two seconds. With two monsters, you can pump one up, move back a little and pump the other one up. 

* Monsters can be released from their pens in one of two ways : 
1) You open up their pen by digging it open. 
2) They turn into 'ghosts'. While they are ghosts, Pookas appear only as goggles, and Fygars appear as a set of evil eyes and a mouth. They will rematerialize as soon as they get into a tunnel. 

* Watch out for the fiery breath of Fygar. They not only can let loose down a horizontal tunnel, they also can send their fire through thin layers of dirt. The best defense when caught in a horizontal tunnel with a Fygar is to immediately go up or down to avoid their breath. 

* The Pookas have a tendency to try to surround Dig Dug. Usually they will try to trap him from the front and behind. Watch the Pooka 'ghosts' to make sure that they are not heading toward an area that you are currently tunnelling in. 

* It is possible to find patterns for the different levels, but it also is difficult since there isn't a well-defined maze to work with (like in "Pac-Man"). 

* When there is one monster left, it will attempt to escape rather then continue to pursue Dig Dug. You can chase him to get the points or let him go. Regardless, the game will advance to the next round. 

* In the later rounds, it is much more profitable to collect the prizes, then try to drop rocks on the monsters since they move so quickly. 

* 'Eat Dirt' secret : You should try this before round 36 since everything speeds up. 
1) Get the game down to two Pookas. If you only leave one, it will escape thus ending the round. 
2) This works best in horizontal tunnels under the rocks. 
3) Get a Pooka to follow you, inflate as necessary to delay him a little. 
4) Right when you are next to the rock, inflate the Pooka once to just delay him. When he moves at your character again, move under the rock. 
5) Quickly turn around and start pumping the Pooka up. Using the delay of the rock dropping, you should be able to cause the Pooka to burst at the same time the rock drops on him. 
6) If you are successful, then the other Pooka will disappear and you can amuse yourself digging out tunnels all day long in the dirt. To return the game back to normal, drop another rock and you will go into the next round. 

* Ender's loop: To beat any round of Dig Dug, one must take advantage of the artificial intelligence. One way to do this is to dig out either left or right from the starting position, dig up a short way from your starting position, turn around and continue digging out your initial tunnel, then go up again (this time further away from your start position) until you are higher than the end of your first vertical tunnel. Continue from here in the opposite direction of the direction you went at the beginning of the level, until you have almost reached the vertical tunnel that exists before you start any given level of the game. Create a thin wall between you and the vertical tunnel, and pump the enemies up as they pass by - but watch out, as the Fygars can still burn you.

* Late game:
Score: As with most of the other early Namco 8-bit arcade games, once you have made it to 999,990 points, your score will roll over to 0. No additional extra lives will be awarded now.
Flowers: The flowers that indicate the rounds on the surface of the ground will stop updating at round 69, but the indicator at the bottom of the screen will continue updating until round 99 before rolling over to round 0. At this point there will be no flowers. Once you have made it to round 101, the flowers will update again until you reach round 256 (is the "kill screen").
Slow enemies: In the original arcade versions of the game by Namco, the Pookas and Fygars will slow down once you have made it to round 124, and again once you have made it to round 136. This reduction in speed will continue every twelve rounds, until you reach round 256 (which, as mentioned above, is the "kill screen" - and is described in full detail below).
Kill screen: In the original Namco versions of the game, the game has a "kill screen" on round 256, which is registered by the game as round 0. The round starts with a Pooka directly on top of Dig Dug, which will cause the player to lose all of his remaining lives very quickly. The Atari revisions of the game (which changed the logo on the titles) correct this problem.

* Easter Egg : 
1) Enter service mode. 
2) Keep B1 pressed and enter the following sequence : Up(x6), Right(x3), Down(x4), Left(x8). 
3) '(c) 1982 NAMCO LTD.' will appear on the screen.

- SERIES -

1. Dig Dug (1982, ARC)
2. Dig Dug II (1985, ARC)
3. Dig Dug Arrangement (1996, ARC): part of "Namco Classics Collection Vol.2"
4. Dig Dug Deeper (2001, PC)
5. Dig Dug Arrangement (2005, PSP): part of "Namco Museum Battle Collection" 
6. Dig Dug - Digging Strike (2005, DS)

- STAFF -

Music by : Yuriko Keino

- PORTS -

NOTE : For ports released in North America, please see the Atari version entry.

* CONSOLES: 
[EU] Atari 2600 (1983)
[JP] Casio PV-1000
[JP] Nintendo Famicom (june.4, 1985) "Dig Dug [Model NDD-4500]" 
[EU] Atari 2600 (1988)
[JP] Nintendo Famicom Disk (jul.20, 1990) "Dig Dug [Model NDS-DIG]"
[JP] Sony PlayStation (june.21, 1996) "Namco Museum Vol.3 [Model SLPS-00390]" 
[AU] Sony PlayStation (1997) "Namco Museum Vol.3 [Model SCES-00268]" 
[EU] Sony PlayStation (feb.1997) "Namco Museum Vol.3 [Model SLES-00268]" 
[JP] Sony PS2 (jan.26, 2006) "Namco Museum Arcade Hits! [Model SLPS-25590]" 
[EU] Microsoft XBOX (mar.24, 2006) "Namco Museum - 50th Anniversary" 
[EU] Sony PS2 (mar.31, 2006) "Namco Museum - 50th Anniversary [Model SLES-53957]" 
[EU] Nintendo GameCube (may.5, 2006) "Namco Museum - 50th Anniversary [Model DOL-G5NP-EUR]" 
[EU] [JP] Microsoft XBOX 360 [XBLA] (oct.11, 2006) 
[JP] Nintendo Wii (dec.6, 2007) "Minna de Asobou! Namco Carnival [Model RVL-RNWJ-JPN]" 
[EU] Nintendo Wii (apr.18, 2008) "Namco Museum Remix [Model RVL-RN2P]" 
[KO] Nintendo Wii (apr.26, 2008) "Namco Museum Remix [Model RVL-RNWK-KOR]" 
[AU] Nintendo Wii (may.1, 2008) "Namco Museum Remix [Model RVL-RN2P]" 
[JP] Sony PlayStation 3 [PSN] (jan.29, 2009) "Namco Museum.comm [Model NPJB-00012]" 
[EU] Microsoft XBOX 360 [XBLA] (may.15, 2009) "Namco Museum - Virtual Arcade" 
[AU] Microsoft XBOX 360 [XBLA] (june.3, 2009) "Namco Museum - Virtual Arcade" 
[JP] Microsoft XBOX 360 [XBLA] (nov.5, 2009) "Namco Museum - Virtual Arcade [Model 2RD-00001]" 
[EU] Sony PlayStation 3 [PSN] (apr.1, 2010) "Namco Museum Essentials [Model NPEB-00104]" 
[AU] Sony PlayStation 3 [PSN] (apr.1, 2010) "Namco Museum Essentials" 
[JP] Nintendo Wii [Virtual Console Arcade] (oct.20, 2010) 
[EU] [AU] [JP] Microsoft XBOX One [XBOX Store] (apr.20, 2016) "Arcade Game Series - Dig Dug" 
[EU] [AU] Sony PlayStation 4 [PSN] (apr.20, 2016) "Arcade Game Series - Dig Dug [Model CUSA-03863]" 
[JP] Sony PlayStation 4 [PSN] (apr.20, 2016) "Arcade Game Series - Dig Dug [Model CUSA-03669]" 

* HANDHELDS: 
[EU] Nintendo Game Boy (1992) "Dig Dug [Model DMG-DY-NOE]" 
[JP] Nintendo Game Boy (nov.29, 1996) "Namco Gallery Vol.2 [Model DMG-AN2J-JPN]" Game Boy version
[JP] Nintendo Game Boy Advance (dec.7, 2001) "Namco Museum [Model AGB-ANMJ-JPN]" 
[EU] Nintendo Game Boy Advance (dec.7, 2001) "Namco Museum [Model AGB-ANMP-EUR]" 
[JP] Sony PSP (feb.24, 2005) "Namco Museum [Model ULJS-00012]" 
[KO] Sony PSP (may.2, 2005) "Namco Museum [Model UCKS-45005]" 
[EU] Sony PSP (dec.9, 2005) "Namco Museum Battle Collection [Model UCES-00116]" 
[EU] Nintendo Game Boy Advance (mar.31, 2006) "Namco Museum - 50th Anniversary [Model AGB-B5NP-EUR]" 

* COMPUTERS: 
[EU] Commodore C64 (1983) 
[JP] Fujitsu FM-7 (1984) 
[JP] MSX (1984) 
[JP] NEC PC-6001 Mk2 
[JP] PC 8801 (1985) 
[JP] Fujitsu FM-77AV (1986) 
[JP] Sharp X68000 (feb.24, 1995) "Dig Dig I & II" 
[JP] PC [MS Windows, CD-ROM] (june.9, 1998) "Namco History Vol.3" 
[AU] PC [MS Windows, CD-ROM] (mar.27, 2006) "Namco Museum - 50th Anniversary" 
[EU] PC [MS Windows, CD-ROM] (may.19, 2006) "Namco Museum - 50th Anniversary" 
[JP] Sord-M5
[JP] PC [MS Windows, Online] (apr.20, 2016) "Arcade Game Series - Dig Dug" 

* OTHERS: 
[JP] VFD handheld game (19??) by Gakken. 
[JP] Arcade (1996) "Namco Classics Collection Vol.2"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=637&o=2

$end

$info=digdugat,digdugat1,
$bio

Arcade Video game published 40 years ago:

Dig Dug (c) 1982 Atari, Incorporated.

Export version by Atari for North America. Game developed by Namco in Japan. For more information about the game itself, please see the original Namco version entry.

- TECHNICAL -

The Atari upright Dig Dug machine came in the same cabinet as several other Atari titles (such as "Kangaroo" and "Centipede"). The machine was decorated mostly with cartoon graphics showing scenes from the game, superimposed over a yellow background.

There was also a cocktail version. It had two control panels (one on each end). Each panel had a 'Pump' button on either side of the joystick, so left handed players can play equally well. This model used a 13-inch monitor (as opposed to the standard 19-inch in the upright), and the game image flipped for each players turn. The top glass is decorated with some cutesy pictures of Fygar, Pooka and Dig Dug.

Players: 2
Control: 4-way joystick 
Buttons: 1 (PUMP)

- TRIVIA -

Dig Dug was released by Atari, under license by Namco, on May 1, 1982 in the USA. 

20,504 upright units were produced by Atari. There were also 1,219 cocktail units and 505 cabaret units produced. 

Dig Dug was NOT the first game that Atari licensed from Namco, as is common belief. That honor goes to "F-1", the 3-D racing game from 1976 that projected a race track on a screen using a rolling film. Hardly anybody in Atari coin-op liked Dig Dug except for Brian McGhie (who later joined Starpath) and Owen Rubin. It was McGhie who added the finishing touches to Dig Dug. Rubin still owns an upright prototype cabinet of Dig Dug with hand-drawn artwork, and still considers it one of his favorite games of all time. The ROMs in his prototype are the actual production ROMs.

The background graphics are slightly different in these Atari versions; the earth is less regular than the Namco versions 

In 1982, Atari released a set of 12 collector pins including : "Missile Command", "Battle Zone", "Tempest", "Asteroids Deluxe", "Space Duel", "Centipede", "Gravitar", "Dig Dug", "Kangaroo", "Xevious", "Millipede" and "Food Fight". 

A Dig Dug unit appears in 1983 movie 'WarGames'. 

Michael Jackson used to own this game (Namco Upright model). It was sold at the official Michael Jackson Auction on April 24, 2009. 

The main character, as weel as a Fygar and a Pooka, appear in the 2012 animation movie "Wreck-It Ralph" from Pixar.

- PORTS -

NOTE : Only ports released in North America [US] are listed here. For ports released in other regions, please see the original Namco version entry.

* CONSOLES: 
Atari XEGS 
Atari 2600 (1983) "Dig Dug [Model CX2677]" 
Atari 5200 (1983) "Dig Dug [Model CX5211]" 
Mattel Intellivision (1987) "Dig Dug [Model 9005]" 
Atari 7800 (1987) "Dig Dug [Model CX7803]" 
Sony PlayStation (jan.31, 1997) "Namco Museum Vol.3 [Model SLUS-00398]" 
Nintendo 64 (oct.31, 1999) "Namco Museum 64 [Model NUS-NNME-USA]" 
Sega Dreamcast (june.25, 2000) "Namco Museum [Model T-1403N]" 
Sony PlayStation 2 (dec.4, 2001) "Namco Museum [Model SLUS-20273]" 
Microsoft XBOX (oct.9, 2002) "Namco Museum" 
Nintendo GameCube (oct.9, 2002) "Namco Museum [Model DOL-GNME-USA]" 
Sony PlayStation 2 (aug.30, 2005) "Namco Museum - 50th Anniversary [Model SLUS-21164]" 
Microsoft XBOX (aug.30, 2005) "Namco Museum - 50th Anniversary [Model NMO-2201A-NM]" 
Nintendo GameCube (aug.30, 2005) "Namco Museum - 50th Anniversary [Model DOL-G5NE-USA]" 
Microsoft XBOX 360 [XBLA] (oct.11, 2006) 
Nintendo Wii (oct.23, 2007) "Namco Museum Remix [Model RVL-RN2E-USA]" 
Microsoft XBOX 360 [XBLA] (nov.4, 2008) "Namco Museum - Virtual Arcade [Model 21022]" 
Sony PlayStation 3 [PSN] (jul.16, 2009) "Namco Museum Essentials [Model NPUB-30086]" 
Nintendo Wii (nov.16, 2010) "Namco Museum Megamix" 
Microsoft XBOX One [XBOX Store] (apr.20, 2016) "Arcade Game Series - Dig Dug" 
Sony PlayStation 4 [PSN] (apr.20, 2016) "Arcade Game Series - Dig Dug [Model CUSA-03958]" 

* HANDHELDS: 
Nintendo Game Boy (sept.1992) "Dig Dug [Model DMG-DY-USA]" 
Sony PSP (aug.23, 2005) "Namco Museum Battle Collection [Model ULUS-10035]" 
Nintendo Game Boy Advance (june.10, 2001) "Namco Museum [Model AGB-ANME-USA]" 
Nintendo Game Boy Advance (aug.30, 2005) "Namco Museum - 50th Anniversary [Model AGB-B5NE-USA]" 

* COMPUTERS: 
Atari 800 (1982) "Dig Dug [Model RX8026]" 
Commodore C64 (1982) "Dig Dug [Model RX8511]" 
Commodore VIC-20 (1983) "Dig Dug [Model RX8510]" 
PC [Booter] (1983) 
Texas Instruments TI-99/4A (1983) 
Apple II (1983) 
PC [MS Windows 95, 3.5"] (mar.31, 1996) "Microsoft Return of Arcade" 
PC [MS Windows, CD-ROM] (2000) "Microsoft Return of Arcade Anniversary Edition" 
PC [MS Windows, CD-ROM] (oct.25, 2005) "Namco Museum - 50th Anniversary" 
PC [MS Windows, Online] (2009) "Namco All Stars - Pac-Man and Dig Dug" 
PC [MS Windows, Online] (dec.8, 2010) "Namco All-Stars - Dig Dug" 

* OTHERS: 
Arcade (1996) "Namco Classics Collection Volume 2" 
Namco Classics TV Game (2003) by Jakk's Pacific 
Mobile Phones (feb.8, 2005) 
Arcade Gold featuring Pac-Man (2007) by Jakks Pacific 
Retro Arcade featuring Pac-Man (2008) by Jakks Pacific 
Arcade (2010) "Pac-Man's Arcade Party" 
Pac-Man Connect and Play (2012) by Bandai
Arcade (2018) "Pac-Man's Pixel Bash"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40627&o=2

$end

$apple2_flop_orig=digdug,
$apple2_flop_clcracked=digdug,
$bio

Apple II 5.25 disk. published 39 years ago:

Dig Dug (c) 1983 Thunder Mountain

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107530&o=2

$end

$msx1_cass=digdug,
$bio

MSX cass. published 38 years ago:

Dig Dug (c) 1984 Bug Byte

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94585&o=2

$end

$apple2_flop_clcracked=digdugd,
$bio

Apple II 5.25 disk. published 38 years ago:

Dig Dug (c) 1984 Datasoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230632&o=2

$end

$c64_cass=digdug,
$bio

Commodore C64 cass. published 38 years ago:

Dig Dug (c) 1984 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=297940&o=2

$end

$nes=digdugh,
$bio

Nintendo Famicom cart. published 35 years ago:

Dig Dug (c) 1987 FMG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69237&o=2

$end

$x68k_flop=digdugd,
$bio

Dig Dug (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87428&o=2

$end

$info=bfdigdug,
$bio

Dedicated Console published 4 years ago:

Dig Dug (c) 2018 Basic Fun.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=271058&o=2

$end

$pc8801_flop=pack1,
$bio

Dig Dug + Xevious + Nintendo no Golf + Nuts & Milk (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91638&o=2

$end

$msx1_flop=digdug,
$bio

Dig Dug cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230211&o=2

$end

$info=digdug2,digdug2o,
$bio

Arcade Video game published 37 years ago:

Dig Dug II (c) 1985 Namco.

For this sequel to the 1982 classic, "Dig Dug", Namco changed the game's perspective from a cutaway side-on viewpoint to an overhead one. The action now takes place on a series of small islands, the gameplay itself retains much from its predecessor, with Dig Dug still being chased by the 'Pookas' (round, goggle-wearing red enemies) and the 'Fygers' (green, fire-breathing dragons).

As with the first game, Dig Dug is still armed with a pump that allows him to inflate and burst the enemies. For the sequel, however, he is also armed with a jackhammer. This can be used at the round ground-pegs scattered around each island to create and connect up fault lines in the ground. If both ends of a system of faults reaches the water, the ground surrounded by them will sink into the ocean killing all creatures on it, including Dig Dug himself if he is standing on the destroyed section of land.

The Pookas and Fygers cannot cross any fault lines while in solid monster form but as with the first game, they can take on a ghost form and move wherever they wish.

Once three pieces of land have been cut off an island, a bonus vegetable will appear somewhere on the remaining land, this can be eaten for extra points. When only one, two or (on later rounds) three enemies remain on the island, they will eventually head for the edge of the island and jump into the water, killing themselves and costing the player points.

- TECHNICAL -

Game ID : D2 

Main CPU : Motorola M6809 (@ 1.536 Mhz) 
Sound CPU : Motorola M6809 (@ 1.536 Mhz) 
Sound Chips : Namco 8-channel WSG 

Players : 2 
Control : 4-way joystick 
Buttons : 2 
= > [1] Pump, [2] Drill

- TRIVIA -

Dig Dug II was released in March 1985 in Japan. 

The main character of Dig Dug has a name in Japan, 'Taizo Hori', a pun based on the phrase 'Horitai zo', or 'I want to dig!'.

- TIPS AND TRICKS -

* Learn the lay of the land: On your first visit to any island, try to take as much time to study it as possible. Concentrate on eliminating enemies with your pump, and try to leave at least two enemies until you are done studying the island. Look for ground pegs that you can take advantage of, and create landslides with. Once you have played any island at least twice, you should be familiar enough with it to execute your plan to create a landslide as soon as you start. If you miss the opportunity to do it early on, you may have to spend more time luring enemies away from the site and bring them back when you are ready.

* Landslides are easier in the beginning: The early rounds are obviously easier than the later ones, and they are designed to maximize landslide opportunities. As you are playing further in the game, you will begin to notice that it will become harder to find an obvious landslide situation and you will have to become more creative. When you are familiar with the early rounds, take advantage of the easy landslide setups to give your score a nice boost. And don't forget, three landslides earns you a bonus vegetable which helps your score out as well. As you progress through the game, switch to relying on your pump for easier kills.

* Cracks are your best defense: You should remember that unless Pookas or Fygars become ghosts, they cannot cross over the cracks. Even if you cannot necessarily use a peg to create a landslide, you can still use them to create cracks in the ground and generally make it more difficult for enemies to get around. In some cases, you can use cracks to break up a pack of Pookas that have bunched together. In other cases, you can create a "fence" of cracks, and leave one section alone as a "gate". Then you can lure all of the enemies behind the fence and close the gate by creating the last crack and watch them all drown in the sea as the point value you earned for doing so flies across the screen. Remember, however, that a determined enemy can become a ghost and begin floating over a crack very slowly. Always be on the lookout and never stay in one section for too long. Dig Dug is never totally safe.

* Later rounds: It takes more skill than strategy to win in the later rounds. Landslide opportunities are severely limited, and the multitude of enemies start coming at you very quickly. You must use the pegs to create cracks that you can use as a line of defense. The enemies will gather together, and you may need to use the pump stall technique learned in the first Dig Dug (where you had to pump up an enemy to stall them and safely pass through them) in order to get away a lot of the time. When you put some distance between you and the pack of enemies, find a crack to stand behind and pump enemies from behind the line until one becomes a ghost. If you're fast enough, you can kill one enemy, and start pumping the ghost before it reaches you. If not, or if there are too many ghosts coming at you, you should prepare to run away, and find another hiding spot. Thorough knowledge of the island layout can help you set up two safety zones if you need to run back and forth, but you should always be careful not to accidentally run into any enemies.


* Easter Egg (works on the new version only, old version doesn't have it) : 
1) Enter service mode. 
2) Select sound 1B. 
3) Press the service switch to display the grid and enter the following sequence : Down(x2), Right, Left(x2), Down(x2), Left(x3), Up(x2). 
4)Press the service switch again. Some music will play and 'DIGDUGII (c) 1985 NAMCO LTD.' will be slowly drawn on the screen. 

* Pause/Resume : When the 'freeze' dip switch is on, at the beginning of the game select starting level with joystick Up/Down, then press the Drill button. During the game, press the Start button to pause/resume.

- SERIES -

1. Dig Dug (1982, ARC)
2. Dig Dug II (1985, ARC)
3. Dig Dug Arrangement (1996, ARC): part of "Namco Classics Collection Vol.2"
4. Dig Dug Deeper (2001, PC)
5. Dig Dug Arrangement (2005, PSP): part of "Namco Museum Battle Collection" 
6. Dig Dug - Digging Strike (2005, DS)

- STAFF -

Music by : Junko Ozawa

- PORTS -

* CONSOLES: 
[JP] Nintendo Famicom (apr.18, 1986) "Dig Dug II [Model NDDII-4500]" 
[US] Nintendo NES (dec.1989) "Dig Dug II - Trouble in Paradise [Model NES-I2-USA]" 
[JP] Nintendo Famicom Disk System (aug.31, 1990) "Dig Dug II [Model NDS-DD2]" 
[US] Microsoft XBOX 360 (nov.4, 2008) "Namco Museum - Virtual Arcade [Model 21022]" 
[EU] Microsoft XBOX 360 (may.15, 2009) "Namco Museum - Virtual Arcade" 
[AU] Microsoft XBOX 360 (june.4, 2009) "Namco Museum - Virtual Arcade" 
[JP] Microsoft XBOX 360 (nov.5, 2009) "Namco Museum - Virtual Arcade [Model 2RD-00001]" 
[US] Nintendo Wii (nov.16, 2010) "Namco Museum Megamix" 

* HANDHELDS: 
[US] Sony PSP (aug.23, 2005) "Namco Museum Battle Collection [Model ULUS-10035]" 
[EU] Sony PSP (dec.9, 2005) "Namco Museum Battle Collection [Model UCES-00116]" 
[JP] Sony PSP (feb.23, 2006) "Namco Museum Vol.2 [Model ULJS-00047]" 
[US] Nintendo DS (sept.18, 2007) "Namco Museum DS [Model NTR-YNME-USA]" 
[JP] Nintendo DS (oct.11, 2007) "Namco Museum DS [Model NTR-YNMJ-JPN]" 
[KO] Sony PSP (nov.8, 2007) "Namco Museum Vol.2" 
[EU] Nintendo DS (feb.29, 2008) "Namco Museum DS [Model NTR-YNMP-EUR]" 

* COMPUTERS: 
[JP] Sharp X68000 (feb.24, 1995) "Dig Dug I & II" 
[JP] PC [MS Windows, CD-ROM] (june.9, 1998) "Namco History Vol.3"

* OTHERS:
[US] Arcade (2018) "Pac-Man's Pixel Bash"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=638&o=2

$end

$nes=digdug2h,
$bio

Nintendo Famicom cart. published 35 years ago:

Dig Dug II (c) 1987 FMG

Pirate hack of Namco's "Dig Dug [Model NDD-4500]".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69238&o=2

$end

$nes=digdug2,
$bio

Nintendo NES cart. published 33 years ago:

Dig Dug II - Trouble in Paradise (c) 1989 Bandai

North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Dig Dug II [Model NDDII-4500]".

Description from the back cover:

Dig Dug has decided to chill out from the pressures of the real world by taking a long over-due vacation on a beautiful Caribbean island. At last, he thinks to himself, sun, sand, surf, and no more hassles from those miserable pests. Pooka and Fygar! Lying in a hammock stung between the graceful palm trees, he drifts off into a blissful dream of beautiful bikini clad native girls catering to his every wish. But just when he thinks he's got it made in the shade, along come his troublesome enemies to turn his peaceful paradise into a tropical nightmare. Help Dig Dug rid the island of these irritating intruders and bring tranquility back to his vacation by the sea.

- TECHNICAL -

Cartridge ID: NES-I2-USA

- TRIVIA -

Dig Dug II - Trouble in Paradise for NES was released in December 1989 in North America.

The sub-title "Trouble in Paradise" only appears in the game's packaging and user's manual. It does not appear anywhere in the game itself.

This was the only known appearance of "Dig Dug II" in North America until 2005, when the arcade version showed up on the Sony PSP as part of "Namco Museum Battle Collection".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55064&o=2

$end

$nes=digdug2j,
$vgmplay=digdug2_nes,
$bio

Nintendo Famicom cart. published 36 years ago:

Dig Dug II (c) 1986 NAMCOT.

Dig Dug II is a platform game by Namco, conversion of the arcade game originally released in 1985. It is the sequel to the classic Dig Dug - however, the action doesn't take place in underground tunnels anymore, but rather on small tropical islands out in the middle of the ocean. The goal of the game is still to burst all the enemies (the red Pookas and fire breather Fygars) that wonder around the screen with the help of an air-pump. Four shots from the pump will cause any enemy to explode. But this time, the drill has a totally different use - instead of drilling endless underground tunnels, the tool's main purpose is to create cracks in the ground. Large stakes located on each island can be drilled to create small cracks in the direction Dig Dug is facing. Once a crack goes all the way across a section, the smaller portion of land collapses into the sea and sends any enemy still standing on it to their doom. Dig Dug must use the drill carefully and wisely as he might fall off himself and slip into the sea. Cracks have another function and enemies can't cross over them unless they turn into their (slower) ghostly forms. Finally, special items (such as fruits and vegetables) randomly apprear on the playfield or when Dig Dug cuts off three portions of an island.

- TECHNICAL -

Game ID: NDDII-4500

- TRIVIA -

Dig Dug II was released on June 04, 1985 in Japan at a retail price of 4500 Yen.

Export releases:
[US] "Dig Dug II - Trouble in Paradise [Model NES-I2-USA]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53973&o=2

$end

$famicom_flop=digdug2,
$bio

Nintendo Famicom disk. published 32 years ago:

Dig Dug II (c) 1990 NAMCOT.

- TECHNICAL -

Game ID: NDS-DD2

- TRIVIA -

Dig Dug II for Famicom Disk System was released on August 31, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65281&o=2

$end

$pc8801_flop=digdugsr,digdugsra,
$bio

NEC PC-8801 Series disk. published 37 years ago:

Dig Dug SR (c) 1985 Dempa Shinbunsha.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91639&o=2

$end

$msx1_cart=digdug,digduga,
$bio

MSX cart. published 38 years ago:

Dig Dug [Model 07] (c) 1984 NAMCOT.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76687&o=2

$end

$coleco=digdug,
$bio

Colecovision cart. published 38 years ago:

Dig Dug (c) 1984 Atarisoft

- TECHNICAL -

GAME ID: 70012

- TRIVIA -

Info hidden in the ROM at 0x5586:
START DATE: 12/09/83                  
COMPLETION DATE: 00/00/83

As you can see, the dev. leaves the completion date blank.

- STAFF -

PROGRAMMED BY: Larry CLAGUE                  
GRAPHICS AND ANIMATION BY: Larry CLAGUE                  
SOUND DATA SUPPLIED BY: A. FUCHS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53268&o=2

$end

$info=gdigdug,
$bio

Handheld game published 39 years ago:

Dig Dug (c) 1983 Gakken.

LSI game based on the famous arcade game.

- TECHNICAL -

Game ID: 81701

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94357&o=2

$end

$intv=digdug,
$bio

Mattel Intellivision cart. published 35 years ago:

Dig Dug (c) 1987 INTV Corp.

Based on the Namco arcade game.

At the beginning of the game, Dig Dug burrows his way to the center of the earth. Once he's there, you control him with the hand controller Disc. Dig your own tunnels, or break into existing ones. Stun or explode monsters with your air gun, or drop rocks on them. When no monsters are left on screen, the game continues at the next level, harder than before!

- TECHNICAL -

Model 9005

- TRIVIA -

The Intellivision version of Dig Dug had been programmed at Atari by former Mattel Electronics programmer Mark Kennedy. The game had not been fully debugged, though, when Atari closed up their Intellivision division in 1984. INTV Corp. negotiated the rights three years later to release the cartridge for the first time.

The source code no longer existed, but Producer Dave Warhol uploaded the code from a prototype of the game still in Mark's possession. Working with the disassembled code, Mark fixed the game's remaining bugs and removed the Atari title screen.

- SCORING -

Your score is shown in the upper left corner. Your high score so far (since pressing RESET) is shown at the top center. You earn points in the following ways:

* Burrowing: Each chunk of dirt you dig is worth 5 points.

* Popping Monsters: How many points you earn for blowing up Pooka and Fygar depends on how deep in the earth you are. On the surface or top layer you earn 200 points. In the middle layer you earn 300 points. In the bottom layer, you earn 500 points.

* Popping Fygar from the Side: Since this is much more dangerous (Fygar breathes fire left and right!), you earn DOUBLE the points listed above.

* Dropping Rocks: The more monsters you hit with one rock, the more points you get! 1,000 for 1 monster, 2,500 for 2 monsters, 4,000 for 3 monsters, and 2,000 points for each one after that!

* Picking up Vegetables: The carrot in Round 1 is worth 400 points, the turnip in Round 2 is worth 600, and the mushroom in Round 3 is worth 800. In higher rounds, you will find zucchinis, tomatoes, and other vegetables. How much are they worth? Gobble 'em and find out!

- TIPS AND TRICKS -

Easter Egg: While debugging the cross assembler and disassembler he had written to develop the new INTV games, Dave Warhol tested the software on one of his favorite Mattel Electronics game, TRON Deadly Discs. He substituted the men in the game with the hot dogs from the Burger Time cartridge, creating a new game: Deadly Dogs! Later, while preparing Dig Dug for release, Dave found there was enough space on the cartridge to slip in his new game. To play it: Press 47 (four and seven simultaneously) on both hand controllers and press reset.

- STAFF -

Music: Yuriko Keino
Programmer: Mark Kennedy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60879&o=2

$end

$a2600=digduge,
$bio

Atari 2600 cart. published 39 years ago:

Dig Dug (c) 1983 Atari, Inc.

PAL release. Game developed in USA. For more information, please see the NTSC release's entry; "Dig Dug [Model CX2677]".

- TECHNICAL -

Model CX2677P

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=285081&o=2

$end

$a2600=digdug,
$bio

Atari 2600 cart. published 39 years ago:

Dig Dug (c) 1983 Atari, Incorporated.

You are Dig Dug, the underground miner. With your jet-powered shovel, you create intricate, subterranean mazes. Ever on the watch for vegetable prizes, you must also look out for the fierce Fygar and mean Pooka that lurk underground. Their touch kills| Worse, these two meanies can transform into spooky ghosts that will appear out of nowhere and haunt you to death.

Dig Dug contains two game variations: EASY play and NORMAL play.

EASY: There is only one pattern of tunnels, rocks, and meanies. Each round is identical to the previous round, with only two meanies per round. The meanies never speed up and they never turn into ghosts. The prize is always a carrot worth 400 points. A teddy bear head indicated easy game play and appears in the top score digit throughout the EASY play.

NORMAL: The pattern of tunnels, rocks, and meanies varies from round to round. Pooka and Fygar frequently turn into ghosts and the game action periodically speeds up. In higher rounds, as many as seven meanies can be on the screen at once. The prize changes and increases in value with higher rounds.

- TECHNICAL -

Model CX2677

- SCORING -

Your score is displayed at the lower right side of the screen. You can score a total of 999,990 points before the score resets. In EASY play, the top score is 99,990.

Digging: 10 points every two chunks.

Dropping rocks on meanies:
1 meanie: 1,000 points.
2 meanies at once: 2,500 points.
3 meanies at once: 4,000 points.
4 meanies at once: 6,000 points.
5 meanies at once: 8,000 points.
6 meanies at once: 10,000 points.
7 meanies at once: 12,000 points.

Inflating Pooka; Inflating Fygar from above or below:
Top soil layer: 200 points.
2nd soil layer: 300 points.
3rd soil layer: 400 points.
Bottom soil layer: 500 points.

Inflating Fygar from the side
Top soil layer: 400 points.
2nd soil layer: 600 points.
3rd soil layer: 800 points.
Bottom soil layer: 1000 points.

- TIPS AND TRICKS -

* At higher rounds your priority should be to get the bonus vegetables because they're worth more points than destroying meanies.

* The prize will not appear in a round until two boulders have fallen and there are fewer than seven meanies on the screen.

* The last meanie on a screen will always try to escape, thus ending the round. So, if just one meanie remains and the prize hasn't appeared, you may want to stun that meanie long enough to allow the prize to appear.

* Since the last meanie will always try to escape at the top left side of the screen, you can strategically position yourself above ground on the left and wait for the meanie to emerge then quickly blow him up.

* You can't pump through the soil, so back off if a ghost is approaching through the dirt toward your tunnel. Wait until the ghost gets indise the tunnel then quickly turn and pump it up.

* To crush a ghost, tunnel under a rock and wait (as long as you don't move, the rock won't fall). When a ghost covers the rock, quickly move out of the way and the ghost will be crushed.

* A good way to trap and squash several creatures at once is to tunnel straight up under a rock and wait for the meanies to follow. When they get close, quickly move out of the way to the right or left. They will be trapped in the path of the falling rock.

* If a meanie is pursuing you, try to get to a tunnel. Since you move more quickly in a tunnel than through soil, this gives you a better chance to escape.

* Try to group meanies behind you by stunning them and then running. (You can run right through a stunned meanie.) When several are in pursuit, lead them toward a boulder and drop it on them for high points.

- STAFF -

Programmers: Douglas B. Macrae, Ava-Robin Cohen

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50411&o=2

$end

$a5200=digdug,
$bio

Atari 5200 cart. published 39 years ago:

Dig Dug (c) 1983 Atari, Incorporated.

Keep Dig Dug alive on his quest for points and vegetable treasures. You'll score points for digging as well as finding treasure. But beware of Pooka, the renegade balloon, and Fygar, the fire- breathing dragon. They'll stop you in your tracks if they catch you.

Earn points in DIG DUG four different ways: by tunneling through the dirt of the underworld, by blowing up Pooka or Fygar with your pump, by dropping rocks on top of Pooka and Fygar, or by eating the vegetables that appear in the middle of the screen.

At the start of the game you have three lives. You can also earn bonus lives; the first bonus life is earned at 10,000 points, the second bonus life at 40,000, and each following bonus life at 40,000 point intervals.

A round is completed when all monsters are killed or escape from the screen. The round is indicated by the number of flowers on the upper right of the screen. Each small flower represents one round; each large flower represents ten rounds.

- TECHNICAL -

Model CX5211

- TIPS AND TRICKS -

* Drop rocks on monsters by digging a long tunnel beneath a rock. Keep the rock from falling on you by keeping forward pressure on your joystick; when a monster runs close behind, turn away and let the rock fall.

* Use your pump to temporarily stun monsters, so you can lure more than one monster behind you. When you have a line of monsters chasing you, head for the nearest rock and drop it on them--fast!

* Bonus vegetables only will appear after two rocks have been dislodged, and will remain for only ten seconds. For maximum points, be sure to drop at least two rocks then grab the vegetable before moving to the next round.

* You'll score more points by popping a Fygar from the side, so use your pump to stun the dragon while you move to his side. Then finish pumping Fygar until he explodes.

* Fygar's deadly fire can reach you through a thin wall of dirt--so stay out of his way when he stops moving.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50039&o=2

$end

$a7800=digdug,digdugu,
$bio

Atari 7800 cart. published 35 years ago:

Dig Dug (c) 1987 Atari Corp.

Dig Dug starts each game with five lives. After he burrows on his own, use your controller to send him where you want. When he enters a tunnel where Pooka is lurking, the monster begins to chase him. Explode Pooka quickly by pressing and holding the controller button, or by pumping it repeatedly. Pumping the button just once or twice will stun the monster so Dig Dug can slip past.a Touching Pooka when he's not stunned will knock Dig Dug out.

Dig Dug can handle Fygar in almost the same way, but dragons breathe fire, so be careful if Dig Dug approaches him while he's looking. It's not enough to be just outside his tunnel when he's looking, either, because his fire is so powerful that it burns a short distance through the earth.  Still, attacking him from the side is worth more points than attacking from above or below.

Another way to handle the monsters is to drop rocks on them. To do this, make Dig Dug tunnel underneath a rock when one or more monsters are chasing him.  If he's tunneling upward, have Dig Dug make a sharp turn just before he reaches the rock so it falls on them! If Dig Dug is tunneling sideways, time him so the rock falls just as the monsters run underneath!

After two rocks have fallen in any round, a veggie or fruit appears at the center of the earth for ten seconds. If Dig Dug can gobble it up, he earns extra points.

But there's something very strange about Pooka and Fygar. Unless Dig Dug destroys them quickly, they turn into ghosts and move through the ground directly toward him.  As soon as they enter a tunnel completely they become solid again, but while they're still ghosts, Dig Dug can only drop rocks on them.

The last monster left in any round gets scared of Dig Dug and turns to the surface, turning into a ghost if necessary to make his trip as fast as possible. Once on the surface he scampers to the left of the screen. To catch him, Dig Dug has to race toward the surface himself.

- TECHNICAL -

Model CX7803

- TRIVIA -

Atari 7800 conversion of the 1982 Namco coin-op classic.

- SCORING -

The flowers at the top of the screen tell the number of the round you are playing on. Each small flower counts as one; each large flower counts as ten.

Dig Dug scores points in several ways:
Digging Up Dirt
Each chunk: 10 points

Blowing Up Pooka and Fygar from Above or Below
Surface : 200 points
Top level of earth: 200 points
Second level down: 300 points
Third level down: 400 points
Bottom level: 500 points

Blowing Up Fygar from the Side
Surface: 400 points
Top level of earth: 400 points
Second level down: 600 points
Third level down:  800 points
Bottom level: 1000 points

Dropping Rocks on Monsters (score per rock)
One monster: 1000 points
Two monsters: 2500 points
Three monsters: 4000 points
Every extra monster: 2000 points

Gobbling Fruits and Veggies
Carrot: 400 points
Turnip: 600 points
Mushroom: 800 points
Cucumber: 1000 points
Eggplant: 2000 points
Bell Pepper: 3000 points
Tomato: 4000 points
Onion : 5000 points
Watermelon: 6000 points
Galaxian: 7000 points
Pineapple: 8000 points

- TIPS AND TRICKS -

Bonus Lives: At 20,000 points, 50,000 points, and every 50,000 points following, Dig Dug earns an extra life.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50131&o=2

$end

$gameboy=digdug,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Dig Dug [Model DMG-DY-NOE] (c) 1992 Namco, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65840&o=2

$end

$gameboy=digdugu,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Dig Dug (c) 1992 NAMCO Hometek, Ltd.

- TECHNICAL -

GAME ID: DMG-DY-USA

- TRIVIA -

Released in September 1992 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65841&o=2

$end

$pc8801_flop=digdug,
$bio

NEC PC-8801 Series disk. published 39 years ago:

ディグダグ (c) 1983 Dempa Shinbunsha.
(Dig Dug)

- TECHNICAL -

GAME ID: DP-3101101

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91637&o=2

$end

$x1_cass=digdug,
$bio

Sharp X1 cass. published 40 years ago:

Dig Dug (c) 1982 Dempa Shinbunsha.

- TECHNICAL -

GAME ID: DP-3287

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86216&o=2

$end

$fm7_cass=digdug,
$bio

Fujitsu FM-7 cass. published 38 years ago:

Dig Dug (c) 1984 Dempa Shinbunsha.

- TECHNICAL -

GAME ID: DP-3301143

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93707&o=2

$end

$pc8801_cass=digdug,
$bio

NEC PC-8801 Series cass. published 39 years ago:

Dig Dug (c) 1983 Dempa Shinbunsha.

- TECHNICAL -

GAME ID: DP-3653

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91210&o=2

$end

$ibm5150=digdug,
$bio

IBM PC 5.25in. disk. published 39 years ago:

Dig Dug (c) 1983 Atarisoft

- TECHNICAL -

GAME ID: DX5506

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83608&o=2

$end

$apple2_flop_clcracked=digduga,
$bio

Apple II 5.25 disk. published 39 years ago:

Dig Dug (c) 1983 Atarisoft

- TECHNICAL -

GAME ID: DX5507

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107387&o=2

$end

$pv1000=digdug,
$bio

Casio PV-1000 cart. published 40 years ago:

Dig Dug [Model GPA-105] (c) 1982 Casio Computer Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262862&o=2

$end

$nes=digdug,
$vgmplay=digdug_nes,
$bio

Nintendo Famicom cart. published 37 years ago:

Dig Dug (c) 1985 NAMCOT

Dig Dug is a platform/action game based on Namco's classic arcade game of the same name released in 1982. The player takes control of a character in a silver suit called Dig Dug (also known as Taizo Hori). The fellow digs tunnels and hunts down two types of alien creatures (Pooka & Fygar) hidden deep underneath the Earth in small underground dwellings. The highlight of Dig Dug is the weaponry used by the main character - no lasers, no bombs but... an air pump. This unlikely tool is used to inflate the poor aliens until they blow up to pieces. The idea sounds really basic at first but things quickly ramp up. The creatures come with their own bags of tricks - they can turn into ghostly and intangible forms and fly through solid dirt and the Fygars can even blow fire. Each screen comes with a handful of creatures to defeat and a time limit encourages the player to hurry up and complete his objective. Another interesting feature of Dig Dug is the way how the music plays as long as the player keeps moving. Dig Dug features countless stages and a two players alternate mode.

- TECHNICAL -

Game ID: NDD-4500

- TRIVIA -

Dig Dug was released on June 4, 1985 in Japan at a retail price of 4500 Yen.

The game was never released in its original cartridge format outside Japan. It didn't appear in other regions until decades later when it was released through the Virtual Console service on both the Nintendo Wii and the Nintendo 3DS (see Ports below).

- PORTS -

* CONSOLES:
Nintendo Wii [Virtual Console] [US] (june.9, 2008) "Dig Dug [Model FEDE]" 
Nintendo Wii [Virtual Console] [JP] (jul.1, 2008) "Dig Dug [Model FEDJ]" 
Nintendo Wii [Virtual Console] [EU] [AU] (aug.29, 2008) "Dig Dug [Model FEDP]" 
Nintendo 3DS [Virtual Console] [JP] (oct.3, 2012) "Dig Dug [Model TA9J]" 
Nintendo 3DS [Virtual Console] [US] (feb.14, 2013) "Dig Dug [Model TA9E]" 
Nintendo 3DS [Virtual Console] [EU] [AU] (apr.18, 2013) "Dig Dug [Model TA9P]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53972&o=2

$end

$famicom_flop=digdug,
$bio

Nintendo Famicom disk. published 32 years ago:

Dig Dug [Model NDS-DIG] (c) 1990 NAMCOT.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65280&o=2

$end

$a800=digdug,digduga,
$bio

Atari 400/800 cart. published 40 years ago:

Dig Dug (c) 1982 Atari, Incorporated.

- TECHNICAL -

Game ID: RX8026

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82565&o=2

$end

$ti99_cart=digdug,
$bio

Texas instrument TI-99/4A cart. published 39 years ago:

Dig Dug (c) 1983 Atarisoft

- TECHNICAL -

GAME ID: RX8509

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84556&o=2

$end

$vic1001_cart=digdug,
$bio

Commodore VIC-20 cart. published 39 years ago:

Dig Dug (c) 1983 Atarisoft

- TECHNICAL -

Game ID: RX8510

- TRIVIA -

The date '27 OCT 83' can be found in the program.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84412&o=2

$end

$c64_cart=digdug,digduga,
$bio

Commodore C64 cart. published 39 years ago:

Dig Dug (c) 1983 Atarisoft

Conversion of Atari's popular arcade game.

- TECHNICAL -

Game ID: RX8511

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53564&o=2

$end

$m5_cart=digdug,
$bio

Sord M.5 cart. published 40 years ago:

Dig Dug [No.1] (c) 1982 Sord Computer Corp. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95342&o=2

$end

$vz_snap=digout,
$bio

Dig Out (c) 198? Unknown

A Dig Dug clone. Track down and kill the monsters and dragons - but watch out, they can kill you too. Pump them up until the explode using the space key or drop rocks on them.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235060&o=2

$end

$info=digel804,
$bio

EPROM Programmer published 37 years ago:

Digelec 804 (c) 1985 Digelec, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275760&o=2

$end

$dragon_cass=diggem,
$bio

Diggem-Manybody (c) 198? IDS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116922&o=2

$end

$info=digger,
$bio

Arcade Video game published 42 years ago:

Digger (c) 1980 Gremlin Ind.

Digger is a game that requires you to dig strategically placed holes within a maze format so you can capture and fill in over the invading creatures before they can attack and destroy your man. The maze format changes with every round played.

The creatures are confined behind a wall. In the first of three rounds of game play, four creatures are let out of the holding area through a gate. You must conquer these four before advancing to the next round, where you face six creatures. Your third round has you battling eight creatures. This process is repeated and the point value increased with each three-round victory. Also, creatures' speed increases each round. Any contact at all with the creatures will be fatal to your man.

While you are busy digging holes and entrapping creatures, the rest are behind the retaining wall scurrying back and forth. After about three minutes, the gates at each end will open and all of the remaining creatures will stream into the play area at once. However, a skillful player will conquer all of the creatures of each round and the gate will not be a threat.

- TECHNICAL -

Game ID : 684-691

Main CPU : Zilog Z80 (@ 1.93356 Mhz)

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 64

Players : 2
Control : 4-way joystick
Buttons : 2
=> [A] DIG, [B] FILL

- TRIVIA -

Digger was released in June 1980.

A hidden message can be found in ROM chip 691.u20, starting at 0x19E:
WRITTEN BY DAVID L. EVANS, 4535 TAFT AVENUE, LA MESA, CALIF. 92041 
AND BEAT OUT ON THE KEYBOARD OF A NOVAL 765! 
THANK YOU TERRY, BARBARA, CRAIG AND LARRY FOR SOME DEBUGGED SUBROUTINES...
JUNE 25, 1980 GREMLIN/SEGA INC.

- SCORING -

The point value per creature increases with each three-round phase.
The first phase awards 300 points per creature, decreasing to 100 points if not filled over promptly.
The second phase awards 500 points per creature, decreasing to 300 points.
The third phase awards 700 points, decreasing to 500 points.

- TIPS AND TRICKS -

* A double score bonus is awarded if you capture and fill in over the RED creature before any of the GREEN ones. But, this must be the FIRST creature defeated, or the RED creature becomes GREEN and no bonus is awarded.

* A 1000 points bonus is given if you capture four creatures in a row at full point value during any one round.

* When a creature is captured, 8 squeaking sounds are heard before the creature escapes from the hole. 5 squeaks are required to cover a creature, so you must hurry to the hole and Fill before the 4th squeak, or the creature will emerge and devour your man.

- STAFF -

Written by : David L. Evans

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=639&o=2

$end

$info=diggerc,
$bio

Arcade Video game published 40 years ago:

Digger (c) 1982 Century Electronics.

An early maze / digging game.

- TECHNICAL -

Main CPU : S2650 (@ 894.886 Khz)
Sound CPU : S2650 (@ 894.886 Khz)
Sound Chips : (2x) DAC, TMS5110 (@ 640 Khz)

Screen orientation : Vertical
Video resolution : 248 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 16

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Mark Peterson holds the official record for this game with 17,400 points on February 13, 1983.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3508&o=2

$end

$ibm5150=digger,
$bio

IBM PC 5.25in. disk. published 39 years ago:

Digger (c) 1983 Windwill Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83609&o=2

$end

$bbc_cass=digger,
$bio

Acorn BBC/Electron cass. published 38 years ago:

Digger (c) 1984 Visions Soft. Factory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51745&o=2

$end

$cpc_flop=diggerf1,diggeruk,
$bio

Amstrad CPC type-in published 37 years ago:

Digger (c) 1985 Computing with the Amstrad

- TRIVIA -

Listed as a type-in program in the magazine: Computing with the Amstrad (Database Publication era)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122734&o=2

$end

$cpc_flop=diggerg1,
$bio

Amstrad CPC type-in published 36 years ago:

Digger (c) 1986 CPC Schneider International

- TRIVIA -

Listed as a type-in program in the German magazine: CPC Schneider International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119645&o=2

$end

$msx2_flop=digger,diggerb,diggera,
$bio

MSX 2 disk. published 35 years ago:

Digger (c) 1987 Data Beutner

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101577&o=2

$end

$partner_cass=digger,
$bio

Partner-01.01 cass. published 33 years ago:

Digger (c) 1989 Timokhovtsev, U.L.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235925&o=2

$end

$bk0010=digger,
$bio

Elektronika BK0010 cass. published 32 years ago:

Digger (c) 1990 SHW Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144272&o=2

$end

$special_cass=digger,
$bio

Specialist cass. published 31 years ago:

Digger (c) 1991 Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234194&o=2

$end

$lviv=digger,digger2,digger3,
$bio

Digger (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233003&o=2

$end

$orion_cass=digger,
$bio

Digger (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235161&o=2

$end

$apogee=digger,
$bio

Digger (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235332&o=2

$end

$mikrosha_cass=digger,
$bio

DIGGER (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236522&o=2

$end

$nes=digger,
$bio

Nintendo NES cart. published 32 years ago:

Digger - The Legend of the Lost City (c) 1990 Milton Bradley Co.

Ready for tunnels of underground fun? Our hero, Digger T. Rock, is mining for a legendary lost city - and he needs you to dig in and help out!

Burrow through mysterious caverns, each one a mine-boggling maze of unknown dangers. Battle fierce foes like dinosaurs, ghouls and cranky cavemen with clubs. Collect rocks, dynamite, ladders and jewels, and use them wisely. Dig deep to uncover secrets, like how to open cavern doors - and how to reach them before they slam shut!

Dare to dig down to the deepest, most dangerous cavern... and discover what lies beyond!

- TECHNICAL -

GAME ID: NES-8D-USA

- TRIVIA -

Released in December 1990 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55066&o=2

$end

$cpc_cass=diggbarn,
$bio

Amstrad CPC cass. published 37 years ago:

Digger Barnes (c) 1985 Cable Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95955&o=2

$end

$spectrum_cass=diggerda,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Digger Dan (c) 1983 Ocean Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78607&o=2

$end

$camplynx_cass=diggerman,
$bio

Camputers Lynx cass. published 38 years ago:

Digger Man (c) 1984 Gem Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134060&o=2

$end

$info=diggerma,
$neogeo=diggerma,
$bio

SNK Neo-Geo MVS cart. published 23 years ago:

Digger Man (c) 1999 The Game Room.

- TRIVIA -

This game steals many sprites & sounds from Face's "Gururin".

- STAFF -

Designed by: Kyle Hodgetts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=6055&o=2

$end

$nes=diggertr,
$bio

Nintendo NES cart. published 31 years ago:

Digger T. Rock - The Legend of the Lost City (c) 1991 Milton Bradley Co.

European release.

- TECHNICAL -

GAME ID: NES-8D-UKV

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55065&o=2

$end

$nes=diggertrr,
$bio

Digger Tom v Poiskah Drevnego Goroda (c) 199? Unknown.

Russian game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40360&o=2

$end

$partner_cass=digger1,
$bio

Partner-01.01 cass. published 32 years ago:

Digger-1 (c) 1990 BSV Corp. [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235867&o=2

$end

$kc_cass=digger3,
$bio

VEB Mikroelektronik KC cass. published 34 years ago:

Digger/3 (c) 1988 VEB Mikroelektronik

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133728&o=2

$end

$kc_cass=digger4,
$bio

VEB Mikroelektronik KC cass. published 34 years ago:

Digger/4 (c) 1988 VEB Mikroelektronik

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133729&o=2

$end

$amigaaga_flop=diggers,
$bio

Commodore Amiga 1200 disk. published 29 years ago:

Diggers (c) 1993 Millennium Interactive, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146364&o=2

$end

$cd32=diggoscr,
$bio

Commodore Amiga CD32 disc published 29 years ago:

Diggers + Oscar (c) 1993 Commodore, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=106877&o=2

$end

$info=m1digdel,m1digdela,
$bio

Diggers Delight (c) 199? Global Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42342&o=2

$end

$leapster=digdino,
$bio

LeapFrog Leapster cart. published 19 years ago:

Digging for Dinosaurs (c) 2003 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134486&o=2

$end

$info=rad_digi,
$bio

Dedicated Console published 17 years ago:

Digi Makeover (c) 2005 Girl Tech.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261608&o=2

$end

$cpc_flop=digiblas,
$bio

Digiblaster Sample for FutureOS (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124640&o=2

$end

$psx=digicall,
$bio

Sony PlayStation CD published 25 years ago:

Digical League (c) 1997 Aques

- TECHNICAL -

GAME ID: SLPM-86038

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85085&o=2

$end

$gba=digicomm,
$bio

Nintendo GBA cart. published 18 years ago:

DigiCommunication 2 - Datou! Black Gemagema Dan [Model AGB-BDKJ-JPN] (c) 2004 Broccoli.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70322&o=2

$end

$cpc_flop=digidemo,
$bio

Amstrad CPC 464 disk. published 33 years ago:

DigiDemo I (c) 1989 Macabre

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126642&o=2

$end

$cpc_flop=digidemo01,digidemo03,
$bio

Amstrad CPC 464 disk. published 33 years ago:

DigiDemo II (c) 1989 Macabre

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124639&o=2

$end

$cpc_flop=digidemo02,
$bio

Amstrad CPC 464 disk. published 33 years ago:

DigiDemo III (c) 1989 Macabre

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126643&o=2

$end

$gba=digidriv,
$bio

Nintendo GBA cart. published 16 years ago:

Digidrive [bit Generations] [Model AGB-BVHJ-JPN] (c) 2006 Nintendo Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76394&o=2

$end

$cpc_flop=digiglob,
$bio

Amstrad CPC type-in published 31 years ago:

Digiglobe (c) 1991 PC Amstrad International

- TRIVIA -

Listed as a type-in program in the magazine: PC Amstrad International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119816&o=2

$end

$info=digijet,
$bio

Other published 37 years ago:

Digijet (c) 1985 Volkswagen

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=316811&o=2

$end

$wscolor=digianca,
$bio

Digimon - Anode Tamer & Cathode Tamer [Model SWJ-BAN001] (c) 199? Bandai Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86420&o=2

$end

$gba=digimnb2u,
$bio

Nintendo GBA cart. published 19 years ago:

Digimon - Battle Spirit 2 [Model AGB-BDSE-USA] (c) 2003 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70326&o=2

$end

$gba=digimnb2,
$bio

Nintendo GBA cart. published 19 years ago:

Digimon - Battle Spirit 2 [Model AGB-BDSP] (c) 2003 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70325&o=2

$end

$gba=digimnbsu,
$bio

Nintendo GBA cart. published 19 years ago:

Digimon - Battle Spirit (c) 2003 Bandai

- TECHNICAL -

GAME ID: AGB-A8SE-USA

- TRIVIA -

Released on January 13, 2003 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70324&o=2

$end

$gba=digimnbs,
$bio

Nintendo GBA cart. published 19 years ago:

Digimon - Battle Spirit [Model AGB-A8SP] (c) 2003 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70323&o=2

$end

$gba=digirs,
$bio

Digimon - Ruby and Sapphire (c) 200? Sintax [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275340&o=2

$end

$wswan=digimon1,
$bio

Digimon - Ver. WonderSwan [Model SWJ-BAN001] (c) 199? Bandai Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86318&o=2

$end

$gbcolor=digimn24,
$bio

Digimon 02 4 (c) 200? Kasheng.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67734&o=2

$end

$gbcolor=digimn5,
$bio

Digimon 02 5 (c) 200? Yong Yong [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67735&o=2

$end

$gbcolor=digimn5c,
$bio

Digimon 02 5 Crystal (c) 200? Yong Yong [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67736&o=2

$end

$gbcolor=digimn2,
$bio

Digimon 2 (c) 200? Yong Yong [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67738&o=2

$end

$gbcolor=digimn3c,
$bio

Digimon 3 Crystal (c) 200? Yong Yong [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67739&o=2

$end

$snes=digimon,digimonh,
$bio

Digimon Adventure (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62903&o=2

$end

$wswan=digianod,digianoda,
$bio

Bandai WonderSwan cart. published 23 years ago:

Digimon Adventure - Anode Tamer (c) 1999 Bandai Co., Ltd.

- TECHNICAL -

Model SWJ-BAN01C

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86319&o=2

$end

$wswan=digicatd,
$bio

Bandai WonderSwan cart. published 22 years ago:

Digimon Adventure - Cathode Tamer [Model SWJ-BAN01D] (c) 2000 Bandai Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86320&o=2

$end

$wscolor=digi2d1,digi2d1a,
$bio

Bandai WonderSwan Color cart. published 22 years ago:

Digimon Adventure 02 - D1 Tamers (c) 2000 Bandai Co., Ltd.

- TECHNICAL -

Model SWJ-BANC03

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86421&o=2

$end

$wswan=digi2tag,digi2taga,
$bio

Bandai WonderSwan cart. published 22 years ago:

Digimon Adventure 02 - Tag Tamers (c) 2000 Bandai Co., Ltd.

- TECHNICAL -

Model SWJ-BAN032

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86321&o=2

$end

$gbcolor=dmadv2k1,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Digimon Adventure 2001 (c) 2001 BBD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=317848&o=2

$end

$gbcolor=dmadv2k2,
$bio

Nintendo Game Boy Color cart. published 20 years ago:

Digimon Adventure 6 2002 (c) 2002 BBD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=317849&o=2

$end

$gbcolor=digicrs2,
$bio

Digimon Crystal II (c) 200? Sintax.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122039&o=2

$end

$psx=digidcb,
$bio

Sony PlayStation CD published 21 years ago:

Digimon Digital Card Battle (c) 2001 Bandai Co., Ltd.

North American release. Game developed in Japan. See the original for more information; "Digimon World - Digital Card Arena [Model SLPS-03101]".

- TECHNICAL -

GAME ID: SLUS-01328

- TRIVIA -

Released on June 28, 2001 in the USA.

The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111330&o=2

$end

$gbcolor=digimnpk,
$bio

Digimon Pocket (c) 200? Kasheng.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122030&o=2

$end

$gba=digimnrcu,
$bio

Nintendo GBA cart. published 18 years ago:

Digimon Racing [Model AGB-BDGE-USA] (c) 2004 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70329&o=2

$end

$gba=digimnrc,
$bio

Nintendo GBA cart. published 18 years ago:

Digimon Racing [Model AGB-BDGP] (c) 2004 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70327&o=2

$end

$gba=digimnrcj,
$bio

Nintendo GBA cart. published 18 years ago:

Digimon Racing [Model AGB-BDJJ-JPN] (c) 2004 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70328&o=2

$end

$gba=digimnrb,
$bio

Nintendo GBA cart. published 19 years ago:

Digimon Ruby (c) 2003 Unknown [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70330&o=2

$end

$psx=digirmbl,
$bio

Sony PlayStation CD published 20 years ago:

Digimon Rumble Arena (c) 2002 Bandai Co., Ltd.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-01404

- TRIVIA -

Released on February 24, 2002 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111331&o=2

$end

$gba=digimnsp,
$bio

Digimon Sapphire (c) 200? Unknown [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70331&o=2

$end

$psx=digitte,
$bio

Sony PlayStation CD published 21 years ago:

Digimon Tamers - Battle Evolution (c) 2001 Bandai Co., Ltd.

- TECHNICAL -

Model SLPS-03357

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85086&o=2

$end

$wscolor=digitbs,
$bio

Bandai WonderSwan Color cart. published 20 years ago:

Digimon Tamers - Battle Spirit Ver. 1.5 [Model SWJ-BANC30] (c) 2002 Bandai Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86423&o=2

$end

$wscolor=digitbs1,
$bio

Bandai WonderSwan Color cart. published 21 years ago:

Digimon Tamers - Battle Spirit [Model SWJ-BANC1A] (c) 2001 Bandai Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86422&o=2

$end

$wscolor=digitbt,
$bio

Bandai WonderSwan Color cart. published 21 years ago:

Digimon Tamers - Brave Tamer [Model SWJ-BANC1D] (c) 2001 Bandai Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86424&o=2

$end

$wscolor=digitmed,digitmeda,
$bio

Bandai WonderSwan Color cart. published 21 years ago:

Digimon Tamers - Digimon Medley (c) 2001 Bandai Co., Ltd.

- TECHNICAL -

Model SWJ-BANC14

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86425&o=2

$end

$psx=digiwld2,
$bio

Sony PlayStation CD published 21 years ago:

Digimon World 2 (c) 2001 Bandai Co., Ltd.

North American release. Game developed in Japan. See the original for more information; "Digimon World 2 [Model SLPS-02844]".

- TECHNICAL -

GAME ID: SLUS-01193

- TRIVIA -

Released on May 19, 2001 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111333&o=2

$end

$psx=digiwld3,
$bio

Sony PlayStation CD published 20 years ago:

Digimon World 3 (c) 2002 Bandai Co., Ltd.

- TECHNICAL -

GAME ID: SLUS-01436

- TRIVIA -

Released on June 05, 2002 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111334&o=2

$end

$psx=digiwldj,
$bio

Sony PlayStation CD published 23 years ago:

Digimon World (c) 1999 Bandai Co., Ltd.

- TECHNICAL -

GAME ID: SLPS-01797

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85087&o=2

$end

$psx=digiwld,
$bio

Sony PlayStation CD published 23 years ago:

Digimon World (c) 1999 Bandai Co., Ltd.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-01032

- TRIVIA -

Released on May 23, 2000 in the USA.

The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111332&o=2

$end

$gba=digiadv,
$bio

DigimonAdventure (c) 200? Unknown [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234304&o=2

$end

$tvc_flop=digipok,digipoka,
$bio

Videoton TVC disk. published 35 years ago:

Digipók (c) 1987 Bit & Guy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112233&o=2

$end

$to_flop=digiprog,
$bio

Digiprog pour DI 90-011 (c) 198? Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107693&o=2

$end

$bbc_rom=streamer005,streamer007,streamer,
$bio

Acorn BBC ROM published 36 years ago:

Digistore Streamer Ver.0.xx (c) 1986 Digital Services

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262756&o=2

$end

$amiga_apps=orga11de,
$bio

Commodore Amiga 500 disk. published 27 years ago:

Digita Organiser Ver.1.1 (c) 1995 Digita

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262834&o=2

$end

$saturn=digiange,digiangea,
$bio

Sega Saturn CD published 25 years ago:

Digital Ange - Dennou Tenshi SS (c) 1997 Tokuma Shoten Intermedia, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59063&o=2

$end

$pce=digichmp,
$vgmplay=digichmp_pce,
$bio

NEC PC-Engine HuCARD published 33 years ago:

Digital Champ (c) 1989 Naxat Soft.

Digital Champ is a first-person view boxing game by Naxat Soft. The great originality of the title (at least back in 1989) was to show the action through the eyes of the fighter in a way somehow similar to Nintendo's Punch Out released for the Famicom system. Game controls are simple and straight forward: the directional pad is used to aim, dodge, guard or block. Each action button controls the corresponding hand. A super punch can also be triggered by holding down either of them for long enough. The game offers a short selection of boxers to defeat, from Marciano (highly inspired by Rocky) to the strong Mick (strangely looking like Mohamed Ali). Each of them has obviously different graphics, but also different attack patterns. Damages can also be seen on your opponent's face in the shape of bruises or injuries.

- TECHNICAL -

Game ID: NX89003

- TRIVIA -

Released on October 13, 1989 in Japan for 5800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58562&o=2

$end

$saturn=digidanca,digidanc,digidancb,
$bio

Sega Saturn CD published 25 years ago:

Digital Dance Mix Vol. 1 - Namie Amuro (c) 1997 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59064&o=2

$end

$cpc_flop=digitald,digitald01,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Digital Demo 1 (c) 1990 TCD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126644&o=2

$end

$cpc_flop=digitald04,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Digital Demo 1 (c) 1990 Runstrad

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126645&o=2

$end

$cpc_flop=digitald05,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Digital Demo 10 - Paris Tripoli Dakar (c) 1991 Runstrad

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126650&o=2

$end

$cpc_flop=digitald02,digitald03,digitald06,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Digital Demo 2 - Charles de Gaulle (c) 1990 Runstrad.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123299&o=2

$end

$cpc_flop=digitald07,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Digital Demo 4 (c) 1990 Runstrad

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126646&o=2

$end

$cpc_flop=digitald08,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Digital Demo 6 (c) 1990 Runstrad

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126647&o=2

$end

$cpc_flop=digitald09,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Digital Demo 8 - Special 1er Age (c) 1991 Runstrad

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126648&o=2

$end

$cpc_flop=digitald0a,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Digital Demo 9 - Les Felines (c) 1990 Runstrad

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126649&o=2

$end

$msx1_cart=megamit,megamita,
$bio

MSX cart. published 35 years ago:

Digital Devil Monogatari - Megami Tensei (c) 1987 Telenet.

- TECHNICAL -

BARCODE: 4988624920019

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52699&o=2

$end

$x1_flop=megamit,megamitb,megamita,
$bio

Sharp X1 5.25in. disk. published 35 years ago:

デジタル・デビル 物語 女神転生 (c) 1987 Telenet Japan
(Digital Devil Monogatari - Megami Tensei)

- TECHNICAL -

BARCODE: 4988624910010

- TRIVIA -

Released in May 1987 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85963&o=2

$end

$pc8801_flop=megamit,
$vgmplay=megamit_88,
$bio

NEC PC-8801 Series disk. published 35 years ago:

Digital Devil Monogatari - Megami Tensei (c) 1987 Telenet Japan

- TECHNICAL -

BARCODE: 4988624980013

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91640&o=2

$end

$fm77av=megamit,
$bio

Fujitsu FM-77AV disk. published 35 years ago:

Digital Devil Monogatari - Megami Tensei (c) 1987 Telenet Japan

- TECHNICAL -

BARCODE: 4988624970014

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93836&o=2

$end

$msx1_flop=megamit,megamita,
$bio

Digital Devil Monogatari - Megami Tensei Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134269&o=2

$end

$nes=megamit2,megamit2a,
$bio

Nintendo Famicom cart. published 32 years ago:

デジタル・デビル物語　女神転生II (c) 1990 NAMCOT.
(Digital Devil Monogatari - Megami Tensei II)

- TECHNICAL -

GAME ID: NAM-FMT-7800

- TRIVIA -

Released on April 06, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54362&o=2

$end

$nes=megamit,
$vgmplay=megamit_fc,
$bio

Nintendo Famicom cart. published 35 years ago:

デジタル・デビル物語　女神転生 (c) 1987 NAMCOT.
(Digital Devil Monogatari - Megami Tensei)

- TECHNICAL -

GAME ID: NAM-MT-4900

- TRIVIA -

Digital Devil Monogatari - Megami Tensei was released on September 11, 1987 in Japan. It was never exported outside Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54361&o=2

$end

$bbc_rom=digtldrw,digtldrw834,
$bio

Acorn BBC ROM published 39 years ago:

Digital Drawings (c) 1983 Ibbotsons Design Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145385&o=2

$end

$hp9k3xx_flop=200dfilt,
$bio

HP 9000/300 Series disk. published 40 years ago:

Digital Filter Design (c) 1982 Hewlett-Packard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267909&o=2

$end

$dc=trackman,
$bio

Sega Dreamcast GD published 23 years ago:

Digital Keiba Shinbun - My Trackman [Model T-37001M] (c) 1999 Shouei System Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135325&o=2

$end

$snes_bspack=bsdigim1,bsdigim1a,
$bio

Digital Magazine Busters BS - 4/12 Gou (c) 199? Unknown [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126129&o=2

$end

$snes_bspack=bsdigim2,bsdigim2a,
$bio

Digital Magazine Busters BS - 5/10 Gou (c) 199? Unknown [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126130&o=2

$end

$snes_bspack=bsdigim3,bsdigim3a,
$bio

Digital Magazine Busters BS - 5/24 Gou (c) 199? Unknown [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126131&o=2

$end

$snes_bspack=bsdigim4,bsdigim4a,
$bio

Nintendo Satellaview BS Pack. published 24 years ago:

Digital Magazine Busters BS - 8/23 Gou (c) 1998 St.GIGA [Sento.GIGA].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126132&o=2

$end

$sgi_mips=dmedia_3_0,
$bio

SGI MIPS IRIX soft. published 25 years ago:

Digital Media 3.0 (c) 1997 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=296398&o=2

$end

$sgi_mips=dmdo_1_1,
$bio

SGI MIPS IRIX soft. published 29 years ago:

Digital Media Dev Option 1.1 (c) 1993 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266398&o=2

$end

$wscolor=digimdp,digimdpa,
$bio

Bandai WonderSwan Color cart. published 20 years ago:

Digital Monster - D-Project (c) 2002 Bandai Co., Ltd.

- TECHNICAL -

Model SWJ-BANC2E

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86426&o=2

$end

$wswan=digimon,
$bio

Bandai WonderSwan cart. published 23 years ago:

Digital Monster - Ver. WonderSwan [Model SWJ-BAN005] (c) 1999 Bandai Co., Ltd.

- TRIVIA -

There is a common Japanese version and an extremely rare English version.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86322&o=2

$end

$wscolor=digicard,digicarda,
$bio

Bandai WonderSwan Color cart. published 20 years ago:

Digital Monster Card Game - Ver. WonderSwan Color (c) 2002 Bandai Co., Ltd.

- TECHNICAL -

Model SWJ-BANC22

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86427&o=2

$end

$saturn=digimons,
$bio

Sega Saturn CD published 24 years ago:

Digital Monster Ver. S - Digimontamers (c) 1998 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59065&o=2

$end

$cpc_flop=digitalo01,
$bio

Amstrad CPC 464 disk. published 28 years ago:

Digital Orgasm (c) 1994 Symbiosis

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123300&o=2

$end

$wswan=digipart,
$bio

Bandai WonderSwan cart. published 22 years ago:

Digital Partner [Model SWJ-BAN02C] (c) 2000 Bandai Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86323&o=2

$end

$saturn=digipinj,digipinja,
$bio

Sega Saturn CD published 27 years ago:

Digital Pinball - Last Gladiators (c) 1995 Kaze

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59066&o=2

$end

$saturn=digipinjtai,
$bio

Sega Saturn CD published 27 years ago:

Digital Pinball - Last Gladiators Taikenban (c) 1995 Kaze

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59067&o=2

$end

$saturn=digipinj97,
$bio

Sega Saturn CD published 25 years ago:

Digital Pinball - Last Gladiators Ver. 9.7 (c) 1997 Kaze

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59068&o=2

$end

$saturn=dpnecro,
$bio

Sega Saturn CD published 26 years ago:

Digital Pinball - Necronomicon (c) 1996 Kaze

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59069&o=2

$end

$saturn=dpnecrotai,
$bio

Sega Saturn CD published 26 years ago:

Digital Pinball - Necronomicon Taikenban (c) 1996 Kaze

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59070&o=2

$end

$saturn=digipin,
$bio

Sega Saturn CD published 25 years ago:

Digital Pinball [Model MK81680-50] (c) 1997 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60288&o=2

$end

$fmtowns_cd=digipin1,
$bio

Fujitsu FM Towns CD published 29 years ago:

Digital Pinup Girls Vol. 1 (c) 1993 Transpegasus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110351&o=2

$end

$info=dphh8630,
$bio

Digital Pocket Hand Held System (c) 200? Unknown [China]

- TECHNICAL -

GAME ID: 8630

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259382&o=2

$end

$cpc_flop=digitalp,
$bio

Amstrad CPC 464 disk. published 27 years ago:

Digital Press Issue 2 (c) 1995 HJT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123243&o=2

$end

$cpc_flop=digitalp01,digitalp02,digitalp03,digitalp04,
$bio

Amstrad CPC 464 disk. published 25 years ago:

Digital Press Issue 3 (c) 1997 Benediction

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123244&o=2

$end

$info=rz1,
$bio

Musical Instrument published 36 years ago:

Digital Sampling Rhythm Composer RZ-1 (c) 1986 Casio Computer Co., Ltd.

Drum machine from Casio.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127433&o=2

$end

$spectrum_cass=digitals,
$bio

Digital Sound Samper (c) 19?? Datel Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262773&o=2

$end

$spectrum_cass=digitale,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Digitale (c) 1983 ZX Data [Denmark]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289815&o=2

$end

$to_flop=digsonor,
$bio

Thomson TO disk. published 21 years ago:

Digitalisations Sonores (c) 2001 Riou [Yoann Riou]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107694&o=2

$end

$tvc_flop=oszcilo,
$bio

Videoton TVC disk. published 36 years ago:

Digitális Tároló-Oszciloszkóp (c) 1986 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111841&o=2

$end

$cpc_flop=digitext,
$bio

Amstrad CPC type-in published 35 years ago:

DigitExtension (c) 1987 PC Schneider International

- TRIVIA -

Listed as a type-in program in the German magazine: PC Schneider International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120236&o=2

$end

$bbcb_flop=tyb10,
$bio

Acorn BBC Micro B disk. published 31 years ago:

Digitised Artwork (c) 1991 Yorkshire Boys, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125362&o=2

$end

$bbc_rom=digitisr,digitisra,
$bio

Acorn BBC ROM published 37 years ago:

Digitiser Ver. 1 (c) 1985 Watford Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145039&o=2

$end

$cpc_flop=digitrac,digitrac03,digitrac02,
$bio

Amstrad CPC 464 disk. published 29 years ago:

Digitracker (c) 1993 Prodatron

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124118&o=2

$end

$psion2=digit110,digit114,
$bio

Digitron SF10 (c) 198? Silvertree Engineering, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234119&o=2

$end

$psion2=digit27,
$bio

Digitron SF12 (c) 198? Silvertree Engineering, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234120&o=2

$end

$bbc_rom=dvcats,
$bio

Acorn BBC ROM published 36 years ago:

Digivision Cats (c) 1986 Digivision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272454&o=2

$end

$bbc_rom=dvdem1,
$bio

Acorn BBC ROM published 36 years ago:

Digivision Demo1 (c) 1986 Digivision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272455&o=2

$end

$galaxy=dijamant,dijamanta,
$bio

Galaksija cass. published 37 years ago:

Dijamantski Rudnik (c) 1985 Balint, Nenad

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235817&o=2

$end

$cpc_flop=dikbrown,dikbrown01,
$bio

Amstrad CPC 464 disk. published 29 years ago:

Dik Brownes Hagar - The Horrible (c) 1993 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123822&o=2

$end

$spectrum_cass=dildoand,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Dildo and the Dark Lord (c) 1989 RCL Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78608&o=2

$end

$spectrum_cass=dilithiu,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Dilithium Lift (c) 1983 Hewson Consultants, Ltd. [England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287668&o=2

$end

$to_flop=diloco,
$bio

Diloco (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107695&o=2

$end

$to_flop=diloco2,
$bio

Diloco 2 (c) 19?? Lietard [Claude Lietard]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107696&o=2

$end

$msx1_cass=dimcalc,
$bio

MSX cass. published 37 years ago:

Dim-Calc (c) 1985 DIMensionNEW [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94586&o=2

$end

$info=dimahoo,dimahoou,dimahoud,
$bio

Capcom CPS-II cart. published 22 years ago:

Dimahoo (c) 2000 Capcom Company, Limited.

North American & European release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Great Mahou Daisakusen [Green Board]".

- TECHNICAL -

Runs on the "CP System II" hardware.
Blue Board [USA & Europe]

- SERIES -

1. Sorcer Striker (1993)
2. Kingdom Grandprix (1994)
3. Dimahoo [Blue Board] (2000)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=640&o=2

$end

$cpc_flop=dimensio,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Dimension 6 (c) 1990 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124119&o=2

$end

$spectrum_cass=dimensio,
$bio

Dimension Destructors (c) 198? Paxman Promotions [Geoffs Records div.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225555&o=2

$end

$to_flop=dimintro,
$bio

Thomson TO disk. published 31 years ago:

Dimension Intro (c) 1991 Dimension

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107697&o=2

$end

$msx1_cass=dimomega,
$bio

MSX cass. published 33 years ago:

Dimension Omega (c) 1989 Positive [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94587&o=2

$end

$cpc_cass=dimomega,
$bio

Amstrad CPC cass. published 33 years ago:

Dimension Omega (c) 1989 Positive.

- TECHNICAL -

[Model ATF 32004]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95956&o=2

$end

$snes=dimensfc,
$bio

Nintendo Super Famicom cart. published 31 years ago:

Dimension-Force (c) 1991 Asmik Corp.

Dimension Force is a vertical shooter by Asmik. The game puts the player in control of a military helicopter on a perilous mission into the heart of the enemy territory. Things get quickly out of hand and enemy's tanks and planes soon give place to prehistoric beasts and tentacle mutant monsters. Power-ups hidden inside large planes increase the amount of damage the main weapon can inflict and secondary homing-missiles can be added to the mix. But the meat of the game lies in an unusual zoom option. Stages are divided into two alternating phases.The shooting phases feature a classic vertical shooting gameplay where waves of enemy planes typically fly and come at the player arcade style. The Technical phases, however, feature a zoom option activated with the controller's shoulder buttons. During this mode, enemies are layered at two different altitudes and switching from one to the other is at the heart of the gameplay. Some stages and end of stage bosses can usually only be defeated at a very-low altitude where buildings and other towers become deadly hazards. The game offers several play modes and the shooting and attack phases can be played separately or tied together.

- TECHNICAL -

Cartridge ID: SHVC-DF

- TRIVIA -

Released on December 20, 1991 in Japan for 8500 Yen.

Export releases:
[US] "D-Force [Model SNS-DF-USA]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61211&o=2

$end

$amigaocs_flop=dimoqst,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Dimo's Quest (c) 1993 Boeder

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73881&o=2

$end

$cdi=dimos,
$bio

Phillips CD-i disc published 28 years ago:

Dimo's Quest (c) 1994 The Vision Factory.

So you call yourself a real game freak, do you? Go ahead then, sharpen up those steel nerves, fine-tune your incredible reflexes and get to show just how cool you really are. For in this heroic game you will face countless challenges... Become Dimo and find your way through 51 levels of full action and adventure!

- TECHNICAL -

Model 810 0166

- TRIVIA -

Export releases:
[US] "Dimo's Quest [Model 310690063-2]"

- UPDATES -

* since 1.07
call to _mix_out moved from poll_music to sysproc
set aud.mode to SYSMODE while mixing

* since 1.06
readtoc moved to loader
bumper is centered
no white pixel anymore
in game button 1 and 2
catcher not included
cd-i ready disc
cheat mode removed

* since 1.05
more free memory.
now uses cdi_loader to start applications.
the vision factory leader included.
mix_muscnt now cleared in mix_start.
uses the new sysproc routines.

* since 1.04
Catcher 0.51 included.
Linked without cio.
Using 4 pcls and looping for the sound mixing.
mix_vbl is called from the event_handler.
mix_out is called in poll_music.

- STAFF -

Programming by: Arjen Wagenaar
Graphics by: Luke Verhulst
Game graphics and design by: Infernal Bytes Germany, Eclipse
Music by: Joris de Man

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52842&o=2

$end

$info=dina,
$bio

Console published 34 years ago:

Dina (c) 1988 Telegames, Inc. [TX, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264884&o=2

$end

$specpls3_flop=dinamic5,dinamic5a,
$bio

Sinclair ZX Spectrum+3 disk. published 33 years ago:

Dinamic 5 Aniversario (c) 1989 Dinamic Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147630&o=2

$end

$spectrum_cass=dinamic5,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Dinamic 5 Aniversario (c) 1989 Dinamic Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=278263&o=2

$end

$mbee_cart=dinmicro,
$bio

Dinamicro Ver.1.1 (c) 198? Microworld Australia

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290942&o=2

$end

$orion_cass=dinamit,
$bio

Dinamit (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235162&o=2

$end

$info=diner_l4,diner_l1,diner_l3,diner_l2,diner_p0,diner_f2,
$bio

Pinball published 32 years ago:

Diner (c) 1990 Williams Electronics Games, Incorporated.

- TECHNICAL -

Williams System 11C
Model Number : 571

Main CPU : M6808 (@ 1 MHz)
Sound CPU : Motorola M6809 (@ 2 MHz)
Sound chips : Yamaha YM2151 (@ 3.579545 MHz), DAC, HC55516

- TRIVIA -

Approximately 3,552 units were sold.

Strompolis' first game (see STAFF for more information). It uses the exact same match effect routine from Midway's 1989 "Mousin' Around!",

- STAFF -

Design & Concept : Mark Ritchie
Graphic Design : Mark Weston Sprenger
Software & FX : Jim Strompolis
Megamechanicals : Jack Skalon
Music : Chris Granner
Sounds & Speech : Rich Karstens
FX : Brian Eddy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5348&o=2

$end

$intv=diner,
$bio

Mattel Intellivision cart. published 35 years ago:

Diner (c) 1987 INTV

He's back! Peter Pepper, that brave chef who will face any ordeal to get the lunch done, has taken on the task of short order cook at Ray's Diner.

Unfortunately, there's some Rotten Food in the diner (probably spoiled when it was still Baby Food) -- Hot Dogs, Cherries, Bananas, and their leader Mugsy, the Mug o' Root Beer!

The Rotten Food has thrown lunch all over the diner -- Meatballs, Lettuce Heads, Rice, Mashed Potatoes, and Macaroni are everywhere! Peter Pepper has to get lunch back on the plate before the Rotten Food gets HIM!

- TECHNICAL -

Model 8800

- TIPS AND TRICKS -

Credits will roll automatically if you leave the title screen up long enough.

- STAFF -

Design/Program: Ray Kaestner
Graphics: Connie Goldman
Sound: David Warhol

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60880&o=2

$end

$info=bg_ddb,
$bio

Ding Dong Bells (c) 199? BGT [B. Gaming Technology].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41874&o=2

$end

$info=m4ddb,m4ddba,
$bio

Ding Dong Bells (c) 199? Coin World.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42042&o=2

$end

$info=dingo,dingoe,
$bio

Arcade Video game published 39 years ago:

Dingo (c) 1983 A.C.G. [Ashby Computers & Graphics]

A maze game.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz), Zilog Z80 (@ 1.62 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.62 Mhz)

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.61 Hz
Palette colors : 98

Players : 2
Control : 8-way joystick
Buttons : 1

- TRIVIA -

Manufacturers Ashby Computers and Graphics, Ltd. were better known in the 1980s as 'Ultimate Play The Game', one of the best UK software houses of the time - these days known as 'Rare', a subsidiary of Microsoft. At the time the majority of their work was for the Z80-based Sinclair Spectrum, so it's not surprising to see that Dingo is similarly Z80-based. The font used in Dingo is the same font used in their Spectrum game of the same year, Atic Atac, and the Copyright symbol displayed on screen is copied directly from the standard Spectrum font.

- UPDATES -

The encrypted version uses a AY8910 @ 1.78975 Mhz instead 1.62 Mhz.

- SCORING -

Melon: 100 pts.
Strawberry: 150 pts.
Lemon: 200 pts.
Blackberry: 250 pts.
Tomato: 300 pts.
Rasberry: 350 pts.
Black Currant: 400 pts.

- STAFF -

Staff : Christopher Stamper, John Lathbury, Timothy Stamper, Carole Ward

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=641&o=2

$end

$spectrum_cass=dingo,
$bio

Sinclair ZX Spectrum cass. published 11 years ago:

Dingo (c) 2011 Tardis Remakes

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289946&o=2

$end

$spectrum_cass=dingov13,
$bio

Sinclair ZX Spectrum cass. published 6 years ago:

Dingo Ver.1.3 (c) 2016 Tardis Remakes

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289945&o=2

$end

$amigaocs_flop=dingsda,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Dingsda (c) 1991 PCSL

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73882&o=2

$end

$spectrum_cass=dinkydig,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Dinky Digger (c) 1983 Postern

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78611&o=2

$end

$apple2_flop_clcracked=ssdnrdsk,
$bio

Apple II 5.25 disk. published 41 years ago:

Dinner on a Disk (c) 1981 Softsmith Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293474&o=2

$end

$gameking=dinoadv,
$bio

Dino Adventure Legend (c) 200? TimeTop

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129977&o=2

$end

$gamate=dinoball,
$bio

Gamate cart. published 31 years ago:

Dino Ball [Model C1019] (c) 1991 Bit Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=105869&o=2

$end

$gamate=dinobibo,
$bio

Gamate cart. published 31 years ago:

Dino Bibo [Model C1013] (c) 1991 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=105870&o=2

$end

$gameboy=dinobrd2,
$bio

Nintendo Game Boy Cart. published 24 years ago:

Dino Breeder 2 [Model DMG-A2DJ-JPN] (c) 1998 J-Wing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65843&o=2

$end

$gbcolor=dinobrd3,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Dino Breeder 3 - Gaia Fukkatsu [Model DMG-A3DJ-JPN] (c) 1999 J-Wing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67740&o=2

$end

$gbcolor=dinobrd4,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Dino Breeder 4 [Model DMG-A4DJ-JPN] (c) 2000 J-Wing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67741&o=2

$end

$gameboy=dinobreda,dinobred,
$bio

Nintendo Game Boy Cart. published 25 years ago:

Dino Breeder [Model DMG-AWDJ-JPN] (c) 1997 J-Wing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65842&o=2

$end

$snes=dinocityu,
$bio

Nintendo Super NES cart. published 30 years ago:

Dino City (c) 1992 Irem Corp.

- TECHNICAL -

Game ID: SNS-DW-USA

- TIPS AND TRICKS -

Level Password 
-------------- 
2 8SHTKES3HNDM  
3 HF4N(NBC41KT  
4 5SKXTES9HNZ4  
5 XKC5TESWHNN4  
6 5CX6DESOHF94  
End 8SSZ9[Reversed E]S0H4H4

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62905&o=2

$end

$snes=dinocity,
$bio

Nintendo Super NES cart. published 30 years ago:

Dino City [Model SNSP-DW-EUR] (c) 1992 Irem Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62904&o=2

$end

$psx=dinocrs2,
$bio

Sony PlayStation CD published 22 years ago:

Dino Crisis 2 (c) 2000 Capcom Ent., Inc. [Capcom USA sub.]

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-01279

- TRIVIA -

Released on September 29, 2000 in the USA.

The game was rated M (Mature, it have content that may be suitable for ages 17 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111460&o=2

$end

$psx=dinocrisd,
$bio

Sony PlayStation CD published 23 years ago:

Dino Crisis demo (c) 1999 Capcom Ent., Inc.

Demo Disc.

- TECHNICAL -

GAME ID: SLUS-90066

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131527&o=2

$end

$psx=dinocris,dinocrisa,
$bio

Sony PlayStation CD published 23 years ago:

Dino Crisis (c) 1999 Capcom Ent., Inc.

North American release. Game developed in Japan. See the original for more information; "Dino Crisis [Model SLPS-02180]".

- TECHNICAL -

GAME ID: SLUS-00922

- TRIVIA -

Released on August 31, 1999 in the USA.

The game was rated M (Mature, it have content that may be suitable for ages 17 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=45770&o=2

$end

$dc=dinocris,
$bio

Sega Dreamcast GD published 22 years ago:

Dino Crisis [Model T-1217N] (c) 2000 Capcom Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135327&o=2

$end

$dc=dinocrisj,
$bio

Sega Dreamcast GD published 22 years ago:

Dino Crisis [Model T-1220M] (c) 2000 Capcom Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135326&o=2

$end

$dc=dinocrisi,
$bio

Sega Dreamcast GD published 22 years ago:

Dino Crisis [Model T-7019D-13] (c) 2000 Virgin Interactive Ent., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135329&o=2

$end

$dc=dinocrise,dinocrisf,dinocrisg,
$bio

Sega Dreamcast GD published 22 years ago:

Dino Crisis (c) 2000 Virgin Interactive Ent., Ltd.

European release.

- TECHNICAL -

GAME ID: T-7019D-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135328&o=2

$end

$apple2_flop_clcracked=dinodig,
$bio

Apple II 5.25 disk. published 30 years ago:

Dino Dig (c) 1992 Troll Associates

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107388&o=2

$end

$apple2_flop_orig=dinodigd,
$apple2_flop_clcracked=dinodgds,
$bio

Apple II 5.25 disk. published 30 years ago:

Dino Dig - Dictionary Skills (c) 1992 Troll Associates

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230817&o=2

$end

$megadriv=dinodini,
$vgmplay=dinodini_md,
$bio

Sega Mega Drive cart. published 28 years ago:

Dino Dini's Soccer (c) 1994 Virgin Interactive

- TECHNICAL -

GAME ID: T-70276-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56447&o=2

$end

$snes=dinodini,
$bio

Nintendo Super NES cart. published 28 years ago:

Dino Dini's Soccer! (c) 1994 Virgin Interactive

- TECHNICAL -

Game ID: SNSP-ADSP-EUR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62906&o=2

$end

$info=dinodino,
$bio

Dino Dino (c) 200? Astro Corp.

15-reel 9-line video slot.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11962&o=2

$end

$apple2_flop_orig=dinoeggs,
$apple2_flop_clcracked=dinoeggs,
$bio

Apple II 5.25 disk. published 39 years ago:

Dino Eggs (c) 1983 Micro Fun [Microlab, Inc. division]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107389&o=2

$end

$info=dinofmly,
$bio

Arcade Video game published 28 years ago:

Dino Family (c) 1994 Subsino Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74701&o=2

$end

$info=dinofmlya,
$bio

Arcade Video game published 27 years ago:

Dino Family (c) 1995 Tangasoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74707&o=2

$end

$nes=dinohcky,dinohckya,
$bio

Nintendo NES cart. published 32 years ago:

Dino Hockey (c) 1990 SUNSOFT.

Prototype never released.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116248&o=2

$end

$info=dkbattle,
$bio

Medal video game published 17 years ago:

Dino King Battle (c) 2005 Taito Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240390&o=2

$end

$info=dkkids,
$bio

Redemption mechanical game published 18 years ago:

Dino King Kids (c) 2004 Taito Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240391&o=2

$end

$x68k_flop=dinoland,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Dino Land (c) 1991 Brother Kougyou.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87430&o=2

$end

$megadriv=dinoland,
$vgmplay=dinoland_md,
$bio

Sega Genesis cart. published 31 years ago:

Dino Land (c) 1991 Renovation

- TECHNICAL -

GAME ID: T-49076

- TRIVIA -

Released on January 25, 1991 in the USA.

Reviews:
[FR] November 1991 - Consoles + N.2 : 64/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57187&o=2

$end

$info=dinorex,dinorexu,dinorexj,
$vgmplay=dinorex,
$bio

Arcade Video game published 30 years ago:

Dino Rex (c) 1992 Taito.

In this one-on-one fighting game, six selectable dinosaurs do battle for their caveman masters!

- TECHNICAL -

Runs on the "Taito F2 System" hardware.

Prom Stickers: D39

Players: 2
Control: 8-way joystick
Buttons: 3

- TRIVIA -

Released in November 1992, Dino Rex was originally planned to be released exclusively to the western market, but in the end the game was released to the Japanese market, too. 

At the beginning of the game development, the original plan was to design a helicopter shoot'em up, but this changed because of the success of the famous "Street Fighter II: The World Warrior".

According to one of the director (Senba Takatsuna), he lacked of Taito's programmers so he recruited new programmers, not familiar with Taito, for this game.

- UPDATES -

The US version has the "Winners Don't Use Drugs" screen.

- STAFF -

Game designer : Project D-Rex
Planners & Directors : Senba Takatsuna, Kimura Chiho
Programmers : Nakamura Yasuhito, Iromust TMR, Tarabar, KZN, NOB, Okamoto Masahiro, Takayuki Shinma
Special programmer : Ichiro Fujisue
Hard Ware : Kawamoto Toshihiko
Decorator : Takenami Toshiyuki
Sound director : Yasuko Yamada (Zuntata)
Sound composers : Hiroshige Tonomura (TONO) (Zuntata), V. Ohashi (Pinch Panchi)
Sound effects : V. Ohashi (Pinch Panchi), Yasuko Yamada (Zuntata)
Planning support : Tomita Takaaki, Abe Naomitsu, Yusuke Tsuda
Software support : Kuroki Naoya, Masaya Kinoshita, Tany, Yagi Chan
Bit pattern (Character) : Senba Takatsuna, Kimura Chiho, Abe Naomitsu, Yusuke Tsuda
Bit pattern : Masami Kikuchi, Oh!No! Tomohiro, Takayuki Miyazawa, Joney Moriyama, Angel Ushiroda, Vinus Terakoshi
Rastan 3 design by : Makoto Fujita
Title present by : Ishii Hide
Cast : Ho Lee Chan, CP-Suger, Feti Oyabin, Angelliena, Papawa 30
Producers : Masaki Ogata, Ichiro Fujisue, Senba Takatsuna

- PORTS -

* CONSOLES: 
[JP] Sony PS2 (jan.25, 2007) "Taito Memories II Joukan [Model SLPM-66649]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=642&o=2

$end

$apple2_flop_clcracked=dinospel,
$bio

Apple II 5.25 disk. published 30 years ago:

Dino Spell (c) 1992 Troll Associates

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230818&o=2

$end

$apple2_flop_orig=dinosplb,
$bio

Apple II 5.25 disk. published 30 years ago:

Dino Speller - Beginning Dictionary Skills (c) 1992 Troll Associates

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289757&o=2

$end

$coco_cart=dinowar,
$bio

TRS-80 CoCo cart. published 41 years ago:

Dino Wars (c) 1981 Tandy Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53427&o=2

$end

$mobigo_cart=dzuggerg,
$bio

VTECH Mobigo cart. published 8 years ago:

Dino-Zug - Erforsche die Welt [Model 80-252304(GER)] (c) 2014 VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265242&o=2

$end

$sms=dinobash,
$bio

Sega Master System cart. published 29 years ago:

Dinobasher Starring Bignose the Caveman (c) 1993 Codemasters Software

Unreleased port of the NES game; Bignose the Caveman.

Descriptions from the prototype back cover:

Join Bignose in a zany, prehistoric race to catch his dinner! Club your way through hoards of dinosaurs across four huge islands, collecting bones and rocks and trade with the natives. Fly between the islands using your club as helicopter rotors and become the first flying man! Great cartoon graphics, brilliant music and, most importantly, excellent fun!

Suyis Bignose dans une course farfelue et préhistorique après son diner. Trace ton chemin à coup de massue au milieu des hordes de dinosaures sur les quatre iles immenses que tu dois traverser, en ramassant les os et cailloux nécessaires pour négocier avec les indigènes. De superbes graphiques, une musique entrainante, un excellent moment garanti.

Schließe dich Bignose bei seiner witzigen prahistorischen Jagd nach einem fetten Abendessen an! Knüppel dir den Weg frei durch Horden von gewaltigen Dinosauriern, jage über vier riesige Inseln, sammle Knochen und Felsbrocken, und mache Tauschgeschafte mit den Bewohnern dieser Steinzeitwelt Großartige Cartoon-Grafiken, brillante Musik und vor allen Dingen ein Mammutspaß!

¡Join Bignose en una alocada carrera prehistórica para conseguir sur cena! Coge tu garrote y hazte paso entre manadas de dinosaurios atravesando cuatro enormes islas, recolectando huesos y rocas, y comerciando con los nativos ¡Dibujos animados fantasticos, música genial, y lo que es más importante, un excelente pasatiempo!

Partecipa insieme a Bignose ad una folle corsa preistorica per procurarsi la cena! Utilizza la clava per farti strada tra i branchi di dinosauri in quattro immense isole, raccogliendo ossa, pietre e commerciando con la popolazione locale. Grafica eccezionale, musica fantastica e soprattutto divertimento assicurato!

Folj med Bignose pa en heltokig, förhistorisk jakt efter nagot att ata! Greppa din pak och kampa dig forbi massor av dinosaurier, tvarsover fyra jattelika oar dar du samlar in ben och stenblock samt bedriver handel med lokalbefolkningen. Suverant tecknad grafik, haftig musik och framfor allt enormt kul!

Ga met Bignose mee op een prehistische jacht en help hem zijn eten te vangen! Je gebruikt je knots om je een weg te banen door vier enorme eilanden met hele horden dinosauriers. Onderweg verzamel je botten en stenen en drijf je handel met de inboorlingen. Schitterend getekende grafieken. fan tastische muziek, maar het allerbelangrijkste is dat je veel plezier gaat beleven!

- TECHNICAL -

SIZE: 256KB (2Mbit)

- STAFF -

Programming: Chris Kirby
Graphics: Rob Gray
Fire ball by: Neil
Sound by: Allister B
Dedicated to: Charmaine Roberts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55990&o=2

$end

$gamegear=dinobash,
$bio

Sega Game Gear cart. published 29 years ago:

Dinobasher Starring Bignose the Caveman (c) 1993 Codemasters Soft. Co., Ltd., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287421&o=2

$end

$lynx=dinolymp,
$bio

Atari Lynx cart. published 30 years ago:

Dinolympics (c) 1992 Atari Corp.

- TECHNICAL -

Cartridge ID: PA2089

- TRIVIA -

Reviews:
[FR] March 1993 - Consoles + No. 18: 92/100

- TIPS AND TRICKS -

* Level Passwords: Each four levels completed you are awarded with a password. Enter these passwords to start from the corresponding level

Level 1 : LYNX
Level 5 : KRIS
Level 9 : CAVA
Level 13 : DBBS
Level 17 : TINA
Level 21 : KITI

- STAFF -

Programmer: C.F. Urquhart

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58812&o=2

$end

$info=dinosa6,
$bio

Video Slot Machine published 19 years ago:

Dinosaur (c) 2003 Aristocrat.

- STAFF -

Artwork by : Jozef Szekeres

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=28272&o=2

$end

$apple2_flop_clcracked=dcktrex,
$bio

Apple II 5.25 disk. published 35 years ago:

Dinosaur Construction Kit - Tyrannosaurus Rex (c) 1987 DC Heath & Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267056&o=2

$end

$apple2_flop_clcracked=dinodays,
$bio

Apple II 5.25 disk. published 34 years ago:

Dinosaur Days (c) 1988 Pelican Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232065&o=2

$end

$apple2_flop_orig=dinodypl35,
$bio

Apple IIc+ 3.5in. disk. published 34 years ago:

Dinosaur Days Plus! (c) 1988 Queue, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298395&o=2

$end

$apple2_flop_orig=dinodayp,
$apple2_flop_clcracked=dinodypl,
$bio

Apple II 5.25 disk. published 33 years ago:

Dinosaur Days Plus! (c) 1989 Pelican Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232064&o=2

$end

$amigaocs_flop=dinodet,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Dinosaur Detective Agency (c) 1993 Alternative Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73883&o=2

$end

$adam_flop=dinodig,dinodiga,
$bio

Coleco Adam disk. published 33 years ago:

Dinosaur Dig (c) 1989 Pitman Soft. [Steve Pitman]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109415&o=2

$end

$bbcb_flop_orig=dinodisc,
$bio

Acorn BBC Micro B disk. published 36 years ago:

Dinosaur Discovery (c) 1986 4Mation Educational Resources [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125625&o=2

$end

$info=dinoeggs,
$bio

Pinball published 29 years ago:

Dinosaur Eggs (c) 1993 Alvin G. & Co.

- TRIVIA -

Very rare, approximate 16 units were produced.

- STAFF -

Music by: Kyle Johnson, Matt Scott
Sound by: Matt Scott, Kyle Johnson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5349&o=2

$end

$info=dinohunt,
$bio

Arcade Video game published 29 years ago:

Dinosaur Hunter (c) 1993 Unknown.

Unofficial Chinese version of "Cadillacs and Dinosaurs".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=33663&o=2

$end

$pc8801_flop=dinosaurma,dinosaurmb,
$bio

Dinosaur Music Disk (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91642&o=2

$end

$gamate=dinopark,
$bio

Gamate cart. published 29 years ago:

Dinosaur Park [Model C1061] (c) 1993 Phinnex Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=105871&o=2

$end

$gbcolor=dinosauru,dinosaurup,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Dinosaur [Model CGB-BDNE-USA] (c) 2000 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67743&o=2

$end

$gbcolor=dinosaur,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Dinosaur [Model CGB-BDNP-EUR] (c) 2000 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67742&o=2

$end

$pc8801_flop=dinosaur,dinosaura,
$bio

NEC PC-8801 Series disk. published 32 years ago:

ダイナソア (c) 1990 Nihon Falcom.
(Dinosaur)

- TECHNICAL -

GAME ID: NW10021010
BARCODE: 4958027040591

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91641&o=2

$end

$pc98=dinosaur,dinosaura,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Dinosaur (c) 1991 Nihon Falcom.

PC-9801VM version.

- TECHNICAL -

GAME ID: NW10021020
BARCODE: 4956027060625

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89295&o=2

$end

$fmtowns_flop_orig=dinosaur,
$bio

Fujitsu FM Towns disk. published 31 years ago:

Dinosaur (c) 1991 Falcom [Nihon Falcom Corp.] [Japan]

- TECHNICAL -

GAME ID: NW10021040

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132304&o=2

$end

$nes=dinobale,
$bio

Dinosaur'Bale (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83853&o=2

$end

$apple2_flop_clcracked=dinolnch,
$bio

Apple II 5.25 disk. published 33 years ago:

Dinosaur's Lunch (c) 1989 Electronic Courseware Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300334&o=2

$end

$gbcolor=dinosrus,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Dinosaur'us [Model CGB-BDSP-EUR] (c) 2001 Electronic Arts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67744&o=2

$end

$apple2_flop_clcracked=dinosars,
$bio

Apple II 5.25 disk. published 38 years ago:

Dinosaurs (c) 1984 Advanced Ideas, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107529&o=2

$end

$spectrum_cass=dinosaur,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Dinosaurs (c) 1984 Piper

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295291&o=2

$end

$tvc_flop=dinosaur,
$bio

Dinosaurus (c) 198? Buddha Softhouse

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111765&o=2

$end

$archimedes=dinosaw,
$bio

Acorn Archimedes disk. published 29 years ago:

DinoSaw PD (c) 1993 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127000&o=2

$end

$gba=dinotopi,
$bio

Nintendo GBA cart. published 20 years ago:

Dinotopia - The Timestone Pirates [Model AGB-AD3E-USA] (c) 2002 TDK Mediactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70332&o=2

$end

$snes=dinowars,
$bio

Nintendo Super Famicom cart. published 30 years ago:

Dinowars - Kyouryuu Oukoku e no Daibouken (c) 1992 Irem Corp.

- TECHNICAL -

Cartridge ID: SHVC-DW

- TRIVIA -

Reviews:
June 1992 - Consoles + N.10 (Pages 66-67): 88/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61212&o=2

$end

$x68k_flop=dion,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

Dion (c) 1992 Studio Theta

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87431&o=2

$end

$x1_flop=dione,
$bio

Sharp X1 5.25in. disk. published 35 years ago:

ディオーネ (c) 1987 Hudson Soft.
(Dione)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85964&o=2

$end

$pc8801_flop=dione,dioned,
$bio

NEC PC-8801 Series disk. published 35 years ago:

Dione (c) 1987 Hudson Soft [Hudson Group].

- TECHNICAL -

GAME ID: N5-1046
BARCODE: 4988607102722

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91643&o=2

$end

$pc98=dios,
$bio

NEC PC-9801 Series 5.25in. disk. published 33 years ago:

ディオス (c) 1989 Zain Soft.
(Dios)

- TECHNICAL -

BARCODE: 4988636601449

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89296&o=2

$end

$pc8801_flop=dios,
$bio

NEC PC-8801 Series disk. published 33 years ago:

ディオス (c) 1989 Zain Soft.
(Dios)

- TECHNICAL -

BARCODE: 4988636601432

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91644&o=2

$end

$msx2_flop=dios,diosb,diosa,
$bio

MSX 2 disk. published 33 years ago:

ディオス (c) 1989 Xain Soft.
(Dios)

- TECHNICAL -

BARCODE: 4988636601470

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101578&o=2

$end

$x68k_flop=dios,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

ディオス (c) 1990 Zain Soft
(Dios)

- TECHNICAL -

BARCODE: 4988636601562
MEDIA: FD x4

- TRIVIA -

Released on January 13, 1990 in Japan. Retail price: 9800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87432&o=2

$end

$cpc_flop=diosadec02,
$bio

Amstrad CPC 464 disk. published 18 years ago:

Diosa de Cozumel (c) 2004 CNGSOFT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121690&o=2

$end

$msx1_flop=dipdip,
$bio

Dip Dip Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134179&o=2

$end

$info=sc1dip,
$bio

Diplomat (c) 199? Eurocoin.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=21276&o=2

$end

$pc8801_cass=dipper,
$bio

Dipper (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91211&o=2

$end

$superpet_flop=newterm,
$bio

Dir + Directory + Newterm (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236789&o=2

$end

$cpc_flop=dirdokto,
$bio

Amstrad CPC 464 disk. published 17 years ago:

Dir Doktor 1.1 (c) 2005 Tom & Jerry

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124120&o=2

$end

$cpc_flop=dirdokto01,
$bio

Amstrad CPC 464 disk. published 19 years ago:

Dir Doktor v1.0 (c) 2003 GPA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121878&o=2

$end

$a800=daccess,daccessa,
$bio

Atari 400/800 cart. published 38 years ago:

Direct Access (c) 1984 Citibank

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86520&o=2

$end

$ibm5170=dawin,
$bio

PC/MS-Windows 3.5in. disk. published 30 years ago:

Direct Access Windows (c) 1992 Fifth Generation Systems, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=307186&o=2

$end

$spectrum_cass=directcu,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Direct Current Electricity (c) 1983 SciCAL Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288265&o=2

$end

$x68k_flop=directx,
$vgmplay=directx_68k,
$bio

Direct-X (c) 199? PYX.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87433&o=2

$end

$pet_cass=medir,
$bio

Commodore PET cass. published 42 years ago:

Direction and Distance (c) 1980 Micro-Ed, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125748&o=2

$end

$pc8801_flop=director,
$bio

NEC PC-8801 Series disk. published 34 years ago:

Director Monogatari (c) 1988 Cross Media Soft.

- TECHNICAL -

GAME ID: P-5075~78

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91645&o=2

$end

$pc98=diremono,
$bio

NEC PC-9801 Series 5.25in. disk. published 34 years ago:

Director Monogatari (c) 1988 Cross Media Soft.

PC-9801F version.

- TECHNICAL -

GAME ID: R-5072~74

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133942&o=2

$end

$adam_flop=dirsort,
$bio

Coleco Adam disk. published 31 years ago:

Directory Sorter (c) 1991 AJM Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109416&o=2

$end

$partner_cass=debug,
$bio

Direktivy Otladchika (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235876&o=2

$end

$pc98=dires,
$bio

NEC PC-9801 Series 5.25in. disk. published 34 years ago:

Dires - Giger Loop (c) 1988 Bothtec, Inc. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262709&o=2

$end

$msx2_flop=dires,diresa,
$bio

MSX 2 disk. published 35 years ago:

Dires - Giger Loop (c) 1987 Bothtec, Inc.

- TECHNICAL -

GAME ID: LD-8719

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=102174&o=2

$end

$msx2_cart=dires,
$bio

MSX 2 cart. published 34 years ago:

Dires - Giger loop (c) 1988 Bothtec

Network Version.

- TECHNICAL -

GAME ID: NGS-002

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51280&o=2

$end

$cpc_flop=dirks198,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Dirk (c) 1987 Amstrad Video-Play

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124641&o=2

$end

$info=dirtdash,dirtdashj,dirtdasha,
$vgmplay=dirtdash,
$bio

Arcade Video game published 27 years ago:

Dirt Dash (c) 1995 Namco, Limited.

You take part in the Forest Valley Challenge, which is by default 1 lap around from the starting point of any 5 sections. These sections are as follows, along with it's difficulty:
City - Very Easy
Hill - Easy
Jungle - Medium
Mountain - Hard
Snow - Very Hard

You select from 3 cars, which varies by level:
Desert Arrow - Beginner
Blue Dragon - Intermediate
Red Lightning - Expert

It's you and 6 rivals. Do you have what it takes to survive the 5 sections and take first place?

- TECHNICAL -

Namco Super System 22

- TRIVIA -

Dirt Dash was released in December 1995 in Japan.

If you watch Big Time Rush on TeenNick, the Big Time Rush band has a Dirt Dash cabinet in their apartment. The marquee was stripped most of it's graphics. This change was unknown, but it can be assumed to avoid legal issues with Namco.

- TIPS AND TRICKS -

* T.T. Mode - Time Trials: Hold the brake pedal, accelerator pedal and view button, then insert coin. If the game is set to Free Play, press on the accelerator pedal last.

* Car Setting Mode: Enter T.T. Mode using the above instructions, but hold the view button, accelerator and brake pedal in the stage select and car select screens. Wait for the time to finish on your desired course and car, and the settings for the following will show:

- Front Spring
- Rear Spring
- Front Damper
- Rear Damper
- Front Stabilizer
- Rear Stabilizer
- Front LSD
- Center LSD
- Rear LSD

The settings for each range from 1 (soft) to 6 (hard) and the time allocated is 10 seconds before the race begins.

* Front View: Press the View button 6 times at any time during the race. The HUD is also hidden (time left, section times, map, .etc)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5094&o=2

$end

$info=dirtdvls,dirtdvlsj,dirtdvlsg,dirtdvlsu,dirtdvlsau,
$bio

Arcade Video game published 24 years ago:

Dirt Devils (c) 1998 Sega Enterprises, Limited.

A racing game from Sega with all terrain vehicles such as a Humvee, a Sand Buggy, and a Beetle Buggy. There are 3 standard stages plus 1 hidden stage inside the big arena dome.

- TECHNICAL -

Runs on the Sega "Model 3 Step 2.1" hardware.

Players : 1
Control : 8-way joystick
Buttons : 4

- TRIVIA -

Dirt Devils was released on October 05, 1998 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3758&o=2

$end

$psx=dirtjock,
$bio

Sony PlayStation CD published 19 years ago:

Dirt Jockey - Heavy Equipment Operator (c) 2003 Mastiff, LLC

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-01552

- TRIVIA -

Released on July 13, 2003 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111577&o=2

$end

$snes=dirtrace,
$bio

Nintendo Super NES cart. published 27 years ago:

Dirt Racer (c) 1995 Elite Systems.

- TECHNICAL -

Cartridge ID: SNSP-ADIP-EUR

- TRIVIA -

Reviews:
[FR] June 1995, Consoles + N.44: 80/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62907&o=2

$end

$spectrum_cass=dirttrac,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Dirt Track Racer (c) 1991 Zeppelin Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78612&o=2

$end

$snes=dirttraxu,
$bio

Nintendo Super NES cart. published 27 years ago:

Dirt Trax FX (c) 1995 Acclaim Ent., Incorporated.

- TECHNICAL -

Game ID: SNS-AF9E-USA

- TIPS AND TRICKS -

Track Password 
--------------
Motocross BBBB 
Radical  XFBM 
Nightmare ZDPL 
Doom NRWG 
Forbidden HTJV 
500cc-Smokin' CLRF

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62909&o=2

$end

$snes=dirttrax,
$bio

Nintendo Super NES cart. published 27 years ago:

Dirt Trax FX [Model SNSP-AF9P-EUR] (c) 1995 Acclaim Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62908&o=2

$end

$info=dirtfoxj,
$vgmplay=dirtfoxj,
$bio

Arcade Video game published 33 years ago:

Dirtfox (c) 1989 Namco.

An overhead-view racing game.

- TECHNICAL -

Namco System 2 hardware
Game ID : DF

Main CPU : (2x) Motorola 68000 (@ 12.288 Mhz), M6809 (@ 3.072 Mhz), HD63705 (@ 2.048 Mhz)
Sound Chips : C140 (@ 21.39 Khz), YM2151 (@ 3.57958 Mhz)

Screen orientation : Vertical
Video resolution : 224 x 288 pixels
Screen refresh : 60.61 Hz
Palette colors : 8192

Players : 2
Control : steering wheel

- TRIVIA -

Released in June 1989 in Japan.

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Dirtfox - PCCB-00013) on 21/11/1989.

- STAFF -

Music composed by : Shinji Hosoe

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=643&o=2

$end

$pv1000=dirtychm,
$bio

Dirty Chameleon [Model GPA-114] (c) 198? Casio Computer Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262863&o=2

$end

$info=j5dirty,j5dirtya,j5dirtyb,j5dirtyc,
$bio

Dirty Dozen (c) 199? JPM International.

- TECHNICAL -

System 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41031&o=2

$end

$info=dh_lx2,dh_lf2,
$bio

Pinball published 27 years ago:

Dirty Harry (c) 1995 Williams Electronics Games, Incorporated.

- TECHNICAL -

Model Number : 50030

- TRIVIA -

Released in January 1995. 4,248 units were produced.

When having the 'Body Armor', drain the ball during 'Meet the mob'. When the ball is launched back all the mobsters will have cowheads.

- UPDATES -

Version L-1
Date : January 20, 1995
- Initial release to production.

Version L-2
Date : January 31, 1995
- Warehouse popper now kicks faster in multiball to prevent 3 balls from getting stuck in it.
- Fixed a display problem where the incorrect award value was displayed in the warehouse raid feature.
- Added a sound to slam tilt.

- TIPS AND TRICKS -

Start a game just before midnight to enable 'Midnight Multiball'.

- STAFF -

Design by : Barry Oursler
Art by : Kevin O'Connor, Pat McMahon
Dots/Animation by : Scott Slomiany, Adam Rhine, Brian Morris
Mechanics by : Zofia Bil
Music & sounds by : Vince Pontarelli
Software by : Craig Sylla

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5350&o=2

$end

$nes=dirtyhar,
$bio

Nintendo NES cart. published 32 years ago:

Dirty Harry (c) 1990 Mindscape, Incorporated.

You're detective Harry Callahan. He doesn't break cases. He smashes them! And this time, Dirty Harry is out to smash a burgeoning drug smuggling operation that threatens to bring the San Francisco P.D. to its knees. Follow the trail of the ruthless drug kingpin. Sweep the kingpin's criminal scum from the streets, sewers and dockyards of San Francisco. Crack the case and face the kingpin himself in a blazing showdown on Alcatraz. It's an all-out war of good versus bad. Go ahead. Make your day.

- TECHNICAL -

GAME ID: NES-2Y-USA

- TRIVIA -

Released in December 1990 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55067&o=2

$end

$lynx=dirtylar,
$bio

Atari Lynx cart. published 30 years ago:

Dirty Larry - Renegade Cop (c) 1992 Atari Corp.

Have a Nice Day, Punk!
Dirty Larry, the toughest cop in town, is in trouble again. Not only did he just smash up his third police car of the week, but the judge has released one of Steelburg's worst criminals because Larry failed to follow correct procedure when he arrested him. So Larry must get back on the job--this time on foot. Now that Dirty Larry is on the street without the protection of a car, the punks are out in full force. Dirty Larry doesn’t mind. As the gang members attack, he simply blows them away. But how long can he survive the onslaught

- TECHNICAL -

Model PA2077

- SCORING -

Dirty Larry must defeat many gang members. Each gang member he defeats earns the renegade cop a certain number of points, depending on that gang member's difficulty level. The list below shows how many points each bad guy is worth.
Arsonist: 200 points.
Biker Chick: 300 points.
Chopper: 400 points.
Gang Dude: 400 points.
Drug Dude: 500 points.
Bat Dude: 700 points.
Rasta Dude: 700 points.
Bad Cop: 900 points.
Dr. Current: 1800 points.
Mr. White: 2500 points.
Mr. Big: 3500 points.

- TIPS AND TRICKS -

Dirty Larry can smell scum from a mile away. Anticipate bad guys.

Dirty Larry can sometimes shoot a gang member before the bad guy appears on the screen.

Conserve your ammo. If you run out, it’s very difficult to survive.

Besides, the lead is better off in a crook than in a brick wall or a fire hydrant.

If you defeat an enemy at the edge of the screen, a health or ammo icon may appear at the very edge. These are sometimes hard to see, but you can still jump at them and pick them up. Don’t miss your chance.

Watch the street in front of you. Watch the street behind you.

Stay out of the way of speeding motorcycles. They don’t call them 'choppers' for nothing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58813&o=2

$end

$famicom_flop=dirtpair,
$bio

Nintendo Famicom disk. published 35 years ago:

ダーティペア (c) 1987 Bandai
(Dirty Pair - Project Eden)

Kei and Yuri, two cute space investigators, are the heroines of this side-scrolling action game by Bandai and based on the popular animation series Dirty Pair. A distant planet is suffering civil war and the two girls are sent to investigate the situation. The players starts by taking control of the red-haired Kei. She can jump and fire using her laser-gun and the goal of the fist part of the game is to reach the enemy's lair. Once there, Yuri joins the party on a flying-bike. If Kei can make it quickly enough, she can jump on the bike and fly through the rest of the stage. However, make sure she doesn't hit a wall or any obstacles on the way or she will have to finish it on foot. Once their destination is reached, the game switches to a more static room mode where Kei infiltrates a building and move from room to room, looking for items such as floppy discs and unlock doors. This part definitively brings in a degree of adventure element to the game. A two simultaneous player mode is also available and get Rei and Yuri into battle as the same time.

- TECHNICAL -

Game ID: BAN-DPR

- TRIVIA -

Dirty Pair was released on March 28, 1987 in Japan for 3300 Yen. It was an exclusively for the Famicom Disk System and is the only video game based on the Dirty Pair series.

The game was certainly programmed in 1986 as the copyright date says at the very bottom of the screen (CRT televisions would cut off this part of the screen.).

After the game has been paused for around 20 minutes, 23 seconds, a long beep will play and a telephone ring will repeat indefinitely.

- STAFF -

Programmer: Yujix Terada

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65282&o=2

$end

$info=dirtypig,
$bio

Arcade Video game published 18 years ago:

Dirty Pigskin Football (c) 2004 Sammy Corp.

This is Football with a twist. Rather than regularly suited up football players each with their own set of morals, we have got a completely unique cast of players who don't know the meaning of the word. One of the featured teams is: The prisoners, in their traditional orange jail overalls. Then we have: The Hitman group, a group of assassinsall dressed in black suits and dark glasses, pleasant right? These men are all just urging to get their hands dirty. In total there are 12 teams in this game, various venues to play at, and the game also features a cool 4-player simultaneous play mode. With a play system that is easy to use, Pigskin welcomes all level of player to join in the action.

- TECHNICAL -

Sammy Atomiswave Hardware

CPU : Hitachi SH-4 32-bit RISC CPU (200 MHz 360 MIPS / 1.4 GFLOPS)
Graphic Engine : PowerVR 2 (PVR2DC)
Sound Engine : ARM7 Yamaha AICA 45 MHZ (with internal 32-bit RISC CPU, 64 channel ADPCM)
Main Ram : 32 megs
Main Memory : 16 MByte
Graphic Memory : 16 MByte
Sound Memory : 8 MByte
Media : ROM Board
Simultaneous Number of Colors : Approx. 16,770,000 (24bits)
Polygons : 2.5 Million polys/sec
Rendering Speed : 500 M pixel/sec
Additional Features : Bump Mapping, Fog, Alpha-Bending (transparency), Mip Mapping (polygon-texture auto switch), Tri-Linear Filtering, Anti-Aliasing, Environment Mapping, and Specular Effect.

Players : 4
Control : 8-way joystick
Buttons : 3

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4046&o=2

$end

$gameboy=dirtyrac,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Dirty Racing [Model DMG-RIJ] (c) 1993 Jaleco Company, Limited. [Japan Leisure].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65844&o=2

$end

$spectrum_cass=dirtytri,
$bio

Sinclair ZX Spectrum cass. published 30 years ago:

Dirty Tricks Demo (c) 1992 Seurasoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298551&o=2

$end

$leapster=kirikou,
$bio

LeapFrog Leapster cart. published 14 years ago:

Dis Pourquoi Kirikou (c) 2008 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134487&o=2

$end

$bbc_rom=disasm,
$bio

Acorn BBC ROM published 38 years ago:

DIS-ASM (c) 1984 Watford Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145038&o=2

$end

$apple1=disassem,
$bio

Apple I soft. published 46 years ago:

Dis-Assembler (c) 1976 Apple Computer, Inc.

- TECHNICAL -

SOFT ID: A1T008X

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234897&o=2

$end

$cpc_flop=disables,
$bio

Amstrad CPC type-in published 30 years ago:

Disables ROMs (c) 1992 CPC Attack

- TRIVIA -

Listed as a type-in program in the magazine: CPC Attack!

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120054&o=2

$end

$compclr2_flop=dasmmlpd,
$bio

DISASM + MLPD (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232609&o=2

$end

$compclr2_flop=dasmsrc,
$bio

DISASM Source (c) 19?? Unknown

Source code for DISASM program.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232610&o=2

$end

$bbc_cass=dasm,
$bio

Acorn BBC Micro A cass. published 40 years ago:

Disassembler (c) 1982 Micro Power

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51746&o=2

$end

$bbc_cass=dasmc,
$bio

Acorn BBC/Electron cass. published 40 years ago:

Disassemblers (c) 1982 CJE

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51748&o=2

$end

$electron_cass=disassem,
$bio

Acorn Electron cass. published 39 years ago:

Disassembler (c) 1983 Superior Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264931&o=2

$end

$spc1000_cass=disasm,
$bio

Disassembler (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83502&o=2

$end

$adam_flop=disasm,
$bio

Disassembler (c) 198? Image MicroCorp

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109417&o=2

$end

$camplynx_cass=disassmbf,
$bio

Disassembler (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134050&o=2

$end

$compclr2_flop=disasm,
$bio

Disassembler (c) 19?? Unknown

Source code for a disassembler.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232613&o=2

$end

$timex_cass=disassem,
$bio

Disassembler (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263961&o=2

$end

$mikrosha_cass=disasm,
$bio

Disassembler Mikron (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236523&o=2

$end

$vz_snap=disass,disas,
$bio

Disassembler (c) 198? Dick Smith Electronics

- TECHNICAL -

TAPE ID: X-7278

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235016&o=2

$end

$pc98=disaster,
$bio

Disaster (c) 19?? Studio K2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89297&o=2

$end

$cgenie_cass=disvilla,
$bio

Colour Genie cass. published 37 years ago:

Disastrous Villa (c) 1985 SBS [Scholz Baeumner Schaffarzik]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264821&o=2

$end

$atom_rom=disatom,
$bio

Acorn Atom ROM published 40 years ago:

DisAtom Super ROM (c) 1982 Procyon

- STAFF -

Authors: J.R. Stevenson, J.C. Rockett

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236116&o=2

$end

$cpc_flop=disc1990,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Disc (c) 1990 GPA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121768&o=2

$end

$amigaocs_flop=disc,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Disc (c) 1991 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73884&o=2

$end

$apple2gs_flop_misc=disccmdr,
$bio

Apple IIGS disk. published 35 years ago:

Disc Commander (c) 1987 So What Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115250&o=2

$end

$cpc_flop=disccrac,
$bio

Disc Crack Intro (c) 199? GPA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121879&o=2

$end

$bbcb_flop_orig=discdebg,
$bio

Acorn BBC Micro B disk. published 39 years ago:

Disc Debug and Copy All (c) 1983 Basil Bloom

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125655&o=2

$end

$cpc_flop=discdemo,discdemo01,discdemo02,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Disc Demon (c) 1986 Beebug

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125040&o=2

$end

$cpc_flop=discdoct,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Disc Doctor (c) 1986 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124121&o=2

$end

$bbc_rom=discdoc105,discdoc106,discdoc107,discdoc109,discdoc10a,discdoc,
$bio

Acorn BBC ROM published 39 years ago:

Disc Doctor Ver. 1 (c) 1983 Computer Concepts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145091&o=2

$end

$bbcb_flop_orig=discdup3,discdup3m,
$bio

Acorn BBC Micro B disk. published 37 years ago:

Disc Duplicator 3 (c) 1985 FSoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125631&o=2

$end

$bbcb_flop_orig=discdup2,
$bio

Acorn BBC Micro B disk. published 38 years ago:

Disc Duplicator II (c) 1984 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125656&o=2

$end

$bbcb_flop_orig=discexec,
$bio

Disc Executor (c) 198? Visions Soft. Factory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125657&o=2

$end

$cpc_flop=discfaci,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Disc Facilites (c) 1989 Logipresse [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125041&o=2

$end

$cpc_flop=discfull01,discfull02,
$bio

Amstrad CPC 464 disk. published 28 years ago:

Disc Full 10 (c) 1994 Disc Full Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123203&o=2

$end

$cpc_flop=discfull03,discfull04,
$bio

Disc Full 5 (c) 199? Disc Full Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123204&o=2

$end

$cpc_flop=discfull05,discfull06,
$bio

Disc Full 6 (c) 199? Disc Full Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123205&o=2

$end

$cpc_flop=discfull08,discfull07,discfull0a,discfull09,
$bio

Disc Full 7 (c) 199? Disc Full Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123206&o=2

$end

$cpc_flop=discfull0b,discfull0c,discfull0d,discfull0e,
$bio

Amstrad CPC 464 disk. published 29 years ago:

Disc Full 9 (c) 1993 Disc Full Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123207&o=2

$end

$cpc_flop=discgeni,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Disc Genie (c) 1987 Urbansoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125043&o=2

$end

$cpc_flop=discmac3,
$bio

Amstrad CPC 464 disk. published 28 years ago:

Disc Mac 3 (c) 1994 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124642&o=2

$end

$cpc_flop=discmacc,
$bio

Amstrad CPC 464 disk. published 26 years ago:

Disc Mac Challenge Issue 20 (c) 1996 Hypnom

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124643&o=2

$end

$cpc_flop=discmacc01,
$bio

Amstrad CPC 464 disk. published 26 years ago:

Disc Mac Challenge Issue 21 (c) 1996 Hypnom

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124644&o=2

$end

$spectrum_flop_opus=discman,
$bio

Sinclair ZX Spectrum Opus Discovery disk. published 35 years ago:

Disc Manager (c) 1987 Bradway Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233193&o=2

$end

$bbc_rom=discmenu100,discmenu,
$bio

Acorn BBC ROM published 37 years ago:

Disc Menu (c) 1985 Microtest

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231782&o=2

$end

$cpc_flop=discmoni,
$bio

Amstrad CPC type-in published 36 years ago:

Disc Monitor (c) 1986 CPC Schneider International

- TRIVIA -

Listed as a type-in program in the German magazine: CPC Schneider International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119683&o=2

$end

$tvc_flop=discmond,
$bio

Videoton TVC disk. published 32 years ago:

Disc Monitor v2.00 Demo (c) 1990 GATO Bt.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112229&o=2

$end

$spectrum_cass=discorga,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Disc Organiser v1e (c) 1989 Betterbytes

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298509&o=2

$end

$cpc_flop=discplus,discplus01,
$bio

Disc Plus Ultra (c) 199? XOR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121817&o=2

$end

$cpc_flop=discscan,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Disc Scanner (c) 1986 RSE Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125042&o=2

$end

$bbc_rom=discserv,
$bio

Acorn BBC ROM published 39 years ago:

Disc Servant (c) 1983 Superior Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145205&o=2

$end

$msx2_flop=ds02,
$bio

MSX 2 disk. published 34 years ago:

Disc Station - Dai-2-Gou (c) 1988 Compile

- TECHNICAL -

GAME ID: IA-8804
BARCODE: 4988161800041

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101609&o=2

$end

$msx2_flop=ds00,
$vgmplay=conpileds_msx,compileds_msxfm,
$bio

MSX 2 disk. published 34 years ago:

Disc Station - Soukan Junbi-0-Gou (c) 1988 Compile

- TECHNICAL -

GAME ID: IA-8802
BARCODE: 4988161800027

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101610&o=2

$end

$msx2_flop=ds01,
$bio

MSX 2 disk. published 34 years ago:

Disc Station - Soukan-1-Gou (c) 1988 Compile

- TECHNICAL -

GAME ID: IA-8803
BARCODE: 4988161800034

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101611&o=2

$end

$msx2_flop=ds10,
$bio

MSX 2 disk. published 32 years ago:

Disc Station 10-gou (c) 1990 Compile

- TECHNICAL -

BARCODE: 4988161000021

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101579&o=2

$end

$msx2_flop=ds11,
$bio

MSX 2 disk. published 32 years ago:

Disc Station 11-gou (c) 1990 Compile

- TECHNICAL -

BARCODE: 4988161000038

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101580&o=2

$end

$msx2_flop=ds12,
$bio

MSX 2 disk. published 32 years ago:

Disc Station 12-gou (c) 1990 Compile

- TECHNICAL -

BARCODE: 4988161000045

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101581&o=2

$end

$msx2_flop=ds13,
$bio

MSX 2 disk. published 32 years ago:

Disc Station 13-gou (c) 1990 Compile

- TECHNICAL -

BARCODE: 4988161000069

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101582&o=2

$end

$msx2_flop=ds14,
$bio

MSX 2 disk. published 32 years ago:

Disc Station 14-gou (c) 1990 Compile

- TECHNICAL -

BARCODE: 4988161000076

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101583&o=2

$end

$msx2_flop=ds15,
$bio

MSX 2 disk. published 32 years ago:

ディスクステーション 15号 (c) 1990 Compile
(Disc Station 15-gou)

- TECHNICAL -

BARCODE: 4988161000090

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101584&o=2

$end

$msx2_flop=ds16,
$bio

MSX 2 disk. published 32 years ago:

ディスクステーション 16号 (c) 1990 Compile
(Disc Station 16-gou)

- TECHNICAL -

BARCODE: 4988161000113

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101585&o=2

$end

$msx2_flop=ds17,
$bio

MSX 2 disk. published 32 years ago:

ディスクステーション 17号 (c) 1990 Compile
(Disc Station 17-gou)

- TECHNICAL -

BARCODE: 4988161000120

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101586&o=2

$end

$msx2_flop=ds18,
$bio

MSX 2 disk. published 32 years ago:

ディスクステーション 18号 (c) 1990 Compile
(Disc Station 18-gou)

- TECHNICAL -

BARCODE: 4988161000151

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101587&o=2

$end

$msx2_flop=ds19,
$bio

MSX 2 disk. published 32 years ago:

ディスクステーション 19号 (c) 1990 Compile
(Disc Station 19-gou)

- TECHNICAL -

BARCODE: 4988161000175

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101588&o=2

$end

$msx2_flop=ds20,
$bio

MSX 2 disk. published 32 years ago:

ディスクステーション 20号 (c) 1990 Compile
(Disc Station 20-gou)

- TECHNICAL -

BARCODE: 4988161000182

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101589&o=2

$end

$msx2_flop=ds21,
$bio

MSX 2 disk. published 32 years ago:

ディスクステーション 21号 (c) 1990 Compile
(Disc Station 21-gou)

- TECHNICAL -

BARCODE: 4988161000229

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101590&o=2

$end

$msx2_flop=ds22,
$bio

MSX 2 disk. published 31 years ago:

ディスクステーション 22号 (c) 1991 Compile
(Disc Station 22-gou)

- TECHNICAL -

BARCODE: 4988161100011

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101591&o=2

$end

$msx2_flop=ds23,
$bio

MSX 2 disk. published 31 years ago:

ディスクステーション 23号 (c) 1991 Compile
(Disc Station 23-gou)

- TECHNICAL -

BARCODE: 4988161100042

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101592&o=2

$end

$msx2_flop=ds24,
$bio

MSX 2 disk. published 31 years ago:

ディスクステーション 24号 (c) 1991 Compile
(Disc Station 24-gou)

- TECHNICAL -

BARCODE: 4988161100073

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101593&o=2

$end

$msx2_flop=ds25,
$bio

MSX 2 disk. published 31 years ago:

ディスクステーション 25号 (c) 1991 Compile
(Disc Station 25-gou)

- TECHNICAL -

BARCODE: 4988161100127

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101594&o=2

$end

$msx2_flop=ds26,
$bio

MSX 2 disk. published 31 years ago:

ディスクステーション 26号 (c) 1991 Compile
(Disc Station 26-gou)

- TECHNICAL -

BARCODE: 4988161100165

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101595&o=2

$end

$msx2_flop=ds27,
$bio

MSX 2 disk. published 31 years ago:

ディスクステーション 27号 (c) 1991 Compile
(Disc Station 27-gou)

- TECHNICAL -

BARCODE: 4988161100196

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101596&o=2

$end

$msx2_flop=ds28,
$bio

MSX 2 disk. published 31 years ago:

ディスクステーション 28号 (c) 1991 Compile
(Disc Station 28-gou)

- TECHNICAL -

BARCODE: 4988161100240

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101597&o=2

$end

$msx2_flop=ds29,
$bio

MSX 2 disk. published 31 years ago:

ディスクステーション 29号 (c) 1991 Compile
(Disc Station 29-gou)

- TECHNICAL -

BARCODE: 4988161100271

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101598&o=2

$end

$msx2_flop=ds03,
$bio

MSX 2 disk. published 33 years ago:

Disc Station 3-gou (c) 1989 Compile

- TECHNICAL -

ID: IA-8901
BARCODE: 4988161900017

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101599&o=2

$end

$msx2_flop=ds30,
$bio

MSX 2 disk. published 31 years ago:

Disc Station 30-gou (c) 1991 Compile

- TECHNICAL -

BARCODE: 4988161100318

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101600&o=2

$end

$msx2_flop=ds31,
$bio

MSX 2 disk. published 31 years ago:

Disc Station 31-gou (c) 1991 Compile

- TECHNICAL -

BARCODE: 4988161100356

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101601&o=2

$end

$msx2_flop=ds32,
$bio

MSX 2 disk. published 30 years ago:

Disc Station 32-gou (c) 1992 Compile

- TECHNICAL -

BARCODE: 4988161100417

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101602&o=2

$end

$msx2_flop=ds04,
$bio

MSX 2 disk. published 33 years ago:

Disc Station 4-gou (c) 1989 Compile

- TECHNICAL -

BARCODE: 4988161900031

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101603&o=2

$end

$msx2_flop=ds05,
$bio

MSX 2 disk. published 33 years ago:

Disc Station 5-gou (c) 1989 Compile

- TECHNICAL -

BARCODE: 4988161900055

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101604&o=2

$end

$msx2_flop=ds06,
$bio

MSX 2 disk. published 33 years ago:

Disc Station 6-gou (c) 1989 Compile

- TECHNICAL -

BARCODE: 4988161900079

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101605&o=2

$end

$msx2_flop=ds07,
$vgmplay=ds07bb_msxf,ds07bb_msx2m,ds07bb_msx2p,
$bio

MSX 2 disk. published 33 years ago:

Disc Station 7-gou (c) 1989 Compile

It contains the first part of Blaster Burn - Budruga Episode III.

- TECHNICAL -

BARCODE: 4988161900093

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101606&o=2

$end

$msx2_flop=ds08,
$bio

MSX 2 disk. published 33 years ago:

Disc Station 8-gou (c) 1989 Compile

- TECHNICAL -

BARCODE: 4988161900130

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101607&o=2

$end

$msx2_flop=ds09,
$bio

MSX 2 disk. published 32 years ago:

Disc Station 9-gou (c) 1990 Compile

- TECHNICAL -

BARCODE: 4988161000014

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101608&o=2

$end

$pc98=ds98_00,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

ディスクステーション９８ ＃0　創刊準備号 (c) 1990 Compile
(Disc Station 98 #0 - Soukan Junbi-gou)

- TECHNICAL -

BARCODE: 4988161000144

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89298&o=2

$end

$pc98=ds98_01,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

Disc Station 98 #01 - Soukan-gou (c) 1990 Compile

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89299&o=2

$end

$pc98=ds98_02,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Disc Station 98 #02 (c) 1991 Compile

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89300&o=2

$end

$pc98=ds98_03,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Disc Station 98 #03 (c) 1991 Compile

- TECHNICAL -

BARCODE: 4988161100103

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89301&o=2

$end

$pc98=ds98_04,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Disc Station 98 #04 (c) 1991 Compile

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89302&o=2

$end

$pc98=ds98_05,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Disc Station 98 #05 (c) 1991 Compile

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89303&o=2

$end

$pc98=ds98_06,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Disc Station 98 #06 (c) 1991 Compile

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89304&o=2

$end

$pc98=ds98_07,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Disc Station 98 #07 (c) 1991 Compile.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89329&o=2

$end

$pc98=ds98_08,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Disc Station 98 #08 (c) 1991 Compile

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89305&o=2

$end

$pc98=ds98_09,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Disc Station 98 #09 (c) 1992 Compile

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89306&o=2

$end

$pc98=ds98_10,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Disc Station 98 #10 (c) 1992 Compile

- TECHNICAL -

BARCODE: 4988161200032

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89307&o=2

$end

$pc98=ds98_11,ds98_11a,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Disc Station 98 #11 (c) 1992 Compile

- TECHNICAL -

BARCODE: 4988161200070

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89308&o=2

$end

$pc98=ds98_12,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Disc Station 98 #12 (c) 1992 Compile

- TECHNICAL -

BARCODE: 4988161200094

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89310&o=2

$end

$pc98=ds98_13,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Disc Station 98 #13 (c) 1992 Compile

- TECHNICAL -

BARCODE: 4988161200117

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89311&o=2

$end

$pc98=ds98_14,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Disc Station 98 #14 (c) 1992 Compile

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89312&o=2

$end

$pc98=ds98_15,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Disc Station 98 #15 (c) 1992 Compile

- TECHNICAL -

BARCODE: 4988161200155

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89313&o=2

$end

$pc98=ds98_16,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Disc Station 98 #16 (c) 1992 Compile

- TECHNICAL -

BARCODE: 4988161200179

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89314&o=2

$end

$pc98=ds98_17,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Disc Station 98 #17 (c) 1992 Compile

- TECHNICAL -

BARCODE: 4988161200193

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89315&o=2

$end

$pc98=ds98_18,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Disc Station 98 #18 (c) 1992 Compile

- TECHNICAL -

BARCODE: 4988161200216

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89316&o=2

$end

$pc98=ds98_19,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Disc Station 98 #19 (c) 1992 Compile.

- TECHNICAL -

BARCODE: 4988161200254

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95232&o=2

$end

$pc98=ds98_20,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Disc Station 98 #20 (c) 1992 Compile

- TECHNICAL -

BARCODE: 4988161200278

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89317&o=2

$end

$pc98=ds98_mc,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Disc Station 98 Bessatu - Map & Construction (c) 1991 Compile

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89318&o=2

$end

$pc98=ds98_ex1,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Disc Station 98 EX #1 (c) 1991 Compile

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89319&o=2

$end

$pc98=ds98_ex2,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Disc Station 98 EX #2 (c) 1991 Compile

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89320&o=2

$end

$pc98=ds98_ex3,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Disc Station 98 EX #3 (c) 1991 Compile

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89321&o=2

$end

$msx2_flop=dsdx1,
$bio

MSX 2 disk. published 32 years ago:

Disc Station Deluxe 1 (c) 1990 Compile

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101612&o=2

$end

$msx2_flop=dsdx2,
$bio

MSX 2 disk. published 32 years ago:

ディスクステーション デラックス２号　魔導師ラルバ総集編 (c) 1990 Compile
(Disc Station Deluxe 2-gou - Madoushi Raruba Soushuuhen)

- TECHNICAL -

BARCODE: 4988161000106

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101613&o=2

$end

$msx2_flop=dsdx3,
$bio

MSX 2 disk. published 32 years ago:

ディスクステーション デラックス３号　にゃんぴ・サム総集編 (c) 1990 Compile
(Disc Station Deluxe 3-gou - Nyanpi Sam Soushuuhen)

- TECHNICAL -

BARCODE: 4988161000212

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101614&o=2

$end

$msx2_flop=dssp2,
$bio

MSX 2 disk. published 34 years ago:

Disc Station Special 2 - Shoka Gou (c) 1988 Compile

- TECHNICAL -

GAME ID: DS#SP2
BARCODE: 4988161900048

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101615&o=2

$end

$vgmplay=alesteg_msx2,alesteg_msx2o,
$bio

MSX 2 disk. published 34 years ago:

Disc Station Special 4 - Aki Gou (c) 1988 Compile.

It contains Aleste Gaiden.

- TECHNICAL -

GAME ID: DS#SP4
BARCODE: 4988161900086

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144942&o=2

$end

$msx2_flop=dssp5,
$bio

MSX 2 disk. published 34 years ago:

Disc Station Special 5 - Christmas (c) 1988 Compile

- TECHNICAL -

GAME ID: DS#SP5
BARCODE: 4988161900109

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101616&o=2

$end

$pc98=dstat_01,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Disc Station Vol. 01 (c) 1993 Compile

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89322&o=2

$end

$pc98=dstat_02,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Disc Station Vol. 02 (c) 1994 Compile

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89323&o=2

$end

$pc98=dstat_03,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Disc Station Vol. 03 (c) 1994 Compile

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89324&o=2

$end

$pc98=dstat_04,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Disc Station Vol. 04 (c) 1994 Compile

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89325&o=2

$end

$pc98=dstat_05,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Disc Station Vol. 05 (c) 1995 Compile

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89326&o=2

$end

$pc98=dstat_06,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Disc Station Vol. 06 (c) 1995 Compile

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89327&o=2

$end

$pc98=dstat_07,dstat_07a,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Disc Station Vol. 07 (c) 1995 Compile

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89328&o=2

$end

$pc98=dstat_08,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Disc Station Vol. 08 (c) 1995 Compile

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89330&o=2

$end

$pc98_cd=dstat_09,
$bio

NEC PC-9821 CD published 27 years ago:

Disc Station Vol. 09 (c) 1995 Compile.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=138457&o=2

$end

$pc98=dstat_10,
$vgmplay=dstat_10_98,
$bio

NEC PC-9801 Series 5.25in. disk. published 26 years ago:

Disc Station Vol. 10 (c) 1996 Compile

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89331&o=2

$end

$pc98_cd=dstat_10,
$bio

NEC PC-9821 CD published 26 years ago:

Disc Station Vol. 10 (c) 1996 Compile.

It contains:
Rude Breaker
Gensei Torimonochou
Runner's High
Nazo Puyo
Applesauce Summer Festival
Usajaku Gaiden ore ga Kirifuda!

- TRIVIA -

Released on May 5, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=138458&o=2

$end

$pc98_cd=dstat_11,
$bio

NEC PC-9821 CD published 26 years ago:

Disc Station Vol. 11 (c) 1996 Compile.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=138459&o=2

$end

$cpc_flop=discuk1902,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Disc Trained (c) 1990 Two Mag

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126696&o=2

$end

$cpc_flop=discutil01,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Disc Utility 1.3 (c) 1991 JWB Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124645&o=2

$end

$msx1_cass=discwarr,discwarrb,discwarra,
$bio

MSX cass. published 38 years ago:

ディスクウォーリア (c) 1984 Alligata Software
(Disc Warrior)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94588&o=2

$end

$msx1_flop=discwarr,
$bio

Disc Warrior cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229940&o=2

$end

$bbc_rom=disczap2,
$bio

Acorn BBC ROM published 39 years ago:

Disc Zap 2 Ver.1.3 (c) 1983 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289448&o=2

$end

$bbc_rom=disczap,
$bio

Acorn BBC ROM published 39 years ago:

Disc Zap Ver.1.3 (c) 1983 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289447&o=2

$end

$amigaocs_flop=disca,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Disc [Budget] (c) 1991 Action Sixteen

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73885&o=2

$end

$st_flop=disc,
$bio

Atari ST disk. published 31 years ago:

Disc [Budget] (c) 1991 Action Sixteen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259566&o=2

$end

$cpc_flop=discomag,
$bio

Amstrad CPC 464 disk. published 29 years ago:

Disc'O'Magic 4.1 (c) 1993 Beng!

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124122&o=2

$end

$bbc_rom=discaid,
$bio

Acorn BBC ROM published 37 years ago:

Disc-Aid (c) 1985 Owl Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145297&o=2

$end

$cpc_flop=discpoke,hackerdi,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Disc-Poker + Hacker-Disc (c) 1987 Amstrad Accion

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125044&o=2

$end

$cpc_flop=discpoke01,discpoke02,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Disc-Poker Cracked (c) 1987 Unknown [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126483&o=2

$end

$cpc_flop=disc001a,
$bio

DISC001A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273080&o=2

$end

$cpc_flop=disc001b,
$bio

DISC001B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273081&o=2

$end

$cpc_flop=disc002a,
$bio

DISC002A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273082&o=2

$end

$cpc_flop=disc002b,disc002b01,
$bio

DISC002B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273083&o=2

$end

$cpc_flop=disc003a,
$bio

DISC003A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273084&o=2

$end

$cpc_flop=disc003b,disc003b01,
$bio

DISC003B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273085&o=2

$end

$cpc_flop=disc004a,
$bio

DISC004A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273086&o=2

$end

$cpc_flop=disc004b,
$bio

DISC004B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273087&o=2

$end

$cpc_flop=disc005a,disc005a01,
$bio

DISC005A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273088&o=2

$end

$cpc_flop=disc005b,
$bio

DISC005B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273089&o=2

$end

$cpc_flop=disc006a,
$bio

DISC006A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273090&o=2

$end

$cpc_flop=disc006b,
$bio

DISC006B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273091&o=2

$end

$cpc_flop=disc007a,
$bio

DISC007A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273092&o=2

$end

$cpc_flop=disc007b,disc007b01,
$bio

DISC007B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273093&o=2

$end

$cpc_flop=disc008a,disc008a01,
$bio

DISC008A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273094&o=2

$end

$cpc_flop=disc008b,
$bio

DISC008B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273095&o=2

$end

$cpc_flop=disc009a,
$bio

DISC009A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273096&o=2

$end

$cpc_flop=disc009b,
$bio

DISC009B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273097&o=2

$end

$cpc_flop=disc010a,
$bio

DISC010A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273098&o=2

$end

$cpc_flop=disc010b,
$bio

DISC010B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273099&o=2

$end

$cpc_flop=disc012a,
$bio

DISC012A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273100&o=2

$end

$cpc_flop=disc012b,
$bio

DISC012B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273101&o=2

$end

$cpc_flop=disc013a,
$bio

DISC013A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273102&o=2

$end

$cpc_flop=disc013b,
$bio

DISC013B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273103&o=2

$end

$cpc_flop=disc014a,disc014a01,
$bio

DISC014A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273104&o=2

$end

$cpc_flop=disc015a,
$bio

DISC015A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273105&o=2

$end

$cpc_flop=disc015b,
$bio

DISC015B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273106&o=2

$end

$cpc_flop=disc016a,
$bio

DISC016A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273107&o=2

$end

$cpc_flop=disc016b,
$bio

DISC016B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273108&o=2

$end

$cpc_flop=disc017a,
$bio

DISC017A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273109&o=2

$end

$cpc_flop=disc017b,
$bio

DISC017B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273110&o=2

$end

$cpc_flop=disc018a,disc018a01,
$bio

DISC018A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273111&o=2

$end

$cpc_flop=disc018b,
$bio

DISC018B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273112&o=2

$end

$cpc_flop=disc019a,
$bio

DISC019A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273113&o=2

$end

$cpc_flop=disc019b,
$bio

DISC019B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273114&o=2

$end

$cpc_flop=disc020a,
$bio

DISC020A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273115&o=2

$end

$cpc_flop=disc020b,
$bio

DISC020B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273116&o=2

$end

$cpc_flop=disc021a,
$bio

DISC021A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273117&o=2

$end

$cpc_flop=disc021b,disc021b01,
$bio

DISC021B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273118&o=2

$end

$cpc_flop=disc022a,
$bio

DISC022A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273119&o=2

$end

$cpc_flop=disc022b,
$bio

DISC022B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273120&o=2

$end

$cpc_flop=disc023a,
$bio

DISC023A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273121&o=2

$end

$cpc_flop=disc023b,
$bio

DISC023B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273122&o=2

$end

$cpc_flop=disc026a,disc026a01,
$bio

DISC026A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273123&o=2

$end

$cpc_flop=disc026b,
$bio

DISC026B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273124&o=2

$end

$cpc_flop=disc027a,disc027a01,
$bio

DISC027A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273125&o=2

$end

$cpc_flop=disc027b,disc027b01,
$bio

DISC027B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273126&o=2

$end

$cpc_flop=disc028a,
$bio

DISC028A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273127&o=2

$end

$cpc_flop=disc028b,
$bio

DISC028B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273128&o=2

$end

$cpc_flop=disc029a,
$bio

DISC029A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273129&o=2

$end

$cpc_flop=disc029b,disc029b01,
$bio

DISC029B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273130&o=2

$end

$cpc_flop=disc030a,disc030a01,disc030a02,
$bio

DISC030A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273131&o=2

$end

$cpc_flop=disc030b,
$bio

DISC030B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273132&o=2

$end

$cpc_flop=disc031a,
$bio

DISC031A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273133&o=2

$end

$cpc_flop=disc031b,
$bio

DISC031B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273134&o=2

$end

$cpc_flop=disc032a,
$bio

DISC032A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273135&o=2

$end

$cpc_flop=disc032b,
$bio

DISC032B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273136&o=2

$end

$cpc_flop=disc033a,disc033a01,
$bio

DISC033A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273137&o=2

$end

$cpc_flop=disc033b,
$bio

DISC033B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273138&o=2

$end

$cpc_flop=disc034a,
$bio

DISC034A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273139&o=2

$end

$cpc_flop=disc034b,disc034b01,
$bio

DISC034B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273140&o=2

$end

$cpc_flop=disc036a,
$bio

DISC036A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273141&o=2

$end

$cpc_flop=disc036b,disc036b01,
$bio

DISC036B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273142&o=2

$end

$cpc_flop=disc037a,
$bio

DISC037A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273143&o=2

$end

$cpc_flop=disc037b,
$bio

DISC037B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273144&o=2

$end

$cpc_flop=disc038a,
$bio

DISC038A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273145&o=2

$end

$cpc_flop=disc038b,
$bio

DISC038B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273146&o=2

$end

$cpc_flop=disc039a,disc039a01,disc039a02,
$bio

DISC039A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273147&o=2

$end

$cpc_flop=disc039b,
$bio

DISC039B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273148&o=2

$end

$cpc_flop=disc040a,
$bio

DISC040A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273149&o=2

$end

$cpc_flop=disc040b,
$bio

DISC040B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273150&o=2

$end

$cpc_flop=disc041a,
$bio

DISC041A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273151&o=2

$end

$cpc_flop=disc041b,
$bio

DISC041B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273152&o=2

$end

$cpc_flop=disc042a,disc042a01,
$bio

DISC042A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273153&o=2

$end

$cpc_flop=disc042b,
$bio

DISC042B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273154&o=2

$end

$cpc_flop=disc043a,
$bio

DISC043A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273155&o=2

$end

$cpc_flop=disc043b,
$bio

DISC043B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273156&o=2

$end

$cpc_flop=disc044a,
$bio

DISC044A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273157&o=2

$end

$cpc_flop=disc044b,disc044b01,
$bio

DISC044B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273158&o=2

$end

$cpc_flop=disc045a,disc045a01,disc045a02,disc045a03,
$bio

DISC045A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273159&o=2

$end

$cpc_flop=disc045b,
$bio

DISC045B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273160&o=2

$end

$cpc_flop=disc046a,disc046a01,
$bio

DISC046A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273161&o=2

$end

$cpc_flop=disc046b,disc046b01,
$bio

DISC046B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273162&o=2

$end

$cpc_flop=disc047a,
$bio

DISC047A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273163&o=2

$end

$cpc_flop=disc047b,
$bio

DISC047B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273164&o=2

$end

$cpc_flop=disc048a,
$bio

DISC048A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273165&o=2

$end

$cpc_flop=disc048b,
$bio

DISC048B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273166&o=2

$end

$cpc_flop=disc049a,
$bio

DISC049A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273167&o=2

$end

$cpc_flop=disc049b,
$bio

DISC049B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273168&o=2

$end

$cpc_flop=disc050a,
$bio

DISC050A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273169&o=2

$end

$cpc_flop=disc050b,
$bio

DISC050B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273170&o=2

$end

$cpc_flop=disc052a,
$bio

DISC052A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273171&o=2

$end

$cpc_flop=disc052b,
$bio

DISC052B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273172&o=2

$end

$cpc_flop=disc053a,disc053a01,
$bio

DISC053A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273173&o=2

$end

$cpc_flop=disc053b,
$bio

DISC053B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273174&o=2

$end

$cpc_flop=disc054a,
$bio

DISC054A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273175&o=2

$end

$cpc_flop=disc054b,
$bio

DISC054B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273176&o=2

$end

$cpc_flop=disc056a,
$bio

DISC056A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273177&o=2

$end

$cpc_flop=disc056b,
$bio

DISC056B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273178&o=2

$end

$cpc_flop=disc057a,disc057a01,
$bio

DISC057A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273179&o=2

$end

$cpc_flop=disc057b,disc057b01,disc057b02,
$bio

DISC057B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273180&o=2

$end

$cpc_flop=disc058a,disc058a01,
$bio

DISC058A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273181&o=2

$end

$cpc_flop=disc058b,disc058b01,
$bio

DISC058B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273182&o=2

$end

$cpc_flop=disc059a,
$bio

DISC059A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273183&o=2

$end

$cpc_flop=disc059b,
$bio

DISC059B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273184&o=2

$end

$cpc_flop=disc060a,disc060a01,
$bio

DISC060A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273185&o=2

$end

$cpc_flop=disc060b,
$bio

DISC060B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273186&o=2

$end

$cpc_flop=disc061a,disc061a01,disc061a02,
$bio

DISC061A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273187&o=2

$end

$cpc_flop=disc062a,disc062a01,
$bio

DISC062A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273188&o=2

$end

$cpc_flop=disc062b,
$bio

DISC062B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273189&o=2

$end

$cpc_flop=disc063a,
$bio

DISC063A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273190&o=2

$end

$cpc_flop=disc063b,
$bio

DISC063B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273191&o=2

$end

$cpc_flop=disc064a,disc064a01,disc064a02,
$bio

DISC064A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273192&o=2

$end

$cpc_flop=disc064b,disc064b01,
$bio

DISC064B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273193&o=2

$end

$cpc_flop=disc065a,
$bio

DISC065A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273194&o=2

$end

$cpc_flop=disc065b,disc065b01,
$bio

DISC065B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273195&o=2

$end

$cpc_flop=disc066b,disc066b01,
$bio

DISC066B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273196&o=2

$end

$cpc_flop=disc067a,
$bio

DISC067A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273197&o=2

$end

$cpc_flop=disc067b,
$bio

DISC067B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273198&o=2

$end

$cpc_flop=disc068a,disc068a01,
$bio

DISC068A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273199&o=2

$end

$cpc_flop=disc068b,
$bio

DISC068B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273200&o=2

$end

$cpc_flop=disc069a,
$bio

DISC069A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273201&o=2

$end

$cpc_flop=disc069b,
$bio

DISC069B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273202&o=2

$end

$cpc_flop=disc070a,
$bio

DISC070A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273203&o=2

$end

$cpc_flop=disc070b,
$bio

DISC070B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273204&o=2

$end

$cpc_flop=disc071a,
$bio

DISC071A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273205&o=2

$end

$cpc_flop=disc072a,
$bio

DISC072A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273206&o=2

$end

$cpc_flop=disc072b,
$bio

DISC072B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273207&o=2

$end

$cpc_flop=disc073a,
$bio

DISC073A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273208&o=2

$end

$cpc_flop=disc073b,disc073b01,
$bio

DISC073B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273209&o=2

$end

$cpc_flop=disc074a,
$bio

DISC074A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273210&o=2

$end

$cpc_flop=disc074b,
$bio

DISC074B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273211&o=2

$end

$cpc_flop=disc075b,
$bio

DISC075B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273212&o=2

$end

$cpc_flop=disc076a,disc076a01,
$bio

DISC076A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273213&o=2

$end

$cpc_flop=disc076b,
$bio

DISC076B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273214&o=2

$end

$cpc_flop=disc077a,
$bio

DISC077A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273215&o=2

$end

$cpc_flop=disc077b,disc077b01,
$bio

DISC077B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273216&o=2

$end

$cpc_flop=disc078a,
$bio

DISC078A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273217&o=2

$end

$cpc_flop=disc078b,
$bio

DISC078B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273218&o=2

$end

$cpc_flop=disc079a,disc079a01,
$bio

DISC079A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273219&o=2

$end

$cpc_flop=disc079b,disc079b01,
$bio

DISC079B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273220&o=2

$end

$cpc_flop=disc080a,
$bio

DISC080A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273221&o=2

$end

$cpc_flop=disc080b,
$bio

DISC080B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273222&o=2

$end

$cpc_flop=disc081a,
$bio

DISC081A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273223&o=2

$end

$cpc_flop=disc081b,
$bio

DISC081B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273224&o=2

$end

$cpc_flop=disc082a,disc082a01,
$bio

DISC082A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273225&o=2

$end

$cpc_flop=disc082b,disc082b01,
$bio

DISC082B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273226&o=2

$end

$cpc_flop=disc083b,
$bio

DISC083B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273227&o=2

$end

$cpc_flop=disc084a,disc084a01,
$bio

DISC084A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273228&o=2

$end

$cpc_flop=disc084b,disc084b01,
$bio

DISC084B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273229&o=2

$end

$cpc_flop=disc085a,
$bio

DISC085A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273230&o=2

$end

$cpc_flop=disc085b,
$bio

DISC085B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273231&o=2

$end

$cpc_flop=disc086a,
$bio

DISC086A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273232&o=2

$end

$cpc_flop=disc086b,
$bio

DISC086B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273233&o=2

$end

$cpc_flop=disc087a,
$bio

DISC087A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273234&o=2

$end

$cpc_flop=disc087b,
$bio

DISC087B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273235&o=2

$end

$cpc_flop=disc088a,
$bio

DISC088A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273236&o=2

$end

$cpc_flop=disc088b,
$bio

DISC088B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273237&o=2

$end

$cpc_flop=disc090a,
$bio

DISC090A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273238&o=2

$end

$cpc_flop=disc090b,
$bio

DISC090B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273239&o=2

$end

$cpc_flop=disc091a,
$bio

DISC091A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273240&o=2

$end

$cpc_flop=disc094a,disc094a01,
$bio

DISC094A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273241&o=2

$end

$cpc_flop=disc094b,
$bio

DISC094B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273242&o=2

$end

$cpc_flop=disc095a,
$bio

DISC095A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273243&o=2

$end

$cpc_flop=disc095b,
$bio

DISC095B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273244&o=2

$end

$cpc_flop=disc096a,
$bio

DISC096A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273245&o=2

$end

$cpc_flop=disc096b,disc096b01,
$bio

DISC096B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273246&o=2

$end

$cpc_flop=disc097a,disc097a01,disc097a02,
$bio

DISC097A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273247&o=2

$end

$cpc_flop=disc097b,disc097b01,disc097b02,
$bio

DISC097B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273248&o=2

$end

$cpc_flop=disc098a,
$bio

DISC098A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273249&o=2

$end

$cpc_flop=disc098b,
$bio

DISC098B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273250&o=2

$end

$cpc_flop=disc099a,
$bio

DISC099A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273251&o=2

$end

$cpc_flop=disc099b,
$bio

DISC099B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273252&o=2

$end

$cpc_flop=disc100a,
$bio

DISC100A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273253&o=2

$end

$cpc_flop=disc100b,
$bio

DISC100B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273254&o=2

$end

$cpc_flop=disc101a,disc101a01,
$bio

DISC101A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273255&o=2

$end

$cpc_flop=disc101b,
$bio

DISC101B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273256&o=2

$end

$cpc_flop=disc102b,
$bio

DISC102B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273257&o=2

$end

$cpc_flop=disc103a,disc103a01,
$bio

DISC103A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273258&o=2

$end

$cpc_flop=disc104a,
$bio

DISC104A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273259&o=2

$end

$cpc_flop=disc104b,
$bio

DISC104B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273260&o=2

$end

$cpc_flop=disc105a,
$bio

DISC105A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273261&o=2

$end

$cpc_flop=disc105b,
$bio

DISC105B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273262&o=2

$end

$cpc_flop=disc106a,
$bio

DISC106A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273263&o=2

$end

$cpc_flop=disc106b,
$bio

DISC106B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273264&o=2

$end

$cpc_flop=disc107a,
$bio

DISC107A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273265&o=2

$end

$cpc_flop=disc107b,
$bio

DISC107B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273266&o=2

$end

$cpc_flop=disc108a,
$bio

DISC108A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273267&o=2

$end

$cpc_flop=disc108b,
$bio

DISC108B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273268&o=2

$end

$cpc_flop=disc109a,
$bio

DISC109A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273269&o=2

$end

$cpc_flop=disc109b,
$bio

DISC109B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273270&o=2

$end

$cpc_flop=disc110a,disc110a01,
$bio

DISC110A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273271&o=2

$end

$cpc_flop=disc110b,disc110b01,
$bio

DISC110B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273272&o=2

$end

$cpc_flop=disc111a,
$bio

DISC111A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273273&o=2

$end

$cpc_flop=disc111b,
$bio

DISC111B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273274&o=2

$end

$cpc_flop=disc113a,
$bio

DISC113A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273275&o=2

$end

$cpc_flop=disc113b,
$bio

DISC113B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273276&o=2

$end

$cpc_flop=disc114a,
$bio

DISC114A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273277&o=2

$end

$cpc_flop=disc114b,
$bio

DISC114B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273278&o=2

$end

$cpc_flop=disc115a,
$bio

DISC115A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273279&o=2

$end

$cpc_flop=disc115b,
$bio

DISC115B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273280&o=2

$end

$cpc_flop=disc116a,
$bio

DISC116A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273281&o=2

$end

$cpc_flop=disc116b,
$bio

DISC116B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273282&o=2

$end

$cpc_flop=disc117a,disc117a01,disc117a02,
$bio

DISC117A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273283&o=2

$end

$cpc_flop=disc117b,
$bio

DISC117B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273284&o=2

$end

$cpc_flop=disc118a,
$bio

DISC118A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273285&o=2

$end

$cpc_flop=disc118b,
$bio

DISC118B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273286&o=2

$end

$cpc_flop=disc119a,
$bio

DISC119A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273287&o=2

$end

$cpc_flop=disc119b,
$bio

DISC119B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273288&o=2

$end

$cpc_flop=disc120a,
$bio

DISC120A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273289&o=2

$end

$cpc_flop=disc120b,
$bio

DISC120B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273290&o=2

$end

$cpc_flop=disc121a,
$bio

DISC121A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273291&o=2

$end

$cpc_flop=disc121b,
$bio

DISC121B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273292&o=2

$end

$cpc_flop=disc122a,disc122a01,
$bio

DISC122A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273293&o=2

$end

$cpc_flop=disc123a,
$bio

DISC123A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273294&o=2

$end

$cpc_flop=disc123b,
$bio

DISC123B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273295&o=2

$end

$cpc_flop=disc124a,disc124a01,
$bio

DISC124A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273296&o=2

$end

$cpc_flop=disc124b,
$bio

DISC124B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273297&o=2

$end

$cpc_flop=disc125a,disc125a01,
$bio

DISC125A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273298&o=2

$end

$cpc_flop=disc125b,disc125b01,
$bio

DISC125B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273299&o=2

$end

$cpc_flop=disc126a,disc126a01,
$bio

DISC126A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273300&o=2

$end

$cpc_flop=disc126b,
$bio

DISC126B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273301&o=2

$end

$cpc_flop=disc127a,
$bio

DISC127A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273302&o=2

$end

$cpc_flop=disc127b,disc127b01,
$bio

DISC127B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273303&o=2

$end

$cpc_flop=disc128a,
$bio

DISC128A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273304&o=2

$end

$cpc_flop=disc128b,
$bio

DISC128B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273305&o=2

$end

$cpc_flop=disc129a,
$bio

DISC129A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273306&o=2

$end

$cpc_flop=disc129b,
$bio

DISC129B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273307&o=2

$end

$cpc_flop=disc130a,
$bio

DISC130A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273308&o=2

$end

$cpc_flop=disc130b,
$bio

DISC130B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273309&o=2

$end

$cpc_flop=disc131a,
$bio

DISC131A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273310&o=2

$end

$cpc_flop=disc131b,
$bio

DISC131B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273311&o=2

$end

$cpc_flop=disc132a,
$bio

DISC132A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273312&o=2

$end

$cpc_flop=disc132b,
$bio

DISC132B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273313&o=2

$end

$cpc_flop=disc133a,
$bio

DISC133A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273314&o=2

$end

$cpc_flop=disc133b,
$bio

DISC133B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273315&o=2

$end

$cpc_flop=disc134a,
$bio

DISC134A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273316&o=2

$end

$cpc_flop=disc134b,
$bio

DISC134B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273317&o=2

$end

$cpc_flop=disc135a,
$bio

DISC135A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273318&o=2

$end

$cpc_flop=disc135b,
$bio

DISC135B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273319&o=2

$end

$cpc_flop=disc136a,
$bio

DISC136A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273320&o=2

$end

$cpc_flop=disc136b,
$bio

DISC136B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273321&o=2

$end

$cpc_flop=disc138a,disc138a01,
$bio

DISC138A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273322&o=2

$end

$cpc_flop=disc138b,
$bio

DISC138B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273323&o=2

$end

$cpc_flop=disc139a,
$bio

DISC139A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273324&o=2

$end

$cpc_flop=disc139b,
$bio

DISC139B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273325&o=2

$end

$cpc_flop=disc140a,
$bio

DISC140A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273326&o=2

$end

$cpc_flop=disc140b,
$bio

DISC140B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273327&o=2

$end

$cpc_flop=disc141a,
$bio

DISC141A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273328&o=2

$end

$cpc_flop=disc141b,
$bio

DISC141B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273329&o=2

$end

$cpc_flop=disc142a,
$bio

DISC142A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273330&o=2

$end

$cpc_flop=disc142b,disc142b01,
$bio

DISC142B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273331&o=2

$end

$cpc_flop=disc144a,
$bio

DISC144A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273332&o=2

$end

$cpc_flop=disc144b,
$bio

DISC144B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273333&o=2

$end

$cpc_flop=disc145a,
$bio

DISC145A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273334&o=2

$end

$cpc_flop=disc145b,
$bio

DISC145B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273335&o=2

$end

$cpc_flop=disc146a,
$bio

DISC146A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273336&o=2

$end

$cpc_flop=disc146b,
$bio

DISC146B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273337&o=2

$end

$cpc_flop=disc147a,
$bio

DISC147A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273338&o=2

$end

$cpc_flop=disc147b,
$bio

DISC147B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273339&o=2

$end

$cpc_flop=disc148a,disc148b,
$bio

DISC148A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273340&o=2

$end

$cpc_flop=disc148b01,
$bio

DISC148B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273341&o=2

$end

$cpc_flop=disc149a,
$bio

DISC149A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273342&o=2

$end

$cpc_flop=disc149b,
$bio

DISC149B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273343&o=2

$end

$cpc_flop=disc150b,
$bio

DISC150B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273344&o=2

$end

$cpc_flop=disc151a,
$bio

DISC151A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273345&o=2

$end

$cpc_flop=disc151b,
$bio

DISC151B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273346&o=2

$end

$cpc_flop=disc152a,
$bio

DISC152A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273347&o=2

$end

$cpc_flop=disc152b,
$bio

DISC152B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273348&o=2

$end

$cpc_flop=disc153a,
$bio

DISC153A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273349&o=2

$end

$cpc_flop=disc153b,
$bio

DISC153B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273350&o=2

$end

$cpc_flop=disc154a,
$bio

DISC154A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273351&o=2

$end

$cpc_flop=disc154b,
$bio

DISC154B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273352&o=2

$end

$cpc_flop=disc155a,
$bio

DISC155A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273353&o=2

$end

$cpc_flop=disc155b,
$bio

DISC155B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273354&o=2

$end

$cpc_flop=disc156a,
$bio

DISC156A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273355&o=2

$end

$cpc_flop=disc156b,
$bio

DISC156B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273356&o=2

$end

$cpc_flop=disc157a,
$bio

DISC157A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273357&o=2

$end

$cpc_flop=disc157b,
$bio

DISC157B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273358&o=2

$end

$cpc_flop=disc159a,
$bio

DISC159A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273359&o=2

$end

$cpc_flop=disc159b,disc159b01,
$bio

DISC159B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273360&o=2

$end

$cpc_flop=disc164a,disc164a01,
$bio

DISC164A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273361&o=2

$end

$cpc_flop=disc164b,
$bio

DISC164B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273362&o=2

$end

$cpc_flop=disc164b01,
$bio

DISC164B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273363&o=2

$end

$cpc_flop=disc165a,
$bio

DISC165A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273364&o=2

$end

$cpc_flop=disc165b,
$bio

DISC165B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273365&o=2

$end

$cpc_flop=disc167a,
$bio

DISC167A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273366&o=2

$end

$cpc_flop=disc167b,disc167b01,
$bio

DISC167B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273367&o=2

$end

$cpc_flop=disc167b02,
$bio

DISC167B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273368&o=2

$end

$cpc_flop=disc168a,
$bio

DISC168A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273369&o=2

$end

$cpc_flop=disc168b,
$bio

DISC168B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273370&o=2

$end

$cpc_flop=disc170a,
$bio

DISC170A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273371&o=2

$end

$cpc_flop=disc170b,
$bio

DISC170B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273372&o=2

$end

$cpc_flop=disc171a,
$bio

DISC171A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273373&o=2

$end

$cpc_flop=disc171b,
$bio

DISC171B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273374&o=2

$end

$cpc_flop=disc172a,
$bio

DISC172A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273375&o=2

$end

$cpc_flop=disc172b,
$bio

DISC172B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273376&o=2

$end

$cpc_flop=disc173a,
$bio

DISC173A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273377&o=2

$end

$cpc_flop=disc173b,
$bio

DISC173B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273378&o=2

$end

$cpc_flop=disc175a,disc175a01,
$bio

DISC175A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273379&o=2

$end

$cpc_flop=disc175b,
$bio

DISC175B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273380&o=2

$end

$cpc_flop=disc176a,
$bio

DISC176A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273381&o=2

$end

$cpc_flop=disc176b,
$bio

DISC176B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273382&o=2

$end

$cpc_flop=disc177a,
$bio

DISC177A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273383&o=2

$end

$cpc_flop=disc177b,
$bio

DISC177B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273384&o=2

$end

$cpc_flop=disc178a,
$bio

DISC178A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273385&o=2

$end

$cpc_flop=disc178b,
$bio

DISC178B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273386&o=2

$end

$cpc_flop=disc179a,
$bio

DISC179A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273387&o=2

$end

$cpc_flop=disc179b,
$bio

DISC179B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273388&o=2

$end

$cpc_flop=disc181a,
$bio

DISC181A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273389&o=2

$end

$cpc_flop=disc181b,disc181b01,
$bio

DISC181B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273390&o=2

$end

$cpc_flop=disc182a,disc182a01,
$bio

DISC182A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273391&o=2

$end

$cpc_flop=disc182b,
$bio

DISC182B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273392&o=2

$end

$cpc_flop=disc183a,
$bio

DISC183A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273393&o=2

$end

$cpc_flop=disc183b,
$bio

DISC183B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273394&o=2

$end

$cpc_flop=disc184a,disc184a01,
$bio

DISC184A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273395&o=2

$end

$cpc_flop=disc184b,
$bio

DISC184B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273396&o=2

$end

$cpc_flop=disc185a,
$bio

DISC185A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273397&o=2

$end

$cpc_flop=disc185b,
$bio

DISC185B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273398&o=2

$end

$cpc_flop=disc186a,
$bio

DISC186A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273399&o=2

$end

$cpc_flop=disc186b,
$bio

DISC186B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273400&o=2

$end

$cpc_flop=disc187a,
$bio

DISC187A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273401&o=2

$end

$cpc_flop=disc188a,
$bio

DISC188A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273402&o=2

$end

$cpc_flop=disc188b,
$bio

DISC188B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273403&o=2

$end

$cpc_flop=disc189a,
$bio

DISC189A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273404&o=2

$end

$cpc_flop=disc189b,
$bio

DISC189B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273405&o=2

$end

$cpc_flop=disc190a,disc190a01,
$bio

DISC190A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273406&o=2

$end

$cpc_flop=disc190b,
$bio

DISC190B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273407&o=2

$end

$cpc_flop=disc191a,
$bio

DISC191A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273408&o=2

$end

$cpc_flop=disc191b,
$bio

DISC191B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273409&o=2

$end

$cpc_flop=disc192a,
$bio

DISC192A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273410&o=2

$end

$cpc_flop=disc192b,
$bio

DISC192B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273411&o=2

$end

$cpc_flop=disc193a,
$bio

DISC193A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273412&o=2

$end

$cpc_flop=disc193b,
$bio

DISC193B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273413&o=2

$end

$cpc_flop=disc195a,
$bio

DISC195A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273414&o=2

$end

$cpc_flop=disc195b,
$bio

DISC195B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273415&o=2

$end

$cpc_flop=disc196a,
$bio

DISC196A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273416&o=2

$end

$cpc_flop=disc196b,
$bio

DISC196B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273417&o=2

$end

$cpc_flop=disc197a,
$bio

DISC197A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273418&o=2

$end

$cpc_flop=disc197b,
$bio

DISC197B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273419&o=2

$end

$cpc_flop=disc198a,
$bio

DISC198A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273420&o=2

$end

$cpc_flop=disc198b,
$bio

DISC198B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273421&o=2

$end

$cpc_flop=disc199a,
$bio

DISC199A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273422&o=2

$end

$cpc_flop=disc199b,
$bio

DISC199B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273423&o=2

$end

$cpc_flop=disc200a,
$bio

DISC200A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273424&o=2

$end

$cpc_flop=disc200b,disc200b01,
$bio

DISC200B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273425&o=2

$end

$cpc_flop=disc201a,
$bio

DISC201A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273426&o=2

$end

$cpc_flop=disc201b,
$bio

DISC201B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273427&o=2

$end

$cpc_flop=disc202a,
$bio

DISC202A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273428&o=2

$end

$cpc_flop=disc202b,
$bio

DISC202B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273429&o=2

$end

$cpc_flop=disc203a,
$bio

DISC203A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273430&o=2

$end

$cpc_flop=disc203b,
$bio

DISC203B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273431&o=2

$end

$cpc_flop=disc205b,disc205b01,
$bio

DISC205B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273432&o=2

$end

$cpc_flop=disc206a,disc206a01,
$bio

DISC206A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273433&o=2

$end

$cpc_flop=disc206b,
$bio

DISC206B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273434&o=2

$end

$cpc_flop=disc207a,
$bio

DISC207A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273435&o=2

$end

$cpc_flop=disc207b,
$bio

DISC207B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273436&o=2

$end

$cpc_flop=disc208a,
$bio

DISC208A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273437&o=2

$end

$cpc_flop=disc208b,
$bio

DISC208B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273438&o=2

$end

$cpc_flop=disc209a,
$bio

DISC209A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273439&o=2

$end

$cpc_flop=disc209b,disc209b01,
$bio

DISC209B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273440&o=2

$end

$cpc_flop=disc210a,
$bio

DISC210A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273441&o=2

$end

$cpc_flop=disc210b,
$bio

DISC210B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273442&o=2

$end

$cpc_flop=disc211a,
$bio

DISC211A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273443&o=2

$end

$cpc_flop=disc211b,
$bio

DISC211B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273444&o=2

$end

$cpc_flop=disc212a,disc212a01,
$bio

DISC212A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273445&o=2

$end

$cpc_flop=disc212b,
$bio

DISC212B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273446&o=2

$end

$cpc_flop=disc213a,disc213a01,
$bio

DISC213A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273447&o=2

$end

$cpc_flop=disc213b,
$bio

DISC213B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273448&o=2

$end

$cpc_flop=disc214a,
$bio

DISC214A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273449&o=2

$end

$cpc_flop=disc214b,disc214b01,
$bio

DISC214B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273450&o=2

$end

$cpc_flop=disc215a,
$bio

DISC215A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273451&o=2

$end

$cpc_flop=disc215b,
$bio

DISC215B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273452&o=2

$end

$cpc_flop=disc216a,
$bio

DISC216A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273453&o=2

$end

$cpc_flop=disc216b,
$bio

DISC216B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273454&o=2

$end

$cpc_flop=disc217a,
$bio

DISC217A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273455&o=2

$end

$cpc_flop=disc217b,
$bio

DISC217B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273456&o=2

$end

$cpc_flop=disc218a,
$bio

DISC218A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273457&o=2

$end

$cpc_flop=disc218b,
$bio

DISC218B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273458&o=2

$end

$cpc_flop=disc222a,
$bio

DISC222A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273459&o=2

$end

$cpc_flop=disc222b,
$bio

DISC222B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273460&o=2

$end

$cpc_flop=disc224a,
$bio

DISC224A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273461&o=2

$end

$cpc_flop=disc224b,
$bio

DISC224B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273462&o=2

$end

$cpc_flop=disc225a,
$bio

DISC225A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273463&o=2

$end

$cpc_flop=disc225b,disc225b01,
$bio

DISC225B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273464&o=2

$end

$cpc_flop=disc226a,
$bio

DISC226A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273465&o=2

$end

$cpc_flop=disc226b,
$bio

DISC226B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273466&o=2

$end

$cpc_flop=disc227a,
$bio

DISC227A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273467&o=2

$end

$cpc_flop=disc227b,
$bio

DISC227B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273468&o=2

$end

$cpc_flop=disc228a,
$bio

DISC228A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273469&o=2

$end

$cpc_flop=disc228b,
$bio

DISC228B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273470&o=2

$end

$cpc_flop=disc229a,
$bio

DISC229A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273471&o=2

$end

$cpc_flop=disc229b,disc229b01,
$bio

DISC229B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273472&o=2

$end

$cpc_flop=disc230a,
$bio

DISC230A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273473&o=2

$end

$cpc_flop=disc230b,
$bio

DISC230B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273474&o=2

$end

$cpc_flop=disc231a,
$bio

DISC231A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273475&o=2

$end

$cpc_flop=disc231b,
$bio

DISC231B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273476&o=2

$end

$cpc_flop=disc232a,
$bio

DISC232A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273477&o=2

$end

$cpc_flop=disc232b,
$bio

DISC232B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273478&o=2

$end

$cpc_flop=disc233a,
$bio

DISC233A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273479&o=2

$end

$cpc_flop=disc233b,
$bio

DISC233B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273480&o=2

$end

$cpc_flop=disc234a,
$bio

DISC234A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273481&o=2

$end

$cpc_flop=disc234b,
$bio

DISC234B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273482&o=2

$end

$cpc_flop=disc235a,
$bio

DISC235A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273483&o=2

$end

$cpc_flop=disc235b,
$bio

DISC235B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273484&o=2

$end

$cpc_flop=disc236a,disc236a01,
$bio

DISC236A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273485&o=2

$end

$cpc_flop=disc236b,disc236b01,
$bio

DISC236B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273486&o=2

$end

$cpc_flop=disc237a,
$bio

DISC237A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273487&o=2

$end

$cpc_flop=disc237b,
$bio

DISC237B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273488&o=2

$end

$cpc_flop=disc238a,
$bio

DISC238A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273489&o=2

$end

$cpc_flop=disc238b,
$bio

DISC238B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273490&o=2

$end

$cpc_flop=disc239a,
$bio

DISC239A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273491&o=2

$end

$cpc_flop=disc239b,
$bio

DISC239B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273492&o=2

$end

$cpc_flop=disc240a,disc240a01,
$bio

DISC240A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273493&o=2

$end

$cpc_flop=disc240b,
$bio

DISC240B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273494&o=2

$end

$cpc_flop=disc241a,
$bio

DISC241A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273495&o=2

$end

$cpc_flop=disc241b,
$bio

DISC241B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273496&o=2

$end

$cpc_flop=disc242a,
$bio

DISC242A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273497&o=2

$end

$cpc_flop=disc242b,
$bio

DISC242B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273498&o=2

$end

$cpc_flop=disc244a,
$bio

DISC244A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273499&o=2

$end

$cpc_flop=disc244b,disc244b01,
$bio

DISC244B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273500&o=2

$end

$cpc_flop=disc245a,disc245a01,
$bio

DISC245A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273501&o=2

$end

$cpc_flop=disc245b,
$bio

DISC245B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273502&o=2

$end

$cpc_flop=disc246a,
$bio

DISC246A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273503&o=2

$end

$cpc_flop=disc246b,
$bio

DISC246B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273504&o=2

$end

$cpc_flop=disc247a,
$bio

DISC247A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273505&o=2

$end

$cpc_flop=disc247b,
$bio

DISC247B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273506&o=2

$end

$cpc_flop=disc248a,
$bio

DISC248A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273507&o=2

$end

$cpc_flop=disc248b,
$bio

DISC248B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273508&o=2

$end

$cpc_flop=disc249a,
$bio

DISC249A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273509&o=2

$end

$cpc_flop=disc249b,
$bio

DISC249B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273510&o=2

$end

$cpc_flop=disc250a,disc250a01,
$bio

DISC250A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273511&o=2

$end

$cpc_flop=disc250b,
$bio

DISC250B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273512&o=2

$end

$cpc_flop=disc251a,
$bio

DISC251A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273513&o=2

$end

$cpc_flop=disc251b,
$bio

DISC251B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273514&o=2

$end

$cpc_flop=disc252a,
$bio

DISC252A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273515&o=2

$end

$cpc_flop=disc252b,disc252b01,
$bio

DISC252B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273516&o=2

$end

$cpc_flop=disc253a,
$bio

DISC253A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273517&o=2

$end

$cpc_flop=disc253b,
$bio

DISC253B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273518&o=2

$end

$cpc_flop=disc254a,
$bio

DISC254A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273519&o=2

$end

$cpc_flop=disc254b,
$bio

DISC254B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273520&o=2

$end

$cpc_flop=disc255a,
$bio

DISC255A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273521&o=2

$end

$cpc_flop=disc255b,
$bio

DISC255B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273522&o=2

$end

$cpc_flop=disc256a,
$bio

DISC256A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273523&o=2

$end

$cpc_flop=disc256b,
$bio

DISC256B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273524&o=2

$end

$cpc_flop=disc257a,
$bio

DISC257A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273525&o=2

$end

$cpc_flop=disc257b,
$bio

DISC257B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273526&o=2

$end

$cpc_flop=disc258a,disc258a01,
$bio

DISC258A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273527&o=2

$end

$cpc_flop=disc258b,
$bio

DISC258B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273528&o=2

$end

$cpc_flop=disc259a,
$bio

DISC259A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273529&o=2

$end

$cpc_flop=disc259b,disc259b01,
$bio

DISC259B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273530&o=2

$end

$cpc_flop=disc260a,disc260a01,
$bio

DISC260A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273531&o=2

$end

$cpc_flop=disc260b,disc260b01,
$bio

DISC260B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273532&o=2

$end

$cpc_flop=disc261a,
$bio

DISC261A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273533&o=2

$end

$cpc_flop=disc261b,
$bio

DISC261B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273534&o=2

$end

$cpc_flop=disc262a,disc262a01,
$bio

DISC262A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273535&o=2

$end

$cpc_flop=disc262b,disc262b01,
$bio

DISC262B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273536&o=2

$end

$cpc_flop=disc263a,
$bio

DISC263A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273537&o=2

$end

$cpc_flop=disc263b,
$bio

DISC263B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273538&o=2

$end

$cpc_flop=disc264a,
$bio

DISC264A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273539&o=2

$end

$cpc_flop=disc264b,
$bio

DISC264B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273540&o=2

$end

$cpc_flop=disc265a,disc265a01,
$bio

DISC265A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273541&o=2

$end

$cpc_flop=disc265b,
$bio

DISC265B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273542&o=2

$end

$cpc_flop=disc266a,
$bio

DISC266A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273543&o=2

$end

$cpc_flop=disc266b,
$bio

DISC266B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273544&o=2

$end

$cpc_flop=disc267a,
$bio

DISC267A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273545&o=2

$end

$cpc_flop=disc267b,
$bio

DISC267B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273546&o=2

$end

$cpc_flop=disc268a,
$bio

DISC268A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273547&o=2

$end

$cpc_flop=disc268b,
$bio

DISC268B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273548&o=2

$end

$cpc_flop=disc269a,
$bio

DISC269A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273549&o=2

$end

$cpc_flop=disc269b,
$bio

DISC269B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273550&o=2

$end

$cpc_flop=disc270a,
$bio

DISC270A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273551&o=2

$end

$cpc_flop=disc270b,
$bio

DISC270B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273552&o=2

$end

$cpc_flop=disc271a,
$bio

DISC271A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273553&o=2

$end

$cpc_flop=disc271b,
$bio

DISC271B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273554&o=2

$end

$cpc_flop=disc272a,
$bio

DISC272A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273555&o=2

$end

$cpc_flop=disc272b,
$bio

DISC272B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273556&o=2

$end

$cpc_flop=disc273a,
$bio

DISC273A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273557&o=2

$end

$cpc_flop=disc273b,
$bio

DISC273B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273558&o=2

$end

$cpc_flop=disc274a,
$bio

DISC274A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273559&o=2

$end

$cpc_flop=disc274b,
$bio

DISC274B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273560&o=2

$end

$cpc_flop=disc275a,
$bio

DISC275A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273561&o=2

$end

$cpc_flop=disc275b,
$bio

DISC275B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273562&o=2

$end

$cpc_flop=disc276a,
$bio

DISC276A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273563&o=2

$end

$cpc_flop=disc276b,
$bio

DISC276B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273564&o=2

$end

$cpc_flop=disc277a,
$bio

DISC277A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273565&o=2

$end

$cpc_flop=disc277b,
$bio

DISC277B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273566&o=2

$end

$cpc_flop=disc278a,
$bio

DISC278A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273567&o=2

$end

$cpc_flop=disc278b,
$bio

DISC278B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273568&o=2

$end

$cpc_flop=disc279a,
$bio

DISC279A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273569&o=2

$end

$cpc_flop=disc279b,
$bio

DISC279B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273570&o=2

$end

$cpc_flop=disc280a,
$bio

DISC280A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273571&o=2

$end

$cpc_flop=disc280b,
$bio

DISC280B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273572&o=2

$end

$cpc_flop=disc281a,
$bio

DISC281A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273573&o=2

$end

$cpc_flop=disc281b,
$bio

DISC281B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273574&o=2

$end

$cpc_flop=disc282a,
$bio

DISC282A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273575&o=2

$end

$cpc_flop=disc282b,
$bio

DISC282B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273576&o=2

$end

$cpc_flop=disc283a,
$bio

DISC283A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273577&o=2

$end

$cpc_flop=disc283b,
$bio

DISC283B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273578&o=2

$end

$cpc_flop=disc284a,
$bio

DISC284A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273579&o=2

$end

$cpc_flop=disc284b,
$bio

DISC284B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273580&o=2

$end

$cpc_flop=disc285a,
$bio

DISC285A (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273581&o=2

$end

$cpc_flop=disc285b,
$bio

DISC285B (c) 199? Unknown.

Pirate compilation disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273582&o=2

$end

$pc8801_flop=discard,
$bio

NEC PC-8801 Series disk. published 33 years ago:

Discard (c) 1989 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91646&o=2

$end

$cpc_flop=discbagi,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Discbag III 2.5 (c) 1989 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124123&o=2

$end

$cpc_flop=discbase,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Discbase (c) 1988 Greyhound Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125045&o=2

$end

$partner_cass=descent,
$bio

Partner-01.01 cass. published 33 years ago:

Discent (c) 1989 Pogodin, D.V.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235926&o=2

$end

$spectrum_mgt_flop=disciplesys_e,
$bio

Sinclair ZX Spectrum MGT DISCiPLE+D disk. published 36 years ago:

DISCiPLE System Disk Ver.2 (c) 1986 MGT [Miles Gordon Technology]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273620&o=2

$end

$spectrum_mgt_flop=disciplesys_d,
$bio

Sinclair ZX Spectrum MGT DISCiPLE+D disk. published 36 years ago:

DISCiPLE System Disk Ver.2b (c) 1986 MGT [Miles Gordon Technology]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273619&o=2

$end

$spectrum_mgt_flop=disciplesys_c,
$bio

Sinclair ZX Spectrum MGT DISCiPLE+D disk. published 36 years ago:

DISCiPLE System Disk Ver.2c (c) 1986 MGT [Miles Gordon Technology]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273618&o=2

$end

$spectrum_mgt_flop=disciplesys_b,
$bio

Sinclair ZX Spectrum MGT DISCiPLE+D disk. published 36 years ago:

DISCiPLE System Disk Ver.3a (c) 1986 MGT [Miles Gordon Technology]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273617&o=2

$end

$spectrum_mgt_flop=disciplesys_a,
$bio

Sinclair ZX Spectrum MGT DISCiPLE+D disk. published 36 years ago:

DISCiPLE System Disk Ver.3b (c) 1986 MGT [Miles Gordon Technology]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273616&o=2

$end

$spectrum_mgt_flop=disciplesys,
$bio

Sinclair ZX Spectrum MGT DISCiPLE+D disk. published 36 years ago:

DISCiPLE System Disk Ver.3d (c) 1986 MGT [Miles Gordon Technology]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273615&o=2

$end

$spectrum_cass=disciple,disciple_a,disciple_b,disciple_c,disciple_d,disciple_e,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

DISCiPLE System Tape (c) 1987 MGT [Miles Gordon Technology]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=278301&o=2

$end

$vis=discis_cask,
$bio

Memorex VIS CD published 30 years ago:

Discis Books Multimedia: The Cask of Amontillado (c) 1992 Discis Knowledge Research

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300992&o=2

$end

$vis=discis_necklace,
$bio

Memorex VIS CD published 29 years ago:

Discis Books Multimedia: The Necklace (c) 1993 Discis Knowledge Research

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300993&o=2

$end

$vis=discis_ttheart,
$bio

Memorex VIS CD published 30 years ago:

Discis Books Multimedia: The Tell-Tale Heart (c) 1992 Discis Knowledge Research

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300994&o=2

$end

$cpc_flop=discmast,discmast01,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Discmaster Ver. 1.0 (c) 1986 Draysoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125046&o=2

$end

$info=discmate,
$bio

Jukebox published 34 years ago:

Discmate (c) 1988 Arbiter Leisure.

- TECHNICAL -

Model A-02

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127416&o=2

$end

$info=discmon,
$bio

Jukebox published 34 years ago:

Discmonitor (c) 1988 Arbiter Leisure.

- TECHNICAL -

Model A-01

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127415&o=2

$end

$info=disco79,
$bio

Pinball published 43 years ago:

Disco '79 (c) 1979 Allied leisure.

- STAFF -

Design by : Bob Betor
Art by : Mike Tori

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=6653&o=2

$end

$info=discoboy,discoboyp,
$bio

Arcade Video game published 29 years ago:

Disco Boy (c) 1993 Soft Art.

Disco Boy is an excessively difficult adult shooter game for one or two players. The player controls a boy shooting and jumping from a platform. The objective is to kill the boss in each stage to progress on through the game.

Each player stands on his own platform in the two player cooperate game. The platform tilts to the left and right in the direction that the player is moving and inching up the screen as the player switches directions.  The player can press down to push the platform back down. After a while in each stage a boss will appear and at this time many bundles of TNT will fill the background. When the player touches the TNT they explode to reveal the nude image that was previously just the girl's silhouette in the background. Once the player kills the boss the stage is over. Each stage features a different background image.

Some enemies drop power-ups, fruit or letters for the player to pick up. Power-ups give thee player better firepower or temporary invincibility. Fruit give the player extra points. If the player picks up all the letters to spell D-I-S-C-O, then he is allowed to skip the current stage and play a bonus stage with no enemies and lots of fruit.

Every third stage is a boss battle where the only enemy is a boss and there is no girl in the background.

The game is over once the player loses all of his lives.

- TECHNICAL -

Main CPU : (2x) Zilog Z80
Sound Chips : MSM5205

Palette colors : 4096

Players : 2
Buttons : 2

- TRIVIA -

The Promat Licensed(?) version has different gameplay and graphics.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=10592&o=2

$end

$spectrum_cass=discodan,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Disco Dan (c) 1984 Gem Software.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78614&o=2

$end

$einstein=discodan,
$bio

Tatung Einstein disk. published 38 years ago:

Disco Dan (c) 1984 Tatung Einsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136133&o=2

$end

$spectrum_cass=discodans,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Disco Dan (c) 1986 Sinclair Research, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236636&o=2

$end

$info=discodan,
$bio

Pinball published 41 years ago:

Disco Dancing (c) 1981 LTD.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116187&o=2

$end

$info=disco_l1,
$bio

Pinball published 44 years ago:

Disco Fever (c) 1978 Williams.

- TECHNICAL -

Williams System 3
Model Number : 483

Height : 69-1/2 inch.
Depth : 52 inch.
Width (with backbox): 30-1/2 inch.
Weight : 260 lbs.

- TRIVIA -

Released in June 1978.

6,000 units were produced. This is the 4th Solid-State game produced by Williams and the 2nd to feature electronic sound.

The most famous feature of Disco Fever were its 'banana flippers'.  Only 2 Williams games were ever produced with these wild flippers, Disco Fever and "Time Warp".

Artworks was inspired by Saturday Night Fever the movie.

- STAFF -

Design by : Tony Kraemer
Art by : Christian Marche

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5351&o=2

$end

$aquarius_cass=disco,
$bio

Mattel Aquarius cass. published 38 years ago:

Disco Fever (c) 1984 Add On Electronics, Limited.

- TECHNICAL -

[Model KEB 016]

- STAFF -

By: Kevin Baker

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49824&o=2

$end

$info=sc4disco,sc4discoa,sc4discob,sc4discoc,sc4discod,
$bio

Disco Inferno (c) 200? Mazooma Games.

Make your way around the dance floor for Cash, Features and Bonus Nudges. Get 3 'Disco Inferno' symbols to enter the Super Feature.

Hi Lo your way to the top of the charts for the JACKPOT or stay alive and go for Winspins, Reel Blasts, Cash Shots or Cash Repeaters.

- TECHNICAL -

[Model PR7048]

Technology : Scorpion 4
Cabinet : Smiley II front-opening
Jackpot : £15 / £5
Stakes : 20p, 25p, 30p

- TRIVIA -

Disco Inferno was the first UK AWP to feature Mazooma's unique CardMech technology, enabling more options and feature to be offered then ever before.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11914&o=2

$end

$info=otatidai,
$bio

Arcade Video game published 27 years ago:

Disco Mahjong - Otachidai no Okite (c) 1995 Sphinx.

A mahjong game with a nightclub theme.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 6 Mhz)
Sound CPU : Zilog Z80 (@ 8 Mhz)
Sound Chips : YM3812 (@ 4 Mhz), (2x) DAC

Screen orientation : Horizontal
Video resolution : 640 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 256

Players : 2
Control : mahjong keyboard

- TRIVIA -

Released in January 1995.

The title of this game translates from Japanese as 'Disco Mahjong - Law of the Stage'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=644&o=2

$end

$spectrum_cass=discomk1,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Disco mk1 (c) 1985 Hektic Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289842&o=2

$end

$info=cdiscon1,
$bio

DECO cass. published 40 years ago:

Disco No 1 (c) 1982 Data East.

You play a 90 pound weakling kid in a roller rink who has to skate around the bad guys in order to win the love admiration of cute chicks. Earn points by completely encircling one or more tough guys and picking up various bonus items that float across the rink. Interesting gameplay mechanics, nice music and decent graphics for 1982.

- TECHNICAL -

Runs on the "DECO Cassette System" hardware

Cartridge ID: Model DT-119

- TRIVIA -

Disco No 1 was released in March 1982. It was known as the 19th video game (Cassette no. 19) made for the Deco Cassette System.

This game is also known as "Sweet Heart [Cassette No.19]".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=402&o=2

$end

$info=disco,discof,
$bio

Arcade Video game published 40 years ago:

Disco No.1 (c) 1982 Data East.

You play a 90 pound weakling kid in a roller rink who has to skate around the bad guys in order to win the love admiration of cute chicks. Earn points by completely encircling one or more girls and picking up various bonus items that float across the rink. Interesting gameplay mechanics, nice music and decent graphics for 1982.

- TECHNICAL -

Main CPU : MOS Technology M6502 (@ 750 Khz)
Sound CPU : MOS Technology M6502 (@ 500 Khz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.5 Mhz)

Players : 2
Control : 4-way joystick
Buttons : 1

- TRIVIA -

Released in March 1982.

Also released on the DECO Cassette System as "Disco No 1 [Cassette No.19]".

- PORTS -

* CONSOLES:
Intellivision (1986) "Thin Ice [Model 8300]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=645&o=2

$end

$cpc_flop=discoobs,indescom,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Disco Obsequio 1 (c) 1987 Indescomp [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123573&o=2

$end

$cpc_flop=discoobs01,indescom01,indescom02,packinde03,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Disco Obsequio 2 (c) 1987 Indescomp [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123574&o=2

$end

$cpc_flop=discoobs02,indescom03,indescom04,indescom05,indescom06,packinde01,packinde02,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Disco Obsequio 3 (c) 1987 Indescomp [Spain]


Face A: Estimator Racer, Futbol, Plaga Galactica, la Pulga, Fred
Face B: Amdraw II, Beach Head, Rock Raid, Argo-Navis

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123575&o=2

$end

$cpc_flop=discoobs05,discoobs03,packinde04,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Disco Obsequio 4 (c) 1987 Indescomp [Spain]

features: Pyjamarama, Roland en el Espacio, Campeones, Pintor de Nameros

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123576&o=2

$end

$cpc_flop=discoobs04,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Disco Obsequio Amstrad 6128 (c) 1985 Indescomp [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123577&o=2

$end

$x68k_flop=discoscr,
$bio

Sharp X68000 Series 5.25in. disk. published 33 years ago:

Disco Scroll (c) 1989 Mugen Kaisha Rana

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87434&o=2

$end

$pro128s_flop=welcome
$bio

Olivetti PC-128s disk. published 35 years ago:

Disco Welcome (c) 1987 Olivetti Prodest [Milan, Italy]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236027&o=2

$end

$cpc_flop=discolog01,discolog02,discolog04,discolog,discolog03,discolog05,discolog06,discolog08,discolog07,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Discology (c) 1988 Meridien Informatique

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120266&o=2

$end

$specpls3_flop=discolog,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

Discology +3 (c) 1988 New Frontier [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148316&o=2

$end

$cpc_flop=discolog13,discolog14,discolog15,discolog16,discolog17,discolog18,discolog19,discolog1a,discolog12a,discolog10,discolog0a,discolog14b,discolog12,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Discology 2.0 (c) 1986 Meridien Informatique

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120696&o=2

$end

$cpc_flop=discolog14a,discolog13a,discolog15b,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Discology 2.3 (c) 1986 Meridien Informatique

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120697&o=2

$end

$cpc_flop=discolog15a,discolog16a,discolog17a,discolog18a,discolog19a,discolog16b,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Discology 3.0 (c) 1987 Meridien Informatique

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120698&o=2

$end

$cpc_flop=discolog17b,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Discology 3.3 (c) 1987 Meridien Informatique

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120699&o=2

$end

$cpc_flop=discolog1aa,discolog12b,discolog18b,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Discology 5.0 (c) 1988 Meridien Informatique

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120700&o=2

$end

$cpc_flop=discolog0f,discolog0b,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Discology 5.1 (c) 1988 Meridien Informatique

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120701&o=2

$end

$cpc_flop=discolog13b,discolog0c,discolog0d,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Discology 6.0 (c) 1989 Meridien Informatique

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120702&o=2

$end

$cpc_flop=discolog11,discolog0e,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Discology 7.3 (c) 1989 Meridien Informatique

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120703&o=2

$end

$cpc_flop=discolog09,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Discology Plus (c) 1990 Meridien Informatique

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120267&o=2

$end

$specpls3_flop=discopac,
$bio

Sinclair ZX Spectrum+3 disk. published 33 years ago:

Discopack +3 (c) 1989 New Frontier [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148317&o=2

$end

$cpc_flop=discover,
$bio

Amstrad CPC type-in published 34 years ago:

Discover (c) 1988 CPC

- TRIVIA -

Listed in the French magazine CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119965&o=2

$end

$apple2_flop_orig=discover,
$apple2_flop_clcracked=discover,
$bio

Apple II 5.25 disk. published 37 years ago:

Discover - A Science Experiment (c) 1985 Sunburst Communications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230522&o=2

$end

$cdi=dsfne,
$bio

Phillips CD-i disc published 27 years ago:

Discover Sports Fishing - Northern Edition (c) 1995 World of Wonders

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52843&o=2

$end

$msx1_cart=discomp,
$bio

MSX cart. published 36 years ago:

Discover the Computer [Model C045] (c) 1986 al Alamiah

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76689&o=2

$end

$ibm5170_cdrom=discdeep,
$bio

IBM PC/AT DOS CD published 26 years ago:

Discoveries of the Deep (c) 1996 SoftKey.

Re-released of the 1993 game by GameTek.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289852&o=2

$end

$apple2_flop_clcracked=dscimeth,
$bio

Apple II 5.25 disk. published 38 years ago:

Discovering the Scientific Method - Snigs, Flirks, and Blorgs (c) 1984 Focus Media

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231295&o=2

$end

$msx1_cass=discover,discoverb,discovera,
$bio

MSX cass. published 34 years ago:

Discovery (c) 1988 Eurosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94589&o=2

$end

$spectrum_cass=discover,
$bio

Discovery (c) 198? CRL Group PLC [London, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226173&o=2

$end

$amigaocs_flop=discover,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Discovery - In the Steps of Columbus (c) 1992 Impressions

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73887&o=2

$end

$cdi=discplac,
$bio

Phillips CD-i disc published 25 years ago:

Discovery - Your Place in the World (c) 1997 Educational Management Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52844&o=2

$end

$cpc_cass=discover,discovero,
$bio

Amstrad CPC cass. published 37 years ago:

Discovery 1 (c) 1985 Siren Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95959&o=2

$end

$cpc_flop=discover01,discover02,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Discovery 1 (c) 1985 Siren Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125047&o=2

$end

$msx1_flop=discover,
$bio

Discovery cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229941&o=2

$end

$apple2_flop_clcracked=mcdscl10,
$bio

Apple II 5.25 disk. published 38 years ago:

Discovery Lab (c) 1984 MECC [Minnesota Educational Computing Corp.]

- TECHNICAL -

Model MECC-A128

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276693&o=2

$end

$cpc_flop=discover03,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Discovery Plus (c) 1986 Siren Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125048&o=2

$end

$vsmileb_cart=dbabymi,
$bio

Discovery with Baby Mickey and Friends (c) 200? VTECH [Video Technology, Ltd.]

- TECHNICAL -

Model 80-099160

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267737&o=2

$end

$info=sc1disc,
$bio

Fruit Machine published 30 years ago:

Discovery (c) 1992 ELAM.

- TECHNICAL -

Model 5399

- TRIVIA -

Discovery was released in July 1992.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=21277&o=2

$end

$apple2gs_flop_misc=discqst,
$bio

Apple IIGS disk. published 29 years ago:

DiscQuest (c) 1993 Sequential Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=197463&o=2

$end

$sgi_mips=effect_6_1_3,
$bio

SGI MIPS IRIX soft. published 22 years ago:

Discreet Effect 6.1.3 (c) 2000 Discreet Logic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266399&o=2

$end

$sgi_mips=flame_4_0_2,
$bio

SGI MIPS IRIX soft. published 26 years ago:

Discreet Flame 4.0.2 (c) 1996 Discreet Logic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266400&o=2

$end

$sgi_mips=flame_7_6,
$bio

SGI MIPS IRIX soft. published 20 years ago:

Discreet Flame 7.6 (c) 2002 Discreet Logic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266401&o=2

$end

$spectrum_cass=discsofd,
$bio

Discs Of Death (c) 198? Tynesoft Computer Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226336&o=2

$end

$spectrum_cass=discsofd_a,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Discs of Death (c) 1985 Artic Computing, Ltd.

- TECHNICAL -

GAME ID: ACS 124

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78615&o=2

$end

$info=dotrone,
$bio

Arcade Video game published 39 years ago:

Discs of Tron (c) 1983 Bally Midway.

As Tron, you fling discs at Sark in an attempt to knock him off his platform. Knocking off Sark will advance you to the next level. Other levels vary the level and number of platforms to jump between.

- TECHNICAL -

[Environmental model] [No. 383]

The Environmental model is huge, weighing in at over 700 pounds. The game was often sawed in 2 to make it easier to move. The cabinet, though it looks like it should come apart, does not (the roof and floor boards span both halves of the cabinet).

The environmental is called such because it attempts to replicate the environment that your character on the screen is experiencing. The player stands inside the cabinet on a disc, and lights around the disc flash when your character dies (just like on screen). The surround sound replicates the sounds of discs that whiz by your character.

- TRIVIA -

Discs of Tron was released in March 1983.

Also released as "Discs of Tron [Upright model]".

Discs of Tron was originally designed to be a part of the original "Tron" coin-op, but was cut out at the end and set aside for refinement and release as a stand-alone coin-op in its own right.

Discs of Tron is inspired by the short sequence in the movie (Tron, 1982 Disney) where the character Flynn beats another trapped program and eventually 'derezzes' him, and when Tron is introduced, beating four 'computer players' very early in the movie.

David Bagenski holds the official record for this game with 418,200 points on June 28, 1986.

- UPDATES -

This Environmental version has as additional PCB boards including sound, speech and light sequencer boards and relays, and different EPROM data for video & CPU.

- SCORING -

Smash Sark's disc : 100 points.
Smash Sark's energy disc : 200 points.
Smash Sark's chaser : 400 points.
Smash Sark's super chaser : 800 points.
Smash Sark's energy pellet : 600 points.
Graze Sark : 200 points.
Derez Sark : 1000 points.
Derez Sark's Platform : 2000 points.

- SERIES -

1. Tron (1982)
2. Discs of Tron (1983)
3. Tron 2.0 (2003, PC/MAC) 
4. TRON (2010, iPhone/iPod)

- STAFF -

Designed and Programmed by : Robert Dinnerman (Bob)
Game Art and Animation : Brian Colin
Concept art : Earl Vickers
Cabinet Design : George Gomez
Hardware : Atish Ghosh
Group Manager : Bill Adams

- PORTS -

* CONSOLES:
Microsoft XBOX 360 [XBLA] (feb.13, 2008)

* HANDHELDS:
[US] Nintendo Game Boy Advance (oct.20, 2004) "Tron 2.0 - Killer App [Model AGB-BTNE-USA]"
[EU] Nintendo Game Boy Advance (nov.12, 2004) "Tron 2.0 - Killer App [Model AGB-BTNP-EUR]"

* COMPUTERS:
Commodore C64 (19??)
[EU] Amstrad CPC (1990) "Disc"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=20044&o=2

$end

$info=dotron,dotrona,
$bio

Arcade Video game published 39 years ago:

Discs of Tron (c) 1983 Bally Midway.

As Tron, you fling discs at Sark in an attempt to knock him off his platform. Knocking off Sark will advance you to the next level. Other levels vary the level and number of platforms to jump between.

- TECHNICAL -

[Upright model] [No. 696]

The Upright model looses a lot of the bells and whistles of the Environmental model, including speech (see 'Updates' section for more information).

Bally Midway MCR 3 hardware

Main CPU : Zilog Z80 (@ 5 Mhz)
Sound CPU : Zilog Z80 (@ 2 Mhz), M6802 (@ 895 Khz)
Sound Chips : (2x) General Instrument AY8910 (@ 2 Mhz), Texas Instruments TMS5220 (@ 640 Khz)

Screen orientation : Horizontal
Video resolution : 512 x 480 pixels
Screen refresh : 30.00 Hz
Palette colors : 64

Players : 2
Control : 8-way joystick with a trigger, spinner knob, button

- TRIVIA -

Discs of Tron was released in March 1983.

Also released as "Discs of Tron [Environmental model]".

Discs of Tron was originally designed to be a part of the original "Tron" coin-op, but was cut out at the end and set aside for refinement and release as a stand-alone coin-op in its own right.

Discs of Tron is inspired by the short sequence in the movie (Tron, 1982 Disney) where the character Flynn beats another trapped program and eventually 'derezzes' him, and when Tron is introduced, beating four 'computer players' very early in the movie.

David Bagenski holds the official record for this game with 418,200 points on June 28, 1986.

A Discs of Tron 'prototype' machine was shown at the 2003 classic arcade games show 'California Extreme' in San Jose, California.

- UPDATES -

Upright version 1 :
* First release.

Environmental version :
* Additional PCB boards including sound, speech and light sequencer boards and relays.
* Different EPROM data for video & CPU.

Upright version 2 :
* Added points displaying for 'derezing a disc 2000' on the attract mode.
* Some changes on sound and input menu in Test mode.

- SCORING -

Smash Sark's disc : 100 points.
Smash Sark's energy disc : 200 points.
Smash Sark's chaser : 400 points.
Smash Sark's super chaser : 800 points.
Smash Sark's energy pellet : 600 points.
Graze Sark : 200 points.
Derez Sark : 1000 points.
Derez Sark's Platform : 2000 points.

- SERIES -

1. Tron (1982)
2. Discs of Tron (1983)
3. Tron 2.0 (2003, PC/MAC) 
4. TRON (2010, iPhone/iPod)

- STAFF -

Designed and Programmed by : Robert Dinnerman (Bob)
Game Art and Animation : Brian Colin
Concept art : Earl Vickers
Cabinet Design : George Gomez
Hardware : Atish Ghosh
Group Manager : Bill Adams

- PORTS -

* CONSOLES:
Microsoft XBOX 360 [XBLA] (feb.13, 2008)

* HANDHELDS:
[US] Nintendo Game Boy Advance (oct.20, 2004) "Tron 2.0 - Killer App [Model AGB-BTNE-USA]"
[EU] Nintendo Game Boy Advance (nov.12, 2004) "Tron 2.0 - Killer App [Model AGB-BTNP-EUR]"

* COMPUTERS:
Commodore C64 (19??)
[EU] Amstrad CPC (1990) "Disc"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=646&o=2

$end

$dragon_flop=discupp,
$bio

Dragon disk. published 37 years ago:

Discup (c) 1985 PSE Computers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265439&o=2

$end

$dragon_flop=discup,
$bio

Dragon disk. published 34 years ago:

Discup (c) 1988 Pulser Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117047&o=2

$end

$cpc_flop=discutf1,
$bio

Amstrad CPC type-in published 29 years ago:

Discut (c) 1993 CPC Infos

- TRIVIA -

Listed as a type-in program in the French magazine: CPC Infos.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119490&o=2

$end

$cpc_flop=discutil,
$bio

Amstrad CPC type-in published 34 years ago:

Discutilitaire (c) 1988 AM-Mag

- TRIVIA -

Listed as a type-in program in the French magazine: AM-Mag.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119590&o=2

$end

$saturn=discwrl2,
$bio

Sega Saturn CD published 26 years ago:

Discworld II - Missing Presumed...?! (c) 1996 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60289&o=2

$end

$psx=discwrl2,
$bio

Sony PlayStation CD published 25 years ago:

Discworld II - Mortality Bytes! (c) 1997 Psygnosis, Ltd.

- TECHNICAL -

GAME ID: SCUS-94605

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110906&o=2

$end

$saturn=discwrldj,
$bio

Sega Saturn CD published 26 years ago:

Discworld (c) 1996 Media Entertainment

Japanese release. Game developed in Europe.

- TECHNICAL -

Game ID: T-20502G

- TRIVIA -

Released on December 13, 1996 in Japan. Retail price: 5800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59071&o=2

$end

$spectrum_cass=diseased,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Disease Dodgers (c) 1985 Sinclair Research, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287230&o=2

$end

$z80ne_cass=disegni,disegnia,disegnib,
$bio

Disegni (c) 198? Unknown [Italy]

Program that allows you to turn on or off pixels on the screen to compose simple drawings.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235237&o=2

$end

$spectrum_cass=disejueg,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Disenador de Juegos (c) 1983 Investronica [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219572&o=2

$end

$spectrum_cass=disejuegmb,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Disenador De Juegos (c) 1987 Microbyte, S.A.

Spanish release of Quicksilva's Games Designer.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226273&o=2

$end

$spectrum_cass=disenado2,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Disenador De Juegos II (c) 1987 Microbyte, S.A.

Spansih release of Melbourne House's H.U.R.G.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226274&o=2

$end

$spectrum_cass=disenode,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Diseno De Graficos Y Videojuegos (c) 1983 Ediciones Anaya Multimedia

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298547&o=2

$end

$msx1_cass=disenado,
$bio

MSX cass. published 37 years ago:

Diseñador de Graficos (c) 1985 Advance [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94590&o=2

$end

$a2600=dishastr,
$bio

Atari 2600 cart. published 39 years ago:

Dishaster (c) 1983 Zimag

Clone of "Dancing Plate [Model PG205]" from Bit Corp.

- TECHNICAL -

Model GN-020

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50412&o=2

$end

$compclr2_flop=nswug1,
$bio

Disk #1 (c) 19?? New South Wales CCII Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232676&o=2

$end

$cpc_flop=disk187k,
$bio

Amstrad CPC type-in published 34 years ago:

Disk 187 Ko (c) 1988 AM-Mag

- TRIVIA -

Listed as a type-in program in the French magazine: AM-Mag.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119591&o=2

$end

$cpc_flop=disk50,disk50b,disk50c,disk50d,disk50a,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Disk 50 (c) 1986 Cascade Games, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119385&o=2

$end

$amiga_flop=assdskar,
$bio

Commodore Amiga 500 disk. published 28 years ago:

Disk Archivers (c) 1994 Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133395&o=2

$end

$bml3_flop=dbu,
$bio

Disk Basic and Utilities (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=292646&o=2

$end

$alphatro_flop=dbasic,
$bio

Triumph-Adler Alphatronic PC disk. published 38 years ago:

Disk Basic Ver. 5.26B (c) 1984 Microsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264649&o=2

$end

$pc98=diskbtl,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Disk Battler (c) 1992 ABA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89332&o=2

$end

$mbee_flop=128pbeetc,
$bio

Applied Technology Microbee disk. published 36 years ago:

Disk Beecomposer (c) 1986 Honeysoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290809&o=2

$end

$pc98=bishod91,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Disk Bishoujo Daizukan 91 (c) 1991 Santa Fe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89333&o=2

$end

$pc8801_flop=motohime,
$bio

NEC PC-8801 Series disk. published 35 years ago:

ディスク文庫1　素子姫アドベンチャー (c) 1987 Tatsumi Electronics Co., Ltd.
(Disk Bunko 1: Motoko-hime Adventure)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92424&o=2

$end

$pc8801_flop=projecta,
$bio

NEC PC-8801 Series disk. published 35 years ago:

スク文庫2 プロジェクトA子 (c) 1987 Tatsumi Electronics Co., Ltd.
(Disk Bunko 2: Project A-ko)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92676&o=2

$end

$pc8801_flop=toraware,
$bio

NEC PC-8801 Series disk. published 34 years ago:

ディスク文庫3 とらわれペンギン (c) 1988 Tatsumi Electronics Co., Ltd.
(Disk Bunko 3: Toraware Penguin)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93140&o=2

$end

$pc8801_flop=project1,
$bio

NEC PC-8801 Series disk. published 34 years ago:

ディスク文庫4 プロジェクトA子2 (c) 1988 Tatsumi Electronics Co., Ltd.
(Disk Bunko 4: Project A-ko 2)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92677&o=2

$end

$adam_flop=diskcert,
$bio

Disk Certification & Utility (c) 198? Beck [Carl Beck]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109418&o=2

$end

$famicom_flop=diskctrl,
$bio

Disk Control Program (c) 19?? Sunsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65283&o=2

$end

$vz_snap=copy,
$bio

Disk Copier (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235017&o=2

$end

$amiga_flop=assdskcp,assdskcpa,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Disk Copiers (c) 1991 Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133396&o=2

$end

$vz_snap=dcopy2,
$bio

Disk Copy Ver.2 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235018&o=2

$end

$apple2_flop_clcracked=dskdrctr,
$bio

Apple II 5.25 disk. published 39 years ago:

Disk Director (c) 1983 Softsmith Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293475&o=2

$end

$dragon_flop=diskdoct,
$bio

Dragon disk. published 37 years ago:

Disk Doctor (c) 1985 Domino Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117154&o=2

$end

$adam_flop=discdoc,
$bio

Coleco Adam disk. published 35 years ago:

Disk Doctor (c) 1987 AJM Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82644&o=2

$end

$specpls3_flop=diskdoct,
$bio

Sinclair ZX Spectrum+3 disk. published 32 years ago:

Disk Doctor (c) 1990 Supersoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148248&o=2

$end

$laser2001_cart=disk,
$bio

Disk Drive (c) 198? Salora.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265500&o=2

$end

$vz_snap=edasm_vz300,
$bio

Disk Editor-Assembler Ver.6 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235019&o=2

$end

$coco_flop=dsedtasm,
$bio

TRS-80 CoCo disk. published 39 years ago:

Disk EDTASM (c) 1983 Tandy Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233589&o=2

$end

$ti99_cart=diskfx21,
$bio

Texas instrument TI-99/4A cart. published 38 years ago:

Disk Fixer (c) 1984 Navarone

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84557&o=2

$end

$ti99_cart=diskfx20,
$bio

Texas instrument TI-99/4A cart. published 38 years ago:

Disk Fixer v2.0 (c) 1984 Navarone

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84558&o=2

$end

$famicom_flop=diskhacks,
$bio

Disk Hacker (c) 19?? Sunsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65284&o=2

$end

$famicom_flop=diskhack2,diskhack1,diskhack,
$bio

Disk Hacker (c) 19?? Hacker International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65285&o=2

$end

$famicom_flop=diskhac2,
$bio

Disk Hacker II - Copy Plus 3 (c) 19?? Hacker International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65286&o=2

$end

$amiga_flop=asshl010,asshl010a,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Disk Helper Vol. 01.0 (c) 1993 Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133397&o=2

$end

$amiga_flop=asshl020,asshl020a,asshl030,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Disk Helper Vol. 02.0 (c) 1993 Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133398&o=2

$end

$amiga_flop=asshl030a,
$bio

Commodore Amiga 500 disk. published 28 years ago:

Disk Helper Vol. 03.0 (c) 1994 Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133399&o=2

$end

$amiga_flop=asshl040,
$bio

Disk Helper Vol. 04.0 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133400&o=2

$end

$amiga_flop=asshl050,asshl050a,
$bio

Disk Helper Vol. 05.0 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133401&o=2

$end

$amiga_flop=asshl060,asshl060a,
$bio

Disk Helper Vol. 06.0 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133402&o=2

$end

$amiga_flop=asshl070,asshl070a,
$bio

Disk Helper Vol. 07.0 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133403&o=2

$end

$amiga_flop=asshl080,
$bio

Disk Helper Vol. 08.0 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133404&o=2

$end

$amiga_flop=asshl090,
$bio

Disk Helper Vol. 09.0 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133405&o=2

$end

$amiga_flop=asshl100,
$bio

Disk Helper Vol. 10.0 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133406&o=2

$end

$famicom_flop=diskkeep,
$bio

Disk Keeper (c) 19?? World.

Disk Keeper is a hacked version of Hacker International's release of Disk Hacker version 1.3

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65287&o=2

$end

$apple2gs_flop_misc=animsss,
$bio

Apple IIGS disk. published 31 years ago:

Disk Magazine Animations (c) 1991 Second Sight Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240796&o=2

$end

$ti99_cart=diskmn1i,
$bio

Texas instrument TI-99/4A cart. published 42 years ago:

Disk Manager 1 (c) 1980 Texas Instruments.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42769&o=2

$end

$ti99_cart=diskman,
$bio

Texas instrument TI-99/4A cart. published 40 years ago:

Disk Manager 1 [Model PHM 3019] (c) 1982 Texas Instruments.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84559&o=2

$end

$ti99_cart=diskman2,
$bio

Texas instrument TI-99/4A cart. published 40 years ago:

Disk Manager 2 [Model PHM 3089] (c) 1982 Texas Instruments

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84560&o=2

$end

$ti99_cart=diskman3,
$bio

Texas instrument TI-99/4A cart. published 39 years ago:

Disk Manager 3 (c) 1983 Texas Instruments

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84561&o=2

$end

$bbc_cass=diskmast,
$bio

Disk Master (c) 19?? RSoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51747&o=2

$end

$cpc_flop=diskmenu,
$bio

Amstrad CPC type-in published 36 years ago:

Disk Menu (c) 1986 Amstrad Action

- TRIVIA -

Listed as a type-in program in the UK magazine: Amstrad Action.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120171&o=2

$end

$vz_snap=wp,
$bio

Disk Menu (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235020&o=2

$end

$apfimag_cass=diskmod,
$bio

APF Imagination cass. published 39 years ago:

Disk Modification Program (c) 1983 Hex-Mart Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135751&o=2

$end

$msx2_flop=manilove,
$bio

MSX 2 disk. published 34 years ago:

Disk Mystery #4: The Man I Love (c) 1988 Thinking Rabbit.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101617&o=2

$end

$pc8801_flop=disknoah,disknoa1,
$bio

Disk Noah (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91647&o=2

$end

$vz_snap=diskops4,
$bio

Disk Ops 4 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235021&o=2

$end

$apple2_flop_clcracked=dskopt2v11,
$bio

Apple II 5.25 disk. published 37 years ago:

Disk Optimizer II Ver. 1.1 (c) 1985 AAJS Computer Products

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=311984&o=2

$end

$apple2_flop_orig=dskorg26,
$bio

Apple II 5.25 disk. published 40 years ago:

Disk Organizer Ver. 2.6 (c) 1982 Sensible Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298408&o=2

$end

$atom_rom=diskrom,
$bio

Acorn Atom ROM published 37 years ago:

Disk ROM (c) 1985 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236099&o=2

$end

$vz_snap=doc,docll,
$bio

Disk Sector Editor (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235022&o=2

$end

$pc8801_flop=diskstu1,
$bio

Disk Studio vol. 1 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91648&o=2

$end

$pc8801_flop=diskstu2,
$bio

Disk Studio vol. 2 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91649&o=2

$end

$pc8801_flop=diskstu3,
$bio

Disk Studio vol. 3 - Super Mizumashi Special (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91650&o=2

$end

$apfimag_cass=disktest,
$bio

Disk Test (c) 19?? IM-1 in a Million Club Newsletter

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135793&o=2

$end

$bbcb_flop=du01,
$bio

Acorn BBC Micro B disk. published 35 years ago:

Disk User 01 June/July 1987 (c) 1987 Argus Specialist Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125375&o=2

$end

$bbcb_flop=du02,
$bio

Acorn BBC Micro B disk. published 35 years ago:

Disk User 02 August/September 1987 (c) 1987 Argus Specialist Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125376&o=2

$end

$bbcb_flop=du03,
$bio

Acorn BBC Micro B disk. published 35 years ago:

Disk User 03 October/November 1987 (c) 1987 Argus Specialist Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125377&o=2

$end

$bbcb_flop=du04,
$bio

Acorn BBC Micro B disk. published 35 years ago:

Disk User 04 December/January 1987/88 (c) 1987 Argus Specialist Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125378&o=2

$end

$bbcb_flop=du05,
$bio

Acorn BBC Micro B disk. published 34 years ago:

Disk User 05 February/March 1988 (c) 1988 Argus Specialist Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125379&o=2

$end

$bbcb_flop=du06,
$bio

Acorn BBC Micro B disk. published 34 years ago:

Disk User 06 April 1988 (c) 1988 Argus Specialist Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125380&o=2

$end

$bbcb_flop=du07,
$bio

Acorn BBC Micro B disk. published 34 years ago:

Disk User 07 May 1988 (c) 1988 Argus Specialist Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125381&o=2

$end

$bbcb_flop=du08,
$bio

Acorn BBC Micro B disk. published 34 years ago:

Disk User 08 June 1988 (c) 1988 Argus Specialist Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125382&o=2

$end

$bbcb_flop=du09,
$bio

Acorn BBC Micro B disk. published 34 years ago:

Disk User 09 July 1988 (c) 1988 Argus Specialist Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125383&o=2

$end

$bbcb_flop=du10,
$bio

Acorn BBC Micro B disk. published 34 years ago:

Disk User 10 August 1988 (c) 1988 Argus Specialist Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125384&o=2

$end

$bbcb_flop=du11,
$bio

Acorn BBC Micro B disk. published 34 years ago:

Disk User 11 September 1988 (c) 1988 Argus Specialist Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125385&o=2

$end

$bbcb_flop=du12,
$bio

Acorn BBC Micro B disk. published 34 years ago:

Disk User 12 October 1988 (c) 1988 Argus Specialist Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125386&o=2

$end

$bbcb_flop=du13,
$bio

Acorn BBC Micro B disk. published 34 years ago:

Disk User 13 November 1988 (c) 1988 Argus Specialist Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125387&o=2

$end

$bbcb_flop=du14,
$bio

Acorn BBC Micro B disk. published 34 years ago:

Disk User 14 December 1988 (c) 1988 Argus Specialist Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125388&o=2

$end

$vixen=vcopy,
$bio

Disk Utility (c) 198? Encore

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267708&o=2

$end

$pc8801_flop=diskbasi,
$bio

DISK-BASIC Program Library (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91589&o=2

$end

$dragon_flop=diskkit,
$bio

Dragon disk. published 36 years ago:

Disk-Kit (c) 1986 Pamcomms

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117039&o=2

$end

$cpc_flop=disknurs,
$bio

Amstrad CPC type-in published 36 years ago:

Disk-Nurse (c) 1986 CPC Schneider International

- TRIVIA -

Listed as a type-in program in the German magazine: CPC Schneider International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119684&o=2

$end

$apple2_cass=disktape,
$bio

Apple II cass. published 42 years ago:

Disk-O-Tape (c) 1980 McCreary [Dann McCreary]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136055&o=2

$end

$z80ne_flop=disk01,
$bio

disk01 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236215&o=2

$end

$z80ne_flop=disk02,
$bio

disk02 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236216&o=2

$end

$z80ne_flop=disk03,
$bio

disk03 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236217&o=2

$end

$z80ne_flop=disk04,
$bio

disk04 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236218&o=2

$end

$z80ne_flop=disk05,
$bio

disk05 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236219&o=2

$end

$z80ne_flop=disk06,
$bio

disk06 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236220&o=2

$end

$z80ne_flop=disk07,
$bio

disk07 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236221&o=2

$end

$z80ne_flop=disk08,
$bio

disk08 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236222&o=2

$end

$z80ne_flop=disk09,
$bio

disk09 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236223&o=2

$end

$z80ne_flop=disk10,
$bio

disk10 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236224&o=2

$end

$z80ne_flop=disk11,
$bio

disk11 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236225&o=2

$end

$z80ne_flop=disk12,
$bio

disk12 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236226&o=2

$end

$z80ne_flop=disk13,
$bio

disk13 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236227&o=2

$end

$z80ne_flop=disk14,
$bio

disk14 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236228&o=2

$end

$z80ne_flop=disk15,
$bio

disk15 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236229&o=2

$end

$z80ne_flop=disk16,
$bio

disk16 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236230&o=2

$end

$z80ne_flop=disk17,
$bio

disk17 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236231&o=2

$end

$z80ne_flop=disk18,
$bio

disk18 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236232&o=2

$end

$z80ne_flop=disk19,
$bio

disk19 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236233&o=2

$end

$z80ne_flop=disk20,
$bio

disk20 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236234&o=2

$end

$z80ne_flop=disk21,
$bio

disk21 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236235&o=2

$end

$z80ne_flop=disk22,
$bio

disk22 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236236&o=2

$end

$z80ne_flop=disk28,
$bio

disk28 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236239&o=2

$end

$z80ne_flop=disk29,
$bio

disk29 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236240&o=2

$end

$dragon_flop=diskbase,
$bio

Dragon disk. published 35 years ago:

Diskbase (c) 1987 Pulser Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117048&o=2

$end

$fm7_disk=diskfm1,
$bio

Fujitsu FM-7 5.25in. disk. published 39 years ago:

DiskFM Vol.1 (c) 1983 Suzuki Giken

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93612&o=2

$end

$cpc_flop=diskmatv,
$bio

Amstrad CPC type-in published 36 years ago:

Diskmat V2.0 (c) 1986 CPC Schneider International

- TRIVIA -

Listed as a type-in program in the German magazine: CPC Schneider International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119685&o=2

$end

$cpc_flop=diskonuk,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Diskon (c) 1985 Siren Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125049&o=2

$end

$apple2_flop_clcracked=dwrdbird,
$bio

Apple II 5.25 disk. published 39 years ago:

Diskovery Word Bird (c) 1983 Queue, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231369&o=2

$end

$apple2_flop_orig=diskquik,
$bio

Apple II 5.25 disk. published 39 years ago:

DiskQuik (c) 1983 Beagle Bros.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=159877&o=2

$end

$cpc_flop=diskrepa,
$bio

Amstrad CPC type-in published 33 years ago:

Diskrepair (c) 1989 PC Amstrad International

- TRIVIA -

Listed as a type-in program in the magazine: PC Amstrad International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119817&o=2

$end

$pc98=diskx2,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

DiskX II (c) 1994 AI Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266363&o=2

$end

$info=jak_disn,
$bio

Dedicated Console published 17 years ago:

Disney (c) 2005 Jakks Pacific, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264579&o=2

$end

$vsmile_cart=aladdinit,
$bio

VTECH V.Smile cart. published 16 years ago:

Disney Aladdin - Il magico mondo di Aladdin (c) 2006 VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233991&o=2

$end

$vsmile_cart=aladdinfr,
$bio

VTECH V.Smile cart. published 17 years ago:

Disney Aladdin - Les fabuleuses aventures d'Aladdin (c) 2005 VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262366&o=2

$end

$pi_storyreader_cart=srsnowwhts,
$bio

Disney Blanca Nieves y los siete enanos (c) 200? Publications International, ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287431&o=2

$end

$vsmile_cart=cinderlait,cinderlaitr1,
$bio

VTECH V.Smile cart. published 16 years ago:

Disney Cenerentola - I desideri magici di Cenerentola (c) 2006 Giochi Preziosi.

Italian release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262358&o=2

$end

$vsmile_cart=arieldk,
$bio

Disney Den Lille Havfrue - Ariels majestaetiske rejse! (c) 200? VTECH.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118388&o=2

$end

$leapfrog_leappad_cart=lionkings,
$bio

LeapFrog Leappad cart. published 19 years ago:

Disney El Rey León (c) 2003 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234947&o=2

$end

$pi_storyreader_cart=srlionkngs,
$bio

Disney El Rey León (c) 200? Publications International, ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287430&o=2

$end

$vsmile_cart=lionkingsp,
$bio

VTECH V.Smile cart. published 18 years ago:

Disney El Rey León - La Gran Aventura de Simba (c) 2004 VTECH.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147470&o=2

$end

$leapster=fairies,fairiess,
$bio

LeapFrog Leapster cart. published 13 years ago:

Disney Fairies (c) 2009 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134488&o=2

$end

$mobigo_cart=tbell,
$bio

VTECH Mobigo cart. published 12 years ago:

Disney Fairies Explore Your Talents [Model 80-250900(US)] (c) 2010 VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268168&o=2

$end

$info=jak_disf,
$bio

Dedicated Console published 17 years ago:

Disney Friends (c) 2005 Jakks Pacific, Inc.

TV Game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145594&o=2

$end

$info=discpal,
$bio

Dedicated Console published 16 years ago:

Disney Game It! Classic Pals (c) 2006 VG Pocket.

- TRIVIA -

Licensed by Disney to VG Pocket.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259380&o=2

$end

$vsmile_cart=manny,
$bio

VTECH V.Smile cart. published 13 years ago:

Disney Handy Manny (c) 2009 VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=302003&o=2

$end

$vsmilem_cart=hmannym,
$bio

VTECH V.Smile Motion cart. published 13 years ago:

Disney Handy Manny [Model 80-084360] (c) 2009 VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236255&o=2

$end

$leapfrog_leappad_cart=tiggerbncg,
$bio

LeapFrog Leappad cart. published 23 years ago:

Disney Hüpf, Tigger, hüpf! (c) 1999 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234948&o=2

$end

$vsmile_cart=lionkingit,
$bio

VTECH V.Smile cart. published 17 years ago:

Disney Il re leone - La grande avventura di Simba (c) 2005 Giochi Preziosi.

Italian release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234014&o=2

$end

$mobigo_cart=jakenev,
$bio

VTECH Mobigo cart. published 10 years ago:

Disney Jake and the Neverland Pirates (c) 2012 VTECH [Video Technology, Ltd.]

- TECHNICAL -

Model 80-252800(US)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268162&o=2

$end

$mobigo_cart=jakenevg,
$bio

VTECH Mobigo cart. published 10 years ago:

Disney Jake und die Nimmerland Piraten (c) 2012 VTECH [Video Technology, Ltd.]

- TECHNICAL -

GAME ID: 80-252804(GER)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265253&o=2

$end

$vsmile_cart=mickeychsp,
$bio

Disney La Casa de Mickey Mouse (c) 200? VTECH.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147471&o=2

$end

$vsmilem_cart=mickeychmsp,
$bio

VTECH V.Smile Motion cart. published 13 years ago:

Disney La Casa de Mickey Mouse (c) 2009 VTECH [Video Technology, Ltd.]

SPanish release.

- TECHNICAL -

GAME ID: 80-084187

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236268&o=2

$end

$mobigo_cart=mickeys,
$bio

VTECH Mobigo cart. published 11 years ago:

Disney La Casa de Mickey Mouse [Model 80-250522(SP)] (c) 2011 VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268163&o=2

$end

$vsmile_cart=mickeychfr,
$bio

Disney La Maison De Mickey (c) 200? VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262367&o=2

$end

$vsmilem_cart=mickeychmf005,
$bio

VTECH V.Smile Motion cart. published 13 years ago:

Disney La Maison de Mickey (c) 2009 VTECH [Video Technology, Ltd.]

French release.

- TECHNICAL -

GAME ID: 80-084185

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236266&o=2

$end

$vsmile_cart=arielfr,
$bio

VTECH V.Smile cart. published 18 years ago:

Disney La Petite Sirene - Ariel devient une princesse (c) 2004 VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118389&o=2

$end

$vsmilem_cart=prinfrogmfr,
$bio

VTECH V.Smile Motion cart. published 12 years ago:

Disney La Princesse et La Grenouille - Le Grand Rêve de Tiana (c) 2010 VTECH [Video Technology, Ltd.]

French release.

- TECHNICAL -

GAME ID: 80-084485

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236273&o=2

$end

$vsmile_cart=arielit,
$bio

VTECH V.Smile cart. published 17 years ago:

Disney La sirenetta - Ariel e la crociera magica (c) 2005 VTECH [Video Technology, Ltd.]

Italian release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233996&o=2

$end

$vsmile_cart=arielsp,
$bio

VTECH V.Smile cart. published 18 years ago:

Disney La Sirenita - El Viaje Fantástico de Ariel  (c) 2004 VTECH.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147463&o=2

$end

$vsmile_cart=lionkingse,
$bio

Disney Lejonkungen - Simbas stora äventyr (c) 200? VTECH [Video Technology, Ltd.]

Swedish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118390&o=2

$end

$vsmile_cart=ltleinstnfr,
$bio

VTECH V.Smile cart. published 13 years ago:

Disney Les petits Einsteins - Le bal du soulier de verre (c) 2009 VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262365&o=2

$end

$vsmile_cart=lionkingdk,
$bio

Disney Løvernes Konge - Simbas store eventyr (c) 200? VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118391&o=2

$end

$vsmile_cart=mannyfr,
$bio

VTECH V.Smile cart. published 13 years ago:

Disney Manny et ses outils (c) 2009 VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262368&o=2

$end

$vsmilem_cart=hmannymfr,
$bio

VTECH V.Smile Motion cart. published 13 years ago:

Disney Manny et ses Outils (c) 2009 VTECH [Video Technology, Ltd.]

French release.

- TECHNICAL -

GAME ID: 80-084365

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236259&o=2

$end

$vsmilem_cart=hmannymge,
$bio

VTECH V.Smile Motion cart. published 13 years ago:

Disney Meister Manny's Werkzeugkiste (c) 2009 VTECH.

German release.

- TECHNICAL -

GAME ID: 80-084364

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236258&o=2

$end

$vsmile_cart=mickymagsp,
$bio

VTECH V.Smile cart. published 18 years ago:

Disney Mickey - La Aventura Mágica de Mickey (c) 2004 VTECH.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147472&o=2

$end

$vsmile_cart=mickymagfr,
$bio

VTECH V.Smile cart. published 17 years ago:

Disney Mickey à la Recherche De Pluto (c) 2005 VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262369&o=2

$end

$mobigo_cart=mickey,
$bio

Disney Mickey Mouse (c) 201? VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265257&o=2

$end

$vsmile_cart=mickeychse,mickeychnl,
$bio

Disney Mickey Mouse Clubhouse (c) 200? VTECH [Video Technology, Ltd.]

Swedish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118433&o=2

$end

$vtech_innotab_cart=mmousec,
$bio

VTECH InnoTab cart. published 11 years ago:

Disney Mickey Mouse Clubhouse (c) 2011 VTECH [Video Technology, Ltd.].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=279214&o=2

$end

$vsmilem_cart=mickeychm,mickeychma,
$bio

VTECH V.Smile Motion cart. published 13 years ago:

Disney Mickey Mouse Clubhouse (c) 2009 VTECH [Video Technology, Ltd.]

- TECHNICAL -

Model 80-084180

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236262&o=2

$end

$mobigo_cart=mickeyg,
$bio

Disney Micky Maus - Wunderhaus [Model 80-250504(GER)] (c) 201? VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265258&o=2

$end

$vsmilem_cart=mickeychmge,
$bio

VTECH V.Smile Motion cart. published 13 years ago:

Disney Micky Maus Wunderhaus (c) 2009 VTECH [Video Technology, Ltd.]

German release.

- TECHNICAL -

GAME ID: 80-084184

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236265&o=2

$end

$mobigo_cart=minnieg,
$bio

VTECH Mobigo cart. published 9 years ago:

Disney Minnie [Model 80-252904(GER)] (c) 2013 VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265243&o=2

$end

$vsmile_cart=poohse,
$bio

Disney Nalle Puh - Honungsjakten (c) 200? VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118392&o=2

$end

$pi_storyreader_cart=srpoohrmbly,
$bio

Disney No Rumbly In Pooh's Tumbly [Model 0161-9] (c) 200? Publications International, ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265353&o=2

$end

$vsmile_cart=poohdk,
$bio

Disney Peter Plys - Honningjagten (c) 200? VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118393&o=2

$end

$info=potc_600,potc_110af,potc_110ai,potc_110gf,potc_111as,potc_113af,potc_113ai,potc_113as,potc_113gf,potc_115af,potc_115ai,potc_115as,potc_115gf,potc_300af,potc_300ai,potc_300as,potc_300gf,potc_400af,potc_400ai,potc_400as,potc_400gf,potc_600ai,potc_600as,potc_600gf,
$bio

Pinball published 16 years ago:

Disney Pirates of the Caribbean (c) 2006 Stern Pinball.

- TECHNICAL -

Stern S.A.M. System

Main CPU : Atmel AT91

- TRIVIA -

Based on the hit movie, starring Johnny Depp.

- UPDATES -

POTC V4.00 -  April 27, 2007
- Replaced changes 3.0 undid from 2.0
- Added small flasher effects for the JACK ramp.
SYS 1.25
- fixed the extra ball crash bug.
- fixed multiball decvice problem, trough will no longer appear dead or cause endless multiballs.

POTC V3.00 -  April 13, 2007
SYS 1.24
- changed ticket notch to be active closed.

POTC V2.00 - April 11, 2007
SYS 1.23
- Fixed the way the ticket notch switch responds.
- Added a Davy Jones Champion.
- Added the base bonus value to the end of ball bonus display effect.
- Added blow off of bonus with both flippers.
- Added new boarder for ball saved screen.
- Fixed the broadside speech and in general cleaned it up.
- Fixed the 'Cheated speech' and made it easier to hear.
- Made the base bonus scores larger and non-linear.
- Reduced the scores for Davy Jones.

POTC V1.15 -  November 15, 2006
SYS 1.17
- Fixed Tortuga lock staying lit post Tortuga Multiball.
- Fixed Port Royal compass lamp not lighting from Liars Dice.
- Added Door open Ball Save adjustment.
- Added Instant Info # of shots to sink next ship
- Added Instant Info current PARLAY letters
- Added Instant Info current jackpot value
- Added Instant Info current Heart super jackpot value
- Added Instant Info Heart letters

POTC V1.14 - October 11, 2006
SYS 1.16
- Fixed a super skill shot restarting bug.
- Beta brite support was added for the tournament system.

POTC V1.13 - September 19, 2006
SYS 1.15
- Fixed the flipper EOS coil fire timing
- Added a super skill shot and a super duper skill shot
- Tournaments will continue to run if the game is turned off. This was introduced in v1.09

POTC V1.12 -  August 24, 2006
SYS 1.14
- Fixed some tranlation misspellings.
- Fixed Time Lock lamp was staying lit after time lock ended from draing the ball.

POTC V1.11 - August 17, 2006
SYS 1.14
- Fix some foreign language misspellings.

POTC V1.10 - August 10, 2006
SYS 1.13
- Canada - English/French selection now available.
- Fix overlapping text in sound text.

POTC V1.09 - August 8, 2006
SYS 1.13
- ADDED - French translations.
- ADDED - German translations.
- ADDED - Italian translations.
- FIX - Coin switch denounce will not give extra credits at power-off.
- FIX - Ship will always sink during the game.
- FIX - Tortuga, time lock, Port Royal lamps will now be in the correct states all the time.
- Lowered the priority of the walk the plan sounds.
- Tweaked the "sink ship" boat effect
- Tweaked the "sink ship" lamp effect
- Made the game over music last longer
- Added sound to sinking ship sequence.
- Tweaked when the JACK monkey sounds occur.
- Added a Davy Jones defeated Lamp effect.
- Added more defeated Davy Jones sounds.
- Added a timer to Collect Crew BG Display effect.
- Added NORTH, SOUTH, EAST, WEST to the Four Winds BG display effect.

POTC V1.08 - Thursday July 27, 2006
SYS 1.12
- Fixed some 4 winds score initialized for the nth 4 winds past the first one.
- Made Liars Dice be deterministic if in competition mode.
- Reset Jackpot values back to 1 million at the start of each ball if needed.
- The player will be spotted a plunder lamp if a ball exits with no targets hit.
- Tweaked the start of Battle Kraken or Fight Davy Jones speech timing.
- Cleaned up the choreography for defeating Davy Jones. 
- Added Burn-in for the ship and plunder Disk.
- Improved dedicated switch scanning.
- Added HSTD feature so you don’t have to enter initials twice as a player.
- Made Four Winds pick up where you left off on 2nd plus four winds in a game.
- Fixed pop-bumper hits are no longer awarded during Four Winds.
- Gauntlet now mask out all the lamps.
- Removed the bell sound from the start of four winds.
  
POTC V1.07 - Wednesday July 26, 2006
SYS 1.12
- FIX - The Davy Jones Total was not being calculated correctly and now is.
- Fixed the appearance of the Gauntlet initials screens.
- Added new sounds for jackpot grows.
- Increased the pulse on the chest pin to help with edge cases.
- Tweaked some Kraken Speech.
- Reduced the max plunder target hits per plunder lamp movement.
- Reduced how hard Davy Jones is to defeat after you have defeated him. He was getting too hard to defeat.
- Made Big points be 500k or Jackpot-value which ever is greater.
- Rum Combo scores that were 2X or 3x were not being displayed correctly.
- Added a sound to the kick out of the top VUK.
- The correct sound plays now when the sails fall from Liars Dice.
- Attract mode tournament Messages after an update of code will now look correct.
- Added a sound to the top of the Ball Saved display effect..		
- Added 'Yo ho yo ho and a bottle...' to the flipper sounds if '15 men...' was first.
- Made the Heart MB is lit background lamps blink slower.
- Tweaked the timing of some captain speech.
- Changed the order of the rum combo ramp speech.
- Stopped PARLAY letters during multiball.
- Raised the score values and Max for hitting the ship.

POTC V1.06 - Tuesday July 25, 2006
SYS 1.12
- FIX : Some game state flags were not getting reset correctly. The singing at the beginning and the liars Dice being 2 examples.

POTC V1.05 - Tuesday July 25, 2006
SYS 1.12
- FIX : 4 winds starts correctly. This problem was created in V1.04
- Sounds, Speech, and music were tweaked for some volume level other issues.
- Made language selection toggle to English and back.
- Canada language selection factory to off.
- Lowered the max value for kraken super-pops.
- Made Parley easier the first time. Since a post now makes it harder to go in hole.
 
POTC V1.04 - Monday July 24, 2006
SYS 1.12
- FIX : Heart Multiball Super Jackpot now awards during the grace period.
- FIX : Four Winds total now displays the correct amount.
- FIX : Bonus Multiplier Held now works correctly.
- Held off the start of the 'yo ho' music till the kraken super jackpot ends.
- Held off the start of the 'Kraken Battle' and 'Fight Davy' music till the kraken super jackpot ends.
- Added some translated text.
- Increased the maximum Bonus to 30X.
- Added lane change to the top lanes.
- Changed council scoring to be higher.
- The ship will now go to the correct state after diagnostics. 
- Game over flipper speech will only play after the game over music ends.
- Increased the length of time Instant Info last per frame.
- Adjusted the order of the game audits.
- Only the first captain will delay the ball when the ship is hit.
- The HEART lights are now reset at the end of heart multiball.
- Held scores up longer at game over if there is more than 1 player.
- Balanced the Top Lanes scores some.
- Made left orbit awards not happen if ball came from Disk
- Lighting Time lock during Tortuga Multiball will no longer stop the disk or pin.
- 4 Winds and Gauntlet will now restart themselves if they add-a-ball during grace.
- Shooting Four Winds during grace will no longer start the four winds hurry up.
- The center and right top lane audits now chalk correctly.

POTC V1.03 - Tuesday July 18, 2006
Initial Release, English and Spanish

- STAFF -

Designers : Dennis Nordman, Dwight Sullivan (XAQ)
Playfield : Dennis Nordman
Artwork : Kevin O'Connor
Software : Dwight Sullivan
Dot Art : Mark Galvez
Dot Software : Lonnie D. Ropp
Mechanics : Ray Tanzer, John Rotharmel, Rob Blakeman, Oleg Korepanov, Mike Redoble
Music and Sounds : David D. Thiel
Front Man : Marc Schoenberg
Operating System : Lyman F. Sheats Jr.
Super Wizard Mode : Keith P. Johnson
Development Help : Phillis, Sheridan Oursler, Eran Marco
Testing : Joe Blackwell, Chas Siddiqi, Pat Powers
Owner : Gary Stern
Very Special Thanks : Anna Sullivan, David Sullivan, James Sullivan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=6068&o=2

$end

$gba=carschmp,carschmpu,
$bio

Nintendo GBA cart. published 15 years ago:

Disney Pixar Cars - Mater-National Championship [Model AGB-BCPE-USA] (c) 2007 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70335&o=2

$end

$gba=carsj,
$bio

Nintendo GBA cart. published 16 years ago:

Disney Pixar Cars [Model AGB-BCAJ-JPN] (c) 2006 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70334&o=2

$end

$pi_storyreader_cart=srpoohwndy,
$bio

Disney Pooh Windy Day [Model 01597] (c) 200? Publications International, ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265354&o=2

$end

$psx=tiggerhha,
$bio

Sony PlayStation CD published 22 years ago:

Disney Presents Tigger's Honey Hunt (c) 2000 NewKidCo International, Inc.

- TECHNICAL -

GAME ID: SLUS-01210

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229746&o=2

$end

$leapster=princels,
$bio

LeapFrog Leapster cart. published 16 years ago:

Disney Princesa - La Magia De Aprender (c) 2006 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134489&o=2

$end

$gba=princesss,
$bio

Nintendo GBA cart. published 19 years ago:

Disney Princesas (c) 2003 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70336&o=2

$end

$leapfrog_leappad_cart=princesss,
$bio

LeapFrog Leappad cart. published 20 years ago:

Disney Princesas - Cuentos de las Princesas (c) 2002 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234949&o=2

$end

$leapster=princess,
$bio

LeapFrog Leapster cart. published 19 years ago:

Disney Princess (c) 2003 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134490&o=2

$end

$info=jak_dpr,jak_dprs,
$bio

Dedicated Console published 17 years ago:

Disney Princess (c) 2005 Jakks Pacific, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146763&o=2

$end

$clickstart_cart=disneyprincess,
$bio

LeapFrog ClickStart cart. published 14 years ago:

Disney Princess (c) 2008 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145643&o=2

$end

$vsmile_cd=princessg,
$bio

Disney Princess - Das zauberhafte Märchen-Abenteuer [Model 80-093004] (c) 200? VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147490&o=2

$end

$vsmilem_cart=prinfrogmge,
$bio

VTECH V.Smile Motion cart. published 12 years ago:

Disney Princess - Disney Küss den Frosch - Tianas großer Traum (c) 2010 VTECH [Video Technology, Ltd.]

German release.

- TECHNICAL -

GAME ID: 80-084484

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236272&o=2

$end

$vsmile_cd=princesss,
$bio

Disney Princess - El Castillo de las Princesas [Model 80-093007] (c) 200? VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147491&o=2

$end

$leapster=princel,
$bio

LeapFrog Leapster cart. published 18 years ago:

Disney Princess - Enchanted Learning (c) 2004 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293582&o=2

$end

$ekara_japan_gk=gk2,
$bio

Takara e-Kara GK series cart. published 18 years ago:

Disney Princess - Princess Debut [Model GK-2] (c) 2004 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287435&o=2

$end

$leapfrog_leappad_cart=princess,
$bio

LeapFrog Leappad cart. published 19 years ago:

Disney Princess - Princess Stories (c) 2003 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234950&o=2

$end

$gba=princsrau,
$bio

Nintendo GBA cart. published 16 years ago:

Disney Princess - Royal Adventure [Model AGB-BQNE-USA] (c) 2006 Buena Vista Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70340&o=2

$end

$gba=princsra,
$bio

Nintendo GBA cart. published 16 years ago:

Disney Princess - Royal Adventure [Model AGB-BQNP] (c) 2006 Buena Vista Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70339&o=2

$end

$vsmile_cd=princess,
$bio

Disney Princess - The Crystal Ball Adventure [Model 80-093000] (c) 200? VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147492&o=2

$end

$leapster=princwen,princwena,
$bio

LeapFrog Leapster cart. published 15 years ago:

Disney Princess - Worlds of Enchantment (c) 2007 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134491&o=2

$end

$pico=ariel,
$bio

Sega Pico game published 18 years ago:

Disney Princess Ariel [Model HPC-6138] (c) 2004 Sega Toys

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75642&o=2

$end

$vsmile_cart=cinderladk,
$bio

VTECH V.Smile cart. published 16 years ago:

Disney Princess Cinderella - Askepots magiske ønsker (c) 2006 VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118394&o=2

$end

$vsmile_cart=cinderlase,
$bio

VTECH V.Smile cart. published 16 years ago:

Disney Princess Cinderella - Askungens magiska önskningar (c) 2006 VTECH [Video Technology, Ltd.]

Swedish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118395&o=2

$end

$vsmile_cart=cinderla,cinderlaa,cinderlauk,cinderlar101,
$bio

VTECH V.Smile cart. published 17 years ago:

Disney Princess Cinderella - Cinderella's Magic Wishes (c) 2005 VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118396&o=2

$end

$vsmile_cart=cinderlage,cinderlager104,cinderlager204,
$bio

VTECH V.Smile cart. published 17 years ago:

Disney Princess Cinderella - Lernen im Märchenland (c) 2005 VTECH [Video Technology, Ltd.]

German release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118397&o=2

$end

$icanpian=dpmagic,
$bio

Fisher-Price I Can Play Piano cart. published 17 years ago:

Disney Princess Magical Melodies [Model K4656] (c) 2005 Fisher-Price

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240460&o=2

$end

$pico=princehk,
$bio

Sega Pico game published 18 years ago:

Disney Princess Suteki ni Lesson! Hiragana-Katakana (c) 2004 Sega Toys.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88791&o=2

$end

$mobigo_cart=dprinces,
$bio

VTECH Mobigo cart. published 12 years ago:

Disney Princess (c) 2010 VTECH [Video Technology, Ltd.]

- TECHNICAL -

Model 80-251100(US)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268161&o=2

$end

$mobigo_cart=dprincesg,
$bio

Disney Princess [Model 80-251104(GER)] (c) 201? VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265244&o=2

$end

$gba=princess,
$bio

Nintendo GBA cart. published 19 years ago:

Disney Princess [Model AGB-AQPE-USA] (c) 2003 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70337&o=2

$end

$pi_storyreader_cart=srprinjamupo3,
$bio

Disney Princess: Jasmine + Mulan + Pocahontas [Model 67224] (c) 200? Publications International, ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265355&o=2

$end

$pi_storyreader_cart=srprinlmswbb3,
$bio

Disney Princess: The Little Mermaid + Snow White + Beauty and the Beast (c) 200? Publications International, ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265356&o=2

$end

$gba=princessf,
$bio

Nintendo GBA cart. published 19 years ago:

Disney Princesse (c) 2003 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70341&o=2

$end

$leapster=princelf,
$bio

LeapFrog Leapster cart. published 18 years ago:

Disney Princesse - La Magie D'Apprendre (c) 2004 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134492&o=2

$end

$pico=princess,princessa,
$bio

Sega Pico game published 19 years ago:

Disney Princesses - Princesses ni Naritai! (c) 2003 Sega Toys.

- TECHNICAL -

Game ID: HPC-6136

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75643&o=2

$end

$vsmile_cart=cinderlafr,cinderlafrr105,
$bio

VTECH V.Smile cart. published 17 years ago:

Disney Princesses Cendrillon - Le rêve enchanté de Cendrillon (c) 2005 VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118398&o=2

$end

$gba=princessi,
$bio

Nintendo GBA cart. published 19 years ago:

Disney Principesse (c) 2003 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70342&o=2

$end

$leapfrog_leappad_cart=princessg,
$bio

LeapFrog Leappad cart. published 16 years ago:

Disney Prinzessin - Prinzessinnen-Geschichten (c) 2006 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234951&o=2

$end

$leapster=princelg,
$bio

LeapFrog Leapster cart. published 19 years ago:

Disney Prinzessinnen - Zauberhaftes Lernen (c) 2003 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134493&o=2

$end

$gba=dsfootblj,
$bio

Nintendo GBA cart. published 20 years ago:

Disney Sports - American Football [Model AGB-A3DJ-JPN] (c) 2002 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70343&o=2

$end

$gba=dsbasketu,
$bio

Nintendo GBA cart. published 20 years ago:

Disney Sports - Basketball [Model AGB-A2AE-USA] (c) 2002 Disney Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70346&o=2

$end

$gba=dsbasketj,
$bio

Nintendo GBA cart. published 19 years ago:

Disney Sports - Basketball [Model AGB-A2AJ-JPN] (c) 2003 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70345&o=2

$end

$gba=dsbasket,
$bio

Nintendo GBA cart. published 19 years ago:

Disney Sports - Basketball [Model AGB-A2AP] (c) 2003 Disney Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70344&o=2

$end

$gba=dsfootbl,
$bio

Nintendo GBA cart. published 20 years ago:

Disney Sports - Football [Model AGB-A3DE-USA] (c) 2002 Disney Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70348&o=2

$end

$gba=dssoccer,
$bio

Nintendo GBA cart. published 20 years ago:

Disney Sports - Football [Model AGB-A6DP] (c) 2002 Disney Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70347&o=2

$end

$gba=dsmotoxu,
$bio

Nintendo GBA cart. published 19 years ago:

Disney Sports - Motocross [Model AGB-AOME-USA] (c) 2003 Disney Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70351&o=2

$end

$gba=dsmotoxj,
$bio

Nintendo GBA cart. published 19 years ago:

Disney Sports - Motocross [Model AGB-AOMJ-JPN] (c) 2003 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70350&o=2

$end

$gba=dsmotox,
$bio

Nintendo GBA cart. published 19 years ago:

Disney Sports - Motocross [Model AGB-AOMP] (c) 2003 Disney Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70349&o=2

$end

$gba=dsskateu,
$bio

Nintendo GBA cart. published 20 years ago:

Disney Sports - Skateboarding [Model AGB-A4DE-USA] (c) 2002 Disney Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70354&o=2

$end

$gba=dsskatej,
$bio

Nintendo GBA cart. published 20 years ago:

Disney Sports - Skateboarding [Model AGB-A4DJ-JPN] (c) 2002 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70353&o=2

$end

$gba=dsskate,
$bio

Nintendo GBA cart. published 20 years ago:

Disney Sports - Skateboarding [Model AGB-A4DP] (c) 2002 Disney Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70352&o=2

$end

$gba=dssnowu,
$bio

Nintendo GBA cart. published 19 years ago:

Disney Sports - Snowboarding [Model AGB-A5DE-USA] (c) 2003 Disney Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70357&o=2

$end

$gba=dssnowj,
$bio

Nintendo GBA cart. published 19 years ago:

Disney Sports - Snowboarding [Model AGB-A5DJ-JPN] (c) 2003 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70356&o=2

$end

$gba=dssnow,
$bio

Nintendo GBA cart. published 19 years ago:

Disney Sports - Snowboarding [Model AGB-A5DP] (c) 2003 Disney Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70355&o=2

$end

$gba=dssocceru,
$bio

Nintendo GBA cart. published 20 years ago:

Disney Sports - Soccer [Model AGB-A6DE-USA] (c) 2002 Disney Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70359&o=2

$end

$gba=dssoccerj,
$bio

Nintendo GBA cart. published 20 years ago:

Disney Sports - Soccer [Model AGB-A6DJ-JPN] (c) 2002 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70358&o=2

$end

$leapster=tangled,
$bio

LeapFrog Leapster cart. published 12 years ago:

Disney Tangled (c) 2010 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293583&o=2

$end

$sega_beena_cart=dtanoshib,
$bio

Sega Beena cart. published 17 years ago:

Disney Tanoshii O-Benkyou Series 1: Mic de Kantan ABC (c) 2005 SEGA Toys

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286672&o=2

$end

$sega_beena_cart=dtanoshimt,
$bio

Sega Beena cart. published 15 years ago:

Disney Tanoshii Oekaki: O-Mise-ya-san o Tsukutchaou! (c) 2007 SEGA Toys

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286673&o=2

$end

$gba=lionkingu,
$bio

Nintendo GBA cart. published 19 years ago:

Disney The Lion King 1 1/2 [Model AGB-BLKE-USA] (c) 2003 Disney Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70361&o=2

$end

$gba=lionking,
$bio

Nintendo GBA cart. published 19 years ago:

Disney The Lion King [Model AGB-BLKP] (c) 2003 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70360&o=2

$end

$vsmilem_cart=prinfrogmuk,
$bio

VTECH V.Smile Motion cart. published 12 years ago:

Disney The Princess and the Frog - Tiana's Big Dream (c) 2010 VTECH [Video Technology, Ltd.]

- TECHNICAL -

Model 80-084483

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236271&o=2

$end

$vsmilem_cart=prinfrogm,
$bio

VTECH V.Smile Motion cart. published 12 years ago:

Disney The Princess and the Frog [Model 80-084480] (c) 2010 VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236269&o=2

$end

$ekara_japan_gk=gk3,
$bio

Takara e-Kara GK series cart. published 18 years ago:

Disney Tinkerbell to Tinkle Star Uranai [Model GK-3] (c) 2004 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287436&o=2

$end

$vsmile_cart=mickymagit,
$bio

VTECH V.Smile cart. published 17 years ago:

Disney Topolino - Le Magiche Avventure di Topolino (c) 2005 VTECH [Video Technology, Ltd.]

Italian release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234019&o=2

$end

$vsmile_cart=poohfr,poohfrr2,
$bio

VTECH V.Smile cart. published 18 years ago:

Disney Winnie l'Ourson - La Chasse au miel de Winnie (c) 2004 VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118399&o=2

$end

$vsmilem_cart=poohmfr,
$bio

VTECH V.Smile Motion cart. published 12 years ago:

Disney Winnie L'ourson - La Chasse au miel de Winnie (c) 2010 VTECH [Video Technology, Ltd.]

French release.

- TECHNICAL -

GAME ID: 80-084385

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236278&o=2

$end

$vsmilem_cart=poohmge,
$bio

VTECH V.Smile Motion cart. published 12 years ago:

Disney Winnie Puuh - Die Honigjagd (c) 2010 VTECH [Video Technology, Ltd.]

German release.

- TECHNICAL -

GAME ID: 80-084384

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236277&o=2

$end

$vsmile_cart=poohsp,poohspr122,
$bio

VTECH V.Smile cart. published 18 years ago:

Disney Winnie the Pooh - En Busca de la Miel (c) 2004 VTECH.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147475&o=2

$end

$vsmilem_cart=poohmsp,
$bio

VTECH V.Smile Motion cart. published 12 years ago:

Disney Winnie the Pooh - En busca de la miel (c) 2010 VTECH [Video Technology, Ltd.]

Spanish release.

- TECHNICAL -

GAME ID: 80-084387

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236280&o=2

$end

$vsmilem_cart=poohm,
$bio

VTECH V.Smile Motion cart. published 12 years ago:

Disney Winnie the Pooh - The Honey Hunt (c) 2010 VTECH [Video Technology, Ltd.]

- TECHNICAL -

Model 80-084380

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236275&o=2

$end

$psx=101dalm2,
$bio

Sony PlayStation CD published 19 years ago:

Disney's 101 Dalmatians II - Patch's London Adventure (c) 2003 Eidos Interactive

- TECHNICAL -

GAME ID: SLUS-01574

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111113&o=2

$end

$gbcolor=102dalma,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Disney's 102 Dalmatians - Puppies to the Rescue (c) 2000 Activision, Incorporated.

- TECHNICAL -

GAME ID: CGB-B99E-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67747&o=2

$end

$psx=102dalm,
$bio

Sony PlayStation CD published 22 years ago:

Disney's 102 Dalmatians - Puppies to the Rescue (c) 2000 Eidos Interactive

- TECHNICAL -

GAME ID: SLUS-01152

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111114&o=2

$end

$dc=102dalm,
$bio

Sega Dreamcast GD published 22 years ago:

Disney's 102 Dalmatians - Puppies to the Rescue [Model T-36803N] (c) 2000 Eidos Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135330&o=2

$end

$dc=102dalme,102dalme2,102dalmp,
$bio

Sega Dreamcast GD published 22 years ago:

Disney's 102 Dalmatians - Puppies to the Rescue [Model T-36813D-50] (c) 2000 Eidos Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135331&o=2

$end

$gbcolor=102dalmag,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Disney's 102 Dalmatiner [Model CGB-B99F-NOE] (c) 2000 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67749&o=2

$end

$nes=magickdmupo,magickdmup,magickdm,magickdmu,
$bio

Nintendo NES cart. published 30 years ago:

Disney's Adventures In The Magic Kingdom (c) 1992 Capcom USA, Inc.

This is your ticket to breath-taking Adventures in the Magic Kingdom! Join the exciting adventure as you search through the Magic Kingdom for the six silver keys that will unlock the Enchanted Castle. Use all your skills and resources to achieve your goal.

* Answer Disney trivia questions to gain access to the attractions.
* Become the engineer of a runaway train in Big Thunder Mountain.
* Race Autopia cars through a maze of obstacles.
* Don your sea-faring garb as you tangle with the swarthy buccaneers of Pirates of the Caribbean.
* Hurl yourself into the Black Holes of Space Mountain.
* Grab a silver key from the ghoulish inhabitants of Haunted Mansion.

What other adventures await you in the Magic Kingdom? You'll just have to find out for yourself!

- TECHNICAL -

GAME ID: NES-VD-USA

- TRIVIA -

Released in June 1990 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55068&o=2

$end

$info=aladmdb,
$bio

Arcade Video game published 29 years ago:

Disney's Aladdin (c) 1993 Unknown.

Unofficial arcade version of the Japanese Sega Mega Drive version.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 7.670442 Mhz), Zilog Z80 (@ 3.57954 Mhz) 
Sound Chips : YM2612 (@ 7.670442 Mhz), SN76496 (@ 3.57954 Mhz) 

Screen orientation : Horizontal 
Video resolution : 256 x 224 pixels 
Screen refresh : 60.00 Hz 
Palette colors : 512

Players : 1 
Control : 8-way joystick 
Buttons : 3

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15425&o=2

$end

$megadriv=aladdin,aladdina,aladdinj,aladdinjp,
$vgmplay=aladdin_md,
$bio

Sega Mega Drive cart. published 29 years ago:

Disney's Aladdin (c) 1993 Sega Enterprises, Limited.

- TRIVIA -

A Japanese prototype cartridge is known to exists.

Reviews:
[FR] October 1993 - Consoles + N.24: 95%

- TIPS AND TRICKS -

GAME GENIE CODES (Euro):

GJRT-BM8A
Picking up an apple kills all enemies on screen.

F2RT-A98A
Picking up an apple refills some of your health.

ATBV-0A6G
Infinite apples.

D2GB-0A58
Access the Debug menu by pressing A in the Option menu. It has invincibility, level select, etc.

ACRV-YA74
Enables free movement mode. You can move anywhere in the level with the directional pad, although you will be invisible.

AMXV-YA82
Some enemies attack themselves when they get close to you.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56448&o=2

$end

$ibm5170=aladdin,
$bio

IBM PC/AT DOS 3.5in. disk. published 28 years ago:

Disney's Aladdin (c) 1994 Virgin Interactive Ent., Ltd.

- TECHNICAL -

MEDIA: FD x3

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144384&o=2

$end

$vsmile_cart=aladdinge,
$bio

VTECH V.Smile cart. published 17 years ago:

Disney's Aladdin - Aladdins Welt der Wunder (c) 2005 VTECH.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118415&o=2

$end

$vsmile_cart=aladdinnl,
$bio

VTECH V.Smile cart. published 17 years ago:

Disney's Aladdin - De wonderwereld van Aladdin (c) 2005 VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233992&o=2

$end

$vsmile_cart=aladdinsp,
$bio

VTECH V.Smile cart. published 17 years ago:

Disney's Aladdin - El Maravilloso Mundo de Aladdin (c) 2005 VTECH.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121958&o=2

$end

$psx=nasirarv,
$bio

Sony PlayStation CD published 21 years ago:

Disney's Aladdin in Nasira's Revenge (c) 2001 Sony Computer Ent. America.

North American release. Game developed in Europe. See the original for more information.

- TECHNICAL -

GAME ID: SCUS-94569

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110704&o=2

$end

$megadriv=aladdinu,aladdinup,aladdinup1,
$bio

Sega Genesis cart. published 29 years ago:

Disney's Aladdin (c) 1993 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID: 1058

- TRIVIA -

Released on November 11, 1993 in the USA.

- TIPS AND TRICKS -

GAME GENIE CODES:

D4RB-YAC6
Jump higher.

CLRB-YAC6
Jump much higher.

D2GB-0A5C
Access the Debug menu by pressing A in the Option menu.

ABAT-B93L
Skip to the next level by pausing the game and pressing A.

- STAFF -

VIRGIN GAMES
Programming, Project Management, Animation Engine by: David Perry
Development Tools by: Andy Astor Services, Rob Northern Computing, Cross Products Ltd., Todd Robertson, Echidna
Animation Directed by: Michael Francis Dietz
Assistant Animators: Shawn McLean, Clark Sorenson, Roger Hardy Jr., Edward Schofield, Jeff Etter, Allyn Welty, Tom Tanaka
Background Art by: Christian Laursen, Nick Bruty, Stephen Crow
Presentation Art by: Edward Schofield, Lin Shen
Sound, Music & FX: Tommy Tallarico, Donald S. Griffin
Digital Sampling: Steven S. Henifin
Director of Design: David Bishop
Levels Design by: William Anderson, Tom Tanaka, Seth Mendelsohn
Consulting Animation Producer: Andy Luckey
Image Processing: Metrolight Studios
V.P. of Production: Stephen Clarke-Willson
Produced by: Robb Alvey
Executive Producer: Neil Young
Production Coordinator: Christina Camerota
Original Design by: David Bishop, Seth Mendelsohn, Michael Francis Dietz, Mark Yamada, David Perry
Assistant Producers: Michael S. Glosecki, Ken Love, Craig Warmsley
Marketing & P.R.: Debbie Howell, Robin Kausch
Focus Testing: Debbie Howell
QA Manager: Adam Ryan
Lead Analyst: Jared Brinkley
Product Analysts: Chris McFarland, Scott Manning, Paul Shoener, Mitch Feldman, David Fries, Lyndon Dole, Virgil The Cat

DISNEY SOFTWARE
Produced by: Patrick Gilmore
Technical Director: Ronald J. Fortier
Licensing Brand Management: Cathy Fortier, Sue Fuller
Public Relations Management: Kirk Green
CES Event Management: Tom Bisignano, Spence Bovee, Helen Fillman, Andrew Henry, Will Kassoy, R. K. Little, Chase Senge
Quality Assurance Leader: John Santos
Product Analysts: Stewart Irel, Roger Kung, Chris McNulty, Amy Steiner, Joe Santos
Storyboards: John Fiorito
Production Support: Fred Weimer
Disney Feature Animation
Directed by: Barry Cook
Produced by: Paul Curasi
Secretary to the Producer: Annette Laguer
Artistic Coordinator: Ruben Procopio
Production Specialist: Chuck Williams
Animators: Tom Bancroft, Travis Blaise, Phil Boyd, Tony Cipriano, Rob Corley, Tim Hodge, Jim Jackson, Alex Kupershmidt, Anthony Michaels, Barry Temple
Clean-up Coordinator: Jeanie Lynd Sorenson
Cleap-up Artists: Paulo Alvarado, Brian Beauchamp, Rachel Bibb, Elliot Bour, Sam Ewing, Tracy Lee, Kellie Lewis, Tamara Lusher Stocker, Mario Menjivar, Monica Murdock, Keith Newton, Sherrie Sinclair, Bryan Sommer
Head of Effects: Jeff Dutton
Effects Artists: Michael Duhatschek, Jason Francoeur, Troy Gustafson, John Hailey, Joe Pepe, Paitoon Ratan, Tony West
Color Models: Irma Cartaya
Animation / Final Check: Pamela Darley

SEGA OF AMERICA
Product Management: Pamela Kelly Boogar
Producers: Pamela Kelly Boogar, Kent Russell
Public Relations: Ellen Beth Van Buskirk
Q.A. Manager: Stephen Patterson
Q.A. Lieutenant: Jason Kuo
QA Lead: Julio Martinez
Product Analysts: Anthony Lynch, Dermot Lyons, Siegfried Stangenberg, Andrew Podesta, Glen A. Cureton, Vincent Nason, Heather Meigs, Janine Cook, Blair Bullock, David Forster, Bill Person, Rey Alferez, Kirk Rogers, Vy Nong, Maria Tuzzo, Atom Ellis, Richard Gangwish, Peter McNab, Eric Rawlins, Ivan Foong, Michael Baldwin, Todd Morgan, Greg Becksted, Conan Tigard, Joe Cain, Simon Lu, Joe Ganis, Jennifer Brozek, Erik Wahlberg
Legal: Sonya Sigler
Manual: Carol Ann Hanshaw
Screen Shots: Clint Dyer
Special thanks to: Peter Adee, Martin Alper, Richard Branson, Ron Clements, Robert Devereux, Shannon Gardner, Justin Heber, Thomas Kalinske, Jeffrey Katzenberg, Bob Lambert, Bob Levin, Alan Menken, Steve McBeth, John Musker, Amy Pell, Marc Teren, Shinobu Toyoda

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57188&o=2

$end

$gamegear=aladdin,aladdinp3,aladdinp2,aladdinp1,
$bio

Sega Game Gear cart. published 28 years ago:

Disney's Aladdin (c) 1994 Sega Enterprises, Limited.

- TECHNICAL -

Model 2525

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64541&o=2

$end

$sms=aladdin,
$vgmplay=aladdin_sms,
$bio

Sega Master System cart. published 28 years ago:

Disney's Aladdin (c) 1994 Sega Enterprises, Limited.

Descriptions from the back cover:

As Aladdin, baffle the guards in the streets of Agrabah. Elude the tempting traps in the Cave of Wonders, and the dangers of the Sultan's Palace. Ride the Magic Carpet through breathtaking skies. Then challenge the evil Jafar to a duel of swords and magic!


Schlüpfen Sie in die Rolle von Aladdin. Tricksen Sie die Palastwachen aus. Widerstehen Sie den Versuchungen in der Höhle der Wunder und meistern Sie die Gefahren im Palast des Sultans. Wagen Sie einen atemberaubenden Ritt auf dem fliegenden Teppich und fordern Sie den bösen Jafar zu einem Duell mit Schwertern und Magie!

Vous êtes Aladdin! Défiez les gardes d'Agrabah, déjouez les pièges de la Caverne Merveilleuse et les dangers du palais du Sultan. Envolez you ensuite sur le tapis magique vers des hauteurs vertigineuses ... pour provoquer enfin l'ignoble Jafar dans a duel où se mêleront armes blanches et magie!

Aladdin dodges the guards in the streets of Agrabah, as he tries to avoid the sneaky traps of the Cave of Wonders and the dangers of the Sultan's Palace. Get on the Magic Carpet and cross the imposing sky. Then challenge Evil Jafar to a final duel of swords and magic.

Fuggi, nei panni di Aladino, dalle grinfie delle guardie nelle strade di Agrabah. Avoid the trabocchetti della Caverna delle Meraviglie, and the inside of the Palazzo del Sultano. I bought a mozzafiato trip on board and gave a flying tapestry. Potrai alla fine sfidare il malvagio Jafar in a duello to colpi di spada e di magic.

Som Aladdin måste du utmana vakterna på gatorna i Agrabah. Slingra dig undan de luriga fällorna Undergrottan och farorna i sultanens palats. Åk på den Magiska mattan genom enastående landskap för att slutligen utmana den onde Jafar på en duell med svärd o magi!

Hou je vast ann je vliegend tapijt. Laat je niet in de valstrikken van de Grot der Wonderen lokken en vergeet niet dat er gevaar schuilt in het paleis van de Sultan. Kom je Jafar tegen, daag hem dan uit tot een magisch zwaardenduel.

Taisltelet Agrabahin kaduilla Aladdin-hahmona vartijoita vastaan. Väistelet taitavasti Ihmeiden luolan houkuttelevia ansoja ja Sulttaanin palastin vaaroja. Ajat Taikamatolla henkeä salpaavien taivaiden halki. Haastat sitten ilkeän Jafarin kaksintaisteluun miekoin ja taikavoimin.

- TECHNICAL -

GAME ID: 9027
SIZE: 512KB (4Mbit)

- TIPS AND TRICKS -

Invincibility:
Enter AIQY as your password to become invincible.

Stage Passwords:
AJGJ: Stage 1
LAEA: Stage 2
ASNF: Stage 3
DMIA: Stage 4
INSI: Stage 5
NEUA: Stage 6
AALG: Stage 7
BLTO: Stage 8
UIAN: Stage 9

Test Mode:
At the title screen where it says "Press Start Button", press Up, Right, Down, Left, Up, Right, Down, Left. Alternatively you can rotate the d-pad in a clockwise motion. This will open up a test menu which includes, stage select, sound test and more.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55991&o=2

$end

$gba=aladdinj,
$bio

Nintendo GBA cart. published 19 years ago:

Disney's Aladdin [Model AGB-AJ6J-JPN] (c) 2003 Disney Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70363&o=2

$end

$gba=aladdinu,
$bio

Nintendo GBA cart. published 19 years ago:

Disney's Aladdin [Model AGB-BADE-USA] (c) 2003 Disney Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70364&o=2

$end

$gba=aladdin,
$bio

Nintendo GBA cart. published 19 years ago:

Disney's Aladdin [Model AGB-BADP-EUR] (c) 2003 Disney Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70362&o=2

$end

$gbcolor=aladdinu,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Disney's Aladdin [Model CGB-BADE-USA] (c) 2000 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67751&o=2

$end

$gbcolor=aladdin,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Disney's Aladdin [Model CGB-BADP-EUR] (c) 2000 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67750&o=2

$end

$gameboy=aladdinu,
$bio

Nintendo Game Boy Cart. published 27 years ago:

Disney's Aladdin [Model DMG-ALAE-USA] (c) 1995 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65847&o=2

$end

$gameboy=aladdin,
$bio

Nintendo Game Boy Cart. published 28 years ago:

Disney's Aladdin [Model DMG-ALAP-EUR-1] (c) 1994 Virgin Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65846&o=2

$end

$gamegear=aladdinj,
$bio

Sega Game Gear cart. published 28 years ago:

Disney's Aladdin (c) 1994 Sega Enterprises, Limited.

- TECHNICAL -

[Model G-3336]

- TRIVIA -

This game is based on the 1992 movie with the same title.

- TIPS AND TRICKS -

* Test Mode : At the title screen, press Up, Right, Down, Left, 1, 2, 1, 2.

* Invincibility : Enter AIQY as password.

* Level Passwords : Enter the following passwords to start from later levels

AJGJ  -  Level 1-1
LAEA  -  Level 1-2
ASNF  -  Level 2-1
DMIA  -  Level 2-2
DIER  -  Level 2-3
INSI  -  Level 3
NEUA  -  Level 4
AALG  -  Level 5
BLTO  -  Level 6
UIAN  -  Level 7

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64543&o=2

$end

$nes=aladdin,
$bio

Nintendo NES cart. published 28 years ago:

Disney's Aladdin (c) 1994 Virgin Interactive

- TECHNICAL -

GAME ID: NES-AJ-NOE

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55069&o=2

$end

$snes=aladdinu,aladdinua,aladdinup,
$bio

Nintendo Super NES cart. published 29 years ago:

Disney's Aladdin (c) 1993 Capcom USA, Inc.

For years, Jafar, the Sultan's evil advisor has sought a magic treasure - a single lamp that holds the key to the greatest power in the world. With this goal in sight, Jafar learns that only one person in the world can claim the magic lamp from the dreaded Cave of Wonders - one whose rags hide a heart that is pure - a diamond in the rough!

Join Aladdin and his pet monkey Abu, as they race through the marketplace toward their date with destiny. Watch as Jafar tricks our hero and his friend into retrieving the lamp from the dangerous Cave of Wonders. But Aladding and Abu outwit Jafar, releading the power of a wacky blue Genie! Aladding will have the chance to spoil Jafar's devious plans and win the hand of the beautiful princess Jasmine. But it will take more than magic to make his wishes come true...

- TECHNICAL -

GAME ID: SNS-RJ-USA

- TRIVIA -

Released on November 21, 1993 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62911&o=2

$end

$snes=aladdin,aladding,aladdins,
$bio

Nintendo Super NES cart. published 28 years ago:

Disney's Aladdin (c) 1994 Capcom Company, Limited.

- TECHNICAL -

Game ID: SNSP-RJ-EUR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62910&o=2

$end

$snes=aladdinf,
$bio

Nintendo Super NES cart. published 28 years ago:

Disney's Aladdin (c) 1994 Capcom Co., Ltd.

French release.

Description from the French back cover:

DECOUVREZ UN MONDE D’AVENTURES TOTALEMENT INEDIT !

Depuis des années, Jafar le conseiller diabolique du Sultan, recherche un trésor magique – une petite lampe donnant accès au pouvoir ultime. Tout à son projet, Jaffar apprend qu’une seule personne peut revendiquer la lampe magique dissimulée dans la terrible Caverne aux Merveilles – quelqu'un dont les hardes cachent un coeur pur – un diamant brut !
Joignez -vous à Aladdin et à son compagnon Abu alors qu'ils traversent le marché au pas de course pour leur rendez-vous avec le destin. observez Jafar mystifier vos amis en leur faisant subtiliser la lampe dans la dangereuse Caverne aux Merveilles. Mais Aladdin et Abu sont plus rusés que Jafar et relâchent l’énergie d’un génie bleu farfelu ! Maintenant Aladdin peut contrecarrer les plans retors de Jafar et prétendre à la main de la magnifique Princesse Jasmine. Mais il faudra plus que de la magie pour que ses rêves se réalisent...

- TECHNICAL -

GAME ID: SNSP-RJ-FRA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261099&o=2

$end

$gba=jakelong,
$bio

Nintendo GBA cart. published 16 years ago:

Disney's American Dragon Jake Long - Rise of the Huntsclan! [Model AGB-BAPE-USA] (c) 2006 Buena Vista Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70365&o=2

$end

$sms=ariel,
$bio

Sega Master System cart. published 25 years ago:

Disney's Ariel The Little Mermaid (c) 1997 Tec Toy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55992&o=2

$end

$megadriv=ariel,arielp,
$vgmplay=ariel_md,
$bio

Sega Genesis cart. published 30 years ago:

Disney's Ariel the Little Mermaid (c) 1992 SEGA of America, Inc.

- TECHNICAL -

GAME ID: 1041
BARCODE: 010086010411

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40397&o=2

$end

$gamegear=ariel,
$bio

Sega Game Gear cart. published 31 years ago:

Disney's Ariel the Little Mermaid (c) 1991 Sega Enterprises, Limited.

- TECHNICAL -

Cartridge ID: 2411

- TRIVIA -

This game is based on the 1989 movie with the same title.

Reviews:
[FR] April 1993 - Consoles + No. 19: 45/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64544&o=2

$end

$vsmile_cart=arielge,arielger3,
$bio

VTECH V.Smile cart. published 18 years ago:

Disney's Arielle Die Meerjungfrau - Arielles aufregendes Abenteuer (c) 2004 VTECH.

German release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118416&o=2

$end

$gba=atlantisu,
$bio

Nintendo GBA cart. published 21 years ago:

Disney's Atlantis - The Lost Empire [Model AGB-ATLE-USA] (c) 2001 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70367&o=2

$end

$gba=atlantis,
$bio

Nintendo GBA cart. published 21 years ago:

Disney's Atlantis - The Lost Empire (c) 2001 T-HQ, Incorporated.

- TECHNICAL -

[Model AGB-ATLP]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70368&o=2

$end

$gbcolor=atlantisu,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Disney's Atlantis - The Lost Empire [Model CGB-BABE-USA] (c) 2001 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67754&o=2

$end

$gbcolor=atlantis,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Disney's Atlantis - The Lost Empire [Model CGB-BABX-EUR] (c) 2001 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67752&o=2

$end

$gbcolor=atlantisa,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Disney's Atlantis - The Lost Empire [Model CGB-BABY-EUU] (c) 2001 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67753&o=2

$end

$psx=atlantis,
$bio

Sony PlayStation CD published 21 years ago:

Disney's Atlantis - The Lost Empire (c) 2001 Sony Computer Ent. America.

- TECHNICAL -

GAME ID: SCUS-94636

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110705&o=2

$end

$pi_storyreader_cart=srbamltpetp3,
$bio

Disney's Bambi + Lady and the Tramp + Peter Pan (c) 200? Publications International, ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265357&o=2

$end

$megadriv=beauty,
$bio

Sega Genesis cart. published 29 years ago:

Disney's Beauty and the Beast - Belle's Quest (c) 1993 Sunsoft

Action platformer.

There's still a chance to break the evil spell! But only if you have the smarts to do it. First, use all of Belle's charm and wit to outsmart the stubborn Gaston. Gather clues from townspeople who can help you in your journey. Then ride your trusty steed, Philippe, to the edge of a thick, black forest. Wander its maze of thorny paths - but watch out! Packs of hungry wolves and hidden traps abound.

Once in the Beast's castle, you must free your father from the Beast's clutches, and search for the dark secrets hidden within the castle walls. But be prepared for daring bonus rounds - these mini tests of skill wait at most every turn!
Rise to every challenge and break the beastly spell! But hurry - your handsome prince is waiting.

- TECHNICAL -

GAME ID: T-15106

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57189&o=2

$end

$megadriv=beautyrb,
$bio

Sega Genesis cart. published 29 years ago:

Disney's Beauty and the Beast - Roar of the Beast (c) 1993 Sunsoft

- TECHNICAL -

GAME ID: T-15116

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57190&o=2

$end

$nes=beauty,
$bio

Nintendo NES cart. published 28 years ago:

Disney's Beauty and the Beast (c) 1994 Hudson Soft.

A self-centered prince is transformed into a hideous beast by the magic of an enchantress. What's more, all his servants have been turned into household objects.

Before departing, the enchantress leaves a rose in the hands of his Prince, "This rose will bloom until your twenty-first birthday. You have until then to find the one you truly love and to earn that person's love in return. If you don't, you will be doomed to remain a beast forever."

- TECHNICAL -

Model NES-B3-NOE

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54940&o=2

$end

$snes=beautyj,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Disney's Beauty and the Beast [Model SHVC-EW] (c) 1994 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61213&o=2

$end

$snes=bonkersj,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Disney's Bonkers - Hollywood Daisakusen! (c) 1995 Capcom Company, Limited.

Japanese release. Game developed in USA. For more information, see the original USA release entry, "Bonkers [Model SNS-ABNE-USA]".

- TECHNICAL -

Cartridge ID: SHVC-ABNJ-JPN
Package ID: SHVC-P-ABNJ(JPN)

- TRIVIA -

Released on January 03, 1995 for 8500 Yen in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61106&o=2

$end

$sms=bonkers,
$bio

Sega Master System cart. published 28 years ago:

Disney's Bonkers Wax Up! (c) 1994 Tec Toy

Brazilian exclusive release. Portage of the Game Gear game.

Description from the back cover:

Terror no mundo dos quadrinhos! Bonkers está numa enrascada... e você vai ter de ajudá-lo a se safar desta. Os mais famosos personagens do mundo dos quadrinhos foram aprisionados dentro de estátuas de cera para o bel prazer da perversa Madame Quem-Disse. E a próxima vítima pode ser Bonkers!

Bonkers terá que se abaixar, rastejar, escorregar, pular e explorar um museu de cera cheio de armadilhas e perigos.
Ajude Bonkers a se infiltrar nas terríveis instalações de Madame Quem-Disse e sua gangue - sem se tornar uma estátua de cera viva!
Siga a pista de picles deixada pelo seu amigo Lucky pelas muitas fases deste divertido jogo.
Ache e monte as peças da Toon Toaster e a use para acabar com os planos malvados de Madame Quem-Disse. As peças estão espalhadas por todo o museu!

- TECHNICAL -

GAME ID: 028600

- STAFF -

Developed By Al Baker & Associates.
Design and Direction: Thomas L. Fessler
Programming: Al Baker
Assistant Producer: Raoul A. Faulkner
Artwork: Jeff Lee, Chuck Ernst, T.L. Fessler, Joan Igawa, Dave Pasciuto, E.M. Letwenko
Music/SFX by Byte Sized Sound.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55993&o=2

$end

$gamegear=bonkers,bonkersp07,bonkersp06,bonkersp05,bonkersp04,bonkersp03,bonkersp02,bonkersp01,
$vgmplay=bonkers_gg,
$bio

Sega Game Gear cart. published 27 years ago:

Disney's Bonkers Wax Up! (c) 1995 Sega Enterprises, Limited.

- TECHNICAL -

[Model 2536]

- TRIVIA -

This game is based on the cartoon TV series Bonkers, aired in 1993-1994.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64545&o=2

$end

$leapfrog_leappad_cart=tiggerbnca,
$bio

Disney's Bounce, Tigger, Bounce (c) 200? LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234952&o=2

$end

$gba=brobear,brobeara,
$bio

Nintendo GBA cart. published 19 years ago:

Disney's Brother Bear [Model AGB-BBRP] (c) 2003 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70369&o=2

$end

$nes=chipndal,
$bio

Nintendo NES cart. published 31 years ago:

Disney's Chip 'n Dale - Rescue Rangers (c) 1991 Capcom Company, Limited.

European release. For more information about the game itself, please see the original version entry; "Disney's Chip 'n Dale - Rescue Rangers [Model NES-RU-USA]"

- TECHNICAL -

Cartridge ID: NES-RU-NOE

- TRIVIA -

Disney's Chip 'n Dale was released on December 12, 1991 in Europe by Nintendo under license from Capcom.

Reviews:
April 1992 - Joypad N.7 (Page 62-64) [FR]: 90/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61741&o=2

$end

$nes=chipndalu,chipndalp,
$bio

Nintendo NES cart. published 32 years ago:

Disney's Chip 'n Dale - Rescue Rangers (c) 1990 Capcom USA.

North American version. For more information about the game itself, please see the original Japanese version; "Chip to Dale no Daisakusen [Model CAP-JD]".

Description from the back cover:

Chip and Dale, those pint-sized but courageous Disney detectives, have received another desperate call for help: The evil Fat Cat has kidnapped Gadget... his sinister goal - to take over the city!!

Fat Cat's Bad Guys: Can you escape them or do you stand and fight?
Deadly Attacking Killer Bees: Can you out run them or do you let them bite?
Rabid Robot Rats and Mechanical Dogs: Are you saved from their savage jaws or do you bite them back?

Join the Rescue Rangers on their exciting search through the darkest depths of slimy sewers to the electrifying heights of live telephone wires! Play alone or with a friend to locate Fat Cat's headquarters and thwart his diabolical scheme!

- TECHNICAL -

GAME ID: NES-RU-USA

- TRIVIA -

Disney's Chip 'n Dale was released in June 1990 in North America by Nintendo under license from Capcom.

- PORTS -

* OTHERS:
Arcade [PlayChoice-10] [US] (1990) "Disney's Chip 'n Dale - Rescue Rangers [Model PCH1-R-RU]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55070&o=2

$end

$info=pc_rrngr,
$bio

Nintendo PlayChoice-10 cart. published 32 years ago:

Disney's Chip 'n Dale - Rescue Rangers (c) 1990 Nintendo of America, Incorporated.

PlayChoice-10 version of "Disney's Chip 'n Dale - Rescue Rangers [Model NES-RU-USA]". For more information about the game itself, please see the original NES entry.

- TECHNICAL -

Nintendo PlayChoice-10 hardware
Game ID : RU

Main CPU : Zilog Z80 (@ 4 Mhz), N2A03 (@ 1.789772 Mhz)
Sound Chips : Zetex N2A03 (@ 1.789772 Mhz), DAC

Players : 2
Control : 8-way joystick
Buttons : 2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1822&o=2

$end

$nes=chipndl2,chipndl2u,chipndl2up,
$bio

Nintendo NES cart. published 28 years ago:

Disney's Chip 'n Dale Rescue Rangers 2 (c) 1994 Capcom Company, Limited.

North American release. Game developed in Japan. See the original Famicom version for more information: Disney's Chip to Dale no Daisakusen 2.

Description from the back cover:

Chip and Dale, those tiny but daring detectives, have learned of some terrifying news: The notorious criminal cat has escaped from prison and he's stolen the Urn of the Pharaoh. The Rescue Rangers must once again assemble to help crack the case of the missing urn and return the feline felon, Fat Cat, back to the slammer. Join Chip and Dale and the rest of the Rangers in their wacky new adventure. Help them explore the dangerous levels of the downtown restaurant and meet the exploding personality of Water Rabbit. Aid them on their escape through the freezing floors of the giant refrigerator. Search the ghostly walls of the haunted warehouse and find the final clue to unravel the secret headquarters of Fat Cat

- TECHNICAL -

GAME ID: NES-DV-USA

- TRIVIA -

Released in January 1994 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55071&o=2

$end

$gba=cinderla,
$bio

Nintendo GBA cart. published 17 years ago:

Disney's Cinderella - Magical Dreams [Model AGB-BCDP] (c) 2005 Disney Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70370&o=2

$end

$gameboy=darkwings,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Disney's Darkwing Duck (c) 1993 SUNSOFT.

Spanish release.

- TECHNICAL -

GAME ID: DMG-DC-ESP

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236822&o=2

$end

$gameboy=darkwingg,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Disney's Darkwing Duck (c) 1993 Sunsoft

- TECHNICAL -

Cartridge ID: DMG-DC-NOE

- TRIVIA -

Reviews:
[FR] September 1993- Consoles + N.23: 89%

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65849&o=2

$end

$gameboy=darkwing,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Disney's Darkwing Duck [Model DMG-DC-UKV] (c) 1993 Sunsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65848&o=2

$end

$gameboy=darkwingu,darkwingp,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Disney's Darkwing Duck (c) 1993 SUNSOFT [Sun Corp. of America].

- TECHNICAL -

GAME ID: DMG-DC-USA

- TRIVIA -

Released in February 1993 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65850&o=2

$end

$nes=darkwing,darkwingg,darkwingu,darkwingup,
$bio

Nintendo NES cart. published 30 years ago:

Disney's Darkwing Duck (c) 1992 Capcom USA, Incorporated.

The kingpins of crime are at it again! The mysterious criminal organization F.O.W.L. has hatched a plan to take control of the peaceful city of St. Canard. Six of their most heinous henchmen are running rampant through the city and only the daring Darkwing Duck can bring them to justice!

Join Darkwing as he explores the woods to weed out Bushroot's evil plan. Search the warehouses along the wharf for Mega Volt and pull the plug on an electrifying scheme. Track down all six of FOWL's crafty criminals and then prepare yourself as Darkwing squares off against the sinister Steelbeak in his fiendish floating fortress!

- TECHNICAL -

GAME ID: NES-DZ-USA

- TRIVIA -

Disney's Darkwing Duck was released in June 1992.

The NES version of Darkwing Duck supposedly runs in a similar, albeit slightly altered version of Mega Man 5's engine.

The game has been considered an example of the quality Disney games produced by Capcom. It has been noted that the game was intended for children, but became popular with older teens. Author Andy Slaven used it as an example of a game that, while made for children, appealed to teenagers more.

Reviews:
[FR] September 1993- Consoles + N.23: 88%

The boss character, Wolfduck, is the only character that was made just for the game and was not added to the show or comics.

Beta version: For the most part the beta version of this game is pretty consistent with the final version. But a few details are different, especially in later levels of the game. At the tower level boss battle, Moliarty lacks a stationary sprite, plus all three flamethrower machines are fully operational when the battle begins. The warehouse wharf level had platforms with spikes under them. At the wharf's boss battle, Megavolt moves much faster and the running spark at the bottom of the screen is not present. The woods level featured owls instead of hawks. In the final boss battle, the pulsating lights over Steelbeak's balcony window are missing. The continue screen features Darkwing standing in center with his arms crossed. He leaps off screen when the player chooses to continue instead of the Thunderquack flying by. When a boss is defeated, Darkwing will leap off screen in tradition to Mega Man teleporting off screen after a battle. In the bonus games, J. Gander states that F.O.W.L. is behind the burglaries. The designs of both bonus games is drastically different. Part one features the entrance to an underground cavern instead of a city rooftop. Part two takes place outside and shows what appears to be a Ferris wheel instead of taking place underground. After the player defeats Steelbeak, Steelbeak doesn't appear on the computer monitor having the last word. The game's final scene in which Darkwing rides into the night is depicted with darker colors.

- PORTS -

* CONSOLES:
Nintendo Game Boy

The game was also unofficially ported to the GameKing handheld under the title "Duck Man".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55072&o=2

$end

$vsmile_cart=arielse,
$bio

Disney's Den Lilla Sjöjungfrun - Ariels majestätiska resa! (c) 200? VTECH.

Swedish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118417&o=2

$end

$psx=dinosaur,
$bio

Sony PlayStation CD published 22 years ago:

Disney's Dinosaur (c) 2000 Ubi Soft

- TECHNICAL -

GAME ID: SLUS-01167

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111343&o=2

$end

$dc=dinosaur,
$bio

Sega Dreamcast GD published 22 years ago:

Disney's Dinosaur [Model T-17717N] (c) 2000 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135332&o=2

$end

$dc=dinosaure,
$bio

Sega Dreamcast GD published 22 years ago:

Disney's Dinosaur [Model T-17718D-50] (c) 2000 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135333&o=2

$end

$gbcolor=donalddu,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Disney's Donald @#Duck?*! [Model CGB-BQAE-USA] (c) 2000 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67746&o=2

$end

$gbcolor=donaldd,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Disney's Donald @#Duck?*! [Model CGB-BQAP-EUR] (c) 2000 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67745&o=2

$end

$gbcolor=donalddj,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Disney's Donald Duck - Daisy o Sukue! [Model CGB-BUDJ-JPN] (c) 2000 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67756&o=2

$end

$dc=goinquak,
$bio

Sega Dreamcast GD published 22 years ago:

Disney's Donald Duck - Goin' Qu@ckers [Model T-17719N] (c) 2000 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135334&o=2

$end

$psx=goinquak,
$bio

Sony PlayStation CD published 22 years ago:

Disney's Donald Duck - Goin' Quackers (c) 2000 Ubi Soft

- TECHNICAL -

GAME ID: SLUS-01242

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111344&o=2

$end

$dc=quakatck,
$bio

Sega Dreamcast GD published 22 years ago:

Disney's Donald Duck - Qu@ck Att@ck?*! [Model T-17714D-50] (c) 2000 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135335&o=2

$end

$gba=donalddj,
$bio

Nintendo GBA cart. published 21 years ago:

Disney's Donald Duck Advance [Model AGB-AADJ-JPN] (c) 2001 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70373&o=2

$end

$gba=donalddu,
$bio

Nintendo GBA cart. published 21 years ago:

Disney's Donald Duck Advance! [Model AGB-ADKE-USA] (c) 2001 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70372&o=2

$end

$gba=donaldd,
$bio

Nintendo GBA cart. published 21 years ago:

Disney's Donald Duck Advance! [Model AGB-ADKP] (c) 2001 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70371&o=2

$end

$gbcolor=dougf,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Disney's Doug - La Grande Aventure [Model CGB-BDUF-FRA] (c) 2000 NewKidCo International, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67757&o=2

$end

$gbcolor=dougg,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Disney's Doug's Big Game [Model CGB-BDUD-NOE] (c) 2000 NewKidCo International, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67759&o=2

$end

$gbcolor=dougu,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Disney's Doug's Big Game [Model CGB-BDUE-USA] (c) 2000 NewKidCo International, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67760&o=2

$end

$gbcolor=doug,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Disney's Doug's Big Game [Model CGB-BDUP-EUR] (c) 2000 NewKidCo International, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67758&o=2

$end

$amigaocs_flop=ducktale,ducktalea,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Disney's DuckTales - The Quest for Gold (c) 1990 Titus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73931&o=2

$end

$ibm5150=ducktale,
$vgmplay=ducktale_t1k,
$bio

IBM PC 5.25in. disk. published 32 years ago:

Disney's DuckTales - The Quest for Gold (c) 1990 Disney Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148386&o=2

$end

$nes=ducktal2f,
$bio

Nintendo NES cart. published 29 years ago:

Disney's DuckTales 2 - la Bande a Picsou (c) 1993 Capcom Company, Limited.

French release. Game developed in Japan. See the original Japanese release entry for more information; "Disney's DuckTales 2 [Model CAP-DW]".

Description from the French back cover:

Oh Là, Là ! Le voilà de retour !

Oncle Picsou est sur la piste de l'aventure la plus fructueuse qu'il n'ait jamais entreprise. Des morceaux de la carte du Trésor Perdu de McDuck ont été éparpillés tout autour du monde et Oncle Picsou doit les retrouver avec Gripsou, ce gredin avide au cœur de pierre. Parions que la compétition sera rude sur la ligne d'arrivée : tous deux veulent retrouver le trésor à tout prix pour devenir le plus riche canard du monde !

Rejoignez l'équipe formée par Oncle Picsou et ses neveux. Explorez avec eux les anciennes pyramides d'Égypte ou combattez les pirates dans le triangle des Bermudes. Aidez-les dans leurs recherches tout au long des couloirs hantés d'un ancestral château écossais et escaladez les rocs qui entourent les chutes vertigineuses du Niagara. Aidez Oncle Picsou dans sa poursuite du secret de l'île de Mu et vous découvrirez le dernier renseignement qui vous permettra de découvrir l'emplacement caché du trésor de McDuck !

- TECHNICAL -

Cartridge ID: NES-DL-FRA/FRA
Package ID: NES-P-Dl

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55074&o=2

$end

$nes=ducktal2j,
$bio

Nintendo Famicom cart. published 29 years ago:

Disney's ダックテイルズ 2  (c) 1993 Capcom Company, Limited.
(Disney's DuckTales 2)

- TECHNICAL -

Cartridge ID: CAP-DW

- TRIVIA -

Released on April 23, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53974&o=2

$end

$gameboy=ducktal2,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Disney's DuckTales 2 (c) 1993 Capcom Company, Limited.

German release. For more information about the game itself, see the original Japanese release entry; "Disney's DuckTales 2 [Model DMG-Z2J]"

- TECHNICAL -

[Model DMG-D7-NOE]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65851&o=2

$end

$gameboy=ducktal2u,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Disney's DuckTales 2 (c) 1993 Capcom USA, Incorporated.

North American release. For more information about the game itself, see the original Japanese release entry; "Disney's DuckTales 2 [Model DMG-Z2J]" (see trivia for more info about this).

- TECHNICAL -

Cartridge ID: Model DMG-D7-USA
Package ID: Model DMG-P-D7

- TRIVIA -

The game was originally developed in Japan but was firstly released in USA in November 1993, and then in Japan next month.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65855&o=2

$end

$gameboy=ducktal2j,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Disney's DuckTales 2 (c) 1993 Capcom Company, Limited.

- TECHNICAL -

[Model DMG-Z2J] CGB 10

- TRIVIA -

The game was presented at the Famicom Spaceworld' 93 in August 1993 in Japan.

DuckTales 2 was released on December 03, 1993 in Japan.

Even if developed in Japan (see staff section), the game was released one month before, in November, in USA. Anyway, this entry is kept as the original.

Known export releases:
"Disney's DuckTales 2 [Model DMG-D7-USA]"
"Disney's DuckTales 2 [Model DMG-D7-UKV]"
"Disney's DuckTales 2 [Model DMG-D7-NOE]"
"Disney's DuckTales 2 [Model DMG-D7-FAH]"

- TIPS AND TRICKS -

Alternative End: If you manage to finish the entire game without collecting any money (which is quite hard to do, but dying resets your money counter to $0 so it's managable), then the ending will show Flintheart Glomgold as the greatest adventurer instead of Scrooge.

- STAFF -

Music: Yoshihiru Sakaguchi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65854&o=2

$end

$nes=ducktal2g,
$bio

Nintendo NES cart. published 28 years ago:

Disney's DuckTales 2 (c) 1994 Capcom Co., Ltd.

German / Swiss release. Game developed in Japan. See the original Japanese release entry for more information; "Disney's DuckTales 2 [Model CAP-DW]".

- TECHNICAL -

Cartridge ID: NES-DL-NOE/FRG

- TRIVIA -

Released on June 06, 1994 in Germany.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84894&o=2

$end

$nes=ducktal2,ducktal2p,
$bio

Nintendo NES cart. published 29 years ago:

Disney's DuckTales 2 (c) 1993 Capcom Company, Limited.

Scandinavian release. Game developed in Japan. See the original Japanese release entry for more information; "Disney's DuckTales 2 [Model CAP-DW]".

- TECHNICAL -

Cartridge ID: NES-DL-SCN

- TRIVIA -

Released on November 18, 1993 in Scandinavia.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55073&o=2

$end

$nes=ducktal2u,
$bio

Nintendo NES cart. published 29 years ago:

Disney's DuckTales 2 (c) 1993 Capcom USA, Inc.

North American release. Game developed in Japan. See the original Famicom version for more information.

Description from the back cover:

Scrooge McDuck is hot on the trail of the richest adventure ever. Pieces to the map of the Lost Treasure of McDuck have been scattered across the globe, and Scrooge must find them before the greedy Flintheart Glomgold grabs them. It's going to be a race to the finish as both of them try to find the treasure and become the richest duck in the world!

Join Scrooge and his nephews as they explore the ancient pyramids of Egypt and do battle with swash-buckling pirates in the Bermuda Triangle. Help them search the haunted halls of an ancient Scottish castle and scale the watery heights of Niagara Falls. Aid Scrooge in his quest for the secret of the island of Mu and you'll gain the final clue to unravel the hidden location of the Lost Treasure of McDuck!

- TECHNICAL -

Cartridge ID: NES-DL-USA

- TRIVIA -

Released in June 1993 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84895&o=2

$end

$gameboy=ducktale,
$bio

Nintendo Game Boy Cart. published 32 years ago:

Disney's DuckTales [Model DMG-DT-NOE] (c) 1990 Capcom Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65937&o=2

$end

$gameboy=ducktaleu,
$bio

Nintendo Game Boy Cart. published 32 years ago:

Disney's DuckTales (c) 1990 Capcom Company, Limited.

- TECHNICAL -

GAME ID: DMG-DT-USA

- TRIVIA -

Released in November 1990 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65941&o=2

$end

$gameboy=ducktalej,
$bio

Nintendo Game Boy Cart. published 32 years ago:

Disney's DuckTales (c) 1990 Capcom Company, Limited.

- TECHNICAL -

GAME ID: DMG-DTJ

- TRIVIA -

Released on September 21, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65940&o=2

$end

$nes=ducktale,
$bio

Nintendo NES cart. published 32 years ago:

Disney's DuckTales (c) 1990 Capcom Co., Ltd.

Europa-Version. Game developed in USA. See the original North American release entry for more info; "Disney's DuckTales [Model NES-UK-USA]".

- TECHNICAL -

Cartridge ID: NES-UK-NOE

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84892&o=2

$end

$nes=ducktaleu,ducktaleup,ducktaleup1,
$vgmplay=ducktale_nes,
$bio

Nintendo NES cart. published 33 years ago:

Disney's DuckTales (c) 1989 Capcom USA, Inc.

- TECHNICAL -

Game ID: NES-UK-USA

- TRIVIA -

Released in September 1989 in USA.

Known export releases:
[JP] "Wanpaku Duck Yume Bouken [Model CAP-UK]"
[EU] "Disney's DuckTales [Model NES-UK-NOE]"
[EU] "Disney's DuckTales [Model NES-UK-EEC]"
[SW] "Disney's DuckTales [Model NES-UK-SCN]"
[SS] "Disney's DuckTales [Model NES-UK-FRG]"
[FR] "Disney's DuckTales - la Bande a Picsou [Model NES-UK-FRA]"

- STAFF -

Producer: Tokuro Fujiwara
Disney Producer: Darlene Waddington
Director and Graphic Design: Keiji Inafune
Game Designer: Yoshinori Takenaka
Sound Designer: Hiroshige Tonomura
Sound Programmer: Yoshihiro Sakaguchi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84889&o=2

$end

$gba=lizzie2e,
$bio

Nintendo GBA cart. published 17 years ago:

Disney's Game + TV Episode - Lizzie McGuire 2 - Lizzie Diaries [Model AGB-BL4E-USA] (c) 2005 Disney Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70375&o=2

$end

$psx=goofyfh,
$bio

Sony PlayStation CD published 21 years ago:

Disney's Goofy's Fun House (c) 2001 NewKidCo International, Inc.

- TECHNICAL -

GAME ID: SLUS-01209

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111579&o=2

$end

$psx=herculesa,
$bio

Sony PlayStation CD published 25 years ago:

Disney's Hercules Action Game (c) 1997 Disney Interactive.

- TECHNICAL -

GAME ID: SLUS-00529

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=45868&o=2

$end

$psx=hercules,
$bio

Sony PlayStation CD published 24 years ago:

Disney's Hercules Action Game [Model SLUS-01029] (c) 1998 Majesco Sales, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=299226&o=2

$end

$gameboy=hercules,
$bio

Nintendo Game Boy Cart. published 25 years ago:

Disney's Hercules [Model DMG-AHCE-USA] (c) 1997 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65856&o=2

$end

$gba=homerangu,
$bio

Nintendo GBA cart. published 18 years ago:

Disney's Home on the Range [Model AGB-BHME-USA] (c) 2004 Disney Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70377&o=2

$end

$gba=homerang,
$bio

Nintendo GBA cart. published 18 years ago:

Disney's Home on the Range [Model AGB-BHMP] (c) 2004 Disney Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70376&o=2

$end

$gba=kimposs2u,
$bio

Nintendo GBA cart. published 18 years ago:

Disney's Kim Possible 2 - Drakken's Demise [Model AGB-BKME-USA] (c) 2004 Disney Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70382&o=2

$end

$gba=kimposs2,
$bio

Nintendo GBA cart. published 16 years ago:

Disney's Kim Possible 2 - Drakken's Demise [Model AGB-BKMP] (c) 2006 Buena Vista Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70381&o=2

$end

$gba=kimposs3,
$bio

Nintendo GBA cart. published 17 years ago:

Disney's Kim Possible III - Team Possible [Model AGB-BQPE-USA] (c) 2005 Disney Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70383&o=2

$end

$gba=kimpossu,
$bio

Nintendo GBA cart. published 20 years ago:

Disney's Kim Possible [Model AGB-AEYE-USA] (c) 2002 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70380&o=2

$end

$gba=kimpossa,kimposs,
$bio

Nintendo GBA cart. published 19 years ago:

Disney's Kim Possible [Model AGB-AEYP] (c) 2003 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70378&o=2

$end

$gba=kimpossj,
$bio

Nintendo GBA cart. published 17 years ago:

Disney's Kim Possible [Model AGB-BKMJ-JPN] (c) 2005 D3 Publisher, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70379&o=2

$end

$vsmile_cart=ltleinstnger3,
$bio

VTECH V.Smile cart. published 13 years ago:

Disney's Kleine Einsteins (c) 2009 VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118430&o=2

$end

$vsmilem_cart=ltleinstnmge,ltleinstnmg2,
$bio

VTECH V.Smile Motion cart. published 13 years ago:

Disney's Kleine Einsteins - Der Glaspantoffel-Ball (c) 2009 VTECH [Video Technology, Ltd.]

German release.

- TECHNICAL -

GAME ID: 80-084164

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236283&o=2

$end

$gbcolor=102dalmaf,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Disney's Les 102 Dalmatiens à la Rescousse [Model CGB-B99F-FRA] (c) 2000 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67761&o=2

$end

$gba=lilostc2u,
$bio

Nintendo GBA cart. published 18 years ago:

Disney's Lilo & Stitch 2 - Hämsterviel Havoc [Model AGB-BLSE-USA] (c) 2004 Disney Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70388&o=2

$end

$gba=lilostc2,
$bio

Nintendo GBA cart. published 18 years ago:

Disney's Lilo & Stitch 2 [Model AGB-BLSP] (c) 2004 Disney Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70387&o=2

$end

$gba=lilostchu,
$bio

Nintendo GBA cart. published 20 years ago:

Disney's Lilo & Stitch [Model AGB-ALTE-USA] (c) 2002 Disney Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70386&o=2

$end

$gba=lilostcha,lilostch,
$bio

Nintendo GBA cart. published 20 years ago:

Disney's Lilo & Stitch [Model AGB-ALTP] (c) 2002 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70384&o=2

$end

$gba=lilostchj,
$bio

Nintendo GBA cart. published 17 years ago:

Disney's Lilo & Stitch [Model AGB-BLSJ-JPN] (c) 2005 D3 Publisher, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70385&o=2

$end

$psx=lilostch,
$bio

Sony PlayStation CD published 20 years ago:

Disney's Lilo & Stitch (c) 2002 Sony Computer Ent. America.

- TECHNICAL -

GAME ID: SCUS-94646

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110706&o=2

$end

$vsmile_cart=ltleinstnr5,ltleinstnsp,
$bio

VTECH V.Smile cart. published 13 years ago:

Disney's Little Einsteins (c) 2009 VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234011&o=2

$end

$vsmilem_cart=ltleinstnm2,ltleinstnm5,
$bio

VTECH V.Smile Motion cart. published 13 years ago:

Disney's Little Einsteins - The Glass Slipper Ball [Model 80-084160] (c) 2009 VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236281&o=2

$end

$gba=litleins,
$bio

Nintendo GBA cart. published 16 years ago:

Disney's Little Einsteins [Model AGB-BEIE-USA] (c) 2006 Buena Vista Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70389&o=2

$end

$gba=mickymq2u,
$bio

Nintendo GBA cart. published 19 years ago:

Disney's Magical Quest 2 Starring Mickey & Minnie [Model AGB-AQME-USA] (c) 2003 Capcom Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70391&o=2

$end

$gba=mickymq2,
$bio

Nintendo GBA cart. published 19 years ago:

Disney's Magical Quest 2 Starring Mickey & Minnie [Model AGB-AQMP-EUR] (c) 2003 Capcom Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70390&o=2

$end

$gba=mickymq3u,
$bio

Nintendo GBA cart. published 17 years ago:

Disney's Magical Quest 3 Starring Mickey & Donald [Model AGB-BMQE-USA] (c) 2005 Capcom Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70393&o=2

$end

$gba=mickymq3,
$bio

Nintendo GBA cart. published 18 years ago:

Disney's Magical Quest 3 Starring Mickey & Donald [Model AGB-BMQP] (c) 2004 Capcom Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70392&o=2

$end

$gba=mickymqu,
$bio

Nintendo GBA cart. published 20 years ago:

Disney's Magical Quest Starring Mickey & Minnie [Model AGB-A3ME-USA] (c) 2002 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70395&o=2

$end

$gba=mickymq,
$bio

Nintendo GBA cart. published 20 years ago:

Disney's Magical Quest Starring Mickey & Minnie [Model AGB-A3MP] (c) 2002 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70394&o=2

$end

$gba=robinsonu,
$bio

Nintendo GBA cart. published 15 years ago:

Disney's Meet the Robinsons [Model AGB-BRHE-USA] (c) 2007 Disney Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70397&o=2

$end

$gba=robinson,
$bio

Nintendo GBA cart. published 15 years ago:

Disney's Meet the Robinsons [Model AGB-BRHP] (c) 2007 Disney Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70396&o=2

$end

$vsmile_cart=mickymagnl,
$bio

VTECH V.Smile cart. published 18 years ago:

Disney's Mickey Mouse - De wonderwereld van Mickey (c) 2004 VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=302004&o=2

$end

$vsmile_cart=mickymag,
$bio

Disney's Mickey Mouse - Mickey's Magical Adventure (c) 200? VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118400&o=2

$end

$gba=mickymq3j,
$bio

Nintendo GBA cart. published 19 years ago:

Disney's Mickey to Donald no Magical Quest 3 [Model AGB-BM3J-JPN] (c) 2003 Disney Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70398&o=2

$end

$gba=mickymq2j,
$bio

Nintendo GBA cart. published 19 years ago:

Disney's Mickey to Minnie no Magical Quest 2 [Model AGB-A29J-JPN] (c) 2003 Disney Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70400&o=2

$end

$gba=mickymqj,
$bio

Nintendo GBA cart. published 20 years ago:

Disney's Mickey to Minnie no Magical Quest [Model AGB-A3MJ-JPN] (c) 2002 Disney Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70399&o=2

$end

$vsmile_cart=mickymagge,
$bio

VTECH V.Smile cart. published 18 years ago:

Disney's Micky - Mickys magisches Abenteuer (c) 2004 VTECH.

German release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118418&o=2

$end

$gameboy=mulan,
$bio

Nintendo Game Boy Cart. published 24 years ago:

Disney's Mulan [Model DMG-AMLE-EUR-1] (c) 1998 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65859&o=2

$end

$gameboy=mulanu,
$bio

Nintendo Game Boy Cart. published 24 years ago:

Disney's Mulan [Model DMG-AMLE-USA] (c) 1998 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65858&o=2

$end

$vsmile_cart=mickymagse,
$bio

Disney's Musse Pigg - Musses magiska äventyr (c) 200? VTECH.

Swedish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118419&o=2

$end

$gba=dparty,
$bio

Nintendo GBA cart. published 19 years ago:

Disney's Party [Model AGB-BD8E-USA] (c) 2003 EA Games [Electronic Arts, Incorporated.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70401&o=2

$end

$gba=petpanrnu,petpanrnu1,
$bio

Nintendo GBA cart. published 20 years ago:

Disney's Peter Pan - Return to Neverland (c) 2002 Disney Interactive

- TECHNICAL -

GAME ID: AGB-APPE-USA

- STAFF -

Crawfish Interactive
Producer: Tim Mawson
Design: Mitch Slater, Tim Mawson, Tim Coode
Lead Programmer: David Theodore
Assistant Programmers: Mark Crane, Gianluca Cancelmi
Lead Artist: Warren Hawkes, Simon Ryan ​Paul Mitchell
Sound and Music: Steve Rockett
QA Manager: Steven Frazer
QA: Tim Coode, Jon Shearn
Special Thanks: Cameron Sheppard, Lynne Bradstock

Disney Interactive
Associate Producer: Patrick Larkin
Senior Producer: Peter Wyse
Vice President, Product Development, Console: Dan Winters
Senior Artist: Ken Christiansen
Director of Marketing: Robert Picunko
Associate Marketing Manager: Nichol Bradford
Manager, Creative Development: Joseph Cotter
Assistant Manager, Marketing Services: Nina Priore
Senior Manager, Quality Assurance: David Arnspiger
Supervisor, Quality Assurance: Luigi Pardo
QA Project Lead: Ed Bolus
QA Test Team: Eitan Levine, Jonathan Martinez
Special Thanks: Luigi Priore, Tamira Webster

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70404&o=2

$end

$gba=petpanrn,petpanrna,
$bio

Nintendo GBA cart. published 20 years ago:

Disney's Peter Pan - Return to Neverland [Model AGB-APPP] (c) 2002 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70403&o=2

$end

$gba=piglet,
$bio

Nintendo GBA cart. published 19 years ago:

Disney's Piglet's Big Game [Model AGB-A9NP] (c) 2003 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70405&o=2

$end

$pi_storyreader_cart=srpitsjb3,
$bio

Disney's Pinocchio + Disney/Pixar Toy Story 2 + The Jungle Book (c) 200? Publications International, ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265358&o=2

$end

$leapfrog_leappad_cart=poohstuck,
$bio

Disney's Pooh Gets Stuck (c) 200? LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234953&o=2

$end

$psx=poohprty,
$bio

Sony PlayStation CD published 21 years ago:

Disney's Pooh's Party Game - In Search of the Treasure [Model SLUS-01437] (c) 2001 Electronic Arts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110502&o=2

$end

$psx=mulan,
$bio

Sony PlayStation CD published 23 years ago:

Disney's Story Studio - Mulan (c) 1999 NewKidCo International, Inc.

- TECHNICAL -

GAME ID: SLUS-01038

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111580&o=2

$end

$megadriv=talespin,
$vgmplay=talespin_md,
$bio

Sega Genesis cart. published 30 years ago:

Disney's TaleSpin (c) 1992 SEGA of America, Inc.

- TECHNICAL -

GAME ID: 1034

- STAFF -

GAME DESIGN
Game Design: Michael Latham, Steven A. Ross, Doug Nishimura

SEGA
Producer: Michael Latham
Lead Tester: Vincent Nason
Game Tester: Chris Cutliff, Roman Greco, Crisi Albertson, David Forster, Eric Rawlins, Conan Tigard, Ivan Foong, Jef Feltman, Kurt Tindle, Unni Pillai
Test Manager: Steven Apour
Product Manager: France M. Tantiado

DISNEY
Producer: Patrick Gilmore
Account Executive: Cathy Fortier

SEGA INTERACTIVE DESIGNS
Programmers: Hideki A. Ikeda, John Kuwaye, Jack Loh, Robert Morgan, Christopher Warner
Artists: Barbara Meyers, Joan Igawa, Steven A. Ross, David C. Russ, Bob Barett
Music: Paul Gadbois, David Delia
Art Director: Maureen Kringen
Technical Support: Ala Diaz, Frank E. Lucero, Hooell Monleon

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115638&o=2

$end

$nes=talespin,talespinu,
$bio

Nintendo NES cart. published 31 years ago:

Disney's TaleSpin (c) 1991 Capcom USA, Inc.

Strap on your seat belt! Here's rollicking fun with Baloo Bear and his cargo plane, the Mini-Sea Duck. He's out delivering goods to all the people in the cape. But Don Karnage and his goofy band of pirates are hot on Baloo's tail wind, trying to swipe the cargo! It's high-flying adventure as Baloo dodges and shoots through the clouds and over skyscrapers. It's low-flying fun as he zips through a haunted house where hats and gloves join the chase. Alligators and natives rumble in the jungle. Cave dogs bash Baloo with bones. Submarines transform into helicopters. Baseballs as big as boulders give Baloo a rocky ride! Baloo's got 8 trips to make so he's got to be a frisky flyer. Grab your goggles, and don't smack into a bubble. It could mean trouble!

- TECHNICAL -

GAME ID: NES-68-USA

- TRIVIA -

Released in December 1991 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55642&o=2

$end

$gba=tarzanf,
$bio

Nintendo GBA cart. published 20 years ago:

Disney's Tarzan - L'Appel de la Jungle (c) 2002 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70406&o=2

$end

$gba=tarzan,
$bio

Nintendo GBA cart. published 20 years ago:

Disney's Tarzan - Return to the Jungle [Model AGB-AJGE-USA] (c) 2002 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70407&o=2

$end

$gba=tarzang,
$bio

Nintendo GBA cart. published 20 years ago:

Disney's Tarzan - Rückkehr in den Dschungel (c) 2002 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70409&o=2

$end

$gbcolor=tarzang,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Disney's Tarzan [Model CGB-ATHD-NOE] (c) 1999 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67765&o=2

$end

$gbcolor=tarzan,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Disney's Tarzan [Model CGB-ATHE-USA] (c) 1999 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67762&o=2

$end

$gbcolor=tarzanf,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Disney's Tarzan [Model CGB-ATHF-FRA] (c) 1999 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67764&o=2

$end

$gbcolor=tarzanj,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Disney's Tarzan [Model CGB-BTHJ-JPN] (c) 2000 Syscom Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67766&o=2

$end

$psx=tarzana,
$bio

Sony PlayStation CD published 23 years ago:

Disney's Tarzan (c) 1999 Sony Computer Ent. America.

- TECHNICAL -

GAME ID: SCUS-94456

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=299234&o=2

$end

$gbcolor=emperoru,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Disney's The Emperor's New Groove (c) 2000 Ubi Soft

- TECHNICAL -

GAME ID: CGB-BENE-USA

- TRIVIA -

Released in December 2000 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68893&o=2

$end

$gbcolor=emperor,emperorunk,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Disney's The Emperor's New Groove (c) 2001 Ubi Soft

European release.

- TECHNICAL -

GAME ID: CGB-BENP-EUR

- TRIVIA -

Released on March 16, 2001 in Europe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68892&o=2

$end

$psx=emperor,
$bio

Sony PlayStation CD published 22 years ago:

Disney's The Emperor's New Groove (c) 2000 Sony Computer Ent. America.

- TECHNICAL -

GAME ID: SCUS-94571

- TRIVIA -

Released on November 13, 2000 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110707&o=2

$end

$gameboy=hunchbac,
$bio

Nintendo Game Boy Cart. published 25 years ago:

Disney's The Hunchback of Notre Dame - Topsy Turvy Games [Model DMG-ANDE-USA] (c) 1997 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65860&o=2

$end

$gba=jungle2,
$bio

Nintendo GBA cart. published 19 years ago:

Disney's The Jungle Book 2 [Model AGB-AJFP] (c) 2003 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70411&o=2

$end

$gba=jungle,
$bio

Nintendo GBA cart. published 20 years ago:

Disney's The Jungle Book [Model AGB-AJFE-USA] (c) 2002 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70410&o=2

$end

$gameboy=jungle,
$bio

Nintendo Game Boy Cart. published 28 years ago:

Disney's The Jungle Book [Model DMG-J7-USA] (c) 1994 Virgin Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65862&o=2

$end

$nes=jungle,jungleu,
$vgmplay=jungle_nes,
$bio

Nintendo NES cart. published 28 years ago:

Disney's The Jungle Book (c) 1994 Virgin Interactive

Get down to the bare necessities of life... and escort Mowgli through the jungle to the safety of the human village. Fight the boggle-eyed snake, Kaa, and defeat Shere Khan the hungry tiger in this exciting adventure based on Disney's classic! It'll drive you ape crazy!

- TECHNICAL -

GAME ID: NES-JJ-USA

- TRIVIA -

Released in August 1994 in the USA.

Reviews:
[FR] September 1994, Consoles + N.35: 80%

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55075&o=2

$end

$megadriv=jungle,
$bio

Sega Mega Drive cart. published 28 years ago:

Disney's The Jungle Book (c) 1994 Virgin Interactive

European release.

- TECHNICAL -

GAME ID: T-70176-50

- TRIVIA -

The game was presented at the ECTS (European Computer Trading Show) on September 05, 1993.

Reviews:
[FR] August 1994 - Consoles + N.34: 93%

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56449&o=2

$end

$megadriv=jungleu,junglep,
$vgmplay=jungle_md,
$bio

Sega Genesis cart. published 28 years ago:

Disney's The Jungle Book (c) 1994 Virgin Interactive.

- TECHNICAL -

GAME ID: T-70176

- TRIVIA -

The game was rated GA (General Audiences: Appropriate for all audiences) by the VRC (Videogame Rating Council).

- TIPS AND TRICKS -

GAME GENIE CODES:

RF5B-26TL +
AF5B-2AA8
Pause the game and press B to enable the debug menu. The debugger contains: Map view, inf energy, inf lives, inf time, palette editor, level select, an option to keep you from falling thru openings to your death (Solid Floor), etc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57191&o=2

$end

$nes=lionking,
$bio

Nintendo NES cart. published 28 years ago:

Disney's The Lion King (c) 1994 Virgin Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55076&o=2

$end

$ibm5170=lionking,lionkingd,
$bio

IBM PC/AT DOS 3.5in. disk. published 28 years ago:

Disney's The Lion King (c) 1994 Virgin Interactive Ent., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144385&o=2

$end

$pi_storyreader_cart=srlionkng,
$bio

Disney's The Lion King (c) 200? Publications International, ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265359&o=2

$end

$vsmile_cart=lionking,lionkinga,
$bio

Disney's The Lion King - Simba's Big Adventure (c) 200? VTECH.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118401&o=2

$end

$psx=lionkng2,
$bio

Sony PlayStation CD published 22 years ago:

Disney's The Lion King - Simba's Mighty Adventure (c) 2000 Activision, Inc.

- TECHNICAL -

GAME ID: SLUS-01282

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111069&o=2

$end

$gameboy=lionking,
$bio

Nintendo Game Boy Cart. published 28 years ago:

Disney's The Lion King [Model DMG-ALNP-EUR] (c) 1994 Virgin Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65864&o=2

$end

$sms=lionking,
$bio

Sega Master System cart. published 28 years ago:

Disney's The Lion King (c) 1994 Virgin Interactive

- TECHNICAL -

GAME ID: MK-27081-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55994&o=2

$end

$pi_storyreader_cart=srlimermaid,
$bio

Disney's The Little Mermaid (c) 200? Publications International, ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265360&o=2

$end

$vsmile_cart=arieluk,
$bio

VTECH V.Smile cart. published 18 years ago:

Disney's The Little Mermaid - Ariel's Majestic Journey (c) 2004 VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233995&o=2

$end

$gba=mermaid,
$bio

Nintendo GBA cart. published 16 years ago:

Disney's The Little Mermaid - Magic in Two Kingdoms [Model AGB-BN9E-USA] (c) 2006 Buena Vista Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70412&o=2

$end

$gbcolor=mermaid2,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Disney's The Little Mermaid II - Pinball Frenzy [Model CGB-BY2P-EUR] (c) 2000 Disney Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67767&o=2

$end

$gbcolor=mermaid2u,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Disney's The Little Mermaid II - Pinball Frenzy [Model CGB-VM2E-USA] (c) 2000 Disney Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67768&o=2

$end

$psx=mermaid2,
$bio

Sony PlayStation CD published 22 years ago:

Disney's The Little Mermaid II (c) 2000 T-HQ, Inc.

- TECHNICAL -

GAME ID: SLUS-01286

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111408&o=2

$end

$gameboy=mermaid,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Disney's The Little Mermaid [Model DMG-LD-NOE] (c) 1993 Capcom Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65865&o=2

$end

$gameboy=mermaidu,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Disney's The Little Mermaid [Model DMG-LD-USA] (c) 1993 Capcom USA, Incorporated. [Santa Clara, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65866&o=2

$end

$nes=mermaid,
$bio

Nintendo NES cart. published 31 years ago:

Disney's The Little Mermaid (c) 1991 Capcom USA, Inc.

Ariel, the little mermaid who became human, and Eric, prince of the land, are head over fins in love. But Ariel's friends are in deep trouble! Ursula, the evil Witch of the Sea, has cast a spell on all watery creatures. If Ursula's not stopped, she'll take over the ocean!

To save her friends, Ariel dives into the sea, becoming a mermaid again. But the water is full of jellyfish, lobsters, eels, and blowfish. Ariel quickly snares the fierce fish, while diving and leaping to escape danger. At Ursula's palace, the wicked witch attacks with her most treacherous tricks. Can Ariel defeat her in time to save the sea?

It's the catch of the year! Swim to Ariel's favorite music, including the Academy Award-winning Under the Sea. Gasp as Ariel tackles slithery eels, snarling sharks, walruses and the amazing Soldierfish. Find out if Ariel can ever return to Eric. Your whole family will fall hook, line, and sinker for The Little Mermaid!

- TECHNICAL -

GAME ID: NES-3U-USA

- TRIVIA -

Release in July 1991 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55077&o=2

$end

$megadriv=toystory,
$bio

Sega Mega Drive cart. published 26 years ago:

Disney's Toy Story (c) 1996 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID: 1193-50

- TRIVIA -

Released on April 25, 1996 in Europe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57006&o=2

$end

$gameboy=toystoryua,toystoryu,
$bio

Nintendo Game Boy Cart. published 26 years ago:

Disney's Toy Story [Model DMG-AQHE-USA] (c) 1996 Black Pearl

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65868&o=2

$end

$gameboy=toystory,
$bio

Nintendo Game Boy Cart. published 26 years ago:

Disney's Toy Story [Model DMG-AQHP-EUR] (c) 1996 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65867&o=2

$end

$megadriv=toystoryu,toystoryp,
$vgmplay=toystory_md,
$bio

Sega Genesis cart. published 26 years ago:

Disney's Toy Story (c) 1996 Disney Interactive.

- TECHNICAL -

GAME ID: T-239046

- TRIVIA -

Released on April 26, 1996 in the USA.

The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board).

- TIPS AND TRICKS -

GAME GENIE CODES:
REET-E6X0
Lets you play the US cartridge on a Japanese Mega Drive.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57490&o=2

$end

$gba=treasplnu,
$bio

Nintendo GBA cart. published 20 years ago:

Disney's Treasure Planet [Model AGB-AZQE-USA] (c) 2002 Disney Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70415&o=2

$end

$gba=treasplna,treaspln,
$bio

Nintendo GBA cart. published 19 years ago:

Disney's Treasure Planet [Model AGB-AZQP] (c) 2003 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70414&o=2

$end

$psx=treaspln,
$bio

Sony PlayStation CD published 20 years ago:

Disney's Treasure Planet (c) 2002 Sony Computer Ent. America [SCEA]

- TECHNICAL -

GAME ID: SCUS-94647

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110708&o=2

$end

$vsmile_cart=poohnlr123,
$bio

VTECH V.Smile cart. published 18 years ago:

Disney's Winnie de Poeh - De wonderwereld van Poeh (c) 2004 VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234048&o=2

$end

$psx=winniekg,
$bio

Sony PlayStation CD published 19 years ago:

Disney's Winnie the Pooh - Kindergarten (c) 2003 BAM! Ent.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-01513

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111547&o=2

$end

$psx=winnieps,
$bio

Sony PlayStation CD published 19 years ago:

Disney's Winnie the Pooh - Preschool (c) 2003 BAM! Ent.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-01514

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111548&o=2

$end

$vsmile_cart=pooh,
$bio

VTECH V.Smile cart. published 18 years ago:

Disney's Winnie the Pooh - The Honey Hunt (c) 2004 VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118420&o=2

$end

$dc=buzzlghte,
$bio

Sega Dreamcast GD published 21 years ago:

Disney-Pixar Buzz Lightyear of Star Command  (c) 2001 Activision, Inc.

- TECHNICAL -

Model T-13005D-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135337&o=2

$end

$dc=buzzlght,
$bio

Sega Dreamcast GD published 22 years ago:

Disney-Pixar Buzz Lightyear of Star Command [Model T-13007N] (c) 2000 Activision, Inc. [Santa Clara, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135336&o=2

$end

$dc=cptnbuzz,
$bio

Sega Dreamcast GD published 21 years ago:

Disney-Pixar Captain Buzz Lightyear - Star Command (c) 2001 Activision, Inc. [Santa Clara, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135338&o=2

$end

$dc=buzzlecl,
$bio

Sega Dreamcast GD published 21 years ago:

Disney-Pixar Les aventures de Buzz l'Eclair (c) 2001 Activision, Inc. [Santa Clara, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135339&o=2

$end

$dc=toystor2f,
$bio

Sega Dreamcast GD published 22 years ago:

Disney-Pixar Toy Story 2 - Buzz l'Eclair à la rescousse ! (c) 2000 Activision, Inc. [Santa Clara, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135343&o=2

$end

$dc=toystor2g,
$bio

Sega Dreamcast GD published 22 years ago:

Disney-Pixar Toy Story 2 - Buzz Lightyear eilt zur Hilfe! (c) 2000 Activision, Inc. [Santa Clara, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135340&o=2

$end

$dc=toystor2e,
$bio

Sega Dreamcast GD published 22 years ago:

Disney-Pixar Toy Story 2 - Buzz Lightyear to the Rescue! [Model T-13003D-50] (c) 2000 Activision, Inc. [Santa Clara, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135341&o=2

$end

$dc=toystor2,
$bio

Sega Dreamcast GD published 22 years ago:

Disney-Pixar Toy Story 2 - Buzz Lightyear to the Rescue! [Model T-13003N] (c) 2000 Activision, Inc. [Santa Clara, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135342&o=2

$end

$info=lxts3,
$bio

Dedicated Console published 12 years ago:

Disney-Pixar Toy Story 3 (c) 2010 Lexibook

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275357&o=2

$end

$psx=bugslife,bugslifea,
$bio

Sony PlayStation CD published 24 years ago:

Disney/Pixar A Bug's Life [Model SCUS-94288] (c) 1998 Sony Computer Ent. America [SCEA] [CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=299242&o=2

$end

$vsmile_cart=findnemopt,
$bio

VTECH V.Smile cart. published 16 years ago:

Disney/Pixar À Procura de Nemo - Nemo À Descoberta do Oceano (c) 2006 VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234007&o=2

$end

$vsmile_cart=carsse,
$bio

VTECH V.Smile cart. published 15 years ago:

Disney/Pixar Bilar - Kör ikapp i Kylarköping (c) 2007 VTECH [Video Technology, Ltd.]

Swedish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118402&o=2

$end

$vsmile_cart=carsdk,
$bio

VTECH V.Smile cart. published 15 years ago:

Disney/Pixar Biler - Raes i Kølerkildekøbing (c) 2007 VTECH.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118403&o=2

$end

$mobigo_cart=brave,
$bio

VTECH Mobigo cart. published 10 years ago:

Disney/Pixar Brave [Model 80-252600(US)] (c) 2012 VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268159&o=2

$end

$vsmile_cart=findnemosp,
$bio

VTECH V.Smile cart. published 17 years ago:

Disney/Pixar Buscando a Nemo - Los Descubrimientos de Nemo (c) 2005 VTECH.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147469&o=2

$end

$psx=buzzlght,
$bio

Sony PlayStation CD published 22 years ago:

Disney/Pixar Buzz Lightyear of Star Command (c) 2000 Activision, Inc.

- TECHNICAL -

GAME ID: SLUS-01192

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111070&o=2

$end

$pi_storyreader_cart=srcarincmon3,
$bio

Disney/Pixar Cars + The Incredibles + Monsters Inc. [Model 62823] (c) 200? Publications International, ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265361&o=2

$end

$vsmile_cart=carssp,
$bio

VTECH V.Smile cart. published 16 years ago:

Disney/Pixar Cars - Acelera el Motor en Radiador Springs (c) 2006 VTECH [Video Technology, Ltd.]

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234002&o=2

$end

$vsmilem_cart=carsmsp,
$bio

VTECH V.Smile Motion cart. published 13 years ago:

Disney/Pixar Cars - Acelera el Motor en Radiador Springs (c) 2009 VTECH [Video Technology, Ltd.]

Spanish release.

- TECHNICAL -

GAME ID: 80-084407

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236254&o=2

$end

$vsmile_cd=cars,carsr1,carsr3,
$bio

Disney/Pixar Cars - In the Fast Lane [Model 80-093100] (c) 200? VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147493&o=2

$end

$vsmile_cart=carsfr,carsfrr105,
$bio

VTECH V.Smile cart. published 16 years ago:

Disney/Pixar Cars - Quatre Roues (c) 2006 VTECH [Video Technology, Ltd.]

French release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118404&o=2

$end

$vsmilem_cart=carsmfr,
$bio

VTECH V.Smile Motion cart. published 13 years ago:

Disney/Pixar Cars - Quatre Roues (c) 2009 VTECH [Video Technology, Ltd.]

French release.

- TECHNICAL -

GAME ID: 80-084405

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236252&o=2

$end

$vsmile_cart=cars,carsa,carsa2,carsr201,carsuk,
$bio

VTECH V.Smile cart. published 16 years ago:

Disney/Pixar Cars - Rev It Up in Radiator Springs (c) 2006 VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118405&o=2

$end

$vsmilem_cart=carsm,
$bio

VTECH V.Smile Motion cart. published 13 years ago:

Disney/Pixar Cars - Rev It Up in Radiator Springs (c) 2009 VTECH [Video Technology, Ltd.]

- TECHNICAL -

Model 80-084400

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236248&o=2

$end

$vsmile_cart=carsge,
$bio

VTECH V.Smile cart. published 16 years ago:

Disney/Pixar Cars - Vollgas in Radiator Springs (c) 2006 VTECH [Video Technology, Ltd.]

German release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118406&o=2

$end

$vsmilem_cart=carsmge,
$bio

VTECH V.Smile Motion cart. published 13 years ago:

Disney/Pixar Cars - Vollgas in Radiator Springs (c) 2009 VTECH [Video Technology, Ltd.]

German release.

- TECHNICAL -

GAME ID: 80-084404

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236251&o=2

$end

$vsmilem_cart=cars2m,
$bio

VTECH V.Smile Motion cart. published 11 years ago:

Disney/Pixar Cars 2 (c) 2011 VTECH [Video Technology, Ltd.]

- TECHNICAL -

Model 80-084580

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236285&o=2

$end

$vsmilem_cart=cars2mge,
$bio

VTECH V.Smile Motion cart. published 11 years ago:

Disney/Pixar Cars 2 (c) 2011 VTECH [Video Technology, Ltd.]

German release.

- TECHNICAL -

GAME ID: 80-084584

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236287&o=2

$end

$vsmilem_cart=cars2mfr,
$bio

VTECH V.Smile Motion cart. published 11 years ago:

Disney/Pixar Cars 2 (c) 2011 VTECH.

French release.

- TECHNICAL -

GAME ID: 80-084585

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236288&o=2

$end

$mobigo_cart=cars2g,
$bio

Disney/Pixar Cars 2 [Model 80-251904(GER)] (c) 201? VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265245&o=2

$end

$mobigo_cart=carstoong,
$bio

Disney/Pixar Cars Toon - Hooks unglaubliche Geschichten [Model 80-251204(GER)] (c) 201? VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265246&o=2

$end

$vsmile_cd=incredibg,
$bio

Disney/Pixar Die Unglaublichen - In unglaublicher Mission [Model 80-093024] (c) 200? VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147494&o=2

$end

$vsmile_cart=findnemoge,
$bio

VTECH V.Smile cart. published 17 years ago:

Disney/Pixar Findet Nemo - Nemos Unterwasserabenteuer (c) 2005 VTECH [Video Technology, Ltd.]

German release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234006&o=2

$end

$vsmile_cart=findnemonl,
$bio

VTECH V.Smile cart. published 17 years ago:

Disney/Pixar Finding Nemo - De Wonderwereld Van Nemo (c) 2005 VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118407&o=2

$end

$vsmile_cart=findnemo,
$bio

VTECH V.Smile cart. published 17 years ago:

Disney/Pixar Finding Nemo - Nemo's Ocean Discoveries (c) 2005 VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118408&o=2

$end

$pi_storyreader_cart=srfindnemo,
$bio

Disney/Pixar Finding Nemo [Model 32018] (c) 200? Publications International, ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265362&o=2

$end

$vsmile_cart=upfrr005,
$bio

VTECH V.Smile cart. published 13 years ago:

Disney/Pixar Là-Haut (c) 2009 VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262372&o=2

$end

$vsmilem_cart=upmfr,
$bio

VTECH V.Smile Motion cart. published 13 years ago:

Disney/Pixar Là-Haut (c) 2009 VTECH [Video Technology, Ltd.]

French release.

- TECHNICAL -

GAME ID: 80-084345

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236299&o=2

$end

$vsmile_cart=findnemofr,
$bio

VTECH V.Smile cart. published 17 years ago:

Disney/Pixar Le Monde de Nemo - Nemo à la découverte de l'océan (c) 2005 VTECH.

French release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262371&o=2

$end

$vsmile_cd=incredibs,
$bio

Disney/Pixar Los Increíbles - Misión Increíble [Model 80-093027] (c) 200? VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147495&o=2

$end

$mobigo_cart=braveg,
$bio

VTECH Mobigo cart. published 10 years ago:

Disney/Pixar Merida - Legende der Highlands [Model 80-252604(GER)] (c) 2012 VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265247&o=2

$end

$psx=monstinc,
$bio

Sony PlayStation CD published 21 years ago:

Disney/Pixar Monsters, Inc. - Scream Team (c) 2001 Sony Computer Ent. America.

- TECHNICAL -

GAME ID: SCUS-94635

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110709&o=2

$end

$psx=monstincsw,
$bio

Sony PlayStation CD published 20 years ago:

Disney/Pixar Monsters, Inc. - Skrämmarön (c) 2002 Sony Computer Ent. Europe [SCEE]

- TECHNICAL -

GAME ID: SCES-03768

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287319&o=2

$end

$vsmile_cart=upger004,
$bio

VTECH V.Smile cart. published 13 years ago:

Disney/Pixar Oben (c) 2009 VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118409&o=2

$end

$vsmile_cart=ratatsp,
$bio

VTECH V.Smile cart. published 15 years ago:

Disney/Pixar Ratatouille - Las recetas del Remy (c) 2007 VTECH.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147476&o=2

$end

$vsmile_cart=ratatit,
$bio

VTECH V.Smile cart. published 15 years ago:

Disney/Pixar Ratatouille - Le nuove ricette di Remy (c) 2007 VTECH [Video Technology, Ltd.]

Italian release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234030&o=2

$end

$vsmile_cart=ratatfr,
$bio

VTECH V.Smile cart. published 15 years ago:

Disney/Pixar Ratatouille - Les nouvelles recettes de Rémy (c) 2007 VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262373&o=2

$end

$vsmile_cart=ratatnl,
$bio

VTECH V.Smile cart. published 15 years ago:

Disney/Pixar Ratatouille - Remy's Nieuwe Recepten (c) 2007 VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234031&o=2

$end

$vsmile_cart=ratatge,
$bio

VTECH V.Smile cart. published 15 years ago:

Disney/Pixar Ratatouille - Remys neue Rezepte (c) 2007 VTECH [Video Technology, Ltd.]

German release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118410&o=2

$end

$vsmile_cd=incredib,
$bio

Disney/Pixar The Incredibles - Mission Incredible [Model 80-093020] (c) 200? VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147496&o=2

$end

$leapfrog_leappad_cart=toystory2,
$bio

LeapFrog Leappad cart. published 19 years ago:

Disney/Pixar Toy Story 2 (c) 2003 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234954&o=2

$end

$pi_storyreader_cart=srtoystry2,
$bio

Disney/Pixar Toy Story 2 (c) 200? Publications International, ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265363&o=2

$end

$vsmile_cart=toystor2fr,
$bio

VTECH V.Smile cart. published 17 years ago:

Disney/Pixar Toy Story 2 - Buzz à la Rescousse! (c) 2005 VTECH [Video Technology, Ltd.]

French release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262374&o=2

$end

$vsmile_cart=toystor2sp,
$bio

VTECH V.Smile cart. published 17 years ago:

Disney/Pixar Toy Story 2 - El Rescate De Woody (c) 2005 VTECH.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147481&o=2

$end

$vsmile_cart=toystor2se,
$bio

VTECH V.Smile cart. published 17 years ago:

Disney/Pixar Toy Story 2 - Operation: Rädda Woody! (c) 2005 VTECH [Video Technology, Ltd.]

Swedish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118412&o=2

$end

$vsmile_cart=toystor2,toystor2a,toystor2uk,
$bio

VTECH V.Smile cart. published 17 years ago:

Disney/Pixar Toy Story 2 - Operation: Rescue Woody! (c) 2005 VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118411&o=2

$end

$vsmile_cart=toystor2it,
$bio

VTECH V.Smile cart. published 16 years ago:

Disney/Pixar Toy Story 2 - Operazione: Salvataggio di Woody! (c) 2006 VTECH [Video Technology, Ltd.]

Italian release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262375&o=2

$end

$vsmile_cart=toystor2ge,
$bio

VTECH V.Smile cart. published 16 years ago:

Disney/Pixar Toy Story 2 - Woodys Spannende Rettung (c) 2006 VTECH [Video Technology, Ltd.]

German release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118413&o=2

$end

$vsmile_cart=toystry2sb,
$bio

VTECH V.Smile cart. published 15 years ago:

Disney/Pixar Toy Story 2 Smartbook (c) 2007 VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234055&o=2

$end

$vsmile_cart=toystor3it,
$bio

VTECH V.Smile cart. published 12 years ago:

Disney/Pixar Toy Story 3 (c) 2010 Giochi Preziosi.

Italian release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262359&o=2

$end

$vsmilem_cart=toystor3m,
$bio

VTECH V.Smile Motion cart. published 12 years ago:

Disney/Pixar Toy Story 3 [Model 80-084420] (c) 2010 VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236290&o=2

$end

$vsmilem_cart=toystor3mge,
$bio

VTECH V.Smile Motion cart. published 12 years ago:

Disney/Pixar Toy Story 3 (c) 2010 VTECH [Video Technology, Ltd.]

German release.

- TECHNICAL -

GAME ID: 80-084424

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236293&o=2

$end

$vsmilem_cart=toystor3mfr,
$bio

VTECH V.Smile Motion cart. published 12 years ago:

Disney/Pixar Toy Story 3 (c) 2010 VTECH [Video Technology, Ltd.]

French release.

- TECHNICAL -

GAME ID: 80-084425

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236294&o=2

$end

$vsmilem_cart=toystor3msp,
$bio

VTECH V.Smile Motion cart. published 12 years ago:

Disney/Pixar Toy Story 3 (c) 2010 VTECH [Video Technology, Ltd.]

Spanish release.

- TECHNICAL -

GAME ID: 80-084427

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236295&o=2

$end

$psx=toystrac,
$bio

Sony PlayStation CD published 21 years ago:

Disney/Pixar Toy Story Racer (c) 2001 Activision, Inc. [Santa Clara, CA, USA]

- TECHNICAL -

GAME ID: SLUS-01214

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111071&o=2

$end

$vsmile_cart=upr001,upspr022,upukr3,
$bio

VTECH V.Smile cart. published 13 years ago:

Disney/Pixar Up (c) 2009 VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234027&o=2

$end

$vsmilem_cart=upm,
$bio

VTECH V.Smile Motion cart. published 13 years ago:

Disney/Pixar UP (c) 2009 VTECH [Video Technology, Ltd.]

- TECHNICAL -

Model 80-084340

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236296&o=2

$end

$vsmilem_cart=upmsp,
$bio

VTECH V.Smile Motion cart. published 13 years ago:

Disney/Pixar UP (c) 2009 VTECH [Video Technology, Ltd.]

- TECHNICAL -

GAME ID: 80-084347

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236300&o=2

$end

$vsmile_cart=walleit,
$bio

VTECH V.Smile cart. published 13 years ago:

Disney/Pixar Wall-E (c) 2009 Giochi Preziosi.

Italian release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262360&o=2

$end

$vsmilem_cart=wallem,
$bio

VTECH V.Smile Motion cart. published 14 years ago:

Disney/Pixar Wall-E [Model 80-084080] (c) 2008 VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236301&o=2

$end

$vsmilem_cart=wallemge,
$bio

VTECH V.Smile Motion cart. published 14 years ago:

Disney/Pixar Wall-E (c) 2008 VTECH [Video Technology, Ltd.]

German release.

- TECHNICAL -

GAME ID: 80-084084

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236303&o=2

$end

$vsmilem_cart=wallemfr,
$bio

VTECH V.Smile Motion cart. published 14 years ago:

Disney/Pixar Wall-E (c) 2008 VTECH [Video Technology, Ltd.]

French release.

- TECHNICAL -

GAME ID: 80-084085

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236304&o=2

$end

$vsmilem_cart=wallemsp,
$bio

VTECH V.Smile Motion cart. published 13 years ago:

Disney/Pixar Wall-E (c) 2009 VTECH [Video Technology, Ltd.]

Spanish release.

- TECHNICAL -

GAME ID: 80-084087

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236305&o=2

$end

$vsmile_cart=wallege,
$bio

VTECH V.Smile cart. published 14 years ago:

Disney/Pixar Wall-E [Model 80-092844] (c) 2008 VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=285350&o=2

$end

$vsmile_cart=wallefr,
$bio

VTECH V.Smile cart. published 14 years ago:

Disney/Pixar Wall-E (c) 2008 VTECH.

French release.

- TECHNICAL -

GAME ID: 80-092845

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118414&o=2

$end

$vsmile_cart=wallesp,
$bio

VTECH V.Smile cart. published 14 years ago:

Disney/Pixar Wall-E [Model 80-092847] (c) 2008 VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=285351&o=2

$end

$vsmile_cart=wallecn,
$bio

VTECH V.Smile cart. published 13 years ago:

Disney/Pixar Wall-E (c) 2009 VTECH [Video Technology, Ltd.]

Chinese release.

- TECHNICAL -

GAME ID: 80-092848

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275440&o=2

$end

$vsmile_cart=wallese,
$bio

VTECH V.Smile cart. published 14 years ago:

Disney/Pixar Wall-E [Model 80-092854] (c) 2008 VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=285352&o=2

$end

$spc1000_cass=disnlnd2,
$bio

Sega SPC-1000 soft. published 37 years ago:

Disneyland II (c) 1985 SMC [Sammi Computer] [Korea]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83504&o=2

$end

$spc1000_cass=disnlnd3,
$bio

Sega SPC-1000 soft. published 37 years ago:

Disneyland III (c) 1985 SMC [Sammi Computer] [Korea]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83505&o=2

$end

$spc1000_cass=disnland,
$bio

Sega SPC-1000 soft. published 37 years ago:

디즈니랜드 (c) 1985 SMC [Sammi Computer].(Disneyland)

- TECHNICAL -

Cassette ID: AAG-113T

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83503&o=2

$end

$vsmilem_cart=cinderlamge,cinderlamge2,
$bio

VTECH V.Smile Motion cart. published 12 years ago:

Disneys Cinderella - Lernen im Märchenland (c) 2010 VTECH.

German release.

- TECHNICAL -

GAME ID: 80-084604

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236308&o=2

$end

$gba=princessg,
$bio

Nintendo GBA cart. published 19 years ago:

Disneys Prinzessinnen (c) 2003 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70416&o=2

$end

$vsmile_cart=poohge,poohgea,
$bio

VTECH V.Smile cart. published 18 years ago:

Disneys Winnie Puuh - Die Honigjagd (c) 2004 VTECH.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147474&o=2

$end

$leapster=findnemos,
$bio

LeapFrog Leapster cart. published 19 years ago:

Disney·Pixar Buscando a Nemo - Leer Bajo el Mar (c) 2003 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293584&o=2

$end

$leapster=findnemo,findnemoa,
$bio

LeapFrog Leapster cart. published 17 years ago:

Disney·Pixar Finding Nemo (c) 2005 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134501&o=2

$end

$spectrum_cass=displayw,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Display (c) 1983 Work Force.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226304&o=2

$end

$vic1001_cart=data20dm,
$bio

Commodore VIC-20 cart. published 40 years ago:

Display Manager (c) 1982 Data 20.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273657&o=2

$end

$vic1001_flop=data20dm,
$bio

Commodore VIC-20 disk. published 40 years ago:

Display Manager (c) 1982 Data 20 Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273659&o=2

$end

$spectrum_cass=displays,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Display-Solve (c) 1983 Software Solutions

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289909&o=2

$end

$ibm6580=pdd12a1,
$bio

IBM Displaywriter System disk. published 39 years ago:

Displaywriter Problem Determination Diskette [Model PDD012A-1] (c) 1983 IBM Corp. [International Business Machines]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264700&o=2

$end

$ibm6580=pdd12a2d,
$bio

IBM Displaywriter System disk. published 39 years ago:

Displaywriter Problem Determination Diskette [Model PDD012A-2D] (c) 1983 IBM Corp. [International Business Machines]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264701&o=2

$end

$ibm6580=pdd13a1,
$bio

IBM Displaywriter System disk. published 39 years ago:

Displaywriter Problem Determination Diskette [Model PDD013-1] (c) 1983 IBM Corp. [International Business Machines]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264702&o=2

$end

$ibm6580=abc0051d,
$bio

IBM Displaywriter System disk. published 39 years ago:

Displaywriter System Communications Diagnostics [Model ABC005-1D] (c) 1983 IBM Corp. [International Business Machines]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264693&o=2

$end

$ibm6580=abc0051,
$bio

IBM Displaywriter System disk. published 39 years ago:

Displaywriter System Communications Diagnostics [Model ABC005-1] (c) 1983 IBM Corp. [International Business Machines]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264692&o=2

$end

$ibm6580=ced112d,
$bio

Displaywriter System Diagnostics [Model CED011-2D] (c) 198? IBM Corp. [International Business Machines]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264695&o=2

$end

$ibm6580=ced0122d,
$bio

IBM Displaywriter System disk. published 39 years ago:

Displaywriter System Diagnostics [Model CED012-2D] (c) 1983 IBM Corp. [International Business Machines]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264694&o=2

$end

$ibm6580=ced12a1,
$bio

IBM Displaywriter System disk. published 39 years ago:

Displaywriter System Diagnostics [Model CED012A-1] (c) 1983 IBM Corp. [International Business Machines]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264696&o=2

$end

$ibm6580=ced12a2d,
$bio

IBM Displaywriter System disk. published 39 years ago:

Displaywriter System Diagnostics [Model CED012A-2D] (c) 1983 IBM Corp. [International Business Machines]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264697&o=2

$end

$ibm6580=ced13a1,
$bio

IBM Displaywriter System disk. published 39 years ago:

Displaywriter System Diagnostics [Model CED013A-1] (c) 1983 IBM Corp. [International Business Machines]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264698&o=2

$end

$ibm6580=ced13a2d,
$bio

IBM Displaywriter System disk. published 39 years ago:

Displaywriter System Diagnostics [Model CED013A-2D] (c) 1983 IBM Corp. [International Business Machines]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264699&o=2

$end

$ibm6580=1aanfa,
$bio

Displaywriter Textpack 1 (c) 198? IBM Corp. [International Business Machines]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264703&o=2

$end

$amigaocs_flop=disphero,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Disposable Hero (c) 1993 Gremlin Graphics Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73888&o=2

$end

$cd32=disphero,
$bio

Commodore Amiga CD32 disc published 28 years ago:

Disposable Hero (c) 1994 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=106920&o=2

$end

$spectrum_cass=disposab,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Disposable Heroes (c) 1987 Power House, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78616&o=2

$end

$cpc_flop=disqueul,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Disque + Ultra (c) 1989 Util-Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124124&o=2

$end

$cpc_flop=disquecp,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Disque CPC HS 01 (c) 1986 CPC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119887&o=2

$end

$cpc_flop=disquecp01,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Disque CPC HS 02 (c) 1986 CPC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119888&o=2

$end

$cpc_flop=disquecp02,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Disque CPC HS 03 (c) 1986 CPC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119889&o=2

$end

$cpc_flop=disquecp03,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Disque CPC HS 04 (c) 1987 CPC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119890&o=2

$end

$cpc_flop=disquecp04,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Disque CPC HS 05 (c) 1987 CPC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119891&o=2

$end

$cpc_flop=disquecp05,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Disque CPC HS 06 (c) 1987 CPC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119892&o=2

$end

$cpc_flop=disquecp06,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Disque CPC HS 13 (c) 1988 CPC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119893&o=2

$end

$cpc_flop=disquecp07,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Disque CPC HS 15 (c) 1989 CPC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119894&o=2

$end

$cpc_flop=disquecp08,disquecp0a,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Disque CPC No 01 - Programmes des CPC No 01 et 02 (c) 1985 CPC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119895&o=2

$end

$cpc_flop=disquecp09,disquecp1d,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Disque CPC No 02 - Programmes des CPC No 03 et 04 (c) 1985 CPC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119896&o=2

$end

$cpc_flop=programm07,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Disque CPC No 04 - Programmes des CPC No 7 et 8 (c) 1985 CPC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122959&o=2

$end

$cpc_flop=programm08,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Disque CPC No 05 - Programmes des CPC No 9 et 10 (c) 1986 CPC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122960&o=2

$end

$cpc_flop=programm06,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Disque CPC No 06 - Programmes des CPC No 11 et 12 (c) 1986 CPC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122961&o=2

$end

$cpc_flop=disquecp0b,disquecp0c,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Disque CPC No 10 - Programmes des CPC No 19 et 20 (c) 1987 Editions SORACOM [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272757&o=2

$end

$cpc_flop=disquecp0d,disquecp0e,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Disque CPC No 11 - Programmes des CPC No 21 et 22 (c) 1987 Editions SORACOM [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272758&o=2

$end

$cpc_flop=disquecp0f,disquecp10,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Disque CPC No 12 - Programmes des CPC No 23 et 24 (c) 1987 Editions SORACOM [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272759&o=2

$end

$cpc_flop=disquecp11,disquecp12,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Disque CPC No 13 - Programmes des CPC No 25 et 26 (c) 1987 Editions SORACOM [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272760&o=2

$end

$cpc_flop=disquecp13,disquecp14,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Disque CPC No 14 - Programmes des CPC No 27 et 28 (c) 1988 Editions SORACOM [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272761&o=2

$end

$cpc_flop=programm0a,programm0b,disquecp15,disquecp16,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Disque CPC No 15 - Programmes des CPC no. 29 et 30 (c) 1988 CPC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122962&o=2

$end

$cpc_flop=disquecp17,disquecp18,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Disque CPC No 16 - Programmes des CPC No 31 et 32 (c) 1988 Editions SORACOM [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272762&o=2

$end

$cpc_flop=disquecp19,disquecp1a,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Disque CPC No 17 - Programmes des CPC No 33 et 34 (c) 1988 Editions SORACOM [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272763&o=2

$end

$cpc_flop=disquecp1b,disquecp1c,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Disque CPC No 19 - Programmes des CPC No 37 et 38 (c) 1988 Editions SORACOM [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272764&o=2

$end

$cpc_flop=disquecp1e,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Disque CPC No 3 - Programmes des CPC No 5 et 6 (c) 1985 Editions SORACOM [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272753&o=2

$end

$cpc_flop=disquecp1f,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Disque CPC No 7 - Programmes des CPC No 13 et 14 (c) 1986 Editions SORACOM [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272754&o=2

$end

$cpc_flop=disquecp20,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Disque CPC No 8 - Programmes des CPC No 15 et 16 (c) 1986 Editions SORACOM [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272755&o=2

$end

$cpc_flop=disquecp21,disquecp22,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Disque CPC No 9 - Programmes des CPC No 17 et 18 (c) 1986 Editions SORACOM [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272756&o=2

$end

$cpc_flop=disquecp23,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Disque CPC Special Anniversary Edition No 1 - Programmes du CPC Hors-serie No 1 (c) 1985 Editions SORACOM [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272765&o=2

$end

$cpc_flop=disquecp24,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Disque CPC Special Anniversary Edition No 5 - Programmes du CPC Hors-serie No 5 (c) 1987 Editions SORACOM [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272766&o=2

$end

$cpc_flop=disquecp25,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Disque CPC Special Anniversary Edition No 6 - Programmes du CPC Hors-serie No 6 (c) 1987 Editions SORACOM [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272767&o=2

$end

$cpc_flop=disquett,disquett04,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Disquette Educative 1 (c) 1986 Cobra Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128200&o=2

$end

$cpc_flop=disquett01,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Disquette Educative 2 (c) 1986 Cobra Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128201&o=2

$end

$cpc_flop=disquett03,disquett02,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Disquette Educative 3 (c) 1986 Cobra Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128202&o=2

$end

$cpc_flop=disquett26,
$bio

Disquette Vierge (c) 198? Unknown.

A simple blank disk. Can be useful for some programs.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120866&o=2

$end

$psx=disruptr,
$bio

Sony PlayStation CD published 26 years ago:

Disruptor (c) 1996 Universal Interactive Studios, Inc.

- TECHNICAL -

Game ID: SLUS-00224

- TRIVIA -

Released on November 20, 1996 in the USA.

Export releases:
[JP] "Disruptor [Model SLPS-00804]"

- STAFF -

INSOMNIAC GAMES
Artwork: Ted Price, Craig Stitt, David Ehlers, Travis Price, Martin Bruinsma
Design: Ted Price, Craig Stitt
Programming: Alexander Hastings, Brian Hastings
Game Design: Alexander Hastings, Brian Hastings

UNIVERSAL INTERACTIVE STUDIOS
Executive Producer: Mark Cerny
Producer: Michael John
Production Design: Catherine Hardwicke
Conceptual Design: Stephen Alesch, Luis Hoyos
Music: David Bergeaud
Sound Effects (Universal Sound Editing): Ron Horwitz, Kevin Spears, Rich Cusano
Ingame Voice: Tami Heide
Quality Assurance Manager: Craig Perkins
Quality Assurance: Micheal Alfonzo, Joe Labbe II, Steve Rosenthal
Additional Programming: John Brooks
Additional Artwork: Mark Glaser, Dallas Good, Kieron Lo
Additional Character Design: Brandon Humphries, Barry J. S. Pringle, Willis Wong

DISRUPTOR MOVIE CREDITS
Jack Curtis: Don Jeffcort
President Kreiger: Vaughn Armstrong
Eve: Christine Champion
Blake Curtis: Anthony Palermo
Troy Alexander: Trae Thomas
MCA Television Entertainment: Barbara Fisher, Randy Levinson, Angela Mancuso
Producer: Michael Joyce
Director: Adam Weissman
Associate Producer: Judy Marlin
Screenplay: Peter Hankoff
Story Consultation: Carl Cramer, Ken Selden
Director of Photography: Kenneth Stipe
Production Designer: Curtis Schnell
Editor: Terry Stokes
CGI Effects: Foundation Imaging
Property Master: Brad Breitbarth
Gaffer: Bill Marley
Key Grip: David Winner
Rerecording Mixer: Peter Reale
Special Thanks: Rob Biniaz, Kelly Flaherty, Naughty Dog Inc, Nick Ear, Roxanne Lippel, Donna Smith, Don Zepfel

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97374&o=2

$end

$mc10=dissasm,
$bio

Dissassembler (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87625&o=2

$end

$mc10=dissasm2,
$bio

Dissassembler 2 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87626&o=2

$end

$amigaocs_flop=dstntarm,
$bio

Distant Armies (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73889&o=2

$end

$compis=distrib,
$bio

Distributionskunskap (c) 19?? TeleNova

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267881&o=2

$end

$spectrum_cass=distron,distron1,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Distron (c) 1983 DK Tronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287061&o=2

$end

$cdi=ditwas94,
$bio

Phillips CD-i disc published 28 years ago:

Dit Was 1994 - Wereldnieuws Overzicht (c) 1994 Philips Interactive Media, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129642&o=2

$end

$cdi=ditwas95,
$bio

Phillips CD-i disc published 26 years ago:

Dit Was 1995 - Wereldnieuws Overzicht (c) 1996 Philips Interactive Media, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145393&o=2

$end

$cpc_flop=ditacomp,
$bio

Amstrad CPC 464 disk. published 35 years ago:

DITA Compact Copy (c) 1987 Johnny's Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124113&o=2

$end

$info=ditto,
$bio

Handheld game published 40 years ago:

Ditto (c) 1982 Tiger Electronic Toys, Inc.

- TECHNICAL -

Model 7-530

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=100463&o=2

$end

$gbcolor=divastaru,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Diva Starz - Mall Mania [Model CGB-BD8E-USA] (c) 2001 Vivendi Universal Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67772&o=2

$end

$gbcolor=divastarg,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Diva Starz [Model CGB-BD8D-NOE] (c) 2001 Vivendi Universal Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67771&o=2

$end

$gbcolor=divastarf,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Diva Starz [Model CGB-BD8F-FRA] (c) 2001 Vivendi Universal Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67770&o=2

$end

$gbcolor=divastar,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Diva Starz [Model CGB-BD8P-EUR] (c) 2001 Vivendi Universal Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67769&o=2

$end

$ngpc=divealrmj,divealrmjp,
$bio

SNK Neo-Geo Pocket Color cart. published 23 years ago:

Dive Alert - Barn Hen [Model NEOP00360] (c) 1999 SNK Corp. [Shin Nihon Kikaku]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82523&o=2

$end

$ngpc=divealrb,
$bio

SNK Neo-Geo Pocket Color cart. published 23 years ago:

Dive Alert - Becky's Version [Model NEOP00890] (c) 1999 SNK Corp. [Shin Nihon Kikaku]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82524&o=2

$end

$ngpc=divealrm,
$bio

SNK Neo-Geo Pocket Color cart. published 23 years ago:

Dive Alert - Matt's Version [Model NEOP00880] (c) 1999 SNK Corp. [Shin Nihon Kikaku]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82525&o=2

$end

$ngpc=divealrbj,
$bio

SNK Neo-Geo Pocket Color cart. published 23 years ago:

Dive Alert - Rebecca Hen [Model NEOP00370] (c) 1999 SNK Corp. [Shin Nihon Kikaku]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82526&o=2

$end

$apple2_flop_orig=divebmbr,
$bio

Apple II 5.25 disk. published 34 years ago:

Dive Bomber (c) 1988 Acme Animation, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107477&o=2

$end

$apple2_flop_clcracked=divebmbr,
$bio

Apple II 5.25 disk. published 34 years ago:

Dive Bomber (c) 1988 Epyx, Inc. [Redwood City, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231552&o=2

$end

$x68k_flop=diveon,diveond,
$bio

Sharp X68000 Series 5.25in. disk. published 29 years ago:

Dive On (c) 1993 MIX.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87435&o=2

$end

$x68k_flop=diveon2d,
$bio

Sharp X68000 Series 5.25in. disk. published 27 years ago:

Dive On 2 (c) 1995 MIX.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87436&o=2

$end

$cpc_flop=divedive01,divedive02,divedive,divedive03,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Dive-Dive-Dive (c) 1987 Tynesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121022&o=2

$end

$pc98=divers,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Diver's (c) 1994 Mink [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262683&o=2

$end

$info=diverboy,
$bio

Arcade Video game published 30 years ago:

Diverboy (c) 1992 Electronic Devices.

A reversed "Bomb Jack"-type game.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 12 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : OKI6295 (@ 10 Khz)

Screen orientation : Horizontal
Video resolution : 318 x 240 pixels
Screen refresh : 60.00 Hz
Palette Colors : 1024

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

All songs of this game are ripped from Data East's "Tumble Pop".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=647&o=2

$end

$cpc_flop=diverspr,
$bio

Divers Programmes (c) 19?? Unknown [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124646&o=2

$end

$bk0010=divers3,
$bio

Elektronika BK0010 cass. published 34 years ago:

Diversant (c) 1988 Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144273&o=2

$end

$radio86_cass=diverse,
$bio

Radio-86RK cass. published 33 years ago:

DIVERSE (c) 1989 Kharkov

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235446&o=2

$end

$apple2_flop_misc=divdos2c,divdos41,
$bio

Apple II 5.25 disk. published 40 years ago:

Diversi-DOS (c) 1982 Diversified Soft. Research

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107445&o=2

$end

$apple2gs_flop_misc=dvrsitne,
$bio

Apple IIGS disk. published 34 years ago:

Diversi-Tune (c) 1988 Diversified Soft. Research

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=197468&o=2

$end

$apple2gs_flop_misc=diversft,
$bio

Apple IIGS disk. published 32 years ago:

DiversiSoft (c) 1990 Diversified Soft. Research

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=197470&o=2

$end

$spectrum_cass=divertim,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Divertimentos issue 2 (c) 1985 Creativos Editoriales

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145797&o=2

$end

$spectrum_cass=divertim_b,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Divertimentos issue 3 (c) 1985 Creativos Editoriales

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145798&o=2

$end

$spectrum_cass=divertim_d,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Divertimentos issue 4 (c) 1985 Creativos Editoriales

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145799&o=2

$end

$spectrum_cass=divertim_f,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Divertimentos issue Extra (c) 1985 Creativos Editoriales

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145800&o=2

$end

$vg5k=divert,
$bio

Philips VG-5000 cass. published 38 years ago:

Divertissement (c) 1984 Philips Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236397&o=2

$end

$apple2_flop_clcracked=divdecim,
$bio

Apple II 5.25 disk. published 37 years ago:

Dividing Decimals Ver. 1.1 (c) 1985 Microcomputer Workshops Courseware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298421&o=2

$end

$apple2_flop_clcracked=divfract,
$bio

Apple II 5.25 disk. published 38 years ago:

Dividing Fractions (c) 1984 Microcomputer Workshops Courseware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231438&o=2

$end

$cpc_flop=divineme01,divineme,divineme02,divineme03,divineme04,divineme05,divineme06,
$bio

Amstrad CPC 464 disk. published 26 years ago:

Divine Megademo (c) 1996 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123238&o=2

$end

$megadriv=divine,
$vgmplay=divine_md,
$bio

Sega Mega Drive cart. published 31 years ago:

Divine Sealing (c) 1991 Studio Fazzy.

Unlicensed pronographic shoot'em up.

- TECHNICAL -

Due to the lack of a TMSS $A14000 check, the game will only work on most Model 1 Mega Drives.

- TRIVIA -

Released mid-1992. It was one of the earliest unlicensed Mega Drive games.

- TIPS AND TRICKS -

INVINCIBILITY
At the title screen press A+B+C multiple times.

LEVEL SKIP:
During gameplay pause the game and hold down and press A+B+C three times to skip the level.

- STAFF -

Developed by Studio Fazzy.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56450&o=2

$end

$mo5_cass=divisibl,
$bio

Divisibilite (c) 198? CDDP

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108725&o=2

$end

$apple2_flop_clcracked=divwn119,
$bio

Apple II 5.25 disk. published 38 years ago:

Division - Whole Numbers Steps 1-19 (c) 1984 Instructional/Communications Technology

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268276&o=2

$end

$ti99_cart=divis1,
$bio

Texas instrument TI-99/4A cart. published 40 years ago:

Division 1 [Model PHM 3049] (c) 1982 Foresman [Scott Foresman]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84563&o=2

$end

$cpc_flop=division01,division,division02,division03,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Division Blindée (c) 1986 Cobra Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122282&o=2

$end

$apple2_flop_clcracked=diveasy,
$bio

Apple II 5.25 disk. published 35 years ago:

Division Made Easy (c) 1987 Computer Aided Teaching

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240668&o=2

$end

$apple2_flop_clcracked=div123b1,
$bio

Apple II 5.25 disk. published 37 years ago:

Division of 1, 2, 3 Digits by 1 Digit Numerals No Remainders (c) 1985 Prescription Learning

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230963&o=2

$end

$bbc_cass=divone85,
$bio

Division One 85 (c) 19?? Qualsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51749&o=2

$end

$apple2_flop_clcracked=div1dignr,
$bio

Apple II 5.25 disk. published 32 years ago:

Division One Digit Divisor No Renaming (c) 1990 Jostens Learning Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231559&o=2

$end

$apple2_flop_clcracked=div1digr,
$bio

Apple II 5.25 disk. published 32 years ago:

Division One-Digit Divisor One Renaming (c) 1990 Jostens Learning Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231560&o=2

$end

$apple2_flop_clcracked=dvshotgl15,
$bio

Apple II 5.25 disk. published 37 years ago:

Division Shooting Gallery (c) 1985 Gamco Industries

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231670&o=2

$end

$apple2_flop_clcracked=divsklls,
$bio

Apple II 5.25 disk. published 40 years ago:

Division Skills (c) 1982 MB [Milton Bradley Co.] [East Longmeadow, MA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289717&o=2

$end

$jupace_cass=divn,
$bio

Jupiter Ace cass. published 15 years ago:

DIVN (c) 2007 Lopes [Ricardo Fernandes Lopes]

Division a/b with n decimal places using integer arithmetic.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115720&o=2

$end

$msx2_flop=dix,dixa,dixd1,dixd2,
$bio

MSX 2 disk. published 30 years ago:

DIX (c) 1992 MSX Engine Productions.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101554&o=2

$end

$spectrum_cass=dixmille,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Dix Mille (c) 1984 CCS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78617&o=2

$end

$spectrum_cass=wcupdix,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Dixon's 4 Pack (c) 1984 Dixons

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289982&o=2

$end

$spectrum_cass=dixonspr,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Dixons Premier Collection For Your +2 (c) 1988 Dixons

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289984&o=2

$end

$specpls3_flop=dixonspr,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

Dixons Premier Collection for your +3 (c) 1988 Dixons

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230269&o=2

$end

$msx2_flop=dizzy,
$bio

MSX 2 disk. published 30 years ago:

Dizzy (c) 1992 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101618&o=2

$end

$cpc_flop=dizzyams01,
$bio

Amstrad CPC type-in published 34 years ago:

Dizzy - Amstrad Action Special Edition (c) 1988 Amstrad Action

- TRIVIA -

Listed as a type-in program in the UK magazine: Amstrad Action.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120159&o=2

$end

$cpc_flop=dizzydow,dizzydow01,dizzydow02,dizzydow04,dizzydow03,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Dizzy - Down the Rapids (c) 1991 Codemasters Soft. Co., Ltd., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120712&o=2

$end

$c64_cass=dizzyrapd,
$bio

Commodore C64 cass. published 31 years ago:

Dizzy - Down the Rapids (c) 1991 Codemasters Soft. Co., Ltd., The

- TECHNICAL -

GAME ID: 1673

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146493&o=2

$end

$c64_cass=magdizzy,
$bio

Commodore C64 cass. published 32 years ago:

Dizzy - Magicland Dizzy (c) 1990 Codemasters Soft. Co., Ltd., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186353&o=2

$end

$cpc_flop=dizzyvip01,dizzyvip02,dizzyvip,dizzypri,dizzypri01,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Dizzy - Prince of the Yolkfolk (c) 1991 Codemasters Soft. Co., Ltd., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120713&o=2

$end

$vgmplay=dizzyvip_pc,
$bio

IBM PC/AT DOS 3.5in. disk. published 30 years ago:

Dizzy - Prince of the Yolkfolk (c) 1992 Codemasters Soft. Co., Ltd., The.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148371&o=2

$end

$spectrum_cass=dizzy6,dizzy6a,
$vgmplay=dizzyvip_zxs,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Dizzy - Prince of the YolkFolk (c) 1991 Codemasters Software Co., Ltd., The

- TECHNICAL -

GAME ID: 2706

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78621&o=2

$end

$cpc_flop=dizzythe01,dizzythe02,dizzythe,dizzythe03,dizzy1th,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Dizzy - The Ultimate Cartoon Adventure (c) 1987 Codemasters Soft. Co., Ltd., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120714&o=2

$end

$spectrum_cass=dizzy,dizzya,dizzyb,dizzyp,dizzyc,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Dizzy - The Ultimate Cartoon Adventure (c) 1987 Codemasters Software Co., Ltd., The

- TECHNICAL -

GAME ID: 2046

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78618&o=2

$end

$cpc_cass=dizzy,
$bio

Amstrad CPC cass. published 35 years ago:

Dizzy - The Ultimate Cartoon Adventure (c) 1987 Codemasters Soft. Co., Ltd., The

- TECHNICAL -

[Model 3048]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95966&o=2

$end

$msx1_flop=dizzybal,
$bio

Dizzy Ball cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229942&o=2

$end

$msx1_cass=dizzybal,
$bio

MSX cass. published 37 years ago:

Dizzy Balloon (c) 1985 Philips Spain

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94591&o=2

$end

$spectrum_cass=dizzycol,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Dizzy Collection (c) 1991 Codemasters Soft. Co., Ltd., The

Compilation contains Dizzy, Fast Food, Treasure Island Dizzy, Fantasy World Dizzy, Magicland Dizzy.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226661&o=2

$end

$spectrum_cass=dizdice,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Dizzy Dice (c) 1986 Players Software.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78619&o=2

$end

$cpc_cass=dizzydic,
$bio

Amstrad CPC cass. published 35 years ago:

Dizzy Dice (c) 1987 Players Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95968&o=2

$end

$cpc_flop=dizzydic01,dizzydic,dizzydic02,dizzydic03,dizzydic04,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Dizzy Dice (c) 1987 Players Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120717&o=2

$end

$msx1_cass=dizzydic,
$bio

MSX cass. published 34 years ago:

Dizzy Dice (c) 1988 Players Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94592&o=2

$end

$st_flop=dizzydic,
$bio

Atari ST disk. published 32 years ago:

Dizzy Dice (c) 1990 Smash 16 [Interceptor Group div.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230359&o=2

$end

$spectrum_cass=dizdicee,
$bio

Dizzy Dice (c) 199? EDOS [Electronic Distribution of Software]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225829&o=2

$end

$msx1_flop=dizzydic,
$bio

Dizzy Dice cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229943&o=2

$end

$spectrum_cass=dizzyrap,dizzyrapa,
$vgmplay=dizzydow_zxs,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Dizzy Down the Rapids (c) 1991 Codemasters Software Co., Ltd., The

- TECHNICAL -

GAME ID: 2672

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78620&o=2

$end

$cpc_cass=dizzyrap,
$bio

Amstrad CPC cass. published 31 years ago:

Dizzy Down The Rapids (c) 1991 Codemasters Soft. Co., Ltd., The

- TECHNICAL -

[Model 3674]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95969&o=2

$end

$cpc_cass=dizzy2,
$bio

Amstrad CPC cass. published 33 years ago:

Dizzy II - Treasure Island Dizzy (c) 1989 Codemasters Soft. Co., Ltd., The

- TECHNICAL -

[Model 3132]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95970&o=2

$end

$cpc_cass=dizzy3,
$bio

Amstrad CPC cass. published 33 years ago:

Dizzy III - Fantasy World Dizzy (c) 1989 Codemasters Soft. Co., Ltd., The

- TECHNICAL -

[Model 3237]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95971&o=2

$end

$cpc_cass=dizzy4,
$bio

Amstrad CPC cass. published 32 years ago:

Dizzy IV - Magicland Dizzy (c) 1990 Codemasters Soft. Co., Ltd., The

- TECHNICAL -

[Model 3377]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95972&o=2

$end

$nes_ade=dizzyadv,
$bio

Nintendo NES Aladdin cart. published 31 years ago:

Dizzy The Adventurer (c) 1991 Camerica.

Dizzy is an egg-shaped hero with red boots and gloves, and in this sixth game in the Dizzy series, Dizzy and Daisy were tricked into entering an old castle by the Evil Wizard Zaks, there Daisy pricks her finger and fell into a mysterious sleep, while Dizzy is imprisoned. He must escape and find a way to wake his girlfriend, but along the way he must solve many puzzles by bringing the right item to the right place.

- TECHNICAL -

Runs on the NES using the Aladdin Deck Enhancer.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55078&o=2

$end

$cpc_cass=dizzy5,
$bio

Amstrad CPC cass. published 31 years ago:

Dizzy V - Spellbound Dizzy (c) 1991 Codemasters Soft. Co., Ltd., The

- TECHNICAL -

[Model 3726]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95973&o=2

$end

$cpc_cass=dizzy6,
$bio

Amstrad CPC cass. published 31 years ago:

Dizzy VI - Prince of the Yolkfolk (c) 1991 Codemasters Soft. Co., Ltd., The

- TECHNICAL -

[Model 3707]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95974&o=2

$end

$cpc_flop=dizzyams,
$bio

Amstrad CPC type-in published 35 years ago:

Dizzy! Amstrad Action Special Edtion (c) 1987 Amstrad Action

- TRIVIA -

Listed as a type-in program in the UK magazine: Amstrad Action.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120158&o=2

$end

$amigaocs_flop=dizzysex,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Dizzy's Excellent Adventures (c) 1992 Codemasters Software Company, Limited., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73890&o=2

$end

$cpc_cass=dizzysex,
$bio

Amstrad CPC cass. published 30 years ago:

Dizzy's Excellent Adventures (c) 1992 Codemasters Soft. Co., Ltd., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95975&o=2

$end

$spectrum_cass=dizzyex,
$bio

Sinclair ZX Spectrum cass. published 30 years ago:

Dizzy's Excellent Adventures (c) 1992 Codemasters Soft. Co., Ltd., The

Compilation contains: Dizzy Down the Rapids, Spellbound Dizzy, Prince of the Yolk Folk, Dizzy Panic, Kwik Snax.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226660&o=2

$end

$info=djboy,djboyua,djboyu,
$bio

Arcade Video game published 33 years ago:

DJ Boy (c) 1989 American Sammy Corp.

Export release. Game developed in Japan. See the original Japanese release version for more information about the game itself.

- TRIVIA -

Released by American Sammy in the USA, under lisence from Kaneko.

The Japanese version featured Japanese musician Demon Kogure as the voice of the disc jockey. This non-Japanese version features American DJ 'Wolfman Jack' (real name : Robert Weston Smith), who died in 1995, as the voice of the disc jockey.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=648&o=2

$end

$info=djboyj,djboyja,
$vgmplay=djboy,
$bio

Arcade Video game published 33 years ago:

DJ Boy (c) 1989 Sega Enterprises, Limited.

DJ Boy, also known as DJ Kid, was designed as a standard side-scrolling beat'em up game partially based on the hip-hop culture of the U.S. cities. What made the game unique at the time was the fact that many of the characters rode around on roller skates rather than walking or running.

A player can defend himself using the punch, kick and jump buttons. By using different button combinations, the player can execute more elaborate moves. Repeatedly pressing the same buttons will cause DJ to perform various kinds of punches and kicks. When a player falls, shaking the joystick will allow him to get up more quickly.

DJ Boy skates across various stages and utilizes hand-to-hand combat moves in order to defeat opponents, culminating with a battle with a boss at the end of each level. Along the path, the player also encounters prizes, which then can be used later to purchase Power-ups from a store located at the end of each level.

A young man named Donald J. Boy (DJ Boy) is a roller fighter taking part of an ultimate fight-race known as "Rollergame", taking place in Cigaretch City, located on the outskirts of New York City. Many people were excited to see DJ Boy, but a roller fighter gang known as the Dark Knights want him out of the competition. Their leader, Heavy-Met Tony, calls his gang to kidnap his girlfriend Maria, who also comes into town and defeat DJ Boy. DJ Boy must rescue Maria, defeat the Dark Knights, and win the Rollergame competition in one adventure. The arcade plot tells a different story. Two rollerskaters named Bob & Tom (the two playable characters) were breakdancing to the beat of their boombox, until it got stolen from rollerskater thieves (possibly the Dark Knights), in which they must find and defeat them in order to retrieve what is rightfully theirs.

- TECHNICAL -

Main CPU : (2x) Zilog Z80 (@ 6 Mhz)
Sound CPU : Zilog Z80 (@ 6 Mhz)
Sound Chips : YM2203 (@ 3 Mhz), (2x) OKI6295 (@ 12.121 Khz)

Players : 2
Control : 8-way joystick
Buttons : 3 => [A] Punch, [B] Kick, [C] Jump

- TRIVIA -

DJ Boy was released in September 1989 by Sega in Japan, under license from Kaneko.

In 1992, a sequel, B.Rap Boys was produced and contained similar designs and content. The game features three player simultaneous action using characters that are different from one another (rather than palette swaps), and the optional use of weapons and vehicles as well as a more robust fighting system.

The dance that the player character does is from Michael Jackson's live performances of the song 'Billie Jean'.

- SERIES -

1. DJ Boy (1989)
2. B.Rap Boys (1992)

- STAFF -

Composers : S. Aizu, Tatsuya Watanabe (T. Watanabe)
Staff : A. Funatsu, A. Yasaki, K. Matsuoka, Y. Mabuchi, M. Yukumoto, H. Nagayoshi, H. Mikami, T. Katou, Y. Itou, K. Niihara

- PORTS -

* CONSOLES:
Sega Megadrive (1990)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=21240&o=2

$end

$megadriv=djboy,djboyj,
$vgmplay=djboy_md,
$bio

Sega Mega Drive cart. published 32 years ago:

DJ Boy (c) 1990 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56427&o=2

$end

$megadriv=djboyu,
$bio

Sega Genesis cart. published 32 years ago:

DJ Boy (c) 1990 Kaneko USA, Ltd.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: 33016

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57178&o=2

$end

$cpc_flop=djpuff19,
$bio

Amstrad CPC 464 disk. published 30 years ago:

DJ Puff Trained (c) 1992 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126690&o=2

$end

$spectrum_cass=djpuff,
$bio

Sinclair ZX Spectrum cass. published 30 years ago:

DJ Puff (c) 1992 Codemasters Software Co., Ltd., The

- TECHNICAL -

GAME ID: 2676

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78622&o=2

$end

$cpc_cass=djpuff,
$bio

Amstrad CPC cass. published 30 years ago:

Dj Puff's Volcanic Eruption (c) 1992 Codemasters Soft. Co., Ltd., The

- TECHNICAL -

[Model 3678]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95976&o=2

$end

$saturn=djwars,djwarsa,
$bio

Sega Saturn CD published 25 years ago:

DJ Wars (c) 1997 Spike

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59008&o=2

$end

$saturn=djwarstai,
$bio

Sega Saturn CD published 25 years ago:

DJ Wars Taikenban (c) 1997 Spike

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59009&o=2

$end

$cpc_flop=froggy19,
$bio

Amstrad CPC 464 disk. published 37 years ago:

DJL Soft.'s Froggy Cracked (c) 1985 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133902&o=2

$end

$gba=dkkswingu,dkkswingud,
$bio

Nintendo GBA cart. published 17 years ago:

DK - King of Swing [Model AGB-BBKE-USA] (c) 2005 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70266&o=2

$end

$gba=dkkswing,
$bio

Nintendo GBA cart. published 17 years ago:

DK - King of Swing [Model AGB-BBKP] (c) 2005 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70265&o=2

$end

$spectrum_cass=dkcomp,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

DK'Tronics Compilation (c) 1984 DK Tronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237747&o=2

$end

$spectrum_cass=centroni_a,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Dk'Tronics Printer Software (c) 1985 DK Tronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225615&o=2

$end

$cpc_flop=dktronic01,
$bio

Amstrad CPC 464 disk. published 33 years ago:

DKTronics Bank (c) 1989 DK Tronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125026&o=2

$end

$cpc_cass=dkbanksw,
$bio

Amstrad CPC cass. published 33 years ago:

DKTronics Bank Switch (c) 1989 DK Tronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95838&o=2

$end

$cpc_flop=dktronic02,dktronic03,
$bio

Amstrad CPC 464 disk. published 33 years ago:

DKTronics Bank Switch (c) 1989 DK Tronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125027&o=2

$end

$cpc_cass=dklightp,
$bio

DKTronics Light Pen (c) 198? DK Tronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95837&o=2

$end

$cpc_flop=dktronic,
$bio

DKTronics Light Pen Cracked (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125025&o=2

$end

$spectrum_cass=dlan,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

DLAN (c) 1983 Campbell Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287098&o=2

$end

$cpc_flop=dmvol14m,
$bio

DM Vol 14 Magazine (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124623&o=2

$end

$horizon=dmf,
$bio

DMF (c) 198? Dunfield, Dave

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265382&o=2

$end

$horizon=dmmutil,
$bio

DMM Utilities (c) 198? Elliam Associates

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265389&o=2

$end

$cpc_flop=dmonuk19,
$bio

Amstrad CPC 464 disk. published 36 years ago:

DMON (c) 1986 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125050&o=2

$end

$bbc_rom=dmon108,dmon,dmon103,
$bio

Acorn BBC ROM published 39 years ago:

DMON Ver. A (c) 1983 Alligata Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145178&o=2

$end

$to_flop=dmpqdd,
$bio

Thomson TO disk. published 18 years ago:

DMPQDD (c) 2004 Prehis-To

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107688&o=2

$end

$info=dms5000,
$bio

Computer published 40 years ago:

DMS-5000 (c) 1982 Digital Microsystems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275989&o=2

$end

$info=dms86,
$bio

Computer published 40 years ago:

DMS-86 (c) 1982 Digital Microsystems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275990&o=2

$end

$dmv=diagdsk,
$bio

DMV Diagnostic Diskette (c) 198? NCR Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233862&o=2

$end

$dmv=diagi488,
$bio

DMV IEEE-448 Inteface Diagnostic (c) 198? NCR Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233863&o=2

$end

$dmv=diag232,
$bio

DMV RS232 Inteface Diagnostic (c) 198? NCR Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233864&o=2

$end

$pc98=dna,
$bio

NEC PC-9801 Series 5.25in. disk. published 35 years ago:

DNA (c) 1987 Brain Gray.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89213&o=2

$end

$fm7_disk=dna,
$bio

Fujitsu FM-7 5.25in. disk. published 35 years ago:

DNA (c) 1987 Hot-B.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93608&o=2

$end

$spectrum_cass=dnawarri_b,
$bio

DNA Warrior (c) 198? MCM Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219312&o=2

$end

$pc8801_flop=dna,
$bio

NEC PC-8801 Series disk. published 35 years ago:

DNA (c) 1987 Hot-B.

- TECHNICAL -

GAME ID: NEHB22023

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91590&o=2

$end

$apple2_cass=dnieper,
$bio

Atari 800/Apple II/PET/TRS-80 cass. published 40 years ago:

Dnieper River Line (c) 1982 Microcomputer Games

This is the Dnieper River Line, a computer game that depicts a fictionalized engagement between the Russian and German forces in the southern Ukraine using as its historical basis the Soviet thrust over the Dnieper River in late 1943.

- TECHNICAL -

GAME ID: 41701

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135939&o=2

$end

$zx81_cass=dontpsgo,
$bio

Do Not Pass Go (c) 198? Work Force

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114974&o=2

$end

$spectrum_cass=donotpas,
$bio

Do Not Pass Go (c) 198? Riko Data [Sweden]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226437&o=2

$end

$pico=animalte,
$bio

Sega Pico game published 28 years ago:

Do Re Mi Fa Animals no Tanoshii Ensoukai [Model HPC-6011] (c) 1994 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75644&o=2

$end

$copera=doremi,
$bio

Yamaha Copera cart. published 29 years ago:

Do Re Mi Fa Densetsu (c) 1993 Yamaha

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236751&o=2

$end

$info=j6dyfl,j6dyfla,j6dyflb,j6dyflc,j6dyfld,j6dyfle,j6dyflf,j6dyflg,j6dyflh,j6dyfli,j6dyflj,
$bio

Fruit Machine published 22 years ago:

Do You Feel Lucky? (c) 2000 JPM International.

- TECHNICAL -

Impact

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15849&o=2

$end

$cpc_flop=doyoulov,
$bio

Do You Love Me - The Contours (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124647&o=2

$end

$cdi=doyourem,
$bio

Phillips CD-i disc published 26 years ago:

Do you Remember the '60's (c) 1996 Philips Interactive Media, Incorporated.

Do You Remember the 60's ?, is an interactive quiz based on 1960's popular culture.


Description from the back cover:
OK cool cats... Just how well do you remember the ’60s?
This is the place to find out.
Hang out with all the movers & shakers as you relive the hottest stories from those groovy years 1960-1964!
It’s time to work those little grey cells so, Ready, Steady, Go!

- TECHNICAL -

GAME ID: 811 0141

- STAFF -

Programmers: David Nolan, David Barker
Graphics Artists: Mike Harrison
Assistant Producer: Roberto Simi
Design: Roberto Simi, Mike Harrison, David Nolan, Sheila Rodgers
Producer: Martin Jones
Executive Producer: Sheila Rodgers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52845&o=2

$end

$info=dorunrun,dorunrun2,dorunrunc,dorunrunca,
$bio

Arcade Video game kit published 38 years ago:

Do! Run Run (c) 1984 Universal.

A superb final entry into the "Mr Do!" series (not counting the Neo Geo-based "Neo Mr. Do", which was merely a remake of the first game in the series), "Do! Run Run" takes its inspiration from Namco's "Pac-Man".

As in his previous games, Mr Do! must once again collect coloured dots and/or fruit while avoiding or killing a number of enemies. For the fourth Mr Do! outing, Universal ditched the sideways viewpoint of the series' previous games and switched to an overhead perspective. This allowed the game to give an impression of 'depth', with slopes and steps affecting Mr Do!'s mobility and speed.

Mr. Do. has two items at his disposal with which he can kill the his enemies. The first is the 'Powerball', which featured in the original 'Mr. Do!' but was dropped from the first two sequels. The Powerball can be shot directly at an enemy to kill it instantly.

The second offensive option is provided in the form of the large wooden logs that litter the levels. These work in the same way as the apples did in the original game, and can be pushed free of their supporting struts, causing them to roll down the screen and kill everything in their path, including Mr. Do. himself if he strays too near.

As Mr Do! moves around a screen, he trails a line behind him. Players can join the two ends of the line up to form a rectangle (in a similar fashion to Taito's 1981 classic, "Qix") which will change any dots within the rectangle into cherries. A second rectangle can be drawn around the cherries which in turn will change them into apples. This can be repeated twice more, changing apples into lemons, and lemons into pineapples. The better the fruit, the more bonus points Mr Do! will earn when he collects them.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.9 Mhz), (2x) Zilog Z80 (@4mhz)
Sound Chips : (4x) Texas Instruments SN76496 (@ 4 Mhz)

Players : 2
Control : 4-way joystick
Buttons : 1

- TRIVIA -

Do! Run Run was released in November 1984 in the USA.

Because of the video game crash of 1983, Universal decided to release their final Mr. Do! game as a conversion kit only, because the market for dedicated cabinets had all but dried up at this point (but it was a full kit that would fit any cabinet, not just a kit for other Mr. Do! games). This kit is fairly rare, and is almost impossible to find today. The kit contained a new PCB and new graphics for the machine, the graphics were purple themed, and the marquee had a 'DO! Run Run' logo superimposed over a purple geometric landscape with a blue line running randomly about it.

Bootleggers ported this title to the very similar "Mr. Do's Castle" hardware, although that version is fairly rare.

This game was re-released in Japan only in 1987 as "Super Pierrot" with slightly different mazes.

Adam Mastromarino of Bristol, England holds the official record for this game with 1605100 points on September 16, 1984.

- SCORING -

Eating a dot : 10 points.
Eating a cherry : 20 points.
Eating a cake : 40 points.
Eating a lemon : 80 points.
Eating a pineapple : 160 points.
Killing a monster/letter with the snowball : 500, 1000, 1500, 2000, 2500 or 3000 points depending on the number of bounces before the snowballs makes contact.
Killing a monster with a log : 1000 points.
Killing multiple monsters with a log : 1500 points for the second monster and an incremental 500 points for each monster thereafter (2000, 2500 etc.)
Killing 5 monsters at once : 10000 points.
Collecting the free credit diamond : 8000 points.

- TIPS AND TRICKS -

* You can kill a baddie with your ball or by log-rolling him. Save the ball for emergencies and use the logs as much as possible.

* It takes 16 dots to regain your ball after you throw it.

* Each bounce of your ball against a wall increases the points you can get if it hits a baddie, up to 3000 pts max. Somewhere on every board, is hidden a 'letter', that when surrounded by your path, will bring out the 'E-X-T-R-A' guy if you step on it.  It changes as time passes so use this to get the letters you need to come out so you can spell extra as fast as possible.

* The extra guy will also come out if you kill or log-roll enough baddies. If you use the hidden letter and a log, you should be able to get 2 EXTRA letters per level. This will earn you more free Mr. Do!s as fast as possible because the higher levels will get tough.

* Stepping on an EXTRA letter will not only bring out the EXTRA guy and his entourage, but the baddies on the level will slow down to half speed. This makes it easy to avoid them while you lure the EXTRA and his ghosts under a log. 

* Use the logs as much as possible. They kill the most guys with a single log to get the most points. If you can lure 3 or 4 baddies into the path of a log, they will not move out of the way once the log is pushed and you kill them easily. Walking under a log knocks out the post holding them up so get out of the way if you do that. You do not have to push the log from above to get it moving.

* A log will also roll if it is hit by a flaming/flying snake/dragon. Be aware of this so you don't get crushed!

* A level ends once you get all the baddies (or get all the dots). Use this to your advantage. If a log is going to run over the last baddie, let it run into you too. If all the baddies are in line with a log, you can start it rolling, let it roll you and then the baddies will freeze in place for the log to roll them too. Your life will be restored at the end of the level if you get all the baddies!

* Mr. Do! slows down going up a step and speeds up when going down them. Use this to your advantage if you are being chased. The baddies don't speed up going downhill so you have the advantage.

* Don't waste your time gathering dots or surrounding them to get pineapples. There are more points in log-rolling and multi-bounce hits of your ball. Collect dots only to restore your ball or expose the EXTRA letter. You should be able to get about 20000 points per level using the above techniques.

* Try to make concentric circle patterns from the outermost edge in, 'eating' the outermost cherries, dots or whatever each time. This will allow you to get a ton of pineapples, which score the most, and will get you a good score in early stages before it gets difficult.

- SERIES -

1. Mr. Do! (1982)
2. Mr. Do's Castle (1983)
3. Mr. Do's Wild Ride (1984)
4. Do! Run Run (1984)
5. Neo Mr. Do! (1996)

- PORTS -

* COMPUTERS:
[EU] Commodore Amiga (1990)
[EU] Atari ST

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=649&o=2

$end

$info=m5doshpk,m5doshpk05,
$bio

Fruit Machine published 19 years ago:

Dosh 'n' Pecks (c) 2003 Barcrest.

- TRIVIA -

Released in April 2003.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=21246&o=2

$end

$spectrum_cass=dodop,
$bio

Do-Do (c) 198? Prism Leisure Corp. plc [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225929&o=2

$end

$info=dodo,
$bio

Do-Do (c) 198? GTAC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259373&o=2

$end

$snes_bspack=bsdorm2a,bsdorm2aa,bsdorm2b,bsdorm2ba,
$bio

Do-Re-Mi de Faa 2~! 5-10 Gou (c) 199? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61215&o=2

$end

$snes_bspack=bsdormf,
$bio

Do-Re-Mi de Faa! Vol. 6 - 5/4 (c) 199? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61217&o=2

$end

$snes=doremifa,
$bio

Nintendo Super Famicom cart. published 26 years ago:

Do-Re-Mi Fantasy - Milon no Dokidoki Daibouken [Model SHVC-AM4J-JPN] (c) 1996 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61214&o=2

$end

$tvc_flop=dobgep,
$bio

Dobgép (c) 198? STV

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112101&o=2

$end

$cpc_flop=doblealt,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Doblealt (c) 1986 Your Computer

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120138&o=2

$end

$info=dobouchn,
$bio

Medal video game published 26 years ago:

Dobou-Chan (c) 1996 Konami Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122383&o=2

$end

$tvc_flop=dobprg,
$bio

Videoton TVC disk. published 33 years ago:

Dobprogram (c) 1989 Cápasoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112081&o=2

$end

$c64_cart=doc6422,
$bio

Doc '64 Ver.2 (c) 198? Heusler, N.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240883&o=2

$end

$c64_cass=docthede,
$bio

Commodore C64 cass. published 35 years ago:

DOC - The Destroyer (c) 1987 Melbourne House [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186921&o=2

$end

$spectrum_cass=doccrocs,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Doc Croc's Outrageous Adventures! (c) 1991 Zeppelin Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286929&o=2

$end

$to_flop=docjeux,docjeuxa,
$bio

Thomson TO disk. published 25 years ago:

Doc Jeux (c) 1997 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107698&o=2

$end

$mobigo_cart=docmcg,
$bio

VTECH Mobigo cart. published 9 years ago:

Doc McStuffins - Spielzeugarztin [Model 80-253304(GER)] (c) 2013 VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265248&o=2

$end

$spectrum_cass=docthede,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Doc the Destroyer (c) 1987 Melbourne House [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78624&o=2

$end

$info=docchift,
$bio

Medal video game published 15 years ago:

Docchi Fighter (c) 2007 Amuzy.

- TECHNICAL -

For Girls Series

- TRIVIA -

Released in October 2007.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=38967&o=2

$end

$psx=docmecha,
$bio

Sony PlayStation CD published 22 years ago:

Docchi Mecha! (c) 2000 Sony Computer Ent., Inc.

- TECHNICAL -

[Model SCPS-10129]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85088&o=2

$end

$info=dockman,dockmanb,dockmanc,
$bio

Arcade Video game published 40 years ago:

Dock Man (c) 1982 Taito.

Phase 1- Use catch button to catch bales of cargo as they fall from conveyor belt, after catching the cargo, the player must use the ship's cargo bins.

Phase 2 - Players must use the throw button to dislodge cartons from conveyor belt and catch them before they fall to the floor. Players must avoid troublemakers and trolley carts and prevent cartons of explosives from falling to the ground and exploding.

Game ends when the player has lost all of his portmen or if the player fails to load the ship before the entire cargo has fallen from the conveyor belt onto the pier.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound CPU : Zilog Z80 (@ 2.5 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.536 Mhz)

Players : 2
Control : 4-way joystick
Buttons : 1

- TRIVIA -

Released in March 1982 in Japan. 

This game is also known as "Port Man".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=650&o=2

$end

$pc8001_flop=dockingt,
$bio

Docking Three (c) 198? Ishizu, Yoshikazu

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295929&o=2

$end

$msx1_flop=docgalax,
$bio

Docteur Galaxie Cracked (c) 19?? Unknown.

Tape to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133120&o=2

$end

$info=sc4ddosh,sc4ddosha,sc4ddoshb,sc4ddoshc,sc4ddoshd,sc4ddoshe,sc4ddoshf,sc4ddoshg,sc4ddoshh,sc4ddoshi,sc4ddoshj,sc4ddoshk,sc4ddoshl,sc4ddoshm,sc4ddoshn,sc4ddosho,
$bio

Doctor Dosh (c) 200? Bell-Fruit Games.

- TECHNICAL -

[Model PR1309]

Scorpion 4 hardware.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11537&o=2

$end

$info=sc5ddosh,sc5ddosha,
$bio

Doctor Dosh (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Scorpion 5]
[Model PR1394]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43087&o=2

$end

$spectrum_cass=doctorgo,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Doctor Goo and the Samorons (c) 1988 Global Games [Scotland]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288120&o=2

$end

$info=drpcjr,
$bio

Console published 26 years ago:

Doctor PC Jr (c) 1996 Bung.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275387&o=2

$end

$nes=xuesidn,xuesidna,
$bio

Doctor Pc Jr. - Xue Si Dian Nao [Model FCTTOK] (c) 19?? Bung [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76745&o=2

$end

$spectrum_cass=doctorwh,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Doctor What! (c) 1986 CRL Group PLC [London, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78625&o=2

$end

$info=dw_l2,dw_l1,dw_p5,
$bio

Pinball published 30 years ago:

Doctor Who - Time Streams (c) 1992 Midway Mfg. Co.

- TECHNICAL -

Midway WPC (Fliptronics II)
Model Number : 20006

CPU : Motorola M6809 @ 2 MHz
Sound CPU : Motorola M6809 @ 2 MHz
Sound Chips : Yamaha YM2151 @ 3.579545 MHz, DAC, HC55516

- TRIVIA -

Doctor Who Time Streams was released in October 1992. 7,752 units were produced.

Based on the classic BBC sci-fi series.

Sylvester McCoy (The Seventh Doctor) provided custom speech for this game.

With the Transmat not fully powered, hit the Transmat target. This will at random show a cow in a doctor-outfit and a 'moo' is sounded.

- UPDATES -

Version L-1
Date : October 16, 1992
- Initial release to production.

Version L-2
Date : November 10, 1992
- Minor preset adjustment changes for France and Germany.
- Autocycle burn-in now fires popper 20 times to prevent early fatigue, and the mini-playfield will cycle only if coin door is closed and the playfield glass switch is closed.

- STAFF -

Designers : Bill Pfutzenreuter (Pfutz), Barry Oursler (BSO)
Programmer : Bill Pfutzenreuter
Mechanical : Zofia Bil (BIL)
Artist : Linda Deal
Music : Jon Hey (HEY)
Sounds : Jon Hey, Paul Heitsch
Dot Custodian : Scott Slomiany (Scott Matrix)

Engineering : Manu Jayswal, Mark Coldebella
Marketing : Roger Sharpe
Model Makers : Jerry Pinsler, Al Cardenas, Art Clafford, Frank Reyes, Mark Johnson
Technical Support : Paul Johnson (P.J.), Butch Ortega, Jose Delgado, Bill Thomson, Wally Roeder, Dick Valosek, Kent Pemberton, Howard Lee, Herb Uher
Publications : Betty Purcell

Special Thanks : Rand Marlis, Ruth Salisbury, Dwight Sullivan, Ted Estes, Pat Lawlor, Brian Eddy, Mark Penacho, John Vogel

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5290&o=2

$end

$bbc_rom=drwhomin,
$bio

Acorn BBC ROM published 37 years ago:

Doctor Who and the Mines of Terror (c) 1985 Micro Power, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289453&o=2

$end

$cpc_cass=drwho,
$bio

Amstrad CPC cass. published 36 years ago:

Doctor Who and the Mines of Terror (c) 1986 Micro Power

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96011&o=2

$end

$bbcb_flop_orig=drwhomin,drwhominb,
$bio

Acorn BBC Micro B disk. published 36 years ago:

Doctor Who and the Mines of Terror (c) 1986 Micro Power

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125607&o=2

$end

$cpc_flop=drwhoand,doctorwh,doctorwh01,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Doctor Who and the Mines of Terror (c) 1986 Micro Power

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127999&o=2

$end

$bbc_cass=drwhowar,
$bio

Acorn BBC/Electron cass. published 38 years ago:

Doctor Who and the Warlords (c) 1984 BBC Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51751&o=2

$end

$bbc_cass=drwhoadv,
$bio

Doctor Who The First Adventure (c) 19?? BBC Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51750&o=2

$end

$sgi_mips=docwb_4_1_3,
$bio

SGI MIPS IRIX soft. published 28 years ago:

Documenter's Workbench 4.1.3 (c) 1994 Silicon Graphics, Inc.

- TECHNICAL -

SOFT ID: 812-0127-004

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266402&o=2

$end

$fmtowns_cd=dodamega,
$bio

Fujitsu FM Towns CD published 33 years ago:

Doda Mega-Mix!!! (c) 1989 FNC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261881&o=2

$end

$jupace_cass=dodge,
$bio

Jupiter Ace cass. published 39 years ago:

Dodge (c) 1983 Bates [Brian Bates]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115799&o=2

$end

$a2600=dodgeeme,dodgeeme1,dodgeeme2,
$bio

Atari 2600 cart. published 42 years ago:

Dodge 'Em (c) 1980 Atari, Incorporated.

PAL release. Game developed in USA. For more information, please see the NTSC release's entry; "Dodge 'Em [Model CX2637]".

- TECHNICAL -

Model CX2637P

- PORTS -

* CONSOLES: 
[EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" 
[EU] Sony PS2 (feb.18, 2005) "Atari Anthology [Model SLES-53061]" 
[EU] Microsoft XBOX One (nov.1,2016) "Atari Flashback Classics Vol.1" 

* HANDHELDS: 
[EU] Nintendo DS (feb.24, 2011) "Atari Greatest Hits Vol.1 [Model NTR-BR6P-EUR]"

* COMPUTERS: 
[EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82976&o=2

$end

$a2600=dodgeem,dodgeemf,
$bio

Atari 2600 cart. published 42 years ago:

Dodge 'Em (c) 1980 Atari, Incorporated.

- TECHNICAL -

GAME ID: CX2637

- TRIVIA -

Export releases:
PAL "Dodge 'Em [Model CX2637P]"

Also released in the "Action Pak [Model PRO 810]".

- STAFF -

Programmer: Carla Meninsky

- PORTS -

* CONSOLES: 
[US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" 
[US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" 
[JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" 
[US] Sony PlayStation 4 (oct.18, 2016) "Atari Flashback Classics Vol.1" 
[US] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.1" 

* HANDHELDS: 
[US] Nintendo DS (nov.2, 2010) "Atari Greatest Hits Vol.1 [Model NTR-BR6E-USA]" 

* COMPUTERS: 
[US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" 
[US] Steam (mar.24, 2016) "Atari Vault [Model 400020]" 

* OTHERS: 
[US] Atari Flashback 2 (2005) 
[US] "Atari Flashback 2+" (feb.22, 2010) 
[US] "Atari Flashback 3" (sept.16, 2011) by AtGames 
[US] "Atari Flashback 4" (nov.13, 2012) by AtGames 
[US] "Atari Flashback 5" (oct.1, 2014) by AtGames
[US] "Atari Flashback 6" (sept.15, 2015) by AtGames
[US] "Atari Flashback 7" (oct.1, 2016) by AtGames
[US] "Atari Flashback 8" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames
[US] "Atari Flashback Portable Game Player" (sept.22, 2017) by AtGames

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50414&o=2

$end

$pce_tourvision=nekdodge,
$bio

TOURVision cart. published 29 years ago:

Dodge Ball (c) 1993 TOURVision.

Unlicensed Spanish coin-op game.

- TECHNICAL -

Cart. ID: 194

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101136&o=2

$end

$gameboy=dodgeboy,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Dodge Boy [Model DMG-DOJ] (c) 1991 Tonkin House

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65869&o=2

$end

$info=dodgecty,dodgectya,dodgectyb,dodgectyc,
$bio

Arcade Video game published 39 years ago:

Dodge City (c) 1983 Merit.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4337&o=2

$end

$spectrum_cass=dodgecit,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Dodge City - Action Game (c) 1983 Phoenix Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78626&o=2

$end

$psx=dodgebal,
$bio

Sony PlayStation CD published 24 years ago:

Dodge de Ball! [Model SLPS-01362] (c) 1998 Yumedia

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85089&o=2

$end

$info=dodgeman,
$bio

Arcade Video game published 39 years ago:

Dodge Man (c) 1983 Omori Electric Company, Limited.

After stepping onto the moon's surface from his spaceship, the astronaut DODGE MAN starts exploration of the Moon.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29795&o=2

$end

$tvgogo=dodgebalu,
$bio

ToyQuest GoGo TV cart. published 17 years ago:

Dodgeball (c) 2005 ToyQuest

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275521&o=2

$end

$info=dodgem,
$bio

Arcade Video game published 43 years ago:

Dodgem (c) 1979 Zaccaria.

Copy of Sega/Gremlin "Head On".

Dodgem is a 2-D maze racing game. You control your boat through the maze to pick up the dots while at the same time avoiding the boat, or boats, that are constantly trying to ram you. Successfully get through one maze and many more await you. This is good practice for sailing through Hong Kong Harbor.

- TECHNICAL -

Main CPU : S2650 (@ 950 Khz)

Screen orientation : Horizontal
Video resolution : 720 x 768 pixels
Screen refresh : 55.00 Hz
Palette colors : 2

Players : 2
Control : 4-way joystick
Buttons : 1

- SCORING -

Dots : 2 points
Flag : 50-200 points

- TIPS AND TRICKS -

* Always be aware of where the Jam Boat(s) is/are located. They can only make one lane change at a time but that lane change may be into your lane.

* The faster you go, the fewer lanes you can cross. At full acceleration, you will only be able to change one lane at a time. In the earlier levels, this will be fine since you will only be dealing with one car. In the multiple Jam Boat levels, this can be a very bad thing. Decelerate (take your finger off the accelerate button) to go across multiple lanes.

* The Jam Boat(s) always travel in a clockwise motion while you travel in a counterclockwise motion. Remember that so that you don't get confused when there are multiple cars in the maze.

* Don't try to get all the dots on one of the lanes. You need to anticipate where your next move is well before you enter the lane change area since you cannot change lanes at any other time.  Sometimes, on the earlier levels, it is best to do a staggered type dot pickup where you do lane one, change to lane two, to lane three, lane four, lane five, then back to lane one. If you time it right, the Jam Boat or Boats will still be in the maze.

* Don't let the speed of the Jam Boat(s) throw you. Just plan to be out of your lane and in the lane change area before them. If both cars enter at the same time, you run a big risk of a collision.

* Since the game isn't timed, take your time planning on how you will take care of the dots. Don't take chances since you will have to restart the level if your boat gets destroyed.

- PORTS -

* CONSOLES: 
[US] Atari 2600 (1980) "Dodge 'Em [Model CX2637]" 
[US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" - Atari 2600 version 
[EU] Sony PS2 (feb.18, 2005) "Atari Anthology [Model SLES-53061]" - Atari 2600 version 
[US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" - Atari 2600 version 
[EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" - Atari 2600 version 
[US] Microsoft XBOX (2005) "Atari Anthology [Platinum Hits]" - Atari 2600 version 
[JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [XBOX World Collection] [Model B7X-00001]" - Atari 2600 version 
[US] Nintendo DS (nov.2, 2010) "Atari Greatest Hits Vol.1 [Model NTR-BR6E-USA]" - Atari 2600 version
[EU] Nintendo DS (feb.24, 2011) "Atari Greatest Hits Vol.1 [Model NTR-BR6P-EUR]" - Atari 2600 version 

* COMPUTERS: 
[US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" - Atari 2600 version 
[EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]" - Atari 2600 version 
[EU] PC [MS Windows, CD-ROM] (dec.1, 2006, as part of "Atari Kids 2006") "Atari - 80 Classic Games in One!" - Atari 2600 version

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=651&o=2

$end

$mbee_quik=dodgem,
$bio

Applied Technology Microbee cass. published 40 years ago:

Dodgem (c) 1982 Applied Technology.

A car racing program, where you avoid the trees.

- STAFF -

By: B. Pratt

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289612&o=2

$end

$bbc_cass=dodgem,
$bio

DodgEm (c) 19?? Microgame

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51752&o=2

$end

$sorcerer_cass=dodge,
$bio

Dodgem (c) 198? Creative Computing Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232349&o=2

$end

$zx81_cass=dodgcon4,dodgcon4b,
$bio

Dodgems and Connect 4 (c) 198? CDS Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114865&o=2

$end

$c64_cass=dodgygee,
$bio

Commodore C64 cass. published 36 years ago:

Dodgy Geezers (c) 1986 Melbourne House [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=297962&o=2

$end

$cpc_flop=dodgygee,dodgygee01,dodgygee02,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Dodgy Geezers cracked (c) 1986 Unknown.

Never released as a disk, this is a pirate tape_to_disk. copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273609&o=2

$end

$spectrum_cass=dodgygee,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Dodgy Geezers [Model MH 252] (c) 1986 Melbourne House [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78627&o=2

$end

$bbc_cass=dgeezers,
$bio

Acorn BBC/Electron cass. published 36 years ago:

Dodgy Geezers (c) 1986 Melbourne House [UK]

- TECHNICAL -

GAME ID: MH 518

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51753&o=2

$end

$cpc_cass=dodgygez,
$bio

Amstrad CPC cass. published 36 years ago:

Dodgy Geezers [Model MH 743] (c) 1986 Melbourne House [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95977&o=2

$end

$spectrum_cass=dodo,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

DoDo (c) 1983 Blaby Computer Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78628&o=2

$end

$dragon_cass=dodo,
$bio

Dragon cass. published 38 years ago:

Dodo (c) 1984 Blaby Computer Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116544&o=2

$end

$spectrum_cass=dodoandd,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Dodo and Damn (c) 1989 RCL Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78629&o=2

$end

$info=ddonpach,ddonpachj,
$vgmplay=ddonpach,
$bio

Arcade Video game published 25 years ago:

DoDonPachi (c) 1997 Atlus.

An excellent vertically scrolling shoot'em up.

- TECHNICAL -

Game ID : ATC03D2

Cave 1st Generation Hardware

Main CPU : MC68000 (@ 16 Mhz)
Sound CPU : Zilog Z80 [Optional]
Sound Chips : Yamaha YMZ280B (@ 16.9344 Mhz) or OKIM6295 x (1 or 2) + YM2203 / YM2151 [Optional]
Other : 93C46 EEPROM

Players : 2
Control : 8-way joystick
Buttons : 2
=> [A] Shoot, [B] Bomb

- TRIVIA -

Developed by Cave.

Released in February 1997.

Angry Chief Hornet (literally), 'DonPachi' is also Japanese onomatopoeia for the firing of guns...

A 'Campaign Version' was released. Reportedly only 100 units ever made and given out as prizes to high score contest winners.

Scitron / Gamest released a limited-edition soundtrack album for this game (DoDonPachi, ESP Ra.de. Soundtrack - SGCD-00002) on 06/11/1998.
Scitron Digital Content released a limited-edition soundtrack album for this game (Dodonpachi II / Dodonpachi Sound Trax - SCDC-00126) on 19/09/2001.

- TIPS AND TRICKS -

* Bee Medals : There are bee medals hidden in the whole game. If you shoot where a bee medal is hidden, it starts to blink. Then you will need to use your laser to free it, before you can collect the medal.

* Hits : There is a combo score system for hits within a specific time range. If it takes too long for your next hit, the chain breaks and counting restarts.

* Hidden 1up player : In stage 3 is your one and only chance to pick up a 1up item. It is hidden in the giant red spaceship you will pass later in the stage. To get it, open all 6 side-boxes with your laser, before you destroy the main tower in the center of the ship. You are not allowed to use your smartbomb for these actions. Otherwise the 1up item would not appear in the ruins of the tower afterwards.

* Bomb Stock : If you don't use the smartbombs and keep the stock display at 'maximum' bonus multiplier will be 2x.

* Flower bloom : There are a few places in the game you will meet flowers growing in ruins. If you fly near them they will bloom. This is more than just a joke of the graphic artist. It can reward you with a nice bonus score :
(each) flower blooming : 10 points per 1/60 sec.
+ your shots hit it : 510 points per bullet
+ your laser crosses it : 1'100 points per 1/30 sec.

* Second loop : To access the second (harder) loop thus being able to fight against Hibachi, the 'true' final boss after level 6 boss, you have to complete the first 6 levels with only one credit and meet at least one of these conditions :
- Don't lose more than 2 fighters (lives). 
- Depending on the fighter, have a maximum hit count of at least : 
Type A : 270 hits 
Type B : 300 hits 
Type C : 330 hits 
- At least 50 million points by the end of level 6. 
- Collect all 13 bees in four of the 6 areas using the tactic explained above for 'bee medals'.

- SERIES -

1. DonPachi (1995)
2. DoDonPachi (1997)
3. Bee Storm - DoDonPachi II (2001)
4. DoDonPachi Dai-Ou-Jou (2002)
5. DoDonPachi Dai-Fukkatsu (2008)
6. DoDonPachi Saidaioujou (2012)
7. DoDonPachi Maximum (2012) [Apple App Store]

- STAFF -

Designers : Naoki Ogiwara, Akira Wakabayashi, Hiroyuki Tanaka, Junya Inoue, Riichirou Nitta
Programmers : Tsuneki Ikeda, Satoshi Kohyama, Makoto Watanabe, Takashi Ichimura
Special Thanks : Toshiaki Tomizawa, Atsunori Aburatani, Ryuichi Yabuki
Producer : Kenichi Takano

- PORTS -

* CONSOLES:
[JP] Sega Saturn (sept.18, 1997; "DoDonPachi [Model T-14419G]")
[JP] Sony PlayStation (sept.10, 1998; "DoDonPachi [Model SLPS-01364]")
[JP] Sega Saturn (sept.17, 1998; "DoDonPachi [Model T-14424G]")
[JP] Sony PlayStation (may.26, 2010, "PSOne Classics")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=652&o=2

$end

$info=ddonpacha,
$bio

Arcade Video game published 10 years ago:

DoDonPachi Arrange Ver. (c) Trap15.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276644&o=2

$end

$info=ddpdfk,ddpdfk10,
$bio

Arcade Video game published 14 years ago:

怒首領蜂 大復活 (c) 2008 Cave Company, Limited.
(DoDonPachi Dai-Fukkatsu)

- TECHNICAL -

Cave CV1000D Hardware

CPU : Hitachi SH-3 CPU, 133 Mhz Clock
Sound Chip : Yamaha YMZ770C-F
Chip U1 : IS42S32400D 128Mb SDRAM @ 166mhz (standard SH3 has MT48LC2M32 64Mb SDRAM)
Chip U4 : 32Mbit Spansion S29JL032H (standard SH3 has a 16Mbit Spansion S29AL016D.

- TRIVIA -

DoDonPachi Dai-Fukkatsu was showed fully playable at AOU 2008, which took place 15-16th February at the Makuhari Messe, Japan. The game was then released on May 22, 2008 in Japan.

- TIPS AND TRICKS -

There are 2 versions of the second loop, Omote (Open) and Ura (Hidden). If either loop is qualified, player will be asked at the end of first loop whether or not to play the second loop. (Highlighted default option is YES.) If qualified for both, player will be prompted for
Ura second loop. Co-op 2 Player games cannot enter the second loop.

Both second loops are harder versions of the first loop, with the Ura route being the harder of the two.

Requirements to fight Taisabachi : (Boss EX1) (Open first loop criteria)

- Credit should be preserved (fails if continue is used). AND
- Maximum of 2 bombs used in Areas 1-5 of first loop OR
- Collect at least 35 bees through first loop.

(If above Taisabachi requirements are met, Taisabachi appears after completing second loop.)

Requirements to fight Hibachi : (Boss EX2) (Hidden first loop criteria)

- Enter "hidden" Ura path on first loop at Area 1.
- Maximum of one death in Areas 1-5 of first loop.
- Maximum of 2 bombs used in Areas 1-5 of first loop.
- Collect all 45 bees through first loop.

(If above Hibachi requirements are met, Hibachi appears after Taisabachi, after completing second loop.)

- SERIES -

1. DonPachi (1995)
2. DoDonPachi (1997)
3. Bee Storm - DoDonPachi II (2001)
4. DoDonPachi Dai-Ou-Jou (2002)
5. DoDonPachi Dai-Fukkatsu (2008)
6. DoDonPachi Saidaioujou (2012)
7. DoDonPachi Maximum (2012) [Apple App Store]

- PORTS -

* CONSOLES:
Microsoft XBOX 360 (Nov.25, 2010; "DoDonPachi Dai-Fukkatsu ver. 1-5 [Model F6G-00001]")
Microsoft XBOX 360 (Nov.25, 2010; "DoDonPachi Dai-Fukkatsu ver. 1-5 [Gentei Ban] [Model F6G-00002]")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=22102&o=2

$end

$info=dfkbl,
$bio

Arcade Video game published 12 years ago:

DoDonPachi Dai-Fukkatsu Black Label (c) 2010 Cave Company, Limited.

This is an updated version of "DoDonPachi Dai-Fukkatsu" with the following changes:
- Ship selection changed: players now select the fighter type, then the style (Bomb, Power, or Strong). The style now corresponds to easy, medium, and hard difficulty respectively. Then, player can select whether to utilize auto-bomb or not.
- Ships can now fire both laser and shot simultaneously.
- Score counter's number letter sizes increase every 5th digit for easier viewing
- Added Red Mode, a small long bar at top right (or top middle when playing with two players) which increases if you shoot both laser and shot simultaneously. When it passes a certain threshold, the bar in the meter turns red, and the game becomes much more difficult while it is in the red. The bar will reset when the player dies, or reduced after hyper ends / player does not shoot both laser and shot.
- Hyper meter now increase very slowly unless you turn the "Red Mode" bar red. In addition, Hyper power itself runs out much faster after use.
- Hypers can now be "collected" for the Power style. Continue to increase the Hyper meter and it will stock up like a bomb when the meter is filled.
- Activating the hyper now shows the current "rank" of the Hyper effectiveness with blocking bullets temporarily.
- The bee bonus items in the stages function differently.
- Hibachi (true final boss) now can appear in the first loop if certain requirements are met. In addition, the difficulty / durability of both the final boss Taisabachi, now renamed Supreme Weapon of Extreme Hellish Annihilation - Golden Disaster and the true final boss have increased dramatically.
- Hit combos are now calculated differently. Namely, the hit combo does not go up as fast unless you turn the "Red Mode" bar red.
- All the music has been replaced.

- TECHNICAL -

Cave CV1000D Hardware

CPU : Hitachi SH-3 CPU, 133 Mhz Clock
Sound Chip : Yamaha YMZ770C-F
Chip U1 : IS42S32400D 128Mb SDRAM @ 166mhz (standard SH3 has MT48LC2M32 64Mb SDRAM)
Chip U4 : 32Mbit Spansion S29JL032H (standard SH3 has a 16Mbit Spansion S29AL016D.

- TRIVIA -

Released in January 2010.

- TIPS AND TRICKS -

In DoDonPachi Dai-Fukkatsu Black Label Mode, there is only one loop (no second "open" or "hidden" loops as they exist in original DoDonPachi Dai-Fukkatsu). However, style affects the difficulty of Black Label Mode:

* Bomb style   : First loop of the original game. 
* Power style  : Open second loop of the original game.
* Strong style : Hidden second loop of the original game.

Requirements to fight Taisabachi : (Boss EX1)

- Credit should be preserved (fails if continue is used). AND
- Maximum of 2 bombs used in Areas 1-5 OR
- At least 2 Area bosses must be killed with full Red Gauge.

(If above Taisabachi requirements are met, Taisabachi appears after completing Area 5.)

Requirements to fight Hibachi : (Boss EX2)

- Maximum of one death in Areas 1-5.
- Maximum of 2 bombs used in Areas 1-5.
- All 5 Area bosses must be killed with full Red Gauge.

(If above Hibachi requirements are met, Hibachi appears after Taisabachi.)

Requirements to fight Zatsuza : (Boss EX3)

- Strong style game.
- Not a single death during Areas 1-5 & Taisabachi fight.
- Maximum of 2 bombs used in Areas 1-5.
- All 5 Area bosses must be killed with full Red Gauge.

(If above Zatsuza requirements are met, Zatsuza appears after Taisabachi, instead of Hibachi.)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48718&o=2

$end

$info=ddpdoj,ddpdoja,ddpdojb,ddpdojblkbl,ddpdojt,ddpdojp,
$bio

IGS PGM cart. published 20 years ago:

DoDonPachi Dai-Ou-Jou (c) 2002 Cave.

This is a fight between the human race and the machines. To defeat the machines the humans sent 'Elemental Dolls' piloting ships to aid them in their fight.

- TECHNICAL -

IGS PGM hardware

Main CPU : Motorola 68000 (@ 20 Mhz), Zilog Z80 (@ 8.468 Mhz)
Sound Chips : ICS2115 (@ 8.468 Mhz)

Players : 2
Control : 8-way Joystick
Buttons : 3 
=> [A] Shoot, [B] Bomb, [C] Full Auto

- TRIVIA -

Developed/Produced by Cave and Sales by AMI (Amusement Marketing International).

Released in April 2002.

The title of this game translates from Japanese as 'Angry Chief Hornet : Peaceful Death'.

The game is known outside Japan as "DoDonPachi 3" (Literally :Angry Chief Hornet 3).

It is rumored that only 5 players have cleared both loops of the game, 12 months after it's arcade release.

Shortly after DoDonPachi Dai-Ou-Jou, Cave released a special fan-edition of the same game. It is called "DoDonPachi Dai-Ou-Jou [Black Label]".

Cave released a limited-edition soundtrack album for this game (DoDonPachi Dai-Ou-Jou / Ketsui - Kizuna Jigoku Tachi - Original Sound Track - CVST-0000) on 06/06/2003.

- TIPS AND TRICKS -

* Hits : When an enemy is killed, if the player kills another one in a short, specified time, the kill count will increase by one.

* Hyper item : When collected, it gives your ship an added burst of fire-power which can be used when shooting a beam, and will last as long as your ship does, but it doesn't absorb bullets, meaning you remain vulnerable. Technically, it does let you absorb bullets for a few seconds by holding down the bomb button. This can only be done once during a hyper and allows you to escape from a tight corner if there are too many projectiles coming your way.

- SERIES -

1. DonPachi (1995)
2. DoDonPachi (1997)
3. Bee Storm - DoDonPachi II (2001)
4. DoDonPachi Dai-Ou-Jou (2002)
5. DoDonPachi Dai-Fukkatsu (2008)
6. DoDonPachi Saidaioujou (2012)
7. DoDonPachi Maximum (2012) [Apple App Store]

- STAFF -

Producer: Kenichi Takano
Director: Tsuneki Ikeda
Programmer: Takashi Ichimura
Chief Designer: Akira Wakabayashi
Character Designer: Shohei Satoh
Mechanic Designer: Akira Wakabayashi, Kengo Arai, Hiroyuki Tanaka
Background Designer: Hiroyuki Tanaka, Shohei Satoh
Music Producer: Shohei Satoh
Music Composer: Manabu Namiki (Santaruru)
King of Debugger: Satoshi Kouyama
Super Adviser: Junya Inoue
Special Assist: Toshiaki Tomizawa, Yasushi Imai

- PORTS -

* CONSOLES:
Sony PlayStation 2 (apr.10, 2003; "DoDonpachi Dai-Ou-Jou [Model SLPS-25233]")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4001&o=2

$end

$info=ddpdojblk,ddpdojblka,ddpdojblkb,
$bio

IGS PGM2 cart. published 20 years ago:

DoDonPachi Dai-Ou-Jou [Black Label] (c) 2002 Cave Company, Limited.
 
An easier release of "Dodonpachi Dai-Ou-Jou" released shortly after the original version.

- TECHNICAL -

IGS PGM2 hardware

Main CPU : Motorola 68000 (@ 20 Mhz), Zilog Z80 (@ 8.468 Mhz)
Sound Chips : ICS2115 (@ 8.468 Mhz)

Players : 2
Control : 8-way Joystick
Buttons : 3 => [A] Shoot, [B] Bomb, [C] Full Auto

- TRIVIA -

DoDonPachi Dai-Ou-Jou Black Label was released in October 2002 in Japan.

It seems this release is due to a small number of complaints from high-level arcade players regarding the difficult level of "Dodonpachi Dai-Ou-Jou". The major complaints were :
- "Dodonpachi Dai-Ou-Jou" confiscates any spare lives you had at the end of the first loop making more difficult to reach the end of the second loop.
- You cannot continue if you lose your last life on stage 2-5.
- On this version you select 1 Loop Mode or 2 Loop Mode at the beginning, after selecting your ship. 2 Loop Mode is the normal arcade play with both loops (and as with "Dodonpachi Dai-Ou-Jou", after clearing the 1-5 boss, you have the option to continue into the second loop, or call it a day). With 1 Loop Mode, after defeating the 1-5 boss, you reach the Hibachi fight, which you can also now credit-feed through. So this makes practicing Hibachi much more feasable than what would be needed in "Dodonpachi Dai-Ou-Jou".

- STAFF -

Producer: Kenichi Takano
Director: Tsuneki Ikeda
Programmer: Takashi Ichimura
Chief Designer: Akira Wakabayashi
Character Designer: Shohei Satoh
Mechanic Designer: Akira Wakabayashi, Kengo Arai, Hiroyuki Tanaka
Background Designer: Hiroyuki Tanaka, Shohei Satoh
Music Producer: Shohei Satoh
Music Composer: Manabu Namiki (Santaruru)
King of Debugger: Satoshi Kouyama
Super Adviser: Junya Inoue
Special Assist: Toshiaki Tomizawa, Yasushi Imai

- PORTS -

* CONSOLES:
Microsoft XBOX 360 (feb.19, 2009; "Dodonpachi Dai-Ou-Jou Extra [Black Label] [Model YGC-00002]")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=25381&o=2

$end

$info=ddp3,
$bio

Arcade Video game published 20 years ago:

DoDonPachi III (c) 2002 Cave Co., Ltd.

Export release. Game developed in Japan. See the original Japanese version for more information.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121908&o=2

$end

$saturn=ddonpach,
$bio

Sega Saturn CD published 25 years ago:

DoDonPachi (c) 1997 Atlus Company, Limited.

- TECHNICAL -

[Model T-14419G]

- TRIVIA -

DoDonPachi for Saturn was released on September 18, 1997 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47524&o=2

$end

$info=dogfight,dogfightp,
$bio

Arcade Video game published 39 years ago:

Dog Fight (c) 1983 Thunderbolt.

An air combat shoot'em up.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 4 Mhz), Zilog Z80 (@ 1.78975 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.78975 Mhz)

Players : 2
Control : 2-way joystick
Buttons : 1

- TRIVIA -

Dog Fight was released in October 1983.

Antonio Colangelo holds the official record for this game with 1,445,050 points on July 17, 1985.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=654&o=2

$end

$vz_snap=dogfight,
$bio

Dog Fight (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235061&o=2

$end

$x68k_flop=dogfight,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

Dog Fight! (c) 1992 Biwahosi Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87437&o=2

$end

$msx1_cass=dogfight,dogfightj,
$bio

MSX cass. published 36 years ago:

Dog Fighter (c) 1986 Kuma Computers, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94593&o=2

$end

$msx1_flop=dogfight,dogfighta,
$bio

Dog Fighter cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229944&o=2

$end

$info=dogpatch,
$bio

Arcade Video game published 44 years ago:

Dog Patch (c) 1978 Midway.

An old two players shooting game. Hillbillies shoot their shotguns at tin cans that are tossed into the air. There is a bonus round where a wild goose can be shot for bonus points.

- TECHNICAL -

[Game No. 644]

Main CPU : Intel 8080 (@ 1.9968 Mhz)
Sound Chips : Discrete

Screen orientation : Horizontal
Video resolution : 256 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 2

Players : 2
Control : stick
Buttons : 1

- TRIVIA -

Released in September 1978.

- PORTS -

* CONSOLES:
Bally Astrocade

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=655&o=2

$end

$apple2_flop_orig=mcdogslam35,
$bio

Apple IIc+ 3.5in. disk. published 29 years ago:

Dog Sled Ambassadors (c) 1993 MECC [Minnesota Educational Computing Corp.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301211&o=2

$end

$info=dogstdx,
$bio

Arcade Video game published 20 years ago:

Dog Station Deluxe (c) 2002 Konami Corp.

- TECHNICAL -

Konami Pyson Hardware

CPU : 128 Bit "Emotion Engine"
- System Clock: 300 MHz
- System Memory: 32 MB Direct Rambus
- Memory Bus Bandwidth: 3.2 GB per second
- Co-Processor: FPU (Floating Point Multiply Accumulator x 1, Floating Point Divider x 1)
- Vector Units: VU0 and VU1 (Floating Point Multiply Accumulator x 9, Floating Point Divider x 1)
- Floating Point Performance: 6.2 GFLOPS
- 3D CG Geometric Transformation: 66 million Polygons Per Second
- Compressed Image Decoder: MPEG2
Graphics : "Graphics Synthesizer"
- Clock Frequency: 150MHz
- DRAM Bus bandwidth: 48 GB Per Second
- DRAM Bus width: 2560 bits
- Pixel Configuration: RGB:Alpha:Z Buffer (24:8:32)
- Maximum Polygon Rate: 75 Million Polygons Per Second
Sound : "SPU2+CPU"
- Number of voices: ADPCM: 48 channel on SPU2 plus definable by software
- Sampling Frequency: 44.1 KHz or 48 KHz (selectable)
I/O Processor
- CPU Core: Current PlayStation CPU
- Clock Frequency: 33.8 MHz or 37.5 MHz (selectable)
- Sub Bus: 32 Bit

- SERIES -

1. Dog Station (2002)
2. Dog Station Deluxe (2002)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4162&o=2

$end

$gba=dogtrnr,
$bio

Nintendo GBA cart. published 17 years ago:

Dog Trainer (c) 2005 Datel Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70417&o=2

$end

$gba=dogtrnr2,
$bio

Nintendo GBA cart. published 16 years ago:

Dog Trainer 2 (c) 2006 Datel Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70418&o=2

$end

$info=dogfgtj,
$bio

Arcade Video game published 38 years ago:

Dog-Fight - Batten O'Hara no Sucharaka Kuuchuu-sen (c) 1984 Technos.

A very funny shoot'em up game.

- TECHNICAL -

Game ID : TA-0011

Main CPU : (2x) M6502 (@ 1.5 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.5 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Even if titlescreen says 1984, the game was released in January 1985 in Japan.

The subtitle of this game translates from Japanese as 'O'Hara's Cross in Irresponsible Distress'.

'Sucharaka' parody from 1965 Japan TV Progeram 'Sucharaka Temple'.

Export releases: This game was known outside Japan as "Acrobatic Dog-Fight".

- TIPS AND TRICKS -

* Hop to New Plane : If your plane becomes damaged, you don't need to waste a parachute to reach the ground for a replacement. You can jump to a new plane by simply flying very close, usually right under or on top of your plane and pressing the jump button. If the other plane is in just the right spot, you'll make it, but otherwise you'll fall.

* Destroy UFOs the Easy Way : When you reach the UFO wave of the battle you're in, take your plane down as close to the ground as you can without crashing. Chances are, thanks to the circular pattern of their flight, the UFOs will arc over you and smash themselves into the ground.

* Score Big Points : While on the ground, instead of climbing right onto your replacement plane, jump over it. For each time you do this, you'll score 1,000 points. As long as you're careful, you can get a lot of points this way.

* Enemy Ran Away!! : After destroying 20 aircraft in a wave, the enemy retreats and you are awarded with 20,000 points and a free parachute!

- STAFF -

staff : R. Hagiwara, Miyuki. Ohashi, Kaori. Ohta, Naritaka Nishimura, Kyoichi. Hara

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=656&o=2

$end

$interact=dogfight,
$bio

Interact Family Computer cass. published 44 years ago:

Dogfight (c) 1978 Interact Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237127&o=2

$end

$apple2_flop_orig=dogfight,
$bio

Apple II 5.25 disk. published 42 years ago:

Dogfight (c) 1980 Micro Lab

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229284&o=2

$end

$spectrum_cass=dogfight,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Dogfight (c) 1984 Slogger Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78631&o=2

$end

$electron_cass=dogfaces,
$bio

Acorn Electron cass. published 38 years ago:

Dogfight (c) 1984 Slogger Soft.

- STAFF -

By: A. W. Gilbert

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129630&o=2

$end

$bbc_cass=dogfight,
$bio

Dogfight (c) 19?? Opus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51754&o=2

$end

$compclr2_flop=dogfight,
$bio

Dogfight (c) 198? Taylor, Trevor.

WWI biplane game and source. A joystick is required to play the game.

- STAFF -

Written by: Trevor Taylor

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232614&o=2

$end

$amigaocs_flop=dogfight,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Dogfight (c) 1993 Microprose Software, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73891&o=2

$end

$ibm5170=dogfight,
$bio

IBM PC/AT DOS 3.5in. disk. published 29 years ago:

Dogfight - 80 Years of Dogfighting (c) 1993 Microprose Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276354&o=2

$end

$apple2_flop_orig=dogfght2,
$bio

Apple II 5.25 disk. published 41 years ago:

Dogfight II (c) 1981 Micro Lab

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230452&o=2

$end

$cpc_cass=dogf2187,
$bio

Amstrad CPC cass. published 35 years ago:

Dogfight: 2187 (c) 1987 Starlight Soft.

- TECHNICAL -

[Model AS 54752]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95978&o=2

$end

$spectrum_cass=dogf2187,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Dogfight: 2187 (c) 1987 Starlight Software

- TECHNICAL -

GAME ID: AS 56752

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78632&o=2

$end

$cpc_flop=dogfight02,dogfight03,dogfight04,dogfight01,dogfight,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Dogfight: 2187 [Model AS 74752] (c) 1987 Starlight Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128002&o=2

$end

$info=dogosoke,dogosokb,
$vgmplay=victory,
$bio

Arcade Video game published 36 years ago:

Dogosoken (c) 1986 SNK.

Dogosoken is the sequel to Ikari. It was developed by SNK, and released in the arcades in 1986, later in the same year that the original game appeared. Like the original, Dogosoken featured an 8-way rotary joystick that could be twisted in place to rotate the onscreen character allowing the player to face in one of eight directions while moving in another. The rotary joystick serves two simultaneous purposes. The joystick can be pushed in any one of eight direction to direct the players to move in that direction. As either player advances to the top of the screen, the screen will automatically scroll down. If the player retreats, the screen will scroll up, but only to a limited extent. The second purpose of the joystick is to control the orientation of the players. The joystick can be rotated clockwise or counter-clockwise. As the joystick is rotated, so too will the players rotate in the same direction. In this manner, a player can move in any direction while continuing to face one particular direction.

The objective is to defeat the enemy aliens using grenades and other weapons. The story directly picks up at the ending of Ikari Warriors. Congratuled by General Kawasaki for rescuing him, Paul and Vince return home to their native country in a plane arranged by the general. Expecting a hero's welcome upon arriving home, a mysterious storm appears and they are hurtled thousands of years into the future. They are met by an alien creature who says that the villain Zang Zip has taken over the land.

The arcade features sampled voiceovers from the main characters and the game's bosses.

- TECHNICAL -

Main CPU : (2x) Zilog Z80 (@ 4 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : Yamaha YM3526 (@ 4 Mhz), Y8950 (@ 4 Mhz)

Players : 2
Control : 8-way Rotary [LS-30]
Buttons : 2

- TRIVIA -

Released in October 1986 in Japan.

The title of this game translates from Japanese as 'Bellowing Atmosphere'.

This game is known outside Japan as "Victory Road".

The main characters Ralf and Clark appear in one more Ikari game (Ikari III - The Rescue in 1989), and they later enter the fighting tournament known as The King of Fighters.

- TIPS AND TRICKS -

Gameplay:
---------
Weapons no longer have limited ammunition.

Player begins with a flamethrower, but when player loses a life, it is changed to machine gun.

Weapon powerups are scattered throughout the levels often hidden under rocks destroyable by the bazooka weapon or grenades.

There are no vehicles in this game, but it was replaced by armour, which allows player to take limited number of hits without time expiration.

Weapons:
--------
Flamethrower - Player's beginning weapon. It can destroy walls.

Machine gun - Player's weapon after losing a life.

Red machine gun - Similar to machine gun, but the bullet has longer range, and shoots through enemies.

Boomerang - Weapon shoots through enemies, and flies back to player.

Sword - When spinning a sword, player can hit back enemy bullets. When pressing fire button, player fires shot using the last available machine gun type. The sword blade damages enemies upon contact.

Grenades:
---------
Black - Small explosion.

Red - Larger explosion. When it detonates, an 8-way blast appears.

- SERIES -

1. Ikari (1986)
2. Dogosoken (1986)
3. Ikari III - The Rescue (1989)

- PORTS -

* CONSOLES:
Nintendo Famicom (1988) "Ikari II - Dogosoken [Model KAC-DS]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=657&o=2

$end

$astrocde=dogpatch,
$bio

Bally Astrocade cart. published 42 years ago:

Dogpatch (c) 1980 Bally Mfg. Co.

A real down-home skeet shoot! the target spins through the air as you raise your shotgun and fire. Good shooting keeps the target bouncing between the players. An explosive 12-guage juggling act builds a big score! Blast the target past your opponent to score points. Play long or short games and vary the number of targets. 1 or 2 players.

- TECHNICAL -

Game ID: 2010

- TRIVIA -

This was the last Bally release. Released as part of the Action/Skill Series.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86795&o=2

$end

$apple2_flop_clcracked=dogspups,
$bio

Apple II 5.25 disk. published 38 years ago:

Dogs and Puppies (c) 1984 Troll Associates

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230819&o=2

$end

$amigaocs_flop=dogsowar,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Dogs Of War (c) 1989 Elite

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73892&o=2

$end

$cpc_flop=dogsbody,dogsbody01,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Dogsbody Cracked (c) 1985 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128109&o=2

$end

$cpc_cass=dogsbody,
$bio

Amstrad CPC cass. published 37 years ago:

Dogsbody [Model BBA007] (c) 1985 Bug Byte

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95979&o=2

$end

$spectrum_cass=dogsbody,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Dogsbody (c) 1985 Bug Byte

- TECHNICAL -

Model BBS 003

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78633&o=2

$end

$dc=dshaou,
$bio

Sega Dreamcast GD published 22 years ago:

Doguu Senki - Haou [Model T-9101M] (c) 2000 Victor Interactive Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135344&o=2

$end

$info=dogyuun,dogyuuna,dogyuunb,dogyuunt,
$vgmplay=dogyuun,
$bio

Arcade Video game published 30 years ago:

Dogyuun (c) 1992 Toaplan Company, Limited.

A vertically scrolling shoot'em up.

- TECHNICAL -

Game ID: TP-022

Main CPU: Motorola 68000 (@ 16 Mhz)
Sound Chips: Yamaha YM2151 (@ 3.375 Mhz), OKI6295 (@ 20.454 Khz)

Players: 2
Control: 8-way joystick
Buttons: 3

- TRIVIA -

Dogyuun was released in October 1992.

Licensed to Unite Trading for Korea, to Charterfield for Hong Kong and South East Asia, to Atari Games for USA and to Taito corp. for Japan.

The title of this game translates from Japanese as "Bang!" (an onomatopoeia for gunshot).

- TIPS AND TRICKS -

* Hidden Functions : If the 'Invulnerability dip switch' is enabled, you are invulnerable but you may also 'Pause' the game with P2 Start and restart with P1 Start.

- STAFF -

Producer : Toshiaki Oota
Programmers : Hiroaki Furukawa, Toshiaki Oota, Tatsuya Uemura, Washimoto
Music composer : Tatsuya Uemura
Sound effects : Washimoto
Designers : Takaestu Iwabuchi, Miho Hayashi, Yuuko Takada, Anpanmanda, Saori Hiratsuka, Junya Inoue, Ikuo Matsumura, Kaneyo Oohira

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=658&o=2

$end

$gba=dogzfshnu,
$bio

Nintendo GBA cart. published 16 years ago:

Dogz - Fashion [Model AGB-BFEE-USA] (c) 2006 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70422&o=2

$end

$gba=dogzfshn,
$bio

Nintendo GBA cart. published 16 years ago:

Dogz - Fashion [Model AGB-BFEP] (c) 2006 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70421&o=2

$end

$gbcolor=dogzu,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Dogz - Your Virtual Petz Palz [Model CGB-AOZE-USA] (c) 1999 Mindscape, Incorporated. [Northbrook, IL, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67778&o=2

$end

$gbcolor=dogz,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Dogz - Your Virtual Petz Palz [Model CGB-AOZP-EUR] (c) 2000 Mindscape, Incorporated. [Northbrook, IL, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67777&o=2

$end

$gba=dogz2u,dogz2u1,
$bio

Nintendo GBA cart. published 15 years ago:

Dogz 2 (c) 2007 Ubi Soft

- TECHNICAL -

GAME ID: AGB-BIME-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70424&o=2

$end

$gba=dogz2,dogz2a,
$bio

Nintendo GBA cart. published 15 years ago:

Dogz 2 [Model AGB-BIMP] (c) 2007 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70423&o=2

$end

$gba=dogzu,
$bio

Nintendo GBA cart. published 17 years ago:

Dogz [Model AGB-B82E-USA] (c) 2005 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70420&o=2

$end

$gba=dogz,dogza,dogzf,
$bio

Nintendo GBA cart. published 17 years ago:

Dogz [Model AGB-B82P] (c) 2005 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70419&o=2

$end

$ibm5170=dogz,
$bio

PC/MS-Windows 3.5in. disk. published 27 years ago:

Dogz, Your Computer Pet (c) 1995 PF-Magic, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287378&o=2

$end

$amigaocs_flop=dojodan,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Dojo Dan (c) 1992 Europress

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73893&o=2

$end

$ibm5170_cdrom=dobupanic,
$bio

PC/MS-Windows CD published 21 years ago:

ドカちゃんのビルパニック (c) 2001 MSD-JAPAN.
(Doka-chan no Building Panic)

- TECHNICAL -

GAME ID: MSDJ-01071
BARCODE: 4 947632 010716

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268103&o=2

$end

$info=dokaben,
$bio

Arcade Video game published 33 years ago:

Dokaben - Visual Card Game (c) 1989 Capcom.

A Japanese baseball game played using a deck of random cards. Interesting design.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 8 Mhz)
Sound Chips : OKI6295 (@ 7.5 Khz), YM2413 (@ 4 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Released in March 1989 in Japan.

Based on Mizushima Shinji's baseball manga 'Dokaben'.

- SERIES -

1. Dokaben - Visual Card Game (1989)
2. Dokaben 2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=659&o=2

$end

$info=dokaben2,
$bio

Arcade Video game published 33 years ago:

ドカベン2 (c) 1989 Capcom Co., Ltd.
(Dokaben 2)

A Japanese baseball game played using a deck of random cards.

- TRIVIA -

Dokaben 2 was released in August 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122304&o=2

$end

$snes=dokap321,dokap321a,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Dokapon 3-2-1 - Arashi o Yobu Yuujou (c) 1994 Asmik Corp.

- TECHNICAL -

GAME ID: SHVC-AIXJ-JPN

- TRIVIA -

Released on December 02, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61218&o=2

$end

$snes_bspack=bsdokapg,bsdokapga,
$bio

Dokapon Gaiden - Honoo no Audition (c) 199? Unknown [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126133&o=2

$end

$snes=dokapong,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Dokapon Gaiden - Honoo no Audition (c) 1995 Asmik.

- TECHNICAL -

GAME ID: SHVC-AGNJ-JPN

- TRIVIA -

Released on December 01, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61219&o=2

$end

$gba=dokaponj,
$bio

Nintendo GBA cart. published 21 years ago:

Dokapon Q - Monster Hunter! (c) 2001 Asmik Ace Ent.

- TECHNICAL -

GAME ID: AGB-ADQJ

- TRIVIA -

Released on August 03, 2001 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70427&o=2

$end

$gba=dokaponu,
$bio

Nintendo GBA cart. published 21 years ago:

Dokapon [Model AGB-ADOE-USA] (c) 2001 Asmik Ace Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70426&o=2

$end

$gba=dokapon,
$bio

Nintendo GBA cart. published 20 years ago:

Dokapon [Model AGB-ADQP] (c) 2002 Asmik Ace Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70425&o=2

$end

$gbcolor=dokapon,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Dokapon! Millennium Quest (c) 2000 Asmik Ace Ent.

- TECHNICAL -

Game ID: DMG-BDKJ-JPN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67779&o=2

$end

$cpc_flop=dokedeek,
$bio

Amstrad CPC type-in published 35 years ago:

Doke & Deek (c) 1987 Amstrad Magazine

- TRIVIA -

Listed as a type-in program in the French magazine Amstrad Magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119143&o=2

$end

$x68k_flop=dokiaman,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Doki Doki Amanachan (c) 1990 Toy Pops

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87438&o=2

$end

$x68k_flop=dokicard,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Doki Doki Card League (c) 1990 Great.

- TECHNICAL -

FD x2

- TRIVIA -

Released on August 31, 1990 in Japan for a retail price of 5800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87439&o=2

$end

$pc98=dokicard,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

Doki Doki Card League (c) 1990 Great.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89335&o=2

$end

$pc8801_flop=dokicard,dokicarda,
$bio

NEC PC-8801 Series disk. published 32 years ago:

ドキドキカードリーグ (c) 1990 Great.
(Doki Doki Card League)

- TECHNICAL -

BARCODE: 4958725128126

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91653&o=2

$end

$msx2_flop=dokicard,dokicarda,
$bio

MSX 2 disk. published 32 years ago:

Doki Doki Card League (c) 1990 Great.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101619&o=2

$end

$pc98_cd=dokidok1,
$fmtowns_cd=dokidok1,
$bio

NEC PC-98/Fujitsu FM Towns CD published 28 years ago:

Doki Doki Disk CD-ban Dai-1-kan: Club D.O. Jimukyoku (c) 1994 DO.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110289&o=2

$end

$pc98_cd=dokidok2,
$bio

NEC PC-9821 CD published 27 years ago:

Doki Doki Disk CD-ban: Club D.O. Vol. 2 (c) 1995 DO Corp. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233951&o=2

$end

$pc98_cd=dokidok3,
$bio

NEC PC-9821 CD published 26 years ago:

Doki Doki Disk CD-ban: Club D.O. Vol. 3 (c) 1996 DO Corp. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233952&o=2

$end

$pc98_cd=dokido45,
$bio

NEC PC-9821 CD published 25 years ago:

Doki Doki Disk CD-ban: Club D.O. Vol. 4-5 (c) 1997 DO Corp. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233953&o=2

$end

$dc=dokiidol,
$bio

Sega Dreamcast GD published 20 years ago:

Doki Doki Idol Star Seeker Remix [Model T-46701M] (c) 2002 G.Rev

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135345&o=2

$end

$info=starseek,
$bio

Sega NAOMI GD-ROM published 21 years ago:

どきどきアイドルスターシーカー (c) 2001 G.Rev.
(Doki Doki Idol Star Seeker)

Idol Star Seeker is a minesweeper-style arcade game played on a field of hexagonal tiles. The objective is to mark all of the mines and remove all of the tiles within the time limit to reveal an image of a scantily clad girl. Every stage features a new background image to reveal, but if the stage is not completed in a timely manner the image changes to that of the sulking fully clothed model but the player still has a chance to complete the stage and continue the game. However if the timer runs completely out, then it is game over.

- TECHNICAL -

GD ID: GDL-0005

Runs on the Sega "NAOMI GD-ROM System" hardware.

- TRIVIA -

Doki Doki Idol Star Seeker was released in July 2001. It is the first game created by G.Rev.

- PORTS -

* CONSOLES:
Sega Dreamcast (2002, "Doki Doki Idol Star Seeker Remix")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=22959&o=2

$end

$nes=dokidoki,
$bio

Doki Doki Panic (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83854&o=2

$end

$nes=dokidokia,
$bio

Doki Doki Panic (c) 19?? Kaiser Corp. [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293366&o=2

$end

$info=dokidoki,
$bio

Arcade Video game published 37 years ago:

Doki Doki Penguin Land (c) 1985 Sega.

Doki Doki Penguin Land is a platform puzzle game in which the player controls a penguin called Adelie and must safely guide an egg - by digging downwards - from the roof at the top of each stage down to the penguin's living room and waiting wife.

The penguin can push the egg left or right and can jump on it to make sure it doesn't get stuck against a wall. Digging affects the tile one block away from the penguin's position, making it impossible to dig directly downwards. If the egg gets into a position where it cannot be moved left or right, jumping and landing on it will cause it to smash. 

The game focuses on the egg rather than the main character and the screen only scrolls as far as the egg falls. Should the penguin get too far ahead, he reappears at the top of the screen. If the egg falls too far (indicated by a line three stories below it), it breaks.

Enemy polar bears patrol the stages with the aim of stopping Adelie and if the penguin leaves his egg too far behind, moles come digging out of the brickwork and try to snatch it. The moles will run away at the penguin's approach but the polar bears will attack and must be taken out by dropping rocks onto them or digging holes for them to fall into.

Each time an egg is broken, either by contact with an enemy or by falling too far, a player life is lost. The game ends once all lives have been lost.

- TECHNICAL -

Main CPU : Zilog Z80
Sound Chips : SN76496

Palette colors : 16

Players : 2
Buttons : 2

- TRIVIA -

Even if titlescreen says 1985, Doki Doki Penguin Land was released in January 1986 in Japan.

- SERIES -

1. Doki Doki Penguin Land (1985)
2. Doki Doki Penguin Land Uchuu Daibouken (1987, Sega Master System)
3. Ikasuze! Koi no Doki Doki Doki Penguin Land MD (1990, Sega MegaDrive)
4. Doki Doki Penguin Land Arrange (as part of "Sega Ages Vol 23: Sega Memorial Collection")

- PORTS -

* CONSOLES:
Sega SG-1000 (1985)
Nintendo GameBoy (1990)
[JP] Sega Saturn (Nov. 27, 1997) "Sega Memorial Selection Vol.2 [Model GS-9163]"
Sony PlayStation 2 (Dec. 22, 2005) "Sega Memorial Selection [Sega Ages 2500 Vol.23] [Model SLPM-62709]"

* COMPUTERS:
MSX (1985)

* OTHERS:
Mobile Phones (2004 as "Penguin Love")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=7976&o=2

$end

$gamegear=dokidoki,
$bio

Doki Doki Penguin Land - Uchuu Daibouken (c) 199? Hung Tao Hsin [Taiwan]

Unlicensed Taiwanese release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289729&o=2

$end

$sms=dokidoki,dokidokip,
$vgmplay=pengland_sms,pengland_smsfm,
$bio

Sega Mark III cart. published 35 years ago:

どきどき ペンギンランド 宇宙大冒険 (c) 1987 Sega Enterprises, Limited.
(Doki Doki Penguin Land - Uchuu Daibouken)

- TECHNICAL -

Game ID: G-1334

- TRIVIA -

Released on August 18, 1987 in Japan.

- STAFF -

Programmer: Yoshihiko Toyoshima (Y. Toyoshima), Tatsuo Matsuda (T. Matsuda), Hiroshi Momota (H. Momota)
Sound maker: S. Tateishi, Hiyakashi, Takahiro Hamano (Tak.Ham)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55856&o=2

$end

$msx1_flop=dokidoki,
$bio

Doki Doki Penguin Land Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134181&o=2

$end

$sg1000=dokidoki,
$vgmplay=dokidoki_sg,dokidoki_s1k,
$bio

Sega SG-1000 game published 37 years ago:

どきどきペンギンランド (c) 1985 Sega Enterprises, Limited.
(Doki Doki Penguin Land)

- TECHNICAL -

[Model C-50]

- TRIVIA -

The title translates from Japanese as 'Heart Pounding Penguin Land'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49020&o=2

$end

$msx1_cart=dokidoki,dokidokia,
$bio

MSX cart. published 37 years ago:

どきどきペンギンランド (c) 1985 Pony Canyon, Inc.
(Doki Doki Penguin Land)

- TECHNICAL -

GAME ID: R49x5805
BARCODE: 4988013000896

- TRIVIA -

Original price: 4900 Yen

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76690&o=2

$end

$pc98=dokipl1,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Doki Doki Pretty League Dai-1-wa: Pink Angels Kiki Ippatsu no Maki (c) 1994 Great [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262671&o=2

$end

$pc98=dokipl2,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Doki Doki Pretty League Dai-2-wa: Mou Hitotsu no Rival (c) 1995 Great [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262672&o=2

$end

$pc98=dokipl3,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Doki Doki Pretty League Dai-3-wa: Minami no Umi no Kai no Maki (c) 1995 Great [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262673&o=2

$end

$pc98=dokipl4,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Doki Doki Pretty League Dai-4-wa: Nanase no Himitsu no Maki (c) 1995 Great [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262674&o=2

$end

$pc98=dokipl5,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Doki Doki Pretty League Dai-5-wa: Saraba Pink Angels-tachi (c) 1995 Great [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262675&o=2

$end

$pc98=throbbin,
$bio

Doki Doki Shougakusei 3 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89336&o=2

$end

$pc98=dokishut,
$bio

NEC PC-9801 Series 5.25in. disk. published 33 years ago:

Doki Doki Shutter Chance (c) 1989 Elf.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89337&o=2

$end

$psx=dokishut,
$bio

Sony PlayStation CD published 25 years ago:

Doki Doki Shutter Chance - Koi no Puzzle o Kumitatete (c) 1997 Nippon Ichi Software, Inc.

- TECHNICAL -

GAME ID: SLPS-01038

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85090&o=2

$end

$pc98=dokishutt1,
$bio

NEC PC-9801 Series 5.25in. disk. published 33 years ago:

Doki Doki Shutter Chance Tsuika Data 1 - Joshikou Hen (c) 1989 Elf.

- TECHNICAL -

FD x1

The original game is required to play this expansion.

- TRIVIA -

Released on February 08, 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89338&o=2

$end

$pc98=dokishutt2,
$bio

NEC PC-9801 Series 5.25in. disk. published 33 years ago:

Doki Doki Shutter Chance Tsuika Data 2 - Nurse Hen (c) 1989 Elf.

- TECHNICAL -

FD x1

The original game is required to play this expansion.

- TRIVIA -

Released on February 08, 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89339&o=2

$end

$pc98=dokishutt3,
$bio

NEC PC-9801 Series 5.25in. disk. published 33 years ago:

Doki Doki Shutter Chance Tsuika Data 3 - Bus Guide Hen (c) 1989 Elf.

- TECHNICAL -

FD x1

- TRIVIA -

Released on February 08, 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89340&o=2

$end

$pc8801_flop=dokishut,dokishuta,
$bio

NEC PC-8801 Series disk. published 33 years ago:

Doki Doki Shutter Chance!! (c) 1989 Elf.

- TECHNICAL -

FD x2

- TRIVIA -

Released on December 08, 1988 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91651&o=2

$end

$pc98=dokivact,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Doki Doki Vacation - Kirameku Kisetsu no Naka de (c) 1995 Cocktail Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89341&o=2

$end

$fmtowns_cd=dokivact,
$bio

Fujitsu FM Towns CD published 27 years ago:

Doki Doki Vacation - Kirameku Kisetsu no Naka de (c) 1995 Cocktail Soft. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261882&o=2

$end

$gbcolor=dokixdok,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Doki x Doki Sasete!! [Model CGB-BP6J-JPN] (c) 2001 Victor Interactive Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67780&o=2

$end

$nes=dokiyuen,
$bio

Nintendo Famicom cart. published 31 years ago:

ドキドキ遊園地 (c) 1991 VAP Game.
(Doki! Doki! Yuuenchi - Crazyland Daisakusen)

- TECHNICAL -

Game ID: VAP-VO (9510)
Cart color: Yellow

- TRIVIA -

Released on August 9, 1991 in Japan.

- STAFF -

Planner: Kuniharu Hosoda (K. Hosoda)
Program by: Norihisa Kawamoto (N. Kawamoto)
Graphics: *E*, Masao Kawai (M. Kawai)
Sound: Nobuyuki Shioda (N. Shioda)
Debugger: Masaaki Kimura (Kimura), Hajime Saitoh (Saitoh), Takeshi Nonoue (Takeshi)

Special Thanks: Haruo Okamoto (Mr. Okamoto), Yuji Imazeki (Mr. Imazeki), Hisayoshi Ichikawa (Mr. Ichi), Shōji Takagi (Mr. Takagi), Motoyuki Inoue (Mr. Inoue), Shinobu Yagawa (Mr. Yagawa), Naoko Ichikawa (Mrs. Naoko), Terumi Hosoda (Mrs. Terumi), Miss. Etsuko

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53975&o=2

$end

$pc8801_flop=dokidoub,
$bio

DokiDoki Card Battle Semi Double (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91652&o=2

$end

$gba=dokicok1,
$bio

Nintendo GBA cart. published 20 years ago:

Dokidoki Cooking Series 1 - Komugi-chan no Happy Cake [Model AGB-A56J-JPN] (c) 2002 MTO, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70428&o=2

$end

$gba=dokicok2,
$bio

Nintendo GBA cart. published 19 years ago:

Dokidoki Cooking Series 2 - Gourmet Kitchen - Suteki na Obentou [Model AGB-A8OJ-JPN] (c) 2003 MTO, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70429&o=2

$end

$gbcolor=dokidoki,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Dokidoki Densetsu - Mahoujin Guruguru [Model CGB-B96J-JPN] (c) 2000 Enix, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67781&o=2

$end

$x1_flop=dokkin,
$bio

Sharp X1 5.25in. disk. published 34 years ago:

ドッキン♥美奈子先生! (c) 1988 Tect House.
(Dokkin Minako Sensei)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85965&o=2

$end

$pc8801_flop=dokkin,
$bio

NEC PC-8801 Series disk. published 34 years ago:

Dokkin Minako Sensei (c) 1988 Tect House.

- TECHNICAL -

FD x2

- TRIVIA -

Released in August 1988 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91654&o=2

$end

$pc98=dokkinm,
$bio

NEC PC-9801 Series 5.25in. disk. published 34 years ago:

Dokkin Minako-sensei (c) 1988 Tect House.

- TECHNICAL -

FD x1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89342&o=2

$end

$picno=dokkins,
$bio

Konami Picno cart. published 28 years ago:

Dokkin Shinri Game (c) 1994 Konami Co., Ltd. [Osaka, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272299&o=2

$end

$info=dokodemo,
$bio

Medal video game published 16 years ago:

Doko Demo Issho - Toro's Fishing (c) 2006 Sony Computer Ent., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145008&o=2

$end

$info=bdoramon,
$bio

Handheld game published 39 years ago:

Dokodemo Dorayaki Doraemon (c) 1983 Bandai Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94339&o=2

$end

$wscolor=dokodem3,
$bio

Bandai WonderSwan Color cart. published 22 years ago:

Dokodemo Hamster 3 - Odekake Saffron [Model SWJ-BECC01] (c) 2000 BEC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86428&o=2

$end

$wswan=dokodemo,
$bio

Bandai WonderSwan cart. published 22 years ago:

Dokodemo Hamster [Model SWJ-BEC003] (c) 2000 BEC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86324&o=2

$end

$ngpc=dokodemo,
$bio

SNK Neo-Geo Pocket Color cart. published 23 years ago:

Dokodemo Mahjong [Model NEOP00330] (c) 1999 SNK Corp. [Shin Nihon Kikaku]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82527&o=2

$end

$gba=dokodemo,dokodemoa,
$bio

Nintendo GBA cart. published 21 years ago:

Dokodemo Taikyoku - Yakuman Advance (c) 2001 Nintendo Company, Limited.

- TECHNICAL -

GAME ID: AGB-AYAJ-JPN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70430&o=2

$end

$psx=dokomade,
$bio

Sony PlayStation CD published 20 years ago:

Dokomademo Aoku... (c) 2002 KID [Kindle Imagine Develop]

- TECHNICAL -

GAME ID: SLPS-03388

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85091&o=2

$end

$nes=masamune,
$bio

Nintendo Famicom cart. published 34 years ago:

独眼竜正宗 (c) 1988 NAMCOT.
(Dokuganryuu Masamune)

- TECHNICAL -

Game ID: NAM-DG-5500
Cart ID: Black

- TRIVIA -

Released on April 5, 1988 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53976&o=2

$end

$pc98=libertyd,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

独立戦争 リバティ オア デス (c) 1993 Koei Co., Ltd.
(Dokuritsu Sensou - Liberty or Death)

PC-9801VM version.

- TECHNICAL -

GAME ID: KN10481010
BARCODE: 4988615004780

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89343&o=2

$end

$snes=libertyj,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Dokuritsu Sensou - Liberty or Death [Model SHVC-QI] (c) 1994 Koei

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61220&o=2

$end

$pc8801_flop=dokuron,
$bio

NEC PC-8801 Series disk. published 39 years ago:

ドクロンの館 (c) 1983 Enix, Ltd.
(Dokuron no Yakata)

- TECHNICAL -

GAME ID: E-G066

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91655&o=2

$end

$pc98=doll,
$bio

NEC PC-9801 Series 5.25in. disk. published 33 years ago:

Doll - Paragon Sex A Doll (c) 1989 Heart Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89344&o=2

$end

$pc8801_flop=doll,
$bio

NEC PC-8801 Series disk. published 33 years ago:

Doll - Paragon Sex A Doll (c) 1989 Heart Soft.

- TECHNICAL -

GAME ID: HDN-85
BARCODE: 4988641005416

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91657&o=2

$end

$cpc_flop=dollaret,
$bio

Amstrad CPC type-in published 36 years ago:

Dollar et Snaff (c) 1986 CPC

- TRIVIA -

Listed in the French magazine CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119897&o=2

$end

$spectrum_cass=dolrdust,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Dollars in the Dust (c) 1985 Pelagon Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78634&o=2

$end

$info=dollyptn,
$bio

Pinball published 43 years ago:

Dolly Parton (c) 1979 Bally.

- TECHNICAL -

Bally MPU AS-2518-35 (Sound Module -50)
Model Number : 1162

Main CPU : M6800 (@ 475 MHz)
Sound Chip : Custom

- TRIVIA -

Released in November 1979. 7,350 units were produced.

The development of this game took 14 months (started in October 1978).

Dolly Rebecca Parton (born January 19, 1946) is an American country music singer/songwriter, author, actress and philanthropist. To date, she remains one of the most successful country artists, with 26 number-one singles (a record for a female performer) and 42 top-10 country albums (more than anyone else). She is one of the most wealthy female entertainers in the world.

- STAFF -

Design by : George Christian
Art by : Dave Christensen

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5352&o=2

$end

$info=dolmen,
$bio

Arcade Video game published 27 years ago:

Dolmen (c) 1995 Afega.

- TRIVIA -

Dolmen was released in September 1995.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29250&o=2

$end

$a2600=dolphinc,
$bio

Dolphin (c) 19?? CCE

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50416&o=2

$end

$info=dolphin,
$bio

Arcade Video game published 19 years ago:

Dolphin Blue (c) 2003 Sammy Corp.

You take on the role of either Ann (a royal army soldier who is out to protect the kingdom) or Erio (an arms dealer with a thirst for action). The game is set in the future and it appears a major incident has transformed what used to be a peace-filled nation into a troubled land of waste and ruin. What exactly has happened in this land remains unknown but whatever it was, it has damaged the earth's surface. Now the entire location is immersed in water. Our gallant heroes must now protect the earth's remains from the dastardly evil empire that are planning to take over the world. Dolphin Blue is an action side-scrolling shoot-em up with great graphics, super sound and gripping gameplay that will leave you sitting on the edge of your dolphin!

- TECHNICAL -

Sammy Atomiswave Hardware

CPU : Hitachi SH-4 32-bit RISC CPU (200 MHz 360 MIPS / 1.4 GFLOPS)
Graphic Engine : PowerVR 2 (PVR2DC)
Sound Engine : ARM7 Yamaha AICA 45 MHZ (with internal 32-bit RISC CPU, 64 channel ADPCM)
Main Ram : 32 megs
Main Memory : 16 MByte
Graphic Memory : 16 MByte
Sound Memory : 8 MByte
Media : ROM Board
Simultaneous Number of Colors : Approx. 16,770,000 (24bits)
Polygons : 2.5 Million polys/sec
Rendering Speed : 500 M pixel/sec
Additional Features : Bump Mapping, Fog, Alpha-Bending (transparency), Mip Mapping (polygon-texture auto switch), Tri-Linear Filtering, Anti-Aliasing, Environment Mapping, and Specular Effect.

- TRIVIA -

Dolphin Blue was released on August 05, 2003.

- TIPS AND TRICKS -

-Unlock the Endings:
After beating the last boss, you'll get a Rank depending on how many medals you collected during the last stage. The ending will vary depending on the Rank achieved.
1) Worst Ending = Seaman Recruit Rank (less than 25 medals)
2) Regular Ending = Ordinary Rate / Lieutenant Rank (between 30-400 medals)
3) Best Ending = Lt. Commander / Captain Rank (between 420-590 medals)
4) Best Ending + Extra Scenes = Rear Admiral Rank and above (over 600 medals)

-Alternative Credits and Extra Scenes:
If you beat the game without using a continue, the credits will have different images, and character sprites will parade through the screen. There will also be a post-credit scene hinting of a sequel.

- STAFF -

Executive Producers: Hajime Satomi, Yoshiharu Suzuki, Kenkichi Yoshida
Super Advisor: Tadahiro Kawamura, Hiroshi Tsujino
Producer: Takushi Hiyamuta
Progress Management: Wave Splashed
Main Planner: Ken Satoh
Planner: Yasuaki Uenoyama, Hiroto Ikuta, Moon 1
Design Director: (@)
3D Graphic Designer: Shingo Sasada, Shinsuke Koshiba, Yukiko Matsuzaki, Kazunori Kitabatake, Mitsuhito Masuo
2D Graphic Designer: Kobayashi, Manabu Fujita, KOZO, Takaaki Ishikawa, Yuuichi "D-Metal" Uchide, Takao Sakurai (July), Tsuyoshi Okiemon, Tomoko Tsurumi
3D Background Designer: Koji Murayama (Golden), Hironao Hasuike, Kumiko Masuda, Chikako Zanami, Zomomi Hayashi
Effect Designer: Tomoaki Nakamura
Event Designer: Take, Risa Inoue
Programming Director: Shin'ichi Hamada
System Programmer: Shunsuke Yamauchi
Game Programmer: Toshiaki Usui, Takeshi Nishino, Tetsuya Sugiura, Masaki Hirosawa, Nobuyuki Sugano, Hideaki Watanabe, Yasuyuki Nakatsuka, Tetsuya Yokota, Hiroshi Yamada
Sound: Akihiro Uchida (Papa), Maiko Iuchi, Toshihiro Yonetani
Graphic Design: Masanori Kusumoto, Toshimitsu Shimbo, Yumiko Kawase
Technical Support: Hiroaki Murase, Junji Takae, Masaru Obayashi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4042&o=2

$end

$n64=dlpnctrl,
$bio

Dolphin Controller Test (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237522&o=2

$end

$gba=dolphin,
$bio

Nintendo GBA cart. published 21 years ago:

Dolphin Demo (c) 2001 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234306&o=2

$end

$c64_cart=dolphin,
$bio

Dolphin DOS Copy Rom (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229449&o=2

$end

$info=dolphntr,dolphntra,dolphntru,dolphntrb,dolphntrql,
$bio

Video Slot Machine published 26 years ago:

Dolphin Treasure (c) 1996 Aristocrat.

A video slot machine with 5 reels and 20 lines.

- TECHNICAL -

Runs on the Aristocrat MKV Series 1 hardware. This game was also released with 9 lines.

Game has 14 buttons.
Bet buttons: 1, 2, 3, 5, 10 credits per line
Line buttons: 1, 5, 10, 15, 20 lines
Extra buttons: Collect (yellow), Service (green), Gamble (purple) and Take Win/Start Feature (orange)

1, 2, 5 and 10 credit buttons are also used for Heart, Diamond, Club and Spade double up respectively. This gamble is x4 if correct.
1 and 20 line buttons are used for red/black double up.

- TRIVIA -

Dolphin Treasure was released in December 1996.

- SCORING -

Dolphin Sunset substitutes for all symbols except scattered Treasure and doubles the prize when substituting. Scattered Treasure pay any.

Dolphin Sunset: 2 = 10, 3 = 200, 4 = 2000, 5 = 9000
Seahorse: 2 = 2, 3 = 25, 4 = 100, 5 = 750
Turtle: 2 = 2, 3 = 25, 4 = 100, 5 = 750
Starfish: 3 = 15, 4 = 100, 5 = 400
Octopus: 3 = 10, 4 = 100, 5 = 250
Fish : 3 = 10, 4 = 50, 5 = 250
Ace : 3 = 10, 4 = 50, 5 = 125
King : 3 = 5, 4 = 50, 5 = 100
Queen : 3 = 5, 4 = 25, 5 = 100
Jack : 3 = 5, 4 = 25, 5 = 100
Ten : 3 = 5, 4 = 25, 5 = 100
Nine : 2 = 2, 3 = 5, 4 = 25, 5 = 100
Treasure : 2 = 2, 3 = 5, 4 = 20, 5 = 400

- TIPS AND TRICKS -

Feature : Spin up 3, 4 or 5 Treasure to trigger 15 free games. During the free games all wins are tripled. The free games can be won during the feature.

- SERIES -

1) Dolphin Treasure (1996)
2) Beyond the Reef (1997)
3) Golden Pyramids (1997)
4) Queen of the Nile (1997)
5) Adonis (1998)
6) Flame of Olympus (1998)
7) Geisha (2000)
8) Torch of the Gods (2001)
9) Queen of the Nile Special Edition (2002)
10) Golden Pyramids Special Edition (2002)
11) Geisha [Power Pay] (2008)
12) Love on the Nile (2011)
13) Dolphin Treasure Legends (2012)
14) Queen of the Nile Legends (2013)
15) Geisha Legends (2013)

- PORTS -

* OTHERS:
Online slot (2012) Dolphin Treasure

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4970&o=2

$end

$info=dolphntrce,dolphntrcea,dolphntrceb,
$bio

Video Slot Machine published 23 years ago:

Dolphin Treasure [Cash Express] (c) 1999 Aristocrat Leisure Industries Pty, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115660&o=2

$end

$a2600=dolphin,
$bio

Atari 2600 cart. published 39 years ago:

Dolphin (c) 1983 Activision.

Listen! An endangered dolphin is calling you! Only by learning the dolphin's sonic language can you guide her through schools of seahorses, battling a  monstrous squid, to gain magic powers from and elusive seagull. Hurry! Lend an ear...

There are eight game variations. Games 1, 3, 5, and 7 are for one player.  Games 2, 4, 6, and 8 are for two players. Level of difficulty rises accordingly, with games 1 and 2 being the easiest. At higher levels, the squid will be smarter and quicker.

- TECHNICAL -

Model AX-024

- TRIVIA -

Can you reach a score of 80,000 points? If so, you could be eligible, back in the 80s, to join the ranks of 'Friends of Dolphins' and wear their patch. A certain very high score (the amount is secret, but it is under 500,000) will cause the score to be replaced by a secret word. This was the requirement for initiation into the 'Secret Society of Dolphins'. By sending a photograph of your TV screen to Activision, you received the appropriate patch.

- TIPS AND TRICKS -

Tips from Matthew Hubbard, designer of Dolphin.
Matthew Hubbard is full of surprises. Besides designing top-notch video games, he's a member of a new wave band! Matt also knows a lot about dolphins, and we're pleased to introduce them in his first work on behalf of Activision.

"The best tip I can give you is this: 'He who hesitates is lunch.' But, for the record, here are a few more pointers."

"At first, don't completely rely on the 'slip'. Instead, become an expert at decoding sonar. Work with one tone at a time until you can easily predict the exact location of each opening. Notice, too, that there is never an opening at the very bottom or very top of the schools."

"Another thing to notice is that a bad wave often follows each opening. So, after your Dolphin swims through, be ready to make a quick move."

"Dolphins are truly amazing, and I hope my work will inspire you to find out more about these great mammals. If you read any interesting facts, or would like to discuss the game, send me a note. I look forward to hearing from you."

- STAFF -

Programmer: Matthew Hubbard

- PORTS -

* CONSOLES:
[US] Sony PlayStation (sept.30, 1998) "A Collection of Activision Classic Games for the Atari 2600 [Model SLUS-00777]" 
[US] Sony PlayStation 2 (nov.19, 2002) "Activision Anthology [Model SLUS-20588]" 
[EU] [AU] Sony PlayStation 2 (2003) "Activision Anthology [Model SLES-51313]" 

* HANDHELDS:
[US] Nintendo Game Boy Advance (dec.9, 2003) "Activision Anthology [Model AGB-BAVE-USA]" 
[US] Sony PSP (nov.8, 2006) "Activision Hits Remixed [Model ULUS-10186]" 
[EU] Sony PSP (feb.9, 2007) "Activision Hits Remixed [Model ULES-00640]" 
[AU] Sony PSP (feb.14, 2007) "Activision Hits Remixed [Model ULES-00640]" 

* COMPUTERS:
[US] PC [MS Windows, CD-ROM] (jan.1, 1994) "Activision's Atari 2600 Classics"
[US] PC [MS Windows, CD-ROM] (aug.15, 1995) "Activision's Atari 2600 Action Pack 2"
[US] PC [Microsoft Windows, CD-ROM] (oct.2003) "Activision Anthology: Remix Edition" 
[US] Apple Macintosh [CD-ROM] (2003) "Activision Anthology: Remix Edition" 

* OTHERS:
[US] Android (aug.30, 2012) "Activision Anthology"
[US] Apple iPhone/iPad (aug.30, 2012) "Activision Anthology [Model 542727742]" 
[US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50415&o=2

$end

$psx=dolphdrm,
$bio

Sony PlayStation CD published 24 years ago:

Dolphin's Dream (c) 1998 Konami Co., Ltd.

- TECHNICAL -

Model SLPM-86122

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85092&o=2

$end

$info=dolphinp,
$bio

Video Slot Machine published 21 years ago:

Dolphin's Pearl (c) 2001 AGI (Austrian Gaming Industries).

Dolphin's Pearl is not just another 'fish in the casino'. It is the kind of fish that's going to earn standing ovations from players and operators worldwide.

DOLPHIN substitutes for all symbols except PEARL. Any win with the Dolphin substituting doubles the prizes. 3 or more scattered PEARLS award 15 free games. During the free games all prizes are multiplied by 3. The feature can be won again during the free games, adding even more excitement to this popular 5-reeler game.

- TECHNICAL -

Cool Fire I

- TRIVIA -

Release date : April 25, 2001

Updated in 2008 as "Dolphins's Pearl Deluxe"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11449&o=2

$end

$vsmile_cart=wwavesge,
$bio

Dolphis Wasser-abenteuer (c) 200? VTECH [Video Technology, Ltd.]

German release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234052&o=2

$end

$orion_cass=dolt,
$bio

Dolt (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235163&o=2

$end

$snes=dolaleag,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Dolucky no A.League Soccer [Model SHVC-Z7] (c) 1994 Imagineer Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61221&o=2

$end

$snes=dolkusay,
$bio

Nintendo Super Famicom cart. published 29 years ago:

Dolucky no Kusayakiu [Model SHVC-IM] (c) 1993 Imagineer Company, Limited.

- TRIVIA -

The game was presented at the Famicom Spaceworld' 93 in August 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61222&o=2

$end

$pico=dolucky,
$bio

Sega Pico game published 27 years ago:

Dolucky no Oekaki House [Model T-150030] (c) 1995 Imagineer Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75645&o=2

$end

$snes=dolpuz94,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Dolucky no Puzzle Tour '94 [Model SHVC-AZ8J-JPN] (c) 1994 Imagineer Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61223&o=2

$end

$to_flop=domcamil,domcamila,
$bio

Thomson TO disk. published 35 years ago:

Dom Camillo (c) 1987 Free Game Blot

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107699&o=2

$end

$pro128_cass=domcamil,domcamilb,domcamilc,domcamila,
$bio

Olivetti PC-128 cass. published 35 years ago:

Dom Camillo (c) 1987 Olivetti Prodest

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118166&o=2

$end

$cpc_flop=domcamil01,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Dom Camillo (c) 1987 Free Game Blot

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237672&o=2

$end

$cpc_flop=domainwo,
$bio

Amstrad CPC 464 disk. published 30 years ago:

Domain Word (c) 1992 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124125&o=2

$end

$apollo_ctape=domainos,
$bio

Apollo cartridge tape published 30 years ago:

Domain/OS SR10.4 (c) 1992 Apollo Computer.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267845&o=2

$end

$x68k_flop=dome,
$bio

Sharp X68000 Series 5.25in. disk. published 34 years ago:

ドーム (c) 1988 System Sacom Corp.
(Dome)

- TECHNICAL -

MEDIA: FD x5

- TRIVIA -

Released in May 1988 in Japan. Retail price: 9800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87440&o=2

$end

$pc98=dome,
$bio

NEC PC-9801 Series 5.25in. disk. published 34 years ago:

Dome (c) 1988 System Sacom Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89345&o=2

$end

$msx2_flop=dome,
$bio

MSX 2 disk. published 33 years ago:

Dome (c) 1989 System Sacom Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=102098&o=2

$end

$spectrum_cass=dometrp,dometrpa,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Dome Trooper (c) 1986 Matand Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78635&o=2

$end

$spectrum_cass=dometrpb,dometrpc,
$bio

Dome Trooper (c) 198? Guild, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226351&o=2

$end

$mz700_cass=dominat,
$bio

Sharp MZ-700 cass. published 40 years ago:

Domination (c) 1982 Solo Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131705&o=2

$end

$cpc_flop=dominati,
$bio

Amstrad CPC type-in published 33 years ago:

Domination (c) 1989 PC Amstrad International

- TRIVIA -

Listed as a type-in program in the magazine: PC Amstrad International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119756&o=2

$end

$amigaocs_flop=dominatr,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Dominator (c) 1989 System 3 Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73894&o=2

$end

$spectrum_cass=dominate,dominateb,dominatec,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Dominator (c) 1989 System 3 Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78636&o=2

$end

$specpls3_flop=dominatr,dominatra,
$bio

Sinclair ZX Spectrum+3 disk. published 33 years ago:

Dominator (c) 1989 System 3 Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118695&o=2

$end

$cpc_flop=dominato02,dominato,dominato01,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Dominator (c) 1989 System 3 Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121430&o=2

$end

$specpls3_flop=dominatrsp,
$bio

Sinclair ZX Spectrum+3 disk. published 33 years ago:

Dominator (c) 1989 MCM Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147929&o=2

$end

$c64_cass=dominate,
$bio

Commodore C64 cass. published 33 years ago:

Dominator (c) 1989 System 3 Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187790&o=2

$end

$spectrum_cass=dominatea,
$bio

Dominator (c) 198? MCM Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219313&o=2

$end

$cpc_cass=dominatr,
$bio

Amstrad CPC cass. published 33 years ago:

Dominator (c) 1989 System 3 Soft.

- TECHNICAL -

[Model UQK 714]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95980&o=2

$end

$spectrum_cass=dominetr,
$bio

Sinclair ZX Spectrum cass. published 17 years ago:

Dominetris (c) 2005 Cronosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287264&o=2

$end

$cpc_flop=domingog,
$bio

Amstrad CPC type-in published 33 years ago:

Domingo (c) 1989 CPC Schneider International

- TRIVIA -

Listed as a type-in program in the German magazine: CPC Schneider International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119646&o=2

$end

$bbcb_flop=dominion,
$bio

Acorn BBC Micro B disk. published 18 years ago:

Dominion (c) 2004 Cronosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125389&o=2

$end

$amigaocs_flop=dominium,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Dominium (c) 1993 Microïds

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73895&o=2

$end

$msx1_cass=domino,dominoa,
$bio

MSX cass. published 37 years ago:

Domino (c) 1985 DIMensionNEW [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94594&o=2

$end

$cpc_cass=domino,
$bio

Amstrad CPC cass. published 37 years ago:

Domino (c) 1985 Idealogic.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95982&o=2

$end

$spectrum_cass=domino,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Domino (c) 1986 ABC Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288110&o=2

$end

$lviv=domino,
$bio

Domino (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233027&o=2

$end

$megadriv=domino,
$vgmplay=domino_md,
$bio

Sega Mega Drive cart. published 22 years ago:

Domino (c) 2000 New Game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148382&o=2

$end

$cdi=domino,
$bio

Phillips CD-i disc published 25 years ago:

Domino - Het Oudste Spel, Het Nieuwste Medium (c) 1997 Haarlems Uitgeef Bedrijf.

It takes two to play Domino. You have to place the stones on the board, but only matching values are allowed to touch each other. The first one to get rid of all his stones is the winner! You decide how many games it takes to win an entire match, while the CD-i keeps track of the individual scores. The oldest game ever, now on CD-i!

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52846&o=2

$end

$info=dominob,dominobv2,
$bio

Arcade Video game published 26 years ago:

Domino Block (c) 1996 Wonwoo Systems.

- TRIVIA -

All the sounds and songs were ripped from Taito's "Arkanoid".

- UPDATES -

There is a Version 2 (Ver.2) released in same year.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=19615&o=2

$end

$samcoupe_flop=dominobx,
$bio

MGT SAM Coupé disk. published 25 years ago:

Domino Box (c) 1997 Supplement Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=302051&o=2

$end

$cpc_flop=dominos101,
$bio

Domino Cracked (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124648&o=2

$end

$msx1_flop=domino,dominoa,
$bio

Domino cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229945&o=2

$end

$info=domino2,
$bio

Domino II (c) 19?? Sirmo.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41879&o=2

$end

$info=domino,
$vgmplay=domino,
$bio

Arcade Video game published 40 years ago:

Domino Man (c) 1982 Bally Midway.

The player controls Domino Man, a bespectacled, moustachioed artist who must set up a chain of giant dominoes across the screen, to form a chain of dominoes which can then be toppled.

The dominoes must be placed on sites marked by black spots, achieved by simply running over each spot. Once all of the spots are covered with a domino, the chain is complete. The player will then have the choice of either knocking them all down to clear the level, or simply wait for a few seconds to continue to the next screen, in hope of completing the chain on THAT level, and so on. In this way, the player can set up several chains and knock them all down in one fell swoop, earning many bonus points in the process. Multiple chains are, of course, very difficult to achieve.

Domino Man's progress is hampered by a neighborhood bully who walks onto the screen and tries to knock over the first dominoes he comes across. The player must either try to complete and topple the chain of dominoes before the bully knocks them over, or hit the bully with a domino; causing the bully's trousers to fall down and disabling him for a few seconds. A killer bee also appears, and if it manages to sting the player, a life is lost. A bag lady and a boy pushing a shopping cart wander blindly around the levels, occasionally knocking over some of the dominoes. Domino Man can hit them, however, causing them to change direction.

Once a game is over, a poem is displayed on-screen to evaluate the player's performance on the game. For example :
Roses are red
Or so goes the verse,
You set up fifty-two
You could have done worse.

- TECHNICAL -

Project # 316
Upright cabinet 

The game uses the standard Midway-style cabinet for that era. In addition to pictures of dominoes around the monitor, the lower front portion of the cabinet (around the coin door) sports several large vacu-molded plastic dominoes.

Bally Midway MCR 2 hardware

Main CPU : Zilog Z80 (@ 2.496 Mhz)
Sound CPU : Zilog Z80 (@ 2 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 2 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 1

- TRIVIA -

Domino Man was released in December 1982.

The main character in the game (as well as the bartender in "Tapper" and one of the lumberjacks in "Timber") is based on a Marvin Glass employee named Mike Ferris who had the same mustache and bald head and wore a red T-shirt all the time.

Donald Hayes holds the official record for this game with 1,040,866 points on August 1, 2003.

- STAFF -

Designed by : Marvin Glass
Programmed by : Richard Ditton, Elaine Ditton
Graphics by : Scott Morrison

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=660&o=2

$end

$pc98=albion,
$bio

NEC PC-9801 Series 5.25in. disk. published 33 years ago:

Domino Soldier Albion (c) 1989 Chaos.

- TRIVIA -

Released on July 10, 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88892&o=2

$end

$psx=dominokn,
$bio

Sony PlayStation CD published 24 years ago:

Domino-Kun o Tomenaide (c) 1998 Artdink Corp.

- TECHNICAL -

GAME ID: SLPS-01095

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85093&o=2

$end

$spectrum_cass=domimm,domimma,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Dominoes (c) 1983 Micromega

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78638&o=2

$end

$dragon_cass=dominoes,dominoesa,
$bio

Dragon cass. published 39 years ago:

Dominoes (c) 1983 Oasis Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116729&o=2

$end

$bbc_cass=dominoeg,
$bio

Acorn BBC/Electron cass. published 38 years ago:

Dominoes (c) 1984 Garland.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51756&o=2

$end

$cpc_flop=dominoes02,dominoes,dominoes01,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Dominoes (c) 1987 Blue Ribbon Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121376&o=2

$end

$spectrum_cass=domidjl,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Dominoes (c) 1987 DJL Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226115&o=2

$end

$dragon_cass=dominoesp,
$bio

Dominoes (c) 198? Preston Computer Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116571&o=2

$end

$spectrum_cass=domicds,
$bio

Dominoes (c) 198? Blue Ribbon Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226183&o=2

$end

$dragon_cass=dominoesg,
$bio

Dragon cass. published 8 years ago:

Dominoes (Jim Gerrie) (c) 2014 Gerrie [Jim Gerrie]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116702&o=2

$end

$cpc_cass=dominoes,
$bio

Amstrad CPC cass. published 35 years ago:

Dominoes (c) 1987 Blue Ribbon Soft., Ltd.

- TECHNICAL -

GAME ID: 920

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95983&o=2

$end

$bbc_cass=dominoes,
$electron_cass=dominoes,
$bio

Acorn BBC/Electron cass. published 31 years ago:

Dominoes (c) 1991 Blue Ribbon

- TECHNICAL -

GAME ID: 946

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51755&o=2

$end

$spectrum_cass=domiphip,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Dominoes [Model PA 004] (c) 1983 Phipps Associates

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78639&o=2

$end

$zx81_cass=dominoes,
$bio

Sinclair ZX-81 cass. published 39 years ago:

Dominoes (c) 1983 Phipps Associates

- TECHNICAL -

GAME ID: PA104

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114626&o=2

$end

$info=dominos4,
$bio

Arcade Video game published 45 years ago:

Dominos (c) 1977 Atari, Incorporated.

Cocktail (4-Player) version. Please see the Upright release entry for more information about the game itself; "Dominos [Upright model]".

- TECHNICAL -

Cocktail Table model

Players : 4

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=21497&o=2

$end

$info=dominos,
$bio

Arcade Video game published 45 years ago:

Dominos [Upright model] (c) 1977 Atari.

An old strategy game where players place dominoes in an attempt to cause their competitor to run into their trail. Play begins slowly, but speeds up as time progresses. Players change direction based upon their button presses.

- TECHNICAL -

Game ID : 007305

Main CPU : MOS Technology M6502 (@ 756 Khz)
Sound Chips : Discrete circuitry

Screen orientation : Horizontal
Video resolution : 512 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 4

Players : 2
Control : 4-way joystick

- TRIVIA -

Released in January 1977.

Also released as "Dominos [Cocktail Table model]".

A Dominos unit appears in the 1978 movie 'Jaws 2'.

- STAFF -

Designed and programmed by : Dennis Koble
Design and programming assistant : Chris Downend

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=661&o=2

$end

$tvc_flop=domino,dominoa,
$bio

Dominó (c) 198? Agilar

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111787&o=2

$end

$tvc_cass=domino,
$bio

Dominó (c) 198? Agilar

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112493&o=2

$end

$megadriv=dominus,
$bio

Dominus (c) 199? ASCII Ent. Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57192&o=2

$end

$nes=domkong,
$bio

Domkey Kong (c) 19?? Unknown.

A pirate hack of "Tiny Toon Adventures" featuring a Monkey sprite as main character.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65159&o=2

$end

$info=dommy,
$bio

Arcade Video game published 39 years ago:

Dommy (c) 1983 Technos Japan Corp.

A maze game.

- TECHNICAL -

Main CPU : MOS Technology M6502 (@ 1.5 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.5 Mhz)

Players : 2
Control : 4-way joystick
Buttons : 1

- TRIVIA -

Dommy was released in September 1983.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=662&o=2

$end

$gba_ereader=dkcb1s1,dkcb1s2,
$bio

Domo-Kun Card-e: B-001 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267514&o=2

$end

$gba_ereader=dkcb2s1,dkcb2s2,
$bio

Domo-Kun Card-e: B-002 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267515&o=2

$end

$gba_ereader=dkcb3s1,dkcb3s2,
$bio

Domo-Kun Card-e: B-003 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267516&o=2

$end

$gba_ereader=dkcb4s1,dkcb4s2,
$bio

Domo-Kun Card-e: B-004 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267517&o=2

$end

$gba_ereader=dkcb5s1,dkcb5s2,
$bio

Domo-Kun Card-e: B-005 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267518&o=2

$end

$gba_ereader=dkcb6s1,dkcb6s2,
$bio

Domo-Kun Card-e: B-006 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267519&o=2

$end

$gba_ereader=dkcb7s1,dkcb7s2,
$bio

Domo-Kun Card-e: B-007 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267520&o=2

$end

$gba_ereader=dkcbb8s1,dkcb8s2,
$bio

Domo-Kun Card-e: B-008 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267521&o=2

$end

$gba_ereader=dkcb9s1,dkcb9s2,
$bio

Domo-Kun Card-e: B-009 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267522&o=2

$end

$gba_ereader=dkcb10s1,dkcb10s2,
$bio

Domo-Kun Card-e: B-010 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267523&o=2

$end

$gba_ereader=dkcb11s1,dkcb11s2,
$bio

Domo-Kun Card-e: B-011 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267524&o=2

$end

$gba_ereader=dkcb12s1,dkcb12s2,
$bio

Domo-Kun Card-e: B-012 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267525&o=2

$end

$gba_ereader=dkcb13s1,dkcb13s2,
$bio

Domo-Kun Card-e: B-013 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267526&o=2

$end

$gba_ereader=dkcb14s1,dkcb14s2,
$bio

Domo-Kun Card-e: B-014 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267527&o=2

$end

$gba_ereader=dkcb15s1,dkcb15s2,
$bio

Domo-Kun Card-e: B-015 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267528&o=2

$end

$gba_ereader=dkcb16s1,dkcb16s2,
$bio

Domo-Kun Card-e: B-016 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267529&o=2

$end

$gba_ereader=dkcb17s1,dkcb17s2,
$bio

Domo-Kun Card-e: B-017 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267530&o=2

$end

$gba_ereader=dkcb18s1,dkcb18s2,
$bio

Domo-Kun Card-e: B-018 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267531&o=2

$end

$gba_ereader=dkcb19s1,dkcb19s2,
$bio

Domo-Kun Card-e: B-019 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267532&o=2

$end

$gba_ereader=dkcb20s1,dkcb20s2,
$bio

Domo-Kun Card-e: B-020 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267533&o=2

$end

$gba_ereader=dkcb21s1,dkcb21s2,
$bio

Domo-Kun Card-e: B-021 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267534&o=2

$end

$gba_ereader=dkcb22s1,dkcb22s2,
$bio

Domo-Kun Card-e: B-022 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267535&o=2

$end

$gba_ereader=dkcb23s1,dkcb23s2,
$bio

Domo-Kun Card-e: B-023 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267536&o=2

$end

$gba_ereader=dkcb24s1,dkcb24s2,
$bio

Domo-Kun Card-e: B-024 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267537&o=2

$end

$gba_ereader=dkcb25s1,dkcb25s2,
$bio

Domo-Kun Card-e: B-025 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267538&o=2

$end

$gba_ereader=dkcb26s1,dkcb26s2,
$bio

Domo-Kun Card-e: B-026 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267539&o=2

$end

$gba_ereader=dkcb27s1,dkcb27s2,
$bio

Domo-Kun Card-e: B-027 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267540&o=2

$end

$gba_ereader=dkcb28s1,dkcb28s2,
$bio

Domo-Kun Card-e: B-028 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267541&o=2

$end

$gba_ereader=dkcb29s1,dkcb29s2,
$bio

Domo-Kun Card-e: B-029 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267542&o=2

$end

$gba_ereader=dkcb30s1,dkcb30s2,
$bio

Domo-Kun Card-e: B-030 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267543&o=2

$end

$gba=domokun,
$bio

Nintendo GBA cart. published 20 years ago:

Domo-kun no Fushigi Television [Model AGB-ADOJ-JPN] (c) 2002 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70431&o=2

$end

$info=dombikec,
$bio

Domyos Interactive System game published 14 years ago:

Domyos Bike Concept (c) 2008 Domyos.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145583&o=2

$end

$info=domfitad,
$bio

Domyos Interactive System game published 14 years ago:

Domyos Fitness Adventure (c) 2008 Domyos.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145584&o=2

$end

$info=domfitch,
$bio

Domyos Interactive System game published 14 years ago:

Domyos Fitness Challenge (c) 2008 Domyos.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145585&o=2

$end

$info=domdance,
$bio

Domyos Interactive System game published 15 years ago:

Domyos Fitness Dance (c) 2007 Domyos.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146753&o=2

$end

$info=domfitex,
$bio

Domyos Interactive System game published 14 years ago:

Domyos Fitness Exercises (c) 2008 Domyos

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145586&o=2

$end

$info=domstepc,
$bio

Dedicated Console published 15 years ago:

Domyos Step Concept (c) 2007 Domyos.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261552&o=2

$end

$info=ddenlovrk,ddenlovrb,
$bio

Arcade Video game published 27 years ago:

Don Den Lover Vol. 1 - Heukbaeg-euro Jeonghaja (c) 1995 Dynax.

Don Den Lover Vol. 1 - Heukbaeg-euro Jeonghaja is an update of "Don Den Lover Vol. 1 - Shiro Kuro Tsukeyo!".

- UPDATES -

This is a Korean version of Don Den Lover Vol. 1 - Shiro Kuro Tsukeyo!. Here are the changes from Japanese version:
No 'clock set' option in the dips switches menu.
Haruka Takahashi is known as Ji-Yuon-Park.
Megumi Unazuki is known as Dami-Kim.
Mika Minazuki is known as Seong-Young-Lee.
Izumi Katou is known as A-Young-Ser.
Hitomi Ikenohata is known as Da-Hea-Kim.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=30055&o=2

$end

$info=ddenlovj,
$bio

Arcade Video game published 27 years ago:

Don Den Lover Vol. 1 - Shiro Kuro Tsukeyo! (c) 1995 Dynax.

Don Den Lover Vol. 1 is an arcade version of the classic board game Othello for one or two players.

The one player game features five female opponents that strip after being defeated.

Gameplay starts with the player given the choice to play as either white or black (with black going first).  A timer is set at 100 seconds and counts down during the player's turn.  If the timer counts down before the end of the round then it is game over.  Upon continuing the player may continue with another 100 seconds on the clock in the same game or start the current round over.  Occasionally the player is asked by his opponent to play in a certain space to add 5 seconds on the timer but this is usually not to the player's advantage.

During a match, the player has the option to ask for help. After making a request the player may either ask for the best place to play in this turn, or go back one turn. But your opponent also has the opportunity to go back one turn as well.

If a round is played to completion, the pieces are counted and whoever has the most pieces wins. If the player loses then it is game over. If the player continues then the round starts over. If the player wins, then the opponent strips for the player.

Strip sequences consist of the girl shown in a still pose, with her clothing disappearing off of her until she is left wearing just a bikini. Each girl has just one strip sequence before the player continues on to the next opponent.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 12 Mhz)
Sound Chips : YM2413 (@ 3.579545 Mhz), AY8910 (@ 2 Mhz), OKI6295 (@ 8 Khz)

Players : 2
Buttons : 2

- TRIVIA -

Don Den Lover Vol. 1 was released in November 1995 in Japan.

The title of this game translates from Japanese as 'Don Den Lover Vol. 1 - Let's Decide Black and white!'.

- UPDATES -

The Korean version has different voices and character names. Here are the changes from Japanese version :
Haruka Takahashi is known as Ji-Yuon-Park.
Megumi Unazuki is known as Dami-Kim.
Mika Minazuki is known as Seong-Young-Lee.
Izumi Katou is known as A-Young-Ser.
Hitomi Ikenohata is known as Da-Hea-Kim.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=19456&o=2

$end

$info=ddenlovr,
$bio

Arcade Video game published 26 years ago:

Don Den Lover Vol. 1 [Hong Kong Ver.] (c) 1996 Dynax.

Hong Kong version. This version has Korean character names and voices. For more information about the game, please see the original Japanese version entry.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=663&o=2

$end

$info=dondenmj,
$bio

Arcade Video game published 36 years ago:

Don Den Mahjong (c) 1986 Dyna Electronics Company, Limited.

A [BET] style mahjong game where the more you bet, the more the ladies strip.

- TECHNICAL -

Game ID : 03

Main CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.536 Mhz)

Screen orientation : Horizontal
Video resolution : 256 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 32

Players : 2
Control : mahjong keyboard

- TRIVIA -

Released in October 1986.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=664&o=2

$end

$info=dondokod,dondokodu,dondokodj,
$vgmplay=dondokod,
$bio

Arcade Video game published 33 years ago:

Don Doko Don (c) 1989 Taito Corporation.

Don Doko Don is a platform game where you play a bearded dwarf with a mallet as your only weapon. Very abstract colors, talking trees, cute graphics and sounds. The object is to defeat all the enemies and advance to the next round, which reveals more and different enemies.

- TECHNICAL -

Runs on the "Taito F2 System" hardware. It used a graphics extension on the board, the so called Taito F2 Expanded System (also known as the Taito F1 System).

Board Number: M4300131A
Prom Stickers: B95

Screen Orientation: Horizontal

Players: 2
Control: 8-Way Joystick
Buttons: 2
=> Attack with mallet, Jump

- TRIVIA -

Don Doko Don was released in July 1989. 

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Don Doko Don - PCCB-00008) on October 21, 1989.

- UPDATES -

The US version has the "Winners Don't Use Drugs" screen.

- TIPS AND TRICKS -

* Items list:
Power Drink (red): Increase your level by 1 one
Maxim Drink: Increase your level to maximum
Medicine (blue): Increase speed when holding an enemy
Book of Death (black): Eliminate all on-screen enemies
Book of Smash (brown): Smash all on-screen enemies
Death Hammer (grey): Can defeat an enemy with a single strike
Flying Hammer (blue): This hammer can be thrown
Fruit: Bonus points
Poison Apple: Decrease your level by one
Key: Open the door to a bonus or hidden stage

* Teddy Bear cheat: in the demo mode during the attract mode (not the tutorial), press the attack button 3 times, and a cute picture of a bear will appear in the bottom left of the screen.

* Secret Room and Bonus Game:
If you hit the bottom of the first level, you will get the key to go to the Secret Room.
In Level 5, hit the bottom of the Right screen and you will get the key to go to the bonus game.

* Stage Select: like other Taito games, Don Doko Don has a stage select feature. 
1) During boot, push the 'service button.'
2) The 'Service switch error' screen should appear; push START three times and then push the service switch button.

* True Ending: If you get all the secret keys, you will be able to answer the secret code from the first secret stage. This means you will have to go through another 50 stages. Finally, you have to defeat the final boss (100th stage). Now you can see the true ending!

- SERIES -

1. Don Doko Don (1989)
2. Don Doko Don 2 (1992, Nintendo NES)

- STAFF -

Developed by the Taito team: Kumagaya Laboratory

Producers: Seiji Kawakami, T. Matumoto, Hiroyuki Sakou (Hiroyuki Sakoh)
Software: Kazutomo Ishida, Masaya Kinoshita
Characters: Seiji Kawakami, Yukiwo Ishikawa (Y. Abechan), Minori Ishino, Kazuhiro Numata, Kohzoh Igarashi, Tetsuya Shinoda, V.A.P.
Sound (Zuntata): Masahiko Takagi, Yasuko Yamada
Hardware: K. Fugimoto, Who Manchu
Designers: Hiroyasu Nagai, V.A.P

Special Thanks: Masaki Ogata, Kumagaya Project

- PORTS -

* CONSOLES: 
[JP] Nintendo Famicom (mar.9, 1990) "Don Doko Don [Model TFC-DD-5900]" 
[JP] NEC PC-Engine (may.31, 1990) "Don Doko Don [Model TP02010]" 
[JP] Sony PS2 (jul.28, 2005) "Taito Memories Joukan [Model SLPM-66057]" 
[AU] Sony PlayStation 2 (mar.30, 2006) "Taito Legends 2 [Model SLES-53852]"
[EU] Microsoft XBOX (mar.31, 2006) "Taito Legends 2" 
[EU] Sony PS2 (mar.31, 2006) "Taito Legends 2 [Model SLES-53852]"
[US] Sony PS2 (may.16, 2007) "Taito Legends 2 [Model SLUS-21349]" 

* COMPUTERS: 
[EU] PC [MS Windows, CD-ROM] (mar.31, 2006) "Taito Legends 2" 
[US] PC [MS Windows, CD-ROM] (jul.10, 2007) "Taito Legends 2"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=665&o=2

$end

$nes=dondoko2,
$vgmplay=dondoko2_fc,
$bio

Nintendo Famicom cart. published 30 years ago:

Don Doko Don 2 (c) 1992 Taito Corporation.

- TECHNICAL -

Game ID: TFC-DDII-5900
Cart color: Black

- TRIVIA -

Don Doko Don 2 was released on January 31, 1992 in Japan. It was the 41th title made by Taito for the Famicom.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53978&o=2

$end

$nes=dondoko,
$vgmplay=dondoko_nes,
$bio

Nintendo Famicom cart. published 32 years ago:

ドンドコドン (c) 1990 Taito Corporation.
(Don Doko Don)

- TECHNICAL -

Game ID: TFC-DD-5900
Cart color: Black

- TRIVIA -

Don Doko Don was released on March 9, 1990 in Japan.

It was the 30th title published by Taito on the Famicom.

- STAFF -

Producers: Ojamamushi, Seiji Kawakami
Directors: Hatabou, Kiyoshi Kusatsu
Character Design: Takeshi Narita, Hirotogu Ichisumi
Sound: K. Kawamuki, Shiro Imaoka (S. Imaoka)
Programmers: Kiyoshi Kusatsu, Masaru Mizuno
Thanks To: Yuji Takasu, Kimiya Sasaki, Seiichi Tajima, Ken Narita, Nishiyan, S. Nakada, Yuuichi Kanno (Y. Kanno), Taisuke Ishida (T. Ishida)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53977&o=2

$end

$pce=dondoko,
$vgmplay=dondoko_tg16,
$bio

NEC PC-Engine HuCARD published 32 years ago:

Don Doko Don (c) 1990 Taito Corp.

Don Doko Don is a cute platform game by Taito and conversion of the arcade game of the same name originally released in 1989. The kingdom of Marry Land is in sadness and sorrow - the beloved princess has been kidnaped by a mysterious king cow. She is now imprisoned in the dreaded Dragon castle and two courageous dwarves (Bob and Jim) decide to leave their native forest and to embark on a journey to save the young damsel. In a way similar to other classics at the time (such as Bubble Bobble), each level is single-screen in size and is filled with hordes of relentless monsters. The goal of the game is clean and simple - players must defeat all the enemies in sight within a time limit in order to move to the next level. And in Don Doko Don, they use large mallets to smash them flat before sending them bouncing around the screen. Alternately, stunned enemies can also be carried around and thrown against walls or other enemies. But the critters are tougher than they look and regain consciousness after a short period of time, and the dwarves must hurry and finish them off before they get a chance to jolt awake. Defeated enemies drop all kind of valuable items that the player can collect for extra rewards (some items randomly appear during gameplay). Although most of them are fruits that award bonus points, some upgrade the player in various ways, such as speed-ups (blue potion), throwable blue hammers, crushing grey hammers and other items that kill all monsters in one blow, make stars rain from the sky or increase the player's power level (Red Potions or P icons). This is another very important aspect to Don Doko Don - each dwarf comes with a power level (displayed at the bottom of the screen) that represents how many enemies can be disposed at once. When full, the power level flashes and indicates that the player can throw enemies through anything, even walls! This level however decreases each time the player receives a hit from a projectile or collects a rotten (spotted) fruit. Don Doko Don consists of five different themed worlds (made out of ten sub-stages each) and also features a two-simultaneous player mode.

- TECHNICAL -

Game ID: TP02010

- TRIVIA -

Don Doko Don for PCE was released on May 31, 1990 in Japan for 5800 Yen.

Don Doko Don was originally released in the arcades in 1989. This port of Don Doko Don is really faithful to the original arcade game, and the differences are minor. Firstly, some visual effects (such as zoom or sprite distortion and rotation) were obviously omitted - for instance some levels appear with basic zoom effects and some bosses (such as the pumpkin boss) use excellent rotation effects. Finally, when players complete the arcade game, the princess mentions that the king is still missing. This part is also present in the PC Engine version, however the way to find him is slightly different. In the arcade game, the player must hit and break an hidden crystal in the first level, collect a key and unlock a magic door to access a Secret Room. There, another crystal releases a second key, and a new hidden door that leads to a Password Room where the player can enter a special code to access the Reverse Rounds (it seems that this code is given away after collecting four crystals throughout the game, all hidden inside different Secret Rooms). In The PC Engine version, the Secret Rooms were apparently omitted and the first magic door leads directly to the Password Room. Finally, the end credits list all the enemies in the arcade game whereas the PC Enigine version only features a staff roll.

- TIPS AND TRICKS -

* Reverse Rounds:
When you complete the game, the princess says that the king is missing and gives you a code. To use it, start the game and, in the first level, jump to the highest platform and swing your hammer while jumping (you have to stand in the middle of the platform). The outline of a spherical crystal should appear - keep hitting it until the crystal breaks into pieces. This action releases a key that opens a magic door. Open the door to access a special hidden room - there, eight jars with four different signs appear and you have fifty seconds to enter the password the princess gave you (namely Spade, Heart, Diamond, Club, Club, Spade, Heart and Diamond). This gives access to fifty new (rearranged and harder) levels called the 'Reverse Rounds'. As a side note, these levels have a new final boss - once the dragon is vanquished, the evil king cow appears and must be defeated! Additionally, this epic final battle unlocks the true ending of the game.

- STAFF -

Producer: Ojamamushi, S. Kawakami
Director: Hatabou
Character: Y. Takasu
Sound: Waiwai, Y. Watanabe, K. Dekune
Programer: K. Sasaki, S. Tajima
Thanks: K. Onsen, M. Mizuno, T. Narita

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58563&o=2

$end

$cpc_flop=donjeane,
$bio

Amstrad CPC type-in published 35 years ago:

Don Jean et Dr Agon (c) 1987 CPC

- TRIVIA -

Listed in the French magazine CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119898&o=2

$end

$x1_flop=donjuan,
$bio

Sharp X1 5.25in. disk. published 38 years ago:

Don Juan (c) 1984 dB-SOFT.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85966&o=2

$end

$pc8801_flop=donjuan,donjuana,
$bio

NEC PC-8801 Series disk. published 38 years ago:

Don Juan (c) 1984 dB-SOFT.

- TECHNICAL -

GAME ID: N3-G9102

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91658&o=2

$end

$leapster=mrpencils,
$bio

LeapFrog Leapster cart. published 19 years ago:

Don Lápiz - Aprender a Dibujar y Escribir (c) 2003 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293585&o=2

$end

$cpc_flop=donquich,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Don Quichotte (c) 1987 Coktel Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306167&o=2

$end

$msx1_cass=quijote,
$bio

MSX cass. published 35 years ago:

Don Quijote (c) 1987 Dinamic Software.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94595&o=2

$end

$cpc_cass=donquijo,
$bio

Amstrad CPC cass. published 35 years ago:

Don Quijote (c) 1987 Dinamic Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95984&o=2

$end

$cpc_flop=donquijo04,
$bio

Amstrad CPC 464 disk. published 18 years ago:

Don Quijote (c) 2004 CNGSOFT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121691&o=2

$end

$msx1_flop=quijote,quijotea,
$bio

Don Quijote cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229946&o=2

$end

$cpc_flop=donquijo,donquijo03,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Don Quijote [Model 870005] (c) 1987 Dinamic Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118850&o=2

$end

$spectrum_cass=donquijo,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Don Quijote (c) 1987 Dinamic Software.

- TECHNICAL -

Model SPE 870003

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78643&o=2

$end

$spectrum_cass=dontbuy,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Don't Buy This (c) 1985 Firebird Soft.

Compilation of Five of the Worst Games Ever: Race Ace, Fido, Weasel Willy, Fido 2 - Puppy Power, Fruit Machine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=227043&o=2

$end

$apple2_cass=dontfall,
$bio

Apple II cass. published 42 years ago:

Don't Fall (c) 1980 Innerglo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136018&o=2

$end

$apple2_cass=mmdofmem,
$bio

Apple II cass. published 44 years ago:

Don't Fall! + Memory Aide (c) 1978 Magnemedia, Inc.

Don't Fall is a multi-color arcade-type game to use for pure entertainment or for learning a list of words (spelling, Bible Characters, etc.). It works like "Hangman". You guess the letters (hopefully before you fall off the cliff). Then you give the computer a word and watch him try to guess it.

Memory aide: Memorizing used to be pain, but now there's Memory Aide! Tell the computer what you need to memorize. It uses several different ways to make the words stick in your mind. Repetition, prompting, missing words - - they all help you (or your child or student) enjoy memorizing.

- STAFF -

By: Ron Graff

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136010&o=2

$end

$spectrum_cass=dntpanic,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Don't Panic (c) 1985 Firebird

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78644&o=2

$end

$cpc_cass=dontpani,
$bio

Amstrad CPC cass. published 37 years ago:

Don't Panic (c) 1985 Firebird

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95985&o=2

$end

$cpc_flop=dontpani01,dontpani02,dontpani,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Don't Panic (c) 1985 Firebird Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121037&o=2

$end

$dragon_cass=dontpanic,
$bio

Don't Panic (c) 198? Peaksoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116742&o=2

$end

$spectrum_cass=dppnow,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Don't Panic - Panic Now (c) 1986 Dented Designs

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78645&o=2

$end

$apple2_flop_clcracked=dqmeadjs,
$bio

Apple II 5.25 disk. published 36 years ago:

Don't Quote Me and Adjective Scramble (c) 1986 Houghton Mifflin Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231387&o=2

$end

$spectrum_cass=dontsay,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Don't Say It, Spray It (c) 1988 Pirate Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234758&o=2

$end

$info=barata,
$bio

Redemption mechanical game published 20 years ago:

Dona Barata (c) 2002 Eletro Matic Equipamentos Eletromecanicos.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84450&o=2

$end

$cpc_flop=donaldal01,donaldal02,donaldal,donaldsa,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Donald Alphabet Chase Cracked (c) 1991 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126327&o=2

$end

$n64=goinquak,
$bio

Nintendo 64 cart. published 22 years ago:

Donald Duck - Goin' Quackers (c) 2000 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57663&o=2

$end

$n64=quackatk,
$bio

Nintendo 64 cart. published 22 years ago:

Donald Duck - Quack Attack (c) 2000 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57664&o=2

$end

$gamegear=donald42,
$bio

Sega Game Gear cart. published 29 years ago:

Donald Duck no 4-Tsu no Hihou [Model G-3332] (c) 1993 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64548&o=2

$end

$gamegear=donaldld,
$bio

Sega Game Gear cart. published 31 years ago:

Donald Duck no Lucky Dime [Model G-3309] (c) 1991 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64549&o=2

$end

$snes=donaldd,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Donald Duck no Mahou no Boushi [Model SHVC-ADDJ-JPN] (c) 1995 Epoch Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61224&o=2

$end

$snes=mauimallj,
$bio

Nintendo Super Famicom cart. published 26 years ago:

Donald Duck no Maui Mallard [Model SHVC-AZBJ-JPN] (c) 1996 Capcom Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61225&o=2

$end

$nes=donaldd,
$bio

Nintendo Famicom cart. published 34 years ago:

Donald Duck (c) 1988 Kemco

- TECHNICAL -

Game ID: KSC-WS
Cart color: Blue

- TRIVIA -

Released on September 22, 1988 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53979&o=2

$end

$c64_cass=donalddp,
$bio

Commodore C64 cass. published 38 years ago:

Donald Duck's Playground (c) 1984 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=297941&o=2

$end

$ibm5150=donald,
$bio

IBM PC 5.25in. disk. published 36 years ago:

Donald Duck's Playground (c) 1986 Sierra On-Line, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83610&o=2

$end

$apple2_flop_clcracked=ddplaygr,
$bio

Apple II 5.25 disk. published 36 years ago:

Donald Duck's Playground (c) 1986 Sierra On-Line, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230875&o=2

$end

$vgmplay=donald_pcj,
$bio

IBM PCjr disk. published 36 years ago:

Donald Duck's Playground (c) 1986 Sierra On-Line, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262928&o=2

$end

$a2600=donalddse,donaldds,
$bio

Atari 2600 cart. published 39 years ago:

Donald Duck's Speedboat (c) 1983 Atari, Incorporated.

A racing game where you must help Donald Duck maneuver his speedboat through an obstacle course of deadly rocks, dangerous whirl pools, and other water hazards as fast as possible.  Depending on how quickly you finish the race your nephews will award you either a Bronze, Silver, or Gold cup.  While the concept may sound simple, the gameplay and challenge are outstanding.  Winning the gold requires blasting through board after board of obstacles at breakneck speeds, and even one error will end your gold cup dream.

- TECHNICAL -

Model CX26108

- TRIVIA -

Unreleased prototype. Originally called Donald Duck's Regatta.

Donald Duck's Speedboat was ready for release before being cancelled for reasons unknown.  It was cancelled so late in fact that a prototype box and several screenshots had already been shown in European 2600 catalogs. Speculation is that the Children's line-up wasn't selling as well as Atari had hoped, and they pulled the plug on the whole operation.  

In another strange twist the Brazilian company Polyvox may have actually licensed and released the Donald Duck complete with an official looking silver label (instead of the normal Disney blue).

- STAFF -

Programmer: Suki Lee

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50417&o=2

$end

$cpc_flop=donaldet02,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Donald et l'Alphabet Magique [Model 531144] (c) 1991 Disney Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126326&o=2

$end

$cpc_flop=donaldet01,donaldet,
$bio

Amstrad CPC type-in published 37 years ago:

Donald et Riri (c) 1985 Hebdogiciel.

- TRIVIA -

Published in the French magazine; Hebdogiciel Hors Série No 1.

Published on May 10, 1985 in the French magazine; Hebdogiciel No 82.

- STAFF -

By: Roland LONGT, Richard LONGT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120569&o=2

$end

$tvc_flop=donald,
$bio

Videoton TVC disk. published 33 years ago:

Donald és Dézi (c) 1989 Cápasoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112082&o=2

$end

$snes=mauimall,
$bio

Nintendo Super NES cart. published 26 years ago:

Donald in Maui Mallard (c) 1996 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62912&o=2

$end

$megadriv=mauimall,mauimallb,
$vgmplay=mauimall_md,
$bio

Sega Mega Drive cart. published 27 years ago:

Donald in Maui Mallard (c) 1995 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID: 1192-50

- TRIVIA -

Released on August 12, 1995.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56451&o=2

$end

$famibox=donaldl,
$bio

JTB FamicomBox cart. published 34 years ago:

Donald Land (c) 1988 JTB Traveleland Transportation Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301162&o=2

$end

$nes=donaldl,
$bio

Nintendo Famicom cart. published 34 years ago:

??????? (c) 1988 Data East Corporation.
(Donald Land)

- TECHNICAL -

Game ID: DFC-DX
Cart color: Orange

- TRIVIA -

Released on January 29, 1988 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53980&o=2

$end

$gamegear=donaldmw,
$bio

Sega Game Gear cart. published 28 years ago:

Donald no Magical World (c) 1994 Sega Enterprises, Limited.

- TECHNICAL -

[Model G-3340]

- TIPS AND TRICKS -

* Test Mode: Press Up x2, Down x5 on the title screen. This code will enable Level Select, Invincibility and Sound Test.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64550&o=2

$end

$pico=donaldot,
$bio

Sega Pico game published 29 years ago:

ドナルドのおばけたいじ (c) 1993 Sega Enterprises, Limited.
(Donald no Obake Taiji)

Game based on the Donald Duck franchise.

- TECHNICAL -

Game ID: HPC-6005
ROM size: 512 KB

- TRIVIA -

Donald no Obake Taiji was released in Japan only. Retail price: 3980 Yen.

Export releases:
[DE] "Donalds Gespensterjagd"

Re-editions:
[JP] "Donald no Obake Taiji [Model HPC-6062]" (1998)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75646&o=2

$end

$pico=donaldts,
$bio

Sega Pico game published 27 years ago:

Donald no Terebi Show [Model HPC-6033-02] (c) 1995 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75647&o=2

$end

$cpc_cass=donaldam,
$bio

Amstrad CPC cass. published 31 years ago:

Donald y el Alfabeto Magico (c) 1991 Disney Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233294&o=2

$end

$amigaocs_flop=donaldac,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Donald's Alphabet Chase (c) 1988 Disney Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73896&o=2

$end

$spectrum_cass=donaldsa,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Donald's Alphabet Chase (c) 1991 Disney Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78640&o=2

$end

$pico=donaldgj,
$bio

Sega Pico game published 29 years ago:

Donalds Gespensterjagd (c) 1993 Sega Enterprises, Limited.

German version. Never released. Exists only as a prototype.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75648&o=2

$end

$gba=donchan,
$bio

Nintendo GBA cart. published 18 years ago:

Donchan Puzzle Hanabi de Dohn Advance [Model AGB-BDAJ-JPN] (c) 2004 Aruze Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70432&o=2

$end

$info=doncdoon,
$bio

Seta Aleck64 cart. published 19 years ago:

Donchan Puzzle Hanabi de Doon! (c) 2003 Aruze.

A puzzle game with a fireworks theme.

- TECHNICAL -

Seta Aleck64 hardware

CPU : R4300i @ 93.75 MHz
Co-Processor : 64-bit RISC processor @ 62.5 MHz, RCP SP (Sound and Graphics Processor), and DP (Pixel Drawing Processor)
Sound : 16 bit stereo, 44.1Khz; ADPCM sound compression, up to 100PCM channels
RAM : Rambus D-RAM 36 Mbits
Resolution : 256 X 224 - 640 X 480
Colours : 16.8 million colors

Players : 2

- TRIVIA -

Donchan Puzzle Hanabi de Doon was released in December 2003 in Japan only.

- STAFF -

Developed by Takumi.

- PORTS -

* CONSOLES:
Nintendo Game Boy Advance (2004) Donchan Puzzle Hanabi de Doon! Advance

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4420&o=2

$end

$cpc_flop=carmnwlds,carmnwlds1,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Donde Esta Carmen Sandiego? (c) 1990 Dro Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120340&o=2

$end

$apple2_flop_clcracked=dondra,dondrar2,dondrab,dondrar2b,
$bio

Apple II 5.25 disk. published 35 years ago:

Dondra - A New Beginning (c) 1987 Spectrum HoloByte [Sphere Inc. div.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231726&o=2

$end

$nes=dongdong,
$bio

Nintendo Famicom cart. published 33 years ago:

Dong Dong Nao 1 (c) 1989 Sachen [Taiwan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76746&o=2

$end

$nes=dongfang,
$bio

Dong Fang De Chuan Shuo - The Hyrule Fantasy (c) 19?? Waixing Computer & Technology Co., Ltd. [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76747&o=2

$end

$nes=fengyind,
$bio

东方的传说之-封印岛 (c) 200? Nanjing.
(Dong Fang De Chuan Shuo Zhi Feng Yin Dao)

- TECHNICAL -

Game ID: NJ072

- STAFF -

Developed by: Nice Code

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76774&o=2

$end

$info=drgnwrldv11h,drgnwrldv11ha,
$bio

Arcade Video game published 27 years ago:

Dong Fang Zhi Zhu (c) 1995 IGS.

Dong Fang Zhi Zhu is a variation of Mahjong Solitaire. The objective is to clear the board of all of the tiles by finding matching sets of three before the time limit is up. Tiles are removed from the board into the player's hand, shown in the lower left corner of the screen. The player can hold up to seven tiles in his hand. If he cannot make a match of three tiles in that hand then the game is over.

The player also has a number of items to help him clear the board, the question mark will reveal the set of three tiles that can be removed from the board in the least number of moves. The down pointing arrow will back up the game by one move. And the bomb will remove one set of tiles from the board matching a tile in the player's hand whether those tiles may be removed legally or not.

In the background there is an image of a girl. Each girl has three stages, after the first stage the girl will wink at the player, after the second she will strip off her top, and after the third she will remove her bottom.  After the third stage the player can play a mini-game for bonus points.

Upon continuing the player will be given one of each item and the choice of whether to continue with the current board or to start over with a new one.

- TECHNICAL -

CPU : Motorola 68000 (@ 7.333333 MHz)
Sound Chips : OK16295 (@ 1.0476 MHz), YM3812 (@ 3.579545 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Released in May 1995.

The title of this game translates from Chinese as 'Wings Of Oriental'.

This game is also known in China as "Zhong Guo Long".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=28406&o=2

$end

$megadriv=dongguri,
$bio

Dong Gu Ri Te Chi Jak Jeon (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56452&o=2

$end

$nes=dongshen,
$bio

Dong Sheng English Sound-Word Blaster (c) 19?? Unknown [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76748&o=2

$end

$info=bmcpokr,
$bio

Arcade Video game published 23 years ago:

Dongfang Shenlong (c) 1999 BMC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82396&o=2

$end

$info=donghaer,
$bio

Arcade Video game published 21 years ago:

Donggul Donggul Haerong (c) 2001 Danbi System.

A Korean arcade "Wonder Boy" clone based on the Korea/Japan Corporate Animation of the same name.

- TRIVIA -

The title of this game translates from Korean as 'Rounded Boy Haerong'.

This arcade game is a port of the Windows PC CD-ROM game by E-Softnet, that was released on 26 December-2001.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=34425&o=2

$end

$nes=dongzlgz,dongzlgza,
$bio

DongZhou Lie GuoZhi [Model ES-1072] (c) 19?? Waixing Computer & Technology Co., Ltd. [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76749&o=2

$end

$x07_cass=donjon,
$bio

Canon X-07 type-in published 38 years ago:

Donjon (c) 1984 Shift Editions [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=138542&o=2

$end

$mbee_quik=donjon,
$bio

Donjon (c) 198? Unknown

- STAFF -

By: Stephen Brinkworth

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289613&o=2

$end

$cd32=donk,
$bio

Commodore Amiga CD32 disc published 28 years ago:

Donk! The Samurai Duck (c) 1994 SuperVision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=106921&o=2

$end

$amigaocs_flop=donk,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Donk! The Samurai Duck! (c) 1993 SuperVision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73897&o=2

$end

$pc8801_flop=donkey,
$bio

Donkey (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91659&o=2

$end

$info=sp_donky,sp_donkya,sp_donkyb,sp_donkyc,sp_donkyd,sp_donkye,sp_donkyf,sp_donkyg,
$bio

Donkey Derby (c) 199? Ace Coin Equipment, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42230&o=2

$end

$pc8801_cass=donkeygo,
$bio

NEC PC-8801 Series cass. published 39 years ago:

ドンキーゴリラ (c) 1983 Tsukumo Denki.
(Donkey Gorilla)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91212&o=2

$end

$mz700_cass=dgorilla,
$bio

Donkey Gorilla (c) 198? Tecno Soft. [TechnoSoft] [Japan]

- TECHNICAL -

GAME ID: TM7-008

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131810&o=2

$end

$info=dking,
$bio

Arcade Video game published 41 years ago:

Donkey King (c) 1981 Hafasonic.

A bootleg version of "Donkey Kong". The boards look almost the same but the colors are a little different and the screens are in a different order.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11085&o=2

$end

$dragon_cass=donkykng,
$bio

Dragon cass. published 39 years ago:

Donkey King (c) 1983 Microdeal

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116346&o=2

$end

$info=dkingjr,
$bio

Arcade Video game published 40 years ago:

Donkey King Jr. (c) 1982 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40797&o=2

$end

$info=dkongj,dkongjo,dkongjo1,
$bio

Arcade Video game published 41 years ago:

Donkey Kong (c) 1981 Nintendo. 

Donkey Kong is a legendary arcade platform game in which the player takes on the role of "Jumpman", who would later be renamed "Mario" and would go on to become Nintendo's mascot and a gaming legend. In this game, he must battle his way to the top of each level to rescue his beloved Pauline; who has been kidnapped by the giant ape, Donkey Kong. 

Jumpman is controlled with a joystick and a single JUMP button and must avoid the rolling Barrels thrown at him by Donkey Kong, as well as other enemies, including Fireballs, Cement Pies, Springs, and Firefoxes. Screens are negotiated with the use of ladders, ramps, conveyor belts and elevators. 

For additional points, players can collect umbrellas, hats, purses and other bonus items that Pauline has dropped on her way to the top of the building. Jumpman can also grab a hammer to smash Barrels, Beams, Fireballs, Cement Pies, and Firefoxes to earn additional bonus points. The hammer can only be used for a limited time, however, and Jumpman cannot jump or climb ladders while in possession of the hammer. 

On the Ramp, Elevator and Conveyor Belt stages, whenever Jumpman reaches Pauline, Donkey Kong will grab her and carry her off to the next level. (Exception: On the Conveyor Belt stage, Jumpman only needs to reach Donkey Kong's platform to clear the stage.) 

On the Rivet stage, Jumpman must remove eight rivets by running or jumping over them. After all eight rivets are removed, Donkey Kong will fall head first onto a stack of girders, knocking him out, and Jumpman and Pauline will finally be reunited. 

The game then starts over again with an increased level of difficulty. 

- CAST OF CHARACTERS - 

Jumpman (aka Mario) - This is the one and only Mario who will go on to become one of the biggest video game stars of all time. This is the game that started it all for him. His given profession in Donkey Kong is that of a carpenter, instead of a plumber.

Pauline - Jumpman's girlfriend and damsel in distress. She is stuck at the top of each screen awaiting rescue from the clutches of Donkey Kong. (When the arcade version of the game was first released, she did not have an official name and was just referred to as "Lady"; she was renamed "Pauline" about the same time Jumpman was renamed "Mario".)

Donkey Kong - The most well-known video game ape and only character to retain his original name in future games. Donkey Kong has kidnapped Pauline and carried her up to the top of the construction site that Jumpman is working at. 

Hammer - Except for the Elevator stage, two hammers can be found on each stage. Jump to grab the hammer and use it to smash nearby dangers for points. It only lasts for a short time and Mario cannot climb ladders while he is holding the hammer. 

Barrel - Donkey Kong throws these at Jumpman on the Ramp stage. Many of them roll down the ramps and randomly drop down ladders that they pass. Sometimes Kong throws them directly down the building. 

Beam - These are the blue Barrels that Kong throws. The only difference between them and the Barrels is that Beams will turn into Fireballs when they reach the burning can of oil at the bottom. 

Fireball - These appear on every stage except the Rivet stage. They move about randomly and can be jumped, but it's dangerous to try because they change directions frequently. 

Cement Pie - These appear on the Conveyor Belt stage only. They passively travel along the conveyor belt and are harmful to touch. The only danger they pose is when the conveyor belt suddenly changes directions. 

Spring - These bounce along the roof of the Elevator stage before falling down to the bottom of the screen creating a dangerous but predictable obstacle to avoid. 

Firefox - The fire enemies that roam around the Rivet stage. They are even harder to jump over and they seem to track Mario a little more closely. 

Prizes - Except on the Ramp stage, some of Pauline's dropped items (namely her purse, hat and umbrella) litter the construction site and can be retrieved by Jumpman for bonus points.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz), I8035 (@ 400 Khz) 
Sound Chips : Discrete circuitry 

Players: 2 
Control: 4-way joystick 
Buttons: 1 (JUMP)

- TRIVIA -

Donkey Kong was released on July 9, 1981 in Japan.

The game was originally going to be called 'Monkey Kong' but a mistake during the translation process from Japanese to English resulted in the now legendary name. The game's creator, the equally-legendary Shigeru Miyamoto denies this story to this day - claiming that the naming is deliberate as he wanted an animal name that would capture the 'stubborn' nature of the Kong character (as in 'stubborn as a mule'). Few within the industry believe this explanation, however.

The Japanese word for 'stupid' or 'foolish' literally means 'donkey-like'. So Donkey Kong can be interpreted as 'Stupid Kong'. However, since the Japanese language has no obscenities, translators usually use the same word when an obscene adjective is needed. So Donkey Kong can also be interpreted as 'F---ing Kong'.

Mario was originally called 'Jumpman' when the arcade version of the game was first released. He wasn't officially renamed Mario until "Donkey Kong Jr.", but several home conversions of Donkey Kong, especially the NES/Famicom ports, have given him the Mario name. Likewise, Pauline was originally called "Lady". Her name changed about the same time Mario's name was changed. 

Nintendo was sued by Universal Studios who said the Donkey Kong character infringed on the King Kong copyright. Nintendo's legal counsel, John Kirby of Latham & Watkins LLP, recalled an old case were the RKO Pictures sued Universal Studio for the same reason. At this time, Universal Studio had argued that King Kong was in the public domain. So, Universal Studio lost and had to pay Nintendo $1.8 million in damages. To thank John Kirby, Nintendo created a personage with the name of Kirby (originally called Popopo). 

Donkey Kong introduced a number of wholly original game-play ideas to the platform genre. It was the first ever game to feature multiple play-fields, for example. It was also the first game that allowed players to jump over objects. Its creation came about due to the commercial failure of another game called "Radar Scope". A consequence of which was an excess of redundant arcade cabinets. In an attempt to limit their losses, Nintendo commissioned Donkey Kong and history was made.

Originally both the US and Japanese versions asked us 'How High Can You Try?'. This was quickly grammatically corrected to ask the familiar 'How High Can You Get?'. 

The game does end, as it has a 'kill screen'! The timer in L-22 expires so quickly that the 25m stage cannot be completed. 

There is this text in one of the roms of the Japanese version : 
CONGRATULATION !IF YOU ANALYSE DIFFICULT THIS PROGRAM, WE WOULD TEACH YOU.*****TEL.TOKYO-JAPAN 044(244)2151 EXTENTION 304 SYSTEM DESIGN IKEGAMI CO. LIM. 
The logo for Ikegami Tsushinki Co., Ltd. (ITC) can be found on the title graphics, but it's never used. ITC both developed the hardware and wrote the program code for Donkey Kong. 

The Barrel appears as an item in Super Smash Bros. (Nintendo 64)

The Elevator stage is used as an unlockable stage in Super Smash Bros. Brawl for the Nintendo Wii. 

Robbie Lakeman holds the official record for this game with 1,144,800 points, which he achieved on December 1st, 2014.

A 'speed-up' kit was released in Japan disallowing barrels coming down the ladder if you were at the top of it (SEE TIP BELOW).

The game was featured as an unlockable extra in "Donkey Kong 64" for the Nintendo 64.

- SCORING -

Jumping over Barrels, Beams, Fireballs, Cement Pies, or Firefoxes : 100 points 
* Sometimes scoring can occur when objects are next to or behind the player when jumping (especially the Springs on the Elevator Stage). 

On the Ramp Stage only : 
Two items jumped : 300 points 
Three or more items jumped : 500 points 
* Due to a bug in the program, jumping three or more items displays onscreen 800 points but actually awards only 500 points. 
* Sometimes jumping over one or more objects scores no points. 

Destroying objects with the hammer : 
Barrels : 300 points 
Beams, Fireballs, Cement Pies, and Firefoxes : 300, 500 or 800 points 

Picking up Pauline's purse, hat, or umbrella : 
L-01 : 300 points 
L-02 : 500 points 
L-03 onward : 800 points 

On the Rivet Stage only : 
Removing a rivet : 100 points 
Jumping close to Kong : 100 points 

When a stage is completed, the player receives the points shown in the bonus box. 
Starting bonus points : 
L-01 : 5,000 points 
L-02 : 6,000 points 
L-03 : 7,000 points 
L-04 through L-21 : 8,000 points 
L-22 (kill screen) : 4,000 points 
* The timer on L-22 behaves strangely. When the stage first comes onscreen, the timer reads 100. Then it changes to 4,000 when Mario appears. It then counts down to 3,700 and stays there for a few seconds, until Mario dies due to the bug in the game's timer code.

- TIPS AND TRICKS -

* When you start the game, Jumpman will start at the oil can on the bottom floor of the Ramp Stage. Your job is to navigate him to the top so that he can progress to the next stages. Here are some strategies for each stage... 

* RAMP STAGE : This is the first stage of each level. 
1) On L-01, the Ramp Stage pretty easy. Donkey Kong will start the show by dropping a Beam into the oil can, igniting it. After a couple of seconds, a Fireball will jump out and dance about. Afterwards, every eighth Barrel released by Donkey Kong will be a Beam. In the later levels, Donkey Kong will throw the first Beam diagonally toward the lower right corner. If you are running toward that ladder, you and the Beam may have an unexpected encounter. On the later levels, it's better to hesitate briefly, then start running so you can jump the Beam. 
2) Donkey Kong releases a Barrel about every 2 seconds. This does not mean, however, that the Barrels will all come at you at a uniform rate. Some Barrels will fall down the ladders, whether they are broken or not, before reaching the end of a platform. This can cause the Barrels to bunch up in twos, threes, and even fours. Be wary when attempting to jump too many Barrels since you don't have the horizontal range to jump too many. 
3) Also remember to have enough overhead clearance when jumping Barrels. If Jumpman's head goes above the platform above, he may hit a Barrel rolling down that platform. This problem is especially true at the ends of the platforms. 
4) In the later levels, the Barrels seem to go for Jumpman. To offset this a bit, go just a little past a ladder. The Barrel may drop giving you an opening at a ladder farther down the platform. 
5) The Hammer can be either your greatest friend or your worst hindrance. It lasts anywhere from 5-7 seconds. Here are some hammering tips : 
a) Remember, you cannot jump or climb ladders when you have the Hammer. 
b) Be wary of trying to hammer Barrels that are close together. You will take out the first Barrel, but the second Barrel will get you when Jumpman is swinging the Hammer up. It's better to do a quick back and forth jog so that you can get the second Barrel. 
c) If Jumpman stands at the end of a platform so the one above is right above his head, he can destroy Barrels before they drop to his level. Again, watch out for how much hammering time you have or a Barrel may drop on you right when your hammer goes away. 
6) If there is a Barrel coming down the platform above and you are about ready to climb a ladder, wait for a moment. If you are on the ladder, the Barrel may decide to take a short cut and land on your head. This becomes more prevalent in the higher levels. NOTE: On the Japanese version, a Barrel cannot drop down a ladder while Jumpman is on it. 
7) As you proceed into the higher levels, Donkey Kong does not always play fair. He has a tendency to throw Barrels diagonally or even to drop them to the next platform. Be ready to expect the unexpected at the later levels. 
8) Although the Fireballs on this stage are rather sedate, they still can pose a danger. If you take too long on the level, the Fireballs will eventually climb the ladders to higher platforms so it is important to move up quickly and safely. 
9) On this and all stages, Jumpman can only survive falls at a distance no greater than his height. 

* CONVEYOR BELT STAGE : A relatively easy stage. You just have to watch out for Fireballs, Cement Pies, and conveyor belts... 
1) The conveyor belts have a tendency to change direction very quickly. So if you are just under a ladder, you may find yourself being moved in the wrong direction. You may want to jump toward the ladder to reduce this chance. 
2) Watch out for the Cement Pies. They come up randomly and Mario will lose the battle if a Cement Pie hits him. The same goes for the Fireballs that are born from the oil can. 
3) If Jumpman goes off the edge of the screen on a conveyor belt he will lose that battle. 
4) Any platforms that have circles on one or both of the ends are conveyor belts. That means the very bottom and third platforms are not conveyor belts. Plan your strategy accordingly. 
5) Once you get up to the fourth platform, depending on what side you are on, you must make it to the telescoping ladders. You can hang on the ladder when it is retracted to avoid the Cement Pies. Just make sure there aren't any Fireballs around to harass you. Once the ladder extends to the next platform, climb it. 
6) On this stage, you don't have to climb the ladder to the platform Pauline is on. All you have to do is make it to the platform that Donkey Kong is on. 

* ELEVATOR STAGE : Probably the hardest stage in the game. It's the one that players have the most trouble with. 
1) Jumpman will start out on the bottom of the leftmost girder. This level has a few hazards you must negotiate : 
a) The gaps between the girders. A sure hand and jump at the right place will prevent tragedy. 
b) If you take the lower route, you will have to cross the path of the Springs twice. Once while travelling on the first set of girders and again when you cross over on the second set of girders. 
c) The Springs themselves are a hazard. If your timing is off, be prepared to have Jumpman squashed by a wayward Spring. 
2) There are two routes you can travel to get to the top : The upper and lower routes. All veteran Donkey Kong players know that the upper route is the best route but it takes a little skill. The reasons for the upper route are : 
a) You don't have as many jumps to make. 
b) If you take the lower route, you will have to cross the path of the Springs twice. Once while traveling on the first set of girders and again when you cross over on the second set of girders. 
c) These factors create a higher risk for Jumpman to not make it. 
3) To navigate the top route, do the following : 
a) Get on the first elevator (it is going up). When you almost get even with the top of the next girder to the right, jump onto it. If a Fireball is in the way, jump back to the top of the girder on the left (and pick up the Umbrella if you haven't done so yet). 
b) From the top of that girder, get ready to jump on the next elevator (it is going down). When the elevator is slightly higher then the girder Jumpman is standing on, jump onto it. Without breaking stride (in other words, keep running), jump again to the third set of girders. Jumpman will have a pretty good arc since you ran him constantly. You should land on the top or second level of that girder. 
4) Climb the ladder onto the girder that Donkey Kong is standing on and don't move. Jumpman will be right on the edge of that girder. The Springs will get very close to Jumpman (basically shaving his nose) but they won't hit him. 
5) When a Spring basically scrapes Jumpman's nose, take off running toward the ladder to the platform with Pauline. This trick will require some timing. Run a little past that ladder then immediately turn around and go up the ladder. If this trick is done correctly, Jumpman will follow the Spring that just bounced over him and beat the Spring right behind it. This trick works on the later levels even when the Springs are 'double-jumping'. 
6) This stage requires practice to perfect your techniques. Fortunately, in the US version, there is only one Elevator Stage per level after L-03 (100m from L-04 onward). Remember, Jumpman cannot survive long falls. 

* RIVET STAGE : This is final stage of each level. However, it is probably one of the easiest stages to go through. 
1) There is no real pattern to taking out the rivets holding the girders. What you must really be wary of are the Firefoxes. At the later levels, the Firefoxes move quite a bit faster and they become more aggressive. 
2) One tactic is to get on one side of the rivet. Just as a Firefox gets right next to Jumpman, jump backward over the rivet. You will gain 100 points and remove the rivet. Firefoxes cannot cross the gap created by the missing rivet. 
3) Make sure you don't accidentally jump into Donkey Kong when you are on the upper platform. This will lead to a premature end for Jumpman really quickly. 
4) You can jump into the side walls away from the girders and they will bounce you back onto the girder you were on. This move is usually for if you are surrounded by Firefoxes and there is nowhere left to go.

- SERIES -

1. Donkey Kong (1981)
2. Donkey Kong Junior (1982)
3. Donkey Kong 3 (1983)

- STAFF -

Developed by: Ikegami Communication
Designed by: Shigeru Miyamoto
Programmed by: Hirohisa Komanome, Minoru Iinuma, Mitsuhiro Nishida, Yasuhiro Murata
Under section chief: Masayo Oka
Pattern ROM creation: Shigeru Kudou, Kenzou Sekiguchi
Music by: Hirokazu Tanaka
Produced by: Gunpei Yokoi

- PORTS -

NOTE: For ports released in North America, please see the North American upright version entry.

* CONSOLES: 
[EU] Atari 2600 (1982) "Donkey Kong [Model 4L2274]" 
[EU] Mattel Intellivision (1983) "Donkey Kong [Model 7625-7A]" 
[JP] Nintendo Famicom (jul.15, 1983) "Donkey Kong [Model HVC-DK]" 
[EU] Nintendo NES (oct.15, 1983) "Donkey Kong [Model NES-DK-EEC]" 
[BR] DynaVision "Donkey Kong" 
[JP] Nintendo Famicom Disk (apr.8, 1988) "Donkey Kong [Model FMC-DKD]" 

* HANDHELDS: 
[JP] Nintendo Game Boy (june.14, 1994) "Donkey Kong [Model DMG-QDA]" 
[EU] Nintendo Game Boy (sept.24, 1994) "Donkey Kong [Model DMG-QD-NOE]" 

* COMPUTERS: 
[EU] Commodore C64 (1983) 
[EU] BBC B (1984) "Killer Gorilla"
[EU] Acorn Electron (1984) "Killer Gorilla"
[EU] Amstrad PCW (198?) "Climb It" 
[EU] Anstrad CPC (1986) 
[FR] Amstrad CPC [Disk] (1986) 
[FR] Amstrad CPC [Tape] (1986) 
[DE] Amstrad CPC [Disk] (1986) 
[DE] Amstrad CPC [Tape] (1986) 
[SP] Amstrad CPC [Disk] (1986) 
[SP] Amstrad CPC [Tape] (1987) 
[EU] Sinclair ZX Spectrum (1983) "Kong"
[EU] Sinclair ZX-Spectrum (1986)
[JP] MSX

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=666&o=2

$end

$info=dkong,dkongo,dkonghrd,
$bio

Arcade Video game published 41 years ago:

Donkey Kong (c) 1981 Nintendo of America, Incorporated.

Export version for North America. For more information about the game itself, please see the original Japanese upright version entry.

- TECHNICAL -

[Blue Upright model] 
The blue uprights (which are the most common), are a very rectangular affair, with quite a lot of artwork. They have orange-ish sticker style side-art (with Mario and Kong on them), with control panel, marquee, and monitor bezel graphics to match. This game does not use a standard arcade monitor. It requires a 'Nintendo Compatible' monitor (a normal monitor will display the picture like that of a photographic negative). This simple little monitor change basically launched the entire Nintendo Vs. Unisystem later on. Because only Donkey Kong series games and Vs. titles would work on these monitors (forcing operators to buy conversion kits for those games instead of a competitors game). 

[Red Upright model] 
The red upright versions are actually "Radar Scope" cabinets that have been factory-converted to Donkey Kong. These are fairly rare and feature slightly different gameplay.

- TRIVIA -

Donkey Kong was released on July 31, 1981 in the USA.

Donkey Kong was to be Nintendo's first big breakthrough into the western - and particularly American - arcade scene. Before Donkey Kong, Nintendo was having difficulty establishing itself in these markets. After the game's massive success Nintendo quickly established their headquarters of Nintendo of America to ensure that the game was being distributed properly. 

Mario was named after Mario Segale, the landlord of Nintendo of America's first warehouse location in Seattle (though it was debated whether this occurred before or well after the game was released). Mario was originally called 'Jumpman'; only the arcade version of Donkey Kong has ever called the hero Jumpman; most home coversions, particularly the NES version, game him the Mario name.

Accounts differ as to how Nintendo of America felt about the game before its release. Many sources claim that they all felt sure it would be an absolute disaster while others say they were more optimistic.

Although Mario is a plumber in later games, his career in Donkey Kong is that of a carpenter. Mario's appearance (and consequently his career) was dictated by the primitive graphics hardware of the time - the only way to have his arms appear 'separate' to his torso was to have them as a different color - hence he wears 'dungarees'. The mustache is present merely to indicate where Mario's mouth is, again due to the low graphics resolution imposed by hardware limitations. Mario wears a hat so his head is distinguishable from the game's black backgrounds. 

About 60,000 units were sold in the US. Oddly, despite it being one of the ten best selling games of the golden age of video games, it never reached #1 on Replay's popularity charts. Instead, it was stuck at #2 behind mega hits "Pac-Man" and "Ms. Pac-Man" - the two best selling games ever. 

Donkey Kong inspired a catchy hit song by Buckner and Garcia called 'Do The Donkey Kong' released on the 'Pac-Man Fever' album. 

A Donkey Kong unit appears in the 1983 movie 'WarGames', the 1984 movie 'Gremlins', the 1985 movie 'The Heavenly Kid', and the sitcom 'Two and a Half Men' (Season 5, Episode 2 - People Who Love Peepholes). 

MB (Milton Bradley) released a board game based on this video game (same name) in 1982. Save the girl and avoid the barrels and fireballs as in the video game. The gameboard is laid out like the video game's Ramp Stage. 'Can You Battle Donkey Kong and Save the Fair Maiden?'. 

Donkey Kong also spawned a cartoon series of the same name : Ruby-Spears Productions. Produced by Joe Ruby and Ken Spears. Originally aired September 17, 1983 as part of 'Saturday Supercade' on CBS. Mario was voiced by veteran voice actor Peter Cullen, while Donkey Kong's voice was provided by the late actor/comedian Soupy Sales (1926-2009). 

Michael Jackson used to own this game (Blue Upright model). It was sold at the official Michael Jackson Auction on April 24, 2009.

- UPDATES -

The original Japanese version had all four stages displayed in their original, logical order 1-2-3-4.
For this US version, they changed it to match the 'How High Can You Try/Get?' theme, with the stage order as follows : 
L-01 : 1-4 
L-02 : 1-3-4 
L-03 : 1-2-3-4 (as in all levels of the Japanese version) 
L-04 : 1-2-1-3-4 
L-05 : 1-2-1-3-1-4 
L-06 through L-21 all remain the same as L-05 
L-22 : 1 (Kill screen).

- SERIES -

1. Donkey Kong (1981)
2. Donkey Kong Junior (1982)
3. Donkey Kong 3 (1983)

- PORTS -

NOTE: Only ports released in North America are listed here. For ports released in other regions, please see the original Japanese upright version entry.

* CONSOLES: 
[US] Atari 2600 (1982) "Donkey Kong [Model 2451]" 
Colecovision [US] (1982) "Donkey Kong [Model 2411]" 
Mattel Intellivision [US] (1982) "Donkey Kong [Model 2471]" 
[US] Nintendo NES (june.1986) "Donkey Kong [Model NES-DK-USA]" 
Atari XEGS 
[US] Atari 2600 (1988) "Donkey Kong [Model CX26143]" 
[US] Atari 7800 (1988) "Donkey Kong [Model CX7848]" 

* HANDHELDS: 
[US] Nintendo Game Boy (june.1994) "Donkey Kong [Model DMG-QD-USA]" 

* COMPUTERS: 
Tandy Color Computer [US] (1982) "Dunkey Munkey" 
Tandy Color Computer [US] (1982) "Donkey King" 
Tandy Color Computer [US] (1983) "The King" 
Tandy Color Computer [US] (1983) "Monkey Kong" 
PC [Booter] [US] (1983) "Donkey Kong" 
PC [Booter] [US] (1983) "Gorilla Gorilla" : part of the "FriendlyWare P.C. Arcade" suite 
[US] Atari 800 (1983) "Donkey Kong [Model RX8031]" 
TI99/4A [US] (1983) "Donkey Kong [Model RX8512]"
Commodore VIC-20 [US] (1983) "Donkey Kong [Model RX8513]"
[US] Apple II (1983) 
[US] Commodore C64 (1983) "Donkey Kong [Model RX8514]"
PC [MS-DOS] [US] (1997) "Champ Kong" by CHAMProgramming 

* OTHERS: 
VFD handheld game [US] (1982) released by Coleco. 
LCD handheld game [US] (Game & Watch) released by Nintendo : double screen.

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$svi318_cass=dkong,
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Spectravideo SV-318 cass. published 40 years ago:

Donkey Kong (c) 1982 Buggy Soft.

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$a2600=dkongepb,
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Atari 2600 cart. published 39 years ago:

Donkey Kong (c) 1983 Pet Boat

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Coleco Adam cass. published 38 years ago:

Donkey Kong (c) 1984 Coleco Industries, Inc.

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$adam_flop=dkong,dkonga,
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Coleco Adam disk. published 38 years ago:

Donkey Kong (c) 1984 Coleco Industries, Inc.

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$spectrum_cass=dkong,dkonglsh,
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Sinclair ZX Spectrum cass. published 36 years ago:

Donkey Kong (c) 1986 Ocean Software, Limited.

- TRIVIA -

Released in 1986, this game is slightly closer to the original arcade game than Ocean's 1983 offering, "Kong".

Probably the second worst conversion of Donkey Kong ever sold.

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$msx1_cass=dkong,dkonga,
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MSX cass. published 36 years ago:

Donkey Kong (c) 1986 Ocean Software, Ltd.

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MSX cass. published 36 years ago:

Donkey Kong (c) 1986 Erbe Software [Spain]

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Amstrad CPC cass. published 36 years ago:

Donkey Kong (c) 1986 Ocean Soft., Ltd.

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Amstrad CPC 464 disk. published 36 years ago:

Donkey Kong (c) 1986 Ocean Soft., Ltd.

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$c64_cass=dkong,
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Commodore C64 cass. published 36 years ago:

Donkey Kong (c) 1986 Erbe Soft.

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Commodore C64 cass. published 36 years ago:

Donkey Kong (c) 1986 Ocean Soft., Ltd.

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$famibox=dkong,
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JTB FamicomBox cart. published 36 years ago:

Donkey Kong (c) 1986 JTB Traveleland Transportation Co., Ltd.

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Nintendo Famicom cart. published 35 years ago:

Donkey Kong (c) 1987 FMG

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$tvc_flop=dkong,dkonga,
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Donkey Kong (c) 198? Béla Takács

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Donkey Kong (c) 198? Erbe Soft.

Spanish release.

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$info=m1dkong,m1dkong11,m1dkong11p,m1dkong21,m1dkong21n,m1dkong21p,m1dkong31,m1dkong31p,m1dkong41,m1dkong41p,m1dkong51,m1dkong51p,m1dkong81,m1dkong81n,m1dkong81na,m1dkong81np,m1dkong81p,m1dkong91,m1dkong91a,m1dkong91h1,m1dkong91h2,m1dkong91n,m1dkong91na,m1dkong91np,m1dkong91p,m1dkonga,m1dkongp,m1dkonga2,
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Fruit Machine published 26 years ago:

Donkey Kong (c) 1996 Maygay.

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Donkey Kong was released in June 1996.

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Donkey Kong (c) 19?? Stargame

South American release. See Atari's "Donkey Kong [Model CX26143]" for more information about the game itself.

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$cpc_flop=donkeyko07,
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Amstrad CPC 464 disk. published 18 years ago:

Donkey Kong (c) 2004 CNGSOFT

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TRS-80 CoCo disk. published 15 years ago:

Donkey Kong (c) 2007 Sock Master

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Belogic Uzebox ROM published 12 years ago:

Donkey Kong (c) 2010 Belogic

A re-make of the 1981 classic arcade game.

- TRIVIA -

Released on March 23, 2010.

- STAFF -

Programed by: Paul McPhee
Music & sfx by: Lee Weber

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Arcade Video game published 18 years ago:

Donkey Kong + Donkey Kong Jr. + Mario Bros. (c) 2004 Namco America, Incorporated.

3-in-1 classic video game.

- TRIVIA -

Released in August 2004.

- STAFF -

Developed by Nintendo.

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$nes=dkoe,
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Nintendo NES cart. published 12 years ago:

Donkey Kong - Original Edition (c) 2010 Unknown

Pirate package ripped from the Wii.

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Arcade Video game published 9 years ago:

Donkey Kong - Pauline Edition (c) 2013 Unknown.

Recent hack.

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$nes=sdkong2,sdkong2b,sdkong2a,
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Famiclones cart. published 25 years ago:

Donkey Kong 2 (c) 1997 NT.

- TECHNICAL -

Game ID: NT866

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Nintendo Game Boy Color cart. published 21 years ago:

Donkey Kong 2001 [Model CGB-BDDJ-JPN] (c) 2001 Nintendo Company, Limited.

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Arcade Video game published 39 years ago:

Donkey Kong 3 (c) 1983 Nintendo.

The third and final arcade outing for Donkey Kong sees the giant ape once again cast as the enemy. Unlike the first two Donkey Kong games, the legendary character Mario is not featured in this game. Instead, the player takes on the role of Stanley the Bugman, a gardener who is armed with a bug spray with which he must destroy the swarms of insects that attack him and try to steal his plants. 

Each level has five plants that must be protected. Stanley must also spray Kong to force the ape to the top of the screen and complete the level. 

- CAST OF CHARACTERS - 

Stanley - Stanley's job is to defend the greenhouse that Donkey Kong has invaded. He does this with his trusty bug spray. When Stanley pumps his spray can, the spray travels a certain distance before dissipating so it's not useful against targets that are far away. Stanley primarily uses his bug spray to zap bugs or to make Donkey Kong scoot up the vines that he holds onto. In order to complete each stage, Stanley's goal is to either push Donkey Kong all the way up the vine using bug spray, or defeat every insect present in that stage. There are many ways for Stanley to lose a life, including touching an insect, getting shot by any of the bee stingers, running out of time, or allowing Donkey Kong to slip off the bottom of the vine. 

Donkey Kong - Nintendo's favorite simian seems to have been working out a little bit compared to his previous appearances. Donkey Kong attempts to keep himself above harm's way by hanging onto two vines that descend from the greenhouse ceiling. If left alone, Donkey Kong slips down the vines little by little, hoping to land on Stanley by surprise. Occasionally, he will reach over to one of the two beehives along side him and tap them in order to send more bees after Stanley. In the yellow stages, he even grabs coconuts from time to time and lobs them at Stanley's head. Starting in round 15, he will throw coconuts at you regardless of the stage. 

Super Spray - One time for every one of Stanley's lives, a more powerful bug spray will be perched on Donkey Kong's right vine. When Stanley pushes Donkey Kong high enough so that his hand is touching the spray, the spray falls to the ground, at which time Stanley can pick it up. The Super Spray lasts for a number of seconds, and continues with Stanley to the next stage until the full time runs out. When this spray is activated, Donkey Kong is forced up the vines much faster, Creepies die when hit, and Queen Bees die in one hit. It will not be replenished after it runs out until Stanley loses a life, so it's not a good idea to plan your strategy around it's use. 

Beespy & Buzzbee - These bugs are the primary attack force of the hive. Stanley starts the game squaring off against the Beespies as they swoop down and try to steal Stanley's vegetables. Starting in round 12, the hive switches to their faster and more aggressive soldiers, the Buzzbees. Buzzbees strike at Stanley more directly than Beespies. Either bee may or may not be accompanying a Queen Bee, but they are dangerous either way. 

Queen Bees - Starting in round 3, the Queen Bees of the hive will from time to time enter the fray surrounded by their royal escorts. One shot isn't enough to do them in, it simply changes them from red to blue. Even after you shoot them a second time, the threat isn't over. When killed, they split up in to 4 tiny projectiles that can kill you if they connect. You are only safe directly beneath them when they die. 

Buttifly & Beetle - Starting in round 6, the Buttiflies escape from the hive. They fly down along the side of the screen until they are even with Stanley, pause for a brief moment, and then charge across the screen in an attempt to collide with him. They disappear after round 16, only to be replaced with Beetles in round 18, who are bigger and a bit harder to dodge. Beetles do not pause as Buttiflies do, and attack immediately. 

Moth - The Moth is the mercenary of the bee hive, employed from round 24 and on. They move erratically, so it's slightly difficult to predict where they are going to end up. They will occasionally attack Stanley, or they will swoop down for his vegetables. Don't let them distract you from your efforts to force Donkey Kong up the vine, but don't get in their way either, or let them fly away with your plants. 

Creepy - This worm likes to play interference. In the blue and gray stages, he crawls down to the platforms from the plants along the side of the screen. Once he reaches the platform, he will wiggle back and forth and make a nuisance of himself. He cannot be killed by the normal bug spray, but he is quite allergic to it, and spraying him causes him to stop in his tracks until he finishes coughing. He can be persuaded to climb back up the plant for a while if you blast him with spray before he reaches the platforms. In yellow stages, three or more Creepies will slide along the vines below Donkey Kong and try to get in the way of your bug spray. If you hit one, not only with it absorb the spray, but you'll have to wait for it to finish coughing before he will move on and allow you to shoot Kong. They can be killed by super spray. 

Beebomb - After an insect successfully steals one of your plants, it turns into a Beebomb. Beebombs circle around a few times near the hive that they came from, and then immediately dive bomb towards Stanley. They are incredibly fast when diving towards you, but due to their direct attack nature, they are easy to defeat as long as you keep your eyes on them and time a blast of bug spray just as they are about to hit you. 

Vine Eater - These creatures appear when the bonus timer runs out. When the timer reaches zero, two of these appear on either side of the screen. They are oblivious to bug spray. When they reach the vines, they eat the vine from the bottom up to the ceiling. If they eat the section of vine that Donkey Kong is holding on to, Donkey Kong falls down and Stanley loses a life just as if he had allowed Donkey Kong to drop off the vine himself.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 4 Mhz)
Sound CPU : (2x) N2A03 (@ 1.789772 Mhz)
Sound Chips : (2x) N2A03 (@ 1.789772 Mhz)

Players : 2
Control : 4-way joystick
Buttons : 1 (SPRAY)

- TRIVIA -

Released in October 1983 in Japan and in November 1983 in North America, Donkey Kong 3 was Nintendo's 3rd arcade game to feature the hapless ape. 

This game came out at the time of the big arcade game collapse. Companies such as Atari, Konami, and Taito saw a drastic reduction in sales for their arcade machines. Smaller arcade companies such as Centuri (producer of "Pleiades" and "Phoenix") simply went out of business. Although some notable games such as "Cloak and Dagger", "Track and Field", and "Elevator Action" were released, none of them had strong sales. Donkey Kong 3 was no exception to what was going on. 

First of all, Donkey Kong 3 changed the look of their game. Second, instead of Mario, they now used Stanley the bugs exterminator (This is the second game to feature the character of Stanley; the first time was in the Nintendo Game & Watch Multi Screen game, 'Green House' of 1982). Unfortunately, Donkey Kong 3 was not well received at the arcades and did pretty poorly in sales. It did develop a cult of games who remained loyal to the Donkey Kong series, but it never offered any serious competition.

Stanley also, appear as a trophy in the game Super Smash Bros. Melee.

Dwayne Richard holds the official record for this game with 2,583,000 points on September 21, 2008. 

A bootleg was made by Kazutome in 1984 on the "Donkey Kong Junior" hardware!

- SCORING -

Beespy : 100 points
Buttifly : 200 points
Buzzbee : 300 points
Insect with Plant : 400 points
Beetle : 700 points
Beebomb : 700 points
Moth : 700 points

NOTE: Killing an insect with a plant will rescue the plant.

The Queen Bee's scoring depends on how many Beespies or Buzzbees are escorting her :
Queen Bee with no escorts : 400 points
Queen Bee with one escort : 700 points
Queen Bee with two escorts : 1,000 points

Creepy : 300 points (can only be killed with Super Spray) 

You get 500 points per plant saved. If you save all 5 plants in consecutive levels, you get the following bonus :

First two consecutive levels (at this point, plants are not all full size) : 2,000 points.

Third consecutive level onward (saving all plants after all 5 have grown to full size) : 5,000 points.

If you lose a plant, you will get no plant bonus. Afterwards you'll have to grow a new plant, resetting the plant bonus to 2,000.

You also get the remaining bonus points added to your score when you complete a level. The bonus points start off at 8,000.

- TIPS AND TRICKS -

* When you start the game, Stanley will start at the bottom, middle of the screen. You job is to move him up to push Donkey Kong out of the area and to defend against the various insects that will plague Stanley. Using the joystick, you can easily navigate on the platforms as long as there is a platform above and below Stanley. Use this ability to maneuver to keep out of harms way.

* Your big goal is to prevent the insects from getting all of your plants. If you lose all of your plants, you lose the game. If you do happen to lose a plant, it takes two levels to grow another one.

* Some players use this to their advantage in order to increase their scores. They let the insect capture the plant, then they shoot the insect to get both the plant and insect bonus. In addition, they collect the bonus for having all five plants at the end of the stage.

* When using the regular bug spray, you will have to go to the top of the platform area and jump up to force Donkey Kong higher while defending yourself against the insects.

* Keep in mind, that the bug spray you start with is pretty weak; both in terms of range and power. Your immediate goal is to get Donkey Kong far enough up the ropes so that the super-bug spray can gets dropped. This will enable you to hit him from the bottom of the platforms and give you more running room to avoid the insects. Keep in mind, this super-bug spray only last for that stage.

* The above will be especially crucial during the yellow stages. The bug spray merely causes the Creepies to choke and cough and it doesn't kill them. Instead, you may end up creating a wall of choking Creepies that block your line of fire from Donkey Kong. Make sure you fire in-between the four rows of Creepies.

* You will note that on the gray stages, there is no middle level, per se. Instead, you must work your way around to the right or left to get to the top platform. This delay could prove crucial since you will have to be very wary of the insects that will have had a head start on you.

* In the later levels, after 18, for the blue and gray stages, the pattern is a little different regarding the coconut throwing. Donkey Kong will throw a coconut to the right, then the left, then to the center.

* As you progress further into the levels, the insects become faster and more aggressive. As a matter of fact, after level 15, their shots are much more accurate when they shoot at Stanley. Also, the insects that don't shoot will home in on Stanley. This will require good joystick control if you are to survive.

* Be aware that the Queen Bees explode into shrapnel when killed. Four pieces will radiate downward.  Most of the time, if you are centered under them, the shrapnel will go around Stanley. If you are moving, though, be aware that even though you killed the Queen Bee, you will still have to deal with the aftermath.


* Blue Stage
This is your basic greenhouse stage. There are three platforms stacked in a pyramid, so you can roam anywhere throughout the stage for the best shooting position.
Stanley always starts in the center directly beneath Donkey Kong, so it's usually a good idea to start jump up immediately and spray Kong a few times before Stanley has to worry about any bug threats.
It will take several consecutive shots to convince Kong to climb up the vines considerably. When he is especially high, Stanley is required to jump up and fire or the spray will not hold together by the time it reaches Kong.
Remember that while it is wise to destroy Queen Bees as soon as possible, they still pose a threat when you destroy them, so stay directly beneath them when that second shot connects.
Be mindful of the flight patterns of the bugs, and don't try to rescue a captured vegetable if trying to rescue it would result in death, or if you're sure that you can force Donkey Kong off the screen before the bug brings the vegetable back to the hive. Any bug holding a vegetable when Kong flees will drop it back to the ground.
At higher rounds, pay attention to the sides and force Creepy back up the sides if he is getting too low. If he does manage to reach the platform, you will have to plan your strategy around the times when Creepy is directly beneath Donkey Kong so that you don't end up jumping on him.
The bees have a pattern when they swarm from their hives and come down to attack. Even on the later levels, when extra bees are involved in the attack, they still show patterns. Use this to your advantage.

* Yellow Stage
For the full three stage cycle, this is the final showdown between Stanley and Donkey Kong. With no where left to go, Kong must choose between reaching the floor, or having his head forced in to the beehive positioned precariously above his head.
Any vegetables that were stolen before now are replenished. In this stage, the insect attacks aren't as constant as the other two, but be prepared for a steady flow of vegetable dives.
Instead, Stanley must contend with a pack of Creepies who insist on crawling in Stanley's way and blocking his spray from reaching Donkey Kong. If Stanley's spray does happen to hit a Creepy who is in the way, stop firing immediately and give it time to recover and move on. You can be preemptive about it and attack the Creepies while they are still on the sidelines so they are distracted from interfering with you.
In Donkey Kong's desperation, he will take to lobbing coconuts. Donkey Kong will alternate between throwing coconuts at one of the beehives, and throwing one at you. When you see one drop from the ceiling and in to his hand, stop firing and move Stanley away from his current position and the coconut will sail harmlessly past you.
Force Kong to the top and his head will get stuck in the beehive above.
Donkey Kong likes to throw coconuts down on Stanley. There is a pattern to his throwing. He will first throw one to the left, then one to the center, then one to the right. The left and right coconuts that are thrown are aimed at the beehives, which will release a Beespy or Buzzbee.

* Gray Stage
You won't see it for the first time until round 4 because the first sequence of stages skips this layout.
The gray stage is a lot like the blue stage except the middle platform isn't connected all the way across. Worse yet, the place where it's not connected is directly below Donkey Kong. This means you won't be able to charge up the middle right from the start of the level, giving Kong a few precious seconds to slip down the vine.
You'll have to move far enough to the left or the right to reach the highest platform before you can return to the center and continue to blast Kong with spray. Other than that, all the strategies of Stage 1 apply to Stage 2.
Remember that if you need to drop down from the third platform to the first, it's better to stay alive and make up the time, than to risk Stanley's life if a collision is eminent.
The bees have a pattern when they swarm from their hives and come down to attack. Even on the later levels, when extra bees are involved in the attack, they still show patterns. Use this to your advantage.

- SERIES -

1. Donkey Kong (1981)
2. Donkey Kong Junior (1982)
3. Donkey Kong 3 (1983)

- STAFF -

Designed and programmed by : Shigeru Miyamoto

- PORTS -

NOTE: For ports released in North America, please see the North American version entry; "Donkey Kong 3 [Nintendo Pak]".

* CONSOLES: 
[JP] Nintendo Famicom (jul.4, 1984) "Donkey Kong 3 [Model HVC-DT]"
[EU] Nintendo NES (sept.15, 1987) "Donkey Kong 3 [Model NES-DT-EEC]" 

* COMPUTERS: 
[JP] Sharp X1 (1984)
NEC PC-8801 [JP] (oct.1984)

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Arcade Video game published 38 years ago:

Donkey Kong 3 (c) 1984 Kazutome.

Bootleg of the famous Nintendo's original.

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Nintendo Famicom cart. published 35 years ago:

Donkey Kong 3 (c) 1987 FMG

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ドンキーコング3大逆襲 (c) 198? Hudson Soft.
(Donkey Kong 3 - Dai Gyakushuu)

- TECHNICAL -

GAME ID: XT-2011

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132921&o=2

$end

$nes=dkong3gba,
$bio

Donkey Kong 3 ripped from GBA e-Reader card (c) 200? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229667&o=2

$end

$info=gnw_dkong3,
$bio

Tabletop game published 38 years ago:

Donkey Kong 3 (c) 1984 Nintendo Co., Ltd.

Donkey Kong and Stanley are trying to prevent the bees from reaching their own garden, forcing the bees to their rival's side using bug spray. The player move up and down, reflling the spray gun and shooting clouds of spray to push the bees to the opponent's side.

- TECHNICAL -

Micro Vs. System
Model # AK-302

- TRIVIA -

Released on August 20, 1984 in Japan.

The game was later included as a minigame in Game&Watch Gallery 4 with Mario replacing Stanley.

- SCORING -

In the 1-Player game, Stanley gets 10 points for each bee pushed onto DK’s side. In the 2-Player game, both players start with 50 points and lose them if bees reach them.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83083&o=2

$end

$vgmplay=dkong3_nes,
$bio

Nintendo Famicom cart. published 38 years ago:

ドンキーコング3 (c) 1984 Nintendo.
(Donkey Kong 3)

Nintendo Famicom's port of the arcade classic.

- TECHNICAL -

Cartridge ID: HVC-DT

- TRIVIA -

Donkey Kong 3 for Famicom was released on July 4, 1984 in Japan.

Differences from the arcade version : 
- There are no Beebombs. When a Beespy, Buzzbee, or Moth escapes with one of your vegetables, it simply disappears.
- There are no Vine Eaters. When the bonus timer runs out, Donkey Kong simply drops down from the vines and defeats Stanley.
- In the yellow stages, instead of Donkey Kong lobbing a coconut at the hive to release the bees, they will escape from the hive on their own.
- Buzzbees replace Beespies beginning at round 9 rather than at round 12.
- No matter how far you get in the game, Donkey Kong will never lob coconuts at Stanley in the blue and gray stages.
- Beetles replace Buttiflies beginning at round 12 rather than at round 18.
- Moths make their first appearance at round 15 rather than at round 24, and subsequently appear in place of the Buzzbees in the yellow stages.
- Bees will only fire stingers while carrying a plant.
- Plants will always be shown as fully grown. The bonus for successfully defending all 5 plants is always 3,000 points.
- Other than basic sprite simplifications, the rest of the game is very accurate to the arcade version.

Export releases:
[US] "Donkey Kong 3 [Model NES-DT-USA]"
[EU] "Donkey Kong 3 [Model NES-DT-EEC]"

- PORTS -

* CONSOLES: 
Nintendo Wii [Virtual Console] [JP] (jul.23, 2008) [Model FEUJ] 
Nintendo Wii U [Virtual Console] [JP] (nov.6, 2013) [Model FBRJ] 

* HANDHELDS: 
Nintendo 3DS [Virtual Console] [JP] (mar.27, 2013) [Model TB4J]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48125&o=2

$end

$nes=dkong3,
$bio

Nintendo NES cart. published 36 years ago:

Donkey Kong 3 (c) 1986 Nintendo.

North American release. Game developed in Japan. For more information on the game itself, please see the original Japanese version release entry; "Donkey Kong 3 [Model HVC-DT]".

Text from this version:
Look out for flying coconuts! Donkey Kong is on the loose!
Donkey Kong is at it again! This time he's loose in the greenhouse. And he's got company. A swarm of pesky bees. It's up to you to get Donkey Kong out of the greenhouse and exterminate the bees - without hurting the flowers. But that's easier said than done. Because Donkey Kong has plenty of coconuts to hurl at you. And those bees know just where to sting you so it hurts. But if you keep your wits about you, you'll score lots of points and have lots of laughs in the best Donkey Kong of them all - DONKEY KONG 3.

- TECHNICAL -

Cartridge ID: NES-DT-USA

- TRIVIA -

Donkey Kong 3 for NES was released in June 1986 in North America.

- PORTS -

* CONSOLES: 
Nintendo Wii [Virtual Console] [US] (jul.14, 2008) [Model FEUE] 
Nintendo Wii U [Virtual Console] [US] (sept.26, 2013) [Model FBRE] 

* HANDHELDS: 
[US] Nintendo GBA (apr.21, 2003) "Donkey Kong 3 [e-READER Series] [Model PES-DTA1]" 
Nintendo 3DS [Virtual Console] [US] (dec.5, 2013) [Model TB4E]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55080&o=2

$end

$info=dkong3,
$bio

Arcade Video game kit published 39 years ago:

Donkey Kong 3 (c) 1983 Nintendo of America, Incorporated.

For more information about the game itself, please see the original Japanese Donkey Kong 3 entry.

- TECHNICAL -

[Nintendo-Pak]
Conversion kit for Donkey Kong Junior, Donkey Kong, or Popeye.

- TRIVIA -

Donkey Kong 3 was released in October 1983 in North America.

- PORTS -

NOTE : Only ports released in North America are listed here. For ports released in other regions, please see the original Donkey Kong 3 entry. 

* CONSOLES: 
[US] Nintendo NES (june.1986) "Donkey Kong 3 [Model NES-DT-USA]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40365&o=2

$end

$gba_ereader=nesd3u11,nesd3u12,nesd3u21,nesd3u22,nesd3u31,nesd3u32,nesd3u41,nesd3u42,nesd3u51,nesd3u52,
$bio

Donkey Kong 3-e (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231808&o=2

$end

$gbcolor=dkong5,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Donkey Kong 5 (c) 2000 Yong Yong [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67783&o=2

$end

$gbcolor=dkong5ts,
$bio

Donkey Kong 5 - The Journey of Over Time and Space (c) 200? Sintax.

Chinese game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67784&o=2

$end

$n64=dk64u,dk64ud,
$bio

Nintendo 64 cart. published 23 years ago:

Donkey Kong 64 (c) 1999 Rare, Ltd.

- TECHNICAL -

Cartridge ID: NUS-NDOE-USA

- TRIVIA -

Donkey Kong 64 for Nintendo 64 was released on October 31, 1999 in North America. It was then re-released in 2000 as a Players Choice edition.

Features the original "Donkey Kong", from 1981, as an unlockable extra.

Requires the Nintendo 64 'Expansion Pak' which provides more RAM for enhanced graphics.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83939&o=2

$end

$n64=dk64j,
$bio

Nintendo 64 cart. published 23 years ago:

Donkey Kong 64 (c) 1999 Nintendo.

- TECHNICAL -

Cartridge ID: NUS-NDOJ-JPN

- TRIVIA -

Donkey Kong 64 for Nintendo 64 was released on December 10, 1999 in Japan.

Features the original "Donkey Kong", from 1981, as an unlockable extra.

Available both with and without the Nintendo 64 'Expansion Pak' which is required to provide more RAM for enhanced graphics.

- STAFF -

Developed by Rare.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57666&o=2

$end

$n64=dk64,
$bio

Nintendo 64 cart. published 23 years ago:

Donkey Kong 64 (c) 1999 Nintendo.

- TECHNICAL -

Cartridge ID: NUS-NDOP-EUR

- TRIVIA -

Donkey Kong 64 for Nintendo 64 was released on December 6, 1999 in Europe.

Features the original "Donkey Kong", from 1981, as an unlockable extra.

Includes the Nintendo 64 'Expansion Pak' which provides more RAM for enhanced graphics.

- STAFF -

Developed by: Rare

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57665&o=2

$end

$intv=dkongarc,
$bio

Mattel Intellivision cart. published 20 years ago:

Donkey Kong Arcade (c) 2002 IntelligentVision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230279&o=2

$end

$info=dkbanans,dkbanana,
$bio

Medal video game published 16 years ago:

Donkey Kong Banana Kingdom (c) 2006 Capcom.

- TECHNICAL -

Runs on the Sega's "Triforce" hardware.

- TRIVIA -

Released in November 2006.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=17218&o=2

$end

$info=gnw_dkcirc,
$bio

Handheld game published 38 years ago:

Donkey Kong Circus (c) 1984 Nintendo Co., Ltd.

In the game, Donkey Kong will juggle sticks, though when a torch comes the player are required not to touch it or else Donkey Kong gets burned.

- TECHNICAL -

Model MK-96

- TRIVIA -

Released on September 6, 1984 in Japan. The game is an extremely rare title.

An alternate version of the game was made available as Mickey Mouse. Mickey Mouse's model number is DC-95, while Donkey Kong Circus’ is MK-96, when they should be swapped. During the manufacturing of the games, the numbers were accidentally switched. Because Nintendo knew this didn’t pose a problem, they decided not to change it.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=100975&o=2

$end

$nes=dkongcl,
$bio

Nintendo NES cart. published 34 years ago:

Donkey Kong Classics (c) 1988 Nintendo

What's more fun than a barrel of monkeys? A Donkey Kong double feature!

In DONKEY KONG you'll duck barrel bombs and flaming fireballs as you help Mario save his girlfriend Pauline from the clutches of Donkey Kong.

In DONKEY KONG JR., you'll join forces with these madcap monkeys to help Donkey Kong Jr. rescue his father from Mario's prison. Are you ready for laughter? You'd better be. Because this double dose of monkey business will have you rolling in the aisles!

- TECHNICAL -

[Model NES-DJ-USA]

- TRIVIA -

Donkey Kong Classics was released in October 1988 in USA.

Known export releases:
"Donkey Kong Classics [Model NES-DJ-EEC]"
"Donkey Kong Classics [Model NES-DJ-ESP]"
"Donkey Kong Classics [Model NES-DJ-GBR]"
"Donkey Kong Classics [Model NES-DJ-NOE]"
"Donkey Kong Classics [Model NES-DJ-UKV]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55081&o=2

$end

$snes=dkongcuce,
$bio

Nintendo Super NES cart. published 28 years ago:

Donkey Kong Country (c) 1994 Nintendo Company, Limited.

- TECHNICAL -

GAME ID: DIS-SNS-8E-USA

DIS means Display.

- TRIVIA -

Only 2500 of this special edition were made.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62916&o=2

$end

$snes=dkongc2ua,dkongc2u,
$bio

Nintendo Super NES cart. published 27 years ago:

Donkey Kong Country 2 - Diddy's Kong Quest (c) 1995 Nintendo Company, Limited.

- TECHNICAL -

Game ID: SNS-ADNE-USA

- TRIVIA -

Released in December 1995 in the USA.

The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board).

- TIPS AND TRICKS -

Cheat mode
----------
When you get to the game select screen highlight two player contest and press down 5 times to get to music test and another 5 times to get to cheat mode. Once in cheat mode, press these buttons to activate the cheats:
50 Lives: Y, A, Select, A, Down, Left, A, Down. Hard Mode (No Barrels): B, A, Right, Right, A, Left, A, X.

Extra ending
------------
Defeat K.K.Rool in the secret lost world boss to see an extra ending. Additionally, collect all 40 DK coins for an alterate extra ending.

Lost World
----------
To unlock the Lost World, you must pass the first world. In the all the other worlds, you will start to find a 'Klubba's Koisk' in each world. When you visit one, a Kremling named Klubba will ask you to give him 15 Kremcoins to enter The Lost World. If you do give 15 Kremcoins to Klubba in a particular world, you will unlock one particular level of the Lost World.
Animal Antics Level = Give Klubba 15 Kremcoins in K. Rool Keep
Black Ice Battle Level = Give Klubba 15 Kremcoins in Krem Quay
Fiery Furnace Level = Give Klubba 15 Kremcoins in Gloomy Gulch 
Jungle Jinx Level = Give Klubba 15 Kremcoins in Crocodile Cauldron
Klobber Karnage Level = Give Klubba 15 Kremcoins in Krazy Kremland
Krocodile Kore Boss = Beat the game and all 5 Lost World levels.

- STAFF -

Head Programmer: Chris Sutherland
Assistant Head Programmer: Mark Wilson
Technical Programmer: Brendan Gunn
Programmer: Trevor Attwood
Characters / Animation: Steve Mayles
Objects and Additional Characters / Backgrounds: Mark Stevenson
Backgrounds: Chris Gage, John Nash, Adrian Smith
Graphics Manipulation: Chris Peil
Additional Graphics Manipulation: Steven Hurst
Music / Sound Effects: David Wise
Audio Programmer: Philip Wattis
Game Testing: Huw Ward, Gary Richards, Paul Weaver, John Hastie, John A. Charlesworth, Gavin Hood
Nintendo Product Testing: Michael Kelbaugh, Richard S. Richardson, Armond Williams Jr., Tim Bechtel, Erich Waas, Robert Johnson, Chris Needham
Manual: Daniel Owsen, Nintendo Power
Story: Leigh Loveday
Special Thanks: Hiroshi Yamauchi, Minoru Arakawa, Manabu Fukuda, Howard Lincoln, Stephen Stamper, Simon Farmer, Joel Hochberg, Shigeki Yamashiro, Hiroyuki Yamada, Kensuke Tanabe, Masato Hatakeyama, L. Ashley, C. Moyse, Véronique Chantel
Software Systems by Rare / Nintendo ACM 2 and Silicon Graphics.
Hardware Systems by Rare Systems and Silicon Graphics.
Original Donkey Kong Creator: Shigeru Miyamoto
Assistant Game Designer: Andrew Collard
Game Design & Producer: Gregg Mayles
Executive Director: Tim Stamper

Produced by Rare.
Presented by Nintendo.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62919&o=2

$end

$snes=dkongc2g,dkongc2ga,
$bio

Nintendo Super NES cart. published 27 years ago:

Donkey Kong Country 2 - Diddy's Kong Quest (c) 1995 Nintendo Company, Limited.

German PAL release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62918&o=2

$end

$snes=dkongc2,
$bio

Nintendo Super NES cart. published 27 years ago:

Donkey Kong Country 2 - Diddy's Kong Quest [Model SNSP-ADNP-FAH] (c) 1995 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62917&o=2

$end

$gba=dkongc2u,
$bio

Nintendo GBA cart. published 18 years ago:

Donkey Kong Country 2 [Model AGB-BD2E-USA] (c) 2004 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70436&o=2

$end

$gba=dkongc2,
$bio

Nintendo GBA cart. published 18 years ago:

Donkey Kong Country 2 [Model AGB-BD2P] (c) 2004 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70435&o=2

$end

$snes=dkongc3u,
$bio

Nintendo Super NES cart. published 26 years ago:

Donkey Kong Country 3 - Dixie Kong's Double Trouble! (c) 1996 Nintendo Company, Limited.

- TECHNICAL -

Game ID: SNS-A3CE-USA

- STAFF -

50 Lives
--------
At the Select Game menu, highlight a saved game and press L, R, R, L, R, R, L, R, L, R then enter LIVES

Auto Save
---------
At the Select Game menu, highlight a saved game and press L, R, R, L, R, R, L, R, L, R then enter ASAVE

Christmas bonus games
---------------------
At the Select Game menu, highlight a saved game and press L, R, R, L, R, R, L, R, L, R then enter MERRY

Color Switch
------------
At the Select Game menu, highlight a saved game and press L, R, R, L, R, R, L, R, L, R then enter COLOR

Dixie Kong's Music Test
-----------------------
At the Select Game menu, highlight a saved game and press L, R, R, L, R, R, L, R, L, R then enter MUSIC

Enter first Waterfall (85 Bonus Coins)
--------------------------------------
At the Select Game menu, highlight a saved game and press L, R, R, L, R, R, L, R, L, R then enter WATER.
- After entering the word you choose any of the items recorded and head swimming towards the waterfall, which is at the far left on the map in the game (the cataract is located on the lake where the game starts to the left of Bazaar's General Store), to get there you'll see that behind the waterfall is a cave similar to the banana birds, playing as always imitating the color scheme, and to do it correctly you will hit the 85 Coins Bonus Game. This trick if it is recorded to save the game.

Erase Times
----------
At the Select Game menu, highlight a saved game and press L,R,R,L,R,R,L,R,L,R then enter ERASE

Extra Difficulty
----------------
At the Select Game menu, highlight a saved game and press L, R, R, L, R, R, L, R, L, R then enter HARDR

Super Difficulty Level (No Continue Barrels)
-------------------------------------------
At the Select Game menu, highlight a saved game and press L, R, R, L, R, R, L, R, L, R then enter TUFST

Unlock Lost World
-----------------
To unlock Lost World, using the jet ski or hovercraft, swim several clockwise circles around four rocks (On the first section of the map) for as many times as you can, until Lost World forms.

Achieving 105%
--------------
Although it appears that the maximum percentage you can get in the game is fully complete 103%, you can make an extra 2% that identifies the true masters of the game. This involves first using a trick. In the way mentioned above we must introduce the trick TUFST (At the Select Game menu, highlight a saved game and press L, R, R, L, R, R, L, R, L, R), but then has to play the game entirely (without the intermediate barrels each level) to achieve the maximum percentage. A real challenge.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62921&o=2

$end

$snes=dkongc3,
$bio

Nintendo Super NES cart. published 26 years ago:

Donkey Kong Country 3 - Dixie Kong's Double Trouble! [Model SNSP-A3CP-EUR] (c) 1996 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62920&o=2

$end

$gba=dkongc3u,
$bio

Nintendo GBA cart. published 17 years ago:

Donkey Kong Country 3 [Model AGB-BDQE-USA] (c) 2005 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70439&o=2

$end

$gba=dkongc3,
$bio

Nintendo GBA cart. published 17 years ago:

Donkey Kong Country 3 [Model AGB-BDQP] (c) 2005 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70438&o=2

$end

$vgmplay=dkongc4_den,
$bio

Famiclones cart. published 25 years ago:

Donkey Kong Country 4 (c) 1997 JY Co.

Unlicensed Chinese Famicom game/hack for the Russian market.

- TECHNICAL -

GAME ID: JY-033

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114167&o=2

$end

$gbcolor=dkongcs,dkongcd,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Donkey Kong Country demo (c) 2000 Nintendo of America, Inc.

Sample cartridge, not for resale.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275405&o=2

$end

$gba=dkongcu,
$bio

Nintendo GBA cart. published 19 years ago:

Donkey Kong Country [Model AGB-A5NE-USA] (c) 2003 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70434&o=2

$end

$gba=dkongc,
$bio

Nintendo GBA cart. published 19 years ago:

Donkey Kong Country [Model AGB-A5NP] (c) 2003 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70433&o=2

$end

$gbcolor=dkongc,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Donkey Kong Country (c) 2000 Nintendo Company, Limited.

- TECHNICAL -

GAME ID: CGB-BDDE-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67785&o=2

$end

$snes=dkongcu,
$bio

Nintendo Super NES cart. published 28 years ago:

Donkey Kong Country (c) 1994 Nintendo Company, Limited.

Players Choice - Millions Seller edition.

- TECHNICAL -

GAME ID: SNS-8X-USA-1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62915&o=2

$end

$snes=dkongcub,dkongcua,
$bio

Nintendo Super NES cart. published 28 years ago:

Donkey Kong Country (c) 1994 Nintendo Company, Limited.

Donkey Kong Country is an incredible island adventure. This game was the first to feature Diddy Kong, who plays Donkey Kong's sidekick. Challenged by the crazed tribe of reptilian Kremlings, they endeavor to get back their stolen banana hoard! Armed with lightning-quick moves, chest-pounding muscle and awesome aerial acrobatics, the duo is ready to face their cunning adversaries.

Donkey Kong's quirky family offers assistance throughout the game. Besides Diddy Kong, you'll meet Funky Kong, Cranky Kong and Candy Kong. You'll also get help from some of DK's animal friends: Rambi the rhino, Expresso the ostrich, Enguarde the swordfish, Squawks the parrot, and Winky the frog. All of the animal friends have their own unique abilities. For example, Rambi the rhino is the only animal in the game that can break into hidden caves by just ramming into walls.

This game has over 30 levels, plus dozens of hidden caves and secret rooms -- more than 100 areas in all. Breakthrough Advanced Computer Modeling (ACM) provides fully-rendered graphics that were once thought impossible on a 16-bit system.

- TECHNICAL -

Game ID: SNS-8X-USA

- TRIVIA -

Released on November 25, 1994 in North America.

Donkey Kong Country was the first game to feature the new ACM graphics technique. ACM was a new graphics technique which allowed rendering of sprites, which made the graphics for the 16 bit games that used it (the DKC games, Killer Instinct and more) extremely detailed. When it first was presented most people took it as a game for what was at the time called Project Reality (i.e. Nintendo 64). People were really shocked when it turned out to be a game for the SNES. 

An animated TV series was based on the characters and world of the Donkey Kong Country game. Running from 1997-2000, the series featured all of the cast from the game plus additional new characters. The series was animated with CGI (mostly with SoftImage for those who care), and was not very successful commercially in North America.

Re-releases:
[US] "Donkey Kong Country [Model SNS-8X-USA-1]"

Special releases:
[US] "Donkey Kong Country [Model DIS-SNS-8E-USA]"

Export releases:
[EU] "Donkey Kong Country [Model SNSP-8X-NOE]"
[JP] "Super Donkey Kong [Model SHVC-8X]"
[FR] "Donkey Kong Country [Model SNSP-8X-FAH]"

- TIPS AND TRICKS -

Bad Buddy Code (Free Switching between 2 players):
--------------------------------------------------
On game select screen, highlight erase data, press B, A, Down, B, Up, Down, Down, Y and then A.

Music Test:
----------
Highlight 'Erase game' and press Down, A,R,B,Y, Down, A,Y, then press Select.

Practice the bonus rounds:
--------------------------
While the intro is playing, press Down, Y, Down, Down, Y.

Start with 50 Lives:
--------------------
Go to File Select Screen, select Erase Game (should flash), press B, A, R, R, A, L. Now choose a game.

- STAFF -

Head Programmer: Chris Sutherland
Technical Programmer: Brendan Gunn
Additional Programming: Mark Wilson
Ancillary Software: Chris Stamper, Chris Tilston, Mark Betteridge, Oliver Norton, M. McLean
Characters: Steve Mayles, Kevin Bayliss
Objects: Mark Stevenson
Additional Backgrounds: Adrian Smith
Graphics Manipulation: Chris Peil
Backgrounds: C. Gage, John Nash
Additional Graphics: Neil Crook
Music: David Wise, Eveline Ascher, Robin Beanland
Sound Effects: David Wise, Eveline Ascher, Robin Beanland
Game Testing: Huw Ward, Gary Richards, Joe Stamper Jr., John Hastie, Henry C. Sterchi, Isaac Marshall, Richard S. Richardson, Armond Williams Jr., Tony Harman
Nintendo Product Testing: Scott Hochberg, Eileen Hochberg, S. Austin
Manual and Text: Daniel Owsen
Scheduling: Simon Farmer
Support: Tom Kristensen, Scott Stinson, Hiro Tanaka, Chris Stamper, Louise Stamper
Hardware: Pete Cox, Jerry Rogowski
Special Thanks: Hiroshi Yamauchi, Minoru Arakawa, Genyo Takeda, Shigeki Yamashiro, Joel Hochberg, A. Harman, Ken Lobb
Software Systems: Alias / Nintendo / Rare ACM, Rare Systems
Hardware Systems: Silicon Graphics, Rare Systems
Original Donkey Kong Creator: Shigeru Miyamoto
Game Design: Gregg Mayles
Game Director: Tim Stamper

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62914&o=2

$end

$snes=dkongca,
$bio

Nintendo Super NES cart. published 28 years ago:

Donkey Kong Country (c) 1994 Nintendo Company, Limited.

- TECHNICAL -

[Model SNSP-8X-FAH]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64398&o=2

$end

$snes=dkongc,
$bio

Nintendo Super NES cart. published 28 years ago:

Donkey Kong Country (c) 1994 Nintendo Company, Limited.

- TECHNICAL -

[Model SNSP-8X-NOE]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62913&o=2

$end

$msx1_flop=dkong,
$bio

Donkey Kong cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229947&o=2

$end

$info=dkongf,
$bio

Arcade Video game published 18 years ago:

Donkey Kong Foundry (c) 2004 Romhack.

A "Donkey Kong" hack featuring a new level : The Foundry. Jump over flaming pits, ride moving steel beams, and dodge shooting fireballs!

- TRIVIA -

Donkey Kong Foundry ROMs feature :
1) The INSERT COINS message and Coin(s) per Credit(s) info is removed from the Attract Mode.
2) Shows FREEPLAY in place of CREDITS.
3) Walk up to game and press 1- or 2-Player start, no need for coins.
4) Attract mode runs, game will not freeze on the Press 1 or 2 player screen
5) New Freeplay mode replaces 5 Coins/1 Credit mode.
6) Includes new level : The Foundry

- STAFF -

Game Hacking by : Jeff Kulczycki

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=30056&o=2

$end

$gbcolor=dkonggb,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Donkey Kong GB - Dinky Kong & Dixie Kong [Model CGB-AD3J-JPN] (c) 2000 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67788&o=2

$end

$info=gnw_dkhockey,
$bio

Handheld game published 38 years ago:

Donkey Kong Hockey (c) 1984 Nintendo Co., Ltd.

The game is a 2-player hockey game starring Donkey Kong and Mario. The object of the game is to score goals against each other while avoiding the referee and the Crazy Spots. The game can be pause in Game A by pressing the circular button on the second controller. The game will automatically release its pause after four minutes.

- TECHNICAL -

Micro vs. System
Model # HK-303

- TRIVIA -

Released on November 13, 1984 in Japan. It was one of the few multiplayer Game & Watch games to be released, and the only one not included in Game & Watch Gallery 4.

When the game was released in North America, Nintendo of America created artwork for the game that had both Donkey Kong and Mario on the box cover.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83084&o=2

$end

$apfimag_cass=dkong2,
$bio

Donkey Kong II (c) 198? Rief Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135806&o=2

$end

$info=dkongx,dkongx11,
$bio

Arcade Video game published 16 years ago:

Donkey Kong II - Jumpman Returns (c) 2006 Unknown.

A hack of "Donkey Kong" which adds four new stages and changes the original four stages slightly.

New stages:
* Foundry stage: Jump over flaming pits, ride moving steel beams, and dodge shooting fireballs! Welcome to the Foundry!
* Refinery stage: Oil, gas, and a couple of safety valves?  This has DANGER written all over it. Oh yeah, watch out for the fire, too. 
* Incinerator stage: Multiple conveyors deliver trash (Cement Pies and Springs) to a burning pit. Beware! If Jumpman stops moving, he'll be headed down there, too!
* Mixer stage: Conveyors, falling Cement Pies, and the Mixer! Can you make it past?

The original four stages from "Donkey Kong" are also included, but have been changed in the following ways:
* Ramp stage: On later levels, once the first Beam reaches the oil can, three fireballs shoot out of the can and up the screen, landing on the 2nd, 4th, and 6th girders.
* Conveyor Belt stage: Jumpman must now navigate to the upper level where Pauline is, instead of the level where Donkey Kong is.
* Elevator stage: There are now three elevator shafts instead of two.
* Rivet stage: The player can no longer score points by jumping next to Donkey Kong. Also, the Firefox population slightly increases on later levels.

Upon completing the Rivet stage, Donkey Kong initially doesn't fall all the way down, but grabs hold of the top girder. Jumpman then jumps on his hands to make him fall. This is followed by a scene where the screen says CAPTURED ! and CONGRATULATIONS, with an oil can, Kong in a cage, and Jumpman and Pauline looking on.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz), I8035 (@ 400 Khz)
Sound Chips : Discrete circuitry

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.606061Hz
Palette colors : 256

Players : 2
Control : 4-way joystick
Buttons : 1 (JUMP)

- TRIVIA -

When the original "Donkey Kong" was first released in arcades in July 1981, Mario was originally called 'Jumpman', hence this hack's subtitle, "Jumpman Returns".

More differences from the original "Donkey Kong" : 
1) The score readouts show seven digits, instead of six. 
2) If the game is set to free play, the player can switch between Donkey Kong II - Jumpman Returns and the original "Donkey Kong" (US version) by holding down both start buttons for five seconds.
3) The top five high scores and initials are remembered permanently.
4) True free play mode is available. The standard attract mode runs while in free play mode.
5) Sound can be turned on for the attract mode.
6) There are extensive power-up diagnostics.
7) There is an onscreen settings menu which allows easy changing of game settings and erasing of high scores.

There are a total of eight stages, presented in the following order : 
25m - Foundry stage
50m - Ramp stage
75m - Refinery stage
100m - Conveyor Belt stage
125m - Incinerator stage
150m - Elevator stage
175m - Mixer stage
200m - Rivet stage

There are four intermissions which play after the 50m, 100m, and 150m stages : 
1) Pauline is walking with her items, then Donkey Kong jumps out and Pauline runs away, dropping her umbrella, purse and hat.
2) Using a Cement Pie as a pillow and a Barrel to prop his feet up, Donkey Kong is sleeping. Jumpman then lights his foot on fire. Donkey Kong wakes up and jumps around. This intermission serves as an homage to Sega's "Congo Bongo". 
3) Jumpman is sleeping on a girder, balanced with a cage. Donkey Kong, below, picks up an apple and then grits his teeth.
4) Jumpman chases Pauline across the screen, then they run towards each other and bump together. This bump causes Jumpman to bounce backwards a bit, but he recovers and runs right up next to Pauline.

- UPDATES -

V1.2
V1.1

- SCORING -

Jumping over Barrels, Beams, Fireballs, Cement Pies, or Firefoxes : 100 points
* Sometimes scoring can occur when objects are next to or behind the player when jumping (especially the Springs on the Elevator Stage).

On the Ramp Stage only : 
Two items jumped : 300 points
Three or more items jumped : 500 points 
* Due to a bug in the program, jumping three or more items displays onscreen 800 points but actually awards only 500 points. 
* Sometimes jumping over one or more objects scores no points.

Destroying objects with the hammer :
Barrels : 300 points
Beams, Fireballs, Cement Pies, and Firefoxes : 300, 500 or 800 points

Picking up Pauline's purse, hat, or umbrella :
L-01 : 300 points
L-02 : 500 points
L-03 onward : 800 points

Removing a rivet : 100 points

On the Incinerator Stage only :
Picking up a heart : 100 pts.

When a stage is completed the player receives the points shown in the bonus box.
Starting bonus points :
L-01 : 5,000 points
L-02 : 6,000 points
L-03 : 7,000 points
L-04 and up : 8,000 points

- TIPS AND TRICKS -

There is an easter egg on the new cut scene that plays after completing the Rivet Stage, which can be triggered by pressing UP on the joystick: something pokes its head out of the oil can, but only high enough to see its eyes. Above this is written PAPA ?

- STAFF -

Coded by: Jeff Kulczycki

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=35660&o=2

$end

$info=gnw_dkong2,
$bio

Handheld game published 39 years ago:

Donkey Kong II (c) 1983 Nintendo Co., Ltd.

The game has the player as Donkey Kong Jr. who need to collect the key on the bottom screen by climbing vines and dodging Snapjaws and Sparks. Once collected, the key is passed to the top screen and Junior has to climb the chains while dodging Birds to unlock one of Donkey Kong’s chains. The player must clear the stage four times to free Donkey Kong.

- TECHNICAL -

Model JR-55

- TRIVIA -

Released on March 7, 1983 in Japan.

The game is meant to be a successor to the Game & Watch version of Donkey Kong.

- STAFF -

Game music was composed by: Hirokazu Tanaka

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96209&o=2

$end

$intv=dkongjr,
$bio

Mattel Intellivision cart. published 39 years ago:

Donkey Kong Jr (c) 1983 Coleco Industries, Incorporated.

Re-release edition.

- TECHNICAL -

[Model 2671]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60881&o=2

$end

$info=dkongjrj,dkongjrm,dkongjrb,
$bio

Arcade Video game published 40 years ago:

Donkey Kong Jr. (c) 1982 Nintendo.

Donkey Kong Jr.  is a single-screen platform game and the first sequel to the legendary original. It differs from the first game in that Mario is now cast as the villain (the only Mario game in which this occurred) and Donkey Kong the captured victim.

Donkey Kong's son, DK Junior, must rescue his captured father from Mario's clutches by climbing and jumping his way over vines, chains and platforms in order to grab a key and reach his father. Junior has to race against time while avoiding the horrible Snap jaws and birds released by Mario.

Junior can run left and right, jump, and grab vines/chains/ropes to climb higher up the screen. He can slide down faster by holding only one vine, or climb faster by holding two. To pass the first three stages, Junior must reach the key hanging next to his father's cage, whereupon Mario flees while pushing the cage off-screen. In the fourth stage, Junior must push six keys into locks on the topmost platform to free Donkey Kong. After a brief cutscene, the player is taken back to the first stage at an increased difficulty.

Items of fruit litter the stages and these can be knocked down for bonus points, they can also be dropped onto enemies and will kill every enemy they touch before falling off the bottom of the screen. Junior loses a life when he touches any enemy or projectile, falls too great a distance, or falls off the bottom of the screen. Additionally, he loses a life if the bonus timer counts down to zero. Donkey Kong Jr. features four different stages. 

CAST OF CHARACTERS:

* Junior: Baby ape and son of Donkey Kong, he must rescue his father from Mario's cage.

* Mario: Imprisoned Donkey Kong after the ape's escapades in the first game and now keeps a watchful eye over his prisoner.

* Donkey Kong: From villain to victim, Kong must watch helplessly as his son comes to his rescue.

* Snap Jaws: Mechanical mouths that must be avoided. Blue jaws drop down vines and continue off the bottom of the screen, red jaws climb back up and pose a more permanent threat.

* Nitpickers: Flying birds of which there are two types: small ones appear in the Springboard stage and attempt to drop eggs on Junior as they fly around the top branches. Fatter ones appear on the Chains stage and weave back and forth to hinder Junior.

* Sparks: These volts of electricity patrol Mario's Hideout. The red variety follows the loop that they begin on, while the blue ones follow the vertical strips from one level to the next as they drop to the bottom of the screen.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound CPU : I8035 (@ 400 Khz)
Sound Chips : DAC

Players : 2
Control : 4-way joystick
Buttons : 1 (JUMP)

- TRIVIA -

Donkey Kong Jr. was released in August 1982 in Japan. 

The US version, as well as some bootleg versions, have the suffix fully spelled out in the printed title rather than abbreviated ("Donkey Kong Junior"). 

The music that is played in the intro sequence before gameplay is the opening of Bach's 'Toccata and Fugue in D Minor'. 

The song that is played during the cut scene before the Mario's Hideout Stage is from the 'Can-Can'. 

Steve Wiebe holds the official record for this game with 1,139,800 points on March 14, 2009. 

Bootlegs of the game include "Donkey King Jr." and "Junior King". Another bootleg runs on the "Moon Cresta" hardware.

- UPDATES -

The 'Extra Lives' dip switch can actually be set to 10,000, 15,000, 20,000, or 25,000; the default is 10,000.

- SCORING -

Jump over one opponent : 100 points 
Jump over two or more opponents : 300 points 

Pick a fruit : 400 points 
Hit first opponent with fruit : 800 points 
Hit second opponent with fruit : 1,200 points 
Hit third and subsequent opponents with fruit : 1,600 points 

On the Chains Stage only : 
Push key in lock : 200 points

- TIPS AND TRICKS -

* When you start the game, Jr. will start at the bottom left corner of the Vines Stage. Your job in the first three stages is to navigate him to the key at the top of the screen so that he can progress to the next stage. Here are some strategies for each stage... 

* VINES STAGE : This is the first stage of each level. 
1) To start out, Jr. must grab the vines above him, and climb up to one of the two ledges to his right. He can jump to the next vine from either ledge, where he must slide down to the tree top below. 
2) Carefully jump right from one tree top to the next before grabbing the fourth vine from the right. Climb up above the right ledge and maneuver Jr. over to the far right vines. Climb up and onto the branch above. Jump over any Snapjaws that pose a threat and leap up to the higher section of the branch before leaping for the key and ending the stage. 
3) Along the way, the pear and apple fruit prizes should be plucked with ease, and if you have time, it pays in the early levels to eliminate any of the Red Snapjaws since they won't come back. However, from L5 onward, they will regenerate at Mario's feet. The banana is in a precarious position and should only be plucked if time and safety permits. 

* SPRINGBOARD STAGE : This stage earns its name by hosting a springboard at the bottom of the screen. Its purpose is to provide Jr. with a shortcut. 
1) Ordinarily, Jr. must jump on the springboard to reach the treetop on the opposite side. Then he must ride the moving platform to the right and climb up the chains beneath the pulley. He must step onto a ledge which is placed directly beneath the point at which Small Nitpickers like to lay eggs, so watch out. Then he must jump to the left to reach the first hold. When the small platform is beneath him, he must drop down and let it carry him to the next hold which rises and falls. 
2) If Jr. uses the springboard as a shortcut, he can move directly from the start to this small ledge by pressing the jump button at precisely the moment when he hits the springboard, and he will launch up to the small platform immediately. 
3) Jr. can only jump up and grab the second hold when it is in its lowest position. Once he safely has it, he must reach left and grab the chains that extend below Papa. After pulling himself up, he must navigate through the gauntlet of Small Nitpickers to reach the chains on the right side, where he must climb up a little further to reach the branch. Jumping over the gap in the branch, and timing his jumps to ensure that he doesn't collide with any Small Nitpickers, he can reach the key and end the stage. 

* MARIO'S HIDEOUT : 
1) The layout of this electrically-filled chamber is substantially simpler than the previous stages, but it poses an even greater threat. Not only are Sparks a danger to Jr.'s feet on the ground, they also pose a danger when they pass overhead. A nervous player may anxiously jump over a Spark only to realize too late that another spark was headed Jr.'s way above him. The route is simple. From the start, cross over to the right, climb up, cross back over to the left, climb up, cross once more to the right, climb up again, and finally back to the left in an effort to reach the key. 
2) While the Red Sparks remain in their loops, the Blue Sparks move from the top of the screen to the bottom, taking the blue vertical pathways along the way. In the beginning, a Blue Spark will randomly choose one of the four pathways beneath Mario, so cross below Mario with care. 
3) The apples are easily plucked on each level, but nailing Sparks with them will take extra timing, and may put you in a bad position if you're not aware of your surroundings. 

* CHAINS STAGE : This is Jr.'s last chance to save Papa, so it's now or never. 
1) Papa's cage is positioned above a set of six locks, and the keys to those locks are located on chains directly below them. All Jr. has to do is push those keys up and insert them into all six locks and grant Papa his freedom. 
2) Blocking his way will be stubborn Red Snapjaws and Large Nitpickers that Mario sends after Jr. The Large Nitpickers will fly from one end of the screen to the other before swooping down a level and reversing direction. 
3) Obviously it is faster for Jr. to push up keys two at a time when the chance is available, but that exposes Jr. to twice the danger as Red Snapjaws could be located on either chain at any given moment. So proceed with caution, and try to save the apples for the moments when the Red Snapjaws are located beneath them and can be done away with for bonus points. But from L5 onward, beware...as in the Vines Stage, Red Snapjaws will regenerate at Mario's feet. 
4) Once Jr. unlocks every lock, Papa will come tumbling down and mighty Jr. will catch him before the game starts all over again from the Vines stage at a more difficult level.

- SERIES -

1. Donkey Kong (1981)
2. Donkey Kong Jr. (1982)
3. Donkey Kong 3 (1983)

- STAFF -

Designed & programmed by : Shigeru Miyamoto, Masao Yamamoto, Kenji Nishizawa, Masayoshi.O, H. Hoshino 
Music by : Hirokazu Tanaka 
Produced by : Gunpei Yokoi

- PORTS -

NOTE : For ports released in North America, please see the North American version's entry.

* CONSOLES: 
Atari 2600 [EU] (1982) 
[JP] Nintendo Famicom (jul.15, 1983) "Donkey Kong Jr. [Model HVC-JR]"
[EU] Nintendo NES (june.15, 1987) "Donkey Kong Jr. [Model NES-JR-EEC]" 
Nintendo Famicom Disk [JP] (jul.19, 1988) "Donkey Kong Jr. [Model FMC-JRD]" 

* COMPUTERS: 
BBC Micro [EU] (1984)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=668&o=2

$end

$info=dkongjrmc,
$bio

Arcade Video game published 40 years ago:

Donkey Kong Jr. (c) 1982 Centromatic S.A.

Spnaish pirate version.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121909&o=2

$end

$famibox=dkongjr,
$bio

JTB FamicomBox cart. published 36 years ago:

Donkey Kong Jr. (c) 1986 JTB Traveleland Transportation Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301164&o=2

$end

$nes=dkongjrh,
$bio

Nintendo Famicom cart. published 35 years ago:

Donkey Kong Jr. (c) 1987 FMG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69241&o=2

$end

$a2600=dkongjrt,
$bio

Donkey Kong Jr. (c) 19?? Tron

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50421&o=2

$end

$spectrum_cass=dkjr2016,
$bio

Sinclair ZX Spectrum cass. published 6 years ago:

Donkey Kong Jr. (c) 2016 Amore, Gabriele

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236626&o=2

$end

$nes=2dkongjr,
$bio

Nintendo Famicom cart. published 39 years ago:

ドンキーコングJR.+JR.算数レッスン (c) 1983 Sharp.
(Donkey Kong Jr. + Jr. Sansuu Lesson)

- TECHNICAL -

GAME ID: HVC-SL

- TRIVIA -

This game was released with a Sharp C1 TV (with built-in Famicom), and is a very rare find.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53981&o=2

$end

$nes=dkongjrm,
$bio

Nintendo NES cart. published 37 years ago:

Donkey Kong Jr. Math (c) 1985 Nintendo.

North American release. For more information see the original Japanese release entry; "Donkey Kong Jr. no Sansuu Asobi [Model HVC-CA]".

- TECHNICAL -

Cartridge ID: NES-CA-USA

- TRIVIA -

Donkey Kong Jr. Math was released in October 1985 in the USA.

It was one of the 18 launch titles of the NES in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55083&o=2

$end

$nes=dkongjrmgc,
$bio

Nintendo NES cart. published 20 years ago:

Donkey Kong Jr. no Sansuu Asobi ripped from GC Animal Crossing (c) 2002 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229680&o=2

$end

$nes=dkongjrmj,
$bio

Nintendo Famicom cart. published 39 years ago:

ドンキーコングJR.の算数遊び (c) 1983 Nintendo.
(Donkey Kong Jr. no Sansuu Asobi)

- TECHNICAL -

GAME ID: HVC-CA

- TRIVIA -

Donkey Kong Jr. no Sansuu Asobi was released on December 12, 1983 in Japan.

Known export releases:
"Donkey Kong Jr. Math [Model NES-CA-USA]"
"Donkey Kong Jr. Math [Model NES-CA-EEC]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53982&o=2

$end

$nes=dkongjrgba,
$bio

Donkey Kong Jr. ripped from GBA e-Reader card (c) 200? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229669&o=2

$end

$nes=dkongjrgc,
$bio

Nintendo NES cart. published 20 years ago:

Donkey Kong Jr. ripped from GC Animal Crossing (c) 2002 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229687&o=2

$end

$a2600=dkongjrc,
$bio

Atari 2600 cart. published 39 years ago:

Donkey Kong Jr. (c) 1983 CCE

Clone of Coleco's "Donkey Kong Junior [Model 2653]".

- TECHNICAL -

Model C-1003

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50420&o=2

$end

$info=gnw_dkjrp,
$bio

Handheld game published 39 years ago:

Donkey Kong Jr. (c) 1983 Nintendo Co., Ltd.

The story of the game is the same as the Donkey Kong Jr. arcade game. Mario has locked Donkey Kong up in a cage, and playing as his son, the player has to go out and save him. DK Jr. has to dodge Snapjaws by jumping and grabbing the vines as he moves up the stage. Once he reaches the top, the player must time his jump to grab the key swinging on the vine. The level will then restart with part of Donkey Kong's cage removed. After he has collected the key four times, DK is free and a bonus score is received.

Game B requires more coordination, technique and timing.

- TECHNICAL -

Model CJ-93

- TRIVIA -

Released on October 7, 1983 in Japan.

Three different versions of Donkey Kong Jr. were released for the Game & Watch series; the Wide Screen series, the Table Top series, and the Panorama series.

- STAFF -

Game music was composed by: Hirokazu Tanaka

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=100974&o=2

$end

$a7800=dkongjr,dkongjru,
$bio

Atari 7800 cart. published 34 years ago:

Donkey Kong Jr. (c) 1988 Atari Corp.

Donkey Kong the ape is back. Only this time the vengeful Mario is holding the ape prisoner. Luckily the ape has a son, Donkey Kong Junior, who will try to rescue Papa.

To free his dad, Junior must make his way through a dark and treacherous jungle. Racing against time, the little fellow climbs and swings across vines, while avoiding the terrible Snapjaws.

If he reaches the keys to Papa's cage, Junior must push them to the top of chains while staying clear of Snapjaws and a new flock of nasty Nitpickers. But even then his mission isn't over. Once he reaches Mario's hideout, he must pass yet another test against time.

The kid needs help. Don't just stand there! Help poor Junior save his father!

- TECHNICAL -

Cartridge ID: CX7849

- SCORING -

Your score and lives remaining appear at the top of the screen.
Push a key into a lock: 200 points
Jump over Nitpicker, spark, or globe: 100 points
Drop a fruit: 400 points
Hit 1st object with fruit: 800 points
Hit 2nd object with fruit: 1,200 points
Hit 3rd object with fruit: 1,600 points

- TIPS AND TRICKS -

Extra life at 20,000 points

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50132&o=2

$end

$info=gnw_dkjr,
$bio

Handheld game published 40 years ago:

Donkey Kong Jr. (c) 1982 Nintendo Co., Ltd.

- TECHNICAL -

Model DJ-101

- TRIVIA -

Released on October 26, 1982 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=100950&o=2

$end

$famicom_flop=dkongjr,
$bio

Nintendo Famicom disk. published 34 years ago:

???????Jr (c) 1988 Nintendo Company, Limited.
(Donkey Kong Jr.)

- TECHNICAL -

Cartridge ID: FMC-JRD

- TRIVIA -

Donkey Kong Jr. for the Famicom Disk System was released on July 19, 1988 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65289&o=2

$end

$nes=dkongjrj,
$vgmplay=dkongjr_nes,
$bio

Nintendo Famicom cart. published 39 years ago:

ドンキーコングJR. (c) 1983 Nintendo.
(Donkey Kong Jr.)

Nintendo Famicom's port of the arcade classic.

- TECHNICAL -

Cartridge ID: HVC-JR
Cartridge Size: 25 Kb.

- TRIVIA -

Donkey Kong Jr. for Famicom was released on July 15, 1983 in Japan.  It was one of the three launch titles of the Famicom.

Export releases:
[US] "Donkey Kong Jr. [Model NES-JR-USA]"
[EU] "Donkey Kong Jr. [Model NES-JR-EEC]"

- STAFF -

Executive Producer: Hiroshi Yamauchi
Producer : Masayuki Uemura
Concept Design: Shigeru Miyamoto
Program: Toshihiko Nakago
Sound: Yukio Kaneoka, Hirokazu Tanaka

- PORTS -

* CONSOLES: 
Nintendo Wii [Virtual Console] [JP] (dec.2, 2006) [Model FABJ] 
Nintendo Wii U [Virtual Console] [JP] (jul.15, 2013) [Model FAWJ] 

* HANDHELDS: 
Nintendo 3DS [Virtual Console] [JP] (sept.1, 2011) [3DS Ambassador Program] 
Nintendo 3DS [Virtual Console] [JP] (apr.18, 2012) [Model TAKJ]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48122&o=2

$end

$nes=dkongjr,
$bio

Nintendo NES cart. published 39 years ago:

Donkey Kong Jr. (c) 1983 Nintendo.

North American release. Game Developed in Japan. For more information abou the game itself, please see the original Japanese version release entry; "Donkey Kong Jr. [Model HVC-JR]".

Text from this version:
Can Donkey Kong Jr. save his papa from Mario's prison?
Mario has gone mad! He's turned the tables on Donkey Kong and locked him in a cage. It's up to you, as Donkey Kong Jr., to rescue your father by stealing Mario's set of keys. But it won't be easy. You'll have to fight off ape-eating Snapjaws, jump onto moving islands and break through a jungle of vines to get to the keys that will free Donkey Kong. Can you handle the action? Because this off-the-wall monkey business will have you going bananas!

- TECHNICAL -

GAME ID: NES-JR-USA

- TRIVIA -

Donkey Kong Jr. for NES was released in June 1986 in USA. 

Re-released in October 1988 as part of "Donkey Kong Classics [Model NES-DJ-USA]".

- PORTS -

* CONSOLES: 
Nintendo Wii [Virtual Console] [US] (dec.4, 2006) [Model FABE] 
Nintendo Wii U [Virtual Console] [US] (apr.26, 2013) [Model FAWE] 

* HANDHELDS: 
[US] Nintendo GBA (sept.16, 2002) "Donkey Kong Jr. [e-Reader Series] [Model PES-JRA1]" 
Nintendo 3DS [Virtual Console] [US] (sept.1, 2011) [3DS Ambassador Program] 
Nintendo 3DS [Virtual Console] [US] (june.14, 2012) [Model TAKE]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55082&o=2

$end

$a800=dkongjr,
$bio

Atari 400/800 cart. published 39 years ago:

Donkey Kong Jr. (c) 1983 Atari, Inc.

- TECHNICAL -

GAME ID: RX8040

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86521&o=2

$end

$gba_ereader=nesdju11,nesdju12,nesdju21,nesdju22,nesdju31,nesdju32,nesdju41,nesdju42,nesdju51,nesdju52,
$bio

Nintendo GBA e-Card published 20 years ago:

Donkey Kong Jr.-e (c) 2002 Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231809&o=2

$end

$adam_cass=dkongjr,dkongjrp14,dkongjrp13,
$bio

Coleco Adam cass. published 39 years ago:

Donkey Kong Junior (c) 1983 Coleco Industries, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82697&o=2

$end

$adam_flop=dkongjr,dkongjra,dkongjrp13,dkongjrp14,
$bio

Coleco Adam disk. published 38 years ago:

Donkey Kong Junior (c) 1984 Coleco Industries, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132398&o=2

$end

$coleco=dkongjr,
$bio

Colecovision cart. published 39 years ago:

Donkey Kong Junior (c) 1983 Coleco Industries, Incorporated.

- TECHNICAL -

[Model 2601]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53269&o=2

$end

$a2600=dkongjre,
$bio

Atari 2600 cart. published 39 years ago:

Donkey Kong Junior (c) 1983 CBS, Incorporated.

Mario has locked up Papa Donkey Kong! Junior must make his way through a treacherous jungle to free him. Racing against time, Junior climbs and swings across vines, while avoiding dangerous creatures, all to reach a flashing key to release his Papa. If Junior succeeds at this mission, he must push keys to the top of chains, once again avoiding clever opponents. If he passes this test, he arrives at Mario's hideout for another trial against time! Can you help Junior save his father?

- TECHNICAL -

Model 4L1802

- SCORING -

Placing key in lock (Key Mission): 100 Points.

When you complete a mission, the Bonus Timer stops. The number remaining in the Timer is added to your score.

Your score always appears at the top center of the screen whenever Junior is eliminated or completes a screen.

- STAFF -

Programmer: Harley H. Puthuff Jr.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50423&o=2

$end

$a2600=dkongjr,
$bio

Atari 2600 cart. published 35 years ago:

Donkey Kong Junior (c) 1987 Atari, Corporation.

Donkey Kong the ape is back. Only this time the vengeful Mario is holding the ape prisoner. Luckily the ape has a son, Donkey Kong Junior, who will try to rescue Papa.

To free his dad, Junior must make his way through a dark and treacherous jungle. Racing against time, the little fellow climbs and swings from vines, while avoiding the horrible Snap jaws.

If he reaches the keys to Papa's cage, Junior must push them to the top of chains while staying clear of Snap jaws and a new flock of nasty Nitpickers. But even then his mission isn't over. Once he reaches Mario's hideout, he must pass yet another test against time.

This kid needs help. Don't just stand there. Help poor Junior save his father.

- TRIVIA -

It's a re-release of Coleco's "Donkey Kong Junior [Model 2653]".

- STAFF -

Programmer: Harley H. Puthuff Jr.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50422&o=2

$end

$info=dkongjr,dkongjre,dkongjnrj,dkongjrpb,dkongjr2,
$bio

Arcade Video game published 40 years ago:

Donkey Kong Junior (c) 1982 Nintendo of America.

Export release for North America. Game developed in Japan. For more information about the game itself, please see the "Donkey Kong Jr." (Japanese version) entry.

- TECHNICAL -

Upright model
Model # DJR1-UP

- TRIVIA -

Donkey Kong Junior was released in September 1982 in the USA.

The Japanese version, as well as some bootleg versions, have the suffix abbreviated in the printed title rather than fully spelled out ("Donkey Kong Jr."). 

Donkey Kong Junior spawned a cartoon series of the same name : Ruby-Spears Productions. Produced By Joe Ruby, Ken Spears. Originally aired September 17, 1983 as part of 'Saturday Supercade' on CBS.

- UPDATES -

In these versions featuring the suffix fully spelled out in the title screen ('Junior.') : 
1. You are only allowed to enter a name up to three letters long in the High Score list (instead of twelve). 
2. In the Vines and Chains stages, Red Snapjaws regenerate at Mario's feet after being killed by fruit starting in L4 (instead of L5). 

The Japanese boards have all four screens displayed in their original, logical order 1-2-3-4. For the US board, it was changed to somewhat match the original Donkey Kong's 'How High Can You Try/Get?' theme with the screen order as follows : 
L1 : 1-4 (Springboard and Mario's Hideout stages both omitted)
L2 : 1-2-4 (Mario's Hideout stage omitted)
L3 : 1-3-4 (Springboard stage omitted)
From L4 onward, all four stages are displayed in order, as in the Japanese version.

- SERIES -

1. Donkey Kong (1981)
2. Donkey Kong Junior (1982)
3. Donkey Kong 3 (1983)

- PORTS -

NOTE : Only ports released in North America are listed here. For ports released in other regions, please see the Japanese version's entry.

* CONSOLES: 
Colecovision [US] (1982) "Donkey Kong Junior [Model 2601]"
Mattel Intellivision [US] (1983) "Donkey Kong Jr [Model 2671]" 
[US] Atari 2600 (1983) "Donkey Kong Junior [Model 2653]"
Atari XEGS 
[US] Nintendo NES (june.1986) "Donkey Kong Jr. [Model NES-JR-USA]"
[US] Atari 7800 (1988) "Donkey Kong Jr. [Model CX7849]" 

* COMPUTERS: 
[US] Atari 800 (june.1, 1984) "Donkey Kong Junior [Model RX8040]" 
Tandy Color Computer [US] (1983) "Junior's Revenge" 
Tandy Color Computer 3 [US] (1986) "Return of Junior's Revenge" 

* OTHERS: 
LCD tabletop game [US] (1983) by Coleco : This is a color LCD game (color accomplished with a color plastic overlay on the LCD), and is back-lit by an external light source (room light, sun, etc.). It can't be played in the dark like the VFD games. 
LCD tabletop game released by Nintendo (Game&Watch) [US]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=669&o=2

$end

$gameboy=dkland2,
$bio

Nintendo Game Boy Cart. published 26 years ago:

Donkey Kong Land 2 [Model DMG-ADDE-USA] (c) 1996 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65878&o=2

$end

$gameboy=dkland3a,dkland3,dkland3p,
$bio

Nintendo Game Boy Cart. published 25 years ago:

Donkey Kong Land III [Model DMG-AD3E-USA] (c) 1997 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65880&o=2

$end

$gameboy=dklandj,
$bio

Nintendo Game Boy Cart. published 26 years ago:

Donkey Kong Land [Model DMG-ADDJ-JPN] (c) 1996 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65877&o=2

$end

$gameboy=dkland,
$bio

Nintendo Game Boy Cart. published 27 years ago:

Donkey Kong Land [Model DMG-YT-USA] (c) 1995 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65875&o=2

$end

$coco_flop=dkremix,
$bio

TRS-80 CoCo disk. published 7 years ago:

Donkey Kong Remix (c) 2015 Sock Master

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233593&o=2

$end

$nes=dkonggba,
$bio

Donkey Kong ripped from GBA e-Reader card (c) 200? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229668&o=2

$end

$nes=dkonggc,
$bio

Nintendo NES cart. published 20 years ago:

Donkey Kong ripped from GC Animal Crossing (c) 2002 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229679&o=2

$end

$a7800=dkongxm,dkongxmu,dkongxmo,dkongxmou,dkongxmps,dkongxmups,dkongxmcc,
$bio

Atari 7800 cart. published 10 years ago:

Donkey Kong XM (c) 2012 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234163&o=2

$end

$spectrum_cass=dkongpl2,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Donkey Kong [+2 ver.] (c) 1986 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=227989&o=2

$end

$info=dkonghs,dkong3hs,dkongjrhs,
$bio

Arcade Video game kit published 21 years ago:

Donkey Kong [High Score Kit] (c) 2001 Braze Technologies.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127338&o=2

$end

$info=cdkong,
$bio

Tabletop game published 40 years ago:

Donkey Kong (c) 1982 Coleco Industries, Inc.

Tabletop VFD game.

- TECHNICAL -

Model 2391

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94343&o=2

$end

$coleco=dkong,dkonga,
$bio

Colecovision cart. published 40 years ago:

Donkey Kong (c) 1982 Coleco.

- TECHNICAL -

Cartridge ID: 2411

- TRIVIA -

This Colecovision version of the arcade game does not have the original Conveyor Belt Stage, but a rare Super offering does. The Elevator Stage does not have the Springs; it has one or two Fireballs on Donkey Kong's platform instead.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48078&o=2

$end

$intv=dkong,
$bio

Mattel Intellivision cart. published 40 years ago:

Donkey Kong (c) 1982 Coleco.

Based on the Nintendo of America arcade game.

In this engaging game, Donkey Kong the ape has captured Mario's girlfriend, and has taken her to the top of a steel fortress. You've got to get Mario to the top to save her! But - as he runs across the girders and up the ladders, the ape throws barrels at him to prevent his progress. Mario must jump the barrels to get to the top and rescue his girlfriend!

- TECHNICAL -

Model 2471

- STAFF -

Programmer: Garry Kitchen

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48085&o=2

$end

$a2600=dkonge,
$bio

Atari 2600 cart. published 39 years ago:

Donkey Kong (c) 1983 CBS, Incorporated.

This version of Donkey Kong has only the Ramp and Rivet Stages.

- TECHNICAL -

[Model 4L2274]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48092&o=2

$end

$a2600=dkong,
$bio

Atari 2600 cart. published 34 years ago:

Donkey Kong (c) 1988 Atari Corp.

Plays, sounds and scores like DONKEY KONG arcade game! Donkey Kong the ape has kidnaped Mario's girlfriend! In this action-packed rescue adventure, you move Mariothrough incredible dangers to save her. Your skill and speed determine your score.

- TECHNICAL -

Model CX26143

- TRIVIA -

This version does not have the original Conveyor Belt Stage.

It's a re-release of Coleco's "Donkey Kong [Model 2451]".

- SCORING -

Starting Bonus Value (each Screen): 5000 points.
Jumping a barrel or fireball: 100 points.
Eliminating a Rivet: 100 points.
Smashing a barrel or Fireball: 800 points.

- STAFF -

Developed by Imaginative Systems Software.

Programmed by: Garry Kitchen

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40364&o=2

$end

$a7800=dkong,dkongu,
$bio

Atari 7800 cart. published 34 years ago:

Donkey Kong (c) 1988 Atari Corp.

Poor Mario. Just when things were going so well for him -- new girlfriend, new car, new job -- that beastly ape Donkey Kong kidnaps Mario's girlfriend and drags her off screaming to the top of a steel fortress. To save her, Mario must climb to the top of the fortress, remove dangerous rivets, and fend off life-threatening barrels and fireballs that the ape throws down at him. It's a tough fight, and Mario needs your help. Be a chum. Be a hero. Help Mario save his girlfriend.

- TECHNICAL -

Model CX7848

- SCORING -

Get purse, umbrella: 800 points
Jumping a barrel: 100 points
Removing a rivet: 100 points
Smashing a barrel or fireball with the hammer: 500 points

- TIPS AND TRICKS -

Extra life at 20,000 points.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48075&o=2

$end

$info=gnw_dkong,
$bio

Handheld game published 40 years ago:

Donkey Kong (c) 1982 Nintendo Co., Ltd.

As in the arcade game, Donkey Kong has kidnapped Pauline and carried her to the top of a construction site. Donkey Kong is throwing barrels. Mario has to dodge the barrels and climb his way to the top, ﬂip the crane switch then use the crane to cut a wire on DK’s girder. Game B requires more coordination, technique and timing. Highest possible score is 999. When the score reaches 300 one more Mario is restored. If there are no misses scores are doubled until the player get a miss.

- TECHNICAL -

Model DK-52

- TRIVIA -

Released on June 3, 1982 in Japan.

The Donkey Kong Game&Watch unit was the frst piece of video game hardware to implement the D-pad.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=100958&o=2

$end

$gameboy=dkong,
$bio

Nintendo Game Boy Cart. published 28 years ago:

Donkey Kong (c) 1994 Nintendo Company, Limited.

This GB conversion features multiple stage settings, starting with the original four.

- TECHNICAL -

Model DMG-QD-USA

- TRIVIA -

Donkey Kong for Game Boy was released in June 1994 in North America. It was then re-released in 1995 as a Players Choice edition.

- PORTS -

* HANDHELDS: 
Nintendo 3DS [Virtual Console] [US] (june.23, 2011) [Model RAHE]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65870&o=2

$end

$gameboy=dkonga,
$bio

Nintendo Game Boy Cart. published 28 years ago:

Donkey Kong (c) 1994 Nintendo.

This GB conversion features multiple stage settings, starting with the original four.

- TECHNICAL -

[Model DMG-QDA]

- TRIVIA -

Donkey Kong for Game Boy was released on June 14, 1994 in Japan. It was re-released as a Nintendo Power edition on March 1, 2000.

- PORTS -

* HANDHELDS: 
Nintendo 3DS [Virtual Console] [JP] (june.15, 2011) [Model RAHJ]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48081&o=2

$end

$ibm5150=dkong,
$bio

IBM PC 5.25in. disk. published 39 years ago:

Donkey Kong (c) 1983 Atarisoft.

- TECHNICAL -

GAME ID: DX5508

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48088&o=2

$end

$apple2_flop_orig=dkong,
$apple2_flop_clcracked=dkong,
$bio

Apple II 5.25 disk. published 39 years ago:

Donkey Kong (c) 1983 Atarisoft

- TECHNICAL -

GAME ID: DX5509

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107390&o=2

$end

$famicom_flop=dkong,
$bio

Nintendo Famicom disk. published 34 years ago:

??????? (c) 1988 Nintendo Company, Limited.
(Donkey Kong)

- TECHNICAL -

Cartridge ID: FMC-DKD

- TRIVIA -

Donkey Kong for the Famicom Disk System was released on April 8, 1988 in Japan.

This conversion does not contain the original Conveyor Belt stage.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65288&o=2

$end

$nes=dkongj,
$vgmplay=dkong_nes,
$bio

Nintendo Famicom cart. published 39 years ago:

ドンキーコング (c) 1983 Nintendo.
(Donkey Kong)

Here is the Famicom port of Nintendo's arcade classic Donkey Kong. Do we still need to introduce the universally beloved barrel-throwing gorilla? Donkey Kong, a large and angry ape, has kidnapped Pauline and climbed to the top of a tall and perilous construction site, where he keeps her prisoner. Without hesitation, her boyfriend Mario, a little mustached carpenter with red overalls, a blue shirt and a hat, flies to her rescue. The little man is the gorilla's original caretaker and he is also ready to teach the large ape a good lesson that he will not soon forget... The player must guide Mario through three different stages and eventually rescue Pauline. But the task won't be easy and Kong will do anything to protect and uphold what now belongs to him. In the first screen, Mario must run up a series of metallic girders while avoiding barrels that the ape throws down at him. The first barrel also ignites an oil drum located at the bottom of the screen, which in turn generates fireballs that go chase after Mario. Although the carpenter can only jump, avoid enemies or climb up ladders, he nevertheless has a way to defend himself - hammers are sometimes available and can be used as improvised weapons for a short amount of time, and crush anything that dares cross their path. The second screen features elevators, evil bouncing springs and wandering fireballs, as well as two bonus items - Pauline's umbrella and purse that the player can collect for extra points. Finally, the third screen is made out of four large platforms hold in places by eight yellow rivets. Mario must run or jump over all eight rivets to make them disappear, forcing the large construction to collapse and then trapping the giant gorilla, thus rescuing Pauline from her predicament.

- TECHNICAL -

Cartridge ID: HVC-DK

- TRIVIA -

Donkey Kong for Famicom was released on July 15, 1983 in Japan for 4,500 Yen. It was one of the three launch titles of the Famicom (with Popeye and Donkey Kong Jr.).

This port of Donkey Kong has a few differences with the original arcade game. First of all, the short introduction sequence was completely removed - in the original game, Donkey Kong climbs the construction site with Pauline under his arm and heavily stromps his feet as he reaches the top, causing the metallic girders to collapse and form the first screen. The 25-meter scale displayed between screens along with the question 'How High Can You Get?' was also omitted - in the arcade game, each screen represents 25m of the construction site, from 25m to 100m; the music from this scale display remains intact. Most importantly, the 50m stage (the conveyor belt/cement screen also known as the 'Pie Factory' stage) was completely omitted (probably scrapped because of space limitations within the ROM). Surprisingly, the Famicom port features sound effects not found on the original arcade game (such as Mario's footsteps) and a new opening music (credited to Yukio Kaneoka).

Export releases:
[US] "Donkey Kong [Model NES-DK-USA]"
[EU] "Donkey Kong [Model NES-DK-EEC]"

Re-releases:
[JP] "Donkey Kong [Model FMC-DKD]" (Disk version)

- STAFF -

Executive Producer: Hiroshi Yamauchi
Producer: Masayuki Uemura
Concept Design: Shigeru Miyamoto
Program: Toshihiko Nakago
Sound: Yukio Kaneoka, Hirokazu Tanaka

- PORTS -

* CONSOLES: 
Nintendo Wii [Virtual Console] [JP] (dec.2, 2006) [Model FAAJ] 
Nintendo Wii [Virtual Console] [KO] (apr.26, 2008) [Model FAAK] 
Nintendo Wii U [Virtual Console] [JP] (jul.15, 2013) [Model FAFJ] 

* HANDHELDS: 
[JP] Nintendo GBA (feb.14, 2004) "Donkey Kong [Famicom Mini] [Model AGB-FDKJ-JPN]" 
Nintendo 3DS [Virtual Console] [JP] (jul.28, 2012) "Donkey Kong [Limited Time Original Edition]" : Enhanced version.
Nintendo 3DS [Virtual Console] [JP] (oct.17, 2012) [Model TBJJ]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48080&o=2

$end

$nes=dkong,
$bio

Nintendo NES cart. published 39 years ago:

Donkey Kong (c) 1983 Nintendo.

North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese version release entry; "Donkey Kong [Model HVC-DK]".

Description from the back cover:

Can you save Mario's girl from the clutches of Donkey Kong ?
Donkey Kong had kidnapped Mario's girlfriend Pauline and taken her to the top of a construction site! It's up to you to help Mario save Pauline before time runs out. But it won't be easy. Donkey Kong will do everything in his power to stop you. He'll throw barrel bombs, flaming fireballs and anything else he can get his hands on. So if you're looking for action, don't monkey around. Get the original DONKEY KONG from the Nintendo Arcade Classic Series.

- TECHNICAL -

Cartridge ID: NES-DK-USA

- TRIVIA -

Donkey Kong for NES was released in June 1986 in the USA.

Re-released in October 1988 as part of "Donkey Kong Classics [Model NES-DJ-USA]".

- PORTS -

* CONSOLES: 
Nintendo Wii [Virtual Console] [US] (nov.19, 2006) [Model FAAE] 
Nintendo Wii U [Virtual Console] [US] (jul.15, 2013) [Model FAFE]

* HANDHELDS: 
[US] Nintendo GBA (nov.12, 2002) "Donkey Kong [e-Reader Series] [Model PES-DKA1]" 
[US] Nintendo GBA (june.2, 2004) "Donkey Kong [Classic NES Series] [Model AGB-FDKE-USA]" 
Nintendo 3DS [Virtual Console] [US] (oct.1, 2012) "Donkey Kong (Limited Time Original Edition)" : Enhanced version. 
Nintendo 3DS [Virtual Console] [US] (aug.15, 2013) [Model TBJE]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55079&o=2

$end

$a800=dkong,
$bio

Atari 400/800 cart. published 39 years ago:

Donkey Kong (c) 1983 Atari, Incorporated.

Play the arcade game at home on your Atari 8-Bits computer !

- TECHNICAL -

[Model RX8031]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48076&o=2

$end

$ti99_cart=donkeykg,
$bio

Texas instrument TI-99/4A cart. published 39 years ago:

Donkey Kong (c) 1983 Atari, Incorporated.

- TECHNICAL -

Model RX8512

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48090&o=2

$end

$vic1001_cart=dkong,
$bio

Commodore VIC-20 cart. published 39 years ago:

Donkey Kong (c) 1983 Atarisoft.

- TECHNICAL -

Model RX8513

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48089&o=2

$end

$c64_cart=dkong,
$bio

Commodore C64 cart. published 39 years ago:

Donkey Kong (c) 1983 Nintendo.

- TECHNICAL -

[Model RX8514]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48077&o=2

$end

$gba_ereader=nesdku11,nesdku12,nesdku21,nesdku22,nesdku31,nesdku32,nesdku41,nesdku42,nesdku5,
$bio

Nintendo GBA e-Card published 20 years ago:

Donkey Kong-e (c) 2002 Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231810&o=2

$end

$apfimag_cass=dkong,
$bio

Donki-Kong (c) 198? Millivision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135815&o=2

$end

$apfimag_cass=dkongjr,
$bio

Donki-Kong Jr. (c) 198? Millivision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135816&o=2

$end

$info=m5donna,m5donnaa,m5donnad,
$bio

Donna Kebab (c) 199? BWB.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15196&o=2

$end

$info=donpachi,donpachij,donpachikr,donpachihk,
$vgmplay=donpachi,
$bio

Arcade Video game published 27 years ago:

DonPachi (c) 1995 Atlus.

An excellent vertically scrolling shoot'em up. The player assumes the role of a pilot who is sent by their squadron to fight their former allies until one side destroys the other, all of which is a part of a mission to strengthen the military power that controls each side. The player flies their selected fighter over 5 areas of various terrain, encountering a number of land, sea and air enemies. The player's ship has two modes of fire : by tapping the fire button, shots are fired; holding it down produces a concentrated vertical beam, but also reduces the ship's speed.

The player can choose one of 3 aircraft at the start of the game, or upon continuing :
Type A : A red (or yellow/orange, for player two) fighter, which fires a narrow stream of shots
Type B : A green (or purple, for player two) helicopter, which fires its main guns forward, but has side guns that rotate in the direction of movement
Type C : A blue (or black, for player two) fighter, which fires a wide, three-way spread of shots

- TECHNICAL -

Game ID : ATC01DP

Cave 1st Generation Hardware

Main CPU : MC68000 (@ 16 Mhz)
Sound CPU : Zilog Z80 [Optional]
Sound Chips : Yamaha YMZ280B (@ 16.9344 Mhz) or OKIM6295 x (1 or 2) + YM2203 / YM2151 [Optional]
Other : 93C46 EEPROM

Players : 2
Control : 8-way joystick
Buttons : 3
=> [A] Shoot, [B] Bomb, [C] Full-Auto

- TRIVIA -

Developed by Cave, this is their first game (released in May 1995).

DonPachi is one of only two Cave shooters to get released in the USA, the other being Progear no Arashi. Both US versions of these games are extremely rare and sought after since only a small handful were made for the American market.

The name of the game is a pun; the kanji for DonPachi literally means 'leader bee', but the word 'don' is also a Japanese onomatopoeia for the sound of a gun firing. There are a number of references to bees in the game : the most obvious is the bee icon that can be picked up for high scores. The transition effect between levels is tiled, made up of red hexagons, which resembles a bee hive.

The plot of this game is quite 'cheesy' : you fight your own comrades in order to become the ultimate fighter, the 'DonPachi elite team!'.

Kenichi Takano and Tsuneki Ikeda (see Staff section) were ex-Toaplan employers. It seems that Tsuneki Ikeda was one of the programmers behind "Truxton", hence the red/blue/green ships colour (for player1 of course). He should also be the 'Ikeda in Maeba' guy appearing in "Batsugun"'s credits.

The default high score table contains a hidden message : read vertically, the initials will read, TOAPLAN.FOREVER.

The 'English' text that appears against the 'WARNING' message upon approaching a boss reads : THIS IS NOT SIMILATION. GET READY TO DESTOROY THE ENEMY. TARGET FOR THE WEAK POINTS OF F**KIN' MACHINE. DO YOUR BEST YOU HAVE EVER DONE.

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Donpachi - G.S.M. 1500 / PCCB-00184) on 21/06/1995.

- UPDATES -

The US version is slightly different, it has the "Winners Don't Use Drugs" screen.

- SCORING -

DonPachi features a scoring system known as Get Point System (GPS). By destroying large groups or chains of enemies in a short period of time, you can build up a number called a combo, similar to the kind found in fighting games. You receive an increasing number of points with every enemy you shoot down; the more enemies you hit in one chain, the more points you receive. You can break the chain by waiting to shoot an enemy; the combo number will turn blue when your chain is broken. This system brings a new challenge after the player has cleared the game; plot out the stages to achieve a high score.

After completing an area, player gains following scores based on performance in the completed area :
Star : 10000 points per item collected in the area using current live.
Bombitem : Player gets additional points for having less than 7 maximum slots. Player initially gets 100,000, 60,000, 30,000, 10,000 points for 3, 4, 5, 6 bomb slots respectively. If player manages to complete successive areas with only current life, the bombitem bonus increases, up to 5,000,000 points.

If 2nd loop is completed with 1 credit, player gets 1 million points for each reserved fighter.

- TIPS AND TRICKS -

* Bee Medals : there are 13 bee medals hidden in each stage. If you cross the location of a hidden bee medal with your bullets or your laser, it starts to blink. Only the head of the laser weapon frees it, so you can capture it after.
1st medal is worth 100 points, 2nd medal 200, 3rd 400, then 800, 1,000, 2,000...
If you miss a medal, the chain breaks and counting restarts. In case you manage to collect all bee medals of a stage, the 13th medal increases it's value stage by stage up to 1,000,000 points.

* Hits : if you destroy multiple targets within an very short time range (indicated by a green colored bar), a hit counter starts and after 10 hits it will be visible in large letters. Once your hits are too slow, the counter stops and disappears.

* At the 2nd loop, all targets destroyed releases bullets towards your ship.

- SERIES -

1. DonPachi (1995)
2. DoDonPachi (1997)
3. Bee Storm - DoDonPachi II (2001)
4. DoDonPachi Dai-Ou-Jou (2002)
5. DoDonPachi Dai-Fukkatsu (2008)
6. DoDonPachi Saidaioujou (2012)
7. DoDonPachi Maximum (2012) [Apple App Store]

- STAFF -

Producer : Kenichi Takano
Programmers : Tsuneki Ikeda, Toshiaki Tomizawa, H. Uchida, Ryuichi Yabuki
Graphic Designers : Atsunori Aburatani, K. Asaba, J. Fujisaku, Riichirou Nitta, Naoki Ogihara
Sound : Ryuichi Yabuki
Special Thanks: N. Kaneko, Satoshi Kohyama

- PORTS -

* CONSOLES:
[JP] Sega Saturn (apr.26, 1996; "DonPachi [Model T-14405G]")
[JP] Sony PlayStation (oct.18, 1996; "DonPachi [Model SLPS-00548]")
[JP] Sony PlayStation (aug.30, 2001; "DonPachi [Model SLPS-86855]")
[JP] Sony PlayStation (may.12, 2010, PSOne Classics)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=670&o=2

$end

$info=donpachijs,
$bio

Arcade Video game published 27 years ago:

DonPachi - Kokunai Satsuei-you Ver. (c) 1995 Atlus Co., Ltd.

Special version of the game that allows playing the game in slow motion by pressing both 1P Start and 2P Start buttons at the same time.

- TRIVIA -

This version was used by officials (developers, journalists, reviewers...) to assist in creating promotional materials for the game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266315&o=2

$end

$psx=donpachi,
$bio

Sony PlayStation CD published 26 years ago:

DonPachi (c) 1996 SPS.

- TECHNICAL -

Model # SLPS-00548

- TRIVIA -

Released on October 18, 1996 in Japan.

Re-Editions:
[JP] "DonPachi [Model SLPM-86855]" (2001)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47522&o=2

$end

$saturn=donpachi,donpachia,
$bio

Sega Saturn CD published 26 years ago:

DonPachi (c) 1996 Atlus Company, Limited.

- TECHNICAL -

[Model T-14405G]

- TRIVIA -

DonPachi for Saturn was released on April 26, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47521&o=2

$end

$coco_cart=donpan,
$bio

TRS-80 CoCo cart. published 38 years ago:

Donpan (c) 1984 Tandy Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53428&o=2

$end

$msx1_flop=donpan,
$bio

DonPan Cracked (c) 19?? Unknown.

Tape to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133121&o=2

$end

$tutor=donpan,
$bio

Tomy Pyuuta cart. published 40 years ago:

DonPan [Model 012E] (c) 1982 Tomy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101345&o=2

$end

$mbee_quik=donut,
$bio

Applied Technology Microbee cass. published 8 years ago:

Donut Dilemma (c) 2014 McDougal, Mark.

TRS-80 game converted to run on the Microbee. It is a platform style arcade game like the popular Donkey Kong in the arcades and featured nine different and progressively challenging levels.

- TRIVIA -

The inspiration for Donut Dilemma was Nickolas's family's Donut Kiosk that they owned at the time.

- STAFF -

Original Tandy game by: Nickolas Marentes
Converted to Microbee in 2014 by: Mark McDougal

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289577&o=2

$end

$cpc_flop=donutmag,
$bio

Amstrad CPC 464 disk. published 27 years ago:

Donut Mag Issue 1 (c) 1995 Donut System

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123232&o=2

$end

$cpc_flop=donutmag01,donutmag02,
$bio

Amstrad CPC 464 disk. published 26 years ago:

Donut Mag Issue 2 (c) 1996 Donut System

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123233&o=2

$end

$coco_cart=doodlbug,doodlbug2,doodlbug1,
$bio

TRS-80 CoCo cart. published 40 years ago:

Doodle Bug (c) 1982 Computerware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53429&o=2

$end

$dragon_cart=doodlbug,
$bio

Dragon cart. published 40 years ago:

Doodle Bug (c) 1982 Dragon Data, Ltd.

A maze game for one or two players. Guide the ladybug through the maze while collecting dots and other bonus items while avoiding the enemy bugs and skulls. The maze contains revolving doors and quick tactics can be used to avoid and block off the enemy bugs.

- TRIVIA -

It was later re-released on cassette by Microdeal.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265327&o=2

$end

$dragon_cass=doodlebug,
$bio

Dragon cass. published 37 years ago:

Doodle Bug (c) 1985 Microdeal

- TRIVIA -

The game was originally released on cartridge by Dragon Data.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116347&o=2

$end

$cpc_cass=doodlebg,
$bio

Amstrad CPC cass. published 35 years ago:

Doodle Bug (c) 1987 Players Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95988&o=2

$end

$amigaocs_flop=doodlebg,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Doodle Bug - Bug-Bash 2 (c) 1992 Core Design

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73898&o=2

$end

$cpc_flop=doodlebu01,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Doodle Bug Cracked (c) 1987 Snopsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122973&o=2

$end

$mbee_flop=128pdoodle,
$bio

Applied Technology Microbee disk. published 36 years ago:

Doodle Draw Ver.1.1 (c) 1986 Goodison Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290843&o=2

$end

$dragon_cass=doodldemo,
$bio

Dragon cass. published 39 years ago:

Doodles and Demos (c) 1983 Automata U.K., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116810&o=2

$end

$amigaocs_flop=doofus,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Doofus (c) 1993 Prestige

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73899&o=2

$end

$spc1000_cass=dooli,
$bio

Sega SPC-1000 soft. published 35 years ago:

Dooli (c) 1987 Softvision [Korea]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83506&o=2

$end

$nes=doolybld,
$bio

Nintendo Famicom cart. published 30 years ago:

둘리 브라보랜드 (c) 1992 Daou Infosys.
(Dooly Bravo Land)

- TRIVIA -

Released in February 1992 in South Korea.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89780&o=2

$end

$gp32=doolysoc,
$bio

GamePark GP32 cart. published 20 years ago:

Dooly Soccer 2002 (c) 2002 GamePark

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237377&o=2

$end

$ibm5170=doom,
$bio

IBM PC/AT DOS 3.5in. disk. published 29 years ago:

DOOM (c) 1993 GT Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144377&o=2

$end

$ibm5170=doom11,doomsw11,doom12,
$vgmplay=doom_pc,
$bio

IBM PC/AT DOS 3.5in. disk. published 29 years ago:

DOOM (c) 1993 ID Soft., Inc.

- STAFF -

Design: Shawn C. Green, Sandy Petersen, John Romero
Programming / Software Engineers: Michael Abrash, John Carmack, John Romero, Dave Taylor
Graphics / Artwork: Adrian Carmack, Kevin Cloud
Tech Support: Shawn C. Green, Maurice Hale
Level Design: John Romero, Sandy Petersen, Shawn C. Green
Music: Robert Prince
Sound Effects: Robert Prince
Sound: Paul Radek
Tools Programming: John Romero
Audio Drivers: Paul Radek
Model Development: Gregor Punchatz
Cover Illustration: Don Ivan Punchatz
Creative Director: Tom A. Hall
Biz / Chief Executive Officer: Jay Wilbur

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=260321&o=2

$end

$pc98=doom,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

ドゥーム (c) 1994 Imagineer Co., Ltd.
(DOOM)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89346&o=2

$end

$ibm5170=doomswa,
$bio

IBM PC/AT DOS 3.5in. disk. published 28 years ago:

DOOM (c) 1994 SoftKey.

Shareware release containing the first episode.

- TECHNICAL -

BARCODE: 7 72040-74003 0

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290676&o=2

$end

$ibm5170=doomsw,
$bio

IBM PC/AT DOS 3.5in. disk. published 28 years ago:

DOOM (c) 1994 Sybex, Inc.

Shareware version containing the first episode, released as a companion disk of The Official DOOM Survivor's Strategies & Secrets book.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290677&o=2

$end

$pc98_cd=doom,
$bio

NEC PC-9821 CD published 27 years ago:

ドゥーム (c) 1995 Imagineer Co., Ltd.
(DOOM)

- TRIVIA -

Released on February 01, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144832&o=2

$end

$n64=doom64,doom64u1,doom64u,
$bio

Nintendo 64 cart. published 25 years ago:

Doom 64 (c) 1997 GT Interactive

Williams and ID Software teamed up to bring the hottest PC action game to the Nintendo 64. Doom incorporates texture-mapped 3-D rooms, multiple weapons, challenging enemies, and surreal sound into one of the most heralded games ever. Players move from area to area, through narrow passageways, vaulted rooms, and dark tunnels on their quest. The concept is basically "good vs. evil" in which you, as a representative of good, must seek out and defeat alien demons. 

The Nintendo 64 version of Doom contains new levels, enemies, and enhanced graphics not available in any other version. There are 32 levels in all, but many are accessible only through finding all the secret exits in other levels. Parts of each level are straight-forward: if it moves, shoot it. But you'll also have to find keys, hit switches, and keep track of your location. A switch may open one door, but close another. 

Weapons vary, and you must find the more powerful weapons as you play. The Pistol and Shotgun are o.k., but you'll do much better against some enemies with the Super Shotgun, Chain Gun, Rocket Launcher, Plasma Gun, BIG 9000, or Laser. The Chainsaw works great when you're in close, but don't try to use your bare fists unless you've found a Berserk Patch. 

The enemies in this game are very dark. You will face Zombiemen, Specters, Pain Elementals, Imps, Hell Knights, and many others on your way to the final confrontation with the Mother Demon. Doom 64 is not for the faint of heart!

- TECHNICAL -

Game ID: NUS-NDME-USA

- TRIVIA -

Doom 64 was released on April 04, 1997 in the USA.

The developer team, Midway, originally wanted to re-create all of the original enemies from the previous DOOM games, but due to deadlines and the memory constraints of the Nintendo 64 cartridge, they had to leave out Commando, Revenant, Arch-Vile and Spider Mastermind from the game.

Export releases:
[EU] "Doom 64 [Model NUS-NDMP-NOE]"
[JP] "Doom 64 [Model NUS-NDMJ]"

- STAFF -

id Software
Programming: John Carmack, John Romero, Dave Taylor, Michael Abrash, John Cash
Art: Adrian Carmack, Kevin Cloud
Design: John Romero, Sandy Petersen, American McGee, Shawn C. Green
Biz: Jay Wilbur, Mike Wilson
Biz Assistant: Donna Jackson

Midway Home Entertainment
Programming: Aaron Seeler
Lead Artist: Sukru Gilman
Artists: Francisco Gracia, Andrew E. Wilson
Animation: Francisco Gracia, Andrew E. Wilson
3D Models: Sukru Gilman
3D Model Animation: Laurent Bezault, Sukru Gilman
Sound System: Scott L. Patterson
Music: Aubrey Hodges
Sounds: Aubrey Hodges
Level Construction: Randy Estrella, Timothy Heydelaar, Danny Lewis
Testing: Peter Chang, Sunny T. Chu, Joshua Hutchins, Steve Kramer, Jason Shigenaka, John Stookey, Dan Wagner

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57667&o=2

$end

$n64=doom64j,
$bio

Nintendo 64 cart. published 25 years ago:

Doom 64 (c) 1997 GameBank.

Japanese release. Game developed in the USA.

- TECHNICAL -

Model NUS-NDMJ

- TRIVIA -

Releases on August 01, 1997 in Japan.

In this Japanese version all blood was coloured green.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57668&o=2

$end

$cpc_flop=doomfort,
$bio

DOOM for the CPC (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124624&o=2

$end

$pc98=doom2,
$bio

NEC PC-9801 Series 3.5in. disk. published 27 years ago:

DOOM II (c) 1995 Imagineer Co., Ltd.

- TECHNICAL -

BARCODE: 4965857017266

- TRIVIA -

Released on September 01, 1995 in Japan.

- STAFF -

JAPANESE STAFF
Executive Producer: Takayuki Kamikura
Supervisor: Shouichi Iida, Seiji Tashiro
Conversion Programming: Yukio Horimoto
Marketing Director: Hidenori Ueno
Producer: Ryoji Tsukuba
Technical Adviser: Hiroshi Furugori, Hiroki Goto
Artworks Design: Shigenari Douzono
Translated by: Smartech
Manual Director: Nobuhiro Tsuji
Special Thanks To: Takaaki Ageishi, Joseph Manel, Yan Qiu, David Nye, Garry Williams (Gary Willams), Yukiya Sato, Tatsuya Suzuki, Keisuke Yamada, Uchu Senshi J (Nīgata Kenhoku Urahara-gun)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135727&o=2

$end

$pc98_cd=doom2,
$bio

NEC PC-9821 CD published 27 years ago:

DOOM II (c) 1995 Imagineer Co., Ltd.

- TRIVIA -

Released on September 01, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144831&o=2

$end

$ibm5170_cdrom=doom2j,
$bio

PC/MS-Windows CD published 26 years ago:

DOOM II (c) 1996 Imagineer Co., Ltd.

Japanese release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=159888&o=2

$end

$pc98_cd=doom2w95,
$bio

NEC PC-9821 CD published 26 years ago:

Doom II for Windows 95 (c) 1996 Imagineer Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=305466&o=2

$end

$ibm5170=doom2,doom2_1666,
$vgmplay=doom2_pc,
$bio

IBM PC/AT DOS 3.5in. disk. published 28 years ago:

DOOM II (c) 1994 GT Interactive

- TECHNICAL -

GAME ID: 04-30415

- TRIVIA -

The Map 23 music theme was certainly inspired by Alice in Chains' "Them Bones" (1992).

The game was rated M (Mature, it have content that may be suitable for ages 17 and older) by ESRB (Entertainment Software Rating Board).

- STAFF -

Biz: Jay Wilbur
Programming: John Carmack, John Romero, Dave Taylor
Music / Sound Programming: Paul Radek
Level / Scenario Design: Sandy Petersen
Graphics / Artwork: Adrian Carmack, Kevin Cloud
3D Modelling: Gregor Punchatz
Music: Robert Prince
Sound: Robert Prince
Support: Shawn C. Green, American McGee
Biz Assistant: Donna Jackson
Special Thanks To: Tom Klok, GT Interactive Software
Cover Illustration: Gerald Brom

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144380&o=2

$end

$gba=doom2u,
$bio

Nintendo GBA cart. published 20 years ago:

DOOM II [Model AGB-A9DE-USA] (c) 2002 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70443&o=2

$end

$gba=doom2,
$bio

Nintendo GBA cart. published 20 years ago:

DOOM II [Model AGB-A9DP] (c) 2002 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70442&o=2

$end

$32x=doomrr,doomrr1,doomrr2,
$bio

Sega Genesis 32X cart. published 27 years ago:

Doom RR (c) 1995 SEGA of America, Inc.

- TRIVIA -

These RR prototypes are dated after the official Doom release for the 32x.

- UPDATES -

At leats 3 versions are known to exist.
Prototype dated 19950215
Prototype dated 19950221
Prototype dated 19950307

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=46600&o=2

$end

$snes=doomtrop,
$bio

Nintendo Super NES cart. published 27 years ago:

Doom Troopers (c) 1995 Playmates Interactive

- TIPS AND TRICKS -

Level select
------------
Enter ARGONATH as a password.

Secret picture
--------------
Enter SYMMETRY as a password. 

Level Passwords 
--------------- 
2 IMPERIAL  
3 DOOMLORD  
4 CYBERTOX

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62924&o=2

$end

$megadriv=doomtrop,
$bio

Sega Genesis cart. published 27 years ago:

Doom Troopers - The Mutant Chronicles (c) 1995 Playmates Interactive

Platform shooter. The player assumes the role of one of two commandos, Mitch Hunter and Max Steiner, fighting an evil horde of invading zombies and mutants. The game features eight different levels and a cooperative multiplayer mode for two players.

- TECHNICAL -

GAME ID: 6710

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57193&o=2

$end

$32x=doom,doomp1,
$bio

Sega Mega Drive 32X cart. published 28 years ago:

Doom (c) 1994 SEGA Enterprises, Ltd.

European release.

- TECHNICAL -

Game ID: 84506-50

- UPDATES -

100294 PROTOTYPE
This build's console region setting is European. This may mean Sega of America was testing the performance on European consoles.
Military Base is no longer accessible if the player selects level 3 from the main menu. It can only be played if the game is played from Level 1 just like the Final.
Military Base is now Map 17 like the final and it now has actual music.
The sound cancelling out has been fixed. The Chaingun now sounds like it does in the PC version. Monster death sounds also had this issue last build and it is now fixed.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96292&o=2

$end

$32x=doomju,doomp,doomp2,doomp3,doomp4,doomp5,doomp6,doomp7,doomp8,doomp9,
$bio

Sega Genesis 32X cart. published 28 years ago:

Doom (c) 1994 SEGA of America, Inc.

32X port of DOOM. This version contains only seventeen maps, taken from the Knee Deep in the Dead and The Shores of Hell episodes. No maps from the third episode, Inferno, have been included. Maps present: E1M1-E1M8 and E2M1-E2M7, as well as the two secret levels E1M9 and E2M9.

- TECHNICAL -

Game ID: 84506

- TRIVIA -

After the end credits, the game concludes by reverting to a fake DOS prompt if the player activated the cheat codes. This screen cannot be exited without shutting off the system. If the game was beaten without cheating, the prompt will not be shown; rather the player will see a montage of enemies encountered in the game, just as in DOOM II.

- UPDATES -

100894 PROTOTYPE
Pretty close to the final. Last Prototype build available to the public from pre-release currently.

092894 PROTOTYPE
"I'm too Young to Die" can freeze the game if selected on the main menu.

092794 PROTOTYPE
First build with sound effects.
Sound effects tend to cancel each other out. This is noticeable especially in the chaingun and monster death cries.
The screwed up music in Military Base is removed and now the level has no music.
Military Base is now listed as level 24, indicating a level was removed or that Military Base was moved up one slot in the internal data.
The demo that plays on the main menu behaves oddly. the player spins 360 degrees non-stop.

092594 PROTOTYPE
Military Base now dumps the player in Level 4 like it is supposed to.

092394 PROTOTYPE
Final version music implemented. Sound effects still missing.
Fortress of Mystery now correctly displays "Now Entering Level 26"
Military Base and Fortress of Mystery don't seem to have any real music. Instead it seems to be a bunch of random sounds. It is possible that this was a music track but got corrupted for some reason. Of course, it may just be garbage sound.
Screen border changed to the final version.
Game speed issue from last build fixed.
Fortress of Mystery is impossible to complete because the game doesn't register the player as having the blue key, even after collecting it.
Copyright screen and Logo screen now appear before the main menu like in the final.

092194 PROTOTYPE
Military Base map now exists. The fences around the small building in the center of the main intersection have no walls but it has collision still. Beating Military Base warps the player to Fortress of Mystery strangely. However, the words "now entering Level 3" are displayed. This is strange because Military Base is listed as Level 25 internally.
This build runs absurdly fast making Doomguy difficult to control at times.
Menus finally work and adjusted to the final's.

091694 PROTOTYPE
HUD changed to the final version. Doomguy is finally animated.
Military Base map still not added, resulting in the "Map 25 Not found" error mentioned previously.
Music reenabled.

091494 PROTOTYPE
Screen size reduced dramatically. Border used for the game's window is different from the final's.
Warp to Military Base functioning now but the level file doesn't exist yet resulting in an error to be displayed. The Level is listed internally as Map25.
Level geometry and textures simplified greatly.
The music from last build is disabled. Engine seems to have been possibly rebuilt.
Last build to feature the old HUD.
Framerate now at a consistent level.

090994 PROTOTYPE
Not many changes from last build.
Still fullscreen and menus not functioning.
Bug with Chaingun potentially freezing the game if shot at a wall in Level 2. (could be in previous build as well)
Menu still not functioning. As with last build, it will pop up if start is pressed. The menu also has a password option added that doesn't work as well.
Pausing the game is still impossible.
Still no sound
A very early (and possibly better) version of "At Doom's Gate" plays through the entire prototype during gameplay.
Military Base not accessible and the player is warped to Level 4 instead.
This is the last build to feature PC version textures and geometry. Also the last build to be in fullscreen.

090694 PROTOTYPE
Earliest Build known to public currently.
Contains textures and level geometry from the PC version still.
Fullscreen.
Level 3's secret exit sends the player to Level 4 instead of the secret Military Base Level.
No sound or music.
Menu that doesn't work properly.
Pausing the game is impossible.
More detailed HUD with Ammo listing like in the PC version. Doomguy is not animated. Ammo listing also seems to not be functioning.
Inconsistent framerate. Tends to jump around a lot.
Menu number pallete is Red instead of Pink like the final's.

- STAFF -

ID SOFTWARE
Biz Guy: Jay Wilbur
Biz Assist: Donna Jackson
Software Engineers: John Carmack, John Romero, Dave Taylor, Shawn C. Green
Artists: Adrian Carmack, Kevin Cloud
Designers: Sandy Petersen, American McGee
Composer: Robert Prince
Doom Logo: Don Punchatz

SEGA
Producer: Jesse Taylor
Assistant Producers: Vincent Nason, Greg Becksted
Product Manager: Tim Dunley
Product Specialist: Nemer Velasquez
Programming: Jonathan Flamm, Robert Hardy, Unni Pillai, Toshi Morita
Art: Jenny Martin, Susan Greene
Music: Brian Coburn
Game Lead: Michael Baldwin
Assistant Game Leads: Joel Breton, Christopher Lucich, Matt Underwood
Testers: Fernando Valderrama, Aaron Loichinger, Kim Rogers, Ben Cureton, Lloyd Kinoshita, Aaron Hommes
Manual: Carol Ann Hanshaw, Jay Wilbur
Special Thanks: Haven Dubrul, David Albert, Robert Lindsey, Doria Sanchez

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96293&o=2

$end

$gba=doom,
$bio

Nintendo GBA cart. published 21 years ago:

Doom [Model AGB-ADME-USA] (c) 2001 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70440&o=2

$end

$jaguar=doom,
$bio

Atari Jaguar cart. published 27 years ago:

Doom (c) 1995 Atari Corp.

Mars, and the gateways between its two moons, Phobos and Deimos, has been the site of inter-dimensional space travel testing. Recently, however, these passageways have become dangerously unstable. Experiments using human guinea pigs have met with tragic results. Something evil has been exiting the gateways.

As the only combat-ready assault troops within 50 million miles of Earth, you've been ordered, along with your buddies, to Phobos. You arrive and are assigned to secure the perimeter of the base while the other marines go inside.

From outside the base you hear the carnage: guns firing, men screaming, bones cracking... then silence. Suddenly you're the last galactic marine alive, thrust into a bloody, gore-ridden underworld. Packing everything from chain saws to rocket launchers, it's up to you to annihilate Imps, Lost Souls, dead Marines, Barons of Hell... and ultimately avenge the brutal slaughter of your men.

- TECHNICAL -

Game ID: J9029E

Used a 4MB cartridge.

Graphics were rendered in 65k CRY color (aka 16-bit shaded color, as opposed to 256/8-bit color of the PC)

Is one of the few games in the Jaguar library that supports linked console play. Users must have an appropriate Jaguar linking device (JagLink, Catbox), an RJ-11 phone cable, two Jaguars, and two copies of Doom.

- TRIVIA -

Mainly coded by John Carmack. He discussed many technical aspects of the game and the Jaguar itself in the June 1994 issue of Edge Magazine.

Reviews:
[FR] April 1995, Consoles + N.42: 96/100

- TIPS AND TRICKS -

* God Mode = Pause, * + Pause

* Very Happy Ammo Mode = Pause, '#' + Pause (all keys, weapons, ammo, armor, and health)

* Level Select = Pause, [level '#'] + Pause (A button adds 10, B adds 20)

* When playing in Network/Linked mode, the game is prone to "Network Errors," which causes a small crash, and kicks players back to the level select. To minimize such errors, try different phone cables (the more shielding and shorter the length, the better); crashes also occur more frequently on larger maps. It is also not recommended to use the Automap, as this slows the game down considerably for both users.

- STAFF -

ID Software
Biz Guy: Jay Wilbur
Biz Assistant: Donna Jackson
Programmers: John Carmack, John Romero, Dave Taylor, Shawn Green
Artists: Adrian Carmack, Kevin Cloud
Level Design: Sandy Peterson, American McGee, John Romero
Levels Converted For Jaguar: American McGee
Testing and Support: Shawn Green, American McGee
Special Thanks To: Composer: Robert Prince

Atari Production Team
Producer: Bill Rehbock
Tech Support: Normen Kowalewski
Lead Tester: Joe Sousa
Play Testing: Joe Sousa, Hank Cappa, Tal Funke-Bilu, Tom Gillen, Scott Hunter, Andrew Keim, Dan McNamee, Martin Mueller, Ted Tahquechi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72356&o=2

$end

$snes=doomj,
$bio

Nintendo Super Famicom cart. published 26 years ago:

DOOM (c) 1996 Imagineer Company, Limited.

Japanese release. Game developed in USA. See "Doom [Model SNS-AD8E-USA]" for more information about the game itself.

- TECHNICAL -

Model SHVC-AD8J-JPN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61226&o=2

$end

$psx=doom,
$bio

Sony PlayStation CD published 27 years ago:

DOOM (c) 1995 Williams Ent., Inc.

This is it! The gaming addiction that's been played by an estimated 10 million fanatics on the PC. And now it's out in a sweat-soaked, pulse-pounding, adrenaline-wrenching version for the PlayStation game console.

It's DOOM. The Custom PlayStation Edition. Enhanced to take full advantage of the PlayStation's cutting-edge technology. With over 50 levels of madness and mayhem from ULTIMATE DOOM and DOOM II. Plus, unique new levels of destruction that make all hell break loose on your screen!

FEATURES
* Over 50 hellish levels.
* All-new ambient lighting effects.
* Super fast speed; up to 30 frames/sec.
* All-new 24-channel stereo sound effects.
* Includes all original secrets, triggers, switches and areas to explore.
* The best monsters, weapons and bosses from ULTIMATE DOOM and DOOM II.
* All the classic cheat modes plus a new, powerful cheat mode unique to the Custom PlayStation Edition of DOOM.

- TECHNICAL -

Game ID: SLUS-00077

- TRIVIA -

Doom was released on November 16, 1995 in USA.

Export releases:
[EU] "Doom [Model SLES-00132]"
[JP] "Doom [Model SLPS-00308]"

- STAFF -

ID SOFTWARE
Programming: John Carmack, John Romero, Dave Taylor, Michael Abrash, John Cash
Art: Adrian Carmack, Kevin Cloud
Design: John Romero, Sandy Petersen, American McGee, Shawn C. Green
Support: Shawn C. Green
Biz: Jay Wilbur, Mike Wilson
Biz Assistant: Donna Jackson

WILLIAMS ENTERTAINMENT
VP, Director Software & Music: Michael Abbot
Programming: Aaron Seeler
Tools: Aaron Seeler, Mark Guidarelli
Sound System: Scott L. Patterson
Music: Aubrey Hodges
Sounds: Aubrey Hodges
Design: Harry E. Teasley, Randy Estrella, Timothy Heydelaar
Add'l Art: Harry E. Teasley
Testing: Brian Johnson, Randy Estrella, Timothy Heydelaar, Steve Kramer, Danny Lewis, Will Shen, John Stookey
Williams Animated Logo: Greg Newton
Print Design and Production: Debra Austin, Steve High, Shawn Murphy, Dave Young
Package Design: Louis Hsu Saekow
Special Thanks: Angus Guschwan, David Schwartz, Danny Lewis, Dan Burnash
Very special thanks to: John Carmack (whose assistance was invaluable.)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97228&o=2

$end

$snes=doomu,
$bio

Nintendo Super NES cart. published 27 years ago:

Doom (c) 1995 Williams Ent., Incorporated.

Welcome to Doom for SNES, soldier. Now shut up and start fighting because there's no time to waste! We're talking total war against the forces of evil with the only thing standing between civilization and the end of everything as we know it is you -- one angry Marine with a handgun and a bad attitude. This is the full-auto, 16-meg faithful version of the PC original. Which means all the same monsters, levels, weapons and surprises are around for a screaming fast descent into danger with sudden death lurking around every corner. Strap on your ammo and prepare to spit lead. Because now's your chance to be a hero. Or die trying.

- TECHNICAL -

Model SNS-AD8E-USA

- TRIVIA -

Doom for SNES was released in September 1995.

Hidden programmer message presents at ROM address 0x80810E:
Rage/Reality Engine written by Randy Linden.
Special thanks to my loving wife, Jodi Harvey.

Export release:
[EU] "Doom [Model SNSP-AD8P-NOE]"
[JP] "Doom [Model SHVC-AD8J-JPN]"

- STAFF -

Conversion by Sculptured Software,.

Artists: Adrian Carmack, Kevin Clou, Michael Hunter, Bryan Jacobs, Virginia Sargent
Development Support: Shawn C. Green
Level Designers: Shawn C. Green, American McGee, Sandy Petersen, John Romero
Programmers: Michael Abrash, John Carmack, Randy Linden, John Romero, David Taylor
Sound: Paul Webb

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62923&o=2

$end

$snes=doom,
$bio

Nintendo Super NES cart. published 26 years ago:

Doom (c) 1996 Williams Ent., Incorporated.

European release. Game developed in USA. See "Doom [Model SNS-AD8E-USA]" for more information about the game itself.

- TECHNICAL -

Model SNSP-AD8P-NOE

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62922&o=2

$end

$saturn=doomj,
$bio

Sega Saturn CD published 25 years ago:

Doom (c) 1997 Soft Bank.

Japanese release. Game developed in USA.

- TECHNICAL -

Game ID: T-18610G

- TRIVIA -

Released on July 11, 1997 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59072&o=2

$end

$saturn=doomu,
$bio

Sega Saturn CD published 25 years ago:

Doom (c) 1997 GT Interactive

- TECHNICAL -

Game ID: T-25405H

- TRIVIA -

Released on March 26, 1997 in USA.

Export releases:
[EU] "Doom [Model T-25406H-50]"
[JP] "Doom [Model T-18610G]"

- STAFF -

Programmers: John Carmack, John Romero, Dave Taylor, John Cash
Artists: Adrian Carmack, Kevin Cloud
Level Designers: John Romero, Sandy Petersen, American McGee, Shawn C. Green
Development Support: Shawn C. Green
Biz: Jay Wilbur, Mike Wilson
Biz Assistant: Donna Jackson

RAGE SOFTWARE
Programming: Jim Bagley, Alan Webb
Graphics: Simon Street, Ian Rickard
Sound: Stephen Lord, Kevin Bruce
Producer: John Heap

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60029&o=2

$end

$saturn=doom,
$bio

Sega Saturn CD published 25 years ago:

Doom (c) 1997 GT Interactive

European release. Game developed in USA.

- TECHNICAL -

Game ID: T-25406H-50 / 670-9336-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60290&o=2

$end

$spectrum_cass=doombase,
$bio

Doombase [Model AS125] (c) 198? Alternative Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=220233&o=2

$end

$spectrum_cass=doomdark,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Doomdark's Revenge (c) 1984 Beyond Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78647&o=2

$end

$cpc_cass=doomdrev,doomdreva,
$bio

Amstrad CPC cass. published 37 years ago:

Doomdark's Revenge  (c) 1985 Beyond Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95989&o=2

$end

$cpc_flop=doomsdar01,doomsdar,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Doomdark's Revenge Cracked (c) 1985 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128111&o=2

$end

$cpc_flop=doomlord01,doomlord,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Doomlords Cracked (c) 1988 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128110&o=2

$end

$msx1_flop=doomo,
$bio

MSX disk. published 10 years ago:

DOOMO (c) 2012 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109030&o=2

$end

$spectrum_cass=doomsday,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Doomsday (c) 1991 Relion Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78648&o=2

$end

$cpc_flop=doomsday02,doomsday03,doomsday01,doomsday,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Doomsday Blues (c) 1985 Ere Informatique [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128033&o=2

$end

$cpc_cass=doomblue,
$bio

Amstrad CPC cass. published 36 years ago:

Doomsday Blues (c) 1986 PSS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95990&o=2

$end

$spectrum_cass=doomcasl,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Doomsday Castle (c) 1983 Fantasy Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78649&o=2

$end

$spectrum_cass=doomcaslp,
$bio

Doomsday Castle (c) 198? Paxman Promotions [Geoffs Records div.]

- TECHNICAL -

GAME ID: PMAN S11

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225556&o=2

$end

$snes=doomsday,
$bio

Nintendo Super NES cart. published 29 years ago:

Doomsday Warrior [Model SNS-DM-USA] (c) 1993 Renovation

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62925&o=2

$end

$spectrum_cass=doomwatc,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Doomwatch (c) 1986 LiveWire Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78651&o=2

$end

$pc98=doop,
$bio

NEC PC-9801 Series 5.25in. disk. published 25 years ago:

Doop (c) 1997 May-Be Soft. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262676&o=2

$end

$pc98=doordoor,
$bio

NEC PC-9801 Series 5.25in. disk. published 38 years ago:

Door Door (c) 1984 Enix, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48541&o=2

$end

$nes=doordoorh,
$bio

Nintendo Famicom cart. published 35 years ago:

Door Door (c) 1987 FMG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69242&o=2

$end

$x68k_flop=doordoor,
$bio

Door Door (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87442&o=2

$end

$fm7_cass=doordmk2,
$bio

Fujitsu FM-7 cass. published 37 years ago:

Door Door mkII (c) 1985 Enix, Ltd.

- TECHNICAL -

GAME ID: E-G138

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93708&o=2

$end

$pc8801_flop=doordmk2,doordmk2a,
$bio

NEC PC-8801 Series disk. published 37 years ago:

Door Door mkII (c) 1985 Enix, Ltd.

- TECHNICAL -

GAME ID: E-G139

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91661&o=2

$end

$pc8801_flop=doordoor,
$bio

NEC PC-8801 Series disk. published 39 years ago:

Door Door (c) 1983 Enix, Ltd.

- TECHNICAL -

GAME ID: E-G016

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91660&o=2

$end

$pc8801_cass=doordoor,
$bio

NEC PC-8801 Series cass. published 39 years ago:

Door Door (c) 1983 Enix, Ltd.

- TECHNICAL -

GAME ID: E-G076

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91213&o=2

$end

$msx1_cart=doordoor,
$bio

MSX cart. published 37 years ago:

Door Door (c) 1985 Enix, Ltd.

- TECHNICAL -

GAME ID: E-M004

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76691&o=2

$end

$nes=doordoor,
$vgmplay=doordoor_fc,
$bio

Nintendo Famicom cart. published 37 years ago:

ドアドア (c) 1985 Enix, Limited.
(Door Door)

- TECHNICAL -

Game ID: EFC-DR
Cart color: Black

- TRIVIA -

Released on July 18, 1985 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53983&o=2

$end

$pc8801_cass=doormaze,
$bio

NEC PC-8801 Series cass. published 38 years ago:

Door Maze (c) 1984 Policy.

- TECHNICAL -

GAME ID: PG-05

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91214&o=2

$end

$msx1_flop=doordoor,
$bio

DoorDoor Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134182&o=2

$end

$cpc_flop=doorsofd02,doorsofd01,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Doors of Doom + [Model SOFT 07047] (c) 1985 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128036&o=2

$end

$cpc_flop=doorsofd03,doorsofd,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Doors of Doom Cracked (c) 1985 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128035&o=2

$end

$cpc_flop=doorsofd05,
$bio

Doors of Doom Trained (c) 200? CNGSOFT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121693&o=2

$end

$cpc_cass=doordoom,
$bio

Amstrad CPC cass. published 37 years ago:

Doors of Doom (c) 1985 Amsoft

- TECHNICAL -

[Model SOFT 06047]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95993&o=2

$end

$cpc_cass=dopplegn,
$bio

Amstrad CPC cass. published 37 years ago:

Doppleganger (c) 1985 Alligata Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95996&o=2

$end

$cpc_flop=dopplega01,dopplega,dopplega02,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Doppleganger Cracked (c) 1985 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128112&o=2

$end

$pc98=doppyun,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Doppyun Donpisha (c) 1993 Peach Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89347&o=2

$end

$x68k_flop=dor,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

DOR (c) 1992 DO.

- TECHNICAL -

FD x4

- TRIVIA -

Released on March 18, 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87443&o=2

$end

$pc98=dor1,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

DOR (c) 1992 DO.

Included scenarios: 
1. Kanako no Yuuutsu (Kanako's Depression).
2. Telephone Scandal.
3. Planetarium.

- TECHNICAL -

FD x4

- TRIVIA -

Released on February 28, 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89214&o=2

$end

$fmtowns_flop_orig=dor,
$bio

Fujitsu FM Towns disk. published 30 years ago:

DOR (c) 1992 DO Corp. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261932&o=2

$end

$pc98_cd=dorbestg,
$fmtowns_cd=dorbestg,
$bio

NEC PC-98/Fujitsu FM Towns CD published 29 years ago:

DOR Best Selection Gekan (c) 1993 DO Corp.

Included scenarios:
- 5-ji kara 9-ji made
- Nakahara-kun no Himitsu

- TECHNICAL -

CD x2

- TRIVIA -

Released on May 21, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128410&o=2

$end

$pc98_cd=dorbestj,
$fmtowns_cd=dorbestj,
$bio

NEC PC-98/Fujitsu FM Towns CD published 29 years ago:

DOR Best Selection Joukan (c) 1993 DO.

Included scenarios:

From DOR:
- Telephone Scandal
- Kanako-san no Yuuutsu

From DOR Part 2:
- Kikou Senshi Gyleban

- TECHNICAL -

CD x2

- TRIVIA -

Released on April 27, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110285&o=2

$end

$x68k_flop=dor2,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

DOR Part 2 (c) 1992 DO.

- TECHNICAL -

BARCODE: 4988703010730
MEDIA: FD x4

- TRIVIA -

Released on May 19, 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87444&o=2

$end

$pc98=dor2,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

DOR Part 2 (c) 1992 DO.

- TECHNICAL -

FD x4

- TRIVIA -

Released on May 19, 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89215&o=2

$end

$x68k_flop=dor3,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

DOR Part 3 (c) 1992 DO.

- TECHNICAL -

BARCODE: 4988703010839
MEDIA: FD x4

- TRIVIA -

Released on November 27, 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87445&o=2

$end

$pc98=dor3,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

DOR Part 3 (c) 1992 DO.

- TECHNICAL -

FD x4

- TRIVIA -

Released on November 27, 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89216&o=2

$end

$fmtowns_flop_orig=dor3,
$bio

Fujitsu FM Towns disk. published 30 years ago:

DOR Part 3 (c) 1992 DO Corp. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261933&o=2

$end

$x68k_flop=dorse93,
$bio

Sharp X68000 Series 5.25in. disk. published 29 years ago:

DOR Special Edition '93 (c) 1993 DO.

- TECHNICAL -

FD x10

- TRIVIA -

Released on November 26, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87446&o=2

$end

$pc98=dorse93,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

DOR Special Edition '93 (c) 1993 DO.

- TECHNICAL -

FD x10

- TRIVIA -

Released on November 26, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89217&o=2

$end

$fmtowns_cd=dorse93,dorse93a,
$bio

Fujitsu FM Towns CD published 29 years ago:

DOR Special Edition '93 (c) 1993 DO.

- TECHNICAL -

CD x1
FD x1

- TRIVIA -

Released on December 25, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110286&o=2

$end

$pc98_cd=dorse93,dorse93a,
$bio

NEC PC-9821 CD published 29 years ago:

DOR Special Edition '93 (c) 1993 DO Corp. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268170&o=2

$end

$x68k_flop=dorsesak,
$bio

Sharp X68000 Series 5.25in. disk. published 29 years ago:

DOR Special Edition Sakigake (c) 1993 DO.

- TECHNICAL -

FD x6

- TRIVIA -

Released on May 21, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87447&o=2

$end

$pc98=dorses,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

DOR Special Edition Sakigake (c) 1993 DO.

- TECHNICAL -

FD x6

- TRIVIA -

Released on May 21, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89218&o=2

$end

$fmtowns_cd=dorses,
$bio

NEC PC-98/Fujitsu FM Towns CD published 29 years ago:

DOR SPECIAL EDITION 魁 (c) 1993 DO.
(DOR Special Edition Sakigake)

- TECHNICAL -

FD x1
CD x1

- TRIVIA -

Released in June 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110287&o=2

$end

$vsmilem_cart=doramsp,
$bio

VTECH V.Smile Motion cart. published 13 years ago:

Dora - La Aventura arregla-todo de Dora (c) 2009 VTECH [Video Technology, Ltd.]

- TECHNICAL -

Model 80-084027

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236348&o=2

$end

$pc98=doraemot,
$bio

NEC PC-9801 Series 3.5in. disk. published 27 years ago:

Dora Dora Emotion Seihaiden (c) 1995 IDES.

- TECHNICAL -

FD x8

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128870&o=2

$end

$leapster=doraarf,
$bio

LeapFrog Leapster cart. published 16 years ago:

Dora L'Exploratrice - Au Secours Des Animaux (c) 2006 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134495&o=2

$end

$leapster=dorawrf,
$bio

LeapFrog Leapster cart. published 16 years ago:

Dora L'Exploratrice - Le Pont Cassé (c) 2006 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134496&o=2

$end

$vsmilem_cart=doramfr,
$bio

VTECH V.Smile Motion cart. published 13 years ago:

Dora L'Exploratrice - Les Aventures De Dora Apprentie Mecano (c) 2009 VTECH.

French release.

- TECHNICAL -

GAME ID: 80-084025

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236346&o=2

$end

$vsmile_cart=dorafr,dorafrr105,
$bio

VTECH V.Smile cart. published 17 years ago:

Dora L'Exploratrice - Les Aventures de Dora Apprentie Mécano (c) 2005 VTECH [Video Technology, Ltd.]

French release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118421&o=2

$end

$clickstart_cart=dora,
$bio

LeapFrog ClickStart cart. published 15 years ago:

Dora the Explorer (c) 2007 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145644&o=2

$end

$leapster=doraca,
$bio

LeapFrog Leapster cart. published 15 years ago:

Dora the Explorer - Camping Adventure (c) 2007 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134497&o=2

$end

$info=doraglob,
$bio

Dedicated Console published 15 years ago:

Dora the Explorer - Dora TV Adventure Globe (c) 2007 VTECH.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286663&o=2

$end

$vsmilem_cart=doram,doram3,
$bio

VTECH V.Smile Motion cart. published 14 years ago:

Dora the Explorer - Dora's Fix It Adventure (c) 2008 VTECH [Video Technology, Ltd.]

- TECHNICAL -

Model 80-084020

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236342&o=2

$end

$gba=doraexwa,
$bio

Nintendo GBA cart. published 16 years ago:

Dora the Explorer - Dora's World Adventure! [Model AGB-BXPE-USA] (c) 2006 Global Star Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70444&o=2

$end

$leapster=dorapp,
$bio

LeapFrog Leapster cart. published 16 years ago:

Dora the Explorer - Piñata Party! (c) 2006 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134498&o=2

$end

$info=jak_dora,jak_dorr,
$bio

Dedicated Console published 17 years ago:

Dora the Explorer - Race To Play Park (c) 2005 Jakks Pacific, Inc.

Built-In Games:
Puzzle Bridge Repair
Rainbow Balloon Race
Dig Dig Dig
River Race Adventure
Memory Match

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145595&o=2

$end

$gba=doraexss,
$bio

Nintendo GBA cart. published 19 years ago:

Dora the Explorer - Super Spies [Model AGB-BERE-USA] (c) 2003 Take-Two Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70445&o=2

$end

$gba=doraexsau,
$bio

Nintendo GBA cart. published 18 years ago:

Dora the Explorer - Super Star Adventures! [Model AGB-BDOE-USA] (c) 2004 Global Star Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70447&o=2

$end

$gba=doraexsa,
$bio

Nintendo GBA cart. published 18 years ago:

Dora the Explorer - Super Star Adventures! [Model AGB-BDOP] (c) 2004 Global Star Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70446&o=2

$end

$gba=doraexsp,
$bio

Nintendo GBA cart. published 20 years ago:

Dora the Explorer - The Search for the Pirate Pig's Treasure [Model AGB-AERE-USA] (c) 2002 NewKidCo International, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70448&o=2

$end

$icanpian=dora,
$bio

Fisher-Price I Can Play Piano cart. published 17 years ago:

Dora the Explorer Musical Adventure [Model J7523] (c) 2005 Fisher-Price

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240449&o=2

$end

$telestory_cart=dora,
$bio

Jakks Pacific Telestory cart. published 16 years ago:

Dora the Explorer: At the Carnival + Dora Goes to School [Model 60565] (c) 2006 Jakks Pacific, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267903&o=2

$end

$info=jsc_dora,
$bio

Dedicated Console published 15 years ago:

Dora the Explorer: Dora saves the Mermaids (c) 2007 Jakks Pacific, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=285302&o=2

$end

$pi_storyreader_cart=srdoragrgiar3,
$bio

Dora the Explorer: Dora's Garden Adventure + The Gingerbread Boy + Dora's Art Adventure [Model 33618] (c) 200? Publications International, ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265364&o=2

$end

$telestory_cart=doras,
$bio

Jakks Pacific Telestory cart. published 16 years ago:

Dora the Explorer: En la feria ambulante + Dora va a la escuela (c) 2006 Jakks Pacific, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267898&o=2

$end

$vtech_storio_cart=doragr,
$bio

VTECH Storio V.Reader cart. published 11 years ago:

Dora und die drei Schweinchen (c) 2011 VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267721&o=2

$end

$pi_storyreader_cart=srdoragrdn,
$bio

Dora's Garden Adventure [Model 01457] (c) 200? Publications International, ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265365&o=2

$end

$info=dorachan,
$bio

Arcade Video game published 42 years ago:

ドラちゃん (c) 1980 Craul Denshi.
(Dorachan)

An early maze game.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 2 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 1

- TRIVIA -

This video game used the famous anime Character 'Doraemon'. Since Craul Denshi had not licensed the usage all boards had to be withdrawn.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=671&o=2

$end

$arcadia=doraemon,
$bio

Arcadia cart. published 39 years ago:

Doraemon (c) 1983 Bandai.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49252&o=2

$end

$scv=doraemon,
$bio

Epoch Super Cassette Vision cart. published 37 years ago:

Doraemon (c) 1985 Epoch Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58784&o=2

$end

$nes=doraemonh,
$bio

Nintendo Famicom cart. published 35 years ago:

Doraemon (c) 1987 FMG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69243&o=2

$end

$princ=doraemon,
$bio

Tomy Prin-C cart. published 24 years ago:

Doraemon (c) 1998 Tomy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287459&o=2

$end

$gbcolor=doralaby,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Doraemon - Aruke Aruke Labyrinth [Model DMG-ADAJ-JPN] (c) 1999 Epoch Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67789&o=2

$end

$pico=doraland,
$bio

Sega Pico game published 19 years ago:

Doraemon - Chiiku Asobi Dora-Land [Model T-226100] (c) 2003 Shogakukan Production

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75649&o=2

$end

$gba=doramndw,
$bio

Nintendo GBA cart. published 20 years ago:

Doraemon - Dokodemo Walker [Model AGB-ADPJ-JPN] (c) 2002 Epoch Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70449&o=2

$end

$pico=doraabc,
$bio

Doraemon - Eigo de Asobou ABC! [Model T-226060] (c) 199? Shogakukan Production

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75650&o=2

$end

$nes=doragigz,
$bio

Nintendo Famicom cart. published 32 years ago:

ドラえもん ギガゾンビの逆襲 (c) 1990 Epoch Company, Limited.
(Doraemon - Gigazombie no Gyakushuu)

- TECHNICAL -

GAME ID: EPO-E5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53985&o=2

$end

$gbcolor=dorapetm,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Doraemon - Kimi to Pet no Monogatari [Model DMG-BRDJ-JPN] (c) 2001 Epoch Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67790&o=2

$end

$pce=dorams,
$vgmplay=dorams_pce,
$bio

NEC PC-Engine HuCARD published 33 years ago:

ドラえもん 迷宮大作戦めいきゅう (c) 1989 Hudson Soft.
(Doraemon - Meikyuu Daisakusen)

Doraemon Meikyuu Daisakusen is an action/puzzle game by Hudson Soft and based on the highly popular anime and manga character Doraemon. The young Nobi and his friends are your usual Japanese school boys. But, thanks to the genius and enigmatic Doraemon, they are also time travelers and spend most of their time exploring time periods, from the dangerous and wild Jurassic period to robotic-cities of the future. But things do not always go according to plans and one day, during a short time-escapade, a mysterious evil entity appears and kidnaps the children. Doraemon's mission is now to travel through time and to rescue them. The goal of the game is to collect all the yummy hamburgers scattered around each level/maze and to find the key that leads to the next stage. A whole legion of enemies, of course, try to stop Doraemon and he has only one weapon against this onslaught - digging holes in the ground. When an enemy falls into one, Doraemon must fill it up as quickly as possible in order to dispose of the bothersome foe. Once defeated, enemies will drop all kind of special icons - these power-ups only work for a short amount of time though, and they range from an invisibility helmet, speed-up rollerskates or weapons such as the Freezing-gun or the incredible Yo-Yo. Doraemon Meiky? Daisakusen apparently consists of sixty mazes and each fifteen level reveals one of the kidnaped children.

- TECHNICAL -

Game ID: HC89023

- TRIVIA -

Released on October 31, 1989 in Japan for 4900 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58564&o=2

$end

$gba=doramnmw,
$bio

Nintendo GBA cart. published 21 years ago:

Doraemon - Midori no Wakusei Dokidoki Daikyuushutsu! [Model AGB-ADRJ-JPN] (c) 2001 Epoch Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70450&o=2

$end

$pce_tourvision=dorandn,
$bio

Doraemon - Nobita no Dorabian Night (c) 199? TOURVision.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121990&o=2

$end

$pce=dorandn,
$vgmplay=dorandn_pce,
$bio

NEC PC-Engine HuCARD published 31 years ago:

Doraemon - Nobita no Dorabian Night (c) 1991 Hudson Soft.

Doraemon Nobita No Dorabian Nights is a side scrolling action game by Hudson Soft and is the second Doraemon game released for the PC Engine system. The game is based on a animated movie published in 1991. The game starts when Doraemon's friends decide to visit the various worlds hidden inside their favorite books - Sadly, the poor kids quickly quickly realize it wasn't such a brilliant idea and they all end up being trapped inside those same book. Doraemon must now run to their rescue. The various stages take our friend to the realm of dinosaurs or to creepy haunted houses. Our hero can run, jump or use his stunt gun to freeze his enemies for a few seconds. Special items are also scattered around the game and can be found by exploring caves or by standing on top of bigger enemies or elements of the scenery - The ones worth mentioning are the flying-hat giving the player the ability to fly and therefore skip most of a stage, or a special cream enabling him to walk on water. New weapons can also be collected througout the game, such as the log_gun or homing-bomb-gun. Each 'book world' is divided into several sub-zones all connected by blue doors and Doreamon is free to revisit completed stages at will.

- TECHNICAL -

Game ID: HC91051

- TRIVIA -

Released on December 06, 1991 in Japan for 5800 Yen.

This is the 46th title made by Hudson Soft for the PC-Engine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58565&o=2

$end

$pico=doranmdt,
$bio

Sega Pico game published 28 years ago:

ドラえもん のびたのまちなか ドキドキ たんけん! (c) 1994 Sega Enterprises, Limited.
(Doraemon - Nobita no Machinaka Dokidoki Tanken!)

- TECHNICAL -

GAME ID: HPC-6009

- TRIVIA -

Retail price: 6980 Yen.

Re-edtions:
[JP] "Doraemon - Nobita no Machinaka Dokidoki Tanken! [Model HPC-6126]" (2003)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75651&o=2

$end

$n64=doraemon,
$bio

Nintendo 64 cart. published 25 years ago:

Doraemon - Nobita to 3tsu no Seireiseki (c) 1997 Epoch Company, Limited.

- TECHNICAL -

Model NUS-NDRJ

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57669&o=2

$end

$saturn=doraemon,
$bio

Sega Saturn CD published 26 years ago:

Doraemon - Nobita to Fukkatsu no Hoshi (c) 1996 Epoch Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59073&o=2

$end

$pico=doranmk,
$bio

Sega Pico game published 29 years ago:

ドラえもん のびたとまいごのきょうりゅう (c) 1993 Sega Enterprises, Limited.
(Doraemon - Nobita to Maigo no Kyouryuu)

- TECHNICAL -

GAME ID: HPC-6004
ROM size: 512 KB

- TRIVIA -

Retail price: 3980 Yen.

It is the first Doraemon game to be released for the system.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75652&o=2

$end

$snes=doraemon,doraemona,
$bio

Nintendo Super Famicom cart. published 29 years ago:

Doraemon - Nobita to Yousei no Kuni (c) 1993 Epoch Company, Limited.

- TECHNICAL -

GAME ID: SHVC-DR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61227&o=2

$end

$psx=doraemon,
$bio

Sony PlayStation CD published 26 years ago:

Doraemon - Nobitaito Fukkatsu no hoshi (c) 1996 Epoch Co., Ltd.

- TECHNICAL -

[Model SLPS-00233]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85099&o=2

$end

$gameboy=doraemon,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Doraemon - Taiketsu Himitsu Dogu!! [Model DMG-DEJ] (c) 1991 Epoch Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65882&o=2

$end

$pico=doratimm,
$bio

Sega Pico game published 27 years ago:

ドラえもん タイムマシンで大冒険! (c) 1995 Shogakukan Production.
(Doraemon - Time Machine de Daibouken)

- TECHNICAL -

GAME ID: T-226010
ROM size: 512 KB

- TRIVIA -

Released on October 27, 1995 in Japan. Retail price: 4980 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75653&o=2

$end

$gamegear=doraemon,
$bio

Sega Game Gear cart. published 26 years ago:

Doraemon - Waku Waku Pocket Paradise (c) 1996 Sega Enterprises, Limited.

- TECHNICAL -

[Model G-3383]

- TRIVIA -

This game is based on the on Fujiko F. Fujio's manga Doraemon.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64551&o=2

$end

$pico=dorahika,
$bio

Sega Pico game published 23 years ago:

ドラえもん よめたよ･かけたよ ひらがな カタカナ (c) 1999 Shogakukan Production.
(Doraemon - Yometayo-Kaketayo Hiragana Katakana)

- TECHNICAL -

GAME ID: T-226040
ROM size: 2 MB

- TRIVIA -

Released on August 31, 1999 in Japan. Retail price: 3980 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75654&o=2

$end

$pico=dorayuta,
$bio

Doraemon - Youchien wa Tanoshii na [Model T-226020] (c) 199? Shogakukan Production

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75655&o=2

$end

$megadriv=doraemon,
$vgmplay=doraemon_md,
$bio

Sega Mega Drive cart. published 29 years ago:

Doraemon - Yume Dorobou to 7-nin no Gozans (c) 1993 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID: G-4094

- TRIVIA -

Released on March 26, 1993 in Japan.

- TIPS AND TRICKS -

GAME GENIE CODES:

CV5T-AA84
Master code.

A35T-AA6W
Lets you play the Japanese cartridge on a US Genesis console.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56453&o=2

$end

$gameboy=doraemn2,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Doraemon 2 - Animal Wakusei Densetsu [Model DMG-DMJ] (c) 1992 Epoch Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65883&o=2

$end

$snes=doraemn2,doraemn2p,
$bio

Nintendo Super Famicom cart. published 29 years ago:

Doraemon 2 - Nobita no Toys Land Daibouken (c) 1993 Epoch Company, Limited.

- TECHNICAL -

GAME ID: SHVC-2D

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61228&o=2

$end

$n64=doraemn2,
$bio

Nintendo 64 cart. published 24 years ago:

Doraemon 2 - Nobita to Hikari no Shinden [Model NUS-ND2J] (c) 1998 Epoch Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57670&o=2

$end

$psx=doraemn2,
$bio

Sony PlayStation CD published 25 years ago:

Doraemon 2 - SOS! Otogi no Kuni (c) 1997 Epoch Co., Ltd.

- TECHNICAL -

[Model SLPS-00628]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85100&o=2

$end

$n64=doraemn3,
$bio

Nintendo 64 cart. published 22 years ago:

Doraemon 3 - Nobita no Machi SOS! [Model NUS-ND3J] (c) 2000 Epoch Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57671&o=2

$end

$snes=doraemn3,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Doraemon 3 - Nobita to Toki no Hougyoku [Model SHVC-4T] (c) 1994 Epoch Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61229&o=2

$end

$snes=doraemn4,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Doraemon 4 - Nobita to Tsuki no Oukoku [Model SHVC-AD4J-JPN] (c) 1995 Epoch Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61230&o=2

$end

$pico=doraeiu10th,
$bio

Sega Pico game published 19 years ago:

Doraemon Ensoku-Imohori-Undoukai (c) 2003 Shogakukan Production.

10th Anniversary Edition Reprint.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121986&o=2

$end

$pico=doraeiu,
$bio

Doraemon Ensoku-Imohori-Undoukai [Model T-226030] (c) 199? Shogakukan Production

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75656&o=2

$end

$gbcolor=dorakrt2,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Doraemon Kart 2 [Model DMG-ADOJ-JPN] (c) 1999 Epoch Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67791&o=2

$end

$gameboy=dorakart,
$bio

Nintendo Game Boy Cart. published 24 years ago:

Doraemon Kart [Model DMG-ADRJ-JPN] (c) 1998 Epoch Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65884&o=2

$end

$pico=dorakkkt,
$bio

Doraemon Kazoete-Kanzan Kazu Tokei [Model T-226050] (c) 199? Shogakukan Production

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75657&o=2

$end

$pico=doratimmtw,
$bio

Sega Pico game published 27 years ago:

Doraemon Machinaka (c) 1995 SEGA Enterprises, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121985&o=2

$end

$pce_tourvision=dorams,
$bio

TOURVision cart. published 31 years ago:

Doraemon Meikyuu Daisakusen (c) 1991 TOURVision.

Unlicensed Spanish coin-op game.

- TECHNICAL -

Cart. ID: 20

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101137&o=2

$end

$gbcolor=doramemo,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Doraemon Memories - Nobita no Omoide Daibouken [Model DMG-BDMJ-JPN] (c) 2000 Epoch Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67792&o=2

$end

$info=doraemon,
$bio

Arcade Video game published 29 years ago:

Doraemon no Eawase Montage (c) 1993 Sunsoft.

A fun kids 3 reels slots game, based on the comical robot cat Doraemon and his friends where you win prizes in plastic bubble containers.

- TRIVIA -

It's a prototype, a very rare game probably just only one copy exist.

Doraemon is a famous Japanese manga series written and illustrated by Fujiko Fujio in 1969, which later became an anime series and an Asian franchise to later become an icon of the Japanese pop culture. The series is about a robotic cat named Doraemon, who travels back in time from the 22nd century to aid a pre-teen boy called Nobita Nobi and his naughty friends.

- STAFF -

Developed by Epoch Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40624&o=2

$end

$gameboy=doradx10,
$bio

Nintendo Game Boy Cart. published 24 years ago:

Doraemon no Game Boy de Asobouyo Deluxe 10 [Model DMG-ADPJ-JPN] (c) 1998 Epoch Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65885&o=2

$end

$gbcolor=doraqzb2,
$bio

Nintendo Game Boy Color cart. published 20 years ago:

Doraemon no Quiz Boy 2 [Model CGB-BQ7J-JPN] (c) 2002 Shogakukan Production

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67794&o=2

$end

$gbcolor=doraqzba,doraqzb,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Doraemon no Quiz Boy [Model CGB-BQBJ-JPN] (c) 2000 Shogakukan Production

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67793&o=2

$end

$gbcolor=dorakang,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Doraemon no Study Boy - Gakushuu Kanji Game [Model CGB-BCKJ-JPN] (c) 2001 Shogakukan Production

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67797&o=2

$end

$gbcolor=dorakany,
$bio

Nintendo Game Boy Color cart. published 19 years ago:

Doraemon no Study Boy - Kanji Yomikaki Master [Model CGB-BCYJ-JPN] (c) 2003 Shogakukan Production

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67798&o=2

$end

$gbcolor=dorakuku,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Doraemon no Study Boy - Kuku Game [Model CGB-BQQJ-JPN] (c) 2000 Shogakukan Production

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67799&o=2

$end

$gameboy=dorasb1,
$bio

Nintendo Game Boy Cart. published 25 years ago:

Doraemon no Study Boy 1 - Shou 1 Kokugo Kanji [Model DMG-AIKJ-JPN] (c) 1997 Shogakukan Production

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65886&o=2

$end

$gameboy=dorasb2,
$bio

Nintendo Game Boy Cart. published 25 years ago:

Doraemon no Study Boy 2 - Shou 1 Sansuu Keisan [Model DMG-AISJ-JPN] (c) 1997 Shogakukan Production

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65887&o=2

$end

$gameboy=dorasb3,
$bio

Nintendo Game Boy Cart. published 25 years ago:

Doraemon no Study Boy 3 - Ku Ku Master [Model DMG-AKKJ-JPN] (c) 1997 Shogakukan Production

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65888&o=2

$end

$gameboy=dorasb4,
$bio

Nintendo Game Boy Cart. published 25 years ago:

Doraemon no Study Boy 4 - Shou ni Kokugo Kanji (c) 1997 Shogakukan Production

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65889&o=2

$end

$gameboy=dorasb5,
$bio

Nintendo Game Boy Cart. published 25 years ago:

Doraemon no Study Boy 5 - Shou 2 Sansuu Keisan [Model DMG-ANBJ-JPN] (c) 1997 Shogakukan Production

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65890&o=2

$end

$gameboy=dorasb6,
$bio

Nintendo Game Boy Cart. published 24 years ago:

Doraemon no Study Boy 6 - Gakushuu Kanji Master 1006 [Model DMG-AKNJ-JPN] (c) 1998 Shogakukan Production

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65891&o=2

$end

$pico=dorawwk,
$bio

Sega Pico game published 23 years ago:

Doraemon no Utatte Pico Set with Issho ni Utaou! Doraemon Wakuwaku Karaoke [Model HPC-6072] (c) 1999 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75658&o=2

$end

$pcecd=doraemon,
$bio

NEC PC-Engine CD published 30 years ago:

Doraemon Nobita no Dorabian Night (c) 1992 Hudson Soft.

Doraemon Nobita No Dorabian Nights is a side scrolling action game by Hudson Soft and is the second Doraemon game released for the PC Engine system.

- TECHNICAL -

Game ID: HCD2030

- TRIVIA -

Doraemon Nobita no Dorabian Night for the Super CD-ROM² System was released on May 29, 1992 in Japan for 4900 Yen.

This CD-Rom conversion is virtually identical to the HuCard game released a year earlier - The only noticeable difference is the new animated introduction sequence.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58159&o=2

$end

$sawatte=doraedbl,
$bio

Sega Sawatte Pico book published 26 years ago:

Doraemon Nobita no Dou Butsu Land (c) 1996 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265475&o=2

$end

$sawatte=doraemon,
$bio

Sega Sawatte Pico book published 25 years ago:

Doraemon Norimono Daishuugou! (c) 1997 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265474&o=2

$end

$info=epo_dmon,
$bio

Dedicated Console published 20 years ago:

Doraemon Wakuwaku Kuukihou (c) 2002 Epoch Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145587&o=2

$end

$nes=doraemnc,
$bio

Doraemon [Model ES-1076] (c) 19?? Waixing Computer & Technology Co., Ltd. [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76750&o=2

$end

$nes=doraemon,doraemon1,
$vgmplay=doraemon_fc,
$bio

Nintendo Famicom cart. published 36 years ago:

ドラエモン (c) 1986 Hudson Soft.
(Doraemon)

- TECHNICAL -

GAME ID: HFC-DO

- TRIVIA -

Released on December 12, 1986 in Japan.

The following hidden text is found in the ROM at 1028D:
DORAEMON WORLD3 
WRITTEN BY KIKU 
VER1.9 86/10/31

- STAFF -

Programmer: Masaaki Kikuta

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53984&o=2

$end

$nes=mjrpg,
$bio

Nintendo Famicom cart. published 31 years ago:

ドラドラドラ 幸福を呼ぶゲーム (c) 1991 Natsume.
(Dora³ - Koufuku wo Yobu Gemu Dora)

- TECHNICAL -

GAME ID: NAT-3R

- TRIVIA -

Released on January 25, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54338&o=2

$end

$pico=animaltek,
$bio

Sega Pico game published 27 years ago:

Dorehmipa Dongmooleumakhwoe (c) 1995 Samsung.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121989&o=2

$end

$famicom_flop=doremiko,
$bio

Nintendo Famicom disk. published 35 years ago:

ドレミッコ (c) 1987 Konami Industry Company, Limited.
(Doremikko)

- TECHNICAL -

Disk ID: KDS-DRE

The software's retail package included a musical keyboard-like input device for playing and composing music with various synthesized instruments. The 36-key keyboard comprises three-octaves.

- TRIVIA -

Released on December 04, 1987 in Japan. It was never exported outside Japan.

The game features a medley of Gradius music, and contains a cameo of the Vic Viper on the menu screen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65290&o=2

$end

$x68k_flop=doridor,
$bio

Sharp X68000 Series 5.25in. disk. published 29 years ago:

Dori Dor Qizu (c) 1993 Daikokuya Dennou

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87448&o=2

$end

$pc98=doridq7,
$bio

Dori Dor Qizu 7 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89348&o=2

$end

$pc98=doridq8,
$bio

Dori Dor Qizu 8 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89349&o=2

$end

$dc=dorimaga1,
$bio

Sega Dreamcast GD published 23 years ago:

Dorimaga GD Vol. 1 [Model 610-7164] (c) 1999 Softbank

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135346&o=2

$end

$dc=dorimaga10,
$bio

Sega Dreamcast GD published 21 years ago:

Dorimaga GD Vol. 10 [Model 610-7164-11] (c) 2001 Softbank

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135355&o=2

$end

$dc=dorimaga11,
$bio

Sega Dreamcast GD published 21 years ago:

Dorimaga GD Vol. 11 [Model 610-7164-12] (c) 2001 Softbank

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135356&o=2

$end

$dc=dorimaga12,
$bio

Sega Dreamcast GD published 21 years ago:

Dorimaga GD Vol. 12 [Model 610-7164-13] (c) 2001 Softbank

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135357&o=2

$end

$dc=dorimaga2,
$bio

Sega Dreamcast GD published 23 years ago:

Dorimaga GD Vol. 2 [Model 610-7164-02/03] (c) 1999 Softbank

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135347&o=2

$end

$dc=dorimaga3,
$bio

Sega Dreamcast GD published 23 years ago:

Dorimaga GD Vol. 3 [Model 610-7164-04] (c) 1999 Softbank

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135348&o=2

$end

$dc=dorimaga4,
$bio

Sega Dreamcast GD published 23 years ago:

Dorimaga GD Vol. 4 [Model 610-7164-05] (c) 1999 Softbank

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135349&o=2

$end

$dc=dorimaga5,
$bio

Sega Dreamcast GD published 22 years ago:

Dorimaga GD Vol. 5 [Model 610-7164-06] (c) 2000 Softbank

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135350&o=2

$end

$dc=dorimaga6,
$bio

Sega Dreamcast GD published 22 years ago:

Dorimaga GD Vol. 6 [Model 610-7164-07] (c) 2000 Softbank

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135351&o=2

$end

$dc=dorimaga7,
$bio

Sega Dreamcast GD published 22 years ago:

Dorimaga GD Vol. 7 [Model 610-7164-08] (c) 2000 Softbank

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135352&o=2

$end

$dc=dorimaga8,
$bio

Sega Dreamcast GD published 22 years ago:

Dorimaga GD Vol. 8 [Model 610-7164-09] (c) 2000 Softbank

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135353&o=2

$end

$dc=dorimaga9,
$bio

Sega Dreamcast GD published 22 years ago:

Dorimaga GD Vol. 9 [Model 610-7164-10] (c) 2000 Softbank

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135354&o=2

$end

$x68k_flop=dorix,
$bio

Sharp X68000 Series 5.25in. disk. published 24 years ago:

Dorix (c) 1998 YoKoMuMu

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87449&o=2

$end

$snes=dorkeymp,
$bio

Nintendo Super NES cart. published 7 years ago:

Dorke and Ymp (c) 2015 Piko Interactive.

- TRIVIA -

Dorke and Ymp was an unreleased Super Nintendo game developed back in the early 1990's by a Swedish company called Norse. The game was developed with unlicensed tools made by the game programmers. Unfortunately it failed to acquire a publisher and was never released. Luckily, Piko Int. acquired the source code of about 50% of the game. Then they updated the game by adding new features:
* Over 100 bugs and crashes fixed!
* Added a whole new world and levels (Volcano)
* Added menu, cutscenes and ending.
* Implemented password save system
* Designed, developed and implemented four boss fights, according to the original game story.
* Organized pieces the game to be able to play with proper continuity

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122329&o=2

$end

$info=dorodon,dorodon2,
$bio

Arcade Video game published 40 years ago:

Dorodon (c) 1982 Falcon.

A maze game.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : (2x) Texas Instruments SN76496 (@ 4 Mhz)

Screen orientation : Vertical
Video resolution : 192 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 32

Players : 2
Control : 4-way joystick
Buttons : 2

- TRIVIA -

Many popular musics appear on this game.

- PORTS -

* COMPUTERS:
MSX (1984)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=672&o=2

$end

$msx1_flop=dorodon,
$bio

Dorodon Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134183&o=2

$end

$msx1_cart=dorodon,
$bio

MSX cart. published 38 years ago:

Dorodon [Model HBS-G014C] (c) 1984 Sony Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76692&o=2

$end

$pc8801_flop=dororo,
$bio

NEC PC-8801 Series disk. published 34 years ago:

どろろ　―地獄絵巻の章― (c) 1988 Quasar Soft.
(Dororo - Jigoku Emaki no Shou)

- TECHNICAL -

GAME ID: NFQS17004

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91662&o=2

$end

$snes=dorque1,dorque2,dorque3,
$bio

Dorque & Imp [Prototype] (c) 199? Norse

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62926&o=2

$end

$comx35_flop=dos,
$bio

DOS (c) 198? Comx World Operations, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265498&o=2

$end

$apple2_flop_misc=dos3380,dos3380a,dos3383,
$bio

Apple II 5.25 disk. published 42 years ago:

DOS 3.3 System Master (c) 1980 Apple Computer Company.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107343&o=2

$end

$apple2_flop_misc=dosanat,
$bio

Apple II 5.25 disk. published 36 years ago:

DOS Anatomy (c) 1986 Windsor Scientific

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240769&o=2

$end

$apple2_flop_orig=dosboss,
$bio

Apple II 5.25 disk. published 41 years ago:

DOS Boss (c) 1981 Beagle Bros.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272235&o=2

$end

$bbc_rom=dosfsb,
$bio

Acorn BBC ROM published 32 years ago:

DOS FS Ver.1.13b (c) 1990 Petrov Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289451&o=2

$end

$bbc_rom=dosfsm,
$bio

Acorn BBC ROM published 32 years ago:

DOS FS Ver.1.13m (c) 1990 Petrov Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289452&o=2

$end

$tiki100=dosml,
$bio

DOS ML (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237299&o=2

$end

$bbc_flop_80186=dospe,
$bio

Acorn BBC Master w/ 80186 Co-Proc. disk. published 35 years ago:

DOS Plus with Econet Software (c) 1987 Acornsoft, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301862&o=2

$end

$dmv=dostools,
$bio

DOS Tools (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233897&o=2

$end

$dmv=dosut,
$bio

DOS Utilities (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233898&o=2

$end

$dragon_cart=dosdream,
$bio

Dragon cart. published 36 years ago:

DOS-Dream (c) 1986 Dragon Data, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265325&o=2

$end

$tiki100=dosgbib,
$bio

DOS-GBIB (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237298&o=2

$end

$to_flop=dos720,dos720a,
$bio

Thomson TO disk. published 33 years ago:

DOS720 (c) 1989 BC 109 Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107689&o=2

$end

$bbcb_flop_orig=doscopy,
$bbcb_flop=doscopy,
$bio

Acorn BBC Micro B disk. published 36 years ago:

DOSCopy (c) 1986 Baksoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125360&o=2

$end

$abc80_flop=dosgen,
$bio

Dosgen (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264594&o=2

$end

$xerox820ii=dosplus,
$bio

Xerox 820-II disk. published 40 years ago:

DOSPlus 3.4 (c) 1982 Emerald Microware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267163&o=2

$end

$dragon_cart=dospls48,dospls49,
$bio

Dragon cart. published 33 years ago:

DOSPlus Ver.4.x (c) 1989 3S

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265331&o=2

$end

$to_flop=dossboer,
$bio

Thomson TO disk. published 36 years ago:

Dossier Boerhaave (c) 1986 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107700&o=2

$end

$to7_cass=boerhaav,
$bio

Thomson TO7 cass. published 36 years ago:

Dossier Boerhaave (c) 1986 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108218&o=2

$end

$mo5_cass=boerhaav,boerhaavb,boerhaavc,boerhaava,boerhaave,boerhaavd,
$bio

Thomson MO5 cass. published 36 years ago:

Dossier Boerhaave (c) 1986 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108726&o=2

$end

$cpc_flop=dossierg,dossierg01,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Dossier G. - L’affaire du Rainbow Warrior (c) 1985 Cobra Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121354&o=2

$end

$snes=dossungb,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Dossun! Ganseki Battle (c) 1994 I'Max.

- TECHNICAL -

Game ID: SHVC-ADGJ-JPN

- TIPS AND TRICKS -

Play as Boss: Select versus mode, then hold L + R and press Down, Up, Down, Down, Up, Up, Left, Right, A at the character selection screen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61231&o=2

$end

$msx2_flop=dotdclub,dotdclubb,dotdcluba,
$bio

MSX 2 disk. published 33 years ago:

Dot Designer's Club (c) 1989 T&E Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101620&o=2

$end

$c64_cart=dgobbler,dgobblr2,
$bio

Commodore C64 cart. published 39 years ago:

Dot Gobbler (c) 1983 Mr. Computer.

Pac-Man clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53565&o=2

$end

$vic1001_cart=dgobbler,
$bio

Dot Gobbler (c) 198? Machine Language Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84413&o=2

$end

$jupace_cass=dotman,
$bio

Jupiter Ace cass. published 39 years ago:

Dot Man (c) 1983 Micro Marketing

HOW HIGH CAN YOU SCORE BEFORE THE ENEMY CATCHES UP WITH YOU? DOT MAN IS THE CLASSIC MAZE GAME REQUIRING QUICK THINKING AND NIMBLE FINGERS. TWO LEVELS OF SKILL.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115760&o=2

$end

$pc8801_flop=dota,
$bio

Dota (c) 19?? System Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91663&o=2

$end

$bbc_rom=dotprintp,
$bio

Acorn BBC ROM published 36 years ago:

DotPrint-Plus (c) 1986 Technomatic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145225&o=2

$end

$gba=dotstrm,
$bio

Nintendo GBA cart. published 16 years ago:

Dotstream [bit Generations] [Model AGB-BVCJ-JPN] (c) 2006 Nintendo Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76395&o=2

$end

$info=dotrikun,dotrikun2,
$bio

Arcade Video game published 32 years ago:

Dottori Kun (c) 1990 Sega.

A tiny maze game.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 4 Mhz)

Screen orientation : Horizontal
Video resolution : 256 x 192 pixels
Screen refresh : 60.00 Hz
Palette colors : 2

Players : 1
Control : 8-way joystick
Buttons : 2

- TRIVIA -

This is a game that Sega used to test the hardware, it was developing during the late 1980s through the early 1990s. It's a very small board (about 10cm x 10cm). It was never fully developed or intended to be released to the public.

- UPDATES -

There is a new version and an old version. The old version has a white background and all sprites are in black, the new version reverses that.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=673&o=2

$end

$info=dotriman,
$bio

Arcade Video game published 6 years ago:

Dottori-Man Jr. (c) 2016 Chris Covell.

A pac-man homebrew game using the Dottori-kun hardware.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118063&o=2

$end

$spectrum_cass=dotty,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Dotty (c) 1984 Dollarsoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78653&o=2

$end

$info=ddz,
$bio

Dou Di Zhu (c) 200? Unknown.

- TECHNICAL -

Main CPU : SE3208 (@ 43 Mhz)
Sound Chips : VRender0 (@ 43 Mhz)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=12488&o=2

$end

$apple2_flop_clcracked=dblntbl,
$bio

Apple II 5.25 disk. published 37 years ago:

Double 'N' Trouble (c) 1985 Hartley Courseware, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231170&o=2

$end

$info=m4dbl9,m4dbl9a,
$bio

Double 9's (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41301&o=2

$end

$info=pepp0733,
$bio

Video Slot Machine published 35 years ago:

Double Aces and Faces Bonus Poker (c) 1987 IGT.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127462&o=2

$end

$nes=a53vol2,
$bio

Nintendo NES cart. published 8 years ago:

Double Action 53 Volume 2 (c) 2014 Infinite NES Lives

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293382&o=2

$end

$spectrum_cass=doubleag,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Double Agent (c) 1987 Tartan Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78654&o=2

$end

$info=dblagent,
$bio

Double Agent (c) 200? Aristocrat Leisure Industries Pty, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=33567&o=2

$end

$spectrum_cass=daesc,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Double Agent + Escape (c) 1987 Tartan Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289999&o=2

$end

$info=dblaxle,dblaxleu,dblaxleul,
$bio

Arcade Video game published 31 years ago:

Double Axle (c) 1991 Taito America.

North American release. Game developed in Japan. See the original for more information; "Power Wheels".

- TRIVIA -

Double Axle was released in September 1991.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=674&o=2

$end

$coco_cart=dblback,
$bio

TRS-80 CoCo cart. published 40 years ago:

Double Back (c) 1982 Tandy Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53430&o=2

$end

$info=peps0628,
$bio

Video Slot Machine published 26 years ago:

Double Black Jack (c) 1996 IGT.

Video slot.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127776&o=2

$end

$info=pex2127p,
$bio

Video Slot Machine published 27 years ago:

Double Bonus Poker featuring Your Property Royals [Model X002127P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228737&o=2

$end

$info=pepk1069,
$bio

Video Slot Machine published 35 years ago:

Double Bonus Poker [Model PK1069] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228722&o=2

$end

$info=pepp0514,pepp0514a,pepp0514b,
$bio

Video Slot Machine published 35 years ago:

Double Bonus Poker [Model PP0514] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228723&o=2

$end

$info=pepp0515,pepp0515a,pepp0515b,pepp0515c,
$bio

Video Slot Machine published 35 years ago:

Double Bonus Poker [Model PP0515] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228724&o=2

$end

$info=pepp0516,pepp0516a,pepp0516b,pepp0516c,
$bio

Video Slot Machine published 35 years ago:

Double Bonus Poker [Model PP0516] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228725&o=2

$end

$info=pepp0538,
$bio

Double Bonus Poker (c) 199? IGT [International Game Technologies]

- TECHNICAL -

GAME ID: PP0538

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=46364&o=2

$end

$info=pepp0540,
$bio

Video Slot Machine published 35 years ago:

Double Bonus Poker [Model PP0540] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228726&o=2

$end

$info=pepp0725,pepp0725a,
$bio

Video Slot Machine published 35 years ago:

Double Bonus Poker [Model PP0725] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228727&o=2

$end

$info=pepp0726,
$bio

Video Slot Machine published 35 years ago:

Double Bonus Poker [Model PP0726] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228728&o=2

$end

$info=pepp0728,
$bio

Video Slot Machine published 35 years ago:

Double Bonus Poker [Model PP0728] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228729&o=2

$end

$info=pex0514p,
$bio

Video Slot Machine published 27 years ago:

Double Bonus Poker [Model X000514P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228730&o=2

$end

$info=pex0515p,
$bio

Video Slot Machine published 27 years ago:

Double Bonus Poker [Model X000515P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228731&o=2

$end

$info=pex0516p,
$bio

Video Slot Machine published 27 years ago:

Double Bonus Poker [Model X000516P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228732&o=2

$end

$info=pex0725p,
$bio

Video Slot Machine published 27 years ago:

Double Bonus Poker [Model X000725P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228733&o=2

$end

$info=pex0726p,
$bio

Video Slot Machine published 27 years ago:

Double Bonus Poker [Model X000726P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228734&o=2

$end

$info=pex0727p,
$bio

Video Slot Machine published 27 years ago:

Double Bonus Poker [Model X000727P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228735&o=2

$end

$info=pex2024p,
$bio

Video Slot Machine published 27 years ago:

Double Bonus Poker [Model X002024P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228736&o=2

$end

$info=pex2178p,
$bio

Video Slot Machine published 27 years ago:

Double Bonus Poker [Model X002178P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228738&o=2

$end

$info=pex2179p,
$bio

Video Slot Machine published 27 years ago:

Double Bonus Poker [Model X002179P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228739&o=2

$end

$info=pex2180p,
$bio

Video Slot Machine published 27 years ago:

Double Bonus Poker [Model X002180P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228740&o=2

$end

$info=pex2244p,
$bio

Video Slot Machine published 27 years ago:

Double Bonus Poker [Model X002244P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228741&o=2

$end

$zx80_cass=dbrkout
$bio

Sinclair ZX-80 cass. published 41 years ago:

Double Breakout (c) 1981 Beam Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236142&o=2

$end

$info=m5dbubl,
$bio

Double Bubble (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42398&o=2

$end

$spectrum_cass=dblbubbl48,dblbubbl48a,
$bio

Sinclair ZX Spectrum cass. published 6 years ago:

Double Bubble (c) 2016 Miguetelo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=227602&o=2

$end

$spectrum_cass=dblbubbl,dblbubbla,
$bio

Sinclair ZX Spectrum cass. published 6 years ago:

Double Bubble [Music ver.] (c) 2016 Miguetelo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=227603&o=2

$end

$info=as_dblcs,as_dblcsa,as_dblcsb,as_dblcsc,as_dblcsd,as_dblcse,as_dblcsf,as_dblcsg,as_dblcsh,
$bio

Double Cash (c) 200? Astra Games, Limited. [Novomatic Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41828&o=2

$end

$info=dblchal,dblchalc1,dblchald1,dblchalv1,dblchalo,
$bio

Video Slot Machine published 19 years ago:

Double Challenge (c) 2003 Amcoe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=31130&o=2

$end

$info=m4dblchn,
$bio

Double Chance (c) 199? DJE.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41302&o=2

$end

$info=sc1dblch,sc1dblcha,sc1dblchb,
$bio

Fruit Machine published 32 years ago:

Double Chance (c) 1990 Bell-Fruit Mfg. Company, Limited.

- TECHNICAL -

Model 5599

- TRIVIA -

Double Chance was released in April 1990 in the UK.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42132&o=2

$end

$info=dcheese,
$bio

Redemption video game published 29 years ago:

Double Cheese (c) 1993 HAR.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 14.31818 Mhz), M6809 (@ 1.25 Mhz)
Sound Chips : BSMT2000 (@ 24 Mhz)

Screen orientation : Vertical
Video resolution : 240 x 320 pixels
Screen refresh : 60.00 Hz
Palette Colors : 65534

Players : 2
Control : trackball
Buttons : 4

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=675&o=2

$end

$info=peps0708,
$bio

Video Slot Machine published 26 years ago:

Double Cherry Bar (c) 1996 IGT.

Video slot.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127775&o=2

$end

$specpls3_flop=doublecl,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

Double Classic (c) 1988 Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147721&o=2

$end

$megadriv=doublecl,
$bio

Sega Mega Drive cart. published 30 years ago:

Double Clutch (c) 1992 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56454&o=2

$end

$info=m4dcrls,m4dcrls__a,m4dcrls__b,m4dcrls__c,m4dcrls__e,m4dcrls__f,m4dcrls__g,m4dcrls__h,m4dcrls__i,m4dcrls__j,m4dcrls__k,m4dcrls__l,m4dcrls__m,m4dcrls__n,m4dcrls__o,m4dcrls__p,m4dcrls__q,m4dcrls__r,
$bio

Double Crazy Reels (c) 199? QPS.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40000&o=2

$end

$info=sc4dcrls,sc4dcrlsa,sc4dcrlsb,sc4dcrlsc,sc4dcrlsd,sc4dcrlse,sc4dcrlsf,sc4dcrlsg,sc4dcrlsh,sc4dcrlsi,sc4dcrlsj,sc4dcrlsk,
$bio

Double Crazy Reels (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR2544]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43667&o=2

$end

$info=dblcrown,
$bio

Arcade Video game published 25 years ago:

Double Crown (c) 1997 Cadence Technology

- TRIVIA -

Double Crown was released in July 1997.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49471&o=2

$end

$info=ddmmeg12,
$bio

Double Dance Mania - Mega 12 (c) 200? Senario.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270383&o=2

$end

$info=ddmsup,
$bio

Double Dance Mania - Supreme (c) 200? Senario.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270384&o=2

$end

$info=dbdancem,
$bio

Dedicated Console published 16 years ago:

Double Dance Mania - Techno Light Edition (c) 2006 Senario

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263866&o=2

$end

$spectrum_cass=doubleda,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Double Dare (c) 1991 Alternative Software, Ltd.

- TECHNICAL -

GAME ID: AS 817

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78655&o=2

$end

$cpc_cass=ddare,
$bio

Amstrad CPC cass. published 31 years ago:

Double Dare (c) 1991 Alternative Soft., Ltd.

- TECHNICAL -

[Model AS818]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95997&o=2

$end

$c64_cass=dbldare,
$bio

Commodore C64 cass. published 31 years ago:

Double Dare (c) 1991 Alternative Soft., Ltd.

- TECHNICAL -

GAME ID: AS819

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146495&o=2

$end

$nes=ddare,
$bio

Nintendo NES cart. published 32 years ago:

Double Dare (c) 1990 GameTek

Do you DARE? Can you handle the pressure? Do you know the answer? Should you DARE the other team? Can you beat the odds? Do you DARE to take the Physical Challenge? Double Dare is Double Action! Double Dare is Double Fun! Double Dare is the ultimate contest for the whole family! Think fast - test your mind with questions on every subject from Rock to rocks. Move fast - test your skill as those famous DD stunts stretch your reflexes to the limit. You know how it's done, so get out there and rack up the points! But watch out for those obstacles. If you're not careful, you could end up in a real mess!

- TECHNICAL -

GAME ID: NES-2D-USA

- TRIVIA -

Released in April 1990 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55084&o=2

$end

$spectrum_cass=dbldash,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Double Dash (c) 1990 Proxima Software [Czech Republic]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78656&o=2

$end

$info=ad5dnddd,ad5dnddda,
$bio

Double Deal or No Deal (c) 200? Bell-Fruit Games, Limited.

- TECHNICAL -

[Adder 5]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42018&o=2

$end

$info=sc5dnddd,sc5dnddda,sc5dndddb,sc5dndddc,sc5dndddd,sc5dnddde,sc5dndddf,sc5dndddg,sc5dndddh,sc5dndddi,
$bio

Fruit Machine published 12 years ago:

Double Deal or No Deal (c) 2010 Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Scorpion 5]
[Model PR3215]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=34870&o=2

$end

$info=sc4dnddd,sc4dnddda,sc4dndddb,sc4dndddc,sc4dndddd,sc4dnddde,sc4dndddf,sc4dndddg,
$bio

Double Deal or No Deal (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR3235]
[Scorpion 4]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43008&o=2

$end

$info=b85dbldl,b85dbldla,
$bio

Fruit Machine published 34 years ago:

Double Dealer (c) 1988 Bell-Fruit Mfg. Company, Limited.

- TECHNICAL -

System 85

- TRIVIA -

Double Dealer was released in October 1988 in the UK.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41868&o=2

$end

$info=ddealer,
$bio

Arcade Video game published 31 years ago:

Double Dealer (c) 1991 NMK.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 10 Mhz)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=9900&o=2

$end

$info=b85dbldlb,
$bio

Double Dealer (c) 199? Bell-Fruit Games, Limited. [B.F.G.].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42421&o=2

$end

$info=ac1dbldx,
$bio

Double Deluxe (c) 199? PCP.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42273&o=2

$end

$bbc_flop_z80=ddcpm,
$bio

Acorn BBC w/ Z80 2nd Proc. disk. published 36 years ago:

Double Density CP/M (c) 1986 Slogger Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272420&o=2

$end

$osborne1=dddist,
$bio

Osborne-1 disk. published 40 years ago:

Double Density Distribution (c) 1982 Osmosis Computer

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237507&o=2

$end

$cpc_flop=doublede01,
$bio

Double Detente Cracked (c) 19?? Mc Spe

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122608&o=2

$end

$info=pepp0452,
$bio

Double Deuces Deuces Wild! (c) 199? IGT [International Game Technologies]

- TECHNICAL -

Program number: PP0452 / X000452P

B1057X; CLASSIC UPRIGHT CABINET
IA57X; IMBEDDED BILL ACCEPTOR CABINET
2957X; SLANT CABINET WITH TOP BOX
3657X; DROP IN BAR CABINET WITH FLAT SCREEN
3757X; DROP IN BAR CABINET WITH SLANT SCREEN
GD57X; SLANT CABINET WITH IBA TOP BOX
GK57X; SLANT CABINET WITHOUT IBA TOP BOX

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=46366&o=2

$end

$info=peip0041,pex0452p,
$bio

Double Deuces Wild Poker (c) 199? IGT.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118083&o=2

$end

$info=pepp0452a,
$bio

Video Slot Machine published 35 years ago:

Double Deuces Wild Poker [Model PP0452] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228608&o=2

$end

$info=m4dbldm,m4dbldm__a,m4dbldm__b,m4dbldm__c,
$bio

Double Diamond Club (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41303&o=2

$end

$info=peps0366,
$bio

Video Slot Machine published 26 years ago:

Double Diamond Deluxe (c) 1996 IGT.

2-coin video slot.

- TECHNICAL -

GAME ID: PS0366

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270676&o=2

$end

$info=peps0372,
$bio

Video Slot Machine published 26 years ago:

Double Diamond Deluxe (c) 1996 IGT.

3-coin video slot.

- TECHNICAL -

GAME ID: PS0372

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270677&o=2

$end

$info=peps0373,
$bio

Video Slot Machine published 26 years ago:

Double Diamond Deluxe (c) 1996 IGT

- TECHNICAL -

GAME ID: PS0373

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270678&o=2

$end

$info=sc2dbl,sc2dblp,
$bio

Fruit Machine published 26 years ago:

Double Diamond (c) 1996 Bell-Fruit Mfg. Company, Limited. [B.F.M.]

- TECHNICAL -

[Model 6322]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61727&o=2

$end

$info=sc2dbl1,sc2dbl1p,
$bio

Fruit Machine published 26 years ago:

Double Diamond (c) 1996 Bell-Fruit Mfg. Company, Limited. [B.F.M.].

- TECHNICAL -

[Model 6570]

- TRIVIA -

Released in January 1996 in the UK.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42186&o=2

$end

$info=sc4dbldm,
$bio

Fruit Machine published 17 years ago:

Double Diamond (c) 2005 QPS Interactive.

- TECHNICAL -

[Model PR2558]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15591&o=2

$end

$info=peps0042,peps0043,peps0298,
$bio

Video Slot Machine published 26 years ago:

Double Diamond [Player's Edge Plus] (c) 1996 IGT [International Game Technologies].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73322&o=2

$end

$adam_flop=ddiskfor,ddiskfora,
$bio

Coleco Adam disk. published 35 years ago:

Double Disk Formatter (c) 1987 Walters Soft. Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109419&o=2

$end

$info=dbldolph,dbldolphq,
$bio

Video Slot Machine published 22 years ago:

Double Dolphins (c) 2000 Aristocrat.

- TECHNICAL -

Aristocrat MK6 hardware.

- TRIVIA -

The theme is recycled from the earlier game "Dolphin Treasure", but with more realistic graphics.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=31892&o=2

$end

$info=dkongjrc,dkongike,dkongddk,
$bio

Arcade Video game published 23 years ago:

Double Donkey Kong (c) 1999 Braze Technologies.

Double Donkey Kong is a modified "Donkey Kong Junior" boardset that plays BOTH "Donkey Kong Junior" and "Donkey Kong" on a single PCB set.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=14770&o=2

$end

$info=pex2474p,
$bio

Double Double Bonus Plus (c) 199? IGT.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118085&o=2

$end

$info=pex2002p,
$bio

Video Slot Machine published 27 years ago:

Double Double Bonus Poker (c) 1995 IGT [International Game Technologies].

- TECHNICAL -

GAME ID: X002066P

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=37781&o=2

$end

$info=pex2066p,
$bio

Video Slot Machine published 27 years ago:

Double Double Bonus Poker [Model X002066P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228745&o=2

$end

$info=pex2067p,
$bio

Video Slot Machine published 27 years ago:

Double Double Bonus Poker [Model X002067P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228746&o=2

$end

$info=pex2068p,
$bio

Video Slot Machine published 27 years ago:

Double Double Bonus Poker [Model X002068P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228747&o=2

$end

$info=pex2069p,
$bio

Video Slot Machine published 27 years ago:

Double Double Bonus Poker [Model X002069P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228748&o=2

$end

$info=pex2070p,
$bio

Video Slot Machine published 27 years ago:

Double Double Bonus Poker [Model X002070P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228749&o=2

$end

$info=pex2236p,
$bio

Video Slot Machine published 27 years ago:

Double Double Bonus with 3 Aces Poker [Model X002236P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287836&o=2

$end

$info=pex2211p,
$bio

Video Slot Machine published 27 years ago:

Double Double Bonus with 3 Jacks Poker [Model X002211P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287835&o=2

$end

$info=pex1087s,
$bio

Video Slot Machine published 25 years ago:

Double Double Diamond [Model X001087S] (c) 1997 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287829&o=2

$end

$info=comg172,
$bio

Arcade Video game published 39 years ago:

Double Double Poker (c) 1983 Cal Omega.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=22976&o=2

$end

$info=pepp0757,
$bio

Double Down Joker Poker (c) 199? IGT [International Game Technologies].

- TECHNICAL -

GAME ID: PP0757

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=38217&o=2

$end

$info=pex0489p,
$bio

Video Slot Machine published 27 years ago:

Double Down Stud Deuces Wild Poker [Model X000489P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228639&o=2

$end

$info=pepp0250,pepp0250a,
$bio

Video Slot Machine published 30 years ago:

Double Down Stud (c) 1992 IGT [International Game Technologies].

- TECHNICAL -

GAME ID: PP0250

- TRIVIA -

Double Down Stud was released in June 1992.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=37607&o=2

$end

$info=pepp0760,
$bio

Double Down Stud [Model PP0760] (c) 199? IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228853&o=2

$end

$info=ddragonw,ddragonw1,ddragonb,ddragonba,ddragon6809,ddragon6809a,ddragonb2,
$bio

Arcade Video game published 35 years ago:

Double Dragon (c) 1987 Taito Corp.

Export version for 'Outside Japan' releases by Taito, under license from Technos Japan. For more information about the game itself, please visit the original Technos Japan entry; "Double Dragon [Model TA-0021]".

- PORTS -

* CONSOLES:
[EU] Nintendo NES (1990) "Double Dragon [Model NES-WD]" 
[EU] Sega Master System (1988) "Double Dragon [Model 7012]"
[BR] Sega Master System (1988) by Tec Toy
[EU] Sega Mega Drive (1993)
[EU] Microsoft XBOX 360 [XBLA] (may.9, 2007) 
[BR] Zeebo (may.29, 2009) : Remake with remade graphics.
[MX] Zeebo (nov.4, 2009) : Remake with remade graphics.
[EU] [AU] Sony PlayStation 4 [PSN] (jul.14, 2015) "Arcade Archives - Double Dragon [Model CUSA-02667]" 
[AS] Sony PlayStation 4 [PSN] (may.21, 2015) "Arcade Archives - Double Dragon"

* HANDHELDS: 
[EU] Nintendo Game Boy (1990) "Double Dragon [Model DMG-DD-NOE]" 
[EU] Sega Game Gear (1993) "Double Dragon - The Revenge of Billy Lee [Model T-70038-50]"

* COMPUTERS:
[EU] Amstrad CPC (1988)
[EU] Commodore Amiga (1988)
[EU] Commodore C64 (1988)
[EU] Sinclair ZX Spectrum (1989)
[EU] Amstrad CPC (1989) [Virgin Mastertronic - 128 Ko Disk version]
[EU] Amstrad CPC (1989) [Animagic - Spanish Version]
[EU] Atari ST (1988)
[EU] MSX (1989)
[AU] Commodore Amiga (1989) "Amiga Champions" 
[EU] Commodore C64 (1990) "100% Dynamite"
[KO] MSX (1990) 
[EU] Sinclair ZX Spectrum (1990) "100% Dynamite"

* OTHERS:
[UK] LCD handheld game (1988) Grandstand.
[US] LCD handheld game (1989) Tiger Electronics.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=113455&o=2

$end

$info=ddragonu,ddragonua,ddragonub,
$bio

Arcade Video game published 35 years ago:

Double Dragon (c) 1987 Taito America Corp.

Export release for North America by Taito America, under license from Technos Japan. For more information about the game itself, please visit the original Technos Japan entry; "Double Dragon [Model TA-0021]".

- TECHNICAL -

Behind a clear front glass, the dedicated cabinet has a decorative cardboard frame surrounding the monitor that includes instructions for game play. The cardboard frame is usually 2 sided. There is the TAITO design on one side and the Double Dragon design on the other. The marquee and control panel art features a drawing of a dragon and pictures of Billy and Jimmy Lee. The control panel includes their names. Most cabinets used blue buttons for player 1 and red buttons for player 2, but a middle release cabinet used yellow buttons for both players and used thicker bezel glass with white plastic protectors along its outer edges. The side art features the name TAITO at the top with a Y-shaped pattern of lines in red, white, gray, and black. The first cabinets of Double Dragon had a different color combination for the side art. The black part of the side art was orange and the gray part was yellow. The cabinet features a lockable pullout drawer at the bottom that contains the power supply and game-boards.

- TRIVIA -

Double Dragon was manufactured and released in July 1987 in North America.

This Taito version has a different storyline than the one used in the Japanese version. The Japanese storyline is more developed and does not use the Spike and Hammer aliases.

- PORTS -

NOTE: USA [US] ports only are listed here.

* CONSOLES: 
Atari 2600 (jul.23, 1989) "Double Dragon [Model AK-050]"
Atari 7800 (1989) "Double Dragon [Model AM-050]" 
Nintendo NES (june.1988) "Double Dragon [Model NES-WD-USA]" 
Sega Genesis (1993)
Microsoft XBOX 360 [XBLA] (may.9, 2007) 
Sony PlayStation 4 [PSN] (may.12, 2015) "Arcade Archives - Double Dragon [Model CUSA-00984]" 

* HANDHELDS: 
Nintendo Game Boy (aug.1990) "Double Dragon [Model DMG-DD-USA]" 
Atari Lynx (1993) "Double Dragon [Model L070]" 
Sega Game Gear (1993)
Nintendo Game Boy Advance (nov.14, 2003) "Double Dragon Advance [Model AGB-BDDE-USA]" 

* COMPUTERS: 
Commodore Amiga (1988)
Commodore C64 (1988)
PC [MS-DOS, 5.25''] (1988)
Atari ST (1989)

* OTHERS: 
Mobile Phones (jul.15, 2004) 
Android (mar.5, 2012) 
Apple iPhone (dec.5, 2013) "Double Dragon Trilogy [Model 730919094]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=38787&o=2

$end

$msx1_cass=ddragon,
$bio

MSX cass. published 34 years ago:

Double Dragon (c) 1988 Dro Soft [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94598&o=2

$end

$cpc_flop=doubledr,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Double Dragon (c) 1988 Dro Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120656&o=2

$end

$cpc_flop=doubledr1da,doubledr02,doubledr01,doubledr03,doubledr17,doubledr18,doubledr22,doubledr1ba,doubledr1ca,doubledr0a,doubledr0f,doubledr0e,doubledr10,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Double Dragon (c) 1988 Melbourne House [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120657&o=2

$end

$ibm5150=ddragon,ddragona,
$bio

IBM PC 5.25in. disk. published 34 years ago:

Double Dragon (c) 1988 Arcadia

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132403&o=2

$end

$ibm5150=ddragon35,
$bio

IBM PC 3.5in. disk. published 34 years ago:

Double Dragon (c) 1988 Arcadia

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132573&o=2

$end

$c64_cart=ddragonm,
$bio

Commodore C64 cart. published 33 years ago:

Double Dragon (c) 1989 Melbourne House [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53566&o=2

$end

$amigaocs_flop=ddragona,ddragon,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Double Dragon (c) 1989 Melbourne House [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73900&o=2

$end

$msx1_cart=ddragon,
$bio

MSX cart. published 33 years ago:

더블 드라곤 (c) 1989 Zemin.
(Double Dragon)

Korean version of the famous game.

- TRIVIA -

Released in January 1989 in Korea.

The artwork for the box was ripped from Jaleco's Famicom Disk System fighting game Fuun Shaolin Ken.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76693&o=2

$end

$spectrum_cass=ddragon,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Double Dragon (c) 1989 Melbourne House [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78657&o=2

$end

$cpc_cass=ddragon,
$bio

Amstrad CPC cass. published 33 years ago:

Double Dragon (c) 1989 Virgin Games, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95999&o=2

$end

$specpls3_flop=ddragonsp,
$bio

Sinclair ZX Spectrum+3 disk. published 33 years ago:

Double Dragon (c) 1989 Dro Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147656&o=2

$end

$specpls3_flop=ddragon,
$bio

Sinclair ZX Spectrum+3 disk. published 33 years ago:

Double Dragon (c) 1989 Melbourne House [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147957&o=2

$end

$c64_cass=ddragon,
$bio

Commodore C64 cass. published 33 years ago:

Double Dragon (c) 1989 Melbourne House [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186922&o=2

$end

$sms=ddragonk,
$bio

Double Dragon (c) 198? Samsung

Korean release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55995&o=2

$end

$spectrum_cass=ddragont,
$bio

Double Dragon (c) 198? Tronix

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225503&o=2

$end

$spectrum_cass=ddragonm,
$bio

Double Dragon (c) 198? Mastertronic Plus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226033&o=2

$end

$c64_cart=ddragon,
$bio

Commodore C64 cart. published 31 years ago:

Double Dragon (c) 1991 Ocean

- TRIVIA -

Ocean's last C64 cartridge. It was available only at a computer show.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53567&o=2

$end

$megadriv=ddragon,
$vgmplay=ddragon_md,
$bio

Sega Genesis cart. published 29 years ago:

Double Dragon (c) 1993 Ballistic.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69601&o=2

$end

$gamegear=ddragontw,
$bio

Double Dragon (c) 199? Hung Tao Hsin [Taiwan]

Unlicensed Taiwanese release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289730&o=2

$end

$a2600=ddragonec,
$bio

Double Dragon (c) 19?? CCE

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50425&o=2

$end

$info=msidd,
$bio

Dedicated Console published 5 years ago:

Double Dragon - 30 Years Anniversary (c) 2017 MSI Ent., LLC.

Plug and Play dedicated console.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270394&o=2

$end

$spectrum_cass=ddragon2t,
$bio

Double Dragon 2 - The Revenge (c) 198? Tronix

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225504&o=2

$end

$megadriv=ddragon3,
$vgmplay=ddragon3_md,
$bio

Sega Genesis cart. published 30 years ago:

Double Dragon 3 - The Arcade Game (c) 1992 Flying Edge.

- TECHNICAL -

GAME ID: T-81166

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69600&o=2

$end

$amigaocs_flop=ddragon3,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Double Dragon 3 - The Rosetta Stone (c) 1991 Storm

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73901&o=2

$end

$cpc_cass=ddragon3,
$bio

Amstrad CPC cass. published 31 years ago:

Double Dragon 3 - The Rosetta Stone (c) 1991 Sales Curve, Ltd., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96003&o=2

$end

$info=tddragon3,
$bio

Handheld game published 31 years ago:

Double Dragon 3 - The Rosetta Stone (c) 1991 Tiger Electronic Toys, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=100467&o=2

$end

$ibm5150=ddragon3,ddragon3_35,
$bio

IBM PC 5.25+3.5in. disk. published 30 years ago:

Double Dragon 3 - The Rosetta Stone (c) 1992 Virgin Games, Ltd.

- TECHNICAL -

Dual Media release: 3.5 + 5.25 inches disks.

- STAFF -

Programming for PC by Interactivision.
Programming by: Morten Grouleff, Kaare Siesing
Graphics by: Ned Langman, Martin Larsen
Roland Music by: Martin Nyrup
Adlib Conversion by: Vibrants
Managing Director: Jane Cavanagh
Project Manager: Rob Henderson
Testing: Jim Loftus
Production Manager: Richard Perry
Sales & Marketing: Nadja Singh
Accounts Manager: Sampson Asimeng

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132404&o=2

$end

$info=ddragon3,ddragon3b,ddragon3j,ddragon3p,
$vgmplay=ddragon3,
$bio

Arcade Video game published 32 years ago:

Double Dragon 3 - The Rosetta Stone (c) 1990 Technos Japan Corp. 

A mysterious fortune teller warns Billy & Jimmy Lee about the rise of a powerful enemy in Egypt. Since the Lee brothers are looking for a true challenge to put their martial arts skills to the ultimate test, they agree to face this mysterious new enemy. They embark on a world quest - joining up with new allies in the process - and try to lay claim to the famous 'Rosetta Stone'.

The 3rd and final arcade entry of the Double Dragon series (not counting the later Neo-Geo fighting game based on the movie) features a completely gameplay system and graphics from the first two installments. The game can played by up to 2 or 3 players, depending on the cabinet and settings. The 3rd player takes control of a yellow-clad Lee brother named Sonny, who is exclusive to this game. Techniques from the previous games such as the hair grab and the elbow punch are gone, but new ones are added such as the belly-to-back throw and the back-to-back hurricane kick, as well as the ability to dash by tapping the joystick left or right twice.

The game features weapon shops that allows the player to purchase power-ups by inserting additional tokens. The power-ups differ between stages differ between stages and are available as followed.
* Extra Guys - Allows the player to control a new character who replaces the current fighter when he dies. There are three character types in addition to the Lee brothers.
- The Urquidez Brothers (Roney, Sunny, Jonny) -  Tall European grapplers. They have the most energy of the four character types.  Up to three fighters can be have in reserve.
- The Chin Brothers (Seimei, Taimei, Sinmei) - Chubby Chinese men with powerful attacks.
- The Oyama Brothers (Masao, Kunio, Akira) - Japanese karate masters dressed in gis specializing in speedy attacks.
* Tricks - The hurricane kick and the one-armed stand head butt are added to the player's move set. If the player's current character dies, then the new techniques will be inherited by the next character in reserve, if there is one.
* Weapons - A nunchaku or sword are given player. Only the Lees can have purchase and wield weapons.
* Energy - Restores the current character's life to 150%.
* Power-Up - Increases the character's agility.

There are 5 stages in the game :

Mission 1 - America - The enemies in this stage are typical thugs and bikers. The first area takes place in a downtown area of city. After defeating the first wave of enemies, the player will enter a warehouse, where they encounter bikers that will try to run over them with their bike. The boss in this is Jim, a red-haired biker wearing a leather jacket.

Mission 2 - China - The enemies are martial artists that specialize in flying kicks. The stage takes place in a single level set in a countryside near the Great Wall of China. The boss at the end of level is Li Cheng-Long, a Shaolin Martial Arts expert who resembles Bruce Lee. When he's down in life, he will wield out his club.

Mission 3 - Japan - The enemies are samurai swordsmen. The first area takes place outside a castle, with bamboo traps and enemies coming out of walls. The second area takes place inside a castle, where the player will face a few more swordsmen before taking out on the boss, Ranzou, a ninja. He attacks with throwing stars and smoke bombs and splits into three forms when he's down on his life.

Mission 4 - Italy - Consists of a single level set in the ruins of a coliseum. The enemies are roman archers. After defeating most of the archers, the boss Giuliano, a man decked in gladiator armor, will attempt to run the player over with his horse. After defeating all the archers, Giuliano will dismount at the end of the level and fight the player. He wields a long hand spear and can block attacks with his shield.

Mission 5 - Egypt - The final stage is composed of seven levels, which includes a desert field, an underground forest, a trap room with stone pillars and giant hands emerging from the floor, a hall with a flying disc. Enemies include living tree men and rock creatures.

- TECHNICAL -

Game ID : TA-0030

Main CPU : Motorola 68000 (@ 12 Mhz)
Sound CPU : Zilog Z80 (@ 3.579545 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), OKI6295 (@ 8.5 Khz)

Players : 3
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Developed by East Technology. Double Dragon 3 was released in November 1990 by Technos.

The first two Double Dragon games were created by an internal team at Technos, but this game was written by an outside team called East Technology (see Staff section for more information). A graffiti in the first stage reads "Gigandes", which one of the team's previous games.

There are 4 character types, the Lee brothers and 3 new character types (who are available via the weapon shops in the American and World versions, and are selectable in the Japanese version). However the original idea for the game was for the player to select between Billy and Jimmy Lee, or one of the 3 new characters introduced in the game. The original characters which were Roney Urquidez (who originally wore orange), Chin Seimei (who originally wore red) and Masao Oyama (who was originally named Masahiko Oyama). Apparently the designers considered the possibility that 2 or 3 players playing the game at the same time might want to control the same character, so they revised this by creating Sonny (the 3rd Lee brother) and 2 siblings for each of the new characters. A separate character portrait was made for Jimmy, which is unused in the released Japanese version. The game's ending depicts the original 5 characters, as does the artwork on the Japanese sales flyer.

Soundtrack releases (for limited-editon) :
Double Dragon 3 / The Conbatribes - / Pony Canyon / Scitron - PCCB-00065 - June 21, 1991

- UPDATES -

The US version is slightly different, it has the 'Winners Don't Use Drugs' screen.

The Japanese version discards the weapon shops completely from the game. Instead, the game asks the player to select from the 4 character types available when they begin (Lee, Chin, Urquidez or Oyama). The one-armed stand head-butt and the hurricane kick are available as part of the default moveset, but the hurricane kick is made hard to execute. While controlling one of the Lee brothers, a nunchaku or a sword can be found on the floor in certain stages. The first stage is slightly re-arranged, with the starting point moved in front of the Power Records store and the conveyor belt inside the warehouse removed.

- SERIES -

1. Double Dragon [Model TA-0021] (1987)
2. Double Dragon II - The Revenge [Model TA-0026] (1988)
3. Double Dragon 3 - The Rosetta Stone [Model TA-0030] (1991)
4. Super Double Dragon (1992, Super Famicom )
5. Double Dragon V - The Shadow Falls (1994, Super NES / Jaguar )
6. Double Dragon (1995, AES / NEO GEO / NEO GEO CD, 1996, Playstation)
7. Double Dragon Advance (2004, GBA)
8. Double Dragon (2009, Zeebo)
9. Double Dragon (2011 iOS / Android)
10. Double Dragon Neon (2012, PS3 / Xbox 360)
11. Double Dragon II: Wander of the Dragons -  (2013, Xbox 360)
12. Double Dragon IV (2017, PS4 / Nintendo Switch / iOS / Android / Windows)

- STAFF -

Director: Yoshihisa Kishimoto
Programmers : N. Takioka, E. Ogura, Y. Katsumata
Designers : K. Ichikawa, T. Irisawa, T. Chida, J. Hasepin, H. Nagoshi, U. Hoshino
Audio : A. Inoue, T. Nozaki

- PORTS -

* CONSOLES:
Nintendo Famicom (1990, JP title : "Double Dragon III: The Rosetta Stone", NA/EU title : "Double Dragon III: The Sacred Stones")
Sega Mega Drive (1992)
Nintendo Game Boy (1992)

* COMPUTERS:
Commodore C64 (1991)
PC-Compatible [MS-DOS, 5.25'' / 3.5''] (1991)
Atari ST (1991)
Commodore Amiga (1991)
Amstrad CPC (1991)
Sinclair ZX Spectrum (1992)

* OTHERS:
LCD handheld game (1991) released by Tiger Electronics.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=678&o=2

$end

$gameboy=ddragon3,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Double Dragon 3 [Model DMG-DX-USA] (c) 1992 Acclaim Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65895&o=2

$end

$gba=ddragon,
$bio

Nintendo GBA cart. published 19 years ago:

Double Dragon Advance (c) 2003 Atlus USA.

- TECHNICAL -

Game ID: AGB-BDDE-USA
Barcode: 730865850082

- TRIVIA -

Double Dragon Advance for Game Boy Advance was released on November 14, 2003 in North America.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70452&o=2

$end

$gba=ddragonj,
$bio

Nintendo GBA cart. published 18 years ago:

Double Dragon Advance (c) 2004 Atlus Company, Limited.

- TECHNICAL -

Game ID: AGB-BDDJ-JPN (remains unchanged with re-edition)
Barcode: 4984995101064
"Best Price" re-edition barcode: 4984995101187

- TRIVIA -

Double Dragon Advance for Game Boy Advance was released on March 5, 2004 in Japan. It was then re-released as a "Best Price" edition on November 26, 2004.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70451&o=2

$end

$msx1_flop=ddragon,
$bio

Double Dragon cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229948&o=2

$end

$amigaocs_flop=ddragon2a,ddragon2,ddragon2u,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Double Dragon II (c) 1989 Mastertronic, Limited. [UK]

- TRIVIA -

Soundtrack releases:
Tape "6 Amazing Coin-Op Soundtracks from Virgin Games" (Cames with the British magazine Sinclair User, issue #92 from november 1989)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73902&o=2

$end

$spectrum_cass=ddragon2,ddragon2a,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Double Dragon II - The Revenge (c) 1989 Virgin Mastertronic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78658&o=2

$end

$cpc_cass=ddragon2,
$bio

Amstrad CPC cass. published 33 years ago:

Double Dragon II - The Revenge (c) 1989 Virgin Games, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96005&o=2

$end

$info=ddragon2u,ddragon2b,
$bio

Arcade Video game published 33 years ago:

Double Dragon II - The Revenge (c) 1989 Romstar, Incorporated.

Export version by Romstar for North America. Game developed in Japan by Technos. For more information about the game, please see the original Technos Japan version entry.

- TRIVIA -

Even though the title screen says 1988, Double Dragon II was released in January 1989 in North America by Romstar, under license from Technos Japan.

- PORTS -

NOTE: [US] ports only are listed here.

* CONSOLES: 
Nintendo NES (jan.1990) "Double Dragon II - The Revenge [Model NES-W2-USA]" 
Sony PlayStation 4 [PSN] (feb.26, 2016) "Arcade Archives - Double Dragon II - The Revenge [Model CUSA-03717]" 

* COMPUTERS: 
Commodore C64 (1989)
Commodore Amiga (1990)

* OTHERS: 
Apple iPhone (dec.5, 2013) "Double Dragon Trilogy [Model 730919094]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=113359&o=2

$end

$cpc_flop=doubledr06,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Double Dragon II - The Revenge (c) 1989 Dro Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120658&o=2

$end

$cpc_flop=doubledr08,doubledr07,doubledr13,doubledr12,doubledr14,doubledr19,doubledr1a,doubledr1f,doubledr0b,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Double Dragon II - The Revenge (c) 1989 Virgin Mastertronic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120659&o=2

$end

$ibm5150=ddragon2,
$bio

IBM PC 5.25in. disk. published 33 years ago:

Double Dragon II - The Revenge (c) 1989 Virgin Mastertronic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132405&o=2

$end

$specpls3_flop=ddragon2,
$bio

Sinclair ZX Spectrum+3 disk. published 33 years ago:

Double Dragon II - The Revenge (c) 1989 Virgin Mastertronic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148126&o=2

$end

$st_flop=ddragon2,
$bio

Atari ST disk. published 33 years ago:

Double Dragon II - The Revenge (c) 1989 Tradewest, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=153516&o=2

$end

$ibm5150=ddragon2_35,
$bio

IBM PC 3.5in. disk. published 33 years ago:

Double Dragon II - The Revenge (c) 1989 Virgin Games, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234575&o=2

$end

$msx1_cass=ddragon2,
$bio

MSX cass. published 32 years ago:

Double Dragon II - The Revenge (c) 1990 Dro Soft [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94599&o=2

$end

$c64_cass=ddragon2,
$bio

Commodore C64 cass. published 31 years ago:

Double Dragon II - The Revenge (c) 1991 Tronix.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146496&o=2

$end

$cpc_flop=doubledr09,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Double Dragon II - The Revenge cracked (c) 1989 Unknown.

Never released as a disk, this is a pirate tape_to_disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272690&o=2

$end

$nes=ddragon2,
$bio

Nintendo NES cart. published 32 years ago:

Double Dragon II - The Revenge (c) 1990 Acclaim Entertainment, Incorporated.

Export version for the PAL territories (PAL-B). For more information about the game, please see the original Japanese version entry; "Double Dragon II - The Revenge [Model TJC-W2]".

- TECHNICAL -

Game ID: NES-W2-EEC

- TRIVIA -

Reviews:
[FR] November 1990 - Player One N.3 : 95/100

- PORTS -

* Console : 
Nintendo Wii [Virtual Console] [EU] [AU] (jul.19, 2012) [Model FF5P] 
Nintendo Wii U [Virtual Console] [EU] [AU] (aug.21, 2014) [Model FC8P] 

* HANDHELDS: 
Nintendo 3DS [Virtual Console] [EU] [AU] (may.22, 2014) [Model TC3P]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55087&o=2

$end

$nes=ddragon2u1,ddragon2u,
$bio

Nintendo NES cart. published 32 years ago:

Double Dragon II - The Revenge (c) 1990 Acclaim Entertainment, Incorporated.

Export version for North America. For more information about the game, please see the original Japanese version entry; "Double Dragon II - The Revenge [Model TJC-W2]".

Description from the back cover:

The Double Dragons - Billy and Jimmy Lee - are back to avenge the loss of Marion! In their quest to defeat the evil Shadow Warriors, the martial arts duo are challenged in 9 incredible missions, facing ruthless street gangs, nunchaku-toting ninja and giant mutant warriors!

The non-stop action winds its way through construction sites, alleyways and underwater hideouts complete with secret elevator shafts, spiked ceilings and razor-sharp mechanical claws!

And in a bonus mission, never before seen, the duo's worst fear becomes reality as they fight the ultimate battle between good and evil. A battle where not only their lives are at stake, but the fate of the entire world!

- TECHNICAL -

Game ID: NES-W2-USA
Barcode: 020481106029

- TRIVIA -

Double Dragon II - The Revenge for NES was released in January 1990 in North America.

- PORTS -

* Console : 
Nintendo Wii [Virtual Console] [US] (june.21, 2012) [Model FF5E] 
Nintendo Wii U [Virtual Console] [US] (aug.14, 2014) [Model FC8E] 

* HANDHELDS: 
Nintendo 3DS [Virtual Console] [US] (june.12, 2014) [Model TC3E]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=113358&o=2

$end

$pcecd=ddragon2,
$bio

NEC PC-Engine CD published 29 years ago:

Double Dragon II - The Revenge (c) 1993 Naxat Soft.

- TECHNICAL -

Game ID: NXCD2010
Barcode: 4988658921105

- TRIVIA -

Double Dragon II - The Revenge for PC-Engine CD was released on March 12, 1993 in Japan.

This version of the game features the same ending as the Nintendo Famicom version, "Double Dragon II - The Revenge [Model TJC-W2]", except that on the PC-Engine CD, you must complete the game on the hardest setting in order to see it.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58160&o=2

$end

$megadriv=ddragon2,ddragon2p,
$vgmplay=ddragon2_md,
$bio

Sega Mega Drive cart. published 31 years ago:

Double Dragon II - The Revenge (c) 1991 Palsoft.

- TECHNICAL -

Game ID: T-74023
Barcode: 4930625002010

- TRIVIA -

Double Dragon II - The Revenge for Mega Drive was released on December 20, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56455&o=2

$end

$info=ddragon2,ddragon2j,
$vgmplay=ddragon2,
$bio

Arcade Video game published 34 years ago:

Double Dragon II - The Revenge (c) 1988 Technos Japan Corp.

Following his defeat at the end of the original Double Dragon, Willy, the leader of the Black Warriors, retaliates against Billy and Jimmy Lee by murdering their friend, Marian, leaving the brothers with the task to avenge her death.

The sequel to Double Dragon is essentially an upgraded version of the original game, but with with a two-way attacking system similar to one previously used in Technos Japan's 1986 arcade game "Renegade". Many of the attacks and combos from the original "Double Dragon" are retained, as well as new techniques including the invincible Cyclone Kick.

The stages and weapons are redesigned versions of items previously featured in the original game. There are a few new traps such as a bulldozer in the middle of Mission 3 and all of the transition sequences between stages are now done with the character entering the next level via a lift, making it impossible to carry one weapon to the next area.

Most of the enemy characters return from the original Double Dragon, with some given facelifts, but the stage bosses are all new. The enemies are as followed :
* Williams - Has a wilder face and longer hair. He can now run towards the player and do cartwheels. He throws his knives in mid-air and sometimes carry a shovel which he throws towards the player.
* Rowper - Has a beard and eye-patch, but otherwise is more or less identical to his original self. He carries shovels and can sometime pick up large objects.
* Linda - She now has a mohawk and face paint. She can also jump off platforms and do the elbow strike against the player. In addition to the ball and chain, she also carries grenades and knives.
* Oharra - A strongman with a clean-shaved face. Replaces Abobo from the first game and has the same attacks.
* Bolo - A head-swap of Oharra with long hair and beard. Replaces the mohawked head-swap of Abobo from the first game.
* Jeff - Same as his original self, but now carries grenades.
* Burnov - The boss of Mission 1. An obese wrestler whose face is concealed with a mask. He grabs the player and throws similar punches in the face. After dying, he will stand up and yell, disappearing in front of the player and leaving only his clothes. In later encounters, he will revive himself at least once.
* Abore - The boss of Mission 2. A huge suspender-wearing strongman with Terminator-like sunglasses. His slaps and shoulder tackles do massive damage to the player.
* Chin Taimei - The boss of Mission 3. A Chinese martial artists armed with twin kali sticks. In addition to his energy-draining stick combo, he also has a jump kick and sweep kick.
* Willy - The boss of Mission 4. Looks like he does in the original game, but now dresses in red. He still uses the same machine gun from the first game.
* The clone - After defeating Willy, the player will have to fight their character's evil self. This clone has all the techniques the player has, but can also throw energy beams and possess the player's body to drain his energy.

- TECHNICAL -

Game ID : TA-0026

Main CPU : HD6309 (@ 3.579545 Mhz), Zilog Z80 (@ 4 Mhz)
Sound CPU : Zilog Z80 (@ 3.579545 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), OKI6295 (@ 8 Khz)

Players : 2
Control : 8-Way Joystick
Buttons : 3
=> Punch, Kick, Jump

- TRIVIA -

Double Dragon II was released in December 1988.

The yelling sound heard when a coin is inserted comes from an enemy in the game called 'Chin Taimei' (the mission 3 boss that fights using 2 sticks).

Billy and Jimmy trade their original blue and red outfits for black and white respectively in the game. They appear in the game's ending wearing their original colors. Marian wears a yellow dress in the game and her character sprite is slightly redrawn from the original game.

Unlike the original "Double Dragon", the controller configuration for part two were changed from standard punch and kick buttons to less conventional left attack and right attack buttons.

In the same way the original "Double Dragon" paid tribute to the laserdisc game "Road Blaster", Double Dragon II features a similar homage to the laserdisc version of "Cobra Command" ("Thunder Storm" in Japan), which was Yoshihisa Kishimoto's debut game. The helicopter inside the garage at the beginning of the game is the same helicopter from Cobra Command.

Double Dragon II originally began development as a chip upgrade of the first game. Originally only the stages were going to be changed, but there was an incentive to add more features to the game, such as new attacks and enemy characters, which required the game to be developed on a new hardware.

Isaiah Johnson holds the official record for this game with 47,880 points on May 31, 2008.

Meldac / Nippon Crown released a limited-edition soundtrack album for this game (Double Dragon II The Revenge - MECG-28001) on March 3, 1990.

- SERIES -

1. Double Dragon [Model TA-0021] (1987)
2. Double Dragon II - The Revenge [Model TA-0026] (1988)
3. Double Dragon 3 - The Rosetta Stone [Model TA-0030] (1991)
4. Super Double Dragon (1992, Super Famicom )
5. Double Dragon V - The Shadow Falls (1994, Super NES / Jaguar )
6. Double Dragon (1995, AES / NEO GEO / NEO GEO CD, 1996, Playstation)
7. Double Dragon Advance (2004, GBA)
8. Double Dragon (2009, Zeebo)
9. Double Dragon (2011 iOS / Android)
10. Double Dragon Neon (2012, PS3 / Xbox 360)
11. Double Dragon II: Wander of the Dragons -  (2013, Xbox 360)
12. Double Dragon IV (2017, PS4 / Nintendo Switch / iOS / Android / Windows)

- STAFF -

Sound Programmer : Michiya Hirasawa
Director : Yoshihisa Kishimoto

- PORTS -

* CONSOLES:
[JP] Nintendo Famicom (dec.22, 1989) "Double Dragon II - The Revenge [Model TJC-W2]" 
[EU] Nintendo NES [AU] (1990) "Double Dragon II - The Revenge [Model NES-W2]" 
[JP] Sega Mega Drive (dec.20, 1991) "Double Dragon II - The Revenge [Model T-74023]" 
[JP] NEC PC-Engine CD (mar.12, 1993) "Double Dragon II - The Revenge [Model NXCD2010]" 
Sony PlayStation 4 [PSN] [EU] [AU] (feb.26, 2016) "Arcade Archives - Double Dragon II - The Revenge [Model CUSA-03938]" 
[JP] Sony PS4 [PSN] (feb.26, 2016) "Arcade Archives - Double Dragon II - The Revenge [Model CUSA-03573]" 
Sony PlayStation 4 [PSN] [AS] (feb.26, 2016) "Arcade Archives - Double Dragon II - The Revenge" 

* COMPUTERS:
[EU] Atari ST (1989)
[EU] Amstrad CPC (1989)
MSX [EU] (1989)
[EU] Sinclair ZX Spectrum (1989)
[EU] Commodore C64 (1989)
PC [MS-DOS, 5.25''] [EU] (1989)
[EU] Commodore Amiga (1992) "Action Masters" 

* OTHERS:
LCD handheld game (19??) released by Tiger Electronics.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=679&o=2

$end

$nes=ddragon2j,ddragon2jp,
$bio

Nintendo Famicom cart. published 33 years ago:

Double Dragon II - The Revenge (c) 1989 Technos Japan Corp.

- TECHNICAL -

Game ID: TJC-W2
Barcode: 4968947920064

- TRIVIA -

Double Dragon II - The Revenge for Famicom was released on December 22, 1989 in Japan.

The game's ending was redone in this version. After the player defeats their shadow, they are taken to one final stage where they face a new final boss, referred in the game simply as the 'Mysterious Warrior'. After the player defeats him, the Warrior gives his dying speech and Billy later finds Marian returned to life.

- PORTS -

* CONSOLES: 
Nintendo Wii [Virtual Console] [JP] (mar.6, 2012) [Model FF5J] 
Nintendo Wii U [Virtual Console] [JP] (sept.14, 2016) [Model FC8J] 

* HANDHELDS: 
Nintendo 3DS [Virtual Console] [JP] (may.29, 2013) [Model TC3J]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53987&o=2

$end

$gameboy=ddragon2,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Double Dragon II [Model DMG-D2-USA] (c) 1991 Acclaim Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65897&o=2

$end

$spectrum_cass=dd3rod,
$bio

Amstrad CPC/ZX Spectrum cass. published 31 years ago:

Double Dragon III + Rod-Land (c) 1991 Storm Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298489&o=2

$end

$spectrum_cass=ddragon3,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Double Dragon III - The Rosetta Stone (c) 1991 Storm

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78659&o=2

$end

$cpc_flop=doubledr15,doubledr16,doubledr0c,doubledr0d,doubledr04,doubledr05,doubledr17a,doubledr18a,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Double Dragon III - The Rosetta Stone (c) 1991 Storm Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120660&o=2

$end

$cpc_flop=doubledr20,doubledr21,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Double Dragon III - The Rosetta Stone (c) 1991 Dro Soft.

Spanish release

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120661&o=2

$end

$nes=ddragon3j,
$vgmplay=ddragon3_nes,
$bio

Nintendo Famicom cart. published 31 years ago:

ダブルドラゴンIII - The Rosetta Stone (c) 1991 Technos Japan Corp.
(Double Dragon III - The Rosetta Stone)

- TECHNICAL -

Barcode: T4968947920095
Game ID: TJC-ZW

- TRIVIA -

Released on February 22, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53988&o=2

$end

$nes=ddragon3,ddragon3u,ddragon3up,
$bio

Nintendo NES cart. published 31 years ago:

Double Dragon III - The Sacred Stones (c) 1991 Acclaim Entertainment, Incorporated.

North American release. Game developed in Japan. See the original Famicom version for more information: "Double Dragon III - The Rosetta Stone [Model TJC-ZW]".

Description from the back cover:

Only one man knows the real story behind Marion's disappearance... and he's dead!

Now the Double Dragons must rely on a mysterious fortune teller to locate Marion and her ransom - the Sacred Stones of Power! You'll fend off vicious street thugs, evil ninja warriors, deadly gladiators, Manchurian barbarians and more!

Defeat your most dreaded enemies and out of pure respect they'll join your side - adding their Iron Claws and Shangai Stars to your all-new martial arts maneuvers - like the awesome mid-air somer-sault.

Double Dragon III. If you survive the action, you'll rescue Marion, retain your honor and discover the truth behind the Sacred Stones. If you fail...

- TECHNICAL -

GAME ID: NES-3W-USA

- TRIVIA -

Released in February 1991 in the USA.

Reviews:
[FR] June 1992 - Joypad N.9: 80/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55088&o=2

$end

$nes=ddragon4,
$bio

Double Dragon IV (c) 19?? Unknown.

A pirate hack of "Target - Renegade" with modified title screen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65157&o=2

$end

$jaguar=ddragon5,
$bio

Atari Jaguar cart. published 27 years ago:

Double Dragon V - The Shadow Falls (c) 1995 Tradewest, Inc.

- TECHNICAL -

Model 21941

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76417&o=2

$end

$snes=ddragon5u,
$bio

Nintendo Super NES cart. published 28 years ago:

Double Dragon V - The Shadow Falls (c) 1994 Tradewest, Incorporated.

- TECHNICAL -

Game ID: SNS-5E-USA

- TIPS AND TRICKS -

Extra Continues
----------------
On the Mode Select Screen press Left, Right, Left, Right, L, L, R, R, R

Play As The Bosses
------------------
At the title screen, press L, R, up, L, L, down, R, R, and start.

Stun Disable
------------
At the Main Menu, press Down, Down, Left, Up, Up, R, R, L

Throw Disable
-------------
At the Main Menu, press R, Right, L, L, Left, Left, R, R

Extra Attribute Points
----------------------
Enter these codes at the Mode Select Screen on Controller 1:
+2 Points: L,L,L,R,L,R,L,R 
+4 Points: Up, Right, Down, Left, Down, Right, R, R 
+6 Points: Right, Down, Down, Left, Up, Right, L,R,L,R,L,R

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62928&o=2

$end

$snes=ddragon5,
$bio

Nintendo Super NES cart. published 28 years ago:

Double Dragon V - The Shadow Falls [Model SNSP-5E-EUR] (c) 1994 Tradewest, Incorporated. [Corsicana, TX, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62927&o=2

$end

$megadriv=ddragon5,
$vgmplay=ddragon5_md,
$bio

Sega Genesis cart. published 28 years ago:

Double Dragon V - The Shadow Falls (c) 1994 Tradewest, Incorporated.

- TECHNICAL -

GAME ID: T-97106

- TRIVIA -

The Metro City Sewer System music theme was certainly inspired by Alice in Chains' "Man in the Box" (1990).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57194&o=2

$end

$cpc_cass=ddragons,
$bio

Amstrad CPC cass. published 33 years ago:

Double Dragon (c) 1989 Dro Soft.

Spanish release.

- TECHNICAL -

Model 3 MH-011

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95998&o=2

$end

$info=tddragon,
$bio

Handheld game published 33 years ago:

Double Dragon (c) 1989 Tiger Electronic Toys, Inc.

You have 3 lives to save Marian in 4 missions of increasing difficulty.

- TECHNICAL -

Model 7-780

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=100464&o=2

$end

$a2600=ddragon,ddragone,
$bio

Atari 2600 cart. published 33 years ago:

Double Dragon (c) 1989 Activision

NO COINS REQUIRED.

The Black Warriors have kidnapped your best girl. That was their first mistake. Challenging you and your twin brother in martial arts combat will be their second. But these thugs don't play by the rules. Knives, whips, bats, boulders, and dynamite are standard issue with these masters of pain. And their uzi-toting boss doesn't believe in happy endings.

Either one or two players can battle it out against the Shadow Boss's henchmen. There are three different game variations:
* Game 1 - One player against the Black Warriors.
* Game 2 - Two players against the Black Warriors.
* Game 3 - Player against player in a one-on-one battle (This game is strictly a fight between Billy and Jimmy, and is a good time to practice your fighting skills).

- TECHNICAL -

Model AK-050

- TRIVIA -

Double Dragon for Atari 2600 was released on July 23, 1989 in North America.

Double Dragon is Activision's attempt at porting the popular arcade game to the Atari 2600. Naturally, many sacrifices had to be made, most notably with the graphics, which means that the characters look very bizarre in terms of the colors used for them. In addition, the one-button setup required Activision to compress many of the fighting moves by combining button presses with joystick movements. This feels a bit awkward at times, although much of this can be attributed to poor collision detection.

- SCORING -

The score is based on the kicks and punches you land.
Punch: 50 Points.
Kick: 100 Points.
Jump: Kick 100 Points.
Elbow: 180 Points.
Bat: 200 Points.
Oil Drum: 200 Points.
Knife: 500 Points.

- TIPS AND TRICKS -

* You can't drop your weapon, but it can be taken away from you during the heat of battle. Keep your distance while slugging it out.

* Don't squander your lives early on! You'll definitely need all your strength once you're locked in battle with the Shadow Boss.

* The corners can be good places to clobber your opponent. Be careful, though - you might get trapped yourself.

* Keep an eye on the timer. If your time runs out before you polish off your opponent, you lose a life. If it's your last life, you go back to the beginning of the game.

* When you are playing a one-person game (Game 1), avoid getting in between your opponents, their lightning manoeuvres will soon destroy you.

- STAFF -

Directed by: Dan Kitchen
Programmed by: Donald Han
Audio by: Alex DeMeo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50424&o=2

$end

$a7800=ddragon,ddragonu,
$bio

Atari 7800 cart. published 33 years ago:

Double Dragon (c) 1989 Activision

Twin brothers Billy and Jimmy Lee learned to fight the hard way -- for survival in the unforgiving city streets. Their brand of combat -- classic martial arts maneuvers mixed with anything-goes street brawling -- has turned them into walking lethal weapons.

Now, the Lees must summon all their fighting abilities and cunning into meeting the greatest challenge of their lives -- rescuing Billy's girlfriend, Marion. She's been kidnapped by the Black Warriors, the savage street gang led by the mysterious Shadow Boss.

The twins pursue the Black Warriors through the city streets and its outskirts. Finally they fight their way into the Secret Enemy Base.  There, Billy and Jimmy meet the Shadow Boss. It's a battle to the finish, with Marion as the prize!

- TECHNICAL -

Model AM-050

- SCORING -

Punch: 50
Kick: 100
Elbow: 180
Jump Kick: 100
Reverse Jump Kick: 200 points
Head Butt: 200
Bat: 200
Whip: 200
Knife: 500

- TIPS AND TRICKS -

* You can't drop your weapon, but it can be taken away from you during the heat of battle. Keep your distance while slugging it out.

* Don't squander your lives early on! You'll definitely need all your strength once you're locked in battle with the Shadow Boss.

* Keep an eye on the timer. If your time runs out before you polish off your opponent, you lose a life. If it's your last life, the game is over.

- STAFF -

Developed by Imagineering, Inc.

Directed by: Alex DeMeo
Programmed by: Tommy Han
Artwork by: Jesse Kapili
Audio by: Alex DeMeo
Produced by: Perry Rodgers
Product testing by Steve Imes, Garry Barth, Mike Norton
Product management by: John Crompton
Player's Guide by: Hunter Cone

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50133&o=2

$end

$gameboy=ddragon,
$bio

Nintendo Game Boy Cart. published 32 years ago:

Double Dragon (c) 1990 Tradewest, Incorporated.

- TECHNICAL -

Game ID: DMG-DD-USA

- TRIVIA -

Double Dragon for Game Boy was released in August 1990 in North America.

- PORTS -

* HANDHELDS: 
Nintendo 3DS [Virtual Console] [US] (oct.20, 2011) [Model RAUJ]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65892&o=2

$end

$gameboy=ddragonj,
$bio

Nintendo Game Boy Cart. published 32 years ago:

Double Dragon (c) 1990 Technos Japan Corp.

- TECHNICAL -

Game ID: DMG-DDA
Barcode: 4968947446014

- TRIVIA -

Double Dragon for Game Boy was released on July 28, 1989 in Japan.

- PORTS -

* HANDHELDS: 
Nintendo 3DS [Virtual Console] [JP] (june.22, 2011) [Model RAUJ]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65894&o=2

$end

$sms=ddragon,
$vgmplay=ddragon_sms,ddragon_smsfm,
$bio

Sega Mark III cart. published 34 years ago:

Double Dragon (c) 1988 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID: G-1369

- TRIVIA -

Double Dragon for Master System was released on October 01, 1988 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55996&o=2

$end

$lynx=ddragon,
$bio

Atari Lynx cart. published 29 years ago:

Double Dragon (c) 1993 Telegames.

- TECHNICAL -

Model L70

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58814&o=2

$end

$nes=ddragon,
$bio

Nintendo NES cart. published 30 years ago:

Double Dragon (c) 1992 Tradewest, Incorporated.

European PAL-B release. For more information about the game itself, please see the original Japanese version entry; "Double Dragon [Model TJC-WD]".

Descriptions from the back cover:

Double Dragon is the story of Billy and Jimmy Lee, twin brothers who learned to fight on the cold, tough streets of the city. Their expert knowledge of the martial arts, combined with their streetsmarts, has made them both formidable fighting machines.
But now Billy is faced with his greatest challenge. His girl friend, Marian, has been kidnapped by the Black Warriors, the savage street gong of the mysterious Shadow Boss! Using whatever weapons come to hand — knives, whips, bats, rocks, oil drums, even dynamite — Billy must pursue the gong through the slums, factories, and wooded outskirts of the cily to reach the hideout for his final confrontation with the Shadow Boss... his brother Jimmy!

- TECHNICAL -

GAME ID: Model NES-WD-EEC
BARCODE: 045496430085

- TRIVIA -

Double Dragon for NES was released on March 21, 1992 in Europe by Tradewest under license from Nintendo and Technos.

- PORTS -

* CONSOLES: 
[EU] [AU] Nintendo Wii [Virtual Console] (apr.25, 2008) [Model FD2P] 
[EU] [AU] Nintendo Wii U [Virtual Console] (mar.13, 2014) [Model FB7P] 

* HANDHELDS: 
[EU] [AU] Nintendo 3DS [Virtual Console] (dec.5, 2013) [Model TBYP]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55085&o=2

$end

$nes=ddragonu,
$bio

Nintendo NES cart. published 34 years ago:

Double Dragon (c) 1988 Tradewest, Incorporated.

North American release. For more information about the game itself, please see the original Japanese version entry; "Double Dragon [Model TJC-WD]".

Description from the back cover:

Double Dragon is the story of Billy and Jimmy Lee, twin brothers who learned to fight on the cold, tough streets of the city. Their expert knowledge of the martial arts combined with their street smarts, has made them both formidable fighting machines.

But now Billy is faced with his greatest challenge. Marian has been kidnapped by the Black Warriors, the savage street gang of the mysterious Shadow Boss! Using whatever weapons come to hand - knives, whips, bats, rocks, oil drums, even dynamite - Billy must pursue the gang through the slums, factories, and wooded outskirts of the city to reach the hideout for his final confrontation with the Shadow Boss... his brother Jimmy!

- TECHNICAL -

Game ID: NES-WD-USA
Barcode: 031719198832

- TRIVIA -

Double Dragon for NES was released in June 1988 in North America.

- PORTS -

* CONSOLES: 
Nintendo Wii [Virtual Console] [US] (apr.28, 2008) [Model FD2E] 
Nintendo Wii U [Virtual Console] [US] (dec.12, 2013) [Model FB7E] 

* HANDHELDS: 
Nintendo 3DS [Virtual Console] [US] (dec.12, 2013) [Model TBYE] 

* OTHERS:
Arcade [PlayChoice-10] [US] "Double Dragon [Model PCH1-R-WD]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55086&o=2

$end

$neocd=doubledr,
$bio

SNK Neo-Geo CD published 27 years ago:

Double Dragon (c) 1995 SNK.

- TECHNICAL -

Game ID: NGCD-082

- TRIVIA -

Like most of the Neo-Geo CD conversions, no (or minor) differences can be seen from the original, the main interest was the lowest price of the game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68136&o=2

$end

$info=doubledr,
$neogeo=doubledr,
$vgmplay=doubledr,
$bio

SNK Neo-Geo MVS cart. published 27 years ago:

Double Dragon (c) 1995 Technos.

A head-to-head fighting game based on the 1994 Double Dragon movie, the game features a roster selectable which consists of "Double Dragon" alumni Billy, Jimmy, Marian, Abobo and Burnov, as well as 5 original characters as they enter a martial arts tournament to take out evil crime lord of Bloody Town, Koga Shuko. Unique features in the game includes destructible environments and a super move meter which fills out based on how much energy the player has left, giving weaker fighters a handicap. After defeating the default 10 fighters, the player faces Shuko's bodyguard, Duke, before fighting Shuko himself.

- TECHNICAL -

Runs on the SNK "Neo-Geo MVS" hardware.
Game ID : NGM-082

Players : 2
Control : 8-way joystick
Buttons : 4
=> [A] Light Attack [B] Medium Attack [C] Hard Attack [D] Extra Attack

- TRIVIA -

Released in February 1995. Double Dragon was Technos' first game for the Neo-Geo hardware. This game was based on the movie 'Double Dragon', which was, in turn, based on the 'Double Dragon series' of games.

The game features a combo counter like many fighting games, however this one is not always very accurate since it registers Cheng Fu's Super Dragon Kick technique (Forward Dragon Punch motion + 2 buttons with the charge meter filled) as a single hit! The original Double Dragon logo can be seen in the large white boat on Cheng Fu's stage!

Billy, Jimmy, Marian and Abobo are the only characters from the original 1987 "Double Dragon" game who were featured in both : the movie and this game. Billy and Jimmy have the ability to transform into more powerful counterparts like they did in the end of the movie, while Abobo turns into his mutated form for a brief moment when he does his 'Grow 'n Throw' super move. Marian is depicted as a female gang leader, much like her movie counterpart. Burnov was the first stage boss in "Double Dragon II - The Revenge", while Duke was the final boss in the Super NES game "Super Double Dragon", although neither character were in the movie. Koga Shuko, the game's final boss, was an original character from the film.

April Simmonds holds the official record for this game with 96,700 points on April 21, 2007.

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Double Dragon - G.S.M 1500 - PCCB-00175) on March 17, 1995.

- UPDATES -

MVS (arcade) vs. Home (neo-geo) differences :
- Arcade : If you beat the game without losing a round you'll see a drawing of each character posing while the credits roll. If you beat using a continue you just see the credits rolling on the screen in one of the monitors that fell on the last boss.
- Home : Regardless if you use continues or not you will only get the credits that roll on the big monitor screen.

- TIPS AND TRICKS -

* Play As Duke / As Koga Shuko : Go to the character selection screen and put the cursor on Billy, then Marian, then Chung Fu, then Jimmy for 3 seconds each. If done correctly you will hear the word 'Bingo!'.

* Alternate Costume Colors : Press B, C or D when selecting a fighter.

- STAFF -

Voice: Hikaru Midorikawa (as Billy), Kaneto Shiozawa (as Jimmy / Amon), Yuka Koyama (as Marian), Daisuke Gōri (as Abobo / Burnov), Yukimasa Kishino (as Eddie), Keiko Han (as Rebecca), Yusaku Yara (as Dulton), Hisao Egawa (as Cheng Fu / Duke), Osamu Saka (Shuko), Miyako Endo (Narration)
Aoni Production: Yasuaki Sumi
Program: Tadamichi Obinata, Naoki Kashiwabara, Shinji Hirao, Yasuhiro Matsumoto
Graphic: Takumi Ishikawa, Seiichiro Ishiguro, Fujimi Ōnishi, Kazutaka Ōhashi, Satoshi Kazato, Takahide Koizumi, Chihiro Kushibe, Takeyoshi Suzuki, Katsuhiro Nakamura, Akiko Maruyama, Kazumi Minagawa, Koji Ogata, Kōji Yamada, Hideki Hoshiya
Planner: Muneki Ebinuma, Minoru Yamaguchi
Sound Program & Tools: Robert C. Ashworth
Sound Effects: Taku Urabe (credited as Taku)
Composer: Kiyomi Kataoka, Chiaki Iizuka, Reiko Uehara, Fumio Suzuki
Guitar: Osamu Sakai
Special Thanks: Toshiaki Tsugane, Kensuke Nishi, S. Yasuraoka (credited as Yasuraoka Special), Makoto Shigenobu, Teruo Ichimura, Kouji Matsuyama, Yukiko Yamashita
Genic: Akira Kitsuno, Keinosuke Akichi, Norihiko Yonesaka
Espo Corp.: Seiji Kawakatsu, Daisuke Hatakeyama, Kei Tamura
Madhouse: Yuji Takae
J.C. Staff: Tomoko Kawasaki, Eiichi Endō, Nobuko Ogino
Illustration: Tsuguyuki Kubo
Leader: Kazuyuki Kurata
Boss: Kunio Taki

- PORTS -

* CONSOLES:
[JP] SNK Neo-Geo (mar.31, 1995, "Double Dragon [Model NGH-082]")
[US] SNK Neo-Geo (mar.31, 1995, "Double Dragon [Model NGH-082]")
[JP] SNK Neo-Geo CD (june.2, 1995, "Double Dragon [Model NGCD-082]")
[US] SNK Neo-Geo CD (??? ??, 1995, "Double Dragon [Model NGCD-082E]")
[JP] Sony PlayStation (apr.26, 1996, "Double Dragon [Model SLPS-00191]")
[JP] Sony PlayStation (aug.10, 2011, "Double Dragon [PS1 Classics]")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=677&o=2

$end

$info=pc_ddrgn,
$bio

Nintendo PlayChoice-10 cart. published 34 years ago:

Double Dragon (c) 1988 Technos.

PlayChoice-10 version of "Double Dragon [Model NES-WD-USA]".

- TECHNICAL -

Nintendo PlayChoice-10 hardware
Game ID : WD

Main CPU : Zilog Z80 (@ 4 Mhz), N2A03 (@ 1.789772 Mhz)
Sound Chips : Zetex N2A03 (@ 1.789772 Mhz), DAC

Players : 2
Control : 8-way joystick
Buttons : 2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1797&o=2

$end

$psx=doubledr,
$bio

Sony PlayStation CD published 26 years ago:

Double Dragon (c) 1996 Technos Japan Corp.

- TECHNICAL -

Game ID: SLPS-00191

- TRIVIA -

Released on April 26, 1996 in Japan.

- STAFF -

Cast (Aoni Production): Hikaru Midorikawa (Billy), Kaneto Shiozawa (Jimmy/Amon), Yuke Koyama (Marian), Daisuke Gouri (Abobo/Burnov), Yukimasa Kishino (Eddie), Keiko Han (Rebecca), Yuusaku Yara (Dulton), Hisao Egawa (Cheng Fu/Duke), Osamu Saka (Shuko), Miyako Endo (Narration)
Programmer: H. Abe, M. Takahashi, T. Kondo
Assistant Programmer: Takeshi Hosono, H. Tuchida, T. Takenouchi
Graphic Designer: T. Maruyama, H. Watanabe
Assistant Graphic Designer: Tōru Tsuboya, Tetsuya Wahira, K. Malta
Game Designer: T. Kurata, D. Canada, Kemomo
Special Thanks: BMG Victor Inc., Imperial Entertainment, F. Sofue, S. Yasuraoka
Directed by: Tabo, Kōji Kai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85101&o=2

$end

$gamegear=ddragon,ddragonp,
$vgmplay=ddragon_gg,
$bio

Sega Game Gear cart. published 29 years ago:

Double Dragon (c) 1993 Virgin Interactive

- TECHNICAL -

GAME ID: T-70038

- STAFF -

Programming : Matthew From
Background art : Michael Field
Animations : Tom Tanaka
Art Assistance : John Weir
Producer : Lyle Hall II

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64552&o=2

$end

$info=ddragon,
$vgmplay=ddragon,
$bio

Arcade Video game published 35 years ago:

Double Dragon (c) 1987 Technos Japan Corp.

Double Dragon is a side-scrolling beat-em-up for one or two players, featuring twin brothers and martial arts masters, "Billy & Jimmy Lee". The brothers must defeat the savage street gang known as the 'Black Warriors' to rescue Billy's kidnapped girlfriend, Marian. Standing between the brothers and Marian are four huge, colorful and varied levels; each populated with a wide variety of thugs.

Many of the game's enemies carry weapons (knives, baseball bats etc.) and should Billy or Jimmy manage to knock the weapons from the enemies' hands, the heroes can pick the weapons up and use them against the enemies.

The Black Warriors is made up of six distinct enemy characters- plus Willy, the game's final boss - with each differing in both physical appearance and fighting style. The members of the Black Warriors consist of the following fighters: 
* Williams - A street punk in a tank top. In addition to the standard punches and jump kicks, his signature technique is a body blow to the stomach. He also wields weapons such as baseball bats, knives and dynamite sticks.
* Rowper - A punk who wears matching-colored pants and shirtless vest. He wields all the same weapons as Williams, but can also lift and throw heavy objects such as oildrums, boxes and stones.
* Linda - Female punk who usually carries a whip. She's not very strong, as she falls down to ground with a couple of punches or a single kick (because of this, she is the only regular-sized enemy who cannot be placed on a headlock).
* Abobo - A tall, big-muscled bald guy. His attacks includes punches, a standing kick and a body toss. He can also lift and throw heavy objects like Rowper. Due to his large size, he cannot be put into a headlock.
* Boss 1 - The first boss, a head-swap of Abobo with a Mr. T-style mohawk and beard. Fights just like Abobo, only with an added double-handed slap. Unlike Abobo, he does not use weapons. A green version of him appears as the Mission 3 boss.
* Boss 2 - The second boss. A head swap of the player who uses almost all the same techniques. 
* Willy - The game's final boss, armed, somewhat unfairly, with a machine-gun.

Double Dragon was a huge success due to the many game-play innovations it brought to the genre (see TRIVIA for details), but it demonstrates its final moment of inspired genius at the very end of the game. Should both players still be alive after the final boss has been defeated, they will then have to fight each OTHER. The winner of this fight will be the one who wins Marian's affections.

- TECHNICAL -

Game ID : TA-0021

Main CPU : HD6309, Hitachi HD63701
Sound CPU : HD6309
Sound Chips : Yamaha YM2151, (2x) MSM5205

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Double Dragon was released in August 1987 in Japan.

Double Dragon may not have been the world's first side-scrolling beat-em-up to feature depth-movement (that accolade belongs to its predecessor, "Renegade", released in 1986) but it is the world's first CO-OPERATIVE fighting game and as such completely revolutionized its genre.

The varied, multi-colored sprites and hugely detailed backdrops - married to instinctive, one or two-player game-play - was something that had never really been seen in the fighting game before and Double Dragon quickly became a legend in its own right. The game would be the inspiration for an entire genre and classics such as Capcom's "Final Fight" owe a huge debt of gratitude to the Technos legend. The game was such a huge hit, that when the home versions finally came out, the rear side of the package advertised, 'You'll never have to stand in line to play Double Dragon again!'.

Double Dragon's hugely innovative game-play and superb graphics proved to be too ambitious for the host Technos hardware and the game was plagued with the now notorious 'slowdown', that occurred whenever a large number of fighters appeared on-screen.

The game's director, Yoshihisa Kishimoto, reportedly conceived his initial idea for Double Dragon around the date of July 20th in 1986, the 13th anniversary of Bruce Lee's death.

Director Yoshihisa Kishimoto got the idea of picking up an enemy's weapon from his previous game, "Renegade" ("Nekketsu Kouha Kunio-kun" in Japan). During the first stage of Renegade, he noticed that the armed enemy characters were not holding their weapons when they were on the ground.

On the first stage of the game, a billboard for "Nekketsu Kouha Kunio-kun" (the Japanese version of "Renegade") can be seen atop a building prior to the first boss battle.

The car at Billy and Jimmy's garage resembles the interceptor from the laserdisc game "Road Blaster", which was one of director Yoshihisa Kishimoto's previous games at Data East before he left the company to work for Technos.

The three kanji (Chinese characters) on the title screen, which is normally read as "Sou-Setsu-Ryuu", literally means "Twin Interception Dragon". This is an example of 'gikun', in which a kanji is used for their meaning and not their phonetic value.

The fictional martial arts practiced by the Lee brothers is called Sousetsuken or 'Twin Interception Fist', which is described as a combination of Shaolin Temple Kung Fu, Karate and Tai Chi Chuan. The name is derived from Bruce Lee's own martial arts style Jeet Kune Do, or Sekkendou in Japanese, which is known as the 'Way of the Intercepting Fist'.

The Lee brothers, along with the recurring enemy characters Williams and Rowper, were named after the three main heroes from the 1973 Bruce Lee film, 'Enter the Dragon'.

Double Dragon contained a number of bugs, most of which were never fixed despite several revisions of the ROM. The best known is a bug in the way enemies attack the player. Sportingly, enemies will not attack the player from behind, but will instead walk up to them and try to move past so they can attack from the front. Thus, by standing with your back to an enemy, it was possible to wait for them to get close and then elbow them in the face, without fear of being attacked. Another common bug was the 'infinite bouncing' bug. Due to the fixed way in which objects in the game would bounce off walls, trees etc., it was possible to drop an item between two tree stumps on the forest level, and it would bounce back and forth forever. In the first version of the game, this could happen to player characters who fell off either stump, the only way to continue the game being to allow the timer to run down. Another less serious bug was the ability to throw weapons from one level to the next. Usually, weapons were discarded at the end of a level. On some levels however, the transition to the next level was achieved simply by scrolling the screen one whole screen to the right, or down a cliff. By standing at the extreme right of the level and jumping just as it ended, the players character would drop their weapon in mid air, throwing it far enough to be picked up again once the screen had scrolled on.

Jason Wilson holds the official record for this game with 171,210 points on July 24, 1999.

Apollon Music released a limited-edition soundtrack album for this game (Original Sound of Double Dragon - KHY-1026) in cassette format on 21/02/1988. Also released the soundtrack album in CD format (Original Sound of Double Dragon - BY12-5028) on 16/12/1988.
Scitron released a limited-edition soundtrack album for this game (Legend of Game Music 2 ~Platinum Box~ - SCDC-00473~82) on 18/01/2006

A Double Dragon unit appears in the abysmal 1994 movie 'Double Dragon'.
A Double Dragon unit can be seen in Drake and Josh episode 'Movie Job', but the marquee reads 'Dragon'.

Tiger Electronics released a board-game based on this video game (same name) in 1989: The winner is the first player to successfully fight his or her way around the game board to Jimmy's Hideout to rescue Marian. You will pass through the slum section, the industrial section, the forest section and the hideout section on the rocky road to victory.

Comic Book: Six-issue limited series published by Marvel Comics in 1991. (cover dated from July to December). Written by Dwayne McDuffie for the first four issues and by Tom Brevoort and Mike Kanterovich for the final two. In this comic, Billy and Jimmy Lee were the twin inheritors of the 'Dragon Force', a mystical force that granted the Lee brothers their powers, as they fought against the occult crime lord Nightfall. Marian is reimagined as a policewoman (a depiction later featured in the cartoon series) and Stan Lee appears as Billy and Jimmy's long-lost father.

Cartoon: TV series produced by DIC Entertainment and Bohbot Entertainment, which lasted two 13-episodes seasons in 1993 and 1994. In the series, Billy and Jimmy are twin brothers who were separated at birth, with Billy being raised by his father's sensei, the Oldest Dragon, while Jimmy was raised by the evil Shadow Master to become his successor, the Shadow Boss. After the second episode, Jimmy realizes the evils of his way and joins his brother, becoming the Double Dragons. Inspired the 1994 home console fighting game "Double Dragon V: The Shadow Falls".

Live-Action Movie: Released in 1994 by Imperial Entertainment. Starred Scott Wolf as Billy, Mark Dacascos as Jimmy, Alysa Milano as Marian and Robert Patrick as original villain Koga Shuko. Directed by James Yukich, with a screenplay written by Paul Dini (of Batman: The Animated Series) and Neal Shusterman. In the movie, Billy and Jimmy are young twin brothers who possess one half of a magical medallion, with the other half possessed by crime lord Shuko. It inspired the 1995 Neo-Geo game "Double Dragon".

- TIPS AND TRICKS -

* Here's How To Get Infinite Points In Double Dragon : Level One, one player grabs the whip when it comes out. The other player relieves the enemy who walks out with a bat of that bat. But he does NOT kill that enemy. Continue moving on until you're at the end of stage one. At this point the player WITHOUT the whip grabs the now bat-less enemy. The other player finishes the stage. Note that when the boss man is dead, the clock stops running down. Then the player tortures the bat-less one with the whip. 200 points per pop, and the enemy will NEVER die. Switch to non-whip attack to kill him, and resume normal play.

* To easily get through the whole game, use the following strategy. When an opponent is coming towards you from one direction, face the opposite direction. When the enemy is at arm's length, do an elbow smash. The enemy will go flying forward. While the opponent is still on the ground, face away from him/her and repeat the process. Now, you can defeat enemies without them attacking. This strategy also works for bosses.

* Ghost Player : Notice that player one gets all the points for certain weapons. Notably the barrel, which is important because it is reusable. Should player one die, while player two is still alive, player one continues to get points for the barrel. If this gets him over the extra-man mark, he gets a ghost player, which is limited in the kinds of things he can do.

* Infinite Knives : When an enemy carrying a knife appears on the screen (NOT an enemy that picks up a knife, but one already carrying the knife when he appears), instead of taking the knife beating the enemy, hit the weapon, causing the enemy to drop it (or let it hit a wall). Doing this you will be able to pick up and use the knife against some other enemies, while the character bearing the knife will take out a new one so you can repeat the trick. You can use this same trick with dynamite.

* At the end of some levels you can throw your weapons onto the next stage. Normally you discard them, but you can cheat. This works well on level 1, for instance. When at the end of the level, just after you kill the boss, move to the extreme right of the level, as far as it will scroll. Jump up just as the level ends and scrolls to the next one, if you time it right you will let go of your weapon in mid air and it will fall onto the next stage where you can just about pick it up at the very left of the screen!

* Throw Objects Through the Levels : At the end of the second stage, where the elevator appears, move as far down as possible without falling. Now, when you drop weapons, or hit some enemies, these will fall off-screen instead of falling to the ground. If fallen objects like whips  or knifes fall into a certain area (near the platform), you will find them when descending into Mission 3.

* Throw Enemies Into the Void : At the beginning of Mission 3 you will face two enemies; make them come as near to the left of the screen as possible, and throw them off-screen; they will die immediately as if falling into the 'void'.

* At the last level after the walls you will see two guys. Kill the first one and let the second guy on wait. Now you have only one guy in front of the door waiting for you. Just pass him by and when he comes turn fast and give him a punch to turn his head. Now you crash his head. To go back to normal you have to have a second player to catch his back.

* At the very end of the last stage you will notice the machine-gun man looking down on you nodding his head. Normally he will walk down when you have killed a few more hench men. Well if you can entice the BIG guy that throws you over his head towards the wall. Elbow him so he is on the ground facing the wall, at this point stand at his feet and he will throw you on the wall next to the machine gun man. You can then beat the crap out of the machine gun man with his gun on the wall still.

* How to kill the final boss (Willy) in just one hit (also useful to quickly kill the other enemies in the final part of the last level) : This trick requires a lot of dexterity and skill (and a bit of luck too, as it won't work if the enemies won't lean out enough) to be achieved. In the last level, after you kill the two mohawked giants that show up smashing the wall, exploit the edge near the wall on the left to lean out downwards as much as possible (you'd better do it here and now, as later on it will become almost impossible to lean out so much without falling), then move forward and keep fighting while remaining on this edge.
When Willy comes out of the steel door, wait for him to come down to the lower side of the screen; as soon as he leans out downwards enough, hit him and make him fall (be careful in using flying kicks, as you risk to fall on the spikes). If performed with the correct timing, Willy will NOT fall on the ground: he'll fall straight on the spikes, dying at once.
Note : if you use this trick on all the other enemies that show up before Willy, sometimes, after the final boss is thrown in the spikes, an enemy will jump out of the spikes, and fall on them straight afterwards.

- SERIES -

1. Double Dragon [Model TA-0021] (1987)
2. Double Dragon II - The Revenge [Model TA-0026] (1988)
3. Double Dragon 3 - The Rosetta Stone [Model TA-0030] (1991)
4. Super Double Dragon (1992, Super Famicom )
5. Double Dragon V - The Shadow Falls (1994, Super NES / Jaguar )
6. Double Dragon (1995, AES / NEO GEO / NEO GEO CD, 1996, Playstation)
7. Double Dragon Advance (2004, GBA)
8. Double Dragon (2009, Zeebo)
9. Double Dragon (2011 iOS / Android)
10. Double Dragon Neon (2012, PS3 / Xbox 360)
11. Double Dragon II: Wander of the Dragons -  (2013, Xbox 360)
12. Double Dragon IV (2017, PS4 / Nintendo Switch / iOS / Android / Windows)

- STAFF -

Director & Producer : Yoshihisa Kishimoto (Yoshi Kishi)
Programmers : Hiroshi Satoh, Tomoyasu Koga, Naritaka Nishimura, Hideshi Kaneda
Animator : Koji Ogata
Character Designer : Koji Kai
BGM : Kazunaka Yamane
SFX : Kenichi Mori
Art Staff : Kumiko Mukai, Mizuho Yama, Akemi Tasaki, Misae Nakayama, Masao Shiroto
Special Thanks : Mutumi Natu, Michiko Ohata, Sawako Notomi, Mayumi Hirai
Director & Game Designer : Shinichi Saito

- PORTS -

NOTE: Japanese [JP] ports only listed here. 

* CONSOLES:
Nintendo Famicom (apr.8, 1988) "Double Dragon [Model TJC-WD]"
Sega Master System (1988) "Double Dragon [Model G-1369]"
Sony PlayStation 4 [PSN] (nov.27, 2014) "Arcade Archives - Double Dragon [Model CUSA-00391]" 

* HANDHELDS: 
Nintendo Game Boy (jul.20, 1989) "Double Dragon [Model DMG-DOA]" 
Nintendo Game Boy Advance (mar.5, 2004) "Double Dragon Advance [Model AGB-BDDJ-JPN]"
Nintendo Game Boy Advance (nov.26, 2004) "Double Dragon Advance [Model AGB-BDDJ-JPN]": "Best Price" re-edition

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=676&o=2

$end

$nes=ddragonj,ddragonjp,
$bio

Nintendo Famicom cart. published 34 years ago:

双截龍 (c) 1988 Technos Japan Corp.
(Double Dragon)

The Famicom port of the arcade classic Double Dragon!

- TECHNICAL -

Game ID: TJC-WD
Barcode: 4968947920026

- TRIVIA -

Double Dragon for Famicom was released on April 8, 1988 in Japan.

The most notable difference the Famicom version has from the arcade game is the omission of the arcade's two players cooperative game mode in favor of alternating play. The plot was altered as a result of this change—instead of having both Lee brothers as protagonists, the Famicom version has players controlling Billy Lee as the lone protagonist, with Jimmy Lee serving as the antagonist and true leader of the Black Warriors.

Due to technical limitations of the Famicom that were not worked around, the game can only generate up to two enemies on-screen to confront the player and always as identical pairs. Additionally, any weapon on-screen (including the one carried by the player) will disappear when a wave of enemies has been defeated. A level-up system was also implemented. The player begins the game with only a limited repertoire of basic attacks and earns experience points by defeating enemies, gaining the ability to use more powerful techniques at specific thresholds. The player can achieve up to seven levels throughout the game.

The level designs are very different, with some stages featuring new areas (notably the cavern section in Mission 3) that feature greater emphasis on jumping over platforms or evading traps. Most of the enemies from the arcade version also appear, with the exception of Jeff and the mohawked variant of Abobo. A new enemy character, a Chinese martial arts master named Chin Taimei (shortened to Chintai in the localized version) serves as the boss of the second stage and appears as a recurring minor enemy for the rest of the game.

The Famicom version features a bonus game mode (dubbed Mode B) where the player can choose between Billy or one of five enemy characters (Will, Rowper, Linda, Chin, and Abobo) from the main game and compete against a double of their character controlled by the computer or a second player in a one-on-one match. Matches against the computer are handicapped in favor of the computer-controlled character, while certain characters will get a chance to wield a weapon in the 2-Players matches. The mode features larger sprites different from the main game itself.

Double Dragon was the second game that Technos developed for the Famicom, and the two-player mode was reputedly omitted because of the programmers' inexperience with the hardware. This also accounts for the game's large number of bugs and glitches.

- TIPS AND TRICKS -

* Hint, More experience : Begin game play and reach mission 2. Get the baseball bat from the opponent that is on top of the fence. Next, jump off the fence and let the two thugs come after your character. Get the top thug to come to the end of the red pipes at the top of the screen. Once he is at that location, run up the fence and move all the way to the end of it. Then, turn around, jump back off the fence, and go to the end of the pipes. Although no opponents will be in sight, start swinging your bat at the end of the pipes for more experience and faster move learning.

* Additional moves : Accumulate 1000 experience points, as noted in the counter the bottom left corner. One additional heart and a new move (in the following order) will be awarded...
Level 1: Left/Right Punch, Kick and Head-Butt (starting set)
Level 2: Uppercut and Roundhouse kick
Level 3: Jump kick
Level 4: Hair pull
Level 5: Pin attack
Level 6: Elbow punch
Level 7: Spin kick

* Hint, Defeating Chin easily : The level two Boss, Chin, can be defeated by quickly climbing down the ladders after he appears. Keep climbing downward until the end of level music is played.

- STAFF -

Music by : Kazunaka Yamane

- PORTS -

* CONSOLES: 
Nintendo Wii [Virtual Console] [JP] (feb.24, 2009) [Model FD2J] 
Nintendo Wii U [Virtual Console] [JP] (jan.22, 2014) [Model FB7J] 

* HANDHELDS: 
Nintendo 3DS [Virtual Console] [JP] (feb.6, 2013) [Model TBYJ]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53986&o=2

$end

$info=comg157,
$bio

Arcade Video game published 39 years ago:

Double Draw (c) 1983 Cal Omega.

Draw Poker with the exciting Double-Up feature plus the added attraction of a bonus draw. Player can discard up to 5 cards per hand. A pair of Jacks or better is a winning hand. If a lesser hand appears, he is offered a second 'Bonus Draw' of any one card. When a player has a winning hand, he has 2 choices. He may keep his win with the 'Take' button or try to double it with the 'Double' button. If he selects 'Double', 2 more choices appear, 'Big' or 'Small'. If 'Big' is selected, the next card to appear must be higher than an '8' to win. If 'Small' is selected, the next card to appear must be lower than an '8' to win. Winning doubles the player's skill points.

- TECHNICAL -

Housed in a 'The Derringer' cabinet.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=21490&o=2

$end

$info=kdribble,
$bio

Handheld game published 33 years ago:

Double Dribble (c) 1989 Konami Industry Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83097&o=2

$end

$ibm5150=ddribble,
$vgmplay=ddribble_pc,
$bio

IBM PC 3.5in. disk. published 32 years ago:

Double Dribble (c) 1990 Konami Industry Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132552&o=2

$end

$gameboy=ddribble,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Double Dribble - 5 on 5 [Model DMG-DW-USA] (c) 1991 Konami, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65900&o=2

$end

$megadriv=ddribble,
$bio

Sega Genesis cart. published 28 years ago:

Double Dribble - The Playoff Edition (c) 1994 Konami Company, Limited.

North American release. Game developed in Japan. See the original for more information; "Hyper Dunk - The Playoff Edition [Model T-95083]".

- TECHNICAL -

GAME ID: T-95126

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57195&o=2

$end

$info=ddribble,ddribblep,
$vgmplay=ddribble,
$bio

Arcade Video game published 35 years ago:

Double Dribble - The Ultimate Basketball Game (c) 1987 Konami Industry Company, Limited.

A basketball game.

- TECHNICAL -

Game ID : GX690

Main CPU : (3x) M6809 (@ 1.536 Mhz)
Sound Chips : YM2203 (@ 3.58 Mhz), Sanyo VLM5030 (@ 3.58 Mhz), (3x) RC (@ 3.58 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Double Dribble was released in January 1987.

This game was Konami's second basketball game, the first is "Super Basketball".

Double Dribble was the first video game to have the USA national anthem be sung in its entirety.

- SERIES -

1. Double Dribble - The Ultimate Basketball Game (1987)
2. Hyper Dunk - The Playoff Edition (1994, Sega Mega Drive)

- STAFF -

Cabinet Graphic Design: Don Marshall

- PORTS -

* CONSOLES:
[US] Nintendo NES (sept.1987) "Double Dribble [Model NES-DW]" 
[EU] Nintendo NES (dec.13, 1989) "Double Dribble [Model NES-DW]" 
Nintendo Famicom Disk [JP] (jul.24, 1987) "Exciting Basketball [Model KDS-EKB]" 
[EU] Nintendo Game Boy (1991) "Hyper Dunk" 
[US] Nintendo Game Boy (dec.1991) "Double Dribble 5 on 5 [Model DMG-DW]" 
[JP] Nintendo Game Boy (sept.25, 1992) "Konamic Basket [Model DMG-DWJ]" 
Nintendo Wii [Virtual Console] [EU] (nov.16, 2007) NES version
Nintendo Wii [Virtual Console] [US] (nov.26, 2007) NES version

* COMPUTERS:
[US] Commodore C64 [EU] (1990)
[EU] Commodore Amiga (1990)
PC [MS-DOS, 3.5"/5.25"] [US] (1990)

* OTHERS:
LCD handheld game (1989)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=680&o=2

$end

$nes=ddribble,ddribbleu1,ddribbleu,
$vgmplay=ddribble_nes,
$bio

Nintendo NES cart. published 35 years ago:

Double Dribble (c) 1987 Konami, Inc.

Finally, it's here! The basketball game you've dreamed of. The first home game with 5 on 5, full court, board-banging action. A contest with graphics so real, they'll knock your high-tops off. Ready to captain your team to the title, you bolt into the arena with electricity in your fingers and ice in your veins. Intensity builds. The crowd roars. The game is yours to win or lose. But to win you'll need speed in the lane, touch for three-pointers, muscle to power past picks, and the skill to crash the glass. And, if you break free underneath - watch out! Because now you can power home a rim-rockin' slam!

So pull up your shorts and take a deep breath. It's crunch time. Time to show your stuff!

- TECHNICAL -

GAMe ID: NES-DW-USA

- TRIVIA -

Double Dribble for NES was released in September 1987 in North America.

[FR] November 1990 - Player One N.3 : 85/100

- TIPS AND TRICKS -

* Hint, Three point percentage : Player one can shoot three point shots at a higher percentage if the shot is taken from behind the line in the lower right part of the screen.

* Break the backboard : Select Chicago as your team and begin game play. Get possession of the ball, get to the foul line and press Start to pause game play. Press A, B, A, B, Start(x2). Then, execute a fast dunk or quick shot.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55089&o=2

$end

$info=pc_dbldr,
$bio

Nintendo PlayChoice-10 cart. published 35 years ago:

Double Dribble (c) 1987 Nintendo of America.

PlayChoice-10 version of "Double Dribble [Model NES-DW-USA]".

- TECHNICAL -

Nintendo PlayChoice-10 hardware
Game ID : DW

Main CPU : Zilog Z80 (@ 4 Mhz), N2A03 (@ 1.789772 Mhz)
Sound Chips : Zetex N2A03 (@ 1.789772 Mhz), DAC

Players : 2
Control : 8-way joystick
Buttons : 2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1798&o=2

$end

$pce=ddungw,
$vgmplay=ddungw_tg16,
$bio

NEC PC-Engine HuCARD published 33 years ago:

Double Dungeons W (c) 1989 NCS.

Double Dungeon is a dungeon crawler by NCS. The King has sent his best warriors to find the kingdom's missing treasure. As one of them, the player enters the creepy dungeons and gets ready to fight armies of monsters and other demons - green slimes, giant snakes, gnomes, orc, giant bees etc... Depending the warrior's level, the player can pick a different starting route and each one of these six starting areas are made of several sub-levels. The game uses a first person view and the player smoothly walks along corridors and surprises monsters as he explores their den. All the action is in realtime and fights, despite a round-based structure, also follow this rule. A password system is available and the players progress can be saved at any time during the game by pressing Start. Unlike other crawler of the time, two players can simultaneously explore the dungeon's twenty two floors.

- TECHNICAL -

Game ID: NCS89006

- TRIVIA -

Double Dungeons for the PC-Engine was released on September 29, 1989 in Japan for 5500 Yen.

Export release:
[US] "Double Dungeons [Model TGX020036]"

- PORTS -

* CONSOLES: 
Nintendo Wii [Virtual Console] [JP] (mar.6, 2007) [Model PBDJ] 
Nintendo Wii U [Virtual Console] [JP] (feb.10, 2015) [Model PNSJ] 

It was then released on the PlayStation Network as a PC-Engine Classic on nov.17, 2010.
PSN release ID: NPJJ-30045

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58566&o=2

$end

$tg16=ddungw,
$bio

NEC TurboGrafx-16 cart. published 32 years ago:

Double Dungeons (c) 1990 NEC Home Electronics, Ltd.

Export release. Game developed in Japan. For more information on the game itself, please see the original Japanese version entry; "Double Dungeons W [Model NCS89006]".

- TECHNICAL -

Game ID: TGX020036

- STAFF -

* Consoles : 
Nintendo Wii [Virtual Console] [EU] (March 9, 2007) [Model PBDP] 
Nintendo Wii [Virtual Console] [US] (March 12, 2007) [Model PBDE] 
Nintendo Wii [Virtual Console] [AU] (July 13, 2007) [Model PBDP] 

* Others : 
Apple iPhone/iPad [US] (December 20, 2010) "TurboGrafx-16 GameBox [Model 406585960]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84309&o=2

$end

$a2600=ddunke,
$bio

Atari 2600 cart. published 33 years ago:

Double Dunk (c) 1989 Atari, Corporation.

PAL release. Game developed in USA. For more information, please see the NTSC release's entry; "Double Dunk [Model CX26159]".

- TECHNICAL -

Model CX26159P

- PORTS -

* CONSOLES: 
[EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" 
[EU] Sony PS2 (feb.18, 2005) "Atari Anthology [Model SLES-53061]" 
[EU] Microsoft XBOX One (nov.1,2016) "Atari Flashback Classics Vol.2" 

* COMPUTERS: 
[EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82977&o=2

$end

$a2600=ddunk,
$bio

Atari 2600 cart. published 33 years ago:

Double Dunk (c) 1989 Atari, Corporation.

Two teams, with two players (Mr. Inside and Mr. Outside) on each team, compete in this basketball game. You control your players with the controller. If your team has the ball, your controller moves the player who has the ball. If the other team has the ball, your controller moves your player who is guarding the man with the ball (the player with his hands raised).

The two players of each team have different playing skills. Mr. Inside (the bigger player) is great at rebounding and blocking shots, can dunk his shots easier, and sets picks for Mr. Outside. Mr. Outside (the smaller player) is adept at stealing the ball and is great at making long shots.

One of the most effective plays is the pick play. The purpose of a pick play is to get both defensive players hung up on the offensive Mr. Inside, allowing the offensive Mr. Outside to get an open shot. The defensive team can anticipate a pick play by selecting the lower left or lower right position on the controller during play selection. This allows the defensive Mr. Inside to pick up coverage on the offensive Mr. Outside because the defensive Mr. Outside is hung up on the offensive Mr. Inside.

Choose your offensive or defensive play before the ball is put in motion. After a score or a turnover, select your offensive or defensive play. (You don't get to select a play after a defensive foul, rebound, or a steal.) OFF and DEF flash at the bottom of the screen until you choose your offensive or defensive play. To select your play, move the controller into the appropriate position and press the fire button.

Once the ball is in play, use the controller to move your players. When your team is on the offense, press the controller fire button once to start the next part of your selected play. If you pull the controller handle back and press the fire button while the ball is in play, the player with the ball will ignore the play and start a jump shot. When the player jumps, press the fire button a second time and the player shoots the ball.

If a player is very close to the basket when he shoots, he will dunk the ball. After an opponent misses a shot and you get the rebound, you must clear the ball by moving your player until both feet are behind the 3-point line before you can shoot for a basket.

If your team is on defense, you can either attempt to steal the ball or jump to block a shot. To attempt a steal, press the fire button while your defensive player is close to the ball carrier. Make sure the ball carrier is dribbling when the attempt is made.

To block a shot, wait until the ball carrier jumps for the shot. Time your own jump to most effectively block the shot.

- TECHNICAL -

Model CX26159

- TRIVIA -

You can get the designer's initials to show up on the statistics screen if you score 199 points against the computer. When the game ends, it will display: Design by MLH.

Export releases:
PAL "Double Dunk [Model CX26159P]"

- SCORING -

You score 2 points for each successful shot. If you select the 3-point shot option, you score 3 points for successful shots made from the 3-point shot area. Shots from the foul line after a defensive foul are worth 1 point each.

- TIPS AND TRICKS -

* Keep your opponent off guard by varying your selection of plays.

* If the defense has your play covered, remember that you can make the player with the ball shoot at any time.

* Shoot at the basket when your player is jumping up. Don't shoot as your player is coming down from a jump. If you wait to shoot, chances are you won't make the basket.

* Be careful to stay inbounds when rebounding.

* Time your blocks for successful interceptions.

* When rebounding, there's no foul called for goal tending.

- STAFF -

Programmer: Matthew Hubbard

- PORTS -

* CONSOLES: 
[US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" 
[US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" 
[JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" 
[US] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.2" 
[US] Sony PlayStation 4 (nov.1, 2016) "Atari Flashback Classics Vol.2" 

* HANDHELDS: 
[US] Nintendo DS (mar.8, 2011) "Atari Greatest Hits Vol.2 [Model NTR-BR7E-USA]" 

* COMPUTERS: 
[US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" 
[US] Steam (mar.24, 2016) "Atari Vault [Model 400020]" 

* OTHERS: 
[US] "Atari Flashback 2+" (feb.22, 2010) 
[US] "Atari Flashback 3" (sept.16, 2011) by AtGames 
[US] "Atari Flashback 4" (nov.13, 2012) by AtGames 
[US] "Atari Flashback 5" (oct.1, 2014) by AtGames
[US] "Atari Flashback 6" (sept.15, 2015) by AtGames
[US] "Atari Flashback 7" (oct.1, 2016) by AtGames
[US] "Atari Ultimate Portable Game Player" (nov.2016) by AtGames
[US] "Atari Flashback 8" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames
[US] "Atari Flashback Portable Game Player" (sept.22, 2017) by AtGames

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50426&o=2

$end

$x68k_flop=dbleagle,
$bio

Sharp X68000 Series 5.25in. disk. published 34 years ago:

Double Eagle (c) 1988 Artdink Corp.

- TECHNICAL -

GAME ID: 4988640000153

- TRIVIA -

Released on October 20, 1988 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87450&o=2

$end

$pc98=dbleagle,
$bio

NEC PC-9801 Series 5.25in. disk. published 33 years ago:

Double Eagle (c) 1989 Artdink Corp.

- TECHNICAL -

Media: floppydisk x2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89350&o=2

$end

$pc8801_flop=doublfac,
$bio

NEC PC-8801 Series disk. published 35 years ago:

Double Face (c) 1987 DTB Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91664&o=2

$end

$msx1_cart=2face2a,2face2,
$bio

MSX cart. published 35 years ago:

Double Face 2 [Model F064] (c) 1987 al Alamiah

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76695&o=2

$end

$msx1_cart=2facea,2face,
$bio

MSX cart. published 35 years ago:

Double Face [Model F007] (c) 1987 al Alamiah

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76694&o=2

$end

$info=sc4dblfrd,sc4dblfre,
$bio

Double Frenzy (c) 200? QPS Interactive.

- TECHNICAL -

[Model PR2276]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61757&o=2

$end

$info=sc4dblfr,sc4dblfra,sc4dblfrb,sc4dblfrc,
$bio

Double Frenzy (c) 200? QPS Interactive.

- TECHNICAL -

[Model PR7060]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15612&o=2

$end

$info=m5dblfun,
$bio

Double Fun (c) 200? Lowen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41560&o=2

$end

$gba=2cartnet,
$bio

Nintendo GBA cart. published 17 years ago:

Double Game! Cartoon Network Block Party + Cartoon Network Speedway [Model AGB-BW2P] (c) 2005 Majesco Ent. Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70453&o=2

$end

$gba=2gamble,
$bio

Nintendo GBA cart. published 17 years ago:

Double Game! Golden Nugget Casino + Texas Hold 'em Poker (c) 2005 Majesco Ent. Co.

- TECHNICAL -

Game ID: AGB-BWCP

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70454&o=2

$end

$gba=2quadmtr,
$bio

Nintendo GBA cart. published 17 years ago:

Double Game! Quad Desert Fury + Monster Trucks (c) 2005 Majesco Ent. Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70455&o=2

$end

$cpc_cass=dblgold3,
$bio

Amstrad CPC cass. published 35 years ago:

Double Gold: Nova ! + Haunted House [Model A30] (c) 1987 Incentive Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96006&o=2

$end

$cpc_cass=dblgold1,
$bio

Amstrad CPC cass. published 35 years ago:

Double Gold: The Black Fountain + Sharpe's Deeds [Model A26] (c) 1987 Incentive Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96007&o=2

$end

$cpc_cass=dblgold2,
$bio

Amstrad CPC cass. published 35 years ago:

Double Gold: Top Secret + Mountains of Ket [Model A29] (c) 1987 Incentive Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96008&o=2

$end

$sms=doublhwk,doublhwkp,
$bio

Sega Master System cart. published 32 years ago:

Double Hawk (c) 1990 Sega Enterprises, Limited.

Descriptions from the back cover:

You control the action as John and Jack, two warriors hand-picked by the United Nations, attempt to bring down a terrorist organization which is responsible for a worldwide wave of violence! The terrorists are capable of launching attacks from the sky, the sea, and by land. Are you the one person who can end this reign of terror?

Sie haben de Action m der Hand als John und Jack, zwei Kampfer, die von den Vereinigten Nationen beauftragt sind, eme Terroristenorganisation zur Strecke zu bringen, die für eme weltweite Welle der Gewalt verantwortlich ist! Die Terroristen sind m der Lage, Angriffe m der Luft, auf See und auf Land zu unternehmen. Sind Sie die Person, die in der Lage ist, dieser Schreckensherrschaft em Ende zu bereiten?

Du leder operationen som John och Jack, iva agenter handplockade av Förenta nationerna, i eli forsok att krossa terroristorganisationen som ar ansvarig for en våg av våld som spritt sig over hela världen! Terroristerna anfaller från luften, på sjön och pa marken. Är du den. som lyckas få slut pa terronslvaldel?

Vous contrôlez l'action pendant que John et Jack, deux combattants Ines sur le volei par les Nations Unies, essaient d'anéantir une organisation terroriste responsable d'une vague de violence dans le monde entier! Les terroristes sont capables de lancer des attaques du ciel, de la mer ou de la terre. Etes-vous celui ou celle qut pourra mettre fin a ce règne de terreur?

Usted controlara la acción de John y Jack, dos guerreros elegidos por las Naciones Unidas, para intentar derrotar una organización terrorista responsable de una ola de violencia mundial. Los terroristas son capaces de lanzar ataques desde el cielo, el mar. y por tierra. ¿Sera usted capaz de poner fin a este remo de terror?

Voi giocate nei panni di John e Jack, due guerrieri rintracciati dalle Nazioni Unite nel tentativo di smantellare un'organizzazione terroristica che è responsabile di un'ondata di violenza in tutto il mondo! I terroristi sono in grado di attaccare dal cielo, dal mare e per terra Siete voi quella persona che porrà termine a questo regno del terrore?

- TECHNICAL -

GAME ID: 7036
SIZE: 256KB (2Mbit)

- TRIVIA -

Developed in Japan, the game was released in Europe only.

The game cartridge includes hidden FM music. They can be only activated with a patch.

- STAFF -

Planning: Nannorio
Design: Mikisama
Program: Fujichan, Mikisama
Assistant: Kantaro
Sound: Mikisama, Chacha, Fujioh
Director: Noborunrun

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55997&o=2

$end

$megadriv=2psymmac,
$bio

Sega Mega Drive cart. published 29 years ago:

Double Hits: Psycho Pinball + Micro Machines (c) 1993 Codemasters Software.

Two great arcade games on one cartridge.

- TECHNICAL -

GAME ID: T-120176-50
CART SIZE: 20Mb

BARCODE: 5 024866 140699

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56300&o=2

$end

$info=peps0629,
$bio

Video Slot Machine published 26 years ago:

Double Hot Peppers (c) 1996 IGT [International Game Technologies].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118076&o=2

$end

$info=ep_dblim,ep_dblima,ep_dblimb,ep_dblimc,ep_dblimd,
$bio

Fruit Machine published 23 years ago:

Double Impact (c) 1999 Impulse Gaming.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40031&o=2

$end

$info=as_djp,as_djpa,as_djpb,
$bio

Double Jackpot (c) 200? Astra Games, Limited. [Novomatic Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41829&o=2

$end

$info=peps0048,
$bio

Video Slot Machine published 26 years ago:

Double Jackpot [Model PS0048] (c) 1996 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300318&o=2

$end

$info=peps0308,
$bio

Video Slot Machine published 26 years ago:

Double Jackpot (c) 1996 IGT [International Game Technologies].

- TECHNICAL -

[Player's Edge-Plus]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=26146&o=2

$end

$msx1_cart=2jaw,2jawa,
$bio

MSX cart. published 37 years ago:

Double Jaw [Model L014] (c) 1985 al Alamiah

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76696&o=2

$end

$info=df_djpkr,
$bio

Double Joker Poker (c) 199? DellFern, Limited.

Video poker running on Noraut's Joker Poker hardware.

Re-release of CGI's Double Joker Poker ?

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32536&o=2

$end

$info=cgidjp,
$bio

Double Joker Poker (c) 19?? CGI.

Video poker running on Noraut's Joker Poker hardware.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226318&o=2

$end

$nascom_snap=masterm,
$bio

Nascom cass. published 43 years ago:

Double Mastermind (c) 1979 INMC Soft. Library

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235655&o=2

$end

$cpc_flop=doublemo,
$bio

Amstrad CPC type-in published 33 years ago:

Double Mode (c) 1989 Amstar & CPC

- TRIVIA -

Listed as a type-in program in the French magazine Amstar & CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119861&o=2

$end

$nes=doublemn,
$bio

Nintendo Famicom cart. published 30 years ago:

ダブルムーン伝説 (c) 1992 NCS.
(Double Moon Densetsu)

- TECHNICAL -

Barcode: T4988616007018
Game ID: NCS-1T

- TRIVIA -

Double Moon Densetsu was released on October 30, 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53989&o=2

$end

$info=m4dnj,m4dnja,m4dnjb,
$bio

Double Nudge (c) 199? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41304&o=2

$end

$info=m5dblqts,m5dblqtsa,m5dblqts1b,m5dblqtsb,
$bio

Double or Quits (c) 200? BWB.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41561&o=2

$end

$gba=2sadvchuj,
$bio

Nintendo GBA cart. published 16 years ago:

Double Pack: Sonic Advance + ChuChu Rocket! [Model AGB-BW3J-JPN] (c) 2006 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70456&o=2

$end

$gba=2sadvbatj,
$bio

Nintendo GBA cart. published 16 years ago:

Double Pack: Sonic Advance + Sonic Battle [Model AGB-BW4J-JPN] (c) 2006 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70457&o=2

$end

$gba=2sadvpinj,
$bio

Nintendo GBA cart. published 16 years ago:

Double Pack: Sonic Battle + Sonic Pinball Party [Model AGB-BW6J-JPN] (c) 2006 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70458&o=2

$end

$spectrum_cass=doublepl,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Double Play Adventure 01 (c) 1985 Double Play Adventures

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=227079&o=2

$end

$spectrum_cass=doublepl_b,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Double Play Adventure 02 (c) 1985 Double Play Adventures

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=227080&o=2

$end

$spectrum_cass=doublepl_d,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Double Play Adventure 03 (c) 1985 Double Play Adventures

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=227081&o=2

$end

$spectrum_cass=doublepl_f,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Double Play Adventure 04 (c) 1985 Double Play Adventures

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=227082&o=2

$end

$spectrum_cass=doublepl_h,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Double Play Adventure 05 (c) 1985 Double Play Adventures

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=227083&o=2

$end

$spectrum_cass=doublepl_j,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Double Play Adventure 06 (c) 1985 Double Play Adventures

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=227084&o=2

$end

$spectrum_cass=doublepl_l,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Double Play Adventure 07 (c) 1985 Double Play Adventures

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=227085&o=2

$end

$spectrum_cass=doublepl_n,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Double Play Adventure 08 (c) 1986 Double Play Adventures

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=227086&o=2

$end

$spectrum_cass=doublepl_p,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Double Play Adventure 09 (c) 1986 Double Play Adventures

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=227087&o=2

$end

$spectrum_cass=doublepl_r,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Double Play Adventure 10 (c) 1986 Double Play Adventures

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=227088&o=2

$end

$spectrum_cass=doublepl_t,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Double Play Adventure 11 (c) 1986 Double Play Adventures

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=227089&o=2

$end

$spectrum_cass=doublepl_v,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Double Play Adventure 12 (c) 1986 Double Play Adventures

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=227090&o=2

$end

$info=dplay,
$bio

Arcade Video game published 45 years ago:

Double Play (c) 1977 Midway.

An old baseball game.

- TECHNICAL -

[Upright model]
Game ID : 619

Main CPU : Intel 8080 (@ 1.9968 Mhz)
Sound Chips : Discrete circuitry

Screen orientation : Horizontal
Video resolution : 256 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 2

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Released in April 1977.

later re-released as "Extra Inning".

The song 'Take Me Out To The Ball Game' plays before starting a game.

- SERIES -

1. Tornado Baseball (1976)
2. Double Play (1977)
3. Extra Bases (1980)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=682&o=2

$end

$info=ablmini,
$bio

Dedicated Console (based on NES) published 16 years ago:

Double Players Mini Joystick 80-in-1 (c) 2006 Advance Bright, Ltd.

- TECHNICAL -

GAME ID: MJ8500

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261543&o=2

$end

$info=dblpoint,
$bio

Arcade Video game published 27 years ago:

Double Point (c) 1995 Min Corp.

An adult puzzle game.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 7.15909 Mhz)
Sound Chips : OKI6295 (@ 8.5 Khz)

Screen orientation : Horizontal
Video resolution : 320 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 512

Players : 2
Control : 8-way joystick
Buttons : 3

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3485&o=2

$end

$info=dblpointd,
$bio

Arcade Video game published 27 years ago:

Double Point (c) 1995 Dong Bang Electron.

Re-release of Min Corp's version.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=34418&o=2

$end

$nes=dstrike1,dstrike,
$bio

Nintendo NES cart. published 32 years ago:

Double Strike (c) 1990 American Video Entertainment

North American release. Game developed in Asia.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55090&o=2

$end

$segacd=dblswtch,
$bio

Sega CD published 29 years ago:

Double Switch [Model 4419] (c) 1993 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60717&o=2

$end

$megacd=dblswtch,
$bio

Sega Mega-CD published 28 years ago:

Double Switch (c) 1994 Sega Enterprises, Limited.

- TECHNICAL -

Game ID: 4419
Front Cover ID: 670-5445-50
Back Cover ID: 670-5447-50
Manual ID: 672-2006-50
Spine Card ID: 670-5446-50
CD ID: 670-5444-05

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60600&o=2

$end

$megacdj=dblswtch,
$bio

Sega Mega-CD published 27 years ago:

Double Switch (c) 1995 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID: G-6040

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60506&o=2

$end

$saturn=doublesw,
$bio

Sega Saturn CD published 27 years ago:

Double Switch [Model T-16207H] (c) 1995 Digital Pictures

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60030&o=2

$end

$spectrum_cass=dbltake,dbltakea,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Double Take (c) 1987 Ocean Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78660&o=2

$end

$c64_cass=dbltake,
$bio

Commodore C64 cass. published 35 years ago:

Double Take (c) 1987 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187441&o=2

$end

$spectrum_cass=dbltakeer,
$bio

Double Take (c) 198? Erbe Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219118&o=2

$end

$info=v4dbltak,v4dbltaka,v4dbltakb,
$bio

Double Take (c) 199? BWB.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42282&o=2

$end

$x68k_flop=dbltargt,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Double Target (c) 1990 Proceed.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87451&o=2

$end

$sms=doubltgt,
$vgmplay=quartet_sms,
$bio

Sega Mark III cart. published 35 years ago:

ダブルターゲット シンシアの眠り (c) 1987 Sega Enterprises, Limited.
(Double Target - Cynthia no Nemuri)

Portage of the arcade video game.

- TECHNICAL -

Game ID: G-1314

- TRIVIA -

Released on January 18, 1987 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55857&o=2

$end

$spectrum_cass=dblhoror,
$bio

Sinclair ZX Spectrum cass. published 7 years ago:

Double the Horror (c) 2015 Westwood, Steve

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287239&o=2

$end

$samcoupe_flop=doubletp,
$bio

MGT SAM Coupé disk. published 29 years ago:

Double Top (c) 1993 Supplement Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=302052&o=2

$end

$info=ep_doubl,ep_doubla,ep_doublb,ep_doublc,ep_doubld,
$bio

Double Top (c) 199? Maygay.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=39975&o=2

$end

$spectrum_cass=doubletr,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Double Trouble (c) 1983 Starlite Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78662&o=2

$end

$apple2_flop_clcracked=dbltrbl,
$bio

Apple II 5.25 disk. published 39 years ago:

Double Trouble (c) 1983 Bez

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240669&o=2

$end

$info=m4dblup,
$bio

Double Up (c) 199? Barcrest.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15078&o=2

$end

$info=pr_dblup,
$bio

Double Up (c) 199? Project Coin Machines, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42085&o=2

$end

$spectrum_cass=doubleva,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Double Value Cassette (c) 1983 Valuesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298534&o=2

$end

$x68k_flop=bshashms,
$bio

Sharp X68000 Series 5.25in. disk. published 34 years ago:

Double Vision - Bishoujo Shashinkan Special (c) 1988 Hard.

- TECHNICAL -

FD x1

- TRIVIA -

Released in December 1988 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87130&o=2

$end

$gameboy=dyaku2,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Double Yakuman II [Model DMG-DVJ] (c) 1993 VAP Game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65902&o=2

$end

$gameboy=dyakujr,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Double Yakuman Junior [Model DMG-XVJ] (c) 1993 VAP Game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65903&o=2

$end

$gameboy=dyaku,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Double Yakuman [Model DMG-YVJ] (c) 1993 VAP Game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65901&o=2

$end

$info=sp_dyour,
$bio

Double Your Money (c) 199? Ace Coin Equipment.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=14858&o=2

$end

$apple2_flop_orig=dtke2133,
$bio

Apple II 5.25 disk. published 39 years ago:

Double-Take (c) 1983 Beagle Bros.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272236&o=2

$end

$info=jubileep,
$bio

Double-Up Poker (c) 198? Jubilee.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=36086&o=2

$end

$info=dblewing,dblewinga,dblewingb,
$bio

Arcade Video game published 29 years ago:

Double-Wings (c) 1993 Mitchell Corp.

A vertically scrolling shoot'em up game.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 14 Mhz), Zilog Z80 (@ 4 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.58 Mhz), OKI6295 (@ 7.627 Khz)

Players : 1

- TRIVIA -

Released in December 1993 in Japan.

- STAFF -

Sprite Design: Pocop, 96Ken, Kurochin, Tel. O, Oyu & Justice, B.A.T.K, Miyoshissyoh, K. Saito, Kinchan, B-Bolan
Program: Nai Nai, Devid Boowy, Yo Sun, Le Quatre Sally, Utata, Mika, R & N & K

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3484&o=2

$end

$trs80_cass=dddd
$bio

TRS-80 cass. published 13 years ago:

Doubled Dancing Demon Demo (c) 2009 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289761&o=2

$end

$spectrum_cass=doubler,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Doubler (c) 1985 Evesham Micros

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287684&o=2

$end

$cpc_cass=draydblr,
$bio

Amstrad CPC cass. published 37 years ago:

Doubler + Speedcop (c) 1985 Draysoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96029&o=2

$end

$spectrum_cass=doublerm,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Doubler MkII (c) 1985 Evesham Micros

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287683&o=2

$end

$bbc_rom=dblview,
$bio

Acorn BBC ROM published 34 years ago:

DoubleView (c) 1988 Tubelink

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145368&o=2

$end

$gba_ereader=dnmra001,
$bio

Doubutsu no Mori Card-e Series 1: 04-A001 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267544&o=2

$end

$gba_ereader=dnmra002,
$bio

Doubutsu no Mori Card-e Series 1: 04-A002 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267545&o=2

$end

$gba_ereader=dnmra003,
$bio

Doubutsu no Mori Card-e Series 1: 04-A003 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267546&o=2

$end

$gba_ereader=dnmra004,
$bio

Doubutsu no Mori Card-e Series 1: 04-A004 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267547&o=2

$end

$gba_ereader=dnmra005,
$bio

Doubutsu no Mori Card-e Series 1: 04-A005 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267548&o=2

$end

$gba_ereader=dnmra006,
$bio

Doubutsu no Mori Card-e Series 1: 04-A006 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267549&o=2

$end

$gba_ereader=dnmra007,
$bio

Doubutsu no Mori Card-e Series 1: 04-A007 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267550&o=2

$end

$gba_ereader=dnmra008,
$bio

Doubutsu no Mori Card-e Series 1: 04-A008 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267551&o=2

$end

$gba_ereader=dnmra009,
$bio

Doubutsu no Mori Card-e Series 1: 04-A009 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267552&o=2

$end

$gba_ereader=dnmra010,
$bio

Doubutsu no Mori Card-e Series 1: 04-A010 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267553&o=2

$end

$gba_ereader=dnmra011,
$bio

Doubutsu no Mori Card-e Series 1: 04-A011 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267554&o=2

$end

$gba_ereader=dnmra012,
$bio

Doubutsu no Mori Card-e Series 1: 04-A012 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267555&o=2

$end

$gba_ereader=dnmra013,
$bio

Doubutsu no Mori Card-e Series 1: 04-A013 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267556&o=2

$end

$gba_ereader=dnmra014,
$bio

Doubutsu no Mori Card-e Series 1: 04-A014 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267557&o=2

$end

$gba_ereader=dnmra015,
$bio

Doubutsu no Mori Card-e Series 1: 04-A015 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267558&o=2

$end

$gba_ereader=dnmra016,
$bio

Doubutsu no Mori Card-e Series 1: 04-A016 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267559&o=2

$end

$gba_ereader=dnmra017,
$bio

Doubutsu no Mori Card-e Series 1: 04-A017 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267560&o=2

$end

$gba_ereader=dnmra018,
$bio

Doubutsu no Mori Card-e Series 1: 04-A018 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267561&o=2

$end

$gba_ereader=dnmra019,
$bio

Doubutsu no Mori Card-e Series 1: 04-A019 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267562&o=2

$end

$gba_ereader=dnmra020,
$bio

Doubutsu no Mori Card-e Series 1: 04-A020 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267563&o=2

$end

$gba_ereader=dnmra021,
$bio

Doubutsu no Mori Card-e Series 1: 04-A021 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267564&o=2

$end

$gba_ereader=dnmra022,
$bio

Doubutsu no Mori Card-e Series 1: 04-A022 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267565&o=2

$end

$gba_ereader=dnmra023,
$bio

Doubutsu no Mori Card-e Series 1: 04-A023 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267566&o=2

$end

$gba_ereader=dnmra024,
$bio

Doubutsu no Mori Card-e Series 1: 04-A024 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267567&o=2

$end

$gba_ereader=dnmra025,
$bio

Doubutsu no Mori Card-e Series 1: 04-A025 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267568&o=2

$end

$gba_ereader=dnmra026,
$bio

Doubutsu no Mori Card-e Series 1: 04-A026 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267569&o=2

$end

$gba_ereader=dnmra027,
$bio

Doubutsu no Mori Card-e Series 1: 04-A027 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267570&o=2

$end

$gba_ereader=dnmra028,
$bio

Doubutsu no Mori Card-e Series 1: 04-A028 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267571&o=2

$end

$gba_ereader=dnmra029,
$bio

Doubutsu no Mori Card-e Series 1: 04-A029 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267572&o=2

$end

$gba_ereader=dnmra030,
$bio

Doubutsu no Mori Card-e Series 1: 04-A030 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267573&o=2

$end

$gba_ereader=dnmra031,
$bio

Doubutsu no Mori Card-e Series 1: 04-A031 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267574&o=2

$end

$gba_ereader=dnmra032,
$bio

Doubutsu no Mori Card-e Series 1: 04-A032 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267575&o=2

$end

$gba_ereader=dnmra033,
$bio

Doubutsu no Mori Card-e Series 1: 04-A033 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267576&o=2

$end

$gba_ereader=dnmra034,
$bio

Doubutsu no Mori Card-e Series 1: 04-A034 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267577&o=2

$end

$gba_ereader=dnmra035,
$bio

Doubutsu no Mori Card-e Series 1: 04-A035 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267578&o=2

$end

$gba_ereader=dnmra036,
$bio

Doubutsu no Mori Card-e Series 1: 04-A036 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267579&o=2

$end

$gba_ereader=dnmra037,
$bio

Doubutsu no Mori Card-e Series 1: 04-A037 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267580&o=2

$end

$gba_ereader=dnmra038,
$bio

Doubutsu no Mori Card-e Series 1: 04-A038 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267581&o=2

$end

$gba_ereader=dnmra039,
$bio

Doubutsu no Mori Card-e Series 1: 04-A039 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267582&o=2

$end

$gba_ereader=dnmra040,
$bio

Doubutsu no Mori Card-e Series 1: 04-A040 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267583&o=2

$end

$gba_ereader=dnmra041,
$bio

Doubutsu no Mori Card-e Series 1: 04-A041 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267584&o=2

$end

$gba_ereader=dnmra042,
$bio

Doubutsu no Mori Card-e Series 1: 04-A042 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267585&o=2

$end

$gba_ereader=dnmra043,
$bio

Doubutsu no Mori Card-e Series 1: 04-A043 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267586&o=2

$end

$gba_ereader=dnmra044,
$bio

Doubutsu no Mori Card-e Series 1: 04-A044 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267587&o=2

$end

$gba_ereader=dnmra045,
$bio

Doubutsu no Mori Card-e Series 1: 04-A045 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267588&o=2

$end

$gba_ereader=dnmra046,
$bio

Doubutsu no Mori Card-e Series 1: 04-A046 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267589&o=2

$end

$gba_ereader=dnmra047,
$bio

Doubutsu no Mori Card-e Series 1: 04-A047 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267590&o=2

$end

$gba_ereader=dnmra048,
$bio

Doubutsu no Mori Card-e Series 1: 04-A048 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267591&o=2

$end

$gba_ereader=dnmra049,
$bio

Doubutsu no Mori Card-e Series 1: 04-A049 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267592&o=2

$end

$gba_ereader=dnmra050,
$bio

Doubutsu no Mori Card-e Series 1: 04-A050 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267593&o=2

$end

$gba_ereader=dnmra051,
$bio

Doubutsu no Mori Card-e Series 1: 04-A051 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267594&o=2

$end

$gba_ereader=dnmra052,
$bio

Doubutsu no Mori Card-e Series 1: 04-A052 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267595&o=2

$end

$gba_ereader=dnmra053,
$bio

Doubutsu no Mori Card-e Series 1: 04-A053 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267596&o=2

$end

$gba_ereader=dnmra054,
$bio

Doubutsu no Mori Card-e Series 1: 04-A054 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267597&o=2

$end

$gba_ereader=dnmra055,
$bio

Doubutsu no Mori Card-e Series 1: 04-A055 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267598&o=2

$end

$gba_ereader=dnmra056,
$bio

Doubutsu no Mori Card-e Series 1: 04-A056 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267599&o=2

$end

$gba_ereader=dnmra057,
$bio

Doubutsu no Mori Card-e Series 1: 04-A057 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267600&o=2

$end

$gba_ereader=dnmra058,
$bio

Doubutsu no Mori Card-e Series 1: 04-A058 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267601&o=2

$end

$gba_ereader=dnmra059,
$bio

Doubutsu no Mori Card-e Series 1: 04-A059 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267602&o=2

$end

$gba_ereader=dnmra060,
$bio

Doubutsu no Mori Card-e Series 1: 04-A060 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267603&o=2

$end

$gba_ereader=dnmra061,
$bio

Doubutsu no Mori Card-e Series 1: 04-A061 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267604&o=2

$end

$gba_ereader=dnmra062,
$bio

Doubutsu no Mori Card-e Series 1: 04-A062 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267605&o=2

$end

$gba_ereader=dnmra063,
$bio

Doubutsu no Mori Card-e Series 1: 04-A063 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267606&o=2

$end

$gba_ereader=dnmra064,
$bio

Doubutsu no Mori Card-e Series 1: 04-A064 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267607&o=2

$end

$gba_ereader=dnmra065,
$bio

Doubutsu no Mori Card-e Series 2: 04-A065 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267608&o=2

$end

$gba_ereader=dnmra066,
$bio

Doubutsu no Mori Card-e Series 2: 04-A066 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267609&o=2

$end

$gba_ereader=dnmra067,
$bio

Doubutsu no Mori Card-e Series 2: 04-A067 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267610&o=2

$end

$gba_ereader=dnmra068,
$bio

Doubutsu no Mori Card-e Series 2: 04-A068 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267611&o=2

$end

$gba_ereader=dnmra069,
$bio

Doubutsu no Mori Card-e Series 2: 04-A069 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267612&o=2

$end

$gba_ereader=dnmra070,
$bio

Doubutsu no Mori Card-e Series 2: 04-A070 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267613&o=2

$end

$gba_ereader=dnmra071,
$bio

Doubutsu no Mori Card-e Series 2: 04-A071 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267614&o=2

$end

$gba_ereader=dnmra072,
$bio

Doubutsu no Mori Card-e Series 2: 04-A072 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267615&o=2

$end

$gba_ereader=dnmra073,
$bio

Doubutsu no Mori Card-e Series 2: 04-A073 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267616&o=2

$end

$gba_ereader=dnmra074,
$bio

Doubutsu no Mori Card-e Series 2: 04-A074 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267617&o=2

$end

$gba_ereader=dnmra075,
$bio

Doubutsu no Mori Card-e Series 2: 04-A075 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267618&o=2

$end

$gba_ereader=dnmra076,
$bio

Doubutsu no Mori Card-e Series 2: 04-A076 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267619&o=2

$end

$gba_ereader=dnmra077,
$bio

Doubutsu no Mori Card-e Series 2: 04-A077 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267620&o=2

$end

$gba_ereader=dnmra078,
$bio

Doubutsu no Mori Card-e Series 2: 04-A078 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267621&o=2

$end

$gba_ereader=dnmra079,
$bio

Doubutsu no Mori Card-e Series 2: 04-A079 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267622&o=2

$end

$gba_ereader=dnmra080,
$bio

Doubutsu no Mori Card-e Series 2: 04-A080 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267623&o=2

$end

$gba_ereader=dnmra081,
$bio

Doubutsu no Mori Card-e Series 2: 04-A081 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267624&o=2

$end

$gba_ereader=dnmra082,
$bio

Doubutsu no Mori Card-e Series 2: 04-A082 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267625&o=2

$end

$gba_ereader=dnmra083,
$bio

Doubutsu no Mori Card-e Series 2: 04-A083 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267626&o=2

$end

$gba_ereader=dnmra084,
$bio

Doubutsu no Mori Card-e Series 2: 04-A084 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267627&o=2

$end

$gba_ereader=dnmra085,
$bio

Doubutsu no Mori Card-e Series 2: 04-A085 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267628&o=2

$end

$gba_ereader=dnmra086,
$bio

Doubutsu no Mori Card-e Series 2: 04-A086 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267629&o=2

$end

$gba_ereader=dnmra087,
$bio

Doubutsu no Mori Card-e Series 2: 04-A087 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267630&o=2

$end

$gba_ereader=dnmra088,
$bio

Doubutsu no Mori Card-e Series 2: 04-A088 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267631&o=2

$end

$gba_ereader=dnmra089,
$bio

Doubutsu no Mori Card-e Series 2: 04-A089 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267632&o=2

$end

$gba_ereader=dnmra090,
$bio

Doubutsu no Mori Card-e Series 2: 04-A090 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267633&o=2

$end

$gba_ereader=dnmra091,
$bio

Doubutsu no Mori Card-e Series 2: 04-A091 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267634&o=2

$end

$gba_ereader=dnmra092,
$bio

Doubutsu no Mori Card-e Series 2: 04-A092 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267635&o=2

$end

$gba_ereader=dnmra093,
$bio

Doubutsu no Mori Card-e Series 2: 04-A093 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267636&o=2

$end

$gba_ereader=dnmra094,
$bio

Doubutsu no Mori Card-e Series 2: 04-A094 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267637&o=2

$end

$gba_ereader=dnmra095,
$bio

Doubutsu no Mori Card-e Series 2: 04-A095 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267638&o=2

$end

$gba_ereader=dnmra096,
$bio

Doubutsu no Mori Card-e Series 2: 04-A096 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267639&o=2

$end

$gba_ereader=dnmra097,
$bio

Doubutsu no Mori Card-e Series 2: 04-A097 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267640&o=2

$end

$gba_ereader=dnmra098,
$bio

Doubutsu no Mori Card-e Series 2: 04-A098 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267641&o=2

$end

$gba_ereader=dnmra099,
$bio

Doubutsu no Mori Card-e Series 2: 04-A099 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267642&o=2

$end

$gba_ereader=dnmra100,
$bio

Doubutsu no Mori Card-e Series 2: 04-A100 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267643&o=2

$end

$gba_ereader=dnmra101,
$bio

Doubutsu no Mori Card-e Series 2: 04-A101 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267644&o=2

$end

$gba_ereader=dnmra102,
$bio

Doubutsu no Mori Card-e Series 2: 04-A102 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267645&o=2

$end

$gba_ereader=dnmra103,
$bio

Doubutsu no Mori Card-e Series 2: 04-A103 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267646&o=2

$end

$gba_ereader=dnmra104,
$bio

Doubutsu no Mori Card-e Series 2: 04-A104 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267647&o=2

$end

$gba_ereader=dnmra105,
$bio

Doubutsu no Mori Card-e Series 2: 04-A105 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267648&o=2

$end

$gba_ereader=dnmra106,
$bio

Doubutsu no Mori Card-e Series 2: 04-A106 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267649&o=2

$end

$gba_ereader=dnmra107,
$bio

Doubutsu no Mori Card-e Series 2: 04-A107 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267650&o=2

$end

$gba_ereader=dnmra108,
$bio

Doubutsu no Mori Card-e Series 2: 04-A108 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267651&o=2

$end

$gba_ereader=dnmra109,
$bio

Doubutsu no Mori Card-e Series 2: 04-A109 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267652&o=2

$end

$gba_ereader=dnmra110,
$bio

Doubutsu no Mori Card-e Series 2: 04-A110 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267653&o=2

$end

$gba_ereader=dnmra111,
$bio

Doubutsu no Mori Card-e Series 2: 04-A111 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267654&o=2

$end

$gba_ereader=dnmra112,
$bio

Doubutsu no Mori Card-e Series 2: 04-A112 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267655&o=2

$end

$gba_ereader=dnmra113,
$bio

Doubutsu no Mori Card-e Series 2: 04-A113 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267656&o=2

$end

$gba_ereader=dnmra114,
$bio

Doubutsu no Mori Card-e Series 2: 04-A114 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267657&o=2

$end

$gba_ereader=dnmra115,
$bio

Doubutsu no Mori Card-e Series 2: 04-A115 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267658&o=2

$end

$gba_ereader=dnmra116,
$bio

Doubutsu no Mori Card-e Series 2: 04-A116 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267659&o=2

$end

$gba_ereader=dnmra117,
$bio

Doubutsu no Mori Card-e Series 2: 04-A117 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267660&o=2

$end

$gba_ereader=dnmra118,
$bio

Doubutsu no Mori Card-e Series 2: 04-A118 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267661&o=2

$end

$gba_ereader=dnmra119,
$bio

Doubutsu no Mori Card-e Series 2: 04-A119 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267662&o=2

$end

$gba_ereader=dnmrb1s1,dnmrb1s2,
$bio

Doubutsu no Mori Card-e Series 2: 04-B01 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267663&o=2

$end

$gba_ereader=dnmrm001,
$bio

Doubutsu no Mori Card-e Series 2: 04-M01 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267664&o=2

$end

$gba_ereader=dnmrm002,
$bio

Doubutsu no Mori Card-e Series 2: 04-M02 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267665&o=2

$end

$gba_ereader=dnmrm003,
$bio

Doubutsu no Mori Card-e Series 2: 04-M03 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267666&o=2

$end

$gba_ereader=dnmrm004,
$bio

Doubutsu no Mori Card-e Series 2: 04-M04 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267667&o=2

$end

$gba_ereader=dnmrp1s1,dnmrp1s2,
$bio

Doubutsu no Mori Card-e Series 2: 04-P01 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267668&o=2

$end

$gba_ereader=dnmrp2s1,dnmrp2s2,
$bio

Doubutsu no Mori Card-e Series 2: 04-P02 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267669&o=2

$end

$gba_ereader=dnmrp3s1,dnmrp3s2,
$bio

Doubutsu no Mori Card-e Series 2: 04-P03 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267670&o=2

$end

$gba_ereader=dnmrp4s1,dnmrp4s2,
$bio

Doubutsu no Mori Card-e Series 2: 04-P04 (c) 200? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267671&o=2

$end

$n64=doubutsu,
$bio

Nintendo 64 cart. published 21 years ago:

Doubutsu no Mori (c) 2001 Nintendo.

- TECHNICAL -

Game ID: NUS-NAFJ

- TRIVIA -

The title of this game translates from Japanese as Animan Forest.

Doubutsu no Mori was the starting point for the Animal Crossing series. The game was the last first-party title to be released for the Nintendo 64 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57672&o=2

$end

$pico=hamstlnd,
$bio

Sega Pico game published 20 years ago:

Doubutsu Pico Hamster Land - Shokai Gentei-Hamster Ningyou Fuzoku (c) 2002 Bandai Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116268&o=2

$end

$gba=dobchob2,
$bio

Nintendo GBA cart. published 18 years ago:

Doubutsu-jima no Chobigurumi 2 - Tama-chan Monogatari [Model AGB-BDCJ-JPN] (c) 2004 Rocket Science Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70460&o=2

$end

$gba=dobchobi,dobchobia,
$bio

Nintendo GBA cart. published 19 years ago:

Doubutsu-jima no Chobigurumi (c) 2003 Rocket Science Games

- TECHNICAL -

GAME ID: AGB-A8DJ-JPN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70459&o=2

$end

$info=sc4darw,sc4darwa,sc4darwb,sc4darwc,
$bio

Dough & Arrow (c) 200? QPS Interactive.

- TECHNICAL -

[Model PR2026]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15611&o=2

$end

$c64_cass=doughboy,
$bio

Commodore C64 cass. published 39 years ago:

Dough Boy (c) 1983 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=297942&o=2

$end

$nes=doughboyh,
$bio

Nintendo Famicom cart. published 35 years ago:

Dough Boy (c) 1987 FMG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69244&o=2

$end

$nes=doughboy,
$bio

Nintendo Famicom cart. published 37 years ago:

ダウ・ボーイ (c) 1985 Kemco.
(Dough Boy)

Direct port of the C64 game (1984).

- TECHNICAL -

Barcode: T4906571115319
GAME ID: KSC-DB

- TRIVIA -

Dough Boy for the Famicom was released on December 11, 1985 in Japan.

Licensed from Synapse Software.

- STAFF -

Graphics: Kiminari Sueda
Music and Sound Effects: Hiroyuki Masuno

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53990&o=2

$end

$info=sc5dhh,sc5dhha,sc5dhhb,sc5dhhc,sc5dhhd,sc5dhhe,sc5dhhf,sc5dhhg,
$bio

Dough Ho-Ho (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Scorpion 5]
[Model PR1716]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43088&o=2

$end

$info=sc4dhh,sc4dhha,sc4dhhb,sc4dhhc,sc4dhhd,sc4dhhe,
$bio

Dough Ho-Ho (c) 200? Bell-Fruit Games.

- TECHNICAL -

Scorpion 4

- TRIVIA -

[Model PR1736]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11511&o=2

$end

$info=sc4dough,sc4dougha,
$bio

Dough Selecta (c) 200? Bell-Fruit Games.

- TECHNICAL -

Scorpion 4

[Model PR1615]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42578&o=2

$end

$info=sc5dough,sc5dougha,
$bio

Dough Selecta (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Scorpion 5]
[Model PR1615]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43101&o=2

$end

$pc8801_flop=doujin,
$bio

Doujin (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91665&o=2

$end

$pc98=doujinst,
$bio

Doujin Soft Shuusaku Game Collection Tokubetsu-hen (c) 19?? Shuwa System Trading

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89351&o=2

$end

$pc98=doujins135,doujins1,
$bio

Doujin Soft Shuusaku Game Collection Vol. 1 (c) 19?? Shuwa System Trading

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89352&o=2

$end

$pc98=doujins2,
$bio

Doujin Soft Shuusaku Game Collection Vol. 2 (c) 19?? Shuwa System Trading

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89353&o=2

$end

$snes=dokyuse2,
$bio

Nintendo Super Famicom cart. published 25 years ago:

Doujyuusei [Model SHVC-A88J-JPN] (c) 1997 Banpresto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61232&o=2

$end

$saturn=doukokus,doukokusa,
$bio

Sega Saturn CD published 24 years ago:

Doukoku Soshite... (c) 1998 Data East Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59074&o=2

$end

$pc8801_flop=dokyo,
$bio

NEC PC-8801 Series disk. published 38 years ago:

Doukyou - Kaisou Densetsu (c) 1984 CSK Software Products.

- TECHNICAL -

FD x1

- TRIVIA -

Released in January 1984 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91656&o=2

$end

$x68k_flop=dokyusei,
$vgmplay=dokyusei_68k,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

Doukyuusei (c) 1992 Elf.

- TECHNICAL -

BARCODE: 4988720891121
MEDIA: FD x9

- TRIVIA -

Released on February 10, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87452&o=2

$end

$pc98=dokyusei,
$vgmplay=dokyusei_98,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

同級生 (c) 1992 Elf.
(Doukyuusei)

- TECHNICAL -

BARCODE: 4988720891107
MEDIA: FD x9

- TRIVIA -

Released on December 17, 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89354&o=2

$end

$fmtowns_cd=dokyusei,
$vgmplay=dokyusei_fmt,
$bio

Fujitsu FM Towns CD published 30 years ago:

同級生 (c) 1992 Elf.
(Doukyuusei)

- TECHNICAL -

BARCODE: 4988720891138
MEDIA: CD x1

- TRIVIA -

Released on March 25, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110338&o=2

$end

$ibm5170=dokyusei,
$vgmplay=dokyusei_pc,
$bio

IBM PC/AT DOS 3.5in. disk. published 30 years ago:

同級生 (c) 1992 Elf.
(Doukyuusei)

- TRIVIA -

Released on December 17, 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148380&o=2

$end

$fmtowns_cd=dokyuse2,
$vgmplay=dokyusei2_fmt,
$bio

Fujitsu FM Towns CD published 27 years ago:

Doukyuusei 2 (c) 1995 Elf.

- TECHNICAL -

CD x1

- TRIVIA -

Released in Februay 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110339&o=2

$end

$vgmplay=dokyusei2_98,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Doukyuusei 2 (c) 1995 Elf.

- TECHNICAL -

BARCODE: 4988720891350

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144849&o=2

$end

$ibm5170=dokyusei2,
$vgmplay=dokyusei2_pc,
$bio

IBM PC/AT DOS 3.5in. disk. published 27 years ago:

Doukyuusei 2 (c) 1995 Elf.

- TECHNICAL -

MEDIA: FD x10

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148381&o=2

$end

$fmtowns_flop_orig=dokyuse2sp,
$bio

Fujitsu FM Towns disk. published 27 years ago:

Doukyuusei 2 - Special Disk (c) 1995 Elf [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262403&o=2

$end

$pc98=dokyuse2,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Doukyuusei 2 HD Senyou Ban (c) 1995 Elf.

- TECHNICAL -

BARCODE: 4988720891336
MEDIA: FD x10

- TRIVIA -

Released on January 31, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89355&o=2

$end

$pc98=dokyuse2sp,
$bio

NEC PC-9801 Series 3.5in. disk. published 27 years ago:

Doukyuusei 2 HD Senyou Ban - Special Disk (c) 1995 Elf.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89356&o=2

$end

$pcfx=doukyuu2,
$bio

NEC PC-FX game published 26 years ago:

同級生2 (c) 1996 NEC Avenue, Ltd.
(Doukyuusei 2)

- TECHNICAL -

Game ID: FXNAV601

- TRIVIA -

Doukyuusei 2 for PC-FX was released on August 08, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103664&o=2

$end

$psx=dokyuse2,
$bio

Sony PlayStation CD published 25 years ago:

Doukyuusei 2 (c) 1997 Banpresto.

- TECHNICAL -

[Model SLPS-00691]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85102&o=2

$end

$saturn=dokyuse2,dokyuse2a,dokyuse2b,
$bio

Sega Saturn CD published 25 years ago:

Doukyuusei 2 (c) 1997 Nec InterChannel, Limited.

- TECHNICAL -

GAME ID: T-20104G
CD x2

- TRIVIA -

Released on July 11, 1997 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59075&o=2

$end

$saturn=dokyuif,dokyuifa,
$bio

Sega Saturn CD published 26 years ago:

Doukyuusei If (c) 1996 Nec InterChannel, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59076&o=2

$end

$psx=dokyumj,
$bio

Sony PlayStation CD published 25 years ago:

Doukyuusei Mahjong (c) 1997 Aroma Co., Ltd.

- TECHNICAL -

[Model SLPS-00673]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85103&o=2

$end

$pcecd=dokyusei,
$bio

NEC PC-Engine CD published 27 years ago:

Doukyuusei (c) 1995 NEC Avenue, Limited.

- TECHNICAL -

BARCODE: 4988041700652
GAME ID: NAPR-1051

- TRIVIA -

Released on November 23, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58161&o=2

$end

$fmtowns_flop_misc=ayareiks,
$bio

Doushite Ii ka Wakaranai - Ayanami Rei Kannou Shashin-shuu (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132270&o=2

$end

$dc=dskai2,
$bio

Sega Dreamcast GD published 20 years ago:

Dousoukai 2 - Again & Refrain [Model T-20113M] (c) 2002 Nec InterChannel, Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135358&o=2

$end

$cpc_flop=dowjones,
$bio

Amstrad CPC type-in published 35 years ago:

Dow Jones (c) 1987 Magazin Players Dream

- TRIVIA -

Listed as a type-in program in the German magazine: Player's Dream.

- STAFF -

By: Henning ROES

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124739&o=2

$end

$amigaocs_flop=downtrol,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Down at the Trolls (c) 1988 Rainbow Arts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73903&o=2

$end

$coco_cart=downland1,downland,
$bio

TRS-80 CoCo cart. published 39 years ago:

Down Land (c) 1983 Tandy Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53431&o=2

$end

$snes=downwrld,downwrldd,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Down the World - Mervil's Ambition (c) 1994 ASCII Corp. [Japan]

- TECHNICAL -

GAME ID: SHVC-W9

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61233&o=2

$end

$spectrum_cass=downtoea,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Down to Earth (c) 1987 Firebird

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78664&o=2

$end

$pc8801_flop=downtown,
$bio

Down Town Shaffle (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91666&o=2

$end

$info=sc2downt6,sc2downt7,
$bio

Fruit Machine published 27 years ago:

Down Town (c) 1995 Bell-Fruit Mfg. Co.

- TECHNICAL -

[Model 6402]

- TRIVIA -

Released on January 12, 1995 in the UK.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=21278&o=2

$end

$info=sc2downt8a,sc2downt8ap,sc2downt1,sc2downt1p,sc2downt5,sc2downt2,sc2downtp,sc2downt,sc2downt2p,sc2downt3a,sc2downt3ap,sc2downt4a,sc2downt4ap,
$bio

Fruit Machine published 27 years ago:

Down Town (c) 1995 Bell-Fruit Mfg. Company, Limited. [B.F.M.]

- TECHNICAL -

[Model 6558]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61511&o=2

$end

$info=sc2downt4,sc2downt4p,sc2downt3,sc2downt3p,
$bio

Fruit Machine published 26 years ago:

Down Town (c) 1996 Bell-Fruit Mfg. Company, Limited. [B.F.M.]

- TECHNICAL -

[Model 6782]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61512&o=2

$end

$spectrum_cass=downunde,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Down Under (c) 1984 Hansesoft GmbH [Germamy]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290550&o=2

$end

$orion_cass=downear,
$bio

Downear (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235164&o=2

$end

$special_cass=downeart,
$bio

DOWNEART (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234195&o=2

$end

$gba=downfrce,
$bio

Nintendo GBA cart. published 20 years ago:

Downforce [Model AGB-ADWE-USA] (c) 2002 Titus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70461&o=2

$end

$apple2gs_flop_misc=dhilchl,
$apple2gs_flop_orig=dhilchl,
$apple2gs_flop_clcracked=dhilchl,
$bio

Apple IIGS disk. published 33 years ago:

Downhill Challenge (c) 1989 Broderbund Software, Incorporated.

- TECHNICAL -

GAME ID: 14052

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49790&o=2

$end

$dragon_cass=downland,
$bio

Dragon cass. published 38 years ago:

Downland (c) 1984 Microdeal

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116348&o=2

$end

$pcecd=downld2,
$bio

NEC PC-Engine CD published 31 years ago:

Download 2 (c) 1991 NEC Avenue, Limited.

Download 2 is an horizontal shooter published by Nec Avenue and sequel of a HuCard game originally released in 1990. Nec Avenue certainly acknowledged that the game's best asset was the unique and innovative ability to jack-in and dive into computerized cyber-space worlds. This sequel follows the same formula but also features probably one of most electrifying storyline ever written for a video game. The brain of Adolf Hitler has been digitized inside a computer mainframe by terrorists and Syd, an elite cyber-diver and protagonist of the game, embarks on a perilous journey to stop and destroy the incoming threat. On board his ship and helped by the cute Deva, Syd flies through nine enemy infested areas and dives into abstract and challenging cyber worlds. Four different weapons are available to him at the press of a button - multiway Vulcan-gun, wide laser-beams, spread homing-lasers and a short-range lightning gun. Each weapon can be powered-up a grand total of three times by collecting 'P' pods that appear on the screen whereas 'S' pods increase the overall speed of the ship. Other special items are available throughout the game such as smart-bombs and protective shields.

- TECHNICAL -

Game ID: HAPR-1018

- TRIVIA -

Download 2 was released on March 29, 1991 in Japan for 6800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58162&o=2

$end

$pce_tourvision=download,
$bio

TOURVision cart. published 31 years ago:

Download (c) 1991 TOURVision.

Spanish bootleg for the TOURvision coin-op system.

- TECHNICAL -

Cart. ID: 43

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=39104&o=2

$end

$pce=download,download1,
$bio

NEC PC-Engine HuCARD published 32 years ago:

Download (c) 1990 NEC Avenue, Limited.

Download is an horizontal shooter by Nec Avenue. The game takes place in 2099 in the city of Kabukicho (Japan). The story begins when the cyber-diver and special agent Syd gets awaken by a special message from his friend Deva. She explains that something bad is going on with the case they are both investigating. Case which already took the life of their cyber-diver friend Ohala. She is now held prisioner by the Kabukicho police and Syd decides to ride his flying bike and to rush to her rescue. Interestingly, Download offers a complex and unusual gameplay - Syd can "jack-in" and various stages actually happen inside a computer network. Two upgradable main weapons are available - a Beam Vulcan (which can fire in five directions when fully loaded) and a Laser Cannon. Secondary weapons can also be equipped, from the Chaser homing missiles or the Crusher. The game is vast and a password system is available to save the game's progress.

- TECHNICAL -

Game ID: NAPH1007

- TRIVIA -

Released on June 22, 1990 in Japan for 6800 Yen.

Reviews:
[FR] Player One (Sept. 1990): 84/100

- STAFF -

Download staff
Program: FZ0993R, Nan Chan, Ton Nos
Graphic Design: Tombo Gokuraku, Taku Shimizu, Kintaroh Mikawa, Yasunori Takahara
Scenario: Ken Ohmori
Director: Cookie Ohta
Character Design: Masaomi Kanzaki
Novels: Wataru Nakajima
Music: Yasumiko Hukuda
Sound Engineer: Hatomugu
Technical Adviser: Ciao, Hyper Joker, I Love Uyu Very Much
Thanks: Sofix, Rim
Produce: Toshio Tabeta
Executive Producer: Makoto Sakio

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58567&o=2

$end

$pc8801_cass=downmaze,
$bio

Downmaze (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91215&o=2

$end

$cpc_flop=downtown,downtown01,downtown02,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Downtown Hero (c) 1986 Loisitech

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273600&o=2

$end

$snes=downtown,
$bio

Nintendo Super Famicom cart. published 29 years ago:

Downtown Nekketsu Baseball Monogatari - Yakyuu de Shoubu da! Kunio-kun [Model SHVC-NV] (c) 1993 Technos Japan Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61234&o=2

$end

$gameboy=downtown,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Downtown Nekketsu Koushinkyoku - Dokodemo Daiundoukai (c) 1992 Technos Japan Corp.

- TECHNICAL -

Model DMG-DUJ

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65904&o=2

$end

$pcecd=soreyukd,
$bio

NEC PC-Engine CD published 30 years ago:

Downtown Nekketsu Koushinkyoku - Soreyuke Daiundoukai (c) 1992 Naxat Soft.

- TECHNICAL -

GAME ID: NXCD2015
BARCODE: 4 988658 921150

- TRIVIA -

Released on December 11, 1992 in Japan.

- STAFF -

Programmed by: Itsam Matarca, N. Kuwata (Riu), BNK, Koji Moriyama (Mack Moriyama)
Graphiced by: Masao Kawai (M. Kawai), Kazuya Tomita (K. Tomita)
Sound by: Hiroyuki Togo (H. Tougo)
Cast: Ryo Horikawa, Nobutoshi Canna, Ayumi Takagi, Nobuhiko Kazama, Tetsuya Iwanaga, Arihiro Masuda, Saori Suzuki, Hinako Kanamaru, Kimie Hanya, Yuri Shiratori, Teiya Ichiryusai, Hikaru Midorikawa
Support: Makoto Uchida, Yasuaki Sumi, Aoni Production, New Japan Studio
Special Thanks: Shintaro Kumagai (S. Kumagai), Hiroyuki Sekimoto (H. Sekimoto), Mitsuhiro Yoshida (M. Yoshida), Katsuyuki Nedachi (K. Nedachi), Chisato, Hiromi
Director: G. Baba, Masayuki Fukuda (M. Fukuda)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58299&o=2

$end

$nes=downtkos,
$bio

Nintendo Famicom cart. published 32 years ago:

ダウンタウン熱血更新教区 (c) 1990 Technos Japan Corp.
(Downtown Nekketsu Koushinkyoku - Soreyuke Daiundoukai)

- TECHNICAL -

Game ID: TJC-UH

- TRIVIA -

Released on October 12, 1990 in Japan.

- STAFF -

Programmed by: Y. Namba, Yasuhiro Matsumoto (Y. Matsumoto), Shintaro Kumagai (S. Kuma)
Character Designed by: Katsuyuki Nedachi (K. Nedachi)
B.G. Designed by: Kazuyo Togo (K. Togo)
Sound Composed by: Kazuo Sawa (K. Sawa)
Sound Programmed by: Michiya Hirasawa (M. Hirasawa), Yoshihiro Kameoka (Y. Kameoka)
Manual Package Designed by: Akiko Yamane (A. Yamane), Kumiko Mukai (K. Mukai)
Special Thanks: Masao Shiroto (M. Shiroto)
Directed by: Hiroyuki Sekimoto (Mokeke Sekimoto)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53992&o=2

$end

$gba=rcrj,
$bio

Nintendo GBA cart. published 18 years ago:

Downtown Nekketsu Monogatari EX [Model AGB-BDTJ-JPN] (c) 2004 Atlus Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70462&o=2

$end

$x68k_flop=downtown,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Downtown Nekketsu Monogatari (c) 1990 Sharp.

- TECHNICAL -

GAME ID: CZ-254AS
BARCODE: 4974019210018
MEDIA: FD x2

- TRIVIA -

Released on Aril 21, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87453&o=2

$end

$pcecd=downtown,
$bio

NEC PC-Engine CD published 29 years ago:

Downtown Nekketsu Monogatari (c) 1993 Naxat Soft.

- TECHNICAL -

BARCODE: 4988658931197
GAME ID: NXCD3019

- TRIVIA -

Released on December 24, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58163&o=2

$end

$nes=downtown,
$bio

Nintendo Famicom cart. published 33 years ago:

Downtown Nekketsu Monogatari (c) 1989 Technos Japan Corp.

- TECHNICAL -

GAME ID: TJC-DN

- TRIVIA -

Released on April 25, 1989 in Japan.

- STAFF -

Programmed by: Atsushi Tanimoto (Tommy. Tani), Shintaro Kumagai (S. Kuma), Genei Fukuhara (F. Gen), Shin
Character Design by: Masao Shiroto (M. Shiroto)
B.G. Designed by: Misa Yazaki (M. Yazaki), Kazuyo Togo
Sound Composed by: Kazuo Sawa (K. Sawa)
Sound Programmed by: Michiya Hirasawa (M. Hirasawa)
Manual Package Design by: Kumiko Mukai (K. Mukai)
Special Thanks to: Shinichi Saito, M. Ohata, Kazunaka Yamane (K. Yamane)
Directed by: Hiroyuki Sekimoto (H. Sekimoto), Mitsuhiro Yoshida (M. Yoshida), W. S. Little

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53991&o=2

$end

$nes=downtspc,
$bio

Nintendo Famicom cart. published 31 years ago:

ダウンタウンスペシャル くにおくんの時代劇だよ全員集合! (c) 1991 Technos Japan Corp.
(Downtown Special - Kunio-kun no Jidaigeki Dayo Zenin Shuugou!)

Kunio-kun no Jidaigeki Dayo Zenin Shuugou! is a follow-up to Downtown Nekketsu Monogatari in which the characters act out a period play.

- TECHNICAL -

GAME ID: TJC-J6
BARCODE: 4 968947 920118

- TRIVIA -

Released on July 26, 1991 in Japan.

The subtitle is a play of word on Hachijidayo Zen'inshuugou! (It's Eight O'Clock, Gather Everyone!), a Japanese variety show which aired on Tokyo Broadcasting System from 1969 to 1985.

- STAFF -

Programmed by: Yasuichiro Nanba (Y. Nanba), Tadamichi Obinata (T. Obinata), Yasuhiro Matsumoto (Y. Matsumoto), Shinichi Mori (S. Mori)
Character Designed by: Katsuyuki Nedachi (K. Nedachi)
B.G. Designed by: Kazuyo Togo (K. Togo)
Music Composed by: Toshiko Tasaki (T. Tasaki)
S.E. Composed by: Yoshihiro Kameoka (Y. Kameoka)
Manual Package Designed by: Akiko Yamane (A. Yamane), Tsutomu Ando (T. Ando)
Production Assistance: H. Sato, Koji Ogata (K. Ogata)
Special Thanks: Atsushi Tanimoto (A. Tanimoto), Norihiro Sawada (N. Sawada), Shūji Wada (S. Wada), Robert C. Ashworth (R. Ashworth), Hiroyuki Sekimoto (H. Sekimoto)
Special Appreciation: Takashi Shoji (T. Syoji)
Directed by: Mitsuhiro Yoshida (M. Yoshida)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53993&o=2

$end

$pc8801_flop=downtow1,
$bio

Downtown Story (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91667&o=2

$end

$spectrum_cass=downtown,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Downtown (c) 1991 Atlantis

- TECHNICAL -

Model AT 364

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78665&o=2

$end

$ique=dongwu,
$bio

iQue Player pack. published 16 years ago:

动物森林 (c) 2006 IQue [China]
(Dòngwù Sēnlín)

Chinese version of Animal Crossing.

- TRIVIA -

Released on June 01, 2006 in China.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259134&o=2

$end

$info=fdpc200,
$bio

Computer published 39 years ago:

DPC-200 (c) 1983 Fenner.

Italian MSX clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127485&o=2

$end

$info=dpc200e,
$bio

Computer published 38 years ago:

DPC-200E (c) 1984 Daewoo Electronics Co., Ltd.

MSX clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127481&o=2

$end

$info=dps1,
$bio

Computer published 43 years ago:

DPS-1 (c) 1979 Ithaca Intersystems.

Microcomputer based on the S-100 bus.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103325&o=2

$end

$info=dpsv55,
$bio

Musical Instrument published 24 years ago:

DPS-V55 Multi-Effect Processor (c) 1998 Sony Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294534&o=2

$end

$spectrum_cass=drdoomsrp,
$bio

Dr Doom's Revenge! (c) 198? Proein Soft Line [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219597&o=2

$end

$ibm5170=drdosl703,
$ibm5170_hdd=drdosl703,
$bio

IBM PC/AT DOS 3.5in. disk. published 23 years ago:

DR DOS Lite Ver. 7.03 (c) 1999 Caldera

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293513&o=2

$end

$ibm5150=drdos6fr,drdos6fru35,
$bio

IBM PC 3.5in. disk. published 31 years ago:

DR DOS Ver. 6 (c) 1991 Digital Research

- TECHNICAL -

MEDIA: FD x6

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132569&o=2

$end

$ibm5170=drdos6,
$ibm5170_hdd=drdos6,
$bio

IBM PC/AT DOS 3.5in. disk. published 31 years ago:

DR DOS Ver. 6 (c) 1991 Digital Research.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135209&o=2

$end

$ibm5150=drdos6fru,
$bio

IBM PC 5.25in. disk. published 30 years ago:

DR DOS Ver. 6 - Business Update (c) 1992 Digital Research

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132397&o=2

$end

$ibm5170=drdos703,
$ibm5170_hdd=drdos703,
$bio

IBM PC/AT DOS 3.5in. disk. published 23 years ago:

DR DOS Ver. 7.03 (c) 1999 Caldera

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293512&o=2

$end

$dmv=drdrawc,
$bio

NCR Decision Mate V disk. published 39 years ago:

DR Draw Color (c) 1983 Digital Research

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233881&o=2

$end

$dmv=drdrawm,
$bio

NCR Decision Mate V disk. published 39 years ago:

DR Draw Monochrome (c) 1983 Digital Research

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233882&o=2

$end

$spectrum_cass=drgenius,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Dr Genius (c) 1984 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287027&o=2

$end

$dmv=drgraph,drgrapha,
$bio

NCR Decision Mate V disk. published 39 years ago:

DR Graph (c) 1983 Digital Research

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233883&o=2

$end

$v1050_flop=drgraph,
$bio

Visual Technology Visual 1050 disk. published 39 years ago:

DR Graph (c) 1983 Digital Research, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275433&o=2

$end

$cpc_cass=drjackle,
$bio

Amstrad CPC cass. published 35 years ago:

Dr Jackle & Mr Wide [Model BA 0177] (c) 1987 Mastertronic, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96009&o=2

$end

$cpc_flop=drjekyll01,
$bio

Amstrad CPC/PCW disk. published 29 years ago:

Dr Jekyll and Mr Hyde (c) 1993 Adventure Workshop, The.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126197&o=2

$end

$cpc_flop=drjekyll,
$bio

Amstrad CPC 464 disk. published 29 years ago:

Dr Jekyll and Mr Hyde Cracked (c) 1993 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126498&o=2

$end

$cpc_flop=drscrime01,
$bio

Amstrad CPC 464 disk. published 7 years ago:

Dr Scrime's Spook School (c) 2015 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121543&o=2

$end

$cpc_cass=drscrime,
$bio

Amstrad CPC cass. published 35 years ago:

Dr Scrime's Spook School (c) 1987 Mastertronic, Ltd.

- TECHNICAL -

GAME ID: IA 0217

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96010&o=2

$end

$info=sparkz,
$bio

Arcade Video game published 30 years ago:

Dr Sparkz Lab (c) 1992 Atari Games Corporation.

This game is a combination of Tetris and Pipe Dream, and is very similar to Cachat/Tube It, another prototype. The player has to make connections, or "sparkz" from the red side to the blue side (or vice versa) so that the monster that the scientist is making could be built. The monster is made piece by piece, and the first piece made is the head after connecting 2 sparkz.

- TECHNICAL -

Board Number : A051420

Main CPU : Motorola 68000 (@ 14.31818 Mhz)
Sound Chips : OKI6295 (@ 7.231 Khz)

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

It's a very rare prototype, there are only 2 or 3 in existence. The concept was just a little too hard for a mass market. It would make a great game, but Atari never decided to do anything with it. Its earnings in an arcade test just weren't high enough to justify production.

- STAFF -

Project Leader : Kelly Turner
Programmers : Matt Setzer, Kelly Turner, Norm Avellar
Graphics : Mark Stephen Pierce
Engineer : Brian T. McKee
Additional Designers : Kelly Turner, Mark Stephen Pierce
Technician : Glen McNamara
Audio : Brad Fuller
Product Manager : Linda Adam
Team Leader : John Ray

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=684&o=2

$end

$cpc_cass=drwatson,
$bio

Amstrad CPC cass. published 37 years ago:

Dr Watson (c) 1985 Micro Application.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126264&o=2

$end

$nes=drweb,
$bio

Nintendo NES cart. published 20 years ago:

Dr Web (c) 2002 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55091&o=2

$end

$nes=drweb2,
$bio

Dr Web 2 (c) 200? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55092&o=2

$end

$x68k_flop=drasan,
$bio

Dr. A San Kyoudai Series Tomomichan no Dobon (c) 199? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87454&o=2

$end

$msx1_flop=drarchie,
$bio

MSX disk. published 33 years ago:

Dr. Archie (c) 1989 Eurosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109036&o=2

$end

$famicom_flop=drchaos,
$bio

Nintendo Famicom disk. published 35 years ago:

ドクター・カオス　地獄の扉 (c) 1987 Pony Canyon, Incorporated.
(Dr. Chaos - Jigoku no Tobira)

Dr. Chaos is a side-scrolling action adventure developed by Marionette and published by Pony Canyon. The genius scientist Dr Ginn Chaos has gone missing. Before his disappearance, he was actively working in his large mansion on a device allowing access to alternate dimensions. Armed only with a knife, his brother decides to look for him and ultimately unveil the mystery behind the incident. Something obviously went terribly wrong with Dr. Chaos's experiment, and the goal of the game is to locate all the eleven dimensional warp-zones hidden within the mansion, as well as assembling a powerful laser gun, the only weapon capable of taking down the last boss. The house is deceptively large and filled with rooms and eerie creatures. Although most of the exploration takes place in a side-scrolling fashion, the screen switches to a first-person view as soon as the player enters a room. There, a menu allows the player to open doors, windows, drawers or closets in order to find new weapons (gun, machine gun, grenade, ammo) or life saving items (mainly health potions). Rooms lie at the heart of the gameplay and hide many secrets - for instance, hitting a wall can reveal secret passageways or release special items. The dimensional zones can only be accessed from these rooms, and they all follow a traditional side-scrolling structure, each ending with a boss. Defeating them reward the player with a piece of the laser gun, as well as some special items, such as the Zone Detector (which helps in locating the remaining zones).

- TECHNICAL -

Game ID: PNF-DRC

- TRIVIA -

Dr. Chaos was released on June 19, 1986 in Japan for 2900 Yen.

The subtitle of this game translates from Japanese as 'The Gate of Hell'.

- STAFF -

Developed by Marionette Company, Limited.
Game designed by S.R.S. Incorporation.
Presented by Pony Canyon, Incorporated.

Producer: Kunihiko Kagawa
Designer: Seishi Yokota
Music Composer: Ponii Ichinen
Programmer: Yoshiaki Sakaguchi, Takayuki Onodera
Assistant: Alex Hikonori, Punk Tadokoro

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65291&o=2

$end

$nes=drchaos,
$bio

Nintendo NES cart. published 34 years ago:

Dr. Chaos (c) 1988 FCI

Michael must rescue his brother, Dr. Chaos, from the weird results of a scientific experiment gone haywire. But the haunted house is filled with bloodthirsty creatures, booby traps, and life force challenges. They try to prevent Michael from finding the special weapons and vials of secret strength he needs to save Dr. Chaos and himself.

A dangerous maze of corridors guarded by evil creatures and monsters! Mysterious rooms that conceal both dangers and life-saving weapons!
Space warp to another time and place where death and destruction await! Thriller graphics!
Graphic score pad to track life force, weapons found, and weapons in use!

- TECHNICAL -

GAME ID: NES-DC-USA

- TRIVIA -

Released in November 1988 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55093&o=2

$end

$msx1_cart=drcopy,
$bio

MSX cart. published 35 years ago:

Dr. COPY (c) 1987 Emiiru.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76697&o=2

$end

$cpc_flop=drdoomsr01,drdoomsr,drdoomsr02,drdoomsr04,drdoomsr05,drdoomsr06,drdoomsr0a,drdoomsr0b,drdoomsr08,drdoomsr09,doctordo,doctordo01,doctordo02,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Dr. Doom's Revenge (c) 1989 Empire Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126322&o=2

$end

$cpc_flop=drdoomsr03,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Dr. Doom's Revenge (c) 1989 XOR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121620&o=2

$end

$amigaocs_flop=doomrev,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Dr. Doom's Revenge! (c) 1989 Empire Interactive Europe, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73904&o=2

$end

$amigaocs_flop=doomrevu,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Dr. Doom's Revenge! (c) 1989 Microprose Software, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73905&o=2

$end

$info=j6drdogh,
$bio

Dr. Dough (c) 199? QPS Interactive.

- TECHNICAL -

Impact

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41085&o=2

$end

$cpc_flop=drdraw1d01,drdraw1d,drdraw10,drdraw1001,
$bio

Amstrad CPC 464 disk. published 38 years ago:

Dr. Draw (c) 1984 Digital Research

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126603&o=2

$end

$info=dd_l2,dd_p06,dd_p6,dd_p7,dd_lu1,
$bio

Pinball published 32 years ago:

Dr. Dude (c) 1990 Midway Mfg. Co.

- TECHNICAL -

Midway System 11C
Model Number : 2016

Main CPU : M6808 (@ 1 MHz)
Sound CPU : Motorola M6809 (@ 2 MHz)
Sound Chips : Yamaha YM2151 (@ 3.579545 MHz), DAC, HC55516

Prototype versions use the WPC-Alphanumeric system.

- TRIVIA -

Released in November 1990, 4,000 units were produced.

Dennis Nordman stated in an interview on TOPCast (23 May 2007) that this game was originally supposed to be based on 'Teenage Mutant Ninja Turtles', before Data East got the rights.

- STAFF -

Design & Concept Dude : Dennis Nordman (DEN)
Software Dude : Bill Pfutzenreuter (Pfutz)
Art, Story, & Concept Dude : Greg Freres
Music & Sounds Dude : Chris Granner (CPG)
Mechanical Dude : Tony Pugh (TP)

- PORTS -

* OTHERS:
Google Play (2013) The Pinball Arcade

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5359&o=2

$end

$info=drdunk,
$bio

Handheld game published 43 years ago:

Dr. Dunk (c) 1979 Kmart.

Electronic LED basketball game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=102863&o=2

$end

$cpc_flop=drdustbi,drdustbi01,drdustbi02,
$bio

Amstrad CPC type-in published 34 years ago:

Dr. Dustbin (c) 1988 PC Schneider International

- TRIVIA -

Listed as a type-in program in the German magazine: PC Schneider International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120211&o=2

$end

$gamegear=drfrankn,
$bio

Sega Game Gear cart. published 29 years ago:

Dr. Franken (c) 1993 Elite

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64554&o=2

$end

$gameboy=drfrank2,
$bio

Nintendo Game Boy Cart. published 25 years ago:

Dr. Franken II [Model DMG-DJ-USA] (c) 1997 JALECO USA, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65915&o=2

$end

$gameboy=drfrankn,drfranknp,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Dr. Franken (c) 1992 Elite

- TECHNICAL -

Cartridge ID: DMG-FN-NOE

- TRIVIA -

Reviews:
[FR] October 1992 - Consoles+ No. 13: 78/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65912&o=2

$end

$gameboy=drfranknu,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Dr. Franken [Model DMG-FN-USA] (c) 1992 Kemco America, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65914&o=2

$end

$gameboy=drfranknj,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Dr. Franken [Model DMG-FNA] (c) 1992 Kemco, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65913&o=2

$end

$spectrum_cass=drfranky,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Dr. Franky and the Monster [Model VGC 1011] (c) 1984 Virgin Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78694&o=2

$end

$cpc_flop=drgraphu,drgraph103,drgraph1,drgraph101,drgraph102,drgraph107,drgraph104,drgraph105,drgraph106,
$bio

Amstrad CPC 464 disk. published 38 years ago:

Dr. Graph (c) 1984 Digital Research

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125051&o=2

$end

$sms=drhello,
$bio

Samsung Gam*Boy cart. published 31 years ago:

Dr. HELLO (c) 1991 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55998&o=2

$end

$msx1_cass=drjackle,drjacklea,
$bio

MSX cass. published 35 years ago:

Dr. Jackle and Mr. Wide (c) 1987 Bulldog Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94600&o=2

$end

$msx1_flop=drjackle,
$bio

Dr. Jackle and Mr. Wide cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229949&o=2

$end

$specpls3_flop=drjekyll,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

Dr. Jekyll and Mr. Hyde (c) 1988 Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147722&o=2

$end

$spectrum_cass=drjekyll,drjekyll_b,
$bio

Dr. Jekyll And Mr. Hyde (c) 198? Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219825&o=2

$end

$nes=drjekyll,
$bio

Nintendo NES cart. published 33 years ago:

Dr. Jekyll and Mr. Hyde (c) 1989 Bandai

North American release. Game developed in Japan. See the original Famicom version for more information: "Jekyll Hakase no Houma ga Toki [Model THF-TK]".

Description from the back cover:

The classic tale of horror comes to vivid life in this fast-moving video game! Dr. Jekyll succeeds in separating a man's personality into GOOD and EVIL - but he experiments on himself! Now, without warning, the kind Dr. Jekyll transforms into the monstrous Mr. Hyde.

Follow Dr. Jekyll as he fights off enemies in hazardous 19th century London, only to be suddenly plunged into Mr. Hyde's World of Demons! Here Mr. Hyde must battle attacking monsters and ghouls with his secret weapon - the deadly PSYCHO-WAVE!

But the excitement doesn't end there - as you do battle in each of the two worlds of this game, the worlds themselves are struggling with each other for control! Which will triumph - GOOD or EVIL? DR. JEKYLL or MR. HYDE?

- TECHNICAL -

GAME ID: NES-JH-USA

- TRIVIA -

Released in April 1989 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55094&o=2

$end

$apple2_flop_clcracked=drjdino,
$bio

Apple II 5.25 disk. published 37 years ago:

Dr. Jessie's Dinosaur (c) 1985 Grolier Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=285329&o=2

$end

$spectrum_cass=drjetset,
$bio

Sinclair ZX Spectrum Microdrive cass. published 36 years ago:

Dr. Jet Set Willy (c) 1986 RD Foord Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196837&o=2

$end

$apple2_flop_orig=mcdrlivi35,
$bio

Apple IIc+ 3.5in. disk. published 30 years ago:

Dr. Livingstone, I Presume? (c) 1992 MECC [Minnesota Educational Computing Corp.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301212&o=2

$end

$apple2_flop_orig=drlivstn,
$apple2_flop_clcracked=mcdrlv10,
$bio

Apple II 5.25 disk. published 30 years ago:

Dr. Livingstone, I Presume? (c) 1992 MECC

- TECHNICAL -

GAME ID: MECC-A314

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230758&o=2

$end

$tiki100=drlogo,
$bio

TIKI-100 disk. published 39 years ago:

Dr. Logo for Tiki-100 (c) 1983 Digital Research, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237359&o=2

$end

$spectrum_cass=drmaddo,drmaddoa,drmaddoam,drmaddoama,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Dr. Maddo (c) 1986 Americana Software.

Evil Dr. Maddo. has discovered a way to duplicate almost everything, human or otherwise. He has abducted the attractive Marilyn Monroe, he holds her captive in his castle in Un-Hollywood. You are entrusted to save her by her millionaire movie agent. Dr. Maddo intends to clone her, thousands of Marilyns would destroy her image, and there must only ever be one Marilyn. No one has yet succeeded in saving poor Marilyn from the evil clutches of Dr. Maddo. Only your bravery and determination can destroy him, but the master of cloning and illusion is no easy adversary.

There are nine screens. 

1. The Castle Hustle (Exterior) 
-------------------------------
Dr. Maddo's apes throwing down killer nets, bats fly out of the castle, hunting dogs track you closely. Use your laser to punch away the portcullis. You have only three life attempts to remove just half the portcullis, very difficult, keep trying! 

2. Cess Pool 
------------
Beware of rancid slime monsters, don't stay under water too long. Shoot the valves to clear your exit. 

3. Disaster Room 
----------------
Time factor, beware of the ceiling, act quickly. 

4. Laboratory 
-------------
Colour codes change, shoot corresponding cubes to exit. 

5. Robotised Plant 
------------------
Laser-blast all robots, they clone very fast, some robots are invincible, look for the clue. 

6. Android Base 
---------------
Keep firing infra-red laser rockets, only they will show up invisible androids, look out for other traps. 

7. Bio-replication Bay 
----------------------
Dr. Maddo is cloning Marilyn. Only the real Marilyn is marked twicc, destroy the rest. Avoid Frankensteins. If you've got this far, you are truly a great games-technician and HERO! 

8. Code Circuitry Escape Cell 
-----------------------------
Between each screen 1-6 you will be sent to this cell, it is your only key to the following task. Find the correct code on the three switches. Jump on the conveyor, then out via the lift. Without the code you must guess the correct exit, or transportation to Dr. Maddo's punishment chamber. 

9. Punishment Chamber 
---------------------
Stay in the centre, avoid magnetic field pulling you into the death-zones, lastly beware the lethal laser-hook.

- TECHNICAL -

BARCODE: 5 013442 535271

- STAFF -

Written by Gamesmanship Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78699&o=2

$end

$snes_bspack=bsdrmrio,bsdrmriob,bsdrmrioa,bsdrmrioc,
$bio

Dr. Mario (c) 199? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126134&o=2

$end

$uzebox=drmario,drmarioa,
$bio

Belogic Uzebox ROM published 14 years ago:

Dr. Mario (c) 2008 Belogic

A remake of Dr.Mario, a classic falling blocks game published by Nintendo for the NES in 1990.

- TRIVIA -

Released on December 28, 2008.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233054&o=2

$end

$gba=drmariopj,
$bio

Nintendo GBA cart. published 17 years ago:

Dr. Mario & Panel de Pon [Model AGB-BZPJ-JPN] (c) 2005 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70463&o=2

$end

$n64=drmario,
$bio

Nintendo 64 cart. published 21 years ago:

Dr. Mario 64 (c) 2001 Nintendo.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57673&o=2

$end

$nes=drmario2,
$bio

Nintendo NES cart. published 23 years ago:

Dr. Mario II (c) 1999 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40372&o=2

$end

$gameboy=drmarioa,drmario,drmariop,
$bio

Nintendo Game Boy Cart. published 32 years ago:

Dr. Mario [Model DMG-VUA] (c) 1990 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65917&o=2

$end

$nes=drmarioju,drmarioju1,drmariop,drmariop1,drmariop2,
$vgmplay=drmario_nes,
$bio

Nintendo Famicom cart. published 32 years ago:

Dr. Mario (c) 1990 Nintendo.

A playable and addictive Tetris-inspired puzzle in which players must match and rotate coloured pills (thrown in the play - shown as a bottle - by Nintendo's legendary plumber, 'Mario') with the aim of killing all of the germs that litter the play area.

Each germ is either yellow, red, or blue in colour and each of the pill capsules Mario throws are made up of one or two of these colours. Players must manipulate the coloured pills to a germ of the same colour and try to form a chain. One or more squares of the same colour will remove both the pills and any adjacent like-coloured germ.

Four like-coloured pill sections stacked on the same color germ will rid your bottle of that germ. The number of germs and speed of Mario increases with each level.

- TECHNICAL -

GAME ID: HVC-VU

- TRIVIA -

Dr. Mario was released on July 27, 1990 in Japan. It was the first non-action 'Mario game' in which the Mario character was neither controllable nor playable. Today the game is widely remembered by many people for the 'Fever' music. Initially some fans called the game 'Mario 4', as it was the first Mario game to be released after "Super Mario Bros. 3". The resulting debate over 'what counts as a Mario game' may have resulted in the decision to name the next Mario action game simply "Super Mario World".

U.S. Patent 5,265,888 covers Dr. Mario, here is the abstract of this Patent : A player initially sets the degree of difficulty of a display type game, and if desired, more than one player may participate with each player selecting an associated level of difficulty. First and second objects having different shapes, e.g. capsules and viruses, and different characteristics, e.g. different colors or shadings, are displayed in a predefined display area. First objects are generated based on random number data stored in a ROM and displayed as 'falling' in a vertical direction across the predefined display area. Coordinate positions of the first objects on the display are changed by a player operating a controller. Second objects are displayed at arbitrary positions in the display area based on random number data. If a prescribed number of at least a portion of first objects and/or second objects having the same type characteristics are detected as being continuously aligned in a vertical or lateral direction, those continuously aligned objects are erased. Remaining portions of first objects (or remaining first objects) previously supported by erased objects are displayed as falling in the vertical direction to the lower region of the prescribed displayed area. When all second objects are erased, the game is successfully completed.

The famous Capsule from Dr. Mario appears as an item in Super Smash Bros.

Dr. Mario (as in Mario himself, not the game mind you) appears as an unlockable character in the Nintendo GameCube sequel to Super Smash Bros. called Super Smash Bros. Melee.

Known export releases:
"Dr. Mario [Model NES-VU-USA]"
"Dr. Mario [Model NES-VU-NOE]"
"Dr. Mario [Model NES-VU-ESP]"
"Dr. Mario [Model NES-VU-SCN]"

- SCORING -

At normal speed:
One bug knocked out with pill: 200 points
Second bug knocked out with pill: 400 points (600 total)
Third bug knocked out with pill: 600 points (1200 total)
Fourth bug knocked out with pill: 800 points (2000 total)
Fifth bug knocked out with pill: 1000 points (3000 total)
and so on...

At high speed :
One bug knocked out with pill : 300 points
Second bug knocked out with pill : 600 points (900 total)
Third bug knocked out with pill : 900 points (1800 total)
Fourth bug knocked out with pill : 1200 points (3000 total)
Fifth bug knocked out with pill : 1500 points (4500 total)
and so on...

- TIPS AND TRICKS -

* Reset: During the game, press Select+Start+A+B to reset the game.

* Bonus objects: Play virus levels 5, 10, or 15 at medium or high speeds. Wait at the intermission screen that features three viruses in a tree. A bonus object will appear at the top of the screen. A different object will appear depending on which level and speed is currently being played.

- SERIES -

1. Dr. Mario [Model HVC-VU] (1990)
2. Tetris & Dr. Mario (1994, Nintendo SNES)
3. Dr. Mario 64 (2001, Nintendo 64)
4. Nintendo Puzzle Collection (2003, Nintendo Gamecube)
5. Dr. Mario Online RX (2008, Nintendo Wii - WiiWare)
6. Dr. Luigi (2013, Nintendo Wii U - eShop)

- STAFF -

Created by: Gunpei Yokoi
Music by: Hirokazu Tanaka

- PORTS -

* CONSOLES:
Nintendo Super Famicom (1997, "Satellaview (BS-X)"): downloaded via satellite broadcasting station in Japan called St.Giga to a BS-X cassette. Only in Japan.
Nintendo Super Famicom (1998) : remake only in Japan .
Nintendo Game Boy Advance (2003, "Wario Ware, Inc - Mega Microgame$") : the original Dr Mario game is an unlockable extra.
Nintendo GameCube (2003, "GameCube Preview Disc"): uploaded to a Nintendo Game Boy Advance via GBA/GCN Link Cable)
Nintendo Game Boy Advance (2004, Famicom Mini Series)
Nintendo Game Boy Advance (2005, "Dr. Mario & Panel de Pon")
Nintendo Wii [Virtual Console] (2007)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53994&o=2

$end

$nes=drmario,
$bio

Nintendo NES cart. published 31 years ago:

Dr. Mario (c) 1991 Nintendo.

European release. For more informartion about the game itself, please see the original Japanese version entry; "Dr. Mario [Model HVC-VU]".

- TECHNICAL -

[Model NES-VU-NOE]

- TRIVIA -

Dr. Mario was released on June 27, 1991 in Europe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55095&o=2

$end

$info=pc_drmro,
$bio

Nintendo PlayChoice-10 cart. published 32 years ago:

Dr. Mario (c) 1990 Nintendo.

PlayChoice-10 version. For more information about the galme itself, please see the original NES version.

- TECHNICAL -

Nintendo PlayChoice-10 hardware
Game ID : VU

Main CPU : Zilog Z80 (@ 4 Mhz), N2A03 (@ 1.789772 Mhz)
Sound Chips : Zetex N2A03 (@ 1.789772 Mhz), DAC

Players : 2
Control : 8-way joystick
Buttons : 2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1799&o=2

$end

$snes=drmario,
$bio

Nintendo Super Famicom cart. published 24 years ago:

Dr. Mario [Model SHVC-BDMJ-JPN] (c) 1998 Banpresto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61235&o=2

$end

$pc8801_flop=drmasuik,
$bio

NEC PC-8801 Series disk. published 39 years ago:

Dr. Masuikai (c) 1983 Champion Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91668&o=2

$end

$info=drmicro,
$bio

Arcade Video game published 39 years ago:

Dr. Micro (c) 1983 Sanritsu.

An early platform game in which the player must defeat a mad scientist, avoiding and destroying his evil creations in the process.

The game consists of 3 single-screen levels :

On the first the player must move from the left to the right of the screen, dropping down onto constantly moving metal pillars and shooting the enemies.

On the second level, the player must steer a floating ball around the screen, killing as many enemies as possible. Once enough enemies have been killed, an exit will open which the player must enter. The floating ball gradually diminishes and the player will have to drop to the bottom of the screen several times to get a replacement ball.

The final screen takes place on the scientist's production line; with machinery that must be carefully negotiated. Two large robots bar the route to the scientist and must be destroyed before the scientist can be reached.

- TECHNICAL -

Main CPU: Zilog Z80 (@ 3.072 Mhz)
Sound Chips: (3x) Texas Instruments SN76496 (@ 4.608 Mhz), OKI MSM5205 (@ 384 Khz)

Screen orientation: Vertical
Video resolution: 224 x 256 pixels
Screen refresh: 60.00 Hz
Palette colors: 32

Players: 2
Control: 4-way joystick
Buttons: 1

- TRIVIA -

The gradually deprecating platforms in this game (in the form of beach-balls) may be the first occurrence of this mechanism in the platform game genre. Numerous other examples would follow, including such examples as the perishable missiles in Contra 3 (SNES) which the player would cling to mid-level for want of sterner grounding.

While much of the content herein resembles the original Donkey Kong series, little else can be detracted from Dr. Micro in terms of originality.

The 'Evil Doctor' nemesis may also have established its video gaming roots here- subsequent incarnations are most obvious in the RockMan / MegaMan series.

Even the title's font seems to resemble Capcom's fine platform / shooter.

It is also fair to say that Dr. Micro pioneers unusually detailed features for it’s time- the lifeboat beneath our hero's feet, for example, follows him meticulously throughout the first screen.

The music that plays in the background is the song 'Chitty Chitty Bang Bang', originally from the Metro Goldwyn Mayer musical of the same name. You're pretty much going to sing the song at some point if you play the game.

- STAFF -

Developed by: Sanritsu

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=685&o=2

$end

$gba=drmuto,
$bio

Nintendo GBA cart. published 20 years ago:

Dr. Muto [Model AGB-A6TP] (c) 2002 Midway Home Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70464&o=2

$end

$x68k_flop=drorima,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Dr. Orima (c) 1990 Halman

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87455&o=2

$end

$apple2_flop_clcracked=drptalkw,
$bio

Apple II 5.25 disk. published 36 years ago:

Dr. Peet's Talk-Writer (c) 1986 Hartley Courseware, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231172&o=2

$end

$apple2_flop_clcracked=drptabcd,
$bio

Apple II 5.25 disk. published 35 years ago:

Dr. Peet's Talk-Writer ABC Discovery (c) 1987 Hartley Courseware, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231171&o=2

$end

$amigaocs_flop=drplumm,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Dr. Plummet's House of Flux (c) 1989 CDS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73906&o=2

$end

$gbcolor=drrin,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Dr. Rin ni Kiitemite! Koi no Rin Fuusui (c) 2001 Hudson Soft [Hudson Group].

- TECHNICAL -

Game ID: CGB-BDFJ-JPN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67800&o=2

$end

$megadriv=drrobotn,
$bio

Sega Mega Drive cart. published 29 years ago:

Dr. Robotnik's Mean Bean Machine (c) 1993 Sega Enterprises, Limited.

European/Autralian release.

- TECHNICAL -

Game ID: 1706-50
Cartridge ID: 670-4329-50
Package ID: 670-4330-50

- TRIVIA -

Dr. Robotnik's Mean Bean Machine for Mega Drive was released in 1993 in France and Australia, and in January 1994 in other European countries.

Known in France as "Dr. Robotnik And His Mean Bean Machine".

Reviews:
[FR] January 1994 - Consoles + N.28: 92%

- PORTS -

* CONSOLES: 
[EU] Sega Mega Drive (1995) "Sonic Compilation [Model 670-7105-50]" 
[EU] Nintendo GameCube (mar.7, 2003) "Sonic Mega Collection [Model DOL-GSOP-EUR]" 
[EU] Microsoft XBOX (feb.4, 2005) "Sonic Mega Collection Plus" 
[EU] Sony PS2 (feb.4, 2005) "Sonic Mega Collection Plus [Model SLES-52998]" 
Nintendo Wii [Virtual Console] [EU] (dec.8, 2006) [Model MACP]
[EU] Microsoft XBOX 360 (feb.20, 2009) "SEGA Mega Drive Ultimate Collection [Model 384-40210]" 
Sony PlayStation 3 [EU] (feb.20, 2009) "SEGA Mega Drive Ultimate Collection [Model BLES-00475]" 
Sony PlayStation 3 [AU] (feb.20, 2009) "SEGA Mega Drive Ultimate Collection [Model BLES-00475]" 
[AU] Microsoft XBOX 360 (feb.26, 2009) "Sega Mega Drive Ultimate Collection" 

* COMPUTERS: 
PC [MS Windows, DVD-ROM] [EU] (mar.31, 2006) "Sonic Mega Collection Plus" 
PC [MS Windows, DVD-ROM] [AU] (sept.30, 2009) "Sonic Mega Collection Plus" : part of "Sonic PC Collection".
PC [Steam] [EU] (sept.13, 2010)
[EU] PC [MS Windows, CD-ROM] (feb.4, 2011) "Sega Mega Drive Classics Collection Vol. 4" 
PC [MS Windows, DVD-ROM] [EU] (mar.18, 2011) "Sega Mega Drive Classic Collection - Gold Edition"
PC [Steam] [EU] (jul.3, 2013) "Sonic Hits Collection"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56456&o=2

$end

$megadriv=drrobotnu,drrobotnup,drrobotnup1,
$vgmplay=drrobotn_md,
$bio

Sega Genesis cart. published 29 years ago:

Dr. Robotnik's Mean Bean Machine (c) 1993 Sega Enterprises, Limited.

Evil Dr. Robotnik has invented a machine that turns good folks into rotten robots! Village bean folk from the planet Mobius are being rounded up by the Doctor's henchbots and thrown into his dungeons. There they await their turn in his latest evil masterpiece!
* An addicting, fun-filled puzzle. Unite four beams of the same color so they can stick together and escape.
* Defeat characters from the Adventures of Sonic The Hedgehog TV series, including Dr. Robotnik and his wicked henchbots.
* Three ways to play: challenge a friend, go head-to-head with Dr. Robotnik or practice on your own.

- TECHNICAL -

GAME ID: 1706
CART. ID: 670-4329
PACK. ID: 670-4330
BARCODE: 0 10086 01706 9

- TRIVIA -

Dr. Robotnik's Mean Bean Machine is actually a conversion by Compile of their game Puyo Puyo for the U.S. market.

- TIPS AND TRICKS -

GAME GENIE CODE:

62MT-AA5A
Lets you play this US cartridge on a Japanese Mega Drive.

- STAFF -

Developed by COMPILE.

Producers: Yoji Ishii, Noriyoshi Oba, Masamitsu Niitani (Moo Niitani)
Directors: Tetsuo Shinyu, Takayuki Yanagihori, Masanobu Tsukamoto (M. Tsukamoto)
Graphic Designers: Takaya Segawa, Saori Yamaguchi, Hideaki Moriya, Keisuke Saka
Programmers: Manabu Ishihara, Tsukasa Aoki
Music and FX: Masanori Hikichi (CUBE), Masayuki Nagao
Special Thanks to: Shinobu Yokoyama

Sega of America staff:
Producer: Maxwell Taylor (Max Taylor)
Designers: Maxwell Taylor (Max Taylor), Brian Ransom, David Albert (Dave Albert)
Sound: David Javelosa

- PORTS -

* CONSOLES: 
[US] Sega Genesis (1997) "Sonic Classics"
[US] Nintendo GameCube (nov.10, 2002) "Sonic Mega Collection [Model DOL-GSOE-USA]" 
[US] Microsoft XBOX (nov.2, 2004) "Sonic Mega Collection Plus [Model 64057]" 
[US] Sony PS2 (nov.2, 2004) "Sonic Mega Collection Plus [Model SLUS-20917]" 
[US] Nintendo Wii [Virtual Console] (dec.11, 2006) [Model MACE]
[US] Microsoft XBOX 360 (feb.10, 2009) "Sonic's Ultimate Genesis Collection [Model 68034]" 
[US] Sony PlayStation 3 (feb.10, 2009) "Sonic's Ultimate Genesis Collection [Model BLUS-30259]" 

* COMPUTERS: 
[US] PC [MS Windows, CD-ROM] (1999) "Sega Puzzle Pack" 
[JP] PC [MS Windows, CD-ROM] (jul.14, 2000) "Sega Archives from USA Vol. 2" 
[US] PC [MS Windows, DVD-ROM] (mar.9, 2007) "Sonic Mega Collection Plus" 
[US] PC [Steam] (sept.13, 2010) "Dr. Robotnik's Mean Bean Machine [Model 34286]" 
[US] PC [MS Windows, DVD-ROM] (mar.15, 2011) "Sega Genesis Classic Collection - Gold Edition"
[US] PC [Steam] (jul.3, 2013) "Sonic Hits Collection"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57196&o=2

$end

$gamegear=drrobotn,
$bio

Sega Game Gear cart. published 29 years ago:

Dr. Robotnik's Mean Bean Machine (c) 1993 Sega Enterprises, Limited.

- TECHNICAL -

Cartridge ID: 670-4127
Package ID: 671-3849

- TRIVIA -

Dr. Robotnik's Mean Bean Machine for Game Gear was released in February 1993 in North America.

- PORTS -

* CONSOLES: 
[US] Microsoft XBOX (nov.2, 2004) "Sonic Mega Collection Plus [Model 64057]" 
[US] Sony PS2 (nov.2, 2004) "Sonic Mega Collection Plus [Model SLUS-20917]" 

* HANDHELDS: 
Nintendo 3DS [Virtual Console] [US] (june.13, 2013)

* COMPUTERS: 
PC [MS Windows, DVD-ROM] [US] (mar.9, 2007) "Sonic Mega Collection Plus"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64555&o=2

$end

$sms=drrobotn,
$vgmplay=drrobotn_sms,
$bio

Sega Master System cart. published 29 years ago:

Dr. Robotnik's Mean Bean Machine (c) 1993 Sega Enterprises, Limited.

Descriptions from the back cover:

You'll have to stay calm and think fast to win this highly addictive puzzle game. Play against a friend, or slam Dr. Robotnik's evil henchbots in the competition modes! Pit yourself against the timer, or try the Puzzle Mode for a special challenge!

Sie müssen schon die Ruhe bewahren und schnell denken, um in diesem spannenden Puzzle-Spiel zu gewinnen! In den Wettbewerb-Spielmodi können Sie gegen einen Freund spielen oder gegen die bösen Robot-Lakaien des Dr. Robotnik antreten. Außerdem können Sie gegen die Zeit spielen oder - als besondere Herausforderung - den Denksport-Spielmodus probieren!

Vous devez rester calme et réfléchir rapidement pour gagner à ce captivant casse-tête. Jouez contre a friend, or affrontez the robosbires of Dr. Robotnik in the modes of competition! Jouez contre la minuterie or essayez le mode casse-tête for a défi très special!

You will have to keep calm and think fast to win in this fantastic puzzle game. Play against a friend or crush the evil minions of Dr. Robotnik in the competition modes. Take on the timer or try to play in Puzzle Mode to overcome a special challenge!

Dovete rimanere calm and I will think quickly per riuscire vincere in what fantastic rompicapo. Giocate controls a friend or combattete controls the diabolici robotirapiedi of Dr. Robotnik nei modi di competizione! Combat control the tempo or try the PUZZLE mode for a special sfida!

Nu måste du hålla dig lugn och tänka snabbt för att kunna vinna detta mycket beroendeframkallande pusselspel. Spela mot en kompis, eller klipp till Dr. Robotniks otäcka plåtniklasar i tävlingarna! Mät dina krafter mot in klocka, eller försök med Puzzle Mode för att uppleva in speciell utmaning!

Je moet kalm blijven en snel denken om dit spannende puzzel spel te kunnen winnen. Spael tegen een vriend, of versla Robotnik's meest listige robothelpers in spannende wedstrijden! Test jezelf tegen de klok of probeer de speciale uitdaging van de Puzzle Mode!

- TECHNICAL -

GAME ID: 7123
PACK ID: 670-4792-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55999&o=2

$end

$apple2_flop_orig=drruth,
$apple2_flop_clcracked=drruth,
$bio

Apple II 5.25 disk. published 36 years ago:

Dr. Ruth's Computer Game of Good Sex (c) 1986 Microcomputer Games [Avalon Hill div.]

- TECHNICAL -

GAME ID: 45852

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229271&o=2

$end

$gba=cathatmvu,
$bio

Nintendo GBA cart. published 19 years ago:

Dr. Seuss' The Cat in the Hat [Model AGB-BCTE-USA] (c) 2003 Vivendi Universal Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70465&o=2

$end

$coleco=drseuss,drseussp,drseussp1,
$bio

Colecovision cart. published 38 years ago:

Dr. Seuss's Fix-Up the Mix-Up Puzzler (c) 1984 Coleco Industries, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53270&o=2

$end

$arcadia=drslump,
$bio

Arcadia cart. published 39 years ago:

Dr. Slump (c) 1983 Bandai.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49253&o=2

$end

$psx=drslump,
$bio

Sony PlayStation CD published 23 years ago:

Dr. Slump (c) 1999 Bandai Co., Ltd.

- TECHNICAL -

GAME ID: SLPS-01934
BARCODE: 4902425707457

- TRIVIA -

Released on March 18, 1999 in Japan. It was never exported outside Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85104&o=2

$end

$msx2_flop=drstop,drstopa,
$bio

MSX 2 disk. published 32 years ago:

Dr. Stop! (c) 1990 Alicesoft.

- TECHNICAL -

FD x4

- TRIVIA -

Released on July 15, 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101621&o=2

$end

$fmtowns_flop_orig=drstop,
$bio

Fujitsu FM Towns disk. published 32 years ago:

Dr. Stop! (c) 1990 Alicesoft [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132297&o=2

$end

$x68k_flop=drstop,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

Dr. Stop! (c) 1992 Alicesoft

- TECHNICAL -

FD x2

- TRIVIA -

Released on May 15, 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87456&o=2

$end

$pc98=drstop,drstopa,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Dr. Stop! (c) 1992 Alicesoft.

- TECHNICAL -

Media: floppydisk x2

- TRIVIA -

Released on April 15, 1992 in Japan.

Retail price: 6800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89357&o=2

$end

$gba=drsudokuu,
$bio

Nintendo GBA cart. published 16 years ago:

Dr. Sudoku [Model AGB-BUOE-USA] (c) 2006 Mastiff, LLC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70467&o=2

$end

$gba=drsudoku,
$bio

Nintendo GBA cart. published 16 years ago:

Dr. Sudoku [Model AGB-BUOP] (c) 2006 Mastiff, LLC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70466&o=2

$end

$info=drtomy,
$bio

Arcade Video game published 29 years ago:

Dr. Tomy (c) 1993 Playmark.

A "Dr. Mario" rip-off featuring adult content.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 12 Mhz)
Sound Chips : OKI6295 (@ 9.848 Khz)

Screen orientation : Horizontal
Video resolution : 320 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 1024

Players : 2
Control : 4-way Joystick
Buttons : 2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3969&o=2

$end

$info=drtoppel,drtoppelu,
$bio

Arcade Video game published 34 years ago:

Dr. Toppel's Adventure (c) 1988 Taito.

Export release. Game developed in Japan. See the original for more information; "Dr. Toppel's Tankentai".

- TRIVIA -

Even if titlescreen says 1987, Dr. Toppel's Adventure was released in March 1988 in US.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=686&o=2

$end

$info=drtoppelj,
$bio

Arcade Video game published 34 years ago:

Dr. Toppel's Tankentai (c) 1988 Taito.

A cutesy vertically scrolling shoot'em up where you play as a cute green creature.

- TECHNICAL -

Game ID : B19

Main CPU : (2x) Zilog Z80 (@ 6 Mhz)
Sound Chips : YM2203 (@ 3 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Even if titlescreen says 1987, Dr. Toppel's Tankentai was released in March 1988 in Japan.

The title of this game translates from Japanese as "Dr. Toppel's Exploration Party".

This game is known outside Japan as "Dr. Toppel's Adventure".

- STAFF -

Developed by Kaneko.

Directed by : K. Sanbe
Written by : Sakai
Production supervisor : M. Sakaguchi
Programmers : H. Satoh, K. Oikawa, F. Komori, T. Katoh, H. Saigusa, S. Igarashi
Graphic designers : Hakkai, Nono, Vap, N. Nenko, I. Minori, H. Onijust
Graphic editors : H. Saigusa, H. Haruna
Supervising sound editor : Hisayoshi Ogura, H. Matsubara, H. Maekawa, S. Aizawa
Game designer : H. Onijust

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=687&o=2

$end

$cdtv=drwellm,
$bio

Commodore Amiga CDTV CD published 31 years ago:

Dr. Wellman - A Guide to Good Health for You & Your Family (c) 1991 Commodore, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=194490&o=2

$end

$zx81_cass=drfloyd,
$bio

Dr.Floyd (c) 198? Apropos Technology

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116078&o=2

$end

$info=sc2drwhodx,sc2drwhodx1,
$bio

Fruit Machine published 27 years ago:

Dr.Who The Timelord Deluxe (c) 1995 Bell-Fruit Mfg. Company, Limited. [B.F.M.].

- TECHNICAL -

[Model 6419]

- TRIVIA -

Dr.Who The Timelord Deluxe was released on March, 08, 1995 in the UK.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42187&o=2

$end

$info=sc2drwho,sc2drwhop,sc2drwhou,sc2drwho1,sc2drwho1p,sc2drwho2,sc2drwho2p,sc2drwho3,sc2drwho3p,sc2drwho4,sc2drwho4p,sc2drwho5,sc2drwho5p,sc2drwho6,sc2drwho6p,sc2drwho7,sc2drwho7p,
$bio

Fruit Machine published 28 years ago:

Dr.Who the Timelord (c) 1994 Bell-Fruit Mfg. Company, Limited. [B.F.M.].

- TECHNICAL -

GAME ID: 6305

- TRIVIA -

Dr.Who the Timelord was released on September 28, 1994 in the UK.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=31139&o=2

$end

$info=sc2drwhomz,sc2drwhomzp,
$bio

Fruit Machine published 25 years ago:

Dr.Who the Timelord (c) 1997 Mazooma Games.

- TECHNICAL -

[Model 6999]

- TRIVIA -

Released on September 15, 1997 in the UK.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61500&o=2

$end

$info=sc5dracp,sc5dracpa,
$bio

Drac Pack (c) 200? Bell-Fruit Games.

- TECHNICAL -

[Model PR3007]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42579&o=2

$end

$nes=dracnigt,
$bio

Nintendo NES cart. published 31 years ago:

Drac's Night Out (c) 1991 Parker Bros.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55096&o=2

$end

$info=draco,
$bio

Arcade Video game published 41 years ago:

Draco (c) 1981 Cidelsa.

A very cute game where you move a man (like "Berzerk") but doing different things.

- TECHNICAL -

Main CPU : CDP1802, COP420
Sound Chips : CDP1869, AY8910

Palette colors : 8

Players : 1
Control : two 8-way joysticks (one for movement and other to shoot).

- TRIVIA -

All Cidelsa games were released in Spain.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=7990&o=2

$end

$dragon_cass=draconian,
$bio

Dragon cass. published 38 years ago:

Draconian (c) 1984 Microdeal

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116349&o=2

$end

$dc=draconus,draconusp,
$bio

Sega Dreamcast GD published 22 years ago:

Draconus - Cult of the Wyrm [Model T-40203N] (c) 2000 Crave Ent., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135359&o=2

$end

$spectrum_cass=draconus,draconus_a,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Draconus [Model S034] (c) 1988 Zeppelin Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78666&o=2

$end

$info=dracula,
$bio

Pinball published 43 years ago:

Dracula (c) 1979 Stern Electronics.

- TECHNICAL -

Model Number : 109

- TRIVIA -

3,612 units were produced.

DOHO can be seen on the display when you shoot a coffin lock.

- TIPS AND TRICKS -

Hit the START- or LAUNCH button when he crosses his eyes.

Press both flipperbuttons when the Renfield animation is shown and he says 'Master...' to award an extra 5M.

- STAFF -

Designed by : Harry Williams

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5360&o=2

$end

$spectrum_cass=draculap,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Dracula (c) 1986 CRL Group PLC [London, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78667&o=2

$end

$msx1_cass=dracula,
$bio

MSX cass. published 36 years ago:

Dracula (c) 1986 Grupo de Trabajo Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94601&o=2

$end

$cpc_cass=dracula,draculaa,
$bio

Amstrad CPC cass. published 36 years ago:

Dracula (c) 1986 CRL Group PLC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96014&o=2

$end

$cpc_flop=draculaf,draculaf01,
$bio

Amstrad CPC type-in published 36 years ago:

Dracula (c) 1986 Hebdogiciel [France]

- STAFF -

By: Emmanuel BOYER

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120570&o=2

$end

$info=m4drac,m4draca,m4dracb,
$bio

Dracula (c) 199? Nova.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41305&o=2

$end

$gbcolor=draccrazu,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Dracula - Crazy Vampire [Model CGB-BUAE-USA] (c) 2001 DreamCatcher Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67802&o=2

$end

$gbcolor=draccraz,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Dracula - Crazy Vampire [Model CGB-BUAP-EUR] (c) 2001 Cryo Interactive Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67801&o=2

$end

$psx=dracula2,
$bio

Sony PlayStation CD published 20 years ago:

Dracula - The Last Sanctuary (c) 2002 DreamCatcher Interactive

North American release. Game developed in Europe. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-01440/01443

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111590&o=2

$end

$psx=draculae,
$bio

Sony PlayStation CD published 22 years ago:

Dracula - The Resurrection [Model SLES-02757/12757] (c) 2000 Microïds

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287320&o=2

$end

$psx=dracula,
$bio

Sony PlayStation CD published 21 years ago:

Dracula - The Resurrection (c) 2001 DreamCatcher Interactive

- TECHNICAL -

GAME ID: SLUS-01284/01316

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111591&o=2

$end

$info=m5draclb,m5draclb01,m5draclb07,
$bio

Dracula Club (c) 200? Barcrest.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=14938&o=2

$end

$cpc_flop=dracula1,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Dracula Cracked (c) 1986 Falcon Hacker

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122815&o=2

$end

$gameboy=dracden2,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Dracula Densetsu II (c) 1991 Konami Company, Limited.

- TECHNICAL -

Cartridge ID: DMG-CWJ
Barcode: 4988602572650

- TRIVIA -

Dracula Densetsu II for Game Boy was released on July 12, 1991 in Japan.

The game is known outside Japan as "Castlevania II - Belmont's Revenge". Here are some known export releases : 
"Castlevania II - Belmont's Revenge [Model DMG-CW-USA]" 
"Castlevania II - Belmont's Revenge [Model DMG-CW-NOE]"

- SERIES -

1. Akumajou Dracula [Model KDS-AKM] (1986, Famicom Disk System)
2. Akumajou Dracula [Model RC744] (1986, MSX 2)
3. Dracula II - Noroi no Fuuin [Model KDS-DRK] (1987, Famicom Disk System)
4. Akumajou Dracula [Model GX768] (1988, Arcade)
5. Dracula Densetsu [Model DMG-CVJ] (1989, Game Boy)
6. Akumajou Densetsu [Model KON-RC845] (1989, Famicom)
7. Dracula Densetsu II [Model DMG-CWJ] (1991, Game Boy)
8. Akumajou Dracula [Model SHVC-AD] (1991, Super Famicom)
9. Akumajou Dracula X - Chi no Rondo [Model KMCD3005] (1993, PC-Engine CD)
10. Vampire Killer [Model T-95043] (1994, Mega Drive)
11. Akumajou Dracula XX [Model SHVC-ADZJ] (1995, Super Famicom)
12. Akumajou Dracula X - Gekka no Yasokyoku [Model SLPM-86023] (1997, PlayStation)
13. Akumajou Dracula - Shikkokutaru Zensoukyoku [Model DMG-ADNJ-JPN] (1997, Game Boy)
14. Akumajou Dracula Mokushiroku - Real Action Adventure [Model NUS-ND3J] (1999, Nintendo 64)
15. Akumajou Dracula Mokushiroku Gaiden - Legend of Cornell [Model NUS-ND4J] (1999, Nintendo 64)
16. Akumajou Nendaiki - Akumajou Dracula [Model SLPM-86754] (2001, PlayStation)
17. Akumajou Dracula - Circle of the Moon [Model AGB-AAMJ-JPN] (2001, GBA)
18. Castlevania - Byakuya no Concerto [Model AGB-ACHJ-JPN] (2002, GBA)
19. Castlevania - Akatsuki no Minuet [Model AGB-A2CJ-JPN] (2003, GBA)
20. Castlevania [Model SLPM-65444] (2003, PS2)
21. Akumajou Dracula - Sogetsu no Jujika [Model NTR-P-ACVJ] (2005, Nintendo DS)
22. Akumajou Dracula - Yami No Juin [Model SLPM-66175] (2005, PS2)
23. Akumajou Dracula - Gallery of Labyrinth [Model NTR-ACBJ-JPN] (2006, Nintendo DS)
24. Akumajou Dracula X Chronicle [Model ULJM-05287] (2007, PSP)
25. Akumajou Dracula Ubawareta Kokuin [Model NTR-YR9J-JPN] (2008, Nintendo DS)
26. Akumajou Dracula - The Arcade (2008, Arcade)

- PORTS -

* HANDHELDS: 
[JP] Nintendo Game Boy (feb.19, 1998) "Konami GB Collection Vol.3 [Model DMG-AJKA]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65923&o=2

$end

$gameboy=dracden,
$bio

Nintendo Game Boy Cart. published 33 years ago:

Dracula Densetsu (c) 1989 Konami Industry Co., Ltd.

- TECHNICAL -

Game ID: DMG-CVJ
Barcode: 4988602554014

- TRIVIA -

Dracula Densetsu was released on November 27, 1989 in Japan. It was then re-released on March 1, 2000 as a Nintendo Power edition.

The game is known outside Japan as "The Castlevania Adventure". Here are some known export releases : 
[US] "The Castlevania Adventure [Model DMG-CV-USA]"
[UK] "The Castlevania Adventure [Model DMG-CV-UKV]" 
[EU] "The Castlevania Adventure [Model DMG-CV-NOE]"

- SERIES -

1. Akumajou Dracula [Model KDS-AKM] (1986, Famicom Disk System)
2. Akumajou Dracula [Model RC744] (1986, MSX 2)
3. Dracula II - Noroi no Fuuin [Model KDS-DRK] (1987, Famicom Disk System)
4. Akumajou Dracula [Model GX768] (1988, Arcade)
5. Dracula Densetsu [Model DMG-CVJ] (1989, Game Boy)
6. Akumajou Densetsu [Model KON-RC845] (1989, Famicom)
7. Dracula Densetsu II [Model DMG-CWJ] (1991, Game Boy)
8. Akumajou Dracula [Model SHVC-AD] (1991, Super Famicom)
9. Akumajou Dracula X - Chi no Rondo [Model KMCD3005] (1993, PC-Engine CD)
10. Vampire Killer [Model T-95043] (1994, Mega Drive)
11. Akumajou Dracula XX [Model SHVC-ADZJ] (1995, Super Famicom)
12. Akumajou Dracula X - Gekka no Yasokyoku [Model SLPM-86023] (1997, PlayStation)
13. Akumajou Dracula - Shikkokutaru Zensoukyoku [Model DMG-ADNJ-JPN] (1997, Game Boy)
14. Akumajou Dracula Mokushiroku - Real Action Adventure [Model NUS-ND3J] (1999, Nintendo 64)
15. Akumajou Dracula Mokushiroku Gaiden - Legend of Cornell [Model NUS-ND4J] (1999, Nintendo 64)
16. Akumajou Nendaiki - Akumajou Dracula [Model SLPM-86754] (2001, PlayStation)
17. Akumajou Dracula - Circle of the Moon [Model AGB-AAMJ-JPN] (2001, GBA)
18. Castlevania - Byakuya no Concerto [Model AGB-ACHJ-JPN] (2002, GBA)
19. Castlevania - Akatsuki no Minuet [Model AGB-A2CJ-JPN] (2003, GBA)
20. Castlevania [Model SLPM-65444] (2003, PS2)
21. Akumajou Dracula - Sogetsu no Jujika [Model NTR-P-ACVJ] (2005, Nintendo DS)
22. Akumajou Dracula - Yami No Juin [Model SLPM-66175] (2005, PS2)
23. Akumajou Dracula - Gallery of Labyrinth [Model NTR-ACBJ-JPN] (2006, Nintendo DS)
24. Akumajou Dracula X Chronicle [Model ULJM-05287] (2007, PSP)
25. Akumajou Dracula Ubawareta Kokuin [Model NTR-YR9J-JPN] (2008, Nintendo DS)
26. Akumajou Dracula - The Arcade (2008, Arcade)

- PORTS -

* HANDHELDS: 
[JP] Nintendo Game Boy (sept.25, 1997) "Konami GB Collection Vol.1 [Model DMG-AJIJ-JPN]" 
Nintendo 3DS [Virtual Console] [JP] (mar.14, 2012) [Model RPBJ]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65922&o=2

$end

$cpc_flop=draculaf02,draculaf03,
$bio

Amstrad CPC 464 disk. published 30 years ago:

Dracula Fanz Issue 1 (c) 1992 Dracula Fanz Team

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123166&o=2

$end

$cpc_flop=draculaf04,draculaf05,
$bio

Amstrad CPC 464 disk. published 29 years ago:

Dracula Fanz Issue 2 (c) 1993 Dracula Fanz Team

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123167&o=2

$end

$cpc_flop=draculaf06,draculaf07,
$bio

Amstrad CPC 464 disk. published 28 years ago:

Dracula Fanz Issue 3 (c) 1994 Dracula Fanz Team

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123168&o=2

$end

$cpc_flop=draculaf08,draculaf09,
$bio

Amstrad CPC 464 disk. published 28 years ago:

Dracula Fanz Issue 4 (c) 1994 Dracula Fanz Team

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123169&o=2

$end

$cpc_flop=draculaf0a,draculaf0b,draculaf0c,draculaf0d,
$bio

Amstrad CPC 464 disk. published 27 years ago:

Dracula Fanz Issue 5 (c) 1995 Dracula Fanz Team

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123170&o=2

$end

$x68k_flop=drachaku,
$vgmplay=drachaku_x68,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

ドラキュラ伯爵 (c) 1992 Ides.
(Dracula Hakushaku - Bishoujo-tachi no Chi no Shitatari)

- TECHNICAL -

MEDIA: FD x4
BARCODE: 4988715002396

- TRIVIA -

Released on December 18, 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87457&o=2

$end

$pc98=dracula,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Dracula Hakushaku - Bishoujo-tachi no Chi no Shitatari (c) 1992 IDES.

- TECHNICAL -

FD x1

- TRIVIA -

Released on November 27, 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89358&o=2

$end

$fmtowns_cd=dracula,
$bio

Fujitsu FM Towns CD published 29 years ago:

Dracula Hakushaku - Bishoujo-tachi no Chi no Shitatari (c) 1993 Ides.

- TECHNICAL -

CD x1

- TRIVIA -

Released on March 19, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128451&o=2

$end

$nes=drac2fds,
$bio

Nintendo Famicom cart. published 34 years ago:

Dracula II - Noroi no Fuuin (c) 1988 Kaiser.

Unlicensed portage of the original Famicom Disk version.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83856&o=2

$end

$famicom_flop=dracula2,
$vgmplay=drac2fds_fds,
$bio

Nintendo Famicom disk. published 35 years ago:

ドラキュラII 呪いの封印 (c) 1987 Konami Industry Company, Limited.
(Dracula II - Noroi no Fuuin)

Dracula II - Noroi no Fuin is a platform/adventure game by Konami and is the second Akumajou Dracula released for the Famicom system. After vanquishing Dracula in the first game, the vampire slayer Simon Belmont is hoping to take a well-deserved break from his obligations. But things don't always turn out the way they should. Before dying, Dracula placed a curse upon the young man and, seven years later, Simon must retrieve and destroy the remains of the evil vampire to break it. Dracula's five body parts must be brought back the his castle and sealed away forever. This episode is a big departure from the series and unlike other installments, Dracula II includes major RPG elements such as experience points, shops and conversations with villagers and other townspeople. Time and especially day and night cycles are at the dynamic core of the gameplay and greatly affect the various enemies Simon encounters throughout his journey (each second equals four minutes in the game). Simon still uses his vampire killer whip as his primary weapon but he also has a choice of several sub-weapons such as the knives and the Holy Water. However, they are not scattered around each stage anymore and have become unique quest items. Hearts are the game's currency and can be used to purchase new items or to enhance the almighty whip. Finally the game features infinite continues and the only price the player has to pay for consuming all his lives is to lose his accumulated experience points.

- TECHNICAL -

Game ID: KDS-DRK
BARCODE: 4 988602 529388

- TRIVIA -

Dracula II Noroi no Fuuin for Famicom Disk System was released on August 28, 1987 in Japan for 2980 Yen.

The title translates from Japanese as "Dracula II - The Seal of the Curse".

This game is known outside Japan as Castlevania II - Simon's Quest. Here are some known export releases for the western NES : 
"Castlevania II - Simon's Quest [Model NES-QU-USA]" 
"Castlevania II - Simon's Quest [Model NES-QU]"

- SERIES -

1. Akumajou Dracula [Model KDS-AKM] (1986, Famicom Disk System)
2. Akumajou Dracula [Model RC744] (1986, MSX 2)
3. Dracula II - Noroi no Fuuin [Model KDS-DRK] (1987, Famicom Disk System)
4. Akumajou Dracula [Model GX768] (1988, Arcade)
5. Dracula Densetsu [Model DMG-CVJ] (1989, Game Boy)
6. Akumajou Densetsu [Model KON-RC845] (1989, Famicom)
7. Dracula Densetsu II [Model DMG-CWJ] (1991, Game Boy)
8. Akumajou Dracula [Model SHVC-AD] (1991, Super Famicom)
9. Akumajou Dracula X - Chi no Rondo [Model KMCD3005] (1993, PC-Engine CD)
10. Vampire Killer [Model T-95043] (1994, Mega Drive)
11. Akumajou Dracula XX [Model SHVC-ADZJ] (1995, Super Famicom)
12. Akumajou Dracula X - Gekka no Yasokyoku [Model SLPM-86023] (1997, PlayStation)
13. Akumajou Dracula - Shikkokutaru Zensoukyoku [Model DMG-ADNJ-JPN] (1997, Game Boy)
14. Akumajou Dracula Mokushiroku - Real Action Adventure [Model NUS-ND3J] (1999, Nintendo 64)
15. Akumajou Dracula Mokushiroku Gaiden - Legend of Cornell [Model NUS-ND4J] (1999, Nintendo 64)
16. Akumajou Nendaiki - Akumajou Dracula [Model SLPM-86754] (2001, PlayStation)
17. Akumajou Dracula - Circle of the Moon [Model AGB-AAMJ-JPN] (2001, GBA)
18. Castlevania - Byakuya no Concerto [Model AGB-ACHJ-JPN] (2002, GBA)
19. Castlevania - Akatsuki no Minuet [Model AGB-A2CJ-JPN] (2003, GBA)
20. Castlevania [Model SLPM-65444] (2003, PS2)
21. Akumajou Dracula - Sogetsu no Jujika [Model NTR-P-ACVJ] (2005, Nintendo DS)
22. Akumajou Dracula - Yami No Juin [Model SLPM-66175] (2005, PS2)
23. Akumajou Dracula - Gallery of Labyrinth [Model NTR-ACBJ-JPN] (2006, Nintendo DS)
24. Akumajou Dracula X Chronicle [Model ULJM-05287] (2007, PSP)
25. Akumajou Dracula Ubawareta Kokuin [Model NTR-YR9J-JPN] (2008, Nintendo DS)
26. Akumajou Dracula - The Arcade (2008, Arcade)

- STAFF -

Programmed With The Following Characteristics...
Invincibility: Akamatsu
Permanence: Iwasa
Philosophy: Togakushi
Masterpiece: Kawanishi
Sensibility: Hatano
Excellence: Terashima
Ambivalence: Kuwahara
Flourish: Higasa
Admiration: Ohyama
Warm-Heart: Matsuoka
Superiority: Murata
Sunchronism: Matsubara
Circumstance by Konami.

- PORTS -

* CONSOLES: 
Nintendo Wii [Virtual Console] [JP] (oct.28, 2008) [Model FC8J] 
Nintendo Wii U [Virtual Console] [JP] (mar.5, 2014) [Model FB8J] 

* HANDHELDS: 
Nintendo 3DS [Virtual Console] [JP] (mar.27, 2013) [Model TCBJ]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65292&o=2

$end

$bbc_cass=dracisla,
$bio

Acorn BBC Micro B cass. published 36 years ago:

Dracula Island (c) 1986 Kansas

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51757&o=2

$end

$electron_cass=dracisla,
$bio

Acorn Electron cass. published 36 years ago:

Dracula Island (c) 1986 Kansas City Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264932&o=2

$end

$lynx=dracula,
$bio

Atari Lynx cart. published 30 years ago:

Dracula the Undead (c) 1992 Atari Corp.

It's a Tough Way to Make a Living!

You are Jonathan Harker, a young English solicitor, sent to Transylvania to see Count Dracula. You have with you the legal documents for Dracula to buy a mansion in London, where he plans to take up residence. The house is Carfax, which meets his strange requests to be centuries old, with its own graveyard and a disused chapel!

And so it is that on a dark, rainy night filled with the sounds of howling wolves, you are welcomed to Dracula's dark castle. You immediately realize it is a sinister place, full of lurking danger--and the worst danger is the Count himself. You try to leave, but all the exits are locked.

You must explore the castle and learn its secrets, then find a way out so you can destroy Count Dracula. But you must hurry. Dracula's three brides wish to invite you for dinner. The main course: Blood of Harker!

- TECHNICAL -

Model PA2087

- TIPS AND TRICKS -

* Do not neglect the notebook. Use it whenever anything important happens. Miss one note and you may miss your chance to rid the world of Dracula forever.

* Keep a map. It may be the only way you will survive some parts of the game.

* Some rooms are found by pressing down on the joypad, as if Jonathan were walking out of the screen toward you.

* Listen closely to what others tell you. Carefully watch action sequences. You may find important clues. If you think you've found a clue, use the notebook.

* Examine everything. If it is important, it will appear as an object. Open everything that can be opened, and look wherever you can--in fact, try it everywhere.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58815&o=2

$end

$segacd=dracunl,
$bio

Sega CD published 29 years ago:

Dracula Unleashed [Model 4420] (c) 1993 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60718&o=2

$end

$megacd=dracunl,
$bio

Sega Mega-CD published 28 years ago:

Dracula Unleashed (c) 1994 Sega Enterprises, Limited.

- TECHNICAL -

Game ID: 4420
Front Cover ID: 670-4970-50
Back Cover ID: 670-4972-50
Manual ID: 672-1839-50
Spine Card ID: 670-4971-50
CD 1 ID: 670-4969-50
CD 2 ID: 670-4990-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60601&o=2

$end

$intv=dracula,
$bio

Mattel Intellivision cart. published 40 years ago:

Dracula (c) 1982 Imagic

You are Count Dracula. Rise from your resting place in the graveyard and fly into the night! Travel in two forms - as a man or a bat. Wolves hound you when you are in human form, and vultures snatch at the bat you can become. You've got to sink your teeth into a victim soon. You're growing paler and slowing down. Constables throw stakes that'll stop you cold! Bite all the victims you can find, then return to your resting place before sunrise, or you'll never hunt again!

- TECHNICAL -

Model 720018

- STAFF -

Design/Program: Alan Smith
Graphics Assistance: Wilfredo Aguilar
Sound: Dave Durran

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60882&o=2

$end

$info=edracula,
$bio

Tabletop game published 41 years ago:

Dracula (c) 1981 Epoch Co., Ltd.

You are a treasure hunter seeking the treasure hidden in a coffin in Dracula's castle. But watch out — dangers lie ahead! You must escape the Wolfman, break down a wall to enter the Underground Labyrinth and evade a Vampire Bat as you try to collect all the diamonds. In Dracula's Castle, there are four coffins. Chose carefully — only one coffin contains the treasure. If you open the wrong one, you'll find Dracula inside instead of the treasure.

- TECHNICAL -

Game ID: 8210

- SCORING -

The score is displayed continually during game action. Points are scored for the following: 
a. The Treasure Hunter breaks down the upper and lower section of a wall — 10 points.
b. The Treasure Hunter breaks down all three walls during a game cycle — 20 bonus points.
c. The Treasure Hunter collects a diamond — 10 points.
d. The Treasure Hunter finds the treasure in a coffin — 40 points.

If you reach the score of 1000 or more, the Treasure Hunter becomes the first digit of the score. 

2000 points is a perfect score and HHO is displayed.

- TIPS AND TRICKS -

* In the Wolfman's Den

a. The Treasure Hunter must move through the Wolfman's Den, escape the Wolfman and try to break down one or more walls at the entrance to the Underground Labyrinth. 

b. There are three walls - each has an upper section and a lower section. If you press the Hammer Button four times, the upper section is broken (disappears). And, if you press the Hammer Button four more times, the lower section is broken (disappears). Once both sections are broken, the Treasure Hunter may enter the Underground Labyrinth. 

c. If the Treasure Hunter breaks down all three walls during a game cycle, bonus points are scored (see Scoring). 

d. If the Wolfman enters the same space as the Treasure Hunter, the Wolfman will raise his hand. If the Treasure Hunter does not move away immediately, he is beaten and a chance is lost. You will hear an electronic sound and the Treasure Hunter returns automatically to his starting position. Play continues. 


* In the Underground Labyrinth 

a. The pattern in the Underground Labyrinth changes randomly. Neither the Treasure Hunter nor the Vampire Bat can move through a solid vertical line. 

b. The Treasure Hunter must pick up all 16 diamonds in order to enter Dracula's Castle. When all 16 diamonds have been collected (they will disappear as the Treasure Hunter moves into their space), you will hear an electronic sound and the doors to Dracula's Castle will open (disappear). 

c. If the Vampire Bat enters the same space as the Treasure Hunter, the Treasure Hunter is beaten and a chance is lost. You will hear an electronic sound and the Treasure Hunter returns automatically to his starting position. 

Play continues. However, if the Vampire Bat enters the same space as the Treasure Hunter and a cross, the Treasure Hunter is protected and cannot be beaten. 


* In Dracula's Castle 

a. Once the 16 diamonds have been collected, the Treasure Hunter may enter one of the doors of Dracula's Castle and open a coffin. To open a coffin, press the Hammer Button once. 

b. If the Guard Bat enters the same space as the Treasure Hunter, the Treasure Hunter is beaten and a chance is lost. You will hear an electronic sound and the Treasure Hunter returns automatically to his starting position. Play continues. 

c. If the coffin contains the treasure, you will hear an electronic sound of victory. One game cycle is over and a new game cycle begins. (The location of the treasure changes after each game cycle). 

d. If Dracula is hidden in the coffin instead of the treasure, you will hear an electronic sound of warning. The Treasure Hunter must escape immediately or Dracula will appear, begin to flicker and chase after the Treasure Hunter. 

e. If Dracula catches the Treasure Hunter, the Treasure Hunter is beaten and a chance is lost. You will hear an electronic sound and the Treasure Hunter returns automatically to his starting position. 

f. Dracula will continue to chase and beat Treasure Hunters until a Treasure Hunter beats Dracula with a cross. 

g. To beat Dracula with a cross, the Treasure Hunter must enter into a space occupied by a cross. The cross will begin to blink and move along with the Treasure Hunter. Now Dracula will begin to run away from the Treasure Hunter. If the Treasure Hunter and the cross catch Dracula, Dracula is beaten and will disappear from the display. Play then continues.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88783&o=2

$end

$spectrum_cass=draculas_a,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Dracula's Castle (c) 1984 CP Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78668&o=2

$end

$info=mag_drac,
$bio

Magnet System disk. published 35 years ago:

Dracula's Castle (c) 1987 EFO SA [Electronica Funcional Operativa].

Spanish conversion of Konami "Haunted Castle [Model GX768]".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118064&o=2

$end

$vz_snap=dracula,
$bio

Dracula's Castle (c) 198? Dick Smith Electronics.

An adventure game set in Dracula's Castle. Collect silver stakes and treasure if you can find it but avoid the monsters and especially Dracula - or kill them using the silver stakes.

- TECHNICAL -

GAME ID: X-7272

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235062&o=2

$end

$info=dragrace,
$bio

Arcade Video game published 45 years ago:

Drag Race (c) 1977 Kee Games.

Race against a competitor or the computer. Wait until the start tree shows green, hit the accelerator, and get to fourth gear as soon as you can to get the checkered flag. Do not shift too fast, though, or you will blow the engine.

- TECHNICAL -

Game ID : 008505-008521

Main CPU : M6800 (@ 1.008 Mhz)
Sound Chips : Discrete (@ 1.008 Mhz)

Screen orientation : Horizontal
Video resolution : 256 x 240 pixels
Screen refresh : 60.00 Hz
Palette Colors : 16

Players : 2
Buttons : 6

- TRIVIA -

Released in June 1977.

Drag Race was a monochrome game. Colors were introduced through colored overlays on the bezel.

After a nearly 50-year run, the mid-1970s video games like Drag Race spelled the end of the electro-mechanical arcade games (such as "Killer Shark" seen in the movie Jaws). Video games would spawn a nation-wide phenomenon which has gone on to this day.

Drag Race was one of many mid-1970's Atari games such as "Night Driver", "Starship 1" and "Sprint 2" which were often found at carnivals and bowling alleys. Kids would flock to these establishments just to get an opportunity to play the games rather than the primary source of entertainment they offered. When the 80's arrived, video games could be found everywhere including grocery stores and kids didn't have to go very far to play their favorite game.

Todd Rogers holds the official record for this game with 4.1 seconds on May 30, 2007.

- STAFF -

Designed and programmed by : Mike Albaugh

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=688&o=2

$end

$dragon_cass=dragbug,
$bio

Dragon cass. published 39 years ago:

Dragbug (c) 1983 PSS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116521&o=2

$end

$timex_cass=dragmast,
$bio

Timex Sinclair 2068 cass. published 39 years ago:

Dragmaster (c) 1983 Timex Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263911&o=2

$end

$x68k_flop=dragon,
$bio

Sharp X68000 Series 5.25in. disk. published 33 years ago:

Dragon (c) 1989 LOG.

- TECHNICAL -

FD x1

- TRIVIA -

Released on August 09, 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87458&o=2

$end

$pc8801_flop=dragon,
$bio

NEC PC-8801 Series disk. published 33 years ago:

Dragon (c) 1989 LOG.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91669&o=2

$end

$to7_cass=dragon,
$bio

Dragon (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108219&o=2

$end

$info=m4dragon,
$bio

Dragon (c) 199? Nova.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41306&o=2

$end

$pc8001_flop=dragonsp,
$bio

Dragon 'N' Spirit (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295880&o=2

$end

$megadriv=dragon,
$bio

Sega Mega Drive cart. published 29 years ago:

Dragon - The Bruce Lee Story (c) 1993 Virgin Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56457&o=2

$end

$jaguar=dragon,
$bio

Atari Jaguar cart. published 28 years ago:

Dragon - The Bruce Lee Story (c) 1994 Atari Corp.

The spirit of martial arts Master Bruce Lee lives on in DRAGON: a dangerously life-like combat simulation based on his biographical film. Apply discipline and a devastating array of age-old fighting techniques to subdue opponents more cunning than the real Bruce Lee ever faced. Unite your spiritual and physical strength to confront The Phantom, the mythical samurai which has plagued your thoughts and dreams, in a jeet kune do duel to the death!

- TECHNICAL -

Model J9036E

- TRIVIA -

No single teacher, artist or film-star has had more impact on the martial arts than Bruce Lee. His influence still lives on in Hollywood stars such as Stephen Segal and Jean Claude Van Damme, who have followed in his supremely choreographed footsteps.

Born in San Francisco on November 27 1940 - the year of the dragon - Lee was christened Li Jun Fan. The name means 'return to San Francisco', since his mother, who was to take the family back to Hong Kong less than a year after his birth, felt a return to that city was part of his destiny. Indeed it was. After a turbulent upbringing, listed as a juvenile delinquent and in regular trouble with the police, Lee's parents paid for martial arts lessons in an attempt to shield their son from further harm. Unfortunately for Bruce, no one could save him from his own personal fears. These were personified by The Phantom or 'mythical samurai' which was to plague his thoughts and dreams throughout his life.

Lee learnt a style known as wing chun, named after the woman who developed it. It is a stripped-down form of kung-fu, relying on low kicks and a defensive style known as chi sao or 'sticking hands.' This is a technique which involves responding to your opponents' moves by deflecting their blows with minimal efforts. Lee took this style and refined his own idea, 'no form' or jun fan from it. A blend of many styles including karate, savate, judo and even Muhammad Ali's boxing, it was actually inspired by sword fighting, working on the concept of parry and counter in one movement. It became known as jeet kune do, the 'stop-fast' hitting style.

At the age of 18 he returned to San Francisco as his hame had predicted. He earned cash as a waiter at his aunt's restaurant, giving dancing lessons, and demonstrating martial arts. However, it was by giving private lessons to wealthier clients from the film industry such as Steve McQueen, James Coburn and Elvis Presley, that earned him both a living and the contacts he needed in Hollywood to launch his film career.

After a difficult start, Lee achieved some fame on both sides of the Pacific. But it was the success of Way Of The Dragon that finally gave Bruce his big break in Hollywood. Enter The Dragon was his first feature there. With its fast-paced sequences and violent combat action it made him a world-wide celebrity. To date, the film has grossed $200 million, making it one of the most commercially successful movies ever made.

Bruce Lee was pronounced dead on July 20 1973, aged 32. Newspaper reports concerning an affair, rivalry with business associates and rumours that he had refused to pay protection money to Triads, continue to give credence to the conspiracy theories that suggest he was poisened. Indeed, traces of drugs discovered at his post-mortem continue to shroud his death in mystery. Some say  he fought his final battle against The Phantom, and lost.

To this day he continues to be front page news in the Far East where his legend remains undimmed.

- TIPS AND TRICKS -

* The Nunchaku may be limited bit it's the only weapon effective against The Phantom. Learn to use it - and use it well.

* Bruce has a higher tolerance to injury when in Mantis Mode he's stunned easier when in Fighter or Nunchaku Mode.

* When Bruce and his opponent both leap at each other, delay pressing the Kick Button for as long as possible to win the attack.

* The Chop and the Flying Kick are the best attacks to use against an opponent armed with Nunchaku. It takes practice to use those moves correctly, but it's  worth it.

* Try to use as many different moves as possible. The more you vary your attack, the more unpredictable your opponent will find you.

* Learn to use the moves (and especially their ranges) by playing a human opponent - without the human!

* When playing a Battle, keep an eye out for the Yin Yang symbols which appear. Be first to collect them for extra Chi.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76418&o=2

$end

$sms=dragon,
$vgmplay=dragon_sms,
$bio

Sega Master System cart. published 28 years ago:

Dragon - The Bruce Lee Story (c) 1994 Virgin Interactive

Descriptions from the back cover:

Enter the world of Dragon. A place where the martial arts legend Bruce Lee lived for 32 troublesome years. A place where you will encounter a multitude of the smartest and fiercest opponents ever to be seen in a MASTER SYSTEM beat-'em-up. At your disposal is a devastating array of over 35 different fighting moves. You WILL need them ... • Contains three different fighting styles: Mantis, Fighter and Nunchuku. • Many secret special moves to discover. • Using a Multi Tap ™, three human opponents can fight to the finish.

Pénétrez dans l'univers de Dragon. C'est là that Bruce Lee la légende des arts martiaux, a vécu 32 années mouvementées. It is also that you rencontrerez join a multitude of adversaries tous plus forts and plus Russians that you ceux that you ever rencontrés dans a Beat-'em-up sur MASTER SYSTEM. You disposez également de plus de 35 coups devastateurs. Et vous en aurez besoin! • Avec trois styles of different combats: Mantis, Fighter and Nunchuku. • Nombreux coups spéciaux secrets à découvrir. • Trois adversaires humains peuvent s'affronter grace au Multi Tap ™.

Erlebe die Welt des Dragon, die Welt, in der Bruce Lee, die Legende des Kampfsports, 32 nicht immer leichte Jahre verbrachte. Die Welt, in der Du die raffiniertesten und härtesten Gegner treffen kannst, die jemals in einem MASTER SYSTEM-Beat-'em-up-Spiel zu sehen waren. Über 35 knallharte Kampftechniken stehen Dir zur Verfügung. Du wirst sie auch brauchen .... • Mit drei verschiedenen Kampfstilen: Mantis, Fighter und Nunchuku. • Viele geheime Spezialtechniken, die Du erst entdecken mußt. • Mit der Multi Tap ™ -Funktion können drei Spieler bis zum bitteren Ende kämpfen.

Enter the world of Dragon. A luogo dove Bruce Lee, the leggenda delle arti marziali, has visited for 32 stormy years. A luogo dove incontrerai and nemici più furbi e feroci mai dressed his one Soprattutto MASTER SYSTEM. There are 35 mosse devastanti at your disposal. Ne avrai BISOGNO ... • With three fun fighting styles : Mantis, Fighter and Nunchuku. • Un sacco di mosse speciali tutte da scoprire. • Using a Multi Tap ™, three giocatori possono lottare in a neck to the last bleed.

Enter the world of Dragon, the place where martial arts legend Bruce Lee lived for 32 difficult years. A place where you will meet the fiercest and cunning enemies ever seen in a game for the MASTER SYSTEM. You can have a devastating range of 35 different movements, and we assure you that you will need them ... • With three different fighting styles: Mantis, Fighter and Nunchuku. • Numerous special moves and secrets that you will have to discover for yourself. • With the Multi Tap ™ three people can participate.

Välkommen till Drakens värld. Detta är den plats där Martial Arts-legenden Bruce Lee levde i 32 problemfyllda år. Detta är den plats där du möter in stor uppsättning av de smartaste och vildsintaste motståndare som någonsin påträffats i ett "Spöa-upp-dem" på MASTER SYSTEM. Till ditt förfogande finns en förödande uppsättning med mer än 35 olika stridstekniker. Du KOMMER ATT behöva dem ... • Innehåller tre olika stilarter för närstrid: Mantis, Fighter och Nunchuku. • Många hemliga specialtekniker att upptäcka. • Med on MultiTap ™ kan tre mänskliga motståndare kämpa till det bittra slutet.

Ga de wereld van Dragon binnen. Daar, waar Bruce Lee, from legendarische figuur van de Oosterse vechtkunsten al 32 moeilijke jaren heeft doorgebracht. Daar, waar je oog in oog komt te staan ​​met de meest intelligente en de meest fanatieke tegenstanders die je ooit in een MASTER SYSTEM beat-'em-up ontmoet hebt. Je hebt een afgrijselijk goede reeks van 35 verschillende vechtbewegingen tot je beschikking. Die heb je ZEKER nodig ... • Met drie verschillende vechtstijlen: Mantis, Fighter in Nunchuku. • Veel geheime, speciale bewegingen om zelf te ontdekken. • Met gebruik van een Multi Tap ™ kunnen drie menselijke tegenstanders tot het eind vechten.

- TECHNICAL -

GAME ID: MK-27079-50

- STAFF -

Coding and Design: Dave Semmens
Graphics and Artwork: Doug Townsley
Produced By: Ian Mathias
Coordinator: Ken Love
Music and Sound FX: Matt Furniss
Manual Origination: Gary Penn
Quality Assurance (UK): Tony Byus, Michael Wenn

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56000&o=2

$end

$snes=dragonu,
$bio

Nintendo Super NES cart. published 27 years ago:

Dragon - The Bruce Lee Story (c) 1995 Acclaim Ent., Incorporated.

- TECHNICAL -

Game ID: SNS-AD5E-USA

- TIPS AND TRICKS -

Level select
------------
Highlight the Test Music option, then quickly press B, A, R. 

Unlimited Chi
-------------
Enter the options screen, set the sound to Monaural then quickly press Select, A, L, A, R, Y.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62930&o=2

$end

$snes=dragon,
$bio

Nintendo Super NES cart. published 27 years ago:

Dragon - The Bruce Lee Story [Model SNSP-AD5P-EUR] (c) 1995 Acclaim Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62929&o=2

$end

$gamegear=dragon,dragonp,
$vgmplay=dragon_gg,
$bio

Sega Game Gear cart. published 28 years ago:

Dragon - The Bruce Lee Story (c) 1994 Virgin Interactive

- TECHNICAL -

Model T-70148-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64556&o=2

$end

$gamegear=dragonu,
$bio

Sega Game Gear cart. published 27 years ago:

Dragon - The Bruce Lee Story (c) 1995 Acclaim Ent., Incorporated.

- TECHNICAL -

[Model T-81358]

- TRIVIA -

This game is based on the 1993 movie with the same title.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64557&o=2

$end

$megadriv=dragonu,
$bio

Sega Genesis cart. published 28 years ago:

Dragon - The Bruce Lee Story (c) 1994 Acclaim Entertainment, Incorporated.

- TECHNICAL -

GAME ID: T-81496

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57197&o=2

$end

$adam_flop=dragon,dragona,
$bio

Coleco Adam disk. published 33 years ago:

Dragon - The Chinese Challenge (c) 1989 Reedy Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109420&o=2

$end

$info=dgnbeta,
$bio

Computer published 38 years ago:

Dragon 128 (c) 1984 Dragon Data, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234691&o=2

$end

$info=dragon200,
$bio

Computer published 37 years ago:

Dragon 200 (c) 1985 Eurohard S.A.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264876&o=2

$end

$info=dragon200e,
$bio

Computer published 37 years ago:

Dragon 200-E (c) 1985 Eurohard S.A.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264877&o=2

$end

$info=dragon32,
$bio

Computer published 40 years ago:

Dragon 32 (c) 1982 Dragon Data, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234692&o=2

$end

$dragon_cart=soaktest,
$bio

Dragon cart. published 39 years ago:

Dragon 32 Soak Test (c) 1983 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265337&o=2

$end

$dragon_cass=d32sndext,
$bio

Dragon 32 Sound Extension Module Sample Program (c) 198? Microsystems, J.C.B.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234488&o=2

$end

$info=dragon64,dragon64h,
$bio

Computer published 39 years ago:

Dragon 64 (c) 1983 Dragon Data, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234693&o=2

$end

$info=d64plus,
$bio

Computer published 37 years ago:

Dragon 64 Plus (c) 1985 Compusense

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234689&o=2

$end

$msx1_flop=drgnatck,
$bio

Dragon Attack Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134186&o=2

$end

$m5_cart=drgnatck,
$bio

Sord M.5 cart. published 39 years ago:

Dragon Attack (c) 1983 Sord Computer Corp. [Japan]

- TECHNICAL -

Model B2/E

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95343&o=2

$end

$msx1_cart=drgnatck,drgnatcka,
$bio

MSX cart. published 39 years ago:

Dragon Attack [Model HM-003] (c) 1983 HAL Laboratory, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76698&o=2

$end

$gba=dballk,
$bio

Nintendo GBA cart. published 17 years ago:

Dragon Ball - Advance Adventure (c) 2005 Daiwon C&A Holdings Company, Limited. [Korea]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70469&o=2

$end

$gba=dballj,
$bio

Nintendo GBA cart. published 18 years ago:

Dragon Ball - Advance Adventure [Model AGB-BDVJ-JPN] (c) 2004 Banpresto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70468&o=2

$end

$gba=dballu,
$bio

Nintendo GBA cart. published 16 years ago:

Dragon Ball - Advanced Adventure [Model AGB-BDVE-USA] (c) 2006 Atari Interactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70471&o=2

$end

$gba=dball,
$bio

Nintendo GBA cart. published 17 years ago:

Dragon Ball - Advanced Adventure [Model AGB-BDVP] (c) 2005 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70470&o=2

$end

$nes=dball2,
$bio

Nintendo Famicom cart. published 34 years ago:

ドラゴンボール大魔王復活 (c) 1988 Bandai.
(Dragon Ball - Dai Maou Fukkatsu)

A board game with battle cards. The game takes place during the Piccolo Daimao arc. The battle card games are a hybrid of role playing games, board games and trading cards. The players move around a game board and encounter characters on the way. Some characters offer information and others need to be battled. The outcome of each fight is determined by the randomly generated hand of cards players and the opponent are dealt. The player flips over cards in a certain order, and their actions are shown in an animated battle that lasts until one of the characters is defeated.

- TECHNICAL -

BARCODE: 4 902425 241081

- TRIVIA -

Released on August 12, 1988 in Japan. It was never exported outside Japan. The game topped the Japanese sales charts in August 1988, and again in September and October 1988.

The subtitle of this game translates from Japanese as Great Demon King's Revival.

It was one of the first games to have a board game, which included battles using cards.

- STAFF -

General Manager: Charlie Akinobu
Assistant Director: Fumihisa Hayakawa (Denshobato Fumihisa)
Director: Hiroshi Oginome
Program: Kazuya Shimizu (Tracey Kazuya)
Music: Haruki Adachi, Peru
Design: Akiko, Yuuko, Katsura, Yasue
Cooperation: Puttsun Nabechan, Pippi Sadachan, Shinji Hashimoto, Iron Ganchan, Shinsaku Haradan, Kawaii Onna no Ko

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53995&o=2

$end

$scv=dball,
$bio

Epoch Super Cassette Vision cart. published 36 years ago:

ドラゴンボール ドラゴン大秘境 (c) 1986 Epoch Company, Limited.
(Dragon Ball - Dragon Dai Hikyou)

The game is an overhead shoot'em up that allows players to take on the role of Goku who rides on the Nimbus while firing Ki blasts and swatting at enemies with his Power Pole.

- TECHNICAL -

GAME ID: 27 NO.09330

- TRIVIA -

This is the first Dragon Ball video game ever produced. Released on September 27, 1986 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49073&o=2

$end

$nes=dball,dballa,
$bio

Nintendo NES cart. published 32 years ago:

Dragon Ball - Le Secret du Dragon (c) 1990 Bandai

French release.

Description from the back cover:

Partez à la recherche des 7 balles du dragon qui exauceront tous vos voeux. En compagnie de Sangoku et Bulma, eliminez les obstacles et triomphez de chaque épreuve.
Ne desperez pas! Votre talent et l'aide de baton magique et de rafale vous permettront de triompher.
Courage ! Les balles du dragon sont a votre portée !

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55097&o=2

$end

$nes=dballh,
$bio

Nintendo Famicom cart. published 35 years ago:

Dragon Ball - Shen Long no Nazo (c) 1987 FMG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69245&o=2

$end

$nes=dballj,
$bio

Nintendo Famicom cart. published 36 years ago:

ドラゴンボール 神龍の謎 (c) 1986 Bandai
(Dragon Ball - ShenLong no Nazo)

The game stars Goku and very roughly follows the first two volumes of the Dragon Ball manga, culminating in the first wish from ShenLong. The game consists of 2D overhead areas where Goku must fight many enemies and side scrolling sequences for the boss fights.

- TECHNICAL -

GAME ID: BA-DRA
BARCODE: 4 902425 069814

- TRIVIA -

Released on November 27, 1986 in Japan.

Export releases:
[US] "Dragon Power [Model NES-DP-USA]" (1988)
[EU] NES-B8-EEC (1990)

European reviews:
[FR] Player One (Sept. 1990): 80/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53996&o=2

$end

$nes=dball3,dball3a,
$bio

Nintendo Famicom cart. published 33 years ago:

Dragon Ball 3 悟空伝 (c) 1989 Bandai
(Dragon Ball 3 - Gokuu Den)

The game relates all of the Dragon Ball story until the fight against Piccolo Junior. The main character is Goku as a child and adult, though Krillin and Yamcha are also playable.

- TECHNICAL -

BARCODE: 4 902425 281278

- TRIVIA -

Released on October 27, 1989 in Japan. It topped the bi-weekly Japanese Famitsu sales charts in November 1989 and again in December 1989.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53997&o=2

$end

$nes=dbparty,
$bio

Dragon Ball 4 in 1 (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83857&o=2

$end

$cpc_flop=dragonba01,
$bio

Amstrad CPC 464 disk. published 30 years ago:

Dragon Ball Demo (c) 1992 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124650&o=2

$end

$gbcolor=dbf2005,
$bio

Nintendo Game Boy Color cart. published 17 years ago:

Dragon Ball Fight 2005 (c) 2005 Fiver Firm.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67829&o=2

$end

$megadriv=dbfb,
$bio

Sega Mega Drive cart. published 24 years ago:

Dragon Ball Final Bout (c) 1998 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233714&o=2

$end

$psx=dballgt,
$bio

Sony PlayStation CD published 25 years ago:

Dragon Ball GT - Final Bout (c) 1997 Bandai Co., Ltd.

North American release. Game developed in Japan. See the original for more information; "Dragon Ball - Final Bout [Model SLPS-00949]".

- TECHNICAL -

GAME ID: SLUS-00493

- TRIVIA -

Released on July 31, 1997 in the USA.

The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111335&o=2

$end

$gba=dballgt,
$bio

Nintendo GBA cart. published 17 years ago:

Dragon Ball GT - Transformation [Model AGB-BT4E-USA] (c) 2005 Atari Interactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70472&o=2

$end

$info=dbz,dbza,
$vgmplay=dbz,
$bio

Arcade Video game published 29 years ago:

Dragon Ball Z (c) 1993 Banpresto.

Based on the famous manga works by Akira Toriyama, this game enables you to play as many of the famous characters seen in the show. Too bad that's the only highlight in the game folks since only true fans are likely to enjoy the game!

- TECHNICAL -

Game ID : BP924-1

Main CPU : Motorola 68000 (@ 16 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : Yamaha YM2151 (@ 4 Mhz), OKI6295 (@ 8 Khz)

Players : 2
Control : 8-way joystick
Buttons : 3
=> Punch, Kick, Hard Attack

- TRIVIA -

Released in November 1993.

Team Entertainment released a limited-edition soundtrack album for this game (Dragon Ball Z & Z2 Original Soundtrack - KDSD-00042) on 18/01/2005.

- SERIES -

1. Dragon Ball Z (1993)
2. Dragon Ball Z 2 - Super Battle (1994)
3. Super Dragon Ball Z (2005)

- STAFF -

Character designer : Akira Toriyama
Game designer, Director : Takayoshi Nakazato
Character designer : Hidetoshi Ohmori, Masaya Suzuki, Makoto Furuta, H.
Character digitize : Satoshi Fudaba, Hiroshi Matsuyama, Akemi Nagay
Background designer : Tomoyo Tanaka
Background digitize : Takayoshi Nakazato
Programmer : Hyoji Shinohara
Sound programmer : Hitoshi Ohori
Music composed by : Yoshiko Yamaguchi
Assistants : Togo Narita, Mayumi Fudaba, Michie Narita, Ryo Shimamura, T
Debuggers : Yoshimasa Yamada, Jisaku Hamada, Setsuko Inagaki, Noriko Kita
Producer : Shinji Hashimoto
Assistant producers : Hideki Ikinaga, Toshifumi Kawashima
Executive producer : Kisaburo Higashi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=689&o=2

$end

$msx2_flop=dbz,
$bio

Dragon Ball Z (c) 199? Unknown [Korea]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101622&o=2

$end

$info=jak_dbz,
$bio

Dedicated Console published 17 years ago:

Dragon Ball Z (c) 2005 Jakks Pacific, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146762&o=2

$end

$gba=dbzbuku,
$bio

Nintendo GBA cart. published 18 years ago:

Dragon Ball Z - Bukuu Tougeki [Model AGB-AZJJ-JPN] (c) 2004 Banpresto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70473&o=2

$end

$gba=dbzbufry,
$bio

Nintendo GBA cart. published 18 years ago:

Dragon Ball Z - Buu's Fury [Model AGB-BG3E-USA] (c) 2004 Atari Interactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70474&o=2

$end

$megadriv=dbz,
$vgmplay=dbz_md,
$bio

Sega Mega Drive cart. published 28 years ago:

Dragon Ball Z - Buyuu Retsuden (c) 1994 Bandai

- TECHNICAL -

GAME ID: T-133013

- TRIVIA -

Released on January 4, 1994 in Japan.

- TIPS AND TRICKS -

PRO ACTION REPLAY CODES:

Player1 HP does not decrease
FFE78 200

Player1 Power does not decrease
FFE78 600F9

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56458&o=2

$end

$nes=dbz5,dbz5a,
$bio

Dragon Ball Z - Chao Ji Lun Tan 5 (c) 19?? Rex Soft [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76751&o=2

$end

$snes=dbzchom,
$bio

Nintendo Super NES cart. published 28 years ago:

Dragon Ball Z - Chomutujeon (c) 1994 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62931&o=2

$end

$gba=dbzcard,
$bio

Nintendo GBA cart. published 20 years ago:

Dragon Ball Z - Collectible Card Game [Model AGB-ADZE-USA] (c) 2002 Infogrames Interactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70475&o=2

$end

$gbcolor=dbzj,dbzjp,dbzjp1,
$bio

Nintendo Game Boy Color cart. published 20 years ago:

Dragon Ball Z - Densetsu no Chou Senshi-tachi (c) 2002 Banpresto

- TECHNICAL -

GAME ID: CGB-BBZJ-JPN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67803&o=2

$end

$nes_datach=dtc_dbz,
$bio

Nintendo Famicom Datach cart. published 30 years ago:

ドラゴンボールZ。　激闘天下一武道会 (c) 1992 Bandai.
(Dragon Ball Z - Gekitou Tenkaichi Budou Kai)

- TECHNICAL -

Runs on the FAMICOM using the Datach Joint ROM System.

- TRIVIA -

Released on December 29, 1992 in Japan, along with the initial release of the Datach adapter.

The title of this game translates from Japanese as "Dragon Ball Z: Fierce Fighting Best on Earth Martial Arts Assembly".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53954&o=2

$end

$gameboy=dbzhisho,
$bio

Nintendo Game Boy Cart. published 28 years ago:

Dragon Ball Z - Goku Hishouden [Model DMG-ADBJ-JPN] (c) 1994 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65924&o=2

$end

$gameboy=dbzgeki,
$bio

Nintendo Game Boy Cart. published 27 years ago:

Dragon Ball Z - Gokuu Gekitouden [Model DMG-AZ2J-JPN] (c) 1995 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65925&o=2

$end

$gbcolor=dbzs,dbzsp,dbzsp1,
$bio

Nintendo Game Boy Color cart. published 20 years ago:

Dragon Ball Z - Guerreros de Leyenda (c) 2002 Infogrames Interactive, Incorporated.

- TECHNICAL -

GAME ID: CGB-BBZS-ESP

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67804&o=2

$end

$snes=dbzhypd,
$bio

Nintendo Super NES cart. published 26 years ago:

Dragon Ball Z - Hyper Dimension (c) 1996 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62932&o=2

$end

$snes=dbzhypdj,
$bio

Nintendo Super Famicom cart. published 26 years ago:

Dragon Ball Z - Hyper Dimension (c) 1996 Bandai

- TECHNICAL -

Model SHVC-AZIJ-JPN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61236&o=2

$end

$gbcolor=dbzi,dbzip,
$bio

Nintendo Game Boy Color cart. published 20 years ago:

Dragon Ball Z - I Leggendari Super Guerrieri (c) 2002 Infogrames Interactive, Incorporated.

- TECHNICAL -

GAME ID: CG-BBZI-ITA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67805&o=2

$end

$saturn=dbzidbd,
$bio

Sega Saturn CD published 26 years ago:

Dragon Ball Z - Idainaru Dragon Ball Densetsu (c) 1996 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59077&o=2

$end

$pcecd=dbz,
$bio

NEC PC-Engine CD published 28 years ago:

Dragon Ball Z - Idainaru Son Gokuu Densetsu (c) 1994 Bandai.

Dragon Ball Z is a fighting game based on the first Dragon Ball TV series, itself adapted from the popular comic created by Akira Toriyama. The game follows the adventures of the young and monkey-tailed Son Goku with outstanding full-screen animated cutscenes and gets the player to fight the boy's first enemies of the series, some of whom will later become his friends - Tao Pai Pai, Tienshinhan, Piccolo, Vegeta, Freeza and finally the evil Cell. However, Dragon Ball Z is not your usual fighting game and the player will need some training to get used to the interface and game mechanics. Controls are not what anyone would expect - no punching nor kicking. Instead, each fight uses a sort of 'real time/round based' recipe where most of the game's strategy is about charging up energy (by pressing both buttons at the same time) and avoiding being hit by constantly moving in the opposite direction of the opponent, or by blocking any attacks by pressing the (II) button. Then, at the right time, the player moves in and attack with the (I) button. But things are not that easy and straight forward - the up and down directions allow to switch from four different color coded action modes - Attack (Red), Accumulate Energy (Green), Blocking (Black) or Energy Blast (Blue). Finally, when the opponent has received enough damage, the player is able to unleash a special attack by combining two Kana signs. The game offers a lot more unique features but only time and patience will let non Japanese speaking players fully enjoy the rest of them.

- TECHNICAL -

Game ID: BNCD4001

- TRIVIA -

Dragon Ball Z was released on November 11, 1994 in Japan for 8800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58164&o=2

$end

$nes=dbz,
$bio

Nintendo Famicom cart. published 32 years ago:

ドラゴンボールZ 強襲サイヤ人 (c) 1990 Bandai.
(Dragon Ball Z - Kyoushuu! Saiyajin)

The game features Raditz, Nappa, Vegeta, two illusion Saiyans who fight Yamcha, Tien, Piccolo, Gohan and Krillin in the anime, and an original who transforms into a Giant Ape.

- TRIVIA -

Released on October 27, 1990 in Japan.

The game topped the Japanese Famitsu sales chart in February 1992.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53998&o=2

$end

$megadriv=dbzf,
$bio

Sega Mega Drive cart. published 28 years ago:

Dragon Ball Z - L'Appel du Destin (c) 1994 Bandai.

French release.

- TECHNICAL -

GAME ID: T-133016-50

- TRIVIA -

Reviews:
[FR] May 1995 - Consoles + N.32: 85%

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56459&o=2

$end

$snes=dbzbuto2,
$bio

Nintendo Super NES cart. published 28 years ago:

Dragon Ball Z - La Légende Saien (c) 1994 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62933&o=2

$end

$gbcolor=dbzu,
$bio

Nintendo Game Boy Color cart. published 20 years ago:

Dragon Ball Z - Legendary Super Warriors [Model CGB-BBZE-USA] (c) 2002 Infogrames Interactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67807&o=2

$end

$gbcolor=dbz,dbzp,
$bio

Nintendo Game Boy Color cart. published 20 years ago:

Dragon Ball Z - Legendary Super Warriors (c) 2002 Infogrames Interactive, Incorporated.

- TECHNICAL -

GAME ID: CGB-BBZP-UKV

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67806&o=2

$end

$gbcolor=dbzg,dbzgp,dbzgp1,dbzgp2,dbzgp3,
$bio

Nintendo Game Boy Color cart. published 20 years ago:

Dragon Ball Z - Legendäre Superkämpfer (c) 2002 Infogrames Interactive, Incorporated.

- TECHNICAL -

GAME ID: CGB-BBZD-NOE

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67808&o=2

$end

$gbcolor=dbzf,dbzfp,
$bio

Nintendo Game Boy Color cart. published 20 years ago:

Dragon Ball Z - Les Guerriers Légendaires (c) 2002 Infogrames Interactive, Incorporated.

- TECHNICAL -

GAME ID: CGB-BBZF-FRA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67809&o=2

$end

$gba=dbzmoog,
$bio

Nintendo GBA cart. published 17 years ago:

Dragon Ball Z - Moogongtoogeuk (c) 2005 Daiwon C&A Holdings Company, Limited. [Korea]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70476&o=2

$end

$saturn=dbzsbuto,dbzsbutoa,
$bio

Sega Saturn CD published 27 years ago:

Dragon Ball Z - Shin Butouden (c) 1995 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59078&o=2

$end

$snes=dbzbutod,
$bio

Nintendo Super NES cart. published 29 years ago:

Dragon Ball Z - Super Butouden (c) 1993 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62934&o=2

$end

$nes=dbzbuto2,
$bio

Famiclones cart. published 28 years ago:

Dragon Ball Z - Super Butouden 2 (c) 1994 Jy Co.

Unlicensed Chinese Famicom game/hack for the Russian market.

- TECHNICAL -

Game ID: JY-012

- STAFF -

Developed by: Hummer Team

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83858&o=2

$end

$snes=dbzbuto2j,dbzbuto2ja,dbzbuto2ja1,
$bio

Nintendo Super Famicom cart. published 29 years ago:

Dragon Ball Z - Super Butouden 2 (c) 1993 Bandai

- TECHNICAL -

Cartridge ID: SHVC-EF

- TRIVIA -

Reviews:
[FR] May 1993 - Consoles + No. 20: 88/100

- TIPS AND TRICKS -

Extra Characters:
-----------------
At the intro screen, when you see someone flying but you only see his hand, press Up, X, Down, B, L, Y, R, A.

Tiny Fighter:
-------------
On the screen where the fighters are talking before the fight, press up or down 10 times.

Turbo Mode:
-----------
At the black screen before the title screen, hold L + R + Start + select on controller 2 until Goku speaks.

Retire:
-------
Keep; Y + X + B + A, and press; Select. During the game.

Fight Against Browly In Story Mode
----------------------------------
Play the story mode in hard difficulty level. Win the first fight with Cell, then lost the second fight, (You'll fight against Cell Jr.), now from here, you will win every confrontation. Browly appear at the end looking for Kakarot (Goku).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61238&o=2

$end

$snes=dbzbuto3,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Dragon Ball Z - Super Butouden 3 (c) 1994 Bandai

- TECHNICAL -

Game ID: SHVC-AZ4J-JPN

- TIPS AND TRICKS -

Extra Character
---------------
At the intro screen, immediately after you hear a voice talking, press Up, X, Down, B, L, Y, R, A.

Turbo Mode
----------
Hold A + B + X + Y + L + R on controller two and power on the SNES system. Release the button after Goku's Kamekameha.

Power Ups
---------
Before a fight, while the characters talk to each other, enter these codes to power-up your character and strengthen your attacks. If done correctly, your character should charge up.

Effect Code
1 Up, L, Down, Y 
2 Left, R, L, Right 
3 Down, X, Up, R 
4 L, R, Up, Down, Y, X, Left, Right 
5 Up, L, Up, R, Up, Y, Up, X 
6 Left, R, Up, X, Right, Y, Down, L

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61239&o=2

$end

$snes=dbzbutodj,dbzbutodja,dbzbutodjs,
$bio

Nintendo Super Famicom cart. published 29 years ago:

Dragon Ball Z - Super Butouden (c) 1993 Bandai

- TECHNICAL -

Model SHVC-Z2

- TIPS AND TRICKS -

Extra Characters:
-----------------
At the intro screen, when you hear Goku talking, hold the L and R button and rotate the D-pad and and the four buttons [A, B, X, Y] in a circular manner. Repeat this until you hear a chime and Goku's voic again.

Watch Mode
----------
While playing on VS Battle mode, pause the game and press A + B + X + Y simultaneously to have a CPU control either player.

Good Ending
-----------
Play on a difficulty level of 3 or higher, and faces combat in the following order:
1. Goku Vs Piccolo
2. Goku Vs Vegeta
3. Goku Vs Freezer
4. Piccolo vs Android 20
5. Vegeta Vs Android 18
6. Piccolo Vs Cell
7. Goku Vs Android 16
8. Vegeta vs Trunks
9. Goku Vs Gohan
10. Gohan Vs Cell

- After defeating Cell in the platform of the tournament, a message count with the image of warriors in the background. Then Fin .., but there is a word that says, Final Battle.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61237&o=2

$end

$snes=dbzkaku,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Dragon Ball Z - Super Gokuu Den - Kakusei Hen (c) 1995 Bandai

- TECHNICAL -

Model SHVC-A2ZJ-JPN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61240&o=2

$end

$snes=dbztotsu,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Dragon Ball Z - Super Gokuu Den - Totsugeki Hen [Model SHVC-AZ5J-JPN] (c) 1995 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61241&o=2

$end

$snes=dbzsaiya,dbzsaiya1,
$bio

Nintendo Super Famicom cart. published 30 years ago:

Dragon Ball Z - Super Saiya Densetsu (c) 1992 Bandai

- TECHNICAL -

Model SHVC-DB

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61242&o=2

$end

$gba=dbzsswu,
$bio

Nintendo GBA cart. published 18 years ago:

Dragon Ball Z - Supersonic Warriors [Model AGB-AZJE-USA] (c) 2004 Atari Interactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70478&o=2

$end

$gba=dbzssw,
$bio

Nintendo GBA cart. published 18 years ago:

Dragon Ball Z - Supersonic Warriors [Model AGB-AZJP] (c) 2004 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70477&o=2

$end

$gba=dbztaiku,
$bio

Nintendo GBA cart. published 19 years ago:

Dragon Ball Z - Taiketsu [Model AGB-BDBE-USA] (c) 2003 Atari Interactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70480&o=2

$end

$gba=dbztaik,
$bio

Nintendo GBA cart. published 19 years ago:

Dragon Ball Z - Taiketsu [Model AGB-BDBP] (c) 2003 Atari Interactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70479&o=2

$end

$gba=dbzgoku2j,
$bio

Nintendo GBA cart. published 18 years ago:

Dragon Ball Z - The Legacy of Goku II International [Model AGB-ALFJ-JPN] (c) 2004 Banpresto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70485&o=2

$end

$gba=dbzgoku2u,
$bio

Nintendo GBA cart. published 19 years ago:

Dragon Ball Z - The Legacy of Goku II [Model AGB-ALFE-USA] (c) 2003 Atari Interactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70484&o=2

$end

$gba=dbzgoku2,
$bio

Nintendo GBA cart. published 19 years ago:

Dragon Ball Z - The Legacy of Goku II [Model AGB-ALFP] (c) 2003 Atari Interactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70483&o=2

$end

$gba=dbzgokuu,
$bio

Nintendo GBA cart. published 20 years ago:

Dragon Ball Z - The Legacy of Goku [Model AGB-ALGE-USA] (c) 2002 Infogrames Interactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70482&o=2

$end

$gba=dbzgoku,
$bio

Nintendo GBA cart. published 20 years ago:

Dragon Ball Z - The Legacy of Goku [Model AGB-ALGP] (c) 2002 Infogrames Interactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70481&o=2

$end

$saturn=dbzlegs,
$bio

Sega Saturn CD published 26 years ago:

Dragon Ball Z - The Legend (c) 1996 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59079&o=2

$end

$psx=dbzub22j,
$bio

Sony PlayStation CD published 27 years ago:

Dragon Ball Z - Ultimate Battle 22 (c) 1995 Bandai Co., Ltd.

- TECHNICAL -

Game ID: SLPS-00073

- TRIVIA -

Released on July 28, 1995 in Japan.

Re-Editions:
[JP] "PlayStation the Best: Dragon Ball Z - Ultimate Battle 22 [Model SLPS-91017]" (1996)

Export releases:
[EU] "Dragon Ball Z - Ultimate Battle 22 [Model SLES-03736]"
[FR] "Dragon Ball Z - Ultimate Battle 22 [Model SLES-00291]"
[US] "Dragon Ball Z - Ultimate Battle 22 [Model SLUS-01550]"

- STAFF -

Production Manager: Eisaku Maniwa
Executive Producer: Kazumasa Ogata
Producer: Daisuke Uchiyama, Toshihiro Suzuki
Chief Director: Ichisuke Hiten
Director: Kakeru Tayasu
Main Programmer: Shinzo Tokiwa
Programmers: Ryoko Moritaka, Xu Rui, Himeko Okamoto, Keizo Minami, Shiro Yonewa
Designers: J Designs, Pochitto Art, Aiko Nakatsuka, Haruse Kataoka, Suezô Ichikawa, Naoko Takeuchi, Jiro Inoue, Noriko Mizukake
Graphics: Atsushi Fujimoto, Aka Yasuda
Music: Kenji Yamamoto
Music Editor: Kenji Yamamoto, Mitsushige Goto
Toei Animation: Kozo Morishita, Seiichi Hiruta, Hiroshi Takeda, Mitsuo Hashimoto, Naotoshi Shida, Takeo Ide, Naoki Miyahara, Yuji Hakamada, Shinichiro Fukushima, Takashi Manaka, Tetsuya Saeki, Yukio Ebisawa, Masahiro Shimanuki, Kazuya Hisada, Naoki Tate, Akio Katada, Masaki Sato, Tadashi Yamamuro, Naotoshi Shida, Chiori Matsuda, Chikako Uesugi, Fujie Katsuta, Shiho Tamai, Chizuko Kusunoki, Hiromi Shiraga, Kiyomi Ishiwata, Yuki Enatsu, Ai Kikuchi, Kuri Kokubo, Kiyomi Fujihashi, Yoko Ohori, Masayo Ida, Keiko Yoshizawa, Masae Motohashi, Aiko Seguchi, Yasuko Kanno, Hadashi Pro, Studio Om, Peacock, Kunio Tsujita, Kenji Matsumoto, Moriyoshi Ohhara, Sanko Production, Shinichi Fukumitsu, Kenji Ninomiya, Hidenori Arai, Mamiko Ogawa, Keiji Inoue, Munehisa Sakai, Akihiko Yamaguchi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85105&o=2

$end

$psx=dbzub22,
$bio

Sony PlayStation CD published 19 years ago:

Dragon Ball Z - Ultimate Battle 22 (c) 2003 Infogrames Interactive, Inc.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-01550
BARCODE: 742725246638

- TRIVIA -

Released on March 25, 2003 in the USA.

The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111181&o=2

$end

$snes=dbzmenac,
$bio

Nintendo Super NES cart. published 28 years ago:

Dragon Ball Z - Ultime Menace (c) 1994 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62935&o=2

$end

$info=dbz2,dbz2bl,
$vgmplay=dbz2,
$bio

Arcade Video game published 28 years ago:

Dragon Ball Z 2 - Super Battle (c) 1994 Banpresto.

In this 1-on-1 fighting game, 10 characters from the popular anime/manga series do battle on land and in the sky.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 16 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : Yamaha YM2151 (@ 4 Mhz), OKI6295 (@ 8 Khz)

Screen orientation : Horizontal
Video resolution : 384 x 256 pixels
Screen refresh : 55.00 Hz
Palette colors : 8192

Players : 2
Control : 8-way joystick
Buttons : 4
=> [A] Weak punch, [B] Strong punch, [C] Weak kick, [D] Strong kick

- TRIVIA -

Team Entertainment released a limited-edition soundtrack album for this game (Dragon Ball Z & Z2 Original Soundtrack - KDSD-00042) on 18/01/2005.

- SERIES -

1. Dragon Ball Z (1993)
2. Dragon Ball Z 2 - Super Battle (1994)
3. Super Dragon Ball Z (2005)

- STAFF -

Music Composer : Yoshiko Yamaguchi
Sound Composer : Idenori Anai

VOICES :
Goku, Gohan : Masako Nozawa
Vegeta : Ryo Horikawa
Trunks : Takeshi Kusao
Satan : Daisuke Gouri
Piccolo : Toshio Furukawa
No. 20 : Koji Yada
No. 18 : Miki Ito
No. 16 : Hikaru Midorikawa
Cell : Norio Wakamoto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=690&o=2

$end

$nes=dbzgaidn,
$bio

Nintendo Famicom cart. published 29 years ago:

Dragon Ball Z?? ???????? (c) 1993 Bandai
(Dragon Ball Z Gaiden - Saiyajin Zetsumetsu Keikaku)

- TECHNICAL -

Game ID: BA-DBZ4
Cart color: Black

- TRIVIA -

Released on August 6, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53999&o=2

$end

$nes=dbzgaidnc,
$bio

Dragon Ball Z Gaiden - Saiyajin Zetsumetsu Keikaku [Model ES-1096] (c) 19?? Waixing Computer & Technology Co., Ltd. [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76752&o=2

$end

$nes=dbz2,dbz2a,
$bio

Nintendo Famicom cart. published 31 years ago:

Dragon Ball Z II 激神フリーザ!! (c) 1991 Bandai
(Dragon Ball Z II - Gekishin Freeza!!)

The game features the story on Namek and follows closely to the story in the anime except for the fact that, like in the previous game, Tienshinhan, Yamcha and Chaozu are not dead but are present in the player's party at the beginning.

- TECHNICAL -

Game ID: BA-DBZ2

- TRIVIA -

Released on August 10, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54000&o=2

$end

$nes=dbz2c,
$bio

Dragon Ball Z II - Gekishin Freeza!! [Model ES-1094] (c) 19?? Waixing Computer & Technology Co., Ltd. [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76753&o=2

$end

$nes=dbz3,
$bio

Nintendo Famicom cart. published 30 years ago:

Dragon Ball Z III 烈戦人造人間 (c) 1992 Bandai.
(Dragon Ball Z III - Ressen Jinzou Ningen)

- TECHNICAL -

Game ID: BA-DBZ3

- TRIVIA -

Released on August 7, 1992 in Japan. The game topped the Japanese Famitsu sales chart in August 1992.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54001&o=2

$end

$gbcolor=dbz32002,
$bio

Dragon Ball Z III 2002 Fighting (c) 200? Sintax [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=317850&o=2

$end

$nes=dbz4,
$bio

Dragon Ball Z IV (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83859&o=2

$end

$bdesignm_game_cart=dbzg,
$bio

Bandai Design Master cart. published 27 years ago:

Dragon Ball Z Taisen-gata Search Battle [Model G.01] (c) 1995 Bandai Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262794&o=2

$end

$info=dbzvrvs,
$bio

Arcade Video game published 28 years ago:

Dragon Ball Z V.R.V.S. (c) 1994 Sega.

A fighting game.

- TECHNICAL -

Runs on the Sega "System 32" hardware.

Control per player: 8-way joystick
Buttons per player: 3

- TRIVIA -

Released in March 1994 in Japan.

Based on the popular anime series of the same name. The game was never released outside of Japan.

The characters in this game have incorrectly-translated names (e.g. Vegeta's name as 'Vegita', and Son Goku's name as 'Son Go Kuh').

The deluxe cabinet includes motion sensors which enables the player to fight using his arms and legs.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=691&o=2

$end

$bdesignm_design_cart=dbzm,
$bio

Bandai Design Master cart. published 27 years ago:

Dragon Ball Z [Model M.01] (c) 1995 Bandai Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262798&o=2

$end

$cpc_flop=dragonba02,
$bio

Dragon Ball Zeta (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122938&o=2

$end

$cpc_flop=dragonba,
$bio

Dragon Ball Zeta II (c) 199? NPS [Nul Part System]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122939&o=2

$end

$nes=dballc,
$bio

Dragonball (c) 200? Nanjing.

- TECHNICAL -

Game ID: NJ095

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76756&o=2

$end

$wscolor=dball,
$bio

Bandai WonderSwan Color cart. published 19 years ago:

Dragon Ball [Model SWJ-BANC3C] (c) 2003 Bandai Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86429&o=2

$end

$dragon_flex=bargain2,
$bio

Dragon 64 Flex disk. published 36 years ago:

Dragon Bargain Pack 2 (c) 1986 Compusense

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237472&o=2

$end

$info=dragnblz,
$vgmplay=dragnblz,
$bio

Arcade Video game published 22 years ago:

Dragon Blaze (c) 2000 Psikyo.

In a distant land, four brave dragonriders must make use of every trick in the book to survive wave after wave of powerful monsters and hulking bosses in this Psikyo shoot'em up masterpiece. Features some truly beautiful graphics & sound, excellent control that features some interesting gameplay mechanics and tons of challenge.

- TECHNICAL -

Main CPU : SH-2 (@ 28.63635 Mhz)
Sound Chips : YMF278B (@ 28.63635 Mhz)

Players : 2
Control : 8-Way Joystick
Buttons : 3
=> Shoot, Bomb, Auto-Shot

- TRIVIA -

Dragon Blaze was released in May 2000.

The game forbids the initials : 'SEX', 'DIE', 'FUC', 'FUK', 'PLO', 'PIS', 'PEE', 'KKK', 'IRA', 'HIV', 'AUM', and 'ASS' on the high score table. If you try, it gets changed to three smileys.

- TIPS AND TRICKS -

* Maintenance Code :
9-2-2-2-0 Maintenance Mode.
9-2-2-1-0 All Data Erased.
1-2-3-4-5 Reset Scores.

* Each stage 2nd boss has a weak point which is called 'the core' that is exposed for some few seconds. To get the 'Technical Bonus' when the core is revealed you must use the dragon shoot against it killing the boss in one hit. Try not to damage the 2nd boss for too much though, if it gets too damaged it won't reveal the core.

* Dragon Blaze characters:
1) Quaid:
- Speed: average.
- Shot Attack: average width and power, powerful aimed secondary lances with every button press. NOTE: Extra lances can be fired with faster button inputs.
- Shot Special - Button Held: aimed narrow stream of fire. Slow moving fireballs that stay on the screen for a few seconds. Good for deploying on one side of the screen to let them do their work while you take care of something else on screen.
- Dragon Attack: average width and call-back speed.
- Dragon Special: wide Dragon breath, very little range, must be positioned close for any real effect.
- Bomb: good, full screen protection for 2 seconds.
2) Sonia:
- Speed: slow.
- Shot Attack: wider shot than Quaid but about the same power, but she has a very strong secondary lazers that can take out multiple weaker enemies in one shot. Excellent.
- Shot Special - Button Held: very wide spead, powerful. Good.
- Dragon Attack: one of the best in the game, if you notice the main dragon has two extra dragons either side of it making it the widest of all the dragon strikes, only down side is the call-back speed is slow.
- Dragon Special: poor and pretty useless. Main Dragon fires a weak green spread while the two smaller dragons home onto the closest enemy with an even weaker attack. Pretty much useless.
- Bomb: poor, deploys a protective barrier slighly wider than Sonia vertical up the screen, can be hit if outside barrier, useful for sticky situations and not much else.
3) Rob:
- Speed: slowest.
- Shot Attack: one of the best in the game, Wide powerful spread covering a large span of the screen. His secondary weapon are very powerful slow moving metal balls tavelling at a slight angle to the sides but has limited range.
- Shot Special - Button Held: powerful spread of rocks, fast and covers a wide area.
- Dragon Attack: about the same range as Quaids but a little stronger, but again as with Sonia the recall speed is slow, not as slow but easily slower than Quaid and Ian.
- Dragon Special: powerful hori laser, decent. Very useful for level 6.
- Bomb: good, full screen protection for 2 seconds.
4) Ian:
- Speed: fastest.
- Shot Attack: straight fire, average. Secondary weapons are homing daggers that ermm, home in. Okay if you're going for survival but a pain in the arse if you're going for score because it kills everything before you get a chance to dragon shot them. Poor for Score, good for survival.
- Shot Special - Button Held: strong powerful laser, good but, Ian's powerbar takes about 10 years to charge so use it wisely
- Dragon Attack: pretty much the same power and width as Quaid, but with the fastest dragon recall in the entire game. Excellent.
- Dragon Special: green round circular area, shield? I dunno what it is but it spins around the spins the dragon Confused . Good for taking out stronger enemies in level stages.
- Bomb: worst in the game, pretty much useless, it does sod all damage. Poor for panic situation too, no invulnerability.

- PORTS -

* CONSOLES:
[JP] Sony PS2 (Mar. 31, 2005) "Sol Divide & Dragon Blaze [Psikyo Shooting Collection Vol.3] [Model SLPM-62593]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=692&o=2

$end

$pc8801_flop=dragonbl,
$bio

Dragon Blood (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91670&o=2

$end

$info=drgnbowl,drgnbowla,
$bio

Arcade Video game published 29 years ago:

Dragon Bowl (c) 1993 Nics.

This game is a straight rip-off of Tecmo's "Ninja Gaiden" with different sprites (This game unofficially uses the Dragon Ball license).

- TECHNICAL -

Main CPU : Motorola 68000 (@ 10 Mhz)
Sound CPU : Zilog Z80 (@ 6 Mhz)
Sound Chips : Yamaha YM2151 (@ 4 Mhz), OKI6295 (@ 7.575 Khz)

Screen orientation : Horizontal
Video resolution : 256 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 4096

Players : 2
Control : 8-way joystick
Buttons : 3

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3487&o=2

$end

$info=dbreed,dbreedm72,dbreedjm72,
$bio

Arcade Video game kit published 33 years ago:

Dragon Breed (c) 1989 Irem Corp.

Dragon Breed is a side-scrolling shoot-em-up in which the player controls the game's hero, Kayus, who is riding on the back of a fully articulated dragon named 'Bahamoot'. The dragon is immune to enemy attacks, capable of blocking most projectiles and of damaging and eventually killing enemies on contact. Dragon rider Kayus is armed with a forward-firing crossbow but unlike his steed, is not invulnerable and will be killed by contact with either enemies or their projectiles. 

What separates Dragon Breed from other games in the genre is in how the Dragon can be utilised. Bahamoot's body is flexible and responds to Kayus' movement, enabling Kayus to use Bahamoot as both a mobile shield and a whip-like weapon. It's also possible to encircle the tail around a group of enemies to kill them. The tail of the yellow or blue dragon can be coiled around the dragon's rider to offer almost complete invulnerability for a limited time.

Bahamoot can also spit fireballs. By holding the fire button down, the dragon will build up fire in its mouth; the longer the button is held down, the more powerful the fireball will be. There are four levels of fireball power and at its strongest, the fireball resembles a dragon's head.

Power-ups appear in the form of orbs, acquired by shooting small green dragons that appear intermittently throughout stages. There are four different types of orbs, each of will change Bahamoot to a different colour and grant him a new attack power: 
* Red orb enables the dragon to breathe a flame. 
* Gold orb enables Bahamoot's body to fire crescents in all directions. 
* Silver orb enables the dragon to produce up to four miniature dragons, which home in on enemies. 
* Blue orb enables Bahamoot to fire bolts of electricity downwards from its underside. 

The player can enhance a specific power by picking up the same type of orb, this can be done up to three times. 

Dragon Breed also includes platforming elements. At certain points during a stage horizontal platforms appear, these often have power-ups on them and the dragon rider can dismount and run along the platforms while the dragon waits above.

- TECHNICAL -

This game was only sold as a conversion kit, although many distributors would pre-install these kits in generic cabinets, and sell them to the public that way. This is a JAMMA compatible title, so any JAMMA cabinet could be a proper Dragon Breed cabinet. The control panel to this title has a single 8-Way joystick, with fire and jump buttons on either side of it (so you can play either left or right handed). The marquee for this title is a highly detailed scene of a knight riding a green dragon, while being attacked by what appears to be a group of carnivorous fish. Although you may encounter this title in a cocktail cabinet (as the circuit board supports the screen flip for the second player), there were no specific graphics made for a cocktail cabinet (So the game will appear either unmarked, or perhaps with a few of the graphics from the upright kit jury rigged into place).

Irem M-81 system hardware

Screen orientation : Horizontal
Video resolution : 384 x 256 pixels
Screen refresh : 55.00 Hz
Palette colors : 512

Players : 1
Control : 8-way joystick
Buttons: 2
=> [A] Shoot, [B] Jump

- TRIVIA -

Dragon Breed was released in June 1989.

The game borrows quite a few game design elements from Irem's "R-type" classic shooter series!

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Dragon Breed - PCCB-00006) on October 21, 1989.

- TIPS AND TRICKS -

* Secret Invincibility :
1) Turn DIP 2-7 ON.
2) Reset the game with holding Player 1-Button 2.
3) You will be able to start a game with invincibility.

* Dragon Breed power-ups :
Red : the dragon breathes a flame. The flame gets longer if more power-ups are collected.
Yellow : the dragon's body starts to fire tiny yellow crescents in all directions.
White : the dragon shoots up to four miniature dragons, which home in on enemies.
Blue : the dragon fires downward bolts of electricity from its underside.

- PORTS -

* COMPUTERS:
[EU] Atari ST (1990)
[EU] Commodore Amiga (1990)
[US] [EU] Commodore C64 (1990)
[EU] Sinclair ZX Spectrum (1990)
[EU] Amstrad CPC (1991)
[EU] PC [MS Windows, Online] (dec.9, 2011) "IREM Arcade Hits" by DotEmu
[US] Apple MacIntosh [Online] (aug.21, 2011) "Irem Arcade Hits" by DotEmu
[US] PC [Desura] (nov.2, 2013) "IREM Arcade Hits" by Plug In Digital

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=693&o=2

$end

$cpc_cass=drgbreed,
$bio

Amstrad CPC cass. published 33 years ago:

Dragon Breed (c) 1989 Activision, Inc. [Santa Clara, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96015&o=2

$end

$cpc_flop=dragonbr02,dragonbr01,dragonbr03,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Dragon Breed (c) 1989 Activision, Inc. [Santa Clara, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121128&o=2

$end

$amigaocs_flop=dbreed,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Dragon Breed (c) 1990 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73907&o=2

$end

$spectrum_cass=dbreed,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Dragon Breed (c) 1990 Activision, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78669&o=2

$end

$cpc_flop=dragonbr,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Dragon Breed [Model AMD 1032] (c) 1989 MCM Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121129&o=2

$end

$info=drgnbstr,
$bio

Arcade Video game published 37 years ago:

Dragon Buster (c) 1985 Namco.

Dragon Buster is a role-playing game in which you travel through various scenery to rescue the princess from an evil dragon.

- TECHNICAL -

Game ID : DB

Main CPU : Motorola M6809 (@ 1.536 Mhz), Hitachi HD63701 (@ 1.536 Mhz)
Sound Chips : Namco 8-channel WSG

Players : 2
Control : 4-way joystick
Buttons : 2

- TRIVIA -

Even if the title screen says 1984, Dragon Buster was released in February 1985 in Japan.

Dragon Buster is the first game from Namco to include a life-bar system.

Massimo Gaspari holds the official record for this game with 1,300,560 points on July 18, 1985.

Namco released a board game based on this game (same name) in 1985 (in Japan only) : You roll the dice to move around the board and complete quests. The game includes a variety of event cards, charts for randomizing events and encounters, counters for monsters and items and such. The goal of this game is to kill the dragon and rescue the princess.

- SERIES -

1. Dragon Buster (1985)
2. Dragon Buster II - Yami no Fuuin (1989, Nintendo Famicom)

- STAFF -

Music by : Yuriko Keino

- PORTS -

* CONSOLES:
[JP] Nintendo Famicom (jan.7, 1987) 
[AU] Sony PlayStation (1996) "Namco Museum Vol.2" 
[JP] Sony PlayStation (feb.9, 1996) "Namco Museum Vol.2 [Model SLPS-00210]" 
[US] Sony PlayStation (sept.30, 1996) "Namco Museum Vol.2 [Model SLUS-00216]" 
[EU] Sony PlayStation (nov.1996) "Namco Museum Vol.2 [Model SCES-00267]" 
[US] Microsoft XBOX 360 (nov.4, 2008) "Namco Museum - Virtual Arcade [Model 21022]" 
[EU] Microsoft XBOX 360 (may.15, 2009) "Namco Museum - Virtual Arcade" 
[AU] Microsoft XBOX 360 (june.3, 2009) "Namco Museum - Virtual Arcade" 
[JP] Nintendo Wii [Virtual Console Arcade] (sept.15, 2009) 
[JP] Microsoft XBOX 360 (nov.5, 2009) "Namco Museum - Virtual Arcade [Model 2RD-00001]" 

* HANDHELDS: 
[US] Sony PSP (aug.23, 2005) "Namco Museum Battle Collection [Model ULUS-10035]" 
[EU] Sony PSP (dec.9, 2005) "Namco Museum Battle Collection [Model UCES-00116]" 
[JP] Sony PSP (feb.23, 2006) "Namco Museum Vol.2 [Model ULJS-00047]" 
[KO] Sony PSP (nov.8, 2007) "Namco Museum Vol.2" 

* COMPUTERS: 
[JP] FM-77AV (1987)
[JP] NEC PC 8801 (1987)
[JP] NEC PC 9801 (mar.1989)
[JP] Sharp X68000 (1993) 
[JP] Sharp X1 
[JP] MSX2

* OTHERS: 
[JP] Let's! TV play classic series - Namco Nostalgia 2
[US] Arcade (2018) "Pac-Man's Pixel Bash"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=694&o=2

$end

$msx2_cart=dbuster,
$vgmplay=dbuster_msx2,
$bio

MSX 2 cart. published 35 years ago:

Dragon Buster (c) 1987 NAMCOT.

- TRIVIA -

Retail price: 5800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51281&o=2

$end

$nes=dbuster,
$vgmplay=dbuster_nes,
$bio

Nintendo Famicom cart. published 35 years ago:

Dragon Buster (c) 1987 NAMCOT.

Dragon Buster is a fantasy action game based on the arcade game of the same game released in 1984. The courageous prince Clovis, protagonist of the game, is on a perilous journey to rescue his beloved princess Celia held captive by a fearsome dragon. He must travel through twelve regions, visit the darkest places and defeat all the dragon beasts that frighten the country. Various routes lead to their castle-lairs and it is up to the player to wisely choose which path to take. There are five different level types - Cave, Graveyard, Mountain, Tower and Ruins. Each level comes with its own layout and is divided into rooms defended by vicious guardians - wizards throw fireballs or daggers whereas small dragons simply try to burn him alive. Our hero's primary weapon is a sword but special items, such as magic spells, can be collected along the way and greatly help him in his quest. He also has the ability to double-jump and this technique allows him to reach otherwise unreachable places. Once a region is cleaned from its dragon, Clovis carries on his journey onto another part of the kingdom defended by tougher enemies and even deadlier dragons.

- TRIVIA -

Dragon Buster for Famicom was released on January 7, 1987 in Japan at a retail price of 4900 Yen. It was never exported outside Japan.

This Famicom port is in many ways different than the original arcade game. First of all princess Celia only appears at the end of the 12th region whereas she can be found throughout the arcade game. There are also new items such as the Lightning Rod, the Flame Lantern or the Stone Pendant. The Axe is also an interesting item which allows Clovis to cut through otherwise impenetrable forests, or the key allowing him to open locked gates. Not all enemies are also featured in the Famicom port and new ones are introduced such as the spiders or floating thieves who can steal the super-sword. Finally overworld maps are much larger and can cover several screens.

- TIPS AND TRICKS -

GAME GENIE CODES:
GAUYNTEI: CRC Test.

- STAFF -

CRC Text Routine by: Haruhisa Udagawa, Kumi Hanaoka

- PORTS -

* CONSOLES: 
[JP] Nintendo Wii [Virtual Console] (Nov.18, 2008) "Dragon Buster [Model FEWJ]" Famicom version 
[JP] Nintendo 3DS [Virtual Console] (Sep.19, 2013) "Dragon Buster [Model TCDJ]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54002&o=2

$end

$x1_flop=dbuster,
$bio

Sharp X1 5.25in. disk. published 35 years ago:

Dragon Buster (c) 1987 Dempa Shinbunsha.

- TRIVIA -

Dragon Buster for X1 was released on June 10, 1987 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85967&o=2

$end

$msx2_flop=dbuster,dbustera,
$bio

MSX 2 disk. published 35 years ago:

Dragon Buster (c) 1987 NAMCOT.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101623&o=2

$end

$pc98=dbuster,
$bio

NEC PC-9801 Series 5.25in. disk. published 33 years ago:

Dragon Buster (c) 1989 Dempa Shinbunsha.

- TRIVIA -

Dragon Buster for PC-98 was released in March 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48540&o=2

$end

$nes=dbuster2,
$vgmplay=dbuster2_fc,
$bio

Nintendo Famicom cart. published 33 years ago:

Dragon Buster II - Yami no Fuuin (c) 1989 NAMCOT.

Dragon Buster II Yami no Fuuin is a Famicon exclusive action/adventure game by Namcot and sequel of Dragon Buster originally released in 1984. Centuries before the events of the first game, Dragons and Demons already roamed the country and brought terror into the lives of all people. However, a local legend states that the Sword of Thruth can restore peace to the land. It turns out that the almighty weapon is kept by the most ferocious dragon who ever lived but this doesn't stop the young Carl from willing to take on the challenge. He is small but the best archer the land has ever seen. Our dragon slayer travels the country in search of the elusive dragon and frees six other provinces along the way. The goal in each region is to reach the Dragon's den and to kill the beast within its walls. However, many dungeons and creepy locations have to be explored first - each province is made of small sub-stages dotted around a map and each sub-stage features a maze with a particular theme (Forest, Cave, Graveyard, Tower and Dragon's Den). They are filled of wandering monsters and one of them carry the precious key needed to unlock the exit door. Carl's main weapon is his trusty bow and his arrows have the incredible ability to bounce off walls. This technique is incredibly handy to hit enemies hiding around corners or obstacles... but it turns out it can also hurt Carl in the process. Arrows come in limited quantities and quivers have to be collected to refill the ammo bag. A couple of other special items are also dropped by some monsters, such as fairies (extra health), shields (temporary invincibility), flame arrows and sometimes even doors! Interestingly, health is not displayed on screen, instead Carl's tunic slowly turns from blue (healthy) to red (dying). Finally, a list of special locations is provided to Carl at the beginning of each province - these contain super items such as the Axe (to cut through forests), the Hammer (to break fences), the rope ladder (to climb small hills) and so forth. A five digits password system allows the player to save the game at the end of each province.

- TRIVIA -

Dragon Buster II was released on April 27, 1984 in Japan for 5200 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54003&o=2

$end

$fm77av=dbuster,dbustera,
$vgmplay=dbuster_fm77,
$bio

Fujitsu FM-77AV disk. published 35 years ago:

Dragon Buster (c) 1987 Dempa Shinbunsha.

- TECHNICAL -

GAME ID: DP-3301212

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93837&o=2

$end

$pc8801_flop=dbuster,
$vgmplay=dbuster_88,
$bio

NEC PC-8801 Series disk. published 35 years ago:

Dragon Buster (c) 1987 Enix, Ltd.

- TECHNICAL -

GAME ID: E-G194
BARCODE: 4988601001946

- TRIVIA -

Dragon Buster for PC-88 was released on August 28, 1987 in Japan. Retail price: 7800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91671&o=2

$end

$mc10=dragcast,
$bio

TRS-80 MC-10 cass. published 18 years ago:

Dragon Castles (c) 2004 Charles Perosi.

A terrible dragon is terrorizing a small kingdom of eight castles. Your mission is to search the 8 castles for treasure and weapons. Each piece of treasure or weapon you find increases your score. Beware! The dragon is hidden in one of the castles. If your score is not equal to or above the amount specified by the game level you chose, you lose the game and the dragon wins! Also beware of the dragon's friends. If you happen to find one of them in a castle they won’t end your game, but they will take away from your score. If your score is equal to or higher than the amount specified by the game level and you find the dragon, you win the game!!

- TRIVIA -

Released in April 2004.

- TIPS AND TRICKS -

After the intro screen you will be asked to pick a game level. The number to the right is how high your score must be to be able to defeat the dragon on that particular level. Level 1 requires a score of 300 or higher to win.

After selecting the game level, you are shown the main screen. Here you simply enter the number of the castle you wish to search and press ENTER. Notice on this screen you can see your score and how many turns you have taken. The screen will also indicate if your score is high enough to defeat the dragon should you find him.

After selecting the castle you want to search, the screen will show you a close up of the castle and then what was found inside. Your score will then be added to or taken away from depending on what you find!!
    
After this, if you did not win or lose by finding the dragon, you are taken back to the main screen to choose again. Remember, all items are moving at random and you are likely to find different items in different castles at each move. This includes the dragon and his friends!

Notes: Rolling an eight-sided die makes choosing a castle fun. These can be found in most mall hobby stores.

Seems strange, that the dragon likes to hide in the red and orange castles a lot.

- STAFF -

By: Charles Perosi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87627&o=2

$end

$dragon_cass=drgnchallg,
$bio

Dragon cass. published 39 years ago:

Dragon Challenge (c) 1983 Premier Microsystems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116931&o=2

$end

$dragon_cass=drgnchess,
$bio

Dragon cass. published 39 years ago:

Dragon Chess (c) 1983 Oasis Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116730&o=2

$end

$info=dragchrn,
$bio

Arcade Video game published 20 years ago:

Dragon Chronicle - Legend of the Master Ark (c) 2002 Namco.

- TECHNICAL -

Namco System 246 hardware
DC001

Control: touchpad screen

- TRIVIA -

Released in December 2002.

- SERIES -

1. Dragon Chronicle - Legend of the Master Ark (2002)
2. Dragon Chronicle - Online (2004)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4830&o=2

$end

$pc8801_flop=drgcityx,
$bio

NEC PC-8801 Series disk. published 31 years ago:

Dragon City X (c) 1991 Fairytale.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91672&o=2

$end

$x68k_flop=drgcityx,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Dragon City X Shitei (c) 1991 Ides.

- TECHNICAL -

FD x3

- TRIVIA -

Released on April 13, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87460&o=2

$end

$pc98=drgcityx,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Dragon City X Shitei (c) 1991 Fairytale.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89359&o=2

$end

$msx2_flop=drgcityx,drgcityxa,
$bio

MSX 2 disk. published 31 years ago:

Dragon City X Shitei (c) 1991 Fairytale.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101624&o=2

$end

$dragon_cass=drgncompsr,
$bio

Dragon cass. published 39 years ago:

Dragon Composer (c) 1983 Microdeal

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116350&o=2

$end

$x68k_flop=dragonx,
$bio

Dragon Cross (c) 19?? Masqurade

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87461&o=2

$end

$gamegear=dcrystalj,
$vgmplay=dcrystal_gg,
$bio

Sega Game Gear cart. published 32 years ago:

ドラゴンクリスタル ―ツラニの迷宮― (c) 1990 Sega Enterprises, Limited.
(Dragon Crystal - Tsurani no Meikyuu)

- TECHNICAL -

GAME ID: G-3206

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64559&o=2

$end

$gamegear=dcrystal,
$bio

Sega Game Gear cart. published 32 years ago:

Dragon Crystal (c) 1990 Sega Enterprises, Limited.

Export release. Game developed in Japan. See the original for more information; "Dragon Crystal - Tsurani no Meikyuu [Model G-3206]".

Description from the European back cover:

Fight countless battles with frightful creatures as you search for the way out of a bizarre world of labyrinths.


Kämpfen Sie sich durch unzählige Schlachten mit furchterregenden Monstern während Sie fieberhaft nach einem Ausweg aus der bizzaren Welt der irrgärten suchen.

Affrontez ces créatures effrayantes au cours de combats innombrables afin de retrouver la sortie de ce monde étrange de labyrinthes.

Luche en innumerables batallas contra horribles criaturas según busca la salida de un extraño mundo de laberintos.

Lottare in interminabili battaglie contro spaventose creature, mentre cercare la via d'uscita di un bizzarro mondo di labirinti.

Slåss med skrämmande varelser i otaligt antal strider för att hitta utgången ur den bisarra labyrintvärlden.

Je moet ontelbare gevechten leveren met afschuwelijke monsters terwijl je uit een bizarre wereld met doolhoven probeert te komen.

Taistele lukemattomia taisteluja pelottavien olentojen kanssa samanaikaisesti kun yritat päästä ulos labyrinttien eriskummallisesta maailmasta.

- TECHNICAL -

Model 2305

- TRIVIA -

Released in Europe and North America.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64558&o=2

$end

$sms=dcrystal,
$vgmplay=dcrystal_sms,
$bio

Sega Master System cart. published 31 years ago:

Dragon Crystal (c) 1991 Sega Enterprises, Limited.

Descriptions from the back cover:

You're caught in a fantastic world of unearthly beauty and deadly demons. You'll pass through thirty worlds in search of the Magic Goblet. There's no way out of this musical nightmare...until you find it.

Du bist in einer phantastischen Welt von unirdischer Schönheit und tödlichen Dämonen gefangen. Du wirst auf der Suche nach dem magischen Kelch durch 30 Welten kommen. Es gibt keinen Weg aus diesem melodischen Alptraum...bis du ihn findest.

Vous êtes prisonnier d'un monde fantastique de beauté surnaturelle et de démons mortels. Vous traverserez trente mondes à la recherche du Gobelet Magique. Il n'y a pas de sortie dans ce cauchemar musical...jusqu'à ce que vous la trouviez.

Estás atrapado en un mundo fantástico de belleza sobrenaturay y malignos demonios. Pasarás por treina mundos en busca de la Copa Mágica. No habrá manera de salir de esta pesadilla musical...¡sólo podrás salir cuando la encuentres!

Sei catturato in un mondo fantastico di bellezza ultraterrena e demoni mortali. Attraverserai trenta mondi alla ricerca del Calico Magico. Non avrai scampo da questo incubo musicale...fino a che non l'avrai trovato.

Du är fast i en fantasivärld med himmelska skönheter och hemska demoner. Ditt mål är att ta dig genom trettio världar i din sökan efter den Magiska Bägaren. Det finns ingen väg ur denna musikaliska mardröm...inte förrän du hittat Bägaren.

Je zit gevangen in een droomwereld van een onwaarachtige schoonheid en dodelijke duivels, je gaat op zoek naar de Magische Beker doorheen dertig werelden. Er is geen uitweg uit deze muzikale nachtmerrie...zonder de beker.

Olet joutunut ihmeelliseen, ylimaallisen kauniiseen maailmaan ja paholaismaisten demonien joukkoon. Kuljet kolmenkymmenen maailman läpi hakien maagista maljaa. Tuntuu kuin tästä musikaalisesta painajaisesta ei pääsisi koskaan pois...kunnes löydät tien.

- TECHNICAL -

GAME ID: 5123

- TRIVIA -

Developed in Japan but released in Europe.

Export releases:
[BR] "Dragon Crystal [Model 023440]"

- STAFF -

Graphic: Gaga
Program: XYZ
Sound: E. Fugu
Coordinate: Gaga
Special Thanks: Waka

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56001&o=2

$end

$info=drgdance,
$bio

Arcade Video game published 14 years ago:

Dragon Dance (c) 2008 Success.

- TRIVIA -

Released in December 2008 in Japan.

- STAFF -

Developed by AlwaysNeat.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=38919&o=2

$end

$gbcolor=ddance,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Dragon Dance [Model DMG-BDAE-USA] (c) 2000 Crave Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67810&o=2

$end

$dragon_cass=drgndarts,
$bio

Dragon cass. published 38 years ago:

Dragon Darts (c) 1984 Blaby Computer Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116545&o=2

$end

$a2600=dragondf,
$bio

Dragon Defender (c) 19?? Ariola

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50427&o=2

$end

$a2600=dragondfs,
$bio

Atari 2600 cart. published 39 years ago:

Dragon Defender (c) 1983 Suntek

A horizontal scrolling shooter in which the player controls a dragon.

- TECHNICAL -

Model SS-021

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50428&o=2

$end

$dragon_flop=drgndetor,
$bio

Dragon disk. published 29 years ago:

Dragon Detour (c) 1993 NDUG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265449&o=2

$end

$dragon_cart=drgndos,
$bio

Dragon cart. published 39 years ago:

Dragon DOS (c) 1983 Dragon Data, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265328&o=2

$end

$dragon_cart=drgndos4s,drgndos4,drgndos41,
$bio

Dragon cart. published 37 years ago:

Dragon DOS Ver.4.x (c) 1985 Eurohard S.A.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265334&o=2

$end

$dragon_cass=drgndble,
$bio

Dragon cass. published 40 years ago:

Dragon Double (c) 1982 Mr. Micro

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117011&o=2

$end

$psx=dragdriv,
$bio

Sony PlayStation CD published 20 years ago:

Dragon Drive - Tactics Break (c) 2002 Bandai Co., Ltd.

- TECHNICAL -

GAME ID: SLPS-03470

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85106&o=2

$end

$gba=ddrive,
$bio

Nintendo GBA cart. published 19 years ago:

Dragon Drive - World D Break [Model AGB-A5GJ-JPN] (c) 2003 Banpresto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70486&o=2

$end

$info=m5dragnd,m5dragnda,
$bio

Dragon Drop (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42874&o=2

$end

$pc98=dragnegg,
$bio

Dragon Egg (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89360&o=2

$end

$pce_tourvision=dragnegg,
$bio

TOURVision cart. published 31 years ago:

Dragon Egg! (c) 1991 TOURVision.

- TECHNICAL -

Cart. ID: 98

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117274&o=2

$end

$pce=dragnegg,
$vgmplay=dragnegg_pce,
$bio

NEC PC-Engine HuCARD published 31 years ago:

Dragon Egg! (c) 1991 Masaya

Dragon Egg! is a platform game where you take control of a cute little girl. But she has a secret weapon, a green dragon egg is actually hidden in her backpack. As you collect power-ups, the egg will hatch and turn into a dragon, breathing weak fire at the beginning but firing deadly fireballs later as it gets bigger. The green dragon has four level of growth and the little girl can later get on his back and even fly on short distances, really useful for long jumps. Money can also be collected along the way and spent in shops scattered around each level. You can also carry items, like cure potions (activated by pressing select and the action button) and special items like bombs. The game offers six levels and three difficulty levels

- TECHNICAL -

Game ID: NCS91003

- TRIVIA -

Released on September 27, 1991 in Japan for 6500 Yen.

- STAFF -

Concept Making: T. Minagawa
Main Program: H. Itosu
Game Program: S. Satoh, S. Kondoh
Opening Program: Y. Higuchi
Character Design: Y. Shirasaki
Map Design: H. Ishii
Opening Concept: A. Matsuda
Opening Graphics: Lucky, M. Ichimaru, K. Nagai, S. Endoh, H. Ariga
Music Compose Sound Effect: D. Takahashi, M. Masimoto
Supervisor: N. Narita, T. Hashitani
Manual making: N. Yonesaka, K. Kimura
Sales Promoter: K. Mimura, N. Iwamoto, K. Katagiri
Business Promoter: Y. Yokoe, Kichiku
Game Advice: H. Satoh, K. Matsuda
Debug: K. Hatakeyama, M. Ohmura, K. Itosu, Kid
Special Thanks: T. Yagi, C. Suzuki, Y. Jingu, T. Tsuchida, K. Iwasaki, Kairou, Vasty Saitoh, S. Hino, M. Sakurai, H. Hayashi, N. Suzuki, M. Takasugi, M. Suzuki, Technicalwave
Execute Producer: Y. Shirakura

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58568&o=2

$end

$x68k_flop=drageyes,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Dragon Eyes (c) 1991 Game Technopolis.

- TECHNICAL -

FD x3

- TRIVIA -

Released in May 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87462&o=2

$end

$pc98=drageyes,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Dragon Eyes (c) 1991 Game Technopolis.

- TECHNICAL -

FD x3

- TRIVIA -

Released on January 23, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89361&o=2

$end

$pc8801_flop=drageyes,
$bio

NEC PC-8801 Series disk. published 31 years ago:

Dragon Eyes (c) 1991 Game Technopolis.

- TECHNICAL -

FD x6

- TRIVIA -

Released in February 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91673&o=2

$end

$msx2_flop=drageyes,
$bio

MSX 2 disk. published 31 years ago:

Dragon Eyes (c) 1991 Game Technopolis.

- TECHNICAL -

FD x3

- TRIVIA -

Released on March 02, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101625&o=2

$end

$amigaocs_flop=drgnfght,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Dragon Fighter (c) 1991 Idea Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73908&o=2

$end

$nes=dragnfgt,
$bio

Nintendo Famicom cart. published 23 years ago:

Dragon Fighter (c) 1999 Flying Star.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40361&o=2

$end

$nes=drgnfght,
$bio

Nintendo NES cart. published 30 years ago:

Dragon Fighter (c) 1992 Sofel Corporation.

North american release. Game developed in Japan. See the original "Dragon Fighter [Model TCC-1D]" for more information.

Description from the back cover:

It is a dark and disastrous time for the good people of the peaceful kingdom of Baljing. Zabbaong, a vicious and jealous warlock, has unleashed his evil hordes upon the land, ransacking and pillaging everything in their path. The country is in ruins and the people despair. However, a brave warrior has been summoned by Baljing's protector, the Dragon Spirit, to battle Zabbaong's evil armies and bring peace once again to the land. Engage the enemy as a valiant gladiator with an onslaught of muscle and steel, or do battle in the air, as you become a fierce and formidable dragon. You'll encounter everything from robots and giant centipedes to monstrous sea serpents, as you guide this courageous warrior and his dragon alter ego through the six stages of Zabbaong's sinister henchmen and make your way to the final encounter with the wicked sorceror himself! All the good people of Baljing are counting on you!

- TECHNICAL -

GAME ID: NES-1D-USA

- TRIVIA -

Released in January 1992 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55098&o=2

$end

$nes=drgnfghtj,
$vgmplay=drgnfght_nes,
$bio

Nintendo Famicom cart. published 32 years ago:

Dragon Fighter (c) 1990 Towa Chiki.

- TECHNICAL -

GAME ID: TCC-1D

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54004&o=2

$end

$apple2_flop_clcracked=drgnfire,
$bio

Apple II 5.25 disk. published 41 years ago:

Dragon Fire (c) 1981 Level-10

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231608&o=2

$end

$coco_cart=drgnfire,
$bio

TRS-80 CoCo cart. published 38 years ago:

Dragon Fire (c) 1984 Tandy Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53432&o=2

$end

$dragon_cass=drgnfly,
$bio

Dragon cass. published 40 years ago:

Dragon Fly (c) 1982 Hewson Consultants

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116294&o=2

$end

$dragon_cass=drgnfly2,
$bio

Dragon cass. published 39 years ago:

Dragon Fly II (c) 1983 Hewson Consultants

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116295&o=2

$end

$info=dragnfly,
$bio

Video Slot Machine published 21 years ago:

Dragon Fly (c) 2001 Konami Gaming, Incorporated.

- TECHNICAL -

Konami Endeavour hardware
Game ID : ES103

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=12059&o=2

$end

$dragon_cass=drgnfoddr,
$bio

Dragon Fodder (c) 198? Datacom Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116497&o=2

$end

$saturn=dragfrc2,dragfrc2a,
$bio

Sega Saturn CD published 24 years ago:

Dragon Force II - Kamisarishi Daichi ni (c) 1998 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID: GS-9184

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59082&o=2

$end

$saturn=dragnfrcj,dragnfrcja,dragnfrcjb,
$bio

Sega Saturn CD published 26 years ago:

Dragon Force (c) 1996 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID: GS-9028

- TRIVIA -

Released on March 29, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59080&o=2

$end

$saturn=dragnfrcjsa,
$bio

Sega Saturn CD published 25 years ago:

Dragon Force (c) 1997 Sega Enterprises, Limited.

Satakore release.

- TECHNICAL -

GAME ID: GS-9145

- TRIVIA -

Released on April 25, 1997 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59081&o=2

$end

$saturn=dragnfrc,
$bio

Sega Saturn CD published 25 years ago:

Dragon Force (c) 1997 Sega Enterprises, Limited.

European release.

- TECHNICAL -

GAME ID: MK81382-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60292&o=2

$end

$saturn=dragnfrcu,
$bio

Sega Saturn CD published 26 years ago:

Dragon Force (c) 1996 Working Designs

North American release.

- TECHNICAL -

GAME ID: T-12703H

- TRIVIA -

Released on November 30, 1996 in the USA.

The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60031&o=2

$end

$dragon_cass=drgnforth,
$bio

Dragon Forth (c) 198? Dragon Data, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116441&o=2

$end

$apple2_flop_clcracked=drgngame,
$bio

Apple II 5.25 disk. published 40 years ago:

Dragon Games (c) 1982 American Educational Computer, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289724&o=2

$end

$dragon_cass=drgngame2,
$bio

Dragon cass. published 40 years ago:

Dragon Games 2 (c) 1982 J.Morrison Micros

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234401&o=2

$end

$dragon_cass=drgngamegr,
$bio

Dragon Games and Graphics (c) 198? McGraw-Hill

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234437&o=2

$end

$dragon_cass=golfg,
$bio

Dragon cass. published 40 years ago:

Dragon Golf (c) 1982 Gem Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116581&o=2

$end

$dragon_flop=stdioplus,
$bio

Dragon disk. published 33 years ago:

Dragon Graphics Studio Plus (c) 1989 Knight Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117158&o=2

$end

$pc98=draghalf,
$vgmplay=draghalf_98,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Dragon Half (c) 1993 Micro Cabin Co.

- TECHNICAL -

GAME ID: 36155
BARCODE: 4988608361555
MEDIA: FD x6

- TRIVIA -

Released on December 03, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89362&o=2

$end

$fmtowns_cd=draghalf,
$vgmplay=draghalf_fmt,
$bio

Fujitsu FM Towns CD published 28 years ago:

Dragon Half (c) 1994 Micro Cabin Co.

- TECHNICAL -

GAME ID: 36200
BARCODE: 4988608362002
MEDIA: CD x1

- TRIVIA -

Released on April 22, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110352&o=2

$end

$pcecd=draghalf,
$bio

NEC PC-Engine CD published 28 years ago:

Dragon Half (c) 1994 Micro Cabin Co.

- TECHNICAL -

BARCODE: 4988608363009
GAME ID: MCCD4006

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58165&o=2

$end

$dragon_cass=drgnhawkm,
$bio

Dragon cass. published 39 years ago:

Dragon Hawk (c) 1983 Microdeal

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116351&o=2

$end

$dragon_cass=drgnhawk,
$bio

Dragon Hawk (c) 198? Pentagon

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116954&o=2

$end

$pc8801_flop=draghnt2,
$bio

Dragon Hunt 2 (c) 19?? Lost Saga Project

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91674&o=2

$end

$dragon_cass=drgninvd,
$bio

Dragon cass. published 40 years ago:

Dragon Invaders (c) 1982 Microdeal

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116352&o=2

$end

$nes=dknife,
$bio

Dragon Knife (c) 19?? Waixing Computer & Technology Co., Ltd. [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76754&o=2

$end

$x68k_flop=dknight,
$bio

Sharp X68000 Series 5.25in. disk. published 33 years ago:

Dragon Knight (c) 1989 Elf.

- TECHNICAL -

FD x2

- TRIVIA -

Released on November 01, 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87463&o=2

$end

$pc98=dknight,
$bio

NEC PC-9801 Series 5.25in. disk. published 33 years ago:

Dragon Knight (c) 1989 Elf.

- TECHNICAL -

BARCODE: 4988720890391
MEDIA: FD x2

- TRIVIA -

Released on November 29, 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89363&o=2

$end

$pc8801_flop=dknight,
$bio

NEC PC-8801 Series disk. published 33 years ago:

Dragon Knight (c) 1989 Elf.

- TECHNICAL -

BARCODE: 4988720890384
MEDIA: FD x5

- TRIVIA -

Released on November 17, 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91675&o=2

$end

$msx2_flop=dknight,dknighta,
$bio

MSX 2 disk. published 32 years ago:

Dragon Knight (c) 1990 Elf.

- TECHNICAL -

FD x4

- TRIVIA -

Released on January 19, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101626&o=2

$end

$pcecd=dknightg,
$bio

NEC PC-Engine CD published 27 years ago:

Dragon Knight & Grafitti (c) 1995 NEC Avenue, Limited.

Dragon Knight and Graffiti is a semi-erotic dungeon crawler by Elf and is an exclusive enhanced remake of the first Dragon Knight originally released in 1989. The game tells the story of Yamato Takeru, a wandering knight, whose adventures lead to the land of Strawberry Fields only ruled by women. Terrible events have unfolded in the nearby town and the Goddess Tower that used to protect the inhabitants of the province has been overtaken by an army of Dragon Knights and their pet dragons. Queen Luna bids Takeru to investigate the situation and to descend into the doomed tower to retrieve the six stolen gems of Adriana. Dragon Knight and Graffiti is played in first-person perspective and fights are turn-based and occur randomly. The player is however free to leave the tower at anytime (as long as he can survive and reach the exit safely) to pay a visit to the local store (to purchase new weapons and armors), talk to the queen at the palace, save the game in progress, visit the church to refill his health and magic or talk to the prophetess Obaba to gather important information or essential items. Although Takeru's main weapon is his sword, he can also use a short selection of magic spells to restore health or damage a group of enemies at once. After each battle experience points and gold are earned in order to evolve Takeru to the next level. Enemies become more and more relentless as time goes by and it takes the player quite a bit of time to catch up and eventually reach a comfortable level. Dragon Knight and Graffiti also includes a special picture gallery (hence the 'graffiti' suffix) directly accessed from the game's main menu.

- TECHNICAL -

Game ID: NAPR-1046

- TRIVIA -

Dragon Knight & Grafitti was released on March 31, 1995 in Japan for 7800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58166&o=2

$end

$x68k_flop=dknight4,
$bio

Sharp X68000 Series 5.25in. disk. published 28 years ago:

Dragon Knight 4 (c) 1994 Elf.

- TECHNICAL -

FD x13

- TRIVIA -

Released on March 31, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87464&o=2

$end

$pc98=dknight4,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Dragon Knight 4 (c) 1994 Elf.

- TECHNICAL -

BARCODE: 4988720891268
MEDIA: FD x12

- TRIVIA -

Released on February 25, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89364&o=2

$end

$pc98=dknight4s,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Dragon Knight 4 - Special Disk (c) 1994 Elf.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89365&o=2

$end

$fmtowns_flop_orig=dknight4sp,
$bio

Fujitsu FM Towns disk. published 28 years ago:

Dragon Knight 4 - Special Disk (c) 1994 Elf.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=277822&o=2

$end

$fmtowns_cd=dknight4,
$bio

Fujitsu FM Towns CD published 28 years ago:

Dragon Knight 4 (c) 1994 Elf.

- TECHNICAL -

GAME ID: 4D14-2
CD x1

- TRIVIA -

Released on April, 28 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110340&o=2

$end

$pcfx=dknight4,
$bio

NEC PC-FX game published 25 years ago:

Dragon Knight 4 (c) 1997 NEC Avenue, Ltd.

- TECHNICAL -

GAME ID: FXNAV603

- TRIVIA -

Dragon Knight 4 for PC-FX was released on March 28, 1997 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103689&o=2

$end

$snes=dknight4,
$bio

Nintendo Super Famicom cart. published 26 years ago:

Dragon Knight 4 [Model SHVC-A87J-JPN] (c) 1996 Banpresto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61243&o=2

$end

$psx=dknight4,
$bio

Sony PlayStation CD published 25 years ago:

Dragon Knight 4 (c) 1997 Banpresto.

- TECHNICAL -

Model SLPS-00664

- TRIVIA -

Released on February 07, 1997 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85107&o=2

$end

$pc98=dknight2,
$vgmplay=dknight2_98,
$bio

NEC PC-9801 Series 5.25in. disk. published 33 years ago:

Dragon Knight II (c) 1989 Elf.

- TECHNICAL -

FD x4

- TRIVIA -

Released on December 20, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89366&o=2

$end

$pc8801_flop=dknight2,
$bio

NEC PC-8801 Series disk. published 32 years ago:

Dragon Knight II (c) 1990 Elf.

- TECHNICAL -

FD x10

- TRIVIA -

Released in December 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91676&o=2

$end

$x68k_flop=dknight2,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Dragon Knight II (c) 1991 Elf.

- TECHNICAL -

FD x4

- TRIVIA -

Released on February 28, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87465&o=2

$end

$msx2_flop=dknight2,dknight2a,
$bio

MSX 2 disk. published 31 years ago:

Dragon Knight II (c) 1991 Elf.

- TECHNICAL -

FD x9

- TRIVIA -

Released on January 31, 19914 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101627&o=2

$end

$pcecd=dknight2,
$bio

NEC PC-Engine CD published 30 years ago:

Dragon Knight II (c) 1992 NEC Avenue, Limited.

- TECHNICAL -

BARCODE: 4988041700386
GAME ID: NAPR-1029

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58167&o=2

$end

$pc98=dknight3,
$vgmplay=dknight3_98,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Dragon Knight III (c) 1991 Elf.

- TECHNICAL -

BARCODE: 4988720890780
MEDIA: FD x6

- TRIVIA -

Released on December 14, 19914 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89367&o=2

$end

$x68k_flop=dknight3,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

Dragon Knight III (c) 1992 Elf.

- TECHNICAL -

Fd x6

- TRIVIA -

Released on January 31, 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87466&o=2

$end

$fmtowns_cd=dknight3,
$bio

Fujitsu FM Towns CD published 30 years ago:

Dragon Knight III (c) 1992 Elf.

- TECHNICAL -

CD x1

- TRIVIA -

Released in February 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110341&o=2

$end

$pcecd=dknight3,
$bio

NEC PC-Engine CD published 28 years ago:

Dragon Knight III (c) 1994 NEC Avenue, Limited.

- TECHNICAL -

BARCODE: 4988041700447
GAME ID: NAPR-1035

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58168&o=2

$end

$pc8801_flop=dragks3,dragks3a,
$bio

NEC PC-8801 Series disk. published 30 years ago:

Dragon Knights - Spirit 3 (c) 1992 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91677&o=2

$end

$psx=dknightg,
$bio

Sony PlayStation CD published 23 years ago:

Dragon Knights Glorious (c) 1999 Pandora

- TECHNICAL -

[Model SLPS-02391]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85108&o=2

$end

$pc8001_flop=drgnlair,
$bio

Dragon Lair (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295881&o=2

$end

$info=drgnlord,
$bio

Video Slot Machine published 17 years ago:

Dragon Lord (c) 2005 Aristocrat.

Video slot similar to Red Baron.

- TECHNICAL -

Aristocrat MKVI hardware.

- SCORING -

Dragon Lord : 3 = 500, 4 = 1000, 5 = 2500
Dragon : 3 = 200, 4 = 500, 5 = 1250
Girl : 3 = 100, 4 = 250, 5 = 800
Castle : 3 = 50, 4 = 125, 5 = 500
Goblet : 3 = 40, 4 = 100, 5 = 250
Flag : 3 = 25, 4 = 80, 5 = 200
King : 3 = 15, 4 = 50, 5 = 150
Queen : 3 = 12, 4 = 25, 5 = 100
Jack : 3 = 12, 4 = 25, 5 = 100
Ten : 3 = 10, 4 = 20, 5 = 100
Nine : 3 = 10, 4 = 20, 5 = 100
Scatter : 3 = 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=12453&o=2

$end

$pc98_cd=drgnlore,
$bio

NEC PC-9821 CD published 26 years ago:

Dragon Lore (c) 1996 KSS Media Ent. Co. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233962&o=2

$end

$info=drgnmgic,
$bio

Dragon Magic (c) 200? Aristocrat Leisure Industries Pty, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=33571&o=2

$end

$info=drgnmst,drgnmst2,
$bio

Arcade Video game published 28 years ago:

Dragon Master (c) 1994 Unico Electronics Company, Limited.

A fighting game with 3 bosses and 8 characters to select.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 12 Mhz), PIC16C55 (@ 1 Mhz)
Sound Chips : (2x) OKI6295 (@ 7.575 Khz)

Screen orientation : Horizontal
Video resolution : 384 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 8192

Players : 2
Control : 8-way joystick
Buttons : 7

- TRIVIA -

Released in April 1994.

About Unico : Unico was established for electronic mechanical export in 1988. Then, they turned into a video game developer company. They are now known as a Konami video game publisher in South Korea.

- STAFF -

Program Part : No Young Ho, Oh Se Bong
Scenario Part : Na Jong Yong, Oh Se Woo
Graphic Part : Oh Hyun Sook, Lee Ok Ryea, Kim Eun Sook
Hardware Part : Hong Seog Gil, Lee Chang Bum
Music & Sound : Suk Youn Joo
Director : Nam Nam Ki
Special Thanks : Youn Dae Joo, Youn Hang Joo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=695&o=2

$end

$saturn=dmsilk,
$bio

Sega Saturn CD published 25 years ago:

Dragon Master Silk (c) 1997 Datam Polystar

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59083&o=2

$end

$pc98=silk,silka,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Dragon Master Silk - Ryuu Shoukan Musume - Episode II (c) 1992 Gimmick House [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262714&o=2

$end

$pc98=silk2,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Dragon Master Silk 2 (c) 1995 Gimmick House.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89368&o=2

$end

$zx81_cass=dragnmze,
$bio

Sinclair ZX-81 cass. published 41 years ago:

Dragon Maze (c) 1981 Macronics Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114761&o=2

$end

$spectrum_cass=dragonma,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Dragon Maze (c) 1982 Macronics Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78672&o=2

$end

$apple2_flop_clcracked=drgmix82,drgmixr0,
$bio

Apple II 5.25 disk. published 40 years ago:

Dragon Mix (c) 1982 Developmental Learning Materials

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231477&o=2

$end

$ti99_cart=dragonmx,
$bio

Texas instrument TI-99/4A cart. published 40 years ago:

Dragon Mix [Model PHM 3117] (c) 1982 DLM Academics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84564&o=2

$end

$psx=drgmoney,
$bio

Sony PlayStation CD published 23 years ago:

Dragon Money (c) 1999 Micro Cabin Co.

- TECHNICAL -

[Model SLPS-02037]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85109&o=2

$end

$dragon_cass=drgnmountn,
$bio

Dragon cass. published 40 years ago:

Dragon Mountain (c) 1982 Dragon Data, Ltd.

- TECHNICAL -

GAME ID: A0513

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116442&o=2

$end

$info=dgnmsx,
$bio

Computer published 37 years ago:

Dragon MSX-64 (c) 1985 Eurohard S.A.

A computer that was intended for the Spanish market by the Eurohard company, but it has never been officially released.

- TRIVIA -

About 500 pieces were delivered, but they were never sold because of Eurohard bankruptcy. Employees were given a Dragon MSX as payment instead of wages.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129376&o=2

$end

$spectrum_cass=dragonni_a,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Dragon Ninja (c) 1988 Imagine Software

Description from the back cover:

The Opponents in your battle for supremacy are four types of Evil Ninja star-throwing Assassins whose skills are manifold and dangerous. Also out to spoil your day are Acrobatic Women Warriors and vicious Guard Dogs. At the end of each level you must overcome the Ninja Master in order to progress - some examples of these super-human villains are: A fire-breathing Fat Man, an Armour Clad Giant and the Green and Gruesome Giant Ninja - who has a disconcerting habit of suddenly multiplying into an army!

- TECHNICAL -

BARCODE: 5 013156 112621

- SCORING -

Points are scored for disposing of adversaries (200) and 50 for a hit on the giant Ninjas: 3000 points are awarded for disposing of these big baddies.

If time reaches zero - game over. If energy reaches zero - life lost.

- TIPS AND TRICKS -

* Keep a look out for Ninjas with weapons, they carry useful objects which you can pick up.

* Extra weapons extend your reach so make sure you keep hold of them.

* The giant Adversaries need more than one hit — dodge, then attack.

* Make sure you're facing the right direction when implementing the Super-punch, as you cannot move during the charging process.

* Be careful out there!

- STAFF -

Written by: Paul Owens
Graphics by: by William Harbison
Music by: Jonathan Dunn
Loading screen by: Mark R. Jones

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78673&o=2

$end

$msx1_cass=dninja,dninjaa,
$bio

MSX cass. published 34 years ago:

Dragon Ninja (c) 1988 Imagine Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94602&o=2

$end

$specpls3_flop=baddudessp,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

Dragon Ninja (c) 1988 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147534&o=2

$end

$c64_cass=baddudes,
$bio

Commodore C64 cass. published 34 years ago:

Dragon Ninja (c) 1988 Imagine Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187119&o=2

$end

$nes=dninjah,
$bio

Dragon Ninja (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272342&o=2

$end

$info=drgninjam,
$bio

Dragon Ninja (c) 199? Gaelco.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=313033&o=2

$end

$cpc_flop=dragonni06,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Dragon Ninja Cracked (c) 1988 GPA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121769&o=2

$end

$msx1_flop=dninja,
$bio

Dragon Ninja cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229950&o=2

$end

$cpc_flop=dragonni07,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Dragon Ninja Trained (c) 1988 Campbell [Nicholas Campbell]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123780&o=2

$end

$nes=dninja,dninja1,
$bio

Nintendo Famicom cart. published 33 years ago:

Dragon Ninja (c) 1989 NAMCOT

- TECHNICAL -

GAME ID: NAM-DN-5800
BARCODE: T4907892000629

- TRIVIA -

Released on July 14, 1989 in Japan.

- STAFF -

Graphics: T. Watanabe, Eiichiro Nakatsu (E. Nakatsu), T. Namiki
Programs: M. Honda, N. Kawamoto, K. Asahara, K. Tsuchida, T. Urata, K. Simiada
Sounds: Masaaki Iwasaki (M. Iwasaki), Shogo Sakai (S. Sakai), Takafumi Miura (T. Miura), Yuji Suzuki (Y. Suzuki), Yusuke Takahama (Y. Takahama), I. Uchida
Producers: Yoshi Nakamura (Y. Nakamura), Tokinori Kaneyasu (T. Kaneyasu)
Planner: Toshiyuki Ebisawa (T. Ebi)
Special Thanks: Kazuya Abematsu (K. Abematsu), Takehiko Ishiro (T. Isiro), Mitsuo Iwao (M. Iwao), Hiromichi Nakamoto (H. Nakamoto), T. Sahara, K. Sato, Makoto Watanabe (M. Watanabe), Hideo Oishi (H. Oishi)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54005&o=2

$end

$spectrum_cass=dragonni_e,
$bio

Dragon Ninja (c) 198? Erbe Soft.

- TECHNICAL -

GAME ID: SE 441

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219119&o=2

$end

$spectrum_cass=dragonni_d,
$bio

Dragon Ninja [Model SLS 207] (c) 198? Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219874&o=2

$end

$pc98=dragpink,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Dragon Pink - The Hero Castle (c) 1992 Striker.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89369&o=2

$end

$nes=drgnpowr,
$bio

Nintendo NES cart. published 34 years ago:

Dragon Power (c) 1988 Bandai

Export version for North America. Game developed in Japan. For more information on the game, please see the original Japanese release entry; "Dragon Ball - Shenron no Nazo"

Description from the back cover:

The adventure begins! The quest is on for the dragon's 7 crystal balls. The prize: your greatest wish! Together with Goku and Nora you must face the obstacles that lead to each of the balls. Each obstacle seems greater than the last, but with your skill and the help of Swift Cloud and Magic Pole, anything is possible. It's Dragon Power!

- TECHNICAL -

GAME ID: NES-DP-USA

- TRIVIA -

Released in March 1998 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55099&o=2

$end

$pc8801_flop=dragonpr,dragonpra,
$bio

NEC PC-8801 Series disk. published 34 years ago:

Dragon Princess - Meikyuu no Madoushi (c) 1988 Pasoket

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91678&o=2

$end

$pc98=dprinces,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Dragon Princess - Ryuu no Densetsu (c) 1992 Heart Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89370&o=2

$end

$info=dgnalpha,
$bio

Computer published 38 years ago:

Dragon Professional (c) 1984 Dragon Data, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234690&o=2

$end

$x68k_flop=drgnprov,
$bio

Dragon Province (c) 199? Justice.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87467&o=2

$end

$info=drgpunch,
$bio

Arcade Video game published 33 years ago:

Dragon Punch (c) 1989 Dynax.

A puzzle game featuring adult content.

- TECHNICAL -

Game ID : 24

Main CPU : Zilog Z80 (@ 5.5 Mhz)
Sound Chips : YM2203 (@ 2.75 Mhz)

Screen orientation : Horizontal
Video resolution : 512 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 512

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Dragon Punch was released in July 1989.

Licensed from LOG.

Export releases:
Known outside Japan as "Sports Match".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=696&o=2

$end

$bbc_cass=dragques,
$bio

Acorn BBC Micro B cass. published 40 years ago:

Dragon Quest (c) 1982 Bug Byte

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51758&o=2

$end

$x68k_flop=dquest100,dquest,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

Dragon Quest (c) 1992 Mitsuru Kamiyama

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87468&o=2

$end

$gbcolor=dquest4,
$bio

Dragon Quest 4 - Yongzhe Dou E Long 4 (c) 200? Unknown [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67811&o=2

$end

$gba=torneko2,
$bio

Nintendo GBA cart. published 21 years ago:

Dragon Quest Characters - Torneko no Daibouken 2 Advance - Fushigi no Dungeon [Model AGB-AT2J-JPN] (c) 2001 Enix, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70487&o=2

$end

$gba=torneko3,
$bio

Nintendo GBA cart. published 18 years ago:

Dragon Quest Characters - Torneko no Daibouken 3 Advance - Fushigi no Dungeon [Model AGB-BD3J-JPN] (c) 2004 Square Enix Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70488&o=2

$end

$msx1_flop=dquest,
$bio

Dragon Quest Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134185&o=2

$end

$gbcolor=dquest12,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Dragon Quest I & II [Model DMG-AEDJ-JPN] (c) 1999 Enix, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67812&o=2

$end

$snes=dquest12,
$bio

Nintendo Super Famicom cart. published 29 years ago:

ドラゴンクエストI・II (c) 1993 Enix, Limited.
(Dragon Quest I & II)

- TECHNICAL -

Model SHVC-DQ

- TRIVIA -

Dragon Quest I & II was released on December 18, 1993 in Japan.

Hidden message appears at offset 0x04B7DB in the ROM:
TAMURA KOUHEI KAWASKI SHI TAMAKU MASUKATA 5-12-14 TEL 044-911-6739

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61244&o=2

$end

$msx1_cart=dquest2,dquest2a,
$vgmplay=dquest2_msx,
$bio

MSX cart. published 34 years ago:

ドラゴンクエストII　悪霊の神々 (c) 1988 Enix, Limited.
(Dragon Quest II - Akuryou no Kamigami)

Portage of Famicom's "Dragon Quest II - Akuryou no Kamigami [Model EFC-D2]".

- TECHNICAL -

GAME ID: E-G206
BARCODE: 4988601002066

- TRIVIA -

Released in February 1988 in Japan.

This conversion had many issues like choppy scrolling, black-surround characters titles, poor graphics, along with sluggish combat and menus.

A MSX2 version was released in May 1988; "Dragon Quest II - Akuryou no Kamigami [Model E-G207]".

- STAFF -

Cover art by: Akira TORIYAMA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52701&o=2

$end

$msx2_cart=dquest2,dquest2a,
$bio

MSX 2 cart. published 34 years ago:

ドラゴンクエストII　悪霊の神々 (c) 1988 Enix, Limited.
(Dragon Quest II - Akuryou no Kamigami)

- TECHNICAL -

GAME ID: E-G207
BARCODE: 4988601002073

- TRIVIA -

Originally advertised for a December 1987 release, it was finally released in May 1988, even if the title screen says 1987.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51283&o=2

$end

$nes=dquest2,
$vgmplay=dwarr2_nes,
$bio

Nintendo Famicom cart. published 35 years ago:

ドラゴンクエストII 悪霊の神々 (c) 1987 Enix, Limited.
(Dragon Quest II - Akuryou no Kamigami)

Dragon Quest II is a role-playing video game. It allows the player to control more than one character, each of whom has their own characteristics, and it is the first game in the Dragon Quest series to do so.  The game introduced a party system where, instead of beginning the game with an entire party as was common in previous computer RPGs, the player begins the game with only one character and gradually recruits more party members during the course of the game. The player controls his or her characters as they move in the game world. They can search treasure chests, talk and trade with villagers, equip themselves with weapons and armor, and cast spells.

While wandering fields, towers, caves, seas, and dungeons, the player randomly encounters monsters, after which the game shifts to battle mode. The game's battle mode introduces groups of monsters, which is an upgrade from the one-on-one battles of Dragon Quest.  In the battle mode, the player gives orders to the characters on how to fight the monsters. Once the player defeats all of the monsters, the characters gain experience points and gold. The experience points raise the characters' experience levels. This improves the characters' attributes, and they may also learn new spells.

Dragon Quest II is set one hundred years after the events of the first game. The game's story centers on the prince of Midenhall, who is ordered to stop an evil wizard named Hargon after Hargon destroys Moonbrooke Castle. On his adventure, he is accompanied by his two cousins, the prince of Cannock and the princess of Moonbrooke. Dragon Quest II expands on the first game by having a larger party, more areas to explore, multiple heroes and enemies in a battle, and a sailing ship. The game's successor, Dragon Quest III, follows the ancestor of the main characters, the legendary hero Erdrick; and the three games are collectively called "Erdrick Saga Trilogy".

- TECHNICAL -

Game ID: EFC-D2

- TRIVIA -

Released on January 26, 1987 in Japan.

Planning for Dragon Quest II began in April 1986, a month before the release of the original Dragon Quest. With the system and memory map decided, they started development in early July. At the beginning of development, producer Yukinobu Chida asked director and programmer Koichi Nakamura for a definite release date, and he offhandedly set one. Then the development team was divided into two groups, with one designing the story, as well as the monsters, and one doing the programming. The initial deadline was set for early November, but the game ultimately suffered a small delay. The development team had finished programming almost everything by the time of the initial release and believed the game could be released by the end of that year. However, the developers found that the game was too difficult, so it was delayed for a month to adjust the balance. They had to finish the final version in mid-December, which they did, and then rushed to deliver to Nintendo to make the physical game cartridges.

The developers believed that Dragon Quest's one-vs-one combat system was tedious and too simple, and that the leveling system was "boring", so they decided to have Dragon Quest II use a party system with players controlling multiple characters. In another game from the time entitled Wizardry, players can control a party of up to six characters directly; Nakamura saw this, liked the idea, and wanted to do something similar. Due to technical restrictions, they decided to use only three characters; the Famicom video game system supports the display of up to eight sprites side by side, and one game character used two units in a direction, so it was possible for up to three characters to talk with a non-playable character (NPC). Yuji Horii believed many players would play Dragon Quest II without first playing Dragon Quest, and thus had players search for the other party members. During development, the staff discussed the idea of deprecating the Stair command of the predecessor several times. Nakamura has stated that the Cave of Rhone found in the game is inspired by a classic trick to exit mazes, that of always moving forward while sticking to the right-hand side wall to avoid traps.

In the story group, monsters were the first thing designed. The monsters' names, skills, and personalities were decided first, after which they were drawn by artist Akira Toriyama. Yuji Horii allowed Toriyama to paint full drawings rather than directly create the pixel art that would be shown in the game. The artwork was then converted into computer graphics; as Toriyama was unfamiliar with computer graphics technology, other staff took charge of this. Many new monsters needed to be designed to make the game feel real, and the process was laborious for Toriyama. But he has also said that, compared to the manga comics he was used to, he enjoyed painting more, so on balance the experience was positive. Yuji Horii stated that for his process, like other manga and film creators, he quickly outlines the story's plot in his mind. With regard to map design, a blank map was used to create the physical shape of the place, like a castle, cave, or tower, and then the key elements and story were created together afterwards. The scenarios were mainly written by his friend Hiroshi Miyaoka. Compared with write lines in writing paper and design map in graph paper, staff wrote both two in 5 mm graph papers of A4, as they felt that was easy for organizing; their manuscript thickness is 15 cm.

Compared with its predecessor, the game was more advanced in nearly all technological aspects. Koichi Nakamura programmed with several students, but since it was his first time working with a team, he did not know how to delegate work or communicate his goals. Since the students were unfamiliar with the coding process, they did not know how to debug or to keep track of whose code it came from, so Nakamura had to do it himself, which caused delays. In programming, they did the maps first. Then they worked on characters, including numbered characters in maps for assigned lines, and designed the NPC's moving route. The next step was programming the items, while the final step was setting the monsters data and converting Toriyama's artwork. This work was completed by the end of October.

Due to the aforementioned balance issues, the game was initially very difficult, especially in the later stages. Nakamura had written a program that simulated every single combat that he used to adjust the game's setting for character leveling and the strength of enemies players would encounter. This program failed to account for larger monster groups, however, which fell outside the model and caused the game to be very difficult. Furthermore, enemies leveling and weapons power were designed by area, but Koichi Nakamura did not think over the boat, so if players get the boat to some land might be quickly defeated. The developers realized there was a balance problem and did some modifications, such as limiting the number of enemies in Midenhall to groups of three, and moving the Cannock Castle closer to Midenhall Castle.

Due to a lack of cartridge space, many ideas were abandoned during development, such as an alternate ending that the Lorasia Prince is assassinated by the Prince of Cannock's sister if he dies in the final battle. Some elements were later used in remakes or sequels: a subplot about the Prince of Cannock being cursed was added to the Super Famicom remake and later remakes. Also, the Promontory of Olivia in Dragon Quest III was initially an idea for Dragon Quest II. he game cartridge's ROM capacity is 1 Mbit, but only about 10 bytes of free space remains in final products.

Reviews:
[JP] Famitsu: 38/40

Export releases:
[US] "Dragon Warrior II [Model NES-D2-USA]"

- SERIES -

1. Dragon Quest [Model EFC-DQ] (1986, FC)
2. Dragon Quest II - Akuryou no Kamigami [Model EFC-D2] (1987, FC)
3. Dragon Quest III - Soshite Densetsu e... [Model EFC-D3] (1988, FC)
4. Dragon Quest IV - Michibikareshi Mono-tachi [Model EFC-D4] (1990, FC)
5. Dragon Quest V - Tenkuu no Hanayome [Model SHVC-D5] (1992, SFC)
6. Dragon Quest VI - Maboroshi no Daichi [Model SHVC-AQ6J-JPN] (1995, SFC)

- STAFF -

Original staff:
Scenario Writer: Yuji Horii
Monster Designer: Akira Toriyama
Music Composer: Koichi Sugiyama
Scenario Assistant: Hiroshi Miyaoka
Chief Programmer: Koichi Nakamura
Programmers: Yutaka Gyotoku, Togo Narita, Kiyotaka Kono, Masaaki Okano, Koji Yoshida
Sound Programmer: Takenori Yamamori
CG Designer: Takashi Yasuno
Assistants: Rika Suzuki, Hidehiro Yoshida
Director: Koichi Nakamura
Producer: Yukinobu Chida

Famicom staff:
Programmers: Manabu Yamana, Kenichi Masuta
CG Designer: Satoshi Fudaba
Executive Producer: Hiroyuki Takahashi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54007&o=2

$end

$msx1_flop=dquest2,dquest2a,
$bio

Dragon Quest II Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134184&o=2

$end

$nes=dquest3,dquest3a,
$vgmplay=dwarr3_nes,
$bio

Nintendo Famicom cart. published 34 years ago:

ドラゴンクエストIII そして伝説へ... (c) 1988 Enix, Limited.
(Dragon Quest III - Soshite Densetsu e...)

- TECHNICAL -

Game ID: EFC-D3

- TRIVIA -

Released on February 10, 1988 in Japan.

There is 140 monsters, 60 spells and over 40 places to visit.

Reviews:
[JP] Famitsu: 38/40

Export releases:
[US] "Dragon Warrior III [Model NES-D3-USA]"

- SERIES -

1. Dragon Quest [Model EFC-DQ] (1986, FC)
2. Dragon Quest II - Akuryou no Kamigami [Model EFC-D2] (1987, FC)
3. Dragon Quest III - Soshite Densetsu e... [Model EFC-D3] (1988, FC)
4. Dragon Quest IV - Michibikareshi Mono-tachi [Model EFC-D4] (1990, FC)
5. Dragon Quest V - Tenkuu no Hanayome [Model SHVC-D5] (1992, SFC)
6. Dragon Quest VI - Maboroshi no Daichi [Model SHVC-AQ6J-JPN] (1995, SFC)

- PORTS -

* CONSOLES:
Super Famicom [JP] (dec.6, 1996)
Nintendo Game Boy Color [JP] (dec.8, 2000)
Nintendo Game Boy Color [US] (jul.7, 2001)
[JP] Nintendo Wii (sept.15, 2011)

* OTHERS:
Mobile [JP] (nov.19, 2009)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54008&o=2

$end

$snes=dquest3,
$bio

Nintendo Super Famicom cart. published 26 years ago:

ドラゴンクエストIII そして伝説へ... (c) 1996 Enix, Limited.
(Dragon Quest III - Soshite Densetsu e...)

- TECHNICAL -

Cartridge ID: SHVC-AQ3J-JPN

- TRIVIA -

Dragon Quest III was released on December 06, 1996 in Japan only.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61245&o=2

$end

$gbcolor=dquest3,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Dragon Quest III - Soshite Densetsu he... [Model CGB-BD3J-JPN] (c) 2000 Enix, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67813&o=2

$end

$nes=dquest4,dquest4a,
$vgmplay=dwarr4_nes,
$bio

Nintendo Famicom cart. published 32 years ago:

ドラゴンクエストIV 導かれし者たち (c) 1990 Enix, Limited.
(Dragon Quest IV - Michibikareshi Mono-tachi)

- TECHNICAL -

Game ID: EFC-D4

- TRIVIA -

Released on February 11, 1990 in Japan.

Reviews:
[JP] Famitsu: 37/40

- SERIES -

1. Dragon Quest [Model EFC-DQ] (1986, FC)
2. Dragon Quest II - Akuryou no Kamigami [Model EFC-D2] (1987, FC)
3. Dragon Quest III - Soshite Densetsu e... [Model EFC-D3] (1988, FC)
4. Dragon Quest IV - Michibikareshi Mono-tachi [Model EFC-D4] (1990, FC)
5. Dragon Quest V - Tenkuu no Hanayome [Model SHVC-D5] (1992, SFC)
6. Dragon Quest VI - Maboroshi no Daichi [Model SHVC-AQ6J-JPN] (1995, SFC)

- PORTS -

* CONSOLES:
[JP] Sony PlayStation (nov.22, 2001)
[JP] Nintendo DS (nov.22, 2007)
[AU] Nintendo DS (sept.11, 2008)
[EU] Nintendo DS (sept.12, 2008)
[US] Nintendo DS (sept.16, 2008)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54009&o=2

$end

$gba=dquestch,
$bio

Nintendo GBA cart. published 19 years ago:

Dragon Quest Monsters - Caravan Heart [Model AGB-A9HJ-JPN] (c) 2003 Enix, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70489&o=2

$end

$gbcolor=dqma,dqm,
$bio

Nintendo Game Boy Color cart. published 24 years ago:

Dragon Quest Monsters - Terry no Wonderland [Model DMG-ADQJ-JPN] (c) 1998 Enix, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67815&o=2

$end

$gbcolor=dqm2i,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Dragon Quest Monsters 2 - Maruta no Fushigi na Kagi - Iru no Bouken [Model DMG-BQIJ-JPN] (c) 2001 Enix, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67816&o=2

$end

$gbcolor=dqm2r,dqm2ra,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Dragon Quest Monsters 2 - Maruta no Fushigi na Kagi - Ruka no Tabidachi (c) 2001 Enix, Limited.

- TECHNICAL -

GAME ID: DMG-BQLJ-JPN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67817&o=2

$end

$gbcolor=dqmg,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Dragon Quest Monsters [Model DMG-AWQD-NOE] (c) 2000 Eidos Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67814&o=2

$end

$snes=dquest5,
$bio

Nintendo Super Famicom cart. published 30 years ago:

ドラゴンクエストV 天空の花嫁 (c) 1992 Enix, Limited.
(Dragon Quest V - Tenkuu no Hanayome)

- TECHNICAL -

Game ID: SHVC-D5

- TRIVIA -

Dragon Quest V was released on September 27, 1992 in Japan.

- SERIES -

1. Dragon Quest [Model EFC-DQ] (1986, FC)
2. Dragon Quest II - Akuryou no Kamigami [Model EFC-D2] (1987, FC)
3. Dragon Quest III - Soshite Densetsu e... [Model EFC-D3] (1988, FC)
4. Dragon Quest IV - Michibikareshi Mono-tachi [Model EFC-D4] (1990, FC)
5. Dragon Quest V - Tenkuu no Hanayome [Model SHVC-D5] (1992, SFC)
6. Dragon Quest VI - Maboroshi no Daichi [Model SHVC-AQ6J-JPN] (1995, SFC)

- STAFF -

Scenario & Game Design: Yuji Horii
Character Design: Akira Toriyama
Music Composer: Koichi Sugiyama
Director: Manabu Yamana
Chief Programmer: Kenichi Masuta, Togo Narita
Programmer: Masayuki Kawamoto, Takashi Kawashima, Hyoji Shinohara, Jinji Horagai, Yasushi Watanabe, Jun Sakamoto, Masumi Takimoto, Hitoshi Ohori, Masaya Hashimoto, Kouhei Tamura, Masashi Hijikata
Chief Graphics Designer: Satoshi Fudaba
Graphics Designer: Takashi Yasuno, Junichi Gouda, Kumiko Harada, Kouji Yokoya, Shintaro Majima
Sound Programmer: Tadashi Fukuzawa, Takenori Yamamori, Chiyoko Mitsumata
Program Assistant: Michie Narita, Shinji Sasaki, Kazuya Asano
Supervisor: Koichi Nakamura
Scenario Assistant: Sachiko Sugimura, Kazunori Orio, Fuminori Ishikawa, Shigeya Ueno, Miho Komamiya, Kenji Yanagisawa
Production Staff: Daizoh Shimamura, Mariko Iida, Yoshinori Yamagishi, Sadao Yahagi, M. Satoda, Taichi Inuzuka, Kenjiro Kano, Yuuchi Kikumoto, Noriko Nakanome, M. Saitou, T. Yasuta, Takashi Ōtsuka, Youichi Hayakawa, Y. Hamada, N. Takamura, N. Ikeda, Mariko Numajiri, M. Oomori, T. Ooi, K. Kurimoto, Yoshiko Hatano, M. Yoshikawa, Katsuya Teshima, M. Yamane, Masahiro Wada, E. Sakai, T. Gotou, Yū Miyake, H. Tanaka, Hajime Iesaka, Ryuichi Moriya, Shigeru Kitaori
Vice Producer: Shigeki Maruyama
Producer: Yukinobu Chida
Publisher: Yasuhiro Fukushima

- PORTS -

* CONSOLES:
[JP] Sony PS2 (mar.25, 2004)
[JP] Nintendo DS (jul.17, 2008)
[US] Nintendo DS (feb.17, 2009)
[AU] Nintendo DS (feb.19, 2009)
[EU] Nintendo DS (feb.20, 2009)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61246&o=2

$end

$snes=dquest6,dquest6a,
$bio

Nintendo Super Famicom cart. published 27 years ago:

ドラゴンクエストVI 幻の大地 (c) 1995 Enix, Limited.
(Dragon Quest VI - Maboroshi no Daichi)

- TECHNICAL -

Game ID: SHVC-AQ6J-JPN

- TRIVIA -

The initial release was delayed over a year because of Enix wanting to further develop their game. The game was eventually shown at Shoshinkai in November 1995. Dragon Quest VI was released a few weeks later on December 9, with the very steep price of 11,400 yen (roughly over 100 U.S. dollars).

Despite the very high price, Dragon Quest VI sold 3.2 million copies in Japan, becoming the best selling game of 1995.

- SERIES -

1. Dragon Quest [Model EFC-DQ] (1986, FC)
2. Dragon Quest II - Akuryou no Kamigami [Model EFC-D2] (1987, FC)
3. Dragon Quest III - Soshite Densetsu e... [Model EFC-D3] (1988, FC)
4. Dragon Quest IV - Michibikareshi Mono-tachi [Model EFC-D4] (1990, FC)
5. Dragon Quest V - Tenkuu no Hanayome [Model SHVC-D5] (1992, SFC)
6. Dragon Quest VI - Maboroshi no Daichi [Model SHVC-AQ6J-JPN] (1995, SFC)

- PORTS -

* CONSOLES:
[JP] Nintendo DS (jan.28, 2010)
[US] Nintendo DS (feb.14, 2011)
[EU] Nintendo DS (may.20, 2011)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61247&o=2

$end

$nes=dquest8,
$bio

Dragon Quest VIII [Model ES-1077] (c) 19?? Waixing Computer & Technology Co., Ltd. [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76755&o=2

$end

$msx2_cart=dquest,
$bio

MSX 2 cart. published 36 years ago:

Dragon Quest (c) 1986 Enix, Limited.

- TECHNICAL -

GAME ID: E-G184
BARCODE: 4988601001847

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51282&o=2

$end

$msx1_cart=dquest,
$vgmplay=dquest_msx,
$bio

MSX cart. published 36 years ago:

Dragon Quest (c) 1986 Enix, Limited.

- TECHNICAL -

Game ID: E-G186
BARCODE: 4988601001861

- STAFF -

Cover art by: Akira TORIYAMA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52700&o=2

$end

$nes=dquest,
$vgmplay=dwarr_nes,
$bio

Nintendo Famicom cart. published 36 years ago:

Dragon Quest (c) 1986 Enix, Limited.

Dragon Quest is a single-player role-playing video game. The player controls a young hero who sets out to defeat a being known as the Dragonlord. The player starts with a menu to begin a new quest, continue a previous quest, or change the speed in which messages appear on the screen. Continuing a quest requires a password.

- TECHNICAL -

GAME ID: EFC-DQ
CART SIZE: 64 Kb.

- TRIVIA -

Released on May 27, 1986 in Japan.

The original idea for what became Dragon Quest came during the development of the 1985 Famicom port of Portopia. Horii and Nakamura discovered the RPG Wizardry at a Macworld Conference & Expo. It had some influence on the Famicom Portopia's dungeon crawl segments, and Horii liked its depth and visuals. He wanted to create a game similar to Wizardry, to expose Japan to the mainly Western-dominated RPG genre, and to expand the genre beyond computer enthusiasts. Horii also cited Ultima as an inspiration for Dragon Quest's gameplay, specifically the first-person random battles in Wizardry and the overhead perspective of Ultima. Though the RPG genre was predominantly Western and limited to PCs, Japanese gamers enjoyed home-grown games such as The Black Onyx and the Dragon Slayer series alongside Western RPG ports. However, while Horii and Nakamura enjoyed the dungeon crawling and statistical nature of Wizardry, they realized most people would not. This had not originally been a concern, but the success of Super Mario Bros. greatly increased the potential audience of any new Famicom game. To create Dragon Quest, the gameplay needed to be simplified. According to Horii: "There was no keyboard, and the system was much simpler, using just a game controller. But I still thought that it would be really exciting for the player to play as their alter ego in the game. I personally was playing Wizardry and Ultima at the time, and I really enjoyed seeing my own self in the game."

In order to create an RPG that would appeal to a wide audience unfamiliar with the genre, and video games in general, Horii wanted to create a new kind of RPG that did not rely on previous experience with the Dungeons & Dragons tabletop RPG, did not require hundreds of hours of rote fighting, and could appeal to any kind of gamer. To accomplish this he needed to simplify the system and have players associate themselves with the hero. Thus as the game progressed, the hero would become stronger, in contrast to action games like Super Mario Bros. where Mario does not become continuously more powerful throughout the entire game. He wanted to build on Portopia and place a greater emphasis on storytelling and emotional involvement. He developed a coming-of-age tale that audiences could relate to and made use of RPG level-building gameplay as a way to represent this.

Yuji Horii and his team at Chunsoft began developing Dragon Quest in 1985. He wanted to include multiple player characters but was forced to use only one due to memory constraints. Horii knew that RPGs had a steeper learning curve than other video games, and to compensate for this he implemented quick level-ups at the start of the game with a clear final goal that is visible from the world map's starting point: the Dragonlord's castle. He provided a series of smaller scenarios in order to build up the player's strength to achieve the final objective. He created an open world which is not blocked physically in any way except by monsters that can easily kill unprepared players. Horii used bridges to signify changes in difficulty and implemented a level progression with a high starting growth rate that decelerates over time, which contrasts with the random initial stats and constant growth rates of the early editions of Dungeons & Dragons. To appeal to a larger audience, manga artist and creator of Dragon Ball, Akira Toriyama, was hired.

Koichi Sugiyama, the game's music composer, solicited Enix via a PC game's feedback questionnaire. He was already a well-known television composer, and, upon seeing his feedback, Fukushima contacted him to confirm that "he was the Sugiyama from television". Fukushima asked Sugiyama to compose a score for Dragon Quest. The game's classical score is Sugiyama's second video game composition after Wingman 2. He said it took him five minutes to compose the original opening theme, and noted the difficulty in adding a personal touch to the short jingles, but that his past experience with creating music for television commercials helped. According to Sugiyama, a composer has between three and five seconds to catch the audience's attention through music. The theme and his other jingles for Dragon Quest have remained relatively intact in its sequels. More than 1 million of those copies were sold within the first six months.

Initial sales of the game were so low that Enix was going to lose money, but several Shonen Jump articles by Horii helped increase its sales substantially. People liked Toriyama's artwork and Sugiyama's music, which the book Power-Up: How Japanese Video Games Gave the World an Extra Life said "was richer and more exciting than any game music had ever sounded". In Japan, 1.5 million copies of the original version were sold. It was very successful there and launched a popular series with several spin-off series and stand-alone games.

In the first Famitsu Best Hit Game Awards (published February 1987, for 1986 releases), Dragon Quest won the awards for Game of the Year, Best Scenario/Story, Best Character Design, Best Programmer (for Koichi Nakamura), and Best RPG.

The release of Dragon Quest prompted a turning point in video game history. The game has been listed as a genre builder for RPGs.  Its popularity in Japan is synonymous with RPGs. Though bearing elements of previous RPGs, Dragon Quest set a comprehensively new template from gameplay to narrative, as the foundation for nearly every subsequent RPG. According to Shigeru Miyamoto, the success of Dragon Quest changed the nature of video game development by making scenario writers far more important.

Many of the development techniques were intended to compensate for Famicom hardware limitations, but contemporary RPG developers continue to use these techniques regardless of technological advances. Dragon Quest introduced the damsel-in-distress storyline that many RPGs follow, and a fresh plot twist to the "saving the princess" formula, where the game's true objective is not revealed until the princess is rescued. The game introduced an element of romance, where the player character is given a dialogue choice to respond to the princess's question of whether he loves her; romance has since become a commonplace feature in the genre. The game's 2D graphic style was used by most RPGs until the advent of 3D graphics. Dragon Quest's top-down perspective has become "a dead giveaway to an RPG". The game featured elements still found in most RPGs, such as the ability to obtain better equipment, major quests that intertwine with minor subquests, an incremental spell system, use of hit points and experience points, and a medieval theme. Reviewers said that, though Final Fantasy has been considered more important due to its popularity, Dragon Quest laid the fundamentals on which Final Fantasy was based.

Dragon Quest became a national phenomenon in Japan, inspiring spinoff media and figurines. The video game industry has called it Japan's national game. Horii, who was linked through his Shonen Jump articles, increased in celebrity status, and become a household name in Japan, as well known in Japan as Steven Spielberg is in the US.

Contents:
7 towns, 6 dungeons.
40 monsters (15 different sprites).
9 NPCs.

Export releases:
[US] "Dragon Warrior [Model NES-DQ-USA]"

- SERIES -

1. Dragon Quest [Model EFC-DQ] (1986, FC)
2. Dragon Quest II - Akuryou no Kamigami [Model EFC-D2] (1987, FC)
3. Dragon Quest III - Soshite Densetsu e... [Model EFC-D3] (1988, FC)
4. Dragon Quest IV - Michibikareshi Mono-tachi [Model EFC-D4] (1990, FC)
5. Dragon Quest V - Tenkuu no Hanayome [Model SHVC-D5] (1992, SFC)
6. Dragon Quest VI - Maboroshi no Daichi [Model SHVC-AQ6J-JPN] (1995, SFC)

- STAFF -

Scenario Writer: Yuji Horii
Character Designer: Akira Toriyama
Music Composer: Koichi Sugiyama
Programmer: Koichi Nakamura, Koji Yoshida, Takenori Yamamori
CG Design: Takashi Yasuno
Scenario Assistant: Hiroshi Miyaoka
Assisted by: Rika Suzuki, Tadashi Fukuzawa
Title designed by: Kazuo Enomoto
Manual illustrated by: Takayuki Doi
Special Thanks: Kazuhiko Torishima
Director: Koichi Nakamura
Producer: Yukinobu Chida

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54006&o=2

$end

$msx2_flop=drgnquiz,drgnquiza,
$bio

MSX 2 disk. published 31 years ago:

ドラゴンクイズ (c) 1991 Compile
(Dragon Quiz)

- TECHNICAL -

BARCODE: 4988161100288

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101628&o=2

$end

$dragon_cass=drgnracer,
$bio

Dragon Racers (c) 198? Cable Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116591&o=2

$end

$bbc_cass=dragonri,
$bio

Dragon Rider (c) 19?? Salamander

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51759&o=2

$end

$info=dsaber,dsabera,
$bio

Arcade Video game published 32 years ago:

Dragon Saber (c) 1990 Namco, Limited.

Export release. Game developed in Japan. See "Dragon Saber - After Story of Dragon Spirit" for more information about the game itself.

- TRIVIA -

Dragon Saber was released in December 1990.

- SERIES -

1. Dragon Spirit (1987)
2. Dragon Saber (1990)

- PORTS -

There were no ports of this game released outside Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=697&o=2

$end

$info=dsaberj,
$vgmplay=dsaber,
$bio

Arcade Video game published 32 years ago:

Dragon Saber - After Story of Dragon Spirit (c) 1990 Namco, Limited.

A vertically scrolling shoot'em up game.

- TECHNICAL -

Namco System 2 hardware
Game ID : DO

Main CPU : (2x) Motorola 68000 (@ 12.288 Mhz), M6809 (@ 3.072 Mhz), HD63705 (@ 2.048 Mhz)
Sound Chips : C140 (@ 21.39 Khz), YM2151 (@ 3.57958 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Dragon Saber was released in December 1990 in Japan.

As its aforementioned full title suggests, it's the sequel to Dragon Spirit, which was released 3 years earlier. The game's title was abbreviated by Namco as 'DO' to separate it from Dragon Spirit's abbreviation, 'DS'.

This game is known outside Japan as just "Dragon Saber" (without the subtitle).

Soundtrack releases :
Dragon Saber / Namco Game Sound Express Volume 4 [Victor Entertainment - VICL-40014, 40015 - March 21, 1991]

- TIPS AND TRICKS -

* Arranged Dragon Spirits BGM : After coin inserted, press Start with pressing A+B button.

- SERIES -

1. Dragon Spirit (1987)
2. Dragon Saber - After Story of Dragon Spirit (1990)

- STAFF -

Producers : Asinaga Bucho, Yoko Boss
Game designers : T. Negi, O!Sugi
Programmers : "All or not" Nishimaki, "Shiohigaler" Ito
Sound : Shinji Hosoe
Graphic designers : T. Isikawa, Kim 045, H. Miysima, Sigemaru, Ma.Ha.Ho. Tejima, Nakamura, Wagatuma, Yosinami, Yanagihara

- PORTS -

* CONSOLES:
[JP] NEC PC-Engine (dec.27, 1991) "Dragon Saber [Model NC91005]" 
[JP] Sony PlayStation (oct.30, 1997) "Namco Museum Encore [Model SLPS-01050]" 
Nintendo Wii [Virtual Console Arcade] [JP] (may.15, 2009) [Model E7FJ]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=698&o=2

$end

$pce_tourvision=dsaber,
$bio

TOURVision cart. published 31 years ago:

Dragon Saber - After Story of Dragon Spirit (c) 1991 TOURVision.

Unofficial Spanish coin-op version.

- TECHNICAL -

Cart. ID: 65

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=36239&o=2

$end

$pce=dsaber,dsaber1,
$vgmplay=dsaber_tg16,
$bio

NEC PC-Engine HuCARD published 31 years ago:

Dragon Saber - After Story of Dragon Spirit (c) 1991 NAMCOT.

Dragon Saber is a vertical shooter by Namco and conversion of the arcade game of the same name originally released in 1990, itself sequel of "Dragon Spirit". The game takes place far into the future, at a time when humanity's growing egoism and lack of respect for life and nature causes chaos on the Earth, slowly leading to its inevitable destruction. Monsters and evil creatures now roam the planet and in a desperate plea for help, the Sun goddess Aria asks two courageous knights, Huey and Siria, to go on the most perilous mission ever undertaken by mortals. Armed with a magical saber and the power to transform into fire breathing dragons, the warriors embark on a heroic journey to save the world. Dragon Saber follows the precedent established by its predecessor - players are able to hit enemies in the air as well as on the ground, and colored eggs scattered around each level gives them the opportunity to increase their dragon's firepower (blue egg) or base damage (red egg). However, the game offers some new features over its prequel - each player can now charge up powerful blasts of energy (by releasing the fire button for a few seconds) and different kinds of dragon power-ups have made their appearances, such as lightning bolts or Energy Wings, each one with their own super attack! Dragon Saber consists of eight levels and features a two-player simultaneous option.

- TECHNICAL -

Game ID: NC91005

- TRIVIA -

Dragon Saber for PC Engine was released on December 27, 1991 in Japan for 6800 Yen.

The arcade game Dragon Saber was originally released in 1990. This PC-Engine port is overall really faithful to the arcade game. Although the screen aspect ratio is (obviously) different, the gameplay remains almost unaffected by it. Unsurprisingly, some of the visual effects have also been omitted - for instance, in the second stage, the ground doesn't split open anymore and just slides sideways, the huge bursts of lava were removed and the impressive canyon dive from stage five is, of course, nowhere to be seen and was replaced by a fast vertical scrolling.

Reviews:
[FR] March 1992 - Joypad N.6: 80/100

- TIPS AND TRICKS -

* Arcade Mode:
Hold Select and press Run to reset the game. Do this operation thirty times (you can just hold select and keep pressing Run) to start the game in arcade mode.

- STAFF -

Produce: Max, haro 7000
Program: Mimi
Graphic: Bob, Mark 2, Rairu, Daiya
Sound: Nobi
Special thanks: M. T, Poritan, Sakusaku Koya, Bacchus hal, Psychic

- PORTS -

* CONSOLES: 
Nintendo Wii [Virtual Console] [JP] (aug.5, 2008) "Dragon Saber - After Story of Dragon Spirit [Model PC5J]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58569&o=2

$end

$nes=dscroll,
$bio

Nintendo Famicom cart. published 35 years ago:

ドラゴンスクロール蘇り島流 (c) 1987 Konami Industry Company, Limited.
(Dragon Scroll - Yomigaerishi Maryuu)

Dragon Scroll is an action/adventure game. 8 magic books have kept the three headed Chrome Dragon sealed away for centuries. These books were locked away in a tower located at the heart of the Zarik desert. But one day, three thieves entered the sacred building and stole the eight magical artifacts. Hence the spell was broken, the Chrome Dragon awoke from its eternal sleep and started to wreak havoc across the world. A hero named Feram is summoned to counter the beast and return peace to the land. Feram starts his journey with a weak magic staff with a high rate of fire but extremely limited range. More staffs become available later in the game - the firestaff throws deadly flames and the Madan staff is the most powerful of all but the slowest.

Experience points are awarded after battling and defeating enemies who are predominantly encountered on the overworld map or inside dungeons. These points allow Feram to level up and grow stronger - this also gives him access to the more advanced staffs (as our hero much read level 5 to use the fire staff and to level 8 for the Madan staff!). Magic items are buried and hidden from sight and gives Feram access to powerful spells, such as the Rain Bell capable of unleashing violent storms. Dragon Scroll is non-linear adventure game and features a large world to explore.

A password system (using Japanese kanas) allows the player to continue an earlier game.

- TECHNICAL -

Game ID: RC823

- TRIVIA -

Released on December 04, 1987 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54010&o=2

$end

$psx=drgnseed,
$bio

Sony PlayStation CD published 24 years ago:

Dragon Seeds (c) 1998 Jaleco USA, Inc.

North American release. Game developed in Japan. See the original Japanese release entry for more information about the game itself; "Dragon Seeds - Saishuu Shinka Keitai [Model SLPS-01514]".

- TECHNICAL -

Model SLUS-00734

- TRIVIA -

Dragon Seeds was released on August 06, 1998 in the USA.

- STAFF -

Jaleco USA, Inc.
President: Ken Nakata
Vice President‑ Consumer: Greg Hasler
Product Manager: Jarik R. Sikat
Translation: Yukiko Tanaka
Special Thanks: Shane Takahashi, Ed Manning, Shirley Vega, Haruo Hori
Packaging Design: Murrie Lienhart Rysner & Assoc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101374&o=2

$end

$dragon_cass=drgnsel1,
$bio

Dragon cass. published 40 years ago:

Dragon Selection 1 (c) 1982 Dragon Data, Ltd.

- TECHNICAL -

GAME ID: A0500

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116443&o=2

$end

$dragon_cass=drgnsel1s,
$bio

Dragon Selection 1 (c) 198? Eurohard S.A.

Spanish release.

- TECHNICAL -

GAME ID: M54547

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116666&o=2

$end

$dragon_cass=drgnsel2,
$bio

Dragon cass. published 40 years ago:

Dragon Selection 2 (c) 1982 Dragon Data, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116444&o=2

$end

$dragon_cass=drgnsel2s,
$bio

Dragon Selection 2 (c) 198? Eurohard S.A.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116667&o=2

$end

$dragon_cass=drgnsel4,
$bio

Dragon Selection 4 (c) 198? Dragon Data, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116445&o=2

$end

$dragon_cass=drgnsel4s,
$bio

Dragon Selection 4 (c) 198? Eurohard S.A.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116668&o=2

$end

$dragon_cass=selfrun,
$bio

Dragon cass. published 37 years ago:

Dragon Selfrun (c) 1985 Coleman, K.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234485&o=2

$end

$fmtowns_cd=drgshock,
$bio

Fujitsu FM Towns CD published 33 years ago:

Dragon Shock (c) 1989 LOG.

- TECHNICAL -

GAME ID: HMA-232

- TRIVIA -

Released in November 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97610&o=2

$end

$dragon_cass=drgnslayer,
$bio

Dragon cass. published 40 years ago:

Dragon Slayer (c) 1982 St. George Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234428&o=2

$end

$msx1_cass=dslayer,
$bio

MSX cass. published 37 years ago:

Dragon Slayer (c) 1985 Square Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118129&o=2

$end

$x1_flop=dslayer,
$bio

Sharp X1 5.25in. disk. published 36 years ago:

Dragon Slayer (c) 1986 ASCII Corp.

- TRIVIA -

Released in June 1985 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85968&o=2

$end

$pc8801_flop=dslayerl,dslayerla,
$bio

NEC PC-8801 Series disk. published 36 years ago:

Dragon Slayer (c) 1986 ASCII Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91680&o=2

$end

$x68k_flop=dslayer,
$bio

Sharp X68000 Series 5.25in. disk. published 27 years ago:

Dragon Slayer (c) 1995 SPS.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87469&o=2

$end

$info=dslayrr,dslayrra,
$bio

Video Slot Machine published 20 years ago:

Dragon Slayer (c) 2002 Astro Corp.

A 15-reel 9-line video slot.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11944&o=2

$end

$pc8801_flop=pack2,
$bio

Dragon Slayer + Burger Time + ExciteBike + Dig Dug + Xevious (c) 198? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91683&o=2

$end

$snes_bspack=bsdslayr,bsdslayra,
$bio

Dragon Slayer - Eiyuu Densetsu (c) 199? Unknown [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126135&o=2

$end

$fmtowns_flop_orig=dsloh2,
$bio

Dragon Slayer - Eiyuu Densetsu II (c) 199? Falcom [Nihon Falcom Corp.] [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132306&o=2

$end

$megadriv=dslayed2,
$vgmplay=dslayed2_md,
$bio

Sega Mega Drive cart. published 27 years ago:

Dragon Slayer - Eiyuu Densetsu II (c) 1995 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID: G-5544

- TRIVIA -

Released on January 20, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56461&o=2

$end

$pcecd=dslayed2,
$bio

NEC PC-Engine CD published 30 years ago:

Dragon Slayer - Eiyuu Densetsu II (c) 1992 Hudson Soft.

- TECHNICAL -

BARCODE: 4988607250348
GAME ID: HCD2033

- TRIVIA -

Released on December 23, 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58170&o=2

$end

$pc8801_flop=dslayed2,dslayed2b,dslayed2a,
$bio

NEC PC-8801 Series disk. published 30 years ago:

Dragon Slayer - Eiyuu Densetsu II (c) 1992 Nihon Falcom.

- TECHNICAL -

GAME ID: NW10071010
BARCODE: 4956027040726

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91682&o=2

$end

$pc98=dslayed2,
$vgmplay=dslayed2_98o,dslayed2_98oa,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Dragon Slayer - Eiyuu Densetsu II (c) 1992 Nihon Falcom.

- TECHNICAL -

GAME ID: NW10071020
BARCODE: 4956027060755

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89372&o=2

$end

$snes=dslayed2,
$bio

Nintendo Super Famicom cart. published 29 years ago:

Dragon Slayer - Eiyuu Densetsu II [Model SHVC-A2] (c) 1993 Epoch Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61249&o=2

$end

$fmtowns_flop_orig=dsloh,
$bio

Fujitsu FM Towns disk. published 32 years ago:

Dragon Slayer - Eiyuu Densetsu [Model FWNW14001] (c) 1990 Falcom [Nihon Falcom Corp.] [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132305&o=2

$end

$megadriv=dslayed,
$vgmplay=dslayed_md,
$bio

Sega Mega Drive cart. published 28 years ago:

Dragon Slayer - Eiyuu Densetsu (c) 1994 Sega Enterprises, Limited.

- TECHNICAL -

BARCODE: 4974365555429
GAME ID: G-5536

- TRIVIA -

Released on September 16, 1994 in Japan.

- TIPS AND TRICKS -

GAME GENIE CODES:

DJKT-CN3R
Master code (use if you get a blank/red screen).

AAJT-CN8E
Lets you play the Japanese cartridge on a US Genesis console.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56460&o=2

$end

$x68k_flop=dslayed,
$bio

Sharp X68000 Series 5.25in. disk. published 29 years ago:

Dragon Slayer - Eiyuu Densetsu (c) 1993 SPS.

- TECHNICAL -

GAME ID: GS-204
MEDIA: FD x3
BARCODE: 4956358102049

- TRIVIA -

Released on January 8, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87470&o=2

$end

$pcecd=dslayedj,
$bio

NEC PC-Engine CD published 31 years ago:

Dragon Slayer - Eiyuu Densetsu (c) 1991 Hudson Soft.

- TECHNICAL -

BARCODE: 4988607250201
GAME ID: HCD1020

- TRIVIA -

Released on October 25, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58169&o=2

$end

$pc98=dslayed,
$vgmplay=dslayed_98,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

Dragon Slayer - Eiyuu Densetsu (c) 1990 Nihon Falcom.

- TECHNICAL -

GAME ID: NFNW14010
BARCODE: 4956027060540

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89371&o=2

$end

$pc8801_flop=dslayed,
$bio

NEC PC-8801 Series disk. published 33 years ago:

Dragon Slayer - Eiyuu Densetsu (c) 1989 Nihon Falcom.

- TECHNICAL -

GAME ID: NFNW17015
BARCODE: 4956027040542

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91681&o=2

$end

$msx2_flop=dslayed,dslayeda,
$bio

MSX 2 disk. published 32 years ago:

Dragon Slayer - Eiyuu Densetsu (c) 1990 Falcom

- TECHNICAL -

GAME ID: NW10011020
BARCODE: 4956027090585

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101629&o=2

$end

$snes=dslayed,dslayednp,
$bio

Nintendo Super Famicom cart. published 30 years ago:

Dragon Slayer - Eiyuu Densetsu (c) 1992 Epoch Company, Limited.

- TECHNICAL -

BARCODE: 4905040097101
GAME ID: SHVC-DS

- TRIVIA -

Released on February 14, 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61248&o=2

$end

$gameboy=dslayno,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Dragon Slayer - Nemuri no Oukan [Model DMG-DQJ] (c) 1992 Epoch Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65926&o=2

$end

$vgmplay=dslayed_pc,
$bio

IBM PC/AT DOS 3.5in. disk. published 27 years ago:

영웅전설1 (c) 1995 Samsung.
(Dragon Slayer - The Legend of Heroes)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301591&o=2

$end

$vgmplay=dslayed2_pc,
$bio

IBM PC/AT DOS 3.5in. disk. published 26 years ago:

Dragon Slayer - The Legend of Heroes II (c) 1996 Samsung.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301592&o=2

$end

$pcecd=dslaylh,
$bio

NEC TurboGrafx-CD published 30 years ago:

Dragon Slayer - The Legend of Heroes (c) 1992 Turbo Technologies, Inc.

North American release. Game developed in Japan.

- TECHNICAL -

GAME ID: TGXCD1029

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58486&o=2

$end

$msx1_flop=dslayer,
$bio

Dragon Slayer cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230212&o=2

$end

$gameboy=dslay1,
$bio

Nintendo Game Boy Cart. published 32 years ago:

Dragon Slayer I (c) 1990 Epoch Company, Limited.

- TECHNICAL -

GAME ID: DMG-DSA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65927&o=2

$end

$nes=dslayer4,
$vgmplay=legwizrd_nes,
$bio

Nintendo Famicom cart. published 35 years ago:

ドラゴンスレイヤーⅣ Draslefamily (c) 1987 NAMCOT.
(Dragon Slayer IV - Drasle Family)

- TRIVIA -

Dragon Slayer IV was released on July 17, 1987 in Japan.

It was exported in the USA as "Legacy of the Wizard [Model NES-LC-USA]".

- STAFF -

Scenario: Koichi Hatakeyama (Hatabow), Onyanko, Ganchan, Yoshio Kiya (Dr. Key)
Programming: Yoshio Kiya (Dr. Key)
Programming assistance: Koichi Hatakeyama (Hatabow), Onyanko
Art & Graphic: Ganchan, Kaijin, Nowten Musume
Music: Yuuzou Koshiro (Koshiron)
Produce: Shachow

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54011&o=2

$end

$msx2_flop=dslayer4,dslayer4a,
$bio

Dragon Slayer IV - Drasle Family (c) 199? Martos.

Cart to disk. hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101630&o=2

$end

$msx1_cart=dslayer4,
$vgmplay=dslayer4_msx,
$bio

MSX cart. published 35 years ago:

Dragon Slayer IV - Drasle Family (c) 1987 Falcom

- TECHNICAL -

GAME ID: MXNW11002

- TRIVIA -

Dragon Slayer IV for MSX was released in October 1987 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52702&o=2

$end

$msx2_cart=dslayer4,dslayer4a,
$vgmplay=dslayed_msx2o,dslayed_msx2p,
$bio

MSX 2 cart. published 35 years ago:

ドラゴンスレイヤーIV Draslefamily (c) 1987 Falcom
(Dragon Slayer IV - Drasle Family)

- TECHNICAL -

GAME ID: MXNW12001

- TRIVIA -

Dragon Slayer IV for MSX2 was released in October 1987 in Japan. Retail price: 6800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51284&o=2

$end

$pc8801_flop=dslayedm,
$bio

NEC PC-8801 Series disk. published 32 years ago:

Dragon Slayer VI Music Gallery (c) 1990 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91684&o=2

$end

$spectrum_cass=dslaymf,
$bio

Sinclair ZX Spectrum cass. published 30 years ago:

Dragon Slayer [128K ver.] (c) 1992 Dream World Adventures

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78678&o=2

$end

$spectrum_cass=dslaymf48a,
$bio

Sinclair ZX Spectrum cass. published 30 years ago:

Dragon Slayer [double sided 48k ver.] (c) 1992 Dream World Adventures

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236606&o=2

$end

$spectrum_cass=drgslay,drgslaya,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Dragon Slayer [Model 1] (c) 1984 Pocket Money Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78677&o=2

$end

$scv=dslayer,
$bio

Epoch Super Cassette Vision cart. published 36 years ago:

Dragon Slayer (c) 1986 Epoch Company, Limited.

- TECHNICAL -

BARCODE: 4905040093004
GAME ID: 24 NO.09300

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58785&o=2

$end

$msx1_cart=dslayer,
$bio

MSX cart. published 37 years ago:

Dragon Slayer [Model 4] (c) 1985 Square Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76699&o=2

$end

$fm7_cass=dslayer,
$bio

Fujitsu FM-7 cass. published 38 years ago:

Dragon Slayer (c) 1984 Falcom.

- TECHNICAL -

GAME ID: FUNW13018

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93709&o=2

$end

$pc8801_flop=dslayer,dslayera,
$bio

NEC PC-8801 Series disk. published 38 years ago:

Dragon Slayer (c) 1984 Falcom.

- TECHNICAL -

GAME ID: NENW12014

- TRIVIA -

Released on October 9, 1984 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91679&o=2

$end

$spectrum_cass=dslaymf48,
$bio

Sinclair ZX Spectrum cass. published 30 years ago:

Dragon Slayer [single sided 48k ver.] (c) 1992 Dream World Adventures

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236605&o=2

$end

$dragon_cass=drgnsoft1,
$bio

Dragon Software Issue 1 (c) 198? GTS Editorial

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116955&o=2

$end

$dragon_cass=drgnsoft10,
$bio

Dragon Software Issue 10 (c) 198? GTS Editorial

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116956&o=2

$end

$dragon_cass=drgnsoft11,
$bio

Dragon Software Issue 11 (c) 198? GTS Editorial

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116957&o=2

$end

$dragon_cass=drgnsoft12,
$bio

Dragon Software Issue 12 (c) 198? GTS Editorial

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116958&o=2

$end

$dragon_cass=drgnsoft13,
$bio

Dragon cass. published 36 years ago:

Dragon Software Issue 13 (c) 1986 GTS Editorial

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116959&o=2

$end

$dragon_cass=drgnsoft15,
$bio

Dragon Software Issue 15 (c) 198? GTS Editorial

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116960&o=2

$end

$dragon_cass=drgnsoft16,
$bio

Dragon cass. published 36 years ago:

Dragon Software Issue 16 (c) 1986 GTS Editorial

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116961&o=2

$end

$dragon_cass=drgnsoft17,
$bio

Dragon Software Issue 17 (c) 198? GTS Editorial

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116962&o=2

$end

$dragon_cass=drgnsoft18,
$bio

Dragon cass. published 36 years ago:

Dragon Software Issue 18 (c) 1986 GTS Editorial

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116963&o=2

$end

$dragon_cass=drgnsoft19,
$bio

Dragon cass. published 36 years ago:

Dragon Software Issue 19 (c) 1986 GTS Editorial

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116964&o=2

$end

$dragon_cass=drgnsoft2,
$bio

Dragon cass. published 37 years ago:

Dragon Software Issue 2 (c) 1985 GTS Editorial

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116965&o=2

$end

$dragon_cass=drgnsoft20,
$bio

Dragon Software Issue 20 (c) 198? GTS Editorial

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116966&o=2

$end

$dragon_cass=drgnsoft21,
$bio

Dragon cass. published 36 years ago:

Dragon Software Issue 21 (c) 1986 GTS Editorial

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116967&o=2

$end

$dragon_cass=drgnsoft22,
$bio

Dragon cass. published 36 years ago:

Dragon Software Issue 22 (c) 1986 GTS Editorial

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116968&o=2

$end

$dragon_cass=drgnsoft23,
$bio

Dragon Software Issue 23 (c) 198? GTS Editorial

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116969&o=2

$end

$dragon_cass=drgnsoft24,
$bio

Dragon Software Issue 24 (c) 198? GTS Editorial

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116970&o=2

$end

$dragon_cass=drgnsoft3,
$bio

Dragon cass. published 37 years ago:

Dragon Software Issue 3 (c) 1985 GTS Editorial

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116971&o=2

$end

$dragon_cass=drgnsoft4,
$bio

Dragon cass. published 37 years ago:

Dragon Software Issue 4 (c) 1985 GTS Editorial

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116972&o=2

$end

$dragon_cass=drgnsoft5,
$bio

Dragon cass. published 37 years ago:

Dragon Software Issue 5 (c) 1985 GTS Editorial

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116973&o=2

$end

$dragon_cass=drgnsoft6,
$bio

Dragon Software Issue 6 (c) 198? GTS Editorial

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116974&o=2

$end

$dragon_cass=drgnsoft7,
$bio

Dragon cass. published 36 years ago:

Dragon Software Issue 7 (c) 1986 GTS Editorial

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116975&o=2

$end

$dragon_cass=drgnsoft8,
$bio

Dragon cass. published 36 years ago:

Dragon Software Issue 8 (c) 1986 GTS Editorial

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116976&o=2

$end

$dragon_cass=drgnsoft9,
$bio

Dragon cass. published 36 years ago:

Dragon Software Issue 9 (c) 1986 GTS Editorial

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116977&o=2

$end

$pc98=dragsous,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

ドラゴン創世記 (c) 1992 Basho House.
(Dragon Souseiki)

- TECHNICAL -

Media: floppydisk x1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89374&o=2

$end

$info=dragsphr,
$bio

Dragon Sphere (c) 199? Konami Australia Pty, Limited.

- TECHNICAL -

Konami Tasman hardware.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=23336&o=2

$end

$info=dspirit,dspirit1,
$bio

Arcade Video game published 35 years ago:

Dragon Spirit (c) 1987 Namco.

Dragon Spirit scorches the screen with a mythical fantasy theme hot enough to thrill players throughout the land. Come with us, and journey to a time long ago when prehistoric beings populated the globe. Where after a millennium of captivity, an ugly serpent demon named 'Zawell' escapes imprisonment and kidnaps Alicia, princess to the kingdom of Mitgult. A young, crafty soldier Amul is selected to rescue the princess and destroy Zawell. In praying to the gods for strength and courage, he points his sword high toward the heavens. Suddenly he is transformed into an all-powerful blue dragon, bestowed with special powers. Though gifted with a lethal air and ground attack, this is not enough. He must locate and obtain extra powers along the way. The demon has instructed nine of the mightiest beasts to stop Amul before reaching his goal. Do not underestimate this soldier, he has the Dragon Spirit!

- TECHNICAL -

Namco System 1 hardware
Game ID : DS

Main CPU : 6809 (@ 1.536 Mhz)
Sub CPU : 6809 (@ 1.536 Mhz)
Sound CPU : 6809 (@ 1.536 Mhz)
MCU: HD63701 (@ 1.536 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.57958 Mhz), Namco advanced 8-channel stereo WSG, stereo DAC

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Dragon Spirit was released in June 1987 in Japan. 

If you complete the game, the credits appear followed by a list of Namco games up to this point along with their release dates. 

Dow Luk See holds the official record for this game with 400,630 points on April 30, 1988. 

Victor Entertainment released a limited-edition soundtrack album for this game (Namco Video Game Graffiti Vol.2 - VDR-5222) on October 21, 1987.

- UPDATES -

NEW VERSION :
* Titlescreen 'Level Select Code' added (See 'Tips And Tricks' section for more info).

- TIPS AND TRICKS -

* Level Select Code (works on the New version only) : insert a coin, hold Down on the joystick and press Start. You can now choose your start level.

- SERIES -

1. Dragon Spirit (1987)
2. Dragon Saber (1990)

- STAFF -

Character designer : Macchan
Monster designer : Tatsuya
Graphic designer : Arakawa Da!
Music composer : Shinji Hosoe
Game programmer : Kyota
Technical support : Fresh Yama Take & Har Ware Engineer Staff, Devil Nakamura, Sexy Akina
Game designer : Ojisan Trio Plus 1
Director : Yoko Boss
Special guest : Takky Takahashi
Management : Uncle Ashinaga

- PORTS -

NOTE: For ports released in North America, please see the Atari version entry.

* CONSOLES: 
[JP] NEC PC-Engine (dec.26, 1988) "Dragon Spirit [Model NC63003]" 
[JP] Nintendo Famicom (apr.14, 1989) "Dragon Spirit - Aratanaru Densetsu" 
[JP] Sony PlayStation (feb.28, 1997) "Namco Museum Vol.5 [Model SLPS-00705]" 
[AU] Sony PlayStation (1998) "Namco Museum Vol.5 [Model SCES-00702]" 
[EU] Sony PlayStation (feb.1998) "Namco Museum Vol.5 [Model SCES-00702]" 
[JP] Sony PS2 (jan.26, 2006) "Namco Museum Arcade Hits! [Model SLPS-25590]" 
[EU] Sony PS2 (mar.31, 2006) "Namco Museum - 50th Anniversary [Model SLES-53957]" 
[EU] Microsoft XBOX (mar.24, 2006) "Namco Museum - 50th Anniversary" 
[EU] Nintendo GameCube (may.5, 2006) "Namco Museum - 50th Anniversary [Model DOL-G5NP-EUR]" 
[EU] Microsoft XBOX 360 (may.15, 2009) "Namco Museum - Virtual Arcade" 
[AU] Microsoft XBOX 360 (june.4, 2009) "Namco Museum - Virtual Arcade" 
[JP] Microsoft XBOX 360 (nov.5, 2009) "Namco Museum - Virtual Arcade [Model 2RD-00001]" 
Sony PlayStation 3 [PSN] [JP] (jan.29, 2009) "Namco Museum.comm [Model NPJB-00012]" 
Nintendo Wii [Virtual Console Arcade] [JP] (sept.8, 2009) 
Sony PlayStation 3 [PSN] [EU] [AU] (apr.1, 2010) "Namco Museum Essentials [Model NPEB-00104]" 

* COMPUTERS: 
[JP] Sharp X68000 (sept.23, 1988) 
[EU] Amstrad CPC (1989) 
[EU] Atari ST (1989) 
[EU] Sinclair ZX Spectrum (1990) by Domark : also released as Budget editions by both Hit Squad and Erbe Software in 1991 
[EU] Commodore C64 (1989) 
[EU] Commodore Amiga (1989) 
PC [MS Windows, CD-ROM] [AU] (mar.27, 2006) "Namco Museum - 50th Anniversary" 
[EU] PC [MS Windows, CD-ROM] (may.19, 2006) "Namco Museum - 50th Anniversary"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=699&o=2

$end

$info=dspirit2,
$bio

Arcade Video game published 35 years ago:

Dragon Spirit (c) 1987 Atari Games Corp. 

Export release by Atari for North America. Game developed in Japan by Namco. For more information on the game itself, please see the Namco version's entry.

- TRIVIA -

Dragon Spirit was released in August 1987 in North America by Atari, under license from Namco. 

600 units were produced by Atari. The selling price was $1,995.

- UPDATES -

The 'Level Select Code', as described in the original Namco version entry, Tips and Tricks section, also works on this version.

- PORTS -

NOTE: Only ports released in North America [US] are listed here. For ports released in other regions, please see the original Namco version entry.

* CONSOLES: 
NEC TurboGrafx-16 (1989) "Dragon Spirit [Model TGX020016]" 
Nintendo NES (june.1990) "Dragon Spirit - The New Legend [Model NES-P4]" 
Sony PlayStation (1997) "Namco Museum Vol.5 [Model SLUS-00417]" 
Sony PS2 (aug.30, 2005) "Namco Museum - 50th Anniversary [Model SLUS-21164]" 
Microsoft XBOX (aug.30, 2005) "Namco Museum - 50th Anniversary [Model NMO-2201A-NM]" 
Nintendo GameCube (aug.30, 2005) "Namco Museum - 50th Anniversary [Model DOL-G5NE-USA]" 
Microsoft XBOX 360 (nov.4, 2008) "Namco Museum - Virtual Arcade [Model 21022]" 
Sony PlayStation 3 [PSN] (jul.16, 2009) "Namco Museum Essentials [Model NPUB-30086]" 

* COMPUTERS: 
Commodore C64 (1989) 
PC [MS Windows, CD-ROM] (oct.25, 2005) "Namco Museum - 50th Anniversary"

* OTHERS:
Arcade (2018) "Pac-Man's Pixel Bash"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70974&o=2

$end

$amigaocs_flop=dspirit,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Dragon Spirit (c) 1989 Domark Group, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73909&o=2

$end

$cpc_flop=dragonsp02,dragonsp03,dragonsp04,dragonsp,dragonsp01,dragonsp05,dragonsp06,dragonsp07,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Dragon Spirit (c) 1989 Domark Group, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121240&o=2

$end

$st_flop=dspirit,
$bio

Atari ST disk. published 33 years ago:

Dragon Spirit (c) 1989 Domark Group, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148424&o=2

$end

$pce_tourvision=dspirit,
$bio

TOURVision cart. published 31 years ago:

Dragon Spirit (c) 1991 TOURVision.

Unlicensed Spanish coin-op game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101138&o=2

$end

$ibm5150=dspirit,
$bio

IBM PC 3.5in. disk. published 31 years ago:

Dragon Spirit (c) 1991 Domark Group, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294606&o=2

$end

$msx2_flop=dspirit,
$bio

MSX 2 disk. published 9 years ago:

Dragon Spirit (c) 2013 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101631&o=2

$end

$nes=dspiritj,
$vgmplay=dspirit_nes,
$bio

Nintendo Famicom cart. published 33 years ago:

ドラゴンスピリット 新たなる伝説 (c) 1989 NAMCOT.
(Dragon Spirit - Aratanaru Densetsu)

Dragon Spirit is a fantasy-themed vertical shooter by Namco and the conversion of their own arcade game originally released in 1987. This port is however not completely faithful to the original game, hence its subtitle Aratanaru Densetsu. The original Dragon Spirit tells the story of the legendary Amul who has the incredible ability to transform into a powerful fire breathing dragon. After rescuing his wife-to-be Alicia (princess of the kingdom of Mitgult) from the clutches of the serpent demon Zawell, Amul settles down to raises a family. From his marriage he has two children, Lace and his sister Iris. Years later, a threat erupts again within the kingdom and a new cruel demon named Galda aspires to conquer the world. The fearless beast has kidnapped Iris and Lace, taking his father's footsteps, sets off to defeat the beast. Like Amul, prince Lace has the ability to change into a fierce dragon and in this form he uses extremely powerful combat abilities. Unlike other games in the series, the player is first dropped into an introductionary stage - however, this short level has an important function and it directly influences in the game's difficulty. The player is given to control the powerful Gold Dragon if he doesn't complete this short stage, and can only play half of the game, whereas the Blue Dragon, awarded by beating the stage, gets the player to play the normal game. Each dragon comes with two types of weapons - it can hit enemies in the air but also bomb lurking foes on the ground. The life of the dragon is shown by a life meter and the beast can sustain several hits before dying. Lace can be upgraded in all kinds of ways - speed ups, shots enhancer, more heads, invincibility, power bombs, small satellite dragons, Earthquakes... He can also change shape and turn into different dragons such as the powerful Green Dragon, the three-ways white dragon and so forth.

- TECHNICAL -

Barcode: 4907892000551

- TRIVIA -

Dragon Spirit - Aratararu Densetsu for Famicom was released on April 14, 1989 in Japan.

The subtitle of this game translates from Japanese as 'The New Legend'.

Export release : 
[US] "Dragon Spirit - The New Legend [Model NES-P4]"

- STAFF -

Produce: Mr. Negi
Game Design: Haro 7000
Character Design: Bacchus Haru
Sound Design: Rich Kiyosi
Program: Yappy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54012&o=2

$end

$nes=dspirit,
$bio

Nintendo NES cart. published 32 years ago:

Dragon Spirit - The New Legend (c) 1990 Bandai

Export version for North America. Game developed in Japan. For more information on the game, please see the original Japanese release entry; "Dragon Spirit - Aratanaru Densetsu"

Description from the back cover:

For years now the kingdom of Olympia had enjoyed a wonderful period of peace. Even the fearful tale of King Amru's heroic battle with the demon Zawel had been long forgotten by his happy subjects. And when Amru's marriage to Alicia was blessed with the birth of the royal twins, Lace and Iris, the kingdom took it as a sign that the Fates were looking favorably upon them. But little did they know that far to the east the wicked Galda had been amassing an army of evil the likes of which could not be imagined in the blackest thoughts of mankind. Even the fearsome Zawel had been resurrected from the dead to join the murderous cause. Suddenly, without warning, Galda had struck, kidnapping Princess Iris and her attending maids for a sacrificial offering in the Ceremony of the Dark. As Amru lay helplessly on his death bed he knew there was but one hope for rescuing his beloved daughter and saving the kingdom from total destruction. He must finally reveal the secret of the magical sword of Arlia to his son, Prince Lace. The mighty spirit of the Blue Dragon must rise again!

- TECHNICAL -

Game ID: NES-P4

- TRIVIA -

Dragon Spirit - The New Legend for NES was released in June 1990 in North America.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55100&o=2

$end

$cpc_cass=dspirit,
$bio

Amstrad CPC cass. published 33 years ago:

Dragon Spirit (c) 1989 Domark Group, Ltd.

- TECHNICAL -

GAME ID: 394-8
ISBN: 1-85160-394-8
BARCODE: 9 781851 603947

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96020&o=2

$end

$spectrum_cass=dspirit,dspiritbf,
$vgmplay=dspirit_zxs,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Dragon Spirit (c) 1989 Domark Group, Ltd.

- TECHNICAL -

GAME ID: 398-0
ISBN: 1-85160-398-0
BARCODE: 9 781851 603985

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78680&o=2

$end

$x68k_flop=dspirit,
$vgmplay=dspirit_68k,
$bio

Sharp X68000 Series 5.25in. disk. published 34 years ago:

Dragon Spirit (c) 1988 Dempa Shinbunsha.

- TECHNICAL -

GAME ID: DP-3205006

- TRIVIA -

Dragon Spirit for X68000 was released on September 23, 1988 in Japan. Retail price: 8800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87471&o=2

$end

$pce=dspirit,
$vgmplay=dspirit_tg16,
$bio

NEC PC-Engine HuCARD published 34 years ago:

Dragon Spirit (c) 1988 NAMCOT.

Dragon Spirit is a vertical shooter by namco and conversion of the arcade game of the same name originally released in 1987. Alicia, the princess of the Mitgult kingdom, has been kidnaped by the demonic serpent king Zawel. Learning of her kidnapping, a courageous knight called Amul comes to her rescue. The young warrior begs the heavens to usher him into his quest, and, as he is about to start his journey, he points his sword to the sky and a lightning bolt turns him into a powerful and great fire-breathing blue dragon. Dragon Spirit uses a gameplay formula laid down by other Namco's classics such as "Xevious" - the dragon can fire upon air and ground targets alike, giving the action additional strategy and depth. Additionally, two kinds of colored magic eggs are scattered throughout the game - bombs can crack them open, thus releasing two power-orbs, Increased Power (red) or Additional Head/Increased Firepower (blue). Although the blue upgrades automatically add a head to the dragon (and increase its firepower up to three times total), the red power-orbs need to be collected in groups of three before they do. Additionally, flashing enemies release all kind of special items when killed, from alternate dragon forms, Speed Ups (S), Three Way Shots (W), Multi Way Shots (X), Power-Down (skull) or Extra Lives (three have to be collected though, and they come in the shape of dragon eggs that need to hatch). Dragon spirit consists of eight levels and is single-player only.

- TECHNICAL -

Game ID: NC63003

- TRIVIA -

Dragon Spirit was an arcade game originally released in 1987. This PC Engine version of Dragon Spirit is very faithful to the original arcade game, however it shows some notable differences. Namco must have had some problems fitting the game onto a 2 Mbits HuCard and they had to cut some content from the original arcade game. The most obvious is the omission of the short introduction sequence, where Amul raises his sword to the sky and transforms into a dragon - although it is one of Dragon Spirit's signature feature (and was even included in the Famicom port!), it was completely removed from the PC Engine version. Finally, some of the later levels didn't make the cut - the seventh (underwater ocean) and eight levels (ocean trench) are gone and were replaced by a castle level which ends with a new boss (a three headed golden monster based on the first boss).

- TIPS AND TRICKS -

* Arcade mode:
Hold Select and press Run to reset the game. Do this operation fifty seven times (you can just hold select and keep pressing Run) to start the game in arcade mode. 

* Sound Test Screen:
At the title screen, press Left, Right, Down, Up, Select and Left. This should open the Sound Test screen (picture on the right). 

* Hundred Continues:
At the title screen, quickly press Down, Right, Select, Down, II, Down, I, Left, Select, Up and I. A sound should confirm that the cheat has been activated.

- STAFF -

Character Design: Macchan, Arakawa Da!
Music Composer: Megaten Hosoe, Astron Ishii, Kawagen, Thunder Nogushi
Main Programmer: Otenba Kid
Guest Programmer: Hal/Uda
Sound Programmer: Yoshi Kabasan
Producer: Greatist Asayan
Special Thanks to: Kyonta, Kazuchan, Yohkun

- PORTS -

* CONSOLES: 
Nintendo Wii [Virtual Console] [EU] (jul.
6, 2007) "Dragon Spirit [Model PBAP]" 
Nintendo Wii [Virtual Console] [US] (jul.2, 2007) "Dragon Spirit [Model PBAE]" 
Nintendo Wii [Virtual Console] [AU] (aug.10, 2007) 
Nintendo Wii [Virtual Console] [JP] (nov.13, 2007) "Dragon Spirit [Model PBAJ]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58570&o=2

$end

$tg16=dspirit,
$bio

NEC TurboGrafx-16 cart. published 33 years ago:

Dragon Spirit (c) 1989 NEC Home Electronics, Ltd.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

Model TGX020016

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84310&o=2

$end

$n64=dsword,dsworda,
$bio

Nintendo 64 cart. published 24 years ago:

Dragon Sword (c) 1998 Blitzgames

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57674&o=2

$end

$gameboy=dtail,
$bio

Nintendo Game Boy Cart. published 32 years ago:

Dragon Tail [Model DMG-DRA] (c) 1990 I'Max.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65928&o=2

$end

$gba=dtalesda,
$bio

Nintendo GBA cart. published 18 years ago:

Dragon Tales - Dragon Adventures [Model AGB-BD9E-USA] (c) 2004 Global Star Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70490&o=2

$end

$gbcolor=dtalesda,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Dragon Tales - Dragon Adventures [Model CGB-BDWE-USA] (c) 2001 NewKidCo International, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67818&o=2

$end

$gbcolor=dtalesdwu,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Dragon Tales - Dragon Wings [Model CGB-BDZE-USA] (c) 2000 NewKidCo International, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67820&o=2

$end

$gbcolor=dtalesdw,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Dragon Tales - Dragon Wings [Model CGB-BDZP-EUR] (c) 2000 NewKidCo International, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67819&o=2

$end

$psx=dgntales,
$bio

Sony PlayStation CD published 22 years ago:

Dragon Tales - Dragonseek (c) 2000 NewKidCo International, Inc.

- TECHNICAL -

GAME ID: SLUS-01176

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111581&o=2

$end

$info=dragntr,dragntra,
$bio

Medal video game published 19 years ago:

Dragon Treasure (c) 2003 Sega.

- TECHNICAL -

Runs on the Sega "NAOMI GD-ROM System" hardware.

- SERIES -

1. Dragon Treasure (2003)
2. Dragon Treasure II (2004)
3. Dragon Treasure III (2005)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4698&o=2

$end

$info=dragntr2,
$bio

Medal video game published 18 years ago:

Dragon Treasure II (c) 2004 Sega.

- TECHNICAL -

Runs on the Sega "NAOMI GD-ROM System" hardware.

- SERIES -

1. Dragon Treasure (2003)
2. Dragon Treasure II (2004)
3. Dragon Treasure III (2005)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4699&o=2

$end

$info=dragntr3,
$bio

Medal video game published 17 years ago:

Dragon Treasure III (c) 2005 Sega.

- TECHNICAL -

Runs on the Sega "NAOMI GD-ROM System" hardware.

- SERIES -

1. Dragon Treasure (2003)
2. Dragon Treasure II (2004)
3. Dragon Treasure III (2005)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4700&o=2

$end

$dragon_cass=drgntrek,
$bio

Dragon cass. published 39 years ago:

Dragon Trek (c) 1983 Salamander

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116616&o=2

$end

$dragon_cass=drgntrekw,
$bio

Dragon cass. published 39 years ago:

Dragon Trek (c) 1983 Wintersoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116688&o=2

$end

$info=drgnunit,
$vgmplay=drgnunit,
$bio

Arcade Video game published 33 years ago:

Dragon Unit (c) 1989 Athena Company, Limited.

A beat'em up game.

- TECHNICAL -

Main CPU: Motorola 68000 (@ 8 Mhz)
Sound Chips: X1-010 (@ 16 Mhz)

Screen Orientation: Horizontal
Video Resolution: 380 x 240 Pixels
Screen Refresh: 60.00 Hz
Palette Colors: 512

Players: 2
Control: 8-Way Joystick
Buttons: 3
= > Attack, Jump, Crouch

- TRIVIA -

Dragon Unit was released in June 1989. You can changes the title from Japanese (Dragon Unit) to English (Castle of Dragon) (selectable by a dipswitch).

The game was also licensed to Romstar for the manufacture and distribution of a Conversion Kit in the USA, as "Castle of Dragon".

- STAFF -

Producer: Sakae Nakamura
Game Director: Crazy Tom
Game Designer: Minoru Esaki
Composer: Shotaro Sasaki
Manupilater: Kouichi Ishibashi
Map Designer: Yoshie Ishiyama
Extra Debugers: Undead Tama (Undead Tamai), Zensack Yamamura
Programmer: Tom_boy
Animator: Super Esaki
Sound Mixer: Enjoy Sasaki
Hardware Service: Drunkard Nonaka
Special Thanks: Mr. Abe, Mr. Shinohara, Mr. Akiba, Mr. Suzuki, Mr. Fjimoto, Mr. Miyaboo, Stadio Irikaya, T. Yoshikawa, M. Esaki, S. Sasaki

- PORTS -

* CONSOLES:
Nintendo Famicom (1989)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=700&o=2

$end

$nes=drgnunit,
$vgmplay=castldrg_nes,
$bio

Nintendo Famicom cart. published 32 years ago:

Dragon Unit (c) 1990 Athena Co. Ltd.

- TECHNICAL -

GAME ID: ATH-ZX

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54013&o=2

$end

$dragon_cass=drgnutil1,
$bio

Dragon Utilities 1 (c) 198? Hilton Computer Services

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116978&o=2

$end

$psx=dvalorj,
$bio

Sony PlayStation CD published 23 years ago:

Dragon Valor (c) 1999 Namco, Ltd.

- TECHNICAL -

GAME ID: SLPS-02190~1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85110&o=2

$end

$psx=dvalor,
$bio

Sony PlayStation CD published 22 years ago:

Dragon Valor (c) 2000 NAMCO Hometek, Ltd.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-01092/01164

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111003&o=2

$end

$snes=dview,
$bio

Nintendo Super NES cart. published 28 years ago:

Dragon View (c) 1994 Kemco

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62936&o=2

$end

$sg1000=dragwang,dragwang1,
$vgmplay=dragwang_sg,
$bio

Sega SG-1000 game published 37 years ago:

Dragon Wang (c) 1985 Sega Enterprises, Limited.

- TECHNICAL -

[Model C-46]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49021&o=2

$end

$gbcolor=dwarr12,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Dragon Warrior I & II [Model DMG-AEDE-USA] (c) 2000 Enix, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67821&o=2

$end

$nes=dwarr2,dwarr2p,
$bio

Nintendo NES cart. published 32 years ago:

Dragon Warrior II (c) 1990 Enix of America.

North Aerica release. Game developed in Japan. See the original Japanese entry release for more information; "Dragon Quest II - Akuryou no Kamigami [Model EFC-D2]"

Description from the back cover:

Long ago, a descendant of Erdrick the Great defeated the Dragonlord and recovered the mystical ball of light in Alefgard. Under the rule of his children and their descendants there was prosperity throughout the land for generations. One day, however, this peace was shattered by the wicked Sorcerer Hargon. Now it is time for you to claim your birthright as the Prince of Midenhall, for Erdrick's blood also flows through your veins. With the Prince of Cannock and the Princess of Moonbrooke by your side, you are about to embark on a most adventurous journey. Use your strength and cunning for you are about to enter the world of Dragon Warrior II.

- TECHNICAL -

Cartridge ID: NES-D2-USA

- TRIVIA -

Released in September 1990 in North America.

Changes from the original Japanese game:
Laurasia renamed Midenhall.
Sumaltria renamed Cannock.
Swearing and adult material removed.
Unlike using passwords for saving, it an internal battery backup instead.

- STAFF -

American staff:
Project Director: Shigeru Ota
American Screen Text: Scott Pelland
Assisted by: Dayv Brooks, Brian Miller
Translation Assistance: Toshiko Watson
Publisher: Yasuhiro Fukushima

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55102&o=2

$end

$gbcolor=dwarr3,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Dragon Warrior III [Model CGB-BD3E-USA] (c) 2001 Enix, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67822&o=2

$end

$nes=dwarr3,
$bio

Nintendo NES cart. published 30 years ago:

Dragon Warrior III (c) 1992 Enix of America.

North American release. Game developed in Japan. See the original Famicom version for more information: "Dragon Quest III: Soshite Densetsu e... [Model EFC-D3]".

Description from the back cover:

The Legacy of Erdrick Continues...

On your 16th birthday, you wake to the sound of your mother's voice. "This is the day you are to see the King of Aliahan."
Your mother has raised you to be a brave lad and you must now carry on your father's legacy. He was a legendary warrior of Aliahan, who suffered death at the hands of a fiendish monster.
"If not stopped, the Archfiend Baramos will certainly destroy our world", the King says.
Your challenge, your destiny - the Destruction of Baramos. With three allies of your choosing, you are set to embark on your quest to save the world from Baramos...your final enemy?

* 8 Classes of characters to select from: Hero, Soldier, Pilgrim, Wizard, Fighter, Merchant, Sage, and Goof-Off.
* Change classes of your characters mid-game.
* Main story contains dozens of intricate subplots. 
* Travel day and night.
* Gamble on monster battles at the Fight Rings.
* Select from an expanded arsenal of weapons, armor and spells.
* Visit over 40 castles, towns, villages and shrines.

- TECHNICAL -

Cartridge ID: NES-D3-USA

- TRIVIA -

Released in March 1992 in the USA. It was over nine months late! Enix kept pushing the release date back due to translation and graphical improvements.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55103&o=2

$end

$nes=dwarr4,
$bio

Nintendo NES cart. published 30 years ago:

Dragon Warrior IV (c) 1992 Enix of America.

North American release. Game developed in Japan. See the original Famicom version for more information: "Dragon Quest IV - Michibikareshi Mono-tachi [Model EFC-D4]".

Description from the back cover:

As the legend of Erdrick slips into the past, it's time to begin anew. Ragnar, the King's General. Alena, the Princess. Taloon, the Merchant. Nara & Mara, the Dancer and the Fortune Teller. A Hero. Fulfill a prophesy. Is this your destiny? Experience this epic, multi-quest RPG!

- TECHNICAL -

Cartridge ID: NES-D4-USA

- TRIVIA -

Released in October 1992 in the USA. Two years after the original Japanese version.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55104&o=2

$end

$gbcolor=dwm2c,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Dragon Warrior Monsters 2 - Cobi's Journey [Model DMG-BQLE-USA] (c) 2001 Enix, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67825&o=2

$end

$gbcolor=dwm2t,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Dragon Warrior Monsters 2 - Tara's Adventure [Model DMG-BQIE-USA] (c) 2001 Enix, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67826&o=2

$end

$gbcolor=dwm,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Dragon Warrior Monsters [Model DMG-AWQE-USA] (c) 1999 Eidos Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67823&o=2

$end

$psx=dwarr7,
$bio

Sony PlayStation CD published 21 years ago:

Dragon Warrior VII (c) 2001 Enix of America.

North American release. Game developed in Japan. See the original Japanese version for more information about the game itself; "Dragon Quest VII - Eden no Senshitachi [Model SLPM-86500~1]".

- TECHNICAL -

CD 1 ID: SLUS-01206
CD 2 ID: SLUS-01346

- TRIVIA -

Released on November 01, 2001 in the USA.

The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board).

- STAFF -

Enix America, Inc. staff only.
Localization Manager: Mitsuru George Torii
Product Manager: John Laurence
Quality Assurance Lead: Jon Weisnewski
Copy Edit: Chris Chymiy, Dustin Brown, Doug Hill, Sean Peters, Mike Tidwell
QA Translation: Masanobu Yoshida, Katsuko Bandur, Hisayo Tomiyama, Miki Yasui Marr
Play Testers: Zeb Clinton, Shawn Conard, T. J. Cowgill, Bryce Felt, Matthew A. Gillikin, Eric Ho, John Holes, Eric Junge, Ed Price, Jerry Pritchard, David Rieman, Dylan Sharp, Tom Shultz Jr.
Sales & Marketing Manager: Andrew Stein
Accounting & Credit Manager: Misuzu McMillan
A/R Analyst: Yuri Kato
Administrative Assistant: Emi Coughlin
President : Paul Handelman

Translation (Wordbox Inc.): Lucie Ishii, Hiroko Yoda, Jeff Gelbard, Wayne Lammers, Matt Alt, Jeremy Blaustein, Ryan Morris

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97502&o=2

$end

$nes=dwarra,dwarr,
$bio

Nintendo NES cart. published 33 years ago:

Dragon Warrior (c) 1989 Nintendo of America

North American release. Game developed in Japan. See the original Famicom version for more information: "Dragon Quest [Model EFC-DQ]".

Description from the back cover:

All is darkness. The Dragon-lord has captured the Princess and stolen Erdrick's powerful ball of light. You are Erdrick's heir. To you has fallen the most dangerous task - to rescue the King's daughter and recover the mystic ball of light. Search out the Dragon-lord's lair and face your destiny. In this role-playing adventure you are the Dragon Warrior!

- TECHNICAL -

CART. ID: NES-DQ-USA

- TRIVIA -

Several years after the Japanese release, Dragon Warrior was released in August 1989 in the USA. It was initially seen as a commercial failure, but the Nintendo Power subscription giveaway was eventually a success and allowed Enix to bring the next three games to North America. According to Chris Kohler, Nintendo profited immensely from the giveaway because "Nintendo Power was essentially a hundred-page monthly ad for Nintendo products", and it was now in thousands of households. The game sold about 500,000 copies in the United States, making it the third best-selling 1989 game release in North America, below Nintendo's Tetris and Super Mario Land.

Changes from the original Japanese game:
Roto was renamed Erdrick.
Graphics are updated.
Password feature replaced by a battery for three files.
Swearing and adult material removed.
Shoreline added on the world map.
Radatome was renamed Tantegel and Breconary.
Maila was renamed Kol.
Mercado was renamed Cantlin.
omudora was renamed Haukness.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55101&o=2

$end

$amigaocs_flop=dragwars,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Dragon Wars (c) 1990 Interplay

- STAFF -

Programming: Rebecca Ann Heineman
Design: Paul O'Connor, Brian Fargo
Artwork: Todd J. Camasta
Producer: Brian Fargo
Co‑Producer: Bruce Schlickbernd
Music: Kurt Heiden
Cover Artwork: Boris Vallejo
Manual: Paul O'Connor, Bill Dugan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73910&o=2

$end

$pc98=dragwars,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

Dragon Wars (c) 1990 Starcraft.

- TRIVIA -

Released on December 12, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89375&o=2

$end

$apple2gs_flop_misc=drgnwars,
$apple2gs_flop_orig=drgnwars,
$bio

Apple IIGS disk. published 32 years ago:

Dragon Wars (c) 1990 Interplay

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115202&o=2

$end

$x68k_flop=drgnwars,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Dragon Wars (c) 1991 Starcraft.

- TECHNICAL -

FD x3

- TRIVIA -

Released on May 31, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87472&o=2

$end

$nes=drgnwars,
$bio

Dragon Wars (c) 199? Interplay.

Canceled export version.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55105&o=2

$end

$nes=drgnwarsj,
$bio

Nintendo Famicom cart. published 31 years ago:

Dragon Wars (c) 1991 Kemco

- TECHNICAL -

GAME ID: KSC-Z9

- TRIVIA -

Released on Aug 09, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54014&o=2

$end

$bbcb_flop_orig=dragonw,dragonwb,
$bio

Acorn BBC Micro B disk. published 37 years ago:

Dragon World (c) 1985 4Mation Educational Resources [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125626&o=2

$end

$info=drgnwrld,drgnwrldv30,drgnwrldv21,drgnwrldv40k,
$bio

Arcade Video game published 27 years ago:

Dragon World (c) 1995 IGS.

Export release. Game developed in Japan. See the original Japanese version known as "Zhong Guo Long".

- TRIVIA -

Dragon World was released in May 1995.

- SERIES -

1. Dragon World (1995)
2. Dragon World II (1997)
3. Dragon World 3 (1998)
4. Dragon World 3 EX (1998)
5. Dragon World 3 Special (2000)
6. Dragon World 2001 (2001)
7. Dragon World Pretty Chance (2001)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4718&o=2

$end

$info=dw2001,
$bio

IGS PGM cart. published 21 years ago:

Dragon World 2001 (c) 2001 IGS [International Game System].

- TRIVIA -

Released in February 2001.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=34231&o=2

$end

$info=drgw3,drgw3100,drgw3105,
$bio

IGS PGM cart. published 24 years ago:

Dragon World 3 (c) 1998 IGS.

A solitaire mahjong game.

- TECHNICAL -

IGS PGM hardware

Main CPU : Motorola 68000 (@ 20 Mhz)
Sound CPU : Zilog Z80 (@ 8.468 Mhz)
Sound Chips : ICS2115 (@ 8.468 Mhz)

Players : 4
Control : 8-way joystick
Buttons : 4

- TRIVIA -

Released in March 1998.

- SERIES -

1. Dragon World (1995)
2. Dragon World II (1997)
3. Dragon World 3 (1998)
4. Dragon World 3 EX (1998)
5. Dragon World 3 Special (2000)
6. Dragon World 2001 (2001)
7. Dragon World Pretty Chance (2001)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3272&o=2

$end

$info=dwex,dwex101cn,
$bio

IGS PGM cart. published 24 years ago:

Dragon World 3 EX (c) 1998 IGS [International Game System].

- TRIVIA -

Released on August 16, 2000.

- SERIES -

1. Dragon World (1995)
2. Dragon World II (1997)
3. Dragon World 3 (1998)
4. Dragon World 3 EX (1998)
5. Dragon World 3 Special (2000)
6. Dragon World 2001 (2001)
7. Dragon World Pretty Chance (2001)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=34232&o=2

$end

$info=drgw3103,
$bio

IGS PGM cart. published 22 years ago:

Dragon World 3 Special (c) 2000 IGS.

- TRIVIA -

Released in March 1998 in Japan.

- SERIES -

1. Dragon World (1995)
2. Dragon World II (1997)
3. Dragon World 3 (1998)
4. Dragon World 3 EX (1998)
5. Dragon World 3 Special (2000)
6. Dragon World 2001 (2001)
7. Dragon World Pretty Chance (2001)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29422&o=2

$end

$info=drgw2,drgw2100x,drgw2100hk,
$bio

IGS PGM cart. published 25 years ago:

Dragon World II (c) 1997 IGS.

Export release. Game developed in Japan. See the original for more information; "Chuugoku Ryuu II".

- SERIES -

1. Dragon World (1995)
2. Dragon World II (1997)
3. Dragon World 3 (1998)
4. Dragon World 3 EX (1998)
5. Dragon World 3 Special (2000)
6. Dragon World 2001 (2001)
7. Dragon World Pretty Chance (2001)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=701&o=2

$end

$info=dwpc,dwpc101j,
$bio

IGS PGM cart. published 21 years ago:

Dragon World Pretty Chance (c) 2001 IGS Company, Limited.

- TRIVIA -

Released in September 2001.

- SERIES -

1. Dragon World (1995)
2. Dragon World II (1997)
3. Dragon World 3 (1998)
4. Dragon World 3 EX (1998)
5. Dragon World 3 Special (2000)
6. Dragon World 2001 (2001)
7. Dragon World Pretty Chance (2001)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47282&o=2

$end

$info=dragon,
$bio

Pinball published 44 years ago:

Dragon [Model 419] (c) 1978 Gottlieb.

An up-to-4 players pinball machine.

- TECHNICAL -

Gottlieb System 1
Model Number : 419

- TRIVIA -

6,550 units were produced.

- STAFF -

Design by : Ed Krynski
Art by : Gordon Morison

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5643&o=2

$end

$smc777=dragon,
$bio

Sony SMC-777 disk. published 35 years ago:

Dragon's Alphabet (c) 1987 M&M.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301599&o=2

$end

$adam_flop=dragncav,
$bio

Coleco Adam disk. published 37 years ago:

Dragon's Cavern (c) 1985 Challenge Ware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109421&o=2

$end

$tg16=dragcrse,
$bio

NEC TurboGrafx-16 cart. published 32 years ago:

Dragon's Curse (c) 1990 NEC Home Electronics, Ltd.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: TGX020039

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84311&o=2

$end

$c64_cart=dragnden,
$bio

Commodore C64 cart. published 39 years ago:

Dragon's Den (c) 1983 Commodore.

Similar to Lazarian.

- STAFF -

By: Andy Finkel

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53568&o=2

$end

$saturn=dragndrm,
$bio

Dragon's Dream (c) 199? SEGA Enterprises, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59084&o=2

$end

$snes=dearth,
$bio

Nintendo Super Famicom cart. published 29 years ago:

Dragon's Earth [Model SHVC-DG] (c) 1993 Human Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61250&o=2

$end

$info=drgneye,
$bio

Video Slot Machine published 25 years ago:

Dragon's Eye (c) 1997 Aristocrat.

A video slot machine with 5 reels and 20 lines.

- TECHNICAL -

Runs on the Aristocrat MKV Series 2 hardware.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5120&o=2

$end

$megadriv=shangh3,
$vgmplay=shangh3_md,
$bio

Sega Mega Drive cart. published 31 years ago:

Dragon's Eye Plus - Shanghai III (c) 1991 Home Data

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56462&o=2

$end

$megadriv=dfury,
$bio

Sega Genesis cart. published 30 years ago:

Dragon's Fury (c) 1992 Tengen, Inc.

North American release. Game developed in Japan. See the original for more information; "Devil Crash MD [Model T-18053]".

- TECHNICAL -

GAME ID: 301034-0150

- TIPS AND TRICKS -

GAME GENIE CODE: RENT-A6ZT
Automatically play the final boss level.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69602&o=2

$end

$cpc_flop=dragonsg02,dragonsg,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Dragon's Gold Amsoft Cracked (c) 1985 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123467&o=2

$end

$cpc_flop=dragonsg03,dragonsg01,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Dragon's Gold Romik Cracked (c) 1985 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123468&o=2

$end

$cpc_cass=drgngold,
$bio

Amstrad CPC cass. published 37 years ago:

Dragon's Gold [Model SOFT 935] (c) 1985 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96022&o=2

$end

$apple2_flop_orig=drgkeep,
$apple2_flop_clcracked=dragkeep,drgkeep84,
$bio

Apple II 5.25 disk. published 39 years ago:

Dragon's Keep (c) 1983 Sierra On-Line, Inc.

- TECHNICAL -

GAME ID: 10110

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229114&o=2

$end

$info=dlair,dlairf,dlaire,dlaird,dlairc,dlairb,dlaira,dleuroalt,dlair_1,dlair_2,
$bio

Arcade Video game published 39 years ago:

Dragon's Lair (c) 1983 Cinematronics.

Dragon's Lair is THE original laser disc video game, the video and sound sequences for the game are stored on a LASER DISC. This unprecedented game lets a player participate in an animated AND INTERACTIVE motion-picture experience.

Dragon's Lair is the first game born to the new generation of video games. This unprecedented game is the first motion-picture type fairy tale you interact with.

As Dirk the Daring, a player's goal is to rescue the princess. The adventures along the way are horrible and terrifying, but, a skilled and brave knight, like honor and truth, can prevail.

A player has a choice of 5 moves at any given time. A complete game of Dragon's Lair requires more than 200 correct moves. Timing is critical! Dirk can be too hesitant or too eager to make a move. Only experience and a good memory enable Dirk to complete his mission.

The game opens with the dark visage of a foreboding castle looming in the distance. The next thing you know, you are Dirk, running across the castle drawbridge. The gate clangs shut behind you, and your quest to kill the dragon and save Princess Daphne has begun!

More than 40 possible episodes will be presented to you. Some require many fast repeated moves; others will require fewer, more calculated moves.

Dragon's Lair can be a 1-or 2-player game. If 2 play, 2 twin knights engage in mortal combat with the same demons until they both die (use up their lives), or until one rescues the fair princess from the dragon's lair.

At the beginning of the game, if the player makes a wrong move and loses a life, a new scene will appear at random. Later in the game, a scene that is not completed properly is repeated until it is mastered. Also, when a player loses a life, the scene stops, the screen turns blue, and PLAYER 1 or PLAYER 2 is displayed on the screen, along with that player's number of remaining lives.

As you play the game you may find that sane scenes are repeated, but the image is reversed on the screen (the scene is reversed on the disc, not by the hardware).

Princess Daphne appears during the game, in distress and crying for help. She is unattainable until the end.

- TECHNICAL -

The images for the game are stored on a laser disc, a type of storage device.  Dragon's Lair uses a laser-disc player made by Philips (model 22VP 932/00) and a Z80 microprocessor to generate the images and action required for game play.

Most of the sounds you hear during game play originate from the disc.

The control panel :
SWORD BUTTONS : Causes Dirk to draw and use his sword.
JOYSTICK : Controls Dirk's movements. Dirk moves in the direction that the joystick is pointed. In some instances, moving Dirk to an object causes him to do something with that object.

- TRIVIA -

Dragon's Lair was released on June 19, 1983.

The attract mode of the game displays various short vignettes of gameplay with the accompanying narration : 'Dragon's Lair: The fantasy adventure where you become a valiant knight, on a quest to rescue the fair princess from the clutches of an evil dragon. You control the actions of a daring adventurer, finding his way through the castle of a dark wizard, who has enchanted it with treacherous monsters and obstacles. In the mysterious caverns below the castle, your odyssey continues against the awesome forces that oppose your efforts to reach the Dragon's Lair. Lead on, adventurer. Your quest awaits!'

Dragon's Lair was one of the first games to use the then-new Laserdisc format. It was the first game to have feature-quality animation (exactly 22 minutes of full animation at a cost of 1.3 million dollars). This set it apart from the other arcade games of the day which had very primitive graphics.

The animation was done by Don Bluth Studios, which also did feature-length animated movies such as 'The Secret of NIMH' and 'An American Tail'. Don Bluth was a former Disney employee who left to start his own company. To keep the cost as low as possible, they decided not to hire professional voice actors. Instead they all pitched in and did the voices themselves. Sound Engineer, Dan Molina was the voice of Dirk the Daring. Vera Lanpher, head of assistant animators, was the voice of Daphne. The narrator was Michael Rye and the musical score was created by Christopher Stone.

Dirk only speaks twice. Once, he mutters 'Uh, oh' when the platform begins to recede during the fire-swinging sequence, and exclaims 'Wow!' when first entering the dragon's lair.

Dragon's Lair had a huge impact on the arcade industry in 1983 (grossing more than 32 million dollars in the first eight months in the arcades). It was so big that quite a bit of merchandise was produced. Dragon's Lair books, buttons, trading cards, stickers and toys were just a few of the many different items that could be purchased.

Lance Mazmanian was the one of the first ever in the US (or perhaps actually the first in the US) to successfully complete the commercially released Dragon's Lair game. This happened at Zody's Arcade in North Las Vegas, Nevada, 1983, when Mazmanian, then 17 years-old, narrowly beat Rick Gurlach to the prize (Gurlach completed the game a mere day later). When word of the victory spread, two Japanese executives from a competing game company flew to Las Vegas to meet with Mazmanian, who was privately interviewed for an hour in the arcade (which was closed by the operators to accommodate the interview). Mazmanian was asked extensive questions about the interface, the gaming experience, the control cluster, the story progression, the animation, and so on.

Marvel Studio produced a Saturday-morning TV-show based on the game. The TV show, produced by Ruby Spears, debuted in the fall of 1984 on ABC and lasted only 1 season.

There was also a Dragon's Lair feature film that was planned, storyboarded, and written but never put into production. The film was to be called 'Dragon's Lair - The Legend'.

The 'Hover Joust' scene and 'dirk turns into a skeleton' death scene was parodied in an episode of the animated television show Family Guy in 2009

Dragon's Lair has been parodied in a sketch on the television show Robot Chicken.

KOTO, an Italian synth group released two Discs in 1988, KOTO 'Dragons Legend' and KOTO 'Dragons Megamix'. The remix music themes include takes of the audio from the attract mode of Dragon's Lairas well as some dialogs of Daphne in game. The themes are Dragons Legend, Dragons Legend (Dub version) and Dragons Megamix.

Greg Sakundiak holds the official record for this game with three starting lives with a score 374,954 points on July 20, 1985.
Judd Boone holds the official record for this game with five starting lives with a score of 558,724 points on October 31, 1983.

- UPDATES -

* Rev. A : use the Pioneer PR-7820 only, 5 Chip set.
* Rev. B : use the Pioneer PR-7820 only, 5 Chip set.
* Rev. C : use the Pioneer PR-7820 only, 5 Chip set.
* Rev. D : use the Pioneer PR-7820 only, 5 Chip set.
* Rev. E : use the Pioneer LD-V1000 only, 4 Chip set.
* Rev. F : use either players, 4 Chip set.
* Rev. F2 : use either players, 4 Chip set.

- SCORING -

Because the monsters and traps to be overcome are so numerous and constantly changing, it is not possible to list the range of scores awarded for each one.

- TIPS AND TRICKS -

* Hints :
1. React! Often the player will be given a visual cue as to which direction to move. These cues are often presented as a flashing light, flashing tunnel, flashing rope, or flashing door. In general, the player should move toward a flashing object.
2. Remember, even though the player may know the direction to move, the timing of his move is critical.
3. The player must react to fire -- it is his enemy. He should not linger too long near fire, and in general, he should move away from blazing fires.

* Unlimited Lives : On some versions of Dragon's Lair the programmers left a secret Easter Egg that allows you to have unlimited lives. To access it, wait for the Attract Mode to begin, then hold the joystick UPLEFT and press the Sword button while inserting your quarters. Release the joystick and then select 1 player. You will now have unlimited lives until you complete the game.

- SERIES -

1. Dragon's Lair (1983)
2. Dragon's Lair II - Time Warp (1991)
3. Dragon's Lair 3D - Return To The Lair (2002, PC CD-ROM)
4. Dragon's Lair 3 (2004, PC CD-ROM)

- STAFF -

Designer: Rick Dyer
Animation by: Don Bluth
Gameplay designed by: Victor Penman, Marty Foulger, Darlene Waddington
Programmed by: Mike Knauer, Vince Lee
Auxiliary programming: Earl Stratton
Voice acting: Michael Rye, Vera Lanpher, Dan Molina

- PORTS -

* CONSOLES:
Colecovision (1984)
Nintendo Famicom (1990)
Nintendo Game Boy (1990)
Nintendo SNES (1992)
Panasonic 3DO [JP] (Mar. 26, 1994) "Dragon's Lair [Model FZ-SJ0153]"
Sega Mega-CD (1994) "Dragon's Lair [Model 4436]"
Phillips CD-I (1994) "Dragon's Lair [Model 810 0181]"
Sega Saturn
Atari Jaguar [CD] (1995)
Nintendo Game Boy Color (2000)
Sony PlayStation 2 (2000)
Microsoft XBOX (2001)
Nintendo DSi (2010; as a downloadable DSiWare game)
Nintendo Wii (2010; as part of Dragon's Lair Trilogy)

* COMPUTERS:
Commodore C64 (1986, "Dragon's Lair" / 1987, "Dragon's Lair II")
Sinclair ZX Spectrum (1986, "Dragon's Lair" / 1987, "Dragon's Lair II")
Amstrad CPC (1986, "Dragon's Lair" / 1987, "Dragon's Lair II")
Commodore Amiga [3.5''] (1988)
Atari ST [3.5''] (1988)
Apple Macintosh [3.5''] (1988)
PC [MS-DOS, 3.5'' / 5.25''] (1990, "Dragon's Lair")
PC [MS-DOS, 3.5'' / 5.25''] (1991, "Dragon's Lair - Escape from Singe's Castle")
PC [MS Windows 9x, DVD-ROM] (1997)
PC [MS Windows 9x, CD-ROM] (1997, "Dragon's Lair Deluxe Pack")
PC [MS Windows, CD-ROM] (2001, "Arcade Authentic Version")

* OTHERS:
DVD-Video (1998)
DVD-Video [PS2 & XBOX Compatible] (2002, "Dragon's Lair 20th Anniversary Special Edition")
Google Play (2012 - Digital Leisure)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=702&o=2

$end

$info=dleuro,
$bio

Arcade Video game published 39 years ago:

Dragon's Lair (c) 1983 Atari, Incorporated.

Manufactured under licence from Cinematronics, Inc. For more information about the game itself, please see the original Cinematronics entry.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=36832&o=2

$end

$info=dlital,
$bio

Arcade Video game published 39 years ago:

Dragon's Lair (c) 1983 Sidam.

Italian licensed version. For more information about the game itself, please see the original entry.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=36831&o=2

$end

$coleco=dlair,
$bio

Colecovision cart. published 38 years ago:

Dragon's Lair (c) 1984 Coleco Industries, Incorporated. [Amsterdam, NY, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53271&o=2

$end

$adam_cass=dlair,
$bio

Coleco Adam cass. published 38 years ago:

Dragon's Lair (c) 1984 Coleco Industries, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118149&o=2

$end

$adam_flop=dlair,dlaira,
$bio

Coleco Adam disk. published 38 years ago:

Dragon's Lair (c) 1984 Coleco Industries, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132459&o=2

$end

$spectrum_cass=dlair,dlairlsh,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Dragon's Lair (c) 1986 Software Projects

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78675&o=2

$end

$cpc_cass=dlair,
$bio

Amstrad CPC cass. published 36 years ago:

Dragon's Lair (c) 1986 Soft. Projects

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96025&o=2

$end

$cpc_flop=dragonsl04,dragonsl05,dragonsl06,dragonsl02,dragonsl01,dragonsl09,dragonsl12,dragonsl,dragonsl11,dragonsl13,dragonsl0a,dragonsl0b,dragonsl0c,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Dragon's Lair (c) 1986 Software Projects

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128165&o=2

$end

$c64_cass=dlair,dlairp,
$bio

Commodore C64 cass. published 36 years ago:

Dragon's Lair (c) 1986 Software Projects, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=297960&o=2

$end

$ibm5170=dlair525,dlair525a,
$bio

IBM PC/AT DOS 5.25in. disk. published 33 years ago:

Dragon's Lair (c) 1989 Merit Soft.

- TECHNICAL -

BARCODE: 0 10315 22112 0

- STAFF -

IBM Version: Julian Lefay
Cover Artwork by: Brian Sebern

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129589&o=2

$end

$amigaocs_flop=dlair,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Dragon's Lair (c) 1989 ReadySoft, Incorporated.

- STAFF -

Animation Artists: David Brimblecombe, Bernard Hellreich, Raymond Liu, Mike Nuke, Jim Pun, Victor Sue, Kenneth Tam, Alex Tanchez
Background Artists: Pat Kushko, Larry Chase
Rotoscoping: Andy Blau, Mark Vange, Randy Linden
Audio Synchronization: David Foster, Randy Linden
Programming: Randy Linden
Additional Programming: Andy Thut, David Foster, Mark Vange
Video Compression: Randy Linden
Audio Compression: Mark Vange
Video Digitizing: Andy Blau, Mark Vange
Audio Digitizing: Randy Linden, David Foster

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73911&o=2

$end

$spectrum_cass=dlairen,
$bio

Dragon's Lair (c) 198? Encore [Elite Systems TM]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219636&o=2

$end

$ibm5170=dlaira,
$bio

IBM PC/AT DOS 3.5in. disk. published 32 years ago:

Dragon's Lair (c) 1990 Merit Soft.

3.5 inches release.

- TECHNICAL -

BARCODE: 7 22301 23126 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301518&o=2

$end

$nes=dlairj,
$bio

Nintendo Famicom cart. published 31 years ago:

Dragon's Lair (c) 1991 Epic - Sony Records

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54015&o=2

$end

$megadriv=dlair,
$bio

Dragon's Lair (c) 199? Taito Corp.

Canceled game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57198&o=2

$end

$apple2gs_flop_orig=dlair1,
$bio

Dragon's Lair (c) 2022 Brutal Deluxe

- TRIVIA -

Released in March 2022.

- STAFF -

Apple IIgs version by: Antoine Vignau, Olivier Zardini

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=312275&o=2

$end

$spectrum_cass=dlairbb,
$bio

Dragon's Lair + Buggy Boy (c) 198? MCM Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226464&o=2

$end

$amigaocs_flop=dlairsc,dlairsc1,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Dragon's Lair - Escape from Singe's Castle (c) 1990 Visionary

- STAFF -

Original Laser Disk Game: Don Bluth
Computer Concept and Programming: Randy Linden
Computer Graphics: Digital Dream Productions
Graphics Paste Up and Rotoscoping: Fulvio Ciano, Randy Linden
Audio Digitizing and Synchronization: Randy Linden

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73914&o=2

$end

$apple2gs_flop_orig=dlair1sc,
$bio

Dragon's Lair - Escape from Singe's Castle (c) 2022 Brutal Deluxe

- TRIVIA -

Released in April 2022.

- STAFF -

Apple IIgs version by: Antoine Vignau, Olivier Zardini

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=312276&o=2

$end

$gameboy=dlair,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Dragon's Lair - The Legend (c) 1991 Elite Systems, Limited.

French release. For more information about the game itself, see the original US release; "Dragon's Lair - The Legend [Model DMG-DL-USA]".

- TECHNICAL -

[Model DMG-DL-FAH]

- TRIVIA -

Reviews:
April 1992 - Consoles + N.8 (Page 120-121) [FR]: 93/100
May 1992 - Joypad N.8 (Page 158) [FR]: 87/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65930&o=2

$end

$gameboy=dlairu,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Dragon's Lair - The Legend (c) 1991 Ubi Soft

- TECHNICAL -

Cartridge ID: Model DMG-DL-USA
Package ID: Model DMG-P-DL

- TRIVIA -

Dragon's Lair The Legend was released in January 1991 in USA. It was developed by MotiveTime.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65931&o=2

$end

$spectrum_cass=dlair2a,
$bio

Dragon's Lair 2 (c) 198? Encore [Elite Systems TM]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219635&o=2

$end

$info=dlair2,dlair2_200,dlair2_211,dlair2_300,dlair2_312,dlair2_314,dlair2_315,dlair2_315s,dlair2_316e,dlair2_318,dlair2_319e,dlair2_319s,dlair2_317e,
$bio

Arcade Video game published 31 years ago:

Dragon's Lair II - Time Warp (c) 1991 Leland.

Daphne has been kidnapped by the evil wizard Mordroc and Dirk the Daring must rescue her! Travel through time and space in seven levels of twitch-action response to flashing on the screen. The laserdisc provides beautifully animated scenery.

- TRIVIA -

The animation for this game was completed in 1984 but its release was put on hold due to the rapidly declining coin-op market of that era.

Grag Sakundiak holds the official record for this game with 1,006 points on February 25, 2007.

- UPDATES -

* Version 2.11
* Version 3.00
* Version 3.14
* Version 3.15
* Version 3.16 (European)
* Version 3.17
* Version 3.18
* Version 3.19
* Version 3.19 (European)
* Version 3.19 (Spanish)

Note : The European versions differs again (like Dragon's Lair and Space Ace) from the US versions. It has a Philips VP380 arcade LD player which has RGB output, 220V and NTSC. There is no composite-to-RGB splitter board and the driver ROM is different.

- TIPS AND TRICKS -

In this game you direct Dirk towards the yellow flashes with the joystick and you press the button to have him use his sword whenever it flashes yellow. If you see a flashing treasure on parts of the game, have Dirk get that treasure. You must have him get all the treasures in order to advance to the final level. The game has seven levels that you must guide Dirk The Daring safely through to help him rescue his wife Daphne from Mordroc who will force Daphne to marry him unless her husband Dirk saves her.

Descriptions of the levels are as follows :
* On the first level, you must help Dirk escape from his outraged mother-in-law, Hilda (who believes him to be responsible for Daphne's abduction), and get to The Dragon's Lair beneath the castle. There he must find The Time Machine while fighting off a giant serpent. Once Dirk has found and activated The Time Machine, he will proceed to the next level.
* On the second level, Dirk will be in a prehistoric era where he will make his first attempt to rescue Daphne.
* On the third level, Dirk will be in Wonderland through The Looking-Glass, meeting with familiar characters like The Queen of Hearts, The March Hare, The Mad Hatter, The Jabberwocky, The Cheshire Cat, as well as even Tweedledee and Tweedledum (who will dress Dirk like Alice).
* On the fourth level, Dirk will be in The Garden of Eden, where Eve will mistake him to be Adam and a couple of serpents will encourage him to have Eve eat the Forbidden Apple.
* On the fifth level, Dirk will be in Beethoven's studio where he will be shrunk to the size of a mouse and avoiding a hungry cat.
* On the sixth level, Dirk will be in ancient Egypt where he will fight mummies and other ancient evil.
* On the seventh and final level, Dirk will finally have his chance to rescue Daphne and defeat Mordroc. If you make it past this level, Dirk and Daphne will return to their own time, reunite with their children and then fly off again in The Time Machine. Afterwards, the game ends.

- SERIES -

1. Dragon's Lair (1983)
2. Dragon's Lair II - Time Warp (1991)
3. Dragon's Lair 3D - Return To The Lair (2002, PC CD-ROM)
4. Dragon's Lair 3 (2004, PC CD-ROM)

- PORTS -

* CONSOLES:
Sega 32X [Unreleased Prototype]
Sega CD [Unreleased Prototype]
CD-I (1994)
Sega Saturn [Unreleased Prototype]
Sony PlayStation 2 (2000)
Nintendo Wii (2010; as part of Dragon's Lair Trilogy)

* COMPUTERS:
Atari ST (1990)
Commodore Amiga (1991)
Commodore Amiga (1993, "The Animation Classics Pack")
PC (1996)

* OTHERS:
DVD Player - 2002

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4431&o=2

$end

$amigaocs_flop=dlair2,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Dragon's Lair II - Time Warp (c) 1991 ReadySoft, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73912&o=2

$end

$apple2gs_flop_orig=dlair2tw,
$bio

Dragon's Lair II - Time Warp (c) 2022 Brutal Deluxe

- TRIVIA -

Released in May 2022.

- STAFF -

Apple IIgs version by: Antoine Vignau, Olivier Zardini

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=312277&o=2

$end

$cdi=dlair2,dlair2ua,dlair2u,
$bio

Phillips CD-i disc published 28 years ago:

Dragon's Lair II - Time Warp (c) 1994 Philips Interactive Media, Incorporated.

Having tried to lose Dirk in the Dragon's Lair, the evil wizard Mordroc strikes again, kidnapping Princess Daphne to a wrinkle in time. Join Dirk and his Time Machine in hot and hilarious pursuit. Defeat the Wizard or Daphne will be lost forever.

- TECHNICAL -

Model 810 0125

- TRIVIA -

Export releases:
[US] "Dragon's Lair II - Time Warp 310690139-2"

- STAFF -

CDi version:
Produced by: Superclub, Int'l CDI
Executive producers: P.M.J.A. Fitters, M. De Coster, W. Wallyn, A. Wennegers, A. Fitzpatrick
Legal Advice: M. Noonan

Integrated by: International Creative Digital Image (Charleroi)

Technical Director: Bruno Rahir
Project Leader: Thierry Walrant
Software Design Engineer: Thierry Walrant, Joel Dolisy, Benoit Gehenot
Additional Graphics Design: Nathalie Aughuet
Interactive Design: Alex Wennegers, Alain Hainaut, Joel Dolisy, Thierry Walrant
Production follow up: Alex Wennegers
Digital Video Engineer: Yves Boreux

Telecinema, Video and Audio processing: Studio L'Equipe (Brussels)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52848&o=2

$end

$cpc_flop=dragonsl07,dragonsl08,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Dragon's Lair II Trained (c) 1987 NPS [Nul Part System]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122447&o=2

$end

$apple2gs_flop_orig=dlair3cm,
$bio

Dragon's Lair III - Curse of Mordread (c) 2022 Brutal Deluxe

- TRIVIA -

Released in June 2022.

- STAFF -

Apple IIgs version by: Antoine Vignau, Olivier Zardini

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=312278&o=2

$end

$amigaocs_flop=dlair3,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Dragon's Lair III - The Curse of Mordread (c) 1993 ReadySoft, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73913&o=2

$end

$spectrum_cass=dlair2,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Dragon's Lair Part II - Escape From Singe's Castle (c) 1987 Software Projects

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78676&o=2

$end

$cpc_flop=escapefr02,dragonsl03,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Dragon's Lair Part II - Escape From Singe's Castle (c) 1987 Software Projects

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127903&o=2

$end

$c64_cass=dlair2,
$bio

Commodore C64 cass. published 35 years ago:

Dragon's Lair Part II - Escape From Singe's Castle (c) 1987 Software Projects

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187066&o=2

$end

$cpc_cass=dlairsc,
$bio

Amstrad CPC cass. published 35 years ago:

Dragon's Lair Part II - Escape From Singe's Castle (c) 1987 Software Projects, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48345&o=2

$end

$spectrum_cass=dlair2b,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Dragon's Lair Part II - Escape From Singe's Castle (c) 1987 Erbe Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=305482&o=2

$end

$megacd=dlair,
$bio

Sega Mega-CD published 28 years ago:

Dragon's Lair (c) 1994 Sega Enterprises, Limited.

- TECHNICAL -

Game ID: 4436-50
Front Cover ID: 670-5223-50
Back Cover ID: 670-5225-50
Manual ID: 672-1923-50
Spine Card ID: 670-5224-50
CD ID: 670-5222-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60602&o=2

$end

$cdi=dlair,dlairu,
$bio

Phillips CD-i disc published 28 years ago:

Dragon's Lair (c) 1994 Philips Interactive Media, Incorporated.

The lovely Princess Daphne has been kidnapped by the evil wizard Mordroc. She's been whisked away to be placed in the charge of a wicked fire breathing Dragon called Singe. You must lead Dirk, our hapless hero, through Mordroc's castle. Help Dirk defeat the monsters lurking in every room. The ultimate challenge lies in the Dragon's Lair. Outmaneuver the Wizard, defeat the Dragon and rescue the princess before it's too late!

- TECHNICAL -

Model 810 0181

- TRIVIA -

Export releases:
[US] "Dragon's Lair [Model 310690138-2]"

- STAFF -

CDi version
Produced by: Superclub, Int'l CDI
Executive producers: P.M.J.A. Fitters, M. De Coster, W. Wallyn, A. Wennegers, A. Fitzpatrick
Legal Advice: M. Noonan

Integrated by: International Creative Digital Image (Charleroi)

Technical Director: Bruno Rahir
Project Leader: Thierry Walrant
Software Design Engineer: Thierry Walrant, Joel Dolisy, Benoit Gehenot
Additional Graphics Design: Nathalie Aughuet
Interactive Design: Alex Wennegers, Alain Hainaut, Joel Dolisy, Thierry Walrant
Production follow up: Alex Wennegers
Digital Video Engineer: Yves Boreux

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52847&o=2

$end

$gbcolor=dlair,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Dragon's Lair (c) 2001 Capcom Company, Limited.

The Game Boy Color conversion of Dragon's Lair features every scene from the arcade game. However, to fit the entire game into the tiny 4MB ofspace, a few scenes have been shortened and some actions removed.

- TECHNICAL -

Cartridge ID: Model CGB-BDXE-USA
Package ID: Model CGB-P-BDXE

- TRIVIA -

Dragon's Lair for Game Boy Color was released on January 15, 2001 in USA.

- STAFF -

Art Director: Boyd Burggrabe
Artist: Arvin Bautista, Ronnie Fike, Rima Litonjua, Daniel Schallock
Creative Director: Mike Mika
Executive Producer: Andrew Ayre, Jeff Vavasour
Lead Artist: Dean Lee
Production: Bill Baffy, Renee Johnson
Programmer: Cathryn Mataga
Sound: Robert Baffy
Support Programmer: Jeremy Mika
Supporting Artist: Andy Chiu, Kevin Jamees, Matt Leunig, Mike Yuki
Tilekiller Tool Programmer: Dan Filner

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67827&o=2

$end

$gameboy=dlairj,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Dragon's Lair (c) 1991 Epic/Sony Records [Sony Music Ent., Incorporated.]

Japanese release. For more information about the game itself, please see the original US release entry; "Dragon's Lair - The Legend [Model DMG-DL-USA]".

- TECHNICAL -

[Model DMG-DLA]

- TRIVIA -

Dragon's Lair was released on October 25, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65929&o=2

$end

$megacdj=dlair,
$bio

Sega Mega-CD published 28 years ago:

Dragon's Lair [Model G-6035] (c) 1994 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60507&o=2

$end

$nes=dlair,
$bio

Nintendo NES cart. published 30 years ago:

Dragon's Lair (c) 1992 Elite

European (UK) release.

- TECHNICAL -

GAME ID: NES-L9-UKV

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55106&o=2

$end

$nes=dlairu,
$bio

Nintendo NES cart. published 32 years ago:

Dragon's Lair (c) 1990 CSG Imagesoft.

From deep within Mordroc's castle, a foul stench rose up to mix with the cold, damp midnight air; the telltale sign of the evil wizard's pet fire-breathing dragon, Singe; the reeking breath of the beast that guarded the Princess Daphne in the dark and deadly caves far below the surface. Dirk the Daring walked steadily toward the castle gate. He felt no fear. Fear was for cowards, not the most courageous knight in the land. No other would dare enter this perilous castle where Mordroc had imprisoned the helpless princess. But then, no other could match Dirk's unrelenting love for the beautiful Princess Daphne. There was no other possible course of action. Now was the time for heroes. Now was the time to enter the Dragon's Lair!

- TECHNICAL -

GAME ID: NES-L9-USA

- TRIVIA -

Released in December 1990 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55107&o=2

$end

$snes=dlairu,
$bio

Nintendo Super NES cart. published 29 years ago:

Dragon's Lair (c) 1993 Data East Corp.

- TECHNICAL -

Game ID: SNS-DI-USA

- TIPS AND TRICKS -

Level codes easy
----------------
1 = 2a, 4b, 6d, 7c
2 = 3b, 5c, 7d, 8a
3 = 2c, 3d, 6a, 8b
4 = 1c, 2d, 3b, 8a

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62938&o=2

$end

$snes=dlair,dlairp,
$bio

Nintendo Super NES cart. published 29 years ago:

Dragon's Lair [Model SNSP-DI-EUR] (c) 1993 Data East Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62937&o=2

$end

$segacd=dlair,dlairdemo,
$bio

Sega CD published 29 years ago:

Dragon's Lair (c) 1993 ReadySoft, Incorporated.

- TECHNICAL -

[Model T-121015]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60719&o=2

$end

$snes=dmagic,
$bio

Nintendo Super Famicom cart. published 29 years ago:

Dragon's Magic [Model SHVC-DI] (c) 1993 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61251&o=2

$end

$megadriv=dragnrev,dragnrevj,
$vgmplay=dragnrev_md,
$bio

Sega Mega Drive cart. published 29 years ago:

Dragon's Revenge (c) 1993 Tengen

- TECHNICAL -

GAME ID: T-48143

- TRIVIA -

Reviews:
[FR] January 1994 - Consoles + N.28: 90%

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56463&o=2

$end

$gba=dragrock,
$bio

Nintendo GBA cart. published 17 years ago:

Dragon's Rock [Model AGB-BJDP-EUR] (c) 2005 East Ent. Media GmbH [Germany]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70491&o=2

$end

$specpls3_flop=dragnque,
$bio

Sinclair ZX Spectrum+3 disk. published 28 years ago:

Dragon-Quest (c) 1994 Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147723&o=2

$end

$spectrum_cass=dragonba,
$bio

Sinclair ZX Spectrum cass. published 11 years ago:

DragonBall - El desafio del Dr Gero (c) 2011 Kabuto Factory

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232159&o=2

$end

$dgnalpha_flop=ddosboot,
$bio

Dragon Alpha disk. published 18 years ago:

DragonDOS 1.0 Boot (c) 2004 Harvey-Smith,Phill

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267994&o=2

$end

$dgnalpha_flop=ddos2boot,
$bio

DragonDOS 2.F Boot (c) 198? Dragon Data, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267984&o=2

$end

$coleco=drgnfire,
$bio

Colecovision cart. published 38 years ago:

DragonFire (c) 1984 Imagic.

- STAFF -

Game concept: BOB SMITH    
Adapted and designed for Colecovision by: DAVE ROSS  
Art work by: MATT SARCONI   
Mentor: ALAN SMITH

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53272&o=2

$end

$spectrum_cass=dragonfi,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Dragonfire (c) 1984 Cheetahsoft.

The Kingdom has been threatened by a coup of militant rebels. By controlling the treasury inside the Royal Castle they have a stranglehold over the people. Young Prince William has vowed to recover the nation's treasures by storming the castle. But to do this he must get past the all-powerful rebel Dragon. Can you help the Prince?

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78670&o=2

$end

$intv=drgnfire,
$bio

Mattel Intellivision cart. published 40 years ago:

Dragonfire (c) 1982 Imagic

Dreadful dragons control the King's castle! You, the young Prince, want them banished - but first you must reclaim the royal treasures. You have to cross castle bridges, dodging dragonfire as you go. Leap, duck and sprint to reach the other side!

Once across, enter a splendid storeroom. Pocket every treasure you touch. But beware of deadly dragonfire! Each dragon is smarter than the last, and some are almost invisible! How many bridges can you cross? How many storerooms can you empty?

- TECHNICAL -

Model 720010

- STAFF -

Program: Alan Smith
Sound: Dave Durran

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60883&o=2

$end

$vic1001_cart=drgnfire,
$bio

Commodore VIC-20 cart. published 39 years ago:

Dragonfire [Model 720052-1A] (c) 1983 Imagic, Inc. [Los Gatos, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84414&o=2

$end

$a2600=dragfire,dragfiree,dragfiree1,
$bio

Atari 2600 cart. published 40 years ago:

Dragonfire (c) 1982 Imagic

To reach the King's treasures, the Prince runs across the bridge. He must dodge fireballs tossed by Dragon Hatchlings. He nimbly ducks under the high ones and leaps over the low ones. Fortunately, the fireballs can't hurt the Prince if he runs back into the tower at the right end of the bridge.

When the Prince reaches the left side of the bridge, he arrives in the storeroom. He's inside a hiding place he can return to any time. The storeroom is filled with beautiful objects--and a fierce dragon whose very breath can cost the Prince one of his seven precious chances!

When the Dragon looks the other way, the Prince runs to each object and retrieves it for the King. And when he has bravely cleared out the room of its treasures, a way of escape appears. He runs to it and reappears on the bridge, ready for another daring raid.

Help the Prince get as many treasures as possible, before he's hit by fireballs or Dragonfire seven times!

- TECHNICAL -

Model IA3611

- SCORING -

Jug: 10 pts.   
Lamp: 10 pts.
Goblet: 10 pts.
Helmet: 60 pts.
Candelabra: 60 pts.
Chest: 200 pts.
Harp: 200 pts.
Diamond: 400 pts.
Crown: 400 pts.

- TIPS AND TRICKS -

* Don't spend any more time on the bridge than you have to. Cross it as fast as you can and you'll encounter fewer fireballs.

* If you face an impossible combination of fireballs on the bridge, run back to the right tower if you can make it in time...you're safe there. Or make the Prince squeeze through close-trailing fireballs by jumping from a crouch (pull joystick and press button at the same time).

* In the treasure room, run fast to the objects. KEEP MOVING! Return to the hiding place if you need a rest, because the Dragon never stops hunting.

- STAFF -

Programmer: Bob Smith

- PORTS -

* COMPUTERS: 
[US] PC [Microsoft Windows, CD-ROM] (oct.2003) "Activision Anthology: Remix Edition" 
[US] Apple Macintosh [CD-ROM] (2003) "Activision Anthology: Remix Edition" 

* OTHERS:
[US] Android (aug.30, 2012) "Activision Anthology" 
[US] Apple iPhone/iPad (aug.30, 2012) "Activision Anthology [Model 542727742]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50429&o=2

$end

$info=dragfist,
$bio

Pinball published 40 years ago:

Dragonfist (c) 1982 Stern Electronics.

- TECHNICAL -

Model Number : 153

- STAFF -

Design by : Joe Joos Jr.
Art by : Doug Watson
Mechanics by : Joe Joos Jr.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5361&o=2

$end

$amigaocs_flop=dflight,dflightf,dflightg,dflightg1,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Dragonflight (c) 1990 Grandslam

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73916&o=2

$end

$info=dragngun,dragngunj,
$bio

Arcade Video game published 29 years ago:

Dragongun - Firebrand, Gun of the Ark-Magi (c) 1993 Data East.

A first-person view shoot'em up game.

- TECHNICAL -

Game ID : MAR

Main CPU : ARM (@ 7 Mhz), HuC6280 (@ 4.0275 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.58 Mhz), (2x) OKI6295 (@ 7.627 Khz), OKI6295 (@ 15.255 Khz)

Players : 2
Control : lightgun
Buttons : 2

- TRIVIA -

Dragongun was released in December 1992.

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Dragon Gun : Data East Gamadelic - PCCB-00117) on March 19, 1993.

- TIPS AND TRICKS -

If you take too long to beat the last boss, you'll get a bad ending.

- STAFF -

Planning: Lungfish
Graphic Design: Shintoku, Gon, Hitomi, Oguri, Gashima
Graphic Thanks: Hanaita, Ayumi Hanimaru, Surupi, Yasuyuki Sato
Software Design: K*M, Archer-H.Ohnuki, Sin.Shato
Software Thanks: Bazow, Yuuichi.Shiono, Nomurin
Sound Effects: Maro
Sound Music By: Raika
Hardware Design: Kazuo.Shinozaki, Nomipoo
Hardware Thanks: Yoshida San, Sugahara San, Dr. Yaj Mahal
Mechanism: Chousokabe San, Shiba San
Project Leader: Horitan
Thanks To: Do Gakun, Sano San, Susa San, Kura San, MArketing Section, Takapon, Steve Miller, Ragtime2 Project Time, Data East USA Inc., Na-Co Computer Graphics Division No Minasama, Gun Craftwork, Matsuda Model Co. ,Ltd., Susumu.Kiryu
Dragongun: Masako.Nozawa
Executive Producer: Jimbo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=703&o=2

$end

$saturn=dheart,
$bio

Sega Saturn CD published 25 years ago:

DragonHeart - Fire & Steel (c) 1997 Acclaim Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60293&o=2

$end

$psx=dheart,
$bio

Sony PlayStation CD published 26 years ago:

DragonHeart - Fire & Steel (c) 1996 Acclaim Ent., Inc

- TECHNICAL -

Game ID: SLUS-00226

- TRIVIA -

Released in November 1996 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97375&o=2

$end

$saturn=dheartu,
$bio

Sega Saturn CD published 26 years ago:

DragonHeart - Fire & Steel (c) 1996 Acclaim Entertainment, Incorporated.

- TECHNICAL -

GAME ID: T-8117H

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60032&o=2

$end

$gameboy=dheart,
$bio

Nintendo Game Boy Cart. published 26 years ago:

DragonHeart [Model DMG-ADHE-USA] (c) 1996 Acclaim Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65932&o=2

$end

$gameboy=dheartf,
$bio

Nintendo Game Boy Cart. published 26 years ago:

DragonHeart [Model DMG-ADHP-FRA] (c) 1996 Acclaim Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65934&o=2

$end

$spectrum_cass=dragonia,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Dragonia (c) 1988 Astros Productions

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78671&o=2

$end

$info=drgninja,drgninjab,drgninjab2,
$vgmplay=baddudes,
$bio

Arcade Video game published 34 years ago:

Dragonninja (c) 1988 Data East.

Dragonninja is a sideways scrolling platform beat-em-up for one or two players in which the US president, President Ronnie (based on ex-U.S. president, Ronald Reagan), has been abducted by the nefarious DragonNinja clan.

Players take on the role of two government agents - 'Blade' and 'Striker' - who must fight their way through 7 enemy-packed levels to defeat the DragonNinja and save the President.

Each stage must be completed with a set time limit and initially the agents can only punch, kick and jump, although they can execute powerful spinning kicks and have the ability to charge themselves up with "inner energy" - by holding the punch button - to throw a powerful, long-range flaming punch that hits all opponents in front of the player.

Players will also come across weapon power-ups in the form of knives and Nunchuks. Player health can be replenished by picking up the drinks cans (resembling Coco-Cola cans) that also occasionally appear. Clocks can also be picked up to extend the stage's time limit.

At the end of each stage, players must defeat powerful end-of-level bosses, the first of which is Karnov, who was the star of his own 1987 video game of the same name.

For the game's 7th and final stage, players must re-fight all of the bosses from the previous stages, before finally confronting the Dragon Ninja himself. Defeating the Dragon Ninja frees the U.S. president and the game is over.

- TECHNICAL -

Main CPU : Motorola 68000
Sound CPU : MOS Technology M6502
Sound Chips : YM2203, YM3812, OKI6295

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Dragonninja was released in April 1988 in Japan.

This game is known in US as "Bad Dudes vs. Dragonninja".

'Bad Dudes' acquired something of a cult status, due in no small part to its tongue-in-cheek humour; such as the game's introduction by a Secret Service agent informing the player that 'President Ronnie has been kidnapped by the Ninjas. Are you a bad enough dude to rescue Ronnie?' After saving the President, Reagan appears in the Oval Office and delivers the line : 'Hey Dudes Thanks, for rescuing me, let's go for a burger...'. 

The game includes a cameo appearance by "Karnov" (a hero in his own Data East game), who oddly enough, appears as an enemy boss rather than the good guy this time around! 

The trucks on the second stage say 'Kikuchi Co., Ltd'. Kikuchi Co is a real company established on November 1953 in Japan. It manufactures and sells automobile body frame components and it is affiliated to Honda.

Polystar / Datam released a limited-edition soundtrack album for this game (Deco History Scene I : Data East Game Music Scene One - H25X-20008) on September 25, 1988.

- STAFF -

Planner : Makoto Kikuchi
Programmers : Tomotaka Osada, Masaaki Tamura, Nobusuke Sasaki, Naomi Susa, Kenji Takahashi
Graphic designers : Dot Man, Mix Man, Monsieur Micky, Torba-RR, OK Youichi, Kansaiman, Milky Kikuchi
Sound : Azusa Hara (AZUSA), Hiroaki Yoshida (MARO)

Special Thanks: Men Taiko (Mentaiko), Ryouji Minagawa, Toshinari Ueda (Binsay Ueda), Kenji Fujimoto, Hiroyuki Iwabe
Graphic: Dot Man (Dot Man), Mix Man (Mix Man), Monsieur Micky (Monsieur Micky), Torba-RR (Torba-RR), OK Youichi (OK Youichi), Kansaiman (Kansaiman), Milky Kikuchi (Milky Kikuchi)

- PORTS -

Here is a list of ports released in Japan. For non-Japanese ports, please see the non-Japanese version entry; "Bad Dudes vs. Dragonninja [Model 1US34]".

* CONSOLES: 
[JP] Nintendo Famicom (1989) "Dragon Ninja [Model NAM-DN-5800]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=704&o=2

$end

$dragon_os9=os9l1v12dp,
$bio

Dragon 64 OS-9 disk. published 36 years ago:

DragonPlus OS-9 Level 1 Ver.1.2 (c) 1986 Compusense

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268010&o=2

$end

$dragon_os9=dplusos9,
$bio

Dragon 64 OS-9 disk. published 37 years ago:

DragonPlus OS9 Drivers (c) 1985 Compusense

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268008&o=2

$end

$dragon_os9=dplusupdt,
$bio

Dragon 64 OS-9 disk. published 39 years ago:

DragonPlus Update (c) 1983 Compusense

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268009&o=2

$end

$dragon_flex=dplusupdt,
$bio

Dragon 64 Flex disk. published 37 years ago:

DragonPlus Updates (c) 1985 Compusense

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237473&o=2

$end

$sc3000_cass=dragonq,
$bio

John Sands SC-3000 cass. published 38 years ago:

Dragonquest (c) 1984 John Sands Electronics

- TECHNICAL -

GAME ID: ST0851

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264722&o=2

$end

$dc=drgnrdrse,
$bio

Sega Dreamcast GD published 20 years ago:

DragonRiders - Chronicles of Pern [Model T-17716D-50] (c) 2002 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135361&o=2

$end

$dc=drgnrdrs,
$bio

Sega Dreamcast GD published 21 years ago:

DragonRiders - Chronicles of Pern [Model T-17720N] (c) 2001 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135360&o=2

$end

$dc=drgblood,
$bio

Sega Dreamcast GD published 22 years ago:

Dragons Blood (c) 2000 Interplay

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135362&o=2

$end

$amigaocs_flop=drgnbret,drgnbretg,drgnbretga,
$bio

Dragons Breath (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73917&o=2

$end

$bbc_cass=dragonst,
$bio

Dragons Tooth (c) 19?? Incentive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51760&o=2

$end

$spectrum_cass=dragonsb,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Dragonsbane [Model QSP 0066] (c) 1983 Quicksilva

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78674&o=2

$end

$spc1000_cass=dslayer,
$bio

DragonSlayer (c) 198? SMC [Sammi Computer] [Korea]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83507&o=2

$end

$ibm5170=drgsphere,
$bio

IBM PC/AT DOS 3.5in. disk. published 28 years ago:

DragonSphere (c) 1994 Microprose Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276355&o=2

$end

$a2600_cass=dstomper,dstompere,dstomperpv,dstomperepv,
$bio

Starpath Supercharger cass. published 40 years ago:

Dragonstomper (c) 1982 Starpath Corp.

Dragonstomper was a role-playing video game. It follows the adventures of a dragon hunter who is given a quest by the king to defeat a dragon and reclaim a magical amulet that was stolen. The player makes his way over the countryside vanquishing various adversaries and gaining gold and experience. After gaining strength, the player enters a shop in an oppressed village where equipment can be purchased, soldiers hired, and special scrolls obtained to defeat the dragon in its lair. The final leg of the journey traverses into the dragon's lair where he must avoid a series of traps strewn throughout the cave and defeat the dragon.

- TECHNICAL -

Cassette ID: AR-4400

- TRIVIA -

The game was called Excalibur during the development.

- TIPS AND TRICKS -

* When your strength is down, stay out of fights until you build it up again. Your strength builds gradually with time. A more dramatic increase in strength may be obtained by visiting church and making a suitable contribution.

* Think before you fight. Your adversaries will wear you down if you battle them mindlessly. Try USEing an appropriate object during the first exchange of blows. Or just MOVE along if you don't think you need any objects in your adversary's possession.

* Watch out for booby traps. Don't get fooled by a seemingly peaceful landscape. The cunning dragon has laid traps by the front entrance to certain castles. Try the back entrance.

* Get by the bridge guard, the easy way. He's too tough to fight. So give him lots of gold. Or, even easier, show him your scroll as identification.

* The clever Dragonstomper can prove he is smarter than the dragon by outwitting him and stealing the amulet. The dragon can then be rehabilitated instead of killed.

* Execute the 'Use Shield' command while the image of the axe is displayed. 'SHL', the initials of programmer Steven H. Landrum, will appear.

- STAFF -

Programmer: Stephen Harland Landrum

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50430&o=2

$end

$amigaocs_flop=drgstone,
$bio

Commodore Amiga 500 disk. published 28 years ago:

Dragonstone (c) 1994 Core Design

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73920&o=2

$end

$cd32=dstone,
$bio

Commodore Amiga CD32 disc published 28 years ago:

Dragonstone (c) 1994 Core Design

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=106922&o=2

$end

$spectrum_cass=dragonto,dragontolsh,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Dragontorc (c) 1985 Hewson Consultants

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78682&o=2

$end

$pc98=dragnarm,
$bio

NEC PC-9801 Series 5.25in. disk. published 33 years ago:

Dragoon Armor for Adult (c) 1989 Fairytale.

- TECHNICAL -

FD x2

- TRIVIA -

Released on June 08, 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89377&o=2

$end

$pc8801_flop=dragnarm,
$bio

NEC PC-8801 Series disk. published 33 years ago:

Dragoon Armor for Adult (c) 1989 Fairytale.

- TECHNICAL -

FD x3

- TRIVIA -

Released in September 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91685&o=2

$end

$cpc_flop=dragoond,
$bio

Dragoon Demo (c) 199? Da Boxon Team

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124651&o=2

$end

$info=dragoona,dragoonj,
$bio

Arcade Video game published 27 years ago:

Dragoon Might (c) 1995 Konami Company, Limited.

12 selectable characters 1 end boss fight each other in a single tournament or a three vs three team battle. This fighting game features weapons zoom and big stage.

- TECHNICAL -

Konami GX Hardware
Game ID : GX417

Main CPU : Motorola 68EC020 (@ 26.4 Mhz)
Sound CPU : Motorola 68000 (@ 9.2 Mhz)
Sound Chips : (2x) K054539 (@ 48 Khz)

Players : 2
Control : 8-Way Joystick
Buttons : 6
=> Light Punch, Medium Punch, Heavy Punch, Light Kick, Medium Kick, Heavy Kick

- TRIVIA -

Dragoon Might was released in August 1995.

King Records released a limited-edition soundtrack album for this game (Dragoon Might Original Game Soundtrack - KICA-7691) on January 24, 1996.

- UPDATES -

In version AAB (Asian version), the default Violent Mode is Bloody Level 1, which makes the game display a bit of green blood.
In version JAA (Japanese version), the default Violent Mode is Bloody Level 3, which makes the game display a lot of red blood.

- STAFF -

Software Designers : Garam, Tomoaki Yoshinobu, N-Man, Aki. T, Takeaki Hasegawa, Oolong-T
Character Designers : Asadon, Taro Maru, Kanbanmusume, New Snack Z, Acky 4, MZD-Takepon, MZD-Moocho, 473, T. Matsumoto, Takahiro-Z, Kihatchy, Ikuya Nakamura, MZD-Nick Boss, MZD-Mommy, Wackachan, Michukun
Sound Designers : Ary, Kage
Hardware Designer : V Kobe Yzz
Product Designer : Kazushi Iwashita
Special Thanks: T. Tanimoto, Akiyoshi, Kato, Shohei, Maekawa, Matsuoka
Directors : Asadon, Tomohiro Ishimoto
Producer : Masahiro Inoue

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=705&o=2

$end

$dragon_cass=dragrunnr,
$bio

Dragon cass. published 39 years ago:

Dragrunner (c) 1983 Cable Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116592&o=2

$end

$a2600=dragster,dragstere,
$bio

Atari 2600 cart. published 42 years ago:

Dragster (c) 1980 Activision

Game 1: Straight-ahead Dragster, one or two players. 
Game 2: Steerable Dragster, one or two players.

The object of the game is to be the first car to race across the screen in the two player game, or to race across the screen in the shortest possible time in a one player game. The joystick acts as both the gas peddle and clutch; you have the ability to shift from first through fourth, but be careful not to shift too soon because you can't downshift! You must also be careful not to rev your engine too much, or you'll blow your engine and be out of the race. There are two game variations included; in the simpler game, you just need to drive straight to reach the goal. In the advanced variation, you also have the ability to steer and need to keep your car driving straight between the bleachers and road divider.

- TECHNICAL -

Model AG-001

- TRIVIA -

Known as 'Dragster Rennen' in Germany.

- TIPS AND TRICKS -

Tips from David Crane, Designer of Dragster by Activision : 

"The key to World Class times in Dragster is training your reflexes to clutch and shift quickly, accelerating at maximum power in each gear without blowing your engine. Call it racing shifting, if you like, but it's the only way you'll get your speed down under seven seconds."

"There are a couple of tricks that are not so obvious. For example, put the clutch in during the last numbers of the countdown, hold it in, rev up (careful) and pop the clutch by letting go of the Joystick the instant the screen reads 0."

"Then you should try to rev your engine to keep the tach in the red as you go through all four gears (without blowing your engine). You've got to keep your revs up for speed."

"If you drop out of the red in any gear (and particularly in third or fourth), try tapping the Joystick quickly to the left a few times ("popping the clutch") to get added acceleration."

"Do a wheelie? Sure, go ahead. When your front wheels come up off the road, you're getting maximum acceleration. But watch out! Push the gas too hard and you'll blow!"

"I had great fun doing Dragster. Hope you enjoy it. Write and let me know how you do. And if you break 6.00 seconds, take a photo of the screen and send it to us. So far the World Record is 5.61 seconds. If you break that, it will make news!"

- STAFF -

Programmer: David Crane

- PORTS -

* CONSOLES: 
[US] Sony PlayStation (sept.30, 1998) "A Collection of Activision Classic Games for the Atari 2600 [Model SLUS-00777]" 
[US] Sony PlayStation 2 (nov.19, 2002) "Activision Anthology [Model SLUS-20588]" 
[EU] [AU] Sony PlayStation 2 (2003) "Activision Anthology [Model SLES-51313]" 

* HANDHELDS: 
[US] Nintendo Game Boy Advance (dec.9, 2003) "Activision Anthology [Model AGB-BAVE-USA]" 
[US] Sony PSP (nov.8, 2006) "Activision Hits Remixed [Model ULUS-10186]" 
[EU] Sony PSP (feb.9, 2007) "Activision Hits Remixed [Model ULES-00640]" 
[AU] Sony PSP (feb.14, 2007) "Activision Hits Remixed [Model ULES-00640]" 

* COMPUTERS: 
[US] PC [MS Windows, CD-ROM] (jan.1, 1994) "Activision's Atari 2600 Classics"
[US] PC [MS Windows, CD-ROM] (aug.15, 1995) "Activision's Atari 2600 Action Pack 2"
[US] PC [Microsoft Windows, CD-ROM] (oct.2003) "Activision Anthology: Remix Edition" 
[US] Apple Macintosh [CD-ROM] (2003) "Activision Anthology: Remix Edition" 

* OTHERS: 
[US] Android (aug.30, 2012) "Activision Anthology"
[US] Apple iPhone/iPad (aug.30, 2012) "Activision Anthology [Model 542727742]" 
[US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50431&o=2

$end

$electron_cass=drainman,
$bio

Acorn Electron cass. published 37 years ago:

Drain Mania (c) 1985 Icon

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51761&o=2

$end

$bbc_cass=drainman,
$bio

Acorn BBC Micro B cass. published 37 years ago:

Drain Mania (c) 1985 Icon Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236044&o=2

$end

$msx1_cart=drainer,
$bio

MSX cart. published 35 years ago:

Drainer (c) 1987 Victor Co. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76700&o=2

$end

$spectrum_cass=drainlay,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Drainlayer 2 (c) 1984 Pricing Building Works

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=291046&o=2

$end

$gba=drakjosh,
$bio

Drake & Josh [Model AGB-BJYE-USA] (c) 200? T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70492&o=2

$end

$spectrum_cass=drakkar,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Drakkar (c) 1989 Delta Software.

- TRIVIA -

A sequel entitled 'Erik the King' was planned but was ultimately never released.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78683&o=2

$end

$specpls3_flop=drakkar,
$bio

Sinclair ZX Spectrum+3 disk. published 33 years ago:

Drakkar (c) 1989 Delta Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148132&o=2

$end

$cpc_flop=drakkar101,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Drakkar Trained (c) 1989 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126697&o=2

$end

$cpc_flop=drakkar1,drakkars01,drakkars,drakkars02,drakkaru,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Drakkar [Model 5SHU 788] (c) 1989 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128034&o=2

$end

$cpc_cass=drakkar,
$bio

Amstrad CPC cass. published 33 years ago:

Drakkar (c) 1989 Delta Soft.

- TECHNICAL -

[Model AMS 4STU 787]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96028&o=2

$end

$st_flop=drakkhen,
$bio

Atari ST disk. published 33 years ago:

Drakkhen (c) 1989 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148565&o=2

$end

$amigaocs_flop=drakkhen,drakkhenf,drakkheng,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Drakkhen (c) 1990 Infogrames Interactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73921&o=2

$end

$amigaocs_flop=drakkhenu,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Drakkhen (c) 1990 Draconian

Description from the back cover:

Through the swirling mists of an ancient island, the great dragon's call escapes into the night. "ANHAK DRAKKHEN AGHNAHIR HURTHD!" The sound reaches out to grab your soul - drawing you deeper into an immense, primordial land of potent magic and intricate peril.

This is a world controlled by the mighty power of dragons. With this great dragon's passing, the world and all its magic would vanish.

You have been chosen to lead your hand-picked band of four brave adventurers on a treacherous journey. Your quest is to reclaim the mystical jewels from eight dragon Princes, resurrect the great dragon and restore the primeval realm, the source of all magic in the universe.

Be wary! Your enemies are many and devious. Over 150 distinctly different monsters lie in wait to end your quest - and your life. The evil creatures will wait not your move, but will attack you at their discretion.

Armed only with your wits, weaponry and 200 magic spells, you cross an immense and varied land in fantastic, three-dimensional travel. Through a seemingly endless series of cursed castles and dangerous dungeons.

Your fate awaits you. Answer Drakkhen's call!

Never before has there been an adventure as vibrant and real as this!

DRAKKHEN is the first role-playing game that brings together so many technical characteristics and special effects. The three-dimensional "real-time" environment lets you experience a world in which each of your four characters can independently interact whether you're actively controlling them or not.

No other game has ever been created which offers so many of the elements fantasy role-playing adventurers demand.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73922&o=2

$end

$fmtowns_cd=drakkhen,
$bio

Fujitsu FM Towns CD published 32 years ago:

Drakkhen (c) 1990 Fujitsu, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110124&o=2

$end

$ibm5150=drakkhena,drakkhen,
$bio

IBM PC 5.25in. disk. published 32 years ago:

Drakkhen (c) 1990 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132406&o=2

$end

$x68k_flop=drakkhen,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Drakkhen (c) 1991 Epic/Sony Records [Sony Music Ent., Inc.].

- TECHNICAL -

FD x2

- TRIVIA -

Released on September 06, 1991 in Japan for a retail price of 9700 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87474&o=2

$end

$pc98=drakkhen,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Drakkhen (c) 1991 Epic/Sony Records [Sony Music Ent., Inc.].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89378&o=2

$end

$snes=drakkhenj,
$bio

Nintendo Super Famicom cart. published 31 years ago:

Drakkhen (c) 1991 Kemco

- TECHNICAL -

Game ID: SHVC-DK

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61252&o=2

$end

$snes=drakkhenu,
$bio

Nintendo Super NES cart. published 31 years ago:

Drakkhen (c) 1991 Kemco-Seika [USA]

Description from the back cover:

Chaos and evil have befallen us. The Great Drakkhen, source of universal magic, has been usurped. You and your companions must confront the ruling dragon princes to restore world peace. Ancient prophecy warns of dangers not yet born by mortal men. But you must not be deterred. Your wit will be tested and your lives are at risk every moment in Drakkhen.

Behold an entirely new dimension in sight and sound. 3-D!
Never before have RPG adventures been so grippingly real. So breathtakingly vivid.
It's time to stop playing games. Are you bold enough to accept the challenge?

- TECHNICAL -

GAME ID: SNS-DK-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62940&o=2

$end

$snes=drakkhen,drakkheng,
$bio

Nintendo Super NES cart. published 31 years ago:

Drakkhen [Model SNSP-DK-EUR] (c) 1991 Kemco

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62939&o=2

$end

$spectrum_cass=drakmaze,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Drakmaze (c) 1984 Mikro-Gen

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78684&o=2

$end

$info=drakor,
$bio

Pinball published 43 years ago:

Drakor (c) 1979 Taito.

A solid state electronic pinball similar to Williams "Gorgar".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5362&o=2

$end

$info=drakton,drktnjr,
$bio

Arcade Video game published 37 years ago:

Drakton (c) 1985 Epos.

A maze / shoot'em up game.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound CPU : I8035 (@ 400 Khz)
Sound Chips : DAC

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 256

Players : 2
Control : 4-way joystick
Buttons : 1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=706&o=2

$end

$spectrum_cass=dramajot,
$bio

Sinclair ZX Spectrum cass. published 14 years ago:

Drama en el Barrio la Jota (c) 2008 Mojon Twins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226471&o=2

$end

$info=keithlcy,
$bio

Arcade Video game published 29 years ago:

Dramatic Adventure Quiz Keith & Lucy (c) 1993 Visco.

A Japanese quiz game.

- TECHNICAL -

Main CPU : V60 (@ 16 Mhz)
Sound Chips : ES5506 (@ 16 Mhz)

Players : 2
Buttons : 4

- TRIVIA -

Released in June 1993.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=707&o=2

$end

$cpc_flop=drapeaun,
$bio

Drapeau Noir Meeting Demo (c) 199? GPA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121880&o=2

$end

$to7_cass=flagdrap,
$bio

Thomson TO7 type-in published 38 years ago:

Drapeaux (c) 1984 Hebdogiciel.

- TRIVIA -

Published on October 19, 1984 as a list-in program in the Hebdogiciel magazine No 53.

- STAFF -

By: Bernard Audourenc

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108255&o=2

$end

$cpc_flop=drapeaux,
$bio

Amstrad CPC type-in published 35 years ago:

Drapeaux et Capitales (c) 1987 CPC

- TRIVIA -

Listed in the French magazine CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119899&o=2

$end

$bbc_cass=draughtc,
$bio

Acorn BBC Micro B cass. published 39 years ago:

Draughts (c) 1983 Computer Concepts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51762&o=2

$end

$bbc_cass=draughts,
$bio

Acorn BBC Micro B cass. published 38 years ago:

Draughts (c) 1984 Superior Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51765&o=2

$end

$spectrum_cass=draughts,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Draughts (c) 1984 Oasis Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78685&o=2

$end

$electron_cass=draughts,
$bio

Acorn Electron cass. published 38 years ago:

Draughts (c) 1984 Superior Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264934&o=2

$end

$msx1_flop=draughts,
$bio

MSX disk. published 37 years ago:

Draughts (c) 1985 Orpheus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109037&o=2

$end

$bbc_cass=draughtl,
$bio

Draughts (c) 19?? Logic Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51763&o=2

$end

$bbc_cass=draughtm,
$bio

Draughts (c) 19?? Micro Power

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51764&o=2

$end

$electron_cass=draughtr,
$bio

Acorn Electron cass. published 39 years ago:

Draughts & Reversi (c) 1983 Acornsoft.

- STAFF -

By: Nick Pelling

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115467&o=2

$end

$bbc_cass=dreversi,
$bio

Acorn BBC Micro A cass. published 39 years ago:

Draughts And Reversi (c) 1983 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51411&o=2

$end

$spectrum_cass=draughts_a,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Draughts Genius (c) 1987 Rack-It.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78686&o=2

$end

$spectrum_cass=draughts_b,draughts_c,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Draughts Master (c) 1982 CP Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78687&o=2

$end

$mbee_quik=draughts,
$bio

Applied Technology Microbee cass. published 38 years ago:

Draughts Plus (c) 1984 Honeysoft.

A menu driven selection of three games played on a chess board. Each game is played against the computer. The games are Draughts, Reversi and Linkx.

- STAFF -

By: Miroslav Kostecki

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289614&o=2

$end

$mtx_cass=draughts,
$bio

Memotech MTX cass. published 39 years ago:

Draughts (c) 1983 Continental Soft.

- TECHNICAL -

GAME ID: BM19T

- STAFF -

By: Chris Whittington

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133313&o=2

$end

$cpc_flop=draughts02,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Draughtsman [Model DUA-04] (c) 1986 Microbyte, S.A.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125052&o=2

$end

$bbc_cass=draw,
$electron_cass=draw,
$bio

Draw (c) 198? Micro Power

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51766&o=2

$end

$compclr2_flop=draw2,draw2a,
$bio

Draw 2 (c) 19?? Unknown

Draw screen displays using numeric keypad for movement and keys for color and control.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232615&o=2

$end

$info=drw80pkr,drw80pk2,
$bio

Arcade Video game published 40 years ago:

Draw 80 Poker (c) 1982 IGT.

Video poker for amusement only. Re-release of Sircoma's "Draw 80 Poker".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=16756&o=2

$end

$info=draw88pkr,
$bio

Video Slot Machine published 34 years ago:

Draw 88 Poker (c) 1988 BTE, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114147&o=2

$end

$apfimag_cass=drawdraw,
$bio

Draw Draw (c) 198? Rief Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135807&o=2

$end

$dragon_cass=drawezee,
$bio

Dragon cass. published 37 years ago:

Draw Ezee (c) 1985 NDUG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117195&o=2

$end

$dragon_flop=drawezpl,
$bio

Draw Ezee Plus (c) 198? NDUG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117081&o=2

$end

$archimedes=drawhelp,
$bio

Draw Help (c) 19?? Sherston Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127103&o=2

$end

$apple3=drawon3,
$bio

Apple III disk. published 37 years ago:

Draw On III (c) 1985 On Three, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240788&o=2

$end

$apple2gs_flop_misc=drawplus,
$apple2gs_flop_orig=drawplus,
$bio

Apple IIGS disk. published 35 years ago:

Draw Plus (c) 1987 Activision, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115111&o=2

$end

$pet_cass=dpoker,
$bio

Commodore PET cass. published 44 years ago:

Draw Poker (c) 1978 Commodore Business Machines, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125716&o=2

$end

$channelf=drawpkr,
$bio

Fairchild Channel F cart. published 42 years ago:

Draw Poker (c) 1980 Zircon

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53212&o=2

$end

$info=ssjkrpkr,
$bio

Video Slot Machine published 40 years ago:

Draw Poker (c) 1982 Southern Systems & Assembly, Incorporated.

Video poker running on Noraut's Joker Poker hardware.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29859&o=2

$end

$info=adpoker,
$bio

Arcade Video game published 40 years ago:

Draw Poker (c) 1982 Amstar Electronics Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=31524&o=2

$end

$info=gtipoker,gtipokra,
$bio

Video Slot Machine published 39 years ago:

Draw Poker (c) 1983 GTI [Game Technology, Inc].

Video poker running on Noraut's Joker Poker hardware.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=20191&o=2

$end

$info=poker41,
$bio

Arcade Video game published 39 years ago:

Draw Poker (c) 1983 GAT [Game-A-Tron].

A poker game for amusement only.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=21501&o=2

$end

$spectrum_cass=drawpoke,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Draw Poker (c) 1984 De Barron Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80263&o=2

$end

$info=cdrawpkr,
$bio

Video Slot Machine published 38 years ago:

Draw Poker (c) 1984 Coinmaster.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228357&o=2

$end

$info=multidrw,
$bio

Draw Poker (c) 199? Aristocrat.

- TECHNICAL -

Aristocrat Mark 2.5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=7688&o=2

$end

$info=mdrawpkr,mdrawpkra,
$bio

Draw Poker - Joker's Wild (c) 198? Meyco Games.

Poker video game for amusement only.

- TECHNICAL -

Main CPU : 8088

- TRIVIA -

Joker's Wild was a game developed originally for Nevada and was on the 8088 CPU. The original Draw Poker was on the 8080.

- STAFF -

Software by: Darrell H. Smith
Hardware by: Darrell H. Smith
Produced by: Robert Meyer, Julia Gillmann

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=14148&o=2

$end

$info=dphlunka,dphlunkb,
$bio

Draw Poker Hi-Lo (c) 198? SMS Mfg. Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32537&o=2

$end

$info=dpoker,
$bio

Draw Poker [5000 Plus series] (c) 198? Bally Gaming Division.

- TECHNICAL -

Bally 5000 Plus Series
V5000 P007

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=45351&o=2

$end

$info=fortune1,
$bio

Video Slot Machine published 38 years ago:

Draw Poker [Fortune I Series] (c) 1984 IGT [International Game Technologies].

Video poker.

- TECHNICAL -

[Model 701]

Has a 13 inches monitor.

- TRIVIA -

Released in November 1984.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=33008&o=2

$end

$apple2gs_flop_misc=drawtls,
$bio

Apple IIGS disk. published 29 years ago:

Draw Tools v3.1 (c) 1993 Pegasoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115165&o=2

$end

$apple2_flop_clcracked=drwowncn,
$bio

Apple II 5.25 disk. published 34 years ago:

Draw Your Own Conclusions (c) 1988 Frontier Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234876&o=2

$end

$dragon_cass=dcastaus,
$bio

Dragon cass. published 38 years ago:

Drawcaster - Australian Pools (c) 1984 AcePak Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117005&o=2

$end

$dragon_cass=dcastbrit,
$bio

Dragon cass. published 38 years ago:

Drawcaster - British Pools (c) 1984 AcePak Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117006&o=2

$end

$tvc_flop=drawer,
$bio

Drawer (c) 198? Software in LUX

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111741&o=2

$end

$bbc_cass=drawing,
$bio

Drawing (c) 19?? BBC Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51767&o=2

$end

$apple2_cass=kaleidos,
$bio

Apple II cass. published 44 years ago:

Drawing Board + Kaleidoscope (c) 1978 Programma International, Inc.

These are TWO programs in one.

DRAWING BOARD lets you draw in HIRES on the screen and save the picture.

KALEIDOSCOPE produces pretty patterns at random or you can control the pattern yourself with the paddles.

- TECHNICAL -

SOFT ID: AP047

- STAFF -

By: Chris Oberth

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135877&o=2

$end

$spectrum_cass=drawmast_b,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

DrawMaster (c) 1983 Campbell Systems.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226117&o=2

$end

$spectrum_cass=drawmast,
$bio

DrawMaster (c) 198? Aackosoft [Netherlands]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225592&o=2

$end

$spectrum_cass=drawmast_a,
$bio

DrawMaster (c) 198? Kellydata.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226116&o=2

$end

$info=dphl,dphla,
$bio

Video Slot Machine published 39 years ago:

DrawPoker Hi-Lo (c) 1983 Kramer Mfg. Co., Inc., M.

Video poker running on Noraut's Joker Poker hardware.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275914&o=2

$end

$msx1_cass=petrovic,
$bio

MSX cass. published 33 years ago:

Drazen Petrovic Basket (c) 1989 Topo Soft [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94603&o=2

$end

$specpls3_flop=drazenpb,drazenpba,
$bio

Sinclair ZX Spectrum+3 disk. published 33 years ago:

Drazen Petrovic Basket (c) 1989 Topo Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148149&o=2

$end

$msx1_flop=petrovic,petrovica,
$bio

Drazen Petrovic Basket Cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134444&o=2

$end

$cpc_cass=petrovic,
$bio

Amstrad CPC cass. published 33 years ago:

Drazen Petrovic Basket [Model AM 544] (c) 1989 Erbe Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96030&o=2

$end

$cpc_flop=drazenpe,drazenpe01,drazenpe02,drazenpe03,drazenpe04,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Drazen Petrovic Basket [Model AMD 154] (c) 1989 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273601&o=2

$end

$archimedes=droom,
$bio

Acorn Archimedes disk. published 33 years ago:

Dread Dragon Droom (c) 1989 Resource

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127114&o=2

$end

$spectrum_cass=dreadnou,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Dreadnoughts (c) 1983 MC Lothlorien

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78690&o=2

$end

$amigaocs_flop=dreadnog,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Dreadnoughts (c) 1992 Turcan Research

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73923&o=2

$end

$cpc_flop=dream219,
$bio

Amstrad CPC 464 disk. published 29 years ago:

Dream 2 (c) 1993 NPS [Nul Part System]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123303&o=2

$end

$cpc_flop=dream419,
$bio

Dream 4 (c) 199? NPS [Nul Part System]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123304&o=2

$end

$info=d6800,
$bio

Computer published 44 years ago:

Dream 6800 (c) 1978 Michael Bauer.

The Dream was a simple hobby computer with 2K bytes of memory that played game programs on a TV.

- TRIVIA -

Designed in 1978, the project was published in Electronics Australia magazine in 1979.

- STAFF -

Created by: Michael Bauer

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103322&o=2

$end

$info=d9final,
$bio

Arcade Video game published 30 years ago:

Dream 9 Final (c) 1992 Excellent System.

- TRIVIA -

Released in November 1992.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32494&o=2

$end

$info=dreambal,
$bio

Arcade Video game published 29 years ago:

Dream Ball (c) 1993 NDK.

- TRIVIA -

Dream Ball was released in April 1993.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70732&o=2

$end

$snes=dreambas,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Dream Basketball - Dunk & Hoop [Model SHVC-ADBJ-JPN] (c) 1994 Human Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61253&o=2

$end

$info=drmcatch,
$bio

Video Slot Machine published 20 years ago:

Dream Catcher (c) 2002 Aristocrat.

A video slot machine with 5 reels and the Reel Power (243 Ways) system.

- TECHNICAL -

Runs on the Aristocrat MKVI hardware.

MKVI Xcite cabinet:
Game has 15 buttons.
Bet buttons: 1, 2, 3, 5, 10 credits
Reel buttons: 1, 1-2, 1-3, 1-4, 1-5 reels
Bonus button: Play Super Reel Power - Reels 1-5 (50 Credits)/Start Feature
Extra buttons: Gamble (purple) and Take Win (orange)
Top buttons: Collect (yellow), Information (white with blue (i) logo)

MVP MKVI conversion cabinet:
Game has 14 buttons.
Bet buttons: 1, 2, 3, 5, 10 credits
Reel buttons: 1, 1-2, 1-3, 1-4, 1-5 reels
Extra buttons: Collect/Take Win (orange), Information (white with blue (i) logo), "Super Reel Power - Reels 1-5"/Start Feature (white) and Gamble (purple)

"Reel 1" button costs 1 credit
"Reels 1-2" costs 5 credits
"Reels 1-3" costs 10 credits
"Reels 1-4" costs 20 credits
"Reels 1-5" costs 30 credits
"Super Reel Power - Reels 1-5" costs 50 credits

Any reels not specified pay on centre line only. For instance "Reels 1-3" selects the first 3 reels and the last two pay in the centre line only.

Super Reel Power adds an extra row on the top and the bottom of the reels so you have 5 positions on each reel (that's 3,125 different ways of winning!).

1, 2, 5 and 10 credit buttons are also used for Heart, Diamond, Club and Spade gamble respectively. This gamble is x4 if correct.
1 and 1-5 reel buttons are used for red/black double up.

- TRIVIA -

"Reel Power" replaces the old name "243 Ways".

Possible errors during making or a one-off style issue: The Indian dance and drum noises are reversed on this game. The drums play when the free games start instead of the Indian dance and it yells out when you get a win with the Tepee. Tepee is also spelt Teepee on the artwork.

- SCORING -

Chief: 3 = 500, 4 = 1000, 5 = 2500
Skull: 3 = 100, 4 = 500, 5 = 2000
Mask: 3 = 100, 4 = 200, 5 = 1000
Drum: 3 = 50, 4 = 100, 5 = 1000
Ace: 3 = 20, 4 = 100, 5 = 200
King: 3 = 15, 4 = 50, 5 = 200
Queen: 3 = 10, 4 = 20, 5 = 100
Jack: 3 = 10, 4 = 20, 5 = 100
Ten: 2 = 5, 3 = 10, 4 = 20, 5 = 100
Nine: 2 = 5, 3 = 10, 4 = 20, 5 = 100
Dream Catcher: 3 = 5, 4 = 20, 5 = 50

- TIPS AND TRICKS -

All pays are left to right including scatters.

Tepee appears on reels 2 and 4 only and substitutes for all symbols.

Feature : Spin up 3, 4 or 5 Dream Catchers for 10, 15 or 25 free games respectively. The feature can also be won during the free games.

During the free games Tepee is x3 on reel 2 and x5 on reel 4. If both symbols substitute in a win it is x15.

- SERIES -

1) Reelin-n-Rockin (1998)
2) Indian Dreaming (1999)
3) Reelin-n-Rockin [Multi-line] (2000)
4) Indian Dreaming [Multi-line] (2000)
5) Pompeii (2001)
6) Mystic Power (2002)
7) Thai Princess (2002)
8) Dream Catcher (2002)
9) Indian Dreaming [Lady Luck] (2003)
10) Indian Dreaming 2nd Chance (2003)
11) Pride of Africa (2005)
12) Wild Tepee [Power Pay] (2007)
13) Reelin' n Boppin' (2008)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4969&o=2

$end

$casloopy=dreamchg,
$bio

Casio Loopy cart. published 27 years ago:

Dream Change - Kogane-chan no Fashion Party [Model XK-403] (c) 1995 Casio Computer Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262851&o=2

$end

$info=dcrown,dcrowna,
$bio

Arcade Video game published 28 years ago:

Dream Crown (c) 1994 Nippon Data Kiki.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=37092&o=2

$end

$cpc_flop=dreamdem,
$bio

Dream Demo 4 by Chany (c) 19?? NPS [Nul Part System]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122785&o=2

$end

$msxr_flop=ddrehear,
$bio

MSX Turbo-R disk. published 11 years ago:

Dream Drops - Secret Design of the Hearts (c) 2011 Unknown [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133262&o=2

$end

$nes=dreamfgt,
$bio

Nintendo Famicom cart. published 29 years ago:

Dream Fighter (c) 1993 Asder Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83860&o=2

$end

$msxr_flop=drmfight,
$bio

MSX Turbo-R disk. published 26 years ago:

Dream Fighters (c) 1996 Unknown [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133264&o=2

$end

$fmtowns_flop_misc=dreamfgt,
$bio

Dream Fighters (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132271&o=2

$end

$a2600=dreamfli,
$bio

Atari 2600 cart. published 39 years ago:

Dream Flight (c) 1983 Goliath

Same game as Panda's "Stunt Man [Model 105]".

- TECHNICAL -

Model 83-215

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50433&o=2

$end

$saturn=dreamgen,
$bio

Sega Saturn CD published 24 years ago:

Dream Generation - Koi ka? Shigoto ka!? (c) 1998 NCS.

- TECHNICAL -

GAME ID: T-2511G

- TRIVIA -

Released on July 30, 1998 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59085&o=2

$end

$info=dhunting,
$bio

Arcade Video game published 20 years ago:

Dream Hunting (c) 2002 Game Box.

Dream Hunting is the first wireless shooting gun video game, which features a high precision PCB that improves accuracy by more than 50% compared to wired game guns.

The gun also introduces recoiling percussion, maximizing the true feeling of shooting a gun.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11033&o=2

$end

$pc8801_flop=dreamlnd,
$bio

NEC PC-8801 Series disk. published 39 years ago:

Dream Land (c) 1983 Micro Cabin Co..

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91686&o=2

$end

$info=dland,
$bio

Arcade Video game published 35 years ago:

Dream Land / Super Dream Land (c) 1987 World Technos Co.

Bootleg of "Bubble Bobble".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32367&o=2

$end

$info=dreamlif,
$bio

Dedicated Console published 15 years ago:

Dream Life (c) 2007 Hasbro Interactive, Inc.

Dream Life is a role playing game with its own console targeted at girls ages 8–14. It is a game where players create girls, ranging from hair to clothes. They can also determine how smart, funny, athletic, creative or outgoing the girl is.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146755&o=2

$end

$info=dreamlss,
$bio

Dedicated Console published 15 years ago:

Dream Life Superstar (c) 2007 Hasbro Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259383&o=2

$end

$dragon_cass=drmachine,drmachined,
$bio

Dragon cass. published 36 years ago:

Dream Machine (c) 1986 Broomsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116813&o=2

$end

$info=sc1dream,
$bio

Fruit Machine published 24 years ago:

Dream Machine (c) 1998 ELAM

- TECHNICAL -

Model 6883

- TRIVIA -

Dream Machine was released in January 1998.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=21280&o=2

$end

$info=drmmake,
$bio

Video Slot Machine published 20 years ago:

Dream Maker (c) 2002 Atronic.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11411&o=2

$end

$nes=dreamstr,
$bio

Nintendo Famicom cart. published 30 years ago:

Dream Master (c) 1992 NAMCOT.

- TECHNICAL -

BARCODE: T4907892000803

- TRIVIA -

Released on September 22, 1992 in Japan. It was never exported outside Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54016&o=2

$end

$info=drmred,
$bio

Video Slot Machine published 14 years ago:

Dream of the Red Chamber (c) 2008 Aristocrat Leisure Industries Pty, Limited.

- TECHNICAL -

This Machine is MKVI

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=44197&o=2

$end

$dc=drmpass,drmpass101,
$bio

Sega Dreamcast GD published 24 years ago:

Dream Passport (c) 1998 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135363&o=2

$end

$dc=drmpass2a,drmpass2,
$bio

Sega Dreamcast GD published 23 years ago:

Dream Passport 2 (c) 1999 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135364&o=2

$end

$dc=drmpass2lan,
$bio

Sega Dreamcast GD published 23 years ago:

Dream Passport 2 for LAN (c) 1999 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135365&o=2

$end

$dc=drmpass3,drmpass3b,drmpass3a,
$bio

Sega Dreamcast GD published 22 years ago:

Dream Passport 3 (c) 2000 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135366&o=2

$end

$dc=drmpass3us,
$bio

Sega Dreamcast GD published 22 years ago:

Dream Passport 3 - Urban Style (c) 2000 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135367&o=2

$end

$dc=drmpassp,
$bio

Sega Dreamcast GD published 21 years ago:

Dream Passport Premier (c) 2001 SEGA Enterprises, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135368&o=2

$end

$dc=drmprevw8,
$bio

Sega Dreamcast GD published 23 years ago:

Dream Preview Vol. 8 [Model 610-7027-08] (c) 1999 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135376&o=2

$end

$svmu=dream,
$bio

Dream Racer (c) 200? Dream Machine

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293606&o=2

$end

$info=dremshpr,
$bio

Arcade Video game published 40 years ago:

Dream Shopper (c) 1982 Sanritsu.

Dream Shopper is an arcade game which was released by Sanritsu in 1982; it runs on Namco's Pac-Man hardware. The player must use a four-way joystick to take control of a shopper. At the start of the game the text YOUR PRESSING GOAL IS 10000 POINTS will appear on the screen. The screen will then cut to a shot of a room whose floor is comprised of 144 tiles as they flash up and give you a brief idea of what they all are; all except the 66th tile (which is the one with the apple) will then go black, and the Dream Shopper will have to walk around the room and use the Reveal Button to reveal the type of tile he is standing on. 

Yellow tiles are worth 50 points, green ones are worth 100, blue ones are worth 250 and red ones are worth 500 - and if the Dream Shopper should walk over that 66th tile (with the apple), all the remaining tiles will be revealed for a short period of time and he can walk over the strange-looking yellow creatures that are pursuing him for extra points. Once the apple has turned into a bunch of grapes all the remaining tiles will go black again; there's only one apple on each round. Not only must the Dream Shopper normally avoid contact with the yellow creatures, but he must also watch out for "holes" (which are indicated by the black tiles after he has walked over the 66th tile with the apple) - and if he reveals a bomb, he will only have a few seconds to vacate that blast radius (but you will receive extra points if one or more of the yellow creatures perish in that explosion). Also, if the Dream Shopper should reveal a frog, he will start to bounce around the room and you will receive extra points for every tile he reveals based upon his color. 

Once you have reached 10000 points, the Dream Shopper will have to make his way along a path comprised of copyright symbols towards his girlfriend's castle, while again watching out for yellow creatures and collecting dropped items like shoes, necklaces, handbags and rings as he goes.

- TECHNICAL -

Main CPU: Zilog Z80 @ 3.072 MHz
Sound Chips: General Instrument AY-3-8910A @ 1.78 MHz

Players: 2
Control: 4-way joystick
Buttons: 1

- PORTS -

* COMPUTERS:
Sord M-5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=708&o=2

$end

$m5_cart=dremshop,
$bio

Sord M.5 cart. published 39 years ago:

Dream Shopper (c) 1983 Sord Computer Corp. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298323&o=2

$end

$info=dsoccr94j,
$bio

Arcade Video game published 28 years ago:

Dream Soccer '94 (c) 1994 Irem Corp.

A soccer game from Irem.

- TECHNICAL -

Irem M-92G System Hardware

Players : 4
Control : 8-Way Joystick
Buttons : 2

- TRIVIA -

Released in September 1994. Dream Soccer' 94 is Irem's last video game. Irem was dissolved by their parent company, mainly because their game sales were not very good. Soon after, some employees re-established Irem independently on the hope to continue the adventure and the development of sequels for great licenses like R*Type.

The game's billboards advertises numerous Irem games. Among them are "R*Type", "Air Duel", "Gallop - Armed Police Unit", "Major Title", "Undercover Cops", "Gun Force" and "Thunder Blaster".

- STAFF -

Game designer : G.M.C. Nya
Graphic designers : M. Kawai, K. Iwasaki, S. Otani, K. Ogawa, Ken Kui, J. Adachi, Nakano!
Programmers : M. Niga, S. Hamada, T. Yokota, Y. Nakatsuka
Sound : R. Hirashima, K. Okamoto
Data East bug : Tori-S, Zou6, Debari Sushi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=709&o=2

$end

$info=dsoccr94,dsoccr94k,
$bio

Arcade Video game published 28 years ago:

Dream Soccer '94 (c) 1994 Data East.

Re-release manufactured by Data East under license from Irem. For more information about the game itself, please see the original Irem version entry.

- TECHNICAL -

Irem M-107 system hardware

- TRIVIA -

Released in September 1994.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4984&o=2

$end

$saturn=dreamsq,
$bio

Sega Saturn CD published 25 years ago:

Dream Square Hinagata Akiko (c) 1997 Video System Company, Limited.

- TECHNICAL -

GAME ID: T-3002G

- TRIVIA -

Released on February 14, 1997 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59086&o=2

$end

$pc98=dtheater,dtheatera,
$vgmplay=drmtheat_98,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Dream Theater (c) 1994 Wild Life.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122172&o=2

$end

$bbcmc_flop=dreamtim,
$bio

Acorn BBC Master compact disk. published 33 years ago:

Dream Time (c) 1989 Sherston Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231852&o=2

$end

$bbcb_flop_orig=dreamtim,
$bio

Acorn BBC Micro B disk. published 33 years ago:

Dream Time (c) 1989 Sherston Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125326&o=2

$end

$snes=dreamtv,dreamtvp,dreamtvp1,
$bio

Nintendo Super NES cart. published 28 years ago:

Dream TV (c) 1994 Triffix

- TIPS AND TRICKS -

Level Password 
-------------- 
2 SBKW  
3 HGDS  
4 MMWS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62941&o=2

$end

$apple2gs_flop_misc=dreamvsn,
$bio

Apple IIGS disk. published 31 years ago:

Dream Vision (c) 1991 DreamWorld Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115215&o=2

$end

$spectrum_cass=dreamwar,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Dream Warrior (c) 1988 US Gold

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78693&o=2

$end

$cpc_cass=dreamwar,
$bio

Amstrad CPC cass. published 34 years ago:

Dream Warrior (c) 1988 US Gold, Ltd. [Birmingham, UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96032&o=2

$end

$cpc_flop=dreamwar01,dreamwar,dreamwar02,dreamwar03,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Dream Warrior (c) 1988 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120847&o=2

$end

$c64_cass=dreamwar,
$bio

Commodore C64 cass. published 34 years ago:

Dream Warrior (c) 1988 US Gold, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186547&o=2

$end

$info=dreamwv,
$bio

Video Slot Machine published 25 years ago:

Dream Weaver (c) 1997 Aristocrat Leisure Industries Pty, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116188&o=2

$end

$svision=dreamwld,
$bio

Watara SuperVision game published 30 years ago:

Dream World (c) 1992 Watara.

- STAFF -

Developed by Bon Treasure.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95434&o=2

$end

$info=dreamwld,
$bio

Arcade Video game published 22 years ago:

Dream World (c) 2000 SemiCom.

A platform game from SemiCom.

- TECHNICAL -

Main CPU : Motorola 68EC020
Sound Chips : (2x) OKI6295

Screen orientation : Horizontal
Video resolution : 304 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 4096

Players : 2
Buttons : 3

- TRIVIA -

An unreleased prototype version is known as "Lode Quest".

- STAFF -

Director : Jea Yeon Jeon
Programming : Cheol Soo Kim, Hyun Ho Kim, Il Bong Chung
Character Design : Kyung Hee Kim, Won Young Lee
Map Title Design : Sook Nam Lee
Boss Design : Sung Hwan Kim, Kyung Hee Kim, Sook Nam Lee, Won Young Lee
Sound Effect : Suk Ki Jeon
Music : Suk Ki Jeon

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4000&o=2

$end

$apple2gs_flop_misc=dreamzne,
$apple2gs_flop_orig=dreamzne,
$bio

Apple IIGS disk. published 34 years ago:

Dream Zone (c) 1988 Baudville

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115077&o=2

$end

$spectrum_cass=dreamare_a,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Dreamare (c) 1991 Delta 3 Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78691&o=2

$end

$spectrum_cass=dreamare,
$bio

Dreamare (c) 199? Global Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226118&o=2

$end

$dc=dcexprsex,
$bio

Sega Dreamcast GD published 23 years ago:

Dreamcast Express Extra (c) 1999 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135409&o=2

$end

$dc=dcexprs1,
$bio

Sega Dreamcast GD published 23 years ago:

Dreamcast Express Vol. 1 (c) 1999 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135410&o=2

$end

$dc=dcexprs2,
$bio

Sega Dreamcast GD published 23 years ago:

Dreamcast Express Vol. 2 (c) 1999 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135411&o=2

$end

$dc=dcexprs3,
$bio

Sega Dreamcast GD published 23 years ago:

Dreamcast Express Vol. 3 (c) 1999 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135412&o=2

$end

$dc=dcexprs4,
$bio

Sega Dreamcast GD published 23 years ago:

Dreamcast Express Vol. 4 (c) 1999 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135413&o=2

$end

$dc=dcexprs5,
$bio

Sega Dreamcast GD published 22 years ago:

Dreamcast Express Vol. 5 (c) 2000 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135414&o=2

$end

$dc=dcexprs6,
$bio

Sega Dreamcast GD published 22 years ago:

Dreamcast Express Vol. 6 (c) 2000 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135415&o=2

$end

$dc=dcexprs7,
$bio

Sega Dreamcast GD published 22 years ago:

Dreamcast Express Vol. 7 (c) 2000 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135416&o=2

$end

$dc=dcmcddp2,
$bio

Sega Dreamcast GD published 23 years ago:

Dreamcast Middleware Conference Demo Disc Part 2 (c) 1999 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135417&o=2

$end

$dc=dcpromo,
$bio

Sega Dreamcast GD published 23 years ago:

Dreamcast Promotion Disk (c) 1999 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135418&o=2

$end

$dc=sysdisc2,
$bio

Sega Dreamcast GD published 23 years ago:

Dreamcast System-Disc 2 (c) 1999 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135419&o=2

$end

$dc=vmdata,
$bio

Sega Dreamcast GD published 21 years ago:

Dreamcast Visual Memory Data Issue (c) 2001 Enterbrain, Inc. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135420&o=2

$end

$info=dcjp,
$bio

Console published 24 years ago:

Dreamcast (c) 1998 SEGA Enterprises, Ltd.

The first in the sixth generation of video game consoles.

- TECHNICAL -

OFFICIAL ID: HKT-3000

- TRIVIA -

Released on November 27, 1998 in Japan. The Dreamcast was Sega's final home console, marking the end of the company's 18 years in the console market.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127815&o=2

$end

$cpc_flop=dreamend,
$bio

Amstrad CPC 464 disk. published 24 years ago:

Dreamend Demo (c) 1998 Unknown [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124652&o=2

$end

$dc=dreamfly,
$bio

Sega Dreamcast GD published 23 years ago:

DreamFlyer (c) 1999 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135377&o=2

$end

$info=mc_dg101,
$bio

DreamGEAR 101 in 1 (c) 200? DreamGEAR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276812&o=2

$end

$apple2gs_flop_misc=drmgrafx,
$apple2gs_flop_orig=drmgrafx,
$bio

Apple IIGS disk. published 30 years ago:

DreamGrafix (c) 1992 DreamWorld Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115216&o=2

$end

$dc=dreamkey,dreamkey1,
$bio

Sega Dreamcast GD published 23 years ago:

DreamKey (c) 1999 SEGA Enterprises, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135378&o=2

$end

$dc=dreamkey15,dreamkey15f,
$bio

Sega Dreamcast GD published 22 years ago:

DreamKey Ver. 1.5 (c) 2000 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135380&o=2

$end

$dc=dreamkey2,
$bio

Sega Dreamcast GD published 22 years ago:

DreamKey Ver. 2.0 (c) 2000 SEGA Enterprises, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135381&o=2

$end

$dc=dreamkey3,
$bio

Sega Dreamcast GD published 21 years ago:

DreamKey Ver. 3.0 (c) 2001 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135379&o=2

$end

$pico=drmtour,
$bio

Sega Pico game published 25 years ago:

Dreamland Tour (c) 1997 Samsung

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115683&o=2

$end

$dc=dreamonc2,
$bio

Sega Dreamcast GD published 22 years ago:

DreamOn Collection 2 (c) 2000 SEGA Europe Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135382&o=2

$end

$dc=dreamonc3,
$bio

Sega Dreamcast GD published 22 years ago:

DreamOn Collection 3 (c) 2000 SEGA Europe Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135383&o=2

$end

$dc=dreamonc4,
$bio

Sega Dreamcast GD published 22 years ago:

DreamOn Collection 4 (c) 2000 SEGA Europe Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135384&o=2

$end

$dc=dreamon1,
$bio

Sega Dreamcast GD published 23 years ago:

DreamOn Volume 1 (c) 1999 SEGA Europe Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135385&o=2

$end

$dc=dreamon10,dreamon10f,dreamon10g,
$bio

Sega Dreamcast GD published 22 years ago:

DreamOn Volume 10 (c) 2000 SEGA Europe Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135386&o=2

$end

$dc=dreamon11,
$bio

Sega Dreamcast GD published 22 years ago:

DreamOn Volume 11 (c) 2000 SEGA Europe Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135389&o=2

$end

$dc=dreamon12,
$bio

Sega Dreamcast GD published 22 years ago:

DreamOn Volume 12 (c) 2000 SEGA Europe Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135390&o=2

$end

$dc=dreamon13,
$bio

Sega Dreamcast GD published 22 years ago:

DreamOn Volume 13 (c) 2000 SEGA Europe Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135391&o=2

$end

$dc=dreamon14,
$bio

Sega Dreamcast GD published 22 years ago:

DreamOn Volume 14 (c) 2000 SEGA Europe Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135392&o=2

$end

$dc=dreamon15,
$bio

Sega Dreamcast GD published 22 years ago:

DreamOn Volume 15 (c) 2000 SEGA Europe Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135393&o=2

$end

$dc=dreamon16,
$bio

Sega Dreamcast GD published 21 years ago:

DreamOn Volume 16 (c) 2001 SEGA Europe Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135394&o=2

$end

$dc=dreamon17,
$bio

Sega Dreamcast GD published 21 years ago:

DreamOn Volume 17 (c) 2001 SEGA Europe Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135395&o=2

$end

$dc=dreamon18,
$bio

Sega Dreamcast GD published 21 years ago:

DreamOn Volume 18 (c) 2001 SEGA Europe Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135396&o=2

$end

$dc=dreamon19,
$bio

Sega Dreamcast GD published 21 years ago:

DreamOn Volume 19 (c) 2001 SEGA Europe Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135397&o=2

$end

$dc=dreamon2,
$bio

Sega Dreamcast GD published 23 years ago:

DreamOn Volume 2 (c) 1999 SEGA Europe Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135398&o=2

$end

$dc=dreamon20,
$bio

Sega Dreamcast GD published 21 years ago:

DreamOn Volume 20 (c) 2001 SEGA Europe Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135399&o=2

$end

$dc=dreamon21,
$bio

Sega Dreamcast GD published 21 years ago:

DreamOn Volume 21 (c) 2001 SEGA Europe Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135400&o=2

$end

$dc=dreamon22,
$bio

Sega Dreamcast GD published 21 years ago:

DreamOn Volume 22 (c) 2001 SEGA Europe Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135401&o=2

$end

$dc=dreamon3,
$bio

Sega Dreamcast GD published 23 years ago:

DreamOn Volume 3 (c) 1999 SEGA Europe Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135402&o=2

$end

$dc=dreamon4,
$bio

Sega Dreamcast GD published 23 years ago:

DreamOn Volume 4 (c) 1999 SEGA Europe Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135403&o=2

$end

$dc=dreamon5,
$bio

Sega Dreamcast GD published 22 years ago:

DreamOn Volume 5 (c) 2000 SEGA Europe Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135404&o=2

$end

$dc=dreamon6,
$bio

Sega Dreamcast GD published 22 years ago:

DreamOn Volume 6 (c) 2000 SEGA Europe Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135405&o=2

$end

$dc=dreamon7,
$bio

Sega Dreamcast GD published 22 years ago:

DreamOn Volume 7 (c) 2000 SEGA Europe Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135406&o=2

$end

$dc=dreamon8,
$bio

Sega Dreamcast GD published 22 years ago:

DreamOn Volume 8 (c) 2000 SEGA Europe Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135407&o=2

$end

$dc=dreamon9,
$bio

Sega Dreamcast GD published 22 years ago:

DreamOn Volume 9 (c) 2000 SEGA Europe Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135408&o=2

$end

$dc=drmstdio,
$bio

Sega Dreamcast GD published 22 years ago:

Dreamstud!o - 3D Adventure Construction (c) 2000 SEGA Enterprises, Ltd.

- TECHNICAL -

Model HDR-0114

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135421&o=2

$end

$electron_flop=dreamtim,
$bio

Acorn Electron 3.5in. disk. published 34 years ago:

Dreamtime (c) 1988 Heyley Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129848&o=2

$end

$spectrum_cass=dreamwlk,dreamwlk48,
$bio

Sinclair ZX Spectrum cass. published 8 years ago:

DreamWalker - Alter Ego 2 (c) 2014 RetroSouls

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232110&o=2

$end

$spectrum_betadisc_flop=dwpentag,
$bio

Sinclair ZX Spectrum Beta disk. published 8 years ago:

DreamWalker - Alter Ego 2 (c) 2014 RetroSouls

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233127&o=2

$end

$amigaocs_flop=dreamweb,dreamwebg,
$bio

Commodore Amiga 500 disk. published 28 years ago:

DreamWeb (c) 1994 Empire Interactive Europe, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73924&o=2

$end

$amigaaga_flop=dreamw_a,
$bio

Commodore Amiga 1200 disk. published 28 years ago:

DreamWeb [AGA Ver.] (c) 1994 Empire Interactive Europe, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146429&o=2

$end

$info=jak_ddhp,
$bio

DreamWorks Dragons Hero Portal (c) 200? Jakks Pacific, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259396&o=2

$end

$mobigo_cart=shrekfag,
$bio

DreamWorks Für immer Shrek (c) 201? VTECH [Video Technology, Ltd.]

German release.

- TECHNICAL -

GAME ID: 80-250004(GER)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265251&o=2

$end

$vsmile_cart=kungfupge,
$bio

VTECH V.Smile cart. published 14 years ago:

DreamWorks Kung Fu Panda - Der Weg des Panda (c) 2008 VTECH [Video Technology, Ltd.]

German release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234016&o=2

$end

$vsmilem_cart=kfpandamge,
$bio

VTECH V.Smile Motion cart. published 14 years ago:

DreamWorks Kung Fu Panda - Der Weg des Panda (c) 2008 VTECH [Video Technology, Ltd.]

- TECHNICAL -

GAME ID: 80-084124

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236311&o=2

$end

$vsmile_cart=kungfupfr,
$bio

VTECH V.Smile cart. published 14 years ago:

DreamWorks Kung Fu Panda - La mission de Po (c) 2008 VTECH [Video Technology, Ltd.]

French release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262377&o=2

$end

$vsmilem_cart=kfpandamfr,
$bio

VTECH V.Smile Motion cart. published 14 years ago:

DreamWorks Kung Fu Panda - La mission de Po (c) 2008 VTECH [Video Technology, Ltd.

French release.

- TECHNICAL -

GAME ID: 80-084125

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236312&o=2

$end

$vsmilem_cart=kfpandam,
$bio

VTECH V.Smile Motion cart. published 14 years ago:

DreamWorks Kung Fu Panda - Path of the Panda (c) 2008 VTECH [Video Technology, Ltd.]

- TECHNICAL -

Model 80-084120

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236309&o=2

$end

$mobigo_cart=kfpand2g,
$bio

DreamWorks Kung Fu Panda 2 [Model 80-252004(GER)] (c) 201? VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265254&o=2

$end

$vsmile_cart=monstalnge,
$bio

VTECH V.Smile cart. published 13 years ago:

DreamWorks Monsters vs Aliens (c) 2009 VTECH [Video Technology, Ltd.]

German release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118422&o=2

$end

$vsmilem_cart=monvsalienm,
$bio

VTECH V.Smile Motion cart. published 13 years ago:

DreamWorks Monsters vs. Aliens [Model 80-084440] (c) 2009 VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236313&o=2

$end

$vsmilem_cart=monvsalienmge,
$bio

VTECH V.Smile Motion cart. published 13 years ago:

DreamWorks Monsters vs. Aliens (c) 2009 VTECH [Video Technology, Ltd.]

Germany release.

- TECHNICAL -

GAME ID: 80-084444

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236316&o=2

$end

$vsmilem_cart=monvsalienmfr,
$bio

VTECH V.Smile Motion cart. published 13 years ago:

DreamWorks Monstres contre Aliens (c) 2009 VTECH [Video Technology, Ltd.]

French release.

- TECHNICAL -

GAME ID: 80-084445

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236317&o=2

$end

$vsmile_cart=monstalnfr,
$bio

VTECH V.Smile cart. published 13 years ago:

DreamWorks Monstres contre Aliens (c) 2009 VTECH [Video Technology, Ltd.]

French release.

- TECHNICAL -

GAME ID: 80-090165

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275441&o=2

$end

$vsmile_cart=monstalnsp,
$bio

VTECH V.Smile cart. published 13 years ago:

DreamWorks Monstruos contra Alienígenas (c) 2009 VTECH.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147473&o=2

$end

$vsmilem_cart=monvsalienmsp,
$bio

VTECH V.Smile Motion cart. published 13 years ago:

DreamWorks Monstruos contra Alienígenas (c) 2009 VTECH [Video Technology, Ltd.]

Spanish release.

- TECHNICAL -

GAME ID: 80-084447

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236318&o=2

$end

$info=jak_dwmn,jak_dwmno,
$bio

Dedicated Console published 16 years ago:

Dreamworks Movie Night (c) 2006 Jakks Pacific, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295257&o=2

$end

$vsmile_cart=shrekge,
$bio

VTECH V.Smile cart. published 16 years ago:

DreamWorks Shrek - Die Geschichte des Drachen (c) 2006 VTECH [Video Technology, Ltd.]

German release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118423&o=2

$end

$vsmile_cart=shreksp,
$bio

VTECH V.Smile cart. published 16 years ago:

DreamWorks Shrek - El Cuento de la Dragona (c) 2006 VTECH [Video Technology, Ltd.]

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234037&o=2

$end

$mobigo_cart=shrekfa,
$bio

VTECH Mobigo cart. published 12 years ago:

Dreamworks Shrek - Forever After [Model 80-250000(US)] (c) 2010 VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268165&o=2

$end

$vsmile_cart=shreknl,
$bio

VTECH V.Smile cart. published 16 years ago:

DreamWorks Shrek - Het Verhaal Van Draakje (c) 2006 VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234036&o=2

$end

$vsmile_cart=shrekfr,
$bio

VTECH V.Smile cart. published 16 years ago:

DreamWorks Shrek - Le rhume de Dragonne (c) 2006 VTECH [Video Technology, Ltd.]

French release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118424&o=2

$end

$vsmile_cart=shrek3ge,
$bio

VTECH V.Smile cart. published 15 years ago:

DreamWorks Shrek der Dritte - Ein Spannender Schultag (c) 2007 VTECH.

German release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234035&o=2

$end

$vsmile_cart=shrek3fr,shrek3frr105,
$bio

VTECH V.Smile cart. published 15 years ago:

DreamWorks Shrek Le Troisième - L'aventure d'Arthur (c) 2007 VTECH [Video Technology, Ltd.]

French release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262376&o=2

$end

$vsmile_cart=shrek3,shrek3a,shrek3uk,
$bio

VTECH V.Smile cart. published 15 years ago:

DreamWorks Shrek the Third - Arthur's School Day Adventure (c) 2007 VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118425&o=2

$end

$mobigo_cart=penmadg,
$bio

DreamWorks/Nickelodeon Die Pinguine aus Madagascar - Operation Krone [Model 80-250304(GER)] (c) 201? VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265250&o=2

$end

$mobigo_cart=penmad,
$bio

VTECH Mobigo cart. published 12 years ago:

DreamWorks/Nickelodeon The Penguins of Madagascar - Mission Madness [Model 80-250300(US)] (c) 2010 VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268164&o=2

$end

$nes=pogie,
$bio

Dreamworld Pogie (c) 198? Camerica

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55108&o=2

$end

$info=dw225,
$bio

Computer published 30 years ago:

DreamWriter 225 (c) 1992 NTS Computer Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234668&o=2

$end

$info=drwrt450,
$bio

DreamWriter 450 (c) 199? NTS Computer Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234667&o=2

$end

$info=drwrt100,
$bio

DreamWriter T100 (c) 199? NTS Computer Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234664&o=2

$end

$info=drwrt200,
$bio

DreamWriter T200 (c) 199? NTS Computer Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234665&o=2

$end

$info=drwrt400,
$bio

Computer published 26 years ago:

DreamWriter T400 (c) 1996 NTS Computer Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234666&o=2

$end

$pc8801_flop=dreamag,
$bio

NEC PC-8801 Series disk. published 32 years ago:

Dreamy Alien Girls (c) 1990 Great.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91687&o=2

$end

$pc8801_flop=dreamtm,
$bio

Dreamy Town Majo (c) 19?? Great.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91688&o=2

$end

$cpc_flop=drehdris,
$bio

Amstrad CPC type-in published 32 years ago:

Drehdriss (c) 1990 PC Amstrad International

- TRIVIA -

Listed as a type-in program in the magazine: PC Amstrad International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119757&o=2

$end

$c64_cass=drelbs,
$bio

Commodore C64 cass. published 38 years ago:

Drelbs (c) 1984 US Gold, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186548&o=2

$end

$info=drhl,drhla,
$bio

Video Slot Machine published 36 years ago:

Drews Revenge (c) 1986 Drews, Inc.

Poker game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32538&o=2

$end

$mo5_cass=dribble,dribbleb,dribblea,
$to7_cass=dribble,
$bio

Thomson MO5/TO7 cass. published 37 years ago:

Dribble (c) 1985 FIL [France Image Logiciel]

- TECHNICAL -

GAME ID: EDR1178

FACE A: TO7
FACe B: MO5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108220&o=2

$end

$info=dribling,driblingo,driblinga,
$bio

Arcade Video game published 39 years ago:

Dribbling (c) 1983 Model Racing.

An early overhead-view soccer game.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 5 Mhz)

Screen orientation : Horizontal
Video resolution : 256 x 216 pixels
Screen refresh : 60.00 Hz
Palette colors : 256

Players : 2
Control : Double 8-way joysticks
Buttons : 2

- TRIVIA -

European Patent Number: EP0071690

Also licensed to Olympia and Zaccaria.

- STAFF -

Designed by: Lanfranco Chinea

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=710&o=2

$end

$info=driblingbr,
$bio

Arcade Video game published 39 years ago:

Dribbling (c) 1983 Videomac.

Brazilian pirate version.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114179&o=2

$end

$snes=shotok94,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Drift King Shutokou Battle '94 - Tsuchiya Keiichi & Bandou Masaaki [Model SHVC-94] (c) 1994 BPS [Bullet-Proof Software]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61254&o=2

$end

$saturn=sbatl97,sbatl97a,
$bio

Sega Saturn CD published 25 years ago:

Drift King Shutokou Battle '97 - Tsuchiya Keiichi & Bandou Masaaki (c) 1997 Imagineer Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59087&o=2

$end

$saturn=sbatl97mh,
$bio

Sega Saturn CD published 25 years ago:

Drift King Shutokou Battle '97 - Tsuchiya Keiichi & Bandou Masaaki Mihonhin (c) 1997 Imagineer Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59088&o=2

$end

$snes=shotoku2,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Drift King Shutokou Battle 2 - Tsuchiya Keiichi & Bandou Masaaki [Model SHVC-ASXJ-JPN] (c) 1995 BPS [Bullet-Proof Software]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61255&o=2

$end

$info=driftout,driftoutj,
$vgmplay=driftout,
$bio

Arcade Video game published 31 years ago:

Drift Out (c) 1991 Visco Corp.

An overhead-view racing game.

- TECHNICAL -

Runs on the "Taito F2 System" hardware. It used a graphics extension on the board, the so called Taito F2 Expanded System (also known as the Taito F1 System).

Players: 2
Control: dial
Buttons: 2

- TRIVIA -

Drift Out was released in October 1991.
 
A bootleg of this game is known as "Drive Out".

- SERIES -

1. Drift Out (1991)
2. Drift Out '94 - The Hard Order (1994)
3. Super Drift Out - World Rally Championships (1994, Nintendo Super Famicom)
3. Neo Drift Out - New Technology (1996)

- STAFF -

Producer : Tetsuo Akiyama
Director : Don Gabacho
Assistant Director : Keisuke Usami
Programmers : Nadu. S, Tera.Bat, Koizumi Pharmacy
Character Designers : Tel. Yamada, King Takahashi, Sawayaka Tamura, Yanitei Koneko, Banbara Hiroko, Domi Domi
Sound : Mr. Fukumori, Space Creative
Special Thanks : Ideb76kg, Hokke 450, Yakuruto Nakajima, Nakamura Lab, Philippines No3, Yuji Masuda, Rolling Kenmi, Ume W, Itoi Yasuhisa, Kin Chan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=711&o=2

$end

$info=driftoutct,
$bio

Arcade Video game kit published 31 years ago:

Drift Out (c) 1991 Visco Corp.

Conversion kit for Cameltry. For more information about the game itself, see the original dedicated entry.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=285294&o=2

$end

$info=drifto94,
$bio

Arcade Video game published 28 years ago:

Drift Out '94 - The Hard Order (c) 1994 Visco Corp.

A top birds eye view racing game.

- TECHNICAL -

Main CPU : V60 (@ 16 Mhz)
Sound Chips : ES5506 (@ 16 Mhz)

Players : 2
Control : 2-way joystick
Buttons : 2

- TRIVIA -

Drift Out '94 was released in November 1994 in Japan.

- SERIES -

1. Drift Out (1991)
2. Drift Out '94 - The Hard Order (1994)
3. Super Drift Out - World Rally Championships (1994, Nintendo Super Famicom)
3. Neo Drift Out - New Technology (1996)

- STAFF -

Producer : Tetsuo Akiyama
Director : Don Gabacho (Don Gabacyo)
Assistance : Yasuhisa Itoi
Programmers : Basser Teramachi, N. Matsudaira., Ueshima, Katsumi Kikumasa
Cargraphics 3D-CG designer : Hideki Tajima
Cargraphics production designer : Yasu.MK2
Background designers : H. Maehara, Inurou, Sailor Nabe, Chido., Nobuo. W
Sound music : Opus Corp, J. Enoki
Cooperation : Mitsubishi Motors, Ralli Art, Rally XPress, Rover, Subaru, Toyota, Volswagen Audi Nippon KK

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=712&o=2

$end

$cpc_flop=drigusun,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Drigus Und Drolan (c) 1989 Silly Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124653&o=2

$end

$cpc_flop=drigusun03,
$bio

Amstrad CPC 464 disk. published 28 years ago:

Drigus Und Drolan (c) 1994 Bollaware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124654&o=2

$end

$gba=drilldoz,
$bio

Nintendo GBA cart. published 16 years ago:

Drill Dozer [Model AGB-V49E-USA] (c) 2006 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70493&o=2

$end

$specpls3_flop=driller,
$bio

Sinclair ZX Spectrum+3 disk. published 35 years ago:

Driller (c) 1987 Incentive Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148271&o=2

$end

$amigaocs_flop=driller,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Driller (c) 1988 MicroStatus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73927&o=2

$end

$st_flop=driller,
$bio

Atari ST disk. published 34 years ago:

Driller (c) 1988 Incentive Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230362&o=2

$end

$spectrum_cass=drillers4,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Driller (c) 1991 System 4 de Espana, S.A. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=310102&o=2

$end

$msx1_cass=driltank,
$bio

Driller Tanks (c) 198? Sony Spain

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94604&o=2

$end

$msx1_flop=driltank,driltanka,
$bio

Driller Tanks Cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134417&o=2

$end

$spectrum_cass=driltank,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Driller Tanks (c) 1983 Sinclair Research, Ltd.

- TECHNICAL -

GAME ID: G33/S

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78696&o=2

$end

$amigaocs_flop=driller1,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Driller [Budget] (c) 1988 Kixx

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73926&o=2

$end

$cpc_cass=drillers,
$bio

Amstrad CPC cass. published 34 years ago:

Driller (c) 1988 System 4 de Espana, S.A.

Spanish release.

- TECHNICAL -

[Model 4STN 749]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96034&o=2

$end

$cpc_flop=driller1,drilleru01,drilleru,drilleru02,drilleru03,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Driller [Model A34] (c) 1987 Incentive Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122255&o=2

$end

$cpc_cass=driller,
$bio

Amstrad CPC cass. published 34 years ago:

Driller [Model A34] (c) 1988 Incentive Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96035&o=2

$end

$spectrum_cass=drillere,
$bio

Driller [Model M1J024] (c) 198? Musical 1, S.A. [Erbe TM] [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219875&o=2

$end

$spectrum_cass=driller,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Driller [Model S34] (c) 1987 Incentive Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78695&o=2

$end

$apple2_flop_clcracked=dnkondsk,
$bio

Apple II 5.25 disk. published 40 years ago:

Drinks on a Disk (c) 1982 Softsmith Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293476&o=2

$end

$x68k_flop=drnksmok,drnksmod,
$bio

Sharp X68000 Series 5.25in. disk. published 28 years ago:

Drinky & Smokey (c) 1994 Dream Staff

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87475&o=2

$end

$gba=driv3ru,
$bio

Nintendo GBA cart. published 17 years ago:

Driv3r [Model AGB-B3RE-USA] (c) 2005 Atari Interactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70495&o=2

$end

$gba=driv3r,
$bio

Nintendo GBA cart. published 17 years ago:

Driv3r [Model AGB-B3RP] (c) 2005 Atari Interactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70494&o=2

$end

$cpc_flop=drivecra,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Drive C Ramdisk (c) 1988 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124126&o=2

$end

$osborne1=drivec,
$bio

Osborne-1 disk. published 39 years ago:

Drive C: (c) 1983 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237492&o=2

$end

$apple2gs_flop_misc=drvclean,
$bio

Apple IIGS disk. published 30 years ago:

Drive Cleaner (c) 1992 Seven Hills Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115229&o=2

$end

$info=driveout,
$bio

Arcade Video game published 31 years ago:

Drive Out (c) 1991.

This is a pirate version of the European release of "Drift Out" by Visco.

- TECHNICAL -

Players : 2
Control : dial
Buttons : 2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=713&o=2

$end

$pico=carcarnt,
$bio

Sega Pico game published 19 years ago:

Drive Pico: Go Go! Car Navi Touring! (c) 2003 Sega Toys.

- TECHNICAL -

GAME ID: HPC-6121

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75659&o=2

$end

$gba=drivenu,
$bio

Nintendo GBA cart. published 21 years ago:

Driven [Model AGB-ADVE-USA] (c) 2001 BAM! Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70497&o=2

$end

$gba=driven,
$bio

Nintendo GBA cart. published 21 years ago:

Driven [Model AGB-ADVP] (c) 2001 BAM! Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70496&o=2

$end

$mbee_quik=driver,
$bio

Driver (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289615&o=2

$end

$psx=driverd,
$bio

Sony PlayStation CD published 23 years ago:

Driver - You Are the Wheelman Demo Disc (c) 1999 GT Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131494&o=2

$end

$psx=driver,drivera,
$bio

Sony PlayStation CD published 23 years ago:

Driver - You are the Wheelman (c) 1999 GT Interactive.

- TECHNICAL -

GAME ID: SLUS-00842

- TRIVIA -

The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=45772&o=2

$end

$psx=driver2e,
$bio

Sony PlayStation CD published 22 years ago:

Driver 2 - Back on the Streets (c) 2000 Infogrames Interactive, Inc.

- TECHNICAL -

CD1 ID: SLES-02993
CD2 ID: SLES-12993

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97575&o=2

$end

$spectrum_cass=driver2l,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Driver 2 - Leeds - Settle - Carlisle (c) 1988 Greenup, Ashley

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286691&o=2

$end

$gba=driver2u,
$bio

Nintendo GBA cart. published 20 years ago:

Driver 2 Advance [Model AGB-ADUE-USA] (c) 2002 Atari Interactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70499&o=2

$end

$gba=driver2,driver2p,
$bio

Nintendo GBA cart. published 20 years ago:

Driver 2 Advance [Model AGB-ADUP] (c) 2002 Atari Interactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70498&o=2

$end

$psx=driver2d,
$bio

Sony PlayStation CD published 22 years ago:

Driver 2 Demo (c) 2000 Infogrames Interactive, Inc.

- TECHNICAL -

GAME ID: SLUS-90093

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131531&o=2

$end

$psx=driver2,driver2a,
$bio

Sony PlayStation CD published 22 years ago:

Driver 2 (c) 2000 Infogrames Interactive, Inc.

North American release. Game developed in UK. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-01161/01318

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=45771&o=2

$end

$hp_ipc=ipcdwd,
$bio

HP Integral PC disk. published 35 years ago:

Driver Writers Disc (c) 1987 Hewlett-Packard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235950&o=2

$end

$gbcolor=driveru,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Driver [Model CGB-BDRE-USA] (c) 2000 Infogrames Interactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67831&o=2

$end

$gbcolor=driver,driverp,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Driver (c) 2000 Infogrames Interactive, Incorporated.

- TECHNICAL -

GAME ID: CGB-BDRP-EUU

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67830&o=2

$end

$psx=driverp,
$bio

Sony PlayStation CD published 23 years ago:

Driver (c) 1999 GT Interactive.

- TECHNICAL -

Game ID: SLES-01816

- TRIVIA -

Driver was released on June 25, 1999 in Europe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96892&o=2

$end

$info=drivedge,
$bio

Arcade Video game published 28 years ago:

Driver's Edge (c) 1994 Strata Group, Incorporated.

An F-1 racing game from Strata.

- TECHNICAL -

Main CPU : Motorola 68EC020 (@ 25 Mhz), M6809 (@ 2 Mhz), (2x) TMS32031 (@ 40 Mhz)
Sound Chips : ES5506 (@ 16 Mhz)

Players : 3
Control : steering wheel
Buttons : 10

- TRIVIA -

Developed by Incredible Technologies, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=714&o=2

$end

$info=driveyes,
$bio

Arcade Video game published 31 years ago:

Driver's Eyes (c) 1991 Namco.

Driver's Eyes was a state of the art Formula One Simulator, a follow up to "Winning Run" (1988). one of its most advanced features for 1991 was the 3-D solid polygons and the major sound clean up (music composed by Hiroyuki Kawada, who also composed music for Air Combat, Winning Run etc.). The player would select his/her level of racing, Novice or Grand Prix, then transmission select (Easy Drive or Technical Drive). When the selections were made, the game would then show a short animation of the engine going into the engine bay and the body work gliding down (changing view to the cockpit) revealing a sign saying BRAKES ON. Once the sign lifts the race starts (in novice mode Grand Prix was on the starting grid). Also the game featured a panoramic view thanks to a 3 monitor setup (controlled by 3 system 21's!). The game also had an LCD display in the player's cockpit in sync with the speed on the screen.

- TECHNICAL -

Namco System 21 hardware
Game ID : DE

Main CPU : (2x) Motorola 68000 (@ 12.288 Mhz), M6809 (@ 3.072 Mhz), HD63705 (@ 2.048 Mhz), (2x) TMS32025 (@ 24 Mhz)
Sound Chips : C140 (@ 21.39 Khz), YM2151 (@ 3.57958 Mhz)

Players : 1
Control : stick
Buttons : 4

- TRIVIA -

Even if the title screen says 1990, Driver's Eyes was released in January 1991 in Japan.

In Japan, 'Game Machine' listed Driver's Eyes on their May 1, 1991 issue as being the second most-successful upright arcade game of the year.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4426&o=2

$end

$amigaocs_flop=drivfrce,drivfrcea,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Drivin' Force (c) 1990 Digital Magic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73928&o=2

$end

$amigaocs_flop=drivfrceb,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Drivin' Force [Budget] (c) 1990 Digital Magic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73929&o=2

$end

$ti99_cart=drvdemon,
$bio

Texas instrument TI-99/4A cart. published 39 years ago:

Driving Demon (c) 1983 Funware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84565&o=2

$end

$info=drivfrcp,drivfrcg,drivfrcsg,drivfrcsga,
$bio

Arcade Video game kit published 38 years ago:

Driving Force (c) 1984 Magic Electronics.

An early chase-view racing game.

- TECHNICAL -

* "Pac-Man" conversion kit :

Main CPU : S2650 (@ 1.536 Mhz)
Sound Chips : SN76496 (@ 3.072 Mhz)

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.61 Hz
Palette colors : 16

Players : 1
Control : 2-way joystick
Buttons : 2

* "Galaxian" conversion kit :

Main CPU : S2650 (@ 3.072 Mhz)
Sound Chips : Tone generator, discrete circuits

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.61 Hz
Palette colors : 64

Players : 1
Control : 2-way joystick
Buttons : 2

- TRIVIA -

This game was marketed as an inexpensive substitute for Pole Position II.

- STAFF -

Developed by Shinkai, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=715&o=2

$end

$info=drivfrcb,
$bio

Arcade Video game published 37 years ago:

Driving Force (c) 1985 Elsys Software.

Pirate version. Originally released in 1984 by Magic Electronics.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=31689&o=2

$end

$info=sc1driv,sc1driva,sc1drivb,sc1drivc,
$bio

Driving School (c) 199? Global Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42134&o=2

$end

$bbcb_flop_orig=drogna,
$bio

Acorn BBC Micro B disk. published 39 years ago:

Drogna (c) 1983 Acornsoft

- STAFF -

By: Patrick Dowling

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125176&o=2

$end

$bbc_cass=drogna,
$bio

Acorn BBC Micro B cass. published 39 years ago:

Drogna (c) 1983 Acornsoft

- TECHNICAL -

GAME ID: SBG27
CASS ID: SBG27/C

- STAFF -

By: Patrick Dowling

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51768&o=2

$end

$vic1001_cart=droids,
$bio

Commodore VIC-20 cart. published 39 years ago:

Droids (c) 1983 TG Software

- TIPS AND TRICKS -

If you type in 'RFV' you'll start on level 7.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84415&o=2

$end

$a800=droids,
$bio

Atari 400/800 cart. published 39 years ago:

Droids (c) 1983 TG Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86522&o=2

$end

$dragon_cass=droids,
$bio

Dragon cass. published 39 years ago:

Droids (c) 1983 J.Morrison Micros

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234402&o=2

$end

$mbee_quik=droids,
$bio

Applied Technology Microbee cass. published 37 years ago:

Droids (c) 1985 Wasp Soft.

- STAFF -

By: David Channon, Scott Egan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289576&o=2

$end

$spectrum_cass=droidz,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Droidz (c) 1988 Silverbird Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78700&o=2

$end

$apple2_flop_orig=drol,
$apple2_flop_misc=drol,
$bio

Apple II 5.25 disk. published 39 years ago:

Drol (c) 1983 Broderbund Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107391&o=2

$end

$pc8801_flop=drol,
$bio

NEC PC-8801 Series disk. published 37 years ago:

Drol (c) 1985 Soft Pro International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91689&o=2

$end

$sg1000=drolk,
$bio

Drol (c) 198? Samsung

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65048&o=2

$end

$sg1000=drol,
$vgmplay=drol_sg,
$bio

Sega SG-1000 game published 37 years ago:

Drol (c) 1985 Sega Enterprises, Limited.

- TECHNICAL -

[Model C-51]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49022&o=2

$end

$sg1000=drolt,
$bio

Sega SG-1000 game published 37 years ago:

Drol [Model R-051] (c) 1985 Aaronix [Taiwan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65049&o=2

$end

$cpc_flop=drolesde,
$bio

Amstrad CPC type-in published 37 years ago:

Droles de Caracteres! (c) 1985 Tilt

- TRIVIA -

Published as a type-in program in the French magazine; Tilt.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120253&o=2

$end

$msx1_cass=drome,dromeb,dromec,dromea,
$bio

MSX cass. published 35 years ago:

Drome (c) 1987 Eaglesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94605&o=2

$end

$msx1_flop=drome,
$bio

Drome cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229951&o=2

$end

$gba=dromraceu,
$bio

Nintendo GBA cart. published 19 years ago:

Drome Racers [Model AGB-AOEE-USA] (c) 2003 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70501&o=2

$end

$gba=dromrace,
$bio

Nintendo GBA cart. published 19 years ago:

Drome Racers [Model AGB-AOEP] (c) 2003 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70500&o=2

$end

$dragon_cass=dronedt,
$bio

Dragon cass. published 39 years ago:

Drone Datatank (c) 1983 Cable Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116593&o=2

$end

$gba=droopyto,droopytop,
$bio

Nintendo GBA cart. published 20 years ago:

Droopy's Tennis Open [Model AGB-AD7P] (c) 2002 LSP [Light & Shadow Production]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70502&o=2

$end

$tg16=dropoff,
$bio

NEC TurboGrafx-16 cart. published 32 years ago:

Drop Off [Model TGX020042] (c) 1990 NEC Home Electronics, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84312&o=2

$end

$pce_tourvision=droprock,
$bio

TOURVision cart. published 31 years ago:

Drop Rock Hora Hora (c) 1991 TOURVision.

- TECHNICAL -

Cart. ID: 12

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109158&o=2

$end

$pce=droprock,droprock1,
$bio

NEC PC-Engine HuCARD published 32 years ago:

Drop Rock Hora Hora (c) 1990 Data East Corp.

Izumi has been possessed by an evil spirit and has fallen in a deep sleep. Takashi, his friend decides to help her and gets transporter into her dream and turned into a magic orb. Drop Rock is a traditional breakout type of game, but a vertical scrolling has been added to the mix, so if any of the bricks, (symbolized here as fruits) hit you, you lose a life. Your orb can freely move on screen and, at the beginning of the game, a force field prevents the ball to fall out of the screen. Sometimes special icons also appear giving you extra powers.

- TECHNICAL -

Game ID: DE90005

- TRIVIA -

Released on March 30, 1990 in Japan for 5900 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58571&o=2

$end

$archimedes=dropship,
$bio

Acorn Archimedes disk. published 32 years ago:

Drop Ship (c) 1990 4th Dimension

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127088&o=2

$end

$info=j2droplt,
$bio

Drop the Lot (c) 198? JPM International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40947&o=2

$end

$info=j2dropld,
$bio

Drop the Lot Deluxe (c) 198? JPM International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40946&o=2

$end

$c64_cass=dropzone,
$bio

Commodore C64 cass. published 38 years ago:

Drop Zone (c) 1984 UK Gold British Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146497&o=2

$end

$spectrum_cass=dropout,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Dropout (c) 1983 Micro Press

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288278&o=2

$end

$m5_cart=drops,
$bio

Sord M.5 cart. published 36 years ago:

Drops (c) 1986 SPC Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95344&o=2

$end

$a800=dropzone,
$bio

Dropzone (c) 200? Video 61

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86523&o=2

$end

$gameboy=dropzone,dropzonep,dropzonep1,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Dropzone (c) 1992 Mindscape, Incorporated.

- TECHNICAL -

GAME ID: DMG-AD4P-EUR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65935&o=2

$end

$gbcolor=dropzone,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Dropzone [Model DMG-AD4P-EUR] (c) 1999 Acclaim Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67832&o=2

$end

$nes=dropzone,
$bio

Nintendo NES cart. published 30 years ago:

Dropzone (c) 1992 Mindscape, Incorporated.

- TECHNICAL -

GAME ID: NES-D5-NOE

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55109&o=2

$end

$gamegear=dropzone,
$bio

Sega Game Gear cart. published 28 years ago:

Dropzone [Model T-121007] (c) 1994 Codemasters Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64560&o=2

$end

$amigaocs_flop=drolecol,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Drôle d'École - 5-7 Ans (c) 1992 Coktel Vision.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73930&o=2

$end

$pc8801_flop=druaga,
$bio

Druaga no To Kanko Tour (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91690&o=2

$end

$x1_flop=druaga,
$bio

Sharp X1 5.25in. disk. published 36 years ago:

Druaga no Tou (c) 1986 Dempa Shinbunsha.

- TRIVIA -

Released in October 1986 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86155&o=2

$end

$fm77av=druaga,
$bio

Fujitsu FM-77AV disk. published 36 years ago:

Druaga no Tou (c) 1986 Dempa Shinbunsha.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93871&o=2

$end

$gameboy=druaga,
$vgmplay=druaga_gb,
$bio

Nintendo Game Boy Cart. published 32 years ago:

Druaga no Tou (c) 1990 Angel Studios

- TECHNICAL -

Game ID: DMG-ADA

- TRIVIA -

Druaga no Tou for Game Boy was released on December 31, 1990 in Japan. 

The game is known outside Japan as "The Tower of Druaga", but no Game Boy port was ever released outside Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65936&o=2

$end

$mz2500=druaga,
$bio

Druaga no Tou (c) 198? Dempa Shinbunsha.

- TECHNICAL -

GAME ID: DP-3202305

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128574&o=2

$end

$nes=druaga,
$vgmplay=druaga_nes,
$bio

Nintendo Famicom cart. published 37 years ago:

Druaga no Tou (c) 1985 NAMCOT

- TECHNICAL -

Cartridge ID : NTD-4900

- TRIVIA -

Druaga no Tou for Famicom was released on August 6, 1985 in Japan.

The game is known outside Japan as "The Tower of Druaga", but no NES port ever appeared outside Japan.

- STAFF -

Director: Koichi Yamamoto (Yamamo)
Executive Producer: Masanobu Endo (Evezoo End)
Producer: S. Nakamura
Game Designer: Masanobu Endo (Evezoo End)
Programmer: Koichi Yamamoto (Yamamo)
Original Character: Masanobu Endo (Evezoo End)
Character Designer: Yuichiro Shinozaki (You Shino)
Character Coding: Junichi Mizutari (J. Mizu)
Original Story: Masanobu Endo (Evezoo End)
Sound Composer: Junko Ozawa (Zunko Odawa)
Sound Software: Nobuyuki onogi, Fukashi Omorita (Fukashi.K)
Sound Programmer: Junko Ozawa (Zunko Odawa)
Sound Check: Junichi Mizutari (J. Mizu)
Assistant Programmer: Satoshi Naito (S. Knight)
Software Support: Kazuo Kurosu (Kei Cross), Fukashi Omorita (Fukashi.K)
Special Effect: Haruhisa Udagawa (Hal Udagawa), Shoichi Fukatani
Set: Koichi Yamamoto (Yamamo)
Make Up: Junichi Mizutari (J. Mizu), Satoshi Naito (S. Knight)
Editor: Koichi Yamamoto (Yamamo), Satoshi Naito (S. Knight)
Color Coordinator: Junichi Mizutari (J. Mizu)
Costume: Junichi Mizutari (J. Mizu)
Hardware Analysis: Haruhisa Udagawa (Hal Udagawa)
Production Manager: T. Hazure
Production Supervisor: Kazuo Kurosu (Kei Cross)
Game Analyzer: Tezuka, Ohhori, Furuta

- PORTS -

* CONSOLES: 
Nintendo Wii [Virtual Console] [JP] (sept.25, 2007) "Druaga no Tou [Model FBQJ]" 
Nintendo Wii U [Virtual Console] [JP] (aug.21, 2013) "Druaga no Tou [Model FBKJ]" 

* HANDHELDS: 
Nintendo 3DS [Virtual Console] [JP] (dec.19, 2012) "Druaga no Tou [Model TBQJ]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54750&o=2

$end

$apple2_flop_orig=drugalrt,
$apple2_flop_clcracked=drugalrt,drgalrt0,
$bio

Apple II 5.25 disk. published 36 years ago:

Drug Alert! (c) 1986 Methods & Solutions

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231146&o=2

$end

$spectrum_cass=drugfile,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Drug File (c) 1985 RD Foord Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286706&o=2

$end

$cdi=drugwars,
$bio

Phillips CD-i disc published 26 years ago:

Drug Wars (c) 1996 Philips Interactive Media, Incorporated.

If it's war you want, it's war you're going to get! Targeting the Drug King Lopez and his entire drug distribution chain is truly an international war. Drug Wars is a multi-level action thriller that will take you through it all. From small town traffickers to big city cartels. You'll fight international drug runners on the border. And, if your shooting skills are good enough, you'll be assigned to South America to destroy the source and capture Lopez.

- TECHNICAL -

Model 811 0059

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52849&o=2

$end

$spectrum_cass=drugwatc,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Drug Watch (c) 1985 Nottinghamshire Constabulary

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78701&o=2

$end

$apple2_flop_orig=drugefct,
$apple2_flop_clcracked=drugefct,
$bio

Apple II 5.25 disk. published 35 years ago:

Drugs - Their Effects on You (c) 1987 Marshware.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263882&o=2

$end

$spectrum_cass=druid,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Druid (c) 1986 Firebird

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78702&o=2

$end

$cpc_cass=druid,
$bio

Amstrad CPC cass. published 36 years ago:

Druid (c) 1986 Firebird

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96037&o=2

$end

$cpc_flop=druiduk101,druiduk1,druiduk102,druiduk103,druiduk104,druidfir,druid198,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Druid (c) 1986 Firebird Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121038&o=2

$end

$c64_cass=druid,
$bio

Commodore C64 cass. published 36 years ago:

Druid (c) 1986 Firebird Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186848&o=2

$end

$msx2_flop=druid,
$bio

MSX 2 disk. published 35 years ago:

Druid (c) 1987 Nihon Dexter [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101632&o=2

$end

$einstein=druid,
$bio

Druid (c) 19?? Merlin Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136066&o=2

$end

$famicom_flop=druid,
$bio

Nintendo Famicom disk. published 34 years ago:

ドルイド 恐怖の扉 (c) 1988 Jaleco Company, Limited.
(Druid - Kyoufu no Tobira)

- TECHNICAL -

GAME ID: JFD-DRD
BARCODE: 4 907859 104049

- TRIVIA -

Released on March 03, 1988 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65293&o=2

$end

$psx=druid,
$bio

Sony PlayStation CD published 24 years ago:

Druid - Yamie no Tsuisekisha (c) 1998 Koei Co., Ltd.

- TECHNICAL -

Model SLPS-01246

- TRIVIA -

Druid was released on February 19, 1998 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85112&o=2

$end

$saturn=druid,
$bio

Sega Saturn CD published 24 years ago:

Druid - Yamie no Tsuisekisha (c) 1998 Koei

- TECHNICAL -

GAME ID: T-7670G

- TRIVIA -

Released on July 02, 1998 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59089&o=2

$end

$msx2_cart=druid,druida,
$bio

MSX 2 cart. published 34 years ago:

ドルイド (c) 198? Nihon Dexter.
(Druid)

- TECHNICAL -

GAME ID: ND-08MR

- TRIVIA -

Retail price: 6800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51285&o=2

$end

$spectrum_cass=druidsmo,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Druids Moon (c) 1987 Alternative Software, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78704&o=2

$end

$bbc_cass=drumkit,
$bio

Drum Kit (c) 19?? Quicksilva

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51769&o=2

$end

$info=drumsta,
$bio

Musical Instrument published 27 years ago:

Drum Station (c) 1995 Novation.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266317&o=2

$end

$info=drmn10m,drmn10ma,
$bio

Arcade Video game published 18 years ago:

DrumMania 10thMix (c) 2004 Konami Corp.

DrumMania is a game where colored notes travel down the screen which correspond with color coded parts of an electronic drum set. The player must hit the drum parts when the notes reach the bottom of the screen in order to fill in missing drum parts from a song.

- TECHNICAL -

Konami Bemani System 573 Digital Hardware

Main CPU : R3000A 32 bit RISC processor, Clock - 33.8688MHz, Operating performance - 30 MIPS, Instruction Cache - 4KB
BUS : 132 MB/sec.
OS ROM : 512 Kilobytes
Additional Sound Chips : Playstation SPU, 24 Channels, 44.1KHz sample rate, PCM audio source, Digital effects include: Envelope, Looping, Digital Reverb, Load up to 512K of sampled waveforms, Supports MIDI Instruments.
Main RAM: 2 Megabytes
Video RAM: 2 Megabyte
Sound RAM : 512 Kilobytes
Graphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling)
Sprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll
Resolution : 256x224 - 740x480
Colours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables)
Other Features : custom geometry engine, custom polygon engine, MJPEG decoder

- TRIVIA -

Released in April 2004.

DrumMania 10thMix can link with "GuitarFreaks 11thMix".

The game is also known as "Percussion Freaks 10thMix".

Konami Music Entertainment released a 2 CD limited-edition soundtrack album for this game (Guitar Freaks 11thMix & DrumMania 10thMix Soundtracks - KOLA-069~70) on 23/06/2004.

- SERIES -

1. DrumMania (1999)
2. DrumMania 2ndMIX (2000)
3. DrumMania 3rdMIX (2000)
4. DrumMania 4thMIX (2001)
5. DrumMania 5thMIX (2001)
6. DrumMania 6thMIX (2002)
7. DrumMania 7thMIX (2002)
8. DrumMania 8thMIX (2003)
9. DrumMania 9thMIX (2003)
10. DrumMania 10thMIX (2004)
11. DrumMania Kids Planet (2004)
12. DrumMania V (2005)
13. DrumMania V2 (2005)
14. DrumMania V3 (2006)
15. DrumMania V4 Rock×Rock (2007)
16. DrumMania V5 Rock to Infinity (2008)
17. DrumMania V6 Blazing!!!! (2009)
18. DrumMania XG (2010)
19. DrumMania V7 (2010)
20. DrumMania XG2 Groove to Live (2011)
21. DrumMania V8 (2011)
22. DrumMania XG3 (2012)
23. GITADORA [DrumMania] (2013)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3609&o=2

$end

$info=drmn2m,drmn2mpu,
$bio

Konami System 573 disc+cart. published 22 years ago:

DrumMania 2ndMix (c) 2000 Konami Company, Limited.

DrumMania is a game where colored notes travel down the screen which correspond with color coded parts of an electronic drum set. The player must hit the drum parts when the notes reach the bottom of the screen in order to fill in missing drum parts from a song.

- TECHNICAL -

GAME ID: GQ881

Runs on the Konami Bemani System 573 Digital Hardware

- TRIVIA -

Released in March 2000.

The game is also known as "Percussion Freaks 2ndMix".

Konami Music Entertainment released a 2 CD limited-edition soundtrack album for this game (Guitar Freaks 3rdMix & DrumMania 2ndMix Soundtracks - KMCA-23) on 22/11/2000.

- TIPS AND TRICKS -

* Options menu : insert your coins(s), then hold Left + Right and press Start.

* Hidden and sudden modes : insert your coins(s), then hit |High Tom| |Low Tom| |High Tom| |Low Tom| |High Tom| |Bass| and press Start. Hidden and sudden modes will now be unlocked at the options menu.

* Tight mode : insert your coins(s), then hold |Bass| and hit |High Hat| |Snare| |High Tom| |Low Tom|. Release |Bass| then hit |High Hat| |Snare| |High Tom| |Low Tom|, |Bass| + |Snare|. Tight mode will now be unlocked at the options menu.

* Small and silent modes : insert your coins(s), then hit |High Tom| + |Low Tom|, |Snare| |Snare|, |High Hat| + |High Tom|, |Snare| |Snare|, |High Hat| + |Low Tom|. Small and silent modes will now be unlocked at the options menu.

* Expert Real mode : highlight the Real difficulty setting, then hit |Low Tom| |Low Tom| |Low Tom| |Low Tom| |Low Tom| at the mode selection screen.

* Toggle session mode difficulty : select session mode. Then hit |High Hat| |High Hat| at the song selection screen to toggle between normal and extreme session mode.

* New song speed : hit |Bass] |Bass] within one second at the song selection screen to increase the song speed. This may be done up to seven times in a row before the speed changes back to normal. Alternately, press Start + Left or Right during game play. This may be done up to seven times in a row before the speed changes back to normal.

- SERIES -

1. DrumMania (1999)
2. DrumMania 2ndMIX (2000)
3. DrumMania 3rdMIX (2000)
4. DrumMania 4thMIX (2001)
5. DrumMania 5thMIX (2001)
6. DrumMania 6thMIX (2002)
7. DrumMania 7thMIX (2002)
8. DrumMania 8thMIX (2003)
9. DrumMania 9thMIX (2003)
10. DrumMania 10thMIX (2004)
11. DrumMania Kids Planet (2004)
12. DrumMania V (2005)
13. DrumMania V2 (2005)
14. DrumMania V3 (2006)
15. DrumMania V4 Rock×Rock (2007)
16. DrumMania V5 Rock to Infinity (2008)
17. DrumMania V6 Blazing!!!! (2009)
18. DrumMania XG (2010)
19. DrumMania V7 (2010)
20. DrumMania XG2 Groove to Live (2011)
21. DrumMania V8 (2011)
22. DrumMania XG3 (2012)
23. GITADORA [DrumMania] (2013)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3608&o=2

$end

$info=drmn3m,
$bio

Konami System 573 disc+cart. published 22 years ago:

DrumMania 3rdMix (c) 2000 Konami Corp.

DrumMania is a game where colored notes travel down the screen which correspond with color coded parts of an electronic drum set. The player must hit the drum parts when the notes reach the bottom of the screen in order to fill in missing drum parts from a song.

- TECHNICAL -

GAME ID: GCA23

Runs on the Konami Bemani System 573 Digital Hardware.

- TRIVIA -

Released in September 2000.

DrumMania 3rdMix can link with "GuitarFreaks 4thMix".

The game is known in Asian countries as "Percussion Freaks 3rdMix".

Konami Music Entertainment released a limited-edition soundtrack album for this game (Guitar Freaks 4thMix & DrumMania 3rdMix Soundtracks - KMCA-111) on 06/06/2001.

- TIPS AND TRICKS -

* Options menu : insert your coins(s), then hold Left + Right and press Start.

* Hidden and sudden modes : insert your coins(s), then hit |High Tom| |Low Tom| |High Tom| |Low Tom| |High Tom| |Bass| and press Start. Hidden and sudden modes will now be unlocked at the options menu.

* Tight mode : insert your coins(s), then hold |Bass| and hit |High Hat| |Snare| |High Tom| |Low Tom|. Release |Bass| then hit |High Hat| |Snare| |High Tom| |Low Tom|, |Bass| + |Snare|. Tight mode will now be unlocked at the options menu.

* Small and silent modes : insert your coins(s), then hit |High Tom| + |Low Tom|, |Snare| |Snare|, |High Hat| + |High Tom|, |Snare| |Snare|, |High Hat| + |Low Tom|. Small and silent modes will now be unlocked at the options menu.

* Expert Real mode : highlight the Real difficulty setting, then hit |Low Tom| |Low Tom| |Low Tom| |Low Tom| |Low Tom| at the mode selection screen.

* Toggle session mode difficulty : select session mode. Then hit |High Hat| |High Hat| at the song selection screen to toggle between normal and extreme session mode.

* New song speed : hit |Bass] |Bass] within one second at the song selection screen to increase the song speed. This may be done up to seven times in a row before the speed changes back to normal. Alternately, press Start + Left or Right during game play. This may be done up to seven times in a row before the speed changes back to normal.

- SERIES -

1. DrumMania (1999)
2. DrumMania 2ndMIX (2000)
3. DrumMania 3rdMIX (2000)
4. DrumMania 4thMIX (2001)
5. DrumMania 5thMIX (2001)
6. DrumMania 6thMIX (2002)
7. DrumMania 7thMIX (2002)
8. DrumMania 8thMIX (2003)
9. DrumMania 9thMIX (2003)
10. DrumMania 10thMIX (2004)
11. DrumMania Kids Planet (2004)
12. DrumMania V (2005)
13. DrumMania V2 (2005)
14. DrumMania V3 (2006)
15. DrumMania V4 Rock×Rock (2007)
16. DrumMania V5 Rock to Infinity (2008)
17. DrumMania V6 Blazing!!!! (2009)
18. DrumMania XG (2010)
19. DrumMania V7 (2010)
20. DrumMania XG2 Groove to Live (2011)
21. DrumMania V8 (2011)
22. DrumMania XG3 (2012)
23. GITADORA [DrumMania] (2013)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3616&o=2

$end

$info=drmn4m,
$bio

Konami System 573 disc+cart. published 21 years ago:

DrumMania 4thMix (c) 2001 Konami Corp.

DrumMania is a game where colored notes travel down the screen which correspond with color coded parts of an electronic drum set. The player must hit the drum parts when the notes reach the bottom of the screen in order to fill in missing drum parts from a song.

- TECHNICAL -

GAME ID: GEA25

Runs on the Konami Bemani System 573 Digital Hardware.

- TRIVIA -

Released in March 2001.

DrumMania 4thMix can link with "GuitarFreaks 5thMix".

The game is also known as "Percussion Freaks 4thMix".

Konami Music Entertainment released a 2 CD limited-edition soundtrack album for this game (Guitar Freaks 5thMix & DrumMania 4thMix Soundtracks - KMCA-121~2) on 29/09/2001.

- SERIES -

1. DrumMania (1999)
2. DrumMania 2ndMIX (2000)
3. DrumMania 3rdMIX (2000)
4. DrumMania 4thMIX (2001)
5. DrumMania 5thMIX (2001)
6. DrumMania 6thMIX (2002)
7. DrumMania 7thMIX (2002)
8. DrumMania 8thMIX (2003)
9. DrumMania 9thMIX (2003)
10. DrumMania 10thMIX (2004)
11. DrumMania Kids Planet (2004)
12. DrumMania V (2005)
13. DrumMania V2 (2005)
14. DrumMania V3 (2006)
15. DrumMania V4 Rock×Rock (2007)
16. DrumMania V5 Rock to Infinity (2008)
17. DrumMania V6 Blazing!!!! (2009)
18. DrumMania XG (2010)
19. DrumMania V7 (2010)
20. DrumMania XG2 Groove to Live (2011)
21. DrumMania V8 (2011)
22. DrumMania XG3 (2012)
23. GITADORA [DrumMania] (2013)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3615&o=2

$end

$info=drmn5m,
$bio

Arcade Video game published 21 years ago:

DrumMania 5thMix (c) 2001 Konami Corp.

DrumMania is a game where colored notes travel down the screen which correspond with color coded parts of an electronic drum set. The player must hit the drum parts when the notes reach the bottom of the screen in order to fill in missing drum parts from a song.

- TECHNICAL -

GAME ID: GCB05

Runs on the Konami Bemani System 573 Digital Hardware

- TRIVIA -

Released in September 2001.

DrumMania 5thMix can link with "GuitarFreaks 6thMix".

The game is also known as "Percussion Freaks 5thMix".

Konami Music Entertainment released a limited-edition soundtrack album for this game (Guitar Freaks 6thMix & DrumMania 5thMix Soundtracks - KMCA-126) on 07/11/2001.

- SERIES -

1. DrumMania (1999)
2. DrumMania 2ndMIX (2000)
3. DrumMania 3rdMIX (2000)
4. DrumMania 4thMIX (2001)
5. DrumMania 5thMIX (2001)
6. DrumMania 6thMIX (2002)
7. DrumMania 7thMIX (2002)
8. DrumMania 8thMIX (2003)
9. DrumMania 9thMIX (2003)
10. DrumMania 10thMIX (2004)
11. DrumMania Kids Planet (2004)
12. DrumMania V (2005)
13. DrumMania V2 (2005)
14. DrumMania V3 (2006)
15. DrumMania V4 Rock×Rock (2007)
16. DrumMania V5 Rock to Infinity (2008)
17. DrumMania V6 Blazing!!!! (2009)
18. DrumMania XG (2010)
19. DrumMania V7 (2010)
20. DrumMania XG2 Groove to Live (2011)
21. DrumMania V8 (2011)
22. DrumMania XG3 (2012)
23. GITADORA [DrumMania] (2013)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3614&o=2

$end

$info=drmn6m,
$bio

Arcade Video game published 20 years ago:

DrumMania 6thMix (c) 2002 Konami Corp.

DrumMania is a game where colored notes travel down the screen which correspond with color coded parts of an electronic drum set. The player must hit the drum parts when the notes reach the bottom of the screen in order to fill in missing drum parts from a song.

- TECHNICAL -

GAME ID: GCB16

Runs on the Konami Bemani System 573 Digital Hardware

- TRIVIA -

Released in February 2002.

DrumMania 6thMix can link with "GuitarFreaks 7thMix".

The game is also known as "Percussion Freaks 6thMix".

Konami Music Entertainment released a limited-edition soundtrack album for this game (Guitar Freaks 7thMix & DrumMania 6thMix Soundtracks - KMCA-158) on 01/05/2002.

- SERIES -

1. DrumMania (1999)
2. DrumMania 2ndMIX (2000)
3. DrumMania 3rdMIX (2000)
4. DrumMania 4thMIX (2001)
5. DrumMania 5thMIX (2001)
6. DrumMania 6thMIX (2002)
7. DrumMania 7thMIX (2002)
8. DrumMania 8thMIX (2003)
9. DrumMania 9thMIX (2003)
10. DrumMania 10thMIX (2004)
11. DrumMania Kids Planet (2004)
12. DrumMania V (2005)
13. DrumMania V2 (2005)
14. DrumMania V3 (2006)
15. DrumMania V4 Rock×Rock (2007)
16. DrumMania V5 Rock to Infinity (2008)
17. DrumMania V6 Blazing!!!! (2009)
18. DrumMania XG (2010)
19. DrumMania V7 (2010)
20. DrumMania XG2 Groove to Live (2011)
21. DrumMania V8 (2011)
22. DrumMania XG3 (2012)
23. GITADORA [DrumMania] (2013)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3613&o=2

$end

$info=drmn7m,drmn7ma,
$bio

Konami System 573 disc+cart. published 20 years ago:

DrumMania 7thMix (c) 2002 Konami Corp.

DrumMania is a game where colored notes travel down the screen which correspond with color coded parts of an electronic drum set. The player must hit the drum parts when the notes reach the bottom of the screen in order to fill in missing drum parts from a song.

- TECHNICAL -

GAME ID: GCC07

Runs on the Konami Bemani System 573 Digital Hardware

- TRIVIA -

Released in August 2002.

DrumMania 7thMix can link with "GuitarFreaks 8thMix".

The game is also known as "Percussion Freaks 7thMix".

Konami Music Entertainment released a limited-edition soundtrack album for this game (Guitar Freaks 8thMix & DrumMania 7thMix Soundtracks - KOLA-002) on 23/10/2002.

- SERIES -

1. DrumMania (1999)
2. DrumMania 2ndMIX (2000)
3. DrumMania 3rdMIX (2000)
4. DrumMania 4thMIX (2001)
5. DrumMania 5thMIX (2001)
6. DrumMania 6thMIX (2002)
7. DrumMania 7thMIX (2002)
8. DrumMania 8thMIX (2003)
9. DrumMania 9thMIX (2003)
10. DrumMania 10thMIX (2004)
11. DrumMania Kids Planet (2004)
12. DrumMania V (2005)
13. DrumMania V2 (2005)
14. DrumMania V3 (2006)
15. DrumMania V4 Rock×Rock (2007)
16. DrumMania V5 Rock to Infinity (2008)
17. DrumMania V6 Blazing!!!! (2009)
18. DrumMania XG (2010)
19. DrumMania V7 (2010)
20. DrumMania XG2 Groove to Live (2011)
21. DrumMania V8 (2011)
22. DrumMania XG3 (2012)
23. GITADORA [DrumMania] (2013)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3612&o=2

$end

$info=drmn8m,
$bio

Arcade Video game published 19 years ago:

DrumMania 8thMix (c) 2003 Konami Corp.

DrumMania is a game where colored notes travel down the screen which correspond with color coded parts of an electronic drum set. The player must hit the drum parts when the notes reach the bottom of the screen in order to fill in missing drum parts from a song.

- TECHNICAL -

GAME ID: GCC38

Konami Bemani System 573 Digital Hardware

- TRIVIA -

Released in April 2003.

DrumMania 8thMix can link with "GuitarFreaks 9thMix".

The game is also known as "Percussion Freaks 8thMix".

Konami Music Entertainment released a limited-edition soundtrack album for this game (Guitar Freaks 9thMix & DrumMania 8thMix Soundtracks - KOLA-034) on 04/06/2003.

- SERIES -

1. DrumMania (1999)
2. DrumMania 2ndMIX (2000)
3. DrumMania 3rdMIX (2000)
4. DrumMania 4thMIX (2001)
5. DrumMania 5thMIX (2001)
6. DrumMania 6thMIX (2002)
7. DrumMania 7thMIX (2002)
8. DrumMania 8thMIX (2003)
9. DrumMania 9thMIX (2003)
10. DrumMania 10thMIX (2004)
11. DrumMania Kids Planet (2004)
12. DrumMania V (2005)
13. DrumMania V2 (2005)
14. DrumMania V3 (2006)
15. DrumMania V4 Rock×Rock (2007)
16. DrumMania V5 Rock to Infinity (2008)
17. DrumMania V6 Blazing!!!! (2009)
18. DrumMania XG (2010)
19. DrumMania V7 (2010)
20. DrumMania XG2 Groove to Live (2011)
21. DrumMania V8 (2011)
22. DrumMania XG3 (2012)
23. GITADORA [DrumMania] (2013)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3611&o=2

$end

$info=drmn9m,drmn9ma,drmn9mb,
$bio

Arcade Video game published 19 years ago:

DrumMania 9thMix (c) 2003 Konami Corp.

DrumMania is a game where colored notes travel down the screen which correspond with color coded parts of an electronic drum set. The player must hit the drum parts when the notes reach the bottom of the screen in order to fill in missing drum parts from a song.

- TECHNICAL -

GAMe ID: GCD09

Runs on the Konami Bemani System 573 Digital Hardware

- TRIVIA -

Released in October 2003.

DrumMania 9thMix can link with "GuitarFreaks 10thMix".

The game is also known as "Percussion Freaks 9thMix".

Konami Music Entertainment released a limited-edition soundtrack album for this game (Guitar Freaks 10thMix & DrumMania 9thMix Soundtracks - KOLA-051) on 17/12/2003.

- SERIES -

1. DrumMania (1999)
2. DrumMania 2ndMIX (2000)
3. DrumMania 3rdMIX (2000)
4. DrumMania 4thMIX (2001)
5. DrumMania 5thMIX (2001)
6. DrumMania 6thMIX (2002)
7. DrumMania 7thMIX (2002)
8. DrumMania 8thMIX (2003)
9. DrumMania 9thMIX (2003)
10. DrumMania 10thMIX (2004)
11. DrumMania Kids Planet (2004)
12. DrumMania V (2005)
13. DrumMania V2 (2005)
14. DrumMania V3 (2006)
15. DrumMania V4 Rock×Rock (2007)
16. DrumMania V5 Rock to Infinity (2008)
17. DrumMania V6 Blazing!!!! (2009)
18. DrumMania XG (2010)
19. DrumMania V7 (2010)
20. DrumMania XG2 Groove to Live (2011)
21. DrumMania V8 (2011)
22. DrumMania XG3 (2012)
23. GITADORA [DrumMania] (2013)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3610&o=2

$end

$info=drmnva,drmnvj,
$bio

Arcade Video game published 17 years ago:

DrumMania V (c) 2005 Konami Corp.

- TECHNICAL -

Konami Bemani Python 2 Hardware

CPU : 128 Bit "Emotion Engine"
- System Clock: 300 MHz
- System Memory: 32 MB Direct Rambus
- Memory Bus Bandwidth: 3.2 GB per second
- Co-Processor: FPU (Floating Point Multiply Accumulator x 1, Floating Point Divider x 1)
- Vector Units: VU0 and VU1 (Floating Point Multiply Accumulator x 9, Floating Point Divider x 1)
- Floating Point Performance: 6.2 GFLOPS
- 3D CG Geometric Transformation: 66 million Polygons Per Second
- Compressed Image Decoder: MPEG2
Graphics : "Graphics Synthesizer"
- Clock Frequency: 150MHz
- DRAM Bus bandwidth: 48 GB Per Second
- DRAM Bus width: 2560 bits
- Pixel Configuration: RGB:Alpha:Z Buffer (24:8:32)
- Maximum Polygon Rate: 75 Million Polygons Per Second
Sound : "SPU2+CPU"
- Number of voices: ADPCM: 48 channel on SPU2 plus definable by software
- Sampling Frequency: 44.1 KHz or 48 KHz (selectable)
I/O Processor
- CPU Core: Current PlayStation CPU
- Clock Frequency: 33.8 MHz or 37.5 MHz (selectable)
- Sub Bus: 32 Bit
Software : Stored on a hard drive plugged into the PS2's hard drive adaptor port.

- TRIVIA -

DrumMania V was released on February 23, 2005.

- SERIES -

1. DrumMania (1999)
2. DrumMania 2ndMIX (2000)
3. DrumMania 3rdMIX (2000)
4. DrumMania 4thMIX (2001)
5. DrumMania 5thMIX (2001)
6. DrumMania 6thMIX (2002)
7. DrumMania 7thMIX (2002)
8. DrumMania 8thMIX (2003)
9. DrumMania 9thMIX (2003)
10. DrumMania 10thMIX (2004)
11. DrumMania Kids Planet (2004)
12. DrumMania V (2005)
13. DrumMania V2 (2005)
14. DrumMania V3 (2006)
15. DrumMania V4 Rock×Rock (2007)
16. DrumMania V5 Rock to Infinity (2008)
17. DrumMania V6 Blazing!!!! (2009)
18. DrumMania XG (2010)
19. DrumMania V7 (2010)
20. DrumMania XG2 Groove to Live (2011)
21. DrumMania V8 (2011)
22. DrumMania XG3 (2012)
23. GITADORA [DrumMania] (2013)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4704&o=2

$end

$info=drmnv2a,drmnv2aa,drmnv2ab,drmnv2j,drmnv2ja,drmnv2jb,
$bio

Arcade Video game published 17 years ago:

DrumMania V2 (c) 2005 Konami Corp.

- TECHNICAL -

Konami Bemani Python 2 Hardware

CPU : 128 Bit "Emotion Engine"
- System Clock: 300 MHz
- System Memory: 32 MB Direct Rambus
- Memory Bus Bandwidth: 3.2 GB per second
- Co-Processor: FPU (Floating Point Multiply Accumulator x 1, Floating Point Divider x 1)
- Vector Units: VU0 and VU1 (Floating Point Multiply Accumulator x 9, Floating Point Divider x 1)
- Floating Point Performance: 6.2 GFLOPS
- 3D CG Geometric Transformation: 66 million Polygons Per Second
- Compressed Image Decoder: MPEG2
Graphics : "Graphics Synthesizer"
- Clock Frequency: 150MHz
- DRAM Bus bandwidth: 48 GB Per Second
- DRAM Bus width: 2560 bits
- Pixel Configuration: RGB:Alpha:Z Buffer (24:8:32)
- Maximum Polygon Rate: 75 Million Polygons Per Second
Sound : "SPU2+CPU"
- Number of voices: ADPCM: 48 channel on SPU2 plus definable by software
- Sampling Frequency: 44.1 KHz or 48 KHz (selectable)
I/O Processor
- CPU Core: Current PlayStation CPU
- Clock Frequency: 33.8 MHz or 37.5 MHz (selectable)
- Sub Bus: 32 Bit
Software : Stored on a hard drive plugged into the PS2's hard drive adaptor port.

- TRIVIA -

DrumMania V2 was released on November 16, 2005.

- SERIES -

1. DrumMania (1999)
2. DrumMania 2ndMIX (2000)
3. DrumMania 3rdMIX (2000)
4. DrumMania 4thMIX (2001)
5. DrumMania 5thMIX (2001)
6. DrumMania 6thMIX (2002)
7. DrumMania 7thMIX (2002)
8. DrumMania 8thMIX (2003)
9. DrumMania 9thMIX (2003)
10. DrumMania 10thMIX (2004)
11. DrumMania Kids Planet (2004)
12. DrumMania V (2005)
13. DrumMania V2 (2005)
14. DrumMania V3 (2006)
15. DrumMania V4 Rock×Rock (2007)
16. DrumMania V5 Rock to Infinity (2008)
17. DrumMania V6 Blazing!!!! (2009)
18. DrumMania XG (2010)
19. DrumMania V7 (2010)
20. DrumMania XG2 Groove to Live (2011)
21. DrumMania V8 (2011)
22. DrumMania XG3 (2012)
23. GITADORA [DrumMania] (2013)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4703&o=2

$end

$info=drmnv3a,drmnv3aa,drmnv3j,drmnv3ja,
$bio

Arcade Video game published 16 years ago:

DrumMania V3 (c) 2006 Konami Digital Entertainment Company, Limited.

- TECHNICAL -

Konami Bemani Python 2 Hardware

CPU : 128 Bit "Emotion Engine"
- System Clock: 300 MHz
- System Memory: 32 MB Direct Rambus
- Memory Bus Bandwidth: 3.2 GB per second
- Co-Processor: FPU (Floating Point Multiply Accumulator x 1, Floating Point Divider x 1)
- Vector Units: VU0 and VU1 (Floating Point Multiply Accumulator x 9, Floating Point Divider x 1)
- Floating Point Performance: 6.2 GFLOPS
- 3D CG Geometric Transformation: 66 million Polygons Per Second
- Compressed Image Decoder: MPEG2
Graphics : "Graphics Synthesizer"
- Clock Frequency: 150MHz
- DRAM Bus bandwidth: 48 GB Per Second
- DRAM Bus width: 2560 bits
- Pixel Configuration: RGB:Alpha:Z Buffer (24:8:32)
- Maximum Polygon Rate: 75 Million Polygons Per Second
Sound : "SPU2+CPU"
- Number of voices: ADPCM: 48 channel on SPU2 plus definable by software
- Sampling Frequency: 44.1 KHz or 48 KHz (selectable)
I/O Processor
- CPU Core: Current PlayStation CPU
- Clock Frequency: 33.8 MHz or 37.5 MHz (selectable)
- Sub Bus: 32 Bit
Software : Stored on a hard drive plugged into the PS2's hard drive adaptor port.

- TRIVIA -

DrumMania V3 was released on September 13, 2006.

- SERIES -

1. DrumMania (1999)
2. DrumMania 2ndMIX (2000)
3. DrumMania 3rdMIX (2000)
4. DrumMania 4thMIX (2001)
5. DrumMania 5thMIX (2001)
6. DrumMania 6thMIX (2002)
7. DrumMania 7thMIX (2002)
8. DrumMania 8thMIX (2003)
9. DrumMania 9thMIX (2003)
10. DrumMania 10thMIX (2004)
11. DrumMania Kids Planet (2004)
12. DrumMania V (2005)
13. DrumMania V2 (2005)
14. DrumMania V3 (2006)
15. DrumMania V4 Rock×Rock (2007)
16. DrumMania V5 Rock to Infinity (2008)
17. DrumMania V6 Blazing!!!! (2009)
18. DrumMania XG (2010)
19. DrumMania V7 (2010)
20. DrumMania XG2 Groove to Live (2011)
21. DrumMania V8 (2011)
22. DrumMania XG3 (2012)
23. GITADORA [DrumMania] (2013)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=34229&o=2

$end

$info=drmn,drmna,drmnu,
$bio

Arcade Video game published 23 years ago:

DrumMania (c) 1999 Konami Company, Limited.

DrumMania is a game where colored notes travel down the screen which correspond with color coded parts of an electronic drum set. The player must hit the drum parts when the notes reach the bottom of the screen in order to fill in missing drum parts from a song.

- TECHNICAL -

GAME ID: GQ881

Konami Bemani System 573 Digital Hardware

Main CPU : R3000A 32 bit RISC processor, Clock - 33.8688MHz, Operating performance - 30 MIPS, Instruction Cache - 4KB
BUS : 132 MB/sec.
OS ROM : 512 Kilobytes
Additional Sound Chips : Playstation SPU, 24 Channels, 44.1KHz sample rate, PCM audio source, Digital effects include: Envelope, Looping, Digital Reverb, Load up to 512K of sampled waveforms, Supports MIDI Instruments.
Main RAM: 2 Megabytes
Video RAM: 2 Megabyte
Sound RAM : 512 Kilobytes
Graphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling)
Sprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll
Resolution : 256x224 - 740x480
Colours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables)
Other Features : custom geometry engine, custom polygon engine, MJPEG decoder

- TRIVIA -

Released in July 1999 in Japan.

Export releases: "Percussion Freaks".

Konami Music Entertainment released a limited-edition soundtrack album for this game (DrumMania Original Soundtracks - KMCA-18) on 06/08/1999.

- TIPS AND TRICKS -

* Speed mode : hit |High Hat| |Snare| |High Hat| |High Hat| |Snare| |High Hat| |Bass| at the mode selection screen.

* Hidden mode : hit |High Tom| |Low Tom| |High Tom| |Low Tom| |High Tom| |Bass| at the mode selection screen.

* Mirror mode : hit |Snare| |Snare| |High Tom| |Low Tom| |High Tom| |Bass| at the mode selection screen.

* Expert Real difficulty : hit |High Hat| |High Hat| |Snare| |Snare| |High Tom| |Low Tom| |High Tom| |Low Tom| |Bass| |Bass| at the mode selection screen. Press Right at the Real difficulty setting.

- SERIES -

1. DrumMania (1999)
2. DrumMania 2ndMIX (2000)
3. DrumMania 3rdMIX (2000)
4. DrumMania 4thMIX (2001)
5. DrumMania 5thMIX (2001)
6. DrumMania 6thMIX (2002)
7. DrumMania 7thMIX (2002)
8. DrumMania 8thMIX (2003)
9. DrumMania 9thMIX (2003)
10. DrumMania 10thMIX (2004)
11. DrumMania Kids Planet (2004)
12. DrumMania V (2005)
13. DrumMania V2 (2005)
14. DrumMania V3 (2006)
15. DrumMania V4 Rock×Rock (2007)
16. DrumMania V5 Rock to Infinity (2008)
17. DrumMania V6 Blazing!!!! (2009)
18. DrumMania XG (2010)
19. DrumMania V7 (2010)
20. DrumMania XG2 Groove to Live (2011)
21. DrumMania V8 (2011)
22. DrumMania XG3 (2012)
23. GITADORA [DrumMania] (2013)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3607&o=2

$end

$cpc_flop=drumsf19,
$bio

Amstrad CPC type-in published 30 years ago:

Drums (c) 1992 CPC Infos

- TRIVIA -

Listed as a type-in program in the French magazine: CPC Infos.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119431&o=2

$end

$vgmplay=drymouth_gbc,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Drymouth (c) 2000 Demiforce.

Drymouth is a puzzle game. What you do is follow the numbers above and to the left of the field to see which blocks you should punch out. When all the blocks are correctly punched out, the pattern will form a picture. Oh, doesn't this sound neat? Yeah, it gets better. If you make mistakes, or a slime eats you, or whatever, you will lose time and eventually lose.

Drymouth's puzzles come in four sizes. The further you advance in the game, the bigger the puzzles will get. However, the above screens are merely concept shots; at most the Gameboy's resolution allows for a field of 13x13 blocks. So, on the 15x15 and 20x20 fields, The field will scroll to let you get to it all. The screen doesn't actually scroll or anything; calculations are done within the game, new rows are brought up, and with the next refresh the new rows are displayed and a new section of the background appears or disappears, giving the illusion that something's moved.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287981&o=2

$end

$pc98=dr2janki,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

DR² - Night Jank! (c) 1995 Leaf.

- TECHNICAL -

MEDIA: FD x3

- TRIVIA -

Released on February 24, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128875&o=2

$end

$info=cdsteljn,
$bio

DECO cass. published 41 years ago:

DS Telejan (c) 1981 Data East.

- TECHNICAL -

Runs on the "DECO Cassette System" hardware

Cartridge ID: Model DT-114

- TRIVIA -

Known as the 14th video game (Cassette no. 14) made for the DECO Cassette System.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=33104&o=2

$end

$info=ds8,
$bio

Musical Instrument published 36 years ago:

DS-8 Digital Synthesizer (c) 1986 Korg.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261553&o=2

$end

$info=dsb46,
$bio

DSB-4/6 (c) 198? Davidge

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293672&o=2

$end

$kc_cass=dschungl,
$bio

VEB Mikroelektronik KC cass. published 35 years ago:

Dschungelpfad (c) 1987 Lehni

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133880&o=2

$end

$fm77av=dsenraku,
$bio

Dsenryaku (c) 198? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93838&o=2

$end

$cpc_flop=dskcpcuk,
$bio

Amstrad CPC 464 disk. published 25 years ago:

Dsk-Cpc 1.0 (c) 1997 Divine Coding

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124127&o=2

$end

$dragon_flop=dream,
$bio

Dragon disk. published 38 years ago:

DskDream (c) 1984 Dragon Data, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117153&o=2

$end

$info=dss1,dssmsrk,
$bio

Musical Instrument published 36 years ago:

DSS-1 Digital Sampling Synthesizer (c) 1986 Korg.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261554&o=2

$end

$special_cass=dssm,dssm2,
$bio

DSSM (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234286&o=2

$end

$radio86_cass=dssmcpm,
$bio

DSSM-CPM (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235447&o=2

$end

$z88_cart=dstar,
$bio

Cambridge Z88 Cart. published 23 years ago:

Dstar (c) 1999 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236180&o=2

$end

$gbcolor=dtlords,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

DT - Lords of Genomes [Model DMG-BBDJ-JPN] (c) 2001 Media Factory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67694&o=2

$end

$a800=dt80,
$bio

Atari 400/800 cart. published 38 years ago:

DT-80: Eighty Column Dumb Terminal for the ATR-8000 (c) 1984 Amiable Computer Enhancements.

DT-8O is a cartridge designed to give ATR-8000 CP/M users access to a full 80 by 24 screen without the expense of an 80-column board. DT-80 uses the Atari's internal display hardware to show remarkably legible characters in a 4 by 8 matrix, allowing the full 80-column screen width.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86506&o=2

$end

$info=dt386,
$bio

DT386 (c) 199? Commodore Business Machines, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228893&o=2

$end

$info=dt486,
$bio

DT486 (c) 199? Commodore Business Machines, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228894&o=2

$end

$pc8801_flop=dtbsoftw,
$bio

DTB Software (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91591&o=2

$end

$info=dtc,
$bio

Computer published 41 years ago:

DTC (c) 1981 Facit.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=281111&o=2

$end

$specpls3_flop=dtppack,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

DTP Pack (c) 1988 PCG Computer Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265061&o=2

$end

$spectrum_cass=dtppackt,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

DTP Pack (c) 1988 PCG Computer Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298652&o=2

$end

$sg1000=duduche,
$bio

Sega SG-1000 game published 36 years ago:

Du Du Che (c) 1986 DahJee [Tawain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262615&o=2

$end

$nes=dushen,
$bio

Du Shen (c) 19?? XianFeng Katong [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76757&o=2

$end

$megadriv=mhpoker,
$bio

Sega Mega Drive cart. published 27 years ago:

Du Shen Zhi Meng Huan Puke (c) 1995 Creaton.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116238&o=2

$end

$nes=dushena,
$bio

Du Shen [Model ES-1105] (c) 19?? Waixing Computer & Technology Co., Ltd. [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76758&o=2

$end

$specpls3_flop=du54v504,du54v504a,
$bio

Sinclair ZX Spectrum+3 disk. published 24 years ago:

DU54 Ver.5 (c) 1998 Elliott, John

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265028&o=2

$end

$pc8801_flop=duad88,
$bio

Duad88 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91691&o=2

$end

$pc8801_cass=dualaln,
$bio

NEC PC-8801 Series cass. published 38 years ago:

Dual Alien (c) 1984 Central Kyoku

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91216&o=2

$end

$pc8001_flop=dualaln,dualalna,
$bio

NEC PC-8001 disk. published 38 years ago:

Dual Alien (c) 1984 Central Kyoku

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91692&o=2

$end

$info=dualaslt,
$bio

Arcade Video game published 38 years ago:

Dual Assault (c) 1984 Data East.

North American release. Game developed in Japan. See the original for more information; "Liberation".

- TRIVIA -

Released in December 1984 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=716&o=2

$end

$gba=dualblad,
$bio

Nintendo GBA cart. published 20 years ago:

Dual Blades [Model AGB-AB9E-USA] (c) 2002 Metro 3D, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70504&o=2

$end

$gba=dualbladj,
$bio

Nintendo GBA cart. published 20 years ago:

Dual Blades [Model AGB-AB9J-JPN] (c) 2002 Metro 3D, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70503&o=2

$end

$info=dualgame,
$bio

Arcade Video game published 27 years ago:

Dual Games (c) 1995 Labtronix Technologies.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=36326&o=2

$end

$n64=dualhero,dualherou,
$bio

Nintendo 64 cart. published 24 years ago:

Dual Heroes (c) 1998 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57675&o=2

$end

$n64=dualheroj,
$bio

Nintendo 64 cart. published 25 years ago:

Dual Heroes [Model NUS-NDHJ] (c) 1997 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57676&o=2

$end

$cpc_flop=dualmodu,
$bio

Amstrad CPC 464 disk. published 16 years ago:

Dual Module Player 0.3 (c) 2006 Hermol [CPCRulez]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124128&o=2

$end

$snes=dualorbs,
$bio

Nintendo Super Famicom cart. published 29 years ago:

Dual Orb - Seirei Tama Densetsu [Model SHVC-DX] (c) 1993 I'Max.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61256&o=2

$end

$snes=dualorb2,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Dual Orb II [Model SHVC-AD2J-JPN] (c) 1994 I'Max.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61257&o=2

$end

$pc98=dualsoul,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Dual Soul (c) 1995 AIL [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262679&o=2

$end

$x68k_flop=dualtarg,
$bio

Sharp X68000 Series 5.25in. disk. published 33 years ago:

Dual Targets - The 4th Unit Act. 3 (c) 1989 Data West, Inc.

- TECHNICAL -

BARCODE: 4988708010681
MEDIA: FD x3

- TRIVIA -

Released on July 15, 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87476&o=2

$end

$pc98=dualtarg,
$bio

NEC PC-9801 Series 5.25in. disk. published 33 years ago:

Dual Targets - The 4th Unit Act. 3 (c) 1989 Data West, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89379&o=2

$end

$pc8801_flop=dualtarg,
$bio

NEC PC-8801 Series disk. published 33 years ago:

Dual Targets - The 4th Unit Act. 3 (c) 1989 Data West, Inc.

- TECHNICAL -

BARCODE: 4988708010889

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91693&o=2

$end

$msx2_flop=dualtarg,
$bio

MSX 2 disk. published 33 years ago:

Dual Targets - The 4th Unit Act. 3 (c) 1989 Data West, Inc.

- TECHNICAL -

BARCODE: 4988708010308

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101633&o=2

$end

$psx=ducatiw,
$bio

Sony PlayStation CD published 21 years ago:

Ducati World - Racing Challenge (c) 2001 Acclaim Ent., Inc.

- TECHNICAL -

GAME ID: SLUS-01025

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110967&o=2

$end

$dc=ducatiw,
$bio

Sega Dreamcast GD published 21 years ago:

Ducati World - Racing Challenge [Model T-8113N] (c) 2001 Acclaim Ent., Inc. [Glen Cove, NY, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135423&o=2

$end

$dc=ducatiwe,
$bio

Sega Dreamcast GD published 21 years ago:

Ducati World [Model T-8121D-50] (c) 2001 Acclaim Ent., Inc. [Glen Cove, NY, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135422&o=2

$end

$nes=duck,
$bio

Duck (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83861&o=2

$end

$megaduck=duckadv,
$bio

Mega Duck cart. published 29 years ago:

Duck Adventures (c) 1993 Commin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115566&o=2

$end

$info=jak_duck,
$bio

Duck Commander (c) 200? Jakks Pacific, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259397&o=2

$end

$n64=duckdodgu,duckdodgub,
$bio

Nintendo 64 cart. published 22 years ago:

Duck Dodgers Starring Daffy Duck (c) 2000 Infogrames Interactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57677&o=2

$end

$famibox=duckhunt,
$bio

JTB FamicomBox cart. published 36 years ago:

Duck Hunt (c) 1986 JTB Traveleland Transportation Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301165&o=2

$end

$nes=duckhunth,
$bio

Nintendo Famicom cart. published 35 years ago:

Duck Hunt (c) 1987 FMG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69246&o=2

$end

$nes=duckhunt,
$vgmplay=duckhunt_nes,
$bio

Nintendo Famicom cart. published 38 years ago:

Duck Hunt (c) 1984 Nintendo.

- TECHNICAL -

Game ID: HVC-DH

- TRIVIA -

Duck Hunt was released on April 21, 1984 in Japan.

It was a hugely popular video game title and was a launch title. In Duck Hunt, players had a special gun apparatus, the Nintendo Zapper Gun that they plugged into the console, and attempted to shoot down ducks or clay pigeons in mid-flight. Like many early video games, Duck Hunt is endless.

The player is also accompanied by a nameless dog which laughs whenever a duck is missed. The dog has passed into video gaming folklore, alongside 'All your base are belong to us' (from "Zero Wing") and the various vocal messages from "Gauntlet". Additionally, one of the more popular urban legends within the video game community claims that some players have found a way to shoot the dog. This is actually impossible for several game-play reasons and limitations, although it is possible to shoot the dog in the bonus round of the arcade version of the game, "Vs. Duck Hunt" (possibly the origin of the urban legend).

Known export releases:
[US] "Duck Hunt [Model NES-DH-USA]"
[CA] "Duck Hunt [Model NES-DH-CAN]"
[SP] "Duck Hunt [Model NES-DH-ESP]"
[EU] "Duck Hunt [Model NES-DH-EEC]"

- TIPS AND TRICKS -

* Freeze targets:
Press Start to pause game play, then resume. The targets will remain paused for a brief amount of time, allowing an easy shot.

* Duck control:
Use a standard controller in port one to control the ducks. Note: This may be done when one or two ducks appear on screen.

* Hint, Always hit the duck:
Place a magnifying glass between the light gun and your television screen. Hold the Zapper gun approximately two feet back from the television and fire whenever a duck appears. Aiming directly through the center of the magnifying glass and towards the center of the television works the best. Several attempts may be needed to get the gun and magnifying glass positioned correctly.  
Note : A fairly powerful magnifying glass was used to discover this trick.

- STAFF -

Music by: Hirokazu Tanaka (HIP)
Produced by: Gunpei Yokoi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55110&o=2

$end

$info=pc_duckh,
$bio

Nintendo PlayChoice-10 cart. published 38 years ago:

Duck Hunt (c) 1984 Nintendo.

PlayChoice-10 version. For more information about the game, please see the original NES game.

- TECHNICAL -

Nintendo PlayChoice-10 hardware
Game ID : DH

Main CPU : Zilog Z80 (@ 4 Mhz), N2A03 (@ 1.789772 Mhz)
Sound Chips : Zetex N2A03 (@ 1.789772 Mhz), DAC

Players : 2
Control : lightgun
Buttons : 2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1800&o=2

$end

$gameking=duckman,
$bio

Duck Man (c) 200? TimeTop

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129978&o=2

$end

$nes=duckmaze,
$vgmplay=duckamze_nes,
$bio

Nintendo NES cart. published 32 years ago:

Duck Maze (c) 1990 HES [Home Entertainment Suppliers].

Jack the duck is no ordinary quacker.

He is witty and rather clever, but this is not enough to get his precious egg to safety. He needs your help and ingenuity to get through the 20 mind-boggling mazes.

Beware of the hidden dangers: the foxes, the traps. But most of all, let those sleeping bulldogs lie.

Start your adventure in level 1 and challenge your way through to level 20, or if you are feeling vigorous, go straight into a higher level. But whatever you do, DON'T CRACK THE EGG!

- TECHNICAL -

GAME ID: HES-DM

- TRIVIA -

Duck Maze was released in 1990 (exact date unknown) in Australia.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55111&o=2

$end

$msx1_cass=duckout,
$bio

MSX cass. published 33 years ago:

Duck Out (c) 1989 Dro Soft [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94606&o=2

$end

$specpls3_flop=duckout,
$bio

Sinclair ZX Spectrum+3 disk. published 33 years ago:

Duck Out (c) 1989 Dro Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147657&o=2

$end

$c64_cass=ducksht,
$bio

Commodore C64 cass. published 38 years ago:

Duck Shoot (c) 1984 Mastertronic, Ltd.

- TECHNICAL -

GAME ID: 1C 0001

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146498&o=2

$end

$spectrum_cass=timh174duckshoo,
$bio

Sinclair ZX Spectrum type-in published 34 years ago:

Duck Shooting (c) 1988 Hobby Press [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=310069&o=2

$end

$msx2_flop=ducktale,
$bio

MSX 2 disk. published 28 years ago:

Duck Tales (c) 1994 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101634&o=2

$end

$lviv=ducks,
$bio

Ducks (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233021&o=2

$end

$c64_cart=duckahoy,
$bio

Commodore C64 cart. published 38 years ago:

Ducks Ahoy! (c) 1984 Hakansson Associates, Incorporated. [Joyce Hakansson]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53569&o=2

$end

$a800=duckahoy,
$bio

Atari 400/800 cart. published 38 years ago:

Ducks Ahoy! (c) 1984 CBS Software

- TECHNICAL -

GAME ID: 4L-9889

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86524&o=2

$end

$info=sc4duckq,sc4duckqa,
$bio

Ducks of Hazzard (c) 200? QPS Interactive.

- TECHNICAL -

[Model PR2519]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42581&o=2

$end

$info=sc4ducks,sc4ducksa,sc4ducksb,sc4ducksc,
$bio

Ducks of Hazzard (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR2118]

Scorpion 4

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42582&o=2

$end

$info=sc5ducks,
$bio

Ducks of Hazzard (c) 200? Mazooma Games.

- TECHNICAL -

[Scorpion 5]
 [Model PR2118]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43102&o=2

$end

$apple2_flop_clcracked=mcdcks11,
$bio

Apple II 5.25 disk. published 38 years ago:

Ducks (c) 1984 MECC [Minnesota Educational Computing Corp.]

- TECHNICAL -

Model MECC-A107

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276696&o=2

$end

$jupace_cass=ducksht,
$bio

Jupiter Ace cass. published 39 years ago:

Duckshoot (c) 1983 Micro Marketing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115761&o=2

$end

$nes=ducktal3,ducktal3r,
$bio

DuckTales III (c) 199? Unknown [Russia].

Pirate game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84035&o=2

$end

$spectrum_cass=duckwort,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Duckworth Highway Code (c) 1985 Duckworth Home Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293313&o=2

$end

$nes=dudesatt1,dudesatt,
$bio

Nintendo NES cart. published 32 years ago:

Dudes with Attitude (c) 1990 American Video Entertainment

Head out across the high seas as the legendary Pirate Island, a lush tropical island loaded with buried treasure and buried trouble. You'll explore secret catacombs of unrelenting mind-bending challenge. Discover wealth beyond your wildest dreams. But what is the value of all the riches in the world after you've been snuffed out by the twirling STAR-A-LIZER or the slobbering, bounding JAWS.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55113&o=2

$end

$ekara_japan=ec0047,
$bio

Takara e-Kara EC series cart. published 21 years ago:

DUE Vol. 1 [Model EC0047-DUE] (c) 2001 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146878&o=2

$end

$cpc_cass=duel,
$bio

Amstrad CPC cass. published 36 years ago:

Duel (c) 1986 Gasoline Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96039&o=2

$end

$pc8801_flop=duel,duela,
$bio

NEC PC-8801 Series disk. published 33 years ago:

デュエル (c) 1989 KSK [Kure Software Koubou].
(Duel)

- TECHNICAL -

BARCODE: 4988711880110

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91694&o=2

$end

$pc98=duel,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

デュエル (c) 1990 KSK [Kure Software Koubou].
(Duel)

- TECHNICAL -

BARCODE: 4988711980117

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89380&o=2

$end

$vz_snap=ace_of_aces,
$bio

Duel - Ace of Aces (c) 198? Dick Smith Electronics

Shoot down the other aircraft before you are shot down in this two player battle of the skies. Best enjoyed with joysticks.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235013&o=2

$end

$vz_snap=gunfight,
$bio

Duel - Gunfight (c) 198? Dick Smith Electronics.

In this two player gunfight, you have 6 shots to hit the other player. If you both run out of shots, or the timer runs out, your gun reloads. It takes 5 hits to kill a player.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235080&o=2

$end

$pc8801_flop=duelkawa,
$bio

NEC PC-8801 Series disk. published 32 years ago:

Duel - Kawanakajima Scenario (c) 1990 KSK [Kure Software Koubou].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91695&o=2

$end

$pc98=duelkawa,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Duel - Kawanakajima Scenario (c) 1991 KSK [Kure Soft. Koubou] [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262692&o=2

$end

$pro128_cass=duel2000,
$bio

Olivetti PC-128 cass. published 36 years ago:

Duel 2000 (c) 1986 Olivetti Prodest

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118167&o=2

$end

$cpc_flop=duel200002,duel200003,duel200001,duel2000,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Duel 2000 (c) 1986 Coktel Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121589&o=2

$end

$cpc_flop=duel3df1,
$bio

Amstrad CPC type-in published 36 years ago:

Duel 3D (c) 1986 Amstradebdo et PC

- TRIVIA -

Listed as a type-in program in the French magazin: Amstradebdo et P.C.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120256&o=2

$end

$to7_cass=tomsonne,
$bio

Thomson TO7 type-in published 37 years ago:

Duel a Tom Sonne Valley (c) 1985 Hebdogiciel.

- TRIVIA -

Published on April 26, 1985.

- STAFF -

By: Jean-Louis CARDOT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108221&o=2

$end

$to_flop=colorado,coloradoc,coloradob,coloradoa,
$bio

Thomson TO disk. published 36 years ago:

Duel au Colorado (c) 1986 Chip [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107701&o=2

$end

$mo5_cass=colorado,coloradob,coloradoc,coloradoa,
$bio

Thomson MO5/TO7 cass. published 36 years ago:

Duel au Colorado (c) 1986 Chip.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40449&o=2

$end

$x68k_flop=duelfght,
$bio

Sharp X68000 Series 5.25in. disk. published 26 years ago:

Duel Fighter (c) 1996 Take Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87477&o=2

$end

$x68k_flop=duelfgh2,
$bio

Sharp X68000 Series 5.25in. disk. published 25 years ago:

Duel Fighter 2 (c) 1997 Mugen Unagi Team

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87478&o=2

$end

$gba=duelmstku,
$bio

Nintendo GBA cart. published 18 years ago:

Duel Masters - Kaijudo Showdown [Model AGB-BD6E-USA] (c) 2004 Atari Interactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70507&o=2

$end

$gba=duelmstk,
$bio

Nintendo GBA cart. published 17 years ago:

Duel Masters - Kaijudo Showdown [Model AGB-BD6P] (c) 2005 Atari Interactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70506&o=2

$end

$gba=duelmstsu,
$bio

Nintendo GBA cart. published 18 years ago:

Duel Masters - Sempai Legends [Model AGB-AA9E-USA] (c) 2004 Atari Interactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70509&o=2

$end

$gba=duelmsts,
$bio

Nintendo GBA cart. published 18 years ago:

Duel Masters - Sempai Legends [Model AGB-AA9P] (c) 2004 Atari Interactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70508&o=2

$end

$gba=duelmsscu,
$bio

Nintendo GBA cart. published 17 years ago:

Duel Masters - Shadow of the Code [Model AGB-BDUE-USA] (c) 2005 Atari Interactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70511&o=2

$end

$gba=duelmssc,
$bio

Nintendo GBA cart. published 17 years ago:

Duel Masters - Shadow of the Code [Model AGB-BDUP] (c) 2005 Atari Interactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70510&o=2

$end

$gba=duelms2i,
$bio

Nintendo GBA cart. published 18 years ago:

Duel Masters 2 - Invincible Advance [Model AGB-BD2J-JPN] (c) 2004 Takara Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70512&o=2

$end

$gba=duelms2k,
$bio

Nintendo GBA cart. published 18 years ago:

Duel Masters 2 - Kirifuda Shoubu Ver. [Model AGB-BD5J-JPN] (c) 2004 Takara Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70513&o=2

$end

$gba=duelmst3,
$bio

Nintendo GBA cart. published 18 years ago:

Duel Masters 3 [Model AGB-BDUJ-JPN] (c) 2004 Takara Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70514&o=2

$end

$gba=duelmstr,
$bio

Nintendo GBA cart. published 19 years ago:

Duel Masters [Model AGB-AA9J-JPN] (c) 2003 Takara Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70505&o=2

$end

$pc98_cd=duelsucp,
$pc98=duelsuc,
$bio

NEC PC-9821 CD published 26 years ago:

Duel Succession Plus Kit (c) 1996 KSK [Kure Soft. Koubou] [Japan]

- TECHNICAL -

BARCODE: 4988711981190

- TRIVIA -

Released on June 28, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233963&o=2

$end

$apple2_flop_orig=dueldigt,
$apple2_flop_clcracked=dueldigt,
$bio

Apple II 5.25 disk. published 40 years ago:

Dueling Digits (c) 1982 Broderbund Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229118&o=2

$end

$apple2_flop_orig=mcdueldig35,
$bio

Apple IIc+ 3.5in. disk. published 29 years ago:

Dueling Digits (c) 1993 MECC [Minnesota Educational Computing Corp.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301213&o=2

$end

$apple2gs_flop_misc=duelqust,
$bio

Apple IIGS disk. published 34 years ago:

Dueling Questions (c) 1988 Coyote Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115205&o=2

$end

$apple2gs_flop_misc=dueltris,
$bio

Apple IIGS disk. published 30 years ago:

DuelTris (c) 1992 DreamWorld Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115217&o=2

$end

$cpc_cass=duet,
$bio

Amstrad CPC cass. published 36 years ago:

Duet (c) 1986 Elite Systems, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96040&o=2

$end

$pc8801_flop=duet,
$bio

NEC PC-8801 Series disk. published 32 years ago:

Duet (c) 1990 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91696&o=2

$end

$cpc_flop=duetuk19,duetcomm,duetcomm01,
$bio

Duet cracked (c) 199? Unknown.

Pirate tape_to_disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121000&o=2

$end

$info=duet16,
$bio

Computer published 39 years ago:

Duet-16 (c) 1983 Panafacom.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127339&o=2

$end

$amigaocs_flop=dugger,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Dugger (c) 1989 Linel

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73932&o=2

$end

$psx=dukenklb,
$bio

Sony PlayStation CD published 22 years ago:

Duke Nukem - Land of the Babes (c) 2000 GT Interactive

- TECHNICAL -

GAME ID: SLUS-01002

- TRIVIA -

The game was rated M (Mature, it have content that may be suitable for ages 17 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110943&o=2

$end

$psx=dukenktk,dukenktkp,dukenktkd,
$bio

Sony PlayStation CD published 24 years ago:

Duke Nukem - Time to Kill (c) 1998 GT Interactive

Got a little time to kill? So does Duke. The greatest action hero in gaming is back in an all-new, revolutionary third-person frag-fest, exclusively for the PlayStation® game console. Rage through the ages as Duke annihilates ancient Rome, conquers the Dark Ages, and tames the Wild West, proving once more that the only good alien is a dead one!

With a colossal arsenal of high-tech, all-new weapons and more Nukem attitude and humor than ever before, Duke NukemTM: Time To KillTM gives you more of what you crave. More hard-core action! More exploration! More shooter mayhem! More of the King of Carnage!

Features:
* Experience the irreverent Nukem attitude up close and personal in dynamic 3rd person perspective for the first time.
* Shoot your way through 28 expansive and totally interactive levels set in painstakingly realistic 3D environments.
* Master a massive arsenal of weaponry and equipment including the Holy Hand-Grenade, Flamethrower, Jet-Pack and much more!
* Battle multitudes of horrific alien-scum as old enemies and totally new ones pour into the fray.
* Battle your friends with competitive 2-player split screen mode.

- TECHNICAL -

GAME ID: SLUS-00583

- TRIVIA -

Released on September 30, 1998 in the USA.

The game was rated M (Mature, it have content that may be suitable for ages 17 and older) by ESRB (Entertainment Software Rating Board).

Export releases:
[EU] "Duke Nukem - Time to Kill [Model SLES-01515/E]"

- STAFF -

GT Interactive Software, Corp.
Senior Producer: Dante Anderson
Marketing Director: Tony Kee
Product Manager: Martin Currie
Senior Test Lead: Thomas Zuccotti
Test Lead: Tim Hesse
Testers: Scott Donaldson, Randy Jones, Aaron Padilla, Joshua Galloway, Jeff Oviatt, James Dunn, Aaron Harris, Keith Moran, Mara'D Smith, Patrick McNeil, John Dearing, Doug Price, Jennifer Press, Patrick Stuhs
Manual Editor: Peter Witcher
Associate Producer: David Nottingham
Promotional Asst Producer: Atom Ellis
Executive Producer: Greg Williams
Director, Creative Services: Leslie Mills-DeMarco
Creative Director: Vic Merritt
Production Coordinator: Liz Fierro
Senior Designer: Michael Marrs
Graphic Designer: Jill Pomper
Director, Product Development Services: Mary Steer

n-Space Inc.
Lead Programmer: Chris Cammack
Team Programmers: Sean Purcell, Chris Otto, John Woznack, Kathleen Wilson
Black Arts: John M. Meyers
Game Designer: Ted Newman
Art Director: Bradley Weckman
Team Artists: Andy Paciga, W. Randy King, Jamie Gunter-Boulware, Michael Kappers, Daniel Vasallo
Producer: Dan O'Leary
Cinematic Artists: Carl Juliao, Scott Cook, Jak Fearon
Additional Art: Jason Eastman, Brad Acree, Ed Gavin, Christopher Stone, Meagan Carabetta
Additional Programming: Tom McClann
Sound Design & Audio Programming: Joe Abbati
Cinematic Scoring: Russell Lieblich, Atom Ellis
Original Duke Theme: Lee Jackson
Voice Talent: Jon St. John, Lani Minella, Pro-Motions Prod. Co.
Original Game Soundtrack: Jeff Mac
Executive Producer/Concept: Erick S. Dyke
Production Consultant: Scott Berfield
Huge Thanks For Creating Duke & Tossing Us The Keys: George Broussard, Scott Miller, 3D Realms
Another huge thanks: Ron Chaimowitz
Special Thanks: J & S Vending, Tony & DJ Billy, Flippers Pizza, Red Bull, Cheers I-Drive, Kisha from Boca, Ryan Martorelli
The Rest of n-Space Concept Art By: Mike Wilkan
Single Trac's Rogue Trip Demo Movie: Argonaut 3D Graphics, Benjamin Harris, Matthew Harrison, Steve Argyle
Extra Special Thanks: Clyde Grossman, Bob J., Chris G., Stew K.
Thanks for their patience: Trina, Tina, Cheryl, Lisa, Clay, Michelle
Special Thanks
Special Thanks: Holly Newman, Jamal Jennings, Richard Davis, Sarah Anderson, Alan Behr, Mary Gerardi, Jason Schreiber, Christopher H. Ziliotto, Maxwell Taylor, Mike Ryder, Heh-Kyu Sincock, Todd Steckbeck, Kathy Butters, George Broussard, Scott Miller, Rick Raymo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85113&o=2

$end

$psx=dukenktm,
$bio

Sony PlayStation CD published 25 years ago:

Duke Nukem - Total Meltdown (c) 1997 GT Interactive.

- TECHNICAL -

Game ID: SLUS-00355

- TRIVIA -

Released on December 08, 1997 in the USA.

Export releases:
[EU] "Duke Nukem [Model SLES-00703]"
[JP] "Duke Nukem - Total Meltdown [Model SLPS-01557]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97736&o=2

$end

$n64=dukenkzh,dukenkzhf,dukenkzhu,dukenkzhup,
$bio

Nintendo 64 cart. published 23 years ago:

Duke Nukem - Zero Hour (c) 1999 GT Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57678&o=2

$end

$saturn=dukenk3d,
$bio

Sega Saturn CD published 25 years ago:

Duke Nukem 3D (c) 1997 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60294&o=2

$end

$gamecom=dukenuke,
$bio

Tiger game.com cart. published 25 years ago:

Duke Nukem 3D (c) 1997 Tiger Electronic Toys, Inc. [Orchard Mundelein, IL, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129935&o=2

$end

$megadriv=dukenk3dpi,
$bio

Sega Genesis cart. published 6 years ago:

Duke Nukem 3D (c) 2016 Piko.

- TRIVIA -

Previously only available in Brazil, it now produced by Piko Interactive since 2016.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56465&o=2

$end

$megadriv=dukenk3d,
$bio

Sega Mega Drive cart. published 25 years ago:

Duke Nukem 3D (c) 1997 Tec Toy

- TECHNICAL -

Game ID: 052050

- TRIVIA -

Released on April 17, 1997 in Brazil.

- TIPS AND TRICKS -

Level Skip : Pause the game (hold Start and press A + B, go figure), then press Up, Left, Right, B, B, A.

GAME GENIE CODES:

AVHA-AA6A
Protection from all enemy attacks.

NT2T-AAGY
Large Medkits restore 100 health points (instead of 30).

AVBA-AA6R
Infinite Shotgun ammo.

AVCA-AA76
Infinite Chaingun ammo.

AVCT-AA4G
Infinite RPG ammo.

AVDA-AA5L
AVDA-AA76
Infinite Devastator ammo.

3A1A-AAHG
Start a new game with 200 pistol ammo (instead of 48). If you use this code with the codes below, you may get some weird side effects.

PA1A-BL1L
Start a new game with 48 Shotgun shells (instead of 48 bullets).

PJ1A-BL1L
Start a new game with 48 Chaingun ammo (instead of 48 bullets).

PT1A-BL1L
Start a new game with 48 RPG ammo (instead of bullets).

RA1A-BL1L
Start a new game with 48 Devastator ammo (instead of bullets).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56464&o=2

$end

$saturn=dukenk3du,dukenk3dp,
$bio

Sega Saturn CD published 25 years ago:

Duke Nukem 3D [Model 81071] (c) 1997 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60033&o=2

$end

$n64=dukenk64,dukenk64f,dukenk64u,dukenk64p,
$bio

Nintendo 64 cart. published 25 years ago:

Duke Nukem 64 (c) 1997 GT Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57679&o=2

$end

$gba=dukenukeu,
$bio

Nintendo GBA cart. published 20 years ago:

Duke Nukem Advance [Model AGB-AD9E-USA] (c) 2002 Take-Two Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70516&o=2

$end

$gba=dukenuke,
$bio

Nintendo GBA cart. published 20 years ago:

Duke Nukem Advance [Model AGB-AD9P] (c) 2002 Take-Two Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70515&o=2

$end

$ibm5170=duke2a,duke2,
$vgmplay=duke2_pc,
$bio

IBM PC/AT DOS 3.5in. disk. published 29 years ago:

Duke Nukem II (c) 1993 Apogee Soft.

- TRIVIA -

Released on December 3, 1993.

The game uses VGA and EGA graphics and draws two backgrounds (dual-parallax scrolling). The game took almost two years to create.

In this game Duke is kidnapped by Rigelatins, a reference to Star Trek's Rigelians.

- STAFF -

Programming: Todd Jason Replogle
Level / Scenario Design: Allen H. Blum III
Graphics / Artwork: Rondy Abrohom, Stephen A. Hornback, Cygnus Multimedia Inc.
Music: Robert Prince
Sound: Jason Blochowiak
Producer: George Broussard
Writing / Dialogue / Story: Scott Miller, Todd Jason Replogle
Story: Tom A. Hall
Special Thanks To: Joe Siegler, The Apogee Beta Testers
Sound Code: Jason Blochowiak
Cover Illustration: Robert G. Depew
Manual Design: Robert M. Atkins

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144386&o=2

$end

$gbcolor=dukenukeu,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Duke Nukem [Model CGB-ADIE-USA] (c) 1999 GT Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67834&o=2

$end

$gbcolor=dukenuke,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Duke Nukem [Model CGB-ADIP-EUR] (c) 1999 GT Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67833&o=2

$end

$ibm5170=dukea,duke,
$bio

IBM PC/AT DOS 3.5in. disk. published 31 years ago:

Duke Nukum (c) 1991 Apogee Soft.

- TRIVIA -

Duke Nukum was the title of the 2.0 version of Duke Nukem. The E was changed to a U in order to avoid a lawsuit with the Captain Planet cartoon show. However, Apogee subsequently learned that the name was not copyrighted, so they registered it and used it for all future titles.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144387&o=2

$end

$compclr2_flop=dukedom,
$bio

Dukedom + Pontoon (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232616&o=2

$end

$a2600=hazzard,hazzardp,
$bio

Atari 2600 cart. published 39 years ago:

Dukes of Hazzard (c) 1983 Atari, Incorporated.

You control the General Lee and must attempt to break Daisy out of jail before Boss Hog can get his slimy hands on her.  To perform this jailbreak, you must drive the General Lee to the top of a giant mazelike board and touch the jail (it's the big square block marked JAIL).  Along the way you must avoid Sheriff Rosco P. Coltrane and Deputy Enos Strate as they attempt to put an end to your reckless disregard for the law. 

The General Lee is represented by a little car (which looks like a Volkswagen Beetle) with a white X on top.  Rosco and Enos are represented by little white cars with flashing lights.  If Rosco or Enos get too close to the General Lee they will switch to ramming speed and smash into the side of your car and you'll lose a life.  Scattered around the level are little piles of dots (possibly caltrops), which you can pick up and drop in front of the enemy to temporarily stun them.

- TECHNICAL -

Model CX2678

- TRIVIA -

Dukes of Hazzard is not really a prototype. The game was actually burned onto regular ROM chips that were just about to be put into carts and shipped when Atari abruptly decided to cancel the game. According to the programmer Mark Hahn the game was still being worked on, so it is a mystery as to why Atari would go through the expense of manufacturing ROM chips. It appears that Dukes of Hazzard may have been the victim of internal Atari territoriality. According to Hahn he and his group were stationed in New York, while the bulk of Atari's programming staff was located in California. Apparently the California group didn't give the New York group much help or guidance and they were sort of forced to wing it.

Interestingly, this wasn't Atari's first attempt at a Dukes of Hazzard game. Atari had previously attempted to rework the graphics in the unreleased game Stunt Cycle into a Dukes of Hazzard type game. It's unknown why Atari abandoned the Stunt Cycle version, but it may be because it was too outdated by the time it was ready for release. This may explain why Atari was so eager to get this Dukes of Hazzard game out the door as quickly as possible (or perhaps Atari's use of the license was about to expire). Either way, the game was never released.

- STAFF -

Programmer: Mark R. Hahn

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50434&o=2

$end

$a2600=dumbosflp,dumbosflep,dumbosfl,
$bio

Atari 2600 cart. published 39 years ago:

Dumbo's Flying Circus (c) 1983 Atari, Incorporated.

The object of the game is to guide Dumbo around the screen and catch or shoot balloons before they reach the top of the screen (sort of like Kaboom in reverse).  Some balloons have bombs attached to them and are deadly to the touch, so they must be shot down using peanuts from your trunk.  Every now and then you will see a balloon with a clown riding it, you must shoot these balloons and catch the falling clown before he hits the bottom.  If the clown makes it to the top of the screen he'll stay up there and begin to drop things on you.  Every time three balloons reach the top of the screen the ceiling gets slightly lower, this gives you less and less room to grab the incoming balloons.  The ceiling can be raised a bit by safely catching clowns or by winning the bonus round.

At the end of each wave you are presented with a bonus round where your mouse friend (Timothy Q. Mouse) comes flying from the left side out the screen.  If you can catch him before he bounces off to the right (which is very difficult to do), you earn some bonus points and he'll raise the ceiling a bit.  After the bonus round you are shown a status screen which displays the number of clowns you've caught, and the number of lives you have left.

- TECHNICAL -

Model CX26115

- TRIVIA -

This game was never released.

Dumbo's Flying Circus was scheduled to be part of Atari's Kids Library, but for one reason or another never saw the light of day. Atari advertised the game in European Atari 2600 catalogs and even had a prototype box made, so the decision to shelve it must have been made quite late.

After two waves you are presented with a strange intermission of sorts where Dumbo picks up and flies around the screen with a banner that says Dumbo.  It is unknown what this intermission is for, but since the game was made for children this may simply be a chance for them to rest a bit before continuing on with the game.  Another theory is that much like the intermission in Bugs Bunny, this was simply a cute reward for beating a few waves.

Scoring exactly 10,000 points (or multiples of) causes the balloons to turn into the initials PcN (for Peter C. Niday).

- STAFF -

Programmer: Peter C. Niday
Graphics by: Jerome Domurat

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50435&o=2

$end

$cpc_flop=dumpdese,
$bio

Amstrad CPC type-in published 37 years ago:

Dump de Secteurs de Disquette (c) 1985 Amstrad Magazine

- TRIVIA -

Listed as a type-in program in the French magazine Amstrad Magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119144&o=2

$end

$info=dumpmtmt,
$vgmplay=bodyslam,
$bio

Arcade Video game published 36 years ago:

Dump Matsumoto (c) 1986 Sega.

A female wrestling game starring some VERY ugly women!

- TECHNICAL -

Runs on the Sega "System 16A" hardware.
Game ID: 317-0011a

Players: 2
Control: 8-way joystick
Buttons: 3

- TRIVIA -

Dump Matsumoto was released in May 1986 in Japan.

This game is known outside Japan as "Body Slam".

- PORTS -

* CONSOLES:
Sega Master System (1986,"Gokuaku Doumei Dump Matsumoto")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=717&o=2

$end

$to_flop=dumprom,dumproma,
$bio

Thomson TO disk. published 14 years ago:

Dump ROM UC, controleur, cartouche (c) 2008 DCsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107702&o=2

$end

$mo5_flop=dumproma,dumprom,
$bio

Thomson MO5 disk. published 14 years ago:

Dump ROM UC, controleur, cartouche (c) 2008 DCsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235278&o=2

$end

$info=dumpump,
$bio

Dump the Ump (c) 199? Doyle & Assoc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97864&o=2

$end

$radio86_cass=dumped,
$bio

DUMPED (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235448&o=2

$end

$bbc_rom=dmpmastr100,
$bio

Acorn BBC ROM published 37 years ago:

Dumpmaster II Ver. 1 (c) 1985 Beebug

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145185&o=2

$end

$bbc_rom=dmpmastr200,dmpmastr,
$bio

Acorn BBC ROM published 36 years ago:

Dumpmaster II Ver. 2 (c) 1986 Beebug

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145186&o=2

$end

$bbc_rom=dumpout05c,dumpout,
$bio

Acorn BBC ROM published 39 years ago:

Dumpout Ver. 0 (c) 1983 Watford Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145040&o=2

$end

$bbc_rom=dumpout30m,dumpout30p,dumpout32g,dumpout32j,dumpout3,
$bio

Acorn BBC ROM published 39 years ago:

Dumpout Ver. 3 (c) 1983 Watford Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145041&o=2

$end

$apogee=dumpred,
$bio

DUMPRED (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235333&o=2

$end

$spectrum_cass=dumpyv30,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Dumpy Ver.3.0.3 (c) 1986 Bradway Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288106&o=2

$end

$spectrum_cass=dundarac,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Dun Darach (c) 1985 Gargoyle Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78710&o=2

$end

$cpc_cass=dundarac,
$bio

Amstrad CPC cass. published 37 years ago:

Dun Darach (c) 1985 Hewson Consultants

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96041&o=2

$end

$cpc_flop=dundarac,dundarac01,dundarac02,dundarac03,dundarac04,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Dun Darach (c) 1985 Gargoyle Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273602&o=2

$end

$spectrum_cass=dundarac_b,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Dun Darach (c) 1988 Dro Soft.

Spansih release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219703&o=2

$end

$snes=dunquest,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Dun Quest - Majin Fuuin no Densetsu [Model SHVC-AD9J-JPN] (c) 1995 Technos Japan Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61258&o=2

$end

$spectrum_cass=dundeese,dundeese_a,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Dundee's European Challenge (c) 1986 Season Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78711&o=2

$end

$a2600=dune,
$bio

Atari 2600 cart. published 38 years ago:

Dune (c) 1984 Atari, Incorporated.

Dune was to be an action/adventure game similar to the classic 2600 Adventure. The player plays the part of Paul Atreides, who ironically is represented by a square (probably due to the same technical limitations as Adventure). The player must help Paul navigate through Arrakis while dealing with the planets. Along the way Paul can pick tools to help him in his quest to defeat the evil Baron Harkonnen and free Arrakis.

Instead of taking place in a large open desert (which one might expect in a game based on Dune), the game appears to take place in a strange multi-colored maze. This is due to the fact that the code which defined the room structure wasn't completed. To get the prototype working, a simple maze was constructed for each room. In the final game it is thought that the rooms would have had simple barriers and objects similar to Adventure or the SwordQuest series. Also unfinished were many of the character graphics, instead an evil looking smiley face was used as a placeholder. Everything from the sand worms to the Baron himself is represented by evil looking smiley faces. These placeholder graphics and lack of room structure show just how early this game was in the development process.

At the bottom of the screen there are two gauges, the blue one represents Paul's water level, while the red one represents Paul's spice level. The water gauge starts at 100% and slowly depletes during the course of the game, when it reaches zero Paul dies (however this isn't implemented yet).  The only way to increase Paul's water level is to find one of the 'Water Rooms' and touch the walls (Water Rooms look just like the rest of the maze). The first Water Room is four rooms to the right of where you begin the game, and the other water rooms can be found two screens up or down from the first. The Spice gauge starts at zero, and can be increased by collecting spice jars. Unfortunately there doesn't appear to be any way to use the spice.

- TRIVIA -

Prototype based on the 1984 movie of the same name. This game was never released.

- STAFF -

Designed by: Bruce Poehlman, Gary Stark

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50436&o=2

$end

$amigaocs_flop=dune,dunef,duneg,dunei,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Dune (c) 1992 Virgin Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73933&o=2

$end

$ibm5170=dune525,
$bio

IBM PC/AT DOS 5.25in. disk. published 30 years ago:

Dune (c) 1992 Virgin Games, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144507&o=2

$end

$ibm5170=dune,dunea,
$vgmplay=dune_pc,
$bio

IBM PC/AT DOS 3.5in. disk. published 30 years ago:

Dune (c) 1992 Virgin Games, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276351&o=2

$end

$megadriv=duneu,dune2p1,
$vgmplay=duneu_md,
$bio

Sega Genesis cart. published 29 years ago:

Dune - The Battle for Arrakis (c) 1993 Virgin Interactive

- TECHNICAL -

GAME ID: T-70246

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57199&o=2

$end

$psx=dune2000,
$bio

Sony PlayStation CD published 23 years ago:

Dune 2000 (c) 1999 Westwood

- TECHNICAL -

GAME ID: SLUS-00973

- TRIVIA -

Released on October 31, 1999 in the USA.

The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111594&o=2

$end

$megadriv=dune2,dune2p,
$vgmplay=dune2_md,
$bio

Sega Mega Drive cart. published 29 years ago:

Dune II - Battle for Arrakis (c) 1993 Virgin Interactive

European release. Game developed in the USA.. See the original for more information; "Dune - The Battle for Arrakis [Model T-70246]".

- TECHNICAL -

GAME ID: T-70246-50

- TRIVIA -

The game was presented at the ECTS (European Computer Trading Show) on September 05, 1993.

Reviews:
[FR] May 1995 - Consoles + N.32: 91%

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56466&o=2

$end

$megadriv=dune2g,
$bio

Sega Mega Drive cart. published 29 years ago:

Dune II - Kampf um den Wustenplaneten (c) 1993 Virgin Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56467&o=2

$end

$amigaocs_flop=dune2,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Dune II - The Battle for Arrakis (c) 1993 Virgin Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73934&o=2

$end

$ibm5170=dune2,
$bio

IBM PC/AT DOS 3.5in. disk. published 29 years ago:

Dune II - The Battle for Arrakis (c) 1993 Westwood

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144388&o=2

$end

$archimedes=dune2,
$bio

Acorn Archimedes disk. published 27 years ago:

Dune II - The Battle for Arrakis (c) 1995 Eclipse

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127079&o=2

$end

$ibm5170=dune2us,
$bio

IBM PC/AT DOS 3.5in. disk. published 30 years ago:

Dune II - The Building Of A Dynasty (c) 1992 Virgin Games, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276352&o=2

$end

$bbcb_flop_orig=duneridr,
$bio

Acorn BBC Micro B disk. published 38 years ago:

Dune Rider (c) 1984 Micro Power

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125608&o=2

$end

$bbc_cass=duneridr,
$bio

Acorn BBC Micro B cass. published 38 years ago:

Dune Rider (c) 1984 Micro Power.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145573&o=2

$end

$megacd=dune,
$bio

Sega Mega-CD published 29 years ago:

Dune [Model T-70035-50] (c) 1993 Virgin Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60603&o=2

$end

$segacd=dune,
$bio

Sega CD published 28 years ago:

Dune [Model T-70065] (c) 1994 Virgin Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60720&o=2

$end

$info=d6809,
$bio

Computer published 39 years ago:

Dunfield 6809 Portable (c) 1983 Dunfield.

Homebuilt computer made around the 6809.

- TRIVIA -

In 1983, Mr. Dunfield designed a little 6809 based computer system, including the hardware and all softwares. The operating system was called CUBIX. This system was designed to give high functionality with minimal hardware. It itself occupies the better part of an 8K ROM, and provides a nice file system, a command line shell (including a good selection of build in commands and script/batch files), and over 100 system calls/services.

- STAFF -

Designed by: Dave Dunfield

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64072&o=2

$end

$apple2_flop_orig=dungbeet,
$bio

Apple II 5.25 disk. published 40 years ago:

Dung Beetles (c) 1982 Datasoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229163&o=2

$end

$spectrum_cass=dungdara,
$bio

Sinclair ZX Spectrum cass. published 9 years ago:

Dung Darach (c) 2013 Death Squad, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=278323&o=2

$end

$pc8001_flop=dungeon,
$bio

NEC PC-8001 disk. published 39 years ago:

Dungeon (c) 1983 KOEI Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295117&o=2

$end

$a2600=dungeon,
$bio

Atari 2600 cart. published 37 years ago:

Dungeon (c) 1985 Atari corporation.

Prototype game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50437&o=2

$end

$special_cass=dungeon,dungeon2,
$bio

DUNGEON (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234196&o=2

$end

$gp32=dunguard,dunguarde,
$bio

GamePark GP32 cart. published 21 years ago:

Dungeon & Guarder (c) 2001 GamePark

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237378&o=2

$end

$nes=swordele,
$bio

Nintendo Famicom cart. published 33 years ago:

Dungeon & Magic - Swords of Element (c) 1989 Natsume

- TECHNICAL -

GAME ID: NAT-DM

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54017&o=2

$end

$spectrum_cass=dungauto,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Dungeon + Astrospy (c) 1982 Star Dreams

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295316&o=2

$end

$nascom_snap=dungeon,
$bio

Nascom cass. published 40 years ago:

Dungeon Adventure (c) 1982 Level 9 Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235631&o=2

$end

$bbc_cass=dungadv,
$bio

Acorn BBC Micro B cass. published 39 years ago:

Dungeon Adventure (c) 1983 Level 9 Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51770&o=2

$end

$spectrum_cass=dungeona,dungeona_b,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Dungeon Adventure (c) 1983 Level 9 Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78712&o=2

$end

$camplynx_cass=dungeon,
$bio

Camputers Lynx cass. published 39 years ago:

Dungeon Adventure (c) 1983 Level 9 Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134071&o=2

$end

$cpc_cass=dungnadv,
$bio

Amstrad CPC cass. published 38 years ago:

Dungeon Adventure (c) 1984 Level 9 Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96042&o=2

$end

$gmaster=dungeon,
$bio

Hartung Game Master cart. published 32 years ago:

Dungeon Adventure (c) 1990 Hartung

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240161&o=2

$end

$cpc_flop=dungeona02,dungeona04,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Dungeon Adventure Cracked (c) 1990 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124655&o=2

$end

$pc98=dungbust,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

Dungeon Buster (c) 1990 Great.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89381&o=2

$end

$pc8801_flop=dungeonb,
$bio

NEC PC-8801 Series disk. published 32 years ago:

Dungeon Buster (c) 1990 Great.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91697&o=2

$end

$pc98=dbuster2,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Dungeon Buster 2 Revive (c) 1991 Great.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89382&o=2

$end

$pc8801_flop=dungeonbx,
$bio

ダンジョンバスター・エクスプローラーズ (c) 198? Great.
(Dungeon Buster Explorers)

- TECHNICAL -

BARCODE: 4958725138132

- TRIVIA -

A shop demo version exists (called Tentou Demo Disk).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91698&o=2

$end

$pc98=dconqest,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Dungeon Conquest (c) 1993 ASCII Corp.

- TECHNICAL -

Media: floppydisk x2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89383&o=2

$end

$spectrum_cass=ddcc,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Dungeon Dare + Classroom Chaos (c) 1986 Central Solutions, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287612&o=2

$end

$spectrum_cass=dungeond,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Dungeon Dare [Model CSC 15] (c) 1986 Central Solutions, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78713&o=2

$end

$dragon_cass=dungdest,
$bio

Dragon cass. published 36 years ago:

Dungeon Destiny (c) 1986 MicroVision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234395&o=2

$end

$super80_cass=dungeon4,
$bio

Dungeon Dilemma [Model 028L4] (c) 198? Unknown

Program for BASIC (32 columns).

- TECHNICAL -

Made for any homebrew system, V3.8, 8R0 to 8R5.

- STAFF -

Developed by: George Georgiou

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126800&o=2

$end

$super80_cass=dungeon,
$bio

Dungeon Dilemma [Model X-3792] (c) 198? Dick Smith Electronics

- STAFF -

Developed by: George Georgiou

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126924&o=2

$end

$bdesignm_game_cart=ddiver,
$bio

Bandai Design Master cart. published 27 years ago:

Dungeon Diver [Model G.02] (c) 1995 Bandai Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262795&o=2

$end

$pce_tourvision=dungexpl,
$bio

Dungeon Explorer (c) 199? TOURVision.

Unlicensed Spanish coin-op game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=45953&o=2

$end

$pcecd=dungexp2j,
$bio

NEC PC-Engine CD published 29 years ago:

Dungeon Explorer II (c) 1993 Hudson Soft.

- TECHNICAL -

BARCODE: 4988607250355
GAME ID: HCD3034

- TRIVIA -

Released on March 26, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58171&o=2

$end

$pcecd=dungexp2,
$bio

NEC TurboGrafx-CD published 29 years ago:

Dungeon Explorer II (c) 1993 Turbo Technologies, Inc.

North American release. Game developed in Japan.

- TECHNICAL -

GAME ID: TGXCD1034

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58487&o=2

$end

$segacd=dungexpl,
$bio

Sega CD published 27 years ago:

Dungeon Explorer [Model 4657] (c) 1995 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60721&o=2

$end

$pce=dungexpl,
$vgmplay=dungexpl_tg16,
$bio

NEC PC-Engine HuCARD published 33 years ago:

Dungeon Explorer (c) 1989 Hudson Soft.

Dungeon Explorer is an overhead action adventure game developed by Atlus and published by Hudson Soft. The adventure takes place in the strange land of Cornelia (aka Oddesia) in the midst of a war between humans and a race of malevolent creatures. Evil monsters rule the country and the player is sent on a perilous mission to retrieve the Ora stone, a powerful magical artifact crafted centuries ago and capable of bringing peace back to the land. But the stone was buried deep beneath the surface, hidden away within fourteen ancient underground caverns and dungeons, all guarded by terrifying creatures. The player must first pick a character from a list of eight races/classes (Fighter, Thief, Warlock, Witch, Bard, Bishop, Elf and Dwarf). Each warrior comes with a projectile weapon and a set of four different attributes that affect his strength, magic powers and ability to move. Magic also plays an important role in the game and players have two kinds of spells at their disposal - white (defensive) and black (offensive). Although Dungeon Explorer features very mild RPG elements, it is essentially linear and split into two main action phases. The overhead world gives players the opportunity to talk to villagers, gather information and fight respawning enemies, whereas dungeons feature meaner foes, deadly traps and players have to eventually defeat a boss in order to collect a power crystal, and increase their characters' stats and maximum health. At the end of each dungeon (or upon death), a password is given to the player to save his progress. Interestingly, Dungeon Explorer features a multi-player option with support for as many as five players at once !

- TECHNICAL -

Game ID: HC63015

- TRIVIA -

Dungeon Explorer for the PC-Engine was released on March 4, 1989 in Japan for 5800 Yen.

Export release:
[US] Dungeon Explorer [Model TGX030006]

- PORTS -

* CONSOLES: 
Nintendo Wii [Virtual Console] [JP] (dec.2, 2006) [Model PACJ] 
Nintendo Wii U [Virtual Console] [JP] (jul.22, 2015) [Model PN3J] 

It was then released on the PlayStation Network as a PC-Engine Classic on oct.21, 2009.
PSN release ID: NPJJ-30007

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58572&o=2

$end

$megacd=dungexpl,
$bio

Sega Mega-CD published 27 years ago:

Dungeon Explorer [Model T-143025-50] (c) 1995 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60604&o=2

$end

$tg16=dungexpl,
$bio

NEC TurboGrafx-16 cart. published 33 years ago:

Dungeon Explorer (c) 1989 NEC Home Electronics, Ltd.

Export release. Game developed in Japan. For more information on the game itself, please see the original Japanese release entry; "Dungeon Explorer [Model HC63015]"

- TECHNICAL -

Game ID: TGX030006

- TRIVIA -

Dungeon Explorer for TurboGrafx-16 was released in 1989 (exact date unknown) in North America.

- PORTS -

* CONSOLES: 
Nintendo Wii [Virtual Console] [EU] (dec.8, 2006) [Model PACP] 
Nintendo Wii [Virtual Console] [US] (jan.8, 2007) [Model PACE] 
Nintendo Wii [Virtual Console] [AU] (jul.6, 2007) [Model PACP] 

It was then released on the PlayStation Network as a PC-Engine Classic on june.3, 2011.
PSN release ID: NPUF-30011

* OTHERS: 
Apple iPhone/iPad [US] (dec.20, 2010) "TurboGrafx-16 GameBox [Model 406585960]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84313&o=2

$end

$pc98=dgogoz,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Dungeon Go! Go! Z (c) 1995 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89384&o=2

$end

$pc98=dhack,
$vgmplay=doushu_98,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Dungeon Hack [16+256 colors ver.] (c) 1995 Right Stuff Corp. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262707&o=2

$end

$pc98=dhacko,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Dungeon Hack [256 colors ver.] (c) 1995 Right Stuff Corp. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262708&o=2

$end

$pc98=dungharl,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Dungeon Harlem (c) 1991 Heart Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89385&o=2

$end

$msx1_cart=dngnhntr,
$bio

MSX cart. published 33 years ago:

Dungeon Hunter (c) 1989 ASCII

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52703&o=2

$end

$nes=dungnkid,
$bio

Nintendo Famicom cart. published 32 years ago:

Dungeon Kid (c) 1990 Quest

- TECHNICAL -

GAME ID: BTC-7D

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54018&o=2

$end

$gameboy=dungnlnd,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Dungeon Land [Model DMG-DGJ] (c) 1992 Enix, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65942&o=2

$end

$info=dungeonm,dungeonmu,
$bio

Taito F3 cart. published 28 years ago:

Dungeon Magic (c) 1994 Taito Corp.

Export version. For more information about the game itself, please see the original Japanese version; "Lightbringer".

- TECHNICAL -

Runs on the "Taito F3 System" Hardware.

Game ID : D69

Players : 4
Control : 8-way joystick
Buttons : 4

- TRIVIA -

Dungeon Magic was released in February 1994. 

This game is known in Japan as "Lightbringer".

- PORTS -

* CONSOLES: 
Sony PlayStation 2 [AU] (mar.30, 2006) "Taito Legends 2 [Model SLES-53852]" 
[EU] Microsoft XBOX (mar.31, 2006) "Taito Legends 2" 
[EU] Sony PS2 (mar.31, 2006) "Taito Legends 2 [Model SLES-53852]" 
[US] Sony PS2 (may.16, 2007) "Taito Legends 2 [Model SLUS-21349]" 

* COMPUTERS: 
[EU] PC [MS Windows, CD-ROM] (mar.31, 2006) "Taito Legends 2" 
[US] PC [MS Windows, CD-ROM] (jul.10, 2007) "Taito Legends 2"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=718&o=2

$end

$nes=dngmagic,
$bio

Nintendo NES cart. published 32 years ago:

Dungeon Magic - Sword of the Elements (c) 1990 Taito America Corp.

North American release. Game developed in Japan. See the original Famicom version for more information: "Dungeon & Magic - Swords of Element [Model NAT-DM]".

Description from the back cover:

A dark storm veils the sun, twisting trees and sowing terror. Deep in the earth the devil Darces emerges to rule over all. Join in the quest for Tores, the only sword with magic enough to smite Darces the Overlord. Search ancient caves, dank dungeons and mysterious mazes for clues to the age-old prophecy. Receive blessings and cast wondrous spells. Every step brings danger, every town holds a secret. If at last you understand, you can call the elements to your ultimate triumph!

- TECHNICAL -

GAME ID: NES-DM-USA

- TRIVIA -

Released in July 1990 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55114&o=2

$end

$x68k_flop=dungmana,
$bio

Dungeon Management cracked (c) 199? Unknown

Pirate standalone disk, game extracted from "LOGiN Disk & Book Series: LOGiN Software Contest X68000 Kessaku Game-sen".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234513&o=2

$end

$pc8801_flop=dungeonm,
$bio

Dungeon Manjiro (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91699&o=2

$end

$msx1_cart=dmaster,
$bio

MSX cart. published 36 years ago:

Dungeon Master (c) 1986 ASCII Corp.

- STAFF -

Cover Art by: Jun SUEMI

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76702&o=2

$end

$apple2gs_flop_misc=dngmster,
$bio

Apple IIGS disk. published 33 years ago:

Dungeon Master (c) 1989 FTL [Faster Than Light]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115204&o=2

$end

$pc98=dmaster,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

Dungeon Master (c) 1990 Victor Musical Industries, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89386&o=2

$end

$amigaocs_flop=dngmster,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Dungeon Master (c) 1992 Psygnosis, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73935&o=2

$end

$x68k_flop=chaossb,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Dungeon Master - Chaos Strikes Back (c) 1990 Victor Musical Industries, Inc.

- TECHNICAL -

FD x2

- TRIVIA -

Released on December 21, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87217&o=2

$end

$pcecd=dmaster,
$bio

NEC TurboGrafx-CD published 29 years ago:

Dungeon Master - Theron's Quest (c) 1993 Turbo Technologies, Inc.

North American release. Game developed in Japan.

Description from the US back cover:

Terrifyingly brutal beasts!
Monstrous mazes!
Treacherous pits of evil!
The adventure of a lifetime is here....Theron's Quest!!

The Monastery at Ya-Brodin has fallen to the Cult of Deaths and the Brotherhood of Enlightenment, the true keepers of Magic, have been slaughtered. The Seven Great Treasures now lie in the hands of foul beings who will stop at nothing to hold onto their massive powers. But Theron, with a courag beyond belief, has decided to seek out the Cult of Deaths and win back the Treasures. If he succeeds, he will become a High Lord. If not, the land will see eternal darkness.

- TECHNICAL -

GAME ID: TGXCD1041

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58488&o=2

$end

$msx1_flop=dmaster,
$bio

Dungeon Master Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134180&o=2

$end

$amigaocs_flop=dngmstr2,
$bio

Commodore Amiga 500 disk. published 27 years ago:

Dungeon Master II (c) 1995 Interplay

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73936&o=2

$end

$fmtowns_cd=dmaster2,
$bio

Fujitsu FM Towns CD published 28 years ago:

Dungeon Master II - Skullkeep (c) 1994 Victor Ent.

- TECHNICAL -

GAME ID: F-5512
Barcode: 4988002274598

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110219&o=2

$end

$pc98=dmaster2,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Dungeon Master II - Skullkeep (c) 1993 Victor Ent.

- TECHNICAL -

GAME ID: R-5196~99

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89387&o=2

$end

$megacd=dmaster2,
$bio

Sega Mega-CD published 28 years ago:

Dungeon Master II - Skullkeep (c) 1994 JVC

European release.

- TECHNICAL -

GAME ID: T-60085-50

- TRIVIA -

Reviews:
[FR] April 1995, Consoles + N.42: 90/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60605&o=2

$end

$segacd=dmaster2,
$bio

Sega CD published 28 years ago:

Dungeon Master II - Skullkeep (c) 1994 JVC Musical Industries, Incorporated.

- TECHNICAL -

[Model T-60085]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60722&o=2

$end

$megacdj=dmaster2,
$bio

Sega Mega-CD published 28 years ago:

ダンジョン・マスターII　～スカルキープ～ (c) 1994 Victor Ent.
(Dungeon Master II - Skullkeep)

- TECHNICAL -

Game ID: T-60144

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60508&o=2

$end

$saturn=dmastnx,
$bio

Sega Saturn CD published 24 years ago:

Dungeon Master Nexus (c) 1998 Victor Interactive Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59090&o=2

$end

$snes=dmasterj,dmasterj1,
$bio

Nintendo Super Famicom cart. published 31 years ago:

Dungeon Master (c) 1991 Victor Musical Industries, Incorporated.

Dungeon Master is a real time 3-D dungeon crawler originally released for home computers. The immensely popular game tells the story of an apprentice wizard named Theron. His master, Grey Lord, has turned evil in his quest of power, and his demon side, the Dark Lord (or Chaos), now haunts the depths of his treacherous dungeon. Moreover, Theron was separated from his body during a transportation spell accident. In this ghastly form, he must now resurrect up to four deceased heroes from the Hall of Champions, and lead them through the dreadful lair to find the Firestaff, only weapon capable of defeating the Dark Lord. Dungeon Master is viewed through Theron's eyes, and most of the actions are in real time and based on point-and-click interactions. If an item is on the floor, the player can just click on it, pick it up and drop it in one of the character's inventory. Each champion has different sets of skills and abilities described as 'classes' (Warrior, Ninja, Magician and Priest) - Dungeon Master doesn't feature traditional experience points, and training is at the core of the gameplay. Fighting and magic both require practice, and the more an ability is used, the more it improves. The magic system is also one of the features that differs from other games of the time - spells are cast by using runes, and these powerful magic symbols need to be combined into words to trigger the desired incantation, such as fireballs, magic potions or armful gas clouds. Finally, fighting is completely integrated and done, like the rest of the game, in real time. Monsters wander around the dungeon as the player moves about, and only attack the team when in range (or in sight). Enemies can attack from any direction, and the party can run away, as long as the player has planned an escape route.

- TECHNICAL -

Cartridge ID: SHVC-V2

- TRIVIA -

Released on December 20, 1991 in Japan for 9800 Yen.

The original Dungeon Master was first released in 1987 for the Atari ST. It was developed and published by FTL (Faster Than Light). The game became instantly popular and started an entire genre on its own. This Super Famicom version slightly differs from the original game in three regards - first, musics and sound effects are now played during the exploration, some monsters also look slightly different and, finally, controls have been redesigned to accommodate the use of a D-Pad controller instead of a mouse.

Export releases:
[US] "Dungeon Master [Model SNS-V2-USA]"
[UK] "Dungeon Master [Model SNSP-V2-UKV]"

- STAFF -

Executive Producer: Satoshi Honda
Producer: Harunobu Komori
Director: Toshiyuki Nagai, Hisaki Yokoi
Assistant Director: Kazuya Tominaga
Chief Programmer: Tenuhito yamaki
Programmer: Yoshiaki Iwasawa, Hiroshi Nakajima, Kensuke Kobayashi (NCS)
Music: Tsukasa Tawada, Hiroski Hashimoto
Sound Effects: Tsukasa Tawada
Graphics: Akatsuki Honda
Manual: Etsuko Matsuoka
Package and manual design: Comix Brand
Test Player: Takayuki Ando, Nobuaki Horie, Teruyuki Yoneyama, Kenji Kikuchi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61259&o=2

$end

$snes=dmasteru,
$bio

Nintendo Super NES cart. published 29 years ago:

Dungeon Master (c) 1993 JVC.

North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Dungeon Master [Model SHVC-V2]"

Teaser text from this American version:

Chaos lives in your master's dungeon
Are you clever enough to solve an evil wizard's twisted puzzles ? Do you possess the concentration needed to explore a labyrinth of mystery ? Should you resist the tempting treasures, defeat the hideous monsters, and escape the devious traps that are hidden throughout the Grey Lord's dreadful dungeon ? Yes ? Then perhaps you'll be the one to enter the caves of the sacred mountain and retrieve the Firestaff from the evil Lord Chaos. To succeed, you must assemble a band of four champions and lead them in fierce battles against the terrible Dark Lord who now rules you master's dungeon. And if you fail ? At best, you'll meet your ghastly end in the dungeon's wretched catacombs, like hundred of brave adventurers who went before you. Far worse, you might become a captive "trophy" of the evil Lord Chaos, suspended forever in the haunting mirrors of the Hall of Champions.

- TECHNICAL -

GAME ID: SNS-V2-USA

- TRIVIA -

Released in June 1993 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62943&o=2

$end

$snes=dmaster,
$bio

Nintendo Super NES cart. published 30 years ago:

Dungeon Master (c) 1992 JVC

UK release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Dungeon Master [Model SHVC-V2]"

- TECHNICAL -

Cartridge ID: SNSP-V2-UKV

- TRIVIA -

Reviews:
[FR] November 1993 - Consoles + N.25: 90%

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62942&o=2

$end

$fmtowns_cd=dmaster,dmastero,
$bio

Fujitsu FM Towns CD published 33 years ago:

Dungeon Master (c) 1989 Fujitsu, Ltd.

- TECHNICAL -

GAME ID: TSC020
CD ID: HMA-240

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110125&o=2

$end

$x68k_flop=dmaster,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Dungeon Master (c) 1990 Victor Musical Industries, Inc.

- TECHNICAL -

GAME ID: X-5033~34
BARCODE: 4988002196517
MEDIA: FD x2

- TRIVIA -

Released on January 26, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87479&o=2

$end

$msx1_flop=dungmys2,dungmys2a,
$bio

MSX disk. published 35 years ago:

Dungeon Mystery II (c) 1987 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109038&o=2

$end

$trs80_quik=ashka,
$bio

Dungeon of Ashka (c) 19?? Myers, L.L.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298746&o=2

$end

$spectrum_cass=dungeono,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Dungeon of Death (c) 1989 Exclusive Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78715&o=2

$end

$ibm5150=pun3sw,
$bio

IBM PC 5.25in. disk. published 31 years ago:

Dungeon of Pun III (c) 1991 Gemini Marketing, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132407&o=2

$end

$pc8801_cass=dungeonp,
$bio

Dungeon Player Tape (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91218&o=2

$end

$amigaocs_flop=dungqst,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Dungeon Quest (c) 1989 Gainstar

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73937&o=2

$end

$dragon_cass=dungraid,
$bio

Dragon cass. published 38 years ago:

Dungeon Raid (c) 1984 Microdeal

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116353&o=2

$end

$dragon_flop=dngnraid,
$bio

Dragon disk. published 38 years ago:

Dungeon Raid (c) 1984 Microdeal

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117071&o=2

$end

$gbcolor=dsavior,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Dungeon Savior [Model DMG-ADWJ-JPN] (c) 2000 J-Wing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67835&o=2

$end

$x68k_flop=dungseek,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Dungeon Seekers (c) 1990 Haraiso

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87480&o=2

$end

$uzebox=dungeons,
$bio

Belogic Uzebox ROM published 13 years ago:

Dungeon Slash Demo (c) 2009 Belogic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233055&o=2

$end

$msx2_flop=dungstrk,
$bio

MSX 2 disk. published 31 years ago:

Dungeon Striker (c) 1991 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101635&o=2

$end

$apfimag_cass=dungtres,
$bio

Dungeon Treasure (c) 198? IM-1 Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135820&o=2

$end

$gameboy=dungnwar,
$bio

Nintendo Game Boy Cart. published 26 years ago:

Dungeon Warrior (c) 1996 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306239&o=2

$end

$pc8801_cass=dungeon,
$bio

NEC PC-8801 Series cass. published 39 years ago:

Dungeon (c) 1983 Koei Co., Ltd.

- TECHNICAL -

GAME ID: NEKN11036

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91217&o=2

$end

$apple2_flop_orig=dungeon,
$apple2_flop_clcracked=dungeon,
$apple2_flop_misc=dungeon,
$bio

Apple II 5.25 disk. published 40 years ago:

Dungeon! (c) 1982 TSR Hobbies

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240777&o=2

$end

$saturn=ddtod,
$bio

Sega Saturn CD published 23 years ago:

Dungeon's & Dragons - Tower of Doom [Dungeons & Dragons Collection Disc 1] (c) 1999 Capcom Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59091&o=2

$end

$cpc_flop=dungeons,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Dungeon's Revenge (c) 1990 Novtech

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306168&o=2

$end

$spectrum_cass=dungeons,
$bio

Dungeons (c) 198? Calisto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234770&o=2

$end

$info=ep_ddq,ep_ddqa,ep_ddqb,ep_ddqc,ep_ddqd,ep_ddqe,ep_ddqf,ep_ddqg,ep_ddqh,ep_ddqi,
$bio

Dungeons & Drag Queens (c) 199? Global Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15363&o=2

$end

$to7_cass=dnd,
$bio

Dungeons & Dragons (c) 198? Huet [Sylvain Huet]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108222&o=2

$end

$info=mdndclab,
$bio

Tabletop game published 42 years ago:

Dungeons & Dragons - Computer Labyrinth Game (c) 1980 Mattel Electronics.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=100768&o=2

$end

$gba=eyebeholu,
$bio

Nintendo GBA cart. published 20 years ago:

Dungeons & Dragons - Eye of the Beholder (c) 2002 Infogrames Interactive, Incorporated.

- TECHNICAL -

GAME ID: AGB-AD4E-USA

- TRIVIA -

Released on November 07, 2002 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70518&o=2

$end

$gba=eyebehol,
$bio

Nintendo GBA cart. published 20 years ago:

Dungeons & Dragons - Eye of the Beholder (c) 2002 Infogrames Interactive, Incorporated.

European release.

- TECHNICAL -

GAME ID: AGB-AD4P

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70517&o=2

$end

$tg16=griffon,
$bio

NEC TurboGrafx-16 cart. published 30 years ago:

Dungeons & Dragons - Order of the Griffon [Model TGX040072] (c) 1992 Turbo Technologies, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84337&o=2

$end

$info=ddsom,ddsomu,ddsomr1,ddsomur1,ddsomr2,ddsomud,ddsomr3,
$bio

Capcom CPS-II cart. published 26 years ago:

Dungeons & Dragons - Shadow Over Mystara (c) 1996 Capcom Company, Limited.

North American & European release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Dungeons & Dragons - Shadow Over Mystara [Green Board]".

- TECHNICAL -

Runs on the "CP System II" hardware.
Blue Board [USA & Europe]

- UPDATES -

Blue Board revisions : 

REVISION 1 :
* Build date: 960208
* EUROPE release

REVISION 2 :
* Build date: 960209
* US and EUROPE releases

REVISION 3 :
* Build date: 960223
* EUROPE release

REVISION 4 : 
* Build date: 960619
* US and EUROPE releases

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69634&o=2

$end

$saturn=ddsom,
$bio

Sega Saturn CD published 23 years ago:

Dungeons & Dragons - Shadow over Mystara [Dungeons & Dragons Collection Disc 2] (c) 1999 Capcom Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59092&o=2

$end

$info=ddsomj,ddsomjr1,ddsomjr2,
$vgmplay=ddsom,
$bio

Capcom CPS-II cart. published 26 years ago:

Dungeons & Dragons - Shadow Over Mystara (c) 1996 Capcom Company, Limited.

Based on the famous RPG system Dungeons & Dragons. Six characters straight out of the Dungeons and Dragons Player's Manual take up arms in order to rid the kingdom of the evil sorceress Synn and her droves of annoying little Kobolds.

- TECHNICAL -

Runs on the "CP System II" hardware.
Green Board [Japan]

Players: Up to 4.
Control: 8-way joystick per player.
Buttons: 4 per player.

- TRIVIA -

Dungeons & Dragons - Shadow Over Mystara was released in February 1996 in Japan. It was known as the 14th CPS-II game.

Known Export releases:
"Dungeons & Dragons - Shadow Over Mystara [Blue Board]"
"Dungeons & Dragons - Shadow Over Mystara [Grey Board]"
"Dungeons & Dragons - Shadow Over Mystara [Orange Board]"
"Dungeons & Dragons - Shadow Over Mystara [Pink Board]"

The game forbids the initials 'SEX' on the name selection screen. If you try, it gets changed to (depending of the character you choose) : 
Fighter: 'CRASSUS'
Cleric: 'GRELDON'
Elf: 'LUCIA'
Magic user: 'SYOUS'

Victor Entertainment released a limited-edition soundtrack album for this game (Dungeons & Dragons - Shadow Over Mystara - VICL-2169) on May 22, 1996.

- UPDATES -

Green Board revisions: 

REVISION 1:
* Build date: 960206

REVISION 2:
* Build date: 960223

REVISION 3:
* Build date: 960619
* Name Bug corrected (see 'Tips And Tricks' section for more info).

- TIPS AND TRICKS -

* Bug : very beneficial trick in some cases but leads to lockups. Choose a character with a 6-character name (Blue Dwarf and possibly 2 others). Press the name button and then erase it and start pressing buttons to put your own letters in. The timer to enter your name will reset as long as you are pressing buttons to enter letters. What happens is that you can continue to enter more letters than the code expects and you begin to over-write the area of memory that contains character information and inventory. Depending on what letters you enter and how many you enter you can continue the game at the beginning of the next stage and already be hasted, invulnerable, invisible, possessing powerful weapons, etc... The character info on screen is all garbled. Once you make it to the first shop you can drag apparently empty inventory items into the trash for large sums of silver. The game will lock up quite frequently though - especially when you pick up items that hold specific places in memory. Try using about 110 ''M''s for a name. This glitch was removed with the later revision.

- SERIES -

1. Dungeons & Dragons - Tower of Doom [Green Board] (1994)
2. Dungeons & Dragons - Shadow Over Mystara [Green Board] (1996)

- STAFF -

Planners : Kenkun Kataoka, Malachie
Character Designer : Kinu Nishimura
Object Designers : "S" is a Criminal, Hiroaki Minobe, Shinya Miyamoto, Dway Nishimura, Kanako Takami, Miwa Shigenaga, Toshihiro Suzuki, Kako, Masayo Tsujimoto, Tsunenori Shirahama, Ino, R. Sato, Sagata, Masanori Kondo, Shinji Sakashita (Shinz. Sakashita), Satoru Yamashita, Yosinori Yamamoto, Dja, Jon, Iwasaki Inukichi, Jun Matsumura (28)
Scroll Designers : Nissui, Saru, Shake, Hisoya, S. Kuwatch, J. Son, Ojiji, Takky, Iwai, Meiko. K
Music Composer : Masato Koda
Sound Designer : Moe. T
Sound Effects : Moe. T, Hachi Bee, Satoshi Ise
Sound Producer by Arcade Sound Team.
Programmers : O.G.T, Kazuo Yamawaki, Motsu, Tora&Yume&Hide, Ryota Forever, K.A.T.S.U.O, Knishi-MadDogMc
Original Script : Alex Jimenez

Special Thanks : Lee, Mta (Groovy) Nshi, Shinichi Yasuki, Takuya Shiraiwa (Mr. Shiraiwa)

- PORTS -

* CONSOLES:
[JP] Sega Saturn (mar.4, 1999, "Dungeons & Dragons Collection") [Model T-1224G]
[JP] Sega Saturn (mar.4, 1999, "Dungeons & Dragons Collection [4MRAM Doukori Ban]") [Model T-1245G]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=719&o=2

$end

$info=ddsoma,ddsomar1,
$bio

Capcom CPS-II cart. published 26 years ago:

Dungeons & Dragons - Shadow Over Mystara (c) 1996 Capcom Company, Limited.

Asian release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Dungeons & Dragons - Shadow Over Mystara [Green Board]".

- TECHNICAL -

Runs on the "CP System II" hardware.
Grey Board [Asia]

- PORTS -

* COMPUTERS:
PC [MS Windows, CD-ROM] [KO] (2003 - MCB Interactive)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69635&o=2

$end

$info=ddsomh,
$bio

Capcom CPS-II cart. published 26 years ago:

Dungeons & Dragons - Shadow Over Mystara (c) 1996 Capcom Company, Limited.

South American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Dungeons & Dragons - Shadow Over Mystara [Green Board]".

- TECHNICAL -

Runs on the "CP System II" hardware.
Orange Board [South America]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71516&o=2

$end

$info=ddsomb,
$bio

Capcom CPS-II cart. published 26 years ago:

Dungeons & Dragons - Shadow Over Mystara (c) 1996 Capcom Company, Limited.

Brazilian release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Dungeons & Dragons - Shadow Over Mystara [Green Board]".

- TECHNICAL -

Runs on the "CP System II" hardware.
Pink Board [Brazil]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71517&o=2

$end

$info=ddtod,ddtodur1,ddtodu,ddtodr1,ddtodd,
$bio

Capcom CPS-II cart. published 28 years ago:

Dungeons & Dragons - Tower of Doom (c) 1994 Capcom Company, Limited.

North American & European release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Dungeons & Dragons - Tower of Doom [Green Board]".

- TECHNICAL -

Runs on the "CP System II" hardware.
Blue Board [USA & Europe]

- UPDATES -

Blue Board revisions : 

REVISION 1 
* Build date: 940113
* US and EUROPE releases

REVISION 2
* Build date: 940125
* US release

REVISION 3
* Build date: 940412
* EUROPE release

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69636&o=2

$end

$info=ddtodj,ddtodjr1,ddtodjr2,
$vgmplay=ddtod,
$bio

Capcom CPS-II cart. published 28 years ago:

Dungeons & Dragons - Tower of Doom (c) 1994 Capcom Company, Limited.

Based on the famous RPG system Dungeons & Dragons. Four warriors set a course for the evil Tower of Doom and battle lots of enemies straight out of the Monstrous Compendium!

- TECHNICAL -

Runs on the "CP System II" hardware.
Green Board [Japan]

Players: Up to 4.
Control: 8-Way Joystick per player.
Buttons: 4 per player.
=> Attack, Jump, Use Item, Select Item

- TRIVIA -

Tower of Doom was released in January 1994 in Japan. It was known as the second game released on the CPS-II hardware.

Known export releases:
"Dungeons & Dragons - Tower of Doom [Blue Board]"
"Dungeons & Dragons - Tower of Doom [Grey Board]"
"Dungeons & Dragons - Tower of Doom [Orange Board]"

The little sword-swinging flourish the fighter does after defeating a major enemy is taken directly from Capcom's previous side-scrolling sword fighting game, "Knights Of The Round".

Jorel Chisolm holds the official record for this game with 238452 experience points on November 10, 2005.

- UPDATES -

Green Board revisions : 

REVISION 1 : 
* Build date: 940113

REVISION 2 : 
* Build date: 940125

- TIPS AND TRICKS -

* Extended Ending : During the last fight with Deimos activate all 4 players, than defeat the boss. If all 4 characters are alive then an extra scene will be played after the ending credits where the party sets off for their next adventure.

- SERIES -

1. Dungeons & Dragons - Tower of Doom [Green Board] (1994)
2. Dungeons & Dragons - Shadow Over Mystara [Green Board] (1996)

- STAFF -

Dungeon Masters : Tomoshi Sadamoto (11255), Magigi Fukunishi, George Kamitani, Alex Jimenez
Character Designers : Hitoshi Nishio (T), Shinji Sakashita (Sinz. Sakashita), Jun Matsumura (25), Youjiro, Yukari Ogawa, Minobeyan, Popozu. Boo, Seigo Kawakami, Masako Sato, Tiyuki Sawada, Takemoto
Artists : Fukumoyan, Ziggy, Miyao Masako, Hisashi Kisanuki, Junsuke, Angus, Hiropon
Programmers : Kazuo Yamawaki, Belphegor Ogachy, Tsutumu Uragou, Teruaki Hirokado, Toshiyuki Furuko
Music Composers : Isao Abe (Oyaji), Takayuki Iwai (Anarchy Takapon), Ok Production
Sound Designers : Toshio Kajino, Tomuyuki Kawakami (T.K NY)

Special Thanks : Kazumasa Yamanouchi, Ikusan Z, Yorio, Rikagon, Prof. Hayashi, Takuya Shiraiwa

- PORTS -

* CONSOLES:
[JP] Sega Saturn (mar.4, 1999, "Dungeons & Dragons Collection") [Model T-1224G]
[JP] Sega Saturn (mar.4, 1999, "Dungeons & Dragons Collection [4MRAM Doukori Ban]") [Model T-1245G]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=720&o=2

$end

$info=ddtoda,ddtodar1,
$bio

Capcom CPS-II cart. published 28 years ago:

Dungeons & Dragons - Tower of Doom (c) 1994 Capcom Company, Limited.

Asian release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Dungeons & Dragons - Tower of Doom [Green Board]".

- TECHNICAL -

Runs on the "CP System II" hardware.
Grey Board [Asia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69637&o=2

$end

$info=ddtodh,ddtodhr1,ddtodhr2,
$bio

Capcom CPS-II cart. published 28 years ago:

Dungeons & Dragons - Tower of Doom (c) 1994 Capcom Company, Limited.

South American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Dungeons & Dragons - Tower of Doom [Green Board]".

- TECHNICAL -

Runs on the "CP System II" hardware.
Orange Board [South America]

- UPDATES -

Orange Board revisions : 

REVISION 1 
* Build date: 940113

REVISION 2
* Build date: 940125

REVISION 3
* Build date: 940412

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71518&o=2

$end

$info=dungdrag,
$bio

Pinball published 35 years ago:

Dungeons & Dragons (c) 1987 Bally Midway.

- TECHNICAL -

[No. 0H06]

Bally/Midway 6803 (Sounds Deluxe)

Main CPU : Motorola M6803 (@ 895 KHz)
Sound CPU : Motorola 68000 (@ 8 MHz)
Sound chip : DAC

- TRIVIA -

Released in October 1987.

2,000 units were produced.

- STAFF -

Designer : Ward Pemberton
Artwork : Pat McMahon

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5327&o=2

$end

$megadriv=ddwares,
$vgmplay=ddwares_md,
$bio

Sega Genesis cart. published 30 years ago:

Dungeons & Dragons: Warriors of the Eternal Sun (c) 1992 Sega Enterprises, Limited.

The chill of danger... the sweat of combat... the rush of discovery. It's dynamite D&D on Sega Genesis - alive with sizzling color, graphics and sound. Create your own unique characters from seven classes, including Fighter, Magic User and Elf. Gear up for combat, intrigue, magic - enough for a lifetime! It's the richness of the D&D game, with the power of Sega Genesis. All at once.

Your characters have been transported to an inescapable valley. There are mysteries to unravel... risks to face... an evil to be destroyed! Outside, plan the battle tactics from 3-D overhead view. Underground, thrash through hand-to-hand combat in blazing 3-D first-person perspective. Are your characters chased? Lost? Trapped? Find the way out with an auto-mapper that updates their progress.

Master the D&D universe. Because now you have the power of Sega Genesis!

- TECHNICAL -

CART. ID: 670-2166
COVER ID: 670-2167

- TRIVIA -

Early development name was 'HollowWorld'.

Reviews:
[FR] November 1992 - Consoles+ No. 14: 84/100

- STAFF -

Designed and Developed by Westwood Associates.

Designer: Louis J. Castle
Additional Design: Mark Lindstrom, E. Ettore Annunziata
Producers: E. Ettore Annunziata, Jerry Markota
Programmers: Christopher D. Yates, Leroy Wing, Marco Herrera, Ethan Grimes, Louis J. Castle
Artists: Aaron E. Powell, Ren Olsen, Louise Sandoval
Musicians: Paul S. Mudra, Frank Klepacki, Dwight Kenichi Okahara
Manual and Clue Book: Michael Breault
Testers: Mark Lindstrom, Glenn Sperry, Matt Collins, Patrick Offord, Doug Lanford, Jeffrey Kessler, Jef Feltman, Casey Grimm, Joel Limmer, Conan Tigard, Tom Phillips, Tina Esposito
Marketing: Scott A. Steinberg, Madeline Canepa
Special Thanks To: Brett W. Sperry (for showing us the way), Phillip W. Gorrow (as critical as ever), Paul S. Mudra (the sounding board), Anthony Castle (Lou's inspiration), James M. Ward (keeper of the flame), Bofo - The Great White Northener, Uncle Otto - For just being there
Cover artwork by: Clyde Caldwell

US Manual
Producer: E. Ettore Annunziata
Assistant Producer: Jerry Markota
Project Manager: Scott A. Steinberg
Copywriting: Michael Breault
Typography and Layout: Hanshaw Ink

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70979&o=2

$end

$dragon_cass=dungdragn,
$bio

Dungeons and Dragon (c) 198? Trefonas, Peter

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234462&o=2

$end

$sc3000_cass=dungeons,
$bio

Sega SC-3000 cass. published 38 years ago:

Dungeons Beneath Cairo (c) 1984 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264725&o=2

$end

$amigaocs_flop=avalon,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Dungeons of Avalon (c) 1991 Amiga Fun

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73938&o=2

$end

$amigaocs_flop=avalon2,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Dungeons of Avalon II - The Island of Darkness (c) 1992 Amiga Mania

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73939&o=2

$end

$coco_cart=dagorath,
$bio

TRS-80 CoCo cart. published 40 years ago:

Dungeons of Daggorath (c) 1982 Tandy Corp.

- TECHNICAL -

GAME ID: 26-3093

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53434&o=2

$end

$dragon_cass=dungdeath,
$bio

Dragon cass. published 40 years ago:

Dungeons of Death (c) 1982 Premier Microsystems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116932&o=2

$end

$zx81_cass=dungdoom,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Dungeons of Doom (c) 1982 Temptation Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114641&o=2

$end

$mbee_quik=dunkhan,
$bio

Applied Technology Microbee cass. published 39 years ago:

Dungeons of Khan (c) 1983 Honeysoft.

Princess Lara has been captured by the evil Khan. Your quest to rescue her has brought you to the dungeons and into conflict with the mighty Dungeon Masters, whose very powers are legendary. Your task can be accomplished by searching the dungeons, to find the treasures and tools which are needed to defeat your foes, rescue the Princess, and pass the mystic door which bars your exit.

- STAFF -

By: M. G. Watts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289616&o=2

$end

$mbee_flop=dungeon_of_khan,
$bio

Applied Technology Microbee disk. published 39 years ago:

Dungeons of Khan (c) 1983 Watts, M.G.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298663&o=2

$end

$ibm5170_cdrom=dungkrem,
$bio

IBM PC/AT DOS CD published 27 years ago:

Dungeons of Kremlin (c) 1995 NewCom

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144627&o=2

$end

$cpc_flop=dungeons02,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Dungeons, Amethysts, Alchemists (c) 1987 Atlantis Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119001&o=2

$end

$amigaocs_flop=dungeons,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Dungeons, Amethysts, Alchemists 'n' Everythin' (c) 1991 Atlantis

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73940&o=2

$end

$apple2_flop_orig=dqhfwv1,dqhfwv2,dqhfwv3,
$bio

Apple II 5.25 disk. published 42 years ago:

Dunjonquest: Hellfire Warrior (c) 1980 Automated Simulations

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240954&o=2

$end

$apple2_cass=morlocst,
$bio

Apple II cass. published 43 years ago:

Dunjonquest: Morloc's Tower (c) 1979 Automated Simulations

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135975&o=2

$end

$apple2_flop_orig=sorcsiva,
$apple2_flop_clcracked=sorcsiva,
$bio

Apple II 5.25 disk. published 41 years ago:

Dunjonquest: Sorcerer of Siva (c) 1981 Automated Simulations

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229250&o=2

$end

$apple2_cass=dateston,
$bio

Apple II cass. published 43 years ago:

Dunjonquest: The Datestones of Ryn (c) 1979 Automated Simulations

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135974&o=2

$end

$pet_flop=dateston,
$bio

Commodore PET disk. published 43 years ago:

Dunjonquest: The Datestones of Ryn (c) 1979 Automated Simulations

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235742&o=2

$end

$apple2_flop_orig=dunjnqrn,
$bio

Apple II/TRS-80 disk. published 41 years ago:

Dunjonquest: The Datestones of Ryn (c) 1981 Automated Simulations, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263825&o=2

$end

$pet_cass=apshai,
$bio

Commodore PET cass. published 43 years ago:

Dunjonquest: The Temple of Apshai (c) 1979 Automated Simulations

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125912&o=2

$end

$pet_flop=apshaid,
$bio

Commodore PET disk. published 43 years ago:

Dunjonquest: The Temple of Apshai (c) 1979 Automated Simulations

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235741&o=2

$end

$apple2_flop_orig=tmpapsr1,tmpapsr2,tmpapsr3,tmpapsr4,
$apple2_flop_clcracked=toapshai,tapshai4,
$bio

Apple II/TRS-80 disk. published 43 years ago:

Dunjonquest: The Temple of Apshai (c) 1979 Automated Simulations

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240734&o=2

$end

$bbc_cass=dunjunz,
$bio

Acorn BBC Micro B cass. published 35 years ago:

Dunjunz (c) 1987 Bug Byte

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51771&o=2

$end

$bbcb_flop_orig=dunjunz,
$bbcb_flop=dunjunz,
$bio

Acorn BBC Micro B disk. published 35 years ago:

Dunjunz (c) 1987 Bug-Byte [Grandslam div.] [London, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125392&o=2

$end

$electron_cass=dunjunz,
$bio

Acorn Electron cass. published 35 years ago:

Dunjunz (c) 1987 Bug-Byte [Grandslam div.] [London, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264935&o=2

$end

$dragon_flop=dunjunz,
$bio

Dragon disk. published 4 years ago:

Dunjunz (c) 2018 Mwnci, Teipen

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265464&o=2

$end

$info=ddream95,
$bio

Arcade Video game published 26 years ago:

Dunk Dream '95 (c) 1996 Data East Corporation.

Re-release of "Dataeast's Hoops".

- SERIES -

1. Dunk Dream [Model NGM-079] (1994)
2. Dunk Dream '95 (1996)

- STAFF -

Producer : Jinbo
Director : Osapan
Game Design : A. Kaneko
Soft : K. Minegishi, Mitsutoshi Satoh, Mya
Graphic : Yuzuru Tsukahara, Hiroki Narisawa, Kazurin Sugar, Endo Chang, Tony T., Kim, Hashimoto, Eno
Hard : Shingo Mitsui, Masao, T. Hasumi
Music : Mr*K
DJ Voice : Steve Miller
Rap : Clay Lawrey (MRG Enterprise Inc.)
Sound Driver : Furukawa

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4015&o=2

$end

$neocd=strhoop,
$bio

SNK Neo-Geo CD published 27 years ago:

Dunk Dream (c) 1995 Data East Corp.

- TECHNICAL -

[Model DECD-004]

- TRIVIA -

Dunk Dream for Neo-Geo CD was released on January 20, 1995 in Japan.

Reviews:
[FR] March 1995, Consoles + N.41: 78/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48005&o=2

$end

$info=strhoop,
$neogeo=strhoop,
$vgmplay=strhoop,
$bio

SNK Neo-Geo MVS cart. published 28 years ago:

Dunk Dream (c) 1994 Data East Corp.

A basketball game from the streets. Choose from one of ten countries and compete in three-on-three slamdunkin' action.

- TECHNICAL -

Runs on the SNK "Neo-Geo MVS" hardware.
Game ID: NGM-079

Players: 2
Control: 8-Way Joystick
Buttons: 2
=> Offense > [A] Shoot/Dunk, [B] Pass
=> Defense > [A] Block a shot, [B] Steal the ball

- TRIVIA -

Exact release date: December 8, 1994 

This game is known outside Japan as 'Street Hoop' and in the US as 'Street Slam'.

Soundtrack releases (for limited edition) : 
Dunk Dream / Gun Hard - PCCB-00173 - Pony Canyon / Scitron (January 20, 1995)

- SERIES -

1. Dunk Dream [Model NGM-079] (1994)
2. Dunk Dream '95 (1996)

- STAFF -

Producer : Iwao Horita
Game Designer : Atsushi Kaneko
Soft : Mitsutoshi Sato (Mitsutoshi Bono), K. Minegishi, Mya
Graphic Designers : Sinin, Yuzuru Tsukahara, Hiroki Narisawa, Sachiko Moizumi, Kaori, Kazurin Sugar, Endo Chang, Kim, Takayuki Tanaka
Music and Sound Effects : Tatsuya Kiuchi (Mr. K Dynamite), Masaaki Iwasaka (Koremasa)
Thanks : Tohru Kikuchi, NSX Kato, Osapan

- PORTS -

* CONSOLES: 
[JP] SNK Neo-Geo AES (dec.09, 1994) "Dunk Dream [Model NGH-079]" 
[JP] SNK Neo-Geo CD (jan.20, 1995) "Dunk Dream [Model DECD-004]" 
[US] SNK Neo-Geo CD (jan.20, 1995) "Dunk Dream [Model DECD-004E]" 
[US] Nintendo Wii (feb.19, 2010) "Data East Arcade Classics [Model RVL-P-R26E]" 
Nintendo Wii [Virtual Console] [JP] (jul.20, 2010) Neo-Geo version 
Nintendo Wii [Virtual Console] [EU] [AU] (oct.22, 2010) Neo-Geo version 
Nintendo Wii [Virtual Console] [US] (nov.1, 2010) Neo-Geo version 

* OTHERS: 
[MX] Zeebo (mar.30, 2010) 
[BR] Zeebo (apr.16, 2010)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2675&o=2

$end

$gamegear=dunkkids,
$bio

Sega Game Gear cart. published 28 years ago:

Dunk Kids [Model G-3352] (c) 1994 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64561&o=2

$end

$info=dunkmnia,dunkmniajc,
$vgmplay=dunkmnia,
$bio

Arcade Video game published 26 years ago:

Dunk Mania (c) 1996 Namco.

A 2-on-2 basketball game.

- TECHNICAL -

Namco System 11 hardware
Game ID : DM

Main CPU : PSX (@ 16.9344 Mhz), M37702 (@ 16.384 Mhz)
Sound Chips : C352 (@ 16.384 Mhz)

Players : 4
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Even if the title screen says 1995, Dunk Mania was released in May 1996.

The name 'Dankumania' (a Japanese spelling of the English-read title Dunk Mania) is often mistranslated from Japanese back to English as 'Don Bear Near' (dan = Don, kuma = Bear, nia = Near), leading many people to think an unreleased game of that title was around.

- UPDATES -

* DM1/VER.C : Japan release, MAY 15 1996
* DM2/VER.C : World release, MAY 15 1996

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=721&o=2

$end

$msx1_flop=dunkshot,
$bio

Dunk Shot Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134188&o=2

$end

$info=dunkshot,dunkshoto,dunkshota,
$vgmplay=dunkshot,
$bio

Arcade Video game published 36 years ago:

Dunk Shot (c) 1986 Sega.

A basketball game.

- TECHNICAL -

Runs on the Sega "System 16B" hardware.
Game ID : 317-0022

Players: 4
Control: Trackball
Buttons: 2

- TRIVIA -

Even if titlescreen says 1986, Dunk Shot was released in January 1987 in Japan.

Licensed to Atari for US distribution (May 1987). 556 units were produced by Atari in the USA.

Soundtrack releases:
[JP] Oct. 10, 1987 - After Burner [Sega Game Music Vol.3] [28XA-109]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=722&o=2

$end

$msx1_cart=dunkshot,dunkshota,
$bio

MSX cart. published 36 years ago:

Dunk Shot [Model HM-021] (c) 1986 HAL Laboratory, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76703&o=2

$end

$info=dunksunk,
$bio

Handheld game published 43 years ago:

Dunk'N Sunk (c) 1979 Kmart.

- TECHNICAL -

Model 4-48-07

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=102208&o=2

$end

$ibm5170_cdrom=dunksc12,
$bio

IBM PC/AT DOS CD published 26 years ago:

Dunkle Schatten 1 & 2 (c) 1996 BMI

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144628&o=2

$end

$kc_cass=duo,
$bio

VEB Mikroelektronik KC cass. published 36 years ago:

Duo (c) 1986 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133781&o=2

$end

$pc98=duo,
$bio

Duo (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89388&o=2

$end

$nes=duobaoxya,duobaoxy,
$bio

Duo Bao Xiao Ying Hao - Guang Ming Yu An Hei Chuan Shuo [Model ES-1021] (c) 19?? Waixing Computer & Technology Co., Ltd. [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76759&o=2

$end

$dragon_cass=duplicas5,duplicasv3,duplicasv5,
$bio

Dragon cass. published 37 years ago:

Duplicas (c) 1985 Quickbeam Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116306&o=2

$end

$bbcbc=duplict1,
$bio

Duplicate 1 (c) 198? Unicard, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231881&o=2

$end

$dragon_cass=duplidsk1,duplidisk2,
$bio

Duplidisk (c) 198? Quickbeam Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116307&o=2

$end

$dragon_flop=dupdisk2,
$bio

Dragon disk. published 36 years ago:

Duplidisk 2 (c) 1986 Quickbeam Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117152&o=2

$end

$cpc_flop=dupondet,
$bio

Amstrad CPC type-in published 36 years ago:

Dupond et Dupont en Folie (c) 1986 Amstradebdo et PC

- TRIVIA -

Listed as a type-in program in the French magazin: Amstradebdo et P.C.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120257&o=2

$end

$orion_cass=durant,
$bio

Durant (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235165&o=2

$end

$spectrum_cass=big4v1,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Durell Big 4 (c) 1987 Durell Soft.

- TECHNICAL -

GAME ID: 000242
BARCODE: 5 012446 000242

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306040&o=2

$end

$cpc_cass=durellb4,
$bio

Amstrad CPC cass. published 35 years ago:

Durell Big 4 (c) 1987 Durell Soft.

- TECHNICAL -

BARCODE: 5 012446 000389

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117244&o=2

$end

$cpc_flop=durendal,
$bio

Durendal (c) 19?? Unknown [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124656&o=2

$end

$special_cass=dushman,dushman2,
$bio

Dushman (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234197&o=2

$end

$spectrum_cass=duskover,duskover_a,duskover_b,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Dusk over Elfinton (c) 1987 Skyslip Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78718&o=2

$end

$mz2500=dustbx91,
$bio

Sharp MZ-2500 disk. published 31 years ago:

Dust Box '91 Special (c) 1991 Unknown [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128541&o=2

$end

$mz2500=dustbx01,
$bio

Sharp MZ-2500 disk. published 32 years ago:

Dust Box Vol. 1 (c) 1990 Unknown [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128542&o=2

$end

$mz2500=dustbx10,
$bio

Dust Box Vol. 10 (c) 199? Unknown [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128543&o=2

$end

$mz2500=dustbx11,
$bio

Dust Box Vol. 11 (c) 199? Unknown [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128544&o=2

$end

$mz2500=dustbx12,
$bio

Dust Box Vol. 12 (c) 199? Unknown [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128545&o=2

$end

$mz2500=dustbx13,
$bio

Dust Box Vol. 13 (c) 199? Unknown [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128546&o=2

$end

$mz2500=dustbx14,
$bio

Dust Box Vol. 14 (c) 199? Unknown [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128547&o=2

$end

$mz2500=dustbx15,
$bio

Dust Box Vol. 15 (c) 199? Unknown [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128548&o=2

$end

$mz2500=dustbx16,
$bio

Dust Box Vol. 16 (c) 199? Unknown [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128549&o=2

$end

$mz2500=dustbx02,
$bio

Dust Box Vol. 2 (c) 199? Unknown [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128550&o=2

$end

$mz2500=dustbx03,
$bio

Dust Box Vol. 3 (c) 199? Unknown [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128551&o=2

$end

$mz2500=dustbx04,
$bio

Dust Box Vol. 4 (c) 199? Unknown [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128552&o=2

$end

$mz2500=dustbx05,
$bio

Dust Box Vol. 5 (c) 199? Unknown [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128553&o=2

$end

$mz2500=dustbx06,
$bio

Dust Box Vol. 6 (c) 199? Unknown [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128554&o=2

$end

$mz2500=dustbx07,
$bio

Dust Box Vol. 7 (c) 199? Unknown [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128555&o=2

$end

$mz2500=dustbx08,
$bio

Dust Box Vol. 8 (c) 199? Unknown [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128556&o=2

$end

$mz2500=dustbx09,
$bio

Dust Box Vol. 9 (c) 199? Unknown [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128557&o=2

$end

$cpc_cass=dustin,
$bio

Amstrad CPC cass. published 36 years ago:

Dustin (c) 1986 Dinamic Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96044&o=2

$end

$cpc_flop=dustin19,dustins1,dustins102,dustinds,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Dustin (c) 1986 Dinamic Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118851&o=2

$end

$msx1_cass=dustin,
$bio

MSX cass. published 35 years ago:

Dustin (c) 1987 Dinamic Software.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76704&o=2

$end

$spectrum_cass=dustin,dustinal,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Dustin (c) 1987 Dinamic Software.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78719&o=2

$end

$msx1_flop=dustin,dustina,
$bio

Dustin Cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134418&o=2

$end

$cpc_flop=dustins101,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Dustin Trained (c) 1986 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126698&o=2

$end

$spectrum_cass=dustman,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Dustman (c) 1984 Timescape Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78720&o=2

$end

$nes=ddiamond,
$bio

Nintendo NES cart. published 32 years ago:

Dusty Diamond's All-Star Softball (c) 1990 Broderbund Software, Incorporated.

North American release. Game developed in Japan. See the original Famicom version for more information: "Softball Tengoku [Model TKS-G9]".

Mudville was the sight of the classic poem, Casey at the Bat. But Mudville has another - and some say even greater - claim to fame. Each year, the world's wildest softball players gather in Mudville to battle for the World's All-Star Softball Championship.

Can your team - with a little advice from Dusty Diamond, the legendary all-time All-Star - play fiercely enough to win? You'll have to battle your way through five tournament games to challenge last year's champions, the awesome Amazons. Will they triumph again?

Choose your team... and play ball!

- TECHNICAL -

GAME ID: NES-B7-USA

- TRIVIA -

Released in July 1990 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55115&o=2

$end

$spectrum_cass=dustydro,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Dusty Droid and the Garbage Gobblers (c) 1988 Pirate Software

hack of Rocket Man Mike.

- TECHNICAL -

GAME ID: PSAC 106

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78721&o=2

$end

$cdi=dutch17,dutch17u,
$bio

Phillips CD-i disc published 30 years ago:

Dutch Masters of the Seventeenth Century (c) 1992 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52850&o=2

$end

$info=m4dtyfrebwb,m4dtyfrebwb_a,
$bio

Fruit Machine published 26 years ago:

Duty Free [Model DF10] (c) 1996 BWB

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233622&o=2

$end

$info=m4dtyfrebwb_e,m4dtyfrebwb_f,m4dtyfrebwb_g,m4dtyfre_h1,
$bio

Fruit Machine published 26 years ago:

Duty Free [Model DF4] (c) 1996 BWB

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233624&o=2

$end

$info=m4dtyfref5,m4dtyfref5ad,m4dtyfref5b,m4dtyfref5bd,m4dtyfref5rd,m4dtyfref5d,m4dtyfref5k,m4dtyfref5kd,m4dtyfref5r,m4dtyfref5y,m4dtyfref5yd,
$bio

Fruit Machine published 29 years ago:

Duty Free [Model DF5] (c) 1993 Barcrest Games.

- TRIVIA -

Duty Free was released in February 1993.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41307&o=2

$end

$info=m4dtyfref8,m4dtyfref8c,m4dtyfref8d,m4dtyfref8k,m4dtyfref8y,m4dtyfref8yd,
$bio

Fruit Machine published 29 years ago:

Duty Free [Model DF8] (c) 1993 Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233349&o=2

$end

$info=m4dtyfrebwb_b,m4dtyfrebwb_c,m4dtyfrebwb_d,
$bio

Fruit Machine published 26 years ago:

Duty Free [Model DF8] (c) 1996 BWB

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233623&o=2

$end

$info=m4dtyfrebwb_h,
$bio

Fruit Machine published 26 years ago:

Duty Free [Model DFC] (c) 1996 BWB

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233625&o=2

$end

$info=m4dtyfreftad,m4dtyfreftb,m4dtyfreftbd,m4dtyfreftd,m4dtyfreftk,m4dtyfreftkd,m4dtyfrefty,m4dtyfreftyd,m4dtyfreft,m4dtyfre_h2,
$bio

Fruit Machine published 29 years ago:

Duty Free [Model DFT] (c) 1993 Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233350&o=2

$end

$info=m4dtyfre,m4dtyfreutb,m4dtyfreutc,
$bio

Fruit Machine published 29 years ago:

Duty Free [Model DUT] (c) 1993 Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233351&o=2

$end

$info=m4dtyfrexd_a,m4dtyfrexdad,m4dtyfrexdb,m4dtyfrexdbd,m4dtyfrexdc,m4dtyfrexdd,m4dtyfrexdk,m4dtyfrexdkd,m4dtyfrexdr,m4dtyfrexdrd,m4dtyfrexdy,m4dtyfrexdyd,m4dtyfrexd,
$bio

Fruit Machine published 29 years ago:

Duty Free [Model XD5] (c) 1993 Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233352&o=2

$end

$info=m4dtyfrexfad,m4dtyfrexfb,m4dtyfrexfbd,m4dtyfrexfc,m4dtyfrexfd,m4dtyfrexfk,m4dtyfrexfkd,m4dtyfrexfr,m4dtyfrexfrd,m4dtyfrexfy,m4dtyfrexfyd,m4dtyfrexf,
$bio

Fruit Machine published 29 years ago:

Duty Free [Model XFT] (c) 1993 Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233353&o=2

$end

$info=nichisel,
$bio

Nichibutsu High Rate DVD published 22 years ago:

DVD Select (c) 2000 Nichibutsu.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265421&o=2

$end

$info=dvp1,
$bio

Musical Instrument published 37 years ago:

DVP-1 Digital Voice Processor (c) 1985 Korg.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266318&o=2

$end

$mt65_rom=dvword,
$bio

Microtan 65 soft. published 37 years ago:

DVWord (c) 1985 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267685&o=2

$end

$info=dw8000,
$bio

Musical Instrument published 37 years ago:

DW-8000 Programmable Digital Waveform Synthesizer (c) 1985 Korg.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261555&o=2

$end

$info=dw8000ex,
$bio

Musical Instrument published 37 years ago:

DW-8000-EX Programmable Digital Waveform Synthesizer (c) 1985 Korg.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261556&o=2

$end

$cpc_flop=dwarff19,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Dwarf (c) 1987 SoftHawk [Grenoble, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306169&o=2

$end

$cpc_cass=dwarf,
$bio

Amstrad CPC cass. published 35 years ago:

Dwarf (c) 1987 Zafiro Soft. Division [Spain]

- TECHNICAL -

[Model 60130409]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96045&o=2

$end

$info=dwarfd,dwarfda,
$bio

Arcade Video game published 41 years ago:

Dwarfs Den (c) 1981 Electro Sport.

- TECHNICAL -

Main CPU : 8085A (@ 3.531666 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.5 Mhz)

Screen orientation : Horizontal
Video resolution : 512 x 1024 pixels
Screen refresh : 60.00 Hz
Palette colors : 256

Players : 1
Control : 8-way Joystick

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4708&o=2

$end

$spectrum_cass=dwarfsdo_b,dwarfsdo_a,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Dwarfs Domain (c) 1984 King Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78722&o=2

$end

$spectrum_cass=dwarfsdo,
$bio

Dwarfs Domain (c) 198? Krypton Force

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226028&o=2

$end

$pc8801_flop=dwelling,
$bio

NEC PC-8801 Series disk. published 35 years ago:

Dwelling - Maou no Yakata (c) 1987 Cross Media Soft.

- TECHNICAL -

GAME ID: P-5030~32
BARCODE: 4988002117833
MEDIA: FD x3

- TRIVIA -

Released in February 1987 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91700&o=2

$end

$gameboy=dxbakenoa,dxbakeno,
$bio

Nintendo Game Boy Cart. published 30 years ago:

DX Bakenou Z [Model DMG-DZJ] (c) 1992 Asmik Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65812&o=2

$end

$saturn=dxjinseia,dxjinsei,
$bio

Sega Saturn CD published 27 years ago:

DX Jinsei Game (c) 1995 Takara Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59010&o=2

$end

$saturn=dxjinse2,
$bio

Sega Saturn CD published 25 years ago:

DX Jinsei Game II (c) 1997 Takara Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59012&o=2

$end

$psx=dxjinse4,
$bio

Sony PlayStation CD published 21 years ago:

DX Jinsei Game IV - The Game of Life [Model SLPM-86963] (c) 2001 Takara Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85049&o=2

$end

$psx=dxjinse5,
$bio

Sony PlayStation CD published 20 years ago:

DX Jinsei Game V - The Game of Life [Model SLPM-87187] (c) 2002 Takara Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85050&o=2

$end

$gbcolor=dxjinsei,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

DX Jinsei Game [Model CGB-BZGJ-JPN] (c) 2001 Takara Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67695&o=2

$end

$saturn=dxjinseisa,
$bio

Sega Saturn CD published 25 years ago:

DX Jinsei Game [Satakore] (c) 1997 Takara Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59011&o=2

$end

$pc8801_flop=dxkitdis,
$bio

DX kit (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91592&o=2

$end

$gbcolor=dxmono,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

DX Monopoly GB [Model DMG-BMPJ-JPN] (c) 2000 Takara Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67696&o=2

$end

$psx=dxmonopl,
$bio

Sony PlayStation CD published 22 years ago:

DX Monopoly [Model SLPS-02943] (c) 2000 Takara Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85051&o=2

$end

$saturn=traveljp,traveljpa,
$bio

Sega Saturn CD published 26 years ago:

DX Nippon Tokkyuu Ryokou Game - Let's Travel in Japan (c) 1996 Takara Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59013&o=2

$end

$psx=dxokumn2,
$bio

Sony PlayStation CD published 24 years ago:

DX Okumanchouja Game II - The Money Battle (c) 1998 Takara Co., Ltd.

- TECHNICAL -

[Model SLPS-01586]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85052&o=2

$end

$psx=dxshacho,
$bio

Sony PlayStation CD published 23 years ago:

DX Shachou Game [Model SLPS-02105] (c) 1999 Takara Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85053&o=2

$end

$info=dx64,
$bio

Computer published 38 years ago:

DX-64 (c) 1984 Commodore Business Machines, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228895&o=2

$end

$info=dx100,
$bio

Musical Instrument published 37 years ago:

DX100 Digital Programmable Algorithm Synthesizer (c) 1985 Yamaha

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293733&o=2

$end

$info=dx11,
$bio

Musical Instrument published 34 years ago:

DX11 Digital Programmable Algorithm Synthesizer (c) 1988 Yamaha.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266319&o=2

$end

$msx1_cart=yrm305,
$bio

MSX cart. published 37 years ago:

DX21 Voicing Program YRM-305 (c) 1985 Yamaha.

This program allows to use his MSX1/MSX2 CX computers to program voices for another Yamaha device.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77593&o=2

$end

$sorcerer_cass=dybug,
$bio

Exidy Sorcerer cass. published 41 years ago:

DYBUG2 (c) 1981 Global Soft. Network

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272397&o=2

$end

$info=dyger,dygera,
$bio

Arcade Video game published 33 years ago:

Dyger (c) 1989 Philko.

A vertically scrolling shoot'em up.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 4 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : (2x) Yamaha YM2203 (@ 4 Mhz)

Screen orientation : Vertical
Video resolution : 224 x 384 pixels
Screen refresh : 60.00 Hz
Palette colors : 1024

Players : 1
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Released in April 1989.

Licensed to Sharp Image for US distribution.

- STAFF -

Programmer : No Youngho
Graphic designers : Jang Kye Sook, Kwak Wooyong, Nam Hanhee, Choi Kwanghun
Scenario : Kim Yangsu
Music composers : Lee Jeongkyu, Kim Hyungbum, Cho Kwangho

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=723&o=2

$end

$gp32=dyhard,dyharde,
$bio

GamePark GP32 cart. published 21 years ago:

Dyhard - Infinity (c) 2001 GamePark

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237379&o=2

$end

$bbc_rom=dykasay,
$bio

DykaSay Speech (c) 198? Dyka

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289454&o=2

$end

$amigaocs_flop=dylandg5,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Dylan Dog - La Mummia (c) 1993 Simulmondo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73941&o=2

$end

$amigaocs_flop=dylandg6,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Dylan Dog - Maelstrom (c) 1993 Simulmondo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73942&o=2

$end

$amigaocs_flop=dylandg4,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Dylan Dog - Ombre (c) 1993 Simulmondo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73943&o=2

$end

$amigaocs_flop=dylandg2,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Dylan Dog - Ritorno al Crepuscolo (c) 1993 Simulmondo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73944&o=2

$end

$amigaocs_flop=dylandg3,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Dylan Dog - Storia di Nessuno (c) 1993 Simulmondo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73945&o=2

$end

$amigaocs_flop=dynablst,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Dyna Blaster (c) 1992 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73946&o=2

$end

$ibm5150=dynablst,
$vgmplay=dynablst_pc,
$bio

IBM PC 5.25in. disk. published 30 years ago:

Dyna Blaster (c) 1992 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262291&o=2

$end

$megadriv=dynabr2sp,
$bio

Sega Mega Drive cart. published 27 years ago:

Dyna Brothers 2 - Sega Channel Special (c) 1995 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56470&o=2

$end

$megadriv=dynabr2,
$vgmplay=dynabr2_md,
$bio

Sega Mega Drive cart. published 29 years ago:

Dyna Brothers 2 (c) 1993 CRI

- TECHNICAL -

GAME ID: T-68063

- TRIVIA -

Released on December 03, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56469&o=2

$end

$megadriv=dynabr,
$vgmplay=dynabr_md,
$bio

Sega Mega Drive cart. published 30 years ago:

Dyna Brothers (c) 1992 CRI

- TECHNICAL -

GAME ID: T-68033

- TRIVIA -

Released on July 24, 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56468&o=2

$end

$info=dynagear,
$bio

Arcade Video game published 29 years ago:

Dyna Gear - An Action Adventure On The Era Of Dinosaur (c) 1993 Sammy.

Dyna Gear is a scrolling platform run 'n' gun game for one or two players in which two starships from the year 2993 AD fall through a time-hole and end up 65 million years in the past, above a prehistoric Earth-like planet. One ship is piloted by hero and 'time patroller', Roger, while the other is piloted by the evil Gustaf. The two ships shoot each down and crash-land onto the planet below, where Roger discovers that Gustaf has transformed many of the planet's dinosaurs into aggressive 'combat dinosaurs'. 

Players take control of either the muscular hero, Roger, or of Wolf; a bipedal wolfman who wants to free his prehistoric homeworld from Gustaf's clutches. They must battle through several dinosaur-infested stages in their quest to end Gustaf's plans. 

Different weapons and health boosts can be found in the destructible wooden chests that litter the stages, enemies also drop coins when killed that can be collected for bonus points. 

Each of the two heroes also has a 'double-jump' move; players can jump, then jump again while still in the air. This allows them to reach previously inaccessible ledges and platforms as well as occasionally take different routes through a stage. In the single-player game, a wolfman will occasionally join with the player to aid in the fight. A large, powerful 'boss' dinosaur guards the end of each stage and must be defeated to progress.

- TECHNICAL -

Main CPU : V60
Sound Chips : ES5506

Players : 2
Control : 8-way joystick
Buttons : 2
=> Throw Weapons, Jump

- TRIVIA -

Released in March 1994 (even if titlescreen says 1993).

The background used for the title screen is the Area 4 background.

There are background characters from "Survival Arts" scattered throughout the game :

* In the cliff near the end of Stage 3, strike the wall in the cavity until a monk pops up.
* Other monks rise up from the lava pits in the final stage.
* During the final boss, there is a female monk in the background.

- STAFF -

Developed by Sekarabe.

Game Design : Hideo Akimoto, Mitsuo Yoshioka
Program : Mitsuo Yoshioka
Character Design : Kaoru Kamigiku
Object Character : Kaoru Kamigiku, Hideo Akimoto, Motoki Oashi, Hiroyuki Suwahara, Nobuhiko Ikeuchi, Airi Tateishi
Background Character : Hisaya Yamazaki, Noriko Fuzisawa, Motoki Oashi
Sound & Effect : Shigeyuki Shinbo
Translation : David Kanda
Special Thanks : Minoru Tomizawa, Chacky, Toshiya Saito, Takayuki Sasaki, Yoshio Nagashima

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3416&o=2

$end

$psion2=dynapoll,
$bio

Dyna/Poll 485 station (c) 198? Dynasys Technologies, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234130&o=2

$end

$info=dynablst,
$bio

Arcade Video game published 31 years ago:

Dynablaster (c) 1991 Irem Corp.

European version. For more information about the game itself, please see the original Japanese version entry; "Bomber Man".

- TRIVIA -

This game is known in the US as "Atomic Punk", and in Japan as "Bomber Man".

- SERIES -

1. Dynablaster (1991)
2. Dynablaster [Model NES-49] (1992, NES)
3. New Dynablaster - Global Quest (1992)
4. Super Bomber Man [Model SNSP-H6] (1993,  SNES) 
5. Mega Bomber Man [Model 670-5821] (1994, Sega Mega Drive)
6. Super Bomber Man 2 [Model SNSP-M4] (1995, SNES)
9. Super Bomber Man 3 [Model SNSP-AS6P] (1995, SNES) 
10. Bomber Man Online World (2008, PC)
11. Bomber Man DS [Model NTR-ABMP] (2005, Nintendo DS)
12. Bomber Man 2 DS [Model NTR-YBAP] (2009, Nintendo DS)
13. Bomber Man [Model ULES-00469] (2007, Sony PSP)

- PORTS -

* CONSOLES: 
[EU] Nintendo Game Boy (1991) [Model DMG-HB]

* COMPUTERS:
PC [MS-DOS] [EU] (1991)
[EU] Commodore Amiga (1991)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=724&o=2

$end

$info=dynablstb,dynablstb2,dynablstb3,
$bio

Arcade Video game published 30 years ago:

Dynablaster (c) 1992 Seitu.

Bootleg of the Hudson Soft's original.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=33093&o=2

$end

$gameboy=dynablas,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Dynablaster [Model DMG-HB-UKV] (c) 1991 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65943&o=2

$end

$nes=dynablas,
$bio

Nintendo NES cart. published 31 years ago:

Dynablaster (c) 1991 Hudson Soft [Hudson Group].

- TECHNICAL -

[Model NES-49-FRG]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55116&o=2

$end

$dragon_os9=dynacalc,
$bio

Dragon 64 OS-9 disk. published 38 years ago:

Dynacalc (c) 1984 Dragon Data, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268001&o=2

$end

$dragon_flex=dynacalc,
$bio

Dragon 64 Flex disk. published 36 years ago:

Dynacalc (c) 1986 Compusense

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237474&o=2

$end

$dragon_flop=dynafast124,
$bio

Dragon disk. published 38 years ago:

DynaFast (c) 1984 Compusense

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117034&o=2

$end

$dragon_flex=dynafast,
$bio

Dragon 64 Flex disk. published 38 years ago:

DynaFast (c) 1984 Compusense

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237475&o=2

$end

$dragon_flop=dynafast140,
$bio

Dragon disk. published 38 years ago:

DynaFast (c) 1984 Compusense

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265467&o=2

$end

$a800=dynakill,
$bio

Atari 400/800 cart. published 23 years ago:

DynaKillers (c) 1999 Video 61

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86525&o=2

$end

$snes=dynamlv,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Dynamaite - The Las Vegas [Model SHVC-VQ] (c) 1994 Virgin Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61260&o=2

$end

$snes_bspack=dynamitr,dynamitra,
$bio

Dynami Tracer (c) 199? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61261&o=2

$end

$info=dcclub,dcclubfd,dcclubj,
$vgmplay=dcclub,
$bio

Sega System 24 disk. published 31 years ago:

Dynamic C.C. - Dynamic Country Club (c) 1991 Sega.

A polygon-based golf simulation game.

- TECHNICAL -

Runs on the Sega "System 24" hardware.

Players: 1
Buttons: 4

- TRIVIA -

Released in May 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=725&o=2

$end

$megacdj=dynamicc,
$bio

Sega Mega-CD published 29 years ago:

ダイナミック カントリー クラブ (c) 1993 Sega Enterprises, Limited.
(Dynamic Country Club)

- TECHNICAL -

Game ID: G-6017
Barcode: 4 974365 560171

- TRIVIA -

Released on July 16, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60509&o=2

$end

$cpc_cass=dynamduo,dynamduo1,
$bio

Amstrad CPC cass. published 34 years ago:

Dynamic Duo (c) 1988 Firebird Soft. [British Telecommunications' TM]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233263&o=2

$end

$spectrum_cass=dynamicd,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Dynamic Duo (c) 1989 Firebird.

- STAFF -

Developed by Probe Software.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78723&o=2

$end

$cpc_flop=dynamicd01,dynamicd02,dynamicd03,dynamicd,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Dynamic Duo (c) 1989 Firebird Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121039&o=2

$end

$c64_cass=dynamicd,
$bio

Commodore C64 cass. published 33 years ago:

Dynamic Duo (c) 1989 Firebird Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186850&o=2

$end

$cpc_cass=dynamduos,
$bio

Amstrad CPC cass. published 34 years ago:

Dynamic Duo [Model AMC-637] (c) 1988 MCM Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96046&o=2

$end

$fmtowns_cd=dyneng2b,
$bio

Fujitsu FM Towns CD published 31 years ago:

Dynamic English 2 - Basic (c) 1991 DynEd Japan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298301&o=2

$end

$fmtowns_cd=dyneng3ub,
$bio

Fujitsu FM Towns CD published 31 years ago:

Dynamic English 3 - Upper Basic (c) 1991 DynEd Japan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298302&o=2

$end

$x68k_flop=dynamics,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

Dynamic Fomesion Soccer (c) 1992 MIX.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87481&o=2

$end

$info=dygolf,dygolfp,
$bio

Sega NAOMI GD-ROM published 21 years ago:

Dynamic Golf (c) 2001 Sega Enterprises, Limited.

A challenging golf video game for up to four players. Compete in several different sessions including stroke play, match play and skins. The game features precise ball control including backspin, topspin and shot shaping. Players can start at any hole. There are Nearest to the Pin and Longest Drive contests within the multiplayer games.

- TECHNICAL -

Runs on the Sega "NAOMI GD-ROM System" hardware.

- TRIVIA -

Dynamic Golf was released by Sega in June 2001.

- STAFF -

Developed by WOW Entertainment, Inc.

- PORTS -

* CONSOLES:
Sega Dreamcast [Prototype]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4082&o=2

$end

$spectrum_cass=dynamicg,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Dynamic Graphics (c) 1983 Procom Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293881&o=2

$end

$msx2_flop=dynampbl,dynampbla,
$bio

MSX 2 disk. published 34 years ago:

Dynamic Publisher (c) 1988 RB Soft [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101636&o=2

$end

$info=dynashot,
$bio

Arcade Video game published 34 years ago:

Dynamic Shooting (c) 1988 Jaleco.

Take up the role as a goal-hungry striker. Run through defenders and shoot past the goalie to score goals.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 5 Mhz)
Sound Chips : YM2203 (@ 3 Mhz)

Players : 1
Buttons : 1

- UPDATES -

This game use the likeness of a famous player for the 4 selectable characters.
Michel Platini - France 
Roberto Baggio - Italy
Ruud Gullit - Netherlands
Diego Maradona - Argentina

Platini now serves as president of UEFA (Union of European Football Associations)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=7983&o=2

$end

$info=dynamski,
$bio

Arcade Video game published 38 years ago:

Dynamic Ski (c) 1984 Taiyo System Company, Ltd .

A skiing game.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3 Mhz)
Sound Chips : General Instrument AY8910 (@ 2 Mhz)

Players : 2
Control : 2-way joystick
Buttons : 2

- TRIVIA -

Dynamic Ski was released in March 1984.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=726&o=2

$end

$snes=dynastad,
$bio

Nintendo Super Famicom cart. published 29 years ago:

Dynamic Stadium [Model SHVC-YD] (c) 1993 Sammy Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61262&o=2

$end

$info=dynadice,
$bio

Dynamic-Dice (c) 198?.

- TECHNICAL -

Main CPU : Intel 8080 (@ 2.304 Mhz)
Sound CPU : Zilog Z80 (@ 3.072 Mhz)
Sound Chips : General Instrument AY8910 (@ 2 Mhz)

Screen orientation : Vertical
Video resolution : 200 x 272 pixels
Screen refresh : 60.00 Hz
Palette colors : 8

Players : 1
Buttons : 2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3273&o=2

$end

$info=dyndesk,
$bio

Computer published 19 years ago:

DynamiDesk (c) 2003 VTECH [Video Technology, Ltd.].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125297&o=2

$end

$gbcolor=dynamike,
$bio

DynaMike [Prototype] (c) 199? Engine Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67836&o=2

$end

$dragon_flop=dynamiser,
$bio

Dragon disk. published 39 years ago:

DynaMiser (c) 1983 Compusense

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117035&o=2

$end

$cpc_flop=dynamite,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Dynamite (c) 1985 Cascade Games, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123802&o=2

$end

$cpc_flop=dynamite0b,dynamite0c,dynamite0d,dynamite0e,dynamite01,dynamite18,dynamite1aa,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Dynamite (c) 1989 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120379&o=2

$end

$info=dynabb,
$bio

Arcade Video game published 26 years ago:

Dynamite Baseball (c) 1996 Sega Enterprises, Limited.

A 3-D baseball game.

- TECHNICAL -

Runs on the Sega "Model 2B" hardware.

Players: 2
Control: 8-way joystick
Buttons: 4

- TRIVIA -

Released in August 1996.

- STAFF -

Composer: Masanori Takeuchi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40352&o=2

$end

$info=dynabb97,
$bio

Arcade Video game published 25 years ago:

Dynamite Baseball '97 (c) 1997 Sega.

A 3-D baseball game.

- TECHNICAL -

Runs on the Sega "Model 2B" hardware.

Players: 2
Control: 8-way joystick
Buttons: 4

- TRIVIA -

Released in April 1997.

This is the sequel to the original "Dynamite Baseball", which was released in 1996. 

The music is very identical to the songs from the Sega Model 3 game, "Harley-Davidson & L.A. Riders", and an earlier Sega Model 2 game, "Sega Ski Super-G".

During attract mode, the popular "Sega!" choir can be heard when the 'SEGA' logo appears.

A song from this game was recycled from the 1989 Sega game "OutRun Turbo" called 'A Huge Pile of Parts'.

- SERIES -

1. Dynamite Baseball (1996)
2. Dynamite Baseball '97 (1997)
3. Dynamite Baseball NAOMI (1998)
4. Dynamite Baseball '99 (1999)

- STAFF -

Composer: Masanori Takeuchi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3600&o=2

$end

$info=dybb99,
$bio

Sega NAOMI cart. published 23 years ago:

Dynamite Baseball '99 (c) 1999 Sega.

A baseball game from Sega.

- TECHNICAL -

Runs on the Runs on the Sega "NAOMI" hardware.

- TRIVIA -

Released in January 1999 in Japan.

- SERIES -

1. Dynamite Baseball (1996)
2. Dynamite Baseball '97 (1997)
3. Dynamite Baseball NAOMI (1998)
4. Dynamite Baseball '99 (1999)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4138&o=2

$end

$info=dybbnao,
$bio

Sega NAOMI cart. published 24 years ago:

Dynamite Baseball NAOMI (c) 1998 Sega Enterprises, Limited.

A baseball game from Sega.

- TECHNICAL -

Runs on the Sega "NAOMI" Hardware.

Screen Orientation: Horizontal

- TRIVIA -

Dynamite Baseball NAOMI was released in December 1998.

- SERIES -

1. Dynamite Baseball (1996)
2. Dynamite Baseball '97 (1997)
3. Dynamite Baseball NAOMI (1998)
4. Dynamite Baseball '99 (1999)

- PORTS -

* CONSOLES:
Sega Dreamcast [Prototype]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4137&o=2

$end

$nes=dynbatmn,
$bio

Nintendo Famicom cart. published 31 years ago:

Dynamite Batman (c) 1991 Sunsoft

- TRIVIA -

Released on December 20, 1991 in Japan.

- STAFF -

Program: H. Suzuki, Hirokatsu Fujii (Scr Hac. Fujii)
Design: Yoshiaki Iwata, Ame, S. P. Taka, Tadashi Kojima, Ohba. T
Sound Program: Naoki Kodaka, Nobuyuki Hara, Shinichi Seya (About. S.S)
Special Thanks: Mageo T. S, Mino, S. Kanamori, Kōichi Kitazumi (Kitachin)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54019&o=2

$end

$info=dynabomb,
$bio

Arcade Video game published 22 years ago:

Dynamite Bomber (c) 2000 Limenko.

The 'Dynamite Bomber' is about our three heroes Mic, Mae and Dan, exploring the world, giving a hard time to native gangsters maneuvering the world of disorder. They shall encounter gangsters in Hong Kong, Nazis in Germany, etc.

How to Play? Face them with the 'Bombs'. Player can throw their bombs directly to enemies or their structures. Or you can lay lots of bombs at strategic point and fire them away altogether for a maximum impact. And you can scheme a pattern bombing for which player array bombs in a row along the enemy's path and structures. Fire one of them and all the bombs explode one by one.

Each character has it's own specialty : Mic can command a Charge Shot, and Mae can order an untouchable Flash Move, while Dan fly free.

- TECHNICAL -

Control : 2-way joystick
Buttons : 3

- STAFF -

Programming : Suk Woo Rhee, Han Woo Kim, Joon Ho Kim, Ky Woong Kim
Art Director : Sang Won Lee
Artists : Dong Ick Lee, Hyun Il Ham, Jin Sun Park, Sun Woon Kang
Sound Design : Kakorachi
Music : Dae Yong Gwon
Executive Producers : Ju Kyung Kim, Ho Sik Lim
Special Thanks to : Jae Wook Ryu, Min Hong Park, Ja Sim Lee, Byung Chan Lee, Young Min Lee, Jung Gil Lee

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4367&o=2

$end

$msx2_flop=dynabowl,dynabowlb,dynabowla,
$bio

Dynamite Bowl Cracked (c) 198? Unknown.

Cart. to Disk. copy.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101637&o=2

$end

$nes=dynabowl,dynabowla,
$bio

Nintendo Famicom cart. published 35 years ago:

Dynamite Bowl (c) 1987 Toemiland.

- TECHNICAL -

GAME ID: FS-2005G (TFS-DL)

- TRIVIA -

Released on May 24, 1987 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54020&o=2

$end

$msx2_cart=dynabowl,dynabowla,
$bio

MSX 2 cart. published 35 years ago:

Dynamite Bowl (c) 1987 Toshiba EMI

- TECHNICAL -

GAME ID: PS-2021G

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51286&o=2

$end

$msx1_cart=dynabowl,
$bio

MSX cart. published 34 years ago:

Dynamite Bowl (c) 1988 Toshiba EMI.

- TECHNICAL -

GAME ID: PS-2023G
BARCODE: 4988006022621

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76705&o=2

$end

$pc8801_flop=dynabowl,
$bio

NEC PC-8801 Series disk. published 35 years ago:

Dynamite Bowl (c) 1987 Toshiba EMI.

- TECHNICAL -

GAME ID: PS-3007G

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91701&o=2

$end

$psx=dboxing,
$bio

Sony PlayStation CD published 24 years ago:

Dynamite Boxing (c) 1998 Victor Interactive Software, Inc.

- TECHNICAL -

GAMe ID: SLPS-01387

- TRIVIA -

Released on May 21, 1998 in Japan.

- STAFF -

DEVELOPED BY VICTOR INTERACTIVE SOFTWARE INC.
Producer: Yasushi Endou (Endo Yasushi)
Director: Makoto Taniguchi (Taniguchi Makoto)
Assistant Director: Inazou Urano (Urano Inazou)
Lead Programmer: Katsutoshi Watanabe (Watanabe Katsutoshi)
Menu Programmer: Masateru Kuroki (Kuroki Masateru)
Lead Artist: Takanori Wada (Wada Takanori)
Additional Artist: Maki Sadaie (Sadaie Maki)
Lead Motion Designer: Hideki Kubo (Kubo Hideki)
Additional Motion Designer: Shinichi Watanabe (Watanabe Shinichi)
Motion Actor: Yoshiki Mazda (Mazda Yoshiki)
System Planner: Yoshiki Izumi (Izumi Yoshiki)
Music & Sound Effects: Hikoshi Hashimoto (Hashimoto Hikoshi)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85114&o=2

$end

$info=dynamcop,
$bio

Arcade Video game published 24 years ago:

Dynamite Cop (c) 1998 Sega.

Export release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Dynamite Deka II - Karibu no Kaizoku Hen".

- TECHNICAL -

Runs on the Sega "Model 2A" hardware.

Control per player: 8-way joystick
Buttons per player: 4

- TRIVIA -

Dynamite Cop was released in June 1998.

- SERIES -

1. Die Hard Arcade (1996)
2. Dynamite Cop (1998)

- PORTS -

* CONSOLES:
Sega Dreamcast (1998)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3601&o=2

$end

$info=dynamcopb,
$bio

Arcade Video game published 24 years ago:

Dynamite Cop (c) 1998 Sega Enterprises, Ltd.

Model 2B re-edition. For more information about the game itself, please see the original Model A release entry; "Dynamite Cop [Model 2A]".

- TECHNICAL -

Runs on the Sega "Model 2B" hardware.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48349&o=2

$end

$info=dynamcopc,
$bio

Arcade Video game published 24 years ago:

Dynamite Cop (c) 1998 Sega Enterprises, Ltd.

Model 2C version. For more information about the game itself, please see the original Model 2A release entry; "Dynamite Cop [Model 2A]"

- TECHNICAL -

Runs on the Sega "Model 2C" hardware.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48354&o=2

$end

$dc=dynamcop,
$bio

Sega Dreamcast GD published 23 years ago:

Dynamite Cop (c) 1999 SEGA of America, Inc.

- TECHNICAL -

GAME ID: 51013

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135051&o=2

$end

$dc=dynamcope,
$bio

Sega Dreamcast GD published 23 years ago:

Dynamite Cop [Model MK-51013-50] (c) 1999 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135052&o=2

$end

$spectrum_cass=dyndan,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Dynamite Dan (c) 1985 Mirrorsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78724&o=2

$end

$cpc_cass=dynadansc,
$bio

Amstrad CPC cass. published 37 years ago:

Dynamite Dan (c) 1985 Circulo de Soft [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96049&o=2

$end

$cpc_cass=dynadan,
$bio

Amstrad CPC cass. published 37 years ago:

Dynamite Dan (c) 1985 Mirrorsoft, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96050&o=2

$end

$cpc_flop=dynamite0f,dynamite10,dynamite02,dynamite14,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Dynamite Dan (c) 1985 Mirrorsoft, Ltd. [England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120933&o=2

$end

$c64_cass=dynadan,
$bio

Commodore C64 cass. published 37 years ago:

Dynamite Dan (c) 1985 Mirrorsoft, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187033&o=2

$end

$msx1_cass=dynadan,
$bio

MSX cass. published 36 years ago:

Dynamite Dan (c) 1986 Mirrorsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94608&o=2

$end

$spectrum_cass=dyndanm,
$bio

Dynamite Dan (c) 198? MCM Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219315&o=2

$end

$spectrum_cass=dyndans,
$bio

Dynamite Dan (c) 198? Silverbird Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225761&o=2

$end

$msx1_flop=dynadan,
$bio

Dynamite Dan cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229952&o=2

$end

$spectrum_cass=dyndan2,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Dynamite Dan II (c) 1986 Mirrorsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78725&o=2

$end

$cpc_cass=dynadan2,
$bio

Amstrad CPC cass. published 36 years ago:

Dynamite Dan II (c) 1986 Mirrorsoft, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96052&o=2

$end

$cpc_flop=dynamite15,dynamite08,dynamite04,dynamite03,dynamite11,dynamite12,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Dynamite Dan II (c) 1986 Mirrorsoft, Ltd. [England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120934&o=2

$end

$cpc_cass=dynadansm,
$bio

Amstrad CPC cass. published 37 years ago:

Dynamite Dan [Model LM-031] (c) 1985 MCM Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96048&o=2

$end

$dc=dyndeka2,dyndeka2t,
$bio

Sega Dreamcast GD published 23 years ago:

Dynamite Deka 2 (c) 1999 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID: HDR-0020

- TRIVIA -

Released on May 27, 1999 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47560&o=2

$end

$info=dyndeka2,
$bio

Arcade Video game published 24 years ago:

Dynamite Deka II - Karibu no Kaizoku Hen (c) 1998 Sega.

A 3-D beat'em up game.

- TECHNICAL -

Runs on the Sega "Model 2A" hardware.

Control per player: 8-way joystick 
Buttons per player: 4

Another version runs on the Sega Model 2B hardware.

- TRIVIA -

Released in May 1998 in Japan.

The title of this game translates from Japanese as 'Dynamite Detective II - Pirates of the Caribbean Episode'.

Export releases:
"Dynamite Cop"

- SERIES -

1. Dynamite Deka [Model 610-0373-16] (1996)
2. Dynamite Deka II - Karibu no Kaizoku Hen (1998)
3. Dynamite Deka EX (2006)

- STAFF -

Director : Makoto Uchida

- PORTS -

* CONSOLES:
Sega Dreamcast [JP] (1999) ("Dynamite Deka 2 [Model HDR-0020]")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3654&o=2

$end

$info=dyndeka2b,
$bio

Arcade Video game published 24 years ago:

Dynamite Deka II - Karibu no Kaizoku Hen (c) 1998 Sega Enterprises, Ltd.

Model B re-release. For more information about the game itself, please see the original Model A release entry; "Dynamite Deka II - Karibu no Kaizoku Hen [Model A]"

- TECHNICAL -

Runs on the Sega Model 2B hardware.

- TRIVIA -

Released in May 1998 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48350&o=2

$end

$info=dnmtdeka,
$stv=dnmtdeka,
$bio

Sega ST-V cart. published 26 years ago:

Dynamite Deka (c) 1996 Sega.

A 3-D, side-scrolling beat them up for 1 or 2 players in which the president's daughter has been kidnapped by a terrorist organization. Die Hard Arcade is based on the Bruce Willis movie of the same name, although the game's storyline is very different from that of the film's.

Players take on the role of two SWAT team members who must fight their way through a terrorist-filled sky scraper to eventually reach and defeat the head of the terrorist organization and rescue the President's daughter. Players must clear each area of all terrorists before they can progress to the next. The terrorists can be defeated by punching and kicking them until their health bars are depleted. In addition to hand-to-hand combat, players can also utilize various weapons and objects, including handguns, machine guns, missile launchers, anti-tank cannons, knives, sticks, fireaxes, spray cans, pepper shakers, steel pipes, brooms, bottles and, at one point, a grandfather clock.

Ammunition magazines can be picked up to replace depleted ammo in hand guns and machine guns, and health units can also be found to heal any damage players have suffered. At various points in the game, a pre-set sequence will start in which players must either press the PUNCH, KICK or JUMP button, or move the joystick in a specific direction in order to successfully negotiate certain enemies or obstacles. If either of the SWAT members fail on any sequences where they are supposed to punch or kick down enemies, they will have to fight them in hand-to-hand combat. Enemies can also be grabbed, allowing players to either punch or arrest them. The latter can only be achieved if the SWAT member is holding a gun, and is achieved by pressing either the PUNCH or KICK button twice.

When the SWAT members finally confront the crime boss, they will have to face him twice; first in the office and then on the rooftop. On the rooftop, he will be armed with swords and more difficult to hurt. After the boss is defeated for the second time, The President's daughter is rescued.

From here-on the game takes a nod from Technos' legendary 1987 beat-em-up, "Double Dragon". If only one player completes the game, the girl simply says 'Thank You!' and the game ends. But if 2 players complete the game, the girl will announce that she wants one of the SWAT members to become her new bodyguard. The two players will then have to fight each other until one of them is defeated, with the winner becoming the girl's new bodyguard. If the timer expires before either player wins, the fight will be declared a draw and the girl will be undecided about which SWAT member she wants for her new bodyguard.

- TECHNICAL -

Runs on the "ST-V [Sega Titan Video Game System]" hardware.
Cartridge ID: 610-0373-16

Players: 2
Control: 8-way joystick
Buttons: 6

- TRIVIA -

Dynamite Deka was released in May 1996.

The title of this game translates from Japanese as 'Dynamite Detective'.

This game is known outside Japan as "Die Hard Arcade".

- SERIES -

1. Dynamite Deka [Model 610-0373-16] (1996)
2. Dynamite Deka II - Karibu no Kaizoku Hen (1998)
3. Dynamite Deka EX (2006)

- STAFF -

Chief Programmer : Ando Hiroshi
Enemy Programmer : Yamamoto Masanobu
Sub Programmer : Abe Teruji
Chief Artist : Aoki Kunitake, Kumada Tatsuto
Model Artist : Joe Stephenson, Stieg Hedlund, Andrew Mundy, Betty Cunningham
Player Model Artist : Makino Taku, Aoki Yoshiaki, Katoh Hideyuki
Animation Artist : Dean Ruggles, Tom Tobey, Makoto Uchida, Greg Hancock
Background SCR : Alan Ackerman
Art Manager : Bob Steele
Sound Director : Howard Drossin
Producer : Roger Hector, Nakagawa Rikiya, Makoto Uchida
Executive Producer : Suzuki Hisashi
Game Design & Directed by : Makoto Uchida

- PORTS -

* CONSOLES:
Sega Saturn (1997)
Sony PlayStation 2 (Apr.2006) "Sega Ages 2500 Series Vol.26 [SLPM 62717]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=727&o=2

$end

$saturn=dnmtdeka,dnmtdekaa,dnmtdekab,
$bio

Sega Saturn CD published 25 years ago:

Dynamite Deka (c) 1997 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID: GS-9122

- TRIVIA -

Released on January 24, 1997 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59093&o=2

$end

$info=dynduke,dyndukej,dyndukea,dyndukeja,
$vgmplay=dynduke,
$bio

Arcade Video game published 33 years ago:

Dynamite Duke (c) 1989 Seibu Kaihatsu.

A mad scientist is creating an army of powerful mutant soldiers in order to conquer the world. Only Dynamite Duke, a battle-hardened elite soldier with an incredibly devastating bionic arm stands a chance to stop the attack before its too late. Features nice graphics & an interesting blend of shooter & beat-em up gameplay elements!

- TECHNICAL -

Main CPU : (2x) V30 (@ 8 Mhz)
Sound CPU : Zilog Z80 (@ 3.579545 Mhz)
Sound Chips : YM3812 (@ 3.579545 Mhz), OKI6295 (@ 8 Khz)

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Released in July 1989.

A two player simultaneous version is known as "The Double Dynamites".

This game was released in memory of 'Hironori Watsuo'.

- STAFF -

Directed by : Hitoshi Hamada
Executive producer : Kengo Kondo
Assistant director & editor : Kohki Yamate
Chief programmer : Tetsuya Kawaguchi
Music composed by : Akira Satoh
Sound effects : Hitoshi Hamada
Art director : Masao Matsuzawa
Set decorator : Takahide Wada
Special 'Boss' effects created by : Showichi Yano
Special 'Zombies' Effects created by : Hirdaki Ohtake
Mechanical effects / Car stunt coordinator / Helicopter pilot : Toshinobu Komazawa
Designers : Fujio Matsuzawa, Hiroaki Ohtake, Hironori Matsuo, Kohki Yamate, Masao Matsuzawa, Showichi Yano, Takahide Wada, Toshinobu Komazawa, Akagi, Hayashi, Iwagishi, Togashi, Gunji, Ishikawa, Matsumoto, Yamazaki
The original story written by : Takahide Wada
Best Boy : Sue-San
Special animation coordinator : Suichi Mori
Special visual effects superviser : Takumi Takano
Technical consultant & Hardware designer : Yukinojoe Segawa

- PORTS -

* CONSOLES:
Sega Master System (1989)
Sega Mega Drive (1990)

* COMPUTERS:
Sharp X68000 (1990)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=728&o=2

$end

$info=dyndukeu,
$bio

Arcade Video game published 33 years ago:

Dynamite Duke (c) 1989 Fabtek, Inc.

North American release. Game developed in Japan by Seibu Kaihatsu. See the original for more information.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127231&o=2

$end

$x68k_flop=dynduke,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Dynamite Duke (c) 1990 Hertz

- TECHNICAL -

FD x3

- TRIVIA -

Released on November 30, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87482&o=2

$end

$sms=dynduke,
$vgmplay=dynduke_sms,
$bio

Sega Master System cart. published 31 years ago:

Dynamite Duke (c) 1991 Sega Enterprises, Limited.

Portage of the arcade video game.

Descriptions from the back cover:

Dr Neil Ashe, once a highly-respected scientist, is now a wanted man! He stole the plans for a 'super being' that could withstand the strongest rays given off by the sun, and is using them to build an army of mutants with one objective - global devastation! Enter Duke Frederick, a war hero with a bionic right arm. Guide "Dynamite Duke" into Ashe's base on the island of Rantan, and put an end to the mutant threat!

Dr. Neil Ashe, einst ein hochangesehener Wissenschaftler, steht jetzt auf der Liste gesuchter Verbrecher ganz oben! Er hat die Päne zur Züchtung einer übermenschlichen Rasse, die selbst gegen intensive Sonnenstrahlen immun ist, gestohlen und baut sich, damit jetzt eine Mutantenarmee auf. Sein Ziel: globale Vernichtung! Übernehmen Sie die Rolle von Duke Frederick, dem Kriegshelden mit dem bionischen rechten Arm. Führen Sie "Dynamite Duke" in Dr. Ashes Hauptquartier auf der Insel Rantan, und setzen Sie der Mutantenbedrohung ein jähes Ende!

Dr. Neil Ashe, en gång i tiden en respekterad vetenskapsman, är numera en efterlyst brottsling! Han stal ritningarna till en super-varelse, kapabel att motstå solens starkaste strålning, och använder dem för att skapa en armé av mutanter med ett mål i sikte, att utplåna Jorden! Hopp finns dock i Dynamit-Duke, en krigshjälte vars högra arm är en robotarm. Led Dynamit-Duke in i Ashes bas på ön Rantan och gör slut på mutanthotet!

Le Dr Neil Ashe, qui fut à une époque un scientifique renommé, est actuellement recherché! Il a dérobé les documents concernant un "etre supérieur" qui pourrait résister aux rayons du soleil et il les utilise pour mettre sur pied une armée de mutants dont le seul et unique but est la destruction totale du globe! Faites apparaître Duke Frederick, le héros au bras bionique. Accompagnez "Dynamite Duke" dans le centre de recherche du Dr. Ashe, sur l'île de Rantan et mettez fin à cette menace créée par les mutants!

El Dr. Neil Ashe, en otros tiempos un científico muy respetado, es actualmente un hombre buscado por la justicia. Robó los planos secretos de un "ser extraordinario" que puede resistir los rayos más intensos emitidos por el sol. Actualmente, con esos planos, está construyendo un ejército de mutantes cuyo único objetivo es el de devastar la Tierra. Duke Frederick, un héroe de la guerra, con un brazo biónico, es el único que puede poner fin a la hecatombe. Dirija a nuestro héroe hasta la isla de Rantan y acabe con el peligro de los mutantes.

Il dr. Neil Ashe, un tempo uno scienziato altamente stimato, è ora ricercato! Egli rubò i piani per un "super essere" in grado di sopportare i più forti raggi emessi dal sole e li sta ora usando per costituire un esercito di mutanti con un preciso obiettivo - la devastazione globaleTA! Interviene il duca Frederick, un eroe di guerra con il braccio destro bionico. Guidate il "duca dinamite" nella base di Ashe nell'isola dito Rantan e ponete fine alla minaccia dei mutanti!

- TECHNICAL -

GAME ID: 7067

- TRIVIA -

Developed in Japan but released in Europe only, then exported to Brazil.

- STAFF -

Produced By Seibu Kaihatsu Inc.
Chief Programmer: T. Hagiwara
Music Composer & Sound Effects: Wada
Art Director: H. Akimoto
The Original Story Written by: Takahide Mada
Thanks To: Waka, Hana

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56002&o=2

$end

$megadriv=dynduke,dynduke1,dyndukep,
$vgmplay=dynduke_md,
$bio

Sega Mega Drive cart. published 32 years ago:

Dynamite Duke (c) 1990 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID: G-4038

- TRIVIA -

Released on October 27, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56471&o=2

$end

$amigaocs_flop=ddux,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Dynamite Dux (c) 1989 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73947&o=2

$end

$spectrum_cass=ddux,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Dynamite Dux (c) 1989 Activision, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78726&o=2

$end

$cpc_flop=dynamite05,dynamite06,dynamite07,dynamite16,dynamite17,dynamite13,dynamite19,dynamite1a,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Dynamite Dux (c) 1989 Activision, Inc. [Santa Clara, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121131&o=2

$end

$specpls3_flop=ddux,
$bio

Sinclair ZX Spectrum+3 disk. published 33 years ago:

Dynamite Dux (c) 1989 Activision, Inc. [Santa Clara, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147959&o=2

$end

$spectrum_cass=dduxm,
$bio

Dynamite Dux (c) 198? MCM Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219314&o=2

$end

$sms=ddux,dduxp,
$vgmplay=ddux_sms,ddux_smsfm,
$bio

Sega Master System cart. published 33 years ago:

Dynamite Dux (c) 1989 Sega Enterprises, Limited.

Description from the back cover:

The terrible Achacha the Great has turned you into a duck and taken your friend Lucy into the Achacha dimension. If you don't get her back, you'll both be duck soup!

Der schreckliche Achacha der Große hat Sie in eine Ente verwandelt und Ihre Freundin Lucy in die Achacha-Dimension entführt. Wenn es Ihnen nicht gelingt, sie daraus zu befreien, landen Sie beide in der Entensuppe!

Den förskräcklige Achacha den Store har förvandlat Dig till en anka och tagit Din vän Lucy in i Achacha dimensionen. Om Du inte lyckas ta tillbaka henne kommer ni båda att sluta som anksoppa!

Le terrible Achacha the Great vous a transformé en canard et il a emmené votre amie Lucy dans la dimension Achacha. Si vous ne la récupérez pas, vous deviendrez tous deux de la soupe de canard!

El terrible Achacha el Grande te ha convertido en pato y se ha llevado consigo a tu amiga Lucy a la dimensión Achacha. ¡Si no la restacas, los dos terminaréis en un puchero de sopa de pato!

Il terribile Achacha the Great (Achacha il Magnifico) ti ha trasformato in un'anatra ed ha portato la tua amica Lucy nella dimensione Achacha. Se, tu non ti affretti a riportarla in salvo, tu e Lucy sarete buoni solo per una minestra all' anatra!

- TECHNICAL -

GAME ID: 7029

- TRIVIA -

Reviews:
[FR] Player One (Oct. 1990): 70/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56003&o=2

$end

$cpc_flop=dynamite09,dynamite0a,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Dynamite Dux [Model AMF 701] (c) 1989 MCM Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121130&o=2

$end

$cpc_cass=ddux,
$bio

Amstrad CPC cass. published 33 years ago:

Dynamite Düx (c) 1989 Activision, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96053&o=2

$end

$info=dduxj,dduxjd,
$vgmplay=ddux,
$bio

Arcade Video game published 34 years ago:

Dynamite Düx (c) 1988 Sega.

An abstract and hugely entertaining take on the classic sideways scrooling beat-em-up genre for one or two players; in which two blue and red pet ducks called 'Bin' and 'Pin' take on a variety of bizarre enemies - such as disembodied moose heads and mortar-using wolves - in their quest to rescue their kidnapped owner, Lucy.

The ducks have a powerful punch which can be 'charged-up' by holding down the button, in a similar fashion to the beam weapon in Irem's "R*Type". In addition, extra weapons such as rocket launchers and bombs can be picked up along the way.

There are also two bonus stages (which appear after levels 2 and 4). In these stages player one fights against player two. The winner is awarded 100,000 points. If the time limit expires before the fight is settled, the player with the most energy is awarded 50,000 points.

- TECHNICAL -

Runs on the Sega "System 16B" hardware.
Game ID: 317-0094

Players: 2
Control: 8-way joystick
Buttons: 2

- TRIVIA -

Dynamite Düx was released in December 1988 in Japan.

The main character 'Bean' (Bin) appears in the Sega arcade game "Sonic The Fighters" as a playable character.

Export releases:
"Dynamite Düx [Model 317-0095]"
"Dynamite Düx [Model 317-0096]"

- STAFF -

Music by: Hiroshi Miyauchi

- PORTS -

* CONSOLES:
Sega Master System (1989)

* COMPUTERS:
Sinclair ZX Spectrum (1989)
Commodore C64 (1989)
Atari ST (1989)
Commodore Amiga (1989)
Amstrad CPC (1989)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=729&o=2

$end

$info=ddux1,
$bio

Arcade Video game published 34 years ago:

Dynamite Düx (c) 1988 SEGA Enterprises, Ltd.

EXPORT release. Game developed in Japan. See the original Japanese release entry for more information about the game itself; "Dynamite Düx [Model 317-0094]".

- TECHNICAL -

Game ID: 317-0095

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97891&o=2

$end

$info=ddux,dduxd,
$bio

Arcade Video game published 34 years ago:

Dynamite Düx (c) 1988 SEGA Enterprises, Ltd.

EXPORT release. Game developed in Japan. See the original Japanese release entry for more information about the game itself; "Dynamite Düx [Model 317-0094]".

- TECHNICAL -

Game ID: 317-0096

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97890&o=2

$end

$info=dduxbl,
$bio

Arcade Video game published 33 years ago:

Dynamite Düx (c) 1989 Datsu Electronics.

Bootleg of the Sega's original.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=33094&o=2

$end

$pc98=dynamite,
$bio

Dynamite Girl (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89389&o=2

$end

$sms=dhead,
$bio

Sega Master System cart. published 28 years ago:

Dynamite Headdy (c) 1994 Tec Toy

Brazilian exclusive release. Portage of the Game Gear game.

Description from the back cover:

Dynamite Headdy está em apuros! Dark Demon está disposto a transformar todos habitantes do mundo em servos demoníacos. Se você der uma mãozinha, pode não adiantar muito, mas se você usar a cabeça...

Nada de trocar de armas. Que tal trocar de cabeça? Há vários modelos disponíveis que conferem mais poder ao nosso pequeno herói, entre eles, a Cabeça de Vácuo, capaz de sugar os inimigos e a Cabeça de Martelo, que lhe dará força extra para bater.

E Dynamite não está sozinho nesta missão: ele conta com a ajuda de Beau, que dá as direções e aponta os pontos fracos do inimigo, de HeadCase, que carrega uma caixa com Poderes Extras nas horas de maior necessidade, e muitos outros. Mergulhe de... bem ,você já sabe... e divirta-se em seis fases fantásticas com cénarios que levarão você a finais surpreendentes!

- TECHNICAL -

Game ID: 028.570

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56004&o=2

$end

$megadriv=dhead,
$bio

Sega Mega Drive cart. published 28 years ago:

Dynamite Headdy (c) 1994 Sega Enterprises, Limited.

European release.

- TECHNICAL -

Game ID: 1543-50
Cartridge ID: 670-5373-50
Cover ID:  670-5374-50

- PORTS -

* CONSOLES: 
Nintendo Wii [Virtual Console] [EU] (aug.3, 2007) [Model MBGP] 
[EU] Microsoft XBOX 360 (feb.20, 2009) "SEGA Mega Drive Ultimate Collection [Model 384-40210]" 
Sony PlayStation 3 [EU] [AU] (feb.20, 2009) "SEGA Mega Drive Ultimate Collection [Model BLES-00475]" 
[AU] Microsoft XBOX 360 (feb.26, 2009) "Sega Mega Drive Ultimate Collection"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90319&o=2

$end

$gamegear=dhead,
$bio

Sega Game Gear cart. published 28 years ago:

Dynamite Headdy (c) 1994 Sega Enterprises, Limited.

- TECHNICAL -

Model 2544

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64562&o=2

$end

$gamegear=dheadj,dheadp3,dheadp2,dheadp1,dheadp4,
$vgmplay=dhead_gg,
$bio

Sega Game Gear cart. published 28 years ago:

Dynamite Headdy (c) 1994 Sega Enterprises, Limited.

- TECHNICAL -

Game ID: G-3355

- TRIVIA -

Dynamite Headdy for Game Gear was released on August 5, 1994 in Japan.

- PORTS -

* CONSOLES: 
[JP] Sony PS2 (feb.23, 2006) "Gunstar Heroes Treasure Box [Sega Ages 2500 Vol.25] [Model SLPM-62712]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64563&o=2

$end

$megadriv=dheadj,dheadjp,dheadp3,dheadp2,dheadp1,
$vgmplay=dhead_md,
$bio

Sega Mega Drive cart. published 28 years ago:

Dynamite Headdy (c) 1994 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID: G-4117
CART ID: 670-5289
COVER ID: 670-5290

- TRIVIA -

Dynamite Headdy for Mega Drive was released on August 5, 1994 in Japan.

- TIPS AND TRICKS -

GAME GENIE CODES:

N2BT-AA5N
This code is actually 2 codes in 1 (a regional bypass and a master code).
Lets you play the Japanese cartridge on a US Genesis console.

ATBT-AA5N +
B2BT-AA8E
Lets you play the Japanese cartridge on a US Genesis console.


Master code (use if you get a blank/red screen).

- STAFF -

Producer: Koichi Kimura (Kafuichi)
Lead Programmer: Masato Maegawa
Programmers: Keiji Fujita, Fukuryu (SRK), Mitsuru Yaida (Yaiman)
Assistant Programmer: Kazuhiko Ishida
Character Designers: Kōichi Kimura, Makoto Ogino
Background Designers: Kōichi Kimura, Kaname Shindoh
Guest Designer: Tenkabito
Sound Producer: Katsuhiko Suzuki
Sound Effects: Satoshi Murata
Music Composers: Katsuhiko Suzuki, Yasuko, Kouji, Aki Hata (Aki), Norio Hanzawa (Non)
Public Relations: Hiroyuki, Take
Director: Hiroshi Asō
Special Thanks: PP, Etsuko
Interpreters: Shinobu Shindo, James Spahn

- PORTS -

* CONSOLES: 
[JP] Sony PS2 (feb.23, 2006) "Gunstar Heroes Treasure Box [Sega Ages 2500 Vol.25] [Model SLPM-62712]" 
Nintendo Wii [Virtual Console] [JP] (jul.24, 2007) [Model MBGJ]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56472&o=2

$end

$info=dynajack,dynajacku,
$bio

Dynamite Jack (c) 200? Aristocrat Leisure Industries Pty, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=33572&o=2

$end

$info=dleague,dleaguej,
$vgmplay=dleague,
$bio

Arcade Video game published 32 years ago:

Dynamite League (c) 1990 Taito.

A baseball game.

- TECHNICAL -

Taito H System hardware
Prom Stickers : C02

Main CPU : Motorola 68000 (@ 12 Mhz), Zilog Z80 (@ 4 Mhz)
Sound Chips : Yamaha YM2610 (@ 8 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Released in June 1990 in Europe, North America, and Japan.

- STAFF -

Lead designer : Tsukasa Fujita
Programmers : Takashi Ishii, E. Satoh, M. Shimazaki, K. Nomura, T. Koike
Graphics designers : Hisaya Yabusaki, Kohzoh Igarashi, Hisakazu Katoh, Yukiwo Ishikawa (Yukio Abe), T. Matsumoto, Tetsuya Shinoda, Y. Iwata, Ken' Ichi Imaeda, T. Satoh, M. Fukui, H. Kumagai, Atsuchi Taniguchi, Taira Sanuki
Sound (Zuntata Team) : Naoto Yagishita, Shiro Imaoka, Norihiro Furukawa
Hardware : Toshiyuki Sanada
Additionial design : Hiroyasu Nagai
Mechanic : H. Arai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=730&o=2

$end

$ngpc=dynaslug,
$bio

SNK Neo-Geo Pocket Color cart. published 22 years ago:

Dynamite Slugger [Model NEOP00710] (c) 2000 SNK Corp. [Shin Nihon Kikaku]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82528&o=2

$end

$psx=dsoc2k2,
$bio

Sony PlayStation CD published 20 years ago:

Dynamite Soccer 2002 (c) 2002 I'Max.

- TECHNICAL -

[Model SLPS-03436]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85115&o=2

$end

$psx=dsoc2k4,
$bio

Sony PlayStation CD published 18 years ago:

Dynamite Soccer 2004 Final (c) 2004 I'Max.

- TECHNICAL -

[Model SLPS-03575]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85116&o=2

$end

$info=sc4dyna,sc4dynaa,
$bio

Dynamite (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR1104]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42583&o=2

$end

$cpc_cass=dynamix,
$bio

Amstrad CPC cass. published 33 years ago:

Dynamix (c) 1989 Mastertronic, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96057&o=2

$end

$cpc_flop=dynamixu,dynamix1,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Dynamix (c) 1989 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121544&o=2

$end

$spectrum_cass=dynamix,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Dynamix (c) 1989 Dro Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289805&o=2

$end

$cpc_flop=dynamixc,
$bio

Dynamix Cracked (c) 19?? NPS [Nul Part System]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122775&o=2

$end

$pc98=dynamo,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Dynamo (c) 1991 Bio 100%.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89390&o=2

$end

$psion2=dynape44,dynape43,
$bio

Dynapen Ver.4 (c) 198? Dynasys Technologies, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234127&o=2

$end

$psion2=dynaplat,
$bio

Dynapoll Attend (c) 198? Dynasys Technologies, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234126&o=2

$end

$gba=dynwarru,
$bio

Nintendo GBA cart. published 17 years ago:

Dynasty Warriors Advance [Model AGB-BE6E-USA] (c) 2005 Koei Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70520&o=2

$end

$gba=dynwarr,
$bio

Nintendo GBA cart. published 17 years ago:

Dynasty Warriors Advance [Model AGB-BE6P] (c) 2005 Koei Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70519&o=2

$end

$psx=dynwarr,
$bio

Sony PlayStation CD published 25 years ago:

Dynasty Warriors (c) 1997 Koei Co., Ltd.

- TECHNICAL -

GAME ID: SLUS-00438

- TRIVIA -

Released on June 30, 1997 in the USA.

The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111595&o=2

$end

$amigaocs_flop=dynawars,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Dynasty Wars (c) 1990 US Gold

- PORTS -

* COMPUTERS: 
[EU] Commodore Amiga (1989) "Coin-Op Hits 2 Compilation"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73949&o=2

$end

$spectrum_cass=dynastyw,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Dynasty Wars (c) 1990 US Gold

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78729&o=2

$end

$cpc_cass=dynawars,
$bio

Amstrad CPC cass. published 32 years ago:

Dynasty Wars (c) 1990 US Gold, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96058&o=2

$end

$cpc_flop=dynastyw01,dynastyw02,dynastyw06,dynastyw03,dynastyw04,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Dynasty Wars (c) 1990 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120849&o=2

$end

$specpls3_flop=dynwar,
$bio

Sinclair ZX Spectrum+3 disk. published 32 years ago:

Dynasty Wars (c) 1990 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147881&o=2

$end

$st_flop=dynawars,
$bio

Atari ST disk. published 32 years ago:

Dynasty Wars (c) 1990 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148831&o=2

$end

$c64_cass=dynastyw,
$bio

Commodore C64 cass. published 32 years ago:

Dynasty Wars (c) 1990 US Gold, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186550&o=2

$end

$info=dynwar,dynwara,
$bio

Arcade Video game published 33 years ago:

Dynasty Wars (c) 1989 Capcom USA, Incorporated.

Export version. Game developed in Japan. For more information about the game itself, please see the original Japanese version entry; "Tenchi wo Kurau [B-Board 88622B-3]".

- TECHNICAL -

Runs on the "CP System" hardware.
B-Board ID: 88622B-3

- TRIVIA -

Dynasty Wars was released in July 1989 outside Japan. It is known in Japan as "Tenchi wo Kurau" (translated from Japanese as 'Heaven and Earth Receiving Blows').

- SERIES -

1. Dynasty Wars [B-Board 88622B-3] (1989)
2. Warriors of Fate [B-Board 91635B-2] (1992)

- PORTS -

Here is a list of ports released outside Japan. To see the Japanese ports please see the original Japanese entry; "Tenchi wo Kurau [CP-S No. 04]".

* COMPUTERS: 
Sinclair ZX-Spectrum [EU] (1990) 
[US] Commodore C64 [EU] (1990) 
[EU] Amstrad CPC (1990) 
[EU] Amstrad CPC (1990) "Coin-Op Hits II" 
Commodore Amiga [US] [EU] (1990) 
[EU] Atari ST (1990) 
[EU] Amstrad CPC (1991) "Capcom Collection" 
[EU] Atari ST (1991) "Capcom Collection"
[EU] Commodore C64 (1991) "Capcom Collection" 
[EU] Commodore Amiga (1991) "Capcom Collection" 
[EU] Sinclair ZX Spectrum (1991) "Capcom Collection"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=731&o=2

$end

$cpc_flop=dynastyw,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Dynasty Wars [Model AMD 244] (c) 1990 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120848&o=2

$end

$videopac=dynasty,
$bio

Magnavox Odyssey² cart. published 43 years ago:

Dynasty! (c) 1979 Philips Corp.

- TECHNICAL -

Game ID: AK9421

- STAFF -

Programming: Ed Averett

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95595&o=2

$end

$psion2=barcomm,
$bio

Dynasys Barcomm 2 Ver.4 (c) 198? Dynasys Technologies, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234129&o=2

$end

$psion2=relay42,
$bio

Dynasys Relay-Comm Ver.4 (c) 198? Dynasys Technologies, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234128&o=2

$end

$amigaocs_flop=dynatech,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Dynatech (c) 1993 Magic Bytes

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73950&o=2

$end

$spectrum_cass=dynatron,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Dynatron Mission (c) 1987 Mastertronic, Ltd. [UK]

- TECHNICAL -

Model IS 0241

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78730&o=2

$end

$info=dynavisn,
$bio

Console published 40 years ago:

Dynavision (c) 1982 Yamagiwa.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275365&o=2

$end

$dragon_flop=dynaxref,
$bio

Dragon disk. published 39 years ago:

DynaXref (c) 1983 Compusense

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117036&o=2

$end

$megadriv=dynoblaz,
$bio

Dyno Blaze (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56473&o=2

$end

$info=dynobop,
$bio

Redemption video game published 32 years ago:

Dyno Bop (c) 1990 Grand Products.

A fun little redemption game involving rolling balls at virtual targets.

- TECHNICAL -

Main CPU : (2x) M6809 (@ 2 Mhz), Zilog Z80 (@ 4 Mhz)
Sound Chips : OKI6295 (@ 7.812 Khz), Yamaha YM2203 (@ 4 Mhz)

Screen orientation : Vertical
Video resolution : 240 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 256

Players : 1
Control : Trackball
Buttons : 3

- TRIVIA -

The system actually uses an IR tracking device to map the paths of the balls up to the collection trough, and then depicts that path on screen. The same hardware is used in "Slick Shot", and "Super Strike Bowling", with different playfield and balls.

- STAFF -

Software by Incredible Technologies, Inc.

Project Manager, Game Design & Game Audio: David D. Thiel
Programming: Pierre Maloka
Art: Stan Fukuoka

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=732&o=2

$end

$apple2_flop_clcracked=dynoqst,
$bio

Apple II 5.25 disk. published 38 years ago:

Dyno-Quest (c) 1984 Mindplay

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107414&o=2

$end

$nes=dynowarz,
$bio

Nintendo NES cart. published 32 years ago:

Dynowarz - The Destruction of Spondylus (c) 1990 Bandai

Something was terribly wrong in the distant man-made Spondylus Solar System. One by one the planets' central life support computers had been infected with a life-threatening virus while the planet surfaces had been overrun with giant computerized dinosaurs known as Robosaurs. Under attack in his laboratory on Alpha Planet, Professor Proteus, the mastermind of the Spondylus System and founder of the Robosaur project suddenly realized that this deadly sabotage could only be the work of his former partner, the deranged Dr. Brainius. Years earlier, the doctor had fled Alpha Planet after Professor Proteus had exposed him for performing forbidden robotic experiments on human subjects. At last, he had returned to seek his revenge using the Professor's own creations! But, little did he realize that Proteus had been hard at work for the past few years perfecting the ultimate robosaur, Cyborasaurus.

There was only one hope to save the Spondylus System.

Cyborasaurus must be unleashed! The DYNOWARZ must begin!

- TECHNICAL -

GAME ID: NES-WZ-USA

- TRIVIA -

Released in April 1990 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55117&o=2

$end

$tiki100=dyr,
$bio

TIKI-100 disk. published 32 years ago:

Dyr i skogen (c) 1990 LoM-Data

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237335&o=2

$end

$spectrum_cass=dyslexia,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Dyslexia Beater (c) 1984 Dunitz Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298515&o=2

$end

$amigaocs_flop=dyter07,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Dyter-07 (c) 1990 reLINE

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73951&o=2

$end

$gbcolor=emodao,
$bio

E Mo Dao Ripped from 8 in 1 multicart (c) 200? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259496&o=2

$end

$pc98=tokyoks,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

E Tokyo Kyonyuu Story (c) 1992 Apple Pie.

- TECHNICAL -

Media: floppydisk x4

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89391&o=2

$end

$gbcolor=fighthot,
$bio

E' Fighter HOT (c) 200? Fiver Firm [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67837&o=2

$end

$info=tabe22,
$bio

Computer published 36 years ago:

E-22 Display Terminal (c) 1986 Tab Products

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298590&o=2

$end

$adam_flop=ebasic,
$bio

E-Basic (c) 198? Heath User's Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109422&o=2

$end

$info=ejanhs,
$vgmplay=ejanhs,
$bio

Arcade Video game published 26 years ago:

E-Jan High School (c) 1996 Seibu Kaihatsu.

A mahjong game.

- TECHNICAL -

Main CPU : I386 (@ 25 Mhz)
Sound CPU : Zilog Z80 (@ 7.15909 Mhz)
Sound Chips : YMF271 (@ 7.15909 Mhz)

Screen orientation : Horizontal
Video resolution : 320 x 240 pixels
Screen refresh : 54.00 Hz
Palette Colors : 6144

Players : 1

- TRIVIA -

Released in April 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3292&o=2

$end

$info=ejsakura,ejsakura12,
$bio

Arcade Video game published 23 years ago:

E-Jan Sakurasou (c) 1999 Seibu Kaihatsu.

- TRIVIA -

Released in September 1999 in Japan.

The title translates from Japanese as 'E-Jan Sakura House - For Rent'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=31434&o=2

$end

$info=ekaraa,ekarag,ekaraj,ekaraphs,ekaras,
$bio

e-kara (c) 200? Takara Co., Ltd.

Play karaoke just by connecting it to the TV.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127340&o=2

$end

$ekara_pal=ger_strt,
$bio

Takara e-Kara PAL cart. published 20 years ago:

e-kara Germany 5-Songs Starter [Model GER-M001] (c) 2002 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237632&o=2

$end

$info=ekaramix,
$bio

e-kara Mix (c) 200? Takara Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146966&o=2

$end

$ekara_pal=spainvol1,
$bio

Takara e-Kara PAL cart. published 20 years ago:

e-kara Spain 10-Songs Vol. 1 (c) 2002 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237633&o=2

$end

$ekara_pal=spainvol2,
$bio

Takara e-Kara PAL cart. published 20 years ago:

e-kara Spain 10-Songs Vol. 2 (c) 2002 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237634&o=2

$end

$ekara_pal=uk_vol1,
$bio

Takara e-Kara PAL cart. published 20 years ago:

e-kara UK/Europe Vol. 1 [Model UK-E001] (c) 2002 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237627&o=2

$end

$ekara_pal=uk_vol2,
$bio

Takara e-Kara PAL cart. published 20 years ago:

e-kara UK/Europe Vol. 2 [Model UK-E002] (c) 2002 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237628&o=2

$end

$ekara_pal=uk_vol3,
$bio

Takara e-Kara PAL cart. published 20 years ago:

e-kara UK/Europe Vol. 3 [Model UK-E003] (c) 2002 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237629&o=2

$end

$ekara_pal=uk_vol4,
$bio

Takara e-Kara PAL cart. published 20 years ago:

e-kara UK/Europe Vol. 4 [Model UK-E004] (c) 2002 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287433&o=2

$end

$ekara_pal=uk_vol5,
$bio

Takara e-Kara PAL cart. published 20 years ago:

e-kara UK/Europe Vol. 5 [Model UK-E005] (c) 2002 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287434&o=2

$end

$ekara_pal=uk_vol6,
$bio

Takara e-Kara PAL cart. published 20 years ago:

e-kara UK/Europe Vol. 6 [Model UK-E006] (c) 2002 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237630&o=2

$end

$ekara_pal=uk_vol7,
$bio

Takara e-Kara PAL cart. published 20 years ago:

e-kara UK/Europe Vol. 7 [Model UK-E007] (c) 2002 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237631&o=2

$end

$ekara_us=us_strt,
$bio

Takara e-Kara US series cart. published 22 years ago:

e-kara US 5-Songs Starter [Model US-M001] (c) 2000 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237617&o=2

$end

$ekara_us=us_vol1,
$bio

Takara e-Kara US series cart. published 21 years ago:

e-kara US Vol. 1 [Model US-E001] (c) 2001 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237618&o=2

$end

$ekara_us=us_vol2,
$bio

Takara e-Kara US series cart. published 21 years ago:

e-kara US Vol. 2 [Model US-E002] (c) 2001 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237619&o=2

$end

$ekara_us=us_vol3,
$bio

Takara e-Kara US series cart. published 21 years ago:

e-kara US Vol. 3 [Model US-E003] (c) 2001 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237620&o=2

$end

$ekara_us=us_vol4,
$bio

Takara e-Kara US series cart. published 21 years ago:

e-kara US Vol. 4 [Model US-E004] (c) 2001 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237621&o=2

$end

$ekara_us=us_vol5,
$bio

Takara e-Kara US series cart. published 21 years ago:

e-kara US Vol. 5 [Model US-E005] (c) 2001 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237622&o=2

$end

$ekara_us=us_vol6,
$bio

Takara e-Kara US series cart. published 21 years ago:

e-kara US Vol. 6 [Model US-E006] (c) 2001 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237623&o=2

$end

$ekara_us=us_vol7,
$bio

Takara e-Kara US series cart. published 20 years ago:

e-kara US Vol. 7 [Model US-E007] (c) 2002 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237624&o=2

$end

$ekara_us=us_vol8,
$bio

Takara e-Kara US series cart. published 20 years ago:

e-kara US Vol. 8 [Model US-E008] (c) 2002 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237625&o=2

$end

$ekara_us=us_vol9,
$bio

Takara e-Kara US series cart. published 20 years ago:

e-kara US Vol. 9 [Model US-E009] (c) 2002 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237626&o=2

$end

$ekara_japan_web=ekaraweb12,ekaraweb12a
$bio

Takara e-Kara WEB cart. published 19 years ago:

e-kara Web cartridge 12M (c) 2003 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237616&o=2

$end

$ekara_japan_web=ekaraweb28,
$bio

Takara e-Kara WEB cart. published 19 years ago:

e-kara Web cartridge 28M (c) 2003 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237615&o=2

$end

$amigaocs_flop=emotion,
$bio

Commodore Amiga 500 disk. published 32 years ago:

E-Motion (c) 1990 US Gold

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73952&o=2

$end

$spectrum_cass=emotion,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

E-motion (c) 1990 US Gold

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78767&o=2

$end

$cpc_cass=emotion,
$bio

Amstrad CPC cass. published 32 years ago:

E-motion (c) 1990 US Gold, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96067&o=2

$end

$cpc_flop=emotionu,
$bio

Amstrad CPC 464 disk. published 32 years ago:

E-Motion (c) 1990 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120850&o=2

$end

$cpc_flop=emotionu01,emotionu03,emotionu04,emotion1,emotione,emotionu02,emotionf,
$bio

Amstrad CPC 464 disk. published 32 years ago:

E-Motion (c) 1990 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120851&o=2

$end

$specpls3_flop=emotion,
$bio

Sinclair ZX Spectrum+3 disk. published 32 years ago:

E-motion (c) 1990 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147535&o=2

$end

$c64_cass=emotion,
$bio

Commodore C64 cass. published 32 years ago:

E-Motion (c) 1990 US Gold, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186551&o=2

$end

$cpc_cass=emotions,
$bio

Amstrad CPC cass. published 32 years ago:

E-motion (c) 1990 Erbe Soft.

- TECHNICAL -

GAME ID: AM 596

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96066&o=2

$end

$spectrum_cass=emotion_c,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

E-Motion (c) 1991 Musical 1, S.A. [Erbe TM]

- TECHNICAL -

Model M1J004

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=291060&o=2

$end

$spectrum_cass=emotion_a,emotion_b,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

E-Motion (c) 1990 Erbe Soft.

- TECHNICAL -

Model SE 596

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219876&o=2

$end

$info=epitch,
$bio

Dedicated Console published 19 years ago:

E-Pitch (c) 2003 Takara Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146756&o=2

$end

$gba=ereader,
$bio

Nintendo GBA cart. published 20 years ago:

e-Reader (c) 2002 Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234310&o=2

$end

$spectrum_cass=eswat,
$bio

E-SWAT (c) 198? Erbe Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219124&o=2

$end

$cpc_flop=eswat199,eswat19901,
$bio

Amstrad CPC 464 disk. published 32 years ago:

E-SWAT (c) 1990 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120852&o=2

$end

$sms=eswatc,eswatc1,eswatp1,eswatp2,
$vgmplay=eswatc_sms,
$bio

Sega Master System cart. published 32 years ago:

E-SWAT - City Under Siege (c) 1990 Sega Enterprises, Limited.

Portage of the arcade video game.

European release. Description from the back cover:

Balzar, the infamous Mad Scientist, has used his genius and power to create an army of ruffians that seems unstoppable! The only thing between the villain and total control of the city is ESWAT — Enhanced Special Weapons And Tactics! Lead the ESWAT trooper into enemy headquarters and stop Balzar in his tracks!

Balzar, der berüchtigte verrückte Professor, hat sein verbrecherisches Genie dazu verwendet, eine Armee von Bösewichtern zu organisieren, die sich offenbar nicht stoppen läßt! Die einzige Chance, den Verbrecher von der vollständigen Kontrolle über die Stadt abzuhalten, ist ESWAT — die Speziai kämpf g ruppe! Führen Sie Ihren ESWAT-Kämpfer in das Hauptquartier des Gegners, und machen Sie Baizar unschädlich!

Baizar, den ökände och ack så galne vetenskapsmannen, har använt sin list och makt till att samla ihop en arme av skurkar som tycks vara omöjlig att stoppa! Det enda som står mellan skurkarna och total kontroll över staden är ESWAT, polisens specialtrupp för brottsbekämpning. Din uppgift är att leda ESWAT-poliserna in i fiendens högkvarter och stoppa Balzar innan det är för sent!

Balzar, l'infâme scientifique fou, utilise son génie et sa puissance pour créer une armée de bandits qui paraît invulnérable! La seule chose qui peut barrer le chemin de ce méchant pour le contrôle total du pays est ESWAT— le groupe des tactiques et armes spéciales améliorées. Entrez votre policier ESWAT dans le quartier général de l'ennemi et arrêtez net Balzar!

Balzar, el científico loco, ha empleado su genio y poder para crear un ejército de rufianes ¡que parecen incontenibles! ¡La única cosa entre la villanía y el control total de la ciudad es ESWAT, iniciales de Enhanced Special Weapons And Tactics (armas y tácticas especiales reforzadas! ¡Dirija a su miembro de ESWAT hacia los cuarteles generales enemigos y pare los pies a Balzar!

Balzar, l'infausto scienziato malvagio, ha impiegato il suo genio e la sua forza per la creazione di un'armata di ruffiani che sembrano inarrestabili! L'unica cosa che separa il mascalzone dal totale controllo della città è ESWAT—tattiche e armi speciali perfezionate! Guidate il soldato ESWAT nei quartieri generali nemici e fermate Balzar nei suoi intenti!.

- TECHNICAL -

GAME ID: 7042

- TRIVIA -

Developed in Japan (see staff section) but released in Europe and North America only. The European release is also known as Version 0 of the game. And the North American release is known as Version 1. Then the game was exported to Brazil (based on the Version 1).

A prototype version is known to be called "Cyber Police E-SWAT - The Ultimate Factor in the Battle Against Crime" but it was later renamed E-SWAT - City Under Siege for the release.

- STAFF -

Planner: Miya
Design: Miya, T. Asano, Satokun, Yasukuni
Program: Kimrom, T.Asano
Sound: Tarnya
Special Thanks: NonChan, Kou, T.Katoh

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56005&o=2

$end

$archimedes=etype,
$bio

Acorn Archimedes disk. published 33 years ago:

E-Type (c) 1989 4th Dimension

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115949&o=2

$end

$bbc_cass=etype,
$electron_cass=etype,
$bio

Acorn BBC/Electron cass. published 32 years ago:

E-Type (c) 1990 4th Dimension

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51772&o=2

$end

$bbcb_flop_orig=etype,
$bbcb_flop=etype,
$bio

Acorn BBC Micro B disk. published 32 years ago:

E-Type (c) 1990 4th Dimension

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125399&o=2

$end

$archimedes=etypetd,
$bio

Acorn Archimedes disk. published 33 years ago:

E-Type Designer (c) 1989 Fourth Dimension, The.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=312298&o=2

$end

$cdi=ezplay,
$bio

Phillips CD-i disc published 28 years ago:

E-Z Play Today Keyboard - Now Anyone Can Learn To Play Keyboard! (c) 1994 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52851&o=2

$end

$info=cmezspin,
$bio

E-Z Spin (c) 199? Unknown.

"Cherry Master I"'s hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=36265&o=2

$end

$x07_cass=edf,
$bio

Canon X-07 type-in published 37 years ago:

E.D.F. (c) 1985 Shift Editions [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=138543&o=2

$end

$info=edf,edfu,edfbl,edfa,edfp,
$vgmplay=edf,
$bio

Arcade Video game published 31 years ago:

E.D.F. - Earth Defence Force (c) 1991 Jaleco.

A horizontally scrolling shoot'em up.

- TECHNICAL -

Jaleco Mega System 1-B hardware

Main CPU : Motorola 68000 (@ 12 Mhz)
Sound CPU : Motorola 68000 (@ 7 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.5 Mhz), (2x) OKI6295 (@ 30.303 Khz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Released in March 1991.

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (E.D.F. - PCCB-00058) on 21/03/1991.

- STAFF -

Programmers : S A S, Azvear-s
Main graphic : Wan Da You, Ca-Sai, Nekomasa
Sub-graphics : Crayon Gear, Shimizu
Music : Tsukasa Tawada
Produced by : Yuki.Arai

- PORTS -

* CONSOLES:
Nintendo Super Famicom (1991, "Super E.D.F. - Earth Defence Force") : It's a 1-player game only, unlike the arcade which was a 2-player game. Graphics are slightly downgraded (smaller sprites), but now it has added transparency effects. Also, one level is different from the arcade.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=734&o=2

$end

$zx81_cass=ee1filtr,
$bio

Sinclair ZX-81 cass. published 40 years ago:

E.E.1 - Filter Design (c) 1982 Timex Corp.

- TECHNICAL -

GAME ID: 03-3008

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114662&o=2

$end

$sms=exainnov,
$bio

E.I. - Exa Innova (c) 19?? HiCom

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56006&o=2

$end

$msx1_flop=exainnov,
$bio

E.I. - Exa Innova Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134195&o=2

$end

$msx1_cart=exainnov,exainnov1,
$bio

MSX cart. published 39 years ago:

E.I. - Exa Innova [Model HBS-G017C] (c) 1983 Sony Corp.

- STAFF -

Cover Art by: Shigeo KOIKE

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76706&o=2

$end

$dc=eos,
$bio

Sega Dreamcast GD published 21 years ago:

E.O.S. - Exhibition of Speed [Model T-22903D-50] (c) 2001 Titus [Gagny, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135424&o=2

$end

$adam_flop=eosdisk,eosdiska,
$bio

Coleco Adam disk. published 38 years ago:

E.O.S. Disk Manager (c) 1984 Coleco Industries, Inc. [Amsterdam, NY, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230408&o=2

$end

$adam_cass=eosdisk,
$bio

Coleco Adam cass. published 38 years ago:

E.O.S. Disk Manager (c) 1984 Coleco Industries, Inc. [Amsterdam, NY, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259513&o=2

$end

$pc98=esp,
$bio

NEC PC-9801 Series 3.5in. disk. published 28 years ago:

E.S.P (c) 1994 Adult Inn.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89392&o=2

$end

$adam_flop=espgames,espgamesa,
$bio

Coleco Adam disk. published 36 years ago:

E.S.P. Games (c) 1986 Enhanced Soft. Products

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109424&o=2

$end

$amigaocs_flop=ess,
$bio

Commodore Amiga 500 disk. published 33 years ago:

E.S.S. (c) 1989 Tomahawk

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73953&o=2

$end

$cdtv=essmega,
$bio

Commodore Amiga CDTV CD published 31 years ago:

E.S.S. Mega (c) 1991 Coktel Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301552&o=2

$end

$apfimag_cass=et,
$bio

E.T. (c) 198? York 10 Computerware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135771&o=2

$end

$spectrum_cass=etbreadh,
$bio

E.T. (c) 198? Breadhill Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226314&o=2

$end

$vic1001_cart=et,et1,
$bio

Commodore VIC-20 cart. published 39 years ago:

E.T. - The Extra Terrestrial (c) 1983 H. Jans

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84416&o=2

$end

$a2600=etc,
$bio

E.T. - The Extra-Terrestrial (c) 19?? CCE

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50438&o=2

$end

$gba=et,
$bio

Nintendo GBA cart. published 21 years ago:

E.T. - The Extra-Terrestrial (c) 2001 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70521&o=2

$end

$gba=etu,
$bio

Nintendo GBA cart. published 21 years ago:

E.T. - The Extra-Terrestrial [Model AGB-AETE-USA] (c) 2001 NewKidCo International, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70522&o=2

$end

$a2600=et,ete,
$bio

Atari 2600 cart. published 40 years ago:

E.T. - The Extra-Terrestrial (c) 1982 Atari, Incorporated.

Your mission is to help E.T. find the three pieces of his interplanetary telephone, call his ship, and guide him to the landing pad in time to be rescued. Do this before E.T.'s energy runs out, and you'll win the round and score points!

E.T. transverses six sites on Planet Earth.

- TECHNICAL -

Model CX2674

- SCORING -

There are four ways to earn special points in the game: by keeping E.T.'s energy count up, by carrying Candy onto the rescue ship, by giving Elliott pieces of Candy, and by collecting more than 31 Candy pieces in a round. Your score is displayed on the screen at the end of the game, or when E.T. boards the rescue ship.

After E.T. collects 31 Candy pieces, he loses 700 energy units for each new Candy piece he picks up. The energy units are subtracted from E.T.'s energy count in the NEXT round played.

Bonus points are scored as follows:
Candy Pieces carried onto Rescue Ship: 490 points each.
Candy Pieces given to Elliott: 770 points each.
Candy Pieces after the 31st piece: 1000 points each.
Remaining energy: 1 point per unit.

- TIPS AND TRICKS -

* Use the wells as escape zones. Since humans can't go into the wells, E.T. can deliberately fall into one if a threatening human approaches. Remember, floating in and out of wells costs energy.

* Since the game is set up so that only one human at a time can be on the screen with E.T., you might occasionally want to let the scientist capture E.T. This way, the FBI agent can't get our hero and take away precious phone pieces.

* Give Elliott as many pieces of Candy as possible. The more you give him, the more bonus points you score at the end of the game.

* To pause play, allow E.T. to fall into a well.  You can leave him there as long as you like without endangering E.T. or subtracting from his energy. When you're ready to play again, levitate E.T. out of the well and resume the game.

* Sometimes E.T. will fall back into a well after he has levitated up to the planet surface.  To prevent this, move E.T. right or left immediately after the scene changes from the well interior to the planet surface.  E.T. will move from the well onto solid ground, in the same direction you move your Joystick.

- STAFF -

Programmer: Howard Scott Warshaw
Graphics: Jerome Domurat

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50439&o=2

$end

$gbcolor=etcgu,
$bio

Nintendo Game Boy Color cart. published 20 years ago:

E.T. and the Cosmic Garden [Model CGB-BEOE-USA] (c) 2002 NewKidCo International, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67842&o=2

$end

$gbcolor=etcg,
$bio

Nintendo Game Boy Color cart. published 20 years ago:

E.T. and the Cosmic Garden [Model CGB-BEOP-EUR] (c) 2002 NewKidCo International, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67841&o=2

$end

$snspell=etf,
$bio

Texas Instruments Speak & Spell mod. published 40 years ago:

E.T. Fantasy [Model CD2360] (c) 1982 Texas Instruments

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=277807&o=2

$end

$ti99_cart=etatsea,
$bio

Texas instrument TI-99/4A cart. published 39 years ago:

E.T. In His Adventure at Sea (c) 1983 Texas Instruments

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84567&o=2

$end

$spc1000_cass=etmaze,
$bio

E.T. Maze Game (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83508&o=2

$end

$a800=etphone,
$bio

Atari 400/800 cart. published 39 years ago:

E.T. Phone Home! (c) 1983 Atari, Inc.

- TECHNICAL -

GAMe ID: RX8030

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86526&o=2

$end

$gbcolor=etdc,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

E.T. The Extra Terrestrial - Digital Companion [Model CGB-BETE-USA] (c) 2001 NewKidCo International, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67838&o=2

$end

$gbcolor=etu,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

E.T. The Extra Terrestrial - Escape from Planet Earth [Model CGB-BERE-USA] (c) 2001 NewKidCo International, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67840&o=2

$end

$gbcolor=et,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

E.T. The Extra Terrestrial - Escape from Planet Earth [Model CGB-BERP-EUR] (c) 2001 NewKidCo International, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67839&o=2

$end

$psx=etim,
$bio

Sony PlayStation CD published 21 years ago:

E.T. the Extra-Terrestrial - Interplanetary Mission (c) 2001 NewKidCo International, Inc.

- TECHNICAL -

GAME ID: SLUS-01385

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111582&o=2

$end

$ti99_cart=et,
$bio

Texas instrument TI-99/4A cart. published 40 years ago:

E.T. [Model PHM 3125] (c) 1982 Texas Instruments

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84566&o=2

$end

$spectrum_cass=etxside1,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

E.T.X. (c) 1983 Abbex Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78811&o=2

$end

$snes=evo,
$bio

Nintendo Super NES cart. published 29 years ago:

E.V.O. - Search for Eden (c) 1993 Enix, Limited.

North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "46 Okunen Monogatari - Harukanaru Eden e [Model SHVC-46]".

- TECHNICAL -

Game ID: SNS-46-USA

- STAFF -

Here is a list of staff for the USA release only. For the rest of the people that worked on this game, please see the original Japanes release entry; "46 Okunen Monogatari - Harukanaru Eden e [Model SHVC-46]".

Enix America Staff: Keiji Honda, Tsuneo Morita, Robert Jerauld
Special Thanks: Mariko Iida, Yukihiro Hamada, Youichi Hayakawa, Midori Takahashi, Yurie Yamamoto, Megumi Abe

Art Staff
Art Director: Masahiro Hirasawa
Assistant: Shinicho Kouda
Package Illust: Tsuyosi Asami
Designer: Kwriter's Club

Production Staff
Vice-Producer: Hiroki Fujimoto, Keiko Taga
Publisher: Yasuhiro Fukushima

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62944&o=2

$end

$cpc_cass=exit,
$bio

Amstrad CPC cass. published 34 years ago:

E.X.I.T (c) 1988 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116147&o=2

$end

$cpc_flop=exitf198,exitf19801,exit1988,exitf2fa,
$bio

Amstrad CPC 464 disk. published 34 years ago:

E.X.I.T (c) 1988 Ubi Soft

- TECHNICAL -

BARCODE: 3 307211 000322

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120967&o=2

$end

$electron_flop=e2pbasic,
$bio

Acorn Electron 5.25in. disk. published 36 years ago:

E2P Hi-Basic (c) 1986 Permanent Memory Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267787&o=2

$end

$electron_rom=e2p,
$bio

Acorn Electron ROM published 36 years ago:

E2P Operating System (c) 1986 Permanent Memory Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240946&o=2

$end

$electron_flop=e2p,
$bio

Acorn Electron 5.25in. disk. published 36 years ago:

E2P Operating System (c) 1986 Permanent Memory Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267786&o=2

$end

$megadriv=eahockey,
$bio

Sega Mega Drive cart. published 31 years ago:

EA Hockey (c) 1991 Electronic Arts.

- TECHNICAL -

GAME ID: E187SMX

- TRIVIA -

Reviews:
October 1991 - Joypad N.1 [FR]: 95/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56474&o=2

$end

$megadriv=eahockeyj,
$bio

Sega Mega Drive cart. published 30 years ago:

EA Hockey (c) 1992 Electronic Arts Victor, Inc. [Japan]

- TECHNICAL -

GAME ID: EM20002

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56475&o=2

$end

$megadriv=easports,
$bio

Sega Mega Drive cart. published 29 years ago:

EA Sports Double Header (c) 1993 EA Sports [Electronic Arts label]

- TECHNICAL -

GAME ID: E187SMXI

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56476&o=2

$end

$info=rad_madf,
$bio

Dedicated Console published 19 years ago:

EA Sports Madden Football (c) 2003 Radica Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236653&o=2

$end

$psx=easbk2k,
$bio

Sony PlayStation CD published 22 years ago:

EA Sports Superbike 2000 (c) 2000 EA Sports [Electronic Arts label]

- TECHNICAL -

GAME ID: SLUS-01052

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110503&o=2

$end

$n64=superx2k,superx2ku,
$bio

Nintendo 64 cart. published 23 years ago:

EA Sports Supercross 2000 (c) 1999 EA Sports [Electronic Arts label]

- TECHNICAL -

GAME ID: NUS-NSXE-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58004&o=2

$end

$psx=easupx2k,
$bio

Sony PlayStation CD published 23 years ago:

EA Sports Supercross 2000 [Model SLUS-01005] (c) 1999 EA Sports [Electronic Arts label]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110505&o=2

$end

$psx=easupx,
$bio

Sony PlayStation CD published 22 years ago:

EA Sports Supercross (c) 2000 EA Sports [Electronic Arts label]

- TECHNICAL -

GAME ID: SLUS-01319

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110504&o=2

$end

$info=mg_ewg,
$bio

Each Way Gambler (c) 199? Maygay.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42401&o=2

$end

$info=m5ewn,m5ewn08,
$bio

Each Way Nudge (c) 200? Barcrest.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15077&o=2

$end

$info=j_ewn,j_ewna,j_ewnb,
$bio

Fruit Machine published 43 years ago:

Each Way Nudger (c) 1979 JPM International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41954&o=2

$end

$info=j2ewn,
$bio

Each Way Nudger (c) 198? JPM International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40948&o=2

$end

$info=j6ewn,
$bio

Each Way Nudger (c) 199? JPM International.

- TECHNICAL -

IMPACT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41938&o=2

$end

$info=j6ewndg,j6ewndga,j6ewndgb,
$bio

Each Way Nudger (c) 199? Crystal Leisure.

- TECHNICAL -

IMPACT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41939&o=2

$end

$info=m4ewshft,j_ews,
$bio

Each Way Shifter (c) 199? MDM Leisure.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42044&o=2

$end

$info=j2ews,
$bio

Each Way Shuffle (c) 198? JPM International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40949&o=2

$end

$cdtv=womenmot,
$bio

Commodore Amiga CDTV CD published 31 years ago:

Eadweard Muybridge's Women in Motion (c) 1991 On-line Ent., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=194498&o=2

$end

$bbc_cass=eagle,
$bio

Acorn BBC/Electron cass. published 39 years ago:

Eagle (c) 1983 Salamander

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51773&o=2

$end

$cgenie_cass=eagle,
$bio

Colour Genie cass. published 39 years ago:

Eagle (c) 1983 TCS [Trommeschläger Computer Studio]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131437&o=2

$end

$orao=eagle,
$bio

PEL Varazdin Orao cass. published 36 years ago:

Eagle (c) 1986 KMI Borovo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237421&o=2

$end

$info=eagle1600,
$bio

Computer published 39 years ago:

Eagle 1600 (c) 1983 Eagle Computer.

- TRIVIA -

The Eagle 1600 series of computers ran MS-DOS but were not clones. They were the first PCs to be based on the fully 16-bit Intel 8086 processor, rather than the Intel 8088, which used 16 bits internally, but only had an 8-bit external interface. Eagle attempted to create a niche for itself in the brand-new '16-bit' market by building machines that were as easy to use as their CP/M models, but had an Intel CPU and 640 kB of RAM (which was more memory than almost any other PC at that time had to offer).

These computers came with MS-DOS, the PC version of Spellbinder, a PC spreadsheet program, and documentation. They would run many PC programs, but at that time most PC programs were recent ports from CP/M and there was little agreement about standards. The fact that the 1600s were not IBM clones meant that games that expected exactly the same video hardware as an IBM PC, or that called PC hardware or the PC ROM BIOS directly for the sake of speed, would not run or ran very poorly.

The 1600 line were also the first computers with MS-DOS to have hard disks. Eagle achieved this by using the same hard-disk subsystem (Xebec hard-disk controller card, Eagle SASI card, and hard disk) as in the CP/M models. Subdirectories were not yet supported in the MS-DOS version that the Eagles used, just as in CP/M. MS-DOS did not offer CP/M's 16 numbered 'user zones' either, which somewhat limited the usefulness of the hard disks.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=102372&o=2

$end

$ibm5150=ecpm8611,
$bio

IBM PC 5.25in. disk. published 39 years ago:

Eagle CP/M-86 (c) 1983 Digital Research

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83612&o=2

$end

$msx1_flop=eagle,
$bio

Eagle Cracked (c) 19?? Unknown.

Tape to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133122&o=2

$end

$bbc_cass=eagleemp,
$bio

Acorn BBC/Electron cass. published 39 years ago:

Eagle Empire (c) 1983 Alligata

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51774&o=2

$end

$c64_cass=eagleemp,
$bio

Eagle Empire (c) 198? Central Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146499&o=2

$end

$msx1_flop=eaglefgt,
$bio

Eagle Fighter Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134189&o=2

$end

$msx1_cart=eaglefgt,eaglefgta,
$bio

MSX cart. published 37 years ago:

Eagle Fighter [Model GPM-113] (c) 1985 Casio Computer Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76707&o=2

$end

$psx=eagle1,
$bio

Sony PlayStation CD published 23 years ago:

Eagle One - Harrier Attack (c) 1999 Infogrames Interactive, Inc.

- TECHNICAL -

GAME ID: SLUS-00943

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111182&o=2

$end

$svision=eaglplan,
$bio

Watara SuperVision game published 30 years ago:

Eagle Plan [Model SV10005] (c) 1992 GTC Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95435&o=2

$end

$info=eaglshot,eaglshotj,
$bio

Arcade Video game published 28 years ago:

Eagle Shot Golf (c) 1994 Sammy Corp.

A golf game.

- TECHNICAL -

Main CPU : V60 (@ 16 Mhz)
Sound Chips : ES5506 (@ 16 Mhz)

Players : 4
Control : Trackball
Buttons : 2

- TRIVIA -

Released in October 1994 in Japan.

- UPDATES -

In some versions, you win a prize if you win first place.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=736&o=2

$end

$info=estrike,
$bio

Eagle Strike (c) 200? Aristocrat Leisure Industries Pty, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=33573&o=2

$end

$cpc_cass=eagle,
$bio

Amstrad CPC cass. published 35 years ago:

Eagle (c) 1987 Dro Soft.

- TECHNICAL -

[Model 3MT 060]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96069&o=2

$end

$info=eagle,eagle2,eagle3,
$bio

Arcade Video game published 42 years ago:

Eagle (c) 1980 Centuri.

- TECHNICAL -

The sides of the Upright cabinet are decorated with huge stickers of a ship breaking into three parts orbiting a dish-shaped planet. The word 'EAGLE' is written in large letters diagonally across most of the side with round alien ships placed around it. The control panel has an overlay sticker containing docking instructions and labels for the left, right, and one/two player start buttons. Pictures of asteroids and a planet also decorate control panel. The marquee has a different, older-looking tri-stage ship with little planets and alien ships scattered around. The word 'EAGLE' is positioned on the right hand side with what looks like wings on each side.

Height: 180.34cm (71in.)
Width: 64.47cm (25-3/8in.)
Depth: 76.20cm (30in.)

- TRIVIA -

Eagle has slightly altered graphics compared to the original (Moon Cresta).

Sam Blackburn holds the official record for this game with 108,640 points.

- SERIES -

1. Eagle (1980)
2. Terra Cresta (1985)
3. Dangar - Ufo Robo (1986)
4. Terra Force (1987)
5. Terra Cresta II (1992, NEC PC Engine)

- STAFF -

Designed and programmed by : Shigeki Fujiwara

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=735&o=2

$end

$cpc_flop=eaglesri02,eaglesri,eaglesri01,eaglesri05,eaglesri03,eaglesri04,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Eagle's Rider (c) 1990 Microids

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121107&o=2

$end

$amigaocs_flop=eaglerid,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Eagle's Rider (c) 1991 Microïds

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73956&o=2

$end

$info=eaglrock,
$bio

Eagle-Rock (c) 199? Aristocrat Leisure Industries Pty, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=44913&o=2

$end

$sms=eagles5,
$bio

Samsung Gam*Boy cart. published 32 years ago:

Eagles 5 (c) 1990 Zemina

- STAFF -

Directed by: GNG, Last Hero
Music by: JCEICM
Graphic by: GNG
Special Thanks to: Poco

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56007&o=2

$end

$msx1_cart=eagle5,
$bio

MSX cart. published 32 years ago:

Eagles 5 (c) 1990 Zemina [Korea]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76708&o=2

$end

$bbc_cass=eaglesw,
$bio

Eagles Wing (c) 19?? Software Invasion

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51775&o=2

$end

$msx1_flop=sbusters,
$bio

Eaglesoft's Space Busters cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230136&o=2

$end

$apple2_flop_clcracked=earchlng,
$bio

Apple II 5.25 disk. published 40 years ago:

Ear Challenger - A Music Game (c) 1982 Electronic Courseware Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301320&o=2

$end

$apple2_flop_clcracked=eartrskl,
$bio

Apple II 5.25 disk. published 37 years ago:

Ear Training Skills (c) 1985 Electronic Courseware Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301325&o=2

$end

$amigaocs_flop=ewbball,
$bio

Commodore Amiga 500 disk. published 35 years ago:

Earl Weaver Baseball (c) 1987 Electronic Arts

- TECHNICAL -

GAME ID: 1254

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73957&o=2

$end

$ibm5150=earlweav,
$bio

IBM PC 3.5in. disk. published 34 years ago:

Earl Weaver Baseball (c) 1988 Electronic Arts.

- TECHNICAL -

GAME ID: 1749

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132557&o=2

$end

$apple2_flop_clcracked=mceadd10,mcearlyadd11,mcearlyadd13,
$bio

Apple II 5.25 disk. published 39 years ago:

Early Addition (c) 1983 MECC

- TECHNICAL -

Model MECC-A788

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230759&o=2

$end

$apple2_flop_clcracked=erlybird,
$bio

Apple II 5.25 disk. published 39 years ago:

Early Bird (c) 1983 Border Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232220&o=2

$end

$apple2_flop_clcracked=erlydsc0985,
$bio

Apple II 5.25 disk. published 37 years ago:

Early Discoveries - Observation and Classification (c) 1985 Hartley Courseware, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231173&o=2

$end

$apple2_flop_clcracked=eelement,
$bio

Apple II 5.25 disk. published 41 years ago:

Early Elementary (c) 1981 Compu-Tations

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240670&o=2

$end

$apple2_flop_clcracked=erulneg,
$bio

Apple II 5.25 disk. published 32 years ago:

Early Emerging Rules - Negation (c) 1990 Laureate Learning Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230680&o=2

$end

$apple2_flop_clcracked=erulplur,
$bio

Apple II 5.25 disk. published 32 years ago:

Early Emerging Rules - Plurals (c) 1990 Laureate Learning Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230681&o=2

$end

$apple2_flop_clcracked=egmtchmk,
$bio

Apple II 5.25 disk. published 39 years ago:

Early Games - Matchmaker (c) 1983 Counterpoint Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232193&o=2

$end

$apple2_flop_clcracked=egmusic,
$bio

Apple II 5.25 disk. published 39 years ago:

Early Games - Music (c) 1983 Counterpoint Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232194&o=2

$end

$apple2_flop_clcracked=pcofcake,
$bio

Apple II 5.25 disk. published 39 years ago:

Early Games - Piece of Cake (c) 1983 Counterpoint Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232195&o=2

$end

$apple2_flop_clcracked=pccakem,
$bio

Apple II 5.25 disk. published 39 years ago:

Early Games - Piece of Cake Math (c) 1983 Springboard Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232171&o=2

$end

$apple2_flop_clcracked=egyc,
$bio

Apple II 5.25 disk. published 40 years ago:

Early Games For Young Children (c) 1982 Springboard Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107486&o=2

$end

$apple2_flop_clcracked=ehbible,
$bio

Apple II 5.25 disk. published 38 years ago:

Early Heroes of the Bible (c) 1984 Baker Book House

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232088&o=2

$end

$pc98=ekingdom,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Early Kingdom (c) 1992 C2 World

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89398&o=2

$end

$bbc_cass=earlylrn,
$bio

Acorn BBC Micro B cass. published 40 years ago:

Early Learning (c) 1982 BBC Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262514&o=2

$end

$ti99_cart=earlylf,
$bio

Texas instrument TI-99/4A cart. published 40 years ago:

Early Learning Fun [Model PHM 3002] (c) 1982 Texas Instruments

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84569&o=2

$end

$ti99_cart=earlylog,
$bio

Texas instrument TI-99/4A cart. published 40 years ago:

Early LOGO Learning Fun [Model PHM 3144] (c) 1982 Texas Instruments

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84568&o=2

$end

$apple2_flop_clcracked=erlymussk,
$bio

Apple II 5.25 disk. published 37 years ago:

Early Music Skills (c) 1985 Electronic Courseware Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301973&o=2

$end

$bbc_cass=enbettyb,
$bio

Early Numbers: Betty the Butterfly (c) 19?? MrChips

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51776&o=2

$end

$bbc_cass=enclarry,
$bio

Early Numbers: Clarry the Caterpillar (c) 19?? MrChips

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51777&o=2

$end

$bbc_cass=endippyd,
$bio

Early Numbers: Dippy the Dinosaur (c) 19?? MrChips

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51778&o=2

$end

$bbc_cass=enfloppy,
$bio

Early Numbers: Floppy the Fish (c) 19?? MrChips

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51779&o=2

$end

$bbc_cass=ensidney,
$bio

Early Numbers: Sidney the Snake (c) 19?? MrChips

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51780&o=2

$end

$bbc_cass=enspiros,
$bio

Early Numbers: Spiro the Snail (c) 19?? MrChips

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51781&o=2

$end

$bbc_cass=entommyt,
$bio

Early Numbers: Tommy the Tortoise (c) 19?? MrChips

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51782&o=2

$end

$spectrum_cass=earlypun,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Early Punctuation (c) 1983 Sinclair Research, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286946&o=2

$end

$ti99_cart=earlyrd,
$bio

Texas instrument TI-99/4A cart. published 42 years ago:

Early Reading [Model PHM 3015] (c) 1980 Foresman [Scott Foresman]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84570&o=2

$end

$apple2_flop_clcracked=eskl0686,
$bio

Apple II 5.25 disk. published 36 years ago:

Early Skills (c) 1986 Hartley Courseware, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231174&o=2

$end

$atom_cass=earlywar,
$bio

Acorn Atom cass. published 40 years ago:

Early Warning (c) 1982 A&F Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236090&o=2

$end

$mbee_flop=128peword13,
$bio

Applied Technology Microbee disk. published 37 years ago:

Early Word Ver.1.3 (c) 1985 Nectar

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290914&o=2

$end

$megadriv=earnest,earnestp,
$vgmplay=earnest_md,
$bio

Sega Genesis cart. published 30 years ago:

Earnest Evans (c) 1992 Renovation

- TECHNICAL -

GAME ID: 49176

- TRIVIA -

The game's name is a pun on Ernest Evans, the real name of singer Chubby Checker (which was itself a pun on the name Fats Domino).

- STAFF -

Produced by: Masaaki Uno
Directed and Programmed by: Yukihiko Tani (Bugtarou)
Graphics by: Toshio Yamamoto, Masayuki Kaneda, Kazuhiro Nagata, Jun Hoyano
Music Composed by: Motoi Sakuraba
Executive Producer: Masahiro Akishino
Cooperation by: Ryōta Furuya, Jun Hoyano
Thanks To: Chikaaki Tokuhiro, Fumiaki Fukaya, Hiroshi Ogawa, Joe Asanuma
Special Thanks To: Kazuyuki Fukushima

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57204&o=2

$end

$megacdj=earnest,
$bio

Sega Mega-CD published 31 years ago:

アーネスト エバンス (c) 1991 Wolf Team
(Earnest Evans)

- TECHNICAL -

CD ID: T-32014
Barcode: 4988624990524

- TRIVIA -

Released on December 20, 1991 in Japan.

Reviews:
[FR] April 1993 - Consoles + No. 19: 35/100

- STAFF -

EARNEST EVANS
Producer: Masaaki Uno
Director and Main Programmer: Yukihiko Tani
Mega-Cd Assistant Programmer: Chikaaki Tokuhiro
Visual Support Programmer: Jun Hoyano, Osamu Watanabe, Hiroshi Ogawa, Yukihiko Tani
Main Graphics and Character Design: Toshio Yamamoto
Stage Map Graphics: Toshio Yamamoto, Masayuki Kaneda (M. Kaneda), Kazuhiro Nagata
Visual Chief: Jun Hoyano
Visual Graphics: Jun Hoyano, Masayuki Matsushima, Kiyoka Tajima, Mari Kimura, Yumiko Nishitani, Takeharu Isogai, Keiichi Fujita, Go Tsukasa, Hidetoshi Nakajima, Yuji Ushijima, Mitsutoshi Yasumori, Masayuki Kaneda, Toshio Yamamoto, Kazuhiro Nagata
Music Composer: Motoi Sakuraba, Hiroki Itou
Sound Effect: Ryōta Furuya
Executive Producer: Masahiro Akishino

VISUAL
Cast: Kazuki Yao (Earnest), Yuuko Minaguchi (Annet), Ryou Horikawa (Zigfried), Hiromi Tsuru (Charlotte), Hideyuki Tanaka (Al Capone), Masaharu Satō (Ullrich)
Production and Picture Continuity: Katsuhisa Yamada
Visual Director: Tetsurou Aoki
Visual Establishment: Hisaya Takabayashi
Animation Works: Mad House
CD-Sound Editor: Video Company Mitomo
Thanks: Joe Asanuma, Fumiaki Fukaya, Z. Ando, Tadashi Hamada, Kimito Iijima, Junichiro Shibata, Manabu Uchida (Uchida), Nakamura, Hisao Kunimatsu, Black Kamakura
Special Thanks: Kazuyuki Fukushima

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60510&o=2

$end

$kc_cass=earth,
$bio

Earth (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133782&o=2

$end

$cdi=earth,
$bio

Phillips CD-i disc published 27 years ago:

Earth - The Changing Environment (c) 1995 World of Wonders

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52852&o=2

$end

$a2600=earthatt,
$bio

Earth Attack (c) 19?? Zellers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50440&o=2

$end

$msxr_flop=earthatt,
$bio

Earth Attack (c) 19?? Unknown [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133265&o=2

$end

$cdi=earthcd,
$bio

Phillips CD-i disc published 28 years ago:

Earth Command - De Toekomst van de Wereld Ligt in Jouw Handen (c) 1994 Philips Interactive Media, Incorporated.

Export release. For more information about the game itself., see original "Earth Command - The Future of Our World is in Your Hands [Model 810 0072]".

- TECHNICAL -

Model 814 0040

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52853&o=2

$end

$cdi=earthcg,
$bio

Phillips CD-i disc published 28 years ago:

Earth Command - Die Zukunft Unserer welt Liegt in Ihrer Hand (c) 1994 Philips Interactive Media, Incorporated.

Export release. For more information about the game itself., see original "Earth Command - The Future of Our World is in Your Hands [Model 810 0072]".

- TECHNICAL -

Model 813 0033

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52854&o=2

$end

$cdi=earthcf,
$bio

Phillips CD-i disc published 28 years ago:

Earth Command - L'Avenir de la planète est entre vos mains (c) 1994 Philips Interactive Media, Incorporated.

French version. For more information about the game itself., see original "Earth Command - The Future of Our World is in Your Hands [Model 810 0072]".

- TECHNICAL -

Model 812 0072

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52856&o=2

$end

$cdi=earthcu,
$bio

Phillips CD-i disc published 28 years ago:

Earth Command - The Future of Our World is in Your Hands (c) 1994 Philips Interactive Media, Inc.

USA release. For more information about the game itself., see original "Earth Command - The Future of Our World is in Your Hands [Model 810 0072]".

- TECHNICAL -

Model 310690291-2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82278&o=2

$end

$cdi=earthc,
$bio

Phillips CD-i disc published 28 years ago:

Earth Command - The Future of Our World is in Your Hands (c) 1994 Philips Interactive Media, Incorporated.

Earth Command gives you complete control of the Earth for the next 30 years. But you're working on borrowed time. As head of a special United Nations command post in space, you must counter emerging world crises and foster sustainable global economic development to save our planet. Can you juggle all the pressures skillfully? Can you keep the pace of progress moving fast enough to bring about the necessary changes to the world order - but not so fast as to plunge the world's economies into recession or cause outright protest from governments and populations? If so, you can become the savor of the world in a matter of hours - and the creator of the first sustainable global society.

- TECHNICAL -

Model 810 0072

- TRIVIA -

Export releases:
[US] "Earth Command - The Future of Our World is in Your Hands [Model 310690291-2]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52855&o=2

$end

$spectrum_cass=earthdef,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Earth Defence (c) 1984 Artic Computing, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78735&o=2

$end

$svision=earthdef,
$bio

Watara SuperVision game published 30 years ago:

Earth Defender (c) 1992 Watara.

- STAFF -

Developed by Bon Treasure.

Planner & Programmer: Louise
Music: Xiao Liwei, Xuhui Hu
Picture: Yong Ban, Zhang Li
Test: Ya Ling Ji

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95436&o=2

$end

$snes=earthdefu,
$bio

Nintendo Super NES cart. published 30 years ago:

Earth Defense Force [Model SNS-ED-USA] (c) 1992 JALECO USA, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62951&o=2

$end

$snes=earthdef,
$bio

Nintendo Super NES cart. published 30 years ago:

Earth Defense Force [Model SNSP-ED-EUR] (c) 1992 Jaleco Company, Limited. [Japan Leisure].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62950&o=2

$end

$snes=earthlun,
$bio

Nintendo Super Famicom cart. published 26 years ago:

Earth Light - Luna Strike [Model SHVC-AE5J-JPN] (c) 1996 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61264&o=2

$end

$snes=earthlgt,
$bio

Nintendo Super Famicom cart. published 30 years ago:

Earth Light [Model SHVC-H3] (c) 1992 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61263&o=2

$end

$apple2_flop_orig=eostatn,
$apple2_flop_clcracked=ethorbst,
$bio

Apple II 5.25 disk. published 35 years ago:

Earth Orbit Station (c) 1987 Electronic Arts.

- TECHNICAL -

GAME ID: 1290

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230996&o=2

$end

$interact=earthout,
$bio

Interact Family Computer cass. published 42 years ago:

Earth Outpost I (c) 1980 Micro Video

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237136&o=2

$end

$info=peps0086,
$bio

Video Slot Machine published 26 years ago:

Earth Quake [Model PS0086] (c) 1996 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300320&o=2

$end

$dragon_cass=earthresc,
$bio

Earth Rescue (c) 198? Abacus Programs

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117174&o=2

$end

$apple2_flop_clcracked=esinttrv,
$bio

Apple II 5.25 disk. published 36 years ago:

Earth Science - Interplanetary Travel (c) 1986 Prentice-Hall

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300333&o=2

$end

$spectrum_cass=earthsho,earthsho_a,earthsho_b,
$bio

Earth Shock (c) 198? GI Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219030&o=2

$end

$info=ewf,
$bio

Pinball published 41 years ago:

Earth Wind & Fire (c) 04/1981 Zaccaria.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5363&o=2

$end

$nes=earthbnd,
$bio

Nintendo NES cart. published 31 years ago:

Earthbound (c) 1991 Nintendo.

Canceled export version.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55118&o=2

$end

$fm7_cass=earthbnd,
$bio

Fujitsu FM-7 cass. published 39 years ago:

Earthbound (c) 1983 Xtal Soft.

- TECHNICAL -

GAME ID: FUXA-13004

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93710&o=2

$end

$snes=earthbnd,earthbndp,
$bio

Nintendo Super NES cart. published 27 years ago:

EarthBound (c) 1995 Nintendo Company, Limited.

North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Mother 2 - Gyiyg no Gyakushuu [Model SHVC-MB]".

Teaser text from this American version:
GIYGAS INVASION!!! BIZARRE ALIENS ROAM THE EARTH!!!
Intergalactic terror strikes the small town of Onett as a blazing extraterrestrial object crashes in the night! The earth now faces imminent destruction by the universal evil threat known as Giygas! Armed with a cracked baseball bat, a cookie and an ATM card, a courageous boy named Ness vows to save the planet from hideous destruction. He must first find his heroic companions, Paula, Jeff and Poo. Will Ness succeed in his attempts to ambush countless frightening monsters as he travels ? The ultimate test lies in the impending encounter with the all powerful Giygas!!

- TECHNICAL -

Cartridge ID: SNS-MB-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62952&o=2

$end

$spectrum_cass=earthlig_b,
$bio

Earthlight (c) 198? MCM Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219316&o=2

$end

$spectrum_cass=earthlig,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Earthlight (c) 1988 Firebird.

- TECHNICAL -

BARCODE: 5 012439 011897

- STAFF -

Developed by: Nexus Productions

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78736&o=2

$end

$ibm5150=earthly,
$bio

IBM PC 5.25in. disk. published 36 years ago:

Earthly Delights (c) 1986 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132409&o=2

$end

$info=esha_pr4,esha_la1,esha_la3,esha_lg1,esha_pa1,esha_ma3,esha_lg2,esha_pa4,
$bio

Pinball published 33 years ago:

Earthshaker! (c) 1989 Williams Electronics Games, Incorporated.

- TECHNICAL -

Williams System 11B
Model Number : 568

Main CPU : M6808 (@ 1 MHz)
Sound CPU : Motorola M6809 (@ 2 MHz), OKI M6808 (@ 1 MHz)
Sound chips : Yamaha YM2151 (@ 3.579545 MHz), (2x) DAC, (2x) HC55516

- TRIVIA -

* The following voices are heard during the game (M for male and F for female)...
"It's sunny drive time!" [M] : starting a game.
"They've locked on with all the hits." [M] : completing the building.
"EARTHSHAKER!!!" [M] : locking a ball for Multiball.
"Take a scenic fault drive today." [M] : starting Multiball.
"Check out the fault today." [M] : enabling the fault for Jackpot.
"Head for the shelter!" [M] : during timer for Aftershock.
"Ooh, give me shelter!" [F] : during timer for Aftershock.
"Ooh, bitchin'!" [F] : receiving or starting an extra ball, or when you receive a match at Game Over.
"Ooh, million!" [F] : million shot enabled.
"M-M-M-Million!" [F] : million shot awarded.
"Ooh, Jackpot!" [F] : jackpot enabled.
"J-J-J-Jackpot!" [F] : jackpot awarded.

- SCORING -

All bumpers (none lit) : 1,000 points.
Red bumper (red lit) : 2,000 points.
Blue bumper (red and blue lit) : 2,000 points.
Yellow bumper (all lit) : 2,000 points.
Red bumper (red blinks) : 3,000 points.
Blue bumper (red and blue blink) : 3,000 points.
All bumpers (all blink) : 5,000 points.

Captive Ball : 25K, 50K, 100K, 150K, or 250K
Center ramp : 25K, 50K, 60K, 70K, 80K, 90K, 100K, or 200K
Drop targets : 50K, 60K, 70K, 80K, 90K, or 100K
Fault trip : 50K (normal) or 250K (Multiball)
Jackpot : 500K/Special, 1M, 1.25M, 1.5M, 1.5M/Extra Ball, 2M, or 2.5M
Loop : 20K (normal) or 100K (Jet Bumpers)
Outlane : 50K
Return lane : 5000
Skill shot : 10K, 25K, 50K, or 100K
Slingshot : 110
Spinner : 1000/revolution (unlit) or 3000/revolution (lit)
Stand-up : 25K (unlit) or 40K (lit)
50K Stand-up : 25K (unlit) or 50K (lit)
Zone (lit) : 40K

- TIPS AND TRICKS -

* Master the fault trip. This is by far the most important shot of the game. Use it to accumulate miles, spot the more difficult zones (zone 6 and zone 9), and receive the Million and Jackpot scores.

* Pound the miles. This leads to extra balls and basically boosts up your score. This especially true after 99 miles, when each center ramp shot is worth 200K points and the bonus is worth up to 594K points. Work on consecutive center ramp shots to accumulate the miles faster.

* After hitting the shelter twice, the Captive Ball will stay lit at 100K. It then takes only two consecutive center ramp shots to light the 250K shot. If you feel like gambling (it's a sucker shot), go for the Captive Ball to enable Quick Multiball. Usually it's worth the gamble, since it can lead to the M-M-M-Million shot.

* On Quick Multiball, don't shoot the ball too hard to cause it to cause the ball to "overpass" into the center ramp. This puts the ball on the lower left flipper at just about the same time the second ball gets ejected past the upper left flipper, which ruins your initial chance at the Million shot.

* If possible, shoot the ball into the 'overpass' when starting Multiball (except for the Quick Multiball). This gives a good shot at the center ramp to enable the Jackpot before the other balls get in the way.

* It's almost always a good idea to shoot for the eject hole (zone 5) from the right flipper. This will eject the ball so that it rolls slowly past the upper left flipper for an attempt at the fault.

- STAFF -

Concept and Design : Pat Lawlor
Art : Timothy J. Elliott
Software : Mark Penacho
Mechanix by : John Krutsch
Sounds : Chris Granner
Music : Chris Granner, Jon Hey (JON)
Voices : Mark Ritchie, Sonya Netrobyal

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5337&o=2

$end

$gbcolor=ejim,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Earthworm Jim - Menace 2 the Galaxy [Model DMG-AEBE-USA] (c) 1999 Crave Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67847&o=2

$end

$megacd=ejimse,
$bio

Sega Mega-CD published 28 years ago:

Earthworm Jim - Special Edition (c) 1994 Interplay

- TECHNICAL -

[Model T-125045-50]

- TRIVIA -

Reviews:
[FR] July 1995, Consoles + N.45: 92/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60607&o=2

$end

$segacd=ejimse,
$bio

Sega CD published 27 years ago:

Earthworm Jim - Special Edition [Model T-125045] (c) 1995 Interplay

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60727&o=2

$end

$nes=ejim2,ejim2b,ejim2d,ejim2p,ejim2c,
$bio

Earthworm Jim 2 (c) 19?? Super Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83993&o=2

$end

$gba=ejim2u,
$bio

Nintendo GBA cart. published 20 years ago:

Earthworm Jim 2 [Model AGB-AJ4E-USA] (c) 2002 Majesco Sales, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70545&o=2

$end

$gba=ejim2,
$bio

Nintendo GBA cart. published 20 years ago:

Earthworm Jim 2 [Model AGB-AJ4P] (c) 2002 Majesco Sales, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70544&o=2

$end

$nes=ejim2a,
$bio

Nintendo Famicom cart. published 26 years ago:

Earthworm Jim 2 (c) 1996 Shin-Shin.

Unlicensed port of the game of the same name.

- TECHNICAL -

GAME ID: NT849

This game has a very strong anti-copy protection.

- TRIVIA -

There's an unused sprite of Jim looking disappointed that is loaded into memory on the options screen but never used. This sprite is from an animation where Jim has a yo-yo that is used on the Game Over screen in the SNES version.

The passwords screens have password misspelled as passward.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83994&o=2

$end

$snes=ejim2u,ejim2up,
$bio

Nintendo Super NES cart. published 27 years ago:

Earthworm Jim 2 (c) 1995 Playmates Interactive

- TECHNICAL -

Game ID: SNS-A2EE-USA

- TIPS AND TRICKS -

Button Codes
------------
Pause the game, then press:
(Effect Code)
10 Extra Metal Worms A, A, B, A, A, Y, B, Y. 
3-Finger Gun X, X, X, X, A, A, X, Select. 
81 Meal Worms A, B, A, B, A, B, A, B. 
Ammo Refill Select, X, X, X, X, X, X, Select. 
Barn Blaster X, X, X, X, A, B, X, Select. 
Bomb Teleport X, X, X, X, B, B, B, B. 
Bright Pause Screen A, A, A, A, A, A, A, A. 
Bubble Gun X, X, X, X, A, B, A, Select. 
Debug Mode Select, Left, Right, A, X, X, Left, Right. 
Energy Refill X, Select, X, B, X, Select, X, A. 
Energy Refill (One Use) A, B, X, Select, Select, X, B, A. 
Extra Continue A, Select, A, B, X, Y, X, Y. 
Extra Life Left, Select, Right, Select, Left, Select, Right, Select. 
Homing Missiles X, X, X, X, A, A, B, Select. 
Invincibility A, A, X, A, Left, Right, Right, Left. 
Invisible Soil (Only in Soil level) A, A, B, A, A, X, B, Select. 
Map View Mode Select, Select, Select, Select, Select, Select, B. 
Mega Plasma Gun X, X, X, X, A, A, A, Select. 
Skip to End of Game Select, Left, Right, L, R, Left, Right, Select. 
Stage Skip Select, B, X, A, A, X, B, Select. 
Super Cheat Code Select, Left, Right, A, X, X, Left, Right. 

Warp to Levels
--------------
Press START, enter the following code:
(Effect Password)
Warp to Inflated Head Up, Down, X, A, B, Y, Left, Right. 
Warp to ISO 9000 A, B, X, Left, Left, Right, Left, Right. 
Warp to Level Ate X, X, Down, Down, A, Left, Right, Left. 
Warp to Lorenzen's Soil A, X, Left, Right, X, Left, Right, Left. 
Warp to Puppy Love 1 Left, Right, A, B, X, Left, Right, A. 
Warp to Puppy Love 2 Down, Right, A, B, X, Left, Right, A. 
Warp to Puppy Love 3 Up, Right, A, B, X, Left, Right, A. 
Warp to See Jim Run A, B, X, Left, Left, Left, Left, Right. 
Warp to The Flyin' King A, B, x, Left, Right, Left, A, B. 
Warp to The Villi People A, B, X, A, B, X, Left, Right. 
Warp to Udderly Abducted Up, B, X, Left, Right, Down, A, X.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62957&o=2

$end

$snes=ejim2,
$bio

Nintendo Super NES cart. published 27 years ago:

Earthworm Jim 2 [Model SNSP-A2EP-EUR] (c) 1995 Playmates Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62956&o=2

$end

$saturn=ejim2j,
$bio

Sega Saturn CD published 26 years ago:

Earthworm Jim 2 (c) 1996 Takara Company, Limited.

Japanese release.

- TECHNICAL -

GAME ID: T-10304G

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59097&o=2

$end

$saturn=ejim2u,ejim2p,
$bio

Sega Saturn CD published 26 years ago:

Earthworm Jim 2 [Model T-13203H] (c) 1996 Playmates Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60034&o=2

$end

$saturn=ejim2,
$bio

Sega Saturn CD published 26 years ago:

Earthworm Jim 2 (c) 1996 Virgin Interactive

- TECHNICAL -

GAME ID: T-7019H-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60295&o=2

$end

$megadriv=ejim2,
$bio

Sega Mega Drive cart. published 27 years ago:

Earthworm Jim 2 (c) 1995 Virgin Interactive

- TECHNICAL -

GAME ID: T-70446-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56478&o=2

$end

$megadriv=ejim2u,
$vgmplay=ejim2_md,
$bio

Sega Genesis cart. published 26 years ago:

Earthworm Jim 2 (c) 1996 Playmates Interactive

- TECHNICAL -

GAME ID: T-70446

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57206&o=2

$end

$nes=ejim3,ejim3a,
$bio

Famiclones cart. published 25 years ago:

Earthworm Jim 3 (c) 1997 NT

- TECHNICAL -

Game ID: NT-876

- TIPS AND TRICKS -

On the title screen, pressing Up, Up, Up, Down, Down, Down, Left, Right will trigger a screen containing the Taiwan Shin-Shin logo and the NT logo.

- STAFF -

Developed by: Hummer Team

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84192&o=2

$end

$n64=ejim3d,ejim3du,
$bio

Nintendo 64 cart. published 23 years ago:

Earthworm Jim 3D (c) 1999 Rockstar Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57681&o=2

$end

$snes=ejimus,
$bio

Nintendo Super NES cart. published 28 years ago:

Earthworm Jim [GamesMaster Special Edition] (c) 1994 Playmates Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62955&o=2

$end

$sms=ejim,
$bio

Sega Master System cart. published 26 years ago:

Earthworm Jim (c) 1996 Tec Toy

Brazilian exclusive release. Portage of the Game Gear game.

Description from the back cover:

Uma minhoca?? Sim, meu caro leitor. Só que não é uma simples minhoca... é Earthworm Jim, a primeira super-minhoca do mundo.

Enquanto rastejava tranquilamente pela Terra, Jim, uma criatura mortal como qualquer outra, foi atingida na cabeça por um traje espacial. Antes mesmo de começar a xingar quem atirou aquela estranha roupa, Jim sentiu-se diferente e, olhando para seu corpo, notou uma série de músculos que antes não existiam: concluiu que havia se transformado num Super-Herói! E convenhamos, isso é muito mais do que um ser desta espécie poderia esperar para sua vida!...

Entretanto, como nada cai do céu assim tão facilmente, agora o mais novo herói do mundo vai enfrentar a ira de Psyco-Crow, um perverso alienígena e o verdadeiro dono da roupa, que irá fazer de tudo para tê-la de volta. Entre de cabeça nesta aventura, mas tome cuidado... Minhoca no anzol dos outros é colírio!!

- TECHNICAL -

GAME ID: 028690

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56008&o=2

$end

$gba=ejim,
$bio

Nintendo GBA cart. published 21 years ago:

Earthworm Jim (c) 2001 Majesco Sales, Incorporated.

- TECHNICAL -

Model AGB-AEJE-USA

- TRIVIA -

Released on June 11, 2001 in USA.

- STAFF -

Musics: Manfred Linzner

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70542&o=2

$end

$gameboy=ejimu,
$bio

Nintendo Game Boy Cart. published 27 years ago:

Earthworm Jim [Model DMG-AEJE-USA] (c) 1995 Playmates Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65945&o=2

$end

$gameboy=ejim,
$bio

Nintendo Game Boy Cart. published 27 years ago:

Earthworm Jim [Model DMG-AEJP-EUR] (c) 1995 Playmates Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65944&o=2

$end

$snes=ejimj,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Earthworm Jim [Model SHVC-AEJJ-JPN] (c) 1995 Takara Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61265&o=2

$end

$snes=ejimu,ejimup,
$bio

Nintendo Super NES cart. published 28 years ago:

Earthworm Jim (c) 1994 Playmates Interactive

- TECHNICAL -

Game ID: SNS-AEJE-USA

- TIPS AND TRICKS -

Cheat Codes
-----------
Pause the game before entering these codes:
(Effect Code)
Ammo Refill A+X, B, A, B, X, X, X, X.
Debug Menu A+Left, B, X, A, A, B, X, A.
Extra Continue Y + X, B, Y, B, X, B, X, X.
Extra Life (infinite use) B+X, B, B, B, A, A, X, A.
Extra Life (once per stage) B, B, A, X+Y, B, A, A, A.
Infinite Energy Refills A+X, B, A, B, X, X, X, X.
Level Skip Select, B, X, A, A, X, B and Select. 
Level Skip (Alternate) A, B, X, A, A+X, B+X, B+X, X+A. 
Map View Mode A, X, A, X, A, A, A, A. 
Nick Jones Code Y, A, B, B, A, Y, A, B. 
One Time Only Extra Continue A, B, A, B, X, Y, X, Y 
One-Time (per stage) Energy Refill A, B, X, Y, Y, X, B, A. 
Plasma Power Up (Infinite Times) A+X, B, B, A, A, X, B, L+R. 
Plasma Power Up (Once per stage) A, A, B+L, A, A, X, B+L, X.

Level Warp Codes
-----------------
Press pause and then press: 
(Effect Code)
Andy Asteroids L+A, A, R+A, A, B, B, X, B. 
Buttville A, X, Left, Left, X+Y, Up, Down, Left. 
Down The Tubes Up, Down, Left+Down, Left, Down, Down, Up+Left, Down. 
For Pete's Sake A, B, X, A, B, X, A, B+R. 
Level 5 A+B, B+X, X+Y, Left, Left, Right, Left, Right. 
Princess A+Left, X, X, X+B, X, A, X, A+Left. 
Snot A Problem A, B, X, B, A, B, B, B+L. 
What the Heck Y, X, Y, X, A, B, A, X. 
Who Turned out the Light? A, B, Up+Y, Up+Y, Left, Right, Left, Right.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62954&o=2

$end

$snes=ejim,
$bio

Nintendo Super NES cart. published 28 years ago:

Earthworm Jim [Model SNSP-AEJP-EUR] (c) 1994 Playmates Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62953&o=2

$end

$gamegear=ejimu,
$bio

Sega Game Gear cart. published 27 years ago:

Earthworm Jim [Model T-132028] (c) 1995 Playmates Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64565&o=2

$end

$megadriv=ejimu,
$vgmplay=ejim_md,
$bio

Sega Genesis cart. published 28 years ago:

Earthworm Jim (c) 1994 Playmates Interactive

- TECHNICAL -

GAME ID: T-132036

- TRIVIA -

Released on June 9, 1994 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57205&o=2

$end

$gamegear=ejim,
$bio

Sega Game Gear cart. published 27 years ago:

Earthworm Jim [Model T-70178-50] (c) 1995 Virgin Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64564&o=2

$end

$megadriv=ejim,
$bio

Sega Mega Drive cart. published 28 years ago:

Earthworm Jim (c) 1994 Virgin Interactive

European release.

- TECHNICAL -

GAME ID: T-70386-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56477&o=2

$end

$msx2_flop=ease,ease11,ease11a,ease11i,ease11ia,
$bio

MSX 2 disk. published 34 years ago:

Ease - Philips Desktop (c) 1988 Philips Interactive Media, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101638&o=2

$end

$ql_flop=easel,
$bio

Sinclair QL disk. published 38 years ago:

Easel (c) 1984 Psion

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298088&o=2

$end

$ql_cass=easel,
$bio

Sinclair QL cass. published 38 years ago:

Easel (c) 1984 Psion

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298093&o=2

$end

$dragon_flop=easelplus,
$bio

Easel Plus (c) 198? Orange Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117140&o=2

$end

$cpc_flop=easiamsc,
$bio

Amstrad CPC 464 disk. published 38 years ago:

Easi-Amscalc Ver. 1.5 (c) 1984 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125053&o=2

$end

$cpc_flop=easiamsc01,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Easi-Amscode Ver. 1.0 (c) 1985 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125054&o=2

$end

$cpc_flop=easiamsw,
$bio

Amstrad CPC 464 disk. published 38 years ago:

Easi-Amsword (c) 1984 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125055&o=2

$end

$cpc_cass=easiaw,easiawa,easiaws,
$bio

Amstrad CPC cass. published 38 years ago:

Easi-Amsword (c) 1984 Amsoft

- TECHNICAL -

ID: SOFT 154

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96070&o=2

$end

$cpc_flop=easiartu,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Easiart (c) 1986 Micro-Draw, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125056&o=2

$end

$mz700_cass=easidata,
$bio

Sharp MZ-700 cass. published 39 years ago:

Easidata Ver. 1.3 (c) 1983 Solo Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131706&o=2

$end

$spectrum_cass=easiledg,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Easiledger (c) 1982 Gemini Marketing, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287921&o=2

$end

$spectrum_cass=eastfron,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

East Front (c) 1984 CCS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78739&o=2

$end

$amigaocs_flop=eastwest,
$bio

Commodore Amiga 500 disk. published 32 years ago:

East vs. West Berlin 1948 (c) 1990 Rainbow Arts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73958&o=2

$end

$st_flop=eastwest,
$bio

Atari ST disk. published 32 years ago:

East vs. West Berlin 1948 (c) 1990 Rainbow Arts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230294&o=2

$end

$spectrum_cass=eastende,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

EastEnders (c) 1987 Macsen Software.

- STAFF -

Developed by: Towers Associates

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78738&o=2

$end

$info=m1eastnd,m1eastnda,m1eastndb,m1eastndc,m1eastndd,m1eastnde,m1eastndf,m1eastndg,m1eastndh,m1eastndi,m1eastndj,m1eastndk,m1eastndl,m1eastndn,m1eastndp,m1eastndq,m1eastndr,m1eastnds,m1eastndt,m1eastndu,m1eastnd0,m1eastnd1,m1eastnd2,m1eastnd3,m1eastnd4,m1eastnd5,m1eastnd6,m1eastnd7,m1eastnd8,m1eastnd9,m1eastndaa,m1eastndab,m1eastndac,m1eastndad,m1eastndae,m1eastndaf,m1eastndv,m1eastndw,m1eastndx,m1eastndy,m1eastndz,
$bio

Fruit Machine published 28 years ago:

EastEnders (c) 1994 Maygay.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15498&o=2

$end

$info=m1eastqv,m1eastqva,m1eastqvb,m1eastqvc,m1eastqvd,m1eastqvf,m1eastqvg,m1eastqvh,m1eastqvi,m1eastqvj,m1eastqvk,m1eastqvm,m1eastqvn,m1eastqvo,m1eastqvp,m1eastqvq,m1eastqvr,m1eastqvs,m1eastqvt,m1eastqvu,m1eastqv0,m1eastqv1,m1eastqv2,m1eastqv3,m1eastqv5,m1eastqv6,m1eastqv7,m1eastqv8,m1eastqvaa,m1eastqvl,m1eastqvv,m1eastqvw,m1eastqvx,m1eastqvy,m1eastqvz,
$bio

EastEnders - Queen Vic (c) 199? Maygay.

- TECHNICAL -

M1A/B

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41984&o=2

$end

$psx=easterbn,
$bio

Sony PlayStation CD published 19 years ago:

Easter Bunny's Big Day (c) 2003 Mastiff, LLC

- TECHNICAL -

GAME ID: SLUS-01551

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111578&o=2

$end

$info=eastland,
$bio

Easter Island (c) 200? Aristocrat Leisure Industries Pty, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=44925&o=2

$end

$sorcerer_cass=eatd,
$bio

Eastern Australian Truck Driving (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232384&o=2

$end

$a800=eastfrnt,
$bio

Atari 400/800 cart. published 40 years ago:

Eastern Front - 1941 (c) 1982 Atari, Inc.

- TECHNICAL -

GAME ID: RX8039

- STAFF -

Programmer: Chris Crawford

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86527&o=2

$end

$bbc_cass=eastwood,
$bio

Eastwood Manor (c) 19?? Polarsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51783&o=2

$end

$cpc_flop=easyartu,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Easy Art cracked (c) 1985 Unknown.

Never released as a disk, this is a pirate tape_to_disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272738&o=2

$end

$adam_flop=easyabc,
$bio

Coleco Adam disk. published 34 years ago:

Easy as A,B,C & 1,2,3 (c) 1988 Wizard's Lair Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109429&o=2

$end

$apple2_flop_clcracked=easyabc,
$bio

Apple II 5.25 disk. published 38 years ago:

Easy as ABC (c) 1984 Springboard Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107487&o=2

$end

$archimedes=easyc,
$bio

Acorn Archimedes disk. published 29 years ago:

Easy C (c) 1993 RISC Developments

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127060&o=2

$end

$cpc_flop=easycalc,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Easy Calc (c) 1985 POWER Soft. [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125057&o=2

$end

$c64_cart=easycalc,easycalca,
$bio

Commodore C64 cart. published 37 years ago:

Easy Calc Result (c) 1985 Handic Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53570&o=2

$end

$adam_flop=easycome,
$bio

Coleco Adam disk. published 37 years ago:

Easy Come - Easy Go (c) 1985 MMSG

Amortization, Loan Payment and Totals, Savings and Loan Calculations. The best all around Financial Calculation and Compare program in fast Machine Language.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109427&o=2

$end

$mbc55x=easydraw,
$bio

Easy Draw (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236968&o=2

$end

$x68k_flop=easydraw,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Easy Draw SX-68K (c) 1991 First Class Technology

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87486&o=2

$end

$cpc_cass=easyfile,
$bio

Amstrad CPC cass. published 38 years ago:

Easy File (c) 1984 POWER Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96075&o=2

$end

$cpc_flop=easyfile,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Easy File (c) 1985 POWER Soft. [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125058&o=2

$end

$cpc_flop=easygrap,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Easy Graph (c) 1985 POWER Soft. [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125059&o=2

$end

$info=j6easy,j6easya,j6easyb,j6easyc,
$bio

Easy Money (c) 199? Crystal Leisure.

- TECHNICAL -

IMPACT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41937&o=2

$end

$info=sc2easy,sc2easyp,sc2easy2,sc2easy2p,
$bio

Fruit Machine published 26 years ago:

Easy Money (c) 1996 Bell-Fruit Mfg.

- TECHNICAL -

Model 6608

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=21281&o=2

$end

$info=sc2easy1,sc2easy1p,
$bio

Fruit Machine published 26 years ago:

Easy Money (c) 1996 Bell-Fruit Mfg. Company, Limited. [B.F.M.]

- TECHNICAL -

[Model 6613]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61726&o=2

$end

$x68k_flop=easypnt,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Easy Paint SX-68K (c) 1991 First Class Technology

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87487&o=2

$end

$adam_flop=eprinpat,
$bio

Coleco Adam disk. published 33 years ago:

Easy Printer Patch (c) 1989 Walters Soft. Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109428&o=2

$end

$apple2_flop_clcracked=easyrddm,
$bio

Apple II 5.25 disk. published 39 years ago:

Easy Reader Demo (c) 1983 American Educational Computer, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107485&o=2

$end

$spectrum_cass=easyspea,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Easy Speak (c) 1982 Quicksilva [Grandslam Ent. div.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286789&o=2

$end

$info=sc4eascs,sc4eascsa,sc4eascsb,sc4eascsc,sc4eascsd,sc4eascse,sc4eascsf,sc4eascsg,sc4eascsh,sc4eascsi,sc4eascsj,sc4eascsk,
$bio

Easy Streak Casino (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR1326]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43668&o=2

$end

$info=sc4easy,sc4easya,sc4easyb,sc4easyc,sc4easyd,sc4easye,sc4easyf,
$bio

Fruit Machine published 22 years ago:

Easy Streak (c) 2000 Bell-Fruit Games.

- TECHNICAL -

[Model PR1017]

- TRIVIA -

Released in April 2000.

- TIPS AND TRICKS -

Hints:
*3 Blue arrows pays the medium streak.
*If there's a bonus on the hilo, get it again if you move in a ring...
*3 Red arrows pays the highest streak.
*Get an extra hilo step if you move in a ring...
*Take a feature with 'Extra Life' lit for an enhanced feature.
*You dont have to move in a ring...Use this influence to choose the arrow colours

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11554&o=2

$end

$apple2_flop_clcracked=easystr,
$bio

Apple II 5.25 disk. published 34 years ago:

Easy Street (c) 1988 Mindplay

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107395&o=2

$end

$bbc_rom=easytalk101,
$bio

Acorn BBC ROM published 38 years ago:

Easy Talk Ver. 1 (c) 1984 Galaxy Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145306&o=2

$end

$bbc_rom=easytalk,
$bio

Acorn BBC ROM published 38 years ago:

Easy Talk Ver. 2 (c) 1984 Galaxy Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145307&o=2

$end

$cpc_cass=easytopw,
$bio

Amstrad CPC cass. published 38 years ago:

Easy Topword (c) 1984 Schneider Computer Div.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272508&o=2

$end

$bbcb_flop_orig=easytype,
$bio

Acorn BBC Micro B disk. published 38 years ago:

Easy Type (c) 1984 Sherston Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125327&o=2

$end

$ibm5150=easypc,
$bio

IBM PC 3.5in. disk. published 31 years ago:

Easy-PC Demonstrator for Printed Circuit Boards and Schematics (c) 1991 Number One Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287987&o=2

$end

$apple2_flop_clcracked=easygrph,
$bio

Apple II 5.25 disk. published 38 years ago:

EasyGraph (c) 1984 Grolier

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=159869&o=2

$end

$apple2_flop_clcracked=ezgraph2,
$bio

Apple II 5.25 disk. published 35 years ago:

EasyGraph II (c) 1987 Grolier Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=309679&o=2

$end

$apple2_flop_clcracked=easys60c,
$bio

Apple II 5.25 disk. published 34 years ago:

EasySearch - Sixty Countries Around The World (c) 1988 Focus Media

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231296&o=2

$end

$cpc_cass=easywrit,
$bio

Amstrad CPC cass. published 37 years ago:

Easywriter (c) 1985 Interceptor Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96076&o=2

$end

$ibm5150=easywr1,
$bio

IBM PC 5.25in. disk. published 41 years ago:

EasyWriter Ver. 1.00 (c) 1981 IBM Corp. [International Business Machines]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301296&o=2

$end

$msx1_flop=eatit,
$bio

Eat It Cracked (c) 19?? Unknown.

Tape to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133123&o=2

$end

$cgenie_cass=eatman,
$bio

Colour Genie cass. published 39 years ago:

Eatman (c) 1983 Molimerx

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131483&o=2

$end

$einstein=eazidraw,
$bio

Tatung Einstein disk. published 34 years ago:

Eazidraw (c) 1988 Supasoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136162&o=2

$end

$z88_cart=eazylink,
$bio

Cambridge Z88 Cart. published 24 years ago:

EazyLink Ver.5 (c) 1998 InterLogic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236197&o=2

$end

$cgenie_cass=ebasic,
$bio

Colour Genie cass. published 37 years ago:

EBASIC (c) 1985 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264833&o=2

$end

$saturn=eberouge,eberougea,
$bio

Sega Saturn CD published 25 years ago:

Eberouge (c) 1997 Takara Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59098&o=2

$end

$saturn=eberousp,
$bio

Sega Saturn CD published 24 years ago:

Eberouge Special - Koi to Mahou no Gakuen Seikatsu (c) 1998 Takara Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59099&o=2

$end

$amigaocs_flop=ebonstar,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Ebonstar (c) 1988 MicroIllusions

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73959&o=2

$end

$bbc_cass=ebonytow,
$bio

Ebony Tower (c) 19?? Alligata

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51784&o=2

$end

$adam_flop=xbasutil1,xbasutil1a,xbasutil,
$bio

EBU - Extended BASIC Utilities (c) 198? Extended Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109441&o=2

$end

$adam_cass=xbasutil,
$bio

EBU - Extended BASIC Utilities (c) 198? Extended Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259528&o=2

$end

$info=ec65,
$bio

Computer published 37 years ago:

EC-65 (c) 1985 Elektor Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264564&o=2

$end

$info=ec65k,
$bio

Computer published 37 years ago:

EC-65K (c) 1985 Elektor Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264565&o=2

$end

$info=ec7915,
$bio

EC-7915 (c) 198? Mera-Elzab

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235568&o=2

$end

$apple2gs_flop_misc=eccdemo,
$bio

Apple IIGS disk. published 32 years ago:

ECC Demo (c) 1990 East Coast Connection

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240802&o=2

$end

$pico=ecc1,
$bio

Sega Pico game published 20 years ago:

ECC Junior no Hajimete Eigo Vol. 1 - Patty And Her Family - Patty-chan Family [Model HPC-6103] (c) 2002 Sega Toys

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75660&o=2

$end

$pico=ecc2,
$bio

Sega Pico game published 20 years ago:

ECC Junior no Hajimete Eigo Vol. 2 - Patty Goes On A Picnic - Patty-chan no Picnic [Model HPC-6104] (c) 2002 Sega Toys

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75661&o=2

$end

$pico=ecc3,
$bio

Sega Pico game published 20 years ago:

ECC Junior no Hajimete Eigo Vol. 3 - Happy Birthday, Patty! Patty-chan no o-Tanjoubi (c) 2002 Sega Toys.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95305&o=2

$end

$pico=ecc4,
$bio

Sega Pico game published 20 years ago:

ECC Junior no Hajimete Eigo Vol. 4 - Patty Loves Animals - Doubutsu Daisuki, Patty-chan (c) 2002 Sega Toys.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95306&o=2

$end

$pico=ecc5,
$bio

Sega Pico game published 20 years ago:

ECC Junior no Hajimete Eigo Vol. 5 - Merry Christmas, Patty! Merry Christmas, Patty-chan (c) 2002 Sega Toys.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95307&o=2

$end

$pico=ecc6,
$bio

Sega Pico game published 20 years ago:

ECC Junior no Hajimete Eigo Vol. 6 - Patty Goes to the Amusement Park - Patty-chan Yuuenchi ni Iku (c) 2002 Sega Toys.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95308&o=2

$end

$sms=ecco2,
$bio

Sega Master System cart. published 26 years ago:

Ecco - The Tides of Time (c) 1996 Tec Toy

Brazilian exclusive release. Portage of the Game Gear game.

Description from the back cover:

Já se passou algum tempo desde que Ecco derrotou Vortex, um perigoso monstro cujo único objetivo era dominar todos os seres vivos que habitavam as águas tranquilas de Home Bay. Os dias hoje são de calmaria, mas isso pode mudar rapidamente...

Nas mais remotas profundezas do Oceano, correm rumores de que novos problemas estão prestes a surgir. Ao que tudo indica, a raça dos Vortex foi mantida pela Rainha Vortex, que se fortaleceu e criou um verdadeiro exército para iniciar um contra-ataque à colônia de Ecco.

Junte-se a ele nesta incrível aventura, na qual ele irá viajar os mares de todos os tempos, enfrentando os mais perigosos inimigos, e tendo em suas mãos a mais importante das missões: evitar que a perversa Rainha extermine toda a população de Home Bay!!

- TECHNICAL -

GAME ID: 0.28.630

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56009&o=2

$end

$megadriv=ecco2,
$bio

Sega Mega Drive cart. published 28 years ago:

Ecco - The Tides of Time (c) 1994 Sega Enterprises, Limited.

- TECHNICAL -

[EU] Game ID: 1553-50

- TRIVIA -

Ecco - The Tides of Time for Mega Drive was released in 1994 (exact date unknown) in Europe and Australia. It was then re-released later that same year in Australia as a Platinum Collection edition.

This is one of the few fully PAL optimized games. While running at 50Hz like other PAL releases of that time, gameplay speed and music speed have been adjusted. Forcing the game to run at 60Hz.

- PORTS -

* CONSOLES: 
[EU] Sony PS2 (feb.2, 2007) "Sega Mega Drive Collection [Model SLES-54333]" 
Sony PlayStation 2 [AU] (feb.8, 2007) "Sega Mega Drive Collection" 
Nintendo Wii [Virtual Console] [EU] [AU] (jul.6, 2007) [Model MA8P] 
[EU] Microsoft XBOX 360 (feb.20, 2009) "SEGA Mega Drive Ultimate Collection [Model 384-40210]" 
Sony PlayStation 3 [EU] [AU] (feb.20, 2009) "SEGA Mega Drive Ultimate Collection [Model BLES-00475]" 
[AU] Microsoft XBOX 360 (feb.26, 2009) "Sega Mega Drive Ultimate Collection" 

* HANDHELDS: 
[EU] Sony PSP (feb.2, 2007) "Sega Mega Drive Collection [Model ULES-00556]" 
[AU] Sony PSP (feb.8, 2007) "Sega Mega Drive Collection [Model ULES-00556]" 

* COMPUTERS: 
PC [Steam] [EU] (oct.26, 2010) both stand-alone and as part of "SEGA Mega Drive Classics Pack 3" 
[EU] PC [MS Windows, CD-ROM] (nov.26, 2010) "Sega Mega Drive Classics Collection Vol. 3" 
PC [MS Windows, DVD-ROM] [EU] (mar.18, 2011) "Sega Mega Drive Classic Collection - Gold Edition" 
PC [Steam] [EU] (mar.25, 2011) "SEGA Mega Drive Classics Collection"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56479&o=2

$end

$megadriv=ecco2u,ecco2px11,ecco2p,ecco2p2,ecco2p1,
$vgmplay=ecco2_md,
$bio

Sega Genesis cart. published 28 years ago:

Ecco - The Tides of Time (c) 1994 Sega Enterprises, Limited.

- TECHNICAL -

Game ID: 1553

- TRIVIA -

Ecco - The Tides of Time for Genesis was released on August 25, 1994 in North America. It was then re-released the following year as a Mega Hit Series edition.

- PORTS -

* CONSOLES: 
Nintendo Wii [Virtual Console] [US] (jul.2, 2007) [Model MA8E] 
[US] Sony PS2 (nov.7, 2006) "Sega Genesis Collection [Model SLUS-21542]" 
Microsoft XBOX 360 [US] (feb.10, 2009) "Sonic's Ultimate Genesis Collection [Model 68034]" 
Sony PlayStation 3 [US] (feb.10, 2009) "Sonic's Ultimate Genesis Collection [Model BLUS-30259]" 

* HANDHELDS: 
[US] Sony PSP (nov.16, 2006) "Sega Genesis Collection [Model ULUS-10192]" 

* COMPUTERS: 
PC [Steam] [US] (oct.26, 2010) "Ecco - The Tides of Time [Model 34274]" : both stand-alone and as part of "SEGA Genesis Classics Pack 3" 
PC [MS Windows, DVD-ROM] [US] (mar.15, 2011) "Sega Genesis Classic Collection - Gold Edition" 
PC [Steam] [US] (mar.25, 2011) "SEGA Genesis Classics Collection"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57207&o=2

$end

$megacd=ecco2,
$bio

Sega Mega-CD published 28 years ago:

Ecco - The Tides of Time (c) 1994 Sega Enterprises, Limited.

European PAL release.

- TECHNICAL -

Game ID: 4441-50
Front Cover ID: 670-5963-50
Back Cover ID: 670-5965-50
Manual ID: 672-2198-50
Spine Card ID: 670-5964-50
CD ID: 670-5962-50

- TRIVIA -

Reviews:
[FR] March 1995, Consoles + N.41: 92/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60608&o=2

$end

$segacd=ecco2,ecco2a,
$bio

Sega CD published 29 years ago:

Ecco - The Tides of Time (c) 1993 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID: 4441

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60728&o=2

$end

$dc=ecco3d,
$bio

Sega Dreamcast GD published 23 years ago:

Ecco 3D (c) 1999 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135432&o=2

$end

$dc=ecco2,
$bio

Sega Dreamcast GD published 21 years ago:

Ecco II - Sentinels of the Universe (c) 2001 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135433&o=2

$end

$gamegear=ecco2,
$vgmplay=ecco2_gg,
$bio

Sega Game Gear cart. published 28 years ago:

Ecco II - The Tides of Time (c) 1994 Sega Enterprises, Limited.

- TECHNICAL -

[Model 2541]

- TIPS AND TRICKS -

* Cheat menu:  During the game, hold START until you enter the map screen and press Left, 1, 2, 1, 2, Down, 2, Up.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64566&o=2

$end

$pico=eccojrb,
$bio

Ecco Jr. - No fundo do mar! (c) 199? Sega Enterprises, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88787&o=2

$end

$pico=eccojru,
$bio

Ecco Jr. and the Great Ocean Treasure Hunt! (c) 199? Sega Enterprises, Limited.

- TECHNICAL -

[Model 49022-00]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75663&o=2

$end

$pico=eccojr,
$bio

Sega Pico game published 27 years ago:

Ecco Jr. and the Great Ocean Treasure Hunt! (c) 1995 Sega Enterprises, Ltd.

- TECHNICAL -

[Model 49022-05]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82070&o=2

$end

$pico=eccojrj,
$bio

Sega Pico game published 27 years ago:

Ecco Jr. and the Great Ocean Treasure Hunt! [Model T-150060] (c) 1995 Imagineer Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75662&o=2

$end

$pico=eccojri,
$bio

Sega Pico game published 28 years ago:

Ecco Jr. e la Grande Caccia al Tesoro nell'Oceano! (c) 1994 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264905&o=2

$end

$pico=eccojrf,
$bio

Ecco Jr. et la Chasse au Trésor Sous-marine! (c) 199? Sega Enterprises, Limited.

French release.

- TECHNICAL -

[Model 49022-09]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75664&o=2

$end

$pico=eccojrg,
$bio

Ecco Jr. und die große Schatzsuche im Ozean! (c) 199? Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75665&o=2

$end

$pico=eccojrs,
$bio

Ecco Jr. y la Gran Búsqueda del Tesoro en el Oce?ano! [Model 49022-06] (c) 199? Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75666&o=2

$end

$megadriv=eccojr,eccojr1,
$vgmplay=eccojr_md,
$bio

Sega Genesis cart. published 27 years ago:

Ecco Jr. (c) 1995 Sega Enterprises, Limited.

- TECHNICAL -

Game ID: 1554

- TRIVIA -

Ecco Jr. for Genesis was released on August 15, 1995 in North America. 

This game did not appear in Europe (where the console is known as Mega Drive) until the release of the Sega Genesis/Mega Drive Collection for the PS2 and PSP.

This game did not appear in Japan (another region where the console is known as Mega Drive) until the Virtual Console release for the Nintendo Wii.

See Ports section below for the complete listing.

- PORTS -

* CONSOLES: 
[US] Sony PS2 (nov.7, 2006) "Sega Genesis Collection [Model SLUS-21542]" 
[EU] Sony PS2 (feb.2, 2007) "Sega Mega Drive Collection [Model SLES-54333]" 
Nintendo Wii [Virtual Console] [JP] (nov.6, 2007) [Model MBXJ] 
Nintendo Wii [Virtual Console] [US] (nov.6, 2007) [Model MBXE] 
Nintendo Wii [Virtual Console] [EU] (aug.7, 2008) [Model MBXP] 

* HANDHELDS: 
[US] Sony PSP (nov.16, 2006) "Sega Genesis Collection [Model ULUS-10192]" 
[EU] Sony PSP (feb.2, 2007) "Sega Mega Drive Collection [Model ULES-00556]" 

* COMPUTERS: 
PC [Steam] [EU] (sept.13, 2010) both stand-alone and as part of "SEGA Mega Drive Classics Pack 2" 
PC [Steam] [US] (sept.13, 2010) "Ecco Jr. [Model 34287]" : both stand-alone and as part of "SEGA Genesis Classics Pack 2" 
[EU] PC [MS Windows, CD-ROM] (oct.15, 2010) "Sega Mega Drive Classics Collection Vol. 2" 
PC [MS Windows, DVD-ROM] [US] (mar.15, 2011) "Sega Genesis Classic Collection - Gold Edition" 
PC [MS Windows, DVD-ROM] [EU] (mar.18, 2011) "Sega Mega Drive Classic Collection - Gold Edition" 
PC [Steam] [US] (mar.25, 2011) "SEGA Genesis Classics Collection" 
PC [Steam] [EU] (mar.25, 2011) "SEGA Mega Drive Classics Collection"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57208&o=2

$end

$32x=eccodemo,
$bio

Ecco the Dolphin (c) 199? SEGA Enterprises, Ltd.

- TRIVIA -

Never published. A CinePak Demo is known to exists.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236661&o=2

$end

$dc=ecco,eccop5,
$bio

Sega Dreamcast GD published 22 years ago:

Ecco the Dolphin - Defender of the Future [Model 51033] (c) 2000 SEGA of America, Inc. [San Francisco, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135436&o=2

$end

$dc=eccoj,
$bio

Sega Dreamcast GD published 21 years ago:

Ecco the Dolphin - Defender of the Future [Model HDR-0103] (c) 2001 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135434&o=2

$end

$dc=eccoe,eccop2,eccop1,eccop3,eccop4,
$bio

Sega Dreamcast GD published 22 years ago:

Ecco the Dolphin - Defender of the Future (c) 2000 SEGA Enterprises, Ltd.

European release.

- TECHNICAL -

GAME ID: MK-51033-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135435&o=2

$end

$dc=eccoe3,
$bio

Sega Dreamcast GD published 23 years ago:

Ecco the Dolphin - E3 Demo (c) 1999 SEGA of America, Inc. [San Francisco, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135437&o=2

$end

$megacdj=ecco,ecco2,
$bio

Sega Mega-CD published 27 years ago:

エコー ザ ドルフィンCD (c) 1995 Sega Enterprises, Limited.
(Ecco the Dolphin CD)

- TECHNICAL -

Game ID: G-6041
CD1 Sega ID: 670-6262
CD2 Sega ID: 670-6477

- TRIVIA -

Ecco the Dolphin CD for Sega Mega-CD was released on February 24, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60511&o=2

$end

$gamegear=ecco2j,
$bio

Sega Game Gear cart. published 27 years ago:

Ecco the Dolphin II [Model G-3362] (c) 1995 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64571&o=2

$end

$megadriv=ecco2j,
$bio

Sega Mega Drive cart. published 28 years ago:

Ecco the Dolphin II (c) 1994 Sega Enterprises, Limited.

- TECHNICAL -

Game ID: G-4123
Cartridge ID: 670-5457
Cover ID: 670-5458

- TRIVIA -

Ecco the Dolphin II for Mega Drive was released on August 26, 1994 in Japan. It is known outside Japan as "Ecco - The Tides of Time".

- PORTS -

* CONSOLES:
Nintendo Wii [Virtual Console] [JP] (june.26, 2007) [Model MA8J]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56481&o=2

$end

$megadriv=ecco,eccop,
$vgmplay=ecco_md,
$bio

Sega Mega Drive cart. published 30 years ago:

Ecco the Dolphin (c) 1992 Sega Enterprises, Limited.

- TECHNICAL -

Game ID: 1042-50
Cartridge ID: 670-2200-50
Package ID: 670-2201-50

- TRIVIA -

Ecco the Dolphin for Mega Drive was released on July 31, 1992 in Europe.

After deciding to create a game based around dolphins, developer Ed Annunziata carried out research on the subject and was particularly inspired by the book Sounding by Hank Searls which explained how the creatures use echolocation.

Annunziata worked with the music team on the soundtrack, playing them songs by Pink Floyd to illustrate the feeling he was aiming for.

Annunziata said, "I was paranoid about game rentals and kids beating the game over the weekend. So.. I.. uh... made it hard." His favourite level was Welcome to the Machine, which was "way over the top challenging".

- TIPS AND TRICKS -

There are two spots high above water along the left and right walls of Origin Beach where there were once glyphs (Or some creature) that was removed from the game. However if you use your sonar against those walls you still get messages from them.

- STAFF -

Producer: E. Ettore Annunziata
Design: E. Ettore Annunziata, László Szenttornyai
Project Manager: László Szenttornyai
Main Programmer: József Molnár
Art: Zsolt Balogh, ‑Talent‑
Basic Programmers: Mihály Brudnyák, Fox
Additional GFX: András Bakai
Music: Spencer N. Nilsen, Brian Coburn, András Magyari
Additional Features: Ryōichi Hasegawa
Marketing: Al Nilsen, Pamela Kelly
Testing: Casey Grimm, David Forster, Mark Lindstrom, Dianna Carroll, Dermot Lyons, Joe Cain
Special Thanks: Steven Apour, Clyde Grossman, Stephen J. Friedman, András Császár, Hugh Bowen, Lucinda Delorimier, Imi, Cassandra Eszter Brigitta, Balázs
Manual: Carol Ann Hanshaw
Cinematic Animator / TD: James D. Polk

- PORTS -

* CONSOLES: 
Nintendo Wii [Virtual Console] [EU] (dec.8, 2006) [Model MADP] 
[EU] Sony PS2 (feb.2, 2007) "Sega Mega Drive Collection [Model SLES-54333]" 
[EU] Microsoft XBOX 360 (feb.20, 2009) "SEGA Mega Drive Ultimate Collection [Model 384-40210]" 
Sony PlayStation 3 [EU] (feb.20, 2009) "SEGA Mega Drive Ultimate Collection [Model BLES-00475]" 

* HANDHELDS: 
[EU] Nintendo GBA (aug.1, 2003) "Sega Smash Pack [Model AGB-A3PP-EUR]" 
[EU] Sony PSP (feb.2, 2007) "Sega Mega Drive Collection [Model ULES-00556]" 

* COMPUTERS: 
[EU] PC [MS Windows, CD-ROM] (sept.3, 2010) "Sega Mega Drive Classics Collection Vol. 1" 
PC [Steam] [EU] (june.1, 2010) both stand-alone and as part of "Sega Mega Drive Classics Pack 1" 
PC [MS Windows, DVD-ROM] [EU] (mar.18, 2011) "Sega Mega Drive Classic Collection - Gold Edition" 
PC [Steam] [EU] (mar.25, 2011) "SEGA Mega Drive Classics Collection"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88793&o=2

$end

$gamegear=ecco,eccop1,eccop2,
$vgmplay=ecco_gg,
$bio

Sega Game Gear cart. published 28 years ago:

Ecco the Dolphin (c) 1994 SEGA of America, Inc.

- TECHNICAL -

GAME ID: 2516

- TRIVIA -

The game was rated GA (General Audiences: Appropriate for all audiences) by the VRC (Videogame Rating Council).

Reviews:
[FR] Oct. 1993 - Consoles + N.24: 90%

- TIPS AND TRICKS -

* Cheat menu:  During the game, hold START until you enter the map screen and press Right, 1, 2, 1, 2, Down, 2, Up.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64569&o=2

$end

$megacd=ecco,eccoa,eccob,
$bio

Sega Mega-CD published 29 years ago:

Ecco the Dolphin (c) 1993 Sega Enterprises, Limited.

European PAL release.

- TECHNICAL -

Game ID: 4408
Front Cover ID: 670-4099-50
Back Cover ID: 670-4101-50
Manual ID: 672-1497-50
Spine Card ID: 670-4100-50
CD ID: 670-4098-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60609&o=2

$end

$segacd=ecco,
$bio

Sega CD published 26 years ago:

Ecco the Dolphin (c) 1996 Sega Enterprises, Limited.

- TECHNICAL -

Game ID: 4408

- TRIVIA -

Ecco the Dolphin for Sega CD was first released in 1993 (exact date unknown) in North America. It was then released as a Pack-in edition the following year.

The game was rated GA (General Audiences: Appropriate for all audiences) by the VRC (Videogame Rating Council).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60729&o=2

$end

$sms=ecco,
$bio

Sega Master System cart. published 29 years ago:

Ecco the Dolphin (c) 1993 Sega Enterprises, Limited.

Descriptions from the back cover:

Ecco's underwater world has been devastated by a swirling gust of air and water. Help him navigate back to his dolphin pod, through treacherous tropical reefs and freezing polar ice floes.

Eccos Unterwasswerwelt ist von einem schreklichen Wirbelsturm verwüstet worden. Helfen Sie ihm, durch trügerische tropische Riffe und frostige Polareisströme zu navigieren, um seine Delphinherde wiederzufinden.

Le monde sous-marin d'Ecco a été dévasté par une formidable bourrasque ayant déclenché des tourbillons de vent et d’eau. Aidez Ecco à rejoindre sa famille de dauphins a travers de périlleux récifs tropicaux et de terrifiants icebergs polaires.

El mundo submarino de Ecco ha sido devastado por una ráfaga turbulenta de aire y agua. Ayúdale a volver a su bandada de delfines pasando entre peligrosos arrecifes tropicales y témpanos de hielo polar.

ll mondo sottomarino di Ecco è stato devastato da un impetuoso turbine di aria e acqua. Aiutalo a navigare per tornare al suo branco di delfini, attraverso le insidiose barriere coralline tropicali e le gelide banchise polari.

Eccos undervattensvärld har tillintetgjorts av en virvlande ström av luft och vatten. Hjälp honom att navigera tillbaks till sitt delfinstim genom farofyllda tropiska korallrev och fryskalla polarisflak.

De onderwaterwereld van Ecco is verwoest door een enorme storm die het water deed kolken. Nu moet jij Ecco helpen, door verraderlijke tropische riffen en schotsen poolijs de weg naar zijn verloren dolfijnenschool terug te vinden.

- TECHNICAL -

GAME ID: 9029
COVER ID: 670-4431-50
SIZE: 512KB (4Mbit)

- TRIVIA -

Reviews:
[FR] August 1994 - Consoles + N.34: 88%

Export releases:
[BR] "Ecco the Dolphin [Model 028270]"

- STAFF -

Producer: Jerry Markota
Marketing: Ami Blaire
Creator of Ecco: Ed Annunziata

Developed by Novotrade.
Technical Director: László Mér�
�Main Programmer: Attila Bús
Programmer: Balázs Pápai
Artist: Eszter Páris
Music: Csaba Gigor, Gábor Foltán
Hardware Support: Lajos Szabó

Special Thanks: Andrea Eszterhai, László Szenttornyai, József Molnár
Lead Testers: Dianna Boundy, Conan Tigard, Christine Watson
Testers: Ray Alferez, Mike Bench, Blair Bullock, Shrinivasan Chandrasekara, Harry Chavez, Janine Cook, Aron Drayer, Ivan Foong, David Forster, Jason Friedman, Mike Gilmartin, Richie Hideshima, Keith Higashihara, Lawrence Jeung, Tracy Johnson, Wing Kwan, Vasily Lewis, Jeff Loney, Simon Lu, Tony Lynch, Julio Martinez, Pete McNab, Mike Madden, Heather Meigs, Lance Nelson, Andrew Podesta, Kirk Rogers, Bruno Sarret, Maria Tuzzo, Katherine Weathers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56010&o=2

$end

$gamegear=eccoj,
$bio

Sega Game Gear cart. published 28 years ago:

Ecco the Dolphin (c) 1994 Sega Enterprises, Limited.

Japanese release.

- TECHNICAL -

GAME ID: G-3344

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64570&o=2

$end

$megadriv=eccoj,
$bio

Sega Mega Drive cart. published 29 years ago:

Ecco the Dolphin (c) 1993 Sega Enterprises, Limited.

Japanese release. Game developed in Europe (Hungary). See the original European release for more information about the game itself; "Ecco the Dolphin [Model 1042-50]".

- TECHNICAL -

Game ID: G-4106
Cartridge ID: 670-3461
Cover ID: 670-3462

- TRIVIA -

Ecco the Dolphin for Mega Drive was released on July 30, 1993 in Japan.

- PORTS -

* CONSOLES: 
Nintendo Wii [Virtual Console] [JP] (dec.2, 2006) [Model MADJ]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56480&o=2

$end

$to_flop=echange,
$bio

ECHANGE (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107703&o=2

$end

$cpc_flop=echanged,
$bio

Amstrad CPC type-in published 35 years ago:

Echange de Contenu (c) 1987 Amstrad Magazine

- TRIVIA -

Listed as a type-in program in the French magazine Amstrad Magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119145&o=2

$end

$mo5_cass=echecs,echecsa,echecsb,echecsc,
$to7_cass=echecs,
$bio

Thomson MO5/TO7 cass. published 37 years ago:

Echecs 3.7 (c) 1985 Cobra Soft

- TECHNICAL -

Side A: MO5 ver.
Side B: TO7 ver.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108223&o=2

$end

$ibm5150=echecs3d,
$bio

IBM PC 5.25in. disk. published 36 years ago:

Echecs 3D (c) 1986 FIL [France Image Logiciel]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132410&o=2

$end

$ti99_cart=chessf,
$bio

Texas instrument TI-99/4A cart. published 43 years ago:

Echecs [Model PHM 3008] (c) 1979 Texas Instruments

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84571&o=2

$end

$spectrum_cass=echelons,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Echelon (c) 1988 US Gold

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78740&o=2

$end

$cpc_cass=echelon,
$bio

Amstrad CPC cass. published 34 years ago:

Echelon (c) 1988 US Gold, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96077&o=2

$end

$specpls3_flop=echelon,echelona,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

Echelon (c) 1988 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118680&o=2

$end

$cpc_flop=echelonu,echelonu01,echelon1,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Echelon (c) 1988 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120853&o=2

$end

$pc98=echigoya,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Echigoya - H-GO! Yeah! (c) 1994 Tengu Pro

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89399&o=2

$end

$to7_cart=echo,
$bio

Thomson TO7 cart. published 40 years ago:

Echo (c) 1982 VIFI-Nathan [Vifi International]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108618&o=2

$end

$psx=echonght,
$bio

Sony PlayStation CD published 23 years ago:

Echo Night (c) 1999 Agetec, Inc.

North American release. Game developed in Japan. See the original for more information; "Echo Night [Model SLPS-01518]".

- TECHNICAL -

GAME ID: SLUS-00820

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111150&o=2

$end

$apple2_cass=echo,
$bio

Apple II cass. published 43 years ago:

Echo (c) 1979 Programma International, Inc.

Echo is a game that challenges both your visual and audio senses.

- TECHNICAL -

GAME ID: AP049

- STAFF -

By: David Kalmich

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135874&o=2

$end

$to_flop=echoflip,echoflipa,
$bio

Thomson TO disk. published 37 years ago:

Echo-Flipper (c) 1985 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107704&o=2

$end

$cpc_flop=echosoft,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Echosoft (c) 1986 ESAT Soft. [Bordeaux, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125060&o=2

$end

$gba=ballist,
$bio

Nintendo GBA cart. published 20 years ago:

Ecks vs Sever II - Ballistic [Model AGB-AEEP] (c) 2002 BAM! Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70548&o=2

$end

$gba=eckseveru,
$bio

Nintendo GBA cart. published 21 years ago:

Ecks vs Sever [Model AGB-AESE-USA] (c) 2001 BAM! Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70547&o=2

$end

$gba=ecksever,
$bio

Nintendo GBA cart. published 21 years ago:

Ecks vs Sever [Model AGB-AESP] (c) 2001 BAM! Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70546&o=2

$end

$spectrum_cass=eclipsev,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Eclipse (c) 1991 Zenobi Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78741&o=2

$end

$info=eclipse,
$bio

Pinball published 40 years ago:

Eclipse [Model 671] (c) 1982 Gottlieb.

- TECHNICAL -

Gottlieb System 80
Model Number : 671

Main CPU : MOS Technology M6502 (@ 850 KHz)
Sound CPU : MOS Technology M6502 (@ 894.886 Khz)
Sound Chips : DAC

- TRIVIA -

Although only 193 complete units were produced, a considerable number of kits (comprising a backglass, playfield and game ROMs) were produced. These kits were usually used to convert "James Bond 007" cabinets. Eclipse uses the same sound PROM as the export version of "Black Hole".

- STAFF -

Designed by : John Buras, Adolf Seitz Jr.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5376&o=2

$end

$amigaocs_flop=eco,
$bio

Commodore Amiga 500 disk. published 34 years ago:

ECO (c) 1988 Ocean Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73954&o=2

$end

$info=ecofghtr,ecofghtru,ecofghtru1,ecofghtrd,
$bio

Capcom CPS-II cart. published 29 years ago:

Eco Fighters (c) 1993 Capcom Company, Limited.

North American & World release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Ultimate Ecology [Green Board]".

- TECHNICAL -

Runs on the "CP System II" hardware.
Blue Board [USA & Etc.]

- UPDATES -

Blue Board revisions:

REVISION 1
* Build date: 931203
* WORLD and US releases.

REVISION 2
* Build date: 940215
* US release.

- PORTS -

* CONSOLES: 
[US] Microsoft XBOX (nov.24, 2006) "Capcom Classics Collection Vol. 2" 
[US] Sony PS2 (nov.24, 2006) "Capcom Classics Collection Vol. 2 [Model SLUS-21473]" 
Sony PlayStation 2 [AU] (apr.11, 2007) "Capcom Classics Collection Vol. 2 [Model SLES-54561]" 
[EU] Sony PS2 (apr.13, 2007) "Capcom Classics Collection Vol. 2 [Model SLES-54561]" 

* HANDHELDS: 
[US] Sony PSP (oct.24, 2006) "Capcom Classics Collection Reloaded [Model ULUS-10134]" 
[EU] Sony PSP (nov.10, 2006) "Capcom Classics Collection Reloaded [Model ULES-00377]" 
[AU] Sony PSP (nov.16, 2006) "Capcom Classics Collection Reloaded"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=737&o=2

$end

$info=ecofghtra,
$bio

Capcom CPS-II cart. published 28 years ago:

Eco Fighters (c) 1994 Capcom Company, Limited.

Asian release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Ultimate Ecology [Green Board]".

- TECHNICAL -

Runs on the "CP System II" hardware.
Grey Board [Asia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69638&o=2

$end

$info=ecofghtrh,
$bio

Capcom CPS-II cart. published 29 years ago:

Eco Fighters (c) 1994 Capcom Company, Limited.

South American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Ultimate Ecology [Green Board]".

- TECHNICAL -

Runs on the "CP System II" hardware.
Orange Board [South America]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71512&o=2

$end

$amigaocs_flop=ecophant,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Eco Phantoms (c) 1991 Electronic Zoo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73960&o=2

$end

$cpc_flop=ecodiscf,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Ecodisc (c) 1986 Unknown [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125061&o=2

$end

$cpc_flop=ecolebui01,ecolebui,
$bio

Amstrad CPC 464 disk. published 22 years ago:

Ecole Buissonniere (c) 2000 Overlanders

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124657&o=2

$end

$pc98=ecomagic,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Ecology Magic (c) 1992 GAM.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89400&o=2

$end

$apple2_flop_orig=ecosim2,
$bio

Apple II 5.25 disk. published 43 years ago:

Ecology Simulations II (c) 1979 Creative Computing Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240967&o=2

$end

$atom_rom=econet,
$bio

Econet (c) 198? Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236112&o=2

$end

$bbcb_flop=l1fsutil,
$bio

Acorn BBC Micro B disk. published 37 years ago:

Econet Level 1 Fileserver Software (c) 1985 Acorn, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125415&o=2

$end

$bbc_flop_6502=l2fsutil,
$bio

Acorn BBC w/ 6502 2nd Proc. disk. published 37 years ago:

Econet Level 2 Fileserver Software (c) 1985 Acornsoft, Ltd. [England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272439&o=2

$end

$acrnsys_rom=econ148,
$bio

Econet Ver.1.xx (c) 198? Acorn Computer, Ltd. [Cambridge, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264621&o=2

$end

$acrnsys_rom=econ240,
$bio

Acorn System ROM published 41 years ago:

Econet Ver.2.xx (c) 1981 Acorn Computer, Ltd. [Cambridge, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264622&o=2

$end

$acrnsys_rom=econ340,econ350,
$bio

Econet Ver.3.xx (c) 198? Acorn Computer, Ltd. [Cambridge, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264623&o=2

$end

$cpc_cass=economat,
$bio

Amstrad CPC cass. published 37 years ago:

Economat (c) 1985 Micro Programmes 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96078&o=2

$end

$ibm5170_cdrom=ecoquest,
$bio

IBM PC/AT DOS CD published 30 years ago:

EcoQuest - The Search for Cetus (c) 1992 Sierra On-Line, Inc.

- TECHNICAL -

BARCODE: 0 20626 83107 9

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144629&o=2

$end

$ibm5170=ecoquest,
$bio

IBM PC/AT DOS 3.5in. disk. published 31 years ago:

EcoQuest - The Search for Cetus (c) 1991 Sierra On-Line, Inc.

- TECHNICAL -

BARCODE: 0 20626 85107 7

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276353&o=2

$end

$to7_cass=ecrito,
$bio

Thomson TO7 cass. published 39 years ago:

Ecrito (c) 1983 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108224&o=2

$end

$cpc_flop=ecriture,
$bio

Amstrad CPC type-in published 31 years ago:

Ecriture Arabe (c) 1991 CPC Infos

- TRIVIA -

Listed as a type-in program in the French magazine: CPC Infos.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119491&o=2

$end

$cpc_flop=ecriture01,
$bio

Amstrad CPC type-in published 36 years ago:

Ecriture Double Taille (c) 1986 CPC

- TRIVIA -

Listed in the French magazine CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119966&o=2

$end

$cpc_flop=ecriture02,
$bio

Amstrad CPC type-in published 29 years ago:

Ecriture en Cube (c) 1993 CPC Infos

- TRIVIA -

Listed as a type-in program in the French magazine: CPC Infos.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119492&o=2

$end

$cpc_flop=ecriture03,
$bio

Amstrad CPC type-in published 29 years ago:

Ecriture en Vague (c) 1993 CPC Infos

- TRIVIA -

Listed as a type-in program in the French magazine: CPC Infos.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119493&o=2

$end

$info=ecs8517,
$bio

ECS 8517 (c) 199? Elitegroup Computer Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295283&o=2

$end

$info=ecs38632,
$bio

Motherboard published 34 years ago:

ECS-386/32 (c) 1988 Elitegroup Computer Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295281&o=2

$end

$info=ecs386a,
$bio

Motherboard published 34 years ago:

ECS-386A (c) 1988 Elitegroup Computer Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295282&o=2

$end

$ibm5170=ecstatic,
$bio

IBM PC/AT DOS 3.5in. disk. published 28 years ago:

Ecstatica (c) 1994 Psygnosis, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144389&o=2

$end

$cpc_cass=ecuacion,
$bio

Amstrad CPC cass. published 36 years ago:

Ecuaciones (c) 1986 Monser [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96079&o=2

$end

$psx=ecwar,
$bio

Sony PlayStation CD published 22 years ago:

ECW Anarchy Rulz (c) 2000 Acclaim Ent., Inc.

- TECHNICAL -

GAME ID: SLUS-01169

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110968&o=2

$end

$dc=ecwar,
$bio

Sega Dreamcast GD published 22 years ago:

ECW Anarchy Rulz [Model T-8114N] (c) 2000 Acclaim Ent., Inc. [Glen Cove, NY, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135426&o=2

$end

$dc=ecware,
$bio

Sega Dreamcast GD published 21 years ago:

ECW Anarchy Rulz [Model T-8119D-50] (c) 2001 Acclaim Ent., Inc. [Glen Cove, NY, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135425&o=2

$end

$n64=ecwhard,ecwhardu,ecwhardg,
$bio

Nintendo 64 cart. published 22 years ago:

ECW Hardcore Revolution (c) 2000 Acclaim Entertainment, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57680&o=2

$end

$gbcolor=ecwhard,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

ECW Hardcore Revolution [Model CGB-BECE-USA] (c) 2000 Acclaim Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67843&o=2

$end

$psx=ecwhr,
$bio

Sony PlayStation CD published 22 years ago:

ECW Hardcore Revolution (c) 2000 Acclaim Ent., Inc.

- TECHNICAL -

GAME ID: SLUS-01045

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110969&o=2

$end

$dc=ecwhr,
$bio

Sega Dreamcast GD published 22 years ago:

ECW Hardcore Revolution [Model T-8112N] (c) 2000 Acclaim Ent., Inc. [Glen Cove, NY, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135428&o=2

$end

$dc=ecwhre,
$bio

Sega Dreamcast GD published 22 years ago:

ECW Hardcore Revolution [Model T-8116D-50] (c) 2000 Acclaim Ent., Inc. [Glen Cove, NY, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135427&o=2

$end

$gba=eeejawua,eeejawu,
$bio

Nintendo GBA cart. published 19 years ago:

Ed, Edd n Eddy - Jawbreakers! [Model AGB-AE3E-USA] (c) 2003 BAM! Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70550&o=2

$end

$gba=eeejaw,
$bio

Nintendo GBA cart. published 19 years ago:

Ed, Edd n Eddy - Jawbreakers! [Model AGB-AE3P] (c) 2003 BAM! Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70549&o=2

$end

$gba=eeemisedu,
$bio

Nintendo GBA cart. published 17 years ago:

Ed, Edd n Eddy - The Mis-Edventures [Model AGB-BEDE-USA] (c) 2005 Midway Home Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70552&o=2

$end

$gba=eeemised,
$bio

Nintendo GBA cart. published 17 years ago:

Ed, Edd n Eddy - The Mis-Edventures [Model AGB-BEDP-EUR] (c) 2005 Midway Home Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70551&o=2

$end

$radio86_cass=eddssm,eddssm2,
$bio

ED-DSSM (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235449&o=2

$end

$aquarius_cass=edon,
$bio

Mattel Aquarius cass. published 39 years ago:

Ed-On (c) 1983 Add On Electronics, Limited.

A Sega's Head-On rip-off for your Mattel Aquarius computer.

- TECHNICAL -

[Model KEB 003]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49826&o=2

$end

$spectrum_cass=edonaddo,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Ed-On (c) 1983 Add On Electronics, Ltd.

- TECHNICAL -

GAME ID: S012

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78745&o=2

$end

$radio86_cass=edsort,
$bio

ED-SORT (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235450&o=2

$end

$specpls3_flop=eddduced,
$bio

Sinclair ZX Spectrum+3 disk. published 32 years ago:

Edd the Duck Editor (c) 1990 Zeppelin Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264996&o=2

$end

$specpls3_flop=eddthedumd,
$bio

Sinclair ZX Spectrum+3 disk. published 32 years ago:

Edd the Duck (c) 1990 Zeppelin Games

Master Disk used to generate the original retail disks.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265004&o=2

$end

$specpls3_flop=eddthedutmd,
$bio

Sinclair ZX Spectrum+3 disk. published 32 years ago:

Edd the Duck (c) 1990 Zeppelin Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265005&o=2

$end

$spectrum_cass=eddduck,eddducka,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Edd the Duck! (c) 1990 Impulze

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78744&o=2

$end

$cpc_cass=edd,
$bio

Amstrad CPC cass. published 32 years ago:

Edd the Duck! (c) 1990 Impulze

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96080&o=2

$end

$cpc_flop=eddthedu01,eddthedu,eddthedu04,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Edd The Duck! (c) 1990 Impulze

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126465&o=2

$end

$c64_cass=eddduck,
$bio

Commodore C64 cass. published 32 years ago:

Edd the Duck! (c) 1990 Zeppelin Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186800&o=2

$end

$spectrum_cass=eddduckb,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Edd The Duck! (c) 1990 Zeppelin Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226216&o=2

$end

$specpls3_flop=eddthedu,
$bio

Sinclair ZX Spectrum+3 disk. published 32 years ago:

Edd the Duck! (c) 1990 Zeppelin Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229630&o=2

$end

$amigaocs_flop=edd,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Edd the Duck! (c) 1991 Impulze

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73961&o=2

$end

$cpc_flop=eddthedu05,
$bio

Edd the Duck! Cracked (c) 199? GPA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121881&o=2

$end

$cpc_flop=eddthedu02,eddthedu03,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Edd the Duck! Trained (c) 1990 Campbell [Nicholas Campbell]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126466&o=2

$end

$cpc_cass=superski,
$bio

Amstrad CPC cass. published 34 years ago:

Eddie Edwards Super Ski (c) 1988 Microïds

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96083&o=2

$end

$spectrum_cass=eddieedw,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Eddie Edwards' Super Ski (c) 1989 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78742&o=2

$end

$spectrum_cass=eddieedwa,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Eddie Edwards' Super Ski (c) 1989 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=291051&o=2

$end

$spectrum_cass=eddieedwb,eddieedwc,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Eddie Edwards' Super Ski (c) 1990 Players Premier

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294616&o=2

$end

$spectrum_cass=eddiekid,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Eddie Kidd Jump Challenge (c) 1984 Martech.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78743&o=2

$end

$bbc_cass=eddiekid,
$electron_cass=eddiekid,
$bio

Acorn BBC/Electron cass. published 37 years ago:

Eddie Kidd Jump Challenge (c) 1985 Martech

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51785&o=2

$end

$msx1_cass=eddiekid,eddiekida,
$bio

MSX cass. published 37 years ago:

Eddie Kidd Jump Challenge (c) 1985 Martech

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94609&o=2

$end

$msx1_flop=eddiekid,eddiekida,
$bio

Eddie Kidd Jump Challenge cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229953&o=2

$end

$spectrum_cass=eddiekida,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Eddie Kidd Jump Challenge (c) 1984 Ricochet [Mastertronic Group] [UK]

- TECHNICAL -

GAME ID: RS 005

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219749&o=2

$end

$dragon_cass=eddiestead,
$bio

Dragon cass. published 37 years ago:

Eddie Steady Go (c) 1985 Incentive Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116755&o=2

$end

$msx1_cart=eddy2,eddy2a,
$bio

MSX cart. published 38 years ago:

Eddy 2 [Model HM-014] (c) 1984 HAL Laboratory, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76709&o=2

$end

$msx1_flop=eddy2,
$bio

Eddy II Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134190&o=2

$end

$cpc_flop=edenblue01,edenblue,edenblue02,edenblue03,edenblue04,edenblue06,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Eden Blues (c) 1985 Ere Informatique [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127832&o=2

$end

$cpc_cass=edenblue,
$bio

Amstrad CPC cass. published 36 years ago:

Eden Blues [Model AMST 013] (c) 1986 Ere Informatique [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95991&o=2

$end

$pc98=edenkaor,
$bio

NEC PC-9801 Series 5.25in. disk. published 26 years ago:

Eden no Kaori (c) 1996 Jast.

- TECHNICAL -

FD x4

- TRIVIA -

Released on August 01, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89401&o=2

$end

$pet_rom=edex44fr,
$bio

Edex (c) 198? Unknown [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235790&o=2

$end

$bbc_cass=edggraph,
$bio

Acorn BBC Micro B cass. published 39 years ago:

EDG Graphics Package (c) 1983 Salamander

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264670&o=2

$end

$snes=tarzan,
$bio

Edgar Rice Burroughs' Tarzan - Lord of the Jungle (c) 199? GameTek, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262630&o=2

$end

$pc98=edge,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Edge (c) 1993 TGL [Technical Group Laboratory].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89402&o=2

$end

$c64_cart=edgegrnd,
$bio

Commodore C64 cart. published 11 years ago:

Edge Grinder (c) 2011 RGCD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53571&o=2

$end

$cpc_cass=edgegrnd,
$bio

Amstrad CPC cass. published 11 years ago:

Edge Grinder (c) 2011 Format War

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96086&o=2

$end

$cpc_flop=edgegrin,
$bio

Amstrad CPC 464 disk. published 11 years ago:

Edge Grinder (c) 2011 Format War

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306170&o=2

$end

$tvc_flop=ediass,
$bio

EdiAss (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111843&o=2

$end

$bbc_rom=edikit,
$bio

Acorn BBC ROM published 33 years ago:

EdiKit Ver.1 (c) 1989 Beebug Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231775&o=2

$end

$spectrum_cass=edinburg,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Edinburgh Powerbox (c) 1990 Greenup, Ashley

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286692&o=2

$end

$superpet_flop=edit,
$bio

Edit (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236788&o=2

$end

$cpc_flop=editg128,edituk12,
$bio

Amstrad CPC 464 disk. published 24 years ago:

Edit (c) 1998 Bollaware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124129&o=2

$end

$sol20_cass=edit,
$bio

PTC SOL-20 cass. published 44 years ago:

EDIT - Advanced 8080 Editor (c) 1978 Processor Technology Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236984&o=2

$end

$cpc_flop=edit2f19,
$bio

Amstrad CPC type-in published 35 years ago:

Edit 2 (c) 1987 CPC

- TRIVIA -

Listed in the French magazine CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119967&o=2

$end

$a800=edit6502,
$bio

Edit 6502 (c) 198? LJK

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86528&o=2

$end

$spectrum_cass=editsamp,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Edit Sampler v1.2 (c) 1990 Proxima Soft. [Czech Republic]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287484&o=2

$end

$bbc_rom=edit,
$bio

Acorn BBC ROM published 38 years ago:

Edit Ver. 1.00 (c) 1984 Acornsoft, Ltd. [England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301843&o=2

$end

$dragon_flop=editplus,editplus128,
$bio

Dragon disk. published 39 years ago:

EDIT+ (c) 1983 Compusense

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117037&o=2

$end

$dragon_cart=editplus,
$bio

Dragon cart. published 39 years ago:

EDIT+ (c) 1983 Compusense

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265335&o=2

$end

$cpc_cass=editmus,
$bio

Amstrad CPC cass. published 37 years ago:

Edit-Music (c) 1985 Sprites [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116142&o=2

$end

$ondra=editasm,
$bio

Editasm (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236759&o=2

$end

$spectrum_cass=editeura,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Editeur-Assembleur (c) 1983 Eyrolles [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287206&o=2

$end

$dragon_cass=editext,
$bio

Dragon cass. published 39 years ago:

Editext (c) 1983 Nectarine

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116870&o=2

$end

$ibm5150=editexte,
$bio

IBM PC 5.25in. disk. published 30 years ago:

EDITEXTE (c) 1992 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132408&o=2

$end

$spectrum_cass=editiono,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Edition One (c) 1990 Virgin Games, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287162&o=2

$end

$dragon_flex=editassm,
$bio

Dragon 64 Flex disk. published 38 years ago:

Editor & Assembler (c) 1984 Compusense

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237476&o=2

$end

$dragon_flex=editassmdp,
$bio

Dragon 64 Flex disk. published 37 years ago:

Editor & Assembler [DragonPlus ver.] (c) 1985 Compusense

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237477&o=2

$end

$z80ne_flop=editasm,
$bio

Editor Assember/Disassembler (c) 198? Nuova Elettronica

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236210&o=2

$end

$z80ne_flop=editasmg,
$bio

Editor Assember/Disassembler Ver.G (c) 198? Nuova Elettronica

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236211&o=2

$end

$dragon_cass=edassem,
$bio

Dragon cass. published 39 years ago:

Editor Assembler (c) 1983 Dragon Data, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116446&o=2

$end

$a800=editasm,
$bio

Atari 400/800 cart. published 43 years ago:

Editor Assembler Computing Language (c) 1979 Atari, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86529&o=2

$end

$dragon_cass=edassemon,
$bio

Editor Assembler Monitor Disassembler (c) 198? J.Morrison Micros

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234403&o=2

$end

$super80_cass=edasm,
$bio

Editor Assembler [Model X-3791] (c) 198? Dick Smith Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126925&o=2

$end

$cgenie_cass=editdef,
$bio

Editor fuer definierbare Zeichen (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264834&o=2

$end

$vz_snap=edasm_vz200,
$bio

Editor-Assembler (c) 198? Dick Smith Electronics

- STAFF -

Written by: Dubois, McNamara

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235031&o=2

$end

$vz_snap=edasm,
$bio

Editor-Assembler (c) 198? Mark Harwood

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235063&o=2

$end

$cc40_cart=ea,
$bio

Texas instrument CC 40 cart. published 39 years ago:

Editor/Assembler (c) 1983 Texas Instruments

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264865&o=2

$end

$spectrum_cass=editoras,
$bio

Editor/Assembler (c) 198? Profisoft [Germany]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225794&o=2

$end

$ti99_cart=editass,
$bio

Texas instrument TI-99/4A cart. published 41 years ago:

Editor/Assembler (c) 1981 Texas Instruments

- TECHNICAL -

SOFT ID: PHM 3055

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84573&o=2

$end

$adam_flop=edix,
$bio

EdiX (c) 199? Hexace Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109430&o=2

$end

$radio86_cass=edmasm,
$bio

EDMASM (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235451&o=2

$end

$snes=edonokib,
$bio

Nintendo Super Famicom cart. published 29 years ago:

Edono Kiba [Model SHVC-EK] (c) 1993 Micro World

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61266&o=2

$end

$coco_cart=edtasm,
$bio

TRS-80 CoCo cart. published 40 years ago:

EDTASM+ (c) 1982 Tandy Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240900&o=2

$end

$interact=edubasic,
$bio

Edu-Basic (c) 19?? Interact Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237123&o=2

$end

$apple2_flop_clcracked=educalc,
$bio

Apple II 5.25 disk. published 37 years ago:

Edu-Calc (c) 1985 Grolier

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107476&o=2

$end

$ti99_cart=edupack,
$bio

Texas instrument TI-99/4A cart. published 32 years ago:

Edu-Pack (c) 1990 Asgard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84574&o=2

$end

$spectrum_cass=educate3,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Educate 3 (c) 1984 Simon

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293723&o=2

$end

$cpc_cass=educa1,
$bio

Amstrad CPC cass. published 37 years ago:

Educatif 1 (c) 1985 Cobra Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96087&o=2

$end

$to_flop=educatf1,
$bio

Thomson TO disk. published 37 years ago:

Educatif 1 (c) 1985 Cobra Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107705&o=2

$end

$cpc_cass=educa2,
$bio

Amstrad CPC cass. published 37 years ago:

Educatif 2 (c) 1985 Cobra Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96088&o=2

$end

$to_flop=educat2,
$bio

Thomson TO disk. published 37 years ago:

Educatif 2 (c) 1985 Cobra Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107706&o=2

$end

$cpc_cass=educa3,
$bio

Amstrad CPC cass. published 37 years ago:

Educatif 3 (c) 1985 Cobra Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96089&o=2

$end

$mo5_cass=educati4,
$to7_cass=educati4,
$bio

Thomson MO5/TO7 cass. published 37 years ago:

Educatif 4 Mathasard (c) 1985 Cobra Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108225&o=2

$end

$mo5_cass=educati5,
$to7_cass=educati5,
$bio

Thomson MO5/TO7 cass. published 37 years ago:

Educatif 5 (c) 1985 Cobra Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108226&o=2

$end

$cpc_cass=educa6,
$bio

Amstrad CPC cass. published 36 years ago:

Educatif 6 (c) 1986 Cobra Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96090&o=2

$end

$mo5_cass=educati8,
$to7_cass=educati8,
$bio

Thomson MO5/TO7 cass. published 36 years ago:

Educatif 8 Cours'Auto (c) 1986 Cobra Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108227&o=2

$end

$to7_cass=educndp,
$bio

Thomson TO7 cass. published 38 years ago:

Educatifs C.N.D.P. pour TO7 (c) 1984 CNDP [Centre National de Documentation Pedagogique] [France]

Compilation of 53 educational games/programs on 9 cassettes:

Cassette 1:
TESTLEC
LECRAPID 1
LECRAPID 2
LECRAPID 3
CP LECT
LECTRA
INTRUS 1

Cassette 2:
MOUTILS 1
MOUTILS 2
MOUTILS 4
MOUTILS 5
MEMOIRE
JEUNOT 1
TEXTE
DICO

Cassette 3:
PLUROU
MEMORY 2
MEMORY 3
PASSIVE
ORTHUS 1
ET
EST
CHEQUE

Cassette 4:
ANIMAUX
HANOI
BON MOT 2
TRESOR
DEFI
M PENDU
CIBLE
BIS
TO 7

Cassette 5:
GEO/REV
CARTE
CARGRAF
COMPTA

Cassette 6:
MUSIQUE 1
MUSIRAMA
ORGUE

Cassette 8:
N = X
OPERA
DEVINOMB
ETOILE
COMPL

Cassette 10:
DIVISIB 1
FRONTIER
POURCENT
DEVIN
ROND

Cassette 11:
EQUAT
G F N
DROITE
JAUGE

- TRIVIA -

Released in March 1984 in France.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108228&o=2

$end

$nes=edu2k48,
$bio

Nintendo Famicom cart. published 23 years ago:

Education Computer 2000 48 in 1 (c) 1999 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40373&o=2

$end

$nes=edu32gs,
$bio

Education Computer 32 in 1 (c) 19?? Game Star

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83995&o=2

$end

$nes=edu48gs,
$bio

Education Computer 48 in 1 (c) 19?? Game Star

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83996&o=2

$end

$nes=edu18,edu18a,
$bio

Education Games 18 in 1 (c) 19?? Unknown [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76760&o=2

$end

$adam_flop=edupack1,edupack1a,
$bio

Coleco Adam disk. published 35 years ago:

Education Pack I (c) 1987 ADAMagic Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109431&o=2

$end

$mbee_flop=education_01,education_1,
$bio

Educational Disk #01 (c) 201? ChickenMan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=291112&o=2

$end

$mbee_flop=education_02,
$bio

Educational Disk #02 (c) 201? ChickenMan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=291113&o=2

$end

$mbee_flop=education_03,education_3,
$bio

Educational Disk #03 (c) 201? ChickenMan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=291114&o=2

$end

$mbee_flop=education_04,education_4,
$bio

Educational Disk #04 (c) 201? ChickenMan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=291115&o=2

$end

$mbee_flop=education_05,education_5,
$bio

Educational Disk #05 (c) 201? ChickenMan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=291116&o=2

$end

$mbee_flop=education_06,education_6,
$bio

Educational Disk #06 (c) 201? ChickenMan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=291117&o=2

$end

$mbee_flop=education_07,education_7,
$bio

Educational Disk #07 (c) 201? ChickenMan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=291118&o=2

$end

$mbee_flop=education_08,education_8,
$bio

Educational Disk #08 (c) 201? ChickenMan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=291119&o=2

$end

$mbee_flop=education_09,education_9,
$bio

Educational Disk #09 (c) 201? ChickenMan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=291120&o=2

$end

$mbee_flop=education_10,
$bio

Educational Disk #10 (c) 201? ChickenMan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=291121&o=2

$end

$mbee_flop=education_11,
$bio

Educational Disk #11 (c) 201? ChickenMan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=291122&o=2

$end

$mbee_flop=education_12,
$bio

Applied Technology Microbee disk. published 3 years ago:

Educational Disk #12 (c) 2019 ChickenMan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=291123&o=2

$end

$bbc_cass=educsp1,
$bio

Educational Special No.1 (c) 19?? Database

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51786&o=2

$end

$a800=edusysd,
$bio

Atari 400/800 cart. published 39 years ago:

Educational System Master Cartridge (c) 1983 Dorsett Educational Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86531&o=2

$end

$a800=edusys,
$bio

Atari 400/800 cart. published 43 years ago:

Educational System Master Cartridge (c) 1979 Atari, Inc.

- TECHNICAL -

GAME ID: CXL4001

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86530&o=2

$end

$info=edu64,
$bio

Computer published 39 years ago:

Educator 64 (c) 1983 Commodore Business Machines, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228896&o=2

$end

$spectrum_cass=edwinabr,
$bio

Edwina Brown's Zenobi Compilation (c) 198? Brown, Edwina

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234842&o=2

$end

$bbc_rom=edword102,edword,
$bio

Acorn BBC ROM published 40 years ago:

Edword Ver. 1 (c) 1982 Clwyd Technics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145311&o=2

$end

$bbc_rom=edword2,
$bio

Acorn BBC ROM published 40 years ago:

Edword Ver. 2 (c) 1982 Clwyd Technics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145312&o=2

$end

$bbc_rom=edword2c,
$bio

Acorn BBC ROM published 40 years ago:

Edword Ver.2.02C (c) 1982 Clwyd Technics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272474&o=2

$end

$info=eeekk,
$bio

Arcade Video game published 39 years ago:

Eeekk! (c) 1983 Epos Corp.

- STAFF -

Developed by Shinkai, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=10883&o=2

$end

$info=eeekkp,
$bio

Arcade Video game kit published 38 years ago:

Eeekk! (c) 1984 Epos Corp.

Conversion Kit for Pac-Man.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125299&o=2

$end

$snes=eeku,
$bio

Nintendo Super NES cart. published 28 years ago:

Eek! The Cat [Model SNS-E7-USA] (c) 1994 Ocean

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62959&o=2

$end

$snes=eek,
$bio

Nintendo Super NES cart. published 28 years ago:

Eek! The Cat [Model SNSP-E7-EUR] (c) 1994 Ocean

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62958&o=2

$end

$x68k_flop=eeledit,
$bio

Sharp X68000 Series 5.25in. disk. published 27 years ago:

EEL Edit Elements (c) 1995 CATsoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87483&o=2

$end

$apple2_flop_orig=mceerievl35,
$bio

Apple IIc+ 3.5in. disk. published 30 years ago:

Eerieville Library (c) 1992 MECC [Minnesota Educational Computing Corp.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301214&o=2

$end

$apple2_flop_orig=eerilibr,
$apple2_flop_clcracked=mceeli10,
$bio

Apple II 5.25 disk. published 29 years ago:

Eerieville Library (c) 1993 MECC

- TECHNICAL -

GAME ID: MECC-A304

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267082&o=2

$end

$info=m4eezee,
$bio

Eezee Fruits (c) 199? Union Games, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41309&o=2

$end

$info=anzterm,
$bio

Computer published 36 years ago:

EF315-I220 Teller Terminal (c) 1986 Burroughs Adding Machine Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298595&o=2

$end

$pcecd=eferajil,
$bio

NEC PC-Engine CD published 31 years ago:

Efera & Jiliora - The Emblem from Darkness (c) 1991 Brain Gray

- TECHNICAL -

BARCODE: 4988652610029
GAME ID: BRCD1002

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58173&o=2

$end

$x68k_flop=eff,
$bio

Sharp X68000 Series 5.25in. disk. published 28 years ago:

EFF Erotic Fantasy Fable (c) 1994 T&H Project

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87484&o=2

$end

$to7_cass=efftext,
$bio

Thomson TO7 type-in published 38 years ago:

Efface Texte (c) 1984 Hebdogiciel.

French reading game.

- TRIVIA -

Published on May 18, 1984 in the French magazine; Hebdogiciel no. 32.

- STAFF -

By: F. DONNETTE, Ph. WUCHNER

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108389&o=2

$end

$cdi=effacer,
$bio

Phillips CD-i disc published 28 years ago:

Effacer - Hangman of the 25th Century (c) 1994 Philips Interactive Media, Incorporated.

Play the classic word game hangman CD-i style! Effacer welcomes you to the wasteland of Urgrik, where you must strive to spell, decipher word puzzles and master definitions. But beware of the aliens! They mix verb tenses, misplace modifiers, use double negatives, attempt too many puns, engage in poor penmanship and hyphenate recklessly. They're ugly too.

Zap the aliens and improve your vocabulary. Choose five levels of difficulty, adjust the timer settings and play against the computer or human opponents. The 40,000 word list will keep your mission alive. Defeat the dark forces of ignorance. Show the aliens the strength of literacy!

- TECHNICAL -

Model 310690248-2

- TRIVIA -

Released in the USA only.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52857&o=2

$end

$tvc_flop=effekt1,
$bio

Effekt 1 - Hangeffekt (c) 198? Szeki

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112195&o=2

$end

$tvc_flop=effekt2,
$bio

Effekt 2 - Raster Effektek (c) 198? Szeki

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112196&o=2

$end

$megacdj=supleag,
$bio

Sega Mega-CD published 29 years ago:

江川卓のスーパーリーグCD (c) 1993 Sega Enterprises, Limited.
(Egawa Suguru no Super League CD)

- TECHNICAL -

Barcode: 4 974365 560195

Game ID: G-6019
CD ID: 670-3375

- TRIVIA -

Egawa Suguru no Super League CD is the fourth and final entry in Sega's 16-bit Super League baseball franchise, featuring the endorsement of baseball commentator Suguru Egawa, star pitcher for the Yomiuri Giants from 1979 until 1987. As usual, the game features an NPB license and includes all 12 Pacific and Central League teams with full 1993 rosters, along with All-Star teams for each league.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60512&o=2

$end

$galaxy=egemond,
$bio

Egemond (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235824&o=2

$end

$dc=eggj,
$bio

Sega Dreamcast GD published 23 years ago:

EGG - Elemental Gimmick Gear (c) 1999 Hudson Soft.

- TECHNICAL -

Model T-14302M

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135053&o=2

$end

$dc=egg,
$bio

Sega Dreamcast GD published 23 years ago:

EGG - Elemental Gimmick Gear [Model T-41601N] (c) 1999 Vatical Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135054&o=2

$end

$cpc_cass=eggblitz,
$bio

Amstrad CPC cass. published 37 years ago:

Egg Blitz (c) 1985 MicroHobby Amstrad Semanal.

- TRIVIA -

Published with the Spanish magazine: MicroHobby Amstrad Semanal.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126263&o=2

$end

$fm7_cass=eggbomb,
$bio

Fujitsu FM-7 cass. published 39 years ago:

Egg Bomb (c) 1983 Compaq.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93711&o=2

$end

$spc1000_cass=eggcatch,
$bio

Egg Catch v1.1 (c) 200? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83509&o=2

$end

$info=egghunt,
$bio

Arcade Video game published 27 years ago:

Egg Hunt (c) 1995 Invi Image.

A puzzle game.

- TECHNICAL -

Main CPU : (2x) Zilog Z80 (@ 6 Mhz)
Sound Chips : OKI6295 (@ 8 Khz)

Screen orientation : Horizontal
Video resolution : 384 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 2048

Players : 2
Control : 8-way Joystick
Buttons : 2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4580&o=2

$end

$gba=eggmaniaj,
$bio

Nintendo GBA cart. published 20 years ago:

Egg Mania - Tsukande! Mawashite! Dossun Puzzle!! [Model AGB-AEMJ-JPN] (c) 2002 Kemco, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70554&o=2

$end

$gba=eggmaniau,
$bio

Nintendo GBA cart. published 20 years ago:

Egg Mania [Model AGB-AEME-USA] (c) 2002 Kemco, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70553&o=2

$end

$info=eggventr,eggventr7,eggventra,eggventr8,eggventr2,
$bio

Arcade Video game published 25 years ago:

Egg Venture (c) 1997 The Game Room.

A 'kid-friendly' animated shoot'em up game. Players use an optical gun to shoot at the 'bad eggs' while avoiding shooting the 'good guy eggs'. Players advance stage by stage to 38 different levels by shooting a certain number of targets.

- TECHNICAL -

Main CPU : TMS34010 (@ 5 Mhz)
Sound Chips : (3x) OKI6295 (@ 15.151 Khz)

Players : 2
Control : lightgun
Buttons : 1

- TRIVIA -

Egg Venture was a joint project between arcade parts company 'The Game Room' and 'ICE' (Innovative Creations in Entertainment), each of whom released their own version. The game was programmed by Kyle Hodgetts and does have several minor glitches, mainly down to the nature of the hardware. Problems with the availability of components meant that Kyle was forced to duplicate the sound system three times on the board to achieve polyphony, rather than using a simpler, but more expensive YM/OKI combination. 

Egg Venture does not have an ending and it's only scoring system is the printing of the Dynamic Play Adjustment skill ranking after every 'day'.

The game appears to use (in places) the bass line from 'The Great Egg Race' by Martin Cooke and Richard Denton of BBC Records, although this is apparently a legitimate use, as the music came from a royalty-free library disc.

Following the success of Egg Venture, or more likely to fix the bugs present, a 'Deluxe version' was made.

The Egg Venture characters were later used in a kids redemption game.

- STAFF -

Programmed by : Kyle Hodgetts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=738&o=2

$end

$info=eggventrd,
$bio

Arcade Video game published 25 years ago:

Egg Venture Deluxe (c) 1997 The Game Room.

- TRIVIA -

This deluxe version has an ending, when you complete the tour, but the Dynamic Play Adjustment has a serious bug. The game encodes the number of successful completions and uses this to alter the difficulty. However, the number seems to decrease rather than increase at first, giving a difficulty multiplier of -1 after a few rounds. This makes the following level (Factory Eggs) incredibly difficult until you lose a couple of lives.

- STAFF -

Programmed by : Kyle Hodgetts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=31487&o=2

$end

$info=gnw_egg,
$bio

Handheld game published 41 years ago:

Egg (c) 1981 Nintendo Co., Ltd.

The player character is a fox who waits outside a hen house. The fox must catch the eggs that fall out of the side of the hen house, for one point each. Three lives are given. A life is lost for each egg missed, or half of a life if the egg is missed while a hen appears. The game ends when all three lives are lost.

- TECHNICAL -

Model EG-26

- TRIVIA -

Released on October 9, 1981 in Japan.

- STAFF -

Egg was recreated in Game & Watch Gallery 3 for the Game Boy Color.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=100952&o=2

$end

$msx2_flop=eggbert,eggberta,eggbertd,
$bio

MSX 2 disk. published 28 years ago:

Eggbert (c) 1994 Fony

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101639&o=2

$end

$nes=eggerlnd,
$bio

Nintendo Famicom cart. published 34 years ago:

エッガーランド 迷宮の復活 (c) 1988 Laboratory, Incorporated.
(Eggerland - Meikyuu no Fukkatsu)

- TECHNICAL -

Game ID: HAL-EG
Cart color: Black

- TRIVIA -

Released on August 09, 1988 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54021&o=2

$end

$famicom_flop=eggerln2,
$bio

Nintendo Famicom disk. published 34 years ago:

エッガーランド 創造への旅立ち (c) 1988 HAL Laboratory, Incorporated.
(Eggerland - Souzou e no Tabidachi)

- TECHNICAL -

Disk ID: HAL-EGS

- TRIVIA -

Released on August 20, 1988 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65295&o=2

$end

$msx1_flop=eggerlnd,
$bio

Eggerland Mystery Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134191&o=2

$end

$msx1_cart=eggerlnd,
$bio

MSX cart. published 37 years ago:

Eggerland Mystery [Model HM-018] (c) 1985 HAL Laboratory, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76710&o=2

$end

$famicom_flop=eggerlnd,
$bio

Nintendo Famicom disk. published 35 years ago:

エッガーランド (c) 1987 HAL Laboratory, Incorporated.
(EggerLand)

- TECHNICAL -

Disk ID: HAL-EGL
BARCODE: 4 988610 209012

- TRIVIA -

Released on January 29, 1987 in Japan.

- STAFF -

Director: Hiroaki Suga (GSX. Suga)
Producer: Satoru Iwata (S. Iwata)
Game Designers: F. Nakamura, I. Okuyama
Programmers: Akio Hanyu (A. Hanyu), Tadashi Mukai (T. Mukai), Hiroaki Suga (GSX. Suga)
Character Designers: F. Nakamura, Pikio Midorikawa
Sound Composer: Hideki Kanazashi (Zap Ajisai)
Opening Ending Designer: Studio Soup
Mappers: I. Okuyama, Tadashi Mukai (T. Mukai), Makoto Kanai (FLZ. Kanai)
Tools: BG Maker, OBJ Maker, Music Maker

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65294&o=2

$end

$spectrum_cass=egghead4,
$bio

Sinclair ZX Spectrum cass. published 16 years ago:

Egghead 4 - Egghead Entertains (c) 2006 Cronosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295165&o=2

$end

$spectrum_cass=egghead5,
$bio

Sinclair ZX Spectrum cass. published 15 years ago:

Egghead 5 - Egghead Round The Med (c) 2007 Cronosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295166&o=2

$end

$electron_flop=egghead,
$bio

Acorn Electron 3.5in. disk. published 18 years ago:

Egghead in Space (c) 2004 Cronosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129732&o=2

$end

$bbcb_flop=egghead,
$bio

Acorn BBC Micro B disk. published 17 years ago:

Egghead in Space (c) 2005 Cronosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125390&o=2

$end

$spectrum_cass=egghead3,
$bio

Sinclair ZX Spectrum cass. published 16 years ago:

Egghead in Space (c) 2006 Cronosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295167&o=2

$end

$atom_flop=egghead,
$bio

Acorn Atom disk. published 6 years ago:

Egghead in Space (c) 2016 Retro Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236125&o=2

$end

$gba=eggmania,eggmaniap,
$bio

Nintendo GBA cart. published 20 years ago:

Eggo Mania [Model AGB-AEMP] (c) 2002 Kemco, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70555&o=2

$end

$a2600=eggomanie,
$bio

Atari 2600 cart. published 39 years ago:

Eggomania (c) 1983 Carrere Video.

European release. See "Eggomania [Model VC2003]" for more information about the game itself.

- TECHNICAL -

Model USC2003

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50442&o=2

$end

$a2600=eggomani,
$bio

Atari 2600 cart. published 40 years ago:

Eggomania (c) 1982 US Games Corp.

Eggomania is a one to four player, full color game. A strangely colored, feathered fowl is bent on bombing your bedeviled blue bear  with dozens of even stranger colored eggs. Your only defense is catching those falling orbs in your hat before they break and cause a real mess! If you succeed in catching an entire wave, you get the delightful opportunity to get even and fire them back at that turkey ! You'll be dazzled by his reaction. So go after that bird -- if  you can BEAR the pressure. Otherwise, the yolks on you !!

Game Variations:
Game 1: Single player
Game 2: Two player
Game 3: Three player
Game 4: Four player

- TECHNICAL -

Model VC2003

- TIPS AND TRICKS -

Catching:

* Move your harried bear back and forth across the  screen as little as possible; if eggs are falling close  to each other (in a vertical column), position your  hat under them and adjust only slightly to either side.

* Any excessive or inefficient movement and you'll wind up with egg on your face! (Feet, paws, and body too!)

* Try to recognize a pattern of the eggs as they fall.  This will help you anticipate where to make your next move -- -- -- -- ooops ! !

Throwing:

* Position the bear somewhere near the center of the screen and wait for that turkey to pass by -- don't follow him!

* Timing and accuracy on shooting the turkey during  the Eggomania waltz is critical. Try to anticipate his next move and lead his direction a little whileshooting only when necessary -- constant firing throws off timing and seems to makethat turkey dance even more.

* Once you have accomplished this task, you can sit back and enjoy bonus points and a flustered, embarrassed turkey!

- STAFF -

Programmers: Wes Trager, Henry Will IV

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50441&o=2

$end

$info=eggor,
$bio

Arcade Video game published 39 years ago:

Eggor (c) 1983 Telko.

Eggor is a multi-directional shooter/maze arcade game. It runs on Namco's Pac-Man hardware and appears to be based on Digitrex Techstar's Eyes, which was released the previous year. The player must use a 4-way joystick to take up control of a baby vulture, Eggor through eight different mazes and use a single button to shoot all the eggs while getting pursued by five adult vultures. If Eggor shoots one of them, they will disappear for a few moments before rehatching. If one of the adult vultures shoots Eggor he will lose a life. Shooting an egg is worth 500 points on the first round and increases by 250 for every subsequent round, while shooting an adult vulture is worth 100 points upon the first round and increases by 100 for every subsequent round.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound Chips : Namco (@ 96 Khz)

Screen orientation : Vertical
Video resolution : 224 x 288 pixels
Screen refresh : 60.61 Hz
Palette colors : 16

Players : 2
Control : 4-way joystick
Buttons : 1

- SCORING -

Eggs : 500 points 1st rack, 750 points 2nd rack, 1,000 points 3rd rack, and so on...
Birds : 100 points 1st rack, 200 points 2nd rack, 300 points 3rd rack, and so on...

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=739&o=2

$end

$psx=eggsteel,
$bio

Sony PlayStation CD published 24 years ago:

Eggs of Steel - Charlie's Eggcellent Adventure (c) 1998 Atlus Co., Ltd. [ren. Atlus USA in 1999] [CA, USA]

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-00751

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111631&o=2

$end

$psx=hellochr,
$bio

Sony PlayStation CD published 24 years ago:

Eggs of Steel - Hello Charlie!! (c) 1998 Enix, Ltd.

- TECHNICAL -

[Model SLPM-86083]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85121&o=2

$end

$info=sc2eggs,sc2eggs1,sc2eggs1p,sc2eggsp,
$bio

Fruit Machine published 26 years ago:

Eggs On Legs Tour (c) 1996 Bell-Fruit Mfg. Company, Limited. [B.F.M.].

- TECHNICAL -

[Model 6604]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42188&o=2

$end

$info=eggsplc,
$bio

Arcade Video game published 20 years ago:

Eggs Playing Chicken (c) 2002 The Game Room.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4917&o=2

$end

$info=eggs,
$bio

Arcade Video game published 39 years ago:

Eggs (c) 1983 Technos Japan Corp.

A maze game.

- TECHNICAL -

Game ID : TA-0002

Main CPU : MOS Technology M6502 (@ 1.5 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.5 Mhz)

Players : 2
Control : 4-way joystick
Buttons : 1

- TRIVIA -

Eggs was released in September 1983.

Licensed to Universal for US manufacture and distribution.

- SCORING -

Kicking a solid egg : 20 points.
Kicking a cracked egg : 50 points.
Kicking a half-open egg : 100 points.
Kicking a bird off the screen : Mystery score.
Releasing the red bird last : 10,000 points bonus.

- TIPS AND TRICKS -

* If you locate the red chick, always leave it until last. The 10,000 points outweigh any advantage you may gain by releasing it earlier.

* Run around an egg to avoid the Chomper, and then kick an egg at it when it is on the other side.

* Kick a row of eggs when the Chomper is above you and then move down into the middle and the Chomper will cut across the screen to intercept you, and hopefully run into the row of five eggs you kicked.

* Don't lose your eyes! If you fire your eyes be careful not to hit them with a kicked egg, or you will lose them for the remainder of the screen or until you lose a life.

* Don't collect the hen. Let it run around helping you for as long as possible.

* Force the chomper to cut across screen towards you when there is space and you are behind an egg for an easy kill.

- SERIES -

1. Scrambled Egg [Model TA-0001] (1983)
2. Eggs [Model TA-0002] (1983)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=740&o=2

$end

$apple2_flop_orig=eggsit,
$apple2_flop_clcracked=eggsit,
$bio

Apple II 5.25 disk. published 40 years ago:

Eggs-It (c) 1982 Gebelli Soft.

- STAFF -

By: Nasir Gebelli

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229158&o=2

$end

$nes=eggsplod,
$bio

Nintendo NES cart. published 33 years ago:

Eggsplode! & Short Order (c) 1989 Nintendo of America.

Eggsplode! is Eggciting!
This hen-house will keep you hopping!
It's your job to protect the chickens.
The sly fox and his giggling friends are planting bombs in the hen house.
Quick! Jump on the Power pad to stop the Eggsplosion! But don't mistake an egg for a bomb or the chicken may give you a piece of her mind.
Eggstra good times are guaranteed!

Short Order Shenanigans!
Can you build a bigger burger?
Piggy, rabbit and mouse place their orders. Get hopping and see who can last the longest!
Keep their orders straight, match their steps and you'll make hamburgers as tall as a house!
It's an entertaining romp for kids with an appetite for fun!

- TECHNICAL -

Game ID: NES-OR-USA

- TRIVIA -

Released in December 1989 in USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55541&o=2

$end

$cpc_flop=eggstati,
$bio

Amstrad CPC type-in published 35 years ago:

Eggstatic (c) 1987 Computing with the Amstrad

- TRIVIA -

Listed as a type-in program in the magazine: Computing with the Amstrad.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124738&o=2

$end

$info=eggsrccm,
$bio

Eggstreme Riches [Mr. Cashman] (c) 200? Aristocrat Leisure Industries Pty, Ltd.

- TECHNICAL -

Aristocrat MK6 hardware.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=33575&o=2

$end

$pc8801_cass=eggy,
$bio

NEC PC-8801 Series cass. published 37 years ago:

Eggy (c) 1985 Bothtec, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91219&o=2

$end

$msx1_flop=eggy,
$bio

Eggy Cracked (c) 19?? Unknown.

Tape to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133124&o=2

$end

$x1_flop=eggyd,
$bio

Sharp X1 5.25in. disk. published 37 years ago:

Eggy Demo (c) 1985 Bothtec, Inc.

Demo disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85969&o=2

$end

$pc8801_flop=eggy,
$bio

NEC PC-8801 Series disk. published 37 years ago:

Eggy (c) 1985 Bothtec, Inc.

- TECHNICAL -

GAME ID: VE-7402

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91704&o=2

$end

$archimedes=ego,egoc,
$bio

Acorn Archimedes disk. published 30 years ago:

EGO Repton 4 (c) 1992 Superior Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127116&o=2

$end

$cpc_flop=musicdis1b,musicdis1c,
$bio

Amstrad CPC 464 disk. published 9 years ago:

EgoTrip Player (c) 2013 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128280&o=2

$end

$pippin=egwordp,
$bio

Bandai Pippin CD published 26 years ago:

EGWord Pure for Pippin [Model BDE-10021] (c) 1996 Bandai Digital Ent. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122074&o=2

$end

$tvc_flop=egybeir1,
$bio

Videoton TVC disk. published 34 years ago:

Egybeirjam? Különírjam? 1 (c) 1988 Novotrade Rt. [Hungary]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112279&o=2

$end

$tvc_flop=egybeir2,
$bio

Videoton TVC disk. published 34 years ago:

Egybeirjam? Különírjam? 2 (c) 1988 Novotrade Rt. [Hungary]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112280&o=2

$end

$tvc_flop=mav11,
$bio

Videoton TVC disk. published 39 years ago:

Egyenletek megoldása - MAV 11 (c) 1983 Varga [Dr. Andras Varga]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112246&o=2

$end

$nes=egypt,
$bio

Nintendo Famicom cart. published 31 years ago:

Egypt (c) 1991 Human Entertainment

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54022&o=2

$end

$bbcb_flop_orig=egyptadv,
$bio

Acorn BBC Micro B disk. published 35 years ago:

Egyptian Adventure (c) 1987 Duckworth

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125658&o=2

$end

$mbee_quik=egypt,
$bio

Egyptian Adventure (c) 198? Unknown

Inspired by the recent findings of your trusted friends Lord Carnarvon and Howard Carter, the prize tomb of Tutankhamen full with treasures unimaginable, you leave for Egypt to search for a tomb yourself. You arrive in the ancient city of Thebes (Luxor) where nearby lies a valley which you believe contains a tomb undiscovered.

- STAFF -

By: S. Dobbie

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289617&o=2

$end

$info=m5eggold,
$bio

Egyptian Gold (c) 200? BWB.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41563&o=2

$end

$pico=eccojrk,
$bio

Sega Pico game published 27 years ago:

Ehko Junieoeui Shinbiroun Badayeohaeng (c) 1995 Samsung.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121984&o=2

$end

$fmtowns_cd=ehonwrit1110,
$bio

Fujitsu FM Towns CD published 28 years ago:

Ehon Writer (c) 1994 Fujitsu, Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287964&o=2

$end

$fmtowns_cd=aesop1,
$bio

Fujitsu FM Towns CD published 29 years ago:

Ehon Writer - Denshi Ehon - Aesop World Dai-1-shuu (c) 1993 Fujitsu, Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262407&o=2

$end

$fmtowns_cd=ehonwrit,ehonwrit1120,
$bio

Fujitsu FM Towns CD published 27 years ago:

Ehon Writer School (c) 1995 Fujitsu, Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261883&o=2

$end

$fmtowns_cd=ehonwrit1110a,
$bio

Fujitsu FM Towns CD published 28 years ago:

Ehon Writer Ver.1.1 L10 (c) 1994 Fujitsu, Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293785&o=2

$end

$psx=eidoscd3,
$bio

Sony PlayStation CD published 24 years ago:

Eidos Demo CD Volume 3 (c) 1998 Eidos Interactive

Playable Demos:
Akuji The Heartless
Fighting Force
The Unholy War
Gex 3: Deep Cover Gecko
Ninja: Shadow of Darkness
Tomb Raider III: Adventures of Lara Croft

Videos:
Legacy of Kain: Soul Reaver

- TECHNICAL -

GAME ID: SLUS-90040

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126188&o=2

$end

$psx=eidoscd4,
$bio

Sony PlayStation CD published 23 years ago:

Eidos Demo CD Volume 4 (c) 1999 Eidos Interactive

Playable Demos:
Warzone 2100
Gex 3: Deep Cover Gecko
Akuji the Heartless
Ninja: Shadow of Darkness
Fighting Force
Tomb Raider III: Adventures of Lara Croft

Videos:
Legacy of Kain: Soul Reaver

- TECHNICAL -

DISC ID: SLUS-90051

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111116&o=2

$end

$psx=eidoscd6,
$bio

Sony PlayStation CD published 23 years ago:

Eidos Demo CD Volume 6 (c) 1999 Eidos Interactive.

Playable Demos:
Gex 3: Deep Cover Gecko
Akuji the Heartless
Fighting Force 2
Legacy of Kain: Soul Reaver
Tomb Raider: The Last Revelation
Tomb Raider III: Adventures of Lara Croft
Warzone 2100

Videos:
Fear Effect

- TECHNICAL -

DISC ID: SLUS-90074

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126189&o=2

$end

$psx=eidoscd,
$bio

Sony PlayStation CD published 24 years ago:

Eidos Demo CD (c) 1998 Eidos Interactive

Playable Demos:
Fighting Force
Ninja: Shadow of Darkness
The Unholy War

Videos:
Tomb Raider III: Adventures of Lara Croft
Akuji the Heartless
Legacy of Kain: Soul Reaver

- TECHNICAL -

DISC ID: SLUS-90040

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111115&o=2

$end

$snes=filerna,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Eien no Filerna [Model SHVC-AFLJ-JPN] (c) 1995 Tokuma Shoten Intermedia, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61267&o=2

$end

$spectrum_cass=eiffelto,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Eiffel Tower (c) 1983 Chalksoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287018&o=2

$end

$bbc_cass=eiffelto,
$bio

Eiffel Tower (c) 19?? Chalksoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51787&o=2

$end

$dragon_cass=eightball,
$bio

Dragon cass. published 39 years ago:

Eight Ball (c) 1983 Microdeal

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116354&o=2

$end

$info=8ballact,
$bio

Arcade Video game kit published 38 years ago:

Eight Ball Action (c) 1984 Magic Electronics, Incorporated.

DO YOU WANT A WINNER
Here it is!
8-BALL ACTION

It's priced right to give you phenomenal return on investment. It's a simple conversion that enables you to convert quickly and easily those old Donkey Kong and Donkey Kong Jr. games

No Wiring or Soldering
Don't miss out - Remember Birdie King

Most operators waited and waited and waited and missed a lot of action with their indecision. This 8-Ball Action game appeals to the same type of player. It's an agressive, competitive exciting sporting game. The only difference:

Birdie King: $2500
8-Ball Action: Under $400

If you don't believe this game will take the same action as Birdie King, ask your distributor to prove it to you.

AVAILABLE FOR IMMEDIATE DELIVERY

Save your old Donkey Kong and Donkey Kong Jr.
We will make them earn for you today!

PROOF:
Atlas Music Company of Providence tested two games of 8-Ball Action. They now have 25 on location. Louie, the buyer at Atlas made the following comment: Doing Great! Game play Realistic. Will even play against regular poll tables. Has possibility of longevity compared to most videos. Can't believe the price!

- TECHNICAL -

Donkey Kong Conversion Kit
Main CPU: S2650 (@1.536MHz.)
Sound CPU:MB8884 (@6MHz.)

Screen orientation: Vertical.
Video Resolution: 256x224 pixels
Refresh rate: 60.606061Hz.
Palette Colours: 256

- TRIVIA -

Developed by Seatongrove, Ltd. for Magic Electronics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=741&o=2

$end

$info=8ballact2,
$bio

Arcade Video game kit published 38 years ago:

Eight Ball Action (c) 1984 Magic Electronics, Incorporated.

DO YOU WANT A WINNER
Here it is!
8-BALL ACTION

It's priced right to give you phenomenal return on investment. It's a simple conversion that enables you to convert quickly and easily those old Donkey Kong and Donkey Kong Jr. games

No Wiring or Soldering
Don't miss out - Remember Birdie King

Most operators waited and waited and waited and missed a lot of action with their indecision. This 8-Ball Action game appeals to the same type of player. It's an aggressive, competitive exciting sporting game. The only difference:

Birdie King: $2500
8-Ball Action: Under $400

If you don't believe this game will take the same action as Birdie King, ask your distributor to prove it to you.

AVAILABLE FOR IMMEDIATE DELIVERY

Save your old Donkey Kong and Donkey Kong Jr.
We will make them earn for you today!

PROOF:
Atlas Music Company of Providence tested two games of 8-Ball Action. They now have 25 on location. Louie, the buyer at Atlas made the following comment: Doing Great! Game play Realistic. Will even play against regular poll tables. Has possibility of longevity compared to most videos. Can't believe the price!

- TECHNICAL -

Donkey Kong Jr. Conversion Kit
Main CPU: S2650 (@1.536MHz.)
Sound CPU:MB8884 (@6MHz.)

Screen orientation: Vertical.
Video Resolution: 256x224 pixels
Refresh rate: 60.606061Hz.
Palette Colours: 256

- TRIVIA -

Developed by Seatongrove, Ltd. for Magic Electronics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=36822&o=2

$end

$info=8bpm,
$bio

Arcade Video game kit published 37 years ago:

Eight Ball Action (c) 1985 Magic Electronics, Incorporated.

DO YOU WANT A WINNER
Here it is!
8-BALL ACTION

It's priced right to give you phenomenal return on investment. It's a simple conversion that enables you to convert quickly and easily those old Donkey Kong and Donkey Kong Jr. games. Pac-Man conversions now available!

No Wiring or Soldering
Don't miss out - Remember Birdie King

Most operators waited and waited and waited and missed a lot of action with their indecision. This 8-Ball Action game appeals to the same type of player. It's an agressive, competitive exciting sporting game. The only difference:

Birdie King: $2300
8-Ball Action: Under $550

If you don't believe this game will take the same action as Birdie King, ask your distributor to prove it to you.

AVAILABLE FOR IMMEDIATE DELIVERY

Save your old Donkey Kong and Donkey Kong Jr.
We will make them earn for you today!

PROOF:
Atlas Music Company of Providence tested two games of 8-Ball Action. They now have 25 on location. Louie, the buyer at Atlas made the following comment: Doing Great! Game play Realistic. Will even play against regular poll tables. Has possibility of longevity compared to most videos. Can't believe the price!

- TECHNICAL -

Pac-Man Conversion Kit
Main CPU: S2650 (@1.536MHz.)
Sound Chips: SN76496 (@3.072MHz.)

Screen orientation: Vertical.
Video Resolution: 256x224 pixels
Refresh rate: 60.606061Hz.
Palette Colours: 16

- TRIVIA -

Developed by Seatongrove, Ltd. for Magic Electronics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=36823&o=2

$end

$info=eballchp,eballchps,
$bio

Pinball published 37 years ago:

Eight Ball Champ (c) 1985 Bally Midway.

- TECHNICAL -

[No. 0B38]

Bally/Midway 6803 (Squawk and Talk)

Main CPU : Motorola M6803 (@ 895 KHz)
Sound CPU : M6802 (@ 895 KHz)
Sound chips : General Instrument AY8910 (@ 895 KHz), DAC, Texas Instruments TMS5220 (@ 640 KHz)

- TRIVIA -

Released in August 1985 in the US.

A copyright message is in the sound ROM at F705:
COPYRIGHT 1985 BALLY/MIDWAY MFG. CO.
!!!!!!! ALL RIGHTS RESERVED !!!!!!!!
   EIGHT BALL CHAMP SOUNDS/SPEECH   
U5,B38-803-4 5/13/84 R.M. LIBBE,PGMR

- SERIES -

1. Eight Ball (1977)
2. Eight Ball Deluxe [No. 1220] (1981)
3. Eight Ball Deluxe - Limited Edition (1982)
4. Eight Ball Deluxe [No. 0B87] (1984)
5. Eight Ball Champ [No. 0B38] (1985)

- STAFF -

Designer : George Christian
Artwork : Tony Ramunni

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5370&o=2

$end

$info=eballdlx,eballdlxp1,eballdlxp2,eballdlxp3,eballdlxp4,eballd14,
$bio

Pinball published 41 years ago:

Eight Ball Deluxe (c) 1981 Bally Mfg.

- TECHNICAL -

Bally MPU AS-2518-35 (Squawk and Talk)
[Model No. 1220]

Main CPU : M6800 (@ 475 KHz)
Sound CPU : M6802 (@ 895 KHz)
Sound chips : General Instrument AY8910 (@ 895 KHz), DAC, Texas Instruments TMS5220 (@ 640 KHz)

- TRIVIA -

Released in April 1981.

The development of this game took 8 months (started in September 1980).

8,250 units were produced.

- SERIES -

1. Eight Ball (1977)
2. Eight Ball Deluxe [No. 1220] (1981)
3. Eight Ball Deluxe - Limited Edition (1982)
4. Eight Ball Deluxe [No. 0B87] (1984)
5. Eight Ball Champ [No. 0B38] (1985)

- STAFF -

Designer : George Christian
Artwork : Margaret Hudson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5371&o=2

$end

$info=eightbll,eightblo,
$bio

Pinball published 45 years ago:

Eight Ball (c) 1977 Bally.

- TECHNICAL -

[No. 1118]
Bally MPU AS-2518-17 (Chime)

Main CPU : M6800 (@ 475 KHz)

- TRIVIA -

Released in September 1977. 20,230 units were produced.

The development of this game took 9 months (started in Jan 77).

- SERIES -

1. Eight Ball (1977)
2. Eight Ball Deluxe [No. 1220] (1981)
3. Eight Ball Deluxe - Limited Edition (1982)
4. Eight Ball Deluxe [No. 0B87] (1984)
5. Eight Ball Champ [No. 0B38] (1985)

- STAFF -

Designer : George Christian
Artwork : Paul Faris

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5369&o=2

$end

$astrocde=eightday,
$bio

Bally Astrocade cart. published 36 years ago:

Eight Days A Week (c) 1986 Degler [Richard Degler]

- TRIVIA -

This music was originally released on tape format by George Moses. Richard 
Degler converted it to cartridge format and made the notes play along to the 
music on a musical staff.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86796&o=2

$end

$info=eightfrc,
$bio

Arcade Video game published 28 years ago:

Eight Forces (c) 1994 Tecmo, Limited.

A vertically scrolling shoot'em up.

- TECHNICAL -

Runs on the Seta 1st Generation System Hardware.

Main CPU : Motorola 68000 (@ 16 Mhz)
Sound Chips : X1-010 (@ 16 Mhz)

Screen Orientation : Vertical
Video Resolution : 384 x 224 Pxels.
Screen Refresh : 60.00 Hz
Palette Colors : 1536

Players : 2
Control : 8-Way Joystick
Buttons : 2
=> Shoot, Bomb

- TRIVIA -

Eight Forces was released in August 1994.

- STAFF -

Producer: Mitsugu
Programmers: Mitsugu, Morizo
Planners: Kibandoo Jun, Masked-K, Duka
Graphic: Wataru, Iwakai, Arimoto
Sound: Hanaoka, Okuda, Nakanisi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=742&o=2

$end

$info=m4eighth,m4eightha,m4eighthb,m4eighthc,m4eighthd,m4eighthe,m4eighthf,m4eighthg,
$bio

Eighth Wonder (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41310&o=2

$end

$info=eightman,
$neogeo=eightman,
$vgmplay=eightman,
$bio

SNK Neo-Geo MVS cart. published 31 years ago:

Eightman (c) 1991 SNK [Shin Nihon Kikaku].

A side-scrolling beat'em up / platform game.

- TECHNICAL -

Runs on the SNK "Neo-Geo MVS" hardware.
Game ID: NGM-025

[SNK MVS Neo-Geo Controls]
2 Players - 4 buttons Per Player (3 usables).
=> [Joystick] 8-way, [A] Punch [B] Jump [C] Special Attack

- TRIVIA -

Developed by Pallas, Eightman was released in September 1991 by SNK.

This game is based on a Japanese cartoon series from the 60s. The characters actually do not look exactly like the traditional Eightman. Nineman is Just a palette swapped Eightman.

In 2000, Taiyo System released a pachislot based on this video game, called "Eightman (Taiyo System)".

- STAFF -

Producer : Eikichi Kawasaki
Directors : Deru-Deru, Stary Cat
Programmers : Nishidon, Shinchan (as 'Shinchan-SSS')
Music Composers : Jojoha Kitapy, Yoko, Makiko
Designers : Toyota Pretty, Endress Oki, Crash Master, Shibayan, Muramama, Obata F91

- PORTS -

* CONSOLES:
[JP] SNK Neo-Geo AES (nov.10, 1991; "Eightman [Model NGH-025]")
[US] SNK Neo-Geo AES (nov.10, 1991; "Eightman [Model NGH-025]")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=743&o=2

$end

$spectrum_cass=eights,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Eights (c) 1984 Atlantis

- TECHNICAL -

Model AT 302

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78748&o=2

$end

$pcecd=eikankim,
$bio

NEC PC-Engine CD published 28 years ago:

Eikan ha Kimini - Koukou Yakyuu Zenkoku Taikai (c) 1994 Artdink

- TECHNICAL -

BARCODE: 4988640100037
GAME ID: ADCD4003

- TRIVIA -

Released on July 15, 19994 in Japan.

- PORTS -

* Consoles :
Nintendo Wii Virtual Console (2008)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58174&o=2

$end

$psx=eikankm4,
$bio

Sony PlayStation CD published 23 years ago:

Eikan ha Kimini 4 (c) 1999 Artdink Corp.

- TECHNICAL -

[Model SLPS-02173]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85122&o=2

$end

$x68k_flop=eikan,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Eikan wa Kimi ni - Koukou Yakyuu Zenkoku Taikai (c) 1990 Artdink Corp.

- TECHNICAL -

BARCODE: 4988640000269

- TRIVIA -

Released on December 07, 1990 in Japan.

Retail price: 9500 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87488&o=2

$end

$pc98=eikanwak,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

栄冠は君に 高校野球全国大会 (c) 1990 Artdink Corp.
(Eikan wa Kimi ni - Koukou Yakyuu Zenkoku Taikai)

- TECHNICAL -

BARCODE: 4988640000238
Media: floppydisk x3

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89403&o=2

$end

$pc98=eikanwa2,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

栄冠は君に2 高校野球全国大会 (c) 1991 Artdink Corp.
(Eikan wa Kimi ni 2 - Koukou Yakyuu Zenkoku Taikai)

- TECHNICAL -

BARCODE: 4988640000436
Media: floppydisk x2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89404&o=2

$end

$fmtowns_cd=eikanwa2,eikanwa2o,
$bio

Fujitsu FM Towns CD published 31 years ago:

Eikan wa Kimi ni 2 - Koukou Yakyuu Zenkoku Taikai (c) 1991 Artdink Corp. [Japan]

- TECHNICAL -

GAME ID: HMC-144

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270632&o=2

$end

$pc98=eikanwa3,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

栄冠は君に3 高校野球全国大会 (c) 1993 Artdink Corp.
(Eikan wa Kimi ni 3 - Koukou Yakyuu Zenkoku Taikai)

- TECHNICAL -

Media: floppydisk x3

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89405&o=2

$end

$msx1_flop=eikosan,
$bio

MSX disk. published 9 years ago:

Eikosan (c) 2013 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109039&o=2

$end

$n64=eikousa,
$bio

Nintendo 64 cart. published 26 years ago:

Eikou no Saint Andrews [Model NUS-NSTJ] (c) 1996 Seta Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57682&o=2

$end

$pc98=eimmy,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

エイミーと呼ばないでっ (c) 1995 Cs ware
(Eimmy to Yobanaide)

- TECHNICAL -

FD x6

- TRIVIA -

Released on May 19, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89406&o=2

$end

$pc98_cd=eimmy,
$fmtowns_cd=eimmy,
$bio

NEC PC-98/Fujitsu FM Towns CD published 27 years ago:

Eimmy to Yobanaide (c) 1995 C's Ware.

- TECHNICAL -

CD x1

- TRIVIA -

Released on August 11, 1995 in Japan.

- STAFF -

Arranged YM2608 soundtrack by: Umemoto Ryuu

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110354&o=2

$end

$pc98=eimmydem,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Eimmy to Yobanaide demo (c) 1995 C's Ware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266364&o=2

$end

$pico=poohcorng,
$bio

Ein Jahr in Winnie Puuhs Leben [Model 49021-18] (c) 199? Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75667&o=2

$end

$cdi=kindenst,
$bio

Phillips CD-i disc published 28 years ago:

Ein Kind Entsteht (c) 1994 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52858&o=2

$end

$msx2_flop=eindelos,
$bio

MSX 2 disk. published 36 years ago:

Eindeloos (c) 1986 Radarsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101640&o=2

$end

$mo5_cass=einfubas,
$to7_cass=einfubas,
$bio

Thomson MO5/TO7 cass. published 37 years ago:

Einfuehrung in Basic (c) 1985 Infogrames Interactive, Inc.

- TECHNICAL -

FACE A: TO7
FACE B: MO5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108229&o=2

$end

$to_flop=einfb128,
$bio

Thomson TO disk. published 37 years ago:

Einfuhrung in BASIC 128 (c) 1985 Thomson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107707&o=2

$end

$electron_cass=introcasg,
$bio

Acorn Electron cass. published 39 years ago:

Einfuhrungs Kassette (c) 1983 Acornsoft, Ltd. [England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264936&o=2

$end

$cpc_flop=eingabeg,
$bio

Amstrad CPC type-in published 37 years ago:

Eingabe (c) 1985 CPC Schneider International

- TRIVIA -

Listed as a type-in program in the German magazine: CPC Schneider International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119647&o=2

$end

$psx=einhandr,
$bio

Sony PlayStation CD published 24 years ago:

Einhänder (c) 1998 Sony Computer Ent. America.

North American release. Game developed in Japan. See the original Japanese release for more information about the game itself; "Einhänder [Model SLPS-01008]".

- TECHNICAL -

Model SCUS-94243

- TRIVIA -

Einhänder was released on May 05, 1998 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101378&o=2

$end

$cpc_flop=einsiedl,
$bio

Amstrad CPC type-in published 34 years ago:

Einsiedler Spiel (c) 1988 PC Amstrad International

- TRIVIA -

Listed as a type-in program in the magazine: PC Amstrad International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119758&o=2

$end

$cpc_flop=einstein,
$bio

Amstrad CPC 464 disk. published 38 years ago:

Einstein (c) 1984 Unknown [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124658&o=2

$end

$mo5_cass=einstein,einsteinb,einsteina,
$to7_cass=einstein,
$bio

Thomson MO5/TO7 cass. published 38 years ago:

Einstein 1 (c) 1984 Soft & Micro.

- TECHNICAL -

FACE A: MO5
FACE B: TO7

- STAFF -

By: Daniel Mavrakis, Marie-Pierre Olivier

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108230&o=2

$end

$info=einst256,
$bio

Computer published 36 years ago:

Einstein 256 (c) 1986 Tatung Einsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236700&o=2

$end

$einstein=eincomp,
$bio

Einstein Compendium (c) 198? Emsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136154&o=2

$end

$einstein=eindisk1,
$bio

Einstein Disk International 1 (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136146&o=2

$end

$einstein=eindisk2,
$bio

Einstein Disk International 2 (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136147&o=2

$end

$einstein=eindisk3,
$bio

Einstein Disk International 3 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136148&o=2

$end

$einstein=microplx,
$bio

Tatung Einstein disk. published 33 years ago:

Einstein Micro Plox (c) 1989 Philippe [Henry Philippe]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136168&o=2

$end

$info=einstein,
$bio

Computer published 38 years ago:

Einstein TC-01 (c) 1984 Tatung Einsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236701&o=2

$end

$info=ctstein,
$bio

Handheld game published 43 years ago:

Einstein (c) 1979 Castle Toy.

MB's Simon clone.

- TECHNICAL -

Model 312.

Requires 2 C batteries + one 9-Volt battery.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95288&o=2

$end

$cgenie_cass=eis,
$bio

Colour Genie cass. published 39 years ago:

Eis (c) 1983 TCS [Trommeschläger Computer Studio]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131438&o=2

$end

$info=amient2,
$bio

EISA Enterprise-II (c) 199? AMI [American Megatrends, Inc.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240465&o=2

$end

$info=amient3,
$bio

EISA Enterprise-III (c) 199? AMI [American Megatrends, Inc.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240466&o=2

$end

$info=amient4,
$bio

EISA Enterprise-IV (c) 199? AMI [American Megatrends, Inc.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240467&o=2

$end

$saturn=eisei,
$bio

Sega Saturn CD published 27 years ago:

Eisei Meijin (c) 1995 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59100&o=2

$end

$pc98=eisei2,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

永世名人II (c) 1991 Konami Co., Ltd.
(Eisei Meijin II)

- TECHNICAL -

GAME ID: RA607
BARCODE: 4988602568264

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144938&o=2

$end

$saturn=eisei2,
$bio

Sega Saturn CD published 26 years ago:

Eisei Meijin II (c) 1996 Konami Company, Limited.

- TECHNICAL -

GAME ID: T-9516G
BARCODE: 4988602025484

- TRIVIA -

Released on December 20, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59101&o=2

$end

$pc98=eisei3,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Eisei Meijin III (c) 1992 Konami Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89407&o=2

$end

$dc=eisei3,
$bio

Sega Dreamcast GD published 23 years ago:

Eisei Meijin III - Game Creator Yoshimura Nobuhiro no Zunou (c) 1999 Konami Co., Ltd.

- TECHNICAL -

GAME ID: T-9503M
BARCODE: 4988602627336

- TRIVIA -

Released on July 08, 1999 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135438&o=2

$end

$psx=eisei,
$bio

Sony PlayStation CD published 27 years ago:

Eisei Meijin (c) 1995 Konami Co., Ltd.

- TECHNICAL -

Game ID: SLPS-00090

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85123&o=2

$end

$amigaocs_flop=eishmang,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Eishockey Manager (c) 1993 Software 2000

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73962&o=2

$end

$amigaocs_flop=eishmlim,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Eishockey Manager - Limited Edition (c) 1993 Software 2000

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73963&o=2

$end

$a2600=eishocke,
$bio

Atari 2600 cart. published 39 years ago:

Eishockey-Fieber (c) 1983 Quelle.

German clone of "Ice Hockey [Model AX-012]".

- TECHNICAL -

GAME ID: 873.790 0

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50443&o=2

$end

$vgmplay=loh3_98o,loh3_98oa,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

英雄伝説Ⅲ　もうひとつの英雄たちの物語 ～白き魔女～ (c) 1994 Falcom.
(Eiyuu Densetsu III - Mou Hitotsu no Eiyuu Tachi no Monogatari, Shiroki Majo)

- TECHNICAL -

GAME ID: NW10091010
BARCODE: 4956027060793

- TRIVIA -

Released on March 18, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266252&o=2

$end

$pc98_cd=loh3,
$bio

NEC PC-9821 CD published 27 years ago:

英雄伝説Ⅲ リニューアル　白き魔女 (c) 1995 Falcom [Nihon Falcom Corp.].
(Eiyuu Densetsu III - Shiroki Majo Renewal)

- TECHNICAL -

GAME ID: NW10091050
BARCODE: 4956027120909

- TRIVIA -

Released on May 26, 1995.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233946&o=2

$end

$pc98=loh4,
$vgmplay=loh4_98o,loh4_98oa,
$bio

NEC PC-9801 Series 5.25in. disk. published 26 years ago:

英雄伝説Ⅳ 朱紅い雫 (c) 1996 Falcom [Nihon Falcom Corp.].
(Eiyuu Densetsu IV - Akai Shizuku)

PC-9801VX version.

- TECHNICAL -

GAME ID: NW10091070
BARCODE: 4956027061189

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262680&o=2

$end

$pc98_cd=loh4,
$bio

NEC PC-9821 CD published 26 years ago:

英雄伝説Ⅳ 朱紅い雫 (c) 1996 Falcom.
(Eiyuu Densetsu IV - Akai Shizuku)

- TECHNICAL -

BARCODE: 4956027121203

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134975&o=2

$end

$pc98=eiyuden,
$bio

NEC PC-9801 Series 5.25in. disk. published 38 years ago:

英雄伝説サーガ (c) 1984 Micro Cabin Co.
(Eiyuu Densetsu Saga)

- TRIVIA -

Released in August 1984 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89408&o=2

$end

$pc8801_flop=eiyuden,eiyudena,
$bio

NEC PC-8801 Series disk. published 38 years ago:

英雄伝説サーガ (c) 1984 Micro Cabin Co.
(Eiyuu Densetsu Saga)

- TECHNICAL -

MEDIA: FD x3

- TRIVIA -

Released in August 1984 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91705&o=2

$end

$mz2500=eiyuden,
$bio

Sharp MZ-2500 disk. published 38 years ago:

英雄伝説サーガ (c) 1984 Micro Cabin Co.
(Eiyuu Densetsu Saga)

- TECHNICAL -

MEDIA: FD x2

- TRIVIA -

Released in August 1984 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128579&o=2

$end

$pcecd=eiyu3gok,
$bio

NEC PC-Engine CD published 29 years ago:

Eiyuu Sangokushi (c) 1993 Irem Corp.

- TECHNICAL -

BARCODE: 4962891500112
GAME ID: ICCD3003

- TRIVIA -

Released on March 26, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58175&o=2

$end

$saturn=gahero,gaheroa,
$bio

Sega Saturn CD published 24 years ago:

Eiyuu Shigan - Gal Act Heroism (c) 1998 Micro Cabin Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59102&o=2

$end

$pc98=galhero,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Eiyuu Shigan - Gal Act Heroism (c) 1994 Micro Cabin Co.

PC-9801VX version.

- TECHNICAL -

GAME ID: 41145

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89409&o=2

$end

$pc8801_flop=eiyuyama,
$bio

NEC PC-8801 Series disk. published 37 years ago:

Eiyuu Yamato Takeru (c) 1985 Login Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91706&o=2

$end

$info=ejihon,
$stv=ejihon,
$bio

Sega ST-V cart. published 27 years ago:

エジホン探偵事務所 (c) 1995 Sega.
(Ejihon Tantei Jimusyo)

A puzzle game.

- TECHNICAL -

Runs on the "ST-V [Sega Titan Video Game System]" hardware.

Screen orientation : Horizontal

Players : 2
Control : 8-way joystick
Buttons : 6

- TRIVIA -

Released in June 1995 in Japan.

The title of this game translates from Japanese as 'Ejihon Detective Office'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=744&o=2

$end

$tvc_flop=ejtoerny,
$bio

Ejtőernyő (c) 198? Software in LUX

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111742&o=2

$end

$tvc_cass=ejtoerny,ejtoernya,
$bio

Ejtőernyő (c) 198? Software in LUX

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112480&o=2

$end

$pc98=ekispert,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Ekispert (c) 1993 Val Laboratory

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266365&o=2

$end

$pc98=ekudora,
$vgmplay=ekudora_98o3,ekudora_98o,ekudora_98oa,
$bio

NEC PC-9801 Series 5.25in. disk. published 25 years ago:

Ekudorado - Kagami no Naka no Oukoku (c) 1997 Black Package [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266366&o=2

$end

$spectrum_cass=timh133alambris,
$bio

Sinclair ZX Spectrum type-in published 35 years ago:

El Alambrista (c) 1987 Hobby Press [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=310032&o=2

$end

$x1_cass=alamein,
$bio

Sharp X1 cass. published 39 years ago:

El Alamein (c) 1983 Pony Canyon, Inc.

- TECHNICAL -

GAME ID: K40J-5507

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=45942&o=2

$end

$cpc_flop=amomundo,amomundo_c1a,amomundo_c1,
$bio

Amstrad CPC 464 disk. published 32 years ago:

El Amo del Mundo Cracked (c) 1990 Spanish Hackers, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122820&o=2

$end

$vsmile_cd=spidermns,
$bio

El Asombroso Spider-Man - Persecución en la Ciudad [Model 80-093067] (c) 200? VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147497&o=2

$end

$info=autopapa,
$bio

El auto feo (c) 199? CMC [Cresmatic].

- STAFF -

Developed by Gaelco.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268131&o=2

$end

$info=m5elband,
$bio

Fruit Machine published 18 years ago:

El Bandido Club (c) 2004 Vivid Gaming.

- TECHNICAL -

Cabinet Dimensions (HxWxD) :
179cm x 68cm x 68cm

- TRIVIA -

Released in October 2004.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15699&o=2

$end

$dragon_cass=elbandito,
$bio

Dragon cass. published 39 years ago:

El Bandito (c) 1983 Mark Data Products

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234421&o=2

$end

$cdi=barriors,
$bio

Phillips CD-i disc published 30 years ago:

El Barrio Mas Divertido de Richard Scarry (c) 1992 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52859&o=2

$end

$msx1_flop=elbingo,
$bio

El Bingo Cracked (c) 19?? Unknown.

Cartridge to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133250&o=2

$end

$nes=magicblks,
$bio

Nintendo NES cart. published 23 years ago:

El Bloque Magico (c) 1999 Gluk Video.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40378&o=2

$end

$msx1_cass=caldero,
$bio

MSX cass. published 36 years ago:

El Caldero Magico (c) 1986 Grupo de Trabajo Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94610&o=2

$end

$cpc_cass=caldrmag,
$bio

Amstrad CPC cass. published 36 years ago:

El Caldero Magico (c) 1986 Humanes.

- STAFF -

By: Angel GARCIA DELGADO (A.G.D.)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117261&o=2

$end

$cdi=camnsntg,
$bio

Phillips CD-i disc published 27 years ago:

El Camino de Santiago - La milenaria ruta de las estrellas (c) 1995 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52861&o=2

$end

$cdi=camnsntgcc,
$bio

Phillips CD-i disc published 27 years ago:

El Camino de Santiago - La milenaria ruta de las estrellas [Compilation Cultura] (c) 1995 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52860&o=2

$end

$cpc_cass=trueno,
$bio

Amstrad CPC cass. published 33 years ago:

El Capitan Trueno (c) 1989 Dinamic Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96091&o=2

$end

$specpls3_flop=cptrueno,
$bio

Sinclair ZX Spectrum+3 disk. published 32 years ago:

El Capitan Trueno (c) 1990 Dinamic Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147631&o=2

$end

$cpc_flop=captruen_c1,
$bio

El Capitan Trueno (c) 200? CNGSOFT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121807&o=2

$end

$cpc_flop=captruen,captruenb,captruenc,captruend,captruene,captruenf,captruena,
$bio

Amstrad CPC 464 disk. published 33 years ago:

El Capitan Trueno [Model AMD 11890045] (c) 1989 Dinamic Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122906&o=2

$end

$spectrum_cass=capitant_b,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

El Capitan Trueno [Serie Leyenda] (c) 1990 IBSA [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288371&o=2

$end

$msx1_flop=castgod,
$bio

El Castillo de Godless Cracked (c) 19?? Unknown.

Tape to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133097&o=2

$end

$cpc_flop=elcastil,
$bio

Amstrad CPC 464 disk. published 31 years ago:

El Castillo Del Rey Certino (c) 1991 Unknown [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124659&o=2

$end

$spectrum_cass=elciddou,elcidsma,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

El Cid (c) 1987 Dro Soft [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78271&o=2

$end

$msx1_cass=cid,
$bio

MSX cass. published 35 years ago:

El Cid (c) 1987 Dro Soft [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94611&o=2

$end

$cpc_flop=elcids_c1,
$bio

Amstrad CPC 464 disk. published 35 years ago:

El Cid (c) 1987 NPS [Nul Part System]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122565&o=2

$end

$spectrum_cass=elcidmas,
$bio

El Cid (c) 198? Mastertronic, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234806&o=2

$end

$cpc_flop=elcid,
$bio

Amstrad CPC 464 disk. published 34 years ago:

El Cid Cracked (c) 1988 Grees & Chany

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128001&o=2

$end

$msx1_flop=cid,cida,
$bio

El Cid Cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134415&o=2

$end

$cpc_flop=elcids,elcidsb,elcidsa,
$bio

Amstrad CPC 464 disk. published 35 years ago:

El Cid Trained (c) 1987 Unknown [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128000&o=2

$end

$cpc_cass=elcid,
$bio

Amstrad CPC/ZX Spectrum cass. published 34 years ago:

El Cid (c) 1988 Mastertronic, Ltd.

- TECHNICAL -

GAME ID: 1SA 0280

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96093&o=2

$end

$cpc_cass=elcids,
$bio

Amstrad CPC cass. published 34 years ago:

El Cid (c) 1988 Dro Soft.

- TECHNICAL -

[Model 3DR-002]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96092&o=2

$end

$cpc_flop=crimenpe,
$bio

Amstrad CPC 464 disk. published 35 years ago:

El Crimen Perfecto Cracked (c) 1987 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123111&o=2

$end

$cpc_flop=elsistem03,elsistem,
$bio

Amstrad CPC 464 disk. published 36 years ago:

El Cuerpo Humano - El Sistema Muscular (c) 1986 Dilogic, S.A. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126456&o=2

$end

$cpc_flop=elsistem04,elsistem01,elsistem06,
$bio

Amstrad CPC 464 disk. published 36 years ago:

El Cuerpo Humano - El Sistema Reproductor (c) 1986 Dilogic, S.A. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126458&o=2

$end

$cpc_flop=elsistem07,
$bio

Amstrad CPC 464 disk. published 36 years ago:

El Cuerpo Humano - El Sistema Respiratorio (c) 1986 Dilogic, S.A. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126457&o=2

$end

$cpc_flop=elcuerpo,elsistem05,elsistem02,
$bio

Amstrad CPC 464 disk. published 36 years ago:

El Cuerpo Humano - El Sistema Urinario (c) 1986 Dilogic, S.A. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126459&o=2

$end

$msx1_flop=chu_scir,
$bio

El Cuerpo Humano - Sistema Circulatorio Cracked (c) 19?? Unknown.

Tape to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133100&o=2

$end

$msx1_flop=chu_sdig,
$bio

El Cuerpo Humano - Sistema Digestivo Cracked (c) 19?? Unknown.

Tape to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133101&o=2

$end

$msx1_flop=chu_srep,
$bio

El Cuerpo Humano - Sistema Reproductor Cracked (c) 19?? Unknown.

Tape to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133102&o=2

$end

$msx1_flop=descamer,
$bio

El Descubrimiento de America Cracked (c) 19?? Unknown.

Tape to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133117&o=2

$end

$dragon_cass=eldiablero,
$bio

Dragon cass. published 40 years ago:

El Diablero (c) 1982 Dragon Data, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116447&o=2

$end

$pc98=eldomin,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

El Dominion (c) 1994 Nihon Clary Business

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89410&o=2

$end

$info=eldoradd,
$bio

Arcade Video game published 31 years ago:

El Dorado (c) 1991 Dyna Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=44025&o=2

$end

$info=eldorda5,
$bio

El Dorado (c) 200? Aristocrat Leisure Industries Pty, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=33576&o=2

$end

$info=eldorado,
$bio

Pinball published 38 years ago:

El Dorado City of Gold (c) 1984 Premier Technology.

- TECHNICAL -

Gottlieb System 80A
Model Number : 692

- TRIVIA -

Released in September 1984 in USA.

905 units were produced.

- TIPS AND TRICKS -

The classic gameplay is based on hitting lit targets and clearing banks. You score big points by building up to the maximum bonus. Normally, your bonus progression is reset between balls. By clearing all ten drop-targets up top with one ball, your bonus progression is not reset when you lose a ball. You add to your bonus by hitting the lit target up top, down below, or advance two by rolling over the lit monkey. Each time you hit the targets, the lit targets and the monkey move.

- STAFF -

Design by : Ed Krynski
Art by : Larry Day

- PORTS -

* CONSOLES:
Sony PlayStation 2 (2006, "Gottlieb Pinball Classics")
Sony PSP (2006, "Gottlieb Pinball Classics")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5377&o=2

$end

$pc8801_flop=eldrad,
$bio

NEC PC-8801 Series disk. published 37 years ago:

El Dorado Denki (c) 1985 Enix, Ltd.

- TECHNICAL -

GAME ID: E-G118
MEDIA: FD x2

- TRIVIA -

Released in January 1985 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91707&o=2

$end

$spectrum_cass=eldorado,eldorado_a,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

El Dorado [Model AT 315] (c) 1985 Atlantis

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78652&o=2

$end

$super80_cass=eldraw,
$bio

El Draw 3.6.3 [Model 402] (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126945&o=2

$end

$cpc_flop=elenigma,elenigma01,elenigma02,elenigma03,elenigma04,elenigma05,elenigma06,elenigma07,
$bio

Amstrad CPC 464 disk. published 36 years ago:

El Enigma de Aceps [Model AM-20] (c) 1986 ACE Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126450&o=2

$end

$specpls3_flop=equipoags,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

El Equipo A (c) 1988 Zafiro Soft. Division [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147688&o=2

$end

$spectrum_cass=elequipo,equipoap,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

El Equipo A (c) 1988 Zafiro Software Division.

- TECHNICAL -

Model 60110647

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78788&o=2

$end

$cpc_cass=ateam,
$bio

Amstrad CPC cass. published 34 years ago:

El Equipo A [Model 60130647] (c) 1988 Zafiro Soft. Division [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=99583&o=2

$end

$cpc_cass=ateamlg,
$bio

Amstrad CPC cass. published 34 years ago:

El Equipo A [Model 60130650] (c) 1988 Zafiro Soft. Division [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=99584&o=2

$end

$cpc_flop=ateam,ateam2,ateam1,ateam_h1,ateam_h2,
$bio

Amstrad CPC 464 disk. published 34 years ago:

El Equipo A [Model 61850648] (c) 1988 Zafiro Soft. Division [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122934&o=2

$end

$cpc_flop=ateamlg,ateamlg_h1,
$bio

Amstrad CPC 464 disk. published 34 years ago:

El Equipo A [Model 61850651] (c) 1988 Zafiro Soft. Division [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122935&o=2

$end

$adam_flop=espanol,
$bio

Coleco Adam disk. published 32 years ago:

El Espanol (c) 1990 Weber Soft. [Hal Weber]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109432&o=2

$end

$info=portera,
$bio

Arcade Video game published 40 years ago:

El Estivador (c) 1982 Unknown.

Spanish pirate version of Port Man.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259381&o=2

$end

$spectrum_cass=elexplor,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

El Explorador (c) 1984 Microparadise Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288377&o=2

$end

$info=efdt,
$bio

Arcade Video game published 40 years ago:

El Fin Del Tiempo (c) 1982 Niemer.

- TRIVIA -

This game was made in Spain.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4387&o=2

$end

$cpc_cass=firmamen,
$bio

Amstrad CPC cass. published 38 years ago:

El Firmamento (c) 1984 GTS, S.a.c. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96094&o=2

$end

$cpc_cass=elfoso,
$bio

Amstrad CPC cass. published 37 years ago:

El Foso (c) 1985 Jasap Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96095&o=2

$end

$msx1_cass=gerente,gerentea,
$bio

MSX cass. published 38 years ago:

El Gerente (c) 1984 DIMensionNEW [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94612&o=2

$end

$cpc_cass=elgerent,
$bio

Amstrad CPC cass. published 37 years ago:

El Gerente (c) 1985 Idealogic [Barcelona, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96096&o=2

$end

$cpc_flop=elgerent,
$bio

Amstrad CPC 464 disk. published 37 years ago:

El Gerente (c) 1985 DIMensionNEW [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128218&o=2

$end

$msx1_flop=gerente,
$bio

El Gerente cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229980&o=2

$end

$spectrum_cass=elgranha,
$bio

El Gran Halcon (c) 198? Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219120&o=2

$end

$specpls3_flop=hudsonhasp,
$bio

Sinclair ZX Spectrum+3 disk. published 31 years ago:

El Gran Halcon (c) 1991 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147536&o=2

$end

$info=elgrande,
$bio

Arcade Video game published 40 years ago:

El Grande - 5 Card Draw (c) 1982 Tuni Electro Service.

- STAFF -

Developed by Enter-Tech, Ltd.
Software written by: Paul Walters

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=18495&o=2

$end

$cpc_flop=juegodel01,
$bio

Amstrad CPC 464 disk. published 33 years ago:

El Juego de la Oca (c) 1989 GPA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121770&o=2

$end

$cpc_flop=eljuegod01,eljuegod,
$bio

Amstrad CPC 464 disk. published 33 years ago:

El Juego de la Oca (c) 1989 Zafiro Soft. Division [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128223&o=2

$end

$cpc_cass=juegooca,
$bio

Amstrad CPC cass. published 33 years ago:

El Juego de La Oca (c) 1989 Zafiro Soft. Division.

- TECHNICAL -

[Model 61730723]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96097&o=2

$end

$leapster=wrdchsrss,
$bio

LeapFrog Leapster cart. published 19 years ago:

El Laberinto de las Letras (c) 2003 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293586&o=2

$end

$cpc_cass=sultanmzs,
$bio

Amstrad CPC cass. published 38 years ago:

El Laberinto del Sultan [Model AMC-134] (c) 1984 Indescomp [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=99432&o=2

$end

$cpc_cass=ladronsp,ladronspa,
$bio

Amstrad CPC cass. published 36 years ago:

El Ladron del Sol Purpura (c) 1986 PPP Ediciones.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114956&o=2

$end

$cpc_flop=ellibrod,ellibrod01,
$bio

Amstrad CPC 464 disk. published 33 years ago:

El Libro de la Selva (c) 1989 System 4 de Espana, S.A. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127994&o=2

$end

$spectrum_cass=elloco,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

El Loco (c) 1990 Lords, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298516&o=2

$end

$msx1_flop=magovola,
$bio

El Mago Volador Cracked (c) 19?? Unknown.

Tape to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133175&o=2

$end

$cpc_cass=elmeja01,elmeja01a,
$bio

Amstrad CPC cass. published 36 years ago:

El Mejor Amstrad 01 - Perdido en la Selva de los Guanaminos (c) 1986 Grupo Editorial SYGRAN [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233268&o=2

$end

$cpc_cass=elmeja03,
$bio

Amstrad CPC cass. published 35 years ago:

El Mejor Amstrad 03 - Axy (c) 1987 Grupo Editorial SYGRAN.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233269&o=2

$end

$cpc_cass=mistnilo,
$bio

Amstrad CPC cass. published 36 years ago:

El Misterio del Nilo (c) 1986 Zigurat Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96098&o=2

$end

$msx1_cass=mistnilo,mistniloa,
$bio

MSX cass. published 35 years ago:

El Misterio del Nilo (c) 1987 Zigurat Soft [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94613&o=2

$end

$spectrum_cass=mystnileb,
$bio

El Misterio Del Nilo (c) 198? Erbe Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219121&o=2

$end

$cpc_flop=elmister,misterio,
$bio

Amstrad CPC 464 disk. published 35 years ago:

El Misterio Del Nilo Cracked (c) 1987 Unknown [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128124&o=2

$end

$msx1_flop=mistnilo,mistniloa,
$bio

El Misterio del Nilo cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230057&o=2

$end

$msx1_cass=sideral,
$bio

MSX cass. published 36 years ago:

El Motorista Sideral (c) 1986 Anaya Multimedia

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94614&o=2

$end

$msx1_flop=sideral,siderala,
$bio

El Motorista Sideral Cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134453&o=2

$end

$spectrum_cass=mundomag,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

El Mundo Magico (c) 1991 Aventuras Espanolas [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79909&o=2

$end

$msx1_cass=mundoper,
$bio

MSX cass. published 34 years ago:

El Mundo Perdido (c) 1988 Topo Soft [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94615&o=2

$end

$spectrum_cass=elmundop,elmundopa,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

El Mundo Perdido (c) 1988 Topo Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236639&o=2

$end

$msx1_flop=mundoper,mundopera,
$bio

El Mundo Perdido Cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134440&o=2

$end

$cpc_cass=eloasis,
$bio

Amstrad CPC cass. published 36 years ago:

El Oasis (c) 1986 Alea.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122056&o=2

$end

$cpc_flop=eloasiss,
$bio

Amstrad CPC 464 disk. published 36 years ago:

El Oasis Cracked (c) 1986 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128219&o=2

$end

$spectrum_cass=elosobob,
$bio

El Oso Bobo (c) 198? Investronica [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219573&o=2

$end

$cpc_flop=elpacien,paciente,paciente01,
$bio

Amstrad CPC 464 disk. published 15 years ago:

El Paciente 106 (c) 2007 ESP Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124660&o=2

$end

$cpc_flop=elpaquet,
$bio

Amstrad CPC 464 disk. published 33 years ago:

El Paquetazo (c) 1989 System 4 de Espana, S.A. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128220&o=2

$end

$spectrum_cass=paquetaz,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

El Paquetazo (c) 1989 System 4 de Espana, S.A. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=310097&o=2

$end

$msx1_cass=payaso1,
$bio

MSX cass. published 36 years ago:

El Payaso Explorador 1 (c) 1986 Sony Spain

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94616&o=2

$end

$msx1_cass=payaso2,
$bio

MSX cass. published 36 years ago:

El Payaso Explorador 2 (c) 1986 Anaya Multimedia

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94617&o=2

$end

$msx1_cass=pescador,
$bio

MSX cass. published 36 years ago:

El Pescador Espacial (c) 1986 Anaya Multimedia

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94618&o=2

$end

$spectrum_cass=elpintor,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

El Pintor (c) 1987 Microbyte, S.A.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226275&o=2

$end

$cpc_flop=elpodero01,elpodero,poderosc01,
$bio

Amstrad CPC 464 disk. published 34 years ago:

El Poder Oscuro (c) 1988 Zigurat Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128221&o=2

$end

$cpc_flop=poderosc,
$bio

Amstrad CPC 464 disk. published 34 years ago:

El Poder Oscuro Cracked (c) 1988 Spanish Hackers, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122816&o=2

$end

$msx1_flop=poderosc,poderosca,
$bio

El Poder Oscuro Cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134446&o=2

$end

$cpc_cass=elpodero,
$bio

Amstrad CPC cass. published 34 years ago:

El Poder Oscuro [Model PO-002-AMS] (c) 1988 Zigurat Soft [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96101&o=2

$end

$msx1_cass=poderosc,
$bio

MSX cass. published 34 years ago:

El Poder Oscuro (c) 1988 Zigurat Soft.

- TECHNICAL -

GAME ID: PO-002-MSX

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94619&o=2

$end

$spectrum_cass=elpodero,elpoderoa,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

El Poder Oscuro (c) 1988 Zigurat.

- TECHNICAL -

GAME ID: PO-002-SPE

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80259&o=2

$end

$msx1_cass=principe,
$bio

MSX cass. published 37 years ago:

El Principe y el Dragon (c) 1985 Advance [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94620&o=2

$end

$cpc_cass=prisoners,
$bio

Amstrad CPC cass. published 9 years ago:

El Prisionero (c) 2013 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121944&o=2

$end

$pico=profpicos,
$bio

Sega Pico game published 27 years ago:

El Profesor Pico en el Mundo de los Colores [Model 49041-06] (c) 1995 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75668&o=2

$end

$cdi=renflors,
$bio

Phillips CD-i disc published 30 years ago:

El Renacimiento de Florencia (c) 1992 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52863&o=2

$end

$cdi=renflorscc,
$bio

Phillips CD-i disc published 30 years ago:

El Renacimiento de Florencia [Compilation Cultura] (c) 1992 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52862&o=2

$end

$spectrum_cass=timh177retyedi,
$bio

Sinclair ZX Spectrum type-in published 34 years ago:

El Retorno del Yedi (c) 1988 Hobby Press [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=310072&o=2

$end

$telestory_cart=lionkings,
$bio

Jakks Pacific Telestory cart. published 16 years ago:

El Rey León II: El orgullo de Simba (c) 2006 Jakks Pacific, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267897&o=2

$end

$msx1_cass=secreto,
$bio

El Secreto de la Piramide (c) 198? Manhattan Transfer

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94621&o=2

$end

$cpc_flop=elsecret,
$bio

Amstrad CPC 464 disk. published 35 years ago:

El Secreto de la Tumba Cracked (c) 1987 Abraxas

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128222&o=2

$end

$cpc_cass=sectumba,
$bio

Amstrad CPC cass. published 35 years ago:

El Secreto de La Tumba (c) 1987 Proein Soft Line.

Spanish release.

- TECHNICAL -

GAME ID: 22242

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96102&o=2

$end

$cpc_flop=elsolita,
$bio

Amstrad CPC 464 disk. published 33 years ago:

El Solitario (c) 1989 Unknown [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124661&o=2

$end

$cpc_cass=teclamst,
$bio

El Teclado del Amstrad (c) 198? GTS, S.a.c. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96104&o=2

$end

$cpc_flop=elteclad,
$bio

El Teclado Del Amstrad (c) 19?? Pride Utilities

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125062&o=2

$end

$info=ad5etdls,
$bio

Fruit Machine published 14 years ago:

El Trebol de la Suerte (c) 2008 Bell-Fruit Games, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=30372&o=2

$end

$cpc_cass=trains,
$bio

Amstrad CPC cass. published 34 years ago:

El Tren [Model 3EA-027] (c) 1988 Dro Soft [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=99780&o=2

$end

$msx1_cass=tuneltmp,
$bio

MSX cass. published 36 years ago:

El Tunel del Tiempo (c) 1986 Mind Games Espana, S.A.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94622&o=2

$end

$megadriv=elviento,
$bio

Sega Genesis cart. published 31 years ago:

El Viento (c) 1991 Renovation

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: 49136

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57209&o=2

$end

$megadriv=elvientoj,
$vgmplay=elviento_md,
$bio

Sega Mega Drive cart. published 31 years ago:

エル・ヴィエント (c) 1991 Wolf Team
(El Viento)

Platform game.

- TECHNICAL -

GAME ID: T-32063
CART SIZE: 8M
CART WEIGHT: 48 Grams.

- TRIVIA -

Released on September 20, 1991 in Japan for a retail price of 8500 Yen.

The title translates from Spanish as the Wind.

A UK release, set to be distributed by Ubisoft for £44.99 in November 1991, was planned but cancelled.

Reviews:
November 1991 - Consoles + N.3 [FR]: 82/100

- TIPS AND TRICKS -

COLOR TEST SCREEN:
As the game starts up, when the wolf team logo screen comes up hold A+B+C and press START to access the color test screen.

SLOW MOTION:
Enter the following code at the Pause screen:
Up, Left, Right, Down, A

LEVEL SKIP:
Enter the following code at the Pause screen:
Up, Left, Right, Down, B

MAX-OUT MAGIC:
Enter the following code at the Pause screen:
Up, Left, Right, Down, C

- SERIES -

1. El Viento (1991)
2. Earnest Evans (1991)
3. Anett Futatabi (1993)

- STAFF -

Producer: Masaaki Uno
Directed by: Hiroyuki Kayano
Executive Producer: Masahiro Akishino
Main Programmer: Yukihiko Tani (Small Taro)
Planning & Story Written by: Chishio Ōtsuyama
Main Character Designed by: Kazutoshi Yamane
Music Composed by: Motoi Sakuraba
Graphic Design: Masayuki Matsushima, Kiyoka Tajima, Yuji Ushijima, Tomonobu Kizuki
Music Support: Ryōta Furuya
Graphic Support: Toshio Yamamoto (Yama Chan)
Cooperation by: Chikaaki Tokuhiro, Jun Hoyano
Assistant Programmer: Hiroshi Izumino
Business Works: Kimito Iijima, Taba Chan
Special Thanks To: Kazuyuki Fukushima

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56482&o=2

$end

$dragon_flop=elpea,
$bio

El-Pea (c) 198? MicroVision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265457&o=2

$end

$dragon_flop=elpea2,
$bio

Dragon disk. published 34 years ago:

El-Pea 2 (c) 1988 Pulser Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117049&o=2

$end

$dragon_flop=elpea3,
$bio

Dragon disk. published 34 years ago:

El-Pea 3 (c) 1988 Pulser Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117050&o=2

$end

$electron_cass=elbugint,
$bio

Acorn Electron cass. published 39 years ago:

Elbug Introductory Cassette (c) 1983 Elbug.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129631&o=2

$end

$psx=eldrgate,
$bio

Sony PlayStation CD published 22 years ago:

Elder Gate (c) 2000 Konami Corp.

- TECHNICAL -

[Model SLPM-86494]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85124&o=2

$end

$info=eldoralg,
$bio

CD Express CUBO CD32 disc published 27 years ago:

Eldorado (c) 1995 CD Express.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240392&o=2

$end

$info=feldo,
$bio

Chess board published 32 years ago:

Eldorado Chess Challenger (c) 1990 Fidelity Electronics.

Electronic chess game.

- TECHNICAL -

Model 6119

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114454&o=2

$end

$dc=egate1,
$bio

Sega Dreamcast GD published 22 years ago:

Eldorado Gate Dai-1-kan [Model T-1223M] (c) 2000 Capcom Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135439&o=2

$end

$dc=egate2,
$bio

Sega Dreamcast GD published 22 years ago:

Eldorado Gate Dai-2-kan [Model T-1224M] (c) 2000 Capcom Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135440&o=2

$end

$dc=egate3,
$bio

Sega Dreamcast GD published 21 years ago:

Eldorado Gate Dai-3-kan [Model T-1225M] (c) 2001 Capcom Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135441&o=2

$end

$dc=egate4,
$bio

Sega Dreamcast GD published 21 years ago:

Eldorado Gate Dai-4-kan [Model T-1226M] (c) 2001 Capcom Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135442&o=2

$end

$dc=egate5,
$bio

Sega Dreamcast GD published 21 years ago:

Eldorado Gate Dai-5-kan [Model T-1227M] (c) 2001 Capcom Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135443&o=2

$end

$dc=egate6,
$bio

Sega Dreamcast GD published 21 years ago:

Eldorado Gate Dai-6-kan [Model T-1228M] (c) 2001 Capcom Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135444&o=2

$end

$dc=egate7,
$bio

Sega Dreamcast GD published 21 years ago:

Eldorado Gate Dai-7-kan [Model T-1229M] (c) 2001 Capcom Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135445&o=2

$end

$nascom_snap=gold,
$bio

Nascom cass. published 41 years ago:

Eldorado Gold (c) 1981 Program Power

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235643&o=2

$end

$bbc_cass=eldogold,
$bio

Acorn BBC/Electron cass. published 40 years ago:

Eldorado Gold (c) 1982 Micro Power

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51788&o=2

$end

$pc98=ele,
$bio

Ele (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89411&o=2

$end

$pc98=elecom,
$bio

Ele Command (c) 19?? Elecom

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89412&o=2

$end

$pc98=elecom35,
$bio

Ele Command (c) 19?? Elecom.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131613&o=2

$end

$spectrum_cass=eleccion,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Elecciones Generales (c) 1986 Juegos & Estrategia [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78749&o=2

$end

$spectrum_cass=electnm,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Election (c) 1984 Mastertronic, Ltd. [UK]

- TECHNICAL -

GAME ID: IS 0027

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78750&o=2

$end

$spectrum_cass=election,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Election [Model VGE 1034] (c) 1987 Virgin Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78751&o=2

$end

$cpc_cass=election,
$bio

Amstrad CPC cass. published 35 years ago:

Election [Model VGE 9010] (c) 1987 Virgin Games, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96105&o=2

$end

$cpc_flop=electra2,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Electra 2000 (c) 1988 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124130&o=2

$end

$spectrum_cass=electra9k,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Electra 9000 (c) 1987 Alternative Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288035&o=2

$end

$bbc_cass=electric,
$bio

Electric (c) 19?? Database

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51789&o=2

$end

$apple2_flop_clcracked=elecbill,
$bio

Apple II 5.25 disk. published 39 years ago:

Electric Bill (c) 1983 HRM Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231593&o=2

$end

$apple2_flop_clcracked=elecchlk,
$bio

Apple II 5.25 disk. published 36 years ago:

Electric Chalkboard (c) 1986 Heartsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234851&o=2

$end

$intv=mathfun,
$bio

Mattel Intellivision cart. published 44 years ago:

Electric Company - Math Fun (c) 1978 Mattel Electronics.

The game can be played in two ways:

1. Two players can compete against each other. This is fun and exciting. If the two players are different ages, they can each choose a different skill level (the game offers 18 levels of difficulty). The computer will also automatically adjust to compensate in case one player gets too far ahead of the other.

2. One child can play alone, developing speed and accuracy at his own pace. As his competency increases he can move to the higher levels of difficulty. The computer will also automatically adjust the level of difficulty according to how the player is progressing.

OBJECT OF THE GAME: To correctly answer as many of your problems as possible in the shortest possible time. The game can be played by one player alone trying to improve his speed and accuracy, or two players can compete against each other in an exciting contest! Each player chooses the number of problems he wants to encounter, as well as the level of difficulty of those problems. The computer will also automatically adjust the level of difficulty according to how well each player is progressing.

- TECHNICAL -

Model 2613

MATH FUN CONTROLS

NUMBER KEYS
Use these keys (1 thru 9 + 0) to give your answers to the problems. You also use these keys to select the number of problems you want to encounter, as well as their level of difficulty.

ENTER KEY
You must press ENTER at the following times:
* After choosing your Number of Problems.
* After choosing your Level of Difficulty.
* After giving your Answer.
* After a wrong answer, you must press ENTER again to continue play.

ERASE KEY (CLEAR)
If you change your mind about your answer (or number of problems and level of difficulty), press ERASE (CLEAR) before pressing ENTER. Your first answer will disappear and you can then answer again. Once you have pressed ENTER you cannot change your answer.

- STAFF -

Program: Kimo Yap

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60884&o=2

$end

$intv=wordfun,
$bio

Mattel Intellivision cart. published 42 years ago:

Electric Company - Word Fu (c) 1980 Mattel Electronics.

Two players can compete against each other at the same time OR one child can play alone, developing speed and accuracy at his own pace.

- TECHNICAL -

Model 1122

THE CONTROLS
KEYPAD 1 THROUGH 7: Move letters
HORIZ (KEYPAD 8): Spell word left to right
VERT (KEYPAD 9): Spell word top to bottom
CLEAR WORD (KEYPAD CLEAR): Clear word
CLEAR LETTER (KEYPAD 0): Clear letter
KEYPAD ENTER: Enter word
ANY SIDE ACTION BUTTON: Give up a turn
DISC: Move cursor (white square)

- STAFF -

Program: Kevin Miller

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60885&o=2

$end

$zx81_cass=elcostan,
$bio

Sinclair ZX-81 cass. published 39 years ago:

Electric Cost Analyzer [Model 03-2019] (c) 1983 Timex Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114663&o=2

$end

$apple2gs_flop_misc=elecrayn,
$bio

Apple IIGS disk. published 23 years ago:

Electric Crayon (c) 1999 Polarware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115280&o=2

$end

$apple2_flop_clcracked=ecryfarm,
$bio

Apple II 5.25 disk. published 36 years ago:

Electric Crayon - Fun On The Farm (c) 1986 Polarware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107518&o=2

$end

$pc98=marian,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Electric Device Marian - Kikai Jikake no Marian (c) 1994 Janis.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89413&o=2

$end

$fmtowns_cd=kjmarian,
$bio

Fujitsu FM Towns CD published 28 years ago:

Electric Device Marian - Kikai Jikake no Marian (c) 1994 Janis Computer Soft., Inc. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287970&o=2

$end

$cpc_flop=electric,
$bio

Amstrad CPC type-in published 37 years ago:

Electric Fencing (c) 1985 Amstrad Computer User

- TRIVIA -

Listed as a type-in program in the magazine: Amstrad Computer User (Amsoft era).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119027&o=2

$end

$cpc_flop=electric01,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Electric Lantern Show (c) 1986 Pride Utilities

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125063&o=2

$end

$tvc_flop=electman,
$bio

Videoton TVC disk. published 35 years ago:

Electric Man (c) 1987 Béla Szalontai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112251&o=2

$end

$mbee_flop=128pepsshow,
$bio

Applied Technology Microbee disk. published 36 years ago:

Electric Paintbrush Slide Show (c) 1986 Microbee Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290876&o=2

$end

$sol20_cass=pencil,
$bio

PTC SOL-20 cass. published 45 years ago:

Electric Pencil Word Processor (c) 1977 Shrayer, Michael

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236995&o=2

$end

$cpc_flop=electric02,electric06,electric07,electric0b,
$bio

Amstrad CPC type-in published 37 years ago:

Electric Runner (c) 1985 Hebdogiciel.

- TRIVIA -

Published in the French magazine; Hebdogiciel Hors Série No 1.

Published on June 07, 1985 in the French magazine; Hebdogiciel No 86-87.

- STAFF -

By: Alexandre BIGAND

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120571&o=2

$end

$vz_snap=racer,
$bio

Electric Tunnel (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235064&o=2

$end

$cpc_flop=electric03,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Electric Wonderland (c) 1986 Mister Chip [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128134&o=2

$end

$cpc_flop=electric04,electric0a,electric08,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Electric Wonderland Cracked (c) 1986 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128135&o=2

$end

$cpc_cass=elecwlnd,
$bio

Amstrad CPC cass. published 36 years ago:

Electric Wonderland (c) 1986 Zafiro Soft. Division [Spain]

- TECHNICAL -

[Model 60130430]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96106&o=2

$end

$cpc_cass=elecwlndg,
$bio

Amstrad CPC cass. published 36 years ago:

Electric Wonderland [Model GASO 007] (c) 1986 Gasoline Soft. [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96107&o=2

$end

$tvc_cass=electric,
$bio

Videoton TVC cass. published 35 years ago:

Electric-Man (c) 1987 A Studio

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112510&o=2

$end

$famicom_flop=electric,
$bio

Nintendo Famicom disk. published 36 years ago:

???????? (c) 1986 Kemco
(Electrician)

- TECHNICAL -

[Model KSC-ELC]

- TRIVIA -

Released on December 26, 1986 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65296&o=2

$end

$mo5_cass=electric,
$bio

Thomson MO5 cass. published 38 years ago:

Electricite (c) 1984 CNDP [Centre National de Documentation Pedagogique] [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108751&o=2

$end

$cpc_flop=electric05,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Electricite en Classe de 4eme (c) 1985 Unknown [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124662&o=2

$end

$msx1_cart=electric,
$bio

MSX cart. published 34 years ago:

Electricity (c) 1988 Methali

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76711&o=2

$end

$apple2_flop_orig=elecadvt,
$bio

Apple II 5.25 disk. published 29 years ago:

Electrifying Adventures (c) 1993 MECC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267083&o=2

$end

$apple2_flop_clcracked=mcelec10,
$bio

Apple II 5.25 disk. published 29 years ago:

Electrifying Adventures [Model MECC-A334] (c) 1993 MECC [Minnesota Educational Computing Corp.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286896&o=2

$end

$spectrum_cass=electro,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Electro (c) 1984 5D

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293334&o=2

$end

$cpc_flop=electrof,electrof02,electrof03,electrof01,
$bio

Amstrad CPC 464 disk. published 38 years ago:

Electro Freddy [Model SOFT 1144] (c) 1984 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128136&o=2

$end

$cpc_cass=elecfred,
$bio

Amstrad CPC cass. published 38 years ago:

Electro Freddy (c) 1984 Amsoft

- TECHNICAL -

[Model SOFT 144]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96108&o=2

$end

$lynx=electroc,
$bio

Atari Lynx cart. published 33 years ago:

Electrocop (c) 1989 Atari Corp.

Word just arrived that the notorious Criminal Brain had kidnapped the President's daughter. The Criminal Brain's ransom demand is completely unacceptable--give him total control of the entire world or the First Daughter dies. The President's voice shook with emotion as he called you personally. You, the Electrocop, are the only one capable of rescuing the President's daughter before time runs out.  If you fall, the Criminal Brain will assassinate her without pity or remorse.

It's up to you to penetrate the Criminal Brain's technoid stronghold, the Stell Complex. Inside you will encounter explosive traps, electrified floors, and hordes of criminal driods. With a little luck, you may also find powerful weapons to help you defeat the enemy.

You will find computer terminals throughout the complex. The computer will help you open doors, relieve stress with video games, or understand the dastardly ways of the evil mastermind. But the computer will not give you the quick reactions and good judgement you will need to survive. For that you must rely on your own abilities.

Do you have what it takes to rescue the President's daughter and serve justice to the world's most evil criminal? Or are you destined to be just another victim of the Criminal Brain's frightful plan? The world is relying on you. Perform your sworn duty as an officer of the law. But remember, this rescue mission is not as straight-forward as it sounds.

- TECHNICAL -

Model PA2021

- SCORING -

You score by destroying evil guardians, exiting a level, and opening doors. You receive 1,000 points for each door you open with a code. You receive bonus points when you exit a level.

The following table lists the number of points received for each evil robot guardian.
Walker: 125 points
Python: 250 points
Mine: 375 points
Wall Cannon: 500 points
Virus: 625 points
Stringray: 750 points

- TIPS AND TRICKS -

* Use the computer often.  It will save your life.

* Look for exit signs, but beware. Some exit signs transport you to the next level, but others will take you where you don't want to go. Keep track of exits you may want to avoid in the future.

* Learn to recognize and use the different kinds of weapons. Also, remember where to find the weapons.  If you lose your weapon, you will need to find another as quickly as possible.

* Don't waste valuable time waiting while the computer searches for the correct door codes. If you continue working in the halls, then return to the door later, the computer remembers and acknowledges the code.

* Level Select: Turn off sound at title screen (press PAUSE, then OPTION 1), then hold Up and Left and press A+B until the message LEVEL 1 gets displayed (instead of the usual NOW TELEPORING TO LEVEL 1). Now you can choose the starting level.

- STAFF -

Programmer: Greg Omi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58816&o=2

$end

$msx1_cart=electrom,electroma,
$bio

MSX cart. published 37 years ago:

Electromatic [Model S020] (c) 1985 al Alamiah

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76712&o=2

$end

$dragon_cass=electron,
$bio

Dragon cass. published 38 years ago:

Electron (c) 1984 Tom Mix Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117203&o=2

$end

$cpc_flop=electron,
$bio

Amstrad CPC type-in published 33 years ago:

Electron (c) 1989 CPC

- TRIVIA -

Listed in the French magazine CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119968&o=2

$end

$electron_rom=bedemo,
$bio

Acorn Electron ROM published 35 years ago:

Electron BasicEd DEMO (c) 1987 Altra

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129690&o=2

$end

$electron_cass=elcomp1,
$bio

Acorn Electron cass. published 39 years ago:

Electron Computing Issue 1 (c) 1983 Argus Press Soft., Ltd.

Features:
1. Balances
2. Dots And Boxes
3. Intro
4. Money Matters
5. News
6. North Sea Oil
7. Reviews
8. Shape Designer
9. Space Chase Game

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129596&o=2

$end

$electron_cass=elcomp2,
$bio

Acorn Electron cass. published 39 years ago:

Electron Computing Issue 2 (c) 1983 Argus Press Soft., Ltd.

Features:
1. Batzplatz
2. Beat The Odds!
3. Crossword
4. Intro
5. Meter
6. News
7. Reviews
8. Sound Shaper
9. Tables Chaser

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129597&o=2

$end

$electron_cass=elcomp3,
$bio

Acorn Electron cass. published 39 years ago:

Electron Computing Issue 3 (c) 1983 Argus Press Soft., Ltd.

Features:
1. Beat The Tune
2. Diamond Trial
3. Intro
4. Lenses & Mirrors
5. Mystery Word
6. News
7. Programming Utility
8. Reviews
9. Simon Numbers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129598&o=2

$end

$electron_cass=elcomp4,
$bio

Acorn Electron cass. published 39 years ago:

Electron Computing Issue 4 (c) 1983 Argus Press Soft., Ltd.

Features:
1. Blockslider
2. Competition Part 1
3. Current Electricity
4. Graphs Utility
5. Intro
6. Speedway

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129599&o=2

$end

$electron_cass=elcomp5,
$bio

Acorn Electron cass. published 39 years ago:

Electron Computing Issue 5 (c) 1983 Argus Press Soft., Ltd.

Features:
1. Competition Part 2
2. Explosion
3. Golf
4. Intro
5. Junior Maths
6. Marble Pyramid
7. News
8. S.C.O.T.T.
9. Squark

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129600&o=2

$end

$electron_cass=elcomp6,
$bio

Acorn Electron cass. published 39 years ago:

Electron Computing Issue 6 (c) 1983 Argus Press Soft., Ltd.

Features:
1. Cribbage & Sprint
2. Double Your Money
3. Horseman
4. Intro
5. Laser Cycles
6. Reviews
7. Runemal
8. Voltzone

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129601&o=2

$end

$electron_cass=elcomp7,
$bio

Acorn Electron cass. published 39 years ago:

Electron Computing Issue 7 (c) 1983 Argus Press Soft., Ltd.

Features:
1. Solitaire
2. Intro
3. Landlord Adventure
4. Memzap
5. Planets
6. Records
7. Snaker Game

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129602&o=2

$end

$electron_cart=demo,
$bio

Electron Demonstration Cartridge (c) 198? Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129655&o=2

$end

$electron_cass=einvader,
$bio

Acorn Electron cass. published 38 years ago:

Electron Invaders (c) 1984 Micro Power

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115362&o=2

$end

$electron_rom=ramtest,
$bio

Acorn Electron ROM published 35 years ago:

Electron RAM Test (c) 1987 Slogger Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129691&o=2

$end

$electron_flop=eug00,
$bio

Acorn Electron 3.5in. disk. published 31 years ago:

Electron User Group #00 (c) 1991 EUG [Electron User Group]

Contains a game: PROGRAMMER'S CHALLENGE.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129733&o=2

$end

$electron_flop=eug00d,
$bio

Acorn Electron 5.25in. disk. published 31 years ago:

Electron User Group #00 (c) 1991 EUG [Electron User Group]

Contains a game: PROGRAMMER'S CHALLENGE.

- STAFF -

PROGRAMMER'S CHALLENGE by: Will Watts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129857&o=2

$end

$electron_flop=eug01,
$bio

Acorn Electron 3.5in. disk. published 31 years ago:

Electron User Group #01 (c) 1991 EUG [Electron User Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129734&o=2

$end

$electron_flop=eug01d,
$bio

Acorn Electron 5.25in. disk. published 31 years ago:

Electron User Group #01 (c) 1991 EUG [Electron User Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129858&o=2

$end

$electron_flop=eug02,
$bio

Acorn Electron 3.5in. disk. published 31 years ago:

Electron User Group #02 (c) 1991 EUG [Electron User Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129735&o=2

$end

$electron_flop=eug02d,
$bio

Acorn Electron 5.25in. disk. published 31 years ago:

Electron User Group #02 (c) 1991 EUG [Electron User Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129859&o=2

$end

$electron_flop=eug03,
$bio

Acorn Electron 3.5in. disk. published 30 years ago:

Electron User Group #03 (c) 1992 EUG [Electron User Group]

Contains a game: WORDSCORE.

- STAFF -

WORDSCORE by: Will Watts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129736&o=2

$end

$electron_flop=eug03d,
$bio

Acorn Electron 5.25in. disk. published 30 years ago:

Electron User Group #03 (c) 1992 EUG [Electron User Group]

Contains a game: WORDSCORE.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129860&o=2

$end

$electron_flop=eug04,
$bio

Acorn Electron 3.5in. disk. published 30 years ago:

Electron User Group #04 (c) 1992 EUG [Electron User Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129737&o=2

$end

$electron_flop=eug04d,
$bio

Acorn Electron 5.25in. disk. published 30 years ago:

Electron User Group #04 (c) 1992 EUG [Electron User Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129861&o=2

$end

$electron_flop=eug05,
$bio

Acorn Electron 3.5in. disk. published 30 years ago:

Electron User Group #05 (c) 1992 EUG [Electron User Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129738&o=2

$end

$electron_flop=eug05d,
$bio

Acorn Electron 5.25in. disk. published 30 years ago:

Electron User Group #05 (c) 1992 EUG [Electron User Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129862&o=2

$end

$electron_flop=eug06,
$bio

Acorn Electron 3.5in. disk. published 30 years ago:

Electron User Group #06 (c) 1992 EUG [Electron User Group]

Contains a game: RALLY DRIVER.

- STAFF -

RALLY DRIVER by: Andy Pilledge, Will Watts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129739&o=2

$end

$electron_flop=eug06d,
$bio

Acorn Electron 5.25in. disk. published 30 years ago:

Electron User Group #06 (c) 1992 EUG [Electron User Group]

Contains a game: RALLY DRIVER.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129863&o=2

$end

$electron_flop=eug07,
$bio

Acorn Electron 3.5in. disk. published 30 years ago:

Electron User Group #07 (c) 1992 EUG [Electron User Group]

Contains a game: STOCK MARKET.

- STAFF -

STOCK MARKET by: Mick Comley

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129740&o=2

$end

$electron_flop=eug07d,
$bio

Acorn Electron 5.25in. disk. published 30 years ago:

Electron User Group #07 (c) 1992 EUG [Electron User Group]

Contains a game: STOCK MARKET.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129864&o=2

$end

$electron_flop=eug08,
$bio

Acorn Electron 3.5in. disk. published 29 years ago:

Electron User Group #08 (c) 1993 EUG [Electron User Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129741&o=2

$end

$electron_flop=eug08d,
$bio

Acorn Electron 5.25in. disk. published 29 years ago:

Electron User Group #08 (c) 1993 EUG [Electron User Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129865&o=2

$end

$electron_flop=eug09,
$bio

Acorn Electron 3.5in. disk. published 29 years ago:

Electron User Group #09 (c) 1993 EUG [Electron User Group]

Contains a game: MORNINGTON CRESCENT.

- STAFF -

MORNINGTON CRESCENT by: Chris Chadwick

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129742&o=2

$end

$electron_flop=eug09d,
$bio

Acorn Electron 5.25in. disk. published 29 years ago:

Electron User Group #09 (c) 1993 EUG [Electron User Group]

Contains a game: MORNINGTON CRESCENT.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129866&o=2

$end

$electron_flop=eug10,
$bio

Acorn Electron 3.5in. disk. published 29 years ago:

Electron User Group #10 (c) 1993 EUG [Electron User Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129743&o=2

$end

$electron_flop=eug10d,
$bio

Acorn Electron 5.25in. disk. published 29 years ago:

Electron User Group #10 (c) 1993 EUG [Electron User Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129867&o=2

$end

$electron_flop=eug11,
$bio

Acorn Electron 3.5in. disk. published 29 years ago:

Electron User Group #11 (c) 1993 EUG [Electron User Group]

Contains a game: SKI SLALOM.

- STAFF -

SKI SLALOM by: Will Watts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129744&o=2

$end

$electron_flop=eug11d,
$bio

Acorn Electron 5.25in. disk. published 29 years ago:

Electron User Group #11 (c) 1993 EUG [Electron User Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129868&o=2

$end

$electron_flop=eug12,
$bio

Acorn Electron 3.5in. disk. published 28 years ago:

Electron User Group #12 (c) 1994 EUG [Electron User Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129745&o=2

$end

$electron_flop=eug12d,
$bio

Acorn Electron 5.25in. disk. published 28 years ago:

Electron User Group #12 (c) 1994 EUG [Electron User Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129869&o=2

$end

$electron_flop=eug13,
$bio

Acorn Electron 3.5in. disk. published 28 years ago:

Electron User Group #13 (c) 1994 EUG [Electron User Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129746&o=2

$end

$electron_flop=eug13d,
$bio

Acorn Electron 5.25in. disk. published 28 years ago:

Electron User Group #13 (c) 1994 EUG [Electron User Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129870&o=2

$end

$electron_flop=eug14,
$bio

Acorn Electron 3.5in. disk. published 28 years ago:

Electron User Group #14 (c) 1994 EUG [Electron User Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129747&o=2

$end

$electron_flop=eug14d,
$bio

Acorn Electron 5.25in. disk. published 28 years ago:

Electron User Group #14 (c) 1994 EUG [Electron User Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129871&o=2

$end

$electron_flop=eug15,
$bio

Acorn Electron 3.5in. disk. published 28 years ago:

Electron User Group #15 (c) 1994 EUG [Electron User Group]

Contains four games:
FEED THE FROG, HeadFirst PD
HORSE, Merlosis
RADIUM, Electron User
SPINNING FRUSTRATION, Nicholas Jameson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129748&o=2

$end

$electron_flop=eug15d,
$bio

Acorn Electron 5.25in. disk. published 28 years ago:

Electron User Group #15 (c) 1994 EUG [Electron User Group]

Contains four games:
FEED THE FROG, HeadFirst PD
HORSE, Merlosis
RADIUM, Electron User
SPINNING FRUSTRATION, Nicholas Jameson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129872&o=2

$end

$electron_flop=eug16,
$bio

Acorn Electron 3.5in. disk. published 28 years ago:

Electron User Group #16 (c) 1994 EUG [Electron User Group]

Contains a game: RALLY V2.00.

- STAFF -

RALLY V2.00 by: Will Watts, Christian Weber

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129749&o=2

$end

$electron_flop=eug16d,
$bio

Acorn Electron 5.25in. disk. published 28 years ago:

Electron User Group #16 (c) 1994 EUG [Electron User Group]

Contains a game: RALLY V2.00.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129873&o=2

$end

$electron_flop=eug17,
$bio

Acorn Electron 3.5in. disk. published 28 years ago:

Electron User Group #17 (c) 1994 EUG [Electron User Group]

Contains three games:
BELEAGURED CASTLE V1.0, Richard Dimond
BOXSPACE, Gus Donnachaidh
SANTA'S SLIP-UP, Ross Little

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129750&o=2

$end

$electron_flop=eug17d,
$bio

Acorn Electron 5.25in. disk. published 28 years ago:

Electron User Group #17 (c) 1994 EUG [Electron User Group]

Contains three games:
BELEAGURED CASTLE V1.0, Richard Dimond
BOXSPACE, Gus Donnachaidh
SANTA'S SLIP-UP, Ross Little

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129874&o=2

$end

$electron_flop=eug18,
$bio

Acorn Electron 3.5in. disk. published 27 years ago:

Electron User Group #18 (c) 1995 EUG [Electron User Group]

Contains a game: MORNINGTON CRESCENT.

- STAFF -

MORNINGTON CRESCENT by: Matthew Ford

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129751&o=2

$end

$electron_flop=eug18d,
$bio

Acorn Electron 5.25in. disk. published 27 years ago:

Electron User Group #18 (c) 1995 EUG [Electron User Group]

Contains a game: MORNINGTON CRESCENT.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129875&o=2

$end

$electron_flop=eug19,
$bio

Acorn Electron 3.5in. disk. published 27 years ago:

Electron User Group #19 (c) 1995 EUG [Electron User Group]

Contains two games:
ALPHABET CHASER, Ross Little
BLOCK BLITZ, Beebugsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129752&o=2

$end

$electron_flop=eug19d,
$bio

Acorn Electron 5.25in. disk. published 27 years ago:

Electron User Group #19 (c) 1995 EUG [Electron User Group]

Contains two games:
ALPHABET CHASER, Ross Little
BLOCK BLITZ, Beebugsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129876&o=2

$end

$electron_flop=eug20,
$bio

Acorn Electron 3.5in. disk. published 27 years ago:

Electron User Group #20 (c) 1995 EUG [Electron User Group]

Contains three games:
ALPHABET CHASER 2, Ross Little
MASTERMIND, Ross Little
ZOMBIES, Ross Little

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129753&o=2

$end

$electron_flop=eug20d,
$bio

Acorn Electron 5.25in. disk. published 27 years ago:

Electron User Group #20 (c) 1995 EUG [Electron User Group]

Contains three games:
ALPHABET CHASER 2, Ross Little
MASTERMIND, Ross Little
ZOMBIES, Ross Little

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129877&o=2

$end

$electron_flop=eug21,
$bio

Acorn Electron 3.5in. disk. published 27 years ago:

Electron User Group #21 (c) 1995 EUG [Electron User Group]

Contains many games:
ASTERMENE, Ross Little
BELEAGURED CASTLE V2.0, Richard Dimond
BLOX, Dominic Ford
BRICKIE (REPTON INFINITY DATAFILE), HeadFirst PD
KWAK! (REPTON INFINITY DATAFILE), HeadFirst PD
MASTERMIND, John McHugh
OXO, HeadFirst PD
PAC MAN (REPTON INFINITY DATAFILE), HeadFirst PD
PAC MAN 2 (REPTON INFINITY DATAFILE), HeadFirst PD
PUZZLE, John McHugh
SIMON, Ross Little
STONE WALL (REPTON INFINITY DATAFILE), HeadFirst PD
STONE WALL 2 (REPTON INFINITY DATAFILE), HeadFirst PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129754&o=2

$end

$electron_flop=eug21d,
$bio

Acorn Electron 5.25in. disk. published 27 years ago:

Electron User Group #21 (c) 1995 EUG [Electron User Group]

Contains many games:
ASTERMENE, Ross Little
BELEAGURED CASTLE V2.0, Richard Dimond
BLOX, Dominic Ford
BRICKIE (REPTON INFINITY DATAFILE), HeadFirst PD
KWAK! (REPTON INFINITY DATAFILE), HeadFirst PD
MASTERMIND, John McHugh
OXO, HeadFirst PD
PAC MAN (REPTON INFINITY DATAFILE), HeadFirst PD
PAC MAN 2 (REPTON INFINITY DATAFILE), HeadFirst PD
PUZZLE, John McHugh
SIMON, Ross Little
STONE WALL (REPTON INFINITY DATAFILE), HeadFirst PD
STONE WALL 2 (REPTON INFINITY DATAFILE), HeadFirst PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129878&o=2

$end

$electron_flop=eug22,
$bio

Acorn Electron 3.5in. disk. published 27 years ago:

Electron User Group #22 (c) 1995 EUG [Electron User Group]

Contains three Games:
RUBIK'S CUBE, John McHugh
SQUARES, James Treadwell
UNO, HeadFirst PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129755&o=2

$end

$electron_flop=eug22d,
$bio

Acorn Electron 5.25in. disk. published 27 years ago:

Electron User Group #22 (c) 1995 EUG [Electron User Group]

Contains three Games:
RUBIK'S CUBE, John McHugh
SQUARES, James Treadwell
UNO, HeadFirst PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129879&o=2

$end

$electron_flop=eug23,
$bio

Acorn Electron 3.5in. disk. published 27 years ago:

Electron User Group #23 (c) 1995 EUG [Electron User Group]

Contains three games:
KNIGHTS, Ross Little
MR. MINER, Richard Dimond
TENNIS, Ross Little

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129756&o=2

$end

$electron_flop=eug23d,
$bio

Acorn Electron 5.25in. disk. published 27 years ago:

Electron User Group #23 (c) 1995 EUG [Electron User Group]

Contains three games:
KNIGHTS, Ross Little
MR. MINER, Richard Dimond
TENNIS, Ross Little

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129880&o=2

$end

$electron_flop=eug24,
$bio

Acorn Electron 3.5in. disk. published 26 years ago:

Electron User Group #24 (c) 1996 EUG [Electron User Group]

Contains a game: ASSEMBLY ADVENTURE GAME.

- STAFF -

ASSEMBLY ADVENTURE GAME by: Richard Dimond

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129757&o=2

$end

$electron_flop=eug24d,
$bio

Acorn Electron 5.25in. disk. published 26 years ago:

Electron User Group #24 (c) 1996 EUG [Electron User Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129881&o=2

$end

$electron_flop=eug25,
$bio

Acorn Electron 3.5in. disk. published 26 years ago:

Electron User Group #25 (c) 1996 EUG [Electron User Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129758&o=2

$end

$electron_flop=eug25d,
$bio

Acorn Electron 5.25in. disk. published 26 years ago:

Electron User Group #25 (c) 1996 EUG [Electron User Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129882&o=2

$end

$electron_flop=eug26,
$bio

Acorn Electron 3.5in. disk. published 26 years ago:

Electron User Group #26 (c) 1996 EUG [Electron User Group]

Contains two games:
REPTON 5 (REPTON INFINITY DATAFILES), Dominic Ford
SPACE GOLF, Dominic Ford

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129759&o=2

$end

$electron_flop=eug26d,
$bio

Acorn Electron 5.25in. disk. published 26 years ago:

Electron User Group #26 (c) 1996 EUG [Electron User Group]

Contains two games:
REPTON 5 (REPTON INFINITY DATAFILES), Dominic Ford
SPACE GOLF, Dominic Ford

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129883&o=2

$end

$electron_flop=eug27,
$bio

Acorn Electron 3.5in. disk. published 26 years ago:

Electron User Group #27 (c) 1996 EUG [Electron User Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129760&o=2

$end

$electron_flop=eug27d,
$bio

Acorn Electron 5.25in. disk. published 26 years ago:

Electron User Group #27 (c) 1996 EUG [Electron User Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129884&o=2

$end

$electron_flop=eug28,
$bio

Acorn Electron 3.5in. disk. published 26 years ago:

Electron User Group #28 (c) 1996 EUG [Electron User Group]

Contains two games:
BOUNCE, Dominic Ford
LASER DARTS, Dominic Ford

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129761&o=2

$end

$electron_flop=eug28d,
$bio

Acorn Electron 5.25in. disk. published 26 years ago:

Electron User Group #28 (c) 1996 EUG [Electron User Group]

Contains two games:
BOUNCE, Dominic Ford
LASER DARTS, Dominic Ford

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129885&o=2

$end

$electron_flop=eug29,
$bio

Acorn Electron 3.5in. disk. published 26 years ago:

Electron User Group #29 (c) 1996 EUG [Electron User Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129762&o=2

$end

$electron_flop=eug29d,
$bio

Acorn Electron 5.25in. disk. published 26 years ago:

Electron User Group #29 (c) 1996 EUG [Electron User Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129886&o=2

$end

$electron_flop=eug30,
$bio

Acorn Electron 3.5in. disk. published 25 years ago:

Electron User Group #30 (c) 1997 EUG [Electron User Group]

Contains one game: SHIPWRECKED.

- STAFF -

SHIPWRECKED by: Dominic Ford

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129763&o=2

$end

$electron_flop=eug30d,
$bio

Acorn Electron 5.25in. disk. published 25 years ago:

Electron User Group #30 (c) 1997 EUG [Electron User Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129887&o=2

$end

$electron_flop=eug31,
$bio

Acorn Electron 3.5in. disk. published 25 years ago:

Electron User Group #31 (c) 1997 EUG [Electron User Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129764&o=2

$end

$electron_flop=eug31d,
$bio

Acorn Electron 5.25in. disk. published 25 years ago:

Electron User Group #31 (c) 1997 EUG [Electron User Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129888&o=2

$end

$electron_flop=eug32,
$bio

Acorn Electron 3.5in. disk. published 25 years ago:

Electron User Group #32 (c) 1997 EUG [Electron User Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129765&o=2

$end

$electron_flop=eug32d,
$bio

Acorn Electron 5.25in. disk. published 25 years ago:

Electron User Group #32 (c) 1997 EUG [Electron User Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129889&o=2

$end

$electron_flop=eug33,
$bio

Acorn Electron 3.5in. disk. published 25 years ago:

Electron User Group #33 (c) 1997 EUG [Electron User Group]

Contains two games:
ACORN ADVENTURE, CSL Microdata
UNDER THE VOLCANO, Jack Foster

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129766&o=2

$end

$electron_flop=eug33d,
$bio

Acorn Electron 5.25in. disk. published 25 years ago:

Electron User Group #33 (c) 1997 EUG [Electron User Group]

Contains two games:
ACORN ADVENTURE, CSL Microdata
UNDER THE VOLCANO, Jack Foster

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129890&o=2

$end

$electron_flop=eug34,
$bio

Acorn Electron 3.5in. disk. published 25 years ago:

Electron User Group #34 (c) 1997 EUG [Electron User Group]

Contains two games:
BREAKDOWN, Joshua Westbury
WALLABY WRESTLING FEDERATION, Joshua Westbury

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129767&o=2

$end

$electron_flop=eug34d,
$bio

Acorn Electron 5.25in. disk. published 25 years ago:

Electron User Group #34 (c) 1997 EUG [Electron User Group]

Contains two games:
BREAKDOWN, Joshua Westbury
WALLABY WRESTLING FEDERATION, Joshua Westbury

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129891&o=2

$end

$electron_flop=eug35,
$bio

Acorn Electron 3.5in. disk. published 25 years ago:

Electron User Group #35 (c) 1997 EUG [Electron User Group]

Contains a game: SHIPWRECKED 2: JUPITER III.

- STAFF -

SHIPWRECKED 2: JUPITER III by: Dominic Ford

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129768&o=2

$end

$electron_flop=eug35d,
$bio

Acorn Electron 5.25in. disk. published 25 years ago:

Electron User Group #35 (c) 1997 EUG [Electron User Group]

Contains a game: SHIPWRECKED 2: JUPITER III.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129892&o=2

$end

$electron_flop=eug36,
$bio

Acorn Electron 3.5in. disk. published 24 years ago:

Electron User Group #36 (c) 1998 EUG [Electron User Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129769&o=2

$end

$electron_flop=eug36d,
$bio

Acorn Electron 5.25in. disk. published 24 years ago:

Electron User Group #36 (c) 1998 EUG [Electron User Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129893&o=2

$end

$electron_flop=eug37,
$bio

Acorn Electron 3.5in. disk. published 24 years ago:

Electron User Group #37 (c) 1998 EUG [Electron User Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129770&o=2

$end

$electron_flop=eug37d,
$bio

Acorn Electron 5.25in. disk. published 24 years ago:

Electron User Group #37 (c) 1998 EUG [Electron User Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129894&o=2

$end

$electron_flop=eug38,
$bio

Acorn Electron 3.5in. disk. published 24 years ago:

Electron User Group #38 (c) 1998 EUG [Electron User Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129771&o=2

$end

$electron_flop=eug38d,
$bio

Acorn Electron 5.25in. disk. published 24 years ago:

Electron User Group #38 (c) 1998 EUG [Electron User Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129895&o=2

$end

$electron_flop=eug39,
$bio

Acorn Electron 3.5in. disk. published 24 years ago:

Electron User Group #39 (c) 1998 EUG [Electron User Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129772&o=2

$end

$electron_flop=eug39d,
$bio

Acorn Electron 5.25in. disk. published 24 years ago:

Electron User Group #39 (c) 1998 EUG [Electron User Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129896&o=2

$end

$electron_flop=eug40,
$bio

Acorn Electron 3.5in. disk. published 24 years ago:

Electron User Group #40 (c) 1998 EUG [Electron User Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129773&o=2

$end

$electron_flop=eug40d,
$bio

Acorn Electron 5.25in. disk. published 24 years ago:

Electron User Group #40 (c) 1998 EUG [Electron User Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129897&o=2

$end

$electron_flop=eug41,
$bio

Acorn Electron 3.5in. disk. published 24 years ago:

Electron User Group #41 (c) 1998 EUG [Electron User Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129774&o=2

$end

$electron_flop=eug41d,
$bio

Acorn Electron 5.25in. disk. published 24 years ago:

Electron User Group #41 (c) 1998 EUG [Electron User Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129898&o=2

$end

$electron_flop=eug42,
$bio

Acorn Electron 3.5in. disk. published 23 years ago:

Electron User Group #42 (c) 1999 EUG [Electron User Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129775&o=2

$end

$electron_flop=eug42d,
$bio

Acorn Electron 5.25in. disk. published 23 years ago:

Electron User Group #42 (c) 1999 EUG [Electron User Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129899&o=2

$end

$electron_flop=eug43_44,
$bio

Acorn Electron 3.5in. disk. published 23 years ago:

Electron User Group #43/#44 (c) 1999 EUG [Electron User Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129776&o=2

$end

$electron_flop=eug43_44d,
$bio

Acorn Electron 5.25in. disk. published 23 years ago:

Electron User Group #43/#44 (c) 1999 EUG [Electron User Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129900&o=2

$end

$electron_flop=eug45,
$bio

Acorn Electron 3.5in. disk. published 23 years ago:

Electron User Group #45 (c) 1999 EUG [Electron User Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129777&o=2

$end

$electron_flop=eug45d,
$bio

Acorn Electron 5.25in. disk. published 23 years ago:

Electron User Group #45 (c) 1999 EUG [Electron User Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129901&o=2

$end

$electron_flop=eug46,
$bio

Acorn Electron 3.5in. disk. published 23 years ago:

Electron User Group #46 (c) 1999 EUG [Electron User Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129778&o=2

$end

$electron_flop=eug46d,
$bio

Acorn Electron 5.25in. disk. published 23 years ago:

Electron User Group #46 (c) 1999 EUG [Electron User Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129902&o=2

$end

$electron_flop=eug47,
$bio

Acorn Electron 3.5in. disk. published 22 years ago:

Electron User Group #47 (c) 2000 EUG [Electron User Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129779&o=2

$end

$electron_flop=eug47d,
$bio

Acorn Electron 5.25in. disk. published 22 years ago:

Electron User Group #47 (c) 2000 EUG [Electron User Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129903&o=2

$end

$electron_flop=eug48,
$bio

Acorn Electron 3.5in. disk. published 22 years ago:

Electron User Group #48 (c) 2000 EUG [Electron User Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129780&o=2

$end

$electron_flop=eug48d,
$bio

Acorn Electron 5.25in. disk. published 22 years ago:

Electron User Group #48 (c) 2000 EUG [Electron User Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129904&o=2

$end

$electron_flop=eug49,
$bio

Acorn Electron 3.5in. disk. published 22 years ago:

Electron User Group #49 (c) 2000 EUG [Electron User Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129781&o=2

$end

$electron_flop=eug49d,
$bio

Acorn Electron 5.25in. disk. published 22 years ago:

Electron User Group #49 (c) 2000 EUG [Electron User Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129905&o=2

$end

$electron_flop=eug50,
$bio

Acorn Electron 3.5in. disk. published 22 years ago:

Electron User Group #50 (c) 2000 EUG [Electron User Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129782&o=2

$end

$electron_flop=eug50d,
$bio

Acorn Electron 5.25in. disk. published 22 years ago:

Electron User Group #50 (c) 2000 EUG [Electron User Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129906&o=2

$end

$electron_flop=eug51,
$bio

Acorn Electron 3.5in. disk. published 22 years ago:

Electron User Group #51 (c) 2000 EUG [Electron User Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129783&o=2

$end

$electron_flop=eug51d,
$bio

Acorn Electron 5.25in. disk. published 22 years ago:

Electron User Group #51 (c) 2000 EUG [Electron User Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129907&o=2

$end

$electron_flop=eug52,
$bio

Acorn Electron 3.5in. disk. published 22 years ago:

Electron User Group #52 (c) 2000 EUG [Electron User Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129784&o=2

$end

$electron_flop=eug52d,
$bio

Acorn Electron 5.25in. disk. published 22 years ago:

Electron User Group #52 (c) 2000 EUG [Electron User Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129908&o=2

$end

$electron_flop=eug53,
$bio

Acorn Electron 3.5in. disk. published 22 years ago:

Electron User Group #53 (c) 2000 EUG [Electron User Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129785&o=2

$end

$electron_flop=eug53d,
$bio

Acorn Electron 5.25in. disk. published 22 years ago:

Electron User Group #53 (c) 2000 EUG [Electron User Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129909&o=2

$end

$electron_flop=eug54,
$bio

Acorn Electron 3.5in. disk. published 22 years ago:

Electron User Group #54 (c) 2000 EUG [Electron User Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129786&o=2

$end

$electron_flop=eug54d,
$bio

Acorn Electron 5.25in. disk. published 22 years ago:

Electron User Group #54 (c) 2000 EUG [Electron User Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129910&o=2

$end

$electron_flop=eug55,
$bio

Acorn Electron 3.5in. disk. published 22 years ago:

Electron User Group #55 (c) 2000 EUG [Electron User Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129787&o=2

$end

$electron_flop=eug55d,
$bio

Acorn Electron 5.25in. disk. published 22 years ago:

Electron User Group #55 (c) 2000 EUG [Electron User Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129911&o=2

$end

$electron_flop=eug56,
$bio

Acorn Electron 3.5in. disk. published 21 years ago:

Electron User Group #56 (c) 2001 EUG [Electron User Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129788&o=2

$end

$electron_flop=eug56d,
$bio

Acorn Electron 5.25in. disk. published 21 years ago:

Electron User Group #56 (c) 2001 EUG [Electron User Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129912&o=2

$end

$electron_flop=eug57,
$bio

Acorn Electron 3.5in. disk. published 21 years ago:

Electron User Group #57 (c) 2001 EUG [Electron User Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129789&o=2

$end

$electron_flop=eug57d,
$bio

Acorn Electron 5.25in. disk. published 21 years ago:

Electron User Group #57 (c) 2001 EUG [Electron User Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129913&o=2

$end

$electron_flop=eug58,
$bio

Acorn Electron 3.5in. disk. published 21 years ago:

Electron User Group #58 (c) 2001 EUG [Electron User Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129790&o=2

$end

$electron_flop=eug58d,
$bio

Acorn Electron 5.25in. disk. published 21 years ago:

Electron User Group #58 (c) 2001 EUG [Electron User Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129914&o=2

$end

$electron_flop=eug59,
$bio

Acorn Electron 3.5in. disk. published 21 years ago:

Electron User Group #59 (c) 2001 EUG [Electron User Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129791&o=2

$end

$electron_flop=eug59d,
$bio

Acorn Electron 5.25in. disk. published 21 years ago:

Electron User Group #59 (c) 2001 EUG [Electron User Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129915&o=2

$end

$electron_flop=eug60,
$bio

Acorn Electron 3.5in. disk. published 21 years ago:

Electron User Group #60 (c) 2001 EUG [Electron User Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129792&o=2

$end

$electron_flop=eug60d,
$bio

Acorn Electron 5.25in. disk. published 21 years ago:

Electron User Group #60 (c) 2001 EUG [Electron User Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129916&o=2

$end

$electron_flop=eug61,
$bio

Acorn Electron 3.5in. disk. published 21 years ago:

Electron User Group #61 (c) 2001 EUG [Electron User Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129793&o=2

$end

$electron_flop=eug61d,
$bio

Acorn Electron 5.25in. disk. published 21 years ago:

Electron User Group #61 (c) 2001 EUG [Electron User Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129917&o=2

$end

$electron_flop=eug62,
$bio

Acorn Electron 3.5in. disk. published 20 years ago:

Electron User Group #62 (c) 2002 EUG [Electron User Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129794&o=2

$end

$electron_flop=eug62d,
$bio

Acorn Electron 5.25in. disk. published 20 years ago:

Electron User Group #62 (c) 2002 EUG [Electron User Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129918&o=2

$end

$electron_flop=eug63,
$bio

Acorn Electron 3.5in. disk. published 19 years ago:

Electron User Group #63 (c) 2003 EUG [Electron User Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129795&o=2

$end

$electron_flop=eug63d,
$bio

Acorn Electron 5.25in. disk. published 19 years ago:

Electron User Group #63 (c) 2003 EUG [Electron User Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129919&o=2

$end

$electron_flop=eug64,
$bio

Acorn Electron 3.5in. disk. published 19 years ago:

Electron User Group #64 (c) 2003 EUG [Electron User Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129796&o=2

$end

$electron_flop=eug64d,
$bio

Acorn Electron 5.25in. disk. published 19 years ago:

Electron User Group #64 (c) 2003 EUG [Electron User Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129920&o=2

$end

$electron_flop=eug65,
$bio

Acorn Electron 3.5in. disk. published 18 years ago:

Electron User Group #65 (c) 2004 EUG [Electron User Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129797&o=2

$end

$electron_flop=eug65d,
$bio

Acorn Electron 5.25in. disk. published 18 years ago:

Electron User Group #65 (c) 2004 EUG [Electron User Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129921&o=2

$end

$electron_flop=eug66,
$bio

Acorn Electron 3.5in. disk. published 16 years ago:

Electron User Group #66 (c) 2006 EUG [Electron User Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129798&o=2

$end

$electron_flop=eug66d,
$bio

Acorn Electron 5.25in. disk. published 16 years ago:

Electron User Group #66 (c) 2006 EUG [Electron User Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129922&o=2

$end

$electron_flop=eug67d,
$bio

Acorn Electron 5.25in. disk. published 15 years ago:

Electron User Group #67 (c) 2007 EUG [Electron User Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129923&o=2

$end

$electron_flop=eug68d,
$bio

Acorn Electron 5.25in. disk. published 14 years ago:

Electron User Group #68 (c) 2008 EUG [Electron User Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129924&o=2

$end

$electron_flop=eug69d,
$bio

Acorn Electron 5.25in. disk. published 13 years ago:

Electron User Group #69 (c) 2009 EUG [Electron User Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129925&o=2

$end

$electron_flop=eug70d,
$bio

Acorn Electron 5.25in. disk. published 12 years ago:

Electron User Group #70 (c) 2010 EUG [Electron User Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129926&o=2

$end

$electron_flop=eug71d,
$bio

Acorn Electron 5.25in. disk. published 12 years ago:

Electron User Group #71 (c) 2010 EUG [Electron User Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129927&o=2

$end

$electron_flop=eug72d,
$bio

Acorn Electron 5.25in. disk. published 12 years ago:

Electron User Group #72 (c) 2010 EUG [Electron User Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129928&o=2

$end

$electron_flop=eug73d,
$bio

Acorn Electron 5.25in. disk. published 12 years ago:

Electron User Group #73 (c) 2010 EUG [Electron User Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129929&o=2

$end

$electron_flop=eug74d,
$bio

Acorn Electron 5.25in. disk. published 10 years ago:

Electron User Group #74 (c) 2012 EUG [Electron User Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129930&o=2

$end

$electron_cass=euser101,
$bio

Acorn Electron cass. published 38 years ago:

Electron User Vol.1, No.1-4 (c) 1984 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115369&o=2

$end

$electron_cass=euser110,
$bio

Acorn Electron cass. published 38 years ago:

Electron User Vol.1, No.10: Golf (c) 1984 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115375&o=2

$end

$electron_cass=euser111,
$bio

Acorn Electron cass. published 38 years ago:

Electron User Vol.1, No.11: Castles of Sand (c) 1984 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115376&o=2

$end

$electron_cass=euser112,
$bio

Acorn Electron cass. published 38 years ago:

Electron User Vol.1, No.12: Haunted House (c) 1984 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115377&o=2

$end

$electron_cass=euser105,
$bio

Acorn Electron cass. published 38 years ago:

Electron User Vol.1, No.5: Lunar Lander (c) 1984 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115370&o=2

$end

$electron_cass=euser106,
$bio

Acorn Electron cass. published 38 years ago:

Electron User Vol.1, No.6: Chicken! (c) 1984 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115371&o=2

$end

$electron_cass=euser107,
$bio

Acorn Electron cass. published 38 years ago:

Electron User Vol.1, No.7: Space Hike (c) 1984 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115372&o=2

$end

$electron_cass=euser108,
$bio

Acorn Electron cass. published 38 years ago:

Electron User Vol.1, No.8: Rally Driver (c) 1984 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115373&o=2

$end

$electron_cass=euser109,
$bio

Acorn Electron cass. published 38 years ago:

Electron User Vol.1, No.9: Money Maze (c) 1984 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115374&o=2

$end

$electron_cass=euser210,
$bio

Acorn Electron cass. published 37 years ago:

Electron User Vol.2, No.10: Manic Mole! (c) 1985 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115387&o=2

$end

$electron_cass=euser211,
$bio

Acorn Electron cass. published 37 years ago:

Electron User Vol.2, No.11 (c) 1985 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115388&o=2

$end

$electron_cass=euser212,
$bio

Acorn Electron cass. published 37 years ago:

Electron User Vol.2, No.12 (c) 1985 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115389&o=2

$end

$electron_cass=euser201,
$bio

Acorn Electron cass. published 38 years ago:

Electron User Vol.2, No.1: Break Free! (c) 1984 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115378&o=2

$end

$electron_cass=euser202,
$bio

Acorn Electron cass. published 38 years ago:

Electron User Vol.2, No.2 (c) 1984 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115379&o=2

$end

$electron_cass=euser203,
$bio

Acorn Electron cass. published 38 years ago:

Electron User Vol.2, No.3: Christmas Box (c) 1984 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115380&o=2

$end

$electron_cass=euser204,
$bio

Acorn Electron cass. published 37 years ago:

Electron User Vol.2, No.4 (c) 1985 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115381&o=2

$end

$electron_cass=euser205,
$bio

Acorn Electron cass. published 37 years ago:

Electron User Vol.2, No.5: The Kingdom of Craal (c) 1985 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115382&o=2

$end

$electron_cass=euser206,
$bio

Acorn Electron cass. published 37 years ago:

Electron User Vol.2, No.6 (c) 1985 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115383&o=2

$end

$electron_cass=euser207,
$bio

Acorn Electron cass. published 37 years ago:

Electron User Vol.2, No.7 (c) 1985 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115384&o=2

$end

$electron_cass=euser208,
$bio

Acorn Electron cass. published 37 years ago:

Electron User Vol.2, No.8: Skramble (c) 1985 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115385&o=2

$end

$electron_cass=euser209,
$bio

Acorn Electron cass. published 37 years ago:

Electron User Vol.2, No.9 (c) 1985 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115386&o=2

$end

$electron_cass=euser301,
$bio

Acorn Electron cass. published 37 years ago:

Electron User Vol.3, No.1 (c) 1985 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115390&o=2

$end

$electron_cass=euser310,
$bio

Acorn Electron cass. published 36 years ago:

Electron User Vol.3, No.10 (c) 1986 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115399&o=2

$end

$electron_cass=euser311,
$bio

Acorn Electron cass. published 36 years ago:

Electron User Vol.3, No.11 (c) 1986 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115400&o=2

$end

$electron_cass=euser312,
$bio

Acorn Electron cass. published 36 years ago:

Electron User Vol.3, No.12 (c) 1986 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115401&o=2

$end

$electron_cass=euser302,
$bio

Acorn Electron cass. published 37 years ago:

Electron User Vol.3, No.2 (c) 1985 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115391&o=2

$end

$electron_cass=euser303,
$bio

Acorn Electron cass. published 37 years ago:

Electron User Vol.3, No.3 (c) 1985 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115392&o=2

$end

$electron_cass=euser304,
$bio

Acorn Electron cass. published 36 years ago:

Electron User Vol.3, No.4 (c) 1986 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115393&o=2

$end

$electron_cass=euser305,
$bio

Acorn Electron cass. published 36 years ago:

Electron User Vol.3, No.5 (c) 1986 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115394&o=2

$end

$electron_cass=euser306,
$bio

Acorn Electron cass. published 36 years ago:

Electron User Vol.3, No.6 (c) 1986 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115395&o=2

$end

$electron_cass=euser307,
$bio

Acorn Electron cass. published 36 years ago:

Electron User Vol.3, No.7 (c) 1986 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115396&o=2

$end

$electron_cass=euser308,
$bio

Acorn Electron cass. published 36 years ago:

Electron User Vol.3, No.8 (c) 1986 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115397&o=2

$end

$electron_cass=euser309,
$bio

Acorn Electron cass. published 36 years ago:

Electron User Vol.3, No.9 (c) 1986 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115398&o=2

$end

$electron_flop=euser401,
$bio

Acorn Electron 3.5in. disk. published 36 years ago:

Electron User Vol.4 No.1 October 1986 (c) 1986 PRES

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129806&o=2

$end

$electron_flop=euser411,
$bio

Acorn Electron 3.5in. disk. published 35 years ago:

Electron User Vol.4 No.11 August 1987 (c) 1987 PRES

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129807&o=2

$end

$electron_flop=euser402,
$bio

Acorn Electron 3.5in. disk. published 36 years ago:

Electron User Vol.4 No.2 November 1986 (c) 1986 PRES

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129808&o=2

$end

$electron_flop=euser408,
$bio

Acorn Electron 3.5in. disk. published 35 years ago:

Electron User Vol.4 No.8 May 1987 (c) 1987 PRES

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129809&o=2

$end

$electron_cass=euser401,
$bio

Acorn Electron cass. published 36 years ago:

Electron User Vol.4, No.1 (c) 1986 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115402&o=2

$end

$electron_cass=euser410,
$bio

Acorn Electron cass. published 35 years ago:

Electron User Vol.4, No.10 (c) 1987 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115411&o=2

$end

$electron_cass=euser411,
$bio

Acorn Electron cass. published 35 years ago:

Electron User Vol.4, No.11 (c) 1987 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115412&o=2

$end

$electron_cass=euser412,
$bio

Acorn Electron cass. published 35 years ago:

Electron User Vol.4, No.12 (c) 1987 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115413&o=2

$end

$electron_cass=euser402,
$bio

Acorn Electron cass. published 36 years ago:

Electron User Vol.4, No.2 (c) 1986 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115403&o=2

$end

$electron_cass=euser403,
$bio

Acorn Electron cass. published 36 years ago:

Electron User Vol.4, No.3 (c) 1986 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115404&o=2

$end

$electron_cass=euser404,
$bio

Acorn Electron cass. published 35 years ago:

Electron User Vol.4, No.4 (c) 1987 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115405&o=2

$end

$electron_cass=euser405,
$bio

Acorn Electron cass. published 35 years ago:

Electron User Vol.4, No.5 (c) 1987 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115406&o=2

$end

$electron_cass=euser406,
$bio

Acorn Electron cass. published 35 years ago:

Electron User Vol.4, No.6 (c) 1987 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115407&o=2

$end

$electron_cass=euser407,
$bio

Acorn Electron cass. published 35 years ago:

Electron User Vol.4, No.7 (c) 1987 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115408&o=2

$end

$electron_cass=euser408,
$bio

Acorn Electron cass. published 35 years ago:

Electron User Vol.4, No.8 (c) 1987 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115409&o=2

$end

$electron_cass=euser409,
$bio

Acorn Electron cass. published 35 years ago:

Electron User Vol.4, No.9 (c) 1987 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115410&o=2

$end

$electron_flop=euser501,
$bio

Acorn Electron 3.5in. disk. published 35 years ago:

Electron User Vol.5 No.1 October 1987 (c) 1987 PRES

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129810&o=2

$end

$electron_flop=euser512,
$bio

Acorn Electron 3.5in. disk. published 34 years ago:

Electron User Vol.5 No.12 September 1988 (c) 1988 PRES

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129811&o=2

$end

$electron_flop=euser503,
$bio

Acorn Electron 3.5in. disk. published 35 years ago:

Electron User Vol.5 No.3 December 1987 (c) 1987 PRES

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129812&o=2

$end

$electron_flop=euser506,
$bio

Acorn Electron 3.5in. disk. published 34 years ago:

Electron User Vol.5 No.6 March 1988 (c) 1988 PRES

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129813&o=2

$end

$electron_cass=euser501,
$bio

Acorn Electron cass. published 35 years ago:

Electron User Vol.5, No.1 (c) 1987 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115414&o=2

$end

$electron_cass=euser510,
$bio

Acorn Electron cass. published 34 years ago:

Electron User Vol.5, No.10 (c) 1988 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115423&o=2

$end

$electron_cass=euser511,
$bio

Acorn Electron cass. published 34 years ago:

Electron User Vol.5, No.11 (c) 1988 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115424&o=2

$end

$electron_cass=euser512,
$bio

Acorn Electron cass. published 34 years ago:

Electron User Vol.5, No.12 (c) 1988 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115425&o=2

$end

$electron_cass=euser502,
$bio

Acorn Electron cass. published 35 years ago:

Electron User Vol.5, No.2 (c) 1987 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115415&o=2

$end

$electron_cass=euser503,
$bio

Acorn Electron cass. published 35 years ago:

Electron User Vol.5, No.3 (c) 1987 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115416&o=2

$end

$electron_cass=euser504,
$bio

Acorn Electron cass. published 34 years ago:

Electron User Vol.5, No.4 (c) 1988 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115417&o=2

$end

$electron_cass=euser505,
$bio

Acorn Electron cass. published 34 years ago:

Electron User Vol.5, No.5 (c) 1988 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115418&o=2

$end

$electron_cass=euser506,
$bio

Acorn Electron cass. published 34 years ago:

Electron User Vol.5, No.6 (c) 1988 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115419&o=2

$end

$electron_cass=euser507,
$bio

Acorn Electron cass. published 34 years ago:

Electron User Vol.5, No.7 (c) 1988 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115420&o=2

$end

$electron_cass=euser508,
$bio

Acorn Electron cass. published 34 years ago:

Electron User Vol.5, No.8 (c) 1988 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115421&o=2

$end

$electron_cass=euser509,
$bio

Acorn Electron cass. published 34 years ago:

Electron User Vol.5, No.9 (c) 1988 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115422&o=2

$end

$electron_flop=euser609,
$bio

Acorn Electron 3.5in. disk. published 33 years ago:

Electron User Vol.6 No.9 June 1989 (c) 1989 PRES

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129814&o=2

$end

$electron_cass=euser601,
$bio

Acorn Electron cass. published 34 years ago:

Electron User Vol.6, No.1 (c) 1988 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115426&o=2

$end

$electron_cass=euser610,
$bio

Acorn Electron cass. published 33 years ago:

Electron User Vol.6, No.10 (c) 1989 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115435&o=2

$end

$electron_cass=euser611,
$bio

Acorn Electron cass. published 33 years ago:

Electron User Vol.6, No.11 (c) 1989 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115436&o=2

$end

$electron_cass=euser612,
$bio

Acorn Electron cass. published 33 years ago:

Electron User Vol.6, No.12 (c) 1989 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115437&o=2

$end

$electron_cass=euser602,
$bio

Acorn Electron cass. published 34 years ago:

Electron User Vol.6, No.2 (c) 1988 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115427&o=2

$end

$electron_cass=euser603,
$bio

Acorn Electron cass. published 34 years ago:

Electron User Vol.6, No.3 (c) 1988 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115428&o=2

$end

$electron_cass=euser604,
$bio

Acorn Electron cass. published 33 years ago:

Electron User Vol.6, No.4 (c) 1989 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115429&o=2

$end

$electron_cass=euser605,
$bio

Acorn Electron cass. published 33 years ago:

Electron User Vol.6, No.5 (c) 1989 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115430&o=2

$end

$electron_cass=euser606,
$bio

Acorn Electron cass. published 33 years ago:

Electron User Vol.6, No.6 (c) 1989 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115431&o=2

$end

$electron_cass=euser607,
$bio

Acorn Electron cass. published 33 years ago:

Electron User Vol.6, No.7 (c) 1989 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115432&o=2

$end

$electron_cass=euser608,
$bio

Acorn Electron cass. published 33 years ago:

Electron User Vol.6, No.8 (c) 1989 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115433&o=2

$end

$electron_cass=euser609,
$bio

Acorn Electron cass. published 33 years ago:

Electron User Vol.6, No.9 (c) 1989 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115434&o=2

$end

$electron_cass=euser701,
$bio

Acorn Electron cass. published 33 years ago:

Electron User Vol.7, No.1 (c) 1989 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115438&o=2

$end

$electron_cass=euser710,
$bio

Acorn Electron cass. published 32 years ago:

Electron User Vol.7, No.10 (c) 1990 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115447&o=2

$end

$electron_cass=euser702,
$bio

Acorn Electron cass. published 33 years ago:

Electron User Vol.7, No.2 (c) 1989 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115439&o=2

$end

$electron_cass=euser703,
$bio

Acorn Electron cass. published 33 years ago:

Electron User Vol.7, No.3 (c) 1989 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115440&o=2

$end

$electron_cass=euser704,
$bio

Acorn Electron cass. published 32 years ago:

Electron User Vol.7, No.4 (c) 1990 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115441&o=2

$end

$electron_cass=euser705,
$bio

Acorn Electron cass. published 32 years ago:

Electron User Vol.7, No.5 (c) 1990 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115442&o=2

$end

$electron_cass=euser706,
$bio

Acorn Electron cass. published 32 years ago:

Electron User Vol.7, No.6 (c) 1990 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115443&o=2

$end

$electron_cass=euser707,
$bio

Acorn Electron cass. published 32 years ago:

Electron User Vol.7, No.7 (c) 1990 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115444&o=2

$end

$electron_cass=euser708,
$bio

Acorn Electron cass. published 32 years ago:

Electron User Vol.7, No.8 (c) 1990 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115445&o=2

$end

$electron_cass=euser709,
$bio

Acorn Electron cass. published 32 years ago:

Electron User Vol.7, No.9 (c) 1990 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115446&o=2

$end

$next_cdrom=app_wrapper_2,
$bio

NeXT CD published 31 years ago:

Electronic AppWrapper 2 (c) 1991 Paget Press

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276304&o=2

$end

$info=arcmania,
$bio

Handheld game published 39 years ago:

Electronic Arcade Mania (c) 1983 Milton Bradley Co.

Board game featuring a handlheld electronic device.

- TECHNICAL -

Model 4360

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101009&o=2

$end

$dragon_cass=elecauthr,
$bio

Dragon cass. published 37 years ago:

Electronic Author (c) 1985 Smithson Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116892&o=2

$end

$info=ebball,
$bio

Handheld game published 43 years ago:

Electronic Baseball (c) 1979 Entex Industries, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94347&o=2

$end

$info=ebball2,
$bio

Handheld game published 43 years ago:

Electronic Baseball 2 (c) 1979 Entex Industries, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94348&o=2

$end

$info=ebball3,
$bio

Handheld game published 42 years ago:

Electronic Baseball 3 (c) 1980 Entex Industries, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94349&o=2

$end

$info=cnbaskb,
$bio

Handheld game published 43 years ago:

Electronic Basketball (c) 1979 Conic.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=102516&o=2

$end

$info=ebaskb2,
$bio

Handheld game published 42 years ago:

Electronic Basketball 2 (c) 1980 Entex Industries, Inc.

- TECHNICAL -

Model 6010

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=100220&o=2

$end

$info=bship,bshipb,
$bio

Handheld game published 45 years ago:

Electronic Battleship (c) 1977 MB [Milton Bradley Co.].

Handheld LCD version of the popular board game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=39190&o=2

$end

$info=bship82,
$bio

Tabletop game published 40 years ago:

Electronic Battleship (c) 1982 MB [Milton Bradley Co.].

1982 version.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117337&o=2

$end

$apfimag_cass=billbord,
$bio

APF Imagination cass. published 43 years ago:

Electronic Billboard (c) 1979 APF Electronics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135781&o=2

$end

$vz_snap=blckjack,
$bio

Electronic Blackjack (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235065&o=2

$end

$info=elecbowl,
$bio

Handheld game published 44 years ago:

Electronic Bowling (c) 1978 Marx.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94353&o=2

$end

$info=elecdet,
$bio

Tabletop game published 43 years ago:

Electronic Detective (c) 1979 Ideal Toy Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103326&o=2

$end

$info=tithermos,
$bio

Other published 43 years ago:

Electronic Digital Thermostat (c) 1979 Texas Instruments.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275909&o=2

$end

$adam_flop=flashcrd,flashcrda,
$bio

Coleco Adam disk. published 38 years ago:

Electronic Flashcard Maker (c) 1984 Coleco Industries, Inc. [Amsterdam, NY, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230380&o=2

$end

$adam_flop=fla_alg1,
$bio

Electronic Flashcard Maker - Algebra I (c) 198? Coleco Industries, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109433&o=2

$end

$adam_cass=fla_alg,
$bio

Electronic Flashcard Maker - Algebra I (c) 198? Coleco Industries, Inc. [Amsterdam, NY, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259544&o=2

$end

$adam_cass=fla_his1,
$bio

Electronic Flashcard Maker - American History I (c) 198? Coleco Industries, Inc. [Amsterdam, NY, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259545&o=2

$end

$adam_cass=fla_his2,
$bio

Electronic Flashcard Maker - American History II (c) 198? Coleco Industries, Inc. [Amsterdam, NY, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259546&o=2

$end

$info=efball,
$bio

Handheld game published 42 years ago:

Electronic Football (c) 1980 Epoch Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94350&o=2

$end

$info=cnfball2,
$bio

Handheld game published 43 years ago:

Electronic Football II (c) 1979 Conic.

- TECHNICAL -

Model 03024

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=102519&o=2

$end

$info=cnfball,
$bio

Electronic Football (c) 197? Conic.

- TECHNICAL -

Model 03023

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=102518&o=2

$end

$adam_flop=elecgame,elecgamea,
$bio

Coleco Adam disk. published 37 years ago:

Electronic Game Pack I (c) 1985 Ape Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109434&o=2

$end

$adam_cass=egp2,
$bio

Coleco Adam cass. published 36 years ago:

Electronic Game Pack II (c) 1986 Ape Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259519&o=2

$end

$cpc_flop=electron01,
$bio

Electronic Home Budget (c) 19?? Gameworx Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125064&o=2

$end

$cpc_flop=electron02,
$bio

Amstrad CPC 464 disk. published 38 years ago:

Electronic Home Expense Manager (c) 1984 Gameworx Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125065&o=2

$end

$info=eleciq,
$bio

Handheld game published 43 years ago:

Electronic I.Q. (c) 1979 Conic.

- TECHNICAL -

Model 03051

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=102520&o=2

$end

$c64_cart=email64,
$bio

Commodore C64 cart. published 38 years ago:

Electronic Mailbox-64 (c) 1984 Eastern House

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231966&o=2

$end

$info=mastmind,
$bio

Handheld game published 44 years ago:

Electronic Master Mind (c) 1978 Invicta.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=102199&o=2

$end

$info=pbmastm,
$bio

Handheld game published 44 years ago:

Electronic Master Mind (c) 1978 Parker Bros.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263832&o=2

$end

$info=milton,
$bio

Handheld game published 42 years ago:

Electronic Milton (c) 1980 MB [Milton Bradley Co.].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127425&o=2

$end

$apple2_flop_clcracked=mcemny10,mcemny11,
$bio

Apple II 5.25 disk. published 39 years ago:

Electronic Money [Model MECC-A816] (c) 1983 MECC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267054&o=2

$end

$info=cmsport,
$bio

Handheld game published 43 years ago:

Electronic Multisport (c) 1979 Conic

- TECHNICAL -

Model 03081

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=102779&o=2

$end

$info=nummunch,
$bio

Tabletop game published 33 years ago:

Electronic Number Muncher (c) 1989 VTECH.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127172&o=2

$end

$ibm5170_cdrom=elecpop,
$bio

IBM PC/AT DOS CD published 25 years ago:

Electronic Popple (c) 1997 Nativesoft, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144630&o=2

$end

$info=cqback,
$bio

Handheld game published 44 years ago:

Electronic Quarterback (c) 1978 Coleco Industries, Inc.

Handheld LED game.

- STAFF -

Invented by: Eric Bromley

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103275&o=2

$end

$info=esoccer,
$bio

Handheld game published 43 years ago:

Electronic Soccer (c) 1979 Entex Industries, Inc

- TECHNICAL -

Model 6003

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=102394&o=2

$end

$videopac=tablefb,
$bio

Phillips Videopac cart. published 42 years ago:

Electronic Table Football (c) 1980 Magnavox Co., The

- TECHNICAL -

Game ID: 27

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95601&o=2

$end

$zx81_cass=elctrnic,
$bio

Electronics (c) 198? Spectre

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114908&o=2

$end

$tvc_flop=eleccube,
$bio

Videoton TVC disk. published 34 years ago:

Electronics Cube (c) 1988 VGy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112255&o=2

$end

$tvc_cass=eleccube,
$bio

Videoton TVC cass. published 34 years ago:

Electronics Cube (c) 1988 VGy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112495&o=2

$end

$bbcb_flop=elecactn,
$bio

Acorn BBC Micro B disk. published 37 years ago:

Electronics in Action (c) 1985 BBC Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125420&o=2

$end

$info=feleg,felega,felega1,
$bio

Chess board published 38 years ago:

Elegance Chess Challanger (c) 1984 Fidelity Electronics.

Electronic chess game.

- TECHNICAL -

Model AS12

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114455&o=2

$end

$info=elekscmp,
$bio

Computer published 45 years ago:

Elektor SC/MP (c) 1977 Elektor Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264566&o=2

$end

$info=elektor,
$bio

Computer published 43 years ago:

Elektor TV Games Computer (c) 1979 Elektor.

The TVGC was a programmable computer system sold in kit form. It is possible to add cartridge slots to the TVGC to enable it to play console games, and the Hobby Module of the Acetronic console effectively transforms it into a basic TVGC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103328&o=2

$end

$cpc_flop=elektrag02,elektrag01,elektrag,elektrag03,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Elektra Glide (c) 1986 English Soft.

- TECHNICAL -

BARCODE: 5 013696 000204

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128151&o=2

$end

$cpc_cass=elekglid,
$bio

Amstrad CPC cass. published 37 years ago:

Elektra Glide (c) 1985 English Soft.

- TECHNICAL -

BARCODE: 5 013696 000211

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96111&o=2

$end

$a800_flop=elktrgld,
$c64_flop_orig=elktrgld,
$bio

Atari 800/C64 disk. published 36 years ago:

Elektra Glide (c) 1986 Mastertronic, Ltd.

North American release. Game developed in the UK. See the original for more information.

- TECHNICAL -

GAME ID: ICD 0118
BARCODE: 0 52145 64712 1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=217402&o=2

$end

$info=elektra,
$bio

Pinball published 41 years ago:

Elektra (c) 1981 Bally.

- TECHNICAL -

Bally MPU AS-2518-35 (Squawk and Talk)
Model Number : 1248

Main CPU : M6800 (@ 475 KHz)
Sound CPU : M6802 (@ 895 KHz)
Sound chips : General Instrument AY8910 (@ 895 KHz), DAC, Texas Instruments TMS5220 (@ 640 KHz)

- TRIVIA -

Released in December 1981, Elektra was the first three-level play-field pinball. 2,950 units were produced.

The development of this game taked 9 months.

- STAFF -

Design by : Claude Fernandez
Art by : Tony Ramunni

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5378&o=2

$end

$spectrum_cass=elekstrma,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Elektro Storm (c) 1984 Kryptronic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226431&o=2

$end

$spectrum_cass=elekstrm,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Elektro Storm [Model 014] (c) 1983 PSS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78752&o=2

$end

$info=im01,
$bio

Chess board published 36 years ago:

Elektronika IM-01 (c) 1986 Svetlana

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306272&o=2

$end

$info=im01t,
$bio

Chess board published 31 years ago:

Elektronika IM-01T (c) 1991 Svetlana

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306273&o=2

$end

$info=im05,
$bio

Chess board published 29 years ago:

Elektronika IM-05 (c) 1993 Svetlana

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306274&o=2

$end

$info=mc1502,
$bio

Computer published 33 years ago:

Elektronika MS 1502 (c) 1989 NPO Microprocessor

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298614&o=2

$end

$info=pk88,
$bio

Computer published 34 years ago:

Elektronika PK-88 (c) 1988 NPO Microprocessor

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298615&o=2

$end

$st_flop=elementl,
$bio

Atari ST disk. published 34 years ago:

Elemental (c) 1988 Lankhor

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148645&o=2

$end

$psx=elemgear,
$bio

Sony PlayStation CD published 24 years ago:

Elemental Gearbolt (c) 1998 Working Designs

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-00654

- TRIVIA -

The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111210&o=2

$end

$gba=elemgerd,
$bio

Nintendo GBA cart. published 17 years ago:

Elemental Gerad - Tozasareshi Uta [Model AGB-BEJJ-JPN] (c) 2005 Tomy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70556&o=2

$end

$megadriv=elemastj,
$vgmplay=elemast_md,
$bio

Sega Mega Drive cart. published 32 years ago:

Elemental Master (c) 1990 Tecno Soft.

- TECHNICAL -

GAME ID: T-18043
CART WEIGHT: 51 Grams.

- TRIVIA -

Released on December 14, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56483&o=2

$end

$megadriv=elemast,
$bio

Sega Genesis cart. published 29 years ago:

Elemental Master (c) 1993 Renovation

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: T-49236

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57210&o=2

$end

$pc98=elementl,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

えれめんたる王 (c) 1994 Apple Pie.
(Elemental Ou)

- TECHNICAL -

Media: floppydisk x10

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89414&o=2

$end

$gbcolor=jackdaib,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Elemental Tale - Jack no Daibouken - Daimaou no Gyakushuu [Model DMG-AQJJ-JPN] (c) 2000 Imagineer Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67849&o=2

$end

$apple2_flop_clcracked=mcelgn11,
$bio

Apple II 5.25 disk. published 36 years ago:

Elementary Genetics (c) 1986 MECC [Minnesota Educational Computing Corp.]

- TECHNICAL -

Model MECC-A402

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276698&o=2

$end

$apple2_flop_clcracked=elemath,
$bio

Apple II 5.25 disk. published 42 years ago:

Elementary Math (c) 1980 Muse Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231541&o=2

$end

$astrocde=spedmath,
$bio

Bally Astrocade cart. published 44 years ago:

Elementary Math + Bingo Math (c) 1978 Bally Mfg. Co.

Elementary Math (Speed Math): is designed to develop arithmetical skills by giving you thirty problems and a ten second interval each in which to answer. Each second of the ten second interval is worth one point. Answering the problem in less than the initial five second interval will give you ten points. After an initial two seconds, the point value will decrease per each second elpased. If you answer the problem incorrectly, you will not be awarded any points. Fo 1 player.

Bingo Math: has been designed to achieve the same purpose as Speed Math but the process has been altered. Instead of points you are awarded a Bingo, and you have an additional feature of competing directly with another player.

- TECHNICAL -

Game ID: 4001

- TRIVIA -

Listed as Speed Math / Bingo Math in their catalog, but released with this name. Dick Ainsworth designed this program. He says, "I've forgotten which programmer I worked with in implementing my design for this cartridge."

Released as part of the Educational Series.

- STAFF -

Designed by: Dick Ainsworth

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86839&o=2

$end

$apple2_flop_clcracked=mcelm135,
$bio

Apple II 5.25 disk. published 42 years ago:

Elementary Vol. 1 [Model MECC-A702] (c) 1980 MECC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230760&o=2

$end

$apple2_flop_clcracked=mcev10geo11,
$bio

Apple II 5.25 disk. published 41 years ago:

Elementary Vol. 10 (c) 1981 MECC [Minnesota Educational Computing Corp.]

Geometry.

- TECHNICAL -

Model MECC-A734

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276699&o=2

$end

$apple2_flop_clcracked=mcev11lang11,
$bio

Apple II 5.25 disk. published 41 years ago:

Elementary Vol. 11 (c) 1981 MECC [Minnesota Educational Computing Corp.]

Language Arts.

- TECHNICAL -

Model MECC-A735

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276700&o=2

$end

$apple2_flop_clcracked=mcev12lang10,mcev12lang20,
$bio

Apple II 5.25 disk. published 41 years ago:

Elementary Vol. 12 (c) 1981 MECC [Minnesota Educational Computing Corp.]

Language Arts.

- TECHNICAL -

Model MECC-A736

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276701&o=2

$end

$apple2_flop_clcracked=mcev13nut10,
$bio

Apple II 5.25 disk. published 41 years ago:

Elementary Vol. 13 (c) 1981 MECC [Minnesota Educational Computing Corp.]

Nutrition.

- TECHNICAL -

Model MECC-A743

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276702&o=2

$end

$apple2_flop_clcracked=mcelm232,
$bio

Apple II 5.25 disk. published 39 years ago:

Elementary Vol. 2 [Model MECC-A703] (c) 1983 MECC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230761&o=2

$end

$apple2_flop_clcracked=mcelm345,mcelm347,mcelm348,
$bio

Apple II 5.25 disk. published 42 years ago:

Elementary Vol. 3 [Model MECC-A704] (c) 1980 MECC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230762&o=2

$end

$apple2_flop_clcracked=mcev5lap15,mcev5lap17,
$bio

Apple II 5.25 disk. published 42 years ago:

Elementary Vol. 5 (c) 1980 MECC [Minnesota Educational Computing Corp.]

Language Arts: Prefixes

- TECHNICAL -

Model MECC-A719

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276704&o=2

$end

$apple2_flop_clcracked=mcelm613,
$bio

Apple II 5.25 disk. published 42 years ago:

Elementary Vol. 6 [Model MECC-A725] (c) 1980 MECC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230763&o=2

$end

$apple2_flop_clcracked=mcev7prer10,mcev7prer11,
$bio

Apple II 5.25 disk. published 41 years ago:

Elementary Vol. 7 (c) 1981 MECC [Minnesota Educational Computing Corp.]

Pre-Reading and Counting.

- TECHNICAL -

Model MECC-A731

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276705&o=2

$end

$apple2_flop_clcracked=mcev8g10,
$bio

Apple II 5.25 disk. published 41 years ago:

Elementary Vol. 8 Geometry [Model MECC A732] (c) 1981 MECC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230764&o=2

$end

$apple2_flop_clcracked=mcev9geo10,mcev9geo21,
$bio

Apple II 5.25 disk. published 41 years ago:

Elementary Vol. 9 (c) 1981 MECC [Minnesota Educational Computing Corp.]

Geometry.

- TECHNICAL -

Model MECC-A733

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276706&o=2

$end

$apple2_flop_clcracked=elemusic,
$bio

Apple II 5.25 disk. published 41 years ago:

Elements of Music (c) 1981 Electronic Courseware Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232995&o=2

$end

$apple2_flop_clcracked=elmusksd,
$bio

Apple II 5.25 disk. published 41 years ago:

Elements of Music - Key-Signatures Drill (c) 1981 Electronic Courseware Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240671&o=2

$end

$gba=elemix,
$bio

Nintendo GBA cart. published 20 years ago:

Elemix! [Model AGB-AEKJ-JPN] (c) 2002 SIMS.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70557&o=2

$end

$info=elephfam,elephfmb,
$bio

Video Slot Machine published 26 years ago:

Elephant Family (c) 1996 C.M.C.

- TECHNICAL -

Main CPU : M65C02 (@ 2 Mhz)
Sound Chips : General Instrument AY8910 (@ 2 Mhz)

Screen orientation : Horizontal
Video resolution : 384 x 232 pixels
Screen refresh : 50.00 Hz
Palette colors : 512

Players : 1
Buttons : 7

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4555&o=2

$end

$info=elevator,elevatora,elevatorb,
$bio

Arcade Video game published 39 years ago:

Elevator Action (c) 1983 Taito.

Agent 17 (code name 'Otto') is to secure the top secret documents from the security building. The enemy spies are in pursuit and their orders are to stop him at any cost. Having made it to the top of a 30 story building, Agent 17 has to make his way down to the basement to get to the getaway car and save the documents. Enemy spies are everywhere and the documents are hidden behind the red doors (bonus points awarded). He has to open the door and keep moving. If either of them shoots the lights out there will be a temporary blackout. If Otto finds himself on top of the elevator the player will not be able to control the elevator. If he gets caught in the elevator he is a sitting duck and cannot duck the bullets. By using the escalator he can reach the basement quicker. Otto can defeat his enemy by jump kicking or firing at them. Help Otto to grab all the documents and escape the spies.

- TECHNICAL -

Elevator Action was available in 2 different arcade formats, a cocktail table and an upright dedicated cabinet. Both versions used the same internal hardware though.

* The upright version came in the standard 'Taito Classic' cabinet, which was the same one used for Jungle Hunt, Zoo Keeper, Alpine Ski, and many others. These cabinets normally did not have side art that advertised the name of the game, instead they had a painted design of lines and shapes, along with a Taito logo. Different titles had different designs and color schemes, although they have been known to ship games in the wrong cabinets. But lets get back on track here. Elevator Action should come in a brown cabinet with a Taito logo up near the top. The marquee shows a scene of Agent 17 waiting for an elevator while an enemy agent shoots at him. While the monitor bezel shows agents on either side, has game instructions at the bottom, and shows an elevator floor display at the top. This bezel artwork is silk screened on glass, and is prone to peeling, be very careful if you have to handle one of these. The control panel has a single 4-Way ball-top joystick mounted centrally, with jump and fire buttons located to either side.
Internally the machine uses a 19 inches open frame monitor mounted horizontally, and a set of game boards that conform to the 'Taito Classic' wiring standard. Many other early Taito games (such as "Jungle Hunt" and "Bubble Bobble") will plug directly into this cabinet without modification.

* The cocktail version came in a table similar in design to the one used for Space Invaders and Carnival. It was not decorated except for a pair of instruction cards underneath the glass. Most Japanese game makers purchased their tables from the same few manufacturers, and were quite likely to change the exact model of cocktail that they shipped in mid production. So assume any Elevator Action cocktail is original unless it is obviously converted from another title.

Runs on the "Taito SJ System" hardware.
Prom Stickers : BA3 / EA

Players: 2
Control: 4-way joystick
Buttons: 2 (FIRE, JUMP)

- TRIVIA -

Elevator Action was released in July 1983 in Japan and in October 1983 in North America. 

G. Ben Carter, Jr. holds official the record for this game with 143,450 points.

- SCORING -

Shooting an enemy agent : 100 points
Jumping on an enemy agent : 150 points
Dropping a light on an enemy agent : 300 points
Getting a secret document : 500 points

The bonus is 1,000 points x the level you are on. After 10th level, you will get 10,000 points per level completed.

- TIPS AND TRICKS -

* When you start the game, a quick animation will show a hook with a line connecting to the top of the elevator. Then your character will slide down the line to the roof. Then he will enter the building, in the elevator, at the 30th floor. It is now up to you to get all the secrets and make it to your car. The first thing you must know, obviously, is how to eliminate the enemy agents that are after you. There are a few ways you can do this :
1) Just shoot them. Of course, especially in the later levels, enemy agents make themselves an impossible target by lying down. You can only take them out by riding an elevator down.
2) Jumping on them will take care of them. In addition, you may avoid some of their fire.
3) On the non-dark floors, shoot the light down on top of an enemy agent. You must do this from the elevator. This also has the added effect of causing temporary darkness in the building, making enemy agents harder to see.
4) Crush an enemy agent using the elevator. This is hard to do since they move around. You may get lucky, however, and get one under or on top of the elevator you are on.
5) This way is pretty hard. You might be able to get an enemy agent to follow you and fall down the hole created by the missing elevator.

* You must know how to use the escalators and open the red doors :
1) To use the escalators, just stand on the little rectangle. Then push the joystick UP or DOWN depending on which direction you need the escalator to take you.
2) To open the red doors, stand on the little rectangle. Face the doorknob and press RIGHT on the joystick.

* You have full control over any elevator you enter. This means you can move UP and DOWN on a dime to keep your character safe. This works until the alarm goes off.

* Speaking of elevators, your character cannot duck while in an elevator. Also, while riding the escalators, your character cannot duck, jump, or fire his weapon.

* Also on elevators, you do not have control when you are riding on top of them. This means you are at the mercy of the elevator or the enemy agent controlling it. Be very careful if you ride on top of the elevator. You also cannot go past the bar on the top of the elevator.

* Enemy agents usually come out of the doors on the current floor or the floor above and below. A lot of times it is good to lay a wall of fire down a hallway. This way, you can pick off any enemy agents that happen to come out of one of the doors.

* When you enter through one of the red doors, the enemy agents will lose track of your character but will have a general idea of where your character is. When you exit the room, crouch and lay down fire both left and right to clear off the floor.

* As the levels progress, the enemy agents get better at their tactics. They start to crouch more to mess up your fire. They also may lay down which makes it impossible to hit them unless you are on an elevator and can shoot along the floor.

* As you move up in levels, there will be red doors in odd areas. Areas such as on the lower five floors where only elevators can take you across. Of course, if you get good with the jump button, you can jump those gaps to get to either side quicker. The downside is that enemy agents will usually flood the area and lay down a lot of fire.

* If you happen to get to the B1 floor and you have forgotten to get a red door, the game will automatically put your agent at the door you missed. If it is multiple doors, then you will be placed at the highest floor first.

* There is an internal time limit on how long you can take to get everything out of the building. If you take too much time, an alarm sounds and the following things occur :
a) Although you still have control over the elevators, it is much harder to get them to respond to your commands. If you are in a tight situation that requires a little bit of time, don't wait till the last minute or you may be an ex-agent.
b) The enemy agents move much quicker and their shots move faster. Plus, additional enemy agents will start appearing to really make your life miserable.
c) If your character happens to die, the next man will still be facing the same alarm situation. The only way to resolve the situation is to get all of the secrets and make it out of the building.

* Watch out for the double elevator. If you are in the top car, it will stop two floors short of the bottom since there is a one floor gap, and the bottom car. Try to always get into the bottom car of a double elevator so that you can make a hasty exit and not be trapped with enemy agents firing on you.

- SERIES -

1. Elevator Action (1983)
2. Elevator Action Returns (1995)
3. Elevator Action EX (2000, Nintendo Game Boy Color)
4. Elevator Action - Death Parade (2009)
5. Elevator Action Deluxe (2011, PSN)

- STAFF -

Music by : Yoshino Imamura

- PORTS -

* CONSOLES: 
[US] Atari 2600 : planned, but never released 
[US] Atari 7800 : unreleased prototype 
[JP] Nintendo Famicom (june.28, 1985) "Elevator Action [Model 04 TF-4900]" 
[JP] Sega SG-1000 (1985) "Elevator Action [Model C-55]"
Sega SG-1000 [TW] (198?) "Die Dui Die"
[US] Nintendo NES (aug.1987) "Elevator Action [Model NES-EA-USA]" 
Sega Saturn (Feb 14, 1997) "as hidden/unlockable game in Elevator Action Returns"
[JP] Sony PS2 (aug.25, 2005) "Taito Memories Gekan [Model SLPM-66092]" 
[EU] Microsoft XBOX (oct.14, 2005) "Taito Legends" 
[EU] Sony PS2 (oct.14, 2005) "Taito Legends [Model SLES-53438]" 
[US] Microsoft XBOX (oct.25, 2005) "Taito Legends" 
[US] Sony PS2 (oct.25, 2005) "Taito Legends [Model SLUS-21122]" 
[KO] Sony PS2 (jul.18, 2006) "Taito Legends [Model SLKA-15056]"

* HANDHELDS: 
[EU] Nintendo Game Boy (1991) "Elevator Action [Model DMG-EA-NOE]" 
[JP] Nintendo Game Boy (aug.9, 1991) "Elevator Action [Model DMG-EAA]" 
[US] Nintendo Game Boy (dec.1991) "Elevator Action [Model DMG-EA-USA]" 
[JP] Nintendo GBA (dec.20, 2002) "Elevator Action - Old & New [Model AGB-ANWJ-JPN]" 
[JP] Sony PSP (jan.5, 2006) "Taito Memories Pocket [Model ULJM-05076]" 
Sony PSP [KO] (feb.10, 2006) "Taito Memories Pocket" 
[EU] Sony PSP (oct.6, 2006) "Taito Legends Power-Up [Model ULES-00473]" 
[AU] Sony PSP (nov.9, 2006) "Taito Legends Power-Up [Model ULES-00473]" 
[US] Sony PSP (may.17, 2007) "Taito Legends Power-Up [Model ULUS-10208]" 

* COMPUTERS: 
[EU] Sinclair ZX Spectrum (1987) "Elevator Action [Model QSS 142]" 
[US] Commodore C64 [EU] (1987) 
[EU] Amstrad CPC (1987) 
[JP] MSX (1985) "Elevator Action [Model MSX-7]" 
[EU] PC [MS Windows, CD-ROM] (oct.14, 2005) "Taito Legends" 
[US] PC [MS Windows, CD-ROM] (nov.10, 2005) "Taito Legends" 

* OTHERS: 
Mobile Phones [US] (nov.20, 2003)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=747&o=2

$end

$a2600=elevator,
$bio

Atari 2600 cart. published 39 years ago:

Elevator Action (c) 1983 Atari, Incorporated.

Portage of the arcade game from Taito.

You play the role of Agent 17 (codename: Otto) who must grab all the top-secret documents from a 30-story building and make his way to the getaway car at bottom.  Along the way you'll encounter enemy agents who will pop out of doors and attempt to assassinate you.  You can either shoot the enemy, or crush him with elevators or by shooting out ceiling lights.  Ah yes elevators, it wouldn't be Elevator Action without elevators now would it?  Along you way you'll encounter numerous elevators, which you must ride down to lower floors.  Unfortunately the enemy likes to ride the elevators too and will attempt to crush you with them, or just shoot you as you ride.  Elevators aren't the only source of transportation in the building, on the lower levels you'll find escalators which will take you down one level but leave you exposed to gunfire.  Scattered through the building are red doors which contain the top-secret documents your after.  You must grab all the documents before you get to the bottom of the building or you will be forced to go back and retrieve the documents you missed.

- TRIVIA -

This prototype was obtained during a meeting with an ex-Atari programmer. It appears to be about 75 to 80 percent complete, but still needs some work to be a finished product.

- STAFF -

Programmer: Dan Hitchens

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50444&o=2

$end

$nes=elevatorh,
$bio

Nintendo Famicom cart. published 35 years ago:

Elevator Action (c) 1987 FMG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69247&o=2

$end

$cpc_flop=elevator01,elevator02,elevator,elevator03,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Elevator Action (c) 1987 Quicksilva [Grandslam Ent. div.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123788&o=2

$end

$spectrum_cass=elevatora,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Elevator Action (c) 1987 Bug-Byte [Grandslam div.] [London, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225729&o=2

$end

$cpc_cass=elevators,
$bio

Amstrad CPC cass. published 35 years ago:

Elevator Action (c) 1987 Mind Games Espana, S.A.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233267&o=2

$end

$gba=elevator,
$bio

Nintendo GBA cart. published 20 years ago:

Elevator Action - Old & New (c) 2002 MediaKite.

- TECHNICAL -

Game ID: AGB-ANWJ-JPN

- TRIVIA -

Elevator Action - Old & New for Game Boy Advance was released on December 20, 2002 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70558&o=2

$end

$msx1_flop=elevator,
$bio

Elevator Action Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134192&o=2

$end

$gbcolor=elevatorj,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Elevator Action EX [Model CGB-BEXJ-JPN] (c) 2000 Altron Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67851&o=2

$end

$gbcolor=elevator,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Elevator Action EX [Model CGB-BEXP-EUR] (c) 2000 TDK Recording Media Europe S.A.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67850&o=2

$end

$info=elvact2u,
$bio

Taito F3 cart. published 27 years ago:

Elevator Action II (c) 1995 Taito America Corp.

North American version. For more information about the game, please see the non-US version entry; "Elevator Action Returns".

- TECHNICAL -

Runs on the "Taito F3 System" Hardware.

Game ID: E02

Players: 4
Control: 8-way joystick
Buttons: 4

- TRIVIA -

Elevator Action II was released in February 1995 in North America. It was known outside US as "Elevator Action Returns".

- SERIES -

1. Elevator Action (1983)
2. Elevator Action II (1995)
3. Elevator Action EX (2000, Nintendo Game Boy Color)
4. Elevator Action - Death Parade (2009)
5. Elevator Action Deluxe (2011, PSN)

- PORTS -

NOTE: These are US ports only. For ports released outside the US, please see the non-US version entry, "Elevator Action Returns".

* CONSOLES: 
[US] Sony PS2 (may.16, 2007) "Taito Legends 2 [Model SLUS-21349]" 

* COMPUTERS: 
[US] PC [MS Windows, CD-ROM] (jul.10, 2007) "Taito Legends 2"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=748&o=2

$end

$info=elvactr,elvactrj,
$bio

Taito F3 cart. published 27 years ago:

Elevator Action Returns (c) 1995 Taito.

Elevator Action Returns is a scrolling platform shoot-em-up for one or two players who each take on the role of a special task force operative and must foil a terrorist group that has planted nuclear bombs in various facilities. Players must also obtain the secret intelligence data scattered throughout each facility in order to disarm the bombs. 

The objective of the game is to enter all of the red-coloured doors in each stage, then proceed to the exit. If players miss one of the red doors, they will be unable to progress beyond a certain point. There are also blue-coloured doors and entering these will award the player a special item, these include health refills, special firearms, sub-weapons and bonus points.

The player's default weapon is a semi-automatic handgun with unlimited ammunition but more powerful weapons - either a missile launcher or machine gun - can be found. These have limited ammunition, however and if the ammo for either weapon runs out, players will revert to their default weapon. Extra ammunition for these weapons can occasionally be found, however. 

It's possible to conserve ammo by attacking an enemy at close range, triggering a melee attack rather than firing a weapon. When an enemy is defeated with a close-range attack, the amount of points awarded is doubled. Players can also attack the enemy with a jumping attack or can throw an explosive (which serves as the character's sub-weapon). Explosives are thrown by pressing the SHOOT and JUMP buttons simultaneously while standing or crouching and the type of explosive used depends on which character the player is using. 

Objects within the environment can also be used to fight enemies. Elevators can be used to crush enemies standing above or below one. There are also oil drums that can be exploded with gunfire, they will then leave a trail of fire that will burn any enemies that come into contact with it. During the latter half of the game, players will also have to deal with electric barriers that will harm both players and enemies alike.

Each player character has a health gauge that shows the amount of damage they have sustained and when the gauge reaches zero, the player will lose a life. Players can choose to play as one of three different characters:

* Kart Bradfield - The fastest and most agile of the group. His default gun is a Glock 18, which he can upgrade to either an AK-47 assault rifle or an MM-1 grenade launcher. His sub-weapons are hand grenades that explode and clear the whole floor. He is the slowest shooter of the three when using his default weapon.

* Edie Burret - The fastest shooter of the three. Her default gun is a Beretta M92F, which can she can upgrade to either an MP5K sub-machine gun or an ARWEN 37 launcher. Her sub-weapons are incendiary grenades that produce a pool of flame, this lasts a short while and kills almost all enemies that come into contact with it. She has the lowest health of all characters but fires her default gun faster than the others.

* Jad the Taff - The strongest and most durable of the three. His default gun is a Desert Eagle, which he can upgrade to either an M60 machine gun or an 80mm recoil-less rifle. His sub-weapons are sensor bombs that explode in fragments whenever an enemy comes within range. He has the most health of all the characters but is the slowest walker. 

Elevator Action Returns consists of six stages: a skyscraper, an airport, an underground arcade, a sewer, an underwater oil plant and a missile base.

- TECHNICAL -

Runs on the "Taito F3 System" Hardware.

Game ID: E02 

Players: 4 
Control: 8-way joystick 
Buttons: 4

- TRIVIA -

Elevator Action Returns was released in February 1995. 

This game is known in US as "Elevator Action II". 

The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'AAA'. 

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Elevator Action Returns - PCCB-00186) on July 21, 1995.

- TIPS AND TRICKS -

* Instruction:
Move an elevator by moving up and down when you are standing inside it. 
Press up to enter red and blue doors, and down to exit from them. 
Press down to collect items when standing next to them. 
Tap left or right twice to run. 
Press up and Fire to shoot diagonally upwards. 
While you are ducking, your secondary weapon will travel a shorter distance. 
You can jump over elevator shafts.
You must enter all the red doors in order to escape from the building. 
Enter a blue door to find a random item. 

* Characters list:

Kart Bradfield : 24 years old, male.
Not a fast gunner. Great agility.
Secondary weapon: Hand Grenade - damages a wider area.

Edie Burret: 22 years old, female.
Less defensive power. Fast gunner. 
Secondary weapon: Fire Bomb - produces fire in small area.

Jad the Taff: 32 years old, male. 
Slow moving. Great stamina. 
Secondary weapon: Sensor bomb - detonates when an enemy is nearby.

* Items list:
Power: Special weapon (with limited ammunition)
Life: Restore health
Bomb: Extra secondary weapons
Point: Bonus points

- SERIES -

1. Elevator Action (1983)
2. Elevator Action Returns (1995)
3. Elevator Action EX (2000, Nintendo Game Boy Color)
4. Elevator Action - Death Parade (2009)
5. Elevator Action Deluxe (2011, PSN)

- STAFF -

Game designers : Yusuke Tsuda, K. Terada
Programmers : Tkhc.03, Iromust, Nob, Y. Mori
Programming support : Komochi Yagi, A. Kurabayashi
Character designers : Masami Kikuchi, Makoto Fujita, T. Yoshiba, Tohru Kawaishi, Baw Baw, Y. Kajihara, M. Kamiya, Trd, Tsd, Yukiwo Ishikawa, Y.A.P
BGM composer : Yasuhisa Watanabe (Zuntata)
Sound effect (Zuntata) : Ishikawa Babio (BABI), Munehiro Nakanishi, Kamaty
Designer : Toshiyuki Takenami
Hardware : Katsumi Kaneoka
Location test : M. Fukumoto, N. Omura, R. Matsuse, Piratsuka, T. Koike, Pasona, Alpha Star
Exective producer : Koichi Nakamura

- PORTS -

NOTE: These are ports released outside the USA. For US ports, please see the US version entry, "Elevator Action II". 

* CONSOLES: 
[JP] Sega Saturn (feb.14, 1997) "Elevator Action Returns [Model T-19903G]" 
[JP] Sony PS2 (jul.28, 2005) "Taito Memories Joukan [Model SLPM-66057]" 
Sony PlayStation 2 [AU] (mar.30, 2006) "Taito Legends 2 [Model SLES-53852]" 
[EU] Microsoft XBOX (mar.31, 2006) "Taito Legends 2" 
[EU] Sony PS2 (mar.31, 2006) "Taito Legends 2 [Model SLES-53852]" 

* COMPUTERS: 
[EU] PC [MS Windows, CD-ROM] (mar.31, 2006) "Taito Legends 2"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=749&o=2

$end

$saturn=elevact2,
$bio

Sega Saturn CD published 25 years ago:

Elevator Action² Returns (c) 1997 Ving.

- TECHNICAL -

Game ID: T-19903G

- TRIVIA -

Elevator Action Returns for Saturn was released on February 14, 1997 in Japan.

- TIPS AND TRICKS -

* Start the game with 7 continues instead of 3 : With "Game Start" highlighted, enter this code : hold L,R, C, Z and press Start.

* Hidden Options : At the title screen, enter this code : Left, Right, Left, Right, A, B, C, B. You'll hear a woman's voice if you enter the code correctly. Adjustable bombs and lives count will be added to the options screen.

* Play the original Elevator Action : At the title screen, enter this code : Left, Right, Left, Right, A, B, C, A. You'll hear a woman's voice if you enter the code correctly. "OLD" will be added to the title screen. Select to play the original "Elevator Action" arcade game from 1983.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59103&o=2

$end

$sg1000=elevator,
$bio

Sega SG-1000 game published 37 years ago:

エレベーター アクション (c) 1985 Sega Enterprises, Limited.
(Elevator Action)

- TECHNICAL -

[Model C-55]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49023&o=2

$end

$gameboy=elevator,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Elevator Action (c) 1991 Taito America Corp.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

Cartridge ID: DMG-EA-USA

- TRIVIA -

Elevator Action for Game Boy was released in December 1991 in North America.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65946&o=2

$end

$gameboy=elevatorj,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Elevator Action (c) 1991 Taito Corp.

- TECHNICAL -

Cartridge ID: DMG-EAA

- TRIVIA -

Elevator Action for Game Boy was released on August 9, 1991 in Japan.

It was then re-released on February 28, 1997 as part of "Taito Variety Pack [Model DMG-AVPJ-JPN]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65948&o=2

$end

$msx1_cart=elevator,
$bio

MSX cart. published 37 years ago:

エレベーターアクション (c) 1985 Nidecom.
(Elevator Action)

- TECHNICAL -

Game ID: MSX-7

- TRIVIA -

Original price: 4900 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76713&o=2

$end

$nes=elevator,
$bio

Nintendo NES cart. published 35 years ago:

Elevator Action (c) 1987 Taito America Corp.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

Cartridge ID: NES-EA-USA

- TRIVIA -

Elevator Action for NES was released in August 1987 in North America.

- PORTS -

* CONSOLES: 
Nintendo Wii [Virtual Console] [US] (mar.5, 2007) [Model FAWE]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55120&o=2

$end

$pc8801_flop=elevator,
$vgmplay=elevator_88,
$bio

NEC PC-8801 Series disk. published 36 years ago:

Elevator Action (c) 1986 Nidecom.

- TECHNICAL -

GAME ID: NHS-63

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91708&o=2

$end

$cpc_cass=elevator,
$bio

Amstrad CPC cass. published 36 years ago:

Elevator Action [Model QSA 144] (c) 1986 Quicksilva

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96112&o=2

$end

$spectrum_cass=elevator,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Elevator Action (c) 1987 Quicksilva

- TECHNICAL -

GAME ID: QSS 142

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78753&o=2

$end

$nes=elevatorj,elevatorj1,
$vgmplay=elevator_nes,
$bio

Nintendo Famicom cart. published 37 years ago:

Elevator Action (c) 1985 Taito Corp.

- TECHNICAL -

GAME ID: TF-4900
BARCODE: 4 988707 012617

- TRIVIA -

Elevator Action for Famicom was released on June 28, 1985 in Japan.

It was the 4th title published by Taito on the Famicom.

- PORTS -

* CONSOLES: 
Nintendo Wii [Virtual Console] [JP] (apr.3, 2007) [Model FAWJ] 
Nintendo Wii U [Virtual Console] [JP] (feb.19, 2014) [Model FB9J] 

* HANDHELDS: 
Nintendo 3DS [Virtual Console] [JP] (mar.12, 2014) [Model TDSJ]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54023&o=2

$end

$scv=elevfght,
$bio

Epoch Super Cassette Vision cart. published 38 years ago:

Elevator Fight (c) 1984 Epoch Company, Limited.

- TECHNICAL -

[Model 7 NO.09110]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49078&o=2

$end

$fm8_cass=elevgame,
$bio

Elevator Game (c) 198? Star Pack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132725&o=2

$end

$info=11beat,
$bio

Seta Aleck64 cart. published 24 years ago:

Eleven Beat - World Tournament (c) 1998 Hudson Soft.

- TECHNICAL -

Seta Aleck64 hardware

CPU : R4300i @ 93.75 MHz
Co-Processor : 64-bit RISC processor @ 62.5 MHz, RCP SP (Sound and Graphics Processor), and DP (Pixel Drawing Processor)
Sound : 16 bit stereo, 44.1Khz; ADPCM sound compression, up to 100PCM channels
RAM : Rambus D-RAM 36 Mbits

Screen orientation : Horizontal
Video resolution : 640 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors: 16.8 million (max. 32.000 on screen)

Players : 1
Control : stick
Buttons : 9

- TRIVIA -

Eleven Beat was released in September 1998.

- PORTS -

* CONSOLES:
Nintendo 64 (1997) "J-League Eleven Beat 1997"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3859&o=2

$end

$amigaocs_flop=elfmv,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Elf (c) 1988 MicroValue

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73964&o=2

$end

$st_flop=elfmv,
$bio

Atari ST disk. published 34 years ago:

Elf (c) 1988 MicroValue

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229773&o=2

$end

$amigaocs_flop=elfoc,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Elf (c) 1991 Ocean Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73965&o=2

$end

$gba=elfu,
$bio

Nintendo GBA cart. published 18 years ago:

Elf - The Movie [Model AGB-BELE-USA] (c) 2004 Crave Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70560&o=2

$end

$gba=elf,
$bio

Nintendo GBA cart. published 18 years ago:

Elf - The Movie [Model AGB-BELP] (c) 2004 Crave Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70559&o=2

$end

$a2600=elfadven,elfadven1,elfadven2,
$bio

Atari 2600 cart. published 39 years ago:

Elf Adventure (c) 1983 Atari, Inc.

This version of Elf Adventure is in a very early state and appears to be graphically quite similar to the original Adventure.

- TRIVIA -

Warren Robinett was working on a sequel to his smash hit Adventure in his spare time while working at The Learning Company which he founded in 1980 after leaving Atari. It is unknown if Atari actually ordered a sequel or if Robinett was doing this on his own and hoping to sell it to Atari.

- STAFF -

Programmer: Warren Robinett

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=45755&o=2

$end

$gba=elfbowl,
$bio

Nintendo GBA cart. published 17 years ago:

Elf Bowling 1 & 2 [Model AGB-BEBE-USA] (c) 2005 Ignition Ent., Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70561&o=2

$end

$info=elf2,
$bio

Computer published 44 years ago:

Elf II (c) 1978 Netronics.

An early Hobbyist computer kit featuring the RCA 1802 microprocessor.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103277&o=2

$end

$x68k_flop=elfcg,
$bio

Elf no Shoujou CG Puzzle (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87489&o=2

$end

$saturn=elfhana,
$bio

Sega Saturn CD published 25 years ago:

Elf wo Karu Monotachi - Hanafuda-hen (c) 1997 Altron Corp.

- TECHNICAL -

GAME ID T-16606G

- TRIVIA -

Released on September 04, 1997 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59105&o=2

$end

$psx=elf2,
$bio

Sony PlayStation CD published 24 years ago:

Elf wo Karu Monotachi II (c) 1998 Altron Corp.

- TECHNICAL -

GAME ID: SLPS-01456~8
CD 1 ID: SLPS-01456
CD 2 ID: SLPS-01457
CD 3 ID: SLPS-01458

- TRIVIA -

Released on August 13, 1998 in Japan. It was never exported outside Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85125&o=2

$end

$saturn=elf2,
$bio

Sega Saturn CD published 24 years ago:

Elf wo Karu Monotachi II (c) 1998 Altron Corp.

- TECHNICAL -

GAME ID: T-16610G

- TRIVIA -

Released on July 16, 1998 in Japan. It was never exported outside Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59106&o=2

$end

$saturn=elf,
$bio

Sega Saturn CD published 25 years ago:

Elf wo Karu Monotachi (c) 1997 Altron Corp.

- TECHNICAL -

GAME ID: T-16605G

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59104&o=2

$end

$snes=elfaria,
$bio

Nintendo Super Famicom cart. published 29 years ago:

Elfaria - The Isle of the Blest [Model SHVC-H5] (c) 1993 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61268&o=2

$end

$snes=elfaria2,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Elfaria II - The Quest of the Meld [Model SHVC-AEFJ-JPN] (c) 1995 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61269&o=2

$end

$info=elfin,
$bio

Arcade Video game published 23 years ago:

Elfin (c) 1999 dgPIX Entertainment.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29351&o=2

$end

$spectrum_cass=elfindor,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Elfindor (c) 1989 Zenobi Software.

- STAFF -

Developed by: Sigmasoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78755&o=2

$end

$specpls3_flop=elfindor,
$bio

Sinclair ZX Spectrum+3 disk. published 33 years ago:

Elfindor (c) 1989 Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147724&o=2

$end

$fmtowns_cd=elfish,
$bio

Fujitsu FM Towns CD published 28 years ago:

Elfish (c) 1994 Fujitsu, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110126&o=2

$end

$fmtowns_cd=elfishlt,
$bio

Fujitsu FM Towns CD published 29 years ago:

Elfish Lite (c) 1993 Fujitsu, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110127&o=2

$end

$nes=elfland,
$bio

Nintendo Famicom cart. published 30 years ago:

Elfland (c) 1992 TipTop.

Pirate multi-games cartridge.

- TIPS AND TRICKS -

SELF-TEST MODE:
Activate by pressing Select + Start at the game menu.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293524&o=2

$end

$amigaocs_flop=elfmania,
$bio

Commodore Amiga 500 disk. published 28 years ago:

Elfmania (c) 1994 Renegade Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73966&o=2

$end

$a2600=eliladdr,
$bio

Atari 2600 cart. published 40 years ago:

Eli's Ladder (c) 1982 Simage

Eli's Ladder is a counting, addition, and subtraction 'drill and practice' set of games.

- TRIVIA -

This game is extremly rare.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50445&o=2

$end

$msx1_flop=elidon,
$bio

MSX disk. published 37 years ago:

Elidon (c) 1985 Orpheus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109040&o=2

$end

$msx1_cass=elidon,elidonb,elidona,
$bio

MSX cass. published 36 years ago:

Elidon (c) 1986 Aackosoft [Netherlands]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94623&o=2

$end

$cpc_cass=elidon,
$bio

Amstrad CPC cass. published 36 years ago:

Elidon (c) 1986 Orpheus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96113&o=2

$end

$gbcolor=atelelie,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Elie no Atelier GB (c) 2000 Imagineer Company, Limited.

- TECHNICAL -

GAME ID: DMG-A8EJ-JPN

- TRIVIA -

Released on January 08, 2000 in Japan. It was never exported outside Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67852&o=2

$end

$megadriv=elimdown,
$vgmplay=elimdown_md,
$bio

Sega Mega Drive cart. published 29 years ago:

Eliminate Down (c) 1993 Soft Vision

- TECHNICAL -

GAME ID: T-73033

- TRIVIA -

Released on June 25, 1993 in Japan. It was never exported outside Japan.

- STAFF -

Game Design: A. Tomonaga
Program: J. Takahashi
Graphics: M. Hirata, J. Inoue, A. Tomonaga
Sound: T. Matsumoto
Special Thanks: H. Kashi!, Dhal Kuri, N. Nakamura, K. Ebihara, K. Miyahara, H. Sugihara, R. Miura

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56484&o=2

$end

$apple2_flop_misc=elimintr,
$bio

Apple II 5.25 disk. published 41 years ago:

Eliminator (c) 1981 Anderson, John

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240778&o=2

$end

$to_flop=eliminat,
$bio

Thomson TO disk. published 38 years ago:

Eliminator (c) 1984 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107708&o=2

$end

$mo5_cass=eliminat,eliminata,eliminatb,eliminatc,eliminatd,eliminate,
$to7_cass=eliminat,eliminata,
$bio

Thomson MO5/TO7 cass. published 38 years ago:

Eliminator (c) 1984 Loriciels.

- TECHNICAL -

FACE A: TO7
FACE B: MO5

- STAFF -

By: Pascal Pellier

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108231&o=2

$end

$cgenie_cass=eliminat,
$bio

Colour Genie cass. published 38 years ago:

Eliminator (c) 1984 TCC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131481&o=2

$end

$cgenie_cass=eliminatg,
$bio

Colour Genie cass. published 38 years ago:

Eliminator (c) 1984 Gumboot Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293393&o=2

$end

$amigaocs_flop=eliminat,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Eliminator (c) 1988 Hewson Consultants

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73967&o=2

$end

$spectrum_cass=eliminat,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Eliminator (c) 1988 Hewson Consultants.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78757&o=2

$end

$cpc_cass=eliminat,
$bio

Amstrad CPC cass. published 34 years ago:

Eliminator (c) 1988 Hewson Consultants

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96114&o=2

$end

$cpc_flop=eliminat01,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Eliminator (c) 1988 XOR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121621&o=2

$end

$specpls3_flop=eliminat,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

Eliminator (c) 1988 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147537&o=2

$end

$spectrum_cass=eliminata,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Eliminator (c) 1988 Players Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226527&o=2

$end

$info=m5elim,m5elim03,m5elim04,
$bio

Eliminator (c) 200? Barcrest.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=18259&o=2

$end

$nes=eliminat,eliminatu,
$bio

Nintendo NES cart. published 31 years ago:

Eliminator Boat Duel (c) 1991 Electro Brain

Get ready, get psyched, get turboed for the thrill of your aquatic life as you make a splash into the racing scene. Your dream is to dethrone the Emperor of foul play, the King of sore losers, the legendary Power Boating League World Champion - Disaster Don. He's as cunning as he is rotten and he'll stoop to anything to stop you from getting the glory. You've waited for this all your life. You've dreamed of the leanest, meanest, radical raspberry red Eliminator, the likes and sounds of which the world has never, ever seen before - a boat with such a thunderous roar the competitors quake but the beach babes swoon - this boat could make you King of the Ocean!

- TECHNICAL -

GAME ID: NES-6R-USA

- TRIVIA -

Released in November 1991 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55121&o=2

$end

$cpc_flop=eliminat,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Eliminator cracked (c) 1988 Unknown.

Never released as a disk, this is a pirate tape_to_disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272691&o=2

$end

$cpc_flop=eliminat02,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Eliminator Trained (c) 1988 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126699&o=2

$end

$info=elim4,elim4p,
$bio

Arcade Video game published 41 years ago:

Eliminator [4-Player model] (c) 1981 Gremlin.

A large spheroid known as the Eliminator floats randomly about the screen destroying everything it touches. Pilot a space ship around and avoid being hit by it, other players, or drones while fighting.

- TECHNICAL -

Sega G80 Vector hardware

- TRIVIA -

Released in December 1981.

Also released as :
"Eliminator [Upright 2-Player model]"
"Eliminator [Cocktail 2-Player model]"

During the attract mode for Eliminator 4-player, it mentions 'Two-players game'. This implies that the 2-player upright model came first, and they forgot to change the attract mode between games.

This was the only '4-players' vector game ever made.

- STAFF -

Designed & programmed by : Larry Clague, Mike Hendricks

- PORTS -

* CONSOLES:
Sony PSP (2006, "Sega Genesis Collection")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=21196&o=2

$end

$info=elim2c,
$bio

Arcade Video game published 41 years ago:

Eliminator (c) 1981 Gremlin.

A large spheroid known as the Eliminator floats randomly about the screen destroying everything it touches. Pilot a space ship around and avoid being hit by it, other players, or drones while fighting.

- TECHNICAL -

[Cocktail 2-Player model]

Sega G80 Vector hardware.

- TRIVIA -

Released in December 1981.

Also released as :
"Eliminator [Upright 2-Player model]"
"Eliminator [4-Player model]".

- UPDATES -

There are two '2-player' revision of this game :

* Set 2 : The oldest version of eliminator had small, fast and accurate firing drones. There was a 'counter' for each player that counted down from 30. Texts on screen are purple.

* Set 1 : The latest versions is the most commonly found version. In this version, the drones are more colorful, larger and dumb. There are no counters, just a score for each player. Texts on screen are green.

- STAFF -

Designed and programmed by : Larry Clague, Mike Hendricks

- PORTS -

* CONSOLES:
Sony PSP (2006, "Sega Genesis Collection")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=21197&o=2

$end

$spectrum_cass=elimntor,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Eliminator (c) 1988 Alternative Software, Ltd.

- TECHNICAL -

Model AS 201

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78756&o=2

$end

$psx=eliminat,
$bio

Sony PlayStation CD published 23 years ago:

Eliminator (c) 1999 Psygnosis, Ltd.

- TECHNICAL -

GAME ID: SLUS-00699

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110907&o=2

$end

$info=elim2,elim2a,
$bio

Arcade Video game published 41 years ago:

Eliminator (c) 1981 Gremlin.

Eliminator is the title of Gremlin Industries' last arcade game, released in 1981 and licensed to Sega for Japanese manufacture and distribution, It was also the only vector game Gremlin ever made, and ran on their distributing company's G80 Vector hardware which they had previously released their own Space Fury on. Additionally, Eliminator is also the only four-player vector game ever made.

It is a multi-directional shooter in which players must use four buttons to take control of their ship: two to make them rotate left and right, and two more to make them fire and accelerate. Players pilot a space ship around the playfield and must destroy alien drones. The ultimate goal is to evade and destroy the Eliminator, a huge asteroid base. The players fire causes any enemy that is struck (with the exception of the Eliminator itself) to rebound and careen off in another direction. 

There is only one way to destroy the Eliminator, fire a cannon blast down the trench into its center. This can be done directly or via a ricochet. Failure to destroy the Eliminator after a preset time causes the center to activate a drone that flies out of the Eliminator to shoot down the player with a destructive energy blast. The playfield becomes enclosed in an invisible barrier that bounces shots and ships off it, thus increasing the chances of death. Once the Eliminator is destroyed, the game restarts with a tougher set of enemies. The four player version allowed four players to simultaneously make attack runs on the Eliminator while trying to evade or destroy various other opponents. In four player mode, players must also dodge other player's ships.

- TECHNICAL -

[Upright 2-Player model] 

Sega G80 Vector hardware

Main CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : Discrete circuitry

Screen orientation : Horizontal
Video resolution : 224 x 256 pixels
Screen refresh : 40.00 Hz
Palette colors : 256

Players : 2
Control : 4 buttons

- TRIVIA -

Eliminator was released in Japan in December 1981 and in North America in April 1982.

Also released as :
"Eliminator [Cocktail 2-Player model]"
"Eliminator [4-Player model]".

- UPDATES -

There are two '2-player' revisions of this game:

* Set 2 : The oldest version of eliminator had small, fast and accurate firing drones. There was a 'counter' for each player that counted down from 30. The screen text is green. purple.

* Set 1 : The latest version is the most commonly found version. In this version, the drones are more colorful, larger and dumb. There are no counters, just a score for each player. The screen text is green.

- STAFF -

Designed and programmed by : Larry Clague, Mike Hendricks

- PORTS -

* HANDHELDS: 
[US] Sony PSP (nov.16, 2006) as an unlockable extra in "Sega Genesis Collection [Model ULUS-10192]" 
[EU] Sony PSP (feb.2, 2007) as an unlockable extra in "Sega Mega Drive Collection [Model ULES-00556]" 
[AU] Sony PSP (feb.8, 2007) as an unlockable extra in "Sega Mega Drive Collection [Model ULES-00556]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=750&o=2

$end

$spectrum_cass=elisaana,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Elisa Analyst Program (c) 1984 Craigmount Computer Centre

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294634&o=2

$end

$bbcb_flop=elite,
$bio

Acorn BBC Micro B disk. published 38 years ago:

Elite (c) 1984 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240574&o=2

$end

$bbc_cass=elite,
$bio

Acorn BBC Micro B cass. published 38 years ago:

Elite (c) 1984 Acornsoft, Ltd. [England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264659&o=2

$end

$apple2_flop_orig=elite,
$apple2_flop_clcracked=elite,
$apple2_flop_misc=elite,
$bio

Apple II 5.25 disk. published 37 years ago:

Elite (c) 1985 Firebird Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107515&o=2

$end

$bbcmc_flop=elited,elite,
$bio

Acorn BBC Master compact disk. published 36 years ago:

Elite (c) 1986 Superior Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231862&o=2

$end

$electron_cass=elites,
$bio

Acorn Electron cass. published 36 years ago:

Elite (c) 1986 Superior Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264937&o=2

$end

$bbc_cass=elitesrr,
$bio

Acorn BBC Micro B cass. published 35 years ago:

Elite (c) 1987 Superior Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51791&o=2

$end

$msx1_flop=elite,elitea,
$bio

MSX disk. published 35 years ago:

Elite (c) 1987 Firebird Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109041&o=2

$end

$st_flop=elite,
$bio

Atari ST disk. published 34 years ago:

Elite (c) 1988 Firebird Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=149059&o=2

$end

$tvc_flop=elite,elitea,
$bio

Elite (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111844&o=2

$end

$einstein=elite,
$bio

Elite (c) 198? Firebird Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136166&o=2

$end

$archimedes=elite,elitea,
$bio

Acorn Archimedes disk. published 31 years ago:

Elite (c) 1991 Hybrid Technology

- TRIVIA -

Regarded by many as the best ever version of Elite.

- STAFF -

Programmed by: Warren Burch, Clive Gringras

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116063&o=2

$end

$info=m4elite,
$bio

Elite (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41311&o=2

$end

$bbcm_flop=elitexec,
$bio

Acorn BBC Master disk. published 36 years ago:

Elite - Executive Edition (c) 1986 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231829&o=2

$end

$bbcb_flop=elitexec,
$bio

Acorn BBC Micro B disk. published 36 years ago:

Elite - The Executive Edition (c) 1986 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125423&o=2

$end

$info=feas,feasbu,feasgla,feasglaa,feasglab,feasbua,
$bio

Chess board published 39 years ago:

Elite A/S Challenger (c) 1983 Fidelity Electronics.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=45722&o=2

$end

$info=feag2100,feag2100a,
$bio

Chess board published 36 years ago:

Elite Avant Garde 2100 (c) 1986 Fidelity Electronics.

- TECHNICAL -

Model 6088

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=113819&o=2

$end

$info=feag,
$bio

Chess board published 36 years ago:

Elite Avant Garde (c) 1986 Fidelity Electronics.

- TECHNICAL -

GAME ID: 6081

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146759&o=2

$end

$info=feagv2,feagv3,feagv5,
$bio

Chess board published 33 years ago:

Elite Avant Garde (c) 1989 Fidelity Electronics.

- TECHNICAL -

GAME ID: 6114

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146760&o=2

$end

$info=feagv7,feagv10,feagv9,feagv7a,
$bio

Chess board published 33 years ago:

Elite Avant Garde (c) 1989 Fidelity Electronics.

Chess computer.

- TECHNICAL -

GAME ID: 6117

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103442&o=2

$end

$dragon_cass=elitecalc,
$bio

Dragon cass. published 38 years ago:

Elite Calc (c) 1984 Microcare

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116852&o=2

$end

$info=csce,cscet,
$bio

Chess board published 41 years ago:

Elite Champion Challenger (c) 1981 Fidelity Electronics.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146965&o=2

$end

$info=m4elitc,m4elitca,
$bio

Elite Club (c) 199? Crystal Leisure.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42043&o=2

$end

$bbcb_flop_orig=elitedem,
$bio

Acorn BBC Micro B disk. published 38 years ago:

Elite Demo (c) 1984 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125177&o=2

$end

$spectrum_cass=eliteedi,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Elite Editor (c) 1986 Data Design Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287475&o=2

$end

$spectrum_cass=eliteshi,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Elite Shipbuilder (c) 1985 ACS Soft. [Alexander Computing Systems]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289839&o=2

$end

$gameboy=elitesoc,
$bio

Nintendo Game Boy Cart. published 28 years ago:

Elite Soccer (c) 1994 GameTek

- TECHNICAL -

GAME ID: DMG-YK-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65949&o=2

$end

$snes=elitesoc,
$bio

Nintendo Super NES cart. published 28 years ago:

Elite Soccer [Model SNS-L7-USA] (c) 1994 GameTek

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62960&o=2

$end

$amigaocs_flop=elite,eliteb,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Elite (c) 1989 Firebird

- TECHNICAL -

BARCODE: 5 017096 000130

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73968&o=2

$end

$spectrum_cass=elite,elite48,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Elite (c) 1985 Firebird

- TECHNICAL -

BARCODE: 5 012439 002079

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78758&o=2

$end

$msx1_cass=elite,
$bio

MSX cass. published 37 years ago:

Elite (c) 1985 Firebird

- TECHNICAL -

BARCODE: 5 012439 002086

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94624&o=2

$end

$cpc_cass=elite,eliteg,
$bio

Amstrad CPC cass. published 36 years ago:

Elite (c) 1986 Firebird

- TECHNICAL -

BARCODE: 5 012439 002086

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96116&o=2

$end

$cpc_flop=eliteedi,eliteedi01,elite19802,elite198,elite19801,elitef19,eliteg19,elitesid,elitesid01,eliteuk102,eliteuk2,eliteuk1,eliteuk101,eliteukg,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Elite (c) 1986 Firebird Soft.

- TECHNICAL -

BARCODE: 5 012439 002093

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121040&o=2

$end

$nes=elite,eliteu,
$bio

Nintendo NES cart. published 30 years ago:

Elite (c) 1992 Imagineer Co., Ltd.

Command your Cobra spaceship in a fantastic voyage of discovery and adventure, a supreme test of your combat , navigational and entrepreneurial skills. Trade between countless planets, using the proceeds to equip your ship with heat-seeking missiles, beam lasers and other weapons - corporate states can be approached without risk, but unruly anarchies may be swarming with space pirates. Black market trading can be lucrative but could result in skirmishes with local police and a price on your head! However you make your money, by fair means or foul, you must blast onwards through space annihilating pirate ships and hostile aliens as you strive to earn your reputation as one of the Elite!

- TECHNICAL -

GAME ID: NES-EL-UKV
BARCODE: 7 45694 00101 7

- TRIVIA -

Reviews:
[FR] October 1992 - Consoles+ No. 13: 96/100

- STAFF -

Original Game AND NES Conversion By: David Braben, Ian Bell
Developed using PDS handled By Marjacq.
Artwork By Eurocom Developments Ltd.
Music & Sounds Coded By: David Whittaker
Music By: Aidan Bell, Johann Strauss I
Testers: Chris Jordan, Sam Briant, Jade Briant, R. Chadwick, M. Chadwick
Elite Logo Design By: Phillip Castle
Game Text Translaters: Susanne Dieck, Imogen Ridler

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55122&o=2

$end

$electron_cass=elite,
$bio

Acorn Electron cass. published 38 years ago:

Elite (c) 1984 Acornsoft

- TECHNICAL -

GAME ID: SLG36
CASS ID: SLG36/C

- STAFF -

By: David Braben, Ian Bell

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51790&o=2

$end

$bbcb_flop=elitea,
$bio

Acorn BBC Micro B disk. published 25 years ago:

Elite-A (c) 1997 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125287&o=2

$end

$megadriv=elit95,
$bio

Sega Mega Drive cart. published 28 years ago:

Elitserien 95 (c) 1994 Electronic Arts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56485&o=2

$end

$megadriv=elit96,
$bio

Sega Mega Drive cart. published 27 years ago:

Elitserien 96 (c) 1995 Electronic Arts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56486&o=2

$end

$electron_flop=elixir,
$bio

Acorn Electron 3.5in. disk. published 35 years ago:

Elixir (c) 1987 Superior Soft.

- TECHNICAL -

GAME ID: SUP 00148

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129840&o=2

$end

$bbc_cass=elixir,
$electron_cass=elixir,
$bio

Acorn BBC/Electron cass. published 35 years ago:

Elixir (c) 1987 Superior Software

- TECHNICAL -

GAME ID: SUP 00149

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51792&o=2

$end

$mc10=eliza,
$bio

TRS-80 MC-10 cass. published 44 years ago:

Eliza (c) 1978 Tandy Corp.

Portage of the original IBM 7094 game (1966).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87628&o=2

$end

$nascom_snap=eliza,
$bio

Eliza (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235670&o=2

$end

$sorcerer_cass=eliza,
$bio

Eliza (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232385&o=2

$end

$apple1=eliza,
$bio

ELIZA (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234912&o=2

$end

$a2600=elkattac,
$bio

Atari 2600 cart. published 35 years ago:

Elk Attack (c) 1987 Atari Corporation.

Based on the Taito coin-op Electric Yo-Yo.

- TRIVIA -

This game was never released. Programmer Mark Hahn named the game Elk Attack as a joke, and probably would have changed the name had it been published. 

The following is hidden in the code: ELK ATTACK (c) 1987 Mark R. Hahn

- STAFF -

Programmer: Mark R. Hahn

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50446&o=2

$end

$electron_rom=elkman14,elkman,
$bio

Acorn Electron ROM published 37 years ago:

ElkMan (c) 1985 Slogger Soft.

ElkMan is a ROM manager.

- STAFF -

By: Andrew Hilbig

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129692&o=2

$end

$x68k_flop=elle,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Elle (c) 1991 Elf.

- TECHNICAL -

BARCODE: 4988720890728
MEDIA: FD x4

- TRIVIA -

Released on July 17, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87490&o=2

$end

$pc98=elle,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Elle (c) 1991 Elf.

- TECHNICAL -

BARCODE: 4988720890704
MEDIA: Fd x4

- TRIVIA -

Released on June 23, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89415&o=2

$end

$fmtowns_flop_orig=elle
$bio

Fujitsu FM Towns disk. published 31 years ago:

エル (c) 1991 Elf.
(Elle)

- TECHNICAL -

BARCODE: 4988720890827

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261934&o=2

$end

$msx2_flop=elle,ellea,
$bio

MSX 2 disk. published 30 years ago:

Elle (c) 1992 Elf.

- TECHNICAL -

BARCODE: 4988720890735
MEDIA: FD x4

- TRIVIA -

Released on February 17, 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101641&o=2

$end

$tvc_flop=ellopo,
$bio

Ellopó (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111845&o=2

$end

$pc98=elmknigtd,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Elm Knight - A Living Body Armor Demo (c) 1992 Micro Cabin Co. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266367&o=2

$end

$pc98_cd=elmknigt,
$bio

NEC PC-9821 CD published 29 years ago:

Elm Knight - A Living Body Armor (c) 1993 Micro Cabin Co.

- TECHNICAL -

GAME ID: 22100
BARCODE: 4988608221002

- TIPS AND TRICKS -

There's a small message that is hidden in NAGAI.DOC, which can be found in the ELM folder inside the CD.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128599&o=2

$end

$pc98=elmknigt,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Elm Knight - A Living Body Armor (c) 1992 Micro Cabin Co..

- TECHNICAL -

GAME ID: 22155
BARCODE: 4988608221552

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89416&o=2

$end

$fmtowns_cd=elmknigt,
$bio

Fujitsu FM Towns CD published 30 years ago:

Elm Knight - A Living Body Armor (c) 1992 Micro Cabin Co.

- TECHNICAL -

GAME ID: 22200 / MTC-1027
BARCODE: 4988608222009

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110355&o=2

$end

$to7_cass=elmo0,
$bio

Thomson TO7 cass. published 38 years ago:

Elmo 0 (c) 1984 AFL [Association Francaise pour la Lecture] [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108232&o=2

$end

$gbcolor=elmo123u,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Elmo's 123s [Model DMG-AE3E-USA] (c) 1999 NewKidCo International, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67854&o=2

$end

$gbcolor=elmo123,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Elmo's 123s [Model DMG-AE3P-EUR] (c) 1999 NewKidCo International, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67853&o=2

$end

$gbcolor=elmoabc,elmoabcu,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Elmo's ABCs (c) 1999 NewKidCo International, Incorporated.

- TECHNICAL -

[Model DMG-AEAE-USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67855&o=2

$end

$n64=elmolett,
$bio

Nintendo 64 cart. published 23 years ago:

Elmo's Letter Adventure (c) 1999 NewKidCo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57683&o=2

$end

$n64=elmonumb,
$bio

Nintendo 64 cart. published 23 years ago:

Elmo's Number Journey (c) 1999 NewKidCo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57684&o=2

$end

$vsmile_cart=elmoge,
$bio

VTECH V.Smile cart. published 17 years ago:

Elmos großes Abenteuer (c) 2005 VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118426&o=2

$end

$snes=elnard,
$bio

Nintendo Super Famicom cart. published 29 years ago:

Elnard [Model SHVC-EL] (c) 1993 Enix, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61270&o=2

$end

$info=elppa,
$bio

Elppa II Plus (c) 198? Victor do Brasil Eletronica, Ltda.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96203&o=2

$end

$x68k_flop=elrinda1,
$bio

Sharp X68000 Series 5.25in. disk. published 29 years ago:

Elrin Da! Magazine Vol. 1 - Uchuu Tai Sakusen (c) 1993 Elrin Da!

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87491&o=2

$end

$x68k_flop=elrinda2,
$bio

Sharp X68000 Series 5.25in. disk. published 29 years ago:

Elrin Da! Magazine vol. 2 Quiz Uchuu Tai Sakusen (c) 1993 Elrin Da!

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87492&o=2

$end

$info=elt286b,
$bio

ELT-286B-160B (c) 198? Chaintech

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298627&o=2

$end

$info=eltp9,
$bio

ELT-P9 (c) 198? Chaintech

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298628&o=2

$end

$n64=eltale,
$bio

Nintendo 64 cart. published 23 years ago:

Eltale Monsters [Model NUS-NETJ] (c) 1999 Imagineer.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57685&o=2

$end

$msx2_flop=elthlead,elthleada,
$bio

Elthlead (c) 199? Unknown.

Pirate disk. version of the official cartridge.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122046&o=2

$end

$pc98=elthlead,
$bio

NEC PC-9801 Series 5.25in. disk. published 33 years ago:

Elthlead Senshi (c) 1989 NCS Corp.

- TECHNICAL -

GAME ID: NFNC21001
BARCODE: 4988616000125

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122200&o=2

$end

$msx2_cart=elthlead,
$bio

MSX 2 cart. published 34 years ago:

Elthlead (c) 1988 NCS

- TECHNICAL -

GAME ID: MXNC22001
BARCODE: 4988616000156

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51287&o=2

$end

$pc8801_flop=elthlead,
$bio

NEC PC-8801 Series disk. published 35 years ago:

Elthlead (c) 1987 NCS Corp. [Nippon Computer Systems].

- TECHNICAL -

GAME ID: NFNC27002
BARCODE: 4988616000088

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91709&o=2

$end

$x1_flop=elthlead,
$bio

Sharp X1 5.25in. disk. published 35 years ago:

Elthlead (c) 1987 NCS Corp. [Nippon Computer Systems].

- TECHNICAL -

GAME ID: SINC26005
BARCODE: 4988616000095

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85970&o=2

$end

$cpc_cass=elvenwar,
$bio

Amstrad CPC cass. published 33 years ago:

Elven Warrior (c) 1989 Players Premier

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96117&o=2

$end

$spectrum_cass=elvenwar,
$bio

Elven Warrior (c) 198? EDOS [Electronic Distribution of Software].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226606&o=2

$end

$cpc_flop=elvenwar01,elvenwar02,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Elven Warrior Trained (c) 1989 Tom & Jerry

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122540&o=2

$end

$pc98=elves,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Elves (c) 1992 You-en-tai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89417&o=2

$end

$spectrum_cass=elvinthe,
$bio

Sinclair ZX Spectrum cass. published 16 years ago:

Elvin The Elf (c) 2006 ZXF

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298786&o=2

$end

$pc98=elvira,
$vgmplay=elviramd_pc98,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Elvira - Mistress of the Dark (c) 1992 Acclaim Japan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89418&o=2

$end

$amigaocs_flop=elvira,elviraf,elvirag,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Elvira - Mistress of the Dark (c) 1990 Accolade, Incorporated.

- TECHNICAL -

GAME ID: 40106

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73971&o=2

$end

$ibm5150=elvira,
$vgmplay=elviramd_pc,
$bio

IBM PC 5.25+3.5in. disk. published 32 years ago:

Elvira - Mistress of the Dark (c) 1990 Accolade, Inc.

- TECHNICAL -

GAME ID: 60105

- STAFF -

Design & Programming: Alan Bridgman, Keith Wadhamsa, Michael Woodroffe, Simon Woodroffe
Graphics / Artwork: Paul Drummond, Michael Landreth, Philip Nixon, Kevin Preston
Music / Sound Programming: Dave Hasler
Play Testing: Sylvia Parry, Lee Walton, Jonathan Woodroffe
Assistant to the Production team: Tricia Woodroffe
Manual Written by: Sara Reeder

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287304&o=2

$end

$info=eatpm_l4,eatpm_4g,eatpm_4u,eatpm_l1,eatpm_l2,eatpm_p7,eatpm_f1,
$bio

Pinball published 33 years ago:

Elvira and the Party Monsters (c) 1989 Midway.

- TECHNICAL -

Midway System 11B
Model Number : 2011

Main CPU : M6808 (@ 1 MHz)
Sound CPU : Motorola M6809 (@ 2 MHz), OKI M6808 (@ 1 MHz)
Sound chips : Yamaha YM2151 (@ 3.579545 MHz), (2x) DAC, (2x) HC55516

- TRIVIA -

First known celebrity voice (Cassandra Peterson - Elvira) especially recorded for the machine.

Approximately 4,000 units were produced.

Elvira is known to be a little risque. As a precautionary measure, Elivra games were shipped with a small, black lingerie 'decal', to be placed over ELVIRA's plunging cleavage on the backglass. The software included a similar option to tone down the quotes. This was the 'Rated-G' option, intended to 'Protect the eyes and ears of the little Party Monsters'.

The slingshot/outlane plastics are bordered by long bones. The 'broken' bones on these plastics are an 'inside joke' about Dennis Nordman's motorcycle accident, which occurred during the development of Elvira. In fact, Dennis Nordman broke many, many bones in the accident and basically designed Elvira from a hospital bed!

The graphic on the right side of the game near the pizza passage with the monster carrying a shitload of pizza boxes. One of the pizza boxes is named 'Pinball Pete's', and this is the name of the Arcade that Tim Arnold used to own (and subsequently sold to his brother) in Michigan. Guess someone working on the game wanted to point out Tim and his efforts in pinball.

- SERIES -

1. Elvira and the Party Monsters (1989)
2. Scared Stiff (1996)

- STAFF -

Designers : Dennis Nordman, Jim Patla, Steve Ritchie
Artwork : Greg Freres
Software: Mark Penacho
Mechanics : Tony Pugh
Music & Sounds : Chris Granner

- PORTS -

* CONSOLES:
Atari Lynx (1992; As part of Pinball Jam)

* OTHERS:
Android (may.31, 2012, "The Pinball Arcade")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5373&o=2

$end

$amigaocs_flop=elvira2,elvira2f,elvira2g,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Elvira II - The Jaws of Cerberus (c) 1992 Accolade, Incorporated. [San Jose, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73972&o=2

$end

$ibm5170=elvira2_525,
$bio

IBM PC/AT DOS 5.25in. disk. published 31 years ago:

Elvira II - The Jaws of Cerberus (c) 1991 Accolade, Inc.

- TECHNICAL -

GAME ID: 61091

- STAFF -

Written, Designed & Programmed by: Alan Bridgman, Michael Woodroffe, Simon Woodroffe
Produced by: Mark Wallace
Graphics: Maria Drummond, Paul Drummond, Kevin Preston
Music: Philip Nixon, Jezz Woodroffe
Sound: E. Daniel Arey
Assistants to the Production Team: Matt Paice, Tricia Woodroffe
Manual: Sara Reeder
Testing: Daniel Carter, Robert V. Daly, Joel Dinolt, David M. Friedland, Matt Gardom, Steven Graziano, Cyndi Kirkpatrick, James Kucera, Russell Morita, Sylvia Parry, Tomi Quintana, Jeff Wagner, Jonathan Woodroffe, Scott Yates
Reference Card by: Jeff Wagner
Compression copyright 1989 LHarc's SFX 1.13S: Haruyasu Yoshizaki (Yoshi)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287302&o=2

$end

$ibm5170=elvira2it,
$vgmplay=elvira2_pc,
$bio

IBM PC/AT DOS 3.5in. disk. published 31 years ago:

Elvira II - The Jaws of Cerberus (c) 1991 Accolade, Inc.

- TECHNICAL -

GAME ID: 61092

- STAFF -

Written, Designed & Programmed by: Alan Bridgman, Michael Woodroffe, Simon Woodroffe
Produced by: Mark Wallace
Graphics: Maria Drummond, Paul Drummond, Kevin Preston
Music: Philip Nixon, Jezz Woodroffe
Sound: E. Daniel Arey
Assistants to the Production Team: Matt Paice, Tricia Woodroffe
Manual: Sara Reeder
Testing: Daniel Carter, Robert V. Daly, Joel Dinolt, David M. Friedland, Matt Gardom, Steven Graziano, Cyndi Kirkpatrick, James Kucera, Russell Morita, Sylvia Parry, Tomi Quintana, Jeff Wagner, Jonathan Woodroffe, Scott Yates
Reference Card by: Jeff Wagner
Compression copyright 1989 LHarc's SFX 1.13S: Haruyasu Yoshizaki (Yoshi)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287303&o=2

$end

$info=elvisp,elvisf,elvisg,elvisi,elvisl,elvisf302,elvisf303,elvisf4,elvisg302,elvisg303,elvisg4,elvisi302,elvisi303,elvisi4,elvisl302,elvisl303,elvisl4,elvisp302,elvisp303,elvisp4,
$bio

Pinball published 18 years ago:

Elvis (c) 2004 Stern Pinball.

- TECHNICAL -

Stern Whitestar II

Main CPU : Motorola M6809 (@ 2 MHz)
Sound CPU : Atmel AT91 (@ 40 MHz)
Display CPU : Motorola M6809 (@ 4 MHz)
Sound chip : DMA-driven DAC

- TRIVIA -

Produced by Steve Ritchie Productions for Stern Pinball.

- STAFF -

Designer : Steve Ritchie (SSR)
Artwork : Jerry Vanderstelt
Software : Keith P. Johnson, Lonnie D. Ropp, Dwight Sullivan
Dots/Animation : Mark Galvez (MG)
Mechanics : John Rotharmel (JMR)
Music : Elvis Presley, Chris Granner
Sounds : Chris Granner

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5319&o=2

$end

$info=m5evgrhr,m5evgrhra,
$bio

Elvis Gold Red Hot Roll (c) 200? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41566&o=2

$end

$info=m5egr,m5egra,
$bio

Elvis Gold Rush (c) 200? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41564&o=2

$end

$info=m5egss,m5egssa,
$bio

Elvis Gold Super Streak (c) 200? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41565&o=2

$end

$to_flop=elvisliv,elvisliva,elvislivb,elvislivd,elvislivc,
$bio

Thomson TO disk. published 9 years ago:

Elvis Lives! (c) 2013 Puls

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107709&o=2

$end

$info=elwro800,
$bio

Computer published 36 years ago:

Elwro 800-3 Junior (c) 1986 Elwro.

- TRIVIA -

The Elwro 800 Junior was designed by a team of scientists from the "Instytutu Automatyki Politechniki Pozna?skiej" (Institute of Automation and Technology Poznan University).

It was first presented at the Poznan International Fair in 1986 in Poland.

The 800-3 version had built-in controller FDD + socket for the SPECTRUM Network.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64074&o=2

$end

$pc98=elysion,elysiondd,
$bio

NEC PC-9801 Series 5.25in. disk. published 36 years ago:

Elysion (c) 1986 Systemsoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89419&o=2

$end

$nes=elysion,
$bio

Nintendo Famicom cart. published 34 years ago:

Elysion (c) 1988 Tokyo Shoseki

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54024&o=2

$end

$dc=elysion,
$bio

Sega Dreamcast GD published 20 years ago:

Elysion - Eien no Sanctuary [Model T-20116M] (c) 2002 Nec InterChannel, Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135446&o=2

$end

$vgmplay=elysion_pc,
$bio

IBM PC/AT DOS 3.5in. disk. published 23 years ago:

Elysium (c) 1999 Magic Bytes.

- TRIVIA -

Released in November 1992 in Germany.

- STAFF -

Programming: Otto Reim
Assembler routines: Markus Hadwiger
EGA graphics: Michel Fleck
VGA graphics: Celal Kandemiroglu, Michel Fleck
Formulas: Stefan Hinum
Writing, Idea & Design: Stefan Hinum, Otto Reim
Playtesting: Alexander Pollreich, Rene Eichinger, Zoran Markovic, Gerhard Leeb
Music & Sound: Samir Madwar, Holger Gehrmann
Cover Art: Celal Kandemiroglu

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148404&o=2

$end

$info=emate,
$bio

Computer published 25 years ago:

eMate 300 (c) 1997 Apple Computer, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228469&o=2

$end

$info=emax,
$bio

Musical Instrument published 36 years ago:

Emax Digital Sampling Keyboard (c) 1986 E-mu Systems.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272204&o=2

$end

$info=emax2,
$bio

Musical Instrument published 33 years ago:

EMAX II 16-Bit Digital Sound System (c) 1989 E-mu Systems.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268141&o=2

$end

$info=emaxp,
$bio

Emax Plus Digital Sampling Keyboard (c) 198? E-mu Systems.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272205&o=2

$end

$info=embargo,
$bio

Arcade Video game published 45 years ago:

Embargo (c) 1977 Cinematronics.

Embargo is a one to four player blocking genre game. Each player must deposit a coin. There is a stylized map of Cuba (with a canal through the center) in the middle of the screen. There are four boats, one in each corner of the screen. If there were less than four players then the computer played the remainder. As the boats sail out they leave a continuous trail of mines behind. The players can control the direction and, with a single button, stop two mines from being laid in every twelve.

Each time a boat hits another boat, a mine, the screen edge or Cuba, it explodes and the surviving boats each get one point. This continues until zero or one boat is left. (If two boats collide they both blow up.) I believe there were four rounds per game. The strategy was to block off as much open water as you could while leaving a hole in your line of mines so you could double back and duck through it.

- TECHNICAL -

The display was a standard NTSC raster black-and-white monitor. The main logic board used a Signetics 2650 8-bit microprocessor chip.
 
The video timing was generated using TTL SSI synchronous counters and standard logic gates.
 
The sound board was separate from the main logic board. The explosion sound was based on a pseudo-random number generator which used a resistor ladder to generate something approximating white noise (although many thought it sounded like someone coughing). There was a single tone generator as well as gating logic, all controlled by the main logic board.
 
The four directional control knobs were encoded using standard 12 position make-before-break wafer switches that had the detent ball removed. Each had a matrix of diodes attached which generated a 4-bit Gray code.

Main CPU : S2650 (@ 625 Khz)

Screen orientation : Horizontal
Video resolution : 256 x 240 pixels
Screen refresh : 60.00 Hz
Palette Colors : 2

Players : 4
Control : dial
Buttons : 4 (1 for each player)

- TRIVIA -

This was Cinematronics third game and first original game design. It took about 9 months from concept to production. The game was not a hit and only sold well in Florida. Space Wars was the next game and launched a golden age for the company.

- STAFF -

Game Concept: Jim Pearce
Hardware & Software Design: Robert Shaver

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=751&o=2

$end

$a800=embargo,
$bio

Atari 400/800 cart. published 40 years ago:

Embargo (c) 1982 Gebelli Software

- STAFF -

By: Bill Hooper

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86532&o=2

$end

$spectrum_cass=embassya,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Embassy Assault [Model G20/S] (c) 1982 Sinclair Research, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78761&o=2

$end

$amigaocs_flop=embryo,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Embryo (c) 1993 Black Legend

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73973&o=2

$end

$info=embryon,
$bio

Pinball published 41 years ago:

Embryon (c) 1981 Bally.

- TECHNICAL -

Bally MPU AS-2518-35 (Squawk and Talk)
Model Number : 1222

Main CPU : M6800 (@ 475 KHz)
Sound CPU : M6802 (@ 895 KHz)
Sound chips : General Instrument AY8910 (@ 895 KHz), DAC, Texas Instruments TMS5220 (@ 640 KHz)

- TRIVIA -

Released in June 1981, Embryon was the first Bally game to feature artwork by Tony Ramunni, and the first (and last) game from this company to use the trademarked 'Flipsave' ball saving feature - a small flipper inside the right out-lane used by players to flip lost balls back into the return lane.

2,250 units were produced.

The development of this game took 10 months.

- STAFF -

Design by : George Christian
Art by : Tony Ramunni

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5379&o=2

$end

$x68k_flop=emerald,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Emerald Densetsu (c) 1990 System House Oh!

- TECHNICAL -

FD x2

- TRIVIA -

Released on July 30, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87493&o=2

$end

$pc98=emerald,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

エメラルド伝説 (c) 1990 System House Oh!
(Emerald Densetsu)

- TECHNICAL -

Floppy disks: 2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89420&o=2

$end

$pc8801_flop=emerald,
$bio

NEC PC-8801 Series disk. published 32 years ago:

Emerald Densetsu (c) 1990 System House Oh!

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91710&o=2

$end

$pc98=emeraldd,
$bio

NEC PC-9801 Series 5.25in. disk. published 33 years ago:

Emerald Dragon (c) 1989 Glodia.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89421&o=2

$end

$pc8801_flop=emeraldd,emeraldda,emeralddd,
$vgmplay=emeraldd_88o,emeraldd_88oa,
$bio

NEC PC-8801 Series disk. published 33 years ago:

Emerald Dragon (c) 1989 Basho House.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91711&o=2

$end

$x68k_flop=emeraldd,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Emerald Dragon (c) 1990 Glodia.

- TECHNICAL -

BARCODE: 4994117689004
MEDIA: FD x6

- TRIVIA -

Released on December 06, 1990 in Japan. Retail price: 9800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87494&o=2

$end

$msx2_flop=emeraldd,emeraldda,
$bio

MSX 2 disk. published 32 years ago:

Emerald Dragon (c) 1990 Glodia.

- TECHNICAL -

GAME ID: 4994117029008

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101643&o=2

$end

$fmtowns_cd=emeraldd,
$bio

Fujitsu FM Towns CD published 30 years ago:

Emerald Dragon (c) 1992 Glodia.

- TECHNICAL -

BARCODE: 4994117059203

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110290&o=2

$end

$pc8801_flop=emeralddmd,emeralddmda,
$bio

NEC PC-8801 Series disk. published 33 years ago:

Emerald Dragon Music Disk (c) 1989 Basho House.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91712&o=2

$end

$pcecd=emeralddt,
$bio

NEC PC-Engine CD published 28 years ago:

Emerald Dragon Taikenban (c) 1994 NEC Home Electronics, Limited.

Taikenban edition includes Dengeki CD-ROM & BOOK Vol.1.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58177&o=2

$end

$pc8801_flop=emeralddvu,
$bio

Emerald Dragon Visual User Disk (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91713&o=2

$end

$pcecd=emeraldd,
$vgmplay=emeraldd_pcecd,
$bio

NEC PC-Engine CD published 28 years ago:

Emerald Dragon (c) 1994 NEC Home Electronics, Limited.

- TECHNICAL -

BARCODE: 4904323920587
GAME ID: HECD3005

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58176&o=2

$end

$snes=emeraldd,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Emerald Dragon [Model SHVC-AMWJ-JPN] (c) 1995 Media Works

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61271&o=2

$end

$spectrum_cass=emeralde,
$bio

Sinclair ZX Spectrum cass. published 27 years ago:

Emerald Elf (c) 1995 Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286734&o=2

$end

$vgmplay=emerfant_pc,
$bio

IBM PC/AT DOS 3.5in. disk. published 25 years ago:

Emerald Fantasy 2 (c) 1997 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301596&o=2

$end

$bbc_cass=emeraldi,
$bio

Acorn BBC/Electron cass. published 37 years ago:

Emerald Isle (c) 1985 Level 9 Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51794&o=2

$end

$spectrum_cass=emeraldi,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Emerald Isle (c) 1985 Level 9 Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78762&o=2

$end

$cpc_cass=emerisle,
$bio

Amstrad CPC cass. published 37 years ago:

Emerald Isle (c) 1985 Level 9 Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96118&o=2

$end

$cpc_flop=emeraldi01,
$bio

Emerald Isle cracked (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265187&o=2

$end

$msx1_flop=emerisle,
$bio

Emerald Isle Cracked (c) 19?? Unknown.

Tape to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133125&o=2

$end

$amigaocs_flop=emine,
$bio

Commodore Amiga 500 disk. published 35 years ago:

Emerald Mine (c) 1987 Kingsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73974&o=2

$end

$amigaocs_flop=emine3p,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Emerald Mine 3 Professional (c) 1990 Kingsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73975&o=2

$end

$amigaocs_flop=emine2,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Emerald Mine II (c) 1988 Kingsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73976&o=2

$end

$cd32=emerald,
$bio

Commodore Amiga CD32 disc published 28 years ago:

Emerald Mines (c) 1994 Almathera Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=106923&o=2

$end

$info=emeralda,emeraldaj,emeraldaja,
$bio

Arcade Video game published 29 years ago:

Emeraldia (c) 1993 Namco.

A puzzle game where the player must line up squares of the same color. When three tiles have been stacked in a vertical row, they crack. When a fourth square of same color lands on the cracked ones, all four squares disappear.

- TECHNICAL -

Namco System NA-1 hardware
Game ID: EM

Main CPU: Motorola 68000 (@ 12.52825 Mhz), M37710 (@ 12.52825 Mhz)
Sound Chips: C140 (@ 42.667 Khz)

Players: 2
Control: 8-way joystick
Buttons: 3

- TRIVIA -

Emeraldia was released in July 1993 in Japan.

Soundtrack releases :
Namco Video Game Graffiti Vol.10 [Victor Entertainment - VICL-40098 - Dec 16, 1993]

- STAFF -

Composed by: Yoshie Arakawa

- PORTS -

* CONSOLES:
Nintendo Wii (2009) "Virtual Console Arcade"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=752&o=2

$end

$info=eca,ecau,ecap,ecaj,
$bio

Arcade Video game published 23 years ago:

Emergency Call Ambulance (c) 1999 Sega.

Become an emergency medical technician in Emergency Call Ambulance. Day or night, you're on the call! Race to the scene of a serious traffic accident, spectacular fire or senseless act of big city violence. You're mission : get the injured to the hospital emergency room as quickly and safely as possible! Players are kept aware of their patient's condition by monitoring their 'health point' indicator. Reckless driving or hitting other vehicles will dramatically reduce your patient's 'health point' indicator. Follow the on-screen directions or choose your own route. The game ends if the 'health point' indicator reaches zero before you deliver the patient to the hospital. Make it in time, and you're off to the next emergency call!

- TECHNICAL -

Runs on the Sega "Model 3 Step 2.1" hardware.

Players : 1
Control : paddle
Buttons : 3

- TRIVIA -

Emergency Call Ambulance was released in July 1999.

This game is known in Japan as 'Kyuukyuusha' (translates from Japanese as 'Ambulance').

Emergency Call Ambulance is a part of Sega's 'Real Life Career Series', others are "Airline Pilots", "Brave Firefighters", "Jambo! Safari", "18 Wheeler - American Pro Trucker" and "Crazy Taxi".

This was the last game made on the Sega Model 3 hardware.

- PORTS -

* CONSOLES:
Sega Dreamcast - (A collection including "Brave Firefighters", "Jambo! Safari", and "Emergency Call Ambulance" was planned but not released.)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3408&o=2

$end

$svi318_cass=emrglndg,
$bio

Spectravideo SV-318 cass. published 38 years ago:

Emergency Landing (c) 1984 McLachlan, John

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265151&o=2

$end

$famicom_flop=emichan,
$bio

Nintendo Famicom disk. published 35 years ago:

Emi-chan no Moero Yakyuuken! (c) 1987 Super PIG.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65297&o=2

$end

$spectrum_cass=embutrag,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Emilio Butragueno Futbol (c) 1988 Topo Soft [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78763&o=2

$end

$msx1_cass=ebutrag,
$bio

MSX cass. published 34 years ago:

Emilio Butragueno Futbol (c) 1988 Topo Soft [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94625&o=2

$end

$cpc_flop=emiliobu01,emiliobu0c,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Emilio Butragueno Futbol (c) 1988 Erbe Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120380&o=2

$end

$specpls3_flop=emilbutr,emilbutra,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

Emilio Butragueno Futbol (c) 1988 Topo Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148150&o=2

$end

$msx1_flop=ebutrag,
$bio

Emilio Butragueno Futbol cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229954&o=2

$end

$msx1_flop=ebutrag2,
$bio

Emilio Butragueno Futbol II cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229955&o=2

$end

$cpc_flop=emiliobu02,emiliobu,emiliobu08,emiliobu09,emiliobu0a,emiliobu0b,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Emilio Butragueno II (c) 1989 Erbe Soft.

- TECHNICAL -

GAME ID: AM 543

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120381&o=2

$end

$spectrum_cass=embutrg2,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Emilio Butragueno II (c) 1989 Erbe Soft.

- TECHNICAL -

GAME ID: SE543

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226460&o=2

$end

$specpls3_flop=emilbut2,
$bio

Sinclair ZX Spectrum+3 disk. published 33 years ago:

Emilio Butragueno II (c) 1989 Erbe Soft.

- TECHNICAL -

GAME ID: SK063

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148315&o=2

$end

$cpc_cass=ebutrag2,
$bio

Amstrad CPC cass. published 33 years ago:

Emilio Butragueno II (c) 1989 Erbe Soft.

- TECHNICAL -

GAME ID: SLA 220

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96119&o=2

$end

$spectrum_cass=embutrg2a,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Emilio Butragueno II (c) 1989 Erbe Soft.

Spanish release.

- TECHNICAL -

GAME ID: SLS 220

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226459&o=2

$end

$msx1_cass=ebutrag2,
$bio

MSX cass. published 33 years ago:

Emilio Butragueño II (c) 1989 Erbe Software [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94626&o=2

$end

$msx1_cass=esanchez,
$bio

MSX cass. published 33 years ago:

Emilio Sanchez Vicario Grand Slam (c) 1989 Zigurat Soft [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94627&o=2

$end

$cpc_flop=emiliosn,emiliosn01,emiliosa01,emiliosa,emiliosa04,emiliosa02,emiliosa03,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Emilio Sanchez Vicario Grand Slam (c) 1989 Zigurat Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122578&o=2

$end

$specpls3_flop=esanchvi,esanchvib,esanchvia,
$bio

Sinclair ZX Spectrum+3 disk. published 32 years ago:

Emilio Sanchez Vicario Grand Slam (c) 1990 Zigurat Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147947&o=2

$end

$msx1_flop=esanchez,
$bio

Emilio Sanchez Vicario Grand Slam cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229956&o=2

$end

$cpc_cass=esanchez,
$bio

Amstrad CPC cass. published 33 years ago:

Emilio Sanchez Vicario Grand Slam (c) 1989 Zigurat Soft.

- TECHNICAL -

[Model ES-011-AMS]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96120&o=2

$end

$spectrum_cass=emisionr,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Emision - Recepcion Morse (c) 1984 Ventamatic [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287622&o=2

$end

$fmtowns_cd=emit1,emit1a,emit1d,emit1o,
$bio

Fujitsu FM Towns CD published 28 years ago:

エミット Ｖｏｌ.１～時の迷子 (c) 1994 KOEI Co., Ltd.
(EMIT Vol. 1 - Toki no Maigo)

- TECHNICAL -

KOEI ID: KN10601010
BARCODE: 4988615005312
CD ID: HMF-115

MEDIA:
CD x1
FD x1

- TRIVIA -

Released on March 25, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128503&o=2

$end

$pc98_cd=emit1,
$bio

NEC PC-9821 CD published 28 years ago:

エミット Ｖｏｌ.１～時の迷子 (c) 1994 KOEI Co., Ltd.
(EMIT Vol. 1 - Toki no Maigo)

- TECHNICAL -

GAME ID: KN10601030
BARCODE: 4988615005848

MEDIA:
CD x1
FD x1

- TRIVIA -

Released on September 30, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128496&o=2

$end

$snes=emit1,
$bio

Nintendo Super Famicom cart. published 27 years ago:

EMIT Vol. 1 - Toki no Maigo (c) 1995 Koei

- TECHNICAL -

GAME ID: SHVC-AEMJ-JPN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61272&o=2

$end

$saturn=emit1,
$bio

Sega Saturn CD published 27 years ago:

EMIT Vol. 1 - Toki no Maigo (c) 1995 Koei

- TECHNICAL -

Game ID: T-7602G

- TRIVIA -

Released on March 25, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59107&o=2

$end

$fmtowns_cd=emit2,
$bio

Fujitsu FM Towns CD published 28 years ago:

エミット Ｖｏｌ.２～命がけの旅 (c) 1994 KOEI Co., Ltd.
(EMIT Vol. 2 - Inochigake no Tabi)

- TECHNICAL -

KOEI ID: KN10701010
BARCODE: 4988615005541
CD ID: HMF-157

MEDIA:
CD x1
FD x1

- TRIVIA -

Released on July 01, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128504&o=2

$end

$pc98_cd=emit2,
$bio

NEC PC-9821 CD published 27 years ago:

エミット Ｖｏｌ.２～命がけの旅 (c) 1995 KOEI Co., Ltd.
(EMIT Vol. 2 - Inochigake no Tabi)

- TECHNICAL -

GAME ID: KN10701020
BARCODE: 4988615006012

MEDIA:
CD x1
FD x1

- TRIVIA -

Released on January 13, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128497&o=2

$end

$snes=emit2,
$bio

Nintendo Super Famicom cart. published 27 years ago:

EMIT Vol. 2 - Inochigake no Tabi (c) 1995 Koei

- TECHNICAL -

GAME ID: SHVC-AEIJ-JPN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61273&o=2

$end

$saturn=emit2,emit2a,
$bio

Sega Saturn CD published 27 years ago:

EMIT Vol. 2 - Inochigake no Tabi (c) 1995 Koei

- TECHNICAL -

GAME ID: T-7603G

- TRIVIA -

Released on April 01, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59108&o=2

$end

$saturn=emit3,
$bio

Sega Saturn CD published 27 years ago:

EMIT Vol. 3 - Watashi ni Sayonara o (c) 1995 Koei

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59109&o=2

$end

$fmtowns_cd=emit3,
$bio

Fujitsu FM Towns CD published 28 years ago:

EMIT Vol. 3 - Watashi ni Sayonara o (c) 1994 KOEI Co., Ltd.

- TECHNICAL -

GAME ID: KN10741010
CD ID: HMF-178
MEDIA: CD x1, FD x1

- TRIVIA -

Released on September 18, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128505&o=2

$end

$pc98_cd=emit3,
$bio

NEC PC-9821 CD published 27 years ago:

EMIT Vol. 3 - Watashi ni Sayonara o (c) 1995 KOEI Co., Ltd.

- TECHNICAL -

GAME ID: KN10741020
BARCODE: 4988615006418
MEDIA: CD x1, FD x1

- TRIVIA -

Released on March 17, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128498&o=2

$end

$snes=emit3,
$bio

Nintendo Super Famicom cart. published 27 years ago:

EMIT Vol. 3 - Watashi ni Sayonara o (c) 1995 Koei

- TECHNICAL -

GAME ID: SHVC-AETJ-JPN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61274&o=2

$end

$spectrum_cass=emlynhug,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Emlyn Hughes Arcade Quiz (c) 1990 Audiogenic.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78765&o=2

$end

$bbcb_flop_orig=emlynqz,
$bio

Acorn BBC Micro B disk. published 31 years ago:

Emlyn Hughes Arcade Quiz (c) 1991 Audiogenic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125461&o=2

$end

$cpc_flop=emlynhug06,emlynhug03,emlynhug,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Emlyn Hughes Arcade Quiz [Model ASL56AMd] (c) 1991 Audiogenic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121227&o=2

$end

$spectrum_cass=emlynhug_e,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Emlyn Hughes International Soccer (c) 1989 Audiogenic.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78766&o=2

$end

$specpls3_flop=emlynhug,
$bio

Sinclair ZX Spectrum+3 disk. published 33 years ago:

Emlyn Hughes International Soccer (c) 1989 Audiogenic Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147961&o=2

$end

$spectrum_cass=emlynhug_c,
$bio

Emlyn Hughes International Soccer (c) 198? Proein Soft Line [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219598&o=2

$end

$amigaocs_flop=hughesis,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Emlyn Hughes International Soccer (c) 1990 Audiogenic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73977&o=2

$end

$spectrum_cass=emlynhug_b,
$bio

Emlyn Hughes International Soccer (c) 199? EDOS [Electronic Distribution of Software]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225830&o=2

$end

$spectrum_cass=emlynhug_d,
$bio

Emlyn Hughes International Soccer (c) 199? Touch Down!

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237755&o=2

$end

$cpc_flop=emlynhug04,emlynhug02,emlynhug01,emlynhug05,emlynhug07,emlynhug08,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Emlyn Hughes International Soccer [Model ASL 52AM] (c) 1988 Audiogenic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121228&o=2

$end

$cpc_cass=hughesis,
$bio

Amstrad CPC cass. published 34 years ago:

Emlyn Hughes International Soccer (c) 1988 Audiogenic

- TECHNICAL -

GAME ID: ASL52AM

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96121&o=2

$end

$info=enmadaio,
$bio

Arcade Video game published 29 years ago:

Emma Daio (c) 1993 Toaplan Company, Limited.

- TRIVIA -

The game title, 'Emma Daio' means 'Great King Yama'. According to Hinduism and buddhism legend, Yama counts the people's sins. If these people has sin, yama send them to hell.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29908&o=2

$end

$to_flop=emanpack,
$bio

Emmanuel Boulanger Pack (c) 19?? Boulanger [Emmanuel Boulanger]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107710&o=2

$end

$amigaocs_flop=emmanuelg,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Emmanuelle (c) 1989 Coktel Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73979&o=2

$end

$amigaocs_flop=emmanuel,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Emmanuelle - A Game of Eroticism (c) 1989 Tomahawk

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73978&o=2

$end

$ibm5150=emmanuel,
$bio

IBM PC 5.25in. disk. published 33 years ago:

Emmanuelle - A Game of Eroticism (c) 1989 Tomahawk

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295138&o=2

$end

$info=sp_emmrd,sp_emmrda,sp_emmrdb,sp_emmrdc,sp_emmrdd,sp_emmrde,sp_emmrdf,sp_emmrdg,sp_emmrdh,sp_emmrdi,sp_emmrdj,sp_emmrdk,sp_emmrdn,sp_emmrdo,
$bio

Fruit Machine published 27 years ago:

Emmerdale (c) 1995 Ace Coin Equipment, Limited.

- TRIVIA -

Emmerdale was released in June 1995.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42231&o=2

$end

$info=sc4emmer,sc4emmera,sc4emmerb,sc4emmerc,
$bio

Emmerdale (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR2313]
[Scorpion 4]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43017&o=2

$end

$info=sc5emmer,sc5emmera,
$bio

Emmerdale (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR2313]
[Scorpion 5]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42584&o=2

$end

$snes=emmittsf,
$bio

Nintendo Super NES cart. published 27 years ago:

Emmitt Smith Football (c) 1995 JVC.

- TECHNICAL -

GAME ID: SNS-AESE-USA

- TRIVIA -

Released in November 1995 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62961&o=2

$end

$pc8801_flop=emmy,emmya,
$bio

NEC PC-8801 Series disk. published 38 years ago:

Emmy (c) 1984 ASCII Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91714&o=2

$end

$pc8001_flop=emmyn,emmyna,emmynb,emmync,emmynd,
$bio

NEC PC-8001 disk. published 38 years ago:

Emmy (c) 1984 ASCII Corp. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295882&o=2

$end

$pc8801_flop=emmy2,emmy2a,
$bio

NEC PC-8801 Series disk. published 38 years ago:

エミーII (c) 1984 ASCII Corp.
(Emmy II)

- TECHNICAL -

GAME ID: 2009511

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91715&o=2

$end

$psx=emmyrea,
$bio

Sony PlayStation CD published 21 years ago:

Emmyrea (c) 2001 KID [Kindle Imagine Develop]

- TECHNICAL -

[Model SLPS-03216]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85126&o=2

$end

$gbcolor=emochen2,
$bio

Emo Cheng 2 - Fengyun Pian (c) 200? Li Cheng.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122028&o=2

$end

$gbcolor=emochndx,
$bio

Emo Cheng DX (c) 200? Sintax.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95186&o=2

$end

$nes=10baiyak,
$bio

Nintendo Famicom cart. published 33 years ago:

エモやんの10倍プロ野球セリーグ編 (c) 1989 Hect
(Emo Yan no 10 Bai Pro Yakyuu)

- TECHNICAL -

Game ID: HCT-IB/005
Cart color: light grey

- TRIVIA -

Released on December 19, 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54025&o=2

$end

$c64_cart=emon23,
$bio

Commodore C64 cart. published 34 years ago:

Emon Ver.2 (c) 1988 CIA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240879&o=2

$end

$bbc_cass=emperor,
$bio

Emperor (c) 19?? Molimerx

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51795&o=2

$end

$dragon_cass=empire,
$bio

Dragon cass. published 39 years ago:

Empire (c) 1983 Shards Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116794&o=2

$end

$dragon_cass=empired,
$bio

Dragon cass. published 38 years ago:

Empire (c) 1984 Datacom Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116498&o=2

$end

$bbc_cass=empire,
$bio

Acorn BBC Micro B cass. published 37 years ago:

Empire (c) 1985 Shards Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51796&o=2

$end

$cpc_cass=empirel,
$bio

Amstrad CPC cass. published 37 years ago:

Empire (c) 1985 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96123&o=2

$end

$cpc_flop=empiref101,empiref1,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Empire (c) 1985 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120775&o=2

$end

$cgenie_cass=empire,
$bio

Empire (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264851&o=2

$end

$ibm5150=empire,
$bio

IBM PC 5.25in. disk. published 34 years ago:

Empire - Wargame of the Century (c) 1988 Interstel

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234600&o=2

$end

$cpc_flop=empirean,
$bio

Empire and Mandragore Trained (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126700&o=2

$end

$info=empcity,empcityj,empcityu,empcityi,empcityfr,
$bio

Arcade Video game published 36 years ago:

Empire City 1931 (c) 1986 Seibu Kaihatsu.

Empire City 1931 is a first-person shoot'em up where you attempt to rid 1931 New York City of the dangerous criminal element.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3 Mhz)
Sound CPU : Zilog Z80 (@ 3 Mhz)
Sound Chips : (2x) Yamaha YM2203 (@ 1.5 Mhz), OKI MSM5205 (@ 384 Khz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Empire City 1931 was released in December 1986.

Licensed to Taito for Japan manufacture and distribution.
Licensed to Eurobed for Italian manufacture and distribution.
Licensed to Norad for French manufacture and distribution.

Empire City 1931 is known in Germany as "Street Fight".

- SERIES -

1. Empire City 1931 (1986)
2. Lead Angle (1988)

- PORTS -

* CONSOLES:
[JP] Nintendo Famicom (dec.15, 1987, "Magnum Kiki Ippatsu - Empire City : 1931")

* COMPUTERS:
Thomson TO8 [EU] (1987, "Prohibition")
[EU] Commodore C64 (1987, "Prohibition")
[EU] Sinclair ZX Spectrum (1987, "Prohibition")
[EU] Amstrad CPC (1987, "Prohibition") [64 ko Cassette version]
[EU] Amstrad CPC (1987, "Prohibition") [128 ko Disk version] : has better graphics.
[EU] Atari ST (1987, "Prohibition") 
[EU] Atari ST (1990, "Prohibition (Smash 16)") 
PC [MS-DOS, 5.25"] (19??, "Prohibition")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=753&o=2

$end

$apple2_flop_orig=emp2is10,
$apple2_flop_clcracked=emp2is12,
$bio

Apple II 5.25 disk. published 40 years ago:

Empire II - Interstellar Sharks (c) 1982 Edu-Ware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231012&o=2

$end

$apple2_flop_orig=emp3arma,
$apple2_flop_clcracked=emp3arma,
$bio

Apple II 5.25 disk. published 39 years ago:

Empire III - Armageddon (c) 1983 Peachtree Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233500&o=2

$end

$megadriv=empsteel,
$bio

Sega Mega Drive cart. published 30 years ago:

Empire of Steel (c) 1992 Flying Edge

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56487&o=2

$end

$vgmplay=empangel_pc,
$bio

IBM PC/AT DOS 3.5in. disk. published 28 years ago:

Empire of the Angel II (c) 1994 Softstar Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301597&o=2

$end

$amigaocs_flop=empireso,
$bio

Commodore Amiga 500 disk. published 28 years ago:

Empire Soccer 94 (c) 1994 Empire Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73980&o=2

$end

$archimedes=empsoccr94,
$bio

Acorn Archimedes disk. published 27 years ago:

Empire Soccer 94 (c) 1995 Empire Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127119&o=2

$end

$gamegear=chicagop25,
$bio

Sega Game Gear cart. published 27 years ago:

Empire Syndicate (c) 1995 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287420&o=2

$end

$mo5_cass=empire,empireb,empirea,
$to7_cass=empire,
$bio

Thomson MO5/TO7 cass. published 37 years ago:

Empire (c) 1985 Loriciels.

- TECHNICAL -

GAME ID: 056

FACE A: TO7
FACE B: MO5

- STAFF -

By: Philippe Darmagnac

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108234&o=2

$end

$to_flop=empire,
$bio

Thomson TO disk. published 37 years ago:

Empire (c) 1985 Loriciels.

- TECHNICAL -

GAME ID: 121

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107711&o=2

$end

$spectrum_cass=empire,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Empire! (c) 1986 Firebird

- TECHNICAL -

BARCODE: 5 012439 002499

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78768&o=2

$end

$cpc_cass=empire,
$bio

Amstrad CPC cass. published 36 years ago:

Empire! (c) 1986 Firebird

- TECHNICAL -

BARCODE: 5 012439 002529

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96122&o=2

$end

$to7_cass=subjonct,subjoncta,
$bio

Emploi du Subjonctif (c) 198? CNDP [Centre National de Documentation Pedagogique] [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108235&o=2

$end

$mo5_cass=empsubjo,
$bio

Emploi du Subjonctif (c) 198? CNDP [Centre National de Documentation Pedagogique] [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108752&o=2

$end

$to_flop=emptydsk,emptydska,
$bio

Empty Disk (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107712&o=2

$end

$cpc_flop=emptytum01,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Empty Tummy Trained (c) 1987 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126701&o=2

$end

$cpc_flop=emuelect,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Emu - Electronic Music Utility (c) 1986 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125066&o=2

$end

$mbee_quik=emujoust,
$bio

Applied Technology Microbee cass. published 39 years ago:

Emu Joust (c) 1983 Honeysoft.

An arcade style game based on medieval jousting. Astride your magic flying emu and arm only with your trusty lance you must face the dreaded vulture knights in mortal combat.

- STAFF -

By: R. Sharples, G. Colmer

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289618&o=2

$end

$info=emu2,
$bio

Musical Instrument published 38 years ago:

Emulator II (c) 1984 E-mu Systems.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261558&o=2

$end

$info=emu3,
$bio

Musical Instrument published 35 years ago:

Emulator Three Digital Sound Production System (c) 1987 E-mu Systems.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261559&o=2

$end

$amiga_a1000=emutos93,
$bio

Commodore Amiga 1000 disk. published 8 years ago:

EmuTOS (c) 2014 EmuTOS dev. team

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262827&o=2

$end

$uzebox=emuze,emuzea,
$bio

Belogic Uzebox ROM published 12 years ago:

Emuze EEPROM Viewer (c) 2010 Belogic

An Eeprom Management tool for the Uzebox.

- TRIVIA -

Released on March 3, 2010.

- STAFF -

By: Paul McPhee

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233057&o=2

$end

$fm7_disk=emx80cpm,
$bio

Fujitsu FM-7 5.25in. disk. published 38 years ago:

EMX80 System for FM-7/8 (c) 1984 Eiji Katsura

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93613&o=2

$end

$mo5_cass=cycliste,
$bio

Thomson MO5 cass. published 37 years ago:

En Allant a l'Ecole Cycliste (c) 1985 Cedic-Nathan [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108753&o=2

$end

$cpc_flop=enbuscad,
$bio

Amstrad CPC 464 disk. published 16 years ago:

En Busca de la Joya Encantada (c) 2006 RML Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124663&o=2

$end

$cpc_cass=arcalian,
$bio

Amstrad CPC cass. published 36 years ago:

En Busca del Arca de La Alianza (c) 1986 Creativos Editoriales

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96124&o=2

$end

$msx1_cass=enruta,
$bio

MSX cass. published 37 years ago:

En Ruta (c) 1985 Microgesa

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94628&o=2

$end

$spectrum_cass=timh151enruta,
$bio

Sinclair ZX Spectrum type-in published 35 years ago:

En Ruta (c) 1987 Hobby Press [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=310046&o=2

$end

$ekara_japan_p=pc0003,
$bio

Takara e-Kara PC series cart. published 21 years ago:

ENB Vol. 1 [Model PC0003-ENB] (c) 2001 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237599&o=2

$end

$to7_cass=encadre,
$bio

Thomson TO7 cass. published 39 years ago:

Encadrement (c) 1983 VIFI-Nathan [Vifi International]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108236&o=2

$end

$msx1_cass=enchant,
$bio

MSX cass. published 33 years ago:

Enchanted (c) 1989 Positive [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94629&o=2

$end

$gba=enchantd,
$bio

Nintendo GBA cart. published 15 years ago:

Enchanted - Once Upon Andalasia [Model AGB-BZRE-USA] (c) 2007 Disney Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70562&o=2

$end

$gamate=encbrick,
$bio

Gamate cart. published 32 years ago:

Enchanted Bricks [Model C1005] (c) 1990 Bit Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=105872&o=2

$end

$cpc_flop=enchante03,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Enchanted Cracked (c) 1989 NPS [Nul Part System]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122465&o=2

$end

$msx1_flop=enchant,
$bio

Enchanted cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229957&o=2

$end

$info=eforsta5,eforsta5u,eforest,eforesta,eforestb,eforsta5ua,
$bio

Video Slot Machine published 27 years ago:

Enchanted Forest (c) 1995 Aristocrat.

A 5-reel video slot machine with a fantasy theme.

- TECHNICAL -

Aristocrat MKIV hardware.

MVP cabinet (14 button) layout :

Top row buttons :
Collect
Bet 1 Credit
Bet 2 Credits
Bet 3 Credits
Bet 5 Credits
Bet 10 Credits

Bottom row buttons :
Service
Play 1 Line / Red
Play 3 Lines
Play 5 Lines
Play 7 Lines
Play 9 Lines / Black
Gamble
Take Win

Also released on the MKV Series 1 hardware (1995).

- TRIVIA -

Enchanted Forest was released in June 1995.

Other 'Enchanted' style games are : "Mystic Garden", "Enchantress" and "Mystic Forest".

- UPDATES -

When you get a win with the Tree Eyes it displays ***ENCHANTED PAY*** on the screen. The asterisks are removed on the later versions.

- SCORING -

All pays are left to right, except scattered Mushrooms which pay any.

Tree Eyes appear in reels 2, 3 and 4 and substitute for all symbols in all positions of that reel, and in one position for scattered Mushrooms.

- TIPS AND TRICKS -

If you get a win with the Tree Eyes and there is also the same symbol on a line you get the win twice for the same reel position. For instance if you spin up 3 Jacks playing 1 line and there is also the Tree Eyes symbol on reel 3, it will give you the 3x Jack win, and the 3x Jack win with the substitute.

Double Up Feature : When a win comes up, you are given the chance to bet on the credits you've just won.
If you select the right colour (Red or Black), your win is doubled. If you select the wrong item, you lose the gamble and it goes back to the main game.
You can take a win at any time, but if you win 5 times in the one gamble feature, the game ends automatically. You can't gamble more than $10,000 however (but, would you?!).
If you win a progressive jackpot on the machine, you can't gamble the win, even if you actually won credits on the same spin the jackpot went off.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5014&o=2

$end

$info=efce,eforsta5ce,eforsta5cea,
$bio

Video Slot Machine published 22 years ago:

Enchanted Forest [Cash Express] (c) 2000 Aristocrat Leisure Industries Pty, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=33574&o=2

$end

$apple2_cass=enchante,
$bio

Apple II cass. published 42 years ago:

Enchanted Island (c) 1980 Mad Hatter Soft.

- STAFF -

By: Greg Hassett

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136036&o=2

$end

$info=enchlamp,
$bio

Video Slot Machine published 16 years ago:

Enchanted Lamp (c) 2006 Konami Gaming, Incorporated.

- TRIVIA -

Released in November 2006.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=12061&o=2

$end

$amigaocs_flop=enchantd,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Enchanted Land (c) 1990 Thalion

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73981&o=2

$end

$info=encspell,
$bio

Enchanted Spell (c) 200? Aristocrat Leisure Industries Pty, Limited.

- TECHNICAL -

MKVI hardware.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=44200&o=2

$end

$cpc_cass=enchantd,
$bio

Amstrad CPC cass. published 33 years ago:

Enchanted (c) 1989 Positive.

- TECHNICAL -

[Model 32001]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96125&o=2

$end

$spectrum_cass=enchante,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Enchanted (c) 1989 Positive [Spain]

- TECHNICAL -

Model SPC 23001

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78772&o=2

$end

$adam_flop=enchantr,
$bio

Coleco Adam disk. published 39 years ago:

Enchanter (c) 1983 Infocom.

CP/M text adventure game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109435&o=2

$end

$cpc_flop=enchante02,
$pcw=enchant,
$bio

Amstrad CPC/PCW disk. published 39 years ago:

Enchanter (c) 1983 Infocom

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118295&o=2

$end

$pc98=enchantr,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

エンチャンタ 　若き魔導士の試練 (c) 1993 Systemsoft.
(Enchanter - Wakaki Madoushi no Shiren)

- TECHNICAL -

BARCODE: 4988697303016

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89422&o=2

$end

$cpc_flop=enchante01,
$bio

Amstrad CPC 464 disk. published 38 years ago:

Enchanter Cracked (c) 1984 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126499&o=2

$end

$a800_flop=enchantr,
$bio

Atari 400/800 disk. published 39 years ago:

Enchanter (c) 1983 Infocom, Inc.

- TECHNICAL -

GAME ID: 1Z4-AT1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=217372&o=2

$end

$apple2_flop_orig=enchtr15,
$apple2_flop_clcracked=enchnr10,enchnr16,
$apple2_flop_misc=enchantr,
$bio

Apple II 5.25 disk. published 39 years ago:

Enchanter (c) 1983 Infocom

- TECHNICAL -

GAME ID: IZ4-AP1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107396&o=2

$end

$ibm5150=enchantr,
$bio

IBM PC 5.25in. disk. published 39 years ago:

Enchanter (c) 1983 Infocom

- TECHNICAL -

GAME ID: IZ4-IB1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83613&o=2

$end

$info=enchantr,
$bio

Video Slot Machine published 23 years ago:

Enchantress (c) 1999 Aristocrat.

A video slot machine with 6 reels and 20 lines. This game is a spin-off of "Enchanted Forest".

- TECHNICAL -

Aristocrat MK5 hardware.

Game has 14 buttons.
Bet buttons: 1, 2, 3, 5, 10 credits
Line buttons: 1, 5, 10, 15, 20 lines
Extra buttons: Collect (yellow), Reserve (green), Gamble (purple) and Take Win (orange)

1, 2, 5 and 10 credit buttons are also used for Heart, Diamond, Club, and Spade gamble respectively. This gamble is x4 if correct.
1 and 20 line buttons are also used for red/black double up.

- TRIVIA -

One of only two known 6-reel games by Aristocrat. The other game is "Big Hearted".

- UPDATES -

Re-released on MK6 hardware in 2001. The MK6 version is available in 10 line and 20 line variations.

- SCORING -

Tree Eyes appear on reel 2, 3, 4 and 5 and substitute for all symbols in all positions of that reel and in one position for scattered Mushrooms. Unlike its 5-reel predecessor "Enchanted Forest", this game pays left-to-right as well as right-to-left. Scatters pay any.

Paytable:

Dragon: 2 = 5, 3 = 20, 4 = 100, 5 = 300, 6 = 5000
Elf: 2 = 3, 3 = 10, 4 = 50, 5 = 100, 6 = 1000
Wizard: 3 = 10, 4 = 20, 5 = 100, 6 = 1000
Ace: 3 = 10, 4 = 20, 5 = 100, 6 = 500
King: 3 = 10, 4 = 20, 5 = 100, 6 = 500
Queen: 3 = 5, 4 = 15, 5 = 75, 6 = 400
Jack: 3 = 5, 4 = 10, 5 = 50, 6 = 400
Ten: 3 = 3, 4 = 10, 5 = 20, 6 = 300
Nine: 3 = 3, 4 = 10, 5 = 20, 6 = 300
Mushroom: 3 = 2, 4 = 10, 5 = 100, 6 = 500

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4979&o=2

$end

$spectrum_cass=enciclop,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Enciclopedia Bompiani: Arte (c) 1984 Gruppo Editoriale Fabbri Bompiani Sonzogno ETAS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234828&o=2

$end

$spectrum_cass=enciclop_b,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Enciclopedia Bompiani: Diritto-Economia (c) 1984 Gruppo Editoriale Fabbri Bompiani Sonzogno ETAS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234829&o=2

$end

$spectrum_cass=enciclop_d,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Enciclopedia Bompiani: Filosofia (c) 1984 Gruppo Editoriale Fabbri Bompiani Sonzogno ETAS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234830&o=2

$end

$spectrum_cass=enciclop_f,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Enciclopedia Bompiani: Geografia (c) 1984 Gruppo Editoriale Fabbri Bompiani Sonzogno ETAS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234831&o=2

$end

$spectrum_cass=enciclop_h,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Enciclopedia Bompiani: Letteratura I (c) 1984 Gruppo Editoriale Fabbri Bompiani Sonzogno ETAS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234832&o=2

$end

$spectrum_cass=enciclop_j,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Enciclopedia Bompiani: Letteratura II (c) 1984 Gruppo Editoriale Fabbri Bompiani Sonzogno ETAS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234833&o=2

$end

$spectrum_cass=enciclop_l,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Enciclopedia Bompiani: Medicina (c) 1984 Gruppo Editoriale Fabbri Bompiani Sonzogno ETAS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234834&o=2

$end

$spectrum_cass=enciclop_n,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Enciclopedia Bompiani: Musica (c) 1984 Gruppo Editoriale Fabbri Bompiani Sonzogno ETAS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234835&o=2

$end

$spectrum_cass=enciclop_p,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Enciclopedia Bompiani: Religione (c) 1984 Gruppo Editoriale Fabbri Bompiani Sonzogno ETAS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234836&o=2

$end

$spectrum_cass=enciclop_r,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Enciclopedia Bompiani: Scienze Naturali (c) 1984 Gruppo Editoriale Fabbri Bompiani Sonzogno ETAS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234837&o=2

$end

$spectrum_cass=enciclop_t,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Enciclopedia Bompiani: Scienze Pure (c) 1984 Gruppo Editoriale Fabbri Bompiani Sonzogno ETAS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234838&o=2

$end

$spectrum_cass=enciclop_v,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Enciclopedia Bompiani: Sintesi Cronologia (c) 1984 Gruppo Editoriale Fabbri Bompiani Sonzogno ETAS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234839&o=2

$end

$spectrum_cass=enciclop_x,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Enciclopedia Bompiani: Storia (c) 1984 Gruppo Editoriale Fabbri Bompiani Sonzogno ETAS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234840&o=2

$end

$zx81_cass=encounter,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Encounter (c) 1982 Quicksilva [Grandslam Ent. div.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114785&o=2

$end

$spectrum_cass=encounte,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Encounter (c) 1983 Severn Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78773&o=2

$end

$a2600=encountre,
$bio

Atari 2600 cart. published 39 years ago:

Encounter at L-5 (c) 1983 Gameworld

European release. See "Encounter at L-5 [Model DA1001]" for more information about the game itself.

- TECHNICAL -

Model 133-001

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50448&o=2

$end

$a2600=encountr,
$bio

Atari 2600 cart. published 40 years ago:

Encounter at L-5 (c) 1982 Data Age, Incorporated.

Beyond the orbit of the moon, a defenseless space colony is under heavy attack from the ruthless Megalytes. You are their only hope. Armed with packets of antimatter, you take control of an Antimatter Launcher.  Suddenly the sky is ablaze with Megalyte war ships. You must destroy them before their formidable particle beams destroy you and the peace-loving colonists of L-5. It will take every ounce of skill and cunning at your disposal to blast the evil ones out of orbit.

- TECHNICAL -

Model DA1001

- SCORING -

You will score points for every Warrior Ship you hit--the farther away the ship, the more points you receive. You'll also score 10 points for each death ship you destroy.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50447&o=2

$end

$cdi=encyclop,
$bio

Phillips CD-i disc published 28 years ago:

Encyclopaedia Hachette (c) 1994 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52864&o=2

$end

$to_flop=etpapp1,
$bio

Thomson TO disk. published 26 years ago:

Encyclopaedia Thomsonis - Les Papillons Vol.1 (c) 1996 Bledor-Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107713&o=2

$end

$to_flop=etpapp2,
$bio

Thomson TO disk. published 26 years ago:

Encyclopaedia Thomsonis - Les Papillons Vol.2 (c) 1996 Bledor-Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107714&o=2

$end

$to_flop=etpapp31,
$bio

Thomson TO disk. published 23 years ago:

Encyclopaedia Thomsonis - Les Papillons Vol.3 - Heteroceres 1 (c) 1999 Bledor-Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107715&o=2

$end

$to_flop=etpapp32,
$bio

Thomson TO disk. published 23 years ago:

Encyclopaedia Thomsonis - Les Papillons Vol.3 - Heteroceres 2 (c) 1999 Bledor-Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107716&o=2

$end

$to_flop=etmamm2,etmamm2a,
$bio

Thomson TO disk. published 23 years ago:

Encyclopaedia Thomsonis - Mammiferes Vol.2 - Canides 1 (c) 1999 Bledor-Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107718&o=2

$end

$to_flop=etmamm3,etmamm3a,
$bio

Thomson TO disk. published 22 years ago:

Encyclopaedia Thomsonis - Mammiferes Vol.3 - Special Loup (c) 2000 Bledor-Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107719&o=2

$end

$to_flop=etmamm31,
$bio

Thomson TO disk. published 24 years ago:

Encyclopaedia Thomsonis - Mammiferes Vol.3-1 (c) 1998 Bledor-Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107717&o=2

$end

$to_flop=insectes,
$bio

Thomson TO disk. published 19 years ago:

Encyclopaedia Thomsonis Vol.2.1 - Les Insectes (c) 2003 Bledor-Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107720&o=2

$end

$spectrum_cass=encygal,
$bio

Sinclair ZX Spectrum cass. published 10 years ago:

Encyclopedia Galactica (c) 2012 Retro Fusion

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=227609&o=2

$end

$spectrum_cass=encygalr,
$bio

Sinclair ZX Spectrum cass. published 10 years ago:

Encyclopedia Galactica Remixed (c) 2012 Retro Fusion

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=227610&o=2

$end

$cpc_flop=ancbattl,ancbattl1,ancbattl2,ancbattl3,ancbattl4,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Encyclopedia of War - Ancient Battles (c) 1988 CCS [Cases Computer Simulations, Ltd.].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290018&o=2

$end

$amigaocs_flop=ancbattl,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Encyclopedia of War - Ancient Battles (c) 1990 CCS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73982&o=2

$end

$cpc_cass=ancbattl,
$bio

Amstrad CPC cass. published 24 years ago:

Encyclopedia of War - Ancient Battles (c) 1998 CCS.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116107&o=2

$end

$apple2_flop_clcracked=enctriv,
$bio

Apple II 5.25 disk. published 36 years ago:

Encyclopedia Trivia (c) 1986 Houghton Mifflin Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231388&o=2

$end

$pc1000=encyclop,
$bio

VTECH PreComputer 1000 game published 34 years ago:

Encyclopedie (c) 1988 VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262660&o=2

$end

$apple2_flop_clcracked=endpunct,
$bio

Apple II 5.25 disk. published 33 years ago:

End Punctuation (c) 1989 Gamco Industries

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231671&o=2

$end

$psx=endsectr,
$bio

Sony PlayStation CD published 24 years ago:

End Sector (c) 1998 ASCII Corp.

- TECHNICAL -

[Model SLPS-01584]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85127&o=2

$end

$cpc_flop=endzones,endzone,endzone1,endzone101,
$bio

Amstrad CPC type-in published 36 years ago:

End Zone (c) 1986 Your Computer

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120119&o=2

$end

$pc98=endanrek,
$bio

NEC PC-9801 Series 5.25in. disk. published 33 years ago:

Endan Rekishi Emaki - Nukata no Ookimi (c) 1989 Zenryutsu.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89423&o=2

$end

$pc98=gorakuin,
$bio

NEC PC-9801 Series 5.25in. disk. published 33 years ago:

Endan Tokugawa Kouryuuki - Gorakuin (c) 1989 Zenryutsu.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89424&o=2

$end

$saitek_egr=egr,
$bio

Saitek Endgame ROM published 34 years ago:

Endgame ROM ver. 1 (c) 1988 Saitek.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288161&o=2

$end

$saitek_egr=egr2,
$bio

Saitek Endgame ROM published 34 years ago:

Endgame ROM ver. 2 (c) 1988 Saitek.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288162&o=2

$end

$info=endrichs,endrichsa,
$bio

Arcade Video game published 23 years ago:

Endless Riches (c) 1999 EN Tiger.

- TRIVIA -

Released in August 1999.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=45335&o=2

$end

$msx2_flop=endlos,endlosa,
$bio

MSX 2 disk. published 36 years ago:

Endlos (c) 1986 Radarsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101644&o=2

$end

$spectrum_cass=enduranc,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Endurance (c) 1985 CRL Group PLC.

In front of a packed grandstand twenty bikes and riders are lined up waiting for the last few minutes before the start to tick away. There lays before them a solid twenty four hours of racing through the afternoon and evening on into the darkness of the night and the chill of dawn. Even then the race will barely be half run, continuing until the afternoon of the following day. Your own team of two bikes is out there with the rest. For the next day your only concern will be the welfare of your riders and the maintenance of your machines. 

Endurance motorcycle racing is a real team effort where success depends as much on the maintenance of the bikes during the many pit stops as on the racing ability of the riders. Re-fuelling is necessary about every hour, sometimes more frequently, and tyres and brakes will need replacing. Even a crash may not be terminal. If your rider can ride or push the bike back to the pits repairs can be carried out and lost time made up. Endurance gives you the chance to compete in the hard world of long distance bike racing, either on an individual race basis or for a full championship season which includes four shorter races and two full twenty four hour events and where points are allocated to each team and to the riders individually.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78775&o=2

$end

$cpc_cass=enduranc,
$bio

Amstrad CPC cass. published 36 years ago:

Endurance (c) 1986 CRL Group PLC [London, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96127&o=2

$end

$cpc_flop=enduranc01,enduranc02,
$bio

Endurance cracked (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=317997&o=2

$end

$a2600=endurodi,
$bio

Atari 2600 cart. published 39 years ago:

Enduro (c) 1983 Digitel

Clone of Activision's "Enduro [Model AX-026]".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50451&o=2

$end

$a2600=endurody,
$bio

Atari 2600 cart. published 39 years ago:

Enduro (c) 1983 Dynacom.

Brazilian version of Activision's "Enduro [Model AX-026]".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50453&o=2

$end

$a2600=enduros,
$bio

Atari 2600 cart. published 38 years ago:

Enduro (c) 1984 Supergame

Clone of Activision's "Enduro [Model AX-026]".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50455&o=2

$end

$a2600=endurodv,
$bio

Enduro (c) 19?? Digivision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50452&o=2

$end

$a2600=enduror,
$bio

Enduro (c) 19?? Robby

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50454&o=2

$end

$a2600=endurot,
$bio

Enduro (c) 19?? Tron

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50456&o=2

$end

$info=endurobl,
$bio

Arcade Video game published 35 years ago:

Enduro Racer (c) 1987 Herb.

Bootleg of the Sega's original.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=33095&o=2

$end

$c64_cass=enduroa,
$bio

Commodore C64 cass. published 35 years ago:

Enduro Racer (c) 1987 Activision, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187221&o=2

$end

$mo5_cass=enduro,endurob,enduroc,enduroa,
$bio

Thomson MO5 cass. published 34 years ago:

Enduro Racer (c) 1988 FIL [France Image Logiciel]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108754&o=2

$end

$c64_cass=enduro,
$bio

Commodore C64 cass. published 33 years ago:

Enduro Racer (c) 1989 Hit Squad, The.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146501&o=2

$end

$spectrum_cass=endurorp,
$bio

Enduro Racer (c) 198? Proein Soft Lin.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219599&o=2

$end

$cpc_flop=endurora02,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Enduro Racer + Super Sprint (c) 1988 Proein Soft Line [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121132&o=2

$end

$cpc_cass=enduroi,
$bio

Amstrad CPC cass. published 35 years ago:

Enduro Racer (c) 1987 Proein Soft Line

- TECHNICAL -

GAME ID: 222225

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96129&o=2

$end

$to_flop=enduro,enduroa,
$bio

Thomson TO disk. published 34 years ago:

Enduro Racer (c) 1988 FIL [France Image Logiciel].

- TECHNICAL -

GAME ID: DU 9179

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107721&o=2

$end

$sms=enduroj,
$vgmplay=enduro_sms,
$bio

Sega Mark III cart. published 35 years ago:

エンデューロレーサー (c) 1987 Sega Enterprises, Limited.
(Enduro Racer)

- TECHNICAL -

Game ID: G-1322

- TRIVIA -

Enduro Racer for Mark III was released on May 18, 1987 in Japan.

Known export versions : 
[US] [EU] "Enduro Racer [Model 5077]"
[BR] "Super Cross" by Tec Toy

- PORTS -

* CONSOLES: 
Nintendo Wii [Virtual Console] [JP] (oct.21, 2008)
Sega Master System [KO] (apr.1995) "Aladdin II Special - Racing 3 IN 1 [Model GB95002JG]" by Samsung

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55858&o=2

$end

$sms=enduro,
$bio

Sega Master System cart. published 35 years ago:

Enduro Racer (c) 1987 Sega Enterprises, Limited.

European release. Game developed in Japan. See the original for more information; "Enduro Racer [Model G-1322]".

Descriptions from the European cover:

Fly over the barriers, careen around the corners, in a highly competitive race against the clock. Over wasteland, desert, muddy and snowy roads... using wheelie, long jump and landing techniques. All played out on a diagonally scrolling background with a stunning three dimensional effect. (For 1 player)

Springen Sie über Barrieren, rutschen Sie um Kurven, immer im Wettkampf gegen die Uhr. Über Steinpisten, Wüsten, durch Schlamm und Schnee... mit Wheelies, langen Sprüngen und Landetechniken. Alles vor einem diagonal ablaufenden Hintergrund mit verblüffendem dreidimensionalem Effekt. (Für 1 Spieler)

Volez au-dessus des obstacles, coupez les virages dans une course folle contre la montre. Dans les terrains vagues, les déserts, sur les chemins boueux et enneigés... grâce aux techniques du cabrage, du saut et de réception. Le tout se joue sur un arrière-plan qui défile en diagonale, dans un effet à trois dimensions spectaculaire. (Pour un joueur)

Vuele sobre las barreras, vuélquese en las esquinas, en un una carrera contrar reloj. Por caminos desiertos, con barro y nieve... empleando técnicas de acceleración, saltos y caidas. Todo ello sobre un fondo moviéndose diagonalmente con efecto sorprendentemente tridimensional. (Para 1 jugador)

Vola sopra gli ostacoli in una gara mozzafiato contro il tempo. Supera savane, paludi, deserti, strade fangose e coperte di neve con le tue eccezionali di salto e atterraggio. Il tutto su uno sfondo che scorre diagonalmente con uno straordinario effeto tridimensionale. (Per uno giocatori)

- TECHNICAL -

GAME ID: MK-5077-50

- PORTS -

* CONSOLES: 
Nintendo Wii [Virtual Console] [EU] (jan.9, 2009)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56011&o=2

$end

$cpc_flop=endurora03,endurora04,endurora01,endurora,endurora05,endurora06,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Enduro Racer (c) 1987 Activision, Inc.

- TECHNICAL -

GAME ID: UQD 572

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121133&o=2

$end

$cpc_cass=enduro,
$bio

Amstrad CPC cass. published 35 years ago:

Enduro Racer [Model UQK 572] (c) 1987 Activision, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96128&o=2

$end

$spectrum_cass=enduror,endurora,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Enduro Racer [Model URK 572] (c) 1987 Activision, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78777&o=2

$end

$info=enduror,endurob2,enduror1,enduror1d,endurord,endurora,endurorb,
$vgmplay=enduror,
$bio

Arcade Video game published 36 years ago:

Enduro Racer (c) 1986 Sega.

Enduro Racer is an off-road racing game in which players ride a dirt bike across five extremely hilly and twisting courses. Each course is littered with logs, rocks, trees and rival racers that must be either jumped over or avoided.

Jumps can only be performed at specific locations on each track. These locations feature a dirt ramp that spreads across the width of the track. Players must have the bike in the 'wheelie' position when the ramp is struck, the bike will then be launched into the air. If the bike is not in a wheelie position when the ramps are struck, the bike will still clear the ramp, but will land front-wheel first and crash.

Enduro Racer is perhaps best remembered for its 'Wheelie' feature, which required the player to physically lift the cabinet's handlebars to raise the front wheel of the game's on-screen counterpart.

- TECHNICAL -

[Wheelie model]

Dimensions (cm) :W66 x D176 x H170
Weight : 220 Kg.

Main CPU : (2x) Motorola 68000 (@ 10 Mhz), Zilog Z80 (@ 4 Mhz)
Sound Chips : Yamaha YM2151 (@ 4 Mhz), Sega (@ 4 Mhz)

Screen orientation : Horizontal
Video resolution : 304 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 6144

Players : 1

- TRIVIA -

Released in September 1986.

Also released as :
"Enduro Racer [Sit-Down model]".
"Enduro Racer [Upright model]".

Jack Gale holds the official record for this game with 40,973,617 points.

Alfa Records released a limited-edition soundtrack album for this game (Sega Game Music Vol.2 - 28XA-108) on 25/02/1987.

- STAFF -

Music composed by : Hiroshi Miyauchi (Hiro)

- PORTS -

* CONSOLES:
Sega Master System (1987) : Isometric view.

* COMPUTERS:
Sinclair ZX Spectrum (1987)
Commodore C64 (1987)
Atari ST (1987)
Amstrad CPC (1987)
Thomson TO7 (1988)
Thomson M05
Amstrad CPC (1989, "12 Top Amstrad Hits")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=756&o=2

$end

$a2600=enduro,enduroe1,enduro1,enduroe,
$bio

Atari 2600 cart. published 39 years ago:

Enduro (c) 1983 Activision.

Strap on your goggles. Sink into your seat. And leave all your fears in the pit. You're about to enter the race of your life. You'll be required to pass lots of cars each day. Through sun and snow and fog and ice, sunrise to sunset - as fast as you can. Welcome to the National Enduro!

- TECHNICAL -

Model AX-026

- TRIVIA -

Known as 'Transamerika-Rennen' in Germany.

Back in the 80s, if you got an on-screen racing trophy. You could join the 'Roadbusters' by sending a photo of your TV screen showing your winning race results to Activision. They send in return an official 'High Performance' emblem.

- TIPS AND TRICKS -

Tips from Larry Miller, designer of Enduro : 

Larry Miller is a powerhouse game designer with a PhD in physics. When he isn't designing games, he may be sailing, skiing or playing the piano.

"The best way to outlast other drivers is to pace yourself. You won't survive long if you stay at maximum speed because you'll keep hitting the other cars. Go only as fast as it takes to pass the required number of cars each day."

"If you can choose between steering into the side of the road or hitting another car, always steer into the roadside. It's just a minor setback, and you won't lose as much time."

"Also, it's always better to go around diagonally paired cars than to squeeze between them. But, if you must squeeze between them, keep your speed just above theirs and be careful!"

"Here's another tip; If you approach a group of cars that are really blocking the road - slow down. Let them disappear back into the distance ahead of you. Then, accelerate. When you meet up with these cars again, they will have probably changed their positions."

"I hope you enjoy the National Enduro as much as I enjoyed designing it. Drop me a card from your next pit stop - I'd love to hear from you. And please, remember to fasten your seatbelts."

- STAFF -

Programmer: Larry Miller

- PORTS -

* CONSOLES: 
[US] Sony PlayStation (sept.30, 1998) "A Collection of Activision Classic Games for the Atari 2600 [Model SLUS-00777]" 
[US] Sony PlayStation 2 (nov.19, 2002) "Activision Anthology [Model SLUS-20588]" 
[EU] [AU] Sony PlayStation 2 (2003) "Activision Anthology [Model SLES-51313]" 

* HANDHELDS: 
[US] Nintendo Game Boy Advance (dec.9, 2003) "Activision Anthology [Model AGB-BAVE-USA]" 
[US] Sony PSP (nov.8, 2006) "Activision Hits Remixed [Model ULUS-10186]" 
[EU] Sony PSP (feb.9, 2007) "Activision Hits Remixed [Model ULES-00640]" 
[AU] Sony PSP (feb.14, 2007) "Activision Hits Remixed [Model ULES-00640]" 

* COMPUTERS: 
[US] PC [MS Windows, CD-ROM] (jan.1, 1994) "Activision's Atari 2600 Classics" 
[US] PC [MS Windows, CD-ROM] (aug.15, 1995) "Activision's Atari 2600 Action Pack 2" 
[US] PC [Microsoft Windows, CD-ROM] (oct.2003) "Activision Anthology: Remix Edition" 
[US] Apple Macintosh [CD-ROM] (2003) "Activision Anthology: Remix Edition" 

* OTHERS: 
[US] Android (aug.30, 2012) "Activision Anthology"
[US] Apple iPhone/iPad (aug.30, 2012) "Activision Anthology [Model 542727742]" 
[US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50449&o=2

$end

$a2600=enduroc,
$bio

Atari 2600 cart. published 39 years ago:

Enduro (c) 1983 CCE

South American release. See Activision's "Enduro [Model AX-026]" for more information about the game.

- TECHNICAL -

Model C-810

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50450&o=2

$end

$spectrum_cass=enduro,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Enduro [Model URK 010] (c) 1984 Activision, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78776&o=2

$end

$spectrum_cass=endzone4,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Endzone (c) 1991 Sport-Sim

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78779&o=2

$end

$spectrum_cass=endzonee,
$bio

Endzone (c) 199? EDOS [Electronic Distribution of Software]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225831&o=2

$end

$spectrum_cass=endzone8,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Endzone - 87f Rosters (c) 1987 Sport-Sim.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226306&o=2

$end

$spectrum_cass=endzone8_b,endzone8_d,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Endzone - 88e Rosters + Program (c) 1988 Sport-Sim.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226307&o=2

$end

$spectrum_cass=endzone8_f,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Endzone - 88f Rosters (c) 1988 Sport-Sim.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226310&o=2

$end

$spectrum_cass=endzone8_h,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Endzone - 89e Rosters (c) 1989 Sport-Sim.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226308&o=2

$end

$spectrum_cass=endzone9,endzone9_b,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Endzone - 90f Rosters + Program (c) 1990 Sport-Sim.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226309&o=2

$end

$cpc_flop=endzoneu,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Endzone cracked (c) 1988 Unknown.

Never released as a disk, this is a pirate tape_to_disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272693&o=2

$end

$spectrum_cass=endzone,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

EndZone [Model AS 177] (c) 1987 Alternative Software, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78778&o=2

$end

$cpc_cass=endzone,
$bio

Amstrad CPC cass. published 34 years ago:

Endzone (c) 1988 Alternative Soft., Ltd.

- TECHNICAL -

[Model AS179]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96130&o=2

$end

$ibm5170_cdrom=enemystr,
$bio

IBM PC/AT DOS CD published 23 years ago:

Enemy Star (c) 1999 Midas Int. Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144631&o=2

$end

$saturn=enemy0j,enemy0jb,enemy0ja,
$bio

Sega Saturn CD published 26 years ago:

Enemy Zero (c) 1996 Warp

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59110&o=2

$end

$saturn=enemy0,
$bio

Sega Saturn CD published 25 years ago:

Enemy Zero (c) 1997 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60296&o=2

$end

$saturn=enemy0u,
$bio

Sega Saturn CD published 25 years ago:

Enemy Zero [Model 81076] (c) 1997 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60035&o=2

$end

$mo5_cass=energic,energicb,energicc,energicd,energica,
$bio

Thomson MO5 type-in. published 37 years ago:

Energic (c) 1985 Hebdogiciel [France]

- STAFF -

By: Guy DECHELETTE

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108755&o=2

$end

$cpc_flop=energicf,
$bio

Amstrad CPC type-in published 36 years ago:

Energic (c) 1986 Amstrad Magazine

- TRIVIA -

Listed as a type-in program in the French magazine Amstrad Magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119146&o=2

$end

$amigaocs_flop=energie,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Energie-Manager (c) 1993 Rauser

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73983&o=2

$end

$info=sc1energ,
$bio

Energy (c) 199? Bell-Fruit Mfg. Company, Limited. [B.F.M.].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42136&o=2

$end

$spectrum_cass=energy30,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Energy 30,000 (c) 1984 Elm Computers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78781&o=2

$end

$snes=energybr,
$bio

Nintendo Super Famicom cart. published 26 years ago:

Energy Breaker [Model SHVC-AZLJ-JPN] (c) 1996 Taito Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61275&o=2

$end

$apple2_flop_clcracked=engyconv,
$bio

Apple II 5.25 disk. published 39 years ago:

Energy Conversions (c) 1983 HRM Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231594&o=2

$end

$apple2_flop_clcracked=mcenh10,
$bio

Apple II 5.25 disk. published 38 years ago:

Energy House (c) 1984 MECC [Minnesota Educational Computing Corp.]

- TECHNICAL -

Model MECC-A401

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276707&o=2

$end

$cpc_flop=energywa01,energywa,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Energy Warrior (c) 1987 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121545&o=2

$end

$spectrum_cass=energywa_d,
$bio

Energy Warrior + Molecule Man (c) 198? Dro Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226376&o=2

$end

$cpc_cass=energywr,
$bio

Amstrad CPC cass. published 34 years ago:

Energy Warrior + Molecule Man (c) 1988 MAD [Mastertronic Added Dimension]

- TECHNICAL -

GAME ID: IA 0236

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96131&o=2

$end

$spectrum_cass=energywa,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Energy Warrior + Molecule Man (c) 1987 MAD [Mastertronic Added Dimension]

- TECHNICAL -

Model IS 0236

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78782&o=2

$end

$pce=energy,
$bio

NEC PC-Engine HuCARD published 33 years ago:

Energy (c) 1989 NCS

Energy is a platform game by NCS. You play a boy who must rescue his friends captured by mutant monsters. He can fire balls of energy using his ESP powers. You can talk to other characters to get clues about the game. You can collect extra items hidden in chesses, as extra life and Esp potions.

- TECHNICAL -

Game ID: NCS89005

- TRIVIA -

Released on April 19, 1989 in Japan for 5200 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58573&o=2

$end

$info=enforce,enforcej,enforceja,
$bio

Arcade Video game published 33 years ago:

Enforce (c) 1989 Taito.

A 3-Dimensional tank driving shoot'em up using much the same technology as that of "Continental Circus".

- TECHNICAL -

Taito Z System hardware
Game ID : B58

Main CPU : (2x) Motorola 68000 (@ 12 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : Yamaha YM2610 (@ 8 Mhz)

Players : 1
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Even if the title screen says 1988, Enforce was released in April 1989 in Japan.

Licensed from U.S. Navy under U.S. Patent 4,021,846.

- STAFF -

Producer : Junji Yarita
Software : Hidenori Sasatani, Eiichi Sato, Kenzo Nomura, Tohru Sugawara
Character designers : Junji Yarita, Akira Saito, Space Creative, Animation 20
Hardware designers : Yasuhiro Shibuya, Seigo Sakamoto
Electric : Fumio Takeda, Satoru Shimomura, Masatoki Sasaki
Mechanic : Akira Takahashi, Mituyoshi Ishida, Tohru Hirata, Masaharu Hori
Designers : Shinobu Sekiguchi, Shin Tamagoshi
Sound produced by Zuntata : Hisayoshi Ogura (OGR.), Yasuhisa Watanabe (Yack.)
Music composed by : Takami Asano
Data programmed by : Shizuo Aizawa (Splatter A)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=757&o=2

$end

$wswan=engacho,
$bio

Bandai WonderSwan cart. published 23 years ago:

Engacho! for WonderSwan [Model SWJ-NAP001] (c) 1999 NAC [Nihon Application Co., Ltd.].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86325&o=2

$end

$psx=engacho,
$bio

Sony PlayStation CD published 23 years ago:

Engacho! (c) 1999 Nihon Application Co., Ltd.

- TECHNICAL -

[Model SLPS-02263]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85128&o=2

$end

$pc98=engerrnd,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Engage Errands (c) 1993 PonyTale Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89425&o=2

$end

$fmtowns_cd=engerrnd,
$bio

Fujitsu FM Towns CD published 27 years ago:

Engage Errands - Miwaku no Shito-tachi (c) 1995 PonyTail Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287966&o=2

$end

$pc98=engerrn2,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Engage Errands II - Hikari o Ninau Mono (c) 1995 PonyTale Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89426&o=2

$end

$fmtowns_cd=engerrn2,
$bio

Fujitsu FM Towns CD published 27 years ago:

Engage Errands II - Hikari o Ninau Mono (c) 1995 PonyTail Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287967&o=2

$end

$cpc_flop=engelber,
$bio

Amstrad CPC type-in published 36 years ago:

Engelbert (c) 1986 CPC Schneider International

- TRIVIA -

Listed as a type-in program in the German magazine: CPC Schneider International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119648&o=2

$end

$tiki100=engheis,
$bio

Engelsk-heis (c) 198? Kjølshun-Data

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237325&o=2

$end

$tiki100=engsvoop,
$bio

Engelsk-svoop (c) 198? Kjølshun-Data

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237326&o=2

$end

$vectrex=enginean,
$vgmplay=enginean_vect,
$bio

GCE Vectrex published 39 years ago:

Engine Analyzer (c) 1983 GCE [General Consumer Electric]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82217&o=2

$end

$mbee_quik=engineer,
$bio

Engineer (c) 198? Beesware

A logic program where the user has to work out the steps to put up to nine holes into a shape by drilling, punching or turning the shape.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289575&o=2

$end

$c64_cass=enghumpty,
$bio

Commodore C64 cass. published 38 years ago:

Engineer Humpty (c) 1984 Artic Computing, Ltd.

- TECHNICAL -

GAME ID: ACC 113

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146502&o=2

$end

$spectrum_cass=engineer,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Engineer Humpty [Model ACS 100] (c) 1984 Artic Computing, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78783&o=2

$end

$apple2_cass=engmath1,
$bio

Apple II cass. published 43 years ago:

Engineering Mathematics 1 (c) 1979 Hayden Book Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136005&o=2

$end

$amigaocs_flop=engchamp,
$bio

Commodore Amiga 500 disk. published 31 years ago:

England Championship Special (c) 1991 Grandslam

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73984&o=2

$end

$cpc_flop=engleber,engleber01,
$bio

Amstrad CPC type-in published 37 years ago:

Englebert (c) 1985 Your Computer

- TRIVIA -

Listed as a Type-in program in the British magazine; Your Computer , in June 1985.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120120&o=2

$end

$iqunlim_cart=efb,
$bio

Englisch für Anfänger (c) 200? VTECH [Video Technology, Ltd.].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267847&o=2

$end

$leapfrog_leappad_cart=letsgo1g,
$bio

LeapFrog Leappad cart. published 18 years ago:

Englisch Kurs - Let's go 1 (c) 2004 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234955&o=2

$end

$leapfrog_leappad_cart=letsgo2g,
$bio

LeapFrog Leappad cart. published 18 years ago:

Englisch Kurs - Let's go 2 (c) 2004 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234956&o=2

$end

$leapfrog_leappad_cart=letsgo3g,
$bio

LeapFrog Leappad cart. published 17 years ago:

Englisch Kurs - Let's go 3 (c) 2005 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234957&o=2

$end

$leapfrog_leappad_cart=letsgo4g,
$bio

LeapFrog Leappad cart. published 17 years ago:

Englisch Kurs - Let's go 4 (c) 2005 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234958&o=2

$end

$msx1_cart=english,
$bio

MSX cart. published 34 years ago:

English (c) 1988 Methali

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76714&o=2

$end

$mbee_flop=english,
$bio

English (c) 198? Education Department of Western Australia

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290863&o=2

$end

$apogee=engl,
$bio

English (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235334&o=2

$end

$apple2_flop_clcracked=engachv1,
$bio

Apple II 5.25 disk. published 40 years ago:

English Achievement I (c) 1982 Microcomputer Workshops Courseware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231439&o=2

$end

$apple2_flop_clcracked=engachv2,
$bio

Apple II 5.25 disk. published 40 years ago:

English Achievement II (c) 1982 Microcomputer Workshops Courseware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231440&o=2

$end

$apple2_flop_clcracked=engachv3,
$bio

Apple II 5.25 disk. published 40 years ago:

English Achievement III (c) 1982 Microcomputer Workshops Courseware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231441&o=2

$end

$apple2_flop_clcracked=engachv4,engachv4b,
$bio

Apple II 5.25 disk. published 40 years ago:

English Achievement IV (c) 1982 Microcomputer Workshops Courseware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231442&o=2

$end

$apple2_flop_clcracked=engachv5,
$bio

Apple II 5.25 disk. published 40 years ago:

English Achievement V (c) 1982 Microcomputer Workshops Courseware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231443&o=2

$end

$apple2_flop_clcracked=engchlng,
$bio

Apple II 5.25 disk. published 38 years ago:

English Challenge (c) 1984 Learning Seed Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234845&o=2

$end

$msx2_flop=engholid,engholida,
$bio

MSX 2 disk. published 36 years ago:

English Holidays (c) 1986 Philips Interactive Media, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101645&o=2

$end

$zx81_cass=englit1,
$bio

Sinclair ZX-81 cass. published 40 years ago:

English Literature 1 (c) 1982 Sinclair Research, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114576&o=2

$end

$spectrum_cass=englishl,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

English Literature 1 (c) 1982 Sinclair Research, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286947&o=2

$end

$zx81_cass=englit2,
$bio

Sinclair ZX-81 cass. published 40 years ago:

English Literature 2 (c) 1982 Sinclair Research, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114577&o=2

$end

$info=arac6000,
$bio

Dart game published 35 years ago:

English Mark Darts [Super 6 Plus II] (c) 1987 Arachnid, Incorporated.

- TECHNICAL -

[6300 Series]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=33973&o=2

$end

$nes=englpyrm
$bio

Nintendo NES cart. published 31 years ago:

English Pyramid (c) 1991 Sachen [Taiwan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272331&o=2

$end

$tvc_flop=english1,
$bio

Videoton TVC disk. published 36 years ago:

English Test no.1 (c) 1986 VGy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112256&o=2

$end

$tvc_flop=english2,
$bio

Videoton TVC disk. published 36 years ago:

English Test no.2 (c) 1986 VGy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112257&o=2

$end

$tvc_flop=english3,
$bio

Videoton TVC disk. published 36 years ago:

English Test no.3 (c) 1986 VGy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112258&o=2

$end

$tvc_flop=english4,
$bio

Videoton TVC disk. published 36 years ago:

English Test no.4 (c) 1986 VGy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112259&o=2

$end

$tvc_flop=english5,
$bio

Videoton TVC disk. published 36 years ago:

English Test no.5 (c) 1986 VGy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112260&o=2

$end

$apple2_flop_clcracked=mceng112,mceng115,mcengv1pos13,mcengv1pos14,
$bio

Apple II 5.25 disk. published 41 years ago:

English Vol. 1 (c) 1981 MECC

- TECHNICAL -

Model MECC-A746

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230765&o=2

$end

$spectrum_cass=englishs,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Englishskills I (c) 1984 Griffin Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288207&o=2

$end

$dragon_cass=encharint,
$bio

Dragon cass. published 25 years ago:

Enhanced Character Interpreter (c) 1997 Matthias, J.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234475&o=2

$end

$hp9845b_rom=enhgfx,enhgfxb,
$bio

Enhanced Graphics (c) 198? Hewlett-Packard

- TECHNICAL -

ROM ID: 98770-65501

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236833&o=2

$end

$c128_flop=enhsidpl,
$bio

Enhanced SidPlayer (c) 198? Compute! Publications, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231902&o=2

$end

$electron_cass=enigma,
$bio

Acorn Electron cass. published 39 years ago:

Enigma (c) 1983 Brainbox

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264939&o=2

$end

$bbc_cass=enigma,
$bio

Enigma (c) 19?? Brainbox

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51797&o=2

$end

$spectrum_cass=enigmabr,
$bio

Enigma (c) 198? Brainbox

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262320&o=2

$end

$spectrum_cass=enigmade,
$bio

Enigma (c) 198? Dealer Deals, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262321&o=2

$end

$cpc_flop=enigmaf1,
$bio

Amstrad CPC type-in published 32 years ago:

Enigma (c) 1990 Micro Mag

- TRIVIA -

Listed as a type-in program in the French magazine: Micro Mag.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120073&o=2

$end

$bbcb_flop=enigma,
$bio

Acorn BBC Micro B disk. published 32 years ago:

Enigma (c) 1990 Cervin Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262440&o=2

$end

$archimedes=enigma,enigmaa,
$bio

Acorn Archimedes disk. published 29 years ago:

Enigma (c) 1993 Archimedes World

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115916&o=2

$end

$to_flop=enigma,enigmaa,
$bio

Thomson TO disk. published 27 years ago:

Enigma (c) 1995 Pukall [Alexandre Pukall]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107722&o=2

$end

$bbc_rom=enigma004,
$bio

Acorn BBC ROM published 38 years ago:

Enigma Disc Imager Ver. 0 (c) 1984 Altra

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145165&o=2

$end

$bbc_rom=enigma105,enigma106,enigma107,enigma,
$bio

Acorn BBC ROM published 37 years ago:

Enigma Disc Imager Ver. 1 (c) 1985 Altra

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145166&o=2

$end

$spectrum_cass=enigmafo,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Enigma Force (c) 1985 Beyond Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78784&o=2

$end

$info=enigma2,
$bio

Arcade Video game published 41 years ago:

Enigma II (c) 1981 GamePlan.

An old shoot'em up. Re-release of "Phantoms II".

- TECHNICAL -

Main CPU : Zilog Z80 (@ 2.5 Mhz)
Sound CPU : Zilog Z80 (@ 2.5 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.25 Mhz)

Screen orientation : Vertical
Video resolution : 224 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 8

Players : 2
Control : 2-way joystick
Buttons : 2

- STAFF -

By: John Lathbury, Chris Stamper, Norman Parker, Dave Swift, Len Parks

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=758&o=2

$end

$info=enigma2a,
$bio

Arcade Video game published 38 years ago:

Enigma II (c) 1984 Zilec Electronics.

Re-release of "Phantoms II".

- TRIVIA -

The game was designed on Space Invaders hardware by Zilec Electronics in Great Britain, a company that once employed young software genius Chris Stamper (Rare, Ltd.). The game was licensed to Game Plan in the US 3 years before (in 1981) using a color hardware!

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=34423&o=2

$end

$spectrum_cass=enigmais,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Enigma Tape Magazine issue 7 (c) 1990 Enigma Soft. Devlopments

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145811&o=2

$end

$psx=enigma,
$bio

Sony PlayStation CD published 24 years ago:

Enigma (c) 1998 Koei Co., Ltd.

- TECHNICAL -

GAME ID: SLPS-01351~2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85129&o=2

$end

$mo5_cass=enigmati,
$bio

Thomson MO5 cass. published 38 years ago:

Enigmatika - 1er Série (c) 1984 Answare.

- TECHNICAL -

GAME ID: EG 5540

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40454&o=2

$end

$to7_cass=enigmati,
$bio

Thomson TO7 cass. published 38 years ago:

Enigmatika - 1er Série (c) 1984 Answare.

- TECHNICAL -

GAME ID: EG 7740

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40455&o=2

$end

$mo5_cass=enigmatia,
$to7_cass=enigmatia,
$bio

Thomson MO5/TO7 cass. published 38 years ago:

Enigmatika - 2ème Série  (c) 1984 Answare.

- TECHNICAL -

GAME ID: EG 1242

FACE A: TO7
FACE B: MO5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40453&o=2

$end

$mo5_cart=enigmati,
$bio

Thomson MO5 cart. published 38 years ago:

Enigmatika [Model EG 5040] (c) 1984 Answare

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108736&o=2

$end

$to7_cart=enigmati,
$bio

Thomson TO7 cart. published 38 years ago:

Enigmatika (c) 1984 Answare

- TECHNICAL -

GAME ID: EG 7040

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108619&o=2

$end

$cpc_flop=enigmeam,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Enigme A Madrid (c) 1987 Coktel Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306171&o=2

$end

$to_flop=enigmeox,
$bio

Thomson TO disk. published 36 years ago:

Enigme a Oxford (c) 1986 Coktel Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107723&o=2

$end

$to7_cass=enigmeox,
$bio

Thomson TO7 cass. published 36 years ago:

Enigme a Oxford (c) 1986 Coktel Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108238&o=2

$end

$mo5_flop=enigmeox,
$bio

Thomson MO5 disk. published 36 years ago:

Enigme a Oxford (c) 1986 Coktel Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235298&o=2

$end

$cpc_flop=enigmeao01,enigmeao,enigmeao02,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Enigme a Oxford (c) 1987 Coktel Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128009&o=2

$end

$cpc_cass=enigmoxf,enigmaud,
$bio

Amstrad CPC cass. published 35 years ago:

Enigme à Oxford (c) 1987 Coktel Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96132&o=2

$end

$spectrum_cass=enjoymat,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Enjoy Maths (c) 1983 Silverlind

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289832&o=2

$end

$bbcm_flop=enjoy,
$bio

Acorn BBC Master disk. published 32 years ago:

Enjoy The Silence (c) 1990 Yorkshire Boys, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231834&o=2

$end

$ekara_japan=ec0006,
$bio

Takara e-Kara EC series cart. published 22 years ago:

ENK Vol. 1 [Model EC0006-ENK] (c) 2000 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146879&o=2

$end

$ekara_japan=ec0016,
$bio

Takara e-Kara EC series cart. published 22 years ago:

ENK Vol. 2 [Model EC0016-ENK] (c) 2000 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237573&o=2

$end

$ekara_japan=ec0030,
$bio

Takara e-Kara EC series cart. published 22 years ago:

ENK Vol. 3 [Model EC0030-ENK] (c) 2000 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146880&o=2

$end

$ekara_japan=ec0037,
$bio

Takara e-Kara EC series cart. published 21 years ago:

ENK Vol. 4 [Model EC0037-ENK] (c) 2001 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146881&o=2

$end

$ekara_japan=ec0043,
$bio

Takara e-Kara EC series cart. published 21 years ago:

ENK Vol. 5 [Model EC0043-ENK] (c) 2001 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237574&o=2

$end

$ekara_japan=ec0048,
$bio

Takara e-Kara EC series cart. published 21 years ago:

ENK Vol. 6 [Model EC0048-ENK] (c) 2001 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146882&o=2

$end

$ekara_japan=ec0052,
$bio

Takara e-Kara EC series cart. published 21 years ago:

ENK Vol. 7 [Model EC0052-ENK] (c) 2001 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146883&o=2

$end

$fmtowns_cd=enkaio2,
$bio

Fujitsu FM Towns CD published 31 years ago:

Enkaiou no Gyakushuu Ver. 2 - Return of Enkaiou (c) 1991 Dennou Shoukai.

- TECHNICAL -

GAME ID: HMC-129

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112575&o=2

$end

$fmtowns_cd=enkaio3,
$bio

Fujitsu FM Towns CD published 29 years ago:

Enkaiou Ver. 3 - Chikyuu Saidai no Kessen [Model HME-216] (c) 1993 Dennou Shoukai [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298298&o=2

$end

$fmtowns_cd=enkaio,
$bio

Fujitsu FM Towns CD published 33 years ago:

宴会王 (c) 1989 Dennou Shoukai.
(Enkaiou)

- TECHNICAL -

GAME ID: HMA-223

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261884&o=2

$end

$cdi=enkhuize,
$bio

Phillips CD-i disc published 26 years ago:

Enkhuizer Almanak 1997 - 402 Jaargang (c) 1996 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52865&o=2

$end

$sgi_mips=enldsm_1_1,
$bio

SGI MIPS IRIX soft. published 24 years ago:

ENlightenDSM 1.1 for UNIX and NT (c) 1998 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266403&o=2

$end

$sgi_mips=enldsm_3_1,
$bio

SGI MIPS IRIX soft. published 23 years ago:

ENlightenDSM 3.1 for UNIX and NT (c) 1999 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266404&o=2

$end

$cpc_cass=enlightm,
$bio

Amstrad CPC cass. published 34 years ago:

Enlightenment - Druid II (c) 1988 Firebird

- TECHNICAL -

BARCODE: 5 012439 011583

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96133&o=2

$end

$cpc_flop=enlighte01,enlighte,enlightm,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Enlightenment - Druid II (c) 1988 Firebird Soft.

- TECHNICAL -

BARCODE: 5 012439 011590

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121041&o=2

$end

$amigaocs_flop=enlighte,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Enlightenment - Druid II (c) 1988 Firebird Soft.

- TECHNICAL -

BARCODE: 5 012439 011712

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264398&o=2

$end

$spectrum_cass=enlighte,
$bio

Enlightenment - Druid II (c) 198? Dro Soft.

Spanish release.

- TECHNICAL -

GAME ID: 2FI009

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219704&o=2

$end

$dragon_cass=eno,
$bio

Dragon cass. published 40 years ago:

Eno (c) 1982 Dragon Data, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116448&o=2

$end

$dragon_cass=stalageno,
$bio

Dragon cass. published 39 years ago:

Eno + Stalag (c) 1983 Dragon Data, Ltd.

Eno
Your eccentric aunt has just died and left you her estate. She had millions... If you find it, it's yours!!! Your only clue: Living room!?!?! Good hunting.

Stalag
You are alone in a Nazi prison camp. The year: 1944. The Germans moved all the prisoners to another camp because it will only be a matter of hours till the allies bomb the camp! They locked the gate and abandoned the camp. You were forgotten because you were locked in the hot box, where all new prisoners spend their first week, to remind them why they should not try to escape. You have got to get out alive before the bombs hit!!!

- TECHNICAL -

GAME ID: A0526

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116482&o=2

$end

$spectrum_cass=ensambla,
$bio

Ensamblador (c) 198? Investronica [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219574&o=2

$end

$mo5_cass=ensemblz,
$to7_cass=ensemble,
$bio

Thomson MO5/TO7 cass. published 37 years ago:

Ensemble Z (c) 1985 Hebdogiciel.

- TRIVIA -

Published by January 18, 1985 in the French magazine; hebdogiciel no. 66-67.

- STAFF -

By: Alain GASTINEAU

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108239&o=2

$end

$pc8801_flop=ensor,
$bio

Ensor (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91716&o=2

$end

$pc98=entax,
$bio

Entax (c) 199? ABA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89427&o=2

$end

$vsmile_cart=redhoodge,
$bio

Entdecke die Welt von Rotkäppchen (c) 200? VTECH [Video Technology, Ltd.]

German release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118427&o=2

$end

$cpc_flop=enteg199,
$bio

Amstrad CPC type-in published 32 years ago:

Ente (c) 1990 PC Amstrad International

- TRIVIA -

Listed as a type-in program in the magazine: PC Amstrad International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119759&o=2

$end

$kc_cass=enten,
$bio

VEB Mikroelektronik KC cass. published 35 years ago:

Entenjagd (c) 1987 VEB Mikroelektronik

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133730&o=2

$end

$spectrum_cass=enteraty,enteraty_a,enteraty_b,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Enter at Your Own Risk (c) 1988 Teenware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78785&o=2

$end

$spectrum_cass=enterspe,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Enter Spectrum issue 13 (c) 1986 Software Editores

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145826&o=2

$end

$spectrum_cass=enterspe_b,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Enter Spectrum issue 14 (c) 1986 Software Editores

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145827&o=2

$end

$fm7_cass=enterprs,
$bio

Fujitsu FM-7 cass. published 39 years ago:

Enterprise (c) 1983 MIA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93712&o=2

$end

$cpc_cass=enterprs,
$bio

Amstrad CPC cass. published 35 years ago:

Enterprise (c) 1987 Melbourne House [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96134&o=2

$end

$cpc_flop=enterpri02,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Enterprise (c) 1987 GPA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121771&o=2

$end

$st_flop=enterpr,
$bio

Atari ST disk. published 33 years ago:

Enterprise (c) 1989 Atari Corp. [Sunnyvale, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230349&o=2

$end

$pc8801_cass=enterpr,
$bio

Enterprise (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91220&o=2

$end

$kc_cass=enterpri,
$bio

Enterprise (c) 198? Boe-Mie

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133881&o=2

$end

$spectrum_cass=enterpri,
$bio

Enterprise (c) 198? Mastertronic Plus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226225&o=2

$end

$info=ep128,
$bio

Computer published 36 years ago:

Enterprise One Two Eight (c) 1986 Enterprise Computers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293654&o=2

$end

$info=ep64,
$bio

Computer published 37 years ago:

Enterprise Sixty Four (c) 1985 Enterprise Computers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293655&o=2

$end

$x68k_flop=entfuhr,
$bio

Sharp X68000 Series 5.25in. disk. published 33 years ago:

Entführer (c) 1989 Zenryutsu.

- TECHNICAL -

FD x1

- TRIVIA -

Released in April 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87495&o=2

$end

$pc98=entfuhr,
$bio

NEC PC-9801 Series 5.25in. disk. published 33 years ago:

Entführer - Yousei Yuukai Jiken (c) 1989 Zenryutsu.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89428&o=2

$end

$bbcb_flop_orig=enthar7,
$bio

Acorn BBC Micro B disk. published 37 years ago:

Enthar Seven (c) 1985 Robico

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125515&o=2

$end

$electron_flop=enthar7,
$bio

Acorn Electron 3.5in. disk. published 36 years ago:

Enthar Seven (c) 1986 Robico

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129799&o=2

$end

$archimedes=enthar7,
$bio

Acorn Archimedes disk. published 34 years ago:

Enthar Seven (c) 1988 Robico

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116070&o=2

$end

$amigaocs_flop=entity,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Entity (c) 1993 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73986&o=2

$end

$a2600=entombed,
$bio

Atari 2600 cart. published 40 years ago:

Entombed (c) 1982 US Games Corp.

You and your team of archeologists have fallen into the catacombs of the zombies. There's no time to look around; these guys are after you, and they mean business!  Your only salvation is that you have discovered the secret to the make-break.  Grab them, and you can break through walls when you get stuck, or create a wall behind you -- if you are being chased. The longer you survive, the faster you have to move.

Game Variations:
GAME 1: Single player version.
GAME 2: Two player version.

- TECHNICAL -

Model VC2007

- SCORING -

In single player game, your score is based on how many sections of maze you have successfully traveled through. This is the number showing at the lower right of screen. There are five sections to each maze, after which you float into the next one.

In the two player game, there is no scoring, just hot and furious competition. The survivor wins. You may choose to play cooperatively and help each other through and see how far you can both get. This would be established by the color of the last maze you are in.

- TIPS AND TRICKS -

* You only have one make-break to start out. Use it wisely! Since the early mazes scroll slowly, you don't have to rush to the bottom of the screen; it is better to hold back near the top of the screen so you can determine the positions of both make-break and zombie.  When the make-break appears, be sure you can get to it by using only one (or, hopefully, none) make-break.

* If you are low on make-breaks, keep aware of how close you are to a maze change (right-hand number indicates maze increment -- five in each colored maze), you may be able to get to the next maze without using a make-break.

* When the zombie warning sound starts, quickly check the screen for his position and color.  The color indicates his method of moving through the maze.  If he is blue and remains so, he can only move through the  channels of the maze.  If he appears blue and then suddenly changes to orange, he can move through the walls to get you!  The secret to avoiding his clammy, deadly grip is to move below him as soon as possible.  Better to be a surviving coward than a brave idiot!

* When you have advanced to the faster scrolling mazes, you must be ready between maze changes, or after losing a player. Hold the joystick down, or back, to get a jump on the quickly moving maze; otherwise, before you know it, you'll be entombed!

* The two-player strategy can be either competitive or cooperative. The cooperative method is for nice guys. Here you help each other out of tight spots by opening a passageway for your partner when he has no make-breaks, or luring the zombie away from him. (Foolish -- maybe, but you're a nice guy -- remember?)

* The competitive method is, of course, for the deceiving, nasty, or otherwise typical game player who wants to win.  Playing nasty is the name of the game and entails taking advantage of your opponent's breaks, trapping him in the maze by blocking his path when he has no make-breaks left, and just being downright mean by beating him to all the make-breaks.

* Whichever game variation you like to play, your cleverness, adeptness at control, and foresight will MAKE OR BREAK you!

- STAFF -

Design: Jeff Corsiglia, Tom Sloper
Programmers: Paul Allen Newell, Steve Sidley

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50458&o=2

$end

$mo5_cass=entrcalc,
$bio

Entrainement au Calcul (c) 198? CNDP [Centre National de Documentation Pedagogique] [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108757&o=2

$end

$spectrum_cass=entrepre,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Entrepreneur - Applications Tape (c) 1984 Triptych Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288242&o=2

$end

$to_flop=entropie,entropiea,
$bio

Thomson TO disk. published 35 years ago:

Entropie (c) 1987 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107724&o=2

$end

$pro128_cass=entropie,entropieb,entropiec,entropiea,
$bio

Olivetti PC-128 cass. published 35 years ago:

Entropie (c) 1987 Olivetti Prodest

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118168&o=2

$end

$bbc_rom=envelope,
$bio

Acorn BBC ROM published 38 years ago:

Envelopes ROM (c) 1984 Watford Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145043&o=2

$end

$sc3000_cass=environd,
$bio

John Sands SC-3000 cass. published 38 years ago:

Environoid (c) 1984 John Sands Electronics.

- TECHNICAL -

GAME ID: ST0520

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264724&o=2

$end

$pc98=eosys30,eosys30i10,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

EO System 3.0 (c) 1995 ICM.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89393&o=2

$end

$psx=eos,
$bio

Sony PlayStation CD published 25 years ago:

EOS - Edge of Skyhigh (c) 1997 Micronet.

- TECHNICAL -

[Model SLPS-00820]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85119&o=2

$end

$z88_cart=epcopy,
$bio

Cambridge Z88 Cart. published 32 years ago:

EP-Copy (c) 1990 Ranger Computers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236194&o=2

$end

$info=ep804,
$bio

EPROM Programmer published 40 years ago:

EP804 (c) 1982 Digelec, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275761&o=2

$end

$mo5_cass=eparempr,
$to7_cass=eparempr,
$bio

Thomson MO5/TO7 cass. published 38 years ago:

Epargne - Emprunt (c) 1984 Answare

- TECHNICAL -

GAME ID: EE 5010

FACE A: TO7 ver.
FACe B: MO5 ver.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108240&o=2

$end

$ep64_cart=epdos,
$bio

EPDOS (c) 198? Haluska, Laszlo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237648&o=2

$end

$spectrum_cass=ephemeri,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Ephemeris (c) 1982 Bridge Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298496&o=2

$end

$amigaocs_flop=epic,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Epic (c) 1992 Ocean Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73987&o=2

$end

$pc98=epic,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Epic (c) 1992 Imagineer Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89429&o=2

$end

$cpc_flop=epicuk19,
$bio

Amstrad CPC 464 disk. published 30 years ago:

Epic (c) 1992 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124131&o=2

$end

$amigaecs_flop=epic,
$bio

Commodore Amiga 600HD disk. published 30 years ago:

Epic (c) 1992 Ocean Europe, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237082&o=2

$end

$ibm5170=epsharew,
$bio

IBM PC/AT DOS 3.5in. disk. published 29 years ago:

Epic Pinball (c) 1993 B&N Co.

Shareware release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262211&o=2

$end

$ibm5170=epicpin1a,epicpin1,epicpin2a,epicpin2,epicpin3a,epicpin3,
$bio

IBM PC/AT DOS 3.5in. disk. published 28 years ago:

Epic Pinball (c) 1994 Epic MegaGames

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144390&o=2

$end

$ibm5170=epcrashb,
$bio

IBM PC/AT DOS 3.5in. disk. published 28 years ago:

Epic Pinball - Crash and Burn (c) 1994 B&N Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262212&o=2

$end

$ibm5170=epcyborg,
$bio

IBM PC/AT DOS 3.5in. disk. published 28 years ago:

Epic Pinball - Cyborgirl (c) 1994 B&N Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262213&o=2

$end

$ibm5170=epdeepsea,
$bio

IBM PC/AT DOS 3.5in. disk. published 28 years ago:

Epic Pinball - Deep Sea (c) 1994 B&N Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144391&o=2

$end

$ibm5170=epenigma,
$bio

IBM PC/AT DOS 3.5in. disk. published 28 years ago:

Epic Pinball - Enigma (c) 1994 B&N Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262214&o=2

$end

$ibm5170=epicpina,
$bio

IBM PC/AT DOS 3.5in. disk. published 28 years ago:

Epic Pinball - Special ACER Edition (c) 1994 Epic MegaGames

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144392&o=2

$end

$psx=epicastl,
$bio

Sony PlayStation CD published 24 years ago:

Epica Stella (c) 1998 Human Ent.

- TECHNICAL -

[Model SLPS-01465]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85130&o=2

$end

$apple2_flop_clcracked=epidemic,
$bio

Apple II 5.25 disk. published 39 years ago:

Epidemic (c) 1983 SSI [Strategic Simulations, Inc.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230893&o=2

$end

$psx=epidemic,
$bio

Sony PlayStation CD published 26 years ago:

Epidemic (c) 1996 Sony Computer Ent. America [SCEA]

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SCUS-94152

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110712&o=2

$end

$apple2_flop_orig=epoch,
$apple2_flop_clcracked=epoch,
$bio

Apple II 5.25 disk. published 41 years ago:

Epoch (c) 1981 Sirius Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229187&o=2

$end

$cpc_flop=popesvol,popesvol01,popesvol02,popesvol03,popesvol04,popesvol05,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Epopees Vol.3: Infernal House + Mokowe + Saga (c) 1991 Lankhor

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124011&o=2

$end

$cpc_flop=epopeesv,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Epopées Vol.1 (c) 1991 Lankhor

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123580&o=2

$end

$cpc_flop=epopeesv01,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Epopées Vol.2 (c) 1991 Lankhor

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123581&o=2

$end

$cpc_flop=epopeesv02,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Epopées Vol.3 (c) 1991 Lankhor

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123582&o=2

$end

$cpc_flop=epopeesv03,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Epopées Vol.4 (c) 1991 Lankhor

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123583&o=2

$end

$c64_cart=rexep256,
$bio

Eprom Bank (c) 198? Rex-Datentechnik

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229411&o=2

$end

$mt65_rom=e2prog,
$bio

Microtan 65 soft. published 40 years ago:

EPROM Programmer (c) 1982 Microtanic Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267686&o=2

$end

$dragon_cart=epromprg,
$bio

Dragon cart. published 38 years ago:

EPROM Programmer (c) 1984 Dragon Data, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265329&o=2

$end

$electron_rom=epromprg,
$bio

Acorn Electron ROM published 35 years ago:

EPROM Programmer (c) 1987 Morley Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129689&o=2

$end

$compclr2_flop=eprom,
$bio

EPROM Programmer (c) 19?? Unknown

Code to drive an EPROM programmer; plus an 8080 disassembler in BASIC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232617&o=2

$end

$bbc_rom=epromp103,epromp,
$bio

Acorn BBC ROM published 36 years ago:

Eprom Programmer Ver.1 (c) 1986 Morley Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231737&o=2

$end

$bbc_rom=epromp201,epromp202,epromp2,
$bio

Acorn BBC ROM published 35 years ago:

Eprom Programmer Ver.2 (c) 1987 Morley Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231738&o=2

$end

$super80_cass=epromp,
$bio

Eprom Programmer [Model 078L4] (c) 198? Unknown

Program for BASIC (32 columns).

- TECHNICAL -

Made for any homebrew system, V3.8, 8R0 to 8R5.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126801&o=2

$end

$super80_cass=epromr,
$bio

Eprom Reader [Model 069] (c) 198? Unknown

Program for BASIC (32 columns).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126802&o=2

$end

$bbc_rom=eprom,eprom103,eprom104,
$bio

Acorn BBC ROM published 38 years ago:

EPROM Ver. 1.xx (c) 1984 Watford Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145042&o=2

$end

$hp_ipc=ipcromtl,
$bio

HP Integral PC disk. published 36 years ago:

EPROM/ROM Tools r5 (c) 1986 Hewlett-Packard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235948&o=2

$end

$bbc_rom=epromer2,
$bio

Acorn BBC ROM published 37 years ago:

Epromer II (c) 1985 Technomatic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145226&o=2

$end

$bbc_rom=epromer23,
$bio

Acorn BBC ROM published 37 years ago:

Epromer II Ver.2.3 (c) 1985 Technomatic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272456&o=2

$end

$bbc_rom=epromer31,
$bio

Acorn BBC ROM published 35 years ago:

Epromer III Ver.3.1 (c) 1987 Technomatic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272457&o=2

$end

$bbc_rom=epromer3,
$bio

Acorn BBC ROM published 35 years ago:

Epromer III Ver.3.3 (c) 1987 Technomatic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272458&o=2

$end

$info=eps,
$bio

Musical Instrument published 34 years ago:

EPS (c) 1988 Ensoniq

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264507&o=2

$end

$info=eps16p,
$bio

Musical Instrument published 32 years ago:

EPS-16 Plus (c) 1990 Ensoniq

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264508&o=2

$end

$pc8801_flop=epsilon3,
$bio

NEC PC-8801 Series disk. published 37 years ago:

Epsilon 3 (c) 1985 BPS [Bullet-Proof Software].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91717&o=2

$end

$cpc_flop=epsilons,
$bio

Amstrad CPC 464 disk. published 26 years ago:

Epsilon's Tools 1996 (c) 1996 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272771&o=2

$end

$px8_cart=basic,
$bio

Epson PX-8 cart. published 39 years ago:

Epson BASIC (c) 1983 Microsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276269&o=2

$end

$info=ecm6032,
$bio

Computer published 33 years ago:

Epson CM6032 (c) 1989 Epson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228970&o=2

$end

$info=ecm6127,
$bio

Computer published 29 years ago:

Epson CM6127 (c) 1993 Epson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228971&o=2

$end

$bbc_rom=epsondmp,
$bio

Acorn BBC ROM published 38 years ago:

Epson Dump ROM (c) 1984 Watford Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145044&o=2

$end

$bbc_rom=epsonfx,
$bio

Acorn BBC ROM published 39 years ago:

Epson FX80 Ver.1.00 (c) 1983 Electronequip

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289457&o=2

$end

$info=ehx20,ehx20e,
$bio

Computer published 39 years ago:

Epson HX-20 (c) 1983 Epson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228972&o=2

$end

$pc98=epdiag,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

EPSON Jiko Shindan Program (c) 1991 Epson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266359&o=2

$end

$pc98=epwin30,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

EPSON Microsoft Windows 3.0 (c) 1991 Epson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89395&o=2

$end

$pc98=emsdos21,emsdos21r15,
$bio

NEC PC-9801 Series 5.25in. disk. published 33 years ago:

EPSON MS-DOS 2.11 (c) 1989 Epson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266355&o=2

$end

$pc98=emsdos50,emsdos50r1,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

EPSON MS-DOS 5.0 (c) 1991 Epson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89394&o=2

$end

$pc98=epsonb2,
$bio

NEC PC-9801 Series 5.25in. disk. published 34 years ago:

EPSON Nihongo Disk BASIC Ver.2 (c) 1988 Epson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266356&o=2

$end

$pc98=epsonb5,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

EPSON Nihongo Disk BASIC Ver.5 (c) 1990 Epson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89396&o=2

$end

$bbc_rom=epsonnlq,
$bio

Acorn BBC ROM published 39 years ago:

Epson NLQ (c) 1983 Watford Electronics

- TRIVIA -

Released in November 1983.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145045&o=2

$end

$cpc_flop=epsonpac,
$bio

Amstrad CPC type-in published 36 years ago:

Epson Pac (c) 1986 PC Amstrad International [UK]

- TRIVIA -

Listed as a type-in program in the magazine: PC Amstrad International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119147&o=2

$end

$pc98_cd=win95edk,
$bio

NEC PC-9821 CD published 26 years ago:

Epson PC Series Driver Kit for Windows 95 (c) 1996 Epson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268179&o=2

$end

$pc98=epinstal217,epinstal223,epinstal227,
$bio

EPSON Software Installation Program Ver.2.xx (c) 199? Epson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266358&o=2

$end

$pc98=epinstal,
$bio

EPSON Software Installation Program Ver.3.xx (c) 199? Epson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266357&o=2

$end

$specpls3_flop=epyx21,
$bio

Sinclair ZX Spectrum+3 disk. published 32 years ago:

Epyx 21 (c) 1990 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147882&o=2

$end

$apple2_flop_clcracked=epyx3pck,
$bio

Apple II 5.25 disk. published 42 years ago:

Epyx 3-Pack (c) 1980 Automated Simulations, Inc. [renamed Epyx in 1983]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268306&o=2

$end

$cpc_cass=epyxactn,
$bio

Amstrad CPC cass. published 33 years ago:

Epyx Action (c) 1989 US Gold, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96136&o=2

$end

$cpc_flop=epyxacti,epyxacti01,epyxacti02,epyxacti03,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Epyx Action (c) 1989 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123436&o=2

$end

$spectrum_cass=epyxacti,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Epyx Action (c) 1990 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286859&o=2

$end

$c64_cass=epyxepic,
$bio

Commodore C64 cass. published 35 years ago:

Epyx Epics (c) 1987 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=297943&o=2

$end

$to_flop=equali,
$bio

Thomson TO disk. published 34 years ago:

Equali (c) 1988 FIL [France Image Logiciel]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107725&o=2

$end

$cpc_flop=equation,
$bio

Amstrad CPC type-in published 34 years ago:

Equation (c) 1988 AM-Mag

- TRIVIA -

Listed as a type-in program in the French magazine: AM-Mag.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119592&o=2

$end

$cpc_flop=equation01,
$bio

Amstrad CPC type-in published 29 years ago:

Equation 2 (c) 1993 CPC Infos

- TRIVIA -

Listed as a type-in program in the French magazine: CPC Infos.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119494&o=2

$end

$apple2_flop_clcracked=mceqm10,mceqm11,
$bio

Apple II 5.25 disk. published 35 years ago:

Equation Math (c) 1987 MECC [Minnesota Educational Computing Corp.]

- TECHNICAL -

Model MECC-A193

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276708&o=2

$end

$spectrum_cass=equation,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Equation of a Line (c) 1983 Scotsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287739&o=2

$end

$mo5_cass=equation,
$bio

Equations (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108758&o=2

$end

$cpc_flop=equation02,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Equations - Inequations (c) 1985 VIFI-Nathan [Vifi International]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306172&o=2

$end

$cpc_flop=equation03,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Equations a partir de la Troisieme (c) 1986 Micro-C Editions [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306173&o=2

$end

$mo5_cass=equdroit,
$bio

Thomson MO5 cass. published 36 years ago:

Equations de Droites (c) 1986 FIL [France Image Logiciel]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108759&o=2

$end

$cpc_flop=equation04,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Equations du 1er Degre (c) 1986 Unknown [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124664&o=2

$end

$msx1_cart=equation,
$bio

MSX cart. published 37 years ago:

Equations [Model M029] (c) 1985 al Alamiah

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76715&o=2

$end

$mo5_cass=equatin,
$to7_cass=equatin,
$bio

Thomson MO5/TO7 cass. published 37 years ago:

Equations/Inequations (c) 1985 VIFI-Nathan [Vifi International]

- TECHNICAL -

GAME ID: 451805

FACE A: TO7 ver.
FACe B: MO5 ver.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108241&o=2

$end

$psx=eqshowc,
$bio

Sony PlayStation CD published 19 years ago:

Equestrian Showcase (c) 2003 Mud Duck Productions

North American release. Game developed in Europe. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-01462

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111103&o=2

$end

$mo5_cass=equichim,
$bio

Equichim (c) 198? CNDP [Centre National de Documentation Pedagogique] [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108760&o=2

$end

$spectrum_cass=equinox,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Equinox (c) 1986 Mikro-Gen

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78787&o=2

$end

$cpc_cass=equinox,
$bio

Amstrad CPC cass. published 36 years ago:

Equinox (c) 1986 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96137&o=2

$end

$cpc_flop=equinox1,equinox101,equinoxu01,equinoxu,equinoxu02,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Equinox (c) 1986 Mikro-Gen [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120964&o=2

$end

$spectrum_cass=equinoxe,
$bio

Equinox (c) 198? Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219122&o=2

$end

$snes=equinoxu,equinoxup,
$bio

Nintendo Super NES cart. published 28 years ago:

Equinox (c) 1994 Sony Imagesoft

North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Solstice II [Model SHVC-EX(ESPG48)]".

Teaser text from the American version:
As Glendaal, you wake to a horrifying scene. Evil forces have reduced the town of Galedonia to rubble and turned the villagers into mutant zombies and demons. Your father, the wizard Shadax, must be found, for only he has the magical powers to challenge the evil Sonia. The search for Shadax takes you through overworld and underworld battle zones, from strategic attack positions high in the clouds to eight mysterious dungeons below - loaded with ghosts, wind demons and traps galore. Moving from dungeon to dungeon, you'll search for the hidden mystical tokens which must be found to complete a game so real that it's hard to believe it's really a game! Equinox, new from Some Imagesoft.

- TECHNICAL -

Cartridge ID: SNS-EX-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62963&o=2

$end

$snes=equinox,
$bio

Nintendo Super NES cart. published 28 years ago:

Equinox (c) 1994 Sony Imagesoft

French/German release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Solstice II [Model SHVC-EX(ESPG48)]".

- TECHNICAL -

Cartridge ID: SNSP-EX-FRG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62962&o=2

$end

$cpc_flop=equinoxe02,equinoxe03,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Equinoxe (c) 1991 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120965&o=2

$end

$cpc_flop=equinoxe01,equinoxe,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Equinoxe (c) 1991 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125067&o=2

$end

$cpc_flop=equinoxe04,
$bio

Equinoxe (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120966&o=2

$end

$info=equites,equitess,
$bio

Arcade Video game published 38 years ago:

Equites (c) 1984 Alpha Denshi Company, Limited.

An early vertically scrolling shoot'em up.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 6 Mhz)
Sound CPU : 8085A (@ 5 Mhz)
Sound Chips : MSM5232 (@ 2.5 Mhz), AY8910 (@ 1.536111 Mhz), (2x) DAC

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Equites was released in September 1984.

Also licensed to Sega.

Gennaro D'Angelo holds the official record for this game with 9,999,999 points.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=759&o=2

$end

$compclr2_flop=equity,
$bio

Compucolor II disk. published 44 years ago:

Equity (c) 1978 Compucolor Corp.

Compute depreciation, depletion, and capitalized cost.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232618&o=2

$end

$nes=erzhanzj,
$bio

Er Zhan Zhi Jing Dian Zhan Yi (c) 199? HengGedianzi.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95502&o=2

$end

$cpc_cass=erbert,
$bio

Amstrad CPC cass. published 38 years ago:

Er*Bert (c) 1984 Microbyte Soft. [Cornwall, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96138&o=2

$end

$electron_cass=erbert,
$bio

Acorn Electron cass. published 38 years ago:

Er*Bert (c) 1984 Microbyte Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115521&o=2

$end

$spectrum_cass=eraofenc,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Era of Enchantment (c) 1988 Sacred Scroll Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298505&o=2

$end

$archimedes=virusscn,
$bio

Acorn Archimedes disk. published 27 years ago:

Eradicate (c) 1995 Applied Soft. Solutions

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127155&o=2

$end

$gba=eragonu,
$bio

Nintendo GBA cart. published 16 years ago:

Eragon [Model AGB-BENE-USA] (c) 2006 Vivendi Universal Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70564&o=2

$end

$gba=eragon,
$bio

Nintendo GBA cart. published 16 years ago:

Eragon [Model AGB-BENP] (c) 2006 Vivendi Universal Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70563&o=2

$end

$specpls3_flop=erbe88,erbe88b,erbe88a,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

Erbe 88 (c) 1988 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147538&o=2

$end

$spectrum_cass=erbe88ta,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Erbe 88 (c) 1988 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287284&o=2

$end

$amigaaga_flop=erbnerde,
$bio

Commodore Amiga 1200 disk. published 27 years ago:

Erben der Erde - Die grosse Suche (c) 1995 Softgold.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146365&o=2

$end

$dc=erde,
$bio

Sega Dreamcast GD published 19 years ago:

Erde - Nezu no Ki no Shita de [Model T-19720M] (c) 2003 KID [Kindle Imagine Develop]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135447&o=2

$end

$cpc_flop=ereduver,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Ere du Verseau (c) 1986 Ere Informatique [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306174&o=2

$end

$cpc_flop=manager1,managerf,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Ere's Manager Cracked (c) 1985 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136221&o=2

$end

$to_flop=erebus,
$bio

Thomson TO disk. published 36 years ago:

Erebus (c) 1986 Shubert

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107726&o=2

$end

$to7_qd=erebus,
$bio

Thomson TO7 Quick Disk published 36 years ago:

Erebus (c) 1986 EH Services

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108650&o=2

$end

$mo5_qd=erebus,
$bio

Thomson MO5 QDD disk. published 36 years ago:

Erebus (c) 1986 EH Services

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236894&o=2

$end

$cpc_flop=erebusf1,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Erebus (c) 1986 Titus [Gagny, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306175&o=2

$end

$mo5_cass=erebus,erebusb,erebusa,
$bio

Erebus (c) 198? EH Services

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108761&o=2

$end

$c64_cass=erebus,
$bio

Erebus (c) 198? Ricochet.

- TECHNICAL -

GAME ID: RC 042

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146503&o=2

$end

$info=ergo201,
$bio

Computer published 37 years ago:

ERGO 201 (c) 1985 Kurzweil Computer Products.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266320&o=2

$end

$msx1_flop=ericflo,
$bio

Eric and the Floaters Cracked (c) 19?? Unknown.

Caassette to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134194&o=2

$end

$spectrum_cass=ericflot,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Eric and the Floaters [Model G34/S] (c) 1984 Sinclair Research, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78790&o=2

$end

$spectrum_cass=ericbris,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Eric Bristow's Pro-Darts [Model QSP 0085] (c) 1984 Quicksilva

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78789&o=2

$end

$snes=cantona,
$bio

Nintendo Super NES cart. published 29 years ago:

Eric Cantona Football Challenge (c) 1993 Elite Systems

- TRIVIA -

Reviews:
[FR] September 1993- Consoles + N.23: 94%

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62964&o=2

$end

$cdi=clapton,
$bio

Phillips CD-i disc published 28 years ago:

Eric Clapton - The Cream Of Eric Clapton (c) 1994 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52866&o=2

$end

$ibm5170_cdrom=ericurdy,
$bio

IBM PC/AT DOS CD published 29 years ago:

Eric the Unready (c) 1993 Legend Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144632&o=2

$end

$info=epc,
$bio

Computer published 37 years ago:

Ericsson PC (c) 1985 Ericsson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=302077&o=2

$end

$info=eppc,
$bio

Computer published 37 years ago:

Ericsson Portable PC (c) 1985 Ericsson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=302078&o=2

$end

$info=ews286,
$bio

Computer published 36 years ago:

Ericsson WS286 (c) 1986 Ericsson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=302079&o=2

$end

$st_flop=erik,
$bio

Atari ST disk. published 30 years ago:

Erik (c) 1992 Atlantis Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230363&o=2

$end

$spectrum_cass=erikthep_b,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Erik - The Phantom of the Opera (c) 1987 Crysys

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78791&o=2

$end

$specpls3_flop=erik,erika,
$bio

Sinclair ZX Spectrum+3 disk. published 35 years ago:

Erik - The Phantom of the Opera (c) 1987 Crysys

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118696&o=2

$end

$spectrum_cass=erikthep,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Erik - The Phantom of the Opera (c) 1987 Pirate Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287174&o=2

$end

$spectrum_cass=erikthep_a,
$bio

Erik - The Phantom Of The Opera (c) 198? System 4 de Espana, S.A.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219055&o=2

$end

$bbc_cass=erik,
$bio

Acorn BBC/Electron cass. published 37 years ago:

Erik the Viking (c) 1985 Mosaic Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51798&o=2

$end

$pc8801_flop=erika,
$bio

NEC PC-8801 Series disk. published 36 years ago:

Erika (c) 1986 Jast.

- TECHNICAL -

FD x2

- TRIVIA -

Released in July 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91718&o=2

$end

$nes=erika,
$bio

Nintendo Famicom cart. published 34 years ago:

???????? ??? (c) 1988 NAMCOT.
Erika to Satoru no Yume Bouken

- TECHNICAL -

Game ID: NAM-YB-4900

- TRIVIA -

Released on September 27, 1988 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54026&o=2

$end

$msx1_cart=erika,
$bio

MSX cart. published 35 years ago:

Erika [Model MXJA02R] (c) 1987 Jast

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76717&o=2

$end

$x68k_flop=erionqst,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Erion Quest (c) 1991 Ankoku Baitai Software House

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87496&o=2

$end

$spectrum_cass=erklaeru,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Erklaerung (c) 1986 Omikron

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=291067&o=2

$end

$apple2_flop_orig=pmmandmr,
$apple2_flop_clcracked=pmasonmm,
$bio

Apple II 5.25 disk. published 37 years ago:

Erle Stanley Gardner: Perry Mason - The Case of the Mandarin Murder (c) 1985 Telarium

- TECHNICAL -

GAME ID: PMS-AP-D1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232986&o=2

$end

$gamegear=ernieeg,
$bio

Sega Game Gear cart. published 28 years ago:

Ernie Els Golf (c) 1994 Codemasters Software

- TECHNICAL -

[Model T-120098-50]

- STAFF -

Designed and written by : Andrew Perkins
Graphics : Mark Neesam
Music SFX : Tim Bartlett

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64572&o=2

$end

$c64_cart=mgcshaps,
$bio

Commodore C64 cart. published 38 years ago:

Ernie's Magic Shapes (c) 1984 CBS Software

Educational game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53572&o=2

$end

$a800=mgcshaps,
$bio

Atari 400/800 cart. published 38 years ago:

Ernie's Magic Shapes (c) 1984 CBS Software

- TECHNICAL -

GAME ID: 4L-0108

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86533&o=2

$end

$apple2_flop_orig=ernieqz,
$apple2_flop_clcracked=erniesqz,
$bio

Apple II 5.25 disk. published 41 years ago:

Ernie's Quiz (c) 1981 Apple Computer, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229152&o=2

$end

$vsmile_cart=erniebrtge,
$bio

VTECH V.Smile cart. published 16 years ago:

Ernies & Berts Fantastisches Abenteuer (c) 2006 VTECH [Video Technology, Ltd.]

German release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118428&o=2

$end

$cdi=vangoghg,
$bio

Phillips CD-i disc published 30 years ago:

Ernte der Sonne - Vincent Van Gogh (c) 1992 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52867&o=2

$end

$info=erosone,
$bio

Pinball published 43 years ago:

Eros One (c) 1979 Fascination Int.

An up-to-2 players cocktail table pinball machine.

- TECHNICAL -

The game has chimes for sound, LED modules for scoring. The cabinet is 8 sided, all veneer, approximately 30'' wide, 40'' long, and can vary in height from about 30'' to about 50''. The top lifts completely off for servicing. The play-field is on a center pivot and has a holder to keep it upright for service. Uses an Allied Leisure MPU.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5962&o=2

$end

$pc8801_flop=erotrip,
$bio

NEC PC-8801 Series disk. published 34 years ago:

Erotic Magical Trip (c) 1988 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91719&o=2

$end

$pc8801_flop=erotrip3,
$bio

NEC PC-8801 Series disk. published 33 years ago:

Erotic Magical Trip 3 (c) 1989 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91720&o=2

$end

$adam_flop=erotic01,
$bio

Erotic Pics Vol. 01 (c) 198? Gerlach Family Soft.

Erotic clipart for use with PowerPAINT, SmartPAINT, etc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109436&o=2

$end

$info=ertictac,ertictaca,ertictacb,
$bio

Arcade Video game published 32 years ago:

Erotictac (c) 1990 Sisteme.

A falling-blocks puzzle game where you can drop the rocks and change them. When three rocks of the same colour touch, they disappear. An erotic picture is displayed after each level.

- TECHNICAL -

Main CPU : ARM (@ 16 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 1

- TRIVIA -

This game is also known as "Tactic".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3854&o=2

$end

$tvc_flop=erod,
$bio

Erőd (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111846&o=2

$end

$tvc_cass=erod,
$bio

Erőd (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112406&o=2

$end

$nes=erunaaku,
$bio

Nintendo Famicom cart. published 35 years ago:

エルナークの財宝 (c) 1987 Towa Chiki(Erunaaku no Zaihou)

- TECHNICAL -

Game ID: TCC-EL

- TRIVIA -

Released on August 10, 1987 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54027&o=2

$end

$spectrum_cass=ervaders,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Ervaders (c) 1986 IEC Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298528&o=2

$end

$info=evosocc,
$bio

BrezzaSoft Crystal System cart. published 21 years ago:

ES Evolution Soccer (c) 2001 Evoga Entertainment.

A soccer game from Evoga Entertainment.

- TECHNICAL -

Zealer Board Hardware

Main CPU : SE3208 (@ 43 Mhz)
Sound Chips : Vrender0 (@ 43 Mhz)

Players : 4
Control : 8-Way Joystick
Buttons : 4 
=> Low Pass/Shoot/Sliding, High Pass/Tackle, Turbo, Special Techniques

- TRIVIA -

Developed by BreezaSoft, ES Evolution Soccer was released on August 31, 2001.

This game runs on Zealer Board (so-called 'Crystal System'). There are various games on this system, this one and "Office YeoInCheonHa", "Mahl Dalrijah", "EuhRahtChaCha Mooh Daeri", "Cutey Fatty", "Dong-geul Dong-geul Haerong-yi", "Bohmool-Seom", and so on.

- UPDATES -

This game has 2 regions, Mexico and the rest of the world. With Mexico region, you can play Mexican teams  with the others, no surprise, international teams.

- TIPS AND TRICKS -

* Play against all star team : Win all matches and the message ''New Challenger'' must appears.

- STAFF -

Executive Producer : Yosh Jinno
Director : Radel
Planner : Edu
Programmers : YuritaRo, Hara
Graphics : Yama-o, Nori-Y, Moyetor, Quincho, Ziul, A. Kanji, Cormon, Isgago, Yama, Hashimoto, Sio
3D-Works : Yama-o, Chinchilla, Techonz
Researchers : Zhila, CasDom V, Panda
Voices: Zhila, Furank
Sounds Creator : Yasuo Yamate
Adviser : Lucertola
Special Thanks : Muking, Okax, Nori Nori, Erisan, H-Sama-B, Ryuji-PS, Chinchuilin, Lix, Nakasan, U_Ske, Jun@, Boss

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3837&o=2

$end

$pc98=es,
$bio

NEC PC-9801 Series 5.25in. disk. published 26 years ago:

Esの方程式 (c) 1996 Abogado Powers
(Es no Houteishiki)

- TECHNICAL -

Media: floppydisk x5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89430&o=2

$end

$dc=es,
$bio

Sega Dreamcast GD published 21 years ago:

Es [Model T-45501M] (c) 2001 TV Asahi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135448&o=2

$end

$to7_cass=esca7,
$bio

Thomson TO7 type-in published 38 years ago:

Esca7 (c) 1984 Hebdogiciel.

- TRIVIA -

Published on December 14, 1984 in the French Magazine; Hebdogiciel no. 61.

- STAFF -

By: Jacques VILLAT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108242&o=2

$end

$pc98=escala95,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Escalation '95 - Oneesama tte Yonde Ii Desu ka? (c) 1995 Fairy Dust.

- TECHNICAL -

FD x7

- TRIVIA -

Released on March 04, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89431&o=2

$end

$info=m4esctbg,m4esctbga,m4esctbgb,
$bio

Video Slot Machine published 28 years ago:

Escalera Tobogan (c) 1994 Vifico.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295208&o=2

$end

$mo5_cass=escinfin,
$bio

Escalier pour l'Infini (c) 198? CNDP [Centre National de Documentation Pedagogique] [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108762&o=2

$end

$cpc_flop=escamf19,
$bio

Amstrad CPC type-in published 37 years ago:

Escam (c) 1985 Hebdogiciel [France]

- TRIVIA -

Published on March 8, 1985 in the French magazine; Hebdogiciel No 73.

- STAFF -

By: Alain COUCHOT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120572&o=2

$end

$dragon_cass=escape10,
$bio

Dragon cass. published 40 years ago:

Escape (c) 1982 Microdeal

You are trapped on the top floor of a building, the only way down is in the elevator, well that's easy to find but unless you have the right key it plummets to the ground. The rooms hold the clues but they're in endless corridors. Will you get out alive?

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116355&o=2

$end

$ti99_cart=escape,
$bio

Texas instrument TI-99/4A cart. published 38 years ago:

Escape (c) 1984 DaTaBioTics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84575&o=2

$end

$trs80_cass=escape,
$bio

TRS-80 cass. published 38 years ago:

Escape (c) 1984 Bernzeszoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289762&o=2

$end

$apple2_flop_orig=bescape,
$bio

Apple II 5.25 disk. published 37 years ago:

Escape (c) 1985 Bantam Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230431&o=2

$end

$c64_cass=escape,
$bio

Commodore C64 cass. published 36 years ago:

Escape (c) 1986 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=297959&o=2

$end

$info=escape,
$bio

Pinball published 35 years ago:

Escape (c) 1987 Van Ham [Jac Van Ham].

- TRIVIA -

Released in October 1987.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=33506&o=2

$end

$cpc_cass=escape,
$bio

Amstrad CPC cass. published 35 years ago:

Escape (c) 1987 Edisoft [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96140&o=2

$end

$x1_cass=escape,
$bio

Escape (c) 198? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86217&o=2

$end

$spectrum_cass=escaperi,
$bio

Escape (c) 198? Riko Data [Sweden]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226438&o=2

$end

$spectrum_cass=escapeta,
$bio

Escape (c) 198? Tartan Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228342&o=2

$end

$apfimag_cass=lg3in1,
$bio

Escape + 21 + Escape 2 (c) 198? Lacroix Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135842&o=2

$end

$alphatro_cart=escape
$bio

Triumph-Adler Alphatronic PC cart. published 39 years ago:

Escape + Brief Editor (c) 1983 Bongartz + Schmidt Datentechnik

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264646&o=2

$end

$apple2_flop_clcracked=escarctr,
$bio

Apple II 5.25 disk. published 41 years ago:

Escape from Arcturus (c) 1981 Synergistic Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231596&o=2

$end

$mbee_quik=colditz,
$bio

Applied Technology Microbee cass. published 37 years ago:

Escape from Colditz (c) 1985 Honeysoft.

Text Adventure. Collect the various items needed for your escape kit When you have all the necessary items, attempt to escape from Colditz, but beware of the guards. Originally written for the TRS-80 in 1981.

- STAFF -

By: Stuart Wilkinson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289619&o=2

$end

$amigaocs_flop=colditz,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Escape from Colditz (c) 1990 Digital Magic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73988&o=2

$end

$cdi=cybrcity,
$bio

Phillips CD-i disc published 30 years ago:

Escape from CyberCity (c) 1992 Philips Interactive Media, Incorporated.

The Earth is under attack. The evil Guardian's Forces are in control. Only a few continue to resist and only a you can help. Your mission is to survive the dangers of CyberCity. Fight you war to the train and destroy the Guardian's planet. Beware: Things are not what they seem... This beautifully animated production features a dynamic, high impact soundtrack and complete interactive play.

- TECHNICAL -

Model 310690071-2

- TRIVIA -

Based upon the films 'Galaxy Express 999' and 'Adieu Galaxy Express' produced by Toei Animation.

ESCAPE FROM CYBERCITY is the first CD-Interactive action adventure to utilize full cel-animation, giving the player the feel of starring in a fast action motion picture.

Export releases:
[EU] "Escape from CyberCity [Model 812 0043]"

- STAFF -

Technical Designer, Lead Software Engineer: Colin Andrews
Software Engineer, Animation/Sound Adaptation: Ben Jacobs
Technical Director: Kelly Jones
Producer: Garry Hare
Title/Credit Sequence Design & Graphics: Mark Van Langeveld

--CyberCity Theme--
Composer/Producer: Ben Jacobs
Electric & Acustic Guitar: Joe Diehl
Engineer: Nicolas Peck
Recorded at Perceptive Productions Mill Valley (California).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52868&o=2

$end

$ibm5170_cdrom=escdlrum,
$bio

IBM PC/AT DOS CD published 25 years ago:

Escape from Delirium (c) 1997 Magicom Multimedia

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144633&o=2

$end

$spectrum_cass=escapefr_c,escapefr_d,escapefr_b,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Escape from Devil's Island (c) 1986 Central Solutions, Ltd.

- TECHNICAL -

GAME ID: CSC 11

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78795&o=2

$end

$spectrum_cass=edibar,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Escape From Devils Island + Barchou (c) 1986 Central Solutions, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287613&o=2

$end

$ibm5170=eschell,
$bio

IBM PC/AT DOS 5.25in. disk. published 32 years ago:

Escape from Hell (c) 1990 Electronic Arts.

- TECHNICAL -

GAME ID: 3324

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144508&o=2

$end

$spectrum_cass=escapefr_e,
$bio

Escape from Khoshima (c) 198? Atlantis Soft.

- TRIVIA -

Originally planned for publication by Atlantis Software, this game was never released.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226313&o=2

$end

$cpc_cass=esckhosh,
$bio

Amstrad CPC cass. published 36 years ago:

Escape from Khoshima [Model AT 404] (c) 1986 Atlantis Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96141&o=2

$end

$cpc_flop=escapefr07,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Escape from Koshima (c) 1986 Atlantis Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119002&o=2

$end

$spectrum_cass=escapefr_f,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Escape from Magic (c) 1988 Stewart, Eric.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226312&o=2

$end

$spectrum_cass=escapefr_h,escapefr_g,
$bio

Escape from Malagar (c) 199? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226311&o=2

$end

$zx81_cass=esmanhat,
$bio

Sinclair ZX-81 cass. published 39 years ago:

Escape From Manhattan (c) 1983 Computer Rentals

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114837&o=2

$end

$info=escmars,
$bio

Arcade Video game published 42 years ago:

Escape from Mars (c) 1980 Unknown.

bootleg of Lunar Rescue.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=113167&o=2

$end

$megadriv=tazmars,tazmarsp11,tazmarsp10,tazmarsp09,tazmarsp08,tazmarsp07,tazmarsp06,tazmarsp05,tazmarsp04,tazmarsp03,tazmarsp02,tazmarsp01,
$bio

Sega Mega Drive cart. published 28 years ago:

Escape from Mars Starring Taz (c) 1994 Sega Enterprises, Limited.

- TRIVIA -

Reviews:
[FR] September 1994, Consoles + N.35: 88%

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56488&o=2

$end

$einstein=merlin8,
$bio

Escape from Merlin 8 (c) 19?? Merlin Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136067&o=2

$end

$bbc_cass=embalpha,
$electron_cass=embalpha,
$bio

Acorn BBC/Electron cass. published 40 years ago:

Escape from Moonbase Alpha (c) 1982 Micro Power

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51799&o=2

$end

$spectrum_cass=escapefr_i,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Escape from Omicron (c) 1984 Video Showcase

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78797&o=2

$end

$spectrum_cass=escapefr_l,escapefr_m,escapefr_j,
$bio

Sinclair ZX Spectrum cass. published 28 years ago:

Escape from Prison Planet (c) 1994 Adventure Workshop, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219776&o=2

$end

$specpls3_flop=escapefr,
$bio

Escape from Prison Planet + Hounds of Hell (c) 19?? Adventure Workshop, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148222&o=2

$end

$cpc_flop=escapefr01,
$bio

Escape From Prison Planet Cracked (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126500&o=2

$end

$apple2_flop_orig=esrngstn,
$apple2_flop_clcracked=esrngstn,
$bio

Apple II 5.25 disk. published 40 years ago:

Escape from Rungistan (c) 1982 Sirius Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229188&o=2

$end

$pc8801_flop=escrungi,
$bio

NEC PC-8801 Series disk. published 36 years ago:

Escape from Rungistan (c) 1986 Starcraft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91722&o=2

$end

$zx81_cass=esshazzar,
$bio

Sinclair ZX-81 cass. published 39 years ago:

Escape From Shazzar (c) 1983 IPS, Inc. [International Publishing & Soft.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115013&o=2

$end

$cpc_cass=dlairscen,
$bio

Escape From Singe's Castle (c) 198? Encore [Elite Systems TM]

- TECHNICAL -

BARCODE: 5 012189 400521

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96142&o=2

$end

$spectrum_cass=escapefr_t,escapefr_u,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Escape from Sylon 6 (c) 1984 King Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78799&o=2

$end

$pet_cass=escape,
$bio

Commodore PET cass. published 43 years ago:

Escape from the Death Planet (c) 1979 Fantasy Games Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125898&o=2

$end

$pet_flop=escaped,
$bio

Commodore PET disk. published 43 years ago:

Escape from the Death Planet (c) 1979 Fantasy Games Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235743&o=2

$end

$info=esclwrld,esclwrldg,
$bio

Pinball published 34 years ago:

Escape From the Lost World (c) 1988 Bally Midway Mfg. Co.

- TECHNICAL -

[No. 0H05]

Bally/Midway 6803 (Sounds Deluxe)
Model Number : 0H05

Main CPU : Motorola M6803 (@ 895 KHz)
Sound CPU : Motorola 68000 (@ 8 MHz)
Sound Chip : DAC

- TRIVIA -

Escape From the Lost World was released in January 1988.

1,500 units were produced.

- STAFF -

Game Designer : Dan Langlois
Illustrator : Greg Freres (G F)
Programmers : Sue Lohse (SLL), Tom DiDomenico (TGD)
Sounds : Michael Bartlow (M B)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5330&o=2

$end

$coleco=mindmstr,
$bio

Colecovision cart. published 39 years ago:

Escape from the Mindmaster (c) 1983 Epyx, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53273&o=2

$end

$a2600_cass=mindmstr,mindmstre,mindmstrpv,mindmstrepv,
$bio

Starpath Supercharger cass. published 40 years ago:

Escape from the Mindmaster (c) 1982 Starpath Corp.

- TECHNICAL -

Cassette ID: AR-4200

- TRIVIA -

The game was called Labyrinth during the development.

- STAFF -

Programmer: Dennis Caswell

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50459&o=2

$end

$info=eprom,eprom2,
$bio

Arcade Video game published 33 years ago:

Escape from the Planet of the Robot Monsters (c) 1989 Atari Games Corp.

Escape from the Planet of the Robot Monsters is a one or two-player game in which the players must rescue Dr. Sarah Bellum from Planet X, where her research facility has been taken over by the evil Reptilons. The game is played from an isometric perspective where players control their avatars using Hall effect joysticks. The Hall effect is the production of a voltage difference (the Hall voltage) across an electrical conductor, transverse to an electric current in the conductor and a magnetic field perpendicular to the current. It was discovered by Edwin Hall in 1879.

The player must shoot their way through a series of simple maze-like levels, releasing the human hostages along the way. Levers must be found and thrown to activate the escalators which allow access to new areas. Gems can be collected to increase the power of the player's ray gun, and food lockers may be broken into for a health boost.

At the end of each level the play switches to an isometric auto-scrolling sequence in which the player controls his character in a small spaceship, and must steer left or right to navigate through a maze of obstacles. If the player reaches the end of this sequence they will progress to the next level.

- TECHNICAL -

Game ID : 136069

Main CPU : (2x) Motorola 68000 (@ 7.15909 Mhz), MOS Technology 6502 (@ 1.7895 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.579 Mhz), Texas Instruments TMS5220 (@ 650.727 Khz)

Players : 2
Control : stick
Buttons : 3

- TRIVIA -

Escape From The Planet of the Robot Monsters was released in July 1989.

371 dedicated units were produced in the USA only. The selling price was $2245.
1000 conversion kits were produced in the USA only. The selling price was $1015.

The game code shares a hidden message : HI LISA, ROBIN, MOM & DAD.

The default high score screen of "Cyberball 2072" features names of many Atari arcade games, including ESCAPE (in reference for Escape From The Planet of the Robot Monsters).

- STAFF -

Project Leader & Game Designer: Mark Stephen Pierce
Lead Programmer/Software Design: Bonnie Smithson
Programmer: David Akers
Hardware Design: Pat McCarthy
Software Support: Rich Moore, Russell Dawe, Dennis Harper, Norm Avellar
Lead Animator: Mark Stephen Pierce
Animator: Mark West
Audio: Brad Fuller, Byron Sheppard
Music: Don Diekneite
Technicians: Alex Taccir, David Wiebenson
Marketing Manager: Linda Benzler
Team Directors: Rich Moore, John Ray
Special thanks to: Lisa D.C. Pierce, Brian Smithson (the home support teams), and all the support teams and manufacturing people at Atari Games.

- PORTS -

* COMPUTERS:
Sinclair ZX Spectrum (1990)
Commodore C64 (1990)
Amstrad CPC (1990)
Commodore Amiga (1990)
Atari ST (1990)
PC (1991)
Sam Coupe

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=760&o=2

$end

$cpc_cass=eprom,
$bio

Amstrad CPC cass. published 33 years ago:

Escape from the Planet of the Robot Monsters (c) 1989 Domark Group, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96144&o=2

$end

$spectrum_cass=escapefr_w,
$bio

Escape from the Planet of the Robot Monsters (c) 198? Erbe Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219123&o=2

$end

$amigaocs_flop=eprom,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Escape from the Planet of the Robot Monsters (c) 1990 Domark Group, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73989&o=2

$end

$specpls3_flop=eprom,
$bio

Sinclair ZX Spectrum+3 disk. published 32 years ago:

Escape from the Planet of the Robot Monsters (c) 1990 Domark Group, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118651&o=2

$end

$cpc_flop=escapefr04,escapefr05,escapefr08,escapefr09,escapefr11,escapefr10,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Escape from the Planet of the Robot Monsters (c) 1990 Domark Group, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121241&o=2

$end

$specpls3_flop=epromsp,
$bio

Sinclair ZX Spectrum+3 disk. published 32 years ago:

Escape from the Planet of the Robot Monsters (c) 1990 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147539&o=2

$end

$spectrum_cass=eprom,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Escape from the Planet of the Robot Monsters (c) 1990 Domark Group, Ltd.

- TECHNICAL -

GAME ID: 485-5
ISBN: 1-85160-485-5
BARCODE: 9 781851 604852

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78800&o=2

$end

$spectrum_cass=escapefr_y,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Escape from the Shire (c) 1988 D.N.D. Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78801&o=2

$end

$cpc_flop=escapefr0b,escapefr06,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Escape from Wacci (c) 1989 Potplant

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123298&o=2

$end

$spectrum_cass=escapein,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Escape into Space (c) 1987 Kelsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78802&o=2

$end

$info=esckids,esckidsj,
$bio

Arcade Video game published 31 years ago:

Escape Kids (c) 1991 Konami Industry Company, Limited.

An unusual take on the overhead racing genre, Escape Kids has up to 4 players taking on the role of an athletic runner and competing to be the first to cross the finish line in a number of 3-lap races. As well as running, each player has a limited number of 'Super Jumps'; these allow the player to leap over both rival runners and obstacles.

Money is awarded for finishing first, and players can upgrade their runner depending on the amount of money they have available. Runners can be given extra super jumps, an upgrade to stop the runner from skidding when going through a bend in the track, quicker recovery time from falls, or be made stronger (and thus less likely to be knocked over by a rival runner). Special items occasionally appear and can be picked up and used. These range from an item that causes a small earthquake (causing all of the rival runners to tumble along the ground, thus slowing them down) and a bomb, which renders any runner that runs into it unable to move for several seconds.

Each race has a total of five competitors (either human or computer controlled) and players must finish in first place or are disqualified. Any player who wins all three races in a round will be taken to a bonus screen. Here, the player's on-screen counterpart rides a bike and the player must collect as much money as possible.

- TECHNICAL -

Main CPU : KONAMI (@ 6 Mhz)
Sound CPU : Zilog Z80 (@ 3.579545 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), K053260 (@ 3.579545 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Escape Kids was released in January 1991.

Some of the sounds in Escape Kids were recycled for other Konami titles :
* The 'oh yeah' (when you insert a coin in Escape Kids) was used as part of the name entry music in "X-Men".
* When you do a super jump during game-play one of two familiar noises happen :
1) The sound that is used in "The Simpsons" whenever you hit someone.
or
2) The 'yippee' which was later used for "Sunset Riders"'s coin noise.

Soundtrack releases :
Konami Game Music Collection Vol.3 [King Records - KICA-7502 - May 5, 1991]

- STAFF -

Character Graphics: Hiroshi Iuchi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=761&o=2

$end

$pc8801_flop=escapepr,
$bio

Escape Princess (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91721&o=2

$end

$spectrum_cass=escapeto,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Escape to Eskelos (c) 1987 Parks, Brian

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298543&o=2

$end

$arcadia=escape,
$bio

Arcadia 2001 cart. published 40 years ago:

Escape (c) 1982 Emerson Radio Corp.

- TECHNICAL -

[Cartridge No. 3]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49254&o=2

$end

$spectrum_cass=escape,escapeal,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Escape [Model NGS 1] (c) 1982 New Generation Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78793&o=2

$end

$apple2_cass=escape,
$bio

Apple II cass. published 44 years ago:

Escape! (c) 1978 Micro Users Soft. Exchange

Get by the guards and out in the building Escape.

- STAFF -

By: Silas S. Warner

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136038&o=2

$end

$apple2_flop_orig=escape,
$bio

Apple II 5.25 disk. published 41 years ago:

Escape! (c) 1981 SubLOGIC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229315&o=2

$end

$pc98=escape,
$bio

NEC PC-9801 Series 5.25in. disk. published 26 years ago:

Escape! (c) 1996 May-Be Soft.

- TECHNICAL -

FD x3

- TRIVIA -

Released on February 29, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89432&o=2

$end

$apfimag_cass=escape,
$bio

Escape!!! (c) 198? Beckett [E. Beckett]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135809&o=2

$end

$c64_cass=escapemc,
$bio

Commodore C64 cass. published 39 years ago:

Escape-MCP (c) 1983 Rabbit Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=297970&o=2

$end

$spectrum_cass=escapemc,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Escape-MCP [Model RSS 301] (c) 1983 Rabbit Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78803&o=2

$end

$cpc_flop=escobas1,zzzunkes,
$bio

Escoba (c) 198? Marcsoft

- STAFF -

By: Julio Marcos

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124666&o=2

$end

$dragon_cass=escpilotos,
$bio

Escuela de Pilotos F1 (c) 198? Investronica [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116901&o=2

$end

$uzebox=esdattac,
$bio

Belogic Uzebox ROM published 14 years ago:

ESD Attack (c) 2008 Belogic

- TRIVIA -

Released on December 28, 2008.

- STAFF -

By: Clay Cowgill

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233056&o=2

$end

$info=esh,esha,eshb,
$bio

Arcade Video game published 38 years ago:

Esh's Aurunmilla (c) 1984 Funai.

You are the hero Don Davis. Emperor Esh, who is trying to take over the Universe Orion, has kidnapped princess Sindy. It is your job to rescue Princess Sindy from the evil Emperor Esh. Armed with only a sword, you must fight your way through the obstacles to rescue the princess and save the universe!

- TECHNICAL -

This game uses a laser disc.

- PORTS -

* COMPUTERS:
Pioneer Palcom PX-7

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=762&o=2

$end

$spectrum_cass=eskimoca,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Eskimo Capers (c) 1984 PowerSoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293835&o=2

$end

$spectrum_cass=eskimoed,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Eskimo Eddie (c) 1984 Ocean Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78805&o=2

$end

$amigaocs_flop=eskgames,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Eskimo Games (c) 1989 Magic Bytes

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73990&o=2

$end

$m5_cart=eskimon,
$bio

Sord M.5 cart. published 38 years ago:

Eskimon [No.22] (c) 1984 Sord Computer Corp. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95345&o=2

$end

$cpc_flop=zzzunkes01,
$bio

Esoterisme, Astrologie et Astronomie (c) 198? Unknown.

French tools for divination and personal analisys.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123319&o=2

$end

$info=espradej,espradejo,
$vgmplay=esprade,
$bio

Arcade Video game published 24 years ago:

ESP Ra.de. (c) 1998 Atlus.

A vertically scrolling shoot'em up game.

- TECHNICAL -

Game ID : ATC04

Cave 1st Generation Hardware

Main CPU : MC68000 (@ 16 Mhz)
Sound CPU : Zilog Z80 [Optional]
Sound Chips : Yamaha YMZ280B (@ 16.9344 Mhz) or OKIM6295 x (1 or 2) + YM2203 / YM2151 [Optional]
Other : 93C46 EEPROM

Screen orientation : Vertical
Video resolution : 240 x 320 pixels
Screen refresh : 57.55 Hz
Palette colors : 32768

Players : 2
Control : 8-way joystick
Buttons : 3
=> [A] Shoot, [B] Secondary shoot, [C] Psychic bomb

- TRIVIA -

ESP Ra.de. was released in April 1998 in Japan.

Pronounced 'espraid', this game is known outside Japan as "ESP Ra.de. [International ver.]". ESP means 'ExtraSensory Perception'.

Soundtrack releases :
Dodonpachi/esprade Soundtrack [Scitron / Gamest - SGCD-000002 - Nov 6, 1998]
Guwange/ ESPrade Original Soundtrack [Cave - CVST-1000 - Dec 30, 2007]

- TIPS AND TRICKS -

* Counter Display : Insert a coin, hold B button and press Start.

* Stage Edit : Select your character with a specific button to choose the order of the 3 first stages :

YUSUKE :
Press A button : Houoh High School, Random, Random.
Press B button : Houoh High School, Shopping Mall At Night, Bay Area.
Press C button : Houoh High School, Bay Area, Shopping Mall At Night.

JB-5TH :
Press A button : Shopping Mall At Night, Random, Random.
Press B button : Shopping Mall At Night, Bay Area, Houoh High School.
Press C button : Shopping Mall At Night, Houoh High School, Bay Area.

IRORI :
Press A button : Bay Area, Random, Random.
Press B button : Bay Area, Houoh High School, Shopping Mall At Night.
Press C button : Bay Area, Shopping Mall At Night, Houoh High School.

* ESP Ra.de. weapons :
1) Shot : your main shot is fired with the A button, and is the basic fire. If you just tap, the character will move at maximum speed: if you hold down the button, the character will slow down, about 20% slower. When you use the normal shot and have a chain going, destroying enemies while the timer is still active will grant you the multiplied score, i.e. if you have a x15 multiplier active and you destroy enemies, they all will be worth their value x15.You need to take four big "P" power-ups to be fully powered, or 4/8/12/16 (in this order) small "P" power-ups.
2) Secondary Shoot : actually the most important of the two basic weapons: Beside making a lot of damage, it triggers multipliers for your basic points. It works in this way: if you shoot a blast of the secondary shot and hit an enemy, you can land on it from 1 to 15 energy bars (the bar is located at the bottom of the screen, on the player's side of course).  If you destroy the hit enemy with the main shot, you will also trigger a timer for your multiplier: depending on enemy's size, you can get from 0.5 to 2 seconds to continue the chain and keep having the said multiplier on score. Now, the only way to replenish said timer is to collect the bonus cubes. These cubes are released by larger (i.e. that take more hits to explode) enemies and by engulfing bullets into explosions: if this happens, every bullet will be turned into a bonus cube. Now, when you land a secondary attack on an enemy and then destroy it with the main weapon, you will trigger the multiplier bonus: said multiplier is based on the level of energy that lands on the enemy. For instance, if you land a full level 15 secondary attack on an enemy and then destroy it, you will trigger a x16 multiplier : the basic formula is Energy Bar+1=Multiplier Value, or EB+1=MV
The amount of energy in stock depends on your power level : you start at 7/15, then increase by +2 per full power-up. Now, one final note on the bonus cubes: every cube gives you back 0.1 seconds on your multiplier timer. The maximum timer, however, can never be higher than 2 seconds. Bonus cubes are also (obviously) worth points, hence the name: every bonus cube is worth 100 points x the MV, so big showers of cubes are worth a lot of points and will maintain the multiplier going.
3) Psychic bomb : is your limited weapon to get rid of enemies once you don't know what to do. It basically works in this way: you have a big energy bar on the right of the EB, which tells you how much energy you have to use on the bomb. Once you push the C button, you will release a quick blast of energy which will damage hit enemies: unlike the typical smart bomb, it won't clear the screen of all dangers. However, if you hold down the C button, you will create an aura of invincibility, and accumulate more power: this is useful to release more powerful blasts. Once you hold down the button, all bullets going against your barrier turn into bonus cubes, so you can also get back some of them. You can use up to half of the bar for one huge blast (holding down the button will consume your energy).
Now, the bonus cubes we've spoken about are also meant to make you replenish your bomb. How? Once you reach 200 cubes (counter is below the score), the game will be a bit harder and the bonus counter will flash. This also means that you will get more bullets to be cancelled into cubes with explosions, and thus a better change to keep a multiplier going.
Since we've spoken of replenishing the bomb energy, let's see how it works. Once you reach the 200 cubes value, if you don't have a full bomb bar, the bonus cubes will turn into energy bonuses. These will replenish your bomb bar, but the counter will turn quickly back to 0: once it's reset, you won't get any energy bonuses. Also, next time you will get energy bonuses will be at 300 cubes, then 400, then 500. Finally, if you die, your counter will be reduced at 75% of the stock, then 66%, then 50%, etc...

- SERIES -

1. ESP Ra.de. (1998)
2. Espgaluda (2003)
3. Espgaluda II (2005)
4. Espgaluda II [Black Label] [Model K2F-00001] (2010, XBOX360)

- STAFF -

Developed by CAVE.

Producer : Kenichi Takano
Super visor : Hiroyuki Tanaka (Atlus)
Chief programmer : Tsuneki Ikeda
Programmers : Satoshi Kohyama, Ryuichi Yabuki
Chief designer : Junya Inoue
Designers : Akira Wakabayashi, Yuko Nakamura
CG designers : Riichirou Nitta, Atushi Aburano
Sound producer : Junya Inoue
Sound director : Hiroshi Horiguchi (Two Five)
Music composer : Masahiro Kusunoki (Two Five)
Sound effects : Ryuichi Yabuki
Character voices : Mikio Yamaguchi, Yasuyuki Hirota, Yuko Nakamura, Junya Inoue, Noriko Nishimura, Kazushi Takamura
Special assist : Toshiaki Tomizawa

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=763&o=2

$end

$info=esprade,
$bio

Arcade Video game published 24 years ago:

ESP Ra.de. - A.D. 2018 Tokyo (c) 1998 Atlus.

Export release (international). Game developed in Japan. See the original Japanese version for more information about the game itself; "ESP Ra.de."

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=764&o=2

$end

$mo5_cass=espagnol,espagnola,espagnolc,espagnolb,
$bio

Espagnol (c) 198? Nathan Logiciels

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108763&o=2

$end

$cpc_cass=espcoma1,
$bio

Amstrad CPC cass. published 36 years ago:

Espana - Comunidades Autonomas 1 (c) 1986 Tasoft S.A.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96145&o=2

$end

$cpc_flop=espanaco,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Espana - Comunidades Autonomas 1 (c) 1986 Tasoft S.A. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306176&o=2

$end

$cpc_flop=espanase02,espanase03,
$bio

Espana Secreta Cracked (c) 19?? XOR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121622&o=2

$end

$cpc_flop=espanays,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Espana Y Sus Recursos (c) 1986 Tasoft S.A. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306177&o=2

$end

$amigaocs_flop=espana92,
$bio

Commodore Amiga 500 disk. published 30 years ago:

España - The Games '92 (c) 1992 Ocean Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73991&o=2

$end

$snes=esparks,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Esparks - Ijikuu Kara no Raihousha [Model SHVC-EP] (c) 1995 Tomy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61276&o=2

$end

$cpc_flop=espejoss,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Espejos (c) 1988 Dinamic Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306178&o=2

$end

$nes=esperbt,
$bio

Nintendo Famicom cart. published 35 years ago:

Esper Boukentai (c) 1987 Jaleco Company, Limited.

- TECHNICAL -

Game ID: JF-15

- TRIVIA -

Esper Boukentai was released on October 13, 1987 in Japan. Retail price: 5300 Yen. It was never exported outside Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54028&o=2

$end

$nes=esperdr2,
$bio

Nintendo Famicom cart. published 30 years ago:

エスパードリーム2 新たなる戦い (c) 1992 Konami Co., Ltd.
(Esper Dream 2 - Aratanaru Tatakai)

Sequel to Esper Dream for the Famicom Disk System. Mamoru is a young bookworm who finds out that sinister beings are threatening the world of books. He sets out to restore the books' worlds.

- TECHNICAL -

GAME ID: RC861
BARCODE: T4988602578096

CART COLOR: Black

- TRIVIA -

Released on June 26, 1992 in Japan.

Original soundtrack releases:
Esper Dream Memorial Best [KICA-7603] (Aug.21, 1992)
Konami All Stars 1993 [KICA-9016~8] (Dec.24, 1992)
Esper Dream 1 & 2 Sound Memorial [EMCA-0017] (Jul.01, 2014)
Esper Dream 1+2 [STS-066] (Feb.22, 2021)

- TIPS AND TRICKS -

GAME GENIE:
AEZTLK: See a hidden warning screen before the Konami logo.

- STAFF -

Programming: Takomonaka Higuchi (Shutorute Higu), Gocchan Goto, Koji Toyohara (Operation Kouji)
Characters: Koichi Kimura (Chiroian Kimura), Kazuhiro Tateishi (Elf Tateishi)
Sound: Shigemasa Matsuo (Otsunami Matsuo), Manami Matsumae
Package Design: Naoki Sato (Fujin Satou)
Special Thanks to the Konami Kurokotai.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54029&o=2

$end

$famicom_flop=esperdrm,esperdrma,
$bio

Nintendo Famicom disk. published 35 years ago:

エスパードリーム (c) 1987 Konami Industry Company, Limited.
(Esper Dream)

Esper Dream is a colorful adventure/action game. The mayor's daughter has been kidnapped by the evil baddy of the game and the villagers decide to talk to the elder for some advice. They all decide to contact a young boy from the human world and this by using a magic book. The boy seems to have some sort of super-natural powers and can travel to other worlds. As soon as they witness the boy's gift, they think it will be the only one capable to rescuing the poor girl. The game starts in the village and our hero can walk around, talk to people or enter houses. Five sort of bunkers give access to the different parts of the world: Giant Room, Crystal Land, Forest, Chess Land and the Stone Country. There, things get a bit more animated and group of monsters (symbolized by walking foot prints) wander around the scenery. If our hero touches any of them then the view zooms-in and a fight begins. Actually, not really. He can either defeat all the monsters and gain money, experience and so forth but also find the way out and run away. The fighting area is surrounded by walls and our hero can find and destroy the weak block which leads to freedom. Some groups of monsters block important passage ways and those can't be avoided.

- TECHNICAL -

GAME ID: KDS-ESP

- TRIVIA -

Esper Dream was released on February 20, 1987 in Japan for 2980 Yen.

- UPDATES -

Ver. 1.1
Ver. 1.0

- STAFF -

Game Design: Windy Hitomi
Program: Shinji Kitamoto (Garakuta Shinji), Satoshi Kishiwada (Happy Satoshi)
Character Design: Pretty Miyuki
Music: Kinuyo Yamashita (Charming Yamako)
Assistant: Shinya Sakamoto (Rusher Shinya), Tomoko Sumiyama (Mongol Tomoko), Ultra Nakaoka
Visual Design: Kenji Shimoide, Mari Daibutsu (Kutsushita Mari)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65298&o=2

$end

$info=espgal,espgalbl,
$bio

Arcade Video game published 19 years ago:

エスプガルーダ (c) 2003 Cave Company, Limited.
(Espgaluda)

A great vertically scrolling manic shooter. 

In an otherwise peaceful world, the Shinra Empire began conquering nearby nations one by one to expand their territory gradually. Meanwhile, in the Shinra weapons lab, the Espgaluda project produced two successful prototypes: Agaha and Tateha. Fearing for their future, the project's head scientist, Hiodoshi, escaped with the two prototypes to a nearby kingdom, but time after were found by Shinra's troops and Hiodoshi was killed by the attack of the imperial army, the power of the galuda has awaken. 

You have the option of controlling one of two siblings each with different skills, Ageha  faster but with narrower shooting capabilities or Tateha slower but with a wider attack. As you fly through the various stages various mechanical enemies attack with a high number of bullets, often nearly filling the screen. Aside from the regular shots, Ageha and Tateha also have additional abilities which help the player navigate through the numerous bullets. The first is a guard barrier; when activated the player is immune to collisions and as a bonus when the barrier button is released a more powerful laser shot is fired. A meter at the bottom of the screen indicates how much power is left in the barrier. The second ability is called the Kakusei mode; when this mode is activated your character gender is altered and is able to fire a more powerful shot. More importantly, when this mode is activated all of the enemies and their bullets slow down considerably while the players speed remains the same making it easier to navigate through a tricky pattern of bullets. Activating Kakusei mode will rapidly deplete the players supply of green gems; since the number of gems isn't limitless the player may not be able to remain in Kakusei mode for long. When not in Kakusei mode additional gems can be collected by destroying the various enemies. If the player completely runs out of gems, enemy bullets begin travelling faster than usual. Another bonus in the game is gold inguts which greatly increase the players score. These are found when in Kakusei mode; when an enemy is destroyed, all of its bullets will turn into ingots which can be collected by the player.

- TECHNICAL -

Runs on the IGS PGM (PolyGameMaster) System Hardware.

Main CPU : Motorola 68000 (@ 20 Mhz)
Sound CPU : Zilog Z80 (@ 8.468 Mhz)
Sound Chips : ICS2115 32 Channel PCM (@ 8.468 Mhz)

Screen Orientation : Vertical
Video Resolution : 448 x 224 pixels
Screen Refresh : 59.17 Hz
Palette Colors : 2304

Players : 2
Control : 8-Way Joystick
Buttons : 3
=> [A] Shoot, [B] Change Sex, [C] Psychic Bomb

- TRIVIA -

Espgaluda was released on October 15, 2003.

Developed by Cave and distributed by AMI (Amusement Marketing International).

The title of this game literally means 'Butterfly with Extras Sensory Powers'.

Cave released a limited-edition soundtrack album for this game (Espgaluda Original Soundtrack / CVST-0001) on March 15, 2004.

- TIPS AND TRICKS -

* Kakusei mode (Awakening mode) : During the so-called 'kakusei mode' move, bullets slow down and enemy bullets are capable of being transformed formed into massive amounts of gold. However, in order to access the gender-change move, you must collect green jewels in your normal form.

- SERIES -

1. ESP Ra.de. (1998)
2. Espgaluda (2003)
3. Espgaluda II (2005)
4. Espgaluda II [Black Label] [Model K2F-00001] (2010, XBOX360)

- STAFF -

Producer: Kenichi Takano
Director: Tsuneki Ikeda
World & Character Designer: Kado Tsukasa
Programmers: Tsuneki Ikeda, Takashi Ichimura
Designers: Akira Wakabayashi, Hiroyuki Tanaka, Hideki Nomura, Kengo Arai
Voice Actors (As Kikaku):
*Ageha Male*: Yutaka Koizumi
*Ageha Female*: Iho Matusukubo
*Tateha Female*: Sakuri Nagayama
*Tateha Male*: Yuko Gibu
*Seseri*: Yoshima Ninomiya
*Jakou*: Hiroshi Yamasaki
*System*: Ai Aiwasa 
Music Producer: Toshiaki Tomizawa
Sound Creators: Neptune, Reeb, T-Force
Special Assists: Satoshi Kouyama, Yasushi Imai

- PORTS -

* CONSOLES:
[JP] Sony PS2 (june.17, 2004; "Espgaluda [Model SLPS-25352]")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3265&o=2

$end

$info=espgal2,espgal2a,
$bio

Arcade Video game published 17 years ago:

Espgaluda II (c) 2005 Cave.

- TECHNICAL -

Cave 3rd Generation Hardware

Main CPU : Hitachi SH-3 CPU, 133 Mhz Clock
Sound Chips : Yamaha YMZ770C-F

Players : 2
Control : 8-way joystick
Buttons : 4
=> [A] Shoot, [B] Change Sex, [C] Psychic Bomb, [D] Autofire

- TRIVIA -

Developed by Cave and distributed by AMI (Amusement Marketing International).

- SERIES -

1. ESP Ra.de. (1998)
2. Espgaluda (2003)
3. Espgaluda II (2005)
4. Espgaluda II [Black Label] [Model K2F-00001] (2010, XBOX360)

- STAFF -

Producer: Kenichi Takano
Director: Tsuneki Ikeda
Programmers: Tsuneki Ikeda, Takashi Ichimura, Yuji Inoue
Character Designer: Masaki Hirooka
Chief Designer: Hideki Nomura
World & Mechanic Designer: Hideki Nomura
Character & Motion Designer: Toshiyuki Kuroiwa
Designers: Hiroyuki Tanaka, Takeharu Isogai, Takashi Suzuki
Music Composers: Manabu Namiki (Basiscape), Mitsuhiro Kaneda (Basiscape)
Sound Creator: Reeb
PV Director: Showgo Ookawa
Test Player: Yasushi Imai
Supervisor: Sanae Ikeda
Special Assistants: Toshiaki Tomizawa, Takatsugu Furuhata, Kaori Itamura, Yui Yoshii, Daisuke Matsumoto, Michihiro Yamasaki, Takeshi Satoh, Ichiroh Nishitani, Taketsugu Yamamoto, Takato Yamashita, Junko Ueki, Shinsuke Fuyutou, Ayumi Fujisaki, Toshihiro Nenui, Katsunori Nakamura, Kumiko Ishihara, Maiko Mori, Makiko Terasaki, Akira Wakabayashi, Ikumi Fujiwara, Mao Yanagi, Remi Tachibana

Voice Actors:
Asagi Female: Ikumi Fujiwara
Asagi Male: Yuki Fujii (AS KIKAKU)
Ageha Male: Shuya Kishimoto (AS KIKAKU)
Ageha Female: Aiko Igarashi (AS KIKAKU)
Tateha Female: Emi Kawauchi (AS KIKAKU)
Tateha Male: Kyo Sakai (AS KIKAKU)
Tsubame: Kaori Sekine (AS KIKAKU)
Janome: Megumi Satou (AS KIKAKU)
Madara: Takeyasu Nankumo (AS KIKAKU)
Seseri: Yuka Haneda (AS KIKAKU)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4862&o=2

$end

$spectrum_cass=espiapla,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Espia + Platero (c) 1984 Investronica [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287725&o=2

$end

$info=espial,espialu,
$bio

Arcade Video game published 39 years ago:

Espial (c) 1983 Thunderbolt

A very good "Xevious" clone with some elements of "Star Force" thrown in as well. Catchy starting music.

- TECHNICAL -

Main CPU : (2x) Zilog Z80 (@ 3.072 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.5 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Released in September 1983.

Developed by Orca and licensed to Thunderbolt.

The European version of Espial was distributed by NOVA Apparate GMBH Hamburg.

Riccardo Padolecchia holds the official record for this game with 3,760,000 points.

- STAFF -

Staff: Takano-san

- PORTS -

* CONSOLES:
Atari 2600 (1984)

* COMPUTERS:
Atari 800 (1984)
Commodore C64 (1984)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=765&o=2

$end

$c64_cart=espial,
$bio

Commodore C64 cart. published 38 years ago:

Espial (c) 1984 Tigervision [Tiger Electronic Toys, Incorporated.]

Terra Cresta clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53573&o=2

$end

$a800=espial,
$bio

Atari 400/800 cart. published 38 years ago:

Espial (c) 1984 Tigervision [Tiger Electronic Toys, Inc.] [Orchard Mundelein, IL, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86534&o=2

$end

$ti99_cart=espial,
$bio

Texas instrument TI-99/4A cart. published 39 years ago:

Espial (c) 1983 Tigervision [Tiger Electronic Toys, Inc.].

- TECHNICAL -

GAME ID: 7-012-99

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84576&o=2

$end

$a2600=espial,espiale,
$bio

Atari 2600 cart. published 38 years ago:

Espial (c) 1984 Tigervision.

You are a space attack pilot flying at.death range over the gigantic star ship. Your mission while defending yourself against the never ending oncoming defense squadrons is to destroy the star ship with your cursor scope missiles. Watch out for the star ship's atomic cannons aimed at you.

- TECHNICAL -

Model 7-012

- SCORING -

Object Destroyed Score Drawing Flying objects: 20 - 80 Points.
Fortress, cannon, cells: 200 Points.
Diamond: 90 Points.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50460&o=2

$end

$dc=espionage,
$bio

Sega Dreamcast GD published 23 years ago:

Espion-Age-Nts (c) 1999 NEC Home Electronics, Ltd.

- TECHNICAL -

GAME ID: T-38804M

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135055&o=2

$end

$amigaocs_flop=espionag,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Espionage (c) 1988 Grandslam

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73992&o=2

$end

$spectrum_cass=espionag,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Espionage (c) 1988 Grandslam

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78807&o=2

$end

$cpc_cass=espionag,
$bio

Amstrad CPC cass. published 34 years ago:

Espionage (c) 1988 Grandslam Ent., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96146&o=2

$end

$specpls3_flop=espionag,espionaga,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

Espionage (c) 1988 Grandslam Ent., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118697&o=2

$end

$cpc_flop=espionag02,espionag,espionag03,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Espionage (c) 1988 Grandslam Ent., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121472&o=2

$end

$bbc_cass=espionag,
$bio

Espionage (c) 19?? Modular Resources

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51800&o=2

$end

$zx81_cass=espisland,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Espionage Island (c) 1982 Sinclair Research, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114578&o=2

$end

$zx81_cass=espislanda,
$bio

Espionage Island (c) 198? Artic Computing, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114811&o=2

$end

$spectrum_cass=espislndb,
$bio

Espionage Island (c) 198? Profisoft [Germany]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225795&o=2

$end

$cpc_cass=espionis,
$bio

Amstrad CPC cass. published 37 years ago:

Espionage Island (c) 1985 Paxman Promotions [Geoffs Records div.]

- TECHNICAL -

GAME ID: PMANA04

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96147&o=2

$end

$snes=espnbbu,espnbbup,
$bio

Nintendo Super NES cart. published 28 years ago:

ESPN Baseball Tonight [Model SNS-EV-USA] (c) 1994 Sony Imagesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62946&o=2

$end

$snes=espnbb,
$bio

Nintendo Super NES cart. published 28 years ago:

ESPN Baseball Tonight [Model SNSP-EV-EUR] (c) 1994 Sony Imagesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62945&o=2

$end

$megadriv=espnbb,
$bio

Sega Genesis cart. published 27 years ago:

ESPN Baseball Tonight (c) 1995 Sony Imagesoft

- TECHNICAL -

GAME ID: T-93056

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57200&o=2

$end

$megacd=espnbb,
$bio

Sega Mega-CD published 28 years ago:

ESPN Baseball Tonight [Model T-93115-50] (c) 1994 Sony Imagesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60606&o=2

$end

$segacd=espnbb,
$bio

Sega CD published 29 years ago:

ESPN Baseball Tonight (c) 1993 Sony Imagesoft

- TECHNICAL -

GAME ID: T-93115

- TRIVIA -

The game was rated GA (General Audiences: Appropriate for all audiences) by the VRC (Videogame Rating Council).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60723&o=2

$end

$psx=espnxtrm,
$bio

Sony PlayStation CD published 27 years ago:

ESPN Extreme Games (c) 1995 Sony Computer Ent. America.

Extreme Games, with its tough, uncompromising race/combat action has already earned itself legion of fans. Players can take to the streets and either compete in a single race or play a whole 'season' which sees them battling it out in 6 locations around the globe.

The most radical human-powered equipment is on offer, and the smart choice is governed by the terrain. There's a street luge, a set of roller blades, a skateboard and a mountain bike to pick from. Obstacles litter the course, from straightforward traffic to bales of hay and even chickens! The opposition try to hamper at every turn, and fierce fighting skills are a must in the quest for street-sport glory. Get out on the street and compete!

- TECHNICAL -

Game ID: SCUS-94503

- TRIVIA -

Released on September 09, 1995 in USA.

Export releases:
[EU] "ESPN Extreme Games [Model SCES-00063]"
[JP] "ESPN Street Games [Model SIPS-60004]"

- STAFF -

Lead Programmer: Mark Lyons
Programmers: Bob Gordon, David Brickhill
Lead Artist: Joe Brisbois
Artists: Emmanuel Valdez, Alesia Howard, Bert Huntsinger, Scott Atkins, Quinn Kaneko, Warren Atkins, Katie Roe
Sound: Rex Baca
Video: Joe Hight
Music: Wintermoon Music
Executive Producer: Christopher Whaley
Assistant Producer: Dennis Quinn
Tools Programming: Bill Long, Phillip Weeks
Marketing: Kelly Ryan, Craig Osrander, Peter Dille
Manual: T. S. Flanagan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97230&o=2

$end

$gba=espngolfu,
$bio

Nintendo GBA cart. published 21 years ago:

ESPN Final Round Golf 2002 [Model AGB-AGRE-USA] (c) 2001 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70524&o=2

$end

$gba=espngolf,
$bio

Nintendo GBA cart. published 21 years ago:

ESPN Final Round Golf [Model AGB-AGRP] (c) 2001 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70523&o=2

$end

$gba=espnbassu,
$bio

Nintendo GBA cart. published 21 years ago:

ESPN Great Outdoor Games - Bass 2002 [Model AGB-AMGE-USA] (c) 2001 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70525&o=2

$end

$gba=espnbass,
$bio

Nintendo GBA cart. published 21 years ago:

ESPN Great Outdoor Games - Bass Tournament [Model AGB-AMGP] (c) 2001 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70526&o=2

$end

$gbcolor=espnitf,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

ESPN International Track & Field [Model CGB-B3HE-USA] (c) 2000 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67845&o=2

$end

$dc=itfe,
$bio

Sega Dreamcast GD published 22 years ago:

ESPN International Track & Field [Model T-9504D-76] (c) 2000 Konami Corp. [Osaka, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135429&o=2

$end

$dc=itf,
$bio

Sega Dreamcast GD published 22 years ago:

ESPN International Track & Field [Model T-9509N] (c) 2000 Konami Corp. [Osaka, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135430&o=2

$end

$gba=espnwintu,
$bio

Nintendo GBA cart. published 20 years ago:

ESPN International Winter Sports 2002 [Model AGB-AWIE-USA] (c) 2002 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70528&o=2

$end

$gba=espnwint,
$bio

Nintendo GBA cart. published 20 years ago:

ESPN International Winter Sports [Model AGB-AWIP] (c) 2002 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70527&o=2

$end

$psx=espnmls,
$bio

Sony PlayStation CD published 22 years ago:

ESPN MLS Gamenight (c) 2000 Konami of America.

- TECHNICAL -

GAME ID: SLUS-01186

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111285&o=2

$end

$snes=espnhn,
$bio

Nintendo Super NES cart. published 28 years ago:

ESPN National Hockey Night (c) 1994 Sony Imagesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62947&o=2

$end

$gbcolor=espnhn,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

ESPN National Hockey Night [Model CGB-BT4E-USA] (c) 2001 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67846&o=2

$end

$megadriv=espnhn,espnhnp,
$bio

Sega Genesis cart. published 28 years ago:

ESPN National Hockey Night (c) 1994 Sony Imagesoft

- TECHNICAL -

GAME ID: T-93176

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57201&o=2

$end

$segacd=espnhn,
$bio

Sega CD published 28 years ago:

ESPN National Hockey Night [Model T-93215] (c) 1994 Sony Imagesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60725&o=2

$end

$dc=nba2night,
$bio

Sega Dreamcast GD published 22 years ago:

ESPN NBA 2Night [Model T-9503N] (c) 2000 Konami Corp. [Osaka, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135431&o=2

$end

$segacd=espnnba,
$bio

Sega CD published 28 years ago:

ESPN NBA Hang Time '95 [Model T-93245] (c) 1994 Sony Imagesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60724&o=2

$end

$snes=espnsped,espnspedp,
$bio

Nintendo Super NES cart. published 28 years ago:

ESPN Speedworld (c) 1994 Sony Imagesoft.

- TECHNICAL -

Game ID: Model SNS-ASWE-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62948&o=2

$end

$megadriv=espnsped,espnspedp,
$bio

Sega Genesis cart. published 28 years ago:

ESPN Speedworld (c) 1994 Sony Imagesoft

- TECHNICAL -

GAME ID: T-93166

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57202&o=2

$end

$snes=espnnfl,
$bio

Nintendo Super NES cart. published 28 years ago:

ESPN Sunday Night NFL (c) 1994 Sony Imagesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62949&o=2

$end

$megadriv=espnnfl,espnnflp,
$bio

Sega Genesis cart. published 28 years ago:

ESPN Sunday Night NFL (c) 1994 Sony Imagesoft

- TECHNICAL -

GAME ID: T-93046

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57203&o=2

$end

$segacd=espnnfl,
$bio

Sega CD published 29 years ago:

ESPN Sunday Night NFL [Model T-93105] (c) 1993 Sony Imagesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60726&o=2

$end

$gba=espnsnw2,
$bio

Nintendo GBA cart. published 20 years ago:

ESPN Winter X-Games Snowboarding 2 [Model AGB-AWXP] (c) 2002 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70529&o=2

$end

$gba=espnsnw2u,
$bio

Nintendo GBA cart. published 20 years ago:

ESPN Winter X-Games Snowboarding 2002 [Model AGB-AWXE-USA] (c) 2002 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70531&o=2

$end

$gba=espnsnw2j,
$bio

Nintendo GBA cart. published 21 years ago:

ESPN Winter X-Games Snowboarding 2002 [Model AGB-AWXJ-JPN] (c) 2001 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70530&o=2

$end

$gba=espnskatu,
$bio

Nintendo GBA cart. published 21 years ago:

ESPN X-Games Skateboarding (c) 2001 Konami of America.

- TECHNICAL -

Cartridge ID: AGB-AXSE-USA

- TRIVIA -

ESPN X-Games Skateboarding was released on September 12, 2001 in USA.

Export releases:
[JP] "ESPN X-Games Skateboarding [Model AGB-AXSJ-JPN]"
[EU] "ESPN X-Games Skateboarding [Model AGB-AXSP]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70534&o=2

$end

$gba=espnskatj,
$bio

Nintendo GBA cart. published 21 years ago:

ESPN X-Games Skateboarding (c) 2001 Konami Corp.

Japanese release. Game developed in USA. For more information about the game itself, please see the original USA release entry; "ESPN X-Games Skateboarding [Model AGB-AXSE-USA]".

- TECHNICAL -

Cartridge ID: AGB-AXSJ-JPN

- TRIVIA -

Released on October 25, 2001 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70533&o=2

$end

$gba=espnskat,
$bio

Nintendo GBA cart. published 21 years ago:

ESPN X-Games Skateboarding (c) 2001 Konami Corp.

European release. Game developed in USA. For more information about the game itself, please see the original USA release entry; "ESPN X-Games Skateboarding [Model AGB-AXSE-USA]".

- TECHNICAL -

Cartridge ID: AGB-AXSP

- TRIVIA -

Released on November 16, 2001 in Europe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70532&o=2

$end

$info=esprit,
$bio

Computer published 41 years ago:

Esprit (c) 1981 Hazeltine Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240523&o=2

$end

$info=esprit3,
$bio

Computer published 41 years ago:

Esprit III (c) 1981 Hazeltine Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240524&o=2

$end

$info=esq1,
$bio

Musical Instrument published 36 years ago:

ESQ-1 Digital Wave Synthesizer (c) 1986 Ensoniq

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264509&o=2

$end

$info=esqm,
$bio

Musical Instrument published 36 years ago:

ESQ-M Digital Wave Synthesizer Module (c) 1986 Ensoniq

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264510&o=2

$end

$spectrum_cass=esquimo,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Esquimó (c) 1984 Timex Portugal

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298117&o=2

$end

$spectrum_cass=esquizoid,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Esquizóides (c) 1983 Timex Portugal

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298118&o=2

$end

$info=e100,
$bio

Computer published 40 years ago:

Esselte 100 (c) 1982 Didact AB.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=113404&o=2

$end

$apple2_flop_orig=edd30840206,
$bio

Apple II 5.25 disk. published 38 years ago:

Essential Data Duplicator Ver. 3.0 (c) 1984 Utilico Microware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301938&o=2

$end

$apple2_flop_orig=edd30840525,
$bio

Apple II 5.25 disk. published 38 years ago:

Essential Data Duplicator Ver. 3.0 (c) 1984 Utilico Microware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301939&o=2

$end

$apple2_flop_orig=eddupl44,
$bio

Apple II 5.25 disk. published 36 years ago:

Essential Data Duplicator Ver. 4.4 (c) 1986 Utilico Microware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298410&o=2

$end

$apple2_flop_clcracked=esslgrmr,
$bio

Apple II 5.25 disk. published 33 years ago:

Essential Grammar (c) 1989 Gamco Industries

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231672&o=2

$end

$apple2_flop_clcracked=esspunct,
$bio

Apple II 5.25 disk. published 32 years ago:

Essential Punctuation (c) 1990 Gamco Industries

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231673&o=2

$end

$cdi=essentia,
$bio

Phillips CD-i disc published 28 years ago:

Essentials - The New Shape of Home Shopping by Freemans (c) 1994 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52869&o=2

$end

$apple2_flop_orig=essex,
$bio

Apple II 5.25 disk. published 37 years ago:

Essex (c) 1985 Broderbund Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229119&o=2

$end

$a800_flop=essex,
$bio

Atari 400/800 disk. published 37 years ago:

Essex (c) 1985 Synapse Soft.

- TECHNICAL -

GAME ID: ATDSK 2222

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=217613&o=2

$end

$spectrum_cass=estadist,
$bio

Estadistica (c) 198? Investronica [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219575&o=2

$end

$pc98=estate,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Estate (c) 1995 Lip Star.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117220&o=2

$end

$mbee_quik=estate,
$bio

Estate of Doom (c) 198? Unknown

Dungeon & Dragons adventure game.

- STAFF -

By: Roger Loh

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289620&o=2

$end

$spectrum_cass=estimati,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Estimating (c) 1983 Flet-Elec Computer Programs

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298501&o=2

$end

$apple2_flop_clcracked=estbe,
$bio

Apple II 5.25 disk. published 36 years ago:

Estimation - Bull's Eye (c) 1986 Encyclopaedia Britannica

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268269&o=2

$end

$apple2_flop_orig=estqs1,
$bio

Apple II 5.25 disk. published 32 years ago:

Estimation - Quick Solve I (c) 1990 MECC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267086&o=2

$end

$apple2_flop_orig=mcestqs135,
$bio

Apple IIc+ 3.5in. disk. published 32 years ago:

Estimation - Quick Solve I (c) 1990 MECC [Minnesota Educational Computing Corp.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301217&o=2

$end

$apple2_flop_clcracked=mceqs210,
$bio

Apple II 5.25 disk. published 32 years ago:

Estimation - Quick Solve II [Model MECC-A259] (c) 1990 MECC [Minnesota Educational Computing Corp.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286885&o=2

$end

$apple2_flop_orig=mcesta35,
$bio

Apple IIc+ 3.5in. disk. published 31 years ago:

Estimation Activities (c) 1991 MECC [Minnesota Educational Computing Corp.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301215&o=2

$end

$apple2_flop_orig=estactiv,
$apple2_flop_clcracked=mcesa10,
$bio

Apple II 5.25 disk. published 31 years ago:

Estimation Activities (c) 1991 MECC

- TECHNICAL -

GAME ID: MECC-A296

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267084&o=2

$end

$apple2_flop_clcracked=mcqes110,
$bio

Apple II 5.25 disk. published 32 years ago:

Estimation Quick Solve I (c) 1990 MECC [Minnesota Educational Computing Corp.]

- TECHNICAL -

Model MECC-A258

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276709&o=2

$end

$apple2_flop_orig=eststrat,
$bio

Apple II 5.25 disk. published 31 years ago:

Estimation Strategies (c) 1991 MECC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267085&o=2

$end

$apple2_flop_orig=mcestst35,
$bio

Apple IIc+ 3.5in. disk. published 31 years ago:

Estimation Strategies (c) 1991 MECC [Minnesota Educational Computing Corp.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301216&o=2

$end

$apple2_flop_clcracked=mcess10,
$bio

Apple II 5.25 disk. published 31 years ago:

Estimation Strategies [Model MECC-A295] (c) 1991 MECC [Minnesota Educational Computing Corp.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286892&o=2

$end

$apple2_flop_clcracked=mcestm10,
$bio

Apple II 5.25 disk. published 38 years ago:

Estimation [Model MECC-A124] (c) 1984 MECC [Minnesota Educational Computing Corp.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276710&o=2

$end

$spectrum_cass=estimato,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Estimator Racer (c) 1984 Sinclair Research, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286948&o=2

$end

$msx2_flop=estland,estlanda,
$bio

MSX 2 disk. published 31 years ago:

Estland Monogatari - Estland Campaing (c) 1991 Medo.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101646&o=2

$end

$pc98=estoria,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Estoria (c) 1993 Soft Plan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89433&o=2

$end

$gbcolor=estpolis,
$vgmplay=lufia_gbc,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Estpolis Denki - Yomigaeru Densetsu (c) 2001 Taito Corp.

- TECHNICAL -

GAME ID: CGB-BLCJ-JPN

- TRIVIA -

Released on September 07, 2001 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67856&o=2

$end

$snes=estpoli2,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Estpolis Denki II (c) 1995 Taito Corp.

- TECHNICAL -

GAME ID: SHVC-ANIJ-JPN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61278&o=2

$end

$snes=estpolis,estpolisa,
$bio

Nintendo Super Famicom cart. published 29 years ago:

Estpolis Denki [Model SHVC-ES] (c) 1993 Taito Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61277&o=2

$end

$bbc_cass=estra,
$bio

Acorn BBC Micro B cass. published 37 years ago:

Estra (c) 1985 Firebird

- TECHNICAL -

BARCODE: 5 012439 000228

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51801&o=2

$end

$z80ne_cass=estrazio,estrazioa,estraziob,
$bio

Estrazione Ambi (c) 198? Unknown [Italy]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235238&o=2

$end

$clickstart_cart=aniarts,
$bio

LeapFrog ClickStart cart. published 15 years ago:

Estudio de Arte Animal (c) 2007 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145645&o=2

$end

$megadriv=eswat,
$bio

Sega Mega Drive cart. published 32 years ago:

ESWAT - City Under Siege (c) 1990 Sega Enterprises,  Limited.

European version.

- PORTS -

* CONSOLES: 
[EU] Microsoft XBOX 360 (feb.20, 2009) "SEGA Mega Drive Ultimate Collection [Model 384-40210]" 
Sony PlayStation 3 [EU] [AU] (feb.20, 2009) "SEGA Mega Drive Ultimate Collection [Model BLES-00475]" 
[AU] Microsoft XBOX 360 (feb.26, 2009) "Sega Mega Drive Ultimate Collection" 

* COMPUTERS: 
[EU] PC [MS Windows, CD-ROM] (oct.15, 2010) "Sega Mega Drive Classics Collection Vol. 2" 
PC [Steam] [EU] (oct.26, 2010) both stand-alone and as part of "SEGA Mega Drive Classics Pack 3" 
PC [MS Windows, DVD-ROM] [EU] (mar.18, 2011) "Sega Mega Drive Classic Collection - Gold Edition" 
PC [Steam] [EU] (mar.25, 2011) "SEGA Mega Drive Classics Collection"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91190&o=2

$end

$tvc_flop=etforth,
$bio

Videoton TVC disk. published 35 years ago:

ET-Forth (c) 1987 Geza Kos

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112245&o=2

$end

$cpc_flop=etatsuni,
$bio

Amstrad CPC type-in published 35 years ago:

Etats Unis d'Amerique (c) 1987 CPC

- TRIVIA -

Listed in the French magazine CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119900&o=2

$end

$cpc_flop=etchaske,
$bio

Amstrad CPC type-in published 36 years ago:

Etch-A-Sketch (c) 1986 Amstrad Action

- TRIVIA -

Listed as a type-in program in the UK magazine: Amstrad Action.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120172&o=2

$end

$pc98=etemible,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Etemible - Tenjou Mukyuu (c) 1995 Glodia.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89434&o=2

$end

$pc98_cd=etemible,
$bio

NEC PC-9821 CD published 27 years ago:

Etemible - Tenjou Mukyuu (c) 1995 Glodia Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=305467&o=2

$end

$pc98=eteris,
$bio

Eteris (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89435&o=2

$end

$megacd=eternalc,
$bio

Sega Mega-CD published 27 years ago:

Eternal Champions - Challenge From the Dark Side (c) 1995 Sega Enterprises, Limited.

- TECHNICAL -

Game ID: 4427-50
Front Cover ID: 670-6572-50
Back Cover ID: 670-6537-50
Manual ID: 672-2433-50
Spine Card ID: 670-6571-50
CD ID: 670-6570-50

- TRIVIA -

Reviews:
[FR] June 1995, Consoles + N.44: 85/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60610&o=2

$end

$segacd=eternalc,eternalca,
$bio

Sega CD published 28 years ago:

Eternal Champions - Challenge from the Dark Side (c) 1994 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID: 4427

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60730&o=2

$end

$megadriv=eternalc,eternalcp,
$bio

Sega Mega Drive cart. published 29 years ago:

Eternal Champions (c) 1993 Sega Enterprises, Limited.

European/Australian release.

- TECHNICAL -

[EU] Game ID: 1145-50
[EU] Package ID (original release): 670-2867-50
[EU] Cartridge ID (Special Collector's Edition re-print): 670-3227-50
[EU] Package ID (Special Collector's Edition re-print): 670-3228-50

- TRIVIA -

Eternal Champions for Mega Drive was released in 1993 (exact date unknown) in Europe and Australia.

Re-prints : 
[EU] Special Collectors Edition (1993)
[EU] Special Collectors Edition Classic (1995)
[AU] Platinum Edition (1995)

- TIPS AND TRICKS -

GAME GENIE CODE (European version only):
9V6A-DPSY + LK6A-CZS0
Player 1 is invincible against almost everything except throws.

- PORTS -

* CONSOLES: 
Nintendo Wii [Virtual Console] [EU] [AU] (feb.15, 2008) [Model MBZP] 

* COMPUTERS: 
PC [Steam] [EU] (sept.13, 2010) both stand-alone and as part of "SEGA Mega Drive Classics Pack 2" 
PC [Steam] [EU] (mar.25, 2011) "SEGA Mega Drive Classics Collection"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93505&o=2

$end

$megadriv=eternalcu,
$bio

Sega Genesis cart. published 28 years ago:

Eternal Champions (c) 1994 Sega of America.

- TECHNICAL -

Game ID: 1145
Cartridge ID: 670-2866
Package ID: 670-2867

- TRIVIA -

Eternal Champions for Genesis was released on August 14, 1993 in North America. It was then re-released in 1997 as a Mega-Hit Series edition.

In 1995, Puffin Books published two combat-based gamebook adaptations of this video game, The Cyber Warriors and Citadel of Chaos, both written by Jamie Thompson.

Export releases:
[JP] "Eternal Champions [Model G-4114]"
[EU] "Eternal Champions [Model 1145-50]"
[BR] "Eternal Champions [Model 047010]"
[KO] "Eternal Champions [Model GM93041JG]"

In 1993, Italian firm Panini (most famous for its football collectible stickers) published a SEGA official Eternal Champions sticker album.

- STAFF -

Developed By: Sega Interactive Development Division
Lead Artist & Animator: Albert Co
Lead Programmer: John Kuwaye
Programmers: Steven Lashower, Jack Loh, Michael Terlecki, Pravin Wagh, Christopher Warner, Ala D. Diaz
Artists: David C. Russ, William Kier, Maureen Kringen, Art Wong, Kevin Lee, Rachel Wong Coleman, Steve Knotts, Larry Flores
Designer: Michael Latham
Executive Producer: Michael Latham
Producer: Mark Nausha
Technical Director: Christopher Warner
Music Composers: DMP Entertainment, Joe Delia, John Hart, Jeff Marsh, Adrian Van Velssen, Andy Armor, and the Night Crew - DMP
Sound Effects: David Delia, Paul Gadbois
Voice Actors: DMP Entertainment
Marketing: Jaime Wojick
Game Balancing: Erik Wahlberg, Harry Chavez
Manual: Carol Ann Hanshaw, Michael Latham, Jaime Wojick
On‑Site Testers:	Bill Person, Siegfried Stangenberg, Chris Cutliff, Janine Cook, Joe Cain
Lead Tester: Ben Szymkowiak
Game Lieutenants: Dermot Lyons, Mark Paniagua
Testers: Renato Alferez, John Amirkhan, Dante Anderson, Michael Baldwin, Greg Becksted, Dusty Bedford, Michael Bench, Stephen Bourdet, Blair Bullock, Joe Cain, Daniel Caraballo, Dianna Carroll, Harry Chavez, Janine Cook, Chris Cutliff, Brian Dawson, Marc Dawson, Daniel P. Dunn, Jennifer Brozek, Atom Ellis, Jason Epps, Eric Fong, David Forster, Darin Johnston, Richard Gangwish, Lawrence Gibson, Roman Greco, Rick Greer, Casey Grimm, Keith Higashihara, Chris Hudak, Jason Kuo, Tony Hursh, Lawrence Jeung, Vasily Lewis, Tracy Johnson, Tyrone Johnson, Dan Jung, Jeff Junio, Mark Kessler, Max Austin Loeb, Jeffrey L. Loney, Simon Lu, Tony Lynch, Dermot Lyons, Michael Madden, Julio Martinez, Jim McCarthy, Ryan McLaughlin, Vincent Nason, Lancelot Nelson, Mark Paniagua, Joanna Pataki, Chris Pepper, Bill Person, Andrew Podesta, Loran Pudinski, Eric Rawlins, Kim Rogers, Matthew Brian Rosaaen, Sam Saliba, Timothy Spengler, Siegfried Stangenberg, Terry Thomas, Conan Tigard, Kurt Tindle, Jeff Todd, Maria Tuzzo, Matt Underwood, Gregg Vogt, Erik Wahlberg, Paul Walker, Ari Warner, Christine Watson, Stan Weaver, Richard Wong, David Wood
Special Thanks To: David Albert, Laila Atassi, Scott Berfield, Lisa Best, Kevin Burley, Marilyn Churchill, Ernie Chan, John Couch, Clint Dyer, Greg Fleming, Diane A. Fornasier, Claude Foucault, Clyde Grossman, Steve Hendricks, Frank Hsu, Terry Kirch, Broderick Macaraeg, Willie Mancero, Joe Miller, Hooell Monleon, Denny Moore, Robert Morgan, Nancy Nakamoto, Rodney Nakamoto, Stephen Patterson, Eric Rawlins, Scott Rohde, Scott A. Steinberg, Alex Suzdaltsev, Mike Tyau, Ed Volkwein, Omega Group, OUI Multimedia, Waterman Designs
Cover art: Julie Bell

- PORTS -

* CONSOLES: 
Nintendo Wii [Virtual Console] [US] (dec.3, 2007) [Model MBZE] 

* COMPUTERS: 
PC [Steam] [US] (sept.13, 2010) "Eternal Champions [Model 34288]" : both stand-alone and as part of "SEGA Genesis Classics Pack 2" 
PC [Steam] [US] (mar.25, 2011) "SEGA Genesis Classics Collection"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57212&o=2

$end

$megadriv=eternalcj,eternalcjp,
$vgmplay=eternalc_md,
$bio

Sega Mega Drive cart. published 28 years ago:

Eternal Champions (c) 1994 Sega Enterprises, Limited.

- TECHNICAL -

Game ID: G-4114
Cartridge ID: 670-4725
Cover ID: 670-4726

- PORTS -

* CONSOLES: 
Nintendo Wii [Virtual Console] [JP] (nov.20, 2007) [Model MBZJ]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56489&o=2

$end

$psx=eterneye,
$bio

Sony PlayStation CD published 22 years ago:

Eternal Eyes (c) 2000 Crave Ent., Inc.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-01034

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111375&o=2

$end

$gamegear=eternleg,
$bio

Sega Game Gear cart. published 31 years ago:

Eternal Legend - Eien no Densetsu (c) 1991 Sega Enterprises, Limited.

- TECHNICAL -

[Model G-3402]

- TRIVIA -

The subtitle Eien no Densetsu is only used in marketing material and it is never mentioned in the game itself.

- TIPS AND TRICKS -

* Sound test: During the story, press START. Then quickly hold 1+2+START before the title screen appears.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64573&o=2

$end

$saturn=etmelodya,etmelody,
$bio

Sega Saturn CD published 26 years ago:

Eternal Melody (c) 1996 Media Works

- TECHNICAL -

GAME ID: T-27802G

- TRIVIA -

Released on October 04, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59111&o=2

$end

$ibm5170=eternam,
$bio

IBM PC/AT DOS 3.5in. disk. published 30 years ago:

Eternam (c) 1992 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301513&o=2

$end

$cpc_flop=ethnosf1,zzzunket,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Ethnos (c) 1986 Chip.

- TRIVIA -

Released in November 1986 in France.

- STAFF -

By: Olivier MALINUR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=278177&o=2

$end

$info=tesa6240,
$bio

Computer published 38 years ago:

Etikettendrucker 6240 (c) 1984 Tesa Etikett.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95543&o=2

$end

$cpc_flop=etiquett,
$bio

Amstrad CPC type-in published 29 years ago:

Etiquette (c) 1993 CPC Infos

- TRIVIA -

Listed as a type-in program in the French magazine: CPC Infos.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119495&o=2

$end

$cpc_flop=etoilese,
$bio

Amstrad CPC type-in published 33 years ago:

Etoiles et Constellations (c) 1989 Amstar & CPC

- TRIVIA -

Listed as a type-in program in the French magazine Amstar & CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119846&o=2

$end

$timex_dock=etoolkit,
$bio

eToolkit (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237058&o=2

$end

$cpc_flop=etrangec,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Etrange Castel (c) 1990 Fanatic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124667&o=2

$end

$pc98=etsuraku,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

悦楽の学園 (c) 1994 Cs ware.
(Etsuraku no Gakuen)

- TECHNICAL -

FD x3

- TRIVIA -

Released on February 25, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89436&o=2

$end

$pc98_cd=etsuraku,
$fmtowns_cd=etsuraku,
$bio

NEC PC-98/Fujitsu FM Towns CD published 28 years ago:

Etsuraku no Gakuen (c) 1994 C's Ware

- TECHNICAL -

CD x1

- TRIVIA -

Released on August 26, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110356&o=2

$end

$pico=poohcornsw,
$bio

Sega Pico game published 27 years ago:

Ett Ar med Nalle Puh (c) 1995 SEGA Enterprises, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121975&o=2

$end

$mo5_cass=etudevit,
$bio

Thomson MO5 cass. published 38 years ago:

Etude de la Vitesse Instantanee (c) 1984 CNDP [Centre National de Documentation Pedagogique] [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108764&o=2

$end

$saturn=etudepro,
$bio

Sega Saturn CD published 24 years ago:

Etude Prologue - Yureugoku Kokoro no Katachi (c) 1998 Takuyo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59961&o=2

$end

$ekara_japan=ec0079,
$bio

Takara e-Kara EC series cart. published 20 years ago:

ETZ 2 [Model EC0079-ETZ] (c) 2002 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146885&o=2

$end

$ekara_japan=ec0069,
$bio

Takara e-Kara EC series cart. published 21 years ago:

ETZ [Model EC0069-ETZ] (c) 2001 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146884&o=2

$end

$archimedes=euclid,euclid206,
$bio

Acorn Archimedes disk. published 33 years ago:

Euclid (c) 1989 Ace Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127121&o=2

$end

$x07_cass=eudipe,
$bio

Canon X-07 type-in published 37 years ago:

Eudipe (c) 1985 Shift Editions [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=138544&o=2

$end

$spectrum_cass=eugene,
$bio

Sinclair ZX Spectrum cass. published 23 years ago:

Eugene (c) 1999 Manic Miner Technologies

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298099&o=2

$end

$gp32=mil,
$bio

GamePark GP32 cart. published 19 years ago:

Eunhaengnamu Sonyeo Mil (c) 2003 GamePark

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237385&o=2

$end

$fmtowns_cd=eup2mtr,
$bio

Fujitsu FM Towns CD published 30 years ago:

Euphony II + MTR Ver.1.1 L20 (c) 1992 Fujitsu, Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301349&o=2

$end

$info=j6euphor,j6euphora,j6euphorb,j6euphorc,j6euphord,j6euphore,j6euphorf,
$bio

Fruit Machine published 20 years ago:

Euphoria (c) 2002 Ace Coin Equipment.

- TECHNICAL -

Impact

- TRIVIA -

Euphoria was released in March 2002 in the UK.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=14857&o=2

$end

$x1_flop=euphory,
$vgmplay=euphory_x1to,
$bio

Sharp X1 5.25in. disk. published 34 years ago:

ユーフォリー (c) 1988 System Sacom Corp.
(Euphory)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85971&o=2

$end

$mbee_quik=eureka,
$bio

Applied Technology Microbee cass. published 38 years ago:

Eureka (c) 1984 Honeysoft.

You find an old abandoned diamond mine, 5 miners will dig up the diamonds for you.

- STAFF -

by: Cheng Wah

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289621&o=2

$end

$info=m4eureka,m4eurekaa,m4eurekab,
$bio

Eureka (c) 200? Empire Games Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15325&o=2

$end

$apple2_flop_clcracked=folwdirb,
$bio

Apple II 5.25 disk. published 30 years ago:

Eureka - Following Directions Level B (c) 1992 Gamco Industries

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231674&o=2

$end

$ibm5170=beureka,
$bio

IBM PC/AT DOS 5.25in. disk. published 35 years ago:

Eureka - The Solver (c) 1987 Borland

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144509&o=2

$end

$archimedes=eureka2,
$bio

Acorn Archimedes disk. published 29 years ago:

Eureka 2 (c) 1993 Logotron

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127122&o=2

$end

$spectrum_cass=eureka,eureka_a,eureka_b,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Eureka! (c) 1984 Domark Group, Ltd.

- TRIVIA -

Released on October 31, 1984.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78812&o=2

$end

$info=eurit30,
$bio

Other published 26 years ago:

Eurit 30 (c) 1996 Ascom [Swiss]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=316815&o=2

$end

$snes=eurit,
$bio

Nintendo Super NES cart. published 27 years ago:

Eurit [Prototype] (c) 1995 Radical Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62965&o=2

$end

$info=euroat,
$bio

Computer published 33 years ago:

Euro AT (c) 1989 Schneider Rundfunkwerke AG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263858&o=2

$end

$spectrum_cass=euroboss,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Euro Boss (c) 1991 Challenge Software.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78813&o=2

$end

$cpc_cass=euroboss,
$bio

Amstrad CPC cass. published 31 years ago:

Euro Boss (c) 1991 Challenge Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96150&o=2

$end

$info=euroch92,
$bio

Arcade Video game published 30 years ago:

Euro Champ '92 (c) 1992 Taito.

European version. Game developed in Japan. For more information about the game, please see the original Japanese version entry; "Hattrick Hero".

- TRIVIA -

This game is known in Japan as "Hattrick Hero" and outside Europe as "Football Champ".

In this version, the conditions (timer and score required) for the SUPER SHOOT are differents, see TIPS & TRICKS for more information.

- TIPS AND TRICKS -

How to perform a SUPER SHOOT (Euro Champ '92 version):
* Timer should be between 10 and 36 seconds.
* Score must be a tie (0-0, 1-1, 2-2, ...).
* Only Player's selected Captain can perform a Super Shoot and only ONCE in a whole game (After GAME OVER, 
Super Shot becomes enabled again).
* Player's Captain should receive the ball in a certain area of the gamefield with High Pass (Button B long press)
and must not be moving at all, while receiving the ball.
-- #8: Between center point and 1/4 of the upper field.
-- #9: Between 1/4 and 1/2 of the upper field.
--#10: Between 1/2 and 3/4 of the upper field.
--#11: Same as #10 and also in a defensive position as #9.

- SERIES -

1. Euro Champ '92 (1992)
2. Taito Cup Finals (1993)
3. International Cup '94 (1994)
4. Taito Power Goal (1994)

- PORTS -

* CONSOLES: 
[EU] Nintendo SNES (1992) "Euro Football Champ [Model SNSP-HT]" 
Sony PlayStation 2 [AU] (mar.30, 2006) "Taito Legends 2 [Model SLES-53852]" 
[EU] Microsoft XBOX (mar.31, 2006) "Taito Legends 2" 
[EU] Sony PS2 (mar.31, 2006) "Taito Legends 2 [Model SLES-53852]" 

* COMPUTERS: 
[EU] Atari ST (1992) "European Football Champ" by Domark Software 
[EU] PC [MS Windows, CD-ROM] (mar.31, 2006) "Taito Legends 2"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=766&o=2

$end

$info=eurodsr,
$bio

Euro Double Star Record (c) 200? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=33578&o=2

$end

$snes=eurofoot,
$bio

Nintendo Super NES cart. published 30 years ago:

Euro Football Champ (c) 1992 Taito Corp.

- TECHNICAL -

Cartridge ID: SNSP-HT

- TRIVIA -

Reviews:
[FR] June 1992 - Joypad N.9: 74/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62966&o=2

$end

$info=ejollyx5,
$bio

Euro Jolly X5 (c) 200? Solar Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=26139&o=2

$end

$info=ejollyx9,
$bio

Euro Jolly X9 (c) 200? Solar Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48285&o=2

$end

$info=twcup90b,twcup90b1,twcup90ba,
$bio

Arcade Video game published 33 years ago:

Euro League (c) 1989.

This game is a bootleg of "Tecmo World Cup '90".

- TECHNICAL -

Main CPU : (2x) Zilog Z80 (@ 6 Mhz)
Sound CPU : Zilog Z80 (@ 2.51 Mhz)
Sound Chips : (2x) Yamaha YM2203 (@ 1.255 Mhz), OKI MSM5205 (@ 384 Khz)

Screen orientation : Horizontal
Video resolution : 256 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 1024

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

This game uses the initials of 8 famous European soccer teams, they are :
FCB - FC Barcelona (Spain)
ATM - Atletico de Madrid (Spain)
RM - Real Madrid (Spain)
MIL - AC Milan (Italy)
PSV - PSV Eindhoven (Netherlands)
INT- Inter Milan (Italy)
NAP - Napoli (Italy)
BM - FC Bayern Munich (Germany)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=767&o=2

$end

$info=eurogael,
$bio

Euro League (c) 199? Gaelco.

Special Spanish release of "Tecmo World Cup '90" on the Modular System. See the original Tecmo release for more information about the game itself.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131384&o=2

$end

$info=europass,
$bio

Euro Pass (c) 200? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=34255&o=2

$end

$info=europc,
$bio

Computer published 34 years ago:

EURO PC (c) 1988 Schneider Rdf. AG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264528&o=2

$end

$info=europc2,
$bio

EURO PC II (c) 198? Schneider Rdf. AG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264529&o=2

$end

$amigaocs_flop=eurosocc,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Euro Soccer (c) 1992 Flair Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73994&o=2

$end

$amigaocs_flop=euro88,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Euro Soccer '88 (c) 1988 Ariolasoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73993&o=2

$end

$info=euroxt,
$bio

EURO XT (c) 198? Schneider Rdf. AG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264530&o=2

$end

$bbc_rom=eurobeeb1,
$bio

Acorn BBC ROM published 38 years ago:

EURO-Beeb Terminal Ver.1 (c) 1984 Control Universal

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231779&o=2

$end

$bbc_rom=eurobeeb,
$bio

Acorn BBC ROM published 36 years ago:

EURO-Beeb Terminal Ver.4 (c) 1986 Control Universal

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231780&o=2

$end

$tiki100=eurogeo,
$bio

TIKI-100 disk. published 37 years ago:

Euro-geo (c) 1985 Benestad, L.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237373&o=2

$end

$cpc_flop=eurowacc02,eurowacc03,eurowacc0a,eurowacc0b,
$bio

Amstrad CPC 464 disk. published 25 years ago:

Euro-WACCI Issue 1 (c) 1997 WACCI

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123196&o=2

$end

$cpc_flop=eurowacc08,eurowacc09,eurowacc0c,eurowacc0d,
$bio

Amstrad CPC 464 disk. published 24 years ago:

Euro-WACCI Issue 2 (c) 1998 WACCI

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123199&o=2

$end

$cpc_flop=eurowacc06,eurowacc07,eurowacc0e,eurowacc0f,
$bio

Amstrad CPC 464 disk. published 24 years ago:

Euro-WACCI Issue 3 (c) 1998 WACCI

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123198&o=2

$end

$cpc_flop=eurowacc,eurowacc01,eurowacc10,eurowacc11,
$bio

Amstrad CPC 464 disk. published 23 years ago:

Euro-WACCI Issue 5 (c) 1999 WACCI

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123195&o=2

$end

$cpc_flop=eurowacc04,eurowacc05,eurowacc12,eurowacc13,
$bio

Amstrad CPC 464 disk. published 23 years ago:

Euro-WACCI Issue 6 (c) 1999 WACCI

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123197&o=2

$end

$cpc_flop=europaf1,
$bio

Amstrad CPC type-in published 36 years ago:

Europa (c) 1986 CPC

- TRIVIA -

Listed in the French magazine CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124737&o=2

$end

$tiki100=europa,
$bio

TIKI-100 disk. published 32 years ago:

Europa (c) 1990 Kjølshun-Data

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237327&o=2

$end

$cpc_cass=europawz,
$bio

Amstrad CPC cass. published 36 years ago:

Europa - Teatro de Operaciones & War Zone (c) 1986 Juegos & Estrategia.

- TECHNICAL -

[Model 3]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96151&o=2

$end

$info=euro2k2,euro2k2a,
$bio

Video Slot Machine published 21 years ago:

Europa 2002 (c) 2001 Nazionale Elettronica Giochi.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=26064&o=2

$end

$info=euro2k2s,
$bio

Video Slot Machine published 20 years ago:

Europa 2002 Space (c) 2002 Nazionale Elettronica Giochi.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29143&o=2

$end

$fmtowns_cd=eurosens,
$bio

Fujitsu FM Towns CD published 30 years ago:

Europa Sensen (c) 1992 KOEI Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121926&o=2

$end

$nes=eurosens,
$bio

Nintendo Famicom cart. published 26 years ago:

Europa Sensen (c) 1996 Waixing Computer & Technology Co., Ltd.

Unlicensed Chinese version.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76761&o=2

$end

$pc8801_flop=eurosens,eurosensa,
$bio

NEC PC-8801 Series disk. published 31 years ago:

Europa Sensen (c) 1991 Koei Co., Ltd.

- TECHNICAL -

GAME ID: KN10221010
BARCODE: 4988615002793

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91723&o=2

$end

$pc98=eurosens,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

ヨーロッパ戦線 (c) 1992 Koei Co., Ltd.
(Europa Sensen)

- TECHNICAL -

GAME ID: KN10221020
BARCODE: 4988615003257
MEDIA: floppy disk x 3

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89437&o=2

$end

$msx2_flop=eurosens,eurosensa,
$bio

MSX 2 disk. published 30 years ago:

ヨーロッパ戦線 (c) 1992 Koei Co., Ltd.
(Europa Sensen)

- TECHNICAL -

GAME ID: KN10221040
BARCODE: 4988615003295

- TRIVIA -

Retail price: 12800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101647&o=2

$end

$msx2_cart=eurosens,
$bio

MSX 2 cart. published 30 years ago:

Europa Sensen (c) 1992 Koei

- TECHNICAL -

GAME ID: KN10221050
BARCODE: 4988615003318

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51288&o=2

$end

$x68k_flop=eurosens,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

Europa Sensen (c) 1992 Koei Co., Ltd.

- TECHNICAL -

GAME ID: KN10221060
BARCODE: 4988615003660
MEDIA: FD x3

- TRIVIA -

Released on July 11, 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87497&o=2

$end

$snes=eurosens,
$bio

Nintendo Super Famicom cart. published 29 years ago:

Europa Sensen [Model SHVC-YP] (c) 1993 Koei

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61279&o=2

$end

$megadriv=eurosens,
$vgmplay=opeurope_md,
$bio

Sega Mega Drive cart. published 29 years ago:

Europa Sensen (c) 1993 Koei

- TECHNICAL -

GAME ID: T-76113

- TRIVIA -

Released on January 16, 1993 in Japan.

Export releases:
[US] "Operation Europe - Path to Victory 1939-45" (1994)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56490&o=2

$end

$cpc_flop=europef1,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Europe (c) 1986 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124668&o=2

$end

$to_flop=europe,
$bio

Thomson TO disk. published 35 years ago:

Europe (c) 1987 Chrysis

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107727&o=2

$end

$apple2_flop_orig=eurablaz,
$bio

Apple II 5.25 disk. published 37 years ago:

Europe Ablaze (c) 1985 Strategic Studies Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230416&o=2

$end

$pc8001_flop=europeta,
$bio

Europe Taisen (c) 198? ASCII Corp.

- TECHNICAL -

GAME ID: SP0036

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132128&o=2

$end

$spectrum_cass=european,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

European 5-a-Side (c) 1988 Silverbird Software.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78814&o=2

$end

$c64_cass=eu5aside,
$bio

Commodore C64 cass. published 34 years ago:

European 5-a-Side (c) 1988 Silverbird Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146504&o=2

$end

$cpc_cass=eurochmp,
$bio

Amstrad CPC cass. published 33 years ago:

European Champions (c) 1989 E&J Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96152&o=2

$end

$amigaocs_flop=eurochmp,
$bio

Commodore Amiga 500 disk. published 29 years ago:

European Champions (c) 1993 Ocean Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73995&o=2

$end

$spectrum_cass=european_a,
$bio

European Champions (c) 199? EDOS [Electronic Distribution of Software]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225832&o=2

$end

$cpc_flop=european0a,european,
$bio

Amstrad CPC 464 disk. published 32 years ago:

European Champions Cracked (c) 1990 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133932&o=2

$end

$spectrum_cass=european_b,european_d,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

European Champions [Model 9004] (c) 1988 E&J Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78815&o=2

$end

$amigaocs_flop=euroch92,
$bio

Commodore Amiga 500 disk. published 30 years ago:

European Championship 1992 (c) 1992 Elite

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73996&o=2

$end

$megadriv=euroclub,euroclubp,
$bio

Sega Mega Drive cart. published 30 years ago:

European Club Soccer (c) 1992 Virgin Games

- TRIVIA -

Reviews:
[FR] July/August 1992 - Consoles + N.11: ??/100
[FR] August 1992 - Joypad N.11: 85/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56491&o=2

$end

$amigaocs_flop=bobo,
$bio

Commodore Amiga 500 disk. published 33 years ago:

European Dreams (c) 1989 Infogrames Interactive, Incorporated.

Compilation of four games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73590&o=2

$end

$spectrum_cass=european_e,
$bio

European Five-A-Side (c) 198? MCM Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219317&o=2

$end

$amigaocs_flop=eurofbc,
$bio

Commodore Amiga 500 disk. published 30 years ago:

European Football Champ (c) 1992 Domark Group, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73997&o=2

$end

$msx1_cass=eurogame,eurogamea,eurogameb,
$bio

MSX cass. published 35 years ago:

European Games (c) 1987 Tynesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94630&o=2

$end

$msx1_flop=eurogame,
$bio

European Games cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229958&o=2

$end

$spectrum_cass=european_f,european_g,european_h,european_i,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

European II (c) 1986 E&J Software.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78816&o=2

$end

$cpc_cass=europen2,
$bio

Amstrad CPC cass. published 33 years ago:

European II (c) 1989 E&J Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96153&o=2

$end

$cpc_flop=european01,european0d,
$bio

Amstrad CPC 464 disk. published 33 years ago:

European II Cracked (c) 1989 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133933&o=2

$end

$bbc_cass=eurknowl,
$electron_cass=eurknowl,
$bio

European Knowledge (c) 19?? Micro Power

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51802&o=2

$end

$sgi_mips=eurlang_1_1,
$bio

SGI MIPS IRIX soft. published 29 years ago:

European Language Module 1.1 (c) 1993 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272268&o=2

$end

$sgi_mips=eurlang_1_2,
$bio

SGI MIPS IRIX soft. published 28 years ago:

European Language Module 1.2 (c) 1994 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266405&o=2

$end

$sgi_mips=eurlang_1_3,
$bio

SGI MIPS IRIX soft. published 27 years ago:

European Language Module 1.3 (c) 1995 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266406&o=2

$end

$sgi_mips=eurlang_1_3_1,
$bio

SGI MIPS IRIX soft. published 27 years ago:

European Language Module 1.3.1 (c) 1995 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272269&o=2

$end

$apple2_flop_clcracked=euronat,
$bio

Apple II 5.25 disk. published 37 years ago:

European Nations & Locations (c) 1985 DesignWare

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107446&o=2

$end

$cdi=europrty,
$bio

Phillips CD-i disc published 28 years ago:

European Party (c) 1994 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52870&o=2

$end

$amigaocs_flop=euroschl,
$bio

Commodore Amiga 500 disk. published 32 years ago:

European Soccer Challenge (c) 1990 Smash 16

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73998&o=2

$end

$spectrum_cass=european_j,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

European Soccer Challenge (c) 1990 Players Software.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78817&o=2

$end

$cpc_cass=europesc,europesc64,
$bio

Amstrad CPC cass. published 32 years ago:

European Soccer Challenge (c) 1990 Players Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96154&o=2

$end

$cpc_flop=european03,
$bio

Amstrad CPC 464 disk. published 32 years ago:

European Soccer Challenge cracked (c) 1990 Unknown.

Never released as a disk, this is a pirate tape_to_disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272694&o=2

$end

$cpc_flop=european02,
$bio

Amstrad CPC 464 disk. published 33 years ago:

European Soccer Challenge [Model 683] (c) 1989 Fun Factory Promotions, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133934&o=2

$end

$lynx=eurosocc,
$bio

Atari Lynx cart. published 29 years ago:

European Soccer Challenge [Model LX106] (c) 1993 Telegames

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58817&o=2

$end

$gbcolor=euroleag,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

European Super League (c) 2001 Virgin Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67857&o=2

$end

$gba=euroleag,
$bio

Nintendo GBA cart. published 21 years ago:

European Super League [Model AGB-AELP-EUR] (c) 2001 Virgin Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70565&o=2

$end

$dc=euroleag,
$bio

Sega Dreamcast GD published 21 years ago:

European Super League [Model T-7015D-50] (c) 2001 Virgin Interactive Ent., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135449&o=2

$end

$spectrum_cass=european_l,
$bio

European Superleague (c) 198? Proein Soft Line [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219600&o=2

$end

$amigaocs_flop=eurosupl,
$bio

Commodore Amiga 500 disk. published 32 years ago:

European Superleague (c) 1990 CDS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73999&o=2

$end

$cpc_flop=european06,european05,
$bio

Amstrad CPC 464 disk. published 31 years ago:

European Superleague (c) 1991 Proein Soft Line.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127862&o=2

$end

$specpls3_flop=euspleag,
$bio

Sinclair ZX Spectrum+3 disk. published 31 years ago:

European Superleague (c) 1991 CDS Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148308&o=2

$end

$cpc_flop=european07,
$bio

Amstrad CPC 464 disk. published 31 years ago:

European Superleague (c) 1991 CDS Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306179&o=2

$end

$spectrum_cass=european_n,european_o,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

European Trophy (c) 1985 E&J Software.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78819&o=2

$end

$info=europl01,
$bio

Arcade Video game published 21 years ago:

EuroPlay 2001 (c) 2001 Sleic.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=218227&o=2

$end

$info=ev1806,
$bio

EV-1806 (c) 198? Everex Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264562&o=2

$end

$info=ev1815,
$bio

EV-1815 (c) 198? Everex Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264563&o=2

$end

$bbcb_flop=ev1,
$bio

Acorn BBC Micro B disk. published 38 years ago:

EV1 Camera Interface (c) 1984 Micro-Robotics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262441&o=2

$end

$cpc_flop=evastrip,
$bio

Amstrad CPC type-in published 34 years ago:

Eva Strip Word (c) 1988 Amstrad Cent Pour Cent

- TRIVIA -

Listed as a type-in program in the French magazine: Amstrad Cent Pour Cent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120007&o=2

$end

$info=eva24,
$bio

Other published 38 years ago:

EVA [Electronic Voice Alert] (c) 1984 Chrysler.

The EVA was an option available on many Chrysler K-car-based vehicles in the mid-1980s. Using technology from Texas Instruments similar to what was used in the Speak & Spell, the EVA would automatically lower the radio volume and deliver eleven different spoken warning messages (24 on this model) to drivers using a speech synthesizer.

- TRIVIA -

The EVA was available on the Chrysler LeBaron (and the optional Mark Cross Edition), Chrysler Town and Country Wagon, Chrysler Fifth Avenue, Chrysler New Yorker, Chrysler Laser, Dodge Daytona, and Dodge 600 between 1983 and 1988.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118223&o=2

$end

$gamegear=evander,
$vgmplay=evander_gg,
$bio

Sega Game Gear cart. published 30 years ago:

Evander Holyfield Boxing [Model 2419] (c) 1992 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64575&o=2

$end

$megadriv=evander,
$bio

Sega Genesis cart. published 30 years ago:

Evander Holyfield's 'Real Deal' Boxing (c) 1992 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56492&o=2

$end

$cpc_flop=evasionf,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Evasion (c) 1987 Unknown [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124669&o=2

$end

$pc98=eveburst,
$vgmplay=eveburst_98,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

EVE - Burst Error (c) 1995 Cs ware

- TECHNICAL -

GAME ID: OR-9772

- TRIVIA -

Released on November 22, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89397&o=2

$end

$saturn=eveburst,
$bio

Sega Saturn CD published 25 years ago:

EVE - Burst Error (c) 1997 C's Ware.

- TECHNICAL -

GAME ID: T-15011G
BARCODE: 4965857030227
MEDIA: CD x4

- TRIVIA -

Released on January 24, 1997 in Japan.

Limited releases:
[JP] "EVE - Burst Error [Model T-15022G]"

Re-releases:
[JP] "EVE - Burst Error [Model T-15032G]" (1998)
[JP] "EVE - Burst Error + Desire Variety Pack [Model T-15037G]" (1998)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59096&o=2

$end

$psx=evetfa,
$bio

Sony PlayStation CD published 21 years ago:

EVE - The Fatal Attraction (c) 2001 Gamevillage

- TECHNICAL -

DISC 1 ID: SLPM-86826
DISC 2 ID: SLPM-86827
DISC 3 ID: SLPM-86828

- TRIVIA -

Released on September 27, 2001 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85120&o=2

$end

$saturn=evelosttai,
$bio

Sega Saturn CD published 24 years ago:

EVE - The Lost One Taikenban (c) 1998 Imadio.

Demo/prologue version.

- TECHNICAL -

Game ID: 610-6837

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59095&o=2

$end

$saturn=evelost,
$bio

Sega Saturn CD published 24 years ago:

EVE - The Lost One (c) 1998 Imadio.

- TECHNICAL -

GAME ID: T-15035G

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59094&o=2

$end

$adam_flop=evecpm,
$bio

EVE CP/M Utilities (c) 198? Eve Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109425&o=2

$end

$adam_flop=eveppu,
$bio

Coleco Adam disk. published 37 years ago:

Eve E.O.S. Parallel Printer Utilities (c) 1985 Eve Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109437&o=2

$end

$cpc_flop=eveofsha,eveofsha02,eveofsha03,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Eve of Shadows Cracked (c) 1991 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124670&o=2

$end

$adam_flop=evesp1cd,
$bio

Eve SP-1 Custom Printer Drivers (c) 198? Eve Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109438&o=2

$end

$adam_flop=evesp1b,evesp1a,evesp1,
$bio

Coleco Adam disk. published 37 years ago:

Eve SP-1 Serial-Parallel Drivers (c) 1985 Eve Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109439&o=2

$end

$adam_flop=evesscc,evesscca,
$bio

Eve SS-CC Drivers & Utilities (c) 198? Eve Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109440&o=2

$end

$dc=eve0,
$bio

Sega Dreamcast GD published 21 years ago:

Eve Zero - Ark of the Matter [Model T-39802M] (c) 2001 NetVillage [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135450&o=2

$end

$psx=eve0,
$bio

Sony PlayStation CD published 22 years ago:

Eve Zero (c) 2000 NetVillage.

- TECHNICAL -

DISC 1 ID: SLPM-86478
DISC 2 ID: SLPM-86479
DISC 3 ID: SLPM-86480

- TRIVIA -

Released on March 30, 2000 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85131&o=2

$end

$info=evelknie,
$bio

Pinball published 45 years ago:

Evel Knievel (c) 1977 Bally.

An up-to-4 players pinball machine.

- TECHNICAL -

Bally MPU AS-2518-17 (Chime)
Model Number : 1094-E

Main CPU : M6800 (@ 475 KHz)

- TRIVIA -

Released in June 1977. 14,000 units were produced.

The development of this game took 1 year (started in July 76).

Robert Craig 'Evel' Knievel (October 17, 1938 – November 30, 2007) was an American motorcycle daredevil, an entertainer famous in the United States and elsewhere between the late 1960s and early 1980s. Knievel's nationally televised motorcycle jumps, including his 1974 attempt to jump Snake River Canyon at Twin Falls, Idaho, represent four of the twenty most-watched ABC's Wide World of Sports events to date. His achievements and failures, including his record 433 broken bones, earned him several entries in the Guinness Book of World Records.

His son Robbie Knievel is also an accomplished motorcycle daredevil.

- STAFF -

Design by : Gary Gayton
Art by : Paul Faris

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5381&o=2

$end

$gbcolor=evelkniu,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Evel Knievel [Model DMG-AEVE-USA] (c) 1999 Rockstar Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67859&o=2

$end

$gbcolor=evelkni,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Evel Knievel [Model DMG-AEVP-EUR] (c) 1999 Take-Two Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67858&o=2

$end

$specpls3_flop=evenyeta,
$bio

Sinclair ZX Spectrum+3 disk. published 31 years ago:

Even Yet Another Big Disk (c) 1991 Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147725&o=2

$end

$spectrum_cass=evenings,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Evening Star (c) 1987 Hewson Consultants

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78821&o=2

$end

$cpc_cass=evenstar,
$bio

Amstrad CPC cass. published 35 years ago:

Evening Star (c) 1987 Hewson Consultants

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96155&o=2

$end

$bbcb_flop_orig=evenstar,
$bio

Acorn BBC Micro B disk. published 35 years ago:

Evening Star (c) 1987 Hewson Consultants

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125660&o=2

$end

$cpc_flop=evenings03,evenings01,evenings,evenings02,evenings04,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Evening Star (c) 1987 Hewson Consultants

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126537&o=2

$end

$bbc_cass=evenstar,
$electron_cass=evenstar,
$bio

Evening Star (c) 19?? Hewson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51803&o=2

$end

$z88_cart=eventcs,
$bio

Cambridge Z88 Cart. published 33 years ago:

Event Control System (c) 1989 Front Line Computers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236203&o=2

$end

$dc=ever17,
$bio

Sega Dreamcast GD published 20 years ago:

Ever 17 - The Out of Infinity [Model T-19716M] (c) 2002 KID [Kindle Imagine Develop]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135451&o=2

$end

$gba=evergirl,
$bio

Nintendo GBA cart. published 17 years ago:

Ever Girl [Model AGB-BEVE-USA] (c) 2005 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70566&o=2

$end

$pc8801_flop=evrgreen,
$bio

NEC PC-8801 Series disk. published 29 years ago:

Ever Green (c) 1993 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91724&o=2

$end

$dragon_cass=everest,
$bio

Dragon cass. published 39 years ago:

Everest (c) 1983 Salamander

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116617&o=2

$end

$bbc_rom=everest,
$bio

Acorn BBC ROM published 36 years ago:

Everest (c) 1986 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145170&o=2

$end

$spectrum_cass=everesta,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Everest Ascent (c) 1983 Richard Shepherd Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78822&o=2

$end

$psx=evergren,
$bio

Sony PlayStation CD published 21 years ago:

Evergreen Avenue (c) 2001 Datam Polystar

- TECHNICAL -

[Model SLPS-03278]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85132&o=2

$end

$nes=everqst,
$bio

Everquest 无尽的任务 (c) 199? Waixing.
(EverQuest - Wújìn de Rènwù)

A pirate hack of "Satomi Hakkenden [Model SFX-S8]", translated to Chinese.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65160&o=2

$end

$psx=eccs1,
$bio

Sony PlayStation CD published 26 years ago:

Every Child Can Succeed 1 (c) 1996 Lightspan Partnership, The

- TECHNICAL -

GAME ID: LSP-990191

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61216&o=2

$end

$psx=eccs2,
$bio

Sony PlayStation CD published 26 years ago:

Every Child Can Succeed 2 (c) 1996 Lightspan Partnership, The

- TECHNICAL -

GAME ID: LSP-990192

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126167&o=2

$end

$psx=eccs3,
$bio

Sony PlayStation CD published 26 years ago:

Every Child Can Succeed 3 (c) 1996 Lightspan Partnership, The

- TECHNICAL -

GAME ID: LSP-990193

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126168&o=2

$end

$psx=eccs4,
$bio

Sony PlayStation CD published 26 years ago:

Every Child Can Succeed 4 (c) 1996 Lightspan Partnership, The

- TECHNICAL -

GAME ID: LSP-990194

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126169&o=2

$end

$psx=eccs5,
$bio

Sony PlayStation CD published 26 years ago:

Every Child Can Succeed 4 (c) 1996 Lightspan Partnership, The

- TECHNICAL -

GAME ID: LSP-990195

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126170&o=2

$end

$psx=eccs7,
$bio

Sony PlayStation CD published 26 years ago:

Every Child Can Succeed 7 (c) 1996 Lightspan Partnership, The

- TECHNICAL -

GAME ID: LSP-990197

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126172&o=2

$end

$spectrum_cass=everysec,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Every Second Counts (c) 1988 TV Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78825&o=2

$end

$cpc_cass=everysec,
$bio

Amstrad CPC cass. published 34 years ago:

Every Second Counts (c) 1988 TV Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96156&o=2

$end

$c64_cass=everysec,
$bio

Commodore C64 cass. published 34 years ago:

Every Second Counts (c) 1988 TV Games [Domark label]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=297964&o=2

$end

$cpc_flop=everysec,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Every Second Counts (c) 1988 TV Games [Domark label]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306180&o=2

$end

$info=escounts,
$bio

Arcade Video game published 32 years ago:

Every Second Counts (c) 1990 B.F.M. [Bell-Fruit Mfg. Company, Limited.].

In this quiz game, players earn seconds for correct answers, then with the time gained, they have to answer as many questions as possible to complete a line on the triangle grid to win a prize.

- TRIVIA -

The game is based on the BBC quiz show 'Every Second Counts'. The show was hosted by famed magician Paul Daniels and ran between 1986 and 1993.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=21242&o=2

$end

$psx=evryglf2,
$bio

Sony PlayStation CD published 22 years ago:

Everybody's Golf 2 (c) 2000 Sony Computer Ent., Inc.

- TECHNICAL -

Model SCES-02146

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=271423&o=2

$end

$spectrum_cass=everyone_e,everyone_f,everyone_g,everyone_h,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Everyone's a Wally (c) 1985 Mikro-Gen

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78824&o=2

$end

$spectrum_cass=everyone_d,
$bio

Everyone's A Wally (c) 198? System 4 de Espana, S.A. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219056&o=2

$end

$spectrum_cass=everyone_c,
$bio

Everyone's A Wally  (c) 198? Sparklers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225624&o=2

$end

$spectrum_cass=everyone_b,
$bio

Everyone's A Wally (c) 199? EDOS [Electronic Distribution of Software]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225833&o=2

$end

$cpc_cass=everywalmg,
$bio

Amstrad CPC cass. published 37 years ago:

Everyone's A Wally - Meet The Gang (c) 1985 Mikro-Gen

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96159&o=2

$end

$cpc_cass=everywal,
$bio

Amstrad CPC cass. published 35 years ago:

Everyone's A Wally - Meet The Gang (c) 1987 Alternative Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96158&o=2

$end

$cpc_cass=everywals,
$bio

Amstrad CPC cass. published 34 years ago:

Everyone's A Wally - Meet The Gang (c) 1988 System 4 de Espana, S.A.

- TECHNICAL -

GAME ID: 4SEA186

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96157&o=2

$end

$cpc_flop=everyone02,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Everyone's a Wally Trained (c) 1985 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126702&o=2

$end

$spectrum_cass=everyone_a,
$bio

Everyone's A Wally [Model AS126] (c) 198? Alternative Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=220234&o=2

$end

$info=m4eaw__a,m4eaw__b,m4eaw__c,m4eaw__d,m4eaw__e,m4eaw__f,m4eaw__g,m4eaw__h,m4eaw__i,m4eaw__j,m4eaw__k,
$bio

Everyone's A Winner [Model CET/ER4] (c) 199? Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233354&o=2

$end

$info=m4eaw__u,m4eaw__l,m4eaw__m,m4eaw__n,m4eaw__o,m4eaw__s,m4eaw__p,m4eaw__t,m4eaw__q,m4eaw__v,m4eaw__r,
$bio

Everyone's A Winner [Model CEU/ER4] (c) 199? Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233355&o=2

$end

$info=m4eaw__w,m4eaw__x,m4eaw__y,m4eaw__z,m4eaw__0,m4eaw__1,m4eaw__2,m4eaw__3,m4eaw__4,m4eaw__5,m4eaw__6,m4eaw__7,
$bio

Everyone's A Winner [Model ENN/ER4] (c) 199? Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233356&o=2

$end

$info=m4eaw__8,m4eaw__9,m4eaw__ai,m4eaw__aa,m4eaw__ab,m4eaw__ac,m4eaw__ag,m4eaw__ad,m4eaw__ah,m4eaw__ae,m4eaw__aj,m4eaw__af,
$bio

Everyone's A Winner [Model EON/ER4] (c) 199? Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233357&o=2

$end

$info=m4eaw__ak,m4eaw__al,m4eaw__am,m4eaw__an,m4eaw__ar,m4eaw__ao,m4eaw__as,m4eaw__ap,m4eaw__au,m4eaw__aq,m4eaw__at,
$bio

Everyone's A Winner [Model ER2] (c) 199? Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233358&o=2

$end

$info=m4eaw,m4eaw__av,m4eaw__aw,m4eaw__ax,m4eaw__ay,m4eaw__a1,m4eaw__az,m4eaw__a2,m4eaw__a0,
$bio

Everyone's A Winner [Model ER4] (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41308&o=2

$end

$info=m4eaw__a3,m4eaw__a4,m4eaw__a5,m4eaw__a8,m4eaw__a6,m4eaw__ba,m4eaw__a7,m4eaw__a9,
$bio

Everyone's A Winner [Model ER8] (c) 199? Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233359&o=2

$end

$info=m4eaw__bb,m4eaw__bc,m4eaw__bd,m4eaw__be,m4eaw__bi,m4eaw__bf,m4eaw__bj,m4eaw__bg,m4eaw__bl,m4eaw__bh,m4eaw__bk,
$bio

Everyone's A Winner [Model ERT] (c) 199? Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233360&o=2

$end

$info=m4eaw__bw,m4eaw__bm,m4eaw__bn,m4eaw__bo,m4eaw__bp,m4eaw__bq,m4eaw__bu,m4eaw__br,m4eaw__bv,m4eaw__bs,m4eaw__bx,m4eaw__bt,
$bio

Everyone's A Winner [Model EUN/ER4] (c) 199? Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233361&o=2

$end

$pmd85_cass=evidence,
$bio

Evidence (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236484&o=2

$end

$spectrum_cass=evilcrow,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Evil Crown (c) 1985 Argus Press Software, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78826&o=2

$end

$bbc_cass=evildead,
$bio

Evil Dead (c) 198? Palace Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51804&o=2

$end

$psx=evildead,
$bio

Sony PlayStation CD published 22 years ago:

Evil Dead - Hail to the King (c) 2000 T-HQ, Inc.

- TECHNICAL -

GAME ID: SLUS-01072/01326

- TRIVIA -

Released on December 05, 2000 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111409&o=2

$end

$dc=evildead,
$bio

Sega Dreamcast GD published 22 years ago:

Evil Dead - Hail to the King [Model T-10003N] (c) 2000 T-HQ, Inc. [Toy HeadQuarters]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135452&o=2

$end

$dc=evildeadf,evildeade,
$bio

Sega Dreamcast GD published 21 years ago:

Evil Dead - Hail to the King [Model T-10005D-80] (c) 2001 T-HQ, Inc. [Toy HeadQuarters]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135453&o=2

$end

$spectrum_cass=evildoma,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Evil Domain (c) 1988 R&H Microtec

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78827&o=2

$end

$cpc_flop=evildonj01,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Evil Donjon (c) 1989 Genesis

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122809&o=2

$end

$info=evlfight,
$bio

Pinball published 42 years ago:

Evil Fight (c) 1980 Playmatic.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5644&o=2

$end

$amigaocs_flop=evilgard,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Evil Garden (c) 1989 Demonware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74000&o=2

$end

$info=evilngt,evilngte,
$bio

Arcade Video game published 24 years ago:

Evil Night (c) 1998 Konami Company, Limited.

A light-gun game in which 3 cops enter a haunted house to rescue a kidnapped girl. There are also secrets which add to the storyline.

- TECHNICAL -

Konami M2 Hardware

Main CPU : (2x) PPC602 (@ 33 Mhz)

- TRIVIA -

Released in September 1998 in Japan.

This game is also known as "Hell Night".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4176&o=2

$end

$spectrum_cass=evilreal,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Evil Realm of Darkness (c) 1985 Turtle Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289927&o=2

$end

$x68k_flop=evilstn,
$bio

Sharp X68000 Series 5.25in. disk. published 33 years ago:

Evil Stone (c) 1989 Zenryutsu.

- TECHNICAL -

FD x1

- TRIVIA -

Released in August 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87498&o=2

$end

$info=evilston,
$bio

Arcade Video game published 32 years ago:

Evil Stone (c) 1990 Spacy Industrial.

A vertically scrolling beat'em up / platform game.

- TECHNICAL -

Taito L-System hardware
Game ID : C67

Main CPU : (2x) Zilog Z80 (@ 6 Mhz)
Sound Chips : YM2203 (@ 3 Mhz)

Screen orientation : Vertical
Video resolution : 224 x 320 pixels
Screen refresh : 60.00 Hz
Palette colors : 256

Players : 2
Control : 4-way joystick
Buttons : 2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=768&o=2

$end

$x68k_flop=evilstnk,
$bio

Sharp X68000 Series 5.25in. disk. published 33 years ago:

Evil Stone Kai (c) 1989 Zenryutsu.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87499&o=2

$end

$info=ep_evil,ep_evila,ep_evilb,
$bio

Evil Streak (c) 199? Maygay.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15497&o=2

$end

$dc=eviltwin,
$bio

Sega Dreamcast GD published 20 years ago:

Evil Twin - Cyprien's Chronicles [Model T-46605D-80] (c) 2002 BigBen Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135454&o=2

$end

$psx=evilzone,
$bio

Sony PlayStation CD published 23 years ago:

Evil Zone (c) 1999 Titus.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-00855

- TRIVIA -

The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111599&o=2

$end

$evio=em18,
$bio

Tomy Evio cart. published 19 years ago:

Evio Challenge! [Model eM18] (c) 2003 Tomy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=292874&o=2

$end

$evio=em2,
$bio

Tomy Evio cart. published 19 years ago:

Evio Selection 02 [Model eM2] (c) 2003 Tomy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=292858&o=2

$end

$evio=em9,
$bio

Tomy Evio cart. published 19 years ago:

Evio Selection 03 [Model eM9] (c) 2003 Tomy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=292865&o=2

$end

$galaxy=evolucia,
$bio

Galaksija cass. published 38 years ago:

Evolucija (c) 1984 Ristanovic, Dejan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235847&o=2

$end

$coleco=evolutio,evolutioa,evolutioc,
$bio

Colecovision cart. published 39 years ago:

Evolution (c) 1983 Sydney

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53274&o=2

$end

$spectrum_cass=evolutio,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Evolution (c) 1983 Microsphere

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78828&o=2

$end

$adam_flop=evolutio,
$bio

Coleco Adam disk. published 39 years ago:

Evolution (c) 1983 Sydney Development

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82649&o=2

$end

$adam_cass=evolutio,
$bio

Coleco Adam cass. published 39 years ago:

Evolution (c) 1983 Sydney Development

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82698&o=2

$end

$fmtowns_cd=evolutn,
$bio

Fujitsu FM Towns CD published 33 years ago:

Evolution (c) 1989 System Sacom Corp.

- TRIVIA -

Retail price: 9800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110128&o=2

$end

$jaguar=dinodude,
$bio

Atari Jaguar cart. published 28 years ago:

Evolution - Dino Dudes (c) 1994 Atari Corp.

Congratulation on joining the species! Unfortunately, you're a little late, so you have to begin at the bottom of the evolutionary ladder. But you won't be there for long - if you can manage to muscle your way to the top. Otherwise, your species won't survive long enough to come up with all those great inventions like rock'n roll video games and double cheeseburgers. Fortunately, you're not alone - you've got a tribe of fellow-morons to help, or hinder you.

Good luck, Dude! The future of mankind rests on you and your hairy teammates.

- TECHNICAL -

Model J9006

- TIPS AND TRICKS -

* HINTS:
- There is often more than one way to solve a level; often when it seems necessary to sacrifice an additional Dino Dude, there is a way to avoid it.
- The dinosaurs are very distracted when they are eating a tasty tidbit, like a Dino Dude. While they are eating, a Dino Dude might not be noticed even while walking right next to a dinosaur.
- Some dinosaurs take a lot of hits to kill ...
- Sometimes an object hides in the scenery. For instance, if you need a rope or spear and do not have a witchdoctor, check all of the ledges you have access to one more time; a rope or spear might be lurking at the bottom of a ladder or in the bushes.
- Your pet dinosaur occasionally gets lost and you have to go find him. When this happens, you must pat him on the head and reassure him that everything's okay. You may have to follow him around for a short while before he calms down enough for this to be possible.
- On some upper levels, it is necessary to accomplish more than one goal. For instance, it might be necessary to kill a dinosaur and then walk on the Goal-Block, in that order.

* Infinite Time (at password screen):
'TIME STANDS' 'STILL FOREVER'

* Infinite Dudes (at password screen):
'ONCE DEAD' 'TWICE BORN'

- STAFF -

Designed and Developed by Imagitec Design Inc.

Producers: John Skruch, Sean Patten
Associate Producer: Juli Wade
Programmer: Andrew Seed
Support Programmers: Trevor Raynsford, Martin Randall
Graphics: Tony Gascon, Pete Goldsmith, Shaun McClure, Ed Pearson, Dave Severn, Slick, Andy Walker
Music: Ian Howe
Sound Effects: Ted Tahquechi
Lead Tester: Hans Jacobsen
Also Tested by: Hank Cappa, Jeffrey Gatrall, Tom Gillen, Mark Hooley, Andrew Keim, Sean Patten, Andrew Seed, Joe Sousa, Ted Tahquechi, Faran Thomason, BJ West
Documentation: Hans Jacobsen

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76419&o=2

$end

$ngpc=evolutn,
$bio

SNK Neo-Geo Pocket Color cart. published 22 years ago:

Evolution - Eternal Dungeons [Model NEOP00990] (c) 2000 SNK Corp. [Shin Nihon Kikaku]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82529&o=2

$end

$dc=evltion2e,
$bio

Sega Dreamcast GD published 22 years ago:

Evolution - The World of Sacred Device [Model T-17705SD-50] (c) 2000 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135057&o=2

$end

$dc=evltion2,
$bio

Sega Dreamcast GD published 23 years ago:

Evolution - The World of Sacred Device [Model T-17706N] (c) 1999 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135056&o=2

$end

$dc=evltion,
$bio

Sega Dreamcast GD published 22 years ago:

Evolution 2 - Far Off Promise [Model T-17711N] (c) 2000 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135058&o=2

$end

$dc=evltione,
$bio

Sega Dreamcast GD published 21 years ago:

Evolution 2 - Far Off Promise [Model T-45005D-50] (c) 2001 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135059&o=2

$end

$info=sc4evol,sc4evola,sc4evolb,sc4evolc,sc4evold,sc4evole,sc4evolf,sc4evolg,
$bio

Evolution (c) 200? QPS.

- TECHNICAL -

[Model PR2135]

[Scorpion 4]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43018&o=2

$end

$x68k_flop=ewword,
$bio

Sharp X68000 Series 5.25in. disk. published 34 years ago:

EW X68000 Word Processor v1.20 (c) 1988 East Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87485&o=2

$end

$bbc_cass=ewgeebez,
$bio

Acorn BBC Micro B cass. published 38 years ago:

Ewgeebez (c) 1984 Software Projects

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51805&o=2

$end

$gba=exmonply,exmonply1,
$bio

Nintendo GBA cart. published 21 years ago:

EX Monopoly (c) 2001 Takara Company, Limited.

- TECHNICAL -

GAME ID: AGB-AMOJ-JPN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70535&o=2

$end

$info=ex8000,
$bio

Musical Instrument published 37 years ago:

EX-8000 Programmable Polyphonic Synthe Module (c) 1985 Korg.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261557&o=2

$end

$spectrum_cass=exbasics,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

EX-BASIC (c) 1988 Companion

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290010&o=2

$end

$ep64_cart=exdos,
$bio

EX-DOS EPROM (c) 198? Enterprise Computers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237642&o=2

$end

$pc98=exlander,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Ex-Lander - Aoki Monshou no Kishidan (c) 1993 Micro Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89438&o=2

$end

$megadriv=exmutant,exmutantp,
$bio

Sega Genesis cart. published 30 years ago:

Ex-Mutants (c) 1992 SEGA of America, Inc.

- TECHNICAL -

GAME ID: 1074

- TRIVIA -

In December 2012, Chris Shrigley, who programmed the game, released the source code for educational purposes to the public and said: "First game I programmed in the US for ACME Interactive   They became Malibu Interactive, before the game was released.  This was the game I learned the Genesis system and the 68000 programming language on!."

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71504&o=2

$end

$megadriv=exranza,exranzap,
$vgmplay=rangerx_md,
$bio

Sega Mega Drive cart. published 29 years ago:

Ex-Ranza (c) 1993 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID: G-4097

- TRIVIA -

Released on May 28, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56493&o=2

$end

$msx1_cart=exinfo1,exinfo1a,
$bio

MSX cart. published 37 years ago:

Examine Your Information 1 [Model E035] (c) 1985 al Alamiah

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76718&o=2

$end

$msx1_cart=exinfo2a,exinfo2,
$bio

MSX cart. published 36 years ago:

Examine Your Information 2 [Model E077] (c) 1986 al Alamiah

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76719&o=2

$end

$msx1_cart=exinfo3a,exinfo3,
$bio

MSX cart. published 34 years ago:

Examine Your Information 3 [Model E086] (c) 1988 al Alamiah

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76720&o=2

$end

$spectrum_cass=examiner,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Examiner (c) 1984 Venny Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293353&o=2

$end

$z88_cart=examples,
$bio

Cambridge Z88 Cart. published 34 years ago:

Examples (c) 1988 Cambridge Computer, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236201&o=2

$end

$dragon_cass=exmanual,
$bio

Dragon cass. published 40 years ago:

Examples from the Manual (c) 1982 Dragon Data, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116449&o=2

$end

$vic1001_cart=exbasic,
$bio

Commodore VIC-20 cart. published 40 years ago:

ExBasic Level II (c) 1982 Dipke & Krause [Andreas Dipke & Michael Krause]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84417&o=2

$end

$c64_cart=exbasl2,
$bio

Commodore C64 cart. published 34 years ago:

ExBASIC Level II v64.1 (c) 1988 Markt & Technik

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231953&o=2

$end

$c64_cass=excaliba,
$bio

Commodore C64 cass. published 37 years ago:

Excaliba (c) 1985 Mastertronic, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186647&o=2

$end

$a2600_cass=xcalibur,xcalibura,xcalibur36,xcalibur39,
$bio

Starpath Supercharger cass. published 40 years ago:

Excalibur (c) 1982 Arcadia Corp.

Prototype version of Dragonstomper.

- STAFF -

Developed by: Stephen Harland Landrum

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50461&o=2

$end

$amigaocs_flop=excalibr,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Excalibur (c) 1988 Kingsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74001&o=2

$end

$info=m4excam,m4excamd,
$bio

Excalibur (c) 199? MDM Leisure.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15580&o=2

$end

$info=m4excal,m4excal__a,m4excal__b,m4excal__c,m4excal__d,m4excal__e,m4excal__f,m4excal__g,m4excal__h,m4excal__i,m4excal__j,
$bio

Excalibur (c) 199? BWB.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41312&o=2

$end

$info=m4excaln,m4excaln__a,
$bio

Excalibur (c) 199? Nova.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42369&o=2

$end

$spectrum_cass=excalibu,excalibu_a,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Excalibur - Sword of Kings (c) 1987 Alternative Software, Ltd.

- TECHNICAL -

GAME ID: AS 057

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78830&o=2

$end

$psx=exc2555,
$bio

Sony PlayStation CD published 25 years ago:

Excalibur 2555 A.D. (c) 1997 Telstar Electronic Studios

- TECHNICAL -

GAME ID: SLUS-00541

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111604&o=2

$end

$info=excali64,
$bio

Computer published 38 years ago:

Excalibur 64 (c) 1984 BGR Computers.

- TECHNICAL -

12K ROM
32K RAM ON BOARD
FULL SIZE 60-KEY KEYBOARD
8 COLOURS
2 OCTAVE AUDIO OUTPUT

- TRIVIA -

It was advertised as the first colour "DIY KIT" computer in Australia.

The CP/M Excalibur 64 was created in the very early Eighties by BGR Computers P/L as a home built DIY Z80A CPU Computer KIT of parts and PCB with a comprehensive Construction Manual. Ground breaking as first with 64Kb RAM and MSDOS OS replacing initial first gen C/PM OS. MSDOS source bought from B. Gates and found faulty but debugged by Australian engineers and all customers supplied with updated ROM after initial delays. This did cause some angst with staff and customers but unfortunately was unavoidable and eventually resolved.

It was sold across Australia from Electronics Magazine advertisements and offered with a Return IF Too Hard to build and BGR would build it for an extra $99 and post back to you. The product itself like most high tech items has an interesting story in its conception and marketing as well as the technical details of this ground breaking innovation at the time before the IBM PC was released a few years later. 

The Blue Excalibur was the cover of the Construction Manual for building the Excalibur 64. The artwork was done by Stephen at GASP a St. Kilda Graphics Art house. The manual was over 50 double side A4 Pages and included all information on the construction and schematic diagrams explaining the operation.

The BLOCK Image is a part of the original pre-production Excalibur 64 Construction Manual. If there is serious interest I may add the complete pages later on. BGR sold less than a thousand of these kits across Australia so probably not many survived the IBM PC onslaught of the mid Eighties although the enthusiastic Excalibur 64 User Group did survive for many years after the IBM PC appearance.

BGR did go on to manufacture a fully redesigned and built system in a factory in Melbourne northern suburbs for business use. Shortly after commencing construction, a break in by thieves who cleaned out the entire stock of electronic components for the next year brought on the complete collapse of the company. Unfortunately there was no insurance to cover that eventuality.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84467&o=2

$end

$info=excalibr,excalibrf,excalibrg,
$bio

Pinball published 34 years ago:

Excalibur (c) 1988 Premier Technology Co.

- TECHNICAL -

Gottlieb System 80B
Model Number : 715

Main CPU : MOS Technology M6502 (@ 850 KHz)
Sound CPU : (2x) M6502 (@ 1 MHz)
Sound Chips : (2x) DAC, (2x) AY8910 (@ 2 Mhz), SP0250 (@ 3.12 Mhz)

- TRIVIA -

1,710 units were produced.

- STAFF -

Designers : John Trudeau, Jon Norris
Artworks : Constantino Mitchell

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5382&o=2

$end

$apfimag_cass=emt,
$bio

Excape Mommies Tumb (c) 198? Handy Dandy Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135786&o=2

$end

$spectrum_cass=excavato,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Excavator-Drainlayer 1 (c) 1984 Pricing Building Works

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=291047&o=2

$end

$info=fex68km2,fex68km2a,
$bio

Chess board published 34 years ago:

Excel 68000 Mach II (c) 1988 Fidelity Electronics.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228359&o=2

$end

$info=fex68km3,fex68km3a,fex68km3b,
$bio

Chess board published 34 years ago:

Excel 68000 Mach III Master (c) 1988 Fidelity Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=316862&o=2

$end

$info=fex68km4,
$bio

Chess board published 33 years ago:

Excel 68000 Mach IV 68020 Master 2325 (c) 1989 Fidelity Electronics.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240397&o=2

$end

$info=fex68k,fex68ka,fex68kb,
$bio

Chess board published 35 years ago:

Excel 68000 (c) 1987 Fidelity Electronics.

- TECHNICAL -

Model 6094

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114148&o=2

$end

$info=fexceld,
$bio

Tabletop game published 35 years ago:

Excel Display (c) 1987 Fidelity Electronics.

Electronic chess game.

- TECHNICAL -

Model 6092

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=113820&o=2

$end

$ibm5170=excel21,
$bio

IBM PC/AT DOS 3.5in. disk. published 34 years ago:

Excel Ver.2.10 (c) 1988 Microsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232893&o=2

$end

$ibm5170=excel3,
$bio

IBM PC/AT DOS 3.5in. disk. published 31 years ago:

Excel Ver.3.0 (c) 1991 Microsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232894&o=2

$end

$info=fexcelv,
$bio

Chess board published 35 years ago:

Excellence Voice (c) 1987 Fidelity Electronics.

Electronic chess game featuring voices.

- TECHNICAL -

Model 6093

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114458&o=2

$end

$info=fexcel,fexcela,
$bio

Tabletop game published 35 years ago:

Excellence (c) 1987 Fidelity Electronics.

- TECHNICAL -

Model 6080

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103443&o=2

$end

$fmtowns_cd=excel10,
$bio

Fujitsu FM Towns CD published 32 years ago:

Excellent 10 (c) 1990 Amorphous.

- TECHNICAL -

GAME ID: HMB-201

- TRIVIA -

Retail price: 5800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110357&o=2

$end

$amigaocs_flop=excgames,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Excellent Card Games (c) 1993 Tower

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74002&o=2

$end

$info=excelsr,excelsra,
$bio

Arcade Video game published 27 years ago:

Excelsior (c) 1995 Playmark.

Excelsior is an adult-themed shooter game with puzzle elements featuring photographic images of nude women. The objective of each stage is to destroy the blocks to reveal the naked woman hidden behind them.

At the start of the game the player selects one of three player characters, and then selects one of five girls (and one guy) as the person hidden in the bonus stage.

In each regular stage the player uses a powertool to drill away at the blocks obstructing the view of the nude girl underneath.  Various enemies appear at regular intervals and must be avoided or destroyed with gunfire or bombs. Occasionally various power-ups appear that the player may collect for more fire-power or drilling power. Once 65% of the obstructing blocks have been destroyed, the background image goes from a dark, shaded image to a bright, full color image. And the level is cleared after 81% of the blocks are cleared.

After each stage the player returns to the same bonus stage.  Here the player clears a wall of bricks with no enemies to hamper him.  Various items and point bonuses are hidden in the wall and can be collected by the player. Again, once 65% of the blocks are cleared the image is brightened and the level is cleared after 81% of the bricks are destroyed.  Once a player clears the bonus stage, he returns to the selection screen to select a different girl (or man) of their choice.

The player has a life bar and a number of lives. The player takes damage when he touches or is shot by an enemy.  Once a player loses all of his lives the game is over.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 12 Mhz), PIC16C57 (@ 3 Mhz)
Sound Chips : OKI6295 (@ 7.575 Khz)

Screen orientation : Horizontal
Video resolution : 320 x 240 pixels
Screen refresh : 58.00 Hz
Palette colors : 1024

Players : 2
Control : 8-way Joystick
Buttons : 3

- TRIVIA -

This game was sponsored by an Italian porn magazine with the same name.

- TIPS AND TRICKS -

If a player chooses the dude at the select screen then all of the hidden adult images will feature men.

Collect all the letters to spell "Excelsior" in the bonus stage to earn an extra life.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3913&o=2

$end

$a800=excelsor,
$bio

Atari 400/800 cart. published 36 years ago:

Excelsor (c) 1986 Players Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86535&o=2

$end

$dmv=exccpm,
$bio

NCR Decision Mate V disk. published 39 years ago:

EXCHANGE CP/M (c) 1983 NCR Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233865&o=2

$end

$dmv=excdos,
$bio

NCR Decision Mate V disk. published 39 years ago:

EXCHANGE DOS (c) 1983 NCR Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233866&o=2

$end

$msx1_flop=exchangr,
$bio

Exchanger Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134196&o=2

$end

$msx1_cart=exchangr,exchangra,
$bio

MSX cart. published 38 years ago:

Exchanger [Model 00160] (c) 1984 ASCII Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76721&o=2

$end

$info=m3xchngg,
$bio

Exchanges Galore (c) 198? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41220&o=2

$end

$info=m3xchngu,m3xchngua,
$bio

Exchanges Unlimited (c) 198? Barcrest.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15076&o=2

$end

$info=m5xchn,
$bio

Exchanges Unlimited (c) 200? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41654&o=2

$end

$msx1_cass=excitemj,
$bio

MSX cass. published 38 years ago:

エキサイト四人麻雀 (c) 1984 Tecno Soft.
(Excite 4-ri Mahjong)

- TECHNICAL -

GAME ID: TMS-001

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118137&o=2

$end

$rx78_cart=exbaseb,
$bio

Excite Baseball (c) 198? Bandai Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234350&o=2

$end

$info=epo_bowl,
$bio

Dedicated Console published 20 years ago:

Excite Bowling (c) 2002 Epoch Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240393&o=2

$end

$info=epo_ebox,
$bio

Dedicated Console published 20 years ago:

Excite Boxing (c) 2002 Epoch Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146757&o=2

$end

$info=epo_efdx,
$bio

Dedicated Console published 19 years ago:

Excite Fishing DX (c) 2003 Epoch Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127420&o=2

$end

$info=exctleag,exctleagd,
$vgmplay=exctleag,
$bio

Arcade Video game published 34 years ago:

Excite League (c) 1988 Sega.

A baseball game.

- TECHNICAL -

Runs on the Sega "System 16B" hardware.
Game ID: 317-0079

Players: 2
Control: 8-way joystick
Buttons: 3

- TRIVIA -

Released in September 1988 in Japan.

- SERIES -

1. Major League (1985)
2. Super League [Model 317-0045] (1987)
3. Excite League [Model 317-0079] (1988)
4. Super Major League (1995)
5. Super Major League '99 (1999)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=769&o=2

$end

$pv2000=excitem2,
$bio

Casio PV-2000 cart. published 39 years ago:

Excite Mahjong 2 (c) 1983 Casio Computer Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262875&o=2

$end

$pv1000=excitemj,
$bio

Casio PV-1000 cart. published 40 years ago:

Excite Mahjong (c) 1982 Casio Computer Co., Ltd.

- TECHNICAL -

GAME ID: GPA-115

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262864&o=2

$end

$info=epo_epp,
$bio

Dedicated Console published 22 years ago:

Excite Ping Pong (c) 2000 Epoch Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145588&o=2

$end

$info=epo_tfit,
$bio

Dedicated Console published 18 years ago:

Excite Sports Tennis x Fitness (c) 2004 SSD Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259385&o=2

$end

$info=epo_esdx,
$bio

Dedicated Console published 20 years ago:

Excite Stadium DX (c) 2002 Epoch Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240395&o=2

$end

$rx78_cart=extennis,
$bio

Bandai RX-78 cart. published 39 years ago:

Excite Tennis (c) 1983 Bandai Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234351&o=2

$end

$x1_cass=excitbik,
$bio

Sharp X1 cass. published 37 years ago:

ExciteBike (c) 1985 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86218&o=2

$end

$mz2500=excitbik,
$bio

Sharp MZ-2500 disk. published 37 years ago:

ExciteBike (c) 1985 Hudson Soft. [Hudson Group] [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128582&o=2

$end

$famibox=excitebk,
$bio

JTB FamicomBox cart. published 36 years ago:

Excitebike (c) 1986 JTB Traveleland Transportation Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301166&o=2

$end

$nes=excitbikh,
$bio

Nintendo Famicom cart. published 35 years ago:

Excitebike (c) 1987 FMG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69248&o=2

$end

$x68k_flop=excitbik,
$bio

Excitebike (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87500&o=2

$end

$snes_bspack=bsexbik1,bsexbik1a,bsexbik1ah,bsexbik1b,
$bio

Excitebike - Bunbun Mario Battle - Stadium 1 (c) 199? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61280&o=2

$end

$snes_bspack=bsexbik2,bsexbik2a,
$bio

Excitebike - Bunbun Mario Battle - Stadium 2 (c) 199? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61281&o=2

$end

$snes_bspack=bsexbik3a,bsexbik3c,bsexbik3,bsexbik3b,
$bio

Excitebike - Bunbun Mario Battle - Stadium 3 (c) 199? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61282&o=2

$end

$snes_bspack=bsexbik4,bsexbik4a,
$bio

Excitebike - Bunbun Mario Battle - Stadium 4 (c) 199? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61283&o=2

$end

$n64=excitbik,excitbiku,excitbiku1,excitbikud,
$bio

Nintendo 64 cart. published 22 years ago:

Excitebike 64 (c) 2000 Nintendo.

- TECHNICAL -

Game ID: NUS-NMXE-USA

- TRIVIA -

Excitebike 64 was released on May 02, 2000 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57686&o=2

$end

$n64=excitbikj,
$bio

Nintendo 64 cart. published 22 years ago:

Excitebike 64 [Model NUS-NMXJ] (c) 2000 Nintendo.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57687&o=2

$end

$nes=excitbikgba,
$bio

Excitebike ripped from GBA e-Reader card (c) 200? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229670&o=2

$end

$nes=excitbikgc,
$bio

Nintendo NES cart. published 20 years ago:

Excitebike ripped from GC Animal Crossing (c) 2002 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229688&o=2

$end

$nes=excitbikj1,excitbikju,
$vgmplay=excitbik_nes,
$bio

Nintendo Famicom cart. published 38 years ago:

Excitebike (c) 1984 Nintendo.

Excitebike is a dirt bike game. You're the red color rider in this frantic motocross race, elusive your opponents in the track, accelerated as much as possible and care the not overheat the motor, and jumping over hills, obstacles like jumps, hay bails and mud sections to reach the goal, and qualify for the next race to championship supremacy !

- TECHNICAL -

Game ID: HVC-EB

- TRIVIA -

Excitebike was released on November 30, 1984 in Japan at a retail price of 5500 Yen.

Export releases:
[US] "Excitebike [Model NES-EB-USA]"

Nintendo ran out of Excitebike boards when marketing to the U.S. market in the mid-1980s. So they opened up their Famicom boards, stuck them into U.S. cartridges, attached a NES-Joint-1 and marketed them to the U.S.

The main character of Excitebike (as well as his pallet-swapped rivals) appear as assist trophy characters in Super Smash Bros. Brawl for the Nintendo Wii.

Excitebike's gameplay was parodied in a sketch on the television show 'Robot Chicken'.

An Excitebike visualizer was included in the Nintendo DSi and 3DS that is used while playing music from your SD card on Nintendo DSi Sound or Nintendo 3DS Sound.

- TIPS AND TRICKS -

* Faster remount : rapidly tap A+B to get back on the bike faster.

- SERIES -

1. Excitebike [Model HVC-EB] (1984, NES)
2. Excitebike 64 (2000, Nintendo 64)
3. Excite Truck (2006, Wii)
4. Excitebots - Trick Racing (2009, Wii) 
5. Excitebike - World Rally (2009, WiiWare)

- STAFF -

Designer : Shigeru Miyamoto

- PORTS -

* CONSOLES:
Nintendo Famicom Disk (1988)
Nintendo Super Famicom (1997, Excitebike: Bun Bun Mario Battle Stadium 'Satellaview (BS-X)'): downloaded via satellite broadcasting station in Japan called St.Giga to a BS-X cartridge. Only in Japan.
Nintendo 64 (2000, "Excitebike 64" as an unlockable extra)
Nintendo GameCube (2001, "Animal Crossing" as an unlockable Bonus game)
Nintendo Game Boy Advance (2002, "E- Readers" Series)
Nintendo Game Boy Advance (2004, "Famicom Mini" Series)
Nintendo Wii (2007, "Virtual Console")
Nintendo 3DS (2011, eShop "3D Classics") A magnific re-mastered version, featuring 3D effects!

* COMPUTERS:
NEC PC-8801 (1985)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54030&o=2

$end

$pc8801_flop=excitbik,
$bio

NEC PC-8801 Series disk. published 37 years ago:

ExciteBike (c) 1985 Hudson Soft [Hudson Group].

- TECHNICAL -

GAME ID: K5-1021

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91725&o=2

$end

$nes=excitbik,
$bio

Nintendo NES cart. published 36 years ago:

Excitebike (c) 1986 Nintendo.

European release.

- TECHNICAL -

GAME ID: NES-EB-EEC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55124&o=2

$end

$info=pc_ebike,
$bio

Nintendo PlayChoice-10 cart. published 38 years ago:

Excitebike (c) 1984 Nintendo.

PlayChoice-10 version.

- TECHNICAL -

Nintendo PlayChoice-10 hardware
Game ID : EB

Main CPU : Zilog Z80 (@ 4 Mhz), N2A03 (@ 1.789772 Mhz)
Sound Chips : Zetex N2A03 (@ 1.789772 Mhz), DAC

Players : 2
Control : 8-way joystick
Buttons : 2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1801&o=2

$end

$gba_ereader=nesebu11,nesebu12,nesebu21,nesebu22,nesebu31,nesebu32,nesebu41,nesebu42,nesebu51,nesebu52,
$bio

Excitebike-e (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231811&o=2

$end

$info=animaljr,
$bio

Arcade Video game published 29 years ago:

Exciting Animal Land Jr. (c) 1993 Taito Corp.

Export release. Game developed in Japan. See the original for more information; "Y.Y. Animal Land Jr.".

- TRIVIA -

Exciting Animal Land was released in September 1993.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=21056&o=2

$end

$famicom_flop=excitbb,
$bio

Nintendo Famicom disk. published 35 years ago:

エキサイティング　ベースボール (c) 1987 Konami Industry Company, Limited.
(Exciting Baseball)

- TECHNICAL -

GAME ID: KDS-EBS

- TRIVIA -

Released on December 8, 1987 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65299&o=2

$end

$nes=exbasket,
$bio

Exciting Basket (c) 199? Unknown.

Cartridge conversion from the Famicom Disk version.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40374&o=2

$end

$famicom_flop=excitbsk,
$vgmplay=exbasket_fds,
$bio

Nintendo Famicom disk. published 35 years ago:

Exciting Basket (c) 1987 Konami Industry Company, Limited.

- TECHNICAL -

GAME ID: KDS-EKB

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65300&o=2

$end

$psx=excitbs2,
$bio

Sony PlayStation CD published 23 years ago:

Exciting Bass 2 (c) 1999 Konami Corp.

- TECHNICAL -

[Model SLPM-86295]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85134&o=2

$end

$gba=excitbas,
$bio

Nintendo GBA cart. published 21 years ago:

Exciting Bass [Model AGB-AMGJ-JPN] (c) 2001 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70567&o=2

$end

$psx=excitbas,
$bio

Sony PlayStation CD published 24 years ago:

Exciting Bass (c) 1998 Konami Co., Ltd.

- TECHNICAL -

Model SLPM-86124

- TRIVIA -

Exciting Bass was released on September 23, 1998 in Japan.

Export releases:
[US] "Fisherman's Bait - A Bass Challenge [Model SLUS-00802]"
[EU] "Fisherman's Bait - A Bass Challenge [Model SLES-02085]"

- STAFF -

Executive Producer: Kuniaki Kinoshita
Producer: Katsuya Nagae
Director: Shirou Murata
Programmer: Shirou Murata, Kentarou Nagayama, Mitomu Shimizu
Designer: Takemasa Miyoshi
Design Direction: Kazuhiro Namba (Kazuhiro Nanba), Tatsuya Ishikawa

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85133&o=2

$end

$famicom_flop=excitbil,
$bio

Nintendo Famicom disk. published 35 years ago:

Exciting Billiard [Model KDS-EKS] (c) 1987 Konami Industry Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65301&o=2

$end

$info=excitbj,
$bio

Video Slot Machine published 33 years ago:

Exciting Black Jack (c) 1989 Sega Enterprises, Limited.

- TRIVIA -

Released in June 1989.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29831&o=2

$end

$info=boatrace,
$bio

Video Slot Machine published 29 years ago:

Exciting Boat Race (c) 1993 Sega Enterprises, Limited.

- TRIVIA -

Released in October 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29832&o=2

$end

$nes=exboxing,
$bio

Nintendo Famicom cart. published 35 years ago:

Exciting Boxing (c) 1987 Konami Industry Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54031&o=2

$end

$fmtowns_cd=excd94s,
$bio

Fujitsu FM Towns CD published 28 years ago:

Exciting CD '94 Summer (c) 1994 Fujitsu, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110130&o=2

$end

$fmtowns_cd=excitcd,
$bio

Fujitsu FM Towns CD published 28 years ago:

Exciting CD (c) 1994 Fujitsu, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110129&o=2

$end

$fmtowns_cd=excitcdcm,
$bio

Fujitsu FM Towns CD published 28 years ago:

Exciting CD [Model HMF-911-1/2] (c) 1994 Fujitsu, Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295328&o=2

$end

$info=excthour,
$bio

Arcade Video game published 37 years ago:

Exciting Hour - The Prowrestling Network (c) 1985 Taito Corp.

A match of wits and skill with classic ring techniques used in today's popular professional wrestling arenas. The ringside announcer to signal the start of the match introduces the events. The player battles each of his 5 awesome opponents in quest of the championship. Timely use of joystick and buttons maneuvers the player into position and activates all the standard as well as spectacular moves including : Pile Driver, Sunset Flip, Rolling Sole Butt, Lariat, Plunger, Flying Body Press, everything to weaken the enemy for a pin-fall win for the count of 3, or keeping the challenger out of the ring for a twenty count. After each win, the player takes on the next opponent for another three-minute period. If he defeats all of the opponents, he earns the right to the Championship Belt and goes on to the next four in defense of his title. Colorful, fast-paced action plus realistic sound effects of hits, moves, count-down and crowd cheers adds to the atmosphere and excitement associated with the current rage of professional wrestling.

- TECHNICAL -

Game ID : TA-0015

Main CPU : MOS Technology M6502 (@ 1.5 Mhz)
Sound CPU : MOS Technology M6502 (@ 1.2 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.5 Mhz), DAC

Players : 2
Control : 8-way joystick
Buttons : 2
=> [1] Punch, [2] Kick

- TRIVIA -

Exciting Hour was released in October 1985 by Taito under license from Technos.

This game is known outside Japan as "Mat Mania - The Prowrestling Network".
A 2-Player version of this game is known as "Mania Challenge".

In the game, if you look closely at the audience in the background, you will see a variety of recognizable characters including a boy in a Union Jack t-shirt, Darth Vader, Superman, the Stay Puft Marshmallow Man (look to the far left when outside the ring) and ZZ Top is very prominently present in the middle of the crowd.

In the game : 
* TWA stands for Technos Wrestling Association.
* Insane Warrior's name is misspelled as 'Insane Worrier'.
* Coco Savage's name is misspelled as 'Coco Savege' at the top of the intro screen, but is spelled correctly in the announcer's scrolling message. 
* The Piranha's name is misspelled both at the top of the intro screen and in the announcer's scrolling message as 'The Pirania'.

Blues Bloody, the champion in this game, is very obviously a copy of Hulk Hogan. Other wrestlers are copied from superstars of the early 80s: The Insane Warrior is a copy of Road Warrior Animal, Coco Savage is probably Kamala The Cannibal and The Piranha is probably Mil Mascaras. The main wrestler ('You') bears a striking resemblance to Kerry Von Erich. These are guesses, but all the mentioned wrestlers were very popular about the time this game was released.

- TIPS AND TRICKS -

* Moves list :
First, basic moves :
Joystick - Move Around
Button 1 - Punch (P)
Button 2 - Kick (K)
Both Buttons - Run

While Opponent is Standing :
P+K - Dash at opponent.
P (while running) - Shoulder Block
K (while running) - Flying Press

To grab the opponent, run towards him.

While holding on to opponent :
P - Irish Whip (Throw opponent)
K - Pile Driver
P+UP - Body Slam
K+UP - Suplex

After Opponent has been thrown :
P+Opponent's direction - Elbow Smash
P - Back Body Drop
K+Opponent's direction - Clothesline
K - Reverse Mule Kick

While Opponent is on the ground :
P - Pick up opponent
K - Pin Opponent

While on the Turnbuckle :
P - Knee Drop
K - Sunset Flip

You can do three moves (two in later matches [late 30s on]) to your opponent before needing to ram him with the old 'faceblock' maneuver. However, the moves appear to be broken into categories :

Big moves - Piledriver and Brainbuster (Suplex)
Medium moves - Clothesline, Elbow, Backdrop
Small moves - Body Slam, Spinning Kick

Doesn't seem to count - Shoulder Block, Flying Body Press, Rope Moves

The 'count' works as follows. Usually you get one of each class of move in order from big to small. You can always substitute a lower move for a higher one. At certain times you will get only medium and small, especially the first series when facing Karate Fighter or The Piranha after match 5. Sometimes you won't be able to do three. You can tell because your opponent puts up a small, ineffective resistance to your second move.

Once per match, you CAN do two big moves in a row. You are guaranteed to be able to do a third move afterwards. In the first five matches, the triple is generally between 2:30 and 2:15.

* Miscellaneous notes :
1) You can only climb on the turnbuckles in the top-left and top-right corners.
2) Running towards the ropes and pressing the K button will cause you to jump out of the ring (should only be done while an opponent is out there).
3) The maximum number of jumps off the rope you can do is three - any more and the opponent will get up regardless of the amount of damage inflicted.
4) Fight as little as possible outside the ring; you run the chance of being thrown to the other end and facing a ring out loss (especially with Coco Savage and the Piranha - they are dirty fighters!).
5) When an opponent throws you, you have the choice of pressing P to do a shoulder block or K to do a flying press. The move you select should depend on the opponent's reaction - if they throw you and run, press K repeatedly to beat them with the flying press. If the opponent is standing there, it is almost a sure sign that you will be receiving one of their 'stopping moves' (i.e.: Coco's Haymaker or Piranha's choke hold). For this, press K repeatedly. If the opponent has not prepared their signature stop, this usually means they are just going to punch or kick you. Pressing P will give them a shoulder block and knock them down. Try to decide on which move you plan on doing once you see their reaction.
6) If you start to get the 'upper hand' on your opponent (which isn't that hard to do), throw him into the ropes and when he bounces back, let him collide into you (you should be the first one to get up), pick him up and do a pile driver, pick him up, throw him into the ropes and let him collide into you, pick him up and pile drive him again. You can do this for as long as you like but make sure to pin him before the time runs out. For a sure pin, just climb the top rope and land on him three times then pin.
7) A change in the music in the game indicates you are in danger of losing the match!

* List of opponents :

1) Insane Warrior
Signature Move : Body Press
Difficulty : Very Easy
Comments : Comic relief for the game. A very easy opponent to beat up and a good learning partner.

2) Karate Fighter
Signature Move : Rabbit Punch
Difficulty : Easy
Comments : Another opponent to use as a practice partner.

3) Coco Savage
Signature Move : Slingshot (grabs you by the ankles and throws you across / out of the ring).
Difficulty : Very Difficult
Comments : A dirty fighter. Will knock you down by giving you a shoulder block or knocking you on the head. Will cheat by getting you near the ropes and giving you plenty of shoulder blocks!

4) The Piranha
Signature Move : Elbow Drop
Difficulty : Moderate
Comments : The dirtiest fighter in the game. A very difficult opponent to fight with outside the ring.

5) Blues Bloody
Signature Move : Leg Drop
Difficulty : Moderate
Comments : The champ. Likes to body slam and throw opponents out of the ring.

- SERIES -

1. The Big Pro Wrestling! [Model TA-0007] (1983)
2. Exciting Hour - The Prowrestling Network (1985)

- PORTS -

* CONSOLES: 
[JP] Sony PS4 [PSN] (june.12, 2014) "Arcade Archives - Exciting Hour [Model CUSA-00782]" 
Sony PlayStation 4 [PSN] [AS] (may.21, 2015) "Arcade Archives - Mat Mania Exciting Hour" 
Sony PlayStation 4 [PSN] [KO] (nov.20, 2015) "Arcade Archives - Mat Mania Exciting Hour [Model CUSA-00782]" 

* COMPUTERS:
[JP] Sharp X68000 (feb.25, 1994) "Shusse Oozumou"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=770&o=2

$end

$pv2000=exjockey,
$bio

Casio PV-2000 cart. published 38 years ago:

Exciting Jockey (c) 1984 Casio Computer Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262876&o=2

$end

$nes=exrally,
$bio

Nintendo Famicom cart. published 30 years ago:

Exciting Rally - World Rally Championship (c) 1992 Kakenhi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54032&o=2

$end

$info=exctsccr,exctsccra,exctsccrb,exctsccrj,exctsccru,exctsccrjo,
$bio

Arcade Video game published 39 years ago:

Exciting Soccer (c) 1983 Alpha Denshi.

Exciting Soccer is an association football game which includes penalty shootout if the game ends in a tie. If you win the game you move on to the next level, each time the opponent gets harder to beat. When you start playing you can choose one of 6 teams: Italy, England, Brazil, West Germany, Austria, or France. The sequel Exciting Soccer II was released in 1984 with Japan replacing Austria and new music, but identical gameplay. 

The game allows for one or two players to play and has a control scheme where they can tackle, shoot, short pass, and long pass. Exciting Soccer had realistic touches for the time: corner kicks, throw-ins, penalty shots, and cheerleaders, as well as digitized voices and an influential overhead view.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 4 Mhz), Zilog Z80 (@ 4.123456 Mhz), ALPHA-8301 (@ 500 Khz)
Sound Chips : (4x) General Instrument AY8910 (@ 1.5 Mhz), (2x) DAC

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Exciting Soccer was released in October 1983 in Japan.

A Japanese bootleg of this game was released in 1984.

Exciting Soccer music is a copy of an instrumental rock and roll ('Tequila', as played by The Champs).

Terenzio Carraro holds the official record for this game with 503,610 points.

- UPDATES -

In the Japanese bootleg :
* The Italian team is replaced by the Japanese Team.
* The music are different.
* The title screen says : 'planned by Shinzi' and 'programmed by Kazutomi'.

- SERIES -

1. Exciting Soccer (1983)
2. Exciting Soccer II (1985)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=771&o=2

$end

$nes=exsoccer,
$bio

Exciting Soccer - Konami Cup (c) 19?? Kaiser Corp. [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293367&o=2

$end

$famicom_flop=excitsoc,
$bio

Nintendo Famicom disk. published 34 years ago:

Exciting Soccer - Konami Cup [Model KDS-ESC] (c) 1988 Konami Industry Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65302&o=2

$end

$info=exctscc2,
$bio

Arcade Video game published 37 years ago:

Exciting Soccer II (c) 1985 Alpha Denshi.

A soccer game from Alpha Denshi.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 4 Mhz), Zilog Z80 (@ 4.123456 Mhz), ALPHA-8301 (@ 500 Khz)
Sound Chips : (4x) General Instrument AY8910 (@ 1.5 Mhz), (2x) DAC (@ 1.5 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Even if titlescreen says 1984 (developement year), Exciting Soccer II was released in February 1985.

Apart from one new team (Japan replacing Austria) and some different music this game is identical to its predecessor "Exciting Soccer".

- SERIES -

1. Exciting Soccer (1983)
2. Exciting Soccer II (1985)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=772&o=2

$end

$info=eshockey,
$bio

Air Hockey Table published 29 years ago:

Exciting Speed Hockey (c) 1993 Sega Enterprises, Limited.

- TRIVIA -

Exciting Speed Hockey was released in April 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=30026&o=2

$end

$pc98=wildflow,
$bio

Exciting Wild Flowers (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89439&o=2

$end

$pico=hatanori,
$bio

Exciting! Hataraku Norimono-tachi (c) 199? Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75669&o=2

$end

$ep64_cart=exdosbf,
$bio

EXDos BASIC + FORTH (c) 198? Enterprise Computers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237643&o=2

$end

$zx81_cass=execsoft,
$bio

Execu-Soft (c) 198? Orbyte Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114923&o=2

$end

$compclr2_flop=execgrap,
$bio

Execugraph Trend-Spotter (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232619&o=2

$end

$dragon_cass=executnd,
$bio

Dragon cass. published 38 years ago:

Execution (c) 1984 Datacom Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116499&o=2

$end

$dragon_cass=executn,
$bio

Execution (c) 198? Active Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234386&o=2

$end

$cpc_cass=executn,
$bio

Amstrad CPC cass. published 37 years ago:

Execution ! (c) 1985 Datacom Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96161&o=2

$end

$pc98=executnr,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Executioners (c) 1993 Softec.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89440&o=2

$end

$info=osbexec,
$bio

Computer published 40 years ago:

Executive (c) 1982 Osborne Computer Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264878&o=2

$end

$info=exchess,
$bio

Chess board published 41 years ago:

Executive Chess (c) 1981 SciSys.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263826&o=2

$end

$info=j2exec,
$bio

Executive Club (c) 198? JPM International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40950&o=2

$end

$pc98=executiv,
$bio

NEC PC-9801 Series 5.25in. disk. published 35 years ago:

エグゼクティブへの道 (c) 1987 Champion Soft.
(Executive e no Michi)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89441&o=2

$end

$pc8801_flop=executiv,
$bio

NEC PC-8801 Series disk. published 35 years ago:

エグゼクティブへの道 (c) 1987 Champion Soft.
(Executive e no Michi)

- TECHNICAL -

GAME ID: NECP-12074

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91726&o=2

$end

$ibm5150=execst,
$bio

IBM PC 5.25in. disk. published 40 years ago:

Executive Suite (c) 1982 Armonk Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132411&o=2

$end

$info=exedexes,
$vgmplay=exedexes,
$bio

Arcade Video game published 37 years ago:

Exed Exes (c) 1985 Capcom Company, Limited.

Exed Exes is an arcade vertical shooter. It uses similar hardware to Capcom's 1942, but it is more of a spiritual successor to Capcom's earlier shooter Vulgus. It takes place in a science fiction alien hive where you must pilot your ship through many stages protected by insects, some as large as your craft, and some even larger.

What made Exed Exes stand apart from other shooters, besides the high resolution graphics for its time, and the detailed use of parallax scrolling to indicate depth, was the fact that it was one of the earliest vertical shooters to allow for two player simultaneous play. Rather than waiting for one player to take his turn, two players could enjoy the game at the same time, and even work cooperatively to get further along in the game.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 4 Mhz)
Sound CPU : Zilog Z80 (@ 3 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.5 Mhz), (2x) SN76496 (@ 3 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Exed Exes was released in February 1985. 

This game is also known as "Savage Bees". 

Roberto Picelli holds the official record for this game with 1,320,800 points.

- TIPS AND TRICKS -

The Basics:
Even if you are good at dodging bullets, that skill alone will not keep you alive. The trick is to clear the screen as quickly as possible, reducing the number of agents that fire upon you. Being able to identify potential threats on the ground like cannons helps tremendously. You will most likely not have any trouble until one of two things begin to appear: large insects, or dragonflies that appear from the bottom of the screen. As a general rule, it's never a good idea to remain in contact with the bottom of the screen since you can't always predict when the dragonflies are going to arrive. As for large insects, the strategy that you employ to defeat them will depend on how many appear at one time. When only one appears, you can concentrate your attack on the single large insect, but be sure not to let it lure you to a dangerous section of the screen where you might collide with another bug or a bullet. When two appear, they usually occupy mirror image sides of the screen. Concentrate on only one, as you will rarely have time to destroy both. Steer clear of the second one's path after you defeat the first. When four appear, they usually fly through the screen in a kind of chain. They will generally not get in your way until you've damaged them to the point where they are purple, at which point they will attack and dive bomb towards you. If you have time to attack any remaining insect in the squad, do so, but again, make sure that you are not being lured into a dangerous portion of the screen while following the larger insects around.

Powering up:
Keep in mind that collecting upgrades in this game is not an iterative process. That is, you do not have to be at upgrade level 2 to collect the third level upgrade, for example. You can collect it at any time. Likewise, picking up a lower upgrade than the one you most recently collected will reduce your power. However, this isn't so terrible since the primary benefit of the upgrades is a small expansion of your weapons range (and to a lesser extent, its efficiency since the beams are bigger than the particles.) In fact, collecting the woP downgrade is usually worth it just for the 10,000 points that it provides. Those point will bring you that much closer to your next Sakachi Mega-Crush resupply, which can be considerably more useful than a primary weapon upgrade.

Hi-Point Areas:
Mid-way through several stages, you will encounter a bonus area called the Hi-Point Area. This is similar to "Challenging Stage" in Galaga or "% and Point Up" stage in 1942. The lowest level of the background turns black and the music changes. No enemies will fire at you in this area. One particular enemy will appear repeatedly, and not in a terribly aggressive fashion. As you fly through the enemies, a flashing Pow symbol will float down from the top. When you pick it up, all of the enemies on the screen at that time (including any ground objects and large insects) will turn into fruit. Air and ground objects will become one specific fruit that you can collect for a large amount of bonus points, and large insects will always transform into a giant strawberry, worth 10,000 points. Hi-Point areas in early stages may offer more than one Pow during the area. You will know that the Hi-Point area is about to end when the bottom layer begins to flash between black and the regular view. The Pow symbol will function this way no matter when you encounter it, but you can count on at least one appearing after the Hi-Point area starts.

Stage Bosses:
You cannot advance to the next stage until you defeat a stage boss. Some stages require that you defeat more than one boss. Stage 4 and every stage after the seventh have two stage bosses, except for stage 16, which requires that you defeat all 9 different bosses, including the final stage boss, EXED EXES. If you completely destroy every element on a stage boss, including the radars, you are awarded a substantial bonus (as well as a congratulatory catch phrase that is unique to each boss arrangement. For example, the Hepkon always says "NICE FIGHT!!") If you destroy all of the skulls and guns, but not the radars, the boss will begin to drop below the bottom of the screen, allowing it to escape and denying you the destruction bonus, so make sure the radars are destroyed before the final gun. Since the bosses contain a large number of guns which typically fire at you at roughly the same time, it is a good idea to save your Mega-Crush bombs for the boss encounters if you can help it. If the boss armaments weren't enough to deal with, it's not unusual to have to deal with a few different types of enemies, depending on how long it takes you to defeat the boss. You may encounter either squadrons of Flies, Yashichis, Dragonflies, or Stingrays while you battle the boss. Do your best to take them out quickly so that they don't get in the way of your shots and you can destroy the boss as quickly as possible.

10,000,000 points:
There is no true end to the game. After you defeat the real EXED EXES boss at the very end of Stage 16, you will get a substantial bonus, but the game will continue from Stage 17 and continue to cycle. The game does come to an end, however, as soon as one player achieves a score of 10,000,000 points. At that point, no matter where you are in the game, the game will congratulate you and announce that the game is over. If you can accomplish this amazing task, consider yourself a master of the game. You can only achieve this score on one credit since continuing resets your score to 0.

- STAFF -

Music by: Tamayo Kawamoto

- PORTS -

* CONSOLES: 
[JP] Nintendo Famicom (dec.21, 1985) "Exed Exes [Model GTS-EE]" 
[JP] Sega Saturn (oct.15, 1998) "Capcom Generation Dai 3 Shou Koko ni Rekkishi Hajimaru [Model T-1234G]" 
[JP] Sony PlayStation (oct.15, 1998) "Capcom Generation Dai 3 Shou Koko ni Rekkishi Hajimaru [Model SLPS-01649]" 
[EU] Sony PlayStation (sept.3, 1999) "Capcom Generations 3 - The First Generation [Capcom Generations Disc 3] [Model SLES-21881]" 
[US] Sony PS2 (sept.27, 2005) "Capcom Classics Collection [Model SLUS-21316]" 
[US] Microsoft XBOX (sept.27, 2005) "Capcom Classics Collection" 
[EU] Sony PS2 (nov.18, 2005) "Capcom Classics Collection [Model SLES-53661]" 
[EU] Microsoft XBOX (nov.18, 2005) "Capcom Classics Collection" 
[JP] Sony PS2 (mar.2, 2006) "Capcom Classics Collection [Model SLPM-66317]" 
Nintendo Wii [Virtual Console Arcade] [JP] (sept.21, 2010) 
Nintendo Wii [Virtual Console Arcade] [EU] [AU] (jan.7, 2011) 
Nintendo Wii [Virtual Console Arcade] [US] (jan.10, 2011) 
Sony PlayStation 3 [PSN] [JP] (feb.19, 2013) "Capcom Arcade Cabinet [Model NPJB-00210]" 
Sony PlayStation 3 [PSN] [EU] (feb.20, 2013) "Capcom Arcade Cabinet" 
Microsoft XBOX 360 [XBLA] [JP] (feb.20, 2013) "Capcom Arcade Cabinet" 
Microsoft XBOX 360 [XBLA] [EU] (feb.20, 2013) "Capcom Arcade Cabinet" 
Microsoft XBOX 360 [XBLA] [AU] (feb.21, 2013) "Capcom Arcade Cabinet" 
Sony PlayStation 3 [PSN] [US] (apr.2, 2013) "Capcom Arcade Cabinet: Game Pack 4 [DLC]" 
Microsoft XBOX 360 [XBLA] [US] (apr.3, 2013) "Capcom Arcade Cabinet: Game Pack 4 [DLC]" 
Sony PlayStation 3 [PSN] [US] (may.21, 2013) "Capcom Arcade Cabinet: All-In-One Pack [DLC]" 
Microsoft XBOX 360 [XBLA] [US] (may.22, 2013) "Capcom Arcade Cabinet: All-In-One Pack [DLC]"

* HANDHELDS: 
[JP] Sony PSP (sept.7, 2006) "Capcom Classics Collection [Model ULJM-05104]" 
[US] Sony PSP (oct.24, 2006) "Capcom Classics Collection Reloaded [Model ULUS-10134]" 
[EU] Sony PSP (nov.10, 2006) "Capcom Classics Collection Reloaded [Model ULES-00377]" 
[AU] Sony PSP (nov.16, 2006) "Capcom Classics Collection Reloaded"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=773&o=2

$end

$nes=exedexesh,
$bio

Nintendo Famicom cart. published 35 years ago:

Exed Exes (c) 1987 EMG

Pirate release of "Exed Exes [Model GTS-EE]".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69249&o=2

$end

$nes=exedexes,
$vgmplay=exedexes_nes,
$bio

Nintendo Famicom cart. published 37 years ago:

Exed Exes (c) 1985 Tokuma Shoten Intermedia, Incorporated.

Exed Exes is a vertical shooter, conversion of an arcade game originally released by Capcom in 1985. The game takes place in the midst of a raging war - insect like creatures called the Exes have invaded Neg-Nin, a far distant planet in a remote galaxy, thousands of light years away from Earth. Scientists on Neg-Nin started to build a warship in reaction to the sudden bug invasion. The fighter comes equipped with a particle cannon which can be upgraded to double or triple laser beams by collecting special Pow icons dotted around each level. Unlike most other shooters of its kind, upgrades in Exed Exes are not cumulative, and specific Pow icons power-up the craft to the lowest, middle or highest power level (some, called woP even downgrade the main weapon). The ship comes with a limited amount of Mega Crush bombs that clear all enemy bullets from the screen. Levels follow a traditional structure, with waves of all kind of multicolored insects (bees, beetles, flies, dragonflies), large bugs and ground cannons that relentlessly bombard the player. Also, through several levels, the player automatically enters bonus phases called Hi-Point Areas. The background turns black and different types of enemies (usually skulls) slowly move down the screen. They can easily be destroyed, but collecting special Pow icons instantly turns them into fruits for extra points.

Each level ends with a boss battle, and each one of them is made out of different components (skulls, guns and flashing cores) that need to be destroyed in order to proceed to the next stage. Exed Exes features a two-player simultaneous option.

- TECHNICAL -

Game ID: GTS-EE

- TRIVIA -

Exed Exes was released on December 21, 1985 in Japan for 5200 Yen.

Apparently, Tokuma Shoten organized a contest to commemorate the release of Exed Exes in Japan. Four special words appear throughtout the game, all triggered by a certain hi-score:
- BABYBOY (between 500,000 and 2,000,000)
- TOUCHME (between 2,000,000 and 5,000,000)
- KICKPOP (between 5,000,000 and 9,000,000)
- RAPYTUA (over 9,000,000).
This is rather tricky to achieve, although the game gives the player unlimited continues, the score counter resets to zero after a game over. The game's manual reveals some information about the contest. It seems that prizes were awarded through Tokuma Shoten's Family Computer Magazine to players who could send such passwords. Prizes came in the shape of member stickers that players would put on their original Famicom game cartridge of Exed Exes. The prize stickers were Silver (2000 winners), Gold (500 winners), Platinum (100 winners) and Royal (10 winners).

- TIPS AND TRICKS -

Infinite continues: Press A and B when the continue message appears at the bottom of the screen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54033&o=2

$end

$exl100=exelbas,
$bio

ExelBASIC (c) 198? Exelvision [Valbonne, France]

- STAFF -

By: Patrick Dupouy, Jean-Luc JOnca, André Nucera

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264731&o=2

$end

$exl100=exelbasp,
$bio

ExelBASIC+ (c) 198? Exelvision [Valbonne, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264732&o=2

$end

$exl100=exeldrum,
$bio

Exeldrums (c) 198? Exelvision [Valbonne, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264733&o=2

$end

$exl100=exelmax,
$bio

Exelvision EXL 100 cart. published 36 years ago:

Exelmax (c) 1986 Exelvision [Valbonne, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264734&o=2

$end

$exl100=exlmodem,
$bio

Exelmodem (c) 198? Exelvision [Valbonne, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264735&o=2

$end

$exl100=exelogo,
$bio

Exelvision EXL 100 cart. published 37 years ago:

Exelogo (c) 1985 Exelvision [Valbonne, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264736&o=2

$end

$exl100=exlpaint,
$bio

Exelpaint (c) 198? Exelvision [Valbonne, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264737&o=2

$end

$info=exeltel,
$bio

Computer published 36 years ago:

Exeltel (c) 1986 Exelvision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236678&o=2

$end

$exl100=exeltext,
$bio

Exelvision EXL 100 cart. published 37 years ago:

Exeltexte (c) 1985 Exelvision [Valbonne, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264738&o=2

$end

$to_flop=exscroll,exscrolla,
$bio

Exemples pour Scrolls (c) 198? Piloux

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107728&o=2

$end

$alice32=exercalc,
$bio

Alice 32 cass. published 38 years ago:

Exercices de Calcul (c) 1984 Ediciel Matra & Hachette.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87585&o=2

$end

$to7_cass=discrimi,
$bio

Exercices de Discrimination Visuelle (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108243&o=2

$end

$info=exerion,exeriont,exerionb,exerionb2,
$bio

Arcade Video game published 39 years ago:

Exerion (c) 1983 Jaleco Company, Ltd [Japan Leisure].

Exerion is a vertical shooter that is operated with an 8 direction joystick and two fire buttons. The game's biggest features are the parallax scrolling which occurs in the background, and the sensation of inertia that is applied to the motion of the ship. The ship is equipped with two kinds of weapons. You can fire the dual shot gun which can only release one pair of shots on the screen at a time, but has an unlimited supply, by tapping the first fire button. The single shot gun can fire a rapid stream of shots on the screen at one time by holding the second fire button down, but it is limited in ammo according to the number of charges indicated on the bottom. Each weapon is best used in different situations, in order to defeat the enemies which come flying down from the top part of the screen.

Due to the inertia of the ship, you must input any reverse in direction much sooner in order to cancel the ships momentum. This was not a common feature for similar games that came out around the same time, so it distinguished Exerion from other shooters. Because the Famicom conversion was played on a horizontal screen, the enemies appeared much closer to the player's ship, which changes the feel of the game since you have to react to the enemies' location much sooner.

- TECHNICAL -

Main CPU : (2x) Zilog Z80 (@ 3.333333 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.666666 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Exerion was released in November 1983.

Licensed to Taito for US distribution.

A part of this game was later used in the fifth stage of "The Game Paradise". The stage is called '23bit CPU captured by 8bit CPU'.

Giorgio Bonetti holds the official record for this game with 3,679,100 points.

- TIPS AND TRICKS -

* Hint : To get a high score, if you do not miss any shots your bonus score will keep on doubling to 10,000 then reset to 000. When at 10,000 miss a shot then bonus score will revert to 5,000.

* Hint : When fire from the double shot (slower) weapon hits an enemy, it re-charges the faster single shot weapon. To keep the single shot re-charged it is possible to fire both weapons at once by tapping both fire buttons, maintaining charge, giving a higher rate of fire and more chance of hitting enemies.

* Bug : In the challenge stage, if you shoot all 40 aliens you normally get a bonus charge of 60. Sometimes a red hydra comes out during this stage. If you shoot it and all 40 aliens, you get a total of 41. The game seems to fail the test of 'hits=40' and only gives you a bonus charge of 41.

- PORTS -

* CONSOLES:
[JP] Sega SG-1000 (1983) "Exerion [Model G-1028]"
[JP] Nintendo Famicom (feb.11, 1985) "Exerion [Model JF-01]"  
[JP] Sony PS4 [PSN] (oct.23, 2014) "Arcade Archives - Exerion [Model CUSA-01255]" 
Sony PlayStation 4 [PSN] [US] (jul.7, 2015) "Arcade Archives - Exerion [Model CUSA-00986]" 
Sony PlayStation 4 [PSN] [EU] [AU] (jul.22, 2015) "Arcade Archives - Exerion [Model CUSA-02659]" 

* COMPUTERS:
[JP] MSX (1984)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=774&o=2

$end

$nes=exerionh,
$bio

Nintendo Famicom cart. published 35 years ago:

Exerion (c) 1987 FMG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69250&o=2

$end

$msx1_cass=exerion,
$bio

MSX cass. published 35 years ago:

Exerion (c) 1987 Eaglesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94631&o=2

$end

$nes=exerionp,
$bio

Exerion (c) 198? Unknown

Canceled export version.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55125&o=2

$end

$sg1000=exerionk,
$bio

Exerion (c) 198? Samsung.

Korean release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65050&o=2

$end

$msx1_cart=exerionk,
$bio

Exerion (c) 198? Zemina.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77601&o=2

$end

$info=exerionba,
$bio

Exerion (c) 198? ASSA.

Pirate version.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295116&o=2

$end

$msx1_flop=exerion,
$bio

Exerion cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229959&o=2

$end

$msx1_cass=exerion2,
$bio

MSX cass. published 35 years ago:

Exerion II - Zorni (c) 1987 Eaglesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94632&o=2

$end

$msx1_flop=exerion2,
$bio

Exerion II - Zorni cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229960&o=2

$end

$msx1_cart=exerion2,exerion2a,
$bio

MSX cart. published 37 years ago:

Exerion II - Zorni (c) 1985 Toshiba EMI.

- TECHNICAL -

GAME ID: HX-S118

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76723&o=2

$end

$msx1_cart=exerion,exerionb,exeriona,
$bio

MSX cart. published 38 years ago:

Exerion (c) 1984 Jaleco Co., Ltd.

- TECHNICAL -

Game ID: DP-3912010

- TRIVIA -

Original price: 4500 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76722&o=2

$end

$sg1000=exerion,
$bio

Sega SG-1000 game published 39 years ago:

Exerion (c) 1983 Sega Enterprises, Limited.

- TECHNICAL -

[Model G-1028]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49024&o=2

$end

$nes=exerion,
$vgmplay=exerion_nes,
$bio

Nintendo Famicom cart. published 37 years ago:

Exerion (c) 1985 Jaleco Company, Limited.

Exerion is a top-down vertical shooter by Jaleco and conversion of an arcade game originally released in 1982. In the year 2991, the Zorni forces launched a surprise attack on planet Exerion and the Fighter EX is sent to counter the threat. Hordes of attacking ships appear from the top of the screen, periodically shooting or diving down towards the player's ship. The space fighter comes equipped with two weapons - a standard twin-shot and a rapid fire. Although the slow twin-shot comes in unlimited supply, the powerful rapid fire is limited to a certain amount of ammo (the remaining rapid shots are called 'charges' and are displayed at the bottom of the screen). As the player kills enemies, the amount of rapid fire shots slowly increases, and the core of the gameplay is to find the perfect balance between the slow but wide twin-shot, and the fast but limited rapid fire. Although the game borrows many elements from popular top-down shooters available the time (such as Galaxian or Phoenix), it separates itself from its peers for a number of reasons. First of all, the background features a pseudo perspective and a 3D/Parallax scrolling that smoothly transitions from one area to the next. Then the ship has considerable inertia, allowing the player to execute complex evasive maneuvers with some practice, or to plunge to his doom. Although Exerion indefinitively loops, it includes four types of levels (mountains, Clouds, City and Pyramids), each consisting of several enemy waves. Every fifth stage is a bonus area where the player takes down as many alien ships as possible in order to no only boost his score, but also to increase his rapid shot charge.

- TECHNICAL -

Game ID: JF-01
Barcode: 4988107202717

- TRIVIA -

Exerion for Famicom was released on February 11, 1985 in Japan for 4500 Yen.

- PORTS -

* CONSOLES:
[JP] Sony PlayStation (oct.23, 2003) "Jaleco Collection Vol.1 [Model SLPS-03562]" 
Nintendo Wii [Virtual Console] [JP] (may.1, 1987) [Model FA2J] 
Nintendo Wii U [Virtual Console] [JP] (sept.16, 2015) [Model FERJ]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54034&o=2

$end

$sg1000=exeriont,
$bio

Sega SG-1000 game published 39 years ago:

Exerion [Model W-028] (c) 1983 Aaronix [Taiwan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65051&o=2

$end

$info=exerizer,exerizerb,
$vgmplay=skyfox,
$bio

Arcade Video game published 35 years ago:

Exerizer (c) 1987 Jaleco Company, Limited.

The gameplay of Exerizer is that of a vertical shooter in the style of Galaxian, but with eight-way movement across the screen and parallax scrolling for the stars backgrounds. The game can be played by up to two players in alternating turns.

At the player's disposal to fight the approaching enemies, some of them made in pseudo-depth 2.5D graphics with scaled sprites, is a small space fighter capable of firing two types of projectiles: the unlimited but slow rockets and the fast laser shots that are limited by draining the ship's power. The power can be refilled and the ship itself upgraded by collecting the power ups that appear after destroying certain enemies.

Similar to Gorf, the game features several different types of waves. The player progresses through most of them by either destroying all the enemies or alternatively just surviving their attacks for long enough time. For instance, one stage has a Galaga-style gameplay against rows of monsters led by four witches who are vulnerable only when they open their cloaks, while another features enemy warriors saddle perched on either serpent-like Chinese dragons or Western-style winged dragons. The dragons must to be hit repeatedly in the weak point of their heads to be killed, after which the riders themselves can be shot for a bonus.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 4 Mhz)
Sound CPU : Zilog Z80 (@ 1.748 Mhz)
Sound Chips : (2x) Yamaha YM2203 (@ 1.748 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Exerizer was released in April 1987 in Japan.

This game is known outside Japan as "Sky Fox".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=775&o=2

$end

$snes=mbrallsr,mbrallsru,
$bio

Nintendo Super NES cart. published 28 years ago:

Exertainment Mountain Bike Rally & Speed Racer [Model SNS-ALFE-USA] (c) 1994 Life Fitness

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62967&o=2

$end

$snes=mbrally,
$bio

Nintendo Super NES cart. published 28 years ago:

Exertainment Mountain Bike Rally [Model SNS-9X-USA] (c) 1994 Life Fitness

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62968&o=2

$end

$fmtowns_flop_misc=exgmaze,
$bio

Exgmaze (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132272&o=2

$end

$snes=exhaust2,
$bio

Nintendo Super Famicom cart. published 29 years ago:

Exhaust Heat II - F1 Driver e no Kiseki [Model SHVC-E2] (c) 1993 Seta Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61285&o=2

$end

$snes=exhaustj,
$bio

Nintendo Super Famicom cart. published 30 years ago:

Exhaust Heat [Model SHVC-EH] (c) 1992 Seta Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61284&o=2

$end

$snes=exhaust,
$bio

Nintendo Super NES cart. published 30 years ago:

Exhaust Heat (c) 1992 Seta Company, Limited.

- TECHNICAL -

Game ID: SNSP-EH

- TRIVIA -

Reviews:
April 1992 - Consoles + N.8 (Page 82-83) [FR]: 80/100
April 1992 - Joypad N.7 (Page 124-125) [FR]: 85/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62969&o=2

$end

$saturn=exhumed,
$bio

Sega Saturn CD published 26 years ago:

Exhumed  (c) 1997 Sega Enterprises, Limited.

European release.

- TECHNICAL -

GAME ID: MK81084-50

- TRIVIA -

Released in April 1997 in Europe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60297&o=2

$end

$sorcerer_cart=basicpac,basic11,
$bio

Exidy Sorcerer cart. published 44 years ago:

Exidy Standard Basic Ver.1.x (c) 1978 Exidy, Inc. [Sunnyvale, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264707&o=2

$end

$super80_cass=xexsbas,
$bio

Exidy Standard Basic [Model 523] (c) 198? Unknown

Machine Language, ported from Exidy Sorcerer.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126803&o=2

$end

$sorcerer_cart=basicmod,
$bio

Exidy Sorcerer cart. published 42 years ago:

Exidy Standard Modified Basic (c) 1980 Software Source

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264710&o=2

$end

$sorcerer_cart=wordpac,
$bio

Exidy Sorcerer cart. published 44 years ago:

Exidy Word Processor Pac (c) 1978 Exidy, Inc. [Sunnyvale, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264709&o=2

$end

$sorcerer_cart=devpac,
$bio

Exidy Sorcerer cart. published 43 years ago:

Exidy Z80 Development Pac (c) 1979 Exidy, Inc. [Sunnyvale, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264708&o=2

$end

$amigaocs_flop=exile,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Exile (c) 1991 Audiogenic

- TRIVIA -

In the center of the map is a copyright tag. (C) PJMI, 1991.
PJMI are the initials for the coder, Peter J.M. Irvin.

- STAFF -

By: Peter Irvin, Jeremy Smith, William Reeve

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74003&o=2

$end

$pcecd=exilej,
$vgmplay=exile_tgcd,
$bio

NEC PC-Engine CD published 31 years ago:

????? ????? (c) 1991 Telenet.
(Exile - Toki no Hasama he)

Exile is a RPG/Action game by Renovation. The game, despite being a fantasy, takes place in the time of the Crudades (11th Century) and tells the story of a fearless warrior called Sadora (aka Sadler). Exile starts in the small town of Assassin lost in the Syrian desert. The cute and red-haired R?m?, friend of Sadler, tells him that spies have been spotted in the nearby desert. They both decide to join Kindi, a strong militia leader and Fak?ru (aka Fakhyle), a mage, to investigate the situation. Quickly, they realize that their enemy, the Knight Templar Y?gu Do Pein (Hugues de Payens), is looking for them and needs help. They obviously do not trust him at first but decide to go to Jerusalem and meet him in person. Exile alternates traditional RPG and action phases - a top-down view is usually used when Sadler and his friends visit towns - there they can talk to people, gather information, buy weapons and items. Once they get to an important location, the game switches to a side-scrolling action phase where Sadler can attack with his sword and other weapons or cast magic spells.

- TECHNICAL -

Game ID: TJCD1014

- TRIVIA -

Exile was released on March 29, 1991 in Japan for 6780 Yen.

- PORTS -

* CONSOLES:
Sega Mega Drive (1992)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58178&o=2

$end

$megadriv=exilej,
$vgmplay=exile_md,
$bio

Sega Mega Drive cart. published 31 years ago:

Exile - Toki no Hazama he (c) 1991 Riot.

- TECHNICAL -

GAME ID: T-49093

- TRIVIA -

Released on December 06, 1991 in Japan.

Reviews:
June 1992 - Consoles + N.10 (Pages 56-57): 70/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56494&o=2

$end

$pcecd=exile2,
$bio

NEC TurboGrafx-CD published 29 years ago:

Exile - Wicked Phenomenon (c) 1993 Working Designs.

North American release.

- TECHNICAL -

GAME ID: TJCD-2028

- STAFF -

USA Producer: Victor Ireland
USA Translation: Ryoji Mori, Victor Ireland
USA Team: Victor Ireland, Don Shirley, Ryoji Mori, Bill Staeck

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58490&o=2

$end

$amigaaga_flop=exiledd,
$bio

Commodore Amiga 1200 disk. published 26 years ago:

Exile Discovery Disk (c) 1996 Audiogenic.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146366&o=2

$end

$pcecd=exile2j,
$bio

NEC PC-Engine CD published 30 years ago:

?????II ????? (c) 1992 Telenet.
(Exile II - Janen no Jishou)

Exile 2 is an action/RPG published by Telenet and is the sequel to Exile released in 1991. The world of Chaltar is at stake and Sador? (aka Sadler) returns as the main protagonist and titular character of the series. Nearly, as his first task is to look for his friends in the nearby towns. Unlike the previous episodes of the series, Sadler is here one of several possible playable characters - the cute but lethal R?m? (aka Rumi), the strong Kindi and the mystic Fak?ru (aka Fakhyle) follow our hero in his quest and can be controlled. Exile 2 follows the same formula laid out by its predecessors and the game alternates between fighting and exploring. The first part gets Sador? to walk around towns, talk to villagers or purchase new equipment. The fighting phases are classic hack-and-slash action scenes set in countless hostile locations - there the player fight enemies, bosses and earn precious experience points and gold coins.

- TECHNICAL -

Game ID: TJCD2028

- TRIVIA -

Exile II was released on September 22, 1992 in Japan for 8800 Yen.

Reviews:
[FR] December 1992 - Consoles + N.15: 75%

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58179&o=2

$end

$amigaaga_flop=exile_a,
$bio

Commodore Amiga 1200 disk. published 27 years ago:

Exile [AGA Ver.] (c) 1995 Audiogenic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146421&o=2

$end

$megadriv=exile,exilep,
$bio

Sega Genesis cart. published 31 years ago:

Exile (c) 1991 Renovation

- TECHNICAL -

GAME ID: 49186

- TRIVIA -

Reviews:
[FR] June 1992 - Joypad N.9: 85/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57213&o=2

$end

$bbc_cass=exile,
$electron_cass=exile,
$bio

Acorn BBC/Electron cass. published 34 years ago:

Exile (c) 1988 Superior Software

- TECHNICAL -

GAME ID: SUP 00194

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51806&o=2

$end

$bbcb_flop_orig=exilerc,exilev1,exilev2,exilev3,
$bio

Acorn BBC Micro B disk. published 34 years ago:

Exile (c) 1988 Superior Soft.

- TECHNICAL -

GAME ID: SUP 10192

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125534&o=2

$end

$bbcmc_flop=exile,
$bio

Acorn BBC Master compact disk. published 34 years ago:

Exile (c) 1988 Superior Soft.

- TECHNICAL -

GAME ID: SUP 20192

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231863&o=2

$end

$pcecd=exile,
$bio

NEC TurboGrafx-CD published 30 years ago:

Exile (c) 1992 Working Designs.

North American release. Game developed in Japan. See the original for more information about the game itself; "Exile - Toki no Hazama e".

- TECHNICAL -

GAME ID: WTG990101

- STAFF -

USA Team: Victor Ireland, Don Shirley, Bill Staeck, LeRoy Shirley
USA Producer: Victor Ireland
Cast: Dean Williams (Yuug D'Payne; Mani's Ghost), Keith Lack (Narrator; Kukai's Ghost; Fakhyle), Blake Dorsey (Sadler), Rhonda Gibson (Rumi)
USA Translation: Victor Ireland, Ryoji Mori

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58489&o=2

$end

$spectrum_cass=exiled,
$bio

Sinclair ZX Spectrum cass. published 30 years ago:

Exiled (c) 1992 Your Sinclair

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287554&o=2

$end

$pc8801_flop=exizmd1,exizmd1a,
$bio

NEC PC-8801 Series disk. published 31 years ago:

EXIZ Music Disk vol. 1 - Prelude (c) 1991 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91702&o=2

$end

$pc8801_flop=exizmd2,
$bio

NEC PC-8801 Series disk. published 31 years ago:

EXIZ Music Disk vol. 2 - Power Live (c) 1991 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91703&o=2

$end

$info=exl100,
$bio

Computer published 38 years ago:

EXL 100 (c) 1984 Exelvision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236679&o=2

$end

$bbc_cass=exmon,
$bio

Acorn BBC Micro B cass. published 38 years ago:

EXMON (c) 1984 Beebug

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51807&o=2

$end

$bbc_rom=exmon2100,exmon2103,
$bio

Acorn BBC ROM published 38 years ago:

EXMON II Ver. 1 (c) 1984 Beebug

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145188&o=2

$end

$bbc_rom=exmon2201,exmon2,
$bio

Acorn BBC ROM published 35 years ago:

EXMON II Ver. 2 (c) 1987 Beebug

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145189&o=2

$end

$bbc_rom=exmon10,exmon,
$bio

Acorn BBC ROM published 39 years ago:

EXMON Ver. 1 (c) 1983 Beebug

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145187&o=2

$end

$super80_cass=xexmon,
$bio

Exmon [Model 455L2] (c) 198? Unknown

- TECHNICAL -

Made for dick smith lower case generator V2.2.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126804&o=2

$end

$super80_cass=xexmon3,
$bio

Exmon [Model 455L3] (c) 198? Unknown

- TECHNICAL -

Made for any homebrew system, V3.0 to V3.7.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126805&o=2

$end

$megadriv=exosquadu,exosquadup,
$bio

Sega Genesis cart. published 27 years ago:

Exo Squad (c) 1995 Playmates Interactive

North American release. Game developed in Europe (Hungary). See the original for more information.

- TECHNICAL -

GAME ID: T-132026

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57214&o=2

$end

$megadriv=exosquad,
$vgmplay=exosquad_md,
$bio

Sega Mega Drive cart. published 27 years ago:

Exo Squad (c) 1995 Virgin Interactive

- TECHNICAL -

GAME ID: T-70426-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56495&o=2

$end

$x1_flop=exoa2,
$bio

Sharp X1 5.25in. disk. published 37 years ago:

Exoa II - Warroid (c) 1985 ASCII Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85972&o=2

$end

$cpc_flop=exocetf1,
$bio

Amstrad CPC type-in published 38 years ago:

Exocet (c) 1984 Amstrad Jeux D'Action

- TRIVIA -

Listed as a type-in program in the French book: Amstrad Jeux D'Action.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122720&o=2

$end

$a2600=exocet,
$bio

Atari 2600 cart. published 39 years ago:

Exocet (c) 1983 Panda

You are an UFO. You must shoot tall and short towers above ground. You can shoot the short ones on any part of them but the tall ones must be shot at the firing spot. To shoot, you move in the direction you want to shoot, the press fire. You have to do this every time you shoot.

After you destroy ten towers, a tunnel will open so you can get underground. You will have three chances to get underground. If you choose to remain above ground, the firing rate of the enemies doubles.

Underground, the tunnel narrows after a time. If, after you hit ten towers underground, the firing speed doubles.

- TECHNICAL -

Model 109

- SCORING -

Hitting a tall above ground tower = 50 points
Hitting a short above ground tower = 20 points
Hitting an underground tower = 50 to 360 points
Getting through tunnel safely without hitting a tower = 20 points

After a certain amount of towers are hit, the ground turns from green to blue. When this happens, if you hit ten towers, you get an extra man. You can only have a maximum of eight extra men.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50462&o=2

$end

$a2600=exocete,
$bio

Atari 2600 cart. published 40 years ago:

Exocet (c) 1982 Tang's Electronic Co.

The same game as "Exocet [Model 109]" from Panda.

- TECHNICAL -

Model TEC001

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50463&o=2

$end

$info=exodus,
$bio

Arcade Video game published 43 years ago:

Exodus (c) 1979 Subelectro.

This game is a bootleg of "Defend the Terra Attack On The Red UFO", and has slightly improved graphics compared to the original.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound Chips : Tone generator and discrete circuits

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.61 Hz
Palette colors : 98

Players : 2
Control : 2-way joystick
Buttons : 1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=776&o=2

$end

$samcoupe_flop=exodus,
$bio

MGT SAM Coupé disk. published 29 years ago:

Exodus (c) 1993 Apex Developments

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=302053&o=2

$end

$nes=exodus1,exodus,
$bio

Nintendo NES cart. published 31 years ago:

Exodus - Journey to the Promised Land (c) 1991 Wisdom Tree

Experience the spectacular events surrounding the journey to the Promised Land. Witness the sovereign hand of God, his chosen leader Moses and the mighty exploits that brought the Israelites out of slavery and established the written law.

Help Moses solve the puzzle with 100 fascinating levels featuring mazes and other obstacles to faith. With your staff and the spoken word of God, you will defend against enemies including magicians, Pharaoh's soldiers, weaknesses of man, hardened hearts, and other devices that challenged the character of God. Along the way, Moses can gather Holy oil, the armor of God, greater faith and much more.

Illustrated with 50 colorful reward screens, this learning tool also includes 250 questions spanning the entire book of Exodus. Are you ready to defend the faith?

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55126&o=2

$end

$gameboy=exodus,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Exodus - Journey to the Promised Land (c) 1992 Wisdom Tree

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65950&o=2

$end

$megadriv=exodus,
$vgmplay=exodus_md,
$bio

Sega Genesis cart. published 29 years ago:

Exodus - Journey to the Promised Land (c) 1993 Wisdom Tree

- TECHNICAL -

GAME ID: ESG-1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57215&o=2

$end

$apple2_flop_orig=ultima3,
$apple2_flop_misc=ultima3,
$vgmplay=ultima3_a2,
$bio

Apple II 5.25 disk. published 39 years ago:

Exodus - Ultima III (c) 1983 Origin Systems, Inc.

- TRIVIA -

Released on August 23, 1983 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107392&o=2

$end

$amigaocs_flop=ultima3,
$bio

Commodore Amiga 500 disk. published 36 years ago:

Exodus - Ultima III (c) 1986 Origin Systems, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75460&o=2

$end

$pc98=ultima3,
$bio

NEC PC-9801 Series 5.25in. disk. published 33 years ago:

Exodus - Ultima III (c) 1989 Starcraft, Inc.

- TRIVIA -

Retail price: 12,800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90957&o=2

$end

$pc8801_flop=ultima3,ultima3a,ultima3b,
$bio

NEC PC-8801 Series disk. published 33 years ago:

Exodus - Ultima III (c) 1989 Pony Canyon, Inc.

- TECHNICAL -

GAME ID: M88R-5555
BARCODE: 4988013018990

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93177&o=2

$end

$amigaocs_flop=exodus,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Exodus 3010 (c) 1993 Demonware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74004&o=2

$end

$dc=exodusgn,
$bio

Sega Dreamcast GD published 21 years ago:

Exodus Guilty Neos [Model T-44404M] (c) 2001 Abel

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135455&o=2

$end

$spectrum_cass=exodus,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Exodus (c) 1984 Firebird

- TECHNICAL -

BARCODE: 5 012439 000075

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78832&o=2

$end

$msx1_cart=exoidez5k,
$bio

Exoide-Z Area 5 (c) 198? Zemina.

Korean release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77606&o=2

$end

$msx1_cart=exoidez5,
$bio

MSX cart. published 36 years ago:

エクゾイドZ エリア5 (c) 1986 Casio Computer Co., Ltd.
(Exoide-Z Area 5)

- TECHNICAL -

Game ID: GPM-129

- TRIVIA -

Original price: 4800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76725&o=2

$end

$msx1_flop=exoidez,
$bio

Exoide-Z Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134197&o=2

$end

$msx1_cart=exoidez,exoidezb,exoideza,
$bio

MSX cart. published 36 years ago:

Exoide-Z [Model GPM-120] (c) 1986 Casio Computer Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76724&o=2

$end

$videopac=exojet,
$bio

Brandt Jopac cart. published 39 years ago:

Exojet + (c) 1983 TO TEK Editions.

- TECHNICAL -

Game ID: JXT C05

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95720&o=2

$end

$spectrum_cass=exolon,exolonnd,exolon_a,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Exolon (c) 1987 Hewson Consultants.

- STAFF -

Designed and written by: Rafaele Cecco
Sounds by: Nick Jones
Loading screen by: Nigel Brownjohn

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78833&o=2

$end

$cpc_cass=exolons,
$bio

Amstrad CPC cass. published 35 years ago:

Exolon (c) 1987 Erbe Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96162&o=2

$end

$cpc_cass=exolon,
$bio

Amstrad CPC cass. published 35 years ago:

Exolon (c) 1987 Hewson Consultants

- STAFF -

Designed and written by: Rafaele Cecco

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96163&o=2

$end

$cpc_flop=exoloned,exolonha,exolonuk,exolonuk01,exolonad,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Exolon (c) 1987 Hewson Consultants

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126531&o=2

$end

$spectrum_cass=exolone,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Exolon (c) 1987 Erbe Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=305479&o=2

$end

$st_flop=exolon,
$bio

Atari ST disk. published 34 years ago:

Exolon (c) 1988 Hewson Consultants

- STAFF -

Remade for the Atari ST by: Martin J. Bysh
With graphics by: Gary P. Helix
Music and sound effects by: J. Dave Rogers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=149123&o=2

$end

$amigaocs_flop=exolon,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Exolon (c) 1989 Hewson Consultants

- STAFF -

Converted from the Atari ST version for the Commodore Amiga by: Guido Henkel

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74005&o=2

$end

$cpc_flop=exolon19,exolon1901,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Exolon Trained (c) 1987 Aragorn

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122526&o=2

$end

$amigaocs_flop=exolona,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Exolon [Budget] (c) 1989 Black Edition

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74006&o=2

$end

$spectrum_cass=exolonesl,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Exolon [Serie Leyenda] (c) 1987 IBSA [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=310090&o=2

$end

$x68k_flop=exon,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

eXOn (c) 1991 Softec.

- TECHNICAL -

FD x2

- TRIVIA -

Released on September 20, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88248&o=2

$end

$pc98=exon,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

eXOn (c) 1991 Softec [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266368&o=2

$end

$pc98=exondemo,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

eXOn Demo (c) 1991 Softec [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266369&o=2

$end

$info=exorterm155,
$bio

Computer published 43 years ago:

EXORterm 155 (c) 1979 Motorola.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275763&o=2

$end

$c64_cart=exos,
$bio

ExOS Ver.3 (c) 198? Rex-Datentechnik

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229417&o=2

$end

$c64_cart=exosv4,
$bio

ExOS Ver.4 (c) 198? Rex-Datentechnik

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229418&o=2

$end

$info=m4exotic,m4exotic__a,m4exotic__b,m4exotic__c,m4exotic__d,m4exotic__e,
$bio

Fruit Machine published 24 years ago:

Exotic Fruits (c) 1998 BWB.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15166&o=2

$end

$a800=expando1,
$bio

Atari 400/800 cart. published 39 years ago:

Expando-Vision 1 - Weight Control and Exercise (c) 1983 Stimultech

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86536&o=2

$end

$a800=expando2,
$bio

Atari 400/800 cart. published 39 years ago:

Expando-Vision 2 - Control Smoking and Calm Nerves (c) 1983 Stimultech

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86537&o=2

$end

$a800=expando3,
$bio

Atari 400/800 cart. published 39 years ago:

Expando-Vision 3 - Stress Control and Positive Thinking (c) 1983 Stimultech

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86538&o=2

$end

$a800=expando4,
$bio

Atari 400/800 cart. published 39 years ago:

Expando-Vision 4 - Control Drinking and Responsibility (c) 1983 Stimultech

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86539&o=2

$end

$x68k_flop=expansfdo,expansfd,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Expansion Floppy Disk Driver (c) 1991 Sano Kouji

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87502&o=2

$end

$apricot_flop=exptest,
$bio

ACT Apricot PC Xi disk. published 38 years ago:

Expansion RAM Test (c) 1984 ACT [Applied Computer Techniques]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236800&o=2

$end

$spectrum_cass=expedice,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Expedice (c) 1990 Proxima Soft. [Czech Republic]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287485&o=2

$end

$apple2_flop_orig=expamazn,
$apple2_flop_clcracked=examazon,
$bio

Apple II 5.25 disk. published 39 years ago:

Expedition Amazon (c) 1983 Penguin Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232074&o=2

$end

$gba=expedit,
$bio

Nintendo GBA cart. published 21 years ago:

Expedition der Stachelbeeren - Zoff im Zoo (c) 2001 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70568&o=2

$end

$apple2_flop_clcracked=expusa,
$bio

Apple II 5.25 disk. published 33 years ago:

Expedition U.S.A.! (c) 1989 Society for Visual Education

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300346&o=2

$end

$tvc_flop=expedici,expedicia,
$bio

Videoton TVC disk. published 33 years ago:

Expedíció (c) 1989 Berysoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111771&o=2

$end

$psx=expendbl,
$bio

Sony PlayStation CD published 22 years ago:

Expendable (c) 2000 Infogrames Interactive, Inc.

- TECHNICAL -

GAME ID: SLUS-01075

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111183&o=2

$end

$dc=expendbl,
$bio

Sega Dreamcast GD published 23 years ago:

Expendable [Model T-15104N] (c) 1999 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135060&o=2

$end

$apple2_flop_clcracked=mcexpproc10,
$bio

Apple II 5.25 disk. published 39 years ago:

Experiencing Procedures (c) 1983 MECC [Minnesota Educational Computing Corp.]

- TECHNICAL -

Model MECC-A810

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276711&o=2

$end

$bbc_rom=expermnt,
$bio

Acorn BBC ROM published 37 years ago:

Experimenters Ver.1.20P (c) 1985 MEWsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289458&o=2

$end

$cpc_flop=expertf1,
$bio

Amstrad CPC type-in published 35 years ago:

Expert (c) 1987 Amstrad Magazine

- TRIVIA -

Listed as a type-in program in the French magazine Amstrad Magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119148&o=2

$end

$info=expert10,
$bio

Computer published 39 years ago:

Expert 1.0 (c) 1983 Gradiente.

MSX clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127609&o=2

$end

$info=expert11,
$bio

Computer published 38 years ago:

Expert 1.1 (c) 1984 Gradiente.

MSX clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127610&o=2

$end

$info=expert13,
$bio

Computer published 38 years ago:

Expert 1.3 (c) 1984 Gradiente.

MSX clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127482&o=2

$end

$info=expert20,
$bio

Computer published 36 years ago:

Expert 2.0 (c) 1986 Gradiente.

MSX2 clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127551&o=2

$end

$info=expert3i,
$bio

Expert 3 IDE (c) 199? Ciel

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=302080&o=2

$end

$info=expert3t,
$bio

Computer published 26 years ago:

Expert 3 Turbo (c) 1996 Ciel.

MSX2+ clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127684&o=2

$end

$info=expertac,
$bio

Expert AC88+ (c) 199? Gradiente.

MSX2+ clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127685&o=2

$end

$info=expertdp,
$bio

Computer published 37 years ago:

Expert DDPlus (c) 1985 Gradiente.

MSX clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127483&o=2

$end

$info=expertdx,
$bio

Expert DDX+ (c) 199? Gradiente.

MSX2+ clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127686&o=2

$end

$info=expertpl,
$bio

Computer published 38 years ago:

Expert Plus (c) 1984 Gradiente.

Brazilian MSX clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127484&o=2

$end

$x1_flop=expertx1,
$bio

Expert X-1 (c) 198? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85973&o=2

$end

$x1_flop=dskanlzr,
$bio

Expert X-1 Disk Analyzer (c) 198? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85974&o=2

$end

$psx=expert,
$bio

Sony PlayStation CD published 26 years ago:

Expert (c) 1996 Nichibutsu.

- TECHNICAL -

[Model SLPS-00342]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85135&o=2

$end

$pc98=expert98,
$bio

NEC PC-9801 Series 5.25in. disk. published 34 years ago:

Expert-98 (c) 1988 Softpal [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266370&o=2

$end

$fm7_disk=expfm,
$bio

Fujitsu FM-7 5.25in. disk. published 37 years ago:

Expert-FM v3.1 (c) 1985 Softpal.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93614&o=2

$end

$pc8801_flop=expert88,expert81,expert82,
$bio

NEC PC-8801 Series disk. published 36 years ago:

Expert88 (c) 1986 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91727&o=2

$end

$info=spi7000,
$bio

PDA published 29 years ago:

ExpertPad PI-7000 (c) 1993 Sharp [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270420&o=2

$end

$adam_flop=expertyp,expertypa,
$bio

Coleco Adam disk. published 38 years ago:

ExperType (c) 1984 Coleco Industries, Inc. [Amsterdam, NY, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230381&o=2

$end

$adam_cass=expertyp,
$bio

Coleco Adam cass. published 38 years ago:

ExperType (c) 1984 Coleco Industries, Inc.

- TECHNICAL -

GAME ID: 7602

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82699&o=2

$end

$pc8801_flop=exploded,
$bio

Explode (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91728&o=2

$end

$msx1_cass=expatoms,expatomsa,expatomsb,
$bio

MSX cass. published 37 years ago:

Exploding Atoms (c) 1985 Sanyo.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118128&o=2

$end

$mz700_cass=explatom,
$bio

Exploding Atoms (c) 198? Knight's Computers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131789&o=2

$end

$nes=explfist,explfistp,explfistp1,
$bio

Nintendo NES cart. published 32 years ago:

Exploding Fist (c) 1990 Tradewest, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55127&o=2

$end

$spectrum_cass=fistplus,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Exploding Fist + (c) 1988 Firebird

- TECHNICAL -

BARCODE: 5 017096 000314

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78834&o=2

$end

$spectrum_cass=efistpls,efistplsa,
$bio

Exploding Fist+ (c) 198? MCM Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219318&o=2

$end

$spectrum_cass=expldwala,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Exploding Wall (c) 1989 Byte Back

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78835&o=2

$end

$spectrum_cass=expldwal,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Exploding Wall (c) 1989 MC Lothlorien

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286802&o=2

$end

$cpc_cass=explodwl,
$bio

Amstrad CPC cass. published 32 years ago:

Exploding Wall (c) 1990 Byte Back

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96164&o=2

$end

$cpc_cass=exploitz,
$bio

Amstrad CPC cass. published 37 years ago:

Exploitez votre Amstrad (c) 1985 Vismo.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117245&o=2

$end

$spectrum_cass=exploits,
$bio

Sinclair ZX Spectrum cass. published 30 years ago:

Exploits In A Wheelie-Bin (c) 1992 Delbert the Hamster Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288360&o=2

$end

$cpc_flop=explorf1,
$bio

Amstrad CPC type-in published 32 years ago:

Explor (c) 1990 Micro Mag

- TRIVIA -

Listed as a type-in program in the French magazine: Micro Mag.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120074&o=2

$end

$amigaocs_flop=explora2,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Explora II (c) 1989 16 32 Diffusion

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74007&o=2

$end

$amigaocs_flop=explora3,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Explora III - Sous le signe du Serpent (c) 1990 16 32 Diffusion

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74008&o=2

$end

$cpc_flop=explorat,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Explorateur III (c) 1986 Ere Informatique [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125068&o=2

$end

$cdi=explwrld,
$bio

Phillips CD-i disc published 25 years ago:

Exploration - The World Around You (c) 1997 Educational Management Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52871&o=2

$end

$pc1000=explor,
$bio

VTECH PreComputer 1000 game published 34 years ago:

Explorations (c) 1988 VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262661&o=2

$end

$apple2_flop_clcracked=explsci,
$bio

Apple II 5.25 disk. published 37 years ago:

Explorations in Science (c) 1985 Jostens Learning Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231691&o=2

$end

$cdi=explspac,
$bio

Phillips CD-i disc published 28 years ago:

Explorations of Space (c) 1994 Educational Management Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52872&o=2

$end

$apple2_flop_clcracked=awtracks,
$bio

Apple II 5.25 disk. published 34 years ago:

Explore-a-Science: Animal Watch - Tracks (c) 1988 DC Heath & Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267049&o=2

$end

$apple2_flop_clcracked=awwhales,
$bio

Apple II 5.25 disk. published 34 years ago:

Explore-a-Science: Animal Watch - Whales (c) 1988 DC Heath & Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267048&o=2

$end

$apple2_flop_clcracked=awwolves,
$bio

Apple II 5.25 disk. published 34 years ago:

Explore-a-Science: Animal Watch - Wolves (c) 1988 DC Heath & Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267047&o=2

$end

$info=explorer,
$bio

Arcade Video game published 41 years ago:

Explorer (c) 1981 Sidam.

bootleg of "Scramble".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=777&o=2

$end

$a800=explorer,
$bio

Atari 400/800 cart. published 38 years ago:

Explorer (c) 1984 Activision, Inc. [Santa Clara, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86540&o=2

$end

$spectrum_cass=explorer,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Explorer (c) 1984 Clockbyte

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298101&o=2

$end

$cpc_flop=explorer04,explorer03,explorer02,explorer01,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Explorer (c) 1987 Electric Dreams Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121431&o=2

$end

$cpc_flop=explorer,
$bio

Amstrad CPC type-in published 31 years ago:

Explorer (c) 1991 CPC Infos

- TRIVIA -

Listed as a type-in program in the French magazine: CPC Infos.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119496&o=2

$end

$bbcb_flop=explorer,
$bio

Acorn BBC Micro B disk. published 31 years ago:

Explorer (c) 1991 DragonSoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125424&o=2

$end

$info=exp85,
$bio

Computer published 43 years ago:

Explorer 85 (c) 1979 Netronics.

An Intel 8085 based computer.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103329&o=2

$end

$info=m1expclb,m1expclba,
$bio

Explorer Club (c) 199? Maygay.

- TECHNICAL -

M1A/B

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41985&o=2

$end

$svi318_cass=explorer,
$bio

Spectravideo SV-318 cass. published 36 years ago:

Explorer III (c) 1986 Lindh, Robert

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265160&o=2

$end

$info=cexplore,
$bio

DECO cass. published 40 years ago:

Explorer (c) 1982 Data East Corp.

- TECHNICAL -

This video game runs on the "DECO Cassette System" Hardware.

Cartridge ID: Model DT-118

- TRIVIA -

Explorer was released in November 1982. It was known as the 18th video game (cassette no. 18) made for the DECO Cassette System.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=403&o=2

$end

$fm7_cass=explorer,
$bio

Fujitsu FM-7 cass. published 39 years ago:

Explorer (c) 1983 Hard.

- TECHNICAL -

GAME ID: SF077209

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93713&o=2

$end

$cpc_cass=explorer,
$bio

Amstrad CPC cass. published 35 years ago:

Explorer [Model UQK 615] (c) 1987 Electric Dreams Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96165&o=2

$end

$cpc_cass=expladv,
$bio

Amstrad CPC cass. published 38 years ago:

Exploring Adventures on the Amstrad (c) 1984 Duckworth.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96167&o=2

$end

$dragon_cass=expladv,
$bio

Dragon cass. published 38 years ago:

Exploring Adventures on the Dragon (c) 1984 Duckworth.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116951&o=2

$end

$electron_cass=expladv,
$bio

Acorn Electron cass. published 38 years ago:

Exploring Adventures On The Electron (c) 1984 Duckworth.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129605&o=2

$end

$spectrum_cass=explorin,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Exploring Adventures On The Spectrum 48k (c) 1984 Duckworth Home Computing.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233967&o=2

$end

$apple2_flop_orig=mcexchaos35,
$bio

Apple IIc+ 3.5in. disk. published 30 years ago:

Exploring Chaos (c) 1992 MECC [Minnesota Educational Computing Corp.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301218&o=2

$end

$apple2_flop_orig=expchaos,
$apple2_flop_clcracked=mcexch10,
$bio

Apple II 5.25 disk. published 30 years ago:

Exploring Chaos (c) 1992 MECC

- TECHNICAL -

GAME ID: MECC-A316

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230766&o=2

$end

$apple2_flop_orig=mcexgaslaw35,
$bio

Apple IIc+ 3.5in. disk. published 33 years ago:

Exploring Gas Laws (c) 1989 MECC [Minnesota Educational Computing Corp.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301219&o=2

$end

$apple2_flop_orig=exgaslws,
$apple2_flop_clcracked=mcgasl10,
$bio

Apple II 5.25 disk. published 33 years ago:

Exploring Gas Laws (c) 1989 MECC

- TECHNICAL -

SOFT ID: MECC-A229

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267088&o=2

$end

$apple2_flop_clcracked=expllibl,
$bio

Apple II 5.25 disk. published 36 years ago:

Exploring Library Land (c) 1986 Society for Visual Education

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300344&o=2

$end

$apple2_flop_clcracked=xpmapsgl,
$bio

Apple II 5.25 disk. published 35 years ago:

Exploring Maps and Globes (c) 1987 Society for Visual Education

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268286&o=2

$end

$apple2_flop_orig=expsctmp,
$apple2_flop_clcracked=expsctmp,
$bio

Apple II 5.25 disk. published 34 years ago:

Exploring Science - Temperature (c) 1988 Sunburst

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107397&o=2

$end

$apple2_flop_orig=expseqsr,
$apple2_flop_clcracked=mcesas10,
$bio

Apple II 5.25 disk. published 31 years ago:

Exploring Sequences and Series (c) 1991 MECC

- TECHNICAL -

SOFT ID: MECC-A263

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267089&o=2

$end

$apple2_flop_clcracked=mcsort11,
$bio

Apple II 5.25 disk. published 38 years ago:

Exploring Sorting Routines (c) 1984 MECC [Minnesota Educational Computing Corp.]

- TECHNICAL -

Model MECC-A110

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276712&o=2

$end

$ibmpcjr_flop=explore,
$bio

IBM PCjr disk. published 39 years ago:

Exploring The IBM PCjr (c) 1983 IBM Corp. [International Business Machines]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262906&o=2

$end

$info=explbrkr,explbrkrk,
$vgmplay=explbrkr,
$bio

Arcade Video game published 30 years ago:

Explosive Breaker (c) 1992 Kaneko Company, Limited.

A vertically scrolling shoot'em up.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 12 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 2 Mhz), OKI6295 (@ 15.151 Khz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Explosive Breaker was released in October 1992.

This game is known in Japan as "Bakuretsu Breaker" (translates from Japanese as 'Exploding Breaker').

- STAFF -

Program : Y. Shintani, S. Igarashi
Graphics : K. Matsuoka, A. Funatsu, T. Takei, Y. Kubo, T. Yoshikawa, Y. Nakamura, T. Inoue
Sounds : Tatsuya Watanabe, Y. Wada, Y. Sakakura
Hardware : H. Morinaga
Tools : F. Komori, Y. Higashino
Technical advice : M. Kanaoka
Debugging : A. Takahashi, Yukihiro Yamazaki, Y. Ozaki, N. Tada
Management : N. Tanaka
Producer : Hiroshi Kaneko

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3665&o=2

$end

$mo6_cass=export,
$bio

Thomson MO6 cass. published 20 years ago:

Export (c) 2002 Alessandrini [Michele Alessandrini]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108978&o=2

$end

$apple2gs_flop_misc=express,
$bio

Apple IIGS disk. published 29 years ago:

Express (c) 1993 Seven Hills Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115230&o=2

$end

$info=m4exprs,
$bio

Express (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41315&o=2

$end

$info=expcard,
$bio

Slot Machine published 24 years ago:

Express Card + Top Card (c) 1998 American Alpha, Incorporated.

2 video poker in one.

- STAFF -

Developed by Subsino.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=38619&o=2

$end

$info=exprraid,exprraidi,exprraidu,
$bio

Arcade Video game published 36 years ago:

Express Raider (c) 1986 Data East Corp.

North American release. Game developed in Japan. See the original for more information; "Western Express".

- TRIVIA -

Gary Hatt holds the official record for this game with 197200 points.

- PORTS -

* CONSOLES:
[US] Nintendo Wii (feb.19, 2010; "Data East Arcade Classics [Model RVL-P-R26E]") 
[US] Sony PSP (june.15, 2010, PlayStation minis series)

* COMPUTERS:
[EU] Amstrad CPC (1986)
[US] Commodore C64 [EU] (1987)
[EU] Sinclair ZX Spectrum (1987)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=778&o=2

$end

$cpc_cass=expraidr,
$bio

Amstrad CPC cass. published 35 years ago:

Express Raider (c) 1987 US Gold, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96168&o=2

$end

$cpc_flop=expressr03,expressr02,expressr01,expressr07,expressr08,expressr04,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Express Raider (c) 1987 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120735&o=2

$end

$cpc_flop=expressr,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Express Raider (c) 1987 Erbe Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120736&o=2

$end

$spectrum_cass=expressr,expressr_a,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Express Raider (c) 1987 Erbe Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219125&o=2

$end

$msx1_cart=express,expressa,
$bio

MSX cart. published 37 years ago:

Express [Model F036] (c) 1985 al Alamiah

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76726&o=2

$end

$a800=express,
$bio

Atari 400/800 cart. published 33 years ago:

Express! (c) 1989 Orion Micro Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86541&o=2

$end

$cgenie_cass=exrevers,
$bio

Colour Genie cass. published 39 years ago:

ExReversic (c) 1983 TCS [Trommeschläger Computer Studio]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264811&o=2

$end

$bbc_rom=exrom,exrom317,
$bio

Acorn BBC ROM published 35 years ago:

EXROM - The Extension ROM (c) 1987 Tubelink

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145369&o=2

$end

$amigaocs_flop=extase,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Extase (c) 1990 Virgin Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74009&o=2

$end

$psion2=ecp2,
$bio

Extech Comms Printer II Ver.4 (c) 198? Extech

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234155&o=2

$end

$aquarius_cart=ebasic,
$bio

Mattel Aquarius cart. published 40 years ago:

Extended BASIC (c) 1982 Microsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272369&o=2

$end

$apfm1000=ebasic,
$bio

APF MP1000 cart. published 39 years ago:

Extended Basic (c) 1983 Recker, R.L.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262821&o=2

$end

$spectrum_cass=extended,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Extended BASIC (c) 1983 CP Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287936&o=2

$end

$cpc_flop=extended,
$bio

Amstrad CPC 464 disk. published 38 years ago:

Extended Basic (c) 1984 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125069&o=2

$end

$mc10=exbasic,
$bio

TRS-80 MC-10 cass. published 36 years ago:

Extended Basic (c) 1986 Furr [Gary Furr]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87629&o=2

$end

$dragon_flex=extbasic,
$bio

Extended Basic (c) 198? Compusense

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237478&o=2

$end

$ti99_cart=exbaspl,
$bio

Extended Basic Plus (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84578&o=2

$end

$ti99_cart=exbasic1,
$bio

Texas instrument TI-99/4A cart. published 40 years ago:

Extended Basic v100 [Model PHM 3026] (c) 1982 Texas Instruments

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84579&o=2

$end

$ti99_cart=exbasic,exbas25,
$bio

Texas instrument TI-99/4A cart. published 41 years ago:

Extended Basic [Model PHM 3026] (c) 1981 Texas Instruments

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84577&o=2

$end

$sol20_cass=extbasic,
$bio

PTC SOL-20 cass. published 45 years ago:

Extended Cassette BASIC (c) 1977 Processor Technology Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236985&o=2

$end

$cgenie_cass=excopy,
$bio

Extended Copy (c) 198? TTS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264802&o=2

$end

$vz_snap=dos,
$bio

VTECH Laser 200 cass. published 34 years ago:

Extended DOS (c) 1988 D. Mitchell.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235066&o=2

$end

$hp86_rom=ems,
$bio

HP-86/87 Option ROM published 38 years ago:

Extended Mass Storage ROM (c) 1984 Structured Soft. Systems

Extended mass storage ROM for HP-86/87 (for connection to SS/80 drives).

- TECHNICAL -

ROM ID: 00087-15013

- TRIVIA -

Original Price: $295

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273647&o=2

$end

$apple1=extmon,
$bio

Apple I soft. published 45 years ago:

Extended Monitor (c) 1977 Apple Computer, Inc.

- TECHNICAL -

SOFT ID: A1T009X

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234898&o=2

$end

$bbc_rom=epic23,
$bio

Acorn BBC ROM published 39 years ago:

Extended Programmable Interactive Communicator Ver.2.3 (c) 1983 University of Bristol

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289455&o=2

$end

$bbc_rom=epic,
$bio

Acorn BBC ROM published 39 years ago:

Extended Programmable Interactive Communicator Ver.2.47 (c) 1983 University of Bristol

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289456&o=2

$end

$sat_cart=ram32,
$bio

Extended RAM 32Mbit (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275419&o=2

$end

$sat_cart=ram8,
$bio

Extended RAM 8Mbit (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275418&o=2

$end

$mbee_flop=ext_turtle_43p,
$bio

Applied Technology Microbee disk. published 39 years ago:

Extended Turtle Ver.4.3p (c) 1983 Nectar

A subset of LOGO using simplified commands for Turtle Graphics. Students can experiment with distances, numbers, angles and spatial concepts while directing a small turtle around the screen. Procedures can be created and saved, and the program support the well known Turtle Tot (robotic floor turtle) and a number of X-Y plotters.

- STAFF -

By: Chris Welsh

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290915&o=2

$end

$mbee_flop=ext_turtle_46p,
$bio

Applied Technology Microbee disk. published 36 years ago:

Extended Turtle Ver.4.6p (c) 1986 Nectar

A subset of LOGO using simplified commands for Turtle Graphics. Students can experiment with distances, numbers, angles and spatial concepts while directing a small turtle around the screen. Procedures can be created and saved, and the program support the well known Turtle Tot (robotic floor turtle) and a number of X-Y plotters.

- STAFF -

By: Chris Welsh

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290916&o=2

$end

$osborne1=xutils,
$bio

Extended Utilities (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237503&o=2

$end

$vz_snap=eb,
$bio

Extended VZ Basic (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235067&o=2

$end

$nascom_snap=l9extbas,
$bio

Nascom cass. published 41 years ago:

Extension Basic (c) 1981 Level 9 Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235632&o=2

$end

$mo5_cass=extbas,
$bio

Thomson MO5 type-in. published 36 years ago:

Extension Basic (c) 1986 Hebdogiciel.

- TRIVIA -

Published in Hebdogiciel no. 118.

- STAFF -

By: Francis MALARD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108765&o=2

$end

$mo5_cass=xbasmo5,xbasmo5a,
$bio

Thomson MO5 cass. published 36 years ago:

Extension Basic MO5 (c) 1986 Vevy [D.G. Vevy]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108766&o=2

$end

$cpc_flop=extensio,
$bio

Amstrad CPC type-in published 36 years ago:

Extensions Basic CPC 464 (c) 1986 Amstrad Magazine

- TRIVIA -

Listed as a type-in program in the French magazine Amstrad Magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119149&o=2

$end

$x68k_flop=exterlin,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Exterlien (c) 1990 DO.

- TECHNICAL -

FD x3

- TRIVIA -

Released on December 07, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87503&o=2

$end

$pc98=exterlin,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

Exterlien (c) 1990 DO.

- TECHNICAL -

FD x2

- TRIVIA -

Released on July 26, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89442&o=2

$end

$pc8801_flop=exterlin,
$bio

NEC PC-8801 Series disk. published 32 years ago:

Exterlien (c) 1990 DO.

- TECHNICAL -

FD x4

- TRIVIA -

Released on July 26, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91729&o=2

$end

$msx2_flop=exterlin,exterlinb,exterlinc,exterlina,
$bio

MSX 2 disk. published 32 years ago:

Exterlien (c) 1990 DO.

- TECHNICAL -

FD x3

- TRIVIA -

Released on November 30, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101648&o=2

$end

$info=extrmatn,extrmatnj,extrmatnu,extrmatnur,
$vgmplay=extrmatn,
$bio

Arcade Video game published 35 years ago:

Extermination (c) 1987 Taito.

A shoot'em up game.

- TECHNICAL -

This game runs on "The New Zealand Story" hardware.

Board Number : M6100305A
Prom Stickers : B06

Main CPU : Zilog Z80 (@ 8 Mhz), Zilog Z80 (@ 6 Mhz)
Sound Chips : YM2203 (@ 3 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Released in April 1987 in Japan.

Licensed to World Games for US manufacture and distribution.

- TIPS AND TRICKS -

* Select stage: If you find all gates of underground rooms, you will be able to select the next stage.

- STAFF -

Director : Masaki Ogata
Game designer : Hiroyuki Sakou
Game programmers : YLW, Busuwa Kiraida, Kazutomo Ishida
Software support : Masaki Ogata, Satoshi Kuranaga
Character designers : Yukio Ishikawa, Kohzoh Igarashi, Tetsurou Kitagawa, Yoshihiko Wakita
Character coding : Hiroyuki Sakou
Original story : YLW
Sound programmers : Hisayoshi Ogura, Naoto Yagishita
Hardware analysis : Noboru Yasukawa
Art designer : Hisayasu Nakane
Tools : HP 64000 System, Mentor, Taito Animator

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=779&o=2

$end

$spectrum_cass=extermimb,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Exterminator (c) 1986 Microbyte, S.A.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=310081&o=2

$end

$msx1_cass=extermin,
$bio

MSX cass. published 35 years ago:

Exterminator (c) 1987 Eaglesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94633&o=2

$end

$msx1_flop=extermin,
$bio

MSX disk. published 35 years ago:

Exterminator (c) 1987 Eaglesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109042&o=2

$end

$spectrum_cass=extermin_a,
$bio

Exterminator (c) 198? System 4 de Espana, S.A. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219057&o=2

$end

$spectrum_cass=extermin,
$bio

Exterminator (c) 198? Prism Leisure Corp. plc [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225930&o=2

$end

$amigaocs_flop=extermin,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Exterminator (c) 1990 Audiogenic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74010&o=2

$end

$spectrum_cass=theexter,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Exterminator (c) 1991 Audiogenic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78840&o=2

$end

$cpc_flop=extermin,extermin01,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Exterminator (c) 1991 System 4 de Espana, S.A. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121229&o=2

$end

$cgenie_cass=madmen,
$bio

Colour Genie cass. published 38 years ago:

Exterminator II - The Mad Menagerie (c) 1984 Algray Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264807&o=2

$end

$cpc_cass=exterm,
$bio

Amstrad CPC cass. published 31 years ago:

Exterminator (c) 1991 Audiogenic

- TECHNICAL -

[Model ASL60AM]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96170&o=2

$end

$info=exterm,
$bio

Arcade Video game published 33 years ago:

Exterminator (c) 1989 Gottlieb.

A wholly abstract approach to the shoot-em-up genre in which one or two players take control of a disembodied, digitized human hand and must kill the swarms of insects that have infested a street of houses.

Exterminator is set in a street of houses and players must move from room to room in each property, clearing each one of the infestation, before moving onto the next house. Each player can initially only grab or 'thump' enemies (the latter for ground-based, crawling insects), but a number of power-ups, such as bug spray and somewhat bizarrely, a laser firing finger can be collected to make progress a little easier.

- TECHNICAL -

Game ID : V-101

Main CPU : (2x) TMS34010 (@ 5 Mhz)
Sound CPU : (2x) M6502 (@ 2 Mhz)
Sound Chips : DAC, YM2151 (@ 4 Mhz)

Players : 2
Control : dial
Buttons : 2

- TRIVIA -

Released in February 1989.

This was the first game to use digitized graphics for every element of the game. It was also the first and only video game produced by Premier Technology and the last to carry the 'Gottlieb' badge. Production numbers are estimated at only 250 units worldwide; the machines proved to be very unreliable in the field and the abstract gameplay was not a huge hit with players. The dedicated and slightly odd cabinet design made it less appealing to operators, since many other games that were being released during that time were conversion kits. Exterminator remains one of the boldest, if least successful moves to bring something genuinely original to an increasingly staid arcade industry.

- TIPS AND TRICKS -

* On the first level inside the kitchens of houses one and 3, the freezer door swings open only once, releasing some floor-based enemies. If you get the hand in laser mode and shoot while the door is open, you will warp to the other house.

- STAFF -

Designed and programmed by: Warren Davis
Graphics by: Jeff Lee
Music by: Dave Zabriskie
Sound by: Craig Beierwaltes

- PORTS -

* COMPUTERS:
Atari ST (1991)
Amstrad CPC (1991)
Sinclair ZX Spectrum (1991)
Commodore C64 (1991)
Commodore Amiga (1991)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=780&o=2

$end

$pc8801_flop=extra,extrab,extraa,
$bio

NEC PC-8801 Series disk. published 34 years ago:

Extra (c) 1988 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91730&o=2

$end

$pc8801_flop=extrapro,
$bio

Extra - Prophecy of Flame (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91731&o=2

$end

$info=ebases,
$bio

Arcade Video game published 42 years ago:

Extra Bases [Upright model] (c) 1980 Midway.

An old baseball game.

- TECHNICAL -

Bally Midway Astrocade hardware.
[Game No. 761]

Main CPU : Zilog Z80 (@ 1.789773 Mhz)
Sound Chips : Astrocade (@ 1.789773 Mhz)

Screen orientation : Horizontal
Video resolution : 320 x 204 pixels
Screen refresh : 60.00 Hz
Palette colors : 256

Players : 2
Control : trackball
Buttons : 1

- TRIVIA -

Released in April 1980.

Also released as "Extra Bases [Cocktail Table model]".

- SERIES -

1. Tornado Baseball (1976)
2. Extra Inning (1978)
3. Extra Bases (1980)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=781&o=2

$end

$gameboy=xtrabase,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Extra Bases! (c) 1991 Bandai

North American release. Game developed in Japan. See the original for more information; "Famista [Model DMG-FSJ]".

Description from the back cover:

"Well it looks like the home town boys are down to their last out in this, the seventh game of an incredible series. The count is full, so the runners will be going. Here's the wind-up and the pitch.. Oh, Wade got all of that one!!.. it's going... going.... Cole races back to the warning track... It's Gone!!! Home Run!!!"

Now you can experience all the excitement of a neck and neck pennant race with Extra Bases. Pitch, bat, field, and run the bases just like in a professional baseball game. You can also control all the coaching decisions like bringing in your ace relief pitcher or calling for a suicide squeeze play. Extra Bases is the next best thing to actually playing the game. So step up to the plate and Play Ball!!

- TECHNICAL -

GAME ID: DMG-FS-USA

- TRIVIA -

Released in April 1991 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65951&o=2

$end

$psx=xbright,
$bio

Sony PlayStation CD published 26 years ago:

Extra Bright (c) 1996 ASCII Corp.

- TECHNICAL -

GAME ID: SLPS-00625

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85136&o=2

$end

$pc8801_flop=extrad1,
$bio

NEC PC-8801 Series disk. published 31 years ago:

Extra Disk vol. 1 (c) 1991 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91732&o=2

$end

$pc8801_flop=extrad2,
$bio

NEC PC-8801 Series disk. published 30 years ago:

Extra Disk vol. 2 (c) 1992 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91733&o=2

$end

$pc8801_flop=extrad3,
$bio

NEC PC-8801 Series disk. published 29 years ago:

Extra Disk vol. 3 (c) 1993 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91734&o=2

$end

$pc8801_flop=extrad4,
$bio

NEC PC-8801 Series disk. published 28 years ago:

Extra Disk vol. 4 (c) 1994 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91735&o=2

$end

$info=extradrw,
$bio

Arcade Video game published 19 years ago:

Extra Draw (c) 2003 IGS Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80785&o=2

$end

$apple2_flop_clcracked=xtra2mb,
$bio

Apple II 5.25 disk. published 38 years ago:

Extra Extra (c) 1984 MB [Milton Bradley Co.] [East Longmeadow, MA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231054&o=2

$end

$apple2_flop_clcracked=xtraxtra,
$bio

Apple II 5.25 disk. published 37 years ago:

Extra Extra (c) 1985 Media Materials

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232254&o=2

$end

$info=m4exgam,
$bio

Extra Game (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41313&o=2

$end

$x1_flop=extrahyp,extrahypa,
$bio

Extra Hyper (c) 198? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85975&o=2

$end

$info=einning,
$bio

Arcade Video game published 44 years ago:

Extra Inning (c) 1978 Midway.

Re-release of "Double Play [Upright model] [Model 619]".

- TECHNICAL -

[Game No. 642]

Main CPU : Intel 8080 (@ 1.9968 Mhz)
Sound Chips : Discrete

Screen orientation : Horizontal
Video resolution : 256 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 2

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Released in March 1978.

- SERIES -

1. Tornado Baseball (1976)
2. Extra Inning (1978)
3. Extra Bases (1980)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=782&o=2

$end

$snes=extrainn,
$bio

Nintendo Super NES cart. published 30 years ago:

Extra Innings (c) 1992 Sony Imagesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62970&o=2

$end

$apple2_flop_orig=extk8508,
$bio

Apple II 5.25 disk. published 37 years ago:

Extra K (c) 1985 Beagle Bros.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276311&o=2

$end

$info=m4exlin,m4exlina,
$bio

Extra Lines (c) 199? PCP.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41314&o=2

$end

$x1_cass=xpinball,
$bio

Sharp X1 cass. published 38 years ago:

Extra Pinball (c) 1984 ASCII Corp.

- TECHNICAL -

GAME ID: 2010901

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86219&o=2

$end

$cpc_flop=extrapow,
$bio

Amstrad CPC type-in published 37 years ago:

Extra Power (c) 1985 Your Computer

- TRIVIA -

Listed as a Type-in program in the British magazine; Your Computer, in October 1985.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120139&o=2

$end

$cpc_flop=extrasim,
$bio

Amstrad CPC type-in published 36 years ago:

Extra Simon (c) 1986 Amstrad Magazine

- TRIVIA -

Listed as a type-in program in the French magazine Amstrad Magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119150&o=2

$end

$bbcb_flop=amxextra,
$bio

Acorn BBC Micro B disk. published 35 years ago:

Extra! Extra! AMX Pagemaker Utilities (c) 1987 Advanced Memory Systems, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125228&o=2

$end

$cgenie_cass=extrabas,
$bio

Extra-Basic (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264835&o=2

$end

$bbc_rom=extras,
$bio

Acorn BBC ROM published 39 years ago:

Extras (c) 1983 DA Computers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145353&o=2

$end

$cpc_cass=extreme,
$bio

Amstrad CPC cass. published 31 years ago:

Extreme (c) 1991 Digital Integration

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96172&o=2

$end

$cpc_flop=extremeu01,extremeu,extremeh,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Extreme (c) 1991 Digital Integration

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126306&o=2

$end

$specpls3_flop=extreme,
$bio

Sinclair ZX Spectrum+3 disk. published 31 years ago:

Extreme (c) 1991 Digital Integration

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148257&o=2

$end

$spectrum_cass=extreme,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Extreme (c) 1991 System 4 de Espana, S.A. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289818&o=2

$end

$cpc_flop=extreme101,
$bio

Extreme (c) 199? Two Mag

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121853&o=2

$end

$info=m5extrm,
$bio

Extreme (c) 200? Empire Games, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41567&o=2

$end

$info=extdwnhl,
$bio

Arcade Video game published 27 years ago:

Extreme Downhill (c) 1995 Sammy Corp.

A downhill skiing game.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 16 Mhz)
Sound Chips : X1-010 (@ 16 Mhz)

Players : 2
Control : 2-way joystick
Buttons : 1

- TRIVIA -

Extreme Downhill was released in March 1995.

The game forbids the initials 'SEX' or 'AAA' on the high score table. If you try, they get changed to 'GYO'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=783&o=2

$end

$gba=exghostbu,
$bio

Nintendo GBA cart. published 20 years ago:

Extreme Ghostbusters - Code Ecto-1 [Model AGB-AEGE-USA] (c) 2002 DreamCatcher Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70570&o=2

$end

$gba=exghostb,
$bio

Nintendo GBA cart. published 20 years ago:

Extreme Ghostbusters - Code Ecto-1 [Model AGB-AEGP] (c) 2002 LSP [Light & Shadow Production]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70569&o=2

$end

$gbcolor=exghostb,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Extreme Ghostbusters [Model CGB-BEBP-EUR] (c) 2001 LSP [Light & Shadow Production]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67860&o=2

$end

$psx=exgokart,
$bio

Sony PlayStation CD published 19 years ago:

Extreme Go-Kart Racing (c) 2003 A1 Games

North American release. Game developed in Japan. See the original for more information; "Kart Race Kimete wa Drift! [Model SLPS-03041]".

- TECHNICAL -

GAME ID: SLUS-01530

- TRIVIA -

Released on September 22, 2003 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111603&o=2

$end

$info=xtrmhunt,
$bio

Arcade Video game published 18 years ago:

Extreme Hunting (c) 2004 Sammy Corp.

You can hunt a total of 6 animals, each with its own uniqueness and life-like animation. The individual animal hunting stages feature a variety of hunting regions, all with magnificent background imagery. Weather conditions will also come into play depending on the region. Once you complete the entire animal stage you will be able to hunt in that stage's unique bonus spot.

- TECHNICAL -

Sammy Atomiswave Hardware

CPU : Hitachi SH-4 32-bit RISC CPU (200 MHz 360 MIPS / 1.4 GFLOPS)
Graphic Engine : PowerVR 2 (PVR2DC)
Sound Engine : ARM7 Yamaha AICA 45 MHZ (with internal 32-bit RISC CPU, 64 channel ADPCM)
Main Ram : 32 megs
Main Memory : 16 MByte
Graphic Memory : 16 MByte
Sound Memory : 8 MByte
Media : ROM Board
Simultaneous Number of Colors : Approx. 16,770,000 (24bits)
Polygons : 2.5 Million polys/sec
Rendering Speed : 500 M pixel/sec
Additional Features : Bump Mapping, Fog, Alpha-Bending (transparency), Mip Mapping (polygon-texture auto switch), Tri-Linear Filtering, Anti-Aliasing, Environment Mapping, and Specular Effect.

- TRIVIA -

Extreme Hunting was released in September 2004.

- TIPS AND TRICKS -

Initially you can choose from a 'Rifle', 'Shotgun', or a 'Bow'. As you clear stages you will uncover up to 3 additional weapons, giving you a total of 6 weapons to choose from. Each weapon has a different power level and a different amount of ammo. Each animal has a weakness to certain weapons that make them more susceptible to damage. If you find the right combination you could rack up some serious points!

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4351&o=2

$end

$info=xtrmhnt2,
$bio

Arcade Video game published 16 years ago:

Extreme Hunting 2 - Tournament Edition (c) 2006 Sega Amusements, Incorporated.

- TECHNICAL -

[Upright model]

- TRIVIA -

Extreme Hunting 2 was released in February 2006.

Also released as "Extreme Hunting 2 - Tournament Edition [Deluxe model]".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=26710&o=2

$end

$info=m5extrmm,m5extrmm04a,m5extrmm04b,m5extrmm10,
$bio

Extreme Madness (c) 200? Empire Games Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15298&o=2

$end

$psx=extpinb,
$bio

Sony PlayStation CD published 26 years ago:

Extreme Pinball (c) 1996 Electronic Arts.

- TECHNICAL -

Game ID: SLUS-00200

- TRIVIA -

Released on March 28, 1996 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97377&o=2

$end

$gba=extskate,extskateu,
$bio

Nintendo GBA cart. published 19 years ago:

Extreme Skate Adventure (c) 2003 Activision, Incorporated.

- TECHNICAL -

GAME ID: AGB-BESE-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70571&o=2

$end

$gba=extskatea,
$bio

Nintendo GBA cart. published 19 years ago:

Extreme Skate Adventure [Model AGB-BESP] (c) 2003 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70572&o=2

$end

$gbcolor=extsport,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Extreme Sports with the Berenstain Bears [Model CGB-BESE-USA] (c) 2000 Sound Source Interactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67861&o=2

$end

$cpc_flop=extreme1,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Extreme Trained (c) 1991 CBS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122585&o=2

$end

$cpc_flop=extremeu02,
$bio

Extreme Trained (c) 199? Two Mag

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126307&o=2

$end

$n64=extremeg,extremegu,
$bio

Nintendo 64 cart. published 25 years ago:

Extreme-G (c) 1997 Acclaim Entertainment, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57688&o=2

$end

$n64=extremg2,extremg2u,
$bio

Nintendo 64 cart. published 24 years ago:

Extreme-G XG2 (c) 1998 Acclaim Entertainment, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57690&o=2

$end

$n64=extremg2j,
$bio

Nintendo 64 cart. published 23 years ago:

Extreme-G XG2 [Model NUS-NG2J] (c) 1999 Acclaim Entertainment, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57691&o=2

$end

$n64=extremegj,
$bio

Nintendo 64 cart. published 24 years ago:

Extreme-G [Model NUS-NEGJ] (c) 1998 Acclaim Entertainment, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57689&o=2

$end

$info=exvaniaj,exvania,
$vgmplay=exvania,
$bio

Arcade Video game published 30 years ago:

Exvania (c) 1992 Namco.

The queen of darkness, Erinyes, has kidnapped Princess Electra. The four heroes: Ward, Emilio, Charles, and Karl embark on a quest to save the princess. They compete with each other to reach the Castle of Darkness and defeat Erinyes, so one of them might be able to marry the rescued Electra and rule the land Exvania.

The players must take up control of four medieval lords who are fighting for control of the land. They have to battle through eight different castles, and try to gain control of each one. When one of the lords wins a battle, he shall receive a medal - and once he has won three medals, he will gain control of the current castle (which means that they can be up to six rooms long) and the game will proceed to the next castle. The gameplay is similar to that of Hudson Soft's Bomberman series, the initial title of which was adapted by Irem for the arcade in 1991. 

The lords start out in the four corners of the screen and can only be killed by bombs, but a strike from the whips will temporarily stun them. The objective is to trap the other lords with bombs and kill them or otherwise force them to walk into the path of an exploding bomb. Treasure chests are numerous in each room, and can be broken with the whip. Each treasure chest contains a powerup such as speed shoes, boomerangs, extra bombs, larger bombs, and more. 

Every third room is a dragon room, in which an enormous dragon is seen walking around freely. They come in three different colors (red, green and black), and become stronger as the lords progress through each castle, In later castles the dragons begin to breathe fire (which is just as lethal as a bomb) and attack the players in other ways. If a dragon is successfully killed, powerups will appear all around him - and other enemies, like blobs of slime and possessed skeletons, appear as the castles progress. They cannot kill the players, but can significantly stun them in various ways and become more numerous with each level. When the time is down to 40 seconds the text DANGER will appear on the screen and Death appears, flying towards the lords and killing them on impact. 

When the time runs out, an evil witch will electrify the room to kill all the surviving lords. The final room pits the winning player (the player who has won the most matches and who controls the most castles) against the final boss, the witch, who attacks with lightning spells.

- TECHNICAL -

Namco System NA-1 hardware
Game ID : EX

Main CPU : Motorola 68000 (@ 12.52825 Mhz), M37710 (@ 12.52825 Mhz)
Sound Chips : C140 (@ 42.667 Khz)

Players : 4
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Exvania was released in December 1992.

Soundtrack releases :
Namco Video Game Graffiti Vol.10 [Victor Entertainment - VICL-40097 - Dec 16, 1993]

- STAFF -

Composed by : Yoshie Arakawa

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=784&o=2

$end

$info=exzisus,
$vgmplay=exzisus,
$bio

Arcade Video game published 35 years ago:

Exzisus (c) 1987 Taito.

The player must use an 8-way joystick to take control of a space astronaut named Exzisus with two buttons to make him fire shots at and drop missiles on enemies, and launch his bird and dog-like robots at them. There are also several different powerups that he can collect to aid him in his mission:
L (Laser Light Blaster)
D (Disruption or Destruction depending upon the palette)
M (Missile)
F (Full Automatic)
A (Aerodynamic Power)
O (Option)
and, in some versions of the title, B (Barrier). When hit, Exzisus returns back to his regular humanoid form.

- TECHNICAL -

Game ID : B23

Main CPU : (4x) Z80
Sound Chips : Yamaha YM2151

Control : 8-way joystick
Buttons : 2

It was also released as a conversion kit; "Exzisus [Conversion Kit]".

- TRIVIA -

Exzisus was released in August 1987 in Japan.

Export release: "Exzisus [Export]" (Licensed to Tad)

The design of the player spaceship is from Taito's famous shoot-em up, "Darius".

- STAFF -

PROGRAMMER: T.YOSHIKAWA, T.MURATA

- PORTS -

* CONSOLES: 
[EU] Microsoft XBOX (Oct. 14, 2005) "Taito Legends" 
[EU] Sony PS2 (Oct. 14, 2005) "Taito Legends [Model SLES-53438]" 
[US] Microsoft XBOX (Oct. 25, 2005) "Taito Legends" 
[US] Sony PS2 (Oct. 25, 2005) "Taito Legends [Model SLUS-21122]" 
[KO] Sony PlayStation 2 (jul.18, 2006) "Taito Legends [Model SLKA-15056]" 
[JP] Sony PS2 (Jan. 25, 2007) "Taito Memories II Joukan [Model SLPM-66649]" 

* COMPUTERS: 
[EU] PC [MS Windows, CD-ROM] (Oct. 14, 2005) "Taito Legends" 
[US] PC [MS Windows, CD-ROM] (Nov. 10, 2005) "Taito Legends"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=785&o=2

$end

$info=exzisust,
$bio

Arcade Video game published 35 years ago:

Exzisus (c) 1987 TAD Corp.

Licensed from Taito to TAD for the overseas market. For more information about the game itself, see the original Japanese Taito version.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112598&o=2

$end

$info=exzisusa,
$bio

Arcade Video game kit published 35 years ago:

Exzisus (c) 1987 Taito Corp.

Conversion Kit version. For more information about the game itself, please see the original dedicated version.

- TRIVIA -

There is a LOT of differences between each other, possibly due to the various disparities between having full dedicated hardware and a simple software conversion kit running off of older and possibly weaker hardware:
- A barrier upgrade exists in the dedicated version that does not appear at all in the conversion kit version. This allows the player to take several hits from enemies without dying.
- Many enemies in the dedicated version emerge from the background and move into the foreground. In the conversion kit version, they just simply appear from the edges of the screen.
- Almost ALL of the enemy patterns in each version are different. The dedicated board's enemy varation is a tad more scarce, enemies frequently appear from the right, while the conversion kit's enemies are a bit more varied in placement and design.
- The conversion kit introduces a pickup canister that can be shot to obtain powerups. These do not appear in the dedicated version. In the dedicated version, shooting a row of enemies à la Gradius will net you an upgrade instead.
- To coincide with the removal of the background objects in the conversion kit, the missile upgrade no longer fires into the background, and instead will trail onto the ground horizontally, making it more useful for taking out the laser turrets.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112599&o=2

$end

$info=mag_exzi,
$bio

Magnet System disk. published 35 years ago:

Exzisus (c) 1987 EFO SA.

Spanish conversion of "Exzisus".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=113826&o=2

$end

$spectrum_cass=eye,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Eye (c) 1987 Endurance Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78843&o=2

$end

$cpc_flop=eyeuk19801,eyeuk198,eyeuk19802,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Eye (c) 1987 Endurance Games, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128179&o=2

$end

$specpls3_flop=eye,
$bio

Sinclair ZX Spectrum+3 disk. published 35 years ago:

Eye (c) 1987 Endurance Games, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229639&o=2

$end

$cpc_cass=eye,
$bio

Amstrad CPC cass. published 34 years ago:

Eye (c) 1988 Endurance Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96173&o=2

$end

$cpc_flop=eye1987e,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Eye Cracked (c) 1987 Mc Spe

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122500&o=2

$end

$msx1_flop=eye,eyea,
$bio

Eye Cracked (c) 19?? Unknown.

Tape to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133127&o=2

$end

$spectrum_cass=eyebain,eyebaina,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Eye of Bain (c) 1984 Artic Computing, Ltd.

- TECHNICAL -

GAME ID: ACS 105

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232153&o=2

$end

$amigaocs_flop=eyehorus,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Eye of Horus (c) 1989 Logotron

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74011&o=2

$end

$st_flop=eyehorus,
$bio

Atari ST disk. published 33 years ago:

Eye of Horus (c) 1989 Logotron

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229776&o=2

$end

$ibm5150=eyehorus,
$bio

IBM PC 5.25in. disk. published 33 years ago:

Eye of Horus (c) 1989 Logotron

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=271808&o=2

$end

$amigaocs_flop=eyehorusa,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Eye of Horus [Budget] (c) 1989 Prism Leisure

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74012&o=2

$end

$mbee_quik=eyeofmin,
$bio

Applied Technology Microbee cass. published 39 years ago:

Eye of Min (c) 1983 Honeysoft.

Part one of a set of three. An adventure where you must locate the Eye of Min gem. This adventure has map which is updated as you progress through the game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289622&o=2

$end

$lynx=eyebehol,eyebehola,
$bio

Eye of the Beholder (c) 199? NuFX.

Unreleased prototype.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58818&o=2

$end

$info=eott,
$bio

Eye of the Tiger (c) 200? Aristocrat Leisure Industries Pty, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=33577&o=2

$end

$spectrum_cass=eyeofvar,eyeofvar_a,eyeofvar_b,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Eye of Vartan (c) 1985 Pocket Money Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78845&o=2

$end

$bbc_cass=eyezolto,
$bio

Eye of Zolton (c) 19?? Softek

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51808&o=2

$end

$cpc_cass=eyespy,
$bio

Amstrad CPC cass. published 37 years ago:

Eye Spy (c) 1985 English Soft.

- STAFF -

By: Nick VINCENT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117264&o=2

$end

$dragon_cass=eyespy,
$bio

Dragon cass. published 21 years ago:

Eye-Spy (c) 2001 Crandall, David

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234477&o=2

$end

$info=eyeszac,eyeszacb,eyesb,
$bio

Arcade Video game published 40 years ago:

Eyes (c) 1982 Zaccaria.

A decrypted (bootleg) version of Rock-Ola's "Eyes".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=31726&o=2

$end

$bbcb_flop=eyes,
$bio

Acorn BBC Micro B disk. published 38 years ago:

Eyes (c) 1984 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125425&o=2

$end

$info=v4eyedwn,v4eyedwnd,
$bio

Eyes Down (c) 199? Barcrest.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=34043&o=2

$end

$info=ad5eyes,ad5eyesa,ad5eyesb,ad5eyesc,ad5eyesd,ad5eyese,ad5eyesf,ad5eyesg,
$bio

Eyes Down (c) 200? Mazooma Games.

- TECHNICAL -

ADDER 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42586&o=2

$end

$info=eyes,eyes2,
$bio

Arcade Video game published 40 years ago:

Eyes (c) 1982 Rock-Ola Mfg. Corp.

The player controls a hat-wearing eyeball in a maze. As in Pac-Man, the goal is to collect all of the dots to advance to next level, but in Eyes you shoot the dots rather than eat them. Computer-controlled eyes chase and shoot at the player. Shooting a computer eye gives points and removes it from the level, but it will reappear a short time later. Being shot by a computer eye is fatal.

As the game progresses, more computer eyes are added to levels and they take less time to shoot at the player. They also move faster.

- TECHNICAL -

Model G-206

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound Chips : Namco (@ 96 Khz)

Screen orientation : Vertical
Video resolution : 224 x 288 pixels
Screen refresh : 60.61 Hz
Palette colors : 16

Players : 2
Control : 4-way joystick
Buttons : 1

- TRIVIA -

Released in July 1982.

Roogie Elliott holds the official record for this game with 23,222,320 points.

A bootleg of this game was made by Zaccaria (Italian Market).

Telko released a very similar game in 1983, called Eggor.

- STAFF -

Developed by Digitrex Techstar.

Designed by : Luis Sanchez

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=786&o=2

$end

$gba=eyeshiel,
$bio

Nintendo GBA cart. published 16 years ago:

Eyeshield 21 Devilbats Devildays [Model AGB-BE4J-JPN] (c) 2006 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70573&o=2

$end

$apple2_flop_clcracked=mcezlogo20,
$bio

Apple II 5.25 disk. published 37 years ago:

EZ Logo (c) 1985 MECC [Minnesota Educational Computing Corp.]

- TECHNICAL -

Model MECC-A775

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276697&o=2

$end

$adam_flop=ezmatch,
$bio

Coleco Adam disk. published 33 years ago:

EZ Match (c) 1989 Softworks Factory, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109426&o=2

$end

$info=eztouch,
$bio

Arcade Video game published 20 years ago:

Ez Touch (c) 2002 IGS Company, Limited. [International Game System].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=45945&o=2

$end

$gba=eztalk1,
$bio

Nintendo GBA cart. published 21 years ago:

EZ-Talk - Shokyuu Hen 1 [Model AGB-A22J-JPN] (c) 2001 Keynet, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70536&o=2

$end

$gba=eztalk2,
$bio

Nintendo GBA cart. published 21 years ago:

EZ-Talk - Shokyuu Hen 2 [Model AGB-A23J-JPN] (c) 2001 Keynet, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70537&o=2

$end

$gba=eztalk3,
$bio

Nintendo GBA cart. published 21 years ago:

EZ-Talk - Shokyuu Hen 3 [Model AGB-A24J-JPN] (c) 2001 Keynet, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70538&o=2

$end

$gba=eztalk4,
$bio

Nintendo GBA cart. published 21 years ago:

EZ-Talk - Shokyuu Hen 4 [Model AGB-A25J-JPN] (c) 2001 Keynet, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70539&o=2

$end

$gba=eztalk5,
$bio

Nintendo GBA cart. published 21 years ago:

EZ-Talk - Shokyuu Hen 5 [Model AGB-A26J-JPN] (c) 2001 Keynet, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70540&o=2

$end

$gba=eztalk6,
$bio

Nintendo GBA cart. published 21 years ago:

EZ-Talk - Shokyuu Hen 6 [Model AGB-A27J-JPN] (c) 2001 Keynet, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70541&o=2

$end

$info=ez2d2m,
$bio

Arcade Video game published 21 years ago:

Ez2dancer 2nd Move (c) 2001 Amuseworld.

Ez2dancer is a Korean dance simulation game by Amuseworld. The game features 4 hand sensors and 3 foot sensors per player side, and can have up to two players.

- TRIVIA -

Here is the song list :
Analyze Boys And Girls
Anytime
Appeal
Arcturus
Back For More
Be Back
Candle
Closer (Gakkai)
Combination
Cross
Dancing Queen (S#arp)
Dieoxin
Envy Mask
Exist
Everybody Dance
Future
Funky-5
Funky Love
Get It Up
Give Me
Hey You 
I've Fallen
Jam
Livin La Vida Loca
Look Out
Make Love
Mambo No 5
Mint Love
Minus 1
Muving On
Now
Pierrot
Precious Love
Red Hot
Rule Of The Game
Say That U
Showdown
Southwest Cadillac
Special K
Sieze The Day
Sexy Guy
Sorry
Stay
Summer Of Love
The Rhythm
Theme Of EZ2DJ
To My Boyfriend
Touch Me
Valentine
Vision
We Luv Music
You
Ztar warZ

- SERIES -

1. Ez2dancer 1st Move (2000)
2. Ez2dancer 2nd Move (2001)
3. Ez2dancer UK Move (2002)
4. Ez2dancer UK Move Special Edition (2003)
5. Ez2dancer SuperChina (2004)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3646&o=2

$end

$info=ehrgeiz,ehrgeizja,ehrgeizua,
$vgmplay=ehrgeiz,
$bio

Arcade Video game published 25 years ago:

EZ: Ehrgeiz - God Bless the Ring (c) 1997 Namco.

A 3-D fighting game reminiscent of "Power Stone" by Capcom. The world's most brutal tournament has as its trophy the legendary weapon 'EHRGEIZ'. Fighters from around the world assemble to claim this prize and its mysterious power. Featuring interactive backgrounds.

- TECHNICAL -

Namco System 12 hardware
Game ID : EG

Main CPU : PSX (@ 16.9344 Mhz), H8/3002 (@ 14.7456 Mhz)
Sound Chips : C352 (@ 14.7456 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 4

- TRIVIA -

This game was shown for very first time at the 1998 AOU Amusement Expo show (February 1998), in Japan. It was the released in March 1998 in Japan, Europe and USA (even if the titlescreen says 1997).

Developed by SquareSoft & Dream factory.

The title of this game translates from German as 'Ambition'.

The character Dasher Inoba is based on legendary Japanese wrestler Antonio Inoki.

Ehrgeiz features characters (in the vs. CPU mode) from the hugely popular Sony PlayStation game "Final Fantasy VII" also developed by SquareSoft.

- UPDATES -

* Software version: EG2/VER.A (World)
* Software version: EG3/VER.A (US)

- TIPS AND TRICKS -

* Extra Costume : Get 20 wins in VS mode when you choose Dasher Inoba

* Time Release Characters : You can select boss characters if satisfy the following conditions
Cloud : PCB works over 30 days
Tifa : PCB works over 60 days
Django : PCB works over 90 days

In the single mode, you can fight with Cloud or Tifa when defeat 8 CPU characters within 6min40.

* Ehrgeiz : In the final battle (VS True Django), Kill him by a sword (it's only item to damage but hidden in invisible box) to Ehrgeiz

- STAFF -

Producer : Hirohide Sugiura
Main programmer : Toru Ikebuchi
Motion manager : Katsunori Itai
Effect programmer : Shigeru Yagisawa
System programmer : Hiroshi Tsuboi
Character designers : Tomohiro Ishii, Masashi Horiuchi
Stage designers : Masaya Ishizuka, Yoshiko Higohashi, Hiroko Ohnishi, Yuri Suzuki
Motion designers : Satoru Uchida, Yasuhide Hino, Tadashi Soeda, Kazuhiko Takahashi, Takashi Aoyagi, Takeshi Sadohara, Toshimitu Shimafuji
Music & Sound effect : Takayuki Nakamura, Motoko Hieda
System administrator : Kuma san
Production manager : Kiyoko Ishimaru
Director & Game designer : Seiichi Ishii
Exective producers : Masaya Nakamura (Namco), Tomoyuki Takechi (Square)
Supervisors : Hironobu Sakaguchi, Shinji Hashimoto
Character supervisor : Tetsuya Nomura
Sound supervisor : Nobuo Uematsu
FF VII staff : Toshinori Kitase, Tomohiro Kayano, Shintarou Takai, Kenji Takemoto, Solid all staff
Monitor : Yuji Saitoh, Hiromi Masuda
Promotion : Kouichirou Sakamoto
Promotion assistant : Masanobu Hasegawa
Production manager assistant : Rieko Kikuchi
Cast : Ayako Kawasumi, Joji Nakata, Motoko Kumai, Ryuzo Ishino, Kazuya Nakai, Hideyuki Umezu, Fumihiko Tatiki, Tomokazu Seki, Yoko Asada, Kenyu Horiuchi

- PORTS -

* CONSOLES:
[JP] Sony PlayStation (1998) "EZ: Ehrgeiz - God Bless the Ring [Model SLPS-01750]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=787&o=2

$end

$psx=ehrgeiz,
$bio

Sony PlayStation CD published 23 years ago:

EZ: Ehrgeiz - God Bless the Ring (c) 1999 Square Co., Ltd.

North American release. Game developed in Japan. See the original Japanese release entry for more information about the game itself; "EZ: Ehrgeiz - God Bless the Ring [Model SLPS-01750]".

- TECHNICAL -

Model SLUS-00809

- TRIVIA -

Ehrgeiz was released on May 04, 1999 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101377&o=2

$end

$dragon_flop=ezeeadv,
$bio

Dragon disk. published 32 years ago:

Ezee Adventure Writer (c) 1990 NDUG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117082&o=2

$end

$dragon_flop=mlangtut,
$bio

Dragon disk. published 32 years ago:

Ezee Machine Code Tutorial (c) 1990 NDUG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117083&o=2

$end

$x68k_flop=ezoris,
$bio

Sharp X68000 Series 5.25in. disk. published 33 years ago:

Ezoris (c) 1989 KWP.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87504&o=2

$end

$sorcerer_cass=ezy,
$bio

Exidy Sorcerer cass. published 41 years ago:

Ezyfile (c) 1981 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232386&o=2

$end

$radio86_cass=estakan,
$bio

E_STAKAN (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235452&o=2

$end

$pc8801_flop=ecrin,
$bio

NEC PC-8801 Series disk. published 35 years ago:

Écrin (c) 1987 Zenryutsu.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93360&o=2

$end

$psx=elanplus,
$bio

Sony PlayStation CD published 22 years ago:

Élan Plus [Model SLPS-02759] (c) 2000 Visco Corp. [Kyoto, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85900&o=2

$end

$psx=elan,
$bio

Sony PlayStation CD published 23 years ago:

Élan [Model SLPS-01925] (c) 1999 Visco Corp. [Kyoto, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85899&o=2

$end

$tvc_cass=eletjate,
$bio

Életjáték (c) 198? Takacs, Béla

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262740&o=2

$end

$tvc_flop=eletjate,
$bio

Életjáték (c) 198? Takacs, Béla

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264980&o=2

$end

$tvc_flop=eletkoro,
$bio

Életkorod (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112073&o=2

$end

$x68k_flop=etoile,
$bio

Sharp X68000 Series 5.25in. disk. published 29 years ago:

Étoile Princesse (c) 1993 Exact.

- TECHNICAL -

BARCODE: 4992442211273
MEDIA: FD x3

- TRIVIA -

Released on March 26, 1993 in Japan for a retail price of 9800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88249&o=2

$end

$bbc_cass=ffreddie,
$bio

F for Freddie (c) 19?? Kansas

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51809&o=2

$end

$spectrum_cass=fnballs,fnballsa,
$bio

Sinclair ZX Spectrum cass. published 3 years ago:

F'n Balls (c) 2019 Dansby, Andrew

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=278299&o=2

$end

$specpls3_flop=f1,
$bio

Sinclair ZX Spectrum+3 disk. published 31 years ago:

F-1 (c) 1991 Zigurat Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147948&o=2

$end

$cpc_flop=f1s1991c,
$bio

Amstrad CPC 464 disk. published 31 years ago:

F-1 (c) 1991 Zigurat Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306181&o=2

$end

$pc98=f1datad,
$bio

F-1 Databox (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89446&o=2

$end

$info=f1dream,f1dreamb,f1dreamba,
$vgmplay=f1dream,
$bio

Arcade Video game published 34 years ago:

F-1 Dream (c) 1988 Capcom Company, Limited.

An overhead-view F-1 racing game.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 6 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : (2x) Yamaha YM2203 (@ 3.579545 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

F-1 Dream was released in April 1988.

Licensed to Romstar for US manufacture and distribution.

- TIPS AND TRICKS -

F-1 Dream used a rather unusual control method for a driving game. To reach top speed, first hold down Button 1 - then, as the car picks up speed, release it and hold Button 2 to change to 2nd gear.

When driving the turbo car, activate the turbo boost by holding both buttons while at top speed.

There are two ways to decelerate, either by releasing Button 1 while at top speed (or in turbo mode) or by releasing both buttons simultaneously.

When in the pit, tap the buttons to make the repairs go faster.

- PORTS -

* CONSOLES: 
[JP] NEC PC-Engine (aug.25, 1989) [Model H54G-1005]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=788&o=2

$end

$pce=f1dream,
$vgmplay=f1dream_tg16,
$bio

NEC PC-Engine HuCARD published 33 years ago:

F-1 Dream (c) 1989 NEC Avenue, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58574&o=2

$end

$x68k_flop=fastlap,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

F-1 Fastest Lap (c) 1991 Michael Co..

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87505&o=2

$end

$info=f1gp,f1gpa,
$vgmplay=f1gp,
$bio

Arcade Video game published 31 years ago:

F-1 Grand Prix (c) 1991 Video System Company, Limited.

An overhead-view F-1 racing game.

- TECHNICAL -

Main CPU : (2x) Motorola 68000 (@ 10 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : Yamaha YM2610 (@ 8 Mhz)

Players : 1
Control : 8-way joystick
Buttons : 2

- TRIVIA -

F-1 Grand Prix was released in December 1991.

A bootleg of this game was made by Playmark, under the same name.

- SERIES -

1. F-1 Grand Prix (1991)
2. F-1 Grand Prix Part. II (1992)

- STAFF -

Producer: S. Nozaki
Design: Yoshihiro Funada (Y. Funada), T. Nishigaki, M. Yamato, Akira, T. Akamatsu, Y. Kinumoto, Hiki, Hidehiko, K. Yamamotoya, Terue
Program: You-Chan, K Ogi, W.R. Edogawa, Zorac, Fujy
Sound Effect: N. Itamura, M. Arikawa, N. Itamura, Masato Arikawa (M. Arikawa)
Special Thanks: Nonyayan, S. Nakamura, Yori

- PORTS -

* CONSOLES:
Nintendo Super Famicom (1991)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=789&o=2

$end

$info=f1gpb,
$bio

Arcade Video game published 31 years ago:

Super Formula II (c) 1991 Playmark.

Bootleg of Video System's "F-1 Grand Prix".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=19616&o=2

$end

$snes=f1gp2,
$bio

Nintendo Super Famicom cart. published 29 years ago:

F-1 Grand Prix - Part II (c) 1993 Video System Company, Limited.

- TECHNICAL -

Cartridge ID: SHVC-FV

- TRIVIA -

Reviews:
[FR] April 1993 - Consoles + No. 19: 84/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61287&o=2

$end

$snes=f1gp3,
$bio

Nintendo Super Famicom cart. published 28 years ago:

F-1 Grand Prix - Part III [Model SHVC-VF] (c) 1994 Video System Company, Limited. [Kyoto, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61288&o=2

$end

$info=f1gp2,
$vgmplay=f1gp2,
$bio

Arcade Video game published 30 years ago:

F-1 Grand Prix Part. II (c) 1992 Video System Company, Limited.

An overhead-view F-1 racing game.

- TECHNICAL -

Main CPU : (2x) Motorola 68000 (@ 10 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : Yamaha YM2610 (@ 8 Mhz)

Players : 1
Control : 8-way joystick
Buttons : 3

- TRIVIA -

F-1 Grand Prix Part. II was released in November 1992.

- SERIES -

1. F-1 Grand Prix (1991)
2. F-1 Grand Prix Part. II (1992)

- STAFF -

Sound Composer : Soushi Hosoi

- PORTS -

* CONSOLES:
Nintendo Super Famicom (1993)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=790&o=2

$end

$snes=f1gp,
$bio

Nintendo Super Famicom cart. published 30 years ago:

F-1 Grand Prix (c) 1992 Video System Company, Limited.

- TECHNICAL -

Cartridge ID: SHVC-FG

- TRIVIA -

Reviews:
[FR] July/August 1992 - Consoles + N.11: 78/100
[FR] July 1992 - Joypad N.10: 83/100

Average note: 80.5/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61286&o=2

$end

$saturn=f1live,
$bio

Sega Saturn CD published 27 years ago:

F-1 Live Information (c) 1995 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59112&o=2

$end

$pce=f1pilot,
$bio

NEC PC-Engine HuCARD published 33 years ago:

F-1 Pilot - You're King of Kings (c) 1989 Pack-In-Video Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58575&o=2

$end

$famibox=f1race,
$bio

JTB FamicomBox cart. published 36 years ago:

F-1 Race (c) 1986 JTB Traveleland Transportation Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301167&o=2

$end

$nes=f1raceh,
$bio

Nintendo Famicom cart. published 35 years ago:

F-1 Race (c) 1987 FMG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69251&o=2

$end

$nes=f1racer,
$bio

F-1 Race (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55128&o=2

$end

$gameboy=f1racea,f1race,
$bio

Nintendo Game Boy Cart. published 32 years ago:

F-1 Race [Model DMG-F1A] (c) 1990 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65952&o=2

$end

$nes=f1race,f1racep,
$vgmplay=f1race_nes,
$bio

Nintendo Famicom cart. published 38 years ago:

F-1 Race (c) 1984 Nintendo.

- TECHNICAL -

Game ID: HVC-FR-JPN

- TRIVIA -

F1 Race was released on November 02, 1984 in Japan at a retail price of 4500 Yen.

- STAFF -

Executive Producer: Hiroshi Yamauchi
Producer: Masayuki Uemura
Program: Yasunari Soejima, Satoru Iwata
Music Composer: Hideki Kanazashi
Music Programmer: Hiroaki Suga

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54037&o=2

$end

$nes=f1senstnj,
$bio

Nintendo Famicom cart. published 29 years ago:

F-1 Sensation (c) 1993 Konami Company, Limited.

- TECHNICAL -

[Model KDS-FE]

- TRIVIA -

F-1 Sensation was released on January 29, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54035&o=2

$end

$msx1_flop=f1spirit,
$bio

F-1 Spirit - The Way to Formula 1 Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134199&o=2

$end

$sms=f1spirit,
$bio

Samsung Gam*Boy cart. published 35 years ago:

F-1 Spirit - The way to Formula-1 (c) 1987 Zemina

- TECHNICAL -

SIZE: 128KB (1Mbit)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56012&o=2

$end

$msx1_cart=f1spiritk,
$bio

MSX cart. published 35 years ago:

F-1 Spirit - The Way to Formula-1 (c) 1987 Zemina.

Korean release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76728&o=2

$end

$msx1_cart=f1spirit,f1spirita,
$vgmplay=f1spirit_msx,
$bio

MSX cart. published 35 years ago:

F-1 Spirit - The Way to Formula-1 (c) 1987 Konami Industry Co., Ltd.

- TECHNICAL -

GAME ID: RC752
BARCODE: 4988602528749

- TIPS AND TRICKS -

The Treasure of Usas contains unlockables by inserting certain Konami game cartridges in the second cartridge slot:
Inserting The Game Master, King Kong 2 or Q-Bert: you can race at every track.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76727&o=2

$end

$msx2p_flop=f1spirit,f1spirita,f1spiritb,
$vgmplay=f1spirit3d_msxm,f1spirit3d_psg,
$bio

MSX 2+ disk. published 34 years ago:

F-1 Spirit 3D Special (c) 1988 Konami Industry Co., Ltd. [Osaka, Japan]

- TECHNICAL -

Game ID: RA005
Contains two disks.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103628&o=2

$end

$gameboy=f1spirit,
$bio

Nintendo Game Boy Cart. published 31 years ago:

F-1 Spirit (c) 1991 Konami Company, Limited.

- TECHNICAL -

Game ID: DMG-FZJ
Barcode: 4988602564518

- TRIVIA -

F-1 Spirit for Game Boy was released on February 28, 1991 in Japan.

Export releases:
[US] "World Circuit Series [Model DMG-FZ-USA]" 
[EU] "The Spirit of F-1 [Model DMG-FZ-NOE]"

- PORTS -

* HANDHELDS: 
[JP] Nintendo Game Boy (sept.25, 1997) as 'Konami Racing' in "Konami GB Collection Vol.1 [Model DMG-AJIJ-JPN]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65955&o=2

$end

$n64=f1wgp2,
$bio

Nintendo 64 cart. published 23 years ago:

F-1 World Grand Prix II (c) 1999 Video System Company, Limited. [Kyoto, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57694&o=2

$end

$gbcolor=f1wgp,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

F-1 World Grand Prix [Model CGB-AFIP-EUR] (c) 2000 Video System Company, Limited. [Kyoto, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67884&o=2

$end

$n64=f1wgp,f1wgpp,f1wgpf,f1wgpg,
$bio

Nintendo 64 cart. published 23 years ago:

F-1 World Grand Prix (c) 1999 Video System Co., Ltd.

European release. Game developed in the USA. See the original USA release for more information about the game itself; "F-1 World Grand Prix [Model NUS-NFWE-USA]".

- TECHNICAL -

Model NUS-NFWD-NOE

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103466&o=2

$end

$n64=f1wgpu,
$bio

Nintendo 64 cart. published 24 years ago:

F-1 World Grand Prix (c) 1998 Video System Company, Limited.

- TECHNICAL -

Game ID: NUS-NFWE-USA

- TRIVIA -

F-1 World Grand Prix was released on July 31, 1998 in the USA.

Export releases:
[JP] "F-1 World Grand Prix [Model NUS-NFWJ-JPN]"
[EU] "F-1 World Grand Prix [Model NUS-NFWD-NOE]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57692&o=2

$end

$n64=f1wgpj,
$bio

Nintendo 64 cart. published 24 years ago:

F-1 World Grand Prix (c) 1998 Video System Company, Limited.

Japanese release. Game developed in the USA. See the original USA release for more information about the game itself; "F-1 World Grand Prix [Model NUS-NFWE-USA]".

- TECHNICAL -

Model NUS-NFWJ-JPN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57693&o=2

$end

$cpc_cass=f1,
$bio

Amstrad CPC cass. published 31 years ago:

F-1 (c) 1991 Zigurat Soft.

- TECHNICAL -

[Model AM-1230]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96222&o=2

$end

$megadriv=f117,
$bio

Sega Genesis cart. published 29 years ago:

F-117 Night Storm (c) 1993 Electronic Arts.

- TECHNICAL -

GAME ID: 7208

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121467&o=2

$end

$megadriv=f117j,
$bio

Sega Mega Drive cart. published 28 years ago:

F-117 Stealth - Operation Night Storm (c) 1994 Electronic Arts.

Japanese release. Game developed in the USA. See the original for more information; "F-117 Night Storm".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56496&o=2

$end

$amigaocs_flop=f117asf,
$bio

Commodore Amiga 500 disk. published 29 years ago:

F-117A NightHawk - Stealth Fighter 2.0 (c) 1993 Microprose Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74625&o=2

$end

$pc98=f117a,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

F-117A Nighthawk - Stealth Fighter 2.0 (c) 1994 Spectrum HoloByte.

- TRIVIA -

Released on December 09, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95233&o=2

$end

$pc98_cd=f117a,
$bio

NEC PC-9821 CD published 28 years ago:

F-117A Nighthawk - Stealth Fighter 2.0 (c) 1994 Spectrum HoloByte.

- TRIVIA -

Released on March 11, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233961&o=2

$end

$nes=f117asf,
$bio

Nintendo NES cart. published 30 years ago:

F-117a Stealth Fighter (c) 1992 Microprose Soft., Inc.

Strap yourself into the cockpit of the world's most elite fighting weapon! It's the F-117A Stealth Fighter. And once you fly it, you'll see why no other flight simulator compares!

Incredible 3-D graphics will keep you glued to your screen as you experience the same intense pressures that gripped America's Gulf War pilots.

Penetrate enemy airspace without being seen! Tangle with the enemy in treacherous dogfights! Launch awesome firepower against fierce opponents!

Your wait is over. The ultimate weapon has arrived. Now it's your turn to pilot the real Stealth Fighter!

- TECHNICAL -

GAME ID: NES-FA-USA

- TRIVIA -

Released in December 1992 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55129&o=2

$end

$pc98=f14fd,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

F-14 Fleet Defender (c) 1995 MicroProse Japan K.K.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89447&o=2

$end

$info=f14_l1,f14_p3,f14_p4,f14_p5,
$bio

Pinball published 35 years ago:

F-14 Tomcat (c) 1987 Williams Electronics Games, Incorporated.

- TECHNICAL -

Williams System 11A
Model Number : 554

Main CPU : M6808 (@ 1 MHz)
Sound CPU : Motorola M6809 (@ 2 MHz), OKI M6808 (@ 1 MHz)
Sound chips : Yamaha YM2151 (@ 3.579545 MHz), (2x) DAC, (2x) HC55516

This game has two 7-digit alphanumeric score displays and two 7-digit numeric-only score displays.

- TRIVIA -

F-14 had a first-ever kickback device that fired the ball straight back at the flippers at very high speed, called the Jagov Kicker. F-14 was the first game with 'Autosave', which meant the player could have the ball back if it drained prematurely (at the start of a ball), was shot down between the flippers by the Jagov Kicker, or drained during the onset of multiball, etc...

14,502 units were produced.

There were 10 prototype games made. The cabinet art design was deemed too plain and was changed for production. The clear flash lamp domes along the back wall of the playfield were too blinding during play, and all were changed to a red color. The beacons on top of the backbox also were too bright and so their domes were changed.

- TIPS AND TRICKS -

Before you plunge the ball into play, hit a flipper button several times. This makes some of the flashers flash and explosions are heard (This can be done at the start of each ball).

- STAFF -

Design & Concept : Steve Ritchie
Software : Eugene Jarvis
Graphic Design : Doug Watson
Sounds : Bill Parod, Chris Granner, Steve Ritchie
Effects : Ed Boon (EJB)
Mechanics : Craig Fitpold (CLF)
Voices : Steve Ritchie, Mark Ritchie

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5343&o=2

$end

$a2600=f14,
$bio

Atari 2600 cart. published 34 years ago:

F-14 Tomcat (c) 1988 Absolute Entertainment, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50464&o=2

$end

$gba=f14t,
$bio

Nintendo GBA cart. published 21 years ago:

F-14 Tomcat [Model AGB-AFTE-USA] (c) 2001 Majesco Sales, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70592&o=2

$end

$nes=f15cw1,f15cw,
$bio

Nintendo NES cart. published 32 years ago:

F-15 City War (c) 1990 American Video Entertainment

Your city is under siege. Protect it or die. Jets. Tanks. Gun Boats. Giant Robots. Choppers. They're all out to destroy you. But you've got the power and speed of an F-15 behind you and all the ammo you need to decimate the enemy.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55130&o=2

$end

$nes=f15cws,
$bio

Nintendo NES cart. published 32 years ago:

F-15 City War (c) 1990 Gluk Video.

- TECHNICAL -

GAME ID: MGC-006

- STAFF -

Developed by Idea-Tek.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40375&o=2

$end

$ibm5150=f15sec,
$bio

IBM PC 5.25in. disk. published 37 years ago:

F-15 Strike Eagle (c) 1985 Microprose Software, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83614&o=2

$end

$apple2_flop_misc=f15se,
$bio

Apple II 5.25 disk. published 37 years ago:

F-15 Strike Eagle (c) 1985 Microprose Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107398&o=2

$end

$ibm5150=f15se,
$bio

IBM PC 3.5in. disk. published 37 years ago:

F-15 Strike Eagle (c) 1985 Microprose Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132582&o=2

$end

$cpc_flop=f15strik,f15strik01,f15strik02,f15strik03,f15strik04,f15strik05,f15strik06,
$bio

Amstrad CPC 464 disk. published 36 years ago:

F-15 Strike Eagle (c) 1986 Microprose Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120450&o=2

$end

$msx2_cart=f15se,
$bio

MSX 2 cart. published 35 years ago:

F-15 Strike Eagle (c) 1987 Systemsoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51289&o=2

$end

$cpc_cass=f15se,
$bio

Amstrad CPC cass. published 35 years ago:

F-15 Strike Eagle (c) 1987 Microprose Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96224&o=2

$end

$to_flop=f15eagle,f15eaglea,f15eagleb,
$bio

Thomson TO disk. published 35 years ago:

F-15 Strike Eagle (c) 1987 FIL [France Image Logiciel]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107729&o=2

$end

$mo5_cass=f15strik,f15strikb,f15strikc,f15strika,
$to7_cass=f15eagle,
$bio

Thomson MO5/TO7 cass. published 35 years ago:

F-15 Strike Eagle (c) 1987 FIL [France Image Logiciel].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108245&o=2

$end

$msx1_flop=f15se,
$bio

MSX disk. published 35 years ago:

F-15 Strike Eagle (c) 1987 Microprose Soft., Inc.

- STAFF -

Cover art by: David MARTIN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109043&o=2

$end

$pc8801_flop=f15se,
$bio

NEC PC-8801 Series disk. published 34 years ago:

F-15 ストライクイーグル (c) 1988 System Soft.
(F-15 Strike Eagle)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91736&o=2

$end

$pc98=f15se,
$bio

NEC PC-9801 Series 5.25in. disk. published 34 years ago:

F-15 ストライクイーグル (c) 1988 SystemSoft Corp.
(F-15 Strike Eagle)

- TECHNICAL -

BARCODE: 4988697150023

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268123&o=2

$end

$info=f15se,f15se21,
$bio

Arcade Video game published 32 years ago:

F-15 Strike Eagle (c) 1990 Microprose.

A 3-D flight combat simulator game.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 12 Mhz), TMS34010 (@ 5 Mhz), I8051 (@ 11.059 Mhz)
Sound Chips : UPD7759 (@ 640 Khz), YM2151 (@ 3.579545 Mhz), (2x) DAC

Players : 1
Buttons : 4

- TRIVIA -

Released in February 1991.

This was the first coin-op game from Microprose.

F-15 SE is the world's first real 3-D flight combat simulator game.

- PORTS -

* CONSOLES:
Atari 7800 (unreleased prototype)

* COMPUTERS:
Sharp X68000 (1991)
Nintendo Game Boy (1992)
Nintendo NES (1992)
Sega Game Gear (1993)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=791&o=2

$end

$cpc_cass=f15ses,
$bio

Amstrad CPC cass. published 32 years ago:

F-15 Strike Eagle (c) 1990 Erbe Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96225&o=2

$end

$specpls3_flop=f15strik,
$bio

Sinclair ZX Spectrum+3 disk. published 32 years ago:

F-15 Strike Eagle (c) 1990 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147540&o=2

$end

$pc98=f15se2,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

F-15 Strike Eagle II (c) 1990 MicroProse Japan K.K.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89448&o=2

$end

$amigaocs_flop=f15se2,
$bio

Commodore Amiga 500 disk. published 31 years ago:

F-15 Strike Eagle II (c) 1991 Microprose Software, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74016&o=2

$end

$x68k_flop=f15se2,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

F-15 Strike Eagle II (c) 1991 MicroProse Japan K.K.

- TECHNICAL -

FD x2

- TRIVIA -

Released on September 28, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87506&o=2

$end

$pc98=f15se256,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

F-15 Strike Eagle II 256 (c) 1993 MicroProse Japan K.K.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89449&o=2

$end

$megadriv=f15se2,
$bio

Sega Mega Drive cart. published 29 years ago:

F-15 Strike Eagle II (c) 1993 Microprose Soft., Inc.

European release.

- TECHNICAL -

GAME ID: T-104036-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56497&o=2

$end

$megadriv=f15se2u,f15se2up,f15se2upa,
$vgmplay=f15se2_md,
$bio

Sega Genesis cart. published 29 years ago:

F-15 Strike Eagle II (c) 1993 Microprose Soft., Inc.

- TECHNICAL -

GAME ID: T-104036

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57216&o=2

$end

$ibm5170=f15se3_525,
$bio

IBM PC/AT DOS 5.25in. disk. published 30 years ago:

F-15 Strike Eagle III (c) 1992 Microprose Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293508&o=2

$end

$ibm5170=f15se3,
$bio

IBM PC/AT DOS 3.5in. disk. published 30 years ago:

F-15 Strike Eagle III (c) 1992 Microprose Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293509&o=2

$end

$gameboy=f15se,f15sep,
$bio

Nintendo Game Boy Cart. published 29 years ago:

F-15 Strike Eagle [Model DMG-EG-USA] (c) 1993 Microprose Software, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65956&o=2

$end

$nes=f15se,f15sef,f15seg,f15sei,f15sesw,f15seu,
$bio

Nintendo NES cart. published 30 years ago:

F-15 Strike Eagle (c) 1992 Microprose Soft., Inc.

Strap yourself into the cockpit of America's hottest jet - the F-15 Strike Eagle! With awesome maneuverability and firepower, the F-15 can take on any challenge, anywhere, against anyone! F-15 Strike Eagle is your chance to pilot the powerful jet on dangerous missions in the Persian Gulf. Try to destroy chemical warfare plants and lead an assault against the enemy. Lots of thrilling 3-D graphic adventures make the game constantly challenging, always new!

- TECHNICAL -

GAME ID: NES-8F-USA

- TRIVIA -

Released in February 1992 in the USA.

Reviews:
March 1992 - Consoles + N.8 (Page 130-131) [FR]: 60/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55131&o=2

$end

$gamegear=f15se,
$vgmplay=f15se_gg,
$bio

Sega Game Gear cart. published 29 years ago:

F-15 Strike Eagle (c) 1993 Microprose Software, Incorporated.

- TECHNICAL -

[Model T-104018]

- STAFF -

Publisher : Paul Hibbard
Producer : Stuart Whyte
Original Design : Lawrence Schick, Doug Kaufman
Game Dsigner : Richard Lemarchand
Game Programming, Graphics & Sound : NMS Software Ltd
Manual : David Etheredge, Joe Morel
Manual Illustrations : Mark Glidden
Packaging : John Emory, Cesar Novoa
Quality Assurance : Brian Wilson, Bob Abe, Matt Showalter, Jim Tricario, Jason Sampson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64577&o=2

$end

$snes=f15strik,
$bio

Nintendo Super Famicom cart. published 29 years ago:

F-15 Super Strike Eagle (c) 1993 Asmik

Japanese release. Game developed in USA. For more information aout the game itself please see the original USA release entry; "Super Strike Eagle [Model SNS-EG-USA]".

- TECHNICAL -

[Model SHVC-EG]

- TRIVIA -

Released on November 26, 1993 in Japan for 9600 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61289&o=2

$end

$spectrum_cass=f16fight,f16fight_a,
$bio

F-16 - Fighting Falcon (c) 198? Virgin Mastertronic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226226&o=2

$end

$spectrum_cass=f16ff,
$bio

F-16 - Fighting Falcon (c) 199? EDOS [Electronic Distribution of Software]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225834&o=2

$end

$amigaocs_flop=f16comb,
$bio

Commodore Amiga 500 disk. published 33 years ago:

F-16 Combat Pilot (c) 1989 Digital Integration

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74017&o=2

$end

$spectrum_cass=f16combp,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

F-16 Combat Pilot (c) 1991 Digital Integration

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78848&o=2

$end

$cpc_cass=f16cp,
$bio

Amstrad CPC cass. published 31 years ago:

F-16 Combat Pilot (c) 1991 Digital Integration

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96226&o=2

$end

$specpls3_flop=f16comb,f16comba,
$bio

Sinclair ZX Spectrum+3 disk. published 31 years ago:

F-16 Combat Pilot (c) 1991 Digital Integration

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118701&o=2

$end

$cpc_flop=f16comba,f16comba01,f16comba03,f16comba04,f16comba05,
$bio

Amstrad CPC 464 disk. published 31 years ago:

F-16 Combat Pilot (c) 1991 Digital Integration

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126630&o=2

$end

$cpc_flop=f16comba06,
$bio

Amstrad CPC 464 disk. published 31 years ago:

F-16 Combat Pilot (c) 1991 System 4 de Espana, S.A. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126631&o=2

$end

$spectrum_cass=f16combpa,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

F-16 Combat Pilot (c) 1991 System 4 de Espana, S.A.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=227987&o=2

$end

$spectrum_cass=f16combpb,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

F-16 Combat Pilot (c) 1991 Action Sixteen [Digital Integration TM]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293701&o=2

$end

$cpc_flop=f16comba02,
$bio

Amstrad CPC 464 disk. published 31 years ago:

F-16 Combat Pilot Cracked (c) 1991 XOR

Pirate version: password protection removed.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121623&o=2

$end

$samcoupe_cass=f16demo,
$bio

MGT SAM Coupé cass. published 31 years ago:

F-16 Combat Pilot Demo (c) 1991 Digital Integration.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275401&o=2

$end

$sms=f16fightc,
$bio

Sega Master System card published 36 years ago:

F-16 Fighter (c) 1986 SEGA..

European release, Sega Card version. Game developed in Japan. See the original for more information

Descriptions from the back cover:

You are about to take control of the F-16 Fighting Falcon, the most advanced jet fighter in the world. In this carefully crafted simulation, you mission is to seek and destroy enemy aircraft and to remain airborne as long as possible.

Nehmen Sie im Cockpit des F-16 Fighting Falcon Platz, des hochentwickeltsten kampfflugzeugs der Welt. In diesem detailliert ausgearbeiteten Simulationsspiel ist es Ihre Aufgabe, Feindflugzeuge zu finden und abzuschießen ohne selber abgeschossen zu werden.

Vous allez piloter un F-16 Falcon, l'avion de chasse le plus perfectionné du monde. Dans cette simulation de vol, préparée avec la plus grande minutie, votre mission consiste à chercher et abattre l'avion ennemi et, bien sûr, de rester en vol le plus longtemps possible.

Usted se encuentra a punto de tomar el control del Halcón F16, el caza más moderno del mundo. En esta simulación cuidadosamente diseñada, su misión es descubrir y destruir aviones enemigos y permanecer en vuelo el mayor tiempo posible.

Sei il pilota del caccia più moderno del mondo, l'F-16 Fighting Falcon. La tua missione è di scoprire e distruggere aerei nemici senza essere colpito. In bocca al lupo!

- TECHNICAL -

GAME ID: 4081

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=113972&o=2

$end

$sms=f16fight,
$bio

Sega Master System cart. published 36 years ago:

F-16 Fighter (c) 1986 Sega Enterprises, Limited.

European release. Game developed in Japan. See the original for more information.

Descriptions from the back cover:

You are about to take control of the F-16 Fighting Falcon, the most advanced jet fighter in the world. In this carefully crafted simulation, you mission is to seek and destroy enemy aircraft and to remain airborne as long as possible.

Nehmen Sie im Cockpit des F-16 Fighting Falcon Platz, des hochentwickeltsten kampfflugzeugs der Welt. In diesem detailliert ausgearbeiteten Simulationsspiel ist es Ihre Aufgabe, Feindflugzeuge zu finden und abzuschießen ohne selber abgeschossen zu werden.

Vous allez piloter un F-16 Falcon, l'avion de chasse le plus perfectionné du monde. Dans cette simulation de vol, préparée avec la plus grande minutie, votre mission consiste à chercher et abattre l'avion ennemi et, bien sûr, de rester en vol le plus longtemps possible.

Usted se encuentra a punto de tomar el control del Halcón F16, el caza más moderno del mundo. En esta simulación cuidadosamente diseñada, su misión es descubrir y destruir aviones enemigos y permanecer en vuelo el mayor tiempo posible.

Sei il pilota del caccia più moderno del mondo, l'F-16 Fighting Falcon. La tua missione è di scoprire e distruggere aerei nemici senza essere colpito. In bocca al lupo!

- TECHNICAL -

GAME ID: MK-4581-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56013&o=2

$end

$cpc_cass=f16falc,
$bio

Amstrad CPC cass. published 33 years ago:

F-16 Fighting Falcon (c) 1989 Virgin Mastertronic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96227&o=2

$end

$cpc_flop=f16fight03,f16fight02,f16fight01,f16fight04,
$bio

Amstrad CPC 464 disk. published 33 years ago:

F-16 Fighting Falcon (c) 1989 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121546&o=2

$end

$cpc_cass=f16falcp,
$bio

Amstrad CPC cass. published 32 years ago:

F-16 Fighting Falcon (c) 1990 Players Premier.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117243&o=2

$end

$pc98=f16falc2,
$bio

NEC PC-9801 Series 5.25in. disk. published 34 years ago:

F-16 Fighting Falcon 2 (c) 1988 ASCII Corp.

- TECHNICAL -

Media: floppydisk x1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89450&o=2

$end

$sms=f16falc,f16falcc,
$bio

Sega Master System card published 36 years ago:

F-16 Fighting Falcon (c) 1986 Sega of America.

North American release. Game developed in Japan. See the original for more information.

Description from the back cover:

It's dog-eat-dog in the wild blue yonder. This is the most perilous dogfight ever to explode on the video screen.

It's between an F-16 (you!) and a MIG-25 plane. Your F-16 is a multipurpose fighter. But the MIG-25 was built for speed.

So it's going to take everything you've got to catch up with her. But then, "everything you've got" is quite a lot.

Your F-16 can fly as high as 50,000 feet. It has a top speed of 1,450 mph. And missiles and cannons are just part of its standard armament.

Its fully advanced electronic control pad supplies you with a wealth of valuable flight information. It even includes an automatic homing device as well as ECMs (electronic countermeasures).

This is simulated flight at its most realistic. And simulated battle at its most deadly.

- TECHNICAL -

GAME ID: 4005

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56015&o=2

$end

$sms=f16falcjc,
$vgmplay=f16falc_sms,
$bio

Sega Mark III card published 37 years ago:

F-16 ファイティングファルコン (c) 1985 Sega Enterprises, Limited.
(F-16 Fighting Falcon)

Portage of the MSX game.

- TECHNICAL -

Game ID: C-508

- TRIVIA -

Released on December 22, 1985 in Japan.

- STAFF -

Programmer: Yuji Naka

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55859&o=2

$end

$sms=f16falctw,
$bio

Sega Mark III cart. published 37 years ago:

F-16 Fighting Falcon (c) 1985 Aaronix.

- TECHNICAL -

Game ID: K313
Cart color: Yellow/Gold

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56014&o=2

$end

$a7800=f18,f18u,
$bio

Atari 7800 cart. published 34 years ago:

F-18 Hornet (c) 1988 Absolute Entertainment, Incorporated.

F-18 Hornet is a one-player fighter simulator in which the player pilots a Navy F- 18/A Jet through a series of simulated combat situations including carrier take-offs and landings, bombings, strafings and air combat. In each of four missions, you are confronted with a variety of opponents and must perform a series of combat objectives in order from the Naval Aviator rank. Prior to take-off, you are given flight orders from the appropriate Command HQ (depending on where in the world the mission is flown). After receiving your orders, you must successfully take-off, fly the complete mission including execution of your primary objective (bombing enemy HO, dropping supplies, etc.) and finally land your F-18/A at the designated primary landing site. After completing the mission (or crashing, if unsuccessful), you are ranked according to your performance in flying the aircraft, defeating enemy aggressors and completing the primary mission objective.

- TECHNICAL -

Model AP-044

Controls
F-18 Hornet uses both console and joystick control. It assumes your joystick is plugged into the left controller input of your Atari 7800. Note: you must use an Atari 7800 joystick incorporating both left and right fire buttons.

Console:
Reset -	Starts game.
Select - Landing gear up/down.
Pause -	Pause game.
Right difficulty - Eject.
Left difficulty - Drop payload.

Joystick:
An easy way to remember how the joystick works is to think of if as a throttle when the left button is pressed and as a control yoke when the left button is not pressed.

Left button on:
Forward - Starts engine and increases throttle whether flying or on the ground.
Back - Decreases throttle when flying and reverses thrust if jet is on the ground (used for landing).
Left button off:
Left - Moves jet left.
Right -	Moves jet right.
Forward - Moves forward if taxiing. Dives if flying.
Back - Turns jet around if it is on the ground. Climbs if flying.
Right Button - Fires missile.

- STAFF -

Programmer: John Van Ryzin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50134&o=2

$end

$gbcolor=f18thund,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

F-18 Thunder Strike [Model CGB-B18E-USA] (c) 2000 Majesco Sales, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67885&o=2

$end

$ibm5150=f19,f19a,
$bio

IBM PC 3.5in. disk. published 34 years ago:

F-19 Stealth Fighter (c) 1988 Microprose Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132583&o=2

$end

$st_flop=f19sf,
$bio

Atari ST disk. published 34 years ago:

F-19 Stealth Fighter (c) 1988 Microprose Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148600&o=2

$end

$amigaocs_flop=f19sf,f19sfu,
$bio

Commodore Amiga 500 disk. published 32 years ago:

F-19 Stealth Fighter (c) 1990 Microprose Software, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74018&o=2

$end

$pc98=f19sf,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

F-19 Stealth Fighter (c) 1992 MicroProse Japan K.K.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89451&o=2

$end

$megadriv=f22,f22j,f22p2,f22a,f22p,
$bio

Sega Mega Drive cart. published 29 years ago:

F-22 Interceptor (c) 1993 Electronic Arts.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56498&o=2

$end

$amigaocs_flop=f29ret,
$bio

Commodore Amiga 500 disk. published 32 years ago:

F-29 Retaliator (c) 1990 Ocean Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74020&o=2

$end

$ibm5170_cdrom=f29ret,
$bio

IBM PC/AT DOS CD published 27 years ago:

F-29 Retaliator (c) 1995 Hit Squad, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144634&o=2

$end

$fm77av=fb_33l10,fb_33l11,fb_34l21,fb_33l30,
$bio

Fujitsu FM-77AV disk. published 37 years ago:

F-BASIC (c) 1985 Fujitsu, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93839&o=2

$end

$fm7_disk=fbasic,
$bio

Fujitsu FM-7 5.25in. disk. published 41 years ago:

F-BASIC 3.0 (c) 1981 Fujitsu, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93615&o=2

$end

$fmtowns_cd=fbc1121,
$bio

Fujitsu FM Towns CD published 33 years ago:

F-BASIC386 Compiler Ver.1.1 L21 (c) 1989 Fujitsu, Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301352&o=2

$end

$fmtowns_cd=fbc2110,
$bio

Fujitsu FM Towns CD published 33 years ago:

F-BASIC386 Compiler Ver.2.1 L10 (c) 1989 Fujitsu, Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301353&o=2

$end

$fmtowns_cd=fbas1110,
$bio

Fujitsu FM Towns CD published 33 years ago:

F-BASIC386 Ver.1.1 L10 (c) 1989 Fujitsu, Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301350&o=2

$end

$fmtowns_cd=fbas1110b,
$bio

Fujitsu FM Towns CD published 33 years ago:

F-BASIC386 Ver.1.1 L10B (c) 1989 Fujitsu, Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301351&o=2

$end

$fmtowns_cd=fbas1120,
$bio

Fujitsu FM Towns CD published 33 years ago:

F-BASIC386 Ver.1.1 L20 (c) 1989 Fujitsu, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110131&o=2

$end

$fmtowns_cd=fbas1121,
$bio

Fujitsu FM Towns CD published 33 years ago:

F-BASIC386 Ver.1.1 L21 (c) 1989 Fujitsu, Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301355&o=2

$end

$fmtowns_cd=fbas2110,
$bio

Fujitsu FM Towns CD published 33 years ago:

F-BASIC386 Ver.2.1 L10 (c) 1989 Fujitsu, Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301354&o=2

$end

$fmtowns_flop_misc=fbhc1231,fbhi1231,
$bio

Fujitsu FM Towns disk. published 31 years ago:

F-BASIC86HG (c) 1991 Fujitsu, Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=277823&o=2

$end

$x68k_flop=fcalc,
$bio

Sharp X68000 Series 5.25in. disk. published 28 years ago:

F-Calc (c) 1994 Crest.

Spreadsheet software.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87507&o=2

$end

$x68k_flop=fcardgt,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

F-Card GT (c) 1991 Crest.

Card-type database software.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87508&o=2

$end

$info=fx,
$bio

Arcade Video game published 36 years ago:

F-X (c) 1986.

This game is a bootleg of "S.R.D. Mission".

- TECHNICAL -

Main CPU : (2x) Zilog Z80 (@ 4.608 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.5 Mhz)

Screen orientation : Vertical
Video resolution : 224 x 288 pixels
Screen refresh : 60.00 Hz
Palette colors : 256

Players : 2
Control : 8-way joystick
Buttons : 2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=792&o=2

$end

$info=nss_fzer,
$bio

Nintendo Super System cart. published 31 years ago:

F-Zero (c) 1991 Nintendo.

Arcade Super System version. For more information about the game itself, please see the original Super Famicom version entry; "F-Zero [Model SHVC-FZ]".

- TECHNICAL -

Nintendo Super System hardware

Main CPU : G65C816
Sound CPU : SPC700
Sound Chips : Custom

Players : 4
Control : 8-way joystick
Buttons : 6

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1845&o=2

$end

$snes_bspack=fzero,fzeroa,
$bio

F-Zero (c) 199? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126136&o=2

$end

$gba=fzerocmx,
$bio

Nintendo GBA cart. published 18 years ago:

F-Zero - Climax (c) 2004 Nintendo Company, Limited.

- TECHNICAL -

Game ID: AGB-BFTJ-JPN

- TRIVIA -

F-Zero Climax was released on October 21, 2004 in Japan.

- SERIES -

1. F-Zero [Model SHVC-FZ] (1991, SFC)
2. BS F-Zero 2 - Grand Prix (1997, SFC)
3. F-Zero X [Model NUS-CFZJ-JPN] (1998, N64)
4. F-Zero for Game Boy Advance [Model AGB-AFZJ-JPN] (2001, GBA)
5. F-Zero AX (2003, ARC)
6. F-Zero - Falcon Densetsu [Model AGB-BFZJ-JPN] (2003, GBA)
7. F-Zero AX Monster Ride (2004, ARC) 
8. F-Zero - Climax [Model AGB-BFTJ-JPN] (2004, GBA)

- PORTS -

* CONSOLES:
Nintendo Wii U [Virtual Console] (2015)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70593&o=2

$end

$gba=fzerogpj,
$bio

Nintendo GBA cart. published 19 years ago:

F-Zero - Falcon Densetsu (c) 2003 Nintendo Company, Limited.

- TECHNICAL -

Game ID: AGB-BFZJ-JPN

- SERIES -

1. F-Zero [Model SHVC-FZ] (1991, SFC)
2. BS F-Zero 2 - Grand Prix (1997, SFC)
3. F-Zero X [Model NUS-CFZJ-JPN] (1998, N64)
4. F-Zero for Game Boy Advance [Model AGB-AFZJ-JPN] (2001, GBA)
5. F-Zero AX (2003, ARC)
6. F-Zero - Falcon Densetsu [Model AGB-BFZJ-JPN] (2003, GBA)
7. F-Zero AX Monster Ride (2004, ARC) 
8. F-Zero - Climax [Model AGB-BFTJ-JPN] (2004, GBA)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70594&o=2

$end

$gba=fzerogpu,
$bio

Nintendo GBA cart. published 18 years ago:

F-Zero - GP Legend [Model AGB-BFZE-USA] (c) 2004 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70596&o=2

$end

$gba=fzerogp,
$bio

Nintendo GBA cart. published 18 years ago:

F-Zero - GP Legend [Model AGB-BFZP] (c) 2004 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70595&o=2

$end

$gba=fzero,
$bio

Nintendo GBA cart. published 21 years ago:

F-Zero - Maximum Velocity [Model AGB-AFZE-USA] (c) 2001 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70597&o=2

$end

$info=fzeroax,fzeroaxc,fzeroaxd,
$bio

Arcade Video game published 19 years ago:

F-Zero AX (c) 2003 Nintendo.

F-Zero AX is to be considered the arcade counterpart to F-Zero GX on the Nintendo GameCube.

F-Zero AX takes place in distant future where racing machines have advanced technologically, able to reach speeds of over 2000 km/h. Drivers now race in hovercars that hug above the track. Tracks can include loops, jumps, and various hazards. The racing formula still stays the same as the player must outdrive twenty-nine other racers.

Players can obtain a 'F-Zero License Card' where they can save custom machine data, race points, and obtain a password used for Internet rankings.

Players can also plug in Nintendo GameCube memory cards that contain data from F-Zero GX. Data such as track records and vehicle customizations can be exchanged between the two games. Exchanging data also unlocks a new cup and addition vehicles/parts for the GameCube version.

- TECHNICAL -

AX comes in 3 cabinets :
* The basic racing cabinet
* Deluxe is shaped like Captain Falcon's race machine, with a tilting seat that simulates the machine's cockpit
* Monster Ride utilizes a machine named "Cycraft", featuring a rocker arm that pivots and rolls the cabinet, giving the best racing simulation

Runs on the Sega's "Triforce" hardware.

- TRIVIA -

The development name of this game was 'F-Zero AC' (AC for ArCade).

F-Zero AX was shown for very first time at the 2003 AOU Amusement Expo show, in Japan. It was then released in June 2003.

On the first Port Town stage, giant robots can be seen unloading cargo in the background. But they're not just any robots - they're based on ROB the Robot, the NES peripheral. It is the colour of the Japanese Famicom version.

One of the drivers, Mr. EAD, is named after Shigeru Miyamoto's development studio at Nintendo (Entertainment Analysis & Development). The character bears an intentional resemblance to Mario, with a bushy moustache and a Starman on his belt.

Another driver, James McCloud, is inspired by the Star Fox series. Despite being human, he wears full Star Fox uniform, shares a name with Fox McCloud's father, and his racer - Little Wyvern - is based on the Arwing fighter craft. His pilot bio says he is leader of the 'Galaxy Dogs'.

The Blue Falcon appears as an unlockable kart in Mario Kart Wii (2008, Nintendo Wii).

Scitron Digital Content released a limited-edition soundtrack album for this game (F-Zero GX/AX Original Soundtracks - SCDC-00358~359) on 22/07/2004.

- SERIES -

1. F-Zero [Model SHVC-FZ] (1991, SFC)
2. BS F-Zero 2 - Grand Prix (1997, SFC)
3. F-Zero X [Model NUS-CFZJ-JPN] (1998, N64)
4. F-Zero for Game Boy Advance [Model AGB-AFZJ-JPN] (2001, GBA)
5. F-Zero AX (2003, ARC)
6. F-Zero - Falcon Densetsu [Model AGB-BFZJ-JPN] (2003, GBA)
7. F-Zero AX Monster Ride (2004, ARC) 
8. F-Zero - Climax [Model AGB-BFTJ-JPN] (2004, GBA)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4026&o=2

$end

$info=fzeroaxm,
$bio

Arcade Video game published 18 years ago:

F-Zero AX Monster Ride (c) 2004 Nintendo.

- TECHNICAL -

Runs on the Sega's "Triforce" hardware.

Monster Ride utilizes an excellent machine named 'Cycraft', a deluxe  arcade cabinet featuring a rocker arm that pivots and rolls the cabinet, giving the best racing simulation!

- TRIVIA -

The Blue Falcon appears as an unlockable kart in Mario Kart Wii (2008, Nintendo Wii).

- SERIES -

1. F-Zero [Model SHVC-FZ] (1991, SFC)
2. BS F-Zero 2 - Grand Prix (1997, SFC)
3. F-Zero X [Model NUS-CFZJ-JPN] (1998, N64)
4. F-Zero for Game Boy Advance [Model AGB-AFZJ-JPN] (2001, GBA)
5. F-Zero AX (2003, ARC)
6. F-Zero - Falcon Densetsu [Model AGB-BFZJ-JPN] (2003, GBA)
7. F-Zero AX Monster Ride (2004, ARC) 
8. F-Zero - Climax [Model AGB-BFTJ-JPN] (2004, GBA)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4027&o=2

$end

$gba=fzeroj,
$bio

Nintendo GBA cart. published 21 years ago:

F-Zero for Game Boy Advance (c) 2001 Nintendo Company, Limited.

- TECHNICAL -

Game ID: AGB-AFZJ-JPN

- SERIES -

1. F-Zero [Model SHVC-FZ] (1991, SFC)
2. BS F-Zero 2 - Grand Prix (1997, SFC)
3. F-Zero X [Model NUS-CFZJ-JPN] (1998, N64)
4. F-Zero for Game Boy Advance [Model AGB-AFZJ-JPN] (2001, GBA)
5. F-Zero AX (2003, ARC)
6. F-Zero - Falcon Densetsu [Model AGB-BFZJ-JPN] (2003, GBA)
7. F-Zero AX Monster Ride (2004, ARC) 
8. F-Zero - Climax [Model AGB-BFTJ-JPN] (2004, GBA)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70599&o=2

$end

$ique=fzerox,fzeroxm2,fzeroxm4,fzeroxt,
$bio

iQue Player pack. published 18 years ago:

F-Zero X - 未来赛车 (c) 2004 iQue.
(F-Zero X - Wèilái Sàichē)

Chinese version of F-Zero X.

- TRIVIA -

Released on February 24, 2004 in China.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259127&o=2

$end

$n64dd=fzerox,
$bio

Nintendo 64DD game published 22 years ago:

F-Zero X Expansion Kit (c) 2000 Nintendo Co., Ltd.

- TECHNICAL -

GAME ID: NUD-DFZJ-JPN

- TRIVIA -

Released on April 21, 2000 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117276&o=2

$end

$n64=fzeroxu,
$bio

Nintendo 64 cart. published 24 years ago:

F-Zero X (c) 1998 Nintendo of America.

North American release. game developed in Japan. See the original Japanese release for more information; "F-Zero X [Model NUS-CFZJ-JPN]".

- TECHNICAL -

GAME ID: NUS-CFZE-USA

- TRIVIA -

Released on October 26, 1998 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57695&o=2

$end

$n64=fzeroxj,
$bio

Nintendo 64 cart. published 24 years ago:

F-Zero X (c) 1998 Nintendo.

A worthy successor to the 16-bit classic, F-Zero X is one of the fastest racers ever. If you were one of the weenies who got queasy from playing the original F-Zero, wait until you play F-Zero X!

Part of the reason F-Zero X screams so loud is the game's constant 60 frames per second frame rate. Even with 30 hover cars on the screen, there was nary a sign of slow-down. Four player split screen was perhaps the most playable multi-player race ever, again with no sign of frame rate droppage (but, there are no drone cars in the four player race). Suspended high above an abstract representation of a planet's surface, the tracks twist, turn and roll into infinity with no fogging effects necessary to obscure pop-up.

Like in the original F-Zero, the edges of the tracks are rigged to damage your vehicle if you run into them, encouraging you to run as clean a race as possible. Speed boosters are situated at strategic locations around the track. You'll also be able to get a speed boost by pressing the B Button once you've completed a lap, but at the cost of some of your shield energy. The R and Z Buttons cause your car to corner more sharply and drift through turns. Overall, the play control feels natural and gives you very precise control over your car, which is good when one mis-steer could send you off the edge of the track into oblivion.

Players can choose from 30 different hover car racers, including updated representations of the Blue Falcon and other vehicles from the original F-Zero. Each car does have significantly different handling characteristics. Some feel lightweight and agile, others are heavy and ponderous, but it's possible to win with any of them. While it might seem that a faster car would always be best, the heavier cars are armored and better able to withstand the damage inducing side rails of the courses. On some of the more treacherous and twisting courses, it's possible to win simply by being the last hover car floating.

F-Zero X allows you to adjust the camera view in small increments, and in real-time, during the race. You can swivel the camera around to see behind your car, or raise it up to get an aerial view of the race. It's also possible to zoom in on your car, where you'll notice that it is composed of mainly flat shaded polygons -- simple but effective. Some may comment on the lack of detail in F-Zero X's vehicles and backgrounds, but when things are going by at 1,000 km/h, you don't have a chance to notice a few pixels of detail anyway.

Besides the new vehicles, tracks and characters, F-Zero X also provides a strong incentive to replay the game. To earn the right to drive all 30 vehicles and view all of the tracks, you need to prove yourself by performing well in each of the various circuit modes. You won't find weapons to attack other cars, or power-ups beyond the speed boosting arrows on the track. What you will find is one of the fastest racing games ever.

- TECHNICAL -

GAME ID: NUS-CFZJ

- TRIVIA -

Released on July 14, 1998 in Japan.

Export releases:
[US] "F-Zero X [Model NUS-CFZE-USA]"
[EU] "F-Zero X [Model NUS-NFZP-EUR]"

- SERIES -

1. F-Zero [Model SHVC-FZ] (1991, SFC)
2. BS F-Zero 2 - Grand Prix (1997, SFC)
3. F-Zero X [Model NUS-CFZJ-JPN] (1998, N64)
4. F-Zero for Game Boy Advance [Model AGB-AFZJ-JPN] (2001, GBA)
5. F-Zero AX (2003, ARC)
6. F-Zero - Falcon Densetsu [Model AGB-BFZJ-JPN] (2003, GBA)
7. F-Zero AX Monster Ride (2004, ARC) 
8. F-Zero - Climax [Model AGB-BFTJ-JPN] (2004, GBA)

- STAFF -

Executive Producer: Hiroshi Yamauchi
Producer: Shigeru Miyamoto
Director: Tadashi Sugiyama
Assistant Director: Yasuyuki Oyagi
Chief Programmer: Keizo Ohta
Main Program: Tsutomu Kaneshige, Masahiro Kawano, Daisuke Tsujimura
DD Expansion Set Program: Hiroki Sotoike, Shiro Mouri
Sound Composition: Tarou Bandou, Hajimi Wakai
Sound Effects: Tarou Bandou
Art Director: Takaya Imamura
Graphic Design: Katsuhiko Kanno
3D Modeling: Tadashi Sugiyama
Course ‑ Level Design: Tadashi Sugiyama, Takaya Imamura, Yasuyuki Oyagi, Keizo Ohta
Graphic Support: Masanao Arimoto
Technical Support: Hironobu Kakui, Shin Hasegawa
Progress Management: Keizou Katou, Kimiyoshi Fukui
Advisor: Hideki Konno
Product Debug & Testing Unit: Super Mario Club
Manual Editor: Yasuhiro Sakai
Special Thanks: Atsushi Tejima, Naruhisa Kawano, Masanori Sato, Yoshitaka Yasumoto, Takayuki Hashida, Sou Kimura, Kayomi McDonald, Jim Wornell

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57696&o=2

$end

$n64=fzerox,
$bio

Nintendo 64 cart. published 24 years ago:

F-Zero X (c) 1998 Nintendo Co., Ltd.

European release. Game developed in Japan. See the original Japanese release for more information; "F-Zero X [Model NUS-CFZJ-JPN]".

- TECHNICAL -

GAME ID: NUS-NFZP-EUR

- TRIVIA -

Released on November 06, 1998 in Europe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112567&o=2

$end

$snes=fzeroj,
$bio

Nintendo Super Famicom cart. published 32 years ago:

F-Zero (c) 1990 Nintendo Company, Limited.

F-Zero is a fast and futuristic hover-craft racing game by Nintendo and was one of the launch title for the American Super Nintendo system. The game takes place in the 26th century, humans and aliens now share the universe and seek for new kind of entertainments. High-speed races called F-Zero were created for that matter and became increasingly popular. Four pilots and their respective hover-craft are available from the start, each one of them balancing out Power, Speed and acceleration .The game counts not less than fifteen tracks all spreaded around nine areas such as Myûto Shiti (Mute City), Biggu Burû (Big Blue), Sando Ôshan (Sand Ocean), Desu Uindo (Death Wind), Sairensu (Silence), Howato Rando (White Land) and Pôto Taun (Port Town), Tracks are also group into three leagues (Knight, Queen and King) with various difficulty levels. More than racing their vehicles in an effort to cross the finish line, players also have to take care of land mines scattered around the tracks, holes or powerful magnets that dramatically affect their driving. Thankfully, turbo-boosts are available and can be used to avoid some of those hazards. A power shield bar is constantly displayed on the screen and will decrease as the vehicle gets hit or goes out of the track. The only way to refill it is to drive over special pit-stop areas on the track which will slowly regenerate the precious magnetic field. The game counts many surprises, such at the strong wind blowing on Death Wind, split ways or the super-start trick to get a special boost at the start of every race.

- TECHNICAL -

Cartridge ID: SHVC-FZ

- TRIVIA -

Released on November 21, 1990 in Japan for 7000 Yen.

F-Zero was one of the first game to use the excellent Mode 7, native hardware feature included with the Super Famicom and allowing incredible real-time sprite deformation effects. When originally released in 1990, F-Zero's graphics were light years ahead of most of the competition.

The game introduced Captain Falcon, it appears later as a playable character in Super Smash Bros (Nintendo 64, 1999), Super Smash Bros. Melee (Nintendo GameCube, 2002), and Super Smash Bros. Brawl (Nintendo Wii, 2008).

The Blue Falcon appears as an unlockable kart in Mario Kart Wii (2008, Nintendo Wii).

Samurai Goroh appears as an assist trophy character in Super Smash Bros. Brawl for the Nintendo Wii (2008).

Reviews:
[FR] 1990 - Consoles + HS N.2: 91/100

The Super Famicom game even comes with a eight pages comic book story included at the end of the game's documentation. The style of the drawing is really unusual for a Japanese game and looks more like an American comic book.

Tokuma Japan Communications released a limited-edition soundtrack album for this game (F-Zero - TKCA-30516) on 25/03/1992.

Export releases:
[US] "F-Zero [Model SNS-FZ-USA]"
[FR] "F-Zero [Model SNSP-FZ-FAH]"

- TIPS AND TRICKS -

Master Class
------------
Beat the game on Expert Class, placing 1st in all 5 courses (any league).

- SERIES -

1. F-Zero [Model SHVC-FZ] (1991, SFC)
2. BS F-Zero 2 - Grand Prix (1997, SFC)
3. F-Zero X [Model NUS-CFZJ-JPN] (1998, N64)
4. F-Zero for Game Boy Advance [Model AGB-AFZJ-JPN] (2001, GBA)
5. F-Zero AX (2003, ARC)
6. F-Zero - Falcon Densetsu [Model AGB-BFZJ-JPN] (2003, GBA)
7. F-Zero AX Monster Ride (2004, ARC) 
8. F-Zero - Climax [Model AGB-BFTJ-JPN] (2004, GBA)

- STAFF -

Executive Producer : Hiroshi Yamauchi
Producer : Shigeru Miyamoto
Staff : Isshin Shimizu, Yukio Kaneoka, Yumiko Kanki, Yasunari Nishida, Naoto ishida, Masato Kimura, Shigeki Yamashiro, Takaya Imamura

Japanese cover art by: Arthur Nichols (pencils), Bob Layton (inks)

- PORTS -

* CONSOLES:
Nintendo Wii [Vitual Console] (2006)

* OTHERS:
Arcade "F-Zero [Super System]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61290&o=2

$end

$snes=fzerou,
$bio

Nintendo Super NES cart. published 31 years ago:

F-Zero (c) 1991 Nintendo Company, Limited.

North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "F-Zero [Model SHVC-FZ]".

Description from the USA box:

Welcome to the year 2560 --
Welcome to Mode 7

The future of racing is here! F-ZERO, an intergalaxtic Grand Prix, uses machines that weigh more than a ton, reach dash speeds of over 500km/h and hover a mere twelve inches off the ground! Choose from the heroic Captain Falcon, or the suave, Dr. Stuart. Need more choices? Then try the sly alien, Pico or the not-so-honest Samurai Goroh, and race for intergalactic fame and fabulous fortune in the F-ZERO Grand Prix.

* Select from four individual F-Zero racers.
* Three difficulty levels, each with five courses.
* Grand prix and Practice modes.
* Battery-backed memory saves your records.

- TECHNICAL -

Game ID: SNS-FZ-USA

- TRIVIA -

F-Zero was released in Agust 1991 in USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62972&o=2

$end

$snes=fzero,
$bio

Nintendo Super NES cart. published 30 years ago:

F-Zero (c) 1992 Nintendo Company, Limited.

French/Dutch release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "F-Zero [Model SHVC-FZ]".

- TECHNICAL -

Game ID: SNSP-FZ-FAH

- TRIVIA -

Reviews:
[FR] June 1992 - Joypad N.9: 93/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62971&o=2

$end

$msx2_flop=fzeruexd,
$bio

MSX 2 disk. published 31 years ago:

F-Zeru Kai (c) 1991 Yochien, Madou.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101649&o=2

$end

$cpc_cass=facup87,
$bio

Amstrad CPC cass. published 35 years ago:

F.A. Cup '87 (c) 1987 Virgin Games, Ltd.

- TECHNICAL -

GAME ID: VGB 9009

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121947&o=2

$end

$cpc_cass=facup,facupa,
$bio

Amstrad CPC cass. published 36 years ago:

F.A. Cup Football (c) 1986 Virgin Games, Ltd.

- TECHNICAL -

GAME ID: VGB 9003

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121948&o=2

$end

$mo5_cass=fbi,fbia,fbib,fbic,fbid,
$to7_cass=fbi,fbia,fbib,fbic,
$bio

Thomson MO5/TO7 cass. published 38 years ago:

F.B.I. (c) 1984 Infogrames Interactive, Inc.

- TECHNICAL -

FACE 1: MO5
FACE 2: TO7

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108246&o=2

$end

$mo6_cass=fbi,fbib,fbic,fbia,
$bio

Thomson MO6 cass. published 35 years ago:

F.B.I. (c) 1987 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108979&o=2

$end

$mo5_flop=fbi,
$bio

Thomson MO5 disk. published 7 years ago:

F.B.I. cracked (c) 2015 6502man

Tape_to_disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235269&o=2

$end

$adam_flop=fcaug2,
$bio

F.C.A.U.G. - Library 02 (c) 198? ADAM Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109442&o=2

$end

$adam_flop=fcaug3,
$bio

F.C.A.U.G. - Library 03 (c) 198? ADAM Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109443&o=2

$end

$cpc_flop=demo119x01,
$bio

Amstrad CPC 464 disk. published 33 years ago:

F.C.C. Demo 1 (c) 1989 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126606&o=2

$end

$info=fa,
$bio

Arcade Video game published 30 years ago:

F/A (c) 1992 Namco.

A vertically scrolling shoot'em up game.

- TECHNICAL -

Namco System NA-1 hardware
Game ID : FA

Main CPU : Motorola 68000 (@ 12.52825 Mhz), M37710 (@ 12.52825 Mhz)
Sound Chips : C140 (@ 42.667 Khz)

Players : 4
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Released in October 1992 in Japan.

This game is known outside Japan as "Fighter & Attacker".

F/A is an abbreviation for 'Fighter/Attacker', which is a class of military aircraft.

Soundtrack releases :
Namco Game Sound Express Vol.7 (F/A) - Victor Entertainment - VICL-15011 - Oct 21, 1992

- STAFF -

Sound Composer : Shinji Hosoe (Megaten), Takayuki Aihara

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=793&o=2

$end

$megadriv=f1,
$bio

Sega Mega Drive cart. published 29 years ago:

F1 (c) 1993 Tengen

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56499&o=2

$end

$amigaocs_flop=f1,
$bio

Commodore Amiga 500 disk. published 29 years ago:

F1 (c) 1993 Domark Group, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74021&o=2

$end

$psx=f1_2k,
$bio

Sony PlayStation CD published 22 years ago:

F1 2000 [Model SLUS-01120] (c) 2000 EA Sports [Electronic Arts label]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110506&o=2

$end

$gba=f12k2u,
$bio

Nintendo GBA cart. published 20 years ago:

F1 2002 [Model AGB-AF8E-USA] (c) 2002 EA Games [Electronic Arts, Incorporated.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70601&o=2

$end

$gba=f12k2,
$bio

Nintendo GBA cart. published 20 years ago:

F1 2002 [Model AGB-AF8P] (c) 2002 EA Games [Electronic Arts, Incorporated.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70600&o=2

$end

$gameboy=f1boy,
$bio

Nintendo Game Boy Cart. published 32 years ago:

F1 Boy [Model DMG-FBJ] (c) 1990 ASK Kodansha Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65958&o=2

$end

$saturn=f1chal,
$bio

Sega Saturn CD published 25 years ago:

F1 Challenge (c) 1997 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60298&o=2

$end

$saturn=f1chalu,
$bio

Sega Saturn CD published 26 years ago:

F1 Challenge [Model MK81206] (c) 1996 Virgin Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60036&o=2

$end

$gbcolor=f1chmp2k,f1chmp2kb,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

F1 Championship Season 2000 (c) 2000 EA Sports.

- TECHNICAL -

GAME ID: CGB-BFIP-EUR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67887&o=2

$end

$psx=f1cs2ke,
$bio

Sony PlayStation CD published 22 years ago:

F1 Championship Season 2000 (c) 2000 EA Sports [Electronic Arts label]

- TECHNICAL -

Model SLES-03117

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=271437&o=2

$end

$psx=f1cs2k,
$bio

Sony PlayStation CD published 22 years ago:

F1 Championship Season 2000 [Model SLUS-01290] (c) 2000 EA Sports [Electronic Arts label]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110507&o=2

$end

$pce=f1circ91,
$bio

NEC PC-Engine HuCARD published 31 years ago:

F1 Circus '91 - World Championship (c) 1991 Nichibutsu [Nihon Bussan Company, Limited.]

- TECHNICAL -

Game ID: NB91004

- TRIVIA -

Released on July 12, 1991 in Japan.

Reviews:
October 1991 - Joypad N.1 [FR]: 90/100

- SERIES -

1. F1 Circus [Model NB90002] (1990, PCE)
2. F1 Circus '91 - World Championship [Model NB91004] (1991, PCECD)
3. F1 Circus Special - Pole to Win [Model NBCD2002] (1992, PCECD)
4. Super F1 Circus [Model SHVC-FC] (1992, SFC)
5. Super F1 Circus Limited [Model SHVC-FD] (1992, SFC)
6. F1 Circus '92 - The Speed of Sound [Model NB92007] (1992, PCECD)
7. Super F1 Circus 2 [Model SHVC-N2] (1993, SFC)
8. Super F1 Circus 3 [Model SHVC-N3] (1994, SFC)
9. Super F1 Circus Gaiden [Model SHVC-AN4J-JPN] (1995, SFC)
10. Formula Circus (1997, PSX)

- STAFF -

Game Design: Hiroyuki Murakami (Works.Murakami), Hiroshi Ogawa (Nyorita.Peter Llich.Oga)
Plan: Takanori Tanaka (Tyllerr.Tanaka)
Program: Hiroyuki Murakami (Works.Murakami)
Graphic Design: Hirotaka Okuda (Team Melody 02.Okuda)
Music.Sound Effect: Hiroshi Ogawa (Nyorita.Peter Llich.Oga)
PCM Effect Data: Amigo Senba (Amigo.Coconut.Senba)
Sound System: Macintosh Tetsuka
Public & Manual: Koto Yasuda
Course Make: Takanori Tanaka (Tyllerr.Tanaka), Hiroyuki Murakami (Works.Murakami)
Test Driver: Koto Yasuda, Prince Nakagawa, Star Platinum Sakai
Special Thanks: Babibube Binta

- PORTS -

* CONSOLES:
[JP] Sega Mega Drive (1991) "F1 Circus MD [Model T-71013]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58577&o=2

$end

$pce=f1circ92,
$bio

NEC PC-Engine HuCARD published 30 years ago:

F1 Circus '92 - The Speed of Sound (c) 1992 Nichibutsu [Nihon Bussan Company, Limited.]

- TECHNICAL -

Game ID: NB92007

- SERIES -

1. F1 Circus [Model NB90002] (1990, PCE)
2. F1 Circus '91 - World Championship [Model NB91004] (1991, PCECD)
3. F1 Circus Special - Pole to Win [Model NBCD2002] (1992, PCECD)
4. Super F1 Circus [Model SHVC-FC] (1992, SFC)
5. Super F1 Circus Limited [Model SHVC-FD] (1992, SFC)
6. F1 Circus '92 - The Speed of Sound [Model NB92007] (1992, PCECD)
7. Super F1 Circus 2 [Model SHVC-N2] (1993, SFC)
8. Super F1 Circus 3 [Model SHVC-N3] (1994, SFC)
9. Super F1 Circus Gaiden [Model SHVC-AN4J-JPN] (1995, SFC)
10. Formula Circus (1997, PSX)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58578&o=2

$end

$megacdj=f1circus,
$bio

Sega Mega-CD published 28 years ago:

F1 Circus CD (c) 1994 Nichibutsu.

- TECHNICAL -

Game ID: T-71014

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60514&o=2

$end

$megadriv=f1circusp,
$bio

Sega Genesis cart. published 31 years ago:

F1 Circus MD (c) 1991 Nichibutsu USA Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40402&o=2

$end

$megadriv=f1circus,
$vgmplay=f1circus_md,
$bio

Sega Mega Drive cart. published 31 years ago:

F1 Circus MD (c) 1991 Nichibutsu [Nihon Bussan Company, Limited.]

- TECHNICAL -

Game ID: T-71013

- TRIVIA -

F1 Circus MD was released on December 20, 1991 in Japan.

- STAFF -

Programmer: Masahiko Tsukada (Tsu-kun)
Graphic Designer: Yoichi Fukuda
Planner: Sub Sonic Nakagawa
Sound Effect: Kazuo Yagi (Kazzo)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56501&o=2

$end

$pcecd=f1circus,
$bio

NEC PC-Engine CD published 30 years ago:

F1 Circus Special - Pole to Win (c) 1992 Nichibutsu.

F1 Circus Special is the third episode of the series of popular top-down racing games by Nihon Bussan (the first two games are available on HuCards). As the F1 Ciscus tradition wants it, the race is displayed using a fast and smooth top-down persperctive. This version also comes with a lot of options, tracks and customizable cars.

- TECHNICAL -

Game ID: NBCD2002

- TRIVIA -

F1 Circus Special was released on June 26, 1992 in Japan.

- SERIES -

1. F1 Circus [Model NB90002] (1990, PCE)
2. F1 Circus '91 - World Championship [Model NB91004] (1991, PCECD)
3. F1 Circus Special - Pole to Win [Model NBCD2002] (1992, PCECD)
4. Super F1 Circus [Model SHVC-FC] (1992, SFC)
5. Super F1 Circus Limited [Model SHVC-FD] (1992, SFC)
6. F1 Circus '92 - The Speed of Sound [Model NB92007] (1992, PCECD)
7. Super F1 Circus 2 [Model SHVC-N2] (1993, SFC)
8. Super F1 Circus 3 [Model SHVC-N3] (1994, SFC)
9. Super F1 Circus Gaiden [Model SHVC-AN4J-JPN] (1995, SFC)
10. Formula Circus (1997, PSX)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58180&o=2

$end

$pce=f1circus,f1circus1,
$bio

NEC PC-Engine HuCARD published 32 years ago:

F1 Circus (c) 1990 Nichibutsu [Nihon Bussan Company, Limited.]

- TECHNICAL -

Game ID: NB90002

- TRIVIA -

F1 Circus was released on September 14, 1990 in Japan only.

The word Circus in the title was meant to be a mistranslation of the word Circuit because the pageantry of Formula One racing slightly resembles a circus.

- SERIES -

1. F1 Circus [Model NB90002] (1990, PCE)
2. F1 Circus '91 - World Championship [Model NB91004] (1991, PCECD)
3. F1 Circus Special - Pole to Win [Model NBCD2002] (1992, PCECD)
4. Super F1 Circus [Model SHVC-FC] (1992, SFC)
5. Super F1 Circus Limited [Model SHVC-FD] (1992, SFC)
6. F1 Circus '92 - The Speed of Sound [Model NB92007] (1992, PCECD)
7. Super F1 Circus 2 [Model SHVC-N2] (1993, SFC)
8. Super F1 Circus 3 [Model SHVC-N3] (1994, SFC)
9. Super F1 Circus Gaiden [Model SHVC-AN4J-JPN] (1995, SFC)
10. Formula Circus (1997, PSX)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58576&o=2

$end

$nes=f1circus,
$bio

Nintendo Famicom cart. published 30 years ago:

F1 Circus (c) 1992 Nichibutsu [Nihon Bussan Company, Limited.]

- TECHNICAL -

Game ID: NBF-7F

- TRIVIA -

F1 Circus for Famicom was released on February 07, 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54036&o=2

$end

$msx2_flop=f1douch,
$vgmplay=f1douch_msx2,f1douch_msx2o,
$bio

MSX 2 disk. published 32 years ago:

F1 Douchuuki (c) 1990 NAMCOT.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101650&o=2

$end

$info=f1en,f1enu,f1enj,
$vgmplay=f1en,
$bio

Arcade Video game published 31 years ago:

F1 Exhaust Note (c) 1991 Sega Enterprises, Limited.

An F-1 racing game.

- TECHNICAL -

Runs on the Sega "System 32" hardware.

Players: 1
Control: paddle
Buttons: 2

- TRIVIA -

F1 Exhaust Note was released in November 1991.

Michael Jackson used to own this game. It was sold at the official Michael Jackson Auction on Apr. 24th, 2009.

- UPDATES -

The US version is slightly different.
* 'Winners Don't Use Drugs' screen added.

- SERIES -

1. F1 Exhaust Note (1991)
2. F1 Super Lap (1993)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=794&o=2

$end

$pc98=f1grandp,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

F1 GP Championship (c) 1995 Bio 100%.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89452&o=2

$end

$amigaocs_flop=f1gpcirc,
$bio

Commodore Amiga 500 disk. published 31 years ago:

F1 GP Circuits (c) 1991 Idea Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74022&o=2

$end

$info=f1gpp,
$bio

Pinball published 35 years ago:

F1 Grand Prix (c) 1987 Nuova Bell Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5645&o=2

$end

$info=f1gpstar,f1gpstar2,f1gpstar3,
$bio

Arcade Video game published 31 years ago:

F1 Grand Prix Star (c) 1991 Jaleco Company, Limited.

A Formula 1 racing game.

- TECHNICAL -

Main CPU : (3x) 68000 (@ 12 Mhz)
Sound CPU : Motorola 68000 (@ 6 Mhz)
Sound Chips : Yamaha YM2151 (@ 3 Mhz), (2x) OKI6295 (@ 12 Khz)

Players : 1
Control : paddle
Buttons : 4

- TRIVIA -

F1 Grand Prix Star was released in December 1991.

Setting the region to USA or Europe (in dip switches) will display the speed in a mile per hour, where Japan or France setting will show a kilometer per hour.

Japanese setting doesn't have an option to choose a race course.

Germany course resembles (more or less) Hockenheimring before reconstruction.

Monaco course seems to be a bit wider in this game than on actual streets.

Japan course is a Jaleco's original.

This game has no scoring system; instead it has a top time table. If your time is 4th or lower-ranked, it will not be registered.
Up to 2 Grand Prix Star machines can be linked for double-player game.

- SERIES -

1. F1 Grand Prix Star (1991)
2. F1 Grand Prix Star II (1993)
3. F1 Grand Prix Star Jr. (1994)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=795&o=2

$end

$info=f1gpstr2,
$bio

Arcade Video game published 29 years ago:

F1 Grand Prix Star II (c) 1993 Jaleco.

A F1 motor-racing game.

- TECHNICAL -

Main CPU : (3x) 68000 (@ 12 Mhz), 68000 (@ 10 Mhz)
Sound CPU : Motorola 68000 (@ 6 Mhz)
Sound Chips : Yamaha YM2151 (@ 3 Mhz), (2x) OKI6295 (@ 12 Khz)

Players : 1
Control : paddle
Buttons : 4

- TRIVIA -

F1 Grand Prix Star II was released in March 1993 in Japan.

- SERIES -

1. F1 Grand Prix Star (1991)
2. F1 Grand Prix Star II (1993)
3. F1 Grand Prix Star Jr. (1994)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=796&o=2

$end

$snes=f1polep2,
$bio

Nintendo Super NES cart. published 29 years ago:

F1 Pole Position 2 (c) 1993 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62975&o=2

$end

$n64=f1polepo,f1polepou,
$bio

Nintendo 64 cart. published 25 years ago:

F1 Pole Position 64 (c) 1997 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57697&o=2

$end

$gameboy=f1polepo,
$bio

Nintendo Game Boy Cart. published 29 years ago:

F1 Pole Position (c) 1993 Ubi Soft.

US release. Game developed in Japan. See the original for more information; "Nakajima Satoru Kanshuu F-1 Hero GB '92 - The Graded Driver [Model DMG-F5J]".

- TECHNICAL -

GAME ID: DMG-F5-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65959&o=2

$end

$snes=f1polepou,f1polepoup,
$bio

Nintendo Super NES cart. published 29 years ago:

F1 Pole Position [Model SNS-6P-USA] (c) 1993 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62974&o=2

$end

$snes=f1polepo,
$bio

Nintendo Super NES cart. published 29 years ago:

F1 Pole Position (c) 1993 Ubi Soft

- TECHNICAL -

Cartridge ID: SNSP-6P-EUR

- TRIVIA -

Reviews:
[FR] September 1993- Consoles + N.23: 93%

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62973&o=2

$end

$n64=f1racingb,f1racing,
$bio

Nintendo 64 cart. published 22 years ago:

F1 Racing Championship (c) 2000 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57698&o=2

$end

$gbcolor=f1racing,f1racingp,f1racingunk,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

F1 Racing Championship [Model CGB-AEQP-EUR] (c) 2000 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67888&o=2

$end

$psx=f1rc,
$bio

Sony PlayStation CD published 22 years ago:

F1 Racing Championship (c) 2000 Ubi Soft

- TECHNICAL -

GAME ID: SLUS-01088

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111345&o=2

$end

$dc=f1rc,
$bio

Sega Dreamcast GD published 21 years ago:

F1 Racing Championship [Model T-17706D-50] (c) 2001 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135456&o=2

$end

$snes=f1roc,
$bio

Nintendo Super NES cart. published 30 years ago:

F1 ROC - Race of Champions (c) 1992 Seta Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62976&o=2

$end

$snes=f1roc2,
$bio

Nintendo Super NES cart. published 28 years ago:

F1 ROC II - Race of Champions (c) 1994 Seta Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62977&o=2

$end

$info=f1superb,
$vgmplay=f1superb,
$bio

Arcade Video game published 28 years ago:

F1 Super Battle (c) 1994 Jaleco Company, Limited.

An F-1 racing game.

- TECHNICAL -

Jaleco Mega System 32 hardware

Main CPU : V70 (@ 20 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : YMF271 (@ 4 Mhz)

Players : 4
Control : stick
Buttons : 5

- TRIVIA -

F1 Super Battle was released in February 1994.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=797&o=2

$end

$info=f1lap,f1lapj,f1lapt,
$vgmplay=f1lap,
$bio

Arcade Video game published 29 years ago:

F1 Super Lap (c) 1993 Sega Enterprises, Limited.

Exciting F-1 simulation game with realistic state-of-the-art graphics that use the real names of Formula 1 teams, cars, drivers and sponsors.

- TECHNICAL -

Runs on the Sega "System 32" Hardware.

Screen Orientation: Horizontal

Players: 1
Control: Paddle

- TRIVIA -

F1 Super Lap was released in August 1993, even if the titlescreen says 1992 (development year).

- SERIES -

1. F1 Exhaust Note (1991)
2. F1 Super Lap (1993)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=798&o=2

$end

$pcecd=f1team,
$bio

NEC PC-Engine CD published 30 years ago:

F1 Team Simulation Project F (c) 1992 Telenet.

- TECHNICAL -

GAME ID: TJCD2026

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58181&o=2

$end

$spectrum_cass=f1tornad,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

F1 Tornado Simulator (c) 1991 Zeppelin Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78849&o=2

$end

$cpc_cass=f1ts,
$bio

Amstrad CPC cass. published 31 years ago:

F1 Tornado Simulator (c) 1991 Zeppelin Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96223&o=2

$end

$cpc_flop=f1tornad01,f1tornad,f1tornad02,f1tornad03,f1tornad04,
$bio

Amstrad CPC 464 disk. published 31 years ago:

F1 Tornado Simulator (c) 1991 Zeppelin Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121208&o=2

$end

$specpls3_flop=f1tornadtmd,
$bio

Sinclair ZX Spectrum+3 disk. published 31 years ago:

F1 Tornado Simulator (c) 1991 Zeppelin Games

Master Disk used to generate the original retail tapes.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265006&o=2

$end

$pce=f1tb,
$bio

NEC PC-Engine HuCARD published 33 years ago:

F1 Triple Battle (c) 1989 Human Entertainment

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58579&o=2

$end

$pce_tourvision=f1tb,
$bio

F1 Triple Battle (c) 199? TOURVision [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229739&o=2

$end

$megadriv=f1wcup,
$bio

Sega Genesis cart. published 28 years ago:

F1 World Championship Edition (c) 1994 Domark Group, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40403&o=2

$end

$amigaecs_flop=f1wce,
$bio

Commodore Amiga 500+ disk. published 27 years ago:

F1 World Championship Edition (c) 1995 Domark Group, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237067&o=2

$end

$snes=f1wce,
$bio

Nintendo Super NES cart. published 27 years ago:

F1 World Championship Edition (c) 1995 Domark Group, Limited.

- TECHNICAL -

GAME ID: SNSP-AFWP-EUR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62978&o=2

$end

$gamegear=f1wce,
$bio

Sega Game Gear cart. published 27 years ago:

F1 World Championship Edition (c) 1995 Domark Group, Limited.

- TECHNICAL -

GAME ID: T-88128-50

- STAFF -

Developed by Peakstar Software
Artists : Davina Lee, Mark Richards
Programmer : Bill Caunt
Producer : Darren Anderson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64581&o=2

$end

$megadriv=f1wc,f1wcp,
$vgmplay=f1wc_md,
$bio

Sega Mega Drive cart. published 29 years ago:

F1 World Championship Edition (c) 1993 Domark.

- TECHNICAL -

GAME ID: T-88146-50

- TRIVIA -

Reviews:
[FR] September 1993- Consoles + N.23: 95%

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56500&o=2

$end

$psx=f1wgp99,
$bio

Sony PlayStation CD published 23 years ago:

F1 World Grand Prix - 1999 Season (c) 1999 Eidos Interactive

- TECHNICAL -

GAME ID: SLUS-01036

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111118&o=2

$end

$gbcolor=f1wgp2u,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

F1 World Grand Prix II for Game Boy Color [Model CGB-BF2E-USA] (c) 2000 Video System Company, Limited. [Kyoto, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67891&o=2

$end

$gbcolor=f1wgp2j,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

F1 World Grand Prix II for Game Boy Color [Model CGB-BF2J-JPN] (c) 2000 Video System Company, Limited. [Kyoto, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67890&o=2

$end

$gbcolor=f1wgp2,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

F1 World Grand Prix II for Game Boy Color [Model CGB-BF2P-EUR] (c) 2000 Video System Company, Limited. [Kyoto, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67889&o=2

$end

$dc=f1wgp2,f1wgp2p,
$bio

Sega Dreamcast GD published 22 years ago:

F1 World Grand Prix II [Model T-3002D-50] (c) 2000 Video System Co., Ltd. [Kyoto, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135458&o=2

$end

$dc=f1wgp2j,
$bio

Sega Dreamcast GD published 22 years ago:

F1 World Grand Prix II [Model T-3002M] (c) 2000 Video System Co., Ltd. [Kyoto, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135457&o=2

$end

$dc=f1wgp,
$bio

Sega Dreamcast GD published 22 years ago:

F1 World Grand Prix [Model 51030] (c) 2000 SEGA of America, Inc. [San Francisco, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135062&o=2

$end

$psx=f1wgp,
$bio

Sony PlayStation CD published 21 years ago:

F1 World Grand Prix (c) 2001 Eidos Interactive

- TECHNICAL -

GAME ID: SLUS-01344

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111117&o=2

$end

$dc=f1wgpj,
$bio

Sega Dreamcast GD published 23 years ago:

F1 World Grand Prix [Model T-3001D-50] (c) 1999 Video System Co., Ltd. [Kyoto, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135063&o=2

$end

$dc=f1wgpe,f1wgpp,
$bio

Sega Dreamcast GD published 23 years ago:

F1 World Grand Prix [Model T-3001M] (c) 1999 Video System Co., Ltd. [Kyoto, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135061&o=2

$end

$sms=f1,
$bio

Sega Master System cart. published 29 years ago:

F1 (c) 1993 Domark

Descriptions from the back cover:

F1 is an Official Formula One Racing Game. It's also the fastest, most authentic, most thrilling Master System racing game yet. Battle it out on the real Formula One Circuits against the real teams and the real drivers of the FIA Formula One World Championship.

F1 ist ein offizielles Formel 1-Rennspiel. Außerdem ist es das schnellste, wirklichkeitgetreuste und aufregendste aller Master System-Rennspiele. Erkämpfe dir den Sieg in der FIA-Formel Eins-Meisterschaft auf den echten F1-Rennstrecken gegen die Originalteams und sämtliche Spitzenfahrer!

F1 est simulateur de course officel de la F1. C'est aussi le jeu de course le plus rapide, le plus authentique et le plus excitant jamais vu sur Master System. Battez-vous sur les vrais circuits de Forule Un, contre les vraies équipes et les vrais pilotes du Championnat FIA de Formule Un.

F1 es un Juego Oficial de Carreras de Fórmula Uno. También es el más rápido, reaslista y emocionante hecho para Master System en su género hasta el momento. Compite en los circuitos de Fórmula Uno reales contra los equipos de verdad y los auténticos pilotos del Campeonato de Fórmula Uno de la FIA.

F1 è un gioco di gare automobilistiche ufficiale della Formula Uno. E' il più veloce, il più realistico ed il più emozionante delle gare su Master System. Corri su dei veri circuiti di Formula Uno e gareggia contro delle vere squadre e dei veri piloti del Campionato de Formula Uno della FIA.

F1 är ett officiellt Formel Ett-spel. Det är ocksa det snabbaste, mest autentiska och mest spännande racing-spelet hittills för Master System. Gör upp om segern på de riktiga Formel Ett-banorma med de riktiga stallen och de riktiga förarna i FIA Formula One Championship.

F1 is een officieel Formule Een autoracespel. Het is het snelste, meest authentieke en meest opwindende Master System racespel tot nu toe. Op de echte Formule 1 circuits bind je de strijd aan met de echte teams en de echte coureurs van het FIA Formule 1 Kampioenschap.

F1 on virallinen Formula 1 -kisapeli. Se on myös tähän mennessä kaikkein nopein, aidoin ja jännittävin Master System -kilpapeli kamppailut oikeilla F1-radoilla FIA:n oikeita tiimejä ja oikeita Formula 1 MM-ajajia vastaan.

- TECHNICAL -

GAME ID: MK-27072-50

- TRIVIA -

Export releases:
[BR] "F1 [Model 026330]"

- STAFF -

Developed By Teque London Ltd.
Programmed By: Peter Hennig
Graphics By: Mark Anthony
Sound and Music: Peter Hennig
Producers: Tony Love, Darren Anderson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56016&o=2

$end

$gamegear=f1,
$bio

Sega Game Gear cart. published 29 years ago:

F1 [Model T-88058] (c) 1993 Domark Group, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64579&o=2

$end

$gameking=f1_2k4,
$bio

F1-2004 Racing (c) 200? TimeTop

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129979&o=2

$end

$to7_cass=f14,
$bio

Thomson TO7 type-in published 36 years ago:

F14 Super Tomcat (c) 1986 Hebdogiciel.

- TRIVIA -

Published in Hebdogiciel no. 134 & 135.

- STAFF -

By: François ZANIER

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108247&o=2

$end

$atom_flop=f14,
$bio

Acorn Atom disk. published 7 years ago:

F14 Tomcat (c) 2015 Retro Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236126&o=2

$end

$spectrum_cass=f15strik,
$bio

F15 Strike Eagle (c) 198? Kixx

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219392&o=2

$end

$mo5_flop=f15strik,
$bio

Thomson MO5 disk. published 7 years ago:

F15 Strike Eagle cracked (c) 2015 6502man

Tape_to_disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235262&o=2

$end

$pc98_cd=f15se3,
$bio

NEC PC-9821 CD published 27 years ago:

F15 Strike Eagle III (c) 1995 Spectrum HoloByte [Sphere Inc. div.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268172&o=2

$end

$msx1_cart=f16ff,
$bio

MSX cart. published 37 years ago:

F16 Fighting Falcon (c) 1985 ASCII Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76729&o=2

$end

$msx1_flop=f16ff,
$bio

F16 Fighting Falcon Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134198&o=2

$end

$amigaocs_flop=f17chal,
$bio

Commodore Amiga 500 disk. published 29 years ago:

F17 Challenge (c) 1993 Team 17

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74023&o=2

$end

$x1_cass=f2,
$bio

Sharp X1 cass. published 38 years ago:

F2 Grand Prix (c) 1984 Carry Soft.

- TECHNICAL -

GAME ID: GA-083

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86220&o=2

$end

$fm7_cass=f2gp,
$bio

Fujitsu FM-7 cass. published 37 years ago:

F2 Grand Prix (c) 1985 Carry Lab.

- TECHNICAL -

GAME ID: GA-084

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93714&o=2

$end

$pc8801_flop=f2gp,f2gppsg,
$bio

NEC PC-8801 Series disk. published 37 years ago:

F2 Grand Prix (c) 1985 Carry Lab.

- TECHNICAL -

GAME ID: GA-091

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91737&o=2

$end

$gba=f24s,
$bio

Nintendo GBA cart. published 16 years ago:

F24 Stealth Fighter (c) 2006 Majesco Ent. Co.

- TECHNICAL -

GAME ID: AGB-BYAE-USA

- TRIVIA -

Released on February 13, 2007 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70602&o=2

$end

$ibm5150=f29retal,
$bio

IBM PC 5.25in. disk. published 32 years ago:

F29 Retaliator (c) 1990 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=271809&o=2

$end

$pc98=f29ret,f29reto,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

F29 Retaliator (c) 1992 Imagineer Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89453&o=2

$end

$fmtowns_cd=f29ret,
$bio

Fujitsu FM Towns CD published 29 years ago:

F29 Retaliator (c) 1993 Imagineer Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110359&o=2

$end

$info=f355,f355dlx,f355p,f355bios,
$bio

Sega NAOMI cart. published 23 years ago:

F355 Challenge (c) 1999 Sega.

- TECHNICAL -

Sega Naomi hardware

- TRIVIA -

Released in July 1999.

Due to the game focuses only on one car, the F355, Ferrari Inc. granted a license for the very first time.

The single player cabinet uses 3 screens for the display and 4 Naomi boards (1 board for each screen, 1 to tie it all up).

- SERIES -

1. F355 Challenge (1999)
2. F355 Challenge 2 - International Course Edition (2001)

- PORTS -

* CONSOLES:
Sega Dreamcast (2000)
Sony PlayStation 2 [SLPM 65178] (Sep 2002)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3679&o=2

$end

$dc=f355e,
$bio

Sega Dreamcast GD published 22 years ago:

F355 Challenge - Passione Rossa [Model T-8118D-50] (c) 2000 Acclaim Ent., Inc. [Glen Cove, NY, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135460&o=2

$end

$dc=f355,f355a,f355p1,f355p2,
$bio

Sega Dreamcast GD published 22 years ago:

F355 Challenge - Passione Rossa [Model T-8119N] (c) 2000 Acclaim Ent., Inc. [Glen Cove, NY, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135461&o=2

$end

$info=f355twn2,
$bio

Sega NAOMI cart. published 21 years ago:

F355 Challenge 2 - International Course Edition (c) 2001 Sega.

- TECHNICAL -

Runs on the Sega "NAOMI" hardware.

- TRIVIA -

F355 Challenge 2 was released in January 2001.

- SERIES -

1. F355 Challenge (1999)
2. F355 Challenge 2 - International Course Edition (2001)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3680&o=2

$end

$dc=f355j,
$bio

Sega Dreamcast GD published 22 years ago:

F355 Challenge [Model HDR-0100] (c) 2000 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135459&o=2

$end

$info=f355twin,f355twinp,
$bio

Sega NAOMI cart. published 23 years ago:

F355 Challenge (c) 1999 Sega Enterprises, Limited.

- TECHNICAL -

[Twin model]

Runs on the Sega "NAOMI" hardware.

This model runs on one board and has only one screen per player. Up to 8 games can be linked together.

- TRIVIA -

Released in July 1999.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40067&o=2

$end

$spectrum_cass=facup87,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

FA Cup '87 (c) 1987 Virgin Games, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287161&o=2

$end

$spectrum_cass=facupfoo,
$bio

FA Cup Football (c) 198? Ricochet [Mastertronic Group] [UK]

- TECHNICAL -

GAME ID: RSA 034

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219750&o=2

$end

$nes=falaowcs,
$bio

Fa Lao Wang Chuan Shuo (c) 199? Waixing Computer & Technology Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116254&o=2

$end

$sms=fatetris,
$bio

Samsung Gam*Boy cart. published 33 years ago:

테트리스 (c) 1989 FA Soft.
(FA Tetris)

- STAFF -

Program, Graphics, Sound: Park Sung Chul
Program, Sound: Park Tae Joon
BGM, Graphic Tool: Shin Chul Ho
Sound: Park Il Ng

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56017&o=2

$end

$msx1_cart=fatetris,fatetrisa,fatetrisb,
$bio

MSX cart. published 33 years ago:

FA Tetris (c) 1989 FA Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76730&o=2

$end

$x68k_flop=famass,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Fa-Mass (c) 1990 VHS.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87511&o=2

$end

$amigaocs_flop=fa18,
$bio

FA18 Interceptor (c) 198? Electronic Arts.

- TECHNICAL -

GAMe ID: 1324

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74024&o=2

$end

$bbcb_flop_orig=fabfour1,
$bio

Acorn BBC Micro B disk. published 33 years ago:

Fab Four Vol.1 (c) 1989 Audiogenic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125462&o=2

$end

$bbc_cass=fabfour1,
$bio

Acorn BBC Micro B cass. published 33 years ago:

Fab Four Vol.1 (c) 1989 ASL [Audiogenic Soft., Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264663&o=2

$end

$ibm5170=kyrandia,kyrandiafr,
$vgmplay=kyrandia_pc,
$bio

IBM PC/AT DOS 3.5in. disk. published 30 years ago:

Fables & Fiends: Book One - The Legend of Kyrandia  (c) 1992 Virgin Games, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144394&o=2

$end

$ibm5170=kyrandia525,
$bio

IBM PC/AT DOS 5.25in. disk. published 30 years ago:

Fables & Fiends: Book One - The Legend of Kyrandia (c) 1992 Virgin Games, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276350&o=2

$end

$ibm5170=hof,hofde,
$bio

IBM PC/AT DOS 3.5in. disk. published 29 years ago:

Fables & Fiends: Book Two - The Hand of Fate (c) 1993 Virgin Games, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144393&o=2

$end

$dragon_cass=fabrica,
$bio

Fabrica de Chicles (c) 198? Eurohard S.A.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116669&o=2

$end

$ti99_cart=facechs,
$bio

Texas instrument TI-99/4A cart. published 38 years ago:

Face Chase (c) 1984 Video Magic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84580&o=2

$end

$cpc_flop=facehugg,
$bio

Amstrad CPC 464 disk. published 30 years ago:

Face Hugger's Ultimate Megademo (c) 1992 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124671&o=2

$end

$cdi=facekitc,
$bio

Phillips CD-i disc published 30 years ago:

Face Kitchen (c) 1992 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52873&o=2

$end

$vic1001_cart=facemakr,
$bio

Commodore VIC-20 cart. published 39 years ago:

Face Maker [Model C324] (c) 1983 HES [Human Engineered Software]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84418&o=2

$end

$info=faceoff,
$vgmplay=faceoff,
$bio

Arcade Video game published 34 years ago:

Face Off (c) 1988 Namco.

A 4-player overhead-view hockey game, featuring 8 countries :
1. U.S.S.R.
2. CANADA
3. SWEDEN
4. CZEKOSLOVAKIA
5. U.S.A.
6. FINLAND
7. FRANCE
8. JAPAN

- TECHNICAL -

Namco System 1 hardware
Game ID : FO

Main CPU : Motorola M6809 (@ 1.536 Mhz)
Sub CPU : Motorola M6809 (@ 1.536 Mhz)
Sound CPU : Motorola M6809 (@ 1.536 Mhz)
MCU: HD63701 (@ 1.536 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.57958 Mhz), Namco advanced 8-channel stereo WSG, stereo DAC

Screen orientation : Horizontal
Video resolution : 288 x 224 pixels
Screen refresh : 60.61 Hz
Palette colors : 24-bit RGB palette

Players : 2
Control : Double 8-way joysticks
Buttons : 2

- TRIVIA -

Released in December 1988.

Victor Entertainment released a limited-edition soundtrack album for this game (Namco Video Game Graffiti Vol.6 - VDR-5301) on 04/10/1989.

- STAFF -

Programmed by: Takashi Fukawa
Music composed by : Yoshinori Kawamoto, Kazuo Noguchi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=799&o=2

$end

$st_flop=faceoffa,
$bio

Atari ST disk. published 34 years ago:

Face Off (c) 1988 Anco Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=149211&o=2

$end

$amigaocs_flop=faceoffa,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Face Off [Budget] (c) 1989 Prism Leisure

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74027&o=2

$end

$info=faceoffh,
$bio

Coin-op Misc. game published 39 years ago:

Face-Off (c) 1983 SoftLogic.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74029&o=2

$end

$amigaocs_flop=faceoff,faceoff1,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Face-Off (c) 1991 Krisalis

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74028&o=2

$end

$st_flop=faceoff,
$bio

Atari ST disk. published 31 years ago:

Face-Off (c) 1991 Krisalis Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230308&o=2

$end

$snes=faceball,
$bio

Nintendo Super NES cart. published 30 years ago:

Faceball 2000 (c) 1992 BPS [Bullet-Proof Software]

- TRIVIA -

Reviews:
[FR] December 1992 - Consoles + N.15: 53%

- TIPS AND TRICKS -

Play Cyberscape or Cyberzone
----------------------------
Hold L + R and press Start to select the number of players at the title screen. Continue to hold L + R until the screen turns black. Release the buttons to display at the interface screen. Cyberscape will now appear beneath Cyperzone. Select Cyberzone. 

Configuration screen
--------------------
Pass the title screen, then hold L + R and press Start at the Cyberzone starting level screen. Enter the options menu to adjust lives, speed, armor, level, and reload time.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62986&o=2

$end

$gameboy=faceball,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Faceball 2000 (c) 1991 BPS [Bullet-Proof Software]

- TECHNICAL -

Game ID: DMG-FA-USA

- STAFF -

Game Design: James Yee
System Programming: Robert Champagne
Enemy Logic: George Miller
Level Editor: Bob Rutherford
Music/Sound: David Whittaker
Assistant Producer: Jon Knoles
Producer:David Nolte
Executive Producer: Henk B. Rogers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65968&o=2

$end

$gamegear=faceball,
$bio

Sega Game Gear cart. published 29 years ago:

Faceball 2000 [Model T-53037] (c) 1993 Riverhill Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64587&o=2

$end

$pcecd=faceballt,
$bio

NEC PC-Engine CD published 29 years ago:

Faceball Taikenban (c) 1993 Riverhill Software

- TECHNICAL -

GAME ID: RH3001

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58183&o=2

$end

$pcecd=faceball,
$bio

NEC PC-Engine CD published 29 years ago:

Faceball (c) 1993 Riverhill Software

- TECHNICAL -

BARCODE: 4967652101072
GAME ID: RHCD3007

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58182&o=2

$end

$ibm5150=facemakr,
$bio

IBM PC 5.25in. disk. published 40 years ago:

Facemaker (c) 1982 Spinnaker Software Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83615&o=2

$end

$apple2_flop_clcracked=facemkr,
$bio

Apple II 5.25 disk. published 40 years ago:

Facemaker (c) 1982 Spinnaker Soft. Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107456&o=2

$end

$coleco=facemakr,
$bio

Colecovision cart. published 39 years ago:

Facemaker (c) 1983 Spinnaker Software Corp

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53275&o=2

$end

$c64_cart=facemakr,
$bio

Commodore C64 cart. published 39 years ago:

FaceMaker (c) 1983 Spinnaker Software Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53574&o=2

$end

$a800=facemakr,
$bio

Atari 400/800 cart. published 39 years ago:

FaceMaker (c) 1983 Spinnaker Software Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86542&o=2

$end

$coco_cart=facemakr,
$bio

TRS-80 CoCo cart. published 38 years ago:

Facemaker (c) 1984 Tandy Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53435&o=2

$end

$dragon_cass=facemaker,
$bio

Dragon cass. published 38 years ago:

Facemaker (c) 1984 Dragon Data, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116450&o=2

$end

$bbcb_flop_orig=facemake,
$bio

Acorn BBC Micro B disk. published 38 years ago:

Facemaker (c) 1984 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125635&o=2

$end

$bbc_cass=facemake,
$bio

Facemaker (c) 19?? Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51814&o=2

$end

$apple2_flop_clcracked=facemkge,
$bio

Apple II 5.25 disk. published 36 years ago:

Facemaker - Golden Edition (c) 1986 Spinnaker Soft. Corp.

Children learn computer basics while creating and animating funny faces. The Golden Edition offers delightful sound effects, rich graphics, and simple word processing capabilties.

- TECHNICAL -

GAME ID: FMK-AP-01

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231120&o=2

$end

$ti99_cart=facemake,
$bio

Texas instrument TI-99/4A cart. published 39 years ago:

Facemaker [Model PHM 3177] (c) 1983 Spinnaker Software Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84581&o=2

$end

$vgmplay=facetris_pc,
$bio

IBM PC/AT DOS 3.5in. disk. published 32 years ago:

Faces ...Tris III (c) 1990 Spectrum HoloByte.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=193715&o=2

$end

$info=pex2134p,
$bio

Video Slot Machine published 27 years ago:

Faces n Deuces Double Bonus Poker [Model X002134P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228744&o=2

$end

$nes=faces,
$bio

Faces [Model FC7003] (c) 19?? Bung [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76769&o=2

$end

$msx1_cart=faces,
$bio

MSX cart. published 35 years ago:

Faces [Model P096] (c) 1987 al Alamiah

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76732&o=2

$end

$apple2_flop_clcracked=factopin,
$bio

Apple II 5.25 disk. published 37 years ago:

Fact or Opinion (c) 1985 Hartley Courseware, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231175&o=2

$end

$apple2_flop_clcracked=factsh0983,
$bio

Apple II 5.25 disk. published 39 years ago:

Fact Sheets (c) 1983 Hartley Courseware, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294586&o=2

$end

$jupace_cass=factoria,
$bio

Jupiter Ace cass. published 14 years ago:

Factorials (c) 2008 Lopes [Ricardo Fernandes Lopes]

- TRIVIA -

Released in January 2008.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115721&o=2

$end

$apple2_flop_clcracked=fctalgex,
$bio

Apple II 5.25 disk. published 38 years ago:

Factoring Algebraic Expressions (c) 1984 Mindscape, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107383&o=2

$end

$apple2_flop_clcracked=factors,
$bio

Apple II 5.25 disk. published 32 years ago:

Factors (c) 1990 Jostens Learning Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231561&o=2

$end

$vz_snap=factory,
$bio

Factory (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235068&o=2

$end

$spectrum_cass=factoryb,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Factory Breakout (c) 1984 Poppy Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78850&o=2

$end

$cbm2_flop=burnin,
$bio

Commodore CBM-II disk. published 39 years ago:

Factory Burn In Diagnostics for B Series (c) 1983 Commodore, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232855&o=2

$end

$spectrum_cass=factoryd,
$bio

Sinclair ZX Spectrum cass. published 13 years ago:

Factory Daze (c) 2009 Smith, Bob

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287217&o=2

$end

$gamegear=factoryp,
$bio

Sega Game Gear cart. published 31 years ago:

Factory Panic (c) 1991 Sega Enterprises, Limited.

- TECHNICAL -

[Model 2308]

- TIPS AND TRICKS -

* Extra Lives: If you wait until the time reaches 100 you will gain one extra live.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64588&o=2

$end

$apple2_flop_orig=factfall,
$bio

Apple IIc+ 3.5in. disk. published 38 years ago:

Facts and Fallacies (c) 1984 Hartley Courseware, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301220&o=2

$end

$socrates=facts,
$bio

VTECH Socrates cart. published 34 years ago:

Facts'N Fraction (c) 1988 VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275808&o=2

$end

$cpc_cass=factura,
$bio

Amstrad CPC cass. published 37 years ago:

Facturacion (c) 1985 RPA Systems, Inc.

- TECHNICAL -

[Model C-10]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96228&o=2

$end

$cpc_flop=facture9,
$bio

Amstrad CPC type-in published 35 years ago:

Facture 9 (c) 1987 Amstrad Magazine

- TRIVIA -

Listed as a type-in program in the French magazine Amstrad Magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119151&o=2

$end

$pc8801_flop=fadein,
$bio

NEC PC-8801 Series disk. published 32 years ago:

Fade In (c) 1990 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91749&o=2

$end

$psx=fadeblck,
$bio

Sony PlayStation CD published 26 years ago:

Fade to Black [Model SLUS-00236] (c) 1996 Electronic Arts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110515&o=2

$end

$spectrum_cass=faeriegi,
$bio

Faerie (c) 198? GI Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219031&o=2

$end

$pcecd=elfeen,
$bio

NEC PC-Engine CD published 32 years ago:

Faerie Dust Story - Meikyuu no Elfeene (c) 1990 Telenet.

- TECHNICAL -

GAME ID: TJCD0008

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58184&o=2

$end

$spectrum_cass=faerie,faerieal,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Faerie [Model 6] (c) 1985 8th Day Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78852&o=2

$end

$info=faeton,faeton6d,
$bio

Pinball published 37 years ago:

Faeton (c) 1985 Juegos Populares.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=9895&o=2

$end

$orion_cass=faeton,
$bio

Faeton (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235166&o=2

$end

$spectrum_cass=fahrenhe,
$bio

Fahrenheit 3000 (c) 198? Firebird Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226012&o=2

$end

$apple2_flop_orig=far451,
$bio

Apple II 5.25 disk. published 38 years ago:

Fahrenheit 451 (c) 1984 Trillium

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276323&o=2

$end

$msx2_flop=fahrn451,
$bio

MSX 2 disk. published 36 years ago:

Fahrenheit 451 (c) 1986 Idealogic [Barcelona, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101651&o=2

$end

$megacd=fahrenhef,
$bio

Sega Mega-CD published 27 years ago:

Fahrenheit (c) 1995 Sega Enterprises, Limited.

French release.

Description from the French back cover:

Ceci n'est pas un exercice! Il y a effectivement des gens à sauver! Mener votre équipe des combattants du feu au sein bu brasier pour trouver les victimes prises au piège et réussir à les sortir vivantes! Trois scénarios intégralement réalisés en images vidéo vous attendent: Une maison envahie par les flammes, un hôtel avec plus des 112 chambres transformé en brasier et enfin, une vaste université piégée par un physicien fou, spécialisé dans le nucléaire.

Mais dépêchez-vous! L'air devient irrespirable avec une fumée de plus en plus dense et une température qui avoisine les 1000 degrés. La pression monte et de nombreux dangers vous attendent dans chaque recoin. Vous devrez découper des portes à la tronçonneuse pour dégager les victimes, explorer des passages secrets et surtout prendre des décisions rapidement. Le tout bien évidemment avant que vous ne manquiez d'oxygène. Mais attention! Si vous ouvrez la mauvaise porte, vous sautez! A vous de faire tout ce qui sera humainement possible pour sauver des vies!

- TECHNICAL -

Game ID: 4438-09
Front Cover ID: 670-6062-09
Back Cover ID: 670-6064-09
Manual ID: 672-2239-50
Spine Card ID: 670-6063-09
CD ID: 670-6061-09

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60614&o=2

$end

$megacd=fahrenhe,
$bio

Sega Mega-CD published 27 years ago:

Fahrenheit (c) 1995 Sega Enterprises, Limited.

- TECHNICAL -

Game ID: 4438-50
Front Cover ID: 670-6062-50
Back Cover ID: 670-6064-50
Manual ID: 672-2239-50
Spine Card ID: 670-5225-50
CD ID: 670-6061-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60613&o=2

$end

$segacd=fahrenhe,
$bio

Sega CD published 27 years ago:

Fahrenheit [Model 4438] (c) 1995 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60733&o=2

$end

$megacdj=fahrenhe,
$bio

Sega Mega-CD published 27 years ago:

Fahrenheit (c) 1995 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID: G-6043

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60515&o=2

$end

$sg1000=faguiqib,faguiqiba,
$bio

Fai Gui Qibing (c) 198? Unknown [Taiwan].

Taiwanese version of Pitfall II.

- TECHNICAL -

[Model R-049]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49025&o=2

$end

$info=failgate,
$bio

Arcade Video game published 31 years ago:

Fail Gate (c) 1991 Seibu Kaihatsu, Inc.

The game is a cross between a puzzle game and an action game, you must plan your route through each level carefully to conserve fuel.  There are 6 worlds, with 5 levels each, although you can skip the final level in each world by using the alternate exit.

- TRIVIA -

Released in February 1991.

The game was originally developed as 'Final Gate' and due for release in 1990, but the original release appears to have been cancelled.  It seems Seibu tried picking it up for release in 1991 under an updated title of 'Fail Gate'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300417&o=2

$end

$a7800=failsafeu,failsafe,
$bio

Atari 7800 cart. published 12 years ago:

FailSafe (c) 2010 Atari Age

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=317431&o=2

$end

$info=r_fairfght,
$bio

Pinball published 44 years ago:

Fair Fight (c) 1978 Recel.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=10094&o=2

$end

$info=m4fairg,
$bio

Fair Ground (c) 199? Crystal Leisure.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40211&o=2

$end

$psx=fairelng,
$bio

Sony PlayStation CD published 25 years ago:

Faire Games - Language Arts [Model LSP-?????] (c) 1997 Lightspan Partnership, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110608&o=2

$end

$psx=fairemth,
$bio

Sony PlayStation CD published 25 years ago:

Faire Games - Mathematics [Model LSP-?????] (c) 1997 Lightspan Partnership, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110609&o=2

$end

$mo5_cass=fairepnta,fairepnt,
$bio

Thomson MO5 cass. published 37 years ago:

Faire le Point Bac Maths (c) 1985 Ediciel Matra & Hachette [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108767&o=2

$end

$to7_cass=fairpnt1,
$bio

Thomson TO7 cass. published 37 years ago:

Faire le Point Bac Maths 1 (c) 1985 Ediciel Matra & Hachette [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108248&o=2

$end

$to7_cass=fairpnt2,
$bio

Thomson TO7 cass. published 37 years ago:

Faire le Point Bac Maths 2 (c) 1985 Ediciel Matra & Hachette [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108249&o=2

$end

$alice32=maths1,
$bio

Alice 32 cass. published 38 years ago:

Faire le Point-BAC Maths 1 (c) 1984 Ediciel.

- TECHNICAL -

Game ID: 71.0086.0

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87578&o=2

$end

$alice32=maths2,
$bio

Alice 32 cass. published 38 years ago:

Faire le Point-BAC Maths 2 (c) 1984 Ediciel

- TECHNICAL -

Game ID: 71.0087.8

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87579&o=2

$end

$bbc_cass=fairgrou,
$bio

Acorn BBC/Electron cass. published 39 years ago:

Fairground (c) 1983 Superior Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51818&o=2

$end

$info=j5fair,j5faira,j5fairb,j5fairc,j5faird,j5faire,j5fairf,j5fairg,j5fairh,j5fairi,j5fairj,j5fairk,j5fairl,j5fairm,j5fairn,j5fairo,j5fairp,j5fairq,
$bio

Fairground (c) 199? JPM International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42331&o=2

$end

$info=m5fair,
$bio

Fruit Machine published 18 years ago:

Fairground Attraction (c) 2004 Vivid Gaming.

- TECHNICAL -

Cabinet Dimensions (HxWxD) :
203cm x 74cm x 61cm

- TRIVIA -

Released the 5th July 2004.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15706&o=2

$end

$info=j5fairgd,j5fairgda,j5fairgdb,j5fairgdc,j5fairgdd,j5fairgde,
$bio

Fairground Attraction Club (c) 199? JPM International.

- TECHNICAL -

System 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41032&o=2

$end

$dragon_cass=fairgfant,
$bio

Dragon cass. published 38 years ago:

Fairground Fantasy (c) 1984 Abrasco

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116912&o=2

$end

$pc8801_flop=faires,
$bio

NEC PC-8801 Series disk. published 37 years ago:

フェアリーズ・レジデンスe (c) 1985 Champion Soft.
(Fairie's Residence)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91750&o=2

$end

$fm7_disk=faires,
$bio

Fujitsu FM-7 5.25in. disk. published 37 years ago:

Fairie's Residence (c) 1985 Champion Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93617&o=2

$end

$x1_flop=fairires,
$bio

Sharp X1 5.25in. disk. published 36 years ago:

Fairie's Residence (c) 1986 Champion Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85977&o=2

$end

$pc8801_flop=fairescl,
$bio

NEC PC-8801 Series disk. published 36 years ago:

Fairie's Residence Special - Club-Hen (c) 1986 Champion Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91751&o=2

$end

$pc8801_flop=fairesgk,
$bio

NEC PC-8801 Series disk. published 36 years ago:

Fairie's Residence Special - Gakuen-Hen (c) 1986 Champion Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91752&o=2

$end

$pc8801_flop=fairessf,fairessfa,
$bio

NEC PC-8801 Series disk. published 36 years ago:

Fairie's Residence Special - SF-Hen (c) 1986 Champion Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91753&o=2

$end

$pc8801_flop=fairesge,
$bio

NEC PC-8801 Series disk. published 36 years ago:

Fairie's Residence Special 4 - Geinou-kai Hen - Super Mariko Sister (c) 1986 Champion Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91754&o=2

$end

$pc98=faires,
$bio

NEC PC-9801 Series 5.25in. disk. published 36 years ago:

フェアリーズ・レジデンス (c) 1986 Champion Soft.
(Fairie's Residence)

- TECHNICAL -

GAME ID: NFCP-14007

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131581&o=2

$end

$spectrum_cass=fairlighm,
$bio

Fairlight (c) 198? Micro Selection, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226002&o=2

$end

$pcw=fairlig,
$bio

Amstrad PCW soft. published 36 years ago:

Fairlight - A Prelude (c) 1986 Edge, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126258&o=2

$end

$c64_cass=fairligh,
$bio

Commodore C64 cass. published 36 years ago:

Fairlight - A Prelude (c) 1986 Edge, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187974&o=2

$end

$cpc_cass=flprelud,
$bio

Amstrad CPC cass. published 36 years ago:

Fairlight - A Prelude [Model EDG5AM] (c) 1986 Edge, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96229&o=2

$end

$pcw=fairlig2,
$bio

Amstrad PCW soft. published 36 years ago:

Fairlight - A Trail of Darkness (c) 1986 Edge, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126259&o=2

$end

$cpc_cass=fllegend,
$bio

Amstrad CPC cass. published 34 years ago:

Fairlight - The Legend (c) 1988 Edge, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96231&o=2

$end

$spectrum_cass=fairtl,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Fairlight - The Legend (c) 1988 Micro Selection, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294620&o=2

$end

$cpc_flop=fairligh02,fairligh09,fairligh08,fairligh04,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Fairlight 2 - A Trail of Darkness (c) 1986 Edge, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121196&o=2

$end

$cpc_cass=fltraild,
$bio

Amstrad CPC cass. published 36 years ago:

Fairlight 2 - Trail of Darkness [Model EDG 20AM] (c) 1986 Edge, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96230&o=2

$end

$spectrum_cass=fairlgt2e,
$bio

Fairlight II (c) 198? Erbe Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219126&o=2

$end

$spectrum_cass=fairlgt2m,
$bio

Fairlight II (c) 198? Micro Selection, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226003&o=2

$end

$spectrum_cass=fairlgt2,fairlgt2a,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Fairlight II (c) 1986 Edge, The

- TECHNICAL -

GAME ID: EDG 10SC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78855&o=2

$end

$cpc_flop=fairligh03,fairligh01,fairligh,fairligh05,fairligh06,fairligh07,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Fairlight [Model EDG 5AM] (c) 1986 Edge, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121195&o=2

$end

$spectrum_cass=fairligh,fairligha,fairlighb,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Fairlight [Model EDG 5SC] (c) 1985 Edge, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78854&o=2

$end

$spectrum_cass=fairlydi_a,fairlydi_b,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Fairly Difficult Mission (c) 1988 Zodiac Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78856&o=2

$end

$spectrum_cass=fairlydi,
$bio

Fairly Difficult Mission (c) 198? Fantasy Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226619&o=2

$end

$spectrum_cass=fairshar,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Fairshare (c) 1984 Griffin Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288208&o=2

$end

$msx1_cart=fairy,
$bio

MSX cart. published 37 years ago:

Fairy (c) 1985 ASCII Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76733&o=2

$end

$pc98=fairyan,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Fairy Angel (c) 1995 Software Circle Courreges.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89456&o=2

$end

$msx1_flop=fairy,
$bio

Fairy Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134200&o=2

$end

$gbcolor=fairykita,fairykit,
$bio

Nintendo Game Boy Color cart. published 24 years ago:

Fairy Kitty no Kaiun Jiten - Yousei no Kuni no Uranai Shugyou [Model DMG-AFUJ-JPN] (c) 1998 Imagineer Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67894&o=2

$end

$info=fairyl2,fairyl2a,fairyl2b,fairyl2bl,
$bio

Video Slot Machine published 18 years ago:

Fairy Land 2 (c) 2005 Belatra.

5-reel 15-line video slot.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=12088&o=2

$end

$famicom_flop=fairypin,
$bio

Fairy Pinball - Yousei Tachi no Pinball (c) 199? Hacker International.

- TRIVIA -

Retail price: 4900 Yen.

- STAFF -

Graphic & Package Design: Aska-Jin
Computer Design: Takayuki-H, Tetsuro-K
Music: Saki-K

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65304&o=2

$end

$bbc_cass=fairytale,
$bio

Acorn BBC/Electron cass. published 39 years ago:

Fairy Tales (c) 1983 Molimerx.

This is the first in the Trilogy and is aimed at family participation. Its theme is fairy stories and nursery rhymes that all interconnect to provide 'souvenir' treasures from the stores. These stories have a captivating effect on young children, whilst the parents will probably be required to provide vocabulary and perhaps 'adventure experience' in solving some of the problems. The game has thirty-six locations and over thirty moveable objects. The player will have to travel through secret passages, grottos, waterfalls, caves, candy houses and many other interesting locations.

- PORTS -

* Computers :
Ported to the Archimedes by Deanesfield Primary School.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145574&o=2

$end

$pc98=fairytal,
$bio

NEC PC-9801 Series 5.25in. disk. published 35 years ago:

Fairytale (c) 1987 Fairytale.

- TECHNICAL -

FD x2

- TRIVIA -

Released in May 1987 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89457&o=2

$end

$pc8801_flop=fairytal,
$bio

NEC PC-8801 Series disk. published 35 years ago:

Fairytale (c) 1987 Fairytale.

- TECHNICAL -

FD x2

- TRIVIA -

Released in May 1987 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91755&o=2

$end

$x68k_flop=fairytk,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Fairytale Kaizokuban (c) 1991 Brother Kougyou.

- TECHNICAL -

FD x2

- TRIVIA -

Available on April 25, 1991 on Takeru softwares vending machines in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87512&o=2

$end

$pc98=fairytk,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Fairytale Kaizokuban (c) 1991 Fairytale.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89458&o=2

$end

$pc8801_flop=fairytk,
$bio

NEC PC-8801 Series disk. published 31 years ago:

Fairytale Kaizokuban (c) 1991 Fairytale.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91756&o=2

$end

$famicom_flop=fairytal,
$bio

Nintendo Famicom disk. published 33 years ago:

Fairytale [Model SFC-FYT] (c) 1989 Soft Pro International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65305&o=2

$end

$cpc_flop=faialche,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Faïal - Chevalier du Levant (c) 1986 Excalibur [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306182&o=2

$end

$cpc_flop=faktorg1,
$bio

Amstrad CPC type-in published 36 years ago:

Faktor (c) 1986 CPC Schneider International

- TRIVIA -

Listed as a type-in program in the German magazine: CPC Schneider International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119649&o=2

$end

$pc98=faladia,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Faladia (c) 1994 Kinpukurin.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89459&o=2

$end

$m5_cart=falc,
$bio

FALC (c) 198? Sord Computer Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95346&o=2

$end

$info=falco5220e,falco5220s,
$bio

Computer published 35 years ago:

Falco 5220 (c) 1987 Falco Data Products.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=143997&o=2

$end

$pc98=falcomcg,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

Falcom Character CG (c) 1990 Takeru.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89460&o=2

$end

$saturn=falcom2,
$bio

Sega Saturn CD published 24 years ago:

Falcom Classics II (c) 1998 Victor Co.

- TECHNICAL -

GAME ID: T-31505G

- TRIVIA -

Released on October 29, 1998 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59117&o=2

$end

$saturn=falcom1,
$bio

Sega Saturn CD published 25 years ago:

Falcom Classics (c) 1997 Victor Co.

- TECHNICAL -

GAME ID: T-31502G

- TRIVIA -

Released on November 6, 1997 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59116&o=2

$end

$info=falcon,falconz,
$bio

Arcade Video game published 42 years ago:

Falcon (c) 1980 BGV.

Bootleg of Amstar's "Phoenix".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=801&o=2

$end

$amigaocs_flop=falcon1,falcon,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Falcon (c) 1989 Mirrorsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74030&o=2

$end

$amigaocs_flop=falconu1,falconu,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Falcon (c) 1989 Spectrum HoloByte

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74031&o=2

$end

$amigaocs_flop=falconmd1,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Falcon - Operation: Counterstrike - Mission Disk (c) 1989 Mirrorsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74032&o=2

$end

$amigaocs_flop=falconmd1u,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Falcon - Operation: Counterstrike - Mission Disk (c) 1989 Spectrum HoloByte

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74033&o=2

$end

$amigaocs_flop=falconmd2,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Falcon - Operation: Firefight - Mission Disk II (c) 1989 Mirrorsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74034&o=2

$end

$spectrum_cass=falconth,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Falcon - The Renegade Lord (c) 1987 Virgin Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78857&o=2

$end

$gameking3=falconc,
$bio

Falcon Corps (c) 200? TimeTop

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=292887&o=2

$end

$spectrum_cass=fpatrol2b,
$bio

Falcon Patrol 2 (c) 198? Bug-Byte [Grandslam div.].

- TECHNICAL -

GAME ID: BBS 083

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225730&o=2

$end

$c64_cass=falconp2,
$bio

Commodore C64 cass. published 38 years ago:

Falcon Patrol 2 (c) 1984 Virgin Games, Ltd.

- TECHNICAL -

GAME ID: VGA 6005

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146506&o=2

$end

$spectrum_cass=fpatrol2,fpatrol2a,fpatrol2c,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Falcon Patrol 2 (c) 1985 Virgin Games

- TECHNICAL -

Model VGC 1021

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78858&o=2

$end

$c64_cass=falconp,
$bio

Commodore C64 cass. published 39 years ago:

Falcon Patrol (c) 1983 Virgin Games, Ltd.

- TECHNICAL -

GAME ID: VGB 6001

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146505&o=2

$end

$tg16=falcon,
$bio

NEC TurboGrafx-16 cart. published 30 years ago:

Falcon [Model TGX040067] (c) 1992 Turbo Technologies, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84314&o=2

$end

$snes=falcon,
$bio

Nintendo Super NES cart. published 29 years ago:

Falcon [Prototype] (c) 1993 Spectrum HoloByte

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62987&o=2

$end

$info=falcon30,
$bio

Computer published 30 years ago:

Falcon030 (c) 1992 Atari Corp. [Sunnyvale, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228775&o=2

$end

$info=falcon40,
$bio

Computer published 30 years ago:

Falcon040 (c) 1992 Atari Corp. [Sunnyvale, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228776&o=2

$end

$c64_cart=flcninvd,
$bio

Commodore C64 cart. published 39 years ago:

Falconian Invaders (c) 1983 Turbo Software.

Similar to Buck Rogers.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53575&o=2

$end

$apple2_flop_orig=falcons,
$apple2_flop_clcracked=falcons,
$bio

Apple II 5.25 disk. published 41 years ago:

Falcons (c) 1981 Piccadilly Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107448&o=2

$end

$info=falcnwld,
$bio

Video Slot Machine published 31 years ago:

Falcons Wild - Wild Card (c) 1991 TVG.

Video poker running on Bonanza Enterprise's Golden Poker hardware.

Re-release of "Falcons Wild - World Wide Poker".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=36327&o=2

$end

$info=falcnwldb,falcnwldc,
$bio

Video Slot Machine published 39 years ago:

Falcons Wild - World Wide Poker (c) 1983 Falcon.

Video poker running on Bonanza Enterprise's Golden Poker hardware.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=36328&o=2

$end

$info=falcnwlda,
$bio

Video Slot Machine published 32 years ago:

Falcons Wild - World Wide Poker (c) 1990 Video Klein.

Falcons Wild is a jokers wild style video draw poker game. The joker cards have falcon-themed graphics.

- TECHNICAL -

It runs on the Bonanza Enterprise's Golden Poker hardware.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=36329&o=2

$end

$spectrum_cass=falkland,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Falklands '82 (c) 1986 PSS [Personal Soft. Services]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287050&o=2

$end

$pc98=fall,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Fall (c) 1991 Queensoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89461&o=2

$end

$coleco=fallguy,
$bio

Colecovision cart. published 39 years ago:

Fall Guy (c) 1983 Fox Video Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53276&o=2

$end

$c64_cass=fallguy,
$bio

Commodore C64 cass. published 38 years ago:

Fall Guy (c) 1984 Elite Systems, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146507&o=2

$end

$spectrum_cass=fallguys,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Fall Guy (c) 1985 Elite Systems, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78861&o=2

$end

$spectrum_cass=fallguyz,
$bio

Fall Guy (c) 198? Zafiro Soft. Division [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219666&o=2

$end

$bbc_cass=fallofro,
$bio

Fall of Rome (c) 19?? ASP Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51819&o=2

$end

$aquarius_cass=blocks,
$bio

Mattel Aquarius cass. published 23 years ago:

Fall of the Eastern Blocks (c) 1999 Leinen, Jason J.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272351&o=2

$end

$msx1_cass=fallout,
$bio

MSX cass. published 38 years ago:

Fall Out (c) 1984 Policy.

- TECHNICAL -

GAME ID: PG-03

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118127&o=2

$end

$pc8801_flop=faara,
$bio

NEC PC-8801 Series disk. published 32 years ago:

Falla no Jikekkai (c) 1990 Heart Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91748&o=2

$end

$pc98=falla,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Falla no Jikekkai (c) 1991 Heart Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89455&o=2

$end

$spectrum_cass=fallenan,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Fallen Angel (c) 1990 Summit Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196811&o=2

$end

$gmaster=fallbloc,
$bio

Hartung Game Master cart. published 32 years ago:

Falling Block! (c) 1990 Hartung

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240162&o=2

$end

$cpc_flop=fallout1,
$bio

Amstrad CPC type-in published 35 years ago:

Fallout (c) 1987 Amstrad Action

- TRIVIA -

Listed as a type-in program in the UK magazine: Amstrad Action.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120160&o=2

$end

$cpc_flop=falloutu,
$bio

Fallout (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124672&o=2

$end

$nes=falsnfds,
$bio

Falsion (c) 19?? Whirlwind Manu

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83999&o=2

$end

$famicom_flop=falsion,
$vgmplay=falsnfds_fds,
$bio

Nintendo Famicom disk. published 35 years ago:

Falsion (c) 1987 Konami Industry Company, Limited.

Falsion is an intense 3D shooter by Konami. In 21XX, humanity has colonized space. But during its quest to find more habitable planets, humans have faced an aggressive alien race who wants nothing but destruction. Their fleet has now entered our solar system and hurls towards Earth. Only the new Falsion spacecraft and its courageous pilot stand a chance to save humanity from destruction. It will be a long journey through six varied stages, from asteroid fields to narrow and deep canyons. The craft can use a simple Vulcan laser gun or secondary, and in limited supplies, homing missiles. Power-ups, in the shape of floating orbs stamped with the letter P, sometimes appear from defeated enemies. Blue ones speed-up the ship and red ones increase the depleting stock of homing missiles. The greatest feature of this unusual title is certainly the 3D option, which can be activated from the option menu or by pressing select at anytime during the game (Nintendo's official 3D glasses must be used though).

- TECHNICAL -

Game ID: KDS-FAL

- TRIVIA -

Falsion was released on October 21, 1987 in Japan for 2980 Yen.

- STAFF -

Programmed by: H. Hori (Hori), H. Yanagisawa (Yanagisawa)
Charactor Design: Yoichi Yoshimoto (Yoshimoto), Junko Maruo (Maruo), C. Ozawa (Ozawa)
Sound by: Shinya Sakamoto (Sakamoto), Shigehiro Takenouchi (Takenouchi), Atsushi Fujio (Fujio)
Visual Design by: Kenji Shimoide (Shimoide), Naoki Satou (Satoh), Mari Kinoshita (Kinoshita)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65306&o=2

$end

$tvc_cass=faltoro,faltoroa,
$bio

Videoton TVC cass. published 36 years ago:

Faltörő Játék (c) 1986 SealProgram

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262727&o=2

$end

$tvc_flop=faltjate,
$bio

Faltörő játék (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111847&o=2

$end

$msx2_cart=famiparo,
$bio

MSX 2 cart. published 34 years ago:

ファミクルパロディック (c) 1988 Bit2
(Famicle Parodic)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51290&o=2

$end

$msx2_flop=famiparo,
$bio

Famicle Parodic (c) 198? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101652&o=2

$end

$msx2_flop=famipar2,
$bio

MSX 2 disk. published 32 years ago:

Famicle Parodic 2 (c) 1990 Bit2.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101653&o=2

$end

$x68k_flop=smba,
$bio

Sharp X68000 Series 5.25in. disk. published 37 years ago:

Famicom - Super Mario Bros. (c) 1985 Nintendo Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87513&o=2

$end

$snes=famibunk,
$bio

Nintendo Super Famicom cart. published 23 years ago:

Famicom Bunko - Hajimari no Mori [Model SHVC-BTAJ-JPN] (c) 1999 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61292&o=2

$end

$nes=famidobu,
$bio

Nintendo Famicom cart. published 33 years ago:

Famicom Doubutsu Seitai Zukan! Katte Ni Shirokuma - Mori O Sukue no Maki! (c) 1989 CBS [Sony Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54039&o=2

$end

$famicom_flop=f1race,f1race1,
$bio

Nintendo Famicom disk. published 35 years ago:

Famicom Grand Prix - F1 Race (c) 1987 Nintendo Company, Limited.

F-1 Race is a top-down Formula-1 racing game by Nintendo. Several play modes are available and the competition mode is certainly the most entertaining. The player starts with 50 credits of money and must first purchase a Formula 1 car. The players then needs to pick a level (from one to four) and compete in his first race. The car's controls are simple - one button gets the player to drive in Low-speed and the second in Hi-Speed. Because cars are never fast enough, a Turbo can be triggered at hi-speed by pressing the Up direction on the control pad. However, it should be used sensibly and three gauges at the bottom of the screen indicate how many are still available. The Body, Tire and Gas indicators also slowly decrease and are linked to the player's actions. If dangerously low, these will dramatically reduce the car's control and behavior effectiveness. The only way to refill them is to stop at the pit located right before the finish line. Once the race is over, the first finishers are awarded with money and get ready for another, more difficult, race. The game offers other modes such as training or time attack. The title screen also gives access to the Service Data, which was a way to access Nintendo's official Tournament (see the info section for more information).

- TECHNICAL -

Game ID: FSC-FRGE

- TRIVIA -

F1 Race was released on October 30, 1987 in Japan for 3500 Yen.

Famicom Grand Prix: F-1 Race was part of a large contest organized by Nintendo in Japan. The winning prize of the F-1 Grand Prix Tournament was a yellow version of the Super Mario Game & Watch (picture on the left) and the game's documentation mentions that only 10,000 copies are supposed to exist. It also says that the contest was opened from October 30th,1987 to December 15th,1987. The winning prize came in a special box with instructions and a letter addressed to the lucky winner. The game itself came in a yellow plastic case in the shape of Diskun, the official Nintendo's DiskCard mascot at the time.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65307&o=2

$end

$famicom_flop=famigp2,
$vgmplay=famicom_fds,
$bio

Nintendo Famicom disk. published 34 years ago:

Famicom Grand Prix II - 3D Hot Rally (c) 1988 Nintendo Company, Limited.

3D Hot Rally is the sequel to Famicom Grand Prix II - R1 Race but they share little in common. The top-down view was replaced here by a more traditional 3D view enhanced by Nintendo's official 3D goggles support (although they are not required to play the game). Mario and Luigi are two rally racers and the challenge is to push their driving skills to the limit and get them to cross the finish line. But it is way harder that it seems - tracks are really long and most of the time branch out passed each check points in a way similar to Sega's Out Run. Before jumping in the race, our two heroes need to pick a car from a list of three. Each one has of course different strengths and weaknesses, with a fine balance between speed and handling efficiency. They then have to chose a location for a Repair Area along the track - this is probably one of the most important aspect of the race. The car has a Damage bar and collisions slowly eat it up. So strategically positioning the Repair Area is essential. Like with Famicom Grand Prix II - R1 Race, this sequel was part of a contest organized by Nintendo.

- TECHNICAL -

Game ID: FSC-TDRE

- TRIVIA -

3D Hot Rally was released on April 14, 1988 in Japan for 3500 Yen.

3D Hot Rally was part of a large contest organized by Nintendo in 1988. The game's instruction manual mentions that the contest was opened from April 14th, 1988 to March 31st, 1988. The tournament winning prize was a limited edition (only 10,000 copies) of a stationary box in the shape of Diskun (The official Famicom disk mascot). The kit included a pair of scissors, a pencil, a folding ruler and 2 magnets all stamped with Nintendo's name and logo.

Soundtrack releases:
[JP] Tape "3D HOT RALLY [Model 28BCP-2049]" (July 25, 1988)
[JP] CD "3D HOT RALLY [Model 32BTC-203]" (July 25, 1988)

- STAFF -

Music composed by: Soyo Oka, Hiroaki Suga, Hideki Kanazashi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65308&o=2

$end

$nes=fcigo,
$bio

Nintendo Famicom cart. published 31 years ago:

Famicom Igo Nyuumon (c) 1991 I'Max

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54040&o=2

$end

$nes=famijmp,famijmpa,
$vgmplay=famijmp_fc,
$bio

Nintendo Famicom cart. published 33 years ago:

Famicom Jump - Hero Retsuden (c) 1989 Bandai

- TECHNICAL -

GAME ID: SHI-FP

- TRIVIA -

Released on February 15, 1989 in Japan.

The following manga series are represented in this game:

Astro Kyuudan (Team Astro)
Captain Tsubasa
Cat’s Eye
Chichi no Tamashii (A Father's Soul)
Circuit no Ookami (The Circuit Wolf)
City Hunter
Doberman Deka (The Doberman Cop)
Dr. Slump
Dragon Ball
Hokuto no Ken (Fist of the North Star)
Ginga: Nagareboshi Gin (”ilver Fang: Shooting Star Gin)
Godsider
Harenchi Gakuen (Shameless School)
High School! Kimengumi
Houchounin Ajihei (Ajihei the Cook)
JoJo no Kimyou na Bouken (Jojo's Bizzare Adventure)
Kenritsu Umisora Koukou Yaky?buin Yamashita Tarou-kun (Taro Yamashita: Member of the Prefectural - High School Baseball Team)
Kick Off
Kimagure Orange Road
Kinnikuman
Kochira Katsushika-ku Kameari Kouen-mae Hashutsujo (Kochikame: Tokyo Beat Cops)
K?ya no Shonen Isamu (Isamu: Boy of the Wilderness)
Moeru! Onisan (The Burning Wild Man)
Otoko Ippiki Gaki Daishou (A Shining Example of a Bully)
Ring ni Kakero (Put it All in the Ring)
Saint Seiya
Sakigake!! Otokojuku (Charge!! Men’s Private School)
Shape Up Ran
The Momotaroh
Toilet Hakase (Professor Toilet)
Tsuide ni Tonchinkan (Anyway, It Doesn’t Matter)
Wing-Man
Yoroshiku Mechadoc

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54041&o=2

$end

$nes=famijmp2,
$vgmplay=famijmp2_fc,
$bio

Nintendo Famicom cart. published 31 years ago:

ファミコンジャンプII 最強の7人 (c) 1991 Bandai
(Famicom Jump II - Saikyou no 7 Nin)

- TECHNICAL -

BARCODE: 4 902425 33559 9

- TRIVIA -

Released on December 02, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54042&o=2

$end

$nes=famimeij,famimeij1,
$bio

Nintendo Famicom cart. published 34 years ago:

Famicom Meijin Sen (c) 1988 SNK [Shin Nihon Kikaku]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54043&o=2

$end

$gba=f_akumaj,
$bio

Nintendo GBA cart. published 18 years ago:

Famicom Mini: 悪魔城ドラキュラ (c) 2004 Nintendo Company, Limited.
(Famicom Mini: Akumajou Dracula)

- TECHNICAL -

Famicom Mini
Model AGB-FADJ-JPN

- TRIVIA -

Released on August 8, 2004, this is "Akumajou Dracula" for the Famicom Disk System ported to the Game Boy Advance.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70641&o=2

$end

$gba=f_ballnf,
$bio

Nintendo GBA cart. published 18 years ago:

Famicom Mini: Balloon Fight [Model AGB-FBFJ-JPN] (c) 2004 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70626&o=2

$end

$gba=f_bombmn,
$bio

Nintendo GBA cart. published 18 years ago:

Famicom Mini: Bomberman [Model AGB-FBMJ-JPN] (c) 2004 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70623&o=2

$end

$gba=f_cluclu,
$bio

Nintendo GBA cart. published 18 years ago:

Famicom Mini: Clu Clu Land [Model AGB-FCLJ-JPN] (c) 2004 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70625&o=2

$end

$gba=f_srobo2,
$bio

Famicom Mini: Dai-2-ji Super Robot Taisen (c) 200? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70614&o=2

$end

$gba=f_digdug,
$bio

Nintendo GBA cart. published 18 years ago:

Famicom Mini: Dig Dug (c) 2004 Nintendo Company, Limited.

- TECHNICAL -

GAME ID: AGB-FDDJ-JPN

- TRIVIA -

Released on May 21, 2004 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70629&o=2

$end

$gba=f_dkong,
$bio

Nintendo GBA cart. published 18 years ago:

Famicom Mini: Donkey Kong (c) 2004 Nintendo.

Identical to Nintendo Famicom's 1983 offering; does not have the Conveyor Belt Stage.

- TECHNICAL -

[Model AGB-FDKJ-JPN]
Famicom Mini No. 2

- TRIVIA -

Released on February 14, 2004 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48082&o=2

$end

$gba=f_drmrio,
$bio

Nintendo GBA cart. published 18 years ago:

Famicom Mini: Dr. Mario [Model AGB-FDMJ-JPN] (c) 2004 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70628&o=2

$end

$gba=f_exbike,
$bio

Nintendo GBA cart. published 18 years ago:

Famicom Mini: Excitebike [Model AGB-FEBJ-JPN] (c) 2004 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70618&o=2

$end

$gba=f_mukshi,
$bio

Nintendo GBA cart. published 18 years ago:

Famicom Mini: Famicom Mukashibanashi - Shin Onigashima - Zen, Kouhen [Model AGB-FFMJ-JPN] (c) 2004 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70638&o=2

$end

$gba=f_tantei,
$bio

Nintendo GBA cart. published 18 years ago:

Famicom Mini: Famicom Tantei Club - Kieta Koukeisha - Zen, Kouhen [Model AGB-FTKJ-JPN] (c) 2004 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70639&o=2

$end

$gba=f_tante2,
$bio

Nintendo GBA cart. published 18 years ago:

Famicom Mini: Famicom Tantei Club Part II - Ushiro ni Tatsu Shoujo - Zen, Kouhen [Model AGB-FTUJ-JPN] (c) 2004 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70640&o=2

$end

$gba=f_goemon,
$bio

Nintendo GBA cart. published 18 years ago:

Famicom Mini: Ganbare Goemon! Karakuri Douchuu (c) 2004 Nintendo Company, Limited.

- TECHNICAL -

Game ID: AGB-FGGJ-JPN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70632&o=2

$end

$gba=f_hikari,
$bio

Nintendo GBA cart. published 18 years ago:

Famicom Mini: Hikari Shinwa - Palthena no Kagami [Model AGB-FPTJ-JPN] (c) 2004 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70636&o=2

$end

$gba=f_iceclm,
$bio

Nintendo GBA cart. published 18 years ago:

Famicom Mini: Ice Climber [Model AGB-FICJ-JPN] (c) 2004 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70617&o=2

$end

$gba=f_zgundm,
$bio

Famicom Mini: Kidou Senshi Z Gundam - Hot Scramble [Model AGB-FGZJ-JPN] (c) 200? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70615&o=2

$end

$gba=f_zelda2,
$bio

Nintendo GBA cart. published 18 years ago:

Famicom Mini: Link no Bouken - The Legend of Zelda 2 (c) 2004 Nintendo Company, Limited.

The games that defined an era are ready to go on your Game Boy Advance!

Embark on a quest to find the Triforce of Courage, awaken Princess Zelda from an evil wizards spell and save Hyrule from ruin. Learn magic spells and collect items to increase your power!

- TECHNICAL -

Famicom Mini Series #25
Cartridge ID: AGB-FLBJ-JPN

- TRIVIA -

Released on August 10, 2004 in Japan.

- STAFF -

Executive Producer: Hiroshi Yamauchi (H. Yamauchi), Satoru Iwata (uncredited)
Producer: Shigeru Miyamoto (Miyahon)
Director: Tadashi Sugiyama (Sugiyan), Yasuhisa Yamamura (Yamahen)
Designer: Kazunobu Shimizu (Isshin)
Sound Composer: Akito Nakatsuka (Tsukasan)
Programer: Kazuaki Morita (Morikazu), Tatsuo Nishiyama (Marumaru), Shigehiro Kasamatsu (Shigechan), Yasunari Nishida (Nishiyan), Toshihiko Nakago (Nakazoo)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70637&o=2

$end

$gba=f_makaim,
$bio

Nintendo GBA cart. published 18 years ago:

Famicom Mini: ??? (c) 2004 Nintendo Company, Limited.
(Famicom Mini: Makaimura)

- TECHNICAL -

[Famicom Mini]
Game ID: AGB-FMKJ-JPN

- TRIVIA -

Released on May 21, 2004 in Japan.

This is the 18th title in the Famicom Mini series.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70631&o=2

$end

$gba=f_mappy,
$bio

Nintendo GBA cart. published 18 years ago:

Famicom Mini: Mappy [Model AGB-FMPJ-JPN] (c) 2004 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70622&o=2

$end

$gba=f_mario,
$bio

Nintendo GBA cart. published 18 years ago:

Famicom Mini: Mario Bros. (c) 2004 Nintendo.

- TECHNICAL -

[Model AGB-FMBJ-JPN]
[Famicom Mini No. 11]

- TRIVIA -

Released on May 21, 2004 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48124&o=2

$end

$gba=f_metroi,
$bio

Nintendo GBA cart. published 18 years ago:

Famicom Mini: Metroid [Model AGB-FMRJ-JPN] (c) 2004 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70635&o=2

$end

$gba=f_nazo,
$bio

Nintendo GBA cart. published 18 years ago:

Famicom Mini: 謎の村雨城 (c) 2004 Nintendo Company, Limited.
(Famicom Mini: Nazo no Murasame-Jou)

Portage of the Famicom Disk System game.

- TECHNICAL -

Famicom Mini series
Cartridge ID: AGB-FNMJ-JPN

- TRIVIA -

Released on August 10, 2004 in Japan.

- STAFF -

Executive Producer: Hiroshi Yamauchi (H.Yamauchi)
Producer: K. Kato
Director: M. Maeda
Designer: M. Maeda, K. Honda
Programmer: A. Hashimoto, M. Nakagawa, R. Chiba
Sound Composer: Koji Kondo (K.Kondo)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70634&o=2

$end

$gba=f_pacman,
$bio

Nintendo GBA cart. published 18 years ago:

Famicom Mini: Pac-Man (c) 2004 Nintendo Company, Limited.

- TECHNICAL -

Model AGB-FPMJ-JPN

- TRIVIA -

Released on February 14, 2004 in Japan.

Export releases:
[US] "Pac-Man [Classic NES Series] [Model AGB-FPME-USA]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70620&o=2

$end

$gba=f_sdgund,
$bio

Nintendo GBA cart. published 18 years ago:

Famicom Mini: SD Gundam World - Gachapon Senshi Scramble Wars [Model AGB-FSDJ-JPN] (c) 2004 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70642&o=2

$end

$gba=f_ssoldr,
$bio

Nintendo GBA cart. published 18 years ago:

Famicom Mini: Star Soldier [Model AGB-FSOJ-JPN] (c) 2004 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70624&o=2

$end

$gba=f_smb2,
$bio

Nintendo GBA cart. published 18 years ago:

Famicom Mini: Super Mario Bros. 2 [Model AGB-FM2J-JPN] (c) 2004 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70633&o=2

$end

$gba=f_smb,
$bio

Nintendo GBA cart. published 18 years ago:

Famicom Mini: Super Mario Bros. [Model AGB-FSMJ-JPN] (c) 2004 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70616&o=2

$end

$gba=f_takamb,
$bio

Nintendo GBA cart. published 18 years ago:

Famicom Mini: Takahashi Meijin no Bouken-jima [Model AGB-FTBJ-JPN] (c) 2004 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70630&o=2

$end

$gba=f_twinbe,
$bio

Nintendo GBA cart. published 18 years ago:

Famicom Mini: Twin Bee (c) 2004 Konami Corp.

- TECHNICAL -

[Model AGB-FTWJ-JPN]
[Famicom Mini] No. 19
Barcode: 4902370509113

- TRIVIA -

Twin Bee for GBA was released on August 10, 2004 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48159&o=2

$end

$gba=f_wreck,
$bio

Nintendo GBA cart. published 18 years ago:

Famicom Mini: Wrecking Crew (c) 2004 Nintendo Company, Limited.

- TECHNICAL -

Famicom Mini Series #14
Cartridge ID: AGB-FWCJ-JPN

- TRIVIA -

Released on May 21, 2004 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70627&o=2

$end

$gba=f_xevios,
$bio

Nintendo GBA cart. published 18 years ago:

Famicom Mini: Xevious [Model AGB-FXVJ-JPN] (c) 2004 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70621&o=2

$end

$gba=f_zelda,
$bio

Nintendo GBA cart. published 18 years ago:

Famicom Mini: Zelda no Densetsu 1 - The Hyrule Fantasy [Model AGB-FZLJ-JPN] (c) 2004 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70619&o=2

$end

$famicom_flop=shoniga,shoniga2,shoniga1,
$vgmplay=shoniga_fds,
$bio

Nintendo Famicom disk. published 35 years ago:

Famicom Mukashi Banashi - Shin Onigashima (c) 1987 Nintendo Company, Limited.

- TECHNICAL -

Disk ID 1: FMC-ON1
Disk ID 2: FMC-ON2

- TRIVIA -

Disk 1 was released on September 04 and Disk 2 on September 30, 1987.

- STAFF -

Executive Producer: Hiroshi Yamauchi
Scenario: Tatsuya Hishida
Progress Management: Keizo Kato
Design: Kazunobu Shimizu, Kuniko Sakurai, Yoshitaka Nishikawa
Program: Tomoshige Hashishita, Masayuki Kameyama, Kenji Umeda
Technology: Takao Shimizu
Music: Koji Kondo, Taro Bando
Director: Tatsuya Hishida
Supervision: Shigeru Miyamoto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65309&o=2

$end

$famicom_flop=yuyuki,
$bio

Nintendo Famicom disk. published 33 years ago:

Famicom Mukashi Banashi - Yuu Yuu Ki kou Hen (c) 1989 Nintendo Company, Limited.

- TECHNICAL -

Disk 1 ID: FMC-UU1
Disk 2 ID: FMC-UU2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65311&o=2

$end

$nes=fcshogip,fcshogi,
$bio

Nintendo Famicom cart. published 31 years ago:

Famicom Shougi - Ryuuousen (c) 1991 I'Max

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54044&o=2

$end

$famicom_flop=fctantcl,fctantcla,
$bio

Nintendo Famicom disk. published 34 years ago:

Famicom Tantei Club - Kieta Koukeisha (c) 1988 Nintendo Company, Limited.

- TECHNICAL -

Disk 1 ID: FMC-TC1
Disk 2 ID: FMC-TC2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65313&o=2

$end

$famicom_flop=fctantc2,fctantc2a,
$bio

Nintendo Famicom disk. published 33 years ago:

?????????? PART II ???????? (c) 1989 Nintendo Company, Limited.
(Famicom Tantei Club Part II - Ushiro ni Tatsu Shoujo)

- TECHNICAL -

Disk 1 ID: FMC-TC3
Disk 2 ID: FMC-TC4

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65315&o=2

$end

$snes=famitc2,famitc2a,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Famicom Tantei Club Part II - Ushiro ni Tatsu Shoujo [Model SHVC-BTCJ-JPN] (c) 1994 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61293&o=2

$end

$info=fctitler,
$bio

Console published 33 years ago:

Famicom Titler (c) 1989 Sharp.

Officially licensed version of the Famicom for the Japanese market.

- TECHNICAL -

Model AN-510

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=292559&o=2

$end

$nes=topmanag,
$bio

Nintendo Famicom cart. published 32 years ago:

Famicom Top Management (c) 1990 Koei

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54045&o=2

$end

$info=famitwin,
$bio

Console published 36 years ago:

FAMICOM Twin (c) 1986 Sharp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228454&o=2

$end

$nes=famiwars,
$bio

Nintendo Famicom cart. published 34 years ago:

Famicom Wars (c) 1988 Nintendo.

- TRIVIA -

Released on August 12, 1988 in Japan.

- SERIES -

1. Famicom Wars [Model HVC-FW] (1988)
2. Super Famicom Wars [Model SHVC-BFWJ-JPN] (1998)
3. Famicom Wars DS (2005)

- STAFF -

Executive Producer: Hiroshi Yamauchi
Producer: Gunpei Yokoi (G. Yokoi)
Directer: Satoru Okada (S. Okada), Ken-chan
Title: Makoto Kanoh (Makochin)
Design: Hiroji Kiyotake (Kehiroji), Hirofumi Matsuoka (Matsu Chan)
Sound: Hirokazu Tanaka (Hip Tanaka), Kenji Yamamoto (Metal Kenji)
M. Programer: Touru Narihiro (T. Narihiro)
S. Programer: Yase Sobajima (Y. Sobajima), Hiroyuki Yukami (H. Yukami), Mitsunari Tani (M. Tani), M. Hosokawa
Special Thanks: Masafumi Sakashita (M. Sakashita), Masao Yamamoto, Takahiro Harada (T. Harada)
Postman: Kohta Fukui (K. Fukui)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54046&o=2

$end

$nes=fcyakyu,
$bio

Nintendo Famicom cart. published 33 years ago:

Famicom Yakyuu Ban (c) 1989 Epoch Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54047&o=2

$end

$nes=mc_fcy54,
$vgmplay=mc_fcy54_nes,
$bio

Famicom Yarou 54-in-1 (c) 200? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259248&o=2

$end

$nes=mc_fcya1,
$vgmplay=mc_fcya1_nes,
$bio

Famicom Yarou Vol.1 7-in-1 (c) 200? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259249&o=2

$end

$nes=mc_fcya5,
$bio

Famicom Yarou Vol.5 7-in-1 (c) 200? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259253&o=2

$end

$info=famibox,
$vgmplay=famibox,
$bio

Console published 36 years ago:

Famicombox (c) 1986 Nintendo Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127816&o=2

$end

$nes=famipico,
$bio

Nintendo NES cart. published 8 years ago:

Famicompo Pico (c) 2014 Infinite NES Lives.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301373&o=2

$end

$info=famistat,
$bio

Console published 36 years ago:

FamicomStation (c) 1986 Sharp.

Sharp version of the "Famicombox", licensed from Nintendo.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127817&o=2

$end

$nes=famikan,
$bio

Famikan (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54048&o=2

$end

$tvc_flop=family1,
$bio

Family 1 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111848&o=2

$end

$tvc_flop=family2,family2b,family2a,
$bio

Family 2 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111849&o=2

$end

$tvc_flop=family4,
$bio

Family 4 - Lesson 1 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111850&o=2

$end

$tvc_flop=family5,
$bio

Family 5 - Test (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111851&o=2

$end

$msx1_cart=falc,
$bio

MSX cart. published 38 years ago:

Family Automation Language Community [Model HBS-S002C] (c) 1984 Sony Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76734&o=2

$end

$nes=famibs10,famibs20,famibs21,
$bio

Nintendo Famicom cart. published 38 years ago:

Family BASIC (c) 1984 Nintendo.

The consumer product for programming Nintendo's FAMICOM. Providing a dialect of the BASIC programming language, the application cartridge was originally bundled with a computer style keyboard and instructional textbook, and requires a cassette tape recorder to save user-generated BASIC programs.

- TRIVIA -

Family BASIC was released on June 21, 1984 in Japan.

It was the first special cart Nintendo made for the system. It's also the first cart that uses 32 KB of PRG. Additionally it provides 2 KB of battery-backed PRG RAM. It is the first cart to use either PRG RAM or battery backup.

- TIPS AND TRICKS -

Secret games (V3 version only):
Enter following commands to see a hidden built-in games.
GAME 1 - Unfinished game 1.
GAME 2- Unfinished game 2.
GAME 2,1 - Complete finished game 1 + 2 Mario-type.
GAME 3 - Complete finished game Shooter-type.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54049&o=2

$end

$nes=famibs30,
$bio

Nintendo Famicom cart. published 37 years ago:

Family BASIC V3 (c) 1985 Nintendo.

Updated Family BASIC with greater memory and new features.

- TRIVIA -

Family BASIC V3 was released on February 21, 1985 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54050&o=2

$end

$msx2_flop=famibill,famibillb,famibilla,
$bio

Family Billiards (c) 198? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101654&o=2

$end

$msx2_cart=famibill,
$bio

MSX 2 cart. published 35 years ago:

ファミリービリヤード (c) 1987 Pack-In-Video Company, Limited.
(Family Billiards)

- TECHNICAL -

Game ID: MS-14

- TRIVIA -

Original price: 5800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51291&o=2

$end

$nes=famiblck,
$bio

Nintendo Famicom cart. published 31 years ago:

Family Block (c) 1991 Athena Co. Ltd.

- TECHNICAL -

Game ID: ATH-4T

- TRIVIA -

Family Block was released on April 12, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54051&o=2

$end

$msx2_flop=famiboxi,famiboxib,famiboxia,
$bio

Family Boxing (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101655&o=2

$end

$msx2_cart=famiboxi,
$bio

MSX 2 cart. published 34 years ago:

Family Boxing (c) 1988 Sony Corp.

- TECHNICAL -

[Model HBS-G066C]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51292&o=2

$end

$nes=famboxin,
$bio

Nintendo Famicom cart. published 35 years ago:

Family Boxing (c) 1987 NAMCOT.

- TECHNICAL -

GAME ID: NAM-FB-4900

- TRIVIA -

Family Boxing was released on June 19, 1987 in Japan.

It was later released in North America as "Ring King [Model NES-RK-USA]".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54052&o=2

$end

$unichamp=pac_04,
$bio

Unisonic Champion 2711 cart. published 45 years ago:

Family Card Games (c) 1977 Unisonic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301626&o=2

$end

$psx=famcardg,
$bio

Sony PlayStation CD published 20 years ago:

Family Card Games Fun Pack (c) 2002 Mud Duck Productions

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-01454

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111104&o=2

$end

$nes=famcirc,
$bio

Nintendo Famicom cart. published 34 years ago:

Family Circuit (c) 1988 NAMCOT.

- TRIVIA -

Family Circuit was released on January 6, 1988 in Japan. It was never exported outside Japan.

- STAFF -

Developed by Game Studio, Inc.

Game and Characters design: Masanobu Endoh (END)
Private car traveling program: Masanobu Endoh
Game Program: Hazure Morohoshi (HAZ)
Music & Sound: Nobuyuki Onogi
Produced by: Kazuo Imanari
Management: Takashi Nakazato, Koji Ishimura
Test driver: Satoshi Naito

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54054&o=2

$end

$nes=famcir91,
$bio

Nintendo Famicom cart. published 31 years ago:

Family Circuit '91 (c) 1991 NAMCOT.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54053&o=2

$end

$famicom_flop=famcompo,
$bio

Nintendo Famicom disk. published 35 years ago:

Family Composer [Model TKS-FCO] (c) 1987 Tokyo Shoseki

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65317&o=2

$end

$info=fds,
$vgmplay=famicom,
$bio

Console published 36 years ago:

Family Computer Disk System (c) 1986 Nintendo Co., Ltd.

A peripheral for the FAMICOM console.

- TECHNICAL -

Model HVC-022

- TRIVIA -

Released on February 21, 1986 in Japan.

In 1986, the disks' 112 KB of storage space was quite appealing due to the high cost of cartridge-based solid state storage chips. The rewritable aspect of the disks also opened up new possibilities; games such as The Legend of Zelda, Metroid, and Kid Icarus were released to the FDS with a save feature. Many of these titles were subsequently ported to cartridge format and released for the Famicom a year or two later, with saving implemented via password resume or battery-backed memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103395&o=2

$end

$famicom_flop=fcgolf,
$bio

Nintendo Famicom disk. published 35 years ago:

ゴルフJAPANコース (c) 1987 Nintendo Company, Limited.
(Family Computer Golf Japan Course)

Golf Japan Course is a golf game released by Nintendo and featuring everyone's favorites plumber Mario. The game shares some similarities with Golf, another Nintendo game released for the Famicom system in 1984. The screen is divided into two vertical sections - On the left, Mario stands in his traditional, and to the last detail, red and blue outfit, ready to play. Data about the course are displayed right above him. The list includes hole technical information, current club, wind direction and how many times the player has played so far. The screen on the right shows a detailed overhead view of the course and the ball's current position. This view scrolls around and zooms-in when the player gets close enough to the hole. Controls are straight forward - the player just holds down the action button and moves left and right to change the swing's speed and strength (from a 1 to 3 scale), and up and down to pick a different club (from a list of 13). The game counts eighteen courses designed from real Japanese gold courses. The title screen also gives access to the Service Data, which was a way to access Nintendo's official Tournament.

- TECHNICAL -

Barcode: 4 902370 500516
Disk ID: FSG-GFJE

- TRIVIA -

Golf Japan Course was released on February 21, 1987 in Japan for 3500 Yen.

Golf Japan Course was part of a special contest in Japan organized by Nintendo. The extra options on the game menu allowed the player to save not only his best score, but also his name and address. Golf Japan Course is one of the blue disk game that could be loaded onto a Disk Fax. The Disk Fax machines, installed in stores and special locations in Japan, were directly connected to Nintendo's head offices and would fax the information contained on the disks. Consequently, players could send their best scores and personal info to Nintendo and be part of the contest. The deadline for Golf Course Japan was, it seems, April 30th, 1987. The prize was a Golden Disk version of Golf Japan Course featuring an extra unreleased course and offered in a diskun plastic case. Obviously, these disks are extremely rare today (only around 5,000 of these disks are supposed to exist) and are sought after by Famicom collectors all around the world.

- STAFF -

Executive Producer: Hiroshi Yamauchi
Producer: Masayuki Uemura
Director: Kenji Miki
Designer: Tatsuya Hishida, Kazunobu Shimizu
Sound Composer: Akito Nakatsuka, Yumiko Kanki
Course Designer: Kenji Miki
Programmer: Akio Hanyu, Satoru Iwata, Makoto Kanai
Technique: Yuzo Tsuji, Shizuo Yamabe, Masahiro Ohtake, Satoshi Yamato, Shuhei Kato, Masaki Ohashi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65318&o=2

$end

$famicom_flop=fcgolfsp,
$bio

Family Computer Golf Special Course (c) 198? Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65319&o=2

$end

$famicom_flop=fcgolfuj,
$bio

Family Computer Golf Tournament - Japan Course (c) 198? Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65320&o=2

$end

$famicom_flop=fcgolfu,
$bio

Nintendo Famicom disk. published 35 years ago:

ゴルフUSコース (c) 1987 Nintendo Company, Limited.
(Family Computer Golf U.S. Course)

- TECHNICAL -

Barcode: 4 902370 500547
Disk ID: FSC-GFUE

- TRIVIA -

Released on June 14, 1987 in Japan only.

- STAFF -

Executive Producer: Hiroshi Yamauchi
Producer: Masayuki Uemura
Director: Kenji Miki
Designer: Kazunobu Shimizu
Sound Composer: Akito Nakatsuka, Yumiko Kanki
Course Designer: Kenji Miki
Programer: Akio Hanyu, Satoru Iwata, Makoto Kanai
Technique: Yuzo Tsuji, Shizuo Yamabe, Masahiro Otake, Shuhei Kato, Satoshi Yamato, Masaki Ohashi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65321&o=2

$end

$famicom_flop=othello,
$bio

Nintendo Famicom disk. published 36 years ago:

Family Computer Othello [Model KWD-OTH] (c) 1986 Kawada

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65322&o=2

$end

$info=famicom,
$bio

Console published 39 years ago:

Family Computer [FAMICOM] (c) 1983 Nintendo Co., Ltd. 

Japanese 8-Bit video game console by Nintendo.

- TECHNICAL -

The FAMICOM was predominantly white plastic, with dark red trim. It featured a top-loading cartridge slot and grooves on both sides of the deck in which the hardwired game controllers could be placed when not in use. The FAMICOM featured a top-loading cartridge slot, a 15-pin expansion port located on the unit's front panel for accessories (as the controllers were hard-wired to the back of the console) and a red and white color scheme.

Included parts:
Family Computer [FAMICOM] [Model HVC-001]
AC/DC Power Adapter [Model HVC-002]
RF Switch [Model HVC-003]

- TRIVIA -

Following a series of arcade game successes in the early 1980s, Nintendo made plans to create a cartridge-based console called the Family Computer. Original plans called for an advanced 16-bit system which would function as a full-fledged computer with a keyboard and floppy disk drive, but Nintendo president rejected this and instead decided to go for a cheaper, more conventional cartridge-based game console as he felt that features such as keyboards and disks were intimidating to non-technophiles. A test model was constructed in October 1982 to verify the functionality of the hardware, after which work began on programming tools. Because 65xx CPUs had not been manufactured or sold in Japan up to that time, no cross-development software was available and it had to be produced from scratch. Early FAMICOM games were written on a system that ran on an NEC PC-8001 computer and LEDs on a grid were used with a digitizer to design graphics as no software design tools for this purpose existed at that time.

The code name for the project was 'GameCom', but Masayuki Uemura's wife proposed the name FAMICOM, arguing that "In Japan, 'pasokon' is used to mean a personal computer, but it is neither a home or personal computer. Perhaps we could say it is a family computer." Meanwhile, Nintendo président decided that the console should use a red and white theme after seeing a billboard for DX Antenna which used those colors.

Original plans called for the FAMICOM's cartridges to be the size of a cassette tape, but ultimately they ended up being twice as big. Careful design attention was paid to the cartridge connectors since loose and faulty connections often plagued arcade machines. As it necessitated taking 60 connection lines for the memory and expansion, Nintendo decided to produce their own connectors in-house rather than use ones from an outside supplier.

The game pad controllers were more-or-less copied directly from the Game & Watch machines, although the FAMICOM design team originally wanted to use arcade-style joysticks, even taking apart ones from American game consoles to see how they worked. However, it was eventually decided that children might step on joysticks left on the floor and their durability was also questioned. Katsuyah Nakawaka attached a Game & Watch D-pad to the Famicom prototype and found that it was easy to use and had no discomfort. Ultimately though, they did install a 15-pin expansion port on the front of the console so that an arcade-style joystick could be used optionally. The controllers were hard-wired to the console with no connectors for cost reasons.

The FAMICOM was released on July 15, 1983 in Japan for 14800 yen alongside three ports of Nintendo's successful arcade games Donkey Kong, Donkey Kong Jr. and Popeye.

Official Accessories:
[JP] Light Gun [Model HVC-005]
[JP] Family Basic Keyboard [Model HVC-007]
[JP] Data Recorder [Model HVC-008]
[JP] R.O.B. the Robot [Model HVC-012]
[JP] Famicom 3D System [Model HVC-031]
[JP] Network System [Model HVC-050]
[JP] Controller (Redesigned) [Model HVC-102]

Add-On releases:
[JP] "Family Computer Disk System [Model HVC-022]"

Export releases:
[US] [EU] "Nintendo Entertainment System [NES] [Model NES-001]"

- SERIES -

1. Family Computer [FAMICOM] [Model HVC-001] (1983)
2. Super Famicom [Model SHVC-001] (1990)
3. Nintendo 64 (1996)
4. Nintendo GameCube (2001)
5. Nintendo Wii (2006)
6. Nintendo Wii U (2012)

- STAFF -

System designed by: Masayuki Uemura

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82113&o=2

$end

$psx=famconn,
$bio

Sony PlayStation CD published 27 years ago:

Family Connection - A Guide to Lightspan [Model LSP-?????] (c) 1995 Lightspan Partnership, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110610&o=2

$end

$psx=famidiam,
$bio

Sony PlayStation CD published 20 years ago:

Family Diamond (c) 2002 Magnolia

- TECHNICAL -

[Model SLPS-03348]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85137&o=2

$end

$snes=famildogu,
$bio

Nintendo Super NES cart. published 29 years ago:

Family Dog [Model SNS-D8-USA] (c) 1993 Malibu Games [THQ Division]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62989&o=2

$end

$snes=famildog,
$bio

Nintendo Super NES cart. published 29 years ago:

Family Dog [Model SNSP-D8-EUR] (c) 1993 Malibu Games [THQ Division]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62988&o=2

$end

$mbee_flop=family_fav_t03,family_fav_t04,
$bio

Family Favourites (c) 198? Honeysoft

Contains:
5000 (dice game)
Backgammon
Galactic Wars
Patience (card game)
Trader (galactic trading game for 2 to 6 players)

- TECHNICAL -

It's a copy-protected non-CP/M disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290810&o=2

$end

$adam_cass=famfeud,
$bio

Coleco Adam cass. published 38 years ago:

Family Feud (c) 1984 Coleco Industries, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118148&o=2

$end

$adam_flop=famfeud,famfeuda,
$bio

Coleco Adam disk. published 38 years ago:

Family Feud (c) 1984 Coleco Industries, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132464&o=2

$end

$adam_flop=famfeudqp1,famfeudqp3,famfeudqp2,
$bio

Coleco Adam disk. published 36 years ago:

Family Feud - Questions Pack (c) 1986 Walters Soft. Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82650&o=2

$end

$adam_flop=famfwrit,famfwrita,
$bio

Coleco Adam disk. published 36 years ago:

Family Feud Writer (c) 1986 Walters Software Co.

Software that allows you to construct your own question packs for Family Feud.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82651&o=2

$end

$gba=famfeud,
$bio

Nintendo GBA cart. published 16 years ago:

Family Feud [Model AGB-B2FE-USA] (c) 2006 Global Star Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70643&o=2

$end

$psx=famfeud,
$bio

Sony PlayStation CD published 22 years ago:

Family Feud (c) 2000 Hasbro Interactive, Incorporated.

Your Favorite Game Show features:
* Match Your answers over 1,500 Surveys
* Laugh along with host/comedian Louie Anderson
* Play Solo or Multiplayer
* Create and customize computer Family Members and opponents
* Fun and easy to play

- TECHNICAL -

GAME ID: SLUS-01171

- TRIVIA -

Released on October 16, 2000 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73052&o=2

$end

$snes=famfeuda,famfeud,
$bio

Nintendo Super NES cart. published 29 years ago:

Family Feud [Model SNS-FN-USA] (c) 1993 GameTek

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62990&o=2

$end

$megadriv=famfeud,
$bio

Sega Genesis cart. published 29 years ago:

Family Feud (c) 1993 GameTek

- TECHNICAL -

Game ID: T-83076

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57217&o=2

$end

$info=famlyfun,
$bio

Pinball published 43 years ago:

Family Fun! [Model 120] (c) 1979 Game Plan.

- TECHNICAL -

Model Number : 120

- TRIVIA -

Released in April 1979.

- STAFF -

Design by : Ed Cebula, Wendell McAdams
Art by : Dick White

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5383&o=2

$end

$psx=famgampk,
$bio

Sony PlayStation CD published 22 years ago:

Family Game Pack (c) 2000 3DO Co., The

- TECHNICAL -

GAME ID: SLUS-01049

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111229&o=2

$end

$bbc_cass=famgames,
$bio

Family Games (c) 198? IJK

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51412&o=2

$end

$bbcb_flop=famgames,
$bio

Acorn BBC Micro B disk. published 40 years ago:

Family Games Cracked (c) 1982 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125426&o=2

$end

$cdi=familyg1,
$bio

Phillips CD-i disc published 27 years ago:

Family Games I (c) 1995 Philips Interactive Media, Incorporated.

Here's a game collection for the whole family. It'll keep everyone glued to the screen for hours! Take your pick - Action and adventure, brain teaser or straightforward entertainment. There are ten great games:
Full Attack: Shoot them up.
Jokisen: Quest.
Where's That Sound: Sound memory game.
Skidkart: Small cars in a maze.
Captain Alphabet: Hangman.
Draw, Stamp and Color: Make drawings.
Superslide: Slide puzzle.
Morphon Invasion: Shoot 'm up, space invaders type.
Wizard: Pong.
Hot Rocks: 3-D Shoot them up, asteroids type.

- TECHNICAL -

Model 810 0215

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52874&o=2

$end

$cdi=familyg2,
$bio

Phillips CD-i disc published 27 years ago:

Family Games II - Junk Food Jive (c) 1995 Philips Interactive Media, Incorporated.

If you like to flit around like a fly along dirty food residues, have to fight over the bill with your partner if you want to invent your own clever pizza topping, have had greater ambitions than smaller people or have painted (yes) your masterpiece on thick placemats, then you will feel quite at home here!

Contains 5 games:
Buzz-off: Shoot thdem up
Roomservice: Quest
Draw, Snack and Color: Make drawings
Going dutch: Pong
Exploding pizzas: A game of wit

- TECHNICAL -

Model 810 0269

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52875&o=2

$end

$mbee_flop=family_g_1_t01,family_g_1_t03,family_g_1_t04,
$bio

Family Games Vol.1 (c) 198? Honeysoft

Contains:
Australian Economy
Chess
Concentration
Draughts Plus

- TECHNICAL -

It's a copy-protected non-CP/M disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290811&o=2

$end

$sms=family,
$vgmplay=parlour_sms,
$bio

Sega Mark III cart. published 35 years ago:

Family Games (c) 1987 Sega Enterprises, Limited.

- TECHNICAL -

Game ID: G-1342

- TRIVIA -

Released on December 27, 1987 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55860&o=2

$end

$info=fg_110af,fg_110ag,fg_110ai,fg_110al,fg_120af,fg_120ag,fg_120ai,fg_120al,fg_300ai,fg_400a,fg_400ag,fg_700af,fg_700al,fg_800al,fg_1000af,fg_1000ag,fg_1000ai,fg_1000al,
$bio

Pinball published 15 years ago:

Family Guy (c) 2007 Stern Pinball, Incorporated.

- TECHNICAL -

Stern S.A.M. System

Main CPU : Atmel AT91

- TRIVIA -

Family Guy was released in January 2007.

Produced by Pat Lawlor Design for Stern Pinball.

Based on the FOX Network's hit TV series.

- UPDATES -

V0.07FG - Jan-2007
- Pre-production Release - English and Spanish

V 1.00 - 1-Feb-2007
- Initial Release

V 1.01 - 2-Feb-2007
Family Guy Changes :
- added speech to fart multiball
- added a function to play sound later (due to negative delta problem with followup sound calls
- added raise death during multiball adjustment
- fixed how stewie end timer music is started
- uturn follow up speech is faster
- new game intro sounds
- Fixed Stewie pinball bugs by using just one state variable instead of many
- fixed Stewie multiball background staying up when it shouldn't've been
- added endball total calls to all the multiballs
- Stewie Multiball miniplayfield shots now score and make sounds when not giving jackpots
- Stewie Multiball miniplayfield flippers die when ball is drained.
- fixed German text size issues
- fixed French translations.

V 2.00 - 5-Feb-2007
Family Guy Changes :
- added tv static, right orbit, return lane, super griffin sounds
- fixed french text
- removed 'mini spot' lamp names
- added added, "start button no credit" sounds
- added added shoot again sounds
- added new shoot again sound f/x
- new 'TV is lit' sound
- added TV static speech
- added Fart Multiball lightshow

V 3.00 - 6-Feb-2007
Family Guy Changes :
- added Italian speech

V 4.00 - 13-Feb-2007
Family Guy Changes :
- added fart multiball intro/total sounds for family mode
- fixed/added missing foreign text
- fixed german text that was off screen on sexy party intro screen
- fixed german text for lois during end of ball bonus
- Fixed an error in the switch table that caused the bottom pop switch not to dispatch.
- added french, spanish, and german coil text
- Added and fixed some french adjustment text
- Changed when the lard bozo audit is chaulked
- Changed the number of beer cans needed when lard bozo is qualified (now set to 1)
- added crazy chris, chicken fight, super griffins awards, etc...
- added crazy chris speech
- fixed german speech errors
- added german speech
- added left ramp extra ball adjustment
- added more speech
- added adult setting to fart multiball intro
- added adult setting to stewie pinball startup speech
- stewie pinball total is now displayed on 3 lines
- added auto percentaging to left ramp extra ball lit rule
- added adult speech settings to "pops at max"
- added family settings to Fart Multiball
- added lard multiball intro sound
- added tilt warning, tilt speech
- added family setting to fart sounds for all switches during Fart Multiball
- added new crazy chris animation, new crazy chris award sounds
- added adult speech setting to beer can speech
- made german text fit better on end-of-ball bonus screen
- removed farts from drop targets for family mode
- added catostrophic miniplayfield timeout
- added some tech alerts for the miniplayfield
- miniplayfield tries to recover from error once after test mode is exited (before it would only try once after powerup).
- added missing italian speech
- added missing german 12k speech
- new german happy hour speech
- new german verison of "Shoot the left ramp"
- Miniplayfield should be pretty well bulletproofed at this point
- added accessibility and alarm counts to all switches
- added disable mini playfield adjustment
- broken switch compensation added for mini playfield targets
- gave consolation award for broken mini playfields
- added new fart/lard intro sounds, beer can sounds
- added mystery competion mode that works from a list of awards
- added audit for bozo lard multiball
- added audit for new game after recent bad game
- added stewie target sounds
- Chicken fight is no longer a video mode, it is a frenzy mode
- added background speech and punch sound effects to chicken fight
- disabled chicken fight adjustment (hasn't been removed yet).
- Added Lard bozo detection
- commented out unused speech phrases (needed memory for Italian)  
- stewie spot light is now on during pre/post stewie pinball
- stopped newton jackpot lamps from lighting during regular game play
- stopped clam kickout sounds in diagnostics 
System Changes :
- compression technique has changed from "any" to "*"
- Lowered the switch debounce times for the trough jam switch.
- Cleaned up the switch alert reporting.  Dedicated switches are now reported as D-N, where N is the dedicated switch number.
- Added alphabet characters to the 9x12 font.
- Removed 10x15 font, added 9X12 font.
- Finished implementing 'player competition mode'.

V 5.00 - 19-Feb-2007
Family Guy Changes :
- added new meg hit sound f/x
- added/fixed italian/german text
- added hidden skill shot
- added meg speech to super griffins
- added a brian speech line that had been commented out
- implemented shot counter for all modes; fixed a non-fatal in Ipecac Contest.
System Changes :
- The switch debounce close and open times for the trough jam switch have been changed from 2 to 1.  

V 6.00 - 23-Feb-2007
Family Guy Changes :
- added french speech
- added french/spanish text
- fixed bonus hold text during Drunken Clam (now it's Hold Bonus X)
- added drop target, drops completed sounds for family mode
- removed "head for the TV" speech when "PINBALL" was qualified but not available (i.e. when a multiball event is running?
- changed evil monkey award animation 
- Added TV Final mode
- removed some bog from the spinner.

V 7.00 - 26-Feb-2007
Family Guy Changes :
- new beers collected sound f/x
- fart mb switch scores are now scored and shown on the fart mb bg screen
- new collect beers display/sound f/x
- spanish speech added
- Lengthened TV Wizard Mode total page display and added sound to it
- Added sounds to TV Wizard mode.
- left return lane is now more responsive during fart mb
System Changes :
- Audits and adjustments now only make '-' and '+' button sounds if the audit and adjustment numbers and/or values actually change.

V 8.00 - 1-Mar-2007
Family Guy Changes :
- fixed spanish speech
- added default setting for extra easy thru extra hard rule installs
- added tournament info to attract mode
System Changes :
- changed asterisk from 7 to 5 pixels wide in the 5X10 font
- Tournament 'enter initials' display effect now displays asterisk characters for the PIN.

V 9.00 - 6-Mar-2007
Family Guy Changes :
- added dubai settings, added mode total transition sound, added new/bigger ramp sound 
- added penis car speech phrases to family mode
- removed fart sounds from spinner during Fart Multiball when "family mode" is set
- added drunken clam speech phrases to family mode
- added sexy party settings for dubia
- added fart multiball total speech phrases to family mode
- added lard multiball speech phrases to family mode
- added happy hour speech phrases to family mode
- added crazy chris speech phrases to family mode

V 10.00 - 22-Mar-2007
Family Guy Changes :
- Updated sperm attack (final mode) graphics.
- Added graphics to first 2 phases of Sperm Attack.
- Final Mode qualifying implemented.
- final mode lamp effects added.
- added Game Intro speech phrases.
- added flag art.
- added more funny speech phrases.
- added final mode music.
- Final mode added.
System Changes :
- Made tilt debounce longer to avoid quick danger/danger/tilt scenarios that occur when nudging the game 1 time.  
- Increased the heap size.
- Added sound effects for USB update complete and USB update error.
- Added new 'download compete' sound.
- Fixed a bug in 'sys_lamp_matrix_free()'.
- Added copyright tool.
- Added translations for the 'lost ball recovery' adjustment.

V 11.0 - 27-Jun-2007
Family Guy Changes :
- added stewie motor test.
- Changed scoring for beer can collect.
- Fixed some issues with mini-playfield inactivity detection, added an adjustment to turn off auto-disabling if it's still a problem; mode shot counts now reset each time the mode is played so that tv wizard scoring doesn't get obnoxiously high.
- added a delay after completing the 4 bank drop targets to reduce balls from being launched into the glass  
- Stewie Multiball starts are now audited
- new graphics, speech added
System Changes :
- Ball save is now expedited via an outlane switch.
- Fixed a bug in the USB write file code that could appear when spanning FAT clusters. Optimized several USB file operations so that they are more efficient and run faster.
- Removed the 12v lockup code. This is no longer useful.
- Got rid of extra 0 at the end of a minor version.
- Added instant info modules.
- Factory default USA pricing is now USA10 (1/$0.75, 2/$1.50, 3/$2.00). Tournament prize pool bump upped to $0.50 (from $0.25).
- Fixed several USB bugs.
- Fixed a problem with the 'total plays' audit.
- Fixed a bug with audit dump.
- Fixed the extra ball crash bug. This would happen when the maximum number of extra balls was exceeded and the game programmer had specified extra ball points.

- STAFF -

Designer : Pat Lawlor
Artwork : John Youssi, Margaret Hudson
Music : David D. Thiel
Sound Effects : David D. Thiel
Custom Speech Direction : David D. Thiel
Custom Speech : Seth MacFarlane (six characters)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=10478&o=2

$end

$info=sc5fgbh,sc5fgbha,sc5fgbhb,sc5fgbhc,
$bio

Family Guy - Booze Hound (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR3306]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42594&o=2

$end

$info=sc5fggp,sc5fggpa,sc5fggpb,sc5fggpc,sc5fggpd,sc5fggpe,sc5fggpf,sc5fggpg,
$bio

Family Guy - Griffin Plumbing (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR3301]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42595&o=2

$end

$info=sc5_3555,
$bio

Fruit Machine published 6 years ago:

Family Guy - The Drunken Clam (c) 2016 Bell-Fruit Games.

- TECHNICAL -

Platform: Scorpion 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112559&o=2

$end

$info=sc5fguy,sc5fguya,sc5fguyb,sc5fguyc,sc5fguyd,sc5fguye,sc5fguyf,sc5fguyg,
$bio

Family Guy (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR3213]
[Scorpion 5]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42596&o=2

$end

$info=sc4fguy,sc4fguya,sc4fguyb,sc4fguyc,sc4fguyd,sc4fguye,
$bio

Family Guy (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR3233]

[Scorpion 4]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43021&o=2

$end

$gameboy=famjock2,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Family Jockey 2 - Meiba no Kettou [Model DMG-FVJ] (c) 1993 NAMCOT.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65970&o=2

$end

$gameboy=famjocky,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Family Jockey [Model DMG-FJJ] (c) 1991 NAMCOT.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65969&o=2

$end

$nes=famjocky,
$bio

Nintendo Famicom cart. published 35 years ago:

ファミリージョッキー (c) 1987 NAMCOT.
(Family Jockey)

- TECHNICAL -

Model NAM-FJ-3900

- TRIVIA -

Released on April 24, 1987 in Japan.

- TIPS AND TRICKS -

GAME GENIE CODES:
GANNVTEI: CRC Test.

- STAFF -

PROGRAMED BY: T. FUKUMOTO

CRC Text Routine by: Haruhisa Udagawa, Kumi Hanaoka

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54055&o=2

$end

$nes=famimj,famimj1,
$bio

Nintendo Famicom cart. published 35 years ago:

Family Mahjong (c) 1987 NAMCOT.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54056&o=2

$end

$nes=famimj2,
$bio

Nintendo Famicom cart. published 34 years ago:

Family Mahjong II - Shanghai e no Michi (c) 1988 NAMCOT.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54057&o=2

$end

$spectrum_cass=familypa,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Family Pack (c) 1983 Keysoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288384&o=2

$end

$nes=famipinb,
$bio

Nintendo Famicom cart. published 33 years ago:

Family Pinball (c) 1989 NAMCOT.

- TECHNICAL -

GAME ID: NAM-FP-4900
BARCODE: 4 907892 000544

- TRIVIA -

Family Pinball was released on March 24, 1989 in Japan.

Export releases:
[US] "Rock'n Ball [Model NES-R4-USA]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54058&o=2

$end

$info=fapocket,
$bio

Dedicated Console published 5 years ago:

Family Pocket 508 in 1 (c) 2017 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127341&o=2

$end

$dragon_cass=famprogs,
$bio

Dragon cass. published 39 years ago:

Family Programs (c) 1983 Shards Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116795&o=2

$end

$zx81_cass=famquiz,
$bio

Sinclair ZX-81 cass. published 41 years ago:

Family Quiz (c) 1981 Sinclair Research, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114579&o=2

$end

$nes=famiquiz,
$bio

Nintendo Famicom cart. published 34 years ago:

Family Quiz - 4-nin wa Rival (c) 1988 Athena Co. Ltd.

- TRIVIA -

Released on November 16, 1988 in Japan.

- STAFF -

Produce: S.N
Picture: M.E
Music: S.S
Quiz: Y.I, S.O
Program: K.I, T.O, Z.Y

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54059&o=2

$end

$nes=famischl,
$bio

Family School (c) 19?? Tokyo Shoseki

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54060&o=2

$end

$info=dnv200fs,
$bio

Family Sport 200-in-1 (c) 200? Denver

- TECHNICAL -

GAME ID: GMP-270CMK2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146761&o=2

$end

$info=zon32bit,
$bio

Dedicated Console published 14 years ago:

Family Sport 41-in-1 (c) 2008 Ultimate Products.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240441&o=2

$end

$pc88va=famista,famist89a,
$bio

Family Stadium (c) 198? Game Arts Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131587&o=2

$end

$nes=famitenn,
$bio

Nintendo Famicom cart. published 35 years ago:

Family Tennis (c) 1987 NAMCOT.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54061&o=2

$end

$gba=famitenn,
$bio

Nintendo GBA cart. published 20 years ago:

Family Tennis Advance [Model AGB-AATJ-JPN] (c) 2002 Namco, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70644&o=2

$end

$nes=train1aw,train1aw1,
$bio

Nintendo Famicom cart. published 36 years ago:

Family Trainer 1 - Athletic World (c) 1986 Bandai

- TRIVIA -

Released on November 12, 1986 in Japan.

Export releases:
[US] "Athletic World [Model NES-AW-USA]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54062&o=2

$end

$nes=trai10rk,trai10rkp,
$bio

Nintendo Famicom cart. published 33 years ago:

Family Trainer 10 - Rairai Kyonsees (c) 1989 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54064&o=2

$end

$nes=train2rs,
$bio

Nintendo Famicom cart. published 36 years ago:

Family Trainer 2 - Running Stadium (c) 1986 Bandai.

- TRIVIA -

Released on December 23, 1986 in Japan.

Export releases:
[US] "Stadium Events [Model NES-SD-USA]"
[EU] "Family Fun Fitness 2 - Stadium Events [Model NES-SD-EEC]"
[US] "World Class Track Meet [Model NES-WT-USA]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54066&o=2

$end

$nes=train3as,
$bio

Nintendo Famicom cart. published 35 years ago:

Family Trainer 3 - Aerobics Studio (c) 1987 Bandai

- TRIVIA -

Released on February 26, 1987 in Japan.

Exported in the USA as "Dance Aerobics [Model NES-AE-USA]" two years later (1989).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54067&o=2

$end

$nes=train4jr,
$bio

Nintendo Famicom cart. published 35 years ago:

ファミリートレーナーシリーズ4 ジョギングレース (c) 1987 Bandai
(Family Trainer 4 - Jogging Race)

- TRIVIA -

Released on May 28, 1987 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54068&o=2

$end

$nes=train5md,
$bio

Nintendo Famicom cart. published 35 years ago:

Family Trainer 5 - Meiro Daisakusen (c) 1987 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54069&o=2

$end

$nes=train6mp,
$bio

Nintendo Famicom cart. published 35 years ago:

Family Trainer 6 - Manhattan Police (c) 1987 Bandai

- TRIVIA -

Released on August 31, 1987 in Japan.

Exported in the USA as "Street Cop [Model NES-EC-USA]" two years later (1989).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54070&o=2

$end

$nes=train7d,
$bio

Nintendo Famicom cart. published 35 years ago:

ファミリートレーナーシリーズ7 大運動会 (c) 1987 Bandai.
(Family Trainer 7 - Daiundoukai)

- TRIVIA -

Released on November 27, 1987 in Japan.

Exported in the USA as "Super Team Games [Model NES-UN-USA]" one year later (1988).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54071&o=2

$end

$nes=train8ft,
$bio

Nintendo Famicom cart. published 35 years ago:

Family Trainer 8 - Totsugeki! Fuuun Takeshi-Jou (c) 1987 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54072&o=2

$end

$nes=train9f2,
$bio

Nintendo Famicom cart. published 34 years ago:

Family Trainer 9 - Totsugeki! Fuun Takeshi-Jou 2 (c) 1988 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54073&o=2

$end

$spectrum_cass=familytr,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Family Tree (c) 1982 Keysoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288382&o=2

$end

$nes=disksys,
$bio

Nintendo Famicom cart. published 36 years ago:

FamilyComputer Disk System RAM Adapter (c) 1986 Nintendo Co., Ltd.

- TECHNICAL -

MODEL HVC-023

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275486&o=2

$end

$famicom_flop=famimag1,
$bio

Nintendo Famicom disk. published 32 years ago:

Famimaga Disk Vol. 1 ?? (c) 1990 Tokuma Shoten Intermedia, Incorporated.
(Famimaga Disk Vol. 1 - Hong Kong)

- TECHNICAL -

Disk ID: GTS-HKD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65323&o=2

$end

$famicom_flop=famimag2,
$bio

Nintendo Famicom disk. published 32 years ago:

Famimaga Disk Vol. 2 - Panic Space [Model GTS-PSD] (c) 1990 Tokuma Shoten Intermedia, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65324&o=2

$end

$famicom_flop=famimag3,famimag3a,
$bio

Nintendo Famicom disk. published 31 years ago:

Famimaga Disk Vol. 3 - All 1 [Model GTS-ALD] (c) 1991 Tokuma Shoten Intermedia, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65325&o=2

$end

$famicom_flop=famimag4,
$bio

Nintendo Famicom disk. published 31 years ago:

Famimaga Disk Vol. 4 - Clox [Model GTS-CKD] (c) 1991 Tokuma Shoten Intermedia, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65326&o=2

$end

$famicom_flop=famimag6,
$bio

Nintendo Famicom disk. published 30 years ago:

Famimaga Disk Vol. 6 - Janken Disk Shiro [Model GTS-JKD] (c) 1992 Tokuma Shoten Intermedia, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65328&o=2

$end

$nes=famist89,
$bio

Nintendo Famicom cart. published 33 years ago:

Famista '89 - Kaimaku Ban!! (c) 1989 NAMCOT.

- TECHNICAL -

Model NAM-FS89-4900

- TRIVIA -

Released on July 28, 1989 in Japan.

- TIPS AND TRICKS -

Secret message: At the title screen, hold A + B, then press Start. A staff screen will appears.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54074&o=2

$end

$nes=famist90,
$vgmplay=famist90_nes,
$bio

Nintendo Famicom cart. published 33 years ago:

ファミスタ'90 (c) 1989 NAMCOT.
(Famista '90)

- TRIVIA -

Famista '90 was released on December 19, 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54075&o=2

$end

$nes=famist91,
$vgmplay=famist91_nes,
$bio

Nintendo Famicom cart. published 32 years ago:

Famista '91 (c) 1990 NAMCOT.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54076&o=2

$end

$nes=famist92,
$bio

Nintendo Famicom cart. published 31 years ago:

Famista '92 (c) 1991 NAMCOT.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54077&o=2

$end

$nes=famist93,
$vgmplay=famist93_nes,
$bio

Nintendo Famicom cart. published 30 years ago:

Famista '93 (c) 1992 NAMCOT.

- TECHNICAL -

BARCODE: T4907892000834

- TRIVIA -

Released on December 22, 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54078&o=2

$end

$nes=famist94,
$bio

Nintendo Famicom cart. published 29 years ago:

Famista '94 (c) 1993 NAMCOT.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54079&o=2

$end

$gameboy=famista2,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Famista 2 [Model DMG-FDJ] (c) 1992 NAMCOT.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65972&o=2

$end

$gameboy=famista3,
$vgmplay=famista3_gb,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Famista 3 (c) 1993 NAMCOT.

- TECHNICAL -

Model DMG-N3J

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65973&o=2

$end

$n64=famista,
$bio

Nintendo 64 cart. published 25 years ago:

Famista 64 (c) 1997 Namco, Limited.

- TECHNICAL -

Model NUS-NFSJ

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57703&o=2

$end

$gba=famista,
$bio

Nintendo GBA cart. published 20 years ago:

Famista Advance [Model AGB-AN7J-JPN] (c) 2002 Namco, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70645&o=2

$end

$gameboy=famista,
$vgmplay=xtrabase_gb,
$bio

Nintendo Game Boy Cart. published 32 years ago:

Famista (c) 1990 NAMCOT.

- TECHNICAL -

GAME ID: DMG-FSJ

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65971&o=2

$end

$gamate=famous7,
$bio

Gamate cart. published 29 years ago:

Famous 7 [Model C1052] (c) 1993 United Microelectronics Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=105873&o=2

$end

$spectrum_cass=famousfi,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Famous Five (c) 1987 Mastertronic, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286922&o=2

$end

$c64_cass=famous5,
$bio

Commodore C64 cass. published 35 years ago:

Famous Five (c) 1987 Mastertronic, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=297971&o=2

$end

$apple2_flop_orig=famsci35,
$bio

Apple IIc+ 3.5in. disk. published 35 years ago:

Famous Scientists (c) 1987 Hartley Courseware, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=317494&o=2

$end

$pc1000=ftp,ftpa,
$bio

VTECH PreComputer 1000 game published 30 years ago:

Famous Things & Places (c) 1992 VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262662&o=2

$end

$pc8801_cass=fanfun,fanfuna,
$bio

NEC PC-8801 Series cass. published 39 years ago:

Fan Fun (c) 1983 Enix, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91221&o=2

$end

$pc8001_flop=fanfun,fanfuna,
$bio

NEC PC-8001 disk. published 39 years ago:

Fan Fun (c) 1983 Enix, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91757&o=2

$end

$nes=fankfb,
$bio

Fan Kong Feng Bao (c) 199? Shenzhen Jincota Technology Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116252&o=2

$end

$nes=fankong,
$bio

Fan Kong Jing Ying (c) 19?? HengGedianzi [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76770&o=2

$end

$cpc_flop=fanatici09,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Fanatic Issue 1 (c) 1989 Fanatic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120315&o=2

$end

$cpc_flop=fanatici,fanatici01,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Fanatic Issue 2 (c) 1989 Fanatic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120316&o=2

$end

$cpc_flop=fanatici02,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Fanatic Issue 3 (c) 1990 Fanatic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120317&o=2

$end

$cpc_flop=fanatici03,fanatici04,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Fanatic Issue 5 (c) 1990 Fanatic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120318&o=2

$end

$cpc_flop=fanatici05,fanatici06,fanatici07,fanatici08,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Fanatic Issue 7 (c) 1990 Fanatic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120319&o=2

$end

$gba=fancypoc,
$bio

Nintendo GBA cart. published 20 years ago:

Fancy Pocket [Model AGB-AJEJ-JPN] (c) 2002 Jorudan Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70646&o=2

$end

$pc8801_flop=fancypro,
$bio

NEC PC-8801 Series disk. published 35 years ago:

Fancy Promenade (c) 1987 Soft Forum

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91758&o=2

$end

$x68k_flop=fancyqix,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Fancy Qix (c) 1990 AHS.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87514&o=2

$end

$info=fncywld,
$bio

Arcade Video game published 26 years ago:

Fancy World - Earth of Crisis (c) 1996 Unico Electronics.

A cutesy platform game.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 12 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.58 Mhz), OKI6295 (@ 7.757 Khz)

Screen orientation : Horizontal
Video resolution : 320 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 2048

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

This game is more like a bootleg or hack than an original game; some game code is taken directly from Data East's "Tumble Pop".

- STAFF -

Program part : Oh Se Bong
Scenario part : Na Jong Yong
Graphic part : Kim Uk Hyun, Nam Ki Sung
Hardware part : Hong Seog Gil
Music & Sound : Suk Youn Joo
Director : Nam Nam Ki

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=803&o=2

$end

$bbc_rom=fanfare,
$bio

Acorn BBC ROM published 36 years ago:

Fanfare Ver. 1 (c) 1986 University of Lancaster

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145330&o=2

$end

$kc_cass=eierfan3,
$bio

Fang die Eier!/3 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133783&o=2

$end

$kc_cass=eierfan4,
$bio

Fang die Eier!/4 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133784&o=2

$end

$dragon_cass=fangman,
$bio

Dragon cass. published 38 years ago:

Fangman (c) 1984 Tom Mix Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117204&o=2

$end

$pc8801_flop=fangs,
$bio

NEC PC-8801 Series disk. published 31 years ago:

Fangs (c) 1991 Enix, Ltd.

- TECHNICAL -

GAME ID: E-G265
BARCODE: 4988601002653

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91759&o=2

$end

$msx1_cass=fankpunk,fankpunka,
$bio

MSX cass. published 35 years ago:

Fanky Punky (c) 1987 PJ Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94634&o=2

$end

$spectrum_cass=fankypun,fankypun_a,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Fanky Punky (c) 1987 PJ Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290489&o=2

$end

$msx1_flop=fankpunk,
$bio

Fanky Punky cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229961&o=2

$end

$spectrum_cass=phantasia,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Fantasia (c) 1983 Rabbit Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298558&o=2

$end

$info=fantasia,fantasiaa,fantasiab,fantasian,
$bio

Arcade Video game published 28 years ago:

Fantasia (c) 1994 Comad Industry Company, Limited.

Fantasia is a "Qix"-style adult puzzle game modeled heavily after the Kaneko game "Gals Panic!". It features photographic images of both Japanese and western models. The objective is to reveal 80% of the silhouetted girl's image within the time limit while avoiding the enemies.

To complicate things, there is a bar with a pointer at the top of the screen. If the pointer dips below a certain level (indicated by the change in color) the image will change to that of a monster. The pointer slowly creeps towards the monster side of the bar over time and moves dramatically towards the monster side whenever the player reveals a significant piece of the silhouette. Revealing the un-silhouetted part of the image moves the pointer back towards the girl side of the bar. If a round is completed while the monster's image is shown then the round must be repeated.

- TECHNICAL -

Main CPU : Motorola 68000
Sound Chips : OKI6295

Players : 2
Control : 8-way joystick
Buttons : 1

- TRIVIA -

Fantasia was released on March 07, 1994

The celebrity portraits :
Arnold Schwarzenegger (The Terminator)
Bruce Willis (Hudson Hawk)
Michael Jackson
Peter Weller (RoboCop)
Sylvester Stallone
Harrison Ford (Indiana Jones)

- SERIES -

1. Fantasia (1994)
2. Super Model (1994)
3. New Fantasia (1995)
4. Fantasia II (1997)
5. WOW Fantasia (2001)
6. WOW New Fantasia (2002)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=804&o=2

$end

$bbc_cass=fantdiam,
$bio

Acorn BBC/Electron cass. published 38 years ago:

Fantasia Diamond (c) 1984 Hewson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51820&o=2

$end

$spectrum_cass=fantasia,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Fantasia Diamond (c) 1984 Hewson Consultants

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78866&o=2

$end

$cpc_cass=fantdiam,
$bio

Amstrad CPC cass. published 38 years ago:

Fantasia Diamond (c) 1984 Hewson Consultants

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96232&o=2

$end

$spectrum_cass=fantasiaa,
$bio

Fantasia Diamond (c) 198? MCM Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290490&o=2

$end

$cpc_flop=fantasia,fantasia01,fantasia02,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Fantasia Diamond Cracked (c) 1985 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128255&o=2

$end

$info=fantsia2,fantsia2a,fantsia2n,
$bio

Arcade Video game published 25 years ago:

Fantasia II (c) 1997 Comad.

An adult variation - one of several released by the company - of the 1981 Taito classic, "Qix" (and, latterly, "Gal Panic" from Kaneko), in which players must 'colour in' sections of the background in order to reveal a digitised picture of a naked woman in an erotic pose. Like "Qix" and its sequels, Fantasia's levels are populated with a number of enemies who must be avoided or destroyed. As well as the enemies, players are also fighting against a tight time limit.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 12 Mhz)
Sound Chips : OKI6295 (@ 12 Khz)

Screen orientation : Horizontal
Video resolution : 256 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 33792

Players : 2
Control : 8-way joystick
Buttons : 1

- SERIES -

1. Fantasia (1994)
2. Super Model (1994)
3. New Fantasia (1995)
4. Fantasia II (1997)
5. WOW Fantasia (2001)
6. WOW New Fantasia (2002)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=805&o=2

$end

$megadriv=fantasia1,fantasia,
$bio

Sega Mega Drive cart. published 31 years ago:

Fantasia (c) 1991 Sega Enterprises, Ltd.

- TECHNICAL -

Game ID: 1021-50
Cartridge ID: 670-1600-50
Cover ID: 670-1601-50

- TRIVIA -

Released on November 23, 1991 in Europe.

Reviews:
September 1991 - Consoles + N.1 [FR]: 71/100
October 1991 - Joypad N.1 [FR]: 76/100

Export releases:
[US]  "Fantasia [Model 1021]"
[JP] "Fantasia [Model G-4061]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93904&o=2

$end

$pc98=fantsian,
$bio

NEC PC-9801 Series 5.25in. disk. published 37 years ago:

Fantasian (c) 1985 Xtal Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89462&o=2

$end

$x1_flop=fantsian,
$bio

Sharp X1 5.25in. disk. published 37 years ago:

Fantasian X1 (c) 1985 Xtal Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85978&o=2

$end

$pc8801_flop=fantsian,
$bio

NEC PC-8801 Series disk. published 37 years ago:

Fantasian (c) 1985 Xtal Soft.

- TECHNICAL -

GAME ID: NEXA-12011

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91760&o=2

$end

$x1_cass=fantsian,
$bio

Sharp X1 cass. published 37 years ago:

Fantasian (c) 1985 Xtal Soft.

- TECHNICAL -

GAME ID: SIXA-16004

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=46310&o=2

$end

$gbcolor=shaolin,
$bio

Fantasic ShaoLin Kungfu (c) 200? Sintax.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122011&o=2

$end

$saturn=fantstep,
$bio

Sega Saturn CD published 25 years ago:

Fantastep (c) 1997 Jaleco Company, Limited. [Japan Leisure].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59118&o=2

$end

$info=fantastc,
$bio

Fantastic (c) 198? Taito do Brazil.

A version of Galaga that runs on Galaxian's hardware. The game is pretty slow and the movement isn't as realistic.

- TECHNICAL -

Main CPU: Zilog Z80 (3.072 Mhz)
Sound Chips: 2x General Instrument AY-3-8910-A

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11934&o=2

$end

$gba=fant4fonu,
$bio

Nintendo GBA cart. published 17 years ago:

Fantastic 4 - Flame On [Model AGB-BBH4E-USA] (c) 2005 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70649&o=2

$end

$gba=fant4fon,
$bio

Nintendo GBA cart. published 17 years ago:

Fantastic 4 - Flame On [Model AGB-BH4P] (c) 2005 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70648&o=2

$end

$gba=fant4u,fant4,fant4a,fant4i,
$bio

Nintendo GBA cart. published 17 years ago:

Fantastic 4 [Model AGB-BF4E-USA] (c) 2005 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70647&o=2

$end

$cpc_flop=fantasti,
$bio

Amstrad CPC type-in published 33 years ago:

Fantastic Adventure (c) 1989 Amstrad User

- TRIVIA -

Listed as a type-in program in the Australian magazine: The Amstrad User.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124736&o=2

$end

$spectrum_cass=fantadv,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Fantastic Adventure (c) 1991 Masters Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288188&o=2

$end

$spectrum_cass=fantafb,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Fantastic American Football (c) 1990 Zeppelin Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78867&o=2

$end

$gba=fantchld,
$bio

Nintendo GBA cart. published 17 years ago:

Fantastic Children [Model AGB-BFCJ-JPN] (c) 2005 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70650&o=2

$end

$pc8801_flop=20x12,
$bio

NEC PC-8801 Series disk. published 39 years ago:

Fantastic Cubic Part IV - Twenty by Twelve (c) 1983 OAK.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91761&o=2

$end

$gamegear=fantdizz,
$bio

Sega Game Gear cart. published 29 years ago:

Fantastic Dizzy (c) 1993 Codemasters Software

- TIPS AND TRICKS -

* Extra Life: Pause the game, then press 2, Leftx4, 2. Unpause and you have an extra life. This code can only be used once!

- STAFF -

Game Design by : The Oliver Twins, Peter Williamson
Program : Paul Griffiths, Lyndon Sharp
Graphics : Leigh Christian
Music : Lyndon Sharp

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64589&o=2

$end

$megadriv=fantdizz,fantdizz1,fantdizzp,
$bio

Sega Mega Drive cart. published 29 years ago:

Fantastic Dizzy (c) 1993 The Codemasters Software Company, Limited.

- TRIVIA -

Reviews:
[FR] October 1993 - Consoles + N.24: 78%

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71158&o=2

$end

$amigaocs_flop=fantdizz,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Fantastic Dizzy (c) 1993 Codemasters Software Company, Limited., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74035&o=2

$end

$sms=fantdizz,
$vgmplay=fantastc_sms,
$bio

Sega Master System cart. published 29 years ago:

Fantastic Dizzy (c) 1993 Codemasters Software

Dizzy's cartoon adventure in Zakeria - a magical kingdom ruled by the evil wizard Zaks. Explore the mysterious diamond mines, fabulous caverns, dragon's lair, cloud castle, encounter strange magicians, wizards, trolls, pirates, leprechauns & many other weird and wonderful creatures.

Dizzys erstaunliche Cartoon-Abenteuer in Zakeria. Erforsche geheimnisvolle Diamantenminen, sagenumwobene unterirdische Gänge, die Höhle des Drachens und das Wolkenschloß. Du triffst dabei auf seltsame Magier, Zauberer, Trolle, Piraten, Kobolde und viele andere eigenartige und wunderbare Gestalten.

L'aventure animée de Dizzy à Zakeria. Explorez des mines de diamants mystérieuses, des cavernes fabuleuses, la tanière du dragon et le château dans les nuages. Faites la connaissance d'étranges magiciens, sorciers, trolls, pirates, lutins et beaucoup d'autres créatures bizarres et merveilleuses.

L'Avventura a cartoni animati di Dizzy a Zakeria. Esplora delle misteriose miniere di diamanti, delle caverne da favola, la tana del drago ed il castello tra le nuvole. Incontra degli strani maghi, stregoni, troll, pirati, folletti e tantissime altre bizzarre e fantastiche creature.

Esta es la aventura animada de Dizzy en Zakeria. Explora las misteriosas minas de diamantes, las fabulosas cavernas, la guarida del dragón y el castillo en las nubes. Te encontrarás con extraños magos, brujos, trolls, piratas, duendes y muchas otras criaturas extraordinarias.

Dizzyn sarjakuva seikkailu Zakeriassa. Tutki salaperäisiä timanttikaivoksia, loistavia luolia, lohikäärmeen pesää ja pilvilinnaa. Kohtaa outoja taikureita, velhoja, peikkoja, merirosvoja, haltijoita ja monia muita outoja ja ihmeellisiä olentoja.

Dizzys tecknade äventyr i Zakeria. Utforska de mystiska diamantgruvorna, de fabulösa grottorna, drakens lya, samt moln-slottet. Möt mystiska magiker, trollkarlar, troll, pirater, pysslingar, samt flera andra egendomliga och underbara varelser.

Dizzy neemt je in deze tekenfilm mee op zijn avontuur in Zakaria. Samen met hem ga je op onderzoek in geheimzinnige diamandmijnen en fabelachtige grotten, het hol van de draak en het kasteel in de wolken. Onderweg komt je vreemde tovenaars, magiërs, trollen, piraten, dwergen en nog veel meer vreemde en wonderbaarlijke schepsels tegen.

- TECHNICAL -

GAME ID: MK-27074-50
SIZE: 256KB (2Mbit)

- STAFF -

Game Design by: The Oliver Twins, Peter Williamson
Program: Paul Griffiths, Lyndon Sharp
Graphics: Leigh Christian
Music: Lyndon Sharp

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56019&o=2

$end

$pc8801_flop=fanteatr,fanteatra,
$bio

Fantastic Eaters (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91762&o=2

$end

$cpc_cass=fanta4,
$bio

Amstrad CPC cass. published 34 years ago:

Fantastic Four (c) 1988 Mastertronic, Ltd.

Compilation featuring four games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117246&o=2

$end

$info=jak_fan4,
$bio

Dedicated Console published 17 years ago:

Fantastic Four (c) 2005 Jakks Pacific, Inc.

Plug-and-Play TV game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145596&o=2

$end

$spectrum_cass=fan4,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Fantastic Four - Part One (c) 1986 Adventure International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78868&o=2

$end

$psx=fant4,
$bio

Sony PlayStation CD published 25 years ago:

Fantastic Four (c) 1997 Acclaim Ent., Inc.

- TECHNICAL -

GAME ID: SLUS-00395

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110970&o=2

$end

$mz700_cass=fantgrov,
$bio

Sharp MZ-700 cass. published 38 years ago:

Fantastic Grove (c) 1984 BBG Soft. [Germany]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131637&o=2

$end

$info=fantjour,fantjoura,
$bio

Arcade Video game published 28 years ago:

Fantastic Journey (c) 1994 Konami.

Export release. Game developed in Japan. See the original Japanese release entry for more information about the game itself; "Gokujyou Parodius! Kako no Eikou wo Motomete [Model GX321]".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=806&o=2

$end

$gba=fantmarc,
$bio

Nintendo GBA cart. published 20 years ago:

Fantastic Märchen - Cake-ya-san Monogatari + Doubutsu Chara Navi Uranai Kosei Shinri Gaku [Model AGB-AAXJ-JPN] (c) 2002 Culture Brain

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70651&o=2

$end

$ngpc=cottonj,
$vgmplay=cotton_ngpc,
$bio

SNK Neo-Geo Pocket Color cart. published 22 years ago:

Fantastic Night Dreams Cotton (c) 2000 Success

- TECHNICAL -

Model NEOP00800

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82531&o=2

$end

$ngpc=cotton,
$bio

SNK Neo-Geo Pocket Color cart. published 22 years ago:

Fantastic Night Dreams Cotton (c) 2000 SNK Corp. [Shin Nihon Kikaku]

European release. Game developed in Japan. See the original for more information.

- TECHNICAL -

Model NEOP01050

- TRIVIA -

Released on June 16, 2000 in Europe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82530&o=2

$end

$saturn=kyutnkai,
$bio

Sega Saturn CD published 27 years ago:

Fantastic Pinball 球転界 (c) 1995 TechnoSoft.
(Fantastic Pinball Kyuutenkai)

- TECHNICAL -

Game ID: T-1801G

- TRIVIA -

Released on August 25, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59336&o=2

$end

$gbcolor=fantsimb,
$bio

Fantastic Simulated Battle (c) 200? Sintax [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=317851&o=2

$end

$a800=fvoyage,
$bio

Atari 400/800 cart. published 40 years ago:

Fantastic Voyage (c) 1982 Sirius

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86543&o=2

$end

$spectrum_cass=fantvoyga,
$bio

Fantastic Voyage (c) 198? Orion.

Portugese release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234797&o=2

$end

$cdtv=fantvoya,
$bio

Commodore Amiga CDTV CD published 30 years ago:

Fantastic Voyage (c) 1992 Centaur

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=194452&o=2

$end

$a2600=fvoyage,
$bio

Atari 2600 cart. published 40 years ago:

Fantastic Voyage (c) 1982 20th Century Fox.

You and your submarine are to be injected into the bloodstream of a critically ill patient. Your mission is to blast your way through several phases of artery obstacles and destroy a life threatening Blood Clot.

- TECHNICAL -

Model 11008

- TIPS AND TRICKS -

HINTS FROM THE DESIGNER...
* Avoid the walls. Not only are the Antibodies dangerous, they also cut down the chance that an Enzyme will appear.

* Get close to the Bacteria and the Blood Clot. This allows your laser to shoot faster. Try to hit each Bacterium at least once, but don't waste too much time on them. Time is your biggest enemy.

* Be ready for each new phase, since each requires a different strategy.

* Watch the Heart Monitor. If it begins to go flat, you'll want to speed 
ahead instead of shooting for more points.

- STAFF -

Developed by Sirius Software.

Programmer: David Lubar

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50465&o=2

$end

$spectrum_cass=fantvoyg,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Fantastic Voyage (c) 1984 Quicksilva

- TECHNICAL -

GAME ID: QSP 0102

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78869&o=2

$end

$cpc_cass=fntvoyag,
$bio

Amstrad CPC cass. published 37 years ago:

Fantastic Voyage [Model SOFT 984] (c) 1985 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=99632&o=2

$end

$info=fantasyg,fantasyj,fantasyg2,
$bio

Arcade Video game published 41 years ago:

Fantasy (c) 1981 SNK.

You must rescue your girlfriend from the bad pirate who has stolen her from your island love nest. Then, rescue her from other kidnappers until you are reunited with her for good.

- TECHNICAL -

Main CPU : MOS Technology M6502 (@ 930 Khz)
Sound Chips : Custom (@ 930 Khz), SN76477 (@ 930 Khz)

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 61 Hz
Palette colors : 64

Players : 2
Control : 8-way joystick

- TRIVIA -

According to the book Gamers: Writers, Artists, and Programmers on the Pleasures of Pixels, this was the first arcade game to have a continue feature.

Released in October 1981 by SNK. Later licensed to Rock-Ola for manufacture and distribution in the USA (February 1982) (as "Fantasy [Model G-202]")

Rob Howes holds the official record for this game with 269,220 points.

- PORTS -

* COMPUTERS:
TI99

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=807&o=2

$end

$ti99_cart=fantasy,
$bio

Texas instrument TI-99/4A cart. published 39 years ago:

Fantasy (c) 1983 Texas Instruments

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84582&o=2

$end

$info=fantsy95,
$bio

Arcade Video game published 27 years ago:

Fantasy '95 (c) 1995 Hi-max Technology.

Rip-off of "Gals Panic!", featuring 'adult' photographs instead of the cartoon imagery. Looks like a hack of the "Fantasia" series made to include some beefcake, for the ladies.

- TECHNICAL -

Game ID : COMAD-0953

Main CPU : Motorola 68000 (@ 10 Mhz)
Sound Chips : OKI6295 (@ 12 Khz)

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 33792

Players : 2
Control : 8-way joystick
Buttons : 1

- TRIVIA -

The player can choice a famous Korean comedian, Hyung-rae Shim, who also directed some movies such as 'Yonggary' (aka 'Reptilian' in US) and 'D-war'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=808&o=2

$end

$spectrum_cass=fantasyr,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Fantasy - An Adult Game (c) 1987 R&H Microtec

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298499&o=2

$end

$dragon_cass=fantfight,
$bio

Dragon cass. published 38 years ago:

Fantasy Fight (c) 1984 Cable Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116594&o=2

$end

$info=m1fantfb,m1fantfba,m1fantfbb,m1fantfbc,m1fantfbd,m1fantfbf,m1fantfbg,m1fantfbh,m1fantfbj,m1fantfbk,m1fantfbl,
$bio

Fantasy Football (c) 199? Maygay.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40210&o=2

$end

$info=ffortune,
$bio

Video Slot Machine published 24 years ago:

Fantasy Fortune (c) 1998 Aristocrat.

A 5-reel 9-line video slot machine.

- TECHNICAL -

Aristocrat MKIV hardware.
Video resolution : 304x216

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=18163&o=2

$end

$adam_flop=fantasy,fantasya,
$bio

Coleco Adam disk. published 36 years ago:

Fantasy Gamer (c) 1986 Martin Consulting

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109444&o=2

$end

$zx81_cass=fangames,
$bio

Sinclair ZX-81 cass. published 41 years ago:

Fantasy Games (c) 1981 Sinclair Research, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114580&o=2

$end

$zx81_cass=fangamesp,
$bio

Sinclair ZX-81 cass. published 41 years ago:

Fantasy Games: Perilous Swamp + Sorcerer's Island (c) 1981 Psion

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114799&o=2

$end

$pc98=fknight,fknightf,
$bio

NEC PC-9801 Series 5.25in. disk. published 34 years ago:

ファンタジーナイト (c) 1988 Systemsoft.
(Fantasy Knight)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89463&o=2

$end

$info=fantland,fantlanda,
$bio

Fantasy Land (c) 199? Electronic Devices.

A side scrolling platform game.

- TECHNICAL -

Main CPU : I8086 (@ 8 Mhz)
Sound CPU : I8086 (@ 8 Mhz)
Sound Chips : Yamaha YM2151 (@ 3 Mhz), DAC (@ 3 Mhz)

Screen orientation : Horizontal
Video resolution : 352 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 256

Players : 2
Control : 8-way joystick
Buttons : 2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=809&o=2

$end

$amigaocs_flop=fantmang,
$bio

Commodore Amiga 500 disk. published 28 years ago:

Fantasy Manager - The Computer Game (c) 1994 Anco

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74036&o=2

$end

$pc8801_flop=fantrop,fantropa,
$bio

NEC PC-8801 Series disk. published 34 years ago:

ファンタジー・ロップ (c) 1988 Panther Soft.
(Fantasy Rop)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91763&o=2

$end

$x68k_flop=fantsht,
$bio

Sharp X68000 Series 5.25in. disk. published 33 years ago:

Fantasy Shooting (c) 1989 Michael Co..

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87515&o=2

$end

$pcecd=fssoldr,
$bio

Fantasy Star Soldier (c) 199? Inter State

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58491&o=2

$end

$info=fantstry,fantstrya,
$bio

Arcade Video game published 20 years ago:

Fantasy Story (c) 2002 ZSoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=46022&o=2

$end

$gamate=fanttrav,
$bio

Gamate cart. published 29 years ago:

Fantasy Travel [Model C1057] (c) 1993 United Microelectronics Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=105874&o=2

$end

$pc1000=fantasyt,
$bio

VTECH PreComputer 1000 game published 34 years ago:

Fantasy Trivia (c) 1988 VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262663&o=2

$end

$cpc_flop=dizzyiii01,dizzyiii02,dizzyiii,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Fantasy World Dizzy (c) 1989 Codemasters Soft. Co., Ltd., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120718&o=2

$end

$c64_cass=fwdizzy,
$bio

Commodore C64 cass. published 32 years ago:

Fantasy World Dizzy (c) 1990 Codemasters Soft. Co., Ltd., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186352&o=2

$end

$amigaocs_flop=fwdizzy,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Fantasy World Dizzy (c) 1991 Codemasters Software Company, Limited., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74037&o=2

$end

$st_flop=fwdizzy,
$bio

Atari ST disk. published 31 years ago:

Fantasy World Dizzy (c) 1991 Codemasters Soft. Co., Ltd., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262394&o=2

$end

$spectrum_cass=dizzy3,dizzy3a,
$vgmplay=dizzyiii_zxs,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Fantasy World Dizzy (c) 1989 Codemasters Software Co., Ltd., The

- TECHNICAL -

[Model 2236]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78871&o=2

$end

$msx1_cart=fantzonek,
$bio

MSX cart. published 35 years ago:

Fantasy Zone (c) 1987 Zemina.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76735&o=2

$end

$nes=fantzone,
$vgmplay=fantzone_nest,
$bio

Nintendo NES cart. published 33 years ago:

Fantasy Zone (c) 1989 Tengen

Imagine the wildest, wackiest place in the Universe and you've got Fantasy Zone.

As Opo-Opo, a living spaceship, you'll marvel at the incredible landscapes filled with the strangest creatures. Watch out. They may look cute and innocent, but they're Menons, nasty aliens that have overrun the eight planets that make up Fantasy Zone.

Your job is to clear each world of Menons. Every time you zap one, it runs into a coin. Collect enough coins and you can buy power-up items like deadlier weapons and mightier engines.

At the end of every planet lurks a super-powerful boss. Find a way to blast past these monsters in order to continue your exciting journey in the Fantasy Zone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55132&o=2

$end

$info=fanzonem,
$bio

Medal video game published 23 years ago:

Fantasy Zone (c) 1999 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43868&o=2

$end

$sms=fantzonm,
$vgmplay=fantzonm_sms,
$bio

Sega Master System cart. published 35 years ago:

Fantasy Zone - The Maze (c) 1987 Tonka Corp.

North American release. Game developed in Japan. See the original for more information; "Opa Opa [Model G-1343]".

Description from the back cover:

Join Opa-Opa™ in Sega's third Fantasy Zone adventure! It's all the action and adventure that made Fantasy Zone famous...in a new gaming format!

The evil Menons have returned... in multi-level bases which are hidden in seven different planets! The brave Opa-Opa has been called to battle their evil threat. And joining him in the fight is his younger brother, Upa-Upa™.

Your Mission: Guide this brave team of brothers through level after level of treacherous mazes. Get the golden coins stolen by the Menon hoard and use them to purchase powerful weapons.

The fantasy zone is counting on you! Don't let them down.

- TECHNICAL -

GAME ID: 5108

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56021&o=2

$end

$msx1_flop=fantzone,fantzonea,
$bio

Fantasy Zone Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134201&o=2

$end

$gamegear=fantzone,
$vgmplay=fantzone_gg,
$bio

Sega Game Gear cart. published 31 years ago:

Fantasy Zone Gear - OpaOpa Jr. no Bouke (c) 1991 Sanritsu.

- TECHNICAL -

[Model T-44017]

- TRIVIA -

Fantasy Zone Gear was released on July 19, 1991 in Japan.

Reviews:
September 1991 - Consoles + N.1 [FR]: 64/100

- TIPS AND TRICKS -

* Config mode: During the opening screen, when the title has completely appeared, press Up, Right, Down, Left, 1, 2, 1, 2, START. 

* Invincibility: In the Config menu, select Mode option and press Left+1+2 to access the "Undead" option.

- SERIES -

1. Fantasy Zone (1986, ARC)
2. Fantasy Zone II - Opa Opa no Namida [Model G-1329] (1987, Mark III)
3. Opa Opa [Model G-1343] (1987, Mark III)
4. Fantasy Zone Gear - OpaOpa Jr. no Bouken [Model T-44017] (1991, Game Gear)
5. Space Fantasy Zone (1991, PC-Engine CD)
6. Super Fantasy Zone (1993, Mega Drive)
7. Fantasy Zone II - The Tears of Opa-Opa (2008, PS2)

- STAFF -

Main Planner : Masakazu Sato
Planner : May, Yama
Programmer : Dirty, Teiou
Main Graphic : Yama
Graphic : Masakazu Sato, Nao, Nobuo Matsushima
Sound : Youko (Nasu) Wada

- PORTS -

* CONSOLES:
Sega Game Gear (JP] (jul.23, 1993) "Fantasy Zone Gear - OpaOpa Jr. no Bouken [Meisaku Collection] [Model G-3225]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48400&o=2

$end

$gamegear=fantzoneu,
$bio

Sega Game Gear cart. published 31 years ago:

Fantasy Zone Gear (c) 1991 Sega Enterprises, Limited.

- TECHNICAL -

Cartridge ID: 2319

- TRIVIA -

Reviews:
October 1991 - Joypad N.1 [FR]: 66/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64590&o=2

$end

$sms=fantzon2j,
$vgmplay=fantzon2_sms,fantzon2_smsfm,
$bio

Sega Mark III cart. published 35 years ago:

ファンタジーゾーンII オパオパの涙 (c) 1987 Sega Enterprises, Limited.
(Fantasy Zone II - Opa Opa no Namida)

- TECHNICAL -

Game ID: G-1329

- TRIVIA -

Released on October 17, 1987 in Japan.

- SERIES -

1. Fantasy Zone (1986, ARC)
2. Fantasy Zone II - Opa Opa no Namida [Model G-1329] (1987, Mark III)
3. Opa Opa [Model G-1343] (1987, Mark III)
4. Fantasy Zone Gear - OpaOpa Jr. no Bouken [Model T-44017] (1991, Game Gear)
5. Space Fantasy Zone (1991, PC-Engine CD)
6. Super Fantasy Zone (1993, Mega Drive)
7. Fantasy Zone II - The Tears of Opa-Opa (2008, PS2)

- PORTS -

* OTHERS:
Arcade

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55861&o=2

$end

$nes=opaopa,
$vgmplay=opaopa_nes,
$bio

Nintendo Famicom cart. published 34 years ago:

Fantasy Zone II - Opa-Opa no Namida (c) 1988 Sunsoft.

- TECHNICAL -

Game ID: SS12-5500
Barcode: 4 907940 100226

- TRIVIA -

Fantasy Zone II was released on December 20, 1988 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54080&o=2

$end

$info=fantzn2,
$vgmplay=fantzn2,
$bio

Arcade Video game published 34 years ago:

Fantasy Zone II - The Tears of Opa-Opa (c) 1988 Sega.

Once again you control Opa-Opa, a pretty colored ship with wings on its side and must destroy the large creatures in each world before moving on to the next. Your task becomes difficult by other small creatures that happen to pass by. If you destroy a large creature, they will drop a dollar bill, which you can pick up and use at the shop to buy items and powerful weapons such as laser beams, x-way shots, and big wings. Another way to get money is to shoot certain kinds of enemies all in a row.

- TECHNICAL -

Runs on the Sega "System E" hardware.

Main CPU: Zilog Z80
Sound Chips: (2x) Texas Instruments SN76496

- TRIVIA -

This is an enhanced adaptation of the Sega Master System game. It was released in 1988, a year after its console counterpart, and adapted for the arcade by Sunsoft, who also handled the Famicom ports of the Fantasy Zone games in Japan.

This version is very similar to the Sega Master System version on which it is based. The graphics and sound are seemingly identical, but a few changes have been made. There is a timer that forces the player to progress quickly through the stages, and counters that show which targets have been destroyed, like those in the first game. There are also new end-of-level scoring bonuses.

- SERIES -

1. Fantasy Zone (1986, ARC)
2. Fantasy Zone II - Opa Opa no Namida [Model G-1329] (1987, Mark III)
3. Opa Opa [Model G-1343] (1987, Mark III)
4. Fantasy Zone Gear - OpaOpa Jr. no Bouken [Model T-44017] (1991, Game Gear)
5. Space Fantasy Zone (1991, PC-Engine CD)
6. Super Fantasy Zone (1993, Mega Drive)
7. Fantasy Zone II - The Tears of Opa-Opa (2008, PS2)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=811&o=2

$end

$msx2_flop=fantzon2,fantzon2a,
$bio

Fantasy Zone II - The Tears of Opa-Opa (c) 198? Unknown

Pirate disk from the cartridge.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101656&o=2

$end

$info=fantzn2x,fantzn2xp,
$vgmplay=fantzn2x,
$bio

Arcade Video game published 14 years ago:

Fantasy Zone II - The Tears of Opa-Opa (c) 2008 Sega Enterprises, Limited.

- TECHNICAL -

System 16C

- TRIVIA -

This version was released in September 2008.

- TIPS AND TRICKS -

There are 3 possible endings:

Bad Ending: Finish the game going through all the Bright Side zones. You will turn into dark Opa-Opa, defeat the good Opa-Opa and you'll get the bad ending.

Good Ending: Finish the game going through all the Dark Side zones. Your ship will be the good Opa Opa, defeat the dark Opa-Opa and you'll get the good ending.

Best Ending: Same condition as the good ending, but make sure you buy the Drop Tear. After defeating the dark Opa-Opa, while he's flashing, hold button 2 & 3 to use the Drop Tear on him. If you destroy him with the Tear, you'll get the best ending.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48550&o=2

$end

$sms=fantzon2,
$bio

Sega Master System cart. published 35 years ago:

Fantasy Zone II - The Tears of Opa-Opa (c) 1987 SEGA of America.

North American release. Game developed in Japan. See the original for more information; "Fantasy Zone II - Opa Opa no Namida [Model G-1329]".

Description from the back cover:

Opa-Opa is at it again in this zany return to his original homeland some ten years later. Welcome to Fantasy Zone II where perils are great and rewards even greater.

During your visit you'll discover that peace is at stake once again and those who threaten it are more cunning and wicked than before. So beware, the evil Blackhearts are near and they're not alone.

Scores of unusual and seemingly innocent creatures will enthusiastically approach you. But don't be fooled. They're not here to help. They're henchmen for the dark powers of the Blackhearts.

And they'll sabotage every chance you've got to protect the warp gates from total ruin. So fight valiantly because just when you think you've made it, the Blackhearts will be waiting.

- TECHNICAL -

GAME ID: 7004

- TRIVIA -

Released on December 15, 1987 in North America for the Sega Master System.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56022&o=2

$end

$msx2_cart=fantzon2,fantzon2a,
$bio

MSX 2 cart. published 35 years ago:

Fantasy Zone II - The Tears of Opa-Opa (c) 1987 Pony Canyon, Incorporated.

- TECHNICAL -

Game ID: R68Y5815

- TRIVIA -

Original price: 6800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51293&o=2

$end

$info=mt_fz,
$megatech=mt_fz,
$bio

Sega Mega-Tech cart. published 35 years ago:

Fantasy Zone (c) 1987 Sega Enterprises, Limited.

- TECHNICAL -

Runs on the "Mega-Tech System" hardware.
Cartridge ID: 610-0239-09

- TRIVIA -

Fantasy Zone for Mega-Tech was known as the 9th video game made for this System.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=38478&o=2

$end

$info=fantzone,fantzone1,fantzonep,fantzonepr,fantzoneta,fantzonee,
$vgmplay=fantzone,
$bio

Arcade Video game published 36 years ago:

Fantasy Zone (c) 1986 Sega Enterprises, Limited.

The Fantasy Zone is under attack by an army of ruthless, yet undeniably cute, alien enemies. A fearless space fighter by the name of 'Opa-opa' (a craft that is as cute as the game's enemies, featuring wings and feet - the latter appearing whenever the player flies down to ground level at the bottom of the screen) must stop the alien invasion to restore peace to the Fantasy Zone, as well as finding his missing father, 'Opapa', in the process.

Each level has a number of large, enemy generating ships, that produce a constant stream of enemies to attack the player. While the enemies the generators produce can either be shot or avoided, the generators themselves MUST be destroyed. Once the generators are gone, an end-of-level ship will appear that must be beaten to complete the level.

Fantasy Zone is rendered with the surreal, brightly coloured graphics that typify many Japanese videogames; with an equally abstract approach to in-game weapons: with that cartoon comedy staple, the 'anvil', making an appearance.

- TECHNICAL -

Runs on the Sega "System 16A" hardware.
Game ID: 317-5000

Players: 2
Control: 8-way joystick
Buttons: 2

- TRIVIA -

Fantasy Zone was released in March 1986.

The game's main character Opa-opa makes a cameo in 'Zillion' a science fiction anime T.V. series from the 80's, and in the Sega Dreamcast games Shenmue (1999) and Shenmue 2 (2001) as a collectable figurine.

The Stage 1 music was recycled in the Sega Mega Drive role-playing-game "Phantasy Star 4".

The shop music in Fantasy Zone, is recycled in several other Sega games such as 1988's Hot Rod, 1989's Out Run Turbo, and the Sega Genesis/Mega Drive port of Super Hang-On (the tune plays in the shop which is in the console exclusive career mode).

Soundtrack releases :
[JP] Feb 25, 1987 - Sega Game Music Vol.2 [28XA-108]
[JP] Oct 18, 2000 - Sega Game Music Vol.2 [Legend Series] [SCDC-00052]
[JP] Sep 11, 2008 - Fantasy Zone Ultra Super Big Maximum Great Strong Complete Album [WM-0604~7]

- UPDATES -

The music is incomplete in early Japanese version and completed in the US version.

- SERIES -

1. Fantasy Zone (1986, ARC)
2. Fantasy Zone II - Opa Opa no Namida [Model G-1329] (1987, Mark III)
3. Opa Opa [Model G-1343] (1987, Mark III)
4. Fantasy Zone Gear - OpaOpa Jr. no Bouken [Model T-44017] (1991, Game Gear)
5. Space Fantasy Zone (1991, PC-Engine CD)
6. Super Fantasy Zone (1993, Mega Drive)
7. Fantasy Zone II - The Tears of Opa-Opa (2008, PS2)

- STAFF -

Director/Main Planner: Yoji Ishii
Main Programmer: Shuichi Katagi
Music : Hiroshi Miyauchi

- PORTS -

* CONSOLES:
Sega Mark III [JP] (june.15, 1986) "Fantasy Zone [Model G-1301]"
[JP] Nintendo Famicom (jul.17, 1987) "Fantasy Zone [Model SS8-5300]"
[JP] NEC PC-Engine (oct.14, 1988) "Fantasy Zone [Model H49G-1001]"
[JP] Sega Saturn (feb.21, 1997) "Fantasy Zone [Sega Ages] [Model GS-9136]"
[JP] Sony PS2 (aug.28, 2003) "Fantasy Zone [Sega Ages 2500 Vol.3] [Model SLPM-62366]"
[JP] Sony PS2 (sept.28, 2008) "Fantasy Zone Complete Collection [Sega Ages 2500 Vol.33] [Model SLPM-62780]"
Microsoft XBOX 360 [US] (feb.10, 2009) as an unlockable extra in "Sonic's Ultimate Genesis Collection [Model 68034]" 
Sony PlayStation 3 [KO] (feb.10, 2009) as an unlockable extra in "Sonic's Ultimate Genesis Collection" by SCEI
Sony PlayStation 3 [US] (feb.10, 2009) as an unlockable extra in "Sonic's Ultimate Genesis Collection [Model BLUS-30259]" 
[EU] Microsoft XBOX 360 (feb.20, 2009) as an unlockable extra in "SEGA Mega Drive Ultimate Collection [Model 384-40210]" 
Sony PlayStation 3 [EU] [AU] (feb.20, 2009) as an unlockable extra in "SEGA Mega Drive Ultimate Collection [Model BLES-00475]" 
[AU] Microsoft XBOX 360 (feb.26, 2009) as an unlockable extra in "Sega Mega Drive Ultimate Collection" 

* COMPUTERS:
[JP] MSX (1986) "Fantasy Zone [Model R55X5812]"
[JP] Sharp X68000 (aug.4, 1989) "Fantasy Zone [Model DP-3205012]"
Microsoft Windows 98 [JP] (1998) "Memorial Selection [Model HCJ-0147]"

* OTHERS:
Mobiles phones (2002)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=810&o=2

$end

$sms=fantzone,fantzone1,
$bio

Sega Master System cart. published 36 years ago:

Fantasy Zone (c) 1986 SEGA of America, Inc.

North American release. Game developed in Japan. See the original for more information; "Fantasy Zone [Model G-1301]".

Description from the back cover:

Before you even pick up your control pads, you'll quickly see that this game is from another planet.

Amorphic graphics. Day-glow colors. Even spaced-out music.

You start out by building your own space ship. Pick out your own engine parts, lasers and defense mechanisms.

Than take off for The Fantasy Zone. You'll enter screen after screen of perilous worlds. As you try to bring peace to a troubled universe.

- TECHNICAL -

GAME ID: 5052

- TRIVIA -

Released on September 15, 1986 in North America as a launch title for the Sega Master System.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294945&o=2

$end

$x68k_flop=fantzone,
$vgmplay=fantzone_x68,
$bio

Sharp X68000 Series 5.25in. disk. published 33 years ago:

Fantasy Zone (c) 1989 Micomsoft.

- TECHNICAL -

GAME ID: DP-3205012
Fd x1

- TRIVIA -

Fantasy Zone for X68000 was released on August 04, 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48395&o=2

$end

$sms=fantzonej,
$vgmplay=fantzone_sms,
$bio

Sega Mark III cart. published 36 years ago:

ファンタジーゾーン (c) 1986 Sega Enterprises, Limited.
(Fantasy Zone)

- TECHNICAL -

Game ID: G-1301

- TRIVIA -

Fantasy Zone for Mark III was released on June 15, 1986 in Japan. It was the very first 'Gold Cartridge' for the Mark III.

- STAFF -

Programmer: Dunk Asi 12, Sexy Bomb, Asco3458
Design: Matilda Yoko, Mayu, Takako Kawaguchi (Choko), Aya
Music: Tokuhiko Uwabo (Noah Toku)
Director: Mutsuhiro Fujii (Warlock Mut 241)
Special Thanks: Yoji Ishii (Ici), Shuichi Katagi (Ktg), Ken, Hiroshi Kawaguchi (Hiro)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48391&o=2

$end

$sms=fantzonetw,
$bio

Sega Mark III cart. published 36 years ago:

Fantasy Zone (c) 1986 Aaronix

- TECHNICAL -

Game ID: GB1301
Cart color: White/Gold

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56020&o=2

$end

$pce=fantzone,
$vgmplay=fantzone_tg16,
$bio

NEC PC-Engine HuCARD published 34 years ago:

Fantasy Zone (c) 1988 NEC Avenue, Limited.

Fantasy zone is a side scrolling shooter by NEC Avenue, conversion of Sega's arcade game originally released in 1986. The player takes control of a cute little flying ship called Opa-Opa and his mission is to restore peace to Fantasy Zone and to find out who is behind the invasion. Fantasy Zone actually borrows some core gameplay mechanics from Atari's Defender and Opa must destroy a given number of bases in each stage in order to proceed to the boss. Opa can use to different weapons - the first one is a standard vulcan-twin-gun that fires quickly and decimates enemies, the second one is a powerful bomb that can only be dropped downwards. Defeated foes drop coins that the player can collect to purchase upgrades in various shops hidden inside red floating balloons. There, Opa can purchase goods such as speed boosts (big wings, jet engine, turbo engine...), extra lives, upgrade his main weapons (wide beams, laser beams, 7 ways shots...) or his bombs (twin bombs, smart bombs...). New weapons, however, have a time limit and need to be purchased again at a higher cost.

- TECHNICAL -

[Model H49G-1001]

- TRIVIA -

Fantasy Zone for PC-Engine was released on October 14, 1988 in Japan for 4900 Yen.

Fantasy Zone is an arcade game originally released by Sega in 1986.

- TIPS AND TRICKS -

* Invincibility:
During the game, pause (by pressing Run) and press I once, II twince, up 3 times, down 4 times, right 5 times and left 6 times. Unpause the game and you are now invincible. You must repeat this tip for every new stage though.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48394&o=2

$end

$msx1_cart=fantzone,
$bio

MSX cart. published 36 years ago:

Fantasy Zone (c) 1986 Pony Canyon, Incorporated.

- TECHNICAL -

Game ID: R55X5812
BARCODE: 4988013008694

- TRIVIA -

Original price: 5500 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48392&o=2

$end

$nes=fantzonej,
$vgmplay=fantzonej_nes,
$bio

Nintendo Famicom cart. published 35 years ago:

Fantasy Zone (c) 1987 Sunsoft.

- TECHNICAL -

Model SS8-5300

- TRIVIA -

Fantasy Zone for Famicom was released on July 17, 1987 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48393&o=2

$end

$tg16=fantzone,
$bio

NEC TurboGrafx-16 cart. published 33 years ago:

Fantasy Zone [Model TGX020017] (c) 1989 NEC Home Electronics, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84315&o=2

$end

$saturn=fantzone,fantzoneb,fantzonea,
$bio

Sega Saturn CD published 25 years ago:

Fantasy Zone (c) 1997 Sega Enterprises, Limited.

- TECHNICAL -

[Model GS-9136]
[Sega Ages]

- TRIVIA -

Fantasy Zone for Saturn was released on February 21, 1997 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48396&o=2

$end

$info=fantasyu,
$bio

Arcade Video game published 40 years ago:

Fantasy [Model G-202] (c) 1982 Rock-Ola Mfg. Corp.

You must rescue your girlfriend from the bad pirate who has stolen her from your island love nest. Then, rescue her from other kidnappers until you are reunited with her for good.

- TECHNICAL -

Main CPU : MOS Technology M6502 (@ 930 Khz)
Sound Chips : Custom (@ 930 Khz), SN76477 (@ 930 Khz)

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 61 Hz
Palette Colors : 64

Players : 2
Control : 8-way joystick

- TRIVIA -

Released in February 1982 by Rock-Ola in the USA market. This game was originally released by SNK in October 1981 in Japan.

Rob Howes holds the official record for this game with 269,220 points.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=36003&o=2

$end

$apple2_flop_orig=fant2041,
$bio

Apple II 5.25 disk. published 41 years ago:

Fantasyland 2041 A.D. (c) 1981 Crystalware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301415&o=2

$end

$apple2gs_flop_misc=fantavsn,
$apple2gs_flop_orig=fantavsn,
$apple2gs_flop_clcracked=fantavsn,fantavsna,
$bio

Apple IIGS disk. published 35 years ago:

Fantavision (c) 1987 Broderbund Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115086&o=2

$end

$apple2_flop_orig=fantvisn,
$bio

Apple II 5.25 disk. published 37 years ago:

Fantavision (c) 1985 Broderbund Soft., Inc.

- TECHNICAL -

GAME ID: 25150

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229120&o=2

$end

$info=fantazia,
$bio

Arcade Video game published 42 years ago:

Fantazia (c) 1980 Subelectro.

Unauthorized bootleg of Moon Cresta.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=812&o=2

$end

$info=j7fantaz,
$bio

Fantaztec (c) 200? JPM International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=18211&o=2

$end

$cpc_flop=fantomas,
$bio

Amstrad CPC type-in published 36 years ago:

Fantomas (c) 1986 Hebdogiciel [France]

- STAFF -

By: Yves HERBE

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120573&o=2

$end

$cpc_flop=fantomef,
$bio

Amstrad CPC type-in published 24 years ago:

Fantome (c) 1998 AM-Mag

- TRIVIA -

Listed as a type-in program in the French magazine: AM-Mag.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119545&o=2

$end

$cpc_cass=fantcity,
$bio

Amstrad CPC cass. published 36 years ago:

Fantome City (c) 1986 Coktel Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96233&o=2

$end

$cpc_flop=fantomec01,fantomec,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Fantome City (c) 1986 Coktel Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121590&o=2

$end

$cpc_flop=fantomes,
$bio

Amstrad CPC type-in published 35 years ago:

Fantomes (c) 1987 Amstrad Magazine

- TRIVIA -

Listed as a type-in program in the French magazine Amstrad Magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119152&o=2

$end

$cpc_flop=fanzyiii,fanzyiii01,
$bio

Amstrad CPC 464 disk. published 29 years ago:

Fanz'Y III (c) 1993 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123321&o=2

$end

$cpc_flop=fanzines,fanzines01,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Fanzines (c) 1991 Unknown [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124589&o=2

$end

$pc98=fsmoon,
$bio

NEC PC-9801 Series 5.25in. disk. published 33 years ago:

ファーサイドムーン　地球防衛軍II (c) 1989 Artdink Corp.
(Far Side Moon - Chikyuu Bouei-gun II)

- TECHNICAL -

BARCODE: 4988640000160

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89121&o=2

$end

$x68k_flop=farside,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

ファーサイドムーン　地球防衛軍II (c) 1990 Artdink Corp.
(Far Side Moon - Chikyuu Bouei-gun II)

- TECHNICAL -

BARCODE: 4988640000207

- TRIVIA -

Released on April 13, 1990 in Japan.

Retail price: 9500 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87516&o=2

$end

$apple2_flop_clcracked=farstar,
$bio

Apple II 5.25 disk. published 38 years ago:

Far Star (c) 1984 Random House, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230602&o=2

$end

$info=farwest,
$bio

Far West (c) 198?.

Pirate version of "Iron Horse".

- TECHNICAL -

Main CPU: Motorola M6809 (@ 3.072 Mhz)
Sound CPU: Zilog Z80 (@ 3.072 Mhz)
Sound Chips: YM2203 (@ 3.072 Mhz), (3x) RC (@ 3.072 Mhz)

Screen orientation: Horizontal
Video resolution: 240 x 224 pixels
Screen refresh: 30.00 Hz
Palette colors: 256

Players: 2
Control: 4-way joystick
Buttons: 3

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=814&o=2

$end

$info=cfarwest,
$bio

Gun game published 25 years ago:

Far West (c) 1997 Compumatic.

Electromechanical shooting gallery type arcade machine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268134&o=2

$end

$pmd85_cass=faraonov,
$bio

Tesla PMD-85 cass. published 34 years ago:

Faraonova Hbroka (c) 1988 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236485&o=2

$end

$pc98=farce,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Farce - Yuuwaku Hakusho (c) 1994 Software House Parsley [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268226&o=2

$end

$x68k_flop=farewell,
$bio

Sharp X68000 Series 5.25in. disk. published 28 years ago:

Farewell Disk (c) 1994 Hayabusa Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87517&o=2

$end

$info=farfalla,farfallag,farfallai,
$bio

Pinball published 39 years ago:

Farfalla (c) 1983 Zaccaria.

- TECHNICAL -

The backglass artwork on Farfalla is a two piece design incorporating a molded plastic insert containing most of the artwork in 3-D bass relief, and a glass with plants painted around the borders.

- TRIVIA -

The title of this game translates from Italian as 'Butterfly'.

- UPDATES -

There are two different plastic inserts. The original one was apparently too risque for the US importer, so it was modified to be less revealing. Distinguishing the original from the US version is easy; in the US version, the woman in the artwork has a blue "scarf" hiding her chest and a blue belt around her waist. In the original artwork, shown on the manual cover, and the side cabinet art, the woman's chest is nearly bare.

- SCORING -

Playfield layout described from the flippers, and going around the playfield clockwise.
* Flippers: There are two. Normal configuration, normal placement.
* Left Slingshot: Normal slingshot, normal placement. Scores 10 points and toggles the lit Inlane between right and left.
* Left Inlane: A normal inlane. Feeds the ball to the left flipper. Scores 5000 points when lit, 500 when not lit. When lit, spots one letter in L-O-V-E.
* Left Outlane: An outlane. Lose the ball. Can be lit by collecting one set of drop targets (See Operator Adjustments). Scores 10,000 points.
* Left Outlane Flipper: If the Outlane is lit, the flipper can be used once to try to save the ball.
* Left Move Ramp Target: A standup target that, if the Special Bonus is not lit, will lower the Ramp to the Upper Playfield. Scores 10,000 points.
* Special Bonus Lane (Under the Ramp): Collects Special Bonus (21,000 points multiplied by the Bonus Multiplier) and spots one set of drop targets toward lighting Multi Special when lit. Scores 10,000 points when not lit. When spotting drop targets, the player will be given whichever colour (Blue, Yellow, Red) they have the least of. If two of the colours are equal, then it will spot in the order Yellow, Red, Blue (i.e.: if the player has one Blue, two Red and two Yellow, Special Bonus will spot the next Yellow).
* Ramp: Leads to the Upper Playfield. Begins the game raised. Lowered by either of the two Move Ramp targets. Raised by lighting the Special Bonus or by sending the ball up the Ramp.
* Multi Special Target: A standup target. When lit, can be hit to collect the Multi Special (See Operator Adjustments). When not lit, scores 5,000 points. Lit by collecting Blue, Yellow, and Red drop targets. There are three sets of lights on the playfield showing the player's progress toward the Multi Special.
* Red Drop Targets: Four drop targets. Each one scores the lit value; 800 (not lit), 1000, 3000, 5000, or 8000 points. Collecting all four drop targets scores one Red Special toward the Multi-Special. Each target advances the Special Bonus one position.
* Pop Bumper Switch: Two of the four Pop Bumpers are lit at any given time. This switch alternates the two that are lit. Scores 100 points.
* L-O-V-E Lanes: Collecting each of the four letters spells LOVE and relights all four letters. The L, O, and V are standard rollover lanes. The E is a small horseshoe turn with a rollunder that leads to the Top Arch. Each scores 10,000 points when lit, 5000 when not lit.
* Top Arch: A small Top Arch. The plunger habitrail starts the ball here and the ball can be returned here via the E lane. The only exits are via the L, O, and V rollover lanes.
* Pop Bumpers: Four standard Pop Bumpers, arranged in an L shape. Hitting a lit Pop Bumper five times advances the Special Bonus one position. Scores 1000 points when lit, 100 when not lit.
* Orange Drop Targets: Three drop targets that score the lit value, 800 (not lit), 1000, 3000, or 5000 points, and advance the Orange Special. Each target advances the Special Bonus one position. Collecting the Orange Special scores the operator set value, and unlights the Orange lights.
* Blue Drop Targets: Four drop targets in the center of the playfield, angled slightly so that shots to these targets do not go straight down the middle. Like the Red Targets, each one scores the lit value; 800 (not lit), 1000, 3000, 5000, or 8000 points. Collecting all four drop targets scores one Blue Special toward the Multi-Special. Each target advances the Special Bonus one position.
* Move Ramp Target: Behind the two middle Blue Targets is a Move Ramp target. Like the Left Move Ramp target, this will lower the Ramp if the Special Bonus is not lit, and scores 10,000 points.
* Right Outlane Flipper: If the Outlane is lit, the flipper can be used once to try to save the ball.
* Right Outlane: An outlane. Lose the ball. Can be lit by collecting one set of drop targets (See Operator Adjustments). Scores 10,000 points.
* Right Inlane: A normal inlane. Feeds the ball to the right flipper. Scores 5000 points when lit, 500 when not lit. When lit, spots one letter in L-O-V-E.
* Right Slingshot: Normal slingshot, normal placement. Scores 10 points and toggles the lit Inlane between right and left.
* Manual Plunger: This is a normal plunger, except that the plunger lane is a habitrail to make more room on the playfield for the outlane flippers (React Feature). Its habitrail leads to the top arch.
* Upper Playfield: This is a clear plastic playfield covering the top left corner of the main playfield. Sending the ball up the Ramp leads to the Upper Playfield. There are two flippers here that are only active when the ball is on the playfield. There is a drain hole between the flippers leading back to the lower playfield.
* Yellow Drop Targets: On the Upper Playfield are six drop targets. Each target scores 30,000 points. Collecting all six targets without losing the ball back to the lower playfield, lights the Upper Special.
* Upper Special: A standup target in a very short lane at an angle, at the upper left corner of the Upper Playfield. When lit, can be hit to collect the Upper Special. When not lit, scores 10,000 points.

* Bonus Multiplier: Spelling L-O-V-E, either via the top rollovers or by hitting the lit inlanes, advances the Bonus Multiplier. Possible values are 2X, 5X, and 10X. After 10X Bonus Multiplier has been lit, spelling L-O-V-E does nothing. The Bonus Multiplier is used in conjunction with the Special Bonus. During game play, lighting Special Bonus is done by hitting drop targets (Red, Blue, Yellow and Orange) and Pop Bumpers. Once Special Bonus is lit, hitting the lane under the ramp scores 21,000 points (1000 for each drop target) multiplied by the Bonus Multiplier. The Bonus Multiplier is then reset to 1X and the Special Bonus returns to 0 (no lights lit).

* End-of-Ball Bonus: The bonus scored at the end of the ball is similar to collecting the Special Bonus during gameplay. The player receives 1000 points for each drop target collected toward Special Bonus, multiplied by the current Bonus Multiplier. The Bonus Multiplier is then reset to 1X for the next ball, but the collected drop targets remain collected.

- TIPS AND TRICKS -

* This is a fairly simple game. Hit targets, score points, advance toward a jackpot payoff (Multi Special), and start again. The key to a high score is keeping the ball in play, and collecting Extra Balls. Keep the Outlanes lit for "React" at all times, as the ball goes in there a lot, and it is quite possible to shoot from one Outlane directly into the other. The Yellow targets are lucrative, but after 21 drop targets have been hit, the Special Bonus is lit and must be collected before the Ramp can be lowered again.

* Tilt: Tilting the game during normal gameplay results in a loss of the current ball with no End-of-Ball bonus. Tilting during the timed-play last ball (see Operator Settings) results in the ball being returned to the player after it drains. The clock keeps running during the time it takes for the ball to make its way to the drain.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5384&o=2

$end

$tiki100=farge,
$bio

TIKI-100 disk. published 32 years ago:

Farge (c) 1990 LoM-Data

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237336&o=2

$end

$spectrum_cass=fargowel,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Fargo Wells (c) 1988 Topo Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287675&o=2

$end

$nes=fariaj,
$bio

Nintendo Famicom cart. published 33 years ago:

ファリア 封印の剣 (c) 1989 High-Score Media Work.
(Faria - Fuuin no Tsurugi)

Faria is an action role-playing game in which the player controls a sword-wielding hero, with a number of similarities to The Legend of Zelda. As with many RPGs, the game is broken into towns, an overworld, and dungeons. Activities in town include talking to non-player characters to gather information and items, traversing the overworld involves combat that takes place on a separate battle screen, while dungeons consist of combat in the same window used to navigate and puzzling through increasingly complex mazes. Combat consists of moving the player character's sprite around the screen while swinging its equipped sword or using a handful of items including bombs and a bow & arrows.

- TECHNICAL -

GAME ID: HSS-FA

- TRIVIA -

Released on July 21, 1989 in Japan.

Faria was one of Game Arts' first RPGs, which the company would later become famous for through series such as Grandia and Lunar. The game was an early project for Takeshi Miyaji, Yoshito Asari designer for the Lunar games and director of the first two Grandia games, and Akihiko Yoshida, designer and illustrator on the first two Ogre Battle games and several Squaresoft properties.

- STAFF -

Copyright 1989 by Game Arts Co. Ltd., Colon Co. Ltd., Hi-Score Media Work Corp.

Director: Takeshi Miyaji
Producers: Mitsuhiro Mazda, Yoshii Abe
Character Designer: Yoshitoh Asari
Graphic Designer: Akihiko Yoshida
Assistant Graphic Designer: Satoshi Uesaka, Tsuyoshi Tanaka
Programmers: Hirotaka Kadoya, Jun Miyazaki
Sound Programmer: Kazuya Takahashi
Music Composers: Nobuyuki Aoshima, Fumihito Kasatani, Mecano Associates
Test Players: Yuzo Sunaga, Osamu Harada
Scenario: Masaru Takeuchi
Special Thanks to: Yoichi Miyaji, Haruo Okuda
Executive Producer: Kenichi Kai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54081&o=2

$end

$nes=faria,
$bio

Nintendo NES cart. published 31 years ago:

Faria (c) 1991 Nexoft

North American release. Game developed in Japan. See the original for more information; "Faria - Fuuin no Tsurugi [Model HSS-FA]".

Description from the back cover:

If you're ready for mind-blowing action... If you're prepared to test yourself against the most fearsome forces of evil... Then it's time to enter the world of FARIA!

Slash your way through a relentless onslaught of bloodthirsty monsters! Challenge a cruel and cunning Wizard with your magic and your wits! The King's daughter has been kidnapped by a fiendishly powerful Wizard for his bride. The soldiers and magicians of the King are all powerless to rescue her. And now you have come from a distant land to answer the king's desperate pleas for help! FARIA is action-adventuring fun for the entire family!

- TECHNICAL -

GAME ID: NES-N6-USA
BARCODE: 0 93992 01050 8

- TRIVIA -

Released in June 1991 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55133&o=2

$end

$pcecd=metlfant,
$bio

NEC PC-Engine CD published 30 years ago:

Farjius no Jakoutei - Neo Metal Fantasy (c) 1992 Human Entertainment

- TECHNICAL -

GAME ID: HMCD2003

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58185&o=2

$end

$psx=farsagat,
$bio

Sony PlayStation CD published 23 years ago:

Farland Saga - Toki no Michishirube (c) 1999 TGL [Technical Group Laboratory].

- TECHNICAL -

[Model SLPS-01903]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85138&o=2

$end

$saturn=farsagat,
$bio

Sega Saturn CD published 24 years ago:

Farland Saga - Toki no Michishirube (c) 1998 TGL [Technical Group Laboratory].

- TECHNICAL -

GAME ID: T-32509G

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59120&o=2

$end

$saturn=farsaga,
$bio

Sega Saturn CD published 24 years ago:

Farland Saga (c) 1998 TGL [Technical Group Laboratory].

- TECHNICAL -

GAME ID: T-32507G

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59119&o=2

$end

$pc98=farland2,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

ファーランドストーリー アーク王の遠征 (c) 1994 TGL [Technical Group Laboratory].
(Farland Story - Arc Ou no Ensei)

- TECHNICAL -

BARCODE: 4935066105085

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89468&o=2

$end

$pc98=farland5,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

ファーランドストーリー 大地の絆 (c) 1994 TGL [Technical Group Laboratory].
(Farland Story - Daichi no Kizuna)

- TECHNICAL -

BARCODE: 4935066105177

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89464&o=2

$end

$saturn=farland,farlanda,
$bio

Sega Saturn CD published 25 years ago:

Farland Story - Habou no Mai (c) 1997 TGL [Technical Group Laboratory].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59121&o=2

$end

$pc98=farland4,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

ファーランドストーリー 白銀の翼 (c) 1994 TGL [Technical Group Laboratory].
(Farland Story - Hakugin no Tsubasa)

- TECHNICAL -

BARCODE: 4935066105139

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89465&o=2

$end

$pc98=farland7,farland7c,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Farland Story - Juuou no Akashi (c) 1995 TGL [Technical Group Laboratory] [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268228&o=2

$end

$pc98=farland6,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Farland Story - Kamigami no Isan (c) 1995 TGL [Technical Group Laboratory] [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268227&o=2

$end

$pc98=farland3,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

ファーランドストーリー 天使の涙 (c) 1994 TGL [Technical Group Laboratory].
(Farland Story - Tenshi no Namida)

- TECHNICAL -

BARCODE: 4935066105122

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89466&o=2

$end

$pc98=farland,
$vgmplay=farland_98,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Farland Story - Tooi Kuni no Monogatari (c) 1993 TGL [Technical Group Laboratory].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89467&o=2

$end

$psx=farland,
$bio

Sony PlayStation CD published 25 years ago:

Farland Story - Yottsu no Fuuin (c) 1997 TGL [Technical Group Laboratory].

- TECHNICAL -

[Model SLPS-00797]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85139&o=2

$end

$snes=farland2,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Farland Story 2 [Model SHVC-A2FJ-JPN] (c) 1995 Banpresto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61295&o=2

$end

$pcfx=farland,
$bio

NEC PC-FX game published 26 years ago:

Farland Story FX (c) 1996 NEC Home Electronics, Ltd.

- TECHNICAL -

Game ID: FXNHE628

- TRIVIA -

Farland Story FX was released on November 08, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103665&o=2

$end

$snes=farland,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Farland Story [Model SHVC-AFSJ-JPN] (c) 1995 Banpresto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61294&o=2

$end

$pc8801_flop=farm,
$bio

Farm (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91764&o=2

$end

$msx1_cart=farmkit,
$bio

MSX cart. published 36 years ago:

Farm Kit [Model HBS-H019C] (c) 1986 Sony Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76736&o=2

$end

$apple2_flop_clcracked=frmledgp,
$bio

Apple II 5.25 disk. published 39 years ago:

Farm Ledger Pro (c) 1983 Harvest Computer Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293500&o=2

$end

$bbcb_flop_orig=farmman,
$bio

Acorn BBC Micro B disk. published 36 years ago:

Farm Management Package (c) 1986 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125179&o=2

$end

$spectrum_cass=fjack2,
$bio

Sinclair ZX Spectrum cass. published 14 years ago:

Farmer Jack and the Hedge Monkeys! (c) 2008 Cronosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226555&o=2

$end

$spectrum_cass=fjack1,fjack1d,
$bio

Sinclair ZX Spectrum cass. published 16 years ago:

Farmer Jack In Harvest Havoc! (c) 2006 Cronosoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225531&o=2

$end

$spectrum_cass=fjacktri,
$bio

Sinclair ZX Spectrum cass. published 13 years ago:

Farmer Jack Trilogy (c) 2009 Cronosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226556&o=2

$end

$info=farmer,
$bio

Arcade Video game published 37 years ago:

Farmers Rebellion (c) 1985 Sun Electronics.

Export release. Game developed in Japan. See the original for more information about the game itself; "Ikki".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3655&o=2

$end

$dragon_cart=fftrainer,
$bio

Dragon cart. published 39 years ago:

FarmFax Trainer (c) 1983 FarmFax

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265336&o=2

$end

$mbee_quik=fmstck,
$bio

Applied Technology Microbee cass. published 39 years ago:

Farming Management - Stocking (c) 1983 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289623&o=2

$end

$a2600=farmyard,farmyarde,
$bio

Farmyard Fun (c) 19?? Ariola.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50466&o=2

$end

$to7_cass=faroux,
$bio

Faroux (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108250&o=2

$end

$spectrum_cass=fasebonu,
$bio

Sinclair ZX Spectrum cass. published 5 years ago:

Fase Bonus the Game (c) 2017 Mojon Twins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226472&o=2

$end

$ngpc=faseleij,
$bio

SNK Neo-Geo Pocket Color cart. published 23 years ago:

Faselei! [Model NEOP00510] (c) 1999 SNK Corp. [Shin Nihon Kikaku]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82533&o=2

$end

$ngpc=faselei,
$bio

SNK Neo-Geo Pocket Color cart. published 22 years ago:

Faselei! [Model NEOP00900] (c) 2000 SNK Corp. [Shin Nihon Kikaku]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82532&o=2

$end

$info=fashion,
$bio

Video Slot Machine published 22 years ago:

Fashion (c) 2000 High Video.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29139&o=2

$end

$info=fashiong,fashiong2,
$bio

Arcade Video game published 25 years ago:

Fashion Gambler (c) 1997 ADP.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 8 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.8432 Mhz)

Palette colors : 256

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=10341&o=2

$end

$info=sc4fastf,sc4fastfa,sc4fastfb,sc4fastfc,
$bio

Fast 'N' Furious (c) 200? Mazooma Games.

Fast 'N' Furious is a fiery multi-stake game with a multiple Hi-Lo feature.

Fill the 1-8 trail or obtain a reel win to enter the feature. Gamble Hi-Lo on 3 reels to fill the Super KOs, Nudges and Winspins pots.

Gamble to a lit 'Feature Exchange' point to be offered a feature. If you reject this offer, the feature will be turned red for next time around, when you might get some big wins!

Collecting Super KOs awards knockouts above the current cash ladder level.

- TECHNICAL -

[Model PR2071]
Technology : Scorpion 4
Cabinet : Eclipse Front-Opening
Jackpot : £25
Stakes : 10/20/30p multi-stake play

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11896&o=2

$end

$cpc_flop=fastbasi,fastbasi01,
$bio

Amstrad CPC 464 disk. published 34 years ago:

FAst BAsic COMpiler (c) 1988 DMV Soft. [Daten und Medien Verlag]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125070&o=2

$end

$apple2gs_flop_misc=fastbrk,
$apple2gs_flop_orig=fastbrk,
$apple2gs_flop_clcracked=fastbrk,
$bio

Apple IIGS disk. published 33 years ago:

Fast Break (c) 1989 Accolade, Incorporated.

- STAFF -

Designed by: Steve Cartwright
Apple IIGS version by: Greg Hospelhorn, George Wong
Producer: Pam Levins
Artist: Roseann Mitchell
Manual by: Jenna Hoff

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49791&o=2

$end

$amigaocs_flop=fastbrk,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Fast Break (c) 1989 Accolade, Incorporated. [San Jose, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74039&o=2

$end

$info=sc5fast,
$bio

Fast Cash (c) 200? QPS Interactive.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42587&o=2

$end

$info=fastdrwp,
$bio

Video Slot Machine published 39 years ago:

Fast Draw (c) 1983 Stern Electronics.

A video poker game that runs on the Noraut's Joker Poker hardware.

- TRIVIA -

Very few were produced. The game was marketed to gambling establishments.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4804&o=2

$end

$info=fastdraw,fastdraw_130,
$bio

Arcade Video game published 28 years ago:

Fast Draw Showdown (c) 1994 American Laser Games, Incorporated.

You would come face to face with some of the quickest gun slinger in the area. You work your way through town till you meet up with Wes Flowers... One of the fastest 'quick-drawers' in the world.

- TECHNICAL -

Main CPU : Motorola 68000
Sound Chips : (2x) Custom

Colors palette : 4097

Players : 2
Buttons : 2

This games uses a laser disc.

- TRIVIA -

While Wes Flowers is featured in Fast Draw Showdown, he is actually a real person who has worked on several films such as Beverly Hills Cop III as a gun handler.

- PORTS -

* CONSOLES:
Nintendo Wii (2010; As a WiiWare release)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4491&o=2

$end

$vic1001_cart=fasteddy,
$bio

Commodore VIC-20 cart. published 40 years ago:

Fast Eddie (c) 1982 Sirius

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84419&o=2

$end

$a800=fasteddy,
$bio

Atari 400/800 cart. published 40 years ago:

Fast Eddie (c) 1982 Sirius

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86544&o=2

$end

$a2600=fasteddi,
$bio

Atari 2600 cart. published 40 years ago:

Fast Eddie (c) 1982 20th Century Fox.

Your objective is to help Eddie capture as many floating prizes as he can jump up and grab. You must keep Eddie hoppong over the pesky little Sneakers while quiding him up, down and around the screen.

- TECHNICAL -

Model 11003

- TIPS AND TRICKS -

HINTS FROM THE DESIGNER...
Learn to jump while running toward an oncomming Sneaker. This gives you the longest leap, and is the best way to play the game successfully.
     
Another strategy is to jump when you're right against the edge of the screen. The Sneakers will run under you and either pass by or bounce back before you come down.
     
Eddie is always safe while on a Ladder, but you must be extra careful when Eddie is on Ladders that align.  A heavey hand on the joystick will have Eddie climbing up and down Ladders out of control.

- STAFF -

Developed by Sirius Software.

Programmer: Mark Turmell

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50467&o=2

$end

$a2600=fasteddic,
$bio

Atari 2600 cart. published 39 years ago:

Fast Eddie (c) 1983 CCE

Clone of "Fast Eddie [Model 11003]" from 20th Century Fox.

- TECHNICAL -

Model C-834

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50468&o=2

$end

$cgenie_cass=fastfood,
$bio

Colour Genie cass. published 39 years ago:

Fast Food (c) 1983 CC Computer Studio

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264796&o=2

$end

$amigaocs_flop=fastfood,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Fast Food (c) 1991 Codemasters Software Company, Limited., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74040&o=2

$end

$a2600=fastfoodz,
$bio

Fast Food (c) 19?? Zirok

Clone of "Fast Food [Model 1003]" from Telesys.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50470&o=2

$end

$cpc_flop=fastfood03,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Fast Food Dizzy Trained (c) 1989 NPS [Nul Part System]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122448&o=2

$end

$cpc_flop=fastfood02,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Fast Food Dizzy Trained (c) 1989 Shadocks, Les [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122591&o=2

$end

$cpc_cass=fastfood,
$bio

Amstrad CPC cass. published 33 years ago:

Fast Food Dizzy [Model 3168] (c) 1989 Codemasters Soft. Co., Ltd., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96234&o=2

$end

$cpc_flop=fastfood01,fastfood,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Fast Food Dizzy [Model 92] (c) 1989 EDOS [Electronic Distribution of Software]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127989&o=2

$end

$a2600=fastfood,fastfoode,fastfoode1,
$bio

Atari 2600 cart. published 40 years ago:

Fast Food (c) 1982 Telesys.

Get Fatter! Consume as many calories as you can before you get your fill of purple pickles and the snack bar closes.

- TECHNICAL -

Model 1003

- TIPS AND TRICKS -

The food flies totally at random each game. There are no patterns and no safe spots on the screen.

Remember there's no penalty for missing food, but it'll slow down your scoring. To get the best scores go after the higher-valued items.

- STAFF -

Programmer: Don Ruffcorn
Created by: Jack Woodman

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50469&o=2

$end

$c64_cass=fastfood,
$bio

Commodore C64 cass. published 33 years ago:

Fast Food (c) 1989 Codemasters Soft. Co., Ltd., The

- TECHNICAL -

GAME ID: 1250

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146508&o=2

$end

$spectrum_cass=dizzyff,dizzyffa,dizzyffb,dizzyffc,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Fast Food! (c) 1989 Codemasters Software Co., Ltd., The

- TECHNICAL -

GAME ID: 2167

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78873&o=2

$end

$cpc_flop=fastform,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Fast Format (c) 1985 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125071&o=2

$end

$info=fastfort,
$bio

Video Slot Machine published 24 years ago:

Fast Fortune (c) 1998 Aristocrat Leisure Industries Pty, Ltd.

A 5 reel video slot machine with a car racing theme.

- TECHNICAL -

Aristocrat MK5 hardware.

- SCORING -

'Fast' and 'Fortune' substitute for all symbols. All pays are left-to-right except scatters which pay any.

Paytable:

Fast: 2 = 50, 3 = 500, 4 = 2000, 5 = 3000
Fortune: 2 = 40, 3 = 400, 4 = 1000, 5 = 2000
Mixed Fast/Fortune: 2 = 2, 3 = 100, 4 = 300, 5 = 1000
Key: 3 = 50, 4 = 250, 5 = 1000
Wheel: 3 = 20, 4 = 50, 5 = 250
Shifter: 3 = 20, 4 = 50, 5 = 250
King: 3 = 10, 4 = 20, 5 = 200
Queen: 3 = 10, 4 = 20, 5 = 200
Jack: 3 = 10, 4 = 20, 5 = 100
Ten: 3 = 5, 4 = 20, 5 = 100
Nine: 2 = 2, 3 = 5, 4 = 20, 5 = 100
Lights: 3 = 2, 4 = 20, 5 = 50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116189&o=2

$end

$info=m4fastfw,m4fastfw__a,m4fastfw__b,m4fastfw__c,m4fastfw__d,m4fastfw__e,m4fastfw__f,
$bio

Fast Forward (c) 199? Barcrest.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15075&o=2

$end

$kc_cass=fft,
$bio

Fast Fourier Transformation (c) 198? VEB Mikroelektronik

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133731&o=2

$end

$info=fastfred,
$bio

Arcade Video game published 40 years ago:

Fast Freddie (c) 1982 Atari.

North American release. Game developed in Japan. See the original for more information; "Fly-Boy".

- TRIVIA -

Released in October 1982 by Atari, under license from Kaneko.

Bert Zelton holds the official record for this game with 22,296,540 points.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=815&o=2

$end

$info=j6fastfr,j6fastfra,
$bio

Fast Fruits Club (c) 199? QPS Interactive.

- TECHNICAL -

Impact

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41086&o=2

$end

$info=sc4ffru,sc4ffrua,sc4ffrub,sc4ffruc,sc4ffrud,sc4ffrue,
$bio

Fast Fruits (c) 200? QPS Interactive.

- TECHNICAL -

[Model PR7070]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42593&o=2

$end

$nes=fastgunm,
$bio

Fast Gunman (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84000&o=2

$end

$c128_flop=fasthack,
$bio

Commodore C128 disk. published 34 years ago:

Fast Hack'em 128 (c) 1988 Basement Boys

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231903&o=2

$end

$info=fi6845,fi8275,
$bio

Arcade Video game published 43 years ago:

Fast Invaders (c) 1979 Fiberglass.

Bootleg/Hack of "Space Invaders".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=100767&o=2

$end

$info=fastlane,
$bio

Arcade Video game published 35 years ago:

Fast Lane (c) 1987 Konami.

In this driving/maze game, you control a vehicle who must drive through the entire maze to progress. There is another vehicle who tries to stop you so to aid your progress, you must drive through the beach ladies in order to gain power-ups which you can use on the other vehicle. These power-ups are as follows :
JUMP - Allows you to either jump over the other vehicle or jump on top of it.
SHOOT - Allows you to fire a bullet at the other vehicle.
ATTACK - Allows you to charge into the other vehicle.
? - Can either be Option which fires forwards or Line which shoots vertically.  Both also help you complete the maze.
FLASH - Allows you to stun the other vehicle from any distance.

- TECHNICAL -

Game ID : GX752

Main CPU : HD6309 (@ 3 Mhz)
Sound Chips : (2x) K007232 (@ 3.579545 Mhz)

Screen orientation : Vertical
Video resolution : 224 x 280 pixels
Screen refresh : 60.00 Hz
Palette colors : 1024

Players : 2
Control : 8-way joystick
Buttons : 2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=816&o=2

$end

$c64_cart=epyxfast1,
$bio

Commodore C64 cart. published 38 years ago:

Fast Load Cartridge Ver.1 (c) 1984 Epyx, Inc.

The Epyx Fast Load is a floppy disk fast loader cartridge. It allows programs to load from the Commodore 1541 disk drive at 2500 bytes per second, approximately five times faster than the normal speed.

In addition to disk acceleration, the cartridge also provides a built-in version of the Commodore DOS Wedge. This dramatically reduces the number of keystrokes needed to load or save files or perform disk operations, and makes the cartridge even more convenient.

- TRIVIA -

Since it is stored on a cartridge, and thus provides instant access without requiring any hardware modification of the C64 or disk drive, the Fast Load quickly became a very popular peripheral among C64 users.

While the original 1984 version of the Fast Load will not work with the SD2IEC floppy drive emulation system, newer variants of the cartridge do support it; "Fast Load Cartridge Ver.2".

- STAFF -

Programmed by: Scott Nelson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231952&o=2

$end

$c64_cart=epyxfast,
$bio

Commodore C64 cart. published 38 years ago:

Fast Load Cartridge Ver.2 (c) 1984 Epyx, Inc.

This newer version adds support for the SD2IEC floppy drive emulation system.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231951&o=2

$end

$zx81_cass=fastls,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Fast Load Save (c) 1982 Musamy Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262333&o=2

$end

$spectrum_cass=fastsave,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Fast Save (c) 1989 Trident Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288258&o=2

$end

$info=fasttrack,
$bio

Pinball published 33 years ago:

Fast Track (c) 1989 Mr. Game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93752&o=2

$end

$info=j2fasttk,
$bio

Fast Trak (c) 198? JPM International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40951&o=2

$end

$info=j6fasttk,j6fasttka,j6fasttkb,j6fasttkc,
$bio

Fast Trak (c) 199? JPM.

- TECHNICAL -

Impact

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41087&o=2

$end

$adam_flop=fpatch,fpatch1,fpatch2,fpatch2a,
$bio

Coleco Adam disk. published 35 years ago:

Orphanware Fast-Patch (c) 1987 Orphanware.

Patches your ADAM for use with a parallel printer.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82660&o=2

$end

$vz_snap=fd,fdv11,fd2_demo,fdv12,
$bio

Fastdisk (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235023&o=2

$end

$info=ftspeed,
$bio

Arcade Video game published 19 years ago:

Faster Than Speed (c) 2003 Sammy Corporation.

Enter the exciting street-racing world of FASTER THAN SPEED where the winner rules and the loser walks! Hit the street with the most addictive driving experience of your life! Pick from 8 customized rides. FASTER THAN SPEED will take your players into the exotic, dim-lit, back streets of over 6 tracks challenging the quickest, the fastest, the baddest, and the most stocked racer conquers the asphalt! To take down your challenger, you need to burn the street with a variety of high-speed tricks.

- TECHNICAL -

Sammy Atomiswave Hardware

CPU : Hitachi SH-4 64-bit RISC CPU
Graphic Engine : PowerVR 2
Sound Engine : ARM7 Yamaha AICA (@ 45 Mhz)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4352&o=2

$end

$info=sqbert,
$bio

Arcade Video game published 39 years ago:

Faster, Harder, More Challenging Q*bert (c) 1983 Mylstar Electronics.

Differences between FHMC Q*bert and Q*bert :
* As the name implies, it is faster.
* Platforms shift position.
* There are bonus rounds after levels two and five.
* New enemy Q*bertha (acts the same as Coily).

- TECHNICAL -

Main CPU : I8086 (@ 5 Mhz)
Sound CPU : MOS Technology M6502 (@ 894.886 Khz)
Sound Chips : DAC, Votrax SC-01

Screen orientation : Vertical
Video resolution : 256 x 240 pixels
Screen refresh : 61.419025 Hz
Palette colors : 16

Players : 2
Control : 4-way joystick (diagonal)

- TRIVIA -

This game is an unreleased prototype, never went into production, and no dedicated cabinets are known to exist.

A Votrax SC-01 speech synthesis chip is used to generate the incoherent speech of Q*bert swearing, Slick and Sam (high pitch) and Wrong Way and Ugg (low pitch). The only true speech ever generated is 'Hello, I'm turned on' when the game is first powered up and 'Bye Bye' after entering your initials at the end of a game.

- STAFF -

Programming by: Warren Davis
Video graphics by: Jeff Lee
Sound by: David D. Thiel

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=817&o=2

$end

$megadriv=fastest1,
$vgmplay=fastest1_md,
$bio

Sega Mega Drive cart. published 31 years ago:

Fastest 1 (c) 1991 Human Entertainment

- TECHNICAL -

GAME ID: T-43023

- TRIVIA -

Released on June 28, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56508&o=2

$end

$gameboy=fastlapu,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Fastest Lap [Model DMG-F2-USA] (c) 1992 NTVIC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275320&o=2

$end

$gameboy=fastlap,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Fastest Lap (c) 1991 VAP Game.

- TECHNICAL -

GAME ID: DMG-F2A

- STAFF -

Produce: Motoyuki Inoue (Tigen)
Program: Nagasa
Graphic: Masayuki Amano (Aman)
Sound: Nobuyuki Shioda (Shiochan)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65974&o=2

$end

$apple2_cass=fastgamm,
$bio

Apple II cass. published 43 years ago:

Fastgammon (c) 1979 Quality Soft.

Known for its oustanding graphics and its speed of play, this popular program is the standard to which other computer backgammon games are compared. Hi-Res color and musical cartoons at game's end make Fastgammon entertaining as well as challenging.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135949&o=2

$end

$sorcerer_cass=fgam,
$bio

Exidy Sorcerer cass. published 43 years ago:

Fastgammon (c) 1979 Quality Soft.

Same game as released for the TRS-80.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232358&o=2

$end

$horizon=fastgam,
$bio

FastGammon (c) 198? Quality Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265387&o=2

$end

$super80_cass=xfgam,
$bio

Fastgammon [Model 502R2] (c) 198? Unknown

Machine Language, ported from Exidy Sorcerer. Bugfixes release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126806&o=2

$end

$zx81_cass=fastload,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Fastload (c) 1982 IPS, Inc. [International Publishing & Soft.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115014&o=2

$end

$zx81_cass=fastloada,
$bio

Fastload (c) 198? Artic Computing, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114812&o=2

$end

$apple2_flop_clcracked=fstrquiz,
$bio

Apple II 5.25 disk. published 39 years ago:

FasTrack Quizzer (c) 1983 DesignWare

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231278&o=2

$end

$spectrum_cass=fastword,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Fastword (c) 1988 Bruce Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298497&o=2

$end

$lynx=fatbobby,
$bio

Fat Bobby (c) 199? Telegames.

- STAFF -

Programmer: Steve Mitchell

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58819&o=2

$end

$info=sc5fbspn,sc5fbspna,
$bio

Fat Boy Spin (c) 200? Bell-Fruit Games.

- TECHNICAL -

[Scorpion 5]
[Model PR1701]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11520&o=2

$end

$info=sc4fbspn,sc4fbspna,sc4fbspnb,sc4fbspnc,
$bio

Fat Boy Spin (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR1721]
[Scorpion 4]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43019&o=2

$end

$info=m5fatcat,
$bio

Fat Cat (c) 200? Empire Games, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41568&o=2

$end

$apple2_flop_clcracked=fatcity,
$bio

Apple II 5.25 disk. published 39 years ago:

Fat City (c) 1983 Optimum Resource

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231028&o=2

$end

$bbc_cass=fatmnsam,
$bio

Acorn BBC/Electron cass. published 37 years ago:

Fat Man Sam (c) 1985 Firebird

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51821&o=2

$end

$svmu=fat,
$bio

Sega Visual Memory Unit mini-game published 22 years ago:

Fat Rain (c) 2000 Inutero

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293613&o=2

$end

$spectrum_cass=fatworm,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Fat Worm Blows a Sparky (c) 1986 Durell Software

- TECHNICAL -

BARCODE: 5 012446 000266

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78875&o=2

$end

$svision=fatcraft,
$bio

Watara SuperVision game published 30 years ago:

Fatal Craft (c) 1992 Watara.

- STAFF -

Developed by Bon Treasure.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95437&o=2

$end

$megadriv=fatfury,
$bio

Sega Mega Drive cart. published 29 years ago:

Fatal Fury (c) 1993 Sega Enterprises, Limited.

- TRIVIA -

Reviews:
[FR] May 1993 - Consoles + No. 20: 84/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56509&o=2

$end

$dc=fatfury,
$bio

Sega Dreamcast GD published 21 years ago:

Fatal Fury - Mark of the Wolves [Model T-44306N] (c) 2001 Agetec, Inc. [Sunnyvale, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135462&o=2

$end

$info=fatfurwa,
$bio

Arcade Video game published 23 years ago:

Fatal Fury - Wild Ambition (c) 1999 SNK.

A 3-D fighting game.

- TECHNICAL -

SNK Hyper Neo-Geo 64 hardware
Game ID : HNG64 No. 06

Main CPU : R4600 (@ 50 Mhz), V30 (@ 8 Mhz), Zilog Z80 (@ 12.5 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 4
=> [A] Punch, [B] Kick, [C] Power Attack, [D] Move Between Planes

- TRIVIA -

Even if copyright year is 1998, this game was released in January 1999.

This game is known in Japan as "Garou Densetsu Wild Ambition" (translates from Japanese as 'Legend of Hungry Wolf Wild Ambition').

Soundtracks:
[JP] Mar. 17, 1999; Garou Densetsu Wild Ambition [PCCB-00364] - Pony Canyon
[JP] Apr. 21, 1999; Garou Densetsu Wild Ambition [Arrange Sound Trax] [PCCB-00371] - Pony Canyon

- SERIES -

1. Garou Densetsu - Shukumei no Tatakai [Model NGM-033] (1991, MVS)
2. Garou Densetsu 2 - Arata-Naru Tatakai [Model NGM-047] (1992, MVS)
3. Garou Densetsu Special [Model NGM-058] (1993, MVS)
4. Garou Densetsu 3 - Harukanaru Tatakai [Model NGM-069] (1995, MVS)
5. Real Bout Garou Densetsu [Model NGM-095] (1995, MVS)
6. Real Bout Garou Densetsu Special [Model NGM-223] (1997, MVS)
7. Real Bout Garou Densetsu 2 - The Newcomers [Model NGM-240] (1998, MVS)
8. Fatal Fury - Wild Ambition (1999, ARC)
9. Garou - Mark of the Wolves [Model NGM-253] (1999, MVS)
10. Fatal Fury First Contact [Model NEOP00111] (1999, NGPC)

- STAFF -

* Voice Actors :
Terry Bogard, Kim Kaphwan : Satoshi Hashimoto
Andy Bogard : Keiichi Nanba
Joe Higashi : Nobuyuki Hiyama
Mai Shiranui : Akoya Sogi
Raiden : John Hulaton
Tsugumi Sendo : Kayo Deguchi
Touji Sakata : Masashi Sugahara
Li Xiangfei : Mami Kingetsu
Ryuji Yamazaki : Koji Ishii
Billy Kane : Atsushi Yamanishi
Mr. Karate : Masaki Usui
Duck King, Geese Howard : Kong Kuwata

- PORTS -

[JP] Sony PlayStation (june.24, 1999; "Garou Densetsu Wild Ambition [Model SLPM-86236]")
[US] Sony PlayStation (nov.30, 1999; "Fatal Fury Wild Ambition [Model SLUS-01001]")
[JP] Sony PlayStation (jul.20, 2000; "Garou Densetsu Wild Ambition [SNK Best Collection] [Model SLPM-86576]")
[JP] Sony PlayStation (apr.26, 2007; "PS1 Classics")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3550&o=2

$end

$psx=fatfurwa,
$bio

Sony PlayStation CD published 23 years ago:

Fatal Fury - Wild Ambition (c) 1999 SNK Corp. of America.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-01001

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111606&o=2

$end

$nes=fatfury2,
$bio

Nintendo Famicom cart. published 29 years ago:

Fatal Fury 2 (c) 1993 Cony Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84001&o=2

$end

$snes=fatfury2u,fatfury2up,
$bio

Nintendo Super NES cart. published 28 years ago:

Fatal Fury 2 (c) 1994 Takara Company, Limited.

- TECHNICAL -

GAME ID: SNS-DJ-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62994&o=2

$end

$snes=fatfury2,
$bio

Nintendo Super NES cart. published 28 years ago:

Fatal Fury 2 [Model SNSP-DJ-EUR] (c) 1994 Takara Company, Limited.

- TRIVIA -

Reviews:
[FR] September 1994, Consoles + N.35: 91%

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62993&o=2

$end

$megadriv=fatfury2,
$bio

Sega Genesis cart. published 28 years ago:

Fatal Fury 2 (c) 1994 Takara USA Corp.

- TECHNICAL -

GAME ID: T-103046

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57219&o=2

$end

$nes=fatfury2a,
$bio

Nintendo Famicom cart. published 29 years ago:

Fatal Fury 2' (c) 1993 Cony Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84002&o=2

$end

$neocd=fatfury3a,
$bio

SNK Neo-Geo CD published 27 years ago:

Fatal Fury 3 - Road to the Final Victory [Model NGCD-069E] (c) 1995 SNK [Shin Nihon Kikaku]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68138&o=2

$end

$info=fatfurspb,
$bio

Fatal Fury Special (c) 199? Unknown.

Pirate coin-op version of the SNES version made for the arcade.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=281119&o=2

$end

$gamegear=fatfursp,
$bio

Sega Game Gear cart. published 28 years ago:

Fatal Fury Special [Model 2582-50] (c) 1994 Takara Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64591&o=2

$end

$snes=fatfurspu,
$bio

Nintendo Super NES cart. published 27 years ago:

Fatal Fury Special [Model SNS-3R-USA] (c) 1995 Takara Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62996&o=2

$end

$snes=fatfursp,fatfurspp,
$bio

Nintendo Super NES cart. published 27 years ago:

Fatal Fury Special [Model SNSP-3R-EUR] (c) 1995 Takara Company, Limited.

- TRIVIA -

Reviews:
[FR] March 1995, Consoles + N.41: 86/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62995&o=2

$end

$gamegear=fatfurspu,
$bio

Sega Game Gear cart. published 28 years ago:

Fatal Fury Special [Model T-103028] (c) 1994 Takara USA Corp.

- TRIVIA -

Reviews:
[FR] April 1995, Consoles + N.42: 92/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64592&o=2

$end

$megacd=fatfursp,fatfurspd,
$bio

Sega Mega-CD published 27 years ago:

Fatal Fury Special (c) 1995 JVC.

- TECHNICAL -

GAME ID: T-60165-50

- TRIVIA -

Reviews:
[FR] April 1995, Consoles + N.42: 85/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60615&o=2

$end

$segacd=fatfursp,fatfurspp,
$bio

Sega CD published 27 years ago:

Fatal Fury Special [Model T-60165] (c) 1995 JVC Musical Industries, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60734&o=2

$end

$snes=fatfuryu,
$bio

Nintendo Super NES cart. published 29 years ago:

Fatal Fury [Model SNS-GN-USA] (c) 1993 Takara Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62992&o=2

$end

$snes=fatfury,
$bio

Nintendo Super NES cart. published 29 years ago:

Fatal Fury [Model SNSP-GN-EUR] (c) 1993 Takara Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62991&o=2

$end

$megadriv=fatfuryu,
$bio

Sega Genesis cart. published 29 years ago:

Fatal Fury (c) 1993 Takara USA.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: T-103016

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57218&o=2

$end

$amigaocs_flop=fatalher,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Fatal Heritage (c) 1990 Delta Konzept

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74041&o=2

$end

$info=sscope2e,sscope2eb,sscope2ebvd1,sscope2ec,sscope2ecvd1,sscope2evd1,
$bio

Arcade Video game published 22 years ago:

Fatal Judgement - Silent Scope 2 (c) 2000 Konami Company, Limited.

European release. Game developed in Japan. See the original for more information; "Innocent Sweeper - Silent Scope 2".

- TRIVIA -

Silent Scope 2 was released in February 2000 in Europe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=30045&o=2

$end

$megadriv=fatallab,
$bio

Sega Mega Drive cart. published 31 years ago:

Fatal Labyrinth (c) 1991 Sega Enterprises, Incorporated.

European release. This game is known in Japan as "Shi no Meikyuu".

- PORTS -

* CONSOLES: 
[EU] Microsoft XBOX 360 (feb.20, 2009) "SEGA Mega Drive Ultimate Collection [Model 384-40210]" 
Sony PlayStation 3 [EU] [AU] (feb.20, 2009) "SEGA Mega Drive Ultimate Collection [Model BLES-00475]" 
[AU] Microsoft XBOX 360 (feb.26, 2009) "Sega Mega Drive Ultimate Collection" 

* COMPUTERS: 
PC [Steam] [EU] (sept.13, 2010) both stand-alone and as part of "SEGA Mega Drive Classics Pack 2" 
[EU] PC [MS Windows, CD-ROM] (oct.15, 2010) "Sega Mega Drive Classics Collection Vol. 2" 
PC [MS Windows, DVD-ROM] [EU] (mar.18, 2011) "Sega Mega Drive Classic Collection - Gold Edition" 
PC [Steam] [EU] (mar.25, 2011) "SEGA Mega Drive Classics Collection"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91192&o=2

$end

$vgmplay=fatallab_md,
$bio

Sega Genesis cart. published 31 years ago:

Fatal Labyrinth (c) 1991 Sega of America, Incorporated.

North American release. This game is known in Japan as "Shi no Meikyuu".

- TECHNICAL -

GAME ID: 1309

- TRIVIA -

Fatal Labyrinth for Genesis was released on March 12, 1991 in North America.

- PORTS -

* CONSOLES: 
Microsoft XBOX 360 [US] (feb.10, 2009) "Sonic's Ultimate Genesis Collection [Model 68034]" 
Sony PlayStation 3 [US] (feb.10, 2009) "Sonic's Ultimate Genesis Collection [Model BLUS-30259]" 

* COMPUTERS: 
PC [Steam] [US] (sept.13, 2010) "Fatal Labyrinth [Model 34289]" : both stand-alone and as part of "SEGA Genesis Classics Pack 2" 
PC [MS Windows, DVD-ROM] [US] (mar.15, 2011) "Sega Genesis Classic Collection - Gold Edition" 
PC [Steam] [US] (mar.25, 2011) "SEGA Genesis Classics Collection"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91191&o=2

$end

$megadriv=fatalrew,
$vgmplay=fatalrew_md,
$bio

Sega Genesis cart. published 31 years ago:

Fatal Rewind (c) 1991 Electronic Arts.

- TECHNICAL -

GAME ID: 7092
BARCODE: 014633070927

- TIPS AND TRICKS -

GAME GENIE CODES:

R19T-R6ZT
Master Code. Use this code if you get a blank screen and the game won't run. 
This code also makes the game load faster.

ALET-EA38
The lava doesn't move up.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73249&o=2

$end

$megadriv=fatalrewa,
$bio

Sega Mega Drive cart. published 31 years ago:

Fatal Rewind (c) 1991 Electronic Arts.

European release.

- TECHNICAL -

GAME ID: E183SMXI

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115669&o=2

$end

$a2600=fatalrun,
$bio

Atari 2600 cart. published 32 years ago:

Fatal Run (c) 1990 Atari Corporation.

The year is 2089.  A collision with a comet has left the earth reeling from radiation poisoning.  There's little hope for humanity's survival and it's up to you to help the few remaining people.  You must leave the protective fortress Albagon and deliver the newly developed radiation vaccine to the survivors.  However your journey will not be an easy one, nefarious henchmen are waiting to knock you off and steal the vaccine to ensure that they will survive to rule the planet.  Every driver on the road is out to get you, your only hope is to get them first.

As is the norm, your car comes equipped with weapons (two weapons to be exact): the standard machine gun and the power surge.  The machine gun is self explanatory (point, aim, shoot), but the power surge is special as you can only use it when your ammo runs out.  To use the power surge hold down the fire button and push forward, if you're successful the car ahead of you should blow up.  Try not to miss when using the power surge as it can damage your car if used incorrectly.

If you are successful in reaching the city you will see a small cut scene that tells you how many people you saved.  The quicker you reach the city, the more people you'll save (and the more bonus points you'll get).  Bonus points can be used to purchase repairs for your car.  If you make it the city in record time you'll receive a large bonus, so try and make it to the city as soon as possible.  After passing four cities you'll receive a letter of the password which will let you continue where you left off.   Each letter lets you start farther and farther, until the whole password is revealed.

- TECHNICAL -

Model CX26162P

- TRIVIA -

Europe-only official release. An american prototype was found but was never released; "Fatal Run [Model CX26162]".

It was the only 32K game released for the 2600.

- STAFF -

Programmer: Steve Aguirre

- PORTS -

* CONSOLES: 
[EU] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.1"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114512&o=2

$end

$a2600=fatalrunp,
$bio

Atari 2600 cart. published 33 years ago:

Fatal Run (c) 1989 Atari Corporation.

Unreleased game in the USA. Fatal Run was only officially released in Europe in PAL format as; "Fatal Run [Model CX26162P]".

- TECHNICAL -

Model CX26162

- TRIVIA -

Only one prototype cartridge is known to exists.

- PORTS -

* CONSOLES: 
[US] Sony PlayStation 4 (oct.18, 2016) "Atari Flashback Classics Vol.1" 
[US] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.1" 

* HANDHELDS: 
[US] Nintendo DS (mar.8, 2011) "Atari Greatest Hits Vol.2 [Model NTR-BR7E-USA]"

* COMPUTERS: 
[US] Steam (mar.24, 2016) "Atari Vault [Model 400020]" 

* OTHERS: 
[US] "Atari Flashback 3" (sept.16, 2011) by AtGames 
[US] "Atari Flashback 4" (nov.13, 2012) by AtGames 
[US] "Atari Flashback 5" (oct.1, 2014) by AtGames
[US] "Atari Flashback 6" (sept.15, 2015) by AtGames
[US] "Atari Flashback 7" (oct.1, 2016) by AtGames
[US] "Atari Ultimate Portable Game Player" [US] (nov.2016) by AtGames
[US] "Atari Flashback 8" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames
[US] "Atari Flashback Portable Game Player" (sept.22, 2017) by AtGames

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50471&o=2

$end

$a7800=fatalrun,fatalrunu,
$bio

Atari 7800 cart. published 32 years ago:

Fatal Run (c) 1990 Atari Corp.

The year is 2089. A collision with a comet has left the earth reeling from radiation poisoning. There's little hope for humanity's survival. It's up to you to help the few people remaining.

You must leave the protective fortress Albagon and deliver the newly developed radiation vaccine to the few survivors. Your journey will not be an easy one. Nefarious henchmen are waiting to knock you off and steal the vaccine to ensure that they will survive to rule the planet. Every driver on the road is out to get you. Your only hope is to get them first.

You must find the rocket poised to launch a satellite that can nullify the effects of this cosmic accident that turned the world upside down. If you're sharp enough to learn and remember the secret code words and tough enough to live to use them, you can launch the rocket and save the world!

Good luck! Humanity is in your hands.

- TECHNICAL -

Model CX7854

- STAFF -

Developed by SCULPTURED SOFTWARE.

PROGRAMMED AND DESIGNED BY: ADAM CLAYTON, STEVE AGUIRRE 
ARTWORK BY: DAVID CLAYTON 
MUSIC BY: PAUL WEBB 
  
A SPECIAL THANKS TO: SHERENE CLAYTON, CINDY AGUIRRE

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50135&o=2

$end

$apple2_flop_orig=fatc8410,
$bio

Apple II 5.25 disk. published 38 years ago:

FatCat (c) 1984 Beagle Bros.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272237&o=2

$end

$amigaocs_flop=fate,fateg1,fateg,
$bio

Fate - Gates of Dawn (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74042&o=2

$end

$info=fateulc,fateulcb,
$bio

Arcade Video game published 14 years ago:

Fate/unlimited codes (c) 2008 Capcom Company, Limited.

- TECHNICAL -

Namco System 246 hardware.

- TRIVIA -

Fate/unlimited Codes was released on June 11, 2008.

- TIPS AND TRICKS -

* Hidden characters
Enter Test Mode and select the Password option.
Enter the code corresponding to the unlockable character:
Kirei: PBRCOUAJ
Sakura: SNPYMISD
Luviagelita: GXLFKBEI

- PORTS -

* CONSOLES:
Sony PlayStation 2 (Dec.2008)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=21351&o=2

$end

$ibm5170=twinion,
$bio

IBM PC/AT DOS 3.5in. disk. published 29 years ago:

Fates of Twinion (c) 1993 Sierra On-Line, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186290&o=2

$end

$saturn=fatherxm,
$bio

Sega Saturn CD published 27 years ago:

Father Christmas (c) 1995 GAGA Communications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59122&o=2

$end

$spectrum_cass=fdarkns,fdarknsa,fdarknsb,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Father of Darkness [Model CSC 2] (c) 1984 Central Solutions, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78874&o=2

$end

$coleco=fathom,
$bio

Colecovision cart. published 39 years ago:

Fathom (c) 1983 Imagic

Colecovision port of Intellivision's "Fathom [Model 720026]".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53277&o=2

$end

$a2600=fathom,fathome,
$bio

Atari 2600 cart. published 39 years ago:

Fathom (c) 1983 Imagic.

Locate the three missing pieces of Neptune's Trident and free Neptune's daughter 7 times from her prison at the bottom of the sea.
 
* Switch forms from dolphin to seagull to search the sea and the sky for the three pieces of the Trident.

* Learn to make magical stars appear in the sky and the starfish appear in the sea.  They are your key to finding the Trident pieces!

* Once you have the Trident, swing to the bottom of the sea and free the mermaid! Hurry! Time is ticking down!

- TECHNICAL -

Model 03205

- TRIVIA -

Release the mermaid on level two, but swim up and leave before her cage fully opens. Transform into a seagull and fly to the left or right to a volcano. The initials of each programmer (Rob Fulop, Michael Becker and Wilfredo Aguilar) will replace the volcano fireballs.

The manual mentions to watch for a 'special surprise' for completing the game. At the end of level 7, 31001 95031 LGCA appears. This is actually Imagic’s old address (P.O. Box 31001, Laguna, CA 95031).

Imagic held a contest in which you could win $1000 by correctly answering how many tridents are hidden in the Fathom ad and on the back of a Fathom box, and having your entry card drawn.

- SCORING -

* If you free Neptina, you automatically advance to the next level (2, 3 etc.).  Your score for the new Level returns to 50.

* When you free Neptina, the points you earn on the Level are added to the point bank with the total number of points earned on all previous Levels.

* The points you earn are multiplied by the Level number you are on. Example:  Earn 50 points on Level 2 and 100 points are stored in the point bank (50 x 2 = 100).

- TIPS AND TRICKS -

Here's how to fin and fly through Level 1. After that you're on your own!

As the dolphin swims down, octopuses and two sea horses appear. Touch both sea horses. Then touch the starfish that appears. A piece of the Trident now shows at the bottom of the screen. Note: You must reach both sea horses and the starfish without leaving that section of the sea. If you don't, return to the surface and try again.

Next dive through lines of seaweed. More sea horses appear. Touch one and a bird symbol shows at the bottom of your screen. Return to the surface now, or try to reach other sea horses for additional points.

Jump out of the water when you reach the surface. Fly to the left or right. Land appears. Flap your wings hard and fly up. Touch two pink clouds in that section of the sky and a star appears. Touch it. You'll have another piece of the Trident. Return to the dolphin. Fly until you reach land on the other side. Repeat the game of tag with pink clouds. Touch one pink cloud and acquire a fish symbol; touch the other and a star appears. Touch the star and the third piece of the Trident is yours. Return to the dolphin, change forms and dive for the bottom.  when you arrive, the mermaid's prison will dissolve.

- STAFF -

Programmer: Rob Fulop
Graphics assisted by: Michael Becker, Wilfredo Aguilar

- PORTS -

* COMPUTERS: 
[US] PC [Microsoft Windows, CD-ROM] (oct.2003) "Activision Anthology: Remix Edition" 
[US] Apple Macintosh [CD-ROM] (2003) "Activision Anthology: Remix Edition"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50472&o=2

$end

$info=fathom,
$bio

Pinball published 41 years ago:

Fathom (c) 1981 Bally.

- TECHNICAL -

Bally MPU AS-2518-35 (Squawk and Talk)
Model Number : 1233

Main CPU : M6800 (@ 475 KHz)
Sound CPU : M6802 (@ 895 KHz)
Sound chips : General Instrument AY8910 (@ 895 KHz), DAC, Texas Instruments TMS5220 (@ 640 KHz)

- TRIVIA -

Released in August 1981. 3,500 units were produced.

The development of this game took 8 months (started in December 1980).

- STAFF -

Designer : Ward Pemberton
Artwork : Greg Freres, Kevin O'Connor
Dots/Animation by : Kevin O'Connor

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5357&o=2

$end

$intv=fathom,
$bio

Mattel Intellivision cart. published 39 years ago:

Fathom (c) 1983 Imagic.

Discover Neptune's Trident! But how? As a magical seagull, flap your wings and fly for shore. Grab speeding clouds but beware! Blackbirds and erupting volcanos thwart your every move. Find the Trident then head for the sea. Careful, danger lurks in the briny deep!

Take the plunge and swing your fin as an enchanted dolphin. Snarls of seaweed and sinister octopuses keep you from touching precious seahorses. Keep diving - magic awaits in the ocean depths.

At the bottom, a mermaid appears, trapped in a mystical cage. Free her with the magical Trident.

- TECHNICAL -

Model 720026

- STAFF -

Program/Sound: Dave Durran

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60886&o=2

$end

$ti99_cart=fathom,fathomb,
$bio

Texas instrument TI-99/4A cart. published 39 years ago:

Fathom [Model PHM 3222] (c) 1983 Imagic, Inc. [Los Gatos, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84583&o=2

$end

$apple2_flop_orig=fathom40,
$apple2_flop_clcracked=fathom40,
$bio

Apple II 5.25 disk. published 40 years ago:

Fathom's 40 (c) 1982 Datasoft, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272222&o=2

$end

$einstein=fathom,
$bio

Fathom's Deep (c) 19?? Merlin Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136068&o=2

$end

$pc8801_flop=fatima,
$bio

Fatima (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91765&o=2

$end

$megadriv=fatman,
$bio

Sega Mega Drive cart. published 32 years ago:

Fatman (c) 1990 Sanritsu Denki.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56510&o=2

$end

$amigaecs_flop=fatman,
$bio

Commodore Amiga 500+ disk. published 28 years ago:

Fatman - The Caped Consumer (c) 1994 Black Legend

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237068&o=2

$end

$amigaaga_flop=fatman_a,
$bio

Commodore Amiga 1200 disk. published 28 years ago:

Fatman - The Caped Consumer [AGA Ver.] (c) 1994 Black Legend

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146430&o=2

$end

$info=hustlerb2,
$bio

Arcade Video game published 41 years ago:

Fatsy Gambler (c) 1981 Unknown.

Bootleg/hack of "Video Hustler".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32541&o=2

$end

$spectrum_cass=faultyto,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Faulty Towers (c) 1984 Harbour Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78876&o=2

$end

$pcecd=faussete,
$bio

NEC PC-Engine CD published 29 years ago:

Fausseté Amour (c) 1993 Naxat Soft.

Fausseté Amour is a cute platform/action game by Naxat Soft. The game tells the adventures of Koruku Ransu, a young blue-haired warrior girl. The evil lord Goat Bone has kidnaped her beloved sister and also controls the minds of most of her best friends. Koruku wears a strong pink armor - like lady warriors always do - and her main weapon is a double ended-spear that can extend into a long chain and function as a hook, handy feature allowing her to swing and reach high platforms. Koruku can also cast three kinds of magic spells : Green for magic-waves, Red for forward-stars and Blue for vertical-arrows. Fairies are also scattered around each level, they often hide themselves in the background and will stay hidden until Kokuru finds them. They drop power-ups when hit, like magic spells or spare armors. An amusing detail, obviously borrowed from Capcom's Ghost'n Goblins, is the spectacle depicted when Kokuru gets hit by an enemy - she loses her armor and walks around in white underwear. If she gets hit once more, she then loses her thin protection and the game is over. The game features seven long stages and one of Kokuru's friend awaits at the end of each one of them - however, she will have to defeat their dark side first and free their controlled minds.

- TECHNICAL -

Game ID: NXCD-2017

- TRIVIA -

Fausseté Amour was released on March 26, 1993 in Japan for 7600 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58186&o=2

$end

$spectrum_cass=faustsfo,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Faust's Folly (c) 1983 Abbex Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78877&o=2

$end

$psx=favodenk,
$bio

Sony PlayStation CD published 21 years ago:

Favorite Dear - Enkan no Monogatari [Model SLPS-03286] (c) 2001 Nec InterChannel, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85140&o=2

$end

$psx=favodjun,
$bio

Sony PlayStation CD published 22 years ago:

Favorite Dear - Junpaku no Yogenmono (c) 2000 Nec InterChannel, Ltd.

- TECHNICAL -

[Model SLPS-02754]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85141&o=2

$end

$astrocde=fawn,fawna,
$bio

Bally Astrocade cart. published 41 years ago:

Fawn Dungeon (c) 1981 McCleave [Barry McCleave]

Unreleased prototype.

- TRIVIA -

Two unfinished versions of this game were found in Bob Fabris' collection, along with correspondence from the author, Barry McCleave. The player in this D&D-type game can wander around a randomly created maze, but there are no monsters.

- STAFF -

Author: Barry McCleave

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86797&o=2

$end

$info=fax,fax2,
$bio

Arcade Video game published 39 years ago:

Fax (c) 1983 Exidy.

Who? When? What? Where? Why? Fax is a trivia game that asks questions about : general knowledge, sports, history and entertainment.

- TECHNICAL -

Main CPU : MOS Technology M6502 (@ 705.562 Khz)
Sound CPU : MOS Technology M6502 (@ 894.886 Khz)
Sound Chips : Custom (@ 894.886 Khz)

Players : 2
Buttons : 4 (A, B, C, and D)

- TRIVIA -

Released in June 1983.

Fax came in what was essentially a jukebox cabinet (with a black and woodgrain finish). This was probably because Exidy had hoped to sell this machine to a different market than its normal arcade games. It has a 9in. monitor mounted in the center (with a 'Fax' logo on the monitor bezel), and a row of buttons on each side of the screen. Sales of this title were limited a bit by its $2495 price tag (USD), which was a good $500 over the average arcade game price at the time.

This game used an advanced (proprietary), compression algorithm to hold nearly 3700 questions in a tiny amount of EPROM space (roughly 128K, which was still a huge amount of storage in 1983, which was why this game was so expensive). Exidy also sold several EPROM replacement kits that provided new questions, but they sold very poorly, and are nearly impossible to find today.

- SERIES -

1. Fax (1983)
2. Fax II

- STAFF -

Written by : Vic Tolomei, Larry Hutcherson
Art by : Mike Craven

- PORTS -

* COMPUTERS:
Apple II
PC
Commodore C64
Atari 800

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=822&o=2

$end

$ibm5170=usrfmd2,
$bio

IBM PC/AT DOS 3.5in. disk. published 26 years ago:

Fax and I-Modem Driver Disk Ver.2 (c) 1996 US Robotics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265434&o=2

$end

$ibm5170=usrfmd37,
$bio

IBM PC/AT DOS 3.5in. disk. published 25 years ago:

Fax and I-Modem Driver Disk Ver.3 (c) 1997 US Robotics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265435&o=2

$end

$spectrum_cass=faxforyo,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Fax For Your Spectrum (c) 1988 JEP Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288393&o=2

$end

$nes=faxanaduj,
$vgmplay=faxanadu_nes,
$bio

Nintendo Famicom cart. published 35 years ago:

ファザナドゥ (c) 1987 Hudson Soft.
(Faxanadu)

An A-RPG (action role-playing game). The player-controlled protagonist of Faxanadu is an unidentified wanderer who returns home. The game begins when he approaches Eolis, his hometown, after an absence to find it in disrepair and virtually abandoned. Worse still, the town is under attack by Dwarves. The Elven king explains that the Elf fountain water, their life source, has been stopped and all other remaining water has been poisoned and provides the protagonist with 1500 gold, the game's currency, to prepare for his journey to uncover the cause.

As the story unfolds, it is revealed that Elves and Dwarves lived in harmony among the World tree until The Evil One emerged from a fallen meteorite. The Evil One then transformed the Dwarves into monsters against their will and set them against the Elves. The Dwarf King, Grieve, swallowed his magical sword before he was transformed, hiding it in his own body to prevent The Evil One from acquiring it. It is only with this sword that The Evil One can be destroyed.

His journey takes him to four overworld areas: The tree's buttress, the inside of the trunk, the tree's branches and finally the Dwarves' mountain stronghold.

- TECHNICAL -

Game ID: HFC-FX
PCB: HVC-SGROM-02

- TRIVIA -

Released on November 16, 1987 in Japan.

The title Faxanadu (pronounced as Fah San Ah Doo) is a 'portmanteau' of Famicom and Xanadu. This is because it is an unrelated side-quest story to Falcom's Xanadu RPG series.

Faxanadu employs a color palette that relies upon browns, greens, reds, and blues, creating an earthy atmosphere to complement the underlying, real-world legends of Elves, Dwarves, and the world tree itself. This was somewhat atypical compared to other games from its era, as many showcased bright, cartoonish graphics and outlined sprites rather than the more flushed, slightly Gothic style of Faxanadu. Similarly, the game's music is designed to convey a rich, sometimes haunting tone during play. From the pedestrian beat of Eolis and the majestic melody in the Elven King's throne room to the driving theme of The Evil One's fortress, the compositions are intended to set the mood for each area, assisted by an array of organic sound effects.

It is one of several Famicom games inspired by Zelda II, which also include Battle of Olympus and Moon Crystal.
Many aspects of the game's setting, especially the different shapes and forms of enemies, are largely inspired by a mixture of Norse mythology and Japanese mythology with some derivatives of Eastern religion, with several reminiscent of the works of H. R. Giger.

Christian icons found in the Japanese version are removed in the international releases. In the Japanese version, Gurus can be seen holding a Holy Cross and images of Jesus' crucifixion are displayed inside the churches.
Also, you can't rename your character in the export releases.

Known export releases:
"Faxanadu [Model NES-FX-USA]"
"Faxanadu [Model NES-FX-CAN]"
"Faxanadu [Model NES-FX-UKV]"
"Faxanadu [Model NES-FX-EEC]"
"Faxanadu [Model NES-FX-NOE]"
"Faxanadu [Model NES-FX-FRA]"
"Faxanadu [Model NES-FX-ESP]"
"Faxanadu [Model NES-FX-KOR]"

- STAFF -

Programming: Toshiaki Takimoto
Composition & Arrangement: Jun Chikuma

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54082&o=2

$end

$nes=faxanaduu1,
$bio

Nintendo NES cart. published 33 years ago:

Faxanadu (c) 1989 Nintendo Co., Ltd.

Canadian release. Game developed in Japan. See the original Japanese release entry for more information about the game itself; "Faxanadu [Model HFC-FX]".

- TECHNICAL -

Game ID: NES-FX-CAN
PCB: NES-SGROM-02

- TRIVIA -

Released on July 4, 1989 in Canada.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84885&o=2

$end

$nes=faxanadu,
$bio

Nintendo NES cart. published 33 years ago:

Faxanadu (c) 1989 Nintendo.

European version. Game developed in Japan. See the original Japanese release entry for more information about the game itself; "Faxanadu [Model HFC-FX]".

- TECHNICAL -

Cartridge ID: NES-FX-EEC
PCB: NES-SGROM-04

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55134&o=2

$end

$nes=faxanaduu,
$bio

Nintendo NES cart. published 33 years ago:

Faxanadu (c) 1989 Nintendo of America, Inc.

North American release. Game developed in Japan. See the original Japanese release entry for more information about the game itself; "Faxanadu [Model HFC-FX]".

Description from the USA back cover:

You are the elves' last hope. Outside the town walls lurk monsters with the power to destroy anything in their path. Inside the walls, water and time are running out. Soon the ancient elf town of Eolis will vanish into eternity. Only you can save Eolis. No one else dares to venture beyond the walls, onto the World Tree, where towns and fortresses precariously await the whims of fate at the hands of the Evil.

You are searching for the water source and for an antidote to the poison that makes the water undrinkable. To find them you’ll need gold and food and magic, speed with a sword … and luck.

Every town holds a new mystery, every fortress a new danger. Merchants will sell you magic and valuable tools, but it’s up to you to figure out what you need. Long, secret mantras help you slip through the mists, but will you survive the next challenge?

This is Faxanadu, the legend, the adventure – the incredible journey on the World Tree.

- TECHNICAL -

Game ID: NES-FX-USA
PCB: NES-SGROM-04

- TRIVIA -

Released in August 1989 in North America.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84884&o=2

$end

$apple2gs_flop_misc=faxinatn,
$bio

Apple IIGS disk. published 27 years ago:

Faxination (c) 1995 Vitesse Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115279&o=2

$end

$apple2_flop_clcracked=faymathw,
$bio

Apple II 5.25 disk. published 39 years ago:

Fay - That Math Woman! (c) 1983 Didatech Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=309680&o=2

$end

$apple2_flop_orig=faywrd35,
$bio

Apple IIc+ 3.5in. disk. published 31 years ago:

Fay - The Word Hunter (c) 1991 Didatech Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=317490&o=2

$end

$apple2_flop_clcracked=fywrdrly,
$bio

Apple II 5.25 disk. published 35 years ago:

Fay's Word Rally (c) 1987 Didatech Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234849&o=2

$end

$tvc_flop=filem,
$bio

Fájlmásoló (c) 198? Csongrád & SCS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112300&o=2

$end

$tvc_flop=farao,
$bio

Videoton TVC disk. published 34 years ago:

Fáraó (c) 1988 Gigasoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112302&o=2

$end

$compis=skvallra,skvallrak,
$bio

Telenova Compis disk. published 37 years ago:

Får dataregister skvallra? (c) 1985 Esselte Studium

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267867&o=2

$end

$info=fb01,
$bio

Musical Instrument published 36 years ago:

FB-01 (c) 1986 Yamaha

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229086&o=2

$end

$nes=fcgenjin,
$bio

Nintendo Famicom cart. published 29 years ago:

FC Genjin - Freakthoropus Computerus (c) 1993 Hudson Soft.

FC Genjin is an action game by Hudson Soft, and conversion of PC Genjin, first episode from the wacky prehistoric series that brought what was probably the first major caveman action video game protagonist. The moon princess has been kidnapped, yet again, by King Tama III (aka King Drool), and the little caveman, armed with his signature stone head, goes on a long journey through Dinosaur Land to save her. Our hero can walk, jump and head-butt his enemies. He can also trigger mid-air spins and land head first on his foes for devastating results. Other than that, the caveman has a plethora of unique techniques - he can swim up waterfalls, climb trees and bite walls. He can also get super charged - hunks of meat give him significant power boosts, allowing him to send pile-diver earthquake shocks across the screen, or to become invincible for a short amount of time. Sleeping Bani-Bana flowers are scattered all across Dinosaur Land and provide a large array of special items - fruits (more life), small and big hearts or meat. Other items, such as earth containers and extra lives are also located throughout the game. Finally, special and rare small flowers transport the player to special bonus zones, or to secret passages filled with all kind of items. FC Genjin consists of five large areas made up of several sub-stages each.

- TECHNICAL -

Cartridge ID: HFC-F3

- TRIVIA -

FC Genjin was released on July 30 1993 in Japan for 5800 Yen.

Export releases:
[US] "Bonk's Adventure [Model NES-K8-USA]" (January 1994)

- TIPS AND TRICKS -

* Stage select and sound test menu: As the title screen scrolls up, hold A, B, Select, Start, Down and Left. A special menu should appear right after the 'Push Start Button' message appears (picture on the right). There, press Left or Right to cycle through several areas from the game (levels, bonus stages, ending and so forth...), and press Up to start. Press Select to access the sound menu - press A or B to pick a different sound, and Start to play it. Press Select again to return to the stage select menu.

- STAFF -

Planning: Jin Gotanda
Program: Hiroyuki Arai, Junko Aihara
Graphics: Gotsuo Shikabanen
Music: T's Music, Kunio Komatsu, Bang Heads
Original Character Design: Kobuta Aoki
Original Game Design: Keisuke Abe
Special Thanks: Kappa Yuzawa, Tomonori Matsunaga, Mitsuhiro Kadowaki, Norihito Miyamoto, Kazutoshi Ueda, Ryoma Kaneko, People of Hudson & Red & T's Music
Coordinator: Soichi Yoshikawa
Director: Hitoshi Akabane

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54038&o=2

$end

$nes=mc_8j119,
$bio

FC Genjin 8 in 1 (c) 199? JY Co.

- TECHNICAL -

Model JY-119

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=277756&o=2

$end

$info=gsfc200,
$bio

Computer published 39 years ago:

FC-200 (c) 1983 GoldStar.

MSX clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127493&o=2

$end

$info=gsfc80u,
$bio

Computer published 38 years ago:

FC-80U (c) 1984 GoldStar.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127494&o=2

$end

$nes=mc_lc14g,
$bio

FC-LCD Shouzhang Ji - 14 in 1 Game (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83997&o=2

$end

$nes=mc_lc14s,
$bio

FC-LCD Shouzhang Ji - 14 in 1 Study (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83998&o=2

$end

$pc8801_flop=fcsoftmd,
$bio

NEC PC-8801 Series disk. published 28 years ago:

FC-Software SB1 Music Disk (c) 1994 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91738&o=2

$end

$pc8801_flop=fcsoftod,
$bio

FC-Software Sound Board 1 Ongaku Disk (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91739&o=2

$end

$bml3_flop=fcg6890,
$bio

FCG6890 (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=292647&o=2

$end

$compclr2_flop=fcsmods,
$bio

FCS MOD (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232620&o=2

$end

$mtx_flop=newword,
$bio

Memotech MTX disk. published 37 years ago:

FDX NewWord (c) 1985 Memotech

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275797&o=2

$end

$msx1_flop=feyvida8,
$bio

Fe y Vida - 8 E.G.B. Cracked (c) 19?? Unknown.

Tape to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133130&o=2

$end

$psx=fearfx2,fearfx2a,
$bio

Sony PlayStation CD published 21 years ago:

Fear Effect 2 - Retro Helix (c) 2001 Eidos Interactive.

- TECHNICAL -

CD 1 ID: SLUS-01266
CD 2 ID: SLUS-01275
CD 3 ID: SLUS-01276
CD 4 ID: SLUS-01277

- TRIVIA -

The game was rated M (Mature, it have content that may be suitable for ages 17 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=45776&o=2

$end

$psx=fearfx,
$bio

Sony PlayStation CD published 22 years ago:

Fear Effect (c) 2000 Eidos Interactive

- TECHNICAL -

CD 1 ID: SLUS-00920
CD 2 ID: SLUS-01056
CD 3 ID: SLUS-01058

- TRIVIA -

The game was rated M (Mature, it have content that may be suitable for ages 17 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111119&o=2

$end

$gba=fearfact,
$bio

Nintendo GBA cart. published 18 years ago:

Fear Factor Unleashed [Model AGB-BFUE-USA] (c) 2004 HIP Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70652&o=2

$end

$spectrum_cass=fearless,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Fearless Frank (c) 1984 St. Michael.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78878&o=2

$end

$dragon_cass=fearfredd,
$bio

Dragon cass. published 38 years ago:

Fearless Freddy (c) 1984 Pocket Money Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116639&o=2

$end

$info=fearless,
$bio

Redemption video game published 16 years ago:

Fearless Pinocchio (c) 2006 IGS Company, Limited. [International Game System]. 

Pinocchio's father was kidnapped by evil Captain Hook. In order to save his father, Pinocchio has to fight fearlessly and bravely against the evil pirate. No doubt that it is going to be a journey full of hardships, yet it is what players are expected to overcome with.

Players get tickets for every opponent they defeat. The more opponents they defeat, the more tickets they get.

- TECHNICAL -

Players : 1
Control : 8-Way Joystick
Buttons : 1
=> [1] Attack

- TRIVIA -

Fearless Pinocchio was released in December 2006.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11041&o=2

$end

$amigaaga_flop=fears,
$bio

Commodore Amiga 1200 disk. published 27 years ago:

Fears (c) 1995 Manyk, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146368&o=2

$end

$snes=feda,fedap,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Feda - The Emblem of Justice [Model SHVC-63] (c) 1994 Yanoman Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61296&o=2

$end

$psx=feda2,
$bio

Sony PlayStation CD published 25 years ago:

FEDA 2 - White Surge the Platoon (c) 1997 Yanoman Games

- TECHNICAL -

GAME ID: SLPS-00723

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85142&o=2

$end

$saturn=fedarm,
$bio

Sega Saturn CD published 26 years ago:

FEDA Remake! The Emblem of Justice (c) 1996 Yanoman Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59113&o=2

$end

$cpc_cass=federatn,
$bio

Amstrad CPC cass. published 34 years ago:

Federation (c) 1988 CRL Group PLC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96235&o=2

$end

$specpls3_flop=federatn,federatna,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

Federation (c) 1988 CRL Group PLC [London, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118668&o=2

$end

$spectrum_cass=federati,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Federation (c) 1988 CRL Group PLC [London, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287001&o=2

$end

$amigaocs_flop=federatn,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Federation (c) 1989 Spotlight Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74043&o=2

$end

$amigaocs_flop=fedqst1,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Federation Quest 1 - B.S.S. Jane Seymour (c) 1990 Gremlin Graphics Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74044&o=2

$end

$dragon_flop=fedit,
$bio

Dragon disk. published 31 years ago:

FEdit (c) 1991 Hovland, G.E.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265472&o=2

$end

$pc98=feedgyak,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Feed no Gyakushuu - Backlash of Feed (c) 1993 Kamejima Sangyou

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89470&o=2

$end

$apple2_flop_clcracked=feedfrog,
$bio

Apple II 5.25 disk. published 39 years ago:

Feed The Frog (c) 1983 McCarthy-McCormack

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234859&o=2

$end

$vgmplay=feedback_msx2o,feedback_msx2p,
$bio

MSX 2 cart. published 34 years ago:

Feedback (c) 1988 Tecno-Soft.

- TRIVIA -

Present at 0x8C000 and 0x9C000 are two photos of the development staff.

- STAFF -

GAME-DESIGN & PROGRAM: Y. TOYAMA
GRAPHICS: O. TSUJIKAWA, MONKEY-SARU ZOU
MUSIC & SOUND: N. ARAI
THANX TO: HEALTHY MELSY

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82203&o=2

$end

$msx2_flop=feedback,feedbackb,feedbacka,
$bio

MSX 2 disk. published 34 years ago:

Feedback (c) 1988 Tecno Soft [TechnoSoft].

- TECHNICAL -

BARCODE: 4907095000242

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101657&o=2

$end

$bbc_cass=missignsg,
$bio

Acorn BBC Micro B cass. published 39 years ago:

Fehlende Zeichen (c) 1983 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234529&o=2

$end

$sg1000=feilang,feilanga,
$bio

Fei Lang (c) 198? Unknown [Taiwan].

Taiwanese version of Choplifter.

- TECHNICAL -

[Model R-048]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49026&o=2

$end

$gameking=feichun7,
$bio

TimeTop Game King cart. published 18 years ago:

Feichuan VII (c) 2004 TimeTop

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129980&o=2

$end

$cecflop=flyingaxe,
$bio

CEC-I disk. published 38 years ago:

飞斧神童 (c) 1984 Unknown [China]
(Fēifǔ Shéntóng)

Flying Axe Child Prodigy.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237203&o=2

$end

$tiki100=feilfinn,
$bio

Feilfinn (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237301&o=2

$end

$tvc_flop=feketeso,
$bio

Fekete Sólyom (c) 198? Software in LUX

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111743&o=2

$end

$tvc_cass=feketeso,feketesoa,
$bio

Fekete sólyom (c) 198? Software in LUX

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112481&o=2

$end

$tvc_flop=felderit,
$bio

Felderítő (c) 198? Software in LUX

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111744&o=2

$end

$electron_cass=farmgirl,
$bio

Acorn Electron cass. published 38 years ago:

Felicity Farm Girl (c) 1984 Gemini

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115536&o=2

$end

$tvc_flop=felirato,
$bio

Videoton TVC disk. published 35 years ago:

Feliratozó (c) 1987 STV

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112102&o=2

$end

$bbc_cass=felixmon,
$electron_cass=felixmon,
$bio

Acorn BBC/Electron cass. published 39 years ago:

Felix and the Fruit Monsters (c) 1983 Micro Power

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51823&o=2

$end

$bbc_cass=felixfac,
$electron_cass=felixfac,
$bio

Acorn BBC/Electron cass. published 40 years ago:

Felix in the Factory (c) 1982 Micro Power

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51824&o=2

$end

$bbcb_flop_orig=felixfac,
$bio

Acorn BBC Micro B disk. published 40 years ago:

Felix in the Factory (c) 1982 Micro Power

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125610&o=2

$end

$bbc_cass=felixwee,
$electron_cass=felixwee,
$bio

Acorn BBC/Electron cass. published 38 years ago:

Felix Meets the Evil Weevils (c) 1984 Micro Power

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51822&o=2

$end

$bbcb_flop_orig=felixwee,
$bio

Acorn BBC Micro B disk. published 38 years ago:

Felix Meets the Evil Weevils (c) 1984 Micro Power

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125609&o=2

$end

$a2600=felixret,
$bio

Atari 2600 cart. published 39 years ago:

Felix Return (c) 1983 Goliath

Clone of "Bobby Is Going Home [Model PG206]" from Bit Corp.

- TECHNICAL -

Model 83-116

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50473&o=2

$end

$nes=felixh,
$vgmplay=felixh_den,
$bio

Nintendo Famicom cart. published 24 years ago:

Felix the Cat (c) 1998 Dragon Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84003&o=2

$end

$megadriv=felix,
$bio

Sega Mega Drive cart. published 10 years ago:

Felix the Cat (c) 2012 KDS.

Unauthorized port of the NES game of the same name.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115668&o=2

$end

$gameboy=felix,felixp,
$vgmplay=felix_gb,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Felix the Cat (c) 1993 Electro Brain

- TECHNICAL -

GAME ID: DMG-C6-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65975&o=2

$end

$nes=felix,felixu,
$vgmplay=felix_nes,
$bio

Nintendo NES cart. published 30 years ago:

Felix the Cat (c) 1992 Hudson Soft. USA, Inc.

The World's Most Famous Cat is off on his greatest adventure yet! Felix must rescue his girlfriend Kitty from his oldest adversary - The Professor. You see, The Professor has kidnapped her and demands Felix's Magic Bag of Tricks as ransom. Now it's up to Felix to save the day! Join Felix on his worldwide search - fly a monoplane across mountains, delve into the ocean depths in a submarine and race across bizarre landscapes in a wild and wacky one-wheeled car! All of these provided by the Magic Bag of Tricks!

But beware! The Professor has his crew out to stop Felix. Rock Bottom, Poindexter and Master Cylinder can't wait to try their luck at capturing our courageous hero. So get set for incredible action in a world where imagination is all a hero needs!

- TECHNICAL -

GAME ID: NES-FC-USA

- TRIVIA -

Released in October 1992 in the USA.

Reviews:
[FR] April 1993 - Consoles + No. 19: 87/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55135&o=2

$end

$nes=felixjer,
$bio

Felix vs Jerry (c) 19?? Unknown.

A pirate hack of "Tiny Toon Adventures" featuring a Felix the Cat and a Jerry the Mouse sprite (the latter from Tom & Jerry cartoons) as main characters.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65162&o=2

$end

$cpc_flop=feliznav,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Feliz Navidad (c) 1987 Amstrad Video-Play

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124591&o=2

$end

$mo5_cass=felonies,feloniesb,feloniesc,feloniesa,
$bio

Thomson MO5 cass. published 36 years ago:

Felonies (c) 1986 Ere Informatique [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108768&o=2

$end

$apple2_flop_clcracked=felonyth,felonythb,
$bio

Apple II 5.25 disk. published 38 years ago:

Felony (c) 1984 Thunder Mountain

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231514&o=2

$end

$psx=fel1179,
$bio

Sony PlayStation CD published 25 years ago:

Felony 11-79 (c) 1997 ASCII Ent. Soft., Inc.

North American release. Game developed in Japan. See the original for more information "Runabout [Model SLPS-00857]".

- TECHNICAL -

GAME ID: SLUS-00533

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110953&o=2

$end

$tiki100=femten,
$bio

TIKI-100 disk. published 36 years ago:

Femten-Spill (c) 1986 Datalauget

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237350&o=2

$end

$snes_bspack=fenek,feneka,
$bio

Fenek - 6 Gatsugou (c) 199? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61297&o=2

$end

$cpc_flop=fenetrad,
$bio

Amstrad CPC type-in published 34 years ago:

Fenetrad (c) 1988 AM-Mag

- TRIVIA -

Listed as a type-in program in the French magazine: AM-Mag.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119593&o=2

$end

$cpc_flop=fenetres,
$bio

Amstrad CPC type-in published 35 years ago:

Fenetres Deroulantes (c) 1987 Amstrad Magazine

- TRIVIA -

Listed as a type-in program in the French magazine Amstrad Magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119153&o=2

$end

$info=ddp2c,ddp2t,ddp2100c,ddp2101c,ddp2100t,ddp2101t,
$bio

IGS PGM cart. published 21 years ago:

Feng Bao - DoDonPachi II (c) 2001 IGS Co., Ltd.

Chinese/Taiwanese release. Game developed in Japan. See the original for more information; "Bee Storm - DoDonPachi II".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276649&o=2

$end

$gbcolor=fkdfw,
$bio

Feng Kuang Da Fu Weng (c) 200? Unknown

Pirate game ripped from pirate multicart.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259495&o=2

$end

$nes=fengkuan,
$bio

Feng Kuang Ji Dan Zi - Flighty Chicken (c) 19?? Waixing Computer & Technology Co., Ltd. [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84004&o=2

$end

$megadriv=fengkuan,fengkuan1,
$bio

Feng Kuang Tao Hua Yuan (c) 199? Creaton.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=81999&o=2

$end

$nes=fengshx,
$bio

???? (c) 19?? Waixing Computer & Technology Co., Ltd.
(Feng Se Huan Xiang)

- TECHNICAL -

[Model ES-1138]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76771&o=2

$end

$nes=fengshnb,
$bio

Feng Shen Bang (c) 199? Shenzhen Jincota Technology Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116253&o=2

$end

$nes=fengshen,fengshenb,fengshena,
$bio

Nintendo Famicom cart. published 27 years ago:

Feng Shen Bang - Zhu Lu Zhi Zhan [Model G-0151] (c) 1995 Computer & Ent. [Taiwan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76772&o=2

$end

$nes=fengsged,
$bio

??? ??? (c) 19?? Waixing Computer & Technology Co., Ltd.
(Feng Shen Bang Gedou Ban)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76773&o=2

$end

$megadriv=fengshen,fengshena,
$bio

Sega Mega Drive cart. published 26 years ago:

Feng Shen Ying Jie Chuan (c) 1996 Chuanpu Technologies

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56511&o=2

$end

$gbcolor=fengzg2,
$bio

Feng Zhi Gou II (c) 200? Sintax.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122027&o=2

$end

$gbcolor=fengkag3,
$bio

Fengkuang Agei - Chaoji Zhadanren (c) 200? Sintax [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=317852&o=2

$end

$nes=mc_dance,
$bio

FengLi Dance 12 in 1 & 24 in 1 (c) 199? FengLi [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76775&o=2

$end

$nes=fengyun,fengyun1,fengyun2,
$bio

?? - Traitor Legend (c) 199? Waixing Computer & Technology Co., Ltd.
(FengYun - Traitor Legend)

- TECHNICAL -

[Model ES-1046]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76776&o=2

$end

$info=fenix,
$bio

Arcade Video game published 42 years ago:

Fenix (c) 1980 Sidam.

Fenix is a Italian bootleg of Phoenix and is identical to Griffon and Condor.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=8455&o=2

$end

$info=fenixn,
$bio

Fenix (c) 198? Niemer.

Pirate version of Phoenix.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144002&o=2

$end

$pc8001_flop=fenix2,fenix2a,
$bio

Fenix Part 2 (c) 198? Ishizu, Yoshikazu

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295920&o=2

$end

$mz2500=fenix,
$bio

Fenix Shell (c) 198? Unknown [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128558&o=2

$end

$cpc_flop=feretfla,feretfla01,feretfla02,feretfla03,ferflamm,ferflamm02,ferflamm03,ferflamm04,ferflamm05,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Fer et Flamme (c) 1986 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120968&o=2

$end

$cpc_flop=ferforge,
$bio

Amstrad CPC type-in published 35 years ago:

Fer Forge (c) 1987 CPC

- TRIVIA -

Listed in the French magazine CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119901&o=2

$end

$spectrum_cass=fergusfu,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Fergus Furgleton (c) 1987 Infected Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293689&o=2

$end

$pc8801_flop=ferill,ferilla,
$bio

NEC PC-8801 Series disk. published 33 years ago:

Ferill (c) 1989 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91766&o=2

$end

$pc8801_flop=ferillda,
$bio

Ferill Data Shu Vol.1 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91767&o=2

$end

$pc98=fermion,
$bio

NEC PC-9801 Series 3.5in. disk. published 27 years ago:

フェルミオン ～未来からの訪問者～ (c) 1995 Silky's.
(Fermion - Mirai kara no Houmonsha)

- TECHNICAL -

MEDIA: FD x4

- TRIVIA -

Released on December 22, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144741&o=2

$end

$spectrum_cass=fernande_a,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Fernandez Must Die (c) 1988 Image Works.

The dictator Fernandez has set up eight bases to secure the area that he has captured. It is your mission to seek out and destroy all of these bases in order to topple the dictatorship and free the land. Throughout this occupied territory there are many caches of stolen gold and prisons housing miserable POW's. You receive medals, and bonus points, for destroying buildings, recovering gold and freeing prisoners. Needless to say, there are many hostile soldiers patrolling the land who will object strongly to your intrusion, and do their utmost to exterminate you.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78880&o=2

$end

$cpc_cass=fernandz,
$bio

Amstrad CPC cass. published 34 years ago:

Fernandez Must Die (c) 1988 Image Works

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96238&o=2

$end

$cpc_flop=fernande01,fernande,fernande05,fernande06,fernande02,fernande03,fernande04,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Fernandez Must Die (c) 1988 Image Works

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121498&o=2

$end

$specpls3_flop=fernmdie,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

Fernandez Must Die (c) 1988 Image Works

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147904&o=2

$end

$amigaocs_flop=fernandz,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Fernandez Must Die (c) 1989 Image Works

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74045&o=2

$end

$cpc_cass=fernandzs,
$bio

Amstrad CPC cass. published 34 years ago:

Fernandez Must Die (c) 1988 MCM Soft.

- TECHNICAL -

GAME ID: AMC-623

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96237&o=2

$end

$spectrum_cass=fernande,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Fernandez Must Die (c) 1988 MCM Soft.

Spanish release.

- TECHNICAL -

GAME ID: SEC-529

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121148&o=2

$end

$cpc_cass=martinbms,
$bio

Amstrad CPC cass. published 35 years ago:

Fernando Martin Basket Master (c) 1987 Dinamic Software.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65224&o=2

$end

$cpc_cass=basketms,
$bio

Amstrad CPC cass. published 35 years ago:

Fernando Martin Basket Master (c) 1987 Imagine Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65225&o=2

$end

$msx1_cass=basketms,basketmx,
$bio

MSX cass. published 35 years ago:

Fernando Martin Basket Master (c) 1987 Dinamic Software [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94635&o=2

$end

$cpc_flop=fernando,fernando01,fernando03,fernando04,fernando15,fernando16,fernando0a,fernando12,fernando06,fernando13,fernando07,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Fernando Martin Basket Master (c) 1987 Dinamic Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118852&o=2

$end

$cpc_flop=fernando02,fernando05,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Fernando Martin Basket Master (c) 1987 Imagine Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123969&o=2

$end

$specpls3_flop=fmbasket,
$bio

Sinclair ZX Spectrum+3 disk. published 35 years ago:

Fernando Martin Basket Master (c) 1987 Dinamic Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147632&o=2

$end

$msx1_cass=basketmxs,basketmxsa,
$bio

MSX cass. published 35 years ago:

Fernando Martin Basket Master - Executive Version (c) 1987 Dinamic Software [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94636&o=2

$end

$msx1_flop=basketmx,basketmxa,fernand4,
$bio

Fernando Martin Basket Master - Executive Version Cracked (c) 19?? Unknown.

Tape to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133129&o=2

$end

$msx1_flop=basketms,basketmsa,
$bio

Fernando Martin Basket Master Cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134414&o=2

$end

$spectrum_cass=fmbm,fmbmdemo,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Fernando Martin Basket Master (c) 1987 Dinamic Software

- TECHNICAL -

GAME ID: SPE 870002

- TRIVIA -

The game was initially programmed by Gonzalo Martin Erro with his brother Julio being the graphic artist. Dinamic felt the initial game would not be finished within the deadline and hired Paco Martin as the new programmer. The game was entirely reprogrammed while the original graphics were retained, hence Julio’s name is credited while Gonzalo, despite being the original programmer, is not credited at all.

Gonzalo's original version was recovered years later and released on the internet.

- STAFF -

Coding: Paco Martin
Analysis and development of algorithms: Victor Ruiz, Florentino Pertejo, Paco Martin
Graphics: Julio Martin Erro
Music: Manuel Cubedo
Cover Illustration: Angel Luis Gonzalez
Instructions: Maria Fernandez
Executive Producer: Victor Ruiz
Produced by: Pablo Ruiz
Thanks to: Fernando Martin, Gigantes

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78881&o=2

$end

$st_flop=ferrari,
$bio

Atari ST disk. published 33 years ago:

Ferrari Formula One (c) 1989 Electronic Arts.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148918&o=2

$end

$c64_cass=ferrari,
$bio

Commodore C64 cass. published 32 years ago:

Ferrari Formula One (c) 1990 Activision, Inc. [Santa Clara, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=297963&o=2

$end

$amigaocs_flop=ferrari,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Ferrari Formula One (c) 1988 Electronic Arts

- TECHNICAL -

GAME ID: 1321

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74046&o=2

$end

$ibm5150=ferrarf1,
$bio

IBM PC 5.25in. disk. published 33 years ago:

Ferrari Formula One (c) 1989 Electronic Arts.

- TECHNICAL -

GAME ID: 1744

- STAFF -

Produced by: Joss Ellis
8086 Programming: Lee Garnett, David Chiles
C Programming: Rick Koenig, Hugh David, Lee Garnett
Artwork: Michael Kosaka, Connie Goldman, Nigel Cook (Cooky), Adrian Ludley (Radar), Michael Hanrahan, Stephanie Waters
Programming by Imagitec Design.
Design: Rick Koenig
Sound: David Chiles
Music: Barry Leitch
Assistant Producer: John Roberts
Package Design: Paul-Henri Cahier (Electronic Arts)
Portrait of Artist: Henrik Kam
Special Thanks to: Emilio Anchisi, Ferrari North America, Richard Hilleman, Randall Breen, Bob Henderson, David S. Maynard, Don Traeger, Happy Keller

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132412&o=2

$end

$megadriv=ferrari,ferrarip,
$bio

Sega Mega Drive cart. published 30 years ago:

Ferrari Grand Prix Challenge (c) 1992 Flying Edge.

European release. Game developed in Japan. See the original for more information; "Nakajima Satoru Kanshuu F1 Hero MD [Model T-72023]".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56512&o=2

$end

$gameboy=ferrari,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Ferrari Grand Prix Challenge [Model DMG-XP-USA] (c) 1992 Acclaim Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65977&o=2

$end

$nes=ferrari,ferrariu,
$bio

Nintendo NES cart. published 30 years ago:

Ferrari Grand Prix Challenge (c) 1992 Acclaim Entertainment, Incorporated.

Drive for the world's most famous auto racing team in the ultimate F1 competition... FERRARI GRAND PRIX CHALLENGE.

From the qualifying laps to earn starting position, to multi-G cornering, to "every-second-counts" pit stops... get closer to real life Grand Prix racing than any game has taken you before. Challenge 25 Formula One drivers for the ultimate reward in auto racing... THE GRAND PRIX WORLD CHAMPIONSHIP!

- TECHNICAL -

GAME ID: NES-FG-USA

- TRIVIA -

Released in June 1992 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55136&o=2

$end

$megadriv=ferrariu,
$bio

Sega Genesis cart. published 30 years ago:

Ferrari Grand Prix Challenge (c) 1992 Flying Edge.

North American release. Game developed in Japan. See the original for more information; "Nakajima Satoru Kanshuu F1 Hero MD [Model T-72023]".

- TECHNICAL -

GAME ID: T-81016

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57220&o=2

$end

$nes=ferrarij,
$bio

Nintendo Famicom cart. published 30 years ago:

Ferrari (c) 1992 Coconuts Japan

- TECHNICAL -

Game ID: CDS-FS

- TRIVIA -

Released on November 13, 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54083&o=2

$end

$gameboy=ferrarij,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Ferrari [Model DMG-XPA] (c) 1992 Coconuts Japan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65976&o=2

$end

$psion2=ferreth,
$bio

Ferret Helper Ver.5 (c) 198? Ferret Information Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234151&o=2

$end

$gbcolor=ferret,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Ferret Monogatari [Model CGB-BBIJ-JPN] (c) 2000 Culture Brain

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67895&o=2

$end

$cpc_cass=ferrycap,
$bio

Amstrad CPC cass. published 36 years ago:

Ferry Captain (c) 1986 Fernleaf Educational.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121942&o=2

$end

$pc98=fnereid,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Fervent Nereid - She's So Unusual (c) 1995 NY Spirits.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89471&o=2

$end

$archimedes=fervour,
$bio

Acorn Archimedes disk. published 30 years ago:

Fervour (c) 1992 Clares Micro Supplies

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127067&o=2

$end

$apfimag_cass=ferzerx,
$bio

APF Imagination cass. published 39 years ago:

Ferzerx (c) 1983 Jones [G. R. Jones]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135830&o=2

$end

$a2600=festival,
$bio

Atari 2600 cart. published 39 years ago:

Festival (c) 1983 Bit Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50474&o=2

$end

$info=sp_festi,
$bio

Festival (c) 199? Ace Coin Equipment, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42232&o=2

$end

$tvc_flop=festojat,
$bio

Festő játék (c) 198? Béla Takács

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112236&o=2

$end

$tvc_cass=festojat,
$bio

Festő játék (c) 198? Novotrade Rt.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112462&o=2

$end

$pc98=feti,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Feti (c) 1994 Cat's Pro.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89469&o=2

$end

$mo5_cass=feuvert,
$to7_cass=feuvert,
$bio

Thomson MO5/TO7 cass. published 37 years ago:

Feu Vert (c) 1985 VIFI-Nathan [Vifi International].

- TECHNICAL -

GAME ID: 4TF012

FACE A: TO7 ver.
FACE B: MO5 ver.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108251&o=2

$end

$amigaocs_flop=feud,
$bio

Commodore Amiga 500 disk. published 35 years ago:

Feud (c) 1987 Mastertronic, Limited. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74047&o=2

$end

$msx1_cass=feud,
$bio

MSX cass. published 35 years ago:

Feud (c) 1987 Bulldog Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94637&o=2

$end

$c64_cass=feud,
$bio

Commodore C64 cass. published 35 years ago:

Feud (c) 1987 Bulldog Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187965&o=2

$end

$ibm5150=feud,
$bio

Commodore C64/IBM PC disk. published 34 years ago:

Feud (c) 1988 Mastertronic, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186648&o=2

$end

$msx1_flop=feud,
$bio

Feud cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229962&o=2

$end

$cpc_cass=feud,
$bio

Amstrad CPC cass. published 35 years ago:

Feud (c) 1987 Mastertronic, Ltd.

- TECHNICAL -

GAME ID: BA0157

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96239&o=2

$end

$spectrum_cass=feud,feuda,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Feud [Model BS 0157] (c) 1987 Bulldog Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78882&o=2

$end

$spectrum_cass=feudalov,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Feudal Overlord (c) 1984 Digital Fantasia

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78883&o=2

$end

$a2600=feuerweh,
$bio

Atari 2600 cart. published 39 years ago:

Feuerwehr im Einsatz (c) 1983 Quelle

German clone of "Fire Fighter [Model IA3400]".

- TECHNICAL -

GAME ID: 843.173 1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50475&o=2

$end

$wswan=feversan,
$bio

Bandai WonderSwan cart. published 23 years ago:

Fever - Sankyo Koushiki Pachinko Simulation for WonderSwan [Model SWJ-BEC002] (c) 1999 BEC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86326&o=2

$end

$info=sc4fevnx,sc4fevnxa,
$bio

Fever - The Next (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR1216]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42592&o=2

$end

$info=feverch,
$bio

Video Slot Machine published 36 years ago:

Fever Chance (c) 1986 Wing Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112689&o=2

$end

$info=fvrpitch,
$bio

Video Slot Machine published 36 years ago:

Fever Pitch (c) 1986 Ainsworth Nominees P.L.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275403&o=2

$end

$megadriv=feverpit,
$bio

Sega Mega Drive cart. published 27 years ago:

Fever Pitch Soccer (c) 1995 US Gold

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56513&o=2

$end

$snes=feverpit,feverpitp,
$bio

Nintendo Super NES cart. published 27 years ago:

Fever Pitch Soccer (c) 1995 US Gold

- TRIVIA -

Reviews:
[FR] July 1995, Consoles + N.45: 75/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62997&o=2

$end

$jaguar=feverpit,
$bio

Atari Jaguar cart. published 27 years ago:

Fever Pitch Soccer (c) 1995 Atari Corp.

- TECHNICAL -

Model J9106E

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76420&o=2

$end

$info=sc4fpitc,sc4fpitca,sc4fpitcb,sc4fpitcc,sc4fpitcd,sc4fpitce,sc4fpitcf,sc4fpitcg,sc4fpitch,sc4fpitci,sc4fpitcj,sc4fpitck,
$bio

Fever Pitch (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR7119]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42602&o=2

$end

$info=feversoc,
$bio

Arcade Video game published 18 years ago:

Fever Soccer (c) 2004 Seibu Denshi.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=31135&o=2

$end

$info=feversos,
$bio

Arcade Video game published 24 years ago:

Fever SOS (c) 1998 Cave Company, Limited.

Export release. Game developed in Japan. See the original for more information about the game, "Dangun Feveron".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=823&o=2

$end

$info=sc4fever,sc4fevera,sc4feverb,sc4feverc,sc4feverd,sc4fevere,sc4feverf,sc4feverg,sc4feverh,sc4feverk,
$bio

Fruit Machine published 22 years ago:

Fever (c) 2000 Bell-Fruit Games.

A seven-stage trail with bonus at position 4 overruns into the Hilo win plan.
Once completed, the Hilo feature starts. A bonus hilo number may beawarded. The player guesses hi/lo on the 4th reel. A successful guess moves the player up the win plan. After one successful guess, the player may exchange for the feature game.

- TECHNICAL -

[Model PR1007]

- TRIVIA -

Fever was released in August 2000 in the UK.

- TIPS AND TRICKS -

Hints:
*Look for wins above and below the winline...
*Check out the super features!
*Never collect cash - always use the fruit shots - you may get a better win
*There's a hint to the mystery win value...
*Use the Cancel button, sometimes it can help you.
*Guess th wrong way on a guaranteed win, sometimes it can help you.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11559&o=2

$end

$info=sc4fevdt,sc4fevdta,sc4fevdtb,
$bio

Fever (c) 200? Bell-Fruit Games, Limited.

- TECHNICAL -

Model PR1202

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62053&o=2

$end

$tvc_flop=felkaru,
$bio

Videoton TVC disk. published 36 years ago:

Félkarú Rabló (c) 1986 Balogh [Gabor Balogh]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112307&o=2

$end

$tvc_cass=felkaru,felkarua,
$bio

Videoton TVC cass. published 36 years ago:

Félkarú rabló (c) 1986 Balogh, Gabor

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262746&o=2

$end

$megadriv=ferias,
$bio

Sega Mega Drive cart. published 27 years ago:

Férias Frustradas do Pica-Pau (c) 1995 Tec Toy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56530&o=2

$end

$sms=ferias,
$bio

Sega Master System cart. published 26 years ago:

Férias Frustradas do Pica-Pau (c) 1996 Tec Toy

Brazilian exclusive release.

Description from the back cover:

Final de ano, as provas acabaram, as aulas também. O clima era perfeito para uma grande e divertida viagem de férias. As coisas já estavam todas nas malas: a TV, o som, as comidas...

Toda a turma estava pronta para o que parecia ser uma longa, porém, prazerosa viagem às montanhas. No meio do percurso, uma parada para uma fotografia de recordação: que péssima idéia!!!

Depois do "click" e do "flash" da câmera, todos haviam sumido, deixando o Pica Pau desesperado com o desaparecimento de seus colegas. Isto só poderia ser mais um truque sujo do Zeca Urubu.

Ajude o personagem mais travesso e irônico dos desenhos animados a resgatar seus amigos numa aventura digna dos melhores desenhos da TV. Com uma diferença, agora você é que estará no comando.

- TECHNICAL -

GAME ID: 028660
SIZE: 512KB (4Mbit)

- TRIVIA -

Released in December 1996 in Brazil.

- STAFF -

Gerente de Programação: Cláudio Oyamaguchi
Coordenador de Programação: Heriberto Manrique
Engenheiros de Programação: Luís Carlos Campello (Topete), Mauricio Antonio Guerta, Hélio Fujimoto, Vitor Eduardo Lace Maganha, Sergio Luis Moncayo Hirata, Marcelo Caiado, Marcia Harumi Miura, Paulo Sergio Massaro
Gerente de Design Gráfico: Vivien Rosso
Coordenação de Design Gráfico: Alexandre Pagano dos Santos
Designers: João Manoel Quadros Barros, Edson Takeshi Nakaya, Sérgio Baptista de Castro Jr., Juliano Barboza de Oliveira
Animação Original: Aluir Amâncio
Gerente de Grupo/Marketing Videogames: Andrea Bedricovetchi
Gerentes de Produto: Roberta Morelli, Paulo Montini, Jaime Vicente de Sousa, Valéria Pantarotto Arntsen
Música Sons e Efeitos: Cláudio Bichucher
Roteiro: Jaime Vicente de Sousa, Sandra Cristina Chemim
Agradecimentos Especiais: Cleiton, Sandra Ferrazzoli
Em Memória: DANIEL DAZCAL

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56028&o=2

$end

$x68k_flop=fevrie,
$bio

Févrie (c) 199? Jeudi.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87518&o=2

$end

$pc8801_flop=fhsyst,
$bio

FH System Disk (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91740&o=2

$end

$msx1_cass=fharanx,
$bio

MSX cass. published 37 years ago:

Fharanx (c) 1985 Enix, Ltd.

- TECHNICAL -

GAME ID: E-M003

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118126&o=2

$end

$info=ficeli6ii,
$bio

FIC ELI6-II (c) 199? First International Computer

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295272&o=2

$end

$cpc_cass=fichebib,
$bio

Amstrad CPC cass. published 37 years ago:

Fichero Bibliografico (c) 1985 RPA Systems, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96240&o=2

$end

$cpc_flop=ficherob,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Fichero Bibliografico (c) 1985 RPA Systems, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125072&o=2

$end

$cpc_flop=ficherod,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Fichero de Clientes 6128 (c) 1986 RPA Systems, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125076&o=2

$end

$cpc_cass=fichedsc,
$bio

Amstrad CPC cass. published 37 years ago:

Fichero Discografico (c) 1985 RPA Systems, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96241&o=2

$end

$cpc_flop=ficherod01,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Fichero Discografico (c) 1985 RPA Systems, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125073&o=2

$end

$cpc_cass=ficheemp,
$bio

Amstrad CPC cass. published 37 years ago:

Fichero Empresarial (c) 1985 RPA Systems, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96242&o=2

$end

$cpc_flop=ficherop,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Fichero Proveedores 6128 (c) 1986 RPA Systems, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125074&o=2

$end

$cpc_flop=ficheros,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Fichero Secreto (c) 1985 RPA Systems, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125075&o=2

$end

$vg5k=fichier,
$bio

Philips VG-5000 cass. published 38 years ago:

Fichier (c) 1984 Philips Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236398&o=2

$end

$to7_cass=animaux,
$bio

Fichier des Animaux (c) 198? CNDP [Centre National de Documentation Pedagogique] [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108252&o=2

$end

$mo5_cass=fichanim,
$bio

Fichier des Animaux (c) 198? CNDP [Centre National de Documentation Pedagogique] [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108769&o=2

$end

$info=fidlstix,
$bio

Redemption mechanical game published 27 years ago:

Fiddle Stix (c) 1995 Quick Silver Dev. Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97865&o=2

$end

$cpc_flop=fidouk19,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Fido (c) 1986 Pride Utilities

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125077&o=2

$end

$megadriv=fidodido,
$vgmplay=fidodido_md,
$bio

Sega Genesis cart. published 28 years ago:

Fido Dido (c) 1994 Kaneko USA, Ltd.

Unreleased game.

- TECHNICAL -

GAME ID: T-33086

- TRIVIA -

Although the game was fully developed and featured in ads and game expositions, its release was cancelled due to Fido Dido being replaced by Cool Spot and the publisher's US arm closing down and subsequently cancelling other games such as The Soda Kids

- TIPS AND TRICKS -

Passwords:
Level 2: ALLISFAIR
Level 3: SOFTWAREWOLF
Level 4: BONETOPICK
Level 5: FEAROFFLYING
Level 6: SINCORSWIM
Ending: YIPPIEEAYEAY

- STAFF -

Developed by Teeny Weeny Games.

Production from Kaneko: Jeff Hill
Director, casting, editing, design and production: Angela Sutherland
Principal programmer: Paul Laidlaw
Sets, characters and wardrobe: Paul Mitchell
Assistant programmer: Brian Rogers
Key grips, assistant graphics and testing: Guillaume Camus
Music converted by: Matt Furniss

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57221&o=2

$end

$info=fcombat,
$bio

Arcade Video game published 37 years ago:

Field Combat (c) 1985 Jaleco Company, Ltd [Japan Leisure].

Field Combat is a 1985 arcade video game by Jaleco Company in which the player fights as a single commanding officer in a futuristic battlefield. The object of the game is to make it all the way to the end of the battlefield using the Genesis: a warship that can fire off missiles. While the player controls the blue forces, the player must defeat the Red forces without dying in the process by either avoiding or shooting helicopters, infantrymen, and tanks. An interesting characteristic of the game is that it is possible to ask for reinforcements from an army which the player possesses by pressing both the A and B buttons at the same time. Whenever the player runs out of units to aid him in battle, he can use his special weapon to "absorb" the enemies and add them to his army.

The game used Richard Wagner's Ride of the Valkyries as its background music. There is also an enemy UFO like spaceship that, when in battlefield, attempts to grab and escape with a player friendly unit. It will also engage into air-to-air battle with a friendly helicopter.

- TECHNICAL -

Main CPU : (2x) Zilog Z80 (@ 3.333333 Mhz)
Sound Chips : (3x) General Instrument AY8910 (@ 1.5 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Field Combat was released in May 1985.

The game plays Wagner's 'Flight of the Valkyries' throughout the various stages.

- PORTS -

* CONSOLES:
[JP] Nintendo Famicom (jul.9, 1985) [Model JF-04] 
[JP] Sony PlayStation (oct.23, 2003; "Jaleco Collection Vol.1 [Model SLPS-03562]") Famicom version
Nintendo Wii [Virtual Console] [JP] (june.12, 2007) Famicom version

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=824&o=2

$end

$nes=fieldcomh,
$bio

Nintendo Famicom cart. published 35 years ago:

Field Combat (c) 1987 FMG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69252&o=2

$end

$nes=fieldcom,
$bio

Nintendo Famicom cart. published 37 years ago:

Field Combat (c) 1985 Jaleco Company, Limited. [Japan Leisure].

- TECHNICAL -

GAME ID: JF-04

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54084&o=2

$end

$info=fieldday,
$bio

Arcade Video game published 38 years ago:

Field Day (c) 1984 Taito.

Export release. Game developed in Japan. See "The Undoukai - Dokoka no Gyoshiryoo no Undoukai" for more information about the game itself.

- TECHNICAL -

Game ID : A23

- TRIVIA -

Field Day was released in May 1984.

A few of the fans in the stands of the background are holding Japanese flags in the original japanese release. The flags were removed in this export release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=825&o=2

$end

$info=fgoal,fgoala,
$bio

Arcade Video game published 43 years ago:

Field Goal (c) 1979 Taito.

A ball and paddle game with a football theme.

- TECHNICAL -

Prom Stickers : TF01-TF04

Main CPU : M6800 (Number : AF017765)

Players : 2
Control : paddle

- TRIVIA -

Field Goal was released in July 1979.

Also released as a cocktail model. In Japan, the cocktail version is known as "T.T Field Goal".

- PORTS -

* CONSOLES:
[JP] Sony PS2 (mar.29, 2007) "Taito Memories II Gekan [Model SLPM-66713]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3532&o=2

$end

$apple2_flop_clcracked=fldofire,
$bio

Apple II 5.25 disk. published 38 years ago:

Field of Fire (c) 1984 SSI [Strategic Simulations, Inc.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230894&o=2

$end

$gba=field9,
$bio

Nintendo GBA cart. published 21 years ago:

Field of Nine - Digital Edition 2001 [Model AGB-AF9J-JPN] (c) 2001 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70653&o=2

$end

$fm7_cass=fieldwar,
$bio

Fujitsu FM-7 cass. published 39 years ago:

Field Wars (c) 1983 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93721&o=2

$end

$amigaocs_flop=fieldglr,
$bio

Commodore Amiga 500 disk. published 28 years ago:

Fields of Glory (c) 1994 Microprose Software, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74048&o=2

$end

$info=ep_fog,ep_foga,
$bio

Fields of Gold (c) 199? Global Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40097&o=2

$end

$pcecd=fiendhun,
$bio

NEC PC-Engine CD published 29 years ago:

Fiend Hunter (c) 1993 Right Stuff

Fiend Hunter is a side-scrolling action RPG by Right Stuff. The game sees the player cast as Feed Sluster, a bounty 'fiend' hunter, and his little companion Exy, a cute fire elemental. The game is divided into three major parts - The RPG section gets our heroes to wonder around towns, talk to people and gather information to move the story along. They then head off to explore the nearby areas. This section follows a traditional side-scrolling formula that certainly reminds other games such as Prince Of Persia - the challenge of these sections is to climb platforms, unlock doors, crawl through dark tunnels and avoid falling into bottomless pits. Exy is also there to help the player access visibly unreachable areas or use its natural powers to light the darkness. However, during these phases, Feed won't encounter a single foe. In Fiend Hunter, each stage features instead battle-points where the scrolling stops and a demon-like creature attack our heroes. During these duel-like fights, the player uses his sword to slash at his enemies - Exy can be called to the rescue to either protect Feed or attack the current opponent. Defeated demons drop various items such as power-up gems - these crystals can be used to increase one of Feed's attributes (such as vitality etc...) or upgrade Exy. Other items such as potions, power rings can also be collected and, most importantly, keys which are required to unlock gates and progress in the game.

- TECHNICAL -

Game ID: RSCD-3002

- TRIVIA -

Fiend Hunter was released on April 16, 1993 in Japan for 7800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58187&o=2

$end

$amigaocs_flop=fiendfrd,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Fiendish Freddy's Big Top o' Fun (c) 1989 Mindscape, Incorporated. [Northbrook, IL, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74049&o=2

$end

$cpc_flop=fiendish01,fiendish,fiendish03,fiendish04,fiendish05,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Fiendish Freddy's Big Top O' Fun (c) 1989 Mindscape, Inc. [Northbrook, IL, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126670&o=2

$end

$ibm5150=topofun,
$bio

IBM PC 5.25in. disk. published 33 years ago:

Fiendish Freddy's Big Top O' Fun (c) 1989 Matter, Gray.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276196&o=2

$end

$spectrum_cass=fiendish,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Fiendish Freddy's Big Top o'Fun (c) 1990 Mindscape, Incorporated.

- STAFF -

Developed by: Imagitec Design

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78884&o=2

$end

$cpc_cass=fiendish,
$bio

Amstrad CPC cass. published 32 years ago:

Fiendish Freddy's Big Top O'Fun (c) 1990 Mindscape, Inc. [Northbrook, IL, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96243&o=2

$end

$specpls3_flop=fiendish,
$bio

Sinclair ZX Spectrum+3 disk. published 32 years ago:

Fiendish Freddy's Big Top o'Fun (c) 1990 Mindscape, Inc. [Northbrook, IL, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148189&o=2

$end

$cpc_flop=fiendish02,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Fiendish Freddy's Big Top of Fun (c) 1991 XOR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121624&o=2

$end

$leapfrog_leappad_cart=fiestahses,
$bio

LeapFrog Leappad cart. published 19 years ago:

Fiesta in the House! Party en la Casa! (c) 2003 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234962&o=2

$end

$snes=fifa98b,
$bio

Nintendo Super NES cart. published 25 years ago:

FIFA - A Caminho Da Copa 98 (c) 1997 Gradiente.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117305&o=2

$end

$psx=fifa98,
$bio

Sony PlayStation CD published 25 years ago:

FIFA - Road to World Cup 98 (c) 1997 EA Sports [Electronic Arts label]

- TECHNICAL -

GAME ID: SLUS-00520

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110508&o=2

$end

$gba=fifa2k6,
$bio

Nintendo GBA cart. published 17 years ago:

FIFA 06 [Model AGB-BF6E-USA] (c) 2005 EA Sports [Electronic Arts label]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70605&o=2

$end

$gba=fifa2k7,
$bio

Nintendo GBA cart. published 16 years ago:

FIFA 07 [Model AGB-B7FE-USA] (c) 2006 EA Sports [Electronic Arts label]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70607&o=2

$end

$psx=fifa2k,
$bio

Sony PlayStation CD published 23 years ago:

FIFA 2000 - Major League Soccer [Model SLUS-00994] (c) 1999 EA Sports [Electronic Arts label]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110509&o=2

$end

$gbcolor=fifa2k,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

FIFA 2000 [Model DMG-AFOE-USA] (c) 1999 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67892&o=2

$end

$psx=fifa2k1,
$bio

Sony PlayStation CD published 22 years ago:

FIFA 2001- Major League Soccer (c) 2000 EA Sports [Electronic Arts label]

- TECHNICAL -

GAME ID: SLUS-01262

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110510&o=2

$end

$megadriv=fifa2k3,
$bio

FIFA 2003 (c) 200? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56502&o=2

$end

$gba=fifa2k4,
$bio

Nintendo GBA cart. published 19 years ago:

FIFA 2004 [Model AGB-BFIE-USA] (c) 2003 EA Games [Electronic Arts, Incorporated.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70609&o=2

$end

$megadriv=fifa2k5,
$bio

FIFA 2005 (c) 200? Glorysun.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117292&o=2

$end

$gba=fifa2k5,
$bio

Nintendo GBA cart. published 18 years ago:

FIFA 2005 [Model AGB-BF5E-USA] (c) 2004 EA Games [Electronic Arts, Incorporated.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70611&o=2

$end

$nes=fifa96jy,
$bio

FIFA 96 Soccer [Model JY-060] (c) 199? JY Co.

Pirate version of J.League Winning Goal.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=277699&o=2

$end

$saturn=fifa97,fifa97f,fifa97g,
$bio

Sega Saturn CD published 25 years ago:

FIFA 97 (c) 1997 EA Sports [Electronic Arts label]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60299&o=2

$end

$megadriv=fifa97,
$bio

Sega Genesis cart. published 26 years ago:

FIFA 97 - Gold Edition (c) 1996 EA Sports [Electronic Arts label]

- TECHNICAL -

GAME ID: 7748
ROM BUild date: September 1996.

- STAFF -

Programmers (XYZ): Umrao Mayer, John Jacecko
Artists (XYZ): George Simmons
Animator: David DeMorest
Animation Rendering: John Rix, Craig Hui
Art Direction: David Adams
Audio Lead: Chris Taylor
Music: Michael J. Sokyrka, Joel Simmons, Omar Al-Khafaji
Sound Effects: Michael J. Sokyrka, Joel Simmons, Omar Al-Khafaji
Executive Producer: Bruce E. McMillan
Line Producers: Marc Aubanel, Robert Leingang
Associate Producer: Heidi Newell
Development Director: Dylan Miklashek
Assistant Producer: Nicholas Wlodyka
Technical Director: Kevin P. Pickell
Product Manager: Paula Burt, Margaret Murray
Q.A. Coordinator: Steve Livaja
Q.A. Lead Tester: Josh Holmes
Q.A. Backup Lead: Trevor Kerslake
Testers: Darcy Pajak, Phong Lam, Evan Stanfield, Avinash Narayan, Michael Samilski, Stephen C. Wong, Desmond Jim, Martin Katzenmeier, Zech Prinz, Jason Dong, Alvin Marte
Language Testing: Michael Gievers, Sylvain Caburrosso, Markus Hoc
Mastering: Bob Purewal, Peter Petkov, Cary Chao
Special Thanks: Brian Plank, Shawn Taras, David Hards, Erik T. Kiss, Ted Sylka, Robert Bailey, Jackie Marie Ritchie, Penny Lee, Tony Lam, Masahiko Yoshizawa, James Johnson, Tamara Pearl, Louise Read, Roslynn Drewitt, Paul Smith, Warren Wall, Kevin Lob, Mike S. Smith, Dave Hewson, Doug Casey, Alistair Sutherland, Wyatt Cheng, John Santamaria

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82615&o=2

$end

$snes=fifa97,
$bio

Nintendo Super NES cart. published 26 years ago:

FIFA 97 - Gold Edition (c) 1996 EA Sports [Electronic Arts label]

- TECHNICAL -

[Model SNSP-A7IP-EUR]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62979&o=2

$end

$nes=fifa97,
$bio

Nintendo NES cart. published 25 years ago:

FIFA 97 International Soccer (c) 1997 Unknown.

A pirate hack of "Tecmo World Cup Soccer" with modified title screen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65164&o=2

$end

$saturn=fifa98g,
$bio

Sega Saturn CD published 24 years ago:

FIFA 98 - Die WM-Qualifikation (c) 1998 EA Sports [Electronic Arts label]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60300&o=2

$end

$saturn=fifa98f,
$bio

Sega Saturn CD published 24 years ago:

FIFA 98 - En Route Pour la Coupe du Monde (c) 1998 EA Sports [Electronic Arts label]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60301&o=2

$end

$megadriv=fifa98,
$bio

Sega Mega Drive cart. published 25 years ago:

FIFA 98 - Road to World Cup (c) 1997 EA Sports [Electronic Arts label]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56503&o=2

$end

$saturn=fifa98i,fifa98,
$bio

Sega Saturn CD published 24 years ago:

FIFA 98 - Road to World Cup (c) 1998 EA Sports [Electronic Arts label]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60302&o=2

$end

$n64=fifa98,fifa98u,
$bio

Nintendo 64 cart. published 25 years ago:

FIFA 98 - Road to World Cup (c) 1997 EA Sports [Electronic Arts label]

FIFA '98 from EA Sports is much more than just a simple roster and team upgrade for FIFA 64, it's almost an entirely new game. Nearly every aspect of the game has been improved; enough to make this one of the best sports games yet for the Nintendo 64.

You'll notice graphical improvment the moment the players take the field. Players have even more animations than in the previous FIFA game, and they are smoother and more realistic. Their heads turn to look at the ball as it comes to them, then towards the goal once they have control. Diving headers, bicycle kicks and Cruyff turn fakes are just a few of the flashy field moves in the game. Goalies can actually punch the ball to save a goal. (You'll only notice some of these details if you watch instant replays.)

The lighting in the game has been tweaked too, so the pitch looks brighter when it's sunny out, and gloomy only when it's raining or snowing (unlike all the time in FIFA 64). On sunny days, you'll also see a sun-generated, stark single shadow on your player, but in night games, the players will have multiple shadows from the stadium lighting. It's attention to graphical detail like this that make FIFA '98 seem like a more polished game than the original.

But the detail isn't all in the graphics. FIFA '98 sports teams, players and options galore. All the real international World Cup Confederations (CONMEBOL, OFC, AFC, UEFA, CONCACAF, CAF) are in the game as well as the most famous national leagues from around the world (leagues from England, Italy, Brazil, France, Spain, Netherlands, Malaysia, Germany, Scotland and Sweden all mirror reality, while the US national league is fictional). Not only are all the teams in each league present and accounted for, but most teams also have accurate rosters of real players. If you don't like the player ratings (there are 13 different skill ratings), you can also go in and redistribute a player's attribute points, change his face, hair style and color, and uniform number. In addition, you can change the team's colors for both their home and away jersey. Player transfers are also possible, and each team has a budget that won't allow you to make uneven trades. A standard Controller Pak can save more changes than you'll probably care to make, and can also save two seasons in progress.

FIFA '98's new gameplay feels slightly more arcade-like than its predecessor, but retains a lot of realism. Passing is crisp and accurate, and seems to be the ability most affected by a player's rating. If you time it right, you can pass or shoot right between the opposing player's legs. Not surprisingly, shooting accurately is the toughest thing to master, but once you've got the hang of it, spectacular banana kicks, chips over the keeper and powerful strikes to the corners of the net will become second nature. In addition to the good on-field control, you can manage the playing style of your team on a more strategic level by customizing the team's formation or turning up each individual player's aggression levels.

Despite all the improvements, though, FIFA '98 does have a few flaws that make it just a step below perfect. The first one is minor -- the game has the standard convoluted EA Sports game menu system, which with all the possible choices, makes setting up the game's detailed options a little frustrating at first. The second and more important flaw, though, is the game's artificial intelligence. The computer opponent is not very creative, and doesn't seem particularly aggressive. When the lowly Maldives Island national team can play the international soccer juggernaut of Germany to a scoreless tie, there's something wrong with the balance. Of course, in a multi-player game, this is not a factor, and like most sports games this is where FIFA '98 excels.

Overall, FIFA '98 is a surprisingly impressive upgrade to EA's soccer franchise. Rather than just adding new rosters and teams, EA has significantly improved the game in many areas. Although Konami's International Superstar Soccer used to be unquestionably the best N64 soccer game, FIFA '98 now makes ISS's postition atop the soccer heap up for debate. In fact, with all its options and detail, FIFA '98 is probably the better choice for a player who likes sim-like detail in their sports games. ISS still probably holds a slight advantage as a pure arcade-style soccer game.

- TECHNICAL -

Game ID: NUS-N8IE-USA

- TRIVIA -

Released on December 20, 1997 in the USA.

Export releases:
[JP] "FIFA 98 - World Cup e no Michi [Model NUS-N8IJ]"

- STAFF -

Executive Producer: Bruce E. McMillan
Director, Product Development: Warren Wall
Producer: Marc Aubanel
Associate Producer: Nick Malaperiman
Assistant Producer: Kerry Whalen
Programming Architect: Penny Lee
Lead Programmer: Yossarian King
N64 Team Programmers: Anatoli Guiria, David Hards, Yuji Nakashima, Jack McKee
N64 Lead Artist: Wayne Laybourn
N64 Team Artists: Ladislav Konopa, Jayeson Lyonns, Norie Miura
Franchise Development Director: Gaivan Chang
Art Director: David Adams
Franchise Art Lead: Jackie Marie Ritchie
Core Production: Andy Abramovici, Brent Disbrow, Robert Kaill, David McCarthy, Heidi Newell, James Johnson, Nicholas Wlodyka
Core Team Lead Programmers: Desmond Fernando, Brian Plank, Andrew Routledge, Ted Sylka
Core Team Programmers: Juan Jorge Consuegra, Michael Gordon, Chris Khoo, John Lawrie, Kevin P. Pickell, Jason Rupert
Core Team Artists: Terry Chui, Brian Keane, Margaret Livesey, Laura Luris
Additional Programming: Robert Bailey, Wyatt Cheng
Animation Lead: Joe MacDonald
Animator: Cory Slavin
Additional Animation: David DeMorest
Audio Specialists: Omar Al-Khafaji, Neil Biggin, Chris Taylor
Production Assistants: Iris Benbassat, Jennifer Campbell, Catherine Williamson
Manager, Motion Capture: Evan Marc Hirsch
Motion Capture Shoot Supervisor: David Coleman
Motion Capture: Daven Coburn, Andrea Donnelly, J. J. Gonzales, Demian Gordon, Moses Kaplinsky, Vincent Ng, Peter Saumur, Susannah Skerl
Localization Producer: Louise Read
European Localization Manager: Dominique Goy
Language Testing Co-ordinator: Matt Eyre
Translation Coordinators: Bianca Normann, Sandra Picaper, Julio Valladares, Maria Ziino
English Voice Talent: Andy Gray, Desmond Lynam, John Motson
German Voice Talent: Werner Hansch, Wolf-Dieter Poschmann, Martin Siebel
Localization Testing and Translation: Andrea Bernardoni, Sylvain Caburrosso, Álvaro Corral, Alexander Golubowitsch, Achim Haaz, Antonio López, Michael Lothmann, Sascha Mairesse, Oscar del Moral, Michele Pinardi, Luis Pinés, Julio Valladares
QA Coordinator: John Santamaria
QA Lead: Darcy Pajak
QA Assistant Leads: Trevor Kerslake, Mike Little
QA Testers: Ken Boutilier, David Brown, Cindy Currie, Patrick Fergusson, Jeremy Ferguson, Shamus Frigon, Brandon Jackson, Derek LeClair, Mike McCartney, Ian McGregor, Avinash Narayan, Shane Neville, Tony Roy, Jason Schoen, Sean Walsh, Nathan Warwick, Lorne Wilson
Mastering: Cary Chao, Jeff Hutchinson, Peter Petkov
QA Database: Bob Purewal, Randy Parmar
Technical Advisors: Sam Iacobellis, Mike Mosher
Product Marketing: Duncan Magee, Margaret Murray
Public Relations: Kathy Frazier
Package Design: Mary Mitchell
Package Photography: Brian Bahr (ALLSPORT/USA)
Documentation: Andrea Engstrom
Document Layout: Marco Garcia
EASM Quality Assurance: Andrew Young
Special Thanks: Caroline Ancessi, Duncan Backus, Frank Barchard, Hans-Jörg Brand, Andrew Brownsword, Hong Chin, Min Choi, Florian Cinetivu, Bill Craft, Marina Crean, Michael de Plater, Taller de Sonido, Paulette Doudell, Rick Friesen, Ian Gilliland, Sean Halliday, Frank Henigman, Kiyomi Hisatsugu, Bettina Klos, Kelly Kooner, Tony Lam, Roy Lassiter, Mark Lawson, Renton Leversedge, Paul Lewis, La Marque Rose, Salvatore Melluso, David Mercier, Andreas Möller, Niclas Nordlander, Curtis Patzer, Wayne Paugh, SD Post, Patrick Ratto, Ian Roy, Bernhard Schmittenbecher, Gerry Shaw, Paula Singleton, Susan Su, Scott Swan, Sissel Tangen, Shawn Taras, Voss TV, Chung Tze Yang, Nancy Waisanen, Petrina Wallace, Brian Ward, Todd Wilson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57699&o=2

$end

$snes=fifa98,
$bio

Nintendo Super NES cart. published 25 years ago:

FIFA 98 - Road to World Cup [Model SNSP-A8FP-EUR] (c) 1997 EA Sports [Electronic Arts label]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62980&o=2

$end

$saturn=fifa98u,
$bio

Sega Saturn CD published 25 years ago:

FIFA 98 - Road to World Cup [Model T-5025H] (c) 1997 EA Sports [Electronic Arts label]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60037&o=2

$end

$saturn=fifa98s,
$bio

Sega Saturn CD published 24 years ago:

FIFA 98 - Rumbo al Mundial (c) 1998 EA Sports [Electronic Arts label]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60303&o=2

$end

$n64=fifa98j,
$bio

Nintendo 64 cart. published 24 years ago:

FIFA 98 - World Cup e no Michi (c) 1998 EA Sports [Electronic Arts label]

Japanese release. Game developed in the USA.

- TECHNICAL -

Model NUS-N8IJ

- TRIVIA -

Released on April 24, 1998 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57700&o=2

$end

$nes=fifa99,
$bio

Nintendo NES cart. published 23 years ago:

FIFA 99 (c) 1999 Unknown.

A pirate hack of "Power Soccer" with modified title screen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65165&o=2

$end

$n64=fifa99,fifa99u,
$bio

Nintendo 64 cart. published 23 years ago:

FIFA 99 (c) 1999 EA Sports [Electronic Arts label]

A lengthy evolution bears gorgeous results in FIFA 99, a meaty sim that ranks right up there with the best sports games, period.

This is the fourth FIFA game that EA Sports Canada has developed for the N64, dating back to FIFA 64 in early '97. While that Pak's bright colors and gimmicky picture-in-picture option were clearly designed to appeal to younger players, the developers soon jettisoned the Crayola approach. The third entry in the series, World Cup 98, sported a subtle palette and, under the hood, a mind-boggling array of Team Management options that pegged it as a sim to be reckoned with.

The trend toward sophistication gains steam in FIFA 99. Players now have different heights, which can make a big difference when going for a header. Increased shading makes the players more life-like.

In-Game Management feature lets you set up three different formation/strategy combinations, then call them up in the heat of a match. With FIFA 99's IGM, you can configure individual lines in a flat, diamond or sweeper formation; reposition each player; call for an attacking, defensive or neutral approach; and designate who makes left corner kicks, right corner kicks, free kicks, spot kicks and penalty kicks.

The full FIFA license has always been a big selling point for this series. In all, FIFA 99 comes packed with a staggering 250-plus clubs from Europe and South America, plus 42 international teams.

While this is easily the biggest lineup of any FIFA game yet, fans of football exotica might be disappointed by the disappearance of the Malaysian club league and the dozens of minor international teams that populated FIFA 98: Road to the World Cup. While a salary cap prevents weak teams from loading up on superstars, the Team Edit mode makes it easy to move perennial powerhouse Real Madrid to bucolic Sinking Spring, Ohio.

Fortunately, all the major teams are here, complete with their latest home and away uniforms. For contractual reasons EA Sports is not making a big deal about the available players, but rest assured, superstars like Roberto Baggio and Zinedine Zidane appear on both their national and club teams.

Although Brazilian superstar Ronaldo doesn't appear in the game, ace striker Gabriel Batistuta stars for both Nintendo-sponsored Fiorentina of the Italian Serie-A and his native Argentine team.

Instead of arcade or simulation modes, you have a choice of four aptly named game speeds: Normal, Fast, Faster and Fastest. You can also select from three difficulty levels, eight camera angles and half lengths ranging from 4 to 45 minutes. Interestingly, the clock always shows 45-minute halves, but runs much more quickly if you've picked a shorter period.

International fans will appreciate screen text in six languages: English, French, German, Italian, Spanish, Swedish, Dutch and Brazilian Portuguese. Commentary from John Motson, Chris Waddle and Mark Lawrenson is extremely well timed. The music by Fat Boy Slim includes the new single Rockafeller Skank.

You can set up seasons by mixing and matching any of the club teams. A Custom Cup options allows you to replay the World Cup. There are two exhibition modes: Friendly, which matches any two teams, and Golden Goal, in which two teams race to see which can be the first to score a preset number of goals.

If all these options prove overwhelming, selecting the Quick Start option tosses you head-first into a match between England's Manchester United and Arsenal clubs.

All those options would mean nothing if EA Sports hadn't backed them up with first-rate play control. Responsiveness, a concern in earlier FIFA games, is lightening-quick. New moves have been added, including chest trapping, fakes, jukes and in-air moves. Enhanced goalie AI gives you better control over your defense.

The ball physics are generally realistic, although some of the caroms off headers seem mighty high. With a little bit of resourcefulness you'll get used to the menu system, which looks stunning but comes laden with the sorts of bizarre symbols more at home on a European train schedule. British lingo like "fixtures" and "kit clashing" are likely to leave Yanks scratching their collective heads. Given the total lack of Controller tips, navigating the menu requires an astrolabe and compass or at least an instruction manual.

In short, EA Sports' FIFA series has come a long way from the spotty responsiveness of FIFA 64 and now stands toe-to-toe with Konami's International Superstar Soccer '98. While ISS '98's brightly colored menus and intuitive play control are ideal for players of all ages, FIFA 99's authentic players and clubs and high-end Team Management features peg it as a Pak aimed at mature players. One thing's for sure if you pick either Pak: You'll be a winner.

- TECHNICAL -

Game ID: NUS-N9FE-USA

- TRIVIA -

Released on December 08, 1998 in the USA.

- STAFF -

Electronic Arts Canada Team
Executive Producer: Bruce E. McMillan
Director, Product Development: Warren Wall
Producer: Marc Aubanel
Franchise Development Director: Gaivan Chang
Franchise Associate Producer: Andy Abramovici
Associate Producer: Nick Malaperiman
Assistant Producer: Nicholas Wlodyka
Development Director: Dylan Miklashek
Franchise Programming Architect: Matthew M. Brown
Franchise Art Lead: Jackie Marie Ritchie
Franchise In-Game Art Lead: David Bollesen
Senior Art Advisor: David Adams
Core Team Production: Brent Disbrow, Robert Kaill, Mike Larsen, Kerry Whalen
Core Team Development Directors: Mark Lutz, Giancarlo A. Mori
Core Team Programmers: Peter Andrew, Ben Cho, Juan Jorge Consuegra, Oleg Dopertchouk, Jorge Freitas, Michael Gordon, Darren Gyles, David Hards, Chris Khoo, Ken Koch, Michael Lankerovich, John Lawrie, Greg McBride, Yuji Nakashima, Brian Plank, Andrew Routledge, Jason Rupert, Anne Sullivan, Chor Guan Teo
Core Team Artists: Cesar Banares, Joseph Flumerfelt, Brian Keane, Tony Lee, Darcy Muenchrath
Animation Lead: Joe MacDonald
Animators: Craig Koehn, Norie Miura, Cory Slavin
Animation Assistant: Alan Chuck
Sound Artist Supervisor: Robert Bailey
Sound Artists: Omar Al-Khafaji, Chris Taylor, Neil Biggin
CG Supervisor: John Rix
Video Post Production: Ken Marshall, Taylor Moore, Steve Royea
Production Coordinators: Iris Benbassat, Jennifer Campbell, Catherine Williamson
Additional Programming: Wyatt Cheng, Penny Lee
Additional Art: Min Choi
Director, Digital Production: Jeremy Schwartz
Manager, Motion Capture: Evan Marc Hirsch
Motion Capture Senior Specialists: David Coleman, Stefan Van Niekerk
Motion Capture Shoot Supervisor: Daven Coburn
Motion Capture Team: Colin DeJose, Andrea Donnelly, Daniel Eayres, Eli Masi, Vincent Ng, Michael Paul
Manager, Libraries: Rick Friesen
Libraries: Ted Sylka, Yvo Zoer
Voice Talent: John Motson
Localization Producer: Heidi Newell
Localization Testing Coordinator: Dan Rodgers
Translation Coordinator: Sandra Picaper
Localization Testing: Andrea Bernardoni, Sylvain Caburrosso, Roberto Gandolfi, Laurent Gilbert, Oscar Jiménez, Ralph Jung, Bernd Niemietz, Sami Valkama, Paulo Vitor Carnelos
Translators: Dagmar Geller, Alexa Kortch, CBG Konsult, Sandra Picaper, Luis Pinés, Gryphon Game Translations, Paola Stegani (CTO), Paulo Vitor Carnelos
QA Coordinators: Jonathan Dowdeswell, John Johnson
QA Leads: Peter Dodson, Martin Katzenmeier
QA Assistant Leads: Joel Frigon, Mark Lawson
QA Testers: Malcolm Andrieshyn, Freya Berg, Braydon Burgess, Alistair Dejonge, Adam Gandy, Ryan Greenlow, Cristian Isac, Michael Lee, Matt Maddalozzo, Avinash Narayan, Bill Person, Jeff Piva, Kevin Rawlinson, Paul Rogers, Christie Rossignol, David Tong, David Weller
QA Common Team Lead: Eric Haugen
QA Common Team Assistant Leads: Jamey Brewster, Aaron Grant, Kristen Olafson
QA Common Team Testers: Chuck Boyle, Paul Inouye, Octavio Izaurralde, Brandon Jackson, Mike Kelly, Steve McLeod, Winston Sun, Kevin Towler
Mastering: Cary Chao, Jeff Hutchinson, Peter Petkov
QA Database: Randy Parmar, Bob Purewal
QA Tech Supervisor: John Santamaria
Hardware Compatibility Leads: Jason Feser, D'Arcy Gog
Hardware Compatibility Support: Paul Breland, Colin Cox, Mark McIntyre, Zech Prinz, Chris Wallace
Product Marketing: Clive Downie, Matt Eyre, Gary Knight, Sean Ratcliffe
Public Relations: Simi Belo, Simon Callaghan, Oscar del Moral, Karine Dognin, Kathy Frazier, Nick Grange, Trudy Muller, Marc Trennheuser, Anne Vaganay
Package Design: James Hanley, Linda Hunnicut, Jennie Maruyama, Tim Milner
Documentation: James Lenoël
EASM Quality Assurance: Gabriel Gils Carbó, Benjamin Crick, Jamil Dawsari, Daniel Hiatt, Bobby Joe, Anatol Somerville
Special Thanks: Aquarium Studios, Wendy Auckel, Stephen G. Bene, Lesley Burke, Simon Davison, Sue Garfield, Dominique Goy, Siobhan Grady, Achim Haaz, Iain Hancock, Beverly Koeckeritz, Cle Kooiman, Janny Lee, Inger Marshall, Mike Mosher, Patrick J. O'Brien, Rene Parra, Mark Rizzardo, Sheri Sarkis, Brian Ward, Pamela Ansman-Wolfe, Diadora, Fujifilm, Hummel, JVC, Lotto, Mastercard, McDonald's Corporation, Puma, Umbro International
Intro Video Composition: Bob Buckley Productions Inc.
Music Consultants: Tuff Break Sports & Entertainment (a forster bros. company)

Software Creations Team
Chairman: Michael Webb
Managing Director: Paul Hibbard-Teall
Senior Project Manager: Marc Wilding
Producer: David McLachlan
Lead Programmers: Stephen Ruddy, Mike Halsall
Programmers: Carleton Handley, Allan Findlay, Andrew Cross, David J. Broadhurst, Paul Gill
Lead Artists: Lyndon Brooke, Martin Walker
Artists: Gavin Eagleton, Matt Whiteley, Francis O'Brien, Craig Allen, Chris Collins, Anthony Anderson, Justin Eagleton
QA Manager: Paul Lee
QA Testers: Ajay Dadlani, Simon Hundleby, Tony McColgan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57701&o=2

$end

$psx=fifa99,
$bio

Sony PlayStation CD published 24 years ago:

FIFA 99 (c) 1998 EA Sports [Electronic Arts label]

All the clubs, all the leagues, all the cups.

The most successful football series of all time is back once again, with an incredible array of options at your disposal.

With the new Full Season Play mode you can choose from 220 Club Teams from 12 domestic leagues: Belgium, Brazil, England, France, Germany, Italy, Netherlands, Portugal, Scotland, Spain, Sweden and USA.

The European Dream League mode allows you to play as Europe's top 20 teams, along with all the real stadia.

Take on the big boys in the European cup competitions: The Champions League, The Cup Winners Cup and the UEFA Trophy.

Would you like to change history by beating France to the 1998 World Cup? Or perhaps you'd love to see Zidane get a hat-trick in the final? 42 International teams are included for you when you decide to move on from club football in your attempt to dominate the world stage.

Of course, no FIFA game is complete without the option to change every facet of the game including: players, kits and tactics, as well as the ability to create your own league and cup competitions.

But don't start thinking that it's all over yet... there is also a game struggling to get out from under the weight of all those options...

FIFA 99. It's a beautiful game. When you're winning.

- TECHNICAL -

Model SLUS-00782

- TRIVIA -

FIFA 99 was released on November 18, 1998 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101403&o=2

$end

$nes=fifa96,
$bio

Nintendo Famicom cart. published 26 years ago:

FIFA International 2' 96 (c) 1996 Unknown.

A pirate hack of "Goal! 2" with modified title screen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65163&o=2

$end

$amigaocs_flop=fifa,
$bio

Commodore Amiga 500 disk. published 28 years ago:

FIFA International Soccer (c) 1994 EA Sports [Electronic Arts label]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74025&o=2

$end

$ibm5170=fifa,
$bio

IBM PC/AT DOS 3.5in. disk. published 28 years ago:

FIFA International Soccer (c) 1994 EA Sports.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293511&o=2

$end

$megacd=fifa,fifad,fifada,
$bio

Sega Mega-CD published 28 years ago:

FIFA International Soccer - Championship Edition (c) 1994 EA Sports.

European PAL release.

- TECHNICAL -

Game ID: T-50055-50
Front Cover ID: E262SCXI(1)
Back Cover ID: E262SCYI(2)
Manual ID: E262SCXM
Spine Card ID: E262SCXA
CD ID: E262SCXD

- TRIVIA -

Reviews:
[FR] September 1994, Consoles + N.35: 88%

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60612&o=2

$end

$sms=fifa,
$bio

Sega Master System cart. published 28 years ago:

FIFA International Soccer (c) 1994 Tec Toy.

Brazilian exclusive release. Portage of the Game Gear game; "FIFA International Soccer [Model T-50018]".

Description from the back cover:

Quem poderia participar da criação de um cartucho realmente fiel ao esporte mais praticado do mundo? Com certeza quem entende muito de futebol e dita as regras do jogo para todos os países: a FIFA!

Agora você poderá sentir as emoções do campeonato mundial, com mais de 50 seleções jogando entre si em estádios lotados e com a torcida gritando para valer!

• A melhor qualidade de animações já feitas em um cartucho de esportes para o Master System. Textos em português!

• Escolha a melhor estratégia, a colocação dos jogadores, e os esquemas de ataque. Você também é o técnico!

• Bicicletas, mergulhos de cabeça, passes de calcanhar e tudo aquilo que só os craques conseguem fazer!

• Marcação dura, roubadas de bola e incríveis carrinhos. Mas lembre-se: o juíz é da FIFA. Falta por trás é cartão amarelo! Ou até vermelho!

• Agora é só calçar as chuteiras, driblar os adversários, completar de primeira e correr para a galera:

É gooooooooooooool!!

- TECHNICAL -

GAME ID: 028.670
SIZE: 512KB (4Mbit)

- TRIVIA -

Released in October 1996 in Brazil.

- STAFF -

Tec Toy Conversion by: Marcelo Caiado, Hideo Sakurai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56018&o=2

$end

$megadriv=fifa,
$bio

Sega Genesis cart. published 29 years ago:

FIFA International Soccer (c) 1993 EA Sports [Electronic Arts label]

- TECHNICAL -

GAME ID: 7255
ROM Build date: September 1993

- TRIVIA -

Released in December 1993 in the USA.

- STAFF -

Lead Programmer: Jan G. Tian
Programmers: Brian Plank, Kevin P. Pickell
Lead Artist: George Ashcroft
Artists: Dianna Davies, David Adams, Suzan Germic, Mike S. Smith
Music & Sound: Jeff van Dyck
Sound Technology: Kevin P. Pickell
Producer: Bruce E. McMillan
Development Director: Joe Della-Savia
Associate Producer: Kevin Buckner, Matthew Webster
Game Design: Jan G. Tian, Matthew Webster, Brian Plank, George Ashcroft, Kevin P. Pickell, Bruce E. McMillan, Joe Della-Savia
Lead Testers: Lee Patterson, Bryan C. Beckstrand, Nick Goldsworthy
Product Manager: Neil Thewarapperuma, Chip Lange
Technical Director: Colin McLaughlan
Executive Producers: Donald A. Mattrick, Joss Ellis
Special Thanks: Jules Burt (for initial design concepts), Jon Law (for initial design concepts), Tony Waiters, Claudio Maurizio, Christopher Thompson, David Wilson, Stanley Chow, Ivana Petrak, Adrienne Travica, Steve Livaja, Ivan Allan, Marc Aubanel, Wayne Radford, Richard Mul, John Vilandre, Gordon Bellamy, Keith Cooper
Package Design: E.J. Sarraille Design Group
Documentation: Neil Cook
Documentation Design: Peter Larsen
Documentation Design (US): Jennie Maruyama
Testers: Lee Patterson (for EAC), Jon Bruce (for EAC), James Fairweather (for EAC), Paul Smith (for EAC), Mike Bruce (for EAC), John Santamaria (for EAC), David Bowry (for EAUK), Graham Harbour (for EAUK), Ian Gray (for EAUK), Jamie Bradshaw (for EAUK), Darren King (for EAUK), Jon Law (for EAUK), Colin McLaughlan (for EAUK), Diarmid Clarke (for EAUK), Hugh David (for EAUK), Bryan C. Beckstrand (for EASM), John Vilandre (for EASM), Gordon Bellamy (for EASM)
Quality Assurance: Peter Murphy (for EAUK), Alex Camilleri (for EAUK), H. Erik Whiteford (for EASM), Ted Fitzgerald (for EASM)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82618&o=2

$end

$gameboy=fifa,
$bio

Nintendo Game Boy Cart. published 27 years ago:

FIFA International Soccer [Model DMG-AFSE-USA] (c) 1995 Malibu Games [T-HQ Division]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65961&o=2

$end

$snes=fifaj,
$bio

Nintendo Super Famicom cart. published 28 years ago:

FIFA International Soccer [Model SHVC-84] (c) 1994 Victor Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61291&o=2

$end

$snes=fifau,
$bio

Nintendo Super NES cart. published 28 years ago:

FIFA International Soccer [Model SNS-84-USA] (c) 1994 EA Sports [Electronic Arts label]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62982&o=2

$end

$snes=fifa,
$bio

Nintendo Super NES cart. published 28 years ago:

FIFA International Soccer [Model SNSP-84-EUR] (c) 1994 EA Sports [Electronic Arts label]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62981&o=2

$end

$gamegear=fifaj,
$bio

Sega Game Gear cart. published 27 years ago:

FIFA International Soccer [Model T-106017] (c) 1995 Electronic Arts Victor.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64584&o=2

$end

$gamegear=fifa,
$bio

Sega Game Gear cart. published 28 years ago:

FIFA International Soccer (c) 1994 EA Sports [Electronic Arts label]

- TECHNICAL -

[Model T-50018]

- TIPS AND TRICKS -

* Special Passwords: Enter these passwords to unlock the specified cheats

CR*ZY - Crazy ball
1NV1S - Invisible walls around pitch
MY0P1C - No penalties (myopic referee)

- STAFF -

Developed by TIERTEX.
Produced by Extended Play Productions.

Production: Bruce McMillan, Marc Aubanel, Adrienne Travica
Lead Tester: Jon Bruce
Product Managers: Chip Lange, Neil Thewarapperuma
Technical Director: Erik Kiss
Special Thanks: EAC Technical Services, Artie Flufkin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64582&o=2

$end

$segacd=fifa,
$bio

Sega CD published 28 years ago:

FIFA International Soccer [Model T-50055] (c) 1994 EA Sports [Electronic Arts label]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60732&o=2

$end

$gameboy=fifa98a,fifa98,
$bio

Nintendo Game Boy Cart. published 25 years ago:

FIFA Road to the World Cup '98 [Model DMG-A8SP-EUU] (c) 1997 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65963&o=2

$end

$gameboy=fifa96,
$bio

Nintendo Game Boy Cart. published 26 years ago:

FIFA Soccer '96 [Model DMG-A6SE-USA] (c) 1996 EA Sports [Electronic Arts label]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65964&o=2

$end

$gameboy=fifa97,
$bio

Nintendo Game Boy Cart. published 25 years ago:

FIFA Soccer '97 [Model DMG-A7SE-USA] (c) 1997 EA Sports [Electronic Arts label]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65966&o=2

$end

$megadriv=fifa2k,
$bio

FIFA Soccer 2000 Gold Edition (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233660&o=2

$end

$psx=fifa2k2,
$bio

Sony PlayStation CD published 21 years ago:

FIFA Soccer 2002 [Model SLUS-01408] (c) 2001 EA Sports [Electronic Arts label]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110511&o=2

$end

$psx=fifa2k3,
$bio

Sony PlayStation CD published 20 years ago:

FIFA Soccer 2003 [Model SLUS-01504] (c) 2002 EA Sports [Electronic Arts label]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110512&o=2

$end

$psx=fifa2k4,
$bio

Sony PlayStation CD published 19 years ago:

FIFA Soccer 2004 [Model SLUS-01578] (c) 2003 EA Sports [Electronic Arts label]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110513&o=2

$end

$psx=fifa2k5,
$bio

Sony PlayStation CD published 18 years ago:

FIFA Soccer 2005 (c) 2004 EA Sports [Electronic Arts label]

- TECHNICAL -

Game ID: SLUS-01585

- TRIVIA -

Released on October 12, 2004 in the USA.

Export releases:
[EU] "FIFA Football 2005 [Model SLES-04165]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97576&o=2

$end

$n64=fifa,fifau,
$bio

Nintendo 64 cart. published 25 years ago:

FIFA Soccer 64 (c) 1997 EA Sports [Electronic Arts label]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57702&o=2

$end

$megadriv=fifa95k,
$bio

Sega Mega Drive cart. published 28 years ago:

FIFA Soccer 95 (c) 1994 EA Sports [Electronic Arts label]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56504&o=2

$end

$megadriv=fifa95,
$bio

Sega Genesis cart. published 28 years ago:

FIFA Soccer 95 (c) 1994 EA Sports [Electronic Arts label]

- TECHNICAL -

GAME ID: 7384
ROM Build date: October 1994

- TRIVIA -

Released in October 1994 in the USA.

This game was dedicated to the memory of Joe Della-Savia (1960-1994).

- STAFF -

Produced & Developed by Extended Play Productions.

Programmers: Jan G. Tian, Brian Plank, David Hards
Artists: David Adams, Dianna Davies, Suzan Germic
Sound and Music: Jeff van Dyck
Technical Directors: Mike Kiernan, Allan Johanson
Producer: Bruce E. McMillan
Development Directors: Joe Della-Savia, Anne L Coulombe
Assistant Producers: Steve Livaja, Adrienne Travica
Product Managers: Chip Lange, Neil Thewarapperuma
Package Design: E.J. Sarraille Design Group
Package Art Direction: Nancy Waisanen
Documentation: Bill Scheppler, Neil Cook
Documentation Layout: Michael Lippert
Product Testers: John Santamaria, James Fairweather, Matthew Stuart, Jeremy Wedel, Aaron Grant, Tony Lam, Evan Stanfield, James Friesen
Quality Assurance: Walter Ianneo
Additional Artists: Donna Brockopp, John Rix, George Ashcroft
Additional Programming: Kevin P. Pickell
Special Thanks: Mike Kiernan, Allan Johanson, Todd Wilson, Bobby Lenarduzzi, Claudio Maurizio, Rick Smith, David M. Dempsey, Mary Snow, Karen Schulman

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82000&o=2

$end

$megadriv=fifa96,
$bio

Sega Genesis cart. published 27 years ago:

FIFA Soccer 96 (c) 1995 EA Sports [Electronic Arts label]

- TECHNICAL -

GAME ID: 7579
ROM Build date: August 1995

- STAFF -

Produced and Developed by Extended Play Productions.

Lead Programmer: Brian J. Plank
Programmers: David Hards, Shawn Taras
Artists: Suzan Germic, Laura Luris
Animators: Joe MacDonald, David DeMorest
Animation Rendering: John Rix, Craig Hui
Art Director: David Adams
Music & SFX: Robert Bailey
Producer: Bruce E. McMillan
Designer: Bruce E. McMillan
Development Director: Ted Sylka
Assistant Producer: Adrienne Travica
Product Managers: Chip Lange, Neil Thewarapperuma
Additional Programming: Calvin Haas, Kevin P. Pickell
Documentation: Andrea Engstrom, Bill Scheppler
Documentation Layout (US): Corinne Mah
Documentation Layout (EU): Tracey Innes
Package Design: E.J. Sarraille Design Group
Package Art Direction: Nancy Waisanen
Lead Testers: Scott Blackwood, Bob Purewal
Testers: Doug Hollinrake, Darren Yung, Darren Sleno, Randy Parmar, Marcin Karasinski, Sean Marcoux, Robert Kaill, Michael Samilski, Geoff Ball, Phong Lam
Quality Assurance: Paul Niehaus, Chris Baena, Mike Gong
Euro Software and Documentation QA: Matt Eyre
Special Thanks: Mike Kiernan, Margaret Ortega, Marc Aubanel, Nicholas Wlodyka, Carl Valentine, Jeff van Dyck, Kerry Whalen

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82001&o=2

$end

$psx=fifa96,
$bio

Sony PlayStation CD published 27 years ago:

FIFA Soccer 96 (c) 1995 EA Sports [Electronic Arts label]

A PlayStation optimised version of possibly the most successful soccer series of all time.

All the expected options are here, from Cup and League creation games to one-off friendlies. Every league and national team operates under FIFA's considerable governing body - that's over 300 teams, all rated accurately according to ability.

The game engine has been completely overhauled to make maximum use of PlayStation technology and it shows - from the impressive Virtual Stadium, to the 7 viewing angles, to John Motson's commentary. The sprites are all motion captured and animated over, so spectacular moves are exaggerated to great effect.

- TECHNICAL -

Game ID: SLUS-00038

- TRIVIA -

Released in November 1995 in USA.

Export releases:
[EU] "FIFA Soccer 96 [Model SLES-00116]"

- STAFF -

Extended Play Productions
Producer: Bruce E. McMillan
Associate Producer: Marc Aubanel
Assistant Producer: Masahiko Yoshizawa
Director, Product Development: Warren Wall
Development Director: Ted Sylka
Lead Programmer: Kevin P. Pickell
Programmer: Ken Lam, Mark Gipson, Chris Johnson, Jan G. Tian, Hiroshi Ueda
Lead Artists: Jackie Marie Ritchie, Dianna Davies
Artists: Terry Chui, Lee Steg, Suzan Germic, Laura Luris
Animators: David DeMorest, Joe MacDonald
SGI Artists: John Rix, Craig Hui
Additional Art: Caroline Ancessi, Richard Dean Johnson, Margaret Livesey
Art Director: David Adams
Audio Lead: Robert Bailey
Play by Play Speech: John Motson
Musical Arrangement: Graeme Coleman
Audio & Video Editing: Chris E. Taylor
Video Compression: Kerry Whalen
Sound Editing: Craig Waddell (Gotham City Recording)
Data Entry: Nicholas Wlodyka
Quality Assurance Lead: Jonathan Dowdeswell
Quality Assurance Back-up Lead: D'Arcy Gog
Quality Assurance Testers: Geoff Ball, Jason Bone, Jeff Hutchinson, Robert Kaill, Adam MacKay-Smith, Peter Saumur, Darren Sleno, Gordon Thornton, Greg Williams, Timothy Lewinson, Paul Breland, Paul Adamson
Language Testers: Martin Peterken, Sebastion Douce, Christofer Sundberg, Juan Garfias
Tools & Libraries: Frank Barchard, Andrew Brownsword, Gerry Shaw, Rick Friesen
Audio Libraries: Iain Macanulty
Soccer Consultant: Carl Valentine
Translations: Carol Aggett, Dominique Goy, Bianca Normann, Graeme Wilson
Product Marketing: Neil Thewarapperuma, Chip Lange, Clive Downie

Film and Video
Director: Taylor Moore
Producer: Taylor Moore
Director of Photography: David Frazee
2nd Unit Camera: Glenn Taylor
Focus Puller: Steven Maier
2nd Camera Assistant: Terry Lee
Assistant Director: Mathew Buck

Film Talent
Trainer: Jock McDonald
Talent: Steven MacDonald, Martin Nash, Domenic Mobilio, Paul Shepherd
Special Thanks: Brian Plank, Shawn Taras, Jeff van Dyck
Certain photographs furnished by: AllSport Photographic, Shaun Botterill, Billy Strickland, Rick Stewart, Ben Radford, Jonathan Daniel, Simon Bruty, Chris Cole, David Cannon, John Gichigi, Clive Brunskill
Product Manager: Neil Thewarapperuma, Clive Downie
Documentation: Jason Armatta, Neil Cook
Documentation Layout: Fiona Curren, Tracey Innes
Quality Assurance: Brian Studwell, Chris Baena

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97232&o=2

$end

$snes=fifa96u,
$bio

Nintendo Super NES cart. published 27 years ago:

FIFA Soccer 96 (c) 1995 EA Sports [Electronic Arts label]

- TECHNICAL -

Game ID: SNS-A6SE-USA

- STAFF -

EA Crew
Executive Producer: Bruce E. McMillan
Producer: Steven Rechtschaffner
Assistant Producer: Kevin Loh
Technical Director: Erik T. Kiss
Art Director: David Adams
Music: Robert Bailey
Development Coordinator: Ted Sylka
QA: Ernie Stewart, Stephen Cheung, Kenneth Wong, Aaron Grant, Jacky Chan, Aaron Watmough, Evan Stanfield, Rhett Shoemaker, Nathan Warbruck

Probe Crew
Produced By Extended Play Productions.
Developed By Probe Entertainment Ltd.
Creative Director: Joe Bonar
Programmers: Graeme Webb, Mr. Fish, Bob Taylor, Carl Muller, James Bowman, John Croudy
Assistant Producers: Terry Haynes, James Stewart
Art Manager: Anthony Rosbottom
Artists: Little Kev, Mathew Cooling
SNES Music: Andrew Brock, Andrew Barnabas
SNES SFX: Andrew Brock, Andrew Barnabas
QA: Clifford Ramsey, James Brown, Rob Lewtus, Nick McGee, Michael Movel, Gary Patino
Documentation: Jason Armatta

Special Thanks
QA Coordinator: Jon Bruce
FIFA AI: Brian Plank
Front End Art: Suzan Germic
Production Assistant: Louise Read
Front End Programming: David Hards
Animation: David DeMorest

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62984&o=2

$end

$snes=fifa96,
$bio

Nintendo Super NES cart. published 27 years ago:

FIFA Soccer 96 [Model SNSP-A6SP-EUR] (c) 1995 EA Sports [Electronic Arts label]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62983&o=2

$end

$gamegear=fifa96,
$bio

Sega Game Gear cart. published 27 years ago:

FIFA Soccer 96 [Model T-100108] (c) 1995 Black Pearl

- STAFF -

Programmer : James C Bowman
Artists : Anna Knight, Andy Cambridge
Produced by : Joe Bonar, James Stewart
Probe Q.A. : Clifford Ramsey, Mark Viccary, James Brown, Nick McGee, Mike Movel, Robert Lewtas
Programmers : Jan Tian, Brian Plank, Kevin Pickell
EA Artists : G. Ashcroft, Dianna Davies, David Adams
Game Design : Matt Webster, Bruce McMillan

T.HQ
Vice President : Larry Siegel
Director of Product Development : Steve Ryno
Senior Producer : Donn Nauert
Producer : Greg Gibson
Associate Producer : Jon Osborn
Testing Dept. : Sanders Keel, Jamie Saxon, Gabriel Jones, James Noyes, E Fernandez, Bill Villegas, C Lloyd, Jason Lewis
Hair by : Matt
and thanks to : Kate and Felix

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64585&o=2

$end

$saturn=fifa96j,
$bio

Sega Saturn CD published 26 years ago:

FIFA Soccer 96 (c) 1996 Electronic Arts Victor.

Japanese release. Game developed in USA.

- TECHNICAL -

Game ID: T-10606G

- TRIVIA -

Released on March 15, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59114&o=2

$end

$32x=fifa96,
$bio

Sega Mega Drive 32X cart. published 27 years ago:

FIFA Soccer 96 (c) 1995 EA Sports [Electronic Arts label]

European release.

- TECHNICAL -

Game ID: T-5002B-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96294&o=2

$end

$saturn=fifa96,
$bio

Sega Saturn CD published 26 years ago:

FIFA Soccer 96 (c) 1996 EA Sports [Electronic Arts label]

European release. Game developed in USA.

- TECHNICAL -

Game ID: T-5003H-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60304&o=2

$end

$saturn=fifa96u,
$bio

Sega Saturn CD published 26 years ago:

FIFA Soccer 96 (c) 1996 EA Sports [Electronic Arts label]

- TECHNICAL -

Game ID: T-5003H

- TRIVIA -

Export releases:
[EU] "FIFA Soccer 96 [Model T-5003H-50]"

- STAFF -

Development
Produced By: Extended Play Productions, Electronic Arts Canada.
Developed By Probe Entertainment Ltd.
Development Producer: Joe Bonar
Development Associate Producer: James Stewart
Lead Programmer: Keith Burkhill
Support programmers: Mark Fisher, David J. Broadhurst
Graphics: Kevin McMahon
Sound Programmer: Simon P. Golding
Sound conversion: Stuart McDonald
Original Coding and Art Work by: FIFA 96 Sony Team
Producer: Bruce E. McMillan
Associate Producer: Marc Aubanel
Assistant Producer: Masahiko Yoshizawa
Director, Product Development: Warren Wall
Technical Director: Kevin P. Pickell
Art Director: David Adams
Audio Lead: Robert Bailey
Play by Play Speech: John Motson
Musical Arrangement: Graeme Coleman
Audio & Video Editing: Chris Taylor
Video Compression: Kerry Whalen
Sound Editing: Gotham City Recording: Craig Waddell
Tools & Libraries: Yossarian King
Soccer Consultant: Carl Valentine
Translations: Carol Aggett, Dominique Goy, Bianca Normann, Graeme Wilson
Product Marketing: Neil Thewarapperuma

Film and Video
Director/Producer: Taylor Moore
Director of Photography: David Frazee
2nd Unit Camera: Glenn Taylor
Focus Puller: Steven Maier
2nd Camera Assistant: Terry Lee
Assistant Director: Matthew Buck

Film Talent
Trainer: Jock McDonald
Talent: Steven MacDonald, Martin Nash, Domenic Mobilio, Paul Shepherd
Quality Assurance Lead: Craig Welburn
Quality Assurance Backup Lead: Geoff Ball
QA Testers: Todd Wilson, Darcy Pajak, Paul Breland, Timothy Lewinson, Eric Bertram, Kenneth Wong, Gordon Thornton, Greg Williams, Ando Calrissian, Kurt Melnychuk, Robert Kaill, Peter Saumur
Special Thanks: Brian Plank, Shawn Taras, Kevin Loh, Gary Liddon, David Collins
Certain photographs provided by: AllSports Photographic, Shaun Botterill, Billy Strickland, Rick Stewart, Ben Radford, Jonathan Daniel, Simon Bruty, Chris Cole, David Cannon, John Gichigi, Clive Brunskill

San Mateo TEAM
Product Manager: Chip Lange
Documentation: Andrea Engstrom, Jason Armatta
Europan Documentation QA: Matt Eyre, Giuseppe D'Amaro
European Documentation: Matthew Miles Griffiths
Documentation Layout: Tracey Innes
Quality Assurance: Jeff Juco, Michael Gong, Michael Edison

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60038&o=2

$end

$snes=fifa97u,
$bio

Nintendo Super NES cart. published 26 years ago:

FIFA Soccer 97 - Gold Edition (c) 1996 EA Sports [Electronic Arts label]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62985&o=2

$end

$psx=fifa97,
$bio

Sony PlayStation CD published 26 years ago:

FIFA Soccer 97 [Model SLUS-00269] (c) 1996 EA Sports [Electronic Arts label]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110514&o=2

$end

$saturn=fifa97u,
$bio

Sega Saturn CD published 25 years ago:

FIFA Soccer 97 [Model T-5017H] (c) 1997 EA Sports [Electronic Arts label]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60039&o=2

$end

$megadriv=fifa99,
$bio

FIFA Soccer 99 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233661&o=2

$end

$megadriv=fifa2k6,
$bio

FIFA World Cup - Germany 2006 (c) 200? Glorysun.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117293&o=2

$end

$gba=fifag2k6,
$bio

Nintendo GBA cart. published 16 years ago:

FIFA World Cup - Germany 2006 (c) 2006 EA Games.

- TECHNICAL -

GAME ID: AGB-B6WE-USA
BARCODE: 014633152029

- TRIVIA -

Released on April 24, 2006 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69499&o=2

$end

$megadriv=fifa2k10,
$bio

FIFA World Cup - South Africa 2010 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56505&o=2

$end

$megadriv=fifa2k2,
$bio

FIFA World Cup 2002 (c) 200? Glorysun

Pirate version of "World Championship Soccer II".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56506&o=2

$end

$cpc_flop=fifaworl,
$bio

Amstrad CPC 464 disk. published 16 years ago:

Fifa World Cup 2006 (c) 2006 Hermol [CPCRulez]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128173&o=2

$end

$gba=fifa,
$bio

Nintendo GBA cart. published 20 years ago:

FIFA [Model AGB-AFJE-USA] (c) 2002 EA Games [Electronic Arts, Incorporated.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70603&o=2

$end

$x07_cass=fifine,
$bio

Canon X-07 type-in published 38 years ago:

Fifine la Tortue (c) 1984 Shift Editions [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=138546&o=2

$end

$uzebox=15puzzle,
$bio

Belogic Uzebox ROM published 9 years ago:

Fifteen Puzzle (c) 2013 Belogic

Fifteen Puzzle consists of a frame of numbered squared tiles in random order with one tile missing. The rules are simple: place the number in ascending order in the least amount of moves.

- TRIVIA -

Released on July 6, 2013.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233058&o=2

$end

$studio2=fifteen,
$bio

RCA Studio II cart. published 5 years ago:

Fifteen Puzzle (c) 2017 Romanow, Lee.

Homebrew game. A sliding puzzle game on a 4x4 board with fifteen numbered pieces and one empty space. The pieces are scattered, and the object is to put them in numeric order with a series of moves through the vacant space. The idea dates back to around 1880, and is credited to Noyes Chapman.

- TRIVIA -

Romanow made this game to celebrate the 40th anniversary of the RCA Studio II. 

Prototype version was called 'Twister'.

- STAFF -

Written by: Lee Romanow

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=282418&o=2

$end

$x68k_flop=fifteen1,
$bio

Fifteens' 1 (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234496&o=2

$end

$x68k_flop=fifteen2,
$bio

Fifteens' 2 (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234497&o=2

$end

$x68k_flop=fifteen3,
$bio

Fifteens' 3 (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234498&o=2

$end

$x68k_flop=fifteen4,
$bio

Fifteens' 4 (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234499&o=2

$end

$x68k_flop=fifteen5,
$bio

Fifteens' 5 (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234500&o=2

$end

$x68k_flop=fifteen6,
$bio

Fifteens' 6 - Bishoujo-Senshi Gou (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234501&o=2

$end

$x68k_flop=fifteen7,
$bio

Fifteens' 7 (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234502&o=2

$end

$spectrum_cass=fifth,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Fifth (c) 1983 CRL Group PLC [London, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287002&o=2

$end

$pc98=5element,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Fifth Element - Tamashii no Genso (c) 1992 You-en-tai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89472&o=2

$end

$pc98=5elemen2,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Fifth Element II - Hikari to Yami no Ouji (c) 1993 You-en-tai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89473&o=2

$end

$info=m55050,
$bio

Fifty Fifty (c) 199? BWB.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41532&o=2

$end

$apple2_flop_clcracked=50mcrs11,50mcrs12,
$bio

Apple II 5.25 disk. published 38 years ago:

Fifty Mission Crush (c) 1984 SSI [Strategic Simulations, Inc.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230895&o=2

$end

$ti99_cart=figforth,
$bio

Texas instrument TI-99/4A cart. published 36 years ago:

Fig FORTH (c) 1986 Weiand

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84792&o=2

$end

$camplynx_flop=forth,
$bio

Camputers Lynx disk. published 39 years ago:

fig-FORTH (c) 1983 Camsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237148&o=2

$end

$cpc_cass=figforth,
$bio

Amstrad CPC cass. published 37 years ago:

Fig-Forth (c) 1985 Interceptor Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96244&o=2

$end

$mt65_rom=fforth,
$bio

Microtan 65 soft. published 40 years ago:

Fig-FORTH 1.2 (c) 1982 Microtanic Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267687&o=2

$end

$spectrum_cass=figaro2,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Figaro 2 (c) 1983 Saxon Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287069&o=2

$end

$info=fightfev,fightfeva,
$neogeo=fightfev,fightfeva,
$vgmplay=fightfev,
$bio

SNK Neo-Geo MVS cart. published 28 years ago:

Fight Fever (c) 1994 Viccom.

8 initially selectable characters face off to become the Tae Kwon Do master! After defeating the absolutely WACKY Master Taekuk, he becomes selectable as well to face off against end boss Karate Kenji.

- TECHNICAL -

Runs on the SNK "Neo-Geo MVS" hardware.
Game ID : 0060

[SNK MVS Neo-Geo Controls]
2 players - 4 buttons per player.
[JOYSTICK] 8-way [A] Light punch [B] Light kick [C] Heavy punch [D] Heavy kick

- TRIVIA -

Fight Fever was released in July 1994.

This game is also known in Korea as "Wang Joong Wang" (translated from Korean as 'King of the Kings').

Fight Fever is Viccom's only game developed and released for the SNK Neo-Geo MVS hardware (but was not released on the Neo-Geo AES home console).

- UPDATES -

The Korean titlescreen has a Korean flag in the background instead of flames.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=826&o=2

$end

$jaguar=fforlife,fforlife1,fforlifep1,fforlifep,
$bio

Atari Jaguar cart. published 26 years ago:

Fight for Life (c) 1996 Atari Corp.

- TECHNICAL -

Model J9037E

- TRIVIA -

This game is Atari's answer to Virtua Fighter.

- TIPS AND TRICKS -

* Cheats (enter passwords in tournament mode on character select screen after pressing Option.):
JAGUARTIME or 1+5+9 (Demo mode)
IWANTPOWER or 1+3+5+9 (All special & signature moves)
GIVEMETIME (Kara)
GIVEMEMOVE (Kara)
GIVEMEPOWR (Mr. G)
GIVEMEXXXX (Pog)
IWANTDRUGS (Lun)
IWANTPINKY (Pog)
cWANTREFER (Jenny) all moves except signature moves
VWANTSPEED (Mr. G) all moves except signature move.
GIVEMEPOWn (To choose Junior as a character. Note small 'n')
LOVEJUNIOR or 1+3+5+7+9 (Play Junior vs Junior)

* Morph as Junior: C + (U, L, D)

* Shorter Junior Battle: Defeat Junior the second time with a ring-out. When the next fight begins, pause and rewind to before the electrocution.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76421&o=2

$end

$spectrum_cass=fightfor,
$bio

Sinclair ZX Spectrum cass. published 26 years ago:

Fight for the Ashes Part 1 (c) 1996 Lambourne Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286844&o=2

$end

$c64_cass=fightn,
$bio

Commodore C64 cass. published 37 years ago:

Fight Night (c) 1985 US Gold, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186553&o=2

$end

$apple2_flop_orig=fnight,
$bio

Apple II 5.25 disk. published 37 years ago:

Fight Night (c) 1985 Accolade, Inc. [San Jose, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229222&o=2

$end

$info=m1fight,m1fighta,m1fightb,m1fightc,m1fightd,m1fighte,m1fightg,m1fighth,m1fighti,m1fightj,m1fightk,m1fightl,m1fightm,m1fightn,m1fighto,m1fightp,m1fightq,m1fightr,m1fights,m1fightt,m1fightu,m1fightv,m1fightw,m1fightx,
$bio

Fight Night (c) 199? Maygay.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=18200&o=2

$end

$info=sc5fnclb,sc5fnclba,sc5fnclbb,sc5fnclbc,sc5fnclbd,sc5fnclbe,
$bio

Fight Night Club (c) 200? Bell-Fruit Games.

- TECHNICAL -

[Model PR3061]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=19962&o=2

$end

$a7800=fightn,fightnu,
$bio

Atari 7800 cart. published 34 years ago:

Fight Night (c) 1988 Accolade, Incorporated.

Strap on your boxing gloves, and step into the ring. Tonight you're going to test your prowess against the world's toughest fighters. To prepare for this event, you'll train in punching skills, footwork, timing, and sparring. Then you'll enter your fighters in championship matches and tournaments.

As the tension mounts in the smoke-filled arena, you eye your contender warily. Be careful, and good luck. This could be your big night!

- TECHNICAL -

Model CX7851

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50136&o=2

$end

$xegs=fightn,
$bio

Atari XE cart. published 35 years ago:

Fight Night [Model RX8085] (c) 1987 Atari Corp. [Sunnyvale, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51237&o=2

$end

$nes=fs6,fs6a,
$bio

Nintendo Famicom cart. published 29 years ago:

Fight Street VI (c) 1993 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84006&o=2

$end

$gba=fightbox,
$bio

Nintendo GBA cart. published 19 years ago:

FightBox [Model AGB-BOXP-EUR] (c) 2003 BBC Worldwide, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70654&o=2

$end

$info=fghtatck,
$vgmplay=fghtatck,
$bio

Arcade Video game published 30 years ago:

Fighter & Attacker (c) 1992 Namco.

Export release. Game developed in Japan. See the original for more information; "F/A".

- TRIVIA -

Released in October 1992.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=827&o=2

$end

$spc1000_cass=fight201,
$bio

Sega SPC-1000 soft. published 37 years ago:

Fighter 201 (c) 1985 Index [Korea]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83510&o=2

$end

$spectrum_cass=fbomberm,
$bio

Fighter Bomber (c) 198? MCM Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219319&o=2

$end

$amigaocs_flop=fightbmb,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Fighter Bomber (c) 1990 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74050&o=2

$end

$spectrum_cass=fbomber,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Fighter Bomber (c) 1990 Activision, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78886&o=2

$end

$cpc_flop=fighterb01,fighterb03,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Fighter Bomber (c) 1990 MCM Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121134&o=2

$end

$cpc_flop=fighterb02,fighterb05,fighterb06,fighterb07,fighterb,fighterb04,fighterb08,fighterb09,fighterb0a,fighterb0b,fighterb0c,fighterb0d,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Fighter Bomber (c) 1990 Activision, Inc. [Santa Clara, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121135&o=2

$end

$cpc_cass=fightbmb,
$bio

Amstrad CPC cass. published 33 years ago:

Fighter Bomber [Model AMC 709] (c) 1989 MCM Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96245&o=2

$end

$mz700_cass=fightcom,
$bio

Sharp MZ-700 cass. published 40 years ago:

Fighter Command (c) 1982 Solo Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131707&o=2

$end

$apple2_flop_clcracked=fcommand,
$bio

Apple II 5.25 disk. published 39 years ago:

Fighter Command (c) 1983 SSI [Strategic Simulations, Inc.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230896&o=2

$end

$n64=fightds2,
$bio

Nintendo 64 cart. published 22 years ago:

Fighter Destiny 2 (c) 2000 South Peak

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57704&o=2

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$amigaocs_flop=fduelpro,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Fighter Duel Pro (c) 1992 Jaeger

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74052&o=2

$end

$psx=fightmkr,
$bio

Sony PlayStation CD published 23 years ago:

Fighter Maker (c) 1999 Agetec, Inc.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-00641

- TRIVIA -

Released on May 31, 1999 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111151&o=2

$end

$spectrum_cass=fpilot,fpilota,fpilotb,fpilotc,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Fighter Pilot (c) 1983 Digital Integration

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78887&o=2

$end

$spectrum_cass=fpilote,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Fighter Pilot (c) 1983 Byte Back

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225770&o=2

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$bbc_cass=fighterp,
$bio

Acorn BBC Micro B cass. published 38 years ago:

Fighter Pilot (c) 1984 Kansas

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51825&o=2

$end

$cpc_cass=fightpil,
$bio

Amstrad CPC cass. published 38 years ago:

Fighter Pilot (c) 1984 Digital Integration

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96246&o=2

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$c64_cass=fightpil,
$bio

Commodore C64 cass. published 38 years ago:

Fighter Pilot (c) 1984 Digital Integration.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146509&o=2

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$electron_cass=fighterp,
$bio

Acorn Electron cass. published 38 years ago:

Fighter Pilot (c) 1984 Kansas City Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264941&o=2

$end

$cpc_cass=fightpila,
$bio

Amstrad CPC cass. published 37 years ago:

Fighter Pilot (c) 1985 Silverbird Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96247&o=2

$end

$cpc_flop=fighterp,fighterp05,fighterp06,fighterp02,fighterp04,fighterp03,fighterp0b,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Fighter Pilot (c) 1985 Digital Integration

- CONTRIBUTE -

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$spectrum_cass=fpilotd,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Fighter Pilot (c) 1985 ABC Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288320&o=2

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$spectrum_cass=fpiloth,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Fighter Pilot (c) 1986 Zafi Chip [Zafiro's TM]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288321&o=2

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$spectrum_cass=fpiloti,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Fighter Pilot (c) 1987 Zafiro Soft. Div. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288322&o=2

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$spectrum_cass=fpilotf,
$bio

Fighter Pilot (c) 198? MCM Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219320&o=2

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$spectrum_cass=fpilotg,
$bio

Fighter Pilot (c) 198? Silverbird Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225762&o=2

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$cpc_flop=fighterp01,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Fighter Pilot [Model 61851098] (c) 1986 Zafiro Soft. Division [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123891&o=2

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$cpc_cass=fightpils,
$bio

Amstrad CPC cass. published 36 years ago:

Fighter Pilot (c) 1986 Zafiro Soft. Division

- TECHNICAL -

[Model ZS-AM-061]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96248&o=2

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$nes=sf6a,sf6,
$bio

Nintendo Famicom cart. published 26 years ago:

Fighter Street VI 12 Peoples (c) 1996 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84007&o=2

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$info=fghthist,fghthistua,fghthistu,fghthistj,fghthistja,fghthistjb,fghthistub,fghthista,fghthistuc,fghthistb,
$bio

Arcade Video game published 29 years ago:

Fighter's History (c) 1993 Data East Corporation.

Fighter's History is the first attempt of Data East to enter in competition with Capcom and its omnipresent Street Fighter II. Because the many similarities shared by the game with the Capcom masterpiece (like the character select screen, the vs and winner/loser screens, the controls and the design and moves of some characters), Fighter's History was at least simply stamped by most of the  players like another SFII clone, and in this way remained ignored and obscured to the mass audience.

Although time after, the many beat'em up fans learnt to appreciate this maybe too underestimated fighting game, especially for its combo system, quite simple to execute even for those players not so able with timing and button pressing, and for its fast gameplay: at this purpose most of the contribution was made by the updated version released in 1994, Fighter's History Dynamite (known as Karnov's Revenge in USA and Europe) that made the gameplay more polished. Despite this at least Fighter's History never reached that great success that maybe Data East still tried to achieve.

Players choose one of 9 international fighters and battle to be the best in the world. Every character has his ending sequence and his own stage. There are also two not-selectable bosses to challenge for reach the end, and the last one of them is real surprising!

- TECHNICAL -

Runs on the Data East ARM6 (32-Bit) System Hardware.

Game ID : MBF

Main CPU : ARM (@ 7 Mhz), HuC6280 (@ 4.0275 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.58 Mhz), OKI6295 (@ 7.627 Khz), OKI6295 (@ 15.255 Khz)

Screen Orientation : Horizontal
Video Resolution : 320 x 240 Pixels.
Screen Refresh : 60.00 Hz
Palette Colors : 2048

Players : 2
Control : 8-Way Joystick
Buttons : 6
=> Light Punch, Medium Punch, Strong Punch, Light Kick, Medium Kick, Strong Kick

- TRIVIA -

Fighter's History was released in March 1993.

At the time of Fighter's History's release, Capcom U.S.A. sued Data East Corp. over Fighter's History due to what Capcom U.S.A. felt were infrigements on their Street Fighter II property. Capcom U.S.A. lost the case on grounds that the copied elements were scenes a faire and thus excluded from copyright. Data East Corp.'s largest objection in court was that their 1984 arcade game Karate Champ was the true originator of the competitive fighting game genre, which predated the original Street Fighter by three years. 

This is one of the rare Japanese-made fighting games where the characters yell out the names of their moves in their native language. Most Japanese-made fighting games, including "Street Fighter II - The World Warrior", have the Asian characters (usually comprised of East Asians) speak Japanese while all the other characters speak English or Japanese, regardless of their nationality. 

Also, every character has several winning quotes displayed in the win/lose screen : these changes depending the defeated opponent.

Another particular feature of the Fighter's History saga is the presence of characters of other Data East games in the cast of the game: in fact, the final boss of Fighter's History and Fighter's History Dynamite is actually Karnov, the hero of the homonimous platform game of Data East released in 1987. While in Fighter's History - Mizoguchi Kiki Ippatsu!! (released only for Super Famicom in Japan) the final boss is even Chelnov, the hero of Chelnov - Atomic Runner (1988) still released by Data East.

About Ryoko : This character seems somehow inspired by Ryoko Tamura, famous female judo champion that started her judo career at the age of 16 (the same age of Ryoko on the game) on the Barcelona Olympics on 1992, and winner of several medals and prizes in every judo contests all over the world. Other inspiration for Ryoko could be from the heroine of the manga "Yawara", based on the story of a young female judoka. There is also another curious thing to know about Ryoko: in the same year (1993), ADK released World Heroes 2, sequel of the previous World Heroes released in 1992, and inside his innovative character rooster appeared a new female fighter named Ryoko, that is very similar to the one of Fighter's History, especially in the physical appearance (the only difference is the colour of her Kimono: white for Ryoko of Fighter's History, light blue for Ryoko of World Heroes 2; also, Ryoko of Fighter's History has a red headband, while Ryoko of World Heroes 2 does not), but however the moves of the two characters are totally different, even if the fighting style is judo for both of them. At least the two "Ryokos" are admittedly inspired by the real Ryoko Tamura as well.

Both Ryoko and Jean's endings mention the 1996 Olympic Games in Atlanta.

Different to Street Fighter II, some stages of Fighter's History show locations actually existing in the world :
* The stage of Ray (USA) takes place in front the gates of the White House, that is clearly visible in the middle of the screen.
* The stage of Marstorius (Italy) takes place in front the 'Fontana di Trevi' of Rome, one of the most famous fountains of the world. The fountain is not only celebrated for its excellent water but for the legend that whoever drinks it or throws a coin in the fountain, will assure his return to Rome.

Mizoguchi makes a cameo in Joe & Mac Returns (1994) as an enemy character. He was a secret character in the Sega Saturn and Playstation versions of Outlaws of the Lost Dynasty, and was joined by Yungmie for the Saturn exclusive update to that game, Fuunsaiki. Also Mizoguchi later appeared as a selectable character in the Sony PlayStation 2 game "KOF - Maximum Impact Regulation A" to promote the Japanese-exclusive cell phone game Garou Densetsu vs. Fighter's History Dynamite, and as a hidden character in Kenka Bancho: Badass Rumble.

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Fighter's History - G.S.M. 1500 Series - PCCB 00123) on June 18, 1993.

A bootleg of this game, titled 'The History of Martial Arts' (199?) was made by an unknown producer.

A Fighter's History unit appears in the 1998 movie 'The Replacement Killers'.

- UPDATES -

The US version has the 'Winners Don't Use Drugs' screen.

- TIPS AND TRICKS -

Weak Points : one of the features of the Fighter's History gameplay is the introduction of the weak points for all the characters of the game : these weak points consists basically in a single part of the suit of every character, that begin to flash while taking some strong hits : after the last strong hit making fly away the weak point, the character will get dizzy. In this way every character can get dizzy once time for round, and pop off the weak point of the opponent will become an essential strategy during the fight. In the next round, weak points are restored for both players.

These are the weak points for every character of the game :
Ray : lightning bolt (on the shirt)
Feilin : breastplate 
Ryoko : headband
Matlok : headgear
Samchay : armband
Lee : knees (some parts of the pants near the knees)
Mizoguchi : headband
Jean : leg band
Marstorius : leg warmers
Clown : mask
Karnov : hat

- SERIES -

1. Fighter's History (1993, Arcade) 
2. Karnov's Revenge [Model NGM-066] (1994, Arcade) 
3. Fighter's History - Mizoguchi Kikiippatsu!! [Model SHVC-AF3J-JPN] (1995, Super Famicom)

- STAFF -

Music Composers: Hiroaki Yoshida (Maro) (Gamadelic), Seilah (Gamadelic)

- PORTS -

* CONSOLES:
[JP] Nintendo Super Famicom (may.27, 1994) "Fighter's History [Model SHVC-YH]"
[US] Nintendo SNES (aug.1994) "Fighter's History [Model SNS-YH]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=828&o=2

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$snes=fighthmk,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Fighter's History - Mizoguchi Kikiippatsu!! (c) 1995 Data East Corp.

The game was originally planned as a port of Fighter's History Dynamite for the Super Famicom. There is a new game mode exclusive to this game called 'Mizoguchi', an story mode where Mizoguchi is the protagonist. The story of the single player 'CPU Battle' takes place after the events of Fighter's History Dynamite. In addition to the 'Versus' mode, there is also an 'Extra' mode with the 'Survival' mode of the first SNES release (five-on-five elimination matches), as well as the new 'Tag', and 'Practice' mode. Practice mode features both Free training and Exercise missions.

Only 8 of the 13 fighters from Fighter's History Dynamite return, due to cartridge size restrictions. Ray, Matlok, Samchay, Jean, and Marstorius have been cut from the roster, but still make appearances during the cutscenes of the Mizoguchi mode. Most of the eight fighters have been given new special attacks and slight changes to their outfits. Chelnov is the game's final boss and is playable via a code.

- TECHNICAL -

[Model SHVC-AF3J-JPN]

[Super Famicom Controls]
2 Players - 6 Buttons Per Player.
=>[Joystick] 8-Way, [Y] Light Punch [X] Heavy Punch [B] Light Kick [A] Heavy Kick [R] All Four Buttons

- TRIVIA -

Released exclusively in Japan for the Super Famicom in February 17, 1995. The only game in the series released exclusive for the home market.

The title of the game translates to "Fighter's History - Mizoguchi's Moment of Crisis".

The final boss of the game is Chelnov, who joins Karnov as another character from his own game to appear in the Fighter's History series. Chelnov is the protagonist of Data East's arcade game Atomic Runner Chelnov.

Ray, the main character of the first two games, makes an appearance at the beginning of the Mizoguchi mode, confronting Chelnov.

Matlok, the fighting rocker, appears after the second fight of Mizoguchi mode on difficulty level 3.

Samchay, the muay thai kickboxer, appears after the second fight of Mizoguchi mode on difficulty level 4.

Marstorius, the professional wrestler, appears along with his wife after the second fight of Mizoguchi mode on difficulty level 5.

Jean, the gymnast, appears after the fifth fight of Mizoguchi mode to lend Mizoguchi his private plane.

Ox, the bull from Karate Champ, is seen dragging Mizoguchi at the end of the Mizoguchi mode.

Pony Canyon / Scitron released a limited edition soundtrack album for this game (Fighter's History Dynamite NEO-GEO CD & Mizoguchi Kiki Ippatsu!! - PCCB-00182) on May 19, 1995.

- TIPS AND TRICKS -

Wait for the opening cinematic to finish and the title screen to appear, then enter Down, Down, Up, Up, Right, Left, L, R on controller 1. Mizoguchi's voice is heard, and now Chelnov can be played as in all modes except "Mizoguchi" mode. Chelnov doesn't have any exercise missions.

Hold Start after character selection for Type Edit screen. Hold Start after the match-up screen for Button Config screen.

Each character has 10 costume colors, selected with the Y, X, B, A, and Start buttons. Holding L or R, and pressing either of the five buttons listed above can access more colors.

Tactical Weak Point System returns from the previous game. Knock your opponent's weak spot to dizzy him or her. Here is a list of all weak spot positions for each character:

Mizoguchi : headband
Yungmie : waistband
Lee : knees
Zazie : headband
Feilin : breastplate
Ryoko : headband
Clown : mask
Karnov : necklace
Chelnov : visor

- SERIES -

1. Fighter's History (1993, Arcade) 
2. Karnov's Revenge [Model NGM-066] (1994, Arcade) 
3. Fighter's History - Mizoguchi Kikiippatsu!! [Model SHVC-AF3J-JPN] (1995, Super Famicom)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61298&o=2

$end

$neocd=karnovr,
$bio

SNK Neo-Geo CD published 28 years ago:

Fighter's History Dynamite (c) 1994 Data East Corp.

Get ready for the fight of your life!

One-on-one action in a fight you'll never forget. Muscles of steel and quick reflexes will be your only allies in this NEO-GEO CD game from DATA EAST! 13 fighters to choose from! Don't be fooled by appearances, each fighter has a terrifying array of maneuvers including Zazie's "Hellfire" attack, Yungmie's "Neri Chagi" attack, Matlok's "Overhead Kick", Jean's "Needle Shower", and Karnov's "Balloon Attack"!

- TECHNICAL -

ID: DECD-003

- TRIVIA -

Fighter's History Dynamite for Neo-Geo CD was released on December 22, 1994 in Japan and United States of America.

All music was remixed but one difference from the MVS and AES versions is that the music continues playing throughout the entire fight without stopping during KO's between rounds. In the MVS and AES versions, the fast paced version of the stage theme played when a round was nearing its end, in the CD versions these themes do not exist.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48001&o=2

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$saturn=fhdyna,
$bio

Sega Saturn CD published 25 years ago:

Fighter's History Dynamite (c) 1997 Sega Enterprises, Limited.

- TECHNICAL -

[Model GS-9107]

- TRIVIA -

Fighter's History Dynamite for Saturn was released on July 04, 1997 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48002&o=2

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$snes=fghthistj,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Fighter's History (c) 1994 Data East Corp.

You're invited as one of the master champions to engage in FIGHTER'S HISTORY!

The world awaits for a legend to arrive, an ultimate honor for someone who is willing to risk it all in this contest.

By mysterious invitation you are to join the greatest martial arts masters of the world. Only one person can walk away the ultimate champion by challenging 9 competitors and 2 bosses. Good Luck! You're going to need it.

Features the "Do or Die" Survival Mode tournament (five-on-five elimination), 1-7 handicaps for more competitive matches, a unique feature of fighting games with each opponent having a vulnerable weak spot that flashes when hit and multiple fighting speeds on 20 megs of RAW fighting action!

- TECHNICAL -

[Model SHVC-YH]

- TRIVIA -

Fighter's History for Super Famicom was released on May 27, 1994 in Japan.

This version of the game features 'one-two attack' chain combos and all punches and kicks are cancelable into special moves.

In addition to the single player and two player versus mode, there's a team battle mode called 'Survival'.

There are two selectable speed options and four costume colors for each fighter.

The two bosses, Clown and Karnov, are playable via a code (see Tips and Tricks).

- TIPS AND TRICKS -

Play as Clown and Karnov : At the title screen, Press Right, Right, Up, Up, L, R.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47923&o=2

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$snes=fghthistp,fghthist,
$bio

Nintendo Super NES cart. published 28 years ago:

Fighter's History (c) 1994 Data East Corp.

SNES Port of the arcade game Fighter's History. New features include a "Survival" five-on-five team elimination match mode, two new colors, and selectable game speeds. The two bosses, Clown and Karnov, are playable via a code.

- TECHNICAL -

[Model SNS-YH-USA]

[Super Nintendo Controls]
2 Players - 6 Buttons Per Player.
=>[Joystick] 8-Way, [Y] Light Punch [X] Medium Punch [L] Heavy Punch [B] Light Kick [A] Medium Kick [R] Heavy Kick

- TRIVIA -

Ported to the Super Famicom in Japan on May 27, 1994. Ported to the SNES in August 1994.

Project EGG released the soundtrack of the SNES version of this game on July 19, 2011, and can be downloaded on the official Project EGG website.

- TIPS AND TRICKS -

Wait for the title screen introduction to finish and, when the music starts playing, press Right, Right, Up, Up, L, R on controller 1. A sound will be heard, and you can now play as Clown and Karnov in any game mode.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62998&o=2

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$msx2_flop=fightrag,
$bio

MSX 2 disk. published 24 years ago:

Fighter's Ragnarok (c) 1998 Delta-Z.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101658&o=2

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$n64=fightdst,fightdstf,fightdstg,fightdstu,
$bio

Nintendo 64 cart. published 24 years ago:

Fighters Destiny (c) 1998 Ocean

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57705&o=2

$end

$saturn=fightmix,
$bio

Sega Saturn CD published 26 years ago:

Fighters Megamix (c) 1996 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60305&o=2

$end

$gamecom=fightmix,
$bio

Tiger game.com cart. published 24 years ago:

Fighters Megamix (c) 1998 Tiger Electronic Toys, Inc. [Orchard Mundelein, IL, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129936&o=2

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$saturn=fightmixu,fightmixua,fightmixp,
$bio

Sega Saturn CD published 25 years ago:

Fighters Megamix [Model 81073] (c) 1997 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60040&o=2

$end

$saturn=fightmixj,fightmixjb,fightmixja,
$bio

Sega Saturn CD published 26 years ago:

Fighters Megamix (c) 1996 Sega Enterprises, Limited.

- TECHNICAL -

[Model GS-9126]

- TRIVIA -

Fighters Megamix was released on December 21, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48189&o=2

$end

$info=fswords,
$neogeo=fswords,
$bio

SNK Neo-Geo MVS cart. published 27 years ago:

Fighters Swords (c) 1995 SNK.

This is the Korean release of "Samurai Shodown III".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5108&o=2

$end

$info=ftimpact,ftimpactj,ftimpactu,
$bio

Arcade Video game published 26 years ago:

Fighters' Impact (c) 1996 Taito.

A 3-D fighting game from Taito.

- TRIVIA -

Released in August 1996.

- TIPS AND TRICKS -

* Clothes Change :
1) In character selection screen, move cursor to Silene then press H and K Button at the same time.
2) Keep holding H and K then press P Button to select clothes.

* Secret Characters :
You can select boss characters if satisfy the following conditions
Hoi Hoi : Play VS (Human vs Human) mode over 1500 times
Raonl : Play VS mode over 2500 times and get 8-hit over combo 200 times
Faraha : Play VS mode over 3000 times
Barazock : Play VS mode over 2500 times and get 10-wins 25 times

- SERIES -

1. Fighters' Impact (1996)
2. Fighters' Impact A (1997)

- STAFF -

Director : Nobuaki Kuroki
Game Design : Nobuaki Kuroki, Hisakazu Kato, Naoto Omura, Masami Kikuchi
Program : Naoto Omura, TMR, Kurabar, Agatha Koike, Shizuo Iisawa, Yoshikazu Fujita
Model/Motion Design : Kat, Masami Kikuchi, T. Kawaishi, Kentarou Miyazaki, Masakatsu, Yamaguchi, Kouhei Magome, Tomoya Tomabechi, Takashi Nagao, Hiroshi Hasegawa
Music Compose : Yasuhisa Watanabe
Sound Effect : Babi (Zuntata)
Recording Engineer : Munehiro Nakanishi
Hardware : Katsumi Kaneoka
Product Design : Toshiyuki Takenami
Character Design : Tetsuyarou Shinkaida
Motion Act : Japan ITF, Joint Action Club, Masayuki Ishikawa, Akira K., Sakura Munakata

- PORTS -

* CONSOLES:
Sony PlayStation (1997)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=18578&o=2

$end

$info=ftimpcta,
$bio

Arcade Video game published 25 years ago:

Fighters' Impact A (c) 1997 Taito.

A 3-D one-on-one fighting game from Taito.

- TECHNICAL -

Taito FX-1B hardware
Prom Stickers : E25

Main CPU : SPU (@ 16.9344 Mhz)
Sound Chips : SPU (@ 16.9344 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 6

- TRIVIA -

Released in February 1997.

'A' stands for 'Arcade'.

Yukiwo, from Taito's unpopular shooting game "Master of Weapon", appears in this game as a playable character.

- SERIES -

1. Fighters' Impact (1996)
2. Fighters' Impact A (1997)

- STAFF -

Director : Nobuaki Kuroki
Game Design : Nobuaki Kuroki, Hisakazu Kato, Naoto Omura, Masami Kikuchi
Program : Naoto Omura, TMR, Kurabar, Agatha Koike, Shizuo Iisawa, Yoshikazu Fujita
Model/Motion Design : Kat, Masami Kikuchi, T. Kawaishi, Kentarou Miyazaki, Masakatsu, Yamaguchi, Kouhei Magome, Tomoya Tomabechi, Takashi Nagao, Hiroshi Hasegawa
Music Compose : Yasuhisa Watanabe
Sound Effect : Babi (Zuntata)
Recording Engineer : Munehiro Nakanishi
Hardware : Katsumi Kaneoka
Product Design : Toshiyuki Takenami
Character Design : Tetsuyarou Shinkaida
Motion Act : Japan ITF, Joint Action Club, Masayuki Ishikawa, Akira K., Sakura Munakata

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=829&o=2

$end

$psx=ftimpact,
$bio

Sony PlayStation CD published 25 years ago:

Fighters' Impact [Model SLPS-00822] (c) 1997 Taito Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85143&o=2

$end

$snes=fightbb,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Fighting Baseball [Model SHVC-XH] (c) 1995 Coconuts Japan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61299&o=2

$end

$info=fghtbskt,
$bio

Arcade Video game published 38 years ago:

Fighting Basketball (c) 1984 Paradise.

A basketball game.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3 Mhz)
Sound CPU : I8039 (@ 200 Khz)
Sound Chips : General Instrument AY8910 (@ 1.5 Mhz), Custom (@ 1.5 Mhz)

Screen orientation : Horizontal
Video resolution : 256 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 256

Players : 2
Control : 8-way joystick
Buttons : 1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3572&o=2

$end

$pv1000=fightbug,
$bio

Casio PV-1000 cart. published 40 years ago:

Fighting Bug [Model GPA-110] (c) 1982 Casio Computer Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262865&o=2

$end

$info=bujutsu,
$bio

Arcade Video game published 25 years ago:

Fighting Bujutsu (c) 1997 Konami Company, Limited.

Export release. Game developed in Japan. See the original for more information; "Fighting Wu-Shu 2nd!".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4187&o=2

$end

$n64=fightcup,
$bio

Nintendo 64 cart. published 24 years ago:

Fighting Cup [Model NUS-NKAJ] (c) 1998 Imagineer.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57706&o=2

$end

$info=ffantasy,ffantasybl,ffantasyj,ffantasyb,ffantasya,
$vgmplay=hippodrm,
$bio

Arcade Video game published 33 years ago:

Fighting Fantasy (c) 1989 Data East.

The brave knight takes on a slew of medieval opponents. Money won during fights can be used to purchase fighter upgrades.

The game has 9 different selectable colosseums, each with a different opponent to face:
Pandemonium: Cawnus the Lamia Noble
Gehenna: Gran the Gargoyle
Tarterus: Norfolk the Lizard Man
Gadsheim: Sharon the Armor Dragon
Archeron: Daldnoa the Scorpion Man
Elysium: Solomon the Wizard
Twin Paradises: Charry Steve The Assassins
Abyss: Pon the Giant

- TECHNICAL -

Main CPU : Motorola 68000 (@ 10 Mhz), HuC6280 (@ 1.342325 Mhz)
Sound CPU : MOS Technology M6502 (@ 1.5 Mhz)
Sound Chips : YM2203 (@ 1.5 Mhz), YM3812 (@ 3 Mhz), OKI6295 (@ 7.757 Khz)

Players : 2
Control : 8-Way Joystick
Buttons : 2
=> Slash, Jump

- TRIVIA -

Released in March 1989 in japan, this game is known outside Japan as "Hippodrome".

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (G.S.M. Data East 1 - D25B1002) on 21/06/1989.

- STAFF -

Game Designers : Marcy Eiko, Dotman
Hardware : Darkness K.K
Programmers : Susan, Vince Y., Tac. H
Sounds : Azusa Hara (Azusa), Hiroaki Yoshida (Maro), Hitomi Komatsu, Hiroyuki
Voices : Torba RR, Yuzi. S, Joe Kaminkow, Steve Walton

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=830&o=2

$end

$info=ffantasym,
$bio

Fighting Fantasy (c) 199? Gaelco.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240401&o=2

$end

$spectrum_cass=fighting,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Fighting Fantasy Status Keeper Ver.5.3 (c) 1988 Fisher, Paul

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=291076&o=2

$end

$psx=fforce2,
$bio

Sony PlayStation CD published 23 years ago:

Fighting Force 2 (c) 1999 Eidos Interactive

- TECHNICAL -

GAME ID: SLUS-00934

- TRIVIA -

The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111120&o=2

$end

$dc=fforce2,fforce2b,fforce2a,
$bio

Sega Dreamcast GD published 23 years ago:

Fighting Force 2 [Model T-35801N] (c) 1999 Eidos Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135064&o=2

$end

$dc=fforce2e,fforce2p,fforce2g,
$bio

Sega Dreamcast GD published 23 years ago:

Fighting Force 2 [Model T-36802D-05] (c) 1999 Eidos Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135065&o=2

$end

$n64=fightfrc,fightfrcu,
$bio

Nintendo 64 cart. published 23 years ago:

Fighting Force 64 (c) 1999 Crave Entertainment.

We recommend against destroying police cars with rocket launchers. Eidos and Crave, however, think it's a good way to begin their button mashing battle royal, Fighting Force 64.

There aren't any puzzles to solve or mazes to navigate in Fighting Force 64, just lots (and we mean lots!) of enemy roughnecks to beat into submission. Reminiscent of old school games like Double Dragon and Streets of Rage, this title takes the classic side scrolling brawler and hurls it into the third dimension.

You get to choose one of four different fighters, each with a unique head-bashing style and stash of special moves. Eidos and Core, who are known for creating strong female characters, have included two women as street fighting warriors. Mace and Alana may not look like bar room brawlers, but they can be even tougher than their male counterparts, Hawk and Smasher. All four participants are united in the common cause of defeating Dr. Dex Zeng, who is planning to release biological weapons to destroy the world. We get the feeling that he wasn't loved as a child.

Most people would prefer to live rather than be destroyed by man-eating microbes, but Dr. Zeng somehow managed to gather an army of thugs, punks, and shady characters to stand in your way. These folks are obviously not the brightest bulbs on the block, so they keep coming at you even when they've seen hundreds of their buddies go down. If you want to get to the diabolical Dr. Zeng, you'll have to take down more hooligans than Charles Bronson.

3D environments give a new level of depth to the stage fighting genre, and the battle areas found in Fighting Force 64 are varied and interesting. You'll be kicking tail in elevators, subway cars, office buildings, and that's before you get to the high tech military installations of Dr. Zeng's headquarters. You have complete freedom of movement within these settings, which allows for more strategic planning than in side-scrolling battles.

To succeed in Fighting Force 64, you'll have to fight dirty. Honor is just fine and dandy, but you're not going to stop Dr. Zeng lying face-down in the street. By punching and kicking different things in the environments, you'll find an abundance of weapons, cash, and energy. For example, you can knock a tire off of a car by repeatedly kicking it, and then use it to take out a few enemies. Experimentation is the key to finding these makeshift weapons, so try to destroy everything. If you spot an enemy carrying a knife or a gun, attack that thug before any other enemies on the screen. The thug will normally drop the weapon, which gives you the opportunity to snatch it up and beat 'em at their own game.

There are two multipath junctions found in the game, and the number of available routes depends on your score. You can rack up points by pounding on the bad guys, but you can earn even more points by smashing objects and collecting the cash that falls to the floor. You can make your way through the game fairly quickly, but to see all of the areas you'll have to play through more than once. How could you live with yourself knowing that you've let some of Dr. Zeng's slackers slip through your fingers?

If you can't handle the swarming mass of enemies on your own, don't give up. You and a friend can take on the low-lives together in the 2 player cooperative mode. Even with the addition of a second player, you're still waaaaay outnumbered. You'll have to fight just as hard to be sure that you're not overwhelmed, but two players can usually cover enough ground to quickly destroy every breakable object on the screen.

With 25 3-D levels, 5 boss stages, and multiple paths, Fighting Force 64 gives players much more than the classic face-smashing fighting games of the past. If you approach Fighting Force expecting cerebral challenges and an original plot, you'll most likely be disappointed. If you approach the game expecting to deliver a few knuckle sandwiches, then you'll find what you're looking for.

- TECHNICAL -

Game ID: NUS-NFFE-USA

- TRIVIA -

Released on April 30, 1999 in the USA

- STAFF -

Nintendo 64 Programmer: Alex Davis
Original Programmers: Mark Avory, Neil Topham
Audio Programmer: Sean Dunlevy
Artists: Roberto Cirillo, Jeremy Oldreive, Gary Tonge, Andrew Sandham, Darren Wakeman, Brian J. Flanagan
Audio: Martin Iveson
Testing: David Ward, Paul Field, Hayos Fatunmbi, Tiziano Cirillo, Darren Price, Steve Wakeman
Producer: Ken Lockley
Executive Producer: Jeremy Heath-Smith
Special Thanks: Adrian Smith, Mike Schmitt, Marc Silvestri, and Top Cow Productions for additional character design and story

Eidos Interactive
Producer: Mike Schmitt
Director of Development Operations: James Poole
QA Manager: Michael McHale
QA: John Arvay, Timothy Moore (as Tim Moore), Corey Fong, Rudy Ellis, Clayton Palma, Greg Coleman
Vice President of Marketing: Paul Baldwin
Product Manager: Gary Keith Brubaker (as Gary Keith)
Marketing Support: Sutton Trout, Kelly Zavislak, Susan Boshkoff, Tricia Gray, Michelle Bravo, Lee Wilkinson
Special Thanks: Marc Silvestri, and Top Cow Productions for their work on the Fighting Force characters and storyline., Matthew Miller (as Matt Miller), Tom Marx, Frank Hom, Mike Kawahara, Michael H. Gilmartin (as Michael Gilmartin), Eric W. Adams (as Eric Adams), Mike McGarvey, David Cox (as Dave Cox), Keith Boesky, John Kavanagh, Jo Kathryn Reavis, and everyone else at Eidos Interactive.
Extra Special Thanks: Adrian Smith, Jeremy Heath-Smith (as Jeremy Smith), Ken Lockley, Troy Horton, Andrew Thompson, Jane Gilbertson, Kate Thornton, Candice Uyloan, Ryan Villiers-Furze, Jay Boor, Michael Arkin (as Mike Arkin), Susie Hamilton, and everyone else At CORE DESIGN, LTD.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57707&o=2

$end

$psx=fforce,fforcea,fforceb,
$bio

Sony PlayStation CD published 25 years ago:

Fighting Force (c) 1997 Eidos Interactive.

Select your own destiny but be prepared to face the violent consequences of this raging beat-em-up. Standard gameplay allows either one or two players to follow the exploits of Hawk, Mace, Smasher and Alana as they obliterate multiple enemies that just don't give up. Discover new moves in order to progress through an incredible diversity of interior and exterior environments, that allows the player to use and abuse surrounding objects at will. Arena gameplay will find players battling it out head-to-head, using either special moves or surrounding objects against one another.

- TECHNICAL -

Game ID: SLUS-00433

- TRIVIA -

Fighting Force was released on October 31, 1997 in the USA.

Export releases:
[EU] "Fighting Force [Model SLES-00731]"
[JP] "Metal Fist [Model SLPS-01164]"

- STAFF -

Core Design, LTD.
Lead Programmer: Mark Avory
Lead Graphic Artist: Roberto Cirillo
Programmers: David Long, Neil Topham
Graphic Artists: Brian J. Flanagan, Jeremy Oldreive, Andrew Sandham, Gary Tonge, Darren Wakeman
Music & SFX: Martin Iveson
Additional Music: Anthony Wheeldon
Producer: Ken Lockley
Executive Producer: Jeremy Heath-Smith

Eidos Interactive
Producer: Mike Schmitt
Director of Development Operations: James Poole
Lead Tester: Michael McHale
Testing: Timothy Moore, Corey Fong, Jeremy Hunter, Phillip Baker, Eric W. Adams, John Arvay
Product Manager: Susan Boshkoff
Marketing Support: Gary Keith Brubaker, Paul Baldwin, Sutton Trout, Kelly Zavislak, Tricia Gray
Special Thanks: Marc Silvestri, Top Cow Productions
Extra Special Thanks: Adrian Smith, Jeremy Heath-Smith, Ken Lockley, Troy Horton, Andrew Thompson, Susie Hamilton, Mike McGarvey, Keith Boesky

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97747&o=2

$end

$famibox=fightglf,
$bio

JTB FamicomBox cart. published 34 years ago:

Fighting Golf (c) 1988 JTB Traveleland Transportation Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301168&o=2

$end

$nes=fightglf,
$bio

Nintendo Famicom cart. published 34 years ago:

Fighting Golf (c) 1988 SNK [Shin Nihon Kikaku].

- TECHNICAL -

[Model SFX-FI]

- TRIVIA -

Fighting Golf for Famicom was released on March 24, 1988 in Japan.

European reviews:
[FR] Player One (Sept. 1990): 89/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47509&o=2

$end

$info=fhawk,fhawkj,
$vgmplay=fhawk,
$bio

Arcade Video game published 33 years ago:

Fighting Hawk (c) 1989 Taito.

The player controls his fighting plane 'Falcon' and fights against enemies in each round of grassy plain, iceberg, glacier, snowfield and city. His final aim is to shoot down the enemy's snowfield newest bomber 'Dragon Hat'.

- TECHNICAL -

Taito L System hardware
Prom Sticker : B70

Main CPU : (2x) Zilog Z80
Sound CPU : Zilog Z80
Sound Chips : YM2203

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Even if the title screen says 1988, Fighting Hawk was released in March 1989 in Japan.

Many Japanese gamers expected this game to be along the lines of Toaplan's "Flying Shark". But the game didn't match up with Toaplan's usual style. So, the game was a flop.

Fighting hawk's BGM and graphic engine were re-used in "Master of Weapon". Originally, Master of Weapon (at a very early stage of development) was planned to be a sequel to Fighting Hawk.

The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'H !'.

- TIPS AND TRICKS -

* Stage selection screen: like many others games in the Taito library, this game has a hidden stage selection screen. Here is the process :
1) During boot-up, press the 'service' button.
2) "Service switch error" should appear; if it does, press 1P START (x3) and the service button (x1).
3) Stage Selection screen should appear.

- SERIES -

1. Flying Shark [TP-027] (1987)
2. Fighting Hawk (1989)
3. Fire Shark! [TP-017] (1989)

- STAFF -

Sound composer: V. Ohashi (Pinch Panchi)

- PORTS -

* CONSOLES: 
[JP] Sony PS2 (jan.25, 2007) "Taito Memories II Joukan [Model SLPM-66649]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=831&o=2

$end

$nes=fighther,
$bio

Nintendo Famicom cart. published 31 years ago:

Fighting Hero (c) 1991 Mega Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84008&o=2

$end

$nes=fighthr3,
$bio

Nintendo Famicom cart. published 29 years ago:

Fighting Hero III (c) 1993 NTDEC [Taiwan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84009&o=2

$end

$info=cfghtice,
$bio

DECO cass. published 38 years ago:

Fighting Ice Hockey (c) 1984 Data East Corp.

An ice hockey game.

- TECHNICAL -

This video game runs on the "DECO Cassette System" Hardware.

Cartridge ID : Model DT-140

- TRIVIA -

Fighting Ice Hockey was released in April 1984. It was known as the 40th video game made for this system (Cassette no. 40).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=404&o=2

$end

$psx=k1gp98,
$bio

Sony PlayStation CD published 24 years ago:

Fighting Illusion - K-1 Grand Prix '98 (c) 1998 Xing Ent.

- TECHNICAL -

[Model SLPS-01696]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85144&o=2

$end

$saturn=k1fight,
$bio

Sega Saturn CD published 25 years ago:

Fighting Illusion - K-1 Grand Prix Shou (c) 1997 Xing Ent.

- TECHNICAL -

GAME ID: T-26102G

- TRIVIA -

Released on January 31, 1997 in Japan. It as never exported outside Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59292&o=2

$end

$info=fgtlayer,fgtlayerj,
$vgmplay=fgtlayer,
$bio

Arcade Video game published 24 years ago:

Fighting Layer (c) 1998 Namco., Limited.

A one-on-one 3-D fighting game.

- TECHNICAL -

Namco System 12 hardware
Game ID : FTL

Main CPU : PSX (@ 16.9344 Mhz), H8/3002 (@ 14.7456 Mhz)
Sound Chips : C352 (@ 14.7456 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 6

- TRIVIA -

Fighting Layer was released in December 1998 in Japan only.

Developed by Arika, a Japanese video game developer, formed in 1996 by former Capcom employees.

The game features Allen Snider and Blair Dame who also appear in one of Arika's other fighting games, "Street Fighter EX Plus".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=832&o=2

$end

$info=fghtmn,fghtmna,fghtmnk,fghtmnu,
$bio

Arcade Video game published 22 years ago:

Fighting Mania (c) 2000 Konami Company, Limited.

Export release. Game developed in Japan. See the original for more information; "Punch Mania - Hokuto No Ken".

- TECHNICAL -

Konami System 573 Hardware
[Model QG918]

Main CPU : R3000A 32 bit RISC processor, Clock - 33.8688MHz, Operating performance - 30 MIPS, Instruction Cache - 4KB
BUS : 132 MB/sec. 
OS ROM : 512 Kilobytes
Additional Sound Chips : Playstation SPU, 24 Channels, 44.1KHz sample rate, PCM audio source, Digital effects include: Envelope, Looping, Digital Reverb, Load up to 512K of sampled waveforms, Supports MIDI Instruments.
Main RAM: 2 Megabytes 
Video RAM: 2 Megabyte 
Sound RAM : 512 Kilobytes
Graphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling)
Sprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll 
Resolution : 256x224 - 740x480 
Colours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables)

- TRIVIA -

Fighting Mania was released in March 2000.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=34171&o=2

$end

$megadriv=fightmas,
$bio

Sega Genesis cart. published 30 years ago:

Fighting Masters (c) 1992 TRECO USA

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: T-24056

- TRIVIA -

Released on August 17, 1992 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57222&o=2

$end

$megadriv=fightmasj,
$vgmplay=fightmas_md,
$bio

Sega Mega Drive cart. published 31 years ago:

Fighting Masters (c) 1991 Treco

- TECHNICAL -

GAME ID: T-24063

- TRIVIA -

Released on December 06, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56514&o=2

$end

$msx1_flop=fightrid,
$bio

Fighting Rider Cracked (c) 19?? Unknown.

Cartridge to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133251&o=2

$end

$nes=fightrd,
$bio

Nintendo Famicom cart. published 34 years ago:

ファイティングロード (c) 1988 Toei Animation
(Fighting Road)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54085&o=2

$end

$info=fightrol,
$bio

Arcade Video game published 39 years ago:

Fighting Roller (c) 1983 Taito Corp.

You compete in an obstacle race on roller skates.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound CPU : Zilog Z80 (@ 2.386333 Mhz)
Sound Chips : (3x) General Instrument AY8910 (@ 1.78975 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Developed by Kaneko Co., Ltd. Fighting Roller was released in October 1983 by Taito.

This game is known outside Japan as "Roller Aces".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=833&o=2

$end

$pce_tourvision=fightrun,
$bio

TOURVision cart. published 29 years ago:

Fighting Run (c) 1993 TOURVision.

- TECHNICAL -

GAMe ID: 195

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109159&o=2

$end

$pce=fightrun,
$vgmplay=fightrun_pce,
$bio

NEC PC-Engine HuCARD published 31 years ago:

Fighting Run (c) 1991 Nichibutsu.

Fighting Run is an unusual mix of fighting and racing game by Nihon Bussan. The player takes control of a biped-robot engaged in a deadly race against another opponent. In single player mode, the player needs first to pick a stage and an opponent. Then points need to be allocated to one of the robot's attributes : Speed, Power and Armor. Then the race is go! Both racers can move around the track, hit each other or use special attacks (lightenings, grenade etc...) collected along the way. Each robot also has a life bar and the race is over as soon as the precious energy gauge gets to zero. Fighting Run also offers a versus mode where two players (or even two AI controlled opponents) can race against each other, and a tournament mode where eight robots and their pilots race, two at the time, for a golden trophy.

- TECHNICAL -

Game ID: NB91005

- TRIVIA -

Released on November 29, 1991 in Japan for 6900 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58580&o=2

$end

$gameboy=fightsim,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Fighting Simulator 2 in 1 Flying Warriors [Model DMG-HR-USA] (c) 1992 Culture Brain

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65980&o=2

$end

$info=fsoccer,fsoccerj,fsoccerb,fsoccerba,
$bio

Arcade Video game published 34 years ago:

Fighting Soccer (c) 1988 SNK.

An overhead soccer game.

- TECHNICAL -

Main CPU : (2x) Zilog Z80 (@ 4 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : Y8950 (@ 4 Mhz)

Players : 4
Control : dial
Buttons : 2

- TRIVIA -

Fighting Soccer was released in May 1988 in Japan.

- STAFF -

Directer & Designer : Buri
Program designer : Tomohide
Sound director : Kenny!
Sound creators : Aran Lee, Tarkun, Oh-Chan!
Soccer mania : Konny (as 'Konny!')
Art designers : Tsunesan, Riikuni
Hardware : Nishide, Ebara
Advisers : Daimajin Bucho, Kitasan, Tama
Producer : Eikichi Kawasaki

- PORTS -

* COMPUTERS:
Commodore Amiga (1989)
Atari ST (1989)
Commodore C64 (1989)
Sinclair ZX Spectrum (1989)
Amstrad CPC (1989)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=834&o=2

$end

$amigaocs_flop=fsoccer,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Fighting Soccer (c) 1989 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74053&o=2

$end

$spectrum_cass=fgtsocr,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Fighting Soccer (c) 1989 Activision, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78888&o=2

$end

$cpc_flop=fighting01,fighting04,fighting05,fighting09,fighting02,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Fighting Soccer (c) 1989 Activision, Inc. [Santa Clara, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121136&o=2

$end

$cpc_cass=fightsoc,
$bio

Amstrad CPC cass. published 33 years ago:

Fighting Soccer [Model AMC-713] (c) 1989 MCM Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96250&o=2

$end

$cpc_flop=fighting,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Fighting Soccer [Model AMF 713] (c) 1989 MCM Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121137&o=2

$end

$pcecd=fstreetj,
$bio

NEC PC-Engine CD published 34 years ago:

Fighting Street (c) 1988 Hudson Soft [Hudson Group].

Deep inside you there lurks a warrior.

Let him loose!

And test him against the martial arts champions of 5 nations.

Grit your teeth, pump up and take after Retsu and Geki from Japan. Most worthy opponents! But watch out for the baddest - Adon and Sagat, a couple of Thai's. Mike and Joe (USA), Birdie and Eagle (UK), Lee and Gen (China) all have their own special "tricks".

Be quick and strong. Or be gone!

- TECHNICAL -

Model HCD8002

- TRIVIA -

Fighting Street was released on December 4, 1988 in Japan. 

The arcade version of this game is known as "Street Fighter". 

Hudson's 1988 PC Engine CD-ROM² System conversion, one of two launch titles for the add-on, features include a remixed score, the ability to earn extra continues by clearing Bonus Stages, and high score saving.

- TIPS AND TRICKS -

* Get a high score. For your initials enter .SD (look out for the '.' dot). When the title screen appears, hold Left, Button I, and Button II, then press Select. You get 7 credits and can choose to start at any match you want, including selecting the very ending of the game. Special Moves are also much easier to execute, press Right + Select for Hadoken, Down/Right + Select for Shoryuken, and Left + Select for Tatsumaki Senpukyaku.

* Fighting Street features a bonus ending sequence were Ryu (or Ken) are seen leaving on a plane that wasn't seen in the arcade original (Street Fighter). If you clear the game four times in a row, you will see Ryu (or Ken) arrive at their destination instead of leaving for it before the staff roll sequence (you can also see this ending by viewing the ending four times in a row from the Stage Select menu).

- PORTS -

* CONSOLES:
Nintendo Wii [Virtual Console] [JP] (oct.6, 2009)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49126&o=2

$end

$pcecd=fstreet,
$bio

NEC TurboGrafx-CD published 33 years ago:

Fighting Street (c) 1989 NEC Home Electronics, Ltd.

North American release. For more information about the game, please see the Japanese version's entry; "Fighting Street [Model HCD8002]".

- TECHNICAL -

Model TGXCD1001

- PORTS -

* CONSOLES:
Nintendo Wii [Virtual Console] [US] (nov.2, 2009) 
Nintendo Wii [Virtual Console] [EU] [AU] (nov.6, 2009)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49127&o=2

$end

$info=fvipers,fvipersb,
$bio

Arcade Video game published 27 years ago:

Fighting Vipers (c) 1995 Sega Enterprises, Limited.

A 3-D fighting game.

- TECHNICAL -

Runs on the Sega "Model 2B" hardware.

Players: 2
Control: 8-way joystick
Buttons: 4

- TRIVIA -

Fighting Vipers was released in November 1995.

Bahn is an homage of Jotaro Kujo from the manga Jojo's Bizarre Adventure.

Polygram released a limited-edition soundtrack album for this game (Fighting Vipers Original Sound Track - POCX-1030) on 25/03/1996.

- TIPS AND TRICKS -

* Secret Surprise : Play the game as Candy (a.k.a. Honey) in two player mode until the 'win' counter above your energy bar reads 100 or more. Once candy has 100 wins or more, have your opponent knock off candy's lower body armor; instead of just losing her leg armor her skirt will disappear too. Note : If both players are playing candy then they can both lose their skirts in this fashion.

* Play As B. Mahler : This trick will only work on fighting vipers that have 15,000 matches played on them; the only way to determine if your machine meets these requirements is to access the bookkeeping menu screen during test mode. At the character select screen, wait for the clock to count down to the 9-second mark, then quickly press and hold the Start button and Up on the joystick. While continuing to hold Start and Up, nudge the joystick to the upper Left or upper Right to move the cursor to the opposite side of the screen, one character at a time (on the player 1 side, start with grace and move to the right; if you are player 2 start with Rickey and move left). Remember to always hold the Start button and keep the joystick Up between while moving the cursor. When you pass the last character on the opposite center, the cursor should go off the screen and the character portrait should be that of the boss B. Mahler.

- SERIES -

1. Fighting Vipers (1995)
2. FV2 - Fighting Vipers 2 (1998)

- STAFF -

Directed by : Hiroshi Kataoka
Music composed by : David Leytze

- PORTS -

* CONSOLES:
Sega Saturn (1996)
Sony PlayStation 2 (2005, "Sega Ages 2500 Series Vol. 19 Fighting Vipers")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=835&o=2

$end

$saturn=fvipersjc,fvipersj,fvipersja,fvipersjd,
$bio

Sega Saturn CD published 26 years ago:

Fighting Vipers (c) 1996 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59123&o=2

$end

$saturn=fvipersk,
$bio

Sega Saturn CD published 26 years ago:

Fighting Vipers (c) 1996 Samsung.

Korean release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117309&o=2

$end

$saturn=fvipers,
$bio

Fighting Vipers (c) 199? Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60306&o=2

$end

$dc=fvipers2j,
$bio

Sega Dreamcast GD published 21 years ago:

Fighting Vipers 2 [Model HDR-0133] (c) 2001 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135463&o=2

$end

$dc=fvipers2,fvipers2p,
$bio

Sega Dreamcast GD published 21 years ago:

Fighting Vipers 2 [Model MK-51154-50] (c) 2001 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135465&o=2

$end

$saturn=fvipersjtai,
$bio

Sega Saturn CD published 26 years ago:

Fighting Vipers Taikenban (c) 1996 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59124&o=2

$end

$saturn=fvipersu,fvipersp,
$bio

Sega Saturn CD published 26 years ago:

Fighting Vipers [Model 81041] (c) 1996 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60041&o=2

$end

$spectrum_cass=fightwar,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Fighting Warrior (c) 1985 Melbourne House.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78889&o=2

$end

$cpc_flop=fighting06,fighting07,fighting03,fighting08,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Fighting Warrior (c) 1985 Melbourne House [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120345&o=2

$end

$spectrum_cass=fightwara,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Fighting Warrior (c) 1985 Mastertronic Plus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226034&o=2

$end

$spectrum_cass=fightwarb,fightwarc,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Fighting Warrior (c) 1985 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288319&o=2

$end

$cpc_cass=fightwar,
$bio

Amstrad CPC cass. published 37 years ago:

Fighting Warrior (c) 1985 Melbourne House.

- TECHNICAL -

[Model MH718]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96251&o=2

$end

$pc98=figure,figurea,
$bio

NEC PC-9801 Series 3.5in. disk. published 27 years ago:

フィギュア ～奪われた放課後～ (c) 1995 Silky's.
(Figure - Ubawareta Houkago)

- TECHNICAL -

MEDIA: FD x4

- TRIVIA -

Released on September 29, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144738&o=2

$end

$orao=figchess,
$bio

PEL Varazdin Orao cass. published 36 years ago:

Figure Chess (c) 1986 KMI Borovo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237427&o=2

$end

$gba=filadeca,filadecap,
$bio

Nintendo GBA cart. published 20 years ago:

FILA Decathlon [Model AGB-AFLP] (c) 2002 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70613&o=2

$end

$pc98=file,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

FILE国防総省　情報局　情報漏洩対策部女性尋問員 (c) 1994 May-Be Soft.
(FILE - Kokubou Soushou Jouhoukyoku Jouhou Rouei Taisakubu Josei Jinmonin)

- TECHNICAL -

FD x3

- TRIVIA -

Released on November 30, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89454&o=2

$end

$cpc_flop=filecopi,
$bio

File Copier Ver. 3.0 Cracked (c) 200? Kukulcan.

Originally published in the compilation: Your Computer No. 5. Then, extrated as a standalone disk by the pirate.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120140&o=2

$end

$archimedes=filehand,
$bio

Acorn Archimedes disk. published 31 years ago:

File Handling for All (c) 1991 RISC Developments

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127061&o=2

$end

$adam_flop=filidxss,filidxssa,
$bio

Coleco Adam disk. published 37 years ago:

File Index (c) 1985 Strategic Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109446&o=2

$end

$adam_flop=filidxaj,
$bio

Coleco Adam disk. published 35 years ago:

File Index (c) 1987 AJM Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109445&o=2

$end

$compclr2_flop=fms3650,
$bio

File Maintenance System 3650 (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232626&o=2

$end

$cpc_cass=filemang,
$bio

Amstrad CPC cass. published 38 years ago:

File Manager (c) 1984 Core.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117247&o=2

$end

$adam_flop=filemngr20,filemngr21,filemngr22,filemngr,filemngra,filemngr302,
$bio

Coleco Adam disk. published 34 years ago:

File Manager (c) 1988 AJM Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109447&o=2

$end

$adam_flop=fmgrtran,
$bio

Coleco Adam disk. published 37 years ago:

File Manager Transfer (c) 1985 Walters Soft. Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109448&o=2

$end

$pofo=fileman,
$bio

Atari Portfolio card published 32 years ago:

File Manager/Tutorial [Model HPC-704] (c) 1990 Atari Corp. [Sunnyvale, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267852&o=2

$end

$tvc_flop=fcopyd2t,
$bio

File Másolás - Floppy to Magnó (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111852&o=2

$end

$tvc_flop=tapecopy,
$bio

File Másolás - Magnó to Floppy (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111853&o=2

$end

$tvc_flop=fcopyt2t,
$bio

Videoton TVC disk. published 32 years ago:

File Másoló - Szalag to Szalag (c) 1990 Tóth [László Tóth]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112268&o=2

$end

$tvc_flop=tapedos,
$bio

Videoton TVC disk. published 32 years ago:

File Másoló - VTDOS to Floppy (c) 1990 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111854&o=2

$end

$adam_flop=fileorg,
$bio

Coleco Adam disk. published 37 years ago:

File Organizer (c) 1985 Strategic Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109449&o=2

$end

$x68k_flop=fileprof,
$bio

Sharp X68000 Series 5.25in. disk. published 33 years ago:

File Professor (c) 1989 Logos System

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87519&o=2

$end

$cpc_flop=filerett,
$bio

Amstrad CPC type-in published 37 years ago:

File Retter (c) 1985 CPC Schneider International

- TRIVIA -

Listed as a type-in program in the German magazine: CPC Schneider International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119686&o=2

$end

$cpc_flop=filescan,
$bio

Amstrad CPC 464 disk. published 32 years ago:

File Scanner (c) 1990 Dragonbreed Wetware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124132&o=2

$end

$bbc_rom=fileplus,
$bio

Acorn BBC ROM published 38 years ago:

File-Plus (c) 1984 Data Tap

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145373&o=2

$end

$pc98=file0,
$bio

NEC PC-9801 Series 5.25in. disk. published 26 years ago:

File:0 - Ghost Killer Kamimura Rei (c) 1996 Colossus.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89474&o=2

$end

$aquarius_cart=fileform,
$bio

Mattel Aquarius cart. published 40 years ago:

Fileform (c) 1982 Mattel Electronics [Mattel, Inc.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272371&o=2

$end

$psion2=fmalt,
$bio

Psion Organiser II pack. published 34 years ago:

FileMaster (c) 1988 Widget Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234077&o=2

$end

$psion2=fm375,fm376,fm3762,
$bio

Psion Organiser II pack. published 34 years ago:

FileMaster Ver.3 (c) 1988 Widget Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234076&o=2

$end

$psion2=filepak,
$bio

FilePak Ver.2 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234161&o=2

$end

$adam_flop=fileprn,
$bio

Coleco Adam disk. published 35 years ago:

FilePrinter (c) 1987 ADAM's House

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109450&o=2

$end

$bbc_cass=filer,
$bio

Acorn BBC Micro A cass. published 40 years ago:

Filer (c) 1982 Micro Power

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51826&o=2

$end

$vz_snap=filesrch,filesr20,
$bio

VTECH Laser 200 cass. published 35 years ago:

Filesearch Ver.2 (c) 1987 Vsoftwarez.

- STAFF -

Written by: L. Taylor

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235024&o=2

$end

$bbcm_flop=fsdd,
$bio

Acorn BBC Master disk. published 36 years ago:

FileStore Dealer Test Disc (c) 1986 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231831&o=2

$end

$info=filetto,
$bio

Arcade Video game published 32 years ago:

Filetto (c) 1990 Novarmatic.

- TECHNICAL -

Main CPU : I8088 (@ 8 Mhz)

- TRIVIA -

Filetto was released in October 1990.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4257&o=2

$end

$spectrum_cass=filingsy,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Filing System (c) 1987 RD Foord Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286707&o=2

$end

$cpc_flop=fill464f,
$bio

Amstrad CPC type-in published 34 years ago:

Fill 464 (c) 1988 AM-Mag

- TRIVIA -

Listed as a type-in program in the French magazine: AM-Mag.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119594&o=2

$end

$cpc_flop=fills198,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Fill Cracked (c) 1986 Kukulcan [CPC-Power].

Originally published in the Your Computer No. 6 compilation. Then extracted as a standalone disk by the pirate.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120141&o=2

$end

$cpc_flop=fillofma,
$bio

Amstrad CPC type-in published 37 years ago:

Fill of Machine Code (c) 1985 Amstrad Computer User

- TRIVIA -

Listed as a type-in program in the magazine: Amstrad Computer User (Amsoft era).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119028&o=2

$end

$dragon_cass=fillup,
$bio

Dragon cass. published 18 years ago:

Fillup (c) 2004 Be-hind Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234454&o=2

$end

$info=ad4film,ad4filma,
$bio

Film Premiere (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42597&o=2

$end

$dragon_cass=filmastr,
$bio

Dragon cass. published 38 years ago:

Filmastr (c) 1984 Microdeal

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116356&o=2

$end

$dragon_flop=filmastr,
$bio

Dragon disk. published 38 years ago:

Filmastr (c) 1984 Microdeal

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117072&o=2

$end

$pc98=filsnown,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Filsnown - Hikari to Toki (c) 1995 Leaf.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89475&o=2

$end

$info=filthyr,filthyrr,
$bio

Video Slot Machine published 25 years ago:

Filthy Rich (c) 1997 WMS Gaming.

- TRIVIA -

Released in November 1997.

WMS Gaming released merchandise based on the Filthy Rich design like T-Shirts, Stress Pigs and Burlap Bags.

- SERIES -

1. Filthy Rich (1997)
2. Filthy Rich 2 - Shakin' Bacon (2004)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=7832&o=2

$end

$info=j5filth,j5filtha,j5filthb,j5filthc,j5filthd,j5filthe,j5filthf,j5filthg,j5filthh,j5filthi,j5filthj,
$bio

Filthy Rich (c) 199? JPM International.

- TECHNICAL -

System 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41033&o=2

$end

$info=j6filth,j6filtha,j6filthb,j6filthc,
$bio

Filthy Rich Club (c) 199? JPM International.

- TECHNICAL -

Impact

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41089&o=2

$end

$msx1_cass=finpack,finpacka,
$bio

MSX cass. published 36 years ago:

Fin Pack (c) 1986 Aackosoft [Netherlands]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94638&o=2

$end

$x68k_flop=final,
$bio

Sharp X68000 Series 5.25in. disk. published 34 years ago:

Final (c) 1988 ASP

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87521&o=2

$end

$cpc_flop=finalacc,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Final Accounts (c) 1985 Gemini Marketing, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125078&o=2

$end

$a2600=finalapp,
$bio

Atari 2600 cart. published 40 years ago:

Final Approach (c) 1982 Apollo.

You are an Air Traffic Controller at a busy international airport. Literally thousands of lives are in your hands every day as you guide giant airliners and small private aircraft taking off and landing. You try to stay relaxed under the intense pressure of your job, but you must always be ready for emergencies.

- TECHNICAL -

Model AP2009

- SCORING -

You receive 25 points for each successful landing.  For every emergency landing you receive 50 points if you are able to land the aircraft with an emergency before any other aircraft.  You will lose 5 points every time you allow an aircraft to wander off the screen.  As the score increases, the speed of the aircraft on the screen increases.  You are allowed four control errors, such as allowing a near-miss or not immediately landing an aircraft in distress.  You will be allowed an additional control error every 500 points you earn.  The number of control errors (lives) remaining is indicated by the green lights at the top of the screen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50476&o=2

$end

$info=finlarch,
$stv=finlarch,
$bio

Sega ST-V cart. published 27 years ago:

Final Arch (c) 1995 Sega.

Arcade baseball game by Sega.

- TECHNICAL -

Runs on the "ST-V [Sega Titan Video Game System]" hardware.
Cartridge ID: 610-0373-05

Players: 2
Control: 8-way joystick
Buttons: 6

- TRIVIA -

Final Arch was released in July 1995 in Japan.

Export releases: "Super Major League"

- SERIES -

1. Major League (1985)
2. Super League (1988)
3. Excite League (1989)
4. Final Arch [Model 610-0373-05] (1995)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=836&o=2

$end

$spectrum_cass=finalass,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Final Assault (c) 1988 US Gold

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78890&o=2

$end

$apple2gs_flop_misc=finalass,
$apple2gs_flop_orig=finalass,
$apple2gs_flop_clcracked=finalass,
$bio

Apple IIGS disk. published 33 years ago:

Final Assault (c) 1989 Epyx Corp.

- TECHNICAL -

Requires a 512K Apple IIgs.

- STAFF -

Developed by Infogrames.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115081&o=2

$end

$pce_tourvision=finlblst,
$bio

TOURVision cart. published 31 years ago:

Final Blaster (c) 1991 TOURVision.

Unlicensed Spanish coin-op game.

- TECHNICAL -

Cart. ID: 29

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101141&o=2

$end

$pce=finlblst,
$vgmplay=finlblst_tg16,
$bio

NEC PC-Engine HuCARD published 32 years ago:

Final Blaster (c) 1990 NAMCOT.

Final Blaster is a vertical-scrolling shooter by Namco. The player is on a mission to save the Earth against a swam of alien invaders - on board the Blaster Mark-II Phoenix, a powerful winged space fighter, he must battle through seven stages, from the surface of the moon and progressing later to space and to planet Bosconian, the alien's main stronghold. The ship comes equipped with a standard Vulcan blaster gun and red power-pods can be collected along to way to increase its fire power. It also has secondary weapon-pods at its disposal - blue pods can be picked up and give additional upgrades to the ship, such as laser rings or laser beams. But the space fighter has a powerful secret weapon - holding down the fire button for a short amount of time slowly builds up energy around the ship, and eventually focuses it into a raging firebird, melting down everything that lays on its path. This accumulated power can also be unleashed in a destructive flash of energy, causing damage to all enemies on the screen. But there is a catch, and this particular maneuver also melts down the secondary options collected by the ship. Another unique feature of Final Blaster is the 'dynamic scrolling' - the playfield is larger than the screen, so moving up and down actually slows down or speeds up the scrolling. Finally, the game adjusts the difficulty level according to the player's progress - at the end of each stage, a difficulty meter shows how difficult the next stage is (from a scale of 1 to 4). The better the player's performance, the more difficult Final Blaster becomes.

- TECHNICAL -

Game ID: NC90007

- TRIVIA -

Released on September 28, 1990 in Japan for 6800 Yen.

- TIPS AND TRICKS -

Sound test: At the title screen, hold Down + Select + I + II and press Run.

- STAFF -

Game Design: Take
Program: Daikoku Hisaya
Graphic Design: Koji 78
Music Compose: Noririn
Music Program: Kaeru.T
Special Thanks: Arg, S. Kobayashi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58581&o=2

$end

$uzebox=finalbld,
$bio

Belogic Uzebox ROM published 4 years ago:

Final Blood (c) 2018 Belogic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263989&o=2

$end

$info=finalb,finalbj,finalbu,
$vgmplay=finalb,
$bio

Arcade Video game published 33 years ago:

Final Blow (c) 1989 Taito.

The game features a single season boxing championship run. You can select from a group of fictional fighters.

The game is essentially a side scrolling boxing game where the player moves left and right to control a boxer. With the right timing, the player can unleash a final blow punch that can KO the opponent in a single strike.

- TECHNICAL -

Runs on the "Taito F2 System" hardware.

Prom Stickers : B82

Players: 2
Control: 8-way joystick
Buttons: Buttons: 3 [Weak/Medium/Duck]

- TRIVIA -

Final Blow was released in April 1989, even if the title screen says 1988.

The game has five boxers, each with a nickname :
Detroit Kid - The Invincible Black Panther
Dynamite Joe - The Miracle Fighter
Fernando Gomez - The South American Eagle
Kim Nang - The Korean Comet
King Jason - The Black King

- STAFF -

Software : Ichiro Fujisue, Masaya Kinoshita, Yuichi Ohnogi, Takayuki Ishiwata
Character designers : Yukiwo Ishikawa, Kazuhiro Numata
Hardware : Katujiro Fujimoto, Minoru Yoshimura
Cabinet : Hisayuki Yamaguchi, Yoshihiro Akiyama
Art designer : Akio Nomura
Sound : Zuntata Sound Team
Game designers : Yukiwo Ishikawa, Kazuhiro Numata

- PORTS -

* CONSOLES:
[JP] Sega Mega Drive (mar.3, 1990) "Final Blow [Model T-11033]" 
[US] Sega Genesis (june.1, 1990) "James 'Buster' Douglas Knockout Boxing" 
[EU] Sega Mega Drive (1991) "James 'Buster' Douglas Knockout Boxing" 
[JP] Sony PS2 (mar.29, 2007) "Taito Memories II Gekan [Model SLPM-66713 (TCPS-10183)]" 
[JP] Sony PS2 (june.26, 2008) "Taito Memories II Gekan [Eternal Hits] [Model SLPM-55018]" 

* COMPUTERS: 
[JP] FM Towns PC (1990) 
[US] Commodore C64 (1991) 
[EU] Commodore C64 (1991) 
[EU] Atari ST (1991) 
[EU] Commodore Amiga (1991)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=837&o=2

$end

$megadriv=finalbu,
$bio

Sega Genesis cart. published 32 years ago:

Final Blow (c) 1990 Taito America Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40404&o=2

$end

$fmtowns_cd=finalb,
$bio

Fujitsu FM Towns CD published 32 years ago:

Final Blow (c) 1990 Ving.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110291&o=2

$end

$amigaocs_flop=finalb,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Final Blow (c) 1991 Storm

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74054&o=2

$end

$megadriv=finalb,
$bio

Sega Mega Drive cart. published 32 years ago:

Final Blow (c) 1990 Taito Corp.

- TECHNICAL -

Cartridge ID: T-11033

- TRIVIA -

Final Blow for Mega Drive was released on March 3, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56515&o=2

$end

$msx2_flop=fbout,
$bio

MSX 2 disk. published 22 years ago:

Final Bout (c) 2000 Imanok.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101659&o=2

$end

$pc98=finalbrk,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

ファイナルブレイカー (c) 1993 Systemsoft.
(Final Breaker)

- TECHNICAL -

BARCODE: 4988697311011

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89476&o=2

$end

$gamegear=finalbb,
$bio

Final Bubble Bobble (c) 199? Hung Tao Hsin [Taiwan]

Unlicensed Taiwanese release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289731&o=2

$end

$sms=finalbb,
$vgmplay=bublbobl_sms,
$bio

Sega Mark III cart. published 34 years ago:

Final Bubble Bobble (c) 1988 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID: G-1362
SIZE: 256KB (2Mbit)

- TRIVIA -

Released on July 2, 1988 in Japan.

Export releases:
[EU] "Bubble Bobble [Model 7077]"

- STAFF -

Game Programmer: M, Nanno KHK
Music and Sound: Yag, Oonui, ZTT
Game Graphic: S.Yamana, S.T
Game Design: Rainbow S.T
Spetial Thanks To Original Bubble Bobble Team and: MTJ, I.F, Kim
Taito C.P. Team: Dranker KZM, Gamer Y.K, Hucker N.Santa, Super M.Hatano, Great G. Kuriki, Mr. Nishikado
Produced: Mr. Sanbe, S. Takahasi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55862&o=2

$end

$c64_cart=finalplsv1,finalplsv1a,
$bio

Commodore C64 cart. published 36 years ago:

Final Cartridge Plus Ver.1 (c) 1986 Riska H&P

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229393&o=2

$end

$c64_cart=finalpls,
$bio

Commodore C64 cart. published 36 years ago:

Final Cartridge Plus Ver.2 (c) 1986 Riska H&P

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229392&o=2

$end

$svision=fcombat,
$bio

Final Combat (c) 199? Watara

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95439&o=2

$end

$nes=fcombata,
$bio

Nintendo NES cart. published 30 years ago:

Final Combat (c) 1992 Sachen

Johnson and Berry are good fellows in the battlefield. They have experienced numerous small and large battles without fail.

But this time they've been given the most difficult mission ever: their commander asked for reinforcement support for the war emergency, but the enemy's frontier military post is located along the shortcut of the reinforced army's movement. Time is urgent! The commander decided to send a guerilla soldier to destroy the enemy's frontier military post in order for the reinforcements to pass through. Johnson and Berry are the storm-troopers who are the only team with a chance for success and survival

- TECHNICAL -

Game ID: SA-020

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76763&o=2

$end

$nes=fcombat,
$bio

Nintendo Famicom cart. published 30 years ago:

Final Combat [Model SA-020] (c) 1992 Sachen [Taiwan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76777&o=2

$end

$svision=fcombata,
$bio

Watara SuperVision game published 30 years ago:

Final Combat [Model SV10031] (c) 1992 Thin Chen Enterprise

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95438&o=2

$end

$amigaocs_flop=finalcom,finalcomf,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Final Command (c) 1989 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74055&o=2

$end

$famicom_flop=finalcom,
$bio

Nintendo Famicom disk. published 34 years ago:

????????? ???? (c) 1988 Konami Industry Company, Limited.
(Final Commando - Akai Yousai)

- TECHNICAL -

Cartridge ID: KDS-AKA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65329&o=2

$end

$msx1_cass=fincount,
$bio

MSX cass. published 34 years ago:

Final Countdown (c) 1988 Methodic Solutions

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94639&o=2

$end

$msx2_flop=finalcnt,finalcnta,
$bio

MSX 2 disk. published 34 years ago:

Final Countdown (c) 1988 Methodic Solutions.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101660&o=2

$end

$dragon_cass=fincdowns,
$bio

Final Countdown (c) 198? Eurohard S.A.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116670&o=2

$end

$info=fcrash,ffightbla,
$bio

Arcade Video game published 32 years ago:

Final Crash (c) 1990 Playmark.

Final Crash is a bootleg of Capcom's "Final Fight" made by Playmark (usual eproms stickers and pcb layout as their original games).

- TECHNICAL -

Main CPU : Motorola 68000 (@ 10 Mhz)

Screen orientation : Horizontal
Video resolution : 384 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 4096

Players : 2
Control : 8-way Joystick
Buttons : 3

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4570&o=2

$end

$pc8801_flop=finalcri,finalcria,
$vgmplay=finalcri_88,
$bio

NEC PC-8801 Series disk. published 31 years ago:

Final Crisis (c) 1991 TechnoGrad.

- TECHNICAL -

BARCODE: 4930627000038

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91768&o=2

$end

$cpc_flop=finaldem,
$bio

Amstrad CPC/PCW disk. published 29 years ago:

Final Demand (c) 1993 WoW Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126198&o=2

$end

$vgmplay=findoom_pc,
$bio

IBM PC/AT DOS CD published 26 years ago:

Final DOOM (c) 1996 ID Soft., Inc.

TWO NEW, 32-LEVEL DOOM II EPISODES.

Evilution: Far from earth, the UAC recommenced their experiments on one of the moons of Jupiter. A spaceship, mistaken for XXX a supply vessel on radar, hovered above the base. Hideous demons poured out, blanketing the base with death. All your comrades were quickly slaughtered or zombified. This time, it's not about survival. It's about revenge.

This is it. The end. The final chapter of the Doom series. It's Doom with two new 32-level episodes. It's time to finish what you started.

The Plutonia Experiment: XXXXXXX
Every effort has been made by the nation's top scientists to close the seven interdimensional Gates of Hell, but one XXX portal remains open. Alone, you must infiltrate the ravaged complex, defeat the demon Gatekeeper and seal the last Hell-hole before the undead are prepared to, once again, take over the world.

- TRIVIA -

Many people were angry about Id's decision to include Evilution in Final DOOM - it was originally going to be released as a freeware expansion onto DOOM II.

- STAFF -

ID SOFTWARE
Original Concept: John Romero
Product Manager: Shawn C. Green
Biz: Jay Wilbur
Programming: John Carmack, John Romero, Dave Taylor
Artists: Adrian Carmack, Kevin Cloud

TEAM TNT - EVILUTION
Level Designers: Ty Halderman, André Arsenault, Andrew Dowswell, James Kennedy, John Minadeo, drak o'brien, Bill Whitaker, Gregg Anderson, Bill Bessette, Chris Brown, Chris Buteau, Ross Carlson, Dario Casali, Milo R. Casali, Jim Dethlefsen, James Elson, Jeffrey Galinovsky, Steve Gill, David Hill, Dean Johnson, Brian Kidby, Bob Kircher, Jim Lowell, Mike Marcotte, Josh Martel, Steve McCrea, Tom Mustaine, Robin Patenall, Keith Reid, Casey Robinson, Adam Ross, Jimmy Sieben, L. A. Sieben, Ken Simpson, Mark Snell, Paul Turnbull, John Wakelin, Jonathan El-Bizri

THE PLUTONIA EXPERIMENT
Level Designers: Dario Casali, Milo R. Casali

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270684&o=2

$end

$psx=findoomj,
$bio

Sony PlayStation CD published 25 years ago:

Final DOOM (c) 1997 Soft Bank

Japanese release. Game developed in the USA.

- TECHNICAL -

GAME ID: SLPS-00727

- TRIVIA -

Released on Otcober 02, 1997 in Japan. One year after the original American release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85145&o=2

$end

$psx=findoom,
$bio

Sony PlayStation CD published 26 years ago:

Final DOOM (c) 1996 Williams Ent., Inc.

- TECHNICAL -

GAME ID: SLUS-00331

- TRIVIA -

Released on October 01, 1996 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111608&o=2

$end

$vic1001_cart=fe3,
$bio

Commodore VIC-20 cart. published 11 years ago:

Final Expansion 3 [Model VIC-2011] (c) 2011 Denial

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84420&o=2

$end

$snes=ffantmq,ffantmqa,
$bio

Nintendo Super NES cart. published 30 years ago:

Final Fantasy - Mystic Quest (c) 1992 Square Company, Limited.

- TECHNICAL -

Cartridge ID: SNS-MQ-USA

- TRIVIA -

Released in October 1992 in the USA.

Although designed by one of Square's development teams in Japan, Final Fantasy Mystic Quest was specifically geared for the U.S. market. At the time, console role-playing games were not a major genre in North America; Square thus attempted to broaden the genre's appeal through Final Fantasy Mystic Quest.

- TIPS AND TRICKS -

Game information
----------------
Press Start to display the menu, then hold Start + Select. 

Defeating the Dark King
-----------------------
Keep using cures on the final Boss to hurt him. Use it on him approximately twenty times and he will vanish into thin air.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62999&o=2

$end

$gameboy=ffant4,
$bio

Final Fantasy 4 (c) 199? Unknown.

Chinese pirate game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65982&o=2

$end

$gameboy=ffantadv,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Final Fantasy Adventure (c) 1991 Square Company, Limited.

North American release. Game developed in Japan. See the original for more information; "Seiken Densetsu - Final Fantasy Gaiden [Model DMG-FFJ]".

- TECHNICAL -

GAME ID: DMG-FF-USA

- STAFF -

Localization
English translation: Kaoru Moriyama

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65983&o=2

$end

$psx=ffant5,ffant6,ffant5a,ffant6a,
$bio

Sony PlayStation CD published 23 years ago:

Final Fantasy Anthology (c) 1999 Square Electronic Arts L.L.C.

- TECHNICAL -

CD 1 ID: SLUS-00879
CD 2 ID: SLUS-00900

- TRIVIA -

The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board).

Re-releases:
"Final Fantasy Anthology [Model SLUS-00879GH/00900GH]" (2004)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=45777&o=2

$end

$psx=ctrigger,ffant4,ctriggera,ffant4a,
$bio

Sony PlayStation CD published 21 years ago:

Final Fantasy Chronicles (c) 2001 Square Electronic Arts L.L.C.

Features Final Fantasy IV + Chrono Trigger

- TECHNICAL -

CD1 ID: SLUS-01360
CD2 ID: SLUS-01363

- TRIVIA -

Released on June 29, 2001 in USA.

The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=45768&o=2

$end

$psx=ffantxc,
$bio

Final Fantasy Extra Collection (c) 199? Square Co., Ltd.

- TECHNICAL -

GAME ID: SLPM-80073

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85147&o=2

$end

$gba=ffant12u,
$bio

Nintendo GBA cart. published 18 years ago:

Final Fantasy I & II - Dawn of Souls [Model AGB-BFFE-USA] (c) 2004 Square Enix Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70656&o=2

$end

$gba=ffant12,
$bio

Nintendo GBA cart. published 18 years ago:

Final Fantasy I & II - Dawn of Souls [Model AGB-BFFP] (c) 2004 Square Enix Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70655&o=2

$end

$gba=ffant12j,
$bio

Nintendo GBA cart. published 18 years ago:

Final Fantasy I - II Advance [Model AGB -BFFJ-JPN] (c) 2004 Square Enix Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70657&o=2

$end

$nes=ffant12,
$bio

Nintendo Famicom cart. published 28 years ago:

Final Fantasy I-II (c) 1994 Square Company, Limited.

- TECHNICAL -

GAME ID: SQF-FO

- TRIVIA -

Released on February 27, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54088&o=2

$end

$nes=ffant2,
$bio

Nintendo NES cart. published 31 years ago:

Final Fantasy II - Dark Shadow Over Palakia (c) 1991 Square Company, Limited.

Canceled export version. For more information about the game itself, see the original Japanese release entry; "Final Fantasy II [Model SQF-FY]".

- TRIVIA -

This export version was never released and exists only as a prototype version.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55139&o=2

$end

$psx=ffant2,
$bio

Sony PlayStation CD published 20 years ago:

Final Fantasy II (c) 2002 Square Co., Ltd.

- TECHNICAL -

GAME ID: SLPS-03502

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85148&o=2

$end

$snes=ffant2a,ffant2,
$bio

Nintendo Super NES cart. published 31 years ago:

Final Fantasy II (c) 1991 Square Company, Limited.

North American release. For more information about the game itself, see the original Japanese release entry known as "Final Fantasy IV [Model SHVC-F4]".

Description from the back cover:

THE CRUSADE FOR THE CRYSTALS.

In the Kingdom of Baron, powerful airships rule the skies. At the head of this elite fighting force is Cecil, Captain of the Red Wings.

As our adventure begins, Cecil and his squadron are ordered to steal a powerful crystal from a rival kingdom. Upon their return, Cecil questions the King's orders and is stripped of his command. To prove his loyalty, he must slay a dreadful monster and deliver a mysterious package to a neighboring town. But when the package explodes, destroying everyone, Cecil and his friend Kain vow to fight the King's dark forces. Will you be able to save the world from their evil plan to control the crystals?

Get ready for the most challenging role-playing adventure ever.
16 BIT
ROLE-PLAYING GAME
8 MEG MEMORY
BATTERY BACKUP SAVES UP TO FOUR GAMES
76-PAGE PLAYER'S STRATEGY MANUAL
STEREO SOUND

- TECHNICAL -

GAME ID: SNS-F4-USA

- TRIVIA -

Final Fantasy II was released in November 1991 in North America.

Reviews:
[FR] June 1992 - Joypad N.9: 92/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63000&o=2

$end

$nes=ffant2j,
$vgmplay=ffant2_fc,
$bio

Nintendo Famicom cart. published 34 years ago:

Final Fantasy II (c) 1988 Square Company, Limited.

Fantasy role-playing video game. Second installment of the Final Fantasy series. The game's story centers on four youths whose parents were killed during an army invasion by the empire of Palamecia, who are using hellspawn to conquer the world. Three of the four main characters join a rebellion against the empire, embarking on missions to gain new magic and weapons, destroy enemy superweapons, and rescue leading members of the resistance.

- TECHNICAL -

GAME ID: SQF-FY

- TRIVIA -

Final Fantasy II was released on December 17, 1988 in Japan.

During the development of the first installment in the series, Square's management decided to manufacture 400,000 copies of the game to make a sequel possible. As there were no concrete ideas for Final Fantasy II from the start, it was eventually taken in a new direction and included none of the previous game's characters or locations.

In April 1989, the game was novelized by its original scenario writer Kenji Terada under the title Final Fantasy II: Muma no Meiky? (lit. The Labyrinth of Nightmares). It was published in Japan exclusively by Kadokawa Shoten.

- SERIES -

1. Final Fantasy [Model SQF-FF] (1987, FC)
2. Final Fantasy II [Model SQF-FY] (1988, FC)
3. Final Fantasy III [Model SQF-FC] (1990, FC)
4. Final Fantasy IV [Model SHVC-F4] (1991, SFC)
5. Final Fantasy V [Model SHVC-F5] (1992, SFC)
6. Final Fantasy VI [Model SHVC-F6] (1994, SFC)
7. Final Fantasy VII [Model SLPS-00700~2] (1997, PSX)
8. Final Fantasy VIII [Model SLPS-01880~3] (1999, PSX)
9. Final Fantasy IX [Model SLPS-02000~3] (2000, PSX)
10. Final Fantasy X [Model SLPS-25050] (2001, PS2)
11. Final Fantasy XI [Model SLPS-25200] (2002, PS2)
12. Final Fantasy XII [Model SLPM-66320] (2006, PS2)
13. Final Fantasy XIII [Model BLJM-67005] (2009, PS3)
14. Final Fantasy XIII-2 (2011, PS3)
15. Lightning Returns - Final Fantasy XIII (2013, PS3)
16. Final Fantasy XV [Model PLJM-84059] (2016, PS4)

- STAFF -

Original Concept: Hironobu Sakaguchi
Character Design: Yoshitaka Amano
Programmer: Nasir Gebelli
Scenario: Kenji Terada
Music by: Nobuo Uematsu
Game Design: Hiromichi Tanaka, Akitoshi Kawazu, Koichi Ishii
Additional Programming: Naoki Okabe, Katsuhisa Higuchi
Graphics: Kazuko Shibuya, Ryoko Tanaka
Sound Design: Masanori Hoshino
Program Assist: Hiroshi Nakamura, Takeyoshi Itoh
Thanks to: Shin-ichiro Kajitani
Director: Hironobu Sakaguchi
Producer: Masafumi Miyamoto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54089&o=2

$end

$wscolor=ffant2,
$vgmplay=ffant2_wsc,
$bio

Bandai WonderSwan Color cart. published 21 years ago:

Final Fantasy II (c) 2001 Square Co., Ltd.

- TECHNICAL -

GAME ID: SWJ-SQRC02

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86431&o=2

$end

$snes=ffant3a,ffant3p,ffant3,
$bio

Nintendo Super NES cart. published 28 years ago:

Final Fantasy III (c) 1994 Square Company, Limited.

Export release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Final Fantasy VI [Model SHVC-F6]".

You can found on this page information about the Export version only.

- TECHNICAL -

GAME ID: SNS-F6-USA

- TRIVIA -

Final Fantasy III was released on October 20, 1994 in North America.

There where a BIG names change between the US and the original Japanese release. Here are the list:

US (original Japanese version)

* Principal characters: Terra (Tina), Locke (Lock), Sabin (Mash), Cyan (Cayenne), Strago (Stragus), Gestahl (Ghastra), Kefka (Cefca), Vicks (Biggs), Banon (Bannon).

* Other Characters: Elayne (Mina), Owain (Son), Arvis (Jun), Madonna (Madaline), Gerad (Geoff), Duane (Dean), Katarin (Katrina).

* The Moglis (Moogles): Kupek (Moglin), Kupop (Mogpu), Kumama (Mogchi), Kuku (Morl), Kutan (Mogtan), Kupan (Mogul), Kushu (Mogshin), Kurin (Mogpon), Kuru (Mugmug), Kamog (Zumomog).

* Character Classes: In the original version, there were class names; Tina (Magic Warrior), Lock (Adventurer), Edgar (Machinery), Mash (Monk), Shadow (Assassin), Cayenne (Samurai), Gau (Wild Boy), Celes (Rune Knight), Mog (Moglie), Setzer (Gambler), Stragus (Blue Mage), Relm (Pictomancer), Gogo (Mimic), Umaro (Snow Man), Banon (Priest), Leo (Great General), Biggs (Imperial Soldier), Wedge (Imperial Soldier).

* Bosses: TunnelArmr (Dig Armor), AtmaWeapon (Ultima/Altema Weapon), Atma (Ultima/Altema Pastor), Larry (Suuno), Moe (Seeno), Doom Gaze (Death Gaze), Chupon (Tupon), Umaro (Snow Man), Hidon (Hidun), Hidonite (Eleboth), DirtDragon (Earth Dragon), Ice Dragon (Freeze Dragon), Red Dragon (Flame Dragon), White Drgn (Holy Dragon), GoldDragon (Illu Dragon), Whelk (Yumir).

* Espers (Genju): Stray (Cait Sith), Shoat (Catoblepas), ZoneSeek (Zone Seeker), Palador (Keeshiheri), Starlet (Rakushumi), Tritoch (Varingarmandar), Terrato (Midgar Zolom), Crusader (Jihaad).

* Attack Magic: Ice (Blizzard), Bolt (Thunder), Fire 2 (Fira), Ice 2 (Blizzara), Bolt 2 (Thundara), Fire 3 (Figa), Ice 3 (Blizzaga), Bolt 3 (Thundaga), Doom (Death), Pearl (Holy), Demi (Gravity), Quartr (Graviga), X-Zone (Degeon), Meteor (Meteo), W.Wind (Tornado).

* Healing Magic: Cure (Keal), Cure 2 (Kealra), Cure 3 (Kealga), Life (Raise), Life 2 (Araise), Antdot (Poisona), Remedy (Esuna), Life 3 (Reraise).

* Effect Magic: Scan (Libra), Rasp (Raspil), Mute (Silence), Safe (Protes), Sleep (Sleeper), Muddle (Confu[se]), Bserk (Berserk), Float (Levitate), Imp (Kappa), Rflect (Reflec[t]), Haste 2 (Hasga), Slow 2 (Sloga), Osmose (Aspil), Warp (Telepo[rt]).

* Special skills and attacks: 
- Lore (Memorized Technique): AquaRake (Aqua Breath), Revenge (Revenge Blast)
- Blitz (Special Technique>): AuraBolt (Aura Cannon), Suplex (Meteodrive), Fire Dance (Phoenix Dance), Air Blade (Vacuum Blade), Bum Rush (Battle Dance)
- SwdTech (Special Sword Technique): Dispatch (Fang / Tusk), Retort (Sky), Slash (Tiger), Quadra Slam (Dance / Circle / Wheel), Empowerer (Dragon), Stunner (Moon), Quadra Slice (Violent / Furious), Cleave (Chop / Sever / Cut)
- Tools (Machines): AutoCrossbow (Auto Bow-Gun), Bio Blaster (Bio Blast), Flash (Sun Beam), Debilitator (Weak Maker), NoiseBlaster (Voice Blast)
- MagiTek (Magic-based): Bio Blast (Bio Blaster), TekMissile (Magic Missile), Ice Beam (Blizzard Beam), Bolt Beam (Thunder Beam), X-fer (Degenerator)
- Morph (Trans[form])

* Graphic changes: 
- The Bar signs in the original version say PUB, they are a Wine Glass and a bottle in the US one, and they says CAFE.
- A few monsters had some slight graphic changes; (US names) Critic, 2nd tier of last boss, Goddess, and the Esper, Starlet were modified a little (they were partially in the nude). Another enemy graphic was slightly changed, the Barb-e (and palette swaps look-alikes) had smoke coming out of their pipes.

* Misc. changes: 
- Item names were limited to 8 characters in the original. In the US, they has been expanded to a limit of 12. 
- Cayenne in the US had Machinery books. In the Japanese, he had a Machinery book and a porn mag!
- Ted Woolsey isn't in the Magic Armor mode7 credits screen.
- Money is Gil.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63001&o=2

$end

$nes=ffant3,
$vgmplay=ffant3_fc,
$bio

Nintendo Famicom cart. published 32 years ago:

Final Fantasy III (c) 1990 Square Company, Limited.

Fantasy role-playing video game. Third installment in the Final Fantasy series. The story revolves around four orphaned youths drawn to a crystal of light. The crystal grants them some of its power, and instructs them to go forth and restore balance to the world. Not knowing what to make of the crystal's pronouncements, but nonetheless recognizing the importance of its words, the four inform their adoptive families of their mission and set out to explore and bring back balance to the world.

- TECHNICAL -

GAME ID: SQF-FC

- TRIVIA -

Final Fantasy III was released on April 27, 1990 in Japan. It sold 1.4 million copies in Japan.

It is the first numbered Final Fantasy game to feature the job-change system.

As with the previous two installments of the series, Final Fantasy III was programmed for the Famicom by Nasir Gebelli. It was the last original Final Fantasy title on which Gebelli worked. Midway through the development of the game, Gebelli was forced to return to Sacramento, California from Japan due to an expired work visa. The rest of the development staff followed him to Sacramento with necessary materials and equipment and finished production of the game there.

The completed game was one of the largest ever released for the Famicom, published on a 512KiB cartridge, the second-highest capacity available for the console.

Square developed and released Final Fantasy III during the same period that Nintendo released its 16-bit Super Famicom console, intended as the successor to the original 8-bit Famicom. Designer Hiromichi Tanaka said that the original game was never released outside Japan because Square was focused on developing for Nintendo's new console.

- TIPS AND TRICKS -

Developer message: Hold Up + Left + Start + Select, press Reset, then release Select to display the message BY: NASIR (Nasir Gebelli, the game's programmer).

- SERIES -

1. Final Fantasy [Model SQF-FF] (1987, FC)
2. Final Fantasy II [Model SQF-FY] (1988, FC)
3. Final Fantasy III [Model SQF-FC] (1990, FC)
4. Final Fantasy IV [Model SHVC-F4] (1991, SFC)
5. Final Fantasy V [Model SHVC-F5] (1992, SFC)
6. Final Fantasy VI [Model SHVC-F6] (1994, SFC)
7. Final Fantasy VII [Model SLPS-00700~2] (1997, PSX)
8. Final Fantasy VIII [Model SLPS-01880~3] (1999, PSX)
9. Final Fantasy IX [Model SLPS-02000~3] (2000, PSX)
10. Final Fantasy X [Model SLPS-25050] (2001, PS2)
11. Final Fantasy XI [Model SLPS-25200] (2002, PS2)
12. Final Fantasy XII [Model SLPM-66320] (2006, PS2)
13. Final Fantasy XIII [Model BLJM-67005] (2009, PS3)
14. Final Fantasy XIII-2 (2011, PS3)
15. Lightning Returns - Final Fantasy XIII (2013, PS3)
16. Final Fantasy XV [Model PLJM-84059] (2016, PS4)

- STAFF -

Program: Nasir Gebelli
Character: Yoshitaka Amano
Scenario: Kenji Terada
Music: Nobuo Uematsu
Design: Hiromichi Tanaka, Kazuhiko Aoki
Battle Program: Kiyoshi Yoshii, Katsuhisa Higuchi
CG Design: Hiromi Nakada, Kazuko Shibuya
Obj Design: Koichi Ishii
Music Program: Hiroshi Nakamura
Sound Effect: Hiroyuki Itou, Takashi Tokita, Masanori Hoshino, Toshiyuki Inoue
Special Thanks To: Hisashi Suzuki, Yusuke Hirata, S. Hasegawa, Shin-ichiro Kajitani, N. Yamamoto, M. Inada, M. Miura, Y. Ishida, Ryuko Kouda, M. Kaneshige, Yōko Suemitsu, Akitoshi Kawazu, Keitarou Adachi, Naoki Okabe, Tomoki Anazawa, Ken Narita, Yasushi Matsumura, Hiroyuki Itou, Ryoko Tanaka, T. Kondo, S. Sano, N. Goto, T. Suzuki
Director: Hironobu Sakaguchi
Producer: Masafumi Miyamoto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54090&o=2

$end

$snes=ffant4je,
$bio

Nintendo Super Famicom cart. published 31 years ago:

Final Fantasy IV - Easy Type (c) 1991 Square Company, Limited.

- TECHNICAL -

GAME ID: SHVC-FE

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61301&o=2

$end

$nes=zzhx4,
$bio

Final Fantasy IV 光与暗 水晶纷争 (c) 200? Nanjing.
(Final Fantasy IV - Guang Yu An Shui Jing Fen Zheng)

- TECHNICAL -

Game ID: NJ098

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77070&o=2

$end

$gba=ffant4u,
$bio

Nintendo GBA cart. published 17 years ago:

Final Fantasy IV Advance [Model AGB-BZ4E-USA] (c) 2005 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70660&o=2

$end

$gba=ffant4ja,ffant4j,
$bio

Nintendo GBA cart. published 17 years ago:

Final Fantasy IV Advance [Model AGB-BZ4J-JPN] (c) 2005 Square Enix Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70659&o=2

$end

$gba=ffant4,
$bio

Nintendo GBA cart. published 16 years ago:

Final Fantasy IV Advance [Model AGB-BZ4P-EUR] (c) 2006 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70658&o=2

$end

$snes=ffant4j,ffant4ja,
$bio

Nintendo Super Famicom cart. published 31 years ago:

Final Fantasy IV (c) 1991 Square Company, Limited.

- TECHNICAL -

GAME ID: SHVC-F4

- TRIVIA -

Final Fantasy IV was released on July 19, 1991 in Japan]

- SERIES -

1. Final Fantasy [Model SQF-FF] (1987, FC)
2. Final Fantasy II [Model SQF-FY] (1988, FC)
3. Final Fantasy III [Model SQF-FC] (1990, FC)
4. Final Fantasy IV [Model SHVC-F4] (1991, SFC)
5. Final Fantasy V [Model SHVC-F5] (1992, SFC)
6. Final Fantasy VI [Model SHVC-F6] (1994, SFC)
7. Final Fantasy VII [Model SLPS-00700~2] (1997, PSX)
8. Final Fantasy VIII [Model SLPS-01880~3] (1999, PSX)
9. Final Fantasy IX [Model SLPS-02000~3] (2000, PSX)
10. Final Fantasy X [Model SLPS-25050] (2001, PS2)
11. Final Fantasy XI [Model SLPS-25200] (2002, PS2)
12. Final Fantasy XII [Model SLPM-66320] (2006, PS2)
13. Final Fantasy XIII [Model BLJM-67005] (2009, PS3)
14. Final Fantasy XIII-2 (2011, PS3)
15. Lightning Returns - Final Fantasy XIII (2013, PS3)
16. Final Fantasy XV [Model PLJM-84059] (2016, PS4)

- STAFF -

Director: Hironobu Sakaguchi (H. Sakaguchi)
Character Design: Yoshitaka Amano (Y. Amano)
Music Composer: Nobuo Uematsu (N. Uematsu)
Main Design: Takashi Tokita (T. Tokita)
Main Program: Ken Narita (K. Narita)
Main Graphic: Hiromi Nakada (H. Nakada), Ryoko Tanaka (R. Tanaka)
Map Design: Yasushi Matsumura (Y. Matsumura)
Battle Design: Kazuhiko Aoki (K. Aoki), Hiroyuki Itou (H. Ito), Akihiko Matsui (A. Matsui)
Battle Program: Kiyoshi Yoshii (K. Yoshii), Katsuhisa Higuchi (K. Higuchi)
Battle Graphic: Tetsuya Takahashi (T. Takahashi), Masanori Hoshino (M. Hoshino)
Menu Program: Keitarou Adachi (K. Adachi)
Music Program: Minoru Akao (M. Akao)
Sound Effect: Kenji Ito (K. Ito), Akira Ueda (A. Ueda)
Translation: Kaoru Moriyama (K. Moriyama), K. Okahisa (K. Okahisa), H. Takahashi (H. Takahashi)
Executive Producer: Masafumi Miyamoto (M. Miyamoto)
Special Thanks to: Akira Saito (A. Saito), D. R. Cloutier (D. R. Cloutier), Rich Silveira (R. D. Silveira), Junichi Yanagihara (J. Yanagihara), D. R. Garza (D. R. Garza), Chris Budd (C. B. Budd), V. A. Mayhew (V. A. Mayhew), K. M. Fredrickson (K. M. Fredrickson), K. E. Kirchner (K. E. Kirchner), Nathan Williams (N. Williams), Kyoji Koizumi (K. Koizumi), Ikuya Dobashi (I. Dobashi), S. Tanaka (S. Tanaka), Tetsuya Nomura (T. Nomura), Yasuhiko Kamata (Y. Kamata), Hiromichi Tanaka (H. Tanaka), Akitoshi Kawazu (A. Kawazu), Koichi Ishii (K. Ishii), Kazuko Shibuya (K. Shibuya), Takeshi Endo (T. Endo), T. Takahashi (T. Takahashi), Shinichi Kameoka (S. Kameoka), Hitoshi Takemura (H. Takemura), Hisashi Suzuki (H. Suzuki), H. Kobayashi (H. Kobayashi), Tetsuo Mizuno (T. Mizuno), Tomoyuki Takechi (T. Takechi), Tomoki Anazawa (T. Anazawa), Keizo Kokubo (K. Kokubo), Toshiyuki Inoue (T. Inoue), Nobuyuki Inoue (N. Inoue), Hiromi Ito (H. Ito), Yoshinori Kitase (Y. Kitase), Goro Ohashi (G. Ohashi), Satoru Yoshieda (S. Yoshieda), Masaaki Saito (M. Saito), Hiroshi Takai (H. Takai), Manabu Daishima (M. Daishima), T. Suzuki (T. Suzuki), S. Sano (S. Sano), N. Goto (N. Goto)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61300&o=2

$end

$wscolor=ffant4,
$vgmplay=ffant4_wsc,
$bio

Bandai WonderSwan Color cart. published 20 years ago:

Final Fantasy IV (c) 2002 Square Co., Ltd.

- TECHNICAL -

GAME ID: SWJ-SQRC09

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86432&o=2

$end

$psx=ffant9,ffant9a,
$bio

Sony PlayStation CD published 22 years ago:

Final Fantasy IX (c) 2000 Square Electronic Arts L.L.C.

North American release. Game developed in Japan.

- TECHNICAL -

GAME ID: SLUS-01251/01295~7

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=45778&o=2

$end

$gameboy=ffantlg2,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Final Fantasy Legend II (c) 1991 Square Company, Limited.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: DMG-S2-USA

- TRIVIA -

Released in November 1991 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65984&o=2

$end

$gameboy=ffantlg3,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Final Fantasy Legend III (c) 1993 Square Company, Limited.

North American release. Game developed in Japan. See the original for more information; "Sa-Ga 3 - Jikuu no Hasha [Model DMG-OSJ-JPN]".

- TECHNICAL -

GAME ID DMG-OS-USA

- TRIVIA -

Released on November 29, 1993 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65985&o=2

$end

$psx=fforig,fforiga,
$bio

Sony PlayStation CD published 19 years ago:

Final Fantasy Origins (c) 2003 Square Enix Co., Ltd.

North American release. Game developed in Japan. See the original for more information; "Final Fantasy I+II Premium Package [Model Model SLPS-03500~1]".

- TECHNICAL -

GAME ID: SLUS-01541

- TRIVIA -

Released on April 08, 2003 in USA.

The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=45780&o=2

$end

$gba=ffantactu,
$bio

Nintendo GBA cart. published 19 years ago:

Final Fantasy Tactics Advance (c) 2003 Square Enix Company, Limited.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: AGB-AFXE-USA

- TRIVIA -

Released on September 08, 2003 in the USA.

The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70663&o=2

$end

$gba=ffantactj,
$bio

Nintendo GBA cart. published 19 years ago:

Final Fantasy Tactics Advance (c) 2003 Square Enix Company, Limited.

- TECHNICAL -

GAME ID: AGB-AFXJ-JPN

- TRIVIA -

Released on February 14, 2003 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70662&o=2

$end

$gba=ffantact,
$bio

Nintendo GBA cart. published 19 years ago:

Final Fantasy Tactics Advance (c) 2003 Nintendo Company, Limited.

European release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: AGB-AFXP

- TRIVIA -

Released on October 24, 2003 in Europe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70661&o=2

$end

$psx=ffantact,
$bio

Sony PlayStation CD published 24 years ago:

Final Fantasy Tactics (c) 1998 Sony Computer Ent. America.

North American release. Game developed in Japan. See the original for more information; "Final Fantasy Tactics [Model SLPS-00770~1]".

- TECHNICAL -

GAME ID: SCUS-94221

- TRIVIA -

Released on January 28, 1998 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110713&o=2

$end

$snes=ffantmqj,
$bio

Nintendo Super Famicom cart. published 29 years ago:

Final Fantasy USA - Mystic Quest (c) 1993 Square Company, Limited.

Japanese release. Game developed in the USA.

- TECHNICAL -

GAME ID: SHVC-MQ

- TRIVIA -

Released on September 10, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61302&o=2

$end

$nes=ffant5,
$bio

Final Fantasy V (c) 19?? Union Bond [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84010&o=2

$end

$gba=ffant5u,
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Nintendo GBA cart. published 16 years ago:

Final Fantasy V Advance [Model AGB-BZ5E-USA] (c) 2006 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70666&o=2

$end

$gba=ffant5j,
$bio

Nintendo GBA cart. published 16 years ago:

Final Fantasy V Advance [Model AGB-BZ5J-JPN] (c) 2006 Square Enix Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70665&o=2

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$gba=ffant5,
$bio

Nintendo GBA cart. published 15 years ago:

Final Fantasy V Advance [Model AGB-BZ5P-EUR] (c) 2007 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70664&o=2

$end

$snes=ffant5j,ffant5ja,
$bio

Nintendo Super Famicom cart. published 30 years ago:

Final Fantasy V (c) 1992 Square Company, Limited.

- TECHNICAL -

GAME ID: SHVC-F5

- TRIVIA -

Final Fantasy V was released on December 06, 1992 in Japan.

At the end of the development of Final Fantasy IV in spring 1991, the developers of Square Tokyo are divided into 4 development teams: the Final Fantasy V team, the Romancing Saga team, the 'simulation' team directed by Kazuhiko Aoki (Hanjuku Hero) and the MaruTori team, in charge of the 'Toriyama Akira Project'.

- SERIES -

1. Final Fantasy [Model SQF-FF] (1987, FC)
2. Final Fantasy II [Model SQF-FY] (1988, FC)
3. Final Fantasy III [Model SQF-FC] (1990, FC)
4. Final Fantasy IV [Model SHVC-F4] (1991, SFC)
5. Final Fantasy V [Model SHVC-F5] (1992, SFC)
6. Final Fantasy VI [Model SHVC-F6] (1994, SFC)
7. Final Fantasy VII [Model SLPS-00700~2] (1997, PSX)
8. Final Fantasy VIII [Model SLPS-01880~3] (1999, PSX)
9. Final Fantasy IX [Model SLPS-02000~3] (2000, PSX)
10. Final Fantasy X [Model SLPS-25050] (2001, PS2)
11. Final Fantasy XI [Model SLPS-25200] (2002, PS2)
12. Final Fantasy XII [Model SLPM-66320] (2006, PS2)
13. Final Fantasy XIII [Model BLJM-67005] (2009, PS3)
14. Final Fantasy XIII-2 (2011, PS3)
15. Lightning Returns - Final Fantasy XIII (2013, PS3)
16. Final Fantasy XV [Model PLJM-84059] (2016, PS4)

- STAFF -

Director: Hironobu Sakaguchi
Image Design: Yoshitaka Amano
Music Composer: Nobuo Uematsu
Field Plan: Yoshinori Kitase, Ikuya Dobashi
Battle Plan: Hiroyuki Itou, Akihiko Matsui
Field Program: Ken Narita
Battle Program: Kiyoshi Yoshii, Katsuhisa Higuchi
Field Graphics: Tetsuya Takahashi, Hideo Minaba
Object Graphics: Kazuko Shibuya, Hiromi Ito
Battle Graphics: Masanori Hoshino, Tetsuya Nomura, Hiroshi Takai, Hirokatsu Sasaki
Menu Program: Shinichi Tanaka
Sound Program: Minoru Akao
Visual Program: Keizo Kokubo
Map Design: Kaori Tanaka, Yukiko Sasaki, Hidetoshi Kezuka
Sound Effects: Kenji Ito, Yasunori Mitsuda, Yoshihito Maekawa
Test Assistants: Akiyoshi Oota, Nobuyuki Ikeda, Mami Kawai
Executive Producer: Tetsuo Mizuno, Hitoshi Takemura

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61303&o=2

$end

$gba=ffant6u,
$bio

Nintendo GBA cart. published 15 years ago:

Final Fantasy VI Advance [Model AGB-BZ6E-USA] (c) 2007 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70669&o=2

$end

$gba=ffant6j,
$bio

Nintendo GBA cart. published 16 years ago:

Final Fantasy VI Advance [Model AGB-BZ6J-JPN] (c) 2006 Square Enix Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70668&o=2

$end

$gba=ffant6,
$bio

Nintendo GBA cart. published 15 years ago:

Final Fantasy VI Advance [Model AGB-BZ6P-EUR] (c) 2007 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70667&o=2

$end

$snes=ffant6j,ffant6ja,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Final Fantasy VI (c) 1994 Square Company, Limited.

A role-playing video game set in a fantasy world with a technology level equivalent to that of the second industrial revolution. The game story focuses on a group of rebels as they seek to overthrow an imperial dictatorship. The game features 14 permanent playable characters, the most of any game in the main series.

- TECHNICAL -

Game ID: SHVC-F6

- TRIVIA -

Final Fantasy VI (or FF6 for short) was released on April 02, 1994 in Japan. It was considered by many as the best in the series.

Reviews:
[FR] May 1995 - Consoles + N.32: 93%

It was exported in North America as "Final Fantasy III [Model SNS-F6-USA]".

Hironobu Sakaguchi was originally the director of the game but could not put all his time and effort into it due to him becoming very busy at the time after becoming vice-president of the company and having a lot of other projects going on. The story was also by Sakaguchi. The event scenes and script of Final Fantasy VI were done by a group of four or five people, among them Yoshinori Kitase, and Sakaguchi was the director and story writer and had control over these aspects as well. Similar to the development of Final Fantasy V, Kitase worked on the event scenes while Sakaguchi directed them. However, Kitase went on to have more control over the event scenes in Final Fantasy VI after Sakaguchi stepped down as director around 70% into the project.

Hiroyuki Ito was the game designer and responsible for all the gameplay aspects such as the battle system and character growth system. He was also responsible for the pacing and flow of the entire game and tried to strike a balance between the gameplay and event scenes so the game did not feel too story-driven. He would again take on this role while directing Final Fantasy IX. Hiroyuki Ito also wrote the back story and character arc of Locke Cole and Celes Chere.

FF6 had 4 graphic directors. Tetsuya Takahashi, the first of the game's four graphic directors, designed the imperial Magitek Armors as they appear in the intro credits. He was also the map director and designed the world map for both the World of Balance and World of Ruin. He also drew the background art for the various battle screens.

Hideo Minaba, the second of the game's four graphic directors, was the art director of the game. He designed the architecture and interior design of all the buildings in the various towns, which he based on Victorian architecture. He also designed all the other locations in the game such as Narshe, the Opera House, the Phantom Train and Vector.

Kazuko Shibuya, the third of the game's four graphic directors, was the character sprite designer. She designed the sprites for all the playable characters and also all the NPCs. Although not immediately obvious, she made the battle sprites slightly more detailed than the map sprites. This was done because the battle sprites needed to do more animations due to the various attacks, spells and abilities possible in the game. Kazuko Shibuya also wrote the back story and character arc of Gau.

Tetsuya Nomura, the fourth of the game's four graphic directors, was the monster designer. He designed the battle sprites for the over 300 monsters you can encounter in the game. His most notable work is his elaborate sprites for the boss monsters, particularly the final bosses. Tetsuya Nomura also wrote the back story and character arc of Setzer Gabbiani and Shadow.

- SERIES -

1. Final Fantasy [Model SQF-FF] (1987, FC)
2. Final Fantasy II [Model SQF-FY] (1988, FC)
3. Final Fantasy III [Model SQF-FC] (1990, FC)
4. Final Fantasy IV [Model SHVC-F4] (1991, SFC)
5. Final Fantasy V [Model SHVC-F5] (1992, SFC)
6. Final Fantasy VI [Model SHVC-F6] (1994, SFC)
7. Final Fantasy VII [Model SLPS-00700~2] (1997, PSX)
8. Final Fantasy VIII [Model SLPS-01880~3] (1999, PSX)
9. Final Fantasy IX [Model SLPS-02000~3] (2000, PSX)
10. Final Fantasy X [Model SLPS-25050] (2001, PS2)
11. Final Fantasy XI [Model SLPS-25200] (2002, PS2)
12. Final Fantasy XII [Model SLPM-66320] (2006, PS2)
13. Final Fantasy XIII [Model BLJM-67005] (2009, PS3)
14. Final Fantasy XIII-2 (2011, PS3)
15. Lightning Returns - Final Fantasy XIII (2013, PS3)
16. Final Fantasy XV [Model PLJM-84059] (2016, PS4)

- STAFF -

Producer: Hironobu Sakaguchi
Director: Yoshinori Kitase, Hiroyuki Itou
Main Programmer: Ken Narita, Kiyoshi Yoshii
Graphic Director: Tetsuya Takahashi, Kazuko Shibuya (as Kazuko Shibuya), Hideo Minaba, Tetsuya Nomura
Music: Nobuo Uematsu
Image Designer: Yoshitaka Amano
Battle Planner: Yasuyuki Hasebe, Akiyoshi Oota
Field Planner: Yoshihiko Maekawa, Keita Etoh, Satoru Tsuji, Hidetoshi Kezuka
Event Planner: Tsukasa Fujita, Keisuke Matsuhara
Effect Programmer: Hiroshi Harata, Satoshi Ogata
Battle Programmer: Akihiro Yamaguchi
Sound Programmer: Minoru Akao
Effect Graphic Designer: Hirokatsu Sasaki
Field Graphic Designer: Takaharu Matsuo, Yusuke Naora, Nobuyuki Ikeda, Tomoe Inazawa, Kaori Tanaka, Takamichi Shibuya, Shinichiro Hamasaka (as Shinichirou Hamasaka), Akiyoshi Masuda, Hidetoshi Kezuka
Monster Graphic Designer: Hitoshi Sasaki
Object Graphic Designer: Kazuhiro Ookawa
Sound Effect: Kazumi Mitome, Yoshitaka Hirota, Yasumasa Okamoto, Shun Ohkubo
Sound Engineer: Eiji Nakamura
Remake Planner: Weimin Li, Aiko Ito
Translator: Ted Woolsey
System Engineer: Masahiro Nakajima, Mitsuo Ogura, Yasunori Orikasa, Yutaka Ohdaira
Executive Producer: Tetsuo Mizuno, Hitoshi Takemura
Special Thanks to: Masafumi Miyamoto, K. Torishima, H. Hashimoto, Keitarou Adachi, Yoshinori Uenishi, Y. Ohkawa, Yasuo Kuwahara, Yusuke Hirata, T. Nomura, Kiyotaka Sousui, Tetsuhisa Tsuruzono, Y. Ishida, Michio Okamiya, Kei Hirata, Noriyuki Watanabe, K. Maeda

- PORTS -

* CONSOLES:
Sony PlayStation (2002) "Final Fantasy VI [Model SCES-03828]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61304&o=2

$end

$psx=ffant7,
$bio

Sony PlayStation CD published 25 years ago:

Final Fantasy VII (c) 1997 Sony Computer Ent. America.

- TECHNICAL -

GAME ID: SCUS-94163

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110714&o=2

$end

$psx=ffant8e,
$bio

Sony PlayStation CD published 23 years ago:

Final Fantasy VIII (c) 1999 Square Co., Ltd.

- TECHNICAL -

Model SCES-02080/SCES-12080/SCES-22080/SCES-32080

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=260491&o=2

$end

$psx=ffant8,
$bio

Sony PlayStation CD published 23 years ago:

Final Fantasy VIII (c) 1999 Square Electronic Arts L.L.C.

North American release.

- TECHNICAL -

GAME ID: SLUS-00892/00908~10

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111519&o=2

$end

$gbcolor=ffantx,
$bio

Final Fantasy X - Fantasy War (c) 200? SKOB [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67896&o=2

$end

$msx2_flop=ffant,ffantb,ffantc,ffanta,
$vgmplay=ffant_msxfm,ffant_msx2,
$bio

MSX 2 disk. published 33 years ago:

ファイナルファンタジー (c) 1989 Micro Cabin Co.
(Final Fantasy)

- TECHNICAL -

GAME ID: 93144
BARCODE: 4988608931444

- TRIVIA -

Retail price: 7800 Yen.

- TIPS AND TRICKS -

The music sounds better if you have a FM-PAC cartridge installed.

To get the map press [SELECT] + [RETURN].

To get in the Sound Test you need to finish the game. When the words 'THE END' appears in the screen, you need to press [F5]+[CLS/HOME]+[SELECT] to get the next song, and [SHIFT]+[SPACE]+[CODE]+[S]+[Z]+[X] for the previous song.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101661&o=2

$end

$nes=ffant,ffantp,
$bio

Nintendo NES cart. published 32 years ago:

Final Fantasy (c) 1990 Nintendo.

Export release. For more information about the game itself, see the original Japanese release entry; "Final Fantasy [Model SQF-FF]".

Description from the back cover:

An evil shroud covers the world in darkness. You must restore the powers of earth, wind, fire and water to the Four Orbs. Create your own band of 4 Light Warriors from fighters, thieves, martial artists, and magicians. You'll need all their skills to triumph in this massive role-playing adventure.

Your treaterous journey takes you to all parts of a strange new world. Explore dangerous castles and dark caverns where dadly perils and great rewards, await at every turn. Hundreds of ferocious monsters block your path. With patience, skill, and cunning, you can defeat them.

- TECHNICAL -

GAME ID: NES-FF-USA

- TRIVIA -

Final Fantasy was released in May 1990 in North America. Published by Nintendo under lisence from Square, the original developer of the game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55138&o=2

$end

$psx=ffant,
$bio

Sony PlayStation CD published 20 years ago:

Final Fantasy (c) 2002 Square Co., Ltd.

- TECHNICAL -

GAME ID: SLPS-03430

- TRIVIA -

Released on October 31, 2002 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85146&o=2

$end

$nes=ffantj,ffantja,
$vgmplay=ffant_nes,
$bio

Nintendo Famicom cart. published 35 years ago:

Final Fantasy (c) 1987 Square Company, Limited.

Fantasy role-playing video game. First game in Square's Final Fantasy series. The story follows four youths called the Light Warriors, who each carry one of their world's four elemental crystals which have been darkened by the four Elemental Fiends. Together, they quest to defeat these evil forces, restore light to the crystals, and save their world.

- TECHNICAL -

GAME ID: SQF-FF

- TRIVIA -

Final Fantasy was released in December 18, 1987 in Japan.

Final Fantasy was originally conceived under the working title Fighting Fantasy, but trademark issues and dire circumstances surrounding Square as well as Sakaguchi himself prompted the name to be changed.

Hironobu Sakaguchi had intended to make a role-playing game (RPG) for a long time, but his employer Square refused to give him permission as it expected low sales of such a product. However, when the RPG Dragon Quest was released and proved to be a hit in Japan, the company reconsidered its stance on the genre and approved Sakaguchi's vision of an RPG inspired by Ultima and Wizardry. Only three of his colleagues volunteered to join this project headed by him because he was thought of as a rough boss in spite of his unsuccessful creations.

Sakaguchi convinced fellow game designers Koichi Ishii and Akitoshi Kawazu to join the project. Kawazu was mainly responsible for the battle system and sequences, which he based heavily on the tabletop game Dungeons & Dragons and the RPG Wizardry. For example, enemies' weaknesses to elements such as fire and ice had not been included in Japanese RPGs up until that point. Kawazu had grown fond of such aspects of Western RPGs and decided to incorporate them into Final Fantasy. He also advocated the player's option to freely choose their own party member classes at the beginning of the game as he feels "the fun in an RPG begins when you create a character".

The scenario was written by freelance writer Kenji Terada, based on a story by Sakaguchi.  Ishii heavily influenced the game's setting with his idea of the crystals. He also suggested illustrator Yoshitaka Amano as character designer, but Sakaguchi declined at first as he had never heard the artist's name before. When Sakaguchi showed Ishii some drawings on magazine clippings and told him that this was the art style he was looking for, Ishii revealed to him that these were actually created by Amano, hence leading to his involvement in the game.

Sakaguchi took an in-development ROM of the game to Japanese magazine Famicom Tsushin, but it would not review it. However, Famitsu gave the game extensive coverage. Initially, only 200,000 copies were to be shipped, but Sakaguchi pleaded with the company to make 400,000 to help spawn a sequel, and the management agreed, then the original Famicom  version successfully shipped 520,000 copies in Japan.

Known export releases:
"Final Fantasy [Model NES-FF-USA]"
"Final Fantasy [Model NES-FF-CAN]"

- SERIES -

1. Final Fantasy [Model SQF-FF] (1987, FC)
2. Final Fantasy II [Model SQF-FY] (1988, FC)
3. Final Fantasy III [Model SQF-FC] (1990, FC)
4. Final Fantasy IV [Model SHVC-F4] (1991, SFC)
5. Final Fantasy V [Model SHVC-F5] (1992, SFC)
6. Final Fantasy VI [Model SHVC-F6] (1994, SFC)
7. Final Fantasy VII [Model SLPS-00700~2] (1997, PSX)
8. Final Fantasy VIII [Model SLPS-01880~3] (1999, PSX)
9. Final Fantasy IX [Model SLPS-02000~3] (2000, PSX)
10. Final Fantasy X [Model SLPS-25050] (2001, PS2)
11. Final Fantasy XI [Model SLPS-25200] (2002, PS2)
12. Final Fantasy XII [Model SLPM-66320] (2006, PS2)
13. Final Fantasy XIII [Model BLJM-67005] (2009, PS3)
14. Final Fantasy XIII-2 (2011, PS3)
15. Lightning Returns - Final Fantasy XIII (2013, PS3)
16. Final Fantasy XV [Model PLJM-84059] (2016, PS4)

- STAFF -

Developed by the A-Team.

Original Concept: Hironobu Sakaguchi
Character Design: Yoshitaka Amano
Music Composer: Nobuo Uematsu
Programmer: Nasir Gebelli
Scenario: Kenji Terada

- PORTS -

* COMPUTERS:
MSX2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54086&o=2

$end

$wscolor=ffant,
$vgmplay=ffant_wsc,
$bio

Bandai WonderSwan Color cart. published 22 years ago:

Final Fantasy (c) 2000 Square Co., Ltd.

- TECHNICAL -

GAME ID: SWJ-SQRC01

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86430&o=2

$end

$spectrum_cass=ffightk,
$bio

Final Fight (c) 198? Kixx

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226389&o=2

$end

$cpc_cass=ffight,
$bio

Amstrad CPC/ZX Spectrum cass. published 31 years ago:

Final Fight (c) 1991 US Gold.

- TECHNICAL -

SIDE A: SPECTRUM
SIDE B: CPC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78891&o=2

$end

$cpc_flop=finalfig01,finalfig,finalfig03,finalfig04,finalfig05,finalfig06,finalfig07,finalfig02,finalfig09,finalfig08,
$bio

Amstrad CPC/ZX Spectrum disk. published 31 years ago:

Final Fight (c) 1991 US Gold, Ltd.

- TECHNICAL -

SIDE 1: SPECTRUM 3+
SIDE 2: CPC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111206&o=2

$end

$specpls3_flop=ffight,
$bio

Sinclair ZX Spectrum+3 disk. published 31 years ago:

Final Fight (c) 1991 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147883&o=2

$end

$c64_cass=ffight,
$bio

Commodore C64 cass. published 31 years ago:

Final Fight (c) 1991 US Gold, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186554&o=2

$end

$spectrum_cass=ffight,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Final Fight (c) 1991 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234782&o=2

$end

$x68k_flop=ffight,
$vgmplay=ffight_68k,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

Final Fight (c) 1992 Capcom Co., Ltd.

- TECHNICAL -

BARCODE: 4976219064590
MEDIA: FD x2

- TRIVIA -

Released on July 17, 1992 in Japan for a retail price of 9800 Yen. packaged with a soundtrack CD.

Retail price: 9800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87520&o=2

$end

$info=ffightblb,
$bio

Final Fight (c) 199? Soon Hwa.

Pirate version.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263827&o=2

$end

$info=ffight2b,
$bio

Arcade Video game published 26 years ago:

Final Fight 2 (c) 1996 Fight Company, Limited.

Pirate/Unlicensed coin-op version based on the Super Famicom game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=27399&o=2

$end

$snes=ffight2j,
$bio

Nintendo Super Famicom cart. published 29 years ago:

Final Fight 2 (c) 1993 Capcom Company, Limited.

After the infamous Final Fight and Final Fight Guys ports for the Super Famicom , Capcom released an exclusive sequel for Nintendo's 16bit system. The game takes place where the first opus left off - Metro City is now crime-free and the Mad Gear gang is no more. Or this is what mayor Mike Haggar seems to think. The criminal gang has already regrouped and Maki, a young girl, calls the mayor to the rescue - her sister and father have been kidnapped and she disparately needs help. Final Fight 2 features the strong Mike Haggar himself and two new fighters to the series - the swordsman Carlos and the cute Maki. The game's story starts in Hong Kong but quickly moves to Paris and other European cities. Final Fight 2 follows the same control scheme that made the series popular - one button triggers punches and combo attacks and another gets the fighter to jump. Press both buttons and he will unleash a special move that can hit several enemies at once. Unlike the first port of the series, Final Fight 2 features a two simultaneous player mode.

- TECHNICAL -

Cartridge ID: SHVC-F2

- TRIVIA -

Released on May 22, 1993 in Japan for 9000 Yen. Final Fight 2 is one of Capcom's biggest selling titles with over 1,030 million units sold worldwide. The game was exported in USA as "Final Fight 2 [Model SNS-F2-USA]".

Final Fight 2 shows a series of interesting cameos. Chun-Li from Street Fighter II can be seen eating noodles in the background of the Hong Kong stage. A sign saying 'Ryu' can also be seen in the same stage. In the Paris stage, a standing character strangely looking like Guile can also be seen cheering in the background.

Carlos makes a cameo appearance in Capcom Fighting Jam during Alex's ending sequence.

Maki is the only character from Final Fight 2 to make a return appearance, making her second videogame appearance in the 2001 fighting game Capcom Vs. SNK 2. She uses many of the same techniques from this game as part of her moveset and is armed with a tonfa, her preferred weapon in Final Fight 2.

A doll of Guy provides players with an extra life. A doll of Master Genryusai provides players with temporary invincibility.

- TIPS AND TRICKS -

Same Player Code
-----------------
When the title screen appears with 'Game Start' and 'Option Mode', press on controller 1 Down, Down, Up, Up, Right, Left, Right, Left, L, R. The screen will turn blue, and now two players can select the same fighter. The second player's character will have a new costume color to avoid confusion. The code will have to be entered again if you exit the option menu after finishing the code.

Expert Difficulty
------------------
The game must be completed in the Expert difficulty in order to see a complete ending.

- SERIES -

1. Final Fight [B-Board 88622B-3] (1989, Arcade) 
2. Final Fight 2 [Model SHVC-F2] (1993, Super Famicom) 
3. Mighty Final Fight (1993, Famicom) 
4. Final Fight Tough [Model SHVC-AFZJ-JPN] (1995, Super Famicom) 
5. Final Fight Revenge (1999, Arcade) 
6. Final Fight - Streetwise (2006, PS2/XBOX)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61306&o=2

$end

$snes=ffight2u,
$bio

Nintendo Super NES cart. published 29 years ago:

Final Fight 2 (c) 1993 Capcom Company, Limited.

Export release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Final Fight 2 [Model SHVC-F2]".

- TECHNICAL -

Cartridge ID: SNS-F2-USA

- TRIVIA -

In the original Japanese version, there are female enemies named Mary and Eliza which are replaced in theses American versions by enemies Robert and Leon. The boss of the first level, Won Won, wields a meat cleaver in the original version, but uses his bare hands in this American version.

The american cover art for Final Fight 2 bears similarity to the cover art from the very first Streets of Rage game which was Sega's rival equivalent to Final Fight.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63005&o=2

$end

$snes=ffight2,
$bio

Nintendo Super NES cart. published 29 years ago:

Final Fight 2 (c) 1993 Capcom Company, Limited.

European PAl release. Game developed in Japan. See the original for more information; "Final Fight 2 [Model SHVC-F2]".

- TECHNICAL -

GAME ID: SNSP-F2-EUR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63004&o=2

$end

$info=ffight3b,
$bio

Final Fight 3 (c) 199? Unknown.

Coin-op pirate version made from the Super Famicom game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298377&o=2

$end

$nes=ffight3,ffight3a,
$bio

Famiclones cart. published 24 years ago:

Final Fight 3 (c) 1998 JY Co.

Unlicensed Chinese Famicom game/hack for the Russian market.

- TECHNICAL -

Game ID: JY-116

- TIPS AND TRICKS -

The JY Company logo can be accessed by pressing Down, Down, Left, Up, Right, Left, Up and Down on the title screen.

- STAFF -

Developed by: Hummer Team

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84011&o=2

$end

$snes=ffight3u,ffight3up,
$bio

Nintendo Super NES cart. published 26 years ago:

Final Fight 3 (c) 1996 Capcom Company, Limited.

Export release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Final Fight Tough [Model SHVC-AFZJ-JPN]".

- TECHNICAL -

[Model SNS-AFZE-USA]

- PORTS -

* CONSOLES:
Released to the Virtual Console in jan.4, 2010 in America.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63007&o=2

$end

$snes=ffight3,
$bio

Nintendo Super NES cart. published 27 years ago:

Final Fight 3 [Model SNSP-AFZP-EUR] (c) 1995 Capcom Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63006&o=2

$end

$megacd=ffightcd,
$bio

Sega Mega-CD published 29 years ago:

Final Fight CD (c) 1993 Sega Enterprises, Limited.

European PAL release.

- TECHNICAL -

Game ID: 4410
Front Cover ID: 670-3097-50
Back Cover ID: 670-3099-50
Manual ID: 672-1211-50
Spine Card ID: 670-3098-50
CD ID: 670-3096-50

- TRIVIA -

Reviews:
[FR] March 1993 - Consoles + No. 18: 92/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60616&o=2

$end

$segacd=ffightcd,
$bio

Sega CD published 29 years ago:

Final Fight CD (c) 1993 Sega Enterprises, Limited.

Description from the USA back cover:

Final Fight punches its way onto Sega CD.

When the Mad Gear Gang is around, you know laws are being broken. Enter the good guys, Haggar, Cody and Guy, with killer roundhouse kicks, back fists, uppercuts and body slams. All raging to the coolest CD quality tunes. When the going gets tough, grab a pipe, knife or sword, and take a slice out of crime!

* 6 brutal levels of street fighting head trauma and shattered rib cages!
* Choose from 3 characters for 1 or 2 player bone-busting action!
* Arcade-quality music and sound effects.

- TECHNICAL -

Game ID: 4410

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60735&o=2

$end

$megacdj=ffightcd,
$bio

Sega Mega-CD published 29 years ago:

Final Fight CD (c) 1993 Sega Enterprises, Limited.

Final Fight punches its way onto Sega CD.

When the Mad Gear Gang is around, you know laws are being broken. Enter the good guys, Haggar, Cody and Guy, with killer roundhouse kicks, back fists, uppercuts and body slams. All raging to the coolest CD quality tunes. When the going gets tough, grab a pipe, knife or sword, and take a slice out of crime in 6 brutal levels of street fighting head trauma and shattered rib cages! Choose from 3 characters for 1 or 2 player bone-busting action with arcade-quality music and sound effects.

- TECHNICAL -

[Model G-6013]

- TRIVIA -

Released on April 02, 1993 in Japan, this Mega-CD version was ported and published by Sega under license from Capcom. This version retains nearly all the features of the arcade game adding voice acting to the game's opening and ending sequence, an arranged version of the original soundtrack, and an exclusive time attack mode.

- TIPS AND TRICKS -

At the Options screen, highlight Exit and hold Right, Button A and Button B simultaneously. Press Start to exit. You enable the Rapid Punch feature, allowing you to fire up your attacks by simply holding your Attack button.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29411&o=2

$end

$snes=ffightgj,
$bio

Nintendo Super Famicom cart. published 30 years ago:

Final Fight Guy (c) 1992 Capcom Company, Limited.

Final Fight Guy is a side-scrolling beat'em up by Capcom and based around their arcade game Final Fight. The action takes place in Metro City - Jessica, Haggar's daughter, has been kidnaped by the Mad Gear gang and our two heroes run to save her. The game is in all points identical to the first version except for the different opening and ending sequences. Two new power-ups are also available, a Jessica Doll giving our fighters a temporary invulnerability and special icons giving them an extra life.

- TECHNICAL -

[Model SHVC-FY]

- TRIVIA -

The Super Famicom version of Final Fight was re-issued, replacing Cody with Guy, and titled 'Final Fight Guy', released in Japan in 1992 (March 20, 1992 in Japan for 8500 Yen). The opening cinematic explains Cody's absence.

The 12 difficulty settings from the original game were replaced by four: Easy, Normal, Hard, and Expert. There are also two new items such as temporary invincibility and extra men. The Industrial Area and the cooperative multi-player are still absent.

Reviews:
May 1992 - Joypad N.8 (Page 136-138) [FR]: 91/100

- TIPS AND TRICKS -

Hidden Options:
---------------
In the title screen, when asked to 'Press Start', hold button L. Press start. You will access the options menu. Press X to change settings. The game must be completed on Expert difficulty in order to see a complete ending.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61307&o=2

$end

$snes=ffightg,
$bio

Nintendo Super NES cart. published 28 years ago:

Final Fight Guy (c) 1994 Capcom Company, Limited.

Export release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Final Fight Guy [Model SHVC-FY]".

- TECHNICAL -

Cartridge ID: SNS-FY-USA

- TRIVIA -

Released in North America as a rental-only title exclusive to Blockbuster stores with the same changes as the SNES version, such as the changed boss names and Poison and Roxy replaced by Billy and Sid.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63008&o=2

$end

$gba=ffight1u,
$bio

Nintendo GBA cart. published 21 years ago:

Final Fight One (c) 2001 Capcom Company, Limited.

North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese version entry; "Final Fight One [Model AGB-AFFJ-JPN]".

Description from the USA back cover:

CLASSIC ARCADE ACTION ON THE RUN!
Classic arcade action is unleashed on the Game Boy Advance system in Final Fight One. There's trouble in Metro City. The members of the Mad Gear Gang have kidnapped the mayor's daughter Jessica and the clock is ticking. The mayor, an ex-street fighter himself, calls in the big guns to help, enlisting the iron fist team of Cody and Guy. Now it's a race against time to scour the city, defeat an army of the Mad Gear Gang's minions, and rescue Jessica before it's too late!

* The classic arcade blockbuster now for the Game Boy Advance system.
* Team up with a friend, using the link cable to connect two Game Boy Advance systems.
* New added scenes .

- TECHNICAL -

Cartridge ID: AGB-AFFE-USA

- TRIVIA -

Final Fight One for Game Boy Advance was released on September 26, 2001 in North America.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70672&o=2

$end

$gba=ffight1j,
$bio

Nintendo GBA cart. published 21 years ago:

Final Fight One (c) 2001 Capcom Company, Limited.

CLASSIC ARCADE ACTION ON THE RUN!

There's trouble in Metro City. The members of the Mad Gear Gang have kidnapped the mayor's daughter Jessica and the clock is ticking. The mayor, an ex-street fighter himself, calls in the big guns to help, enlisting the iron fist team of Cody and Guy. Now, it's a race against time to scour the city, defeat an army of the Mad Gear Gang's minions, and rescue Jessica before it's too late!

Classic arcade action is unleashed on the Game Boy Advance. Team up with a friend using the link cable to connect two Game Boy Advance systems.

- TECHNICAL -

Cartridge ID: AGB-AFFJ-JPN

- TRIVIA -

Final Fight One for Game Boy Advance was released on May 25, 2001 in Japan. 

Features Haggar, Cody, and Guy and the Industrial Area (as well as Rolento) that was missing in the Super Famicom version.

With a link cable, the game can also be played cooperatively with 2 players and unlimited continues instead of just 4 credits in 1 player mode.

Prior to each boss battle, there are dialogue scenes now, and the Street Fighter Zero versions of Guy and Cody are unlockable characters.

Players can select the same character, and there are other unlockable features such as extra costume color palettes.

The items of Final Fight Guy, such as extra lives and invincibility are also featured. Enemy placement is also the same as Final Fight Guy, but more than three enemies can be seen on the screen at the same time. 

Transition sequences were also restored, but some were still not present while others were slightly altered.

- TIPS AND TRICKS -

When you exit the Options Mode and return to the Mode Select Screen, the Battle Point Screen is displayed. Your Battle Points are calculated by the cumulative number of enemies you have defeated. When you defeat a certain number of enemies, a hidden secret will be unlocked, as listed below:

Z-Guy: Defeat 50 enemies.
Player: Defeat 200 enemies. You can now choose up to 9 lives in reserve.
Z-Cody: Defeat 500 enemies.
Stage Select: Defeat 800 enemies.
Color Change: Defeat 1,300 enemies. You can now select one of four costume colors for each character.
Rapid Punch: Defeat 2,000 enemies. When turned ON, holding the Attack button allows you to punch rapidly without having to hit the button repeatedly.

Z-Guy and Z-Cody appear on the character select screen if you press Left while highlighting Guy or Right while highlighting Haggar. A new screen will be displayed featuring the Street Fighter Zero characters for the player to choose.

Once you reach 2,000 points, you have unlocked everything. The maximum number the screen can display is 9,999.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70671&o=2

$end

$gba=ffight1,
$bio

Nintendo GBA cart. published 21 years ago:

Final Fight One (c) 2001 Ubi Soft

European release. Game developed in Japan. For more information about the game itself, please see the original Japanese version entry; "Final Fight One [Model AGB-AFFJ-JPN]".

- TECHNICAL -

Cartridge ID: AGB-AFFP-EUR

- TRIVIA -

Final Fight One for Game Boy Advance was released on September 28, 2001 in Europe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70670&o=2

$end

$info=ffreveng,ffrevng10,
$stv=ffreveng,ffrevng10,
$bio

Sega ST-V cart. published 23 years ago:

Final Fight Revenge (c) 1999 Capcom Company, Limited.

A 1-on-1 fighting game based on the "Final Fight" series.

- TECHNICAL -

Sega Titan Video hardware (STV)

Players : 2
Control : 8-way joystick
Buttons : 6

- TRIVIA -

Final Fight Revenge was released on July 14, 1999.

This game was created by Capcom USA, not the main Japanese branch.

This game was a disappointment to many fans of the original "Final Fight", the original was a 2-D side-scrolling beat-em' up, 'Revenge' is a 3-D versus fighting game, like "Street Fighter EX", only not as good.

If you are using Cody and defeat your opponent with the 'Punch-out' super move, you get a special 'You're already dead' victory pose that is a direct rip-off of 'Hokuto no Ken' (aka 'Fist of the North Star').

- SERIES -

1. Final Fight [B-Board 88622B-3] (1989, Arcade) 
2. Final Fight 2 [Model SHVC-F2] (1993, Super Famicom) 
3. Mighty Final Fight (1993, Famicom) 
4. Final Fight Tough [Model SHVC-AFZJ-JPN] (1995, Super Famicom) 
5. Final Fight Revenge (1999, Arcade) 
6. Final Fight - Streetwise (2006, PS2/XBOX)

- PORTS -

* CONSOLES: 
[JP] Sega Saturn (mar.30, 2000; "Final Fight Revenge [4MRAM Doukori Ban] [Model T-1248G]") 
[JP] Sega Saturn (mar.30, 2000) [Model T-1249G]

A Sega Dreamcast version of this game was in development but was never released.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=839&o=2

$end

$saturn=ffreveng,
$bio

Sega Saturn CD published 22 years ago:

ファイナルファイト リベンジ (c) 2000 Capcom Company, Limited.
(Final Fight Revenge)

- TECHNICAL -

Game ID: T-1249G

- TRIVIA -

Released on March 30, 2000 in Japan only. This was the last Capcom game officially released for the Sega Saturn. The game can be played in English if the console's internal language is set to English.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59125&o=2

$end

$snes=ffightt,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Final Fight Tough (c) 1995 Capcom Company, Limited.

You can teach a new skull old tricks! 9 huge levels of action, make decisions on directions to travel to make your fight different every time! Pull off special attacks to power up the "SUPER" meter to unleash multiple-hit punch and kick barrage moves! Enjoy the 2-player simultaneous game or try the new "AUTO 2P PLAY" mode where your teammate is controlled by the computer for one credit!

At 24-megs, this is the biggest Final Fight ever!

- TECHNICAL -

[Model SHVC-AFZJ-JPN]

- TRIVIA -

Known export releases:
"Final Fight 3 [Model SNS-AFZE-USA]"

The music used for both the title screen and the first stage was used in the secret game of the Street Fighter Zero: Fighter's Generation compilation, Hyper Street Fighter Zero. It can be found in the sound test, and can be heard in game by playing as ZERO3 Guy with Classic Mode.

The continue screen in Final Fight Tough, which features the selected main character tied to a table while a panel with spikes descends on him/her is an homage to the arcade version of Ninja Gaiden (which ironically enough, inspired the intimidating continue screens in both Final Fight 1 and 2), and even the ending notes of the continue theme pay homage to Ninja Gaiden's infamous music sting upon the end of the continue countdown.

- TIPS AND TRICKS -

Debug Menu:
-----------
Select + Start (on Capcom screen)

Inside the factory:
------------------
Knock an enemy into a door and proceed into it. Defeat all the enemies and your character may proceed to a room with four computers present. Knock enemies into all four computers and when all opponents have been defeated, you will clear the round without facing the boss of the level.

- SERIES -

1. Final Fight [B-Board 88622B-3] (1989, Arcade) 
2. Final Fight 2 [Model SHVC-F2] (1993, Super Famicom) 
3. Mighty Final Fight (1993, Famicom) 
4. Final Fight Tough [Model SHVC-AFZJ-JPN] (1995, Super Famicom) 
5. Final Fight Revenge (1999, Arcade) 
6. Final Fight - Streetwise (2006, PS2/XBOX)

- PORTS -

* CONSOLES:
Released to the Virtual Console in dec.8, 2009 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61308&o=2

$end

$info=ffightj,ffightj1,
$vgmplay=ffight,
$bio

Arcade Video game published 33 years ago:

Final Fight (c) 1989 Capcom Company, Limited.

Final Fight is a horizontally-scrolling beat-em-up for one or two players in which Jessica - the daughter of ex-wrestler and newly-elected Mayor of Metro City, Mike Haggar - has been kidnapped by the evil 'Mad Gear' gang. Haggar rounds up two of his closest friends, Guy and Cody, and sets out to battle Mad Gear's gang members and ultimately rescue his daughter. Players must battle through numerous run-down gang-infested stages to rescue her.

Each of the game's three playable characters have different strengths and weaknesses. Hagger is very strong but quite slow, Guy is fast but not as strong and Cody is a mix of the two. As well as the standard punch and kick moves, each character also has a special attack. This move is powerful enough to fell several enemies at once, with the trade-off that each time a special attack is executed, some of the player's health is lost. 

Enemies can be grabbed simply by walking into one of them. When an enemy is grabbed, the player can perform a 'grab attack' by pressing the attack button or can perform throw the enemy by moving the joystick left or right. If the thrown enemy hits another enemy, both will take damage.

Health levels can be replenished by finding food that lies hidden in breakable crates and barrels. Some of the Mad Gear gang members carry weapons that can be knocked from their hands, these weapons can then be picked up and used by the players. Crates and barrels may also contain weapons and random bonus items. Weapons have limited uses and will disappear if the player is disarmed by an enemy too often, weapons are also discarded when players move to a new area.

Final Fight consists of six stages, as well as two bonus rounds. At the end of each stage, players will face a powerful boss character unique to that stage.

- TECHNICAL -

Runs on the "CP System" hardware.
B-Board ID: 88622B-3

Players: Up to 2 simultaneously.
Control per player: 8-way joystick.
Buttons per player: 3.
=> [1] Attack, [2] Jump, [3] Release (when grabbed by enemies).

- TRIVIA -

Final Fight was released in December 1989 in the Japanese arcades. It was known there as the 8th video game made for the CP System.

This game was originally billed as the sequel to "Street Fighter" and was to be called "Street Fighter '89". While the game had become a major hit in its own right, Capcom decided to change the name to "Final Fight" and save the "Street Fighter" name for another game, 2 years later. 

Guy's name is written with the kanji meaning 'victory song'. The character of Guy has been allegedly inspired by the lead singer of the post hardcore group Fugazi, Guy Picciotto. 

The enemy character, Andore, and all of his relatives (Andore Jr., Uncle Andore, Father Andore and Grandfather Andore) are Capcom's homage to the now late WWF Champion, Andre Rene Roussimoff, better known as 'Andre the Giant'. 

Two other Mad Gear characters, Axl and Slash, are parodies of the lead singer and guitarist respectively from American rock band, 'Guns N' Roses'. 

Poison is taken from the glam rock group of the '80s, in which the singer used to wear a similar hat to the female character in the game. The character Poison is actually a male transvestite and so is Roxy (although a translation error in the Capcom Classics Collection character profiles refers to Roxy as a female). 

Abigail is a King Diamond album, whose singer (King Diamond) resembles the character in the game. 

Sodom is a famous German thrash metal band founded in the eighties. 

The enemy character 'Two P' appears in "Forgotten Worlds" as the second player ('Two P' for 2P, 'Player 2').

The game shares a similar plot with the 1984 movie 'Streets of Fire' directed by Walter Hill. Starring : Michael Paré, Diane Lane, Rick Moranis and Willem Dafoe. Here's a list of the things the movie and the game have in common (Warning! Contains movie spoilers) : 
1) The main character played by Michael Paré is named 'Tom Cody' and resembles the game character. Wears jeans and a white shirt at some points during the movie. 
2) The city is plagued by gangs and a motorcycle gang kidnaps Cody's Ex girlfriend. 
3) The cop that arranges a meeting between Cody and the Gang's boss is nothing other than a corrupted cop by the name of 'Ed Price', the only Cop in the game is called 'Eddie'. 
4) The city has an old and trashed look similar to the game. 
5) At the end of the movie, Cody leaves the girl just like in the game. Only this time there is no 'Guy' to stop him from leaving (see Final Fight ending sequence)

Known re-release: "Final Fight [B-Board 89625B-1]"
Known Export release: "Final Fight [B-Board 89624B-3]"

A bootleg of this game is known as "Final Crash". 

Before the release of "Final Fight", Capcom released a vertically scrolling driving/shoot-em-up called "Mad Gear". 

Pony Canyon/Scitron released a limited-edition soundtrack album for this game (Final Fight : G.S.M. Capcom 3 - PCCB-00030) on May 21, 1990.

- UPDATES -

First revision:
* No Build Date screen.

Second revision:
* Build Date screen added.
* Build date: 900112

Third revision:
* Build date: 900305

Fourth revision:
* Build date: 900613

- TIPS AND TRICKS -

* At the front of the train of Level 2, stand on the barrel and let the clock get to about 45. You will skip the section without defeating the Mad Gear guys. 

* Special Endings : Finish the game without having to continue to see an additional credit sequence (meet the staff). 

* Hidden Stuff : 
Gaining extra points : To gain jewels and other high points items from breakable stuff like barrels, dustbins. Execute the jump+down attack move. (Cody - headbutt, Guy - Elbow). When doing the move, rapidly jag controller left to right. Usually, jewels will appear instead of other cheap things. 
Crewing Gum : When fighting Eddie B. (Cop), you will notice that he spit out a wad of gum. That thing will give you about half a life if you pick it up. 
Last Boss : Cody is able to punch away the bolts that the last boss fires. No other character can do it. 
Off the wall attack : Besides doing the normal off the wall flying kick, you can change it into a flying elbow drop by doing down+attack. 
Hidden Gems : On the way to the last boss, there is a stage when there are some pillars. Located at the bottom of each pillar are gems. Make sure you get them. 

* Super Combo : This super combo can be easily executed with Cody or Guy, but it's a bit tougher with Haggar. To begin, initiate a punching combo (press attack, attack, attack for Cody or Guy) or (attack, attack for Haggar.) While you're pressing these buttons, hold the D-pad AWAY from your enemy. Before you do your final ending combo blow, you will throw the enemy, delivering massive damage! 
Note : You can also start this combo with a jumping knee (jump and hold down, press attack) to deal even more damage! (This will not work for Haggar). 
There's an easier way to do this: simply pull the joystick down while punching and the combo will finish throwing the enemy. 

* Cody is the only character who can attack with a knife without throwing it. Press Attack while standing next to an enemy to stab them.

- SERIES -

1. Final Fight [B-Board 88622B-3] (1989, Arcade) 
2. Final Fight 2 [Model SHVC-F2] (1993, Super Famicom) 
3. Mighty Final Fight (1993, Famicom) 
4. Final Fight Tough [Model SHVC-AFZJ-JPN] (1995, Super Famicom) 
5. Final Fight Revenge (1999, Arcade) 
6. Final Fight - Streetwise (2006, PS2/XBOX)

- STAFF -

Planner : Pon G, Akira Nishitani (Nin), Akira Yasuda (Akiman)
Programmers : Kiyomi Kaneko (Kanekon), Shin., Tomiyan, Yokoyan
Character designers : S.Y., Tissue, Prince
Backgrounds designers : Mikman, Okachan, Fukumary, Nissui
Music : Yoshihiro Sakaguchi (Youki Chan's papa)

Special thanks : CBX, Noritaka Funamizu (Poo), Chin, Yamachan

- PORTS -

Here is a list of Japanese ports. To see ports released in other regions, please see the export version entry; "Final Fight [B-Board 89624B-3]".

* CONSOLES: 
[JP] Nintendo Super Famicom (dec.21, 1990) "Final Fight [Model SHVC-FT]" 
[JP] Nintendo Super Famicom (mar.20, 1992) "Final Fight Guy [Model SHVC-FY]" 
[JP] Sega Mega CD (apr.2, 1993) "Final Fight CD [Model G-6013]" 
[JP] Sony PS2 (mar.2, 2006) "Capcom Classics Collection [Model SLPM-66317]" 

* HANDHELDS: 
[JP] Nintendo GBA (may.25, 2001) "Final Fight One [Model AGB-AFFJ-JPN]" 

* COMPUTERS: 
[JP] Sharp X68000 (jul.17, 1992)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=838&o=2

$end

$info=ffight,ffightua,ffightub,ffightu1,ffightu,ffighta,ffightbl,ffightuc,
$bio

Arcade Video game published 32 years ago:

Final Fight (c) 1990 Capcom USA, Incorporated.

Export release. Game developed in Japan. For more information about the game itself, see the original Japanese release entry; "Final Fight [B-Board 88622B-3]".

- TECHNICAL -

Runs on the "CP System" hardware.
B-Board ID: 89624B-3

- TRIVIA -

The original Japanese version had a scene that shows Jessica in underwear on the TV in the abstract mode. This scene was removed in all Export versions.

The game can be unlocked after one of the cutscenes in "Final Fight - Streetwise" for the Sony PlayStation 2 and the Microsoft XBOX.

- UPDATES -

First revision:
* No Build Date screen.

Second revision:
* Buid date screen added.
* Build date: 900112

Third revision:
* Build date: 900424

Fourth revision:
* Build date: 900613

- PORTS -

Here is a list of ports released outside Japan. To see Japanese ports, please see the original Japanese version entry, "Final Fight [B-Board 88622B-3]". 

* CONSOLES: 
[US] Nintendo SNES (sept.1991) "Final Fight [Model SNS-FT-USA]" 
[AU] Nintendo SNES (1992) "Final Fight [Model SNSP-FT-AUS]" 
[EU] Nintendo SNES (mar.20, 1992) "Final Fight Guy [Model SHVC-FY]" 
[EU] Nintendo SNES (dec.10, 1992) "Final Fight [Model SNSP-FT-EUR]" 
[EU] Sega Mega CD (1993) "Final Fight CD [Model 4410]" 
[US] Sega CD (1993) "Final Fight CD [Model 4410]" 
[US] Nintendo SNES (june.1994) "Final Fight Guy [Model SNS-FY-USA]" 
[US] Microsoft XBOX (sept.27, 2005) "Capcom Classics Collection" 
[US] Sony PS2 (sept.27, 2005) "Capcom Classics Collection [Model SLUS-21316]" 
[EU] Microsoft XBOX (nov.18, 2005) "Capcom Classics Collection" 
[EU] Sony PS2 (nov.18, 2005) "Capcom Classics Collection [Model SLES-53661]" 
Microsoft XBOX 360 [XBLA] [EU] [KO] [US] [AU] (apr.14, 2010) "Final Fight - Double Impact" 
Sony PlayStation 3 [PSN] [EU] [US] (apr.15, 2010) "Final Fight - Double Impact" 
Microsoft XBOX 360 [US] (mar.27, 2012) "Capcom Digital Collection" - XBLA version 
[AU] Microsoft XBOX 360 (mar.29, 2012) "Capcom Digital Collection" - XBLA version 
[EU] Microsoft XBOX 360 (mar.30, 2012) "Capcom Digital Collection" - XBLA version 

* HANDHELDS: 
[US] Nintendo GBA (sept.26, 2001) "Final Fight One [Model AGB-AFFE-USA]" 
[EU] Nintendo GBA (sept.28, 2001) "Final Fight One [Model AGB-AFFP-EUR]" 
[US] Sony PSP (mar.22, 2006) "Capcom Classics Collection Remixed [Model ULUS-10097]" 
[EU] Sony PSP (jul.21, 2006) "Capcom Classics Collection Remixed [Model ULES-00347]" 

* COMPUTERS: 
[US] Commodore C64 [EU] (1991) 
[EU] Amstrad CPC (1991) 
[EU] Commodore Amiga (1991) 
[EU] Atari ST (1991) 
[EU] Sinclair ZX Spectrum (1991) 

* OTHERS: 
Apple iPhone/iPad [US] (nov.4, 2010) "Capcom Arcade [Model 397347348]" 
Apple iPhone/iPod [US] (sept.15, 2011) "Final Fight [Model 459663198]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69746&o=2

$end

$info=ffightj2,ffightj3,ffightj4,
$bio

Arcade Video game published 32 years ago:

Final Fight (c) 1990 Capcom Company, Limited.

Re-release of "Final Fight [B-Board 88622B-3]". See this entry for more information about the game itself.

- TECHNICAL -

Runs on the "CP System" hardware.
B-Board ID: 89625B-1

- TRIVIA -

This re-release runs on a slighty updated hardware. The Build Date is 900305.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69745&o=2

$end

$info=ffightjh,
$bio

Final Fight (c) 199? Unknown [China]

A Chinese hack of Final Fight where you can select and play enemies!

- TECHNICAL -

Runs on the "CP System" hardware.

- TRIVIA -

This pirate hack uses an official Japanese B-Board 91634B-2. The EPROMS have been modified. The Board uses a GAL instead of the classic PAL. There is no ROM check at the start and no logo Capcom, instead there is a chinese text. The game intro is in English.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32539&o=2

$end

$snes=ffightj,
$bio

Nintendo Super Famicom cart. published 32 years ago:

Final Fight (c) 1990 Capcom Company, Limited.

Final Fight is a side scrolling beat'm up and is the conversion by Capcom of their own arcade game originally released in 1989. The game features two playable characters - the heavy built but slow former champion wrestler Mike Haggar and the more agile and fast martial art expert Joe Cody. Here is the first difference that would strike players used to the arcade game - the third character from the original game, Guy, is nowhere to be seen. The Mad Gears gang has taken over Metro city and has kidnapped the daughter of the newly elected mayor, Mike Haggar. Jessica also happens to be Cody's girlfriend and our two heroes must fight their way through the city, beat-up dozens and dozens of vile gang members and finally take down the evil Belger, their murderous leader. Levels are built around locked-in sections, in which all opponents must be defeated to continue. The game also includes several bonus stages such as a fun car-breaking exercise with an iron pipe. Each fighter can use simple fighting moves such as punches, jumps and pressing punch rapidly triggers powerful combos. They can also grab and throw, or hold on and hit their enemies. Finally, each fighter comes with a special attack when punch and jump are pressed simultaneously - this move drains some of their health energy but allows them to safely escape desperate situations. This Super Famicom port is a cut-down version of the original arcade game, the two players mode is gone as well as the fourth factory/Industrial stage.

- TECHNICAL -

[Model SHVC-FT]

- TRIVIA -

Capcom's very first release on the Super Famicom, released on an 8-MegaBit cartridge as a launch title for the console in Japan on December 21, 1990 for 8500 Yen.

Also released as a Nintendo Power edition on December 1, 1997.

Export releases:
[US] "Final Fight [Model SNS-FT-USA]"

Final Fight, released in the arcades in 1989, is a milestone of side-scrolling beat'em up history and inspired countless other fighting games.

The arcade game's two player cooperative feature was removed and the game became a single player only game.

The Industrial Area round, including its boss Rolento, were removed; and Guy, one of the three main characters, was omitted, leaving only Cody and Haggar as the only playable characters.

The first stage opening introduction, along with all transition scenes in the levels, such as characters breaking doors or moving into an elevator, were taken out.

The game can only display up to two or three enemies at a time, unlike in the arcade version, due to hardware limitations.

This version of Final Fight is one of Capcom's biggest selling titles with 1,480 million units sold worldwide.

- TIPS AND TRICKS -

Options Menu
------------
When the title screen asking you to 'Press Start' appears, hold button L and press Start to access the Options screen. Use button X to change option settings.

Extra Stage
-----------
At the start menu hold L and R and press Up, Up, Down, Down, Left, Left, 
Right, Right

- STAFF -

Planner: Mickey
Music Sound: Bull
Programmer: Kanekon, IMO, Yoshilim, Leo, IMG
Object Design: Lexus.M, Fish Man, Maguro, Lamson, Shoji.K
Background Design: Manashi, Ucchan, Nonnon, Miki Vai, Kakkun
Special Thanks: T. Arthur, Makichan

- PORTS -

* CONSOLES:
Nintendo Wii [Virtual Console] [JP] (apr.17, 2007) [Model JA8J]
Nintendo Wii U [Virtual Console] [JP] (aug.6, 2014) [Model JA8J]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61305&o=2

$end

$snes=ffightu,
$bio

Nintendo Super NES cart. published 31 years ago:

Final Fight (c) 1991 Capcom Company, Limited.

North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Final Fight [Model SHVC-FT]".

Teaser text from this American version:
Mayor Mike Haggar vows to snatch the streets of Metro City back from the crooks with his bare knuckles! But the Mad Gear gang snatches his daughter Jessica. Now there's gonna be some bone-crunching dues to pay ! Jessica's boyfriend Cody hits the street hard with Haggar, denting heads downtown and slugging it out in the slums. He's a one man army! His weapon are anything he can find - swords, knives, or pipes. Now you're Haggar or Cody, each with his own fighting style. Demolish gangland henchmen, samurai swordsmen and musclebound crime bosses in a fist-to-nose frenzy !

- TECHNICAL -

Cartridge ID: SNS-FT-USA

- TRIVIA -

Final Fight for Super NES was released in September 1991 in North America.

The North American versions of the game were censored for its content, featuring the following changes:
- The first two bosses, Damnd and Sodom, were renamed Thrasher and Katana, respectively.
- Belger's wheelchair was redrawn to resemble an office chair.
- Poison and Roxy, the transvestite enemy characters, were replaced with two male enemies named Billy and Sid.
- All alcoholic references were removed, replacing two healing items.
- After the first bonus round, an enemy appears and says "Oh! My God", this was changed to 'Oh! My Car'.
- Blood, which appears when characters are stabbed, was removed and replaced by the generic explosion effect of hits.
- Dark skinned enemies, Dug and Simons, were given lighter skin tones.

- PORTS -

* CONSOLES: 
Nintendo Wii [Virtual Console] [US] (may.7, 2007) [JA8E] 
Nintendo Wii U [Virtual Console] [US] (oct.3, 2013) [JA8E]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63003&o=2

$end

$snes=ffight,
$bio

Nintendo Super NES cart. published 30 years ago:

Final Fight (c) 1992 Capcom Company, Limited.

European release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Final Fight [Model SHVC-FT]".

- TECHNICAL -

Cartridge ID: SNSP-FT-EUR

- TRIVIA -

Final Fight for Super NES was released on December 10, 1992 in Europe.

- PORTS -

* CONSOLES: 
Nintendo Wii [Virtual Console] [EU] (apr.27, 2007) [Model JA8P] 
Nintendo Wii U [Virtual Console] [EU] (oct.3, 2013) [Model JA8P]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63002&o=2

$end

$gba=fireprw2j,
$bio

Nintendo GBA cart. published 20 years ago:

Final Fire Pro Wrestling - Yume no Dantai Unei! (c) 2002 Spike.

- TECHNICAL -

Game ID: AGB-AFWJ-JPN

- SERIES -

1. Fire Pro Wrestling - Combination Tag [Model HM89001] (1989, PCE)
2. Fire Pro Wrestling 2nd Bout [Model HM91005] (1991, PCE)
3. Super Fire Pro Wrestling [Model SHVC-FP] (1991, SFC)
4. Thunder Pro Wrestling Retsuden (1992, MD)
5. Fire Pro Wrestling 3 - Legend Bout (1992, PCE)
6. Super Fire Pro Wrestling 2 [Model SHVC-FF] (1992, SFC)
7. Super Fire Pro Wrestling III - Final Bout [Model SHVC-F3] (1993, SFC)
8. Super Fire Pro Wrestling III - Easy Type [Model SHVC-3E] (1994, SFC)
9. Fire Pro Joshi - All Star Dream Slam [Model SHVC-J4] (1994, SFC)
10. Super Fire Pro Wrestling Special [Model SHVC-AP4J-JPN] (1994, SFC)
11. Wrestling Universe - Fire Pro Joshi - Dome Choujo Taisen - WOWOW vs. JWP [Model HMCD-4008] (1995, PCE CD)
12. Super Fire Pro Wrestling - Queen's Special [Model SHVC-AQQJ-JPN] (1995, SFC)
13. Fire Pro Gaiden Blazing Tornado [Model T-4302G] (1995, SAT)
14. Super Fire Pro Wrestling X [Model SHVC-AF5J-JPN] (1995, SFC)
15. Fire Pro Wrestling - Iron Slam '96 (1996, PS)
16. Super Fire Pro Wrestling X Premium [Model SHVC-AF6J-JPN] (1996, SFC)
17. Fire Pro Wrestling S - 6Men Scramble [Model T-4308G] (1996, SAT)
18. Fire Pro Wrestling G (1999, PS)
19. Fire Pro Wrestling for WonderSwan (2000, WonderSwan)
20. Fire Pro Wrestling i (2001, i-mode)
21. Fire Pro Wrestling D (2001, Dreamcast)
22. Fire Pro Wrestling A (2001, GBA)
23. Fire Pro Wrestling J (2002, J-PHONE)
24. Final Fire Pro Wrestling - Yume no Dantai Unei! [Model AGB-AFWJ-JPN] (2002, GBA)
25. Fire Pro Wrestling Z (2003, PS2)
26. Fire Pro Wrestling Returns (2005, PS2)
27. Fire Pro Wrestling in Mobage (2011, Mobage)
28. Fire Pro Wrestling (2012, X360)
29. Fire Pro Wrestling World (2017, PC)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70673&o=2

$end

$spectrum_cass=finalfro,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Final Frog (c) 1991 Pepsi Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286793&o=2

$end

$info=m4front,
$bio

Final Frontier (c) 199? MDM Leisure.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15585&o=2

$end

$info=sp_front,
$bio

Final Frontier (c) 199? BWB.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42871&o=2

$end

$pc8801_flop=ffuntasy,
$bio

Final Funtasy (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91769&o=2

$end

$info=finfurl,
$bio

Arcade Video game published 25 years ago:

Final Furlong (c) 1997 Namco.

A horse racing simulation video game.

- TRIVIA -

Final Furlong was released on May 20, 1997.

- SERIES -

1. Final Furlong (1997)
2. Final Furlong 2 (1998)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5091&o=2

$end

$info=finfurl2,finfurl2j,
$bio

Arcade Video game published 23 years ago:

Final Furlong 2 (c) 1999 Namco.

A horse racing video game.

- TECHNICAL -

Game ID : FFS

Main CPU : IDT (@ 166 Mhz), H8/3002 (@ 14.7456 Mhz)
Sound Chips : C352 (@ 14.7456 Mhz)

- TRIVIA -

Even if titlescreen says 1998, Final Furlong 2 was released on February 26, 1999 in Japan.

- SERIES -

1. Final Furlong (1997)
2. Final Furlong 2 (1998)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5092&o=2

$end

$info=finalgdr,
$bio

Arcade Video game published 21 years ago:

Final Godori (c) 2001 SemiCom.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=17490&o=2

$end

$msx2_flop=finalgfx,
$bio

MSX 2 disk. published 33 years ago:

Final Graphics (c) 1989 HSH Computer

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101662&o=2

$end

$c64_cart=final1,
$bio

Final I (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229458&o=2

$end

$msx1_flop=fjustice,
$bio

Final Justice Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134202&o=2

$end

$msx1_cart=fjustice,fjusticeb,fjusticea,
$bio

MSX cart. published 37 years ago:

Final Justice [Model R48X5084] (c) 1985 Pony Canyon, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76738&o=2

$end

$snes=finalko,
$bio

Nintendo Super Famicom cart. published 29 years ago:

Final Knockout [Model SHVC-LL] (c) 1993 Pack-In-Video Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61309&o=2

$end

$info=finallap,finallapd,finallapc,finallapjc,finallapjb,
$vgmplay=finallap,
$bio

Arcade Video game published 35 years ago:

Final Lap (c) 1987 Namco, Limited.

A Formula One racing game featuring several courses. The gameplay is similar in feel to Namco's 1982 legend, "Pole Position", although the steering is much looser than that of its legendary predecessor. Down shifting and brakes play major parts in keeping control of the car on the tight, winding courses. Bumping another car will not cause the player's car to explode - as in "Pole position" - but can send the player OR the rival driver spinning off the track, costing valuable seconds.

- TECHNICAL -

Derivative Namco System 2 hardware.
Game ID : FL

Main CPU : (2x) Motorola 68000 (@ 12.288 Mhz), M6809 (@ 3.072 Mhz), HD63705 (@ 2.048 Mhz)
Sound Chips : C140 (@ 21.39 Khz), YM2151 (@ 3.57958 Mhz)

Players : 2
Controls : Steering wheel, gear shifter (High/Low)
Pedals : Accelerator and brake

- TRIVIA -

Final Lap was released in December 1987.

Licensed to Atari Games for US distribution (May 1988). 650 standard & 500 Upright units were produced by Atari.

In 1990, Philip Morris, the tobacco conglomerate, filed a lawsuit claiming copyright infringement against Namco because this game featured a Marlboro billboard, which was found on the real-life Suzuka and Monaco tracks. Philip Morris was under investigation at the time for his role in the increase in pre-teen smoking and the appearance of one of his brands in games aimed towards children and teens did not help the company's already tarnished image. Namco was forced to pay a settlement.

Final Lap is the first multi-player, multi-cabinet networked arcade racing game. Multiple cabinets can be connected to allow up to 8 players to join in the same race.

The upright game only has one pedal; releasing it readily decelerates the vehicle.

Victor Entertainment released a limited-edition soundtrack album for this game (Namco Video Game Graffiti Vol.4 - VDR-5282) on 08/03/1989.

- TIPS AND TRICKS -

* A Trick To Get A Better Times : Play a multi-player game! In a multi-player game, the computer cars are less frequent and allow better lap times.

- SERIES -

1. Pole Position (1982)
2. Pole Position II (1983)
3. Final Lap (1987)
4. Final Lap UR (1988)
5. Final Lap Twin (1989, NEC PC-Engine)
6. Final Lap 2 (1990)
7. Final Lap 3 (1992)
8. Final Lap R (1994)
9. Final Lap 2000 (2000, Bandai WonderSwan)
10. Final Lap Special (2001, Bandai WonderSwan Color)

- STAFF -

Music composed by : Shinji Hosoe

- PORTS -

* CONSOLES:
Nintendo Famicom (1988)

* OTHERS:
LCD handheld game (1987) released by Namco.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=840&o=2

$end

$nes=finallap,
$bio

Nintendo Famicom cart. published 34 years ago:

Final Lap (c) 1988 NAMCOT.

- TRIVIA -

Released on August 12, 1988 in Japan.

Final Lap is the first Famicom cartridge to use expansion audio, via its Namco 163 mapper.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54091&o=2

$end

$info=finalap2,finalap2j,
$vgmplay=finalap2,
$bio

Arcade Video game published 32 years ago:

Final Lap 2 (c) 1990 Namco.

Ride with the winners!

- TECHNICAL -

Derivative Namco System 2 hardware
Game ID : FLS

Main CPU : (2x) Motorola 68000 (@ 12.288 Mhz), M6809 (@ 3.072 Mhz), HD63705 (@ 2.048 Mhz)
Sound Chips : C140 (@ 21.39 Khz), YM2151 (@ 3.57958 Mhz)

Screen orientation : Horizontal
Video resolution : 288 x 224 pixels
Screen refresh : 60.61 Hz
Palette colors : 8192

Players : 2
Controls : Steering wheel, gear shifter (High/Low)
Pedals : Accelerator and brake

- TRIVIA -

Released in August 1990.

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Final Lap 2 : G.S.M. Namco 3 - PCCB-00040) on 21/09/1990.

- SERIES -

1. Pole Position (1982)
2. Pole Position II (1983)
3. Final Lap (1987)
4. Final Lap UR (1988)
5. Final Lap Twin (1989, NEC PC-Engine)
6. Final Lap 2 (1990)
7. Final Lap 3 (1992)
8. Final Lap R (1994)
9. Final Lap 2000 (2000, Bandai WonderSwan)
10. Final Lap Special (2001, Bandai WonderSwan Color)

- STAFF -

Music composed by : Shinji Hosoe

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=841&o=2

$end

$wswan=flap2000,
$bio

Bandai WonderSwan cart. published 22 years ago:

Final Lap 2000 [Model SWJ-BAN026] (c) 2000 Bandai Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86327&o=2

$end

$info=finalap3,finalap3j,finalap3a,finalap3jc,finalap3bl,
$vgmplay=finalap3,
$bio

Arcade Video game published 30 years ago:

Final Lap 3 (c) 1992 Namco.

The 3rd game in the series

- TECHNICAL -

Derivative Namco System 2 hardware
Game ID : FLT

Main CPU : (2x) Motorola 68000 (@ 12.288 Mhz), M6809 (@ 3.072 Mhz), HD63705 (@ 2.048 Mhz)
Sound Chips : C140 (@ 21.39 Khz), YM2151 (@ 3.57958 Mhz)

Players : 2
Controls : Steering wheel, gear shifter (High/Low)
Pedals : Accelerator and brake

- TRIVIA -

Final Lap 3 was released in September 1992.

Victor Entertainment released a limited-edition soundtrack album for this game (Namco Video Game Graffiti Vol.8 - VICL-8074) on 21/04/1993.

- SERIES -

1. Pole Position (1982)
2. Pole Position II (1983)
3. Final Lap (1987)
4. Final Lap UR (1988)
5. Final Lap Twin (1989, NEC PC-Engine)
6. Final Lap 2 (1990)
7. Final Lap 3 (1992)
8. Final Lap R (1994)
9. Final Lap 2000 (2000, Bandai WonderSwan)
10. Final Lap Special (2001, Bandai WonderSwan Color)

- STAFF -

Music composed by : Masahiro Fukuzawa

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=842&o=2

$end

$info=finalapr,finalapr1,finalaprj,finalaprj1,
$vgmplay=finalapr,
$bio

Arcade Video game published 28 years ago:

Final Lap R (c) 1994 Namco.

The last game in Namco's seminal F1 series, which began twelve years' earlier with 1982's "Pole Position". Final Lap R features the same loose handling and demanding game-play of its predecessors, but has the obligatory improved graphics, due to the more powerful host hardware. The game offers players a choice of four race tracks :
1. Germany
2. Brazil
3. Hungary
4. Belgium

- TECHNICAL -

Namco System FL hardware
Game ID : FLR

Main CPU : i960KB (@ 20 Mhz), M37702 (@ 16.384 Mhz)
Sound Chips : C352 (@ 16.384 Mhz)

Screen orientation : Horizontal
Video resolution : 288 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 8192

Players : 2
Controls : Steering wheel, gear shifter (High/Low)
Pedals : Accelerator and brake

- TRIVIA -

Even if the title screen says 1993, Final Lap R was released in February 1994 in Japan.

- SERIES -

1. Pole Position (1982)
2. Pole Position II (1983)
3. Final Lap (1987)
4. Final Lap UR (1988)
5. Final Lap Twin (1989, NEC PC-Engine)
6. Final Lap 2 (1990)
7. Final Lap 3 (1992)
8. Final Lap R (1994)
9. Final Lap 2000 (2000, Bandai WonderSwan)
10. Final Lap Special (2001, Bandai WonderSwan Color)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3361&o=2

$end

$wscolor=flapspec,
$bio

Bandai WonderSwan Color cart. published 21 years ago:

Final Lap Special - GT & Formula Machine [Model SWJ-BANC23] (c) 2001 Bandai Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86433&o=2

$end

$pce_tourvision=finallap,
$bio

TOURVision cart. published 31 years ago:

Final Lap Twin (c) 1991 TOURVision.

Unlicensed Spanish coin-op game.

- TECHNICAL -

Cart. ID: 79

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84985&o=2

$end

$pce=finallap,
$vgmplay=finallap_tg16,
$bio

NEC PC-Engine HuCARD published 33 years ago:

Final Lap Twin (c) 1989 NAMCOT.

Adaptation from Namco's coin op. Choose from a Formula One and a Formula 3000 and race through 20 tracks. Other options will let you test a track, a 2 player contest and even a role playing game where you fight other characters with radio controlled cars !

- TECHNICAL -

Game ID: NC89003

- TRIVIA -

Released on July 07, 1989 in Japan for 6200 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58582&o=2

$end

$tg16=finallap,
$bio

NEC TurboGrafx-16 cart. published 32 years ago:

Final Lap Twin (c) 1990 NEC Home Electronics, Ltd.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: TGX030020

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84316&o=2

$end

$a5200=flegacy,
$bio

Atari 5200 cart. published 38 years ago:

Final Legacy (c) 1984 Atari, Incorporated.

- TECHNICAL -

Model CX5256

- TRIVIA -

Unreleased prototype. Originally called 'The Legacy'.

- STAFF -

Game design: Chris Horseman
Programmer: Dan Oliver
Audio: Brad Fuller

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50040&o=2

$end

$a800=flegacym,flegacy,
$bio

Atari 400/800 cart. published 35 years ago:

Final Legacy (c) 1987 Atari Corporation.

- TECHNICAL -

GAME ID: RX8067

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86545&o=2

$end

$pc98=flolita,
$bio

NEC PC-9801 Series 5.25in. disk. published 37 years ago:

Final Lolita (c) 1985 PSK.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89477&o=2

$end

$fm7_disk=flolita,flolitaa,
$bio

Fujitsu FM-7 5.25in. disk. published 37 years ago:

Final Lolita (c) 1985 PSK.

- TRIVIA -

Released in November 1985 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93618&o=2

$end

$pc8801_flop=flolita,flolitaa,
$bio

NEC PC-8801 Series disk. published 36 years ago:

Final Lolita (c) 1986 PSK.

- TECHNICAL -

GAME ID: PT-042

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91770&o=2

$end

$msx1_cart=finalmj,
$bio

MSX cart. published 39 years ago:

Final Mahjong [Model MM-4] (c) 1983 MIA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76739&o=2

$end

$pce=finalmt,
$vgmplay=finalmt_pce,
$bio

NEC PC-Engine HuCARD published 31 years ago:

Final Match Tennis (c) 1991 Human Entertainment.

- TRIVIA -

Reviews:
1990 - Consoles + HS N.2 [FR]: 95/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58583&o=2

$end

$pce_tourvision=finalmt,
$bio

TOURVision cart. published 31 years ago:

Final Match Tennis (c) 1991 TOURVision.

Unlicensed Spanish coin-op game.

- TECHNICAL -

Cart. ID: 62

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101142&o=2

$end

$nes=finalmis,
$vgmplay=finalmis_fc,
$bio

Nintendo Famicom cart. published 32 years ago:

Final Mission (c) 1990 Natsume.

Final Mission is a horizontal shooter by Natsume. In the year AD 2XXX, Earth is under a massive attack from outer space and, without provocation or warning, beams of energy fall from the sky and obliterate all major cities around the globe. No one could ignore the signs of this global alien invasion and soon, the unknown invaders start building tall towers, passageways between their impregnable orbital fortress and our planet. Two elite soldiers equipped with jet-packs, Sergei and Frederick, are given the desperate mission to infiltrate the alien fortress floating in orbit around Earth and to counter the invasion. Each fighter comes equipped with a main Vulcan gun and two additional drone guns. These drones have two mode of operations - they can be locked at an angle or fire in the opposite direction the player is facing. The Vulcan gun can of course be upgraded by cracking open containers scattered throughout the levels, and the game does feature three additional weapons - a piercing laser (L), a wave-gun (W) and a bomb-gun (B). Two other special items are also available for the taking and give the player an extra speed boost (S) or replenish a portion of his life bar (R). Final Mission consists of five huge levels and includes a two simultaneous player mode.

- TECHNICAL -

GAME ID: NAT-FV

- TRIVIA -

Final Mission was released on June 22, 1990 in Japan. Retail price: 5800 Yen.

Export releases:
[US] "S.C.A.T. - Special Cybernetic Attack Team [Model NES-FV-USA]"
[EU] "Action In New York [Model NES-FV-NOE]"
[UK] "Action In New York [Model NES-FV-UKV]"

- TIPS AND TRICKS -

10 Lives (This version only): At title screen press and hold on the 2nd controller the A and B buttons, and then on the 1st controller hold Select and press Start. If done right, you should get 10 lives.

- STAFF -

Composer: Kyouhei Sada
Graphic Designer: Mikihiko Funada, Shunji Ohminami, Hirosi Takai
Producer/Programmer: Satosi Yosikawa
Programmer: Kenji Furuya

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54092&o=2

$end

$a800=finalorb,
$bio

Atari 400/800 cart. published 39 years ago:

Final Orbit (c) 1983 Sirius

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86546&o=2

$end

$ibm5150=finorbit,
$bio

IBM PC 5.25in. disk. published 32 years ago:

Final Orbit (c) 1990 Innerprise Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295140&o=2

$end

$vic1001_cart=finalorb,
$bio

Commodore VIC-20 cart. published 39 years ago:

Final Orbit + Bumper Bash (c) 1983 Sirius

- TRIVIA -

Both games are 4K and both are on a single 8K chip, although only Bumper Bash contains any copy-protection code. This may imply the games were once intended to be on separate cartridges but were later combined. To flip between games use the Commodore key in the lower-left corner.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84421&o=2

$end

$msx2_flop=finalpot,
$bio

MSX 2 disk. published 32 years ago:

Final Potential (c) 1990 MSX Magazine

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101664&o=2

$end

$gameboy=finalrev,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Final Reverse [Model DMG-FIJ] (c) 1991 Toei Animation.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65986&o=2

$end

$psx=fround,
$bio

Sony PlayStation CD published 24 years ago:

Final Round [Model SLPS-01266] (c) 1998 Atlus Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85149&o=2

$end

$info=gdfs,
$bio

Arcade Video game published 27 years ago:

Final Shooting - Mobile Suit Gundam (c) 1995 Banpresto.

- TECHNICAL -

Main CPU : V60 (@ 16 Mhz)
Sound Chips : ES5506 (@ 16 Mhz)

Players : 2
Control : Lightgun
Buttons : 3

- TRIVIA -

Released in November 1995.

- SERIES -

1. Mobile Suit Gundam (1993)
2. Mobile Suit Gundam EX Revue (1994)
3. Kidou Butouden G Gundam [Model SHVC-AGMJ-JPN] (1994, Super Famicom)
4. Final Shooting - Mobile Suit Gundam (1995)
5. Kidou Senshi Gundam W - Endless Duel (1996, Super Famicom)
6. Gundam Battle Assault (1998, PlayStation)
7. Mobile Suit Gundam - Giren's Greed, Blood of Jion (2000, PlayStation)
8. Mobile Suit Gundam - Journey to Jaburo (2000, PS2)
9. Kidou Senshi Gundam - Renpou vs. Zeon [Model GDL-0001] (2001)
10. Kidou Senshi Gundam - Renpou vs. Zeon DX [Model GDL-0006] (2001)
11. Mobile Suit Gundam - Jionic Front (2001, PS2)
12. Mobile Suit Z Gundam - AEUG Vs. Titan (2003)
13. Mobile Suit Gundam SEED (2003, Sony PS2)
14. Mobile Suit Gundam - Encounters in Space (2003, Sony PS2)
15. Mobile Suit Gundam - Pilots Locus (2004, GameCube)
16. Mobile Suit Gundam Vs. Gundam Z (2004, GameCube)
17. Mobile Suit Gundam SEED - Never Ending Tomorrow (2004, PS2)
18. Mobile Suit Z Gundam - AEUG Vs. Titan DX (2004)
19. Mobile Suit Gundam - One Year War (2005, PS2)
20. Mobile Suit Gundam SEED - Federation VS ZAFT (2005)
21. Mobile Suit Gundam Climax U.C. (2006, PS2)
22. Mobile Suit Gundam SEED Destiny - Federation VS ZAFT II (2006)
23. Mobile Suit Gundam SEED Destiny - Federation VS ZAFT II Plus (2006, PS2)
24. Kidou Senshi Gundam - Senjou no Kizuna (2006)
25. Mobile Suit Gundam - Gundam VS. Gundam (2008)
26. Mobile Suit Gundam: Gundam vs. Gundam Next (2009)
27. Mobile Suit Gundam Extreme Vs. (2010)
28. Mobile Suit Gundam Extreme VS. Full Boost (2012)
29. Mobile Suit Gundam Extreme VS. Maxi Boost (2014)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4305&o=2

$end

$pce_tourvision=finalsol,
$bio

Final Soldier  (c) 199? TOURVision.

- TECHNICAL -

GAME ID: 45

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125097&o=2

$end

$pce=finalsol,
$vgmplay=finalsol_tg16,
$bio

NEC PC-Engine HuCARD published 31 years ago:

Final Soldier (c) 1991 Hudson Soft.

Final Soldier is a vertical shooter by Hudson Soft and is the second installment of the Star Soldier saga to be released for the PC Engine system. The Earth is under attack from hostile inter-dimensional aliens and it is the player's responsibility to stop the impending invasion. Unlike other games in the Star Soldier series, the player is given the opportunity to customize his weaponry before springing into action. The different weapons settings can be changed by visiting the setup menu at the beginning of the game. Four main weapons are available throughout the game - a Vulcan Gun (V), Laser (L), Flame-Thrower (F) and E-Beam (E). The player can switch from one to the other by collecting colored pods and picking up the same color again increases the strength and range of the active weapon. Secondary missiles are also available. But the core of the gameplay is built around special flying pods that follow the ship around and add to its firepower - these pods can be released in desperate situations to unleash devastating explosions. The game features seven long stages with mid-level and end-level bosses. Because of the nature of the game, Final Soldier also features a two and five minutes score attack modes.

- TECHNICAL -

Game ID: MC91045

- TRIVIA -

Released on July 05, 1991 in Japan for 6500 Yen.

Reviews:
[FR] September 1991 - Consoles + N.1: 68/100
[FR] October 1991 - Joypad N.1: 90/100

- TIPS AND TRICKS -

* Stage Select :
Reset the game and press Start to go to the title screen. There, press Left, Left, I, Right, Right, II, Up, Down, Up and Down.
A pink number should now be visible on the title screen allowing you to pick a level to start from.

- SERIES -

1. Star Soldier (1986, Famicom)
2. Super Star Soldier [Model HE-1097] (1990, PC-Engine)
3. Final Soldier [Model MC91045] (1991, PC-Engine)
4. Soldier Blade [Model HC92056] (1992, PC-Engine)
5. Star Soldier - Vanishing Earth (1998, Arcade)
6. Star Soldier R (2008, Wii)

- STAFF -

Program Design: Papa Tomohide!!
Character Design: Hiropon Ojaki
Assistant Character Design: Crazy Pandora Ishi
Background Design: King
Music Composition: T S Kiyoshi
Voice: Pretty Woman
Direction: Dionysus Hal
Producer: Urade

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58584&o=2

$end

$pce=finalsols,
$bio

NEC PC-Engine HuCARD published 31 years ago:

Final Soldier [Special Version] (c) 1991 Hudson Soft.

- TRIVIA -

Final Soldier was part of the Caravan Festival organized by Hudson Soft in 1991 and this limited edition of the game exists . This 'Special Version' comes as a single HuCard and offers short Time Attack modes in the Caravan Festival tradition. The card is extremely hard to find and can fetch high prices.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58585&o=2

$end

$info=fstarfrc,fstarfrcj,fstarfrcja,fstarfrcw,
$vgmplay=fstarfrc,
$bio

Arcade Video game published 30 years ago:

Final Star Force (c) 1992 Tecmo.

A sequel to Tehkan's 1984 shoot-em-up classic, "Star Force", featuring improved graphics and sound and a new weapons power-up system. The player's ship is equipped with three smart bombs and the fire button can be held down for rapid fire. At regular intervals, a red ship will appear which will release a power-up capsule; the three power-ups available are as follows :
* A-Pulsator :
Fire : Thunder + Homing
Bomb : S-Bomb
* B-Pulsator :
Fire : Wide Shot + Missile
Bomb : M-Bomb
* C-Pulsator :
Fire : Spraygun + Synch-Fire
Bomb : T-Bomb

- TECHNICAL -

Main CPU : Motorola 68000 (@ 12 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : Yamaha YM2151 (@ 4 Mhz), OKI6295 (@ 7.575 Khz)

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 4096

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Released in September 1992.

- UPDATES -

The US versions have the 'Winners Don't Use Drugs' and the 'Recycle It, Don't Trash It!' screens.

- TIPS AND TRICKS -

Pulsator capsules and fire power will automatically be increased after a period of time, So do not hesitate use the smart bomb if you are in a dangerous situation. Always choose the Thunder Cannon as this is the most powerful of the three primary weapons available. Try to position your ship to the right of the screen as enemy craft tend to appear on this side.

- SERIES -

1. Star Force (1984, Arcade)
2. Super Star Force [Model TCF-ST] (1986, Famicom)
3. Final Star Force (1992, Arcade)

- STAFF -

Programmers : Mae-Yan, Laplace, Jun
Mechanical designers : Kazu Tomita, Bon, Hamali Tel, Sato Dou!, Kotoe Murasaki
Background designers : Nawa Lin, Satoru, A. Haruno, Bon, Hamali Tel, Sato Dou!, Kazu Tomita, B. F. R
BGM composers : Wakasugi Matsuri, Yamasan, Kaorin, Rikarin BZ, Rio
Sound effects : Wakasugi Matsuri
Artwork Designer : Maru-Kata

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=844&o=2

$end

$snes=finalstr,
$bio

Nintendo Super Famicom cart. published 29 years ago:

Final Stretch [Model SHVC-OP] (c) 1993 LOZC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61310&o=2

$end

$coleco=finaltst,
$bio

Colecovision cart. published 40 years ago:

Final Test Cartridge (c) 1982 Coleco Industries, Incorporated. [Amsterdam, NY, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53278&o=2

$end

$info=finalttr,
$bio

Arcade Video game published 29 years ago:

Final Tetris (c) 1993 Jeil Computer System.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 12 Mhz), Zilog Z80 (@ 3.578545 Mhz)
Sound Chips : Yamaha YM2151 (@ 4 Mhz), OKI6295 (@ 7.575 Khz)

Screen orientation : Horizontal
Video resolution : 256 x 224 pixels
Screen refresh : 57.50 Hz
Palette colors : 256

Players : 2
Control : 8-way Joystick
Buttons : 3

- TRIVIA -

Released in August 1993.

- STAFF -

Producer : Jeon Jae Yun

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4434&o=2

$end

$info=sc1final,
$bio

Final Touch (c) 198? Bell-Fruit Mfg. Company, Limited. [B.F.M.].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42137&o=2

$end

$msx1_flop=finalwar,finalwara,
$bio

Final War Cracked (c) 19?? Unknown.

Tape to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133131&o=2

$end

$pc8001_flop=finalwp,
$bio

Final Weapon (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91772&o=2

$end

$msx1_cart=fzone,
$bio

MSX cart. published 36 years ago:

Final Zone (c) 1986 Telenet.

- TRIVIA -

Original price: 6800 Yen

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52704&o=2

$end

$x1_flop=fzone,fzonea,
$bio

Sharp X1 5.25in. disk. published 36 years ago:

Final Zone (c) 1986 Telenet Japan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85980&o=2

$end

$pc8801_flop=fzone,fzoned,
$vgmplay=fzone_88,
$bio

NEC PC-8801 Series disk. published 36 years ago:

Final Zone (c) 1986 Telenet Japan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91773&o=2

$end

$msx1_cart=fzonek,
$bio

Final Zone (c) 198? Zemina.

Korean release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77071&o=2

$end

$msx1_flop=fzone,fzonea,
$bio

Final Zone Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134212&o=2

$end

$pcecd=fzone2,
$bio

NEC TurboGrafx-CD published 32 years ago:

Final Zone II (c) 1990 Telenet Japan.

North American release. Game developed in Japan.

- TECHNICAL -

GAME ID: TGXCD1008

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58492&o=2

$end

$pcecd=fzone2j,
$bio

NEC PC-Engine CD published 32 years ago:

Final Zone II (c) 1990 Telenet Japan.

Final Zone 2 is a multi-scrolling shooter by Telenet. The hero of the game and his friends are part of special army forces and the story starts onboard a space station orbiting somewhere around Earth, or at least a planet looking like Earth. Suddenly, things go horribly wrong and the ship gets under attack. The team get sucked out in space and land back on the planet and to make things worse, they all land in different locations. Final Zone 2 is an 'Ikari Warrior' kind of game where the player takes control of a heavily armed character with unlimited ammo and hardcore weaponry. As the game progresses, different members of the team can be activated and played - as long as the player retrieves them from where they landed after the explosion. The game features seven stages and short animated cutscenes unfold the story as the game progresses.

- TECHNICAL -

Game ID: TJCD00006

- TRIVIA -

Final Zone 2 was released on March 23, 1990 in Japan for 5780 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58188&o=2

$end

$megadriv=fzone,
$bio

Sega Genesis cart. published 32 years ago:

Final Zone (c) 1990 Renovation.

North American release. Game developed in Japan. See the original for more information; "FZ Senki Axis [Model T-32013]"

- TECHNICAL -

GAME ID: T-49026

- TIPS AND TRICKS -

GAME GENIE CODES (USA version only):

AXMA-AA74
Don't lose weapons from damage.

SF5T-DLZ2
Only have to destroy half as many enemies to advance to next level (2 enemies subtracted for every 1 that you destroy).

SF5T-DCZ2
8 enemies subtracted for every 1 that you destroy.

RZAT-C6XW
Destroy one enemy to advance to next level.

- STAFF -

U.S. Staff only: S. Yazel (S. Yazel), Hideki Hiraga (H. Hiraga), R. Lee (R. Lee), David Izat (D. Izat)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57223&o=2

$end

$st_flop=overlanda,
$bio

Atari ST disk. published 32 years ago:

Finale (c) 1990 Elite Systems, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230338&o=2

$end

$info=finalizr,finalizrb,finalizra,
$bio

Arcade Video game published 37 years ago:

Finalizer - Super Transformation (c) 1985 Konami Industry Company, Limited.

You control a jet shooter and fly through several different states in America shooting different enemies.

- TECHNICAL -

Main CPU : Motorola M6809 (@ 3.072 Mhz)
Sound CPU : I8039 (@ 614.4 Khz)
Sound Chips : SN76496 (@ 1.536 Mhz), DAC

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Finalizer was released on December 14, 1985.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=845&o=2

$end

$snes=finalset,
$bio

Nintendo Super Famicom cart. published 29 years ago:

Finalset [Model SHVC-OF] (c) 1993 Forum

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61311&o=2

$end

$apple2_flop_clcracked=finmngr,
$bio

Apple II 5.25 disk. published 38 years ago:

Finance Manager (c) 1984 HES [Human Engineered Soft.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240672&o=2

$end

$apricot_flop=financem,
$bio

ACT Apricot PC Xi disk. published 37 years ago:

Finance Manager (c) 1985 InterActive Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=318017&o=2

$end

$psion2=finance,
$bio

Finance Pack (c) 198? Aware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234131&o=2

$end

$psion1=financep,
$bio

Finance Pack (c) 198? Psion

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=279104&o=2

$end

$psion2=finance2,
$bio

Finance Pack II (c) 198? Aware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234132&o=2

$end

$cc40_cart=finance,
$bio

Texas instrument CC 40 cart. published 39 years ago:

Finance [Model SS-3006] (c) 1983 Texas Instruments

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264866&o=2

$end

$x07_cass=finances,
$bio

Canon X-07 type-in published 38 years ago:

Finances (c) 1984 Shift Editions [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=138547&o=2

$end

$plus4_cart=finadvis,
$bio

Commodore C16 Plus/4 cart. published 38 years ago:

Financial Advisor (c) 1984 Commodore, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237555&o=2

$end

$apple2_flop_clcracked=fincookb,
$bio

Apple II 5.25 disk. published 38 years ago:

Financial Cookbook (c) 1984 Electronic Arts.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=159837&o=2

$end

$apple2_flop_clcracked=finfacts,
$bio

Apple II 5.25 disk. published 41 years ago:

Financial Facts (c) 1981 Advanced Operating Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240609&o=2

$end

$timex_cass=financia,
$bio

Timex Sinclair 2068 cass. published 39 years ago:

Financial Record Keeper (c) 1983 Fendrick, Mark L.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263986&o=2

$end

$apple2_cass=finance2,
$bio

Apple II cass. published 44 years ago:

Financial Wizard 2 (c) 1978 Powersoft, Inc.

- TECHNICAL -

SOFT ID: ADF0114

- STAFF -

By: Neil Lipson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135927&o=2

$end

$apple2_cass=finance3,
$bio

Apple II cass. published 44 years ago:

Financial Wizard 3 (c) 1978 Powersoft, Inc.

- TECHNICAL -

SOFT ID: ADF0115

- STAFF -

By: Neil Lipson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135928&o=2

$end

$apple2_cass=finance4,
$bio

Apple II cass. published 44 years ago:

Financial Wizard 4 (c) 1978 Powersoft, Inc.

- TECHNICAL -

SOFT ID: ADF0118

- STAFF -

By: Neil Lipson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135929&o=2

$end

$vidbrain=financie,
$bio

VideoBrain Family Computer cass. published 44 years ago:

Financier (c) 1978 VideoBrain Computer Co.

This cartridge shipped with the VideoBrain, and could be used to solve financial equations. It functions as an expanded calculator with twelve built-in formulae for calculating such things as mortgage cost, accumulated principal and interest, compound interest, and depreciation among others.

- TECHNICAL -

Model VB-81

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236926&o=2

$end

$saturn=flove2ra,
$bio

Sega Saturn CD published 24 years ago:

Find Love 2 - Rhapsody (c) 1998 Daiki

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59126&o=2

$end

$saturn=flove2pr,flove2pra,
$bio

Sega Saturn CD published 24 years ago:

Find Love 2 - The Prologue (c) 1998 Daiki

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59127&o=2

$end

$info=findout,
$bio

Arcade Video game published 35 years ago:

Find Out (c) 1987 Elettronolo.

Italian game with the same concept as "Wheel Of Fortune".

- TECHNICAL -

Main CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : DAC (@ 4 Mhz)

Screen orientation : Horizontal
Video resolution : 416 x 224 pixels
Screen refresh : 60.00 Hz
Palette Colors : 256

Players : 1
Buttons : 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=847&o=2

$end

$apple2_flop_clcracked=findtune,
$bio

Apple II 5.25 disk. published 37 years ago:

Find That Tune (c) 1985 Electronic Courseware Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301319&o=2

$end

$info=m4ftladn,
$bio

Find the Lady (c) 199? Nova.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42371&o=2

$end

$info=j2fqueen,
$bio

Find the Queen (c) 198? JPM International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40953&o=2

$end

$super80_cass=findword,
$bio

Find the Word [Model 017L4] (c) 198? Unknown

Program for BASIC (32 columns).

- TECHNICAL -

Made for any homebrew system, V3.8, 8R0 to 8R5.

- STAFF -

Developed by: Glyn Shepherd

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126807&o=2

$end

$spectrum_cass=findkeep,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Finder Keepers [Model IS 0059] (c) 1985 Mastertronic, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78895&o=2

$end

$cpc_flop=findersk01,findersk02,findersk,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Finders Keepers (c) 1985 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121547&o=2

$end

$msx1_cass=findkeep,findkeepa,
$bio

MSX cass. published 36 years ago:

Finders Keepers (c) 1986 Mastertronic, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94640&o=2

$end

$msx1_flop=findkeep,
$bio

Finders Keepers cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229963&o=2

$end

$cpc_cass=findkeep,
$bio

Amstrad CPC cass. published 37 years ago:

Finders Keepers (c) 1985 Mastertronic, Ltd.

- TECHNICAL -

[Model IA 0059]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96256&o=2

$end

$c64_cass=findkeep,
$bio

Commodore C64 cass. published 37 years ago:

Finders Keepers (c) 1985 Mastertronic, Ltd.

- TECHNICAL -

GAME ID: IC 0059

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146510&o=2

$end

$gba=nemog,nemogp,
$bio

Nintendo GBA cart. published 19 years ago:

Findet Nemo (c) 2003 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70674&o=2

$end

$leapster=findnemog,
$bio

LeapFrog Leapster cart. published 19 years ago:

Findet Nemo (c) 2003 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134500&o=2

$end

$pi_storyreader_cart=nemoger,
$bio

Findet Nemo (c) 200? Publications International, ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265366&o=2

$end

$vtech_innotv_cart=finddory,
$bio

VTECH InnoTV cart. published 7 years ago:

Finding Dory [Model 80-274903] (c) 2015 VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=279211&o=2

$end

$megadriv=nemo,
$bio

Finding Nemo (c) 199? Glorysun

Pirate hack of James Pond.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56516&o=2

$end

$clickstart_cart=nemo,
$bio

LeapFrog ClickStart cart. published 15 years ago:

Finding Nemo (c) 2007 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145646&o=2

$end

$gba=nemo2j,
$bio

Nintendo GBA cart. published 18 years ago:

Finding Nemo - Aratanaru Bouken [Model AGB-BZIJ-JPN] (c) 2004 Yuke's.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70678&o=2

$end

$gba=nemo2,nemo2a,nemo2b,
$bio

Nintendo GBA cart. published 18 years ago:

Finding Nemo - The Continuing Adventures [Model AGB-BZIE-USA] (c) 2004 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70679&o=2

$end

$gba=nemo,
$bio

Nintendo GBA cart. published 19 years ago:

Finding Nemo [Model AGB-AZIE-USA] (c) 2003 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70676&o=2

$end

$gba=nemob,nemoa,
$bio

Nintendo GBA cart. published 19 years ago:

Finding Nemo [Model AGB-AZIP] (c) 2003 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70675&o=2

$end

$gba=nemoj,
$bio

Nintendo GBA cart. published 19 years ago:

Finding Nemo [Model AGB-BFNJ-JPN] (c) 2003 Yuke's.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70677&o=2

$end

$svi318_cass=findit,
$bio

Spectravideo SV-318 cass. published 38 years ago:

Findit (c) 1984 Spectravideo Israel

- TECHNICAL -

GAME ID: SD252T

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265154&o=2

$end

$kc_cass=fya,
$bio

VEB Mikroelektronik KC cass. published 34 years ago:

Fine Young Animals (c) 1988 RB Soft. [RetroBörsen]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133844&o=2

$end

$bbc_cass=finestfa,
$electron_cass=finestfa,
$bio

Acorn BBC/Electron cass. published 38 years ago:

Finest Favourites (c) 1984 Acorn User

- TECHNICAL -

GAME ID: 0604-0

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51827&o=2

$end

$info=finehour,
$bio

Arcade Video game published 33 years ago:

Finest Hour (c) 1989 Namco.

Stomp through the enemy opposition in your very own assault mech! Equipped with a laser beam, Vernier jump-jets, auto-targeting, and automatic cooling system, this mech is a force to be reckoned with. Of course, the enemy doesn't know that yet, do they? Teach 'em a lesson in threat assessment!

- TECHNICAL -

Namco System 2 hardware
Game ID : FH

Main CPU : (2x) Motorola 68000 (@ 12.288 Mhz), M6809 (@ 3.072 Mhz), HD63705 (@ 2.048 Mhz)
Sound Chips : C140 (@ 21.39 Khz), YM2151 (@ 3.57958 Mhz)

Screen orientation : Horizontal
Video resolution : 288 x 224 pixels
Screen refresh : 60.61 Hz
Palette colors : 8192

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Released in September 1989.

Finest Hour is the first game from Namco where the hero is a robot.

Many of the stages' names seem to be named after songs by the rock band Rush - for example, 'Distant Early Warning' and 'Subdivisions'.

Victor Entertainment released a limited-edition soundtrack album for this game (Finest Hour : Namco Game Sound Express Vol.3 - VICL-15004) on 21/09/1990.

- STAFF -

Produced by : S. Yokoyama
Development directed by : S. Okamoto
General agent : K. Matsuoka
Management by : S. Sakurai
Marketing investigated by : Toshio Natsui
Superviser of test play : Y. Seto
Directed & programmed by : K. Nikaido
Character designers : Y. Teshima, T. Kinoshita, K. Yanagihara, S. Sasaki
Graphic designers : N. Yanagisawa, H. Fukuda, Mitsuru Fukuoka (M. Fukuoka), Masato Nagashima
Development supported by : M. Kato
Music composed by : Katsurou Tajima
Logotype designed by : N. Abe
Lyrics translated by : R. Okamoto
Publicity poster arranged by : H. Kuwahara
Presidental advisor : E. Sato
Graphic utility distribution : A. Nagamatsu
Coordinate supported by : E. Saita, Y. Honda

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=848&o=2

$end

$aquarius_cart=finform,
$bio

Mattel Aquarius cart. published 40 years ago:

Finform (c) 1982 Mattel Electronics [Mattel, Inc.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272372&o=2

$end

$info=finger,
$bio

Finger (c) 198? Unknown.

Pirate version of "Stinger".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233344&o=2

$end

$psion2=finger13,finger14,finge14i,finge15d,
$bio

Finger Organiser (c) 198? Harvester Information Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234103&o=2

$end

$dragon_cass=fingers,
$bio

Dragon cass. published 37 years ago:

Fingers (c) 1985 Blaby Computer Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116546&o=2

$end

$pc98=fhold,fholdc,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

フィニッシュホールド (c) 1995 SystemSoft Corp.
(Finish Hold)

- TECHNICAL -

BARCODE: 4988697503058

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268112&o=2

$end

$pc98=fholdwz,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Finish Hold - Hissatsuwaza Zukan (c) 1995 SystemSoft Corp. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268230&o=2

$end

$pc98_cd=fh2tag,
$bio

NEC PC-9821 CD published 26 years ago:

Finish Hold 2 - Tag (c) 1996 SystemSoft Corp.

- TECHNICAL -

BARCODE: 4988697602058

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134972&o=2

$end

$pc98=fh2tag,fh2tagc,
$bio

NEC PC-9801 Series 5.25in. disk. published 26 years ago:

Finish Hold 2 - Tag (c) 1996 SystemSoft Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268229&o=2

$end

$gmaster=finitezn,
$bio

Finite Zone (c) 199? Hartung.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51272&o=2

$end

$info=pr_fire,
$bio

Fircecracker (c) 199? Project Coin Machines, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42086&o=2

$end

$to7_cass=fire,
$bio

Fire (c) 198? Huet [Sylvain Huet]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108253&o=2

$end

$cpc_flop=fire1990,fire199001,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Fire (c) 1990 XOR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121625&o=2

$end

$x68k_flop=fire,
$bio

Fire (c) 19?? Takahashi Tokiyuki

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87522&o=2

$end

$galaxy=fire,
$bio

Galaksija cass. published 15 years ago:

Fire (c) 2007 Solc, Tomaz

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235809&o=2

$end

$cpc_cass=fireforg,
$bio

Amstrad CPC cass. published 34 years ago:

Fire & Forget (c) 1988 Titus [Gagny, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96257&o=2

$end

$cpc_flop=fireforg01,fireforg,fireandf04,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Fire & Forget (c) 1988 Titus [Gagny, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122888&o=2

$end

$cpc_flop=fireandf05,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Fire & Forget 2 Trained (c) 1990 XOR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122946&o=2

$end

$cpc_flop=fireforg02,fireandf06,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Fire & Forget II (c) 1990 Titus [Gagny, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122889&o=2

$end

$ibm5150=fireforget2,
$bio

IBM PC 5.25in. disk. published 32 years ago:

Fire & Forget II (c) 1990 Titus [Gagny, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=271811&o=2

$end

$sms=fireforg,
$bio

Sega Master System cart. published 32 years ago:

Fire & Forget II (c) 1990 Titus.

Descriptions from the back cover:

With FIRE & FORGET 2, prepare to experience the most extraordinary arcade game ever designed for a console! You will have to pilot the THUNDER MASTER II, capable of 850 horsepower on the road and able to convert itself into a genuine airborne attacker, both equipped with ionic phasers and missile launcher.

Sie können sich darauf vorbereiten, mit FIRE & FORGET 2 eines der außergewöhnlichsten Videospiele zu erleben, die je für eine Konsole entwickelt wurden. Bei diesem Spiel müssen Sie den THUNDER MASTER II steuern, der 850 PS auf der Straße zum Einsatz bringen kann und in der Lage ist, sich in ein fliegendes Schachtschiff für Luftangriffe zu verwandeln. Zusätzlich ist er auch noch mit lonenphasern ünd Raketenwerfern bestückt!

Med FIRE & FORGET 2 kommer du att få uppleva det mest fantastiska arkadspel som någonsin uppfunnits för en konsol! Du kommer att köra THUNDER MASTER II, som utvecklar 850 hästkrafter på vägen och som kan förvandlas till ett verkligt attackflygplan, beväpnat med joniska fasvektorer och missilkastare!

Avec FIRE & FORGET 2, vous allez devoir vous préparez à vivre le plus extraordinaire des jeux d'arcade jamais conçu pour une console! Vous piloterez le THUNDER MASTER II développant 850 Chevaux sur la route et pouvant se transformer en un véritable vaisseau d'attaque aéroporté; et le tout, armé de phasers ioniques et d'un lance missiles!

Con FIRE & FORGET 2 potrete vivere la più straordinaria avventura mai vissuta prima d'ora grazie alla vostra tastiera. Vi metterete ai comandi del THUNDER MASTER II che sviluppa una potenza di 850 cavalli su strada e si trasforma in una vera astronave d'accatto con lancia missili e... fasi ioniche!

¡Con FIRE & FORGET 2, usted va a tener que prepararse a vivir lo más extraordinario de los juegos de arcada nunca antes concebido para una consola! Usted deberá pilotear el THUNDER MASTER II, que desarrolla 850 caballos en carretera y que puede transformarse en un verdadera nave de ataque aeroportada; y todo armado de sincronizadores de fase iónicos y de lanza misiles!

- TECHNICAL -

Cartridge ID: 27009-50

- TRIVIA -

Reviews:
[FR] November 1990 - Player One N.3 : 88/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56024&o=2

$end

$gx4000=firefor2,
$bio

Amstrad GX4000 cart. published 32 years ago:

Fire & Forget II (c) 1990 Titus.

- TECHNICAL -

GAME ID: TI 089003

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118478&o=2

$end

$cpc_flop=fireandf03,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Fire & Forget Trained (c) 1988 XOR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122945&o=2

$end

$cd32=fireice,
$bio

Commodore Amiga CD32 disc published 28 years ago:

Fire & Ice (c) 1994 Renegade Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=106925&o=2

$end

$archimedes=fireice,
$bio

Acorn Archimedes disk. published 27 years ago:

Fire & Ice (c) 1995 Krisalis Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115925&o=2

$end

$info=m4firice,m4firice__a,m4firice__b,m4firice__c,m4firice__d,m4firice__e,m4firice__f,m4firice__g,m4firice__h,m4firice__i,m4firice__j,
$bio

Fire & Ice (c) 199? BWB.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40241&o=2

$end

$sms=fireice,
$bio

Sega Master System cart. published 26 years ago:

Fire & Ice (c) 1996 Tec Toy

Brazilian exclusive release.

Description from the back cover:

Wolf, um lobo aventureiro - que não tem grau de parentesco algum com o Lobo Mau de Chapeuzinho Vermelho - não contava com esta super enrascada: o impiedoso deus Montezuma, revoltado por não possuir poder suficiente para dominar o mundo, despejou toda a sua ira sobre as mais diversas civilizações, transformando vários seres de cada uma delas em perversos discípulos.

Agora, nosso pequeno herói está encarregado de destruir o feitiço do maligno deus e restaurar a paz em cada civilização. Combatendo os discípulos de Montezuma, ele terá que encontrar todos os pedaços de chave mágica para libertar cada povoado, um a um.

Qual será o destino da Civilização do Gelo, da Selva, dos Incas e dos Egípcios? Bem, só Wolf poderá determinar...

- TECHNICAL -

GAME ID: 027.360
SIZE: 256KB (2Mbit)

- TRIVIA -

The game was originally meant to be published in Europe by Virgin Games but got cancelled. Tec Toy then released it later in Brazil.

- STAFF -

Game Design By: Andrew Braybrook
Converted By: Darran Eteo, Steve Turner
Graphics By: John W Lilley

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56025&o=2

$end

$info=sc5fdice,sc5fdicea,
$bio

Fire 'n' Dice (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR1939]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42591&o=2

$end

$info=fireact,
$bio

Pinball published 42 years ago:

Fire Action (c) 1980 Taito.

- SERIES -

1. Fire Action (1980)
2. Fire Action De Luxe (1983)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=965&o=2

$end

$info=fireactd,
$bio

Pinball published 39 years ago:

Fire Action De Luxe (c) 1983 Taito.

- SERIES -

1. Fire Action (1980)
2. Fire Action De Luxe (1983)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1699&o=2

$end

$amigaocs_flop=firebrim,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Fire and Brimstone (c) 1990 Firebird

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74059&o=2

$end

$amigaocs_flop=fireforg,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Fire and Forget (c) 1988 Titus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74060&o=2

$end

$spectrum_cass=fireforg,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Fire and Forget (c) 1988 Titus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78896&o=2

$end

$cpc_flop=fireandf,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Fire and Forget (c) 1988 XOR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121626&o=2

$end

$spectrum_cass=fireforga,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Fire And Forget (c) 1989 Proein Soft Line.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219601&o=2

$end

$amigaocs_flop=firefor2,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Fire and Forget II - The Death Convoy (c) 1990 Titus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74061&o=2

$end

$st_flop=firefor2,
$bio

Atari ST disk. published 32 years ago:

Fire and Forget II - The Death Convoy (c) 1990 Titus [Gagny, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230342&o=2

$end

$cpc_flop=fireandf02,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Fire and Forget II Trained (c) 1990 NPS [Nul Part System]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122466&o=2

$end

$amigaocs_flop=firenice,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Fire and Ice (c) 1992 Renegade Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74062&o=2

$end

$ibm5170=firenice,
$bio

IBM PC/AT DOS 3.5in. disk. published 29 years ago:

Fire and Ice (c) 1993 Renegade Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144395&o=2

$end

$c64_cass=fireant,
$bio

Commodore C64 cass. published 39 years ago:

Fire Ant (c) 1983 Mogul Communications, Ltd.

- TECHNICAL -

GAME ID: MOG 1015

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187249&o=2

$end

$cpc_cass=fireant,
$bio

Amstrad CPC cass. published 38 years ago:

Fire Ant (c) 1984 Mogul Communications

- TECHNICAL -

[Model MOG 7015]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96259&o=2

$end

$pc98=firearms,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Fire Arms (c) 1992 ABA.

- TECHNICAL -

BARCODE: 4 957187 300217

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89480&o=2

$end

$info=gnw_fireatk,
$bio

Handheld game published 41 years ago:

Fire Attack (c) 1981 Nintendo Co., Ltd.

The main character uses a tomahawk-type weapon to protect a fort from burning. The top row of enemies are Indian chiefs who throw firesticks, and the bottom row of enemies are traditional Game & Watch characters who try to set fire to the fort with a match. Two points are earned for each fire blocked. Three misses are allowed, which occur each time the fort catches fire. All misses are erased at 200 points and again at 500; if there aren't any misses at these times, 5 points are awarded per hit for a period of time.

In Game B, attackers come from 4, rather than 3 directions and attacking speed is faster.

- TECHNICAL -

Model ID-29

- TRIVIA -

Released on March 26, 1982 in Japan.

In the Super Smash Bros. series, Mr. Game & Watch's side-Smash attack makes him attack with a torch from Fire Attack.

- PORTS -

* CONSOLES:
GBA "Game & Watch Gallery 4"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=100944&o=2

$end

$pc8801_flop=fireball,
$bio

Fire Ball (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91774&o=2

$end

$info=fball,
$bio

Arcade Video game published 30 years ago:

Fire Ball (c) 1992 FM Work.

- TRIVIA -

Fire Ball was released in February 1992 in Korea.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103572&o=2

$end

$famicom_flop=firebam,
$bio

Nintendo Famicom disk. published 34 years ago:

Fire Bam (c) 1988 HAL Laboratory, Incorporated.

Fire Bam is a side scrolling action game by HAL. The game tells the story of Bam, a fifteen years old courageous boy. Like every boy of its age, Bam must pass the village's test and bring back an insect's shell from the forest. But as he returns, and to his surprise, most of the village has been destroyed and his parents turned into demons. Bam's quest to become a man is about to begin. Armed with his sword, Bam sets forth in search of what happened to the village and his parents. His first steps lead him to the forest where he has to defeat all sorts of monsters. Fire elements can be collected along the way and used as currency when trading inside shops scattered around the game. Special items and new weapons can be purchased this way too. Soon, Bam will stand in front of dark and tall towers, each one of them need to be visited and the bosses hiding within defeated.

- TECHNICAL -

Game ID: HAL-FBM

- TRIVIA -

Fire Bam was released on February 01, 1988 in Japan for 3300 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65330&o=2

$end

$info=firebarr,
$bio

Arcade Video game published 29 years ago:

Fire Barrel (c) 1993 Irem.

An airplane shooter where you fire at enemy planes and tanks. Use a smart bomb to cause major damage to the enemy.

- TECHNICAL -

Irem M-107 system hardware

Main CPU : V33 (@ 14 Mhz)
Sound CPU : V30 (@ 7.159 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), GA20 (@ 3.579545 Mhz)

Screen orientation : Vertical
Video resolution : 240 x 320 pixels
Screen refresh : 60.00 Hz
Palette colors : 2048

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Released in February 1994 in Japan.

After the success of this Raiden, many Raiden-like game were released and Fire Barrel was one of them.

- STAFF -

Game designer : Shaka
Programmers : Denchan, R&R Aya
Designers : Maccoy, Yamachin, Core_1
Sound B.G.M : Rikei
Sound effects : Hiya

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=849&o=2

$end

$info=firebatl,
$bio

Arcade Video game published 38 years ago:

Fire Battle (c) 1984 Taito.

A vertically scrolling shooter.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3 Mhz)
Sound CPU : Zilog Z80 (@ 3 Mhz)
Sound Chips : Custom (@ 3 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Released in December 1984 in Japan.

Developed by Woodplace for Taito.

This game represents Taito's answer to Namco's "Xevious".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=850&o=2

$end

$info=spacefbb,
$bio

Arcade Video game published 42 years ago:

Fire Bird (c) 1980 Pierre [René Pierre].

Bootleg/hack of "Space Firebird"

- TECHNICAL -

Cabinet title : FIRE BIRD
Titlescreen title : SPACE FIRE BIRD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=26889&o=2

$end

$a2600=firebird,
$bio

Fire Bird (c) 19?? Video Game Program

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50477&o=2

$end

$a2600=firebrds,
$bio

Atari 2600 cart. published 39 years ago:

Fire Birds (c) 1983 ITT Family Games

A clone of Homevision's "Sky Alien [Model VCS 83112]" with some graphical changes.

- TECHNICAL -

Model 554-33 383

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50478&o=2

$end

$dragon_cass=firecoptr,
$bio

Dragon cass. published 39 years ago:

Fire Copter (c) 1983 Adventure International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116507&o=2

$end

$info=firednc,
$bio

Video Slot Machine published 18 years ago:

Fire Dancer (c) 2004 Aristocrat.

A 5-reel video slot machine with a Native American theme.

- TECHNICAL -

Aristocrat MKVI hardware.

Video resolution : 640x480

- TRIVIA -

Another 'Super Reel Power' game, like "Dream Catcher" and "The Game With No Name!".

The Indian chant sound effect is exactly the same as in "Dream Catcher", it is cut off half way unlike you'd hear on "Indian Dreaming".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=26893&o=2

$end

$nes=firedrgn,
$vgmplay=firedrgn_den,
$bio

Fire Dragon (c) 199? Gamtec.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76779&o=2

$end

$gameboy=firedrag,
$bio

Fire Dragon [Model GS-06] (c) 19?? GYY [Taiwan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65987&o=2

$end

$gba=fireater,
$bio

Nintendo GBA cart. published 21 years ago:

Fire Eaters - Zero Bandits [Demo version] (c) 2001 Formula

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70680&o=2

$end

$nes=firemb,
$vgmplay=firemb_fc,
$bio

Nintendo Famicom cart. published 32 years ago:

ファイアーエムブレム　暗黒竜と光の剣 (c) 1990 Nintendo.
(Fire Emblem - Ankokuryuu to Hikari no Ken)

The first installment in the Fire Emblem series. Set on the fictional continent of Archanea, the story follows the tale of Marth, prince of the kingdom of Altea, who is sent on a quest to reclaim his throne after being forced into exile by the evil sorcerer Gharnef and his dark master Medeus, the titular Shadow Dragon. Forming new alliances with neighboring kingdoms, Marth must gather a new army to help him retrieve the sacred sword Falchion and the Fire Emblem shield in order to defeat Gharnef and Medeus and save his kingdom. The gameplay revolves around turn-based battles on grid-based maps, with defeated units being subject to permanent death.

- TECHNICAL -

GAME ID: HVC-VX

- TRIVIA -

Released on April 20, 1990 in Japan.

Development began three years prior to its release, after Intelligent Systems turned its attention away from developing hardware for the Famicom towards creating what they called simulation games. The initial development team was not very large, and several staff members undertook multiple tasks.

The concept was first decided upon after the completion of Famicom Wars, as the team wanted to move away from the war-based setting of Famicom Wars and create a role-playing experience. The project was first proposed to Nintendo by Kaga with a design document. The document included all the basic elements, including the story, main character and gameplay mechanics. At this stage, the project was called Battle Fantasy Fire Emblem.  The staff never considered the game as a commercial product, being defined by Kaga as a doujin project that was made on a whim. To make the game accessible to a wide audience, Kaga did his best to avoid emphasizing stats and other numerical data. The game's genre necessitated the extensive use of the Famicom cartridge's memory. Fire Emblem exceeded these limits, so Intelligent Systems used a portion of memory dedicated to saving games to get round this limitation. With Nintendo's help, they created a new chip for the cartridge that could process and display Japanese text.

Kaga wanted to create a scenario where players would care about the characters in a similar way to a role-playing video game. According to Kaga, while role-playing games had strong stories but limited protagonists, tactical games had multiple characters but a weak story: Fire Emblem was his solution, combining the two to create a fun gameplay experience with relatable characters. This lack of emphasis on a single character was intentional, to the point that even Marth was not considered by Kaga to be the main character. The setting and characters drew inspiration from Classical mythology.

During the early story draft, there were two dragons that acted as bosses: the Earth Dragon Gaia and the Water Dragon Neptune. While Neptune was scrapped due to hardware limitations, Gaia would evolve into the character of Medeus.

The series' titular Fire Emblem appears in its first and most recognizable form as a shield with mystical power.

The artifact's title made reference to war and the power of dragons, which would form a key part of future entries.

The use of such an extensive story approach was a rarity in Famicom games at the time, which were still beset by memory storage problems. Multiple scenarios were also planned by Kaga to alleviate the linear feel of the campaign, but this could not be managed.

The initial plan was to create setpiece graphics for key story moments, similar to simulation titles on PC games. Among the scenes initially planned were Marth kneeling next to the character Jagen in a pool of blood, and two characters escaping from an ambush. To try and accommodate the advanced graphics, the team opted to use an MMC3 memory chip. The adoption of the MMC3 was influenced by memory space difficulties experienced by the team during the development of Famicom Wars. When it was discovered that the chip only had one megabyte of memory, the team were forced to streamline the graphics and visuals, resulting in the setpiece graphics being cut. The reduced emphasis on graphics meant that the game was not visually impressive, which was later regretted by Kaga and other team members.

During its early advertising, the game was dubbed Honou no Monshou (lit. Emblem of Fire), and used character and narrative concepts that did not appear in the final product. The graphics also underwent changes, being particularly noticeable with Marth's hair color and style. The game was advertised on television with a live-action commercial featuring a version of the Fire Emblem theme. Filming the commercial proved troublesome: the actors overheated due to their heavy costumes, and the light and sound effects made the actor horse skittish. The commercial required twenty retakes.

- SERIES -

1. Fire Emblem - Ankokuryuu to Hikari no Ken [Model HVC-VX] (1990, FC)
2. Fire Emblem Gaiden [Model HVC-2I] (1992, FC)
3. Fire Emblem - Monshou no Nazo [Model SHVC-EM] (1994, SFC)
4. Fire Emblem - Seisen no Keifu [Model SHVC-A32J-JPN] (1996, SFC)
5. Fire Emblem - Thracia 776 [Model SHVC-BFRJ-JPN] (2000, SFC)
6. Fire Emblem - Fuuin no Tsurugi [Model AGB-AFEJ-JPN] (2002, GBA)
7. Fire Emblem - Rekka no Ken [Model AGB-AE7J-JPN] (2003, GBA)
8. Fire Emblem - Seima no Kouseki [Model AGB-BE8J-JPN] (2004, GBA)
9. Fire Emblem - Souen no Kiseki (2005, NGC)
10. Fire Emblem - Shin Ankoku Ryuu to Hikari no Ken [Model NTR-YFEJ-JPN] (2008, NDS)
11. Fire Emblem - Shin Monshou no Nazo - Hikari to Kage no Eiyuu [Model TWL-VI2J-JPN] (2010, NDS)
12. Fire Emblem - Kakusei [Model CTR-AFEJ-JPN] (2012, 3DS)
13. Fire Emblem if - Hakuya Oukoku [Model CTR-BFXJ-JPN] (2015, 3DS)
14. Fire Emblem Echoes - Mo Hitori no Eiyuu-ou [Model CTR-AJJJ-JPN] (2017, 3DS)

SFC BS Episodes:
1. BS Fire Emblem - Akaneia Senki-Hen - Dai-1-wa - Palace Kanraku (1997)
2. BS Fire Emblem - Akaneia Senki-Hen - Dai-2-wa - Akai Ryuu Kishi (1997)
3. BS Fire Emblem - Akaneia Senki-Hen - Dai-3-wa - Seigi no Touzokudan (1997)
4. BS Fire Emblem - Akaneia Senki-Hen - Dai-4-wa - Hajimari no Toki (1997)

Others:
1. Fire Emblem Heroes (2017, IOS/Google Play)

- STAFF -

Co-developed by Intelligent Systems and Nintendo Research & Development 1.

Directer: Keisuke Terasaki
Scinario: Shouzou Kaga
Programers: Masaharu Tani, Masayuki Imanishi, Koji Yoshida, Kei Fukura
Graphic Designers: Toru Osawa, Naotaka Onishi, Satoshi Machida, Toshitaka Muramatsu
Music: Hirokazu Tanaka, Yuka Banba
Special Thanks: Ryouichi Kitanishi, Masafumi Sakashita, Toru Narihiro (Papa Narihiro), Toshiyuki Nakamura (Wink Nakamura), Haruhiko Simizu
Producer: Gunpei Yokoi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54093&o=2

$end

$gba=firembft,
$bio

Nintendo GBA cart. published 20 years ago:

Fire Emblem - Fuuin no Tsurugi [Model AGB-AFEJ-JPN] (c) 2002 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70682&o=2

$end

$snes=firembmn,firembmn1,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Fire Emblem - Monshou no Nazo (c) 1994 Nintendo Company, Limited.

- TECHNICAL -

GAME ID: SHVC-EM

- TRIVIA -

Released on January 21, 1994 in Japan.

- SERIES -

1. Fire Emblem - Ankokuryuu to Hikari no Ken [Model HVC-VX] (1990, FC)
2. Fire Emblem Gaiden [Model HVC-2I] (1992, FC)
3. Fire Emblem - Monshou no Nazo [Model SHVC-EM] (1994, SFC)
4. Fire Emblem - Seisen no Keifu [Model SHVC-A32J-JPN] (1996, SFC)
5. Fire Emblem - Thracia 776 [Model SHVC-BFRJ-JPN] (2000, SFC)
6. Fire Emblem - Fuuin no Tsurugi [Model AGB-AFEJ-JPN] (2002, GBA)
7. Fire Emblem - Rekka no Ken [Model AGB-AE7J-JPN] (2003, GBA)
8. Fire Emblem - Seima no Kouseki [Model AGB-BE8J-JPN] (2004, GBA)
9. Fire Emblem - Souen no Kiseki (2005, NGC)
10. Fire Emblem - Shin Ankoku Ryuu to Hikari no Ken [Model NTR-YFEJ-JPN] (2008, NDS)
11. Fire Emblem - Shin Monshou no Nazo - Hikari to Kage no Eiyuu [Model TWL-VI2J-JPN] (2010, NDS)
12. Fire Emblem - Kakusei [Model CTR-AFEJ-JPN] (2012, 3DS)
13. Fire Emblem if - Hakuya Oukoku [Model CTR-BFXJ-JPN] (2015, 3DS)
14. Fire Emblem Echoes - Mo Hitori no Eiyuu-ou [Model CTR-AJJJ-JPN] (2017, 3DS)

SFC BS Episodes:
1. BS Fire Emblem - Akaneia Senki-Hen - Dai-1-wa - Palace Kanraku (1997)
2. BS Fire Emblem - Akaneia Senki-Hen - Dai-2-wa - Akai Ryuu Kishi (1997)
3. BS Fire Emblem - Akaneia Senki-Hen - Dai-3-wa - Seigi no Touzokudan (1997)
4. BS Fire Emblem - Akaneia Senki-Hen - Dai-4-wa - Hajimari no Toki (1997)

Others:
1. Fire Emblem Heroes (2017, IOS/Google Play)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61312&o=2

$end

$gba=firembj,firembjp2,firembjp1,
$bio

Nintendo GBA cart. published 19 years ago:

Fire Emblem - Rekka no Ken [Model AGB-AE7J-JPN] (c) 2003 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70683&o=2

$end

$gba=firembssj,firembssjp,
$bio

Nintendo GBA cart. published 18 years ago:

Fire Emblem - Seima no Kouseki (c) 2004 Nintendo Company, Limited.

- TECHNICAL -

GAME ID: AGB-BE8J-JPN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70684&o=2

$end

$snes=firembsk,
$bio

Nintendo Super Famicom cart. published 26 years ago:

Fire Emblem - Seisen no Keifu (c) 1996 Nintendo Company, Limited.

- TECHNICAL -

GAME ID: SHVC-A32J-JPN

- TRIVIA -

Released on May 14, 1996 in Japan.

- SERIES -

1. Fire Emblem - Ankokuryuu to Hikari no Ken [Model HVC-VX] (1990, FC)
2. Fire Emblem Gaiden [Model HVC-2I] (1992, FC)
3. Fire Emblem - Monshou no Nazo [Model SHVC-EM] (1994, SFC)
4. Fire Emblem - Seisen no Keifu [Model SHVC-A32J-JPN] (1996, SFC)
5. Fire Emblem - Thracia 776 [Model SHVC-BFRJ-JPN] (2000, SFC)
6. Fire Emblem - Fuuin no Tsurugi [Model AGB-AFEJ-JPN] (2002, GBA)
7. Fire Emblem - Rekka no Ken [Model AGB-AE7J-JPN] (2003, GBA)
8. Fire Emblem - Seima no Kouseki [Model AGB-BE8J-JPN] (2004, GBA)
9. Fire Emblem - Souen no Kiseki (2005, NGC)
10. Fire Emblem - Shin Ankoku Ryuu to Hikari no Ken [Model NTR-YFEJ-JPN] (2008, NDS)
11. Fire Emblem - Shin Monshou no Nazo - Hikari to Kage no Eiyuu [Model TWL-VI2J-JPN] (2010, NDS)
12. Fire Emblem - Kakusei [Model CTR-AFEJ-JPN] (2012, 3DS)
13. Fire Emblem if - Hakuya Oukoku [Model CTR-BFXJ-JPN] (2015, 3DS)
14. Fire Emblem Echoes - Mo Hitori no Eiyuu-ou [Model CTR-AJJJ-JPN] (2017, 3DS)

SFC BS Episodes:
1. BS Fire Emblem - Akaneia Senki-Hen - Dai-1-wa - Palace Kanraku (1997)
2. BS Fire Emblem - Akaneia Senki-Hen - Dai-2-wa - Akai Ryuu Kishi (1997)
3. BS Fire Emblem - Akaneia Senki-Hen - Dai-3-wa - Seigi no Touzokudan (1997)
4. BS Fire Emblem - Akaneia Senki-Hen - Dai-4-wa - Hajimari no Toki (1997)

Others:
1. Fire Emblem Heroes (2017, IOS/Google Play)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61313&o=2

$end

$gba=firembssu,
$bio

Nintendo GBA cart. published 17 years ago:

Fire Emblem - The Sacred Stones (c) 2005 Nintendo Company, Limited.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: AGB-BE8E-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70686&o=2

$end

$gba=firembss,
$bio

Nintendo GBA cart. published 17 years ago:

Fire Emblem - The Sacred Stones [Model AGB-BE8P] (c) 2005 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70685&o=2

$end

$snes=firembth,firembtha,firembthnp,
$bio

Nintendo Super Famicom cart. published 22 years ago:

Fire Emblem - Thracia 776 (c) 2000 Nintendo Company, Limited.

- TECHNICAL -

GAME ID: SHVC-BFRJ-JPN

- TRIVIA -

Released on January 21, 2000 in Japan.

- SERIES -

1. Fire Emblem - Ankokuryuu to Hikari no Ken [Model HVC-VX] (1990, FC)
2. Fire Emblem Gaiden [Model HVC-2I] (1992, FC)
3. Fire Emblem - Monshou no Nazo [Model SHVC-EM] (1994, SFC)
4. Fire Emblem - Seisen no Keifu [Model SHVC-A32J-JPN] (1996, SFC)
5. Fire Emblem - Thracia 776 [Model SHVC-BFRJ-JPN] (2000, SFC)
6. Fire Emblem - Fuuin no Tsurugi [Model AGB-AFEJ-JPN] (2002, GBA)
7. Fire Emblem - Rekka no Ken [Model AGB-AE7J-JPN] (2003, GBA)
8. Fire Emblem - Seima no Kouseki [Model AGB-BE8J-JPN] (2004, GBA)
9. Fire Emblem - Souen no Kiseki (2005, NGC)
10. Fire Emblem - Shin Ankoku Ryuu to Hikari no Ken [Model NTR-YFEJ-JPN] (2008, NDS)
11. Fire Emblem - Shin Monshou no Nazo - Hikari to Kage no Eiyuu [Model TWL-VI2J-JPN] (2010, NDS)
12. Fire Emblem - Kakusei [Model CTR-AFEJ-JPN] (2012, 3DS)
13. Fire Emblem if - Hakuya Oukoku [Model CTR-BFXJ-JPN] (2015, 3DS)
14. Fire Emblem Echoes - Mo Hitori no Eiyuu-ou [Model CTR-AJJJ-JPN] (2017, 3DS)

SFC BS Episodes:
1. BS Fire Emblem - Akaneia Senki-Hen - Dai-1-wa - Palace Kanraku (1997)
2. BS Fire Emblem - Akaneia Senki-Hen - Dai-2-wa - Akai Ryuu Kishi (1997)
3. BS Fire Emblem - Akaneia Senki-Hen - Dai-3-wa - Seigi no Touzokudan (1997)
4. BS Fire Emblem - Akaneia Senki-Hen - Dai-4-wa - Hajimari no Toki (1997)

Others:
1. Fire Emblem Heroes (2017, IOS/Google Play)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61314&o=2

$end

$nes=firembg,
$vgmplay=firembg_fc,
$bio

Nintendo Famicom cart. published 30 years ago:

ファイアーエムブレム外伝 (c) 1992 Nintendo.
(Fire Emblem Gaiden)

- TECHNICAL -

Game ID: HVC-2I

- TRIVIA -

Released on March 14, 1992 in Japan.

- SERIES -

1. Fire Emblem - Ankokuryuu to Hikari no Ken [Model HVC-VX] (1990, FC)
2. Fire Emblem Gaiden [Model HVC-2I] (1992, FC)
3. Fire Emblem - Monshou no Nazo [Model SHVC-EM] (1994, SFC)
4. Fire Emblem - Seisen no Keifu [Model SHVC-A32J-JPN] (1996, SFC)
5. Fire Emblem - Thracia 776 [Model SHVC-BFRJ-JPN] (2000, SFC)
6. Fire Emblem - Fuuin no Tsurugi [Model AGB-AFEJ-JPN] (2002, GBA)
7. Fire Emblem - Rekka no Ken [Model AGB-AE7J-JPN] (2003, GBA)
8. Fire Emblem - Seima no Kouseki [Model AGB-BE8J-JPN] (2004, GBA)
9. Fire Emblem - Souen no Kiseki (2005, NGC)
10. Fire Emblem - Shin Ankoku Ryuu to Hikari no Ken [Model NTR-YFEJ-JPN] (2008, NDS)
11. Fire Emblem - Shin Monshou no Nazo - Hikari to Kage no Eiyuu [Model TWL-VI2J-JPN] (2010, NDS)
12. Fire Emblem - Kakusei [Model CTR-AFEJ-JPN] (2012, 3DS)
13. Fire Emblem if - Hakuya Oukoku [Model CTR-BFXJ-JPN] (2015, 3DS)
14. Fire Emblem Echoes - Mo Hitori no Eiyuu-ou [Model CTR-AJJJ-JPN] (2017, 3DS)

SFC BS Episodes:
1. BS Fire Emblem - Akaneia Senki-Hen - Dai-1-wa - Palace Kanraku (1997)
2. BS Fire Emblem - Akaneia Senki-Hen - Dai-2-wa - Akai Ryuu Kishi (1997)
3. BS Fire Emblem - Akaneia Senki-Hen - Dai-3-wa - Seigi no Touzokudan (1997)
4. BS Fire Emblem - Akaneia Senki-Hen - Dai-4-wa - Hajimari no Toki (1997)

Others:
1. Fire Emblem Heroes (2017, IOS/Google Play)

- STAFF -

Director & Game Design: Shouzou Kaga
Programmers: Masayuki Imanishi, Tsuneyasu Tajima, Koji Yoshida, Kei Fukura, Masahiro Shimizu
Graphic Designers: Satoshi Machida, Toshitaka Muramatsu, Naotaka Ohnishi
Music: Yuka Tsujiyoko
Supervisor: Satoru Okada, Hirokazu Tanaka, Keisuke Terasaki
Special Thanks: Ryouichi Kitanishi, Dr. Ohta, Mr. Mori, Toru Narihiro (Papa Narihiro), Toshiyuki Nakamura (Ribbon Nakamura), Will Nakajima

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54094&o=2

$end

$gba=firembu,firemb,firemba,
$bio

Nintendo GBA cart. published 19 years ago:

Fire Emblem [Model AGB-AE7E-USA] (c) 2003 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70681&o=2

$end

$gameboy=firefght,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Fire Fighter (c) 1992 Mindscape, Incorporated.

- TECHNICAL -

Cartridge ID: DMG-F8-NOE

- TRIVIA -

Reviews:
[FR] June 1993 - Consoles + N.21: 82/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65988&o=2

$end

$a2600=ffighter,ffightere,
$bio

Atari 2600 cart. published 40 years ago:

Fire Fighter (c) 1982 Imagic.

Save him! Rescue the panicked man from the burning warehouse. As the fire spreads higher, he climbs a floor at a time to escape the blaze. He reaches treacherous heights. Only by reaching him with the ladder can he be saved. Put out the flames with your hose. Race back to the engine, jump on and scramble up the ladder. Snatch him from his fiery peril! Get moving!

Game variations: You confront each of Fire Fighter's challenges alone! Rescue the man and win the game.
Game 1: 10-story building. Position the ladder carefully. It's tricky!
Game 2: 9-story building.
Game 3: 8-story building.
Game 4: 7-story building.
Game 5: 6-story building.
Game 6: 5-story building.
Game 7: 4-story building.
Game 8: 3-story building. Move quickly - seconds count!
Game 9: Begins with a 3-story building. After each rescue, another floor is automatically added to the warehouse, to a maximum of 10 floors. How fast can you move through them all? Use water sparingly; your supply must last for all the different levels.

- TECHNICAL -

Model IA3400

- TRIVIA -

After programming Breakout (1978) and Asteroids (1981) for Atari, Brad Stewart created Fire Fighter for Imagic.

The initials BS (for Brad Stewart) and a smiley face appear in the flame animation.

- SCORING -

The fastest rescue wins! Keep track of your best times in each of the Fire Fighter games. The timer at the bottom of the screen lets you know how you're doing.

- TIPS AND TRICKS -

* The trapped man stays ahead of the fire by climbing a floor at a time. Learn to estimate how fast the fire is moving and how quickly he's moving through the warehouse. Place the ladder and have the fire fighter climb so he'll reach the man's floor and rescue him before he moves higher in the warehouse.

* The man in the blazing building checks to see if the entire floor below him is still on fire. If it isn't, he'll move down.

* When the fire fighter is on the engine, the man in the warehouse moves to a window on the right side of the building so the ladder can reach him. He may be scared, but he isn't stupid!

* Listen for the crackle of the fire. Even if the fire appears to be out, it may still be burning. When the fire goes out completely, the crackling stops.

- STAFF -

Programmer: Brad Stewart

- PORTS -

* COMPUTERS: 
[US] PC [Microsoft Windows, CD-ROM] (oct.2003) "Activision Anthology: Remix Edition" 
[US] Apple Macintosh [CD-ROM] (2003) "Activision Anthology: Remix Edition"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50479&o=2

$end

$snes=firefght,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Fire Fighting [Model SHVC-AIFJ-JPN] (c) 1994 Jaleco Company, Limited. [Japan Leisure].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61315&o=2

$end

$a2600=firefly,
$bio

Atari 2600 cart. published 39 years ago:

Fire Fly (c) 1983 Mythicon

FIREFLY by Mythiiicon offers tremendous variety in the types of enemies you, as Firefly, will encounter. By continually moving from one screen to the next you are actually playing several games in one. Each enemy moves differently and requires different skills of the game player.

The first challenge is to rescue the pixy. While appearing easy, be cautius of the enemy bee. He is very good at determining where you are and his sting is deadly.  Should you survive and rescue the pixy, you are faced with the flaming pumpkin.  He is so hot that merely touching him will be fatal. He also has an unlimited supply of deadly pumpkin seeds to fire at you.  The next screen brings you to the true meanness of the demons. Their touch and cannon shots are to be avoided at all cost.  The bats will be waiting should the unlikely occur and you survive.  The bad bugs aren't worried, however, since ythey have a sun full of shooting balls of fire ready to ruin your day.  If that isn't enough, you can try your luck against the coiled serpents.  For the truly talented players who make it through  this series of Bad-Bug tricks don't worry, they will all be there again for your next journey through the land of the Bad-Bugs.

- TECHNICAL -

Model MA 1002

- SCORING -

SCORING is done by hitting the enemies with a missile, picking up treasures, and rescuing the pixy. Points are awarded on the following basis:
Shoot enemy: 10 points.
Shoot pumpkin: 20 points.
Rescue pixy: 30 points.
Recover treasure: 99 points.

- STAFF -

Programmer: Bruce de Graaf
Sound: Bill Bryner

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50480&o=2

$end

$dragon_cass=fireforc,fireforcc,
$bio

Dragon cass. published 36 years ago:

Fire Force (c) 1986 Quickbeam Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116308&o=2

$end

$dragon_flop=fireforce,
$bio

Fire Force (c) 198? Orange Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117141&o=2

$end

$amigaocs_flop=firefrce,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Fire Force (c) 1992 ICE

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74058&o=2

$end

$cd32=fireforc,
$bio

Commodore Amiga CD32 disc published 28 years ago:

Fire Force (c) 1994 ICE, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=106926&o=2

$end

$cpc_cass=firefox,
$bio

Amstrad CPC cass. published 37 years ago:

Fire Fox (c) 1985 Amsoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121950&o=2

$end

$msx1_cass=firefox,
$bio

Fire Fox (c) 198? Onaki

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94641&o=2

$end

$nes=firehawk,
$bio

Nintendo NES cart. published 30 years ago:

Fire Hawk (c) 1992 Camerica

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55140&o=2

$end

$info=firehawk,firehawkv,
$bio

Arcade Video game published 21 years ago:

Fire Hawk (c) 2001 ESD [Excellent Soft Design].

A vertical scrolling jet shoot them up, featuring both single & co-operative gameplay as well as a myriad of power ups. The players get to choose from 5 different jets each with it's own unique attributes & weapons. By collecting varies power ups during the missions the player's jet with be transformed into a stronger, more powerful version.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 12 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : (2x) OKI6295 (@ 7.575 Khz)

Players : 2
Control : 8-way joystick
Buttons : 2
=> [A] Shoot, [B] Bomb

- TRIVIA -

Fire Hawk was released in February 2001.

The jet selection screen music was ripped from the first stage music of the early SNK Neo-Geo MVS shoot-em-up game "Andro Dunos".

- TIPS AND TRICKS -

To enter test mode, hold on Button1 at boot up.

- STAFF -

Director : James Park
R&D Manager : Cho Nam Jun
Main Program : Oh Kyung Hun
Sub Program : Lee Hyun Chul
Main Graphic : Seo Min Gun
Sub Graphic : Kim Sun Yung, Lee Won Hee, Lee Youl
DB Setting : Han Ji Ho

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3432&o=2

$end

$pc8801_flop=firehawk,firehawkb,firehawka,
$bio

NEC PC-8801 Series disk. published 33 years ago:

Fire Hawk - Thexder The Second Contact (c) 1989 Game Arts Co., Ltd.

- TECHNICAL -

BARCODE: 4988649920117

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91775&o=2

$end

$msx2_flop=firehawk,firehawkb,firehawkc,firehawkd,firehawka,
$vgmplay=firehawk_msx2o,firehawk_msx2p,
$bio

MSX 2 disk. published 33 years ago:

Fire Hawk - Thexder The Second Contact (c) 1989 Game Arts Co., Ltd.

- TECHNICAL -

BARCODE: 4988649902113

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101665&o=2

$end

$spectrum_cass=firehawk,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Fire Hawks (c) 1984 Postern

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78899&o=2

$end

$bbc_cass=fireisla,
$bio

Acorn BBC/Electron cass. published 38 years ago:

Fire Island (c) 1984 Hollsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51828&o=2

$end

$cpc_flop=fireland,
$bio

Amstrad CPC type-in published 31 years ago:

Fire Land (c) 1991 CPC Infos

- TRIVIA -

Listed as a type-in program in the French magazine: CPC Infos.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119432&o=2

$end

$cpc_flop=fireland01,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Fire Land Trained (c) 1991 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126703&o=2

$end

$info=firemntn,
$bio

Pinball published 42 years ago:

Fire Mountain (c) 1980 Zaccaria.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1700&o=2

$end

$megadriv=firemust,
$vgmplay=firemust_md,
$bio

Sega Mega Drive cart. published 31 years ago:

Fire Mustang (c) 1991 Taito Corp.

- TECHNICAL -

GAME ID: T-11123

- TRIVIA -

Released on May 31, 1991 in Japan.

Reviews:
November 1991 - Consoles + N.2 [FR]: 76/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56517&o=2

$end

$info=fireone,
$bio

Arcade Video game published 43 years ago:

Fire One! (c) 1979 Exidy.

Fire One! was a player-versus-player or player-versus-computer submarine showdown.

The primary objective of the game is to find and destroy the enemy's submarine, while avoiding the enemy's torpedoes. Through your virtual periscope you are free to launch one of your 8 torpedoes to take out any of the enemy's various ships for extra points. It takes some time to reload each torpedo tube, so you must be judicious in how you plan your attacks.

In addition to being able to control the left/right rotation of your periscope, the game also features a submerge button which you can use to temporarily hide from the enemy. Holding this button down keeps you hidden but also keeps you out of the action, allowing the enemy free reign over the seas.

- TECHNICAL -

The cabinet was split into two halves, with each player controlling their first-person submarine perspective on their half of the screen.

Main CPU : Zilog Z80 (@ 2.5 Mhz)

Players : 2
Control : paddle
Buttons : 2

- TRIVIA -

Fire One was released in November 1979 in USA.

Licensed to Sega for Japan market.

Hidden messages can be found in ROM chip f0-1c10.4b:
HI DAVE
I HOPE
YOU ARE WELL

HI TED
THE FORCE
IS WITH US! 

HI SUSAN
HAVE A NICE DAY

HI SUBODH
WASH YOUR MOUTH!

- STAFF -

Produced by Technical Music.

Directed by: Ted Michon
Written by: David Rolfe
Animation by: Susan Ogg
Music by: J.J. Mallory

- PORTS -

* COMPUTERS:
[US] Commodore C64 [EU] (1983)
Atari 800 (1983)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=851&o=2

$end

$saturn=blaztorn,blaztorna,
$bio

Sega Saturn CD published 27 years ago:

Fire Pro Gaiden Blazing Tornado (c) 1995 Human Entertainment.

Blazing Tornado comes to the Sega Saturn as another Fire Pro story. Go on a quest for the Neo Heroic Championship in Circuit Mode or try team single elimination matches in the Elimination Mode. Power Battle Mode is an endurance where one of the wrestlers faces all the others.

Two can play simultaneously.

- TECHNICAL -

Game ID: T-4302G
Barcode: 4959143850019

Players: 2
Control: 8-Way Joystick
Buttons: 4
=> [A] Weak strike/grapple, [B] Strong strike/grapple, [C] Run, [X] Performance

- TRIVIA -

Released in August 25, 1995 in Japan.

The title translates to Fire Pro Another Story: Blazing Tornado.

As the first pro wrestling game on the system, the home release of Blazing Tornado does away with the 4 player tornado tag team match although it enables the player to enable the boss of the game as a playable character via a code. The gameplay is also much closer to the Fire Pro games, relying on timing based grappling as opposed to button mashing.

All of the wrestlers in this game as well as referee Leon Sanders appear in the games Super Fire Pro Wrestling X and Super Fire Pro Wrestling X Premium.

- TIPS AND TRICKS -

To get infinite continues for Circuit Mode, select Option Mode, highlight Continue and hold buttons X, Y and Z. Press Right until you see the infinite symbol appear.

Start a Circuit Mode match and pause the game. Using controller 1 input Up, B, A, C, A, Down, B, A, C, A, Up, B, A, C, A, Down, B, A, C, A. This will end the current match and skip directly to the ending of your chosen wrestler.

To play as the boss character, head to the character select screen, move the cursor to Ho Yin-Long and press Left + L, R and B buttons simultaneously. Hayate's portrait will change to a shadow and you'll now be playing as the final boss: Hizelshustat Von Ludwig. This code is given to you when you clear the Power Battle Mode. Ludwig can't use any of the foreign objects outside the ring.

- SERIES -

1. Fire Pro Wrestling - Combination Tag [Model HM89001] (1989, PCE)
2. Fire Pro Wrestling 2nd Bout [Model HM91005] (1991, PCE)
3. Super Fire Pro Wrestling [Model SHVC-FP] (1991, SFC)
4. Thunder Pro Wrestling Retsuden (1992, MD)
5. Fire Pro Wrestling 3 - Legend Bout (1992, PCE)
6. Super Fire Pro Wrestling 2 [Model SHVC-FF] (1992, SFC)
7. Super Fire Pro Wrestling III - Final Bout [Model SHVC-F3] (1993, SFC)
8. Super Fire Pro Wrestling III - Easy Type [Model SHVC-3E] (1994, SFC)
9. Fire Pro Joshi - All Star Dream Slam [Model SHVC-J4] (1994, SFC)
10. Super Fire Pro Wrestling Special [Model SHVC-AP4J-JPN] (1994, SFC)
11. Wrestling Universe - Fire Pro Joshi - Dome Choujo Taisen - WOWOW vs. JWP [Model HMCD-4008] (1995, PCE CD)
12. Super Fire Pro Wrestling - Queen's Special [Model SHVC-AQQJ-JPN] (1995, SFC)
13. Fire Pro Gaiden Blazing Tornado [Model T-4302G] (1995, SAT)
14. Super Fire Pro Wrestling X [Model SHVC-AF5J-JPN] (1995, SFC)
15. Fire Pro Wrestling - Iron Slam '96 (1996, PS)
16. Super Fire Pro Wrestling X Premium [Model SHVC-AF6J-JPN] (1996, SFC)
17. Fire Pro Wrestling S - 6Men Scramble [Model T-4308G] (1996, SAT)
18. Fire Pro Wrestling G (1999, PS)
19. Fire Pro Wrestling for WonderSwan (2000, WonderSwan)
20. Fire Pro Wrestling i (2001, i-mode)
21. Fire Pro Wrestling D (2001, Dreamcast)
22. Fire Pro Wrestling A (2001, GBA)
23. Fire Pro Wrestling J (2002, J-PHONE)
24. Final Fire Pro Wrestling - Yume no Dantai Unei! [Model AGB-AFWJ-JPN] (2002, GBA)
25. Fire Pro Wrestling Z (2003, PS2)
26. Fire Pro Wrestling Returns (2005, PS2)
27. Fire Pro Wrestling in Mobage (2011, Mobage)
28. Fire Pro Wrestling (2012, X360)
29. Fire Pro Wrestling World (2017, PC)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59128&o=2

$end

$snes=fireproj,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Fire Pro Joshi - All Star Dream Slam (c) 1994 Human Ent.

Zen-Nippon Joshi Pro Wrestling Kounin: Fire Pro Joshi All-Star Dream Slam features 24 wrestlers including female performers from All Japan Women's Pro Wrestling taking each other on in a One Night Match, Open League, One Night Tournament, Elimination Match and Battle Royal, with up to four players being able to play simultaneously.

- TECHNICAL -

Cartridge ID: SHVC-J4
Barcode: 4959143600140

Players: 4
Control: 8-Way Joystick
Buttons: 4
=> [Y] Weak strike/grapple, [B] Medium strike/grapple, [A] Strong strike/grapple, [X] Run

- TRIVIA -

This is the first game in the Fire Pro series to be officially licensed by a professional wrestling promotion: All Japan Women's Pro Wrestling.

The following wrestlers appear with their real name and likeness in the game:

Bull Nakano
Aja Kong
Akira Hokuto
Kyoku Inoue
Yumiko Hotta
Takako Inoue
Toshiyo Yamada
Manami Toyota
Suzuka Minami
Bat Yoshinaga
Sakie Hasegawa
Debbie Malenko
Mariko Yoshida
Kaoru Ito
Etsuko Mita
Mima Shimoda
Infernal KAORU
Chaparrita ASARI

The following were given pretty generic names as they aren't from All Japan Women's Pro Wrestling, but their likeness are completely accurate and based on the following:

Red Woman = Mayumi Ozaki
White Woman = Jaguar Yokota
Black Woman = Devil Masami
Green Woman = Dynamite Kansai
Yellow Woman = Shinobu Kandori
Pink Woman = Megumi Kudo

- TIPS AND TRICKS -

The Options menu (far right option of main menu) has a password system (second to last option). Press Right and press Up or Down to change the symbols. Known passwords include:

OOOOOO = Female referee
XXXXXX = Cheerleader referee

- SERIES -

1. Fire Pro Wrestling - Combination Tag [Model HM89001] (1989, PCE)
2. Fire Pro Wrestling 2nd Bout [Model HM91005] (1991, PCE)
3. Super Fire Pro Wrestling [Model SHVC-FP] (1991, SFC)
4. Thunder Pro Wrestling Retsuden (1992, MD)
5. Fire Pro Wrestling 3 - Legend Bout (1992, PCE)
6. Super Fire Pro Wrestling 2 [Model SHVC-FF] (1992, SFC)
7. Super Fire Pro Wrestling III - Final Bout [Model SHVC-F3] (1993, SFC)
8. Super Fire Pro Wrestling III - Easy Type [Model SHVC-3E] (1994, SFC)
9. Fire Pro Joshi - All Star Dream Slam [Model SHVC-J4] (1994, SFC)
10. Super Fire Pro Wrestling Special [Model SHVC-AP4J-JPN] (1994, SFC)
11. Wrestling Universe - Fire Pro Joshi - Dome Choujo Taisen - WOWOW vs. JWP [Model HMCD-4008] (1995, PCE CD)
12. Super Fire Pro Wrestling - Queen's Special [Model SHVC-AQQJ-JPN] (1995, SFC)
13. Fire Pro Gaiden Blazing Tornado [Model T-4302G] (1995, SAT)
14. Super Fire Pro Wrestling X [Model SHVC-AF5J-JPN] (1995, SFC)
15. Fire Pro Wrestling - Iron Slam '96 (1996, PS)
16. Super Fire Pro Wrestling X Premium [Model SHVC-AF6J-JPN] (1996, SFC)
17. Fire Pro Wrestling S - 6Men Scramble [Model T-4308G] (1996, SAT)
18. Fire Pro Wrestling G (1999, PS)
19. Fire Pro Wrestling for WonderSwan (2000, WonderSwan)
20. Fire Pro Wrestling i (2001, i-mode)
21. Fire Pro Wrestling D (2001, Dreamcast)
22. Fire Pro Wrestling A (2001, GBA)
23. Fire Pro Wrestling J (2002, J-PHONE)
24. Final Fire Pro Wrestling - Yume no Dantai Unei! [Model AGB-AFWJ-JPN] (2002, GBA)
25. Fire Pro Wrestling Z (2003, PS2)
26. Fire Pro Wrestling Returns (2005, PS2)
27. Fire Pro Wrestling in Mobage (2011, Mobage)
28. Fire Pro Wrestling (2012, X360)
29. Fire Pro Wrestling World (2017, PC)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61316&o=2

$end

$pce=fireprow,
$bio

NEC PC-Engine HuCARD published 33 years ago:

ファイヤープロレスリング　コンビネーションタッグ (c) 1989 Human Entertainment.
(Fire Pro Wrestling - Combination Tag)

Fire Pro Wrestling: Combination Tag pits 16 wrestlers from all over the globe singles, tag team or 5 Vs 5 elimination to simulate the ultimate professional wrestling dream matches and can be played by up to four players simultaneously.

- TECHNICAL -

Game ID: HM89001
Barcode: 4 959143 100015

Players: 4
Control: 8-Way Joystick
Buttons: 3
=> [II] Weak strike/grapple, [I] Medium strike/grapple, [Run] Run/Strong strike/grapple

- TRIVIA -

Released on June 22, 1989 in Japan.

The first game in the Fire Pro Wrestling series, it is the first 4-player pro-wrestling video game.

Designed to cater to the "hardcore" pro wrestling fanatics, Fire Pro Wrestling includes wrestlers from many promotions facing off in inter-promotional "dream matches" as created by the player, something not normally possible due to the political nature of professional wrestling at the time. The wrestlers use the exact likeness as their real life counterparts, including their real moves and attributes, but were given fake aliases due to a lack of a wrestling license. The teams featured in the game will be listed below with their Fire Pro name on the left, and their real name to the right:

KING FIGHTERS

Victory Musashi = Antonio Inoki (New Japan Pro Wrestling)
Akira Saeha = Akira Maeda (Universal Wrestling Federation)

EXPLODING DEPTH CHARGE

Tommy Bomber = Jumbo Tsuruta (All Japan Pro Wrestling)
Thunder Ryu = Genichiro Tenryu (All Japan Pro Wrestling)

MIDNIGHT REVOLUTION

Hurricane Rikimaru = Riki Choshu (New Japan Pro Wrestling)
Zombie Masa = Masa Saito (New Japan Pro Wrestling)

DEVIL PIRATES

Pirate Number 1 = Billy Gasper (New Japan Pro Wrestling)
Pirate Number 2 = Barry Gasper (New Japan Pro Wrestling)

VIOLENCE MONSTERS

Star Bison = Stan Hansen (All Japan Pro Wrestling)
Big the Great Bull = Bruiser Brody (All Japan Pro Wrestling)

DIMENSION EXPRESS

Mascara Condor = Mil Mascaras (All Japan Pro Wrestling)
Mascara Eagle = Dos Caras (All Japan Pro Wrestling)

CRAZY BARBARIANS

Bloody Allen = Bad News Brown (New Japan Pro Wrestling)
Mad Tiger = Tiger Jeet Singh (All Japan Pro Wrestling)

URBAN BLASTERS

Knight Blaster = Road Warrior Hawk (All Japan Pro Wrestling)
Iron Blaster = Road Warrior Animal (All Japan Pro Wrestling)

- TIPS AND TRICKS -

To use the sound test, you require a multi tap. Use the fifth controller at the title screen and enter Up/Right and Button I then press Select to cycle through the game music.

You can have two computer controlled players go at it. Select either Single or Tag match. Then pick the 1P Vs 2P option and choose the wrestlers. Hold Up and Button II at the match-up screen, then press Button I. The computer will now control the wrestlers during the match.

At the title screen, hold Button I, press Right, Left, Left, Left, Left, Left, Down, Down, Up. The title screen will change color. Play through the Single or Tag Championship and when you defeat all opponents, you will face the following in special Lumberjack matches:

R.J. Phase = Lou Thesz
Carlos Krauser = Karl Gotch

In the Tag mode, they team up as the Legend Heroes for your final opponents.

- SERIES -

1. Fire Pro Wrestling - Combination Tag [Model HM89001] (1989, PCE)
2. Fire Pro Wrestling 2nd Bout [Model HM91005] (1991, PCE)
3. Super Fire Pro Wrestling [Model SHVC-FP] (1991, SFC)
4. Thunder Pro Wrestling Retsuden (1992, MD)
5. Fire Pro Wrestling 3 - Legend Bout (1992, PCE)
6. Super Fire Pro Wrestling 2 [Model SHVC-FF] (1992, SFC)
7. Super Fire Pro Wrestling III - Final Bout [Model SHVC-F3] (1993, SFC)
8. Super Fire Pro Wrestling III - Easy Type [Model SHVC-3E] (1994, SFC)
9. Fire Pro Joshi - All Star Dream Slam [Model SHVC-J4] (1994, SFC)
10. Super Fire Pro Wrestling Special [Model SHVC-AP4J-JPN] (1994, SFC)
11. Wrestling Universe - Fire Pro Joshi - Dome Choujo Taisen - WOWOW vs. JWP [Model HMCD-4008] (1995, PCE CD)
12. Super Fire Pro Wrestling - Queen's Special [Model SHVC-AQQJ-JPN] (1995, SFC)
13. Fire Pro Gaiden Blazing Tornado [Model T-4302G] (1995, SAT)
14. Super Fire Pro Wrestling X [Model SHVC-AF5J-JPN] (1995, SFC)
15. Fire Pro Wrestling - Iron Slam '96 (1996, PS)
16. Super Fire Pro Wrestling X Premium [Model SHVC-AF6J-JPN] (1996, SFC)
17. Fire Pro Wrestling S - 6Men Scramble [Model T-4308G] (1996, SAT)
18. Fire Pro Wrestling G (1999, PS)
19. Fire Pro Wrestling for WonderSwan (2000, WonderSwan)
20. Fire Pro Wrestling i (2001, i-mode)
21. Fire Pro Wrestling D (2001, Dreamcast)
22. Fire Pro Wrestling A (2001, GBA)
23. Fire Pro Wrestling J (2002, J-PHONE)
24. Final Fire Pro Wrestling - Yume no Dantai Unei! [Model AGB-AFWJ-JPN] (2002, GBA)
25. Fire Pro Wrestling Z (2003, PS2)
26. Fire Pro Wrestling Returns (2005, PS2)
27. Fire Pro Wrestling in Mobage (2011, Mobage)
28. Fire Pro Wrestling (2012, X360)
29. Fire Pro Wrestling World (2017, PC)

- STAFF -

Game Design: Masato Masuda, Hideaki Sasazawa
Program: Masato Masuda, Touru Hayashi
Wrestler Design: Hideaki Sasazawa
Infomation Graphics: Yuuichi Kobayashi, Ryouichi Nakashima
Musical Composition: Masaki Hashimoto (Chappy Hashimoto)
Sound Effects: Seitarou Iyama

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58586&o=2

$end

$gba=fireprw2,
$bio

Nintendo GBA cart. published 20 years ago:

Fire Pro Wrestling 2 [Model AGB-AFYE-USA] (c) 2002 BAM! Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70688&o=2

$end

$pce=fireprw2,
$vgmplay=fireprw2_pce,
$bio

NEC PC-Engine HuCARD published 31 years ago:

Fire Pro Wrestling 2nd Bout (c) 1991 Human Entertainment.

Get in ring with 16 wrestlers in the singles or tag Excite Series. Or dare the World Champion Series to qualify for the championship belt. Super Tournament pits up to 16 wrestlers in single elimination tournament matches and the Elimination Match is a 5-on-5 where two teams fight for supremacy and dominance.

Now, sound the gong of battle once more.

- TECHNICAL -

Game ID: HM91005
Barcode: 4 959143 100053

Players: 4
Control: 8-Way Joystick
Buttons: 3
=> [II] Weak strike/grapple, [I] Medium strike/grapple, [Run] Run/Strong strike/grapple

- TRIVIA -

Released on Aug 30, 1991 in Japan.

The 16 wrestlers featured in the game are based on real life wrestlers only they are under a fake alias due to a lack of a professional wrestling promotion license. The wrestlers are listed below with their in-game name to the left, and their real name to the right:

Victory Musashi = Antonio Inoki (New Japan Pro Wrestling)
Akira Saeha = Akira Maeda (Universal Wrestling Federation)
Hurricane Rikimaru = Riki Choshu (New Japan Pro Wrestling)
Tommy Bomber = Jumbo Tsuruta (All Japan Pro Wrestling)
Thunder Ryu = Genichiro Tenryu (Super World of Sports)
Mister K = Koji Kitao (Super World of Sports)
Blade Musha = The Great Muta (New Japan Pro Wrestling)
Crusher Shinya = Shinya Hashimoto (New Japan Pro Wrestling)
Knack Masakatsu = Masakatsu Funaki (Universal Wrestling Federation)
Black Kajiwara = Yoshiaki Fujiwara (Universal Wrestling Federation)
Super Kaiser = Jushin Liger (New Japan Pro Wrestling)
Masked Unicorn = Pegasus Kid (New Japan Pro Wrestling)
Atomic Blaster = The Ultimate Warrior (World Wrestling Federation)
Axe Mogan = Hulk Hogan (World Wrestling Federation)
Star Bison = Stan Hansen (All Japan Pro Wrestling)
Hitman Saber = Big Van Vader (New Japan Pro Wrestling)

Reviews:
November 1991 - Consoles + N.3 [FR]: 31/100

- TIPS AND TRICKS -

Press Select to pause the game. Pressing Button I will play the game in slow motion while pressing Button II will disable the music.

Hold Down/Right on the title screen and press Select. You can now press Select to cycle between the music featured in the game.

To have two computer controlled wrestlers take on each other, play Excite Series and select the 1Player Vs 2Players mode. Select the wrestlers and in the match-up screen, hold Right, Button II and Select. Press Button I and the wrestlers will be controlled by the CPU.

To choose the same wrestler in Excite Series, hold Select and press Button I. For Elimination Match, hold Button II and press Button I.

When the Game Over screen of the World Championship appears, hold Button 2 and press Down, Left, Left, Left, Up, Up, Up, Up, Up, Right, Right, Right, Right. It will give you three more continues to try again.

There are four hidden wrestlers in the game. They are:

R.J. Phase = Lou Thesz (Japan Wrestling Association)
Carlos Krasuer = Karl Gotch (Japan Wrestling Association)
Rikiouzan = Rikidozan (Japan Wrestling Association)
Great Panther = Super Tiger (Universal Wrestling Federation)

To play as them in the Excite Series, go to the wrestler select screen and:

Hold Up + Select and press Button I = R.J. Phase
Hold Down + Select and press Button I = Carlos Krauser
Hold Right + Select and press Button I = Rikiouzan
Hold Left + Select and press Button I = Super Tiger

To use them in the Elimination Match, hold Button II and the desired direction instead of Select, and press Button I.

To have these four hidden wrestlers participate in the Super Tournament, head to the screen where you decide the number of players. Hold Button II and press Up, Up, Up, Up, Up, Right, Right, Right, Right, Right, Right, Right, Down, Down, Down, Left, Left, Left, Left, Left, Left.

At the title screen, hold Button I and press Right, Right, Left, Down, Down, Down, Down, Down, Up. The logo changes from red to blue. You're now playing in Pro Mode. When you win against all of the initially available wrestlers, you will face the hidden bosses in special Lumberjack matches. Complete these matches, and wait for the end credits to finish. There's one "Special Bout" waiting for you.

When you see the title screen, hold Buttons I and II. Press Left, Up, Up, Up, Right, Down, Down, Down, Down, Down, Down. It will play the ending sequence! If you input the Pro Mode code above and then put this code in, it will display that ending for you as well!

- SERIES -

1. Fire Pro Wrestling - Combination Tag [Model HM89001] (1989, PCE)
2. Fire Pro Wrestling 2nd Bout [Model HM91005] (1991, PCE)
3. Super Fire Pro Wrestling [Model SHVC-FP] (1991, SFC)
4. Thunder Pro Wrestling Retsuden (1992, MD)
5. Fire Pro Wrestling 3 - Legend Bout (1992, PCE)
6. Super Fire Pro Wrestling 2 [Model SHVC-FF] (1992, SFC)
7. Super Fire Pro Wrestling III - Final Bout [Model SHVC-F3] (1993, SFC)
8. Super Fire Pro Wrestling III - Easy Type [Model SHVC-3E] (1994, SFC)
9. Fire Pro Joshi - All Star Dream Slam [Model SHVC-J4] (1994, SFC)
10. Super Fire Pro Wrestling Special [Model SHVC-AP4J-JPN] (1994, SFC)
11. Wrestling Universe - Fire Pro Joshi - Dome Choujo Taisen - WOWOW vs. JWP [Model HMCD-4008] (1995, PCE CD)
12. Super Fire Pro Wrestling - Queen's Special [Model SHVC-AQQJ-JPN] (1995, SFC)
13. Fire Pro Gaiden Blazing Tornado [Model T-4302G] (1995, SAT)
14. Super Fire Pro Wrestling X [Model SHVC-AF5J-JPN] (1995, SFC)
15. Fire Pro Wrestling - Iron Slam '96 (1996, PS)
16. Super Fire Pro Wrestling X Premium [Model SHVC-AF6J-JPN] (1996, SFC)
17. Fire Pro Wrestling S - 6Men Scramble [Model T-4308G] (1996, SAT)
18. Fire Pro Wrestling G (1999, PS)
19. Fire Pro Wrestling for WonderSwan (2000, WonderSwan)
20. Fire Pro Wrestling i (2001, i-mode)
21. Fire Pro Wrestling D (2001, Dreamcast)
22. Fire Pro Wrestling A (2001, GBA)
23. Fire Pro Wrestling J (2002, J-PHONE)
24. Final Fire Pro Wrestling - Yume no Dantai Unei! [Model AGB-AFWJ-JPN] (2002, GBA)
25. Fire Pro Wrestling Z (2003, PS2)
26. Fire Pro Wrestling Returns (2005, PS2)
27. Fire Pro Wrestling in Mobage (2011, Mobage)
28. Fire Pro Wrestling (2012, X360)
29. Fire Pro Wrestling World (2017, PC)

- STAFF -

Game Design: Hideaki Sasazawa, Daisuke Ichise
Original Game Design: Masato Masuda, Hideaki Sasazawa
Main Program: Fumiki Yanagida
Program: Masatoshi Kanai, Teruyuki Teshima
Original Program: Masato Masuda, Tōru Hayashi
Graphic: Kazunori Kosugi
Information Wrestler: Kenichi Abe
Sound: Hiroya Niwayama, Hiroaki Tanaka, Tetsuji Ōtani, Masamichi Yamazaki
Special Thanks: Takeshi Onozaki, Tadaaki Kitamura, Ryōya Yano, Shinichi Fuyushiba, Kazunori Iida, Ryōji Amano, Akira Kitsuno, Norihiro Murakami, Tatsunori Morohoshi, Yōsuke Ichise, Kenji Kijima, Kazushige Hamano
Direction: Daisuke Ichise, Chachamaru

- PORTS -

* CONSOLES:
Nintendo Wii (2008) Fire Pro Wrestling 2nd Bout (Virtual Console)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58587&o=2

$end

$pce=fireprw3,
$bio

NEC PC-Engine HuCARD published 30 years ago:

Fire Pro Wrestling 3 - Legend Bout (c) 1992 Human Entertainment.

Fire Pro Wrestling 3: Legend Bout. It provides players with 28 wrestlers and the first ever Edit mode to allow players to create their own original wrestlers.

- TECHNICAL -

Game ID: HM92006
Barcode: 4 959143 100060

Players: 4
Control: 8-Way Joystick
Buttons: 3
=> [II] Weak strike/grapple, [I] Medium strike/grapple, [Run] Run/Strong strike/grapple

- TRIVIA -

Released on Nov 13, 1992 in Japan.

Fire Pro Wrestling 3: Legend Bout features characters based on real life wrestlers. They are given fake names as HUMAN didn't secure any wrestling license. The following is a list of the available wrestlers with Fire Pro name shown left, and their real name listed right:

Victory Musashi = Antonio Inoki (New Japan Pro Wrestling)
Fighter Yamato = Tatsumi Fujinami (New Japan Pro Wrestling)
Hurricane Rikimaru = Riki Choshu (New Japan Pro Wrestling)
Shinya Hatamoto = Shinya Hashimoto (New Japan Pro Wrestling)
Masahiro Kono = Masahiro Chono (New Japan Pro Wrestling)
Hiro Date = Hiroshi Hase (New Japan Pro Wrestling)
Tommy Bomber = Jumbo Tsuruta (All Japan Pro Wrestling)
Hogara Tashin = Akira Taue (All Japan Pro Wrestling)
Mitsuhide Hikawa = Mitsuharu Misawa (All Japan Pro Wrestling)
Toshiie Kazama = Toshiaki Kawada (All Japan Pro Wrestling)
Teddy Gordy = Terry Gordy (All Japan Pro Wrestling)
Steel James = Steve Williams (All Japan Pro Wrestling)
Akira Saeha = Akira Maeda (Fighting Network RINGS)
Great Panther = Super Tiger (Universal Wrestling Federation)
Nobuhisa Sanada = Nobuhiko Takada (Union of Wrestling Forces International)
Kazuki Yamamoto = Kazuo Yamazaki (Union of Wrestling Forces International)
Masakatsu Higaki = Masakatsu Funaki (Pro Wrestling Fujiwara-Gumi)
Takashi Kajiwara = Yoshiaki Fujiwara (Pro Wrestling Fujiwara-Gumi)
Star Bison = Stan Hansen (All Japan Pro Wrestling)
B.G. Bull = Bruiser Brody (All Japan Pro Wrestling)
Axe Mogan = Hulk Hogan (World Wrestling Federation)
Thunder Ryu = Genichiro Tenryu (Super World of Sports)
Hitman Saber = Big Van Vader (New Japan Pro Wrestling)
Super Kaiser = Jushin Liger (New Japan Pro Wrestling)
Dynamic Billy = Dynamite Kid (All Japan Pro Wrestling)
Blade Musha = The Great Muta (New Japan Pro Wrestling)
Mad Tiger = Tiger Jeet Singh (Frontier Martial-Arts Wrestling)
Takeshi Niouden = Atsushi Onita (Frontier Martial-Arts Wrestling)

- TIPS AND TRICKS -

To enable the hidden wrestlers for Edit Mode, go into Edit Mode (fifth option on the main menu) and then enter the first option twice. You will be asked to input a name. Enter these Japanese characters (shown in this format: Row #, Column #): 4,4 - 3,10 - 1,14 - 1,18 - 2,5 - 7,7 (Space) - 3,4 - 1,13 - 3,1 - 5,8. Select end to go to the character select screen. Hold Select while cycling through the wrestlers to have the 4 hidden characters appear.

To enable the Password screen, choose the last option of the main menu, then the first option that appears twice, then enter any of the following:

FPRO3SENSEI = 4 hidden wrestlers, these are:

Rikiouzan = Rikidozan (Japan Wrestling Association)
The Eliminator = The Destroyer (All Japan Pro Wrestling)
Carlos Krauser = Karl Gotch (New Japan Pro Wrestling)
R.J. Phase = Lou Thesz (New Japan Pro Wrestling)

FPRO3WOMAN = Female referee
AAAAA = See the normal ending upon winning a match
LEGENDROAD = Enable Hard Mode to face the hidden wrestlers at the end
HUMANSAIKO = See the Hard Mode ending when you win a match

- SERIES -

1. Fire Pro Wrestling - Combination Tag [Model HM89001] (1989, PCE)
2. Fire Pro Wrestling 2nd Bout [Model HM91005] (1991, PCE)
3. Super Fire Pro Wrestling [Model SHVC-FP] (1991, SFC)
4. Thunder Pro Wrestling Retsuden (1992, MD)
5. Fire Pro Wrestling 3 - Legend Bout (1992, PCE)
6. Super Fire Pro Wrestling 2 [Model SHVC-FF] (1992, SFC)
7. Super Fire Pro Wrestling III - Final Bout [Model SHVC-F3] (1993, SFC)
8. Super Fire Pro Wrestling III - Easy Type [Model SHVC-3E] (1994, SFC)
9. Fire Pro Joshi - All Star Dream Slam [Model SHVC-J4] (1994, SFC)
10. Super Fire Pro Wrestling Special [Model SHVC-AP4J-JPN] (1994, SFC)
11. Wrestling Universe - Fire Pro Joshi - Dome Choujo Taisen - WOWOW vs. JWP [Model HMCD-4008] (1995, PCE CD)
12. Super Fire Pro Wrestling - Queen's Special [Model SHVC-AQQJ-JPN] (1995, SFC)
13. Fire Pro Gaiden Blazing Tornado [Model T-4302G] (1995, SAT)
14. Super Fire Pro Wrestling X [Model SHVC-AF5J-JPN] (1995, SFC)
15. Fire Pro Wrestling - Iron Slam '96 (1996, PS)
16. Super Fire Pro Wrestling X Premium [Model SHVC-AF6J-JPN] (1996, SFC)
17. Fire Pro Wrestling S - 6Men Scramble [Model T-4308G] (1996, SAT)
18. Fire Pro Wrestling G (1999, PS)
19. Fire Pro Wrestling for WonderSwan (2000, WonderSwan)
20. Fire Pro Wrestling i (2001, i-mode)
21. Fire Pro Wrestling D (2001, Dreamcast)
22. Fire Pro Wrestling A (2001, GBA)
23. Fire Pro Wrestling J (2002, J-PHONE)
24. Final Fire Pro Wrestling - Yume no Dantai Unei! [Model AGB-AFWJ-JPN] (2002, GBA)
25. Fire Pro Wrestling Z (2003, PS2)
26. Fire Pro Wrestling Returns (2005, PS2)
27. Fire Pro Wrestling in Mobage (2011, Mobage)
28. Fire Pro Wrestling (2012, X360)
29. Fire Pro Wrestling World (2017, PC)

- STAFF -

Game Design: Daisuke Asako
Information Program: Masaaki Oiyama
Edit & Password Program: Kunihiro Yamada
Battle Program: Fumiki Yanagida
Ending Program: Nobuya Takahashi
Wrestler Design: Hiroshi Kikuchi
Information Wrestler: Toshiaki Tamura
Information & BG Design: Kiyoshi Suyama
Title Design: Takeshi Onozaki
Music Compose: HELP
Original Game Design: Masato Masuda, Hideaki Sasazawa
Special Thanks: Tōru Hayashi, Tadaaki Kitamura, Kenji Takaoka, Hajime Watanabe, Kazunori Iida, Ryōji Amano, Shinichi Fuyushiba, Kenichi Abe, Kazuyuki Kumagai, Teruyuki Yoneyama, Hiroaki Togawa, Ryōya Yano, Tatsunori Morohoshi, Jyunichi Yanagimachi

- PORTS -

* CONSOLES:
Nintendo Wii (2008) Fire Pro Wrestling 3 - Legend Bout (Virtual Console)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58588&o=2

$end

$gba=fireprowj,
$bio

Nintendo GBA cart. published 21 years ago:

Fire Pro Wrestling A [Model AGB-AFPJ-JPN] (c) 2001 Spike.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70689&o=2

$end

$dc=fireprod,
$bio

Sega Dreamcast GD published 21 years ago:

Fire Pro Wrestling D [Model T-18805M] (c) 2001 Spike [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135466&o=2

$end

$wswan=fireprow,
$bio

Bandai WonderSwan cart. published 22 years ago:

Fire Pro Wrestling for WonderSwan [Model SWJ-KGT007] (c) 2000 Human Ent..

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86328&o=2

$end

$psx=fireprog,
$bio

Sony PlayStation CD published 23 years ago:

Fire Pro Wrestling G (c) 1999 Human Ent.

Fire Pro Wrestling G includes 169 wrestlers and a plethora of game modes including the One Night Match, One Night Tournament, Open League, Elimination Match, Battle Royal, Death Match and Gruesome Fighting.

The Fighting Road mode is a story mode were you take the role of Yuji Yamashita, the Hope of a New Star. Depending on the various choices you make during the game, your character will be drafted into a different promotion where he can meet and face various wrestlers in hopes of becoming the champion.

The Edit mode received major improvements. On top of being able to create your own original wrestler, you can now create up to 5 wrestling promotions, including editing their logos. You can also move wrestlers from one promotion to another, including ones you've created.

One final game mode addition is Edit Ranking. In this computer versus computer only mode, your mission is to assemble an effective CPU Logic for your wrestler in order to defeat your opponents.

Four players can play simultaneously and there are 77 edit slots plus the ability to import up to 77 other wrestlers from a second memory card for a total of 154 edits.

- TECHNICAL -

Game ID: SLPS-02065

Players: 4
Control: Standard Controller/Analog Controller (Dual Shock Controller compatible)
Buttons: 8
=> [Square] Weak strike/grapple, [X] Medium strike/grapple, [Circle] Strong strike/grapple, [Triangle] Run, [L1] Performance 1, [R1] Drag downed opponent/facelock [L2] Performance 2, [R2] Breath/tag partner

- TRIVIA -

Released in Japan in June 24, 1999 and developed by S-Neo.

Released to celebrate the 10th anniversary of the Fire Pro Wrestling series.

This was HUMAN's final Fire Pro Wrestling game. The next games in the series would be developed by Spike, which featured most of the same staff. Fire Pro Wrestling G and some HUMAN developed games would later be re-issued under the Spike Library label.

The wrestlers in Fire Pro Wrestling G are based on real life wrestlers, but are given fake names because HUMAN didn't secure any license. In the following section, the wrestlers will be listed with Fire Pro Wrestling name to the left and their real life name to the right:

View Japan Pro-Wrestling is based on New Japan Pro Wrestling and features the following characters:

Fighter Yamato = Tatsumi Fujinami
Crusher Hatamoto = Shinya Hashimoto
Violence Kono = Masahiro Chono
Ken Shundoh = Keiji Mutoh
Samurai Jiro = Shiro Koshinaka
Storm Keisuke = Kensuke Sasaki
Kazuki Yamamoto = Kazuo Yamazaki
Isami Mito = Osamu Kido
Buffalo Amamoto = Hiroyoshi Tenzan
Satoshi Kijima = Satoshi Kojima
Mamoru Takahashi = Manabu Nakanishi
Yujiro Sakata = Yuji Nagata
Inazuma Kengo = Kengo Kimura
Junichi Hirota = Junji Hirata
Toshi Goto = Tatsutoshi Goto
Takayuki Kizuka = Takayuki Iizuka
Michinori Nohara = Michiyoshi Ohara
Osamu Hashimura = Osamu Nishimaru
Takao Hasuda = Tadao Yasuda
Raging Hiro = Hiro Saito
Toshiaki Igarashi = Kuniaki Kobayashi
Asuka Mogami = Akira Nogami
Akiyoshi Naito = Akitoshi Saito
Big Dynamo = Big Titan
Hyper Emperor Super Kaiser = Jushin "Thunder" Liger
E Kamikaze = El Samurai
Eiji Kamamoto = Koji Kanemoto
Shinichiro Ohkari = Shinjiro Ohtani
Bushido Yashin = Kendo Kashin
Iwahito Takaryu = Tatsuhito Takaiwa

Olive Japan Pro-Wrestling is based on All Japan Pro Wrestling, featuring these characters:

Mitsuhide Hikawa = Mitsuharu Misawa
Keiji Togashi = Kenta Kobashi
Toshiie Kazama = Toshiaki Kawada
Akira Sagami = Akira Taue
Hiro Date = Hiroshi Hase
Shun Akisawa = Jun Akiyama
Yoshihiro Kabuyama = Yoshihiro Takayama
Katao Obayashi = Takao Omori
Rakon Honma = Tamon Honda
Takehiko Makihara = Masahito Kakihara
Gyuukaku Izumiya = Jun Izumida
Star Bison = Stan Hansen
Star Saber = Vader
G.O. Bright = Gary Albright
John Peace = Johnny Ace
Death Hazard A = Headhunter A
Death Hazard B = Headhunter B
Naumakua Morden = Maunakea Mossman
Jackal Ballfeed = Wolf Hawkfield
Tommy Louis = Johnny Smith
Masanori Kobuchizawa = Masanobu Fuchi
Yoshinao Nogawa = Yoshinari Ogawa
Kiyoshi Akechi = Tsuyoshi Kikuchi

Independent World includes characters based on garbage, hardcore wrestlers from promotions including Frontier Martial-Arts Wrestling, Big Japan Pro Wrestling and Extreme Championship Wrestling as well as free agents:

Katsushi Okita = Atsushi Onita
Saxon Haruki = Hiromichi Fuyuki
Ranmaru = Hayabusa
Pioneer Go = Ryuma Go
Hunter Gojo = Tarzan Goto
Bohemian Inuji = Shunji Takano
Master Togo = Mister Pogo
Hisakatsu Tohya = Hisakatsu Ohya
Danger Matsubara = Mistuhiro Matsunaga
Mr. Ashiya = Mr. Gannosuke
Masahiko Hatanaka = Masato Tanaka
Mado = Jado
Soji Harazawa = Koji Nakagawa
Winning Kanemura = W*ING Kanemura
Tetsuhiko Murota = Tetsuhiro Kuroda
Dreamer Sakamaki = Shoji Nakamaki
Abdul The Danger = Abdullah The Butcher
Kerry Texan = Terry Funk
The Genocide = The Gladiator
Tattoo = Sabu
Log Random = Rob Van Dam
Kido = Gedo
Rocky Tsuji = Ricky Fuji
Masao Orikura = Masao Orihara

RYU is based on Wrestle Association R and only features these two characters:

Thunder Ryu = Genichiro Tenryu
Nobuharu Awaya = Nobutaka Araya

Yukiguni Pro-Wrestling is based on Michinoku Pro Wrestling. It includes these characters based on the following:

Jinsui Kanzaki = Jinsei Shinzaki
Gran Mariposa = Gran Hamada
Blade Hayate = SASUKE
WAKA Yukiguni = TAKA Michinoku
Kerry Boy = Men's Teioh
Doran Otowa = Gran Naniwa
Mask De Panther IV = Tiger Mask IV

Starting in this game, WWC Pro-Wrestling now only features characters based on World Championship Wrestling wrestlers, including the new World order. These are the characters:

Axe Duggan = Hollywood Hogan
Will Goldback = Goldberg
Flash Barton = Scott Norton
The Spike = Sting
Big Steiner = Rick Steiner
Small Steiner = Scott Steiner
Macho Saber = Randy Savage
Blood Beat = Bret Hart
Raven Gash = Kevin Nash
D. Glass Edge = Diamond Dallas Page
The Greatest Musha = The Great Muta
Smasher G.G. Gigas = Bam Bam Bigelow
Mighty Boy Smith = The British Bulldog
Conan The Brutal = Konnan
fWo Spike = nWo Sting
Azteca Dragon = The Ultimo Dragon
Kiryu = Kaz Hayashi
Wild Phantom = Chris Benoit
Black Kaiser = Black Tiger II
Sisucos = Psychosis
Rey Mysterious Jr. = Rey Mysterio Jr.

This is the first Fire Pro Wrestling game that gave the WWF (today WWE) its own promotion, the WFW Pro-Wrestling, which features these characters based on these superstars from the Attitude Era:

Steam Odin = Steve Austin
Knight Blaster = Hawk
Iron Blaster = Animal
Steel James = Steve Williams
Kerry Bogey = Terry Gordy
The Underground = The Undertaker
Sure Miles = Shawn Michaels
Cole Bite = Paul Wight
Rack Lepia = The Rock
Donhound = Mankind
Kain Harlock = Ken Shamrock
Mine = Kane
Dan Dadarn = Dan Severn
Beat Bun = Bart Gunn
Silver Gust = Goldust
Pentagon = The Patriot
Darryl Firmas = Doug Furnas
Eiichi Funakoshi = Shoichi Funaki
Ritz Jake = Chris Jericho
Bony Crowbar = Phil LaFon

Gongs includes characters based on the following shootfighters from Fighting Network RINGS:

Takashi Minemura = Kiyoshi Tamura
Nobuhiro Kawamoto = Yoshihisa Yamamoto
Hiroshi Hozaka = Tsuyoshi Kosaka
Ricardo Gabriel = Bitsadze Tariel
Wolf Burn = Volk Han
Ricky Gray = Dick Vrij
Lance Highman = Hans Nyman

S-1 sees the return of characters based on the following fighters from K-1 Grand Prix:

Masashi Sasatake = Masaaki Satake
Cheater Curl = Peter Aerts
Hornet Ghost = Ernesto Hoost
Bake Gerardo = Andy Hug
Andre Fag = Mike Bernardo

Battration includes these characters based on shootfighters from Grappling Detective Team Battlarts:

Fuyutake Ishihara = Yuki Ishikawa
Daisaku Hiketa = Daisuke Ikeda
Hercules Otsuki = Alexander Otsuka
Takeshi Onozaki = Takeshi Ono

High Class has these characters based on shootfighters from Pancrase:

Masakatsu Higaki = Masakatsu Funaki
Mitsuro Midzuki = Minoru Suzuki
Mamoru Hanagi = Manabu Yamada
Boss Dokken = Bas Rutten

Three A features the following based on these Lucha Libre AAA performers:

E. Santos = El Hijo del Santo
Neglect Chaos = Negro Casas
D. Silver Jr. = Dr. Wagner Jr.

Gruesome Fighting features characters based on mixed martial artists mostly from PRIDE and Universal Fighting-Arts Organization:

Koya Nogawa = Naoya Ogawa
Sennen Kinoshita = Enson Inoue
Satoya Kato = Rumina Saito
Hercules Allevin = Alexander Karelin
Nixon Stacey = Rickson Gracie
General Bordeaux = Gerard Gordeaux
Thomas Schmidt = Maurice Smith
Bone Cry = Don Frye

Free contains characters based on some PRIDE, Osaka Pro and other freelancers listed below:

Nakahisa Sanada = Nobuhiko Takada
Takashi Kajiwara = Yoshiaki Fujiwara
Shoji Anzoh = Yoji Anjoh
Katsuya Akai = Mitsuya Nagai
Naoki Yano = Naoki Sano
Keiichi Yamato = Kenichi Yamamoto
S. Dolphin = Super Delfin
Nato = Dick Togo
Naohiro Mashizawa = Naohiro Hoshikawa
Masato Kagurazaka = Masato Yakushiji

Finally, there's the Legends promotion featuring Great Panther, based on Super Tiger. If that wasn't enough, the Edit mode features the following characters you can find and create based on the following:

195 - Spectre = Damian 666
196 - Oyashi Motomura = Rusher Kimura
197 - Zombie Masa = Masa Saito
198 - Ryunosuke Umeda = Umanosuke Ueda
199 - Dick Road = Rick Rude
200 - Million Dollar Davis = Ted DiBiase
201 - Fashama = Yokozuna
202 - Christopher Allman = Chris Dolman
203 - Justin Roses = Dusty Rhodes
204 - Gokado Takasaki = Kendo Nagasaki
205 - Pirate Number 1 = Jason the Terrible
206 - Red Bull Nakano = Tatsuo Nakano
207 - (FiPro name unknown) = Haruka Eigen
208 - Jimmy Hawk = Tony Halme
209 - Dave Latenko = Dean Malenko
210 - Mather Fill = Leather Face
211 - Voice Stacie = Royce Gracie
212 - Astro Blaster = Ultimate Warrior
214 - (FiPro name unknown) = Kouki Kitahara
215 - (FiPro name unknown) = The Great Nita
217 - Giant Unala = Giant Kimala
218 - Destruction Dolphin = Spel Delfin
221 - Nile = Freddy Kreuger
222 - The Wise = Wazma
224 - Laser Amon = Scott Hall
225 - Dick Maverick = Dick Murdoch
259 - (FiPro name unknown) = Tommy Dreamer
260 - Kazuki Kashiwada = Kazushi Sakuraba
261 - (FiPro name unknown) = Yone Genjin
262 - Harley Louis = Harley Race
263 - The Eliminator = The Destroyer
266 - (FiPro name unknown) = Yuji Yasuraoka
267 - (FiPro name unknown) = The Sandman
268 - Bloody Allen = Bad News Brown
271 - (FiPro name unknown) = Yoshiaki Yatsu
272 - (FiPro name unknown) = Bob Backlund
275 - (FiPro name unknown) = Minoru Tanaka
276 - (FiPro name unknown) = The Great Kojika
284 - Bear Marder Will = Willie Williams

- TIPS AND TRICKS -

To change the outfit color of the referee, hold any direction on the Directional buttons during the match-up screen. The four referees only have one alternate outfit color regardless of the direction you choose to hold.

When the game is paused, you can remove the "PAUSE" text displayed below by holding L1 and R1 and pressing the Select button. Pressing Select again will remove the match time display at the bottom right of the screen.

Clear Fighting Road to unlock the Title Match mode and the following hidden wrestlers:

View Japan Pro-Wrestling

Victory Musashi = Antonio Inoki
Hurricane Rikimaru = Riki Choshu
Shout Mizoguchi = Animal Hamaguchi
Ittetsu Wakamoto = Kotetsu Yamamoto
Mask De Panther = Tiger Mask
Dynamic Kid = Dynamite Kid
Raging Nonaka = Norio Honaga
Black Panther = Black Tiger

Olive Japan Pro-Wrestling

Great Shiba = Giant Baba
Tommy Bomber = Jumbo Tsuruta
Harry Texan Jr. = Dory Funk Jr.
Big The G. Bull = Bruiser Brody
Mask De Panther II = Tiger Mask II

Independent World

The Mysterious Kagura = The Great Kabuki
Mister K = Koji Kitao
Mad Tiger = Tiger Jeet Singh

WWC Pro-Wrestling

Dick Slender = Ric Flair

WFW Pro-Wrestling

Giant Rousimoff = Andre The Giant

Gongs

Akira Saeha = Akira Maeda

Three A

Mascara Condor = Mil Mascaras
Mascara Eagle = Dos Caras

Gruesome Fighting

Neverland Rush = Roland Bock

Legends

Carlos Krauser = Karl Gotch
R.J. Phase = Lou Thesz
Rikiozan = Rikidozan

The end credits will also unlock in the Options menu.

As you play in the Fighting Road, Yuji Yamashita will meet wrestlers and other characters with their own portraits. These are added to the options menu with a total of 104 to collect. Winning or losing matches, as well as decisions made will lead to many different scenarios as well. If you can win many of your Fighting Road matches, you can increase your Edit points from 160 to the maximum 280 points.

As your wrestler completes matches in Edit Ranking, you unlock items for Edit mode, including parts to create bears, tanookis, kappas and even Joshi (female) wrestlers including those with the likeness of Kyoko Inoue and Manami Toyota. You also unlock new moves for edited wrestlers including the Muscle Buster and even the Phoenix Kick desperation move used by Kim Kaphwan of Fatal Fury fame.

- SERIES -

1. Fire Pro Wrestling - Combination Tag [Model HM89001] (1989, PCE)
2. Fire Pro Wrestling 2nd Bout [Model HM91005] (1991, PCE)
3. Super Fire Pro Wrestling [Model SHVC-FP] (1991, SFC)
4. Thunder Pro Wrestling Retsuden (1992, MD)
5. Fire Pro Wrestling 3 - Legend Bout (1992, PCE)
6. Super Fire Pro Wrestling 2 [Model SHVC-FF] (1992, SFC)
7. Super Fire Pro Wrestling III - Final Bout [Model SHVC-F3] (1993, SFC)
8. Super Fire Pro Wrestling III - Easy Type [Model SHVC-3E] (1994, SFC)
9. Fire Pro Joshi - All Star Dream Slam [Model SHVC-J4] (1994, SFC)
10. Super Fire Pro Wrestling Special [Model SHVC-AP4J-JPN] (1994, SFC)
11. Wrestling Universe - Fire Pro Joshi - Dome Choujo Taisen - WOWOW vs. JWP [Model HMCD-4008] (1995, PCE CD)
12. Super Fire Pro Wrestling - Queen's Special [Model SHVC-AQQJ-JPN] (1995, SFC)
13. Fire Pro Gaiden Blazing Tornado [Model T-4302G] (1995, SAT)
14. Super Fire Pro Wrestling X [Model SHVC-AF5J-JPN] (1995, SFC)
15. Fire Pro Wrestling - Iron Slam '96 (1996, PS)
16. Super Fire Pro Wrestling X Premium [Model SHVC-AF6J-JPN] (1996, SFC)
17. Fire Pro Wrestling S - 6Men Scramble [Model T-4308G] (1996, SAT)
18. Fire Pro Wrestling G (1999, PS)
19. Fire Pro Wrestling for WonderSwan (2000, WonderSwan)
20. Fire Pro Wrestling i (2001, i-mode)
21. Fire Pro Wrestling D (2001, Dreamcast)
22. Fire Pro Wrestling A (2001, GBA)
23. Fire Pro Wrestling J (2002, J-PHONE)
24. Final Fire Pro Wrestling - Yume no Dantai Unei! [Model AGB-AFWJ-JPN] (2002, GBA)
25. Fire Pro Wrestling Z (2003, PS2)
26. Fire Pro Wrestling Returns (2005, PS2)
27. Fire Pro Wrestling in Mobage (2011, Mobage)
28. Fire Pro Wrestling (2012, X360)
29. Fire Pro Wrestling World (2017, PC)

- PORTS -

* CONSOLES:
Sony Playstation (2000) "Fire Pro Wrestling G (Spike Library #001)" [SLPS-02817]
Sony Playstation 3 (2009) "Fire Pro Wrestling G (PSOne Classics)" [NPJJ-00250]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93979&o=2

$end

$saturn=fpw6mena,fpw6men,
$bio

Sega Saturn CD published 26 years ago:

Fire Pro Wrestling S - 6Men Scramble (c) 1996 Human Entertainment.

Fire Pro Wrestling S - 6Men Scramble. The first ever real-time 6Man Tag Team battle and the first ever Electrified Barbed Wire Exploding Cage Death Match play mode featured in any pro-wrestling videogame. Includes 136 wrestlers, One Night Match, One Night Tournament, Open League, Elimination Match and 6Man Battle Royal, as well as Gruesome Fighting. Wrestler Edit mode allows you to create up to 16 original wrestlers and a Rename option enables you to rename wrestlers and organizations even in English.

Fire Pro Wrestling S - 6Men Scramble supports up to six players in the action simultaneously.

- TECHNICAL -

Game ID: T-4308G

Players: 6
Control: 8Way Joystick
Buttons: 8
=> [A] Weak strike/grapple, [B] Medium strike/grapple, [C] Strong strike/grapple, [X] Run, [L] Performance 1, [Z] Drag downed opponent/facelock [R] Performance 2, [Y] Breath/tag partner

- TRIVIA -

Released in Japan in December 27, 1996.

Characters in Fire Pro Wrestling S - 6Men Scramble are based on real life wrestlers. They are given fake names because HUMAN didn't license any of them, however. The following lists the wrestlers with Fire Pro Wrestling name on the left, and the real name to the right:

View Japan Pro-Wrestling is based on New Japan Pro Wrestling and features these characters based on the following:

Fighter Yamato = Tatsumi Fujinami
Hurricane Rikimaru = Riki Choshu
Ken Shundoh = Keiji Mutoh
Crusher Hatamoto = Shinya Hashimoto
Violence Kono = Masahiro Chono
Hiro Date = Hiroshi Hase
Storm Keisuke = Kensuke Sasaki
Takayuki Kizuka = Takayuki Iizuka
Raging Hiro = Hiro Saito
Junichi Hirota = Junji Hirata
Isami Mito = Osamu Kido
Buffalo Amamoto = Hiroyoshi Tenzan
Osamu Hashimura = Osamu Nishimaru
Satoshi Kijima = Satoshi Kojima
Yujiro Sakata = Yuji Nagata
Yoshimitsu Takizawa = Tokimitsu Ishizawa
Kazuki Yamamoto = Kazuo Yamazaki
Hyper Emperor Super Kaiser = Jushin "Thunder" Liger
E Kamikaze = El Samurai
Raging Nonaka = Norio Honaga
Eiji Kamamoto = Koji Kanemoto
Shinichiro Ohkari = Shinjiro Ohtani
Wild Phantom = Wild Pegasus
Black Kaiser = Black Tiger II

Shinsei Tobaku Gun is based on the New Japan Pro Wrestling stable Heisei Ishingun and features the following characters based on the following:

Samurai Jiro = Shiro Koshinaka
Inazuma Kengo = Kengo Kimura
Toshi Goto = Tatsutoshi Goto
Michinori Nohara = Michiyoshi Ohara
Toshiaki Igarashi = Kuniaki Kobayashi
Akiyoshi Naito = Akitoshi Saito
Asuka Mogami = Akira Nogami

Olive Japan Pro-Wrestling is based on All Japan Pro Wrestling. It features the following characters based on these wrestlers:

Mitsuhide Hikawa = Mitsuharu Misawa
Toshiie Kazama = Toshiaki Kawada
Akira Sagami = Akira Taue
Keiji Togashi = Kenta Kobashi
Shun Akisawa = Jun Akiyama
Gyuukaku Izumiya = Jun Izumida
Katao Obayashi = Takao Omori
Rakon Honma = Tamon Honda
Star Bison = Stan Hansen
Steel James = Steve Williams
John Peace = Johnny Ace
Pentagon = The Patriot
G.O. Bright = Gary Albright
Darryl Firmas = Doug Furnas
Yoshinao Nogawa = Yoshinari Ogawa
Masanori Kobuchizawa = Masanobu Fuchi
Kiyoshi Akechi = Tsuyoshi Kikuchi
Bony Crowbar = Dan Kroffat
Log Random = Rob Van Dam

New Independent World contains characters based on garbage and hardcore wrestlers from promotions such as Frontier Martial-Arts Wrestling, International Wrestling Association of Japan and Big Japan Pro Wrestling, as follows:

Ranmaru = Hayabusa
Hisakatsu Tohya = Hisakatsu Ohya
Danger Matsubara = Mistuhiro Matsunaga
Dreamer Sakamaki = Shoji Nakamaki
Hunter Gojo = Tarzan Goto
Mr. Ashiya = Mr. Gannosuke
The Mysterious Kagura = The Great Kabuki
Pioneer Go = Ryuma Go
Bohemian Inuji = Shunji Takano
Master Togo = Mister Pogo
Kerry Bogey = Terry Gordy
The Genocide = The Gladiator
Custom Mask = Cactus Jack
Death Hazard A = Headhunter A
Death Hazard B = Headhunter B
Rocky Tsuji = Ricky Fuji
Tattoo = Sabu
REKKOH = GEKKOH

RYU is based on W.A.R. (Wrestle and Romance) and includes characters based on these wrestlers:

Thunder Ryu = Genichiro Tenryu
Saxon Haruki = Hiromichi Fuyuki
Shout Mizoguchi = Animal Hamaguchi
Nobuharu Awaya = Nobutaka Araya
Mister K = Koji Kitao
Big Dynamo = Big Titan
Azteca Dragon = Ultimo Dragon
Mado = Jado
Kido = Gedo
Orion Beat = Lionheart
Neglect Chaos = Negro Casas

Yukiguni Puroresu features the following characters based on wrestlers from Michinoku Pro Wrestling:

Blade Hayate = The Great Sasuke
S. Dolphin = Super Delfin
Nato = Dick Togo
Jinsui Kanzaki = Jinsei Shinzaki
WAKA Yukiguni = TAKA Michinoku
Doran Otowa = Gran Naniwa
Kiryu = Shiryu
Kerry Boy = Men's Teioh
Eiichi Funakoshi = Shoichi Funaki
Mask De Panther IV = Tiger Mask IV

The World Wrestling Circus features characters based on the following American wrestling superstars:

Axe Duggan = Hulk Hogan
Macho Saber = Randy Savage
The Underground = The Undertaker
Star Saber = Vader
Smasher G.G. Gigas = Bam Bam Bigelow
The Spike = Sting
The Greatest Musha = The Great Muta
Big Steiner = Rick Steiner
Small Steiner = Scott Steiner
Knight Blaster = Hawk Warrior
Iron Blaster = Animal Warrior
Flash Barton = Scott Norton
Blood Beat = Bret Hart
Laurel = Diesel
Mifune = Kurasawa
Sure Miles = Shawn Michaels
Silver Gust = Goldust

UWH Intagration is based on Union of Wrestling Forces International, featuring characters based on these wrestlers:

Nakahisa Sanada = Nobuhiko Takada
Shoji Anzoh = Yoji Anjoh
Takehiko Makihara = Masahito Kakihara
Naoki Yano = Naoki Sano
Yoshihiro Kabuyama = Yoshihiro Takayama
Keiichi Yamato = Kenichi Yamamoto

Gongs is based on Fighting Network RINGS and has these characters based on the following shootfighters:

Akira Saeha = Akira Maeda
Nobuhiro Kawamoto = Yoshihisa Yamamoto
Katsuya Akai = Mitsuya Nagai
Hiroshi Hozaka = Tsuyoshi Kosaka
Takashi Minemura = Kiyoshi Tamura
Ricky Gray = Dick Vrij
Wolf Burn = Volk Han
Jimmy Hawk = Tony Halme
Ricardo Gabriel = Bitsadze Tariel
Lance Highman = Hans Nyman

Perfect Wrestlers Kajiwara-Gumi is based on Pro Wrestling Fujiwara-Gumi and only features Takashi Kajiwara, who himself is based on Yoshiaki Fujiwara.

High Class is based on Pancrase, it features the following characters that are based on these shootfighters:

Masakatsu Higaki = Masakatsu Funaki
Mitsuro Midzuki = Minoru Suzuki
Mamoru Hanagi = Manabu Yamada
Win Harlock = Wayne Shamrock
Boss Dokken = Bas Rutten

Three A features luchadores based on the following:

E. Santos = El Hijo del Santo
Sisucos = Psychosis
Rey Mysterious Jr. = Rey Mysterio Jr.
Conan The Brutal = Konnan El Barbaro

Gruesome Fighters has four characters based on mixed martial artists listed below:

Nixon Stacey = Rickson Gracie
General Bordeaux = Gerard Gordeaux
Thomas Schmidt = Maurice Smith
Dan Dadarn = Dan Severn

The following characters can only become playable if they are created by the player in Edit mode:

160 - Harley Louis = Harley Race
161 - The Eliminator = The Destroyer
164 - Bear Marder Will = Willie Williams
166 - Spectre = Damian
167 - Oyashi Motomura = Rusher Kimura
168 - Zombie Masa = Masa Saito
169 - Ryunosuke Umeda = Umanosuke Ueda
170 - Dick Road = Rick Rude
171 - Million Dollar Davis = Ted DiBiase
172 - Fashama = Yokozuna
173 - Christopher Allman = Chris Dolman
174 - Justin Roses = Dusty Rhodes
175 - Gokado Takasaki = Kendo Nagasaki
176 - Pirate Number 1 = Jason the Terrible
177 - Red Bull Nakano = Tatsuo Nakano
178 - Fuyutake Ishihara = Yuki Ishikawa
179 - (FiPro name unknown) = Haruka Eigen
180 - Iwashin Tooru = Ryuichi Takaiwa
181 - Andre Fag = Andy Hug
182 - Dave Latenko = Dean Malenko
183 - Mather Fill = Leather Face
184 - Voice Stacie = Royce Gracie
185 - Astro Blaster = Ultimate Warrior
187 - (FiPro name unknown) = Kouki Kitahara
188 - (FiPro name unknown) = The Great Nita
190 - Giant Unala = Giant Kimala
194 - Nile = Freddy Kreuger
195 - The Wise = Wazma
197 - Laser Hamon = Scott Hall
198 - Dick Maverick = Dick Murdoch
200 - Masahiko Hatanaka = Masato Tanaka
201 - Winning Kanemura = W*ING Kanemura

- TIPS AND TRICKS -

You can change the color of the chosen referee's costume by holding any button during the match-up screen, but they only have one alternate color regardless of the button you choose to hold down.

Get a clean pause screen by pressing Start to pause the game and then pressing X, Y and Z simultaneously to remove the "PAUSE" text from the screen.

To unlock hidden wrestlers, you must defeat them in Victory Road. When going for the Human Wrestling Association Heavyweight Unified Singles Championship you can unlock:

Victory Musashi (Antonio Inoki) by defeating all View Japan Pro-Wrestling opponents.

Harry Texan Jr. (Dory Funk Jr.)
Abdul the Danger (Abdullah the Butcher)
Big the G. Bull (Bruiser Brody)
Tommy Bomber (Jumbo Tsuruta)
Great Shiba (Giant Baba)
By defeating all Olive Japan Pro-Wrestling opponents.

Mad Tiger (Tiger Jeet Singh)
Kerry Texan (Terry Funk)
Katsushi Okita (Atsushi Onita)
By defeating all New Independent World opponents.

Giant Rousimoff (Andre the Giant)
Dick Slender (Ric Flair)
By defeating all World Wrestling Circus opponents.

Neverland Rush (Roland Bock) by defeating all Gruesome Fighters.

When going for the HWA Jr. Heavyweight Unified Singles Championship you can unlock:

Mighty Boy Smith (Davey Boy Smith)
Black Panther (Black Tiger)
Dynamic Kid (Dynamite Kid)
Mask De Panther (Tiger Mask)
By defeating all View Japan Pro-Wrestling opponents.

Mask De Panther II (Tiger Mask II) by defeating all Olive Japan Pro-Wrestling opponents.

Gran Mariposa (Gran Hamada) by defeating all Yukiguni Puroresu opponents.

Mascara Eagle (Dos Caras)
Mascara Condor (Mil Mascaras)
By defeating all Three A opponents.

When you've beaten all opponents from each of the promotions in the game, the HIDE wrestling promotion will become accessible. Your opponents here are:

Great Panther = Super Tiger
R.J. Phase = Lou Thesz
Rikiozan = Rikidozan
Carlos Krauser = Karl Gotch

You can also find most of these when going for the HWA Heavyweight/Jr. Heavyweight Unified Tag Championship.

To obtain more Wrestler Edit points, you need to win the HWA Heavyweight Unified Singles Championship and the HWA Jr. Heavyweight Unified Singles Championship. Your points will go up from 180 to 200. To get the maximum 255 points, you must win the other championships, including the HWA Unified 6Man Tag Championship.

When you win one of the championships, you'll also unlock the Title Match mode, where you can defend the titles. If you choose to surrender (delete) your earned championship, you've to go through the entire of that championship's Victory Road to get it back.

When you've won all championships in Victory Road and decide to surrender them all, you can start again using a computer-controlled wrestler. By creating an effective CPU logic for a created wrestler, it's possible to complete the Victory Road without even playing yourself.

- SERIES -

1. Fire Pro Wrestling - Combination Tag [Model HM89001] (1989, PCE)
2. Fire Pro Wrestling 2nd Bout [Model HM91005] (1991, PCE)
3. Super Fire Pro Wrestling [Model SHVC-FP] (1991, SFC)
4. Thunder Pro Wrestling Retsuden (1992, MD)
5. Fire Pro Wrestling 3 - Legend Bout (1992, PCE)
6. Super Fire Pro Wrestling 2 [Model SHVC-FF] (1992, SFC)
7. Super Fire Pro Wrestling III - Final Bout [Model SHVC-F3] (1993, SFC)
8. Super Fire Pro Wrestling III - Easy Type [Model SHVC-3E] (1994, SFC)
9. Fire Pro Joshi - All Star Dream Slam [Model SHVC-J4] (1994, SFC)
10. Super Fire Pro Wrestling Special [Model SHVC-AP4J-JPN] (1994, SFC)
11. Wrestling Universe - Fire Pro Joshi - Dome Choujo Taisen - WOWOW vs. JWP [Model HMCD-4008] (1995, PCE CD)
12. Super Fire Pro Wrestling - Queen's Special [Model SHVC-AQQJ-JPN] (1995, SFC)
13. Fire Pro Gaiden Blazing Tornado [Model T-4302G] (1995, SAT)
14. Super Fire Pro Wrestling X [Model SHVC-AF5J-JPN] (1995, SFC)
15. Fire Pro Wrestling - Iron Slam '96 (1996, PS)
16. Super Fire Pro Wrestling X Premium [Model SHVC-AF6J-JPN] (1996, SFC)
17. Fire Pro Wrestling S - 6Men Scramble [Model T-4308G] (1996, SAT)
18. Fire Pro Wrestling G (1999, PS)
19. Fire Pro Wrestling for WonderSwan (2000, WonderSwan)
20. Fire Pro Wrestling i (2001, i-mode)
21. Fire Pro Wrestling D (2001, Dreamcast)
22. Fire Pro Wrestling A (2001, GBA)
23. Fire Pro Wrestling J (2002, J-PHONE)
24. Final Fire Pro Wrestling - Yume no Dantai Unei! [Model AGB-AFWJ-JPN] (2002, GBA)
25. Fire Pro Wrestling Z (2003, PS2)
26. Fire Pro Wrestling Returns (2005, PS2)
27. Fire Pro Wrestling in Mobage (2011, Mobage)
28. Fire Pro Wrestling (2012, X360)
29. Fire Pro Wrestling World (2017, PC)

- PORTS -

* CONSOLES:
Sega Saturn (1997) "Fire Pro Wrestling S - 6Men Scramble Saturn Collection [T-4316G]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59129&o=2

$end

$saturn=fpw6mensa,
$bio

Sega Saturn CD published 25 years ago:

Fire Pro Wrestling S - 6Men Scramble [Satakore] (c) 1997 Human Entertainment

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59130&o=2

$end

$gba=fireprow,
$bio

Nintendo GBA cart. published 21 years ago:

Fire Pro Wrestling [Model AGB-*AFPE-USA] (c) 2001 BAM! Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70687&o=2

$end

$msx1_cass=fireresc,fireresca,
$bio

MSX cass. published 38 years ago:

Fire Rescue (c) 1984 Kuma Computers, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94642&o=2

$end

$msx1_flop=fireresc,
$bio

Fire Rescue cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230213&o=2

$end

$msx1_cart=fireresc,fireresca,
$bio

MSX cart. published 38 years ago:

Fire Rescue [Model MX-1008] (c) 1984 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77072&o=2

$end

$famicom_flop=firerock,
$bio

Nintendo Famicom disk. published 34 years ago:

Fire Rock [Model USE-FRC] (c) 1988 System Sacom Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65331&o=2

$end

$megadriv=fireshrk,
$bio

Sega Mega Drive cart. published 31 years ago:

Fire Shark (c) 1991 Sega Enterprises, Limited.

European release. Game developed in Japan. See the original for more information; Same! Same! Same!

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56518&o=2

$end

$megadriv=fireshrku,fireshrku1,
$bio

Sega Genesis cart. published 32 years ago:

Fire Shark (c) 1990 Dreamworks Games

North American release. Game developed in Japan. See the original for more information; "Same! Same! Same! [Model T-40013]".

- TECHNICAL -

GAME ID: 34016

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57224&o=2

$end

$info=mt_fshrk,
$megatech=mt_fshrk,
$bio

Sega Mega-Tech cart. published 33 years ago:

Fire Shark (c) 1989 Sega.

- TECHNICAL -

Runs on the "Mega-Tech System" hardware.
Cartridge ID: 610-0239-53

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2353&o=2

$end

$info=fireshrk,fireshrkd,fireshrkdh,fireshrka,
$bio

Arcade Video game published 33 years ago:

Fire Shark! (c) 1989 Toaplan Company, Limited.
 
Export version. For more information about the game itself, please see the original Japanese version entry; "Same! Same! Same! [TP-017]".

- TECHNICAL -

Game ID : TP-017

- TRIVIA -

Fire Shark was released in November 1989.

Licensed to Romstar for USA distribution. 
Licensed to Dooyong for Korean distribution.

This game is known in Japan as Same! Same! Same! and has some differences:
* You can only play one player at a time.
* When you get hit you start over a bit behind where you left off.

- SERIES -

1. Flying Shark [TP-027] (1987)
2. Fighting Hawk (1989)
3. Fire Shark! [TP-017] (1989)

- PORTS -

* CONSOLES:
[US] Sega Genesis (1990) [Model 34016] 
[EU] Sega Mega Drive (1991) [Model 670-1875]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=852&o=2

$end

$msx1_flop=firestar,
$bio

Fire Star Cracked (c) 19?? Unknown.

Tape to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133132&o=2

$end

$snes=fstriker,fstrikerp,fstrikerp1,
$bio

Nintendo Super NES cart. published 28 years ago:

Fire Striker (c) 1994 DTMC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63009&o=2

$end

$neocd=3countb,
$bio

SNK Neo-Geo CD published 27 years ago:

Fire Suplex (c) 1995 SNK [Shin Nihon Kikaku].

Neo-Geo CD release.

- TECHNICAL -

[Model NGCD-043]

- TRIVIA -

Fire Suplex for Neo-Geo CD was released on April 21, 1995 in Japan (2 years after the original MVS release).

Like most of the Neo-Geo CD conversions, no (or minor) differences can be seen from the original, the main interest was the lowest price of the game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47686&o=2

$end

$info=3countb,
$neogeo=3countb,
$vgmplay=3countb,
$bio

SNK Neo-Geo MVS cart. published 29 years ago:

Fire Suplex (c) 1993 SNK [Shin Nihon Kikaku].

CAN YOU SURVIVE THE ULTIMATE BATTLE?

The long-awaited, 100-Mega Shock charged Pro-Wrestling Game from NEO-GEO! 10 wrestlers, each equipped with Power Attacks and Malevolent Moves rage in the ring, biting, kicking and punching their way to the top spot in the Wrestling World. 
Competitive Play and Tage Match battles!

- TECHNICAL -

Runs on the SNK "Neo-Geo MVS" hardware.
Game ID: NGM-043

[SNK MVS Neo-Geo Controls]
2 Players - 4 Buttons Per Player.
Player One : [Joystick] 8-Way, [A] Punch, [B] Kick, [C] Jump, [D] Fall
Player Two : [Joystick] 8-Way, [A] Punch, [B] Kick, [C] Jump, [D] Fall

- TRIVIA -

Fire Suplex was released on March 25, 1993 in Japan. It was developed by UPL and this is the last game developed by this manufacturer.

This game is known outside Japan as 3 Count Bout.

Fire Suplex is the only 'true' wrestling game for the SNK MVS Neo-Geo hardware but not the first. This honor goes to "King of The Monsters" (with giant monsters anyway!) :)

Blues Hablam and Blubber Man are actually the same guy with the same ring attire, only Hablam sports a mask. The same occurs for Gochack Bigbomb and Big Bomberdir with Bigbomb wearing the mask.

The character Master Barnes enters the ring wearing Shoulder Spikes similar to the ones worn by legendary wrestling tag-team The Road Warriors.

Soundtrack album releases:
[JP] Fire Suplex (PCCB-00134) (17/09/93) [Pony Canyon/Scitron]

Reviews:
[FR] June 1993 - Consoles + N.21: 94/100

- TIPS AND TRICKS -

HOW TO PLAY:
[Joystick] Moves Wrestler (to dash: push joystick twice quickly then the A or B button).
[A & B] Attack - Punch & Kick (Used in close battles).
[C] Jump
[D] Fall (Tag-in: Tag match).

USING SPECIAL MOVES:
* Move in on your opponent and press A+B buttons: POWER ATTACK.
* Move joystick left/right and press A repeatedly: MALEVOLENT MOVE.
* C+A or C+B button: JUMP
* Press B or C when your opponent hits the canvas: PIN

POWER GAUGE:
When the gauge appears on the screen, push A continually to raise Power. When the attack signal is displayed, drop your opponent. Use the combinations to drop your opponent.
* A-button + Joystick: Rope Throw.
* B-button + Joystick: Body Slam & Super Moves.
* A+B button: Power Attack.

CHARACTERS:
* Blubber Man - The Deutsch Dracula
Power Attack: German Suplex
Malevolent Move: Bloody Slash

* Gochack Bigbomb - The Raging Bull
Power Attack: Megaton Crusher
Malevolent Move: Blitzkrieg Bite

* Master Barnes - The Passionless Cyborg
Power Attack: Hyper-Drive Bomb
Malevolent Move: Thousand-Kick Thrust

* Leo Bradley - The Wild-Matted Maniac
Power Attack: Hanging Throw
Malevolent Move: Hundred-Punch Smash

* Roy Wilson - Bear-Busting Barbarian
Power Attack: Thunderbolt Buster
Malevolent Move: Bear Bite

* Terry Rogers - The Gladiator
Power Attack: Fire Suplex
Malevolent Move: The Thousand Blows

* Blues Hablam - The Mysterious Shadow Warrior
Power Attack: German Suplex
Malevolent Move: Bloody Slash

* The Red Dragon - The Scarlet Ninja
Power Attack: Super Back Clutch
Malevolent Move: Poison Mist

* Big Bombardier - The Human B-52
Power Attack: Megaton Crush
Malevolent Move: The Chomper

* The Ghandarra - The Buddhist Boss
Power Attack: Indian Arch
Malevolent Move: Furious Flames

- PORTS -

* CONSOLES:
[JP] SNK Neo-Geo AES (Apr. 23, 1993) "Fire Suplex [Model NGH-043]"
[JP] SNK Neo-Geo CD (Apr. 21, 1995) "Fire Suplex [Model NGCD-043]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=14&o=2

$end

$bbc_cass=firetrak,
$bio

Acorn BBC/Electron cass. published 35 years ago:

Fire Track (c) 1987 Aardvark Software.

- STAFF -

Produced by Software Studios.
Presented by Electric Dreams Software.

Programmed by: Orlando
Progressed by: Marjacq Micro

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51829&o=2

$end

$bbcb_flop_orig=firetrak,
$bio

Acorn BBC Micro B disk. published 35 years ago:

Fire Track (c) 1987 Aardvark Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125662&o=2

$end

$info=firetrapbl,firetrapj,
$bio

Arcade Video game published 36 years ago:

Fire Trap (c) 1986 Woodplace, Incorporated.

An abstract arcade game in which a single player takes on the role of a firefighter, who must climb a burning building rescuing the people and animals who are trapped inside. As well as the fires, the firefighter must also avoid or deflect (the latter with his extinguisher) a number of falling objects and debris, including cars, couches, hammers, chairs, lamps, stoves and refrigerators.

Fire Trap is very similar, gameplay-wise, to Nichibutsu's 1980 classic, ''Crazy Climber''. As the firefighter climbs the building, he must use his fire extinguisher to put out the fires which include burning papers, flame-gushing windows and moving fireballs. The fire extinguisher contains only a limited amount of water, so must be used it wisely. Certain extinguished fires, however, reveal cannisters of extinguisher fuel to be collected. Other extinguished fires reveal bonuses and, very occasionally, springboards; which shoot the player higher up the skyscraper.

The firefighter's ultimate aim is to reach the roof of the skyscraper and rescue a young woman who is trapped there. As the firefighter reaches the roof, a giant fireball appears and circles the tower; this must be either avoided or extinguished. After the firefighter has rescued the woman, he must fly down the building with his jet pack and extinguish any fires remaining on the building; before finally landing safely on the ground. The firefighter will then move on to another burning building to make another rescue attempt.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 6 Mhz)
Sound CPU : MOS Technology M6502 (@ 1.536 Mhz)
Sound Chips : Yamaha YM3526 (@ 3 Mhz), OKI MSM5205 (@ 384 Khz)

Players : 2
Control : doublejoy 4-way
Buttons : 1

- TRIVIA -

Fire Trap was released in October 1986 in Japan.

The stylized looking flame to the left of the word 'Fire Trap' on the title screen is actually the kanji character 'honoo', which means 'flame'.

The game has a bug in test mode: when lives are set to 2, it displays 1.

Gary Hatt holds the official record for this game with 417,740 points.

- UPDATES -

* Japanese version:
Intials: 5 letters

* US Version:
Licensed to Data East
MCU missing and simulated
No Warning Screen
Intials: 3 letters

* Bootleg version:
Based on the Japanese version.
Most MCU writes are patched while reads are handled differently.
Additional ROM with code to simulate the MCU initialisation routine.
No warning screen.

- PORTS -

* COMPUTERS:
Amstrad CPC (1986)
Commodore C64 (1987)
Sinclair ZX Spectrum (1988)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=853&o=2

$end

$info=firetrap,firetrapa,
$bio

Arcade Video game kit published 36 years ago:

Fire Trap (c) 1986 Data East USA, Incorporated.

Re-release by Data East USA under license from Wood Place, Inc. For more information about the game, please see the original Wood Place version entry.

- TECHNICAL -

[Model 1US24K] Conversion Kit

- TRIVIA -

Released in November 1986 in the USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40363&o=2

$end

$info=firetrk,
$bio

Arcade Video game published 44 years ago:

Fire Truck (c) 1978 Atari.

Fire Truck is a simple two-dimensional driving game. Your perspective is from overhead as you navigate through the city streets. The object is to score points by getting as much distance as possible in the least amount of time. Those who are good enough can get bonus time for a specific amount of points. Beware, though, it will not be as easy as it seems.

- TECHNICAL -

Game ID : 030926

Main CPU : M6800 (@ 1.008 Mhz)
Sound Chips : Discrete (@ 1.008 Mhz)

Players : 2
Control : Steering wheel (for both players front and rear), Gas pedal (at the bottom of the cabinet)
Buttons : 2 (HORN (front player), BELL (rear player))

- TRIVIA -

Released in June 1978 in Japan and USA.

This game is also known as "Smokey Joe".

Fire Truck was one of the first games to feature a cooperative feature. One player could either drive the fire engine or the hook and ladder while the computer drove the opposite part. Two players could play where one drove the fire engine while sitting up front while the other player stood in back and controlled the hook and ladder. This game also featured the front player having a horn while the back player had a bell. Neither of these buttons, though, effected game play. This game never really gained a large popular following mostly due to the fact that "Space Invaders" was released the same year. Nonetheless, it still proved to be somewhat popular just due to the fact it was different.

- SCORING -

Scoring in this game is really simple. Your score is tied to distance traveled so obviously you want to cover the most amount of distance in the shortest period of time. Your score goes up in 10 point increments.  Depending on what the fuel setting on the machine is set to determines what your score needs to
be for extended time. Below are these settings :
FUEL SETTING || REQUIRED SCORE |
Fuel Setting : 60 - Required Score : 120
Fuel Setting : 90 - Required Score : 160
Fuel Setting : 120 - Required Score : 220
Fuel Setting : 150 - Required Score : 270

An extended time of 39 fuel is awarded when you are equal to or greater then the required score.

After you get done playing the game, you will get a rating based on your final score. Below are the ratings :
Score Range : 0-50 - Rating : SORRY
Score Range : 60-100 - Rating : SO-SO
Score Range : 110-140 - Rating : GOOG
Score Range : 150-Over - Rating : ACE

- TIPS AND TRICKS -

* When you start the game, your fire truck will be in the middle of the road. It will be your job to navigate the truck through the city streets and avoid all the hazards. Try to stay in the middle of the road as much as possible. Especially around curves since it is very easy to run into hazards on the road.

* Learn how to use the steering effectively. The steering is relatively sensitive so don't spin the wheel or you will quickly find out that your fire truck either isn't going anywhere, or it is hitting hazards which drastically effects distance traveled. Small movements on the steering wheel (front or back) should be enough to keep the fire truck from going out of control.

* In addition to steering, learn how to use the gas pedal effectively to slow down around corners. This is easier then speeding through them and running into hazards which consumes a lot more fuel then just going slowly. If you are driving the hook and ladder, just make sure you keep the hook and ladder in line with the fire truck.

*  Don't panic if you do hit a hazard. Just patiently turn the fire truck or hook and ladder so you clear the hazard and can continue on your way.

* Make sure you follow the directional arrows on the road or you may end up going backwards down the road and head for unpleasant surprises.

* Your goal is to get the points necessary to get bonus time. After playing this game for a while, you will notice that the roads tend to repeat themselves making it easier to anticipate when the next curve or hazard is coming up.

- STAFF -

Designed and programmed by : Howard Delman (Howie)
Hardware Engineer : John Ray

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=854&o=2

$end

$msx1_flop=firewarr,
$bio

Fire Warrior Cracked (c) 19?? Unknown.

Tape to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133133&o=2

$end

$pcfx=firewomn,
$bio

NEC PC-FX game published 26 years ago:

Fire Woman - Matoi-gumi (c) 1996 NEC Home Electronics, Ltd.

- TECHNICAL -

Game ID: FXNHE634

- TRIVIA -

Released on December 20, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103666&o=2

$end

$psx=firewomn,
$bio

Sony PlayStation CD published 24 years ago:

Fire Woman Matoigumi (c) 1998 Tokuma Shoten Intermedia, Inc.

- TECHNICAL -

GAME ID: SLPS-01315

- TRIVIA -

Released on March 26, 1998 in Japan. It was never exported outside Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85150&o=2

$end

$info=gnw_fire,
$bio

Handheld game published 41 years ago:

Fire (c) 1981 Nintendo Co., Ltd.

The player controls two firemen who carry a trampoline and must catch people who fall from a burning building and bounce them into a waiting ambulance. The player is awarded 3 points for each person who reaches the ambulance, and loses one of their three lives for each person who hits the ground.

Speed increases with score. With each 100 points, speed returns to normal before it start to get faster again. As score increases the evacuees come down in greater numbers. A maximum of 9 evacuees can be on the screen at any one time.

- TECHNICAL -

Model FR-27

- TRIVIA -

Released on December 4, 1981 in Japan.

Fire is one of several Game & Watch titles to appear in Super Smash Bros. Brawl in the Flat Zone 2 stage, where players can jump on the trampoline held out by the fremen.

- PORTS -

Fire was recreated in Game & Watch Gallery for the Game Boy, Game & Watch Gallery 3 for the Game Boy Color and Game & Watch Gallery 4 for the Game Boy Advance.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=100938&o=2

$end

$info=gnw_fires,
$bio

Handheld game published 42 years ago:

Fire (c) 1980 Nintendo Co., Ltd.

The player controls two firemen who carry a trampoline and must catch people who fall from a burning building and bounce them into a waiting ambulance. The player is awarded 1 point for each person who reaches the ambulance, and loses one of their three lives for each person who hits the ground.

- TECHNICAL -

Model RC-04

- TRIVIA -

Released on July 31, 1980 in Japan.

The game is one of the best selling in the Game & Watch series selling an estimated 1,000,000 copies worldwide.

Fire was initially supposed to have the building on the right side and the ambulance on the left, though a problem occurred while manufacturing the game and everything was mirrored.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=100930&o=2

$end

$info=fire_l3,fire_l2,
$bio

Pinball published 35 years ago:

Fire! (c) 1987 Williams Electronics Games, Incorporated.

- TECHNICAL -

Williams System 11A
Model Number : 556

Main CPU : M6808 (@ 1 MHz)
Sound CPU : Motorola M6809 (@ 2 MHz), OKI M6808 (@ 1 MHz)
Sound chips : Yamaha YM2151 (@ 3.579545 MHz), (2x) DAC, (2x) HC55516

- TRIVIA -

Based on the Great Chicago Fire which took place on 8 October 1871.

Score display fire effects where later used on Midway's 1989 "Transporter the Rescue" and Midway's 1991 "Bugs Bunny's Birthday Ball".

Approx. 7,700 units were produced.

This game was also available in a 'Champagne Edition' cabinet (273 units produced).

In the barn there's a cow moo'ing. A 'moo' is also heard on coin-drop and when pressing START.

- STAFF -

Game Concept : Mark Sprenger (MWS), Barry Oursler (BSO)
Game Design : Barry Oursler
Graphic Design : Mark Sprenger
Additional Artwork: Pam Erickson
Software : Dan Lee (DAN) (LEE)
Mechanical Design : Mark Kim
Music & Sounds : Chris Granner, Rich Karstens, Brian Schmidt

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5353&o=2

$end

$apfimag_cass=fire,
$bio

Fire! (c) 198? Mr. R's

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135756&o=2

$end

$cpc_flop=fireuk19,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Fire! (c) 1990 New Deal Productions

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306183&o=2

$end

$mz700_cass=fire,
$bio

Sharp MZ-700 cass. published 40 years ago:

Fire!!! (c) 1982 Solo Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131708&o=2

$end

$nes=firenice,
$bio

Nintendo NES cart. published 29 years ago:

Fire'n Ice (c) 1993 Tecmo, Limited.

North American release. Game developed in Japan. See the original Famicom version for more information: Solomon no Kagi 2 - Coolmintou Kyuushutsu Sakusen.

Description from the back cover:

If you like puzzles and logic, you're going to love Fire 'n Ice!

Fire monsters are loose on Coolmint Island. You must use your wits and skill to clear each level and defeat the wicked wizard. Beware! You might find yourself extremely hooked on this wildly addictive puzzle game!

- TECHNICAL -

GAME ID: NES-K2-USA

- TRIVIA -

Released in March 1993 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55141&o=2

$end

$amigaocs_flop=firebrig,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Fire-Brigade (c) 1989 Panther Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74063&o=2

$end

$snes=firearm,
$bio

Nintendo Super NES cart. published 29 years ago:

Firearm [Prototype] (c) 1993 Malibu Games [THQ Division]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63013&o=2

$end

$info=fireball,
$bio

Arcade Video game published 33 years ago:

Fireball (c) 1989 Valco.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51000&o=2

$end

$dragon_cass=fireball,
$bio

Fireball (c) 198? Abacus Programs

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117175&o=2

$end

$info=j5firebl,j5firebla,j5fireblb,
$bio

Fireball (c) 199? JPM International.

- TECHNICAL -

System 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29956&o=2

$end

$info=m4firebl,m4firebla,m4fireblb,m4fireblc,m4firebld,
$bio

Fireball (c) 199? MDM Leisure.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41316&o=2

$end

$info=j6firbl,j6firbla,j6firblb,j6firblc,j6firbld,
$bio

Fireball (c) 200? JPM International.

- TECHNICAL -

Impact

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41090&o=2

$end

$info=m5firebl,
$bio

Fireball (c) ???? Barcrest.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=21206&o=2

$end

$amigaocs_flop=fireball,
$bio

Fireball & Balls & Space Bomber 3 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74065&o=2

$end

$info=fbclass,
$bio

Pinball published 37 years ago:

Fireball Classic (c) 1985 Bally Midway

A solid-state re-make of the Bally's 1972 "Fireball" with new (similar) art, no zipper flippers, and some other rule changes.

- TECHNICAL -

[No. 0A40]
Bally/Midway MPU AS-2518-35 (Cheap Squeak)

Main CPU : M6800 (@ 475 KHz)
Sound CPU : Motorola M6803 (@ 895 KHz)
Sound chips : DAC

- TRIVIA -

Released in February 1985. 2,000 units were produced.

Also produced in Germany by Bally Wulff, in 1986, under license from Bally Midway.

- SERIES -

1. Fireball  [No. 926] (1972)
2. Fireball II [No. 1219] (1980)
3. Fireball Classic [No. 0A40] (1985)

- STAFF -

Design by : George Christian
Art by : Doug Watson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2069&o=2

$end

$archimedes=firebal2,firebal2e,
$bio

Acorn Archimedes disk. published 32 years ago:

Fireball II (c) 1990 CIS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116031&o=2

$end

$info=fball_ii,
$bio

Pinball published 41 years ago:

Fireball II (c) 1981 Bally.

- TECHNICAL -

Bally MPU AS-2518-35 (Squawk and Talk)
[No. 1219]

Main CPU : M6800 (@ 475 KHz)
Sound CPU : M6802 (@ 895 KHz)
Sound chips : General Instrument AY8910 (@ 895 KHz), DAC, Texas Instruments TMS5220 (@ 640 KHz)

- TRIVIA -

Released in June 1981. 2,300 units were produced.

The development of this game took 10 months (Started in September 1980).

- SERIES -

1. Fireball  [No. 926] (1972)
2. Fireball II [No. 1219] (1980)
3. Fireball Classic [No. 0A40] (1985)

- STAFF -

Designer : Gary Gayton
Artwork : Dave Christensen

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3470&o=2

$end

$fm77av=fireball,
$bio

Fujitsu FM-77AV disk. published 35 years ago:

ファイアボール (c) 1987 HummingBird.
(Fireball)

- TECHNICAL -

GAME ID: 12130

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93844&o=2

$end

$msx2_cart=fireball,
$bio

MSX 2 cart. published 35 years ago:

ファイアボール (c) 1987 HummingBird.
(Fireball)

- TECHNICAL -

GAME ID: 12421

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51295&o=2

$end

$a2600_cass=fireball,fireballpv,fireballp,fireballe,fireballepv,
$bio

Starpath Supercharger cass. published 40 years ago:

Fireball (c) 1982 Arcadia Corp.

Imagine this: You're a juggler. You've practiced long and hard to become a very good juggler. You can juggle rubber balls, fragile plates, even razor-sharp daggers. Now you're ready for the ultimate test — the Fireball Competition.

The situation: You've done well in the early matches of the International Tournament of Jugglers. Most of the competitors have been eliminated. You've survived. Now it's down to the final event: the Fireball.

Your objective: Catch the blazing Fireball and hurl it back at the wall of blocks. Rack up points by smashing blocks and clearing the screen. And prove your skill as a juggler by keeping a number of Fireballs in the air. First one, then two, three, four...

You have five tries, just in case the Fireball becomes a little too hot to handle.

- TECHNICAL -

Model AR-4300

- SCORING -

You earn points for each block smashed.

You earn points for each set of blocks eliminated.

The closer to the top of the screen, the more the block is worth.

The more Fireballs in play, the more each block is worth.

- TIPS AND TRICKS -

* Try to anticipate where the tumbling Fireballs will land. Then get there ahead of them and wait.

* If you're juggling more than two Fireballs, you may find it easier to not catch them. Keep the controller button pressed down, and the Fireballs will simply bounce off you.

* Stay alert for the arrival of mystery Fireballs.

- STAFF -

Programmer: Scott Nelson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50481&o=2

$end

$info=firebeas,
$bio

Arcade Video game published 39 years ago:

Firebeast (c) 1983 Atari.

- TECHNICAL -

Main CPU : MOS Technology M6502 (@ 1.25 Mhz)
Sound Chips : (2x) POKEY (@ 1.25 Mhz)

Colors palette : 64

Players : 1
Buttons : 2

- TRIVIA -

This game is a prototype that never made it out of production. It's original name was Dragon Rider, and the original concept was based on the Chronicles of Pern. Due to licensing issues, the name was changed to Firebeast, but the game didn't test well and was cancelled.

- STAFF -

Designed and programmed by: Ed Rotberg

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=6054&o=2

$end

$a800=firebird,
$bio

Atari 400/800 cart. published 41 years ago:

Firebird (c) 1981 Gebelli Software

- STAFF -

by: Nasir Gebelli

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86547&o=2

$end

$jupace_cass=firebird,
$bio

Jupiter Ace cass. published 39 years ago:

Firebird (c) 1983 Voyager Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115805&o=2

$end

$cgenie_cass=firebird,
$bio

Colour Genie cass. published 39 years ago:

Firebird (c) 1983 Hübben Soft. [Heinz Hübben]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131471&o=2

$end

$cpc_flop=empireuk,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Firebird's Empire cracked (c) 1986 Unknown.

Never released as a disk, this is a pirate tape_to_disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272692&o=2

$end

$spectrum_cass=firebird,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Firebirds (c) 1983 Softek

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78897&o=2

$end

$amigaocs_flop=fireblst,
$bio

Commodore Amiga 500 disk. published 36 years ago:

Fireblaster (c) 1986 Paradox Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74066&o=2

$end

$tvc_flop=firebow,firebowt,
$bio

Videoton TVC disk. published 31 years ago:

Firebow - The Planet of Death (c) 1991 Szigeti [Zsolt Szigeti]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112269&o=2

$end

$tvc_flop=firebowl,
$bio

Videoton TVC disk. published 30 years ago:

Firebow Leírás (c) 1992 Dunder [Krisztan Dunder]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112274&o=2

$end

$apple2_flop_orig=firebug,
$bio

Apple II 5.25 disk. published 40 years ago:

Firebug (c) 1982 Muse Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229265&o=2

$end

$electron_cass=firebug,
$bio

Acorn Electron cass. published 38 years ago:

Firebug (c) 1984 Acornsoft

- STAFF -

By: Wal Mansell

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51830&o=2

$end

$bbcb_flop_orig=firebug,
$bio

Acorn BBC Micro B disk. published 38 years ago:

Firebug (c) 1984 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125180&o=2

$end

$bbc_cass=firebug,
$bio

Acorn BBC Micro B cass. published 38 years ago:

Firebug (c) 1984 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262501&o=2

$end

$a2600=firebug,
$bio

Atari 2600 cart. published 39 years ago:

Firebug (c) 1983 Suntek

The player controls a brave little hero at the bottom of the screen fighting a fire throwing alien with his slingshot.

- TECHNICAL -

Model SS-028

- TRIVIA -

The original game is 'Spinning Fireball' from Zimag which never got a release unlike this game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50483&o=2

$end

$psx=firebugs,
$bio

Sony PlayStation CD published 20 years ago:

Firebugs [Model SCES-03884] (c) 2002 Sony Computer Ent., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85151&o=2

$end

$info=j6fireck,j6firecka,j6fireckb,j6fireckc,j6fireckd,j6firecke,
$bio

Firecracker (c) 200? JPM International.

- TECHNICAL -

Impact

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41091&o=2

$end

$info=sc4fcc,sc4fcca,sc4fccb,sc4fccc,
$bio

FireCracker Club (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Scorpion 4]
[Model PR6835]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43020&o=2

$end

$pc8801_flop=fc88v01,
$bio

NEC PC-8801 Series disk. published 32 years ago:

FireCracker Music Collection vol. 1 - We Are Konamic Freaks (c) 1990 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91776&o=2

$end

$pc8801_flop=fc88v10,
$bio

NEC PC-8801 Series disk. published 32 years ago:

FireCracker Music Collection vol. 10 - Super Star Soldier Special (c) 1990 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91777&o=2

$end

$pc8801_flop=fc88v11,
$bio

NEC PC-8801 Series disk. published 32 years ago:

FireCracker Music Collection vol. 11 - Gofer Episode2 Issue (c) 1990 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91778&o=2

$end

$pc8801_flop=fc88v12,
$bio

NEC PC-8801 Series disk. published 32 years ago:

FireCracker Music Collection vol. 12 - Minor Game Music Special (c) 1990 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91779&o=2

$end

$pc8801_flop=fc88v13d,
$bio

NEC PC-8801 Series disk. published 31 years ago:

FireCracker Music Collection vol. 13 - Out of Game Music (c) 1991 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91780&o=2

$end

$pc8801_flop=fc88v14,
$bio

NEC PC-8801 Series disk. published 31 years ago:

FireCracker Music Collection vol. 14 - Return of Botsu Music (c) 1991 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91781&o=2

$end

$pc8801_flop=fc88v15,
$bio

NEC PC-8801 Series disk. published 31 years ago:

FireCracker Music Collection vol. 15 - First Anniversary!! (c) 1991 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91782&o=2

$end

$pc8801_flop=fc88v16,
$bio

NEC PC-8801 Series disk. published 31 years ago:

FireCracker Music Collection vol. 16 - Original Music Special (c) 1991 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91783&o=2

$end

$pc8801_flop=fc88v17,
$bio

NEC PC-8801 Series disk. published 31 years ago:

FireCracker Music Collection vol. 17 - Show Your Good Sounds! (c) 1991 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91784&o=2

$end

$pc8801_flop=fc88v18,
$bio

NEC PC-8801 Series disk. published 31 years ago:

FireCracker Music Collection vol. 18 - Ardor for Game Music (c) 1991 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91785&o=2

$end

$pc8801_flop=fc88v19,
$bio

NEC PC-8801 Series disk. published 31 years ago:

FireCracker Music Collection vol. 19 - Increase Activity! (c) 1991 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91786&o=2

$end

$pc8801_flop=fc88v02,
$bio

NEC PC-8801 Series disk. published 32 years ago:

FireCracker Music Collection vol. 2 - Video Game Century (c) 1990 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91787&o=2

$end

$pc8801_flop=fc88v20,
$bio

NEC PC-8801 Series disk. published 31 years ago:

FireCracker Music Collection vol. 20 - Vampire Killer!! (c) 1991 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91788&o=2

$end

$pc8801_flop=fc88v21,
$bio

NEC PC-8801 Series disk. published 31 years ago:

FireCracker Music Collection vol. 21 - T-Square Special (c) 1991 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91789&o=2

$end

$pc8801_flop=fc88v22,
$bio

NEC PC-8801 Series disk. published 31 years ago:

FireCracker Music Collection vol. 22 - Iron Gear Issue (c) 1991 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91790&o=2

$end

$pc8801_flop=fc88v23,
$bio

NEC PC-8801 Series disk. published 30 years ago:

FireCracker Music Collection vol. 23 - Super Sonic Special (c) 1992 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91791&o=2

$end

$pc8801_flop=fc88v24,
$bio

NEC PC-8801 Series disk. published 30 years ago:

FireCracker Music Collection vol. 24 - 2nd Anniversary! (c) 1992 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91792&o=2

$end

$pc8801_flop=fc88v25,
$bio

NEC PC-8801 Series disk. published 30 years ago:

FireCracker Music Collection vol. 25 - Original Music Special 3 (c) 1992 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91793&o=2

$end

$pc8801_flop=fc88v26,
$bio

NEC PC-8801 Series disk. published 30 years ago:

FireCracker Music Collection vol. 26 - Metal Black & Phalanx (c) 1992 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91794&o=2

$end

$pc8801_flop=fc88v27,
$bio

NEC PC-8801 Series disk. published 30 years ago:

FireCracker Music Collection vol. 27 - Tenshindou Special (c) 1992 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91795&o=2

$end

$pc8801_flop=fc88v28,
$bio

NEC PC-8801 Series disk. published 30 years ago:

FireCracker Music Collection vol. 28 - Dedicated to Manabu Saito (c) 1992 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91796&o=2

$end

$pc8801_flop=fc88v29,
$bio

NEC PC-8801 Series disk. published 29 years ago:

FireCracker Music Collection vol. 29 - Battle Game Issue (c) 1993 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91797&o=2

$end

$pc8801_flop=fc88v03,
$bio

NEC PC-8801 Series disk. published 32 years ago:

FireCracker Music Collection vol. 3 - Dedicated to 88Games (c) 1990 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91798&o=2

$end

$pc8801_flop=fc88v30,
$bio

NEC PC-8801 Series disk. published 29 years ago:

FireCracker Music Collection vol. 30 - Original Special 4 (c) 1993 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91799&o=2

$end

$pc8801_flop=fc88v31,
$bio

NEC PC-8801 Series disk. published 28 years ago:

FireCracker Music Collection vol. 31 - Steam Hearts Special (c) 1994 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91800&o=2

$end

$pc8801_flop=fc88v32,
$bio

NEC PC-8801 Series disk. published 27 years ago:

FireCracker Music Collection vol. 32 - V.G.2 Complete Special (c) 1995 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91801&o=2

$end

$pc8801_flop=fc88v33,
$bio

NEC PC-8801 Series disk. published 26 years ago:

FireCracker Music Collection vol. 33 - Briganty Sound Tracks (c) 1996 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91802&o=2

$end

$pc8801_flop=fc88v34,
$bio

NEC PC-8801 Series disk. published 26 years ago:

FireCracker Music Collection vol. 34 - Harlem Blade Recollection (c) 1996 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91803&o=2

$end

$pc8801_flop=fc88v35,
$bio

NEC PC-8801 Series disk. published 16 years ago:

FireCracker Music Collection vol. 35 - Magical Revival (c) 2006 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91804&o=2

$end

$pc8801_flop=fc88v36,
$bio

NEC PC-8801 Series disk. published 16 years ago:

FireCracker Music Collection vol. 36 - Calling My Brother (c) 2006 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91805&o=2

$end

$pc8801_flop=fc88v37,
$bio

NEC PC-8801 Series disk. published 15 years ago:

FireCracker Music Collection vol. 37 - Electrospective Harmony (c) 2007 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91806&o=2

$end

$pc8801_flop=fc88v38,
$bio

NEC PC-8801 Series disk. published 13 years ago:

FireCracker Music Collection vol. 38 - Rainbow x Answer (c) 2009 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91807&o=2

$end

$pc8801_flop=fc88v04,
$bio

NEC PC-8801 Series disk. published 32 years ago:

FireCracker Music Collection vol. 4 - First Contact with SB2 (c) 1990 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91808&o=2

$end

$pc8801_flop=fc88v05,
$bio

NEC PC-8801 Series disk. published 32 years ago:

FireCracker Music Collection vol. 5 - SB2 BASIC Excellents (c) 1990 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91809&o=2

$end

$pc8801_flop=fc88v06,
$bio

NEC PC-8801 Series disk. published 32 years ago:

FireCracker Music Collection vol. 6 - The Golden Age of Namco (c) 1990 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91810&o=2

$end

$pc8801_flop=fc88v07,
$bio

NEC PC-8801 Series disk. published 32 years ago:

FireCracker Music Collection vol. 7 - SB2 Full Power!! in PMD (c) 1990 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91811&o=2

$end

$pc8801_flop=fc88v08,
$bio

NEC PC-8801 Series disk. published 32 years ago:

FireCracker Music Collection vol. 8 - Konami SCC Masterpieces (c) 1990 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91812&o=2

$end

$pc8801_flop=fc88v09,
$bio

NEC PC-8801 Series disk. published 32 years ago:

FireCracker Music Collection vol. 9 - Arrange Version Issue (c) 1990 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91813&o=2

$end

$pc8801_flop=fc88va,
$bio

NEC PC-8801 Series disk. published 30 years ago:

FireCracker Music Collection vol. A - Comike 42 Special (c) 1992 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91814&o=2

$end

$pc8801_flop=fc88va2,
$bio

NEC PC-8801 Series disk. published 16 years ago:

FireCracker Music Collection vol. A2 - Advanced V.G.2 Special Edition (c) 2006 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91815&o=2

$end

$spectrum_cass=fireflas,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Fireflash + Destroyer (c) 1983 Abacus Programs

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288151&o=2

$end

$spectrum_cass=firefly,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Firefly (c) 1988 Ocean Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78898&o=2

$end

$specpls3_flop=firefly,fireflya,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

Firefly (c) 1988 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118626&o=2

$end

$spectrum_cass=fireflye,
$bio

Firefly (c) 198? Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219127&o=2

$end

$spectrum_cass=fireflyt,
$bio

Firefly (c) 198? Hit Squad, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219481&o=2

$end

$info=firefox,firefoxa,
$bio

Arcade Video game published 38 years ago:

FireFox (c) 1984 Atari.

You pilot the fastest, most sophisticated plane on the face of the earth that has just been stolen from Russia. You fly through different areas shooting enemy MIGS and other FireFox prototypes. You must avoid Russian infra-red radar tracking and find the refueling points to make it further into the game. High altitude flying would use less fuel but would make FireFox more vulnerable to detection. Flying at a low altitude would use more fuel but would give you better cover from the MIGS.

- TECHNICAL -

This game uses a laser disc.

- TRIVIA -

FireFox was released in January 1984 (even though the title screen says 1983). 1615 deluxe units were produced.
In February 1984, standard models were released. 500 units were produced.

FireFox is based on the Warner Brothers 1982 movie of the same name and used a few scenes from it. The game casts the player in the roll of Clint Eastwood's character, Major Gant, whose mission is to steal a top secret Russian war plane, and pilot it out of the U.S.S.R. to America.

ATEI 1984, Atari presented a huge simulation model of the FireFox's cockpit with the video display on a screen situated some 8 feet from the cockpit's nose. Unfortunately, this simulation model was never been available in the arcades.

- STAFF -

Project Leader : Mike Hally
Game Design/Storyboards : Dave Ralston
Program : Greg Rivera, Norm Avellar
Voice Digitalization : Earl Vickers
Score Composer/Conductor : Jeff Gusman
Hardware Design : Peter Franusic
Technician : Mihn Nguyen
System Design : Jed Margolin
Control Panel Design : Mike Jang
Senior Video Editor : Moe Shore
Video Edit/Sound/Lab Design : Bill Crooks
Video Technical/Lab Design : Chris Crummett

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4492&o=2

$end

$cpc_flop=firefox2,firefox202,firefox201,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Firefox 2 (c) 1987 Yie Ar Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123004&o=2

$end

$msx1_cass=firehawk,firehawka,
$bio

MSX cass. published 35 years ago:

Firehawk (c) 1987 Players Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94643&o=2

$end

$amigaocs_flop=firehawk,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Firehawk (c) 1993 Codemasters Software Company, Limited., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74067&o=2

$end

$bbc_cass=firehawk,
$bio

Firehawks (c) 19?? Postern

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51831&o=2

$end

$spectrum_cass=firelanc,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Firelance (c) 1985 Hamster Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78900&o=2

$end

$spectrum_cass=frlfok,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Firelance + Fortress of Keler (c) 1985 Hamster Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294685&o=2

$end

$cpc_flop=fireland03,fireland02,
$bio

Amstrad CPC type-in published 31 years ago:

Fireland (c) 1991 CPC Infos

- TRIVIA -

Listed as a type-in program in the French magazine: CPC Infos.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122669&o=2

$end

$spectrum_cass=firelord,firelorda,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Firelord (c) 1986 Hewson Consultants

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78901&o=2

$end

$cpc_cass=firelord,
$bio

Amstrad CPC cass. published 36 years ago:

Firelord (c) 1986 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96260&o=2

$end

$cpc_flop=firelord01,firelord02,firelord03,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Firelord (c) 1986 Hewson Consultants

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122400&o=2

$end

$cpc_flop=firelord,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Firelord (c) 1986 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122401&o=2

$end

$c64_cass=firelordh,
$bio

Commodore C64 cass. published 36 years ago:

Firelord (c) 1986 Hewson Consultants

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186432&o=2

$end

$spectrum_cass=firelordd,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Firelord (c) 1986 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=291049&o=2

$end

$spectrum_cass=firelordb,
$bio

Firelord (c) 198? Players Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226679&o=2

$end

$c64_cass=firelord,
$bio

Commodore C64 cass. published 32 years ago:

Firelord (c) 1990 Players Premier.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146511&o=2

$end

$spectrum_cass=firelordc,
$bio

Firelord [Serie Leyenda] (c) 198? IBSA.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219283&o=2

$end

$spectrum_cass=firemanf_a,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Fireman Fred (c) 1984 Tynesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78902&o=2

$end

$spectrum_cass=firemanf,
$bio

Fireman Fred (c) 198? Dixons

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226159&o=2

$end

$uzebox=firemanr,
$bio

Belogic Uzebox ROM published 9 years ago:

Fireman Rescue (c) 2013 Belogic.

You are part of a firemen team and you must save people jumping out of windows and extinguish all fires!

- TRIVIA -

Released on June 7, 2013.

- STAFF -

By: Arlof

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233059&o=2

$end

$cpc_flop=firemans01,
$bio

Amstrad CPC 464 disk. published 30 years ago:

Fireman Sam Cracked (c) 1992 NPS [Nul Part System]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122467&o=2

$end

$spectrum_cass=firemans,
$bio

Sinclair ZX Spectrum cass. published 30 years ago:

Fireman Sam (c) 1992 Alternative Software, Ltd.

You help Fireman Sam, everyone's favourite fireman, as he stars in this highly entertaining game, featuring a host of delightful characters from Pontypandy, a small town somewhere in the hills and valleys of Wales. Join the crew on Jupiter the fire engine, and drive around Pontypandy answering distress calls. You will have a limited time to complete each task and to return to the fire station, or Fire Officer Steele will give you a warning. Three warnings and it's game over for you and Fireman Sam, and you will have to start again.

- TECHNICAL -

Game ID: AS820

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78903&o=2

$end

$cpc_cass=firesam,
$bio

Amstrad CPC cass. published 31 years ago:

Fireman Sam (c) 1991 Alternative Soft., Ltd.

You help Fireman Sam, everyone's favourite fireman, as he stars in this highly entertaining game, featuring a host of delightful characters from Pontypandy, a small town somewhere in the hills and valleys of Wales. Join the crew on Jupiter the fire engine, and drive around Pontypandy answering distress calls. You will have a limited time to complete each task and to return to the fire station, or Fire Officer Steele will give you a warning. Three warnings and it's game over for you and Fireman Sam, and you will have to start again.

- TECHNICAL -

GAME ID: AS821

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117248&o=2

$end

$c64_cass=fmansam,
$bio

Commodore C64 cass. published 31 years ago:

Fireman Sam (c) 1991 Alternative Soft., Ltd.

You help Fireman Sam, everyone's favourite fireman, as he stars in this highly entertaining game, featuring a host of delightful characters from Pontypandy, a small town somewhere in the hills and valleys of Wales. Join the crew on Jupiter the fire engine, and drive around Pontypandy answering distress calls. You will have a limited time to complete each task and to return to the fire station, or Fire Officer Steele will give you a warning. Three warnings and it's game over for you and Fireman Sam, and you will have to start again.

- TECHNICAL -

GAME ID: AS822

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146512&o=2

$end

$info=frpwr_l6,frpwr_l2,frpwr_t6,
$bio

Pinball published 42 years ago:

Firepower (c) 1980 Williams.

- TECHNICAL -

Williams System 6

Main CPU : M6808 (@ 895 KHz)
Sound CPU : M6808 (@ 894.750 KHz)
Sound chips : DAC, HC55516

- TRIVIA -

Released in March 1980. This game was the first electronic multiball game, as well as the first game to feature 'Lane Change'.

17,410 units were produced.

- SERIES -

1. Firepower (1980)
2. Firepower II (1983)

- STAFF -

Designer : Steve Ritchie
Artwork : Constantino Mitchell
Software & Sounds : Eugene Jarvis
Mechanics : John Jung

- PORTS -

* CONSOLES:
Nintendo Wii (2008, Pinball Hall of Fame: The Williams Collection)
Sony PlayStation 2 (2008, Pinball Hall of Fame: The Williams Collection)
Sony PlayStation Portable (2008, Pinball Hall of Fame: The Williams Collection)

* OTHERS:
Google Play (2013) The Pinball Arcade

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5310&o=2

$end

$amigaocs_flop=firepowr,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Firepower (c) 1988 CDS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74068&o=2

$end

$snes=firepowr,
$bio

Nintendo Super NES cart. published 30 years ago:

Firepower 2000 (c) 1992 Sunsoft

Firepower 2000 is a vertical shooter developed by Sales Curve (aka SCI Games). A secret organization has stolen military weapons and machines across the globe, and they have now regrouped and are ready to strike. The player is sent to infiltrate the enemy's base to destroy it from the inside, and annihilate their power core. Two vehicles can be controlled (or paired in the two simultaneous player mode) to eliminate the threat and possibly save the world. The Jeep can fire in any directions but can become obstructed by ground obstacles. The vehicle can however jump over objects and gaps giving it a chance to maneuver its way though storms of bullets and hazards. The Helicopter is a lot more straight forward and can only fire ahead, but it features a contemptuous air superiority. Four weapons are available throughout the game and can be selected at any time as long as they were previously picked up - they are usually hidden inside large metallic crates and spread out in the air when cracked open. They range from fast missiles, flamethrower, laser beam and spread gun. Other items such as the protective force-field can also be collected along the way.

- TECHNICAL -

Game ID: SNS-FW-USA

- TRIVIA -

Firepower 2000 was released in November 1992 in USA.

The original game, simply called S.W.I.V, was originally released for the Amiga in 1991.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63014&o=2

$end

$info=fpwr2_l2,
$bio

Pinball published 39 years ago:

Firepower II (c) 1983 Williams Electronics, Incorporated.

- TECHNICAL -

Williams System 7

Main CPU : M6808 (@ 895 KHz)
Sound CPU : M6808 (@ 894.750 KHz)
Sound chips : DAC, HC55516

- SERIES -

1. Firepower (1980)
2. Firepower II (1983)

- STAFF -

Designer : Mark Ritchie
Artwork : Constantino Mitchell

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3471&o=2

$end

$info=sc4fire,sc4firea,
$bio

Firepower (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR2082]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42598&o=2

$end

$cpc_flop=firescap01,firescap,firescap02,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Firescape (c) 1987 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120776&o=2

$end

$info=sc5fires,sc5firesa,sc5firesb,sc5firesc,
$bio

Firestarter (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR1602]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42599&o=2

$end

$spectrum_cass=firestor,
$bio

Firestorm (c) 198? Alternative Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=220235&o=2

$end

$saturn=thawk2,
$bio

Sega Saturn CD published 26 years ago:

Firestorm - Thunderhawk 2 (c) 1996 Core Design

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60307&o=2

$end

$snes=fireteama,fireteam,
$bio

Nintendo Super NES cart. published 27 years ago:

Fireteam Rogue [Prototype] (c) 1995 Accolade, Incorporated. [San Jose, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63015&o=2

$end

$spectrum_cass=fireterm,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Fireterm Scrolling Terminal (c) 1986 Clevett, Paul

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288402&o=2

$end

$cpc_flop=firetrap03,firetrap04,firetrap05,firetrap06,firetrap01,firetrap,firetrap07,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Firetrap (c) 1987 Electric Dreams Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121432&o=2

$end

$spectrum_cass=firetrap,
$bio

Firetrap (c) 198? Proein Soft Line [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219602&o=2

$end

$cpc_flop=firetrap02,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Firetrap + Predator (c) 1988 Proein Soft Line [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121433&o=2

$end

$cpc_cass=firetrap,
$bio

Amstrad CPC cass. published 36 years ago:

Firetrap [Model UQK 623] (c) 1986 Data East USA, Inc. [San Jose, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96261&o=2

$end

$spectrum_cass=fireview,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Fireview 2 (c) 1986 Clevett, Paul

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288401&o=2

$end

$spectrum_cass=firework,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Firework Music and Water Music (c) 1983 Software Cottage

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294655&o=2

$end

$cpc_cass=firezone,firezonef,
$bio

Amstrad CPC cass. published 35 years ago:

Firezone (c) 1987 PSS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96263&o=2

$end

$amigaocs_flop=firezone,
$bio

Commodore Amiga 500 disk. published 33 years ago:

FireZone (c) 1989 PSS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74064&o=2

$end

$cpc_flop=firezone,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Firezone cracked (c) 1987 Unknown.

Never released as a disk, this is a pirate tape_to_disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272697&o=2

$end

$x68k_flop=firia,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Firia (c) 1991 Scuderia Phantom

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87523&o=2

$end

$bbc_cass=firienwo,
$bio

Acorn BBC Micro B cass. published 40 years ago:

Firien Wood (c) 1982 MP Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51832&o=2

$end

$electron_cass=firienwo,
$bio

Acorn Electron cass. published 39 years ago:

Firien Wood (c) 1983 MP Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264942&o=2

$end

$cpc_flop=firmware,
$bio

Firmware Guide (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125079&o=2

$end

$spectrum_cass=firstaid,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

First Aid (c) 1982 Network Computer Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293848&o=2

$end

$bbc_rom=firstaid,
$bio

Acorn BBC ROM published 38 years ago:

First Aid Ver. 1 (c) 1984 Altra

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145167&o=2

$end

$x68k_flop=1stblow,
$bio

First Blow (c) 199? Project G

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87524&o=2

$end

$bbc_cass=microrhy,
$bio

First Book of Micro Rhymes (c) 19?? Peter Gordon

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51833&o=2

$end

$electron_cass=fbjoyutl,
$bio

Acorn Electron cass. published 38 years ago:

First Byte Joystick Utility (c) 1984 First Byte Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264943&o=2

$end

$info=m4class,m4classa,
$bio

First Class (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41274&o=2

$end

$info=firstcl,
$bio

Video Slot Machine published 17 years ago:

First Class Traveller (c) 2005 AGI (Austrian Gaming Industries).

As a First Class Traveller the world is your oyster. Sydney, Moscow, London, Paris or New York – pack your bags and fly away with this 9-line 5-reel video slot. This is the first trip on which you can even multiply your travel budget and all you need to do is have fun.

TRAVELLER substitutes for all symbols except scattered PLANE. 1, 2, 3 or 4 substituting TRAVELLER multiply your win 2, 4, 8 or 16 times. 3 or more scattered PLANE trigger 25 free games. Free games are played at trigger bet and lines. The feature can be re-triggered.

- TECHNICAL -

Cool Fire I

- TRIVIA -

Release date : October 05, 2005

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11451&o=2

$end

$amigaocs_flop=firstcon,
$bio

Commodore Amiga 500 disk. published 32 years ago:

First Contact (c) 1990 Rainbird

- TECHNICAL -

BARCODE: 5 012439 119111

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74069&o=2

$end

$x68k_flop=fcrisis,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

First Crisis ma Jin no Toubou (c) 1992 Minkey Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87525&o=2

$end

$apple2_flop_clcracked=1stdegle,
$bio

Apple II 5.25 disk. published 38 years ago:

First Degree Linear Equations (c) 1984 Mindscape, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107384&o=2

$end

$cpc_flop=firstdem,
$bio

Amstrad CPC 464 disk. published 34 years ago:

First Demo (c) 1988 Headhunter

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126968&o=2

$end

$cpc_flop=firstdem01,
$bio

Amstrad CPC 464 disk. published 33 years ago:

First Demo (c) 1989 Goblin Destroyer, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126970&o=2

$end

$cpc_flop=firstdem07,
$bio

Amstrad CPC 464 disk. published 29 years ago:

First Demo (c) 1993 Co:On

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126969&o=2

$end

$pc98=firstfa5,
$bio

NEC PC-9801 Series 3.5in. disk. published 30 years ago:

First Fantazy 5 (c) 1992 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89481&o=2

$end

$bbcb_flop=firstfilr,
$bio

Acorn BBC Micro B disk. published 36 years ago:

First Filer (c) 1986 Chalksoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125307&o=2

$end

$mbee_flop=first_fleet1,first_fleet2,first_fleet3,128pfirstfleet,
$bio

First Fleet (c) 198? Education Department of Western Australia

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290864&o=2

$end

$dc=frstkiss2tb,
$bio

Sega Dreamcast GD published 20 years ago:

First Kiss Monogatari II - Anata ga Iru kara [Model T-46304M] (c) 2002 Broccoli [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135469&o=2

$end

$dc=frstkiss2,
$bio

Sega Dreamcast GD published 20 years ago:

First Kiss Monogatari II - Anata ga Iru kara [Model T-46305M] (c) 2002 Broccoli [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135468&o=2

$end

$psx=1stkiss,
$bio

Sony PlayStation CD published 24 years ago:

First Kiss Monogatari (c) 1998 Human Ent.

- TECHNICAL -

GAME ID: SLPS-01708~9

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85152&o=2

$end

$apple2gs_flop_misc=1stltrwd,
$apple2gs_flop_orig=frltwrd,
$bio

Apple IIGS disk. published 35 years ago:

First Letters & Words (c) 1987 First Byte Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115069&o=2

$end

$x68k_flop=fmaindsh,
$bio

Sharp X68000 Series 5.25in. disk. published 29 years ago:

First Main Dish Pasta (c) 1993 Toukyou Kogei Daigaku Programming Kenkyuukai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87526&o=2

$end

$apple2_flop_clcracked=fmawordp,
$bio

Apple II 5.25 disk. published 30 years ago:

First Math Adventures - Understanding Word Problems (c) 1992 Troll Associates

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230820&o=2

$end

$x68k_flop=fmission,
$bio

Sharp X68000 Series 5.25in. disk. published 33 years ago:

First Mission (c) 1989 YOH.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87527&o=2

$end

$x68k_flop=fmissio2,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

First Mission II - Final Mission (c) 1990 YOH.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87528&o=2

$end

$spectrum_cass=firstmov,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

First Moves (c) 1985 Longman Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288190&o=2

$end

$bbc_cass=fmchess,
$bio

Acorn BBC/Electron cass. published 37 years ago:

First Moves Chess (c) 1985 Longman

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51834&o=2

$end

$spectrum_cass=firstnum,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

First Numbers (c) 1983 Collins Educational, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287271&o=2

$end

$cpc_flop=firstone,
$bio

First One-Screen Demo (c) 19?? Cool, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126973&o=2

$end

$cpc_cass=firstpst,
$bio

Amstrad CPC cass. published 31 years ago:

First Past the Post (c) 1991 Cult

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96264&o=2

$end

$cpc_flop=firstpas01,
$bio

Amstrad CPC/PCW disk. published 31 years ago:

First Past The Post (c) 1991 Adventure Workshop, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126199&o=2

$end

$cpc_flop=firstpas,
$bio

First Past The Post Cracked (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126501&o=2

$end

$spectrum_cass=firstpas,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

First Past the Post [Model FP] (c) 1988 Cult

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78907&o=2

$end

$amigaocs_flop=1ppinb,
$bio

Commodore Amiga 500 disk. published 33 years ago:

First Person Pinball (c) 1989 Tynesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74070&o=2

$end

$pc98=fqueen,fqueena,
$bio

NEC PC-9801 Series 5.25in. disk. published 33 years ago:

First Queen (c) 1989 KSK.

- TECHNICAL -

GAME ID: 4988711980018

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134739&o=2

$end

$snes=fqueen,
$bio

Nintendo Super Famicom cart. published 28 years ago:

First Queen - Ornic Senki (c) 1994 Culture Brain

- TECHNICAL -

GAME ID: SHVC-OQ

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61317&o=2

$end

$x68k_flop=fqueen2,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

First Queen II (c) 1992 KSK [Kure Software Koubou].

- TECHNICAL -

BARCODE: 4988711680024
MEDIA: FD x3

- TRIVIA -

Released on February 01, 1992 in Japan. Retail price: 8800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87529&o=2

$end

$pc98=fqueen2,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

First Queen II - Sabaku no Joou (c) 1990 KSK [Kure Software Koubou].

- TECHNICAL -

BARCODE: 4988711980124

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89482&o=2

$end

$pc98=fqueen3,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

First Queen III (c) 1993 KSK [Kure Soft. Koubou] [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268231&o=2

$end

$pc98=fqueen4,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

First Queen IV - Varcia Senki (c) 1994 KSK [Kure Software Koubou].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89483&o=2

$end

$psx=fqueen4,
$bio

Sony PlayStation CD published 26 years ago:

First Queen IV - Varcia Senki (c) 1996 KSK [Kure Software Koubou].

- TECHNICAL -

Game ID: SLPS-00604

- TRIVIA -

Released on December 06, 1996 in Japan.

- STAFF -

Game Design: Eiji Kure
Program: Tadashi Umehara, Yoshihiro Tozaki
Graphic Design: Takahito Amada, Daigorō, Kazuteru Sugaya, Noriyuki Kuraba, Yusuke Kamiyamane
Music: Nekomimi
Opening CG: SOFT OFFICE

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85153&o=2

$end

$amigaocs_flop=firstsam,
$bio

Commodore Amiga 500 disk. published 31 years ago:

First Samurai (c) 1991 Image Works

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74071&o=2

$end

$snes=firstsamj,
$bio

Nintendo Super Famicom cart. published 29 years ago:

First Samurai [Model SHVC-FK] (c) 1993 Kemco

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61318&o=2

$end

$snes=firstsamu,
$bio

Nintendo Super NES cart. published 29 years ago:

First Samurai (c) 1993 Kemco America, Inc.

- TECHNICAL -

GAME ID: SNS-FK-USA

- TRIVIA -

Released in July 1993 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63017&o=2

$end

$snes=firstsam,firstsamp,
$bio

Nintendo Super NES cart. published 29 years ago:

First Samurai [Model SNSP-FK-UKV] (c) 1993 Kemco

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63016&o=2

$end

$apple2gs_flop_misc=1stshape,
$apple2gs_flop_orig=frshapes,
$bio

Apple IIGS disk. published 35 years ago:

First Shapes (c) 1987 First Byte Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115070&o=2

$end

$cpc_flop=soundsam01,
$bio

First Sound Sampler (c) 19?? Gho-Team, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123394&o=2

$end

$apple2_flop_clcracked=fstartwr,
$bio

Apple II 5.25 disk. published 28 years ago:

First Start Writing Program (c) 1994 Troll Associates

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230821&o=2

$end

$svi318_cass=firstep,
$bio

Spectravideo SV-318 cass. published 39 years ago:

First Steps (c) 1983 Softy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118584&o=2

$end

$apple2_flop_clcracked=fstrphn1,
$bio

Apple II 5.25 disk. published 37 years ago:

First Steps to Reading - Phonics One (c) 1985 Grolier Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231648&o=2

$end

$apple2_flop_clcracked=fstrphn2,
$bio

Apple II 5.25 disk. published 37 years ago:

First Steps to Reading - Phonics Two (c) 1985 Grolier Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231649&o=2

$end

$spectrum_cass=firstste,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

First Steps with the Mr Men (c) 1983 Mirrorsoft, Ltd. [England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287153&o=2

$end

$electron_cass=mrmenfir,
$bio

Acorn Electron cass. published 39 years ago:

First Steps with the Mr. Men (c) 1983 Mirrorsoft, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115527&o=2

$end

$bbc_cass=mrmenfir,
$bio

Acorn BBC Micro B cass. published 39 years ago:

First Steps with the Mr. Men (c) 1983 Mirrorsoft, Ltd. [England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264684&o=2

$end

$msx1_cass=mrmen,
$bio

MSX cass. published 37 years ago:

First Steps with the Mr. Men (c) 1985 Mirrorsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94644&o=2

$end

$cpc_cass=1stmrmen,
$bio

Amstrad CPC cass. published 37 years ago:

First Steps with the Mr. Men (c) 1985 Mirrorsoft, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96265&o=2

$end

$msx1_flop=mrmen,
$bio

First Steps with the Mr. Men cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229964&o=2

$end

$c64_cass=fstrike,
$bio

Commodore C64 cass. published 33 years ago:

First Strike (c) 1989 Encore [Elite Systems TM]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146513&o=2

$end

$c64_cass=fstrikee,
$bio

Commodore C64 cass. published 33 years ago:

First Strike (c) 1989 Elite Systems, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=297956&o=2

$end

$apple2_flop_clcracked=firsverb,
$bio

Apple II 5.25 disk. published 36 years ago:

First Verbs (c) 1986 Laureate Learning Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230682&o=2

$end

$apple2_flop_clcracked=firsword,
$bio

Apple II 5.25 disk. published 36 years ago:

First Words (c) 1986 Laureate Learning Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230683&o=2

$end

$specpls3_flop=fwproble,
$bio

Sinclair ZX Spectrum+3 disk. published 8 years ago:

First World Problems (c) 2014 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229657&o=2

$end

$apple2_flop_orig=mcflfun1135,
$bio

Apple IIc+ 3.5in. disk. published 37 years ago:

First-Letter Fun (c) 1985 MECC [Minnesota Educational Computing Corp.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301221&o=2

$end

$info=fisco400,
$bio

Arcade Video game published 45 years ago:

Fisco 400 (c) 1977 Taito.

This is a clone of Atari's "Sprint 4".

- TRIVIA -

Fisco 400 was released in April 1977. 

Also known as 'Cisco 400'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=19491&o=2

$end

$to7_cass=fish,
$bio

Thomson TO7 cass. published 38 years ago:

Fish (c) 1984 Becbac, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108254&o=2

$end

$jupace_cass=m_fish,
$bio

Jupiter Ace cass. published 39 years ago:

Fish + Flutterer (c) 1983 Jupiter Cantab

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115738&o=2

$end

$gameboy=fishdude,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Fish Dude (c) 1991 Sofel

North American release. Game developed in Japan. See the original for more information; "Uoozu [Model DMG-USJ]".

Description from the back cover:

You gotta be fast to rule the Ocean!
The more you explore, the weirder it gets!
Navigate through the ocean depths with the raddest fish around; Fish Dude. The object of the game is to eat as many little fish as possible so Fish Dude can grow to fight off his hungry enemies. Big fish, seagulls and a floating feline are all after Fish Dude. Luckily Fish Dude has some cool pals like Octo Dude to help him out of tricky situations.So come on in, get your feet wet and explore the high seas with Fish Dude!

- TECHNICAL -

Model DMG-US-USA

- TRIVIA -

Released in April 1991 in USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65989&o=2

$end

$psx=fisheye2,
$bio

Sony PlayStation CD published 22 years ago:

Fish Eyes II (c) 2000 Victor Interactive Software, Inc.

- TECHNICAL -

Game ID: SLPS-02383

- TRIVIA -

Fish Eyes II was released on January 27, 2000 in Japan.

Re-Editions:
[JP] "Fish Eyes II [Model SLPS-03417]" (2002)
[JP] "Fish Eyes II [Model SLPS-91526]" (2004)

Export releases:
[US] "Reel Fishing II [Model SLUS-00843]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85154&o=2

$end

$nes=fishfall,
$bio

Fish Fall (c) 19?? Color Dreams

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55142&o=2

$end

$info=m5fishdl,m5fishdl10,
$bio

Fish Full of Dollars (c) 200? Empire Games, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41571&o=2

$end

$info=m5fishcl,
$bio

Fish Full of Dollars Club (c) 200? Empire Games, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41570&o=2

$end

$info=dcfish,
$bio

Coin-op Misc. game published 22 years ago:

Fish Life Amazon Playful Edition (c) 2000 Sega.

A decorative game displaying an interactive aquarium with fish featuring a touch screen.

- TECHNICAL -

Runs on the Sega "NAOMI" hardware.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3921&o=2

$end

$apple2_flop_clcracked=fishscal,
$bio

Apple II 5.25 disk. published 38 years ago:

Fish Scales (c) 1984 Developmental Learning Materials

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231478&o=2

$end

$apple2_flop_orig=mcfishsch35,
$bio

Apple IIc+ 3.5in. disk. published 30 years ago:

Fish School (c) 1992 MECC [Minnesota Educational Computing Corp.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301222&o=2

$end

$apple2_flop_orig=fishschl,
$apple2_flop_clcracked=mcfsch10,
$bio

Apple II 5.25 disk. published 30 years ago:

Fish School (c) 1992 MECC

- TECHNICAL -

GAME ID: MECC-A302

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267090&o=2

$end

$info=ft_l5,ft_l3,ft_l4,ft_p4,ft_p2,
$bio

Pinball published 30 years ago:

Fish Tales (c) 1992 Williams Electronics Games, Incorporated.

- TECHNICAL -

Williams WPC (Fliptronics II)
Model Number : 50005

Main CPU : Motorola M6809 (@ 2 MHz)
Sound CPU : Motorola M6809 (@ 2 MHz)
Sound chips : Yamaha YM2151 (@ 3.579545 MHz), DAC, HC55516

- TRIVIA -

Stuff on the backglass : 
The fishermen are artist Pat McMahon and designer Mark Ritchie. 
The man being thrown out of the boat has 'DUCK' on his right shoe. 
The man being thrown out of the boat has 'SKALON' (mechanical man Jack Skalon) on his left shoe. 
There's a beercan just above and to the right of the second boat with CG (Chris Granner) on it.
There's a bag in the boat with the initials MP (Mark Penacho) on it. 
The cap of the fisherman has 'MAX' (Pat McMahon) on it.
The worm has a human face.

Stuff on the playfield : 
The plastic lightshield near the right fish-targets shows a bug with a parachute. On this parachute 'BUZZ' is written and a '3'.
There's a '3' on a plastic lightshield near the left outlane, it shows a fake fish with hooks attached to it. These hooks are double hooks, forming a '3'.

- TIPS AND TRICKS -

Press START 3 times when the 'skeleton fish' is crossing the display. This gives you a Fishbone bonus worth 10 points.

- STAFF -

Playfield Design : Mark Ritchie (MDR)
Concept : Python Anghelo (PVA), Pat McMahon (MAX), Mark Ritchie
Art : Pat McMahon
Mechanix : Jack Skalon (JWS)
Software : Mark Penacho
Music & Sounds : Chris Granner (CG)
Displays : Scott Slomiany (Scott Matrix)
Voices : Jim Gentile, Chris Granner, George N. Petro, Mark Ritchie, Steve Ritchie

Special Thanks To : Joanne Smith (Gage's Lake Camping Inc.)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5354&o=2

$end

$cdi=fishtv,
$bio

Phillips CD-i disc published 25 years ago:

Fish TV - Living Screens (c) 1997 Daedalus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52876&o=2

$end

$specpls3_flop=fish,fisha,fishv103,
$bio

Sinclair ZX Spectrum+3 disk. published 33 years ago:

Fish! (c) 1989 Rainbird Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118676&o=2

$end

$archimedes=fish,
$bio

Acorn Archimedes disk. published 32 years ago:

Fish! (c) 1990 Magnetic Scrolls

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127098&o=2

$end

$amigaocs_flop=fish,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Fish! (c) 1988 Rainbird

- TECHNICAL -

GAME ID: WD6528

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74072&o=2

$end

$orion_cass=fisher,
$bio

Fisher (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235167&o=2

$end

$a2600=fishpric,
$bio

Atari 2600 cart. published 39 years ago:

Fisher Price (c) 1983 CCE

Clone of Panda's "Scuba Diver [Model 104]".

- TECHNICAL -

Model C-863

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50484&o=2

$end

$psx=fishroad,
$bio

Sony PlayStation CD published 23 years ago:

Fisher's Road [Model SLPS-01943] (c) 1999 BPS [Bullet-Proof Software]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85155&o=2

$end

$nes=firehres,
$bio

Nintendo NES cart. published 30 years ago:

Fisher-Price - Firehouse Rescue (c) 1992 GameTek

It's Fisher-Price Firehouse Rescue! Have you ever wanted to drive your very own fire truck? Now you can, with the exciting NES version of every child's favorite Fisher-Price toy. Guide your brightly colored fire truck through the street mazes. When you get to the flashing house, bring the Little People (and even their cat) down the fire truck ladder. Whether you're 3 years old or 8 years old or anywhere in between, this game is made just for you. There are four graduating skill levels, with multiple mazes at each level so there's lots of fun and challenges for everyone. Can you work your way up from Firefighter to Fire Chief? Sure you can!

- TECHNICAL -

GAME ID: NES-QF-USA

- TRIVIA -

Released in March 1992 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55143&o=2

$end

$nes=icanrem,
$bio

Nintendo NES cart. published 32 years ago:

Fisher-Price - I Can Remember (c) 1990 GameTek

To play I Can Remember, you have to concentrate! Can you remember what you see? Can you remember where you saw it?

Choose a number and look at the picture that's revealed underneath. Then choose another number and look at that picture. Do they match? If they do, they'll stay turned up. If they don't, they'll turn down again and your opponent gets to pick two more. Keep picking pairs until all the pictures are matched and the entire game board is uncovered.

Play alone, play against a friend or even the computer. As you get better, the boards get harder, with more numbers and more pictures to remember. You can do it!

- TECHNICAL -

GAME ID: NES-F5-USA

- TRIVIA -

Released in March 1990 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55144&o=2

$end

$nes=prfctfit,
$bio

Nintendo NES cart. published 32 years ago:

Fisher-Price - Perfect Fit (c) 1990 GameTek

Dropping down the Perfect Fit game chute are familiar, everyday objects such as letters, numbers, figures, and lots of familiar Fisher-Price toys. Inside the game board are outlines of these same objects, just waiting for you to move the pictures into their correct outlines.

Play at your own level, from simple matches to matches requiring up-down or side-to-side flips. Play alone and better your time, or play against a friend or even the computer to see who's quicker. Whichever way you do it, it's great fun!

- TECHNICAL -

GAME IS: NES-F7-USA

- TRIVIA -

Released in March 1990 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55145&o=2

$end

$mz700_cass=fishfred,
$bio

Sharp MZ-700 cass. published 40 years ago:

Fisherman Fred (c) 1982 Solo Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131709&o=2

$end

$info=fbaitbc,
$bio

Konami System 573 disc+cart. published 24 years ago:

Fisherman's Bait - A Bass Challenge (c) 1998 Konami Company, Limited.

Export release. Game developed in Japan. See the original for more information; "Bass Angler [Model GE765]".

- TECHNICAL -

GAME ID: GE765

- TRIVIA -

Released in March 1998.

- SERIES -

1. Fisherman's Bait - A Bass Challenge (1998)
2. Fisherman's Bait 2 - A Bass Challenge (1998)
3. Fisherman's Bait - Marlin Challenge (1999)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4723&o=2

$end

$psx=fbait,
$bio

Sony PlayStation CD published 23 years ago:

Fisherman's Bait - A Bass Challenge (c) 1999 Konami of America.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-00802

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111286&o=2

$end

$info=fbaitmc,fbaitmcu,fbaitmcj,fbaitmca,
$bio

Konami System 573 disc+cart. published 23 years ago:

Fisherman's Bait - Marlin Challenge (c) 1999 Konami Company, Limited.

- TECHNICAL -

GAME ID: GX889

Palette colors : 65536

Players : 2
Buttons : 7

- TRIVIA -

Released in December 1999 in Japan.

A Fisherman's Bait Marlin Challenge unit appears in the 2000 sitcom 'Malcolm in the Middle'; Season 1, Episode 14 (The Bots and the Bees).

- SERIES -

1. Fisherman's Bait - A Bass Challenge (1998)
2. Fisherman's Bait 2 - A Bass Challenge (1998)
3. Fisherman's Bait - Marlin Challenge (1999)

- STAFF -

Director : Takeshi Uchi
Programmer : Makino Koji, Shinsuke Nakajima, Hidekazu Shimizu
Designer : T. Hayashino, M. KON, Kazumi Tsuda, Matsuoka Hiroyuki, Misugi Inagaki
Sound : YOU.TAKAMIN
Hard : Hitoshi Konishi, Yuji Tamura, Manabu Akita, EIJI, Tadashi Kadohori
Product Design : sgmt@
Producer : Hiroyasu Machiguchi, Tsukasa Tokuda

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4123&o=2

$end

$info=fbait2bc,
$bio

Arcade Video game published 24 years ago:

Fisherman's Bait 2 - A Bass Challenge (c) 1998 Konami Company, Limited.

Export release. Game developed in Japan. See the original for more information; "Bass Angler 2 [Model GC865]".

- TECHNICAL -

GAME ID: GC865

- TRIVIA -

Released in July 1998.

- SERIES -

1. Fisherman's Bait - A Bass Challenge (1998)
2. Fisherman's Bait 2 - A Bass Challenge (1998)
3. Fisherman's Bait - Marlin Challenge (1999)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4124&o=2

$end

$psx=fbait2,
$bio

Sony PlayStation CD published 23 years ago:

Fisherman's Bait 2 - Big Ol' Bass (c) 1999 Konami of America

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-00999

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111287&o=2

$end

$info=fishfren,
$bio

Arcade Video game published 27 years ago:

Fishin' Frenzy (c) 1995 Time Warner Interactive.

You goal is basically to catch as many fish as you can without getting caught by one of the enemy creatures.

- TECHNICAL -

Main CPU : R3000 (@ 33 Mhz), (2x) Jaguar (@ 26 Mhz)
Sound Chips : (2x) DAC

Screen Orientation : Horizontal
Video Resolution : 360 x 240 Pixels
Screen Refresh : 59.00 Hz
Palette Colors : Unknown

Players : 2
Buttons : 3

- TRIVIA -

This game is an unreleased prototype running on the Cojag hardware.

- STAFF -

Game Design: Mike Hally
Programmer : Norm Avellar, Jun Amanai
Software: Mike Albaugh
Support: Dave Shepperd
Animator: Rhizaldi Bugawan
Music/Sounds: John Paul
Producer: Mark Stephen Pierce

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=855&o=2

$end

$mbee_quik=fishing,
$bio

Fishing (c) 198? G:NE School's Computer Association.

Educational game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145380&o=2

$end

$a2600=fishdrbyc,
$bio

Fishing Derby (c) 19?? CCE

South American release. See Activision's "Fishing Derby [Model AG-004]" for more information about the game itself.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50486&o=2

$end

$a2600=fishdrby,fishdrbye,
$bio

Atari 2600 cart. published 42 years ago:

Fishing Derby (c) 1980 Activision

Drop the very end of your line (that's where the bait is) down to the level you want to fish. Then move the bait to touch the mouth of the fish you want to catch. The difficulty settings determine how close the bait has to be before he bites.

GOT ONE HOOKED? If you don't do anything after hooking a fish, he will swim slowly up toward the surface (and the shark might gobble him up). If you want to reel him in fast, push the red button. Be quick, though. When both players have hooked a fish, only one can reel up at a time (the first one hooked). The other fish will swim up slowly until the first fish has either been caught or eaten by the shark.

- TECHNICAL -

Model AG-004

- TIPS AND TRICKS -

Tips from David Crane, designer of Fishing Derby : 

"The most important thing I can tell you is to WATCH OUT FOR THE SHARK! I've made him quick and wily and unpredictable. If your fish touches the chark anywhere, he'll turn in a flash and snap it up.  So try to keep your fish away from him while you're reeling in."

"Once you've hooked your fish, you'll want to play him back and forth until the shark moves out of the way, then push the red button and land him quickly. You can reel in more or less slowly by pressing or releasing the red button and you can move your line back and forth with your Joystick."

"Since the big fish are in the fifth and sixth rows, go deep. Start with the fifth row if you're the player on the left. You will have a little advantage there, because you can reach the fifth row first.  The player on the right should go to the sixth row to catch his big ones."

"Also, watch to see which fish start from your opponent's side and which start from your side. As fish are caught, they are replaced on the side they started from. It's better for you to catch fish that start uner your pier, because you can usually go right back for another one."

"FISHING DERBY is a game designed to be fun for everyone in the family. Now you won't have to get rained on or sunburned when you go fishing. I'd like to hear how you like it."

- STAFF -

Programmer: David Crane

- PORTS -

* CONSOLES: 
[US] Sony PlayStation (sept.30, 1998) "A Collection of Activision Classic Games for the Atari 2600 [Model SLUS-00777]" 
[US] Sony PlayStation 2 (nov.19, 2002) "Activision Anthology [Model SLUS-20588]" 
[EU] [AU] Sony PlayStation 2 (2003) "Activision Anthology [Model SLES-51313]" 

* HANDHELDS: 
[US] Nintendo Game Boy Advance (dec.9, 2003) "Activision Anthology [Model AGB-BAVE-USA]" 
[US] Sony PSP (nov.8, 2006) "Activision Hits Remixed [Model ULUS-10186]" 
[EU] Sony PSP (feb.9, 2007) "Activision Hits Remixed [Model ULES-00640]" 
[AU] Sony PSP (feb.14, 2007) "Activision Hits Remixed [Model ULES-00640]" 

* COMPUTERS: 
[US] PC [MS Windows, CD-ROM] (apr.4, 1995) "Atari 2600 Action Pack" 
[US] PC [MS Windows, CD-ROM] (jan.1, 1994) "Activision's Atari 2600 Classics" 
[US] PC [Microsoft Windows, CD-ROM] (oct.2003) "Activision Anthology: Remix Edition" 
[US] Apple Macintosh [CD-ROM] (2003) "Activision Anthology: Remix Edition" 

* OTHERS: 
[US] Android (aug.30, 2012) "Activision Anthology" 
[US] Apple iPhone/iPad (aug.30, 2012) "Activision Anthology [Model 542727742]" 
[US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames
[US] "Atari Flashback Portable Game Player" (sept.22, 2017) by AtGames

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50485&o=2

$end

$wswan=fishingf,
$bio

Bandai WonderSwan cart. published 22 years ago:

Fishing Freaks - Bass Rise for WonderSwan [Model SWJ-BEC004] (c) 2000 BEC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86329&o=2

$end

$psx=bassrisej,
$bio

Sony PlayStation CD published 23 years ago:

Fishing Freaks - BassRise (c) 1999 Bandai Co., Ltd.

- TECHNICAL -

GAME ID: SLPS-01931

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85156&o=2

$end

$saturn=fishk,fishka,
$bio

Sega Saturn CD published 26 years ago:

Fishing Koushien (c) 1996 King Records

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59131&o=2

$end

$saturn=fishk2,
$bio

Sega Saturn CD published 25 years ago:

Fishing Koushien II (c) 1997 King Records

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59132&o=2

$end

$snes=fishkosn,
$bio

Nintendo Super Famicom cart. published 26 years ago:

Fishing Koushien [Model SHVC-AQJJ] (c) 1996 King Records

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61319&o=2

$end

$info=fmaniac3,
$bio

Arcade Video game published 20 years ago:

Fishing Maniac 3 (c) 2002 Saero.

A fishing game.

- TECHNICAL -

Main CPU : E1-32XT (@ 20 Mhz)

Screen orientation : Horizontal
Video resolution : 320 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 32768

Players : 2
Control : 8-way Joystick
Buttons : 2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5569&o=2

$end

$info=fishingm,
$bio

Arcade Video game published 25 years ago:

Fishing Master (c) 1997 Capcom Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125314&o=2

$end

$pico=fishpico,
$bio

Sega Pico game published 22 years ago:

フィッシングピコ ドナルドのアドベンチャーフィッシング (c) 2000 Sega Toys
(Fishing Pico: Donald no Adventure)

- TECHNICAL -

GAME ID: HPC-6082

- TRIVIA -

Retail price: 6800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75670&o=2

$end

$info=cfishing,
$bio

DECO cass. published 40 years ago:

Fishing (c) 1982 Data East Corp.

- TECHNICAL -

Runs on the "DECO Cassette System" hardware

Model DT-125

- TRIVIA -

Fishing was released in October 1982 in the Japanese arcades. It was known as the 25th release on this system.

This game was know outside Japan as "Angler Dangler [Model DT-125]".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48548&o=2

$end

$dragon_cass=fishybus,
$bio

Dragon cass. published 39 years ago:

Fishy Business (c) 1983 Salamander

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116618&o=2

$end

$msx1_cass=fisica1,
$bio

MSX cass. published 36 years ago:

Fisica I - Magnitudes (c) 1986 Sony Spain

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94645&o=2

$end

$msx1_cass=fisica2,
$bio

MSX cass. published 36 years ago:

Fisica II - Movimientos (c) 1986 Sony Spain

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94646&o=2

$end

$famicom_cass=fisraduth,
$bio

Nintendo Famicom BASIC type-in published 34 years ago:

Fisraduth - Tiramis no Shiro (c) 1988 Dempa Shinbunsha [Japan]

- TRIVIA -

Released as a type-in program in the Micom BASIC magazine (also called Bemaga) published by Dempa.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=305515&o=2

$end

$saturn=fist,
$bio

Sega Saturn CD published 26 years ago:

FIST (c) 1996 Imagineer Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59115&o=2

$end

$spectrum_cass=fist2b,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Fist 2 (c) 1986 Mastertronic Plus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226035&o=2

$end

$spectrum_cass=fist2a,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Fist II (c) 1986 Erbe Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219128&o=2

$end

$c64_cass=fist2,
$bio

Commodore C64 cass. published 36 years ago:

Fist II - La Leyenda Continua (c) 1986 Erbe Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146514&o=2

$end

$spectrum_cass=fist2,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Fist II - The Legend Continues (c) 1986 Melbourne House.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78910&o=2

$end

$c64_cass=fist2m,
$bio

Commodore C64 cass. published 36 years ago:

Fist II - The Legend Continues (c) 1986 Melbourne House [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186924&o=2

$end

$pc8801_flop=fistnoho,
$bio

Fist no Hohoemi (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91816&o=2

$end

$info=fotns,
$bio

Arcade Video game published 17 years ago:

Fist of the North Star (c) 2005 Sega Enterprises, Limited.

Export release. Game developed in Japan. See the original for more information; "Hokuto No Ken".

- TRIVIA -

Fist of the North Star was released in December 2005.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4988&o=2

$end

$gameboy=fotns,
$bio

Nintendo Game Boy Cart. published 32 years ago:

Fist of the North Star (c) 1990 Electro Brain

- TECHNICAL -

GAME ID: DMG-HK-USA

- TRIVIA -

Released in April 1990 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65990&o=2

$end

$nes=fotns,
$bio

Nintendo NES cart. published 33 years ago:

Fist of the North Star (c) 1989 Taxan

North American release. Game developed in Japan. See the original Famicom version for more information: "Hokuto no Ken 2 - Seikimatsu Kyuuseishu Densetsu [Model TDF-HO]".

Description from the back cover:

Danger lurks at every turn and hits when least expected.

Since Laou's death, the Central Imperial Capital, a city ruled by the Emperor Heaven, has been in great confusion. KEN returns to rescue its people from the tyranny of their evil ruler.
But many powerful enemies confront KEN and try to thwart his rescue efforts.
Will he succeed or will he perish? Only you can answer these questions!

- TECHNICAL -

GAME ID: NES-HO-USA

- TRIVIA -

Released in April 1989 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55146&o=2

$end

$gamate=fistofth,
$bio

Gamate cart. published 31 years ago:

Fist of Thunder [Model C1033] (c) 1991 Bit Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=105875&o=2

$end

$psx=fist,
$bio

Sony PlayStation CD published 26 years ago:

Fist [Model SLPS-00538] (c) 1996 Imagineer Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85157&o=2

$end

$bbc_cass=fistfulf,
$bio

Fistful of Fun (c) 19?? Alligata

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51835&o=2

$end

$c64_cass=fistsnth,
$bio

Commodore C64 cass. published 34 years ago:

Fists 'n' Throttles (c) 1988 Elite Systems, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=297957&o=2

$end

$spectrum_cass=fistsnth,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Fists 'n' Throttles (c) 1989 Elite Systems, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287244&o=2

$end

$spectrum_cass=fstfury,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Fists of Fury (c) 1991 Virgin Games, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287160&o=2

$end

$info=fitfight,
$bio

Fit of Fighting (c) 199? NIX.

A reconstructed sprite-ripped bootleg of Art of Fighting with all eight characters selectable in any mode. It has:
* FM music.
* No damage in the fighters faces.
* No zooms.
* Poor AI.
* Poor gameplay (you have to execute the special attacks very slowly to get them running!).
* Ripped graphics but reprogrammed from scratch.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 12 Mhz)
Sound CPU : uPD7810 (@ 12 Mhz)
Sound Chips : OKI6295 (@ 8.08 Khz)

Screen orientation : Horizontal
Video resolution : 296 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 2048

Players : 2
Control : 8-way joystick
Buttons : 3

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=856&o=2

$end

$bbc_rom=fit,
$bio

Acorn BBC ROM published 40 years ago:

FIT Test Station (c) 1982 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231762&o=2

$end

$info=mgtfit,
$bio

Fitness Konsole (c) 200? MGT.

- TECHNICAL -

GAME ID: NC1470

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259411&o=2

$end

$vis=fitness,
$bio

Memorex VIS CD published 29 years ago:

Fitness Partner (c) 1993 Computer Directions

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301007&o=2

$end

$info=fitter,fitterbl,
$bio

Arcade Video game published 41 years ago:

Fitter (c) 1981 Taito.

The object of the game is for the player to maneuver his white robot in 1 of 4 directions within a maze, capture a red character robot as they move about the maze, and race to the center to change the 9 white balls located there to red. The player may only change one white ball to red at a time after he has captured a red robot, and must evade 4 chaser monsters in the process. Bonus point may be earned when capturing the elusive 'red king' that appears on the screen. Capture him and momentarily immobilize the chasers, but do not come in contact with the yellow robots--or your much-needed red robots will be changed to white and force you to change strategy. Play is over when the chasers have captured all of the player's robots. But, should the player be successful in changing all of the balls in the center to red, the pattern clears and a different challenge is presented. A 3x3 or 4x4 tri-colored pattern will appear at the bottom of the screen and a slightly different tri-colored cube of corresponding size will appear at the center of the screen. The player may earn bonus points by moving the directional arrow and rearranging the colors of the cube at the center of the screen to match the sample pattern presented at the bottom of the screen. The player is given 90 seconds to rearrange the cube as many times as he can. Action returns to the maze whether you win or lose the cube challenge. All in all, an exciting and challenging game where patience and skill are required.

- TECHNICAL -

[Upright model]

Height : 69inch. (1755mm)
Width : 24.25inch. (615mm)
Depth : 26.5inch. (745mm)
Weight : 214 lbs (97Kg)

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound CPU : Zilog Z80 (@ 2.5 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.536 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 1

- TRIVIA -

Released in November 1981 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=857&o=2

$end

$bbc_cass=fiveside,
$bio

Five a Side Socca (c) 19?? IJK

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51838&o=2

$end

$info=fiveside,
$vgmplay=fiveside,
$bio

Arcade Video game published 27 years ago:

Five a Side Soccer (c) 1995 Konami.

- TECHNICAL -

Main CPU : PPC403 (@ 25 Mhz), 68000 (@ 8 Mhz)
Sound Chips : K054539 (@ 48 Khz)

Palette colors : 8192

Players : 2
Buttons : 1

- UPDATES -

Five a Side Soccer was released in October 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=7981&o=2

$end

$info=j2fiveal,
$bio

Fruit Machine published 23 years ago:

Five Alive (c) 1999 JPM International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15842&o=2

$end

$info=j6fivalv,j6fivalva,j6fivalvb,
$bio

Fruit Machine published 23 years ago:

Five Alive Club (c) 1999 JPM International.

Can be played on a fixed stake or multiple win line format. Gamble wins against roulette style odds. For example, you can bet that the next number will be red at odds of 2 / 1. Three Five Alive symbols on a win line awards a superb win series.

- TECHNICAL -

Impact

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41092&o=2

$end

$info=5clown,5clowna,
$bio

Video Slot Machine published 29 years ago:

Five Clown (c) 1993 IGS [International Game System].

Video poker running on Bonanza Enterprise's Golden Poker hardware.

- TECHNICAL -

Main CPU: 2x M6502 (@1.25MHz).
Sound Chips: General Instrument AY-3-8910A (@1.25MHz), OKI6295 (@833.333KHz).

Screen Orientation: Horizontal
Screen Resolution: 256 x 256 pixels.
Refresh Rate: 60Hz.
Palette colours: 256

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=33662&o=2

$end

$info=5clownsp,
$bio

Five Clown (c) 199? Unknown [Spain].

Spanish pirate hack release. Game developed in Japan by IGS. For more information about the game itself, please see the original Japanese release entry.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72611&o=2

$end

$spectrum_cass=fivedice,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Five Dice (c) 1984 James, Christopher

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298137&o=2

$end

$pc98=5galscon,
$bio

Five Gals Connection (c) 19?? Aisel.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89484&o=2

$end

$spectrum_cass=5inarow,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Five in a Row (c) 1986 Hill MacGibbon

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78912&o=2

$end

$apple2_flop_clcracked=5rowaddsub,5rowaddsubb,
$bio

Apple II 5.25 disk. published 30 years ago:

Five in a Row - Addition and Subtraction (c) 1992 Critical Thinking Press

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232216&o=2

$end

$apple2_flop_clcracked=5rowdiv,
$bio

Apple II 5.25 disk. published 32 years ago:

Five in a Row - Division (c) 1990 Critical Thinking Press

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232217&o=2

$end

$info=j2fiveln,
$bio

Five Liner (c) 198? JPM International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40227&o=2

$end

$info=j6fiveln,j6fivelna,j6fivelnb,j6fivelnc,
$bio

Fruit Machine published 23 years ago:

Five Liner (c) 1999 JPM International.

- TECHNICAL -

Impact

- TRIVIA -

Released in August 1999.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41093&o=2

$end

$spectrum_cass=fivelitt,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Five Little Ducks (c) 1984 Arrow

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289973&o=2

$end

$samcoupe_flop=5trislnd,
$bio

MGT SAM Coupé disk. published 32 years ago:

Five on a Treasure Island (c) 1990 Enigma Variations

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=302054&o=2

$end

$info=j2fivepn,
$bio

Five Penny Nudger (c) 198? MDM Leisure.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40952&o=2

$end

$bbc_cass=fivesphe,
$bio

Five Spheres of Goliath (c) 19?? Kansas

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51836&o=2

$end

$info=m1fivest,
$bio

Five Star (c) 199? Maygay.

- TECHNICAL -

M1A/B

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41986&o=2

$end

$cpc_flop=fivestar,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Five Star Games Volume 1 (c) 1986 Beau-Jolly, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123659&o=2

$end

$cpc_flop=fivestar01,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Five Star Games Volume 2 (c) 1987 Beau-Jolly, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123660&o=2

$end

$cpc_flop=fivestar02,fivestar03,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Five Star Games Volume 3 (c) 1987 Beau-Jolly, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123661&o=2

$end

$bbc_cass=fivestr3,
$bio

Acorn BBC Micro B cass. published 35 years ago:

Five Star Games Vol. 3 (c) 1987 Beau-Jolly, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145575&o=2

$end

$specpls3_flop=fivestg3,
$bio

Sinclair ZX Spectrum+3 disk. published 35 years ago:

Five Star III Compilation (c) 1987 Beau-Jolly, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147971&o=2

$end

$bbc_cass=fiveston,
$bio

Acorn BBC/Electron cass. published 39 years ago:

Five Stones of Anadon (c) 1983 Softek

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51837&o=2

$end

$pc8801_flop=fiveswet,
$bio

NEC PC-8801 Series disk. published 36 years ago:

Five Sweet Dream (c) 1986 Great.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91817&o=2

$end

$x1_flop=5sdream,
$bio

Five Sweet Dream. (c) 198? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85982&o=2

$end

$info=pex0838s,
$bio

Video Slot Machine published 25 years ago:

Five Times Pay [Model X000838S] (c) 1997 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287826&o=2

$end

$info=pex0841s,
$bio

Video Slot Machine published 25 years ago:

Five Times Pay [Model X000841S] (c) 1997 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287827&o=2

$end

$info=j2fws,j2fwsa,
$bio

Five Way Shuffle (c) 198? JPM International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40957&o=2

$end

$info=sc4fwpcs,sc4fwpcsa,sc4fwpcsb,
$bio

Five Ways Pays Casino (c) 200? Mazooma Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42609&o=2

$end

$info=sc4fwp,sc4fwpa,sc4fwpb,sc4fwpc,
$bio

Five Ways Pays (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR2016]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42608&o=2

$end

$ibm5150=5soccer,
$bio

IBM PC 5.25in. disk. published 36 years ago:

Five-a-Side Indoor Soccer (c) 1986 Mastertronic, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83616&o=2

$end

$cpc_flop=fiveasid05,fiveasid02,fiveasid03,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Five-a-Side Soccer (c) 1986 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121548&o=2

$end

$apple2_flop_orig=mc5sfore35,
$bio

Apple IIc+ 3.5in. disk. published 32 years ago:

Five-Star Forecast (c) 1990 MECC [Minnesota Educational Computing Corp.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301223&o=2

$end

$apple2_flop_orig=5sfrcast,
$apple2_flop_clcracked=mc5sf,
$bio

Apple II 5.25 disk. published 32 years ago:

Five-Star Forecast (c) 1990 MECC

- TECHNICAL -

GAME ID: MECC-A219

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267091&o=2

$end

$info=sp_five,sp_fivea,
$bio

Fiver Fever (c) 199? Crystal Leisure.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42870&o=2

$end

$gbcolor=fixfoxi,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Fix & Foxi Episode 1 - Lupo [Model CGB-BFFP-EUR] (c) 2000 Ravensburger Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67897&o=2

$end

$info=fixitflx,
$bio

Dedicated Console published 5 years ago:

Fix It Felix Jr. (c) 2017 Basic Fun.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289846&o=2

$end

$tiki100=fls,
$bio

Fix lix smx (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237303&o=2

$end

$info=fixeightut,
$bio

Arcade Video game published 30 years ago:

FixEight (c) 1992 Taito America Corp.

North American release, licensed from Toaplan. Game developed in Japan. For more information about the game itself, please see the original Toaplan entry.

- TRIVIA -

Released in July 1992 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=39533&o=2

$end

$info=fixeighttwt,fixeightat,fixeightkt,fixeightht,fixeightt,fixeightbl,
$bio

Arcade Video game published 30 years ago:

FixEight (c) 1992 Taito Corp.

Re-release by Taito, licensed from Toaplan, for more information about the game please see the original Toaplan entry.

- TRIVIA -

Released in July 1992.

- UPDATES -

The bootleg version doesn't use the OKI6295.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=39534&o=2

$end

$info=fixeightj,fixeightjt,
$vgmplay=fixeight,
$bio

Arcade Video game published 30 years ago:

フィグゼイト ~地獄の英雄伝説~ (c) 1992 Toaplan Company, Limited.
(FixEight - Jigoku no Eiyuu Densetsu)

- TECHNICAL -

[TP-026]

- TRIVIA -

FixEight was released in July 1992 in Japan.

The subtitle translates from Japanese as 'Legend of Hell's Hero'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=44340&o=2

$end

$info=fixeight,fixeighta,fixeighth,fixeightk,fixeighttw,fixeightu,
$bio

Arcade Video game published 30 years ago:

FixEight (c) 1992 Toaplan Company, Limited.

A vertically scrolling shoot'em up from Toaplan.

- TECHNICAL -

Board Number : TP-026

Main CPU : Motorola 68000
Sound Chips : Yamaha YM2151, OKI6295

Players : 2
Control : 8-Way Joystick 
Buttons : 2
=> Shoot, Bomb

- TRIVIA -

FixEight was released in July 1992.

This game is known in Japan as "FixEight - Jigoku no Eiyuu Densetsu" (translates from Japanese as 'Legend of Hell's Hero').

- SERIES -

1. Out Zone [TP-018] (1990)
2. Fixeight [TP-026] (1992)

- STAFF -

Music composed by : Toshiaki Tomizawa

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=858&o=2

$end

$x68k_flop=fixer100,fixer,
$bio

Sharp X68000 Series 5.25in. disk. published 33 years ago:

Fixer 68K Version 4 (c) 1989 City Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87530&o=2

$end

$spectrum_cass=fixgen,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Fixgen (c) 1984 Selec Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288078&o=2

$end

$apple2_flop_clcracked=fixit,
$bio

Apple II 5.25 disk. published 37 years ago:

FixIt (c) 1985 Random House, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230603&o=2

$end

$tvc_flop=fiv92,
$bio

Fizika - Mágneses mező - FIV92 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111855&o=2

$end

$tvc_flop=fiv03,
$bio

Fizika - Soros RC kör - FIV03 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111856&o=2

$end

$tvc_flop=fizikaio,
$bio

Videoton TVC disk. published 35 years ago:

Fizikai összefüggések (c) 1987 Novotrade Rt. [Hungary]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112291&o=2

$end

$spectrum_cass=fizzywiz,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Fizzy Wizzy (c) 1984 ESP

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78914&o=2

$end

$info=fjholden,
$bio

Pinball published 44 years ago:

FJ (c) 1978 Hankin.

- TRIVIA -

'FJ' refers to the Australian automobile model FJ, made in the 50's by Holden.

- STAFF -

Art by : Mike Eggleston

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3664&o=2

$end

$info=bcclimbr,
$bio

Handheld game published 40 years ago:

FL Crazy Climber (c) 1981 Bandai Co., Ltd.

Export release. Game developed in Japan as "FL Crazy Climbing [Model 16198]". See the original Japanese entry for more information about the game itself.

- TECHNICAL -

Model # 8203

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83319&o=2

$end

$info=zackman,
$bio

Tabletop game published 39 years ago:

FL Exploration of Space ZACKMAN (c) 1983 Bandai Co., Ltd.

- TECHNICAL -

Model 16296

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94386&o=2

$end

$info=packmon,
$bio

Handheld game published 41 years ago:

FL Packri Monster (c) 1981 Bandai Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94373&o=2

$end

$info=fl100,
$bio

FL-100 (c) 198? Grundig

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275993&o=2

$end

$dragon_cass=flagm,
$bio

Flag (c) 198? Microdeal

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116357&o=2

$end

$dragon_cass=flags,
$bio

Flag (c) 198? Eurohard S.A.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116671&o=2

$end

$cpc_flop=flag19xx,
$bio

Flag (c) 199? New Way Cracking

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126677&o=2

$end

$a2600=flagcap,
$bio

Atari 2600 cart. published 44 years ago:

Flag Capture (c) 1978 Atari, Incorporated.

Each player controls an explorer. Your object is to find the flag using your explorer. The left controller player's explorer starts in the upper left corner square; the right controller player's explorer starts in the lower right corner square.

Explorers can move from square to square. During your turn, you can move your explorer to any square position. To move the explorer up or down the maze, move the Joystick up or down. To move the explorer to the right or left, move the Joystick to the right or left. Move the explorer to diagonal squares by moving the Joystick in one of the four diagonal directions you want.

- TECHNICAL -

Model CX2644

- TRIVIA -

Export releases:
PAL "Flag Capture [Model CX2644P]"

- STAFF -

Programmer: Jim Huether

- PORTS -

* CONSOLES: 
[US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" 
[US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" 
[JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" 
[US] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.2" 
[US] Sony PlayStation 4 (nov.1, 2016) "Atari Flashback Classics Vol.2" 

* HANDHELDS: 
[US] Nintendo DS (nov.2, 2010) "Atari Greatest Hits Vol.1 [Model NTR-BR6E-USA]" 

* COMPUTERS: 
[US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" 
[US] Steam (mar.24, 2016) "Atari Vault [Model 400020]" 

* OTHERS: 
[US] "Atari Flashback 3" (sept.16, 2011) by AtGames 
[US] "Atari Flashback 4" (nov.13, 2012) by AtGames 
[US] "Atari Flashback 5" (oct.1, 2014) by AtGames
[US] "Atari Flashback 6" (sept.15, 2015) by AtGames
[US] "Atari Flashback 7" (oct.1, 2016) by AtGames
[US] "Atari Flashback 8" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50488&o=2

$end

$dc=flgtoflg,
$bio

Sega Dreamcast GD published 23 years ago:

Flag to Flag [Model 51007] (c) 1999 SEGA of America, Inc. [San Francisco, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135470&o=2

$end

$pc8001_flop=flgworld,flgworlda,
$bio

NEC PC-8001 disk. published 38 years ago:

Flag World (c) 1984 Ishizu, Yoshikazu

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295919&o=2

$end

$dragon_cass=flag,
$bio

Dragon cass. published 40 years ago:

Flag (c) 1982 Dragon Data, Ltd.

- TECHNICAL -

GAME ID: A0514

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116451&o=2

$end

$info=gnw_flagman,
$bio

Handheld game published 42 years ago:

Flagman (c) 1980 Nintendo Co., Ltd.

The object of this game is to repeat the pattern of numbers on the flags held up by the on-screen character Mr. Game & Watch. A life is lost each time the player pushes the wrong button or hits the correct number too late. The game ends when three lives are lost. Game B requires the character to push the right number as quickly as possible, before time runs out.

- TECHNICAL -

Model FL-02

- TRIVIA -

Flagman was released on June 05, 1980 in Japan.

A version of Flagman becomes available In Wario Land II once the player has achieved 100% completion of the game.

- TIPS AND TRICKS -

If one hold in Game A or Game B key the highest previous score will be displayed. If the unit is left as it is after game is over, time display will appear in about five minutes.

- PORTS -

* CONSOLES:
Game Boy Color "Game & Watch Gallery 3"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=100932&o=2

$end

$dragon_flop=flagnbrd,
$bio

Dragon disk. published 8 years ago:

Flagon Bird (c) 2014 Bosco

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117151&o=2

$end

$dragon_cass=flagon10,flagon11,
$bio

Dragon cass. published 8 years ago:

Flagon Bird (c) 2014 Bosco

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117199&o=2

$end

$bbc_cass=flags,
$bio

Flags (c) 19?? IJK

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51839&o=2

$end

$cpc_flop=flagssli01,flagssli02,
$bio

Amstrad CPC 464 disk. published 25 years ago:

Flags Slideshow (c) 1997 Campbell [Nicholas Campbell]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123270&o=2

$end

$cpc_flop=flagssli04,flagssli03,
$bio

Amstrad CPC 464 disk. published 24 years ago:

Flags Slideshow (c) 1998 Campbell [Nicholas Campbell]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123271&o=2

$end

$cpc_flop=flagssli,
$bio

Amstrad CPC 464 disk. published 20 years ago:

Flags Slideshow (c) 2002 Campbell [Nicholas Campbell]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123272&o=2

$end

$spectrum_cass=flak,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Flak (c) 1984 US Gold.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78915&o=2

$end

$c64_cass=flak,
$bio

Commodore C64 cass. published 38 years ago:

Flak (c) 1984 US Gold, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146515&o=2

$end

$info=flkatck,flkatcka,
$bio

Arcade Video game published 35 years ago:

Flak Attack (c) 1987 Konami.

A vertically scrolling shoot-em-up by Konami featuring good music, big explosions and lots of power-ups.

- TECHNICAL -

Game ID: GX669

Main CPU : HD6309 (@ 3 Mhz), Zilog Z80 (@ 3.579545 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), Konami K007232 (@ 3.579545 Mhz)

Screen orientation : Vertical
Video resolution : 224 x 280 pixels
Screen refresh : 60.00 Hz
Palette colors : 512

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Flak Attack was released in August 1987 in Japan.

This game is known outside Japan as "MX5000 [Model GX669]".

- PORTS -

* CONSOLES: 
[JP] Sony PS4 [PSN] (mar.25, 2016) "Arcade Archives - Flak Attack [Model CUSA-04277]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=859&o=2

$end

$info=flamegun,flamegunj,
$bio

Arcade Video game published 23 years ago:

Flame Gunner (c) 1999 GAPS, Incorporated.

Flame Gunner is a third-person shooter game with three selectables characters and amazing pre-rendered backgrounds effects.

The players controls one of the three soldiers and must stop the terrorist menace, on the way through the enemy base on the facility of the "Cordelia Space Center", where he is developing weapons of mass destruction, hurry up eliminate all the enemies and the maniacs bosses for neutralize the threat and avoid an impending nuclear attack to keep peace and save the world.

- TECHNICAL -

Main CPU : PSX (@ 16.9344 Mhz)
Sound Chips : SPU (@ 16.9344 Mhz)

Players : 2
Control : 8-way Joystick
Buttons : 6

- TRIVIA -

Flame Gunner was released in January 1999.

- STAFF -

Planner: Hiroki Nishigaki
Main Programmer: Kazumi Yamabe
Sequence Programmer: Hitoshi Motoda
Designers: Tetsuya Kitaoka, Yukiya Matsuura, Kazuko Kouda, Kousei Nakai, Makiko Yoshida, Shigeo Endo
Sound Composers: Atsuyoshi Isemura, Takako Hongan
Special Thanks: Shigeru Yoshida, Sachiko Doi
Director: Takanori Yamazaki
Producer: Toshiyuki Konishi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4731&o=2

$end

$info=foathens,
$bio

Pinball published 44 years ago:

Flame of Athens (c) 1978 Allied Leisure.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=6655&o=2

$end

$info=flamolce,
$bio

Video Slot Machine published 23 years ago:

Flame of Olympus (c) 1999 Aristocrat.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=31888&o=2

$end

$info=flamoljc,
$bio

Flame of Olympus 2 (c) 200? Aristocrat Leisure Industries Pty, Ltd.

- TECHNICAL -

MKVI hardware.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=33579&o=2

$end

$x68k_flop=flmwing,
$bio

Sharp X68000 Series 5.25in. disk. published 28 years ago:

Flame Wing (c) 1994 Itasenpara

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87531&o=2

$end

$vgmplay=flamezap_98o,flamezap_98oa,
$bio

NEC PC-9801 Series 3.5in. disk. published 26 years ago:

Flame Zapper Kotsujin (c) 1996 CO2-PRO.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29510&o=2

$end

$specpls3_flop=flameout,
$bio

Sinclair ZX Spectrum+3 disk. published 28 years ago:

Flameout (c) 1994 Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147726&o=2

$end

$spectrum_cass=flameout,
$bio

Sinclair ZX Spectrum cass. published 28 years ago:

Flameout (c) 1994 Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286735&o=2

$end

$info=fl7_3121,fl7_50,fl7_2000,fl7_2k16,fl7_500,fl7_tw,
$bio

Flaming 7 (c) 199? Cyberdyne Systems.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=39643&o=2

$end

$x68k_flop=flmdart,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

Flaming Dart (c) 1992 Kei-H

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87532&o=2

$end

$cpc_flop=flammabl,
$bio

Amstrad CPC type-in published 35 years ago:

Flammable Nim (c) 1987 PC Schneider International

- TRIVIA -

Listed as a type-in program in the German magazine: PC Schneider International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120212&o=2

$end

$a800=flapper,
$bio

Atari 400/800 cart. published 39 years ago:

Flapper (c) 1983 Romox

- TECHNICAL -

GAME ID: 11023

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86548&o=2

$end

$nes=flappyh,
$bio

Nintendo Famicom cart. published 35 years ago:

Flappy (c) 1987 FMG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69253&o=2

$end

$pmd85_cass=flappy,
$bio

Tesla PMD-85 cass. published 35 years ago:

Flappy (c) 1987 VBG Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236463&o=2

$end

$msx1_flop=flappy85,flappy85a,
$bio

Flappy - Limited 85 Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134203&o=2

$end

$x68k_flop=flappy2,
$vgmplay=flappy_68k,
$bio

Sharp X68000 Series 5.25in. disk. published 33 years ago:

Flappy 2 - Blue Star Fukkatsu no Hi (c) 1989 dB-SOFT.

- TECHNICAL -

GAME ID: S14-G1124
BARCODE: 4988605000341
MEDIA: FD x1

- TRIVIA -

Released on November 30,  1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87533&o=2

$end

$msx1_flop=flappy,
$bio

Flappy Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134204&o=2

$end

$pc98=flappyp,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

Flappy Plus (c) 1990 dB-SOFT.

- TECHNICAL -

GAME ID: N04-G2126-L1-1-1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89485&o=2

$end

$gameboy=flappysp,
$bio

Nintendo Game Boy Cart. published 32 years ago:

Flappy Special [Model DMG-V2A] (c) 1990 Victor Musical Industries, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65991&o=2

$end

$nes=flappy,
$bio

Nintendo Famicom cart. published 37 years ago:

Flappy (c) 1985 db-Soft

- TECHNICAL -

GAME ID: dBF-FL

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54095&o=2

$end

$fm7_cass=flappy,
$bio

Fujitsu FM-7 cass. published 38 years ago:

Flappy (c) 1984 dB-SOFT.

- TECHNICAL -

GAME ID: F2-G0101

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93722&o=2

$end

$msx1_cart=flappy,flappya,
$bio

MSX cart. published 37 years ago:

Flappy (c) 1985 db-Soft

- TECHNICAL -

GAME ID: MS1-G2101-P1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77073&o=2

$end

$msx1_cart=flappy85,
$bio

MSX cart. published 37 years ago:

Flappy (c) 1985 db-Soft

- TECHNICAL -

GAME ID: MS1-G2108-P1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77074&o=2

$end

$pc8801_cass=flappy,
$bio

NEC PC-8801 Series cass. published 39 years ago:

Flappy (c) 1983 dB-SOFT.

- TECHNICAL -

GAME ID: N3-G0101

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91222&o=2

$end

$pc8801_flop=flappy,flappya,
$bio

NEC PC-8801 Series disk. published 39 years ago:

Flappy (c) 1983 dB-SOFT.

- TECHNICAL -

GAME ID: N3-G9101

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91818&o=2

$end

$x1_cass=flappy,flappya,
$bio

Sharp X1 cass. published 39 years ago:

Flappy (c) 1983 dB-SOFT.

- TECHNICAL -

GAME ID: S6-G0101

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86221&o=2

$end

$cpc_cass=flash,
$bio

Amstrad CPC cass. published 35 years ago:

Flash (c) 1987 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96269&o=2

$end

$info=pgm3in1,pgm3in1c100,
$bio

Arcade Video game published 18 years ago:

Flash 3-in-1 (c) 2004 IGS Company, Limited.

- TECHNICAL -

IGS PGM hardware

Main CPU : Motorola 68000 (@ 20 Mhz)
Sound CPU : Zilog Z80 (@ 8.468 Mhz)
Sound Chips : ICS2115 (@ 8.468 Mhz)

- TRIVIA -

Flash 3-in-1 was released in May 2004.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62051&o=2

$end

$c64_cart=flash8,
$bio

Commodore C64 cart. published 30 years ago:

Flash 8 (c) 1992 Elektronik-Technik-Peters

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240887&o=2

$end

$info=flsbeats,
$bio

Coin-op Misc. game published 23 years ago:

Flash Beats (c) 1999 Sega Enterprises, Limited.

- TRIVIA -

Released in January 1999 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=30737&o=2

$end

$spectrum_cass=flashbee,
$bio

Sinclair ZX Spectrum cass. published 19 years ago:

Flash Beer (c) 2003 Weird Science

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287029&o=2

$end

$spectrum_cass=fbeertr,
$bio

Sinclair ZX Spectrum cass. published 19 years ago:

Flash Beer Trilogy (c) 2003 Weird Science

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237711&o=2

$end

$info=cfboy0a1,
$bio

DECO cass. published 41 years ago:

Flash Boy (c) 1981 Data East Corp.

- TECHNICAL -

Runs on the "DECO Cassette System" hardware

Model DT-112

- TRIVIA -

Flash Boy was known as the 12th video game made for this system (Cassette No. 12).

An export release is known to exists as "The Deco Kid [Model DT-112]".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69728&o=2

$end

$info=m4flash,
$bio

Flash Cash (c) 199? Barcrest.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15074&o=2

$end

$info=sc2flaca,sc2flaca1,sc2flaca1p,sc2flaca2,sc2flaca2p,sc2flacap,
$bio

Fruit Machine published 26 years ago:

Flash Cash (c) 1996 Bell-Fruit Mfg. Company, Limited. [B.F.M.].

- TECHNICAL -

[Model 6713]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42189&o=2

$end

$pc98=flashch,
$bio

Flash Chase (c) 199? Digital Artplan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89486&o=2

$end

$info=fldragon,fldragona,
$bio

Pinball published 36 years ago:

Flash Dragon (c) 1986 Playmatic.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=10015&o=2

$end

$adam_flop=fffback,
$bio

Coleco Adam disk. published 38 years ago:

Flash Facts - Flashbacks (c) 1984 Coleco Industries, Inc. [Amsterdam, NY, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230382&o=2

$end

$adam_cass=fffback,fffbacka,
$bio

Coleco Adam cass. published 38 years ago:

Flash Facts - Flashbacks (c) 1984 Coleco Industries, Inc. [Amsterdam, NY, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259514&o=2

$end

$adam_flop=ffmusic,ffmusica,
$bio

Flash Facts - Music Theory (c) 198? MusicAwareness

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109451&o=2

$end

$adam_cass=fftrivia,
$bio

Coleco Adam cass. published 38 years ago:

Flash Facts - Trivia (c) 1984 Coleco Industries, Inc.

23 Flashcard Decks include KID Literature (2), Geography (2), Sports (2), Olympics (2), ShowBiz (2), Beasties (3), Bible (2), Big ideas (2), Yesterday (3), Rock-On (2), and Music.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82700&o=2

$end

$adam_flop=fftrivia,
$bio

Coleco Adam disk. published 38 years ago:

Flash Facts - Trivia (c) 1984 Coleco Industries, Inc. [Amsterdam, NY, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230383&o=2

$end

$adam_cass=ffvocab,
$bio

Coleco Adam cass. published 38 years ago:

Flash Facts - Vocabulator (c) 1984 Coleco Industries, Inc.

25 Flash Card Decks cover places that originate words, Meanings of First Names, Foreign terms, Overseas words frequently used, Toughies, Everyday expressions, Scrambled (match mixed up word and definitions), Roots (2), Echoes (7) - Homonyms, HeadStart, Pick-It, Synonyms (4), and Opposites. Multiple-choice questions and Usage in sentences.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82701&o=2

$end

$adam_flop=ffvocab,
$bio

Coleco Adam disk. published 38 years ago:

Flash Facts - Vocabulator (c) 1984 Coleco Industries, Inc. [Amsterdam, NY, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230384&o=2

$end

$info=flashgal,flashgala,flashgalk,
$vgmplay=flashgal
$bio

Arcade Video game published 37 years ago:

Flashgal (c) 1985 Sega Enterprises, Limited.

Take a stand against crime! As the hyperactive female crime fighter (she just can't stand still!) known as the Flashgal, you'll face many dangers such as helicopters, dogs, thugs & ninjas in order to protect peace, lots of different game styles (beat-em up, shooting, hack & slash, etc.) give this fun game lots of variety!

- TECHNICAL -

Main CPU : (2x) Zilog Z80 (@ 4.608 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.5 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Released in November 1985 in Japan.

Developed by Kyugo. Flash Gal was their first video game.

Licensed to Romstar for US distribution.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=860&o=2

$end

$msx1_cass=flashgor,
$bio

MSX cass. published 35 years ago:

Flash Gordon (c) 1987 Mastertronic, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94647&o=2

$end

$cpc_flop=flashgor01,flashgor02,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Flash Gordon (c) 1988 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121549&o=2

$end

$msx1_flop=flashgor,
$bio

Flash Gordon (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229965&o=2

$end

$cpc_flop=flashgor,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Flash Gordon cracked (c) 1988 Unknown.

Never released as a disk, this is a pirate tape_to_disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272698&o=2

$end

$a2600=flashg,
$bio

Atari 2600 cart. published 40 years ago:

Flash Gordon (c) 1982 Fox Video Games.

Many dedicated Spacemen have entered Spider City but none has ever been heard from again. It is up to you, Flash Gordon, to rescue any surviving Spacemen and to conquer this hideous city of tunnels. Spider City is conquered when all of its Hatching Pods are eliminated.  It doesn't hurt to blast a few Generators or enemy Patrol Ships while you're there.

- TECHNICAL -

Model 11015

- SCORING -

10 points = Debris
25 points = Patrol Ship
70 points = Rescued Spaceman
100 points = Disrupter Generator
100 points = First Spider Warrior shot from any hatching. You receive 200 points for the second, 300 points for the third, and so on.
-1000 points = Penalty for shooting a Spaceman

Each time a City is conquered an extra ship is awarded. Up to nine bonus Ships can be shown on the screen at a time although you may have even more than nine in reserve.  Bonus points are also awarded after conquering a City. You will receive 10 points for each Spaceman rescued by the current Ship, multiplied by the number of Cities you have conquered. If a Ship is destroyed before the end of any level, any bonus it has accumulated is lost.

- TIPS AND TRICKS -

HINTS FROM DAVID LUBAR...
The key is to try and maintain shields at all times. Once you have shields, go to another Hatching Pod right away. You can use the shielded Ship to quickly destroy the Spider Warriors.

When the Disrupters speed up at the higher levels, it is almost essential to shoot a Generator in order to escape.

Learn to use both displays. The City Map is your only clue to where you are and to where the Pods are.

- STAFF -

Developed by Sirius Software.

Programmer: David Lubar

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50489&o=2

$end

$info=flashgdn,flashgdnf,flashgdnp1,flashgdnp2,flashgdnv,flashgdnfv,
$bio

Pinball published 41 years ago:

Flash Gordon (c) 1981 Bally.

- TECHNICAL -

Bally MPU AS-2518-35 (Squawk and Talk)
Model Number : 1215

Main CPU : M6800 (@ 475 KHz)
Sound CPU : M6802 (@ 895 KHz)
Sound chips : General Instrument AY8910 (@ 895 KHz), DAC, Texas Instruments TMS5220 (@ 640 KHz)

- TRIVIA -

Released in February 1981. 10,000 units were produced.

The development of the game took 12 months (started in May 1980).

First split-level game from this manufacturer. First game to use the 'Squawk and Talk' board, and the second production Bally game with speech (Bally's 1979 "Kiss" prototype was the first, but the game itself did not contain speech. Bally's 1980 "Xenon" was the first production Bally game with speech).

Flash Gordon started as a 1930's comic strip hero and was a very successful Hollywood motion picture serial in 1936, prompting two more serials in 1938 and 1940. A movie in 1980 coincided with the production of this game.

- UPDATES -

Early prototype games use the Sounds Plus and Vocalizer sound boards, instead of the Squawk and Talk board.

- STAFF -

Designer : Claude Fernandez
Artwork : Kevin O'Connor

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5358&o=2

$end

$cpc_cass=flashg,
$bio

Amstrad CPC cass. published 34 years ago:

Flash Gordon (c) 1988 Mastertronic, Ltd.

- TECHNICAL -

[Model IA0141]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96270&o=2

$end

$spectrum_cass=flashgor,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Flash Gordon [Model IS 0141] (c) 1987 Mastertronic, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78916&o=2

$end

$pcecd=flashhidt,
$bio

NEC PC-Engine CD published 29 years ago:

Flash Hiders Taikenban (c) 1993 Right Stuff

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58190&o=2

$end

$pcecd=flashhid,
$vgmplay=flashhid_pcecd,
$bio

NEC PC-Engine CD published 29 years ago:

Flash Hiders (c) 1993 Right Stuff

- TECHNICAL -

BARCODE: 4994615393120
GAME ID: RSCD3004

- TRIVIA -

Released on December 19, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58189&o=2

$end

$wscolor=flashkk,
$bio

Bandai WonderSwan Color cart. published 22 years ago:

Flash Koibito-kun [Model SWJ-KBSC01] (c) 2000 Kobunsha.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86434&o=2

$end

$cpc_flop=flashmag,
$bio

Flash Mag 1 (c) 19?? Unknown [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124592&o=2

$end

$mo5_cass=flashpnt,flashpntb,flashpnta,
$bio

Thomson MO5 cass. published 35 years ago:

Flash Point (c) 1987 FIL [France Image Logiciel]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108770&o=2

$end

$pc98=flashp,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Flash Point (c) 1991 Dott Plan.

- TRIVIA -

Released in September 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89487&o=2

$end

$megadriv=flashp,
$bio

Flash Point (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56519&o=2

$end

$pc98=flashp2,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Flash Point 2 (c) 1991 Dott Plan.

- TRIVIA -

Released in October 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89488&o=2

$end

$pc98=flashp3,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Flash Point 3 (c) 1991 Dott Plan.

- TRIVIA -

Released in December 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89489&o=2

$end

$pc98=flashp4,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Flash Point 4 (c) 1992 Dott Plan.

- TRIVIA -

Released on February 11, 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89490&o=2

$end

$info=fpoint,fpoint1,fpoint1d,fpointd,
$vgmplay=fpoint,
$bio

Arcade Video game published 33 years ago:

Flash Point (c) 1989 Sega.

A "tetris"-like game.

- TECHNICAL -

Runs on the Sega "System 16B" hardware.
Game ID: 317-0127

Players: 2
Control: 8-way joystick
Buttons: 1

- TRIVIA -

A bootleg of this game was released by Datsu the same year under the same name.

Flicky makes a cameo appearance as he introduces each round to you!

- PORTS -

* CONSOLES:
Sony PlayStation 2 (2006, "Sega Ages 2500 Series Vol.28 : Tetris Collection")

* COMPUTERS:
MSX

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=861&o=2

$end

$info=fpointbl,fpointbj,fpointbla,
$bio

Arcade Video game published 33 years ago:

Flash Point (c) 1989 Datsu Electronics.

This is the bootleg version of the Sega original.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=34396&o=2

$end

$saturn=flshssoh,flshssoha,
$bio

Sega Saturn CD published 26 years ago:

Flash Sega Saturn - Ochikadzuki-hen (c) 1996 Sega Enterprises, Limited.

- TECHNICAL -

CD ID: 610-6166-99

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59133&o=2

$end

$saturn=flshss10,
$bio

Sega Saturn CD published 26 years ago:

Flash Sega Saturn Vol. 10 (c) 1996 Sega Enterprises, Limited.

- TECHNICAL -

CD ID: 610-6166-10

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59134&o=2

$end

$saturn=flshss28,
$bio

Sega Saturn CD published 24 years ago:

Flash Sega Saturn Vol. 28 (c) 1998 Sega Enterprises, Limited.

This demo CD contains:

Playable demos (1):
  - Super Tempo

Non playable demos (9):
  - Sorvice
  - Shining Force III Scenario 2 ~Nerawareta Miko~
  - Shoujo Kakumei Utena ~Itsuka Kakumei Sareru Monogatari~
  - Wachenröder
  - MeltyLancer Re-inforce
  - Shadows of the Tusk
  - Princess Maker ~Yumemiru Yousei~
  - Super Adventure Rockman
  - Elf wo Karu Mono-tachi II

- TECHNICAL -

CD ID: 610-6166-28

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59135&o=2

$end

$saturn=flshss31,
$bio

Sega Saturn CD published 24 years ago:

Flash Sega Saturn Vol. 31 (c) 1998 Sega Enterprises, Limited.

- TECHNICAL -

CD ID: 610-6166-31

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59136&o=2

$end

$saturn=flshss4,
$bio

Sega Saturn CD published 26 years ago:

Flash Sega Saturn Vol. 4 (c) 1996 Sega Enterprises, Limited.

- TECHNICAL -

CD ID: 610-6166-04

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59137&o=2

$end

$saturn=flshss7,
$bio

Sega Saturn CD published 26 years ago:

Flash Sega Saturn Vol. 7 (c) 1996 Sega Enterprises, Limited.

- TECHNICAL -

CD ID: 610-6166-07

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59138&o=2

$end

$saturn=flshss8,
$bio

Sega Saturn CD published 26 years ago:

Flash Sega Saturn Vol. 8 (c) 1996 Sega Enterprises, Limited.

- TECHNICAL -

CD ID: 610-6166-08

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59139&o=2

$end

$apple2_flop_clcracked=flshsphc,
$bio

Apple II 5.25 disk. published 39 years ago:

Flash Spell Helicopter (c) 1983 Microcomputer Workshops Courseware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240610&o=2

$end

$pet_cass=eaflasn,
$bio

Commodore PET cass. published 42 years ago:

Flash Spelling (c) 1980 Activity Records, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125815&o=2

$end

$msx1_flop=fsplash,
$bio

Flash Splash Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134211&o=2

$end

$msx1_cart=fsplash,
$bio

MSX cart. published 38 years ago:

Flash Splash [Model PS-2004G] (c) 1984 Toshiba EMI.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77075&o=2

$end

$info=pr_flshc,
$bio

Flash the Cash (c) 199? Project Coin Machines, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42087&o=2

$end

$info=sc5ftcas,sc5ftcasa,
$bio

Flash the Cash (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR2418]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42605&o=2

$end

$info=flash_l1,flash_t1,flash_l2,
$bio

Pinball published 43 years ago:

Flash (c) 1979 Williams.

- TECHNICAL -

Williams System 4
Model Number : 486

Main CPU : M6800 (@ 895 KHz)
Sound CPU : M6808 (@ 894.75 KHz)
Sound Chip : DAC

- TRIVIA -

First game from any manufacturer to use 'Flash Lamps'. Flash was also the first machine to have a dynamic background sound during gameplay.

19,505 units were produced.

A subsequent game called 'Super Flash' was contemplated in 1986 as a 'sequel' but never made it as far as the drawing board.

- STAFF -

Designer : Steve Ritchie
Artwork : Constantino Mitchell
Software: Randy Pfeiffer
Mechanics : John Jung
Sounds : Randy Pfeiffer, Steve Ritchie

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5392&o=2

$end

$info=sc1flash,
$bio

Fruit Machine published 26 years ago:

Flash (c) 1996 ELAM.

- TECHNICAL -

Model 5956

- TRIVIA -

Flash was released in June 1996.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=21282&o=2

$end

$cpc_flop=flashfds,flash198,flashuk101,flashuk1,flashuk102,flashuk103,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Flash [Model LA 39 D] (c) 1987 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120777&o=2

$end

$amigaocs_flop=flashb,flashbf,flashbg,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Flashback (c) 1993 US Gold

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74081&o=2

$end

$ibm5170=flashb,
$vgmplay=flashb_pc,
$bio

IBM PC/AT DOS 3.5in. disk. published 29 years ago:

Flashback (c) 1993 US Gold, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262217&o=2

$end

$pc98=flashb,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Flashback (c) 1994 Victor Ent..

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89491&o=2

$end

$fmtowns_cd=flashb,
$bio

Fujitsu FM Towns CD published 28 years ago:

Flashback (c) 1994 Victor Musical Industries, Inc.

- TRIVIA -

Released in April 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110220&o=2

$end

$archimedes=flashbk,flashbkc,
$bio

Acorn Archimedes disk. published 28 years ago:

Flashback (c) 1994 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127125&o=2

$end

$info=ep_flash,ep_flasha,ep_flashb,ep_flashc,ep_flashd,ep_flashe,ep_flashf,
$bio

Fruit Machine published 23 years ago:

FlashBack (c) 1999 Impulse Gaming.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40026&o=2

$end

$jaguar=flashb,
$bio

Atari Jaguar cart. published 27 years ago:

Flashback - The Quest for Identity (c) 1995 US Gold.

You play the part of Conrad Hart, controlling his every move through 7 levels. During your quest, you will come across friends and foes who you wish to help or vanquish using your gun. You must complete many challenges in order to restore your lost memory. Each level features its own unique graphics and hazards, linked by cinematic animation sequences.

- TIPS AND TRICKS -

* How do I get to the second platform in the beginning of New Washington ?
Get onto the first platform on the right and turn left once you hit the wall. Now hold down the Action button and tap left on the control pad once. Remember not to let go of the Action button. Conrad will automatically jump up to the second platform.

* How do I get out of the room with all of the orbs in restricted area 2 ?
The electronic orbs have a key you will need. Destroy them and open the doors for the VIP. In order to destroy the orbs, Conrad must shoot them while standing.

* Where do I insert the Terminal Card in Mission 4 of New Washington ?
Once inside the computer room, stand in front of the third computer terminal from the left, which is the center of the screen and just to the right of the computer tower. Make sure you have selected the computer card from your inventory and put it into the computer with the Use button.

* How do I get into Club Paradise ?
Save you game after getting dropped off by the taxi. Climb up to the top ledge, run right and jump across to the roof of Club Paradise. Jumping between platforms is tricky. For the first jump you'll have to make a leap of faith to the right. Just make a second jump to get to the roof of the club. Shoot out the glass door and enter the club.

* Where is the key in Club Paradise ?
After defeating the first replicant, climb onto the blue light fixture and shoot the glass wall to the left. The key is just behind the broken glass.

* How do I defeat the Auxillary Brain ?
Alternate between shooting at the right and left sides of the brain. Return to the bottom of the screen, shoot the morphs and repeat this procedure. The right door will open after the brain is beaten.

* Where do I drop the Atomic Charge ?
After defeating the brain, continue to the right as far as possible. Drop the atomic charge when you are told. Flick the switch to have the charge dropped to the main brain.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76422&o=2

$end

$segacd=flashb,
$bio

Sega CD published 28 years ago:

Flashback - The Quest for Identity [Model 4448] (c) 1994 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60736&o=2

$end

$snes=flashbu,
$bio

Nintendo Super NES cart. published 28 years ago:

Flashback - The Quest for Identity [Model SNS-5F-USA] (c) 1994 US Gold

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63019&o=2

$end

$megadriv=flashbu,flashbu1,
$vgmplay=flashb_md,
$bio

Sega Genesis cart. published 29 years ago:

Flashback - The Quest for Identity (c) 1993 US Gold.

- TECHNICAL -

Model T-79066

- TRIVIA -

Released on November 07, 1993 in USA.

- TIPS AND TRICKS -

GAME GENIE CODES:

HAWA-AA4W +
AJWA-AA9L
Lets you play the USA cartridge on a Brazilian Mega Drive. Should also work on a European Mega Drive.

AANA-AA9J
Master code (this gets rid of the blank/red screen).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57225&o=2

$end

$archimedes=flashbd,
$bio

Acorn Archimedes disk. published 30 years ago:

Flashback Demo (c) 1992 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127124&o=2

$end

$gba=flashb,
$bio

Flashback Legends [Prototype] (c) 200? Delphine Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70690&o=2

$end

$megadriv=flashb,flashbp,
$bio

Sega Mega Drive cart. published 29 years ago:

Flashback (c) 1993 US Gold

- TECHNICAL -

Model 79066

- TRIVIA -

Reviews:
[FR] March 1993 - Consoles + No. 18: 96/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56520&o=2

$end

$cdi=flashb,
$bio

Phillips CD-i disc published 27 years ago:

Flashback (c) 1995 Philips Interactive Media, Incorporated.

2142 AD and Special Agent Conrad Hart is in trouble. Having discovered Earth is being invaded by Aliens, he is captured and his memory erased. Left for dead on a distant planet, as Conrad you must survive and make it back to Earth to stop the invading forces.

- TECHNICAL -

Model 810 0202

- TRIVIA -

Originally released on the Amiga computers in 1992.

- STAFF -

Programmers: Dave Healey, Allan Findlay, Benoist Aron, Philippe Chastel, Paul Cuisset
Graphic Artists: Patrick Daher, Thierry Levastre, Denis Mercier, Thierry Perreau, Christian Robert, Fabrice Visserot
Hardware Engineer: Thierry Gaerthner
Story: Paul Cuisset
Level Design: Paul Cuisset, Patrick Daher, Denis Mercier, Frederic Savoir, Fabrice Visserot
Music: Jean Baudlot, Fabrice Visserot
Sound fx: Benoist Aron, Philippe Chastel, Paul Cuisset, Fabrice Visserot
Actors: Benoist Aron, Patrick Daher, Thierry Levastre, Denis Mercier, Thierry Perreau, Christian Robert, Fabrice Visserot
Video directors: Patrick Daher, Thierry Perreau, Fabrice Visserot
Video Co-directors: Thierry Levastre, Denis Mercier, Christian Robert
Video sfx: Paul Cuisset, Thierry Perreau, Fabrice Visserot
Many thanks to: Lori Christensen, Patricia Cuisset, Anne-Marie Joassim, Jean-Pierre Luck, Marc Minier, Dympna Forkin
Special Credits to: Tiertex Limited
Directed by: Paul Cuisset
Produced by: Delphine Software, US GOLD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52877&o=2

$end

$snes=flashbj,
$bio

Nintendo Super Famicom cart. published 29 years ago:

Flashback [Model SHVC-LQ] (c) 1993 Sunsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61320&o=2

$end

$snes=flashb1,flashb,
$bio

Nintendo Super NES cart. published 28 years ago:

Flashback [Model SNSP-5F-NOE] (c) 1994 US Gold

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63018&o=2

$end

$megadriv=flashbj,
$bio

Sega Mega Drive cart. published 29 years ago:

Flashback (c) 1993 Sunsoft

- TECHNICAL -

Model T-15083

- TRIVIA -

Released on December 29, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56521&o=2

$end

$apple2_flop_clcracked=flshcrds,
$bio

Apple II 5.25 disk. published 39 years ago:

Flashcards (c) 1983 Society for Visual Education

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240630&o=2

$end

$info=m4flshlt,m4flshlta,m4flshltb,m4flshltc,m4flshltd,m4flshlte,m4flshltf,m4flshltg,
$bio

Flashlite (c) 199? BWB.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41317&o=2

$end

$info=flashman,
$bio

Pinball published 38 years ago:

Flashman (c) 1984 Sport Matic, S.A.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240398&o=2

$end

$cpc_flop=flashman,
$bio

Amstrad CPC type-in published 37 years ago:

Flashman (c) 1985 Amstrad Computer User

- TRIVIA -

Listed as a type-in program in the magazine: Amstrad Computer User (Amsoft era).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119029&o=2

$end

$psion2=fpakdriv,
$bio

FlashPak Driver (c) 198? Psion

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234090&o=2

$end

$to_flop=flashpnt,
$bio

Thomson TO disk. published 34 years ago:

Flashpoint (c) 1988 FIL [France Image Logiciel]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107731&o=2

$end

$msx1_cart=fpoint,fpointa,
$bio

MSX cart. published 31 years ago:

Flashpoint (c) 1991 Zemina [Korea]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77076&o=2

$end

$sms=fpoint,
$bio

Flashpoint (c) 199? Zemina

Two players Tetris based game where the objective is to get rid of certain blocks on the field.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56026&o=2

$end

$videopac=flashp,flashph,
$bio

Magnavox Odyssey² cart. published 18 years ago:

Flashpoint (c) 2004 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95759&o=2

$end

$z88_cart=flashstor,
$bio

Cambridge Z88 Cart. published 23 years ago:

FlashStore Ver.1 (c) 1999 InterLogic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236198&o=2

$end

$spectrum_cass=flatseas,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Flat Season (c) 1988 Bastec Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78917&o=2

$end

$kc_cass=flatter,
$bio

Flatter (c) 198? EJ Soft [Eckehard Jagdmann]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133851&o=2

$end

$cpc_flop=flecheuk,
$bio

Amstrad CPC type-in published 33 years ago:

Fleche (c) 1989 Micro Mag

- TRIVIA -

Listed as a type-in program in the French magazine: Micro Mag.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120075&o=2

$end

$dragon_cass=flee,
$bio

Dragon cass. published 37 years ago:

Flee! (c) 1985 Dragon User

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116942&o=2

$end

$nes=fleetcom,
$vgmplay=fleetcom_fc,
$bio

Nintendo Famicom cart. published 34 years ago:

Fleet Commander (c) 1988 ASCII

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54096&o=2

$end

$msx2_flop=fleetco2,fleetco2a,fleetco2b,fleetco2c,
$bio

Fleet Commander II (c) 199? Unknown.

Pirate disk. version of the official cartridge.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122047&o=2

$end

$msx2_cart=fleetco2,
$bio

MSX 2 cart. published 32 years ago:

Fleet Commander II - Tasogare no Kaiiki (c) 1990 ASCII.

- TECHNICAL -

BARCODE: 4988606207121

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51296&o=2

$end

$gameboy=fleetcom,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Fleet Commander VS. [Model DMG-FCJ] (c) 1991 ASCII Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65992&o=2

$end

$bbcb_flop=fse,
$bio

Acorn BBC Micro B disk. published 36 years ago:

Fleet Street Editor (c) 1986 Mirrorsoft, Ltd. [England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125427&o=2

$end

$cpc_flop=fleetstr,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Fleet Street Editor (c) 1988 Mirrorsoft, Ltd. [England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125080&o=2

$end

$bbcb_flop=fseadminx,
$bio

Acorn BBC Micro B disk. published 36 years ago:

Fleet Street Editor - Admin Xtra (c) 1986 Mirrorsoft, Ltd. [England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125428&o=2

$end

$bbcb_flop=fsefonts,
$bio

Acorn BBC Micro B disk. published 36 years ago:

Fleet Street Editor - Fonts 'n' Graphics (c) 1986 Mirrorsoft, Ltd. [England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125429&o=2

$end

$bbcb_flop=fsedisney,
$bio

Acorn BBC Micro B disk. published 36 years ago:

Fleet Street Editor - Walt Disney Graphics Library (c) 1986 Mirrorsoft, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125430&o=2

$end

$ibm5150=fleetswp,
$bio

IBM PC 5.25in. disk. published 39 years ago:

Fleet Sweep (c) 1983 Mirror Image Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83617&o=2

$end

$spectrum_cass=fletcher,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Fletcher's Castle (c) 1984 Fernleaf Educational.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290491&o=2

$end

$apple2_flop_orig=flxtst10,
$bio

Apple II 5.25 disk. published 40 years ago:

Flex Text (c) 1982 Beagle Bros.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272238&o=2

$end

$spectrum_cass=flexical,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

FlexiCalc (c) 1983 Saxon Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287070&o=2

$end

$spectrum_cass=flexigra,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

FlexiGraf (c) 1983 Saxon Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287071&o=2

$end

$specpls3_flop=flexipag,
$bio

Sinclair ZX Spectrum+3 disk. published 36 years ago:

Flexipage (c) 1986 Flexibase Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265060&o=2

$end

$info=flicker,
$bio

Pinball published 47 years ago:

Flicker (c) 1975 Bally.

- TECHNICAL -

Model Number : 1014

- TRIVIA -

Released in January 1975. 1,585 units were produced.

A 4-player version of this game is known as Bally's 1974 "Boomerang" but with different artwork.

- STAFF -

Design by : Jim Patla
Art by : Dick White

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3781&o=2

$end

$info=flicky,flickys2,flickyo,flickys1,flickya,
$vgmplay=flicky,
$bio

Arcade Video game published 38 years ago:

Flicky (c) 1984 Sega Enterprises, Limited.

Flicky is a side-scrolling platform game in which the player controls 'Flicky', a flightless bird who must collect her lost chicks - called 'chirps' - and guide them safely to the exit, represented as a door with Flicky's name shown above it. 

Flicky must watch out for the house cats that emerge from cat-flaps and start roam the levels, as any contact with a cat results in the loss of a life. Any chicks that are touched by a cat will be separated from Flicky and must again be retrieved.  

The game consists of numerous rounds and the player must collect and guide all chirps to the exit to clear each round. The first two rounds have six Chirps with every round thereafter having eight. Bonuses are available for bringing multiple Chirps back at the same time. There are also bonus rounds in which Flicky will need to catch as many falling Chirps as possible in a net. Catching all the Chirps will result in a "Perfect" bonus score.

There are two enemy types in the standard rounds; house cats called 'Tiger' and green iguanas called 'Iggy'. These enemies can be avoided by running and jumping away but can also be killed with throwable items (which are available only on certain levels). These include telephones, flower pots, cups, hammers and bottles. Flicky can pick up an item by walking into it and throws it by jumping. Occasionally diamonds may appear, these cannot be thrown but award bonus points.

- TECHNICAL -

Runs on the Sega "System 1" hardware.

Players: 2
Control: 2-way joystick
Buttons: 1

- TRIVIA -

Flicky was released in September 1984.

The game changed name two times during its development: it was originally called 'Busty', then 'Flipp' and finally 'Flicky'.

The Flicky character also appears in the game, "Bloxeed". A Sega coin-op version of this game is also known to exist for the Sega System 16 hardware. The birds that are rescued by Sonic in his many Sega Magadrive platform outings are 'Flickies', and are identical in appearance to the original Flicky. Also, Flicky tags along with Sonic in the Sega Mega Drive/Saturn game, "Sonic 3D Flicky's Island"; more widely known as "Sonic 3D Blast".

Flicky made cameo appearances in many Sega games in the late 80's, including "TeddyBoy Blues", "SDI", "Flash Point", and "Super Monaco GP".

Jonathan Long holds the official record for this game with 4,548,540 points.

- UPDATES -

Newer sets: Build Date: November 26, 1984

Older sets: Build Date: May 24, 1984

- STAFF -

Programmed by : Hideki Ishikawa (H.I), Shuichi Katagi (KTG)
Designed by : Yoji Ishii (ICI)
Character Design : Yoshiki Kawasaki (Y.K)
Security by : Shuichi Katagi (KTG)
(M.T) ?

- PORTS -

* CONSOLES:
Sega SG-1000 [EU] (1984) 
[JP] Sega SG-1000 (1984) "Flicky [Model G-1036]"  
[US] Sega Genesis (1991)
[JP] Sega Mega Drive (1991)
[EU] Sega Mega Drive (1991)
Sega Mega Drive [BR] (1991) by Tec Toy
[JP] Sega Saturn (feb.28, 1997) "Sega Memorial Selection Vol. 1 [Model GS-9135]"
Nintendo GameCube [US] (nov.10, 2002) as an unlockable extra in "Sonic Mega Collection [Model DOL-GSOE-USA]" 
Nintendo GameCube [JP] (dec.19, 2002) as an unlockable extra in "Sonic Mega Collection [Model DOL-GSOJ-JPN]" 
[EU] Nintendo GameCube (mar.7, 2003) as an unlockable extra in "Sonic Mega Collection [Model DOL-GSOP-EUR]" 
[US] Microsoft XBOX (nov.2, 2004) "Sonic Mega Collection Plus [Model 64057]" 
[US] Sony PS2 (nov.2, 2004) "Sonic Mega Collection Plus [Model SLUS-20917]" 
[JP] Microsoft XBOX (dec.9, 2004) "Sonic Mega Collection Plus [Model ZD6-00003]" 
[JP] Sony PS2 (dec.9, 2004) "Sonic Mega Collection Plus [Model SLPM-65758]" 
[EU] Microsoft XBOX (feb.4, 2005) "Sonic Mega Collection Plus" 
[EU] Sony PS2 (feb.4, 2005) "Sonic Mega Collection Plus [Model SLES-52998]" by Sega Europe
Sony PlayStation 2 [AU] (mar.20, 2005) "Sonic Mega Collection Plus [Model SLES-52998]" 

* COMPUTERS:
[JP] Sharp X1
FM7 [JP]
PC88 [JP]
[JP] MSX (1986)
PC [MS Windows 98, CD-ROM] [US] (1998) "Memorial Selection [Model HCJ-0147]"

* OTHERS:
Mobiles phones [US] (aug.21, 2003) 
Apple iPhone/iPod [US] (aug.25, 2011) [Model 445597555]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=862&o=2

$end

$pc8801_flop=flicky,flickya,
$vgmplay=flicky_88,
$bio

NEC PC-8801 Series disk. published 37 years ago:

Flicky (c) 1985 Micronet.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91819&o=2

$end

$vgmplay=flicky_x1,
$bio

Sharp X1 5.25in. disk. published 37 years ago:

Flicky (c) 1985 Micronet Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306787&o=2

$end

$fm7_disk=flicky,
$bio

Fujitsu FM-7 5.25in. disk. published 36 years ago:

Flicky (c) 1986 Micronet.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93619&o=2

$end

$vgmplay=flicky_md,
$bio

Sega Meganet game published 31 years ago:

Flicky (c) 1991 Sega Enterprises Limited.

Sega Mega Drive's port of the Sega arcade title.

- TRIVIA -

Flicky for Mega Drive was released in 1991 in Japan for the Sega Meganet online service. There was no stand-alone cartridge release of this game in Japan.

- PORTS -

* CONSOLES: 
[JP] Sega Mega-CD (Mar.18, 1994) "Game no Kanzume Vol. 1 [Model G-6032]" 
[KO] Sony PlayStation 3 (Feb.10, 2009) "Sonic's Ultimate Genesis Collection"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91821&o=2

$end

$megadriv=flicky,
$bio

Sega Mega Drive cart. published 31 years ago:

Flicky (c) 1991 Sega Enterprises, Limited.

European/Australian release.

- PORTS -

* CONSOLES: 
[EU] Sega Mega Drive (1994) "Classic Collection [Model 1199-50]" 
[EU] Sony PS2 (feb.2, 2007) "Sega Mega Drive Collection [Model SLES-54333]" 
Sony PlayStation 2 [AU] (feb.8, 2007) "Sega Mega Drive Collection" 
[EU] Microsoft XBOX 360 (feb.20, 2009) "SEGA Mega Drive Ultimate Collection [Model 384-40210]" 
Sony PlayStation 3 [EU] [AU] (feb.20, 2009) "SEGA Mega Drive Ultimate Collection [Model BLES-00475]" 
[AU] Microsoft XBOX 360 (feb.26, 2009) "Sega Mega Drive Ultimate Collection" 

* HANDHELDS: 
[US] Sony PSP (nov.16, 2006) "Sega Genesis Collection [Model ULUS-10192]" 
[EU] Sony PSP (feb.2, 2007) "Sega Mega Drive Collection [Model ULES-00556]" 
[AU] Sony PSP (feb.8, 2007) "Sega Mega Drive Collection [Model ULES-00556]" 

* COMPUTERS: 
PC [MS Windows, DVD-ROM] [EU] (mar.31, 2006) "Sonic Mega Collection Plus" 
PC [Steam] [EU] (oct.26, 2010) both stand-alone and as part of "SEGA Mega Drive Classics Pack 3" 
[EU] PC [MS Windows, CD-ROM] (nov.26, 2010) "Sega Mega Drive Classics Collection Vol. 3" 
PC [MS Windows, DVD-ROM] [EU] (mar.18, 2011) "Sega Mega Drive Classic Collection - Gold Edition" 
PC [Steam] [EU] (mar.25, 2011) "SEGA Mega Drive Classics Collection"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91823&o=2

$end

$msx1_flop=flicky,
$bio

Flicky Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134205&o=2

$end

$sg1000=flickyt,
$bio

Sega SG-1000 game published 38 years ago:

Flicky [Model B-036] (c) 1984 Aaronix [Taiwan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65052&o=2

$end

$sg1000=flickya,flicky,
$vgmplay=flicky_sg,
$bio

Sega SG-1000 game published 38 years ago:

Flicky (c) 1984 Sega Enterprises, Limited.

- TECHNICAL -

[Model G-1036]

- STAFF -

Designer : Yoji Ishii

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49027&o=2

$end

$msx1_cart=flicky,
$bio

MSX cart. published 36 years ago:

Flicky [Model MR-400005] (c) 1986 Micronet

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77077&o=2

$end

$info=flickyup,
$bio

Arcade Video game kit published 38 years ago:

Flicky (c) 1984 SEGA Enterprises, Ltd.

Up'n Down conversion kit.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=285420&o=2

$end

$bk0010=flier,
$bio

Flier (c) 19?? SW Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144278&o=2

$end

$dragon_cass=flight,
$bio

Dragon cass. published 39 years ago:

Flight (c) 1983 Dragon Data, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116452&o=2

$end

$tvc_flop=flight,
$bio

Videoton TVC disk. published 35 years ago:

Flight (c) 1987 BirdSoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112295&o=2

$end

$to7_cass=flight,
$bio

Flight (c) 198? Huet [Sylvain Huet]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108256&o=2

$end

$dragon_cass=flights,
$bio

Flight (c) 198? Eurohard S.A.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116672&o=2

$end

$apple2_flop_orig=fltmdlr,
$bio

Apple II 5.25 disk. published 36 years ago:

Flight - The Aerodynamics of Model Rockets (c) 1986 Estes Industries

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272223&o=2

$end

$spectrum_cass=flight19,
$bio

Sinclair ZX Spectrum cass. published 30 years ago:

Flight 191 (c) 1992 Northern Underground, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287729&o=2

$end

$info=flight2k,
$bio

Pinball published 42 years ago:

Flight 2000 (c) 1980 Stern Electronics.

- TECHNICAL -

Model Number : 128

- TRIVIA -

Stern's first talking pinball game, using the VS-100 speech board.

6,301 units were produced.

- STAFF -

Design by : Harry Williams
Art by : Gerry Simkus, Doug Watson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3803&o=2

$end

$spectrum_cass=flightac,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Flight Ace (c) 1989 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286806&o=2

$end

$msx1_cass=fdeck2,
$bio

MSX cass. published 36 years ago:

Flight Deck II (c) 1986 Aackosoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94648&o=2

$end

$msx1_flop=fdeck2,
$bio

Commodore C64/MSX disk. published 36 years ago:

Flight Deck II (c) 1986 Eaglesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229967&o=2

$end

$msx1_flop=flightdk,
$bio

MSX disk. published 37 years ago:

Flight Deck (c) 1985 Aackosoft [Netherlands]

- TECHNICAL -

GAME ID: 8980

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109044&o=2

$end

$msx1_cart=flideck,flidecka,
$bio

MSX cart. published 35 years ago:

Flight Deck (c) 1987 Pony Canyon, Inc.

Japanese release.

- TECHNICAL -

GAME ID: R49X5105

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77078&o=2

$end

$pc98=flhawaii,
$bio

NEC PC-9801 Series 5.25in. disk. published 36 years ago:

Flight in Hawaii (c) 1986 Carry Lab..

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89492&o=2

$end

$uzebox=foad,foaddemo,
$bio

Belogic Uzebox ROM published 5 years ago:

Flight of a Dragon (c) 2017 Belogic

Flight of a Dragon is a runner-platformer game featuring a flightless dragon as protagonist who must escape from his prison in an empire which wanted to break and train him to use him as a war machine in their conquests.

As such he is a powerful fire-breather who can easily storm through opposition, however the empire has a large and well equipped military all around who can grind him down if he wasn't careful. It is also important to be fast, to flee before forces could be mustered to thwart his attempt.

He doesn't want bloodshed, to be remembered as a monster, so he should be cautious to not cause more losses than necessary, and he may also help people (prisoners) on his way, supporting a probable uprising against the power.

- TRIVIA -

Released on November 25, 2017.

The demo version was released for UCC2016 and won the 1st place.

- TIPS AND TRICKS -

Pay attention to your energy bar (third bar on the upper left). If it is depleted, you run slower and can't jump high. You can't catch some ledges without sufficient energy.

Initially the dragon doesn't have his full potential. Collect power-ups, without those it might be impossible to finish the game.

Always keep moving. Usually enemies are the least effective when you are running, but be vary of pikemen who charge at you.

- STAFF -

By: Sandor Zsuga

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233060&o=2

$end

$sms=pigarus,pigarus110,pigarus100,
$bio

Sega Master System cart. published 4 years ago:

Flight of Pigarus (c) 2018 Kagesan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290040&o=2

$end

$amigaocs_flop=flamazon,
$bio

Commodore Amiga 500 disk. published 27 years ago:

Flight of the Amazon Queen (c) 1995 Renegade Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74086&o=2

$end

$amigaocs_flop=flintrdr,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Flight of the Intruder (c) 1991 Mirrorsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74087&o=2

$end

$nes=flintrdr,
$bio

Nintendo NES cart. published 31 years ago:

Flight of the Intruder (c) 1991 Mindscape, Incorporated.

It's 1972. The Gulf of Tonkin, Vietnam. You're Navy airman Jake 'Cool Hand' Cribbon - ready to take on the best the Hanoi war machine has to offer. And this time, it looks like you're in for it!

Experience top-flight realism with Flight of the Intruder! In this incredible air combat simulator, you'll fight for your life, flying either an A-6 Intruder bomber or an F-4 Phantom fighter in 12 different missions and over 50 combat rounds. Select from an arsenal of high-tech weaponry, including machine guns and heat-seeking missiles, and send them screaming toward your enemy with the help of a Heads-Up display and full cockpit instrumentation. Feel the heat as your weapons detonate in brilliant explosions! Then return to your carrier for some well-deserved R&R!

- TECHNICAL -

GAME ID: NES-4F-USA

- TRIVIA -

Released in May 1991 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55147&o=2

$end

$cpc_cass=fp737,
$bio

Amstrad CPC cass. published 38 years ago:

Flight Path 737 (c) 1984 Anirog Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96272&o=2

$end

$electron_cass=fpath737,
$bio

Acorn Electron cass. published 38 years ago:

Flight Path 737 (c) 1984 Midas.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129608&o=2

$end

$c64_cass=flightpa,
$bio

Commodore C64 cass. published 38 years ago:

Flight Path 737 (c) 1984 Anirog Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187369&o=2

$end

$msx1_cass=fpath737,
$bio

MSX cass. published 37 years ago:

Flight Path 737 (c) 1985 Anirog Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94649&o=2

$end

$amigaocs_flop=fp737,
$bio

Commodore Amiga 500 disk. published 35 years ago:

Flight Path 737 (c) 1987 Anco

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74082&o=2

$end

$spectrum_cass=flightpa,
$bio

Flight Path 737 (c) 198? Micro Selection, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226004&o=2

$end

$cpc_flop=flightpa01,flightpa02,flightpa,
$bio

Amstrad CPC 464 disk. published 38 years ago:

Flight Path 737 Cracked (c) 1984 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126420&o=2

$end

$msx1_flop=fpath737,
$bio

Flight Path 737 cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229968&o=2

$end

$amigaocs_flop=fp737a,
$bio

Commodore Amiga 500 disk. published 35 years ago:

Flight Path 737 [Budget] (c) 1987 Prism Leisure

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74083&o=2

$end

$archimedes=flsimtkit,
$bio

Acorn Archimedes disk. published 31 years ago:

Flight Sim Toolkit (c) 1991 Simis

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127126&o=2

$end

$zx81_cass=flsimul,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Flight Simulation (c) 1982 Sinclair Research, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114581&o=2

$end

$timex_cass=flightsi,
$bio

Timex Sinclair 2068 cass. published 39 years ago:

Flight Simulation (c) 1983 Timex Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263912&o=2

$end

$cpc_cass=flghtsim,flghtsimsl,
$bio

Amstrad CPC cass. published 38 years ago:

Flight Simulation (c) 1984 Myrddin Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121946&o=2

$end

$einstein=fsim,
$bio

Tatung Einstein disk. published 37 years ago:

Flight Simulation (c) 1985 ScreenSoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136094&o=2

$end

$spectrum_cass=fltsimulb,
$bio

Flight Simulation (c) 198? 2.99 Classics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225520&o=2

$end

$cpc_flop=flightsi02,flightsi,myradinf,myrddinf,
$bio

Amstrad CPC 464 disk. published 38 years ago:

Flight Simulation Cracked (c) 1984 Unknown

Tape-to-disk hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126421&o=2

$end

$cpc_cass=flghtsimas,
$bio

Amstrad CPC cass. published 38 years ago:

Flight Simulation (c) 1984 Alternative Soft., Ltd.

- TECHNICAL -

GAME ID: AS124

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96276&o=2

$end

$spectrum_cass=fltsimul,fltsimula,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Flight Simulation [Model G11/S] (c) 1983 Sinclair Research, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78921&o=2

$end

$spectrum_cass=fsimulatr,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Flight Simulator (c) 1983 Artic Computing, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78922&o=2

$end

$fm7_cass=fsim,
$bio

Fujitsu FM-7 cass. published 39 years ago:

Flight Simulator (c) 1983 Carry Lab.

- TECHNICAL -

for start program need use commands loadm"",r + exec.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93723&o=2

$end

$dragon_cass=flightsimp,
$bio

Dragon cass. published 39 years ago:

Flight Simulator (c) 1983 PSS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116522&o=2

$end

$timex_dock=fsim,
$bio

Timex Sinclair 2068 cart. published 39 years ago:

Flight Simulator (c) 1983 Timex Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237037&o=2

$end

$cpc_flop=flightsi01,
$bio

Amstrad CPC type-in published 35 years ago:

Flight Simulator (c) 1987 Amstrad Magazine

- TRIVIA -

Listed as a type-in program in the French magazine Amstrad Magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119154&o=2

$end

$dragon_cass=flightsim,
$bio

Flight Simulator (c) 198? Quark Data

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116786&o=2

$end

$sorcerer_cass=flite,
$bio

Flight Simulator (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232387&o=2

$end

$mbee_quik=fs1,
$bio

Flight Simulator (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289624&o=2

$end

$xegs=fsim2,fsim2d,
$bio

Atari XE cart. published 35 years ago:

Flight Simulator 2 (c) 1987 Atari Corp.

- TECHNICAL -

[Model RX8091]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51238&o=2

$end

$msx1_flop=fsim,
$bio

Flight Simulator Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134210&o=2

$end

$apple2_flop_orig=fs2v20,
$bio

Apple II 5.25 disk. published 37 years ago:

Flight Simulator II (c) 1985 Accolade, Inc. [San Jose, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229223&o=2

$end

$amigaocs_flop=fsim2a,fsim2,fsim2u,fsim2sc11,fsim2sc07,
$bio

Commodore Amiga 500 disk. published 35 years ago:

Flight Simulator II (c) 1987 subLOGIC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74084&o=2

$end

$amigaocs_flop=fsim2wet,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Flight Simulator II - Western European Tour (c) 1988 subLOGIC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74085&o=2

$end

$msx1_cart=fsim,
$bio

MSX cart. published 34 years ago:

Flight Simulator with Gyorai Kougeki (c) 1988 subLOGIC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52705&o=2

$end

$pc8801_flop=fsim,
$bio

NEC PC-8801 Series disk. published 34 years ago:

フライトシミュレータ with 魚雷攻撃 (c) 1988 subLOGIC
(Flight Simulator with Gyorai Kougeki)

- TECHNICAL -

BARCODE: 4957727000096
GAME ID: N88-FS

- TRIVIA -

The title translates from Japanese as Flight Simulator with Torpedo Attack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91827&o=2

$end

$psion2=flightma,flightmb,
$bio

Psion Organiser II pack. published 29 years ago:

Flightmaster Ver.2 (c) 1993 Software 2000

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234139&o=2

$end

$apple2_flop_clcracked=fltficcs,
$bio

Apple II 5.25 disk. published 36 years ago:

Flights Into Fiction - Classic Stories (c) 1986 Focus Media

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231297&o=2

$end

$apple2_flop_clcracked=flficftl,
$bio

Apple II 5.25 disk. published 36 years ago:

Flights Into Fiction - Fairy Tales (c) 1986 Focus Media

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231298&o=2

$end

$apple2_flop_clcracked=fifmodst,
$bio

Apple II 5.25 disk. published 36 years ago:

Flights Into Fiction - Modern Stories (c) 1986 Focus Media

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231299&o=2

$end

$amigaocs_flop=flimboqs,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Flimbo's Quest (c) 1990 System 3 Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74088&o=2

$end

$cpc_cass=flimbo,
$bio

Amstrad CPC cass. published 32 years ago:

Flimbo's Quest (c) 1990 System 3 Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96278&o=2

$end

$cpc_flop=flimbosq03,flimbosq,flimbosq01,flimbosq02,flimbosq04,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Flimbo's Quest (c) 1990 System 3 Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120730&o=2

$end

$st_flop=flimboqs,
$bio

Atari ST disk. published 32 years ago:

Flimbo's Quest (c) 1990 System 3 Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148899&o=2

$end

$megadriv=flink,
$vgmplay=flink_md,
$bio

Sega Mega Drive cart. published 28 years ago:

Flink (c) 1994 Sony Imagesoft

- TRIVIA -

Reviews:
[FR] September 1994, Consoles + N.35: 95%

- TIPS AND TRICKS -

GAME GENIE CODES:

AK9A-AAF0 +
939A-B97R +
939A-B978
Flink starts to run immediately when starting to move.

AP9A-AAF0 +
9Z9A-B97R +
9Z9A-B978
Flink starts to run immediately when starting to move, and he runs faster.

AB3A-AEY2
Jump higher.

AB3A-BAN2
Jump much higher.

AKMA-AA5E
Infinite lives.

SA9T-FA00
Get 8x as much magic from killing some enemies.

AKLT-AA9C
Don't lose any magic when you're hit.

AK0T-AA56
Don't lose any magic when you die (ie. fall off the screen).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56522&o=2

$end

$cd32=flink,
$bio

Commodore Amiga CD32 disc published 27 years ago:

Flink (c) 1995 Psygnosis, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=106993&o=2

$end

$megacd=flink,
$bio

Sega Mega-CD published 28 years ago:

Flink [Model T-113055-50] (c) 1994 Psygnosis, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60618&o=2

$end

$segacd=flink,
$bio

Sega CD published 28 years ago:

Flink [Model T-23055] (c) 1994 Vic Tokai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60737&o=2

$end

$bbc_cass=flintsgo,
$bio

Flints Gold (c) 19?? Micrograf

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51840&o=2

$end

$cdi=flintjet,flintjetu,
$bio

Phillips CD-i disc published 28 years ago:

Flintstones & Jetsons - Timewarp (c) 1994 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52878&o=2

$end

$intvecs=flintkf,
$bio

Flintstones Keyboard Fun (c) 200? IntelligentVision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265559&o=2

$end

$sorcerer_cass=flip,
$bio

Exidy Sorcerer cass. published 43 years ago:

Flip (c) 1979 Customized Technology

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272398&o=2

$end

$a800=flipflop,
$bio

Atari 400/800 cart. published 39 years ago:

Flip and Flop (c) 1983 First Star Software, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86549&o=2

$end

$info=mf_flip,
$bio

Exidy Max-A-Flex cart. published 38 years ago:

Flip and Flop (c) 1984 Exidy, Inc.

Flip & Flop is a kind of Pac-Man in isometric graphics on platforms which are connected by ladders. The player controls alternately Flip, a kangaroo, who jumps around on the platforms and Mitch, an ape, who hangs along the platforms. A zoo-keeper tries to catch Flip, and Mitch is being chased by a net. There are sticky fields on which one may lure keeper and net, where they are caught for some seconds. If the player runs beyond the border, he falls off the playing field and loses a life. The goal is to pass all marked fields. Every five levels there is a short sequence with a small circus presentation. In Level 13, the maximum playing field size is reached, later fields must be uncovered twice, and even later there aren't any more sticky fields in the level.

- TECHNICAL -

Main CPU : MOS Technology M6502 (@ 1.78979 Mhz), Motorola M68705 (@ 3.579545 Mhz)
Sound Chips : POKEY (@ 1.78979 Mhz), Speaker

Screen orientation : Horizontal
Video resolution : 336 x 225 pixels
Screen refresh : 59.92 Hz
Palette colors : 256

Players : 4
Control : 8-way joystick
Buttons : 2

- STAFF -

Designed by: Jim Nangano

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3747&o=2

$end

$spectrum_cass=flipflap,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Flip Flap (c) 1984 Software Supersavers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78924&o=2

$end

$x68k_flop=flipflop,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Flip Flop (c) 1990 Maitake

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87534&o=2

$end

$cpc_flop=flipiif1,
$bio

Amstrad CPC type-in published 36 years ago:

Flip II (c) 1986 Hebdogiciel [France]

- STAFF -

By: Alain LE GUIREC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120574&o=2

$end

$info=flipmaze,
$bio

Taito G-Net card published 23 years ago:

Flip Maze (c) 1999 Taito Corp.

- TECHNICAL -

Runs on the "Taito G-Net" hardware.

- TRIVIA -

Released in September 1999.

Developed by Moss, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3798&o=2

$end

$apple2_flop_orig=flipout,
$apple2_flop_clcracked=flipout,
$bio

Apple II 5.25 disk. published 40 years ago:

Flip Out (c) 1982 Sirius Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229189&o=2

$end

$jaguar=flipout,
$bio

Atari Jaguar cart. published 27 years ago:

Flip Out! (c) 1995 Atari Corp.

I, Feneshal XVII, First Scribe to King Fluffy of the Cheese Planet (the Planet Phrohmaj in out native language), have been allowed to write this book for you. In this book I describe our planet, our customs, our vacations, and our eating habits. I do this for you because you have been invited to join the Great Tile Flipping Festival. This is the greatest of our contest, and it influences the lives of everyone on Phrohmaj.

- TECHNICAL -

Model J9040E

- TIPS AND TRICKS -

* Cheats:
- Win Current Match (enter before play starts): 779889#
- All Levels Activated (enter at Map screen): 7798899

* Easter Eggs:
- Programmers' Heads (enter before play starts): 14283722 
(at any level with the three 'cheerleader' aliens)
Note: these may take several attempts till you get a confirmation.

- STAFF -

Executive Producers: Andy Rifkin, Jonathan Browne
Producer: John Skruch
Original Concept By: Conrad Barski
Art Director: Mike Taylor
Programmers: Conrad Barski, Shawn Potts, Brian J. Geiger, Jeffrey Fullerton, Warren Browne
Artists and Animators: James Ford, Daniel Ritchie, Mike Taylor, Nick Ingeneri, Conrad Barski
Music: Mike Beaumont, Mike Taylor, J.S. Bach, Wolfgang Amadeus Mozart
Individual Alien Voices: Shawn Potts, Brian J. Geiger
Special Thanks To: Johnny Hopkins
Play Testers: Lance J. Lewis, Tal Funke-Bilu, Dan McNamee, Hank Cappa, Chris Charles, Phil B.Gelber, Eric Riley

Package and Manual Design by Beeline Group Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76423&o=2

$end

$bbc_cass=flip,
$bio

Acorn BBC/Electron cass. published 37 years ago:

Flip! (c) 1985 Icon

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51841&o=2

$end

$amigaocs_flop=flipmag,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Flip-it & Magnose - Water Carriers from Mars (c) 1990 Image Works

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74089&o=2

$end

$pc8801_flop=flippal,
$bio

Flippal (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91828&o=2

$end

$videopac=flipperf,
$bio

Phillips Videopac cart. published 42 years ago:

Flipper (c) 1980 Radiola La Radiotechnique.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273724&o=2

$end

$spectrum_cass=flipper,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Flipper (c) 1983 Wicosoft [Germany]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78925&o=2

$end

$dragon_cass=flipper,
$bio

Dragon cass. published 39 years ago:

Flipper (c) 1983 Microdeal

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116358&o=2

$end

$mo5_cass=flipper,flipperb,flipperc,flippera,flipperd,
$bio

Thomson MO5 cass. published 38 years ago:

Flipper (c) 1984 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108771&o=2

$end

$tvc_flop=flipper,flipperb,flippera,
$bio

Videoton TVC disk. published 35 years ago:

Flipper (c) 1987 Andromeda Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112297&o=2

$end

$cpc_flop=flipperf,
$bio

Amstrad CPC type-in published 35 years ago:

Flipper (c) 1987 Amstrad Magazine

- TRIVIA -

Listed as a type-in program in the French magazine Amstrad Magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119155&o=2

$end

$cpc_flop=flipperf01,
$bio

Amstrad CPC type-in published 35 years ago:

Flipper (c) 1987 CPC

- TRIVIA -

Listed in the French magazine CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119902&o=2

$end

$bbc_cass=flipper,
$bio

Flipper (c) 19?? Microdeal

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51842&o=2

$end

$vic1001_cart=flipper,
$bio

Flipper (c) 198? Micro Digital

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84422&o=2

$end

$gbcolor=flipperl,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Flipper & Lopaka [Model CGB-BFLP-EUR] (c) 2001 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67898&o=2

$end

$database=pinball,
$bio

Flipper + Pinball [No. 20] (c) 198? Voltmace

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129550&o=2

$end

$videopac=flipperpl,
$bio

Brandt Jopac cart. published 39 years ago:

Flipper + (c) 1983 TO TEK Editions.

- TECHNICAL -

Game ID: JFA D01

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95722&o=2

$end

$mo5_flop=flipper,
$bio

Thomson MO5 disk. published 7 years ago:

Flipper cracked (c) 2015 DCsoft [Daniel Coulom]

Tape_to_disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235289&o=2

$end

$info=ffv104,ffv101,
$bio

Pinball published 26 years ago:

Flipper Football (c) 1996 Capcom Coin-Op, Incorporated.

- TECHNICAL -

Capcom A0015405

Main CPU : 68306 (@ 24 MHz)
Sound CPU : I8752 (@ 12 MHz)
Sound Chip : (2x) TMS320AV120

- TRIVIA -

750 units were produced.

Speech includes an 'adult' mode containing profanity and bodily noises.

- STAFF -

Design by : Python Anghelo, Bryan Hansen
Art by : Hugh Van Zanten, Paul Mazur
Software : Manny De La Torriente
Dots/Animation : Denise Wallner (Always Right) (DMW), Jim Karm (JIM)
Mechanics : Dan Molter, Mike Zhang, Rick Morgan, Horace Rodriguez, Chuck Johnson, Mike Wheeler, Joe Cherne, Jim Kleinschmidt, Steve Coldebella
Music and Sounds : Jeff Powell (JRP)
Special Thanks : Bill Pfutzenreuter (Pfutz) (PFZ), Steve Blattspeiler, Sheryl Witt, Mark Coldebella, Takashi Kubozono, Kazushi Hirao, Peggy Zunwalt, Chris Granner (The Great Granzo), Laree, John Boydston, Keith Janus, Karen Dalley, Mitch Heldt, Sharon Doyle, Roy Russell, Frank Lowney
Best Boys : Ed Schmidt, Dave Rose
Key Grips : Bill Ziegler, Wally Welch, Wally Pilat
Best Girls : Allison Stroll, Elizabeth Stroll
Thanks Also to : Steve Wysocki, Rita Rokos, Matt Willenbrink, Fabulous Geoff, Tim Mickow, Tony Calabrese, Steve Ritschdorf, Ron, Maya, Cindy, Jenifer, The Capcom Parking Lot Chorus
Spell checker : Greg Kmiec
The Ref : Jerry Brennan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3807&o=2

$end

$videopac=flipperpla,
$bio

Flipper Game (c) 198? Philips Corp.

Unreleased 'plus' version.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273735&o=2

$end

$videopac=flipper,
$bio

Phillips Videopac cart. published 42 years ago:

Flipper Game (c) 1980 Philips Corp.

- TECHNICAL -

Game ID: 24

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95606&o=2

$end

$info=flipjack,
$bio

Arcade Video game published 39 years ago:

Flipper Jack (c) 1983 Jackson Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47937&o=2

$end

$svi318_cass=flipman,
$bio

Spectravideo SV-318 cass. published 38 years ago:

Flipper Man (c) 1984 Mikrodata

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265153&o=2

$end

$coleco=flipslip,flipslipa,flipslipb,
$bio

Colecovision cart. published 39 years ago:

Flipper Slipper (c) 1983 Spectravideo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53279&o=2

$end

$svi318_cart=flipper,
$bio

Spectravideo SV-318 cart. published 39 years ago:

Flipper Slipper (c) 1983 SVI [SpectraVideo, Inc.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=292875&o=2

$end

$svi318_cass=flipper,
$bio

Spectravideo SV-318 cass. published 38 years ago:

Flipper Slipper (c) 1984 McLachlan, John

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265152&o=2

$end

$msx1_flop=flipper,
$bio

Flipper Slipper Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134206&o=2

$end

$msx1_cart=flipper,flippera,
$bio

MSX cart. published 39 years ago:

Flipper Slipper (c) 1983 ASCII Corp.

- TECHNICAL -

GAME ID: 20096

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77079&o=2

$end

$vc4000=pinball,
$bio

VC 4000 cart. published 41 years ago:

Flipper (c) 1981 Interton Electronic.

The same game as 'Electronic Pinball' for Radofin's 1292 AVPS.

- TECHNICAL -

[Cassette No. 23]

- TRIVIA -

Also called Pinball outside Germany and France.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49200&o=2

$end

$sg1000=segaflipt,
$bio

Flipper (c) 198? Aaronix.

Taiwanese version of Sega Flipper.

- TECHNICAL -

[Model W-018]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49028&o=2

$end

$a2600=flippern,
$bio

Atari 2600 cart. published 39 years ago:

Flippern (c) 1983 Quelle

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50490&o=2

$end

$info=m5flipcr,
$bio

Flippin Crazy (c) 200? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41572&o=2

$end

$spectrum_cass=flippit,
$bio

Flippit [Model G26/S] (c) 198? Sinclair Research, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78926&o=2

$end

$cpc_flop=flippyuk,
$bio

Amstrad CPC type-in published 30 years ago:

Flippy (c) 1992 CPC Attack

- TRIVIA -

Listed as a type-in program in the magazine: CPC Attack!

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120055&o=2

$end

$uzebox=fliptris,
$bio

Belogic Uzebox ROM published 13 years ago:

Fliptris (c) 2009 Belogic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233061&o=2

$end

$info=flipull,
$vgmplay=plotting,
$bio

Arcade Video game published 33 years ago:

Flipull (c) 1989 Taito.

Flipull is an action-based puzzle game for one or two players where the aim is to remove a formation of symbol-bearing blocks from the play area. Players fire one block at a time at matching-symboled blocks in the formation to remove them.

The fired block will remove all blocks with the same symbol it hits until it meets an unmatched block. The unmatched block then bounces back into the player's control and replaces it in the formation. Players must then find a matching target for the new block and repeat the process.

As well as firing blocks directly at the formation, blocks can also be bounced off angled walls at the top of the play area, allowing players to target previously inaccessible blocks from above.

Levels must be completed within a set time limit and if the player drops the throwing block or targets a block with a different symbol, the throwing block bounces back to the player and valuable seconds are lost.

There are four different standard blocks to remove. The game also features special blocks (bearing a lightning symbol) which will destroy any target blocks that they hit.

The game is over if either the time limit expires before the minimum number of blocks is removed, or if players find themselves in a position in which no matching formation blocks can be targeted.

- TECHNICAL -

Taito L System hardware

- TRIVIA -

Flipull was released in July 1989 in Japan.

This game is known outside Japan as "Plotting".

- TIPS AND TRICKS -

* The longer the remaining time when a level is cleared the more points you get.

* The fewer the remaining blocks when a level is cleared the more points you get.

* You can destroy more than one block at a time if they are positioned next to each other. You score more points for this.

- PORTS -

NOTE: These are Japanese ports. For ports released outside Japan, please see the non-Japanese version entry, "Plotting". 

* CONSOLES: 
[JP] Nintendo Famicom (mar.16, 1990) "Flipull - An Exciting Cube Game [Model DMG-FPA]" 
[JP] Sony PS2 (jul.28, 2005) "Taito Memories Joukan [Model SLPM-66057]" 

* HANDHELDS: 
[JP] Nintendo Game Boy (dec.15, 1989) "Flipull - An Exciting Cube Game [Model TFC-FP]" 

* COMPUTERS: 
[JP] Sharp X68000 (1993)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11623&o=2

$end

$x68k_flop=flipull,
$bio

Sharp X68000 Series 5.25in. disk. published 29 years ago:

Flipull (c) 1993 MRO.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87535&o=2

$end

$dragon_cass=flipull,
$bio

Dragon cass. published 8 years ago:

Flipull (c) 2014 Gerrie [Jim Gerrie]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116703&o=2

$end

$gameboy=flipullj,
$bio

Nintendo Game Boy Cart. published 32 years ago:

Flipull - An Exciting Cube Game (c) 1990 Taito Corp.

- TECHNICAL -

Cartridge ID: DMG-FPA

- TRIVIA -

Flipull - An Exciting Cube Game for Game Boy was released on March 16, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65993&o=2

$end

$nes=flipull,flipull1,
$bio

Nintendo Famicom cart. published 33 years ago:

Flipull - An Exciting Cube Game (c) 1989 Taito Corp.

- TECHNICAL -

Cartridge ID: TFC-FP-3900

- TRIVIA -

Flipull - An Exciting Cube Game for Famicom was released on December 15, 1989 in Japan.

It was the 29th title published by Taito on the Famicom.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54097&o=2

$end

$gameboy=flipull,
$bio

Nintendo Game Boy Cart. published 32 years ago:

Flipull (c) 1990 Taito America Corp.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

Cartridge ID: DMG-FP-USA

- TRIVIA -

Flipull for Game Boy was released in April 1990 in North America.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65994&o=2

$end

$gamate=flipuzle,
$bio

Gamate cart. published 31 years ago:

Flipuzzle [Model C1026] (c) 1991 Bit Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=105876&o=2

$end

$vsmile_cart=wkwheelge,
$bio

Flitzers Schlaue Städtetour (c) 200? VTECH [Video Technology, Ltd.]

German release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234051&o=2

$end

$spectrum_cass=flix,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Flix (c) 1984 Softricks

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78927&o=2

$end

$pc98=flixmix,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

FlixMix (c) 1995 Starcraft, Inc. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268232&o=2

$end

$pc98=flixx,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Flixx - Mogler 2 (c) 1992 Bio 100%.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89493&o=2

$end

$spectrum_cass=floareas,
$bio

Sinclair ZX Spectrum cass. published 16 years ago:

Floarea Soarelui (c) 2006 ZXIF

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298511&o=2

$end

$vip=fpbasic,
$bio

RCA COSMAC VIP cass. published 42 years ago:

Floating Point BASIC (c) 1980 RCA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231818&o=2

$end

$jupace_cass=fpdict,
$bio

Jupiter Ace cass. published 39 years ago:

Floating Point Dictionary (c) 1983 Computing ToDay

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262636&o=2

$end

$psx=floatrun,
$bio

Sony PlayStation CD published 26 years ago:

Floating Runner - Quest for the 7 Crystals (c) 1996 T-HQ, Inc.

- TECHNICAL -

GAME ID: SLUS-00231

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111410&o=2

$end

$dc=floigan1,
$bio

Sega Dreamcast GD published 21 years ago:

Floigan Bros. - Episode 1 [Model 51114] (c) 2001 SEGA of America, Inc. [San Francisco, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135471&o=2

$end

$dc=floigan1e,
$bio

Sega Dreamcast GD published 21 years ago:

Floigan Bros. - Episode 1 [Model MK-51114-50] (c) 2001 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135472&o=2

$end

$amigaocs_flop=flood,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Flood (c) 1990 Electronic Arts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74090&o=2

$end

$cpc_flop=flookuk1,
$bio

Amstrad CPC 464 disk. published 30 years ago:

Flook (c) 1992 WoW Soft. [Witch Of Wessex]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=317932&o=2

$end

$cpc_flop=spectref,captaina,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Floopy 01 (c) 1987 Infomedia

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136174&o=2

$end

$cpc_flop=midnight,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Floopy 02 (c) 1987 Infomedia

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136175&o=2

$end

$cpc_flop=solitair03,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Floopy 03 (c) 1987 Infomedia

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136176&o=2

$end

$cpc_flop=devilhig,cubemele02,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Floopy 04 (c) 1987 Infomedia

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136177&o=2

$end

$cpc_flop=chal2014,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Floopy 05 (c) 1987 Infomedia

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136178&o=2

$end

$cpc_flop=barmelo3,barmelo301,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Floopy 08 (c) 1987 Infomedia

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136181&o=2

$end

$msx1_flop=flopchop,
$bio

Flop Chop Cracked (c) 19?? Unknown.

Tape to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133135&o=2

$end

$tvc_flop=flopp,
$bio

Flopp (c) 198? CS Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112166&o=2

$end

$tvc_cass=flopp,
$bio

Flopp (c) 198? Sebestyen, Pal

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262747&o=2

$end

$x68k_flop=abart1,
$bio

NEC PC-9801/Sharp X68000 disk. published 30 years ago:

Floppy Bunko 10: All Bishoujo Art Graphics Vol. 1 (c) 1992 Arkham Products

- TECHNICAL -

Compatible: PC9801 / X68000 / FM-Towns

- TRIVIA -

Released on October 26, 1992 in Japan.

Retail price: 2400 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87044&o=2

$end

$pc98=flopbn11,
$bio

NEC PC-9801/Sharp X68000 disk. published 30 years ago:

Floppy Bunko 11 - Listeners Club 0990 Vol. 2 (c) 1992 Arkham Products

- TRIVIA -

Released on October 26, 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89498&o=2

$end

$x68k_flop=bgfxd5,
$bio

NEC PC-9801/Sharp X68000 disk. published 30 years ago:

Floppy Bunko 13: Bishoujo Graphic Data Shuu Vol. 5 (c) 1992 Effat

- TRIVIA -

Released on October 26, 1992 in Japan.

Retail price: 2200 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87120&o=2

$end

$fmtowns_flop_orig=sgamerss1,
$bio

NEC PC-9801/Sharp X68000/FM-Towns disk. published 30 years ago:

Floppy Bunko 14: Sadistic Gamers Syndrome Episode 1 (c) 1992 Arkham Products

- TECHNICAL -

Compatible: PC9801 / X68000 / FM-Towns

- TRIVIA -

Released on December 18, 1992 in Japan.

Retail price : 2400 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92806&o=2

$end

$x68k_flop=bgfxd6,
$bio

NEC PC-9801/Sharp X68000 disk. published 30 years ago:

Floppy Bunko 15: Bishoujo Graphic Data Shuu Vol. 6 (c) 1992 Effat

- TRIVIA -

Released in November 26, 1992 in Japan.

Retail price: 2200 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87121&o=2

$end

$x68k_flop=abart2,
$bio

NEC PC-9801/Sharp X68000 disk. published 29 years ago:

Floppy Bunko 17: All Bishoujo Art Graphics Vol. 2 (c) 1993 Arkham Products

- TRIVIA -

Released on March 26, 1993 in Japan.

Retail price: 2400 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87045&o=2

$end

$x68k_flop=abart3,
$bio

NEC PC-9801/Sharp X68000 disk. published 29 years ago:

Floppy Bunko 20: All Bishoujo Art Graphics Vol. 3 (c) 1993 Arkham Products

- TECHNICAL -

FD x1

- TRIVIA -

Released on June 26, 1993 in Japan.

Retail price: 2400 yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87046&o=2

$end

$x68k_flop=abart4,
$bio

NEC PC-9801/Sharp X68000 disk. published 29 years ago:

Floppy Bunko 21: All Bishoujo Art Graphics Vol. 4 (c) 1993 Arkham Products

- TECHNICAL -

FD x1

- TRIVIA -

Released on August 26, 1993 in Japan.

Retail price: 2400 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87047&o=2

$end

$pc98=flopbnk3,
$bio

NEC PC-9801/Sharp X68000 disk. published 30 years ago:

Floppy Bunko 3: Bishoujo Graphic Data Shuu Vol. 1 (c) 1992 EFAT.

- TRIVIA -

Released on July 26, 1992 in Japan.

Retail price: 2200 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89494&o=2

$end

$pc98=flopbnk4,
$bio

NEC PC-9801/Sharp X68000 disk. published 30 years ago:

Floppy Bunko 4: Bishoujo Graphic Data Shuu Vol. 2 (c) 1992 EFAT.

- TRIVIA -

Released on July 26, 1992 in Japan.

Retail price: 2200 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89495&o=2

$end

$pc98=flopbnk5,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Floppy Bunko 5 - Manga-ka SLG (c) 1992 Arkham Products

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89496&o=2

$end

$pc98=flopbnk6,
$bio

NEC PC-9801/Sharp X68000 disk. published 30 years ago:

Floppy Bunko 6: Bishoujo Graphic Data Shuu Vol. 3 (c) 1992 EFAT.

- TRIVIA -

Released on August 26, 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89497&o=2

$end

$pc98=flopbnk9,
$x68k_flop=bgfxd4,
$bio

NEC PC-9801/Sharp X68000 disk. published 30 years ago:

Floppy Bunko 9: Bishoujo Graphic Data Shuu Vol. 4 (c) 1992 Effat

CG Collection

- TRIVIA -

Released on October 26, 1992 in Japan.

Retail price: 2200 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87119&o=2

$end

$bbc_rom=flopcopy,
$bio

Floppy Copy Ver. 1 (c) 198? Magnum Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145328&o=2

$end

$bbc_rom=flopwisem,
$bio

Acorn BBC ROM published 36 years ago:

Floppy-Wise MASTER (c) 1986 Software Services

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145256&o=2

$end

$bbc_rom=flopwisep17,flopwisep18,flopwisep19,flopwisep1c,flopwisep,
$bio

Acorn BBC ROM published 37 years ago:

Floppy-Wise PLUS Ver. 1 (c) 1985 Software Services

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145257&o=2

$end

$bbc_rom=flopwise21,flopwise,
$bio

Acorn BBC ROM published 37 years ago:

Floppy-Wise Ver. 2 (c) 1985 Software Services

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145255&o=2

$end

$info=floritas,floritasm,
$bio

Floritas (c) 198? Multivideo.

Spanish pirate version of "Moon Cresta".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32462&o=2

$end

$info=flower,flowerj,
$bio

Arcade Video game published 36 years ago:

Flower (c) 1986 Komax, Incorporated.

A vertical shoot'em up that is set in outer space. Eliminate attacking flowers and a variety of end-bosses. Shoot daisy-chains and comets for power-up items.

- TECHNICAL -

Main CPU : (3x) Z80 (@ 8 Mhz)
Sound Chips : Custom (@ 8 Mhz)

Screen orientation : Horizontal
Video resolution : 272 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 256

Players : 2
Control : 8-way joystick
Buttons : 3
=> [A] Shoot, [B] Missile, [C] Cutter

- TRIVIA -

Released in May 1986 in Japan.

- TIPS AND TRICKS -

* The power up item appears if you destroy one of daisies or shoot at the comet.

* Flower power up items :
1. Orange : speed-up. 30 seconds.
2. Purple : missile. 15 shots.
3. Green : laser. 30 shots.
4. Red : cutter. It must be caught after launching. 
5. Blue : support. Maximum 3 supports.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=863&o=2

$end

$cpc_flop=flowersu,
$bio

Amstrad CPC type-in published 36 years ago:

Flowers (c) 1986 Magazin Players Dream

- TRIVIA -

Listed as a type-in program in the German magazine: Player's Dream.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124735&o=2

$end

$bbcb_flop_orig=flowercr,
$bio

Flowers of Crystal (c) 198? 4Mation Educational Resources [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125627&o=2

$end

$camplynx_cass=floydbank,
$bio

Camputers Lynx cass. published 39 years ago:

Floyds Bank (c) 1983 Romik Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134072&o=2

$end

$tvc_flop=flsgraph,
$bio

Videoton TVC disk. published 35 years ago:

FLS Graphics Editor (c) 1987 Flighter Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112266&o=2

$end

$cpc_flop=fluchtvo,fluchtvo01,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Flucht vor dem Imperium (c) 1991 Bantha Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126978&o=2

$end

$cpc_flop=fluff199,fluffuk101,fluffuk102,fluffuk1,
$bio

Amstrad CPC 464 disk. published 28 years ago:

Fluff (c) 1994 Radical Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126559&o=2

$end

$svi318_cass=fluffy,
$bio

Spectravideo SV-318 cass. published 35 years ago:

Fluffy (c) 1987 JTM Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265148&o=2

$end

$zx81_cass=flugsim,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Flug-Simulation (c) 1982 Sinclair Research, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114582&o=2

$end

$cpc_cass=fluglehr,
$bio

Amstrad CPC cass. published 38 years ago:

Fluglehrer (c) 1984 microLAND

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96281&o=2

$end

$mz700_cass=flugsim,
$bio

Sharp MZ-700 cass. published 38 years ago:

Flugsimulator (c) 1984 Hobra Soft [Germany]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131799&o=2

$end

$spectrum_cass=flunky,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Flunky (c) 1987 Piranha

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78929&o=2

$end

$cpc_cass=flunky,
$bio

Amstrad CPC cass. published 35 years ago:

Flunky (c) 1987 Piranha.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96282&o=2

$end

$cpc_flop=flunky19,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Flunky (c) 1987 GPA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121772&o=2

$end

$cpc_flop=flunkyuk01,flunkyuk,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Flunky (c) 1987 Piranha

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126979&o=2

$end

$spectrum_cass=flushgor,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Flush Gordon (c) 1988 Creative Juices

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287602&o=2

$end

$gba=flushedu,
$bio

Nintendo GBA cart. published 16 years ago:

Flushed Away [Model AGB-BLHE-USA] (c) 2006 D3 Publisher, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70692&o=2

$end

$gba=flushed,
$bio

Nintendo GBA cart. published 16 years ago:

Flushed Away [Model AGB-BLHP] (c) 2006 D3 Publisher, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70691&o=2

$end

$info=sc2flutr,
$bio

Flutter (c) 199? Concept.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42981&o=2

$end

$info=ec_fltr,
$bio

Flutter (c) 19?? Electrocoin Automatics, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42940&o=2

$end

$spectrum_cass=flux,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Flux (c) 1984 Krypton Force

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78930&o=2

$end

$megadriv=flux,fluxp,
$bio

Sega Mega Drive cart. published 27 years ago:

Flux (c) 1995 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56523&o=2

$end

$x68k_flop=fly,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Fly (c) 1990 Login Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87536&o=2

$end

$gameking3=flycar,
$bio

Fly Car (c) 200? TimeTop

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=292885&o=2

$end

$amigaocs_flop=flyfight,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Fly Fighter (c) 1989 Digital Magic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74091&o=2

$end

$cd32=flyhard,
$bio

Commodore Amiga CD32 disc published 28 years ago:

Fly Harder (c) 1994 Krisalis Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=106927&o=2

$end

$x68k_flop=flyshoot,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Fly Shooters (c) 1991 Pineapple

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87537&o=2

$end

$cpc_flop=flyspy19,flyspyuk,flyspyuk01,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Fly Spy Cracked (c) 1986 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126980&o=2

$end

$cpc_cass=flyspy,
$bio

Amstrad CPC cass. published 36 years ago:

Fly Spy (c) 1986 Mastertronic, Ltd.

- TECHNICAL -

[Model IA0154]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96284&o=2

$end

$msx1_flop=flyboat,
$bio

Fly-Boat Cracked (c) 19?? Unknown.

Tape to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133136&o=2

$end

$info=flyboy,flyboyb,
$bio

Arcade Video game published 40 years ago:

Fly-Boy (c) 1982 Kaneko Company, Limited.

Take off on a fantastic video trip. A voyage that simulates the thrills and skills of actual Hang Gliding. Players use the joystick to control Freddie, but good timing and strategy is necessary to successfully negotiate invisible air currents, wind direction and up and down drafts. This game has incredible visual impact for this time, Freddie flies the skies over the Alps--over trains, trees, bridges, through winter and summer seasons; over the Pacific--over a yacht, tropical islands, an aircraft carrier; and over Egypt--camels, Pyramids, the Taj Mahal, the Sphinx, through day and night landscapes. It's a complete global challenge with non-stop action over a continuously changing panorama below.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound CPU : Zilog Z80 (@ 1.536 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.536 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 1

- TRIVIA -

Fly-Boy was released in October 1982.

Licensed to Atari under the name of "Fast Freddie".
Licensed to Taito do Brazil under the name of "Big Flyer".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=864&o=2

$end

$info=flyball,flyball1,
$bio

Arcade Video game published 46 years ago:

Flyball (c) 1976 Atari.

This game is a very basic implementation of the game of baseball. The graphics are in black and white monochrome, and each side only has a single player (well the pitching team only has the pitcher, but several men can get on base at once). The game uses analog controls to simulate both pitching and hitting, so a smooth motion of the joystick will produce the best results. The pitcher is the only person on the field besides the base runners, so it is often best to make for one base further than the one you would have thrown the ball to (the pitcher has to run after the batter). The game only lasts for 1 or 2 innings (depending on how it is set), so each at bat really counts.

- TECHNICAL -

Fly Ball came in an upright cabinet that was neon green and white, with sideart of baseball players in action. The marquee matched the cabinets sideart almost exactly, and used the same color scheme. The game used an unadorned white monitor bezel, which was rather unusual as most games either have black ones, or decorated ones. The control panel featured two smallish analog joysticks, and a single action button for each player. This game uses a 23'' black and white television as a monitor.

Game ID : 005629

Main CPU : MOS Technology M6502 (@ 756 Khz)

Screen orientation : Horizontal
Video resolution : 256 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 4

Players : 2
Control : stick
Buttons : 1

- TRIVIA -

Released in July 1976.

From Dave Shepperd : Neither Rich nor I knew anything about baseball when we were assigned to do this game. I remember Rich and I looking at each other quizzically each wondering if what was going on on the screen was right and hoping the other would speak up if not. Ahhh.. the old days. The blind leading the blind..
There is a serious bug in this game. I didn't realize this was not the rule in baseball at the time, but in this game all base runners will advance on a walk even if there are empty bases between them. I heard second hand from marketing a number of years after production of this game ended that some location (most likely a bar) was extensively damaged as a result of a fight breaking out over this game. I never got additional details, but it's fun to speculate that there was some wagering involved and, due to this bug, a runner at third was incorrectly walked home..

- STAFF -

Designed and programmed by : Dave Shepperd
Design and programming assistant : Rich Patak

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=865&o=2

$end

$cpc_flop=flyballf,flyballd,flyballd01,
$bio

Amstrad CPC type-in published 31 years ago:

Flyball (c) 1991 CPC Infos

- TRIVIA -

Listed as a type-in program in the French magazine: CPC Infos.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119433&o=2

$end

$spc1000_cass=flyboat,
$bio

Flyboat (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83512&o=2

$end

$spectrum_cass=flyerfox,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Flyer Fox (c) 1986 Bug Byte

- TECHNICAL -

Model BBS 016

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78931&o=2

$end

$info=fnshark,
$bio

Arcade Video game published 35 years ago:

Flyin' Shark (c) 1987 Unknown.

bootleg of Hishou Zame.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72850&o=2

$end

$astrocde=flymonk,
$bio

Bally Astrocade cart. published 36 years ago:

Flying Ace + Monkey Jump + Gong The Kong (c) 1986 White, Mike

Tape_to_Cart compilation by Mike White. Games originaly published on tapes by WaveMakers.

Flying Ace, orgiinaly published in "Tape 2: Computer Clue + Flying Ace".
For 1 to 4 players. Try to gun down the enemy before your time runs out. Get the feel of flying a fighter plane. At first everything seems backwards until you get the hang of it, then you'll become a flying ace.

Monkey Jump, originaly published in "Tape 13: Monkey Jump + Gong the Kong".
For 1 to 4 players. You control a monkey who has to collect banana chips from each platform of the structure without getting hit by the hunter, falling in holes, or falling off a ladder. 

Gong the Kong, originaly published in "Tape 13: Monkey Jump + Gong the Kong".
Following the same hand controls as Monkey Jump, walk over each bolt to remove it an dmake the structure collapse and you Gong the Kong. But watch out for the hunter.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86798&o=2

$end

$pc8801_cass=flyingac,
$bio

NEC PC-8801 Series cass. published 38 years ago:

Flying Ace (c) 1984 CSK Software Products.

- TECHNICAL -

GAME ID: NEKY-12009

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91223&o=2

$end

$info=cflyball,
$bio

DECO cass. published 38 years ago:

Flying Ball (c) 1984 Data East.

- TECHNICAL -

Runs on the "DECO Cassette System" hardware

Cartridge ID: Model DT-135

- TRIVIA -

An export version called "Bumpoline [Model DT-135]" was planned but cancelled soon after.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3869&o=2

$end

$cgenie_cass=flybytes,
$bio

Colour Genie cass. published 38 years ago:

Flying Bytes (c) 1984 Arcade Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293414&o=2

$end

$apple2_flop_clcracked=flycolor,
$bio

Apple II 5.25 disk. published 39 years ago:

Flying Colors (c) 1983 Computer Colorworks, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107509&o=2

$end

$cpc_flop=flyingde,
$bio

Flying Demo of Terzel (c) 198? Softfox

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126981&o=2

$end

$n64=flyindrg,flyindrgu,
$bio

Nintendo 64 cart. published 24 years ago:

Flying Dragon (c) 1998 Natsume

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57708&o=2

$end

$nes=flyindrg,
$bio

Nintendo NES cart. published 33 years ago:

Flying Dragon - The Secret Scroll (c) 1989 Culture Brain.

North American release. Game developed in Japan. See "Hiryuu no Ken - Ougi no Sho [Model NFC-HR]" for more information about the game itself.

Description from the back cover:

Suddenly, from an evil world, a mysterious super corp, The Tusk Soldiers appear, carrying a letter of challenge to Shorinji! What's the secret of the Hiryu no Ken Scrolls? Ryuhi begins his journey to The World Tournament, where the secret of the scrolls will be revealed to him.

- TECHNICAL -

Game ID: NES-HR-USA

- TRIVIA -

Released in August 1989 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55148&o=2

$end

$c64_cass=flyfther,flyfthera,
$bio

Commodore C64 cass. published 38 years ago:

Flying Feathers (c) 1984 Bubble Bus Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146516&o=2

$end

$info=flyingf,
$bio

Arcade Video game published 46 years ago:

Flying Fortress (c) 1976 Electra Games.

A simulation of a B-17 bombing run.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4790&o=2

$end

$gamate=flgoblin,
$bio

Gamate cart. published 31 years ago:

Flying Goblin [Model C1042] (c) 1991 Bit Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=105877&o=2

$end

$snes=flyhero,
$bio

Nintendo Super Famicom cart. published 30 years ago:

Flying Hero ぶぎゅる～の大冒険 (c) 1992 Sofel
(Flying Hero - Bugyuru no Daibouken)

Flying Hero is a cute, and sadly rare, vertical shooter by Sofel. The player takes control of an egg shaped and winged character. He can fly in the air and fires various projectiles at his enemies. The princess of the kingdom has been kidnaped and our hero seems to be the only one capable of bringing her back and free all the visited regions along his harrowing journey. Power-ups are often hidden inside balloons and the most important items of all are certainly the delicious floating cherry shortcakes. Three cakes upgrade our friend's active weapon and large-cakes can even boost-up his firepower to the maximum. Various weapons are of course available, including a simple rapid-fire, power-beams or small clouds. Interestingly, the fire direction can be controlled instantly with the controller's shoulder buttons, and pressing both simultaneously fires right behind the character. Also, tiny (and rather ugly) bug-like flying creatures can be collected and used as options that flies close to our friend and attack anything in sight. Finally our hero can also use a limited amount of bombs, flashing like giant sparkly fireworks. Stages are long and varied and often hide several bosses.

- TECHNICAL -

Cartridge ID: SHVC-B9

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61321&o=2

$end

$nes=flyhero,
$vgmplay=flyhero_nes,
$bio

Nintendo Famicom cart. published 33 years ago:

Flying Hero (c) 1989 Epic - Sony Records

Flying Hero is a fire-fighting action game developed by Aicom and published by Epic/Sony Records. The plot of the game is simple - a group of courageous firemen have the unenviable task of extinguishing building fires and rescuing people in distress. The player takes control of two firefighters and a large trampoline. A third firefighter bounces off the trampoline and goes hurtling towards people in order to rescue them - as long as his friends can catch him before he painfully crashes into the ground. Each building is chock full of windows that come in two main flavors. Some feature people waiting to be rescued and the fireman can grab them, one at the time, and bring them down to safety. Some windows sometimes turn red and people will start jumping off the building to save their lives - as long as the firemen can catch them. Other windows are simply burning and hitting them reduce the blaze but also release special items which range from Power-Up (changes the color of the fireman and increase his resistance to fire), larger trampoline (cancelled out by the hammer item) and lives. However, there are a lot more items to collect, or avoid. Each burning window that the player hits drops a small flame that sets the trampoline on fire, and doing it twice brings a 'game over' unless he can collect a fire extinguisher. Other items complete the level - the trumpet calls a rain cloud that will extinguish the blaze, a curious looking staff takes the player inside the building where he has to pick up a key to unlock the exit door and, finally, the radio calls for a helicopter that complete the stage and brings the player to a bonus stage in the clouds (as long as the he can hold onto it before it exits the screen). Adding another degree of strategy, flying creatures (such as birds) move around the screen and bounce the fireman around. Although most levels each occupy a single screen, some scroll vertically as well to reveal much taller buildings.

- TECHNICAL -

Game ID: ESF-FZ/55-6R-3

- TRIVIA -

Flying Hero was released on February 17, 1989 in Japan for 5500 yen.

The game was never released outside Japan even if it was slated for an American release by ASCII. This version, renamed 'Blazebusters', was ultimately canceled. Interestingly, Flying Hero also appeared at the time in American video game magazines under the name 'Super Rescue'.

- STAFF -

Developed by Aicom.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54098&o=2

$end

$neocd=wjammers,
$bio

SNK Neo-Geo CD published 27 years ago:

Flying Power Disc (c) 1995 Data East Corp.

- TECHNICAL -

[Model DECD-002]

- TRIVIA -

Flying Power Disc for Neo-Geo CD was released on January 20, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47999&o=2

$end

$info=wjammers,
$neogeo=wjammers,
$vgmplay=wjammers,
$bio

SNK Neo-Geo MVS cart. published 28 years ago:

Flying Power Disc (c) 1994 Data East Corp.

A flying disk game from Data East.

- TECHNICAL -

Runs on the SNK "Neo-Geo MVS" hardware.
Game ID: NGM-065

Players: 2
Control: 8-Way Joystick
Buttons: 2
=> [A] Slide and receive/Throw, [B] Lob

- TRIVIA -

Flying Power Disc was released on February 17, 1994 in Japan.

This game is known outside Japan as Windjammers.

Each characters in game has his own native language (i.e. Costa says 'Perfecto').

Flying Power Disc contains 2 mini-games. After the second match, Dog Distance consists in catching the disc as far as possible with your dog. After the fourth match, Flying Disc Bowling allows us to make strikes and spares with the flying disc.

Flying Power Disc is based on the real world flying disc sport called '10-S'. But the inventor of the 10-S has never give permission or signed any agreement to allow Neo Geo or Data East to use 10-S as a model for Windjammers. It have never been compensated for the illegal use of 10-S rules and method of play. 10-S was created in 1977 and copyrighted in 1980.

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Fighters History Dynamite & Flying Power Disc - PCCB-00149) on March 18, 1994.

- UPDATES -

Curiously, B. Yoo of Korea is replaced with S. Miller of Britain only on the USA Territory dip switch setting. The sprites remain exactly the same, but the voice is changed to that of an Englishman.

- STAFF -

Project Leader : Takaaki Inoue
Planner : Adachi Pentax
Programmers : Takaaki Inoue, Wataru Iida
Graphic Designers : Nozu Makoto, Galactus Mina, Yoshiyuki Urushibara, El Santo Inopita, Masateru Inagaki (Flex Inagaki), Hiroshi Tamawashi, Tomoyuki Arakawa
Bug-Dashi's : Takatoshi Katahata, Kagenobu Murata
Sound Creators : Atomic & Tom & Koremasa
Special Thanks : Steve Miller, E. Kariya

- PORTS -

* CONSOLES:
[JP] SNK Neo-Geo AES (apr.8, 1994) "Flying Power Disc [Model NGH-065]" 
[US] SNK Neo-Geo AES (1994) "Windjammers - Flying Disk Game [Model NGH-065]" 
[JP] SNK Neo-Geo CD (jan.20, 1995) "Flying Power Disc [Model DECD-002]"
[US] SNK Neo-Geo CD (1995) "Windjammers - Flying Disk Game [Model DECD-002E]"
Nintendo Wii [Virtual Console] [JP] (june.22, 2010) Neo Geo version

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3169&o=2

$end

$trs80_cass=saucer0,
$trs80_quik=flysauc1,flysauc2,flysauc3,flysauc4,flysauc5,
$bio

TRS-80 cass. published 43 years ago:

Flying Saucers (c) 1979 Radio Shack [Tandy div.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289763&o=2

$end

$bbc_cass=flyingsc,
$bio

Acorn BBC/Electron cass. published 38 years ago:

Flying Scotsman (c) 1984 Dee-Kay Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51843&o=2

$end

$spectrum_cass=flyingsc,flyingsc_b,
$bio

Flying Scotsman (c) 198? Dee-Kay Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237762&o=2

$end

$cpc_flop=microclu06a,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Flying Shark + Galaxy Force [Model MCD-001] (c) 1991 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120807&o=2

$end

$spectrum_cass=flyingsh,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Flying Shark (c) 1987 Firebird

The fight is coming to an end and it doesn't look good for our side. High command have recalled you, the great combat ace, to fly a lone mission against overwhelming odds, to win this desperate battle, and ultimately, save mankind. We're all depending on you, so best of luck.

- TECHNICAL -

BARCODE: 5 012439 011125

- SCORING -

If the 1 up symbol flashes, shoot the entire enemy formation to gain a bonus symbol.

Pick up the floating symbols for extra fire-power or smart bombs.

Extra planes are awarded at 50,000 points, 150,000 points and every 150,000 after (a maximum of 9 planes are available).

- STAFF -

Converted by Graftgold Ltd for British Telecom
Programmed by: Dominic Robinson.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78932&o=2

$end

$c64_cass=fshark,
$bio

Commodore C64 cass. published 35 years ago:

Flying Shark (c) 1987 Firebird Soft.

- TECHNICAL -

BARCODE: 5 012439 011132

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186857&o=2

$end

$cpc_flop=flyingsh02,flyingsh03,flyingsh01,flyingsh,flyingsh04,flyingsh05,flyingsh09,flyingsh0a,flyingsh06,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Flying Shark (c) 1987 Firebird Soft.

- TECHNICAL -

BARCODE: 5 012439 011538

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121042&o=2

$end

$cpc_cass=fshark,
$bio

Amstrad CPC cass. published 35 years ago:

Flying Shark (c) 1987 Firebird

- TECHNICAL -

BARCODE: 5 012439 011545

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96334&o=2

$end

$info=fshark,fsharkbt,fsharkb,
$bio

Arcade Video game published 35 years ago:

Flying Shark (c) 1987 Taito Corp.

Export version. For more information about the game itself, please see the original Japanese versino entry; "Hi Sho Zame [TP-007]".

- TECHNICAL -

Game ID : TP-027
Prom Stickers : B02 / FS

- TRIVIA -

Flying Shark was released in March 1987.

- SERIES -

1. Flying Shark [TP-027] (1987)
2. Fighting Hawk (1989)
3. Fire Shark! [TP-017] (1989)

- PORTS -

* COMPUTERS:
[EU] Sinclair ZX Spectrum (1987)
[EU] Amstrad CPC (1988)
[EU] Atari ST (1988)
[EU] Commodore Amiga (1988)
[EU] Amstrad CPC (1988, "Taito Coin-Op Hits")
[EU] Amstrad CPC (1988, "Les Défis de Taito")
[EU] Amstrad CPC (199?, "Les Monuments D'Arcade")
[EU] Commodore C64 (1987)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=866&o=2

$end

$info=flytiger,flytigera,
$bio

Arcade Video game published 30 years ago:

Flying Tiger (c) 1992 Dooyong.

A vertically scrolling shoot-em-up.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 8 Mhz), Zilog Z80 (@ 4 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), OKI6295 (@ 7.575 Khz)

Screen orientation : Vertical
Video resolution : 240 x 384 pixels
Screen refresh : 60.00 Hz
Palette colors : 1024

Players : 2
Control : 8-way Joystick
Buttons : 2

- TRIVIA -

Flying Tiger is a very rare South Korean video game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3992&o=2

$end

$apple2_flop_clcracked=ftiger13,
$bio

Apple II 5.25 disk. published 40 years ago:

Flying Tigers (c) 1982 Discovery Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288310&o=2

$end

$spectrum_cass=flyingtr,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Flying Train RND*2 (c) 1983 Random Records

Contains two versions.
Side 1: Flying Train: Complete game with 6 stages.
Side 2: Flying Train Test: The first stage only.

- STAFF -

Written by: Chris Sievey

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78933&o=2

$end

$nes=flywarr,flywarrp,
$vgmplay=flywarr_nes,
$bio

Nintendo NES cart. published 31 years ago:

Flying Warriors (c) 1991 Culture Brain

New Heroes were born, their names, the Flying Warriors! The great adventures of five young heroes from the Light Dimension now begin!!

The Super Action System and Artificial Intelligence enables players to enjoy the speedy and realistic versus action. It also includes an independent mode that lets a maximum of eight people participate in fights against each other! 

When the evil red star appears in the sky and the great monster Demonyx revives, the five Flying Warriors sent by the Dragon Lord are ready to fight!

- TECHNICAL -

GAME ID: NES-6F-USA

- TRIVIA -

Released in February 1991 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55149&o=2

$end

$spectrum_cass=flynnbom,flynnboma,flynnbomb,
$bio

Sinclair ZX Spectrum cass. published 11 years ago:

Flynn's Adventure In Bombland (c) 2011 Dalby, Tom

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236595&o=2

$end

$spectrum_cass=flype,
$bio

Sinclair ZX Spectrum cass. published 7 years ago:

Flype (c) 2015 Repixel8

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287287&o=2

$end

$tiki100=flytte,
$bio

TIKI-100 disk. published 34 years ago:

Flytte-Tegne (c) 1988 LoM-Data

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237337&o=2

$end

$x1_flop=fmdata,
$bio

FM data (c) 198? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85976&o=2

$end

$fm77av=fmgeii,
$bio

Fujitsu FM-77AV disk. published 36 years ago:

FM Graphic Editor II (c) 1986 Fujitsu, Ltd.

- TECHNICAL -

GAME ID: B273D080

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93840&o=2

$end

$fm7_disk=fmlogo,
$bio

Fujitsu FM-7 5.25in. disk. published 38 years ago:

FM Logo Ver.2.0 (c) 1984 LOGO Computer Systems.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301634&o=2

$end

$msx1_cart=fmpac,
$vgmplay=fmpac_msx,
$bio

FMパナアミューズメントカートリッジ (c) 198? Panasoft
(FM Pana Amusement Cartridge)

- TECHNICAL -

GAME ID: SW-M004
BARCODE: 4902704840035

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76731&o=2

$end

$fm7_cass=fmracer,
$bio

FM Racer (c) 198? Compac

- TECHNICAL -

GAME ID: CC-1132

- STAFF -

Programmed by: Hideki Takahata

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275884&o=2

$end

$fm77av=fmse,
$bio

Fujitsu FM-77AV disk. published 37 years ago:

FM Sound Editor [Model B273D030] (c) 1985 Fujitsu, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93841&o=2

$end

$fmtowns_cd=fmtappc,
$bio

Fujitsu FM Towns CD published 33 years ago:

FM Towns Application Catalog CD-ROM - Original Soft-hen [Model HMA-904] (c) 1989 Fujitsu, Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270633&o=2

$end

$fmtowns_cd=demo90f,
$bio

Fujitsu FM Towns CD published 32 years ago:

FM Towns Demonstration CD-ROM '90. Fuyu - The Galaxy of FM Towns [Model HMB-214] (c) 1990 Fujitsu, Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270631&o=2

$end

$fmtowns_cd=flexdata,
$bio

Fujitsu FM Towns CD published 29 years ago:

FM Towns FlexData Collection Vol. 1 - E to Oto no 365-nichi (c) 1993 Fujitsu, Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293786&o=2

$end

$fmtowns_cd=fsnkit,
$bio

Fujitsu FM Towns CD published 30 years ago:

FM Towns Free Soft Nyuumon Kit [Model FMT-CD101A] (c) 1992 Shuwa System Trading

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=279141&o=2

$end

$fmtowns_cd=fmthcdd1,
$bio

Fujitsu FM Towns CD published 33 years ago:

FM Towns Hyper CD Demo Futoppara No. 1 (c) 1989 Soft Bank

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110376&o=2

$end

$fmtowns_cd=demo93w,
$bio

Fujitsu FM Towns CD published 29 years ago:

FM Towns II Demonstration CD-ROM '93 Winter (c) 1993 Fujitsu, Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293787&o=2

$end

$info=fmtmarty,
$vgmplay=fmtmarty,
$bio

Console published 29 years ago:

FM Towns Marty (c) 1993 Fujitsu, Ltd.

A fifth-generation home video game console. It was based on the earlier FM Towns computer system Fujitsu had released in 1989. The Marty was backward-compatible with older FM Towns games.

- TRIVIA -

The FM Towns Marty was the first 32-bit home video game system.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103313&o=2

$end

$fmtowns_cd=kidpix,
$bio

Fujitsu FM Towns CD published 30 years ago:

FM Towns Soft Collection Kaigai-hen Vol. 22: Kid Pix (c) 1992 Fujitsu, Ltd.

- TECHNICAL -

CD ID: HMD-114

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110150&o=2

$end

$fmtowns_cd=steepia,
$bio

Fujitsu FM Towns CD published 29 years ago:

FM Towns Soft Collection Kaigai-hen Vol. 25: Steepia [Model HMD-179] (c) 1993 Fujitsu, Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295333&o=2

$end

$fmtowns_cd=musicmaclto,
$bio

Fujitsu FM Towns CD published 29 years ago:

FM Towns Soft Collection Kaigai-hen Vol. 29: Mr. Ed Bogas' Music Machine Lite [Model HMD-914] (c) 1993 Fujitsu, Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295331&o=2

$end

$fmtowns_cd=musicmaco,
$bio

Fujitsu FM Towns CD published 29 years ago:

FM Towns Soft Collection Kaigai-hen Vol. 30: Ed Bogas' Music Machine [Model HME-144] (c) 1993 Fujitsu, Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295330&o=2

$end

$fmtowns_cd=kidpixjr,
$bio

Fujitsu FM Towns CD published 29 years ago:

FM Towns Soft Collection Kaigai-hen Vol. 31: Kid Pix Jr. (c) 1993 Fujitsu, Ltd.

- TECHNICAL -

SOFT ID: HME-116

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262414&o=2

$end

$fmtowns_cd=steepialt,
$bio

Fujitsu FM Towns CD published 29 years ago:

FM Towns Soft Collection Kaigai-hen Vol. 34: Steepia Lite (c) 1993 Fujitsu, Ltd.

- TECHNICAL -

CD ID: HME-118

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270650&o=2

$end

$fmtowns_cd=kidpixcom,
$bio

Fujitsu FM Towns CD published 27 years ago:

FM Towns Soft Collection Kaigai-hen Vol. 44: Kid Pix Companion [Model HMF-120] (c) 1995 Fujitsu, Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295329&o=2

$end

$fmtowns_cd=playroom,
$bio

Fujitsu FM Towns CD published 27 years ago:

FM Towns Soft Collection Kaigai-hen Vol. 46: The Playroom [Model HMF-159] (c) 1995 Fujitsu, Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306248&o=2

$end

$fmtowns_cd=fmtstdem,
$bio

Fujitsu FM Towns CD published 29 years ago:

FM Towns Super Technology Demo 1993 (c) 1993 Fujitsu, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110132&o=2

$end

$fmtowns_cd=fmtstdemo,
$bio

Fujitsu FM Towns CD published 29 years ago:

FM Towns Super Technology Demo 1993 [Model HME-219] (c) 1993 Fujitsu, Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293788&o=2

$end

$fmtowns_cd=fmtworld,
$bio

Fujitsu FM Towns CD published 33 years ago:

FM Towns World (c) 1989 Fujitsu, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261885&o=2

$end

$info=fm11,
$bio

Computer published 40 years ago:

FM-11 EX (c) 1982 Fujitsu, Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229070&o=2

$end

$info=fm16beta,
$bio

Computer published 40 years ago:

FM-16 (c) 1982 Fujitsu, Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229071&o=2

$end

$info=fm7,
$bio

Computer published 40 years ago:

FM-7 (c) 1982 Fujitsu, Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229072&o=2

$end

$fm7_cass=fm7demo,
$bio

FM-7 Demonstration Program (c) 198? Fujitsu, Ltd.

- TECHNICAL -

TAPE ID: SM07317/R010

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93716&o=2

$end

$fm7_disk=relocdos,
$bio

Fujitsu FM-7 5.25in. disk. published 38 years ago:

FM-7/8 Relocatable DOS v1.0 (c) 1984 Kuwata [Y. Kuwata].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93616&o=2

$end

$fm7_cass=fmdemo,
$bio

FM-77/NEW7 FM Ongen Library (c) 198? Fujitsu, Ltd.

- TECHNICAL -

TAPE ID: SM07317-J190

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93715&o=2

$end

$info=fm77av,
$bio

Computer published 37 years ago:

FM-77AV (c) 1985 Fujitsu, Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229074&o=2

$end

$fm77av=avdemo,avdemoa,
$bio

FM-77AV Demo (c) 19?? Fujitsu, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93842&o=2

$end

$fm77av=nyumon20,
$bio

FM-77AV/20EX Nyumon Disk (c) 198? Fujitsu, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301633&o=2

$end

$fm77av=nyumond,
$bio

Fujitsu FM-77AV disk. published 34 years ago:

FM-77AV/40SX Nyumon Disk (c) 1988 Fujitsu, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93843&o=2

$end

$info=fm7740sx,
$bio

Computer published 37 years ago:

FM-77AV40SX (c) 1985 Fujitsu, Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229073&o=2

$end

$info=fm8,
$bio

Computer published 41 years ago:

FM-8 (c) 1981 Fujitsu, Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229075&o=2

$end

$fm8_cass=fm8pl2,
$bio

FM-8 Program Library No.1 - Dai 2 Kan (c) 198? ASCII Publishing.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132178&o=2

$end

$fm8_cass=fm8pl3,
$bio

FM-8 Program Library No.1 - Dai 3 Kan (c) 198? ASCII Publishing.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132179&o=2

$end

$fm8_cass=fm8pl4,
$bio

FM-8 Program Library No.1 - Dai 4 Kan (c) 198? ASCII Publishing.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132180&o=2

$end

$info=fmnew7,
$bio

Computer published 38 years ago:

FM-NEW7 (c) 1984 Fujitsu, Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229076&o=2

$end

$fm7_cass=new7demo,
$bio

FM-NEW7 Demonstration Program (c) 198? Fujitsu, Ltd.

- TECHNICAL -

TAPE ID: SM07317/F912

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93719&o=2

$end

$info=fmtowns,fmtownsv03,,
$bio

Computer published 33 years ago:

FM-Towns (c) 1989 Fujitsu, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229077&o=2

$end

$info=carmarty,
$bio

Console published 28 years ago:

FM-Towns Car Marty (c) 1994 Fujitsu, Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229085&o=2

$end

$info=fmtownsftv,
$bio

Computer published 28 years ago:

FM-Towns II FreshTV (c) 1994 Fujitsu, Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229078&o=2

$end

$info=fmtownshr,
$bio

Computer published 30 years ago:

FM-Towns II HR (c) 1992 Fujitsu, Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229079&o=2

$end

$info=fmtownsmx,
$bio

Computer published 29 years ago:

FM-Towns II MX (c) 1993 Fujitsu, Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229080&o=2

$end

$info=fmtownssj,
$bio

FM-Towns II SJ (c) 199? Fujitsu, Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229081&o=2

$end

$info=fmtownsux,
$bio

Computer published 31 years ago:

FM-Towns II UX (c) 1991 Fujitsu, Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229082&o=2

$end

$info=fmtmarty2,
$bio

Console published 29 years ago:

FM-Towns Marty 2 (c) 1993 Fujitsu, Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229084&o=2

$end

$info=fmx,
$bio

Computer published 39 years ago:

FM-X (c) 1983 Fujitsu, Ltd.

MSX clone.

- TRIVIA -

Retail price: 49.800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127486&o=2

$end

$famicom_flop=fmcdiskc,
$bio

FMC Disk Card Checker (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65303&o=2

$end

$bbc_rom=fmon,
$bio

Acorn BBC ROM published 36 years ago:

FMON (c) 1986 FSoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289459&o=2

$end

$fmtowns_flop_orig=fmtools,
$bio

Fujitsu FM Towns disk. published 29 years ago:

FMR/Towns Kihon DOS Tools (c) 1993 Softbank [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301793&o=2

$end

$psion2=fnkey31,
$bio

Psion Organiser II pack. published 33 years ago:

FnKey Ver.3 (c) 1989 Cubsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234115&o=2

$end

$psion2=fnkey40,
$bio

Psion Organiser II pack. published 33 years ago:

FnKey Ver.4 (c) 1989 Cubsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234116&o=2

$end

$tvc_flop=foci,
$bio

Foci (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111857&o=2

$end

$cpc_flop=focusiss,
$bio

Amstrad CPC 464 disk. published 24 years ago:

Focus Issue 2 (c) 1998 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124593&o=2

$end

$apple2_flop_clcracked=fopsrc11,
$bio

Apple II 5.25 disk. published 35 years ago:

Focus on Physical Science: Chapter Review (c) 1987 Merrill Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240673&o=2

$end

$info=sc2focus,
$bio

Fruit Machine published 27 years ago:

Focus (c) 1995 ELAM Group.

- TECHNICAL -

SCORPION 3
[Model 6346]

- TRIVIA -

Focus was released in January 1995.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=31140&o=2

$end

$amigaocs_flop=foft,
$bio

Commodore Amiga 500 disk. published 33 years ago:

FOFT - Federation of Free Traders (c) 1989 Gremlin Graphics Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74026&o=2

$end

$tvc_flop=fogmosos,
$bio

Fogmosós Játék (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111858&o=2

$end

$tvc_cass=fogmosos,
$bio

Fogmosós játék (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112407&o=2

$end

$cpc_flop=folduk19,
$bio

Fold (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124594&o=2

$end

$apple2_flop_clcracked=followme,
$bio

Apple II 5.25 disk. published 33 years ago:

Follow Me (c) 1989 Electronic Courseware Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300339&o=2

$end

$dragon_cass=followme,
$bio

Dragon cass. published 9 years ago:

Follow Me (c) 2013 Linville, John W.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234469&o=2

$end

$info=followst,
$bio

Follow The Stars (c) 200? Aristocrat Leisure Industries Pty, Limited.

- TECHNICAL -

MkVI hardware.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=45069&o=2

$end

$apple2_flop_clcracked=ds12lcdir,
$bio

Apple II 5.25 disk. published 36 years ago:

Following Directions One and Two Level Commands - Directional Terms (c) 1986 Laureate Learning Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230684&o=2

$end

$apple2_flop_clcracked=ds12lcspat,
$bio

Apple II 5.25 disk. published 36 years ago:

Following Directions One and Two Level Commands - Spatial Relations (c) 1986 Laureate Learning Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230685&o=2

$end

$pc8801_flop=fon2,
$bio

Fon II (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91829&o=2

$end

$cpc_flop=fonction,
$bio

Amstrad CPC type-in published 37 years ago:

Fonction Circle (c) 1985 CPC

- TRIVIA -

Listed in the French magazine CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119969&o=2

$end

$cpc_flop=fonction01,
$bio

Amstrad CPC type-in published 37 years ago:

Fonction PAINT (c) 1985 CPC

- TRIVIA -

Listed in the French magazine CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119970&o=2

$end

$cpc_flop=fondf198,
$bio

Amstrad CPC type-in published 33 years ago:

Fond (c) 1989 AM-Mag

- TRIVIA -

Listed as a type-in program in the French magazine: AM-Mag.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119595&o=2

$end

$cpc_cass=font464,
$bio

Amstrad CPC cass. published 38 years ago:

Font 464 (c) 1984 HiSoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121941&o=2

$end

$archimedes=fontdir,
$bio

Acorn Archimedes disk. published 28 years ago:

Font Directory (c) 1994 Look Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127113&o=2

$end

$archimedes=fontdir2,
$bio

Acorn Archimedes disk. published 26 years ago:

Font Directory 2 (c) 1996 Look Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127112&o=2

$end

$spectrum_cass=fontedit,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Font Editor & Script Designer (c) 1985 RD Foord Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286708&o=2

$end

$apple2gs_flop_misc=fntfac13,fntfac20,
$bio

Apple IIGS disk. published 31 years ago:

Font Factory (c) 1991 Seven Hills Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115231&o=2

$end

$pro128_cass=fontmngr,fontmngrb,fontmngra,
$bio

Font Manager (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118210&o=2

$end

$apple2_flop_orig=fntmch33,
$bio

Apple II 5.25 disk. published 37 years ago:

Font Mechanic (c) 1985 Beagle Bros.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272239&o=2

$end

$adam_flop=fontpwr,fontpwra,
$bio

Coleco Adam disk. published 35 years ago:

Font POWER (c) 1987 Digital Express.

Easy to use program that lets you create your own Font Set. Includes eight sets of popular fonts, too. Use the fonts in PowerPAINT to provide variety and originality.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109452&o=2

$end

$bbc_rom=fontaid101,fontaid,
$bio

FontAid Ver. 1 (c) 198? CJE

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145382&o=2

$end

$adam_flop=fontas1a,fontas1aa,
$bio

Coleco Adam disk. published 30 years ago:

Fontasy! Vol. 1A (c) 1992 Eyezod Graphics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109453&o=2

$end

$adam_flop=fontas1b,fontas1ba,
$bio

Coleco Adam disk. published 30 years ago:

Fontasy! Vol. 1B (c) 1992 Eyezod Graphics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109454&o=2

$end

$adam_flop=fontas2a,
$bio

Coleco Adam disk. published 30 years ago:

Fontasy! Vol. 2A (c) 1992 Eyezod Graphics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109455&o=2

$end

$adam_flop=fontas2b,
$bio

Coleco Adam disk. published 30 years ago:

Fontasy! Vol. 2B (c) 1992 Eyezod Graphics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109456&o=2

$end

$jupace_cass=fonted1,fonted,
$bio

Jupiter Ace cass. published 15 years ago:

FontEd (c) 2007 Lopes [Ricardo Fernandes Lopes]

Font designer.

- TRIVIA -

Released in February 2007.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115722&o=2

$end

$x07_cass=fontix,
$bio

Canon X-07 type-in published 37 years ago:

FONTIX+ (c) 1985 Shift Editions [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=138545&o=2

$end

$spectrum_cass=fontsajg,fontsajga,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Fonts (c) 1986 Grier, Alan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262770&o=2

$end

$pc98=fontwave,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

FontWave (c) 1994 Alps Electric

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268233&o=2

$end

$bbcb_flop_orig=fwfonted,
$bio

Fontwise Font Editor (c) 198? Clares

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125581&o=2

$end

$bbcb_flop_orig=fwplus,
$bio

Fontwise Plus (c) 198? Clares

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125582&o=2

$end

$info=fw600,
$bio

Computer published 28 years ago:

FontWriter FW-600 (c) 1994 Sharp [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228440&o=2

$end

$info=fw700ger,
$bio

Computer published 28 years ago:

FontWriter FW-700 (c) 1994 Sharp [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228441&o=2

$end

$info=fonz,
$bio

Arcade Video game published 46 years ago:

Fonz (c) 1976 SEGA.

Export release. Game developed in Japan. See the original for more information; "Man TT".

- TECHNICAL -

BOARD #: 94789

Height: 65.5 in.
Width: 27.5 in.
Length: 39 in.

- TRIVIA -

This game is the same as the original; the only difference is in the branding of the Fonz character, it use the character of Arthur Herbert Fonzarelli (Fonzie) from the American sitcom Happy Days (1974–1984).

Also released as "Moto-Cross".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4255&o=2

$end

$apple2_flop_misc=fooblzky,
$bio

Apple II 5.25 disk. published 37 years ago:

Fooblitzky (c) 1985 Infocom

- TECHNICAL -

GAME ID: GS1-AP1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107400&o=2

$end

$apple2_flop_clcracked=mcfdft10,mcfdft12,mcfdft11,
$bio

Apple II 5.25 disk. published 40 years ago:

Food Facts [Model MECC-A756] (c) 1982 MECC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230767&o=2

$end

$info=foodf,foodf2,foodfc,foodf1,
$bio

Arcade Video game published 39 years ago:

Food Fight (c) 1983 Atari.

The player, as Charley Chuck, must dodge all kinds of flying fruit and vegetables and try to eat an ice cream cone before it melts. How many ice cream cones can he eat? Players will soon find out in this incredible video feast. As an ice cream cone melts on the other side of the screen, Charley Chuck just naturally has to go for it. But he must get past Oscar, Angelo, Jacques and Zorba, four chefs who unexpectedly pop out of holes, chase Charley Chuck, and throw food at him. They all have different personalities and they're all out to stop Charley Chuck if he isn't fast enough. There are piles of tomatoes, peas, bananas, pies and watermelon Charley Chuck can use to defend himself from the persistent chefs. The player controls Charley Chuck with an analog joystick, which allows 360 degree movement on the playfield, and a Throw button, used when Charley Chuck needs to throw food at one of the chefs.

- TECHNICAL -

Game ID : 136020

Main CPU : Motorola 68000 (@ 6 Mhz)
Sound Chips : (3x) POKEY (@ 600 Khz)

Players : 2
Control : stick
Buttons : 1 (THROW)

- TRIVIA -

Food Fight was released in March 1983 in the USA, even if the copyright year is 1982. It was designed for Atari by General Computer Corporation as part of a lawsuit settlement for an illegal speedup kit for "Missile Command", in which they affixed their copyright. This was one of two games; "Quantum" was the other. Inspired by the food fight scene in National Lampoon's Animal House.

This game has 125 recognized levels. On level 125 on the selection screen, it gives you the requisite free man with a ? above his head. While there are levels after 125, the game counter will not go that high.  It should be noted that the gameplay on this high a level is very reflex/twitch oriented. Only those with ice coursing through their veins can decipher the action on the screen.

The game code shares a hidden message : HI JON.

2,051 units were produced (1951 uprights and only 100 cocktails).

Ken Okumura holds the official record for this game on 'regular' settings with 103,103,100 points.
Jon Dworkin holds the official record for this game on 'Tournament' settings with 1,234,100 points on June 3, 2001.

A Food Fight unit appears in the 1985 movie 'Real Genius'.

In 1982, Atari released a set of 12 collector pins including : "Missile Command", "Battle Zone", "Tempest", "Asteroids Deluxe", "Space Duel", "Centipede", "Gravitar", "Dig Dug", "Kangaroo", "Xevious", "Millipede" and "Food Fight".

- SCORING -

Hit chefs with food : 100 to 1,000 points.
Chef falls into hole : 200 points.
Eat the ice cream cone (levels 1-49) : Level x 500 points .
Eat the ice cream cone (levels 50 and above) : 25,000 points.
Unused food at end of level : 100 points each.

- TIPS AND TRICKS -

Free men are awarded at 25,000 and at 100,000 thereafter.

The best way to get the ice cream in the later levels (level 85 or above) is to use the diagonal method. If you are placed close to a corner, run diagonally toward the lower wall and then diagonally upward toward the cone. Hopefully there will be some food placed between you and the chefs. 

In later levels, it is NOT advised to try and target the chefs coming toward you. The only chef you need to concentrate on is the one running toward the ice cream in front of you.

- STAFF -

Team Leader: John Ray

From High Score table:
Designer & programmer: Jonathan Hurd (JAH)
Hardware : Tom Westberg (TW), Larry Dennison (LRD)
Software support : Roland Janbergs (RBJ)
Assistant programmer : Bruce Burns (BGB)
Music composer : Patty Goodson (PRG)
Sound : Roy Groth (ROY)
Helped by : Dan Ludwig (DEL)
Graphics : Darrell Myers (DOG)
Hardware engineer : Art Ny (AYN)
Assistants : Ed Vallee (EDV), Maurice Vincent (MOE)

- PORTS -

* CONSOLES:
[US] Atari 7800 (1984) "Food Fight [Model CX7804]" 
Atari XEGS

* COMPUTERS:
Tandy Color Computer [US] (1983) "Foodwar"
[US] Atari 800 (1987)

* OTHERS:
Atari Flashback Classic Game Console [US] (2005)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=867&o=2

$end

$a7800=foodf,foodfu,foodfup,
$bio

Atari 7800 cart. published 35 years ago:

Food Fight (c) 1987 Atari Corporation.

Once there was a fellow named Charley Chuck. More than anything, Charley loved to eat. So when he went to the carnival one hot summer day, he headed straight for the Food Fight contest.

- TECHNICAL -

Model CX7804

- TIPS AND TRICKS -

Watch out for open manholes or Charley will fall in and lose a life!

Keep an eye on the colors of the chefs. When the chefs are blue or yellow, they can't hurt Charley.

In the higher levels, have Charley race to the cone immediately for the high cone points. You win an extra 500 points each time Charley scrambles to a higher level.

Use leftovers as ammunition whenever possible. Remember: if Charley's carrying food when he reaches the cone, he takes it with him to the next level.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50137&o=2

$end

$xegs=foodf,
$bio

Atari XE cart. published 35 years ago:

Food Fight [Model RX8079] (c) 1987 Atari Corp. [Sunnyvale, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51239&o=2

$end

$apple2_flop_clcracked=fdgrpuzl,
$bio

Apple II 5.25 disk. published 37 years ago:

Food Group Puzzles (c) 1985 Marshfilm

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240674&o=2

$end

$info=foolrace,
$bio

Arcade Video game published 42 years ago:

Fool Race (c) 1980 EFG Sanremo.

Italian version (unlicensed) of Sega's "Head-On".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289845&o=2

$end

$apfimag_cass=foosebal,
$bio

FooseBall (c) 198? Beckett [E. Beckett]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135810&o=2

$end

$st_flop=fbmang2,
$bio

Atari ST disk. published 31 years ago:

Foot Manager 2 (c) 1991 Addictive Games [Prism Leisure div.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=149352&o=2

$end

$msx1_cass=footvoll,
$bio

MSX cass. published 36 years ago:

Foot Volley (c) 1986 Players Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135007&o=2

$end

$msx1_flop=footvoll,
$bio

Foot Volley Cracked (c) 19?? Unknown.

Tape to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133137&o=2

$end

$cpc_cass=tresfoot,
$bio

Amstrad CPC cass. published 37 years ago:

FOOT [Model 096] (c) 1985 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98160&o=2

$end

$cpc_flop=footbalf,
$bio

Amstrad CPC type-in published 30 years ago:

Footbal Forecaster (c) 1992 Amstrad Action

- TRIVIA -

Listed as a type-in program in the UK magazine: Amstrad Action.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124734&o=2

$end

$info=football,
$bio

Pinball published 43 years ago:

Football (c) 1979 Taito do Brazil.

- TRIVIA -

Released in March 1979.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29892&o=2

$end

$coco_cart=football,
$bio

TRS-80 CoCo cart. published 42 years ago:

Football (c) 1980 Tandy Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53436&o=2

$end

$channelf=football,
$bio

Fairchild Channel F cart. published 41 years ago:

Football (c) 1981 Zircon

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53213&o=2

$end

$info=us2pfball,
$bio

Handheld game published 41 years ago:

Football (c) 1981 US Games Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=102332&o=2

$end

$tc4=football,
$bio

Coleco Total Control 4 cart. published 41 years ago:

Football (c) 1981 Coleco Industries, Inc. [Amsterdam, NY, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273685&o=2

$end

$spectrum_cass=wsoftfb,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Football (c) 1983 Wintersoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78934&o=2

$end

$vg5k=football,
$bio

Philips VG-5000 cass. published 38 years ago:

Football (c) 1984 Philips Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236399&o=2

$end

$mo5_cass=football,footballb,footballa,
$bio

Thomson MO5/TO7 cass. published 35 years ago:

Football (c) 1987 Nice Ideas.

- TECHNICAL -

FACE A: TO7
FACE B: MO5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40456&o=2

$end

$zx81_cass=football,
$bio

Football (c) 198? Tyrant

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114941&o=2

$end

$tvc_flop=football,
$bio

Football (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111859&o=2

$end

$special_cass=football,
$bio

FOOTBALL (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234198&o=2

$end

$apple1=football,
$bio

Football (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234913&o=2

$end

$apogee=football,
$bio

Football (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235335&o=2

$end

$cdi=football,
$bio

Phillips CD-i disc published 28 years ago:

Football - L'histoire, les regles, les vedettes, le jeu de penalties (c) 1994 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52961&o=2

$end

$specpls3_flop=footboxf,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

Football Boxform (c) 1988 Boxoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265042&o=2

$end

$vsmilem_cart=soccerchmfr,
$bio

Football Challenge (c) 20?? VTECH.

French release.

- TECHNICAL -

GAME ID: 80-084305

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236322&o=2

$end

$info=footchmp,footchmpbl,
$bio

Arcade Video game published 31 years ago:

Football Champ (c) 1991 Taito.

Export version. Game developed in Japan. For more information about the game itself, please see the original Japanese version entry: "Hattrick Hero".

- TRIVIA -

Football Champ was released in March 1991.

In this export version, USA and JAPAN are replaced by SPAIN and FRANCE.

- SERIES -

1. Football Champ (1991)
2. Taito Cup Finals (1993)
3. Hattrick Hero '94 (1994)
4. Taito Power Goal (1994)

- PORTS -

* CONSOLES: 
[US] Nintendo SNES (june.1992) "Super Soccer Champ [Model SNS-HT]" 
[US] Sony PS2 (may.16, 2007) "Taito Legends 2 [Model SLUS-21349]" 

* COMPUTERS: 
[US] PC [MS Windows, CD-ROM] (jul.10, 2007) "Taito Legends 2"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=868&o=2

$end

$spectrum_cass=fbchmpns,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Football Champions (c) 1990 Cult.

Football Champions is a football management game. It revolves around a full league programme over a period of 38 weeks. The ultimate aim of the game is to win both the League Trophy and the FA Cup, thus achieving what very few clubs have ever done - the Double. By no means is it going to be easy, for there are 59 other managers all with the same goal in mind.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78935&o=2

$end

$cpc_cass=fbchamp,
$bio

Amstrad CPC cass. published 32 years ago:

Football Champions (c) 1990 Cult

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96336&o=2

$end

$info=bmcfball,
$bio

Tabletop game published 40 years ago:

Football Classic (c) 1982 Bambino.

Tabletop VFD football game.

- TECHNICAL -

Model # ET-0351

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83171&o=2

$end

$spectrum_cass=footclub,footcluba,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Football Club (c) 1989 Frozen Ice

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262778&o=2

$end

$info=sc2foot,sc2foot1,sc2foot1p,sc2foot2,sc2foot2p,sc2footp,
$bio

Fruit Machine published 26 years ago:

Football Club (c) 1996 Bell-Fruit Mfg. Company, Limited. [B.F.M.].

- TECHNICAL -

[Model PR6707]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42190&o=2

$end

$info=fbcrazy,
$bio

Arcade Video game published 25 years ago:

Football Crazy (c) 1997 Bell-Fruit Mfg. Company, Limited.

Video quiz from BFM.

- TRIVIA -

Released in March 1997.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64466&o=2

$end

$info=j6fbcrz,
$bio

Football Crazy (c) 199? JPM International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42332&o=2

$end

$st_flop=pmanger,
$bio

Atari ST disk. published 32 years ago:

Football Crazy Challenge (c) 1990 Anco Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230316&o=2

$end

$info=sc4fbcrz,sc4fbcrza,sc4fbcrzb,sc4fbcrzc,sc4fbcrzd,sc4fbcrze,sc4fbcrzf,sc4fbcrzg,sc4fbcrzh,sc4fbcrzi,
$bio

Football Crazy (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR6814]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42588&o=2

$end

$bbc_cass=footbdir,
$bio

Acorn BBC Micro B cass. published 34 years ago:

Football Director (c) 1988 CDS Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145576&o=2

$end

$cpc_cass=fbdirect,
$bio

Amstrad CPC cass. published 33 years ago:

Football Director (c) 1989 Cult

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96337&o=2

$end

$spectrum_cass=footdirc,
$bio

Football Director (c) 198? Cult.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226696&o=2

$end

$spectrum_cass=ftdirsl,ftdirsla,ftdirslr,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Football Director - 2 Player Super League (c) 1986 D & H Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78937&o=2

$end

$spectrum_cass=ftdirslc,
$bio

Football Director - 2 Player Super League (c) 198? Cult.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226683&o=2

$end

$specpls3_flop=footdir2,footdir2a,
$bio

Sinclair ZX Spectrum+3 disk. published 35 years ago:

Football Director II (c) 1987 D & H Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118702&o=2

$end

$amigaocs_flop=footdir2,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Football Director II (c) 1991 CDS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74093&o=2

$end

$spectrum_cass=ftdir2,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Football Director II [Model FD2] (c) 1987 D & H Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78938&o=2

$end

$spectrum_cass=footdir,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Football Director [Model FD] (c) 1986 D & H Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78936&o=2

$end

$videopac=2fblhcky,
$bio

Phillips Videopac cart. published 41 years ago:

Football Electronique + Hockey Electronique (c) 1981 Radiola La Radiotechnique.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95607&o=2

$end

$spectrum_cass=footfevr,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Football Fever (c) 1986 Tanglewood Software.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78942&o=2

$end

$info=j6footy,j6footya,j6footyb,
$bio

Fruit Machine published 23 years ago:

Football Fever (c) 1999 Empire Games Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15307&o=2

$end

$cpc_cass=footfoll,
$bio

Amstrad CPC cass. published 36 years ago:

Football Follower (c) 1986 Selec Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121940&o=2

$end

$spectrum_cass=footflw,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Football Follower (c) 1987 Selec Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262779&o=2

$end

$cpc_flop=football01,
$bio

Amstrad CPC type-in published 30 years ago:

Football Forecaster (c) 1992 Amstrad Action

- TRIVIA -

Listed as a type-in program in the UK magazine: Amstrad Action.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120173&o=2

$end

$spectrum_cass=footfrnza,
$bio

Football Frenzy (c) 199? EDOS [Electronic Distribution of Software]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225835&o=2

$end

$spectrum_cass=footfrnz,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Football Frenzy [Model AS 073] (c) 1987 Alternative Software, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78943&o=2

$end

$cpc_cass=fbfrenzy,
$bio

Amstrad CPC cass. published 35 years ago:

Football Frenzy (c) 1987 Alternative Soft., Ltd.

- TECHNICAL -

GAME ID: AS075

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96338&o=2

$end

$neocd=fbfrenzy,
$bio

SNK Neo-Geo CD published 28 years ago:

Football Frenzy (c) 1994 SNK [Shin Nihon Kikaku].

- TECHNICAL -

[Model NGCD-034]

- TRIVIA -

Football Frenzy for Neo-Geo CD was released on September 9, 1994 in Japan.

Like most of the Neo-Geo CD conversions, no (or minor) differences can be seen from the original, the main interest was the lowest price of the game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47646&o=2

$end

$info=fbfrenzy,
$neogeo=fbfrenzy,
$bio

SNK Neo-Geo MVS cart. published 30 years ago:

Football Frenzy (c) 1992 SNK [Shin Nihon Kikaku].

A football game where 8 teams (10 in all) take part in a single-elimination tournament to decide who is the best.

- TECHNICAL -

Runs on the SNK "Neo-Geo MVS" hardware.
Game ID: NGM-034

[SNK MVS Neo-Geo Controls]
2 Players - 4 Buttons Per Player.

- TRIVIA -

Football Frenzy was released on January 31, 1992.

- STAFF -

Producer : Eikichi Kawasaki
Chief Designer : Tomomi (Tomomi. M)
Designers : Mina Kawai, Toshiaki Joe, Tick, Nishi Futatsu (Futatsu!!!), Tami Sugiura
Main Programmer : Makoto
Programmers : Data Tada, Masami Tanaka
Sound : Tina Terko, Tate Norio, Jojoha Kitapy

- PORTS -

* CONSOLES:
[JP] SNK Neo-Geo AES (feb.21, 1992; "Football Frenzy [Model NGH-034]")
[US] SNK Neo-Geo AES (feb.21, 1992; "Football Frenzy [Model NGH-034]")
[JP] SNK Neo-Geo CD (sept.9, 1994; "Football Frenzy [Model NGCD-034]")
[US] SNK Neo-Geo CD (sept.9, 1994; "Football Frenzy [Model NGCD-034E]")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=869&o=2

$end

$snes=footfury,
$bio

Nintendo Super NES cart. published 29 years ago:

Football Fury (c) 1993 American Sammy Corp. [Torrance, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63020&o=2

$end

$spectrum_cass=fbglory,
$bio

Sinclair ZX Spectrum cass. published 30 years ago:

Football Glory (c) 1992 Redwood Designs.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78944&o=2

$end

$amigaaga_flop=fbglory,
$bio

Commodore Amiga 1200 disk. published 28 years ago:

Football Glory (c) 1994 Black Legend.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146367&o=2

$end

$spectrum_cass=fbglorycr,
$bio

Sinclair ZX Spectrum cass. published 18 years ago:

Football Glory (c) 2004 Cronosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225532&o=2

$end

$info=mfootb2,
$bio

Handheld game published 44 years ago:

Football II (c) 1978 Mattel Electronics.

- TECHNICAL -

Model 1050

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101082&o=2

$end

$gameboy=football,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Football International (c) 1991 Bandai

- TECHNICAL -

Cartridge ID: DMG-GS-UKV

- TRIVIA -

Reviews:
[FR] August 1992 - Joypad N.11: 87/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65995&o=2

$end

$spectrum_cass=flap,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Football League Analysis Program (c) 1983 Digital Integration

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262780&o=2

$end

$zx81_cass=fballman,
$bio

Sinclair ZX-81 cass. published 41 years ago:

Football Manager (c) 1981 Addictive Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114834&o=2

$end

$spectrum_cass=fbmngr,fbmngrf,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Football Manager (c) 1982 Addictive Games.

Soccer management simulation.

- TRIVIA -

Football Manager was the first soccer management simulation.

Toms developed the first game on a Video Genie, a clone of the Tandy TRS-80. This was a text only game. It was converted to the Sinclair ZX80 and ZX81 and Toms created the software label Addictive Games to launch the game in 1982. It was then ported to the ZX Spectrum with added animated graphics showing match highlights.

The game was a huge success and was ported to a wide range of systems between 1984 and 1987

- STAFF -

Designed by: Kevin Toms

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78945&o=2

$end

$specpls3_flop=fbmanagr,
$bio

Sinclair ZX Spectrum+3 disk. published 40 years ago:

Football Manager (c) 1982 Addictive Games [Prism Leisure div.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148179&o=2

$end

$dragon_cass=fballmngr,
$bio

Dragon cass. published 38 years ago:

Football Manager (c) 1984 Addictive Games [Prism Leisure div.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234419&o=2

$end

$spectrum_cass=fbmngra,
$bio

Football Manager (c) 198? Prism Leisure Corp. plc [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225932&o=2

$end

$amigaocs_flop=fbmang,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Football Manager (c) 1990 Addictive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74094&o=2

$end

$amigaocs_flop=fbmangwc,fbmangwcg,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Football Manager - World Cup Edition (c) 1990 Addictive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74095&o=2

$end

$spectrum_cass=fbmngrwc,fbmngrwca,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Football Manager - World Cup Edition (c) 1990 Addictive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78946&o=2

$end

$msx1_cass=fbmangwc,
$bio

MSX cass. published 32 years ago:

Football Manager - World Cup Edition (c) 1990 Addictive Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94650&o=2

$end

$cpc_cass=fbmangwc,
$bio

Amstrad CPC cass. published 32 years ago:

Football Manager - World Cup Edition (c) 1990 Addictive Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116166&o=2

$end

$cpc_cass=fbmangwcs,
$bio

Amstrad CPC cass. published 32 years ago:

Football Manager - World Cup Edition (c) 1990 System 4 de Espana, S.A.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121949&o=2

$end

$cpc_flop=football1a,football0f,football0e,football17,football0d,football18,football19,football0b,football13,football1c,football0c,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Football Manager - World Cup Edition (c) 1990 Addictive Games [Prism Leisure div.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126470&o=2

$end

$msx1_flop=fbmangwc,
$bio

Football Manager - World Cup Edition cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229969&o=2

$end

$amigaocs_flop=fbmang2,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Football Manager 2 (c) 1988 Addictive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74097&o=2

$end

$spectrum_cass=fbmngr2,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Football Manager 2 (c) 1988 Addictive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78947&o=2

$end

$cpc_cass=fbmangr2,
$bio

Amstrad CPC cass. published 34 years ago:

Football Manager 2 (c) 1988 Addictive Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96341&o=2

$end

$cpc_flop=football07,football06,football04,football05,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Football Manager 2 (c) 1988 Addictive Games [Prism Leisure div.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126471&o=2

$end

$c64_cass=fbmngr2,
$bio

Commodore C64 cass. published 34 years ago:

Football Manager 2 (c) 1988 Addictive Games [Prism Leisure div.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187894&o=2

$end

$spectrum_cass=fbmngr2b,
$bio

Football Manager 2 (c) 198? Prism Leisure Corp. plc [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225933&o=2

$end

$spectrum_cass=fbmngr2a,
$bio

Football Manager 2 (c) 199? EDOS [Electronic Distribution of Software]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225836&o=2

$end

$spectrum_cass=fbmngr2e,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Football Manager 2 & FM2 Expansion Kit (c) 1989 Addictive Games [Prism Leisure div.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234795&o=2

$end

$amigaocs_flop=fm2wce,
$bio

Commodore Amiga 500 disk. published 28 years ago:

Football Manager 2 & Football Manager - World Cup Edition (c) 1994 Prism Leisure

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74096&o=2

$end

$cpc_flop=football14,football08,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Football Manager 2 - Expansion Kit (c) 1988 Addictive Games [Prism Leisure div.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126472&o=2

$end

$cpc_cass=fbmangr2s,
$bio

Amstrad CPC cass. published 33 years ago:

Football Manager 2 (c) 1989 System 4 de Espana, S.A.

- TECHNICAL -

GAME ID: 4 SHC-698

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96340&o=2

$end

$spectrum_cass=fbmngr3,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Football Manager 3 (c) 1991 Addictive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78948&o=2

$end

$specpls3_flop=fbmanag3,
$bio

Sinclair ZX Spectrum+3 disk. published 31 years ago:

Football Manager 3 (c) 1991 Addictive Games [Prism Leisure div.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148180&o=2

$end

$cpc_cass=fbmangr3,
$bio

Amstrad CPC cass. published 30 years ago:

Football Manager 3 (c) 1992 Addictive Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96342&o=2

$end

$cpc_flop=football0a,football1b,football1f,football09,
$bio

Amstrad CPC 464 disk. published 30 years ago:

Football Manager 3 (c) 1992 Addictive Games [Prism Leisure div.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126473&o=2

$end

$spectrum_cass=fbmngr3a,
$bio

Football Manager 3 (c) 199? Prism Leisure Corp. plc [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225931&o=2

$end

$cpc_flop=football16,football03,
$bio

Amstrad CPC 464 disk. published 38 years ago:

Football Manager Cracked (c) 1984 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126469&o=2

$end

$msx1_flop=fbmanger,
$bio

Football Manager Cracked (c) 19?? Unknown.

Tape to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133128&o=2

$end

$bbc_cass=footbman,
$bio

Acorn BBC Micro B cass. published 38 years ago:

Football Manager (c) 1984 Addictive

- TECHNICAL -

GAME ID: A01

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51844&o=2

$end

$electron_cass=footbman,
$bio

Acorn Electron cass. published 38 years ago:

Football Manager [Model A10] (c) 1984 Addictive Games [Prism Leisure div.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264944&o=2

$end

$cpc_cass=fbmanger,
$bio

Amstrad CPC cass. published 38 years ago:

Football Manager [Model AO4] (c) 1984 Addictive Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96339&o=2

$end

$zx81_cass=fballpool,
$bio

Football Pools Program (c) 198? Hartland Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114893&o=2

$end

$info=footbpow,footbpow11,
$bio

Arcade Video game published 23 years ago:

Football Power (c) 1999 Gaelco.

A soccer game where you actually kick a real ball in order to kick the ball in-game but for everything else there's buttons and a joystick.

- UPDATES -

Version 1.1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4860&o=2

$end

$apple2_cass=football,
$bio

Apple II cass. published 43 years ago:

Football Predictions (c) 1979 Programma International, Inc.

- TECHNICAL -

GAME ID: AP053

- STAFF -

By: Vito Marchione

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135875&o=2

$end

$info=mfootb,
$bio

Handheld game published 45 years ago:

Football (c) 1977 Mattel Electronics.

An American football game for two players. The player has six buttons at his or her disposal, three to control the movement of the current player (forward, and to either side of the field), a status, score and kick button. The game plays in hot-seat and the player who is on offense currently plays while the computer defends. The game lasts 10 minutes, but the clock is paused between quarters.

- TECHNICAL -

Model 2024

- TRIVIA -

Football was released in June of 1977 as the second game released by Mattel (Auto Race was the first) and sold through Sears. After less than 100,000 were made, Sears (using a computer model based on initial sales figures) determined that the games would not be big sellers, and most of the production for Football and Auto Race was stopped. Within 6 months, it became obvious to Sears that their prediction was wrong, and production was started up again and reached previously unknown levels! (Reaching as many as 500,000 units a week by mid-February, 1978).

- STAFF -

Invented by: George Klose, Richard Chang
Programmed by: Mark Lesser

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101081&o=2

$end

$info=ttfball,ttfballa,
$bio

Handheld game published 43 years ago:

Football (c) 1979 Toytronic.

- TECHNICAL -

[Model 2352]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=100317&o=2

$end

$astrocde=football,
$bio

Bally Astrocade cart. published 44 years ago:

Football (c) 1978 Bally Mfg. Co.

Football is an early attempt at simulating the American sport. The game is played from a top-down perspective and features two unnamed teams, one blue and one yellow. When starting out the offense first gets to choose which of five plays to be used. After that the playing field will be displayed and after the ball has been snapped the player controls the quarterback with the joystick. By pressing the trigger a throw is made and the flight of the ball depends on the angle of the quarterback's arm which is controlled with the knob on the controller. After the pass has been made offense gains control of the ends by using the joystick. The defense uses the joystick to control the patterns of the cornerbacks. The ball carrier is considered tackled when making contact with any other player on the field.

In addition to the two-player mode there is also the possibility of playing with four players. Then, when in offense, player 1 and 2 controls the movement of the quarterbacks while player 3 and 4 controls the movement of the tight end. When defending, player 1 and 2 controls the top cornerback while player 3 and 4 controls the bottom one. The game is multiplayer only and has no AI option.

- TECHNICAL -

Game ID: 3002

- TRIVIA -

Released as part of the "Sport Series".

- STAFF -

Written by: Bob Ogden, Rickey Spiece

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86799&o=2

$end

$a2600=footballe,
$bio

Atari 2600 cart. published 43 years ago:

Football (c) 1979 Atari, Incorporated.

PAL release. Game developed in USA. For more information, please see the NTSC release's entry; "Football [Model CX2625]".

- TECHNICAL -

Model CX2625P

- PORTS -

* CONSOLES: 
[EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" 
[EU] Sony PS2 (feb.18, 2005) "Atari Anthology [Model SLES-53061]" 
[EU] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.1" 

* HANDHELDS: 
[EU] Nintendo DS (feb.24, 2011) "Atari Greatest Hits Vol.1 [Model NTR-BR6P-EUR]"

* COMPUTERS: 
[EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82979&o=2

$end

$a2600=football,
$bio

Atari 2600 cart. published 44 years ago:

Football (c) 1978 Atari, Incorporated.

GAME 1
After programming your play, use the Joystick to control your players. The offensive player controls only the ball carrier and the flight of the pass or punt.  The defensive player controls his lineman or, by holding the red controller button down, the defensive back.

The players will randomly follow the play as programmed when not controlled by your Joystick.

GAME 2
In this game, when your players are not controlled by the Joystick, they will follow the play exactly as programmed. Use more strategy and try to outguess your opponent's plays.

GAME 3
Program in your offensive and defensive plays and watch the computer run them out. Neither player can control the players movements, but the offense can pass or punt the ball by pushing the red controller button.

- TECHNICAL -

Model CX2625

- TRIVIA -

Export releases:
PAL "Football [Model CX2625P]"

- STAFF -

Programmer: Bob Whitehead

- PORTS -

* CONSOLES: 
[US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" 
[US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" 
[JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" 
[US] Sony PlayStation 4 (oct.18, 2016) "Atari Flashback Classics Vol.1" 
[US] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.1" 

* HANDHELDS: 
[US] Nintendo DS (nov.2, 2010) "Atari Greatest Hits Vol.1 [Model NTR-BR6E-USA]" 

* COMPUTERS: 
[US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]"
[US] Steam (mar.24, 2016) "Atari Vault [Model 400020]" 

* OTHERS: 
[US] "Atari Flashback 4" (nov.13, 2012) by AtGames 
[US] "Atari Flashback 5" (oct.1, 2014) by AtGames
[US] "Atari Flashback 6" (sept.15, 2015) by AtGames
[US] "Atari Flashback 7" (oct.1, 2016) by AtGames
[US] "Atari Flashback 8" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50491&o=2

$end

$ti99_cart=football,
$bio

Texas instrument TI-99/4A cart. published 43 years ago:

Football [Model PHM 3009] (c) 1979 Texas Instruments

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84584&o=2

$end

$videopac=football,
$bio

Magnavox Odyssey² cart. published 44 years ago:

Football! (c) 1978 Magnavox Co., The

- TECHNICAL -

Game ID: AJ9402

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95553&o=2

$end

$zx81_cass=fballeag,
$bio

Sinclair ZX-81 cass. published 41 years ago:

Football-League (c) 1981 Video Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114910&o=2

$end

$spectrum_cass=fboty,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Footballer of the Year (c) 1986 Gremlin Graphics Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78939&o=2

$end

$cpc_cass=foty,
$bio

Amstrad CPC cass. published 36 years ago:

Footballer of the Year (c) 1986 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96343&o=2

$end

$cpc_flop=football15a,football11,football10,football21,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Footballer of the Year (c) 1986 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121152&o=2

$end

$msx1_cass=foty,
$bio

MSX cass. published 35 years ago:

Footballer of the Year (c) 1987 Gremlin Graphics Software, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94651&o=2

$end

$c64_cass=foty,
$bio

Commodore C64 cass. published 35 years ago:

Footballer of the Year (c) 1987 Kixx.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146517&o=2

$end

$bbc_cass=footbyea,
$electron_cass=footbyea,
$bio

Footballer of the Year (c) 198? Gremlin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51845&o=2

$end

$spectrum_cass=fbotya,
$bio

Footballer of the Year (c) 198? Kixx

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219393&o=2

$end

$amigaocs_flop=foty2,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Footballer of the Year 2 (c) 1989 Gremlin Graphics Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74099&o=2

$end

$spectrum_cass=fboty2,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Footballer of the Year 2 (c) 1989 Gremlin Graphics Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78940&o=2

$end

$cpc_cass=foty2,foty2a,
$bio

Amstrad CPC cass. published 33 years ago:

Footballer of the Year 2 (c) 1989 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96345&o=2

$end

$specpls3_flop=foty2,foty2a,
$bio

Sinclair ZX Spectrum+3 disk. published 33 years ago:

Footballer of the Year 2 (c) 1989 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118638&o=2

$end

$cpc_flop=football16a,football12,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Footballer of the Year 2 (c) 1989 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121153&o=2

$end

$spectrum_cass=fboty2a,
$bio

Footballer Of The Year 2 (c) 199? GBH

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225537&o=2

$end

$msx1_flop=foty,
$bio

Footballer of the Year cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229970&o=2

$end

$bbc_cass=footer,
$bio

Footer (c) 19?? Micro Power

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51846&o=2

$end

$amigaocs_flop=footman,
$bio

Commodore Amiga 500 disk. published 34 years ago:

FootMan (c) 1988 TopDown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74092&o=2

$end

$cpc_flop=forgoldo01,forgoldo,forgoldo02,forgoldo03,
$bio

Amstrad CPC 464 disk. published 34 years ago:

For Gold or Glory (c) 1988 Alternative Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122954&o=2

$end

$spectrum_cass=forgoldo,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

For Gold or Glory (c) 1988 Alternative Software, Ltd.

- TECHNICAL -

Game ID: AS 264

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78956&o=2

$end

$specpls3_flop=forpetes,
$bio

Sinclair ZX Spectrum+3 disk. published 29 years ago:

For Pete's Sake (c) 1993 Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147727&o=2

$end

$spectrum_cass=forpetes,
$bio

Sinclair ZX Spectrum cass. published 29 years ago:

For Pete's Sake (c) 1993 Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286736&o=2

$end

$dc=symphony,
$bio

Sega Dreamcast GD published 19 years ago:

For Symphony - With All One's Heart [Model T-37908M] (c) 2003 Takuyo Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135473&o=2

$end

$msx2_flop=forday2,forday2a,
$bio

MSX 2 disk. published 32 years ago:

For the Day II (c) 1990 Mirinae Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101667&o=2

$end

$apple2_flop_orig=fornext,
$apple2_flop_clcracked=fornext,
$bio

Apple II 5.25 disk. published 37 years ago:

FOR Your NEXT Adventure - FOR-NEXT Loops (c) 1985 Sunburst

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107283&o=2

$end

$spectrum_cass=foryourt,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

For Your Thighs Only (c) 1987 Zodiac Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78964&o=2

$end

$msx1_flop=forajido,
$bio

Forajidos Cracked (c) 19?? Unknown.

Tape to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133138&o=2

$end

$apple2_flop_orig=forbcstl,
$apple2_flop_clcracked=forbcstl,forbcstlb,
$bio

Apple II 5.25 disk. published 37 years ago:

Forbidden Castle (c) 1985 Mindscape, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230646&o=2

$end

$a800_flop=fforest,
$bio

Atari 400/800 disk. published 39 years ago:

Forbidden Forest (c) 1983 Cosmi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=185005&o=2

$end

$msx1_cass=ffruit,
$bio

MSX cass. published 37 years ago:

Forbidden Fruit (c) 1985 Mind Games Espana, S.A.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94652&o=2

$end

$msx1_flop=ffruit,
$bio

Forbidden Fruit cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229971&o=2

$end

$spectrum_cass=forbidde,forbidde_a,forbidde_b,forbiddemast,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Forbidden Planet (c) 1986 Design Design Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78950&o=2

$end

$cpc_flop=forbidde,forbidde01,forbidde02,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Forbidden Planet (c) 1986 Design Design Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118818&o=2

$end

$spectrum_cass=forbidde_c,
$bio

Forbidden Planet (c) 198? Zeppelin Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226217&o=2

$end

$apple2_flop_clcracked=frbdnqst,
$bio

Apple II 5.25 disk. published 39 years ago:

Forbidden Quest (c) 1983 Pryority Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288309&o=2

$end

$info=force,
$bio

Pinball published 41 years ago:

Force (c) 1981 LTD.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116192&o=2

$end

$cpc_flop=forceuk1,
$bio

Amstrad CPC type-in published 35 years ago:

Force (c) 1987 PC Schneider International

- TRIVIA -

Listed as a type-in program in the German magazine: PC Schneider International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120213&o=2

$end

$info=j6frc10,j6frc10a,j6frc10b,j6frc10c,j6frc10d,
$bio

Fruit Machine published 25 years ago:

Force 10 (c) 1997 JPM International.

Mid Tech Gambler, in the style of JPM award winners Big Banker and Big 50. Simple for the novice but challenging for the expert. One for the adrenaline rush.

- TECHNICAL -

Impact

- TRIVIA -

Released in August 1997.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40230&o=2

$end

$info=fforce2,
$bio

Console published 43 years ago:

Force 2 (c) 1979 Fountain Video Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127777&o=2

$end

$gbcolor=force21,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Force 21 [Model CGB-BFCE-USA] (c) 2000 Red Storm Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67899&o=2

$end

$cpc_flop=forcequa,forcequa02,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Force 4 cracked (c) 1985 Unknown

Pirate tape_to_disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124595&o=2

$end

$apple2_flop_orig=frce7woz,
$bio

Apple II 5.25 disk. published 35 years ago:

Force 7 (c) 1987 Datasoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229164&o=2

$end

$x07_cass=force8,
$bio

Canon X-07 type-in published 38 years ago:

Force 8 (c) 1984 Shift Editions [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=138548&o=2

$end

$apple2_flop_clcracked=forcemtn,
$bio

Apple II 5.25 disk. published 32 years ago:

Force And Motion (c) 1990 Queue, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107401&o=2

$end

$info=forcebrk,
$bio

Arcade Video game published 36 years ago:

Force Break (c) 1986 Data East.

Export release. Game developed in Japan. See the original for more information; "Kyohkoh-Toppa".

- TRIVIA -

Also known as "Break Thru".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3693&o=2

$end

$msx2_flop=deltafrc,
$bio

MSX 2 disk. published 32 years ago:

Force Delta (c) 1990 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101668&o=2

$end

$spectrum_cass=forcefig,
$bio

Force Fighter [Model SFSP002] (c) 198? Softstone

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226339&o=2

$end

$info=forceii,
$bio

Pinball published 41 years ago:

Force II [Model 661] (c) 1981 Gottlieb.

- TECHNICAL -

Gottlieb System 80
Model Number : 661

Main CPU : MOS Technology M6502 (@ 850 KHz)
Sound CPU : MOS Technology M6502 (@ 894.886 Khz)
Sound Chips : DAC

- TRIVIA -

2,000 units were produced.

- STAFF -

Design by : John Osborne
Art by : David Moore

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3812&o=2

$end

$pc98=forcepls,
$bio

Force Plus (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89499&o=2

$end

$segacd=frcestrk,
$bio

Sega CD published 16 years ago:

Force Striker (c) 2006 Good Deal Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60738&o=2

$end

$cpc_flop=forcefie,
$bio

Forcefield (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124596&o=2

$end

$nes=forcity,
$bio

Forcity (c) 199? Unknown.

Pirate version of Jackal.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301818&o=2

$end

$info=fordrace,
$bio

Dedicated Console published 16 years ago:

Ford Racing (c) 2006 Excalibur Electronics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261560&o=2

$end

$gba=fordrac3u,
$bio

Nintendo GBA cart. published 17 years ago:

Ford Racing 3 [Model AGB-BF3E-USA] (c) 2005 Empire Interactive Europe, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70694&o=2

$end

$gba=fordrac3,
$bio

Nintendo GBA cart. published 16 years ago:

Ford Racing 3 [Model AGB-BF3P] (c) 2006 Zoo Digital Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70693&o=2

$end

$psx=fordrac,
$bio

Sony PlayStation CD published 22 years ago:

Ford Racing (c) 2000 Empire Interactive Europe, Ltd.

North American release. Game developed in Europe. See the original for more information; "Ford Racing [Model SLES-03276]".

- TECHNICAL -

GAME ID: SLUS-01301

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111032&o=2

$end

$psx=fordtrkm,
$bio

Sony PlayStation CD published 19 years ago:

Ford Truck Mania (c) 2003 Gotham Games

- TECHNICAL -

GAME ID: SLUS-01540

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111268&o=2

$end

$tvc_flop=fordits,
$bio

Fordíts (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111860&o=2

$end

$tvc_cass=fordits,forditsb,forditsa,
$bio

Fordíts (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112408&o=2

$end

$apple2_flop_orig=epyxfore,
$apple2_flop_clcracked=fore,
$bio

Apple II 5.25 disk. published 40 years ago:

Fore (c) 1982 Automated Simulations

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231659&o=2

$end

$bbc_cass=forecast,
$bio

Forecast (c) 198? Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51847&o=2

$end

$pc98=foreign,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Foreigner (c) 1991 Great.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89500&o=2

$end

$megadriv=foreman,
$bio

Sega Mega Drive cart. published 27 years ago:

Foreman for Real (c) 1995 Acclaim Entertainment, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56524&o=2

$end

$gameboy=foreman,
$bio

Nintendo Game Boy Cart. published 27 years ago:

Foreman for Real [Model DMG-AFEE-USA] (c) 1995 Acclaim Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65996&o=2

$end

$gameboy=foremanj,
$bio

Nintendo Game Boy Cart. published 27 years ago:

Foreman for Real (c) 1995 Acclaim Japan

- TECHNICAL -

Game ID: DMG-AFEJ-JPN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65998&o=2

$end

$snes=foremanj,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Foreman for Real [Model SHVC-AFEJ-JPN] (c) 1995 Acclaim Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61322&o=2

$end

$snes=foremanu,foremanup,
$bio

Nintendo Super NES cart. published 27 years ago:

Foreman For Real (c) 1995 Acclaim Ent., Incorporated.

- TECHNICAL -

GAMe ID: SNS-AFEE-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63022&o=2

$end

$snes=foreman,
$bio

Nintendo Super NES cart. published 27 years ago:

Foreman For Real [Model SNSP-AFEP-EUR] (c) 1995 Acclaim Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63021&o=2

$end

$gamegear=foreman,
$bio

Sega Game Gear cart. published 27 years ago:

Foreman for Real (c) 1995 Acclaim Ent., Incorporated.

- TECHNICAL -

[Model T-81197]

- TIPS AND TRICKS -

* Cheat Mode: At the title screen, enter Up, Down, Left, Right, 1, Up, Down, Left, Right, 2. A notification will scroll past to confirm the code has been entered successfully. 

* Secret Mode: At the title screen, enter Up, Up, Down, Down, Left, Left, Right, Right. The secret passwords 0C78000B1, C183400C1, 137D500D1, 8D4560042 and some messages from the developers will scroll past.

* Final Level: Enter 000010450 as password to fight against George Foreman.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64594&o=2

$end

$adam_flop=foreplay,foreplaya,
$bio

Coleco Adam disk. published 34 years ago:

Foreplay (c) 1988 ADAMzap Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109457&o=2

$end

$pc8001_flop=foresigh01,
$bio

Foresight #01 Cover Program (c) 198? Foresight [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295883&o=2

$end

$pc8001_flop=foresigh16d,
$bio

Foresight #16 Cover Program (c) 198? Foresight [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295884&o=2

$end

$pc8001_flop=foresig18,
$bio

Foresight #18 Cover Program (c) 198? Foresight [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295885&o=2

$end

$pc8001_flop=foresigh19,
$bio

Foresight #19 Cover Program (c) 198? Foresight [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295886&o=2

$end

$pc8001_flop=foresigh21,
$bio

Foresight #21 Cover Program (c) 198? Foresight [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295887&o=2

$end

$pc8001_flop=foresigh22,
$bio

Foresight #22 Cover Program (c) 198? Foresight [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295888&o=2

$end

$pc8001_flop=foresigh39d,
$bio

Foresight #39 Cover Program (c) 198? Foresight [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295889&o=2

$end

$pc98=fsdolly,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Foresight Dolly (c) 1994 Right Stuff Corp. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268234&o=2

$end

$spectrum_cass=forestat,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Forest at World's End (c) 1984 Interceptor Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78953&o=2

$end

$nes=forestg,
$bio

Forest Guard (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84012&o=2

$end

$spectrum_cass=flongshd,flongshda,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Forest of Long Shadows (c) 1986 Sinclair User

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=278264&o=2

$end

$spectrum_cass=forestra,
$bio

Sinclair ZX Spectrum cass. published 12 years ago:

Forest Raider Cherry (c) 2010 Timmy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236594&o=2

$end

$a2600=forest,
$bio

Atari 2600 cart. published 39 years ago:

Forest (c) 1983 Tang's Electronic Co.

Ah, you poor woodcutter. You just want to cut some wood to sell so your family can eat but an evil witch has put a spell on the animals so they are attacking you. Well, no matter, one way or another you'll get your tree!

You must make your way two screens to the right to get to your tree. Animals will come at you from either side of the screen. You must either jump over the animal or press your button and push the joystick in the desired direction to chop them with your axe. Snakes cannot be chopped, only jumped over.

Also to contend with is a bird in the air that is dropping stones. If you are hit by a stone, you will be unable to move for two seconds, which could prove fatal. Once you reach the tree, you must chop it down while still avoiding the animals. It takes four chops per side to fell the tree. If you need to, you can climb the tree to avoid animals. Once the tree is chopped, the game.

- TECHNICAL -

Model TEC006

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50493&o=2

$end

$cpc_flop=forestla,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Forestland (c) 1987 Classic Quests.

- TECHNICAL -

BARCODE: 5 013927 101137

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306047&o=2

$end

$cpc_flop=foretf19,
$bio

Amstrad CPC type-in published 29 years ago:

Foret (c) 1993 CPC Infos

- TRIVIA -

Listed as a type-in program in the French magazine: CPC Infos.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119434&o=2

$end

$pc8801_flop=forget,
$bio

Forget (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91830&o=2

$end

$to7_cass=forgetmn,
$bio

Thomson TO7 cass. published 37 years ago:

Forget Me Not (c) 1985 Ediciel Matra & Hachette [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108257&o=2

$end

$mo5_cass=forgetmn,
$bio

Thomson MO5 cass. published 37 years ago:

Forget Me Not (c) 1985 Ediciel Matra & Hachette [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108772&o=2

$end

$psx=fgtmenot,
$bio

Sony PlayStation CD published 21 years ago:

Forget me not - Palette (c) 2001 Enterbrain, Inc.

- TECHNICAL -

GAME ID: SLPS-03191

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85158&o=2

$end

$spectrum_cass=fgtcity,fgtcitya,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Forgotten City (c) 1987 H.A.W.K. Adventuring

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78957&o=2

$end

$spectrum_cass=fgtislnd,fgtislnda,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Forgotten Island (c) 1989 Fantasy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78958&o=2

$end

$psx=baldgate,
$bio

Forgotten Realms: Baldur's Gate (c) 199? Interplay

Canceled PlayStation port.

- TECHNICAL -

GAME ID: SLUS-01037

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84936&o=2

$end

$vgmplay=dunghack_pc,
$bio

IBM PC/AT DOS 3.5in. disk. published 29 years ago:

Forgotten Realms: Dungeon Hack (c) 1993 SSI.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148387&o=2

$end

$amigaocs_flop=forgottn,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Forgotten Worlds (c) 1989 US Gold

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74100&o=2

$end

$spectrum_cass=forgottn,forgottna,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Forgotten Worlds (c) 1989 US Gold

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78959&o=2

$end

$cpc_cass=forgottn,
$bio

Amstrad CPC cass. published 33 years ago:

Forgotten Worlds (c) 1989 US Gold, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96347&o=2

$end

$cpc_flop=forgotte01,forgotte,forgotte03,forgotte04,forgotte05,forgotte06,forgotte07,forgotte08,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Forgotten Worlds (c) 1989 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119413&o=2

$end

$specpls3_flop=forgottn,forgottna,
$bio

Sinclair ZX Spectrum+3 disk. published 33 years ago:

Forgotten Worlds (c) 1989 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147884&o=2

$end

$c64_cass=forgottn,
$bio

Commodore C64 cass. published 33 years ago:

Forgotten Worlds (c) 1989 US Gold, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186555&o=2

$end

$spectrum_cass=forgottnk,
$bio

Forgotten Worlds (c) 198? Kixx

Budget re-release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226390&o=2

$end

$gamegear=forgottn,
$bio

Forgotten Worlds (c) 199? Hung Tao Hsin [Taiwan]

Unlicensed Taiwanese release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289732&o=2

$end

$info=forgottnua,forgottnuaa,forgottnue,forgottnuc,
$bio

Arcade Video game published 34 years ago:

Forgotten Worlds (c) 1988 Capcom USA, Incorporated.

Export release. Game developed in Japan. For more information about the game itself, see the original Japanese release entry; "Lost Worlds [B-Board 88618B-2]".

- TECHNICAL -

Runs on the "CP System" hardware
B-Board #: 88618B-2
B-Board PALs: LWCHR
CPS-B #: CPS-B-01 DL-0411-10001

- TRIVIA -

This game is known in Japan as "Lost Worlds".

An updated version was released as "Forgotten Worlds [B-Board 88621B-2]".

- PORTS -

Here is a list of all ports except Japanese ones. To see Japanese ports, please see the original Japanese version entry, "Lost World [B-Board 88618B-2]"

* CONSOLES: 
[US] Sega Genesis (nov.17, 1989) 
Sega Mega Drive [BR] (1990) by Tec Toy
[EU] Sega Mega Drive (1990) 
[EU] Sega Master System (1991) "Forgotten Worlds [Model 7056]" 
Sega Master System [BR] (1991) by Tec Toy 
NEC TurboGrafx-CD [US] (1992) "Forgotten Worlds [Model TGXCD1030]" 
[US] Microsoft XBOX (sept.27, 2005) "Capcom Classics Collection" 
[US] Sony PS2 (sept.27, 2005) "Capcom Classics Collection [Model SLUS-21316]" 
[EU] Microsoft XBOX (nov.18, 2005) "Capcom Classics Collection" 
[EU] Sony PS2 (nov.18, 2005) "Capcom Classics Collection [Model SLES-53661]" 

* HANDHELDS: 
[US] Sony PSP (mar.22, 2006) "Capcom Classics Collection Remixed [Model ULUS-10097]" 
[EU] Sony PSP (jul.21, 2006) "Capcom Classics Collection Remixed [Model ULES-00347]" 

* COMPUTERS: 
PC [MS-DOS, 3.5"] [US] (1988) 
Commodore Amiga [US] (1989) 
[US] Commodore C64 [EU] (1989) 
[EU] Sinclair ZX Spectrum (1989) 
[EU] Amstrad CPC (1989) 
[EU] Atari ST (1989) 
[EU] Amstrad CPC (1990) "Les Aventuriers"
[EU] Amstrad CPC (1991) "Capcom Collection" 
[EU] Atari ST (1991) "Capcom Collection" 
[EU] Commodore C64 (1991) "Capcom Collection" 
[EU] Commodore Amiga (1991) "Capcom Collection" 
[EU] Sinclair ZX Spectrum (1991) "Capcom Collection"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69730&o=2

$end

$info=forgottn,forgottnu,forgottna,
$bio

Arcade Video game published 34 years ago:

Forgotten Worlds (c) 1988 Capcom USA, Incorporated.

Updated version/Re-release of "Forgotten Worlds [B-Board 88618B-2]". For more information about the game itself, see the original Japanese release entry; "Lost Worlds [B-Board 88618B-2]".

- TECHNICAL -

Runs on the "CP System" hardware
B-Board #: 88621B-2
B-Board PALs: LW621
CPS-B #: CPS-B-01 DL-0411-10001

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=870&o=2

$end

$info=mt_fwrld,
$megatech=mt_fwrld,
$bio

Sega Mega-Tech cart. published 33 years ago:

Forgotten Worlds (c) 1989 Sega.

- TECHNICAL -

Runs on the "Mega-Tech System" hardware.
Cartridge ID: 610-0239-26

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=7978&o=2

$end

$sms=forgottn,
$vgmplay=forgottn_sms,
$bio

Sega Master System cart. published 31 years ago:

Forgotten Worlds (c) 1991 Sega Enterprises, Limited.

Portage of the arcade video game.

Descriptions from the back cover:

Ruins, destruction, wastelands - that's all there is to see. The fiendish Aliens have infested your planet! As a Warrior, you swear to win back the Dust Planet for its rightful owners, the Human Beings. Get ready to face brutal Alien fiends and risk your life in battle. Your only goal is to stay alive long enough to destroy your most powerful enemy, the War Tyrant!

Ruinen, Zerstörung, Einöde — das ist alles, was es zu sehen gibt. Die böswilligen fremden Eindringlinge haben Ihren Planeten zerstört! Aber Sie sind ein Krieger, und sie schwören, den Staubplaneten seinen rechtmäßigen Besitzern, den Menschen, zurückzugeben. Bereiten Sie sich darauf vor, sich den brutalen Invasoren entgegenzustellen und Ihr Leben im Kampf zu riskieren. Ihr einziges Ziel ist es, lange genug zu überleben, um den mächtigsten Feind zu zerstören, den Kriegstyrannen!

Ruiner, förödelse, ödemarker — det är allt där finns att se. De fientliga främlingarna har härjat på din planet! Som den krigare du är, svär du att vinna tillbaka Dammets Planet åt dess rättmätiga ägare, människosläktet. Gör dig klar att möta de brutala främlingarna och riskera ditt liv i kriget. Ditt enda mål är att klamra dig fast vid livet tillräckligt länge för att krossa din värsta fiende, Krigstyrannen!

Ruines, destruction, terrains vagues — c'est tout ce qu'il y a à voir. Des extraterrestres diaboliques ont infesté votre planète! En tant que guerrier, vous jurez de rendre la planète Poussière à ses véritables propriétaires, les humains. Préparez-vous à affronter des extraterrestres brutaux et diaboliques et à risquer votre vie dans les combats. Votre unique but est de rester en vie assez longtemps pour détruire votre plus puissant ennemi, le Tyran de la Guerre!

Ruinas, destrucción, tierra baldía — esto es todo lo que puede verse. Los diabólicos extraterrestres han infectado su planeta. Como buen guerrero, usted jura devolver el Planeta Polvoriento a sus propietarios, los seres humanos. En la batalla que se avecina, arriesgará su vida al enfrentarse a tan malvados seres. Su principal misión consiste en mantenerse vivo el tiempo suficiente hasta destruir a su más potente enemigo, el Tirano de la Guerra.

Rovine, distruzione, devastazioni — questo è tutto quello che c'è da vedere. Gli indesiderabili alieni hanno infestato il vostro pianeta! Come guerriero, giurate di restituire il pianeta di Polvere ai legittimi proprietari, gli esseri umani. Tenetevi pronti ad affrontare brute creature aliene e a rischiare la vostra vita in battaglia. L'unico vostro obiettivo è di stare in vita quanto basto per distruggere il vostro nemico più potente, il Tiranno della guerra!

- TECHNICAL -

GAME ID: 7056

- TRIVIA -

Developed in Japan but released in Europe only. Then, exported to Korea and Brazil.

This port of Forgotten Worlds includes some new stages (including an underwater section), which are exclusive to the Sega Master System.

Reviews:
September 1991 - Consoles + N.1 [FR]: 62/100
October 1991 - Joypad N.1 [FR]: 78/100

- STAFF -

Planners: Tommy, Yukino
Programmers: Kimrom, Yone
Designers: Tommy, Yukino
Sound: Ippo
Special Thanks To Capcom.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56027&o=2

$end

$megadriv=forgottn1,forgottn,
$vgmplay=forgottn_md,
$bio

Sega Mega Drive cart. published 33 years ago:

Forgotten Worlds (c) 1989 Sega Enterprises, Limited.

- TECHNICAL -

Cartridge ID: G-4016

- TRIVIA -

Forgotten Worlds for Mega Drive was released on November 18, 1989 in Japan.

- PORTS -

* CONSOLES:
Nintendo Wii [Virtual Console] [JP] (sept.24, 2008)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56525&o=2

$end

$pcecd=forgottnj,
$bio

NEC PC-Engine CD published 30 years ago:

Forgotten Worlds (c) 1992 NEC Avenue, Limited.

Forgotten Worlds is a multi-scrolling shooter by NEC Avenue and conversion of Capcom's arcade hit. The mysterious and powerful Bios has created powerful war gods and their waging battle is now raging and spilling over into the world. Two jet-packed warriors go on a desperate quest to defeat them and their armies, flying deep within the realms of the gods' underworlds and taking them out one at the time. The player takes control of a flying commando-marine helped by a floating satellite. The unlikely machine constitutes the primary weapon system in the game - it can smoothly rotate around the player and consequently fire in any direction. Two buttons on the controller rotate the satellite and one fires it (the Avenue Pad 3 controller was actually created to play this game (see the Info section), but a standard controller may be used with some success). Various enemies drop blue crystals when killed - these Zennies (as they are called) can be later used in shops scattered throughout the game (usually located half-way through each level). There, the player can purchase satellite upgrades (such as Missiles, Multi-Ways, Laser Beams, Bound, V-Cannon, Balkan Cannon and so forth...), health potions, armors or continues. The game's structure becomes a lot more complex in later stages and some levels split into two and feature multiple routes. Finally, the two simultaneous players option was omitted from this conversion (only a second player 'satellite only' option is available in debug mode).

- TECHNICAL -

Game ID: NAPR-1025

- TRIVIA -

Forgotten Worlds for the Super CD-Rom² System was released on March 27, 1992 in Japan for 7980 Yen.

Reviews:
[FR] June 1992 - Joypad N.9: 79/100

The original arcade game was called Lost Worlds in Japan and was released by Capcom in 1988. It had an analogue rotary dial to control the satellite. The PC Engine version came packaged with the Avenue Pad 3 in Japan, supposed to help simulating the rotary dial controller from the arcade.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58191&o=2

$end

$pcecd=forgottn,
$bio

NEC TurboGrafx-CD published 30 years ago:

Forgotten Worlds (c) 1992 NEC Avenue, Limited.

North American release. Game developed in Japan. For more information on the game itself, please see the original Japanese version entry; "Forgotten Worlds [Model NAPR-1025]".

- TECHNICAL -

Model TGXCD1030

- TRIVIA -

Forgotten Worlds for TurboGrafx-CD was released in 1992 (exact date unknown) in North America.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58493&o=2

$end

$psion2=formmast,
$bio

Form Master (c) 198? Cascade Systems, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234134&o=2

$end

$tvc_cass=forma1,
$bio

Forma-1 Hungaroring (c) 198? Novotrade Rt. [Hungary]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112463&o=2

$end

$tvc_flop=format,
$bio

Format (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111861&o=2

$end

$cpc_flop=format20,
$bio

Amstrad CPC type-in published 34 years ago:

Format 208K (c) 1988 Amstrad Magazine

- TRIVIA -

Listed as a type-in program in the French magazine Amstrad Magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119156&o=2

$end

$cpc_flop=formatii,
$bio

Amstrad CPC type-in published 32 years ago:

Format II (c) 1990 Amstar & CPC

- TRIVIA -

Listed as a type-in program in the French magazine Amstar & CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119862&o=2

$end

$c64_cart=formatm,
$bio

Format und Hardcopymodul (c) 19?? Rex-Datentechnik

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229419&o=2

$end

$cpc_flop=formatf1,
$bio

Amstrad CPC type-in published 31 years ago:

Format+ (c) 1991 CPC Infos

- TRIVIA -

Listed as a type-in program in the French magazine: CPC Infos.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119497&o=2

$end

$cpc_flop=formatag,
$bio

Amstrad CPC type-in published 31 years ago:

Formatage Special en Lecteur A & B (c) 1991 CPC Infos

- TRIVIA -

Listed as a type-in program in the French magazine: CPC Infos.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119498&o=2

$end

$pcecd=fsoccr95,
$bio

NEC PC-Engine CD published 27 years ago:

Formation Soccer '95 - Della Serie A (c) 1995 Human Entertainment

- TECHNICAL -

BARCODE: 4959143200098
GAME ID: HMCD5009

- TRIVIA -

Released on April 7, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58192&o=2

$end

$pce_tourvision=fsoccr90,
$bio

TOURVision cart. published 31 years ago:

Formation Soccer - Human Cup '90 (c) 1991 TOURVision.

Unlicensed Spanish coin-op game.

- TECHNICAL -

Cart. ID:  01

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84984&o=2

$end

$pce=fsoccr90,
$bio

NEC PC-Engine HuCARD published 32 years ago:

Formation Soccer - Human Cup '90 (c) 1990 Human Entertainment

- TECHNICAL -

Cartridge ID: HM90003

- TRIVIA -

Released on April 27, 1990.

Reviews:
[FR] November 1990 - Player One N.3 : 96/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58589&o=2

$end

$gba=fsocr2k2,
$bio

Nintendo GBA cart. published 20 years ago:

Formation Soccer 2002 [Model AGB-AFMJ-JPN] (c) 2002 Spike.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70695&o=2

$end

$pce=fsoccer,
$bio

NEC PC-Engine HuCARD published 28 years ago:

Formation Soccer on J. League (c) 1994 Human Entertainment.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58590&o=2

$end

$info=formatz,
$bio

Arcade Video game published 38 years ago:

Formation Z (c) 1984 Jaleco.

Taking place in the year 2701, the player controls a robot which can transform into an aero fighter on a mission to stop an alien super weapon from reaching the Earth. The robot may move forwards, backwards and jump, and the aero fighter may travel anywhere on screen but has limited fuel in which to do so. A combination of the two must be used to avoid obstacles, as well as to destroy any on-screen enemies for extra points.

- TECHNICAL -

Main CPU : Motorola M6809 (@ 1.25 Mhz)
Sound CPU : Motorola M6809 (@ 640 Khz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.5 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2
=> [A] Fire, [B] Jump

- TRIVIA -

Formation Z was released in September 1984.

This game is known outside Japan as "Aeroboto" (Licensed to Williams).

- PORTS -

* CONSOLES:
[JP] Nintendo Famicom (apr.4, 1985) [Model JF-02] 
[JP] Sony PlayStation (oct.23, 2003; "Jaleco Collection Vol.1 [Model SLPS-03562]") Famicom version
Nintendo Wii [Virtual Console] [JP] (feb.2, 2009) Famicom version

* COMPUTERS:
[JP] MSX (1985)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=871&o=2

$end

$nes=formatz,formatz1,
$vgmplay=formatz_nes,
$bio

Nintendo Famicom cart. published 37 years ago:

Formation Z (c) 1985 Jaleco Company, Limited. [Japan Leisure].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54099&o=2

$end

$pc8801_flop=formatz,
$bio

NEC PC-8801 Series disk. published 36 years ago:

Formation Z (c) 1986 Nihon Dexter.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91831&o=2

$end

$nes=formatzh,
$bio

Nintendo Famicom cart. published 35 years ago:

Formation Z (c) 1987 FMG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69254&o=2

$end

$msx1_cass=formatz,
$bio

MSX cass. published 35 years ago:

Formation Z (c) 1987 Eaglesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94653&o=2

$end

$msx1_flop=formatz,
$bio

Formation Z cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230214&o=2

$end

$msx1_cart=formatz,formatza,
$bio

MSX cart. published 37 years ago:

Formation Z [Model ND-02MR] (c) 1985 Jaleco Co., Ltd. [Japan Leisure].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77080&o=2

$end

$cpc_flop=formatte,
$bio

Amstrad CPC type-in published 30 years ago:

Formatter (c) 1992 CPC Attack

- TRIVIA -

Listed as a type-in program in the magazine: CPC Attack!

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120056&o=2

$end

$compclr2_flop=format,
$bio

Formatter (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232627&o=2

$end

$spectrum_cass=formawor,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Formaword + Password (c) 1990 Byron Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288404&o=2

$end

$to7_cass=formes,
$bio

Formes (c) 198? FIL [France Image Logiciel]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108258&o=2

$end

$supracan=formduel,
$bio

Funtech Super A-Can cart. published 27 years ago:

Formosa Duel [Model F-001] (c) 1995 AV Artisan Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262892&o=2

$end

$partner_cass=formula,
$bio

Partner-01.01 cass. published 31 years ago:

Formula (c) 1991 Mikrosha

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235929&o=2

$end

$info=formula1,
$bio

Pinball published 34 years ago:

Formula 1 (c) 1988 Van Ham [Jac Van Ham].

- TRIVIA -

Only 3 prototypes were made.

- STAFF -

Design: A. Bartoszek

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=33507&o=2

$end

$pcw=f1,
$bio

Formula 1 (c) 198? OMK Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118343&o=2

$end

$galaxy=f1,
$bio

Formula 1 (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235825&o=2

$end

$psx=f1_98,
$bio

Sony PlayStation CD published 24 years ago:

Formula 1 98 (c) 1998 Psygnosis, Ltd.

North American release. Game developed in Europe. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-00744

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110908&o=2

$end

$psx=f1ce,
$bio

Sony PlayStation CD published 25 years ago:

Formula 1 Championship Edition (c) 1997 Psygnosis, Ltd.

- TECHNICAL -

GAME ID: SLUS-00546

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110909&o=2

$end

$apple2_flop_orig=f1racer,
$apple2_flop_clcracked=form1rcr,
$bio

Apple II 5.25 disk. published 39 years ago:

Formula 1 Racer (c) 1983 Gentry Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229342&o=2

$end

$nes=f1senstn,
$bio

Nintendo NES cart. published 29 years ago:

Formula 1 Sensation (c) 1993 Palcom

European release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55150&o=2

$end

$msx1_flop=f1sim,
$bio

Formula 1 Simulator cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229972&o=2

$end

$spectrum_cass=f1simula,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Formula 1 Simulator (c) 1987 Dro Soft.

- TECHNICAL -

GAME ID: 2MT 003

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146522&o=2

$end

$cpc_cass=f1sim,
$bio

Amstrad CPC cass. published 37 years ago:

Formula 1 Simulator (c) 1985 Mastertronic, Ltd.

- TECHNICAL -

GAME ID: IA 0058

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96350&o=2

$end

$c64_cass=f1sim,
$bio

Commodore C64 cass. published 37 years ago:

Formula 1 Simulator (c) 1985 Mastertronic, Ltd.

- TECHNICAL -

GAME ID: IC 0058

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146519&o=2

$end

$spectrum_cass=f1simul,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Formula 1 Simulator (c) 1985 Mastertronic, Ltd.

- TECHNICAL -

GAME ID: IS 0058

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146523&o=2

$end

$msx1_cass=f1sim,f1sima,
$bio

MSX cass. published 37 years ago:

Formula 1 Simulator (c) 1985 Mastertronic, Ltd.

- TECHNICAL -

GAME ID: IX 0058

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94654&o=2

$end

$psx=f1,f1a,
$bio

Sony PlayStation CD published 26 years ago:

Formula 1 (c) 1996 Sony Computer Ent. America.

North American release. Game developed in Europe. See the original for more information.

- TECHNICAL -

GAME ID: SCUS-94353

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=45775&o=2

$end

$x68k_flop=formul68,
$bio

Formula 68K v2.60 (c) 199? Angel Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87538&o=2

$end

$pc8801_flop=formulac,
$bio

NEC PC-8801 Series disk. published 32 years ago:

Formula C.M.S. (c) 1990 Enix, Ltd.

- TECHNICAL -

GAME ID: E-G251
BARCODE: 4988601002516

- TRIVIA -

C.M.S. stands for Computer Music System.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91832&o=2

$end

$psx=fcircus,
$bio

Sony PlayStation CD published 25 years ago:

Formula Circus [Model SLPS-00358] (c) 1997 Nichibutsu [Nihon Bussan Co., Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85159&o=2

$end

$spectrum_cass=formgpa,
$bio

Formula Grand Prix (c) 199? EDOS [Electronic Distribution of Software]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225837&o=2

$end

$psx=fgpunei2,
$bio

Sony PlayStation CD published 25 years ago:

Formula Grand Prix - Team Unei Simulation 2 - 1997-nenban (c) 1997 Coconuts Japan

- TECHNICAL -

GAME ID: SLPS-01154

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85160&o=2

$end

$saturn=fgpunei,
$bio

Sega Saturn CD published 25 years ago:

Formula Grand Prix Team Unei Simulation (c) 1997 Coconuts Japan

- TECHNICAL -

GAME ID: T-7309G

- TRIVIA -

Released on November 13, 1997 in Japan. It was never exported outside Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59140&o=2

$end

$spectrum_cass=formgp,
$bio

Formula Grand Prix (c) 198? Alternative Soft., Ltd.

- TECHNICAL -

GAME ID: AS232

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=220236&o=2

$end

$saturn=formulak,
$bio

Sega Saturn CD published 25 years ago:

Formula Karts - Special Edition (c) 1997 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60308&o=2

$end

$psx=fn99,
$bio

Sony PlayStation CD published 23 years ago:

Formula Nippon '99 [Model SLPS-02259] (c) 1999 TYO

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85161&o=2

$end

$spectrum_cass=form1ss,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Formula One (c) 1984 Spirit Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78961&o=2

$end

$vz_snap=formula1,formula1_2,
$bio

VTECH Laser 200 cass. published 38 years ago:

Formula One (c) 1984 Stephen Clarke.

- STAFF -

Written by: Stephen Clarke

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235069&o=2

$end

$spectrum_cass=form1crl,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Formula One (c) 1985 CRL Group PLC.

1 to 6 players each controlling a 1 or 2 car Formula One team compete in this full simulation of a Grand Prix racing season. Before each of the 16 races, you must invest you sponsors' money in improving your drivers, cars and pit crew.

Your object is to win the Drivers Championship or the Constructors Championship... or both! A full record of each track's history is displayed before the race, along with a weather forecast helping you to choose your tyres. 

While each race is being run on the screen, information is displayed by a constant commentary and full scoreboard. Unforeseen circumstances, such as crashes and changes in weather will mean cars must be called into the pits. Each player has to control his own crew during these pit stops by using the keys or joystick.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78962&o=2

$end

$cpc_cass=formula1,
$bio

Amstrad CPC cass. published 37 years ago:

Formula One (c) 1985 CRL Group PLC [London, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96351&o=2

$end

$dragon_cass=formula1,
$bio

Dragon cass. published 35 years ago:

Formula One (c) 1987 Pamcomms

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116855&o=2

$end

$dragon_flop=formula1,
$bio

Dragon disk. published 35 years ago:

Formula One (c) 1987 Pamcomms

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117040&o=2

$end

$nes=f1btw,
$bio

Nintendo NES cart. published 32 years ago:

Formula One - Built to Win (c) 1990 Seta USA, Inc.

Win prize money or go gambling in Las Vegas to build up your account... Use the money in your account to make improvements on your car and enter exciting races all over the world!

- TECHNICAL -

GAME ID: NES-W5-USA

- TRIVIA -

Released in November 1990 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55151&o=2

$end

$gbcolor=fone2k,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Formula One 2000 [Model CGB-BFME-USA] (c) 2000 Take-Two Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67900&o=2

$end

$psx=fone2k,
$bio

Sony PlayStation CD published 22 years ago:

Formula One 2000 (c) 2000 Sony Computer Ent. America [SCEA]

- TECHNICAL -

GAME ID: SLUS-01134

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110716&o=2

$end

$psx=fone99,
$bio

Sony PlayStation CD published 23 years ago:

Formula One 99 (c) 1999 Psygnosis, Ltd.

- TECHNICAL -

GAME ID: SLUS-00870

- TRIVIA -

Released on October 31, 1999 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110910&o=2

$end

$ibm5170=f1gp,f1gpa,f1gpb,
$bio

IBM PC/AT DOS 3.5in. disk. published 29 years ago:

Formula One Grand Prix (c) 1993 Microprose Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276356&o=2

$end

$ibm5170_cdrom=f1gp,
$bio

IBM PC/AT DOS CD published 26 years ago:

Formula One Grand Prix (c) 1996 Microprose Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144635&o=2

$end

$megacd=f1btl,
$bio

Sega Mega-CD published 28 years ago:

Formula One World Championship - Beyond the Limit (c) 1994 Sega Enterprises, Limited.

- TECHNICAL -

Game ID: 4608
Front Cover ID: 670-5645-50
Back Cover ID: 670-5647-50
Manual ID: 672-2083-50
Spine Card ID: 670-5646-50
CD ID: 670-5644-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60619&o=2

$end

$segacd=f1btl,
$bio

Sega CD published 28 years ago:

Formula One World Championship - Beyond the Limit [Model 4608] (c) 1994 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60739&o=2

$end

$megadriv=formula1,
$bio

Sega Genesis cart. published 29 years ago:

Formula One (c) 1993 Domark.

- TECHNICAL -

GAME ID: T-88066

- TRIVIA -

Released on August 12, 1993 in the USA.

The game was rated GA (General Audiences: Appropriate for all audiences) by the VRC (Videogame Rating Council).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57226&o=2

$end

$vz_snap=f1,
$bio

Formula Uno (c) 199? Bonaldo, Stefano.

- STAFF -

Written by: Stefano Bonaldo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235070&o=2

$end

$x68k_flop=formulax,formulaxa,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

Formula X (c) 1992 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87539&o=2

$end

$x68k_flop=formxt,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Formula X Tokubetsu Ban (c) 1991 Hayabusa Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87540&o=2

$end

$x68k_flop=formxy,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Formula X Yosen Ban (c) 1991 Hayabusa Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87541&o=2

$end

$spectrum_cass=formulae,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Formulae and Compounds (c) 1984 Griffin Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288209&o=2

$end

$apple2gs_flop_misc=formulte,
$bio

Apple IIGS disk. published 31 years ago:

Formulate (c) 1991 Seven Hills Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115232&o=2

$end

$psion2=xformtop,xforma,
$bio

Formulator Top (c) 198? Psion

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234138&o=2

$end

$psion2=formul11,
$bio

Formulator Ver.1 (c) 198? Psion

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234083&o=2

$end

$psion2=formul21,
$bio

Formulator Ver.2 (c) 198? Psion

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234084&o=2

$end

$x07_cass=f1,
$bio

Canon X-07 type-in published 36 years ago:

Formule 1 (c) 1986 Shift Editions [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=138549&o=2

$end

$to_flop=formule1,
$bio

Thomson TO disk. published 35 years ago:

Formule 1 (c) 1987 FIL [France Image Logiciel]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107732&o=2

$end

$mo5_cass=formule1,formule1a,formule1b,formule1c,
$to7_cass=formule1,
$bio

Thomson MO5/TO7 cass. published 35 years ago:

Formule 1 (c) 1987 FIL [France Image Logiciel].

- TECHNICAL -

FACE A: TO7 ver.
FACe B: MO5 ver.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108259&o=2

$end

$cpc_flop=formule1,
$bio

Amstrad CPC 464 disk. published 17 years ago:

Formule 1 (c) 2005 Unknown [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124597&o=2

$end

$mo5_flop=formule1,
$bio

Thomson MO5 disk. published 7 years ago:

Formule 1 cracked (c) 2015 6502man

Tape_to_disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235263&o=2

$end

$n64=forsaken,forsakeng,forsakenu,
$bio

Nintendo 64 cart. published 24 years ago:

Forsaken 64 (c) 1998 Acclaim Entertainment, Incorporated.

A terrific multiplayer mode, smooth control and dazzling explosions highlight Acclaim's apocalyptic action Pak.

Forsaken 64 is set in the far future, when Earth has been ripped apart by an uncontrollable fusion reaction. Although the planet's fragmented remains have been forsaken by all intelligent beings, a treasure trove of loot in the form of energy sources and weaponry lures all manner of bottom-feeding intergalactic scum seeking a piece of the action. Oblivious to the swarms of mutant creatures and automated defense-systems that guard the remains, these scavengers seek wealth and power at great hazard.

The fun begins when you mount gravity-defying bike-like vehicles called pioncycles and become one of these interalactic rogues searching for hi-tech booty scattered throughout underground complexes of twisting tunnels that link cavernous chambers. Overall, the feeling and atmosphere of the game are quite similar to the PC game Descent. However, the environment seemed less disorienting because the thoughtful developers at Iguana UK have added some gravity-like effects that will gently orient your bike to the floor if you turn upside-down.

Forsaken 64's atmospheric surroundings swarm with enemy vehicles. You have access to a wide variety of weapons and power-ups. Your first person view on the action includes a heads-up-display that gives you data on your energy and weapons status.

The game comes with an arsenal of 14 weapons, including sundry mines, missile launchers and energy weapons. No mere eye candy, the advanced graphics are tightly integrated with game play. For example, the real-time light-sourcing for energy weapons projectiles allows you to actually detect enemies hiding around corners by looking for their shadows as an energy bolt passes them.

Forsaken 64 feature 22 forbidding single-player missions and eight multiplayer arenas. Some of the single-player missions will require solving puzzles and accomplishing complex tasks. Advanced AI will allow your foes to use the different terrain features to their best advantage in eliminating you. The multiplayer arenas are twisting labyrinths of giant chambers and tunnels that will offer hours of friend fragging fun.

- TECHNICAL -

Game ID: NUS-NFOP-UKV

- STAFF -

Iguana Entertainment UK
Managing Director: Darren Falcus
Director of Product Development: Jason Falcus
Creative Director: Guy Miller
Technical Director: Richard Frankish
Art Director: Michael Muskett
Project Manager: Robert McCracken
Game Designer: Robert McCracken
Lead Artist: Robert Whitaker
Programmers: David DePauw, Stuart McKenna, Mark Wilkinson
Artists: Neil Hislop, Colin Mulhern, James O'Brien
Additional Design: Andrew Roberts, Nick Bagley, Andrew Wright
Addition Art: Jason Gee, Robert Gray, Reeson Ivatts
Sound Effects Design: Andrew Brock
Music: The Swarm
Additional Music: Simon Robertson, Stephen Root
Intro / Commentary Voice Talent: Jon St. John (for Pro Motions Productions)
Casting: Lani Minella, Andrew Brock
Director: Lani Minella, Andrew Brock
Bike Computer Voice Talent: Brenda O' Farrell
Voice Processing: Andrew Brock
Strategy Guide: Andrew Roberts, Steve Abrahart
Special Thanks: Sam Hill, Robert A. Allen, Martin, Caroline, Steven, Richard, Jay Richardson, Pete and Leane, Angela Doidge, Andrew Doidge, Richard Doidge, Jan Wilkinson, Benn, Adam, Katharine, Paula, Jasper the Cat
Technical Support: Craig Galley, Brian Watson
Special Thanks to: My Magic Jig Pipe
Extra Special Thanks: S N Systems, Frank Tindle

Acclaim Product Development
Producer: Shawn David Rosen
Lead Analysts: James Craddock, Michael Patterson
Project Leads: Christine Jean, Raymond Yeomans
QA Testers: Daniel Badilla, Dan Kuby, Joe Maiello, Russell Ballenger, Anthony Scaduto, Andy Basile, Sue Elliot, Omar Sanabria, G. Westwater
Weekend Forsaken Supervisor: James Daly
Marketing Product Manager: Donald Jackson
Assistant Product Manager: Ed Fortune
UK Marketing: Frank Sagnier, Theresa Noonan, Ned Browning, Vincent Mercier, Rainer Zipp
Creative Services: Scott Jenkins, Lenny O'Donnell, Bethany Pawluk
Manager Internet Services: Ben Fischbach
Webmaster: Bobby Saha
Forsaken Manuals: Bill Dickson
Forsaken Strategy Guides: Jeff Gomez, Joe Caponsacco, Alana Zdinak, Dan Garcia, Matthew Canonico, Jeremy Pope, Alex Glass
Forsaken Public Relations: Kathryn Morris, Michael Meyers
UK Public Relations: Simon Smith-Wright, Reza Memari, Sigfrido Buttner-Garcia, Alex Ward, Stefan Luludes, Stéphanie Bolla
Translations: Reza Memari, Vincent Mercier, Phil Brannelly, Sigfrido Buttner-Garcia
European Product Coordination: Harvey Elliott
Technical Support Ground: Harry Reimer, Howard Perlman, Kevin Denehy, Robert Coffey, Andrew Fullaytor, Greg McGovern, Ulises Batalla, David Pollick, Leigh Busch, Andy Scalka
Special Thanks: Col Stone, Brett Gow, Paul Eibler, Roger Booth, Carol Caracciolo, Dale Taylor, Travis Calabrese, Zachary Calabrese, Robin Rosen, Jeff Rosa

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57709&o=2

$end

$psx=forsaken,
$bio

Sony PlayStation CD published 24 years ago:

Forsaken (c) 1998 Acclaim Ent., Inc.

North American release. Game developed in Europe (UK). See the original for more information.

- TECHNICAL -

GAME ID: SLUS-00458

- TRIVIA -

Released on April 30, 1998 in the USA.

The game was rated M (Mature, it have content that may be suitable for ages 17 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110971&o=2

$end

$megadriv=fastfur5,
$bio

Forsazh 5 Bystraya (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56526&o=2

$end

$pc8801_cass=forsice,
$bio

NEC PC-8801 Series cass. published 39 years ago:

Forsice (c) 1983 Brain Media.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91224&o=2

$end

$a800=fortapoc,
$bio

Atari 400/800 cart. published 40 years ago:

Fort Apoalypse (c) 1982 Synapse Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86550&o=2

$end

$c64_cart=fortapoc,
$bio

Commodore C64 cart. published 40 years ago:

Fort Apocalypse (c) 1982 Synapse Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53576&o=2

$end

$c64_cass=fortapoc,
$bio

Commodore C64 cass. published 38 years ago:

Fort Apocalypse (c) 1984 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=297944&o=2

$end

$info=m5fortby,m5fortby01,
$bio

Fort Boyard (c) 200? Barcrest.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15073&o=2

$end

$gbcolor=fortboya,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Fort Boyard [Model CGB-BYDP-EUR] (c) 2001 Microïds

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67901&o=2

$end

$partner_cass=lsforth,
$bio

Partner-01.01 cass. published 34 years ago:

Fort-Sistema LS-1 (c) 1988 Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235934&o=2

$end

$info=fortecrd,fortecrde,
$bio

Arcade Video game published 28 years ago:

Forte Card (c) 1994 Fortex, Limited.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 8 Mhz)

Players : 1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4541&o=2

$end

$cpc_flop=forteres,forteres01,forteres02,forteres03,forteres04,forteres05,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Forteresse [Model LA 48 D] (c) 1987 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124032&o=2

$end

$apple2_cass=forte,
$bio

Apple II cass. published 43 years ago:

Forté (c) 1979 Softape

- TECHNICAL -

SOFT ID: FES-279

- STAFF -

By: Gary Shannon

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135956&o=2

$end

$bbcb_flop_orig=forth,
$bio

Acorn BBC Micro B disk. published 40 years ago:

FORTH (c) 1982 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125178&o=2

$end

$spectrum_cass=forth,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Forth (c) 1982 Artic Computing, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232156&o=2

$end

$bbc_cass=forth,
$bio

Acorn BBC Micro B cass. published 40 years ago:

FORTH (c) 1982 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262499&o=2

$end

$electron_cass=forth,forthg,
$bio

Acorn Electron cass. published 38 years ago:

FORTH (c) 1984 Acornsoft

- STAFF -

By: Richard De Grandis-Harrison

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115468&o=2

$end

$mo5_cass=forth,fortha,forthc,forthd,forthb,
$bio

Thomson MO5 cass. published 37 years ago:

FORTH (c) 1985 Loriciels.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108773&o=2

$end

$spectrum_cass=forthkw,
$bio

Sinclair ZX Spectrum type-in published 37 years ago:

Forth (c) 1985 IPC Electrical-Electronic Press

- STAFF -

By: K. Wierstra

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=317084&o=2

$end

$radio86_cass=forth,
$bio

Radio-86RK cass. published 36 years ago:

FORTH (c) 1986 Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235453&o=2

$end

$spectrum_cass=forthb,
$bio

FORTH (c) 198? Investronica [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219576&o=2

$end

$spectrum_cass=fortha,
$bio

FORTH (c) 198? Aackosoft [Netherlands]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225594&o=2

$end

$ep64_cart=forth,
$bio

Forth (c) 198? Enterprise Computers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237644&o=2

$end

$special_cass=forth,
$bio

FORTH (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234287&o=2

$end

$bbc_rom=forth79,
$bio

Acorn BBC ROM published 36 years ago:

Forth 79 (c) 1986 Jonkman, M.F.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240332&o=2

$end

$dragon_flop=forthcomp,
$bio

Dragon disk. published 37 years ago:

Forth Compiler (DeltaDOS) (c) 1985 NDUG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265450&o=2

$end

$tvc_flop=forthlei,
$bio

Forth Leírás (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111862&o=2

$end

$dragon_flop=forthosp,
$bio

Dragon disk. published 37 years ago:

Forth OS Plus (c) 1985 NDUG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117084&o=2

$end

$jupace_cass=surround,
$bio

Jupiter Ace cass. published 39 years ago:

FORTH Surround (c) 1983 Business Press International, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262640&o=2

$end

$bbc_rom=forth,
$bio

Acorn BBC ROM published 39 years ago:

FORTH Ver. 1 (c) 1983 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145127&o=2

$end

$hp_ipc=ipcforth,
$bio

HP Integral PC disk. published 35 years ago:

FORTH Ver.1 for Integral (c) 1987 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235968&o=2

$end

$pegasus_cart=forth11,
$bio

Technosys Aamber Pegasus EPROM published 41 years ago:

FORTH Ver.1.1 (c) 1981 Technosys

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275272&o=2

$end

$pegasus_cart=forth13,
$bio

Technosys Aamber Pegasus EPROM published 41 years ago:

FORTH Ver.1.3 (c) 1981 Technosys

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275273&o=2

$end

$cpc_cass=forth,
$bio

Amstrad CPC cass. published 38 years ago:

Forth [Model AMC-705] (c) 1984 Indescomp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96352&o=2

$end

$zx81_cass=forth,
$bio

Sinclair ZX-81 cass. published 39 years ago:

Forth (c) 1983 Sinclair Research, Ltd.

- TECHNICAL -

PROG ID: L1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114583&o=2

$end

$kc_cart=forth,
$bio

VEB Mikroelektronik KC cart. published 33 years ago:

FORTH [Model M026] (c) 1989 VEB Mikroelektronik

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265563&o=2

$end

$to7_cart=forthto7,
$bio

Thomson TO7 cart. published 39 years ago:

FORTH-TO7 (c) 1983 TO TEK Editions [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108620&o=2

$end

$to_flop=forthdsk,
$bio

Thomson TO disk. published 38 years ago:

FORTH-TO7 Disk (c) 1984 TO TEK Editions [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107730&o=2

$end

$gameboy=fortzone,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Fortified Zone (c) 1991 JALECO USA, Inc.

North American release. Game developed in Japan. See the original for more information; "Ikari no Yousai".

- TECHNICAL -

GAME ID: DMG-IY-USA

- TRIVIA -

Released in September 1991 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65999&o=2

$end

$compclr2_flop=fortran,
$bio

Compucolor II disk. published 44 years ago:

FORTRAN (c) 1978 Compucolor Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232625&o=2

$end

$compclr2_flop=fortran2,
$bio

FORTRAN 2 (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232621&o=2

$end

$sgi_mips=f77_3_4,
$bio

SGI MIPS IRIX soft. published 31 years ago:

FORTRAN 77 Compiler 3.4 (c) 1991 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=296418&o=2

$end

$sgi_mips=f77_3_5_1,
$bio

SGI MIPS IRIX soft. published 29 years ago:

FORTRAN 77 Compiler 3.5.1 (c) 1993 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=296419&o=2

$end

$sgi_mips=f77_3_6_1,
$bio

SGI MIPS IRIX soft. published 29 years ago:

FORTRAN 77 Compiler 3.6.1 (c) 1993 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=296420&o=2

$end

$sgi_mips=f77_4_0_plus,
$bio

SGI MIPS IRIX soft. published 29 years ago:

FORTRAN 77 Compiler 4.0+ (c) 1993 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=296421&o=2

$end

$sgi_mips=f77_4_0_1,
$bio

SGI MIPS IRIX soft. published 28 years ago:

FORTRAN 77 Compiler 4.0.1 (c) 1994 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272281&o=2

$end

$sgi_mips=f77_4_0_2,
$bio

SGI MIPS IRIX soft. published 28 years ago:

FORTRAN 77 Compiler 4.0.2 (c) 1994 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=296422&o=2

$end

$sgi_mips=f90_6_1,
$bio

SGI MIPS IRIX soft. published 27 years ago:

FORTRAN 90 Compiler 6.1 (August 1995) (c) 1995 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=296423&o=2

$end

$advantage=fml80,
$bio

Fortran F80 + Assembler M80 + Linker L80 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264629&o=2

$end

$hp_ipc=ipcforut,ipcforcp,
$bio

HP Integral PC disk. published 37 years ago:

FORTRAN r5 (c) 1985 Hewlett-Packard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235945&o=2

$end

$compclr2_flop=fortrek,
$bio

FORTRAN Star Trek Source (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232622&o=2

$end

$compclr2_flop=fortstr,fortstra,
$bio

FORTRAN Strings Source (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232623&o=2

$end

$compclr2_flop=forutil,
$bio

FORTRAN Utilities Source (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232624&o=2

$end

$dmv=fortran,
$bio

FORTRAN Ver.3 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233900&o=2

$end

$camplynx_flop=fortran,
$bio

Camputers Lynx disk. published 42 years ago:

FORTRAN-80 (c) 1980 Camputers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237154&o=2

$end

$horizon=f80,f80_331,
$bio

North Star Horizon disk. published 42 years ago:

Fortran-80 Ver.3 (c) 1980 Microsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232321&o=2

$end

$bbcb_flop_orig=fortress,
$bio

Acorn BBC Micro B disk. published 38 years ago:

Fortress (c) 1984 Pace

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125663&o=2

$end

$bbc_cass=fortress,
$bio

Fortress (c) 19?? Pace

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51849&o=2

$end

$info=fort2b,fort2ba,
$bio

Arcade Video game published 21 years ago:

Fortress 2 Blue Arcade (c) 2001 Eolith.

- TECHNICAL -

Eolith 32 bits hardware: Gradation 2D system

Main CPU : Hyperstone E1-32N @ 45 or 50 MHz

Sound: 
- CPU : 80c301/AT89c52
- General MIDI Chipset QDSP 1000 MIDI Player (80c32 CPU)
- MIDI 16th Channel(32 Poly) using as Effect EPROM : 512Kbytes
- MIDI Background Music EPROM : 512Kbytes. 
- TDA1519A (Philips) Stereo Power AMP

Video :
- Resolution : 320x340 or 512x384
- Color : 16 bit True Color/Dot
- Screen orientation : Horizontal
- Video resolution : 320 x 240 pixels
- Screen refresh : 60.00 Hz

Memory:
- 256KByte x2 VRAM
- 512Kbyte/1Mega main RAM

Players : 2
Control : 8-way Joystick
Buttons : 2

- TRIVIA -

Original game (fortress2 blue) was developed by CCR/GV. The arcade version was developed by eolith. 'Fortress 1'(August 1997) was sold by SK.

Based on the online game which name is 'Fortress 2 blue'

- SERIES -

1) Fortress (August 1997, PC-Online)
2) Fortress 2 (October 1999, PC-Online)
3) Fortress 2 + (January 2000, PC-Online)
4) Fortress 2 Blue (January 2001, PC-Online)
5) Fortress 2 Blue Arcade (September 2001, Arcade)
6) Fortress 2 Blue V.500 (December 2001, PC-Online)
7) Fortress 2 Blue V.600 (June 2002, PC-Online)
8) Fortress 3 Paewangjeon (February 2003, PC-Online)
9) Fortress 2 Blue Forever (January 2004, PC-Online)
10) New Fortress (July 2005, PC-Online)

- STAFF -

Director : Choi Hyun Jung
Programmer : Chun Sejin
Graphics : Kim Jinhyuk
Sound : Kim Taeseok
Marketing : Seo Chongwoo
Hardware : Lee Donghwan
AI : Shin Bongkeun
Department Manager : Lee Sunho
Department Director : Lee Sanghyun
C.E.O. : Jeon Juyoung

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4727&o=2

$end

$spectrum_cass=frtfear,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Fortress of Fear (c) 1986 Adventure Probe Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=278315&o=2

$end

$gamate=fortress,
$bio

Gamate cart. published 31 years ago:

Fortress of Fierceness (c) 1991 Bit Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234540&o=2

$end

$spectrum_cass=frtkeler,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Fortress of Keler (c) 1985 Hamster Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78963&o=2

$end

$c64_cart=fortnarz,
$bio

Commodore C64 cart. published 11 years ago:

Fortress of Narzod (c) 2011 RGCD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53577&o=2

$end

$vectrex=fnarzod,
$vgmplay=fnarzod_vect,
$bio

GCE Vectrex published 40 years ago:

Fortress of Narzod (c) 1982 GCE [General Consumer Electric]

A long time ago, before our history began, wizards -- both good and evil -- battled for supremacy of the earth. It was a time of magic and adventure when all men possessed special powers.

The most evil wizard, Narzod, gained the power to enslave all mankind. You are the only remaining honorable wizard with the knowledge to harness all the forces of good to defeat Narzod and destroy his sinister fortress. But Narzod has prepared for your approach and guards his realm with deadly creatures of darkness, including the Mystic Hurler. Beware, and approach the Fortress of Narzod with great caution!

Your goal in the Fortress of Narzod is to successfully travel a series of three roadways leading to the Fortress then destroy the powerful Mystic Hurler who acts as guardian to Narzod himself. Once the Mystic Hurler is destroyed, the Fortress of Narzod and all the evil it contains will disintegrate before your eyes.

- TECHNICAL -

Model 3304

Controls
Joystick: Moves your hovercraft.
Button 1: Select number of players.
Button 2: Select skill level (1 is easiest).
Button 3: Unused.
Button 4: Fire.

- SCORING -

DoomGrabbers: 10
Tarantulas: 10
Ghouls: 10
Warbirds: 100
Mystic Hurler: 10 (And a bonus hovercraft)
Standard Spiker: 50
Split Spiker: 100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82218&o=2

$end

$zx81_cass=fortzorl,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Fortress of Zorlac [Model 03-4013] (c) 1982 Timex Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114665&o=2

$end

$gba=fortress,
$bio

Nintendo GBA cart. published 21 years ago:

Fortress [Model AGB-AFOE-USA] (c) 2001 Majesco Sales, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70696&o=2

$end

$fmtowns_flop_orig=fortress,
$bio

Fujitsu FM Towns disk. published 33 years ago:

Fortress [Model F-3551] (c) 1989 Cross Media Soft [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301806&o=2

$end

$pc8801_flop=fortress,
$bio

NEC PC-8801 Series disk. published 33 years ago:

Fortress (c) 1989 Cross Media Soft.

- TECHNICAL -

GAME ID: P-5098

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91833&o=2

$end

$mbee_flop=fortris,
$bio

Fortris (c) 198? Superior Computer Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290908&o=2

$end

$pippin=fortulia,
$bio

Bandai Pippin CD published 26 years ago:

Fortullia [Model BDE-10003] (c) 1996 Bandai Digital Ent. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122075&o=2

$end

$nes=fortuna,
$bio

Nintendo NES cart. published 26 years ago:

Fortuna (c) 1996 Kvazar

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55152&o=2

$end

$gamate=ftnnluck,
$bio

Gamate cart. published 30 years ago:

Fortune 'n Luck (c) 1992 Bit Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234539&o=2

$end

$info=ep_fortg,ep_fortga,ep_fortgb,
$bio

Fortune 'n' Glory (c) 200? Impulse Gaming.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=39986&o=2

$end

$info=fs3216,
$bio

Computer published 40 years ago:

Fortune 32:16 (c) 1982 Fortune Systems Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145517&o=2

$end

$coleco=fortune,
$bio

Colecovision cart. published 38 years ago:

Fortune Builder (c) 1984 Coleco Industries, Incorporated. [Amsterdam, NY, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53280&o=2

$end

$info=m4fortcb,m4fortcba,m4fortcbb,
$bio

Fortune Club (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40103&o=2

$end

$cpc_flop=fortunee,fortunee01,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Fortune en Mer du Nord (c) 1985 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120780&o=2

$end

$info=fortfvr,
$bio

Video Slot Machine published 21 years ago:

Fortune Fever (c) 2001 Aristocrat Leisure Industries Pty, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118065&o=2

$end

$adam_flop=fortfind,fortfinda,
$bio

Fortune Finder from the Future (c) 198? Hickman Soft. [Chris Hickman]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109458&o=2

$end

$a800=forthntr,
$bio

Atari 400/800 cart. published 40 years ago:

Fortune Hunter (c) 1982 Romox

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86551&o=2

$end

$info=fhunter,fhuntera,
$bio

Video Slot Machine published 28 years ago:

Fortune Hunter (c) 1994 Aristocrat.

- TECHNICAL -

Aristocrat MK2.5 hardware. Also compatible with MK4 hardware.

- TRIVIA -

This game uses the same program ROMs as 3 Bags Full, but with different graphics ROMs. Because of this, the second screen feature is displayed as the Three Bags Full feature. The artwork simply calls it 'Bonus Feature'.

- SCORING -

All pays are left to right except scattered Eyes which pay any. Hunter substitutes for all symbols except Eye.

Paytable:
Hunter: 1 = 2, 2 = 5, 3 = 100, 4 = 1000, 5 = 5000
Statue: 2 = 5, 3 = 20, 4 = 100, 5 = 1000
Map: 2 = 5, 3 = 20, 4 = 100, 5 = 1000
Emerald: 2 = 5, 3 = 20, 4 = 100, 5 = 500
Ruby: 2 = 5, 3 = 20, 4 = 100, 5 = 500
King: 2 = 2, 3 = 10, 4 = 25, 5 = 200
Queen: 2 = 2, 3 = 10, 4 = 25, 5 = 200
Jack: 2 = 2, 3 = 5, 4 = 20, 5 = 100
Ten: 2 = 2, 3 = 5, 4 = 20, 5 = 100
Bag: 3 = 5, 4 = 20, 5 = Bonus Feature
Eye: 3 = 2, 4 = 10, 5 = 100

- TIPS AND TRICKS -

Bonus Feature:

Whenever 5 Hunters, 5 Bags or 5 mixed Hunters and Bags appear on any line played, the feature begins. Press any 3 Bag buttons, except the Bonus Bag button, to win prizes. Press the Bonus Bag button if all three Bag prizes are the same. Feature prizes are multiplied by the number of credits bet per line.

- SERIES -

1. 3 Bags Full (1994)
2. Fortune Hunter (1994)
3. Mine Mine Mine (1995)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=7693&o=2

$end

$info=m3fortun,m3fortuna,m3fortund,
$bio

Fortune Numbers (c) 198? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41179&o=2

$end

$info=fortath,
$bio

Video Slot Machine published 15 years ago:

Fortune of Athena (c) 2007 Aristocrat.

A 5-Reel video slot machine.

- TECHNICAL -

Aristocrat MKVI hardware.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=16278&o=2

$end

$info=castfpt,
$bio

Fortune Pot (c) 199? Castle.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42313&o=2

$end

$snes=fortuneq,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Fortune Quest - Dice o Korogase [Model SHVC-FQ] (c) 1994 Zamuse

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61323&o=2

$end

$info=fortellr,
$bio

Fortune Teller (c) 199? Aristocrat Leisure Industries Pty, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=33580&o=2

$end

$info=as_fortn,
$bio

Fortune Teller (c) 200? Astra Games, Limited. [Novomatic Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41830&o=2

$end

$info=j80fortr,
$bio

Fruit Machine published 37 years ago:

Fortune Trail (c) 1985 JPM International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41952&o=2

$end

$info=fwheel,
$bio

Arcade Video game published 33 years ago:

Fortune Wheel (c) 1989 SEGA Enterprises, Ltd.

- TRIVIA -

Released in March 1989.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289847&o=2

$end

$info=pr_ftwhl,
$bio

Fortune Wheel (c) 199? Project Coin Machines, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40202&o=2

$end

$zx81_cass=fortynin,
$bio

Forty Niner (c) 198? Software Farm, The

- TECHNICAL -

GAME ID: SFMZX 02

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114878&o=2

$end

$x68k_flop=fortyone,
$bio

Sharp X68000 Series 5.25in. disk. published 29 years ago:

Forty-One (c) 1993 Shin.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87543&o=2

$end

$apple2_flop_orig=mcfosh1035,
$bio

Apple IIc+ 3.5in. disk. published 32 years ago:

Fossil Hunter (c) 1990 MECC [Minnesota Educational Computing Corp.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301224&o=2

$end

$apple2_flop_orig=foslhntr,
$apple2_flop_clcracked=mcfosh10,
$bio

Apple II 5.25 disk. published 32 years ago:

Fossil Hunter (c) 1990 MECC

- TECHNICAL -

GAME ID: MECC-A220

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267092&o=2

$end

$leapster=imagfrnd,
$bio

LeapFrog Leapster cart. published 19 years ago:

Foster's Home for Imaginary Friends (c) 2003 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134502&o=2

$end

$gba=fostrhif,
$bio

Nintendo GBA cart. published 16 years ago:

Foster's Home for Imaginary Friends (c) 2006 505 Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70698&o=2

$end

$gba=fostrhifu,
$bio

Nintendo GBA cart. published 16 years ago:

Foster's Home for Imaginary Friends [Model AGB-BFYE-USA] (c) 2006 Crave Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70699&o=2

$end

$fmtowns_cd=masuoo,
$bio

Fujitsu FM Towns CD published 28 years ago:

Fouge Vol. 2: Masuo per Masuo - Ikeda Masuo Hanga-shuu (c) 1994 Fujitsu, Ltd.

- TECHNICAL -

GAME ID: HMF-147

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294593&o=2

$end

$fmtowns_cd=masuo,
$bio

PC MS-Windows/Macintosh/FM-Towns CD published 27 years ago:

Fouge Vol. 2: Masuo per Masuo - Ikeda Masuo Hanga-shuu (c) 1995 Fujitsu, Ltd.

Re-releaase of "Fouge Vol. 2: Masuo per Masuo - Ikeda Masuo Hanga-shuu [Model HMF-147]".

- TECHNICAL -

GAME ID: HMG-711

Windows/Macintosh/FM-Towns CD-ROM

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288415&o=2

$end

$specpls3_flop=fyabdisk,
$bio

Sinclair ZX Spectrum+3 disk. published 31 years ago:

Found Yet Another Big Disk (c) 1991 Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147728&o=2

$end

$apple2gs_flop_misc=fndation,
$bio

Apple IIGS disk. published 30 years ago:

Foundation (c) 1992 Lunar Productions

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=197471&o=2

$end

$st_flop=foundwst,
$bio

Atari ST disk. published 34 years ago:

Foundation's Waste (c) 1988 KlassiX

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230334&o=2

$end

$st_flop=foundwstc,
$bio

Atari ST disk. published 32 years ago:

Foundation's Waste (c) 1990 EMAP [East Midlands Allied Press]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230377&o=2

$end

$amigaocs_flop=foundwst,foundwstc,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Foundation's Waste [Budget] (c) 1988 Prism Leisure

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74101&o=2

$end

$info=f1392,
$bio

Console published 43 years ago:

Fountain 1392 (c) 1979 Fountain Video Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=302067&o=2

$end

$galaxy=four,
$bio

Galaksija cass. published 36 years ago:

Four (c) 1986 Vujkov, Dragan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235851&o=2

$end

$pc98=fourflsh,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Four Flush (c) 1993 Agumix.

- TECHNICAL -

FD x1

- TRIVIA -

Released on April 29, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128432&o=2

$end

$spectrum_cass=fourgrea,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Four Great Games (c) 1987 MicroValue

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293831&o=2

$end

$spectrum_cass=fourgrea_d,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Four Great Games Vol. 2 (c) 1987 MicroValue

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298494&o=2

$end

$spectrum_cass=fourgrea_h,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Four Great Games Vol. 3 (c) 1988 MicroValue

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298495&o=2

$end

$specpls3_flop=fourggv3,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

Four Great Games Volume 3 (c) 1988 Micro Value

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148200&o=2

$end

$mbee_quik=4inarow,
$bio

Applied Technology Microbee cass. published 40 years ago:

Four in a Row (c) 1982 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289625&o=2

$end

$super80_cass=x4inarow,
$bio

Four in a Row [Model 106] (c) 198? Unknown

Program for BASIC (80 columns).

- STAFF -

Developed by: V.J.R. Morin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126808&o=2

$end

$database=4inarow,
$bio

Four in a Row [No. 14] (c) 198? Voltmace

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129551&o=2

$end

$spectrum_cass=4minglry,
$bio

Sinclair ZX Spectrum cass. published 29 years ago:

Four Minutes From Glory (c) 1993 Lambourne Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234750&o=2

$end

$spectrum_cass=4minmidnd,
$bio

Four Minutes to Midnight (c) 198? GI Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219032&o=2

$end

$spectrum_cass=4minmidn,4minmidna,4minmidnb,4minmidnc,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Four Minutes to Midnight [Model 1] (c) 1985 8th Day Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78965&o=2

$end

$info=m4fourmr,
$bio

Four More (c) 199? BWB.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41318&o=2

$end

$info=fourplay,
$bio

Arcade Video game published 20 years ago:

Four Play (c) 2002 Macro.

Unlicensed compilation of games running on a Galaxian-derived hardware.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145516&o=2

$end

$nes=4ptennis,
$bio

Nintendo NES cart. published 30 years ago:

Four Players' Tennis (c) 1992 Nintendo.

European release.

- TRIVIA -

Released in July 1992 in Europe.

Reviews:
[FR] July/August 1992 - Consoles + N.11: 79/100
[FR] August 1992 - Joypad N.11: 77/100

Average note: 78/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55153&o=2

$end

$info=4roses,4rosesa,rugby,
$bio

Video Slot Machine published 23 years ago:

Four Roses (c) 1999 CMC

- TECHNICAL -

Main CPU: M65C02 (@2MHz).
Audio Chips: General Instrument AY-3-8910A (@2MHz).

Screen Orientation: Horizontal.
Screen Resolution: 384 x 232 pixels.
Refresh Rate: 60Hz.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29137&o=2

$end

$cpc_flop=foursmas,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Four Smash Hits (c) 1987 Hewson Consultants

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126335&o=2

$end

$spectrum_cass=foursmas,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Four Smash Hits (c) 1987 Hewson Consultants, Ltd. [England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287672&o=2

$end

$specpls3_flop=hewson4,
$bio

Four Smash Hits From Hewson (c) 198? Hewson Consultants

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118703&o=2

$end

$cpc_flop=11assoc,
$bio

Four Soccer Simulators - 11-A-Side Soccer cracked (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237666&o=2

$end

$info=fourtrax,fourtraxa,fourtraxj,
$vgmplay=fourtrax,
$bio

Arcade Video game published 33 years ago:

Four Trax (c) 1989 Namco, Limited.

The player must take control for four quad bikes (red for Player 1, white for Player 2, yellow for Player 3, and green for Player 4), which are competing in an "off-road" race - and they all have a preset amount of time in which to complete a full lap of the track. For each lap of the track that is successfully completed, the players' time is extended. However, if one of the players cannot manage to successfully complete his current lap of the track before the time runs out, his or her game will instantly be over and the race will continue without them. 

The players must complete between three and six full laps of the track in order to win (the number is dependent on how both of the cabinets are set, as with Namco's own Final Lap). The players will also encounter between four and seven blue CPU-controlled bikes on the track, as the number is dependent on how many people are playing (seven for one player, six for two players, five for three, and four for four).

- TECHNICAL -

Namco System 2 hardware
Game ID : FX

Main CPU : (2x) Motorola 68000 (@ 12.288 Mhz), M6809 (@ 3.072 Mhz), HD63705 (@ 2.048 Mhz)
Sound Chips : C140 (@ 21.39 Khz), YM2151 (@ 3.57958 Mhz)

Players : 2
Control : steering wheel
Buttons : 1

- TRIVIA -

Four Trax was released in November 1989 in Japan.

Licensed to Atari for US distribution (December 1989).

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Final Lap 2 : G.S.M. Namco 3 - PCCB-00040) on 21/09/1990.

- STAFF -

Music composed by : Junko Ozawa, Yoshie Takayanagi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=872&o=2

$end

$x68k_flop=fourfall,fourfallu,
$bio

Four'll Fall (c) 19?? Magical Knights Connection

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87544&o=2

$end

$kc_cass=fourpu,
$bio

Fourieranalyse bis zu 40 Punkten (c) 198? VEB Mikroelektronik

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133732&o=2

$end

$kc_cass=fourfu,
$bio

Fourieranalyse bis zu 5 Funktionen (c) 198? VEB Mikroelektronik

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133733&o=2

$end

$kc_cass=fourko,
$bio

Fourierkoeffizienten bis zu 5 Funktionen (c) 198? VEB Mikroelektronik

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133734&o=2

$end

$spectrum_cass=fourmost,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Fourmost Adventures [Model 0081] (c) 1986 Global Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298504&o=2

$end

$cpc_cass=4mostadv,
$bio

Amstrad CPC cass. published 36 years ago:

Fourmost Adventures (c) 1986 Global Soft.

- TECHNICAL -

BARCODE: 0 13593 008303

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96354&o=2

$end

$cpc_flop=fourtron,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Fourtron (c) 1986 Unknown [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124598&o=2

$end

$apple2_flop_clcracked=4wordlft,
$bio

Apple II 5.25 disk. published 38 years ago:

FourWord + WordLift (c) 1984 Milliken Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230701&o=2

$end

$to_flop=fox,foxa,
$bio

Thomson TO disk. published 37 years ago:

Fox (c) 1985 Shift Editions

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107733&o=2

$end

$mo5_cass=fox,foxa,foxb,foxc,
$to7_cass=fox,
$bio

Thomson MO5/TO7 cass. published 37 years ago:

Fox (c) 1985 Shift Editions

- TECHNICAL -

FACE 1: TO7 ver.
FACE 2: MO5 ver.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108260&o=2

$end

$cpc_flop=foxf1985,foxdsk,fox1985b,
$bio

Amstrad CPC type-in published 37 years ago:

Fox (c) 1985 Hebdogiciel [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120575&o=2

$end

$mo5_cass=foxhebdo,
$bio

Thomson MO5 cass. published 36 years ago:

Fox (c) 1986 Hebdogiciel.

- TRIVIA -

Published in Hebdogiciel no. 146.

- STAFF -

By: Pascal GABRIEL

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108774&o=2

$end

$to7_cass=fox1,
$bio

Thomson TO7 cass. published 25 years ago:

Fox (c) 1997 Pukall [Alexandre Pukall]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108261&o=2

$end

$a2600=foxgoat,
$bio

Atari 2600 cart. published 39 years ago:

Fox & Goat (c) 1983 Quelle

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50494&o=2

$end

$mo5_flop=fox,
$bio

Thomson MO5 disk. published 7 years ago:

Fox cracked (c) 2015 DCsoft [Daniel Coulom]

Tape_to_disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235305&o=2

$end

$psx=foxhunt,
$bio

Sony PlayStation CD published 26 years ago:

Fox Hunt (c) 1996 Capcom Ent.

- TECHNICAL -

CD1 ID: SLUS-00101
CD2 ID: SLUS-00175
CD3 ID: SLUS-00176

- TRIVIA -

Released on September 30, 1996 in the USA.

The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board).

- STAFF -

Starring: Andrew Bowens, George Lazenby, Timothy Bottoms, Robia LaMorte, Lewis Arquette, Don Morrow
With a special appearance by: Rob Lowe
Editor: David Bertman
Director of Photography: John Tarver
Co-Producer: Roee Sharon
Software Developed by: Philip Weiss, Limor Schafman, Peter Marx, Michael Abato
Written by: Michael Berns, Matt Pyken
Produced by: Adam Berns, Matt Pyken
Directed and Designed by: Michael Berns

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97406&o=2

$end

$info=o286foxii,
$bio

Fox II (c) 198? Octek

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240488&o=2

$end

$psx=foxjunct,
$bio

Sony PlayStation CD published 25 years ago:

Fox Junction [Model SLPS-01355] (c) 1997 Trips

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85162&o=2

$end

$info=foxsport,
$bio

Fox Sports 7 in 1 Sports Games (c) 200? Excalibur Electronics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261561&o=2

$end

$n64=collegeh,
$bio

Nintendo 64 cart. published 24 years ago:

Fox Sports College Hoops '99 (c) 1998 Fox Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57710&o=2

$end

$psx=foxglf99,
$bio

Sony PlayStation CD published 24 years ago:

FOX Sports Golf '99 (c) 1998 Fox Interactive

North American release. Game developed in Europe. See the original for more information; "Actua Golf 2 [Model SLES-00044]".

- TECHNICAL -

GAME ID: SLUS-00636

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111137&o=2

$end

$psx=foxsoc99,
$bio

Sony PlayStation CD published 24 years ago:

FOX Sports Soccer '99 (c) 1998 Fox Interactive

North American release. Game developed in Europe. See the original for more information; "Actua Soccer 2 [Model SLES-00021]".

- TECHNICAL -

GAME ID: SLUS-00635

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111138&o=2

$end

$nes=peterpan,
$bio

Nintendo NES cart. published 31 years ago:

Fox's Peter Pan & The Pirates - The Revenge of Captain Hook (c) 1991 T-HQ

Neverland. That magical island where dreams come true and children never get old. Home to mythical tree fairies and beautiful mermaids. The most wonderful place in the whole world. "Wonderful, indeed," thought Captain Hook, the wickedest pirate on the seven seas, "but not for long! When my crew of cutthroats is done ravaging the island, Neverland will be mine at last. Then, I'll have my revenge on that litttle pest Peter Pan!He'll walk the gangplank before I'm through!" Now you can help Peter Pan rid Neverland of the evil pirates and destroy Captain Hook once and for all! But hurry! There's no time to lose!

- TECHNICAL -

GAME ID: NES-5P-USA

- TRIVIA -

Released in January 1991 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55154&o=2

$end

$mac_hdflop=foxbase20,
$bio

Apple Macintosh HD disk. published 33 years ago:

FoxBASE+/Mac Ver.2.00 (c) 1989 Fox Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=291033&o=2

$end

$apogee=foxhunt,
$bio

FoxHunt (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235336&o=2

$end

$psx=microman,
$bio

Sony PlayStation CD published 22 years ago:

FoxKids.com: Micro Maniacs Racing (c) 2000 Codemasters Soft. Co., Ltd., The

- TECHNICAL -

GAME ID: SLUS-01129

- TRIVIA -

Released on October 05, 2000 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111609&o=2

$end

$spectrum_cass=foxxfb,foxxfbbf,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Foxx Fights Back (c) 1988 Image Works

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78968&o=2

$end

$specpls3_flop=foxxfigb,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

Foxx Fights Back (c) 1988 Image Works

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147905&o=2

$end

$c64_cass=foxxfb,
$bio

Commodore C64 cass. published 34 years ago:

Foxx Fights Back (c) 1988 Image Works

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=297976&o=2

$end

$spectrum_cass=foxxfbm,
$bio

Foxx Fights Back (c) 198? MCM Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219321&o=2

$end

$pc98=foxy,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

Foxy (c) 1990 Elf.

- TECHNICAL -

BARCODE: 4988720890438
MEDIA: FD x2

- TRIVIA -

Released on February 06, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89501&o=2

$end

$pc8801_flop=foxy,
$bio

NEC PC-8801 Series disk. published 32 years ago:

Foxy (c) 1990 Elf.

- TECHNICAL -

BARCODE: 4988720890421
MEDIA: FD x5

- TRIVIA -

Released in March 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91834&o=2

$end

$x68k_flop=foxy2,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Foxy 2 (c) 1991 Elf.

- TECHNICAL -

FD x4

- TRIVIA -

Released on April 25, 1991 in Japan for a retail price of 7800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87545&o=2

$end

$pc98=foxy2,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Foxy 2 (c) 1991 Elf.

- TECHNICAL -

BARCODE: 4988720890667
MEDIA: FD x4

- TRIVIA -

Released on April 12, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89502&o=2

$end

$cpc_flop=foxyuk19,
$bio

Foxy Cracked (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124599&o=2

$end

$info=foxylady,
$bio

Pinball published 44 years ago:

Foxy Lady (c) 1978 Game Plan.

- TRIVIA -

Foxy Lady resulted from an excess inventory of Game Plan's 1978 "Black Velvet" caused by its licenser killing the deal on that game.

- STAFF -

Design by : Ed Cebula, Wendell McAdams
Art by : Paul Loreli

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3851&o=2

$end

$timex_cass=formula,
$bio

Fórmula 1 (c) 198? TMX Portugal, Ltda.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263888&o=2

$end

$spectrum_cass=timh135formsuic,
$bio

Sinclair ZX Spectrum type-in published 35 years ago:

Fórmula Suicida (c) 1987 Hobby Press [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=310034&o=2

$end

$tvc_flop=fov02,
$bio

Földrajz - Magyarországi városok - FOV02 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111865&o=2

$end

$tvc_flop=fov03,
$bio

Földrajz - Szovjetúnió városai - FOV03 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111866&o=2

$end

$tvc_flop=fov04,
$bio

Földrajz - USA városai - FOV04 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111867&o=2

$end

$info=fp1100,
$bio

Computer published 39 years ago:

FP-1100 (c) 1983 Casio Computer Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230495&o=2

$end

$info=fp200,
$bio

Computer published 40 years ago:

FP-200 (c) 1982 Casio Computer Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230496&o=2

$end

$info=fp6000,
$bio

Computer published 37 years ago:

FP-6000 (c) 1985 Casio Computer Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230497&o=2

$end

$info=fpc500,
$bio

Computer published 38 years ago:

FPC-500 (c) 1984 Fenner.

Italian MSX clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127487&o=2

$end

$info=fpc900,
$bio

FPC-900 (c) 198? Fenner.

MSX2 clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127552&o=2

$end

$fmtowns_cd=fractal,
$bio

Fujitsu FM Towns CD published 31 years ago:

Fractal Engine Demo (c) 1991 Fujitsu, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110133&o=2

$end

$apple2gs_flop_misc=fractlex,
$bio

Apple IIGS disk. published 34 years ago:

Fractal Explorer (c) 1988 Micro Eclat

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115320&o=2

$end

$cdtv=fractuni,
$bio

Commodore Amiga CDTV CD published 30 years ago:

Fractal Universe (c) 1992 Almathera Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=194509&o=2

$end

$cpc_flop=fractale,
$bio

Fractale SlideShow (c) 199? Nephilim

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126574&o=2

$end

$to7_cass=fractals,
$bio

Fractals (c) 198? Huet [Sylvain Huet]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108262&o=2

$end

$cpc_flop=fractals,
$bio

Fractals Show II (c) 19?? 42-Crew

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123486&o=2

$end

$msx1_cart=fract,fracta,
$bio

MSX cart. published 35 years ago:

Fraction (c) 1987 Barq

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77081&o=2

$end

$to_flop=fraction,
$bio

Thomson TO disk. published 34 years ago:

Fraction (c) 1988 Cedic-Nathan [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107734&o=2

$end

$apple2_flop_clcracked=fracactn,
$bio

Apple II 5.25 disk. published 38 years ago:

Fraction Action (c) 1984 Unicorn Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232018&o=2

$end

$apple2_flop_orig=mcfrccon1235,
$bio

Apple IIc+ 3.5in. disk. published 35 years ago:

Fraction Concepts, Inc. (c) 1987 MECC [Minnesota Educational Computing Corp.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301225&o=2

$end

$apple2_flop_clcracked=mcfrcc10,mcfrcn11,mcfrcc12,
$bio

Apple II 5.25 disk. published 35 years ago:

Fraction Concepts, Inc. (c) 1987 MECC

- TECHNICAL -

Model MECC-A202

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230768&o=2

$end

$apple2_flop_clcracked=fracequivshad,
$bio

Apple II 5.25 disk. published 32 years ago:

Fraction Equivalence Partially Shaded Regions (c) 1990 Jostens Learning Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231562&o=2

$end

$apple2_flop_clcracked=fracfctry,
$bio

Apple II 5.25 disk. published 39 years ago:

Fraction Factory (c) 1983 Springboard Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232170&o=2

$end

$coleco=fracfevr,
$bio

Colecovision cart. published 39 years ago:

Fraction Fever (c) 1983 Spinnaker Software Corp

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53281&o=2

$end

$c64_cart=fracfevr,
$bio

Commodore C64 cart. published 39 years ago:

Fraction Fever (c) 1983 Spinnaker Software Corp.

Educational game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53578&o=2

$end

$a800=fracfevr,
$bio

Atari 400/800 cart. published 39 years ago:

Fraction Fever (c) 1983 Spinnaker Software Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86552&o=2

$end

$apple2_flop_clcracked=ffeverr0,
$bio

Apple II 5.25 disk. published 39 years ago:

Fraction Fever (c) 1983 Spinnaker Soft. Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231121&o=2

$end

$ibmpcjr_cart=fracfevr
$bio

IBM PCjr cart. published 39 years ago:

Fraction Fever (c) 1983 Spinnaker Soft. Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262921&o=2

$end

$coco_cart=fracfevr,
$bio

TRS-80 CoCo cart. published 38 years ago:

Fraction Fever (c) 1984 Tandy Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53437&o=2

$end

$spectrum_cass=fraction,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Fraction Fever (c) 1984 Spinnaker Soft. Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287699&o=2

$end

$apple2_flop_orig=mcfrmn1035,
$bio

Apple IIc+ 3.5in. disk. published 35 years ago:

Fraction Munchers (c) 1987 MECC [Minnesota Educational Computing Corp.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301226&o=2

$end

$apple2_flop_orig=frcmnchr,
$apple2_flop_clcracked=mcfrmn10,
$bio

Apple II 5.25 disk. published 35 years ago:

Fraction Munchers (c) 1987 MECC

- TECHNICAL -

SOFT ID: MECC-A196

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267093&o=2

$end

$apple2_flop_orig=frcpru11,
$apple2_flop_clcracked=mcfpu10,mcfpu11,mcfrpu12,
$bio

Apple II 5.25 disk. published 35 years ago:

Fraction Practice Unlimited (c) 1987 MECC

- TECHNICAL -

GAME ID: MECC-A203

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230769&o=2

$end

$apple2_flop_clcracked=frctntut,
$bio

Fraction Tutorial (c) 19?? Opportunities For Learning

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240611&o=2

$end

$apple2_flop_clcracked=fracwprb,
$bio

Apple II 5.25 disk. published 39 years ago:

Fraction Word Problems (c) 1983 Queue, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268261&o=2

$end

$apple2_flop_clcracked=frctnoid,frac1988,
$bio

Apple II 5.25 disk. published 33 years ago:

Fraction-oids (c) 1989 Mindplay

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107475&o=2

$end

$apple2_flop_clcracked=fractrgn,
$bio

Apple II 5.25 disk. published 32 years ago:

Fractional Parts of a Region (c) 1990 Jostens Learning Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231563&o=2

$end

$pet_cass=miefr,
$bio

Commodore PET cass. published 42 years ago:

Fractions (c) 1980 Microcomputers in Education

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125739&o=2

$end

$apple2_flop_clcracked=fractv31,fractv31b,
$bio

Apple II 5.25 disk. published 39 years ago:

Fractions (c) 1983 Edu-Ware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231013&o=2

$end

$apple2_flop_clcracked=fracrevw,
$bio

Apple II 5.25 disk. published 38 years ago:

Fractions - A Review Course (c) 1984 Random House, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230604&o=2

$end

$apple2_flop_clcracked=frcaddit,
$bio

Apple II 5.25 disk. published 34 years ago:

Fractions - Addition (c) 1988 Houghton Mifflin Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240675&o=2

$end

$apple2_flop_clcracked=fractaddsub,
$bio

Apple II 5.25 disk. published 37 years ago:

Fractions - Addition and Subtraction (c) 1985 Gamco Industries

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231675&o=2

$end

$apple2_flop_clcracked=frcbaskl,
$bio

Apple II 5.25 disk. published 34 years ago:

Fractions - Basic Skills (c) 1988 Houghton Mifflin Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231396&o=2

$end

$apple2_flop_clcracked=fractmultdiv,
$bio

Apple II 5.25 disk. published 37 years ago:

Fractions - Multiplication and Division (c) 1985 Gamco Industries

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231676&o=2

$end

$apple2_flop_clcracked=frcsubtr,
$bio

Apple II 5.25 disk. published 34 years ago:

Fractions - Subtraction (c) 1988 Houghton Mifflin Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231397&o=2

$end

$ti99_cart=fract1,
$bio

Texas instrument TI-99/4A cart. published 39 years ago:

Fractions 1 (c) 1983 Foresman [Scott Foresman]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84585&o=2

$end

$msx1_cart=fract1,
$bio

MSX cart. published 35 years ago:

1 كسور (c) 1987 al Alamiah
(Fractions 1)

- TECHNICAL -

[Model M028]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77082&o=2

$end

$ti99_cart=fract2,
$bio

Texas instrument TI-99/4A cart. published 39 years ago:

Fractions 2 (c) 1983 Foresman [Scott Foresman]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84586&o=2

$end

$msx1_cart=fract2a,fract2,
$bio

MSX cart. published 35 years ago:

2 كسور (c) 1987 al Alamiah
(Fractions 2)

- TECHNICAL -

[Model M043]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77083&o=2

$end

$apple2_flop_clcracked=frcfolie,
$bio

Apple II 5.25 disk. published 38 years ago:

Fractions en Folie (c) 1984 Ediciel Matra & Hachette [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=311971&o=2

$end

$apple2_flop_clcracked=frctns2,
$bio

Apple II 5.25 disk. published 35 years ago:

Fractions II - Addition, Subtraction, Multiplication and Division (c) 1987 Silver Burdett Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232041&o=2

$end

$apple2_flop_clcracked=fractpract,
$bio

Apple II 5.25 disk. published 40 years ago:

Fractions Practice (c) 1982 Control Data Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240661&o=2

$end

$apple2_flop_clcracked=ssfractn,
$bio

Apple II 5.25 disk. published 40 years ago:

Fractions Ver.3.0 (c) 1982 Softsmith Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293477&o=2

$end

$cpc_flop=fragglea,
$bio

Amstrad CPC 464 disk. published 30 years ago:

Fraggle and Duck Demo 7 (c) 1992 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124600&o=2

$end

$dc=fragtale,
$bio

Sega Dreamcast GD published 21 years ago:

Fragrance Tale [Model T-37904M] (c) 2001 Takuyo Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135474&o=2

$end

$electron_cass=frak,
$bio

Acorn Electron cass. published 38 years ago:

Frak! (c) 1984 Aardvark

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51851&o=2

$end

$bbc_cass=frak,
$bio

Acorn BBC Micro B cass. published 38 years ago:

Frak! (c) 1984 Aardvark Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52311&o=2

$end

$bbc_rom=frak,
$bio

Frak! (c) 198? Unknown.

Unofficial ROM version.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110855&o=2

$end

$electron_cass=fraka,
$bio

Acorn BBC/Electron cass. published 32 years ago:

Frak! (c) 1990 Alternative Soft., Ltd.

- TECHNICAL -

GAME ID: AS293

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129637&o=2

$end

$cpc_flop=fraktalg,fraktalg01,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Fraktal Generator 3D (c) 1988 DMV Soft. [Daten und Medien Verlag]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125081&o=2

$end

$cpc_flop=fraktalg02,
$bio

Fraktal Graphics Demo for FutureOS (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124601&o=2

$end

$apple2_flop_orig=frakfaeb,
$apple2_flop_clcracked=frakfaeb,
$bio

Apple II 5.25 disk. published 37 years ago:

Fraktured Faebles (c) 1985 American Eagle

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262189&o=2

$end

$info=j6framft,
$bio

Frame & Fortune (c) 199? JPM International.

- TECHNICAL -

Impact

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41094&o=2

$end

$info=j6ffc,j6ffca,j6ffcb,j6ffcc,j6ffcd,j6ffce,
$bio

Frame & Fortune Club (c) 199? Crystal Leisure.

- TECHNICAL -

IMPACT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41940&o=2

$end

$dc=framgridtod,
$bio

Sega Dreamcast GD published 23 years ago:

Frame Gride - Test Operation Disc (c) 1999 From Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135476&o=2

$end

$dc=framgrid,
$bio

Sega Dreamcast GD published 23 years ago:

Frame Gride (c) 1999 From Soft.

- TECHNICAL -

Model T-34201M

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135475&o=2

$end

$apple2_flop_orig=frmup14,
$bio

Apple II 5.25 disk. published 40 years ago:

Frame-up (c) 1982 Beagle Bros.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=159878&o=2

$end

$mac_hdflop=frmaker402,
$bio

Apple Macintosh HD disk. published 28 years ago:

FrameMaker Ver.4.0.2 (c) 1994 Frame Technology

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=291028&o=2

$end

$mac_hdflop=frmaker50,
$bio

Apple Macintosh HD disk. published 27 years ago:

FrameMaker Ver.5.0 (c) 1995 Frame Technology

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=291029&o=2

$end

$spectrum_cass=framewor,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Frameworks X - The Mainframe Quest (c) 1983 MC2 Records

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300392&o=2

$end

$to_flop=afpafran,afpafrana,
$bio

Francais - AFPA Auvergne (c) 198? CFPA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107735&o=2

$end

$cpc_flop=francais,francais02,
$bio

Francais au Lycee (c) 198? Cedic-Nathan [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126577&o=2

$end

$to7_cass=cegram1,
$bio

Thomson TO7 cass. published 37 years ago:

Francais CE - Grammaire et Orthographe (c) 1985 VIFI-Nathan [Vifi International]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108263&o=2

$end

$mo5_cass=ceaccpar,ceaccpara,ceaccparb,cemotcrs,cemotcrsb,cemotcrsa,cemotcrsc,
$to7_cass=ceaccord,cemotscr,
$bio

Thomson MO5/TO7 cass. published 37 years ago:

Francais CE - Grammaire et Orthographe 1 (c) 1985 VIFI-Nathan [Vifi International]

Features:
ACCORD PARFAIT
MOT CROISES-IMAGES

- TECHNICAL -

GAMe ID: 4N 4014

CASSETTE No. 1
FACE A: TO7
FACE B: MO5

CASSETTE No. 2
FACE A: TO7
FACE B: MO5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108264&o=2

$end

$mo5_cass=cecnjclc,cecnjclca,cecnjclcb,cegraphx,cegraphxa,cegraphxb,
$bio

Thomson MO5 cass. published 37 years ago:

Francais CE - Grammaire et Orthographe 3 (c) 1985 VIFI-Nathan [Vifi International]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108775&o=2

$end

$mo5_cass=ceaccord,ceaccorda,ceaccordb,cebourse,ceboursea,cebourseb,
$bio

Thomson MO5 cass. published 37 years ago:

Francais CE - Grammaire et Orthographe 4 (c) 1985 VIFI-Nathan [Vifi International]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108776&o=2

$end

$mo5_cass=francecm,
$bio

Thomson MO5 cass. published 37 years ago:

Francais CE/CM - Aide a l'orthographe (c) 1985 VIFI-Nathan [Vifi International]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108777&o=2

$end

$mo5_cass=cecmatel,cecmatela,cecmatelb,cecminva,cecminvaa,cecminvab,
$to7_cass=cecmatel,cecmatela,
$bio

Thomson MO5/TO7 cass. published 37 years ago:

Francais CE/CM - Aide a l'Orthographe 1 (c) 1985 VIFI-Nathan.

Features :
ATELIER DES PHRASES
INVASION DES FAUTES

- TECHNICAL -

GAME ID: 4N 4018

CASSETTE 1
FACE A: TO7 ver.
FACe B: MO5 ver.

CASSETTE 2
FACE A: TO7 ver.
FACe B: MO5 ver.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108266&o=2

$end

$mo5_cass=cecmponc,cecmponca,cecmponcb,cecmdevi,cecmdevib,cecmdevia,cecmdevic,
$to7_cass=cecmponc,cecmponca,
$bio

Thomson MO5/TO7 cass. published 37 years ago:

Francais CE/CM - Aide a l'Orthographe 2 (c) 1985 VIFI-Nathan.

- TECHNICAL -

GAME ID: 4N 4019

CASSETTE 1
FACE A: TO7 ver.
FACe B: MO5 ver.

CASSETTE 2
FACE A: TO7 ver.
FACe B: MO5 ver.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108267&o=2

$end

$mo5_cass=ce1conju,ce1conjua,ce1conjub,ce1devin,ce1devina,ce1devinb,
$to7_cass=ce1conju,
$bio

Thomson MO5/TO7 cass. published 37 years ago:

Francais CE1 - Grammaire et Orthographe 2 (c) 1985 VIFI-Nathan

Features:
CONJUGAISON
DEVINE

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108268&o=2

$end

$mo5_cass=cmchenil,cmchenila,cmchenilb,cmconsti,cmconstia,cmconstib,
$to7_cass=cmchenil,
$bio

Thomson MO5/TO7 cass. published 37 years ago:

Francais CM - Grammaire et Vocabulaire 1 (c) 1985 VIFI-Nathan.

Features:
CHENILLE SAVANTE
LA PHRASE ET SES CONSTITUANTS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108269&o=2

$end

$mo5_cass=cmclasse,cmclassea,cmclasseb,cmpronom,cmpronoma,cmpronomb,
$to7_cass=cmclass,
$bio

Thomson MO5/TO7 cass. published 37 years ago:

Francais CM - Grammaire et Vocabulaire 2 (c) 1985 VIFI-Nathan [Vifi International]

Features:
PRONOMS
CLASSEMENT ALPHABETIQUE

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108270&o=2

$end

$mo5_cass=cmdemimo,cmdemimob,cmdemimoa,cmapi,cmapia,
$to7_cass=cmapi,
$bio

Thomson MO5/TO7 cass. published 37 years ago:

Francais CM - Vocabulaire et Orthographe 1  (c) 1985 VIFI-Nathan [Vifi International]

Features:
A DEMI MOT
A.P.I.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108271&o=2

$end

$mo5_cass=cm26memo,cm26memoa,cm26syno,cm26synoa,
$to7_cass=cm26emem,cm26esyn,
$bio

Thomson MO5/TO7 cass. published 37 years ago:

Francais CM2/6eme - Vocabulaire et Orthographe 2 (c) 1985 VIFI-Nathan.

Features:
Memotex
Synonimes

- TECHNICAL -

GAME ID: 4023

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108272&o=2

$end

$mo5_cass=cpfamile,cpfamilea,cpfamileb,cpfamilec,cplectur,cplectura,cplecturb,
$to7_cass=cpfamile,cptrain,
$bio

Thomson MO5/TO7 cass. published 37 years ago:

Francais CP - Aide a la Lecture 3 (c) 1985 VIFI-Nathan.

Features:
FAMILLE
LECTEUR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108275&o=2

$end

$mo5_cass=cploto,cplotoa,cplotob,cpmemoje,cpmemojea,cpmemojeb,
$to7_cass=cploto,cpmemoje,
$bio

Thomson MO5/TO7 cass. published 37 years ago:

Francais CP - Aide a la lecture 4 (c) 1985 VIFI-Nathan.

Features:
LOTO
MEMO-JEU

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108277&o=2

$end

$mo5_cass=cpcealer,cpcealera,cpcealerb,cpcememo,cpcememoa,cpcememob,
$to7_cass=cpcealer,
$bio

Thomson MO5/TO7 cass. published 37 years ago:

Francais CP/CE - Aide a la Lecture 1 (c) 1985 VIFI-Nathan [Vifi International]

Features:
ALERTE
MEMOT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108278&o=2

$end

$mo5_cass=cpcepelm,cpcepelma,cpcepelmb,cpcerada,cpceradaa,cpceradab,
$to7_cass=cpcepele,cpcerada,
$bio

Thomson MO5/TO7 cass. published 37 years ago:

Francais CP/CE - Aide a la Lecture 2 (c) 1985 VIFI-Nathan.

Features:
PELMEL
RADAR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108279&o=2

$end

$adam_flop=francais,
$bio

Coleco Adam disk. published 33 years ago:

Francais Pour Les Chic (c) 1989 Weber Soft. [Hal Weber]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109459&o=2

$end

$cpc_flop=francais01,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Francais Reussite 4e [Model 553523] (c) 1988 Cedic-Nathan [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126576&o=2

$end

$to7_cass=france,
$bio

Thomson TO7 type-in published 39 years ago:

France (c) 1983 Hebdogiciel.

This program goes to the end of the possibilities of your T07 (basic version without memory extension). In addition to the unusual graphics of the map of France, there is an educational game that will fascinate children and astonish parents with their knowledge of geography.

- TRIVIA -

Published on October 14, 1983 in the French magazine; Hebdogiciel no. 1.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108281&o=2

$end

$phc25_cass=france,
$bio

Sanyo PHC-25 cass. published 39 years ago:

France (c) 1983 Sanyo [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236908&o=2

$end

$x07_cass=france,
$bio

Canon X-07 type-in published 38 years ago:

France (c) 1984 Shift Editions [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=138550&o=2

$end

$nes=france98,
$bio

Nintendo NES cart. published 24 years ago:

France 98 (c) 1998 Unknown.

A pirate hack of "J.League Winning Goal" with modified title screen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65166&o=2

$end

$cpc_flop=francef1,
$bio

Amstrad CPC 464 disk. published 37 years ago:

France Cracked (c) 1985 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126578&o=2

$end

$cpc_cass=franceg,
$bio

Amstrad CPC cass. published 36 years ago:

France Geo (c) 1986 Micro Futur.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96355&o=2

$end

$amigaocs_flop=baresiko,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Franco Baresi World Cup Kick Off (c) 1990 Anco

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74102&o=2

$end

$cpc_flop=frankf2f,frankf19,frankf1901,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Frank (c) 1987 Intrigue Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126579&o=2

$end

$info=m4frkstn,m4frkstna,m4frkstnb,m4frkstnc,m4frkstnd,m4frkstne,m4frkstnf,m4frkstng,m4frkstnh,
$bio

Frank 'n' Stein (c) 199? Crystal Gaming.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40625&o=2

$end

$cpc_cass=franknst,
$bio

Amstrad CPC cass. published 37 years ago:

Frank 'N' Stein [Model AMC-156] (c) 1985 Indescomp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96356&o=2

$end

$specpls3_flop=frankbbb,
$bio

Sinclair ZX Spectrum+3 disk. published 33 years ago:

Frank Bruno's Big Box (c) 1989 Elite Systems, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147908&o=2

$end

$spectrum_cass=fbboxing,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Frank Bruno's Boxing (c) 1985 Elite Systems, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78969&o=2

$end

$c64_cass=fbruno,
$bio

Commodore C64 cass. published 37 years ago:

Frank Bruno's Boxing (c) 1985 Elite Systems, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146524&o=2

$end

$c64_cass=fbrunoe,
$bio

Commodore C64 cass. published 34 years ago:

Frank Bruno's Boxing (c) 1988 Encore [Elite Systems TM]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146525&o=2

$end

$pcw=brunobox,
$bio

Frank Bruno's Boxing (c) 198? Elite Systems, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118321&o=2

$end

$spectrum_cass=fbboxinga,fbboxingb,
$bio

Frank Bruno's Boxing (c) 198? Encore [Elite Systems TM]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219637&o=2

$end

$cpc_cass=fbruno,
$bio

Amstrad CPC cass. published 37 years ago:

Frank Bruno's Boxing (c) 1985 Elite Systems, Ltd.

- TECHNICAL -

BARCODE: 5 012189 030063

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96360&o=2

$end

$cpc_flop=frankbru03,frankbru04,frankbru05,frankbru02,frankbru,frankbru07,frankbru01,frankbru08,frankbru09,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Frank Bruno's Boxing (c) 1985 Elite Systems, Ltd.

- TECHNICAL -

BARCODE: 5 012189 031060

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120996&o=2

$end

$c64_cass=fbrunow,
$bio

Commodore C64 cass. published 34 years ago:

Frank Bruno's World Championship Boxing (c) 1988 Encore.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85392&o=2

$end

$cpc_cass=fbrunoen,
$bio

Amstrad CPC cass. published 34 years ago:

Frank Bruno's World Championship Boxing (c) 1988 Encore [Elite Systems TM]

Budget re-release of "Frank Bruno's Boxing [Model 030063]".

- TECHNICAL -

BARCODE: 5 012189 040123

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96362&o=2

$end

$gba=dune,
$bio

Frank Herbert's Dune - Ornithopter Assault (c) 200? Cryo Interactive Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95271&o=2

$end

$cpc_flop=franknst,franknst01,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Frank N Stein Cracked (c) 1985 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126580&o=2

$end

$spectrum_cass=franknr,
$bio

Sinclair ZX Spectrum cass. published 11 years ago:

Frank N Stein Re-booted (c) 2011 Stewart, Colin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236592&o=2

$end

$spectrum_cass=frankn,franknp,franknbf,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Frank N Stein (c) 1984 PSS

- TECHNICAL -

Model 039

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78974&o=2

$end

$spectrum_cass=frnkflea,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Frank the Flea (c) 1986 Megasoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78975&o=2

$end

$saturn=bighurtj,
$bio

Sega Saturn CD published 26 years ago:

Frank Thomas Big Hurt Baseball (c) 1996 Acclaim Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59141&o=2

$end

$saturn=bighurt,
$bio

Sega Saturn CD published 26 years ago:

Frank Thomas Big Hurt Baseball (c) 1996 Acclaim Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60309&o=2

$end

$gameboy=bighurt,
$bio

Nintendo Game Boy Cart. published 27 years ago:

Frank Thomas Big Hurt Baseball [Model DMG-AFKE-USA] (c) 1995 Acclaim Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66002&o=2

$end

$snes=bighurtj,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Frank Thomas Big Hurt Baseball [Model SHVC-AFKJ-JPN] (c) 1995 Acclaim Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61324&o=2

$end

$psx=bighurt,
$bio

Sony PlayStation CD published 26 years ago:

Frank Thomas Big Hurt Baseball (c) 1996 Acclaim Ent., Inc.

- TECHNICAL -

GAME ID: SLUS-00010

- TRIVIA -

Released on June 5, 1996 in the USA.

The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110972&o=2

$end

$snes=bighurtu,
$bio

Nintendo Super NES cart. published 27 years ago:

Frank Thomas Big Hurt Baseball [Model SNS-AFKE-USA] (c) 1995 Acclaim Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63024&o=2

$end

$snes=bighurt,
$bio

Nintendo Super NES cart. published 27 years ago:

Frank Thomas Big Hurt Baseball [Model SNSP-AFKP-EUR] (c) 1995 Acclaim Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63023&o=2

$end

$gamegear=bighurt,
$bio

Sega Game Gear cart. published 27 years ago:

Frank Thomas Big Hurt Baseball [Model T-81328] (c) 1995 Acclaim Ent., Incorporated.

- STAFF -

Programming : Jeremy Corley (Corpse), Peter Kolarov (PKZIPYA)
Additional Programming : Tom Powers (TommyGun), Stephen Nguyen (My Bear), Douglas Schilling (Aardvark)
Animation : Laura Raines Smith, Beth Scholz, Jean Bergesen
Background Art : Phil Knowles, Jean Bergesen
Music Arrangements and Sound Effects : Greg Turner, Eric Swanson
Producer for Realtime Associates, Seattle Division : Steve Ettinger
Producer : Dan Feinstein (Weasel)
Associate Producer : Brett Gow (Brutah)
Acclaim White team : Elisabeth Burgess (Lizard), Asif Chaudhri (Parts N Service), Nat  Gunter (Melee), Shawn Rosen (The Big Sequoia), Seth Rosenfeld (12 Gauge Tongue), Mark  Thienvanich (Boo Boo), Peter Wanat (Pistol Pete)
Game Design : Brett Gow
Acclaim QA : Carol Caracciolo, , Steve Bremer, Chad Chamberlain, Tom Falzone, Rob Guevara, Brian Krieger, Chris McGovern, Greg McGovern, Brian Regan, Dave Sanchez, Pete Sanfilippo, Anthony Scaduto, Michael Simmons, Jerry Tjan, Hal Turkiewicz
Special Thanks : Joe Salfi, Howe Sportsdata, Eric Samulski (Air Dog)
Very Special Thanks To : Bryana Mumm, Tinka ?pinka, Kari Powers, Jessica Etfinger, Kyle Etfinger, Russell Etfinger, Linda Etfinger, Lorrie Jean Gow, Logan Gowv (LT), Evan Stein, Ed Fortune, Pat Coleman, Elisabeth Smith

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64595&o=2

$end

$saturn=bighurtu,
$bio

Sega Saturn CD published 26 years ago:

Frank Thomas Big Hurt Baseball [Model T-8138H] (c) 1996 Acclaim Entertainment, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60042&o=2

$end

$megadriv=bighurt,
$bio

Sega Genesis cart. published 27 years ago:

Frank Thomas Big Hurt Baseball (c) 1995 Acclaim Ent., Inc

- TECHNICAL -

GAME ID: T-81476

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69589&o=2

$end

$info=bighurt,
$bio

Pinball published 27 years ago:

Frank Thomas' Big Hurt (c) 1995 Premier Technology.

- TECHNICAL -

Model Number : 745

- TRIVIA -

1,985 units were produced.

- STAFF -

Design by : Bill Parker
Art by : Scott Melchionda, Susan O'Reilly, Constantino Mitchell
Dots/Animation by : Rand Paulin, Alycen Hareas, Vecennia Jordan, Scott Melchionda
Mechanics by : Marion Czyz, Wesley Chang
Sound by : Craig Beierwaltes, Duane Decker
Software by : Allen Edwall

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5218&o=2

$end

$spectrum_cass=frankens,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Frankenstein (c) 1987 CRL Group PLC [London, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78970&o=2

$end

$cpc_cass=franken,
$bio

Amstrad CPC cass. published 35 years ago:

Frankenstein (c) 1987 CRL Group PLC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96363&o=2

$end

$cpc_flop=frankens03,frankens01,frankens05,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Frankenstein (c) 1987 CRL Group PLC [London, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126581&o=2

$end

$amigaocs_flop=frankens,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Frankenstein (c) 1992 Zeppelin Platinum

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74103&o=2

$end

$ibm5170_cdrom=franklod,
$bio

IBM PC/AT DOS CD published 27 years ago:

Frankenstein - Life or Death (c) 1995 Merit Studios

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144636&o=2

$end

$nes=franknst,
$bio

Nintendo NES cart. published 31 years ago:

Frankenstein - The Monster Returns (c) 1991 Bandai

For years the monster lay in the grave, and the villagers went peacefully about their business trying to forget the horrible nightmare days when HE had spread terror throughout the countryside. For years the sun seemed to shine brighter and the crops grew taller than anyone could ever remember. Surely, their troubles were far behind them, and life was one blissful long walk through paradise. But, their wonderful world would be shattered in one mighty flash from the heavens. For lightning had struck the old tombstone that lay battered and overgrown with weeds in a dark corner of the ancient cemetary. And just as fiendish life had once been given to the dead, it would be given again. First a twitch of a finger, a flutter of a heartbeat, then a powerful surge of energy to the twisted criminal brain that so long ago had terrorized the land in the powerful body of the hideous monster. The horror was about to begin again... Frankenstein had risen from the dead!

- TECHNICAL -

GAME ID: NES-2F-USA

- TRIVIA -

Released in July 1991 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55155&o=2

$end

$saturn=franken,
$bio

Sega Saturn CD published 25 years ago:

Frankenstein - Through the Eyes of the Monster (c) 1997 Interplay

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60310&o=2

$end

$spectrum_cass=frnk2000,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Frankenstein 2000 (c) 1985 Icon Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78971&o=2

$end

$bbc_cass=frnk2000atrr,
$bio

Frankenstein 2000 (c) 19?? Atlantis

- TECHNICAL -

GAME ID: AT 608

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51852&o=2

$end

$bbc_cass=frnk2000,
$bio

Acorn BBC Micro B cass. published 37 years ago:

Frankenstein 2000 (c) 1985 ASL [Audiogenic Soft., Ltd.]

- TECHNICAL -

GAME ID: ICN5BA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51853&o=2

$end

$electron_cass=frnk2000,frnk2000au,
$bio

Acorn BBC/Electron cass. published 37 years ago:

Frankenstein 2000 (c) 1985 ASL [Audiogenic Soft., Ltd.] 

Re-released with the Electron version included.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236042&o=2

$end

$cpc_flop=frankens04,frankens02,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Frankenstein Jnr. Cracked (c) 1990 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126583&o=2

$end

$spectrum_cass=frankjr,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Frankenstein Jnr. (c) 1990 Cartoon Time

- TECHNICAL -

GAME ID: 2224

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78972&o=2

$end

$c64_cass=frankenjr,
$bio

Commodore C64 cass. published 35 years ago:

Frankenstein Jr. (c) 1987 Codemasters Soft. Co., Ltd., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186360&o=2

$end

$cpc_cass=frankenjr,
$bio

Amstrad CPC cass. published 35 years ago:

Frankenstein Junior (c) 1987 Codemasters Soft. Co., Ltd., The

- TECHNICAL -

GAME ID: 3211

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96365&o=2

$end

$cpc_flop=frankens,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Frankenstein [Model 60251573] (c) 1987 Zafiro Soft. Division [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126582&o=2

$end

$a2600=frankenm,frankenmp,
$bio

Atari 2600 cart. published 39 years ago:

Frankenstein's Monster (c) 1983 Data Age, Incorporated.

In the cold dark night you make your way through the ghoulish castle of Dr. Frankenstein. There you must prevent him from completing his creation.

Your only chance is to gather stones from the dungeon and bring them to the tower where you must build a barricade around FRANKENSTEIN'S MONSTER before he has accumulated enough energy to come alive. To succeed you will have to move fast, avoiding poisonous spiders, vampire bats and terrifying ghosts. Complete the job and the village will be safe forever.

You must build a barrier around FRANKENSTEIN'S MONSTER before he is completely energized.

Player - Player must collect stones from the dungeons of Dr. Frankenstein's castle and bring them to the tower where he must construct the barrier around FRANKENSTEIN'S MONSTER.

Frankenstein's Monster - A grotesque creature that is slowly being energized. Once completely energized, he will come alive and direct his fury on the helpless villagers.

Power Probe - This device absorbs the energy released by an electrical storm and distributes it to FRANKENSTEIN'S MONSTER

Ghost - Whether real or mere illusion, these characters are equally terrifying. Contact one of them and you'll become mesmerized for a short time.

Giant Tarantula - These creatures crawl freely throughout the castle. Avoid them or their venom will temporarily immobilize you.

Spider - The dungeons of the castle are infested with these crafty pests. Without warning they'll drop upon you from the cracks in the stone ceiling. They seem determined to drive you into the deadly pool of acid.

Bat - Lurking in the dark corners are scores of bloodthirsty vampire bats who will swarm you as you make your final assault on FRANKENSTEIN'S MOSNTER.

- TECHNICAL -

Model 116008

- SCORING -

In this game you will start with 500 points.
Each time you run into a ghost or a spider you will lose 20 points.
Each time you contact a bat you will lose 10 points.
Falling through a trapdoor will cost you 100 points.
If you are unfortunate enought to fall into the pool of acid, you will lose 200 points and one of your three lives.

For each stone you place around the Monster, you will gain a bonus of 500 points.
Finally, if you finish the job before your time runs out, you will gain a bonus of 100 points for each unit of time saved.
NOTE: It takes 30 units of time to energize the Monster.

- TIPS AND TRICKS -

The primary objective in this game is to beat the timer and enclose the Monster. A secondary objective is to complete the primary objective with the highest possible score.

If you are beginning to run out of time, you can take short cuts by jumping throught the trap doors to the platform floating in the acid. This will cost you 100 points, but it will save time.

When jumping over the pool of acid, watch closely for the spiders. They will give you about a one-second warning before they drop into your path. It is best to make your jump immediately after the spider has completed its descent.

Remember! This game gets more difficult with each stone you collect. Move as quickly as possible to save the time you will need later when you face additional trapdoors, even larger tarantulae, and movable platforms floating on the pool of acid. Be prepared for even more surprises as you get closer to completing the barrier.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50495&o=2

$end

$a2600=frankenme,
$bio

Atari 2600 cart. published 39 years ago:

Frankenstein's Monster (c) 1983 Gameworld

European release. See Data Age's "Frankenstein's Monster [Model 116008]" for more information about the game itself.

- TECHNICAL -

Model 133-008

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50496&o=2

$end

$dragon_cass=frankie,
$bio

Frankie (c) 198? Smithson Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116893&o=2

$end

$info=sc4fd7th,sc4fd7tha,sc4fd7thb,sc4fd7thc,sc4fd7thd,sc4fd7the,sc4fd7thf,sc4fd7thg,sc4fd7thh,sc4fd7thi,
$bio

Frankie Dettori's 7th Heaven (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR6804]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42590&o=2

$end

$spectrum_cass=frankie,frankiea,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Frankie Goes to Hollywood (c) 1985 Ocean Software, Limited.

- TECHNICAL -

Loading time: 3 min. 31 sec.

- STAFF -

Programming by: John Gibson, Roy Gibson
Graphics by: Karen Davies

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78973&o=2

$end

$cpc_cass=frankie,
$bio

Amstrad CPC cass. published 36 years ago:

Frankie goes to Hollywood (c) 1986 Ocean Soft., Ltd.

- TECHNICAL -

Loading time: 4 min. 19 sec.

- STAFF -

Amstrad CPC version written by: John Gibson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96369&o=2

$end

$cpc_flop=frankieg,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Frankie Goes to Hollywood (c) 1986 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120382&o=2

$end

$info=ace100,
$bio

Computer published 40 years ago:

Franklin ACE 100 (c) 1982 Franklin Computer

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293639&o=2

$end

$info=ace1000,
$bio

Computer published 40 years ago:

Franklin ACE 1000 (c) 1982 Franklin Computer

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293640&o=2

$end

$info=ace2200,
$bio

Computer published 37 years ago:

Franklin ACE 2200 (c) 1985 Franklin Computer.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298376&o=2

$end

$info=ace500,
$bio

Computer published 36 years ago:

Franklin ACE 500 (c) 1986 Franklin Computer.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298375&o=2

$end

$dragon_cass=frankwond,
$bio

Franklin in Wonderland (c) 198? Salamander

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116619&o=2

$end

$gba=franklinu,
$bio

Nintendo GBA cart. published 17 years ago:

Franklin the Turtle [Model AGB-BFKE-USA] (c) 2005 Game Factory, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70701&o=2

$end

$gba=franklin,franklina,franklinb,
$bio

Nintendo GBA cart. published 16 years ago:

Franklin the Turtle (c) 2006 Game Factory, The

- TECHNICAL -

GAME ID: AGB-BFKP-EUR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70700&o=2

$end

$gba=frankadvu,
$bio

Nintendo GBA cart. published 16 years ago:

Franklin's Great Adventures [Model AGB-BFLE-USA] (c) 2006 Game Factory, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70703&o=2

$end

$gba=frankadv,
$bio

Nintendo GBA cart. published 16 years ago:

Franklin's Great Adventures [Model AGB-BFLP] (c) 2006 Game Factory, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70702&o=2

$end

$dragon_cass=franktomb,
$bio

Dragon cass. published 39 years ago:

Franklin's Tomb (c) 1983 Salamander

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116620&o=2

$end

$bbc_cass=franklin,
$bio

Franklins Tomb (c) 19?? Salamander

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51854&o=2

$end

$gameboy=fjdtiles,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Franky, Joe & Dirk... On the Tiles [Model DMG-E5-NOE] (c) 1993 Elite

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66004&o=2

$end

$msx2_flop=frantic,frantica,
$bio

MSX 2 disk. published 30 years ago:

Frantic (c) 1992 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101669&o=2

$end

$info=ep_fran,ep_frana,
$bio

Frantic (c) 199? Maygay.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40834&o=2

$end

$a2600=frantic,
$bio

Atari 2600 cart. published 8 years ago:

Frantic (c) 2014 SpiceWare.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115067&o=2

$end

$bbc_cass=franticf,
$bio

Frantic Fingers (c) 19?? Powersoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51855&o=2

$end

$snes=franticu,
$bio

Nintendo Super NES cart. published 26 years ago:

Frantic Flea [Model SNS-AF8E-USA] (c) 1996 GameTek

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63026&o=2

$end

$snes=frantic,franticp,
$bio

Nintendo Super NES cart. published 26 years ago:

Frantic Flea [Model SNSP-AF8P-EUR] (c) 1996 GameTek

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63025&o=2

$end

$info=franticf,franticfa,
$bio

Redemption mechanical game published 26 years ago:

Frantic Fred (c) 1996 The Game Room.

Help a hilarious bear named 'Frantic Fred' to eat all the apples that falling from the tree and avoiding them hit the ground, while dodging anvils that throw the naughty squirrels to win many tickets!.

If you catch all apples, will go to the bonus round, where you can win up to 500 tickets.

- TRIVIA -

This game unit appears in Rockstar's famous game Grand Theft Auto San Andreas.

- STAFF -

Designed by: Kyle Hodgetts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=28036&o=2

$end

$coleco=ffreddy,
$bio

Colecovision cart. published 39 years ago:

Frantic Freddy (c) 1983 Spectravideo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53282&o=2

$end

$svi318_cart=ffreddy,
$bio

Spectravideo SV-318 cart. published 39 years ago:

Frantic Freddy (c) 1983 SVI [SpectraVideo, Inc.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=292876&o=2

$end

$cpc_flop=franticf,franticf01,
$bio

Amstrad CPC type-in published 37 years ago:

Frantic Freddy (c) 1985 Amstrad Computer User

- TRIVIA -

Listed as a type-in program in the magazine: Amstrad Computer User (Amsoft era).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119030&o=2

$end

$svi318_cass=ffreddy,ffreddya,
$bio

Spectravideo SV-318 cass. published 38 years ago:

Frantic Freddy (c) 1984 Spectravideo, Inc.

- TECHNICAL -

GAME ID: SD-232C

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118500&o=2

$end

$info=ffruits,
$bio

Redemption mechanical game published 21 years ago:

Frantic Fruits (c) 2001 Cromptons Leisure Machines, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=18905&o=2

$end

$cpc_flop=frappeau,
$bio

Amstrad CPC type-in published 37 years ago:

Frappe au Clavier (c) 1985 CPC

- TRIVIA -

Listed in the French magazine CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119903&o=2

$end

$x68k_flop=frapull,
$bio

Frapull (c) 19?? Wing K.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87546&o=2

$end

$x68k_flop=frayd,
$bio

Fray (c) 199? Gold Cats Project

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87547&o=2

$end

$pc88va=fray,
$bio

NEC PC-88 VA disk. published 31 years ago:

Fray - In Magical Adventure (c) 1991 Micro Cabin Co. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131601&o=2

$end

$pc98=fray,fraya,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Fray - In Magical Adventure (c) 1991 Micro Cabin Co..

- TECHNICAL -

GAME ID: 15455
BARCODE: 4988608154553

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89503&o=2

$end

$msx2_flop=fray,frayb,fraya,frayd,
$vgmplay=fray_msx2,fray_msx2p,
$bio

MSX 2 disk. published 32 years ago:

Fray - In Magical Adventure (c) 1990 Micro Cabin Co..

- TECHNICAL -

GAME ID: 2244
BARCODE: 4988608022449

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101670&o=2

$end

$msxr_flop=fray,frayb,fraya,
$bio

MSX Turbo-R disk. published 32 years ago:

Fray - In Magical Adventure (c) 1990 Micro Cabin Co.

- TECHNICAL -

GAME ID: 2344
BARCODE: 4988608023446

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133263&o=2

$end

$gamegear=fray,
$bio

Sega Game Gear cart. published 31 years ago:

Fray - Shugyou Hen (c) 1991 Micro Cabin Co.

- TECHNICAL -

Cartridge ID: T-52037

- TRIVIA -

Reviews:
March 1992 - Joypad N.6 [FR]: 60/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64596&o=2

$end

$pcecd=fraycd,
$bio

NEC PC-Engine CD published 28 years ago:

Fray CD - Xak Gaiden (c) 1994 Micro Cabin Co.

- TECHNICAL -

BARCODE: 4988608155000
GAME ID: MCCD4005

- TRIVIA -

Released on March 30, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58193&o=2

$end

$svmu=freak,
$bio

Sega Visual Memory Unit mini-game published 22 years ago:

Freak Skater 2 (c) 2000 Freakware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293612&o=2

$end

$spectrum_cass=fredb,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Fred (c) 1987 Microbyte, S.A.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289897&o=2

$end

$pmd85_cass=fred,
$bio

Tesla PMD-85 cass. published 34 years ago:

Fred (c) 1988 VBG Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236464&o=2

$end

$amigaocs_flop=fred,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Fred (c) 1989 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74104&o=2

$end

$gamegear=fredcoup,
$bio

Sega Game Gear cart. published 28 years ago:

Fred Couples' Golf (c) 1994 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID: 2529

- STAFF -

Programmer : S.Kawa, Yamax
Designers : Kinkin, Tommy, Enjyoh, Kan, Jerry Markota, Wallace Poulter
Music Composer : Nasu-B
Lead Test : Tim Spengler, Lehto, Matsu-Tokujoh
Assistant Lead Test : Mark Subotnick
Testing : Terry Thomas, Aaron Hommes, Steve Fallas, Ben Syzmokiwak, Blair Bullock, Kif Davis, Aron Looichinger, Daniel Wong, David Dodge, Kevin Johnson, Conan Tigard, Michael Wu, Randy Kreidt, Devan Hammack, Jay Mijares, Mike Callahan, Dan Cohen
Marketing : Doug Robert, Craig Ostrander
Manual : Mark Sherrod
Sega Sports : Mike Meicheid, Chris Smith, Scott Rohde, Chris Cutliff, Rosie Freeman
Special Thanks To : Joe Meischeid, Mike Latham, Steve Patterson, Deanna BAlistreri, Willie-Mancero, Henry Giesen, James Spahn, Murakami, Moomiso, Yen, Wat, Dermot Lyons, Mike Lindstrom, Mike Weiner, Darin Johnston, Shin Hamanaka, Lynn Roach Jr., Jill Kendrick, Ann Nimmer
Planner : Tommy
Director : Hide
Producer : Wallace Poulter, Gerry DeYoung
Executive Producer : Wayne Townsend

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64598&o=2

$end

$gamegear=fredcoupj,
$bio

Sega Game Gear cart. published 28 years ago:

Fred Couples' Golf (c) 1994 Sega Enterprises, Limited.

Japanese release. Game developed in the USA.

- TECHNICAL -

GAME ID: G-3358

- TRIVIA -

Released on December 23, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64597&o=2

$end

$info=fredmem,fredmemc,fredmemj,fredmesp,fredmemuk,fredmemus,
$bio

Arcade Video game published 28 years ago:

Fred Flintstone's Memory Match (c) 1994 Coastal Amusements, Incorporated.

A fun memory game starring Fred Flintstone. Match together as many Flintstones characters as you can within the time limit.

- TECHNICAL -

Main CPU : Motorola 68000, M6809
Sound Chips : BSMT2000

Players : 1
Buttons : 9

- TRIVIA -

Fred Flintstone's Memory Match was released in March 1995.

Frederick F. Flintstone also known as 'Fred Flintstone' is a fictional character who originated in the popular television animated series 'The Flintstones'.

- STAFF -

Programmer : Vito Caporusso

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4371&o=2

$end

$spectrum_cass=freda,
$bio

Fred (c) 198? Quicksilva [Grandslam Ent. div.]

- TECHNICAL -

GAME ID: QSP 0064

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226360&o=2

$end

$cpc_cass=fred,
$bio

Amstrad CPC cass. published 38 years ago:

Fred (c) 1984 Indescomp

- TECHNICAL -

GAME ID: S-118

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96370&o=2

$end

$spectrum_cass=fred,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Fred [Model SP 132] (c) 1984 Investronica [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78977&o=2

$end

$spectrum_cass=fredsfan,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Fred's Fan Factory (c) 1984 Software Supersavers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78980&o=2

$end

$tvc_flop=freddie,
$bio

Freddie (c) 198? Black Star Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112298&o=2

$end

$spectrum_cass=timh148freddy,
$bio

Sinclair ZX Spectrum type-in published 35 years ago:

Freddy (c) 1987 Hobby Press [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=310044&o=2

$end

$info=freddy,freddy3,
$bio

Pinball published 28 years ago:

Freddy - A Nightmare on Elm Street (c) 1994 Gottlieb.

- TECHNICAL -

Gottlieb System 3
Model Number : 744

Main CPU : M65C02 (@ 2 MHz), M65C02 (@ 1.7895 MHz)
Sound CPU : (2x) M6502 (@ 2 MHz)
Sound Chips : (2x) DAC, YM2151 (@ 4 MHz), OKI6295 (@ 8 KHz)

- TRIVIA -

Released in October 1994.

2,800 units were produced.

Freddy's sayings during the game :
Where ya been hiding?
I've lost my bearings.
I'll break ya fingers next time.
Rock'n roll!
Ah hahahahaha!
How about a little nappy?
Were playing by my rules now!
Get the lead out!
Pleasent dreams.
Problem with ya brain ?
How sweet fresh meat.
No sleepin on the job!
What are ya waitin for?
Sweet dreams!
Party on dude!
Ah hohoho.
Now were playin with power!
Coffee, tea or me!
Rock-a-bye baby.
Now you're playin with claw power!
Come to papa!
Shoot the ball!
Come on piggy!
Too much iron in my diet.
Need a cup of Joe to win?
Oooahhh!
{Burp}
Get this show on the road!
Looser!
What's wrong, no Balls?
Come on!
Care to come inside?
Boring!
You light up my life!
Now we kick butt (?)
I'll see you in your dreams.
It hurts to be beautiful.
Gotcha!
It aint over yet!
What's for dinner?
Jackpot!
I've got a need for speed!

Other voices during the game :
Freddy's home
Help!
Ahahhhggghhaaaaaa
You're dead Krueger
1, 2, Freddy's comin for you
3, 4, better lock your door
5, 6, grab your crucifix
7, 8, gonna stay up late
9, 10, never sleep again

- STAFF -

Design by : Bill Parker, Ray Tanzer
Art by : Constantino Mitchell
Sound by : Duane Decker, Craig Beierwaltes, Robert Englund
Software by : Allen Edwall, Alycen Hareas

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3996&o=2

$end

$ibm5150=fredfish,
$bio

IBM PC 5.25in. disk. published 39 years ago:

Freddy Fish (c) 1983 Mirror Image Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83618&o=2

$end

$msx1_cass=fredhard,fredhardb,fredharda,
$bio

MSX cass. published 35 years ago:

Freddy Hardest (c) 1987 Dinamic Software [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94655&o=2

$end

$cpc_cass=fredhard,
$bio

Amstrad CPC cass. published 35 years ago:

Freddy Hardest (c) 1987 Imagine Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96376&o=2

$end

$cpc_flop=freddyha03,freddyha02,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Freddy Hardest (c) 1987 Imagine Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118854&o=2

$end

$c64_cass=freddy,
$bio

Commodore C64 cass. published 35 years ago:

Freddy Hardest (c) 1987 Imagine Soft. [Ocean Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=297974&o=2

$end

$msx1_flop=fredhard,fredharda,
$bio

Freddy Hardest cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229973&o=2

$end

$specpls3_flop=fredhams,
$bio

Sinclair ZX Spectrum+3 disk. published 33 years ago:

Freddy Hardest en Manhattan Sur (c) 1989 Dinamic Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147633&o=2

$end

$cpc_flop=freddyha05,freddyha06,freddyha09,freddyha0a,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Freddy Hardest en Manhattan Sur (c) 1989 Dinamic Soft.

- TECHNICAL -

[Model AMD 11890041]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118855&o=2

$end

$cpc_cass=fhardman,
$bio

Amstrad CPC cass. published 33 years ago:

Freddy Hardest En Manhattan Sur (c) 1989 Dinamic Soft.

- TECHNICAL -

GAME ID: AMS 2890042

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96378&o=2

$end

$spectrum_cass=freddy2,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Freddy Hardest en Manhattan Sur (c) 1989 Dinamic Software.

- TECHNICAL -

GAME ID: SPE 1890043

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78979&o=2

$end

$msx1_cass=fhardman,
$bio

MSX cass. published 33 years ago:

Freddy Hardest in South Manhattan (c) 1989 Dinamic Software [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94656&o=2

$end

$msx1_flop=fhardman,
$bio

Freddy Hardest in South Manhattan cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229974&o=2

$end

$cpc_cass=fredhards,
$bio

Amstrad CPC cass. published 35 years ago:

Freddy Hardest (c) 1987 Dinamic Soft.

- TECHNICAL -

GAME ID: AMS 870006

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96375&o=2

$end

$spectrum_cass=freddya,
$bio

Freddy Hardest (c) 198? Alternative Soft., Ltd.

- TECHNICAL -

GAME ID: AS709

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=220237&o=2

$end

$cpc_flop=freddyha01,freddyha,freddyha0b,freddyha0c,freddyha07,freddyha08,freddyha12,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Freddy Hardest [Model DSK 870008] (c) 1987 Dinamic Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118853&o=2

$end

$ibm5150=fredhard,
$bio

IBM PC 5.25in. disk. published 34 years ago:

Freddy Hardest (c) 1988 Dinamic Software.

- TECHNICAL -

GAME ID: PC5 13890021

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83619&o=2

$end

$spectrum_cass=freddy,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Freddy Hardest (c) 1987 Dinamic Software [Madrid, Spain]

- TECHNICAL -

GAME ID: SPE 870004

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78978&o=2

$end

$ibm5170=pharkas,
$bio

IBM PC/AT DOS 3.5in. disk. published 29 years ago:

Freddy Pharkas - Frontier Pharmacist (c) 1993 Sierra On-Line, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144396&o=2

$end

$archimedes=fredfolly,
$bio

Freddy's Folly (c) 19?? Minerva

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116012&o=2

$end

$apple2_flop_clcracked=fredpzad,
$bio

Apple II 5.25 disk. published 38 years ago:

Freddy's Puzzling Adventures (c) 1984 Developmental Learning Materials

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107457&o=2

$end

$ibm5150=4thprot,
$bio

IBM PC 5.25in. disk. published 35 years ago:

Frederick Forsyth's The Fourth Protocol (c) 1987 Ariolasoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132413&o=2

$end

$vsmile_cart=fredge,
$bio

Freds Zahlen Rallye (c) 200? VTECH [Video Technology, Ltd.]

German release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118429&o=2

$end

$apple2_flop_orig=freefall,
$bio

Apple II 5.25 disk. published 40 years ago:

Free Fall (c) 1982 Sirius Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229190&o=2

$end

$electron_cass=freefall,
$bio

Acorn Electron cass. published 39 years ago:

Free Fall (c) 1983 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51856&o=2

$end

$bbcb_flop_orig=freefall,
$bio

Acorn BBC Micro B disk. published 39 years ago:

Free Fall (c) 1983 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125181&o=2

$end

$bbc_cass=freefall,
$bio

Acorn BBC Micro B cass. published 39 years ago:

Free Fall (c) 1983 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262494&o=2

$end

$nes=freefall,
$bio

Nintendo NES cart. published 30 years ago:

Free Fall (c) 1992 Color Dreams, Inc.

Prototype NES game.

- STAFF -

By: Roger Deforest

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55156&o=2

$end

$info=freekick,freekickb1,freekickb2,freekicka,freekickb3,
$bio

Arcade Video game published 35 years ago:

Free Kick (c) 1987 Nihon System.

A ball and paddle game with a soccer theme.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound Chips : (4x) Texas Instruments SN76496 (@ 3 Mhz)

Players : 2
Control : dial
Buttons : 2

- TRIVIA -

Free Kick was released in May 1987.

Licensed to Sega.
Licensed to Merit Industries for distribution.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=873&o=2

$end

$dragon_cass=freepark,
$bio

Dragon cass. published 39 years ago:

Free Parking (c) 1983 B&H Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117184&o=2

$end

$dragon_cass=freepara,
$bio

Free Parking (c) 198? Active Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234387&o=2

$end

$spectrum_cass=freesamp,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Free Sample Programs: Android Nim + Millionaire + Biorhythms (c) 1982 Altwasser, Richard Francis

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295298&o=2

$end

$pc98=fsl_cg1,
$bio

Free Soft Library - CG Collection 1 (c) 19?? Shuwa System Trading

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89504&o=2

$end

$pc98=fsl_cg2,
$bio

Free Soft Library - CG Collection 2 (c) 19?? Shuwa System Trading

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89505&o=2

$end

$pc98=fsl_fwin,
$bio

Free Soft Library - Fantastic Windows (c) 19?? Shuwa System Trading

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89506&o=2

$end

$pc98=fsl_keib,
$bio

Free Soft Library - Keiba Collection (c) 19?? Shuwa System Trading

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89507&o=2

$end

$fmtowns_cd=fsc10,
$bio

Fujitsu FM Towns CD published 27 years ago:

Free Software Collection 10 (c) 1995 Fujitsu, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110134&o=2

$end

$fmtowns_cd=fsc11,
$bio

Fujitsu FM Towns CD published 27 years ago:

Free Software Collection 11 (c) 1995 Fujitsu, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110135&o=2

$end

$fmtowns_cd=fsc4,
$bio

Fujitsu FM Towns CD published 31 years ago:

Free Software Collection 4 (c) 1991 Fujitsu, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110136&o=2

$end

$fmtowns_cd=fsc5,fsc5a,fsc5o,
$bio

Fujitsu FM Towns CD published 30 years ago:

Free Software Collection 5 (c) 1992 Fujitsu, Ltd.

- TECHNICAL -

GAME ID: HMD-117

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110137&o=2

$end

$fmtowns_cd=fsc6,fsc6o,
$bio

Fujitsu FM Towns CD published 29 years ago:

Free Software Collection 6 (c) 1993 Fujitsu, Ltd.

- TECHNICAL -

GAME ID: HME-141

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110138&o=2

$end

$fmtowns_cd=fsc7,fsc7o,
$bio

Fujitsu FM Towns CD published 29 years ago:

Free Software Collection 7 (c) 1993 Fujitsu, Ltd.

- TECHNICAL -

GAME ID: HME-225

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110139&o=2

$end

$fmtowns_cd=fsc8,
$bio

Fujitsu FM Towns CD published 28 years ago:

Free Software Collection 8 (c) 1994 Fujitsu, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110140&o=2

$end

$fmtowns_cd=fsc9,
$bio

Fujitsu FM Towns CD published 28 years ago:

Free Software Collection 9 (c) 1994 Fujitsu, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110141&o=2

$end

$fmtowns_cd=fscmarty,
$bio

Fujitsu FM Towns CD published 30 years ago:

Free Software Collection Marty 1 (c) 1992 Fujitsu, Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261886&o=2

$end

$saturn=freetalk,freetalka,
$bio

Sega Saturn CD published 25 years ago:

Free Talk Studio - Mari no Kimamanao Shaberi (c) 1997 Media Entertainment

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59142&o=2

$end

$pc98=freewill,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Free Will - Knight of Argent (c) 1992 Kinpukurin.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89508&o=2

$end

$fmtowns_cd=freewill,
$bio

Fujitsu FM Towns CD published 30 years ago:

Free Will: Knight of Argent (c) 1992 Sofcom

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110292&o=2

$end

$cpc_flop=freedeli01,
$bio

Amstrad CPC 464 disk. published 27 years ago:

Freedelire Meeting Demo 1995 (c) 1995 Mortel

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124602&o=2

$end

$cpc_flop=freedom1,freedom101,freedomf01,freedomf,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Freedom (c) 1988 Coktel Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121591&o=2

$end

$spectrum_cass=freedomf,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Freedom Fighter (c) 1988 Power House, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78982&o=2

$end

$cpc_cass=freedomf,
$bio

Amstrad CPC cass. published 36 years ago:

Freedom Fighter [Model A-019] (c) 1986 Power House, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96380&o=2

$end

$videopac=freedompl,
$bio

Phillips Videopac+ G7400 cart. published 40 years ago:

Freedom Fighters (c) 1982 Philips Corp.

- TECHNICAL -

Game ID: 39

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95609&o=2

$end

$videopac=freedomplu,
$bio

Magnavox Odyssey³ cart. published 39 years ago:

Freedom Fighters! (c) 1983 Philips Corp.

Unreleased 'plus' version, planned for the unreleased Odyssey³ Command Center.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273727&o=2

$end

$videopac=freedom,
$bio

Magnavox Odyssey² cart. published 40 years ago:

Freedom Fighters! (c) 1982 Philips Corp.

- TECHNICAL -

Game ID: AC9436

- STAFF -

Programmer: Ed Averett

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95608&o=2

$end

$nes=freefrce,freefrcep,
$vgmplay=freefrce_nes,
$bio

Nintendo NES cart. published 34 years ago:

Freedom Force (c) 1988 SUNSOFT.

Mission: Neutralize Extremist Element! The fate of the airport is in your hands. Standing in your way are two deadly units of extremist guerillas. Four stunningly lifelike - and deadly - airport scenarios, and a climatic one-on-one duel with the most feared anarchist in the world today. Your assignment is to terminate the enemy element with extreme prejudice. You, and you alone, are freedom's last hope!

- TECHNICAL -

Game ID: NES-FE-USA

- TRIVIA -

Released in April 1988 in USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55157&o=2

$end

$info=freedom,
$bio

Pinball published 46 years ago:

Freedom (c) 1976 Bally.

- TECHNICAL -

Bally MPU AS-2518-17 (Chime)
Model Number : 1066

Main CPU : M6800 (@ 475 KHz)

- TRIVIA -

Released in December 1976. 1,500 units were produced.

- STAFF -

Design by : Claude Fernandez
Art by : Christian Marche

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4050&o=2

$end

$apple2_flop_orig=mcfreedm35,
$bio

Apple IIc+ 3.5in. disk. published 30 years ago:

Freedom! (c) 1992 MECC [Minnesota Educational Computing Corp.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301227&o=2

$end

$apple2_flop_orig=mcfreedm,
$apple2_flop_clcracked=mcfreedm,
$bio

Apple II 5.25 disk. published 30 years ago:

Freedom! (c) 1992 MECC

- TECHNICAL -

GAME ID: MECC-A315

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229291&o=2

$end

$ibm5170_cdrom=freedos10,freedos10a,
$ibm5170_hdd=freedos10,
$ibm5170=freedos10,
$bio

IBM PC/AT DOS CD published 16 years ago:

FreeDOS Ver.1.0 (c) 2006 FreeDOS Project, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=291036&o=2

$end

$ibm5170_cdrom=freedos11,
$bio

IBM PC/AT DOS CD published 10 years ago:

FreeDOS Ver.1.1 (c) 2012 FreeDOS Project, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=291037&o=2

$end

$ibm5170_cdrom=freedos12,
$ibm5170=freedos12,
$bio

IBM PC/AT DOS CD published 6 years ago:

FreeDOS Ver.1.2 (c) 2016 FreeDOS Project, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=291038&o=2

$end

$ibm5170_cdrom=freedos13rc1,
$ibm5170=freedos13rc1,
$bio

IBM PC/AT DOS CD published 3 years ago:

FreeDOS Ver.1.3 R.C.1 (c) 2019 FreeDOS Project, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=291039&o=2

$end

$ibm5170_cdrom=freedos13rc2,
$ibm5170=freedos13rc2,
$bio

IBM PC/AT DOS CD published 3 years ago:

FreeDOS Ver.1.3 R.C.2 (c) 2019 FreeDOS Project, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=291040&o=2

$end

$ibm5170_cdrom=freedos13rc3,
$ibm5170=freedos13rc3,
$bio

IBM PC/AT DOS CD published 2 years ago:

FreeDOS Ver.1.3 R.C.3 (c) 2020 FreeDOS Project, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=291041&o=2

$end

$ibm5170=freedos13rc3_35,
$bio

IBM PC/AT DOS 3.5in. disk. published 2 years ago:

FreeDOS Ver.1.3 R.C.3 (Floppy-Only Edition) (c) 2020 FreeDOS Project, The.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=291128&o=2

$end

$ibm5170_cdrom=freedos13rc4,
$ibm5170_hdd=freedos13rc4,
$ibm5170=freedos13rc4,
$bio

IBM PC/AT DOS CD published 1 years ago:

FreeDOS Ver.1.3 R.C.4 (c) 2021 FreeDOS Project, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=291042&o=2

$end

$ibm5170=freedos13rc4_144,
$bio

IBM PC/AT DOS 3.5in. disk. published 1 years ago:

FreeDOS Ver.1.3 R.C.4 (Floppy-Only Edition) (c) 2021 FreeDOS Project, The.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=291129&o=2

$end

$ibm5170=freedos13rc4_120,
$bio

IBM PC/AT DOS 5.25in. disk. published 1 years ago:

FreeDOS Ver.1.3 R.C.4 (Floppy-Only Edition) (c) 2021 FreeDOS Project, The.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=291130&o=2

$end

$info=freefall,
$bio

Pinball published 41 years ago:

Freefall (c) 1981 Stern Electronics.

- TECHNICAL -

Model Number : 134

- TRIVIA -

1,300 units were produced.

- STAFF -

Designed by : Harry Williams

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4155&o=2

$end

$nuon=freefall,
$bio

Samsung Nuon disc published 22 years ago:

FreeFall 3050 A.D. (c) 2000 VM Labs, Inc.

Freefall 3050 A.D. is an action game where the player controls Commander Alexander Menon, a cop in the year 3050. In this futuristic setting, humanity has been forced into extremely tall buildings which stretch into an environmentally controlled stratosphere. The increased population density also brought an increase in criminal activity, leading to the formation of the Drop Corps, an elite group of law enforcers equipped with laser weapons and advanced skydiving technology. The game features 15 levels, and 4 training levels. Each mission starts with the main character launching into a freefall to pursue and shoot down criminals. The player can use weaponry such as laser guns, homing missiles and grenades, as well as specialized tools such as airbrakes or anti-gravity boots to slow the character's descent. The player must also manage an oxygen supply, as well as the character's health and shield, all of which can be replenished by collecting pick-ups throughout the levels.

- TRIVIA -

Released on December 12, 2000.

Tony Takoushi, a veteran of the video game industry who had previously worked as a game developer for Sega, was looking for a new project when his friend Jeff Minter (who was developing Tempest 3000 to the Nuon) suggested that Takoushi pitch a game idea to VM Labs, who proceeded to approve the project that became Freefall 3050 A.D.

Difficulties arose over the course of the production of the game, because VM Labs hadn't finished the software on which the game would run. Tony Takoushi founded Total ArKade Software (TAKS) to develop this game specifically. Takoushi later spent time working for Halfbrick Studios before relaunching Total ArKade Software in 2012 to produce mobile games.

- PORTS -

The title was later ported to Microsoft Windows in January 2019, and an originally-cancelled port for the Xbox was unofficially released as open source in August 2019.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266569&o=2

$end

$gba=freekstyu,
$bio

Nintendo GBA cart. published 19 years ago:

Freekstyle [Model AGB-BFSE-USA] (c) 2003 DSI Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70705&o=2

$end

$gba=freeksty,
$bio

Nintendo GBA cart. published 19 years ago:

Freekstyle [Model AGB-BFSP] (c) 2003 Zoo Digital Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70704&o=2

$end

$cpc_flop=freeocpu,
$bio

Amstrad CPC 464 disk. published 15 years ago:

FreeOCP (c) 2007 Hermol [CPCRulez]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125082&o=2

$end

$cpc_flop=freebmx,freebmxb,freebmxc,freebmxa,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Freestyle BMX Simulator (c) 1989 Codemasters Soft. Co., Ltd., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118993&o=2

$end

$psx=freebd99,
$bio

Sony PlayStation CD published 23 years ago:

Freestyle Boardin' '99 (c) 1999 Capcom Ent., Inc. [Capcom USA sub.]

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-00767

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111461&o=2

$end

$psx=freemx,
$bio

Sony PlayStation CD published 22 years ago:

Freestyle Motocross - McGrath vs. Pastrana (c) 2000 Acclaim Ent., Inc.

- TECHNICAL -

GAME ID: SLUS-01122

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110973&o=2

$end

$gba=freestyl,
$bio

Nintendo GBA cart. published 21 years ago:

Freestyle Scooter [Model AGB-ARFP] (c) 2001 Crave Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70706&o=2

$end

$gbcolor=freestyl,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Freestyle Scooter (c) 2001 Crave Ent.

- TECHNICAL -

[Model CGB-BRZP-EUR]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67902&o=2

$end

$sgi_mips=freeware_2_0,
$bio

SGI MIPS IRIX soft. published 26 years ago:

Freeware 2.0 - Unsupported Software compatible with IRIX 6.2 and later (c) 1996 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266407&o=2

$end

$fmtowns_cd=fwc1,
$bio

Fujitsu FM Towns CD published 33 years ago:

Freeware Collection 1 (c) 1989 Fujitsu, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110142&o=2

$end

$fmtowns_cd=fwc2,
$bio

Fujitsu FM Towns CD published 32 years ago:

Freeware Collection 2 (c) 1990 Fujitsu, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110143&o=2

$end

$fmtowns_cd=fwc3,
$bio

Fujitsu FM Towns CD published 31 years ago:

Freeware Collection 3 (c) 1991 Fujitsu, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110144&o=2

$end

$a2600=freewayc,
$bio

Freeway (c) 19?? CCE

South American release. See Activision's "Freeway [Model AG-009]" for more information about the game itself.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50498&o=2

$end

$a2600=freewaym,
$bio

Freeway (c) 19?? Milmar

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50499&o=2

$end

$a2600=freewayz,
$bio

Freeway (c) 19?? Zellers

Canadian release. See Activision's "Freeway [Model AG-009]" for more information about the game itself.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50500&o=2

$end

$a2600=freeway,freewaye,
$bio

Atari 2600 cart. published 41 years ago:

Freeway (c) 1981 Activision, Inc.

If you think driving on a busy freeway is intense... wait 'till you try to cross it on foot! In Freeway by Activision, your challenge is to guide a chicken across ten lanes of the most perilous freeway traffic imaginable. Be careful, because those speeding cars and trucks don't brake for animals! So, before you start the chicken across the road, take a minute to read these instructions. You'll find out how to score points by leading your fearless fowl to safety without getting his feathers ruffled by a 'semi'.

Features eight game variations:
Game 1: Lake Shore Drive, Chicago, 3 A.M.
Game 2: Interstate 5, Seattle, 6 A.M.
Game 3: Santa Monica Freeway, Los Angeles, 10 A.M.
Game 4: Bayshore Freeway, San Francisco, Midnight
Game 5: John Lodge Expressway, Detroit, 9 P.M.
Game 6: The Beltway, Washington D.C., 6 P.M.
Game 7: LBJ Freeway, Dallas, 5 P.M.
Game 8: Long Island Expressway, New York City, 3 A.M.

- TECHNICAL -

Model AG-009

- TRIVIA -

Back in the 80s, Activision wanted to recognize your traffic dodging achievements. So, if you were successful in guiding your chicken through traffic at least 20 times in either Game 3 or Game 7, you would become an official member of the Activision 'Save the Chicken Foundation' by sending a picture of your TV screen showing your accomplishment; they would send you a special membership emblem.

- SCORING -

Each time you guide your chicken successfully across the freeway, you are awarded 1 point.

- TIPS AND TRICKS -

Each game offers a different challenge. The type, speed and frequency of traffic may vary, depending on the game.

GAME 1: LAKE SHORE DRIVE, CHICAGO, 3 A.M.
Automobiles only. Traffic is thin. Speeds are relatively slow. Autos move slowest in lanes closest to curbs, then faster with each lane closer to center of highway.

GAME 2: INTERSTATE 5, SEATTLE, 6 A.M.
Upper lane closest to center of freeway has trucks; all others have autos. Traffic is thicker and moves faster than in Game 1. Speeds of autos increase in the same order as they did in Game 1.

GAME 3: SANTA MONICA FREEWAY, LOS ANGELES, 10 A.M.
Trucks are now in both center lanes. These trucks are the fastest-moving vehicles, and they move faster than the fastest moving vehicles in Games 1 and 2. Traffic is thicker in the two lanes closest to the curbs.

GAME 4: BAYSHORE FREEWAY, SAN FRANCISCO, MIDNIGHT
There are trucks in all lanes. The trucks in the lanes closest to center, as well as those closest to the curbs, move at the same speed as the trucks in Game 3. The trucks in lanes 2 and 4 move at half the speed of those in lanes 1 and 5. The trucks in lane 3 are the slowest, and move at half the speed of those in lanes 2 and 4. (Lane at bottom of screen is lane 1; lane at top is lane 10.)

GAMES 5-8
Similar to Games 1-4 in the amount of traffic for each game. But, take care, because the speeds of the vehicles are increased and decreased at random throughout each of these games - without regard to lane. You'll really have to be on your toes, because you can never tell when the speed of any particular traffic will change.

Tips from David Crane, designer of Freeway : 
"As unusual as Freeway is, you still will have to employ some tried and true gaming skills to do well at it. For instance, you must become familiar with the different traffic patterns in order to anticipate and make the right moves. This is especially difficult in Games 5-8, where traffic speeds can change instantly."

"You'll notice that clusters of vehicles in each lane travel at generally the same distance apart, at the same speed. If a cluster happens to be in a fast lane, you'll have to plan in advance how you're going to get through without being hit."

"Succeeding at Freeway will depend on your ability to develop quick reflexes to avoid the traffic and "hit the hole" at just the right time. Have fun and watch the traffic!"

"Drop me a line. I'd like to hear about your exploits."

- STAFF -

Programmer: David Crane

- PORTS -

* CONSOLES: 
[US] Sony PlayStation (sept.30, 1998) "A Collection of Activision Classic Games for the Atari 2600 [Model SLUS-00777]" 
[US] Sony PlayStation 2 (nov.19, 2002) "Activision Anthology [Model SLUS-20588]" 
[EU] [AU] Sony PlayStation 2 (2003) "Activision Anthology [Model SLES-51313]" 


* HANDHELDS: 
[US] Nintendo Game Boy Advance (dec.9, 2003) "Activision Anthology [Model AGB-BAVE-USA]" 
[US] Sony PSP (nov.8, 2006) "Activision Hits Remixed [Model ULUS-10186]" 
[EU] Sony PSP (feb.9, 2007) "Activision Hits Remixed [Model ULES-00640]" 
[AU] Sony PSP (feb.14, 2007) "Activision Hits Remixed [Model ULES-00640]" 


* COMPUTERS: 
[US] PC [MS Windows, CD-ROM] (jan.1, 1994) "Activision's Atari 2600 Classics" 
[US] PC [MS Windows, CD-ROM] (apr.4, 1995) "Atari 2600 Action Pack" 
[US] PC [Microsoft Windows, CD-ROM] (oct.2003) "Activision Anthology: Remix Edition" 
[US] Apple Macintosh [CD-ROM] (2003) "Activision Anthology: Remix Edition" 


* OTHERS: 
[US] Android (aug.30, 2012) "Activision Anthology" 
[US] Apple iPhone/iPad (aug.30, 2012) "Activision Anthology [Model 542727742]" 
[US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50497&o=2

$end

$spectrum_cass=freex,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Freex (c) 1984 Software Supersavers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78983&o=2

$end

$spectrum_cass=freezbee,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Freez'Bees (c) 1984 Silversoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78984&o=2

$end

$spectrum_cass=freezbeea,
$bio

Freez'Bees (c) 198? Prism Leisure Corp. plc [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225934&o=2

$end

$info=freeze,
$bio

Arcade Video game published 38 years ago:

Freeze (c) 1984 Cinematronics.

A man trapped in the Arctic tries to make his escape armed with only a flamethrower and a jetpack. He must remember to recharge his flamethrower and jetpack by collecting gems.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3 Mhz)
Sound CPU : Zilog Z80 (@ 1.5 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.5 Mhz)

Players: 1
Control: 2-way joystick
Buttons: 2

- TRIVIA -

Freeze was released in October 1984.

The game featured a character named Manfred (because designer Skinner's favorite song was 'Blinded By the Light' by Manfred Mann's Earth Band).

- STAFF -

Designed and programmed by: Bob Skinner, David Dentt
Graphics by: Dan Viescas

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=874&o=2

$end

$info=freezeat,freezeat2,freezeatjp,freezeat3,freezeat4,freezeat5,freezeat6,
$bio

Arcade Video game published 26 years ago:

Freeze (c) 1996 Atari Games Corporation.

Freeze is a highly addictive, head-to-head, 3-D action-puzzle game where players join a wild cast of characters on an underwater fish sorting adventure. Players sort combos out of cute little fishies that swim, smile and wink. Challenge and strategy build as players learn different characters each possessing a unique special weapon. An exciting quiz game offers players an opportunity to race against time solving a multitude of colorful fishie puzzles. Combining these playful characters with the simple addictive gameplay will have players sorting fish in their sleep. The true challenge of any puzzle game.

- TECHNICAL -

Main CPU : R3000 (@ 33 Mhz), (2x) Jaguar (@ 26 Mhz)
Sound Chips : (2x) DAC (@ 26 Mhz)

Palette colors : 65534

Players : 2
Buttons : 3

- TRIVIA -

This game is an unreleased prototype running on the Cojag hardware (but don't use a hard disk). Two Freeze machines was showed up at the 2003 classic arcade games show 'California Extreme', San Jose, California.

- STAFF -

Producer: Mike Hally (MLH)
Programmer: Jun Amanchi (JUN), Norm Avellar (NLA)
Audio : John Paul (J P)
Animators: Nicholas Weigel
Sr. Engineering Tech. : Patrick Hubbell

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=875&o=2

$end

$c64_cart=frzframe,
$bio

Commodore C64 cart. published 36 years ago:

Freeze Frame MK1 (c) 1986 Evesham Micros

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229423&o=2

$end

$c64_cart=frzframev2,
$bio

Commodore C64 cart. published 36 years ago:

Freeze Frame MK1 Ver.2 (c) 1986 Evesham Micros

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229424&o=2

$end

$c64_cart=frzframe4,
$bio

Commodore C64 cart. published 35 years ago:

Freeze Frame MK4 (c) 1987 Evesham Micros

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229425&o=2

$end

$c64_cart=frzmach,frzmachu,
$bio

Commodore C64 cart. published 35 years ago:

Freeze Machine (c) 1987 Evesham Micros

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229426&o=2

$end

$c64_cart=frzmachu2,
$bio

Commodore C64 cart. published 35 years ago:

Freeze Machine Ver.2 (c) 1987 Evesham Micros

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229427&o=2

$end

$electron_cass=freefallg,
$bio

Acorn Electron cass. published 39 years ago:

Freier Fall (c) 1983 Acornsoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129639&o=2

$end

$spectrum_cass=frenchta,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

French (c) 1986 MacGibbon, Hill

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287648&o=2

$end

$apple2_flop_clcracked=frac310,
$bio

Apple II 5.25 disk. published 38 years ago:

French Achievement III (c) 1984 Microcomputer Workshops Courseware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268301&o=2

$end

$spectrum_cass=frenchis,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

French is Fun (c) 1983 CDS Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287289&o=2

$end

$msx1_cass=frenchfn,
$bio

MSX cass. published 38 years ago:

French is Fun (c) 1984 CDS Software, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94657&o=2

$end

$bbc_cass=frenchru,
$electron_cass=frenchru,
$bio

Acorn BBC/Electron cass. published 37 years ago:

French On The Run (c) 1985 Database Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51857&o=2

$end

$electron_cass=frenchrus,
$bio

Acorn Electron cass. published 35 years ago:

French on the Run (c) 1987 Swift Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129640&o=2

$end

$cpc_flop=frenchte,frenchte01,frenchte02,
$bio

Amstrad CPC 464 disk. published 32 years ago:

French Test (c) 1990 GMF Programs

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128123&o=2

$end

$bbc_cass=frencht,
$bio

Acorn BBC Micro B cass. published 39 years ago:

French Tutor (c) 1983 Salamander

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262454&o=2

$end

$dragon_cass=frenchverbs,
$bio

Dragon cass. published 40 years ago:

French Verbs (c) 1982 Premier Microsystems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116933&o=2

$end

$apple2_flop_clcracked=frenchvb,
$bio

Apple II 5.25 disk. published 40 years ago:

French Vocabulary Builder (c) 1982 Control Data Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107474&o=2

$end

$adam_flop=frbasic,
$bio

FrenchBASIC+ Compilation (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109460&o=2

$end

$amigaocs_flop=frenetic,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Frenetic (c) 1991 Core Design

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74106&o=2

$end

$info=frenzy,
$bio

Arcade Video game published 40 years ago:

Frenzy (c) 1982 Stern.

A sequel to the 1980 game, "Berzerk", "Frenzy" once again has the player battling through a maze of rooms populated by deadly, armed robots. The robots now come in two forms, 'Skeletons' and 'Eyeballs', and the object of the game is to destroy as many robots as possible before escaping the room through one of the open doorways. 

If the player lingers too long in a room, a bouncing smiley face known as 'Evil Otto' appears and relentlessly chases the player. Otto will destroy any robots in his way and can pass through walls. Unlike the first game, Otto can now be killed. Shooting him once changes him from a smiley to a neutral face, another shot converts him to a frowning face and a third shot kills him. However, When he returns Otto will move faster than before he was killed.

Another difference from "Berzerk" is that walls are no longer electrified and deadly to the touch. Some walls are composed of dots that can be shot; this opens up strategies such as blasting a hole in the side of a room through which to escape when in trouble. Solid white walls are indestructible and now reflect shots. If the dotted walls are also white, all walls, whether solid or dotted, reflect shots. As such, players can trick robots into killing themselves by standing on the opposite side of a reflective wall and letting them shoot themselves. However, players can also be killed by their own shots.

After you escape from a maze, the next maze you enter will have a closed gate at your starting point.

Around the outer perimeter of the maze, there are "joint" dots about every 10 pixels. They can neither be destroyed nor reflect shots, and they are the same color as the closed gates.

Each fourth room features interactive, decorative elements that drastically effect how the room is played. The elements and order in which they appear are:

* BIG OTTO ROOM
If the player kills Evil Otto, not only does he immediately re-spawn as usual, but the Big Otto sends four additional Ottos into play, all moving at top speed. The Big Otto starts out with closed eyes and a neutral mouth, but if you kill Evil Otto, the Big Otto will frown and open his glowing red eyes as he sends the additional Ottos into play. If at any time you die, the Big Otto will smile, but his eyes will remain the same as before, either closed or open.

* POWER PLANT ROOM
Shooting the power plant once will disable it and all robots in the room will stop moving.

* CENTRAL COMPUTER ROOM
Shooting the computer will cause all the robots to start moving and firing erratically. While in this state, contact walls destroys them.

* THE ROBOT FACTORY
The factory constantly creates additional robots, taunting players as it does so. Shooting the factory has no effect.

- TECHNICAL -

The Frenzy cabinet had a patented pull out drawer that allowed access to the games circuit boards from the front of the cabinet. Frenzy machines are bright orange, and are not as cool looking as "Berzerk" machines were. The graphics are mostly done in blue, yellow, and orange, and are just simple designs for the most part. The cabinet's sideart image depicts what will happen if you kill Evil Otto in the Big Otto's presence.

This is technically a monochrome game. It uses a special 'color overlay' circuit board to add color to the games graphics before they go to the monitor. A side effect of this is that walking very close to a wall, robot, laser blast, etc, will cause part of that object to change to your color.

Main CPU: Z80 (@ 2.5 MHz)
Sound Chips: Custom tone generator, custom LPC speech synthesis chip

Players: 2
Control: 8-way joystick
Buttons: 1

- TRIVIA -

Frenzy was released in May 1982.

As with the first game, "Frenzy" features synthesized speech (The voices were actually created using LPC encoding, which cost $1000 per word back in 1980). These phrases were also translated into several European languages (Spanish, French, and German) for release in Europe. 

Unlike the constant chatter of "Berzerk", the robots in "Frenzy" only speak in a few specific situations:
* 'Robot, attack.' when Evil Otto appears.
* 'Charge...attack...shoot...kill...destroy.' when you kill Evil Otto and he re-spawns. 
* 'The Humanoid must not destroy the robot.' when you enter a room with the Big Otto.
* 'Where is the Humanoid?' when you shoot the Central Computer.
* Alternates between 'A robot must get the Humanoid' and 'A robot is not a chicken' when the Robot Factory dispenses a new robot. 

Mark Smith holds the official record for this game with 4804540 points.

- SCORING -

Robots Killed (by you, another robot, or Evil Otto) : 50 points.
Wall Dots Shot (by you or a robot) : 1-5 points depending on their color:
- purple: 1 point.
- red: 2 points.
- blue: 3 points.
- green: 4 points.
- cyan: 5 points.
- white: no points (all walls, whether solid or dotted, reflect shots)
Evil Otto : 20 points per hit.
Bonus For Killing All Robots : 10 points per robot killed.

- SERIES -

1. Berzerk (1980)
2. Frenzy (1982)

- STAFF -

Designed & programmed by : Alan McNeil

- PORTS -

* CONSOLES:
Colecovision [US] (1982) "Frenzy [Model 2613]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=876&o=2

$end

$bbc_cass=frenzy,
$bio

Acorn BBC Micro B cass. published 39 years ago:

Frenzy (c) 1983 Micro Power

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51858&o=2

$end

$coleco=frenzy,frenzya,frenzya2,
$bio

Colecovision cart. published 39 years ago:

Frenzy (c) 1983 Coleco Industries, Incorporated. [Amsterdam, NY, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53283&o=2

$end

$spectrum_cass=frenzy,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Frenzy (c) 1983 Spectrum Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78987&o=2

$end

$bbcb_flop_orig=frenzy,
$bio

Acorn BBC Micro B disk. published 39 years ago:

Frenzy (c) 1983 Micro Power

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125611&o=2

$end

$electron_cass=frenzy,
$bio

Acorn Electron cass. published 39 years ago:

Frenzy (c) 1983 Micro Power, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262643&o=2

$end

$spectrum_cass=frenzyaa,
$bio

Frenzy (c) 198? Aackosoft [Netherlands]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225595&o=2

$end

$spectrum_cass=frenzyce,
$bio

Frenzy (c) 198? Century Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226456&o=2

$end

$info=m5frnzy,m5frnzya,
$bio

Fruit Machine published 23 years ago:

Frenzy (c) 1999 Barcrest.

- TRIVIA -

Released in April 1999.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=18260&o=2

$end

$apple2_flop_clcracked=frnzyflipflop,
$bio

Apple II 5.25 disk. published 41 years ago:

Frenzy +Flip Flop (c) 1981 Milliken Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230702&o=2

$end

$info=frenzyxprss,
$bio

Arcade Video game published 21 years ago:

Frenzy Express (c) 2001 Uniana.

Frenzy Express is a fast paced simulation game that builds on the worldwide fad 'Scooters'. The machine's biggest feature is the level of interaction the player gets.

The machine contains a actual scooter which the player uses to travel around the stages. The handlebar enables the player to steer and the brake is locate at the back of the scooter. Acceleration is achieved by a wheel with grips, which is located on both sides of the scooter. The player push off the wheel much like he/she would push off the ground if you were riding a real scooter.

Gameplay is similar to Sega's "Crazy Taxi", except instead of picking up and dropping off passengers, the player is a courier and must pick up and drop off packages. The way you reach the drop off point is entirely up to the player, but there is a time limit and each second that ticks by means less money at the drop off point.

To make the game more fun, there are many ramp and other object suitable for jumping and performing aerial acrobatics which earns the player bonus points.

- TECHNICAL -

Height : 71 1/4mm / 1821inches
Depth : 68 1/2mm / 1740inches
Width : 29mm / 761inches

- TRIVIA -

Released in November 2001.

Licensed to ICE (Innovative Concepts in Entertainment) for distribution in North America, South America and the Middle East.

This company was previously named 'Unico Eletronics' and was changed to 'Uniana' in 2000. "Frenzy Express" was the first game developed by Uniana after the name change.

Michael Jackson used to own this game (Serial number FXUS-002360). It was sold at the official Michael Jackson Auction on Apr. 24th, 2009.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4470&o=2

$end

$spectrum_cass=frenzyqs,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Frenzy (c) 1982 Quicksilva

- TECHNICAL -

GAME ID: QSP 003

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78986&o=2

$end

$cpc_flop=fresatta02,fresatta01,fresatta03,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Fres Attack (c) 1991 Bollaware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123536&o=2

$end

$cpc_flop=fresatta,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Fres Attack (c) 1991 Bollaware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124603&o=2

$end

$cpc_flop=fresfigh,fresfigh01,fresfigh06,fresfigh02,fresfigh03,
$bio

Amstrad CPC 464 disk. published 23 years ago:

Fres Fighter II Turbo (c) 1999 Bollaware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123355&o=2

$end

$cpc_flop=fresmang,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Fres Man (c) 1990 Bollaware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124604&o=2

$end

$cpc_flop=frestris,
$bio

Amstrad CPC 464 disk. published 27 years ago:

Frestris (c) 1995 Bollaware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124605&o=2

$end

$cpc_flop=frestris02,
$bio

Amstrad CPC 464 disk. published 27 years ago:

Frestris Cracked (c) 1995 NPS [Nul Part System]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122468&o=2

$end

$snes_bspack=bsfreud1,bsfreud1a,
$bio

Freud no Chousenjou - Dai-1-gou (c) 199? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61325&o=2

$end

$snes_bspack=bsfreud2,bsfreud2a,
$bio

Freud no Chousenjou - Dai-2-gou (c) 199? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61326&o=2

$end

$snes_bspack=bsfreud3,bsfreud3a,
$bio

Freud no Chousenjou - Dai-3-gou (c) 199? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61327&o=2

$end

$snes_bspack=bsfreud4,bsfreud4a,
$bio

Freud no Chousenjou - Dai-4-gou (c) 199? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61328&o=2

$end

$snes_bspack=bsfreud5,bsfreud5a,
$bio

Freud no Chousenjou - Dai-5-gou (c) 199? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61329&o=2

$end

$snes_bspack=bsfreud6,bsfreud6a,
$bio

Freud no Chousenjou - Dai-6-gou (c) 199? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61330&o=2

$end

$spectrum_cass=friday13bb,
$bio

Friday the 13th (c) 198? Bug-Byte [Grandslam div.] [London, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225731&o=2

$end

$spectrum_cass=friday13,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Friday the 13th (c) 1986 Domark Group, Ltd.

- TECHNICAL -

GAME ID: 021-3
ISBN: 1-85160-021-3
BARCODE: 9 781851 600212

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78988&o=2

$end

$cpc_cass=friday13,
$bio

Amstrad CPC cass. published 36 years ago:

Friday The 13th (c) 1986 Domark Group, Ltd.

- TECHNICAL -

GAME ID: 023-Y
ISBN: 1-85160-023-Y
BARCODE: 9 781851 600236

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96383&o=2

$end

$cpc_flop=fridayth01,fridayth,fridayth03,fridayth02,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Friday the 13th (c) 1986 Domark Group, Ltd.

- TECHNICAL -

GAME ID: 100-7
ISBN: 1-85160-100-7
BARCODE: 9 781851 601004

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121242&o=2

$end

$nes=friday13,
$vgmplay=friday13_nes,
$bio

Nintendo NES cart. published 33 years ago:

Friday the 13th (c) 1989 LJN

It all takes place out at Crystal Lake. That pleasant little camp where happy children of all ages go to spend a fun-filled summer... but this summer will be different. The fun will have to wait. Jason has decided to come to camp and terror is the only game they'll be playing.

Only you can stop this terror. You and your six camp counselors can prevent Jason from running wild. It's not an easy task. You must first fight your way through forests filled with man-eating wolves, caves covered with blood-sucking bats, and hordes of mindless zombies at every turn.

If a friend is in danger it's up to you to help... or else you can just kiss them goodbye. Jason doesn't play favorites. He'll take anyone.

Don't think that hiding in a cabin or staying adrift in a canoe will keep you safe. The only way to survive this summer is to challenge Jason, face to face, and destroy him.

Don't worry that it hasn't been done before... there is always a first time (well, not always).

- TECHNICAL -

GAME ID: NES-F3-USA

- TRIVIA -

Released in February 1989 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55158&o=2

$end

$lynx=friendly,
$bio

Friendly (c) 199? Atari Corp. [CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=317437&o=2

$end

$apple2_flop_clcracked=frndfilr,
$bio

Apple II 5.25 disk. published 38 years ago:

Friendly Filer (c) 1984 Grolier

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=159870&o=2

$end

$ibm5150=fpcarcad,
$bio

IBM PC 5.25in. disk. published 39 years ago:

FriendlyWare P.C. Arcade (c) 1983 FriendlySoft Inc.

A set of ten ASCII arcade games. Most games are replicas of popular arcade games from the early 80s. They are:
A) Brick Breaker (replica of "Breakout") 
B) Eagle Lander (replica of "Lunar Lander") 
C) Bug Blaster (replica of "Centipede")
D) Gorilla Gorilla (replica of "Donkey Kong")
E) Starfighter
F) Shooter 
G) ASCII Man (replica of "Pac-Man")
H) Hopper (replica of "Frogger")
I) Robot War (replica of "Berzerk")
J) PC Derby

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48091&o=2

$end

$saturn=friends,friendsa,
$bio

Sega Saturn CD published 23 years ago:

Friends - Seishun no Kagayaki (c) 1999 Nec InterChannel, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59143&o=2

$end

$apple2_flop_clcracked=frndolvr,
$bio

Apple II 5.25 disk. published 40 years ago:

Friends or Lovers (c) 1982 Softsmith Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293478&o=2

$end

$info=m4fright,m4frighta,m4frightb,m4frightc,m4frightd,m4frighte,m4frightf,
$bio

Fright Night (c) 200? Empire Games Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15323&o=2

$end

$specpls3_flop=frightma,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

Frightmare (c) 1988 Cascade Games, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148251&o=2

$end

$c64_cass=frightmare,
$bio

Commodore C64 cass. published 33 years ago:

Frightmare (c) 1989 Summit Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85757&o=2

$end

$spectrum_cass=frgtmare,frgtmarea,frgtmareabf,
$bio

Frightmare (c) 198? Summit Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196812&o=2

$end

$alice90=fringale,
$bio

Alice 90 cass. published 37 years ago:

Fringale (c) 1985 EH Services.

- TECHNICAL -

Game ID: 0000372

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87564&o=2

$end

$a2600=frisco,
$bio

Atari 2600 cart. published 39 years ago:

Frisco (c) 1983 HomeVision.

A Pengo-like game.

- TECHNICAL -

GAME ID: VCS 83104

- TRIVIA -

This game is based on the code of Pac-Man.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50502&o=2

$end

$a5200=friskyt,
$bio

Atari 5200 cart. published 39 years ago:

Frisky Tom (c) 1983 Atari, Incorporated.

- TRIVIA -

Unreleased prototype.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50041&o=2

$end

$x68k_flop=friskytm,
$bio

Sharp X68000 Series 5.25in. disk. published 27 years ago:

Frisky Tom (c) 1995 XYZ.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87548&o=2

$end

$info=bfriskyt,
$bio

Handheld game published 40 years ago:

Frisky Tom (c) 1982 Bandai Co., Ltd.

- TECHNICAL -

Model 16289

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94340&o=2

$end

$gameboy=friskyto,
$bio

Nintendo Game Boy Cart. published 27 years ago:

Frisky Tom [Model DMG-AFTJ-JPN] (c) 1995 Nichibutsu [Nihon Bussan Company, Limited.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66005&o=2

$end

$info=friskyt,friskyta,friskytb,
$bio

Arcade Video game published 41 years ago:

Frisky Tom (c) 1981 Nichibutsu [Nihon Bussan Company, Limited.].

You play the plumber Frisky Tom who is trying to get water from the top tank to a shower tank below. Mice interfere with your plans by stealing pipes blowing-up pipes and by biting Tom. If Tom fills enough water the shower tank, he advances to the next level. Depending upon how much water is in the tank, a woman in a bath tub will appear as an interlude between levels.

- TECHNICAL -

Upright model # FTA1001

CRT: 20 inch.
Width: 600 mm.
Depth: 690 mm.
Height: 1625 mm.
Power source: 100V~240V/110W

Main CPU : Zilog Z80 (@ 3.072 Mhz), NSC8105 (@ 1.5 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.536 Mhz), DAC

Players : 2
Control : 4-way joystick

- TRIVIA -

Frisky Tom was released in October 1981. Nichibutsu never released the old version in the U.S. for unknown reasons, although one could guess one of them. Perhaps it was the naked woman in the bath tub in which as you advanced in the game, bubbles would be washed away revealing her breasts?? Probably didn't go over too well with the U.S. arcade owners in the early 80's.

When the game was released, the service manual that came with the  original cabinet described the old version (set 2) of game play. That didn't help arcade owners much because it didn't match the system  they received. The game wasn't very popular so there were few complaints.

The flyer reads 'Nichibutsu original custom C.P.U. was used for the first time in video games'.

Cast of Characters :
FRISKY TOM
BOMB - When the bomb explodes, you lose a life.
MOLAR Mouse (Orange) - 50 points awarded if bumped by Tom.
PYRO Mouse (Pink) - Lights the bomb fuse.
MEAN Mouse (Blue) - If Tom runs into this mouse he will fall...so stay away!.
MEGATON Mouse (Violet) - Mouse who plants the bomb.
KLEPTO Mouse (Green) - Mouse who takes or carries away pieces of pipe.

- UPDATES -

Two Different Frisky Tom Games ?

The new version (set 1) differs from the old version (set 2) and has a tremendous impact on game play and strategy. In addition to the differences listed in the Cast of Characters, the following are also noted :
* Frisky Toms are tracked as 'lives' in the new version while in the old version they are water tanks.
* In the new version, the bottom tank starts with 4000 points and will gradually slip to 0 if no water gets to it. A life is lost at this point (Frisky Tom). In the old version, water must be filled to maximum to not lose a life (a tank). A song will be played when the bottom tank is filled completely.
* The bomb fuse can be put out by either dropping on it from the left or all the way to the end of the screen on the right (reappear on the left side) in the new version. In the old version you can only put out the fuse on the left side. You fall just short if you move off to the right side of the screen.
* MOLAR Mouse is worth 200 points in the new version.
* MOLAR mouse can be knocked down in any position on the pipes in the new version. MOLAR mouse can only be knocked off in the old version when he is transiting up and down on a pipe.
* In the new version MEAN Mouse is red.
* In the new version MEAN Mouse will kill Tom if he touches or falls on it. MEAN mouse doesn't fall in the old version.
* KLEPTO Mouse is not in the new version
* The new version has classes of difficulty 'A', 'B' & 'C'. In the old version there are no difficulty classes.
* In the new version the lady will appear between levels every time the bottom tank has more than 1900 points. Also she wears a bikini. In the old version the lady will appear every 3 levels or so and she is naked!
* Game config is backed up by 4.5v battery in old version.
* Old version uses larger board.

- STAFF -

Frisky Tom was developed by game developer company Jorudan.

- PORTS -

* CONSOLES:
Atari 5200 (1982, prototype was programmed but was never released)
Nintendo Super Famicom (1995) "Nichibutsu Arcade Classics [Model SHVC-AACJ-JPN]"
Nintendo Game Boy (1995) "Frisky Tom [Model DMG-AFTJ-JPN]"
Sony PlayStation (1995) "Nichibutsu Arcade Classics [Model SLPS-00184]"
Sony PlayStation (2002) "Arcade Hits - Frisky Tom [Major Wave Serie] [Model SLPM-87118]"

* COMPUTERS:
X68000 (1995)

* OTHERS:
LCD Handheld Game (1982) by Bandai.
LCD Handheld Game (1982) Pipe Line. French release by Bandai.
VFD Handheld Game (1982) by Bandai.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=877&o=2

$end

$info=frogg,froggers,
$bio

Arcade Video game published 41 years ago:

Frog (c) 1981.

Bootleg of Konami's Frogger.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=878&o=2

$end

$info=frogf,
$bio

Arcade Video game published 40 years ago:

Frog (c) 1982 Falcon.

A bootleg of Konami's "Frogger [GX392]".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=17489&o=2

$end

$msx1_cass=frog,
$bio

MSX cass. published 37 years ago:

Frog (c) 1985 Advance [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94658&o=2

$end

$vz_snap=vz_frog,
$bio

Frog (c) 198? Alley, Andrew.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235071&o=2

$end

$x68k_flop=frog,
$bio

Frog (c) 19?? Takahashi Tokiyuki

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87549&o=2

$end

$info=fspiderb,
$bio

Arcade Video game published 41 years ago:

Frog & Spiders (c) 1981 Taito.

- TRIVIA -

Released in October 1981.

Also released as a cocktail model. In Japan, the cocktail version is known as "T.T Frog & Spiders".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4605&o=2

$end

$spectrum_cass=frog5,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Frog 5 (c) 1983 Artic Computing, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286781&o=2

$end

$spectrum_cass=frog5sho,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Frog 5 + Showdown (c) 1983 Artic Computing, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286780&o=2

$end

$intv=frogbog,
$bio

Mattel Intellivision cart. published 40 years ago:

Frog Bog (c) 1982 Mattel Electronics

Go for high score by making a frog jump off a lily pad and catch insects with his flashing tongue!  Flying critters float across, high or low, anywhere on your TV screen.  They even reverse direction! Jump your frog too late and you'll miss.  Jump him too far and he lands in the pond.  You'll have to wait for him to swim back to the pad before trying again. Day or night action. May the best 'croaker' win!

- TECHNICAL -

Model 5301

CONTROLS:
1: DAY
3: NIGHT
Clear: FIXED ARC (easy)
0: DIR (DIRection -- harder)
Enter: DIR & TONGUE (hardest)
Disc: JUMP
Side action button used with DIR & TONGUE mode only.

- SCORING -

There are 4 different kinds of bugs. Each has a different point value: 5, 10, 15 and 35 points.

- TIPS AND TRICKS -

* DON'T GO IN THE WATER. Your frog will be out of action (can't score) if he falls in the pond. Before you can try again, you MUST WAIT until he swims back to the pad.

* AUTOMATIC TONGUE works best when frog ISN'T on the way up or down. In other words, time your jump to get close to the bug at the highest or lowest part of the jump.

* MAKE UP YOUR MIND. High-scoring bug or low-scoring bug? Watch your running score totals.  If you need some sure points to get back in the game, low-scoring bugs are EASIER to catch.

* WATCH YOUR TIME. Day or night, game time (scoring) time is 3 minutes. Watch for the changing sky -- from daylight to sunset and darkness -- from full moon at night to fading moonlight. Changes in the sky mean you're running out of time.

- STAFF -

Program: Peter Kaminski, Tom Soulanille

- PORTS -

* CONSOLES:
Atari 2600 (1982) "Frogs and Flies [Model MT5664]"
Atari 2600 (1989) "Frogs and Flies"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60887&o=2

$end

$msx1_flop=frog,
$bio

Frog cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229824&o=2

$end

$a2600=frogdemo,
$bio

Atari 2600 cart. published 39 years ago:

Frog Demo (c) 1983 CommaVid.

A one-screen demo featuring a frog and some stationary moths. When the fire button is pressed, the frog will shoot out its tongue (looks suspiciously like the laser beam).

- TRIVIA -

This prototype was found in 2002 in a box of EPROMs given to the Digital Press by Dr. John Bronstein, one of the co-founders of CommaVid. This EPROM was simply labeled FROG.

According to Joseph Biel, this demo was used to test some graphical theories that he later used in his game Stronghold.

- STAFF -

Programmer: Joseph Biel

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50503&o=2

$end

$megadriv=frogdude,
$bio

Sega Genesis cart. published 29 years ago:

Frog Dude (c) 1993 Twilight.

Unreleased prototype.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125152&o=2

$end

$cdi=frogfeas,
$bio

Phillips CD-i disc published 22 years ago:

Frog Feast (c) 2000 Rastersoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52962&o=2

$end

$segacd=frog,frogdemo,
$bio

Sega CD published 15 years ago:

Frog Feast (c) 2007 Rastersoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117252&o=2

$end

$uzebox=frogfeas,
$bio

Frog Feast (c) 201? Belogic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263990&o=2

$end

$fmtowns_cd=frogfstd,
$bio

Fujitsu FM Towns CD published 17 years ago:

Frog Feast Demo (c) 2005 Rastersoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110377&o=2

$end

$cd32=frogfd,
$bio

Commodore Amiga CD32 disc published 15 years ago:

Frog Feast demo (c) 2007 Rastersoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229619&o=2

$end

$info=j80frogh,
$bio

Fruit Machine published 39 years ago:

Frog Hop (c) 1983 JPM International.

- TECHNICAL -

System 80

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41158&o=2

$end

$mbee_quik=froghop,
$bio

Frog Hop (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289626&o=2

$end

$spectrum_cass=froghopp,
$bio

Frog Hopper (c) 198? Dixons

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226160&o=2

$end

$spectrum_cass=fhcm,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Frog Hopper + Codename Mat (c) 1984 Dixons

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289985&o=2

$end

$svmu=frog,
$bio

Frog In A Blender (c) 200? Dreamcast Domain

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293611&o=2

$end

$ti99_cart=frogjump,
$bio

Texas instrument TI-99/4A cart. published 39 years ago:

Frog Jump (c) 1983 Foresman [Scott Foresman]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84587&o=2

$end

$apple2_flop_clcracked=frogjon,
$bio

Apple II 5.25 disk. published 37 years ago:

Frog Jump Ordering Numbers (c) 1985 Foresman & Co., Scott

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231641&o=2

$end

$c64_cart=frogmstr,
$bio

Commodore C64 cart. published 39 years ago:

Frog Master (c) 1983 Commodore

A football game for 1 to 4 players. The setting is a football pond and the object is to train tadpoles to cross your opponent's goal line. Meanwhile your opponent is training tadploes to invade your goal line. The first side to score 50 points wins.

- STAFF -

Developed by: Michael Crick

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53579&o=2

$end

$a2600=frogpond,frogpond1,
$bio

Atari 2600 cart. published 40 years ago:

Frog Pond (c) 1982 Atari, Incorporated.

It's an almost exact copy of Mattel's Frog Bog, which was released for the 2600 as Frogs and Flies under the M-Network label.

- TECHNICAL -

GAME ID: CX2665

- TRIVIA -

According to Nick he wanted to add more options and gameplay to the game, expanding it to 8K. Atari wasn't keen on spending the extra money on more memory for a children's game, and refused to allocate the extra 4K. Frog Pond was shelved and Nick left Atari shortly afterwards.

- STAFF -

Programmer: Nick Turner

- PORTS -

* OTHERS: 
[US] Atari Flashback 2 (2005)
[US] "Atari Flashback 3" (sept.16, 2011) by AtGames 
[US] "Atari Flashback 4" (nov.13, 2012) by AtGames 
[US] "Atari Flashback 5" (oct.1, 2014) by AtGames
[US] "Atari Flashback 6" (sept.15, 2015) by AtGames
[US] "Atari Flashback 7" (oct.1, 2016) by AtGames
[US] "Atari Ultimate Portable Game Player" (nov.2016) by AtGames
[US] "Atari Flashback 8" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames
[US] "Atari Flashback Portable Game Player" (sept.22, 2017) by AtGames

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50504&o=2

$end

$trs80_quik=frograce,
$bio

TRS-80 cass. published 40 years ago:

Frog Race (c) 1982 Algray Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293523&o=2

$end

$spectrum_cass=frogrun,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Frog Run (c) 1984 Anirog Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78995&o=2

$end

$spectrum_cass=frogshoo,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Frog Shooter (c) 1984 Kuma Computers, Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=278304&o=2

$end

$ti99_cart=frogstk,
$bio

Texas instrument TI-99/4A cart. published 40 years ago:

Frog Stickers (c) 1982 Navarone

- TRIVIA -

Frog Stickers was created when Navarone bought over Romox and was still reusing there old cart cases.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84588&o=2

$end

$info=frogwld,
$bio

Frog Wild (c) 200? Aristocrat Leisure Industries Pty, Ltd.

- TECHNICAL -

MKVI hardware.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=33948&o=2

$end

$info=froggrs,
$bio

Arcade Video game published 41 years ago:

Frogger (c) 1981 Coin Music.

Bootleg of the Konami classic, made on the Scramble hardware.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61478&o=2

$end

$info=cfrogger,
$bio

Tabletop game published 41 years ago:

Frogger (c) 1981 Coleco Industries, Inc.

Tabletop VFD game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95286&o=2

$end

$apple2_flop_orig=frogger,
$apple2_flop_clcracked=frogger,
$bio

Apple II 5.25 disk. published 41 years ago:

Frogger (c) 1981 On-Line Systems.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107449&o=2

$end

$apple2_flop_clcracked=frogrmsp,
$bio

Apple II 5.25 disk. published 41 years ago:

Frogger (c) 1981 Main Street Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=285336&o=2

$end

$trs80_quik=frogger1,frogger2,frogger3,frogger4,frogger5,frogger6,frogger7,frogger8,
$bio

TRS-80 disk. published 41 years ago:

Frogger (c) 1981 Misosys.

Safely maneuver your frog to its home within allotted time (60 beats of timer). Cross the highway without getting run over and cross the river without falling in. Avoid traffic, snakes, crocodiles, and diving turtles.

- TECHNICAL -

Keyboard controls:
Move Right: L or Right arrow.
Move Left: K or Left arrow.
Move Up: A or Up arrow.
Move Down: Z or Down arrow.

Joystick controls:
Move Right: press right.
Move Left: press left.
Move Up: press forward.
Move Down: press button.

- TRIVIA -

Officially licensed by SEGA!

The author of this game wrote it when he was 16 years old. The game was totally done in Z-80 assembler.

- SCORING -

Each safe jump: 10 points.
Arriving home: 50 points.
Beating timer: 10 points per beat.
Safe lady frog: 200 points.
Gobbling insect: 200 points.
5 frogs home safe: 1000 points.

- TIPS AND TRICKS -

An extra frog is awarded for every 10000 points earned.

Press  to end game. Press  in response to How Many players? question to return to DOS.

- STAFF -

Developed by Cornsoft Group, Inc.
Written by: Robert Pappas (Bob)

- PORTS -

* Computers:
Timex-Sinclair (1983)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288452&o=2

$end

$info=froggert,
$bio

Arcade Video game kit published 41 years ago:

Frogger (c) 1981 Konami Industry Co., Ltd.

Conversion kit for Turtles.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74727&o=2

$end

$bbc_cass=froggera,
$bio

Acorn BBC/Electron cass. published 40 years ago:

Frogger (c) 1982 A&F Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51859&o=2

$end

$spectrum_cass=frograf,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Frogger (c) 1983 A&F Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78991&o=2

$end

$ibm5150=frogger,
$bio

IBM PC 5.25in. disk. published 39 years ago:

Frogger (c) 1983 Sierra On-Line, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83620&o=2

$end

$videopac=frogger,froggerb,
$bio

Magnavox Odyssey² cart. published 39 years ago:

Frogger (c) 1983 Parker Bros.

- STAFF -

Programmer: Peter Inser

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95610&o=2

$end

$dragon_cass=frogger,
$bio

Dragon cass. published 39 years ago:

Frogger (c) 1983 Microdeal

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116359&o=2

$end

$timex_cass=frogger,
$bio

Timex Sinclair 2068 cass. published 39 years ago:

Frogger (c) 1983 Games to Learn By, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263975&o=2

$end

$mbee_quik=frogger,
$bio

Applied Technology Microbee cass. published 39 years ago:

Frogger (c) 1983 Mytek

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289545&o=2

$end

$spectrum_cass=frogrsc,
$bio

Sinclair ZX Spectrum type-in published 39 years ago:

Frogger (c) 1983 IPC Electrical-Electronic Press

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=317085&o=2

$end

$jupace_cass=frogger,
$bio

Jupiter Ace cass. published 38 years ago:

Frogger (c) 1984 Boldfield Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115773&o=2

$end

$jupace_cass=frogger1,
$bio

Jupiter Ace cass. published 38 years ago:

Frogger (c) 1984 Plasma Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115778&o=2

$end

$cpc_flop=froggeru,
$bio

Amstrad CPC type-in published 35 years ago:

Frogger (c) 1987 Magazin Players Dream

- TRIVIA -

Listed as a type-in program in the German magazine: Player's Dream.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123610&o=2

$end

$zx81_cass=frogger,
$bio

Frogger (c) 198? DJL Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114756&o=2

$end

$bbc_cass=froggers,
$bio

Frogger (c) 19?? Superior Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51860&o=2

$end

$mc10=frogger,
$bio

Frogger (c) 198? Krah [Jason Krah]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87630&o=2

$end

$info=froggerv,
$bio

Frogger (c) 198? Videotron.

Pirate version by Videotron.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93956&o=2

$end

$apfimag_cass=frogger,
$bio

Frogger (c) 198? York 10 Computerware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135772&o=2

$end

$info=froggervd,
$bio

Frogger (c) 198? Video Dens.

Pirate version made on the Scramble hardware.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=138439&o=2

$end

$x68k_flop=froggero,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Frogger (c) 1991 Tiny-Tomo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87551&o=2

$end

$x68k_flop=frogger,
$bio

Sharp X68000 Series 5.25in. disk. published 27 years ago:

Frogger (c) 1995 Tiny-Tomo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87550&o=2

$end

$gamecom=frogger,
$bio

Tiger game.com cart. published 23 years ago:

Frogger (c) 1999 Tiger Electronic Toys, Inc. [Orchard Mundelein, IL, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129937&o=2

$end

$gamegear=frogger,
$bio

Frogger (c) 199? Unknown

- TIPS AND TRICKS -

* Stage Select and Invincibility: At the title screen, enter Left, 2, Up, Right, Left, 2, 1, 1, Down, Down, Up, 2, Right, Down, Right, Up, START. Now, during the map screen, press 1 or 2 to select the stage. During the game, press 2 to turn invincible.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64599&o=2

$end

$cpc_flop=froggeru01,
$bio

Amstrad CPC 464 disk. published 15 years ago:

Frogger (c) 2007 Executioner, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123383&o=2

$end

$spectrum_cass=frogrds,
$bio

Sinclair ZX Spectrum cass. published 13 years ago:

Frogger (c) 2009 Deanysoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237719&o=2

$end

$uzebox=frogger,
$bio

Belogic Uzebox ROM published 12 years ago:

Frogger (c) 2010 Belogic

A relatively close re-make of the C64 version of the classic arcade game.

- TRIVIA -

Released on July 14, 2010.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233062&o=2

$end

$bbcb_flop=froggerr,
$bio

Acorn BBC Micro B disk. published 6 years ago:

Frogger (c) 2016 Retro Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125303&o=2

$end

$info=msifrog,
$bio

Dedicated Console published 6 years ago:

Frogger (c) 2016 MSI Ent., LLC [Florida, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270425&o=2

$end

$spectrum_cass=froggerc,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Frogger + Crazy Chef (c) 1983 Astro Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300389&o=2

$end

$spectrum_cass=froggers,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Frogger + Specman (c) 1983 C-Tech

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294650&o=2

$end

$gba=frogjrnyj,
$bio

Nintendo GBA cart. published 18 years ago:

Frogger - Kodaibunmei no Nazo [Model AGB-BFJJ-JPN] (c) 2004 Konami Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70707&o=2

$end

$gba=frograd2j,
$bio

Nintendo GBA cart. published 19 years ago:

Frogger - Mahou no Kuni no Daibouken [Model AGB-AFBJ-JPN] (c) 2003 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70708&o=2

$end

$n64=frogger2,frogger2a,
$bio

Nintendo 64 cart. published 25 years ago:

Frogger 2 (c) 1997 Hasbro Interactive, Inc.

Cancelled prototype.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57711&o=2

$end

$psx=frogger2,
$bio

Sony PlayStation CD published 22 years ago:

Frogger 2 - Swampy's Revenge (c) 2000 Hasbro Interactive, Inc.

- TECHNICAL -

GAME ID: SLUS-01172

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111048&o=2

$end

$dc=frogger2,
$bio

Sega Dreamcast GD published 22 years ago:

Frogger 2 - Swampy's Revenge [Model T-40604N] (c) 2000 Hasbro Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135477&o=2

$end

$ibm5150=frogger2,
$bio

IBM PC 5.25in. disk. published 38 years ago:

Frogger 2 - Three Deep (c) 1984 Sega Enterprises, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83621&o=2

$end

$gbcolor=frogger2,frogger2a,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Frogger 2 (c) 2000 Majesco Sales, Inc.

- TECHNICAL -

GAME ID: CGB-BH2E-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67907&o=2

$end

$c64_cass=frogger64,
$bio

Commodore C64 cass. published 39 years ago:

Frogger 64 (c) 1983 Interceptor Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187711&o=2

$end

$gba=froggeru,
$bio

Nintendo GBA cart. published 20 years ago:

Frogger Advance - The Great Quest [Model AGB-AFQE-USA] (c) 2002 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70710&o=2

$end

$gba=frogger,
$bio

Nintendo GBA cart. published 20 years ago:

Frogger Advance - The Great Quest [Model AGB-AFQP] (c) 2002 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70709&o=2

$end

$msx1_flop=frogger,
$bio

Frogger Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134208&o=2

$end

$apple2_flop_orig=frogger2,
$apple2_flop_clcracked=frogger2,
$bio

Apple II 5.25 disk. published 38 years ago:

Frogger II - Threedeep (c) 1984 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107423&o=2

$end

$coleco=frogger2,
$bio

Colecovision cart. published 38 years ago:

Frogger II - Threedeep! (c) 1984 Parker Bros.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53285&o=2

$end

$c64_cart=frogger2,
$bio

Commodore C64 cart. published 38 years ago:

Frogger II - Threedeep! (c) 1984 Parker Bros.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53581&o=2

$end

$a800=frogger2,
$bio

Atari 400/800 cart. published 38 years ago:

Frogger II - Threedeep! (c) 1984 Parker Bros. [Beverly, MA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86554&o=2

$end

$a5200=frogger2,
$bio

Atari 5200 cart. published 39 years ago:

Frogger II - Threeedeep! (c) 1983 Parker Bros.

The objective of the game is to get Frogger safely into the required number of home berths. Home berths are dispersed among the three different screens: underwater, on the water's surface, and in the air. In Level 1, for instance, there are five home berths; three in the underwater screen, and one each in the surface and air screens. Frogger need not reach any of the home berths in one screen before he goes to the next. As you'll see, Frogger may travel from one screen to another without loss of life. To advance to a higher difficulty, however, Frogger must fill all open berths in each of the three screens.

There are bonus points to be had in each screen, too. But you'll collect them only if you take Frogger to an open berth on that same sreen!

- TECHNICAL -

Model 9090

- SCORING -

Reaching a home berth: 1000 points
Advancing a row: 15 points
Time remaining: 32 points/sec

Bonus points:
Jumping off a lily pad: 25 points
Eating an air bubble.: 100 points
Eating a butterfly: 100 points

- STAFF -

Programmer: Larry Gelberg

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50043&o=2

$end

$a2600=frogger2,frogger2e,
$bio

Atari 2600 cart. published 38 years ago:

Frogger II - Threeedeep! (c) 1984 Parker Bros.

Look who's resurfaced in an all new adventure. It's Frogger! Three distinctly different screens take our fearless frog on another homeward bound journey, but this time it's underwater, over water, and through the air! Frogger must swim against strong currents. Whisk over whales and hippos, sidestep submarines, spring from cloud trampolines to high-flying birds and so much more. So, Frogger lovers, kiss your lily pads good-bye and get set some fast and frantic fun!

To get Frogger safely into the required number of home berths. Home berths are dispersed among the three different screens:  underwater, on the water's surface, and in the air. In Level 1, for instance, there are five home berths; three in the underwater screen, and one each in the surface and air screens. Frogger need not reach any of the home berths in one screen before he goes to the next screen. As you'll see, Frogger may travel from one screen to another without loss of life. To advance to a higher difficulty level, however, Frogger must fill all open berths in each of the three screens.

- TECHNICAL -

Model PB5590

- TIPS AND TRICKS -

Reaching a home berth: 99 points

Advancing a row (underwater and surface screens only): 1 point

Time remaining: 1 point per tick

Bonus points:
Eating an air bubble: 50 points
Jumping off a lily pad: 50 points
Eating a butterfly: 50 points

Note: Bonus points are collected only when Frogger reaches a home berth on that same screen.

Bonus frog: 1 every 2,000 points

- STAFF -

Programmer: Mark Lesser

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50506&o=2

$end

$tutor=frogger,
$bio

Tomy Pyuuta cart. published 39 years ago:

Frogger [Model 005E] (c) 1983 Tomy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101346&o=2

$end

$zx81_cass=froggers,
$bio

Sinclair ZX-81 cass. published 41 years ago:

Frogger [Model 03-4012] (c) 1981 Timex Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114666&o=2

$end

$a800=frogger,
$bio

Atari 400/800 cart. published 39 years ago:

Frogger (c) 1983 Parker Bros.

- TECHNICAL -

Model 1110

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86553&o=2

$end

$megadriv=frogger,
$bio

Sega Genesis cart. published 24 years ago:

Frogger (c) 1998 Majesco Sales, Inc.

- TECHNICAL -

GAME ID: 1139
BARCODE: 096427011392

- TRIVIA -

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57227&o=2

$end

$info=froggers1,froggers2,froggers3,froggermc,
$bio

Arcade Video game published 41 years ago:

Frogger (c) 1981 Sega Enterprises, Limited.

For more information about the game itself, please see the original Konami version entry.

- TECHNICAL -

BOARD # 834-0068
PROM STICKERS: from 606 to 610.

Sega's Frogger came in a rather plain looking Sega cabinet known as the 'Convert-a-Cab'. The cabinets had wood grain sides, and the monitor was laid back at a 45 degree angle (just like the monitor in a "Ms. Pac-Man"). The control panel, monitor bezel, and marquee all have a single tire tread graphic that continues on all of them. Most machines have a large sticker for sideart. This game uses the Konami Classic wiring harness, but it doesn't have any buttons, which limits plug and play conversion quite a bit.

- TRIVIA -

Frogger was released by Sega/Gremlin, under license by Konami, in October 1981 in the USA, and was the first major hit for Sega (In 1982, "Zaxxon" became their number one game.)

- UPDATES -

In Sega set 2, the attract mode has been extended to feature gameplay instructions.

In Sega set 3, scoring is slightly different: Each forward hop is worth 50 points instead of 10, meaning the maximum points per home is 500, and each frog safely put in a home is worth 100 points instead of 50.

- PORTS -

* CONSOLES: 
[US] Atari 2600 (1982) "Frogger [Model PB5300]" 
Atari XEGS 
[US] Colecovision (1982) "Frogger [Model 9830]" 
[US] Atari 5200 (1983) "Frogger [Model 9530]" 
[US] Mattel Intellivision (1983) "Frogger [Model PB6300]" 
[US] Sega Genesis (1998) "Frogger [Model 1139]" 
[US] Nintendo SNES (1998) "Frogger [Model SNS-AF7E-USA]" 
[US] Microsoft XBOX 360 [XBLA] (jul.12, 2006) 
[US] Microsoft XBOX 360 (dec.15, 2009) "Konami Classics Vol.1 [Model 30085]" XBLA version

* HANDHELDS: 
[US] Nintendo Game Boy (aug.1998) "Frogger [Model DMG-AFGE-USA]" 
[US] Nintendo Game Boy Color (dec.31, 1998) "Frogger [Model DMG-AFRE-USA]" 
[US] Nintendo GBA (mar.21, 2002) "Konami Collector's Series - Arcade Advanced [Model AGB-AKCE-USA]" 

* COMPUTERS: 
[US] Atari 800 (1982) "Frogger [Model 1110]"  
[US] PC [Booter] (1983) 
[US] PC [Booter] (1983) "Hopper", a part of "Friendlyware PC Arcade" suite 
[US] Tandy Color Computer (1983) 
[US] Apple II (1983) 
[US] Commodore C64 (1983) "Frogger [Model PB1570]" 
[US] PC [MS-DOS] (1983) 
[US] Commodore VIC-20 "Menagerie" 

* OTHERS: 
[US] VFD handheld game (1981) by Coleco 
[US] Radio Shack LCD handheld (1996) "Frog Crossing" 
[US] Tiger Game.Com (1999) [Model 75-756] 
[US] Mobile Phones (nov.20, 2003) 
[US] Frogger Plug 'n Play TV Game (2004) by Majesco 
[US] Konami Arcade Advanced Plug 'n Play TV Game (2004) by Majesco 
[US] Windows Mobile (oct.30, 2006) 
[US] Apple iPhone/iPad (aug.1, 2008) "Frogger [Model 286115722]" 
[US] BlackBerry (aug.12, 2009) "Frogger [Model 996]" : Re-released oct.21, 2009
[US] "Atari Flashback 7" (oct.1, 2016) by AtGames
[US] "Atari Ultimate Portable Game Player" (nov.2016) by AtGames
[US] "Atari Flashback 8" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames
[US] "Atari Flashback Portable Game Player" (sept.22, 2017) by AtGames

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40307&o=2

$end

$a5200=frogger,
$bio

Atari 5200 cart. published 39 years ago:

Frogger (c) 1983 Parker Bros

The object of the game is to hope as many frogs to safety as you can -- and to score the most points along the way!

- TECHNICAL -

Model 9530

- SCORING -

In a one-player game, your score is displayed throughout the game in white numerals at the bottom of the screen. Points accumulate as follows:
Successfully jumping frog forward: 10 points.
Successfully jumping a frog into a home bed: 50 points.
Successfully jumping five frogs home: 1000 points.
Rescuing a pink lady frog: 200 points.
Eating a bonus fly: 200 points.
Taking a frog home before its time is up: 10 points per remaining second.

- STAFF -

Programmer: Steve Kranish

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50042&o=2

$end

$coleco=frogger,
$bio

Colecovision cart. published 39 years ago:

Frogger (c) 1983 Parker Bros.

- TECHNICAL -

Model 9830

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53284&o=2

$end

$gameboy=frogger,
$bio

Nintendo Game Boy Cart. published 24 years ago:

Frogger (c) 1998 Majesco Sales, Inc.

- TECHNICAL -

Game ID: DMG-AFGE-USA
Barcode: 096427011576

- TRIVIA -

Frogger for Game Boy was released in August 1988 in North America.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66006&o=2

$end

$gbcolor=froggerua,
$bio

Nintendo Game Boy Color cart. published 24 years ago:

Frogger [Model DMG-AFRE-USA-2] (c) 1998 Majesco Sales, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67905&o=2

$end

$gbcolor=froggeru,
$bio

Nintendo Game Boy Color cart. published 24 years ago:

Frogger [Model DMG-AFRE-USA-3] (c) 1998 Majesco Sales, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67906&o=2

$end

$gbcolor=froggerub,
$bio

Nintendo Game Boy Color cart. published 24 years ago:

Frogger [Model DMG-AFRE-USA] (c) 1998 Majesco Sales, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67904&o=2

$end

$gbcolor=frogger,
$bio

Nintendo Game Boy Color cart. published 24 years ago:

Frogger [Model DMG-AFRP-EUR] (c) 1998 Majesco Sales, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67903&o=2

$end

$info=frogger,froggeram,
$bio

Arcade Video game published 41 years ago:

Frogger (c) 1981 Konami Industry Company, Limited.

Frogger is a one or two-player game in which players must overcome a number of hazards to safely guide the green amphibian from the bottom of the screen to one of five home bases situated at the top of the screen.

The lower half of the screen consists of a bi-directional flow of traffic moving across five lanes. To navigate across the road safely, Frogger's hops must be timed to avoid the vehicles, which include buses, civilian traffic and racing cars, with different vehicle types moving at different speeds. As well as being able to hop vertically, Frogger can also move left and right, allowing him to move with the flow of traffic. 

The upper half of the screen consists of a fast-flowing river populated with logs, crocodiles and turtles. Frogger will drown if he has any contact with the water and these act as platforms onto which Frogger can hop. He must be careful to avoid contact with crocodiles' snapping jaws, however and some of the turtles will periodically dive below the water's surface, drowning Frogger. Frogger will also die if he is on a log, turtle or crocodile when it reaches the edge of the screen.

On the logs of the river section a female frog will occasionally appear and bonus points are awarded if Frogger successfully escorts her safely home. A fly also appears randomly in a home base and bonus points are awarded if Frogger enters the base when the fly is present. Conversely, a crocodile may also appear in a home base and a life is lost if Frogger enters the base while the crocodile is present.

A round is completed once five frogs have been guided safely home, after which the next round begins with an increased level of difficulty. This includes faster-moving vehicles on the road section and new, deadly hazards on the river section, including crocodiles, otters and snakes.

- TECHNICAL -

Game ID : GX392

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound CPU : Zilog Z80 (@ 1.78975 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.78975 Mhz)

Players : 2
Control : 4-Way Joystick

- TRIVIA -

Frogger was released by Konami in June 1981 in Japan; it became a runaway hit. 

1981 was a big year in video games. A lot of companies were putting some pretty popular games on the market and it created a very competitive atmosphere as to what company was putting out the most popular ones. In addition, 1981 continued on the trend of the 'cute' type games such as "Ms. Pac-Man", "Qix", and a host of Pac-Man clones. Konami was already becoming a force to be reckoned with in the video gaming world. With such hits as "Space War", "Scramble", and "Super Cobra", Konami was making its mark. 

The sound that can be heard when a coin is inserted into the machine was sampled by producer Richard X for the Sugababes' song, 'Freak Like Me' (and is the very first sound on the track). 

Frogger has numerous bugs, although many of these are not immediately apparent to the average player : 
1. Sections of the music will occasionally cut out, although the main melody will continue to play. 
2. On occasion, Frogger displays a somewhat haphazard approach to collision detection. One side effect of this is that the player can sometimes make a perfectly legal and safe jump and still lose a life. Another side effect of this is that the player can jump up onto the first row of turtles, and then immediately jump back. This will place the player 'off the grid', and it is now possible to jump right off the side of the screen, leading to a loss of life. 
3. There are several other odd jumps that can be made as well. Firstly, the player can 'hang off' the left side of a turtle, but attempting to do the same on the right side results in death. If the player jumps onto a home base with an alligator (and the 'gator vanishes after you jump, but before the player lands), Frogger will be killed, but he will ALSO make it home. Finally, left and right jumps on the top row of logs are sometimes much slower than usual - this is more likely to occur after previously eating a fly. 
4. Another in-game bug is that the lady frog will sometimes be invisible, but will flash red when the player jumps onto the spot where she is. 

Mark Robichek holds the official record for this game with 442,330 points. 

A Frogger unit appears in the 1999 movie 'Magnolia' and the sitcom 'Two and a Half Men'; Season 5, Episode 2 (People Who Love Peepholes). 

Frogger inspired a catchy hit song by Buckner and Garcia called 'Froggy's Lament' released on the 'Pac-Man Fever' album. 

The TV show, Seinfeld, has an episode named 'The Frogger'. George and Jerry are in Mario's Pizza which is closing down, and they find a Frogger game still there. They realize that the high score of 860,630 points has George's initials GLC [George Louis Costanza]. They reminisce about the night it happened : "I was unstoppable!... Just the right amount of grease on the joystick". George decides to buy the Frogger machine to immortalize his high score, but Jerry informs him that unplugging the game will erase all of the scores. Later, George tries in vain to call an electrician to help : "I need a guy that can rig a Frogger machine so that I can move it without losing power, 'cause I have the high score. H-hello?". Kramer suggests an electrician who can help. George says, "Kramer, listen to me. I'm never gonna have a child. If I lose this Frogger high score, that's it for me". George assembles a team and hatches a plan to salvage the game. But when he arrives, he finds the team playing the game, which has only three minutes of battery life left. They can't get it back in the closed pizzeria, but there is an open pharmacy across the street where it could be plugged in. George decides to push the machine across the highway, and an overhead shot of this feat looks much like the Frogger game itself, and the music from the game is played. At the end, George is unable to push the game onto the sidewalk and it gets destroyed by an oncoming truck. 

MB (Milton Bradley) released a board game based on this video game (same name) the same year, 'One Wrong Leap Will Get You Squished And Splattered' : in this version of the game, 2 players face off, each with their own army of frogs, logs, and automobiles. Each turn, a player spends his movement points either moving his frogs toward their goal (the other side of the board), or moving logs and cars in an attempt to block or squash the other player's frogs. Complete with 'bonus points' for landing on flies, this is actually a pretty faithful interpretation of the video-game, but far too simple to have any long-lasting interest. More of a curiosity for video game enthusiasts than anything. 

Frogger also spawned a cartoon series of the same name : Ruby-Spears Productions. Produced By Joe Ruby, Ken Spears. Originally aired September 17, 1983 as part of 'Saturday Supercade' on CBS. 

Michael Jackson used to own this game. It was sold at the official Michael Jackson Auction on April 24, 2009.

The main character appears on the 2012 animation movie "Wreck-It Ralph" from Walt Disney Animation Studios.

- SCORING -

Forward Hop : 10 points (max points per home is 100)
Frog Safely Put in Home : 50 points
Completing a Level : 1,000 points
Bringing a Lady Frog to Your Home : 200 points
Eating a Fly : 200 points

You also get a time bonus of 10 x the remaining seconds added to your score.

- TIPS AND TRICKS -

* When you start the game, your frog will start at the bottom of the screen. You will have 60 seconds to move your frog up 10 spaces and successfully put it in one of the homes. If you are successful, then you will try to put another frog in another home and so on until you fill up all five homes with frogs. When you do this, you progress to the next level. 

* Note the traffic flow of the two parts. The cars travel on the roadway while the logs, turtles, crocodiles, etc. travel on the water lanes in the following direction : 
a) Lanes #1, #3, and #5 go from right to left. 
b) Lanes #2 and #4 go from left to right. 

* First, you must cross the highway. You will become roadkill if a vehicle hits you or you hit a vehicle. Try to find 'lanes' in between the vehicles. You must plan for gaps to form in the first three lanes so you don't become trapped. The vehicles in the first three lanes move slowly enough that you can jump side to side with reasonable safety. 

* Lane #4 is the dangerous lane. Depending on how much time you are taking, the cars may pick up speed even though it shows slow on the chart. Keep this in mind when you are moving your frog. 

* At level 3, a snake will either be in the median or on the log in water lane #3. The snake is deadly to your frog and you cannot hop over it. 

* The turtles are pretty easy to navigate over in water lanes #1 and #4. Be wary of the diving turtles and only use them as a quick bypass to a more solid footing. If your frog is on a diving turtle when it dives, your frog will drown. 

* Again, time your jumps to coincide with the logs and turtles to ensure you will always have a solid footing to jump to. As the levels progress, you will have less things you can jump to. 

* You can jump on the backs of the crocodiles and otters. Just don't get near their mouths or they are apt to turn your frog into a meal. 

* You may see a purple lady frog hopping around on a log in water lane #2. Just cross over her to give her a piggyback ride to your home and get an extra 200 points. 

* Watch out for the snakes, they sometimes like to ride on the logs. If you see a snake on a log, jump back to solid footing. 

* Your frog cannot 'wrap-around' the screen so make sure you bail off before that footing disappears off the edge of the screen or your frog will come out the other side in a squished condition. 

* By that same token, if you have the time and necessary footing, you can hold out until the fly appears in your home before you settle your frog in. That's another 200 points. 

* Try to fill in the two end homes before going for the middle. The hardest home to get into is the left-hand one (home #1) since everything in water lane #5 goes from right to left. This means you may have to bounce back to water lane #4 so you can get a good shot at your home. 

* Speaking of getting your frogs into their homes, you must hit exact center or your frog will die. Also, keep in mind that crocodiles like to randomly appear in your home. Make sure that your home is clear before trying to settle your frog down into it. 

* Again, if you waste too much time, the things on the river will move quicker so you will have to adjust your strategy accordingly. 

* When the game is playing in attract mode, you can control the frog. When the frog reaches water lane #4, you can control the frog's movements until you move either up or down. 

* If you jump into your home at the same time the crocodile is leaving your home, you will be credited with making to your home but you will still lose a frog in the process. 

* You can dangle your frog from the left side of the turtles but not the right side. 

* Your side-to-side movements in water lane #5 may be slow and sluggish. 

* The lady frog will sometimes be invisible. In this case, the only time you know she's there is when you jump on her. She will then ride on your back to your home.

- SERIES -

1. Frogger (1981)
2. Frogger II - Three Deep (1984, Colecovision)
3. Frogger [Unreleased Prototype] (1991, Sega Game Gear)
4. Frogger [3D remake] (1997, Sony PlayStation, PC CD-ROM)
5. Frogger 2 - Swampy's Revenge (2000, PC CD-ROM, Sony PlayStation, Sega Dreamcast)
6. Frogger's Adventures Temple of the Frog (2001, Nintendo Game Boy Advance)
7. Frogger's Adventures 2 - The Lost Wand (2002, Nintendo Game Boy Advance)
8. Frogger - The Great Quest (2002, PC CD-ROM, Sony PS2)
9. Frogger Beyond (2003, PC CD-ROM, Microsoft XBOX, Nintendo GameCube)
10. Frogger's Adventures: The Rescue (2003, PC CD-ROM, Nintendo GameCube, Sony PS2)
11. Frogger - Ancient Shadow (2005, Microsoft XBOX, Sony PlayStation 2, Nintendo GameCube)
12. Frogger Helmet Chaos (2005, Nintendo DS, Nintendo GameCube, Sony PS2)
13. My Frogger Toy Trials (2007, Nintendo DS)
14. Frogger - Hyper Arcade Edition (2012, PSN)

- PORTS -

* CONSOLES: 
[EU] Magnavox Odyssey 2 (1982) 
[BR] Magnavox Odyssey 2 (1984) 
[AU] Atari 2600 (1990) "2 Pak Special: Star Warrior & Frogger"
[EU] [JP] Microsoft XBOX 360 [XBLA] (jul.12, 2006) 

* HANDHELDS: 
[EU] Nintendo Game Boy Color (1997) "Frogger [Model DMG-AFRP-EUR]" 
[JP] Nintendo GBA (may.2, 2002) "Konami Arcade Game Collection [Model AGB-AKCJ-JPN]" 
[EU] Nintendo GBA (june.21, 2002) "Konami Collector's Series - Arcade Classics [Model AGB-AKCP-EUR]" 

* COMPUTERS: 
[EU] Sinclair ZX 81 (1981) by Sega 
[EU] BBC Micro (1982) by A&F Software 
[EU] BBC Micro (1983) "Froggy" by Superior Software 
[EU] Commodore C64 (1983) 
[EU] Sinclair ZX Spectrum (1983) by Rabbit Software 
[EU] Sinclair ZX Spectrum (1983) "Froggy" by DJL Software 
[JP] Tomy Tutor (1983)
[JP] MSX (dec.1983) "Frogger [Model RC704]" 
[EU] Acorn Electron (1984) "Hopper" 
[EU] Amstrad CPC (1985) "Froggy" by R&B Software 
[EU] Oric I (1983) "Hopper" by PSS (Personal Software Services)
[JP] Sharp X68000 (1991) 

* OTHERS: 
VFD handheld game (19??) by GCL (Computer Games Limited) 
[JP] VFD handheld game by Gakken

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=879&o=2

$end

$ti99_cart=frogger,
$bio

Texas instrument TI-99/4A cart. published 38 years ago:

Frogger (c) 1984 Parker Bros. [Beverly, MA, USA]

- TECHNICAL -

GAME ID: PB 1610

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84589&o=2

$end

$vic1001_cart=frogger,
$bio

Commodore VIC-20 cart. published 39 years ago:

Frogger (c) 1983 Parker Bros.

- TECHNICAL -

[Model PB1410]

- TRIVIA -

Approximately 3K of the 8K chip are not used!

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84423&o=2

$end

$c64_cart=frogger,
$bio

Commodore C64 cart. published 39 years ago:

Frogger (c) 1983 Parker Bros.

Commodore 64 conversion of the arcade classic.

- TECHNICAL -

Model PB1570

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53580&o=2

$end

$a2600=frogger,froggere,
$bio

Atari 2600 cart. published 40 years ago:

Frogger (c) 1982 Parker Bros.

The object of the game is to hop as many frogs to safety as you can and to score the most points along the way!

Frogger for Atari 2600 has 6 game variations. Games 1, 3, and 5 are one-player games; 2, 4, and 6 are two-player games.

Two-Player Games: Games 2, 4, and 6 are two-player games. The left player goes first; players then alternate turns.  Your turn ends when you lose a frog; you begin your turn again with your remaining frogs. Each player's score is displayed throughout his or her turn at the topof the screen. The game ends once both players have lost all their  frogs.

- TECHNICAL -

Model PB5300

- TRIVIA -

Licences from Sega Enterprises.

- SCORING -

Successfully jumping Frogger forward: 1 point
Successfully jumping Frogger home: 5 points
Successfully jumping 5 frogs home: 100 points
Taking a lady frog home: 20 points
Eating a fly: 20 points
Extra points for time left: 2 points per remaining second

Every time you score 1,000 points and have fewer than 4 frogs left, you'll get another Frogger! When this happens, you'll see another white square on the lower left-hand corner of the screen.

- STAFF -

Programmer: Ed English
Sound: David Lamkins

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50505&o=2

$end

$intv=frogger,
$bio

Mattel Intellivision cart. published 39 years ago:

Frogger (c) 1983 Parker Bros.

Based on the popular Arcade Game from Sega.

Life isn't all lazy days and lily pads for a frog - it abounds with dangers. Guide your frantic frog home to safety in a madcap dash across a busy highway and a treacherous river. Fast and furious action is guaranteed to keep things hopping. 1 or 2 players.

- TECHNICAL -

Model PB6300

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60888&o=2

$end

$msx1_cart=frogger,froggera,
$vgmplay=frogger_msx,
$bio

MSX cart. published 39 years ago:

Frogger (c) 1983 Konami.

- TECHNICAL -

Game ID: RC704

- TRIVIA -

Frogger for MSX was released in December 1983 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48141&o=2

$end

$spectrum_cass=frogrrab,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Frogger [Model RSS 318] (c) 1983 Rabbit Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78992&o=2

$end

$psx=frogger,
$bio

Sony PlayStation CD published 25 years ago:

Frogger (c) 1997 Hasbro Interactive, Inc.

- TECHNICAL -

Game ID: SLUS-00506

- TRIVIA -

Frogger for PlayStation was released on November 03, 1997 in the USA.

Export releases:
[EU] "Frogger [Model SLES-00704]"
[JP] "Frogger [Model SLPS-01399]"

- STAFF -

Visionary: Thomas Dusenberry
Development Team Project Leader: Kevin Mullard
Lead Artist: Marcus Broome
Lead Programmer: Tim Closs
Programmers: William Bell, Martin Hamilton Kift, Gary Richards
Artists: Leavon Archer, Jason Evans, Barry Scott
Level Design: Jonathan Double, Chris Down, Dave Holloway, Ian Saunter
Mapping: Jonathan Double, Dave Holloway, Andrew Ostler
Additional Design: David Walls
Development Assistant: Lindsay Pollard
Executive Producers: Michael S. Glosecki, Ian Saunter
Producers: Chris Down, Andrei Nadin
Management Team: Kevin Buckner, Barry Jafrato, Tony Parks
Creative Directors: Clive Robert, John Sutyak
Audio/Visual Manager: Peter Murphy
Music: Paul Arnold, Andrew Barnabas, Peter Murphy
Sound Effects: Paul Arnold
Video Post Production: Tom Oswald
Quality Assurance Management: Roger Carpenter, Michael Craighead
Quality Assurance Supervisor: Sarah Lloyd
Lead Testers: Richard Alexander, Alex Sulman
Testers: Thomas Allen, Nathan Bliss, Paul Brodie, James Butt, Neall Campbell, Yaw Diabah, Christine Fisher, Stuart Harvey, Jeff Kingston, Simon Miller, Nick Oswald, Jo Pearce, Jon Quarrie, Darryl Shaw, Dan Smith, Stuart Thody
Technologies Group Manager: Mike Ball
Technologies Developers: Dean Ashton, Tim Closs, Ian Elsley, Matt Johnson, Andrew Ostler, Julian Rex, Mark Stamps
IT Department: Steve Loughran, Dean Miller
US Product Coordinator: Jeff Buccellato
Worldwide Marketing: Gary Carlin, Jean-Michel Coletti, Thomas Jaepel, Mary Miller, Liz Morgan, Torsten Oppermann, Olivier Salomon, Debbie Shlens, Gail L. Steiner
Marketing Coordination: Richard Lever
Creative Services: Jennifer Brackett, Steve Webster
Localization: Samantha Parker
Website Support: James Sheahan
Public Relations: Dana Henry
Intro Animation: Medialab
Special Thanks To: Michael Constantas, Colin Galloway, Kevin Gillespie, Whitney Grimm, Kimberly Hannaway, Gillian Henderson, Tracy Kureta, John Lamond, Katie Lea, Lee McLaughlin, Louise McTighe, Tony Moreira, Janet Oakes, Ron Parkinson, Alka Patel, Kellie Rice, Bob Sadacca, Craig Sullivan, Colin Swinbourne, Millennium Interactive, Sales Team HIW

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97767&o=2

$end

$snes=frogger,
$bio

Nintendo Super NES cart. published 24 years ago:

Frogger (c) 1998 Majesco Sales, Inc.

- TECHNICAL -

Game ID: SNS-AF7E-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63027&o=2

$end

$gba=frogradvu,
$bio

Nintendo GBA cart. published 21 years ago:

Frogger's Adventures - Temple of the Frog [Model AGB-AFRE-USA] (c) 2001 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70712&o=2

$end

$gba=frogradv,
$bio

Nintendo GBA cart. published 21 years ago:

Frogger's Adventures - Temple of the Frog [Model AGB-AFRP] (c) 2001 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70711&o=2

$end

$gba=frograd2u,
$bio

Nintendo GBA cart. published 20 years ago:

Frogger's Adventures 2 - The Lost Wand [Model AGB-AFBE-USA] (c) 2002 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70714&o=2

$end

$gba=frograd2,
$bio

Nintendo GBA cart. published 19 years ago:

Frogger's Adventures 2 - The Lost Wand [Model AGB-AFBP] (c) 2003 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70713&o=2

$end

$gba=frogjrny,
$bio

Nintendo GBA cart. published 19 years ago:

Frogger's Journey - The Forgotten Relic [Model AGB-BFJE-USA] (c) 2003 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70715&o=2

$end

$partner_cass=froggi15,
$bio

Partner-01.01 cass. published 33 years ago:

Froggi 15 (c) 1989 STF

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235927&o=2

$end

$apogee=froggi15,
$bio

FROGGI15 (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235337&o=2

$end

$cpc_flop=froggieb,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Froggie (c) 1985 Megamicro

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124606&o=2

$end

$cpc_flop=froggitu,
$bio

Amstrad CPC type-in published 35 years ago:

Froggit (c) 1987 Happy Computer

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124732&o=2

$end

$zx81_cass=froggy,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Froggy (c) 1982 DJL Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114757&o=2

$end

$bbcb_flop_orig=froggys,
$bio

Acorn BBC Micro B disk. published 40 years ago:

Froggy (c) 1982 Superior Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125535&o=2

$end

$spectrum_cass=froggy,froggya,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Froggy (c) 1983 DJL Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78993&o=2

$end

$cpc_cass=froggy,
$bio

Amstrad CPC cass. published 37 years ago:

Froggy (c) 1985 R&B Marketing.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96386&o=2

$end

$bbc_cass=froggy,
$bio

Froggy (c) 19?? JSD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51861&o=2

$end

$apfimag_cass=froggy,
$bio

Froggy (c) 198? Beckett [E. Beckett]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135811&o=2

$end

$spectrum_cass=froggyzm,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Froggy + Z Man (c) 1983 R&B Soft. Marketing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294704&o=2

$end

$to7_cass=froggy,
$bio

Thomson TO7 type-in published 38 years ago:

Froggy la Grenouille (c) 1984 Hebdogiciel.

- TRIVIA -

Published on November 23, 1984 in the French magazine; Hebdogiciel no. 58.

- STAFF -

by: Rodolphe DEJEUNES

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108282&o=2

$end

$bbc_cass=froglet,
$bio

Acorn BBC/Electron cass. published 39 years ago:

Froglet (c) 1983 ASP Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51862&o=2

$end

$dragon_cass=froglet,
$bio

Dragon cass. published 39 years ago:

Froglet (c) 1983 CRL Group PLC [London, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116646&o=2

$end

$vic1001_cart=frogman,
$bio

Frogman (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84424&o=2

$end

$bbcb_flop=frogman,
$bio

Acorn BBC Micro B disk. published 29 years ago:

Frogman Demo (c) 1993 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125288&o=2

$end

$zx81_cass=frogs,
$bio

Frogs (c) 198? Mikro-Gen [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114722&o=2

$end

$pro128_cass=frogs,frogsb,frogsa,
$bio

Frogs (c) 198? Gruppo Editoriale Jackson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118211&o=2

$end

$a2600=frogsflie,
$bio

Atari 2600 cart. published 33 years ago:

Frogs and Flies (c) 1989 Telegames

Telegames re-release. See original "Frogs and Flies [Model MT5664]" for more information about the game itself.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50507&o=2

$end

$a2600=frogsfli,
$bio

Atari 2600 cart. published 40 years ago:

Frogs and Flies (c) 1982 M Network

Atari 2600 version of Intellivision's "Frog Bog [Model 5301]".

The object of the game is to make frogs catch flies. Points are won by manipulating a frog so that he jumps off a lily pad and scoops up flying insects with a flashing tongue. Jump him too late and you'll miss. Jump him too far and he'll land in the pond. you'll have to wait for him to swim back before trying again. Day & night action. Catch more flies than an opponent. Or beat your own top score!

- TECHNICAL -

Model MT5664

- TIPS AND TRICKS -

Don't fall in the pond! Your frog will be out of business. You'll have to wait until he swims back to the pad before you can try for another score.
            
In the B EASY GAME, the automatic tongue is most effective when frog isn't on the way up or down. Time your jumps so that frog gets closest to fly at the highest or lowest point in his jump.

Watch the time. Game time is three minutes. Watch for the changing sky - from daylight to sunset and darkness. Change to black of night means scoring time is running out!

REMEMBER: an inactive frog won't stay inactive! In the one player game, the computer could beat you by working the other frog automatically. And whenever any frog is not moved for 15 seconds, computer will take over.

- STAFF -

Programmer: Dave Rolfe

- PORTS -

* OTHERS: 
[US] "Atari Flashback 5" (oct.1, 2014) by AtGames
[US] "Atari Flashback 6" (sept.15, 2015) by AtGames
[US] "Atari Flashback 7" (oct.1, 2016) by AtGames
[US] "Atari Ultimate Portable Game Player" (nov.2016) by AtGames
[US] "Atari Flashback 8" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames
[US] "Atari Flashback Portable Game Player" (sept.22, 2017) by AtGames

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50508&o=2

$end

$info=frogs,
$bio

Arcade Video game published 44 years ago:

Frogs (c) 1978 Gremlin.

You're a frog on a lily pad and there's flies and insects flying around you. Jump and stick out your tongue to catch these critters. A dragonfly comes out towards the end of your game, if you catch the Dragonfly you get a free game.

- TECHNICAL -

BOARD # 821-0001
PROM STICKERS : 112-119

Main CPU : Zilog Z80 (@ 1.93356 Mhz)
Sound Chips : Discrete circuitry

Screen orientation : Horizontal
Video resolution : 256 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 64

Players : 1
Control : 4-way joystick
Buttons : 1

- TRIVIA -

Frogs was released in October 1978.

- SCORING -

Butterfly : 100 points
Housefly : 500 points
Dragonfly : Free Game

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=880&o=2

$end

$apple2_flop_clcracked=frogdog,frogdog2,
$bio

Apple II 5.25 disk. published 34 years ago:

Frogs, Dogs, Kittens and Kids 1 (c) 1988 Hartley Courseware, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107482&o=2

$end

$apple2_flop_clcracked=abc2xyz,
$bio

Apple II 5.25 disk. published 35 years ago:

From ABC to XYZ (c) 1987 Hartley Courseware, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231176&o=2

$end

$spectrum_cass=fromouto,fromouto_a,fromouto_b,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

From Out of a Dark Night Sky (c) 1989 Zenobi Software.

- STAFF -

Developed by The Balrog.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78997&o=2

$end

$cdi=bestphoto92,
$bio

Phillips CD-i disc published 29 years ago:

From The Associated Press - The Best of Photo Journalism (c) 1993 Xdra, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298439&o=2

$end

$gamegear=slamdunk,
$bio

Sega Game Gear cart. published 28 years ago:

From TV Animation - Slam Dunk - Shouri e no Starting 5 (c) 1994 Bandai

- TECHNICAL -

[Model T-133037]

- TRIVIA -

This game is based on the Anime "Slam Dunk", aired in 1993-1996, in turn based on Takehiko Inoue's manga with the same title.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64600&o=2

$end

$wscolor=onepchop,
$bio

Bandai WonderSwan Color cart. published 19 years ago:

From TV Animation One Piece - Chopper no Daibouken [Model SWJ-BANC3B] (c) 2003 Bandai Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86435&o=2

$end

$wscolor=onepbatl,
$bio

Bandai WonderSwan Color cart. published 20 years ago:

From TV Animation One Piece - Grand Battle Swan Colosseum [Model SWJ-BANC29] (c) 2002 Bandai Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86436&o=2

$end

$gbcolor=onepglin,
$bio

Nintendo Game Boy Color cart. published 20 years ago:

From TV Animation One Piece - Maboroshi no Grand Line Boukenki! [Model DMG-BZOJ-JPN] (c) 2002 Banpresto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67908&o=2

$end

$wswan=onepmeza,
$bio

Bandai WonderSwan cart. published 22 years ago:

From TV Animation One Piece - Mezase Kaizoku Ou! [Model SWJ-BAN02B] (c) 2000 Bandai Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86330&o=2

$end

$gba=onepmeza,
$bio

Nintendo GBA cart. published 19 years ago:

From TV Animation One Piece - Mezase! King of Berry [Model AGB-AUSJ-JPN] (c) 2003 Banpresto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70716&o=2

$end

$gba=onepnana,
$bio

Nintendo GBA cart. published 20 years ago:

From TV Animation One Piece - Nanatsu-jima no Daihihou [Model AGB-AO7J-JPN] (c) 2002 Banpresto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70717&o=2

$end

$wscolor=onepniji,
$bio

Bandai WonderSwan Color cart. published 21 years ago:

From TV Animation One Piece - Niji no Shima Densetsu [Model SWJ-BANC19] (c) 2001 Bandai Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86437&o=2

$end

$wscolor=oneptwr2,
$bio

Bandai WonderSwan Color cart. published 20 years ago:

From TV Animation One Piece - Treasure Wars 2 - Buggy Land e Youkoso [Model SWJ-BANC33] (c) 2002 Bandai Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86439&o=2

$end

$wscolor=oneptwar,oneptwara,
$bio

Bandai WonderSwan Color cart. published 20 years ago:

From TV Animation One Piece - Treasure Wars (c) 2002 Bandai Co., Ltd.

- TECHNICAL -

Model SWJ-BANC1E

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86438&o=2

$end

$gbcolor=onepyumea,onepyume,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

From TV Animation One Piece - Yume no Luffy Kaizokudan Tanjou! [Model DMG-BLUJ-JPN] (c) 2001 Banpresto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67909&o=2

$end

$snes=slamdksl,
$bio

Nintendo Super Famicom cart. published 28 years ago:

From TV Animation Slam Dunk - Dream Team - Shuueisha Limited (c) 1994 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61331&o=2

$end

$gameboy=slamdunk,
$bio

Nintendo Game Boy Cart. published 28 years ago:

From TV Animation Slam Dunk - Gakeppuchi no Kesshou League [Model DMG-HXJ] (c) 1994 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66007&o=2

$end

$saturn=slamdunk,
$bio

Sega Saturn CD published 27 years ago:

From TV Animation Slam Dunk - I Love Basketball (c) 1995 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59144&o=2

$end

$megadriv=slamdunk,
$vgmplay=slamdunk_md,
$bio

Sega Mega Drive cart. published 27 years ago:

From TV Animation Slam Dunk - Kyougou Makkou Taiketsu! (c) 1995 Bandai

- TECHNICAL -

GAME ID: T-133023

- TRIVIA -

Released on April 28, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56527&o=2

$end

$snes=slamdksd,
$bio

Nintendo Super Famicom cart. published 27 years ago:

From TV Animation Slam Dunk - SD Heat Up!! [Model SHVC-AIHJ-JPN] (c) 1995 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61332&o=2

$end

$snes=slamdunk,
$bio

Nintendo Super Famicom cart. published 28 years ago:

From TV Animation Slam Dunk - Yonkyou Gekitotsu!! [Model SHVC-UX] (c) 1994 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61333&o=2

$end

$snes=slamdnk2,
$bio

Nintendo Super Famicom cart. published 27 years ago:

From TV Animation Slam Dunk 2 - IH Yosen Kanzen Ban!! [Model SHVC-ASLJ-JPN] (c) 1995 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61334&o=2

$end

$gameboy=slamdnk2,
$bio

Nintendo Game Boy Cart. published 27 years ago:

From TV Animation Slam Dunk 2 - Zenkoku e no Tip Off [Model DMG-AS2J-JPN] (c) 1995 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66008&o=2

$end

$bdesignm_design_cart=slamdunkm,
$bio

Bandai Design Master cart. published 27 years ago:

From TV Animation Slam Dunk [Model M.02] (c) 1995 Bandai Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262799&o=2

$end

$info=frontlin,frontlina,
$vgmplay=frontlin,
$bio

Arcade Video game published 40 years ago:

Front Line (c) 1982 Taito.

Front Line is Taito America Corporation's action war game. Traveling through enemy territory the player must accomplish the ultimate mission or meet a violent end : capture the enemy fort and win total victory.

The journey begins slowly with the player armed with a gun (special Gun Control) and hand grenades. Quickly he becomes a target for enemy soldiers who also have guns and grenades. Moving faster, he races past trees that hide the enemy who now unleash an ambush barrage of bullets and bombs. Even the ground he races over has been booby-trapped with land mines.

If the player successfully makes it through this deadly obstacle course, he meets an even greater challenge... the enemy is attacking with tanks! His gun now useless, the player can stand and fight with grenades or leap into his own tank (special Tank button) and counter attack.

The battle rages on all fronts as the player fights for his life, racing for cover behind brick walls while outrunning grenades thrown by soldiers in fox holes. It's all-out war when the player jumps from his tank into a larger one with greater firepower.

Now comes the final test of victory as the enemy's fort looms in sight. The player must leap from the tank and run through a hail of bullets to throw one final grenade. The white flag heralds total victory!

- TECHNICAL -

Runs on the "Taito SJ System" hardware.
Prom Stickers: AA1-01..12 / FL

Players: 2
Control: Joystick 8-Way (controls movement), 8-Way rotary knob + push. (controls shooting)
Buttons: 1 (grenade/tank)

- TRIVIA -

Front Line was released in November 1982. 

John Dunlea holds the official record for this game with 727500 points. 

A Front Line unit appears in the 1983 movie 'Joysticks'.

- SCORING -

Enemy soldiers : 100 points.
Enemy tanks (small and large) : 100 points if killed with tank fire, 200 points if killed with a grenade.
Final tank : 200 points.
End of level bonus : 1000 points.
For levels 2 through 9 : all scores are multiplied by the level number.
For levels 10 and higher : all scores are multiplied by 10.

- TIPS AND TRICKS -

INSCTRUCTIONS:
- Control Sarge and defeat the enemies. Advance to the enemy fort and destroy it with a hand grenade. 
- Touching an enemy soldier, bullet, grenade, land mine or falling rock will cause you to lose a life. 
- Get in and out of blue vehicles by walking up to them and pressing the Grenade button. 
- Rocks can only be destroyed by grenades. 
- Falling into a hole will stun you for a short while. 
- Enemy tanks can't be destroyed by shooting them with your machine-gun.
- Moving on grass will slow you down. In the desert, changing direction or stopping will cause you to slide. 
- If your tank takes critical damage, climb out of it immediately or you will lose a life.

- PORTS -

* CONSOLES: 
[US] ColecoVision (1982) "Front Line [Model 2650]" 
[US] Atari 2600 (1984) "Front Line [Model 2665]"
[JP] Nintendo Famicom (aug.1, 1985) "Front Line [Model 03 TFC-FL4500]" 
[JP] Sony PS2 (aug.25, 2005) "Taito Memories Gekan [Model SLPM-66092 (TCPS-10124)]" 
[AU] Sony PlayStation 2 (mar.30, 2006) "Taito Legends 2 [Model SLES-53852]" 
[EU] Microsoft XBOX (mar.31, 2006) "Taito Legends 2" 
[EU] Sony PS2 (mar.31, 2006) "Taito Legends 2 [Model SLES-53852]" 
[US] Sony PS2 (may.16, 2007) "Taito Legends 2 [Model SLUS-21349]" 

* COMPUTERS: 
[JP] NEC PC-6001 Mk2 
[JP] NEC PC-8801 (1983) 
[JP] NEC PC-9801
[JP] Sharp X1 (1983)
[US] [EU] Commodore C64 (1984)
[JP] MSX (1984) 
[JP] FM-7 (1985) 
[EU] PC [MS Windows, CD-ROM] (mar.31, 2006) "Taito Legends 2" 
[US] PC [MS Windows, CD-ROM] (jul.10, 2007) "Taito Legends 2"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=881&o=2

$end

$coleco=frontlin,frontlina,
$bio

Colecovision cart. published 39 years ago:

Front Line (c) 1983 Coleco Industries, Incorporated. [Amsterdam, NY, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53286&o=2

$end

$x1_flop=frontlin,
$bio

Sharp X1 5.25in. disk. published 39 years ago:

Front Line (c) 1983 Nidecom.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85983&o=2

$end

$pv2000=frontlin,
$bio

Casio PV-2000 cart. published 39 years ago:

Front Line (c) 1983 Casio Computer Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262877&o=2

$end

$c64_cass=frontlin,
$bio

Commodore C64 cass. published 38 years ago:

Front Line (c) 1984 Interceptor Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187712&o=2

$end

$gbcolor=frontlin,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Front Line - The Next Mission (c) 2001 Taito Corp.

- TECHNICAL -

Model CGB-BFRJ-JPN

- TRIVIA -

Released on February 23, 2001 in Japan.

- TIPS AND TRICKS -

Level Select: Press Up, Down, Left, Right, Right, Left, Down, Up, Select at the title screen. The level number will then appear above the title. Press Left or Right to toggle it and Start to play.

- STAFF -

PROGRAM: T. SAKAI
ADVICER: JAMI
CONVERTER: K. TAKAHASHI

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67910&o=2

$end

$msx1_flop=frontlin,
$bio

Front Line Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134209&o=2

$end

$adam_flop=frontlin,frontlina,
$bio

Coleco Adam disk. published 38 years ago:

Front Line Demo (c) 1984 Coleco Industries, Inc. [Amsterdam, NY, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230389&o=2

$end

$a2600=frontlin,
$bio

Atari 2600 cart. published 38 years ago:

Front Line (c) 1984 Coleco Industries, Incorporated.

It's dangerous. It's mean. It's WAR! And now, you are there!

Your mission? Invade enemy territory and knock out the fortress. To do it, you'll have to travel over tricky terrain and fight against overwhelming odds at every step.

Evade attacks, search and destroy lumbering tanks! Storm the river bridge to face your most difficult challenge: the enemy fort! You must demolish it or die. And if you succeed? A new assignment is yours on another front, against a more experienced army. There's no rest, no relaxation, no letting down your guard. You're in the Army now!

- TECHNICAL -

Model 2665

- TRIVIA -

Licensed from Taito America Corp.

Pressing Left + Right changes your character into what looks like a balloon. Pressing FIRE causes you to reappear (as if jumping from a tank). If you are shot while a balloon, the theme tune will play. While doing this trick, press FIRE just as you are shot (but before you die) and you'll finish the level.

- SCORING -

You earn 100 points for every enemy eliminated. When you complete a round (by destroying the fort), you receive an additional 1,000 points times the number of the skill level just completed.

- STAFF -

Programmer: Ed Temple

- PORTS -

* OTHERS: 
[US] "Atari Flashback 4" (nov.13, 2012) by AtGames 
[US] "Atari Flashback 5" (oct.1, 2014) by AtGames
[US] "Atari Flashback 6" (sept.15, 2015) by AtGames
[US] "Atari Flashback 7" (oct.1, 2016) by AtGames
[US] "Atari Ultimate Portable Game Player" [US] (nov.2016) by AtGames
[US] "Atari Flashback 8" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50509&o=2

$end

$msx1_cart=frontlin,frontlinb,frontlina,
$bio

MSX cart. published 38 years ago:

Front Line (c) 1984 Nidecom.

- TECHNICAL -

GAME ID: NH-MSX01

- TRIVIA -

Original price: 4800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77084&o=2

$end

$x1_cass=frontlin,
$bio

Sharp X1 cass. published 39 years ago:

Front Line (c) 1983 Nidecom.

- TECHNICAL -

GAME ID: NH-S21

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86222&o=2

$end

$fm7_cass=frontlin,
$bio

Fujitsu FM-7 cass. published 39 years ago:

フロントライン (c) 1983 Nidecom.
(Front Line)

- TECHNICAL -

GAME ID: NH-S31

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93724&o=2

$end

$nes=frontlin,
$bio

Nintendo Famicom cart. published 37 years ago:

Front Line (c) 1985 Taito Corp.

- TECHNICAL -

Cartridge ID: TFC-FL4500

- TRIVIA -

Front Line for Famicom was released on August 1, 1995 in Japan.

It was the 3rd title published by Taito on the Famicom.

- PORTS -

* CONSOLES: 
Nintendo Wii [Virtual Console] [JP] (june.5, 2007) [Model FB6J]

* HANDHELDS: 
Nintendo 3DS [Virtual Console] [JP] (jan.15, 2014) [Model TDUJ]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54100&o=2

$end

$psx=frontmis,
$bio

Sony PlayStation CD published 19 years ago:

Front Mission 1St [Model SLPM-87317] (c) 2003 Square Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85164&o=2

$end

$psx=frontms3e,
$bio

Sony PlayStation CD published 22 years ago:

Front Mission 3 (c) 2000 Square Co., Ltd. [Japan]

- TECHNICAL -

Model SLES-02423

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=271657&o=2

$end

$psx=frontms3,
$bio

Sony PlayStation CD published 22 years ago:

Front Mission 3 (c) 2000 Square Electronic Arts L.L.C.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-01011

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111520&o=2

$end

$snes=gunhazrd,gunhazrd1,
$bio

Nintendo Super Famicom cart. published 26 years ago:

Front Mission Series - Gun Hazard (c) 1996 Square Company, Limited.

- TECHNICAL -

Model SHVC-AZGJ-JPN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61336&o=2

$end

$snes=frontmis,frontmisa,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Front Mission [Model SHVC-AGCJ-JPN] (c) 1995 Square Company, Limited.

- TRIVIA -

Reviews:
[FR] April 1995, Consoles + N.42: 93/100

- TIPS AND TRICKS -

Character select
----------------
Hold L + R + Down at the status window. Press Start until the desired character is displayed. Hold L + R + Down. Hold X + Y while these buttons are held. Finally press B while all buttons remain held. Roid will be replaced by the new character. Note: The new character's mech will not be available for use.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61335&o=2

$end

$wscolor=frontmis,
$bio

Bandai WonderSwan Color cart. published 20 years ago:

Front Mission [Model SWJ-SQRC10] (c) 2002 Square Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86440&o=2

$end

$ibm5170_cdrom=fpbbal94,
$bio

IBM PC/AT DOS CD published 28 years ago:

Front Page Sports - Baseball '94 (c) 1994 Sierra On-Line, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144637&o=2

$end

$gbcolor=frontrow,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Front Row [Model CGB-AZDJ-JPN] (c) 1999 KID [Kindle Imagine Develop]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67911&o=2

$end

$mo5_cass=frontier,
$bio

Frontier (c) 198? CDDP

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108778&o=2

$end

$amigaocs_flop=frontierb,frontier,frontiera,frontierf,frontierg,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Frontier (c) 1993 GameTek, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74107&o=2

$end

$pc98=frontier,frontierc,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Frontier (c) 1995 Frontier [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268235&o=2

$end

$cd32=frontier,
$bio

Commodore Amiga CD32 disc published 29 years ago:

Frontier - Elite II (c) 1993 GameTek, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=106878&o=2

$end

$ibm5170=frontier,
$bio

IBM PC/AT DOS 3.5in. disk. published 29 years ago:

Frontier - Elite II (c) 1993 GameTek, Inc. [Miami Beach, FL, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276357&o=2

$end

$gba=frontier,
$bio

Nintendo GBA cart. published 17 years ago:

Frontier Stories [Model AGB-BCMJ-JPN] (c) 2005 Natsume, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70718&o=2

$end

$pc98=frontunv,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Frontier Universe (c) 1993 BPS [Bullet-Proof Software].

- TECHNICAL -

BARCODE: 4988627101019
MEDIA: floppydisk x5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89509&o=2

$end

$info=frontier,
$bio

Pinball published 42 years ago:

Frontier (c) 1980 Bally.

- TECHNICAL -

Bally MPU AS-2518-35
Model Number : 1217

Main CPU : M6800 (@ 475 KHz)
Sound CPU : M6802 (@ 895 KHz)
Sound chips : General Instrument AY8910 (@ 895 KHz)

- TRIVIA -

Released in November 1980. 1,850 units were produced.

The development took 6 months (started in May 1980).

- STAFF -

Design by : George Christian
Art by : Greg Freres, Margaret Hudson, Kevin O'Connor

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4451&o=2

$end

$cpc_flop=frontier01,frontier,frontier03,frontier02,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Frontiers (c) 1988 Zafiro Soft. Division [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128154&o=2

$end

$specpls3_flop=frntiers,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

Frontiers (c) 1988 Zafiro Soft. Division [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147689&o=2

$end

$spectrum_cass=frontier,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Frontiers (c) 1988 Zafiro Software Division [Spain]

- TECHNICAL -

Model 60110455

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78998&o=2

$end

$cpc_cass=frontier,
$bio

Amstrad CPC cass. published 34 years ago:

Frontiers [Model 60130456] (c) 1988 Zafiro Soft. Division [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96387&o=2

$end

$apple2_flop_orig=frntline,
$bio

Apple II 5.25 disk. published 40 years ago:

Frontline (c) 1982 SubLOGIC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229311&o=2

$end

$spectrum_cass=frontlin,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Frontline (c) 1988 Zeppelin Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78999&o=2

$end

$cpc_flop=frontlin,frontlin01,frontlin02,frontlin03,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Frontline (c) 1988 Zeppelin Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121206&o=2

$end

$ibm5150=frontline,
$bio

IBM PC 5.25in. disk. published 32 years ago:

Frontline (c) 1990 CCS [Cases Computer Simulations, Ltd.] [London, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295141&o=2

$end

$cpc_cass=frontlin,
$bio

Amstrad CPC cass. published 34 years ago:

Frontline [Model A027] (c) 1988 Zeppelin Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96388&o=2

$end

$spectrum_cass=frootloo,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Froot Loop (c) 1984 Ntd Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79000&o=2

$end

$electron_cass=frootrai,
$bio

Acorn Electron cass. published 35 years ago:

Froot Raid (c) 1987 Audiogenic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115531&o=2

$end

$info=sc4frboo,sc4frbooa,sc4frboob,sc4frbooc,
$bio

Frooty Booty (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR6916]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42603&o=2

$end

$kc_cass=frosch,
$bio

VEB Mikroelektronik KC cass. published 36 years ago:

Frosch (c) 1986 VEB Mikroelektronik

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133735&o=2

$end

$cpc_cass=frostbyt,
$bio

Amstrad CPC cass. published 36 years ago:

Frost Byte (c) 1986 Mikro-Gen [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96389&o=2

$end

$cpc_flop=frostbyt,frostbyt01,frostbyt02,frostbyt03,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Frost Byte (c) 1986 Mikro-Gen [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127921&o=2

$end

$amigaocs_flop=frostbyt,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Frost Byte (c) 1988 Prism Leisure

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74109&o=2

$end

$spectrum_cass=frostbyt,
$bio

Frost Byte (c) 198? Erbe Soft.

Spanish release

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219129&o=2

$end

$spectrum_cass=frostbyt_a,
$bio

Frost Byte (c) 198? Micro Value.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226599&o=2

$end

$spectrum_cass=frostbyt_b,
$bio

Frost Byte (c) 198? Pim Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233976&o=2

$end

$a2600=frostbitd,
$bio

Atari 2600 cart. published 39 years ago:

Frostbite (c) 1983 Digitel

South American release. See Activision's "Frostbite [Model AX-031]" for more information about the game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50512&o=2

$end

$a2600=frostbitvm,
$bio

Atari 2600 cart. published 39 years ago:

Frostbite (c) 1983 Video Mania

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50514&o=2

$end

$a2600=frostbitc,
$bio

Frostbite (c) 19?? CCE

South American release. See Activision's "Frostbite [Model AX-031]" for more information about the game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50511&o=2

$end

$a2600=frostbitdv,
$bio

Frostbite (c) 19?? Digivision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50513&o=2

$end

$a2600=frostbit,frostbite1,frostbite,
$bio

Atari 2600 cart. published 39 years ago:

Frostbite (c) 1983 Activision.

The object of the game is to help Frostbite Bailey build igloos by jumping on floating blocks of ice. Be careful to avoid these deadly hazards: clams, snowgeese, Alaskan king crab, grizzly polar bears, and the rapidly dropping temperature.

Game 1 - Regular
Game 2 - Regular, Two Players
Game 3 - Advanced
Game 4 - Advanced, Two Players

- TECHNICAL -

Model AX-031

- TRIVIA -

Released on August 14, 1983.

- TIPS AND TRICKS -

Tips from Steve Cartwright, designer of Frostbite.
Steve Cartwright is an Activision senior designer.  His prolific talents have already brought you Barnstorming, Megamania, Seaquest, and Plaque Attack.  Aside from video games, Steve enjoys motorcycle touring and photography.

"Here are my favorite tips for high scoring:"

"Learn to use the red button sparingly.  The best time to use it is to 'fake out' the bear by drawing him to the middle of the screen and quickly changing direction."

"Don't be greedy with the fish.  Get them if they come by.  However, going out of your way often uses too much time."

"Another thing: You can move Frostbite Bailey in mid-air and, at the higher levels, you can really hook him around.  Check out just how far he'll go."

"Notice that hazards only get you when both feet are planted.  Therefore, it's possible to jump 'around' hazards since they can't hurt you in mid-air."

"Now here's a secret tip I've decided to share: If you jump up onto the extreme left of the shore, the bear can't get you.  It's Frostbite's emergency hide-out."

"Now that you know the inside scoop, I'm expecting some really high scores.  But don't stay on the ice too long: You can't write when your hands are cold.  And, at the very least, I'm expecting a postcard."

Fish icons appear on the status bar after 100,000 points. Magic fish icons appear after completing 3 days and 2 nights (20 rounds).

- STAFF -

Programmer: Steve Cartwright

- PORTS -

* CONSOLES: 
[US] Sony PlayStation (sept.30, 1998) "A Collection of Activision Classic Games for the Atari 2600 [Model SLUS-00777]" 
[US] Sony PlayStation 2 (nov.19, 2002) "Activision Anthology [Model SLUS-20588]" 
[EU] [AU] Sony PlayStation 2 (2003) "Activision Anthology [Model SLES-51313]" 

* HANDHELDS: 
[US] Nintendo Game Boy Advance (dec.9, 2003) "Activision Anthology [Model AGB-BAVE-USA]" 
[US] Sony PSP (nov.8, 2006) "Activision Hits Remixed [Model ULUS-10186]" 
[EU] Sony PSP (feb.9, 2007) "Activision Hits Remixed [Model ULES-00640]" 
[AU] Sony PSP (feb.14, 2007) "Activision Hits Remixed [Model ULES-00640]" 

* COMPUTERS: 
[US] PC [MS Windows, CD-ROM] (jan.1, 1994) "Activision's Atari 2600 Classics" 
[US] PC [MS Windows, CD-ROM] (apr.4, 1995) "Atari 2600 Action Pack" 
[US] PC [Microsoft Windows, CD-ROM] (oct.2003) "Activision Anthology: Remix Edition" 
[US] Apple Macintosh [CD-ROM] (2003) "Activision Anthology: Remix Edition" 

* OTHERS:
[US] Android (aug.30, 2012) "Activision Anthology" 
[US] Apple iPhone/iPad (aug.30, 2012) "Activision Anthology [Model 542727742]" 
[US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames
[US] "Atari Flashback Portable Game Player" (sept.22, 2017) by AtGames

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50510&o=2

$end

$spectrum_cass=frozenpe,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Frozen Penguin (c) 1984 St. Michael

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287692&o=2

$end

$info=ep_fnclb,ep_fnclba,
$bio

Fruit & Nudge (c) 199? Maygay Machines, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40809&o=2

$end

$info=m4frnudg,m4frnudg__a,m4frnudg__b,m4frnudg__c,
$bio

Fruit & Nudge (c) 19?? BDD.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42960&o=2

$end

$spectrum_cass=frt2000,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Fruit 2000 (c) 1985 Rossware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79002&o=2

$end

$spectrum_cass=frt2010,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Fruit 2010 (c) 1986 Rossware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79003&o=2

$end

$info=fb6,fb6d2,fb6s1,fb6s2,fb6v,fb6v2,fb6d1,fb6v1,fb6s3,
$bio

Video Slot Machine published 16 years ago:

Fruit Bonus '06 - 10th Anniversary (c) 2006 Amcoe, Incorporated.

- UPDATES -

* Version 1.7E
* Version 1.7LT
* Version 1.7R

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=31448&o=2

$end

$info=ch2000,ch2000b1,ch2000b2,ch2000c2,ch2000d2,ch2000v1,ch2000v2,ch2000o2,ch2000o3,ch2000o,ch2000d1,ch2000c1,
$bio

Video Slot Machine published 22 years ago:

Fruit Bonus 2000 - New Cherry 2000 (c) 2000 Amcoe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=31126&o=2

$end

$info=fb4,fb4o2,fb4b2,fb4c1,fb4c2,fb4d1,fb4d2,fb4v1,fb4v2,fb4exp,fb4o,
$bio

Video Slot Machine published 18 years ago:

Fruit Bonus 2004 (c) 2000 Amcoe.

- UPDATES -

* Version 1.2
* Version 1.3XT
* Version 1.5E
* Version 1.5LT
* Version 1.5R

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=31133&o=2

$end

$info=fb5,fb5c,fb5d,fb5v,
$bio

Video Slot Machine published 17 years ago:

Fruit Bonus 2005 (c) 2000 Amcoe, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=31447&o=2

$end

$info=fb6se,fb6sed2,fb6sev,fb6sev1,fb6sev2,fb6sed1,
$bio

Video Slot Machine published 16 years ago:

Fruit Bonus 2006 - Special Edition (c) 2006 Amcoe, Incorporated.

- UPDATES -

* Version 1.4E
* Version 1.4LT
* Version 1.4R

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=31449&o=2

$end

$info=fb2010,
$bio

Video Slot Machine published 13 years ago:

Fruit Bonus 2010 (c) 2009 Amcoe, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43419&o=2

$end

$info=fb2nd,fb2ndc2,fb2ndd1,fb2ndd2,fb2ndv1,fb2ndv2,fb2ndo,
$bio

Video Slot Machine published 18 years ago:

Fruit Bonus 2nd Edition (c) 2004 Amcoe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=31132&o=2

$end

$info=fb2gen,fb2geno2,fb2genc1,fb2genc2,fb2gend1,fb2gend2,fb2genv1,fb2genv2,fb2geno,
$bio

Video Slot Machine published 18 years ago:

Fruit Bonus 2nd Generation (c) 2004 Amcoe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=31131&o=2

$end

$info=fb3g,
$bio

Video Slot Machine published 12 years ago:

Fruit Bonus 3G (c) 2010 Amcoe, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=36257&o=2

$end

$info=fbdeluxe,fbdeluxeo,
$bio

Video Slot Machine published 13 years ago:

Fruit Bonus Deluxe (c) 2009 Amcoe, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=36258&o=2

$end

$info=fcnudge,fcnudgeo,fcnudgeo2,fcnudgeo3,
$bio

Video Slot Machine published 19 years ago:

Fruit Carnival Nudge (c) 2003 Amcoe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=31134&o=2

$end

$bbc_cass=fruitcat,
$bio

Fruit Catcher (c) 19?? Live Wire

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51863&o=2

$end

$info=fcockt,fcockt_2,fcockt_3,fcockt_4,fcockt_5,
$bio

Video Slot Machine published 19 years ago:

Fruit Cocktail (c) 2003 Igrosoft.

Fruit Cocktail is a 5-reel video slot machine game with the bonus game, with an additional possibility of increasing the reward during a risk-game.

- TRIVIA -

Fruit Cocktail was released in June 2003 in Russia.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=12046&o=2

$end

$info=fcockt_6,fcockt_6a,fcockt_6b,fcockt_6c,fcockt_6d,
$bio

Video Slot Machine published 18 years ago:

Fruit Cocktail (c) 2004 Igrosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300251&o=2

$end

$info=fcockt_7,fcockt_7a,fcockt_7b,fcockt_7c,fcockt_7d,fcockt_7e,fcockt_7f,fcockt_7g,fcockt_7h,
$bio

Video Slot Machine published 17 years ago:

Fruit Cocktail (c) 2005 Igrosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300252&o=2

$end

$info=fcockt_8,fcockt_8a,fcockt_8b,
$bio

Video Slot Machine published 16 years ago:

Fruit Cocktail (c) 2006 Igrosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300253&o=2

$end

$info=fcockt_9,fcockt_10,fcockt_11,fcockt_12,
$bio

Video Slot Machine published 15 years ago:

Fruit Cocktail (c) 2007 Igrosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300254&o=2

$end

$info=fcockt_14,
$bio

Video Slot Machine published 13 years ago:

Fruit Cocktail (c) 2009 Igrosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300255&o=2

$end

$info=fcockt_15,fcockt_16,fcockt_17,
$bio

Video Slot Machine published 12 years ago:

Fruit Cocktail (c) 2010 Igrosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300256&o=2

$end

$info=fcockt_18,fcockt_19,fcockt_20,fcockt_21,
$bio

Video Slot Machine published 11 years ago:

Fruit Cocktail (c) 2011 Igrosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300257&o=2

$end

$info=fcockt_22,
$bio

Video Slot Machine published 8 years ago:

Fruit Cocktail (c) 2014 Igrosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300258&o=2

$end

$info=fcockt2,fcockt2a,fcockt2_2,fcockt2_3,fcockt2_4,fcockt2_4a,fcockt2_4b,fcockt2_4c,fcockt2_4d,fcockt2_4e,fcockt2_4f,fcockt2_5,
$bio

Video Slot Machine published 14 years ago:

Fruit Cocktail 2 (c) 2008 Igrosoft.

- TRIVIA -

Fruit Cocktail 2 was released in July 2008 in Russia.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40789&o=2

$end

$info=fcockt2_6,fcockt2_7,
$bio

Video Slot Machine published 13 years ago:

Fruit Cocktail 2 (c) 2009 Igrosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300259&o=2

$end

$info=fcockt2_8,fcockt2_9,
$bio

Video Slot Machine published 12 years ago:

Fruit Cocktail 2 (c) 2010 Igrosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300260&o=2

$end

$info=fcockt2_10,fcockt2_11,fcockt2_12,fcockt2_13,fcockt2_15,
$bio

Video Slot Machine published 11 years ago:

Fruit Cocktail 2 (c) 2011 Igrosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300261&o=2

$end

$info=fcockt2_14,
$bio

Video Slot Machine published 8 years ago:

Fruit Cocktail 2 (c) 2014 Igrosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300262&o=2

$end

$info=j2frucnx,
$bio

Fruit Connexion (c) 198? PCP.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40955&o=2

$end

$info=m4frcrak,
$bio

Fruit Cracker (c) 199? PCP.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42045&o=2

$end

$info=sc5frcrz,sc5frcrza,
$bio

Fruit Crazy (c) 200? Mazooma Games.

- TECHNICAL -

Platform: Scorpion 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43737&o=2

$end

$info=sc5czfr,
$bio

Fruit Crazy Triple (c) 200? QPS Interactive.

- TECHNICAL -

[Model PR2387]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43736&o=2

$end

$info=hg_frd,
$bio

Fruit Deuce (c) 198? Hazel Grove Music, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42329&o=2

$end

$info=dfruit,
$bio

Video Slot Machine published 29 years ago:

Fruit Dream (c) 1993 Nippon Data Kiki.

- TRIVIA -

Released in July 1993.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=39155&o=2

$end

$info=m4frdrop,
$bio

Fruit Drop (c) 199? Union Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15645&o=2

$end

$info=m1frexpl,m1frexpla,m1frexplc,m1frexpld,m1frexple,m1frexplg,m1frexplh,m1frexpli,m1frexplj,m1frexplk,m1frexpll,m1frexplm,m1frexpln,m1frexplo,m1frexplp,m1frexplq,m1frexplr,m1frexpls,m1frexplt,m1frexplu,m1frexplv,
$bio

Fruit Explosion (c) 199? Maygay.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=18201&o=2

$end

$info=v4frfact,v4frfacta,v4frfactb,v4frfactc,v4frfactd,v4frfacte,v4frfactf,
$bio

Fruit Factory (c) 199? BWB.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41665&o=2

$end

$info=sc4frenz,sc4frenza,sc4frenzb,sc4frenzc,sc4frenzd,sc4frenze,
$bio

Fruit Machine published 21 years ago:

Fruit Frenzy (c) 2001 Bell-Fruit Games.

- TECHNICAL -

[Model PR1101]

- TRIVIA -

Released in June 2001.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11552&o=2

$end

$info=fresh,
$bio

Video Slot Machine published 26 years ago:

Fruit Fresh (c) 1996 Chain Leisure.

- TRIVIA -

Fruit Fresh was released in January 1997.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69627&o=2

$end

$info=m4frtfl,m4frtfla,
$bio

Fruit Full (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41319&o=2

$end

$info=m4frtflc,
$bio

Fruit Full Club (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41320&o=2

$end

$info=m4frtgm,
$bio

Fruit Game (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41321&o=2

$end

$info=fruitpc,
$bio

Arcade Video game published 16 years ago:

Fruit land (c) 2006 Unknown.

Hack of an open source game by MesSoft with coin handling added.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71604&o=2

$end

$info=sc1fruit,sc1frtln,
$bio

Fruit Machine published 30 years ago:

Fruit Lines (c) 1992 Bell-Fruit Mfg. Company, Limited. [B.F.M.]

- TECHNICAL -

[Model 5391]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=21284&o=2

$end

$info=m4frtlnk,m4frtlnka,
$bio

Fruit Link Club (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41322&o=2

$end

$info=sc5floop,sc5floopa,
$bio

Fruit Loops (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR2319]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42600&o=2

$end

$nascom_snap=fruitm,
$bio

Nascom cass. published 41 years ago:

Fruit Machine (c) 1981 Program Power

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235644&o=2

$end

$bbc_cass=fruitmc,
$bio

Acorn BBC Micro A cass. published 40 years ago:

Fruit Machine (c) 1982 Computer Concepts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51413&o=2

$end

$electron_cass=fruitms,
$bio

Acorn Electron cass. published 40 years ago:

Fruit Machine (c) 1982 Superior Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51866&o=2

$end

$spectrum_cass=fmachsms,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Fruit Machine (c) 1982 Simon Micro-Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234739&o=2

$end

$spectrum_cass=fmachss,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Fruit Machine (c) 1982 Soft Sell Computer Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234740&o=2

$end

$bbc_cass=fruitms,
$bio

Acorn BBC Micro B cass. published 40 years ago:

Fruit Machine (c) 1982 Superior Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262488&o=2

$end

$electron_cass=fruitmac,
$bio

Acorn Electron cass. published 39 years ago:

Fruit Machine (c) 1983 Alligata Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264945&o=2

$end

$electron_cass=fruitmd,
$bio

Acorn Electron cass. published 38 years ago:

Fruit Machine (c) 1984 Doctorsoft

- STAFF -

By: Stuart Mullen

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115547&o=2

$end

$spectrum_cass=fmachnch,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Fruit Machine (c) 1984 NCH Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234738&o=2

$end

$msx1_cass=fruitmac,
$bio

MSX cass. published 37 years ago:

Fruit Machine (c) 1985 DK Tronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94659&o=2

$end

$bbc_cass=fruitmac,
$bio

Fruit Machine (c) 19?? Alligata

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51864&o=2

$end

$bbc_cass=fruitjoe,
$bio

Acorn BBC Micro B cass. published 38 years ago:

Fruit Machine (c) 1984 Beebug

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51865&o=2

$end

$spectrum_cass=fmpont,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Fruit Machine + Pontoon (c) 1982 Astro Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287481&o=2

$end

$cpc_flop=fruitmac,fruitmac04,fruitmac05,fruitmac07,fruitmac06,
$bio

Amstrad CPC 464 disk. published 38 years ago:

Fruit Machine Cracked (c) 1984 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122940&o=2

$end

$msx1_flop=fruitmac,
$bio

Fruit Machine cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229975&o=2

$end

$nascom_snap=fruitmg,
$bio

Nascom cass. published 43 years ago:

Fruit Machine Game (c) 1979 INMC Soft. Library

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235656&o=2

$end

$c64_cass=fruitms,
$bio

Commodore C64 cass. published 35 years ago:

Fruit Machine Simulator (c) 1987 Codemasters Soft. Co., Ltd., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186361&o=2

$end

$c64_cass=fruitms2,
$bio

Commodore C64 cass. published 33 years ago:

Fruit Machine Simulator 2 (c) 1989 Codemasters Soft. Co., Ltd., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186362&o=2

$end

$cpc_cass=fruitms2,
$bio

Amstrad CPC cass. published 32 years ago:

Fruit Machine Simulator 2 (c) 1990 Codemasters Soft. Co., Ltd., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96395&o=2

$end

$cpc_flop=fruitmac03,fruitmac02,fruitmac0a,fruitmac0b,fruitmac0c,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Fruit Machine Simulator 2 Cracked (c) 1990 Tom & Jerry

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122942&o=2

$end

$spectrum_cass=fms2,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Fruit Machine Simulator 2 (c) 1990 Codemasters Software Co., Ltd., The

- TECHNICAL -

GAME ID: 2215

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79006&o=2

$end

$cpc_flop=fruitmac01,fruitmac08,fruitmac09,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Fruit Machine Simulator Cracked (c) 1988 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122941&o=2

$end

$spectrum_cass=fms,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Fruit Machine Simulator (c) 1987 Codemasters Software Co., Ltd., The

- TECHNICAL -

GAME ID: 2052

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79005&o=2

$end

$cpc_cass=fruitms,
$bio

Amstrad CPC cass. published 34 years ago:

Fruit Machine Simulator (c) 1988 Codemasters Soft. Co., Ltd., The

- TECHNICAL -

[Model 3066]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96394&o=2

$end

$bbc_cass=fruitsim,
$electron_cass=fruitsim,
$bio

Fruit Machine Simulator (c) 19?? Codemasters Software

- TECHNICAL -

GAME ID: 31186

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51867&o=2

$end

$cpc_cass=fruitmac,
$bio

Amstrad CPC cass. published 38 years ago:

Fruit Machine [Model SOFT 919] (c) 1984 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96392&o=2

$end

$info=j5frmag,
$bio

Fruit Machine published 29 years ago:

Fruit Magic (c) 1993 JPM International.

- TRIVIA -

Released on June 14, 1993.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41034&o=2

$end

$info=m4frmani,m4frmania,m4frmanib,m4frmanic,
$bio

Fruit Mania (c) 199? Crystal Leisure.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42046&o=2

$end

$info=j2frmtch,
$bio

Fruit Machine published 35 years ago:

Fruit Match (c) 1987 JPM International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40954&o=2

$end

$info=m4frmtx,m4frmtx__a,m4frmtx__b,m4frmtx__c,m4frmtx__d,m4frmtx__e,m4frmtx__f,
$bio

Fruit Matrix (c) 19?? BDD.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42959&o=2

$end

$info=ep_fgods,ep_fgodsa,ep_fgodsb,ep_fgodsc,ep_fgodsd,ep_fgodse,ep_fgodsf,ep_fgodsg,
$bio

Fruit Machine published 21 years ago:

Fruit of the Gods (c) 2001 Maygay.

- TRIVIA -

Fruit of the Gods was released in May 2001.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15512&o=2

$end

$pc8801_flop=fruitpan,
$bio

NEC PC-8801 Series disk. published 38 years ago:

Fruit Panic (c) 1984 Pony Canyon, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91835&o=2

$end

$famicom_cass=fruitpan,
$bio

Nintendo Famicom BASIC type-in published 38 years ago:

Fruit Panic (c) 1984 Dempa Shinbunsha [Japan]

- TRIVIA -

Released as a type-in program in the Micom BASIC magazine (also called Bemaga) published by Dempa.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=303643&o=2

$end

$msx1_flop=fpanic,
$bio

Fruit Panic Cracked (c) 198? Unknown.

Cartridge to diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135001&o=2

$end

$msx1_cass=fruitpan,fruitpana,
$bio

Fruit Panic (c) 198? Philips Spain

- TECHNICAL -

GAME ID: VG 8397

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94660&o=2

$end

$info=fruitpar,
$bio

Fruit Paradise (c) 200? IGS [International Game System].

A slot machine for amusement only (video game) by IGS.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=44030&o=2

$end

$info=m4frtprs,m4frtprsa,
$bio

Fruit Preserve (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41323&o=2

$end

$info=sc1frpus,sc1frpusa,
$bio

Fruit Machine published 25 years ago:

Fruit Pursuit (c) 1997 Bell-Fruit Mfg. Company, Limited.

- TECHNICAL -

Model 6842

- TRIVIA -

Fruit Pursuit was released in December 1997 in the UK.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42138&o=2

$end

$m5_cart=fruitsrc,
$bio

Sord M.5 cart. published 39 years ago:

Fruit Search (c) 1983 Sord Computer Corp. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95347&o=2

$end

$msx1_flop=fruitsrc,
$bio

Fruit Search Cracked (c) 198? Unknown.

Cartridge to diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135000&o=2

$end

$msx1_cart=fruitsrc,fruitsrca,
$bio

MSX cart. published 39 years ago:

Fruit Search [Model HM-002] (c) 1983 HAL Laboratory, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77086&o=2

$end

$info=j80fruit,
$bio

Fruit Machine published 39 years ago:

Fruit Snappa (c) 1983 JPM International.

- TECHNICAL -

System 80

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41159&o=2

$end

$spectrum_cass=fruitsna,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Fruit Snapper (c) 1986 LiveWire Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79007&o=2

$end

$info=fruitstr,
$bio

Arcade Video game published 30 years ago:

Fruit Star (c) 1992 Fun World.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71060&o=2

$end

$info=fruitstb,fruitstba,fruitstbb,fruitstbc,
$bio

Video Slot Machine published 26 years ago:

Fruit Star Bonus (c) 1996 Webak Elektronik.

The game Fruit Star Bonus has got a random number generator, which controls gambling and represents it as a 4-cylinder game on the colour screen. Different combinations of the symbols on the cylinders lead to winnings according to the amounts of the winning plan.

- TIPS AND TRICKS -

FRUIT BONUS
The fruit bonus will be increased with a pear, on the winning line of the second cylinder from the left, for the amount of the actual stake. The fruit bonus will be lightened up with a winning of three or four symbols. After a successful run through the circle of stars the corresponding bonus field will shine up. In case of the complete illumination of the bonus field, the reported fruit bonus will be dispatched as winnings.

STAR BONUS
The star bonus will be increased with a star, on last position of the first cylinder from the left, for the amount of the actual stake. The star bonus will be lightened up with a winning of three or four symbols. After a successful run through the circle of stars, the positions of the cylinders will be transferred to the bonus field. In case of the complete illumination of the bonus field, the reported star bonus will be dispatched as winnings.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49641&o=2

$end

$cpc_flop=fruities,
$bio

Amstrad CPC type-in published 37 years ago:

Fruitie (c) 1985 Your Computer

- TRIVIA -

Listed as a Type-in program in the British magazine; Your Computer, in August 1985.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120121&o=2

$end

$info=sc4ftopi,sc4ftopia,sc4ftopib,sc4ftopic,sc4ftopid,sc4ftopie,sc4ftopif,sc4ftopig,sc4ftopih,sc4ftopii,
$bio

Fruitopia (c) 200? QPS Interactive.

- TECHNICAL -

[Model PR2027]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42606&o=2

$end

$info=j6frtpot,j6frtpota,j6frtpotb,j6frtpotc,
$bio

Fruitpots (c) 199? QPS Interactive.

- TECHNICAL -

Impact

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41095&o=2

$end

$info=fruitbun,
$bio

Arcade Video game published 38 years ago:

Fruits & Bunny (c) 1984 Nichibutsu [Nihon Bussan Company, Limited.].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29763&o=2

$end

$pc8801_flop=fruitsc,
$bio

NEC PC-8801 Series disk. published 33 years ago:

Fruits Cocktail (c) 1989 Cocktail Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91836&o=2

$end

$pc8801_flop=fruitfld,
$bio

NEC PC-8801 Series disk. published 35 years ago:

Fruits Fields (c) 1987 Compaq.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91837&o=2

$end

$x68k_flop=fruitfld,
$bio

Sharp X68000 Series 5.25in. disk. published 33 years ago:

フルーツ・フィールド (c) 1989 Compac.
(Fruits Fields)

- TECHNICAL -

BARCODE: 4988701001457
MEDIA: FD x1

- TRIVIA -

Released in March 1989 in Japan. Retail price: 7800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87552&o=2

$end

$pc8001_flop=fruitfld,fruitflda,
$bio

Fruits Fields (c) 198? Compac [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295874&o=2

$end

$info=fruitsmg,
$bio

Redemption mechanical game published 26 years ago:

Fruits Magic (c) 1996 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=31375&o=2

$end

$famicom_flop=fruitmj1,
$bio

Nintendo Famicom disk. published 33 years ago:

Fruits Mahjong 1 Disk #1 - Dai H Taikai (c) 1989 Mimi Pro.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65332&o=2

$end

$famicom_flop=fruitmj2,
$bio

Nintendo Famicom disk. published 33 years ago:

Fruits Mahjong 2 Disk #2 - Tokimeki Gals (c) 1989 Mimi Pro.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65333&o=2

$end

$famicom_flop=fruitmj3,
$bio

Nintendo Famicom disk. published 33 years ago:

Fruits Mahjong 2 Disk #3 - Yonin to Dai H Taikai (c) 1989 Mimi Pro.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65334&o=2

$end

$famicom_flop=fruitmj4,
$bio

Nintendo Famicom disk. published 33 years ago:

Fruits Mahjong 3 Disk #4: Yonin no Tenshi-tachi (c) 1989 Mimi Pro.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65335&o=2

$end

$famicom_flop=fruitmj5,
$bio

Nintendo Famicom disk. published 33 years ago:

Fruits Mahjong 3 Disk #5 - Tottemo H na Gogo (c) 1989 Mimi Pro.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65336&o=2

$end

$famicom_flop=fruitmj6,
$bio

Nintendo Famicom disk. published 33 years ago:

Fruits Mahjong 4 Disk #6 - Bishoujo Connection (c) 1989 Mimi Pro.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65337&o=2

$end

$famicom_flop=fruitmj7,
$bio

Nintendo Famicom disk. published 33 years ago:

Fruits Mahjong 4 Disk #7 - Daitan H na Hirusagari (c) 1989 Mimi Pro.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65338&o=2

$end

$gba=fruitsmda,fruitsmd,
$bio

Nintendo GBA cart. published 18 years ago:

Fruits Mura no Doubutsu-tachi [Model AGB-BFDJ-JPN] (c) 2004 TDK Core

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70719&o=2

$end

$info=m5fusir,m5fusir11,m5fusir12,
$bio

Fruits U Sir (c) 200? Red Gaming, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41574&o=2

$end

$dragon_cass=fruitye,
$bio

Dragon cass. published 38 years ago:

Fruity (c) 1984 Eurohard S.A.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116673&o=2

$end

$dragon_cass=fruity,
$bio

Dragon cass. published 38 years ago:

Fruity (c) 1984 Impsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116887&o=2

$end

$spectrum_cass=fruity,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Fruity (c) 1987 Rossware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79008&o=2

$end

$cpc_flop=fruityf1,fruityf101,
$bio

Amstrad CPC type-in published 34 years ago:

Fruity (c) 1988 Amstar & CPC

- TRIVIA -

Listed as a type-in program in the French magazine Amstar & CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119847&o=2

$end

$cpc_cass=fruitfrn,
$bio

Amstrad CPC cass. published 38 years ago:

Fruity Frank (c) 1984 Kuma Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96410&o=2

$end

$cpc_flop=fruityfr04,fruityfr03,fruityfr,fruityfr02,fruityfr01,fruityfr05,fruityfr06,fruityfr0a,
$bio

Amstrad CPC 464 disk. published 38 years ago:

Fruity Frank (c) 1984 Kuma Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122919&o=2

$end

$msx1_flop=fruityfr,
$bio

Fruity Frank Cracked (c) 19?? Unknown.

Tape to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133139&o=2

$end

$bbc_cass=frfreddy,
$bio

Acorn BBC/Electron cass. published 39 years ago:

Fruity Freddy (c) 1983 Softspot

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51868&o=2

$end

$pc8801_flop=fruitygi,
$bio

Fruity Girls (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91838&o=2

$end

$archimedes=fruitz,
$bio

Acorn Archimedes disk. published 25 years ago:

Fruitz (c) 1997 Digital Fantasy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127127&o=2

$end

$cpc_flop=frutties,frutties01,
$bio

Amstrad CPC type-in published 37 years ago:

Frutties (c) 1985 Computing with the Amstrad

- TRIVIA -

Listed as a type-in program in the magazine: Computing with the Amstrad (Database Publication era)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122735&o=2

$end

$info=fs1300,
$bio

Computer published 37 years ago:

FS-1300 (c) 1985 National.

MSX clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127488&o=2

$end

$info=fs4000,fs4000a,
$bio

Computer published 37 years ago:

FS-4000 (c) 1985 National.

MSX clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127489&o=2

$end

$info=fs4500,
$bio

Computer published 36 years ago:

FS-4500 (c) 1986 National.

MSX2 clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127553&o=2

$end

$info=fs4600f,
$bio

Computer published 36 years ago:

FS-4600F (c) 1986 National.

MSX2 clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127554&o=2

$end

$info=fs4700f,
$bio

Computer published 36 years ago:

FS-4700F (c) 1986 National.

MSX2 clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127555&o=2

$end

$info=fs5000f2,
$bio

Computer published 36 years ago:

FS-5000F2 (c) 1986 National.

MSX2 clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127556&o=2

$end

$info=fs5500f1,
$bio

Computer published 37 years ago:

FS-5500F1 (c) 1985 National.

MSX2 clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127640&o=2

$end

$info=fs5500f2,
$bio

Computer published 37 years ago:

FS-5500F2 (c) 1985 National.

MSX2 clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127557&o=2

$end

$info=fsa1,
$bio

Computer published 36 years ago:

FS-A1 (c) 1986 Panasonic.

MSX clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127641&o=2

$end

$info=fsa1a,
$bio

Computer published 36 years ago:

FS-A1 [2nd ver.] (c) 1986 Panasonic.

MSX2 clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127558&o=2

$end

$info=fsa1f,
$bio

Computer published 35 years ago:

FS-A1F (c) 1987 Panasonic.

MSX2 clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127559&o=2

$end

$info=fsa1fm,
$bio

Computer published 35 years ago:

FS-A1FM (c) 1987 Panasonic.

MSX2 clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127560&o=2

$end

$info=fsa1fx,
$bio

Computer published 34 years ago:

FS-A1FX (c) 1988 Panasonic.

MSX2+ clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127687&o=2

$end

$info=fsa1gt,
$bio

FS-A1GT (c) 198? Panasonic.

MSX Turbo-R clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127732&o=2

$end

$info=fsa1mk2,
$bio

Computer published 35 years ago:

FS-A1MK2 (c) 1987 Panasonic.

MSX2 clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127561&o=2

$end

$info=fsa1st,
$bio

FS-A1ST (c) 198? Panasonic.

MSX Turbo-R clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127733&o=2

$end

$info=fsa1wsx,
$bio

Computer published 33 years ago:

FS-A1WSX (c) 1989 Panasonic.

MSX2+ clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127688&o=2

$end

$info=fsa1wxa,
$bio

Computer published 34 years ago:

FS-A1WX [2nd ver.] (c) 1988 Panasonic.

MSX2+ clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127689&o=2

$end

$info=fstm1,
$bio

Computer published 37 years ago:

FS-TM1 (c) 1985 Toshiba Corp.

MSX2 clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127562&o=2

$end

$pc8801_flop=fsdsamp1,
$bio

NEC PC-8801 Series disk. published 30 years ago:

FSD Sample Ongaku-shuu vol. 1 (c) 1992 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91741&o=2

$end

$pc8801_flop=fsdsamp2,
$bio

NEC PC-8801 Series disk. published 30 years ago:

FSD Sample Ongaku-shuu vol. 2 (c) 1992 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91742&o=2

$end

$pc8801_flop=fsdsamp3,
$bio

NEC PC-8801 Series disk. published 30 years ago:

FSD Sample Ongaku-shuu vol. 3 (c) 1992 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91743&o=2

$end

$pc8801_flop=fsdsamp4,
$bio

NEC PC-8801 Series disk. published 30 years ago:

FSD Sample Ongaku-shuu vol. 4 (c) 1992 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91744&o=2

$end

$pc8801_flop=fsdsamp5,
$bio

NEC PC-8801 Series disk. published 29 years ago:

FSD Sample Ongaku-shuu vol. 5 (c) 1993 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91745&o=2

$end

$pc8801_flop=fsdsamp6,
$bio

NEC PC-8801 Series disk. published 29 years ago:

FSD Sample Ongaku-shuu vol. 6 (c) 1993 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91746&o=2

$end

$pc8801_flop=fsdsamp7,
$bio

NEC PC-8801 Series disk. published 28 years ago:

FSD Sample Ongaku-shuu vol. 7 (c) 1994 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91747&o=2

$end

$x68k_flop=fss,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

FSS Fantasy Saga System (c) 1990 Brother Kougyou.

- TECHNICAL -

FD x2

- TRIVIA -

Available on September 09, 1990 on the Takeru softwares vending machines in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87509&o=2

$end

$bbc_cass=fssliber,
$bio

FSS Liberator (c) 19?? Nebulae

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51810&o=2

$end

$bbc_cass=fss1,
$bio

Acorn BBC/Electron cass. published 39 years ago:

FSS1 - Super Spy Flint (c) 1983 Potter

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51811&o=2

$end

$bbc_cass=fss2,
$bio

Acorn BBC/Electron cass. published 39 years ago:

FSS2 - Return of Flint (c) 1983 Potter

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51812&o=2

$end

$bbc_cass=fss3,
$bio

Acorn BBC/Electron cass. published 39 years ago:

FSS3 - Flint Strikes Back (c) 1983 Potter

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51813&o=2

$end

$bbc_rom=ft2000,
$bio

Acorn BBC ROM published 38 years ago:

FT-2000 (c) 1984 Acoustimed

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289460&o=2

$end

$cpc_flop=ftlmodul,
$bio

Amstrad CPC 464 disk. published 34 years ago:

FTL Modula-2 (c) 1988 HiSoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125083&o=2

$end

$cpc_flop=ftlmodul01,
$bio

Amstrad CPC 464 disk. published 34 years ago:

FTL Modula-2 Cracked (c) 1988 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125084&o=2

$end

$archimedes=ftt,
$bio

Acorn Archimedes disk. published 28 years ago:

FTT (c) 1994 TBA Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127074&o=2

$end

$nes=fjsanguo,
$bio

Fu Jia San Guo (c) 199? Waixing Computer & Technology Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116255&o=2

$end

$pc8801_flop=funokoko,
$bio

Fu no Kokoro (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91839&o=2

$end

$cecflop=sherlock,
$bio

CEC-I disk. published 37 years ago:

福尔摩斯 (c) 1985 Unknown [China]
(Fú'ěrmósī)

Sherlock Holmes (clean crack of Bantam Software game).

- TECHNICAL -

MEDIA: FD x2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237201&o=2

$end

$info=kizuna,
$neogeo=kizuna,
$vgmplay=kizuna,
$bio

SNK Neo-Geo MVS cart. published 26 years ago:

?? - Super Tag Battle (c) 1996 SNK.
(Fu'un - Super Tag Battle)

2-on-2 tag team battle with 10 selectable characters with huge sprites to challenge King Leo and the powerful shaman Jyazu. Very fast-paced and fun!

- TECHNICAL -

Runs on the SNK "Neo-Geo MVS" hardware.
Game ID : NGM-216

[SNK MVS Neo-Geo Controls]
2 players - 4 buttons per player
=> [Joystick] 8-way, [A] Punch, [B] Kick, [C] Attack with weapon, [D] Switch fighter

- TRIVIA -

Kizuna Encounter was released on September 20, 1996 in Japan.

This title od this game translates from Japanese as 'Wind and Cloud - Super Tag Battle').

The game was known outside Japan as 'Kizuna Encounter - Super Tag Battle'.

- UPDATES -

In the Japanese version :
* King Lion is named 'Kage Shishioh'.
* Kim Young-Mok is named 'Kim Sue Il'.
* King Leo is named 'Shin Shishioh'.

- TIPS AND TRICKS -

* Gozu, Mezu, Raged Chung and Jyazu are the only characters who can make double jumps.

* Boss Code (Play as either King Leo or Jyazu) : At the character selection screen highlight Mezu, then highlight the following characters in this order : Mezu, Kim, Rosa, Gozu, Rosa, Kim, Mezu, Gordon, Joker, Eagle, Hayate, Chung, King Lion & Gozu. Now press D. You should listen Jyazu's laugh to confirm the code, now select Gozu and press Up to reveal Jyazu or select King Lion and press Up to reveal King Leo. Note : Endings are disabled for either Jyazu or King Leo and they fight alone.

* Hidden Matches : Beat Jyazu with the following teams to access an extra match : Gordon & Rosa, Hayate & Eagle, King Lion & Gozu, King Lion & Mezu. This extra match consist in a fight between your two characters (one of them is controlled by the CPU).

- SERIES -

1. Fu'un Mokushiroku - Kakutou Sousei [Model NGM-059] (1995)
2. Fu'un - Super Tag Battle [Model NGM-216] (1996)

- STAFF -

Object Designers : Rolly (R), Ponta, Pinkey, G. Ishidaman, Kattsun, Tashiboo, Sasa, Futatsu, Odachan, Akairo Megane, Yorumo O. K. Yo, Tohru, Takehiro Isaji, Kaoruru
Back Designers : Muramama, Eiko, Daisuke, Hidenao JF9, Shimiji
Programmers : Jaron, 0014 Take4, Bashi
Music Composers : Jojoha Kitapy, Tate Norio, Mitsuo
Producers : Takashi Nishiyama, Hiroshi Matsumoto, Akira
Directors : Mitsuzo, Kanbei Hama, Wakama2, Suery from OBC

* Voice Actors :
Rosa : Hiroko Tsuji
Gozu : Konichi Hayashi
King Lion : Masaru Naka
Chung Paifu : Humio Niwa
Syo Hayate : Konichi Hayashi
Kim Young-Mok : Yoshiaki Fujita
Mezu : Konichi Hayashi
Gordon Bowman : Hisanori Higashi
Joker : Takeshi Kokubo
Max Eagle : Kunihiko Tatsumi
King Leo : John Hulaton
Jyazu : Enma Ito

Special Thanks : Shigeti (Shigeti Extra), Wa. Da. Mo, Gabbadon, Terarin, Hori Pu, Sumida Hisashi, Nana, Taka. Gin, Tani Tani, Tako Tako, Rei Rei, M. Yasuda (Challenger), Darci Kubo (Neo Geo do Brazil), H. Miyagami, T. Seko, Anne, NKSAYNOMKKI YHKI, Melon Special, M. Sawa, GPZ

- PORTS -

* CONSOLES:
[JP] SNK Neo-Geo AES (nov.8, 1996; "Fu'un - Super Tag Battle [Model NGH-216]")
[US] SNK Neo-Geo AES (nov.8, 1996; "Kizuna Encounter - Super Tag Battle [Model NGH-216]")
SNK Neo-Geo [EU] (nov.8, 1996; "Kizuna Encounter - Super Tag Battle [Model NGH-216]")
[JP] Sony PS2 (june.21, 2007; "Fu'un Super Combo [NeoGeo Online Collection Vol.8] [Model SLPS-25781]")
[JP] Sony PS2 (may.29, 2008; "Fu'un Super Combo [NeoGeo Online Collection The Best] [Model SLPS-25866]")
Nintendo Wii [Virtual Console] [JP] (june.28, 2011)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1299&o=2

$end

$info=kizuna4p,
$bio

Arcade Video game published 26 years ago:

?? - Super Tag Battle [Special Version] (c) 1996 SNK [Shin Nihon Kikaku].
(Fu'un - Super Tag Battle [Special Version])

- TRIVIA -

This special 4-player version supports the Link-Up feature for 4 player play but it was a limited release.

It was known outside Japan as Kizuna Encounter - Super Tag Battle [4-Way Battle Version].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76983&o=2

$end

$neocd=savagere,
$bio

SNK Neo-Geo CD published 27 years ago:

Fu'un Mokushiroku - Kakutou Sousei (c) 1995 SNK [Shin Nihon Kikaku].

- TECHNICAL -

[Model NGCD-059]

- TRIVIA -

Fu'un Mokushiroku Kakutou Sousei for Neo-Geo CD was released on July 16, 1995 in Japan.

Like most of the Neo-Geo CD conversions, no (or minor) differences can be seen from the original, the main interest was the lowest price of the game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47790&o=2

$end

$info=savagere,
$neogeo=savagere,
$vgmplay=savagere,
$bio

SNK Neo-Geo MVS cart. published 27 years ago:

風雲黙示録 格闘創世 (c) 1995 SNK [Shin Nihon Kikaku].
(Fu'un Mokushiroku - Kakutou Sousei)

10 fighters, each brandishing a weapon, fight to have a crack at the Real King Leo. There are 2 planes of action to switch from and in some cases the player can use elements of the background as weapons.

- TECHNICAL -

Runs on the SNK "Neo-Geo MVS" hardware.
Game ID: NGM-059

Players: 2
Control: 8-Way Joystick
Buttons: 4
=> [A] Light Punch/Strong Punch, [B] Light Kick/Strong Kick, [C] Attack with weapon/Throw, [D] Change Line

- TRIVIA -

Fu'un Mokushiroku was released on April 25, 1995 in Japan. The game was known outside Japan as Savage Reign (released one month later, on May 25, 1995).

The title of this game translates from Japanese as 'Wind and Cloud Apocalypse - Hand-to-Hand Fighting Genesis'). 'Mokushiroku' is Japanese for the Christian book of Revelation, also known as the Apocalypse. 'Sousei' is Japanese for 'creation of the world', or 'genesis'. 'Sousei' and 'Mokushiroku' are diametrically opposed, just like 'Genesis' and 'Apocalypse' - and used here as a metaphor for the conflict between Syo Hayate and Shishi-Oh (King Lion).

'Fu'un' in the series actually refers to the fighting style of the main character, Syo Hayate.

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Fu'un Mokushiroku - Kakutou Sousei - PCCB-00181) on June 21, 1995.

- UPDATES -

In the Japanese version :
* King Lion is named Kage Shishioh.
* King Leo is named Shin Shishioh.

- SERIES -

1. Fu'un Mokushiroku - Kakutou Sousei [Model NGM-059] (1995)
2. Fu'un - Super Tag Battle [Model NGM-216] (1996)

- STAFF -

Executive Producer : Eikichi Kawasaki
Producers : Takashi Nishiyama, R. Field
Front Designers : Sezamimi, Health Abe, Sugar Baby. R, Kanitaro, Masa. LC 630, Mina Kawai (Osu!), Futatsu!!!, Exe. Ponda, K -Oda- Kirigiri, Fuku. Fuku, Shio Shio Shio, Okiemon, Toshiaki Joe, Morimori, Mikarin, Toooooooooohru, Mr. 6?Adachi, Marche-Kaji, 460. Ito, Aho Kamen, Nobuhiro. J
Back Designers : Mic Senbey, Manoru, J. Mikami, Hipopo. Nao, Econo Daisuke, Ten Chan (260), Wadamomo Kagu, Miyoshi Yome, S Tami
Programmers : Magi2 Papa, Jaron, M.O.R. Jax Y. O
Sound : Jojoha Kitapy, Mariko, Yassun
Planners : Hamachi Papa, Mitsuzo, Uenoyama. Sys

* Voice Actors :
Syo Hayate : Konichi Hayashi
Gozu : Konichi Hayashi
Carol Stanzack : Kana Ohshima
Mezu : Konichi Hayashi
Max Eagle : Kunihiko Tatsumi
Nicola Zaza : Kana Ohshima
Chung Paifu : Humio Niwa
King Lion (Shishioh in Japanese version) : Masaru Naka
Gordon Bowman : Hisanori Higashi
Joker : Takeshi Kokubo
King Leo (Shin Shishioh in Japanese version) : John Hulaton

Special Thanks : Jerry G Hideki, Secret A., Y. Gushiken, Kengo Asai, Masahiko. Sawa, Nakomani Ono, K. Ohshima, Hayashi, Hurukubo, Niwa, Higashi, Nakatsuka, Tatsumi, John. F, Kanpee, SNK Design Selection All Staff

- PORTS -

* CONSOLES:
[JP] SNK Neo-Geo AES (may.26, 1995; "Fu'un Mokushiroku - Kakutou Sousei [Model NGH-059]")
[US] SNK Neo-Geo AES (may.26, 1995; "Savage Reign [Model NGH-059]")
[JP] SNK Neo-Geo CD (june.16, 1995; "Fu'un Mokushiroku - Kakutou Sousei [Model NGCD-059]")
[US] SNK Neo-Geo CD (june.16, 1995; "Savage Reign [Model NGCD-059E]")
[JP] Sony PS2 (june.21, 2007; "Fu'un Super Combo [NeoGeo Online Collection Vol.8] [Model SLPS-25781]")
[JP] Sony PS2 (may.29, 2008; "Fu'un Super Combo [NeoGeo Online Collection The Best] [Model SLPS-25866]")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2324&o=2

$end

$einstein=fukung,
$bio

Tatung Einstein disk. published 37 years ago:

Fu-Kung in Las Vegas (c) 1985 Tatung Einsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136134&o=2

$end

$cpc_cass=fukung,
$bio

Amstrad CPC cass. published 37 years ago:

Fu-Kung In Las Vegas (c) 1985 Amsoft

- TECHNICAL -

[Model SOFT 979]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96412&o=2

$end

$info=fu340,
$bio

Motherboard published 31 years ago:

FU340 (c) 1991 Abit

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235614&o=2

$end

$a2600=fuchssch,
$bio

Atari 2600 cart. published 39 years ago:

Fuchs & Schweinchen Schlau (c) 1983 Quelle

German clone of "Oink! [Model AX-023]".

- TECHNICAL -

GAME ID: 806.174 9

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50516&o=2

$end

$spectrum_cass=fucker,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Fuckerman (c) 1985 00 Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=278318&o=2

$end

$cpc_flop=fuckidem,
$bio

Amstrad CPC type-in published 32 years ago:

Fucki Demo (c) 1990 CPC Infos

- TRIVIA -

Listed as a type-in program in the French magazine: CPC Infos.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119435&o=2

$end

$cpc_flop=fuckinge,
$bio

Amstrad CPC 464 disk. published 20 years ago:

Fucking Exams 2 (c) 2002 Plissken

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123747&o=2

$end

$cpc_flop=zweisten,
$bio

Amstrad CPC 464 disk. published 30 years ago:

Fucking Flohmarkt (c) 1992 Zweisten

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124176&o=2

$end

$spectrum_cass=fuddoand,fuddoand_a,fuddoand_b,fuddoand_d,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Fuddo & Slam (c) 1988 Zenobi Software.

- STAFF -

Developed by The Balrog.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79009&o=2

$end

$pc8801_flop=fudosano,
$bio

Fudosan-o (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91840&o=2

$end

$nes=fudomyod,
$bio

Nintendo Famicom cart. published 34 years ago:

Fudou Myouou Den (c) 1988 Taito Corp.

- TECHNICAL -

Game ID: TFC-FM-5900

- TRIVIA -

Released on March 29, 1988 in Japan.

It was the 17th title published by Taito on the Famicom.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54101&o=2

$end

$tvc_flop=fuel,
$bio

Videoton TVC disk. published 34 years ago:

Fuel (c) 1988 Barabas [Attila Barabas]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112299&o=2

$end

$tvc_cass=fuel,fuela,
$bio

Videoton TVC cass. published 34 years ago:

Fuel (c) 1988 Barabas [Attila Barabas]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112522&o=2

$end

$pc98=fugasel1,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Fuga Selection 1: Calcutta & Maze Quest (c) 1991 Fuga System.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89510&o=2

$end

$cpc_flop=fugitiff01,fugitiff,fugitifa,fugitifc,fugitifd,fugitifh,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Fugitif (c) 1991 Lankhor

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128148&o=2

$end

$msx2_flop=warausm1,
$bio

MSX 2 disk. published 31 years ago:

Fujiko Fujio A no Warau Salesman (c) 1991 Compile

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101671&o=2

$end

$pc98=warausm1,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Fujiko Fujio no Warau Salesman (c) 1991 Compile

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89511&o=2

$end

$pc98=warausm2,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Fujiko Fujio no Warau Salesman 2 (c) 1991 Compile

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89512&o=2

$end

$pc98=warausm3,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Fujiko Fujio no Warau Salesman 3 (c) 1992 Compile

- TECHNICAL -

BARCODE: 4988161200056

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89513&o=2

$end

$fmtowns_cd=habitat1110,
$bio

Fujitsu FM Towns CD published 32 years ago:

Fujitsu Habitat Ver.1.1 L10 (c) 1990 Fujitsu, Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293789&o=2

$end

$fmtowns_cd=habitat,
$bio

Fujitsu FM Towns CD published 28 years ago:

Fujitsu Habitat Ver.2 (c) 1994 Fujitsu, Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261887&o=2

$end

$info=fjbuster,
$bio

Arcade Video game published 30 years ago:

Fujiyama Buster (c) 1992 Kaneko.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 12 Mhz)
Sound Chips : (2x) OKI6295 (@ 12 Khz)

Players : 2
Control : 8-way joystick
Buttons : 4

- TRIVIA -

Fujiyama Buster was released in February 1992 in Japan.

This game is known outside Japan as "Shogun Warriors".

- SERIES -

1. Fujiyama Buster (1992)
2. Oo-edo Fight (1994)

- STAFF -

Programmer : Naoki Hoshizaki
Background Designer : Tomoko Nakayama
Character Designer : Susumu Konno, Masanori Yoshihara, Akihiro Tokita, Fumihide Aoki, Yukikazu Shimazaki
Sound Creator : Tatsuya Watanabe
Special Thanks To : Nobuyuki Tanaka, Masako Takei, Mitsuhiro Kanaoka
Executive Producer : Hiroshi Kaneko

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=882&o=2

$end

$pc98=fukevx,
$bio

Fukeisan VX (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89514&o=2

$end

$pc98=astikaya,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Fukkatsusai - Astikaya no Majo (c) 1992 Grocer.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89515&o=2

$end

$pc98_cd=fukushuu,
$bio

NEC PC-9821 CD published 25 years ago:

Fukushuu (c) 1997 Crowd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128407&o=2

$end

$amigaocs_flop=fullcont,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Full Contact (c) 1991 Team 17

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74110&o=2

$end

$lynx=fullcp,
$bio

Full Court Press (c) 199? Atari Corp. [CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=317438&o=2

$end

$saturn=fullcowl,
$bio

Sega Saturn CD published 25 years ago:

Full Cowled Mini Yonku Super Factory (c) 1997 Media Quest

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59145&o=2

$end

$saturn=fullcowltai,
$bio

Sega Saturn CD published 25 years ago:

Full Cowled Mini Yonku Super Factory Taikenban (c) 1997 Media Quest

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59146&o=2

$end

$info=pex2016p,pex2017p,pex2018p,
$bio

Video Slot Machine published 27 years ago:

Full House Bonus Poker (c) 1995 IGT [International Game Technologies]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93959&o=2

$end

$info=j2fullhs,
$bio

Full House Club (c) 198? JPM International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40956&o=2

$end

$info=sc4fmj,sc4fmja,sc4fmjb,sc4fmjc,
$bio

Full Metal Jackpot (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR2328]
Scorpion 4

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42601&o=2

$end

$info=sc5fmj,sc5fmja,
$bio

Full Metal Jackpot (c) 200? Mazooma Games.

- TECHNICAL -

[Scorpion 5]
 [Model PR2328]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43103&o=2

$end

$amigaocs_flop=fullmp,fullmpa,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Full Metal Planete (c) 1989 Infogrames Interactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74111&o=2

$end

$st_flop=fullmp,
$bio

Atari ST disk. published 33 years ago:

Full Metal Planete (c) 1989 Hi-Tec Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=153535&o=2

$end

$apple2gs_flop_misc=fmplanet,
$apple2gs_flop_orig=fmplanet,
$bio

Apple IIGS disk. published 29 years ago:

Full Metal Planete (c) 1993 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115148&o=2

$end

$info=ep_fmf,ep_fmfa,
$bio

Full Moon Fever (c) 199? Global Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40833&o=2

$end

$info=ep_fullm,ep_fullma,ep_fullmb,ep_fullmc,ep_fullmd,ep_fullme,ep_fullmf,
$bio

Full Moon Fever (c) 199? Impulse Gaming.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40835&o=2

$end

$info=m5beans,m5beansa,
$bio

Fruit Machine published 22 years ago:

Full of Beans (c) 2000 Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41541&o=2

$end

$snes=fullpowr,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Full Power [Model SHVC-AFTJ-JPN] (c) 1994 Coconuts Japan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61337&o=2

$end

$spectrum_cass=fullscre,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Full Screen Editor Assembler (c) 1983 Oxford Computer Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287513&o=2

$end

$mz700_cass=fulspeed,
$bio

Full Speed (c) 198? BBG Soft. [Germany]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131638&o=2

$end

$info=fullthrl,
$vgmplay=topspeed,
$bio

Arcade Video game published 35 years ago:

Full Throttle (c) 1987 Taito corp.

Full Throttle is a point-to-point racing game in which the player drives a Mazda RX-7 [FC] and must reach each stage's end-of-level checkpoint before the time limit expires to progress to the next stage.

The car is equipped with a limited number of nitro boosts that gives the car a temporary burst of speed when engaged. Forked junctions appear mid-way through each stage, allowing players to choose which route they wish to take.

- TECHNICAL -

Board Number : K1100273A
Prom Sticker : B14

Main CPU : (2x) Motorola 68000 (@ 12 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : Yamaha YM2151 (@ 4 Mhz), OKI MSM5205 (@ 384 Khz)

Players : 1
Control : Steering wheel + 2 pedals
Buttons : 2

- TRIVIA -

Full Throttle was released in October 1987 in Japan. It was known outside Japan as "Top Speed".

The Japanese version has a territorial notice not allowing to play outside Japan.

All versions show speed in a kilometer per hour, even the US release.

Full Throttle can be converted into Chase H.Q. - one of Taito's police themed games.

This game is Taito's response to Sega's "Out Run". This game was the forerunner of the Taito Z system on which Taito's driving games were based from 1988-91 (You can spot some similarities with "Continental Circus", the first of the Taito Z games).

The player is given to control a red Mazda RX-7 [FC].

Default high-score table (Best Drivers, score, stage, time and 3 initials):
1ST 450000 4 3'44''78 TAK
2ND 350000 3 2'55''45 ESH
3RD 260000 2 1'47''21 I.I
4TH 240000 2 1'50''14 RGV
5TH 220000 2 1'54''19 VFR
6TH 200000 2 1'55''21 YZF
7TH 180000 2 1'59''99 CBR

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (The Ninja Warriors : G.S.M. Taito 1 - D28B0001) on June 21, 1988. 

Zuntata Records released a limited-edition soundtrack album for this game (Zuntata History L'ab-normal 1st - ZTTL-0038) on April 1, 1999.

- STAFF -

Project leader / Game designer : Hiroyuki Sakou
Game programmers : Kyoji Shimamoto, Takeshi Murata, Takeshi Ishizashi
Music composer : Masahiko Takagi
Sound effects : Eikichi Takahashi
Sound adviser : Hisayoshi Ogura
Hardware designer : Masahiro Yamaguchi
Custom I.C. designers : Shyugi Kubota, Katsujiroh Fujimoto, Toshiyuki Sanada
Graphic designers : Yoshihiko Wakita, Tetsuroh Kitagawa, Takako Uenoyama, Naoko Toshimitsu
Mechanical designer : Tomio Suzuki
Mechanical engineers : Nobuyuki Iwasaki, Akira Takahashi
Cabinet designer : Takeo Shiraishi
Art designer : Hiroyasu Nagai

- PORTS -

* CONSOLES:
[JP] Sony PS2 (mar.29, 2007) "Taito Memories II Gekan [Model SLPM-66713]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=883&o=2

$end

$spectrum_cass=fullthroa,
$bio

Full Throttle (c) 198? 2.99 Classics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225521&o=2

$end

$spectrum_cass=fullthroz,
$bio

Full Throttle (c) 198? Zeppelin Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226218&o=2

$end

$snes=fullthrtu,fullthrtup,
$bio

Nintendo Super NES cart. published 27 years ago:

Full Throttle - All-American Racing [Model SNS-AFTE-USA] (c) 1995 CyberSoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63029&o=2

$end

$snes=fullthrt,
$bio

Nintendo Super NES cart. published 27 years ago:

Full Throttle - All-American Racing [Model SNSP-AFTP-EUR] (c) 1995 GameTek

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63028&o=2

$end

$spectrum_cass=fullthr2,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Full Throttle 2 (c) 1990 Zeppelin Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79011&o=2

$end

$specpls3_flop=fullthr2tmd,
$bio

Sinclair ZX Spectrum+3 disk. published 32 years ago:

Full Throttle 2 (c) 1990 Zeppelin Games

Master Disk used to generate the original retail tapes.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265007&o=2

$end

$x68k_flop=fullthrt,
$vgmplay=fullthrt_68k,
$bio

Sharp X68000 Series 5.25in. disk. published 34 years ago:

Full Throttle (c) 1988 Sharp.

- TECHNICAL -

GAME ID: CZ-231AS
BARCODE: 4974019194271
MEDIA: FD x2

- TRIVIA -

Released in December 1988 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87553&o=2

$end

$info=sc4fullt,sc4fullta,sc4fulltb,sc4fulltc,sc4fulltd,sc4fullte,sc4fulltf,sc4fulltg,sc4fullth,sc4fullti,
$bio

Full Throttle (c) 200? QPS Interactive.

- TECHNICAL -

[Model PR2537]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43023&o=2

$end

$spectrum_cass=fullthro,fullthromast,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Full Throttle [Model QTC 726] (c) 1984 Micromega

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79010&o=2

$end

$pc8001_flop=fulltime,
$bio

Full Time 'N' (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91842&o=2

$end

$gbcolor=fulltime,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Full Time Soccer (c) 2000 Rocket Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67913&o=2

$end

$gbcolor=fullhang,
$bio

Full Time Soccer & Hang Time Basketball (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67912&o=2

$end

$radio86_cass=fulledit,
$bio

FULLEDIT (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235454&o=2

$end

$spectrum_cass=fuller,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Fuller Box & Orator Demonstration (c) 1983 Fuller Micro Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287571&o=2

$end

$cpc_flop=fullscre,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Fullscreen (c) 1988 TMC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123741&o=2

$end

$snes=funngameu,
$bio

Nintendo Super NES cart. published 28 years ago:

Fun 'n Games [Model SNS-7N-USA] (c) 1994 Tradewest, Incorporated. [Corsicana, TX, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63031&o=2

$end

$snes=funngame,
$bio

Nintendo Super NES cart. published 28 years ago:

Fun 'n Games [Model SNSP-7N-EUR] (c) 1994 Tradewest, Incorporated. [Corsicana, TX, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63030&o=2

$end

$megadriv=funngameu,
$bio

Sega Genesis cart. published 29 years ago:

Fun 'N' Games (c) 1993 Tradewest, Incorporated.

- TECHNICAL -

GAME ID: T-97056

- TRIVIA -

Released in December 1993 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57228&o=2

$end

$info=smartfp,smartfps,
$bio

Dedicated Console published 13 years ago:

Fun 2 Learn Smart Fit Park (c) 2009 Fisher-Price.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146981&o=2

$end

$dragon_cass=fungames,
$bio

Dragon cass. published 39 years ago:

Fun and Games (c) 1983 Shards Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116797&o=2

$end

$megadriv=funcar,
$vgmplay=funcar_md,
$bio

Sega Genesis cart. published 30 years ago:

Fun Car Rally (c) 1992 Unknown

Unreleased prototype.

- TIPS AND TRICKS -

GAME GENIE CODE: AJ7A-AA6T
Infinite time.

GAME GENIE CODE: ABAT-AA72
Can drive thru anything (guard rails, rocks, trees, etc). Makes it real easy to take short cuts. If you keep driving straight from the start line, you'll easily win first place.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57229&o=2

$end

$info=funcsino,
$bio

Arcade Video game published 39 years ago:

Fun Casino (c) 1983 Status Games Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=31765&o=2

$end

$info=funcube,
$bio

Medal video game published 22 years ago:

Fun Cube (c) 2000 Namco.

- TRIVIA -

Released in December 2000.

- SERIES -

1. Fun Cube (2000)
2. Fun Cube 2 (2001)
3. Fun Cube 3 (2001)
4. Fun Cube 4 (2002)
5. Fun Cube 5 (2002)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29513&o=2

$end

$info=funcube2,
$bio

Medal video game published 21 years ago:

Fun Cube 2 (c) 2001 Namco.

- TRIVIA -

Released in May 2001.

- SERIES -

1. Fun Cube (2000)
2. Fun Cube 2 (2001)
3. Fun Cube 3 (2001)
4. Fun Cube 4 (2002)
5. Fun Cube 5 (2002)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=30572&o=2

$end

$info=funcube3,
$bio

Medal video game published 21 years ago:

Fun Cube 3 (c) 2001 Namco.

- TRIVIA -

Released in October 2001.

- SERIES -

1. Fun Cube (2000)
2. Fun Cube 2 (2001)
3. Fun Cube 3 (2001)
4. Fun Cube 4 (2002)
5. Fun Cube 5 (2002)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29512&o=2

$end

$info=funcube4,
$bio

Medal video game published 21 years ago:

Fun Cube 4 (c) 2001 Namco, Limited.

- TRIVIA -

Released in March 2002.

- SERIES -

1. Fun Cube (2000)
2. Fun Cube 2 (2001)
3. Fun Cube 3 (2001)
4. Fun Cube 4 (2002)
5. Fun Cube 5 (2002)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=30573&o=2

$end

$info=funcube5,
$bio

Medal video game published 20 years ago:

Fun Cube 5 (c) 2002 Namco.

- TRIVIA -

Fun Cube 5 was released in June 2002.

- SERIES -

1. Fun Cube (2000)
2. Fun Cube 2 (2001)
3. Fun Cube 3 (2001)
4. Fun Cube 4 (2002)
5. Fun Cube 5 (2002)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29511&o=2

$end

$zx81_cass=funfaira,
$bio

Sinclair ZX-81 cass. published 39 years ago:

Fun Fair Adventure (c) 1983 Fawkes Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114889&o=2

$end

$info=fun4,fun4a,
$bio

Arcade Video game published 46 years ago:

Fun Four (c) 1976 Bailey International Inc.

A one- to four-player black & white ball- and paddle game with four different selectable games : Targets, Soccer, Hockey and Tennis.

- TECHNICAL -

Model 761

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3793&o=2

$end

$apple2_flop_clcracked=mcffaz10,
$bio

Apple II 5.25 disk. published 36 years ago:

Fun from A to Z (c) 1986 MECC [Minnesota Educational Computing Corp.]

- TECHNICAL -

Model MECC-A164

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276714&o=2

$end

$bbc_cass=fungames,
$bio

Fun Games (c) 19?? BBC Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51869&o=2

$end

$timex_cass=fungolf,
$bio

Timex Sinclair 2068 cass. published 39 years ago:

Fun Golf (c) 1983 Timex Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263913&o=2

$end

$bbcb_flop_orig=funhous,
$bio

Acorn BBC Micro B disk. published 38 years ago:

Fun House (c) 1984 Clares

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125583&o=2

$end

$info=sc1funh,sc1funha,sc1funhp,
$bio

Fruit Machine published 31 years ago:

Fun House Club (c) 1991 Bell-Fruit Mfg. Company, Limited.

- TECHNICAL -

Model 5944

- TRIVIA -

Fun House Club was released in October 1991 in the UK.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42139&o=2

$end

$nes=funhouse,
$bio

Nintendo NES cart. published 31 years ago:

Fun House (c) 1991 Hi Tech Expressions

Now you can bring this wacky, wild, goopy, gloppy TV game show home. Rollerblade your way through 80 zany rooms tossing tomatoes at targets in the most outrageous Fun House ever built. This unpredictable mansion is not a place you'd want to call home.

Fun House is a race against the clock where only the skilled can survive. Clock's running low? Find a lightning bolt to gain speed or pick up an alarm clock for some extra time. Better yet, find the hidden warp zones and short cut to the next maze. But watch out for the banana launchers and glob guns which will take away some of your precious time.

Can you avoid the obstacles? Can you rollerblade on icy floors or up slime covered ramps? Can you collect enough coins to earn another pair of skates? The mission's yours. Remember... only those who think fast and move quickly will survive this sticky mess. Will you?

- TECHNICAL -

GAME ID: NES-FS-USA

- TRIVIA -

Released in January 1991 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55160&o=2

$end

$info=m5funsun,m5funsun03,
$bio

Fun in the Sun (c) 200? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41573&o=2

$end

$apple2gs_flop_misc=ssinsts,
$bio

Apple IIGS disk. published 33 years ago:

FUN Instruments Vols. 1-5 (c) 1989 Aalbars, Huibert

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240817&o=2

$end

$info=pr_funrn,
$bio

Fun on the Run (c) 199? Project Coin Machines, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42088&o=2

$end

$spectrum_cass=funpark,
$bio

Sinclair ZX Spectrum cass. published 18 years ago:

Fun Park (c) 2004 Cronosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226557&o=2

$end

$c64_cart=funplay,
$bio

Commodore C64 cart. published 32 years ago:

Fun Play 3-in-1 (c) 1990 Disc Company, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53582&o=2

$end

$amigaocs_flop=indycradf,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Fun Radio la Compil Micro 3 (c) 1992 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74293&o=2

$end

$info=funriver,funriverv,funriverd1,
$bio

Video Slot Machine published 17 years ago:

Fun River (c) 2005 Amcoe, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=31450&o=2

$end

$cpc_cass=fsc_un12,
$bio

Amstrad CPC cass. published 36 years ago:

Fun School - For Under 12s (c) 1986 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96414&o=2

$end

$cpc_flop=funschoo01,funschoo,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Fun School - For Under 12s [Model 6083] (c) 1986 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123329&o=2

$end

$cpc_cass=fsc_un5,
$bio

Amstrad CPC cass. published 36 years ago:

Fun School - For Under 5s (c) 1986 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96415&o=2

$end

$cpc_flop=funschoo02,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Fun School - For Under 5s Cracked (c) 1986 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123331&o=2

$end

$cpc_flop=funschoo04,funschoo03,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Fun School - For Under 5s [Model 6078] (c) 1986 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123330&o=2

$end

$cpc_cass=fsc_un8,
$bio

Amstrad CPC cass. published 36 years ago:

Fun School - For Under 8s (c) 1986 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96416&o=2

$end

$cpc_flop=funschoo06,funschoo05,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Fun School - For Under 8s [Model 6080] (c) 1986 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123332&o=2

$end

$cpc_cass=fs2_6to8,
$bio

Amstrad CPC cass. published 33 years ago:

Fun School 2 - For 6 To 8's (c) 1989 Database Educational Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96417&o=2

$end

$cpc_flop=funschoo07,funschoo16,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Fun School 2 - For 6 to 8's (c) 1989 Database Educational Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123333&o=2

$end

$bbcb_flop_orig=fs2_68,
$bio

Acorn BBC Micro B disk. published 33 years ago:

Fun School 2 - For 6-8 year olds (c) 1989 Database Educational Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125664&o=2

$end

$spectrum_cass=fs2_68,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Fun School 2 - For 6-8 Year Olds (c) 1989 Database Educational Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233981&o=2

$end

$bbc_cass=fs2_68,
$bio

Acorn BBC Micro B cass. published 32 years ago:

Fun School 2 - For 6-8 Years Olds (c) 1990 Database

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51870&o=2

$end

$cpc_cass=fs2_ov8,
$bio

Amstrad CPC cass. published 33 years ago:

Fun School 2 - For the Over-8s (c) 1989 Database Educational Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96419&o=2

$end

$cpc_flop=funschoo09,funschoo08,funschoo18,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Fun School 2 - For the Over-8s (c) 1989 Database Educational Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123334&o=2

$end

$bbcb_flop_orig=fs2_ov8,
$bio

Acorn BBC Micro B disk. published 33 years ago:

Fun School 2 - For the Over-8s (c) 1989 Database Educational Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125665&o=2

$end

$spectrum_cass=fs2_o8,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Fun School 2 - For the Over-8s (c) 1989 Database Educational Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233982&o=2

$end

$spectrum_cass=fs2_o8hs,
$bio

Fun School 2 - For the Over-8s (c) 198? Hit Squad, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219483&o=2

$end

$bbc_cass=fs2_ov8,
$bio

Acorn BBC Micro B cass. published 32 years ago:

Fun School 2 - For the Over-8s (c) 1990 Database

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51871&o=2

$end

$amigaocs_flop=funs2o8,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Fun School 2 - For the Over-8s (c) 1991 Database Educational Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74112&o=2

$end

$spectrum_cass=fs2_u6,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Fun School 2 - For the Under-6s (c) 1989 Database Educational Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233983&o=2

$end

$spectrum_cass=fs2_u6hs,
$bio

Fun School 2 - For the Under-6s (c) 198? Hit Squad, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219484&o=2

$end

$bbc_cass=fs2_un6,
$bio

Acorn BBC Micro B cass. published 32 years ago:

Fun School 2 - For the Under-6s (c) 1990 Database

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51872&o=2

$end

$amigaocs_flop=funs2u6,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Fun School 2 - For the Under-6s (c) 1991 Database Educational Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74113&o=2

$end

$cpc_cass=fs2_un6,
$bio

Amstrad CPC cass. published 33 years ago:

Fun School 2 - For Under 6's (c) 1989 Database Educational Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115346&o=2

$end

$cpc_flop=funschoo0a,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Fun School 2 - For Under 6s (c) 1989 Database Educational Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123335&o=2

$end

$specpls3_flop=funsc268,funsc268b,funsc268c,funsc268a,
$bio

Sinclair ZX Spectrum+3 disk. published 33 years ago:

Fun School 2 for 6-8 Year Olds (c) 1989 Database Educational Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148001&o=2

$end

$spectrum_cass=fs2_68hs,
$bio

Fun School 2 For 6-8 Year Olds (c) 198? Hit Squad, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219482&o=2

$end

$c64_cass=fs2_6to8,
$bio

Commodore C64 cass. published 30 years ago:

Fun School 2 for 6-8 Year Olds (c) 1992 Hit Squad, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229473&o=2

$end

$specpls3_flop=funsc2o8,
$bio

Sinclair ZX Spectrum+3 disk. published 33 years ago:

Fun School 2 for the Over-8s (c) 1989 Database Educational Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148002&o=2

$end

$cpc_flop=funschoo0b,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Fun School 3 - 5 to 7s (c) 1990 Database Educational Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123336&o=2

$end

$spectrum_cass=fs3_57,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Fun School 3 - For 5 to 7 Year Olds (c) 1990 Database Educational Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233984&o=2

$end

$cdtv=funsch31,
$bio

Commodore Amiga CDTV CD published 31 years ago:

Fun School 3 - for 5 to 7 year olds (c) 1991 Europress Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=194481&o=2

$end

$cdtv=funsch32,
$bio

Commodore Amiga CDTV CD published 31 years ago:

Fun School 3 - for the over 7s (c) 1991 Europress Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=194482&o=2

$end

$spectrum_cass=fs3_o7,
$bio

Fun School 3 - For The Over-7s (c) 199? Database Educational Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233985&o=2

$end

$cdtv=funsch30,
$bio

Commodore Amiga CDTV CD published 31 years ago:

Fun School 3 - for the under 5s (c) 1991 Database Educational Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=194483&o=2

$end

$spectrum_cass=fs3_u5,
$bio

Fun School 3 - For The Under-5s (c) 199? Database Educational Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233986&o=2

$end

$cpc_cass=fs3_ov7,
$bio

Amstrad CPC cass. published 32 years ago:

Fun School 3 - Over 7s (c) 1990 Database Educational Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96420&o=2

$end

$cpc_flop=funschoo0d,funschoo0c,funschoo1a,funschoo19,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Fun School 3 - Over 7s (c) 1990 Database Educational Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123337&o=2

$end

$cpc_cass=fs3_un5,
$bio

Amstrad CPC cass. published 32 years ago:

Fun School 3 - Under 5s (c) 1990 Database Educational Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96421&o=2

$end

$cpc_flop=funschoo0e,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Fun School 3 - Under 5s (c) 1990 Database Educational Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123338&o=2

$end

$specpls3_flop=funsc357,
$bio

Sinclair ZX Spectrum+3 disk. published 31 years ago:

Fun School 3 for 5-7 Year Olds (c) 1991 Database Educational Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148003&o=2

$end

$specpls3_flop=funsc3o7,
$bio

Sinclair ZX Spectrum+3 disk. published 31 years ago:

Fun School 3 for the Over-7s (c) 1991 Database Educational Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148004&o=2

$end

$specpls3_flop=funsc3u5,
$bio

Sinclair ZX Spectrum+3 disk. published 31 years ago:

Fun School 3 for the Under-5s (c) 1991 Database Educational Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148005&o=2

$end

$cpc_flop=funschoo10,funschoo0f,funschoo16a,funschoo17a,
$bio

Amstrad CPC 464 disk. published 30 years ago:

Fun School 4 - 5 to 7's (c) 1992 Europress Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123339&o=2

$end

$spectrum_cass=fs4_57,
$bio

Sinclair ZX Spectrum cass. published 30 years ago:

Fun School 4 - For 5 to 7 Year Olds (c) 1992 Europress Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233987&o=2

$end

$spectrum_cass=fs4_711,
$bio

Sinclair ZX Spectrum cass. published 30 years ago:

Fun School 4 - For 7 to 11 Year Olds (c) 1992 Europress Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233988&o=2

$end

$cpc_flop=funschoo14,funschoo15,funschoo13,
$bio

Amstrad CPC 464 disk. published 30 years ago:

Fun School 4 - For the Under 5s (c) 1992 Europress Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123340&o=2

$end

$spectrum_cass=fs4_u5,
$bio

Fun School 4 - For The Under-5s (c) 199? Europress Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233989&o=2

$end

$cpc_cass=fs4_ov7,
$bio

Amstrad CPC cass. published 30 years ago:

Fun School 4 - Over 7's (c) 1992 Europress.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96422&o=2

$end

$cpc_flop=funschoo12,funschoo11,funschoo18a,funschoo19a,
$bio

Amstrad CPC 464 disk. published 30 years ago:

Fun School 4 - Over 7's (c) 1992 Europress Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123341&o=2

$end

$specpls3_flop=funsc457,
$bio

Sinclair ZX Spectrum+3 disk. published 30 years ago:

Fun School 4 for 5-7 Year Olds (c) 1992 Europress Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148205&o=2

$end

$specpls3_flop=funsc4711,
$bio

Sinclair ZX Spectrum+3 disk. published 30 years ago:

Fun School 4 for 7-11 Year Olds (c) 1992 Europress Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148206&o=2

$end

$specpls3_flop=funsc4u5,
$bio

Sinclair ZX Spectrum+3 disk. published 30 years ago:

Fun School 4 For The Under-5s (c) 1992 Europress Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230251&o=2

$end

$info=pr_fspot,pr_fspota,pr_fspotb,pr_fspotc,pr_fspotd,pr_fspote,pr_fspotf,pr_fspotg,
$bio

Fun Spot (c) 199? Coin World.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42412&o=2

$end

$info=m4fsx,m4fsxa,m4fsxb,
$bio

Fun Spot X (c) 199? Coin World.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42370&o=2

$end

$info=fstation,
$bio

Arcade Video game published 22 years ago:

Fun Station Spielekoffer 9 Spiele (c) 2000 ADP.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32635&o=2

$end

$dragon_cass=funlearn,
$bio

Fun To Learn (c) 198? Shards Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116796&o=2

$end

$spectrum_cass=funtolea,
$bio

Fun To Learn (c) 198? Currys

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226133&o=2

$end

$zx81_cass=biorhythm1,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Fun to Learn Series: Biorhythms 1 (c) 1982 Smith [W.H. Smith]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114992&o=2

$end

$zx81_cass=englit1w,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Fun to Learn Series: English Literature 1 (c) 1982 Smith [W.H. Smith]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114995&o=2

$end

$zx81_cass=englit2w,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Fun to Learn Series: English Literature 2 (c) 1982 Smith [W.H. Smith]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114996&o=2

$end

$zx81_cass=geog1w,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Fun to Learn Series: Geography 1 (c) 1982 Smith [W.H. Smith]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114998&o=2

$end

$zx81_cass=history1w,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Fun to Learn Series: History 1 (c) 1982 Smith [W.H. Smith]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114999&o=2

$end

$zx81_cass=invent1w,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Fun to Learn Series: Inventions 1 (c) 1982 Smith [W.H. Smith]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115000&o=2

$end

$zx81_cass=maths1w,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Fun to Learn Series: Mathematics 1 (c) 1982 Smith [W.H. Smith]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115001&o=2

$end

$zx81_cass=music1w,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Fun to Learn Series: Music 1 (c) 1982 Smith [W.H. Smith]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115002&o=2

$end

$spectrum_cass=music1,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Fun to Learn Series: Music 1 (c) 1982 Sinclair Research, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234785&o=2

$end

$zx81_cass=spellin1w,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Fun to Learn Series: Spelling 1 (c) 1982 Smith [W.H. Smith]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115003&o=2

$end

$a800=funart,
$bio

Atari 400/800 cart. published 39 years ago:

Fun with Art (c) 1983 Epyx, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86555&o=2

$end

$apple2_flop_clcracked=fundirec,
$bio

Apple II 5.25 disk. published 36 years ago:

Fun with Directions (c) 1986 Learning Well

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234865&o=2

$end

$vic1001_cart=funmusic,
$bio

Commodore VIC-20 cart. published 39 years ago:

Fun with Music (c) 1983 Epyx, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84425&o=2

$end

$bbc_cass=funumber,
$bio

Acorn BBC/Electron cass. published 38 years ago:

Fun With Numbers (c) 1984 Golem

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51873&o=2

$end

$a2600=funnumbe,
$bio

Atari 2600 cart. published 42 years ago:

Fun with Numbers (c) 1978 Atari, Incorporated.

PAL release. Game developed in USA. For more information, please see the NTSC release's entry; "Fun with Numbers [Model CX2661]".

- TECHNICAL -

Model CX2661P

- PORTS -

* CONSOLES: 
[EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" 
[EU] Sony PS2 (feb.18, 2005) "Atari Anthology [Model SLES-53061]" 
[EU] Microsoft XBOX One (nov.1,2016) "Atari Flashback Classics Vol.2" 

* HANDHELDS: 
[EU] Nintendo DS (feb.24, 2011) "Atari Greatest Hits Vol.1 [Model NTR-BR6P-EUR]"

* COMPUTERS: 
[EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82980&o=2

$end

$a2600=funnumb,
$bio

Atari 2600 cart. published 42 years ago:

Fun with Numbers (c) 1978 Atari, Incorporated.

GAME 1 - Addition
Select the top number you want to work with, then start adding.

GAME 2 - Subtraction
Select the top number you want to work with, then start subtracting.

GAME 3 - Multiplication
Select the top number you want to work with, then start multiplying.

GAME 4 - Division
Select the top number you want to work with, then start dividing.

Follow the same rules and procedures to tackle Random Problems as you did to solve Table Problems. Random Problems feature addition, subtraction, multiplication and division. The only difference between these games and Games 1 through 4 is the absence of a top number selection. You have no control over the numbers in these problems. For example, after you select a subtraction game, the game presents subtraction problems at random. You begin your answer immediately.

GAME 5 - Addition
The game automatically presents addition problems at random.

GAME 6 - Subtraction
Get ready for surprise subtraction problems.

GAME 7 - Multiplication
Practice your times tables with this game of multiplication.

GAME 8 - Division
Division problems are selected at random for you to solve.

- TECHNICAL -

Model CX2661

- TRIVIA -

The box mentions it is a new name for "Basic Math [Model CX2661]" released a year earlier.

Export releases:
PAL "Fun with Numbers [Model CX2661P]"

- STAFF -

Programmer: Gary Palmer

- PORTS -

* CONSOLES: 
[US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" 
[US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" 
[JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" 
[US] Microsoft XBOX One (nov.1,2016) "Atari Flashback Classics Vol.2" 
[US] Sony PlayStation 4 (nov.1,2016) "Atari Flashback Classics Vol.2" 

* HANDHELDS: 
[US] Nintendo DS (nov.2, 2010) "Atari Greatest Hits Vol.1 [Model NTR-BR6E-USA]" 

* COMPUTERS: 
[US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" 
[US] Steam (mar.24,2016) "Atari Vault [Model 400020]" 

* OTHERS: 
[US] "Atari Flashback 3" (sept.16, 2011) by AtGames 
[US] "Atari Flashback 4" (nov.13, 2012) by AtGames 
[US] "Atari Flashback 5" (oct.1, 2014) by AtGames
[US] "Atari Flashback 6" (sept.15,2015) by AtGames
[US] "Atari Flashback 7" (oct.1,2016) by AtGames
[US] "Atari Ultimate Portable Game Player" (nov.2016) by AtGames
[US] "Atari Flashback 8" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50517&o=2

$end

$astrocde=ziggyjx,ziggymo,
$bio

Bally Astrocade cart. published 37 years ago:

Fun With Vectors - Ziggy (c) 1985 Degler [Richard Degler]

A demo on moving an object. This was originally written in 1985, but was updated in November 2008. This demo moves one pixel per sixtieth of a second by Joystick ONE and continues in the same direction with rubber walls on trigger in. There are four different versions of the demo included here.

- STAFF -

Author: Richard Degler

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86800&o=2

$end

$msx1_flop=funwords,funwordsa,
$bio

Fun Words Cracked (c) 19?? Unknown.

Tape to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133140&o=2

$end

$info=funquiz,funquiza,funquizb,
$bio

Arcade Video game published 32 years ago:

Fun World Quiz (c) 1990 Fun World.

Insertion of ATS 5 (Austrian Schilling coin) yields 5 credits. For 1 credit a player receives 500 points. At each question a player can bet 100, 500 or all points. If a question is answered correctly, the bet is added to the points. If a player reaches more than 2500 points after 5 questions, he gets bonus questions. The game is over after an incorrect answer.

- TRIVIA -

Released in December 1990.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=33671&o=2

$end

$psx=funpingu,
$bio

Sony PlayStation CD published 23 years ago:

Fun! Fun! Pingu - Shokai Suuryou Genteiban (c) 1999 Sony Computer Ent., Inc.

- TECHNICAL -

GAME ID: SLPS-02306

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85165&o=2

$end

$megadriv=funngame,
$bio

Sega Mega Drive cart. published 29 years ago:

Fun'n Games (c) 1993 Sony Imagesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56528&o=2

$end

$leapfrog_leappad_cart=4gmath,
$bio

LeapFrog Leappad cart. published 19 years ago:

FUN-damentals Series - 4th Grade Math (c) 2003 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234959&o=2

$end

$leapfrog_leappad_cart=smartguid3,
$bio

LeapFrog Leappad cart. published 20 years ago:

FUN-damentals Series - Smart Guide to 3rd Grade (c) 2002 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234960&o=2

$end

$leapfrog_leappad_cart=smartguid5,
$bio

LeapFrog Leappad cart. published 20 years ago:

FUN-damentals Series - Smart Guide to 5th Grade (c) 2002 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234961&o=2

$end

$info=funeball,
$bio

Redemption mechanical game published 25 years ago:

Fun-E-Ball (c) 1997 Fun Industries Inc.

To get the 'added bonus', steer to the elevator and ride it to the top.

- TECHNICAL -

Width : 21inch.
Depth : 24inch.
Height : 72inch.
Weight : 200lbs.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=18592&o=2

$end

$snes=hybwrest,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Funaki Masakatsu Hybrid Wrestler - Tougi Denshou [Model SHVC-ZR] (c) 1994 Technos Japan Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61338&o=2

$end

$cpc_flop=funbounc,
$bio

Amstrad CPC type-in published 35 years ago:

Funbouncer (c) 1987 Magazin Gamebox

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124731&o=2

$end

$apple2_flop_clcracked=fbcollprep,
$bio

Apple II 5.25 disk. published 39 years ago:

Funbunch College Prep (c) 1983 Unicorn Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301331&o=2

$end

$cpc_flop=funcione,funcione01,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Funciones Vitales Del Cuerpo Humano (c) 1986 Tasoft S.A. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306184&o=2

$end

$cpc_cass=chu_fvit,
$bio

Amstrad CPC cass. published 36 years ago:

Funciones Vitales Del Cuerpo Humano (c) 1986 Tasoft S.A.

- TECHNICAL -

[Model BIO1/A]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96423&o=2

$end

$apple2_flop_clcracked=fnctpict,
$bio

Apple II 5.25 disk. published 39 years ago:

Function Pictures (c) 1983 Parrot Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231705&o=2

$end

$apple2_flop_clcracked=fhbchord,
$bio

Apple II 5.25 disk. published 35 years ago:

Functional Harmony - Basic Chords (c) 1987 Electronic Courseware Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300336&o=2

$end

$apple2_flop_clcracked=fhboachr,
$bio

Apple II 5.25 disk. published 34 years ago:

Functional Harmony - Borrowed and Altered Chords (c) 1988 Electronic Courseware Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300338&o=2

$end

$apple2_flop_clcracked=fhdia7th,
$bio

Apple II 5.25 disk. published 34 years ago:

Functional Harmony - Diatonic Seventh Chords (c) 1988 Electronic Courseware Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300337&o=2

$end

$apple2_flop_clcracked=fhsecdom,
$bio

Apple II 5.25 disk. published 34 years ago:

Functional Harmony: Secondary Dominants (c) 1988 Electronic Courseware Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301955&o=2

$end

$spectrum_cass=fundamen,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Fundamental Algebra (c) 1984 Griffin Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288210&o=2

$end

$apple2_flop_clcracked=fndspll2,
$bio

Apple II 5.25 disk. published 40 years ago:

Fundamental Spelling in Context Level 2 (c) 1982 Random House, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230605&o=2

$end

$apple2_flop_clcracked=fndspll4,
$bio

Apple II 5.25 disk. published 40 years ago:

Fundamental Spelling in Context Level 4 (c) 1982 Random House, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230606&o=2

$end

$zx81_cass=fundmath,
$bio

Sinclair ZX-81 cass. published 39 years ago:

FUNdamentals of Math [Model 03-3018] (c) 1983 Timex Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114664&o=2

$end

$pc98=fundatn,fundatna,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

ファンデーション 新宿ストーリー (c) 1990 Dott Plan.
(Fundation - Shinjuku Story)

- TECHNICAL -

BARCODE: 4959087200079

- TRIVIA -

Released in February 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89516&o=2

$end

$snes=funetaro,
$bio

Nintendo Super Famicom cart. published 25 years ago:

Fune Tarou [Model SHVC-A7EJ-JPN] (c) 1997 Pack-In-Video Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61339&o=2

$end

$bbc_cass=funfair,
$bio

Acorn BBC/Electron cass. published 39 years ago:

Funfair (c) 1983 Softspot

- STAFF -

Author: Stuart Law

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51874&o=2

$end

$info=m5fnfair,m5fnfaird,
$bio

Funfair (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42875&o=2

$end

$info=ddp2hk,ddp2100hk,ddp2101hk,
$bio

IGS PGM cart. published 21 years ago:

Fung Bou - DoDonPachi II (c) 2001 IGS Co., Ltd.

Hong Kong release. Game developed in Japan. See the original for more information; "Bee Storm - DoDonPachi II".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276650&o=2

$end

$jupace_cass=fungle,
$bio

Jupiter Ace cass. published 39 years ago:

Fungle Monster (c) 1983 Voyager Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115806&o=2

$end

$c64_cass=fungus,
$bio

Commodore C64 cass. published 36 years ago:

Fungus - Funghetto (c) 1986 Players Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187557&o=2

$end

$spectrum_cass=funhouse,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Funhouse (c) 1984 Pacific Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79012&o=2

$end

$info=fh_l9,fh_l3,fh_l4,fh_l5,fh_l9b,fh_905h,fh_l2,fh_pa1,
$bio

Pinball published 32 years ago:

FunHouse (c) 1990 Williams Electronics Games, Incorporated.

- TECHNICAL -

Williams WPC (Alphanumeric)
Model Number: 50003

Main CPU: Motorola M6809 (@ 2 Mhz)
Sound CPU: Motorola M6809 (@ 2 Mhz)
Sound Chips: Yamaha YM2151 (@ 3.579545 Mhz), DAC, HC55516

Note: Prototype versions use Williams' System 11 audio board (D-11581).

- TRIVIA -

Released in November 1990.

Approximately 10,750 units were produced.

The High Score initials are sometimes replaced with 'RUDY'.

The red button is held by Rudy on the backglass.

On the backglass, the man with the boy on his shoulders is artist John Youssi. The boy is his son, who also modeled for the inspiration of Rudy.

A FunHouse unit appears in the sitcom "Married... With Children"; Season 9, Episode 24 (Radio Free Trumaine).

- STAFF -

Concept, Playfield, & Design : Pat Lawlor (PML)
Software & Design : Larry DeMar (LED)
Mechanix by : John Krutsch (J K)
Music : Chris Granner
Sounds : Jon Hey (HEY)
FX : Brian Eddy
Art : John Youssi
Speech Processing : Chris Granner, Rich Karstens
Art Support : Kevin O'Connor, Margaret Hudson
Voice of Rudy : Ed Boon

- PORTS -

* CONSOLES:
Nintendo Wii (2008, Pinball Hall of Fame: The Williams Collection)
Sony PS2 (2008, Pinball Hall of Fame: The Williams Collection)
Sony PSP (2008, Pinball Hall of Fame: The Williams Collection)
Xbox Live (Apr. 04 2012, "The Pinball Arcade")
Sony PSN (Apr. 10, 2012; "The Pinball Arcade")

* COMPUTERS:
MAC OS [Mac App Store] (2012)

* OTHERS:
Apple Store (Feb. 09, 2012, "The Pinball Arcade")
Android (Feb. 10, 2012, "The Pinball Arcade")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5295&o=2

$end

$pc8801_flop=funhouse,
$bio

NEC PC-8801 Series disk. published 37 years ago:

FunHouse Mystery (c) 1985 Starcraft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91843&o=2

$end

$tiki100=fgraf,
$bio

Funksjonsgraf (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237302&o=2

$end

$info=funkball,
$bio

Arcade Video game published 24 years ago:

Funky Ball (c) 1998 dgPIX Entertainment.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29350&o=2

$end

$info=funkybee,funkybeeb,
$bio

Arcade Video game published 40 years ago:

Funky Bee (c) 1982 Orca.

In this game, the player is a bee with a stinger. You fly over flowers for points and must avoid the trees and fires as well as the enemy bugs. You may use your stinger to kill bugs, but only one stinger is allowed on the screen at a time.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.5 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 1

- TRIVIA -

Funky Bee was released in July 1982.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=884&o=2

$end

$saturn=funkyfan,
$bio

Sega Saturn CD published 26 years ago:

Funky Fantasy (c) 1996 Yoshimoto Kogyo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59147&o=2

$end

$info=fnkyfish,
$bio

Arcade Video game published 41 years ago:

Funky Fish (c) 1981 Sun Electronics.

Our 'fishy' protagonist must attack groups of small fish that are defending a monster. Shoot bubbles at the fish until they change to fruit. If you don't eat the fruit it will fall to the seabed and awaken a sleeping seashell that releases a sea horse to attack you.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 2.5 Mhz)
Sound CPU : Zilog Z80 (@ 2.5 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.25 Mhz)

Screen orientation : Vertical
Video resolution : 240 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 24

Players : 2
Control : 8-way joystick
Buttons : 1

- TRIVIA -

Released in November 1981.

- PORTS -

* CONSOLES:
Emerson Arcadia (1982)
Atari 2600 (1983)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=885&o=2

$end

$a2600=funkyfis,
$bio

Atari 2600 cart. published 39 years ago:

Funky Fish (c) 1983 UA, Limited.

Funky Fish can best be described as an odd underwater Fantasy Zone style game with some strange twists.  The screen consists of five boss monsters which must be destroyed before you can advance to the next level.  Each boss monster (represented by a square) has a swarm of fish defending it, which must be destroyed before you can take down it down.  However the guard fish aren't stupid, and as you approach they'll lash out at you attempting to fry your poor Funky Fish.  Once you've succeeded in taking out the guard fish with your bubble blaster (hey you're a fish!) the boss moster will die.   However each time a guard fish is destroyed it will turn into a piece of fruit which slowly falls to the ground.  If you don't grab the fruit quickly it will turn back into a guard fish, so be quick. 

Another little twist that Funky Fish adds to the same old tired side scrolling shooter genre is a power gauge.  Yes it appears that your fish has a limited amount of power, and you must quickly defeat each boss monster before the gauge runs out.  Once you've managed to kill all the guard fish (represented by the number at the bottom of the screen), the boss monster will start to glow and a timer will begin to run down.  During this brief time (about 10 seconds) you can recharge your power by touching the dead boss monster.  You can track the locations of each of the boss monsters on your handy underwater radar screen so you'll always know which direction to go.

- TRIVIA -

Unreleased prototype.

Funky Fish was based on the obscure Sun Electronics coin-op of the same name. The game was converted for home release on the ill-fated Emerson Arcadia and, following the system's demise, was also programmed for the atari 2600, but never released for that system.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50518&o=2

$end

$arcadia=funkyfsh,
$bio

Arcadia 2001 cart. published 39 years ago:

Funky Fish (c) 1983 Emerson Radio Corp.

- TECHNICAL -

[Cartridge No. 23]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49255&o=2

$end

$specpls3_flop=funkyfun,funkyfuna,
$bio

Sinclair ZX Spectrum+3 disk. published 9 years ago:

Funky Fungus (c) 2013 Grussu [Alessandro Grussu]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148337&o=2

$end

$spectrum_cass=funkyfun,funkyfun_a,funkyfun_b,funkyfun_c,funkyfun_d,funkyfun_e,funkyfun_f,funkyfun_g,funkyfun_h,funkyfun_i,funkyfun_j,
$bio

Sinclair ZX Spectrum cass. published 9 years ago:

Funky Fungus (c) 2013 Grussu, Alessandro

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237757&o=2

$end

$pippin=ffaliens,
$bio

Bandai Pippin CD published 26 years ago:

Funky Funny Aliens [Model BDS-20014] (c) 1996 Amuse [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122076&o=2

$end

$saturn=fhbox,
$bio

Sega Saturn CD published 25 years ago:

Funky Head Boxers (c) 1997 Yoshimoto Kogyo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59148&o=2

$end

$saturn=fhboxhib,
$bio

Sega Saturn CD published 25 years ago:

Funky Head Boxers Hibaihin (c) 1997 Yoshimoto Kogyo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59149&o=2

$end

$saturn=fhboxpls,
$bio

Sega Saturn CD published 25 years ago:

Funky Head Boxers Plus (c) 1997 Yoshimoto Kogyo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59150&o=2

$end

$info=fhboxers,
$stv=fhboxers,
$bio

Sega ST-V cart. published 27 years ago:

Funky Head Boxers (c) 1995 Sega.

A comical and utterly bizarre 3-D boxing game from Sega featuring boxers with, what else, FUNKY HEADS!

- TECHNICAL -

Runs on the "ST-V [Sega Titan Video Game System]" hardware.
Cartridge ID: 610-0373-08

Players: 2
Control: 8-way joystick
Buttons: 6

- TRIVIA -

Funky Head Boxers was released in December 1995.

- PORTS -

* CONSOLES:
Sega Saturn (1997)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=886&o=2

$end

$info=funkyjet,funkyjetj,funkyjeta,funkyjeta2,funkyjetb,
$bio

Arcade Video game published 30 years ago:

Funky Jet (c) 1992 Data East Corporation.

In this game, you play with a character who has a jet-pack on his back (enabling him to fly in the air), while he is punching the badguys.

- TECHNICAL -

Game ID: MAT

Main CPU: Motorola 68000 (@ 14 Mhz), HuC6280 (@ 8.055 Mhz)
Sound Chips: Yamaha YM2151 (@ 3.58 Mhz), OKI6295 (@ 7.575 Khz)

Screen Orientation: Horizontal
Video Resolution: 320 x 240 Pixels
Screen Refresh: 58.00 Hz
Palette Colors: 1024

Players: 2
Control: 8-Way Joystick
Buttons: 2
=> Punch, Spin

- TRIVIA -

Funky Jet was released in July 1992.

Licensed to Mitchell for export.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=887&o=2

$end

$pc8801_flop=funkymon,
$bio

NEC PC-8801 Series disk. published 38 years ago:

Funky Monkey (c) 1984 Policy.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91844&o=2

$end

$msx1_flop=funmouse,
$bio

Funky Mouse Cracked (c) 198? Unknown.

Cartridge to diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134999&o=2

$end

$msx1_cart=funmouse,
$bio

MSX cart. published 38 years ago:

ファンキー・マウス (c) 1984 ASCII Corp.
(Funky Mouse)

- TECHNICAL -

GAME ID: Z-00203

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77087&o=2

$end

$pc98=funny,
$bio

Funny (c) 19?? ASCII Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89517&o=2

$end

$info=funybubl,funybublc,
$bio

Arcade Video game published 23 years ago:

Funny Bubble (c) 1999 In Chang Electronic Co.

Funny Bubble is an adult version of "Puzz Loop" with various backgrounds featuring topless girls.

Level Mode is a no frills, continuous play mode with one background.

Stage Mode features different stages with different ball paths and backgrounds.  After completing five stages, the player is shown an image of a girl completely nude as his completion bonus is tallied.

Vs. Mode is a two player mode where players compete in a best, two out of three, split screen match.

- TECHNICAL -

Main CPU : (2x) Zilog Z80 (@ 8 Mhz)
Sound Chips : OKI6295 (@ 8 Khz)

Players : 2
Control : 8-way joystick
Buttons : 1

- TRIVIA -

Funny Bubble was released in January 1999 by In Chang. It was later licensed to Comad.

- TIPS AND TRICKS -

Providing there is a clear line of sight, unwanted marbles can be fired straight out of the play area to prevent them from adding to the advancing line.

- STAFF -

Director : J. K. Y.
Project by : Lee Sung Sool
Program by : Kim Byung Kyu, Lee Chang Yong, Park Young Hwan
Graphic by : Lim Su Jin, Sung Myung Sock, Kim Du Su, Kim Doc Soo, Chang Eun Jung, Lee Youn Kyung
Surport : Lee Sung Hee

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=888&o=2

$end

$info=funnyfm,funnyfma,funnyfmb,
$bio

Video Slot Machine published 18 years ago:

Funny Farm (c) 2004 Kupidon.

- TRIVIA -

Funny Farm was released in March 2005.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43641&o=2

$end

$gameboy=funnyfld,
$bio

Nintendo Game Boy Cart. published 32 years ago:

Funny Field [Model DMG-FUA] (c) 1990 SNK [Shin Nihon Kikaku]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66009&o=2

$end

$info=cjffruit,
$bio

Video Slot Machine published 24 years ago:

Funny Fruit (c) 1998 Cadillac Jack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=37091&o=2

$end

$info=funlddlx,
$bio

Arcade Video game published 23 years ago:

Funny Land de Luxe (c) 1999 Stella.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=28027&o=2

$end

$info=ep_funny,ep_funnya,ep_funnyb,ep_funnyc,ep_funnyd,ep_funnye,ep_funnyf,ep_funnyg,
$bio

Funny Money (c) 199? Maygay.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40836&o=2

$end

$info=funnymou,
$bio

Arcade Video game published 40 years ago:

Funny Mouse (c) 1982 Chuo.

Re-release of Taito's "Super Mouse".

The Bonus round is a bit different on the machines. In Funny Mouse you hit the button to stop the wheels, in "Super Mouse" you hit the button to start the wheels spinning.

- TECHNICAL -

Game ID: DM-05

- TRIVIA -

Even if titlescreen says 1982, Funny Mouse was released in January 1983 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=889&o=2

$end

$m5_cart=funnym,
$bio

Sord M.5 cart. published 39 years ago:

Funny Mouse (c) 1983 Sord Computer Corp. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95348&o=2

$end

$gp32=funnysoc,
$bio

GamePark GP32 cart. published 20 years ago:

Funny Soccer 2002 (c) 2002 GamePark

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237397&o=2

$end

$info=funystrp,
$bio

Funny Strip (c) 199? MagicGames.

Funny Strip is an adult "Pac-Man"-like game for one or two players. The two player game features cooperative play with both players working to clear the same maze of pellets. It features Mr. and Ms. Fun as player characters and eight ghosts as enemies. Each ghost turns into a different letter in the phrase 'strip tease'. If the player eats each of the ghosts he will be rewarded with a strip tease between levels.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 12 Mhz)

Screen orientation : Horizontal
Video resolution : 376 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 2048

Players : 2
Control : 8-way joystick
Buttons : 2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3666&o=2

$end

$apple2_cass=funpaki,
$bio

Apple II cass. published 44 years ago:

Funpak I (c) 1978 System Design Lab

- TRIVIA -

The developer was at high school when developing this.

- STAFF -

Written by: Chuck Sommerville

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135977&o=2

$end

$info=funtag,
$bio

Handheld game published 42 years ago:

Funtronics: Tag (c) 1980 Mattel Electronics.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=285296&o=2

$end

$info=fnvision,
$bio

Console published 40 years ago:

Funvision (c) 1982 VTECH [Video Technology, Ltd.]

- TECHNICAL -

Model Y-2600

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49659&o=2

$end

$dc=furfight,
$bio

Sega Dreamcast GD published 22 years ago:

Fur Fighters [Model T-8107N] (c) 2000 Acclaim Ent., Inc. [Glen Cove, NY, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135478&o=2

$end

$dc=furfighte,furfightp1,furfightp2,furfightd,
$bio

Sega Dreamcast GD published 22 years ago:

Fur Fighters [Model T-8113D-50] (c) 2000 Acclaim Ent., Inc. [Glen Cove, NY, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135479&o=2

$end

$spectrum_cass=timh173furax,
$bio

Sinclair ZX Spectrum type-in published 34 years ago:

Furax (c) 1988 Hobby Press [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=310068&o=2

$end

$info=sp_beau2,sp_beau2a,sp_beau2b,sp_beau2c,sp_beau2d,sp_beau2e,sp_beau2f,
$bio

Further Adventures of Beau Peep (c) 199? Ace Coin Equipment, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42221&o=2

$end

$gamate=hannibal,
$bio

Gamate cart. published 29 years ago:

Further Adventures of Hannibal The Cat [Model C1060] (c) 1993 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=105878&o=2

$end

$snes=furutats,
$bio

Nintendo Super Famicom cart. published 26 years ago:

Furuta Atsuya no Simulation Pro Yakyuu 2 [Model SHVC-AY9J-JPN] (c) 1996 Hect [Hector].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61340&o=2

$end

$dragon_cass=fury,
$bio

Dragon cass. published 38 years ago:

Fury (c) 1984 Microdeal

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116360&o=2

$end

$amigaocs_flop=ffurries,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Fury of the Furries (c) 1993 Mindscape, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74114&o=2

$end

$ibm5170=ffurries,
$vgmplay=ffurries_pc,
$bio

IBM PC/AT DOS 3.5in. disk. published 29 years ago:

Fury of the Furries (c) 1993 Mindscape, Inc.

Fury of the Furries is a platform/puzzler game developed by Kalisto and published by Mindscape.

A group of Tinies return to their home planet after a voyage in space. They find out that their beautiful home has been turned into a horrid place by The Wicked One, a dark and cunning Tiny with a giant fang jutting from its mouth. The player controls a Tiny, who must defeat The Wicked One, who has captured the king and turned all the Tinies into mindless monsters by using a device simply referred to as The Machine.

- TRIVIA -

It was released on the Amiga, Amiga CD32, Macintosh and MS-DOS systems.

The game contains references to various cultural phenomena including movies, games and true or fictious characters:
The second level of the Forest stage references Star Wars by featuring a wrecked AT-ST in the background.
In the second level of the Pyramid stage there is a reference to the giant ball trap from the Indiana Jones film Raiders of the Lost Ark.
In the fourth level of the Pyramid stage the player encounters three traps based on those in Indiana Jones and the Last Crusade.
There is a Milka chocolate reference in one of the Mountain stages.
In the third level of the Village stage there is the appearance of The Three Stooges.
In the fifth level of the Village stage the player meets Big Bad Wolf and Little Red Riding Hood.
In the seventh level of the Village the player can see the balcony scene from Romeo & Juliet and a scene from Hamlet.
In the eighth level of the Village stage the player meets Smurfs.
The ninth level of the Village includes a white balloon-like enemy that chases the player around the level. It is a reference to Rover, the device used to chase would-be escapees in the movie The Prisoner.
In the first level of the Castle the player encounters Dracula transforming into a vampire bat.
The second level of the Castle maze and enemies mimics the Pac-Man game.
The fifth level of the Castle is based on Donkey Kong.
Among many levels in the Machine, there is a room that resembles an arcade pinball game play field. Scenery elements serve as flippers and kickers while Tiny is acting as a steel ball. There is also another room that features a parody of Space Invaders.
Enemies in the Machine stages feature Batman and Teenage Mutant Ninja Turtles characters.

The loading screens include parodies:
The Desert shows a Tiny ridding the sandworm from Dune of Frank Herbert,
The Lagoon has reference to Jaws movie poster,
The Forest shows a Tiny in Tarzan outfit,
The Pyramid shows a Tiny in an Indiana Jones outfit.
In the language selection screen you have the option of choosing Fremen (from Frank Herbert's Dune saga). Selecting Fremen as the game language actually works.

In 1994 Fury of the Furries was licensed to Namco which changed the graphics & music, and released the game as Pac-In-Time as part of the Pac-Man franchise. The DOS and Macintosh versions of the game were mostly identical to the original, but with Pac-Man as the game's protagonist.

- TIPS AND TRICKS -

You can see all the artwork used in the game including the animations if you have an image viewer capable of displaying Deluxe Paint PC files (.LBM). These files are stored in the directories PIC and SPR.

You can also listen all the music tracks with a MOD player. Just rename all the files' extensions from .KMD to .MOD in the directory KMD.

- STAFF -

Producer: Steve Hutchins, Thierry Robin
Project Leader: Cyrille Fontaine
Design: Franck Perruchot
Graphics / Artwork: François Rimasson
Programming: Sébastien Wloch
Additional Graphics / Artwork: Lionel Gischler, Jean Michel Ringuet
Programming: Sébastien Wloch
Additional Design: Franck Perruchot
Technical Director: Olivier Goguel
Playtesting: Alfonso Guevara, Matt Scoles
Music: Frédéric Motte
Sound: Olivier Bailly-Maître
Graphics / Artwork: Lionel Gischler, Jean Michel Ringuet, François Rimasson
Music: Karl Alexandre, Frédéric Motte
Sound: Olivier Bailly-Maître
Project Manager: Cyrille Fontaine
Technical Director: Eric Metens

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186421&o=2

$end

$cpc_flop=fuseelun,
$bio

Amstrad CPC type-in published 37 years ago:

Fusee Lunaire (c) 1985 Super Jeux Amstrad

- TRIVIA -

Listed as a type-in program in the French book: Super Jeux Amstrad.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122687&o=2

$end

$spectrum_cass=fuseman,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Fuseman (c) 1985 Clews, Bill & Marion

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301401&o=2

$end

$psx=fushikei,
$bio

Sony PlayStation CD published 22 years ago:

Fushigi Deka (c) 2000 Capcom Co., Ltd.

- TECHNICAL -

GAME ID: SLPM-86642

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85166&o=2

$end

$x68k_flop=fushigid,
$bio

Fushigi Densetsu (c) 199? Proceed.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87554&o=2

$end

$nes=boynblobj,
$bio

Nintendo Famicom cart. published 32 years ago:

Fushigi Na Blobby - Blobania no Kiki (c) 1990 Jaleco Company, Limited.

Japanese release.

- TECHNICAL -

GAME ID: DCE-OV

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54102&o=2

$end

$gameboy=prinblobj,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Fushigi na Blobby - Princess Blob o Sukue! (c) 1991 Jaleco Company, Limited.

Japanese release. Game developed in the USA. See the original for more information; "David Crane's The Rescue of Princess Blobette starring A Boy and His Blob [Model DMG-RP-USA]".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66010&o=2

$end

$n64=furaish2,
$bio

Nintendo 64 cart. published 22 years ago:

不思議のダンジョン 風来のシレン2 鬼襲来!シレン城! (c) 2000 Nintendo.
(Fushigi no Dungeon - Fuurai no Shiren 2 - Oni Shuurai! Shiren Jou!)

- TECHNICAL -

GAME ID: NUS-NSIJ-JPN

- TRIVIA -

Released on September 27, 2000 in Japan.

It was initially planned to be a 64DD game, but was later announced as being developed as a cartridge-based Nintendo 64 game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57712&o=2

$end

$gameboy=furaishi,
$bio

Nintendo Game Boy Cart. published 26 years ago:

Fushigi no Dungeon - Fuurai no Shiren GB - Tsukikage Mura no Kaibutsu (c) 1996 Chun Soft

- TECHNICAL -

Cartridge ID: DMG-AFDJ-JPN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66011&o=2

$end

$gbcolor=furaish2,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Fushigi no Dungeon - Fuurai no Shiren GB2 - Sabaku no Majou [Model CGB-AFMJ-JPN] (c) 2001 Chun Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67914&o=2

$end

$snes=fushidn2,fushidn2a,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Fushigi no Dungeon 2 - Fuurai no Shiren (c) 1995 Chun Soft

- TECHNICAL -

Cartridge ID: SHVC-AAXJ-JPN

- TRIVIA -

Released on December 01, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61341&o=2

$end

$dc=onnaaska,
$bio

Sega Dreamcast GD published 20 years ago:

Fushigi no Dungeon: Fuurai no Shiren Gaiden - Onnakenshi Asuka Kenzan! [Model HDR-0187] (c) 2002 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135480&o=2

$end

$x68k_flop=fushikab,
$bio

Sharp X68000 Series 5.25in. disk. published 34 years ago:

Fushigi no Kabe (c) 1988 System House Oh!

- TECHNICAL -

FD x2

- TRIVIA -

Released in September 1988 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87555&o=2

$end

$pc8801_flop=fushikab,
$bio

NEC PC-8801 Series disk. published 34 years ago:

Fushigi no Kabe (c) 1988 System House Oh!

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91845&o=2

$end

$x1_cass=alice,
$bio

Sharp X1 cass. published 38 years ago:

不思議の国のアリス (c) 1984 Micro Cabin Co.
(Fushigi no Kuni no Alice)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117302&o=2

$end

$gba=fushalic,
$bio

Nintendo GBA cart. published 19 years ago:

Fushigi no Kuni no Alice - Alice's Adventures in Wonderland [Model AGB-AF4J-JPN] (c) 2003 Global A Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70720&o=2

$end

$picno=alice,
$bio

Konami Picno cart. published 30 years ago:

Fushigi no Kuni no Alice [Model RX112] (c) 1992 Konami Co., Ltd. [Osaka, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240174&o=2

$end

$saturn=fushangl,fushangla,
$bio

Sega Saturn CD published 25 years ago:

ふしぎの国のアンジェリーク (c) 1997 Koei
(Fushigi no Kuni no Angelique)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59151&o=2

$end

$gba=fushangl,
$bio

Nintendo GBA cart. published 20 years ago:

ふしぎの国のアンジェリーク (c) 2002 Koei
(Fushigi no Kuni no Angelique)

- TECHNICAL -

Game ID: AGB-AFAJ-JPN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70721&o=2

$end

$pcfx=angeliq,
$bio

NEC PC-FX game published 26 years ago:

Fushigi no Kuni no Angelique (c) 1996 NEC Home Electronics, Ltd.

- TECHNICAL -

Game ID: FXNHE632

- TRIVIA -

Fushigi no Kuni no Angelique was released on October 11, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103667&o=2

$end

$sms=pitpot,pitpot1,
$vgmplay=pitpot1_sms,
$bio

Sega Mark III card published 37 years ago:

不思議のお城ピットポット (c) 1985 Sega Enterprises, Limited.
(Fushigi no Oshiro Pit Pot)

- TECHNICAL -

Game ID: C-507

- TRIVIA -

Released on December 14, 1985 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55863&o=2

$end

$x68k_flop=nadia,nadiamfd,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

Fushigi no Umi no Nadia (c) 1992 Gainax.

- TECHNICAL -

BARCODE: 4984841681313

- TRIVIA -

Released on October 23, 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87556&o=2

$end

$pc98=nadiamw,
$bio

NEC PC-9801 Series 3.5in. disk. published 30 years ago:

Fushigi no Umi no Nadia (c) 1992 Gainax.

- TECHNICAL -

BARCODE: 4984841981321

- TRIVIA -

Released on March 27, 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89518&o=2

$end

$pc98=nadia,nadiaopt,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Fushigi no Umi no Nadia (c) 1992 Gainax.

- TECHNICAL -

BARCODE: 4984841981314

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133368&o=2

$end

$fmtowns_cd=nadia,
$bio

Fujitsu FM Towns CD published 29 years ago:

Fushigi no Umi no Nadia (c) 1993 Gainax.

- TECHNICAL -

BARCODE: 4984841381336

- TRIVIA -

Released in February 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110378&o=2

$end

$pcecd=nadia,
$bio

NEC PC-Engine CD published 29 years ago:

Fushigi no Umi no Nadia (c) 1993 Hudson Soft.

Fushigi no Umi no Nadia is a digital comic featuring Nadia and Jean, two kids and hero characters of a famous japanese animation series. The story of the game follows the anime series, however it seems to be happening right in the middle of it. Most of the game happen on Lincoln island after the Nautilus, a powerful submarine, is destroyed by Argon, the baddy of the story. Like any digital comic, the player only pick choices (all in japanese) from a menu and the story unfolds depending what option was selected. The game also offers a short quiz game where you can either play with the good or bad guys of the story.

- TECHNICAL -

Game ID: HCD3036

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58194&o=2

$end

$megadriv=nadia,
$vgmplay=nadia_md,
$bio

Sega Mega Drive cart. published 31 years ago:

Fushigi no Umi no Nadia (c) 1991 NAMCOT

- TECHNICAL -

GAME ID: T-14083

- TRIVIA -

Released on March 19, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56529&o=2

$end

$nes=nadia,
$bio

Nintendo Famicom cart. published 31 years ago:

ふしぎの海のナディア (c) 1991 Toho Cinephile-Soft
(Fushigi no Umi no Nadia)

- TECHNICAL -

GAME ID: THF-FD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54103&o=2

$end

$pce=alice,
$vgmplay=alice_pce,
$bio

NEC PC-Engine HuCARD published 32 years ago:

不思議の夢のアリス (c) 1990 Face Company, Limited.
(Fushigi no Yume no Alice)

Fushigi no Yune no Alice is a cute platform game developed and published by Face. The action takes place in a strange imaginary world heavily based on Lewis Caroll's classic novel Alice's Adventures in Wonderland. The game stars Alice in person and tells her amazing story, as she continuously challenges strange creatures and characters from the other side of the mirror, from hostile flowers to the popular Queen of Heart's personal guards. Interestingly, Face took some liberties and also borrowed their inspiration from other classic children novels and fairy tales, such as the gingerbread house from Hansel and Gretel where an evil wooden Pinocchio-like evil puppet awaits for Alice. Face took other liberties as well, and the game also features odd balls such as evil clowns or a large dog playing the tuba. Interestingly, Alice is not really equipped with any weapons to defend herself... instead, she can jump over her opponents' heads or charge up a rather unusual, and yet powerful, sneeze attack. This attack comes with a draw back though, and if Alice charges it for too long, she then turns dizzy and becomes vulnerable for a short amount of time. But Alice has another trick up her sleeves and she can cast spells from a magic book she carries around (however, they can't be used during boss battles). Only one spell is available to her at the beginning of her journey (she can reveal hidden treasures and bonus items with it), but more become available later in the game. Fushigi no Yune no Alice consists of four large areas made out of several sub-stages each, all punctuated by a boss battle.

- TECHNICAL -

Game ID: FA02-007

- STAFF -

Programmer: Funk Nagachyan
Program Assist: Kawasaki Yasushi
Planner: Yasushi.O, Jyaian Joe
Designer: Jyaian Joe, Chihiro
Music Composer: Maddaira Ako
Sound Effect: Saitou Nobita
Propaganda: Sax Oono, Kariage Toma
Debugger: Maruyaman, Face Scramble, Club no Minasan
Special Thanks: 2CV Kumakura, Takabi - Igarashi, Ka Zu Ko, Face no Minasan
Produce: Sankindo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58591&o=2

$end

$pc8801_flop=fushigin,
$bio

Fushigino Kuni Gekijo Ihojin no Maki (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91846&o=2

$end

$amigaocs_flop=fusion,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Fusion (c) 1988 Electronic Arts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74115&o=2

$end

$cpc_flop=fusion21,fusionii01,fusionii,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Fusion 2 (c) 1988 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120781&o=2

$end

$cpc_cass=fusion2,
$bio

Amstrad CPC cass. published 34 years ago:

Fusion II (c) 1988 Loriciels.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96424&o=2

$end

$spectrum_cass=fussball,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Fussball (c) 1986 Omikron

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=291068&o=2

$end

$a2600=fussball,
$bio

Fussball (c) 19?? Ariola

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50519&o=2

$end

$vc4000=soccer,
$bio

VC 4000 cart. published 41 years ago:

Fussball (c) 1981 Interton Electronic.

The same game as 'Soccer' for Radofin's 1292 AVPS.

- TECHNICAL -

[Cassette No. 24]

- TRIVIA -

Also called Soccer outside Germany, and Football in France.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49201&o=2

$end

$kc_cass=manager,
$bio

Fußball Manager (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133785&o=2

$end

$vsmilem_cart=soccerchmge,
$bio

Fußball Meisterschaft (c) 20?? VTECH [Video Technology, Ltd.]

German release.

- TECHNICAL -

GAME ID: 80-084304

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236321&o=2

$end

$amigaocs_flop=fussbtot,
$bio

Commodore Amiga 500 disk. published 28 years ago:

Fußball Total (c) 1994 Black Legend

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74126&o=2

$end

$tvc_flop=futakep,
$bio

Fut A Kép - Keretlebontás (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111863&o=2

$end

$gba=futaripc,
$bio

Nintendo GBA cart. published 18 years ago:

Futari wa Pretty Cure - Arienaai! Yume no Sono wa Daimeikyuu [Model AGB-BFPJ-JPN] (c) 2004 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70722&o=2

$end

$gba=futarimh,
$bio

Nintendo GBA cart. published 17 years ago:

Futari wa Pretty Cure Max Heart - Maji? Maji?! Fight de IN Janai [Model AGB-BFMJ-JPN] (c) 2005 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70723&o=2

$end

$pico=futaripc,
$bio

Sega Pico game published 18 years ago:

Futari wa Pretty Cure [Model T-133480] (c) 2004 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75671&o=2

$end

$msx1_cart=futbol,
$bio

MSX cart. published 37 years ago:

Futbol (c) 1985 Indescomp [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77088&o=2

$end

$snes=futarg,
$bio

Futbol Argentino '96 (c) 199? Unknown [Brazil]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63032&o=2

$end

$megadriv=fbarg96,
$bio

Sega Mega Drive cart. published 26 years ago:

Futbol Argentino 96 (c) 1996 Unknown.

Pirate version of J. League Pro Striker 2, distributed in the Argentina market.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289793&o=2

$end

$megadriv=futbol,
$bio

Futbol Argentino 98 - Pasion de Multitudes (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233662&o=2

$end

$msx1_flop=futbol,
$bio

Futbol Cracked (c) 198? Unknown.

Cartridge to diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134998&o=2

$end

$spectrum_cass=futbolma,futbolmaa,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Futbol Manager (c) 1987 Microbyte, S.A.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98517&o=2

$end

$spectrum_cass=futbolpa,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Futbol-Party (c) 1984 Duplinter [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79015&o=2

$end

$nes=futebol,
$bio

Futebol (c) 199? Milmar

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55161&o=2

$end

$snes=futbras,
$bio

Futebol Brasileiro '96 (c) 199? Unknown [Brazil]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63033&o=2

$end

$fmtowns_flop_orig=futoph01,
$bio

Fujitsu FM Towns disk. published 31 years ago:

Futoppara FD Heisei 1-gou (c) 1991 Softbank.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=277821&o=2

$end

$fmtowns_flop_orig=futoph10,
$bio

Fujitsu FM Towns disk. published 27 years ago:

Futoppara FD Heisei 10-gou (c) 1995 Soft Bank

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132317&o=2

$end

$fmtowns_flop_orig=futoph02,
$bio

Fujitsu FM Towns disk. published 30 years ago:

Futoppara FD Heisei 2-gou (c) 1992 Soft Bank

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132309&o=2

$end

$fmtowns_flop_orig=futoph03,
$bio

Fujitsu FM Towns disk. published 30 years ago:

Futoppara FD Heisei 3-gou (c) 1992 Soft Bank

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132310&o=2

$end

$fmtowns_flop_orig=futoph04,
$bio

Fujitsu FM Towns disk. published 30 years ago:

Futoppara FD Heisei 4-gou (c) 1992 Soft Bank

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132311&o=2

$end

$fmtowns_flop_orig=futoph05,
$bio

Fujitsu FM Towns disk. published 29 years ago:

Futoppara FD Heisei 5-gou (c) 1993 Soft Bank

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132312&o=2

$end

$fmtowns_flop_orig=futoph06,
$bio

Fujitsu FM Towns disk. published 29 years ago:

Futoppara FD Heisei 6-gou (c) 1993 Soft Bank

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132313&o=2

$end

$fmtowns_flop_orig=futoph07,
$bio

Fujitsu FM Towns disk. published 29 years ago:

Futoppara FD Heisei 7-gou (c) 1993 Soft Bank

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132314&o=2

$end

$fmtowns_flop_orig=futoph08,
$bio

Fujitsu FM Towns disk. published 28 years ago:

Futoppara FD Heisei 8-gou (c) 1994 Soft Bank

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132315&o=2

$end

$fmtowns_flop_orig=futoph09,
$bio

Fujitsu FM Towns disk. published 28 years ago:

Futoppara FD Heisei 9-gou (c) 1994 Soft Bank

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132316&o=2

$end

$tvc_flop=futovad,
$bio

Futóvad (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111864&o=2

$end

$neocd=pgoal,
$bio

SNK Neo-Geo CD published 26 years ago:

Futsal - 5 on 5 Mini Soccer [Model NGCD-219] (c) 1996 SNK [Shin Nihon Kikaku]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68139&o=2

$end

$cpc_flop=futurrac,
$bio

Amstrad CPC type-in published 33 years ago:

Futur Racer (c) 1989 Amstar & CPC

- TRIVIA -

Listed as a type-in program in the French magazine Amstar & CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119848&o=2

$end

$amigaocs_flop=futbaskt,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Future Basketball (c) 1990 Hewson Consultants

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74116&o=2

$end

$st_flop=futbaskt,
$bio

Atari ST disk. published 32 years ago:

Future Basketball (c) 1990 Hewson Consultants

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=149124&o=2

$end

$amigaocs_flop=futbike,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Future Bike Simulator (c) 1990 HiTec Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74117&o=2

$end

$spectrum_cass=futurebi,
$bio

Future Bike Simulator (c) 199? EDOS [Electronic Distribution of Software]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225838&o=2

$end

$cpc_flop=futurebi01,futurebi,futurebi03,futurebi04,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Future Bike Simulator Cracked (c) 1990 Tom & Jerry

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122541&o=2

$end

$cpc_flop=futurebi02,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Future Bike Simulator Trained (c) 1990 TB Crackers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126323&o=2

$end

$cpc_cass=futurebk,
$bio

Amstrad CPC cass. published 32 years ago:

Future Bike Simulator (c) 1990 Hi-Tec Soft.

- TECHNICAL -

[Model HT025]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96425&o=2

$end

$c64_cart=futurbox,
$bio

Commodore C64 cart. published 30 years ago:

Future Box I (c) 1992 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229459&o=2

$end

$amigaocs_flop=futclass,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Future Classics Collection (c) 1990 Electronic Zoo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74118&o=2

$end

$psx=futurcopd,
$bio

Sony PlayStation CD published 24 years ago:

Future Cop - L.A.P.D. - Rookie Demo (c) 1998 Electronic Arts.

Demo Disc.

- TECHNICAL -

DISC ID: SLUS-90034

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131532&o=2

$end

$psx=futurcop,
$bio

Sony PlayStation CD published 24 years ago:

Future Cop - L.A.P.D. (c) 1998 Electronic Arts.

- TECHNICAL -

GAME ID: SLUS-00739

- TRIVIA -

Future Cop L.A.P.D. was released on September 1998 in the USA.

Export releases:
[EU] "Future Cop L.A.P.D. [Model SLES-01449]"
[JP] "Soukou Kidoutai LAPD [Model SLPS-02091]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103563&o=2

$end

$info=futflash,
$bio

Future Flash (c) 198? HOEI.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 4 Mhz)

Screen orientation : Vertical
Video resolution : 256 x 256 pixels
Screen refresh : 60.00 Hz
Palette Colors : 32

Players : 1

- TRIVIA -

Exported in the USA as "Laser Base" by Amstar Electronics.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3888&o=2

$end

$spectrum_cass=futurega,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Future Games (c) 1986 Mastertronic, Ltd. [UK]

- TECHNICAL -

Model IS 0145

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79017&o=2

$end

$msx1_cass=fknight,
$bio

MSX cass. published 36 years ago:

Future Knight (c) 1986 Gremlin Graphics Software, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94661&o=2

$end

$msx1_cass=fknights,
$bio

MSX cass. published 36 years ago:

Future Knight (c) 1986 Erbe Software [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94662&o=2

$end

$cpc_cass=fknight,
$bio

Amstrad CPC cass. published 36 years ago:

Future Knight (c) 1986 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96426&o=2

$end

$cpc_flop=futurekn02,futurekn03,futurekn01,futurekn,futurekn04,futurekn05,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Future Knight (c) 1986 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121154&o=2

$end

$c64_cass=futurekn,
$bio

Commodore C64 cass. published 36 years ago:

Future Knight (c) 1986 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187637&o=2

$end

$msx1_flop=fknight,fknighta,
$bio

Future Knight Cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134419&o=2

$end

$spectrum_cass=futurekn,
$bio

Future Knight [Serie Leyenda] (c) 198? IBSA [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219284&o=2

$end

$spectrum_cass=futrloot,futrloota,futrlootd,
$bio

Sinclair ZX Spectrum cass. published 11 years ago:

Future Looter (c) 2011 Timmy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236593&o=2

$end

$info=futrquen,
$bio

Pinball published 35 years ago:

Future Queen (c) 1987 Nuova Bell Games.

- STAFF -

Art by : Adriano Nardi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=9623&o=2

$end

$bbc_cass=futuresh,
$electron_cass=futuresh,
$bio

Acorn BBC/Electron cass. published 36 years ago:

Future Shock (c) 1986 Tynesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51875&o=2

$end

$bbcb_flop_orig=futuresh,
$bio

Acorn BBC Micro B disk. published 36 years ago:

Future Shock (c) 1986 Tynesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125593&o=2

$end

$pro128s_flop=futuresh,
$bio

Olivetti PC-128s disk. published 35 years ago:

Future Shock (c) 1987 Olivetti Prodest.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118253&o=2

$end

$cpc_flop=futuresh01,futuresh02,futuresh,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Future Shock (c) 1987 Tynesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121023&o=2

$end

$amigaocs_flop=futshock,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Future Shock (c) 1991 Amiga Fun

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74119&o=2

$end

$apple2gs_flop_misc=fshock3d,
$bio

Apple IIGS disk. published 33 years ago:

Future Shock 3D (c) 1989 Neeka Electronics.

- STAFF -

Programmed by: Jeff E. Johnson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49769&o=2

$end

$info=futurspa,
$bio

Pinball published 43 years ago:

Future Spa (c) 1979 Bally.

- TECHNICAL -

Bally MPU AS-2518-35
Model Number : 1173

Main CPU : M6800 (@ 475 KHz)
Sound CPU : M6802 (@ 895 KHz)
Sound chips : General Instrument AY8910 (@ 895 KHz)

- TRIVIA -

Released in March 1979. Future Spa was the first Bally game to use continuous background sound.

6,400 units were produced.

- STAFF -

Design by : George Christian
Art by : Paul Faris, Dave Christensen

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4460&o=2

$end

$amigaocs_flop=futspace,
$bio

Commodore Amiga 500 disk. published 27 years ago:

Future Space (c) 1995 media GmbH

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74120&o=2

$end

$info=futspy,
$bio

Arcade Video game published 38 years ago:

Future Spy (c) 1984 Sega.

You fly an F-15 around various obstacles including missiles, airplanes, helicopters, cities, destroyers, carriers, submarines, tanks, etc. while shooting or firing missiles at them.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.04125 Mhz)
Sound Chips : Discrete circuitry

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 59.999408 Hz
Palette colors : 256

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Released in October 1984. This is a rare game. It existed only as a conversion kit for "Zaxxon".

Brian Hill holds the official record for this game with 856,170 points.

- PORTS -

* CONSOLES: 
[US] Sony PS2 (nov.7, 2006) as an unlockable extra in "Sega Genesis Collection [Model SLUS-21542]" 
[EU] Sony PS2 (feb.2, 2007) as an unlockable extra in "Sega Mega Drive Collection [Model SLES-54333]" 
Sony PlayStation 2 [AU] (feb.8, 2007) as an unlockable extra in "Sega Mega Drive Collection"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=890&o=2

$end

$spectrum_cass=futurete,futurete_b,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Future Tense (c) 1987 Mystic Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79019&o=2

$end

$ibm5150=futurwar,
$bio

IBM PC 5.25in. disk. published 32 years ago:

Future Wars - Adventures in Time (c) 1990 Interplay

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132414&o=2

$end

$ibm5150=futurwar35,
$bio

IBM PC 3.5in. disk. published 32 years ago:

Future Wars - Adventures in Time (c) 1990 Interplay

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132548&o=2

$end

$amigaocs_flop=futwars,futwarsg,futwarss,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Future Wars - Time Travellers (c) 1989 Palace Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74121&o=2

$end

$amigaocs_flop=futwarsu,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Future Wars - Time Travellers (c) 1989 Interplay

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74124&o=2

$end

$st_flop=futwars,
$bio

Atari ST disk. published 33 years ago:

Future Wars - Time Travellers (c) 1989 Delphine Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148634&o=2

$end

$x68k_flop=futwars,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Future Wars - Toki no Boukensha (c) 1991 Starcraft.

- TECHNICAL -

FD x1

- TRIVIA -

Released on August 09, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87558&o=2

$end

$pc98=futwars,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Future Wars - Toki no Boukensha (c) 1991 Starcraft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89520&o=2

$end

$info=futurwld,
$bio

Pinball published 44 years ago:

Future World (c) 1978 Zaccaria.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4461&o=2

$end

$cpc_cass=futworld,
$bio

Amstrad CPC cass. published 37 years ago:

Future World (c) 1985 Data Media GmbH.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121939&o=2

$end

$cpc_flop=futureos,
$bio

FutureOS Utilities Deutsch (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124607&o=2

$end

$cpc_flop=futureos01,
$bio

FutureOS Utilities English (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124608&o=2

$end

$bbc_rom=futures,
$bio

Acorn BBC ROM published 35 years ago:

Futures 2.0a (c) 1987 Nippon Business Machines

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268042&o=2

$end

$cpc_flop=futuresh03,
$bio

FutureShock (c) 19?? XOR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121818&o=2

$end

$spectrum_cass=futurezo,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Futurezoo (c) 1986 Clwyd Adventure Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79020&o=2

$end

$psx=eretzvaj,
$bio

Sony PlayStation CD published 23 years ago:

Fuujin Ryouiki Eretzvaju (c) 1999 Yuke's.

- TECHNICAL -

GAME ID: SLPS-01790

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85167&o=2

$end

$psx=fuuraiki,
$bio

Sony PlayStation CD published 21 years ago:

Fuuraiki [Model SLPS-03094] (c) 2001 FOG [Full On Games]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85168&o=2

$end

$pc98=furinkaz,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Fuurin Kazan (c) 1992 Soft Plan Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268236&o=2

$end

$info=fuusenpn,
$bio

Medal video game published 29 years ago:

Fuusen Pentai (c) 1993 Konami Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196775&o=2

$end

$saturn=fengshui,fengshuia,
$bio

Sega Saturn CD published 26 years ago:

Fuusui Sensei - Feng-Shui Master (c) 1996 Hakuhodo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59152&o=2

$end

$psx=gokunind,
$bio

Sony PlayStation CD published 26 years ago:

Fuuun Gokuu Ninjin [Model SLPS-00441] (c) 1996 Aicom Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85169&o=2

$end

$msx1_flop=fsengokk,
$bio

Fuuun Sengoku Kokorozashi (c) 200? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109045&o=2

$end

$nes=fuunsfds,
$bio

Fuuun Shaolin Kyo (c) 19?? Kaiser Corp. [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84013&o=2

$end

$famicom_flop=fuunsham,
$bio

Nintendo Famicom disk. published 34 years ago:

風雲少林拳 暗黒の魔王 (c) 1988 Jaleco Company, Limited.
(Fuuun Shaolin Kyo - Ankoku no Maou)

- TECHNICAL -

Disk ID: JFD-SAM

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65340&o=2

$end

$famicom_flop=fuunsha,
$bio

Nintendo Famicom disk. published 35 years ago:

風雲少林拳 (c) 1987 Jaleco Company, Limited.
(Fuuun Shaolin Kyo)

- TECHNICAL -

Disk ID: JFD-FSH

- TRIVIA -

Second Jaleco game made on the FDS.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65339&o=2

$end

$spectrum_cass=fuxoftuv,
$bio

Sinclair ZX Spectrum cass. published 30 years ago:

Fuxoft Uvadi (c) 1992 Proxima Soft. [Czech Republic]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287531&o=2

$end

$pc8801_flop=fuyudego,
$bio

Fuyu de Gozaru (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91847&o=2

$end

$pc98=fzlemon,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Fuzoroi no Lemon (c) 1994 Bonbee Bonbon! [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268237&o=2

$end

$amigaocs_flop=fuzzball,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Fuzzball (c) 1991 System 3 Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74125&o=2

$end

$msx1_flop=fuzzball,fuzzballa,fuzzballb,
$bio

Fuzzball Cracked (c) 19?? Unknown.

Tape to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133141&o=2

$end

$nes=fuzzical,
$bio

Nintendo Famicom cart. published 31 years ago:

Fuzzical Fighter (c) 1991 Sigma Enterprises, Incorporated.

Fuzzical Fighter is a side scrolling shooter with mild RPG elements by Sigma. The magical planet of Funny is in danger - the Dimensional Stone, an ancient and mysterious artifact that maintains the balance of the world, has been stolen. In a last ditch effort, the king decides to send his best pilot to thwart the attack. Mark, the brilliant pilot of the Fuzzical Fighter, accepts the challenge and is eager to recover the stolen property. However, Fuzzical Fighter is not your typical side-scrolling shooter. The game is broken into two main phases that can be roughly described as a 'building phase' (where the player customizes the ship) and an 'attack phase' (which features traditional side-scrolling shooting action). Mark starts his adventure in a small town where he can purchase all kind of new engine parts, shield components and weapons (called 'Shots') for the ship, as well as sell old gears. Special items are also available and come in different shapes and forms (such as health, extra maximum health, extra magic and so forth). But towns have a lot more to offer and each kingdom has its own king and simple subplot (but they don't really affect the action phases). Mark can meet the king and gather information about his mission, talk to his adviser to attain the current level's password or stay at the Inn to fully restore his health. Once the player is ready for action, he can visit the Inn to enter the next action phase (or buy his way to any level in the game). Action phases are fairly straight forward with countless waves of enemy ships and vile bosses to do battle with for money. Interestingly, the player can access a menu screen and change the ship's configuration at anytime, like the ability to switch weapons, use items or activate the ships's autopilot. The FAPS, as it is called, is an option to place the ship in autopilot mode (called 'Fuzzy' mode) and let it fly by itself (it comes with two pre-defined commands called Attack and Defense). Finally, the ship can also use magic spells - although powerful, they consume the player's Magic Powers and must be used with great care. Fuzzical Fighter consists of eight levels and uses a simple four digit password system to save the player's progress.

- TECHNICAL -

Game ID: SEI-1E

- TRIVIA -

The game was released on May 17, 1991 in Japan for 6200 Yen.

- STAFF -

Director: Hiroaki Kawamoto
Planner: Masura Oka
Designer: Takeo Kakazu, Jun Uchijima
Sound Creator: Sachiko Oita
Programmer: Tatsuya Miyata, Hiromu Yamamoto
Special Thanks: Mutsumi Murakami, Hisaki Katoh
Adviser: Kyoko Nakagawa, Yuichi Watanabe, Masashige Nii, Akihiro Akamatsu

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54104&o=2

$end

$pc8801_flop=fuzzy0,
$bio

Fuzzy Vol.0 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91848&o=2

$end

$pc8801_flop=fuzzy1,
$bio

Fuzzy Vol.1 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91849&o=2

$end

$pc8801_flop=fuzzy2,
$bio

Fuzzy Vol.2 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91850&o=2

$end

$pc8801_flop=fuzzy3,
$bio

Fuzzy Vol.3 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91851&o=2

$end

$ibm5170_cdrom=fwmigolf,
$vgmplay=fwmigolf_pc,
$bio

IBM PC/AT DOS CD published 27 years ago:

Fuzzy's World of Miniature Space Golf (c) 1995 Manaccom Pty., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259486&o=2

$end

$tvc_flop=fgabr,fuggvabr,
$bio

Függvény ábrázolás (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111868&o=2

$end

$tvc_flop=mav13,
$bio

Videoton TVC disk. published 39 years ago:

Függvényábrázolás és transzformáció - MAV 13 (c) 1983 Varga [Dr. Andras Varga]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112247&o=2

$end

$vsmilem_cart=shrekfamge,
$bio

VTECH V.Smile Motion cart. published 12 years ago:

Für immer Shrek (c) 2010 VTECH [Video Technology, Ltd.]

German release.

- TECHNICAL -

GAME ID: 80-084504

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236328&o=2

$end

$info=fvipers2,fvipers2o,
$bio

Arcade Video game published 24 years ago:

FV2 - Fighting Vipers 2 (c) 1998 Sega.

A 3-D fighting game.

- TECHNICAL -

Runs on the Sega "Model 3 Step 2.0" hardware.

Player : 1
Control : 8-way Joystick
Buttons : 4

- TRIVIA -

FV2 was released in March 1998 in Japan.

Character design is the work of Imai Toons, whose talent has produced a series of popular Japanese advertising characters.

- SERIES -

1. Fighting Vipers (1995)
2. FV2 - Fighting Vipers 2 (1998)

- PORTS -

* CONSOLES:
Sega Dreamcast (2001)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3411&o=2

$end

$info=ecsfx3000,
$bio

FX-3000 (c) 199? Elitegroup Computer Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295284&o=2

$end

$info=fxmcr165,
$bio

Computer published 39 years ago:

FX-Micom R-165 (c) 1983 Gakken.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103573&o=2

$end

$x68k_flop=fzsenki,
$vgmplay=fzsenki_68k,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

ＦＺ戦記アクシス (c) 1990 Wolf Team.
(FZ Senki Axis)

- TECHNICAL -

BARCODE: 4988160680187
MEDIA: FD x3

- TRIVIA -

Released on octobr 10, 1990 in Japan for a retail price of 8800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87510&o=2

$end

$vgmplay=fzone_md,
$bio

Sega Mega Drive cart. published 32 years ago:

FZ Senki Axis (c) 1990 Wolf Team.

- TECHNICAL -

GAME ID: T-32013

- STAFF -

Original: Masahiro Akishino (M. Akishino)
Program: Hiroshi Izumino (H. Izumino), Masahiko Sugiyama (M. Sugiyama)
Sub Program: Kazunori Ueno (K. Ueno), Yukihiko Tani (Y. Tani), Chikaaki Tokuhiro (C. Tokuhiro)
Image Illust: Haruhiko Mikimoto (H. Mikimoto)
Graphics: Fumihito Ishii (F. Ishii), Manabu Sato (M. Sato), Masayuki Matsushima (M. Matsushima), Kazuhiro Nagata (K. Nagata), Shinjiro Kinebuchi (S. Kinebuchi), Yuji Ōnishi (Y. Ohnishi), Yuji Ushijima (Y. Ushijima)
Music: Masaaki Uno (M. Uno), Motoi Sakuraba (M. Sakuraba), Yasunori Shiono (Y. Shiono)
S.E.: Yasunori Shiono (Y. Shiono)
Planning: Kazuyoshi Inoue (K. Inoue)
Planning Adviser: Kiyoharu Gotō (K. Goto)
Ad Design: Fumihito Ishii (F. Ishii)
Business Works: Joe Asanuma (J. Asanuma), Masaaki Uno (M. Uno), Hiroyuki Kayano (H. Kayano)
Thanks: Kimito Iijima (K Iijima), Hiroko Ogasawara (H. Ogasawara), Tadakatsu Ogura (T. Ogura), Akihiro Kabaya (A. Kabaya), Yukiko Kohama (Y. Kohama), Fumio Shimoyama (F. Shimoyama), Kenichi Suzuki (K. Suzuki), Hiroyuki Suzuki (H. Suzuki), Shunji Sekizuka (S. Sekizuka), Takanori So (T. Sou), Takahiro Takeda (T. Takeda), Kiyoka Tajima (K. Tajima), Toshio Toyota (T. Toyota), Toshimasa Hagiwara (T. Hagiwara), Tadashi Hamada (T. Hamada), Akiko Higurashi (A. Higurashi), Fumiaki Fukaya (F. Fukaya), Tomoyuki Hori (T. Hori), Sachio Miyoshi (S. Miyoshi), Toshio Yamamoto (T. Yamamoto), Shūhei Rokumoto (S. Rokumoto), Osamu Watanabe (O. Watanabe)
Special Thanks to: Kazuyuki Fukushima (K. Fukushima)
Producer: Masahiro Akishino (M. Akishino)
Presented by Wolfteam.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286091&o=2

$end

$info=j6gforce,j6gforcea,j6gforceb,j6gforcec,j6gforced,
$bio

Fruit Machine published 23 years ago:

G Force (c) 1999 JPM International.

Use the numbers on the win line to complete one or more of the three different 1 - 5 trails to nudges, cash & features. Collect from nudges, cash and features. The XXX bonus option will 'super' some of the features (e.g. Cash Rapids ) so that they pay higher cash values. Three overlaid red bars awards one of seven hidden features. Either reach the end of the trail or complete the G Force name fill via arrows on the trail to be awarded a mega win series. Collect all the dodgem numbers ( 1, 3,5,7,9,11 ) for a true skill shot when selecting a hidden feature.

- TECHNICAL -

Impact

- TRIVIA -

Released in March 1999.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15840&o=2

$end

$pc98=gsenr,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

G Senryaku (c) 1991 Great.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89521&o=2

$end

$pc8801_flop=gsenryak,
$bio

NEC PC-8801 Series disk. published 31 years ago:

G Senryaku (c) 1991 Great.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91852&o=2

$end

$gamegear=sonicbls,sonicblsp6,sonicblsp5,sonicblsp4,sonicblsp3,sonicblsp2,sonicblsp1,
$bio

Sega Game Gear cart. published 26 years ago:

G Sonic (c) 1996 Sega Enterprises, Limited.

- TECHNICAL -

Game ID: G-3385
Cartridge ID: 670-9587
Package ID: 671-8436

- TRIVIA -

G Sonic for Game Gear was released on December 13, 1996 in Japan.

This game is known outside Japan as Sonic Blast. Here are some known export releases : 
[US] "Sonic Blast [Model 2573]"
[EU] "Sonic Blast [Model 2573-50]"

- STAFF -

Producer: Hiroshi Aso
Director: Ryushin Hamada
Planner: Katsunori Murakami, Hiroaki Suzuki
Map Design: Akira Okamoto, Ken Sasaki
Chief Programmer: Toshiaki Araki
Programmer: Yoshiaki Makishima
Chief Designer: Fumikazu Sugawara
Designer: Taro Murayama
Sound Composer: Kojiro Mikusa
Special Thanks: Kazuyuki Oikawa

- PORTS -

* CONSOLES: 
[JP] Microsoft XBOX (dec.9, 2004) "Sonic Mega Collection Plus [Model ZD6-00003]" 
[JP] Sony PS2 (dec.9, 2004) "Sonic Mega Collection Plus [Model SLPM-65758]" 

* HANDHELDS: 
[JP] Nintendo 3DS [Virtual Console] (apr.18, 2012) [Model GAGJ]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64841&o=2

$end

$saturn=gvector,
$bio

Sega Saturn CD published 25 years ago:

G Vector (c) 1997 Soft Office

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59153&o=2

$end

$info=gdarius,gdariusj,gdariusu,
$bio

Arcade Video game published 25 years ago:

G-Darius (c) 1997 Taito Corp.

G-Darius literally added a new dimension to the highly regarded 'Darius' series, with the introduction of fully 3D rendered backgrounds and enemies. Namco had already done the same with their Xevious series for "Xevious 3D/G", released the year earlier, but G-Darius is generally regarded as the most accomplished of the two titles.

G-Darius' game-play was also enhanced, with the 'Capture Ball' system; this allowed the player to capture almost any enemy craft and use it against the game's other enemies. Captured enemies can either be detonated like a ''bomb'', damaging all enemies nearby; or used to fire a special 'Alpha Beam', which cuts through everything but gold-colored objects and enemy bosses. Each boss is capable of firing its own version of this beam at the player; when both beams meet, they will interrupt each other's path. Depending on how rapidly the player presses the Fire button, one beam will grow and eventually overpower the others. The Capture ball was actually introduced in "Darius Gaiden" but was only used to a minimal extent.

- TECHNICAL -

Taito FX-1B hardware
Prom Stickers : E39

Main CPU : PSX (@ 16.9344 Mhz)
Sound Chips : SPU (@ 16.9344 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 6

- TRIVIA -

G-Darius was released in July 1997.

The game got an update a couple of months later, known as "G-Darius ver.2".

The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'AAA'.

Zuntata Records first released the soundtrack album for this game (Catalog No. ZTTL-0014) on August 21, 1997.

- TIPS AND TRICKS -

* Zone Select :
1. Hold Service Switch button during boot count.
2. Wait until machine displays 'Service Switch Error' on screen.
3. Push buttons in the following sequence 'Start(x3), Service Switch, Start'.
4. Insert credit then go to Zone Select screen.

- SERIES -

1. Darius (1987, Arcade)
2. Darius II (1989, Arcade)
3. Darius Twin [Model SHVC-DT] (1991, Super Famicom)
4. Darius Force [Model SHVC-DH] (1993, Super Famicom)
5. Darius Gaiden - Silver Hawk (1994, Arcade)
6. G-Darius (1997, Arcade)
7. G-Darius ver.2 (1997, Arcade)
8. Darius Burst (2009, Sony PSP)
9. Darius Burst - Another Chronicle (2010, Arcade)
10. Darius Burst - Another Chronicle EX (2011, Arcade)

- STAFF -

Producer : Naomitsu Abe
Director : Naomitsu Abe, Makoto Ohsaka, Akira Ohtsuki, Makoto Fujita
Character graphics : Makoto Fujita, Tohru Kawaishi, Kenichi Morita, Hiroshi Hasegawa, Toshihiro Fukui, Ryosuke Hayase, Atsushi Horimizu, Yatta Ushiroda, Baw Baw
Program : Akira Ohtsuki, Nobuyuki Hayashi, Katsuyuki Fujita, Takafumi Fujimoto, Hirohisa Matsumura, Hiroyuki Maruyama, Hikaru Taniguchi, Yasutaka Hayashi, Shunsuke Ono, Masakazu Takeda, Harumi.K, Hirotaka Fukakawa, Koji Kato, Hitoshi Kozuka
Music : Hisayoshi Ogura (Zuntata)
Sound effects : Yukiharu Urita (Zuntata)
Hardware : Katsumi Kaneoka
Design works : Naoto Hashizume
Quality warranty : Nobuhiro Koyama, Eiji Kawabata, Makoto Obonai

- PORTS -

* CONSOLES:
[US] Sony PlayStation (mar.31, 1998) "G.Darius [Model SLUS-00690]"
[JP] Sony PlayStation (apr.9, 1998) "G-Darius [Model SLPS-01348]"  
[EU] Sony PlayStation (1998) "G.Darius [Model SLES-01314]"
[JP] Sony PS2 (aug.25, 2005) "Taito Memories Gekan [Model SLPM-66092]" 
[AU] Sony PlayStation 2 (mar.30, 2006) "Taito Legends 2 [Model SLES-53852]" 
[EU] Sony PS2 (mar.31, 2006) "Taito Legends 2 [Model SLES-53852]" 
[US] Sony PS2 (may.16, 2007) "Taito Legends 2 [Model SLUS-21349]" 

* COMPUTERS: 
PC [MS Windows, CD-ROM] [JP] by CyberFront.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=891&o=2

$end

$info=gdarius2,
$bio

Arcade Video game published 25 years ago:

G-Darius ver.2 (c) 1997 Taito.

This version contains 3 buttons instead of 2 because one was entered for rapid fire, and the selection menu is added for difficulty once a coin is inserted.

- TECHNICAL -

Taito FX-1B hardware
Prom Stickers : E39

Main CPU : SPU (@ 16.9344 Mhz)
Sound Chips : SPU (@ 16.9344 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 6

- TRIVIA -

Released in September 1997.

The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'AAA'.

- TIPS AND TRICKS -

* Zone Select :
1. Hold Service Switch button during boot count.
2. Wait until machine displays 'Service Switch Error' on screen.
3. Push buttons in the following sequence 'Start(x3), Service Switch, Start'.
4. Insert credit then go to Zone select screen.

- SERIES -

1. Darius (1987, Arcade)
2. Darius II (1989, Arcade)
3. Darius Twin [Model SHVC-DT] (1991, Super Famicom)
4. Darius Force [Model SHVC-DH] (1993, Super Famicom)
5. Darius Gaiden - Silver Hawk (1994, Arcade)
6. G-Darius (1997, Arcade)
7. G-Darius ver.2 (1997, Arcade)
8. Darius Burst (2009, Sony PSP)
9. Darius Burst - Another Chronicle (2010, Arcade)
10. Darius Burst - Another Chronicle EX (2011, Arcade)

- STAFF -

Producer : Naomitsu Abe
Director : Naomitsu Abe, Makoto Ohsaka, Akira Ohtsuki, Makoto Fujita
Character graphics : Makoto Fujita, Tohru Kawaishi, Kenichi Morita, Hiroshi Hasegawa, Toshihiro Fukui, Ryosuke Hayase, Atsushi Horimizu, Yatta Ushiroda, Baw Baw
Program : Akira Ohtsuki, Nobuyuki Hayashi, Katsuyuki Fujita, Takafumi Fujimoto, Hirohisa Matsumura, Hiroyuki Maruyama, Hikaru Taniguchi, Yasutaka Hayashi, Shunsuke Ono, Masakazu Takeda, Harumi.K, Hirotaka Fukakawa, Koji Kato, Hitoshi Kozuka
Music : Hisayoshi Ogura (Zuntata)
Sound effects : Yukiharu Urita (Zuntata)
Hardware : Katsumi Kaneoka
Design works : Naoto Hashizume
Quality warranty : Nobuhiro Koyama, Eiji Kawabata, Makoto Obonai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=892&o=2

$end

$spectrum_cass=gforcetm,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

G-Force (c) 1983 Euro-Byte, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=291070&o=2

$end

$uzebox=gforce,
$bio

Belogic Uzebox ROM published 12 years ago:

G-Force (c) 2010 Belogic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233063&o=2

$end

$spectrum_cass=gloc,
$bio

Sinclair ZX Spectrum cass. published 30 years ago:

G-LOC (c) 1992 US Gold.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79110&o=2

$end

$spectrum_cass=glocoutr,
$bio

Sinclair ZX Spectrum cass. published 30 years ago:

G-Loc + Out Run Europa (c) 1992 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237242&o=2

$end

$info=gloc,glocu,
$vgmplay=gloc,
$bio

Arcade Video game published 32 years ago:

G-LOC Air Battle (c) 1990 Sega.

A direct sequel to 1987's "After Burner", G-loc adopts its predecessor's action-packed, if somewhat limited, gameplay, although the game's pace has been noticeably reduced, making survival more a matter of skill than the shoot-and-hope gameplay of "After Burner".

The bulk of G-Loc's action is viewed from a first-person, in-cockpit view, but, at certain points of the game, the viewpoint switches to the familiar third-person perspective of "After Burner", as the player's jet fighter is tailed by an enemy fighter. The player must roll and turn to shake off the pursuer, once this is achieved the game switches back to first-person perspective.

The object of the game is to shoot a set number of enemy planes as they approach from front and behind; rolling and swerving to avoid incoming enemy fire. Certain stages feature ground-based enemy installations which must also be destroyed. The player's jet fighter is armed with both a machine gun, and a limited supply of missiles which can be 'locked-on' to enemy targets. G-Loc's levels take the player through a variety of different landscapes, including wide, rolling plains and rock-strewn canyons. Later in the game, the player must attempt to land their fighter onto an aircraft carrier. Failure to do so results in the game ending.

- TECHNICAL -

Sega Y Board hardware

Main CPU : (3x) 68000 (@ 12.5 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : Yamaha YM2151 (@ 4 Mhz), Sega (@ 4 Mhz)

Players : 1
Control : stick
Buttons : 3

- TRIVIA -

G-Loc Air Battle was released in April 1990 in Japan.

'G-Loc' means 'G-induced Loss Of Consciousness'; the subtitle on the arcade flyer is 'Loss of Consciousness by G-force'.

An enhanced version of 'G-Loc - Air Battle', known as "R360 - G-Loc Air Battle" can be seen on Sega's R-360 flight simulator.

- SERIES -

1. After Burner (1987, Arcade)
2. After Burner II (1987, Arcade)
3. G-Loc - Air Battle (1990, Arcade)
4. R360 - G-Loc Air Battle (1990, Arcade)
5. Strike Fighter (1991, Arcade)
6. Sky Target (1995, Arcade)
7. Sega Strike Fighter (2000, Arcade)
8. After Burner Climax (2006, Arcade)
9. After Burner - Black Falcon (2007, PSP)

- STAFF -

Designed by : Yu Suzuki (YU.)
Music and Sounds : Hiroshi Miyauchi (HIR)
Staff : (YAS), (IWA), (KEN), (PAP), (SAD), (GAK), (NAG), (MKA), (KYO), (MAC), (SUN), (SIM), (KOB)

- PORTS -

* CONSOLES:
Sega Master System (1990)
Sega Mega Drive (1991)
Sega Game Gear (1993)

* COMPUTERS:
Amstrad CPC (1991, "G-Loc R360")
Atari ST (1992)
Commodore Amiga (1992)
Commodore C64 (1992,"G-Loc R360")
Sinclair ZX Spectrum (1992, "G-Loc R360")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3687&o=2

$end

$gamegear=gloc,
$bio

Sega Game Gear cart. published 31 years ago:

G-LOC Air Battle (c) SEGA of America, Inc.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

Cartridge ID: 2301

- TRIVIA -

Reviews:
1990 - Consoles + HS N.2 [FR]: 77/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64601&o=2

$end

$sms=gloc,
$bio

Sega Master System cart. published 31 years ago:

G-LOC Air Battle (c) 1991 Sega Enterprises, Limited.

Portage of the arcade video game.

Descriptions from the back cover:

igilante forces have raided government military installations and "confiscated" tanks, planes, even warships! Pilot your G-LOC fighter to victory against the guerillas!

Untergrundkämpfer haben Militärstützpunkte der Regierung gestürmt und Panzer, Flugzeuge, ja sogar Kriefsschiffe "beschlagnahmt"! Steuern Sie Ihren G-LOC-Angriffsjäger zum Sieg gegen die Rebellen!

Des groupes de surveillance ont attaqué des installations militaires gouvernementales et "confisqué" des tanks, des avions et même des navires de guerre!

Las fuerzas del vigilante han arrasado las instalaciones militares y han "confiscado" tanques, aviones, y hasta barcos de guerra. ¡Comanda a tu G-LOC a luchar hasta la victoria contra las guerrillas!

Forze di vigilanti hanno fatto un'incursione sulle installazioni militari del governo e "confiscato" carri armati, veivoli e perfino navi da guerra! Pilotate il vostro G-LOC verso la vittoria contro i guerriglieri!

Medborgargarden har gjort räder mot regeringens militära anläggningar och "konfiskerat" stridsvagnar, flygplan och t.o.m. fartyg! Flyg ditt stridsflygplan G-LOC och besegra gerillan!

Opstandige troepen hebben militaire installaties overvallen en tanks, vliegtuigen en zelfs oorlogsschepen "in beslag genomen"! Bestuur jouw G-LOC gevechtsvliegtuig op weg naar de overwinning op de guerillas!

- TECHNICAL -

GAME ID: 7071
SIZE: 256KB (2Mbit)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56029&o=2

$end

$gamegear=glocj,glocj1,
$bio

Sega Game Gear cart. published 32 years ago:

G-LOC Air Battle (c) 1990 Sega Enterprises, Limited.

Portage of the arcade video game.

- TECHNICAL -

GAME ID: G-3204

- TRIVIA -

Released on December 15, 1990 in Japaan.

- TIPS AND TRICKS -

* See the Ending: At the title screen, enter Right, Left, 1 x3, 2, 1 x3, START.

- STAFF -

Planner: Jun Izy
Coded By: Amira T, Enda D, Youichi M
Design: HFHFHF
Sound: Tarnya
Advice: K. Tany
Director: Asohy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64603&o=2

$end

$megadriv=gloc,glocp,
$vgmplay=gloc_md,
$bio

Sega Mega Drive cart. published 29 years ago:

G-LOC Air Battle (c) 1993 Sega Enterprises, Limited.

- TECHNICAL -

Game ID: G-4079

- TRIVIA -

Reviews:
[FR] April 1993 - Consoles + No. 19: 73/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56531&o=2

$end

$cpc_cass=gloc,
$bio

Amstrad CPC cass. published 31 years ago:

G-Loc R360 (c) 1991 US Gold, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96428&o=2

$end

$cpc_flop=glocr360,glogr360,glocr36002,glocr36003,glocr36001,
$bio

Amstrad CPC 464 disk. published 31 years ago:

G-Loc R360 (c) 1991 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120854&o=2

$end

$amigaocs_flop=gloc,
$bio

Commodore Amiga 500 disk. published 30 years ago:

G-Loc R360 (c) 1992 US Gold

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74127&o=2

$end

$specpls3_flop=glocr360sp,
$bio

Sinclair ZX Spectrum+3 disk. published 30 years ago:

G-LOC R360 (c) 1992 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147541&o=2

$end

$specpls3_flop=glocr360,
$bio

Sinclair ZX Spectrum+3 disk. published 30 years ago:

G-LOC R360 (c) 1992 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147885&o=2

$end

$psx=gpolwoj,
$bio

Sony PlayStation CD published 23 years ago:

G-Police - Weapons of Justice (c) 1999 Psygnosis, Ltd.

- TECHNICAL -

GAME ID: SLUS-00798

- TRIVIA -

The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110912&o=2

$end

$psx=gpolicej,
$bio

Sony PlayStation CD published 24 years ago:

G-Police (c) 1998 Psygnosis, Ltd.

Japanese release. Game developed in Europe.

- TECHNICAL -

CD 1 ID: SCPS-10065
CD 2 ID: SCPS-10066

- TRIVIA -

Released on November 19, 1998 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85183&o=2

$end

$psx=gpolice,
$bio

Sony PlayStation CD published 25 years ago:

G-Police (c) 1997 Psygnosis, Ltd.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

CD 1 ID: SLUS-00544
CD 2 ID: SLUS-00556

- TRIVIA -

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110911&o=2

$end

$info=gstream,
$bio

Arcade Video game published 20 years ago:

G-Stream G 2020 (c) 2002 Oriental Soft Japan.

Shooter from Oriental soft, heavy influence from "XII Stag" as well as "Trizeal". Three weapons may be carried and their power controlled by picking up capsules of a specific colour.

Three capsule types:
Red - Vulcan
Green - Missiles
Blue - Laser

Points are awarded by picking up medals which are released from shot down enemies. The medal value and appearance is increased as long as you don't miss any.

When enough medals have been picked up a 'void' bomb becomes available which when released (hold down main shot) will create a circular void. Enemy bullets which hit this void are transformed into medals. If you place your ship inside this void it becomes invulnerable.

- TECHNICAL -

CPU: Hyperstone E1-32XT
Sound: OKI 6295 x2 (rebaged as AD-65)
OSC: 54 MHz, 27 MHz, 16 MHz & 1 MHz
Other: Sigma Xilinx XC95255 x2

Players : 2
Control : 8-way joystick
Buttons : 2
=> [A] Shoot, [B] Bomb

- TRIVIA -

G-Stream G 2020 was released in March 2002.

The game was sold by a Korean company, Oriental Soft. But was developed by the Japanese division, who are principaly formers from Psikyo and Seibu staffs.

This was the last game made by them because after the developement, the development staff didn't got they money because Oriental Soft in Korea suddenly disappeared. So, they established their own company, 'Triangle Service'.

- PORTS -

* CONSOLES:
Microsoft XBOX 360 (2013, "Shooting Love 10th Anniversary XIIZeal & Deltazeal")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4017&o=2

$end

$n64=gasp,
$bio

Nintendo 64 cart. published 24 years ago:

G.A.S.P!! Fighters' NEXTream (c) 1998 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57713&o=2

$end

$n64=gaspj,
$bio

Nintendo 64 cart. published 24 years ago:

G.A.S.P!! Fighters' NEXTream [Model NUS-NGAJ] (c) 1998 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57714&o=2

$end

$zx81_cass=frenchrv,
$bio

Sinclair ZX-81 cass. published 40 years ago:

G.C.E. O Level French Revision (c) 1982 Rose Cassettes

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114847&o=2

$end

$zx81_cass=olvlmath,
$bio

Sinclair ZX-81 cass. published 41 years ago:

G.C.E. O Level Maths (13-16 Years) (c) 1981 Rose Cassettes

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114848&o=2

$end

$spectrum_cass=gcephysi,physicss_a,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

G.C.E. Physics 'O' Level (c) 1983 Homestudy, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226068&o=2

$end

$psx=gdarius,
$bio

Sony PlayStation CD published 24 years ago:

G.Darius (c) 1998 T-HQ, Incorporated.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

Game ID: SLUS-00690

- TRIVIA -

G.Darius for PlayStation was released on March 31, 1998 in North America.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85172&o=2

$end

$spectrum_cass=gebstand,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

G.E.B.-stand (c) 1985 Data-Skip

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293922&o=2

$end

$info=j6gidogh,
$bio

G.I. Dough (c) 199? JPM International.

- TECHNICAL -

Impact

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41096&o=2

$end

$spectrum_cass=gihero_a,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

G.I. Hero (c) 1989 MCM Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301055&o=2

$end

$cpc_flop=giherouk,gihero19,
$bio

Amstrad CPC 464 disk. published 34 years ago:

G.I. Hero (c) 1988 Firebird Soft.

- TECHNICAL -

BARCODE: 5 017096 000048

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121043&o=2

$end

$spectrum_cass=gihero,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

G.I. Hero (c) 1988 Firebird

- TECHNICAL -

BARCODE: 5 017096 000055

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79102&o=2

$end

$cpc_cass=gihero,
$bio

Amstrad CPC cass. published 33 years ago:

G.I. Hero [Model AMC-629] (c) 1989 MCM Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96432&o=2

$end

$apple2_flop_orig=gijoe,
$apple2_flop_clcracked=gijoe,
$apple2_flop_misc=gijoe,
$bio

Apple II 5.25 disk. published 37 years ago:

G.I. Joe (c) 1985 Epyx, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107404&o=2

$end

$info=gijoe,gijoeu,gijoea,gijoeea,gijoeua,
$bio

Arcade Video game kit published 30 years ago:

G.I. Joe - A Real American Hero (c) 1992 Konami Co., Ltd.

Export conversion kit. Game developed in Japan. See the original for more information; "G.I. Joe - A Real American Hero [Model GX069]".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127375&o=2

$end

$info=gijoej,
$vgmplay=gijoe,
$bio

Arcade Video game published 30 years ago:

G.I. Joe - A Real American Hero (c) 1992 Konami.

Soldiers fight in a futuristic war against the army of an evil emperor. Unlike most army themed games, even trees and buildings can be destroyed if enough bullets are pumped into them.

- TECHNICAL -

Game ID: GX069

Main CPU: Motorola 68000 (@ 16 Mhz)
Sound CPU: Zilog Z80 (@ 8 Mhz)
Sound Chips: Yamaha YM2151 (@ 3.579545 Mhz), K054539 (@ 48 Khz)

Players: Up to 4 simultaneously.
Control per player: 8-way joystick
Buttons per player: 3

- TRIVIA -

G.I. Joe was released in May 1992 in Japan.

This game is mainly based in the 1980's comic books and animation series by Marvel which were based on the ever popular G.I. Joe toy line created for Hasbro Toys by Stan Weston in 1964. The G.I. Joe line were the first Action Figure toys, a term created to avoid the use of the term 'Dolls for boys'.

Players can choose from four G.I. Joe characters: Duke, Scarlett, Snake-Eyes and Roadblock. Enemies include Viper soldiers and various Cobra vehicles such as FANG II, HISS II, Razorback and Hurricane. The bosses consist of Tomax and Xamot, Metal-Head, The Baroness, Major Bludd and Destro. The final battle takes place between the G.I. Joe team and Cobra Commander.

Soundtrack Releases:
Konami All-Stars 1993 ~ Music Station of Dreams (KICA-9016~8) (December 24, 1992)

- STAFF -

Director: Formula Jun
Game programmers: K. Tsutsui (Q16.Tsutsui), T. Yoshinobu, Masae Nakashima
Graphic designers: Sakura 28, M. Yamada, M. Yamashita
Sound designers: Tsutomu Ogura, Kenichiro Fukui
Hardware: Hashima, Y. Wajiki
Product designer: T. Nishimura
Special thanks: K. Kinugasa, Frank Pellegrini, Steve Kaufman

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=893&o=2

$end

$nes=gijoe,
$bio

Nintendo NES cart. published 31 years ago:

G.I. Joe - A Real American Hero (c) 1991 Taxan

- TECHNICAL -

Game ID: NES-X4-USA

- TRIVIA -

Released in January 1991 in USA.

- STAFF -

Producer: Ken Lobb
Graphic: Abe, Kazuhiro Iizuka (Iizu), Tsutomu Ozawa (Oza)
Program: Shoji Takagi (Taka)
Directors: Motoyuki Inoue (Tigen), Kuniharu Hosoda (Hosoyan)
Sound Effect: Yusuke Takahama (Takaha), Nobuyuki Shioda (Shiochan)
Debug Team: Oku & Ichika

Special Thanks: Hisayoshi Ichikawa (Mr. Ichi), Naoko Ichikawa (Mrs.Ichi), G. Baba, Zen, Masayuki Amano (Ama), Shinobu Yagawa (Yaga), Mr. Shimauchi, Mr. Show, Mr. Irie, Ms. Nancy, Mr. Kado, Mr. Same, Masao Kawai (Kawa), Etsuko, Terumi Hosoda (Terumi)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55162&o=2

$end

$a2600=gijoe,
$bio

Atari 2600 cart. published 39 years ago:

G.I. Joe - Cobra Strike (c) 1983 Parker Bros.

The object of the game depends on whose side you're on -- the G.I. Joe Special Mission Forces or Cobra. If you're playing as G.I. Joe, the object is to destroy the Cobra while protecting the G.I. Joes. If you're playing as the Cobra, the object is to capture four G.I. Joes before G.I. Joe destroys you.

- TECHNICAL -

Model PB5920

- TRIVIA -

Killing the 15th cobra causes the initials JE (for John Emerson) to appear. This can be done on either 1 or 2 player variations.

Parker Brothers held a contest in which you could win a Black Cobra Cap if you reached the 16th level.

- SCORING -

Each recruit reaching safety: 10 points
Hitting the Cobra's eyes: 100 points
Destroying the Cobra: 1000 points
Making the Bonus Shot: 10,000 points

Note: For every 10,000 points scored, you'll receive one additional recruit. In all the games, the Cobra does NOT score points.

- STAFF -

Programmer: John Emerson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50520&o=2

$end

$nes=gijoeaf,gijoeafp,
$bio

Nintendo NES cart. published 30 years ago:

G.I. Joe - The Atlantis Factor (c) 1992 Capcom USA, Inc.

G.I. Joe's squad of mean, lean combat experts moves into action! Cobra Commander has raised the ancient island of Atlantis from the ocean depths, and is using it as a base. With a nearly indestructible army, and powerful space weapons, the power-crazed Cobra is about to take over the world! Advance through the lethal mazes of Cobra's weapons complex, battling soldiers, gunships, laser orbs, and skin-shredding birds of prey. Infiltrate secret storerooms where Cobra Commander carries out his deadly schemes. At each level, find an ally of even greater strength and skill to join your combat team.

At last, face Cobra Commander himself in a treacherous duel for world dominance! This is a fight only G.I. JOE can win!

- TECHNICAL -

Game ID: NES-6I-USA

- TRIVIA -

The Atlantis Factor was released in March 1992 in USA.

- STAFF -

Producer: Mr. Oh
Co-Producer: Mr. Iri
Programmer: Shoji Takagi (Taka)
Graphic: Kazuhiro Iizuka (Iizu), Masayuki Amano (Aman), Tsutomu Ozawa (Oza)
Music: Yusuke Takahama (Hama), Nobuyuki Shioda (Eden)

Special Thanks: Hisayoshi Ichikawa (Ichi), Motoyuki Inoue (Tigen), Dumy, Kuniharu Hosoda (Hoso), Kusu, Yamo, Sai, Matu, Iga, Kiso

Director: G. Baba
Presented by Capcom U.S.A.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55163&o=2

$end

$to_flop=glem1,glem2,
$bio

Thomson TO disk. published 37 years ago:

G.L.E.M. (c) 1985 GLEM

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107736&o=2

$end

$amigaocs_flop=gnius,
$bio

Commodore Amiga 500 disk. published 34 years ago:

G.nius (c) 1988 Lankhor

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74128&o=2

$end

$snes=god,
$bio

Nintendo Super Famicom cart. published 26 years ago:

G.O.D - Mezame yo to Yobu Koe ga Kikoe (c) 1996 Imagineer Company, Limited.

GOD (aka Growth or Devolution) is a role playing game by Imagineer. The game starts in 1999 and tells the story of Gen, a young boy who goes biking to the nearby mountains. After being bullied by a group of boys, he finally reaches the top of the mountain. There he discovers a cave and a strange device - but soon weird flying saucers fill up the sky and annihilate the city in front of his very eyes. A tremendous flash of light cuts across the sky and Gen collapses, unconscious. He then wakes up ten years later, in 2009, in a military base near his destroyed hometown. The outside world has dramatically changed and Gen will travel throughout the world and uncover the secret of the alien invasion. New friends will help him on the journey, the first one is the old swordmaster Bajile who is soon followed by Bajile, Mina and Ai. GOD follows a traditional role-playing recipe based around exploration and turn-based combat. Enemy encounters are menu-driven and feature a 'behind-the-character' view of the action. Our heroes can use their main weapons, activate items, cast magic spells and, later in the game, even use special psychic abilities.

- TECHNICAL -

Cartridge ID: SHVC-AGDJ-JPN

- TRIVIA -

Released on December 20, 1996 in Japan for 7980 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61342&o=2

$end

$cpc_flop=gpademos,gpademos01,
$bio

G.P.A Demos (c) 200? GPA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121900&o=2

$end

$apple2_flop_orig=gplev41,
$bio

Apple II 5.25 disk. published 37 years ago:

G.P.L.E. (c) 1985 Beagle Bros.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272240&o=2

$end

$x68k_flop=gr,
$bio

Sharp X68000 Series 5.25in. disk. published 29 years ago:

G.R. Gravity Response (c) 1993 Tenshindo

- TECHNICAL -

FD x3

- TRIVIA -

Released on February 01, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87559&o=2

$end

$info=blockch,
$bio

Arcade Video game published 44 years ago:

G.T. Block Challenger (c) 1978 Sun Electronics.

The game is a clone of the block breaking game Breakout.

- TRIVIA -

Block Challenger was released in December 1978.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29872&o=2

$end

$specpls3_flop=zxpakt30,
$bio

Sinclair ZX Spectrum+3 disk. published 33 years ago:

G1WVN ZX Pak Term Ver.3 Beta Test (c) 1989 Wilson, John

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265059&o=2

$end

$info=jak_hmg2,
$bio

Dedicated Console published 14 years ago:

G2 Deluxe: Hannah Montana (c) 2008 Jakks Pacific, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276023&o=2

$end

$info=jak_hmhsm,
$bio

Dedicated Console published 14 years ago:

G2 Deluxe: Hannah Montana + High School Musical (c) 2008 Jakks Pacific, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263869&o=2

$end

$info=jak_hsmg2,
$bio

Dedicated Console published 14 years ago:

G2 Deluxe: High School Musical (c) 2008 Jakks Pacific, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276024&o=2

$end

$fmtowns_cd=g5,g5o,
$bio

Fujitsu FM Towns CD published 33 years ago:

G5 (c) 1989 AMR.

- TECHNICAL -

GAME ID: HMA-206

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261888&o=2

$end

$x68k_flop=easygfxt,
$bio

Sharp X68000 Series 5.25in. disk. published 34 years ago:

G68K Easy Graphic Tool (c) 1988 Oh! Business

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87560&o=2

$end

$bbc_rom=gforth095,
$bio

Acorn BBC ROM published 38 years ago:

G:Forth Ver. 0 (c) 1984 Grandex Data

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145176&o=2

$end

$bbc_rom=gforth,
$bio

Acorn BBC ROM published 38 years ago:

G:Forth Ver. 2 (c) 1984 Grandex Data

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145177&o=2

$end

$info=ga486am,
$bio

GA-486AM/S (c) 199? Gigabyte

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295265&o=2

$end

$info=ga486vf,
$bio

GA-486VF (c) 199? Gigabyte

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295266&o=2

$end

$info=ga486vs,
$bio

GA-486VS (c) 199? Gigabyte

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295267&o=2

$end

$x68k_flop=gawar,
$bio

Ga-War Games (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87561&o=2

$end

$nes=ghgc,
$bio

Gaau Hok Gwong Cheung (c) 19?? Unknown [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76781&o=2

$end

$cpc_flop=gabriell01,gabriell,gabriell02,gabriell03,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Gabrielle (c) 1987 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120969&o=2

$end

$pico=gabucho,
$bio

Sega Pico game published 24 years ago:

Gabucho Tsuri Gakkou Yatta ne! Boku Hatsuri Meijn [Model T-193050] (c) 1998 Yonezawa.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75672&o=2

$end

$info=gchgchmp,
$bio

Konami System 573 disc+cart. published 23 years ago:

Gachaga Champ (c) 1999 Konami Company, Limited.

- TECHNICAL -

GAME ID: GQ877

Runs on the Konami System 573 Hardware

Players : 2
Control : Double 8-way joysticks

- TRIVIA -

Gachaga Champ was released in January 1999 in Japan.

- SERIES -

1. Bishi Bashi Championship Mini Game Senshuken [Model GX575] (1996)
2. Super Bishi Bashi Champ [3P Ver.] (1996)
2. Super Bishi Bashi Champ [2P Ver.] (1998)
3. Handle Champ [Model GQ710] (1998)
4. Hyper Bishi Bashi (1999)
5. Gachaga Champ [Model GQ877] (1999)
6. Step Champ (1999)
7. Hyper Bishi Bashi Champ [Model GX908] (1999)
8. Anime Champ (2000)
9. Salaryman Champ [Model GCA18] (2001)
10. Great Bishi Bashi Champ (2002)
11. Bishi Bashi Champ Online (2005)
12. The Bishi Bashi (2009)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4195&o=2

$end

$gba=gachaddb,
$bio

Nintendo GBA cart. published 20 years ago:

Gachasute! Dino Device - Blue [Model AGB-ABIJ-JPN] (c) 2002 Smilesoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70744&o=2

$end

$gba=gachaddr,
$bio

Nintendo GBA cart. published 20 years ago:

Gachasute! Dino Device - Red [Model AGB-AAIJ-JPN] (c) 2002 Smilesoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70745&o=2

$end

$gba=gachad2d,
$bio

Nintendo GBA cart. published 19 years ago:

Gachasute! Dino Device 2 - Dragon [Model AGB-A4XJ-JPN] (c) 2003 Rocket Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70746&o=2

$end

$gba=gachad2p,
$bio

Nintendo GBA cart. published 19 years ago:

Gachasute! Dino Device 2 - Phoenix [Model AGB-A4WJ-JPN] (c) 2003 Rocket Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70747&o=2

$end

$info=gcslottv,
$bio

Dedicated Console published 20 years ago:

Gachinko Contest! Slot Machine TV (c) 2002 Takara Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240399&o=2

$end

$gba=gachinko,
$bio

Nintendo GBA cart. published 20 years ago:

Gachinko Pro Yakyuu [Model AGB-ANYJ-JPN] (c) 2002 Now Production

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70748&o=2

$end

$fmtowns_cd=gadget,
$bio

Fujitsu FM Towns CD published 29 years ago:

Gadget - Invention, Travel, & Adventure (c) 1993 Toshiba EMI [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262409&o=2

$end

$gba=gadgetrc,
$bio

Nintendo GBA cart. published 19 years ago:

Gadget Racers [Model AGB-AQ2P-EUR] (c) 2003 Zoo Digital Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70749&o=2

$end

$gba=gadgetrcu,
$bio

Nintendo GBA cart. published 21 years ago:

Gadget Racers [Model AGB-AQAE-USA] (c) 2001 Conspiracy Ent. Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70750&o=2

$end

$pippin=gadget,
$bio

Bandai Pippin CD published 26 years ago:

Gadget [Model BDS-20033] (c) 1996 Synergy Ikunangaku

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122077&o=2

$end

$sms=gaegujan,
$bio

Samsung Gam*Boy cart. published 29 years ago:

개구장이 까치 (c) 1993 HiCom.
(Gaegujangi Ggachi)

- TECHNICAL -

GAME ID: GB-4001

- STAFF -

Director: Park Young Gwen
Programmers: Han Seung Gil, Jeong Hak Su
Designers: Lee Choong Su, Ryu Jai Woo, Kim Eun Young
Sounds: Nam Sang Gyu, Ryu Heun Gyu, Chae Soung Byuong

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56031&o=2

$end

$info=tuningrc,
$bio

Arcade Video game published 17 years ago:

Gaelco Championship Tuning Race (c) 2005 Gaelco.

Gaelco Championship Tuning Race puts you behind the wheel of a Sport Prototype Car, in an amazingly realistic racing simulation. There are two Game modes available : Arcade Mode where there is a strong head to head competition against other players or CPUs. And Tournament Mode, where the game play is Time Attack, racing against the shadow car and beating the best time lap, becoming in that case, the 'shadow car'. You can choose between four different cars and make them your own, by tuning them aesthetically in the Arcade Mode or technically in the Tournament Mode.

During the race, in the Arcade Mode, you will accumulate points depending on your driving skills on overtaking, speeding, skidding, time record and if you finish from 1st to 3rd position in the race. These points will be available for you to exchange in the 'Car tuning' for accessories, at the end of each race, but only, if you have finished in the first three positions.

However, in the Tournament –Time Attack Mode, the engine will be adjusted and you will have a limited time to do a recognition lap and technically fine-tune your car changing the suspension, the wheels or the aerodynamics of the car. The race will take place in 4 racing circuits in Las Vegas city and the suburbs.
All the circuits have got a different layout, that will increase the difficulty of the game, additionally, the weather condition Dry, Dump or Wet, will also contribute to the level of difficulty. This combination offers you a total of 12 different circuit’s conditions for racing. In both modes, the competition is limited to a number of laps.

Capturing the exact experience of competition, 'Gaelco Championship Tuning Race', straps you in the driver's seat. All the power, speed and glory of racing are now at your fingertips with unprecedented details and realism!!!

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4353&o=2

$end

$info=gfootbal,
$bio

Arcade Video game published 20 years ago:

gaelco FOOTBALL (c) 2002 Gaelco.

Fully redesigned software and advanced technology hardware for the most realistic action seen in a football game to date!

4 different competition modes! Easy, medium, expert & 2-player, plus enhanced game play features, make it enjoyable for everybody for, from occasional player to the heavy user.

New compact cabinet design! Colorful and attractive with reduced dimensions  that fit any location.

- STAFF -

Game designers : Zigurat Software
Program : Carlos Granados, Fernando Rada, Angel Alda, Santiago Orgaz, Armando V?lez, Alejandro L?pez, Manuel Montoto
Modeling & Grafics : Jorge Granados, Pablo a. S?nchez, Daniel Ribes
Animation Analysis : Jorge Granados, Hern?n Sanahuja
Sound : Fernando Rada
Motion Capture : CAR (centre d'alt rendiment esportiu), STT (sports training technologies)
Hardware Design & Production : gaelco s.a.
Industrial design : Invenio
Graphic design : David Sueiro
Football players : Isaac Colominas, Jordi Nobau, Josep Dur?n, Urko Merino
Music : Jorgemagaz

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4244&o=2

$end

$pc98=gage,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Gage (c) 1992 MNM Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89522&o=2

$end

$specpls3_flop=gaggeorg,
$bio

Sinclair ZX Spectrum+3 disk. published 26 years ago:

Gaggles of George (c) 1996 Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147729&o=2

$end

$atom_rom=gags21,gags22,gags23,gags24,
$bio

GAGS Ver.2.x (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236100&o=2

$end

$pce=gaiflame,
$bio

NEC PC-Engine HuCARD published 32 years ago:

Gai Flame (c) 1990 NCS

- TECHNICAL -

GAME ID: NCS90001

- TRIVIA -

Released on January 26, 1990 in Japan.

- STAFF -

Developed by Masaya.

Executive Produce: Yasumasa Shirakura (Y. Shirakura)
Game Design: C. Suzuki
Program: Hiroki Fujishiro (Fujishiro)
Graphics Design: Ayumu Kakita (A. Kakita), E. Suda
Character Design: Satoshi Nakai (S. Nakai), Kouichirou Kobayashi (K. Kobayasi), Eiji Koyama (E. Koyama), Tomoharu Saitou (T. Saito)
Music & Effects: Hiro Nakayama (H. Nakayama), Hiroshi Taguchi (Taguchi), Takayuki Suzuki (T. Suzuki), Goblin Sounds
Special Thanks: Shinichirou Yoshikawa (S. Yoshikawa), System Bit, Natsu System

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58592&o=2

$end

$pc98=gaiflame,
$bio

NEC PC-9801 Series 5.25in. disk. published 35 years ago:

Gai Flame (c) 1987 NCS Corp. [Nippon Computer Systems].

- TECHNICAL -

GAME ID: NFNC24002

- TRIVIA -

Gai Flame for PC-98 was released on December 16, 1987 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89523&o=2

$end

$pc8801_flop=gaiflame,
$bio

NEC PC-8801 Series disk. published 35 years ago:

Gai Flame (c) 1987 NCS Corp. [Nippon Computer Systems].

- TECHNICAL -

GAME ID: NFNC27004
BARCODE: 4988616000163

- TRIVIA -

Released in December 1987 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91864&o=2

$end

$x1_flop=gaiflame,
$bio

Sharp X1 5.25in. disk. published 34 years ago:

Gai Flame (c) 1988 NCS Corp. [Nippon Computer Systems].

- TECHNICAL -

GAME ID: SINC26007
BARCODE: 4988616000170

- TRIVIA -

Gai Flame for Sharp X1 was released in January 1988 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85986&o=2

$end

$info=gaialast,
$bio

Arcade Video game published 23 years ago:

Gaia - The Last Choice of Earth (c) 1999 SemiCom.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=31681&o=2

$end

$saturn=gaiabred,gaiabreda,
$bio

Sega Saturn CD published 25 years ago:

Gaia Breeder (c) 1997 Aspect

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59155&o=2

$end

$info=gaia,
$vgmplay=gaia,
$bio

Arcade Video game published 23 years ago:

Gaia Crusaders (c) 1999 Noise Factory.

Gaia Crusaders is a one or two-player side-scrolling beat-em-up in which players must battle Satan and his army of demons that have captured and taken over the world. Players select a character from a choice of five combatants known as 'Elemental Warriors'. Each of the characters possesses either Wind strength, Fire strength, or a mix of the two. 

The game has the standard punch and kick attack moves as well as magical special moves. Combos can be strung together by switching quickly between kicking and punching. Players can also perform a 'super attack' by pressing the jump, punch and kick buttons simultaneously, this hits many enemies at once but costs the player character some health. It's also possible to raise a shield by pressing jump and kick simultaneously.

At regular intervals coloured spheres appear, players can pick these up to gain a magical attack. The effects of the magic attack differs depending on the player character. If the magic matches the character's elemental attribute (fire, wind or both), they will gain a special, screen-clearing attack. Otherwise, they earn a powerful special attack. 

In addition to the elemental spheres, there are two types of bombs that also appear, both of which detonate immediately once picked up. The first is an earthquake that hits all on-screen enemies and inflicts a large amount of damage. The second is a random bomb that sends out pillars of fire, hurting any enemies they come into contact with. There are also explosive boxes that can be kicked at enemies to keep them at bay. One last notable item is the sword, which functions much like weapons that can be found on the ground in many other beat 'em ups. A boss battle awaits players at the end of each stage.

Gaia Crusaders is heavily influenced by another scrolling beat-em-up, Capcom's 1989 classic, Final Fight and also, to a lesser degree, by Sega's Golden Axe (the latter being the use of the Magical Attack acting as a smart bomb).

The game's five selectable characters and their attributes are as follows:

** Fred Sathal - Magical Attribute: Fire and Wind **
Fred Sathal is one of the faster characters and has some very acrobatic combo moves.

** Jimi Isaak - Magical Attribute: Wind **
Isaak is the all-around fighter with average speed, defense and power.

** Kohen - Magical Attribute: Fire **
Kohen is a priestess who always carries a piece of paper inscribed with a magical rune. If the final strike of her combo attack is a punch, she throws the rune and the enemy is engulfed in flame. Kohen is fast and strong but has weak defenses and takes extra damage as a result.

** Koufu - Magic Attribute: Wind **
Koufu is a wizard specialising in magical spells, including fireballs and force-fields. Koufu has good defenses and power, at the expense of speed.

** M-985 - Magic Attribute: Wind and Fire **
M985 is a robot that utilises its robotic limbs to attack, including fast-spinning arms and energy cannons that extrude from its back. M-985 is very fast and has strong armour but its attacks inflict less damage than other characters. its special move is also weak; a small explosion appears around its legs that only hits enemies directly on top of it.

- TECHNICAL -

Cave 1st Generation Hardware

Main CPU : MC68000 (@ 16 Mhz)
Sound CPU : Zilog Z80 [Optional]
Sound Chips : Yamaha YMZ280B (@ 16.9344 Mhz) or OKIM6295 x (1 or 2) + YM2203 / YM2151 [Optional]
Other : 93C46 EEPROM

Control per player: 8-way joystick
Buttons per player: 4 [PUNCH, KICK, JUMP, MAGIC BOMB]

- TRIVIA -

Released in July 1999.

This is the first Noise Factory game. This game might be a code rip-off of the game "Pretty Soldier - Sailor Moon".

Gaia Crusaders was never released in Japan even if it was supposed to be distributed by Manjyudo in Japan...

The fifth boss is a rip-off of 'The Incredible Hulk'. At the end of Stage 5, he buffs up and turns green.

- UPDATES -

When the DIP switch is set to English, the Japanese subtitle written in kanji underneath the title reads 'Seisensha'. This could be translated (rather clumsily) to 'Journeying Soldier' or (to the better sounding) 'Crusader' for this particular instance, since there is a religious overtone in the prologue of the game, even though the Japanese word 'Seisensha' is as secular as the word 'chair' and doesn't contain a underlying religious meaning such as with the case of the word 'Crusader'.
When the DIP switch is set to Japanese, the Japanese subtitle is just the title of the game written in katakana, which is read as 'Gaia Kuruseidaazu'.

- STAFF -

Producer : Ijyu Keiko
Planner : Yamamoto Jun
Main programmer : Kazuaki Ezato
Enemy programmer : Hidenari Mamoto
Character designers : Maeda Masahiro, Nana Isiguro, Yosikazu Nisikawa, Morita Haruhiko
Background designers : Ijyu Keiko, Nakai Yuka
Voices : Toshikazu Tanaka, Maeda Masahiro, Yosikazu Nisikawa, Kazuaki Ezato, Morita Haruhiko, Hidenari Mamoto
Sound producer : Toshikazu Tanaka

Special thanks : Watanabe Hidekazu, Aizawa Masato, Takashiro Hikaru, Nakagawa Hiroko, Murata Range

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=894&o=2

$end

$x68k_flop=gaiafght,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Gaia Fighter (c) 1991 Hong Kong Project

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88250&o=2

$end

$snes=gaiagens,
$bio

Nintendo Super Famicom cart. published 29 years ago:

?????? (c) 1993 Enix, Limited.
(Gaia Gensouki)

Gaia Gensouki is an action/Role Playing Game developed by Quintet and published by Enix. The game tells the story of a young boy called Tim (aka Will) and his adventures that follow after he goes on a journey with his father to the Tower Of Babel. There, things don't really go according to plans and the boy wakes up later, in his house, with seemingly no memories of the events and no trace of his father. Tim decides to embark on the journey that will take him all around the world of Gaia and make new friends such as the cute Karen (aka Kara) and her pet pig and a mysterious dandelion girl called Lilly. Tim will learn about many mysteries, about the ominous approaching comet that may destroy the world, about his own psychic powers and how they in fact relate to Gaia. He will also learn about Freedan and Shadow, two of his alter-ego forms, and how to control and use their powers. Gaia Gens?ki is an action/RPG and the gameplay is closer to Zelda than other traditional RPGs such as Final Fantasy, thus the action doesn't stop when the player encounters an opponent. Will levels up if he manages to defeat all the monsters and other creatures found in each area and this task is made easier with the monster finder radar he carries around. Interestingly, most of the areas in the game actually exist on Earth and Tim visits locations such as the Great Wall of China, Inca ruins or the popular Nazca lines.

- TECHNICAL -

Cartridge ID: SHVC-JG

- TRIVIA -

Released on November 27, 1993 in Japan for 9800 Yen.

Export releases:
[US] "Illusion of Gaia [Model SNS-JG-USA]"
[EU] "Illusion of Gaia [Model SNSP-JG-XXX]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61347&o=2

$end

$pc8801_flop=gaianoki,
$bio

Gaia no Kiba (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91865&o=2

$end

$msx2_flop=gaiamons,
$bio

MSX 2 disk. published 34 years ago:

Gaia no Monshou (c) 1988 NCS Corp. [Nippon Computer Systems].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101672&o=2

$end

$pce=gaiamons,
$bio

NEC PC-Engine HuCARD published 34 years ago:

Gaia no Monshou (c) 1988 NCS

Gaia No Monshou is a simple round based strategy game by NCS. The light and dark forces are at war and at the beginning of the game, players have to choose between the side of the light, supposedly good, and the dark side, supposedly bad. Each units of troops are distributed around a battlefield and following round-based maneuvers, players move one unit at the time and attack nearby enemies. An Auto Battle mode is also available and give players the possibility to let the PC Engine figure out their next move. The game offers a first scenario mode where players battle predefined battles, with 'ready to go' armies and battlefields. A second construction mode allows them to buy units (using unit points) and build their own armies. The last option is a Campaign mode where players also build their own army from scratch but battle following the game's story and starts in the siege town of Dirl where King Jikuharuto (Sieghart) from the light fights King Bozeru from the dark side. Unlike other modes, the player's progression can be saved using a password system. The game offers a rich variation of fantasy creatures to choose from such as knights, griffins, sea monsters but also all sort of catapults and modern vehicles like helicopters or tanks.

- TECHNICAL -

Game ID: NCS63001

- TRIVIA -

Released on September 23, 1988 in Japan for 5500 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58593&o=2

$end

$pc8801_flop=gaiamons,gaiamonsa,
$bio

NEC PC-8801 Series disk. published 35 years ago:

Gaia no Monshou (c) 1987 NCS Corp. [Nippon Computer Systems].

- TECHNICAL -

GAME ID: NFNC27003
BARCODE: 4988616000101

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91866&o=2

$end

$x1_flop=gaiamons,
$bio

Sharp X1 5.25in. disk. published 35 years ago:

ガイアの紋章 (c) 1987 NCS Corp. [Nippon Computer Systems].
(Gaia no Monshou)

- TECHNICAL -

GAME ID: SINC26006
BARCODE: 4988616000118

- TRIVIA -

Released in August 1987 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85987&o=2

$end

$snes=gaiasavr,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Gaia Saver - Hero Saidai no Sakusen [Model SHVC-G9] (c) 1994 Banpresto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61348&o=2

$end

$dc=gaiamstr,
$bio

Sega Dreamcast GD published 21 years ago:

GaiaMaster - Kessen! Seiki-ou Densetsu [Model T-1212M] (c) 2001 Capcom Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135485&o=2

$end

$gbcolor=gaiamast,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Gaiamaster Duel - Card Attackers [Model CGB-BGIJ-JPN] (c) 2001 Capcom Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67917&o=2

$end

$info=gaiapols,gaiapolsj,gaiapolsu,
$bio

Arcade Video game published 29 years ago:

Gaiapolis - Koganedaka no Ken (c) 1993 Konami.

A far away land filled with monsters and under the hand of an evil king is on the edge of destruction. Only a small group of brave heroes (a dragon warrior, a fairy & a prince) dare to step forth to look for the legendary sword of the Golden Hawk hidden in the flying citadel known as Gaiapolis in order to topple the evil king and bring peace to this troubled land. Features some very nice 2-D graphics, awesome character & enemy artwork designs, a superb soundtrack and addicting hack & slash action with some RPG characteristics (characters & weapons level up, plenty of magic spells & summons). If you enjoyed Taito's Cadash, this game is for you!

This game features a password system that allows players to continue the game where they left it.

- TECHNICAL -

Game ID : GX123

Main CPU : Motorola 68000 (@ 16 Mhz)
Sound CPU : Zilog Z80 (@ 8 Mhz)
Sound Chips : (2x) K054539 (@ 48 Khz)

Players : 4
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Released in May 1993.

The subtitle of this game translates from Japanese as 'Sword of the Golden Hawk'.

This game is also known as "Entapous".

King Records released a limited-edition soundtrack album for this game (Konami Amusement Sounds '93 Summer - KICA-7616, 7617) on 21/08/1993.

- STAFF -

Directed by: A.C.D.
Plot and Story by: Tadasuke
Programmers: Tadasuke, Tom, Hides
Obj. Designers: Shuzilow.HA (Shuzilow. Ha!), Idaten. Yasuhiro, Kanaboh. N, Akihito. N
Art Directers: Idaten. Yasuhiro
Sound Produced by: Technouchi
Music Produced by: Prophet Fukami
Hardware: Pin, Tmi, Sanpei. I
Visual Designers: Ricky. S, Poper. N
Special Thanks: Masahiro Inoue (Masa 32), Ishimomo, Lee, Akihiro Yamada

- PORTS -

* CONSOLES:
Nintendo Famicom (1994) : Unofficial port by Sachen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=895&o=2

$end

$nes=gaiapol,
$bio

Nintendo Famicom cart. published 28 years ago:

Gaiapolis [Model TC-029] (c) 1994 Sachen [Taiwan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76782&o=2

$end

$megadriv=gaiares,
$vgmplay=gaiares_md,
$bio

Sega Mega Drive cart. published 32 years ago:

ガイアレス (c) 1990 Telenet Japan.
(Gaiares)

- TECHNICAL -

GAME ID: T-49013
CART WEIGHT: 49 Grams.

- TRIVIA -

Released on December 26, 1990 in Japan.

Its title combined Gaia (Mother Earth) and the suffix Less (Res), as the Earth has been lost to pollution in the far future according to the game's plot (thus making mankind 'Earthless').

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148361&o=2

$end

$x68k_flop=gaiarm,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Gaiarm (c) 1991 Violet Heart Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88251&o=2

$end

$pc98=gaialord,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Gaias Lord (c) 1993 Orange House

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89524&o=2

$end

$psx=gaiaseed,
$bio

Sony PlayStation CD published 26 years ago:

GaiaSeed - Project Seed Trap (c) 1996 Techno Soleil

- TECHNICAL -

GAME ID: SLPS-00624

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85185&o=2

$end

$info=gground,ggroundj,
$vgmplay=gground,
$bio

Sega System 24 disk. published 34 years ago:

Gain Ground (c) 1988 Sega.

A one or two player shoot-em-up featuring single screen levels, in which players must rescue lost troops before making their way to the exit. Players can choose to play as any one of three different characters; each with their own unique weapons, strengths and weaknesses. Time is a factor in this game and all troops that do not enter the exit will be lost. All rescued troops will join the player's ranks as bonus players. The levels take players through fields, castles, forests, forts etc.

- TECHNICAL -

Runs on the Sega "System 24" hardware.

Players: 3
Control: 8-way joystick
Buttons: 2

- TRIVIA -

Gain Ground was released in November 1988 in Japan.

Cyber, one of the playable characters, was obviously influenced by the 1987 film RoboCop. In addition, the final boss for the final round bears a resemblance to ED-209 from RoboCop as well.

- PORTS -

* CONSOLES:
[EU] Sega Master System (1990) "Gain Ground [Model 7045]" 
[EU] Sega Mega Drive (1991)
[US] Sega Genesis (jan.2, 1991)
[JP] Sega Mega Drive (jan.3, 1991) "Gain Ground [Model G-4036]" 
NEC PC-Engine Super CD [JP] (dec.25, 1992) "Gain Ground SX [Model NAPR-1032]" 
[JP] Sony PS2 (feb.26, 2004) "Gain Ground [Sega Ages 2500 Vol.9] [Model SLPM-62445]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=896&o=2

$end

$megadriv=gground1p,
$bio

Sega Genesis cart. published 31 years ago:

Gain Ground (c) 1991 Renovation Products

North American release. For more information about the game, please see the Japanese version's entry; "Gain Ground [Model G-4036]".

- TRIVIA -

Gain Ground for Genesis was released on May 21, 1991 in North America by Renovation Products, under license from Sega.

- PORTS -

* CONSOLES: 
[US] Sony PS2 (nov.7, 2006) "Sega Genesis Collection [Model SLUS-21542]" 
Nintendo Wii [Virtual Console] [US] (feb.5, 2007) 
Microsoft XBOX 360 [US] (feb.10, 2009) "Sonic's Ultimate Genesis Collection [Model 68034]" 
Sony PlayStation 3 [US] (feb.10, 2009) "Sonic's Ultimate Genesis Collection [Model BLUS-30259]" 

* HANDHELDS: 
[US] Sony PSP (nov.16, 2006) "Sega Genesis Collection [Model ULUS-10192]" 

* COMPUTERS: 
PC [Steam] [US] (june.1, 2010) "Gain Ground [Model 34275]" : both stand-alone and as part of "Sega Genesis Classics Pack 1" 
PC [MS Windows, DVD-ROM] [US] (mar.15, 2011) "Sega Genesis Classic Collection - Gold Edition" 
PC [Steam] [US] (mar.25, 2011) "SEGA Genesis Classics Collection"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91824&o=2

$end

$megadriv=gground,gground1,ggroundp,
$bio

Sega Mega Drive cart. published 31 years ago:

Gain Ground (c) 1991 Sega Enterprises, Limited.

European release. For more information about the game, please see the Japanese version's entry; "Gain Ground [Model G-4036]".

- PORTS -

* CONSOLES: 
Nintendo Wii [Virtual Console] [EU] (feb.2, 2007) 
[EU] Sony PS2 (feb.2, 2007) "Sega Mega Drive Collection [Model SLES-54333]" 
Sony PlayStation 2 [AU] (feb.8, 2007) "Sega Mega Drive Collection" 
[EU] Microsoft XBOX 360 (feb.20, 2009) "SEGA Mega Drive Ultimate Collection [Model 384-40210]" 
Sony PlayStation 3 [EU] [AU] (feb.20, 2009) "SEGA Mega Drive Ultimate Collection [Model BLES-00475]" 
[AU] Microsoft XBOX 360 (feb.26, 2009) "Sega Mega Drive Ultimate Collection" 

* HANDHELDS: 
[EU] Sony PSP (feb.2, 2007) "Sega Mega Drive Collection [Model ULES-00556]" 
[AU] Sony PSP (feb.8, 2007) "Sega Mega Drive Collection [Model ULES-00556]" 

* COMPUTERS: 
[EU] PC [MS Windows, CD-ROM] (sept.3, 2010) "Sega Mega Drive Classics Collection Vol. 1" 
PC [Steam] [EU] (june.1, 2010) both stand-alone and as part of "Sega Mega Drive Classics Pack 1" 
PC [MS Windows, DVD-ROM] [EU] (mar.18, 2011) "Sega Mega Drive Classic Collection - Gold Edition" 
PC [Steam] [EU] (mar.25, 2011) "SEGA Mega Drive Classics Collection"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91825&o=2

$end

$pcecd=gground,
$bio

NEC PC-Engine CD published 30 years ago:

Gain Ground SX (c) 1992 NEC Avenue, Limited.

- TECHNICAL -

Model NAPR-1032

- TRIVIA -

Gain Ground SX for PC-Engine CD was released on December 25, 1992 in Japan.

- STAFF -

Developed by : Bits Laboratory

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58196&o=2

$end

$sms=gground,ggroundp,
$vgmplay=gground_sms,
$bio

Sega Master System cart. published 32 years ago:

Gain Ground (c) 1990 Sega Enterprises, Limited.

Portage of the arcade video game.

Descriptions from the back cover:

Gain Ground became a sensation overnight as the newest Human vs. Android competition. One day, though, the Mother Computer that controlled the androids went crazy and trapped spectators in the Coliseum! Join the group of skilled fighters who are trying to defeat the system, and save those innocent people from a fate worse than death!

GAIN GROUND wurde als das neueste Mensch-gegen-Androiden-Wettkampfspiel über Nacht zu einem sensationellen Erfolg. Eines Tages jedoch spielte der die Androiden steuernde Zentralcomputer verrückt und hielt Zuschauer davon ab, der tapferen und geübten Sportlergruppe im Kampf gegen das System zur Hilfe zu eilen, um unschuldige Opfer im Kolossum von einem Schicksal schlimmer als der Tod zu bewahren!

Spelet Gain Ground är ett spel som blivit enormt populärt på sistone. En grupp människor ställs här mot en samling människoliknande robotar, s.k. androider. Huvuddatorn som reglerar androiderna har plötsligt blivit helt tokig och stängt inne en grupp människor i Coliseum-stadion. Din uppgift är att ansluta dig till kämparna som försöker besegra systemet och rädda de stackars människorna från ett öde värre än döden!

Le jeu "Gagne-terrain" devint en une nuit un jeu sensationnel, la nouvelle compétition des humains contre les androïdes. Mais un jour l'ordinateur-mère qui contrôlait les androïdes devint fou furieux et prit au piège les spectateurs dans le Colisée. Joignez-vous au groupe de combattants dextres qui essaient de mettre en échec le système et tentez de sauver ces pauvres gens d'une destinée pire que la mort.

Gain Ground se había convertido en una gran sensación nocturna como la más reciente competición entre humanos y androides. Un día, el Ordenador Central que controlaba los androides ¡se volvió loco y atrapó a los espectadores del Coliseo! Únase al grupo de hábiles luchadores que están tratando de derrotar al sistema, y ¡salve esa gente inocente de un destino peor que la muerte!

Gain Ground è diventato famoso dall'oggi al domani come l'ultima competizione degli Umani contro gli Androidi. Un giorno, tuttavia, il Computer Madre che controllava gli androidi impazzì e intrappolò gli spettatori nell'arena. Unitevi al gruppo di combattenti esperti che stanno cercando di sconfiggere il sistema, e salvate quella gente innocente da un destino peggiore della morte!

- TECHNICAL -

GAME ID: 7045
SIZE: 256KB (2Mbit)

- TRIVIA -

Developed in Japan, the game was released in Europe, and then exported in Brazil by Tec Toy.

- STAFF -

Original Planner: Mac Aostin, Yang Watt
Planner: Kou
Design: Kou
Program: Yone, O.B, Kou
Sound: Tarnya
Special Thanks: T. Katoh, Miya, T. Asano
Special Thanks: NonChan, T. Hagiwara

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56032&o=2

$end

$vgmplay=gground_md,
$bio

Sega Mega Drive cart. published 31 years ago:

Gain Ground (c) 1991 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID: G-4036
CART ID: 670-0816
PACK ID: 670-0817

CART SIZE: 4M

- TRIVIA -

Gain Ground for Mega Drive was released on January 3, 1991 in Japan. It was the first Mega Drive title in 1991. The retail price was 6000 Yen.

The Mega Drive port of Gain Ground features an exclusive 4th Stage which takes place in the current era, and in Round 3, it takes place in an arcade which features several Sega cabinets such as G-LOC, After Burner, Racing Hero, and several generic Aero City cabinets.

- STAFF -

Programmer: Naoki Okabe
Planner: T. Katoh
Designer: Kan Chan
Sound: Szk

- PORTS -

* CONSOLES: 
Nintendo Wii [Virtual Console] [JP] (jan.30, 2007) 
Sony PlayStation 3 [KO] (feb.10, 2009) "Sonic's Ultimate Genesis Collection" by SCEI

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56533&o=2

$end

$pico=anpanchi,
$bio

Sega Pico game published 20 years ago:

Gakken Anpanman to Chinou Up! [Model HPC-6115] (c) 2002 Sega Toys

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75673&o=2

$end

$pico=gakkemoj,
$bio

Sega Pico game published 21 years ago:

??????? ?????? (c) 2001 Gakken.
(Gakken Hajimete no Moji-Kotoba)

- TECHNICAL -

Cartridge ID: T-169080

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82071&o=2

$end

$pico=gakkeabc,
$bio

Gakken no Obenkyou Soft - Eigo ABC [Model T-169060] (c) 199? Gakken.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75676&o=2

$end

$pico=gakkehir,
$bio

Gakken no Obenkyou Soft - Hiragana [Model T-169020-01] (c) 199? Gakken.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75677&o=2

$end

$pico=gakkekak,
$bio

Gakken no Obenkyou Soft - Kakezan Kuku [Model T-169040] (c) 199? Gakken.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75678&o=2

$end

$pico=gakkekan,
$bio

Gakken no Obenkyou Soft - Kanji [Model T-169010] (c) 199? Gakken.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75679&o=2

$end

$pico=gakkekaz,
$bio

Sega Pico game published 27 years ago:

学研のおべんきょうソフト かず･すうじ (c) 1995 Gakken.
(Gakken no Obenkyou Soft - Kazu-Suuji)

- TECHNICAL -

GAME ID: T-169050
ROM size: 2 MB

- TRIVIA -

Released in December 1995 in Japan. Retail price: 6980 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75680&o=2

$end

$pico=gakkohik,
$bio

Sega Pico game published 27 years ago:

学研のおべんきょうソフト たしざん ひきざん (c) 1995 Gakken.
(Gakken no Obenkyou Soft Tasizan Hikizan)

- TECHNICAL -

GAME ID: T-169030

- TRIVIA -

Retail price: 4980 Yen.

Export releases:
[JP] "Gakken no Obenkyou Soft Tasizan Hikizan [Model T-169070]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75681&o=2

$end

$pico=picogak1,
$bio

Sega Pico game published 20 years ago:

Gakken Pico de Gakushuu 1-nensei [Model T-169100] (c) 2002 Gakken.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75674&o=2

$end

$pico=picokag1,
$bio

Gakken Pico de Kagaku 1 - Hakken Mushi no Himitsu [Model T-169090] (c) 199? Gakken.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75675&o=2

$end

$pippin=gakkoku,
$bio

Bandai Pippin CD published 26 years ago:

Gakko no Kowai Uwasa - Hanako-san ga Kita!! [Model BDS-20012] (c) 1996 Amuse [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122078&o=2

$end

$psx=gakkoats,
$bio

Sony PlayStation CD published 26 years ago:

Gakkou de Atta Kowai Hanashi S (c) 1996 Banpresto

- TECHNICAL -

[Model SLPS-00404]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85186&o=2

$end

$snes=gakkoatt,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Gakkou de Atta Kowai Hanashi [Model SHVC-AHXJ-JPN] (c) 1995 Banpresto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61349&o=2

$end

$saturn=gakkokai,gakkokaia,
$bio

Sega Saturn CD published 27 years ago:

Gakkou no Kaidan (c) 1995 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59156&o=2

$end

$gba=gakkokdn,
$bio

Nintendo GBA cart. published 18 years ago:

Gakkou no Kaidan - Hyakuyoubako no Fuuin [Model AGB-BGHJ-JPN] (c) 2004 TDK Core

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70751&o=2

$end

$saturn=gakkokow,gakkokowa,
$bio

Sega Saturn CD published 27 years ago:

Gakkou no Kowai Uwasa - Hanako-san ga Kita!! (c) 1995 Capcom Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59157&o=2

$end

$psx=gakkokow,
$bio

Sony PlayStation CD published 27 years ago:

Gakkou no Kowai Uwasa - Hanako-san ga kita!! (c) 1995 Capcom Co., Ltd.

- TECHNICAL -

[Model SLPS-00078]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85187&o=2

$end

$gba=gakkotsk,
$bio

Nintendo GBA cart. published 21 years ago:

Gakkou o Tsukurou!! Advance [Model AGB-AYSJ-JPN] (c) 2001 Victor Interactive Software, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70752&o=2

$end

$psx=gakkots2,
$bio

Sony PlayStation CD published 24 years ago:

Gakkou wo Tsukurou!! 2 (c) 1998 Victor Interactive Software, Inc.

- TECHNICAL -

[Model SLPS-01660]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85189&o=2

$end

$psx=gakkotsk,
$bio

Sony PlayStation CD published 22 years ago:

Gakkou wo Tsukurou!! Koushou Sensei Monogatari (c) 2000 Victor Interactive Software, Inc.

- TECHNICAL -

[Model SLPS-02998]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85188&o=2

$end

$gbcolor=gakkyama,gakkyamaa,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Gakkyuu Ou Yamazaki (c) 1999 Koei

- TECHNICAL -

GAME ID: DMG-AYMJ-JPN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67918&o=2

$end

$dc=yamazaki,
$bio

Sega Dreamcast GD published 23 years ago:

Gakkyuu-ou Yamazaki - Yamazaki Oukoku Daifunsou! [Model HDR-0050] (c) 1999 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135487&o=2

$end

$gba=gakuenala,gakuenal,
$bio

Nintendo GBA cart. published 18 years ago:

Gakuen Alice - Dokidoki Fushigi Taiken [Model AGB-BASJ-JPN] (c) 2004 KSG.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70753&o=2

$end

$pc98=gakubaku,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

学園爆裂転校生! (c) 1995 ZyX.
(Gakuen Bakuretsu Tenkousei!)

- TECHNICAL -

FD x3

- TRIVIA -

Released on October 20, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89525&o=2

$end

$pc98_cd=gakubaku,
$fmtowns_cd=gakubaku,
$bio

NEC PC-98/Fujitsu FM Towns CD published 26 years ago:

Gakuen Bakuretsu Tenkousei! (c) 1996 ZyX.

- TECHNICAL -

GAME ID: ZYX-0007
MEDIA: CD x1

For Win 3.1, Win 95, PC-9821 models and FM-Towns computers.

- TRIVIA -

Released on March 08, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128526&o=2

$end

$x68k_flop=gakubomb,
$bio

Sharp X68000 Series 5.25in. disk. published 28 years ago:

Gakuen Bomber (c) 1994 Active Software.

- TECHNICAL -

FD x3

- TRIVIA -

Released on April 28, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87719&o=2

$end

$pc98=gbomber,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

学園ボンバー (c) 1994 Active Software.
(Gakuen Bomber)

- TECHNICAL -

Media: floppydisk x3

- TRIVIA -

Released on April 28, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89526&o=2

$end

$fmtowns_cd=gbomber,
$bio

NEC PC-98/Fujitsu FM Towns CD published 28 years ago:

Gakuen Bomber (c) 1994 Active Soft.

- TECHNICAL -

CD x1

- TRIVIA -

Released on June 24, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128442&o=2

$end

$pc98_cd=gakuking,
$fmtowns_cd=gakuking,
$bio

NEC PC-98/Fujitsu FM Towns CD published 26 years ago:

学園KING －日出彦 学校をつくる－ (c) 1996 Alicesoft.
(Gakuen King - Hidehiko Gakkou wo Tsukuru)

- TECHNICAL -

GAME ID: ALS-0021
CD x1

- TRIVIA -

Released on June 07, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110221&o=2

$end

$pc8801_flop=gakumono,
$bio

NEC PC-8801 Series disk. published 35 years ago:

Gakuen Monogatari (c) 1987 Great.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91867&o=2

$end

$pc98=gakum93,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Gakuen Monogatari '93 - The Instinct (c) 1993 Foresight.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89527&o=2

$end

$msx2_cart=gakumono,
$bio

MSX 2 cart. published 34 years ago:

Gakuen Monogatari - High School Story (c) 1988 Great

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51297&o=2

$end

$msx2_flop=gakumono,
$bio

MSX 2 disk. published 34 years ago:

Gakuen Monogatari - High School Story (c) 1988 Great.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101673&o=2

$end

$msx2_flop=gakusenk,
$bio

MSX 2 disk. published 34 years ago:

学園戦記 (c) 1988 Champion Soft.
(Gakuen Senki)

- TECHNICAL -

BARCODE: 4988650300083

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101674&o=2

$end

$pc98=gakusenk,gakusenka,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Gakuen Senki - Kyoufu no Puppet Keikaku (c) 1994 Foresight.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89528&o=2

$end

$gba=gakuense,
$bio

Nintendo GBA cart. published 19 years ago:

Gakuen Senki Muryou [Model AGB-BGSJ-JPN] (c) 2003 MTO, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70754&o=2

$end

$pc98=gakusail,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Gakuen Senshi Sailor Fighter (c) 1994 Peach Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89529&o=2

$end

$psx=solblast,
$bio

Sony PlayStation CD published 23 years ago:

Gakuen Sentai Solblast (c) 1999 Creative Heads

- TECHNICAL -

[Model SLPS-01852]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85190&o=2

$end

$pc98=gakusod,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Gakuen Sodom - Kyoushitsu no Mesu Dorei-tachi SP Disk - Ikenai Omake Disk (c) 1995 PIL.

Bonus content for Gakuen Sodom, available by mail order.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89530&o=2

$end

$x68k_flop=gakutosh,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Gakuen Toshi Z (c) 1991 Brother Kougyou.

- TECHNICAL -

FD x3

- TRIVIA -

Sold only on the Takeru softwares vending machines in Japan. Availale on June 1, 1991.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88252&o=2

$end

$pc98=gakutosz,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Gakuen Toshi Z (c) 1991 Striker.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89531&o=2

$end

$pc98=gakutri,
$bio

NEC PC-9801 Series 5.25in. disk. published 26 years ago:

Gakuen Triangle (c) 1996 Janis.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89532&o=2

$end

$snes_bspack=bsgalb5,
$bio

Gal Kan Bazooka Dai-5-Kan (c) 199? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61350&o=2

$end

$x68k_flop=galmind2,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

Gal Mind 2 (c) 1992 CoTo Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88253&o=2

$end

$pc8801_flop=galwars,galwarsa,
$bio

NEC PC-8801 Series disk. published 34 years ago:

ぎゃるうぉーず きゃぴきゃぴるん (c) 1988 Technopolis Soft
(Gal Wars - Kiyapi Kiyapi Run)

- TECHNICAL -

GAME ID: 68TIS-5
BARCODE: 4988008000696

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91868&o=2

$end

$pc98=galsweep,
$bio

Gal's Sweeper (c) 19?? Kanzaki Syncetic Laboratories.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89533&o=2

$end

$pc8801_flop=galmind,
$bio

Gal-Mind (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91869&o=2

$end

$cpc_cass=galachip,
$bio

Amstrad CPC cass. published 37 years ago:

Galachip (c) 1985 Chip.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97405&o=2

$end

$cpc_flop=galachip01,galachip02,galachip,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Galachip Cracked (c) 1985 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133891&o=2

$end

$spectrum_cass=galactia,
$bio

Galactians (c) 198? PRISM Micro-informatique S.A. [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225945&o=2

$end

$to7_cass=galactic,
$bio

Thomson TO7 type-in published 39 years ago:

Galactic (c) 1983 Hebdogiciel.

- TRIVIA -

Published on November 25, 1983 in the French magazine; Hebdogiciel no. 7.

- STAFF -

By: Manuel DURAND, Christophe DURAND

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108283&o=2

$end

$spectrum_cass=galabdct,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Galactic Abductors (c) 1983 Anirog Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79034&o=2

$end

$spectrum_cass=galabdcta,
$bio

Galactic Abductors (c) 198? Aackosoft [Netherlands]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225596&o=2

$end

$apple2_flop_clcracked=galacadv,
$bio

Apple II 5.25 disk. published 39 years ago:

Galactic Adventures (c) 1983 SSI.

Galactic Adventures is a science fiction role-playing game and adventuring system. You start out with a single character (from one of seven regular species), and can add up to 9 additional, individually defined followers. All characters start in their home system, Star Date 2918.1, with a Transport Cyborg and 30,000 Frilbees (the standard interstellar currency).

Armed with this basic stake, and a few weapon and advanced skills, the player guides their character through life in the interstellar society of the 30th century. This life, at first, consists primarily of meetings with an ever-changing variety of your fellow creatures, including some very strange ones. These meetings are your source for money (job offers and seffing rare items), skill advancement (job offers and RNA tabs) and, most importantly, fellow adventurers. You can get followers by hiring them from the creatures you meet or by buying a special species, for example, a warrior robot.
After you've gotten a band of adventurers together, equipped them, and trained them, you'll be ready for the next step -- taking them out on an adventure. These adventures can vary from exploring strange alien worlds for the Adventurer's Guild to working on cases for the Agency or the Space Patrol to visiting the ancient sites of a vanished race for the Sensitive's Guild to whatever your imagination can devise.

If you survive your first adventure, you'll become a Trial Adventurer. This is just the first step on the road to the highest honor: the title of Independent Adventurer. There are many possible paths to the top, but they are all long, dangerous, and exciting.
Galactic Adventures, in addition to being a role-playing game, is an adventuring system. The various home systems and existing adventures provide a framework within which you can create your own adventures. These adventures can include actMties such as piloting your own space ship through a hyper-gate; space battles with Gorsai pirates; hand-to-hand combat with such creatures as berserk robots, the Mole People, mutants, and anything else you want to create; and performing jobs ranging from picking a lock to working with a quantum black hole. In addition, since adventures can be linked together, you can create adventures as complex as you want.

- TECHNICAL -

Media: Disk x2

- TRIVIA -

Retail price in 1983: $59.95

It was also released on the Atari computers.

- STAFF -

Game Design/Rules: Tom REAMY
Game Development: Paul MURRAY
Art and Graphic Design: Louis Hsu SAEKOW, Kevin HENEY, Don WOO
Typesetting: Abra TYPE
Customized Disk Operating System: ROLAND GUSTAFSSON

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230897&o=2

$end

$dragon_cass=galacamb,
$bio

Dragon cass. published 39 years ago:

Galactic Ambush (c) 1983 Microdeal

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116361&o=2

$end

$apple2_flop_orig=galattk,
$bio

Apple II 5.25 disk. published 42 years ago:

Galactic Attack (c) 1980 Sir-Tech Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240961&o=2

$end

$coco_cart=galactic,
$bio

TRS-80 CoCo cart. published 40 years ago:

Galactic Attack (c) 1982 Tandy Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53439&o=2

$end

$cgenie_cass=galattj,galattk,
$bio

Colour Genie cass. published 39 years ago:

Galactic Attack (c) 1983 Microbyte Soft. [Cornwall, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293409&o=2

$end

$saturn=galactic,
$bio

Sega Saturn CD published 27 years ago:

Galactic Attack (c) 1995 Acclaim Entertainment, Incorporated.

European release.

- TECHNICAL -

Game ID: T-8116H-50

- TRIVIA -

Known in Japan as "Layer Section [Model T-1101G]".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60311&o=2

$end

$saturn=galacticu,
$bio

Sega Saturn CD published 27 years ago:

Galactic Attack (c) 1995 Acclaim Entertainment, Incorporated.

North American release.

- TECHNICAL -

Game ID: T-8116H

- TRIVIA -

Known in Japan as "Layer Section [Model T-1101G]".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60043&o=2

$end

$bbc_cass=galcmder,
$electron_cass=galcmder,
$bio

Acorn BBC/Electron cass. published 40 years ago:

Galactic Commander (c) 1982 Micro Power

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51876&o=2

$end

$cpc_cass=galaconq,
$bio

Amstrad CPC cass. published 34 years ago:

Galactic Conqueror (c) 1988 Titus.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96433&o=2

$end

$cpc_flop=galactic02,galactic01,galactic0a,galactic05,galactic06,galactic0b,galactic0c,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Galactic Conqueror [Model 567] (c) 1988 Titus [Gagny, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122253&o=2

$end

$nes=galcrus,
$bio

Nintendo NES cart. published 32 years ago:

Galactic Crusader (c) 1990 Bunch Games

Your starship is alive - a metamorphic creature that can transform from a huge flying insect into a metallic destroyer! Penetrate squadron after squadron of bizarre alien fortifications. March onward to a final confrontation against an all-powerful enemy!

- TECHNICAL -

GAME ID: BNH-G-01

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55164&o=2

$end

$svision=galcrus,
$bio

Galactic Crusader [Model SV10029] (c) 199? Watara

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95440&o=2

$end

$nes=galcrusa,
$bio

Nintendo NES cart. published 32 years ago:

Galactic Crusader (c) 1990 Sachen.

- TECHNICAL -

Game ID: TC-009

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76783&o=2

$end

$archimedes=galacdan,
$bio

Acorn Archimedes disk. published 30 years ago:

Galactic Dan (c) 1992 4th Dimension

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127090&o=2

$end

$bbc_cass=galacemp,
$bio

Galactic Empire (c) 19?? Gem

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51877&o=2

$end

$amigaocs_flop=galactic,galactica,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Galactic Empire (c) 1990 Electronic Zoo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74131&o=2

$end

$bbc_cass=galfireb,
$bio

Acorn BBC/Electron cass. published 39 years ago:

Galactic Firebird (c) 1983 Kansas

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51878&o=2

$end

$spectrum_cass=galgambl,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Galactic Gambler (c) 1985 Omega Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79035&o=2

$end

$c64_cass=galgamesa,
$bio

Commodore C64 cass. published 35 years ago:

Galactic Games (c) 1987 Activision, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186982&o=2

$end

$c64_cass=galgames,
$bio

Commodore C64 cass. published 32 years ago:

Galactic Games (c) 1990 Alternative Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229528&o=2

$end

$spectrum_cass=galgames,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Galactic Games [Model 579] (c) 1988 Activision, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79036&o=2

$end

$cpc_cass=galgames,
$bio

Amstrad CPC cass. published 32 years ago:

Galactic Games (c) 1990 Alternative Soft., Ltd.

- TECHNICAL -

[Model AS779]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96435&o=2

$end

$cpc_flop=galactic07,galactic08,galactic04,galactic03,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Galactic Games [Model UQD 579] (c) 1987 Activision, Inc. [Santa Clara, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121138&o=2

$end

$zx81_cass=galgunnr,
$bio

Sinclair ZX-81 cass. published 39 years ago:

Galactic Gunner [Model 03-4020] (c) 1983 Timex Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114667&o=2

$end

$dragon_cass=galacgus,
$bio

Galactic Gus (c) 198? Quickbeam Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116309&o=2

$end

$bbc_cass=galintru,
$bio

Acorn BBC Micro B cass. published 39 years ago:

Galactic Intruder (c) 1983 Cosma.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145577&o=2

$end

$nascom_snap=galinv,
$bio

Galactic Invaders (c) 198? South East London Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235663&o=2

$end

$vz_snap=galactic,
$bio

VTECH Laser 200 cass. published 39 years ago:

Galactic Invasion (c) 1983 Abbex Electronics

- STAFF -

Written by: Graham Pointer

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235030&o=2

$end

$amigaocs_flop=galinvsn,
$bio

Commodore Amiga 500 disk. published 35 years ago:

Galactic Invasion (c) 1987 MicroIllusions

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74132&o=2

$end

$astrocde=galactic,
$bio

Bally Astrocade cart. published 41 years ago:

Galactic Invasion (c) 1981 Astrovision, Inc.

A port of the classic arcade game Galaxian.

This space shooter supports up to four players, with players taking turns firing on a descending alien horde. There are nine levels of gameplay difficulty available, with more enemy bombs and faster enemy speeds at the higher levels. The number of bases (lives) the player has is also configurable at the start of the game, from 1-9.

- TECHNICAL -

Game ID: 2011

- TRIVIA -

First cart released by Astrovision. Also known as Galaxian. Released as part of the "Action/Skill Series".

- STAFF -

Written by: Bill Adams

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86801&o=2

$end

$spectrum_cass=galjail,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Galactic Jail Break (c) 1983 Apocalypse Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79037&o=2

$end

$spectrum_cass=galjails,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Galactic Jail Break + Snake (c) 1983 Apocalypse Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237240&o=2

$end

$spectrum_cass=galmech,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Galactic Mechanic (c) 1986 K'Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79038&o=2

$end

$msx1_flop=galamerc,galamercb,galamerca,
$bio

MSX disk. published 37 years ago:

Galactic Mercenaries (c) 1985 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109046&o=2

$end

$zx81_cass=galpatrl,
$bio

Sinclair ZX-81 cass. published 39 years ago:

Galactic Patrol (c) 1983 Computer Rentals

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114838&o=2

$end

$spectrum_cass=galpatrol,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Galactic Patrol (c) 1983 CRL Group PLC [London, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79039&o=2

$end

$zx81_cass=galpatrlo,
$bio

Sinclair ZX-81 cass. published 38 years ago:

Galactic Patrol (c) 1984 Omega Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114922&o=2

$end

$spectrum_cass=galpatrola,
$bio

Galactic Patrol (c) 198? Omega Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226262&o=2

$end

$bbc_cass=galpatro,
$electron_cass=galpatro,
$bio

Acorn BBC/Electron cass. published 38 years ago:

Galactic Patrol (c) 1984 Mastertronic, Limited.

- TECHNICAL -

GAME ID: IB 0105

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51879&o=2

$end

$vboy=galactic,
$vgmplay=galactic_vb,
$bio

Nintendo Virtual Boy cart. published 27 years ago:

Galactic Pinball (c) 1995 Nintendo Co., Ltd.

Prepare to enter the vast expanse of the Milky Way. Put your pinball skills to an interstellar test with four incredible space tables.

Blast your pinball at rotating planets and turn them into dust in the Cosmic world. Send your puck flying through galactic formations in the deep-space Colony. Defeat an evil skeleton and hit the ultimate UFO jackpot! Knock down multiple rings and destroy wicked assailants in an Alien place. Defy arduous obstacles and save the world from impending devastation!

- TECHNICAL -

GAME ID: VUE-VGPJ-JPN

- TRIVIA -

Released on July 21, 1995. Galactic Pinball is one of the launch titles and ranks among the first-ever announced games for the Virtual Boy (the working title was "Space Pinball", a prototype is known to exists).

- STAFF -

General Manager: Gunpei Yokoi
Director: Kenji Yamamoto
Main Programmer: Isamu Kubota
Programmer: Kenji Imai
Sound Composer: Kenji Yamamoto, Masaru Tajima
Sound Assistant: Minako Hamano
Graphic Designer: Naotaka Ohnishi, Miki Uraki
Assistant Designer: Masaki Fujita, Ryota Kawade
Assistant: Ryuji Kuwaki
Art Work: Masafumi Sakashita, Yusuke Nakano

Special Thanks To: Dan Owsen, Jim Wornell, Kayomi McDonald, Robin Krouse, Yoshio Sakamoto, Katsuya Yamano, Masani Ueda, Takehiro Izushi, Masao Yamamoto, Takahiro Harada, Keisuke Terasaki, Hiroya Kuriyama, Hiroki Nishizawa, Kaoru Kita

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82362&o=2

$end

$sms=galactpr,
$vgmplay=galactpr_smsfm,
$bio

Sega Mark III cart. published 34 years ago:

ギャラクティックプロテクター (c) 1988 Sega Enterprises, Limited.
(Galactic Protector)

- TECHNICAL -

GAME ID: G-1348
SIZE: 128KB (1Mbit)

- TRIVIA -

Released on February 21, 1988 in Japan. It was never exported outside Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55864&o=2

$end

$apple2_flop_orig=galquest,
$bio

Apple II 5.25 disk. published 42 years ago:

Galactic Quest (c) 1980 Crystalware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301422&o=2

$end

$spectrum_cass=galraidr,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Galactic Raiders (c) 1983 Titan Programs

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79040&o=2

$end

$dragon_cass=galraidrs,
$bio

Dragon cass. published 39 years ago:

Galactic Raiders (c) 1983 Algray Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116909&o=2

$end

$vz_snap=gal_raid,
$bio

Galactic Raiders (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235072&o=2

$end

$info=galastrm,
$bio

Arcade Video game published 30 years ago:

Galactic Storm (c) 1992 Taito Corporation.

Galactic Storm is a 3-D shoot-em-up set in Earth's Solar System in the near future. Our system is being invaded by an enemy battle fleet and players must fight through waves of enemy spacecraft, avoiding incoming enemy fire and navigating through huge structures to penetrate the enemy colony and eventually the enemy base.

The player's ship is armed with a front-firing Pulse Cannon as well as the 'D Weapon'; a limited use special weapon capable of destroying several enemies at once. Players have only two of these special attacks per stage. 

The ship is protected by a shield that depletes every time the player takes a hit or collides with enemies or scenery. Once the shield is fully depleted, a further hit will destory the ship and the game ends. The shield is fully replenished at the start of every stage, however.

Each stage ends with a battle against a huge, powerful enemy craft.

- TECHNICAL -

This game runs on a IDYA (Interactive Dynamic Accelerator) cabinet. Other games that also run on this cabinet are "Cave Speeder", "Cyber Sterra", and "Vertexer".

- TRIVIA -

Galactic Storm was released in March 1992 in Japan, even if the title screen says 1991 (development year). It had good graphics and sound for its time. But Street Fighter 2 was popular during this time, and it crushed everything. So, the game failed to become a success.

Some graphics (player design, final stage, and some others) were taken from "Master of Weapon".

Pony Canyon / Scitron released a very rare soundtrack album for this game (nouvelle vague - G.S.M TATIO 7 -).
Zuntata Record released a limited-edition soundtrack album for this game (Galactic storm ~ Memory of eyes) on February 2, 1999.
Zuntata Record released a limited-edition soundtrack album for this game (Retro game collection - shooting cluster 1) on June 29, 2011.

- TIPS AND TRICKS -

When a stage is cleared, you recover your shield.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4616&o=2

$end

$vz_snap=trade,
$bio

Galactic Trade (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235073&o=2

$end

$zx81_cass=galtrper,
$bio

Sinclair ZX-81 cass. published 39 years ago:

Galactic Trooper (c) 1983 Romik Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114855&o=2

$end

$spectrum_cass=galtroop,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Galactic Trooper (c) 1984 Romik Software, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79041&o=2

$end

$info=gwarrior,
$bio

Konami Bubble System cart. published 37 years ago:

Galactic Warriors (c) 1985 Konami.

An early fighter where 3 selectable robots do battle against various space enemies.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 9.216 Mhz), Zilog Z80 (@ 3.579545 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.789772 Mhz), K005289 (@ 1.789772 Mhz), Sanyo VLM5030 (@ 3.579545 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Galactic Warriors was released on November 15, 1985.

It is the first fighting game with multiple playable characters with different move sets, as well as the first mecha-based fighting game.

Alfa Records released a limited-edition soundtrack album for this game (Konami Game Music Vol.2 - ALC-22904) on September 25, 1996.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=897&o=2

$end

$spectrum_cass=gwraway,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Galactic Warriors + Raceway (c) 1984 Abacus Programs

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288152&o=2

$end

$apple2_flop_orig=galwars,
$apple2_flop_clcracked=galwars,
$bio

Apple II 5.25 disk. published 42 years ago:

Galactic Wars (c) 1980 Apple Computer, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230427&o=2

$end

$bbc_cass=galwipeo,
$bio

Galactic Wipeout (c) 19?? RH Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51880&o=2

$end

$a2600=galactic,
$bio

Atari 2600 cart. published 39 years ago:

Galactic (c) 1983 Goliath

Another clone of Ultravision's "Condor Attack [Model 1043]".

- TECHNICAL -

Model 83-416

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50521&o=2

$end

$a2600=galactics,
$bio

Atari 2600 cart. published 39 years ago:

Galactic (c) 1983 Suntek

The game is a graphical hack of SVI's "The Challenge of.... Nexar [Model SA-206]".

- TECHNICAL -

Model SS-002

- TRIVIA -

Although this game is called Galactic, the title on the screen says: Galatic.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50522&o=2

$end

$info=galactic,
$bio

Arcade Video game published 43 years ago:

Galactica - Batalha Espacial (c) 1979 Taito do Brazil.

A Brazilian Galaxian clone developed by Taito do Brasil. It features the same gameplay as Galaxian however the hardware is more similar to Space Invaders.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=39522&o=2

$end

$dragon_cass=galactcans,
$bio

Dragon cass. published 39 years ago:

Galacticans (c) 1983 Softek

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116287&o=2

$end

$bbc_cass=galadrie,
$bio

Acorn BBC/Electron cass. published 38 years ago:

Galadriel in Distress (c) 1984 Potter

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51881&o=2

$end

$bbc_cass=galaforc,
$bio

Acorn BBC/Electron cass. published 36 years ago:

Galaforce (c) 1986 Superior Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51882&o=2

$end

$bbcb_flop_orig=galaforc,
$bio

Acorn BBC Micro B disk. published 36 years ago:

Galaforce (c) 1986 Superior Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125536&o=2

$end

$electron_cass=galaforc,
$bio

Acorn Electron cass. published 36 years ago:

Galaforce (c) 1986 Superior Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94701&o=2

$end

$atom_cass=gala,
$bio

Acorn Atom cass. published 10 years ago:

Galaforce (c) 2012 Retro Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236081&o=2

$end

$atom_flop=gala,
$bio

Acorn Atom disk. published 10 years ago:

Galaforce (c) 2012 Retro Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236127&o=2

$end

$spc1000_cass=galagwar,
$bio

Galag Wars (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83513&o=2

$end

$pv2000=galaga,
$bio

Casio PV-2000 cart. published 41 years ago:

Galaga (c) 1981 Casio Computer Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262878&o=2

$end

$msx1_cass=galaga,
$bio

MSX cass. published 38 years ago:

Galaga (c) 1984 Bug Byte

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94663&o=2

$end

$fm7_cass=galaga,
$bio

Fujitsu FM-7 cass. published 37 years ago:

Galaga (c) 1985 Dempa Shinbunsha.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93725&o=2

$end

$nes=galagah,
$bio

Nintendo Famicom cart. published 35 years ago:

Galaga (c) 1987 FMG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69255&o=2

$end

$x1_flop=galaga,
$bio

Galaga (c) 198? Dempa Shinbunsha.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85988&o=2

$end

$msx1_cart=galagak,
$bio

Galaga (c) 198? San Ho.

Korean release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95190&o=2

$end

$spc1500_cass=galaga,
$bio

Galaga (c) 198? Samsung.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232946&o=2

$end

$x68k_flop=galagad,
$bio

Galaga (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88254&o=2

$end

$info=bfgalaga,
$bio

Dedicated Console published 5 years ago:

Galaga (c) 2017 Basic Fun.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=271059&o=2

$end

$info=tagalaga,
$bio

Dedicated Console published 5 years ago:

Galaga (c) 2017 Super Impulse.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272575&o=2

$end

$gameboy=galagag,
$bio

Nintendo Game Boy Cart. published 27 years ago:

Galaga & Galaxian (c) 1995 Namco, Limited.

Galaga: The Galaga Military Front has Launched a Full Attack!
Accompanied by an escort of evil Zakos and Goei guards, the Boss Galagas attempt to lock you into their tractor beams. Beat the relentless aliens at their own cruel game by uncovering the secret of the Dual Fighter and unleashing your powered-up wrath on the swooping creatures. Test your aim and build up your ship reserves in the Challenging Stages, too!

Galaxian: Pilot the Galaxip and Conquer the Alien Forces!
You are a lone Galaxian warrior chosen for a mission to repel the evil Aliens. Your only defense is your trusty Galaxip. But it's only armed with a single laser cannon! It's going to be tough to turn back the horde of colorful zig-zagging Alien attackers. They'll be coming at you from all angles, but your aim is deadly and you're obviously ready to accept the challenge!

- TECHNICAL -

Game ID: DMG-AGCJ-JPN

- TRIVIA -

Galaga & Galaxian was released on July 14, 1995 in Japan.

Export releases:
[US] "Arcade Classic No. 3 - Galaga & Galaxian [Model DMG-AGCE-USA]"
[EU] "Arcade Classic No. 3 - Galaga & Galaxian [Model DMG-AGCP-NOE]"
[UK] "Arcade Classic No. 3 - Galaga & Galaxian [Model DMG-AGCP-UKV]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66019&o=2

$end

$info=galaga88j,
$vgmplay=galaga88,
$bio

Arcade Video game published 35 years ago:

Galaga '88 (c) 1987 Namco.

Galaga '88 is an updated version of the old favorite, "Galaga", with more invaders and more player firepower. Galaga '88 gives players a chance to once again repel the invaders from the Galagan Kingdom. One or two players can try their hand at fighting the invaders. This time the Galagans have four more allies, each with unique weapons and defenses that a player must overcome. 

By destroying special enemies or obstacles the player can get 'items'. When a player has two items, they can warp to another dimension to confront more Galagan ships with new strategies. In the Challenging Stages (labelled in this game as 'That's Galactic Dancin'), the player shoots down as many invaders as possible as the Galagans dance to a waltz, tango, march or jazz tune. 

The player selects single or dual ship power. The objective is to destroy all the Galagan foes in each of the 29 sectors of the galaxy, with each sector more difficult than the last. 

Unique Features : 
* More opponents. In addition to Boss, Goei and Zako, the original Galagan crew, Don, Nin, Ban, and Gan have been added. Each of the Galagans has a unique way of challenging the players. 
* Different types of ships. Players can choose single or dual ships (if the game option is set for dual and single). When the player retrieves a dual ship from the Boss's tractor beam, it turns into a triple ship with ten times the power of a single ship. 
* Challenging Stages. In the 'That's Galactic Dancin' stages, the Galagan invaders dance to a waltz, tango, Sousa march or jazz tune, while the player shoots down Galagans to earn bonus points. 
* Warping to a new dimension. By destroying particular enemies or obstacles and capturing two of their items, the player can warp to the next dimension. 
* Player challenge. Each dimension has different mix of Galagans with different strategies to be overcome. 
* Win back captured ships. The player can win back ships captured in the Boss Galaga's tractor beam. When the player destroys the Boss, the ships are released. If the player retrieves them, the ships become dual ships if they were single and triple if they were dual. 
* High Score Mode. Upon completing a game, a player can enter his initials if they are among the top eight scorers on the game.

- TECHNICAL -

This title was usually sold as a conversion kit (most games were back in 1988). It used the standard JAMMA harness. The marquee showed a gold 'Galaga '88' logo on a field of red teardrops. The side-art had the same picture as the marquee, but without the background. The control panel featured a single 2-way joystick and a 'FIRE' button on either side (along with Start buttons and game instructions). Many of these machines will have 8-way joysticks instead of the original 2-way ones, they are interchangeable as far as this game is concerned. 

Namco System 1 hardware 
Game ID : G8 

Main CPU : 6809 (@ 1.536 Mhz) 
Sub CPU : 6809 (@ 1.536 Mhz) 
Sound CPU : 6809 (@ 1.536 Mhz) 
MCU: HD63701 (@ 1.536 Mhz) 
Sound Chips : Yamaha YM2151 (3.57958 Mhz), Namco advanced 8-channel stereo WSG, stereo DAC 

Players : 2 
Control : 2-way joystick 
Buttons : 1 (FIRE)

- TRIVIA -

Galaga '88 was released in December 1987 in Japan. 

An homage to "Bosconian" is paid in stages 15-17 (Dimension 4) with the green hexagonal space stations in the background, as well as the mines which are used as scenery objects. 

Challenging Stage 2 from Dimension 1 is used as a loading game in "Ridge Racer Revolution" for the original Sony PlayStation. 

Stephen Krogman holds the official record for this game with 1,575,490 points.

- TIPS AND TRICKS -

* Perfect Bonus : Shoot all 40 enemies in the 'That's Galactic Dancin' bonus stages to receive a 'Perfect' bonus just like in the Challenging Stages in the original "Galaga". Initially this bonus is 10,000 points but it increases on later 'That's Galactic Dancin' stages. 

* Secret Bonus : during the 'That's Galactic Dancin' bonus stages, don't touch anything : don't shoot and don't move (simply don't touch the joystick); at the end of the dance and after getting ZERO hits and ZERO points, you'll receive a 10,000 points 'Secret Bonus'. 

* Pick up two blue items to get a bonus and go to the next harder dimension after completing a 'That's Galactic Dancin' stage. This bonus is also initially 10,000 points but increases each time you achieve it. 

* Pick up a purple item which appears on later stages to immediately get a triple-firepower ship.

- SERIES -

1. Galaxian (1979)
2. Galaga (1981)
3. Gaplus (1984) : also known in the USA as "Galaga 3"
4. Galaga '88 (1987)
5. Galaxian 3 Theatre 6 - Project Dragoon (1990)
6. Galaxian 3 Theatre 6 J2 - Attack Of The Zolgear (1994)
7. Galaga Arrangement (1995) : part of "Namco Classics Collection Vol.1"
8. Galaga - Destination Earth (2000, GBA, PC CD-ROM and PlayStation)
9. Galaga Arrangement (2005, PSP) : part of "Namco Museum Battle Collection" 
10. Galaga Remix (2007, Wii) : part of "Namco Museum Remix" 
11. Galaga Legions (2008, XBLA)
12. Galaga Legions DX (2010, PSN, XBLA)
13. Galaga 3D Impact (2011, Nintendo 3DS) : part of "Pac-Man & Galaga Dimensions"

- STAFF -

Sound composed by : Hiroyuki Kawada

- PORTS -

NOTE: For ports released in North America, please see the Atari version entry.

* CONSOLES: 
[JP] NEC PC-Engine (jul.15, 1988) "Galaga '88 [Model NC63002]" 
[JP] Sony PS2 (jan.26, 2006) "Namco Museum Arcade Hits! [Model SLPS-25590]" 
[EU] Microsoft XBOX (mar.24, 2006) "Namco Museum - 50th Anniversary" 
[EU] Sony PS2 (mar.31, 2006) "Namco Museum - 50th Anniversary [Model SLES-53957]" 
[EU] Nintendo GameCube (may.5, 2006) "Namco Museum - 50th Anniversary [Model DOL-G5NP-EUR]" 
[EU] Microsoft XBOX 360 (may.15, 2009) "Namco Museum - Virtual Arcade" 
[AU] Microsoft XBOX 360 (june.4, 2009) "Namco Museum - Virtual Arcade" 
Nintendo Wii [Virtual Console Arcade] [JP] (june.23, 2009) 
[JP] Microsoft XBOX 360 (nov.5, 2009) "Namco Museum - Virtual Arcade [Model 2RD-00001]" 

Handhelds : 
[EU] Sega Game Gear (1991) "Galaga 2"
[JP] Sega Game Gear (oct.25, 1991) "Galaga '91 [Model T-14057]" 

* COMPUTERS: 
[JP] Sharp X68000 (june.30, 1990, Dempa Shinbunsha) 
[EU] PC [MS Windows, CD-ROM] (mar.27, 2006) "Namco Museum - 50th Anniversary" 
PC [MS Windows, CD-ROM] [AU] (may.19, 2006) "Namco Museum - 50th Anniversary"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=899&o=2

$end

$info=galaga88,galaga88a,
$bio

Arcade Video game published 34 years ago:

Galaga '88 (c) 1988 Atari Games Corp.

Export version by Atari for North America. Game developed in Japan by Namco. For more information about the game itself, please see the original Namco version entry.

- TRIVIA -

Galaga '88 was released in April 1988 in North America by Atari under license from Namco, although an earlier revision was released on February 3 of the same year.

136 dedicated units were produced by Atari. The selling price was $1,995.
850 conversion kits were produced by Atari. The selling price was $495.

- PORTS -

NOTE: Only ports released in North America [US] are listed here. For ports released in other regions, please see the original Namco version entry.

* CONSOLES: 
NEC TurboGrafx-16 [US] (1989) "Galaga '90 [Model TCX002218]" 
Microsoft XBOX (aug.30, 2005) "Namco Museum - 50th Anniversary [Model NMO-2201A-NM]" 
Nintendo GameCube (aug.30, 2005) "Namco Museum - 50th Anniversary [Model DOL-G5NE-USA]" 
Sony PS2 (aug.30, 2005) "Namco Museum - 50th Anniversary [Model SLUS-21164]" 
Microsoft XBOX 360 (nov.4, 2008) "Namco Museum - Virtual Arcade [Model 21022]" 

* COMPUTERS: 
PC [MS Windows, CD-ROM] (oct.25, 2005) "Namco Museum - 50th Anniversary" 

* OTHERS: 
Arcade (2010) "Pac-Man's Arcade Party" 
Apple iPad/iPhone (june.9, 2011) "Galaga 30th Collection [Model 413616338]" 
Arcade (2018) "Pac-Man's Pixel Bash"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=39720&o=2

$end

$x68k_flop=galaga88,
$vgmplay=galaga88_x68,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Galaga '88 (c) 1990 Dempa Shinbunsha.

- TECHNICAL -

GAME ID: DP-3205016
FD x2

- TRIVIA -

Released on June 30, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87720&o=2

$end

$pce=galaga88,
$bio

NEC PC-Engine HuCARD published 34 years ago:

Galaga '88 (c) 1988 NAMCOT.

Galaga '88 is a vertical shooter and conversion of Namco's arcade game of the same name originally released in 1987. Shoot the descending aliens! The game closely follows the gameplay mechanics introduced by Galaga and Galaxian, although it adds its own twists to the classic formula. It introduces a myriad of new and wacky enemies - some comically inflate as they get hit, some combine into larger foes whereas others explode and release swarms of all kind of tiny creatures. Every few levels, the player enters a bonus stage where formations of dancing aliens must be destroyed for points, and some levels even switch to vertical scrolling phases interspersed with a few boss battles. Although the game only features seven large areas (all divided into 25 sub-stages), the player can travel through different dimensions and technically access new and unique levels (two blue warp-pods must be collected in each area in order to jump to a higher dimension, giving the game a total of 22 areas). Finally, as in the original Galaga, some enemies can capture the player's ship with their tractor beams, and successfully freeing the captured ship doubles the player's firepower - the operation can be performed twice for the ultimate and powerful triple-ship! Interestingly, Galaga'88 allows the player to directly start the game with a double-ship (at the cost of one life).

- TECHNICAL -

Game ID: NC63002

- TRIVIA -

Galaga '88 for PC-Engine was released on August 15, 1988 in Japan for 4,900 Yen. It was then re-released on March 17, 2011 as a PC-Engine Classics edition.

This game is known in outside Japan as "Galaga '90". 

Galaga '88 was an arcade game originally released in 1987 by Namco. Galaga '88 for the PC-Engine is a fairly accurate conversion. The first obvious difference is the screen aspect ratio - the arcade game runs on a vertically oriented monitor which gives the player a better field of view. Then each area in the arcade game greets the player with a quick animation featuring a creature mumbling some random alien words, feature curiously removed from the PC-Engine port (probably due to cartridge space limitations). Finally, the arcade game is overall a bit more difficult, and the alien ships are a lot more aggressive.

- PORTS -

* CONSOLES: 
Nintendo Wii [Virtual Console] [JP] (mar.20, 2007) "Galaga '88 [Model PAWJ]" 
Nintendo Wii [Virtual Console] [US] (aug.6, 2007) "Galaga '90 [Model PAWE]" 
Nintendo Wii [Virtual Console] [EU] (aug.10, 2007) "Galaga '90 [Model PAWP]" 
Nintendo Wii [Virtual Console] [AU] (aug.17, 2007) "Galaga '90"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58594&o=2

$end

$tg16=galaga90,
$bio

NEC TurboGrafx-16 cart. published 33 years ago:

Galaga '90 [Model TGX002218] (c) 1989 NEC Home Electronics, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84317&o=2

$end

$gamegear=galaga91,
$bio

Sega Game Gear cart. published 31 years ago:

Galaga '91 [Model T-14057] (c) 1991 NAMCOT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64609&o=2

$end

$nes=galagau,
$bio

Nintendo NES cart. published 34 years ago:

Galaga - Demons of Death (c) 1988 Bandai.

North American release. Game developed in Japan. For more information on the game, please see the Japanese release entry; "Galaga [Model NGG-4500]".

- TECHNICAL -

Game ID: NES-AG-USA

- TRIVIA -

Galaga - Demons of Death for NES was released in September 1988 in North America.

- PORTS -

* CONSOLES: 
Nintendo Wii [Virtual Console] [US] (apr.11, 2007) "Galaga [Model FBRE]" 
Nintendo Wii U [Virtual Console] [US] (aug.15, 2013) "Galaga [Model FA6E]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55165&o=2

$end

$gbcolor=galaga,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Galaga - Destination Earth [Model CGB-BGGE-USA] (c) 2000 Hasbro Interactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67919&o=2

$end

$psx=galagade,
$bio

Sony PlayStation CD published 22 years ago:

Galaga - Destination Earth (c) 2000 Hasbro Interactive, Inc.

- TECHNICAL -

GAME ID: SLUS-01258

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111049&o=2

$end

$gamegear=galaga2,
$bio

Sega Game Gear cart. published 31 years ago:

Galaga 2 (c) 1991 Sega Enterprises, Limited.

- TECHNICAL -

Game ID: 2322

- TRIVIA -

This game is known in Japan as "Galaga '91"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64610&o=2

$end

$info=galaga3,galaga3a,galaga3b,galaga3m,galaga3c,
$bio

Arcade Video game kit published 38 years ago:

Galaga 3 (c) 1984 Namco.

North American release. Game developed in Japan. See the original for more information; "Gaplus".

- TRIVIA -

Galaga 3 was released in October 1984 in the USA as a conversion kit that changed the game's title, possibly to increase recognition among American fans of the Galaxian/Galaga series. The game initially appeared in the USA in July 1984 under its original title, "Gaplus".

James Struckle holds the official record for this game with 137,000 points.

- SERIES -

1. Galaxian (1979)
2. Galaga (1981)
3. Gaplus (1984) : also known as "Galaga 3"
4. Galaga '88 (1987)
5. Galaxian 3 Theatre 6 - Project Dragoon (1990)
6. Galaxian 3 Theatre 6 J2 - Attack Of The Zolgear (1994)
7. Galaga Arrangement (1995) : part of "Namco Classics Collection Vol.1"
8. Galaga - Destination Earth (2000, GBA, PC CD-ROM and PlayStation)
9. Galaga Legions (2008, XBLA)
10. Galaga Legions DX (2010, PSN, XBLA)
11. Galaga 3D Impact (2011, Nintendo 3DS) : part of "Pac-Man & Galaga Dimensions"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=900&o=2

$end

$msx1_flop=galaga,
$bio

Galaga cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230215&o=2

$end

$msx1_cart=galaga,galagab,galagac,galagaa,
$vgmplay=galaga_msx,
$bio

MSX cart. published 38 years ago:

Galaga [Model 08] (c) 1984 NAMCOT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77090&o=2

$end

$info=galagamw,galagamk,galagamf,
$bio

Arcade Video game published 41 years ago:

Galaga (c) 1981 Midway Mfg. Co.

Export release by Midway for North America. Game developed in Japan by Namco. For more information about the game itself, please see the original Namco Upright model entry.

- TECHNICAL -

[Upright model]
[No. 508]

- TRIVIA -

Galaga was released by Midway, under license by Namco, in December 1981 in the USA.

- PORTS -

NOTE: Only ports released in North America [US] are listed here. For ports released in other regions, please see the original Namco Upright model entry.

* CONSOLES: 
Atari 7800 (1987) "Galaga [Model CX7805]" 
Nintendo NES (sept.1988) "Galaga - Demons of Death [Model NES-AG-USA]" 
Sony PlayStation (jul.31, 1996) "Namco Museum Vol.1 [Model SLUS-00215]" 
Nintendo 64 (oct.31, 1999) "Namco Museum 64 [Model NUS-NNME-USA]" 
Sega Dreamcast (june.25, 2000) "Namco Museum [Model T-1403N]" 
Sony PlayStation 2 (dec.4, 2001) "Namco Museum [Model SLUS-20273]" 
Microsoft XBOX (oct.9, 2002) "Namco Museum" 
Nintendo GameCube (oct.9, 2002) "Namco Museum [Model DOL-GNME-USA]" 
Sony PlayStation 2 (aug.30, 2005) "Namco Museum - 50th Anniversary [Model SLUS-21164]" 
Microsoft XBOX (aug.30, 2005) "Namco Museum - 50th Anniversary [Model NMO-2201A-NM]" 
Nintendo GameCube (aug.30, 2005) "Namco Museum - 50th Anniversary [Model DOL-G5NE-USA]" 
Microsoft XBOX 360 [XBLA] (jul.26, 2006) 
Microsoft XBOX 360 [XBLA] (nov.4, 2008) "Namco Museum - Virtual Arcade [Model 21022]" 
Sony PlayStation 3 [PSN] (jul.16, 2009) "Namco Museum Essentials [Model NPUB-30086]" 
Nintendo Wii (nov.16, 2010) "Namco Museum Megamix" 
Nintendo Wii [Virtual Console Arcade] (aug.15, 2013) 
Microsoft XBOX One [XBOX Store] (apr.20, 2016) "Arcade Game Series - Galaga" 
Sony PlayStation 4 [PSN] (apr.20, 2016) "Arcade Game Series - Galaga [Model CUSA-03956]" 

* HANDHELDS: 
Nintendo Game Boy (sept.1995) "Arcade Classic No. 3 - Galaga & Galaxian [Model DMG-AGCE-USA]"
Nintendo Game Boy Advance (june.10, 2001) "Namco Museum [Model AGB-ANME-USA]" 
Sony PSP (aug.23, 2005) "Namco Museum Battle Collection [Model ULUS-10035]" 
Nintendo Game Boy Advance (aug.30, 2005) "Namco Museum - 50th Anniversary [Model AGB-B5NE-USA]" 
Nintendo DS (sept.18, 2007) "Namco Museum DS [Model NTR-YNME-USA]" 
Nintendo 3DS (jul.26, 2011) "Pac-Man & Galaga Dimensions [Model CTR-APGE-USA]" 

* COMPUTERS: 
Commodore C64 (1982) Unlicensed 
Tandy Color Computer (1984) "Galagon" 
PC [MS-DOS] (1997) "Champ Galagon" by CHAMProgramming 
PC [MS Windows, CD-ROM] (oct.25, 2005) "Namco Museum - 50th Anniversary" 
Steam (apr.19, 2016) "Arcade Game Series - Galaga [Model 403430]" 

* OTHERS: 
Arcade (1995) "Namco Classics Collection Vol.1" 
Arcade (2000) "Ms. Pac-Man/Galaga 20th Anniversary Class of 1981 Reunion" 
Mobile Phones (sept.20, 2004) 
Ms. Pac-Man TV Game (2004) by Jakks Pacific 
Arcade (2005) "Pac-Man - 25th Anniversary Edition" 
Ms. Pac-Man TV Game Wireless Version (2005) by Jakks Pacific 
Retro Arcade featuring Pac-Man (2008) by Jakks Pacific 
Apple iPhone/iPod (mar.31, 2009) "Galaga Remix [Model 310662030]" 
Arcade (2010) "Pac-Man's Arcade Party" 
Windows Mobile (apr.1, 2010) "Galaga by Namco" 
Apple iPhone/iPod (june.9, 2011) "Galaga 30th Collection [Model 413616338]" 
Apple iPhone/iPod (apr.20, 2012) "Namco Arcade [Model 465606050]" 
Pac-Man Connect and Play (2012) Bandai
Arcade (2018) "Pac-Man's Pixel Bash"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=31736&o=2

$end

$a7800=galaga,galagau,
$bio

Atari 7800 cart. published 35 years ago:

Galaga (c) 1987 Atari Corporation.

You're under attack! The Galagans are reclaiming planets they lost during a centuries-old interstellar war -- and now they want yours! And you're ready to fight to the bitter end to protect it!

So you join the Intergalactic Warrior Fleet. Without training, you're assigned to your first combat mission -- and on-the-job is the only way to learn. Shaking in your boots, you accept the assignment and board your Intergalactic Command Ship.

- TECHNICAL -

Model CX7805

- SCORING -

Flagships:
first hit in line: 0 points.
second and more hit in line: 150 points.

Hornets:
lined up: 80 points.
attacking: 160 points.

Drones:
lined up: 50 points.
attacking: 100 points.

Destroying a flagship in flight earns bonus points:
Flagship with two Escorts: 1600 points.
Flagship with one Escort: 800 points.
Flagship with no Escorts: 400 points.

Challenging Stages earn bonus points:
Bonus for destroying groups of eight ships: 1000-3000 points.
Bonus for destroying all 40 ships: 10,000 points.
Bonus for destroying less than 40 ships: 100 points per ship.

- TIPS AND TRICKS -

Try a few games at the Novice level first while you're learning to play Galaga. This will help you develop skill and strategy.

When Galagan Flagships deploy blue macro-beams that can capture your Command Ship. To rescue the hostage, hit the Flagship only while it's attacking, or you will destroy your own ship as well. Once you regain your ship, you will have two ships, moving and firing in sync, to attack with.

When a Galagan Flagship is destroyed in flight, the rest of the fleet stops firing for a few seconds of mourning. Move in quickly to blast the Escorts before they can retaliate.

After two waves of attack, then after every third wave, you face a Challenging Stage. Five groups of eight ships fly in various attack patterns. Shoot as many ships as you can before the ships leave. Hit all 40 ships for 10,000 bonus points.

Always have a strategical escape planned to avoid patterns of enemy missile attacks. Scan the screen and think fast to outsmart the Galagan fleet.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50139&o=2

$end

$pc98=galaga,
$bio

NEC PC-9801 Series 5.25in. disk. published 37 years ago:

ギャラガ (c) 1985 Dempa.
(Galaga)

- TECHNICAL -

GAME ID: DP-3100022

Disk for PC-9801M.

- TRIVIA -

Galaga for PC-9801 was released in April 1985 in Japan. Retail price: 5800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48491&o=2

$end

$famicom_flop=galaga,
$bio

Nintendo Famicom disk. published 32 years ago:

Galaga [Model NDS-GAG] (c) 1990 NAMCOT.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65341&o=2

$end

$nes=galaga,
$bio

Nintendo NES cart. published 34 years ago:

Galaga (c) 1988 Bandai

European release. Game developed in Japan. For more information on the game, please see the Japanese release entry; "Galaga [Model NGG-4500]".

- TECHNICAL -

Game ID: NES-AG-EEC

- PORTS -

* CONSOLES: 
Nintendo Wii [Virtual Console] [EU] [AU] (mar.8, 2007) "Galaga [Model FBRP]
Nintendo Wii U [Virtual Console] [EU] [AU] (aug.8, 2013) Galaga [Model FA6P]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65461&o=2

$end

$nes=galagaj,
$vgmplay=galaga_nes,
$bio

Nintendo Famicom cart. published 37 years ago:

Galaga (c) 1985 NAMCOT.

Nintendo Famicom's port.

- TECHNICAL -

Game ID: NGG-4500

- TRIVIA -

Galaga for Famicom was released on February 15, 1985 in Japan

Known export releases:
"Galaga - Demons of Death [Model NES-AG-USA]"
"Galaga [Model NES-AG-EEC]"

- PORTS -

* CONSOLES: 
Nintendo Wii [Virtual Console] [JP] (feb.5, 2007) "Galaga [Model FBRJ]" 
Nintendo Wii [Virtual Console] [KO] (jul.15, 2008) "Galaga [Model FBRK]"
Nintendo 3DS [Virtual Console] [JP] (may.22, 2010) "Galaga [Model TCUJ]" 
Nintendo Wii U [Virtual Console] [JP] (jul.24, 2013) "Galaga [Model FA6J]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54105&o=2

$end

$sg1000=galaga,
$bio

Galaga (c) 198? Aaronix.

Taiwanese version of Sega Galaga.

- TECHNICAL -

[Model W-022]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49030&o=2

$end

$info=galaga,galagao,
$bio

Arcade Video game published 41 years ago:

Galaga (c) 1981 Namco. 

Galaga is a single-screen shoot-em-up in which the player controls a 'Fighter' spaceship and must defend the home planet against the on-coming hordes of alien invaders called "Galagans". The Fighter can only move left and right along the bottom of the screen. 

Galagans fly onto the screen in a variety of formations before forming troop lines at the top of the screen. Once all troop lines are formed the Galagans separate and start attacking the player's Fighter in ones, twos and threes. The top-line Boss Galaga need to be shot twice before they are destroyed. 

The Boss Galaga has a tractor beam that can capture the player's Fighter. A captured Fighter changes color from white to red and stays with that particular Boss until it is destroyed. The Fighter can be retrieved by destroying the Boss that captured it, but players must be careful not to destroy the captured Fighter itself, or that Fighter is lost. A rescued Fighter changes color back to white and links up with the player's current Fighter, doubling its fire power. 

As players progress through each screen, the speed and number of alien attacks increases. Alien formations also become more complex, making the aliens harder to shoot. 

Bonus Fighters are awarded periodically throughout the game, as players reach specific point values, as dictated by the 'Bonus Life' dip switch setting. Each enemy ship also has an assigned point value (see Scoring below). 

The alien troop lines that form at the top of the screen are, from top to bottom: Boss Galaga (in one row of four), Butterflies (red/white bug ships, in two rows of eight, directly below the Boss Galaga), and Bees (blue/yellow bug ships, in two rows of ten, directly below the Butterflies). 

In Stage 1, the enemies do not drop bombs as they fly onto the screen. However, they do so in most of the later stages. 

From Stage 4 onwards, a squadron of special bonus enemies called "transforms" start appearing. They're called transforms because Bees will begin pulsating and move out of formation to change into these bonus enemies. They appear in the form of yellow scorpions in Stages 4, 5, and 6, green 'Spy Ships' from "Bosconian" in Stages 8, 9, and 10, and Galaxian Flagships in Stages 12, 13, and 14. After that, the three different transforms are repeated in the same order. Transforms are always worthwhile targets because they are not very aggressive and are worth more than the other enemies. If all three transforms are destroyed, extra bonus points will be awarded. 

Galaga also features CHALLENGING STAGES, these consist of 40 Galagans that fly onto the screen in formations but do not drop any bombs. The object is to shoot as many of them as possible before they leave the play area. When an entire formation of eight Galagans is destroyed, bonus points are added to the player's score. If all 40 aliens are destroyed, players are awarded a special bonus of 10,000 points. 

Two new gameplay features Galaga introduced are : 
1) Players are given the chance to double their fire power. 
2) The game has a rapid fire (automatic firing) option, whereby the player simply holds the FIRE button down and the space fighter continues to fire at the Galagan army in bursts of two missiles each.

- TECHNICAL -

[Upright model]
Game ID : GG

Main CPU : Zilog Z80 (x3), MB88xx
Sound Chips : Namco 3-channel WSG, discrete circuitry (for the ship explosion sound)

Palette colors : 32 (16 colors for tiles + 16 colors for sprites)

Players : 2
Control : 2-way joystick
Buttons : 1 (FIRE)

- TRIVIA -

Galaga was released in September 1981 in Japan.

Although Galaga was a superior game, it didn't sell the large numbers that "Galaxian" did. One of the first games with a bonus stage. 

The game 'rolls over' at 999,990 points. The 1P score counter is six digits, but the 2P counter is seven digits. Therefore, most good players start a 2-player game and play exclusively on the 2P side so their score won't 'roll over' at 999,990. After the 1,000,000 mark, new Fighters are no longer awarded. 

What happens after finishing Stage 255 depends upon the skill level set in the DIP switches: 
* On the easy skill, the game resets. 
* On the medium skill, the game flips to "Stage 0" which plays as a strange cross between the 2nd Challenging Stage and a regular level where the enemies shoot. The game will advance to Stage 1 after completion, and the game will get easy again. 
* On the hard skill setting, the words "Stage 0" stay on the screen forever. No more enemies ever appear. The player can continue to move the ship and fire, but there is no way to advance to the next level, or to die. To play again, the machine must be reset. 
* On the hardest skill, the game flips to "Stage 0" which plays like Stage 1 (no extra enemies when flying onto the screen), but it is still as difficult as Stage 255. The game will advance to Stage 1 after completion, and the game will get easy again. 

If you have more than seven extra Fighters, the marker for the screen will only show 7 1/2 (!) Fighters remaining. Additional extra Fighters will still be credited, even though they won't show on the screen. 

In Japan, the Bees are referred to as 'Zako' and the Butterflies are referred to as 'Goei'. 

Stephen Krogman holds the official record for this game with 15,999,990 points. 

A Galaga unit appears in the 1983 movie 'WarGames', the 1983 movie 'Spring Break' (being played by one of the main characters), the 1984 movie 'The Karate Kid,' the 1987 movie 'Planes, Trains and Automobiles', and the sitcom 'Two and a Half Men', Season 5, Episode 2 (People Who Love Peepholes), and was shown in 2012 movie 'The Avengers' (a agent soldier was surprised playing in the Helicarrier computer).

- SCORING -

Bee : 50 points in formation or 100 points in flight.
Butterfly : 80 points in formation or 160 points in flight.
Boss Galaga : 150 points in formation or 400 points in flight.
Boss Galaga : 800 points in flight with 1 wingman.
Boss Galaga : 1,600 points in flight with 2 wingmen.
Scorpions : 160 points each, 1,000 points for destroying all 3.
Bosconian Spy Ships : 160 points each, 2,000 points for destroying all 3.
Galaxian Flagships : 160 points each, 3,000 points for destroying all 3.
Captured fighter : 500 points in formation or 1000 points in flight.
Challenging Stage : 100 points per ship destroyed if less than 40.
Challenging Stage : 10,000 points for destroying all 40 ships (Perfect).
Challenging Stage : 1,000 points on the first two Challenging Stages, 1,500 points on the 3rd and 4th, 2,000 points on the 5th and 6th, and 3,000 points from the 7th onward for destroying a complete formation of 8 ships.

- TIPS AND TRICKS -

* Enemy Stop Shooting : on the first stage, kill everything but the two Bees in the bottom left corner. Then just wait, dodging the enemies' shots, until the enemy no longer drops any shots towards you. After the enemies stop firing, let them pass for two more trips and then kill them. For the rest of the game, the enemies will not drop shots. It will take approximately 15 minutes for the enemies to quit shooting at you, so this trick requires a lot of patience. Note : in a 2-player game, only one person has to do the cheat for both players to benefit. But as soon as one of the player's game is over the enemies begin shooting again.

* (BUG) Take The Control Of The Fighter For Free : during the Galaga demo, the Boss Galaga comes down and tries to tractor-beam the Fighter. As soon as that tractor-beam starts, the player can take control of the ship in the demo. The player has two choices here and this will effect how the game handles this bug : If the player allows himself to be captured, the demo will continue as normal and he has the option of controlling the player Fighter or not. The player can choose whether to save the captured Fighter, try to complete the level, etc. The demo mode will complete after 30 seconds and the high-score screen will appear. If the player takes control of the Fighter and destroys the Boss Galaga with the tractor beam, some of the characters on the screen will freeze while others are still moving and doing what they are suppose to be doing. This will last 15-20 seconds, then the game will go to the high score screen.

* Challenging stages are easier if the high score numbers are used to refine your aim. These tips assume a 6-digit high score :
1) On the first two challenging stages, aim your ships so that your left set of bullets falls between the second and third numbers in the high score list.
2) On subsequent challenging stages, aim one set of your bullets between the first and second numbers in the high score list (if the units come from the left) or between the last and next-to-last numbers (if the units come from the right). This will allow you to hit descending enemies at the highest possible point.

* Here is a neat (and useless) Galaga trick : It is possible to end the game with a 200% ratio. The 200% hit-miss ratio trick can only be done with your first shot of the game. When the game starts, don't move, and fire only one shot. If you time it correctly, two enemies will be killed at once. Let your remaining Fighters be destroyed, and presto : a better-than-perfect result.

* Easter Egg :
1) Enter service mode.
2) Keep B1 pressed and enter the following sequence : Right(x5), Left(x6), Right(x3), Left(x7). '(c) 1981 NAMCO LTD.' will be added at the bottom of the screen.

- SERIES -

1. Galaxian (1979)
2. Galaga (1981)
3. Gaplus (1984) : also known in the USA as "Galaga 3"
4. Galaga '88 (1987)
5. Galaxian 3 Theatre 6 - Project Dragoon (1990)
6. Galaxian 3 Theatre 6 J2 - Attack Of The Zolgear (1994)
7. Galaga Arrangement (1995) : part of "Namco Classics Collection Vol.1"
8. Galaga - Destination Earth (2000, GBA, PC CD-ROM and PlayStation)
9. Galaga Arrangement (2005, PSP) : part of "Namco Museum Battle Collection" 
10. Galaga Remix (2007, Wii) : part of "Namco Museum Remix" 
11. Galaga Legions (2008, XBLA)
12. Galaga Legions DX (2010, PSN, XBLA)
13. Galaga 3D Impact (2011, Nintendo 3DS) : part of "Pac-Man & Galaga Dimensions"

- STAFF -

Music by : Nobuyuki Ohnogi

- PORTS -

NOTE : For ports released in North America, please see the Midway Upright Model entry.

* CONSOLES: 
[JP] Sega SG-1000 (1983) "Sega-Galaga [Model G-1022]" 
[TW] Sega SG-1000 (198?) "Galaga [Model W-022]" 
[JP] Nintendo Famicom (feb.15, 1985) "Galaga [Model NGG-4500]" 
[EU] Nintendo NES (1988) "Galaga [Model NES-AG-EEC]" 
[JP] Nintendo Famicom Disk (june.22, 1990) "Galaga [Model NDS-GAG]" 
[JP] Sony PlayStation (nov.22, 1995) "Namco Museum Vol.1 [Model SLPS-00107]" 
[EU] Philips CD-i (1996) "Arcade Classics [Model 810 0329]" 
[AU]Sony PlayStation (1996) "Namco Museum Vol.1 [Model SCES-00243]" 
[EU] Sony PlayStation (aug.1996) "Namco Museum Vol.1 [Model SCES-00243]" 
[JP] Sony PS2 (jan.26, 2006) "Namco Museum Arcade Hits! [Model SLPS-25590]" 
[EU] Microsoft XBOX (mar.24, 2006) "Namco Museum - 50th Anniversary" 
[EU] Sony PS2 (mar.31, 2006) "Namco Museum - 50th Anniversary [Model SLES-53957]" 
[EU] Nintendo GameCube (may.5, 2006) "Namco Museum - 50th Anniversary [Model DOL-G5NP-EUR]" 
[EU] [JP] Microsoft XBOX 360 [XBLA] (jul.26, 2006) 
[JP] Sony PlayStation 3 [PSN] (jan.29, 2009) "Namco Museum.comm [Model NPJB-00012]" 
[EU] Microsoft XBOX 360 [XBLA] (may.15, 2009) "Namco Museum - Virtual Arcade" 
[AU] Microsoft XBOX 360 [XBLA] (june.4, 2009) "Namco Museum - Virtual Arcade" 
[JP] Microsoft XBOX 360 [XBLA] (nov.5, 2009) "Namco Museum - Virtual Arcade [Model 2RD-00001]" 
[JP] Nintendo Wii [Virtual Console Arcade] (nov.24, 2009) 
[EU] Sony PlayStation 3 [PSN] (apr.1, 2010) "Namco Museum Essentials [Model NPEB-00104]" 
[AU] Sony PlayStation 3 [PSN] (apr.1, 2010) "Namco Museum Essentials" 
[EU] [AU] [JP] Microsoft XBOX One [XBOX Store] (apr.20, 2016) "Arcade Game Series - Galaga" 
[EU] [AU] Sony PlayStation 4 [PSN] (apr.20, 2016) "Arcade Game Series - Galaga [Model CUSA-03865]" 
[JP] Sony PlayStation 4 [PSN] (apr.20, 2016) "Arcade Game Series - Galaga [Model CUSA-03668]" 

* HANDHELDS: 
Nintendo Game Boy [UK] (1995) "Arcade Classic No. 3 - Galaga & Galaxian [Model DMG-AGCP-UKV]" 
[EU] Nintendo Game Boy (1995) "Arcade Classic No. 3 - Galaga & Galaxian [Model DMG-AGCP-NOE]" 
[JP] Nintendo Game Boy (1995) "Galaga & Galaxian [Model DMG-AGCJ-JPN]" 
[JP] Nintendo Game Boy (jul.21, 1996) "Namco Gallery Vol.1 [Model DMG-ANGJ-JPN]" 
[JP] Nintendo GBA (dec.7, 2001) "Namco Museum [Model AGB-ANMJ-JPN]" 
[EU] Nintendo GBA (dec.7, 2001) "Namco Museum [Model AGB-ANMP-EUR]" 
[JP] Sony PSP (feb.24, 2005) "Namco Museum [Model ULJS-00012]" 
Sony PSP [KO] (may.2, 2005) "Namco Museum [Model UCKS-45005]" 
[EU] Sony PSP (dec.9, 2005) "Namco Museum Battle Collection [Model UCES-00116]" 
[EU] Nintendo GBA (mar.31, 2006) "Namco Museum - 50th Anniversary [Model AGB-B5NP-EUR]" 
[JP] Nintendo DS (oct.11, 2007) "Namco Museum DS [Model NTR-YNMJ-JPN]" 
[EU] Nintendo DS (feb.29, 2008) "Namco Museum DS [Model NTR-YNMP-EUR]" 
Nintendo 3DS [JP] (june.23, 2011) "Pac-Man & Galaga Dimensions [Model CTR-APGJ-JPN]" 
Nintendo 3DS [AU] (aug.25, 2011) "Pac-Man & Galaga Dimensions [Model CTR-APGP-AUS]" 
Nintendo 3DS [EU] (aug.26, 2011) "Pac-Man & Galaga Dimensions [Model CTR-APGP-EUR]" 

* COMPUTERS: 
[EU] Commodore C64 (1982) Unlicensed 
[JP] Casio PV-2000
[EU] BBC B (1983) "Zalaga" by Aardvark 
[EU] Acorn Electron (1984) "Zalaga" by Aardvark 
[JP] MSX (1984) 
[JP] NEC PC-9801 (apr.1985) 
[JP] Fujitsu FM-7 (1985) 
[JP] Fujitsu FM-77 (1985) 
[EU] Sharp MZ-700 "Galao" 
[EU] Sharp MZ-1500 
[JP] Sharp X1
[EU] Sharp MZ2500
[JP] PC [MS Windows] (dec.24, 1998) "Namco History Vol.4" 
[AU] PC [MS Windows, CD-ROM] (mar.27, 2006) "Namco Museum - 50th Anniversary" 
[EU] PC [MS Windows, CD-ROM] (may.19, 2006) "Namco Museum - 50th Anniversary" 

* OTHERS: 
[JP] Arcade (1995) "Namco Classics Collection Vol.1"
[JP] PC [MS Windows, Online] (apr.20, 2016) "Arcade Game Series - Galaga"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=898&o=2

$end

$dragon_cass=galagon,
$bio

Galagon (c) 198? Microdeal

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116362&o=2

$end

$a800_flop=galahad,
$bio

Atari 400/800 disk. published 40 years ago:

Galahad and the Holy Grail (c) 1982 APX

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=217882&o=2

$end

$megadriv=galahad,
$vgmplay=galahad_md,
$bio

Sega Genesis cart. published 30 years ago:

Galahad (c) 1992 Electronic Arts.

- TECHNICAL -

GAME ID: 7114

- TRIVIA -

Reviews:
[FR] Consoles+ No. 13 (October 1992): 86/100

- TIPS AND TRICKS -

GAME GENIE CODE: ATBT-AA2A
Master code. Gets rid of the blank screen and makes the game load faster.

GAME GENIE CODE: RYBA-E604
Press the Jump button to slowly fly upwards. Press Jump button again to drop back down. You can control your character while flying. Press and hold Jump button for normal jump. You can also walk off ledges without falling (walk on air).

GAME GENIE CODE: B6HT-AAE8
Can select up to 15 lives in the Option menu. Only works on Normal difficulty. Note that "?" = 15 lives.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70976&o=2

$end

$galaxy=galakrat,
$bio

Galaksija cass. published 37 years ago:

Galakticki Rat (c) 1985 Voja, Antonic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235854&o=2

$end

$info=starfght,
$bio

Arcade Video game published 43 years ago:

Galaktron (c) 1979 Jeutel.

Fore more information about the game itself, please see the original Galaxian entry.

- TRIVIA -

The titlescreen title says 'Je suis le Galaktron', this translates from French as 'I'm the Galaktron'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5172&o=2

$end

$info=galaktron,
$bio

Arcade Video game published 43 years ago:

Galaktron (c) 1979 PETACO [Proyectos Electromecanicos de Tanteo y Color].

Bootleg/hack of "Galaxian".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259386&o=2

$end

$spectrum_cass=galakzio,galakzio_a,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Galakzions (c) 1983 Mikro-Gen

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79042&o=2

$end

$cpc_flop=galatici,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Galatic Invaders (c) 1986 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124609&o=2

$end

$m5_cart=galax,
$bio

Sord M.5 cart. published 41 years ago:

Galax (c) 1981 Sord Computer Corp. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95349&o=2

$end

$dragon_cass=galxattxs,
$bio

Galax Attax (c) 198? Eurohard S.A.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116674&o=2

$end

$dragon_cass=galxattx,
$bio

Dragon cass. published 40 years ago:

Galax Attax (c) 1982 Dragon Data, Ltd.

- TECHNICAL -

GAME ID: A0534

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116453&o=2

$end

$info=galaxi,
$bio

Video Slot Machine published 22 years ago:

Galaxi (c) 2000 B.R.L.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=27325&o=2

$end

$info=galaxia,galaxiaa,galaxiab,galaxiac,
$bio

Arcade Video game published 43 years ago:

Galaxia (c) 1979 Zaccaria.

Italian license from Namco "Galaxian".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4946&o=2

$end

$cpc_cass=galaxia,
$bio

Amstrad CPC cass. published 38 years ago:

Galaxia (c) 1984 Kuma Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96437&o=2

$end

$cpc_flop=galaxia1,galaxia101,galaxiau,galaxiau01,galaxiau02,galaxiau03,
$bio

Amstrad CPC 464 disk. published 38 years ago:

Galaxia (c) 1984 Kuma Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120674&o=2

$end

$pmd85_cass=galaxia,
$bio

Tesla PMD-85 cass. published 34 years ago:

Galaxia (c) 1988 Ceres Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236469&o=2

$end

$msx1_flop=galaxia,
$bio

Galaxia Cracked (c) 19?? Unknown.

Tape to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133142&o=2

$end

$info=galaxian,galaxiana,galaxbsf,galaxianbl,galaxbsf2,galaxianbl2,galaxianbl3,
$bio

Arcade Video game published 43 years ago:

Galaxian (c) 1979 Namco.

Galaxian is a legendary single-screen shoot-em-up that took everything that made Taito's ground-breaking "Space Invaders" so good, and improved upon it on every level. Each screen starts with a wave of multi-colored aliens moving left and right at the top of the screen; the aliens quickly break ranks and start dive-bombing the Galaxip (player's ship) - either in single units or in groups of 3 - dropping multiple missiles as they descend. All of the aliens need to be destroyed before the player can progress to the next wave. 

- CAST OF CHARACTERS - 

Galaxip : This is the name of the ship which you control at the bottom of the screen. 

Galaxian : These attacking aliens come in three varieties: blue, purple, and red. They begin in formation at the top of the screen and will occasionally swoop down to attack you before returning to their position in the formation. 

Flagship : At least two of these appear at the top of the formation at the start of each stage. They will swoop down to attack with one or two red Galaxians if any are nearby. If a flagship is one of the last enemies left of the screen, it will run away and appear as a third Flagship at the start of the next stage.

- TECHNICAL -

This was the first title to use the now familiar 'Namco Cabinet', which was used for Galaxian, "Galaga", "Pac-Man", "Ms. Pac-Man". Several other titles used nearly identical cabinets as well. These machines are white, with painted sideart of a green dragonfly alien (done up in blue, green. and black). The marquee is rather large and displays a blue and green 'Galaxian' logo (which is painted on a sheet of glass, they don't make them like that anymore). The control panel and monitor bezel are not highly decorated, but do feature some game instructions. Finally this machine uses neon green t-molding (edge trim), it is difficult to find replacement trim in that same exact shade.

The earliest Galaxian machines used a 25-inch G02 monitor, but later machines shipped with the standard 19-inch Electrohome G07 monitor. Any normal standard resolution arcade monitor should work as a replacement. "Pac-Man" PCBs will work in Galaxian machines, but require a 4-way joystick, instead of the 2-way model that Galaxian normally has. The sound pinout is also different, so one would need to rewire the connector to hear any Pac-Man sounds. You can also plug a Galaxian PCB into a Pac-Man. Again, the sound would need to be wired up at the connector and you'd have to push UP on the joystick to fire.

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound Chips : Tone generator and discrete circuits

Players : 2
Control : 2-way Joystick 
Buttons : 1 (FIRE) 

Alternate Japanese cabinet versions):
Buttons : 3 (LEFT, RIGHT, FIRE)

- TRIVIA -

Galaxian was released on October 31, 1979 in Japan.

Galaxian was the first video game to be released with 100 percent of its graphics displayed in true R.G.B. color. 

Space battles of all kinds played a major role during the golden age of video games. With the introduction of Galaxian, players were transported to the most colorful and challenging space battle yet.

* A place in video game history : "Galaxian captivated the minds of quite a few arcade enthusiasts," said Chris Lindsey, director of the National Video Game and Coin-Op Museum in St. Louis. "It was a relatively early entry in the golden age of video games, and it capitalized on the enthusiasm created by the earlier video game classic, "Space Invaders", while providing a more colorful, enjoyable, and demanding gaming experience.
Galaxian had smarter bad guys than "Space Invaders", and it demanded that the player really pay attention to what was going on. And there were no shields, like many games have today. You really had to stay on the ball. Galaxian also had great sound and used elements that have since become standard -- such as flags and other symbols to mark the player's progression through different levels of game play.".

* The great 25-cent escape : "Galaxian definitely gets an enthusiastic response," Lindsey said. "In fact, I deliberately position the game near the entrance of the museum. Often it's the first game people go to." Lindsey often sees parents trying to convey to their child the excitement of these great games. "It is funny for me when I see a father trying to explain a game to his kid. Junior really just wants to get on the game and figure it out, and Dad wants to do a demo. Dad starts instructing Junior while Junior is sort of looking around, wondering how he can get away. But Dad continues, busily explaining the nuances of the game, which he knows Junior can't get on the first play. This all shows the enthusiasm that a certain generation still has for these terrific games."
With or without a parent's help, Lindsey sees a younger generation embracing the classic arcade games. "Kids by themselves will actually do quite well on these games," Lindsey said. "I'm somewhat surprised when I see how good kids are at picking up games. I sort of think that because I'm older, I should be able to play better, and that's not always the case with video games. That's a lesson an entire generation has had to learn.".

* Namco notes : Galaxian was one of Namco's first video games, and engineers throughout the company were gathered into a special team. As the game neared completion, the engineers suspected they had created a good game because other Namco employees were extremely "excited and crazy about the game." Once Galaxian was released, they knew they had a winner because, as one Namco engineer reported, "People [at the arcades] piled their coins onto the game cabinets to keep playing, and those who were waiting were very irritated because their turn never came. There were huge lines of people around each machine.".

The Galaxian Flagship became a trademark of Namco as it makes cameo appearances in other Namco classics :
* "Pac-Man" (1980) and "Pac-Man Plus" (1982) : The flagship makes an appearance as the bonus fruit in rounds 9 and 10, and is worth 2,000 points if Pac-Man eats it. 
* "Galaga" (1981) : The flagship makes an appearance as one of the "transform" ships. It splits into 2, then 3 clones of itself. They are worth 160 points each, and killing all 3 scores a bonus of 3,000 points. 
* "Dig Dug" (1982) : The flagship makes an appearance as the bonus vegetable in rounds 16 and 17, and is worth 7,000 points if Dig Dug picks it up. 
* "Super Pac-Man" (1982) : All regular edible items on rounds 15, 31, 47, and 63 are flagships, and they are worth 150 points each. Starting from their second appearance, Round 31, they are 160 points instead. 
* "Pac & Pal" (1983) : The flagship makes an appearance as one of the "special items" that make Pac-Man turn blue when eaten, and allows him to stun the ghosts for a short while by shooting a Galaga-style tractor beam. It is worth 1,000 points if Pac-Man eats it or intercepts it from Miru. 
* "Pac-Land" (1984) : The ghosts in airplanes sometimes drop flagships and they are worth 7,650 points (765 being Namco's goroawase number in Japanese) if eaten. 
* "Super Xevious" (1984) : The flagship makes an appearance in a silver form and as an enemy, and sometimes several of them attack at once. They are worth 300 points each. 
* "Quester" (1987) : In Round 5, the bricks form a Galaxian Flagship.
* "Pac-Mania" (1987) : The flagship makes a 3-D appearance as a special item and in two forms as well, the other one being the silver form from "Super Xevious". The regular one and the silver one are worth 7,650 points if eaten.
* "Pistol Daimyo no Bouken" (1990) : The flagship makes an appearance as an enemy along with the other Galaxian characters, and they attempt to hit Pistol Daimyo with their fire. 
* "Tinkle Pit" (1994) : The flagship also makes an appearance with the other Galaxian characters, but this time they appear as bonus items. It is worth 800 points if collected. 
* "Tekken" (1994 - Arcade, 1995 - PlayStation) and "Tekken 2" (1995 - Arcade, 1996 - PlayStation) : Winning at least seven rounds in Arcade Vs. mode will reveal the Galaxian flagship on the lower left (or right) hand corner of the screen. In order for this to work, "Number of Wins Shown By" must be set to Fruit. 
* "Namco Classic Collection Vol.1" (1995) : The flagship makes an appearance in "Galaga Arrangement" as a Challenging Stage enemy in Space-Plant Zone (Stage 20) and normally in Space-Flower Zone (Stage 26). If killed normally, they are worth 150 points. If killed in Challenging Stage, they are worth 300 points.
* "Namco Classic Collection Vol.2" (1996) : The flagship appears in both "Pac-Man Arrangement" and "Dig Dug Arrangement". In "Pac-Man Arrangement", it makes its appearance in World 4-1 and 4-2 and is worth 5,000 points if Pac-Man eats it. In "Dig Dug Arrangement", it appears in Stages 17 and 18 and is worth 7,000 points if Dig Dug picks it up.
* "Pac-Man World" (1999) : The flagship appears again in a Pac-Man game. This time, the item must be collected in order to access the mazes.
* "Pac-Man World 2" (2002) and "Pac-Man World 3 (2005) : The flagship teleports Pac-Man to mazes. The point value will be the same as the points earned in the maze (if completed), plus 2000.
* "Namco Museum Battle Collection" (2005) : The arrangement versions of "Pac-Man" and "Dig Dug", later called "Pac-Man Remix" and "Dig Dug Remix" in the iOS version, feature the flagship. "Pac-Man Remix" features both the flagship, worth 3,200 points, and the red drone, worth 2,800 points, as fruit items, while on "Dig Dug Remix", the flagship is a vegetable item and is worth 7,000 points. 
"Dig Dug - Digging Strike" (2005) : Just like the first "Dig Dug", the flagship appears as a vegetable on stage 13, except it's worth 6,000 points.
"Pac-Man Championship Edition" (2007) and "Pac-Man Championship Edition DX" (2010) : The flagship reappears, but is this time joined by the Galaga Boss, Queen Gaplus, and two drones, one each from "Galaga" and Galaxian.

Gary Whelan holds the official record for this game with 1,114,550 points, achieved August 24, 2006 at Dukinfield in the UK.

The game can be played while the main game loads in the Sony PlayStation's port of "Ridge Racer".

- UPDATES -

The only code difference between the original Namco version and the licensed Midway version is that the 'Bonus Galaxip' text is printed on a different line.

In Namco Set 2 : 
* Lives dip switch can be set to 3 or 5 lives. The default is 3 lives.
* Extra life dip switch can be set to 4,000 (meaning a bonus Galaxip at 4,000 points), 5,000 points, 7,000 points, or None (meaning no bonus Galaxip at any time). The default is 4,000.

In Midway Set 2 : 
* Extra life dip switch can be set to None, 3,000, 4,000, or 5,000. The default is None.

In the bootleg version : 
* Extra life dip switch can be set to None, 20,000, 40,000, or 80,000. The default is None.

- SCORING -

Blue Galaxian: 30 points in formation, 60 points in flight
Purple Galaxian: 40 points in formation, 80 points in flight
Red Galaxian: 50 points in formation, 100 points in flight
Flagship: 60 points in formation, 150 points in flight
Flagship: 200 points in flight with one escort
Flagship: 300 points in flight with two escorts, Flagship killed before both escorts
Flagship: 800 points in flight with two escorts, Flagship killed after both escorts

* The maximum possible score shown is 999,990. Scores higher than this roll back to zero, but the high score will show the last score achieved before the rollover, which can vary from 999,990 to 999,200.

- TIPS AND TRICKS -

* The action starts immediately as soon as you start your game. The Galaxians will be set up in formation and your Galaxip will be placed in the middle of the bottom of the screen. The action starts immediately. You can only have one shot in the air at any time so plan your shots accordingly. The game starts off slowly with only 2 or 3 Galaxians attacking your Galaxip at one time. They will drop 3 to 4 laser shots. As the waves progress, more Galaxians will come after your Galaxip until you will usually have 10-15 at any one time swooping down on it.

Each wave starts out with the Galaxians in formation, in the following quantities (in order from top to bottom) :
Flagships : 2 (plus any that have escaped from battle in the previous wave, up to a maximum of 4 altogether)
Red Galaxians (Escorts) : 6 (in 1 row, directly below the flagships)
Purple Galaxians : 8 (in 1 row, directly below the red Galaxians)
Blue Galaxians : 30 (in 3 rows of 10, directly below the purple Galaxians)

Flagships and red Galaxians are special enemies : they create convoys. Flagships have other special properties (see below). Purple and blue Galaxians are regular enemies.

* The Galaxip can fire only shot on the screen at a time. It is possible to kill 2 enemies with one shot if they are flying extremely close to each other.

* Missiles shot at the formation which miss by going between columns or near an outer edge of a column, will cause the formation to pause its left-right movement for a very short moment. This will usually, but not always, prevent missed shots near the columns from hitting the enemies in the upper rows of the formation which might otherwise be hit by moving into the shot as it flies by.

* Enemies peel away from the formation and attack the Galaxip. Enemies fire at the Galaxip during their attack, but they can’t fire after they pass an invisible horizontal line just above the Galaxip.

* Enemies always begin attack runs from the edges of the formation, never from the middle. This also applies to Flagships but it is not readily observable unless there are 3 or 4 Flagships present.

* A 'swarm' is triggered by either of 2 criterion :
1. The total number of enemies in formation is 3 or less.
2. The total number of blue and purple Galaxians in formation is zero. This can occur when there are many Flagships and red Galaxians still present in formation.

* When the 'swarm' starts, enemies that begin an attack do not return to formation : they keep attacking. Once started, a 'swarm' can only be ended by killing all of the enemies and/or letting them escape, or by the Galaxip getting hit. 

* Before the 'swarm' starts, enemies that attack, which are not killed, return to the formation. Since these enemies were on the edge of the formation and able to attack once, they are very likely to attack again soon.

* When not in 'swarm', a maximum of 4 regular enemies can attack at any one time.

* Flagships and convoys can attack at any time as long as another convoy attack is not already commencing; only one convoy attack can happen at a time.

* A Flagship will always create a convoy with the maximum number of red escorts available to it, unless the 'swarm' has started.

* The Flagships 'capture' up to 3 red escorts while they are in formation :  Whenever there is a Flagship in formation directly above an escort or above it to one side, that escort is captured and cannot attack on its own. This capture effect ends when a 'swarm' begins.

* The Flagships can escape from the battle only if all three red escorts under their place in the formation have been killed. Flagships that escape will appear on the next attack wave, up to a maximum of 4 Flagships at the start of any wave.

* When an attacking Flagship is killed, all enemies stop firing for a short period of time. If this kill occurs before the 'swarm', there will also be no new attacks from the formation during this period. These benefits never occur for killing a Flagship that is in formation.

* The flags which count the rounds show a maximum of round 48; rounds 48 and up are shown as round 48. However if round 256 is achieved, the flags start to roll over, but with some graphical glitches; the flags that were showing round 48 begin to get overwritten, one at a time. This results in the big 10-flags being cut in half by the regular flags which start to appear, until all 4 of the 10-flags are replaced by small ones. 16 single flags show during rounds 256+8 and 256+9 (rounds 264 and 265). The glitch ends at round 256+10 (266), which shows a single 10 flag.

* After wave 1, it is possible to kill any one enemy, even a Flagship, in a brand new formation by shooting at just the right time and place before the formation teleports in at the start of a new round.

* The Galaxians that come down in a smooth pattern are the easiest to kill plus their shots are easy to avoid. The hard ones to kill (usually the purple Galaxians) are the ones where the Galaxian 'bounces' from side-to-side dropping shots since those shots cover a very large area.

* The corners can be a death trap. When the Galaxians come down firing, their shots do not come straight down but they angle toward the direction that the Galaxian is traveling. In addition, the Galaxians have a tendency to 'charge' into the corners. You get the points if a Galaxian rams your Galaxip but you also lose your Galaxip in the process.

* The Flagships are the big points in the game. Try to avoid shooting the red Galaxians since they act as escorts for the Flagship. Wait until a Flagship comes down with two escorts. If you can't get aligned to take all three out quickly, let them pass. If you do get a good angle on them, you will have to fire quickly to pick off the two escorts first, then the Flagship. If you hit the Flagship first, you get significantly less points.

* Do not stop moving. If you do, you will be caught in a crossfire. The Galaxians tend to leave small areas of safety open between their shots. Also, make sure you are constantly hitting their formation to reduce their numbers (again, don't kill off the red ones).

* As you progress into the higher waves, the Galaxians tend to move quicker, fly more erratic patterns, and 'gang up' on your Galaxip. Plan accordingly for this.

- SERIES -

1. Galaxian (1979)
2. Galaga (1981)
3. Gaplus (1984) : also known in the USA as "Galaga 3"
4. Galaga '88 (1987)
5. Galaxian 3 Theatre 6 - Project Dragoon (1990)
6. Galaxian 3 Theatre 6 J2 - Attack Of The Zolgear (1994)
7. Galaga Arrangement (1995) : part of "Namco Classics Collection Vol.1"
8. Galaga - Destination Earth (2000, GBA, PC CD-ROM and PlayStation)
9. Galaga Arrangement (2005, PSP) : part of "Namco Museum Battle Collection" 
10. Galaga Remix (2007, Wii) : part of "Namco Museum Remix" 
11. Galaga Legions (2008, XBLA)
12. Galaga Legions DX (2010, PSN, XBLA)
13. Galaga 3D Impact (2011, Nintendo 3DS) : part of "Pac-Man & Galaga Dimensions"

- PORTS -

NOTE: For ports released in North America, please see the Midway Upright model entry.

* CONSOLES: 
[JP] Epoch Cassette Vision (aug.10, 1981)
[JP] Atari 2600 (1983)
[JP] Nintendo Famicom (sept.7, 1984) "Galaxian [Model NGX-4500]" 
[JP] Nintendo Famicom Disk (jul.20, 1990) "Galaxian [Model NDS-GXN]"  
[JP] Sony PlayStation (june.21, 1996) "Namco Museum Vol.3 [Model SLPS-00390]" 
[AU] Sony PlayStation (1997) "Namco Museum Vol.3 [Model SCES-00268]" 
[EU] Sony PlayStation (feb.1997) "Namco Museum Vol.3 [Model SCES-00268]" 
[JP] Sony PS2 (jan.26, 2006) "Namco Museum Arcade Hits! [Model SLPS-25590]" 
[EU] Microsoft XBOX (mar.24, 2006) "Namco Museum - 50th Anniversary" 
[EU] Sony PS2 (mar.31, 2006) "Namco Museum - 50th Anniversary [Model SLES-53957]" 
[EU] Nintendo GameCube (may.5, 2006) "Namco Museum - 50th Anniversary [Model DOL-G5NP-EUR]" 
[JP] Nintendo Wii (dec.6, 2007) "Minna de Asobou! Namco Carnival [Model RVL-RNWJ-JPN]" 
[EU] Nintendo Wii (apr.18, 2008) "Namco Museum Remix [Model RVL-RN2P]" 
[KO] Nintendo Wii (apr.26, 2008) "Namco Museum Remix [Model RVL-RNWK-KOR]" 
[AU] Nintendo Wii (may.1, 2008) "Namco Museum Remix [Model RVL-RN2P]" 
[EU] Microsoft XBOX 360 (may.15, 2009) "Namco Museum - Virtual Arcade" 
[AU] Microsoft XBOX 360 (june.3, 2009) "Namco Museum - Virtual Arcade" 
[JP] Nintendo Wii [Virtual Console Arcade] (sept.29, 2009) 
[JP] Microsoft XBOX 360 (nov.5, 2009) "Namco Museum - Virtual Arcade [Model 2RD-00001]" 

* HANDHELDS: 
[UK] Nintendo Game Boy (1995) "Arcade Classic No. 3 - Galaga & Galaxian [Model DMG-AGCP-UKV]" 
[EU] Nintendo Game Boy (1995) "Arcade Classic No. 3 - Galaga & Galaxian [Model DMG-AGCP-NOE]" 
[JP] Nintendo Game Boy (1995) "Galaga & Galaxian [Model DMG-AGCJ-JPN]" 
[JP] Nintendo Game Boy (nov.29, 1996) "Namco Gallery Vol.2 [Model DMG-AN2J-JPN]" 
[JP] Nintendo GBA (dec.7, 2001) "Namco Museum [Model AGB-ANMJ-JPN]" 
[EU] Nintendo GBA (dec.7, 2001) "Namco Museum [Model AGB-ANMP-EUR]" 
[JP] Sony PSP (feb.24, 2005) "Namco Museum [Model ULJS-00012]" 
[KO] Sony PSP (may.2, 2005) as 'Old Galaga' in "Namco Museum [Model UCKS-45005]" : Marks the only ever official connection between the Galaxian and Galaga series
[EU] Sony PSP (dec.9, 2005) "Namco Museum Battle Collection [Model UCES-00116]" 
[JP] Nintendo DS (oct.11, 2007) "Namco Museum DS [Model NTR-YNMJ-JPN]" 
[EU] Nintendo DS (feb.29, 2008) "Namco Museum DS [Model NTR-YNMP-EUR]" 

* COMPUTERS: 
[EU] Exidy Sorcerer 
[JP] Apple II (1980) Star Craft Tokyo 
[JP] Apple II (1981) "Alien Typhoon" by Star Craft 
[EU] BBC B (1982) "Arcadians" by Acornsoft 
[EU] Acorn Electron (1982) "Arcadians" by Acornsoft 
[EU] Sinclair ZX81 (1982) "ZX Galaxians" by Artic 
[EU] Sinclair ZX Spectrum (1982) by Artic 
[EU] Commodore C64 (1983) "Galaxions" by Solar Software 
[EU] Commodore C64 (1983) 
[EU] Sinclair ZX Spectrum (1983) by Atarisoft 
[UK] Sinclair ZX Spectrum (1983) "Galactians" by DK'Tronics 
[JP] MSX (1984)
[EU] MSX (1984) by Bug-Byte 
[JP] Fujitsu FM-7 (1985) 
[JP] Sharp X1 by Dempa 
[JP] NEC PC-88
[EU] Atari ST (1993) "Galaxian" - PD / Shareware by Sinister Developments 
[EU] PC [MS-DOS] (1996) "Galaxi" - PD / Shareware by Kurt W. Dekker 
[EU] Commodore Amiga (1998, "Galaxians v1.3" by PD / Shareware - Kev Gallagher 
[JP] PC [MS Windows, CD-ROM] (dec.24, 1998) "Namco History Volume 4" 
[AU] PC [MS Windows, CD-ROM] (mar.27, 2006) "Namco Museum - 50th Anniversary" 
[EU] PC [MS Windows, CD-ROM] (may.19, 2006) "Namco Museum - 50th Anniversary" 

* OTHERS: 
VFD tabletop game (1980) by Bandai 
VFD tabletop game (19??) "Moon Alien", alt. name, by Bandai 
VFD tabletop game [JP] (19??) "Beam Galaxian" by Bandai 
VFD handheld game (1981) "Galaxian 2" by Entex (or Futuretronics) : called Galaxian 2 because it can be a two-player game. 
[JP] VFD handheld game (1981) "Astro Galaxy" by Entex. 
VFD handheld game (1981) "Astro Invader", Hales release by Entex 
LCD Keychains handheld game (1997) by Bandai

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Arcade Video game published 43 years ago:

Galaxian (c) 1979 Irem Corp.

License from Irem Corp. For more info about the game itself, please see the Namco entry.

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Arcade Video game published 43 years ago:

Galaxian (c) 1979 Taito Corp.

Licensed from Namco to Taito for manufacture and distribution. For more information about the game, please see the original Namco entry.

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Arcade Video game published 43 years ago:

Galaxian (c) 1979 CIRSA [Compagna Internacional de Recreativos, s.a.].

Unlicensed Spanish version.

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$pc8001_flop=galaxiangk,
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NEC PC-8001 disk. published 42 years ago:

Galaxian (c) 1980 Compaq

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Arcade Video game published 42 years ago:

Galaxian (c) 1980 R. Franco [Recreativos Franco].

Spanish bootleg made by Recreativos Franco, which roughly translates to Recreational Franco, which implies entertainment while playing games. The only main differences between this version and the original are that it's entirely in Spanish, all Namco copyrights have been replace with 'R. Franco', and the ships shoots lasers at a slightly higher speed.

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Arcade Video game published 42 years ago:

Galaxian (c) 1980 René Pierre.

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Arcade Video game published 42 years ago:

Galaxian (c) 1980 Electromar.

Spanish clone.

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Acorn Atom cass. published 41 years ago:

Galaxian (c) 1981 Bug-Byte [Grandslam div.] [London, England]

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Tabletop game published 40 years ago:

Galaxian (c) 1982 Coleco Industries, Inc.

Tabletop VFD game based on the famous arcade video game.

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IBM PC 5.25in. disk. published 39 years ago:

Galaxian (c) 1983 Tengen, Inc. [Milpilas, CA, USA]

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Apple II 5.25 disk. published 39 years ago:

Galaxian (c) 1983 Thunder Mountain

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Sharp X1 cass. published 38 years ago:

Galaxian (c) 1984 Dempa Shinbunsha.

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MSX cass. published 38 years ago:

Galaxian (c) 1984 Bug Byte

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Galaxian (c) 198? Geimu Kyoujin

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Galaxian (c) 198? Artic International.

Unlicensed release.

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Sharp X68000 Series 5.25in. disk. published 26 years ago:

Galaxian (c) 1996 XYZ.

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Galaxian (c) 199? HiCom

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Galaxian (c) 19?? CCE

South American release. See Atari's "Galaxian [Model CX2684]" for more information about the game itself.

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Galaxian (c) 19?? Digivision

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Galaxian (c) 19?? Unknown

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Galaxian (c) 19?? Unknown

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Sinclair ZX Spectrum cass. published 34 years ago:

Galaxian '88 (c) 1988 All Micros's Uruguay

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Sharp X68000 Series 5.25in. disk. published 26 years ago:

Galaxian 2 (c) 1996 68 Bank

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88256&o=2

$end

$info=egalaxn2,
$bio

Handheld game published 41 years ago:

Galaxian 2 (c) 1981 Entex Industries, Inc.

- TECHNICAL -

Model 6023

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94351&o=2

$end

$info=gal3,
$bio

Arcade Video game published 30 years ago:

Galaxian 3 - Project Dragoon (c) 1992 Namco.

All players man gun pods on the Starship Dragoon. Their objective to to shoot down enemies to protect the ship and their shared life meter.

- TECHNICAL -

[Theater 6]

Namco System 21 Feature Laser Disc
Players : 6 Players
Video : 2 x 110inch RGB Projectors - 18 Foot Wide Screen
Sound : 4 channel BOSE sound system
Dimensions : 5 metres wide, 4.9 metres Long, 2.4 metres High
Controls : Gun yoke type controller

- TRIVIA -

Released in December 1992 in Japan.

The version was largely based on a Japanese theme park attractions (Model GH-28 and GM-16) which debuted in 1990.

- SERIES -

1. Galaxian (1979)
2. Galaga (1981)
3. Gaplus (1984) : also known in the USA as "Galaga 3"
4. Galaga '88 (1987)
5. Galaxian 3 Theatre 6 - Project Dragoon (1990)
6. Galaxian 3 Theatre 6 J2 - Attack Of The Zolgear (1994)
7. Galaga Arrangement (1995) : part of "Namco Classics Collection Vol.1"
8. Galaga - Destination Earth (2000, GBA, PC CD-ROM and PlayStation)
9. Galaga Arrangement (2005, PSP) : part of "Namco Museum Battle Collection" 
10. Galaga Remix (2007, Wii) : part of "Namco Museum Remix" 
11. Galaga Legions (2008, XBLA)
12. Galaga Legions DX (2010, PSN, XBLA)
13. Galaga 3D Impact (2011, Nintendo 3DS) : part of "Pac-Man & Galaga Dimensions"

- PORTS -

* CONSOLES:
Sony PlayStation (Apr.1996) [4-Player]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29144&o=2

$end

$nascom_snap=galaxian,
$bio

Galaxian Attack (c) 198? Program Power

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235645&o=2

$end

$msx1_flop=galaxian,
$bio

Galaxian cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230216&o=2

$end

$info=galaxrcgg,
$bio

Arcade Video game published 42 years ago:

Galaxian Nave Creciente (c) 1980 Recreativos Covadonga.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126218&o=2

$end

$info=galap4,
$bio

Arcade Video game published 43 years ago:

Galaxian Part 4 (c) 1979 G.G.I.

Pirate version of Galaxian. The graphics have been altered and the game has been made more difficult.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=902&o=2

$end

$info=galapx,
$bio

Arcade Video game published 43 years ago:

Galaxian Part X (c) 1979.

Considered as a hack of "Galaxian", this game seems more like a hack of "Moon Alien" by Nichibutsu, but with the graphics changed to look more like "Galaxian". This explains why the shots move with the ship and why the fuel gauge is there. Galaxian also didn't use a 'title screen' formed with graphics, it went straight through to 'We are the Galaxians'. Also, the rate of fire is much faster and the alien's movements are more random.

- SCORING -

Blue Galaxian : 30 points in formation, 60 points in flight 
Purple Galaxian : 40 points in formation, 80 points in flight 
Red Galaxian : 50 points in formation, 100 points in flight 
Flagship : 60 points in formation, 150 points in flight 
Flagship : 200 points in flight with one escort 
Flagship : 300 points in flight with two escorts, Flagship killed before both escorts 
Flagship : 800 points in flight with two escorts, Flagship killed after both escorts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=903&o=2

$end

$info=galturbo,
$bio

Arcade Video game published 42 years ago:

Galaxian Turbo (c) 1980.

This hack is much faster and the aliens move in a different pattern.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=904&o=2

$end

$x1_flop=galaxian,
$bio

Galaxian X-1 (c) 198? Dempa Shinbunsha.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85989&o=2

$end

$x68k_flop=galax68k,
$bio

Galaxian X68K (c) 19?? Gyo.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88257&o=2

$end

$msx1_cart=galaxian,galaxianb,galaxiana,
$bio

MSX cart. published 38 years ago:

Galaxian [Model 03] (c) 1984 NAMCOT.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77091&o=2

$end

$astrocde=galaxian,
$bio

Bally Astrocade cart. published 41 years ago:

Galaxian (c) 1981 Astrovision, Inc.

- TECHNICAL -

Game ID: 2011

- TRIVIA -

This is the original name of "Galactic Invasion [Model 2011]". Besides the name change on the label (and menu), there seem to be some differences between these ROMs.

- STAFF -

Written by: Bill Adams

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86802&o=2

$end

$coleco=galaxian,galaxiana,
$bio

Colecovision cart. published 39 years ago:

Galaxian (c) 1983 Atarisoft.

- TECHNICAL -

Game ID: 70006

- TRIVIA -

A programmer's note is hidden in the ROM at 0x0302:
GRAPHICS AND PROGRAM BY JAMES D. EISENSTEIN08/11/83
DEDICATED TO THE ONE I LOVE

The identity of 'the one' is at 0x4645:
I LOVE YOU, JENEANE

- STAFF -

GRAPHICS AND PROGRAM BY: JAMES D. EISENSTEIN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53287&o=2

$end

$info=galaxianm,galaxianmo,
$bio

Arcade Video game published 43 years ago:

Galaxian (c) 1979 Midway Mfg. Co.

Export release by Midway for North America. Game developed in Japan by Namco. For more information about the game itself, please see the original Namco Upright model entry.

- TECHNICAL -

[Upright model]
[No. 866]

- TRIVIA -

Galaxian was released by Midway Manufacturing, under license by Namco, in the USA on December 25, 1979.

A Galaxian unit appears in the 1983 movie 'Joysticks' and the sitcom 'Two and a Half Men'; Season 5, Episode 2 (People Who Love Peepholes). It is also heard (but not seen) in the 1987 James Bond movie 'The Living Daylights'.

- PORTS -

NOTE: Only ports released in North America [US] are listed here. For ports released in other regions, please see the original Namco Upright model entry.

* CONSOLES: 
Bally Astrocade (1977) "Galactic Invasion [Model 2011]" by Activision  
Atari XEGS 
Atari 5200 (1982) "Galaxian [Model CX5206]" 
Emerson Arcadia 2001 (1982) "Galactica" clone, as "Space Attack [Model 1013]" 
Atari 2600 (1983) "Galaxian [Model CX2684]" 
Colecovision (1983) "Galaxian [Model 70006]" 
Sony PlayStation (jan.31, 1997) "Namco Museum Vol.3 [Model SLUS-00398]" 
Nintendo 64 (oct.31, 1999) "Namco Museum 64 [Model NUS-NNME-USA]" 
Sega Dreamcast (june.25, 2000) "Namco Museum [Model T-1403N]" 
Sony PS2 (dec.4, 2001) "Namco Museum [Model SLUS-20273]" 
Microsoft XBOX (oct.9, 2002) "Namco Museum" 
Nintendo GameCube (oct.9, 2002) "Namco Museum [Model DOL-GNME-USA]" 
Sony PS2 (aug.30, 2005) "Namco Museum - 50th Anniversary [Model SLUS-21164]" 
Microsoft XBOX (aug.30, 2005) "Namco Museum - 50th Anniversary [Model NMO-2201A-NM]" 
Nintendo GameCube (aug.30, 2005) "Namco Museum - 50th Anniversary [Model DOL-G5NE-USA]" 
Nintendo Wii (oct.23, 2007) "Namco Museum Remix [Model RVL-RN2E-USA]" 
Microsoft XBOX 360 (nov.4, 2008) "Namco Museum - Virtual Arcade [Model 21022]" 
Nintendo Wii (nov.16, 2010) "Namco Museum Megamix" 

* HANDHELDS: 
Nintendo Game Boy (sept.1995) "Arcade Classic No. 3 - Galaga & Galaxian [Model DMG-AGCE-USA]" 
Nintendo GBA (june.10, 2001) "Namco Museum [Model AGB-ANME-USA]" 
Sony PSP (aug.23, 2005) "Namco Museum Battle Collection [Model ULUS-10035]" 
Nintendo DS (sept.18, 2007) "Namco Museum DS [Model NTR-YNME-USA]" 

* COMPUTERS: 
Commodore Vic 20 (1981) "Star Battle" by Hal Laboratory 
Atari 800 (1982) "Galaxian [Model CXL4024]" 
Tandy Color Computer (1982) "Galax Attax" 
Tandy Color Computer (1982) "Space Ambush" 
Commodore C64 (1983) "Galaxions" by Solar Software 
Commodore C64 (1983) "Galaxian [Model RX8542]" 
Commodore VIC-20 (1983) by Atarisoft 
PC [Booter] (1983) by Thunder Mountain 
PC [Booter] (1983) by Atarisoft 
Apple II (1983) by Atarisoft 
PC [MS-DOS] (1997) "ChampGalaxia" by CHAMProgramming 
PC [MS Windows 95, 3.5"] (mar.31, 1996) "Microsoft Return of Arcade" 
PC [MS Windows, CD-ROM] (2000) "Microsoft Return of Arcade Anniversary Edition" 
PC [MS Windows, CD-ROM] (oct.25, 2005) "Namco Museum - 50th Anniversary" 

* OTHERS: 
VFD tabletop game (1981) by Coleco. 
Namco Classics TV Game (2003) by Jakk's Pacific 
Mobile Phones (june.13, 2003) "Galaxian Mini" 
Arcade Gold featuring Pac-Man (2007) by Jakks Pacific 
Retro Arcade featuring Pac-Man (2008) by Jakks Pacific 
Apple iPhone/iPod (may.16, 2009) "Galaxians [Model 316869163]" by Istvan David
Arcade (2010) "Pac-Man's Arcade Party" 
Apple iPhone/iPod (june.9, 2011) "Galaga 30th Collection [Model 413616338]" 
Apple iPhone/iPod (mar.23, 2012) "Galaxian [Model 511322882]" by Iconosys, Inc.  
Pac-Man Connect and Play (2012) by Bandai
Arcade (2018) "Pac-Man's Pixel Bash"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=31741&o=2

$end

$a2600=galaxian,galaxiane,galaxianp1,galaxianp2,
$bio

Atari 2600 cart. published 39 years ago:

Galaxian (c) 1983 Atari, Incorporated.

The object of the game is to destroy the Galaxian fleet before they blast your laser base to stardust. The fleet lines up in ranking order before plunging down to bombard your laser base. If a Galaxian survives a bombing run, he returns to his original position.

You begin the game with three laser bases, and score points for each Galaxian destroyed with your laser missiles. You earn extra points for destroying a Galaxian in flight, and at 7000 points, you receive a bonus laser base.

The Galaxian fleet attacks in waves. Each time you manage to destroy an entire wave, another fiercer wave is launched.

- TECHNICAL -

Model CX2684

- TRIVIA -

The game was sold with Atari Force comic book Volume 5.

- TIPS AND TRICKS -

WARNING: Sometimes exploding particles from a destroyed red escort are deadly.

Shoot escorts (red members of the Galaxian fleet) only when they are escorting a Flagship; shoot the Flagship only in flight. Doing this will help you score higher points.

Study the Galaxian attack patterns; that way you'll know what to expect from each member of the Galaxian fleet.

If you need a rest while fighting waves 1 and 2 of the Galaxian attacks, go to the extreme right or extreme left of the screen for a few seconds. During the higher level waves, stay away from the corners to avoid being trapped by a Galaxian.

- STAFF -

Programmers: Mark Ackerman, Glen Parker, Tom Calderwood

- PORTS -

* OTHERS: 
[US] "Atari Flashback Portable Game Player" (sept.22, 2017) by AtGames

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50523&o=2

$end

$a5200=galaxian,
$bio

Atari 5200 cart. published 40 years ago:

Galaxian (c) 1982 Atari, Incorporated.

Your game objective is to destroy the Galaxian fleet before it destroys you. In doing so, you score points--the player with the most points wins. Galaxian battle strategy is to attack in a succession of accelerating waves; each wave fiercer than the last. Waves are depicted with flags at the top, right corner of the screen (see Figure 1 for flags). One flag appears during the first wave, two flags during the second wave, and so on. There is a total of 32 waves in the GALAXIAN game; if you survive beyond wave 16, you're a real pro.

You start the game with three intergalactic command ships--one at the line of battle and two reserves at the top, center of the screen as shown in Figure 1. Slide your command ship right and left to dodge Galaxian fire. At the same time, fire intergalactic missiles to protect your command ship. You lose a command ship each time it is hit by either a Galaxian missile or a collision with a Galaxian. When all three command ships have been destroyed, the game is over.

The Galaxian fleet lines up in ranking order before individually plunging down, bombarding your ship, and then flying back to the lineup. That is, if you don't shoot them first! These creatures are cagey, they'll tease you, diving down, firing, and then dodging your intergalactic fire. The excitement builds as the battle gets tougher. This game requires some quick evasive action and lots of planned strategy. The longer you survive, the more surprises you're in for. You never know what the Galaxian fleet has up their sleeves. Be on the lookout for just about anything.

The GALAXIAN game includes 10 skill levels, 0 through 9, and one easy version for beginners.
The easy version allows you to destroy the Galaxian fleet without them firing back at you. The only way you can lose a turn in this version is by head-on collision with a Galaxian.
Games 0 through 9 offer varying degrees of challenge; Game 0 is relatively easy and Game 9 is very difficult. The Galaxian fleet fires at you throughout these games. In the harder games they fire faster with more missiles. In some games they fire in a noticeable pattern, while in others they fire randomly.
All GALAXIAN games may be played by one or two players, each taking turns until their command ship is destroyed. In the case of a two-player game using two 5200 controllers, the player using jack 1 is player 1. In two-player games with one 5200 controller or a TRAK-BALL, simply pass the controller between turns.

- TECHNICAL -

Model CX5206

- SCORING -

Flagships: 60 Points.
Hornets: 50 Points.
Emissaries: 40 Points.
Drones: 30 Points.

Destroying a Flagship in flight earns you bonus points as follows:
Flagship with no Escorts: 150 Points.
Flagship with one Escort: 200 Points.
Flagship with two Escorts: 300 Points.
Destroy Both Escorts then the Flagship: 800 Points.

- TIPS AND TRICKS -

* In Games 0 through 9, when a Flagship is destroyed in flight, the rest of the fleet stops firing for a few seconds of mourning. This is your big chance to get the escorts and any other warriors that you can. This may be the only time that they aren't firing at you.

* It's a good idea to play a few games at the easy level when you're just learning to play GALAXIAN. This will help you develop skill and strategy.

* Always have a strategical escape planned to avoid patterns of missile attacks. Think fast and scan the screen for methods of outsmarting the Galaxian fleet.

* Some members of the Galaxian fleet are incredibly difficult to destroy, but with practice you'll even outsmart them!

- STAFF -

Programmer: Joseph Tung
Graphics: Alan Murphy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50044&o=2

$end

$a800=galaxian,
$bio

Atari 400/800 cart. published 40 years ago:

Galaxian (c) 1981 Atari, Inc.

- TECHNICAL -

Game ID: CXL4024

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82566&o=2

$end

$pc8801_cass=galaxian,galaxiana,
$bio

NEC PC-8801 Series cass. published 39 years ago:

Galaxian (c) 1983 Dempa Shinbunsha.

- TECHNICAL -

GAME ID: DP-3101057

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91225&o=2

$end

$pc8801_flop=galaxian,
$bio

NEC PC-8801 Series disk. published 39 years ago:

Galaxian (c) 1983 Dempa Shinbunsha.

- TECHNICAL -

GAME ID: DP-3101102

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91870&o=2

$end

$apple2_flop_clcracked=galaxat,
$bio

Apple II 5.25 disk. published 39 years ago:

Galaxian (c) 1983 Atarisoft

- TECHNICAL -

GAME ID: DX5524

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107405&o=2

$end

$ibm5150=galaxian,
$bio

IBM PC 5.25in. disk. published 39 years ago:

Galaxian (c) 1983 Atarisoft

- TECHNICAL -

GAME ID: DX5525

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83622&o=2

$end

$famicom_flop=galaxian,
$bio

Nintendo Famicom disk. published 32 years ago:

Galaxian (c) 1990 NAMCOT.

- TECHNICAL -

Game ID: NDS-GXN

- TRIVIA -

Galaxian for Famicom Disk System was released on July 20, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65342&o=2

$end

$nes=galaxian,galaxiana,
$vgmplay=galaxian_nes,
$bio

Nintendo Famicom cart. published 38 years ago:

Galaxian (c) 1984 NAMCOT.

- TECHNICAL -

Cartridge ID: NGX-4500

- TRIVIA -

Galaxian for Famicom was released on September 7, 1984 in Japan.

- STAFF -

By: Haruhisa Udagawa

- PORTS -

* CONSOLES:
Philips CD-I [EU] (1996) "Arcade Classics"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54106&o=2

$end

$vic1001_cart=galaxian,
$bio

Commodore VIC-20 cart. published 38 years ago:

Galaxian (c) 1984 Atarisoft

- TECHNICAL -

[Model RX8541]

- TRIVIA -

HIDDEN MESSAGE: ''1984 DESIGNERSOFTWAREBILL BOGENREIF 6'' can be found in the compiled code listing.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84426&o=2

$end

$c64_cart=galaxian,
$bio

Commodore C64 cart. published 39 years ago:

Galaxian (c) 1983 Atarisoft.

Conversion of the Arcade classic.

- TECHNICAL -

Game ID: RX8542

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53583&o=2

$end

$spectrum_cass=galaxian,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Galaxian [Model TSM 9531] (c) 1984 Atarisoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79043&o=2

$end

$cpc_flop=galaxian,galaxian01,galaxian02,galaxian03,
$bio

Amstrad CPC type-in published 36 years ago:

Galaxian's Revenge (c) 1986 Amstrad Computer User

- TRIVIA -

Listed as a type-in program in the magazine: Amstrad Computer User (Amsoft era).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119031&o=2

$end

$spectrum_cass=galxns,galxnsa,galxnsc,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Galaxians (c) 1982 Artic Computing, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79044&o=2

$end

$atom_flop=galxians,
$bio

Acorn Atom disk. published 40 years ago:

Galaxians (c) 1982 Aardvark Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236138&o=2

$end

$bbc_cass=galaxian,
$bio

Acorn BBC/Electron cass. published 38 years ago:

Galaxians (c) 1984 Superior Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51884&o=2

$end

$zx81_cass=galaxian,
$bio

Galaxians (c) 198? Artic Computing, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114813&o=2

$end

$spectrum_cass=galxnsd,
$bio

Galaxians (c) 198? Profisoft [Germany]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225796&o=2

$end

$spectrum_cass=galxnsb,
$bio

Galaxians (c) 198? Al Rushaid

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232157&o=2

$end

$sorcerer_cass=galx,galax,
$bio

Galaxians (c) 198? System Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42843&o=2

$end

$ondra=galaxian,
$bio

Galaxians (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236760&o=2

$end

$zx81_cass=galgloop,
$bio

Sinclair ZX-81 cass. published 39 years ago:

Galaxians & Gloops (c) 1983 Quicksilva [Grandslam Ent. div.]

- TECHNICAL -

GAME ID: QZX/A/010

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114786&o=2

$end

$zx81_cass=galsword,
$bio

Galaxians + Sword of Peace (c) 198? Artic Computing, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114814&o=2

$end

$super80_cass=xgalaxj,
$bio

Galaxians [Model 510V1J] (c) 198? Unknown

Machine Language, ported from Exidy Sorcerer. Joystick version.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126809&o=2

$end

$super80_cass=xgalax2j,
$bio

Galaxians [Model 510V2J] (c) 198? Unknown

Machine Language, ported from Exidy Sorcerer. Joystick version.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126810&o=2

$end

$spectrum_cass=galaxias,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Galaxias (c) 1986 Delta 4 Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79045&o=2

$end

$cpc_flop=galaxias01,galaxias,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Galaxias Cracked (c) 1986 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126454&o=2

$end

$kc_cass=galaxie,
$bio

VEB Mikroelektronik KC cass. published 35 years ago:

Galaxie (c) 1987 Bo Games [Bö Games]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133771&o=2

$end

$cpc_flop=galaxie6,
$bio

Amstrad CPC type-in published 36 years ago:

Galaxie 6 (c) 1986 Amstradebdo et PC

- TRIVIA -

Listed as a type-in program in the French magazin: Amstradebdo et P.C.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120258&o=2

$end

$mo5_cass=galaxper,
$to7_cass=galaxper,
$bio

Thomson MO5/TO7 cass. published 37 years ago:

Galaxie Perdue (c) 1985 Sprites.

- TECHNICAL -

FACE A: MO5 version.
FACE B: TO7 version.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108284&o=2

$end

$alice32=galaxion,
$bio

Alice 32 cass. published 38 years ago:

Galaxion (c) 1984 Loriciels.

- TRIVIA -

Galaxion was released in September 1984 in France.

- STAFF -

Programmed by: Vincent Baillet

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49724&o=2

$end

$c64_cart=galaxman,
$bio

Commodore C64 cart. published 39 years ago:

Galaxions + Munch Man (c) 1983 Solar Software

Galaxian & Pac-Man clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53584&o=2

$end

$vz_snap=galaxon,
$vz_cass=galaxon,
$bio

Galaxon (c) 198? Dick Smith Electronics

Space Invaders clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235074&o=2

$end

$info=galaxypi,
$bio

Pinball published 42 years ago:

Galaxy (c) 1980 Stern Electronics.

- TECHNICAL -

Model Number : 114

- TRIVIA -

5,150 units were produced.

- STAFF -

Design by : Harry Williams

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4462&o=2

$end

$pet_flop=galaxyd,
$bio

Commodore PET disk. published 41 years ago:

Galaxy (c) 1981 Microcomputer Games [Avalon Hill div.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235744&o=2

$end

$tvc_flop=galaxy,galaxyb,galaxya,
$bio

Videoton TVC disk. published 31 years ago:

Galaxy (c) 1991 Csatlós [Béla Csatlós]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112214&o=2

$end

$spectrum_cass=galaxy50,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Galaxy 50 (c) 1984 Gamesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294635&o=2

$end

$nes=galaxy5k,galaxy5ku,galaxy5kup,
$bio

Nintendo NES cart. published 31 years ago:

Galaxy 5000 - Racing in the 51st Century (c) 1991 Activision, Incorporated.

The future of Grand Prix racing is in outer space. And you're one of the hottest turbo-racers in the solar system. But are you tough enough to win the ultimate racing challenge, the GALAXY 5000?

Dozens of track objects, including land mines, gun turrets, speed zappers, warp doors and deadly solar spikes!
Awesome digitized sound effects. Hear the driver scream as he falls off the track.
Use your winnings to repair damage, or upgrade to a more powerful turbo-craft!

- TECHNICAL -

GAME ID: NES-Y5-USA

- TRIVIA -

Released in February 1991 in USA.

Reviews:
November 1991 - Consoles + N.3 (Page 134-135) [FR]: 91/100

- TIPS AND TRICKS -

Debug mode:
On the title screen, press B, Left, Up, Right, B when the first alien pops up to enable a debug mode when a 1-player game is started. It's called, rather appropriately, DR DAVES CHEAT SCREEN.

- STAFF -

By: David J. Ross

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55166&o=2

$end

$spectrum_cass=galaxyad,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Galaxy Adventure (c) 1984 Alpha Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79046&o=2

$end

$gba=galaxyan,
$bio

Nintendo GBA cart. published 20 years ago:

Galaxy Angel Game Boy Advance - Moridakusan Tenshi no Full-Course - Okawari Jiyuu [Model AGB-AGZJ-JPN] (c) 2002 Marvelous Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70755&o=2

$end

$nascom_snap=galaxy,
$bio

Nascom cass. published 41 years ago:

Galaxy Attack (c) 1981 South East London Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235664&o=2

$end

$spectrum_cass=galaxyat,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Galaxy Attack (c) 1983 Sunshine Books

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79047&o=2

$end

$pc8001_flop=galaxbat,
$bio

NEC PC-8001 disk. published 40 years ago:

Galaxy Bats (c) 1982 Compaq

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295101&o=2

$end

$amigaocs_flop=galablst,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Galaxy Blast (c) 1992 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74134&o=2

$end

$pcecd=galaxyde,
$bio

NEC PC-Engine CD published 29 years ago:

Galaxy?? Gayvan (c) 1993 Intec, Incorporated.
(Galaxy Deka Gayvan)

Galaxy Deka Gayvan (Galaxy Detective Gayvan) is a side scrolling beat'em up published by Intec and developed by Fill in Cafe. The evil criminal Ballas and his army of alien henchmen have taken over the city and are poised to conquer the entire planet. Two members of the Galaxy police detective group are dispatched to counter the threat - the young Hiro Aoyama (aka Gayvan) and the police-girl Michiki Akasaka (aka Mittchi). The game follows a standard beat'em up formula - a walk from left to right, punching out enemies until the screen unlocks and all this within a time limit. Both heroes come with standard fighting moves - they can punch, kick, jump or grab and throw their opponents in the air. However, Galaxy Deka Gayvan introduces a new element into the genre. The two fighters accumulate Cored? energy as they fight their way across the levels, and they can use this energy to summon special power-suits at any time during the game (activated by pressing Select). The power-suits allow them to deal a lot more damage and also grant then new fighting abilities, such as the super-speed dash or the lightning-bolt punch. Defeated enemies drop all kind of items such as traditional health containers, but also Cor capsules, time extensions or score items such as gold, money bags and so forth. Galaxy Deka Gayvan features seven levels, as well as a two simultaneous player mode and a special Omake Versus mode where two players can fight one another in a more traditional, one-on-one fashion.

- TECHNICAL -

Game ID: IGCD3005

- TRIVIA -

Galaxy Deka Gayvan was released on October 29, 1993 in Japan for 7800 Yen.

- TIPS AND TRICKS -

Debug option screen:
On the game menu screen, enter the option mode and press Down, Up, I, Left, II, Right, Run, Select, Run, Select, II, Right, I, Left and Run. If done correctly, a new debug option screen should appear where you can listen to the game's musics, sound effects, pick a level or see all the game's cutscenes.

- STAFF -

Developed by Fill in Café.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58197&o=2

$end

$info=galemp,
$bio

Arcade Video game published 42 years ago:

Galaxy Empire (c) 1980 Taito do Brazil.

Brazilian version of "Galaxian"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=46709&o=2

$end

$saturn=galaxyfg,
$bio

Sega Saturn CD published 26 years ago:

Galaxy Fight (c) 1996 Sunsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60312&o=2

$end

$info=galaxyfg,
$neogeo=galaxyfg,
$vgmplay=galaxyfg,
$bio

SNK Neo-Geo MVS cart. published 27 years ago:

Galaxy Fight - Universal Warriors (c) 1995 Sunsoft.

Fighting game with 8 selectable characters. Each stage is infinite in length and therefore allows lots of running attacks.

- TECHNICAL -

Runs on the SNK "Neo-Geo MVS" hardware.
Game ID : 0078

[SNK MVS Neo-Geo Controls]
2 players - 4 buttons per player.
=> [Joystick] 8-way, [A] Subdued attack [B] Medium attack [C] Strong attack [D] Taunt opponent

- TRIVIA -

Released in January 1995.

Galaxy Fight is Sunsoft's first game for the Neo-Geo MVS.

The bonus round character 'Bonus-Kun' is a homage to "Street Fighter"'s Ryu character.  He also appears as the bonus character in Sunsoft's other Neo Geo fighting game, "Waku Waku 7".

Reviews:
[FR] April 1995, Consoles + N.42: 81/100 (Neo-Geo version)

- TIPS AND TRICKS -

Beat the game without losing a round (you can lose continues, but not rounds) to fight a hidden boss and get the staff roll after your character's ending. If you beat this hidden boss, you'll get a group shot of all your characters.

- STAFF -

Galaxy Programmers : Yuichi Ueda, Shigetaka Inaba
Graphic Designers : Toshihiko Narita, Murakiti, Atsuki Matsui, Kouki Kita, Masashi Kazikawa, Yasuhide Maeda, Nobuhide Suzuki, Kazuhiro Watabe, Eiji Koyama, Ryuichi Kunisue, Takeshi Goya, Daisuke Fukuda
Tool Programmer : Hirokatsu Fujii
Sound Programmers : Kazuo Nii, Noriaki Urata
Music Composers : Masato Araikawa, Takayuki Sasaki
Musicians : Jun Kojime, Masato Araikawa
Music Coordinators : Atsushi Mihiro, Shoji Yogo
Voice Actors : Kazunori Hotta, Takakazu Tukamoto, Shinsuke Aoki, Naoto Sugisaka, Chiaki Kato, Tajuro, John Gibson
Director : Yuichi Ueda
Special Thanks : Akihiro Asada, Kazuyuki Watanabe, Kazuyo Uemura, Naomi Sakaguchi, Hiroshi Ito, Megumi Masuko

- PORTS -

* CONSOLES:
[JP] Sega Saturn (nov.22, 1995) [Model T-1510G]
[US] Sega Saturn (jul.3, 1996) [Model T-1504H]
[EU] Sega Saturn (1995) [Model T-1504H-50]
SNK Neo Geo [JP] (feb.25, 1995) [Model SUH-078]
SNK Neo Geo [US] (feb.25, 1995) [Model SUH-078]
[JP] SNK Neo-Geo CD (apr.21, 1995) [Model NGCD-078]
[US] SNK Neo-Geo CD (apr.21, 1995) [Model NGCD-078E]
[JP] Sony PlayStation (may.3, 1996) [Model SLPS-00138]
[EU] Sony PlayStation (apr.1996) [Model SLES-00197]
[JP] Sony PlayStation (mar.29, 2007; "PS1 Classics")
[US] Sony PlayStation (dec.14, 2010; "PS1 Classics")
[EU] Sony PlayStation (jan.11, 2012; "PS1 Classics") 
[JP] Sony PS2 (june.26, 2008; "Sunsoft Collection [Model SLPS-25849]")
[JP] Sony PS2 (june.18, 2009; "Sunsoft Collection [NeoGeo Online Collection The Best] [Model SLPS-25936]")
[JP] Nintendo Wii (mar.23, 2010, "Virtual Console")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=905&o=2

$end

$saturn=galaxyfgj,
$bio

Sega Saturn CD published 27 years ago:

Galaxy Fight - Universal Warriors (c) 1995 Sunsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59158&o=2

$end

$neocd=galaxyfg,
$bio

SNK Neo-Geo CD published 27 years ago:

Galaxy Fight - Universal Warriors [Model NGCD-078] (c) 1995 SNK [Shin Nihon Kikaku]

- TRIVIA -

Like most of the Neo-Geo CD conversions, no (or minor) differences can be seen from the original, the main interest was the lowest price of the game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68140&o=2

$end

$psx=galaxyfg,
$bio

Sony PlayStation CD published 26 years ago:

Galaxy Fight - Universal Warriors (c) 1996 Sunsoft.

- TECHNICAL -

Game ID: SLPS-00138

- TRIVIA -

Released on May 03, 1996 in Japan.

- STAFF -

Galaxy Programmer: Yuichi Ueda, Shigetaka Inaba
Graphic Designer: Toshihiko Narita, Murakiti, Atsuki Matsui, Koki Kita, Masashi Kajikawa, Yasuhide Maeda, Nobuhide Suzuki, Kazuhiro Watabe, Eiji Koyama, Ryuichi Kunisue, Takeshi Goya, Daisuke Fukuda
Tool Programmer: Hirokatsu Fujii
Sound Programmer: Kazuo Nii, Noriaki Urata
Music Composer: Masato Araikawa, Takayuki Sasaki
Musicians: Jun Kojime, Masato Araikawa
Music Coordinator: Atsushi Mihiro, Shoji Yogo
Voice Actor: Kazunori Hotta, Takakazu Tsukamoto, Shinsuke Aoki, Naoto Sugisaka, Chiaki Kato, Tajuro, John Gibson
Special Thanks: Akihiro Asada, Kazuyuki Watanabe, Kazuyo Umemura, Naomi Sakaguchi, Hiroshi Ito, Megumi Masuko
PlayStation Programmer: Takashi Nakata, Hiroyuki Suzuki
Director: Yuichi Ueda

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85191&o=2

$end

$saturn=galaxyfgu,
$bio

Sega Saturn CD published 26 years ago:

Galaxy Fight [Model T-8116H] (c) 1996 Sunsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60044&o=2

$end

$svision=galaxy,
$bio

Watara SuperVision game published 30 years ago:

Galaxy Fighter (c) 1992 Thin Chen Enterprise

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95441&o=2

$end

$spectrum_cass=galaxyfi,
$bio

Sinclair ZX Spectrum cass. published 18 years ago:

Galaxy Fighter (c) 2004 Computer Emuzone

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237241&o=2

$end

$fm7_cass=galaxy,
$bio

Fujitsu FM-7 cass. published 39 years ago:

Galaxy Fly (c) 1983 Compaq.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93726&o=2

$end

$sms=gforceu,
$bio

Sega Master System cart. published 33 years ago:

Galaxy Force (c) 1989 Activision, Incorporated.

North American release. Description from the back cover:

GRAPHICS THAT WILL KILL YOU
CAUTION: FOUR MEGA POWER

Not double, not triple, but four times the playing power of a regular cartridge. You get the hottest space combat, the baddest explosions, and the coolest sounds ever!
Journey to four different planets, each with stunning but deadly landscapes.
There's so many awesome enemies, you won't have time to stargaze!

The friendly folks on the Fire Planet love a barbeque. You're on tonight's menu as a Galactic Grilled Special.

Take off from the Command Center. If things go well, you'll vaporize a couple of planets and be back in time for lunch.

Everyone's allergic to Buzz. Be sure to pack your bee sting kit (and your missile cannons) before take off.

Rush hour traffic in the Junos Galaxy. Don't honk, just shoot.

Gut check time Inside the enemy Death Tunnel. You're now as close to victory as you are to your last breath.

- STAFF -

US Credit only:

Produced by: Tom Sloper
Product Specialist: Perry Rodgers
Product testing by: Tom Bellamy
Product management by: John Crompton
Player’s Guide by: Hunter Cone

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56035&o=2

$end

$spectrum_cass=gforce,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Galaxy Force (c) 1989 Activision, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79048&o=2

$end

$cpc_cass=gforce,
$bio

Amstrad CPC cass. published 33 years ago:

Galaxy Force (c) 1989 Activision, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96438&o=2

$end

$cpc_flop=galaxyfo01,galaxyfo07,galaxyfo08,galaxyfo03,galaxyfo04,galaxyfo05,galaxyfo06,galaxyfo02,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Galaxy Force (c) 1989 Activision, Inc. [Santa Clara, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121124&o=2

$end

$spectrum_cass=gforcem,
$bio

Galaxy Force (c) 198? MCM Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219322&o=2

$end

$amigaocs_flop=gforce2,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Galaxy Force II (c) 1990 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74135&o=2

$end

$st_flop=gforce2,
$vgmplay=gforce2_st,
$bio

Atari ST disk. published 32 years ago:

Galaxy Force II (c) 1990 Activision, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229779&o=2

$end

$info=gforce2,gforce2j,gforce2ja,
$vgmplay=gforce2,
$bio

Arcade Video game published 34 years ago:

Galaxy Force II (c) 1988 Sega Enterprises, Limited.

A superb sprite-scaling shoot-em-up from Sega, in which a single player must battle their way through a number of superbly rendered, space-themed levels. Action switches between open space battles and planet-based levels; with tight, enemy packed tunnel sections (enemy bases) seperating each level.

Galaxy Force II took the space-based shooting action of 1985's "Space Harrier" and, to a lesser degree, "After Burner" and improved upon both in every conceivable way. The game's pace is much slower paced than either "Space Harrier" or "After Burner", making game progression more a result of actual skill than the blind luck often associated with those earlier titles.

Elements of Galaxy Force II were also influenced by several NON-shooting Sega games; in particular the branching roads of 1986's "Out Run". At the end of each of Galaxy Force II's stages, after the player has fought through the end-of-level 'enemy fortress'; are tunnel sections offering a choice of left or right. Again, the choice made dictates which level the player tackles next.

Galaxy Force II also demonstrated just how far Sega could push its then legendary sprite scaling technonolgy, with the visual rendition of some levels - such as when the player is flying above the surface of a volcanic planet, complete with solar flares and volcanic eruptions - being nothing short of spectacular.

- TECHNICAL -

[Deluxe model]
Sega Y Board hardware

- TRIVIA -

Released in July 1988 in Japan.

Also released a Galaxy Force II [Super Deluxe model]

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (G.S.M. SEGA 1 - D28B0002) on 07/07/1988.

A Galaxy Force II unit appears in the music video for "Kid Candy" by the grunge rock group Seaweed.

- SERIES -

1. Galaxy Force (1988)
2. Galaxy Force II [Deluxe model] (1988)
2. Galaxy Force II [Super Deluxe model] (1988)

- STAFF -

Designer : Kondo Masaki
Main programmer : Katsumi Sachiko 
Support programmers : Eishi Kawatake, Maki Yokata
Music composers : Koichi Namiki (Micky/Pritty K.N.), Katsuhiro Hayashi (Funky K.H.)

- PORTS -

* CONSOLES:
Sega Master System (1989)
[JP] Sega Mega Drive (Sep. 13, 1991) "Galaxy Force II [Model T-68013]"
[JP] Sega Saturn (jul.02, 1998) "Galaxy Force II [Sega Ages] [Model GS-9197]"
[JP] Sony PS2 (Jul. 26, 2007) "Galaxy Force II Special Extended Edition [Sega Ages 2500 Vol.30] [SLPM 62766]"
Nintendo 3DS [eShop] (2013) "3D Galaxy Force II"

* HANDHELDS: 
Nintendo 3DS [eShop] [JP] (jul.24, 2013) "3D Galaxy Force [Model CTR-JGFJ-JPN]" 
Nintendo 3DS [eShop] [US] (dec.12, 2013) "3D Galaxy Force [Model CTR-JGFE-USA]" 
Nintendo 3DS [eShop] [EU] (dec.12, 2013) "3D Galaxy Force [Model CTR-JGFP-EUR]" 
Nintendo 3DS [eShop] [AU] (dec.12, 2013) "3D Galaxy Force [Model CTR-JGFP-AUS]" 

* COMPUTERS: 
[US] Commodore C64 (1989)
[EU] Commodore Amiga (1990)
[EU] Atari ST (jan.1990)
[EU] Amstrad CPC (jan.1990)
[EU] Commodore C64 (jan.1990)
[EU] Sinclair ZX Spectrum (jan.1990)
FM Towns PC (mar.1991) "Galaxy Force II [Model HMB-168]" by CSK

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=19586&o=2

$end

$fmtowns_cd=gforce2,
$bio

Fujitsu FM Towns CD published 32 years ago:

Galaxy Force II (c) 1990 CRI.

- TECHNICAL -

GAME ID: HMB-168

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48407&o=2

$end

$megadriv=gforce2,gforce2a,
$vgmplay=gforce2_md,
$bio

Sega Mega Drive cart. published 31 years ago:

Galaxy Force II (c) 1991 CRI.

- TECHNICAL -

[Model T-68013]

- TRIVIA -

Galaxy Force II for Mega Drive was released on September 13, 1991 in Japan.

- PORTS -

* CONSOLES: 
[JP] Sony PS2 (jul.26, 2007) "Galaxy Force II - Special Extended Edition [Sega Ages 2500 Vol.30] [Model SLPM-62766]" 
Nintendo Wii [Virtual Console] [JP] (feb.3, 2009) [Model MCWJ]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48408&o=2

$end

$saturn=gforce2,
$bio

Sega Saturn CD published 24 years ago:

Galaxy Force II (c) 1998 Sega Enterprises, Limited.

- TECHNICAL -

[Model GS-9197]
[Sega Ages]

- TRIVIA -

Galaxy Force II for Saturn was released on July 02, 1998 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48409&o=2

$end

$info=gforce2sd,
$bio

Arcade Video game published 34 years ago:

Galaxy Force II (c) 1988 Sega.

See The Deluxe Model entry for more information about the game itself; "Galaxy Force II [Deluxe model]".

- TECHNICAL -

This Super deluxe model is a large simulator, with the player seated in front of the large monitor. Both cabinet and monitor tilt 45 degrees to the left or the right depending upon the player's chosen fight path.

Dimensions (cm) : W284 x D284 x H186

- TRIVIA -

Released in July 1988 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=906&o=2

$end

$sms=gforce,
$vgmplay=gforce_sms,gforce_smsfm,
$bio

Sega Master System cart. published 33 years ago:

Galaxy Force (c) 1989 Sega Enterprises, Limited.

European release. Descriptions from the back cover:

The future of the Junos Galaxy hangs by a thread. The evil Fourth Empire is intent on total domination, invading and conquering all planets in its path. You're the Galaxy's last hope for survival.


Die Zukunft der Junos-Galaxis hängt an einem Faden. Das böse Vierte Reich beabsichtigt die Alleinherrschaft und überfällt und erobert alle Planeten auf seinem Vormarsch.Sie sind die letzte Überlebenshoffnung der Galaxis.

Junos galaxens framtid hänger pà en skör tràd. Det onda Fjärde lmperiet är inställda pà invadering och total dominans av alla planeter i deras väg. Du är galaxens sista hopp för överlevnad.

L'avenir de la Galaxie Junos ne tient qu'à un fil. Le très diabolique Quatrième Empire est déterminé à dominer l'univers entier. Toutes les planètes qu'il rencontre sur son chemin sont envahies et ecrasées sans aucune pitié. Vous êtes le dernier espoir de survie de la Galaxie.

El futuro de la Galaxia Junos pende de un hilo. El maligno Cuarto Imperio busca la dominación total, invadiendo y conquistando todos los planetas que se interpongan en su camino. Usted es la última esperanza de la galftxia.

Il futuro della Galassia Giunone è appeso ad un ﬁlo. II diabolico Quarto lmpero punta alla dominazione totale, invadendo e conquistando tutti i pianeti che si trovano sulla sua via. L'ultima speranza per la sopravvivenza della Galassia sei tu.

- TECHNICAL -

GAME ID: 29001

- TRIVIA -

Developed in Japan but released in Europe, Then exported to North America and Brazil.

Reviews:
1990 - Consoles + HS N.2 [FR]: 85/100

- STAFF -

Co‑Producer and Co‑Coordinator: K. Muura
Coordinator: K. Yama
Designer: Y. Sadamony
Sound: K. Tukaara
Assistant Programmers: S. Fujioa, M. Sakada, M. Yamamo
Assistant Designers: N. Ichikuma, Y. Yamakuchi, T. Kawakuchi, K. Sasake
Programmer and Executive Producer: K. Tany

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56034&o=2

$end

$cpc_flop=galaxyfo,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Galaxy Force [Model AMF 727] (c) 1989 MCM Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121123&o=2

$end

$spectrum_cass=timh130galaxyf,
$bio

Sinclair ZX Spectrum type-in published 35 years ago:

Galaxy Fun (c) 1987 Hobby Press [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=310030&o=2

$end

$pet_cass=galxyg,
$bio

Commodore PET cass. published 44 years ago:

Galaxy Games (c) 1978 Commodore Business Machines, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125717&o=2

$end

$info=galgame2,galgame3,galgame4,galgbios,
$bio

Coin-op Misc. game published 24 years ago:

Galaxy Games - Multi-Game Video System (c) 1998 CES (Creative Electronics and Software).

Galaxy Games features a convenient multi-cartridge system for fast, simple addition of up to 4 game cartridges (Starpak). Here is a full list of game available for this system :

PRE-INSTALLED GAMES :
* Big Bang Bowling
* Battle Bricks
* Flash 2000
* Global Domination
* Galactic Mini Golf
* Astro Hockey
* 3D Tic Tac Toe

STARPAK 1
* Seek the Peaks
* 21 Thunder
* Solar Solitaire
* Prism Poker
* Pharaoh's Tomb
* Black Jack
* Twenty One Thunder Plus
* Power Pairs
* Prism Poker Plus
* Have A Cow

STARPAK 2
* Pac-Man
* Ms. Pac-Man
* Power Pairs
* Solar Solitaire
* Pharaoh's Tomb
* Have A Cow
* Seek the Peaks

STARPAK 3
* Centipede
* Astro Blast
* Ker Chunk
* Diamond Derby
* Word Sleuth
* Great Wall
* Sweeper
* Pull!

STARPAK 4
* Berzerk
* Neon Nightmare
* Battle Checkers
* Orbit
* Deep Sea Shadow
* Scarab
* Star Tiger
* Orbit Freefall

- TECHNICAL -

Galaxy Games comes with a pedestal that allows you to adjust the height of your game. Install the pedestal and the game is now 42in. high to accommodate bar stools or standing players. Leave the pedestal off and the game is 29in. high, perfect for normal chairs.

- TRIVIA -

According to CES, Galaxy Games is the industry's first multi-game cocktail system.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=14116&o=2

$end

$apple2_flop_clcracked=glxygate,
$bio

Apple II 5.25 disk. published 41 years ago:

Galaxy Gates (c) 1981 Magna Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240676&o=2

$end

$info=galaxygn,galaxygnh,
$bio

Arcade Video game published 33 years ago:

Galaxy Gunners (c) 1989 Electronic Devices.

- TECHNICAL -

Main CPU : I8086 (@ 8 Mhz)
Sound CPU : I8086 (@ 8 Mhz)
Sound Chips : Yamaha YM2151 (@ 3 Mhz)

Screen orientation : Vertical
Video resolution : 256 x 352 pixels
Screen refresh : 60.00 Hz
Palette colors : 256

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

This game is a rip-off of "Exerion" from Jaleco.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=907&o=2

$end

$info=galaxy2,galaxy2b,
$bio

Tabletop game published 41 years ago:

Galaxy II (c) 1981 Epoch Co., Ltd.

- TECHNICAL -

Model 8100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94355&o=2

$end

$zx81_cass=galinvad,
$bio

Sinclair ZX-81 cass. published 41 years ago:

Galaxy Invaders (c) 1981 Bridge Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114843&o=2

$end

$zx81_cass=galinvdi,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Galaxy Invaders (c) 1982 IPS, Inc. [International Publishing & Soft.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115015&o=2

$end

$gamate=galaxinv,
$bio

Gamate cart. published 32 years ago:

Galaxy Invaders [Model C1007] (c) 1990 Bit Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=105880&o=2

$end

$trs80_cass=galaxy1,galaxy2,
$bio

TRS-80 cass. published 42 years ago:

Galaxy Invasion (c) 1980 Big Five Soft.

- TRIVIA -

Galaxy Invasion was the first Big Five Software game to feature sound and music.

- STAFF -

Written by: Bill Hogue, Jeff Konyu

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288487&o=2

$end

$mbee_quik=galaxy,
$bio

Applied Technology Microbee cass. published 42 years ago:

Galaxy Invasion (c) 1980 Big Five Soft. [Van Nuys, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289553&o=2

$end

$mbee_quik=galaxy2,
$bio

Applied Technology Microbee cass. published 42 years ago:

Galaxy Invasion 2 (c) 1980 Big Five Soft. [Van Nuys, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289554&o=2

$end

$mbee_quik=galaxyp,
$bio

Applied Technology Microbee cass. published 40 years ago:

Galaxy Invasion Plus (c) 1982 Big Five Soft. [Van Nuys, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289555&o=2

$end

$zx81_cass=galjailb,
$bio

Sinclair ZX-81 cass. published 39 years ago:

Galaxy Jailbreak (c) 1983 Romik Soft., Ltd.

- TECHNICAL -

GAME ID: G2003

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114856&o=2

$end

$apple2_flop_clcracked=glxymath,
$bio

Apple II 5.25 disk. published 40 years ago:

Galaxy Math (c) 1982 Random House, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230609&o=2

$end

$apple2_flop_clcracked=glxydec,
$bio

Apple II 5.25 disk. published 37 years ago:

Galaxy Math - Decimals (c) 1985 Random House, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230607&o=2

$end

$apple2_flop_clcracked=glxyfrac,
$bio

Apple II 5.25 disk. published 37 years ago:

Galaxy Math - Fractions (c) 1985 Random House, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230608&o=2

$end

$info=galmonst,
$bio

Arcade Video game published 44 years ago:

Galaxy Monsters (c) 1978 Laguna S.A.

A graphic hack of Space Invaders.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83475&o=2

$end

$info=glxplay,
$bio

Pinball published 36 years ago:

Galaxy Play (c) 1986 CIC Play.

- SERIES -

1. Galaxy Play (1986)
2. Galaxy Play 2 (1987)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=9731&o=2

$end

$info=glxplay2,
$bio

Pinball published 35 years ago:

Galaxy Play 2 (c) 1987 CIC Play.

- SERIES -

1. Galaxy Play (1986)
2. Galaxy Play 2 (1987)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=9732&o=2

$end

$bbc_cass=galraide,
$bio

Galaxy Raiders (c) 198? Visions Soft. Factory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51885&o=2

$end

$info=galaxyr,galaxyrp,
$bio

Arcade Video game published 38 years ago:

Galaxy Ranger (c) 1984 Bally Midway.

North American release. Game developed in Japan by SEGA. See the original for more information; "Star Blazer".

- TECHNICAL -

Game No. 0A36

- TRIVIA -

Released in December 1983 in US.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=908&o=2

$end

$info=grescue,
$bio

Arcade Video game published 42 years ago:

Galaxy Rescue (c) 1980 Universal Company, Limited.

Licensed from Taito Corp of Japan. For more information about the game itself, please see the original Taito upright model entry; "Lunar Rescue".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=909&o=2

$end

$snes=galxyrob,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Galaxy Robo [Model SHVC-XY] (c) 1994 Imagineer Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61351&o=2

$end

$pc98=galaxysp,
$bio

NEC PC-9801 Series 5.25in. disk. published 33 years ago:

Galaxy Spirit (c) 1989 Point Getter

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89534&o=2

$end

$apple2_cass=galaxytr,
$bio

Apple II cass. published 42 years ago:

Galaxy Travel (c) 1980 Tsukumo Original Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136051&o=2

$end

$spectrum_cass=galaxywa,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Galaxy Warlords + Squirmy Wormy (c) 1983 Prince, John

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298498&o=2

$end

$zx81_cass=galwarr,
$bio

Galaxy Warrior + Star Trek (c) 198? Artic Computing, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114815&o=2

$end

$info=galxwars,galxwars2,
$bio

Arcade Video game published 43 years ago:

Galaxy Wars (c) 1979 Universal.

Galaxy Wars is a 2-D shooter where you are given three missiles to shoot at two rows of alien ships at the top. Miniature rock-like satellites move around the screen, ready to obliterate your missile at any moment, and the ships themselves shoot at you.

- TECHNICAL -

Main CPU : Intel 8080 (@ 1.9968 Mhz)
Sound Chips : SN76477 (@ 1.9968 Mhz), discrete circuitry

Screen orientation : Vertical
Video resolution : 224 x 260 pixels
Screen refresh : 59.54 Hz
Palette color: 2 (overlays)

Players : 2
Control : 2-way joystick
Buttons : 1

- TRIVIA -

Galaxy Wars was released in August 1979.

Export releases:
"T.T Galaxy Wars" (Taito)

Bootleg/Hacks releases :
Star Wars (Yamashita]

- SCORING -

1st rack : 50 (side hit), 100 (bottom, towards the side) or 150 (near middle of bottom) points for each ship.
2nd rack : 100 (side hit), 200 (bottom, towards the side) or 250 (near middle of bottom) points for each ship.
3rd rack : 150 (side hit), 300 (bottom, towards the side) or 350 (near middle of bottom) points for each ship.
You can probably figure the scores for higher racks from the patterns here.

- PORTS -

* CONSOLES:
[JP] Nintendo Super Famicom (jan.13, 1995) [Model SHVC-AGWJ] 

* COMPUTERS:
BBC Micro [EU] (1982) 
X68000 (1987)

* Other : 
Apple iPhone/iPod [US] (sept.9, 2009) [Model 331413595] : Online version

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=910&o=2

$end

$bbc_cass=galwars,
$bio

Acorn BBC/Electron cass. published 40 years ago:

Galaxy Wars (c) 1982 Bug Byte

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51886&o=2

$end

$x68k_flop=galwars,
$bio

Sharp X68000 Series 5.25in. disk. published 35 years ago:

Galaxy Wars (c) 1987 Tiny-Tomo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88258&o=2

$end

$pegasus_cart=gwarhang,
$bio

Technosys Aamber Pegasus EPROM published 41 years ago:

Galaxy Wars + Hangman (c) 1981 Technosys

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275275&o=2

$end

$info=galwars2,
$bio

Arcade Video game published 41 years ago:

Galaxy Wars II (c) 1981 Sonic, S.A.

Spanish pirate version of Defender.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129582&o=2

$end

$snes=galwars,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Galaxy Wars (c) 1995 Imagineer Company, Limited.

Galaxy Wars is the Super Famicom conversion of an early arcade game released by Universal in 1979. Alien flying saucers are invading again and their fleet is menacing the Earth. The player controls a launching pad and a missile. The goal of the game is to destroy every single enemy ship. However, those aliens are cleverly hidden behind an unpredictable and moving asteroid field. If your missile either gets hit one of them or by an alien laser beam, it will be simply destroyed and you will lose one of your three precious lives, or launching pad in this case. The game also offers some interesting twists, like the ability to push meteors towards enemy lines if bumped at the right angle. This Super Famicom version proposes the original Black and White and Colored versions, this last option simulating the colored bars from the plastic film that was usually glued in front of the original arcade game's screen. More interestingly, a Neo Mode has been included and uses better graphics and planets in the background.

- TECHNICAL -

Cartridge ID: SHVC-AGWJ-JPN

- TRIVIA -

Released on January 13, 1995 in Japan for 5980 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61352&o=2

$end

$info=galaxyx,
$bio

Galaxy X (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263879&o=2

$end

$apple2_cass=galaxy,
$pet_cass=galaxy,
$bio

Atari 800/Apple II/PET/TRS-80 cass. published 40 years ago:

Galaxy (c) 1982 Microcomputer Games

Galaxy is a game of galactic exploration and conflict. Galaxy allows from 1 to 20 players to compete against each other and the computer in a struggle for control of up to 40 star systems.

- TECHNICAL -

GAME ID: 41901

Contains program for:
Atari 400/800
Apple II
PEt CBM
TRS-80

- TRIVIA -

The computer produces a different galaxy every game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125728&o=2

$end

$bbcb_flop=galedge,
$bio

Acorn BBC Micro B disk. published 38 years ago:

Galaxy's Edge (c) 1984 Magic Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125434&o=2

$end

$info=galgame,
$bio

Arcade Video game published 51 years ago:

Galaxy-Game [First Version] (c) 1971 Computer Recreations, Incorporated.

Galaxy Game is one of the earliest known coin-operated computer/video games. It was installed at the Tresidder Union at Stanford University in September, 1971, two months before the official release of Computer Space, the first mass-produced video game. Only one unit was built initially; beginning in 1972 there was "Galaxy-Game [Second Version]" that could include up to 4 displays.

The original version used 4 keyboard keys to control each of the two spaceships: spin one way, spin the other, thrust and fire. Solar gravity will cause the ships to destruct if no action is taken. The Stanford University version added three types of space: no gravity, anti-gravity, and uncharted space.

- TRIVIA -

The game was programmed by Bill Pitts and Hugh Tuck. A single PDP-11 minicomputer is used to drive two separate game screens with two players each. Galaxy is a reprogrammed version of SpaceWar!, which was conceived in 1961 by Martin Graetz, Stephen Russell, and Wayne Witanen and first realized on the PDP-1 at MIT in 1962 by Stephen Russell, Peter Samson, Dan Edwards, and Martin Graetz, together with Alan Kotok, Steve Piner, and Robert A. Saunders using PDP-1 assembly language. Like Computer Space, it was a version of the existing Spacewar!, which had been created in the early 1960s on the PDP-1 and had since been ported to a variety of platforms. The coin-operated game console incorporated a DEC PDP-11/20 with vector displays. The hardware cost around US$20,000 ($116,466.72 today). In June 1972 the hardware was improved to allow the processor to power four to eight consoles.

A game cost 10 cents or three games for 25 cents. It remained popular on campus, with wait times for players as long as an hour, until it was removed in May 1979 due to the display processor becoming unreliable. Alledgely, the following information was posted on the cabinet or on a sign near it: 

"Welcome to Galaxy-Game. If you wish to play, simply rotate the power dial on the power timer behind the couch to the on position. It will turn itself off. Rules for playing are on the games themselves. Enjoy playing the first coin-operated video games created."

The unit was restored in 1997 and is now in the collection of the Computer History Museum in Mountain View, California. In August 2010, the museum loaned the console to Google for display and gameplay at the Googleplex, their headquarters campus.

- STAFF -

Re-programmed by : Bill Pitts, Hugh Tuck
Original concept by : Martin Graetz, Stephen Russell, Wayne Wiitanen

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=26984&o=2

$end

$amigaocs_flop=galdregn,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Galdregon's Domain (c) 1989 Pandora

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74136&o=2

$end

$saturn=galerace,galeracea,
$bio

Sega Saturn CD published 28 years ago:

Gale Racer (c) 1994 Sega Enterprises, Limited.

- TECHNICAL -

Game ID: GS-9003
CD P/N: 670-5841
Insert P/N: 670-5842
Cover P/N: 670-5843

- TRIVIA -

The game was presented at the 1994 Tokyo Omocha Show in Japan. It was then released on December 02, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59160&o=2

$end

$info=galeb,
$bio

Computer published 41 years ago:

Galeb (c) 1981 PEL Varazdin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293669&o=2

$end

$psx=galeoz,
$bio

Sony PlayStation CD published 26 years ago:

Galeoz [Model SLPS-00621] (c) 1996 Atlus Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85192&o=2

$end

$psx=galerian,
$bio

Sony PlayStation CD published 22 years ago:

Galerians (c) 2000 Crave Ent., Inc.

North American release. Game developed in Japan. See the original for more information; "Galerians [Model SLPS 02192~4]".

- TRIVIA -

Released on March 29, 2000 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111376&o=2

$end

$gba=galidor,
$bio

Nintendo GBA cart. published 20 years ago:

Galidor - Defenders of the Outer Dimension [Model AGB-AG8E-USA] (c) 2002 EA Games [Electronic Arts, Incorporated.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70756&o=2

$end

$spectrum_cass=gallilee,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Galilee (c) 1984 Shards Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79050&o=2

$end

$bbc_cass=galilee,
$bio

Acorn BBC/Electron cass. published 37 years ago:

Galilee (c) 1985 Shards Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51887&o=2

$end

$msx1_cart=knightm2,
$vgmplay=knightm2_msx,
$bio

MSX cart. published 35 years ago:

ガリウスの迷宮　魔城伝説II (c) 1987 Konami Industry Co., Ltd.
(Galious no Meikyuu - Majou Densetsu II)

- TECHNICAL -

GAME ID: RC749
BARCODE: 4988602526226

- TIPS AND TRICKS -

Galious no Meikyuu contains unlockables by inserting certain Konami game cartridges in the second cartridge slot:
- Insert Knightmare: You can revive Popolon or Aphrodite 99 times in Death's shrine.
- Insert Q-Bert: You start with full vitality and 100 Arrows, Coins and Keys.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77190&o=2

$end

$cpc_cass=galivan,
$bio

Amstrad CPC cass. published 36 years ago:

Galivan (c) 1986 Imagine Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96440&o=2

$end

$cpc_flop=galivan1,galivan101,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Galivan (c) 1986 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120383&o=2

$end

$c64_cass=galivan,
$bio

Commodore C64 cass. published 36 years ago:

Galivan (c) 1986 Imagine Soft. [Ocean Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=297975&o=2

$end

$info=galivan,galivan2,galivan3,
$vgmplay=cosmopzl,
$bio

Arcade Video game published 37 years ago:

Galivan - Cosmo Police (c) 1985 Nichibutsu.

Galivan is a single player platform shoot-em-up in which the player takes on the roll of a 'Cosmo Police' officer who runs and jumps around a multi-directional scrolling cave system, destroying or avoiding waves of constantly attacking robots, aliens and alien ships.

The player starts the game as an unarmed human, whose only attacking options are kicking and punching, but picking up a POW item encases the human in a robotic suit and arms the player with a laser gun.

Collecting the blue POW items while in the suit awards the player with a powerful beam weapon for a limited time, while the red POW item gives the player a three-shot cannon. POW items are dotted throughout the levels and can also be gained by shooting the blue robot aliens.

The player's character has an energy bar that decreases whenever the player is hit. Should this fall below the halfway point, the robot suit will be lost and the player will once again be an unarmed human.

Collecting a POW item while in human form will restore the player's energy. If a POW is collected while wearing the suit, however, the player's energy will NOT be increased but their weapon will receive a power-up.

The game's platforms are littered with springboards that fire the player high into the air when stepped on. Some platforms - often containing POW items - can only be reached via a springboard.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 6 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : Yamaha YM3526 (@ 4 Mhz), (2x) DAC

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Galivan Cosmo Police was released in December 1985.

The game is inspired by the Japanese telefilm 'SPACE SHERIFF GAVAN'.

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (G.S.M. Nichibutsu 1 - D28B0004) on 21/09/1988.

- UPDATES -

REVISION 1 :
* Build date : DEC 11 1986

REVISION 2 :
* Build date : DEC 16 1986

- SERIES -

1. Galivan - Cosmo Police (1985, Arcade)
2. Cosmo Police Galivan II - Arrow of Justice [Model SHVC-GI] (1993, Super Famicom)

- STAFF -

Directed by : Shigeki Fujiwara
Software by : T. Tsuchie
Hardware by : Isao Shiki
Designer by : K. Nakagawa
Music & Sound by : Kenji Yoshida

- PORTS -

* CONSOLES:
[US] [EU] Nintendo NES (1986)
[JP] Sony PS4 [PSN] (apr.9, 2015) "Arcade Archives - Cosmo Police Galivan [Model CUSA-01876]" 
Sony PlayStation 4 [PSN] [AS] (aug.6, 2015) "Arcade Archives - Cosmo Police Galivan" 
Sony PlayStation 4 [PSN] [US] (oct.20, 2015) "Arcade Archives - Cosmo Police Galivan [Model CUSA-03373]" 
Sony PlayStation 4 [PSN] [EU] [AU] (feb.9, 2016) "Arcade Archives - Cosmo Police Galivan [Model CUSA-03383]" 

* COMPUTERS:
[EU] Amstrad CPC (1986)
[US] Commodore C64 [EU] (1986)
ZX Spectrum [EU] (1986)

Note: For the home computer releases, this game was persistently incorrectly named 'Galvan' on the inlay spine, instructions and magazine reviews.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=911&o=2

$end

$spectrum_cass=galivan,galivana,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Galivan - Cosmo Police (c) 1986 Imagine Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79051&o=2

$end

$cpc_flop=galivanc,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Galivan - Cosmo Police (c) 1986 Imagine Soft. [Ocean Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306185&o=2

$end

$alice90=galixian,
$bio

Alice 90 cass. published 37 years ago:

Galixian (c) 1985 Sprites.

- TECHNICAL -

Cassette No. AE 001

- STAFF -

Programmed by: François-Régis Chaumartin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49727&o=2

$end

$pc8801_flop=galkkoca,
$bio

Galkko Card (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91872&o=2

$end

$tvc_flop=gallaste,
$bio

Gall Asterix (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111870&o=2

$end

$tvc_cass=asterix,
$bio

Gall Asterix (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112409&o=2

$end

$msx1_flop=galforce,galforcea,galforceb,
$bio

Gall Force - Defense of Chaos Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134406&o=2

$end

$msx1_cart=galforce,galforceb,galforcea,
$vgmplay=galforce_msx,
$bio

MSX cart. published 36 years ago:

Gall Force - Defense of Chaos (c) 1986 Sony.

- TECHNICAL -

GAME ID: HBS-G053C
BARCODE: 4901780056651

- TRIVIA -

Also called Gall Force: Chaos no Koubou.

- STAFF -

Cover art by: Kenichi SONODA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52706&o=2

$end

$x1_flop=galforce,
$bio

Sharp X1 5.25in. disk. published 35 years ago:

Gall Force - Eternal Story (c) 1987 Scap Trust.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85990&o=2

$end

$pc98=galforce,
$bio

NEC PC-9801 Series 5.25in. disk. published 35 years ago:

Gall Force - Eternal Story (c) 1987 ScapTrust.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89536&o=2

$end

$pc8801_flop=galforce,
$bio

NEC PC-8801 Series disk. published 35 years ago:

Gall Force - Eternal Story (c) 1987 Scap Trust.

- TECHNICAL -

GAME ID: AA-3701

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91873&o=2

$end

$famicom_flop=galforce,
$vgmplay=galforce_fds,
$bio

Nintendo Famicom disk. published 36 years ago:

Gall Force - Eternal Story (c) 1986 HAL Laboratory, Incorporated.

Gall Force is a vertical shooter based on a classic Japanese science fiction anime aired in the 80s. Gall Force Eternal Story tells the story of a crew of seven female space-warriors. In the future, the galaxy is at war and two races, the bug-mechanical-looking Paranoids and all women Solenoids, have been fighting each other for hundreds of years. The player first takes the role of Rabby, the central protagonist of the series, and pilots the Star Leaf, a fast and powerful spaceship. Her mission is to find her six other colleagues, each one of them kept against their will in a different part of the galaxy. The game offers an interesting structure where Rabby always starts from the same stage and from the same planet. There, she has to quickly maneuver her ship and damage enemy facilities and ships. She soon reaches the end of the area and flies by five different launching pads. Each one of these leads to a particular space level where one of her friend is kept prisoner. Once the guardian is encountered and destroyed, her friend joins the team and upgrades this way the Star Leaf. Each new colleague adds a fighting-mode (such as Side guns or laser beams) to the ship which can be activated at any time during the game.

- TECHNICAL -

Game ID: HAL-GAL

- TRIVIA -

Gall Force was released on December 10, 1986 in Japan at a retail price of 2980 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65343&o=2

$end

$msx2_flop=galforce,galforcea,
$bio

MSX 2 disk. published 35 years ago:

Gall Force - Eternal Story (c) 1987 Sony Corp.

- TECHNICAL -

GAME ID: HBS-G065D

- TRIVIA -

Also called Gall Force: Sousei no Jokyoku.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101676&o=2

$end

$info=gallag,
$bio

Arcade Video game published 40 years ago:

Gallag (c) 1982.

This bootleg looks and plays exactly like the original Galaga except that it says GALLAG on the title screen and 1982 where the Namco copyright would normally be.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=912&o=2

$end

$info=gallag50,
$bio

Gallag Video Game / Petalouda (c) 199? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51039&o=2

$end

$info=gallgall,gallgall_21,
$bio

Arcade Video game published 30 years ago:

Gallagher's Gallery (c) 1992 American Laser Games, Incorporated.

You must shoot at things that Gallagher tells you to shoot at.

- TECHNICAL -

Main CPU : Motorola 68000
Sound Chips : (2x) Custom

Players : 2
Buttons : 2

This game uses a laser disc.

- TRIVIA -

Released in May 1992.

Gallagher is an American standup comedian who is known best for his outlandish physicalstyle comedy. His trademark is smashing watermelons with a SledgeOMatic an oversized mallet, spraying the contents into the nearby audience. During any number of his performances, he has mentioned that being in his own video game was one of his ambitions.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4488&o=2

$end

$dragon_cass=galleons,
$bio

Galleons (c) 198? Wizard Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116531&o=2

$end

$spectrum_cass=galletrod,
$bio

Galletron (c) 198? Dro Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219705&o=2

$end

$cpc_cass=galletrn,
$bio

Amstrad CPC cass. published 35 years ago:

Galletron (c) 1987 Bulldog Soft.

- TECHNICAL -

[Model BA 0183]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96442&o=2

$end

$spectrum_cass=galletro,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Galletron (c) 1987 Bulldog Software

- TECHNICAL -

GAME ID: BS 0183

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79052&o=2

$end

$spectrum_cass=gallipol,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Gallipoli (c) 1986 CCS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79053&o=2

$end

$info=glpracr,glpracrj,
$bio

Arcade Video game published 26 years ago:

Gallop Racer - One and only road to victory (c) 1996 Tecmo.

A 3-D horse racing game from Tecmo in which the player must move the game controller rhythmically back and forth to reach and maintain a good gallop speed. The game also includes a 'whip' button, that allows the player to 'encourage' the horse to go faster.

- TECHNICAL -

Sony ZN-1 hardware

Main CPU : SPU (@ 16.9344 Mhz)
Sound CPU : Zilog Z80 (@ 8 Mhz)
Sound Chips : SPU (@ 8 Mhz), Q-Sound (@ 4 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 6

- TRIVIA -

Released in September 1996.

- SERIES -

1. Gallop Racer - One and only road to victory (1996)
2. Gallop Racer 2 (1997)
3. Gallop Racer 3 (1999)
4. Gallop Racer 2001 (2001, Sony PlayStation 2)
5. Gallop Racer 2003 - A New Breed (2003, Sony PlayStation 2)
6. Gallop Racer 2004 (2004, Sony PlayStation 2)

- PORTS -

* CONSOLES:
Sony PlayStation (1999)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=914&o=2

$end

$info=glpracr2,glpracr2j,glpracr2l,
$bio

Arcade Video game published 25 years ago:

Gallop Racer 2 (c) 1997 Tecmo.

A 3-D horse racing game from Tecmo.

- TECHNICAL -

Main CPU : SPU (@ 16.9344 Mhz)
Sound Chips : SPU (@ 16.9344 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 6

- TRIVIA -

Released in September 1997.

- SERIES -

1. Gallop Racer - One and only road to victory (1996)
2. Gallop Racer 2 (1997)
3. Gallop Racer 3 (1999)
4. Gallop Racer 2001 (2001, Sony PlayStation 2)
5. Gallop Racer 2003 - A New Breed (2003, Sony PlayStation 2)
6. Gallop Racer 2004 (2004, Sony PlayStation 2)

- PORTS -

* CONSOLES:
Sony PlayStation (1997)
Sony PlayStation 2 (2004)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=915&o=2

$end

$psx=glprac2k,
$bio

Sony PlayStation CD published 22 years ago:

Gallop Racer 2000 (c) 2000 Tecmo, Ltd.

- TECHNICAL -

[Model SLPS-02623]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85193&o=2

$end

$info=glpracr3,glpracr3j,
$bio

Arcade Video game published 23 years ago:

Gallop Racer 3 (c) 1999 Tecmo.

The 3rd game in the 3-D horse racing series from Tecmo.

- TECHNICAL -

Main CPU : SPU (@ 16.9344 Mhz)
Sound Chips : SPU (@ 16.9344 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 6

- TRIVIA -

Released in April 1999.

- SERIES -

1. Gallop Racer - One and only road to victory (1996)
2. Gallop Racer 2 (1997)
3. Gallop Racer 3 (1999)
4. Gallop Racer 2001 (2001, Sony PlayStation 2)
5. Gallop Racer 2003 - A New Breed (2003, Sony PlayStation 2)
6. Gallop Racer 2004 (2004, Sony PlayStation 2)

- PORTS -

* CONSOLES:
Sony PlayStation (1999)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3671&o=2

$end

$psx=glpracr,
$bio

Sony PlayStation CD published 23 years ago:

Gallop Racer (c) 1999 Tecmo, Inc.

North American release. Game developed in Japan. See the original for more information; "Gallop Racer 3 [Model SLPS-01981]".

- TECHNICAL -

GAME ID: SLUS-00942

- TRIVIA -

Released on March 17, 1999 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111566&o=2

$end

$info=galmedes,
$vgmplay=galmedes,
$bio

Arcade Video game published 30 years ago:

Galmedes (c) 1992 Visco.

Galmedes is a vertical scrolling shooter arcade game released only in Japan.. The ship has two types of attack: the standard firing weapon and a charge attack. Once the player collects all three weapons, the player can select any of those weapons during combat.

On the alien planet of Gaston, a dictator named Gildy rose to absolute power. Gildy started a plan to take over his home solar system, but upon doing so, he decided to spread his influence. After conquering his home galaxy, the next galaxy that Gildy planned on invading was the Galmedes Galaxy. In response, the unified forces of the planets of the Galmedes Galaxy have created a powerful space fighter known as the LEPTON (Launched Electro-Projectile Thermal Osmotic Nullifier). Two pilots, Foo and Bar, are selected to launch the LEPTON fighters against the invading Gastonian Forces.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 8 Mhz), Zilog Z80 (@ 4 Mhz)
Sound Chips : Yamaha YM2151 (@ 4 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Galmedes was released in July 1992 in Japan.

The two pilots are named Foo and Bar. This is a play on the acronym FUBAR, which means "Fouled Up Beyond All Recognition".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=916&o=2

$end

$msx2_flop=galmoon,galmoona,
$bio

MSX 2 disk. published 32 years ago:

Galmoon (c) 1990 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101677&o=2

$end

$pc98_cd=galpani,
$bio

NEC PC-9821 CD published 27 years ago:

GalPani (c) 1995 Creo.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134978&o=2

$end

$pc98_cd=galpani2,
$bio

NEC PC-9821 CD published 26 years ago:

GalPani II (c) 1996 Mainichi Communications.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134977&o=2

$end

$pc8801_flop=gyaruclb,gyaruclba,
$bio

NEC PC-8801 Series disk. published 36 years ago:

ギャルっぽクラブ (c) 1986 Micro Cabin Co.
(Galppo Club)

- TECHNICAL -

BARCODE: 4988608641534

MEDIA: FD x2

- TRIVIA -

Released in June 1986 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91961&o=2

$end

$info=galds,
$bio

Arcade Video game published 37 years ago:

Gals Ds - Three Dealers Casino House (c) 1985 Nihon System.

Pirate release by Nihon System. Game developed in Japan as "Three Ds - Three Dealer Casino House" by Nichibutsu. For more information, please see the original Japanese entry.

This bootleg has voice effect for the male dealer not present in parent, you can activate it by going to his table by pressing the A key.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=37103&o=2

$end

$info=galhustl,
$bio

Arcade Video game published 25 years ago:

Gals Hustler (c) 1997 Ace International.

A "Pocket Gal" rip-off.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 12 Mhz)
Sound Chips : OKI6295 (@ 12 Khz)

Screen orientation : Horizontal
Video resolution : 256 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 33792

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

The girl select screen music is ripped from Capcom's "Magic Sword - Heroic Fantasy".
The in-game music is ripped from the second level of "Bishoujo Senshi Sailor Moon" for Nintendo Super Famicom.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=917&o=2

$end

$info=galpani3,galpani3j,galpani3k,galpani3hk,
$bio

Arcade Video game published 27 years ago:

Gals Panic 3 (c) 1995 Kaneko.

Gals Panic 3 is a variant of the classic puzzle game "Qix" where the player works to uncover the highlighted area of the play space to reveal a girl. The player gets to select which girl to uncover before each stage. When a player reveals 80% of a girl the stage ends and the player is shown the entire background image. If the player reveals 100% of the silhouetted image, then he is shown a series of different photos of the current girl before continuing on to the next stage.  Between stages there are mini-games where the player can win the chance to see an image of another girl.

- TECHNICAL -

Main CPU: Motorola 68000 (@ 16 Mhz)
Sound Chips: Yamaha YMZ280B (@ 14.3182 Mhz)

Control: 8-way joystick
Buttons: 1

- TRIVIA -

Released in October 1995.

Gals Panic 3 introduced the scroll feature to the series. In the previous two games the image was surrounded by a border, but starting with Gals Panic 3 the image continues beyond the view port. Once a set percentage of the image is revealed the view port will scroll along with the player's cursor. This is a feature that will continue throughout the rest of the series.

Unlike all other games in the series, Gals Panic 3 only features photographed models.

This game was refused classification in Australia on August 9th 1996, after being submitted by the Victorian Police.

- SERIES -

1. Gals Panic! (1990)
2. Gals Panic II (1993)
3. Gals Panic II' - Special Edition (1994)
4. Gals Panic 3 (1995)
5. Gals Panic 4 Yuu (1996)
6. Gals Panic SS (1996, Sega Saturn)
7. Gals Panic S - Extra Edition (1997)
8. Gals Panic S2 (1999)
8. Gals Panic SU (1999)
9. Gals Panic S3 (2002)

- STAFF -

Director : Masahiro Kawakami
Planner : Terukazu Kanematsu
Main Programmer : Yukihiro Yamazaki
Assistant Programmer : Junichi Ohno, Yuji Noda
Art Director : Masahiro Kawakami
Design : Keisuke Matsuoka, Minoru Narukawa, Yoshiyuki Ozaki
Sound : Tatsuya Watanabe, Kaoru Yasuda, Katsuya Yoneda
Hard : Noboru Kouno, Jun Hasimoto, Tetsuya Yonemura, Masahiro Moriya, Yukio Ishii

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3488&o=2

$end

$info=galpani4,galpani4k,galpani4j,
$bio

Kaneko Super Nova cart. published 26 years ago:

Gals Panic 4 Yuu (c) 1996 Kaneko.

Gals Panic 4 is a variant of the classic puzzle game qix where the player works to uncover the highlighted area of the play space to reveal a girl. Players select one of seven girls at the start of the game.  Each girl has three stages with each stage featuring a different background image to uncover. Players are given bombs to attack the enemies with and are rewarded with more bombs if they reveal a large section at one time. When a player reveals 80% of a girl the stage ends and the player is shown the entire background image. When a player reveals 100% of the girl in a stage, he is rewarded with a 'Showtime' interlude.  Unlike in later games, 'Showtime' sequences involve no nudity, they just show the girl in a bikini. The 'Showtime' image is the same for each level featuring the girl.

There is also a 2-player vs. game where both players work on separate images on a split screen and work to reveal their image first. When a player uses a bomb in this game, instead of attacking the enemy, it sends a sub-enemy to the other player's side.

- TECHNICAL -

Kaneko Super Nova System hardware

Main CPU : SH-2 (@ 28.638 Mhz)
Sound Chips : Yamaha YMZ280B (@ 16.666666 Mhz)

Screen orientation : Horizontal
Video resolution : 320 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 32768

Players : 2
Control : 8-way Joystick
Buttons : 2

- TRIVIA -

Released in September 1996 in Japan.

This is the first game in the series to feature 'Showtime' sequences, and the only game in the series with no mini-games between stages.

- TIPS AND TRICKS -

Bombing the enemy in rapid succession adds bonus status defects to the attack.  After the third bomb the enemy is slowed down and after the fourth bomb the enemy is stopped in place. After rapidly bombing an enemy, use the opportunity to quickly clear the stage.

- SERIES -

1. Gals Panic! (1990)
2. Gals Panic II (1993)
3. Gals Panic II' - Special Edition (1994)
4. Gals Panic 3 (1995)
5. Gals Panic 4 Yuu (1996)
6. Gals Panic SS (1996, Sega Saturn)
7. Gals Panic S - Extra Edition (1997)
8. Gals Panic S2 (1999)
8. Gals Panic SU (1999)
9. Gals Panic S3 (2002)

- STAFF -

Planners : Terukazu Kanematsu, Manabu Saito
Programmers : Masahiro Honma (Fists of Fire), Terumichi Gunji (Aroha Man)
Designers : Takamitsu Nemoto, Fusayuki Watariguchi, Hideo Osawa, Norihiro Terashi (Bear-Joe Terashi), Yuzuru Suzuki
Hardware : Noboru Kouno, Masahiko Moriya
Music & Sound by : Sayoko Ueda

* CAST :
Rei Takahida : Akira Ono
Saori Shiina : Hiroko Negishi
Ajann Nakura : Keiko Onuki
Rito Tajima : Etsuko Akiyama
Konomi Iruma : Makoto Okutani
Saki Kojo : Jun Kikuchi
Shou Hazuki : Tomoko Kojima

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=919&o=2

$end

$info=galpanidx,
$bio

Arcade Video game published 21 years ago:

Gals Panic DX (c) 2001 Kaneko Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117217&o=2

$end

$info=galpaniex,
$bio

Arcade Video game published 22 years ago:

Gals Panic EX (c) 2000 Kaneko Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=271062&o=2

$end

$info=galpani2,galpani2t,galpani2g,galpani2j,galpani2i,galpani2e,galpani2e2,galpani2gs,galpani2i2,
$bio

Arcade Video game published 29 years ago:

Gals Panic II (c) 1993 Kaneko.

Gals Panic II is a "Qix"-style adult puzzle game. The objective is to reveal 80% of the silhouetted girl's image within the time limit while avoiding the enemies.

There is a bar with a pointer at the top of the screen. If the pointer dips below a certain level (indicated by the change in color) the image will change to that of a monster. If a round is completed while the monster's image is shown then the round must be repeated. But unlike in the original, the bar is unaffected by revealing the silhouetted and un-silhouetted parts of the image.

After completing three rounds, there is a break-out styled mini-game where the player may gain an extra life if he clears the blocks before the time limit.

- TECHNICAL -

Main CPU : (2x) Motorola 68000 (@ 16 Mhz)
Sound Chips : (2x) OKI6295 (@ 12 Khz)

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Released in December 1993.

Unlike the first game in the series, 'Gals Panic!' the player can no longer connect to the outside border of the image.  This is a feature that will continue throughout the rest of the series.

Do You Know ? : Kaneko's scouts are travelling to every corner of the globe in search of the world's sexiest, most beautiful girls.  They will surely live up to your wildest fantasies and satisfy your desires. ;-)

This game was refused classification in Australia on August 9th 1996, after being submitted by the Victorian Police.

- SERIES -

1. Gals Panic! (1990)
2. Gals Panic II (1993)
3. Gals Panic II' - Special Edition (1994)
4. Gals Panic 3 (1995)
5. Gals Panic 4 Yuu (1996)
6. Gals Panic SS (1996, Sega Saturn)
7. Gals Panic S - Extra Edition (1997)
8. Gals Panic S2 (1999)
8. Gals Panic SU (1999)
9. Gals Panic S3 (2002)

- STAFF -

Program : M. Kanaoka, Yukihiro Yamazaki
Program support : Y. Shintani, Masahiro Honma, Y. Sakakura, A. Takahashi, S. Igaeashi
Graphics design : Y. Ishii, K. Matsuoka, Y. Nakamura, T. Kuwahara, K. Fukai, M. Narukawa, Y. Ozaki, T. Yoshikawa, Y. Kubo
Sound design : Tatsuya Watanabe, Y. Wada
Hardware design : H. Morinaga
Develop management : K. Murakami
Develop support : F. Mitsuti, N. Tada, K. Nobori
Planning & direction : Hiroshi Kaneko

- PORTS -

* CONSOLES:
Nintendo Super NES [Unreleased Prototype]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=918&o=2

$end

$info=galpani2k,
$bio

Arcade Video game published 29 years ago:

Gals Panic II (c) 1993 Karam Trading Co., Ltd.

Korean release, licensed from Kaneko.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298378&o=2

$end

$info=gp2quiz,
$bio

Arcade Video game published 29 years ago:

Gals Panic II - Quiz Version (c) 1993 Kaneko.

- TECHNICAL -

Main CPU : (2x) Motorola 68000 (@ 16 Mhz)
Sound Chips : (2x) OKI6295 (@ 12 Khz)

Screen orientation : Vertical
Video resolution : 240 x 320 pixels
Screen refresh : 60.00 Hz
Palette colors : 49664

Players : 2
Control : 8-way joystick
Buttons : 3

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3463&o=2

$end

$info=gp2se,
$bio

Arcade Video game published 28 years ago:

Gals Panic II' - Special Edition (c) 1994 Kaneko.

- TECHNICAL -

Main CPU : (2x) Motorola 68000
Sound Chips : (2x) OKI6295

Players : 2
Buttons : 3

- TRIVIA -

Released in June 1994.

- SERIES -

1. Gals Panic! (1990)
2. Gals Panic II (1993)
3. Gals Panic II' - Special Edition (1994)
4. Gals Panic 3 (1995)
5. Gals Panic 4 Yuu (1996)
6. Gals Panic SS (1996, Sega Saturn)
7. Gals Panic S - Extra Edition (1997)
8. Gals Panic S2 (1999)
8. Gals Panic SU (1999)
9. Gals Panic S3 (2002)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=10588&o=2

$end

$info=galpanis,galpanisk,galpaniska,galpanisj,galpanise,galpanisa,
$bio

Kaneko Super Nova cart. published 25 years ago:

Gals Panic S - Extra Edition (c) 1997 Kaneko.

Work to cover the highlighted area of the box. Get the coins to spell 'EXTRA' and work on a different, more risqué picture. Highlight more than eighty percent of the area, and move on. Highlight more than ninety percent of the area, get a nude still of the girl. Highlight one hundred percent of the area, and get a moving picture of the nude girl.

- TECHNICAL -

Kaneko Super Nova System hardware

Main CPU : SH-2 (@ 28.638 Mhz)
Sound Chips : Yamaha YMZ280B (@ 16.666666 Mhz)

Control per player: 8-way Joystick
Buttons per player: 2

- TRIVIA -

Released in April 1997 in Japan.

- SERIES -

1. Gals Panic! (1990)
2. Gals Panic II (1993)
3. Gals Panic II' - Special Edition (1994)
4. Gals Panic 3 (1995)
5. Gals Panic 4 Yuu (1996)
6. Gals Panic SS (1996, Sega Saturn)
7. Gals Panic S - Extra Edition (1997)
8. Gals Panic S2 (1999)
8. Gals Panic SU (1999)
9. Gals Panic S3 (2002)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=920&o=2

$end

$info=galpans2,galpans2a,galpans2j,
$bio

Kaneko Super Nova cart. published 23 years ago:

Gals Panic S2 (c) 1999 Kaneko.

Cover the colored area of the girl, avoid the monsters and their weapons. Gather the coins to spell 'EXTRA CHANGE' and work on a different, more risqué picture of the girl. Cover over eighty percent, move onto the next round. Cover over ninety percent, get a nude still of the girl. Get one hundred percent, get a moving picture of the girl nude. And one hundred twenty percent...?

- TECHNICAL -

Kaneko Super Nova System hardware

Main CPU : SH-2 (@ 28.638 Mhz)
Sound Chips : Yamaha YMZ280B (@ 16.666666 Mhz)

Screen orientation : Horizontal
Video resolution : 320 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 32768

Players : 2
Control : 8-way Joystick
Buttons : 1

- TRIVIA -

Released in February 1999 in Japan.

- SERIES -

1. Gals Panic! (1990)
2. Gals Panic II (1993)
3. Gals Panic II' - Special Edition (1994)
4. Gals Panic 3 (1995)
5. Gals Panic 4 Yuu (1996)
6. Gals Panic SS (1996, Sega Saturn)
7. Gals Panic S - Extra Edition (1997)
8. Gals Panic S2 (1999)
8. Gals Panic SU (1999)
9. Gals Panic S3 (2002)

- STAFF -

Game designers : Endo Chang, A. Kaneko
Programmers : Umitsu. T, S?o?c?a?
Graphic designers : Ryo Kimura, Tanron, Rds-M
Sound : S. Maruyama
Character designers : Akahirakirin, Captain Kiesel, Gabri-L, Kimuraya Izumi, Komirin, O. Ri, Pichiku, Sengoku Murasaki, Yanagawa Rio, Yusura
Voice actress : Aya Sugawara, Miwa Matsumoto, Rena Yukie, Ryoko Tanaka, Shizuka Aoki, Umi Tenjin, Yuki Kaida

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=921&o=2

$end

$info=galpans3,
$bio

Kaneko Super Nova cart. published 20 years ago:

Gals Panic S3 (c) 2002 Kaneko.

The game begins with a stage select screen. The girls in series fly to the middle of the screen from the four corners until one is selected.  Once a stage is selected the object is to cover the colored area of the girl, while avoiding the monsters and their weapons. The stage is completed once 80% of the girl is revealed. At 90% uncovered, the player is treated to the SHOWTIME image of the girl posed in her panties and bra.  At 100% revealed, the player is rewarded with the SHOWTIME DX image revealing her in a different pose without her bra. Unlike in previous games in the Gals Panic S series, SHOWTIME DX is a static image and NOT a video clip.

- TECHNICAL -

Kaneko Super Nova System hardware 

Main CPU : SH-2 (@ 28.638 Mhz) 
Sound Chips : Yamaha YMZ280B (@ 16.666666 Mhz) 

Players : 2 
Control : 8-way Joystick 
Buttons : 1

- TRIVIA -

Released in July 2002.

Gals Panic S3 was Kaneko's last video game. After producing this game, Kaneko went bankrupt (because Kaneko was sued by Hitachi, so all future video game projects were cancelled).

- SERIES -

1. Gals Panic! (1990)
2. Gals Panic II (1993)
3. Gals Panic II' - Special Edition (1994)
4. Gals Panic 3 (1995)
5. Gals Panic 4 Yuu (1996)
6. Gals Panic SS (1996, Sega Saturn)
7. Gals Panic S - Extra Edition (1997)
8. Gals Panic S2 (1999)
8. Gals Panic SU (1999)
9. Gals Panic S3 (2002)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4550&o=2

$end

$saturn=gpanicss,gpanicssa,
$bio

Sega Saturn CD published 26 years ago:

Gals Panic SS (c) 1996 MYCOM

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59161&o=2

$end

$info=galpansu,
$bio

Kaneko Super Nova cart. published 23 years ago:

Gals Panic SU (c) 1999 Kaneko.

Produced for the Asian market, this is an altered version of Gals Panic S2 featuring English language voice-work and directions.

- SERIES -

1. Gals Panic! (1990)
2. Gals Panic II (1993)
3. Gals Panic II' - Special Edition (1994)
4. Gals Panic 3 (1995)
5. Gals Panic 4 Yuu (1996)
6. Gals Panic SS (1996, Sega Saturn)
7. Gals Panic S - Extra Edition (1997)
8. Gals Panic S2 (1999)
8. Gals Panic SU (1999)
9. Gals Panic S3 (2002)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=25885&o=2

$end

$info=galpanic,galpanica,galsnew,galsnewj,galsnewk,galpanicb,galsnewt,galsnewu,
$bio

Arcade Video game published 32 years ago:

Gals Panic! (c) 1990 Kaneko.

Gals Panic! is a "Qix"-style adult puzzle game.  The objective is to reveal 80% of the silhouetted girl's image within the time limit while avoiding the enemies.

To complicate things, there is a bar with a pointer at the top of the screen. If the pointer dips below a certain level (indicated by the change in color) the image will change to that of a monster. The pointer slowly creeps towards the monster side of the bar over time and whenever the player reveals a significant piece of the silhouette.  Revealing the un-silhouetted part of the image moves the pointer back towards the girl side of the bar.  If a round is completed while the monster's image is shown then the round must be repeated.

After every round there is a roulette game where the player can earn rewards or penalties that will take effect in the following round.

After winning three rounds against a girl, the graphic becomes a photographic image of that girl.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 8 Mhz)
Sound Chips : OKI6295 (@ 12 Khz)

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 33792

Players : 2
Control : 4-way joystick
Buttons : 1

- TRIVIA -

Released in November 1990.

An EXPRO-02 version was distributed by Taito Corp. in Japan and Inter Trading in Korea.

- UPDATES -

The EXPRO-02 Version supports Zoom IN/OUT scroll effects, has a new Push Start & 100% Clear screens.

In the Korean EXPRO-02 version, naked girls are replaced by objects or animals.

- SERIES -

1. Gals Panic! (1990)
2. Gals Panic II (1993)
3. Gals Panic II' - Special Edition (1994)
4. Gals Panic 3 (1995)
5. Gals Panic 4 Yuu (1996)
6. Gals Panic SS (1996, Sega Saturn)
7. Gals Panic S - Extra Edition (1997)
8. Gals Panic S2 (1999)
8. Gals Panic SU (1999)
9. Gals Panic S3 (2002)

- STAFF -

Cast : Marina Matsumoto, Ayami Kida, Nami Ozawa, Yuki Miho, Emi Nagahara, Shiori Asano

- PORTS -

* CONSOLES:
Sega Mega-CD ("Super Gal's Panic") [Unreleased Prototype]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=922&o=2

$end

$info=galspnbl,
$bio

Arcade Video game published 26 years ago:

Gals Pinball (c) 1996 Comad.

A video-pinball game with girls... lots of girls.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 10 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : YM3812 (@ 3.579545 Mhz), OKI6295 (@ 8 Khz)

Screen orientation : Vertical
Video resolution : 224 x 512 pixels
Screen refresh : 60.00 Hz
Palette colors : 33792

Players : 1
Buttons : 3

- SERIES -

1. Hot Pinball (1995)
2. Gals Pinball (1996)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=923&o=2

$end

$msx2_flop=galsqstb,
$bio

MSX 2 disk. published 21 years ago:

Gals Quest Bangai-hen - The Princess's Pursuit (c) 2001 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101678&o=2

$end

$pc98=hypbingo,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Gals Talk Hyper Bingo (c) 1992 ABA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89537&o=2

$end

$x68k_flop=galseed,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Galseed (c) 1991 Login Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87721&o=2

$end

$x68k_flop=galseed2,
$bio

Galseed II cracked (c) 199? Unknown

Pirate standalone disk, game extracted from "LOGiN Disk & Book Series: LOGiN Software Contest X68000 Kessaku Game-sen".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234514&o=2

$end

$tvc_flop=mav24,
$bio

Videoton TVC disk. published 39 years ago:

Galton Deszka - MAV24 (c) 1983 Varga [Dr. Andras Varga]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112308&o=2

$end

$mbee_quik=galxian2,
$bio

Applied Technology Microbee cass. published 39 years ago:

Galxian 2 (c) 1983 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289627&o=2

$end

$info=sms1kr,sms1krfm,
$bio

Console published 33 years ago:

Gam*Boy (c) 1989 Samsung.

Korean version of the Sega Master System.

- TRIVIA -

130.000 units were sold in Korea in 1989.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259569&o=2

$end

$info=smskr,
$bio

Console published 31 years ago:

Gam*Boy II (c) 1991 Samsung.

Korean version of the Sega Master System II.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259570&o=2

$end

$spectrum_cass=gamao,
$bio

Gamao (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237243&o=2

$end

$info=gamate,
$bio

Console published 32 years ago:

Gamate (c) 1990 Bit Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289896&o=2

$end

$info=gamatron,
$bio

Pinball published 37 years ago:

Gamatron (c) 1985 Pinstar.

- TRIVIA -

Gamatron was a conversion kit produced by Pinstar, a company started and owned by Gary Stern between the collapse of the 'original' Stern and the formation of Data East Pinball. Many have called Gamatron the poor man's version of Stern "Flight 2000".

- STAFF -

Design by : Steve Kirk
Art by : Seamus McLaughlin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4463&o=2

$end

$info=gamatros,
$bio

Pinball published 36 years ago:

Gamatron (c) 1986 Sonic.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=10146&o=2

$end

$info=m4gambal,m4gambal__a,m4gambal__b,m4gambal__c,
$bio

Gamball (c) 198? Barcrest.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15071&o=2

$end

$gamegear=gamble,
$bio

Sega Game Gear cart. published 27 years ago:

Gamble Panic (c) 1995 Sega Enterprises, Limited.

- TECHNICAL -

[Model G-3364]

- TIPS AND TRICKS -

* Super Password: Enter 6666666 as password to start the game with more then $900000.

* Sound test: On the title screen, select Training Mode (2nd option) by pressing 2 or START. Before the screen fades to black, hold 1+2. When the training mode screen appears, release the buttons. There will be no game name in the middle of the screen. Without pressing the D-pad, press 2 to enter the Sound Test.

- STAFF -

Programer : Y.Numata, M.Shiozumi
Artist : H.Takano
Sound Composer : E.Nanbu
Game Designer : H.Kubota
Producer : M.Hokoyama
Special Thanks to : M.Shimamura, N.Katoh, S.Kobayashi, M.Kidooka
Debugger : A.Morino, Y.Inou, K.Akiyama, S.Kashima, Y.Wada

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64611&o=2

$end

$pc98=gamblerc,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Gamble Racer (c) 1995 Victor Ent..

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89538&o=2

$end

$spectrum_cass=gamblerd,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Gambler (c) 1987 Diamond Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79054&o=2

$end

$pc98=queencup,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Gambler - Queen's Cup (c) 1994 Queensoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89539&o=2

$end

$fmtowns_cd=queencup,
$bio

Fujitsu FM Towns CD published 28 years ago:

Gambler - Queen's Cup [Model HMF-180] (c) 1994 Queensoft [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270648&o=2

$end

$gbcolor=gamblert,gamblerta,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Gambler Densetsu Tetsuya - Shinjuku Tenun Hen (c) 2001 Athena Co. Ltd.

- TECHNICAL -

GAME ID: GB-BGYJ-JPN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67920&o=2

$end

$gba=gamblert,
$bio

Nintendo GBA cart. published 20 years ago:

Gambler Densetsu Tetsuya - Yomigaeru Densetsu [Model AGB-ATYJ-JPN] (c) 2002 Athena Co. Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70757&o=2

$end

$visicom=gambler1,
$bio

Toshiba Visicom cart. published 44 years ago:

ギャンブラーI (c) 1978 Toshiba Corp.
(Gambler I)

Blackjack game. This is a portage of RCA's "TV Casino I: Blackjack [Model 18V600]".

- TECHNICAL -

GAME ID: CAS-140

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267763&o=2

$end

$visicom=gambler2,
$bio

Toshiba Visicom cart. published 44 years ago:

ギャンブラーII (c) 1978 Toshiba Corp.
(Gambler II)

Slot Machine and Dice games.

- TECHNICAL -

GAME ID: CAS-141

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267764&o=2

$end

$psx=gambler,
$bio

Sony PlayStation CD published 22 years ago:

Gambler Jiko Chuushinha Ippatsu Shoubu! (c) 2000 Game Arts Co., Ltd.

- TECHNICAL -

GAME ID: SLPS-02509

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85194&o=2

$end

$msx1_cart=gambler,
$bio

MSX cart. published 34 years ago:

ぎゅわんぶらあ自己中心派 (c) 1988 Game Arts Company, Limited.
(Gambler Jikochuushinha)

- TECHNICAL -

BARCODE: 4988649812016

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52707&o=2

$end

$fm7_disk=gambler,
$bio

Fujitsu FM-7 5.25in. disk. published 33 years ago:

Gambler Jikochuushinha (c) 1989 Game Arts Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93620&o=2

$end

$pcecd=gambler,
$bio

NEC PC-Engine CD published 33 years ago:

Gambler Jikochuushinha - Gekitou 36 Janshi (c) 1989 Hudson Soft.

- TECHNICAL -

BARCODE: 4988607250089
GAME ID: HCD9008

- TRIVIA -

Released on November 24, 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58198&o=2

$end

$megadriv=gambler,
$vgmplay=gambler_md,
$bio

Sega Mega Drive cart. published 32 years ago:

Gambler Jikochuushinha - Katayama Masayuki no Mahjong Doujou (c) 1990 Game Arts Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56534&o=2

$end

$snes=gambler,
$bio

Nintendo Super Famicom cart. published 30 years ago:

Gambler Jikochuushinha - Mahjong Kouisen [Model SHVC-GJ] (c) 1992 Palsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61353&o=2

$end

$pc8801_flop=gamblerp,gamblerpd,
$bio

NEC PC-8801 Series disk. published 33 years ago:

Gambler Jikochuushinha - Mahjong Puzzle Collection (c) 1989 Game Arts Co., Ltd.

- TECHNICAL -

BARCODE: 4988649920094

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91877&o=2

$end

$pcecd=gamblrpz,
$bio

NEC PC-Engine CD published 30 years ago:

Gambler Jikochuushinha - Mahjong Puzzle Collection (c) 1992 Taito Corp.

- TECHNICAL -

BARCODE: 4988611910283
GAME ID: TPCD1003

- TRIVIA -

Released on February 28, 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58199&o=2

$end

$saturn=gambler,
$bio

Sega Saturn CD published 26 years ago:

Gambler Jikochuushinha - Tokyo Mahjongland (c) 1996 Game Arts Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59162&o=2

$end

$saturn=gamblersa,
$bio

Sega Saturn CD published 24 years ago:

Gambler Jikochuushinha - Tokyo Mahjongland [Satakore] (c) 1998 Game Arts Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59163&o=2

$end

$snes_bspack=bsgamb19,bsgamb20,
$bio

Gambler Jikochuushinha 2 - Dorapon Quest (c) 199? Unknown [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126137&o=2

$end

$snes=gambler2,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Gambler Jikochuushinha 2 - Dorapon Quest [Model SHVC-8G] (c) 1994 Pack-In-Video Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61354&o=2

$end

$megacdj=gambler2,
$bio

Sega Mega-CD published 30 years ago:

Gambler Jikochuushinha 2 - Gekitou! Tokyo Mahjongland Hen (c) 1992 Game Arts Company, Limited.

- TECHNICAL -

GAME ID: T-45044

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60516&o=2

$end

$msx2_cart=gambler2,
$bio

MSX 2 cart. published 34 years ago:

Gambler Jikochuushinha 2 - Jishou! Kyougou Janshi-hen (c) 1988 Game Arts Company, Limited.

- TECHNICAL -

BARCODE: 4988649922029

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51298&o=2

$end

$pc98=gambler2,
$bio

NEC PC-9801 Series 5.25in. disk. published 34 years ago:

Gambler Jikochuushinha 2 - Jishou! Kyougou Janshi-hen (c) 1988 Game Arts Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89541&o=2

$end

$pc8801_flop=gambler2,gambler2a,
$bio

NEC PC-8801 Series disk. published 35 years ago:

Gambler Jikochuushinha 2 - Jishou! Kyougou Janshi-hen (c) 1987 Game Arts Co., Ltd.

- TECHNICAL -

GAME ID: GA7KN1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91875&o=2

$end

$x1_flop=gambler2,
$bio

Sharp X1 5.25in. disk. published 35 years ago:

Gambler Jikochuushinha 2 - Jishou! Kyougou Janshi-hen (c) 1987 Game Arts Co., Ltd.

- TECHNICAL -

GAME ID: GA8BS1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85992&o=2

$end

$nes=gambler2,
$bio

Nintendo Famicom cart. published 32 years ago:

Gambler Jikochuushinha 2 (c) 1990 Asmik Corp.

- TECHNICAL -

GAME ID: ASM-2J

- TRIVIA -

Released on December 7, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54108&o=2

$end

$pc8801_flop=gambler3a,gambler3,
$bio

NEC PC-8801 Series disk. published 34 years ago:

ぎゅわんぶらあ自己中心派3　望郷さすらい雀士編 (c) 1988 Game Arts Co., Ltd.
(Gambler Jikochuushinha 3 - Boukyou Sasurai Janshi-hen)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91876&o=2

$end

$nes=gambler,
$bio

Nintendo Famicom cart. published 34 years ago:

Gambler Jikochuushinha (c) 1988 Asmik

- TECHNICAL -

GAME ID: ASM-GJ

- TRIVIA -

Released on November 11, 1988 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54107&o=2

$end

$gamegear=gambler,
$bio

Sega Game Gear cart. published 30 years ago:

Gambler Jikochuushinha [Model G-3339] (c) 1992 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64612&o=2

$end

$pc98=gambler,
$bio

NEC PC-9801 Series 5.25in. disk. published 34 years ago:

Gambler Jikochuushinha (c) 1988 Game Arts Co., Ltd.

PC-9801F Version.

- TECHNICAL -

GAME ID: GA7LN5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89540&o=2

$end

$pc8801_flop=gambler,
$bio

NEC PC-8801 Series disk. published 35 years ago:

ぎゅわんぶらあ自己中心派 (c) 1987 Game Arts Co., Ltd.
(Gambler Jikochuushinha)

- TECHNICAL -

GAME ID: GA870404

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91874&o=2

$end

$x1_flop=gambler,
$bio

Sharp X1 5.25in. disk. published 35 years ago:

ぎゅわんぶらあ自己中心派 (c) 1987 Game Arts Co., Ltd.
(Gambler Jikochuushinha)

- TECHNICAL -

GAME ID: GA870705

- TRIVIA -

Released in September 1987 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85991&o=2

$end

$info=gambjack,
$bio

Gamblin' Jack (c) 200? Aristocrat Leisure Industries Pty, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=46557&o=2

$end

$pc98=gamblave,
$bio

Gambling Avenue (c) 19?? Shuwa System Trading

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89542&o=2

$end

$snes=gambling,
$bio

Nintendo Super Famicom cart. published 26 years ago:

Gambling Hourouki [Model SHVC-A7BJ-JPN] (c) 1996 VAP Game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61355&o=2

$end

$supracan=gamblord,
$bio

Funtech Super A-Can cart. published 26 years ago:

Gambling Lord [Model F-009] (c) 1996 Funtech Ent. Corp. [Taiwan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262891&o=2

$end

$spectrum_cass=gambling,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Gambling Tape (c) 1983 Dymond Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294712&o=2

$end

$gbcolor=gwatch2,
$bio

Nintendo Game Boy Color cart. published 24 years ago:

Game & Watch Gallery 2 [Model DMG-AGLE-USA] (c) 1998 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67921&o=2

$end

$gbcolor=gwatch3,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Game & Watch Gallery 3 [Model DMG-ACQE-USA] (c) 1999 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67923&o=2

$end

$gba=gwatch4u,
$bio

Nintendo GBA cart. published 20 years ago:

Game & Watch Gallery 4 [Model AGB-AQWE-USA] (c) 2002 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70758&o=2

$end

$gba=gwatch4,
$bio

Nintendo GBA cart. published 20 years ago:

Game & Watch Gallery Advance [Model AGB-AQWP] (c) 2002 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70759&o=2

$end

$gameboy=gwatchua,gwatchu,
$bio

Nintendo Game Boy Cart. published 25 years ago:

Game & Watch Gallery [Model DMG-AGAE-USA] (c) 1997 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66021&o=2

$end

$gameboy=gwatch,
$bio

Nintendo Game Boy Cart. published 25 years ago:

Game & Watch Gallery [Model DMG-AGAP-EUR] (c) 1997 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66020&o=2

$end

$fm7_disk=game011,game011a,
$bio

Game 011 (c) 19?? Unknown

Includes: Sonic Boom, Dragon Slayer, Nine Gate, 4-nin Mahjong.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237287&o=2

$end

$fm7_disk=game012,game012a,
$bio

Game 012 (c) 19?? Unknown

Includes: Dig Dug, Tartarus, Wall & Wall, Rally-X

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237288&o=2

$end

$fm7_disk=game013,game013a,
$bio

Game 013 (c) 19?? Unknown

Includes: Hidryde, Plazma Line, Chack'n Pop, Yakyukyo.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237289&o=2

$end

$fm7_disk=game014,
$bio

Game 014 (c) 19?? Unknown

Includes: Nobo, Mach 7, Safari Cross Circuit.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237290&o=2

$end

$fm7_disk=game02g,
$bio

Game 02G (c) 19?? Unknown

Includes: Eggy, Galaga

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237284&o=2

$end

$fm7_disk=game03g,game03ga,
$bio

Game 03G (c) 19?? Unknown

Includes: Gutchan Bank, Blue Fox

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237285&o=2

$end

$fm7_disk=game04g,
$bio

Game 04G (c) 19?? Unknown

Includes: Grand Hexagon, Lode Runner, MTool-09

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237286&o=2

$end

$vector06_flop=game15,
$bio

Game 15 Part 1 (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265489&o=2

$end

$pc8801_flop=gamearts,
$bio

Game Arts Basic-Game (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91878&o=2

$end

$saturn=gamebas,gamebasa,
$bio

Sega Saturn CD published 24 years ago:

Game Basic for SegaSaturn (c) 1998 ASCII Corp.

- TECHNICAL -

GAME ID: T-2111G

- TRIVIA -

Released on June 25, 1998 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59164&o=2

$end

$msx1_cart=gamebox,
$bio

MSX cart. published 35 years ago:

Game Box (c) 1987 Barq

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77092&o=2

$end

$sms=gamebox,
$bio

Sega Master System cart. published 28 years ago:

Game Box Serie Esportes Radicais (c) 1994 Tec Toy

Bundle of two sports games for the Sega Master System : 

"Surf" (a surfing simulator)
"BMX" (similar to Nintendo's "Excitebike")

- TECHNICAL -

[Model 023480]

- TRIVIA -

Released in Brazil only.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56036&o=2

$end

$info=gameboy,
$vgmplay=gameboy,
$bio

Console published 32 years ago:

Game Boy (c) 1990 Nintendo Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228455&o=2

$end

$info=gba,
$bio

Console published 21 years ago:

Game Boy Advance (c) 2001 Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228456&o=2

$end

$gba=v_grown,
$bio

Nintendo GBA cart. published 18 years ago:

Game Boy Advance Video - All Grown Up! Volume 1 (c) 2004 Majesco Sales, Incorporated.

- TECHNICAL -

Game ID: AGB-MGUE-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70789&o=2

$end

$gba=v_cnplatf,
$bio

Nintendo GBA cart. published 17 years ago:

Game Boy Advance Video - Cartoon Network Collection - Edition Platinum (c) 2005 Majesco Ent. Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70790&o=2

$end

$gba=v_cnpremf,
$bio

Nintendo GBA cart. published 18 years ago:

Game Boy Advance Video - Cartoon Network Collection - Edition Premium (c) 2004 Majesco Sales, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70791&o=2

$end

$gba=v_cnspecf,
$bio

Nintendo GBA cart. published 17 years ago:

Game Boy Advance Video - Cartoon Network Collection - Edition Speciale (c) 2005 Majesco Ent. Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70792&o=2

$end

$gba=v_cnlmtd,
$bio

Nintendo GBA cart. published 18 years ago:

Game Boy Advance Video - Cartoon Network Collection - Limited Edition (c) 2004 Majesco Sales, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70793&o=2

$end

$gba=v_cnplat,
$bio

Nintendo GBA cart. published 17 years ago:

Game Boy Advance Video - Cartoon Network Collection - Platinum Edition [Model AGB-MCNE-USA] (c) 2005 Majesco Ent. Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70794&o=2

$end

$gba=v_cnprem,
$bio

Nintendo GBA cart. published 18 years ago:

Game Boy Advance Video - Cartoon Network Collection - Premium Edition [Model AGB-MCPE-USA] (c) 2004 Majesco Sales, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70795&o=2

$end

$gba=v_cnspec,
$bio

Nintendo GBA cart. published 17 years ago:

Game Boy Advance Video - Cartoon Network Collection - Special Edition [Model AGB-MCME-USA] (c) 2005 Majesco Ent. Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70796&o=2

$end

$gba=v_cncol1,
$bio

Nintendo GBA cart. published 18 years ago:

Game Boy Advance Video - Cartoon Network Collection - Volume 1 [Model AGB-MCTE-USA] (c) 2004 Majesco Sales, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70797&o=2

$end

$gba=v_cncol2,
$bio

Nintendo GBA cart. published 18 years ago:

Game Boy Advance Video - Cartoon Network Collection - Volume 2 [Model AGB-MC2E-USA] (c) 2004 Majesco Sales, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70798&o=2

$end

$gba=v_knd,
$bio

Nintendo GBA cart. published 18 years ago:

Game Boy Advance Video - Codename - Kids Next Door - Volume 1 [Model AGB-MKDE-USA] (c) 2004 Majesco Sales, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70799&o=2

$end

$gba=v_dccol,
$bio

Nintendo GBA cart. published 18 years ago:

Game Boy Advance Video - Disney Channel Collection - Volume 1 [Model AGB-MDCE-USA] (c) 2004 Majesco Sales, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70800&o=2

$end

$gba=v_dccol2,
$bio

Nintendo GBA cart. published 18 years ago:

Game Boy Advance Video - Disney Channel Collection - Vol. 2 (c) 2004 Majesco Sales, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240443&o=2

$end

$gba=v_doraex,
$bio

Nintendo GBA cart. published 18 years ago:

Game Boy Advance Video - Dora the Explorer - Volume 1 [Model AGB-MDRE-USA] (c) 2004 Majesco Sales, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70801&o=2

$end

$gba=v_dbgt,
$bio

Nintendo GBA cart. published 18 years ago:

Game Boy Advance Video - Dragon Ball GT - Volume 1 [Model AGB-MDBE-USA] (c) 2004 Majesco Sales, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70802&o=2

$end

$gba=v_nick1,
$bio

Nintendo GBA cart. published 18 years ago:

Game Boy Advance Video - Nicktoon's Collection - Volume 1 [Model AGB-MCNE-USA] (c) 2004 Majesco Sales, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70803&o=2

$end

$gba=v_nick2,
$bio

Nintendo GBA cart. published 18 years ago:

Game Boy Advance Video - Nicktoon's Collection - Volume 2 [Model AGB-MN2E-USA] (c) 2004 Majesco Sales, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70804&o=2

$end

$gba=v_nick3,
$bio

Nintendo GBA cart. published 17 years ago:

Game Boy Advance Video - Nicktoons - Volume 3 [Model AGB-MN3E-USA] (c) 2005 Majesco Ent. Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70805&o=2

$end

$gba=v_poke4,
$bio

Nintendo GBA cart. published 18 years ago:

Game Boy Advance Video - Pokémon: Beach Blank-out Blastoise + Go West Young Meowth [Model AGB-MPDE-USA] (c) 2004 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70806&o=2

$end

$gba=v_poke1,
$bio

Nintendo GBA cart. published 18 years ago:

Game Boy Advance Video - Pokémon: For Ho-Oh the Bells Toll! + A Hot Water Battle [Model AGB-MPAE-USA] (c) 2004 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70807&o=2

$end

$gba=v_poke2,
$bio

Nintendo GBA cart. published 18 years ago:

Game Boy Advance Video - Pokémon: Johto Photo Finish + Playing with Fire! [Model AGB-MPBE-USA] (c) 2004 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70808&o=2

$end

$gba=v_poke3,
$bio

Nintendo GBA cart. published 18 years ago:

Game Boy Advance Video - Pokémon: Pokémon - I Choose You + Here Comes the Squirtle Squad [Model AGB-MPCE-USA] (c) 2004 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70809&o=2

$end

$gba=v_sharkt,v_sharkta,
$bio

Nintendo GBA cart. published 17 years ago:

Game Boy Advance Video - Shark Tale (c) 2005 Majesco Ent. Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240444&o=2

$end

$gba=v_shrek,v_shrek1,
$bio

Nintendo GBA cart. published 17 years ago:

Game Boy Advance Video - Shrek (c) 2005 Majesco Ent. Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240445&o=2

$end

$gba=v_2shrst,
$bio

Nintendo GBA cart. published 17 years ago:

Game Boy Advance Video - Shrek + Shark Tale (c) 2005 Majesco Ent. Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240447&o=2

$end

$gba=v_shrek2,v_shrek2a,
$bio

Nintendo GBA cart. published 17 years ago:

Game Boy Advance Video - Shrek 2 (c) 2005 Majesco Ent. Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240446&o=2

$end

$gba=v_sonicx,
$bio

Nintendo GBA cart. published 18 years ago:

Game Boy Advance Video - Sonic X - Volume 1 [Model AGB-MSHE-USA] (c) 2004 Majesco Sales, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70810&o=2

$end

$gba=v_sponb1,
$bio

Nintendo GBA cart. published 18 years ago:

Game Boy Advance Video - SpongeBob SquarePants - Volume 1 [Model AGB-MSSE-USA] (c) 2004 Majesco Sales, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70811&o=2

$end

$gba=v_sponb2,
$bio

Nintendo GBA cart. published 18 years ago:

Game Boy Advance Video - SpongeBob SquarePants - Volume 2 [Model AGB-MS2E-USA] (c) 2004 Majesco Sales, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70812&o=2

$end

$gba=v_sponb3,
$bio

Nintendo GBA cart. published 18 years ago:

Game Boy Advance Video - SpongeBob SquarePants - Volume 3 [Model AGB-MS3E-USA] (c) 2004 Majesco Sales, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70813&o=2

$end

$gba=v_straws,
$bio

Nintendo GBA cart. published 18 years ago:

Game Boy Advance Video - Strawberry Shortcake - Volume 1 [Model AGB-MSBE-USA] (c) 2004 Majesco Sales, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70814&o=2

$end

$gba=v_srmt,
$bio

Nintendo GBA cart. published 17 years ago:

Game Boy Advance Video - Super Robot Monkey Team - Hyper Force Go! Volume 1 (c) 2005 Majesco Ent. Co.

- TECHNICAL -

Game ID: AGB-MSRE-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70815&o=2

$end

$gba=v_tmntf,
$bio

Nintendo GBA cart. published 18 years ago:

Game Boy Advance Video - Teenage Mutant Ninja Turtles - Le Demenagement (c) 2004 Majesco Sales, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70816&o=2

$end

$gba=v_tmnt,
$bio

Nintendo GBA cart. published 18 years ago:

Game Boy Advance Video - Teenage Mutant Ninja Turtles - Things Change [Model AGB-MTME-USA] (c) 2004 Majesco Sales, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70817&o=2

$end

$gba=v_jneutr,
$bio

Nintendo GBA cart. published 18 years ago:

Game Boy Advance Video - The Adventures of Jimmy Neutron Boy Genius - Volume 1 [Model AGB-MJME-USA] (c) 2004 Majesco Sales, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70818&o=2

$end

$gba=v_fop1,
$bio

Nintendo GBA cart. published 18 years ago:

Game Boy Advance Video - The Fairly OddParents! Volume 1 (c) 2004 Majesco Sales, Incorporated.

- TECHNICAL -

Game ID: AGB-MFOE-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70819&o=2

$end

$gba=v_fop2,
$bio

Nintendo GBA cart. published 18 years ago:

Game Boy Advance Video - The Fairly OddParents! Volume 2 (c) 2004 Majesco Sales, Incorporated.

- TECHNICAL -

Game ID: AGB-MF2E-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70820&o=2

$end

$gba=v_proudf,
$bio

Nintendo GBA cart. published 17 years ago:

Game Boy Advance Video - The Proud Family - Volume 1 [Model AGB-MFPE-USA] (c) 2005 Majesco Ent. Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70821&o=2

$end

$gba=v_yugioh,v_yugiohf,
$bio

Nintendo GBA cart. published 18 years ago:

Game Boy Advance Video - Yu-Gi-Oh! Yugi vs. Joey (c) 2004 Majesco Sales, Incorporated.

- TECHNICAL -

Game ID: AGB-MYGE-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70822&o=2

$end

$gameboy=gboycamg,
$bio

Game Boy Camera Gold (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66024&o=2

$end

$gameboy=gboycam,
$bio

Nintendo Game Boy Cart. published 24 years ago:

Game Boy Camera [Model GBD-USA] (c) 1998 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66022&o=2

$end

$info=gbcolor,
$bio

Console published 24 years ago:

Game Boy Color (c) 1998 Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228457&o=2

$end

$gbcolor=gbpromo,
$vgmplay=gbpromo_gbc,
$bio

Nintendo Game Boy Color cart. published 24 years ago:

Game Boy Color Promotional Demo (c) 1998 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67925&o=2

$end

$gameboy=gboyctrl,
$bio

Game Boy Controller Kensa Cartridge (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66025&o=2

$end

$gameboy=gbgallj,
$bio

Nintendo Game Boy Cart. published 25 years ago:

Game Boy Gallery (c) 1997 Nintendo Company, Limited.

Japanese release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66027&o=2

$end

$gameboy=gbgall2a,
$bio

Nintendo Game Boy Cart. published 25 years ago:

Game Boy Gallery 2 [Model DMG-AGAU-AUS] (c) 1997 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66028&o=2

$end

$gameboy=gbgall2,
$bio

Nintendo Game Boy Cart. published 25 years ago:

Game Boy Gallery 2 [Model DMG-AGIJ-JPN] (c) 1997 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66029&o=2

$end

$gbcolor=gbgall3,
$bio

Nintendo Game Boy Color cart. published 24 years ago:

Game Boy Gallery 3 [Model DMG-AGLU-AUS] (c) 1998 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67926&o=2

$end

$gbcolor=gbgall3j,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Game Boy Gallery 3 [Model DMG-AGQJ-JPN] (c) 1999 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67927&o=2

$end

$gbcolor=gbgall4,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Game Boy Gallery 4 [Model DMG-ACQU-AUS] (c) 2000 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67928&o=2

$end

$gameboy=gbgall,
$bio

Nintendo Game Boy Cart. published 27 years ago:

Game Boy Gallery (c) 1995 Nintendo Company, Limited.

- TECHNICAL -

Game ID: DMG-AGGA-UKV

- TRIVIA -

Released on April 27, 1995 in Europe.

Reviews:
[FR] April 1995, Consoles + N.42: 85/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66026&o=2

$end

$info=gbpocket,
$bio

Console published 26 years ago:

Game Boy Pocket (c) 1996 Nintendo Company, Limited.

A smaller, lighter Game Boy unit that requires fewer batteries.

- TECHNICAL -

[Model MGB-001]

The Pocket has space for two AAA batteries, which provides approximately 10 hours of game play. It has a smaller link port, which requires an adapter to link with the older Game Boy. The port design is used on all subsequent Game Boy models, excluding the Game Boy Micro.

The screen was changed to a true black-and-white display, rather than the 'pea soup' monochromatic display of the original Game Boy. Also Game Boy Pocket (GBP) has a larger screen than the Game Boy Color (GBC) that later superseded it, the GBP's screen is 65mm (2.56") diagonal, width 48.5mm (1.91"), height 43.5mm (1.71") compared to a 59mm (2.32") diagonal for the GBC. Although like its predecessor the Game Boy Pocket has no backlight to allow play in a darkened area, it did notably improve visibility and pixel response-time (virtually eliminating video ghosting).

- TRIVIA -

The first version did not have a LED to show battery levels. This was soon added due to public demand, along with new Game Boy Pocket units of different colors, some of them new to the Game Boy line. There were several limited-edition Game Boy Pockets including a metallic Ice Blue unit and a pink model exclusive to Japan. The Game Boy Pocket was not a new software platform and played the same software as the original Game Boy model.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67693&o=2

$end

$gameboy=gbtest,
$bio

Nintendo Game Boy Cart. published 32 years ago:

Game Boy Test Cartridge (c) 1990 Nintendo of America, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107175&o=2

$end

$gbcolor=gbwars2,
$bio

Nintendo Game Boy Color cart. published 24 years ago:

ゲームボーイウォーズ2 (c) 1998 Hudson Soft.
(Game Boy Wars 2)

- TECHNICAL -

Game ID: DMG-AWOJ-JPN

- TRIVIA -

Released on November 20, 1998 in Japan.

- SERIES -

1. Game Boy Wars [Model DMG-GWJ] (1991)
2. Game Boy Wars Turbo [Model DMG-AGWJ-JPN] (1997)
3. Game Boy Wars 2 [Model DMG-AWOJ-JPN] (1998)
4. Game Boy Wars 3 [Model CGB-BWWJ-JPN] (2001)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67929&o=2

$end

$gbcolor=gbwars3,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

ゲームボーイウォーズ3 (c) 2001 Hudson Soft.
(Game Boy Wars 3)

- TECHNICAL -

Game ID: CGB-BWWJ-JPN

- TRIVIA -

Released on August 30, 2001 in Japan.

- SERIES -

1. Game Boy Wars [Model DMG-GWJ] (1991)
2. Game Boy Wars Turbo [Model DMG-AGWJ-JPN] (1997)
3. Game Boy Wars 2 [Model DMG-AWOJ-JPN] (1998)
4. Game Boy Wars 3 [Model CGB-BWWJ-JPN] (2001)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67930&o=2

$end

$gba=gbwars12,
$bio

Nintendo GBA cart. published 18 years ago:

Game Boy Wars Advance 1+2 (c) 2004 Nintendo Company, Limited.

- TECHNICAL -

Game ID: AGB-BGWJ-JPN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70760&o=2

$end

$gameboy=gbwarstf,
$bio

Nintendo Game Boy Cart. published 25 years ago:

Game Boy Wars Turbo - Famitsu Version  (c) 1997 Hudson Soft.

An alternate version of "Game Boy Wars Turbo [Model DMG-AGWJ-JPN]" released as a promotional giveaway by Weekly Famitsu featuring a set of maps submitted by readers of the magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66032&o=2

$end

$gameboy=gbwarst,
$bio

Nintendo Game Boy Cart. published 25 years ago:

Game Boy Wars Turbo (c) 1997 Hudson Soft.

An enhanced version of the original Game Boy Wars. The main new feature in Game Boy Wars Turbo is that the CPU now has a better decision-making algorithm during its turns, allowing battles to proceed swifter than in the original. Turbo also features 50 new maps, as well as Super Game Boy support.

- TECHNICAL -

Game ID: DMG-AGWJ-JPN

- TRIVIA -

Released on June 27, 1997 in Japan.

- SERIES -

1. Game Boy Wars [Model DMG-GWJ] (1991)
2. Game Boy Wars Turbo [Model DMG-AGWJ-JPN] (1997)
3. Game Boy Wars 2 [Model DMG-AWOJ-JPN] (1998)
4. Game Boy Wars 3 [Model CGB-BWWJ-JPN] (2001)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66031&o=2

$end

$gameboy=gbwars,
$bio

Nintendo Game Boy Cart. published 31 years ago:

ゲームボーイウォーズ (c) 1991 Nintendo Company, Limited.
(Game Boy Wars)

A turn-based war simulator.

- TECHNICAL -

Game ID: DMG-GWJ

- TRIVIA -

Released on May 21, 1991 in Japan only. Game Boy Wars is a portable follow-up to the 1988 war simulator "Famicom Wars", making it the second game in Nintendo's Wars series.

- SERIES -

1. Game Boy Wars [Model DMG-GWJ] (1991)
2. Game Boy Wars Turbo [Model DMG-AGWJ-JPN] (1997)
3. Game Boy Wars 2 [Model DMG-AWOJ-JPN] (1998)
4. Game Boy Wars 3 [Model CGB-BWWJ-JPN] (2001)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66030&o=2

$end

$pc98_cd=gamega,
$bio

NEC PC-9821 CD published 28 years ago:

Game CD GA-ME-GA (c) 1994 SystemSoft Corp. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233950&o=2

$end

$pc98=gc30,
$bio

Game Collection 30 (c) 19?? Shuwa System Trading

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89543&o=2

$end

$pc98=gc3035,
$bio

Game Collection 30 (c) 19?? Shuwa System Trading.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131614&o=2

$end

$pc98=gc30ag,
$bio

Game Collection 30 Again (c) 19?? Shuwa System Trading

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89544&o=2

$end

$pc98=gcbangai,
$bio

Game Collection Bangai-hen (c) 19?? Shuwa System Trading

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89545&o=2

$end

$gbcolor=gameconv,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Game Conveni 21 [Model DMG-BG2J-JPN] (c) 2000 Starfish, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67931&o=2

$end

$sms=gamcheck,
$bio

Sega Mark III cart. published 34 years ago:

ゲームでチェック！交通安全 (c) 1988 Tokio Marine.
(Game de Check! Koutsuu Anzen)

Educational game about traffic safety.

- TECHNICAL -

SIZE: 256KB (2Mbit)

- TRIVIA -

Even if copyrighted 1987, it was being distributed in 1988 but not being sold commercially to normal consumers. Only 200 or 300 copies has been made.

- STAFF -

Developed by Sega.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261032&o=2

$end

$gameboy=tamaosu,
$bio

Nintendo Game Boy Cart. published 24 years ago:

Game de Hakken!! Tamagotchi - Osutchi to Mesutchi [Model DMG-AOMJ-JPN] (c) 1998 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66034&o=2

$end

$gameboy=tama2,
$bio

Nintendo Game Boy Cart. published 25 years ago:

Game de Hakken!! Tamagotchi 2 [Model DMG-AT3J-JPN] (c) 1997 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66035&o=2

$end

$gameboy=tamaj,
$bio

Nintendo Game Boy Cart. published 25 years ago:

Game de Hakken!! Tamagotchi [Model DMG-ATAJ-JPN] (c) 1997 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66033&o=2

$end

$saturn=gameseis,
$bio

Sega Saturn CD published 24 years ago:

Game de Seishun (c) 1998 KID

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59167&o=2

$end

$intvecs=factory,
$bio

Game Factory (c) 198? Mattel Electronics [Mattel, Inc.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265557&o=2

$end

$apple2_flop_clcracked=gamefrm1,
$bio

Apple II 5.25 disk. published 36 years ago:

Game Frame One (c) 1986 Houghton Mifflin Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231389&o=2

$end

$apple2_flop_clcracked=gamefrm2,
$bio

Apple II 5.25 disk. published 36 years ago:

Game Frame Two (c) 1986 Houghton Mifflin Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231390&o=2

$end

$nes=ggenie,
$bio

Nintendo NES cart. published 32 years ago:

Game Genie (c) 1990 Galoob

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272328&o=2

$end

$snes=ggenie1,ggenie2,
$bio

Game Genie (c) 199? Galoob

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234649&o=2

$end

$megadriv=ggenie,ggenie1,
$bio

Game Genie (c) 199? Galoob.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93534&o=2

$end

$gameboy=ggenie,
$vgmplay=ggenie_gb,
$bio

Game Genie (c) 199? Galoob

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275324&o=2

$end

$snes=ggenie,
$bio

Game Genie Ver.2 (c) 199? Galoob

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234650&o=2

$end

$vz_snap=gameinst,
$bio

Game Instructions (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235075&o=2

$end

$x68k_flop=gamejang,
$bio

Sharp X68000 Series 5.25in. disk. published 29 years ago:

芸夢じゃん (c) 1993 GAM.
(Game Jang)

- TECHNICAL -

FD x2

- TRIVIA -

Released on July 15, 1993 in Japan. Retail price: 7800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87722&o=2

$end

$c64_cart=gamekill,
$bio

Commodore C64 cart. published 36 years ago:

Game Killer (c) 1986 Robtek

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53585&o=2

$end

$info=gkigt4,gkigt43,gkigt43n,gkigt4ms,gkigt5p,gkigtez,gkkey,gkigtezms,
$bio

Video Slot Machine published 20 years ago:

Game King 4.0 Multi-Game (c) 2002 IGT.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101117&o=2

$end

$msx1_cart=gameland,
$bio

MSX cart. published 38 years ago:

Game Land [Model GPM-501] (c) 1984 Casio Computer Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77093&o=2

$end

$info=gammagic,
$bio

Video Slot Machine published 23 years ago:

Game Magic (c) 1999 Bally Gaming, Incorporated.

- TECHNICAL -

It includes a 3dfx voodoo 1 card.

- STAFF -

Developed by Leaping Lizard Software.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49344&o=2

$end

$msx1_cart=gmaster,gmastera,
$bio

MSX cart. published 36 years ago:

Game Master (c) 1986 Konami Industry Co., Ltd.

Export release. Game developed in Japan. See the original for more information; "Konami no Game wo 10-bai Tanoshimu Cartridge [Model RC735]".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77094&o=2

$end

$info=gmaster,
$bio

Console published 32 years ago:

Game Master (c) 1990 Hartung.

Handheld game console designed to compete with the Nintendo Game Boy.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275795&o=2

$end

$msx1_flop=gmaster,
$bio

Game Master Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134215&o=2

$end

$sms=game188,
$bio

게임모음집188합  (c) 199? Unknown.
(Game Mo-eumjip 188 Hap)

Unlicensed multicart featuring 52 games with different variations (for a total of 188). All of them are MSX conversions, despite some of them being originally SG-1000 games converted officially to MSX and back-ported to Master System.

Gamelist:
Bomberman
Butamaru Pants
Dragon Attack
Unknown (title screen in Korean)
Galaxian
Jump Coaster
Mr. Chin
Peetan
Super Snake
Step Up
Tank Battalion
Warp & Warp
Ohmeye
Antarctic Adventure
Comic Bakery
Star Blazer
Cabbage Patch Kids
Circus Charlie
Hole in One
Hyper Rally
Jump
King's Valley
Magical Tree
Mopiranger
Mr. Do's Wild Ride
Unknown (title screen in Korean)
Hyper Olympic 1
Pippols
Pooyan
Road Fighter
Hyper Sports 1
Hyper Sports 2
Bosconian
Dig Dug
Galaga
Mappy
Rally-X
Pac-Man
Hang-On (back-port of Hang-On II for SG-1000)
Castle Excellent
Takahashi Meijin no Boukenjima
Exoide-Z Area 5
Flicky (MSX version, back-port from the SG-1000 version)
The Goonies
Gulkave (MSX version, back-port from the SG-1000 version)
Knightmare
Unknown (title screen is blanked)
Lode Runner (MSX version)
Moai no Hihou
TwinBee
Magical Kid Wiz
Champion Ice Hockey (MSX version, back-port from the SG-1000 version)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=310116&o=2

$end

$pc8801_flop=gamemus1,
$bio

Game Music Collection Vol. 1 - Sega & Draque II (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91879&o=2

$end

$pc8801_flop=gamemus2,
$bio

Game Music Collection Vol. 2 - Final Fantasy Original Music + Alpha (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91880&o=2

$end

$pc8801_flop=gamemusl,
$bio

Game Music Library (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91881&o=2

$end

$fmtowns_cd=nihonshi1,
$bio

Fujitsu FM Towns CD published 26 years ago:

Game Nihonshi - Kakumeiji Oda Nobunaga (c) 1996 KOEI Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295205&o=2

$end

$saturn=gameniho,
$bio

Sega Saturn CD published 25 years ago:

Game Nihonshi - Kakumeiji Oda Nobunaga (c) 1997 Koei

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59165&o=2

$end

$fmtowns_cd=nihonshi2,
$bio

Fujitsu FM Towns CD published 26 years ago:

Game Nihonshi - Tenkabito Hideyoshi to Ieyasu (c) 1996 KOEI Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295206&o=2

$end

$megadriv=gamenko,
$vgmplay=gamenko_md,
$bio

Sega Mega Drive cart. published 27 years ago:

ゲームのかんづめ お徳用 (c) 1995 Sega.
(Game no Kanzume Otokuyou)

Games compilation:
16t
Flicky
Putter Golf
Hyper Marbles
Shi no Meikyuu
Medal City
Paddle Fighter
Ikazuse! Koi no Doki Doki Penguin Land MD
Pyramid Magic
Robot Battler
Teddy Boy Blues
Aworg

- TRIVIA -

Released in June 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56536&o=2

$end

$megacdj=gamenk1,
$bio

Sega Mega-CD published 28 years ago:

ゲームのかんづめ VOL.1 (c) 1994 Sega Enterprises, Limited.
(Game no Kanzume Vol. 1)

Compilation of Sega Mega Drive titles : 
"Flicky"
"Hyper Marbles"
"Paddle Fighter"
"Phantasy Star II Text Adventure - Amia no Bouken"
"Phantasy Star II Text Adventure - Eusis no Bouken"
"Phantasy Star II Text Adventure - Huey no Bouken"
"Phantasy Star II Text Adventure - Shilka no Bouken"
"Pyramid Magic"

All of these titles were originally released for the Sega Mega Drive exclusively through the Sega Meganet online service.

- TECHNICAL -

Game ID: G-6032

- TRIVIA -

Game no Kanzume Vol. 1 for Mega-CD was released on March 18, 1994 in Japan only.

All games include newly-arranged CD music, and Pyramid Magic also includes a new stage construction mode not present in the original Meganet versions.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93485&o=2

$end

$megacdj=gamenk2,
$bio

Sega Mega-CD published 28 years ago:

ゲームのかんづめ VOl.2 (c) 1994 Sega Enterprises, Limited.
(Game no Kanzume Vol. 2)

Compilation of Sega Mega Drive titles : 
"16t"
"Aworg - Hero in the Sky"
"Shi no Meikyuu" (Fatal Labyrinth)
"Medal City"
"Phantasy Star II Text Adventure - Anne no Bouken" 
"Phantasy Star II Text Adventure - Kinds no Bouken" 
"Phantasy Star II Text Adventure - Nei no Bouken" 
"Phantasy Star II Text Adventure - Rudger no Bouken" 
"Putter Golf"
"Robot Battler
"Teddy Boy Blues - Yoko Ishino"

All of these titles were originally released for the Sega Mega Drive exclusively through the Sega Meganet online service.

- TECHNICAL -

Game ID: G-6033

- TRIVIA -

Game no Kanzume Vol. 2 for Mega-CD was released on March 18, 1994 in Japan only.

As with the first volume, all games include newly arranged CD music, but are otherwise identical to the original Meganet releases.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93486&o=2

$end

$saturn=gametat,
$bio

Sega Saturn CD published 27 years ago:

Game no Tatsujin (c) 1995 Sunsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59168&o=2

$end

$famicom_flop=moneywar,
$bio

Game no Tatsujin - Money Wars (c) 19?? Unknown.

- TRIVIA -

Retail price: 4900 Yen.

- STAFF -

Produced by Indies Soft.

Package Design: Jun Suzuki
Graphic Design: Hiro Tashiro
Computer Design: Ken Sawamura
Music: K. Yuka

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65344&o=2

$end

$saturn=gametats,
$bio

Sega Saturn CD published 27 years ago:

Game no Tatsujin - The Shanghai (c) 1995 Sunsoft

- TECHNICAL -

Game ID: T-1506G
Barcode: 4907940701201

- TRIVIA -

Game no Tatsujin - The Shanghai for Sega Saturn was released on October 13, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59169&o=2

$end

$saturn=gametat2,
$bio

Sega Saturn CD published 26 years ago:

Game no Tatsujin 2 (c) 1996 Sunsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59170&o=2

$end

$snes=gametats,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Game no Tatsujin [Model SHVC-AGEJ-JPN] (c) 1995 Sunsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61358&o=2

$end

$snes=shanghai,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Game no Tetsujin - The Shanghai [Model SHVC-A2GJ-JPN] (c) 1995 Sunsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61359&o=2

$end

$info=as_gof,
$bio

Video Slot Machine published 15 years ago:

Game of Fortune (c) 2007 Astra Games.

- TECHNICAL -

Available in Casino and I-CAB versions. Dimensions :
Casino : 1835mm High x 583mm Deep x 670mm Wide
I-CAB : 1654mm High x 511mm Deep x 481mm Wide

- TRIVIA -

Released in Italy and Netherland.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11333&o=2

$end

$apple2_flop_clcracked=ssgameus,
$bio

Apple II 5.25 disk. published 40 years ago:

Game of the U.S. (c) 1982 Softsmith Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293479&o=2

$end

$cpc_cass=gameover,gameovers,
$bio

Amstrad CPC cass. published 36 years ago:

Game Over (c) 1986 Dinamic Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96444&o=2

$end

$cpc_flop=gameover01,gameover,gameover0c,gameover0b,gameover07,gameover08,gameover09,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Game Over (c) 1986 Dinamic Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118856&o=2

$end

$cpc_flop=gameover02,gameover03,gameover06,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Game Over (c) 1986 Imagine Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118857&o=2

$end

$cpc_cass=gameovero,
$bio

Amstrad CPC cass. published 35 years ago:

Game Over (c) 1987 Imagine Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96445&o=2

$end

$to_flop=gameover,
$bio

Thomson TO disk. published 35 years ago:

Game Over (c) 1987 FIL [France Image Logiciel]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107737&o=2

$end

$msx1_cass=gameover,gameovers,
$bio

MSX cass. published 34 years ago:

Game Over (c) 1988 Dinamic Software [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94665&o=2

$end

$spectrum_cass=gameover,gameoverlsh,
$bio

Game Over (c) 198? Imagine Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196854&o=2

$end

$specpls3_flop=gameover,
$bio

Game Over + Game Over 2 (c) 19?? Imagine Soft. [Ocean Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147987&o=2

$end

$ibm5150=gameover,
$bio

IBM PC 5.25in. disk. published 34 years ago:

Game Over + Phantis Spanish (c) 1988 Dinamic Software [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83624&o=2

$end

$c64_cass=gameover2,
$bio

Commodore C64 cass. published 34 years ago:

Game Over 2 (c) 1988 Dinamic Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=188153&o=2

$end

$msx1_flop=gameover,gameovera,
$bio

Game Over Cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134420&o=2

$end

$mo5_flop=gameover,
$bio

Thomson MO5 disk. published 7 years ago:

Game Over cracked (c) 2015 6502man

Tape_to_disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235264&o=2

$end

$spectrum_cass=gamover2,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Game Over II (c) 1987 Imagine Soft. [Ocean Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286918&o=2

$end

$msx1_cass=gameovr2,
$bio

MSX cass. published 34 years ago:

Game Over II (c) 1988 Dinamic Software [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94666&o=2

$end

$cpc_flop=gameover0a,gameover04,gameover0d,gameover0e,gameover0f,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Game Over II (c) 1988 Dinamic Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118858&o=2

$end

$st_flop=gameovr2,
$bio

Atari ST disk. published 34 years ago:

Game Over II (c) 1988 Dinamic Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=149394&o=2

$end

$ibm5150=gameovr2,gameovr2a,
$bio

Game Over II (c) 198? Dinamic Software [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83625&o=2

$end

$cpc_cass=gameov12,
$bio

Amstrad CPC cass. published 34 years ago:

Game Over II + Game Over (c) 1988 Dinamic Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96447&o=2

$end

$cpc_cass=gameovr2,
$bio

Amstrad CPC cass. published 34 years ago:

Game Over II (c) 1988 Dinamic Soft.

- TECHNICAL -

[Model IB-A-028]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96448&o=2

$end

$spectrum_cass=gamover2s,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Game Over II (c) 1988 Summit Soft.

- TECHNICAL -

GAME ID: SUM965

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196813&o=2

$end

$mo5_cass=gameover,gameoverb,gameovera,
$to7_cass=gameover,
$bio

Thomson MO5/TO7 cass. published 35 years ago:

Game Over (c) 1987 FIL [France Image Logiciel].

- TECHNICAL -

CASS. ID: MJ1119
FACE A: TO7 version.
FACE B: MO5 version.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108285&o=2

$end

$spectrum_cass=gameovera,gameoverb,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Game Over (c) 1987 Dinamic Software.

- TECHNICAL -

GAME ID: SPE 870001

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79055&o=2

$end

$cpc_cass=gameoversm,
$bio

Amstrad CPC cass. published 36 years ago:

Game Over (c) 1986 Summit Soft.

- TECHNICAL -

GAME ID: SUM998

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96446&o=2

$end

$spectrum_cass=gameovers,
$bio

Game Over (c) 198? Summit Soft.

- TECHNICAL -

GAME ID: SUM999

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196814&o=2

$end

$zx81_cass=gamepac,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Game Pac (c) 1982 Tyrant

- TECHNICAL -

GAME ID: G.6

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114942&o=2

$end

$fm7_disk=pack01,pack02,pack03,pack04,
$bio

Game Pack (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237291&o=2

$end

$adam_flop=gamepak1,gamepak1a,
$bio

Coleco Adam disk. published 35 years ago:

Game Pack 1 (c) 1987 ADAMagic Soft.

Ten games for the ADAM written in BASIC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109461&o=2

$end

$pc8801_flop=gamepack,
$bio

Game Pack 13 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91882&o=2

$end

$pc8801_flop=gamepac1,
$bio

Game Pack 14 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91883&o=2

$end

$pc8801_flop=gamepac2,
$bio

Game Pack 15 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91884&o=2

$end

$pc8801_flop=gamepac3,
$bio

Game Pack 16 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91885&o=2

$end

$pc8801_flop=gamepac4,
$bio

Game Pack 17 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91886&o=2

$end

$pc8801_flop=gamepac5,
$bio

Game Pack 18 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91887&o=2

$end

$pc8801_flop=gamepac6,
$bio

Game Pack 19 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91888&o=2

$end

$adam_flop=gamepak2,gamepak2a,
$bio

Coleco Adam disk. published 35 years ago:

Game Pack 2 (c) 1987 ADAMagic Soft.

Ten games for the ADAM written in BASIC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109462&o=2

$end

$pc8801_flop=gamepac7,
$bio

Game Pack 20 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91889&o=2

$end

$pc8801_flop=gamepac8,
$bio

Game Pack 200 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91890&o=2

$end

$pc8801_flop=gamepac9,
$bio

Game Pack 21 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91891&o=2

$end

$pc8801_flop=gamepa10,
$bio

Game Pack 22 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91892&o=2

$end

$pc8801_flop=gamepa11,
$bio

Game Pack 26 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91893&o=2

$end

$pc8801_flop=gamepa12,
$bio

Game Pack 27 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91894&o=2

$end

$pc8801_flop=gamepa13,
$bio

Game Pack 28 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91895&o=2

$end

$pc8801_flop=gamepa14,
$bio

Game Pack 29 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91896&o=2

$end

$adam_flop=gamepak3,gamepak3a,
$bio

Coleco Adam disk. published 35 years ago:

Game Pack 3 (c) 1987 ADAMagic Soft.

Ten games for the ADAM written in BASIC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109463&o=2

$end

$pc8801_flop=gamepa15,
$bio

Game Pack 30 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91897&o=2

$end

$pc8801_flop=gamepa16,
$bio

Game Pack 31 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91898&o=2

$end

$pc8801_flop=gamepa17,
$bio

Game Pack 32 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91899&o=2

$end

$pc8801_flop=gamepa18,
$bio

Game Pack 33 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91900&o=2

$end

$pc8801_flop=gamepa19,
$bio

Game Pack 34 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91901&o=2

$end

$pc8801_flop=gamepa20,
$bio

Game Pack 35 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91902&o=2

$end

$adam_flop=gamepakv,gamepakva,
$bio

Coleco Adam disk. published 37 years ago:

Game Pack I (c) 1985 Victory Soft.

Collection of three SmartBasic games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109464&o=2

$end

$horizon=gamepak2,
$bio

North Star Horizon disk. published 41 years ago:

Game Pak II (c) 1981 DynaComp, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232308&o=2

$end

$nes=gameprty,
$bio

Nintendo Famicom cart. published 32 years ago:

Game Party (c) 1990 Coconuts Japan

- TECHNICAL -

GAME ID: KDS-P8

- TRIVIA -

Released on August 03, 1990 in Japan. It was never exported outside Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54109&o=2

$end

$info=gamepock,
$bio

Handheld game published 38 years ago:

Game Pocket Computer (c) 1984 Epoch Co., Ltd.

Cartridges-based LCD system.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=102616&o=2

$end

$info=gprnrs1,
$bio

Game Prince RS-1 (c) 200? Unknown [China].

Dedicated handhled console featuring 152 built-in games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118225&o=2

$end

$info=gprnrs16,
$bio

Game Prince RS-16 (c) 200? Unknown [China].

Dedicated handheld console.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118226&o=2

$end

$info=grobot9,
$bio

Handheld game published 42 years ago:

Game Robot 9 (c) 1980 Gakken.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=113824&o=2

$end

$snes=gsaver,gsaver1,
$bio

Nintendo Super NES cart. published 28 years ago:

Game Saver (c) 1994 Nakitek [NAKI Interactive Technologies].

Save any game, any level, any time.

- TECHNICAL -

Model # 55738

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262644&o=2

$end

$c64_flop_orig=gameset,
$bio

Commodore C64 disk. published 35 years ago:

Game Set and Match (c) 1987 Ocean

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53586&o=2

$end

$cpc_flop=gameseta,gameseta01,gameseta02,gameseta03,gameseta04,gameseta05,gameseta06,gameseta07,gameseta08,gameseta09,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Game Set and Match (c) 1989 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123736&o=2

$end

$pc8801_flop=gameshu,
$bio

Game Shu (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91903&o=2

$end

$info=sporzbx,
$bio

Dedicated Console published 18 years ago:

Game Sporz Wireless Boxing (c) 2004 Macro Winners.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268220&o=2

$end

$info=sporzpp,
$bio

Game Sporz Wireless Duet Play Ping-Pong (c) 200? Macro Winners.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268140&o=2

$end

$info=sporztn,
$bio

Dedicated Console published 18 years ago:

Game Sporz Wireless Tennis (c) 2004 Macro Winners.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270404&o=2

$end

$nes=rumble15,
$bio

Game Station Arcade (c) 200? Pelican Accessories.

Plug-and-Play controller based on the NES hardware. It includes every NES game developed by Color Dreams, as well as two Sachen games published by them. Color Dreams licensed out the games for use on the system.

Baby Boomer, Captain Comic, Challenge of the Dragon Crystal, Mines Galactic Crusader, King Neptune's Adventure, Master Chu, Menace Beach, Moon Ranger, Operation Secret Storm, Pesterminator: The Western, Exterminator, The P'radikus, Conflict Raid 2020, Robodemons, Secret Scout.

- TRIVIA -

It was originally distributed by Systema in the United Kingdom, and by Pelican in the US under the name Game Station Arcade.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275753&o=2

$end

$fmtowns_cd=gametec1,
$bio

Fujitsu FM Towns CD published 30 years ago:

Game Technopolis Super Collection 1 (c) 1992 Tokuma Shoten Intermedia, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110380&o=2

$end

$fmtowns_cd=gametec2,
$bio

Fujitsu FM Towns CD published 29 years ago:

Game Technopolis Super Collection 2 (c) 1993 Tokuma Shoten Intermedia, Inc.

- TECHNICAL -

CD x1

- TRIVIA -

Released in August 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110381&o=2

$end

$info=gametngk,
$vgmplay=gametngk,
$bio

Arcade Video game published 27 years ago:

Game Tengoku - The Game Paradise (c) 1995 Jaleco.

Game Tengoku - The Game Paradise is a vertically-scrolling shoot-em-up set in a video arcade. Players take on the role of one of five different characters/ships, with each offering different weapons.

The game is an affectionate parody of video games and features many characters from various Jaleco titles (both arcade and home formats) blasting their way through themed stages, All of the game's enemies are also from previous Jaleco games. The five characters players can use are:
* Exerion
* Plus Alpha
* Butasan
* Formation Z
* Momoko 120% 

Game Tengoku - The Game Paradise offers both 'Standard' and 'Time Attack' modes and features the usual array of weapon power-ups, smart bombs and bonus items.

- TECHNICAL -

Jaleco Mega System 32 hardware

Main CPU : V70 (@ 20 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : YMF271 (@ 4 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Released in November 1995.

This game is known outside Japan as "The Game Paradise Master of Shooting!".

- SERIES -

1. Game Tengoku - The Game Paradise (1995, ARC)
2. Gunbare! Game Tengoku - The Game Paradise 2 [Model SLPS-01322] (1998, PSX)

- STAFF -

Program leaders : Akiyama->417, Nozomu->Love
Programmers : Z-Donguri, Benriya Kenchan
Graphic leaders : Mr. Kamikaze & Mr. Hasegawa, ....Ya....., .....Ei....
Graphic designers : Watanabe Teruhiko, Takarod, RF4K
Music : Sawa Kazuo
Sound Manipuler : Nis
Voices : Kanai Mika, Shiina Hekiru, Nishihara Kumiko, Chiba Shigeru, Seki Tomokazu
Cast management : Ishihara Ryuuta
Recording : Hoshino Toshiaki, Yano Satoshi
Publicity : Morita Kachisato
Illustration : Souma Tatsuya
Second direction : Kazaana Takanori
Production and direction : Arai Masahiro

- PORTS -

* CONSOLES:
Sega Saturn (1997) Features four extra stages exclusive to the Saturn version.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=924&o=2

$end

$saturn=gametngk,
$bio

Sega Saturn CD published 25 years ago:

Game Tengoku - The Game Paradise! (c) 1997 Jaleco Company, Limited. [Japan Leisure].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59166&o=2

$end

$snes_bspack=bstora1,bstora1a,
$bio

Game Tora no Taikoban - 5-17 Gou (c) 199? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61356&o=2

$end

$snes_bspack=bstora2,bstora2a,
$bio

Game Tora no Taikoban - 5-31 Gou (c) 199? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61357&o=2

$end

$info=gametree,
$bio

Arcade Video game published 44 years ago:

Game Tree (c) 1978 Project Support Engineering.

Turkeys trot, Rabbits hop... Squirrels jump from tree to tree. Be sure to miss the Hound Dog! Animals appear randomly in a realistic outdoor woods setting.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4263&o=2

$end

$spectrum_cass=gamewith_a,gamewith_b,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Game Without a Name (c) 1987 Dented Designs

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79059&o=2

$end

$specpls3_flop=gwoaname,
$bio

Sinclair ZX Spectrum+3 disk. published 35 years ago:

Game Without a Name (c) 1987 Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147730&o=2

$end

$spectrum_cass=gamewith,
$bio

Game without a Name (c) 198? Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219826&o=2

$end

$socrates=gwizard,
$bio

VTECH Socrates cart. published 32 years ago:

Game Wizard (c) 1990 VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275809&o=2

$end

$pico=gsoy,
$bio

Sega Pico game published 25 years ago:

Game wo Shinagara Oboe You! Kantan Wakuwaku Keyboard [Model HPC-6042] (c) 1997 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75682&o=2

$end

$msx1_cart=gw126,gw126a,
$bio

Game World - 126 Games (c) 19?? Zemina [Korea]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77095&o=2

$end

$msx1_cart=gw30,
$bio

Game World - 30 Games (c) 19?? Zemina [Korea]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77096&o=2

$end

$msx1_cart=gw64,
$bio

Game World - 64 Games (c) 19?? Zemina [Korea]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77097&o=2

$end

$msx1_cart=gw80,gw80a,
$bio

Game World - 80 Games (c) 19?? Zemina [Korea]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77098&o=2

$end

$msx1_cart=gw90,gw90a,
$bio

Game World - 90 Games (c) 19?? Zemina [Korea]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77099&o=2

$end

$specpls3_flop=gsandmat,
$bio

Sinclair ZX Spectrum+3 disk. published 35 years ago:

Game, Set and Match (c) 1987 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148099&o=2

$end

$saturn=gware,gwarea,
$bio

Sega Saturn CD published 26 years ago:

Game-Ware (c) 1996 General Entertainment

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59171&o=2

$end

$saturn=gware2,gware2a,
$bio

Sega Saturn CD published 26 years ago:

Game-Ware 2 (c) 1996 General Entertainment

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59172&o=2

$end

$saturn=gware4,
$bio

Sega Saturn CD published 25 years ago:

Game-Ware 4 (c) 1997 General Entertainment

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59173&o=2

$end

$saturn=gware5,gware5a,
$bio

Sega Saturn CD published 25 years ago:

Game-Ware 5 (c) 1997 General Entertainment

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59174&o=2

$end

$saturn=gware3,
$bio

Sega Saturn CD published 26 years ago:

Game-Ware Vol. 3 (c) 1996 General Entertainment

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59175&o=2

$end

$info=gamecom,
$bio

Console published 25 years ago:

Game.com (c) 1997 Tiger Electronic Toys, Inc.

Fifth-generation handheld game console

- TRIVIA -

Released in August 1997 in the USA, with a retail price of $69.95.

It was the first video game console to include a touchscreen and the first handheld console to include Internet connectivity.

By February 1997, Tiger was planning to release a new game console, the handheld Game.com, as a direct competitor to Nintendo's portable Game Boy console. Prior to its release, Tiger Electronics stated that the Game.com would "change the gaming world as we know it," while a spokesperson stated that it would be "one of this summer's hits." The Game.com, the only new game console of the year, was on display at the Electronic Entertainment Expo (E3) in May 1997, with sales expected to begin in July.

The Game.com sold fewer than 300,000 units and was discontinued in 2000 because of poor sales.

A smaller version, the Game.com Pocket Pro, was released in mid-1999.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275794&o=2

$end

$gamecom=internet,
$bio

Tiger game.com cart. published 25 years ago:

Game.com Internet (c) 1997 Tiger Electronic Toys, Inc. [Orchard Mundelein, IL, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129938&o=2

$end

$x68k_flop=gamex,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Game.X (c) 1990 Kugenuma Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88259&o=2

$end

$fm7_disk=gambnk01,
$bio

GameBank 01 (c) 19?? Unknown

Includes: Galaga, Flappy, Mario Bros. Special, The Castle.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237272&o=2

$end

$fm7_disk=gambnk02,
$bio

GameBank 02 (c) 19?? Unknown

Includes:
Delphis
Rally-X
Tartaros
Dig Dug
Sonic Boom
Wall and Wall

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237274&o=2

$end

$fm7_disk=gambnk03,
$bio

GameBank 03 (c) 19?? Unknown

Includes:
Lunar City SOS
Mappy
Nobo
Mach-7
Flight Simulator

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237273&o=2

$end

$fm7_disk=gambnk04,
$bio

GameBank 04 (c) 19?? Unknown

Includes:
Battle City
Plazma Line
Eggy
Knither
Chack'n Pop

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237275&o=2

$end

$fm7_disk=gambnk05,
$bio

GameBank 05 (c) 19?? Unknown

Includes:
Victory Nine
Tank Battle
The Emergency
Blue Fox

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237276&o=2

$end

$fm7_disk=gambnk06,
$bio

GameBank 06 (c) 19?? Unknown

Include:
Bokosuka Wars

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237277&o=2

$end

$fm7_disk=gambnk07,
$bio

GameBank 07 (c) 19?? Unknown

Includes:
Newtron
Star Dash
F-15 Eagle
Push Pull
Hover Attack

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237278&o=2

$end

$fm7_disk=gmbnk020,
$bio

GameBank 20 (c) 19?? Unknown

Includes:
Golgo 13
Delphis
Dragon Slayer
Volguard
Volguard Cheats
Super File Copy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237279&o=2

$end

$n64=gboost,gboostu,
$bio

GameBooster 64 (c) 199? Datel Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237516&o=2

$end

$info=gamecstl,gamecst2,
$bio

Arcade Video game published 20 years ago:

GameCristal (c) 2002 Cristaltec.

This is a multigame arcade cabinet that runs 100 game titles from Capcom, SEGA, Konami, SNK...

- TECHNICAL -

It contains a modified PC running a modified and optimized version of mame32. The HD has been converted into a CHD.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=20528&o=2

$end

$info=gcjp,gcbr,gceu,gcus,
$bio

Console published 21 years ago:

GameCube (c) 2001 Nintendo Co., Ltd.

The Nintendo GameCube is a sixth-generation console home video game console and the successor to the Nintendo 64.

- TRIVIA -

Released in Japan on September 14, 2001.

The GameCube is the first Nintendo console to use optical discs as its primary storage medium. The discs are similar to the miniDVD format; as a result of their smaller size and the console's small disc compartment, the system was not designed to play standard DVDs or audio CDs.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121911&o=2

$end

$info=gamekin3,
$bio

Console published 19 years ago:

GameKing 3 (c) 2003 TimeTop.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=45723&o=2

$end

$info=gameking,
$bio

Console published 19 years ago:

GameKing (c) 2003 TimeTop

- TECHNICAL -

GAME ID: GM-218

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270673&o=2

$end

$a2600=gameline,
$bio

Atari 2600 cart. published 39 years ago:

GameLine Master Module (c) 1983 CVC [Control Video Corp.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234165&o=2

$end

$sol20_cass=gamepac1,
$bio

PTC SOL-20 cass. published 45 years ago:

GAMEPAC 1 (c) 1977 Processor Technology Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236987&o=2

$end

$sol20_cass=gamepac2,
$bio

PTC SOL-20 cass. published 44 years ago:

GAMEPAC 2 (c) 1978 Processor Technology Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236988&o=2

$end

$pc8801_flop=gamepa21,
$bio

GamePack (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91905&o=2

$end

$pc8801_flop=gamepa22,
$bio

GamePACK 1 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91904&o=2

$end

$info=bandgpad,
$bio

Dedicated Console (based on NES) published 25 years ago:

Gamepad (c) 1997 Bandai Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276028&o=2

$end

$x1_flop=gamepk1,
$bio

GAMEPK1 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85984&o=2

$end

$x1_flop=gamepk2,
$bio

GAMEPK2 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85985&o=2

$end

$psx=gamepro1,
$bio

Sony PlayStation CD published 21 years ago:

GamePro Action Disc 1 (c) 2001 IDG Games Media Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270601&o=2

$end

$psx=gamepro2,
$bio

Sony PlayStation CD published 20 years ago:

GamePro Action Disc 2 (c) 2002 IDG Games Media Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270602&o=2

$end

$ibm5150=gedgsamp,
$bio

IBM PC 3.5in. disk. published 31 years ago:

Gamer's Edge Sampler: Catacomb + Dangerous Dave (c) 1991 Softdisk

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132567&o=2

$end

$gameboy=gamera,
$bio

Nintendo Game Boy Cart. published 27 years ago:

Gamera - Daikaijuu Kuuchuu Kessen [Model DMG-AGMJ-JPN] (c) 1995 Angel Studios

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66036&o=2

$end

$snes=gamera,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Gamera - Gyaos Gekimetsu Sakusen [Model SHVC-AGIJ-JPN] (c) 1995 Sammy Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61360&o=2

$end

$psx=gamera2k,
$bio

Sony PlayStation CD published 25 years ago:

Gamera 2000 [Model SLPS-00833] (c) 1997 Virgin Interactive Ent., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85195&o=2

$end

$cdtv=gamerdel,
$bio

Commodore Amiga CDTV CD published 28 years ago:

Gamers' Delight (c) 1994 Schatztruhe

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301561&o=2

$end

$pmd85_cass=gamesvbg,
$bio

Games (c) 198? VBG Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236465&o=2

$end

$pmd85_cass=gameslib,
$bio

Games (c) 198? Libor Lasota

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236474&o=2

$end

$info=usgames,usg185,usg182,usg187c,
$bio

Arcade Video game published 31 years ago:

Games (c) 1991 U.S. Games.

- TECHNICAL -

Main CPU : Motorola M6809 (@ 2 Mhz)
Sound Chips : General Instrument AY8910 (@ 2 Mhz)

Screen orientation : Horizontal
Video resolution : 400 x 248 pixels
Screen refresh : 60.00 Hz
Palette colors : 16

Players : 1
Buttons : 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=925&o=2

$end

$zx81_cass=games1,
$bio

Sinclair ZX-81 cass. published 41 years ago:

Games 1 (c) 1981 Sinclair Research, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114584&o=2

$end

$spectrum_cass=games1,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Games 1 (c) 1982 Sinclair Research, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286971&o=2

$end

$pmd85_cass=games1,
$bio

Games 1 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236490&o=2

$end

$spectrum_cass=games2,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Games 2 (c) 1982 Sinclair Research, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286972&o=2

$end

$pmd85_cass=games2,
$bio

Games 2 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236491&o=2

$end

$spectrum_cass=games3,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Games 3 (c) 1982 Sinclair Research, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286973&o=2

$end

$pmd85_cass=games3,
$bio

Games 3 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236492&o=2

$end

$zx81_cass=games4,
$bio

Sinclair ZX-81 cass. published 41 years ago:

Games 4 (c) 1981 Sinclair Research, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114585&o=2

$end

$spectrum_cass=games4,games4al,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Games 4 (c) 1982 Sinclair Research, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286974&o=2

$end

$info=g4u2,
$bio

Games 4 U 2 (c) 200? AGI [Austrian Gaming Industries].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43642&o=2

$end

$info=g4u3,g4u3a,
$bio

Games 4 U 3 (c) 200? AGI [Austrian Gaming Industries].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43643&o=2

$end

$info=g4u4,
$bio

Games 4 U 4 (c) 200? AGI [Austrian Gaming Industries].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43644&o=2

$end

$info=g4u5,
$bio

Games 4 U 5 (c) 200? AGI [Austrian Gaming Industries].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43645&o=2

$end

$info=g4u6,
$bio

Games 4 U 6 (c) 200? AGI [Austrian Gaming Industries].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43646&o=2

$end

$info=g4u7,
$bio

Games 4 U 7 (c) 200? AGI [Austrian Gaming Industries].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43647&o=2

$end

$pc8801_flop=gamesad8,
$bio

Games A (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91906&o=2

$end

$info=m4gb006,m4gb006__a,m4gb006__b,m4gb006__c,
$bio

Games Bond 006 (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41324&o=2

$end

$pmd85_cass=game4004,
$bio

Games by 4004/482 (c) 198? ZO Svazarmu

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236471&o=2

$end

$pmd85_cass=gamesrm,
$bio

Games by RM-TEAM (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236493&o=2

$end

$specpls3_flop=javher1,
$bio

Games Collection 01 (c) 19?? Herrera [Javier Herrera]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148318&o=2

$end

$specpls3_flop=javher2,
$bio

Games Collection 02 (c) 19?? Herrera [Javier Herrera]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148319&o=2

$end

$specpls3_flop=javher3,
$bio

Games Collection 03 (c) 19?? Herrera [Javier Herrera]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148320&o=2

$end

$specpls3_flop=javher4,
$bio

Games Collection 04 (c) 19?? Herrera [Javier Herrera]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148321&o=2

$end

$specpls3_flop=javher5,
$bio

Games Collection 05 (c) 19?? Herrera [Javier Herrera]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148322&o=2

$end

$specpls3_flop=javher6,
$bio

Games Collection 06 (c) 19?? Herrera [Javier Herrera]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148323&o=2

$end

$specpls3_flop=javher9,
$bio

Games Collection 09 (c) 19?? Herrera [Javier Herrera]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148324&o=2

$end

$specpls3_flop=javher10,
$bio

Games Collection 10 (c) 19?? Herrera [Javier Herrera]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148325&o=2

$end

$bbc_cass=gamcomb1,gamcomb3,
$bio

Acorn BBC/Electron cass. published 39 years ago:

Games Compendium (c) 1983 Salamander

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51888&o=2

$end

$bbc_cass=augamesc,
$bio

Games Compendium (c) 198? Acorn User

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264679&o=2

$end

$einstein=gamecomp,
$bio

Games Compendium (c) 19?? Solo Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136080&o=2

$end

$electron_cass=augamesc,
$bio

Acorn Electron cass. published 38 years ago:

Games Compendium (c) 1984 Acorn User.

Compilation of BASIC games.

- TECHNICAL -

GAME ID: 0603-3

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115360&o=2

$end

$ep64_flop=games01,games01a,
$bio

Games Compilation Disk 01 (c) 198? EP Forever Forum

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232427&o=2

$end

$ep64_flop=games02,games02a,
$bio

Games Compilation Disk 02 (c) 198? EP Forever Forum

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232428&o=2

$end

$ep64_flop=games03,games03a,
$bio

Games Compilation Disk 03 (c) 198? EP Forever Forum

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232429&o=2

$end

$ep64_flop=games04,games04a,
$bio

Games Compilation Disk 04 (c) 198? EP Forever Forum

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232430&o=2

$end

$ep64_flop=games05,games05a,
$bio

Games Compilation Disk 05 (c) 198? EP Forever Forum

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232431&o=2

$end

$ep64_flop=games06,games06a,
$bio

Games Compilation Disk 06 (c) 198? EP Forever Forum

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232432&o=2

$end

$ep64_flop=games07,games07a,
$bio

Games Compilation Disk 07 (c) 198? EP Forever Forum

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232433&o=2

$end

$ep64_flop=games08,games08a,
$bio

Games Compilation Disk 08 (c) 198? EP Forever Forum

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232434&o=2

$end

$ep64_flop=games09,games09a,
$bio

Games Compilation Disk 09 (c) 198? EP Forever Forum

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232435&o=2

$end

$ep64_flop=games10,games10a,
$bio

Games Compilation Disk 10 (c) 198? EP Forever Forum

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232436&o=2

$end

$ep64_flop=games11,games11a,
$bio

Games Compilation Disk 11 (c) 198? EP Forever Forum

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232437&o=2

$end

$ep64_flop=games12,games12a,
$bio

Games Compilation Disk 12 (c) 198? EP Forever Forum

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232438&o=2

$end

$ep64_flop=games13,games13a,
$bio

Games Compilation Disk 13 (c) 198? EP Forever Forum

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232439&o=2

$end

$ep64_flop=games14,games14a,
$bio

Games Compilation Disk 14 (c) 198? EP Forever Forum

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232440&o=2

$end

$ep64_flop=games15,games15a,
$bio

Games Compilation Disk 15 (c) 198? EP Forever Forum

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232441&o=2

$end

$ep64_flop=games16,games16a,
$bio

Games Compilation Disk 16 (c) 198? EP Forever Forum

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232442&o=2

$end

$ep64_flop=games17,games17a,
$bio

Games Compilation Disk 17 (c) 198? EP Forever Forum

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232443&o=2

$end

$ep64_flop=games18,games18a,
$bio

Games Compilation Disk 18 (c) 198? EP Forever Forum

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232444&o=2

$end

$ep64_flop=games19,games19a,
$bio

Games Compilation Disk 19 (c) 198? EP Forever Forum

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232445&o=2

$end

$ep64_flop=games20,games20a,
$bio

Games Compilation Disk 20 (c) 198? EP Forever Forum

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232446&o=2

$end

$ep64_flop=games21,games21a,
$bio

Games Compilation Disk 21 (c) 198? EP Forever Forum

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232447&o=2

$end

$ep64_flop=games22,games22a,
$bio

Games Compilation Disk 22 (c) 198? EP Forever Forum

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232448&o=2

$end

$ep64_flop=games23,games23a,
$bio

Games Compilation Disk 23 (c) 198? EP Forever Forum

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232449&o=2

$end

$ep64_flop=games24,games24a,
$bio

Games Compilation Disk 24 (c) 198? EP Forever Forum

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232450&o=2

$end

$ep64_flop=games25,games25a,
$bio

Games Compilation Disk 25 (c) 198? EP Forever Forum

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232451&o=2

$end

$ep64_flop=games26,games26a,
$bio

Games Compilation Disk 26 (c) 198? EP Forever Forum

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232452&o=2

$end

$ep64_flop=games27,games27a,
$bio

Games Compilation Disk 27 (c) 198? EP Forever Forum

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232453&o=2

$end

$ep64_flop=games28,games28a,
$bio

Games Compilation Disk 28 (c) 198? EP Forever Forum

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232454&o=2

$end

$ep64_flop=games29,games29a,
$bio

Games Compilation Disk 29 (c) 198? EP Forever Forum

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232455&o=2

$end

$ep64_flop=games30,games30a,
$bio

Games Compilation Disk 30 (c) 198? EP Forever Forum

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232456&o=2

$end

$ep64_flop=games31,games31a,
$bio

Games Compilation Disk 31 (c) 198? EP Forever Forum

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232457&o=2

$end

$ep64_flop=games32,games32a,
$bio

Games Compilation Disk 32 (c) 198? EP Forever Forum

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232458&o=2

$end

$ep64_flop=games33,games33a,
$bio

Games Compilation Disk 33 (c) 198? EP Forever Forum

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232459&o=2

$end

$ep64_flop=games34,games34a,
$bio

Games Compilation Disk 34 (c) 198? EP Forever Forum

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232460&o=2

$end

$ep64_flop=games35,games35a,
$bio

Games Compilation Disk 35 (c) 198? EP Forever Forum

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232461&o=2

$end

$ep64_flop=games36,games36a,
$bio

Games Compilation Disk 36 (c) 198? EP Forever Forum

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232462&o=2

$end

$ep64_flop=games37,games37a,
$bio

Games Compilation Disk 37 (c) 198? EP Forever Forum

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232463&o=2

$end

$ep64_flop=games38,games38a,
$bio

Games Compilation Disk 38 (c) 198? EP Forever Forum

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232464&o=2

$end

$ep64_flop=games39,games39a,
$bio

Games Compilation Disk 39 (c) 198? EP Forever Forum

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232465&o=2

$end

$ep64_flop=games40,games40a,
$bio

Games Compilation Disk 40 (c) 198? EP Forever Forum

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232466&o=2

$end

$ep64_flop=games41,games41a,
$bio

Games Compilation Disk 41 (c) 198? EP Forever Forum

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232467&o=2

$end

$ep64_flop=games42,games42a,
$bio

Games Compilation Disk 42 (c) 198? EP Forever Forum

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232468&o=2

$end

$ep64_flop=games43,games43a,
$bio

Games Compilation Disk 43 (c) 198? EP Forever Forum

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232469&o=2

$end

$ep64_flop=games44,games44a,
$bio

Games Compilation Disk 44 (c) 198? EP Forever Forum

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232470&o=2

$end

$ep64_flop=games45,games45a,
$bio

Games Compilation Disk 45 (c) 198? EP Forever Forum

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232471&o=2

$end

$ep64_flop=games46,games46a,
$bio

Games Compilation Disk 46 (c) 198? EP Forever Forum

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232472&o=2

$end

$ep64_flop=games47,games47a,
$bio

Games Compilation Disk 47 (c) 198? EP Forever Forum

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232473&o=2

$end

$ep64_flop=games48,games48a,
$bio

Games Compilation Disk 48 (c) 198? EP Forever Forum

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232474&o=2

$end

$ep64_flop=games49,games49a,
$bio

Games Compilation Disk 49 (c) 198? EP Forever Forum

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232475&o=2

$end

$ep64_flop=games50,games50a,
$bio

Games Compilation Disk 50 (c) 198? EP Forever Forum

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232476&o=2

$end

$ep64_flop=games51,games51a,
$bio

Games Compilation Disk 51 (c) 198? EP Forever Forum

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232477&o=2

$end

$ep64_flop=games52,games52a,
$bio

Games Compilation Disk 52 (c) 198? EP Forever Forum

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232478&o=2

$end

$ep64_flop=games53,games53a,
$bio

Games Compilation Disk 53 (c) 198? EP Forever Forum

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232479&o=2

$end

$ep64_flop=games54,games54a,
$bio

Games Compilation Disk 54 (c) 198? EP Forever Forum

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232480&o=2

$end

$ep64_flop=games55,games55a,
$bio

Games Compilation Disk 55 (c) 198? EP Forever Forum

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232481&o=2

$end

$ep64_flop=games56,games56a,
$bio

Games Compilation Disk 56 (c) 198? EP Forever Forum

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232482&o=2

$end

$ep64_flop=games57,games57a,
$bio

Games Compilation Disk 57 (c) 198? EP Forever Forum

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232483&o=2

$end

$ep64_flop=games58,games58a,
$bio

Games Compilation Disk 58 (c) 198? EP Forever Forum

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232484&o=2

$end

$ep64_flop=games59,games59a,
$bio

Games Compilation Disk 59 (c) 198? EP Forever Forum

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232485&o=2

$end

$ep64_flop=games60,games60a,
$bio

Games Compilation Disk 60 (c) 198? EP Forever Forum

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232486&o=2

$end

$ep64_flop=games61,games61a,
$bio

Games Compilation Disk 61 (c) 198? EP Forever Forum

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232487&o=2

$end

$ep64_flop=games62,games62a,
$bio

Games Compilation Disk 62 (c) 198? EP Forever Forum

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232488&o=2

$end

$ep64_flop=games63,games63a,
$bio

Games Compilation Disk 63 (c) 198? EP Forever Forum

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232489&o=2

$end

$ep64_flop=games64,games64a,
$bio

Games Compilation Disk 64 (c) 198? EP Forever Forum

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232490&o=2

$end

$ep64_flop=games65,games65a,
$bio

Games Compilation Disk 65 (c) 198? EP Forever Forum

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232491&o=2

$end

$ep64_flop=games66,games66a,
$bio

Games Compilation Disk 66 (c) 198? EP Forever Forum

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232492&o=2

$end

$ep64_flop=games67,games67a,
$bio

Games Compilation Disk 67 (c) 198? EP Forever Forum

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232493&o=2

$end

$ep64_flop=games68,games68a,
$bio

Games Compilation Disk 68 (c) 198? EP Forever Forum

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232494&o=2

$end

$ep64_flop=games69,games69a,
$bio

Games Compilation Disk 69 (c) 198? EP Forever Forum

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232495&o=2

$end

$ep64_flop=games70,games70a,
$bio

Games Compilation Disk 70 (c) 198? EP Forever Forum

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232496&o=2

$end

$ep64_flop=games71,games71a,
$bio

Games Compilation Disk 71 (c) 198? EP Forever Forum

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232497&o=2

$end

$ep64_flop=games72,games72a,
$bio

Games Compilation Disk 72 (c) 198? EP Forever Forum

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232498&o=2

$end

$ep64_flop=games73,games73a,
$bio

Games Compilation Disk 73 (c) 198? EP Forever Forum

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232499&o=2

$end

$ep64_flop=games74,games74a,
$bio

Games Compilation Disk 74 (c) 198? EP Forever Forum

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232500&o=2

$end

$spectrum_cass=gamesdes,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Games Designer (c) 1983 Quicksilva.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219624&o=2

$end

$msx1_flop=gamesdes,
$bio

Games Designer cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229976&o=2

$end

$msx1_cass=gamesdes,
$bio

MSX cass. published 37 years ago:

Games Designer (c) 1985 Quicksilva

- TECHNICAL -

GAME ID: QSX 097

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94667&o=2

$end

$gba=gamexpln,
$bio

Nintendo GBA cart. published 16 years ago:

Games Explosion! [Model AGB-BG7E-USA] (c) 2006 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70761&o=2

$end

$pce=gecd,
$bio

Games Express CD Card (c) 19?? Games Express

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240971&o=2

$end

$gbcolor=gamefrnz,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Games Frenzy [Model CGB-BFGP-EUR] (c) 2000 3DO Company, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67932&o=2

$end

$cc40_cart=games1,
$bio

Texas instrument CC 40 cart. published 39 years ago:

Games I [Model SS-3024] (c) 1983 Texas Instruments

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264867&o=2

$end

$zx81_cass=gamesii,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Games II (c) 1982 JRS Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114750&o=2

$end

$spectrum_cass=gamesmak,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Games Maker (c) 1983 St. Michael

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287693&o=2

$end

$bbc_cass=gamstrat,
$bio

Acorn BBC/Electron cass. published 40 years ago:

Games of Strategy (c) 1982 BBC Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51889&o=2

$end

$bbcb_flop=ssgames,
$bio

Acorn BBC Micro B disk. published 39 years ago:

Games on Disc (c) 1983 Superior Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125507&o=2

$end

$psion2=gpack,
$bio

Games Pack (c) 198? Psion

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234135&o=2

$end

$psion2=gpackma,
$bio

Games Pack (c) 198? Andon, Mick

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234145&o=2

$end

$atom_cass=gamepk1,
$bio

Acorn Atom cass. published 41 years ago:

Games Pack 1 (c) 1981 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236054&o=2

$end

$zx81_cass=gamepk1j,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Games Pack 1 (c) 1982 JPS [John Prince Soft.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114894&o=2

$end

$spectrum_cass=gamespac,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Games Pack 1 (c) 1982 Abacus Programs

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288153&o=2

$end

$zx81_cass=gamepk1,
$bio

Games Pack 1 (c) 198? Database Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114860&o=2

$end

$dragon_cass=gamespk1,
$bio

Games Pack 1 (c) 198? Sceptre Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117022&o=2

$end

$aquarius_cass=gamespk1,
$bio

Mattel Aquarius cass. published 39 years ago:

Games Pack 1 (c) 1983 Add On Electronics, Limited.

- TECHNICAL -

[Model KEB 009]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49827&o=2

$end

$atom_cass=gamepk10,
$bio

Acorn Atom cass. published 41 years ago:

Games Pack 10 (c) 1981 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236059&o=2

$end

$zx81_cass=gamepk2,
$bio

Games Pack 2 (c) 198? Database Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114861&o=2

$end

$dragon_cass=gamespk2,
$bio

Games Pack 2 (c) 198? Abacus Programs

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117176&o=2

$end

$aquarius_cass=gamespk2,
$bio

Mattel Aquarius cass. published 38 years ago:

Games Pack 2 (c) 1984 CCI [Custom Cables International]

- TECHNICAL -

[Model CCI 005]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49828&o=2

$end

$atom_cass=gamepk3,
$bio

Acorn Atom cass. published 41 years ago:

Games Pack 3 (c) 1981 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236055&o=2

$end

$atom_cass=gamepk4,
$bio

Acorn Atom cass. published 41 years ago:

Games Pack 4 (c) 1981 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236056&o=2

$end

$aquarius_cass=gamespk4,
$bio

Mattel Aquarius cass. published 38 years ago:

Games Pack 4 [Model CCI 007] (c) 1984 Custom Cables International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272360&o=2

$end

$atom_cass=gamepk8,
$bio

Acorn Atom cass. published 41 years ago:

Games Pack 8 (c) 1981 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236057&o=2

$end

$atom_cass=gamepk9,
$bio

Acorn Atom cass. published 41 years ago:

Games Pack 9 (c) 1981 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236058&o=2

$end

$dragon_cass=gamepack1,
$bio

Dragon cass. published 40 years ago:

Games Pack I (c) 1982 Gem Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116582&o=2

$end

$dragon_cass=gamepack2,
$bio

Dragon cass. published 40 years ago:

Games Pack II (c) 1982 Gem Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116583&o=2

$end

$camplynx_cass=gamepak3,
$bio

Camputers Lynx cass. published 39 years ago:

Games Pack III (c) 1983 Gem Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134061&o=2

$end

$dragon_cass=gamepack3,
$bio

Games Pack III (c) 198? Gem Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116584&o=2

$end

$dragon_cass=gamepack4,
$bio

Dragon cass. published 39 years ago:

Games Pack IV (c) 1983 Gem Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116585&o=2

$end

$camplynx_cass=gamepak4,
$bio

Camputers Lynx cass. published 39 years ago:

Games Pack IV (c) 1983 Gem Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134062&o=2

$end

$bbc_cass=gampack1,
$bio

Acorn BBC Micro B cass. published 39 years ago:

Games Pack One (c) 1983 Logic Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264680&o=2

$end

$zx81_cass=gamepk,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Games Pack (c) 1982 JRS Soft.

- TECHNICAL -

GAME ID: SNC257

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114751&o=2

$end

$zx81_cass=gamesamp,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Games Sampler (c) 1982 2-Bit Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115048&o=2

$end

$mo6_flop=gameshow,gameshowa,
$bio

Thomson MO6/TO8 disk. published 8 years ago:

Games Show (c) 2014 6502man.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40556&o=2

$end

$dragon_cass=gamestap1,
$bio

Dragon cass. published 40 years ago:

Games Tape 1 (c) 1982 Active Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234388&o=2

$end

$spectrum_cass=gamestap,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Games Tape 1 (c) 1982 Gilsoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226688&o=2

$end

$spectrum_cass=gamestap_b,
$bio

Games Tape 1 (c) 198? Riko Data [Sweden]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226439&o=2

$end

$spectrum_cass=gamestap_d,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Games Tape 2 (c) 1982 Gilsoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226687&o=2

$end

$spectrum_cass=gamestap_g,gamestap_i,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Games Tape 3 (c) 1983 Gilsoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226686&o=2

$end

$spectrum_cass=gamestap_k,
$bio

Games Tape I (c) 198? Riko Data [Sweden]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226440&o=2

$end

$spectrum_cass=gamestap_l,
$bio

Games Tape II (c) 198? Riko Data [Sweden]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226441&o=2

$end

$jupace_cass=gametap1,
$bio

Jupiter Ace cass. published 39 years ago:

Games Tape One (c) 1983 Voyager Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115807&o=2

$end

$jupace_cass=gametap3,
$bio

Jupiter Ace cass. published 39 years ago:

Games Tape Three (c) 1983 Voyager Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115808&o=2

$end

$nes=mc_gx121,
$bio

Games Xplosion - 121 in 1 (c) 200? Game Essentials.

Plug-and-Play game controller with 121 built-in games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275489&o=2

$end

$pc8801_flop=gamesad1,
$bio

GamesA (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91907&o=2

$end

$pc8801_flop=gamesbd8,
$bio

GamesB (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91908&o=2

$end

$gameboy=gameshrk,
$bio

GameShark (c) 199? InterAct Accessories, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275325&o=2

$end

$psx=gshark2,
$bio

Sony PlayStation CD published 21 years ago:

GameShark 2 Version 2 Code Archive Disc Version 1 (c) 2001 InterAct Accessories, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111533&o=2

$end

$psx=gshark33,
$bio

Sony PlayStation CD published 23 years ago:

GameShark CDX Version 3.3 (c) 1999 InterAct Accessories, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111534&o=2

$end

$psx=gshark34,
$bio

Sony PlayStation CD published 22 years ago:

GameShark CDX Version 3.4 (c) 2000 InterAct Accessories, Inc.

GameShark Video Game Enhancer for PlayStation.

- TECHNICAL -

This disc requires the GameShark Memory Card that comes bundles with it to be inserted in the console.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111535&o=2

$end

$psx=gshark4,
$bio

Sony PlayStation CD published 21 years ago:

GameShark CDX Version 4.0 (c) 2001 InterAct Accessories, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111537&o=2

$end

$psx=gshark22,
$bio

GameShark Enhancement CD Ver. 2.2 (c) 200? InterAct Accessories, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270603&o=2

$end

$gba=gshark,gsharka,
$bio

GameShark GBA (c) 19?? InterAct Accessories, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234294&o=2

$end

$psx=gsharklt,
$bio

Sony PlayStation CD published 22 years ago:

GameShark Lite (c) 2000 InterAct Accessories, Inc.

- TECHNICAL -

CD ID: G-22820

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111536&o=2

$end

$gbcolor=gshark,
$bio

GameShark Online (c) 200? InterAct Accessories, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275410&o=2

$end

$n64=gsharka,
$bio

GameShark Pro Ver.2 (c) 199? InterAct Accessories, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237517&o=2

$end

$n64=gshark,
$bio

GameShark Pro Ver.3 (c) 199? InterAct Accessories, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237518&o=2

$end

$psx=gsharksm,
$bio

Sony PlayStation CD published 21 years ago:

GameShark Sampler (c) 2001 InterAct Accessories, Inc.

COntains Sample GameShark and Bonus Savegames.

GameShark Codes: Final Fantasy IX, Madden NFL 2002, Tales of Destiny II, Tony Hawk's Pro Skater 2, X-Men: Mutant Academy 2.

PS2 Game Saves: Dave Mirra Freestyle BMX 2, Onimusha: Warlords, Resident Evil: Code: Veronica X, SSX.

Videos: GameShark Tutorial, GameShark 2 Commercial.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270604&o=2

$end

$psx=gametsuk,
$bio

Sony PlayStation CD published 23 years ago:

Gamesoft wo Tsukurou - Let's Be a Super Game Creator (c) 1999 Imagineer Co., Ltd. [Japan]

- TECHNICAL -

[Model SLPS-01607]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85196&o=2

$end

$zx81_cass=gametap3,
$bio

Sinclair ZX-81 cass. published 38 years ago:

Gamestape #3 (c) 1984 ICT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114972&o=2

$end

$zx81_cass=gametap1,
$bio

Sinclair ZX-81 cass. published 39 years ago:

Gamestape 1 (c) 1983 Fawkes Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114890&o=2

$end

$spectrum_cass=gamestar,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Gamestar issue 01 (c) 1991 ACE [Angus Computing Enterprise]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145835&o=2

$end

$spectrum_cass=gamex,
$bio

Sinclair ZX Spectrum cass. published 16 years ago:

Gamex - The Games Exchange (c) 2006 Cronosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226558&o=2

$end

$pc8801_flop=game1,
$bio

GAME_1 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91853&o=2

$end

$pc8801_flop=game2,
$bio

GAME_2 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91854&o=2

$end

$pc8801_flop=game3,
$bio

GAME_3 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91855&o=2

$end

$pc8801_flop=game4,
$bio

GAME_4 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91856&o=2

$end

$info=comg175,comg239,comg240,
$bio

Arcade Video game published 38 years ago:

Gaming Draw Poker (c) 1984 Cal Omega.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=22977&o=2

$end

$info=comg074,
$bio

Arcade Video game published 41 years ago:

Gaming Poker (c) 1981 Cal Omega.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=8713&o=2

$end

$x1_flop=gamma5,
$bio

Sharp X1 5.25in. disk. published 36 years ago:

Gamma 5 (c) 1986 Dempa Shinbunsha.

- TRIVIA -

Released in May 1986.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85993&o=2

$end

$ibm5150=gammafrc,
$bio

IBM PC 5.25in. disk. published 34 years ago:

Gamma Force in Pit of a Thousand Screams (c) 1988 Infocom

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83626&o=2

$end

$apple2_flop_clcracked=gmmaforc,
$bio

Apple II 5.25 disk. published 34 years ago:

Gamma Force in Pit of a Thousand Screams (c) 1988 Infocom, Inc.

- TECHNICAL -

GAME ID: SG1-AP1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232049&o=2

$end

$apple2_flop_orig=gamgblin,
$bio

Apple II 5.25 disk. published 41 years ago:

Gamma Goblins (c) 1981 Sirius Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229191&o=2

$end

$x68k_flop=gammapl,
$bio

Sharp X68000 Series 5.25in. disk. published 33 years ago:

ガンマ・プラネット (c) 1989 Compac.
(Gamma Planet)

- TECHNICAL -

BARCODE: 4988701001464
MEDIA: FD x1

- TRIVIA -

Released on December 15, 1989 in Japan. Retail price: 6800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87723&o=2

$end

$a2600=gammaatt,
$bio

Atari 2600 cart. published 39 years ago:

Gamma-Attack (c) 1983 Gammation

You are the commander of the only Gamma ship in this stellar field. The Vegan war fleet has taken control of your Gamma outpost planet and is defending it with Vegan laser pulse tanks. This planet is the only inhabitable planet in this star system, and you must stay there and fight the Vegans as long as you can.

Move your ship across the surface of the planet and destroy Vegan tanks that you encounter. Destroying all tanks advances the player to the next level. Each laser pulse that your Gamma ship receives reduces your hovering altitude. When your ship crashes, the "Gammy" appears and your game is over.

- TECHNICAL -

Model GA1003

- TRIVIA -

Most probably one of the rarest Atari 2600 games known to exist.

Notice that the alien (named GAMMY) that appears at the end of the game is also the company's logo mascotte.

- TIPS AND TRICKS -

The flying saucer can be controlled while the game is in demo mode.

- STAFF -

Programmer: Robert L. Esken Jr.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50526&o=2

$end

$pc8801_flop=gamma5,
$bio

NEC PC-8801 Series disk. published 36 years ago:

Gamma5 (c) 1986 KSK [Kure Software Koubou].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91909&o=2

$end

$apple2_cass=gammonga,
$bio

Apple II cass. published 43 years ago:

Gammon Gambler (c) 1979 Personal Soft.

- STAFF -

By: Willy Chaplin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136028&o=2

$end

$apple2_flop_orig=gamgmblr,
$bio

Apple II 5.25 disk. published 43 years ago:

Gammon Gambler (c) 1979 Personal Soft.

- STAFF -

By: Willy Chaplin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233491&o=2

$end

$info=gamshara,gamsharaj,
$bio

Arcade Video game published 20 years ago:

Gamshara (c) 2002 Mitchell.

An action shooting game with identical mechanics to TAD's "Cabal".

- TECHNICAL -

Namco System 10 hardware.
Game ID : 1002

Main CPU : PSX (@ 16.9344 Mhz)

Players : 2
Control : 8-way Joystick
Buttons : 6

- TRIVIA -

Released in August 2002 in Japan.

The title of this game translates from Japanese as 'Daredevil'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4417&o=2

$end

$info=chinsan,
$bio

Arcade Video game published 35 years ago:

Ganbare Chinsan! Ooshoubu (c) 1987 Sanritsu.

A mahjong game.

- TECHNICAL -

Main CPU : Zilog Z80

Palette colors : 256

- TRIVIA -

The title translates from Japanese as 'Hang In There, Mr. Chin! Big Game'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=10590&o=2

$end

$info=ginkun,
$bio

Arcade Video game published 27 years ago:

Ganbare Ginkun - Action Minigame Shuu (c) 1995 Tecmo.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 12 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : Yamaha YM2151 (@ 4 Mhz), OKI6295 (@ 7.575 Khz)

Screen orientation : Horizontal
Video resolution : 256 x 224 pixels
Screen refresh : 60.00 Hz
Palette Colors : 4096

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

The title of this game translates from Japanese as 'Good Luck, Ginkun - Action Minigame Meet'.

The bike minigame (where you must stop your bike) has the Boss music from "Final Star Force" (1992, Tecmo).

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Ganbare Ginkun - PCCB-00202) on 16/12/1995.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=926&o=2

$end

$info=ggoemon,
$bio

Redemption video game published 25 years ago:

Ganbare Goemon (c) 1997 Konami Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15220&o=2

$end

$n64=ggoemddd,
$bio

Nintendo 64 cart. published 24 years ago:

Ganbare Goemon - Dero Dero Douchuu Obake Tenkomori (c) 1998 Konami Company, Limited.

- TECHNICAL -

GAME ID: NUS-NG6J

- TRIVIA -

Released on December 23, 1998 in Japan.

- SERIES -

1. Mr. Goemon (1986, Arcade)
2. Ganbare Goemon! Karakuri Douchuu [Model RC815] (1986, Famicom)
3. Ganbare Goemon 2 [Model RC833] (1989, Famicom)
4. Ganbare Goemon Gaiden - Keita Ougon Kiseru [Model RC840] (1990, Famicom)
5. Ganbare Goemon - Yuki Hime Kyuushutsu Emaki [Model SHVC-GG] (1991, Super Famicom)
6. Ganbare Goemon Gaiden 2 - Tenka no Zaihou [Model RC857] (1992, Famicom)
7. Ganbare Goemon 2 - Kiteretsu Shougun Magginesu [Model SHVC-KL] (1993, Super Famicom)
8. Ganbare Goemon 3 - Shishi Juurokubee no Karakuri Manjigatame [Model SHVC-2U] (1994, Super Famicom)
9. Ganbare Goemon Kirakira Douchuu - Boku ga Dancer ni Natta Wake [Model SHVC-A4GJ-JPN] (1995, Super Famicom)
10. Ganbare Goemon - Uchuu Kaizoku Akogingu [Model SLPS-00217] (1996, Playstation)
11. Ganbare Goemon - Neo Momoyama Bakufu no Odori [Model NUS-NG5J] (1997, Nintendo 64)
12. Ganbare Goemon - Dero Dero Douchuu Obake Tenkomori [Model NUS-NG6J] (1998, Nintendo 64)
13. Ganbare Goemon - Kuru Nara Koi! Ayashi Geikka no Kuroi Kage (1998, Playstation)
14. Ganbare Goemon - Ooedo Daikaiten [Model SLPM-86774] (2001, Playstation)
15. Goemon - Shin Sedai Shuumei [Model SLPM-86997] (2001, PlayStation)
16. Ganbare Goemon - Toukai Douchuu Daiedo Tenguri (2005, Nintendo DS)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57716&o=2

$end

$gbcolor=ggoemdyn,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Ganbare Goemon - Hoshizorashi Dynamites Arawaru!! [Model CGB-BEKJ-JPN] (c) 2000 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67933&o=2

$end

$gameboy=ggoemkur,
$vgmplay=mystninj_gb,
$bio

Nintendo Game Boy Cart. published 25 years ago:

Ganbare Goemon - Kurofunetou no Nazo (c) 1997 Konami Company, Limited.

- TECHNICAL -

GAME ID: DMG-AGDJ-JPN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66037&o=2

$end

$gbcolor=ggoemnab,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Ganbare Goemon - Mononoke Douchuu Tobisuise Nabebugyou! [Model DMG-AEFJ-JPN] (c) 1999 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67934&o=2

$end

$n64=ggoemneo,
$bio

Nintendo 64 cart. published 25 years ago:

Ganbare Goemon - Neo Momoyama Bakufu no Odori (c) 1997 Konami Company, Limited.

- TECHNICAL -

Game ID: NUS-NG5J

- SERIES -

1. Mr. Goemon (1986, Arcade)
2. Ganbare Goemon! Karakuri Douchuu [Model RC815] (1986, Famicom)
3. Ganbare Goemon 2 [Model RC833] (1989, Famicom)
4. Ganbare Goemon Gaiden - Keita Ougon Kiseru [Model RC840] (1990, Famicom)
5. Ganbare Goemon - Yuki Hime Kyuushutsu Emaki [Model SHVC-GG] (1991, Super Famicom)
6. Ganbare Goemon Gaiden 2 - Tenka no Zaihou [Model RC857] (1992, Famicom)
7. Ganbare Goemon 2 - Kiteretsu Shougun Magginesu [Model SHVC-KL] (1993, Super Famicom)
8. Ganbare Goemon 3 - Shishi Juurokubee no Karakuri Manjigatame [Model SHVC-2U] (1994, Super Famicom)
9. Ganbare Goemon Kirakira Douchuu - Boku ga Dancer ni Natta Wake [Model SHVC-A4GJ-JPN] (1995, Super Famicom)
10. Ganbare Goemon - Uchuu Kaizoku Akogingu [Model SLPS-00217] (1996, Playstation)
11. Ganbare Goemon - Neo Momoyama Bakufu no Odori [Model NUS-NG5J] (1997, Nintendo 64)
12. Ganbare Goemon - Dero Dero Douchuu Obake Tenkomori [Model NUS-NG6J] (1998, Nintendo 64)
13. Ganbare Goemon - Kuru Nara Koi! Ayashi Geikka no Kuroi Kage (1998, Playstation)
14. Ganbare Goemon - Ooedo Daikaiten [Model SLPM-86774] (2001, Playstation)
15. Goemon - Shin Sedai Shuumei [Model SLPM-86997] (2001, PlayStation)
16. Ganbare Goemon - Toukai Douchuu Daiedo Tenguri (2005, Nintendo DS)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57717&o=2

$end

$psx=ggoemoed,
$bio

Sony PlayStation CD published 21 years ago:

Ganbare Goemon - Ooedo Daikaiten (c) 2001 Konami Corp.

- TECHNICAL -

GAME ID: SLPM-86774

- SERIES -

1. Mr. Goemon (1986, Arcade)
2. Ganbare Goemon! Karakuri Douchuu [Model RC815] (1986, Famicom)
3. Ganbare Goemon 2 [Model RC833] (1989, Famicom)
4. Ganbare Goemon Gaiden - Keita Ougon Kiseru [Model RC840] (1990, Famicom)
5. Ganbare Goemon - Yuki Hime Kyuushutsu Emaki [Model SHVC-GG] (1991, Super Famicom)
6. Ganbare Goemon Gaiden 2 - Tenka no Zaihou [Model RC857] (1992, Famicom)
7. Ganbare Goemon 2 - Kiteretsu Shougun Magginesu [Model SHVC-KL] (1993, Super Famicom)
8. Ganbare Goemon 3 - Shishi Juurokubee no Karakuri Manjigatame [Model SHVC-2U] (1994, Super Famicom)
9. Ganbare Goemon Kirakira Douchuu - Boku ga Dancer ni Natta Wake [Model SHVC-A4GJ-JPN] (1995, Super Famicom)
10. Ganbare Goemon - Uchuu Kaizoku Akogingu [Model SLPS-00217] (1996, Playstation)
11. Ganbare Goemon - Neo Momoyama Bakufu no Odori [Model NUS-NG5J] (1997, Nintendo 64)
12. Ganbare Goemon - Dero Dero Douchuu Obake Tenkomori [Model NUS-NG6J] (1998, Nintendo 64)
13. Ganbare Goemon - Kuru Nara Koi! Ayashi Geikka no Kuroi Kage (1998, Playstation)
14. Ganbare Goemon - Ooedo Daikaiten [Model SLPM-86774] (2001, Playstation)
15. Goemon - Shin Sedai Shuumei [Model SLPM-86997] (2001, PlayStation)
16. Ganbare Goemon - Toukai Douchuu Daiedo Tenguri (2005, Nintendo DS)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85197&o=2

$end

$gameboy=ggoemsar,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Ganbare Goemon - Sarawareta Ebisumaru (c) 1991 Konami Company, Limited.

- TECHNICAL -

Game ID: DMG-GCJ
Barcode: 4988602575200

- TRIVIA -

Ganbare Goemon - Sarawareta Ebisumaru for Game Boy was released on December 25, 1991 in Japan.

- PORTS -

* HANDHELDS: 
[JP] Nintendo Game Boy (dec.11, 1997) "Konami GB Collection Vol. 2 [Model DMG-AJJJ-JPN]" 
Nintendo Game Boy Color [EU] (may.2000) as 'Mystical Ninja Starring Goemon' in "Konami GB Collection Vol. 3 [Model DMG-AF7P-EUR]" 
Nintendo 3DS [Virtual Console] [JP] (june.27, 2012) [Model RB4J]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66038&o=2

$end

$gbcolor=ggoemtng,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Ganbare Goemon - Tengutou no Gyakushuu [Model DMG-AGUJ-JPN] (c) 1999 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67935&o=2

$end

$psx=ggoemuka,
$bio

Sony PlayStation CD published 26 years ago:

Ganbare Goemon - Uchuu Kaizoku Akogingu (c) 1996 Konami Co., Lld.

- TECHNICAL -

Game ID: SLPS-00217

- TRIVIA -

Released on March 22, 1996 in Japan.

Re-Editions:
[JP] "Ganbare Goemon - Uchuu Kaizoku Akogingu [Model SLPM-86030]" (1997)
[JP] "Ganbare Goemon - Uchuu Kaizoku Akogingu [Model SLPM-87327]" (2003)

- SERIES -

1. Mr. Goemon (1986, Arcade)
2. Ganbare Goemon! Karakuri Douchuu [Model RC815] (1986, Famicom)
3. Ganbare Goemon 2 [Model RC833] (1989, Famicom)
4. Ganbare Goemon Gaiden - Keita Ougon Kiseru [Model RC840] (1990, Famicom)
5. Ganbare Goemon - Yuki Hime Kyuushutsu Emaki [Model SHVC-GG] (1991, Super Famicom)
6. Ganbare Goemon Gaiden 2 - Tenka no Zaihou [Model RC857] (1992, Famicom)
7. Ganbare Goemon 2 - Kiteretsu Shougun Magginesu [Model SHVC-KL] (1993, Super Famicom)
8. Ganbare Goemon 3 - Shishi Juurokubee no Karakuri Manjigatame [Model SHVC-2U] (1994, Super Famicom)
9. Ganbare Goemon Kirakira Douchuu - Boku ga Dancer ni Natta Wake [Model SHVC-A4GJ-JPN] (1995, Super Famicom)
10. Ganbare Goemon - Uchuu Kaizoku Akogingu [Model SLPS-00217] (1996, Playstation)
11. Ganbare Goemon - Neo Momoyama Bakufu no Odori [Model NUS-NG5J] (1997, Nintendo 64)
12. Ganbare Goemon - Dero Dero Douchuu Obake Tenkomori [Model NUS-NG6J] (1998, Nintendo 64)
13. Ganbare Goemon - Kuru Nara Koi! Ayashi Geikka no Kuroi Kage (1998, Playstation)
14. Ganbare Goemon - Ooedo Daikaiten [Model SLPM-86774] (2001, Playstation)
15. Goemon - Shin Sedai Shuumei [Model SLPM-86997] (2001, PlayStation)
16. Ganbare Goemon - Toukai Douchuu Daiedo Tenguri (2005, Nintendo DS)

- STAFF -

Director: Haruki Kyuda
Program: Haruki Kyuda, Akari Ueda, Nobuyuki Abe, Endo, Yasumi Takase (Ponpon Takase), Hidon, Jiro Hakodate, Kazumasa Ogiso
Design: Sunoshi Takaya, Time Traveller, Atsushi Ono, White Wata, Yukiko Nozaki, Masayuki Saruta, Keisuke Hattori (Keisuke), Yoko Aoki
Movies: Visual Design Room, Masaya Shiraishi, Reiko Hagiwara, Takashi Mizutani, Yukito Komori
Animation: Visual Design Room, Muneharu Samejima
Sound Producer: Hiroshi Kobayashi
Sound Program: Osamu Kasai
Music Composition: Akira Yamaoka, Michiru Yamane, Punk Takabo, Motoaki Furukawa, Tappy Iwase (Tappi), Kosuke Soeda (Latino), Hiroshi Tamawari (Tama-chan-gu), Shoichiro Hirata (Shoichiro)
Sound Mastering: Kazuhito Imai
Packaging: Satoshi Imaeda
Producers: Masaki Yoneoka, Yutaka Haruki, Kazumi Kitaue

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85198&o=2

$end

$snes=ggoemon,ggoemona,
$bio

Nintendo Super Famicom cart. published 31 years ago:

Ganbare Goemon - Yuki Hime Kyuushutsu Emaki (c) 1991 Konami Company, Limited.

- TECHNICAL -

Cartridge ID: SHVC-GG

- TRIVIA -

Reviews:
September 1991 - Consoles + N.1 [FR]: 80/100
October 1991 - Joypad N.1 [FR]: 94/100

- SERIES -

1. Mr. Goemon (1986, Arcade)
2. Ganbare Goemon! Karakuri Douchuu [Model RC815] (1986, Famicom)
3. Ganbare Goemon 2 [Model RC833] (1989, Famicom)
4. Ganbare Goemon Gaiden - Keita Ougon Kiseru [Model RC840] (1990, Famicom)
5. Ganbare Goemon - Yuki Hime Kyuushutsu Emaki [Model SHVC-GG] (1991, Super Famicom)
6. Ganbare Goemon Gaiden 2 - Tenka no Zaihou [Model RC857] (1992, Famicom)
7. Ganbare Goemon 2 - Kiteretsu Shougun Magginesu [Model SHVC-KL] (1993, Super Famicom)
8. Ganbare Goemon 3 - Shishi Juurokubee no Karakuri Manjigatame [Model SHVC-2U] (1994, Super Famicom)
9. Ganbare Goemon Kirakira Douchuu - Boku ga Dancer ni Natta Wake [Model SHVC-A4GJ-JPN] (1995, Super Famicom)
10. Ganbare Goemon - Uchuu Kaizoku Akogingu [Model SLPS-00217] (1996, Playstation)
11. Ganbare Goemon - Neo Momoyama Bakufu no Odori [Model NUS-NG5J] (1997, Nintendo 64)
12. Ganbare Goemon - Dero Dero Douchuu Obake Tenkomori [Model NUS-NG6J] (1998, Nintendo 64)
13. Ganbare Goemon - Kuru Nara Koi! Ayashi Geikka no Kuroi Kage (1998, Playstation)
14. Ganbare Goemon - Ooedo Daikaiten [Model SLPM-86774] (2001, Playstation)
15. Goemon - Shin Sedai Shuumei [Model SLPM-86997] (2001, PlayStation)
16. Ganbare Goemon - Toukai Douchuu Daiedo Tenguri (2005, Nintendo DS)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61361&o=2

$end

$snes=ggoemon2,
$bio

Nintendo Super Famicom cart. published 29 years ago:

Ganbare Goemon 2 - Kiteretsu Shougun Magginesu (c) 1993 Konami Company, Limited.

- TECHNICAL -

[Model SHVC-KL]

- TRIVIA -

The game was presented at the Famicom Spaceworld' 93 in August 1993 in Japan.

- SERIES -

1. Mr. Goemon (1986, Arcade)
2. Ganbare Goemon! Karakuri Douchuu [Model RC815] (1986, Famicom)
3. Ganbare Goemon 2 [Model RC833] (1989, Famicom)
4. Ganbare Goemon Gaiden - Keita Ougon Kiseru [Model RC840] (1990, Famicom)
5. Ganbare Goemon - Yuki Hime Kyuushutsu Emaki [Model SHVC-GG] (1991, Super Famicom)
6. Ganbare Goemon Gaiden 2 - Tenka no Zaihou [Model RC857] (1992, Famicom)
7. Ganbare Goemon 2 - Kiteretsu Shougun Magginesu [Model SHVC-KL] (1993, Super Famicom)
8. Ganbare Goemon 3 - Shishi Juurokubee no Karakuri Manjigatame [Model SHVC-2U] (1994, Super Famicom)
9. Ganbare Goemon Kirakira Douchuu - Boku ga Dancer ni Natta Wake [Model SHVC-A4GJ-JPN] (1995, Super Famicom)
10. Ganbare Goemon - Uchuu Kaizoku Akogingu [Model SLPS-00217] (1996, Playstation)
11. Ganbare Goemon - Neo Momoyama Bakufu no Odori [Model NUS-NG5J] (1997, Nintendo 64)
12. Ganbare Goemon - Dero Dero Douchuu Obake Tenkomori [Model NUS-NG6J] (1998, Nintendo 64)
13. Ganbare Goemon - Kuru Nara Koi! Ayashi Geikka no Kuroi Kage (1998, Playstation)
14. Ganbare Goemon - Ooedo Daikaiten [Model SLPM-86774] (2001, Playstation)
15. Goemon - Shin Sedai Shuumei [Model SLPM-86997] (2001, PlayStation)
16. Ganbare Goemon - Toukai Douchuu Daiedo Tenguri (2005, Nintendo DS)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61362&o=2

$end

$nes=ggoemon2,
$vgmplay=ggoemon2_fc,
$bio

Nintendo Famicom cart. published 33 years ago:

Ganbare Goemon 2 (c) 1989 Konami Industry Company, Limited.

- TECHNICAL -

GAME ID: RC833

- TRIVIA -

Released on January 4, 1989 in Japan.

- SERIES -

1. Mr. Goemon (1986, Arcade)
2. Ganbare Goemon! Karakuri Douchuu [Model RC815] (1986, Famicom)
3. Ganbare Goemon 2 [Model RC833] (1989, Famicom)
4. Ganbare Goemon Gaiden - Keita Ougon Kiseru [Model RC840] (1990, Famicom)
5. Ganbare Goemon - Yuki Hime Kyuushutsu Emaki [Model SHVC-GG] (1991, Super Famicom)
6. Ganbare Goemon Gaiden 2 - Tenka no Zaihou [Model RC857] (1992, Famicom)
7. Ganbare Goemon 2 - Kiteretsu Shougun Magginesu [Model SHVC-KL] (1993, Super Famicom)
8. Ganbare Goemon 3 - Shishi Juurokubee no Karakuri Manjigatame [Model SHVC-2U] (1994, Super Famicom)
9. Ganbare Goemon Kirakira Douchuu - Boku ga Dancer ni Natta Wake [Model SHVC-A4GJ-JPN] (1995, Super Famicom)
10. Ganbare Goemon - Uchuu Kaizoku Akogingu [Model SLPS-00217] (1996, Playstation)
11. Ganbare Goemon - Neo Momoyama Bakufu no Odori [Model NUS-NG5J] (1997, Nintendo 64)
12. Ganbare Goemon - Dero Dero Douchuu Obake Tenkomori [Model NUS-NG6J] (1998, Nintendo 64)
13. Ganbare Goemon - Kuru Nara Koi! Ayashi Geikka no Kuroi Kage (1998, Playstation)
14. Ganbare Goemon - Ooedo Daikaiten [Model SLPM-86774] (2001, Playstation)
15. Goemon - Shin Sedai Shuumei [Model SLPM-86997] (2001, PlayStation)
16. Ganbare Goemon - Toukai Douchuu Daiedo Tenguri (2005, Nintendo DS)

- STAFF -

Program: Kazuhiro Aoyama (Kazuhiro Shinamon), Mitsuaki Ogawa, Etsunobu Ebisu (Ebisu Maru)
Design: Susumu Kusaka, Juuko Nishimura, Keita Kawaminami (Keita Kaminari)
Sound: Kouji Murata, Michiru Yamane (Tozan Yamane)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54110&o=2

$end

$snes=ggoemon3,ggoemon3a,ggoemon3p,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Ganbare Goemon 3 - Shishi Juurokubee no Karakuri Manjigatame (c) 1994 Konami Company, Limited.

- TECHNICAL -

Cartridge ID: SHVC-2U

- TRIVIA -

Reviews:
[FR] March 1995, Consoles + N.41: 87/100

- SERIES -

1. Mr. Goemon (1986, Arcade)
2. Ganbare Goemon! Karakuri Douchuu [Model RC815] (1986, Famicom)
3. Ganbare Goemon 2 [Model RC833] (1989, Famicom)
4. Ganbare Goemon Gaiden - Keita Ougon Kiseru [Model RC840] (1990, Famicom)
5. Ganbare Goemon - Yuki Hime Kyuushutsu Emaki [Model SHVC-GG] (1991, Super Famicom)
6. Ganbare Goemon Gaiden 2 - Tenka no Zaihou [Model RC857] (1992, Famicom)
7. Ganbare Goemon 2 - Kiteretsu Shougun Magginesu [Model SHVC-KL] (1993, Super Famicom)
8. Ganbare Goemon 3 - Shishi Juurokubee no Karakuri Manjigatame [Model SHVC-2U] (1994, Super Famicom)
9. Ganbare Goemon Kirakira Douchuu - Boku ga Dancer ni Natta Wake [Model SHVC-A4GJ-JPN] (1995, Super Famicom)
10. Ganbare Goemon - Uchuu Kaizoku Akogingu [Model SLPS-00217] (1996, Playstation)
11. Ganbare Goemon - Neo Momoyama Bakufu no Odori [Model NUS-NG5J] (1997, Nintendo 64)
12. Ganbare Goemon - Dero Dero Douchuu Obake Tenkomori [Model NUS-NG6J] (1998, Nintendo 64)
13. Ganbare Goemon - Kuru Nara Koi! Ayashi Geikka no Kuroi Kage (1998, Playstation)
14. Ganbare Goemon - Ooedo Daikaiten [Model SLPM-86774] (2001, Playstation)
15. Goemon - Shin Sedai Shuumei [Model SLPM-86997] (2001, PlayStation)
16. Ganbare Goemon - Toukai Douchuu Daiedo Tenguri (2005, Nintendo DS)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61363&o=2

$end

$nes=ggoemg,
$bio

Nintendo Famicom cart. published 32 years ago:

がんばれゴエモン外伝 きえた黄金キセル (c) 1990 Konami Industry Company, Limited.
(Ganbare Goemon Gaiden - Keita Ougon Kiseru)

- TECHNICAL -

GAME ID: RC840
BARCODE: 4 988602 552324

- TRIVIA -

Released on January 5, 1990 in Japan.

The subtitle of this game translates from Japanese as The Gold Pipe Which Disappeared.

This game introduced many characters that appeared later in the series, such as Yae. It is the first Goemon role-playing game, and the third Goemon game to appear on a Nintendo system.

- SERIES -

1. Mr. Goemon (1986, Arcade)
2. Ganbare Goemon! Karakuri Douchuu [Model RC815] (1986, Famicom)
3. Ganbare Goemon 2 [Model RC833] (1989, Famicom)
4. Ganbare Goemon Gaiden - Keita Ougon Kiseru [Model RC840] (1990, Famicom)
5. Ganbare Goemon - Yuki Hime Kyuushutsu Emaki [Model SHVC-GG] (1991, Super Famicom)
6. Ganbare Goemon Gaiden 2 - Tenka no Zaihou [Model RC857] (1992, Famicom)
7. Ganbare Goemon 2 - Kiteretsu Shougun Magginesu [Model SHVC-KL] (1993, Super Famicom)
8. Ganbare Goemon 3 - Shishi Juurokubee no Karakuri Manjigatame [Model SHVC-2U] (1994, Super Famicom)
9. Ganbare Goemon Kirakira Douchuu - Boku ga Dancer ni Natta Wake [Model SHVC-A4GJ-JPN] (1995, Super Famicom)
10. Ganbare Goemon - Uchuu Kaizoku Akogingu [Model SLPS-00217] (1996, Playstation)
11. Ganbare Goemon - Neo Momoyama Bakufu no Odori [Model NUS-NG5J] (1997, Nintendo 64)
12. Ganbare Goemon - Dero Dero Douchuu Obake Tenkomori [Model NUS-NG6J] (1998, Nintendo 64)
13. Ganbare Goemon - Kuru Nara Koi! Ayashi Geikka no Kuroi Kage (1998, Playstation)
14. Ganbare Goemon - Ooedo Daikaiten [Model SLPM-86774] (2001, Playstation)
15. Goemon - Shin Sedai Shuumei [Model SLPM-86997] (2001, PlayStation)
16. Ganbare Goemon - Toukai Douchuu Daiedo Tenguri (2005, Nintendo DS)

- STAFF -

Program: Kazuhiro Aoyama (Kazuhiro Shinamon), Mitsuaki Ogawa, Hidenao Yamane (Shimoyama Yamane), Hikaru Kamewada, Takashi Kondo
Design: Susumu Kusaka, Kazumichi Ishihara (Kamesuke Ishihara), Yasuji Terada (Terada Ichigō), Johei Nomiya, Keita Kawaminami (Keita Kaminari)
Sound: Tsutomu Ogura (Kingorō), Bareika, Michiru Yamane (Tozan Yamane), Harumi Ueko (Gakki Uekō), Satoko Minami (Minami Sushi), Jinsei Iroma
Scenario: Keita Kawaminami (Keita Kaminari)
Thanks: Isamu Kuwana, Business Dept.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54111&o=2

$end

$nes=ggoemg2,
$vgmplay=ggoemg2_fc,
$bio

Nintendo Famicom cart. published 30 years ago:

がんばれゴエモン外伝2　天下の財宝 (c) 1992 Konami Co., Ltd
(Ganbare Goemon Gaiden 2 - Tenka no Zaihou)

Like its predecessor, the general goal of the game is to progress from territory to territory by getting to the gate while collecting three passes. There are more pure action stages and fewer randomly hidden passages in this title.

- TECHNICAL -

GAME ID: RC857

- TRIVIA -

Released on January 3, 1992 in Jaapan.

- SERIES -

1. Mr. Goemon (1986, Arcade)
2. Ganbare Goemon! Karakuri Douchuu [Model RC815] (1986, Famicom)
3. Ganbare Goemon 2 [Model RC833] (1989, Famicom)
4. Ganbare Goemon Gaiden - Keita Ougon Kiseru [Model RC840] (1990, Famicom)
5. Ganbare Goemon - Yuki Hime Kyuushutsu Emaki [Model SHVC-GG] (1991, Super Famicom)
6. Ganbare Goemon Gaiden 2 - Tenka no Zaihou [Model RC857] (1992, Famicom)
7. Ganbare Goemon 2 - Kiteretsu Shougun Magginesu [Model SHVC-KL] (1993, Super Famicom)
8. Ganbare Goemon 3 - Shishi Juurokubee no Karakuri Manjigatame [Model SHVC-2U] (1994, Super Famicom)
9. Ganbare Goemon Kirakira Douchuu - Boku ga Dancer ni Natta Wake [Model SHVC-A4GJ-JPN] (1995, Super Famicom)
10. Ganbare Goemon - Uchuu Kaizoku Akogingu [Model SLPS-00217] (1996, Playstation)
11. Ganbare Goemon - Neo Momoyama Bakufu no Odori [Model NUS-NG5J] (1997, Nintendo 64)
12. Ganbare Goemon - Dero Dero Douchuu Obake Tenkomori [Model NUS-NG6J] (1998, Nintendo 64)
13. Ganbare Goemon - Kuru Nara Koi! Ayashi Geikka no Kuroi Kage (1998, Playstation)
14. Ganbare Goemon - Ooedo Daikaiten [Model SLPM-86774] (2001, Playstation)
15. Goemon - Shin Sedai Shuumei [Model SLPM-86997] (2001, PlayStation)
16. Ganbare Goemon - Toukai Douchuu Daiedo Tenguri (2005, Nintendo DS)

- STAFF -

Program: Hidenao Yamane (Sukebe Hige Chobin Yamane), Osamu Maruyama (Maruyama Yotarou), Kenji Miyaoka (Tulip Miyaoka)
Character Design: Yoshiharu Kambe (Beer Nonde Kaerou ze Kanbe), Junko Maruo (Hareta Hi ni Maruo ga Mieru), Kazunori Yanai (Tomajuu Yanai)
Sound: Yuichi Sakakura (Maboroshi no Otoko Sakagon), Yukie Morimoto (Densetsu no Onna Morimoto)
Visual Design: Noriyoshi Sato (Yakizakana Satou)
Scenario: Keita Kawaminami (Kaijuu Ouji Kawaminami)
Special Thanks: Kazuhiro Aoyama (Kore de Eeyanke Aoyama), Etsunobu Ebisu (Bug Check Shogun Ebisu), Kenji Fujioka (Kanzou Warui Fujioka), Sales Department, Tatsuo Kakuyama, Kenji Takamoto, Yasunori Matsumoto, Masahiro Oinuma, Naoto Kawasaki

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54112&o=2

$end

$snes=ggoemkir,ggoemkira,ggoemkirb,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Ganbare Goemon Kirakira Douchuu - Boku ga Dancer ni Natta Wake (c) 1995 Konami Company, Limited.

- TECHNICAL -

Model SHVC-A4GJ-JPN

- TRIVIA -

Released on December 22, 1995 in Japan.

- SERIES -

1. Mr. Goemon (1986, Arcade)
2. Ganbare Goemon! Karakuri Douchuu [Model RC815] (1986, Famicom)
3. Ganbare Goemon 2 [Model RC833] (1989, Famicom)
4. Ganbare Goemon Gaiden - Keita Ougon Kiseru [Model RC840] (1990, Famicom)
5. Ganbare Goemon - Yuki Hime Kyuushutsu Emaki [Model SHVC-GG] (1991, Super Famicom)
6. Ganbare Goemon Gaiden 2 - Tenka no Zaihou [Model RC857] (1992, Famicom)
7. Ganbare Goemon 2 - Kiteretsu Shougun Magginesu [Model SHVC-KL] (1993, Super Famicom)
8. Ganbare Goemon 3 - Shishi Juurokubee no Karakuri Manjigatame [Model SHVC-2U] (1994, Super Famicom)
9. Ganbare Goemon Kirakira Douchuu - Boku ga Dancer ni Natta Wake [Model SHVC-A4GJ-JPN] (1995, Super Famicom)
10. Ganbare Goemon - Uchuu Kaizoku Akogingu [Model SLPS-00217] (1996, Playstation)
11. Ganbare Goemon - Neo Momoyama Bakufu no Odori [Model NUS-NG5J] (1997, Nintendo 64)
12. Ganbare Goemon - Dero Dero Douchuu Obake Tenkomori [Model NUS-NG6J] (1998, Nintendo 64)
13. Ganbare Goemon - Kuru Nara Koi! Ayashi Geikka no Kuroi Kage (1998, Playstation)
14. Ganbare Goemon - Ooedo Daikaiten [Model SLPM-86774] (2001, Playstation)
15. Goemon - Shin Sedai Shuumei [Model SLPM-86997] (2001, PlayStation)
16. Ganbare Goemon - Toukai Douchuu Daiedo Tenguri (2005, Nintendo DS)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61364&o=2

$end

$msx2_flop=ggoemon,ggoemonb,ggoemona,
$bio

Ganbare Goemon! Karakuri Douchuu (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101679&o=2

$end

$msx2_cart=ggoemon,
$vgmplay=ggoemon_msx2,
$bio

MSX 2 cart. published 35 years ago:

Ganbare Goemon! Karakuri Douchuu (c) 1987 Konami Industry Company, Limited.

- TECHNICAL -

GAME ID: RC748
BARCODE: 4988602524604

- TIPS AND TRICKS -

Ganbare Goemon contains unlockables by inserting certain Konami game cartridges in the second cartridge slot:
- Insert The Game Master: Choose stage and lifes when you start the game, and you can pause the game with .
- Insert Q*Bert: Same effect as The Game Master.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51299&o=2

$end

$nes=ggoemon,
$vgmplay=ggoemon_fc,
$bio

Nintendo Famicom cart. published 36 years ago:

がんばれゴエモン! からくり道中 (c) 1986 Konami Industry Company, Limited.
(Ganbare Goemon! Karakuri Douchuu)

- TECHNICAL -

GAME ID: RC815

- TRIVIA -

Released on July 30, 1986 in Japan at a retail price of 5300 Yen.

It is the second game in the Ganbare Goemon series and the first to be released on a video game console. It's the first game to use the Konami's VRC1.

- SERIES -

1. Mr. Goemon (1986, Arcade)
2. Ganbare Goemon! Karakuri Douchuu [Model RC815] (1986, Famicom)
3. Ganbare Goemon 2 [Model RC833] (1989, Famicom)
4. Ganbare Goemon Gaiden - Keita Ougon Kiseru [Model RC840] (1990, Famicom)
5. Ganbare Goemon - Yuki Hime Kyuushutsu Emaki [Model SHVC-GG] (1991, Super Famicom)
6. Ganbare Goemon Gaiden 2 - Tenka no Zaihou [Model RC857] (1992, Famicom)
7. Ganbare Goemon 2 - Kiteretsu Shougun Magginesu [Model SHVC-KL] (1993, Super Famicom)
8. Ganbare Goemon 3 - Shishi Juurokubee no Karakuri Manjigatame [Model SHVC-2U] (1994, Super Famicom)
9. Ganbare Goemon Kirakira Douchuu - Boku ga Dancer ni Natta Wake [Model SHVC-A4GJ-JPN] (1995, Super Famicom)
10. Ganbare Goemon - Uchuu Kaizoku Akogingu [Model SLPS-00217] (1996, Playstation)
11. Ganbare Goemon - Neo Momoyama Bakufu no Odori [Model NUS-NG5J] (1997, Nintendo 64)
12. Ganbare Goemon - Dero Dero Douchuu Obake Tenkomori [Model NUS-NG6J] (1998, Nintendo 64)
13. Ganbare Goemon - Kuru Nara Koi! Ayashi Geikka no Kuroi Kage (1998, Playstation)
14. Ganbare Goemon - Ooedo Daikaiten [Model SLPM-86774] (2001, Playstation)
15. Goemon - Shin Sedai Shuumei [Model SLPM-86997] (2001, PlayStation)
16. Ganbare Goemon - Toukai Douchuu Daiedo Tenguri (2005, Nintendo DS)

- STAFF -

Designer: Kazuhisa Hashimoto
Programmers: Shigeharu Umezaki, Kazuhiro Aoyama

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54113&o=2

$end

$gamegear=ggorby,
$bio

Sega Game Gear cart. published 31 years ago:

Ganbare Gorby! [Model G-3210] (c) 1991 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64613&o=2

$end

$info=ganjaja,
$bio

Arcade Video game published 32 years ago:

Ganbare Jajamaru Saisho wa Goo (c) 1990 Jaleco Company, Limited. [Japan Leisure].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49156&o=2

$end

$info=ganbare,
$bio

Arcade Video game published 22 years ago:

Ganbare Marin-kun (c) 2000 Capcom Company, Limited.

- TECHNICAL -

Runs on the CP System hardware.
B-Board #: 91634B-2

- TRIVIA -

Ganbare Marin-kun was released in April 2000 in the Japanese arcades.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=34778&o=2

$end

$ngpc=ganbaren,
$bio

SNK Neo-Geo Pocket Color cart. published 22 years ago:

Ganbare Neo Poke-kun [Model NEOP00970] (c) 2000 SNK Corp. [Shin Nihon Kikaku]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82534&o=2

$end

$nes=pennant,
$bio

Nintendo Famicom cart. published 33 years ago:

Ganbare Pennant Race! (c) 1989 Konami Industry Company, Limited.

- TECHNICAL -

GAME ID: RC834

- TRIVIA -

Released on February 28, 1989 in Japan.

- TIPS AND TRICKS -

SOUND TEST:
Select the PENNANT RACE MODE menu option, and next the CONTINUE option. Enter password: S

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54114&o=2

$end

$x1_cass=pentan,
$bio

Ganbare Pentan (c) 198? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86224&o=2

$end

$msx1_cart=payload,payloada,
$bio

MSX cart. published 37 years ago:

頑張れトラックボーイ　ペイロード (c) 1985 Sony Corp.
(Ganbare Truck Boy - Pay Load)

- TECHNICAL -

GAME ID: HBS-G042C

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77341&o=2

$end

$pc8801_flop=ganbarea,
$bio

NEC PC-8801 Series disk. published 33 years ago:

Ganbare! Adol-kun! (c) 1989 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91910&o=2

$end

$pico=comphero,
$bio

Sega Pico game published 26 years ago:

がんばれ！ぼくらのコンパチヒーローズ (c) 1996 Banpresto.
(Ganbare! Bokura no Compati Heroes)

- TECHNICAL -

GAME ID: T-206010
ROM size: 512 KB

- TRIVIA -

Released in April 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75683&o=2

$end

$snes=daigensn,
$bio

Nintendo Super Famicom cart. published 29 years ago:

????! ?????? (c) 1993 Irem Corp.
(Ganbare! Daiku no Gen-san)

Ganbare Daiku No Gensan is a wacky side-scrolling action game by Irem and featuring a carpenter boy with a large hammer. The game is the unlikely sequel to Daiku No Gensan (aka Hammerin' Harry in the west), an arcade game also released by Irem in 1990. As early mentioned, the hero's main weapon is a wooden mallet that he uses when battling the various enemies found in every stage. The default hammer is rather weak and can thankfully be upgraded over time - the heavy metal hammer being the best of all. Our friend can also trigger special attacks or throw his mallet at his enemies. He can also throw his hammer angrily onto the ground and unleash shock waves, or throw it above his head and fire deadly stars in all directions (these special attacks come in limited quantities though and can be refilled by using 'power icons' usually hidden inside crates). Enemies in Ganbare Daiku No Gensan are often really unusual - such as weird looking cats or old ladies sweeping the floor. Some of them also pop out from nowhere or from behind objects from the scenery. Levels have also an interesting non-linear structure and different paths (usually simple though) can lead to the end of stage's mean boss - but be warned, our hero can't move backwards to get an item he ran by. Special racing sections are also added to the mix and give players some extra diversion.

- TECHNICAL -

Cartridge ID: SHVC-EZ

- TRIVIA -

The game was presented at the Famicom Spaceworld' 93 in August 1993 in Japan. It was then released on December 22, 1993 for 8900 Yen.

- SERIES -

1. Daiku no Gen-san - Beranmee Machi Soudouki (1990, Arcade)
2. Daiku no Gen-san - Ghost Building Company (1992, Game Boy)
3. Ganbare! Daiku no Gen-san [Model SHVC-EZ] (1993, Super Famicom)
4. Daiku no Gen-san 2 - Akage no Dan no Gyakushuu (1992, Famicom)
5. Ganbare! Daiku no Gen-san (1993, Super Famicom)
6. Daiku no Gen-san: Robot Teikoku no Yabou (1994, Game Boy)
7. Daiku no Gen-San: Kachikachi no Tonkachi ga Kachi (2000, Game Boy Color)
8. Ikuze! Gen-San: Yuuyake Daiku Monogatari (2008, PSP)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61365&o=2

$end

$gba=dodgefgt,
$bio

Nintendo GBA cart. published 17 years ago:

Ganbare! Dodge Fighters [Model AGB-BG8J-JPN] (c) 2005 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70762&o=2

$end

$pce_tourvision=ganbgolf,
$bio

Ganbare! Golf Boys (c) 199? TOURVision [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229740&o=2

$end

$pce=ganbgolf,
$vgmplay=ganbgolf_pce,
$bio

NEC PC-Engine HuCARD published 33 years ago:

Ganbare! Golf Boys (c) 1989 NCS

- TECHNICAL -

GAME ID: NCS89003
BARCODE: T4988616 00103 0

- TRIVIA -

Released on March 28, 1989 in Japan. It was never exported outside Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58595&o=2

$end

$info=gangonta,
$bio

Arcade Video game published 27 years ago:

Ganbare! Gonta!! 2 (c) 1995 Mitchell.

- TECHNICAL -

Main CPU : ARM (@ 28 Mhz)
Sound Chips : OKI6295 (@ 7.627 Khz), OKI6295 (@ 15.255 Khz)

Players : 2
Control : 8-way Joystick
Buttons : 3

- TRIVIA -

Released in May 1995.

This game is known outside Japan as "Party Time - Gonta The Diver II".

- SERIES -

1. Moeyo Gonta!! (1993)
2. Ganbare! Gonta!! 2 (1995)

- STAFF -

Planning : Noarick and 965h
Programming : Virtua Bo0wy, Br. C0in
Voice : Catriona
Character Making : Poco.P, Ken, Ryu, 965h

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3489&o=2

$end

$x1_flop=mikichan,
$bio

Sharp X1 5.25in. disk. published 36 years ago:

Ganbare! Miki-chan (c) 1986 Champion Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85994&o=2

$end

$pc8801_flop=mikichan,
$bio

NEC PC-8801 Series disk. published 36 years ago:

がんばれ美樹ちゃん (c) 1986 Champion Soft.
(Ganbare! Miki-chan)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91911&o=2

$end

$gbcolor=olymp2k,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

がんばれ!ニッポン! オリンピック2000 (c) 2000 Konami Company, Limited.
(Ganbare! Nippon! Olympic 2000)

- TECHNICAL -

Game ID: CGB-B3HJ-JPN (RK208-j1)

- TRIVIA -

Released on July 13, 2000 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67936&o=2

$end

$n64=olymp2k,
$bio

Nintendo 64 cart. published 22 years ago:

Ganbare! Nippon! Olympics 2000 [Model NUS-N3HJ] (c) 2000 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57718&o=2

$end

$dc=gnippon,
$bio

Sega Dreamcast GD published 22 years ago:

Ganbare! Nippon! Olympics 2000 [Model T-9511M] (c) 2000 Konami Corp. [Osaka, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135488&o=2

$end

$x68k_flop=ganpaich,
$bio

Sharp X68000 Series 5.25in. disk. published 28 years ago:

Ganbare! Paichan (c) 1994 Daba.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88260&o=2

$end

$pc8801_flop=gandhara,
$bio

NEC PC-8801 Series disk. published 35 years ago:

ガンダーラ仏陀の聖戦 (c) 1987 Enix, Ltd.
(Gandhara - Buddha no Seisen)

- TECHNICAL -

GAME ID: E-G193
BARCODE: 4988601001939

- TRIVIA -

Released in May 1987 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91912&o=2

$end

$x1_flop=gandhara,
$bio

Sharp X1 5.25in. disk. published 35 years ago:

ガンダーラ仏陀の聖戦 (c) 1987 Enix, Ltd.
(Gandhara - Buddha no Seisen)

- TECHNICAL -

GAME ID: E-G200
BARCODE: 4988601002004

- TRIVIA -

Released in December 1987 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85995&o=2

$end

$msx2_flop=gandhara,gandharab,gandharaa,
$bio

MSX 2 disk. published 34 years ago:

ガンダーラ仏陀の聖戦 (c) 1988 Enix, Ltd.
(Gandhara - Buddha no Seisen)

- TECHNICAL -

GAME ID: E-G214
BARCODE: 4988601002141

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101680&o=2

$end

$pc98=gandhara,
$bio

NEC PC-9801 Series 5.25in. disk. published 34 years ago:

ガンダーラ仏陀の聖戦 (c) 1988 Victor Musical Industries, Inc.
(Gandhara - Buddha no Seisen)

- TECHNICAL -

GAME ID: R-5077
BARCODE: 4988002165919

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89546&o=2

$end

$info=gbusters,gbustersa,
$bio

Arcade Video game published 34 years ago:

Gang Busters (c) 1988 Konami.

Export release. Game developed in Japan. See the original for more information; Crazy Cop".

- TECHNICAL -

Game ID : GX878

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=927&o=2

$end

$gbcolor=gangdanw,
$bio

Gang Dan Wu Yu II (c) 200? Li Cheng.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122026&o=2

$end

$info=ghunter,ghunters,
$bio

Arcade Video game published 34 years ago:

Gang Hunter (c) 1988 Segasa [Madrid, Spain]

Spanish release release. Game developed in Japan. See the original for more information; "Lead Angle".

- TRIVIA -

Released in July 1988.

- SERIES -

1. Empire City : 1931 (1986)
2. Gang Hunter (1988)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=928&o=2

$end

$msx1_cass=gangman,
$bio

MSX cass. published 34 years ago:

Gang Man (c) 1988 Armati Software

- TECHNICAL -

GAME ID: MSA 100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94668&o=2

$end

$msx1_cass=gangmanj,gangmanja,
$bio

MSX cass. published 39 years ago:

Gang Man (c) 1983 Hudson Soft.

- TECHNICAL -

GAME ID: MXHI11012

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118139&o=2

$end

$msx1_cart=gangmstr,
$bio

MSX cart. published 39 years ago:

Gang Master [Model 000D0] (c) 1983 ASCII Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77100&o=2

$end

$info=gangwars,gangwarsu,gangwarsb,gangwarsj,
$bio

Arcade Video game published 33 years ago:

Gang Wars (c) 1989 Alpha Denshi Company, Limited.

2 street brawlers fight their way through a gang of hoodlums that like to laugh incessantly at you while they're beating you up! Features customizable statistics for your fighter.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 10 Mhz)
Sound CPU : Zilog Z80 (@ 7.15909 Mhz)
Sound Chips : YM2203 (@ 3 Mhz), YM2413 (@ 8 Mhz), DAC

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Gang Wars was released in July 1989.

- UPDATES -

The US cocktail version is different.
* 'Winners Don't Use Drugs' screen added.

The bootleg version have some different sounds.

- STAFF -

Producer & Director & Game designer : Tsutomu Maruyama
Graphic designers : Tsutomu Maruyama, Hatsue Honbe, Mitsunari Ishida, Kazushige Hakamata
Music composers & Sound effects : Yuka Watanabe, Hiroaki Shimizu
Main programmers : Eiji Fukamatsu, Hideo Kamoda, Yuuji Noguchi,Osamu Iijima
Hardware : Eiji Fukatsu

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=929&o=2

$end

$snes=gangan,
$bio

Nintendo Super Famicom cart. published 27 years ago:

ガンガンガンチャン (c) 1995 Magifact
(Gangan Gan-chan)

Gan Gan Ganchan is a colorful maze/action game by Magifact that borrows numerous elements and gameplay mechanics from the arcade classic Pac Man with a few notable exceptions. The player takes control of a cute little star called Ganchan, and his mission is to collect four colored creatures (shaped like spheres or cones) of each color (red, yellow, blue and green) and to bring them to an exit door located somewhere in each level. Once these creatures have been collected, four colored keys appear and must be picked up to finally unlock the exit door. But things are not as easy as they seem - Gachan, in a way similar to Pac Man, always moves forward until he meets a wall, or until the player decides to steer him left or right. Ganchan's stamina is also an important part of the gameplay (the bar is located at the upper/left corner of the screen) - our hero constantly consumes energy and the only way for him to regain his lost stamina is to guide more creatures to the exit door. Enemies are also dotted around each level and relentlessly hunt down Gachan - some are slow whereas others, later in the game, can fire projectiles or move at incredible speeds. However, players have three tricks up their sleeves. In desperate situations, they can use some of their stamina and outrun any foes that challenge them. Another trick is to quickly turn into a stone-live creature that temporarily knocks out enemies, or to throw previously collected creatures (who follow Ganchan in a long line) and use them as projectiles. Finally, all kind of power-ups are released when Ganchan guide enough creatures to the exit door - they range from super bombs to protective shields. Gan Gan Ganchan features four different worlds, a password system and a two player versus mode.

- TECHNICAL -

Cartridge ID: SHVC-ACQJ-JPN

- TRIVIA -

Released on October 27, 1995 in Japan for 8800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61366&o=2

$end

$sms=robocop,
$bio

Samsung Gam*Boy cart. published 30 years ago:

강철 로보캅 (c) 1992 Sieco
(Gangcheol RoboCop)

- TECHNICAL -

GAME ID: SI-3131G

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262525&o=2

$end

$msx1_flop=gangman,
$bio

Gangman cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229977&o=2

$end

$spectrum_cass=gangplan,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Gangplank (c) 1987 Pirate Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79060&o=2

$end

$c64_cass=gangster,
$bio

Commodore C64 cass. published 33 years ago:

Gangster (c) 1989 Mindscape, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187214&o=2

$end

$a2600=gangster,
$bio

Gangster (c) 19?? Ariola

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50527&o=2

$end

$a2600=gangstal,
$bio

Atari 2600 cart. published 40 years ago:

Gangster Alley (c) 1982 Spectravideo

S.B.I. (Spectravision Bureau of Investigation) file on Chicago Joe and his gang:
We apprehended Chicago Joe but in retaliation, his gang have holed up in an apartment building, taking hostage a dame and her kid. The following men have been positively identified:

Shifty
Scar Face
Mugsy
Lefty
Nitro Ed

Your orders are to snipe any gang member. DO NOT SHOOT AN INNOCENT! Watch out for Nitro Ed. He likes to play with hand grenades. One of those and you're pushing up daisies. Good luck.

Game 1 - one player
Game 2 - two players

Childrens games (slower pace)
Game 3 - one player
Game 4 - two players

- TECHNICAL -

Model SA-201

- TRIVIA -

SVI started out as Spectravision and released their first 6 games under this name (Gangster Alley being one of them). In late 1982 they changed their name in Spectravideo. The 6 games got a re-release in 1983 under the new name. 

The attract mode is fully playable – you can move and shoot freely, and it will even 'end' just as a normal game would (running out of bullets, or getting shot too many times).

- SCORING -

You move the joystick to aim at a gangster and push the button to fire. Your ammo is limited so don't fire randomly. Occasionally, Nitro Ed, on the roof, will hold up a grenade. You must shoot him to disarm him. You get money for each gangster shot. The values for level one are:

Mugsy=$20
Scare Face=$30
Lefty=$40
Shifty=$50
Disarming Nitro Ed=$100

These amounts increase for each level by $10. You also get $10 for each bullet you have left after each level. There are six levels. The fourth level is a nighttime level. In this level, you must fire one bullet to light up the windows. If you do not fire for a couple seconds, they go dark again.
If you shoot an innocent, you will lose $1000 or you total amount if you have less than $1000.

If a gangster rises all the way out of a window, after a couple of seconds, he will shoot you and you will lose one bullet proof vest (life). After you lose all your vests, the game is over and Nitro Ed will laugh at you. If Nitro Ed gets off his hand grenade, no matter how many vests you have, the game is over. And Nitro Ed will laugh at you. You start with four vests and can earn another at $5000.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50528&o=2

$end

$a2600=gangstale,
$bio

Atari 2600 cart. published 40 years ago:

Gangster Ruine (c) 1982 Spectravideo

European release. See USA version's "Gangster Alley [Model SA-201]" for more information about the game itself.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50529&o=2

$end

$sms=gangster,
$vgmplay=gangster_sms,
$bio

Sega Master System cart. published 35 years ago:

Gangster Town (c) 1987 SEGA of America, Inc.

Description from the back cover:

The time is the wild 1920's. The place is a great American city that has been taken over by rampant crime. The corruption is led by cruel and cunning gangsters who have let fear and destruction loose in the city. You are the only hope for law and order to return.

As a member of the FBI, you wear the badge of the bravest. Your mission: rid the city of these thugs.

Armed with your machine gun and plenty of courage, you're dedicated to making gangsters a thing of the past. But it won't be easy.

The streets are riddled with gunfire, the local nightclubs are nor criminal hang-outs, and the waterfront's docks are in the grip of the most menacing crime-lover, Big Boss. It's you or them — good luck, you'll need it.

- TECHNICAL -

GAME ID 50774

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56037&o=2

$end

$info=gangrose,
$bio

Video Slot Machine published 18 years ago:

Gangster's Roses (c) 2004 Kupidon.

- TRIVIA -

Gangster's Roses was released in September 2004.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43649&o=2

$end

$spectrum_cass=gangster,
$bio

Gangsters (c) 198? CCS [Cases Computer Simulations, Ltd.] [London, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225580&o=2

$end

$monon_color=ironmnhs,
$bio

M&D Monon Color cart. published 8 years ago:

英雄反击 (c) 2014 M&D
(Gangtie xia-yingxiong fanji zhan)

- TECHNICAL -

GAME ID: 106

- TRIVIA -

The title translates from Chinese as 'Hero Counterattack'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233470&o=2

$end

$psx=gangwaym,
$bio

Sony PlayStation CD published 24 years ago:

Gangway Monsters (c) 1998 Sony Computer Ent., Inc.

- TECHNICAL -

[Model SLPS-01468]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85199&o=2

$end

$snes=ganpuru,ganpurup,
$bio

Nintendo Super Famicom cart. published 25 years ago:

Ganpuru - Gunman's Proof (c) 1997 ASCII Corp. [Japan]

- TECHNICAL -

GAME ID: SHVC-AXAJ-JPN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61367&o=2

$end

$pc8801_flop=gansekib,
$bio

Ganseki Bakusai Game (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91913&o=2

$end

$wswan=gjajamar,
$bio

Bandai WonderSwan cart. published 23 years ago:

Ganso Jajamaru-kun [Model SWJ-JLC001] (c) 1999 Jaleco Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86331&o=2

$end

$snes=gansopsl,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Ganso Pachi-Slot Nippon Ichi (c) 1994 Coconuts Japan.

- TECHNICAL -

[Model SHVC-O4]

- TRIVIA -

Ganso Pachi-Slot Nippon Ichi was released on November 24, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47603&o=2

$end

$snes=gansopac,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Ganso Pachinko Ou (c) 1994 Coconuts Japan

- TECHNICAL -

Game & Package ID: Model SHVC-OY

- TRIVIA -

Ganso Pachinko Ou was released on December 22, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61368&o=2

$end

$nes=gsayukih,
$bio

Nintendo Famicom cart. published 35 years ago:

Ganso Saiyuuki Super Monkey Daibouken (c) 1987 FMG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69256&o=2

$end

$nes=gsayuki,
$vgmplay=gsayuki_fc
$bio

Nintendo Famicom cart. published 36 years ago:

Ganso Saiyuuki Super Monkey Daibouken (c) 1986 VAP Game.

- TECHNICAL -

Game ID: VAP-GS

- TRIVIA -

Original price: 4900 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54115&o=2

$end

$gameboy=yanchamr,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Ganso!! Yancha Maru [Model DMG-YMJ] (c) 1991 Irem Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66039&o=2

$end

$spectrum_cass=ganyemed,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Ganyemede II (c) 1984 EMS Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237244&o=2

$end

$pc98=gaogao1,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Gao Gao! 1st - Radical Sequence (c) 1994 Fournine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89547&o=2

$end

$pc98=gaogao2,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Gao Gao! 2nd - Pandora Wood (c) 1994 Fournine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89548&o=2

$end

$pc98=gaogaoom,
$bio

Gao Gao! Omake Disk (c) 19?? Fournine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89549&o=2

$end

$pc98=gaogaoop,
$bio

Gao Gao! Optional Disk (c) 19?? Fournine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89550&o=2

$end

$pc8801_flop=gaodiusi,
$bio

Gaodius III (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91914&o=2

$end

$info=gaplus,gaplusa,gaplust,
$bio

Arcade Video game published 38 years ago:

Gaplus (c) 1984 Namco.

The third game in Namco's classic "Galaxian" series, Gaplus picks up where 1981's "Galaga" left off. While maintaining the same classic 'look' of its predecessor, Gaplus's graphics are a definite improvement over those of "Galaga"; the game's increased color palette and subtle use of shading making the attacking aliens look rather more solid.

Another enhancement over its prequel is in the addition of a player-acquired 'Tractor Beam'. In "Galaga", only the enemies had access to the beam; enabling them to capture one of the player's 'Fighter' ships (the player then had to shoot the captor to release the Fighter). For the sequel, however, the player can now acquire the Tractor Beam. This is achieved by shooting one of the alien formation's 'generals' - a visibly more colourful alien than its comrades. The Tractor Beam will then activate for a limited time and any aliens the players captures (up to a maximum of six) will dock alongside the player's ship for enhanced firepower.

One final yet important addition is in the movement of the player's ship. In previous installments, the ship could only move left and right along the bottom of the screen; in Gaplus, however, the ship can now move UP the screen - although only to the halfway point. This is important as the alien's aggressive attack patterns will often see enemy craft swirling around the bottom of the play area.

As with "Galaga", Gaplus features regular 'Challenging Stages', with benign aliens swooping across the screen for the player to shoot as many times as possible, in order to try and spell out a word and earn extra bonus points.

- TECHNICAL -

Gaplus machines came in an upright dedicated cabinet that was similar in appearance to the cabinet used on the original "Galaga". These machines were black and were decorated with multi-color stripes, and sticker sideart with a realistically drawn scene from the game. There were several different marquees made. The American Gaplus marquee had a blue 'Gaplus' logo surrounded by a scary looking bee. The 'World' version had a green 'Gaplus' logo. Finally, many machines in the USA will be labeled "Galaga 3" on the marquee, but will have 'Gaplus' sideart and ROM chips (lots of lazy operators who didn't bother to install the whole name change kit, made these common). All machines are decorated with red T molding. The control panel has a single 8-way joystick mounted in the center, with 'Fire' buttons on either side. This panel was not decorated at all, it was simply black. The monitor bezel had a few game instructions on it, but was not overly decorated either. The game itself was displayed on a 19" Electrohome open frame monitor that was mounted vertically. This title uses the same wiring harness as "Galaga", and the two titles can be interchanged very easily. Many other games (such as "Dig Dug") use this same harness as well.

Game ID : GP

Main CPU : Motorola M6809 (@ 1.536 Mhz)
Sub CPU : Motorola M6809 (@ 1.536 Mhz)
Sound CPU : Motorola M6809 (@ 1.536 Mhz)
Sound Chips : Namco 8-channel WSG, discrete circuits (for the ship explosion sound)

Players : 2
Control : 8-way joystick
Buttons : 1 (FIRE)

- TRIVIA -

Gaplus was released in April 1984 in Japan.

This game is also known in the USA as "Galaga 3" (October 1984).

Dennis Gori holds the official record for this game with 1,393,200 points.

- TIPS AND TRICKS -

* These tips are all variations on the same theme :
1) On Parsec 1, allow all of the enemies to appear and fly into formation without shooting any of them. After the boss alien appears (the one that carries the tractor beam attachment), you'll see a pulsar similar to the ones the aliens appear from fly from just above the boss alien to the middle-right of the screen. Once it's gone by, shoot only the second alien from the left in the bottom row of the formation. A 'Special' flag will appear just below where it was; pick it up and you'll get a bonus ship.
2) In Parsec 1, go up to the very front and wait for all the bugs to come out. Then kill the 2nd bug from the left in the bottom row to make the special flag appear. Now, when the boss is coming down, move your ship and kill yourself by touching it. Don't touch the blaster head, just the boss. Your ship is turned into the blue one, and go get the special flag.

* Another Approach To The Same Situation : At the start of the Parsec 1, push straight up until you stop. DON'T shoot! Just sit there and let all the bugs form. Right after the last row of bugs get into formation, a star will shoot from the top left side of the screen to the bottom right. If you time this right you can get up to five shots on it. After about ten hits on the star (it will come out at random times during the game) it will transform your ship into a new ship that can shoot three shots on the screen (three shots vertically in a row) instead of just two.

* Easter Egg :
1) Enter service mode.
2) Keep Start and Button 1 pressed, move joystick Left until sound reaches 19. '(c) 1984 NAMCO' will appear on the screen.

* Secret message:
In the high score entry of Gaplus, you have to enter a name, age, and blood type. There are two codes which can be entered here, but cannot be entered in the international versions of the game.
Name: JNIWAR
Age: 28
Blood: OO
This makes a hidden message appear onscreen that will not disappear until the game is power-cycled. Here is the translation from Japanese:
"You have beaten Gaplus. In commemoration, we send you this message. Send a letter to Kojima at Namco, and he'll give something to the first 10 respondents. Sorry, but turn off the power now."

- SERIES -

1. Galaxian (1979)
2. Galaga (1981)
3. Gaplus (1984) : also known in the USA as "Galaga 3"
4. Galaga '88 (1987)
5. Galaxian 3 Theatre 6 - Project Dragoon (1990)
6. Galaxian 3 Theatre 6 J2 - Attack Of The Zolgear (1994)
7. Galaga Arrangement (1995) : part of "Namco Classics Collection Vol.1"
8. Galaga - Destination Earth (2000, GBA, PC CD-ROM and PlayStation)
9. Galaga Arrangement (2005, PSP) : part of "Namco Museum Battle Collection" 
10. Galaga Remix (2007, Wii) : part of "Namco Museum Remix" 
11. Galaga Legions (2008, XBLA)
12. Galaga Legions DX (2010, PSN, XBLA)
13. Galaga 3D Impact (2011, Nintendo 3DS) : part of "Pac-Man & Galaga Dimensions"

- STAFF -

Music by : Junko Ozawa

- PORTS -

NOTE : For ports released in the USA, please see the Midway "Gaplus" entry. 

* CONSOLES: 
[AU] Sony PlayStation (1996) "Namco Museum Vol.2 [Model SCES-00267]" 
[JP] Sony PlayStation (feb.9, 1996) "Namco Museum Vol.2 [Model SLPS-00210]" 
[EU] Sony PlayStation (nov.1996) "Namco Museum Vol.2 [Model SCES-00267]" 
[JP] Nintendo Wii (dec.6, 2007) "Minna de Asobou! Namco Carnival" [Model RVL-RNWJ-JPN]" 
[EU] Nintendo Wii (apr.18, 2008) "Namco Museum Remix [Model RVL-RN2P]" 
[KO] Nintendo Wii (apr.26, 2008) "Namco Museum Remix [Model RVL-RNWK-KOR]" 
[AU] Nintendo Wii (may.1, 2008) "Namco Museum Remix [Model RVL-RN2P]") 
Nintendo Wii [Virtual Console Arcade] [JP] [AU] [EU] (mar.26, 2009)

* COMPUTERS: 
[JP] NEC PC-9801 (dec.1985) "Gaplus" by Carry Lab
[EU] Commodore C64 (1989) 
PC [MS Windows, CD-ROM] [JP] (dec.24, 1998) "Namco History Vol.4" 

* OTHERS: 
Let's! TV play classic series - Namco Nostalgia 2 [JP]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=930&o=2

$end

$c64_cass=gaplus,
$bio

Commodore C64 cass. published 34 years ago:

Gaplus (c) 1988 Mastertronic, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186652&o=2

$end

$info=gaplusd,
$bio

Arcade Video game published 38 years ago:

Gaplus (c) 1984 Bally Midway Mfg. Co.

Export release by Bally/Midway. Game developed in Japan by Namco. For more information about the game itself, please see the original Namco Gaplus entry.

- TECHNICAL -

[No. 0A87]

- TRIVIA -

Gaplus was released by Bally/Midway, under license by Namco, in July 1984 in the USA, even though the in-game title screen makes no mention of Midway and lists Namco as the manufacturer, probably because the game was released after Namco and Midway parted company. However, the Bally/Midway name does show up on both the marquee and the promotional flyer.

A conversion kit was released in the USA about three months later, changing the game's title to "Galaga 3". The game is known outside the USA exclusively as Gaplus.

- PORTS -

NOTES : Only ports released in the USA [US] are listed here. For a list of ports released in other regions, please see the original Namco Gaplus entry. 

* CONSOLES:
Sony PlayStation (sept.30, 1996) "Namcom Museum Vol.2 [Model SLUS-00216]" 
Nintendo Wii (oct.23, 2007) "Namco Museum Remix [Model RVL-R2NE-USA]" 
Nintendo Wii [Virtual Console Arcade] (mar.25, 2009) 
Nintendo Wii (nov.16, 2010) "Namco Museum Megamix" 

* COMPUTERS:
Commodore C64 (1989)

* OTHERS: 
Apple iPhone/iPod [US] (june.9, 2011) "Galaga 30th Collection [Model 413616338]"
Arcade (2018) "Pac-Man's Pixel Bash"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41675&o=2

$end

$pc98=gaplus,gaplusa,
$bio

NEC PC-9801 Series 5.25in. disk. published 37 years ago:

Gaplus (c) 1985 Carry Lab.

- TECHNICAL -

GAME ID: GA-411

- TRIVIA -

Gaplus for PC-9801 was released in December 1985 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48490&o=2

$end

$info=popbounc,
$neogeo=popbounc,
$bio

SNK Neo-Geo MVS cart. published 25 years ago:

Gappolin (c) 1997 Video System.

A breakout-style game.

- TECHNICAL -

Runs on the SNK "Neo-Geo MVS" hardware.
Game ID: 0237

Players: 2
Control: dial
Buttons: 3

- TRIVIA -

This game runs on the Neo-Geo MVS but was not released on the Neo-Geo AES home console.

This game is known outside Japan as "Pop 'n Bounce".

The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'NON'.

- STAFF -

Producer: Furukama
Director: Nishikawa
Manager: Shiomi
Programmers: You-Chan, Gen
Designers: Akira, Oh! Kawara, Tetsudai 6, T. Tateisi, Manbow., Yamoya
Music composer: Naoki Sakamura (Nao Itamura)
Sound effects: Pirowo, Norie
Sound programmers: Mami, H. Soyama

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=10887&o=2

$end

$info=garage,garage_2,garage_3,garage_4,garage_4a,garage_4b,garage_4c,
$bio

Video Slot Machine published 18 years ago:

Garage (c) 2004 Igrosoft.

Garage is a 5-reel video slot machine game with two bonus games, super prize and with an additional possibility of increasing the reward during a risk-game.

- TRIVIA -

Garage was released in February 2004 in Russia.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=12048&o=2

$end

$info=garage_5,garage_5a,garage_5b,garage_5c,garage_5d,garage_5e,
$bio

Video Slot Machine published 17 years ago:

Garage (c) 2005 Igrosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300263&o=2

$end

$info=garage_6,garage_7,
$bio

Video Slot Machine published 15 years ago:

Garage (c) 2007 Igrosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300264&o=2

$end

$info=garage_9,
$bio

Video Slot Machine published 13 years ago:

Garage (c) 2009 Igrosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300265&o=2

$end

$info=garage_10,garage_11,
$bio

Video Slot Machine published 12 years ago:

Garage (c) 2010 Igrosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300266&o=2

$end

$info=garage_12,garage_13,garage_14,garage_15,garage_17,
$bio

Video Slot Machine published 11 years ago:

Garage (c) 2011 Igrosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300267&o=2

$end

$info=garage_16,
$bio

Video Slot Machine published 8 years ago:

Garage (c) 2014 Igrosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300268&o=2

$end

$msx2_cart=garakuta,
$bio

MSX 2 cart. published 34 years ago:

Garakuta (c) 1988 Wachi Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51300&o=2

$end

$apple2_flop_orig=grbgang,
$bio

Garbage Gang (c) 19?? Michigan Department of Public Resources, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267137&o=2

$end

$mikrosha_cass=garden,
$bio

GARDEN (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236524&o=2

$end

$cdtv=gardfaxf,
$bio

Commodore Amiga CDTV CD published 31 years ago:

Garden Fax - Fruits, Vegetables & Herbs (c) 1991 Commodore, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=194491&o=2

$end

$cdtv=gardfaxg,
$bio

Commodore Amiga CDTV CD published 31 years ago:

Garden Fax - Garden Plants (c) 1991 Commodore, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=194492&o=2

$end

$cdtv=gardfaxi,
$bio

Commodore Amiga CDTV CD published 31 years ago:

Garden Fax - Indoor Plants (c) 1991 Commodore, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=194493&o=2

$end

$cdtv=gardfaxt,
$bio

Commodore Amiga CDTV CD published 31 years ago:

Garden Fax - Trees, Shrubs, Roses & Conifers (c) 1991 Commodore, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=194494&o=2

$end

$to_flop=garden,
$bio

Thomson TO disk. published 35 years ago:

Garden Party (c) 1987 Free Game Blot

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107738&o=2

$end

$cpc_flop=gardenpa02,
$bio

Garden Party Cracked (c) 198? Pynard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122567&o=2

$end

$vic1001_cart=gardnwar,
$bio

Commodore VIC-20 cart. published 40 years ago:

Garden Wars [Model VIC-1932] (c) 1982 Commodore, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84427&o=2

$end

$cdi=gardenin,
$bio

Phillips CD-i disc published 30 years ago:

Gardening by Choice - Flowers & Foliage (c) 1992 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52963&o=2

$end

$info=gardia,gardiab,gardiaj,
$vgmplay=gardia,
$bio

Arcade Video game published 36 years ago:

Gardia (c) 1986 Sega.

A vertically scrolling shoot 'em up.

- TECHNICAL -

Game ID : 834-6119

Runs on the Sega "System 1" hardware.

Players: 2
Control: 8-way joystick
Buttons: 2

- TRIVIA -

Released in August 1986 in Japan.

- TIPS AND TRICKS -

* Parts Bonus : Collecting 5 parts, you will get 100000 pts.

* Secret Characters : Shoot particular object with antisurface shot (Button 2). Secret character (Darth Vader, R2D2 or Jason) will appear.

- STAFF -

Developed by Coreland.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=931&o=2

$end

$x68k_flop=gardislg,gardisli202,gardisli202a,
$vgmplay=gardislg_x68,
$bio

Sharp X68000 Series 5.25in. disk. published 28 years ago:

Gardis Light (c) 1994 Sprite.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88261&o=2

$end

$nes=gardman,
$bio

Gardman (c) 200? Nanjing.

Chinese pirate game.

- TECHNICAL -

Game ID: NJ053

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95251&o=2

$end

$info=kgarfld,
$bio

Handheld game published 31 years ago:

Garfield (c) 1991 Konami Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83099&o=2

$end

$cpc_flop=garfield01,garfield,garfield07,garfield08,garfield04,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Garfield - Big Fat Hairy Deal (c) 1988 Edge, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121197&o=2

$end

$cpc_cass=garfield,
$bio

Amstrad CPC cass. published 34 years ago:

Garfield - Big Fat Hairy Deal [Model EDG16AM] (c) 1988 Edge, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96451&o=2

$end

$c64_cass=garfield,
$bio

Commodore C64 cass. published 35 years ago:

Garfield - Big, Fat, Hairy Deal (c) 1987 Edge, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187976&o=2

$end

$spectrum_cass=garfield,garfield_b,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Garfield - Big, Fat, Hairy Deal [Model EDG 16SC] (c) 1988 Edge, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79062&o=2

$end

$amigaocs_flop=garfield,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Garfield - Big, Fat, Hairy Deal. (c) 1988 Edge, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74137&o=2

$end

$specpls3_flop=garfield,garfielda,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

Garfield - Big, Fat, Hairy Deal. (c) 1988 Edge, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118704&o=2

$end

$megadriv=garfield,
$vgmplay=garfield_md,
$bio

Sega Genesis cart. published 27 years ago:

Garfield - Caught in the Act (c) 1995 SEGA of America, Inc.

- TECHNICAL -

GAME ID: 1556
BARCODE: 010086015560

- TRIVIA -

The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82624&o=2

$end

$gamegear=garfield,
$vgmplay=garfield_gg,
$bio

Sega Game Gear cart. published 27 years ago:

Garfield - Caught in the Act (c) 1995 Sega Enterprises, Limited.

- TECHNICAL -

[Model 2560]

- TIPS AND TRICKS -

* Debug Mode: Pause the game and enter 1, 1, 2, 2, 1, 2. You can select a level, play sounds, and edit game parameters (level select, sound test, infinite lives, etc).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64614&o=2

$end

$gba=garfldspu,
$bio

Nintendo GBA cart. published 17 years ago:

Garfield - The Search for Pooky [Model AGB-BGOE-USA] (c) 2005 Game Factory, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70764&o=2

$end

$gba=garfldsp,garfldspa,garfldspb,
$bio

Nintendo GBA cart. published 18 years ago:

Garfield - The Search for Pooky (c) 2004 Game Factory, The

- TECHNICAL -

GAME ID: AGB-BGOP-EUR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70763&o=2

$end

$c64_cass=garfldwt,
$bio

Commodore C64 cass. published 33 years ago:

Garfield - Winter's Tail (c) 1989 Edge, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187977&o=2

$end

$cpc_flop=garfield05,garfield06,garfield03,garfield02,garfield09,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Garfield - Winter's Tail (c) 1990 Edge, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121198&o=2

$end

$spectrum_cass=garfield_c,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Garfield - Winter's Tail [Model EDG 26SP] (c) 1990 Edge, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79063&o=2

$end

$cpc_cass=garfeld2,
$bio

Amstrad CPC cass. published 32 years ago:

Garfield 2 - Winter's Tail [Model EDG??AM] (c) 1990 Edge, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96452&o=2

$end

$gba=garfld9lu,
$bio

Nintendo GBA cart. published 16 years ago:

Garfield and his Nine Lives (c) 2006 Game Factory, The

- TECHNICAL -

Model AGB-BG9E-USA

- TRIVIA -

Released on May 10, 2006 in USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70766&o=2

$end

$gba=garfld9l,
$bio

Nintendo GBA cart. published 16 years ago:

Garfield and his Nine Lives [Model AGB-BG9P] (c) 2006 Game Factory, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70765&o=2

$end

$apple2_flop_clcracked=garfdbld,
$bio

Apple II 5.25 disk. published 37 years ago:

Garfield Double Dares (c) 1985 Random House, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230610&o=2

$end

$apple2_flop_clcracked=garfleyw,
$bio

Apple II 5.25 disk. published 37 years ago:

Garfield Eat Your Words (c) 1985 Random House, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107415&o=2

$end

$gameboy=garfield,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Garfield Labyrinth (c) 1992 Kemco, Limited.

- TECHNICAL -

Cartridge ID: DMG-L4-UKV]

- TRIVIA -

Reviews:
[FR] August 1994 - Consoles + N.34: 80%

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66040&o=2

$end

$nes=garfield,garfields,garfieldp,
$vgmplay=garfield_fc,
$bio

Nintendo Famicom cart. published 33 years ago:

Garfield no Isshuukan - A Week of Garfield (c) 1989 Towa Chiki.

- TRIVIA -

Released on April 7, 1989 in Japan.

The game's ROM contains some unused graphics.

- STAFF -

Developed by MARS Corporation.

Written by: Masashi Itoi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54116&o=2

$end

$apple2_flop_orig=garftrv,
$apple2_flop_clcracked=garftriv,
$bio

Apple II 5.25 disk. published 33 years ago:

Garfield Trivia Game (c) 1989 Developmental Learning Materials

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231480&o=2

$end

$a2600=garfield,
$bio

Atari 2600 cart. published 38 years ago:

Garfield (c) 1984 Atari, Incorporated.

A platform game starring the cartoon cat from Jim Davis.

Garfield is on a mission to find Nermal, and to accomplish this mission he's going to have to cross five different action filled screens while keeping a looking out for the nefarious Odie!

The Burgers
This screen is fairly simple, Garfield must hop from fence post to fence post eating burgers.  The burgers fly back and forth across the screen and there seems to be an infinite number of them (note the Taz influence).  This screen may not be complete as you can eat the burgers just by standing still and don't need to jump at them, although if you do jump Garfield opens his mouth to eat it.  There's really no explaination for this screen, but according to Steve Woita this is sort of a dream sequence (this would explain the flying burgers).  After eating your fill of burgers you can jump off to the right to get to the next screen.

The Flowerpots
This screen is similar to the burger screen, but instead of somebody throwing burgers at you they're trying to clobber you with flowerpots!  Garfield must make is way along the fence (jumping as usual), but must duck when the flowerpot sails over head.  The flowerpots alternate flying in from the left and right so keep your eyes peeled for flying ferns...

The Roof
Now Garfield must make his way along the roof to get the other side of the yard.  But watch out becuase Odie is hiding in the chimney just waiting to pounce on poor unsuspecting Garfield.  This screen really doesn't make much sense, and probably would have had more to it had the game been finished.  Still, it shows off the Atari 2600's graphics abilities nicely.

The Odie Invasion
Now the game starts to get just plain weird!  On this screen Garfield must hop from Odie to Odie while either eating burgers or avoiding flowerpots (depending on when you encounter this screen).  Steve may have just been playing around with the 2600's mirroring abilities as everything is duplicated (once on the top and once on the bottom).  Unless Garfield got ahold of some bad catnip I can't see this board staying this way in the final version.  According to Steve this was some sort of a nightmare stage.

Nermal
Looks like Garfield finally caught up with Nermal (he's the little grey thing hanging from the platform).  All you have to do on this level is touch Nermal and you'll be wisked off to the next screen.  From here on the screens start to repeat, but they don't appear in the same order.  There are two plant screens, a burger screen, and another weird Odie screen (this time with a plant) before you get back to the first burger screen.

- TECHNICAL -

Model CX26132

- TRIVIA -

Exists only as a prototype.

1984 wasn't a good year for Atari (or the video game industry in general). Because of this Atari decided to stop developing games that it didn't think would sell in large numbers. Once Atari was sold to the Tramiels, they took a look at Garfield and decided they didn't want to pay the high royalties to Jim Davis and Steve Woita, so the game was canceled. When Woita heard this, he didn't take the news very well, but he had little time to protest as most of Atari's staff was laid off. To make a long story short, Garfield was never finished. According to Woita, Garfield still needed about 2 to 3 months of work before it would be complete. The final game was to have hundreds of screens and probably would have been the largest 2600 game to date. Garfield finally turned up when Jim Davis finally gave Woita permission to distribute the rom.

While Atari may have thought Garfield had limited appeal, its obvious they didn't take the time to play the game.  Had they actually taken a close look at Garfield they would have discovered that while it may feature a well-known cartoon cat, it was actually a great side scrolling platform game (something the 2600 library was sorely lacking).  Even in its unfinished state, Garfield proves that the 2600 could do a multi-screened side scrolling game (and all this after only 2 months of programming).

- STAFF -

Programmer: Steve Woita
Graphics: Mimi Doggett

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50530&o=2

$end

$cpc_flop=garfunke,
$bio

Amstrad CPC type-in published 37 years ago:

Garfunkel (c) 1985 Hebdogiciel.

- TRIVIA -

Published in the French magazine Hebdogiciel.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119158&o=2

$end

$spectrum_cass=gargoyle,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Gargoyle Classics (c) 1989 Rebound [Hewson's TM]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287665&o=2

$end

$gameboy=gargoylea,
$bio

Nintendo Game Boy Cart. published 32 years ago:

Gargoyle's Quest - Ghosts'n Goblins (c) 1990 Capcom Company, Limited.

European release.

- TECHNICAL -

Cartridge ID: DMG-RA-NOE

- TRIVIA -

Reviews:
1990 - Consoles + HS N.2 [FR]: 96/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66042&o=2

$end

$gameboy=gargoyle,
$bio

Nintendo Game Boy Cart. published 32 years ago:

Gargoyle's Quest - Ghosts'n Goblins [Model DMG-RA-USA] (c) 1990 Capcom Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66041&o=2

$end

$nes=gargoyl2,gargoyl2u,
$bio

Nintendo NES cart. published 30 years ago:

Gargoyle's Quest II (c) 1992 Capcom Company, Limited.

Export release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Red Arremar II [Model CAP-1L]".

Description from the back cover:

Before Man ruled the world there were the monsters of Etruria. One such beast - Firebrand the Gargoyle, must act to restore the magic that quickly fades from the Ghoul Realm. Join him on his perilous journey as he looks for the origin of a mysterious dark beam of light.

Breathe fire at hideous creatures that hunger for your essence. Dodge magical assaults, deadly traps and cunning opponents that will stop at nothing to protect their ghastly secret! See if you have what it takes to solve riddles while battling for your very life!

- TECHNICAL -

Game ID: NES-G2-USA

- TRIVIA -

Released in October 1992 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55167&o=2

$end

$megadriv=gargoyle,
$vgmplay=gargoyle_md,
$bio

Sega Genesis cart. published 27 years ago:

Gargoyles (c) 1995 Buena Vista Interactive.

- TECHNICAL -

GAME ID: T-239056

- TRIVIA -

Development started in 94, the game was intended to be released on May 15, 1995, however it ended up being released in November 1995.

The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board).

In December 2012, Chris Shrigley, who programmed the game, released the source code for educational purposes to the public and said: "My final game on the Sega Genesis, and the one I’m probably most proud of. The game was hard to write and took me almost a year to complete. There's a lot of really cool coding in this game (at least by 1995 standards)."

- TIPS AND TRICKS -

GAME GENIE CODES:

A4DA-AA38
Protection from most damage.

A4DA-AA38 + A4DA-AA5T
Protection from all damage (infinite energy).

BKGA-AAAA
Start with 10 lives (Normal difficulty mode only).

BKGA-AACA
Continue with 10 lives (Normal difficulty mode only).

A5JT-AA7L
Infinite lives. NOTE: Infinite lives is very useful because when you die, you come back to the same place where you died (ie. you don't go back to the start of the level).

- STAFF -

Programmer: Chris Shrigley
Senior Producer: Patrick Gilmore
Assistant Producer: David Bergantino
Lead Artist: Thom Ang
Lead Level Design: Joel Goodsell
Backgrounds: Katharine Murta Adams, Tom Barlow, Thomas Breeden, Jody C. McMurrian, Roddy Navarro, Mark Lorenzen
Additional Art: Shelli L. Droe, Kurt Dumas, James Fiorito, Raymond Fung, Tamara Holcomb, Brian Horton, Hugh Jamieson, Ruby Lee, Paige Pooler, Nancy O. Ramirez, Matthew Smith, Oliver Wade, Brent Whittington
Additional Animation: Shelli L. Droe, Kurt Dumas, James Fiorito, Raymond Fung, Tamara Holcomb, Brian Horton, Hugh Jamieson, Ruby Lee, Paige Pooler, Nancy O. Ramirez, Matthew Smith, Oliver Wade, Brent Whittington
Art Support: Arden Ishimaru-Newman, Dao Le, Toby Espiritu
3-D Art: Spencer Hale, Eduardo Trillo, J. P. Asperin
3-D Animation: Spencer Hale, Eduardo Trillo, J. P. Asperin
Music Composition: Michael Giacchino
Audio Engineering: Patrick J. Collins
Sound Design: Patrick J. Collins
Project Manager: Bob Rademacher
Production Administrator: James Mellott
Asset Management: Jayne Shrigley

CREATIVE CAPERS ENTERTAINMENT
Animation Producer: G. Sue Shakespeare
Animation Directors: Terry Shakespeare, David Molina
Directing Animator: Greg Tiernan
Character Poses: Adam Van Wyk
Production Manager: Darci Ernst
Production Accountant: Patrice Monis
Animation: Connor Flynn, Ronald Friedman, Michael Kiely, Dermot O'Connor, Adam Van Wyk, Ron Zorman
Clean-up Artists: Adam Burke, Richard Draper, Aidan Flynn, Ronald Friedman, Tom Higgins, Shannon Murphy, Sandra Ryan, Richard Smitheman, Janice Tolentino, Monica Zorman
Animation Checkers: Penelope Sevier, Carla Washburn
Camera Manager: Robert Rose
Test Camera: Brendan Harris, Tony Quinn, Arantxa Rodriguez
Assistant Production Coordinator: Kathy Burton
Production Assistants: James Arnold, Leanne Howard, Bobbi Swartzendruber

RENEGADE ANIMATION
Director: Darrell Van Citters
Producer: Ashley Quinn
Lead Animator: Dean Wellins
Additional Animation: Lee McCaulla
Assistant Animation: Heidi Daven, Diana Dixon, Sandy Henkin, Karenia Kaminski, Mark Cote, Cristi Lyon, Bill Mims, Randy Myers, Jennifer Stillwell, Calvin Suggs, Vicki Woodside
Product Evaluation Supervisor: Jeffrey W. Blattner
Lead Testers: Kevin Ocampo, Shane Cleavelin, Aki Kim
Game Testers: Brian Adriano, Roger Bray, John Castro, Daryl M. David, Jerry Gillett, Matthew Montgomery, Wilfredo Panganiban, Luigi Priore, Marcus Pregent

- PORTS -

A Super NES version planned for a Christmas 1995 release was cancelled.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57232&o=2

$end

$pc8801_flop=garland2,
$bio

Garland 2 Plus (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91915&o=2

$end

$info=garogun,
$bio

Arcade Video game published 22 years ago:

Garogun Seroyang (c) 01/2000 Yun Sung.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 16 Mhz), Zilog Z80 (@ 4 Mhz)
Sound Chips : YM3812 (@ 4 Mhz), OKI6295 (@ 7.575 Khz)

Screen orientation : Horizontal
Video resolution : 320 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 1024

Players : 1
Control : 8-way Joystick
Buttons : 2

- TRIVIA -

Background graphics are rip from the famous Japan 'Bishoujo' PC games ("White Album" (c) Leaf/Aquaplus, "Pia Carrot e Yokoso 2" (c) F&C).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4843&o=2

$end

$gbcolor=garou,
$bio

Garou - Mark of the Wolves (c) 200? Fiver Firm [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67937&o=2

$end

$gbcolor=garou2k1,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Garou - Mark of the Wolves 2001 (c) 2001 BBD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=317853&o=2

$end

$info=garouh,garouha,
$neogeo=garouh,garouha,
$bio

SNK Neo-Geo AES cart. published 22 years ago:

Garou - Mark of the Wolves (c) 2000 SNK [Shin Nihon Kikaku].

- TECHNICAL -

[Model NGH-253]
688 Mega

- TRIVIA -

Released on February 25, 2000 in Japan and United States of America.

Related MVS version: "Garou - Mark of the Wolves [Model NGM-253]".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47949&o=2

$end

$info=garou,garoup,garoubl,
$neogeo=garou,garoup,garoubl,
$vgmplay=garou,
$bio

SNK Neo-Geo MVS cart. published 23 years ago:

Garou - Mark of the Wolves (c) 1999 SNK.

Garou: Mark of the Wolves is a one-on-one fighting game and is the 9th title in SNK's Fatal Fury series. Ten years after crime-lord Geese Howard's death, the city of Southtown is now a peaceful place, leading it to be known as the Second Southtown. A new fighting tournament called King of Fighters: Maximum Mayhem is created, with several characters related to fighters from the previous "King of Fighters" tournaments participating.

The game features 12 characters and foregoes the plane-switching style of its predecessors in favour of standard, single-plane battles. Garou introduced the "Tactical Offense Position" (T.O.P.), a special area on the fighter's life gauge. When the gauge reaches this area, the character enters the T.O.P. mode, granting them the ability to use T.O.P. attack, gradual life recovery, and increased attack damage. 

The game also introduced the Just Defend system, which rewards players who successfully block an attack at the last moment, granting them a small amount of health recovery and the ability to immediately counter-attack out of block stun.

If players win all rounds with a ranking of AAA, they will face the boss 'Kain R. Heinlein', defeating him unlocks a special ending. If the AAA requirements are not met, Grant will be the final boss and there will be no special ending. Additionally, before facing Grant players will face a mid-boss, who, depending on which character the player is using, can be any character from the game's cast.

- TECHNICAL -

Runs on the SNK "Neo-Geo MVS" hardware.
Game ID : NGM-253

[SNK MVS Neo-Geo Controls]
2 players - 4 buttons per player.
[JOYSTICK] 8-way [A] Swift punch [B] Swift kick [C] Pummeler punch [D] Colossal kick

- TRIVIA -

Released in November 1999.

'Garou' translates from Japanese as 'Hungry Wolf'. 'Mark of the Wolves' is a reference to the legacy left behind by Terry to a new generation of fighters - specifically, Rock Howard. This can also refer to the legacy left by other characters from the previous Fatal Fury & Art of Fighting games. Kim Dong Hwan & Kim Jae Hoon are sons of Tae-Kwon Do fighter Kim Kaphwan. Khushmood Butt is a master of Kyokugenryu Karate, the same martial used by Ryo Sakazaki from Art of Fighting. Hokutomaru uses Shiranui-style Ninjitsu as his fighting style, this is the same ninja arts that Mai Shiranui uses, however Hokutomaru was trained by Andy Bogard.

Garou pushes the capabilities of the Neo-Geo MVS hardware to its limit, giving some of the best-looking graphics to date. Some critics saying that there is life after all in the Neo-Geo hardware, which was past its prime when the game was released.

Hokutomaru's stage has quite a few references to the rest of the "Fatal Fury" series. To the extreme left of the stage is a billboard with a picture of the old style Terry Bogard. A portrait of Geese Howard and his lieutenants can be seen on another billboard (this is the same picture that is seen in the flyer for Real Bout Fatal Fury). There is also a picture of Andy Bogard and Mai Shiranui holding hands posing as a bank advertisement right above another picture of Alfred.

The sign that Khushnood Butt shows off in his victory pose is a Kyokugen Karate dojo sign.

The Rock Howard music stage contains a part of Robert Miles' seminal trance tune "Children" (1996).

Rock Howard is the son of the notorious crime-lord Geese Howard, the boss of previous Fatal Fury games. Rock was trained to fight by Terry Bogard and has incorporated moves from Terry and Geese's styles into his own fighting style. Rock is also related to Garou's main boss of the game: Kain R. Heinlein. Geese Howard married Marie Heinlein, whom is the sister of Kain. So, we can assume that Kain is Rock's uncle.

The word 'Tizoc' (The Griffon Mask's Japanese name) means 'sick leg', or 'lame leg'. It was the name of an ancient Mexican tlatoani, or leader, who ruled from 1481 until 1486, when he was poisoned by Aztec aristocrats.

If a double KO occurs, a round is won by each fighter, which can end a battle on this quite unsatisfying note. Moreover in this case, the player has no fighting level, neither displayed on the screen nor counted for the points.

Soundtracks release:
[JP] Jan. 21, 2000; Garou - Mark of the Wolves [SCDC-00006] Scitron

- UPDATES -

The prototype version has a white background at the title screen instead a blue background on the final version. It has also a graphic bug on the Terry Bogard stage during the second round at the extreme right.

- TIPS AND TRICKS -

* Random Fighter : Hold Start and press a Punch or Kick button at the character selection screen.

* Play as Grant : At the character select screen, highlight Dong Hwan, hold Start and press Up(x2) Down(x2), Up, Down.

* Play as Kain R. Heinlein : At the character select screen, highlight Jae Hoon, hold Start and press Down(x2), Up(x2), Down, Up.

* Play against Kain R. Heinlein : To reach Kain, you must finish the first 7 matches with an average fighting level of AAA. Your best bet would be to avoid losing any rounds throughout the preliminary 7 stages, especially Grant. If you meet this condition after defeating Grant, you'll get a cutscene featuring Kain R. Heinlein. Beat Kain to reveal your characters' true ending.

* Alternate Costume Colors : Each character has 4 colors, corresponding to each button.

* Secret Taunts : After defeating your opponent, hold Left or Right and tap Start to use an hidden taunt. Every character has two secret taunts (these can ONLY be used after defeating an opponent and before your character goes into his/her winning pose). Some of them, such as Hotaru's and Hokutomaru's are really cool! :)

Taunts in the game can affect the background stages in many ways. For example, by using a taunt during a fight in Hotaru's stage (Philanthropy Belfry) you can make the bells in the background move. Most stages have hidden animations that can only be seen by this trick so try it! :)

* Survival Mode : Insert a coin, hold A+B+C+D and press Start. You will then play a Survival Mode (quite hard one too).

* Rock's Win-pose : Rock will have a special win-pose when he finishes the opponent with a Shine Knuckle and a different one when he finishes the opponent with either a Raging Storm or the Deadly Rave Neo.

- SERIES -

1. Garou Densetsu - Shukumei no Tatakai [Model NGM-033] (1991, MVS)
2. Garou Densetsu 2 - Arata-Naru Tatakai [Model NGM-047] (1992, MVS)
3. Garou Densetsu Special [Model NGM-058] (1993, MVS)
4. Garou Densetsu 3 - Harukanaru Tatakai [Model NGM-069] (1995, MVS)
5. Real Bout Garou Densetsu [Model NGM-095] (1995, MVS)
6. Real Bout Garou Densetsu Special [Model NGM-223] (1997, MVS)
7. Real Bout Garou Densetsu 2 - The Newcomers [Model NGM-240] (1998, MVS)
8. Fatal Fury - Wild Ambition (1999, ARC)
9. Garou - Mark of the Wolves [Model NGM-253] (1999, MVS)
10. Fatal Fury First Contact [Model NEOP00111] (1999, NGPC)

- STAFF -

Exective producer : H. Matsumoto
Producers : S. Itoh, T. Tsukamoto
Planners : Kim-Ken, Y. Oda, Goory, I. Higemura, Yucky
Foreground designers : Soe Soe (SoeSoe.F), Heitarou, Rolly.R, N. Kuroki, Futatsu.N, G. Ishidamanf, Terarin, Itokatsu, S. Sasada, Eimotsu, Yuko, D-Mtl'Uchide, K. Naoe, Gi Pinoko, Yuko.K, T. Ishikawa
Background designers : M. Hirano, D. Takagi, E. Tsutsui, Tomo, Sakura-E, R. Nariai, Shimidi, Kumiko.M, C. Zanami
Special effects : Tashiboo, Masami Tanaka
Event art designers : Kaoruru, M. Hirano, C. Zanami, A. Yamada
New staff : Kohji, Z. Kadoma, Manbu, Zacky
Programmers : Bo-Fukunaga, Dan-Abe, Rotten Air
Sound : Ackey, Yassun, Hori-Hori, Okan, Q-Jirou
Title designer : Nao-Q
Illustrator : Tonko, Arita/Ymt

* Voice Actors :
Terry Bogard : Satoshi Hashimoto
Rock Howard : Eiji Takemoto
Kim Dong Hwan : Jun Hashimoto
Kim Jae Hoon : Hiroki Asakawa
Hotaru Futaba : Yuki Horie
Gato : Koji Ishii
B. Jenet : Rei Saito
Khushmood Butt (Marco Rodriguez in Japanese version) : Hikaru Hanada
Hokutomaru : Junko Takeuchi
Freeman : Eiji Yano
Tizoc (The Griffon in the Japanese version) : Hikaru Hanada
Kevin Rian : You Kitazawa
Grant : You Kitazawa
Kain R. Heinlein : Jun Hashimoto
Marky : Junko Takeuchi
Narration : Paul G.R.

- PORTS -

* CONSOLES:
[JP] SNK Neo-Geo AES (Feb. 25, 2000; "Garou - Mark of the Wolves [Model NGH-253]")
Sega Dreamcast [JP] (Sep. 27, 2001; "Garou - Mark of the Wolves [Model T-3108M]")
Sega Dreamcast [JP] (may.23, 2002; "Garou - Mark of the Wolves [SNK Best Buy] [Model T-47302M]")
[JP] Sony PS2 (june.30, 2005; "Garou - Mark of the Wolves [NeoGeo Online Collection Vol.1] [Model SLPS-25504]")
[JP] Sony PS2 (june.30, 2005; "Garou - Mark of the Wolves [NeoGeo Online Collection Vol.1] [Model SLPS-25509]")
[JP] Sony PS2 (june.30, 2005; "Garou - Mark of the Wolves [NeoGeo Online Collection The Best] [Model SLPS-25793]")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=932&o=2

$end

$dc=garou,
$bio

Sega Dreamcast GD published 21 years ago:

Garou - Mark of the Wolves (c) 2001 SNK [Shin Nihon Kikaku].

- TECHNICAL -

GAME ID: T-3108M

- TRIVIA -

Released on September 27, 2001 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47950&o=2

$end

$gbcolor=garou2k3,
$bio

Nintendo Game Boy Color cart. published 19 years ago:

Garou 2003 - Mark of the Wolfs (c) 2003 Fiver Firm [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67938&o=2

$end

$megadriv=garou,
$vgmplay=fatfury_md,
$bio

Sega Mega Drive cart. published 29 years ago:

Garou Densetsu - Shukumei no Tatakai (c) 1993 Sega Enterprises, Limited.

- TECHNICAL -

Game ID: G-4100
Cartridge ID: 670-3187
Cover ID: 670-3188

- TRIVIA -

Garou Densetsu for Mega Drive was released on April 23, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47640&o=2

$end

$x68k_flop=garou,
$bio

Sharp X68000 Series 5.25in. disk. published 29 years ago:

Garou Densetsu - Shukumei no Tatakai (c) 1993 Magical Co.

- TECHNICAL -

GAME ID: HDX-5001
BARCODE: 4990951934010

- TRIVIA -

Garou Densetsu for X68000 was released on July 23, 1993 in Japan. Retail price: 8800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47641&o=2

$end

$neocd=fatfury1,
$bio

SNK Neo-Geo CD published 28 years ago:

Garou Densetsu - Shukumei no Tatakai (c) 1994 SNK [Shin Nihon Kikaku].

- TECHNICAL -

[Model NGCD-033]

- TRIVIA -

Released on September 9, 1994 in Japan.

Like most of the Neo-Geo CD conversions, no (or minor) differences can be seen from the original, the main interest was the lowest price of the game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47642&o=2

$end

$info=fatfury1,
$neogeo=fatfury1,
$bio

SNK Neo-Geo MVS cart. published 31 years ago:

餓狼伝説 宿命の闘い (c) 1991 SNK Corporation.
(Garou Densetsu - Shukumei no Tatakai)

Terry Bogard & Andy Bogard enter in a tournament called the King of Fighters where they must face dangerous fighters in order to find their father's murderer, none other than the tournament's sponsor & supreme champion : Geese Howard. Joe Higashi also enters the tournament in search of the championship title. Who will come out victorious? The main features in this story-driven fighter are backgrounds that feature two battle planes for pseudo 3-D action, & excellent music!

- TECHNICAL -

Runs on the SNK "Neo-Geo MVS" hardware.
Game ID : NGM-033

[SNK MVS Neo-Geo Controls]
2 players - 4 buttons per player (3 usables)
[JOYSTICK] 8-way [A] Punch [B] Kick [C] Skill

- TRIVIA -

Garou Densetsu was released in November 1991 in Japan.

The title of this game translates from Japanese as 'Legend of Hungry Wolf - Battle of Destiny'.

This game is known outside Japan as 'Fatal Fury - King of Fighters'. 

Originally called 'Real Bout', SNK opted to change the title to 'Fatal Fury'. You can see the game's original title on the banner of a store in the background of Hwa Jai's stage ('Real Bout Shop').

According to the USA flyer, the name of the game is 'Fatal Fury - The Battle of Fury'. On the ingame titlescreen, however, it's called 'Fatal Fury - King of Fighters'.

The official name of the tournament is 'The King of Fighters'. This can be verified if you look closely the promo poster seen in the name rankings. Later SNK would use this name for a popular game series of its own.

The music in a 2-player battle is taken from the first stage of "Street Smart".

This is the very first game that featured one of SNK's most famous fighters : Terry Bogard! Over the years, Terry Bogard has appeared in many games, usually in his familiar jacket with a star on his back and a cap on his head. However, what is on his cap is different (probably because he tosses so many of them, but that's a different story). Some games have him wear a blank cap, some have his cap say 'Running Wild', some have the Neo-Geo logo on them, but the commonly accepted cap is the one that says 'Fatal Fury' on it.

Terry Bogard appears in "Quiz King of Fighters" as selectable character.

This game was such a hit in Japan that an animated movie was released featuring character designs by Masami Ohbari. This movie's plot is fairly true to the game's main plot and all the characters in the game are featured. The movie was released on the USA by courtesy of Viz Video, a division of Viz Comics.

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Garou Densetsu, Last Resort - PCCB-00087) on 21/05/1992.

- UPDATES -

The Japanese version features quite different move list sets for the three main characters (In the Fatal Fury sequels as well as the King of Fighters, Terry, Andy & Joe's move list sets are clearly based on the Japanese release of this particular game). All other versions feature very simplified joystick commands for each move.

- TIPS AND TRICKS -

As the game sometimes says on the continuation screen, you can tell some opponents' weak points by watching their moves carefully, which can help you figure out how to beat them. Here are a few examples :

-- If you've knocked down an opponent, you can damage them some more by charging at them with a 'dash attack' just as they're getting up, until they've been fully beaten. This may work best when playing with Andy Bogard.

-- When Tung Fu Rue changes into a hefty beast Incredible Hulk-style, he'll be briefly intangible as he beats his chest. Wait until the right moment and then dash at him (or, if you're playing with Joe Higashi, you can use his rapid punch). He won't actually fall on the ground in this form, but he'll be easier to beat until he turns back to normal as long as you can keep dash-attacking him.

-- When you're facing Hwa Jai, he'll be thrown a bottle of some kind of drink by an agent of Geese standing within the crowd of spectators, and after drinking it (during which time he'll be briefly intangible too), that's when he really lets loose with damaging attacks. If you feel Hwa Jai's too hard to deal with this way, you can try to cause him damage by a small amount, and if your lifebar is still higher than his, you can then step back on defense. He'll try hitting you with standard punches and kicks, but will not throw you, and this way, you can keep on the defensive until the timer runs out, winning simply by having more life energy left than he does.

-- When facing Billy Kane, if his pole falls away (he can either throw it at you or it can fall when he's thrown to the ground), he'll go on the defensive until another agent of Geese's tosses him another pole from within the crowd on the bridge. When he jumps up to grab hold of it, that's when you can move in and try to grab and throw him to the ground, or ram him with a dash attack.

Finally, when facing Geese Howard in the showdown match, you can move towards him as the round begins and then grab and throw him to the ground, then, by timing your attacks correctly, you can grab him in a body slam again when he gets up, eventually beating him by body-slamming him repeatedly. It's a tricky strategy, but it can work!

- SERIES -

1. Garou Densetsu - Shukumei no Tatakai [Model NGM-033] (1991, MVS)
2. Garou Densetsu 2 - Arata-Naru Tatakai [Model NGM-047] (1992, MVS)
3. Garou Densetsu Special [Model NGM-058] (1993, MVS)
4. Garou Densetsu 3 - Harukanaru Tatakai [Model NGM-069] (1995, MVS)
5. Real Bout Garou Densetsu [Model NGM-095] (1995, MVS)
6. Real Bout Garou Densetsu Special [Model NGM-223] (1997, MVS)
7. Real Bout Garou Densetsu 2 - The Newcomers [Model NGM-240] (1998, MVS)
8. Fatal Fury - Wild Ambition (1999, ARC)
9. Garou - Mark of the Wolves [Model NGM-253] (1999, MVS)
10. Fatal Fury First Contact [Model NEOP00111] (1999, NGPC)

- STAFF -

Producer : Eikichi Kawasaki
Planners : Tsukamichi, Deru-Deru
Character designers : Ponsuke, Tsuzakingyo, Deru Deru, Moriyan, Somatoreeno, Lucky Okkiy, Boko Pyon, Soe Soe
Chr. back up! : Sakita Kakaree, Kama Kama, Kimuryaer, Madarian, Batayan, Tabui Chang, Ochiai Shunin, Takepy, Simachang
Programmers : Yamatan, Kura
Prg. back up! : Konchang, Nakamuura
Sound : Konny, Yokochang, Muraisan, Tarkun, Tate&Bunnyboys, Finish Hiroshi, Michael Beard, Goodam kararee
Game assistants : Miyagami T.Ioo, S.Akutagama, Tome, Popyu Natchu 3, Tarou, Mukai

* Voice Actors :
Terry Bogard : Satoshi Hashimoto
Andy Bogard : Keiichi Nanba
Joe Higashi : Nobuyuki Hiyama
Michael Max : ???
Hwa Jai : ???
Tung Fu Rue : Shigehumi Nakai
Cheng Sinzan : Nakai Shigehumi
Duck King : Kong Kuwata
Richard Myer : Kong Kuwata
Raiden : ???
Billy Kane : Atsushi Yamanishi
Geese Howard : Kong Kuwata

- PORTS -

* CONSOLES:
[JP] SNK Neo-Geo AES (Dec. 20, 1991) "Garou Densetsu - Shukumei no Tatakai [Model NGH-033]"
[JP] Nintendo Super Famicom (Nov. 27, 1992) "Garou Densetsu - Shukumei no Tatakai [Model SHVC-GN]"
[JP] Sega Mega Drive (Apr. 23, 1993) "Garou Densetsu - Shukumei no Tatakai [Model G-4100]"
[JP] SNK Neo-Geo CD (Sep. 9, 1994) "Garou Densetsu - Shukumei no Tatakai [Model NGCD-033]"
[JP] Sony PS2 (jul.20, 2006) "Garou Densetsu Battle Archives 1 [NeoGeo Online Collection Vol.5] [Model SLPS-25664]"
Sony PlayStation 2 [US & EU] (2006) "Fatal Fury Collection"
Nintendo Wii (2007) "Virtual Console"
[JP] Sony PS2 (may.29, 2008) "Garou Densetsu Battle Archives 1 [NeoGeo Online Collection The Best] [Model SLPS-25863]")
[US] Sony PS2 (may.05, 2008) "SNK Arcade Classics Vol.1 [Model SLUS-21724]"
[US] Sony PSP (may.05, 2008) "SNK Arcade Classics Vol.1 [Model ULUS-10338]"
[KO] Sony PS2 (may.29, 2008) "SNK Arcade Classics Vol.1 [Model SLKA-25424]"
[US] Nintendo Wii (jul.29, 2008) "SNK Arcade Classics Vol.1 [Model RVL-P-RNCE]"
[EU] Sony PSP (Oct. 17, 2008) "SNK Arcade Classics Vol.1 [Model ULES-01105]"
[EU] Nintendo Wii (Oct. 31, 2008) "SNK Arcade Classics Vol.1 [Model RVL-P-RJZP]"
[EU] Sony PS2 (Nov. 21, 2008) "SNK Arcade Classics Vol.1 [Model SLES-55232]"
[JP] Sony PSP (May. 21, 2009) "SNK Arcade Classics Vol.1 [Model ULJS-193]"
Sony PlayStation Store (Dec.2010)

* COMPUTERS:
[JP] Sharp X68000 (may.21, 1993) "Garou Densetsu - Shukumei no Tatakai [Model HDX-5001]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=818&o=2

$end

$snes=garou,garoua,
$bio

Nintendo Super Famicom cart. published 30 years ago:

Garou Densetsu - Shukumei no Tatakai (c) 1992 Takara.

The King of Fighters tournament is not for the weak. Choose among 3 strong and powerful fighters - defeat all comers and take home the championship. As Joe Higashi, Terry or Andy Bogard, it's your mission to defeat the evil and sinister Geese Howard - who holds all of Southtown City in his grasp. Use your special skills and lightning fast reflexes to advance through the many stages of City Streets.

Featuring hard-hitting graphics, animation, and sound effects, dozens of special moves to use against your opponents, 8 locations to battle including time of day changes, Champion Battle (for 1 player) and Street Fight (for 2 players).

Along with mighty skills and magical powers, you have a true heart and the power of good at your side. Strike hard until all have been defeated. For only through fierce combat can you be crowned the King of Fighters.

- TECHNICAL -

[Model SHVC-GN]

- TRIVIA -

Garou Densetsu for SFC was released one year after the original on November 27, 1992 in Japan.

This version discards the two-lane system and uses only one plane for battle.

The two-on-one battles are gone in this version. The arm wrestling bonus stage was also replaced by a new game where players punch or kick falling tires on the beach.

The Street Fight mode allowed players to select the same character (Terry Vs. Terry, Andy Vs. Andy, Joe Vs. Joe). Player 2's character always has an alternate color scheme for their character even if they are not fighting the same character. The second player could also select any of the enemy characters, including the final boss Geese Howard.

- TIPS AND TRICKS -

In Street Fight (1P VS 2P), press Down on controller 2 when player 2 is going to select a character. A new screen that lists each of the enemy characters will appear to be chosen for play.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47639&o=2

$end

$nes=garou2,
$bio

Nintendo Famicom cart. published 29 years ago:

Garou Densetsu 2 (c) 1993 Cony Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84015&o=2

$end

$pcecd=garou2,garou2s,
$vgmplay=garou2_pcecd,
$bio

NEC PC-Engine Arcade CD published 28 years ago:

Garou Densetsu 2 - Arata-Naru Tatakai (c) 1994 Hudson Soft.

Garou Densetsu 2 is the conversion of SNK's popular fighting game originally released for the Neo Geo system in 1992. This title was also the first of SNK's glorious series of conversions to use the Arcade Card. Sequel to Fatal Fury, the game offers five new playable fighters to choose from (Kim Kap Hwan, Big Bear, Jubei Yamada, Cheng Sinzan and mai Shiranui). Consequently, this sequel improves on the original recipe (the first opus only featured three playable characters, namely Terry Bogard, Andy Bogard and Joe Higashi). The game also uses four attack buttons (punch and kick) and the 6-button pad is needed to appreciate the game in its full glory (standard PC-Engine controllers work fine too, but Select and Run end up being used instead of the two action buttons). Fighters also compete on two planes and players can get their characters to freely jump from one to the other. Pieces of furniture and other obstacles are sometimes added to the fighting areas, some of them are even breakable (such as the huge decorative panels separating the two fighting levels in Jubei Yamada's fighting area in Japan). It is advised to get rid of them quickly as they often hide the action. Finally, the game doesn't include any Story Mode, but bonus stages are scattered around the single player mode.

- TECHNICAL -

Game ID: HCD4060

- TRIVIA -

Garou Densetsu 2 for PC-Engine CD was released on March 12, 1994 in Japan for 6900 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47677&o=2

$end

$neocd=fatfury2,
$bio

SNK Neo-Geo CD published 28 years ago:

Garou Densetsu 2 - Arata-Naru Tatakai (c) 1994 SNK [Shin Nihon Kikaku]

- TECHNICAL -

[Model NGCD-047]

- TRIVIA -

Released on September 9, 1994 in Japan.

Like most of the Neo-Geo CD conversions, no (or minor) differences can be seen from the original, the main interest was the lowest price of the game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47680&o=2

$end

$info=fatfury2,
$neogeo=fatfury2,
$bio

SNK Neo-Geo MVS cart. published 30 years ago:

餓狼伝説2 新たなる闘い (c) 1992 SNK Corp.
(Garou Densetsu 2 - Arata-Naru Tatakai)

The lone wolves are back once again and they will battle the world's strongest fighters. However a mysterious & powerful new enemy is looking for them, the ones who defeated Geese Howard.

Can the lone wolves face this new threat and come out victorious?

Features backgrounds with 2 different background planes, improved control & some very nice music! :)

- TECHNICAL -

Runs on the SNK "Neo-Geo MVS" hardware.
Game ID : NGM-047

[SNK MVS Neo-Geo Controls]
2 players - 4 buttons per player.
[Joystick] 8-way, => [A] Quick Punch [B] Quick Kick [C] Strong Punch [D] Strong Kick

- TRIVIA -

Garou Densetsu 2 was released in December 1992 in Japan.

The title of the translates from Japanese as 'Legend of Hungry Wolf 2 - The New Battle'.

This game is known outside Japan as 'Fatal Fury 2'. According to the USA flyer, the name of the game is 'Fatal Fury 2 - The Sultan of Slugs Battle Royale'.

Things that changed in this sequel :
* This game allows you to switch between the background & foreground planes at will (in the first game, you could only switch planes if the CPU was on a different battle plane!).
* The game ditches the previous game's 3 button setup (punch, kick & throw) in favor of a new 4 button setup (light & heavy punches & kicks). This is apparently one of the very first Neo-Geo fighters to use this now common button setup.
* This game introduces the use of Desperation Moves (highly damaging techniques that can only be used when the life-bar is flashing red). This game as well as "Art of Fighting" were the first fighting games to introduce these moves.
* Newcomers in the game are : Mai Shiranui, Cheng Sinzan, Kim Kaphwan, Jubei Yamada, Big Bear (aka Raiden), Axel Hawk, Lawrence Blood & Wolfgang Krauser. Richard Meyer, Michael Max, Tung Fu Rue, Duck King, Hwa Jai & Geese Howard were left out! (although some of them make some cameos during some of the game's cut-scenes!).

Just as the first game introduced the famed Terry Bogard, this game features SNK's most popular fighter lady : Mai Shiranui! :). Mai appears in "Quiz King of Fighters" as selectable character.

The Hungry Wolf is a reference to Terry Bogard, the main character in Fatal Fury. Terry, Andy and Joe (and to a lesser extent, Mai and Mary) are referred to as the Lone Wolves.

Keeping the tradition of the first game, an animated movie based on this game was released in Japan featuring character designs by Masami Ohbari. The movie was also released in the USA by Viz Video, a division of Viz Comics. After the second Fatal Fury movie was released, a third movie followed (which predated "Fatal Fury 3 - Road to the Final Victory"). It follows the adventures of the Lonely Wolves (Terry, Andy, Joe and Mai) as they attempt to prevent a power-hungry man from claiming all the parts of the legendary Armor of Mars.

When a player wins a match in a single player game, the post match screen shows people watching the tournament inside the Pao Pao Cafe from the first game, "Fatal Fury - King of Fighters".

Pony Canyon released a limited-edition soundtrack album for this game (Garou Densetsu 2 - PCCB-00111) on 19/02/1993.

Reviews:
[FR] March 1993 - Consoles + No. 18: 97/100 (AES version)

- TIPS AND TRICKS -

* You can only see any character's ending if you beat the game with a single credit used (no continues or 2-Player matches are allowed)

* Just like the first game, it's possible to use the strategy of dashing at your opponents just as they're getting up in order to damage them repeatedly.

* Billy Kane, Axel Hawk and Lawrence Blood all have stages that use a single plane, with the 'second' plane having objects on it that can injure players if they're knocked against them (all three of these bosses have ways of throwing their opponents into the background). You can knock the bosses into the background too by standing close to them while they're dazed and then hitting them with a good hard kick or punch.

- SERIES -

1. Garou Densetsu - Shukumei no Tatakai [Model NGM-033] (1991, MVS)
2. Garou Densetsu 2 - Arata-Naru Tatakai [Model NGM-047] (1992, MVS)
3. Garou Densetsu Special [Model NGM-058] (1993, MVS)
4. Garou Densetsu 3 - Harukanaru Tatakai [Model NGM-069] (1995, MVS)
5. Real Bout Garou Densetsu [Model NGM-095] (1995, MVS)
6. Real Bout Garou Densetsu Special [Model NGM-223] (1997, MVS)
7. Real Bout Garou Densetsu 2 - The Newcomers [Model NGM-240] (1998, MVS)
8. Fatal Fury - Wild Ambition (1999, ARC)
9. Garou - Mark of the Wolves [Model NGM-253] (1999, MVS)
10. Fatal Fury First Contact [Model NEOP00111] (1999, NGPC)

- STAFF -

Producer : Eikichi Kawasaki
Planners : Deru-Deru, Tsukamichi-2, Chinta
Object Designers : Higashi Pon (Higashipon Mark3), Tony Oki, Tsuzakingyo (Tsuzakingyo 2), Lionheart, U.G, Ryouji-Sei, Soe Soe (Super Soe Soe), Heitarou, Terarin, Horipu (Horigen. Pu-Ta)
Back Scroll Designers : Moriyan, Somatreeno, Oba Obata, Shibatarian, Uri Midopon, A-Chang
Character Back Up : Manuke, Teizo Muta 92, Kama Kama, Takeshi Kimura, Man, Take. P, Albinome, Pinkey. TBC440
Programmers : Yamatan (Yamatan-2' Turbo), Speaker. R
Sound : Toshio Shimizm (Shimizm), Yoko, Jojoha Kitapy, YLF. Communicate, Paciorek, Masahiko Hataya (Papaya)

* Voice Actors :
Terry Bogard : Satoshi Hashimoto
Andy Bogard : Jun Hashimoto
Joe Higashi : Katsuhisa Namase
Mai Shiranui : Akoya Sogi
Big Bear : Dango Takeda
Cheng Sinzan : Jun Hashimoto
Laurence Blood : Katsuhisa Namase
Axel Hawk : Michael Beard
Billy Kane : Katsuhisa Namase
Wolfgang Krauser : Michael Beard

Special Thanks : Kazuya Hirata, Prince Deguchi, Kura, Shinchan, Data Tada, Oh!Butch (Oh! Buchii), Carry, Kenchan, Miyagami, Satochan, Sanpo, Iwata Kun, Hiroshi Matsumoto (Finish Hiroshi), Akiko Tsuruta, Mie Kurita, Megumi Moriyama, 1st Operation Staff

- PORTS -

* CONSOLES:
[JP] SNK Neo-Geo AES (Mar.5, 1993; "Garou Densetsu 2 - Arata-Naru Tatakai [Model NGH-047]")
[JP] Nintendo Super Famicom (Nov.26, 1993; "Garou Densetsu 2 - Arata-Naru Tatakai [Model SHVC-DJ]")
[JP] NEC PC-Engine CD (Mar.12, 1994; "Garou Densetsu 2 - Arata-Naru Tatakai [Model HCD4060]")
Nintendo Super NES [US] (Apr. 1994; "Fatal Fury 2 [Model SNS-DJ]")
Nintendo Super NES [EU] (1994; "Fatal Fury 2 [Model SNSP-DJ]")
[JP] Sega Mega Drive (june.24, 1994; "Garou Densetsu 2 - Arata-Naru Tatakai [Model T-146023]")
[US] Sega Genesis (1994; "Fatal Fury 2")
[JP] Nintendo Game Boy (jul.29, 1994; "Nettou Garou Densetsu 2 - Arata-Naru Tatakai [Model DMG-X3J]")
[JP] SNK Neo-Geo CD (Sep.9, 1994; "Garou Densetsu 2 - Arata-Naru Tatakai [Model NGCD-047]")
[JP] Sony PS2 (jul.20, 2006; "Garou Densetsu Battle Archives 1 [NeoGeo Online Collection Vol.5] [Model SLPS-25664]")
[US] Sony PS2 (Aug.2007, "Fatal Fury Battle Archives Volume 1")
[EU] Sony PS2 (jul.2008, "Fatal Fury Battle Archives Volume 1")
[JP] Sony PS2 (may.29, 2008; "Garou Densetsu Battle Archives 1 [NeoGeo Online Collection The Best] [Model SLPS-25863]")

* COMPUTERS:
[JP] Sharp X68000 (Dec. 23, 1993, "Garou Densetsu 2 [Model MGX-5002]")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=819&o=2

$end

$snes=garou2,garou2a,
$bio

Nintendo Super Famicom cart. published 29 years ago:

Garou Densetsu 2 - Arata-Naru Tatakai (c) 1993 Takara Company, Limited.

Are you ready for the toughest challenge of your life?

Rejoin the brothers Andy and Terry Bogard, with their friend Joe Higashi as they face the meanest, most dangerous fighters ever assembled!

Choose from among 8 fierce fighters including Big Bear and Mai Shiranui and battle through many locations of the world. Unique 3D movements enable you to move and fight in both foreground and background in ways NO other street fighting game can.

Garou Densetsu 2 rocks with huge, blazing arcade style graphics and faster animation than ever before! Featuring huge characters with incredibly fast animation, powerful new moves to learn and master, Champion Battle (1P VS COM), Street Fight (1P VS 2P) and Battle Royal fighting modes on 20 megs of non-stop action with another super-hot arcade game for your Super Famicom.

- TECHNICAL -

Game ID: SHVC-DJ

- TRIVIA -

Garou Densetsu 2 for SFC was released on November 26, 1993 in Japan.

- TIPS AND TRICKS -

This version allows the player to control the four boss characters. When the TAKARA screen appears, wait for the music to start playing, then press B, A, X, Y, Up, Left, Down, Right, L, R. Terry will say "OK!" to confirm the code. This code also unlocks difficulty level 8.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47675&o=2

$end

$megadriv=garou2,
$vgmplay=fatfury2_md,
$bio

Sega Mega Drive cart. published 28 years ago:

Garou Densetsu 2 - Arata-Naru Tatakai (c) 1994 Takara Company, Limited.

- TECHNICAL -

[Model T-146023]

- TRIVIA -

Garou Densetsu 2 for Mega Drive was presented at the 1994 Tokyo Omocha Show in Japan. It was then released on June 24, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47678&o=2

$end

$x68k_flop=garou2,
$bio

Sharp X68000 Series 5.25in. disk. published 29 years ago:

Garou Densetsu 2 (c) 1993 Magical Co.

- TECHNICAL -

GAME ID: MGX-5002
BARCODE: 4990951934041
MEDIA: FD x6

- TRIVIA -

Garou Densetsu 2 for X68000 was released on December 23, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47676&o=2

$end

$neocd=fatfury3,
$bio

SNK Neo-Geo CD published 27 years ago:

Garou Densetsu 3 - Harukanaru Tatakai (c) 1995 SNK [Shin Nihon Kikaku].

- TECHNICAL -

[Model NGCD-069]

- TRIVIA -

Garou Densetsu 3 for Neo-Geo CD was released on April 28, 1995 in Japan.

Like most of the Neo-Geo CD conversions, no (or minor) differences can be seen from the original, the main interest was the lowest price of the game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47787&o=2

$end

$info=fatfury3,
$neogeo=fatfury3,
$vgmplay=fatfury3,
$bio

SNK Neo-Geo MVS cart. published 27 years ago:

餓狼伝説3 遥かなる闘い (c) 1995 SNK [Shin Nihon Kikaku].
(Garou Densetsu 3 - Harukanaru Tatakai)

During a trip to Southtown to attend the inauguration of a new branch of Pao Pao Cafe by former street fighter Richard Meyer, the lone wolves (Terry Bogard, Andy Bogard, Joe Higashi & Mai Shiranui) are unwillingly caught in the middle of a desperate search for the Shiranui Scrolls and the mysterious fighters that are after them! The game features a new graphic style, 2 different background planes to fight, a grade system that shows how well you perform in battle, lots of hidden moves & combos, as well as multiple endings based on your performance. The answers shall only be uncovered by a long & fierce battle, are you up to it?

- TECHNICAL -

Runs on the SNK "Neo-Geo MVS" hardware.
Game ID: NGM-069

[SNK MVS Neo-Geo Controls]
2 players - 4 buttons Per Player.
[Joystick] 8-way [A] Quick Punch [B] Quick Kick [C] Power Punch [D] Power Kick

- TRIVIA -

Garou Densetsu 3 was released in March 1995 in Japan.

The title of this game translates from Japanese as 'Legend of Hungry Wolf 3 - The Distant Battle'.

Garou Densetsu 3 overtly refers to itself by its overseas name of 'Fatal Fury 3' throughout the game.

This game is known outside Japan as 'Fatal Fury 3 - Road to the Final Victory'.

Things that changed in this particular game:
* The game introduces a deeper plane change system which proved to be somewhat clunky & difficult to use due to the tricky commands used to move between planes.
* Chain combos are introduced to add even more depth to each character's fighting style. 
* Throws are harder to use since these are slow and throw-miss animations were added.
* Newcomers in the game are Bob Wilson, Blue Mary, Franco Bash, Hon Fu, Sokaku Mochizuki, Ryuji Yamazaki, Jin Chonshu & Jin Chonrei.

Hon Fu's goofy martial artist routine & easygoing personality make him SNK's hilarious homage to Jackie Chan. Definitely not a Bruce Lee clone! :)

Kyo Kusanagi & Sie Kensou make a cameo in Pao Pao Cafe!

Pony Canyon released a limited-edition soundtrack album for this game (Garou Densetsu 3 - PCCB-00179) on April 21, 1995.

- TIPS AND TRICKS -

Reach and beat Jin Chonshu with a fighting grade above "A" and you'll fight a hidden last boss, her brother, Jin Chonrei.

One of the coolest things of this game is the fact that you can alter some backgrounds objects by slamming opponents against them. For example, you can knock away the training dummy in Joe's stage if you send an opponent flying towards it. Experiment on various stages to find more surprises!

Note : If the game is set on the USA, ASIA or EUROPE bios, the game will reset after defeating Jin Chonrei and you won't get to see the ending, however if the game is set on the JAPAN bios it will work just fine!

- SERIES -

1. Garou Densetsu - Shukumei no Tatakai [Model NGM-033] (1991, MVS)
2. Garou Densetsu 2 - Arata-Naru Tatakai [Model NGM-047] (1992, MVS)
3. Garou Densetsu Special [Model NGM-058] (1993, MVS)
4. Garou Densetsu 3 - Harukanaru Tatakai [Model NGM-069] (1995, MVS)
5. Real Bout Garou Densetsu [Model NGM-095] (1995, MVS)
6. Real Bout Garou Densetsu Special [Model NGM-223] (1997, MVS)
7. Real Bout Garou Densetsu 2 - The Newcomers [Model NGM-240] (1998, MVS)
8. Fatal Fury - Wild Ambition (1999, ARC)
9. Garou - Mark of the Wolves [Model NGM-253] (1999, MVS)
10. Fatal Fury First Contact [Model NEOP00111] (1999, NGPC)

- STAFF -

* Voice Actors :
Terry Bogard : Satoshi Hashimoto
Andy Bogard : Keiichi Nanba
Joe Higashi : Nobuyuki Hiyama
Mai Shiranui : Akoya Sogi
Geese Howard : Kong Kuwata
Sokaku Mochizuki, Ryuji Yamazaki : Koji Ishii
Bob Wilson, Hon-Fu : Toshiyuki Morikawa
Blue Mary : Harumi Ikoma
Franco Bash : B. J. Love
Jin Chonshu, Jin Chonrei : Kappei Yamaguchi

- PORTS -

* CONSOLES:
[JP] SNK Neo-Geo AES(Apr. 21, 1995; "Garou Densetsu 3 - Harukanaru Tatakai [Model NGH-069]")
[JP] SNK Neo-Geo CD (Apr. 28, 1995; "Garou Densetsu 3 - Harukanaru Tatakai [Model NGCD-069]")
[JP] Sega Saturn (june.28, 1996; "Garou Densetsu 3 - Harukanaru Tatakai [Model T-3102G]")
[JP] Sony PS2 (jul.20, 2006; "Garou Densetsu Battle Archives 1 [NeoGeo Online Collection Vol.5] [Model SLPS-25664]")
[US] Sony PS2 & [EU] (2006; "Fatal Fury Collection")
[JP] Sony PS2 (may.29, 2008; "Garou Densetsu Battle Archives 1 [NeoGeo Online Collection The Best] [Model SLPS-25863]")

* COMPUTERS:
PC [MS Windows 9x] [JP] (Sep. 19, 1996; Garou Densetsu 3 - Harukanaru Tatakai)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=820&o=2

$end

$saturn=fatfury3,fatfury3a,
$bio

Sega Saturn CD published 26 years ago:

Garou Densetsu 3 - Harukanaru Tatakai (c) 1996 SNK [Shin Nihon Kikaku].

- TECHNICAL -

[Model T-3102G]

- TRIVIA -

Garou Densetsu 3 for Saturn was released on June 28, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47788&o=2

$end

$ngpc=fatfury,fatfuryd,
$vgmplay=fatfury_ngpc,
$bio

SNK Neo-Geo Pocket Color cart. published 23 years ago:

Garou Densetsu First Contact (c) 1999 SNK.

- TECHNICAL -

[Model NEOP00110]

- TRIVIA -

Released on May 27, 1999 in Japan.

Export releases:
Known as "Fatal Fury First Contact [Model NEOP00111]" in USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47896&o=2

$end

$nes=garousp2,garousp1,garousp,
$bio

Nintendo Famicom cart. published 28 years ago:

饿狼伝说 Special (c) 1994 Ge De Industry Co.
(Garou Densetsu Special)

Pirate demake of the Super Famicom version. The graphics are taken from the original game and were downgraded.

- STAFF -

Developed by: Hummer Team

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84016&o=2

$end

$pcecd=garousp,
$vgmplay=garousp_pcecd,
$bio

NEC PC-Engine Arcade CD published 28 years ago:

Garou Densetsu Special (c) 1994 Hudson Soft.

The Mid-90s saw the explosion of fighting games and ultra popular titles such as Capcom's all time classic Street Fighter and SNK's popular Art of Fighting. Fatal Fury is one of those titles and was available for the ultimate console back then - the slick Neo-Geo. But yet, Hudson Soft converted a few of those SNK titles for the PC Engine and Arcade card system. Garou Densetsu Special offers some of the same features than its big brother, including the two fighting levels where the player can freely fight in the foreground or the background of the scene, adding a palpable amount of strategy to the game. Garou Densetsu Special offers an impressive list of fifteen fighters to choose from : Terry Bogard, Andy Bogard, Joe Higashi, Jubei Yamada, Big bear, Cheng Sinzan, Axel Hawk, Billy Kane, Laurence Blood, Tung Fu Rue, Duck King, Geese Howard, Wolfgang Krause, Ryo Sakazaki (from Art Of Fighting) Mai Shiranui and Kim Kap Hwan.

- TECHNICAL -

Game ID: HCD4067

- TRIVIA -

Garou Densetsu Special for PC-Engine was released in December 02, 1994 in Japan for 6900 Yen.

The last page of the game's documentation shows a special series of Japanese phone cards edited by Hudson Soft to commemorate the release of Garou Densetsu Special. The series counts fifteen cards - each one of them featuring a fighter from the game (serial numbers G-1 to G-15).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47726&o=2

$end

$x68k_flop=garousp,
$bio

Sharp X68000 Series 5.25in. disk. published 28 years ago:

Garou Densetsu Special (c) 1994 Magical Co.

- TECHNICAL -

GAME ID: MGX-5004
BARCODE: 4990951944033
MEDIA: FD x9

- TRIVIA -

Garou Densetsu Special for X6800 was released on July 28, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47722&o=2

$end

$neocd=fatfursp,
$bio

SNK Neo-Geo CD published 28 years ago:

Garou Densetsu Special (c) 1994 SNK [Shin Nihon Kikaku].

- TECHNICAL -

[Model NGCD-058]

- TRIVIA -

Garou Densetsu Special for Neo-Geo CD was released on September 09, 1994 in Japan.

Like most of the Neo-Geo CD conversions, no (or minor) differences can be seen from the original, the main interest was the lowest price of the game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47724&o=2

$end

$info=fatfursp,fatfurspa,
$neogeo=fatfursp,fatfurspa,
$vgmplay=fatfurysp,
$bio

SNK Neo-Geo MVS cart. published 29 years ago:

餓狼伝説スペシャル (c) 1993 SNK.
(Garou Densetsu Special)

Just as the name implies, this is a special edition of "Fatal Fury 2" filled with plenty of fun stuff. Features a few old familiar faces from the first game as newcomers; background with 2 battle planes; improved control and lots of secrets. Without a doubt, one of the better chapters in the series!

- TECHNICAL -

Runs on the SNK "Neo-Geo MVS" hardware.
Game ID: NGM-058

[SNK MVS Neo-Geo Controls]
2 players - 4 buttons per player.
[JOYSTICK] 8-way [A] Quick punch [B] Quick kick [C] Strong punch [D] Strong kick

- TRIVIA -

Garou Densetsu Special was released in September 1993 in Japan.

The title of this game translates from Japanese as 'Legend of Hungry Wolf Special'.

This game is known outside Japan as 'Fatal Fury Special'.

Things that changed in this particular game :
* The combo system has been improved, hit damage has been lessened & the game speed has been increased.
* Newcomers in the game are Duck King, Tung Fu Rue, Geese Howard & Ryo Sakazaki.

Is Kim Kaphwan trying to replace Superman? You'll see for yourself when you spot him flying in Big Bear's & Terry Bogard's stages!

Pony Canyon released a limited-edition soundtrack album for this game (Garou Densetsu Special - PCCB-00138) on 21/10/1993.

- UPDATES -

MVS (arcade) vs. Home (neo-geo) differences :
- Home : After the credits you will see all the characters grouped together and it will say to try a harder difficulty. If you beat it in the hardest difficulty it will say 'Perfect! It's a knockout, Superman!'.
- Home : If playing on the hardest difficulty and you fought Ryo Sakazaki, you will see all the characters moving around him in a circle while he, for some reason, is crying.

- TIPS AND TRICKS -

* Fight against Ryo Sakazaki : Beat the game without losing a single round (you can lose continues, but not rounds). You'll face against "Art of Fighting"'s main character Ryo Sakazaki as a powerful extra end boss!

* Beat the game without using a single continue and after the credits you will see every character performing a special move, their portraits and giving a quote.

- SERIES -

1. Garou Densetsu - Shukumei no Tatakai [Model NGM-033] (1991, MVS)
2. Garou Densetsu 2 - Arata-Naru Tatakai [Model NGM-047] (1992, MVS)
3. Garou Densetsu Special [Model NGM-058] (1993, MVS)
4. Garou Densetsu 3 - Harukanaru Tatakai [Model NGM-069] (1995, MVS)
5. Real Bout Garou Densetsu [Model NGM-095] (1995, MVS)
6. Real Bout Garou Densetsu Special [Model NGM-223] (1997, MVS)
7. Real Bout Garou Densetsu 2 - The Newcomers [Model NGM-240] (1998, MVS)
8. Fatal Fury - Wild Ambition (1999, ARC)
9. Garou - Mark of the Wolves [Model NGM-253] (1999, MVS)
10. Fatal Fury First Contact [Model NEOP00111] (1999, NGPC)

- STAFF -

Producer : Eikichi Kawasaki
Main Planner : Tsukamichi-2
Planners : Chinta, Deru-Deru
Main Object designer : Tsuzakingyo
Object designers : Higashi Pon (as Higashipon Mega), Tony J Oki, Lionhert 31, Heitarou
Demo sketch : Tsuka
Main Scroll & Demo : Somatoreeno
Scroll & Demo : Moriyan No. 16th
Main programmer : Yamatan (as Yamatan GT-X)
Programmers : Narutaki, EP82Boy., Speaker.R
Sound creators : Toshio Shimizm (as Shimizm), Yamapy-1, Jojoha Kitapy

* Voice Actors :
Terry Bogard : Satoshi Hashimoto
Andy Bogard : Jun Hashimoto
Joe Higashi : Katsuhisa Namase
Mai Shiranui : Akoya Sogi
Big Bear : Dango Takeda
Cheng Sinzan : Jun Hashimoto
Laurence Blood : Katsuhisa Namase
Axel Hawk : Michael Beard
Billy Kane : Katsuhisa Namase
Wolfgang Krauser : Michael Beard

- PORTS -

* CONSOLES:
[JP] SNK Neo-Geo AES (Dec. 22, 1993; "Garou Densetsu Special [Model NGH-058]")
[US] SNK Neo-Geo AES (Dec. 22, 1993; "Fatal Fury Special [Model NGH-058]")
[JP] Nintendo Super Famicom (jul.29, 1994; "Garou Densetsu Special [Model SHVC-3R]")
[JP] SNK Neo-Geo CD  (Sep. 09, 1994; "Garou Densetsu Special [Model NGCD-058]")
[US] SNK Neo-Geo CD  (Sep. 09, 1994; "Fatal Fury Special [Model NGCD-058E]")
[JP] Sega Game Gear (Nov. 25, 1994; "Garou Densetsu Special [Model T-103017]")
Sega Game Gear [US] & [EU] (1994; Fatal Fury Special)
NEC PC-Engine Super CD [JP] (Dec. 02, 1994; "Garou Densetsu Special [Model HCD4067]")
[JP] Sega Mega CD (Mar. 31, 1995; "Garou Densetsu Special [Model T-60214]")
[US] Sega CD (1995; "Fatal Fury Special [Model T-60165]")
Super NES [US] (Apr. ??, 1995, "Fatal Fury Special [Model SNS-3R]")
Super NES [EU] (1995, "Fatal Fury Special [Model SNS-P-3R]")
[JP] Sony PS2 (jul.20, 2006, "Garou Densetsu Battle Archives 1 [NeoGeo Online Collection Vol.5] [Model SLPS-25664]")
[US] Sony PS2 & [EU] ("Fatal Fury Collection")
Microsoft XBOX 360 [Xbox Live Arcade] [JP] (Sep. 05, 2007, Garou Densetsu Special)
Microsoft XBOX 360 [Xbox Live Arcade] [US] & [EU] (Sep. 05, 2007, Fatal Fury Special)
[JP] Sony PS2 (may.29, 2008, "Garou Densetsu Battle Archives 1 [NeoGeo Online Collection The Best] [Model SLPS-25863]")
Nintendo Wii [Virtual Console] [JP] (Nov. 04, 2009; Garou Densetsu Special)
Nintendo Wii [Virtual Console] [US] (Mar. 01, 2010; Fatal Fury Special)
Nintendo Wii [Virtual Console] [EU] (Mar. 26, 2010; Fatal Fury Special)

* COMPUTERS:
[JP] Sharp X68000 (jul.28, 1994; "Garou Densetsu Special [Model MGX-5004]")
FM Towns [JP] (Sep. 13, 1996)
PC (1997)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=821&o=2

$end

$snes=garousp,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Garou Densetsu Special (c) 1994 Takara Company, Limited.

They're back... and burning for revenge!

Hit the Streets fighting with an all-star lineup including Geese Howard, Tung Fu Rue and Duck King, more 3D attack moves than ever before, new special attacks for non-stop thrills and action, "Super Attacks" for inflicting maximum damage on opponents when your life gauge reaches critical and mind-blowing Dolby surround sound and stunning graphics.

32 megs of simultaneous two player action!

- TECHNICAL -

[Model SHVC-3R]

- TRIVIA -

Garou Densetsu Special for SFC was presented at the 1994 Tokyo Omocha Show in Japan. It was then released on July 29, 1994 in Japan.

- TIPS AND TRICKS -

Special guest appearance by Ryo Sakazaki - clear the game without a single loss to come face-to-face with the "Fighting Dragon" for the ultimate battle!

To fight as Ryo Sakazaki in any game mode, wait for the TAKARA screen to appear, then enter in one continuous motion Down, Down-Right, Right, Down-Right, Down, Down-Left, Left and X button. The logo at the title screen changes to blue to confirm correct code entry.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47723&o=2

$end

$gamegear=garousp,
$bio

Sega Game Gear cart. published 28 years ago:

Garou Densetsu Special (c) 1994 Takara Company, Limited.

- TECHNICAL -

[Model T-103017]

- TRIVIA -

Garou Densetsu Special for Game Gear was released on November 25, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47725&o=2

$end

$megacdj=garousp,
$bio

Sega Mega-CD published 27 years ago:

餓狼伝説スペシャル (c) 1995 JVC Musical Industries, Incorporated.
(Garou Densetsu Special)

- TECHNICAL -

Barcode: 4 988002 305971
Game ID: T-60214

- TRIVIA -

Garou Densetsu Special for MEGA-CD was released on March 31, 1995 in Japan.

- STAFF -

Funcom
Main Programmer: Anders Dybdahl
Tools and Realtime Animation Decruncher: Eivind Eklund, Eivind Hagen, Johan Köhler, Morten B Ofstad
Other Programming: Roar Flølo, Morten B Ofstad, Carl-Henrik Skårstedt
Graphic Artists: Joachim Barrum, Torkell Bernsen, Colin McMahon, Tommy Svensson
Music: Kim M. Jensen
Sound: Kim M. Jensen
Animation Editing: Vebjørn Strømmen
Producer: Trond W Larsen

JVC Musical Industries
Executive Producer: Makoto Orii
Producer: Yoji Takenaka
Game Testers: Akihiro Akaike, Julio C. Arreygue

JVC Victor Entertainment
Executive Producer: Harunobu Komori
Producer: Toshiyuki Nagai
Director: Kazuya Tominaga
Co‑Director: Gaku Sato
Assistant: Ryo Misawa

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47727&o=2

$end

$amigaocs_flop=garrison,
$bio

Commodore Amiga 500 disk. published 35 years ago:

Garrison (c) 1987 Rainbow Arts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74138&o=2

$end

$amigaocs_flop=garrisn2,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Garrison II (c) 1988 Rainbow Arts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74139&o=2

$end

$apple2_flop_clcracked=gamemakr,
$apple2_flop_misc=gamemaker,
$bio

Apple II 5.25 disk. published 37 years ago:

Garry Kitchen's GameMaker (c) 1985 Activision, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=159841&o=2

$end

$megadriv=sbtank,
$bio

Sega Genesis cart. published 30 years ago:

Garry Kitchen's Super Battletank - War in the Gulf (c) 1992 Absolute Entertainment, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57233&o=2

$end

$snes=sbtankua,sbtanku,
$bio

Nintendo Super NES cart. published 30 years ago:

Garry Kitchen's Super Battletank - War in the Gulf [Model SNS-SB-USA] (c) 1992 Absolute Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63038&o=2

$end

$snes=sbtank,
$bio

Nintendo Super NES cart. published 30 years ago:

Garry Kitchen's Super Battletank [Model SNSP-SB-EUR] (c) 1992 Absolute Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63037&o=2

$end

$info=garuka,
$bio

Arcade Video game published 34 years ago:

Garuka (c) 1988 Konami.

A shoot'em up / action game.

- TECHNICAL -

Game ID : GX890

Main CPU : HD6309 (@ 3 Mhz)
Sound CPU : Zilog Z80 (@ 3.579545 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), Konami K007232 (@ 3.579545 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Garuka was released in September 1988 in Japan. It is is known outside Japan as "Devastators".

The kanji reads 'Ga Ru Ka' which means 'Starve current calamity'.

The portrait of the hero in the titlescreen proves that he is clearly a parody of Sylvester Stallone in 'Rambo'.

King Records released a limited-edition soundtrack album for this game (Konami Game Music Collection Vol.0 - 276A-7708) on 21/07/1989.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=933&o=2

$end

$specpls3_flop=glatools,
$bio

Gary Lancaster Tools Collection (c) 19?? Lancaster, Gary

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264992&o=2

$end

$spectrum_cass=garylhota,
$bio

Gary Lineker's Hot Shot! (c) 198? Kixx

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219396&o=2

$end

$spectrum_cass=garylhot,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Gary Lineker's Hot-Shot! (c) 1988 Gremlin Graphics Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79064&o=2

$end

$cpc_cass=lineker,
$bio

Amstrad CPC cass. published 34 years ago:

Gary Lineker's Hot-Shot! (c) 1988 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96453&o=2

$end

$specpls3_flop=lineker,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

Gary Lineker's Hot-Shot! (c) 1988 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118639&o=2

$end

$cpc_flop=garyline06,garyline01,garyline,garyline07,garyline0a,garyline0d,garyline0e,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Gary Lineker's Hot-Shot! (c) 1988 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121155&o=2

$end

$amigaocs_flop=lineker,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Gary Lineker's Hot-Shot! (c) 1990 Gremlin Graphics Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74140&o=2

$end

$c64_cass=glhotshot,
$bio

Gary Lineker's Hot-Shot! (c) 19?? Kixx

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229542&o=2

$end

$specpls3_flop=linekskl,linekskla,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

Gary Lineker's Super Skills (c) 1988 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118640&o=2

$end

$cpc_flop=garyline08,garyline03,garyline02,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Gary Lineker's Super Skills (c) 1988 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121156&o=2

$end

$cpc_flop=garyline0c,garyline0b,garyline04,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Gary Lineker's Super Star Football (c) 1987 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121157&o=2

$end

$cpc_flop=garyline09,garyline05,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Gary Lineker's Super Star Soccer (c) 1987 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121158&o=2

$end

$specpls3_flop=lineksss,lineksssb,lineksssa,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

Gary Lineker's Super Star Soccer (c) 1988 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118641&o=2

$end

$spectrum_cass=garylstra,
$bio

Gary Lineker's Super Star Soccer (c) 198? Kixx

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219394&o=2

$end

$spectrum_cass=garylskl,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Gary Lineker's Superskills (c) 1988 Gremlin Graphics Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79065&o=2

$end

$cpc_cass=linekskl,
$bio

Amstrad CPC cass. published 34 years ago:

Gary Lineker's Superskills (c) 1988 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96455&o=2

$end

$spectrum_cass=garylskla,
$bio

Gary Lineker's Superskills (c) 198? Kixx

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219395&o=2

$end

$cpc_cass=linekssf,
$bio

Amstrad CPC cass. published 35 years ago:

Gary Lineker's Superstar Football (c) 1987 Gremlin Graphics Soft., Ltd.

French release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96456&o=2

$end

$spectrum_cass=garylstr,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Gary Lineker's Superstar Soccer (c) 1987 Gremlin Graphics Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79066&o=2

$end

$cpc_cass=lineksss,
$bio

Amstrad CPC cass. published 35 years ago:

Gary Lineker's Superstar Soccer (c) 1987 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96457&o=2

$end

$info=garyoret,
$bio

Arcade Video game published 35 years ago:

Garyo Retsuden (c) 1987 Data East.

Choose one of 3 characters and shoot at all advancing enemies. Collect items to increase your speed and firepower.

- TECHNICAL -

Main CPU : HD6309 (@ 3 Mhz)
Sound CPU : MOS Technology M6502 (@ 1.5 Mhz)
Sound Chips : YM2203 (@ 1.5 Mhz), YM3526 (@ 3 Mhz)

Screen orientation : Horizontal
Video resolution : 256 x 240 pixels
Screen refresh : 58.00 Hz
Palette colors : 1024

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Released in April 1987.

The title of this game translates from Japanese as 'Garyo's Biography'.

"Karnov", Data East's great hero, appears as your enemy for the first time in this game.

Polystar / Datam released a limited-edition soundtrack album for this game (Deco History Scene I : Data East Game Music Scene One - H25X-20008) on 25/09/1988.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=934&o=2

$end

$pc98=garyoudn,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Garyouden - Sangoku Seiha no Kei (c) 1994 Hokusho.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89551&o=2

$end

$pc98=garyuohh,garyuohha,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Garyuoh Hidensho (c) 1994 Softec.

- TRIVIA -

Released on January 28, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48509&o=2

$end

$msx2_flop=garyuou,garyuoua,
$bio

Garyuu Ou (c) 198? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101681&o=2

$end

$msx2_cart=garyuou,garyuoua,
$bio

MSX 2 cart. published 35 years ago:

牙龍王 (c) 1987 Xain Soft
(Garyuu Ou)

- TECHNICAL -

GAME ID: MXZS-12004

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51301&o=2

$end

$a2600=gashog,gashogf,gashoge,
$bio

Atari 2600 cart. published 39 years ago:

Gas Hog (c) 1983 Spectravideo.

You are in your vehicle which has terrible fuel efficiency. A real gas hog. You are trying to travel along but there is one or more ships above you that are trying to bomb you. To make things worse, there are holes in the road and other ships you need to shoot so as to not ram them.

As you go along, you can accelerate or decelerate to avoid being bombed but be careful because you might ram some ships near the ground. You can jump to avoid them or blast them for points. You will also see numbers along your way. Run into them to acquire their point value. Do not shoot them or their value will be deducted from you score.

As this is Gas Hog, you will soon run low on fuel. You must get below ground via the occasional holes, to grab a refuel marker. Do not stay below ground, however, as you travel in the wrong direction while there. You start with four lives and lose one if you are hit by a bomb or ship or run out of fuel.

- STAFF -

Developed by Sirius Software.

Programmer: Mark Turmell

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50531&o=2

$end

$spectrum_cass=timh161gascar,
$bio

Sinclair ZX Spectrum type-in published 34 years ago:

Gas-Car (c) 1988 Hobby Press [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=310056&o=2

$end

$to_flop=gasp,
$bio

Gasp (c) 19?? JMLJML

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107739&o=2

$end

$to7_cass=gasp8x8,
$bio

Gasp 8x8 (c) 198? Huet [Sylvain Huet]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108286&o=2

$end

$pc98=gsekigah,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Gassen Sekigahara (c) 1995 Artdink Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89552&o=2

$end

$cpc_flop=gastonya,
$bio

Amstrad CPC type-in published 35 years ago:

Gaston Y'A L'Telefon Qui Son (c) 1987 CPC

- TRIVIA -

Listed in the French magazine CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119904&o=2

$end

$apple2gs_flop_misc=thegate,
$bio

Apple IIGS disk. published 31 years ago:

Gate (c) 1991 Association Toolbox.

- STAFF -

By: Henrik Gudat, Joerg Kienzle, Yann Le Tensorer

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49770&o=2

$end

$apple2gs_flop_orig=gate,
$bio

Apple IIGS disk. published 30 years ago:

GATE (c) 1992 Seven Hills Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290793&o=2

$end

$mz700_cass=gcajj,
$bio

Gate Crasher and Jungle Jinks (c) 198? Knight's Computers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131790&o=2

$end

$psx=gatekeep,
$bio

Sony PlayStation CD published 24 years ago:

Gate Keepers (c) 1998 Kadokawa Shoten

- TECHNICAL -

GAME ID: SLPS-02246~7

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85200&o=2

$end

$info=gatedoom,gatedoom1,
$bio

Arcade Video game published 32 years ago:

Gate of Doom (c) 1990 Data East Corporation.

North American release. Game developed in Japan. See the original for more information; "Dark Seal".

- TRIVIA -

Gate of Doom was released in July 1990.

- SERIES -

1. Gate of Doom (1990)
2. Wizard Fire (1992)

- PORTS -

* CONSOLES:
[US] Nintendo Wii (feb.19, 2010) "Data East Arcade Classics [Model RVL-P-R26E]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=935&o=2

$end

$x1_flop=gatlabyr,
$bio

Sharp X1 5.25in. disk. published 35 years ago:

Gate of Labyrinth (c) 1987 Dempa Shinbunsha.

- TRIVIA -

Retail price: 5200 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85996&o=2

$end

$msx1_cart=gatelab,
$bio

MSX cart. published 35 years ago:

Gate of Labyrinth (c) 1987 Dempa.

- TECHNICAL -

GAME ID: DP-3912036

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77101&o=2

$end

$pcecd=gatethun,
$bio

NEC PC-Engine CD published 30 years ago:

??? ?? ???? (c) 1992 Hudson Soft.
(Gate of Thunder)

Gate of Thunder is an intense horizontal shooter by Red and published by Hudson Soft. The player takes the role of Hawk, a member of the police force and pilots the Hunting Dog, an advanced interceptor fighter. His perilous missions will take him through seven long and intense stages. The ship uses three main ungradable weapons that can be switched at anytime during the game as necessary. The Wild Cat, a secondary ship, appears from time to time during mission and drops off precious new weaponry such as secondary flying pods particularly handy to clean up the fighter's tail. Gate of Thunder features an intense metal soundtrack which certainly contributes to the game's popularity among fans of the genre.

- TECHNICAL -

Game ID: HCD2025

- TRIVIA -

Gate of Thunder was released on February 21, 1992 in Japan for 6800 Yen.

Reviews:
April 1992 - Consoles + N.8 (Page 60-61) [FR]: 95/100
April 1992 - Joypad N.7 (Page 132-134) [FR]: 96/100

- STAFF -

Developed by Red Entertainment.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58200&o=2

$end

$info=wwjgtin,
$bio

Arcade Video game published 38 years ago:

Gate-In! Wai Wai Jockey (c) 1984 Jaleco.

An early Horse Racing game.

- TECHNICAL -

Main CPU : MOS Technology M6502 (@ 2 Mhz)
Sound CPU : MOS Technology M6502 (@ 600 Khz)
Sound Chips : (2x) Texas Instruments SN76496 (@ 2 Mhz), DAC

Players : 2
Control : 4-way joystick
Buttons : 2

- TRIVIA -

Gate-In! Wai Wai Jockey was released in November 1984.

'Wai-Wai' is Japanese onomatopoeia for a cheering crowd.

- STAFF -

Developed by Casio.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=936&o=2

$end

$cpc_flop=gatecras02,gatecras,gatecras01,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Gatecrasher (c) 1986 Arnor, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128013&o=2

$end

$kc_cass=gatecr,
$bio

VEB Mikroelektronik KC cass. published 34 years ago:

Gatecrasher (c) 1988 VEB Mikroelektronik

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133736&o=2

$end

$bbc_cass=gatecras,
$bio

Gatecrasher  (c) 198? Quicksilva

- TECHNICAL -

GAME ID: QSC 0067

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51890&o=2

$end

$electron_cass=gatecras,
$bio

Gatecrasher [Model QSC 0068] (c) 198? Quicksilva [Grandslam Ent. div.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264946&o=2

$end

$spectrum_cass=gatecras,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Gatecrasher [Model QSC 0076] (c) 1984 Quicksilva

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79067&o=2

$end

$cpc_cass=gatecrsh,
$bio

Amstrad CPC cass. published 36 years ago:

Gatecrasher [Model SOFT 958] (c) 1986 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96458&o=2

$end

$spectrum_cass=gatesofg,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Gates of Garralon (c) 1984 Cox, Steven

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295306&o=2

$end

$lynx=gatezend,
$bio

Atari Lynx cart. published 33 years ago:

Gates of Zendocon (c) 1989 Atari Corp.

The droids of your old nemesis, the evil spider Zendocon, captured you. Zendocon itself sentenced you to wander its web of deadly universes. Zendocon's universes are connected by a web of transporter gates and alien bases.

Zendocon orders its droids to transport you to an alien base on the first of the 51 interconnected universes and to give you a starship. You must survive dangerous universes inhabited by hostile aliens while searching for transporter gates. When you find a transporter gate, fly through the gate into another universe.

You will find allies in Zendocon's universes. Aliens held as slaves by Zendocon's minions will help you if you can free them. They will follow your  ship, aiding you with strange weapons unlike you have ever encountered!

Will you survive Zendocon's challenge? You must survive! Your reward for success is the chance for sweet revenge - a duel to the death with the evil spider itself!

- TECHNICAL -

Model PA2023

- SCORING -

You earn 1 to 495 points when you destroy aliens, depending on the type of alien. 
You receive 100 points when you reach a new alien base in the easy levels or 10,000 points when you reach a new alien base in the hard levels.

- TIPS AND TRICKS -

* On the first level, the first transporter gate leads to easy levels, the second transporter leads to more difficult levels. 

* Shortest Route: At BASE, take the second gate. At RAZE, take the first. At TRYX, STYX, and YARB you have no choice. At BREX, you can equally go to ZEST, STAB or SEBB, so choose what you like best (if you choose ZEST, then take second gate at ZORT; if you choose STAB, then take second gate at BOXX). In all cases, you will end to BROT; from BROT to SNAX you have no choice; at SNAX take the first gate.

* Secret Bonus Level: At the beginning of level TRYX, turn on your shields and fly through the bottom of the floor. On the dividing portion with the tanks, there are sections that flicker red. Between the first square one and the next oval one is the spot you search for: fly about one ship's height above the bottom through the posts and under the stalactites. You can now enter the portal to the secret level!

- STAFF -

Programmer: Peter Engelbrite

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58820&o=2

$end

$cpc_flop=gatestoh,
$bio

Amstrad CPC 464 disk. published 17 years ago:

Gates to Hell (c) 2005 CEZ Games Studio

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124554&o=2

$end

$cdi=gateshea,
$bio

Phillips CD-i disc published 27 years ago:

Gateshead 1900 - A Guide to Tyneside 100 Years Ago (c) 1995 Xdra

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52964&o=2

$end

$c64_cart=apshai,
$bio

Commodore C64 cart. published 39 years ago:

Gateway to Apshai (c) 1983 Epyx, Inc.

- STAFF -

Developed by: The Connelley Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53587&o=2

$end

$coleco=apshai,
$bio

Colecovision cart. published 38 years ago:

Gateway to Apshai (c) 1984 Epyx, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53288&o=2

$end

$svi318_cass=apshai,
$bio

Spectravideo SV-318 cass. published 38 years ago:

Gateway to Apshai (c) 1984 Buggy Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265143&o=2

$end

$a800=apshai,
$bio

Atari 400/800 cart. published 39 years ago:

Gateway To Apshai (c) 1983 Epyx, Inc.

- TECHNICAL -

GAME ID: 614R

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86556&o=2

$end

$spectrum_cass=gatehell,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Gateway to Hell (c) 1987 Summit Software

- TECHNICAL -

GAME ID: SS 197

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79068&o=2

$end

$bbc_cass=gatkaros,
$bio

Acorn BBC Micro B cass. published 39 years ago:

Gateway to Karos (c) 1983 Acornsoft

- TECHNICAL -

GAME ID: SBG30
CASS ID: SBG30/C

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51891&o=2

$end

$spectrum_cass=gatesky,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Gateway to the Skies (c) 1983 Solarsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79069&o=2

$end

$apple2_flop_orig=gato,
$apple2_flop_clcracked=gato12,
$bio

Apple II 5.25 disk. published 37 years ago:

GATO (c) 1985 Spectrum HoloByte [Sphere Inc. div.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229267&o=2

$end

$a7800=gatop1,gatop2,gatop3,gatop4,gatop5,gatop6,gatop7,gatop8,
$bio

Atari 7800 cart. published 35 years ago:

GATO (c) 1987 Atari Corp.

- TECHNICAL -

Model CX7827

- TRIVIA -

1987 unreleased prototype found in 2001.

- STAFF -

Programmer: Jack Sandberg

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50138&o=2

$end

$xegs=gato,
$bio

Atari XE cart. published 35 years ago:

GATO (c) 1987 Atari Corp.

Submarine Simulation.

- TECHNICAL -

GAME ID: RX8090

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51240&o=2

$end

$info=gatsbee,
$bio

Arcade Video game published 38 years ago:

GATsBEe (c) 1984 Uchida.

- TECHNICAL -

Main CPU : (4x) Z80 (@ 3.072 Mhz)
Sound Chips : Namco 3-channel WSG, discrete circuitry

Screen orientation : Vertical
Video resolution : 224 x 288 pixels
Screen refresh : 60.61 Hz
Palette colors : 96

Players : 2
Control : 8-way joystick
Buttons : 1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=937&o=2

$end

$bbc_cass=gatwexp,
$bio

Acorn BBC/Electron cass. published 36 years ago:

Gatwick Express (c) 1986 Dee-Kay Systems.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145578&o=2

$end

$spectrum_cass=gatwicke,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Gatwick Express (c) 1988 Dee-Kay Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287585&o=2

$end

$x68k_flop=gaudi,
$bio

Sharp X68000 Series 5.25in. disk. published 33 years ago:

Gaudi - Barcelona no Kaze (c) 1989 Wolf Team.

- TECHNICAL -

BARCODE: 4988160680088

- TRIVIA -

Released on August 10, 1989 in Japan for a retail price of 9800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87724&o=2

$end

$pc8801_flop=gaudi,gaudia,
$bio

NEC PC-8801 Series disk. published 33 years ago:

Gaudi - Barcelona no Kaze (c) 1989 Wolf Team.

- TECHNICAL -

BARCODE: 4988160880082

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91916&o=2

$end

$msx2_flop=gaudi,gaudib,gaudia,
$vgmplay=gaudi_msx2,
$bio

MSX 2 disk. published 30 years ago:

Gaudi - Barcelona no Kaze (c) 1992 Wolf Team.

- TECHNICAL -

BARCODE: 4988160920085

- CONTRIBUTE -

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Arcade Video game published 37 years ago:

Gauntlet (c) 1985 Atari Games.

Gauntlet is a maze-based shoot-em-up for up to four players. Heavily influenced by classic fantasy conventions, players take on the role of either Thor the Warrior, Thyra the Valkyrie, Merlin the Wizard, or Questor the Elf and must play cooperatively as they explore and fight their way through the enemy-packed mazes. Competitive play is encouraged as players must fight for the limited amount of food, treasure, magic potions and power-up items that litter the dungeons. 

Each of Gauntlet's four characters have different strengths and weaknesses: Thyra has the strongest armour, Thor is best at hand-to-hand combat, Questor has the fastest speed and Merlin has the most powerful magic attacks. The object of the game is simply to survive as long as possible while exploring Gauntlet's mazes in search of treasure, food, magic potions and, ultimately, the exit that leads to the next dungeon. 

The potions - shown as blue bottles - that litter the levels offer either improved character abilities (such as 'speed' or 'extra shot power') or can be used as a 'smart bomb', destroying some or all of the on-screen monsters. Potions are also the only way to kill the game's 'Death' character that appears in many of the stages. Magic potions can be kept and used at the player's discretion by pressing 'Magic' button, although each potion can only be used once. 

The first seven mazes are always the same, but from level 8 onwards, players will find themselves on any one of over a hundred different mazes. If players survive for long enough, the mazes will be repeated in a different order. How long a player lasts depends upon the player's 'health' level. Health continually depletes as time progresses and further health is lost by contact with various monsters or their projectiles. Health can be replenished by consuming the food found in the mazes or by inserting more credits. The many treasure chests that litter the levels can be plundered for points, and collecting treasure increases a player's score multiplier when two or more players are playing the game.

- TECHNICAL -

Game ID : 136037

Main CPU : Motorola 68010 (@ 7.15909 Mhz), MOS Technology 6502 (@ 1.789772 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), POKEY (Pot Keyboard Integrated Circuit) (@ 1.789772 Mhz), Texas Instruments TMS5220 (@ 650.826 Khz)

Control per player (4): 8-way joystick
Buttons per player (4): 2

- TRIVIA -

Gauntlet was released in October 1985.

Gauntlet was originally going to be called 'Dungeons' and was inspired not only by TSR's tabletop RPG, 'Dungeons & Dragons', but also by another Atari game called 'Dandy'. Dandy's creator, Jack Palevich, tried fruitlessly to get his name added to the list of credits in Gauntlet. In lieu of public recognition, Atari Games Corp gave Pelvich a Gauntlet cabinet, and he in turn agreed not to sue Atari.

Two character names were changed before release. The Valkyrie was originally named 'Amazon' and the Warrior was 'Hulk'" The first character art was produced on January 1, 1984.

Gauntlet's revolutionary, non-linear game-play gave players multiple choices, as they were no longer forced into taking a linear route through the game. Like 'Dungeons & Dragons', Gauntlet players could choose their own path, searching for keys, treasures, food and transporters to take them to other levels. Unlike most other games at the time, the player didn't always have to fight; a simpler route through the dungeon could sometimes be found, or players could simply try to make a run for it.

In the early '80s, arcades were struggling. Manufacturers created more elaborate games that operators could charge more money for ($.50!), but players were resistant to the increase. The question at Atari was: How do we get extra earnings? The idea with Gauntlet was that with four players you earn four times as much with every play. It was a drop-in/drop-out design so if someone died they could immediately rejoin or someone new could step in -- there was no down time, so the quarters just kept coming. Another choice made specifically to increase the coin drop: there was no end to the game. Gauntlet would recycle levels by flipping them horizontally and vertically once the players had run through all of them. Gauntlet was a big success in 1985. But the marketing team at Atari was actually worried about the four-player cabinet. They weren't sure four strangers would want to play a game together and they also had concerns about the four separate coin shoots (which were known to break easily). Confident in his game, Ed Logg convinced the marketing team to just go with it.

Another Gauntlet milestone was in the game's use of sound effects. Synthesized human voices had been used sporadically in games in the early eighties and while it had proved, on most occasions, to be moderately successful, was still considered something of a novelty. Gauntlet, however, revolutionized the concept of in-game speech and added immeasurably to the game's superb atmosphere. The deep timbre of Gauntlet's very own 'Dungeon Master' would guide players through the levels, informing them that 'Elf needs food, badly', or that 'Wizard is about to die' and the always-good advice that is 'Remember, don't shoot food.'

Note: The game contains exactly 212 sounds (including digitized voices, effects and musics).

It was common practice to test a new arcade game at select locations before wide release. The operator was given the cabinet for free, but in exchange they couldn't promote it (as a precaution against competition) and they would share the coin drop numbers of it and all the other machines at the location so that Atari could evaluate the new game's success against current games. But when Ed Logg came by to check on Gauntlet during its field test, he found developers from SEGA snapping photos of the cabinet. Atari pulled it from that location and didn't work with the operator henceforth. A year after Gauntlet's release in 1985, SEGA released a four-player arcade game called "Quartet" (although it was side-scrolling). 

7,848 units were sold in the U.S. A few thousand more were sold in Japan and Europe. Even though Atari considered Gauntlet a success, earlier games like "Space Invaders" and "Ms. Pac-Man" sold hundreds of thousands of cabinets. One of Gauntlet's contemporaries from Atari, the excellent Temple of Doom game, sold just 2,800 copies. 

Note : There were 20 officially released versions (see Updates section for detailed info), including 6 '2-player' versions and various Spanish, German and Japanese versions. Counting 4-player English variants alone, there were 7 releases with various bug-fixes.

The default high score screen of "Cyberball 2072" features names of many Atari arcade games, including GAUNTLET.

Charles Nagle holds the official record for this game with 4,401,169 points on March 28, 2003.

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (That's Atari Music Vol.II : G.S.M. Atari Games 2 - PCCB-00070) on September 21, 1991.

- UPDATES -

Revision 1 (4-players)
* First world release.

Revision 2 (4-players)
* Added an option called 'Disable Speech?' in the operator menu.
* Fixed some texts in attract mode.

Revision 3 (4-players)
* German release only.

Revision 4 (4-players)
* World release.

Revision 5 (4-players)
* World release.

Revision 6 (4-players)
* German release only.
* Added 'All walls turn into exits' trick (see 'Tips And Tricks' section).
* Added ability to stop the attract mode with the fire button.

Revision 7 (4-players)
* World release.

Revision 8 (4-players)
* German release only.
* Added an option called 'Reduce Text?' in the operator menu.

Revision 9 (4-players)
* World release.

Revision 10 (4-players)
* German release only.

Revision 12 (4-players)
* Japanese release only.

Revision 13 (4-players)
* Japanese release only.

Revision 14 (4-players)
* World release.
* Sequence of boards may be different : After Level 8, either every other level may be skipped (Level 9 = Level 10, Level 10 = Level 12, etc.), or every two levels may be skipped (Level 9 = Level 11, Level 10 = Level 14, etc.), or boards may be played in their normal order. (It may depend on the route taken to Level 8.)

Revision 15 (4-players)
* Spanish release only.

Revision 1 (2-players)
* German release only.
* Based on the latest 4-players revision.

Revision 2 (2-players)
* Japanese release only.

Revision 3 (2-players)
* World release.

Revision 4 (2-players)
* German release only.

Revision 5 (2-players)
* Japanese release only.

Revision 6 (2-players)
* World release.

- TIPS AND TRICKS -

* Hints for Game Play : The following hints will help you use your health more effectively and score more points per coin :
1) Play cooperatively.
2) Allow the player with the best ability to use magic (usually Merlin the Wizard, unless one of the other players has acquired the magic potion for extra magic) to pick up the magic potions.
3) Save keys and potions and use them conservatively.
4) Pay attention to your marching order. Allow the players with the best fighting ability and armor (usually Thyra the Valkyrie and Thor the Warrior) to lead the way and fend off attacks.
5) Avoid contact with the ghosts : they take away your health very quickly and you cannot fight them hand-to-hand.

* If you remain motionless (or basically aimless) and stall off about 30 health, all of the doors will open. Everybody knows this, and the game even tells you about it. The game doesn't tell you that if you stall off about 200 health, all the walls will turn into exits! (work on Revision 6 and +) The game designers had to include this because there are some levels which require you to pick up a key before you exit. If you are already filled up with keys, and the doors are all gone, then it would be IMPOSSIBLE for you to exit, and you would starve to death. What they didn't anticipate, is that certain levels of the game which are really difficult, which would require you to take massive health losses to finish, become very simple if all the walls are exits. Or they can be effectively skipped altogether. Because the game has Monty-Hall levels with lots of food on them, you can use this cheat to only play levels which are a wash or increase your health dramatically, and cut your losses to 200 on all the really hard levels.

* The best character to play, in the LONG run, is Questor. His magic is just as good as Merlin's and his fight ability as good as Thor's. His ability to shoot through cracks in addition to all this (when he has the power potions) makes him the best. Thyra is the worst, although some people regard this as a challenge...

* To manipulate the point value of Death, shoot him. Death's point value takes the following progression : 1000-2000-1000-4000-1000-6000-1000-8000, and then back to start. His value keeps from the previous game.

* You can kill Death painlessly by teleporting on top of him.

* If a previous game ended beyond Level 8, Level 8 in the next game becomes the level that the previous game ended on. If you got a really good sequence of boards in a game and you want to repeat them, turn the machine off and on again after you've entered your high score.

- SERIES -

1. Gauntlet (1985, Arcade)
2. Gauntlet II (1986, Arcade) 
3. Gauntlet - The Deeper Dungeons (1987, Level pack for 8-bit computers) 
4. Gauntlet [Model NES-GL-USA] (1988, NES)
5. Gauntlet - The Third Encounter [Model PA2024] (1990, Lynx) 
6. Gauntlet III - The Final Quest (1991, Atari ST) 
7. Gauntlet 4 (1993, Mega Drive) 
8. Gauntlet Legends (1998, Arcade) 
9. Gauntlet Dark Legacy (2000, Arcade) 
10. Gauntlet Seven Sorrows (2006, PS2/XBOX)

- STAFF -

Designer / Programmer : Ed Logg (ED )
Game programmer : Bob Flanagan (BF )
Video graphics : Video graphics : Sam Comstock (SWC), Susan G. McBride (SGM), Alan Murphy, Will Noble, Dave Pettigrew (D F)
Engineer : Pat McCarthy (PMC)
Technician : Sae Oh (SMO), Cris Drobny (CAD)
Sound designers : Hal Canon (HAL), Earl Vickers (EAR)
Cabinet designer : Ken Hata (KEN)

- PORTS -

* CONSOLES: 
[EU] Sega Master System (1990) "Gauntlet [Model 25006]"
[US] Sony PlayStation (dec.31, 1997) "Arcade's Greatest Hits - The Atari Collection 2 [Model SLUS-00449]" 
[EU] Sony PlayStation (june.1998) "Arcade's Greatest Hits - The Atari Collection 2 [Model SLES-00712]" 
[US] Sega Dreamcast (nov.15, 2001) "Midway's Greatest Arcade Hits Vol. 2 [Model T-9714N]" 
[US] Sony PS2 (nov.18, 2003) "Midway Arcade Treasures [Model SLUS-20801]" 
[US] Microsoft XBOX (nov.24, 2003) "Midway Arcade Treasures" 
Nintendo GameCube [US] (dec.18, 2003) "Midway Arcade Treasures [Model DOL-GAKE-USA]" 
[EU] Microsoft XBOX (feb.6, 2004) "Midway Arcade Treasures" 
[EU] Sony PS2 (feb.6, 2004) "Midway Arcade Treasures [Model SLES-51927]" 
Microsoft XBOX 360 [XBLA] [US] (nov.22, 2005) [Retired in 2010]
Microsoft XBOX 360 [XBLA] [EU] (dec.2, 2005) [Retired in 2010]

Microsoft XBOX 360 [US] (nov.6, 2012) "Midway Arcade Origins" 
Sony PlayStation 3 [US] (nov.6, 2012) "Midway Arcade Origins [Model BLUS-31083]"
[EU] Microsoft XBOX 360 (nov.15, 2012) "Midway Arcade Origins" 
Sony PlayStation 3 [EU] (nov.15, 2012) "Midway Arcade Origins [Model BLES-01768]"

* HANDHELDS: 
[EU] Nintendo GBA (sept.16, 2005) "2 Games in One! Gauntlet + Rampart [Model AGB-B69P-EUR]" 
[US] Nintendo GBA (nov.3, 2005) "2 Games in One! Gauntlet + Rampart [Model AGB-B69E-USA]" 
[US] Sony PSP (dec.13, 2005) "Midway Arcade Treasures Extended Play [Model ULUS-10059]"
[EU] Sony PSP (feb.24, 2006) "Midway Arcade Treasures Extended Play [Model ULES-00180]" 
[US] [EU] [AU] Nintendo DS (Unreleased)

* COMPUTERS: 
BBC Micro [EU] (1984) 
Atari XL/XE [Cassette] [EU] (1985) 
Atari XL/XE [Disk] [US] (1985) 
Commodore C64 [Disc] [US] (1986) 
Commodore C64 [Tape] [EU] (1986) 
Tandy Color Computer [US] (1986) "Gantelet" 
[JP] MSX (1986) 
Atari ST [US] [EU] (1985) 
[EU] Amstrad CPC (1987) 
Apple IIGS [US] (1987) 
Amstrad CPC [Tape] [EU] (1987) "Les Tresors d'U.S.GOLD" 
Amstrad CPC [Disc] [EU] (1987) "Les Tresors d'U.S.GOLD" 
Commodore C64 [Tape] [EU] (1987) "Les Tresors d'U.S.GOLD" 
Commodore C64 [Disc] [EU] (1987) "Les Tresors d'U.S.GOLD" 
Sinclair ZX Spectrum [Tape] [EU] (1987) "Les Tresors d'U.S.GOLD" 
Sinclair ZX Spectrum +3 [Disc] [EU] (1987) "Les Tresors d'U.S.GOLD" 
Amstrad CPC [Tape] [EU] (1988) "Arcade Force Four" 
Amstrad CPC [Disc] [EU] (1988), "Arcade Force Four" 
Commodore C64 [Tape] [EU] (1988) "Arcade Force Four" 
Commodore C64 [Disc] [EU] (1988) "Arcade Force Four" 
Sinclair ZX Spectrum [Tape] [EU] (1988) "Arcade Force Four" 
[EU] Atari ST (1988) "Arcade Force Four" 
[EU] Amstrad CPC (198?) "El Lingote" 
[EU] Amstrad CPC (198?) "Gauntlet And Gauntlet II [Limited Edition]" 
[EU] Amstrad CPC (1988) "History In The Making" 
[EU] Sinclair ZX Spectrum (1988) "History In The Making" 
[EU] Commodore C64 (1988) "History In The Making" 
[EU] Amstrad CPC (1988) "Les Geants De L'Arcade" 
PC [MS-DOS] [US] (1988)
[EU] Amstrad CPC (1990) "Micro Club No.02" 
[US] PC [MS Windows, CD-ROM] (jan.1, 1999) "Arcade's Greatest Hits - The Atari Collection 2"
[US] PC [MS Windows, CD-ROM] (aug.27, 2004) "Midway Arcade Treasures" 
[EU] PC [MS Windows, CD-ROM] (nov.23, 2004) "Midway Arcade Treasures" 

* OTHERS:
LCD handheld game [US] (1988) by Tiger Electronics : contains 9 stages in your quest to find the long-lost Sacred Orb. There are 5 different worlds for your search through and battle evil demons : The Castle, The Dark Forest, The Lost Caverns, The Unseen, and Volcana.
Mobile Phones [US] (sept.8, 2004)

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Amstrad CPC cass. published 37 years ago:

Gauntlet (c) 1985 Micro Power

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Amstrad CPC 464 disk. published 37 years ago:

Gauntlet (c) 1985 Micro Power

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Arcade Video game published 36 years ago:

Gauntlet (c) 1986 NAMCO, Ltd.

Japanese release. game developed in the USA. See the original Atari version for more information.

- PORTS -

* Consoles :
[JP] Microsoft XBOX 360 [XBLA] (dec.10, 2005) [Retired in 2010]

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MSX cass. published 36 years ago:

Gauntlet (c) 1986 US Gold, Ltd. [Birmingham, UK]

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Apple II 5.25 disk. published 36 years ago:

Gauntlet (c) 1986 Mindscape, Inc.

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Amstrad CPC 464 disk. published 36 years ago:

Gauntlet (c) 1986 US Gold, Ltd. [Birmingham, England]

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Commodore C64 cass. published 36 years ago:

Gauntlet (c) 1986 US Gold, Ltd.

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Commodore C64 cass. published 36 years ago:

Gauntlet (c) 1986 Erbe Soft. [Spain]

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Sinclair ZX Spectrum cass. published 35 years ago:

Gauntlet (c) 1987 US Gold

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Sinclair ZX Spectrum+3 disk. published 35 years ago:

Gauntlet (c) 1987 US Gold, Ltd. [Birmingham, England]

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Apple IIGS disk. published 34 years ago:

Gauntlet (c) 1988 Mindscape, Incorporated.

Originally released as an Arcade video game in 1985 by Atari Games.

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Gauntlet (c) 198? Kixx

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Gauntlet (c) 198? Micro Power

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Gauntlet (c) 198? Kixx

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Gauntlet (c) 198? Erbe Soft.

Spanish release.

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Gauntlet (c) 19?? Kixx

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Gauntlet + The Deeper Dungeons (c) 198? US Gold, Ltd.

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Gauntlet + Xevious (c) 198? US Gold, Ltd. [Birmingham, England]

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Nintendo GBA cart. published 20 years ago:

Gauntlet - Dark Legacy [Model AGB-AYGE-USA] (c) 2002 Midway Home Ent.

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Amstrad CPC cass. published 35 years ago:

Gauntlet - The Deeper Dungeons (c) 1987 US Gold, Ltd.

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Amstrad CPC 464 disk. published 35 years ago:

Gauntlet - The Deeper Dungeons (c) 1987 US Gold, Ltd. [Birmingham, England]

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Commodore C64 cass. published 35 years ago:

Gauntlet - The Deeper Dungeons (c) 1987 US Gold, Ltd.

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Atari Lynx cart. published 32 years ago:

Gauntlet - The Third Encounter (c) 1990 Atari Corp.

Gauntlet is a 40 level fantasy quest game for one to four players.

The Power of Magic!
The old storyteller in the market square peers at you through rheumy eyes. You have spent days here at the fair, mesmerized by his tales of the haunted castle on a nearby mountain. The castle looms over your valley, ghostly spires rising through the mist. Tales of frightening beasts and enchanted potions, ghosts, ghouls and secret passageways have held you spellbound. But what fascinates you most of all is the story of the enchanted gem which fell from the stars one night to the base of the castle.

This happened many generations ago. Even at that time the castle was deserted. The Star Gem landed in an explosion of fire that illuminated the countryside for miles. And in the eerie light, loathsome creatures crept forth from the castle and transported the bright treasure into the foul depths of the towered fortress. All attempts to seek out the gem failed. The seekers were destroyed.

Your eyes closed, you shiver as you listen. Suddenly you jump, and your eyes open wide. A bony hand grasps your shoulder. You stare into the eyes of the old storyteller. 'You have courage', he rasps. "All the others edge away when I tell of the Star Gem, but not you. Do you have the courage to hear the reminder of the tale?" You nod silently. "The creatures in the castle gain magical strength from the Star Gem. Unless the gem is removed from the castle, the evil ones within will soon have the strength to venture forth and destroy our world."

The old storyteller releases your shoulder, picks up his rucksack, and turns away. He pauses on the edge of the market square and turns to face you. In his ancient eyes you see a challenge... and a plea. You must now take up the quest to rescue the Star Gem... and your world!

- TECHNICAL -

Model PA2024

- SCORING -

The following table list the number of points you receive for accomplishing tasks and destroying certain dungeon denizens.
Slimes: 0
Spider: 1
Ladybug: 4
Ghost: 10
Cactus: 15
Frog: 15
Monk: 15
Scorpion: 20
Land Shark: 40
Opening a Door: 100
Boulder: 255

- TIPS AND TRICKS -

* Level Skip: Begin a new game, but do not move your character from the starting position. Press OPTION 1 to skip to level 5 and repeat the trick to go to levels 10, 15 and 20.

- SERIES -

1. Gauntlet (1985, Arcade)
2. Gauntlet II (1986, Arcade) 
3. Gauntlet - The Deeper Dungeons (1987, Level pack for 8-bit computers) 
4. Gauntlet [Model NES-GL-USA] (1988, NES)
5. Gauntlet - The Third Encounter [Model PA2024] (1990, Lynx) 
6. Gauntlet III - The Final Quest (1991, Atari ST) 
7. Gauntlet 4 (1993, Mega Drive) 
8. Gauntlet Legends (1998, Arcade) 
9. Gauntlet Dark Legacy (2000, Arcade) 
10. Gauntlet Seven Sorrows (2006, PS2/XBOX)

- STAFF -

Programmer: Jon Leupp

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SGI MIPS IRIX soft. published 24 years ago:

Gauntlet 4.1 INTERNATIONAL for IRIX (c) 1998 Silicon Graphics, Inc.

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Gauntlet cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

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Arcade Video game published 22 years ago:

Gauntlet Dark Legacy (c) 2000 Midway Games, Incorporated.

Step into the world of of Gauntlet Dark Legacy and prepare for an adventure. Built on the strength of "Gauntlet Legends", Dark Legacy takes the action to a new dimension with new characters, new realms, new combos and improved graphics. Four new characters join forces with the original four Legends characters to explore and battle their way through eight realms of gameplay. The Mountain, Desert, Forest and Castle Realms have been updated to match the depth and complexity of the four new realms... Ice, Town, Sky and Dream. There is also a bonus Battlefield Realm. Multi-player gameplay has been enhanced by allowing two players to work together to activate special moves with new combos. In addition, Dark Legacy is full of secret codes and passwords that give special access to alternate characters and many other surprises (see 'Tips And Tricks' section for more information).

- TECHNICAL -

Midway Vegas hardware

Main CPU : R5000 (@ 200 Mhz)
Sound CPU : ADSP2104 (@ 16 Mhz)
Sound Chips : (2x) DMA-driven (@ 16 Mhz)

Players : 4
Control : 8-way Joystick
Buttons : 3

- TRIVIA -

Gauntlet Dark Legacy was released in March 2000 in USA and in June 2000 in Japan, even if the title screen says 1999 (development year).

- TIPS AND TRICKS -

* Play as Pojo The Chicken (From "Mace - The Dark Age") : enter EGG as initials and 911 as password.

* Play as Stick Jester : enter EGG as initials and 911 as password (this code can only be put in if you are playing the Blue side. You get a stick figure of a Jester).

* Play as Armored Warrior : enter RAT as initials and 333 as password (this code can only be put in if you are playing the Red side. You get an armored warrior with a rat's head).

* Play as Ice Dwarf : enter ICE as initials and 600 as password (this code can only be put in if you are playing the Red side. You get a big dwarf).

* Play as Big Headed Jester : enter PNK as initials and 666 as password (this code can only be put in if you are playing the Yellow side. You get a Jester with a HUGE head).

* Play as Cool Looking Knight : enter TAK as initials and 118 as password (this code can only be put in if you are playing the Red side. You get a REALLY cool looking Knight).

* Play as Scythe Wielding Valkyrie : enter TWN as initials and 300 as password (this code can only be put in if you are playing the Green side. You get a valkyrie with a scythe).

* Play as Interesting Looking Warrior : enter CAS as initials and 400 as password (this code can only be put in if you are playing the Blue side. You get an interesting looking warrior).

* Play as Evil Looking Wizard : enter GAM as initials and 666 as password (this code can only be put in if you are playing the Yellow side. You get a wizard who doesn't look happy).

* Play as Cool Looking Wizard : enter SKY as initials and 100 as password (this code can only be put in if you are playing the Green side. You get a wizard who looks pretty cool).

- SERIES -

1. Gauntlet (1985, Arcade)
2. Gauntlet II (1986, Arcade) 
3. Gauntlet - The Deeper Dungeons (1987, Level pack for 8-bit computers) 
4. Gauntlet [Model NES-GL-USA] (1988, NES)
5. Gauntlet - The Third Encounter [Model PA2024] (1990, Lynx) 
6. Gauntlet III - The Final Quest (1991, Atari ST) 
7. Gauntlet 4 (1993, Mega Drive) 
8. Gauntlet Legends (1998, Arcade) 
9. Gauntlet Dark Legacy (2000, Arcade) 
10. Gauntlet Seven Sorrows (2006, PS2/XBOX)

- STAFF -

Lead Programmer : Steven Bennetts
Art Director : Steve Caterson
Producer : Mike Hally
Lead 3D Artist : Don Livingston
3D Artist : Stig Asmussen, Rhizaldi Bugawan, Chris Sutton, Paul Haskins
Character Animation : Takeshi Hasegawa, Gustavo Rasche
Programmer : Nathan Pooley, Johnathan Hudgins, Lennard Fedderson, Tyler Voltier
Game Design : Mike Hally, KJ Holm
Music & Sound Design : Joe Lyford
Audio Programmer : Sean Gugler
Executive Producer : Dan Van Elderen
Producer : Kevin Potter
Associate Producer : Sean Wilson
Assistant Producer : Matthew Vella, Nico Bihary
Voice Actor : Douglas Lawrence, Lani Minella, Wally Fields, Tox Gunn, Patrice Crawford

- PORTS -

* CONSOLES:
Sony PlayStation 2 (2001)
Microsoft XBOX (2002)
Nintendo Game Boy Advance (2002)
Nintendo GameCube (2002)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3337&o=2

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$info=gaunt2,gaunt22pg,gaunt22p1,gaunt22p,gaunt2g,
$bio

Arcade Video game published 36 years ago:

Gauntlet II (c) 1986 Atari Games.

Gauntlet II is a direct sequel to the legendary maze-based fantasy themed shoot-em-up, released a year earlier. Atari chose not to tinker with the core game-play mechanic to any great degree, opting instead to enhance the already excellent multi-player action that had created such a stir upon the original game's release.

As with its prequel, up to four players once again take on the role of either 'Thor the Warrior', 'Thyra the Valkyrie', 'Merlin the Wizard', or 'Questor the Elf' and must play cooperatively as they explore and fight their way through the enemy-packed mazes, collecting potions, food and treasure as they searched for the exit that would lead them to the next dungeon.

Changes to the sequel included the ability for players to play whatever character they wanted, even if that character was already in play. Characters were now colour-coded and players would find themselves taking on the role of 'Blue Elf', 'Green Wizard', etc. New in-game speech was added to allow for the new player definitions.

Other changes included the ability to 'bounce' shots off walls - known as 'Reflective Shots' - providing the correct potion was picked up. As well as new potions, Gauntlet II also featured several new monsters. The most notorious of the new additions was the Fire-breathing Dragon that guards the exit to some dungeons. This powerful creature takes multiple hits to kill and defeating it would see the players rewarded with a permanent potion and a bag of treasure.

Another notable addition was the 'It' monster: any player who was tagged by the creature would suddenly find that all of that level's monsters would ONLY chase the tagged player, completely ignoring the presence of all other players. The only way to remove this curse was to tag another player, thus making them 'it'.

New level elements were also added to further increase variety. These included dungeons with entirely invisible walls, magical walls (which changed into monsters or items when hit), stun tiles (which stunned any player that walked on them) and exits that flashed between functioning and non-functioning.

- TECHNICAL -

Game ID : 136043

Main CPU : Motorola 68010 (@ 7.15909 Mhz), MOS Technology 6502 (@ 1.789772 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), POKEY (Pot Keyboard Integrated Circuit) (@ 1.789772 Mhz), Texas Instruments TMS5220 (@ 650.826 Khz)

Players : 4
Control : 8-way joystick
Buttons : 2

- TRIVIA -

The original "Gauntlet" was released in October 1985, with the Gauntlet II conversion kits coming out nearly a year later, in August 1986. A lot of the original "Gauntlet" machines of the time were switched over to Gauntlet II cabinets. They tended to stay as Gauntlet II for some time, due to the relative scarcity of kits that would convert a "Gauntlet" cabinet to that of its sequel. The proper kits were uncommon until the late eighties, by which time four-player games were taking off in a big way.

Only 209 dedicated units were produced. The selling price was $2,295.
3,250 '4-Player kits' were produced. Selling price: $595
Only 61 '2-Player kits' were produced. Selling price: $395

Competition : Atari held a promotional competition to coincide with "Gauntlet II's" initial launch. If players followed the instructions the game gives before entering a secret room (the machine provides clues on how to enter the secret rooms whenever a hidden wall is shot away on any level), the player is greeted with a screen explaining that they had been awarded extra points and inviting the player to enter his or her name.
A six-digit code would then be given which the player could put onto a competition entry form. The first 500 entries drawn won Gauntlet II T-shirts, plus a chance of winning a $5000 savings bond. Machines can also be set (via dip switches) to suppress this screen, in which case players would get a screen saying '5000 points x coins = xxx' after doing the secret room. The contest ended in 1986.

Note : the game contains exactly 205 sounds! (including digitized voices, effects and musics), less than the first Gauntlet.

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (That's Atari Music Vol.II : G.S.M. Atari Games 2 - PCCB-00070) on September 21, 1991.

- SCORING -

Key : 100 points.
Treasure : 100 - 500 points.
Each type of monster has a set score value.
Each generator is worth twice as many points as its associated monster.
Death : up to 6,000 points.

- TIPS AND TRICKS -

* Secret Rooms : to get to a secret room, perform a secret trick on a level. Some of the secret tricks are :
1) Teleporting into the exit.
2) Pushing a movable wall into the exit
3) Keeping all the super shots
4) Not using invulnerability (this is almost always a good idea anyway)
5) Not touching a fake exit
6) Teleporting on top of Death and/or acid blobs
7) Not taking ANYTHING (the tick trick comes in handy here)

* The hints it gives to the secret room don't necessarily apply to your current level, just as on "Gauntlet". The secret trick usually doesn't work, but it is always same for any given board. You're allowed one secret trick for every 15 levels or so.

* You can kill the acid blobs! Just drop 2 potions in quick succession. This works regardless of your magic ability. It also puts the dragon back to sleep momentarily (You can also kill them with a teleporter...if there's a teleporter handy, that is).

* The '?' foods are NOT random. Grab a '?' food on health mod 20 = 7 (i.e. 27, 47, 67, etc). You'll get 200 health.

* Couple of strategy notes :
1) Reflective shots make the dragon easier
2) Invulnerability makes him very easy
3) Remember that when generators aren't on the screen, they don't generate monsters.
4) If you are playing two+ player you can kill almost all dragons with one player diverting his attention, or using an indirect attack. For example : you can find shootable walls or just stand in the right spot askew from the dragon. He will try to flame instead of fire-ball. If done correctly, you will be standing a wall away from him. Then your partner can go around and shoot flame head while the dragon is flaming away.

* If a previous game ended beyond Level 6, Level 6 in the next game becomes the level that the previous game ended on. If you got a really good sequence of boards in a game and you want to repeat them, turn the machine off and on again after you've entered your high score.

- SERIES -

1. Gauntlet (1985, Arcade)
2. Gauntlet II (1986, Arcade) 
3. Gauntlet - The Deeper Dungeons (1987, Level pack for 8-bit computers) 
4. Gauntlet [Model NES-GL-USA] (1988, NES)
5. Gauntlet - The Third Encounter [Model PA2024] (1990, Lynx) 
6. Gauntlet III - The Final Quest (1991, Atari ST) 
7. Gauntlet 4 (1993, Mega Drive) 
8. Gauntlet Legends (1998, Arcade) 
9. Gauntlet Dark Legacy (2000, Arcade) 
10. Gauntlet Seven Sorrows (2006, PS2/XBOX)

- STAFF -

Designer / Programmer : Ed Logg
Game programmer : Bob Flanagan
Video graphics : Sam Comstock, Susan G. McBride, Alan Murphy, Will Noble
Engineer : Pat McCarthy
Technician : Cris Drobny
Sound designers : Hal Canon, Brad Fuller, Earl Vickers
Cabinet designers : Ken Hata

- PORTS -

* CONSOLES:
[US] Nintendo NES (sept.1990) "Gauntlet II [Model NES-2U-USA]" 
[EU] Nintendo NES (apr.25, 1991) "Gauntlet II [Model NES-2U]" 
Sony PlayStation 2 [AU] (2004) "Midway Arcade Treasures 2" 
[US] Microsoft XBOX (oct.11, 2004) "Midway Arcade Treasures 2 [Model MWO-3201W]" 
Nintendo GameCube [US] (oct.11, 2004) "Midway Arcade Treasures 2 [Model DOL-GAYE-USA]" 
[US] Sony PS2 (oct.11, 2004) "Midway Arcade Treasures 2 [Model SLUS-20997]" 
[EU] Microsoft XBOX (oct.29, 2004) "Midway Arcade Treasures 2" 
[EU] Sony PS2 (oct.29, 2004) "Midway Arcade Treasures 2 [Model SLES-52844]"
Sony PlayStation 3 [PSN] [US] (may.3, 2007) 
Sony PlayStation 3 [PSN] [EU] (june.29, 2007)
Microsoft XBOX 360 [US] (nov.6, 2012) "Midway Arcade Origins" 
Sony PlayStation 3 [US] (nov.6, 2012) "Midway Arcade Origins [Model BLUS-31083]"
[EU] Microsoft XBOX 360 (nov.15, 2012) "Midway Arcade Origins" 
Sony PlayStation 3 [EU] (nov.15, 2012) "Midway Arcade Origins [Model BLES-01768]"

* HANDHELDS: 
[EU] Nintendo Game Boy (1991) "Gauntlet II [Model DMG-G2-NOE]" 
[US] Nintendo Game Boy (sept.1991) "Gauntlet II [Model DMG-G2-USA]" 

* COMPUTERS:
Tandy Color Computer [US] (1986) "Gantelet II" 
[EU] Amstrad CPC (1987)
[US] Commodore C64 [EU] (1987)
PC [MS-DOS] [US] (1987)
[EU] Sinclair ZX Spectrum (1988)
Atari ST [US] (1989)
Commodore Amiga [US] (1989)
[US] PC [MS Windows, CD-ROM] (feb.17, 2006) "Midway Arcade Treasures Deluxe Edition"
[EU] PC [MS Windows, CD-ROM] (mar.17, 2006) "Midway Arcade Treasures Deluxe Edition" by Zoo Digital Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=939&o=2

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$cpc_cass=gauntlt2,
$bio

Amstrad CPC cass. published 36 years ago:

Gauntlet II (c) 1986 US Gold, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96465&o=2

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$bio

Amstrad CPC 464 disk. published 36 years ago:

Gauntlet II (c) 1986 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120510&o=2

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$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Gauntlet II (c) 1988 US Gold

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79071&o=2

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Sinclair ZX Spectrum+3 disk. published 34 years ago:

Gauntlet II (c) 1988 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118682&o=2

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Commodore Amiga 500 disk. published 33 years ago:

Gauntlet II (c) 1989 US Gold

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74142&o=2

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Gauntlet II (c) 198? Erbe Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219130&o=2

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Gauntlet II (c) 198? Kixx

- CONTRIBUTE -

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Nintendo Game Boy Cart. published 31 years ago:

Gauntlet II (c) 1991 Mindscape, Incorporated.

- TECHNICAL -

Model DMG-G2-USA

- TRIVIA -

Gauntlet II for Game Boy was released in September 1991 in North America.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66043&o=2

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Nintendo NES cart. published 32 years ago:

Gauntlet II (c) 1990 Tengen.

The arcade megahit comes to the NES! Experience all the genuine arcade action, including the original digitized sound and spellbinding graphics. And experience every one of the over 100 arcade mazes complete with all the sorcerous secret rooms, traps, monster generators, transporters, force fields, and villains - it's all straight from the arcades, and it's all here.

- TECHNICAL -

GAME ID: NES-2U-USA

- TRIVIA -

Gauntlet II was released in September 1990 in North America.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57555&o=2

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Nintendo NES cart. published 32 years ago:

Gauntlet II (c) 1990 Tengen.

- TECHNICAL -

[Model NES-2U]

- TRIVIA -

Even if the title screen says 1990, Gauntlet II was released on April 25, 1991 in Europe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55169&o=2

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Gauntlet III (c) 198? Erbe Soft.

Spanish release.

- CONTRIBUTE -

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Sinclair ZX Spectrum cass. published 35 years ago:

Gauntlet III - The Final Quest (c) 1987 US Gold

- CONTRIBUTE -

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Commodore Amiga 500 disk. published 31 years ago:

Gauntlet III - The Final Quest (c) 1991 US Gold

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Amstrad CPC cass. published 31 years ago:

Gauntlet III - The Final Quest (c) 1991 US Gold, Ltd.

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Amstrad CPC 464 disk. published 31 years ago:

Gauntlet III - The Final Quest (c) 1991 US Gold, Ltd. [Birmingham, England]

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Sinclair ZX Spectrum+3 disk. published 31 years ago:

Gauntlet III - The Final Quest (c) 1991 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147542&o=2

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Amstrad CPC 464 disk. published 31 years ago:

Gauntlet III (c) 1991 Erbe Soft.

- TECHNICAL -

GAME ID: AMD 1144

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120508&o=2

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$megadriv=gauntlt4,gauntlt4a,
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$bio

Sega Genesis cart. published 29 years ago:

Gauntlet IV (c) 1993 Tengen, Incorporated.

- TECHNICAL -

GAME ID: T-48216

- TRIVIA -

Export releases:
[JP] "Gauntlet [Model T-48123]".
[EU] "Gauntlet IV [Model T-48216-50]"

- SERIES -

1. Gauntlet (1985, Arcade)
2. Gauntlet II (1986, Arcade) 
3. Gauntlet - The Deeper Dungeons (1987, Level pack for 8-bit computers) 
4. Gauntlet [Model NES-GL-USA] (1988, NES)
5. Gauntlet - The Third Encounter [Model PA2024] (1990, Lynx) 
6. Gauntlet III - The Final Quest (1991, Atari ST) 
7. Gauntlet 4 (1993, Mega Drive) 
8. Gauntlet Legends (1998, Arcade) 
9. Gauntlet Dark Legacy (2000, Arcade) 
10. Gauntlet Seven Sorrows (2006, PS2/XBOX)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57556&o=2

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$info=gauntleg,gauntleg12,
$bio

Arcade Video game published 24 years ago:

Gauntlet Legends (c) 1998 Atari Games Corp.

Gauntlet Legends is a fantasy-themed scrolling, maze-based shoot-em-up for up to four players and is the sequel to 1985's "Gauntlet" and 1986's "Gauntlet II". In ages past, a corrupt mage named Garm used a set of thirteen Runestones to summon a powerful demon called Skorne. However, Skorne crushed Garm and imprisoned his soul in the Underworld. Skorne, fearing the power of the Runestones, scattered them throughout the four realms, so that they could never be used against him.

Players must fight their way through four realms and defeat the powerful guardian that awaits at the end of each. Defeated guardians release a key, with all four needed to access the desecrated temple and banish Skorne to the Underworld. While travelling through each realm, the heroes must also collect the Thirteen scattered Runestones. Only with all thirteen stones can the heroes pursue Skorne to the Underworld in order to finally destroy him. 

Gauntlet Legends introduced the ability to level-up the player-characters to the "Gauntlet" series. Slaying enemies and acquiring treasure, similar to the character progression methods used in many role-playing video games, earns valuable character upgrades. The four primary attributes are:

* Strength - Determines damage dealt by physical attacks.
* Speed - Determines character movement and attack rates.
* Armour - Determines amount of damage character takes from enemy attacks.
* Magic - Determines the range and effectiveness of magic potion attacks

Attributes increase with each level attained. Increases can also be purchased from the Items menu using gold acquired during gameplay. The stock fantasy characters from the original "Gauntlet" return for the sequel and as before, each possesses a primary skill:

* Warrior/Minotaur - Strength
* Wizard/Jackal/Sumner - Magic
* Archer/Tigress - Speed
* Valkyrie/Falconess - Armor

Character progression is saved via a password system; a player can progress all four characters to a maximum level of 99, and each of their attributes to a maximum of 999.

- TECHNICAL -

Runs on the "Atari Vegas" hardware.

Players : 4
Control : 8-way Joystick
Buttons : 3

- TRIVIA -

Released in October 1998.

Jeff Shears worked as a Senior Artist on this game for over 9 months. Like a number of people who worked on the game, Jeff was left off the final in-game credits.

A Gauntlet Legends unit appears in the sitcom 'Two and a Half Men'; Season 5, Episode 2 (People Who Love Peepholes).

- TIPS AND TRICKS -

* Alternate characters : Get a character to level 10. Then, hold Turbo while selecting your character to gain a more powerful version ('Jackal' instead of Wizard, 'Minotaur' instead of Warrior, 'Falconess' instead of Valkyrie, 'Tigress' instead of Archer).

* Passwords :
Play as a level 55 Wizard - Enter LBE as initials and 222 as password.
Play as a level 99 Valkyrie - Enter COP as initials and 012 as password.
Play as a Level 99 Warrior - Enter JOE as initials and 123 as password.
Play as a Level 99 Wizard - Enter MO_ as initials and 000 as password.
Play as Pojo the Chicken (from "Mace - The Dark Age") - Enter EGG as initials and 911 as password	
Nude Valkyrie - Have player two enter NUD as initials and 069 as password (ONLY works on the Blue Valkyrie).

* Level Benefits : In Gauntlet, there are various rewards for gaining levels. Here they are, in order...
Level 10 : Gain access to secret character (Hold turbo while selecting), get better weapon
Level 25 : Gain Familiar (Little pet at your shoulder)
Level 50 : Gain best possible weapon
Level 75 : Gain Auto-Aiming Familiar
Level 99 : Permanent Growth (Character can not be knocked down by a Golem's attack)

* Get a Bird/Dragon Familiar : To get a Bird/Dragon Familiar,(it varies on which of the 8 characters you are using) get up to level 25 and you will get a bird/dragon companion. When you attack, your bird/dragon also attacks.

* Another Familiar : To get a more powerful, permanent familiar after you reach level 25, get your character to level 75. Your familiar will be replaced by another familiar, the most powerful one you can get for your character. Your familiar attacks by shooting a small, but strong ball of energy when you attack.

* Punch Through Walls : If there are Golems on the other side of a wall, walk up to it and hit FIGHT and you can kill the Golem without getting hurt.

* Drain Death : When you get an Anti-Death item, use it to gain health points by draining death. All you have to do once you have the item is to find death and run into him.

* Drain Multiple Deaths : Once you get an Anti-Death power-up, you can take 100 life away from a Death. the trick is to take as much away from one Death without taking 100. You will still have the power-up, and you can get life this way until it wears off.

* Extended Invulnerability : In any level where there is a silver invulnerability you can use this cheat. Buy a Gold invulnerability before starting the level. It's recommended to buy 2 because it will last longer but it can be done with one. Go through the level and grab the silver invulnerability while you still have the gold one. Now quickly exit the level.
In the shop buy another gold invulnerability. When you enter the next level you will have the gold, but when it wears off you will have the silver from the last level!
WARNING! This code WILL NOT WORK if the silver invulnerability is wearing off before you exit the level.

* Rune Stone Locations : Each stage has 3 Rune Stones which are to be found, so that the game can be completed properly. Below are the locations of the 3 Rune Stones for each realm.

MOUNTAIN REALM. Difficulty : Easy
1st Rune Stone can be found on the peak, after climbing a few hills. You will come to a part where there are 2 generators, and in between them is a statue. Destroy the statue to uncover the Rune.
The 2nd stone can be found in the cliffs. Ignore the first EXIT that you come across. Instead continue along the path above the EXIT, breaking the wall, fighting the Golem, continuing along the path until you come across 2 bridges, and take the top bridge. Once across, hit the wall at the end of the bridge to uncover the Rune.
The 3rd is in the cavern. Ignore the first EXIT once again. When you're getting near the second EXIT, you will be at a T - Junction. Going right leads to the second EXIT and 2 Golems. Going left, fighting all the enemies, and then going to the wall at the far left and hitting it will uncover the final Rune for this realm.

CASTLE REALM. Difficulty : Medium
The 1st Rune Stone is in the dungeon. You should notice the Rune as soon as you start the level in a cage, but you have to get it down, somehow. Down the stairs, go south, cross the log bridge, and onto a kind of island place, fight the Golem. Press the trap release switch, located to the east. If you walk around and step on the FAR LEFT of the big leaf, that will lower the runestone enabling it to be grabbed.
The 2nd will be found in the armory. From the start, go right, down the stairs, pass the blades (notice red barrel and rat mound after blades), then go down and press the switch - you will notice walls come down and a Golem come to life, defeat the Golem and go to the wall under stairs, hit it to uncover the Rune.
The 3rd final rune stone for this level is in the treasury. Get to the room with a throne in it. From there go down the stairs and to the right(towards top of screen), keep walking until you come a room that has a box type thing in it. Destroy the box type thing to uncover the Rune.

FOREST REALM. Difficulty : Medium
The 1st rune is in roots. After the elevator, proceed up and to the left, you will come across a Golem, destroy it. You will come across a big tree stump in the middle of the screen, hit the tree stump a few times to break the outer wall, and it will reveal the Rune.
The 2nd is in the tree (2 PLAYERS NEEDED!) After coming across Death inside a barrel, proceed right, you will come across a switch that reveals a bridge, as soon as you try cross it, it disappears, that is why 2 players are needed. Based on the fact you had 2 players, you will come across a tree that has a circular cut. Inside the cut-out area will be another switch, activate it, then walk to the right, across the BIG green leaf, across the path. You will notice a branch that rises to the right. It will have a platform on it, which has the Rune on it.
The 3rd rune is in branches. After getting to the stump path (The path made of cut trees), you will continue onwards, until you come across a stump by itself, continue up to the right, until you come across a wall guarded by two archers, destroy them, the destroy the wall behind them to uncover the Rune.

DESERT REALM. Difficulty : Hard
The 1st Rune stone is in the ruins. Proceed down the stairs from the first EXIT, and you will now be in water. Go to the left and down until you come across a door, open it, and walk to the jutted edge of the walkway, and the Rune will come up, grab it.
The 2nd Rune Stone is in the temple. Proceed to the screen that has a statue in the middle that is lit by light beams from four corners. The light comes from four places around the edge of the screen. To stop the light step on the 4 large blue switches located around the screen, once this is done, the statue will be replaced by the Rune, grab it.
The last rune in the pyramid is a tricky one. Proceed to the first fighting screen after coming down the first platform. Go to the upper left corner of the screen. There is a slanted slope with sand on the bottom of it, walk up it and open both doors. Then you will see a switch and a yellow potion on a brick. Hit the switch and the potion will move up. Now come down and WALK ALL THE WAY AROUND the catwalk, walk down the slope when the catwalk ends, and then down the slope after that. You should now see a fence with a treasure chest, an archer and a switch behind it. Walk down towards the bottom of the screen, you will see a switch and enemy generators. Hit the switch and go back to where you saw the fence, it should have dropped. Go hit the switch. Walk down the left side, you should walk through a gate under a passageway. Continue down the left side. Kill enemies, but careful Death is in the middle of the room. When you reach the bottom left of the screen, there should be spikes from the ground, then a key, a slope, a yellow potion, a slope and then a platform with enemies to fight. The Rune will be located behind a wall near spikes on the far left of this platform.

* Defeating the Chimera : In the castle level, before you go to the boss, Chimera, buy 'reflective shield' in the shop. When level starts, run up the stairs and wake up the Chimera, and stand far enough back so that it can't breathe fire on you. Keep firing at it and it kills itself.

- SERIES -

1. Gauntlet (1985, Arcade)
2. Gauntlet II (1986, Arcade) 
3. Gauntlet - The Deeper Dungeons (1987, Level pack for 8-bit computers) 
4. Gauntlet [Model NES-GL-USA] (1988, NES)
5. Gauntlet - The Third Encounter [Model PA2024] (1990, Lynx) 
6. Gauntlet III - The Final Quest (1991, Atari ST) 
7. Gauntlet 4 (1993, Mega Drive) 
8. Gauntlet Legends (1998, Arcade) 
9. Gauntlet Dark Legacy (2000, Arcade) 
10. Gauntlet Seven Sorrows (2006, PS2/XBOX)

- STAFF -

Lead programmer : Steven Bennetts
Programmers : Jun Amanai, Nathan Pooley (Acorn)
Art director : Steve Caterson (Scat)
Lead 3D artist : Don Livingston
3D artists : Terry Lloyd, Chris Sutton, Rhizaldi Bugawan, Kenneth Tan
3D animation : Takeshi Hasegawa
2D graphics : Rhizaldi Bugawan, Chris Sutton
Producer : Mike Hally
Executive producer : Mark Stephen Pierce
Music & sound design : John Paul
Technician : Dennis Nale
Additional programming : Bruce Rogers, Dave Shepperd, Mike Albaugh, Jack Miller
Marketing : Derryl DePriest, Mary Fujihara, Ray Bersabe, Randall Ng, Jackie Sherman, Richard Peltier
Sales staff : Mike Taylor, Elaine Shirley, Tom Keil, Masao Ohata, Alex Donnelly, Hiroko Koike
Hardware design : Steve Correll, Andrew Dyer, Ross Shaffer, Mike Place
Hardware support : Pete Mokris, Steve Norris, Gregg Piotrowski, Ray Gay, Betty Purcell, Jeff Peters
Cabinet design : Dave Cook
Harness design : Stevie Landaverde
Regulator testing : Rick Meyette
Prototype assembly : Mark Hoendervoogt, Tram Vu, Patrick Hubbell
Documentation control : Evelyn Perez
Motion capture technician : Greg Allen
Additional cleanup : Chris Thornton
Motion capture models : Loren Bryant, Rhizaldi Bugawan, Steve Caterson, Pele Gaoteote, Randall Ng, Nathan Pooley (Acorn), Karin Roettgering, Felix Robinos, Stephanie Serna, Chris Sutton, Kenneth Tan
Coin face model : Mark Stephen Pierce
High res. models : Viewpoint Data Labs
Full Motion Video : Mondo Media
Additional music : Michael Henry
Voice talent : Douglas Lawrence, Laura Amat, Ron Seawright, Patrice Crawford, Tox Gunn, Joe Lyford
Troubadours : Joe Lyford, Mickael Henry, Don Diekneite

- PORTS -

* CONSOLES:
Nintendo 64 (1999)
Sega Dreamcast (2000)
Sony PlayStation (2000)
Nintendo Game Boy Color (2000)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3336&o=2

$end

$n64=gauntleg,gauntlegu,
$bio

Nintendo 64 cart. published 23 years ago:

Gauntlet Legends (c) 1999 Midway Home Entertainment

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57719&o=2

$end

$n64=gauntlegj,
$bio

Nintendo 64 cart. published 22 years ago:

Gauntlet Legends [Model NUS-NGDJ] (c) 2000 Epoch Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57720&o=2

$end

$psx=gauntleg,
$bio

Sony PlayStation CD published 22 years ago:

Gauntlet Legends (c) 2000 Midway Home Ent.

- TECHNICAL -

GAME ID: SLUS-00624

- TRIVIA -

The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111245&o=2

$end

$dc=gauntlege,
$bio

Sega Dreamcast GD published 22 years ago:

Gauntlet Legends [Model T-9707D-51] (c) 2000 Midway Home Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135489&o=2

$end

$dc=gauntleg,
$bio

Sega Dreamcast GD published 22 years ago:

Gauntlet Legends [Model T-9710N] (c) 2000 Midway Home Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135490&o=2

$end

$spectrum_cass=gmeldir,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Gauntlet of Meldir (c) 1990 Hunt, Sheila

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289802&o=2

$end

$sms=gauntlet,
$vgmplay=gauntlet_sms,
$bio

Sega Master System cart. published 32 years ago:

Gauntlet (c) 1990 US Gold

Portage of the arcade video game.

Descriptions from the back cover:

Call upon the mighty axe of Thor, the scything sword of Thyra, the mystical magic of Merlin or the swift arrows of Questor in your conquest of the Dungeons of Darkness. Fight your way through hordes of monsters and legions of demons in this, the ultimate arcade combat gameplay.

Verwenden Sie die mächtige Axt von Thor, das verheerende Schwert von Thyra, die mystische Zauberkraft von Merlin und die blitzschnellen Pfeile von Questor, um die "Dungeons of Darkness" zu erobern. Bekämpfen Sie eine Unzahl von Monstern und Dämonen in diesem Arcade-Kampfspiel der Spitzenklasse.

Faites appel à la puissante hache de Thor, à l'épée faucheuse de Thyra, à la magie mystique de Merlin ou aux flèches rapides de Questor au cours de votre conquête des Donjons des Ténèbres. Foncez à travers les hordes de monstres et les légions de démons dans ce combat qui est le nec-plus-ultra du jeu d'arcade de ce type...

Invoca l'ascia possente di Thor, la falciante spada di Thyra, la magia mistica di Merlino o le rapide frecce di Questor, nella tua conquista dei Sotterranei delle Tenebre (Dungeons of Darkness). Lotta con orde di mostri e legioni di demoni, in questo definitivo combattimento da arcade.

Invoque la poderosa hacha de Thor, la guadaña de Thyra, la magia mítica de Merlin o las veloces flechas de Questor en su conquista del Calabozo de las Tinieblas. Abrase camino por las hordas de monstruos y legiones de demonios en este sorprendente juego electrónico de combate.

Ta i anspråk Tors kraftfulla hammare, Tyras mejande svård, Merlins magiska kraft eller Kvestors snabba pilar i din erövring av mörkrets fängelsehålor. Kämpa dig igenom mängder av monster och oräkneliga demoner i detta, det slutgiltiga arkaiska stridsspelet.

- TECHNICAL -

GAME ID: 25006-50

- TRIVIA -

Export releases:
[BR] "Gauntlet [Model 023130]"

- STAFF -

Coding: T. Porter
Graphics: K. Bulmer, T. Porter
Sound FX: T. Porter

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56038&o=2

$end

$info=tgaunt,
$bio

Handheld game published 34 years ago:

Gauntlet (c) 1988 Tiger Electronic Toys, Inc.

Based on the famous arcade video game.

- TECHNICAL -

Model 7-788

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=100479&o=2

$end

$a2600=gauntlet,
$bio

Atari 2600 cart. published 39 years ago:

Gauntlet (c) 1983 ASC.

You are the great explorer, Sir Robert Wittenbottom. You have discovered an ancient civilization deep within the forest of a mysterious island. Since you're a likable old fellow, they have decided to induct you into their council of warriors. But first you must prove your worthiness by running the gauntlet.

You are given three glasses of water. You must run through the gauntlet to the ceremonial fires and use your water to put them out. You current glass of water will then be refilled then it is off to the next fire.

Of course, it is not that easy. You must jump over rocks and logs, duck under stones, arrows and tomahawks, and avoid hitting trees or touching the sides of the gauntlet.You can ease the thirst of the old men you come across for points but it will cost you water. The game is over when you run out of your third glass of water. To jump, just press the fire button. To duck, pull back then press the fire button.

- TECHNICAL -

Model ASC 1002

Left switch:
A=joystick less responsive, more challenging
B=joystick more responsive, less challenging

Right switch:
A=jumping and ducking more difficult
B=jumping and ducking less difficult

- TRIVIA -

Despite the title, this game has nothing to do with Atari's Gauntlet arcade game.

This game was never sold with a box, just a flimsy foam casing. It was only available via mail order direct from the company.

- SCORING -

Jump over a rock or a log = 50 points
Duck under an arrow, stone or tomahawk = 100 points
Give an old man a drink of water = 250 points
Duck under the Secret Talisman = 500 points
Extinguish the ceremonial flame = 500 points

- STAFF -

Programmer: Mike Wentz

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50533&o=2

$end

$nes=gauntlet,gauntleta,gauntunl,
$bio

Nintendo NES cart. published 34 years ago:

Gauntlet (c) 1988 Tengen, Incorporated.

- TECHNICAL -

GAME ID: NES-GL-USA

- TIPS AND TRICKS -

* Passwords list : to enter a password, hold the A button and press the Start button on the screen where you select the number of players.

Warrior :
PHO-PHM-MP9 : Level 5, 1060 HP, 1 Key, 1 Bomb, 76 Points.
PPH-OMH-MMM : Level 9, 1140 HP, 5 Keys, 3 Bombs, 144 Points.
POY-EHH-MM4 : Level 14, Shot powerup, 1220 HP, 10 Keys, 10 Bombs, 245 Points.
POZ-PSP-ZPM : Level 20, Armor-Magic-Shot powerups, 1220 HP, 8 Keys, 10 Bombs, 337 Points.
POY-H6Z-W4M : Level 25, Armor-Fight-Magic-Shot powerups, 1300 HP, 10 Keys, 10 Bombs, 435 Points.
PEZ-ESZ-z94 : Level 30, Armor-Fight-Magic-Shot powerups, 1300 HP, 8 Keys, 10 Bombs, 510 Points.
PO6-OY9-4C4 : Level 37, Armor-Fight-Magic-Shot powerups, 1300 HP, 10 Keys, 10 Bombs, 580 Points.
PE9-Z9Y-494 : Level 42, Armor-Fight-Magic-Speed-Shot powerups, 1300 HP, 10 Keys, 10 Bombs, 685 Points.
PEY-ZZY-4WM : Level 50, Armor-Fight-Magic-Speed-Shot powerups, 1300 HP, 10 Keys, 10 Bombs, 762 Points.
PO9-6C6-WCM : Level 56, Armor-Fight-Magic-Speed-Shot powerups, 1380 HP, 10 Keys, 10 Bombs, 833 Points.
POY-YZ6-4WC : Level 63, Armor-Fight-Magic-Speed-Shot powerups, 1460 HP, 10 Keys, 10 Bombs, 1651 Points.
PE9-46S-4HC : Level 68, Armor-Fight-Magic-Speed-Shot powerups, 1460 HP, 9 Keys, 10 Bombs, 1672 Points.
PE6-Z6Y-4WW : Level 72, Armor-Fight-Magic-Speed-Shot powerups, 1460 HP, 10 Keys, 10 Bombs, 1710 Points.
PE9-6YY-4CC : Level 79, Armor-Fight-Magic-Speed-Shot powerups, 1460 HP, 10 Keys, 10 Bombs, 1737 Points.

Valkyrie :
FFR-FNA-A1F : Level 5, 1000 HP, 1 Key, 1 Bomb, 82 Points.
FFF-RAN-ADA : Level 9, 1100 HP, 5 Keys, 3 Bombs, 160 Points.
FR1-GFF-KUT : Level 14, Shot powerup, 1200 HP, 10 Keys, 10 Bombs, 270 Points.
FG7-K8A-21A : Level 20, Armor-Magic-Shot powerups, 1200 HP, 9 Keys, 10 Bombs, 370 Points.
FG1-N87-2DT : Level 25, Armor-Fight-Magic-Shot powerups, 1300 HP, 10 Keys, 10 Bombs, 485 Points.
FGX-G5X-X8T : Level 30, Armor-Fight-Magic-Shot powerups, 1300 HP, 8 Keys, 10 Bombs, 582 Points.
FG8-G17-T5T : Level 37, Armor-Fight-Magic-Shot powerups, 1300 HP, 10 Keys, 10 Bombs, 663 Points.
FRX-XX1-25T : Level 42, Armor-Fight-Magic-Speed-Shot powerups, 1300 HP, 10 Keys, 10 Bombs, 782 Points.
FG1-771-2LT : Level 50, Armor-Fight-Magic-Speed-Shot powerups, 1400 HP, 10 Keys, 10 Bombs, 869 Points.
FG7-8X8-2LT : Level 56, Armor-Fight-Magic-Speed-Shot powerups, 1400 HP, 10 Keys, 10 Bombs, 949 Points.
FR8-871-TLK : Level 63, Armor-Fight-Magic-Speed-Shot powerups, 1500 HP, 10 Keys, 10 Bombs, 1657 Points.
FGX-T15-T82 : Level 68, Armor-Fight-Magic-Speed-Shot powerups, 1500 HP, 9 Keys, 10 Bombs, 1671 Points.
FG1-718-TLK : Level 72, Armor-Fight-Magic-Speed-Shot powerups, 1500 HP, 10 Keys, 10 Bombs, 1697 Points.
FG7-818-T5K : Level 79, Armor-Fight-Magic-Speed-Shot powerups, 1500 HP, 10 Keys, 10 Bombs, 1714 Points.

Wizard :
81X-815-5R7 : Level 5, 900 HP, 1 Key, 1 Bomb, 90 Points.
818-X51-552 : Level 9, 1000 HP, 5 Keys, 3 Bombs, 169 Points.
8XF-788-UL2 : Level 14, Shot powerup, 1100 HP, 10 Keys, 10 Bombs, 283 Points.
87R-5NU-D82 : Level 20, Armor-Magic-Shot powerup, 1100 HP, 9 Keys, 10 Bombs, 384 Points.
9XN-1FG-DLX : Level 25, Armor-Fight-Magic-Shot powerups, 1200 HP, 10 Keys, 10 Bombs, 494 Points.
87R-7AR-R12 : Level 30, Armor-Fight-Magic-Shot powerups, 1200 HP, 8 Keys, 10 Bombs, 577 Points.
87F-7NG-LU2 : Level 37, Armor-Fight-Magic-Shot powerups, 1200 HP, 10 Keys, 10 Bombs, 657 Points.
8XR-RRN-DU2 : Level 42, Armor-Fight-Magic-Speed-Shot powerups, 1200 HP, 10 Keys, 10 Bombs, 776 Points.
87F-GGN-DUK : Level 50, Armor-Fight-Magic-Speed-Shot powerups, 1300 HP, 10 Keys, 10 Bombs, 885 Points.
87R-KGA-DGK : Level 56, Armor-Fight-Magic-Speed-Shot powerups, 1300 HP, 9 Keys, 10 Bombs, 967 Points.
8XN-NRF-LUT : Level 63, Armor-Fight-Magic-Speed-Shot powerups, 1400 HP, 10 Keys, 10 Bombs, 1672 Points.
87R-DNA-LGA : Level 68, Armor-Fight-Magic-Speed-Shot powerups, 1400 HP, 9 Keys, 10 Bombs, 1702 Points.
8XN-RFF-LUT : Level 72, Armor-Fight-Magic-Speed-Shot powerups, 1400 HP, 10 Keys, 10 Bombs, 1736 Points.
8XR-NFF-LDA : Level 79, Armor-Fight-Magic-Speed-Shot powerups, 1400 HP, 10 Keys, 10 Bombs, 1742 Points.

Elf :
SSW-33Y-YCW : Level 5, 942 HP, 1 Key, 1 Bomb, 99 Points.
S33-4Y3-YHH : Level 9, 1060 HP, 5 Keys, 3 Bombs, 191 Points.
S4M-4SS-6ZH : Level 14, Shot powerup, 1180 HP, 10 Keys, 10 Bombs, 317 Points.
SWI-6C6-OCZ : Level 20, Armor-Magic-Shot powerups, 1300 HP, 9 Keys, 10 Bombs, 434 Points.
SWM-3CB-E9Z : Level 25, Armor-Fight-Magic-Shot powerups, 1300 HP, 10 Keys, 10 Bombs, 560 Points.
SWI-WCO-EMC : Level 30, Armor-Fight-Magic-Shot powerups, 1300 HP, 6 Keys, 10 Bombs, 662 Points.
S4M-ZMI-B4H : Level 37, Armor-Fight-Magic-Shot powerups, 1300 HP, 8 Keys, 8 Bombs, 732 Points.
SWB-IIC-O9H : Level 42, Armor-Fight-Magic-Speed-Shot powerups, 1420 HP, 10 Keys, 10 Bombs, 869 Points.
S4M-IBM-OPZ : Level 50, Armor-Fight-Magic-Speed-Shot powerups, 1420 HP, 10 Keys, 10 Bombs, 955 Points.
SWI-CBC-EZP : Level 56, Armor-Fight-Magic-Speed-Shot powerups, 1420 HP, 10 Keys, 10 Bombs, 1044 Points.
SWC-CBM-E9P : Level 63, Armor-Fight-Magic-Speed-Shot powerups, 1540 HP, 10 Keys, 10 Bombs, 1669 Points.
SWB-OCP-E49 : Level 68, Armor-Fight-Magic-Speed-Shot powerups, 1540 HP, 9 Keys, 10 Bombs, 1696 Points.
SWC-BMM-E9P : Level 72, Armor-Fight-Magic-Speed-Shot powerups, 1540 HP, 10 Keys, 10 Bombs, 1732 Points.
S4B-CMM-EP9 : Level 79, Armor-Fight-Magic-Speed-Shot powerups, 1540 HP, 10 Keys, 10 Bombs, 1738 Points.

* In-game reset : Press Select+Start+A+B.

* Double supplies : Begin a game in two player mode and intentionally allow player two to die. Move player one over the icon that represents player two's supplies to collect them.

* Escape stun square : Press Start to pause the game. Resume game play and jump off the square to avoid damage.

* Continue game play : Begin game play in two-player mode. Quickly press Start when losing a life, while the other player still is playing to rejoin the game with another character.

* Hint, Clue rooms : Clues can be found in rooms 16, 26, 46, 54, 66, 70, 81, and 90. To pass Merlin, collect all of them.

- STAFF -

Music by: Hal Canon, Earl Vickers

- PORTS -

* OTHERS:
Arcade [PlayChoice-10] "Gauntlet [Model PCH1-R-GL]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55168&o=2

$end

$info=pc_gntlt,
$bio

Nintendo PlayChoice-10 cart. published 34 years ago:

Gauntlet (c) 1988 Atari Corp.

PlayChoice-10 version. For more information about the game, please see the original NES version entry; "Gauntlet [Model NES-GL-USA]".

- TECHNICAL -

Nintendo PlayChoice-10 hardware
Game ID : GL

Main CPU : Zilog Z80 (@ 4 Mhz), N2A03 (@ 1.789772 Mhz)
Sound Chips : Zetex N2A03 (@ 1.789772 Mhz), DAC

Players : 2
Control : 8-way joystick
Buttons : 2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1802&o=2

$end

$megadriv=gauntlt4j,
$bio

Sega Mega Drive cart. published 29 years ago:

Gauntlet (c) 1993 Tengen.

Japanese release. Game developed in the USA. See the original for more information; "Gauntlet IV [Model T-48216]".

- TECHNICAL -

GAME ID: T-48123

- TRIVIA -

Gauntlet for Mega Drive was released on September 17, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56537&o=2

$end

$mac_hdflop=gayblade,
$bio

Apple Macintosh HD disk. published 30 years ago:

GayBlade (c) 1992 RJBest.

GayBlade is an action role-playing video game. The player has to fight hordes of enemies including rednecks and homophobic skinheads. The final boss of the game is homophobic conservative commentator and politician Pat Buchanan.

- TRIVIA -

It has been thought to be the earliest LGBT-themed video game, but was preceded by 1989's Caper in the Castro.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272378&o=2

$end

$ibm5170=gayblade,
$bio

IBM PC/AT DOS 3.5in. disk. published 30 years ago:

GayBlade (c) 1992 RJBest [Ryan Best]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276358&o=2

$end

$pc98=junisill,
$bio

Gazou Data - Juunishi Illustration Shuu (c) 19?? MPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89553&o=2

$end

$spectrum_cass=gazroids,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

GazRoids (c) 1989 Clayton, Carl

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289921&o=2

$end

$spectrum_cass=gazza2pr,
$bio

Gazza 2 (c) 198? Proein Soft Line [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219603&o=2

$end

$spectrum_cass=gazza2,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Gazza II (c) 1990 Empire Software.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79073&o=2

$end

$cpc_cass=gazza2,
$bio

Amstrad CPC cass. published 32 years ago:

Gazza II (c) 1990 Empire Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96469&o=2

$end

$specpls3_flop=gazza2,gazza2a,
$bio

Sinclair ZX Spectrum+3 disk. published 32 years ago:

Gazza II (c) 1990 Empire Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118706&o=2

$end

$cpc_flop=gazzaiiu01,gazzaiiu,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Gazza II (c) 1990 Empire Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124030&o=2

$end

$cpc_flop=gazzaii1,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Gazza II Cracked (c) 1991 Unix

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124031&o=2

$end

$amigaocs_flop=gazza,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Gazza's Super Soccer (c) 1989 Empire Interactive Europe, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74144&o=2

$end

$cpc_cass=gazza,
$bio

Amstrad CPC cass. published 33 years ago:

Gazza's Super Soccer (c) 1989 Empire Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96471&o=2

$end

$st_flop=gazza,
$bio

Atari ST disk. published 33 years ago:

Gazza's Super Soccer (c) 1989 Empire Interactive Europe, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230364&o=2

$end

$spectrum_cass=gazzassu,
$bio

Gazza's Super Soccer (c) 198? Proein Soft Line [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219604&o=2

$end

$spectrum_cass=gazzassu_b,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Gazza's Super Soccer (c) 1990 Empire Software.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79074&o=2

$end

$specpls3_flop=gazza,
$bio

Sinclair ZX Spectrum+3 disk. published 32 years ago:

Gazza's Super Soccer (c) 1990 Empire Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118707&o=2

$end

$cpc_flop=gazzassu06,gazzassu04,gazzassu05,gazzassu07,gazzassu01,gazzassu,gazzassu09,gazzassu03,gazzassu08,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Gazza's Super Soccer (c) 1990 Empire Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120458&o=2

$end

$cpc_flop=gazzassu02,gazzassu0a,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Gazza's Super Soccer (c) 1990 Proein Soft Line [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120459&o=2

$end

$specpls3_flop=gazzasp,
$bio

Sinclair ZX Spectrum+3 disk. published 32 years ago:

Gazza's Super Soccer (c) 1990 Proein Soft Line [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147915&o=2

$end

$cpc_cass=gazzas,
$bio

Amstrad CPC cass. published 33 years ago:

Gazza's Super Soccer (c) 1989 Proein Soft Line.

- TECHNICAL -

GAME ID: 22610

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96470&o=2

$end

$gameboy=gbbasket,
$bio

Nintendo Game Boy Cart. published 29 years ago:

GB Basketball [Model DMG-OFJ] (c) 1993 Imagineer Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66012&o=2

$end

$gameboy=gbgenjn2,
$bio

Nintendo Game Boy Cart. published 28 years ago:

GB Genjin 2 [Model DMG-RJJ] (c) 1994 Hudson Soft.

- SERIES -

1. PC Genjin [Model HC89024] (1989, PCE)
2. PC Genjin 2 [Model HC91043] (1991, PCE)
3. GB Genjin [Model DMG-GKJ] (1992, GB)
4. PC Genjin 3 [Model HC93063] (1993, PCE)
5. GB Genjin 2 [Model DMG-RJJ] (1994, GB)
6. Kyokyoku !! PC Genjin - Special Arcade Version (1994, ARC)
7. Super Genjin [Model SHVC-ZH] (1994, SFC)
8. Super Genjin 2 [Model SHVC-AZ7J-JPN] (1995, SFC)
9. PC Genjin (2002, GC)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66014&o=2

$end

$gameboy=gbgenjnl,
$bio

Nintendo Game Boy Cart. published 28 years ago:

GB Genjin Land - Viva! Chikkun Oukoku [Model DMG-R9J] (c) 1994 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66015&o=2

$end

$gameboy=gbgenjin,
$bio

Nintendo Game Boy Cart. published 30 years ago:

GB Genjin (c) 1992 Hudson Soft.

- TECHNICAL -

Game ID: DMG-GKJ

- SERIES -

1. PC Genjin [Model HC89024] (1989, PCE)
2. PC Genjin 2 [Model HC91043] (1991, PCE)
3. GB Genjin [Model DMG-GKJ] (1992, GB)
4. PC Genjin 3 [Model HC93063] (1993, PCE)
5. GB Genjin 2 [Model DMG-RJJ] (1994, GB)
6. Kyokyoku !! PC Genjin - Special Arcade Version (1994, ARC)
7. Super Genjin [Model SHVC-ZH] (1994, SFC)
8. Super Genjin 2 [Model SHVC-AZ7J-JPN] (1995, SFC)
9. PC Genjin (2002, GC)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66013&o=2

$end

$gbcolor=harobots,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

GB Harobots [Model CGB-BHRJ-JPN] (c) 2000 Sunrise Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67915&o=2

$end

$gbcolor=gbmemory,
$vgmplay=gbmemory_gbc,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

GB Memory Multi Menu (c) 2000 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67916&o=2

$end

$gameboy=gbpachis,
$bio

Nintendo Game Boy Cart. published 28 years ago:

GB Pachi-Slot Hisshouhou! Jr [Model DMG-IPJ] (c) 1994 Sammy Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66016&o=2

$end

$gba=gbaav,
$bio

GBA AV Adapter (c) 19?? Unknown [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275331&o=2

$end

$apple2_flop_orig=gbabaskt,
$apple2_flop_clcracked=gbabaskt,
$bio

Apple II 5.25 disk. published 36 years ago:

GBA Championship Basketball (c) 1986 Activision, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230951&o=2

$end

$spectrum_cass=gbacbb,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

GBA Championship Basketball (c) 1987 Gamestar

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79075&o=2

$end

$spectrum_cass=gbacbbw,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

GBA Championship Basketball (c) 1988 Winner Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226707&o=2

$end

$cpc_flop=gbachamp,gbachamp02,gbachamp01,
$bio

Amstrad CPC 464 disk. published 35 years ago:

GBA Championship Basketball - 2 On 2 (c) 1987 Gamestar.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127986&o=2

$end

$cpc_cass=gbabsktbs,
$bio

Amstrad CPC cass. published 36 years ago:

GBA Championship Basketball - 2 On 2 (c) 1986 Proein Soft Line.

- TECHNICAL -

GAME ID: 22173

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96429&o=2

$end

$cpc_cass=gbabsktb,
$bio

Amstrad CPC cass. published 35 years ago:

GBA Championship Basketball - 2 On 2 [Model UQK 509] (c) 1987 Gamestar

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96430&o=2

$end

$amigaocs_flop=gbachamp,
$bio

Commodore Amiga 500 disk. published 36 years ago:

GBA Championship Basketball - Two-on-Two (c) 1986 Gamestar.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74129&o=2

$end

$apple2gs_flop_misc=gbabsktb,
$apple2gs_flop_orig=gbabsktb,
$bio

Apple IIGS disk. published 35 years ago:

GBA Championship Basketball - Two-on-Two (c) 1987 Gamestar.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49792&o=2

$end

$gba=gbamovie,
$bio

GBA Movie Player 2 CF  (c) 200? Unknown [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275330&o=2

$end

$gba=gbapo,
$bio

GBA Personal Organizer (c) 200? Innovation

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234311&o=2

$end

$gba=gbatv,gbatva,
$bio

Nintendo GBA cart. published 18 years ago:

GBA TV Tuner PAL (c) 2004 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275332&o=2

$end

$gameboy=datenlog,
$bio

GBD 1 - Game Boy Datenlogger 1 (c) 200? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275328&o=2

$end

$gameboy=digitosc,
$bio

GBDSO - Game Boy Digital Sampling Oscilloscope (c) 200? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275329&o=2

$end

$gameboy=gbkiss,
$bio

GBKiss Mini Games [Model DMG-AKAJ-JPN] (c) 19?? Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66017&o=2

$end

$pc8801_flop=gcclust1,
$bio

NEC PC-8801 Series disk. published 31 years ago:

GC-Clusterz Music Disk vol. 1+ (c) 1991 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91857&o=2

$end

$pc8801_flop=gcclust2,
$bio

NEC PC-8801 Series disk. published 31 years ago:

GC-Clusterz Music Disk vol. 2 (c) 1991 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91858&o=2

$end

$pc8801_flop=gcclust3,
$bio

NEC PC-8801 Series disk. published 31 years ago:

GC-Clusterz Music Disk vol. 3 (c) 1991 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91859&o=2

$end

$pc8801_flop=gcclust4,
$bio

NEC PC-8801 Series disk. published 31 years ago:

GC-Clusterz Music Disk vol. 4 (c) 1991 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91860&o=2

$end

$pc8801_flop=gcclust5,gcclust5a,
$bio

NEC PC-8801 Series disk. published 31 years ago:

GC-Clusterz Music Disk vol. 5 (c) 1991 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91861&o=2

$end

$pc8801_flop=gcclust6,gcclust6a,
$bio

NEC PC-8801 Series disk. published 31 years ago:

GC-Clusterz Music Disk vol. 6 (c) 1991 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91862&o=2

$end

$pc8801_flop=gcclust7,
$bio

NEC PC-8801 Series disk. published 31 years ago:

GC-Clusterz Music Disk vol. 7 (c) 1991 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91863&o=2

$end

$bbc_flop_32016=gcal,
$bio

Acorn BBC w/ 32016 Co-Proc. disk. published 36 years ago:

GCAL (c) 1986 Acorn Computer, Ltd. [Cambridge, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272433&o=2

$end

$pegasus_cart=gd3p,
$bio

Technosys Aamber Pegasus EPROM published 41 years ago:

GD3P (c) 1981 Technosys

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275274&o=2

$end

$pc98=gdleen,
$vgmplay=gdleen_98,
$bio

NEC PC-9801 Series 5.25in. disk. published 34 years ago:

Gdleen - Digan no Maseki (c) 1988 Artec.

- TECHNICAL -

Media: floppydisk x5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89554&o=2

$end

$vgmplay=deganmas_88,
$bio

NEC PC-8801 Series disk. published 34 years ago:

Gdleen - Digan no Maseki (c) 1988 Artec.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79751&o=2

$end

$msx2_flop=gdleen,gdleena,
$bio

MSX 2 disk. published 33 years ago:

Gdleen - Digan no Maseki (c) 1989 Artec.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101683&o=2

$end

$snes=gdleen,gdleena,
$bio

Nintendo Super Famicom cart. published 31 years ago:

Gdleen [Model SHVC-GD] (c) 1991 Seta Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61369&o=2

$end

$bbc_rom=gdump101,
$bio

Acorn BBC ROM published 39 years ago:

GDump Ver.1.01 (c) 1983 DA Computers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145354&o=2

$end

$bbc_rom=gdump201,
$bio

Acorn BBC ROM published 39 years ago:

GDump Ver.2.01 (c) 1983 DA Computers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289461&o=2

$end

$bbc_rom=gdump,
$bio

Acorn BBC ROM published 39 years ago:

GDump Ver.3.00 (c) 1983 DA Computers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145355&o=2

$end

$gbcolor=kof2003,
$bio

Nintendo Game Boy Color cart. published 19 years ago:

Ge Dou Zhi Zun 2003 (c) 2003 SKOB [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67939&o=2

$end

$pc98=geten,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Ge-Ten - Sengoku Nobunagaden Geten (c) 1991 Hokusho.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89555&o=2

$end

$pc98=geten2,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Ge-Ten 2 - Taikai Nobunagaden Geten (c) 1993 Hokusho.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89556&o=2

$end

$info=victor5,victor5a,
$bio

Arcade Video game published 31 years ago:

GEA (c) 1991 Subsino.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=26133&o=2

$end

$psion2=geac,
$bio

GEAC Program Pack (c) 198? Psion

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234091&o=2

$end

$psx=dendoh,
$bio

Sony PlayStation CD published 21 years ago:

Gear Fighter Dendoh (c) 2001 Bandai Co., Ltd.

- TECHNICAL -

[Model SLPS-03189]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85201&o=2

$end

$gamegear=gearstah,
$bio

Sega Game Gear cart. published 27 years ago:

Gear Stadium Heiseiban (c) 1995 Namco, Limited.

- TECHNICAL -

[Model T-14077]

- TIPS AND TRICKS -

* Sound test: At the "Namcot for Sega Game Gear" screen, enter Up+Left+START.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64617&o=2

$end

$gamegear=gearstad,
$vgmplay=batterup_gg,
$bio

Sega Game Gear cart. published 31 years ago:

Gear Stadium (c) 1991 NAMCOT.

- TECHNICAL -

GAME ID: T-14037

- TRIVIA -

Reviews:
November 1991 - Consoles + N.3 (Page 133) [FR]: 61/100

- TIPS AND TRICKS -

* Sound test: During the "Namco(t)" screen, press Up+Left+START.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64616&o=2

$end

$amigaocs_flop=gearwork,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Gear Works (c) 1993 Hollyware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74145&o=2

$end

$gameboy=gearwork,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Gear Works [Model DMG-G8-USA] (c) 1993 Sony Imagesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66046&o=2

$end

$gamegear=gearwork,
$bio

Sega Game Gear cart. published 28 years ago:

Gear Works (c) 1994 Sony Imagesoft

- TECHNICAL -

[Model T-93058]

- TIPS AND TRICKS -

* Level Passwords: Enter these passwords to start from the specified level

0000 : Level 1 	(Pisa-Italy)
3518 : Level 2  (Gisa-Egypt)
6382 : Level 3  (Tikal-Mexico)
8427 : Level 4  (New York-U.S.A)
2385 : Level 5  (Verona-Italy)
5924 : Level 6  (Sydney-Australia)
1267 : Level 7  (London-U.K.)
7208 : Level 8  (Paris-France)
6532 : Level 9  (Moscow-Russia)
5012 : Level 10 (Mosel-Germany)
6511 : Level 11 (Pechino-China)
8562 : Level 12 (Verona-Italy)

* Infinite Items, Lives and Time: Enter 1203 as password and the game will start on round 1. Lose all your lives (e.g. you can press 2+1 to lose a life immediately) and then enter 1967 as password. This time you will have infinite items, lives and time.

- STAFF -

Sony Imagesoft
Producer : Nathan Rose
Tester : Jose Cruz
Sony Electronic Publishing Company : Olaf Olaffson, Lester Greenman, Peter Dille, Jeff Benjamin

Teque
Programming : Barry Costas, Colin Hughes
Graphics : Mark Anthony
Music : Peter Hennig
Producer : Tony Love

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64618&o=2

$end

$fmtowns_flop_orig=gearvid,
$bio

Fujitsu FM Towns disk. published 31 years ago:

Gear-Video (c) 1991 Inter Limited Logic.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298290&o=2

$end

$apple2_flop_orig=sbgears,
$bio

Apple II 5.25 disk. published 37 years ago:

Gears (c) 1985 Sunburst Communications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240957&o=2

$end

$mz700_cass=geboorte,
$bio

Geboortedatum (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131664&o=2

$end

$cpc_flop=gecagega,
$bio

Amstrad CPC type-in published 36 years ago:

Geca, Gega et Decamob (c) 1986 Amstrad Magazine

- TRIVIA -

Listed as a type-in program in the French magazine Amstrad Magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119159&o=2

$end

$pet_flop=geckos,
$bio

Commodore PET disk. published 23 years ago:

GeckOS/A65 Ver.2 (c) 1999 Fachat, André

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235767&o=2

$end

$c64_flop_misc=geckos,
$bio

Commodore C64 disk. published 23 years ago:

GeckOS/A65 Ver.2 (c) 1999 Fachat, André

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236020&o=2

$end

$fmtowns_cd=gedit,
$bio

Fujitsu FM Towns CD published 33 years ago:

GEdit Towns (c) 1989 Data West Corp. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262408&o=2

$end

$x68k_flop=gedou,gedouret,
$bio

Sharp X68000 Series 5.25in. disk. published 29 years ago:

Gedou Densetsu (c) 1993 MIX.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88262&o=2

$end

$pc98_cd=gedou,
$bio

NEC PC-9821 CD published 25 years ago:

Gedou Kyoushi - Ryoujoku Shuukan (c) 1997 Misty [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233949&o=2

$end

$info=geebee,geebeea,geebeeb,
$bio

Arcade Video game published 44 years ago:

Gee Bee (c) 1978 Namco.

A Pinball-flavored ball-and-paddle game.

- TECHNICAL -

Main CPU : Intel 8080 (@ 2.048 Mhz)
Sound Chips : Custom (@ 2.048 Mhz)

Players : 2
Control : paddle
Buttons : 1

- TRIVIA -

Gee Bee was released in October 1978. It was the very first video game released by Namco.

About Namco : Founded in 1955 in Tokyo, Namco means 'Nakamura Manufacturing Co.'. Before video games, Namco was originally a 'rocking-horse rides' manufacturer.

Joining Namco, Toru wanted to design pinball games. Gee Bee, "Cutie Q" and "Bomb Bee" were his arcade game hybrids. Toru would achieve later, greater fame by designing "Pac-Man".

- SCORING -

Pop Bumpers : 10 or 100 points.
Spinner : 10 or 100 points.
1st row of drops : 20 points.
2nd row of drops : 50 points.
3rd row of drops : 100 points.
NAMCO lights : 50 points.

Adjustments to scoring :
Finishing the side drop target banks puts in a barrier to the side drain and increases the pop bumper points on the side cleared. 
Finishing the top drop targets increases the spinner award.
Lighting all NAMCO lights increases bonus multiplier to 2X.

- SERIES -

1. Gee Bee (1978)
2. Bomb Bee (1979)
3. Cutie Q (1979)

- STAFF -

Designed by : Toru Iwatani

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=940&o=2

$end

$info=geebeeg,
$bio

Arcade Video game published 44 years ago:

Gee Bee (c) 1978 Gremlin.

Licensed version of Namco's game.

- TRIVIA -

Gee Bee was released in October 1978.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=31734&o=2

$end

$cpc_flop=geebeeai,geebeeai01,geebeeai03,geebeeai04,geebeeai02,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Gee Bee Air Rally [Model UQD 159] (c) 1987 Activision, Inc. [Santa Clara, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123665&o=2

$end

$cpc_cass=gbarally,
$bio

Amstrad CPC cass. published 35 years ago:

Gee Bee Air Rally [Model UQK 159] (c) 1987 Activision, Inc. [Santa Clara, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96472&o=2

$end

$spectrum_cass=gbairp,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Gee-Bee Air Rally (c) 1988 Proein Soft Lin.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219605&o=2

$end

$spectrum_cass=gbairw,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Gee-Bee Air Rally (c) 1989 Winner Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226708&o=2

$end

$spectrum_cass=gbair,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Gee-Bee Air Rally [Model URK 159] (c) 1988 Activision, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79076&o=2

$end

$a2600=gefecht,
$bio

Atari 2600 cart. published 39 years ago:

Gefecht im All (c) 1983 Quelle

German clone of "Space Jockey [Model VC1001]".

- TECHNICAL -

GAME ID: 147.443 6

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50534&o=2

$end

$info=gegege,
$bio

Video Slot Machine published 25 years ago:

Gegege no Kitaro - Youkai Slot (c) 1997 Sigma Enterprises, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=34256&o=2

$end

$info=gegemdb,
$bio

Medal mechanical game published 15 years ago:

Gegege no Kitaro Youkai Yokochou Matsuride Batoru Ja! (c) 2007 Banpresto

- TRIVIA -

Released in March 2008.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=38961&o=2

$end

$pico=gegege,
$bio

??????? (c) 199? Bandai.
(Gegege no Kitaro)

- TECHNICAL -

Game ID: T-133180

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82072&o=2

$end

$x1_cass=gegege,
$bio

Sharp X1 cass. published 37 years ago:

GeGeGe no Kitarou (c) 1985 Bandai Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86225&o=2

$end

$pc8801_flop=gegege,
$bio

NEC PC-8801 Series disk. published 37 years ago:

GeGeGe no Kitarou (c) 1985 Bandai Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91917&o=2

$end

$snes=gegege,
$bio

Nintendo Super Famicom cart. published 29 years ago:

GeGeGe no Kitarou - Fukkatsu! Tenma Daioh (c) 1993 Bandai

- TECHNICAL -

GAME ID: SHVC-G4

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61370&o=2

$end

$saturn=gegege,
$bio

Sega Saturn CD published 26 years ago:

GeGeGe no Kitarou - Gentou Kaikitan (c) 1996 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59176&o=2

$end

$psx=gegegeyd,
$bio

Sony PlayStation CD published 19 years ago:

Gegege no Kitarou - Gyakushuu! Youkai Daikessen (c) 2003 Konami Corp.

- TECHNICAL -

[Model SLPM-87286]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85202&o=2

$end

$gba=gegege,
$bio

Nintendo GBA cart. published 19 years ago:

GeGeGe no Kitarou - Kikiippatsu! Youkai Rettou [Model AGB-BGKJ-JPN] (c) 2003 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70768&o=2

$end

$psx=gegege,
$bio

Sony PlayStation CD published 25 years ago:

Gegege no Kitarou - Nonoi no Nikuto Katachi Tachi (c) 1997 Bandai Co., Ltd.

- TECHNICAL -

[Model SLPS-00644]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85203&o=2

$end

$nes=gegege,gegegep,
$bio

Nintendo Famicom cart. published 36 years ago:

ゲゲゲの鬼太郎 妖怪大魔境 (c) 1986 Bandai
(GeGeGe no Kitarou - Youkai Dai Makyou)

- TRIVIA -

GeGeGe no Kitarou was released on April 17, 1986 in Japan. It was the eighth best selling Famicom game of 1986, selling 1,250,000 copies.

The game was based on the manga series of the same name.

Export releases:
[US] "Ninja Kid [Model NES-NK-USA]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54117&o=2

$end

$nes=gegegeh,
$bio

Nintendo Famicom cart. published 35 years ago:

GeGeGe no Kitarou - Youkai Daimakyou (c) 1987 FMG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69257&o=2

$end

$snes_strom=gegege,
$bio

Nintendo Super Famicom Sufami Turbo cart. published 26 years ago:

GeGeGe no Kitarou - Youkai Donjara (c) 1996 Bandai

- TECHNICAL -

GAME ID: SFT-0106

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61371&o=2

$end

$gameboy=gegege,
$bio

Nintendo Game Boy Cart. published 26 years ago:

GeGeGe no Kitarou - Youkai Souzoushu Arawaru! [Model DMG-AKTJ-JPN] (c) 1996 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66045&o=2

$end

$nes=gegege2,
$bio

Nintendo Famicom cart. published 35 years ago:

GeGeGe no Kitarou 2 - Youkai Gundan no Chousen (c) 1987 Bandai.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54118&o=2

$end

$pc98=gegera,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Gegera no Joshikou indo Ka Keikaku Tsu! Part.1 (c) 1993 Studio Sold Out.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89557&o=2

$end

$spectrum_cass=gehensie,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Gehen Sie in das Gefaengnis (c) 1983 Wicosoft [Germany]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287007&o=2

$end

$info=geimulti,
$bio

Arcade Video game published 30 years ago:

GEI Multi Game (c) 1992 GEI [Grayhound Electronics, Incorporated.].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32495&o=2

$end

$info=tak_geig,
$bio

Dedicated Console published 20 years ago:

Geigeki Go Go Shooting  (c) 2002 Takara Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146982&o=2

$end

$nes=geimosh,
$bio

Nintendo Famicom cart. published 35 years ago:

Geimos (c) 1987 FMG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69258&o=2

$end

$nes=geimos,
$bio

Nintendo Famicom cart. published 37 years ago:

Geimos (c) 1985 ASCII

Geimos is a 3D shooter by Ascii. In the year 2315, the Masutodon (aka Mastodons) from the 'Centaurus A' galaxy are treatening peace in our solar system. From their base, they launch devastating attacks and head towards planet Earth. The Solar System Defence Forces decide to send a space-fighter to counter the impending invasion, and battle the Mastodons on six planets from our solar system - Earth, Mars, Jupiter, Saturn, Neptune and Pluto. The space fighter comes equipped with a front Pulsar laser gun (to destroy flying enemies) and Quasar bombs (to destroy ground installations). At the end of each level, a large Fobosu enemy fortress drops out of warp and ambushes the player. Each fortress has the same weak point located at the center of the ship, and failing to destroy it within a time limit forces the player to start the level again from the beginning. Geimos offers two play modes - one where the ship freely moves around the playfield (mode A), and the other where it has a fixed position at the center of the screen (mode B).

- TECHNICAL -

Game ID: HSP-02

- TRIVIA -

Geimos was released on August 28, 1985 in Japan for 5500 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54119&o=2

$end

$x68k_flop=prodmang,
$bio

Sharp X68000 Series 5.25in. disk. published 33 years ago:

芸能プロ・経営シミュレーション プロダクション・マネージャー (c) 1989 Compac.
(Geinou Pro Keiei Simulation - Production Manager)

- TECHNICAL -

BARCODE: 4988701001440
MEDIA: FD x2

- TRIVIA -

Released in February 1989 in Japan. Retail price: 9800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88011&o=2

$end

$pc98=prodmang,
$bio

NEC PC-9801 Series 5.25in. disk. published 34 years ago:

芸能プロ・経営シミュレーション プロダクション・マネージャー (c) 1988 Compaq.
(Geinou Pro Keiei Simulation - Production Manager)

- TECHNICAL -

GAME ID: AN-D142
BARCODE: 4988701001426

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90419&o=2

$end

$info=geisha,geishaa6,
$bio

Video Slot Machine published 21 years ago:

Geisha (c) 2001 Aristocrat.

A video slot machine with 5 reels and 20 lines.

- TECHNICAL -

Runs on the Aristocrat MKVI hardware.

MKVI Xcite cabinet:
Game has 16 buttons.
Bet buttons: 1, 2, 3, 5, 10 credits
Line buttons: 1, 5, 10, 15, 20 lines
Extra buttons: Gamble (purple), Take Win (orange), Start Feature (red) and Spin (yellow)
Top buttons: Collect (yellow), Service (green)

MVP MKVI conversion cabinet:
Game has 14 buttons.
Bet buttons: 1, 2, 3, 5, 10 credits per line
Line buttons: 1, 5, 10, 15, 20 lines
Extra buttons: Take Win/Collect (orange), Service (green), Gamble (purple) and Spin/Start Feature (yellow)

1, 2, 5 and 10 credit buttons are also used for Heart, Diamond, Club and Spade double up respectively. This gamble is x4 if correct.
1 and 20 line buttons are used for red/black double up.

- TRIVIA -

Geisha was released in March 2001.

- SCORING -

Geisha substitutes for all symbols except scattered Gateway and doubles the prize when substituting. Scattered Gateway pay any.

Geisha: 2 = 10, 3 = 200, 4 = 2000, 5 = 9000
Dragon: 2 = 2, 3 = 25, 4 = 100, 5 = 750
Flower: 2 = 2, 3 = 25, 4 = 100, 5 = 750
Fan: 3 = 15, 4 = 100, 5 = 400
Mountain: 3 = 10, 4 = 100, 5 = 250
Bird: 3 = 10, 4 = 50, 5 = 250
Ace: 3 = 10, 4 = 50, 5 = 125
King: 3 = 5, 4 = 50, 5 = 100
Queen: 3 = 5, 4 = 25, 5 = 100
Jack: 3 = 5, 4 = 25, 5 = 100
Ten: 3 = 5, 4 = 25, 5 = 100
Nine: 2 = 2, 3 = 5, 4 = 25, 5 = 100
Gateway: 2 = 2, 3 = 5, 4 = 20, 5 = 400

- TIPS AND TRICKS -

Feature: Spin up 3, 4 or 5 Gateway to trigger 15 free games respectively. During the free games all wins are tripled. The free games can be won during the feature.

If a win is more than 500 credits during the free games you can hit Take Win to play on. If you get a win that is 25x your bet or more coins will appear on the screen along with special music. You can hit Take Win when the credit meter stops in this case.

- SERIES -

1) Dolphin Treasure (1996)
2) Beyond the Reef (1997)
3) Golden Pyramids (1997)
4) Queen of the Nile (1997)
5) Adonis (1998)
6) Flame of Olympus (1998)
7) Geisha (2000)
8) Torch of the Gods (2001)
9) Queen of the Nile Special Edition (2002)
10) Golden Pyramids Special Edition (2002)
11) Geisha [Power Pay] (2008)
12) Love on the Nile (2011)
13) Dolphin Treasure Legends (2012)
14) Queen of the Nile Legends (2013)
15) Geisha Legends (2013)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4974&o=2

$end

$info=geishajc,
$bio

Video Slot Machine published 21 years ago:

Geisha [Jackpot Carnival] (c) 2001 Aristocrat Leisure Industries Pty, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118067&o=2

$end

$kc_cass=geisterf,
$bio

Geisterfahrer (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133786&o=2

$end

$psx=gekiohj,
$bio

Sony PlayStation CD published 23 years ago:

Geki-Oh ShienRyu (c) 1999 Warashi, Inc.

- TECHNICAL -

GAME ID: SLPS-02056

- TRIVIA -

Released on May 20, 1999 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85204&o=2

$end

$info=gekitsui,
$bio

Arcade Video game published 37 years ago:

Geki-Tsui-Oh (c) 1985 Data East.

- TECHNICAL -

Main CPU : (2x) M6809 (@ 2 Mhz)
Sound CPU : MOS Technology M6502 (@ 1.5 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.5 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 5

- TRIVIA -

Released in September 1985 in Japan.

Export releases:
"Zero Target" (outside Japan)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3284&o=2

$end

$psx=gekido,
$bio

Sony PlayStation CD published 22 years ago:

Gekido - Urban Fighters (c) 2000 Interplay

- TECHNICAL -

GAME ID: SLUS-00970

- TRIVIA -

The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111506&o=2

$end

$gba=gekidou,
$bio

Nintendo GBA cart. published 20 years ago:

Gekido Advance - Kintaro's Revenge [Model AGB-AGEE-USA] (c) 2002 DSI Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70770&o=2

$end

$gba=gekido,
$bio

Nintendo GBA cart. published 20 years ago:

Gekido Advance - Kintaro's Revenge [Model AGB-AGEP] (c) 2002 Zoo Digital Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70769&o=2

$end

$nes=gekikame,
$bio

Nintendo Famicom cart. published 33 years ago:

激亀忍者伝 (c) 1989 Konami Industry Company, Limited.
(Gekikame Ninja Den)

- TECHNICAL -

GAME ID: KDS-GN
BARCODE: 4 988602 567984

- TRIVIA -

Released on May, 12, 1989 in Japan.

This is the first game based on the successful TMNT franchise that spawned a long-running series of games. Among Contra, Gradius, Goemon, Metal Gear and Castlevania, it's one of the most recognized series from Konami; however, is the only one that doesn't belong to them entirely.

Like all of the first wave of TMNT games, this one is mainly based upon the TV show. However, some references to the comic book are there; the turtles lair is a secret facility they found that they customize, in the show, it was mere sewer tunnels. The Shredder's suit is the one that was in the comic book and the movie, it is red and the helmet has a grid in the mouth.

Export releases:
[US] "Teenage Mutant Ninja Turtles [Model NES-U2-USA]"

- TIPS AND TRICKS -

* Switch boomerangs : Throw boomerangs and switch turtles while they are in-flight. The new turtle will catch the boomerangs and place them in his inventory.

* Duplicate pizza : Enter a sewer, take a pizza, then exit. Return to the same sewer to find the same pizza again.

* Eliminate Roller Car : Press Select to exit the Turtle Wagon on level 3, after a Roller Car appears.

* Cheat mode : Press Up(x2), Down(x2), Left, Right, Left, Right, A, B, Start at the title screen. Note: For two players, press Up(x2), Down(x2), Left, Right, Left, Right, A, B, Select, Start.

* Level select : Press Down(x5), Right(x7), B, A, Start at the title screen.

- STAFF -

Supervision & Programming: Yokota-San
Graphics: Nobuya Nakazato, I. Urata
Music Composer: Jun Funahashi
Music Programmer: Hidenori Maezawa

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54120&o=2

$end

$msxr_flop=gekikara,
$bio

MSX Turbo-R disk. published 27 years ago:

Gekikara Roudousha (c) 1995 Unknown [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133268&o=2

$end

$psx=gekioh,
$bio

Sony PlayStation CD published 20 years ago:

Gekioh - Shooting King (c) 2002 Natsume, Inc.

North American release. Game developed in Japan. See the original for more information; "Geki-Oh ShienRyu [Model SLPS-02056]".

Description from the back cover:

Twisting alien dogfights. Towering armored mechs. Smoldering molten metal. Your life expectancy here is measured in seconds. If you're not one of the best, you're a smoking crater. Gekioh is a brilliantly rendered arcade game that spans a galaxy filled with futuristic foes. Fly alone or with a friend - this is survival of the quickest!

- TECHNICAL -

GAME ID: SLUS-01498

- TRIVIA -

Released in December 2002 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111393&o=2

$end

$saturn=gepachin,
$bio

Sega Saturn CD published 26 years ago:

Gekiretsu Pachinkers (c) 1996 BMG Interactive Ent.

- TECHNICAL -

GAME ID: T-29601G

- TRIVIA -

Released on August 02, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59177&o=2

$end

$fmtowns_cd=gekirin,
$bio

Fujitsu FM Towns CD published 28 years ago:

Gekirin - Ushinawareshi Houken (c) 1994 NAC [Nihon Application Co., Ltd.].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110360&o=2

$end

$info=gekiridn,gekiridnj,
$bio

Taito F3 cart. published 27 years ago:

逆鱗弾 (c) 1995 Taito Corp.
(Gekirindan)

Blast your way through different time periods in this vertical scrolling shoot'em up.

In 3195 AD, scientists have developed a time-leap engine - but a mysterious entity known only as the Huge Boss has stolen it and used it to travel back in time and destroy 3000 years of mankind's history.

Two people rise up to defeat him: Hokuto, whose parents were murdered by the Huge Boss; and Shario, to fulfill a last promise to her dead sister. Together they pilot their aircraft and chase the Huge Boss.

- TECHNICAL -

Runs on the "Taito F3 System" Hardware.

Prom Stickers : E11

Players : 4
Control : 8-way joystick
Buttons : 4

- TRIVIA -

Gekirindan was released in September 1995.

The title of this game translates from Japanese as 'Reverse Scale Bullet' and is an example of 'ateji' - fitting the kanji phonetics to the name of the game to give the name double (sometimes even triple) meaning.

The game was originally named 'Fire Breaker' at early stage of development.

Lee Ota (from the Truxton series) produced this game. It's why the first and last stage, as well as the bomb/power-up system, are similar to "Truxton". The gameplay, however, is really different from Toaplan's games, so responses from Toaplan fans were not very favourable.

The name of the twin characters, Orsa and Mayoru, is a play-on-words of the third largest constellation of our solar system, Ursa Major, which means Great Bear.

All stages in this game share the same theme but remixed each time!

The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'AAA'.

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Welcome to the Karu Land - PCCB-00196) on November 17, 1995.

- TIPS AND TRICKS -

* Instructions:
Choose from one of three aircraft: the biplane, the helicopter and the space fighter. 
Press the Fire button for a normal attack. 
Press the Bomb button for a special attack (limited number). 
Destroy the yellow cargo ships to collect special items.

* Items list:
(H): Homing Laser
(M): Missile
(N): Napalm 
(B): Bomb
(C): Change shot type 
(P): Upgrade shot power 
(Eagle): Bonus points 
(Bonus): Bonus points 
(1UP): Extra life awarded

- STAFF -

Producer : Lee Ota
Programmers : Mr. Lee, Toten, Takahito Naoi, Riki
System engineers : Masaki Yagi (Ymot), Nob
Character designers : Yasunobu Kousokabe, Saori Hiratsuka, Ryota Sasaki, Sakotan, Miyabi Tashiro, Debi., Kao
Designer : Hidetomo Ogino
CG designer : K. Kinoshita
Sound (Zuntata) : Kazuko Umino (Karu), Koji Sakurai
Special Thanks : Takao Yoshiba, Tokimemori, Zabog Osaka, Eiji Kawabata

- PORTS -

* CONSOLES:
[JP] Sega Saturn (apr.18, 1997) "Gekirindan - Time Travel Shooting [Model T-7008G]" 
[JP] Sony PS2 (aug.25, 2005) "Taito Memories Gekan [Model SLPM-66092]" 
Sony PlayStation 2 [AU] (mar.30, 2006) "Taito Legends 2 [Model SLES-53852]" 
[EU] Microsoft XBOX (mar.31, 2006) "Taito Legends 2" 
[EU] Sony PS2 (mar.31, 2006) "Taito Legends 2 [Model SLES-53852]" 
[US] Sony PS2 (may.16, 2007) "Taito Legends 2 [Model SLUS-21349]" 

* COMPUTERS: 
[EU] PC [MS Windows, CD-ROM] (mar.31, 2006) "Taito Legends 2" 
[US] PC [MS Windows, CD-ROM] (jul.10, 2007) "Taito Legends 2"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=941&o=2

$end

$saturn=gekiridn,
$bio

Sega Saturn CD published 25 years ago:

Gekirindan - Time Travel Shooting (c) 1997 Virgin Interactive.

- TECHNICAL -

Game ID: T-7008G

- TRIVIA -

Gekirindan - Time Travel Shooting for Saturn was released on April 18, 1997 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59178&o=2

$end

$pc8001_flop=gekisenm,gekisenma,gekisenmb,
$bio

NEC PC-8001 disk. published 39 years ago:

激戦！南太平洋 (c) 1983 Enix, Ltd.
(Gekisen! Minami Taiheiyou)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91918&o=2

$end

$pce=gekisboy,
$bio

NEC PC-Engine HuCARD published 30 years ago:

????? (c) 1992 Irem Corp.
(Gekisha Boy)

Gekisha Boy (aka Photograph Boy, or Gekibo for short) is a rather unique action game developed by Tomcat System and published by Irem, which stars a young student named David Goldman who recently enrolled at the prestigious Los Angeles photography school. David has always been a photographer at heart and he knows it would be his career path - but as he begins his course of study, fate has a different plan for him and both his parents abruptly die in a dreadful plane accident... Devastated, he decides to give up his studies, but the school's dean offers him a surprising deal - if he succeeds in passing a special photography test, then he will graduate! In this unusual action game, the player takes control of David and helps him in his quest to become a professional photographer. However, more than guiding him, the player also controls the lens of his camera on the screen. And in Gekisha Boy, this cross-hair reticle is at the core of the gameplay. The aspiring photographer has a limited amount of rolls of film (which double as his health), and he must capture the most bizarre and unusual pictures in order to increase his score and eventually complete each level (the goal of each stage is to fulfil a given point quota). Each area features all kind of extraordinary and wacky events that can appear and disappear in the blink of an eye - from flying saucers, aliens to other strange occurrences such as the Terminator, Marilyn Monroe, Michael Jackson, King Kong or the modified DeLorean from Back to the Future! Some events automatically happen whereas others need to be triggered by the player (such as shooting at closed windows). When captured on film, these events also release all kind of special items for the player to collect, such as extra film or upgrades that can increase the reticle's speed and size on screen. Additionally, the game puts a large series of hazards in David's path, such as bouncing balls, skateboards or falling flower pots. Although he can simply avoid them, they also don't resist the blinding flash of his camera. Gekisha Boy consists of eight levels (called 'takes') and is single player only.

- TECHNICAL -

Game ID: IC04007

- TRIVIA -

Released on October 02, 1992 in Japan for 7000 Yen.

- TIPS AND TRICKS -

* Stage select:
On the title screen, hold I, II and Select. Then press Run. Keep holding the buttons and when the dean starts talking, press Run again. A take option should now be available on the top/right corner of the screen.

- STAFF -

Game Designers: ?kubo Ry?ichi, Nagashima Masato, Sakai Kazuhiro
Programers: ?kubo Ry?ichi, Sakai Kazuhiro
Graphics: Nagashima Masato, Yoshiba Takao, Tsujimoto Fumiko, Kasahara Ken
Musics: ?kubo Takane
Advisers: Yoshioka Motoyuki, Sait? Takahiro, Nodera Masari, Takahashi Yukio
Producers: Yoshioka Motoyuki, Sakai Kazuhiro

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58596&o=2

$end

$info=gekisou,
$bio

Arcade Video game published 37 years ago:

激走 (c) 1985 Eastern Corporation.
(Gekisou)

An excellent and exciting, high-speed scrolling racing game.

The players control a futuristic armored car at full speed to escape of attack from a variety of enemies vehicles on the city, for this you have powerful weapons at your disposal, you must bump the enemy's car to destroy them and jump to evade obstacles in road or crush the enemies, while reaches the garage to go the next level.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 6 Mhz), 8085A (@ 5 Mhz)
Sound Chips : MSM5232 (@ 2.5 Mhz), AY8910 (@ 1.536111 Mhz), (2x) DAC

Screen orientation : Vertical
Video resolution : 208 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 256

Players : 2
Control : 8-way Joystick
Buttons : 3

- TRIVIA -

Export releases:
"Violent Run"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4844&o=2

$end

$gbcolor=dangunrc,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Gekisou Dangun Racer - Onsoku Buster Dangun Dan [Model CGB-BDJJ-JPN] (c) 2001 Imagineer Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67940&o=2

$end

$msx2_flop=gnyancle,gnyancleb,gnyanclea,
$bio

MSX 2 disk. published 34 years ago:

Gekisou Nyancle - Nyancle Racing (c) 1988 Bit2.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101684&o=2

$end

$snes_strom=carrangr,
$bio

Nintendo Super Famicom Sufami Turbo cart. published 26 years ago:

Gekisou Sentai Carranger - Zenkai! Racer Senshi (c) 1996 Bandai

- TECHNICAL -

Model SFT-0109

- TRIVIA -

Released on August 23, 1996 in Japan.

- STAFF -

Programmer: Hiromichi Komuro
Designer: Kunio Suzuki
Sound by: Hiroyuki Iwatsuki, Haruo Ohashi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61372&o=2

$end

$pico=carrangr,
$bio

Gekisou Sentai CarRanger [Model T-133160] (c) 199? Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75684&o=2

$end

$psx=tomarun,
$bio

Sony PlayStation CD published 23 years ago:

Gekisou Tomarunner (c) 1999 Sony Computer Ent., Inc.

- TECHNICAL -

[Model SCPS-10087]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85205&o=2

$end

$info=gjspace,
$bio

Arcade Video game published 21 years ago:

Gekitoride-Jong Space (c) 2001 Namco.

- TECHNICAL -

Namco System 10 Hardware
Game ID : 1001

Main CPU : PSX (@ 16.9344 Mhz)

Players : 2
Control : 8-way Joystick
Buttons : 6

- TRIVIA -

Released in December 2001 in Japan.

Developed by Metro.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5101&o=2

$end

$msx2_flop=geki7nar,geki7narb,geki7narc,geki7nara,
$bio

MSX 2 disk. published 32 years ago:

Gekitotsu 7 Narabe (c) 1990 Satico.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101685&o=2

$end

$snes=batlmobl,
$bio

Nintendo Super Famicom cart. published 29 years ago:

激突弾丸自動車決戦 バトルモービル (c) 1993 System Sacom Corp.
(Gekitotsu Dangan Jidousha Kessen - Battle Mobile)

Battle Mobile is a vertical shooter/racing game by System Sacom. In a 'Mad Max' like post-apocalyptic wasteland marauders and gangs on board supercharged vehicles roam the country and terrorize the population. The protagonist of the game sees his new wed-wife killed in a horrific car accident caused by one of those motorized gang and decides to plan revenge on his own. Onboard his modified and armed car, he is now engaged in a battle against the bandits who murdered his beloved wife. When driving the car, the directional button controls the vehicle and helps avoiding incoming cars, bikes, trucks and road hazards. Despite being armed, the car can't actually shoot at incoming wheeled vehicles - ground air missiles can be fired but only to hit flying objects. The meat of the game lies in a build-in speed booster feature that allows the player to smash his car against other vehicles, forcing them to crash into the surrounding scenery. A force-field, only available in limited quantities, also comes in handy in desperate situations. The player needs to always keep an eye on the gas gauge as it constantly depletes itself - blue icons often appear on screen and help to fill up the car before it dies out. The game counts five long stages with the obligatory boss battles.

- TECHNICAL -

Cartridge ID: SHVC-KV

- TRIVIA -

Released on June 25, 1993 in Japan for 8800 Yen.

- TIPS AND TRICKS -

Move through objects: Defeat a Boss and once Stage Clear appears, move right to the side. If done correctly, you should be floating or going through buildings.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61373&o=2

$end

$saturn=gekikoshtai,
$bio

Sega Saturn CD published 25 years ago:

Gekitotsu Koushien Taikenban ROM (c) 1997 Magical Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59179&o=2

$end

$msx2_cart=gekipen2,
$vgmplay=gekipen2_scc,
$bio

MSX 2 cart. published 33 years ago:

Gekitotsu Pennant Race 2 (c) 1989 Konami Industry Company, Limited.

- TECHNICAL -

GAME ID: RC766
BARCODE: 4988602553673

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51303&o=2

$end

$psx=tomalarc,
$bio

Sony PlayStation CD published 22 years ago:

Gekitotsu Toma L'Arc - L'Arc-en-Ciel vs. Tomarunner (c) 2000 Sony Computer Ent., Inc.

- TECHNICAL -

GAME ID: SCPS-10134

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85206&o=2

$end

$nes=yonkubat,
$bio

Nintendo Famicom cart. published 33 years ago:

Gekitotsu Yonku Battle (c) 1989 Irem Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54121&o=2

$end

$msx2_cart=gekipenn,gekipennb,gekipennc,gekipenna,
$vgmplay=gekipenn_scc,
$bio

MSX 2 cart. published 34 years ago:

Gekitotsu! Pennant Race - The Pro Yakyuu (c) 1988 Konami Industry Company, Limited.

- TECHNICAL -

GAME ID: RC757
BARCODE: 4988602532401

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51302&o=2

$end

$saturn=gekikosh,
$bio

Sega Saturn CD published 25 years ago:

激突甲子園 (c) 1997 Magical Co.
(Gekitotu Koushien)

- TECHNICAL -

GAME ID: T-6701G

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59180&o=2

$end

$snes=gekitopw,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Gekitou Burning Pro Wrestling [Model SHVC-AWNJ-JPN] (c) 1995 BPS [Bullet-Proof Software]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61374&o=2

$end

$gba=gekinoah,
$bio

Nintendo GBA cart. published 19 years ago:

Gekitou Densetsu Noah - Dream Management [Model AGB-ANNJ-JPN] (c) 2003 NetVillage.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70771&o=2

$end

$pc98=gekichi,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Gekitou no Chi (c) 1992 Mars.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89558&o=2

$end

$gameboy=gekipowm,
$bio

Nintendo Game Boy Cart. published 24 years ago:

Gekitou Power Modeller [Model DMG-APZJ-JPN] (c) 1998 Capcom Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66049&o=2

$end

$nes=gekprow,
$bio

Nintendo Famicom cart. published 33 years ago:

Gekitou Pro Wres!! Toukon Densetsu (c) 1989 Tecmo, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54122&o=2

$end

$info=gekpurya,gekpuryb,
$bio

Arcade Video game published 19 years ago:

Gekitou Pro Yakyuu - Mizushima Shinji All Stars vs. Pro Yakyuu (c) 2003 Sega.

- TECHNICAL -

Model No : GDT-0008C

Runs on the Sega's "Triforce" hardware.

- TRIVIA -

Gekitou Pro Yakyuu was released in October 2003 in Japan.

- STAFF -

Developed by: Wow Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4189&o=2

$end

$nes=gekstad,
$bio

Nintendo Famicom cart. published 33 years ago:

Gekitou Stadium!! (c) 1989 Tecmo, Limited.

- TECHNICAL -

Cartridge ID: TCF-EF

- TRIVIA -

Released on December 15, 1989 in Japan.

Known export releases:
[US] "Bad News Baseball [Model NES-3B-USA]"

- STAFF -

Program Work: Faw, Kenny Duck, Hajimesan, Takechiyo
Art Work: Parco, D. H. Max, Naga, Nama
Sound Composed by: Keiji Yamagishi, Mayuko Okamura (Mayu), Sugito Miyashiro (Miya)
Voice: Daniel Kahl
Special Thanks to: Niwakamaru, Yachiyo, Ran, Bug Check Team
Directed by: Naga, Minato

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54123&o=2

$end

$gba=carbatlr,
$bio

Nintendo GBA cart. published 21 years ago:

Gekitou! Car Battler Go!! [Model AGB-ACBJ-JPN] (c) 2001 Victor Interactive Software, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70772&o=2

$end

$wscolor=crshgear,
$bio

Bandai WonderSwan Color cart. published 20 years ago:

Gekitou! Crash Gear Turbo - Gear Champion League [Model SWJ-WIZC01] (c) 2002 Wiz.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86441&o=2

$end

$pc98=solomon,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Gekitou! Solomon Kaisenshi (c) 1993 General Support.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89559&o=2

$end

$saturn=toricoj,
$bio

Sega Saturn CD published 26 years ago:

Gekka Mugentan Torico (c) 1996 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59181&o=2

$end

$saturn=gekkakis,
$bio

Sega Saturn CD published 26 years ago:

Gekka no Kishi - Ouryuu-sen (c) 1996 Banpresto

- TECHNICAL -

GAME ID: T-20606G

- TRIVIA -

Released on November 22, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59182&o=2

$end

$x68k_flop=gekkan5,
$bio

Gekkan 5 Gou (c) 199? 68 Bank

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88263&o=2

$end

$snes_bspack=bsgekkct,bsgekkcta,
$bio

Gekkan Coin Toss - Deck 1 (c) 199? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61375&o=2

$end

$pc98=gekpc01,
$bio

Gekkan Pasokon+ Disk Magazine 1 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89560&o=2

$end

$pc98=gekpc04,
$bio

Gekkan Pasokon+ Disk Magazine 4 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89561&o=2

$end

$pc98=gekpc09,
$bio

Gekkan Pasokon+ Disk Magazine 9 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89562&o=2

$end

$pc98=ppdsk10,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Gekkan PP Disk No. 10 (c) 1994 Mediax.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90309&o=2

$end

$pc98=ppdsk02,
$bio

Gekkan PP Disk No. 2 (c) 199? Mediax.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90306&o=2

$end

$pc98=ppdsk04,
$bio

Gekkan PP Disk No. 4 (c) 199? Mediax.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90307&o=2

$end

$pc98=ppdsk06,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Gekkan PP Disk No. 6 (c) 1994 Mediax.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90308&o=2

$end

$apple2_flop_clcracked=gelflingadventur,
$bio

Apple II 5.25 disk. published 38 years ago:

Gelfling Adventure (c) 1984 Sierra On-Line, Inc.

- TECHNICAL -

GAME ID: SRL-033

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230876&o=2

$end

$spectrum_cass=gemchase,
$bio

Sinclair ZX Spectrum cass. published 9 years ago:

Gem Chaser 2 (c) 2013 Bob's Stuff

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290535&o=2

$end

$ibm5170=gem11,
$bio

IBM PC/AT DOS 5.25in. disk. published 37 years ago:

GEM Desktop Ver. 1.1 (c) 1985 Digital Research

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144510&o=2

$end

$ibm5170=gem12,
$bio

GEM Desktop Ver. 1.2 (c) 198? Digital Research

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144511&o=2

$end

$ibm5170=gem13,
$bio

GEM Desktop Ver. 1.3 (c) 198? Digital Research

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144512&o=2

$end

$ibm5170=gem14,
$bio

GEM Desktop Ver. 1.4 (c) 198? Digital Research

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144513&o=2

$end

$ibm5170=gem15,
$bio

GEM Desktop Ver. 1.5 (c) 198? Digital Research

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144514&o=2

$end

$ibm5170=gem16,
$bio

GEM Desktop Ver. 1.6 (c) 198? Digital Research

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144515&o=2

$end

$ibm5170=gem21,
$bio

GEM Desktop Ver. 2.1 (c) 198? Digital Research

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144516&o=2

$end

$ibm5170=gem30,gem301d,
$bio

GEM Desktop Ver. 3.0 (c) 198? Digital Research

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144517&o=2

$end

$gbcolor=gemgem,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Gem Gem Monster [Model DMG-AJYJ-JPN] (c) 1999 KID [Kindle Imagine Develop]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67941&o=2

$end

$gameboy=gemgem,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Gem Gem [Model DMG-CEJ] (c) 1991 Vic Tokai.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66050&o=2

$end

$ibm5170=gempaint,
$bio

GEM Paint (c) 198? Digital Research

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144518&o=2

$end

$info=rp200,
$bio

Musical Instrument published 23 years ago:

GEM RealPiano RP200 (c) 1999 Generalmusic.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270402&o=2

$end

$gba=gemsmash,
$bio

Nintendo GBA cart. published 19 years ago:

Gem Smashers [Model AGB-AZSE-USA] (c) 2003 Metro 3D, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70773&o=2

$end

$amigaocs_flop=gemx,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Gem'X (c) 1991 Demonware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74146&o=2

$end

$spectrum_cass=basededa,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

GEM01 - Base de Datos (c) 1982 ABC Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226076&o=2

$end

$info=gemcrush,
$bio

Arcade Video game published 26 years ago:

Gemcrush (c) 1996 StarFish.

- TRIVIA -

The known prototype is dated February 1996.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196764&o=2

$end

$x68k_flop=gemdrop,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Gemdrop (c) 1990 SSL.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88264&o=2

$end

$snes=gemfire,
$bio

Nintendo Super NES cart. published 30 years ago:

Gemfire (c) 1992 KOEI Corporation.

- TRIVIA -

Released in December 1992 in North America.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63039&o=2

$end

$nes=gemfire,
$bio

Nintendo NES cart. published 30 years ago:

Gemfire (c) 1992 Koei

North American release. Game developed in Japan. See the original Famicom version for more information: "Royal Blood [Model KOE-IU]".

Description from back cover:

Long, long ago, four wizards and two sorceresses were sealed in the gems of the crown Gemfire. The crown held magical powers to help the people of Ishmeria, but King Eselred used it to destroy the land! Princess Robyn released the gems from the crown in a brave attempt to stop the destruction. But the king locked her away in a tower. Save Ishmeria before it's too late! Reunite the gems with the crown and set Princess Robyn free!

- TECHNICAL -

GAME ID: NES-GE-USA

- TRIVIA -

Released in March 1992 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55170&o=2

$end

$megadriv=gemfire,
$bio

Sega Genesis cart. published 30 years ago:

Gemfire (c) 1992 KOEI Corporation.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: T-76036

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57234&o=2

$end

$to7_cart=gemini,
$bio

Thomson TO7 cart. published 40 years ago:

Gemini (c) 1982 VIFI-Nathan [Vifi International]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108621&o=2

$end

$info=gemini2k,gemini2k1,
$bio

Pinball published 40 years ago:

Gemini 2000 (c) 1982 Taito.

An up-to-4 players Solid State Electronic pinball machine.

- TRIVIA -

The game concept is similar to Stern's 1980 "Flight 2000", and the playfield layout is similar to Bally's 1981 "Centaur".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5405&o=2

$end

$pc98=geminis,
$bio

NEC PC-9801 Series 3.5in. disk. published 32 years ago:

Gemini Snake (c) 1990 Bio 100%.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89563&o=2

$end

$info=gemini,geminib,geminij,
$bio

Arcade Video game published 35 years ago:

Gemini Wing (c) 1987 Tecmo.

A vertically scrolling shooter. Destroy enemies and collect items, such as speed, that are stored in a tail behind your ship. Press the second button to activate them one by one in the order they were collected.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 6 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : YM3812 (@ 4 Mhz), OKI MSM5205 (@ 384 Khz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Released in October 1987 in Japan.

- STAFF -

Screenplay : S. Sakurazaki
Background designer : K. Niwakamaru
Logo & Base designer : Noise Holic
Monster designers : Willy Ichiro, Strong Shima, Soccer Kozou
Music / Sound Effects : Mikio Saito (Metal Yuhki)
Test play : Sugar Beet, Faw
Programmed by : Clark Gent
Directed by : S. Sakurazaki

- PORTS -

* COMPUTERS:
Sinclair ZX Spectrum (1989)
Commodore C64 (1989)
Amstrad CPC (1989)
Commodore Amiga (1989)
Atari ST (1989)
Sharp X68000 (1990)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=942&o=2

$end

$amigaocs_flop=gemiwing,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Gemini Wing (c) 1989 Mastertronic, Limited. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74147&o=2

$end

$spectrum_cass=geminiwi,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Gemini Wing (c) 1989 Virgin Mastertronic.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79077&o=2

$end

$msx1_cass=geminiw,
$bio

MSX cass. published 33 years ago:

Gemini Wing (c) 1989 Virgin Mastertronic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94670&o=2

$end

$cpc_cass=gemini,
$bio

Amstrad CPC cass. published 33 years ago:

Gemini Wing (c) 1989 Virgin Games, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96474&o=2

$end

$specpls3_flop=gemiwing,
$bio

Sinclair ZX Spectrum+3 disk. published 33 years ago:

Gemini Wing (c) 1989 Virgin Mastertronic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148127&o=2

$end

$spectrum_cass=geminiwi_b,
$bio

Gemini Wing (c) 198? Tronix

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225505&o=2

$end

$spectrum_cass=geminiwi_d,
$bio

Gemini Wing (c) 198? Mastertronic Plus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226036&o=2

$end

$x68k_flop=gemini,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

ジェミニウイング (c) 1990 System Sacom Corp.
(Gemini Wing)

- TECHNICAL -

BARCODE: 4956375417164
MEDIA: FD x 2

- TRIVIA -

Released on October 31, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87725&o=2

$end

$cpc_flop=geminiwi,geminiwi01,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Gemini Wing (c) 1990 Virgin Games, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123986&o=2

$end

$c64_cass=gemini,
$bio

Commodore C64 cass. published 32 years ago:

Gemini Wing (c) 1990 Mastertronic Plus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262198&o=2

$end

$cpc_flop=geminiwi05,
$bio

Gemini Wing (c) 199? Two Mag

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121854&o=2

$end

$cpc_flop=geminiwi03,geminiwi04,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Gemini Wing Cracked (c) 1989 Ozzard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122813&o=2

$end

$cpc_flop=geminiwi08,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Gemini Wing Trained (c) 1990 Campbell [Nicholas Campbell]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123988&o=2

$end

$cpc_flop=geminiwi02,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Gemini Wing [Model 6VG-209] (c) 1990 Dro Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123987&o=2

$end

$st_flop=gemiwing,
$bio

Atari ST disk. published 33 years ago:

Gemini Wings (c) 1989 Tecmo, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=149425&o=2

$end

$mo5_cart=gemini,geminia,
$bio

Thomson MO5 cart. published 40 years ago:

Gemini [Model 45.0005] (c) 1982 VIFI-Nathan [Vifi International]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108737&o=2

$end

$cpc_cass=gemstradk,
$bio

Amstrad CPC cass. published 37 years ago:

Gems of Stradus (c) 1985 Kuma Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96478&o=2

$end

$cpc_flop=gemsofst02,gemsofst,gemsofst01,gemsofst03,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Gems of Stradus Cracked (c) 1985 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123985&o=2

$end

$cpc_cass=gemstrad,
$bio

Amstrad CPC cass. published 37 years ago:

Gems of Stradus [Model SOFT 121] (c) 1985 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96477&o=2

$end

$megadriv=gems,
$bio

GEMS v2.8 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56532&o=2

$end

$apple2_flop_orig=gemsthll12,
$bio

Apple II 5.25 disk. published 36 years ago:

Gemstone Healer (c) 1986 SSI [Strategic Simulations, Inc.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301413&o=2

$end

$apple2_flop_clcracked=gemswarr,
$bio

Apple II 5.25 disk. published 38 years ago:

Gemstone Warrior (c) 1984 SSI [Strategic Simulations, Inc.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230898&o=2

$end

$pc8801_flop=gemstone,
$bio

NEC PC-8801 Series disk. published 36 years ago:

Gemstone Warrior (c) 1986 Starcraft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91919&o=2

$end

$cecflop=learn6502,
$bio

CEC-I disk. published 35 years ago:

跟我学6502汇编 (c) 1987 Unknown [China]
(Gēn Wǒ Xué 6502 Huìbiān)

Learn 6502 Assembly With Me.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237195&o=2

$end

$psx=gen13td,
$bio

Gen13 Tech Demo (c) 199? Realtime Associates

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270611&o=2

$end

$cpc_flop=gencharf,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Genchar (c) 1986 Software Center [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125085&o=2

$end

$pc98=daisenex,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

現代大戦略EX (c) 1993 Systemsoft.
(Gendai Daisenryaku EX)

In Japanese but quite playable for those experienced in Daisenryaku VII and DS VII Exceed. You will battle on land, sea and air using then state of the art military technology. The game features multiple scenarios and a map editor. The scenario defaults can be edited.

- TECHNICAL -

BARCODE: 4988697307021

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89564&o=2

$end

$fmtowns_cd=daisenex,
$bio

Fujitsu FM Towns CD published 28 years ago:

Gendai Daisenryaku EX Special (c) 1994 Ving.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110293&o=2

$end

$apple2_flop_clcracked=genemach,
$bio

Apple II 5.25 disk. published 39 years ago:

Gene Machine (c) 1983 HRM Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107511&o=2

$end

$cpc_flop=genealog,
$bio

Amstrad CPC type-in published 36 years ago:

Genealogie (c) 1986 Cahiers d'Amstrad Magazine, Les

- TRIVIA -

Listed as a type-in program in the French magazine: Les Cahiers d'Amstrad Magazine

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120046&o=2

$end

$spectrum_cass=genehtik,genehtika,
$bio

Sinclair ZX Spectrum cass. published 8 years ago:

Genehtik (c) 2014 Pixelsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232107&o=2

$end

$x68k_flop=illcity,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

Genei Toshi - Illusion City (c) 1992 Brother Kougyou.

- TECHNICAL -

FD x7

- TRIVIA -

Released in May 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87779&o=2

$end

$pc88va=illcity,
$bio

NEC PC-88 VA disk. published 30 years ago:

Genei Toshi - Illusion City (c) 1992 Micro Cabin Co. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131602&o=2

$end

$fmtowns_flop_misc=illcity,
$bio

Fujitsu FM Towns disk. published 29 years ago:

Genei Toshi - Illusion City (c) 1993 Micro Cabin Co. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132330&o=2

$end

$pc98=illcity,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

幻影都市 ～イリュージョンシティ～ (c) 1992 Micro Cabin Co.
(Genei Toshi - Illusion City)

- TECHNICAL -

GAME ID: 12155
BARCODE: 4988608121555

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89752&o=2

$end

$msxr_flop=illcity,
$vgmplay=illcity_msxr,
$bio

MSX Turbo-R disk. published 31 years ago:

幻影都市 ～イリュージョンシティ～ (c) 1991 Micro Cabin Co.
(Genei Toshi - Illusion City)

- TECHNICAL -

GAME ID: 12244
BARCODE: 4988608122446

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133284&o=2

$end

$megacdj=illcity,
$bio

Sega Mega-CD published 29 years ago:

Genei Toshi - Illusion City (c) 1993 Micro Cabin Co.

- TECHNICAL -

Game ID: T-51014

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60503&o=2

$end

$psx=geneitou,
$bio

Sony PlayStation CD published 26 years ago:

Genei Tougi - Shadow Struggle (c) 1996 Banpresto.

- TECHNICAL -

[Model SLPS-00491]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85207&o=2

$end

$nascom_snap=gener80,
$bio

Nascom cass. published 39 years ago:

GENER-80 (c) 1983 Seven Stars Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235683&o=2

$end

$spectrum_cass=gener80s,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Gener-80 (c) 1984 Seven Stars Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287634&o=2

$end

$megadriv=genchaosj,
$bio

Sega Mega Drive cart. published 28 years ago:

General Chaos Daikonsen (c) 1994 Electronic Arts

Japanese release.

- TECHNICAL -

GAME ID: EM20025

- TRIVIA -

Released on January 14, 1994 in Japan.

Reviews:
[FR] September 1993- Consoles + N.23: 79%

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56538&o=2

$end

$megadriv=genchaos,
$vgmplay=genchaos_md,
$bio

Sega Genesis cart. published 28 years ago:

General Chaos (c) 1994 Electronic Arts.

- TECHNICAL -

GAME ID: 7143

- TRIVIA -

Released on January 13, 1994 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82625&o=2

$end

$spectrum_cass=generale,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

General Election (c) 1983 Bug Byte

- TECHNICAL -

Model BBS 00107

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79078&o=2

$end

$quizwiz=genknow,
$bio

Coleco Quiz Wiz cart. published 41 years ago:

General Knowledge (c) 1981 Coleco Industries, Inc. [Amsterdam, NY, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234572&o=2

$end

$pc1000=generalk,generala,
$bio

VTECH PreComputer 1000 game published 34 years ago:

General Knowledge 2 (c) 1988 VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262664&o=2

$end

$a2600=generalr,westward,
$bio

Atari 2600 cart. published 40 years ago:

General Re-Treat + Westward Ho (c) 1982 PlayAround

Double-ender cartridge containing:

Westward Ho: This is just a renaming of "Custer's Revenge [Model 1001]".

General Re-Treat: Basically it's the same game as Westward Ho but the roles are reversed. The player controls the maiden and it's Custer tied up being defenseless.

- TRIVIA -

General Re-Treat was the only game not being released by Mystique. All other Mystique titles were re-released by Playaround on double-ender cartridges.

- STAFF -

Programmer: Joel H. Martin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50535&o=2

$end

$zx81_cass=genstats,
$bio

Sinclair ZX-81 cass. published 40 years ago:

General Statistics (c) 1982 Smith [W.H. Smith]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114997&o=2

$end

$spectrum_cass=generals,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

General Statistics (c) 1983 Smith, W.H.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301380&o=2

$end

$pc8801_flop=generals,
$bio

General Super Quiz (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91920&o=2

$end

$bbc_rom=genutils322,genutils,
$bio

Acorn BBC ROM published 38 years ago:

General Utilities Ver.3.xx (c) 1984 Creative Junior Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240333&o=2

$end

$to_flop=montages,
$bio

Generateur de montages (c) 198? Devulder [Samuel Devulder]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107740&o=2

$end

$cpc_flop=generate,
$bio

Amstrad CPC type-in published 36 years ago:

Generateur Q-R (c) 1986 Amstrad Magazine

- TRIVIA -

Listed as a type-in program in the French magazine Amstrad Magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119160&o=2

$end

$cpc_flop=generati,generati01,
$bio

Generation CPC Issue 1 (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123128&o=2

$end

$cpc_flop=generati02,generati03,
$bio

Generation CPC Issue 3 (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123129&o=2

$end

$info=rbitgen,
$bio

Dedicated Console published 6 years ago:

Generations (c) 2016 Retro-Bit.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240420&o=2

$end

$megadriv=genelost,
$bio

Sega Genesis cart. published 28 years ago:

Generations Lost (c) 1994 Time Warner Interactive.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82627&o=2

$end

$dc=genertr1,genertr1b,genertr1c,genertr1d,genertr1a,
$bio

Sega Dreamcast GD published 23 years ago:

Generator Vol. 1 (c) 1999 SEGA of America, Inc. [San Francisco, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135491&o=2

$end

$dc=genertr2,genertr2b,genertr2a,
$bio

Sega Dreamcast GD published 22 years ago:

Generator Vol. 2 (c) 2000 SEGA of America, Inc. [San Francisco, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135492&o=2

$end

$tvc_flop=generato,
$bio

Generátor (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111871&o=2

$end

$mc10=genacct,
$bio

Generic Accounting Program (c) 198? Allen [Larry Allen]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87631&o=2

$end

$apple2_flop_orig=gencgame,
$apple2_flop_clcracked=gengames,
$bio

Apple II 5.25 disk. published 40 years ago:

Generic Computer Games (c) 1982 Huntington Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262149&o=2

$end

$info=neat,
$bio

Computer published 33 years ago:

Generic NEAT (c) 1989 None

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265407&o=2

$end

$info=ct386sx,
$bio

Computer published 34 years ago:

Generic NEAT 386SX (c) 1988 None

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265406&o=2

$end

$info=pc,
$bio

Computer published 41 years ago:

Generic PC with Color Graphics Adapter (CGA) (c) 1981 None

- TRIVIA -

The Color Graphics Adapter (CGA) is computer's first color computer display standard.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265408&o=2

$end

$info=pcega,
$bio

Computer published 38 years ago:

Generic PC with Enhanced Graphics Adapter (EGA) (c) 1984 None

The Enhanced Graphics Adapter (EGA) is an IBM PC computer display standard that superseded and exceeded the capabilities of the CGA standard introduced with the original IBM PC, and was itself superseded by the VGA standard.

- TRIVIA -

EGA was introduced in October 1984 by IBM, shortly after (but not exclusively for) its new PC/AT.

The EGA standard was made obsolete by the introduction in 1987 of MCGA and VGA with the PS/2 computer line.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265409&o=2

$end

$info=pcherc,
$bio

Computer published 40 years ago:

Generic PC with Hercules Graphics Card (HGC) (c) 1982 None

The Hercules Graphics Card is a computer graphics controller made by Hercules Computer Technology, Inc. that combines IBM's text-only MDA display standard with a bitmapped graphics mode.  This allows the HGC to offer both high-quality text and graphics from a single card.

- TRIVIA -

The Hercules Graphics Card was developed in 1982 by Van Suwannukul, founder of Hercules Computer Technology. The system was created by Suwannukul initially so that he could work on his doctoral thesis on an IBM PC using the Thai alphabet, as Thai was his native language.

The HGC was very popular, and became a widely supported de facto display standard on IBM PC compatibles connected to a monochrome monitor. The HGC standard was used long after more technically capable systems had entered the market, especially on dual-monitor setups.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265412&o=2

$end

$info=pcmda,
$bio

Computer published 41 years ago:

Generic PC with Monochrome Display Adapter (MDA) (c) 1981 None

The MDA is IBM's standard video display card and computer display standard for the PC introduced in 1981.

- TECHNICAL -

Based on the IBM Datamaster's display system, the standard IBM MDA card uses the Motorola 6845 display controller and is equipped with four kilobytes (kB) of video memory.

- TRIVIA -

The MDA's high character resolution (sharpness) is a feature meant to facilitate business and wordprocessing use: Each character is rendered in a box of 9×14 pixels, of which 7×11 depicts the character itself (the other pixels being used for space between character columns and lines). Some characters, such as the lowercase M, are rendered eight pixels across.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265411&o=2

$end

$info=pcv20,
$bio

Computer published 40 years ago:

Generic PC with V20 CPU (c) 1982 None

The NEC V20 was a processor made by NEC that was a reverse-engineered, pin-compatible version of the Intel 8088 with an instruction set compatible with the Intel 80186.

- TRIVIA -

The chip featured much more than the 29,000 transistors of the simpler 8088 CPU, ran at 5 to 10 MHz, and was around 30% faster (application dependent) than the 8088 at the same clock speed, primarily due to faster effective address calculation, along with faster loop counters, shift registers and multiplier.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265413&o=2

$end

$info=pcvga,
$bio

Computer published 35 years ago:

Generic PC with Video Graphics Array (VGA) (c) 1987 None

Video Graphics Array (VGA) is a graphics standard for video display controllers first introduced with the IBM PS/2 line of computers in 1987, following CGA and EGA introduced in earlier IBM personal computers.

- TRIVIA -

VGA was the last IBM graphics standard to which the majority of PC clone manufacturers conformed, making it the lowest common denominator that virtually all post-1990 PC graphics hardware can be expected to implement.  It was officially followed by IBM's Extended Graphics Array (XGA) standard but instead was effectively superseded by numerous slightly different extensions to VGA made by clone manufacturers, collectively known as Super VGA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265410&o=2

$end

$info=at,
$bio

Computer published 38 years ago:

Generic PC/AT (c) 1984 None

The IBM Personal Computer AT, more commonly known as the IBM AT and also sometimes called PC/AT, was IBM's second-generation PC, designed around the 6 MHz Intel 80286 microprocessor and released in 1984 as System Unit 5170.

- TRIVIA -

The name AT stood for Advanced Technology, and was chosen because the AT offered various technologies that were then new in personal computers; one such advancement was that the 80286 processor supported protected mode.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265399&o=2

$end

$info=at386,
$bio

Computer published 37 years ago:

Generic PC/AT 386 (c) 1985 None

The Intel 80386, also known as i386 or just 386, is a 32-bit microprocessor.

- TRIVIA -

The 80386 was introduced in October 1985, while manufacturing of the chips in significant quantities commenced in June 1986.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265400&o=2

$end

$info=at386sx,
$bio

Computer published 34 years ago:

Generic PC/AT 386SX (c) 1988 None

Cut-down version of the 80386 with a 16-bit data bus mainly intended for lower-cost PCs aimed at the home, educational, and small-business markets.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265402&o=2

$end

$info=at486,
$bio

Computer published 33 years ago:

Generic PC/AT 486 (c) 1989 None

The Intel 80486, also known as the i486 or 486, is a higher performance follow-up to the Intel 80386 microprocessor.

- TRIVIA -

The 80486 was announced at Spring Comdex in April 1989. At the announcement, Intel stated that samples would be available in the third quarter of 1989 and production quantities would ship in the fourth quarter of 1989.

The 80486 was the first tightly pipelined x86 design as well as the first x86 chip to use more than a million transistors, due to a large on-chip cache and an integrated floating-point unit. It represents a fourth generation of binary compatible CPUs since the original 8086 of 1978.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265403&o=2

$end

$info=at586x3,
$bio

Computer published 32 years ago:

Generic PC/AT 586 with PIIX3 (c) 1990 None

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265405&o=2

$end

$info=at586,
$bio

Computer published 32 years ago:

Generic PC/AT 586 with PIIX4 (c) 1990 None

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265404&o=2

$end

$info=atturbo,
$bio

Computer published 35 years ago:

Generic PC/AT Turbo (c) 1987 None

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265401&o=2

$end

$amigaocs_flop=genesia,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Genesia (c) 1993 Mindscape, Incorporated. [Northbrook, IL, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74148&o=2

$end

$ibm5170=genesia,genesiab,
$bio

IBM PC/AT DOS 3.5in. disk. published 28 years ago:

Genesia (c) 1994 Mindscape, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=312853&o=2

$end

$apple2_flop_orig=genesis,
$apple2_flop_clcracked=genesis,
$bio

Apple II 5.25 disk. published 39 years ago:

Genesis (c) 1983 Datasoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230633&o=2

$end

$pc98=genesis,
$bio

NEC PC-9801 Series 5.25in. disk. published 37 years ago:

Genesis (c) 1985 Square Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89565&o=2

$end

$cpc_flop=genesisu,
$bio

Genesis (c) 19?? Genesis

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122812&o=2

$end

$pc8801_flop=genesis,genesisb,genesisc,genesisa,
$bio

NEC PC-8801 Series disk. published 34 years ago:

Genesis - Beyond the Revelation (c) 1988 Square Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91921&o=2

$end

$specpls3_flop=genedown,
$bio

Sinclair ZX Spectrum+3 disk. published 12 years ago:

Genesis - Dawn of a New Day (c) 2010 RetroWorks

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229641&o=2

$end

$cpc_cass=genesis,
$bio

Amstrad CPC cass. published 37 years ago:

Genesis - The Complete Adventure Creation System (c) 1985 CRL Group PLC [London, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96479&o=2

$end

$info=cdx,
$bio

Console published 28 years ago:

Genesis CDX (c) 1994 SEGA of America, Inc. [San Francisco, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289892&o=2

$end

$spectrum_cass=genesis2,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Genesis II (c) 1984 Mikro-Gen

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79081&o=2

$end

$info=gen_nomd,
$bio

Console published 27 years ago:

Genesis Nomad (c) 1995 SEGA of America, Inc. [San Francisco, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289894&o=2

$end

$archimedes=genespls,
$bio

Acorn Archimedes disk. published 31 years ago:

Genesis Plus (c) 1991 Oak Solutions

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127128&o=2

$end

$archimedes=genespro,genesproa,
$bio

Acorn Archimedes disk. published 28 years ago:

Genesis Professional (c) 1994 Oak Solutions

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127129&o=2

$end

$bbc_cass=genesisp,
$bio

Genesis Project (c) 19?? Audiogenic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51892&o=2

$end

$info=genesisp,genesispf,genesispg,
$bio

Pinball published 36 years ago:

Genesis (c) 1986 Premier Technology Co.

- TECHNICAL -

Gottlieb System 80B
Model Number : 705

Main CPU : MOS Technology M6502 (@ 850 KHz)
Sound CPU : (2x) M6502 (@ 1 MHz)
Sound Chips : (2x) DAC, (2x) AY8910 (@ 2 Mhz), SP0250 (@ 3.12 Mhz)

- TRIVIA -

3,500 units were produced.

- STAFF -

Designer : John Trudeau
Artwork : Larry Day

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5406&o=2

$end

$info=boomranga,
$bio

DECO cass. published 39 years ago:

Genesis (c) 1983 Data East USA.

North American release. Game developed in Japan. For more information about the game itself, see the original Japanese release entry; "Boomer Rang'r [Model DT-136]".

- TECHNICAL -

Runs on the "DECO Cassette System" hardware

Model DT-136

- TRIVIA -

Even if titlescreen says 1983, the game was released in April 1984 in North America.

Genesis was also released as a PCB only.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29341&o=2

$end

$apple2gs_flop_misc=gensy124,gensys12,gensys13,
$bio

Apple IIGS disk. published 33 years ago:

Genesys (c) 1989 Simple Soft. Sys

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=197472&o=2

$end

$apple2_flop_orig=gendrift,
$bio

Apple II 5.25 disk. published 41 years ago:

Genetic Drift (c) 1981 Broderbund Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229121&o=2

$end

$px8_cart=gconnect,
$bio

Epson PX-8 cart. published 38 years ago:

Geneva Connection (c) 1984 Epson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276273&o=2

$end

$info=geneve,genmod,
$bio

Computer published 35 years ago:

Geneve 9640 (c) 1987 Myarc, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236705&o=2

$end

$msx1_cass=genghis,
$bio

MSX cass. published 31 years ago:

Genghis Khan (c) 1991 Positive.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94671&o=2

$end

$specpls3_flop=genghisk,
$bio

Sinclair ZX Spectrum+3 disk. published 31 years ago:

Genghis Khan (c) 1991 Positive [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148288&o=2

$end

$cpc_flop=genghisk,genghisk01,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Genghis Khan Cracked (c) 1991 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126325&o=2

$end

$msx1_flop=genghis,genghisa,genghisb,
$bio

Genghis Khan cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229979&o=2

$end

$snes=genghis2,
$bio

Nintendo Super NES cart. published 29 years ago:

Genghis Khan II - Clan of the Gray Wolf (c) 1993 KOEI Corporation.

- TECHNICAL -

GAME ID: SNS-6G-USA

- TRIVIA -

Released in December 1993 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63040&o=2

$end

$megadriv=genghis2,
$bio

Sega Genesis cart. published 29 years ago:

Genghis Khan II - Clan of the Gray Wolf (c) 1993 KOEI Corporation.

North American release. Game developed in Japan. See the original for more information; "Aoki Ookami to Shiroki Mejika: Genchou Hishi [Model T-76103]".

- TECHNICAL -

GAME ID: T-76066
BARCODE: 040198000697

- TRIVIA -

Released on September 23, 1993 in the USA.

- TIPS AND TRICKS -

GAME GENIE CODE: RF0T-A6ZE
Infinite gold, infinite food, and infinite population recruitment. Code does not work for seasonal troop payment. With gold, you still have to have enough to cover the purchase price, but you won't get charged. This code also applies to all AI controlled nations, so if desired, disable the code when it is not your turn.  

GAME GENIE CODE: AWFA-AA7Y
Can pick a boy/prince to be General, even if you don't have any boys. Use with "Boys can be appointed General at any age" code (D4WT-EA62) since they will be zero years old. Note that their names will be blank. Also, you can get as many sons as you want. As an added function, this code also allows you to have the same boys or girls (that were conceived and named the usual way) appointed to General or married an infinite number of times. If these children get too old, you can turn the code off and back on again to reset their age to zero.

GAME GENIE CODE: RY3A-E6WG
Ruler doesn't age (will never die from old age).

GAME GENIE CODE: D4WT-EA62
Boys/Princes can be appointed General at any age (even zero years old).

GAME GENIE CODE: DLXT-EA44
Girls/Princesses can be married at any age (even zero years old).

GAME GENIE CODE: AB1A-BA2C
Infinite turns/body points (turn code off when your turn is over).

GAME GENIE CODE: AMDT-EA3E
Get 1020 labor allocation points instead of 100 (in the "Domest" section).  To get the extra labor points, just highlight any of the 4 labor sections and press Left. If you go over 255 points on any of the 4 labor sections, it will reset to zero and you'll have to start counting back up again. You'll need to use up all of the extra points before you can press "OK" and continue.

GAME GENIE CODE: AMNT-EA88
Mercenaries are much cheaper to hire (about 93% off the usual price).  You can hire mercenaries in the "Market" when available.

GAME GENIE CODE: RHNT-E6Z8
Can hire any units/troops when in the "Hire Mercenaries" section, no matter which nation you're playing.  Can use with the "Mercenaries are much cheaper" code.

GAME GENIE CODES: ADRA-EA5E + EDGA-EA94
Merchants are always available (in the "Market"). Code also allows you to pick any merchant listed.  

GAME GENIE CODE: AJ2T-GA7E
Can select units/troops that you don't have (zero quantity) when forming legions (in the "War/Attack" section).  This allows you to pick the best troops, even if you don't have any.  If you pick troops that have a quantity of zero, you will not lose any of your own units/troops in battle. The number of troops you can get is still determined by how many actual troops you have.

GAME GENIE CODE: PMWT-G6DA
Start a new game with 10x as much gold ($3,690). Only works when you select single player, Mongol Conquest, and pick area #1 (Mongols).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57235&o=2

$end

$cpc_cass=genghis,
$bio

Amstrad CPC cass. published 31 years ago:

Genghis Khan [Model ATD 32.010] (c) 1991 Positive [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96480&o=2

$end

$nes=genghis,
$bio

Nintendo NES cart. published 32 years ago:

Genghis Khan (c) 1990 KOEI Corp.

North American release. Game developed in Japan. See the original Famicom version for more information: "Aoki Ookami to Shiroki Mejika - Genghis Khan [Model KOE-GX]".

Description from back cover:

Become Genghis Khan and lead the most fearsome army in the known world. Use your Land of Mongols to build an empire on the bodies of your enemies and the rubble of their conquered cities. With skill, cunning, diplomacy and luck, all of Europe and Asia could be yours. Failure means shame in the eyes of your princess, or even death!

Victory on the battlefield requires bold strategy and clever planning. Outmaneuver your opponent with cavalry, lay siege to his castle with archers or even challenge him to a duel. But success also requires brilliant political tactics and a sharp eye for business during times of peace.

Genghis Khan is based on actual history and offers a blend of strategy and role playing elements. Make history as you play the great Khan himself or his rivals, Richard the Lionhearted, Emperor Alexious III, or Shogun Minamoto of Japan.

- TECHNICAL -

GAME ID: NES-GX-USA

- TRIVIA -

Released in January 1990 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55171&o=2

$end

$spectrum_cass=genialta,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Genial (c) 1990 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287285&o=2

$end

$info=genie,geniea,
$bio

Genie (c) 198? Video Fun Games, Limited.

Video poker for amusement only.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=35661&o=2

$end

$cgenie_cass=casloader,
$bio

Colour Genie cass. published 38 years ago:

Genie I II / TRS 80 Cassettenlader (c) 1984 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264830&o=2

$end

$info=genmagi,
$bio

Video Slot Machine published 23 years ago:

Genie Magic (c) 1999 Aristocrat Leisure Industries Pty, Limited.

- TECHNICAL -

This Machine is mk4 or mk5

- TRIVIA -

Released in February 1999.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=44929&o=2

$end

$spectrum_cass=geniev10,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Genie Ver.1.03 (c) 1987 Romantic Robot UK

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287524&o=2

$end

$info=geniep,
$bio

Pinball published 43 years ago:

Genie (c) 1979 Gottlieb.

This addictive table was designed with well thought-out objectives and features 5 flippers. Two flippers in the upper left corner create a mini playfield.

- TECHNICAL -

Gottlieb System 1
Model Number : 435

- TRIVIA -

Released in November 1979.

Considered by many to be the best wide-body table of its era and possibly of all-time, and a true Gottlieb classic.

6,800 units were produced.

- TIPS AND TRICKS -

Genie is all about building up and scoring a huge bonus. Firs, you need to concentrate on getting the bonus up to 20,000. Completing the red drop-targets lights the Special target, resets the red and white drop targets, scores 10,000 points, and lights the white drop targets for increased scoring. Not only does this mean you'll be getting a nice size bonus, but you'll also activate the ball trap. When the ball trap is active, you can receive the full bonus before you lose a ball. There are many areas that add to your bonus. Such as the rollovers, as well as the targets and even the spinner - all add to your bonus when lit.

- STAFF -

Design by : Ed Krynski
Art by : Gordon Morison

- PORTS -

* CONSOLES:
Sony PlayStation 2 (2006, "Gottlieb Pinball Classics")
Sony PSP (2006, "Gottlieb Pinball Classics")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5646&o=2

$end

$cgenie_cass=genieped,
$bio

Colour Genie cass. published 39 years ago:

Geniepede (c) 1983 Ipswich Soft. Factory

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293435&o=2

$end

$msx1_cass=genius,
$bio

MSX cass. published 35 years ago:

Genius (c) 1987 Popcom Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118125&o=2

$end

$info=genius6,genius6a,genius6b,
$bio

Video Slot Machine published 24 years ago:

Genius 6 (c) 1998 IGS Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128343&o=2

$end

$info=gbs5505x,
$bio

Computer published 21 years ago:

Genius BrainStation 5505X (c) 2001 VTECH.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127802&o=2

$end

$info=iq128,iq128_fr,
$bio

Computer published 25 years ago:

Genius IQ 128 (c) 1997 VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233766&o=2

$end

$info=iqtv512,
$bio

Computer published 24 years ago:

Genius IQ TV 512 (c) 1998 VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233767&o=2

$end

$info=gj4000,
$bio

Computer published 26 years ago:

Genius Junior 4000 (c) 1996 VTECH.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127790&o=2

$end

$info=gj5000,
$bio

Computer published 24 years ago:

Genius Junior 5000 (c) 1998 VTECH.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127791&o=2

$end

$info=gjmovie,
$bio

Computer published 29 years ago:

Genius Junior Movie (c) 1993 VTECH.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127792&o=2

$end

$info=gjrprofi,
$bio

Computer published 27 years ago:

Genius Junior Profi (c) 1995 VTECH [Video Technology, Ltd.].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131392&o=2

$end

$info=gjrstar,
$bio

Computer published 26 years ago:

Genius Junior Redstar (c) 1996 VTECH.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127793&o=2

$end

$info=gjrstar2,
$bio

Computer published 26 years ago:

Genius Junior Redstar 2 (c) 1996 VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233783&o=2

$end

$info=gjrstar3,
$bio

Computer published 24 years ago:

Genius Junior Redstar 3 (c) 1998 VTECH.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127794&o=2

$end

$info=gkidabc,
$bio

Computer published 26 years ago:

Genius KID ABC Fan (c) 1996 VTECH.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127795&o=2

$end

$info=gl2000,
$bio

Computer published 29 years ago:

Genius Leader 2000 (c) 1993 VTECH.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127780&o=2

$end

$info=gl2000c,
$bio

Computer published 28 years ago:

Genius Leader 2000 Compact (c) 1994 VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233764&o=2

$end

$info=gl2000p,
$bio

Computer published 27 years ago:

Genius Leader 2000 Plus (c) 1995 VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233765&o=2

$end

$info=gl3000s,
$bio

Computer published 26 years ago:

Genius Leader 3000S (c) 1996 VTECH.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127781&o=2

$end

$info=gl4000,
$bio

Computer published 28 years ago:

Genius Leader 4000 Quadro (c) 1994 VTECH.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127782&o=2

$end

$info=gl4004,
$bio

Computer published 26 years ago:

Genius Leader 4004 Quadro L (c) 1996 VTECH.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127783&o=2

$end

$info=gl5000,
$bio

Computer published 25 years ago:

Genius Leader 5000 (c) 1997 VTECH.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127784&o=2

$end

$info=gl5005x,
$bio

Computer published 25 years ago:

Genius Leader 5005X (c) 1997 VTECH.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127785&o=2

$end

$info=gl6000sl,
$bio

Computer published 25 years ago:

Genius Leader 6000SL (c) 1997 VTECH.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127786&o=2

$end

$info=gl6600cx,
$bio

Computer published 23 years ago:

Genius Leader 6600CX (c) 1999 VTECH.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127787&o=2

$end

$info=gl7007sl,
$bio

Computer published 24 years ago:

Genius Leader 7007SL (c) 1998 VTECH.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127788&o=2

$end

$info=gl8008cx,
$bio

Computer published 23 years ago:

Genius Leader 8008 CX (c) 1999 VTECH.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127789&o=2

$end

$info=glcolor,
$bio

Computer published 28 years ago:

Genius Leader Color (c) 1994 VTECH.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127796&o=2

$end

$info=glmcolor,
$bio

Computer published 26 years ago:

Genius Leader Magic Color (c) 1996 VTECH.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127797&o=2

$end

$info=gln,
$bio

Computer published 29 years ago:

Genius Leader Notebook (c) 1993 VTECH.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127799&o=2

$end

$info=glpn,
$bio

Computer published 25 years ago:

Genius Leader Power Notebook (c) 1997 VTECH.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127800&o=2

$end

$info=gls,
$bio

Console published 27 years ago:

Genius Leader Select (c) 1995 VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228360&o=2

$end

$info=glscolor,
$bio

Computer published 28 years ago:

Genius Leader Super Color (c) 1994 VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233784&o=2

$end

$info=gmmc,
$bio

Genius Master Mega Color (c) 199? VTECH.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127798&o=2

$end

$info=gmtt,
$bio

Computer published 24 years ago:

Genius Master Table Top (c) 1998 VTECH.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127801&o=2

$end

$nes=geniusm,
$bio

Genius Merio Bros. (c) 19?? JMH MTV Corp. [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76784&o=2

$end

$info=gtbmcx,
$bio

Computer published 22 years ago:

Genius Tabletop Black Magic CX (c) 2000 VTECH [Video Technology, Ltd.].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131393&o=2

$end

$info=gwnf,
$bio

Computer published 23 years ago:

Genius Winner Notebook Fun (c) 1999 VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233785&o=2

$end

$info=genix,
$bio

Arcade Video game published 28 years ago:

Genix Family (c) 1994 NIX.

A rip-off of Mitchell's "Pang" set in the Far-West.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 16 Mhz)
Sound Chips : OKI6295 (@ 8.08 Khz)

Screen orientation : Horizontal
Video resolution : 288 x 224 pixels
Screen refresh : 60.00 Hz
Palette Colors : 8192

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Released in May 1994.

- STAFF -

Software : Argi Salvador, Carlos Barahona
Hardware : Fernando Yago, Manuel Baena, Arthy
Graphics : Jordi Zudaire, Yolanda Plaza, Lourdes Marcs, M. Jose Galvez
Art designer : Tomas Bases
Sound by : Xavier Tobella

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=943&o=2

$end

$pc98=genji,genjia,
$bio

NEC PC-9801 Series 5.25in. disk. published 34 years ago:

Genji - Time Suspense Adventure (c) 1988 Hot-B.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89566&o=2

$end

$pce=genjitsu,
$vgmplay=genjitsu_pce,
$bio

NEC PC-Engine HuCARD published 31 years ago:

ゲンジ通信 あげだま (c) 1991 NEC Home Electronics, Limited.
(Genji Tsuushin Agedama)

Genji Tsuushin Agedama is a side scrolling game which features an interesting blend of shooting and platforming action. It is based on a really funny Japanese animation series featuring a young boy and his rabbit-like flying robot. The boy can walk and jump (this is the platform side of the game) but the screen never stop scrolling throughout the game (this is the shooter side of the game). As a simplistic way to look at it, let's say it is a shooter with a pinch of gravity. Features do not stop here though, and pressing up and jump at the same time triggers double jumps! Our character has also access to magic powers: fire, wind, genie, thunder and so forth. To use them, the player first needs to collect the correct power-up icon. Then, by holding the fire button, he can charge-up and fire a powerful attack that wipes out most of the enemies on screen. All in all, the game counts fifteen different special attacks! Other power-ups can also be collected, like the yellow (invincibility) or blue (flying goblin) droplets. Waparu, the rabbit-robot, appears from time to time and help our hero by replenishing his health.

- TECHNICAL -

Game ID: HE91001

- TRIVIA -

Released on December 13, 1991 in Japan for 5800 Yen.

Reviews:
March 1992 - Joypad N.6 [FR]: 89/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58597&o=2

$end

$pc8801_flop=genji,
$bio

NEC PC-8801 Series disk. published 34 years ago:

ゲンジ (c) 1988 Hot-B.
(Genji)

- TECHNICAL -

GAME ID: NEHB22025
BARCODE: 4967948000164

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91922&o=2

$end

$gameboy=genjincl,
$bio

Nintendo Game Boy Cart. published 26 years ago:

Genjin Collection [Model DMG-AG3J-JPN] (c) 1996 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66051&o=2

$end

$gameboy=genjinct,
$bio

Nintendo Game Boy Cart. published 27 years ago:

Genjin Cottsu [Model DMG-AGKJ-JPN] (c) 1995 B-AI

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66052&o=2

$end

$snes=genjryod,
$bio

Nintendo Super Famicom cart. published 24 years ago:

Genjuu Ryodan [Model SHVC-BGJJ-JPN] (c) 1998 Axela

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61376&o=2

$end

$gameboy=genkibak,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Genki Bakuhatsu Gambaruger (c) 1992 Tomy

- TECHNICAL -

Cartridge ID: DMG-G4J

- TRIVIA -

Reviews:
May 1992 - Joypad N.8 (Page 112) [FR]: 70/100 (as Starlion)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66053&o=2

$end

$pc8001_flop=genmatai,
$bio

NEC PC-8001 disk. published 39 years ago:

Genma Taisen (c) 1983 Pony Canyon, Inc. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295111&o=2

$end

$pc98=gtaisen,
$bio

Genma Taisen (c) 198? Pony Canyon, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89567&o=2

$end

$pc8801_flop=genmunos,
$bio

幻夢の城 (c) 198? Champion Soft.
(Genmu no Shiro)

- TECHNICAL -

GAME ID: NECP-12062

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91923&o=2

$end

$cpc_flop=genouk19,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Geno (c) 1987 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124555&o=2

$end

$x68k_flop=genocide,
$vgmplay=genocide_68k,
$bio

Sharp X68000 Series 5.25in. disk. published 33 years ago:

Genocide (c) 1989 Zoom

- TECHNICAL -

FD x4

- TRIVIA -

Released on July 23, 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87727&o=2

$end

$x68k_flop=genocid2,genocid2d,genocid2da,
$vgmplay=genocid2_68k,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Genocide 2 (c) 1991 Zoom

- TECHNICAL -

4x 5in.25 HD:
- SYSTEM
- DATA A
- DATA B
- DATA C

- TRIVIA -

Released on December 07, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87728&o=2

$end

$snes=genocid2,genocid2p,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Genocide 2 (c) 1994 Kemco

Genocide 2 (or G2) is a side scrolling beat'em up by Bits/Zoom. It is also the sequel of Genocide, released for the PC-Engine, FM Towns and Sharp X68000 Japanese computers in 1989. The game takes place in 2280 and features the rogue unit Tracer Type 184 (codenamed Goliath), a highly sophisticated fighter mecha. The CONEX corporation is developing an unknown weapon and the bionic soldier Jeff Hazard, on board of his powerful robot-warrior, is sent to investigate the situation. Stages are vast and divided into short sub-areas. Those entire areas have to be cleaned up to move on. Understand here that every single enemy has to be defeated, in a traditional beat'em up way, to unlock the next area. Our robot's main weapon is a short plasma-saber which can be used to deadly strike his enemies. But the most interesting weapon is certainly Betty, a floating robot-sphere which follows our hero character everywhere he goes and fires at will at anything fool enough to get in its way. Sadly, Betty, like any secondary weapon in the game, needs energy. And she will eventually run out and need to recharge. As mentioned other secondary weapons are also available, including shields and laser guns.

- TECHNICAL -

Cartridge ID: SHVC-2I

- TRIVIA -

Released on August 05, 1994 in Japan for 9800 Yen.

Genocide 2 was originally released for the Sharp X68000 and FM Towns computers. The game runs at a much higher resolution than the Super Famicom version and also has neat and detailed enemies. Animation is also really smooth with an amazing frame rate, and the stage's layout is different.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61377&o=2

$end

$pcecd=genocide,
$bio

NEC PC-Engine CD published 30 years ago:

Genocide (c) 1992 Brain Gray Company, Limited.

Genocide is an side action game by Brain Grey, convertion of Zoom's game originally released for Japanese computers. The player takes control of the elite pilot Randy and his Humanoid-Mecha. Their first mission is to infiltrate an enemy fortress on a desert planet as Maria, the chief of operations, quickly briefs them on their objectives. The Mecha's only weapon is a short range plasma-sword, and a flying orb later joins the party and can damage enemies when fully charged. Each sub-stage ends with a large door which only open when the area is cleared and all enemy mechas defeated. The mecha can also do long-jumps by holding the up direction while in the air. This move is priceless, especially in early stages where enemies quickly appear from many directions. Finally, flying pods can drop cells of energy when defeated, but these need to be hit with the plasma-sword to activate their content and refill the mecha's energy bar.

- TECHNICAL -

Game ID: BRCD2003

- TRIVIA -

Genocide was released on June 26, 1992 in Japan for 6800 Yen.

Genocide was originally released in 1989 for the FM-Town and Sharp X68000.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58201&o=2

$end

$fmtowns_cd=genocsq,
$vgmplay=genocsq_fmt,
$bio

Fujitsu FM Towns CD published 29 years ago:

Genocide² (c) 1993 Zoom.

- TECHNICAL -

DISC ID: MTC-1040

- TRIVIA -

Retail price: 12800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110382&o=2

$end

$pc98=genpeiga,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

源平合戦 (c) 1994 Koei Co., Ltd.
(Genpei Kassen)

- TECHNICAL -

GAME ID: KN10711010
BARCODE: 4988615005763

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89568&o=2

$end

$info=genpeitd,
$vgmplay=genpeitd,
$bio

Arcade Video game published 36 years ago:

Genpei Toumaden (c) 1986 Namco.

Genpei Touma Den is a multi-genre birds-eye view action, 2D side-scroller beat 'em up, and 2D side-scroller platform arcade game that was released by Namco in 1986 only in Japan. 

The character controlled by the player is that of a real Japanese samurai, Taira no Kagekiyo, who fell at the Battle of Dan-no-ura at the end of the Genpei War in 1185. Over eight hundred years later he is resurrected and has to make his way over the Imperial Regalia of Japan - fighting other characters who actually existed such as Minamoto no Yoshitsune and Saito Musashibo Benkei on his travels, as well as collecting the three sacred game items and defeating his arch-enemy Minamoto no Yoritomo.

This game has three types of stages: Small Mode (standard), Big Mode (with large characters, and usually boss fights), and Overhead Mode (like Small Mode, but as the name suggests, viewed from an overhead perspective). Most stages have torii (a gate) at the end of them, which are used to transport the player to a different stage. Most of the Small Mode and Overhead Mode stages have multiple torii at the end of them, which lead to different places on the map of the Imperial Regalia. Big Mode stages, however, only have one torii at the end of them. If Kagekiyo is unlucky enough to fall into a pit in any of the Small Mode stages, he will end up in a non-standard Overhead Mode stage known as the "Pit Stage" (from which there are only two ways to escape - and one of these two does not always work).

The game also features the Sanzu River, the place believed in Japanese Buddhism to separate "the current life" and "the afterlife", resembling the concept of the Underworld or Hell. Therefore, mythological characters such as Emma-O, God of the Underworld, and Sun Goddess Amaterasu, appear in this game (the former in the aforementioned "Pit Stage" and the latter in a non-standard Small Mode stage called the "Bonus Stage").

- TECHNICAL -

Namco System 86 hardware
Game ID : GT

Main CPU : (2x) M6809 (@ 1.536 Mhz), Hitachi HD63701 (@ 1.536 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.57958 Mhz), Namco 8-channel WSG, Namco (@ 6 Mhz)

Screen orientation : Horizontal
Video resolution : 288 x 224 pixels
Screen refresh : 60.61 Hz
Palette colors : 512

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Genpei Toumaden was released in October 1986 in Japan.

The title of this game translates from Japanese as 'Genji and Heike Clans Defeat Demon Story'.

Alfa Records released a limited-edition soundtrack album for this game (Namco Game Music Vol.1 - 28XA-170) on July 25, 1987.

- TIPS AND TRICKS -

Kagekiyo will be travelling through ancient Japan consisted by three types of stages:

Small Mode stages: Kagekiyo will need to pass through obstacles without falling into the pit.
Big Mode stages: Kagekiyo will encounter strong enemies. As a result, he is able to use more moves during these stages.
Over Mode stages: There are only a few of these top view stages, but most of them are very important. In this mode Kagekiyo cannot jump over enemies, but he can jump over certain obstacles or reach some enemies.

Game interface:

Numbers: The numbers used in game's score display, along with sword and Zeni counters, are in Kanji numerals instead of Arabic ones, which were later reused in Mirai Ninja for the protagonist's life meter.

Sword power "Ken": This value shows Kagekiyo's attack power and sword durability. Kagekiyo starts with seven points, and can increase by collecting purple orbs or buyable swords, up to a value of 99. However, if he cuts anything too hard, his sword point may decrease, unless he has the Kusanagi Sword. If his sword power drops to zero, his attack power will decrease, and his sword will be shown as broken in Big Mode.

Money "Zeni": Kagekiyo will need to buy some items, or escape from the pit via blood pool, with Zeni. Collect this from enemies, up to 99.

Life candles "Inochi": Kagekiyo's life bar is shown as candles, each representing up to 10 life points depending on length. If Kagekiyo loses all life points, it is game over. Kagekiyo starts with 50 life points (can be changed between 40 to 70 in arcade version), can recover with blue orbs and tawara, and can extend life capacity with candle or brown orbs pickup, up to 100. When Kagekiyo enters a torii, he will recover to 40 life points if lower than the value. However, if Kagekiyo falls into the Pit, he will lose all life extends and start the stage with less than 20 life points. During a boss fight, the lifebar of the boss will be shown as purple candles.

Sacred items: Kagekiyo must collect all three items in order to defeat Yoritomo. Items collected will be shown on screen.

General Tips:

You cannot jump from a falling platform.

Do not waste your sword points. Only attack hard enemies when necessary or with a scroll.

Always collect some money in order to buy swords and health recovery, or even an escape from the Pit.

UNopened boxes and enemy generators can be used as jumping platforms.

In the bonus stage, aim for sword points first.

- SERIES -

1. Genpei Toumaden (1986, Arcade)
2. Genpei Toumaden ni no Maki [Model NC92002] (1992, PC Engine)

- STAFF -

Music composed by : Norio Nakagata

- PORTS -

* CONSOLES: 
[JP] Nintendo Famicom (oct.21, 1988) "Genpei Toumaden - Computer Boardgame [Model NAM-GT-4900]"
[JP] NEC PC-Engine (mar.16, 1990) "Genpei Toumaden [Model NC90001]" 
[JP] Sony PlayStation (nov.8, 1996) "Namco Museum Vol.4 [Model SLPS-00540]" 
[AU] Sony PlayStation (1997) "Namco Museum Vol.4 [Model SCES-00701]" 
[US] Sony PlayStation (june.30, 1997) "Namco Museum Vol.4 [Model SLUS-00416]" 
[EU] Sony PlayStation (aug.1997) "Namco Museum Vol.4 [Model SCES-00701]" 
Nintendo Wii [Virtual Console Arcade] [JP] (mar.31, 2009) 

* COMPUTERS:
[JP] Sharp X68000 (apr.1988) by Dempa Shinbunsha

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=944&o=2

$end

$nes=genpei,
$vgmplay=genpeitd_nes,
$bio

Nintendo Famicom cart. published 34 years ago:

Genpei Toumaden - Computer Boardgame (c) 1988 NAMCOT.

- TECHNICAL -

Game ID: NAM-GT-4900

- TRIVIA -

Genpei Toumaden was released on October 21, 1988 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54124&o=2

$end

$pce=genpemak,
$bio

NEC PC-Engine HuCARD published 30 years ago:

Genpei Toumaden ni no Maki (c) 1992 NAMCOT.

Genpei Touma Den Kan no Ni is the sequel to Genpei Touma Den, an arcade game originally released in 1986 (this second episode is however exclusive to the PC Engine system!). The evil Minamoto no Yoritomo and his ruthless henchmen were defeated once before by Taira no Kagekiyo, the undead samurai. But the victory was to be short lived and they are now hiding in a different realm called the 'Dark Side', waiting for the day of their resurrection. Kagekiyo is ready to fight them again, and he is determined to put down his arch-enemy once and for all. Unlike its predecessor, Genpei Touma Den Kan no Ni features only one mode of play (the small and top-down views have been omitted) and a total of seven stages. As expected, there are a few power-ups and upgrades along the way, such as health extensions, sword upgrades and so forth.

- TECHNICAL -

Game ID: NC92002

- TRIVIA -

Released on April 07, 1992 in Japan for 6800 Yen.

- SERIES -

1. Genpei Toumaden (1986, Arcade)
2. Genpei Toumaden ni no Maki [Model NC92002] (1992, PC Engine)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58599&o=2

$end

$x68k_flop=genpei,
$bio

Sharp X68000 Series 5.25in. disk. published 34 years ago:

源平討魔伝 (c) 1988 Dempa Shinbunsha.
(Genpei Toumaden)

- TECHNICAL -

GAME ID: 3205004

- TRIVIA -

Released in April 1988 in Japan. Retail price: 7800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87729&o=2

$end

$pce=genpei,
$vgmplay=genpei_tg16,
$bio

NEC PC-Engine HuCARD published 32 years ago:

Genpei Toumaden (c) 1990 NAMCOT.

Genpei Toumaden is a side scrolling action game by Namco and conversion of the arcade game of the same name originally released in 1986. The game tells the story of the legendary samurai warrior Taira no Kagekiyo, who has been resurrected to complete his greatest mission - ascend to the mystical underworld, defeat his deadliest enemies and retrieve three sacred treasures (necessary to defeat his arch-enemy Minamoto no Yoritomo). Unlike other action games of its time, Genpei Toumaden combines three different gameplay mechanics - the Yoko mode (side-scrolling 'mini' stages), the Big mode (side-scrolling 'large' stages) and the Heimen mode (top-down 'plane' stages). In a nutshell, the Yoko stages use really small sprites and fast paced action, with multiple enemies on screen, platforms, traps and pitfalls (which lead to special penalty levels), whereas the Big stages mainly feature boss and large enemy battles. Finally, the plane stages are similar to the Yoko mode, but utilize a top-down view and feature chests as maze-like stages. Each level has at least one red Torii gate (traditional Japanese gate) that leads to the end of the stage (or in some occasions, to a completely different location). Finally, the player comes equipped with a lethal sword which can be upgraded by collecting purple orbs left behind by defeated enemies - however, the sword can also lose power if Kagekiyo happens to hit indestructible objects (such as large floating stones). Other orbs are also available in the game, such as the green orbs (they act as money), blue orbs (health), as well as special items, such as the magic scrolls (temporary special attack) or the sword (increases power in exchange of money). Genpei Toumaden is a vast game and many levels feature forked paths.

- TECHNICAL -

Game ID: NC90001

- TRIVIA -

Genpei Toumaden for PC-Engine was released on March 16, 1990 in Japan for 6800 Yen.

- PORTS -

* CONSOLES: 
Nintendo Wii [Virtual Console] [JP] (oct.2, 2007)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58598&o=2

$end

$pc8801_flop=genpeiur,
$bio

NEC PC-8801 Series disk. published 32 years ago:

Genpei Ura Maden (c) 1990 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91924&o=2

$end

$specpls3_flop=g3ptog80,
$bio

Sinclair ZX Spectrum+3 disk. published 27 years ago:

GENS3P to GENS80 Source Files Converter (c) 1995 Useless Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264990&o=2

$end

$pc98=genkitan,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

幻世喜譚 ディスクサーガ３ (c) 1995 Compile
(Gensei Kitan - Disc Saga 3)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89569&o=2

$end

$gba=genseish,
$bio

Nintendo GBA cart. published 18 years ago:

Genseishin Justirisers - Souchaku! Chikyuu no Senshi-tachi [Model AGB-BGJJ-JPN] (c) 2004 Konami Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70774&o=2

$end

$info=gensitou,
$vgmplay=prehisle,
$bio

Arcade Video game published 33 years ago:

Genshi-Tou 1930's (c) 1989 SNK.

Ships have been mysteriously disappearing in the vicinity of the Bahamas for years. Now, in 1930, the United States government sends an expedition to the area in a flying boat to determine the cause. As they survey the ocean, the expedition comes across an uncharted landmass which they dub "Greenhell Isle" and launches two reconnaissance biplanes to take a closer look. As they investigate the island, the biplanes come under attack by dinosaurs and other life forms that were thought to have become extinct millions of years ago. 

The player takes control of a biplane armed with a forward-firing machine gun. It can also be equipped with an option weapon pod that can be rotated clockwise around the craft. The option's attack changes depending on where it is currently positioned:

* When directly above or below the plane, the option fires energy waves that reflect back upon contact with a surface.
* When diagonally above the plane, the option fires balls of energy that bounce off surfaces at a 45 degree angle.
* When diagonally below the plane, the option drops bombs.
* When directly in front of the plane, the option replaces the default machine gun with its own flame cannon.
* When directly behind the plane, the option deploys aerial mines.

- TECHNICAL -

Game ID : A8003 'GT'

Main CPU : Motorola 68000 (@ 12 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : YM3812 (@ 4 Mhz), UPD7759 (@ 640 Khz)

Screen orientation : Horizontal
Video resolution : 256 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 1024

Players : 2
Control : 8-way joystick
Buttons : 2
=> [A] Shoot, [B] Pod

- TRIVIA -

Released in June 1989.

The title of this game translates from Japanese as 'Prehistoric Island 1930's'.

This game is known outside Japan as "Prehistoric Isle in 1930".

- SERIES -

1. Genshi-Tou 1930's (1989)
2. Prehistoric Isle 2 (1999)

- STAFF -

Producer : Eikichi Kawasaki
Director : Yah !
Programmers : Takoguti Kamen 001, Itsam Matarga
Designers : Wara Wara, Megadeth Nakamoto, Yokochan, Tomomi
Sound : Yoko. O, Tarkun
Hardware : Yoneda, Ebapa

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=945&o=2

$end

$gba=gmsayuki,
$bio

Nintendo GBA cart. published 19 years ago:

Gensou Maden Saiyuuki - Hangyaku no Toushin-taishi [Model AGB-BGMJ-JPN] (c) 2003 Digital Kids

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70775&o=2

$end

$psx=gmsayuki,
$bio

Sony PlayStation CD published 20 years ago:

Gensou Maden Saiyuuki - Harukanaru Nishi eHe (c) 2002 J-Wing

- TECHNICAL -

[Model SLPM-86986]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85208&o=2

$end

$gbcolor=gmsayuki,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Gensou Maden Saiyuuki - Sabaku no Shikami [Model CGB-BGSJ-JPN] (c) 2001 J-Wing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67942&o=2

$end

$wscolor=gmsayuki,
$bio

Bandai WonderSwan Color cart. published 21 years ago:

Gensou Maden Saiyuuki Retribution - Hi no Ataru Basho de [Model SWj-SESC01] (c) 2001 Soeishinsha

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86442&o=2

$end

$psx=altemis,
$bio

Sony PlayStation CD published 22 years ago:

Gensou no Altemis - Actress School Mystery Adventure (c) 2000 Shoeisha Co., Ltd.

- TECHNICAL -

[Model SLPS-02563]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85209&o=2

$end

$gba=suikoden,
$bio

Nintendo GBA cart. published 21 years ago:

Gensou Suikoden - Card Stories [Model AGB-AGKJ-JPN] (c) 2001 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70776&o=2

$end

$saturn=gensousu,gensousua,
$bio

Sega Saturn CD published 24 years ago:

幻想水滸伝 (c) 1998 Konami Company, Limited.
(Gensou Suikoden)

- TECHNICAL -

SEGA GAME ID: T-9525G
KONAMI GAME ID: VS005-J1

- TRIVIA -

Released on September 17, 1998 in Japan. Retail price: 3800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59183&o=2

$end

$pcecd=auleria,
$vgmplay=auleria_pcecd,
$bio

NEC PC-Engine CD published 29 years ago:

Gensou Tairiku Auleria (c) 1993 Taito Corp.

- TECHNICAL -

GAME ID: TPCD1002

- TRIVIA -

Released on February 26, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58202&o=2

$end

$x07_cass=gcambri,
$bio

Canon X-07 type-in published 37 years ago:

Gentleman Cambrioleur (c) 1985 Shift Editions [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=138551&o=2

$end

$cpc_cass=geo,
$bio

Amstrad CPC cass. published 36 years ago:

Geo (c) 1986 Cobra Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96481&o=2

$end

$tvc_flop=geo,geob,geoa,
$bio

Videoton TVC disk. published 35 years ago:

Geo (c) 1987 Videoton [Hungary]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112143&o=2

$end

$tvc_cass=geo,geob,geoa,
$bio

Videoton TVC cass. published 35 years ago:

GEO (c) 1987 Videoton [Hungary]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112498&o=2

$end

$msx1_cass=geo,
$bio

Geo - Figuras planas y volumenes (c) 198? Mind Games Espana, S.A.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94672&o=2

$end

$pc98=geoconfl,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Geo Conflict (c) 1994 Compile

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89570&o=2

$end

$pc98=geoconf2,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Geo Conflict 2 - The New Demonbusters (c) 1995 Compile

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89571&o=2

$end

$cpc_flop=geodefra,
$bio

Amstrad CPC type-in published 36 years ago:

Geo de France (c) 1986 Amstrad Magazine

- TRIVIA -

Listed as a type-in program in the French magazine Amstrad Magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119161&o=2

$end

$apple2gs_flop_misc=geopzusa,
$bio

Apple IIGS disk. published 32 years ago:

Geo Puzzle USA (c) 1990 PC Globe, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115335&o=2

$end

$apple2gs_flop_misc=geoquiz,
$bio

Apple IIGS disk. published 32 years ago:

Geo Quiz (c) 1990 PC Globe, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115336&o=2

$end

$pc98=geoslave,
$bio

NEC PC-9801 Series 5.25in. disk. published 26 years ago:

Geo Slave - Aidotachi no Shouzou (c) 1996 Sorciére.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89572&o=2

$end

$info=geostorm,
$vgmplay=gunforc2,
$bio

Arcade Video game published 28 years ago:

Geo Storm (c) 1994 Irem Corp.

Geo Storm is a scrolling run 'n' gun platform shoot-em-up for one or two players who must battle their way through numerous enemy-packed stages, each ending with a tough boss battle. 

Each player-character weilds two machine guns simultaneously and can fire in all directions. At certain points during a stage, players may find armoured vehicles that can be entered and driven, offering increased fire-power and protection from enemy weapons, but if a vehicle takes too many hits, players must quickly exit it before it explodes. Enemy troops also have vehicles at their disposal.

Each stage is littered with sexy female hostages waiting to be rescued and medals can be collected for extra bonus points.

- TECHNICAL -

Irem M-92G system hardware

Main CPU: V33 (@ 9 Mhz), V30 (@ 7.15909 Mhz)
Sound Chips: Yamaha YM2151 (@ 3.579545 Mhz), GA20 (@ 3.579545 Mhz)

Players: 2
Control: 8-way joystick
Buttons: 2

- TRIVIA -

Geo Storm was released in September 1994 in Japan.

The game was originally an order from the USA, Gun Force had a nice success in the US, so a sequel would be a great idea. It's why it is known in US as "Gun Force II".

The development was chaotic since Irem closes its doors (March 1994) before the release of the game.

During development, this game was code named 'A2'. The name Geo Storm came from the name of the game designer's sport car of these days; the Isuzu's Geo Storm.

Some musics in this game are directly recycled (and remixed) from "Air Duel", another Irem game from 1990.
The Stage 1 music is a remixed version of the Stage 4 music of "Air Duel".
The Stage 2 part 1 music is a remixed version of the Stage 1 music of "Air Duel".
The Stage 2 part 2 music is a remixed version of the Stage 3 music of "Air Duel".

The voices of the female prisoneers were done by the sound designer itself, Hiya!, then re-worked on the computer.

- SERIES -

1. Gun Force - Battle Fire Engulfed Terror Island (1991)
2. Geo Storm (1994)

- STAFF -

Game designer: Meeher
Graphist: T. Okui
Sound designer: Hiyamuta (Hiya!)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=946&o=2

$end

$info=turtshipk,turtshipkn,turtshipko,
$bio

Arcade Video game published 34 years ago:

??? - Turtle Ship (c) 1988 Philko.
(Geobukseon - Turtle Ship)

- TECHNICAL -

Main CPU : Zilog Z80 (@ 4 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : (2x) Yamaha YM2203 (@ 4 Mhz)

Screen orientation : Horizontal
Video resolution : 384 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 1024

Players : 2
Control : 8-way joystick
Buttons : 3
=> [1] GUN, [2] MISSILE, [3] THUNDER

- TRIVIA -

This Korean game is a hack of Capcom's "Side Arms - Hyper Dyne", the Side Arms logo resides somewhere in the code. The font used in this game is also the standard Capcom font that appears in Side Arms, 1942, Commando, etc...

The game name was the Korean ship in Chosun dynasty 1392-1910. It's the first iron covered ship all over the world. General Soonsin Lee expected the invasion of Japan. So, he ordered developing the ship. When Japan invaded in Chosun in 1592 and general Lee and the Chosun naval forces fought with the Japanese, the ship killed a lot of Japanese soldiers. At last, in 1598, Chosun defeated the Japanese and fended off the invasion.

Geobukseon, also known as The Turtle ship, was a type of large Korean warship that was used intermittently by the Royal Korean Navy during the Joseon Dynasty from the early 15th century up until the 19th century.

A trademark called TURTLE SHIP was filed by Philko on December 05, 1988 (US Serial Number: 73767175).

- STAFF -

Director : Han Sang Ho
Programmer : No Young Ho
Graphic designers : Nam Han Hee, Jang Kye Sook, Kwak Woo Jong, Song Hae Jung
Scenario & Music : Lee Jae Kun, Lee Jung Kyu
Technical supporters : Park Hee Jang, Ryoo Sook Ja
Board designers : Hong Jong Rim, Choi Seung Li

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2996&o=2

$end

$lynx=geoduel,
$bio

Atari Lynx cart. published 31 years ago:

Geoduel (c) 1991 Atari Corp. [CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=317439&o=2

$end

$mo5_cass=geodysee,geodyseeb,geodyseec,geodyseea,
$bio

Thomson MO5 cass. published 37 years ago:

Geodyssee (c) 1985 Coktel Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108779&o=2

$end

$cpc_cass=geoffcap,
$bio

Amstrad CPC cass. published 37 years ago:

Geoff Capes Strong Man (c) 1985 Martech

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96482&o=2

$end

$cpc_flop=geoffcap,geoffcap01,geoffcap02,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Geoff Capes Strong Man Cracked (c) 1985 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133893&o=2

$end

$spectrum_cass=geoffcap,
$bio

Geoff Capes Strong Man (c) 198? Ricochet [Mastertronic Group] [UK]

- TECHNICAL -

GAME ID: RS 001

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219751&o=2

$end

$cpc_flop=geografi,geografi02,geografi03,geografi04,geografi05,geografa04,geografa,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Geografia de Espana (c) 1985 Tasoft S.A.

Spanish quiz about Spain geography.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123975&o=2

$end

$msx1_cass=geoespan,
$bio

MSX cass. published 37 years ago:

Geografia de España (c) 1985 Advance [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94673&o=2

$end

$cpc_flop=geografi01,geografa07,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Geografia Universal (c) 1986 RPA Systems, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133894&o=2

$end

$orao=geografija,
$bio

Geografija (c) 198? KMI Borovo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=277359&o=2

$end

$x68k_flop=geoseal,geoseald,
$vgmplay=geoseal_68k,
$bio

Sharp X68000 Series 5.25in. disk. published 28 years ago:

Geograph Seal (c) 1994 Exact.

- TECHNICAL -

BARCODE: 4992442403128
MEDIA: FD x2

- TRIVIA -

Released in March 1994 in Japan for a retail price of 9800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87730&o=2

$end

$apple2gs_flop_misc=geojigsw,
$bio

Apple IIGS disk. published 32 years ago:

Geographic Jigsaw (c) 1990 Eclat Micro Products

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240833&o=2

$end

$zx81_cass=geoguk,
$bio

Geographics UK (c) 198? Novus Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114919&o=2

$end

$alice32=geofra,
$bio

Alice 32 cass. published 38 years ago:

Geographie Francaise (c) 1984 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87580&o=2

$end

$alice32=geomond,
$bio

Alice 32 cass. published 38 years ago:

Geographie Mondiale (c) 1984 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107034&o=2

$end

$dragon_cass=geography,
$bio

Geography (c) 198? Cable Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116595&o=2

$end

$apple2_flop_clcracked=geoocaow,
$bio

Apple II 5.25 disk. published 34 years ago:

Geography - Our Country and Our World (c) 1988 Foresman & Co., Scott

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=309681&o=2

$end

$zx81_cass=geog1,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Geography 1 (c) 1982 Sinclair Research, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114586&o=2

$end

$spectrum_cass=geograph,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Geography 1 (c) 1982 Sinclair Research, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286949&o=2

$end

$mbee_flop=geography_01,
$bio

Applied Technology Microbee disk. published 35 years ago:

Geography 1 (c) 1987 Humblebee

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290853&o=2

$end

$mbee_flop=geography_02,
$bio

Applied Technology Microbee disk. published 35 years ago:

Geography 2 (c) 1987 Humblebee

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290854&o=2

$end

$mbee_flop=geography_03,
$bio

Applied Technology Microbee disk. published 35 years ago:

Geography 3 (c) 1987 Humblebee

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290855&o=2

$end

$apple2_flop_clcracked=geoadvus,
$bio

Apple II 5.25 disk. published 39 years ago:

Geography Adventure USA (c) 1983 Watkins, Marley W.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240677&o=2

$end

$apple2_flop_clcracked=geosearch,
$bio

Apple II 5.25 disk. published 40 years ago:

Geography Search (c) 1982 McGraw-Hill Ryerson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301979&o=2

$end

$psx=geomcube,
$bio

Sony PlayStation CD published 27 years ago:

Geom Cube (c) 1995 American Technos

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-00024

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111615&o=2

$end

$cpc_flop=geometri,
$bio

Amstrad CPC type-in published 36 years ago:

Geometri (c) 1986 Amstrad Magazine

- TRIVIA -

Listed as a type-in program in the French magazine Amstrad Magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119162&o=2

$end

$cpc_flop=geometri02,geometri01,geometra,geometri05,geografa05,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Geometria del Espacio (c) 1986 Tasoft S.A. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123976&o=2

$end

$cpc_cass=geomspc,
$bio

Amstrad CPC cass. published 36 years ago:

Geometria del Espacio [Model MAT2/A] (c) 1986 Tasoft S.A. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96485&o=2

$end

$cpc_flop=geometri03,geometra02,geometra01,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Geometria del Plano (c) 1986 Tasoft S.A. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123977&o=2

$end

$cpc_cass=geomplan,
$bio

Amstrad CPC cass. published 36 years ago:

Geometria del Plano [Model MAT1/A] (c) 1986 Tasoft S.A. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96486&o=2

$end

$tvc_flop=geomtran,geomtrana,
$bio

Videoton TVC disk. published 34 years ago:

Geometriai Transzformációk (c) 1988 Novotrade Rt. [Hungary]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112292&o=2

$end

$apple2_flop_clcracked=geofangl,
$bio

Apple II 5.25 disk. published 32 years ago:

Geometric Figures - Angles and Right Angles (c) 1990 Jostens Learning Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231564&o=2

$end

$apple2_flop_clcracked=geofcirc,
$bio

Apple II 5.25 disk. published 32 years ago:

Geometric Figures - Circles, Radius, Diameter (c) 1990 Jostens Learning Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231565&o=2

$end

$pet_cass=mpgeo,
$bio

Commodore PET cass. published 43 years ago:

Geometrical Areas (c) 1979 Microphys

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125840&o=2

$end

$mo5_cass=geometri,
$bio

Thomson MO5 cass. published 37 years ago:

Geometrie (c) 1985 VIFI-Nathan [Vifi International].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272653&o=2

$end

$cpc_flop=geometri04,
$bio

Amstrad CPC type-in published 35 years ago:

Geometrie (c) 1987 CPC

- TRIVIA -

Listed in the French magazine CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119905&o=2

$end

$msx1_cart=geometry,
$bio

MSX cart. published 34 years ago:

Geometry (c) 1988 Methali

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77102&o=2

$end

$apple2_flop_clcracked=geomap,
$bio

Apple II 5.25 disk. published 36 years ago:

Geometry - Area and Perimeter (c) 1986 Encyclopaedia Britannica

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268266&o=2

$end

$apple2_flop_clcracked=georectr,
$bio

Apple II 5.25 disk. published 35 years ago:

Geometry - Rectilinear Regions (c) 1987 Encyclopaedia Britannica

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268267&o=2

$end

$apple2_flop_clcracked=geocurv,
$bio

Apple II 5.25 disk. published 37 years ago:

Geometry - Simple Closed Curves (c) 1985 Courses by Computers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240624&o=2

$end

$zx81_cass=geometr1,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Geometry 1 [Model 02-3002] (c) 1982 Timex Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114668&o=2

$end

$apple2_flop_clcracked=geoalvtri,
$bio

Apple II 5.25 disk. published 38 years ago:

Geometry Alive - Areas of Triangles and Quadrilaterials (c) 1984 Educational Activities, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231342&o=2

$end

$apple2_flop_clcracked=geoalvcir,
$bio

Apple II 5.25 disk. published 38 years ago:

Geometry Alive - Circles (c) 1984 Educational Activities, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231343&o=2

$end

$apple2_flop_clcracked=geoalvgeo,
$bio

Apple II 5.25 disk. published 38 years ago:

Geometry Alive - Fundamentals of Geometry (c) 1984 Educational Activities, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231344&o=2

$end

$apple2_flop_clcracked=geomeas1,
$bio

Apple II 5.25 disk. published 42 years ago:

Geometry and Measurement Vol. 1 (c) 1980 Lund, Charles

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232981&o=2

$end

$apple2_flop_clcracked=geomeas2,
$bio

Apple II 5.25 disk. published 42 years ago:

Geometry and Measurement Vol. 2 (c) 1980 Lund, Charles

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232982&o=2

$end

$apple2_flop_clcracked=geopool,
$bio

Apple II 5.25 disk. published 36 years ago:

Geometry Pool and Billiards (c) 1986 Intellectual Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268313&o=2

$end

$apple2gs_flop_misc=geometry,
$apple2gs_flop_clcracked=geometry,
$bio

Apple IIGS disk. published 34 years ago:

Geometry (c) 1988 Broderbund Soft., Inc.

- TECHNICAL -

GAME ID: 41152

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115087&o=2

$end

$apple2_flop_clcracked=geopol90,
$bio

Apple II 5.25 disk. published 39 years ago:

Geopolitique 1990 (c) 1983 SSI [Strategic Simulations, Inc.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230899&o=2

$end

$gameboy=georgeko,
$bio

Nintendo Game Boy Cart. published 30 years ago:

George Foreman's KO Boxing (c) 1992 Acclaim Ent., Incorporated.

- TECHNICAL -

Game ID: DMG-JK-USA

- STAFF -

System Design and Program: Graeme Scott
Programming: Cameron Sheppard
Animation Design: Steve French
Graphics: Grant Arthur, Joe Rimmer
Design: Arthur Kakouris
Music and Sound: Marshall Parker
Producers: Sue Anderson, Adam Lancman

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66054&o=2

$end

$sms=georgeko,
$bio

Sega Master System cart. published 30 years ago:

George Foreman's KO Boxing (c) 1992 Flying Edge

Rebranded version of "Heavyweight Champ [Model 7063]".

Descriptions from the back cover:

Climb into the ring with George Foreman — the People's Champion — for the most realistic boxing action ever! Take on a roster of heavyweight contenders as you go for the World Championship. Pound your way to the title with a spectacular 'Big George' Super Punch! For the ultimate slug-fest go head-to-head with a friend using your Gear to Gear™ cable.

Montez sur le ring avec George Foreman, le héros de tous, pour un match de boxe sans précédent! Choisissez un adversaire dans la catégorie des lourds car vous êtes en compétition pour le titre de Champion du Monde. Battez-vous pour remporter ce titre et utilisez votre spectaculaire Super coup de poing! Pour l'épreuve suprême, mesurez-vous à un ami grâce au cable Gear to Gear reliant vos consoles.

Steige mit George Foreman, dem Champion des Volkes, in den Ring und erlebe die bisher wirklichkeitsgetreueste Action im Computer-Boxen! Nimm es im Kampf um den Weltmeistertitel mit einer ganzen Reihe von Schwergewichtsboxern auf. Kämpfe Dich mit dem spektakulären Superschlag von "Big George" bis zum Titel vor! Mit Deinem Gear-to-Gear Cable™ kannst Du sogar gegen einen Freund einen Boxkampf der Superklasse austragen.

Salta al cuadrilátero con George Foreman — el Campeón Popular — con la acción de boxeo ¡más realista que nunca! Compite por el título de Campeón mundial con los famosos contrincantes de los pesos pesados. Abrete camino hacia el título con uno de los extraordinarios Super Golpes del "Gran George". Para la pelea final combate con un amigo usando el cable Gear a Gear.

Sali sul quadrato con George Foreman — il Campione del Popolo — per la più realistica azione di pugilato finora! Affronta una rosa di pesi massimi nella tua corsa verso il Campionato del Mondo. Fatti strada a pugni verso il titolo con lo spettacolare Super Pugno di 'Big George'! Per una suprema festa dei pugni, fai un faccia a faccia con un amico usando il cavo Gear-to-Gear.

Gå in i ringen med George Foreman — folkets mästare — for den mest realistiska actionboxningen någonsin! Möt ett antal tungviktsboxare på din väg mot världsmästerskapet. Fajta dig mot titeln med en spektakulär "Big George" — superpunch! Gå "huvud-mot-huvud" med en kompis för den slutgiltiga drabbningen, genom att använda Gear-to-Gear-kabeln.

Klim met George Foreman — onze national held — in de ring en doe mee aan de meest realistische bokswedstrijd die ooit gehouden is! Neem het op tegen een hele reeks zwaargewicht pretendenten voor het wereldkampioenschap. Breng op weg naar het wereldkampioenschap je tegenstander een spectaculaire Superstoot toe, die je van 'Grote George' geleerd hebt. Als je de Gear to Gear kabel gebruikt kun je met een vriend man-tegen-man tot het eind doorknokken.

Kiipeä kehään George Foremanin — kansan mestarin — kanssa ja koe mitä todellisinta nyrkkeilytoimintaa! Ota vastustajaksesi raskaan sarjan nyrkkeilijöitä taistellessasi maailman mestaruudesta. Moukaroi tiesi titteliin repäisevällä 'Big George' super-iskulla! Ottele vastakkain ystäväsi kanssa käyttäen Gear to Gear kaapelia.

- TECHNICAL -

GAME ID: MK-27041-50

- TRIVIA -

Export releases:
[BR] "George Foreman's KO Boxing [Model 026180]"

- STAFF -

Acclaim Development By "The White Team": Dan Feinstein, Tom Gibson, Donn Nauert, Joe Libertella, James Fink

Programmers: Machida
Designers: Aoyama
Sound Composer: Wada, Nishino
Special thanks: Fujioka, Hikita

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56039&o=2

$end

$nes=georgeko,georgekou,
$bio

Nintendo NES cart. published 30 years ago:

George Foreman's KO Boxing (c) 1992 Acclaim Entertainment, Incorporated.

You're Big George Foreman - the people's champion - and you've got an appetite for big action that only KO boxing can satisfy. It's a full menu of hard-hitting, real-ring action! Take on a roster of heavyweight contenders as you go for the World Championship. Rock your opponents with stinging left-right combos and pound your way to the title with a spectacular Big George Super Punch, while the computer tracks the action. George Foreman's KO Boxing puts the power of the greatest knockout artist in your hands!

- TECHNICAL -

GAME ID: NES-KB-USA

- TRIVIA -

Released in December 1992 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55172&o=2

$end

$snes=georgekou1,georgekous,georgekou,
$bio

Nintendo Super NES cart. published 30 years ago:

George Foreman's KO Boxing [Model SNS-GK-USA] (c) 1992 Acclaim Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63042&o=2

$end

$snes=georgeko,
$bio

Nintendo Super NES cart. published 30 years ago:

George Foreman's KO Boxing [Model SNSP-GK-EUR] (c) 1992 Acclaim Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63041&o=2

$end

$gamegear=georgeko,
$bio

Sega Game Gear cart. published 30 years ago:

George Foreman's KO Boxing [Model T-81038] (c) 1992 Flying Edge

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64619&o=2

$end

$megadriv=georgeko,
$bio

Sega Mega Drive cart. published 30 years ago:

George Foreman's KO Boxing (c) 1992 Flying Edge

European release.

- TECHNICAL -

GAME ID: T-81116-50 (-50 is missing on the cover)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56539&o=2

$end

$megadriv=georgekou,
$vgmplay=georgeko_md,
$bio

Sega Genesis cart. published 30 years ago:

George Foreman's KO Boxing (c) 1992 Flying Edge

- TECHNICAL -

GAME ID: T-81116

- TRIVIA -

Released on February 7, 1992 in the USA.

- TIPS AND TRICKS -

GAME GENIE CODES:

9VFT-BCD4 +
JBFT-AAD6 +
X3FT-ADD8
Player 1 has infinite energy.

JBFA-AAE8
Clock counts down slower.

BKFA-AAE8
Clock counts down faster.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57236&o=2

$end

$apple2_flop_misc=geos,
$bio

Apple II 5.25 disk. published 34 years ago:

GEOS (c) 1988 Berkeley Softworks

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107525&o=2

$end

$c128_flop=geos20,
$bio

Commodore C128 disk. published 34 years ago:

GEOS 128 (c) 1988 Berkeley Softworks

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231899&o=2

$end

$c128_rom=geos1581,geos1581de,geos128,
$bio

Commodore C128 ROM published 23 years ago:

GEOS 128 (c) 1999 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231935&o=2

$end

$apple2_flop_clcracked=geowhiz,
$bio

Apple II 5.25 disk. published 32 years ago:

GeoWhiz (c) 1990 Silver Burdett Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232042&o=2

$end

$ibm5170=geos20,
$bio

IBM PC/AT DOS 3.5in. disk. published 29 years ago:

GeoWorks Ensemble Ver. 2.0 (c) 1993 GeoWorks

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298668&o=2

$end

$ibm5170=geoworks,
$bio

IBM PC/AT DOS 3.5in. disk. published 30 years ago:

GeoWorks Pro Ver. 1.2.8.2 (c) 1992 GeoWorks

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298669&o=2

$end

$sms=gerald,
$bio

Sega Master System cart. published 28 years ago:

Geraldinho (c) 1994 Tec Toy

- TECHNICAL -

GAME ID: 021080

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56040&o=2

$end

$to7_cart=gerezfic,gerezfica,
$bio

Thomson TO7 cart. published 38 years ago:

Gerez vos Fiches (c) 1984 Answare

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108622&o=2

$end

$to7_cart=gerezbib,
$bio

Thomson TO7 cart. published 39 years ago:

Gerez votre Bibliotheque-Discotheque-Videotheque (c) 1983 Answare.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108623&o=2

$end

$amigaocs_flop=germcraz,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Germ Crazy (c) 1991 Electronic Zoo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74149&o=2

$end

$ti99_cart=germpat,
$bio

Texas instrument TI-99/4A cart. published 39 years ago:

Germ Patrol (c) 1983 Texas Instruments

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84591&o=2

$end

$cpc_flop=germaine,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Germaine (c) 1986 CPC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124556&o=2

$end

$spectrum_cass=germanis,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

German is Fun (c) 1983 CDS Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287290&o=2

$end

$apple2_flop_clcracked=gervocab,
$bio

Apple II 5.25 disk. published 40 years ago:

German Vocabulary for Shopping Use (c) 1982 Control Data Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=311981&o=2

$end

$apple2_flop_clcracked=germnvoc,
$bio

Apple II 5.25 disk. published 38 years ago:

German Vocabulary Games (c) 1984 Intellectual Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232186&o=2

$end

$apple2_flop_clcracked=grmwrdr1,grmwrdr2,
$bio

Apple II 5.25 disk. published 38 years ago:

German Word Order (c) 1984 Gessler Educational Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267053&o=2

$end

$apple2_flop_orig=g1985v2,
$bio

Apple II 5.25 disk. published 40 years ago:

Germany 1985 - When Superpowers Collide (c) 1982 SSI [Strategic Simulations, Inc.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276315&o=2

$end

$c64_cass=ger1985,
$bio

Commodore C64 cass. published 36 years ago:

Germany 1985 - When Superpowers Collide (c) 1986 SSI [Strategic Simulations, Inc.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=160433&o=2

$end

$info=ep_geron,ep_gerona,ep_geronb,ep_geronc,ep_gerond,ep_gerone,
$bio

Geronimo (c) 199? Impulse Gaming.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40838&o=2

$end

$amigaocs_flop=tbirds,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Gerry Anderson's Thunderbirds (c) 1989 Grandslam

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74150&o=2

$end

$gameboy=tbirds,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Gerry Anderson's Thunderbirds [Model DMG-T9J] (c) 1993 B-AI

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66056&o=2

$end

$spectrum_cass=gerrythe,
$bio

Gerry The Germ (c) 198? Pim Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233977&o=2

$end

$apple2_flop_clcracked=gertrudepuz10,gertrudepuz,gertrudep82,
$bio

Apple II 5.25 disk. published 40 years ago:

Gertrude's Puzzles (c) 1982 Learning Co., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230936&o=2

$end

$apple2_flop_clcracked=gertrude,gertrudesec10,gertrudesec82,
$bio

Apple II 5.25 disk. published 40 years ago:

Gertrude's Secrets (c) 1982 Learning Co., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107406&o=2

$end

$apple2_flop_clcracked=gertrudesec13,
$bio

Apple II 5.25 disk. published 40 years ago:

Gertrude's Secrets (c) 1982 Scholastic, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231065&o=2

$end

$cpc_flop=gesrevue,
$bio

Amstrad CPC type-in published 36 years ago:

Gesrevue (c) 1986 Amstrad Magazine

- TRIVIA -

Listed as a type-in program in the French magazine Amstrad Magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119163&o=2

$end

$cpc_flop=gestdisc,
$bio

Amstrad CPC type-in published 36 years ago:

Gest Disc (c) 1986 Amstrad Magazine

- TRIVIA -

Listed as a type-in program in the French magazine Amstrad Magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119164&o=2

$end

$cpc_flop=gestionb,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Gestion Bancaire (c) 1985 Micro Bureautique

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125086&o=2

$end

$alice32=comptchq,
$bio

Alice 32 cass. published 17 years ago:

Gestion de Compte-Cheques (c) 2005 Lapierre, Patrice

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233603&o=2

$end

$cpc_flop=gestiond,
$bio

Amstrad CPC type-in published 36 years ago:

Gestion de Fenetres (c) 1986 Amstrad Magazine

- TRIVIA -

Listed as a type-in program in the French magazine Amstrad Magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119165&o=2

$end

$cpc_flop=gestiond02,gestiond03,gestiond01,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Gestion de Fiches (c) 1987 Logys [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123382&o=2

$end

$cpc_flop=gestiond04,
$bio

Gestion de Fichier CPC 464 Cracked (c) 198? Tom & Jerry

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125090&o=2

$end

$cpc_cass=gestf464,
$bio

Amstrad CPC cass. published 38 years ago:

Gestion de Fichier (c) 1984 Sprites.

- TECHNICAL -

GAME ID: CP 004

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96487&o=2

$end

$cpc_cass=gestfich,
$bio

Amstrad CPC cass. published 38 years ago:

Gestion de Fichiers (c) 1984 Core.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96488&o=2

$end

$cpc_flop=gestiond05,
$bio

Amstrad CPC type-in published 37 years ago:

Gestion de Fichiers (c) 1985 Amstrad Magazine

- TRIVIA -

Listed as a type-in program in the French magazine; Amstrad Magazine, in October 1985.

- STAFF -

By: Eric CHARTON

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119166&o=2

$end

$alice32=gestfich,
$bio

Alice 32 cass. published 37 years ago:

Gestion de Fichiers (c) 1985 Matra Datasysteme.

- TECHNICAL -

Game ID: 0000190

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87581&o=2

$end

$cpc_flop=gestiond06,
$bio

Amstrad CPC type-in published 34 years ago:

Gestion de Souris (c) 1988 AM-Mag

- TRIVIA -

Listed as a type-in program in the French magazine: AM-Mag.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119596&o=2

$end

$cpc_flop=gestiond07,gestiond08,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Gestion Domestique (c) 1987 Logys [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125087&o=2

$end

$cpc_flop=gestione,
$bio

Amstrad CPC 464 disk. published 38 years ago:

Gestion Entreprise (c) 1984 Core [Evry, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125088&o=2

$end

$cpc_flop=gestionf01,gestionf,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Gestion Familiale (c) 1985 Core [Evry, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125089&o=2

$end

$msx1_cass=gestfami,
$bio

MSX cass. published 36 years ago:

Gestion Familiar (c) 1986 Load and Run

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94674&o=2

$end

$to_flop=gestion,gestiona,
$bio

Thomson TO disk. published 36 years ago:

Gestion FIL (c) 1986 FIL [France Image Logiciel]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107741&o=2

$end

$mo5_cass=gestimpr,
$bio

Gestion Imprimante (c) 198? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272651&o=2

$end

$ti99_cart=gestprv,
$bio

Texas instrument TI-99/4A cart. published 39 years ago:

Gestion Privee (c) 1983 Texas Instruments

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84592&o=2

$end

$to7_cart=gestpriv,
$bio

Thomson TO7 cart. published 38 years ago:

Gestion Privee (c) 1984 Answare

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108624&o=2

$end

$spectrum_cass=clbrecrda,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Gestione Club (c) 1982 Rebit Computer

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234789&o=2

$end

$z80ne_cass=gestione,gestionea,gestioneb,
$bio

Gestione Magazzino (c) 198? Unknown [Italy]

Simple program that allows you to store a series of codes, stocks, purchase and sale prices. Contains an assembler routine for saving data to tape.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235239&o=2

$end

$info=getbass,getbassur,
$bio

Arcade Video game published 25 years ago:

Get Bass - Sega Bass Fishing (c) 1997 Sega.

A fishing game from Sega.

- TECHNICAL -

Runs on the Sega "Model 3" hardware.

Players : 1
Control : paddle
Buttons : 2

- TRIVIA -

Get Bass was released in December 1997 in Japan. 

This game is also known as "Get Bass" in Japan, but can be called "Get Bass - Sega Bass Fishing".

The announcer's voice in this game did also the voice of the announcer in the previously released Model 2 games, "Sega Water Ski", and "Manx TT SuperBike".

This was the last game released for the Model 3 Step 1.0 hardware, after "Virtua Fighter 3tb".

- SERIES -

1. Get Bass - Sega Bass Fishing (1997)
2. Sega Marine Fishing (2000)
3. Get Bass 2 (2001)

- STAFF -

Music : Sachio Ogawa
Voice Actor : Hisaki Nimiya

- PORTS -

* CONSOLES:
Sega Dreamcast (1999)
Microsoft Xbox 360 (2011; as part of the Dreamcast Collection compilation)

* COMPUTERS:
PC (2001)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3751&o=2

$end

$info=getbassdx,
$bio

Arcade Video game published 25 years ago:

Get Bass - Sega Bass Fishing Deluxe (c) 1997 SEGA Enterprises, Ltd.

To proceed through the game players must choose the correct lures, catch the biggest bass and reach the clear weight to get to the next level. Clear all the areas to reach the special stage where huge bass reside. Players who catch the biggest bass will rank highest on the Big Bass Rankings!
Variable weather and water conditions will affect the fishes’ behavior, so you'll need to master a wide variety of special lures and angling techniques to catch them all.

Features:
- Unique fishing controller
- 6 different bait

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=281113&o=2

$end

$gbcolor=getchuu,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Get Chuu Club - Minna no Konchuu Daizukan [Model DMG-VRKJ-JPN] (c) 1999 Jaleco Company, Limited. [Japan Leisure].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67943&o=2

$end

$cpc_flop=getdexte,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Get Dexter (c) 1986 PSS [Personal Soft. Services]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306186&o=2

$end

$st_flop=getdextr,
$bio

Atari ST disk. published 35 years ago:

Get Dexter (c) 1987 Ere Informatique [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230288&o=2

$end

$cpc_cass=getdext2,
$bio

Amstrad CPC cass. published 34 years ago:

Get Dexter 2 (c) 1988 Ere Informatique [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96491&o=2

$end

$cpc_flop=getdext2,getdext2c,getdext2b,getdext2a,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Get Dexter 2 (c) 1988 Ere Informatique [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119090&o=2

$end

$cpc_flop=getdext2s,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Get Dexter 2 [Model 60130383] (c) 1988 Zafiro Soft. Division [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237676&o=2

$end

$cpc_cass=getdextr,
$bio

Amstrad CPC cass. published 36 years ago:

Get Dexter! (c) 1986 PSS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95790&o=2

$end

$snes=gethole,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Get in the Hole (c) 1995 Good House

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61378&o=2

$end

$einstein=lostfix,
$bio

Tatung Einstein disk. published 38 years ago:

Get Lost + Mr Fixit (c) 1984 Solo Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136081&o=2

$end

$cpc_flop=getmetot,
$bio

Get Me to the Church On Time! Cracked (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126502&o=2

$end

$amigaocs_flop=getout,
$bio

Commodore Amiga 500 disk. published 24 years ago:

Get Out (c) 1998 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74151&o=2

$end

$info=m5gpclub,
$bio

Get Plastered Club (c) 200? BWB.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41578&o=2

$end

$leapster=getpuzld,
$bio

LeapFrog Leapster cart. published 19 years ago:

Get Puzzled! (c) 2003 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134503&o=2

$end

$x68k_flop=getready,
$bio

Get Ready (c) 19?? Santasan Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88265&o=2

$end

$c64_flop_misc=getrdynu,
$bio

Commodore C64 disk. published 38 years ago:

Get Ready for Number with BJ Bear (c) 1984 Commodore, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235989&o=2

$end

$c64_cass=getrdyrd,
$bio

Commodore C64 cass. published 38 years ago:

Get Ready to Read with BJ Bear (c) 1984 Commodore, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231943&o=2

$end

$info=getrich,
$bio

Video Slot Machine published 12 years ago:

Get Rich (c) 2010 Amcoe, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=36256&o=2

$end

$info=sc5grq,sc5grqa,sc5grqb,sc5grqc,
$bio

Get Rich Quick (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR1404]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42634&o=2

$end

$gba=getride,
$bio

Nintendo GBA cart. published 18 years ago:

Get Ride! Amdriver - Senkou no Hero Tanjou! [Model AGB-BGIJ-JPN] (c) 2004 Konami Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70777&o=2

$end

$gba=getridbp,
$bio

Nintendo GBA cart. published 18 years ago:

Get Ride! Amdriver Shuggeki! Battle Party [Model AGB-BGPJ-JPN] (c) 2004 Konami Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70778&o=2

$end

$spectrum_cass=getseta,getset,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Get Set (c) 1983 Griffin Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288211&o=2

$end

$info=getstarj,getstarb1,getstarb2,
$vgmplay=grdian,
$bio

Arcade Video game published 36 years ago:

Get Star (c) 1986 Taito.

A side-scrolling beat 'em up where you fight your way through various planets, each with a different theme.

- TECHNICAL -

Board Number : K1100151B
Prom Stickers : A68

Main CPU : (2x) Zilog Z80 (@ 6 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.5 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Released in March 1986 in Japan.

This game is known outside Japan as "Guardian".

- STAFF -

Developed by Toaplan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=947&o=2

$end

$apple2_flop_clcracked=gt2point,
$bio

Apple II 5.25 disk. published 37 years ago:

Get to the Point (c) 1985 Sunburst Communications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230523&o=2

$end

$apple2_flop_clcracked=mcgww10,
$bio

Apple II 5.25 disk. published 28 years ago:

Get Well, Woolly (c) 1994 MECC [Minnesota Educational Computing Corp.]

- TECHNICAL -

Model MECC-A351

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276715&o=2

$end

$pc98=get,
$vgmplay=get_98o3,get_98on,get_98oa,
$bio

NEC PC-9801 Series 5.25in. disk. published 26 years ago:

Get! (c) 1996 Black Package.

- TECHNICAL -

Media: floppydisk x6

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89573&o=2

$end

$gba=get,
$bio

Nintendo GBA cart. published 19 years ago:

Get! Boku no Mushi Tsukamaete (c) 2003 Kemco, Limited.

- TECHNICAL -

Game ID: AGB-BGBJ-JPN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70779&o=2

$end

$dc=getcolon,
$bio

Sega Dreamcast GD published 22 years ago:

Get!! Colonies [Model HDR-0071] (c) 2000 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135493&o=2

$end

$info=getaway,
$bio

Arcade Video game published 43 years ago:

Get-A-Way (c) 1979 Universal.

A sit-down color driving game.

- TRIVIA -

Released in September 1978 in Japan. This game claimed to be the first game to use a 16-bit processor.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4820&o=2

$end

$gba=getbckjf,
$bio

Nintendo GBA cart. published 19 years ago:

GetBackers Dakkanya - Jagan Fuuin! [Model AGB-BGFJ-JPN] (c) 2003 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70780&o=2

$end

$gba=getbckjs,
$bio

Nintendo GBA cart. published 21 years ago:

GetBackers Dakkanya - Jigoku no Scaramouche [Model AGB-AGBJ-JPN] (c) 2001 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70781&o=2

$end

$gba=getbckmd,
$bio

Nintendo GBA cart. published 19 years ago:

GetBackers Dakkanya - Metropolis Dakkan Sakusen! [Model AGB-A8GJ-JPN] (c) 2003 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70782&o=2

$end

$psx=getbackr,
$bio

Sony PlayStation CD published 21 years ago:

GetBackers Dakkanya (c) 2001 Konami Corp.

- TECHNICAL -

[Model SLPM-86848]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85210&o=2

$end

$to_flop=getmenu,
$bio

Thomson TO disk. published 21 years ago:

GetMenu (c) 2001 Prehis-To

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107742&o=2

$end

$nes=getsumadk,
$bio

Getsu Fuma Den (c) 19?? Whirlwind Manu

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293374&o=2

$end

$nes=getsumads,
$bio

Nintendo Famicom cart. published 35 years ago:

Getsu Fuuma Den - Sample Cassette (c) 1987 Konami Industry Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293299&o=2

$end

$nes=getsumad,
$vgmplay=genpei_fc,
$bio

Nintendo Famicom cart. published 35 years ago:

月風魔伝 (c) 1987 Konami Industry Company, Limited.
(Getsu Fuuma Den)

Getsu Fuuma Den is an action/adventure game heavily based on classic Japanese mythology. The game takes place in Feudal Japan and follows the story of Getsu Fuuma, a demon-fighting samurai who journeys through hell to save the world. The mythical abode of the dead is in turmoil and a terrible enemy threatens the tenuous balance between the underworld and the world of men - a fierce hell demon called Ryuukotsuki (the 'bone dragon') has been resurrected by his minions and it now leads a war against humans. The two older F?ma brothers, armed with their legendary Wave Swords (the 'Hadoukens'), decide to travel to the underworld in an attempt to stop the undead monster - but their efforts are in vain and they both fall to their doom... Getsu Fuuma, the third and youngest brother (and hero of the game), vows to avenge them and to retrieve the missing blades (and combine them into the ultimate Hadouken). From a gameplay perspective, Getsu Fuuma Den doesn't follow the usual standards and is divided into three main phases - world-map exploration, straight-forward action and first-person perspective dungeon crawling. The player first guides Getsu Fuuma through the underworld, and the exploration of hell is done via an overhead map-like maze that features torii gates (traditional Japanese shrine gates), stores, houses (information and clues) and rare wandering enemies. In a nutshell, the world-map is the connecting cord between all the elements in the game, and torii gates lead to the game's various side-scrolling action stages (they interestingly act as 'bridges' and must be passed again in order to reach other areas on the map). There, the player can collect money, find items (such as lives, healing flames or special weapons and items) or boost his power. Interestingly, the sword becomes more powerful as Getsu Fuuma defeats more enemies (the sword's power is symbolized by a 'Ken' meter located right above the player's life). The samurai can also equip all kind of items and weapons (such as projectile weapons or new swords) and although some can be directly purchased in stores scattered around the world map, others are deviously hidden inside the action levels. Getsu Fuuma Den is a very vast game and a password system (in Japanese) allows players to save their progress.

- TECHNICAL -

Game ID: RC819

- TRIVIA -

Getsu Fuuma Den was released on July 07, 1987 in Japan. Retail price: 4900 yen.

Getsu Fuuma Den has a strong resemblance with Genpei Touma Den, an arcade game created by Namco and originally released in 1986. The premise of both games is very similar and they both feature three different gameplay modes. The two main character designs do really look alike (red hair, samurai theme), and are both based on real life samurais - in Genpei Touma Den, the demon warrior is apparently based on Tairano Kagekiyo, a real samurai who lived in the 12th century whereas Getsu Fuuma is based on Fuuma Kotarou who lived in the 16th century. However, Getsu Fuuma Den features traditional RPG elements not found in Genpei Touma Den.

It's the first game that use the Konami's VRC2. The VRC2 is the first mapper to support eight independent CHR banks.

- STAFF -

Production: Chojin Hashimoto, Kazuhiro Aoyama (Kazuhiro Shinamon), Kazuyuki Rambo, Windy Hitomi (Hitomi Fu), Tsukasa Hiyoshi (Tsukasa Sai), Mitsuaki Ogawa (Tomu Ogawa)
Arts: Reika Yanagi, J. Nakamoto (Getsu Nakamoto), Arisu Musume, Susumu Kusaka
Music: Hidenori Maezawa (Michael)
Supervision: Mantaro Konami
Cover Artwork: Akira Komeda

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54125&o=2

$end

$x68k_flop=getsumen,
$bio

Getsumen Nanchakuriku Game (c) 19?? Kurimoto Kenya

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88266&o=2

$end

$snes=getsumen,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Getsumen no Anubis [Model SHVC-ALEJ-JPN] (c) 1995 Imagineer Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61379&o=2

$end

$n64=gettlove,
$bio

Nintendo 64 cart. published 24 years ago:

Getter Love!! Cho Renai Party Game [Model NUS-NGLJ] (c) 1998 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57721&o=2

$end

$info=sc4ziggy,sc4ziggya,sc4ziggyb,sc4ziggyc,sc4ziggyd,sc4ziggye,sc4ziggyf,sc4ziggyg,
$bio

Gettin ZIGGY Withit! (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR2162]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40048&o=2

$end

$cdi=gettinga,gettinga2,
$bio

Phillips CD-i disc published 28 years ago:

Getting Ahead - Making Time (c) 1994 Xdra

- TECHNICAL -

GAME ID: 819 0025

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52965&o=2

$end

$apple3=getorg,
$bio

Apple III disk. published 41 years ago:

Getting Organized (c) 1981 Apple Computer, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240789&o=2

$end

$apple2_flop_clcracked=rdyreadadd,
$bio

Apple II 5.25 disk. published 38 years ago:

Getting Ready to Read and Add (c) 1984 Sunburst Communications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230524&o=2

$end

$spectrum_cass=gettysbu,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Gettysburg (c) 1987 CCS [Cases Computer Simulations, Ltd.] [London, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287257&o=2

$end

$apple2_flop_orig=gtysburg,
$apple2_flop_clcracked=gtysburg,
$bio

Apple II 5.25 disk. published 36 years ago:

Gettysburg - The Turning Point (c) 1986 SSI [Strategic Simulations, Inc.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230900&o=2

$end

$pico=jackjillk,
$bio

Sega Pico game published 26 years ago:

Geuljanara Yeohaeng! (c) 1996 Samsung.

- TECHNICAL -

Game ID: T-10281-08

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96311&o=2

$end

$pico=geumdokk,
$bio

Sega Pico game published 27 years ago:

Geumdokki Eundokki (c) 1995 Samsung

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115684&o=2

$end

$gp32=herknite,
$bio

GamePark GP32 cart. published 20 years ago:

Geunyeoui Gisadan Ganghaengdolpa (c) 2002 GamePark

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237382&o=2

$end

$gbcolor=gex2,
$bio

Nintendo Game Boy Color cart. published 24 years ago:

Gex - Enter the Gecko (c) 1998 Crave Ent.

- TECHNICAL -

Game ID: DMG-AEXE-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67944&o=2

$end

$psx=gex2,
$bio

Sony PlayStation CD published 24 years ago:

Gex - Enter the Gecko (c) 1998 Crystal Dynamics

- TECHNICAL -

GAME ID: SLUS-00598

- TRIVIA -

Released on February 24, 1998 in the USA.

The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110896&o=2

$end

$n64=gex3,gex3a,gex3u,
$bio

Nintendo 64 cart. published 24 years ago:

Gex 3 - Deep Cover Gecko (c) 1998 Crave Entertainment

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57722&o=2

$end

$gbcolor=gex3,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Gex 3 - Deep Cover Gecko [Model CGB-AXGP-EUR] (c) 1999 Eidos Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67946&o=2

$end

$psx=gex3,
$bio

Sony PlayStation CD published 23 years ago:

Gex 3 - Deep Cover Gecko (c) 1999 Eidos Interactive

- TECHNICAL -

GAME ID: SLUS-00806

- TRIVIA -

Released on March 23, 1999 in the USA.

The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111121&o=2

$end

$gbcolor=gex3u,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Gex 3 - Deep Pocket Gecko [Model CGB-AXGE-USA] (c) 1999 Eidos Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67947&o=2

$end

$n64=gex64,gex64u,
$bio

Nintendo 64 cart. published 24 years ago:

Gex 64 - Enter the Gecko (c) 1998 Midway Home Entertainment.

Combine a fashion-conscious, trash talkin' gecko with angry ninjas, knife-wielding lunatics, and Chinese take-out boxes. Add a dash of action and a pinch of puzzles, and you have a tasty dish called Gex 64: Enter the Gecko from Midway.

Gex is a busy lizard throughout the course of this game, but he must have spent his early days parked on the couch watching T.V. Gex 64 pokes fun at pop culture, with Gex making sarcastic references to everything from Hollywood movies to Boy George. Comedian Dana Gould provides a large variety of humorous voice samples, but the enemy characters don't seem to find them too funny.

Gex 64 contains 18 different levels, and 4 bonus areas. The overworld is divided into six areas separated by locked gates or open space. To access these areas, you must first earn a certain number of Red Remotes. There are two or three of these Remotes hidden in each level, which can be found by completing different missions. Before moving on to more advanced levels, though, Gex must prove himself by defeating bizarre bosses like the mutant half cow-half pig which oversees the "Moo Shoo Pork" level.

Gex enters these strange worlds by warping through television screens. Each world has a specific theme, and Gex usually dons a new costume to fit in to the new surroundings. Gex is a master of disguise, and he can be seen sporting a James Bond tuxedo, Storm Trooper armor, and even a Gilligan outfit. In addition to a constantly changing wardrobe, the items which Gex collects are also level-specific. Instead of coins, each level contains three different weird items for the gecko to hoard. For example, in Smellraiser (the haunted house world), Gex must collect skulls. Once Gex finds 30 skulls, a free life is awarded and then Gex must find tombstones. After tombstones, he has to collect Jason masks. Gex is rewarded with a special Reward Remote if he collects all of these weird items.

Gex uses his lightning-quick tail to thrash enemies, break televisions, and destroy walls. He uses his tongue to slurp power-ups and free lives. A large portion of the game play focuses on hand-eye coordination, with Gex jumping from platforms and navigating narrow ledges. You will also have to use your brain, because some of the objectives contain puzzle elements. It is wise to thrash as many walls as possible, because there are many hidden areas only a tail swipe away. Each world contains a hidden Remote, which is usually nestled in a secluded portion of the area.

The comedic elements of this game give it a burst of originality, but the most innovative aspect of the game play is the gecko's natural ability to stick to walls. There are special sections of walls and ceilings throughout the game which Gex is able to walk on. Gex gets down on all fours to walk across these areas, and the ability to defy gravity in this manner adds a completely new dimension to the game. During these moments the camera follows the lizard closely, which produces a striking visual effect.

Due to some awkward camera angles, the play control in Gex 64 might take some practice to get used to. Once you learn to anticipate these changes, you shouldn't have any problem side-swiping scorpions and "licking your way to the top." The variety in game play areas and mission objectives will satisfy action fans, and the dry sense of humor throughout the game is refreshing. Whether you're ready or not, a sarcastic gecko with a sharp tongue and sticky feet has stepped on the scene.

- TECHNICAL -

Game ID: NUS-NX2E-USA

- TRIVIA -

Released on August 29, 1998 in the USA.

- STAFF -

Nintendo 64 Gex Team
Lead Programmer: Chip Burwell
Programmers: Xheryl G. Durham, Andy Hsiung
Lead Artist: Alan Flores
Animator: Samati Boonchitsitsak
Artists: Connie Goldman, Lance Powell
Audio Director: Greg Turner
Producers: David Brooks, Chris Archer
Executive Producer: David Albert
Special Thanks to: Shippy Ohka, Charles Amsellem, Jacob Watt, Scott Smith, Tom Grevera, David Warhol

Midway Team
Midway Producer: Brian Lowe
Midway Assistant Producer: Will Shen
Midway Tech. Director: Scott Maxwell
Testing Manager: Robert Sablan
Lead Tester: Eric Narvaez
Assistant Lead Tester: Chris Herndon
Testers: Peter Chang, Tyler Everett, Donny Hamilton, Steve Montano

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57723&o=2

$end

$psx=gex,
$bio

Sony PlayStation CD published 27 years ago:

Gex (c) 1995 Crystal Dynamics.

- TECHNICAL -

Game ID: SLUS-00042

- TRIVIA -

Released in December 01, 1995 in USA.

The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board).

Export releases:
[EU] "Gex [Model SLES-00133]"
[JP] "Gex [Model SLPS-00244]"

- STAFF -

BEAM SOFTWARE
Executive Producer: Adam Lancman
Technical Director: Andrew Lacey
Lead Programmer: Jason Bell
Programmers: Andrew Lacey, Christian Schladetsch, Peter Litwiniuk, Shane Lontis
Additional Artwork: John Tsiglev
Testing: Shane Collier, Aaron Smith, Gary Ireland

CRYSTAL DYNAMICS
Producer: David Sze
Assistant Producer: Rosaura Sandoval
Product Manager: Chip Blundell
Test Manager: Conan Tigard
Lead Tester: Lawrence Monji
Assistant Lead Testers: Anthony Borba, Abraham Navarro, Jeff Sanders
Testers: Edward Chennault, Caroline Esmurdoc, Jacob Espinoza, Scott Hill, John Lencioni, Billy Mitchell, Christopher Pappalardo, Raphael Pepi, Kam Ralston, Rodney Rapp, Kenny Reeves, Sheatiel Sarao, Mari N. Schaal, Ben Schulz, Kevin Seiter, Eric Simonich, Randy Smaha, William Sudderth, Jeff Todd, Chris Walker, Matthew Young, Serguei Savtchenko, Ilya Reeves
Manual: Carol Ann Hanshaw
Special Thanks: E. Daniel Arey, Susan Bowman, Jennifer Bulka, Jean Burrell, Madeline Canepa, Daniel Chan, Alan Chaplan, Don Dacanay, Dan Dorosin, Robert K. Dyer, J. Epps, Chris Espinosa, Chang F. Fadel, Ted Fitzgerald, Steve Groll, Jon Horsley, David Kirk, Randy Komisar, Adrian Longland, Alex Ness, Olga Rosenbrook, Michelle Smith, Scott A. Steinberg, Evan Wells, Lloyd Pique

GEX TEAM
Concept: Lyle J. Hall
Core Team: G‑Man, Justin Norr, Mira F. Ross, Lyle J. Hall
Lead Programmer: G‑Man
Programmer (Bosses & A.I. System): Daniel Chan
Programmer (BLT, Maps & Glue Screen): Mei-yu Li
Programmer (Stunt Coding): Troy D. Gillette
Lead Artist: Mira F. Ross
Artists: Steve Kongsle, Steve M. Suhy, Shawn McLean, Silicon Knights, Kirk Henderson
Lead Game Designer: Justin Norr
Game Design: Justin Norr, Evan Wells, Richard Lemarchand
A.I Scripting: Susan Michele, Jeremy Bredow, Adrianne M. Canfil
Intro & Outro 3-D Animation: Windlight Studios, Mira F. Ross, Steve Kongsle, Lyle J. Hall, Scott A. Steinberg
Producer: Lyle J. Hall
Writer: Robert Cohen, Dana Gould
GEX Voice: Dana Gould
Vice President Marketing: Scott A. Steinberg
Additional Design: Noah Hughes
Additional Art: Jean Z. Xiong
IGOT Tool Support: Sean Vikoren
CYGS Tool Support: Jeff Kesselman
Video Compression: Dan Brazelton

WEBTONE PRODUCTIONS
Sound FX: Greg Weber, Steven S. Henifin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97233&o=2

$end

$saturn=gexj,
$bio

Sega Saturn CD published 26 years ago:

Gex (c) 1996 BMG Victor

Japanese release. Game developed in USA.

- TECHNICAL -

Game ID: T-15904G

- TRIVIA -

Released on March 29, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59184&o=2

$end

$saturn=gex,
$bio

Sega Saturn CD published 26 years ago:

Gex (c) 1996 Crystal Dynamics

European release. Game developed in USA.

- TECHNICAL -

Game ID: T-15904H-50 / 670-7311-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60313&o=2

$end

$saturn=gexu,
$bio

Sega Saturn CD published 27 years ago:

Gex (c) 1995 Crystal Dynamics

- TECHNICAL -

Game ID: T-15904H

- TRIVIA -

Released on December 01, 1995 in USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60045&o=2

$end

$camplynx_cass=genbasic,
$bio

Camputers Lynx cass. published 38 years ago:

Générateur Basic (c) 1984 Oeil de Lynx, L'

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134075&o=2

$end

$camplynx_cass=gencarac,
$bio

Camputers Lynx cass. published 38 years ago:

Générateur de Caracteres (c) 1984 Oeil de Lynx, L'

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134076&o=2

$end

$x07_cass=genmusic,
$bio

Canon X-07 type-in published 38 years ago:

Générateur Musical (c) 1984 Shift Editions [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=138553&o=2

$end

$tvc_flop=gepzene,
$bio

Gépzene (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111884&o=2

$end

$info=gfc1080,
$bio

GFC-1080 (c) 198? GoldStar.

MSX clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127491&o=2

$end

$info=gfc1080a,
$bio

GFC-1080A (c) 198? GoldStar.

MSX clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127492&o=2

$end

$coco_cart=gfl2,
$bio

TRS-80 CoCo cart. published 34 years ago:

GFL Champion Football II (c) 1988 Tandy Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53438&o=2

$end

$amigaocs_flop=gflchafb,
$bio

Commodore Amiga 500 disk. published 35 years ago:

GFL Championship Football (c) 1987 GameStar

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74130&o=2

$end

$st_flop=gflchafb,
$bio

Atari ST disk. published 35 years ago:

GFL Championship Football (c) 1987 Gamestar [Activision's TM]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230321&o=2

$end

$apple2_flop_orig=gflcftbl,
$apple2_flop_clcracked=gflfootb,
$bio

Apple II 5.25 disk. published 35 years ago:

GFL Championship Football (c) 1987 Activision, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230952&o=2

$end

$spectrum_cass=gflfootp,
$bio

GFL Championship Football (c) 198? Proein Soft Line.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219606&o=2

$end

$cpc_cass=gflchamp,
$bio

Amstrad CPC cass. published 35 years ago:

GFL Championship Football [Model 22369] (c) 1987 Proein Soft Line [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96431&o=2

$end

$cpc_flop=gflchamp,
$bio

Amstrad CPC 464 disk. published 35 years ago:

GFL Championship Football [Model UQD 511] (c) 1987 Gamestar [Activision's TM]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306187&o=2

$end

$spectrum_cass=gflfoot,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

GFL Championship Football [Model URK 511] (c) 1987 Gamestar

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79088&o=2

$end

$gamegear=pstrike2,
$vgmplay=ggaleste_gg,
$bio

Sega Game Gear cart. published 29 years ago:

GG Aleste II (c) 1993 Sega Enterprises, Limited.

- TECHNICAL -

[Model G-3330]

- TRIVIA -

GG Aleste II was released on October 01, 1993 in Japan.

Reviews:
[FR] May 1995 - Consoles + N.32: 65%

- SERIES -

1. GG Aleste [Model T-66017] (1991)
2. GG Aleste II [Model G-3330] (1993)
3. GG Aleste 3 {Model T-159017] (2020)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47767&o=2

$end

$gamegear=ggaleste,
$bio

Sega Game Gear cart. published 31 years ago:

GG Aleste (c) 1991 Compile.

- TECHNICAL -

[Model T-66017]

- TRIVIA -

GG Aleste was released on December 29, 1991 in Japan.

'GG' stands for 'Galvanic Gunner' (but also for 'Game Gear').

- TIPS AND TRICKS -

To access the SOUND TEST: During the title screen Hold both buttons 1 + 2 and press START

- SERIES -

1. GG Aleste [Model T-66017] (1991)
2. GG Aleste II [Model G-3330] (1993)
3. GG Aleste 3 {Model T-159017] (2020)

- STAFF -

Planning: Yukinori Taniguchi (Akabay Yukinori T), Hiroki Kodama
Program: Yukinori Taniguchi (Akabay Yukinori T)
Graphic design: Hiroki Kodama
Sound: Keiji Takeuchi, Toshiaki Sakoda
Sound effect: Masanobu Tsukamoto (MATS)
Supervisor: Takayuki Hirono (Jemini Hirono)
Concept adviser: Kazuyuki Nakashima
Produce: Masamitsu Niitani (Moo Niitani)
Special thanks to: Norie Tsukiji (Noribay Tsukiji), Shinopy, Takafumi Tanida (Taka), Koji Teramoto, Yuichi Toyama, Takayuki Watanabe (Kerol Watanabe), Fubon Kitano (Fubon), Fukusaburo Kido (Fukusaburoh), Kazunari Yonemitsu (Yonemitsu), Kenichi Yokoo, Ai Ai, Soncho Sawa, Decomatz

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47762&o=2

$end

$gamegear=ggdora,
$bio

Sega Game Gear cart. published 29 years ago:

GG Doraemon - Noranosuke no Yabou (c) 1993 Sega Enterprises, Limited.

- TECHNICAL -

[Model G-3326]

- TRIVIA -

This game is based on the on Fujiko F. Fujio's manga Doraemon.

- TIPS AND TRICKS -

* Stage Select: At the Title Screen press Up, Down, Left, Right, 1, 2, Up, Down. During the game, press START to access the stage select menu (change the first number to change level and then press 1 to skip to the selected level).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64604&o=2

$end

$gamegear=ggport,
$bio

Sega Game Gear cart. published 26 years ago:

GG Portrait - Pai Chen (c) 1996 Sega Enterprises, Limited.

- TECHNICAL -

[Model G-3387]

- TIPS AND TRICKS -

* Scene select: Turn on the console with 1+2+START held.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64605&o=2

$end

$gamegear=ggport1,
$bio

Sega Game Gear cart. published 26 years ago:

GG Portrait - Yuuki Akira (c) 1996 Sega Enterprises, Limited.

- TECHNICAL -

[Model G-3386]

- TIPS AND TRICKS -

* Scene select: Turn on the console with 1+2+START held.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64606&o=2

$end

$adam_cass=ghaaug04,
$bio

gHAAUG #04: SmartBASIC - Game Arc #4 (c) 19?? gHAAUG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259551&o=2

$end

$saturn=ghenwarj,ghenwarja,
$bio

Sega Saturn CD published 26 years ago:

Ghen War (c) 1996 Virgin Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59185&o=2

$end

$saturn=ghenwar,
$bio

Sega Saturn CD published 26 years ago:

Ghen War (c) 1996 Virgin Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60314&o=2

$end

$saturn=ghenwaru,
$bio

Sega Saturn CD published 27 years ago:

Ghen War (c) 1995 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID: 81001

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60046&o=2

$end

$cpc_flop=ghengisk,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Ghengis Kahn (c) 1991 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120384&o=2

$end

$cpc_flop=ghostf19,
$bio

Amstrad CPC type-in published 35 years ago:

Ghost (c) 1987 CPC

- TRIVIA -

Listed in the French magazine CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119906&o=2

$end

$msx1_cass=ghost,
$bio

MSX cass. published 33 years ago:

Ghost (c) 1989 Mind Games Espana, S.A.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94675&o=2

$end

$kc_cass=ghost,
$bio

Ghost (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133787&o=2

$end

$spectrum_cass=gng,gnga,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Ghost 'n Goblins (c) 1986 Elite Systems, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79094&o=2

$end

$dragon_cass=ghostattk,
$bio

Dragon cass. published 37 years ago:

Ghost Attack (c) 1985 Microdeal

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116363&o=2

$end

$dragon_cart=ghost,
$bio

Dragon cart. published 40 years ago:

Ghost Attack (c) 1982 Dragon Data

- TECHNICAL -

GAME ID: A0103

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53440&o=2

$end

$vz_snap=blasters,
$bio

Ghost Blasters (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235076&o=2

$end

$info=m4gbust,m4gbust__a,m4gbust__b,m4gbust__c,m4gbust__d,m4gbust__e,m4gbust__f,m4gbust__g,m4gbust__h,m4gbust__i,m4gbust__j,m4gbust__k,m4gbust__l,m4gbust__m,m4gbust__n,m4gbust__o,m4gbust__p,m4gbust__q,m4gbust__r,m4gbust__s,m4gbust__t,m4gbust__u,m4gbust__v,m4gbust__w,
$bio

Ghost Buster (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41325&o=2

$end

$spectrum_cass=gcastl,
$bio

Sinclair ZX Spectrum cass. published 12 years ago:

Ghost Castle (c) 2010 CodenameV

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287196&o=2

$end

$spectrum_cass=gcgc2se,
$bio

Sinclair ZX Spectrum cass. published 11 years ago:

Ghost Castle + Ghost Castle 2 SE (c) 2011 Cronosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226559&o=2

$end

$spectrum_cass=gcastl2,
$bio

Sinclair ZX Spectrum cass. published 12 years ago:

Ghost Castle 2 (c) 2010 Bog Brothers, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287197&o=2

$end

$spectrum_cass=ghcastls,
$bio

Sinclair ZX Spectrum cass. published 17 years ago:

Ghost Castles (c) 2005 Weird Science

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237712&o=2

$end

$c64_cass=ghostchs,
$bio

Commodore C64 cass. published 38 years ago:

Ghost Chaser (c) 1984 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=297948&o=2

$end

$info=denseib,denseib2,
$bio

Arcade Video game published 26 years ago:

Ghost Chaser Densei (c) 1996 Unknown.

Coin-op pirate version of the Super Famicom game for the arcade.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=33585&o=2

$end

$snes=ghostcha,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Ghost Chaser Densei [Model SHVC-ET] (c) 1994 Banpresto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61380&o=2

$end

$compclr2_flop=ghostcr,
$bio

Ghost Crunchers (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232629&o=2

$end

$dragon_cass=ghostgobbl,
$bio

Dragon cass. published 40 years ago:

Ghost Gobbler (c) 1982 Spectral Associates

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117209&o=2

$end

$sms=ghosthk,
$bio

Ghost House (c) 198? Samsung

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56042&o=2

$end

$sms=ghosthc,ghosthcp,
$bio

Sega Master System card published 36 years ago:

Ghost House (c) 1986 SEGA of America, Inc.

North American release, Sega Card version. Game developed in Japan. See the original for more information.

Description from the back cover:

A spooky romp through Count Dracula's incredible haunted house.

You're Mick. And the good news is that your grandfather just told you that you're to inherit the family jewels. A flashy collection of diamonds, rubies, sapphires, even opals. All yours.

The bad news is that they're hidden inside Count Dracula's mansion. They have been for years.

First, you have to wipe out the bats, Draculas, and eventually their annoying henchmen. Then, you have to find the hidden keys and passageways that should lead you to your family's long lost treasure.

Ghoul luck — you'll need it.

- TECHNICAL -

GAME ID: 4002

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=113973&o=2

$end

$sms=ghosthj,ghosthj1,
$vgmplay=ghosth_sms,
$bio

Sega Mark III card published 36 years ago:

ゴーストハウス (c) 1986 Sega Enterprises, Limited.
(Ghost House)

- TECHNICAL -

Game ID: C-512

- TRIVIA -

Released on April 21, 1986 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55865&o=2

$end

$sms=ghosth,
$bio

Sega Master System cart. published 36 years ago:

Ghost House (c) 1986 Sega Enterprises, Limited.

European release. Game developed in Japan. See the original for more information.

Descriptions from the European cover:

Try to find the hidden treasure in this spooky romp through Count Dracula's Haunted House.

Versuchen Sie, den versteckten Schatz beim abenteuerlichen Besuch im verhexten Haus des Grafen Dracula zu finden.

Trouvez le trésor caché clans la maison hantée du Comte Dracula. Frissons garanlis!

Trate de encontrar el tesoro escondido en este juego fantasmal a través del castillo encantado del Conde Drácula.

Preparati! Nella casa stregata del Conte Dracula ti aspetta un'avventura terrorizzante alla caccia del tesoro nascosto.

- TECHNICAL -

GAME ID: MK-4502-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56041&o=2

$end

$zx81_cass=ghosth,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Ghost Hunt (c) 1982 PSS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114735&o=2

$end

$spectrum_cass=ghunt,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Ghost Hunt (c) 1983 Personal Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287276&o=2

$end

$spectrum_cass=ghuntk,
$bio

Ghost Hunt (c) 198? Kryptronic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226432&o=2

$end

$mbee_quik=ghost,
$bio

Applied Technology Microbee cass. published 41 years ago:

Ghost Hunter (c) 1981 Dubois & McNamara Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289537&o=2

$end

$info=ghoshunt,
$bio

Arcade Video game published 26 years ago:

Ghost Hunter (c) 1996 HanaHo Games.

Shooter similar to "Tickee Tickats".

- TECHNICAL -

Main CPU : TMS34010 (@ 5 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 2.5 Mhz)

Screen orientation : Horizontal
Video resolution : 320 x 200 pixels
Screen refresh : 69.00 Hz
Palette colors : 256

Players : 2
Control : lightgun
Buttons : 1

- STAFF -

By : Tony Hana

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3904&o=2

$end

$vz_snap=ghost,ghost2,ghost_in,
$vz_cass=ghost,
$bio

Ghost Hunter (c) 19?? Unknown

Pac-Man clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235025&o=2

$end

$vz_snap=gh_mod,
$bio

VTECH Laser 200 cass. published 31 years ago:

Ghost Hunter hacked (c) 1991 Hobson, Ben

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235026&o=2

$end

$spectrum_cass=ghosthun,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Ghost Hunters (c) 1987 Codemasters Software Co., Ltd., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79092&o=2

$end

$cpc_cass=ghosthnt,
$bio

Amstrad CPC cass. published 36 years ago:

Ghost Hunters [Model 3027] (c) 1986 Codemasters Soft. Co., Ltd., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96492&o=2

$end

$psx=gits,
$bio

Sony PlayStation CD published 25 years ago:

Ghost in the Shell (c) 1997 T-HQ, Inc.

North American release. Game developed in Japan. See the original for more information; "Koukaku Kidoutai - Ghost in the Shell [Model SCPS-10043]".

- TECHNICAL -

GAME ID: SLUS-00552

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111411&o=2

$end

$spectrum_cass=timh162ghostlik,
$bio

Sinclair ZX Spectrum type-in published 34 years ago:

Ghost Like (c) 1988 Hobby Press [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=310057&o=2

$end

$vic1001_cart=ghostman,
$bio

Commodore VIC-20 cart. published 39 years ago:

Ghost Manor [Model 6215-A] (c) 1983 Xonox, Inc. [Hopkins, MN, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84428&o=2

$end

$a2600=ghostman,ghostmane,
$bio

Atari 2600 cart. published 39 years ago:

Ghost Manor (c) 1983 Xonox

You (either a girl or boy, your choice) stand in a lonely graveyard outside Ghost Manor. A  friend is trapped inside. You must find a way to enter the Manor and rescue the prisoner through 5 game screens. But beware! Unfriendly ghosts lurk behind tombstones; witches and goblins haunt the entryway; and demons and ghastly spirits may attack at any moment. It's very dark.  Only brief flashes of lightning aid your search for the magical coffin. Remember... finding your friend is only half the game. You must then find a safe way out. Good luck!

- TECHNICAL -

Model 99002

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50536&o=2

$end

$tg16=ghostman,
$bio

NEC TurboGrafx-16 cart. published 30 years ago:

Ghost Manor [Model TGX040076] (c) 1992 Turbo Technologies, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84318&o=2

$end

$info=ghostmun,
$bio

Arcade Video game published 41 years ago:

Ghost Muncher (c) 1981 Leisure & Allied Industries.

Prototype of Pac-Man Galaxian Hardware.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61492&o=2

$end

$mbee_flop=gmkp,
$bio

Applied Technology Microbee disk. published 39 years ago:

Ghost Muncher + Kilopede (c) 1983 Mytek Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290920&o=2

$end

$spectrum_cass=ghostold,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Ghost Old Castle (c) 1987 Gilbert, Bill

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287270&o=2

$end

$neocd=gpilots,
$bio

SNK Neo-Geo CD published 27 years ago:

Ghost Pilots (c) 1995 SNK [Shin Nihon Kikaku].

- TECHNICAL -

[Model NGCD-020]

- TRIVIA -

Ghost Pilots for Neo-Geo CD was released on March 17, 1995 in Japan.

Like most of the Neo-Geo CD conversions, no (or minor) differences can be seen from the original, the main interest was the lowest price of the game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47593&o=2

$end

$info=gpilotsh,
$neogeo=gpilotsh,
$bio

SNK Neo-Geo AES cart. published 31 years ago:

Ghost Pilots (c) 1991 SNK [Shin Nihon Kikaku].

For more information about the game itself, please see the original MVS version entry: "Ghost Pilots [Model NGM-020]".

- TECHNICAL -

[Model NGH-020]
55 Mega

- TRIVIA -

This AES version was released on July 1, 1991 in Japan and in the United States of America (6 months after the original MVS release).

Reviews:
September 1991 - Consoles + N.1 [FR]: 88/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47592&o=2

$end

$info=gpilots,gpilotsp,
$neogeo=gpilots,gpilotsp,
$vgmplay=gpilots,
$bio

SNK Neo-Geo MVS cart. published 31 years ago:

Ghost Pilots (c) 1991 SNK.

Ghost Pilots is a vertically-scrolling shoot-em-up for one or two players set in World War II. An ambitious Nazi general has sent his forces against the Allies andwo freelance ace pilots  called Tom Phillips and Charlie Stingley, nicknamed 'Ghost Pilots', set off in their seaplanes to combat the Axis forces head on.

Before starting a stage, the player must choose one of two bomb types. In one of the two stages after the first, the player also has the option to choose a third unique bomb type (napalm bomb in the land strike stage and air mines in the air strike stage). At the start of the game a player starts with three bombs and can collect up to a maximum of nine bombs. In a two-player game, both players cannot choose the same bomb type.

Enemies consist of tanks, gunboats, jets and a number of other military units. Shooting a row of red planes grants collectible power-ups giving either stronger and more widespread firepower, or additional bombs and extra lives. Certain medium-sized enemies destroyed grant collectible bonus stars for additional score. The player loses a life if the seaplane is hit by enemy projectiles orcollides with enemy craft.

An end-of-level boss fight awaits players at the end of every stage.

- TECHNICAL -

Runs on the SNK "Neo-Geo MVS" hardware.
Game ID: NGM-020

[SNK MVS Neo-Geo Controls]
2 players - 4 buttons per player (2 usables).
=> [Joystick] 8-way, [A] Shoot, [B] Bomb

- TRIVIA -

Released on January 25, 1991.

- SERIES -

1. Sky Adventure (1989)
2. Ghost Pilots [Model NGM-020] (1991)

- STAFF -

Producer : Eikichi Kawasaki
Executive Directors : Takashi Nishiyama, Tama
Planner : Y.O
Sub Planner : Ishimotti
Programmers : Mr. SNK26, 001
Sound : Masahiko Hataya (Papaya)
Designers : Mioshi, Mr. Poo, 1610, R. Miyazaki, SK, N. Mori, T. Yumoto, Meshitaki, Capsule Kodama, 20 Gall Maeda, Child Higashi, 2DK Yamaguchi
Special Thanks : Helper 1, Canpai Shimizu

- PORTS -

* CONSOLES:
[JP] SNK Neo-Geo AES (jul.1, 1991; "Ghost Pilots [Model NGH-020]")
[US] SNK Neo-Geo AES (jul.1, 1991; "Ghost Pilots [Model NGH-020]")
[JP] SNK Neo-Geo CD (mar.17, 1995; "Ghost Pilots [Model NGCD-020]")
[US] SNK Neo-Geo CD (mar.17, 1995; "Ghost Pilots [Model NGCD-020E]")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=948&o=2

$end

$gba=ghostrdr,
$bio

Nintendo GBA cart. published 16 years ago:

Ghost Rider [Model AGB-BR8E-USA] (c) 2006 Take-Two Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70783&o=2

$end

$info=ghostsqu,ghostsqo,
$bio

Arcade Video game published 18 years ago:

ゴースト･スカッド (c) 2004 Sega Enterprises, Limited.
(Ghost Squad)

You are a member of the elite Special Forces team Ghost Squad. The Ghost Squad is only assigned the hardest, most dangerous missions. You're about to find out if all your years of training were enough.

Features:
- Realistic sub-machine gun with shot select, action button and recoil
- Multiple stages with multiple routes
- Disarm bombs, free hostages and snipe enemies
- Use night vision goggles, gun mounted flash lights and hand to hand combat

- TECHNICAL -

Runs on the Sega "Chihiro" Hardware.

Players: Up to 2 simultaneously.
Control: 2 Lightguns (1 per player).

- TRIVIA -

Ghost Squad was released on November 19, 2004.

- UPDATES -

Sega released an upgrade in 2005 under the name "Ghost Squad - Version A". Here is the list of the changes compared to the normal game :
* The password can be composed of 27 letters.
* Game revision to correct the issue that players can't get items when playing with to people.
* New feature : the 'Special Attack Combination'.
* Memory cards are backwards compatible.
* When inserted into the version A software, automatic input onto the memory card for the items that weren't acquired.

- SERIES -

1. Ghost Squad (2004)
2. Ghost Squad Evolution (2007)
3. Operation G.H.O.S.T. (2012)

- PORTS -

* CONSOLES:
Nintendo Wii (2007)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4100&o=2

$end

$info=ghostsev,
$bio

Arcade Video game published 15 years ago:

Ghost Squad Evolution (c) 2007 Sega Enterprises, Limited.

Billed as the most exciting, innovative and revolutionary gun game of the century, Ghost Squad is back with all new features. Now you can choose any mission you want to tackle and kit your squad member out with the gear and weapons you want!

Players must work together as one of a Special Forces team and choose from challenging missions that see them rescuing government officials, saving the president on Air Force One and infiltrating an enemy jungle base. The realistic gun builds on the previous success of Sega's gun games, as well as adding new action sequences were players must defuse bombs, crack codes and perform circuit breaking.

Features:
- 3 Missions, 16 Levels
- 19 Weapons
- 14 Character choices
- Realistic gun
- Tactical Stages: players skills are tested to the max
- Special equipment: night vision, thermal vision and sniper scope

- TECHNICAL -

Runs on the Sega "Lindbergh Red" Hardware.

Screen Orientation: Horizontal

Players: Up to 2 Simultaneously.
Control: Lightguns (1 per player)

- TRIVIA -

Ghost Squad Evolution was released in January 2007.

This is an updated version of Ghost Squad which was released the same month.

* New additions:
- Every weapon and costume which would normally be earned with experience points through Ghost Squad's card system is now unlocked.

* Omissions:
- The card system in which players could track their experience and arsenal is non-existent
- The calibration screen has also been removed in Ghost Squad Evolution

- SERIES -

1. Ghost Squad (2004)
2. Ghost Squad Evolution (2007)
3. Operation G.H.O.S.T. (2012)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29699&o=2

$end

$tvc_flop=gt2,
$bio

Ghost Tower 2 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111872&o=2

$end

$dragon_cass=ghosttwn,
$bio

Ghost Town (c) 198? Adventure International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116508&o=2

$end

$spectrum_cass=ghosttow,ghosttow_a,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Ghost Town (c) 1983 Virgin Games

- TECHNICAL -

Model VGC 103

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79096&o=2

$end

$info=m4gtrain,m4gtraina,m4gtrainb,m4gtrainc,
$bio

Ghost Train (c) 199? Empire Games, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40207&o=2

$end

$gba=ghostrap,
$bio

Nintendo GBA cart. published 20 years ago:

Ghost Trap [Model AGB-AGVJ-JPN] (c) 2002 Eidos Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70785&o=2

$end

$info=sp_ghost,sp_ghosta,sp_ghostb,sp_ghostc,sp_ghostd,sp_ghoste,sp_ghostf,sp_ghostg,sp_ghosth,sp_ghosti,sp_ghostj,sp_ghostk,sp_ghostl,sp_ghostm,sp_ghosto,sp_ghostp,sp_ghostq,sp_ghostr,sp_ghosts,sp_ghostn,
$bio

Ghost Trapper (c) 199? Ace Coin Equipment, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42233&o=2

$end

$cpc_flop=ghostwri,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Ghost Writer (c) 1990 CBS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124133&o=2

$end

$adam_flop=ghostzap,ghostzapa,
$bio

Coleco Adam disk. published 34 years ago:

Ghost Zapper (c) 1988 Pitman Soft. [Steve Pitman]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109465&o=2

$end

$spectrum_cass=ghostsre,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Ghost's Revenge (c) 1983 Micromania

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79095&o=2

$end

$spectrum_cass=gbustsp,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Ghost-busters (c) 1986 Vico Costa, Rafael

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287572&o=2

$end

$info=j2ghostb,
$bio

Ghostbuster (c) 198? JPM International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40958&o=2

$end

$cpc_flop=ghostbus,
$bio

Amstrad CPC type-in published 31 years ago:

Ghostbuster III (c) 1991 CPC Infos

- TRIVIA -

Listed as a type-in program in the French magazine: CPC Infos.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119436&o=2

$end

$c64_cart=ghostbst,
$bio

Commodore C64 cart. published 38 years ago:

Ghostbusters (c) 1984 Activision, Incorporated.

An action game that features an overhead-view and a side-view. From Ghostbusters HQ, the player must monitor a map of midtown Manhattan for 'ghost alarms', as well as for casual, roaming spirits, and plot a route to the alarmed area. Once the route is plotted, the player then controls the purchased Ghostmobile as it drives through traffic. Here, the player is able to capture casual ghosts on the way if they are en route. When the haunted location is reached, the game switches to a side-view. Two of the Ghostbusters will take position, activate their proton beams, and toss a trap to the ground. The player must then use the two Ghostbusters to attempt to lead the ghost(s) over the placed trap. Once activated, the trap springs to capture any ghosts directly above it. A successful capture will earn the player money, which can then be used to purchase new Ghostbusters vehicles and new modifications for it. An unsuccessful capture will see the ghost fly away (after nastily sliming one of the Ghostbusters).

As the game progresses, the PK energy in the city increases. The Ghostbusters must keep it under critical levels by being constantly successful at busting ghosts. Eventually the Temple of Zuul will activate, and if the PK levels are still manageable, the Ghostbusters can venture there for a final showdown with Gozer.

- STAFF -

Design: David Crane
Additional Programming: Adam Bellin
Graphics Design: Hilary Mills

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53588&o=2

$end

$apple2_flop_orig=gbusters,
$apple2_flop_clcracked=gbust,
$bio

Apple II 5.25 disk. published 38 years ago:

Ghostbusters (c) 1984 Activision, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107407&o=2

$end

$c64_cass=ghostbsta,
$bio

Commodore C64 cass. published 38 years ago:

Ghostbusters (c) 1984 Activision, Inc. [Santa Clara, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186986&o=2

$end

$msx1_cass=ghostbst,
$bio

MSX cass. published 37 years ago:

Ghostbusters (c) 1985 Activision, Inc. [Santa Clara, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94676&o=2

$end

$vgmplay=ghostbst_pcj,
$bio

IBM PCjr disk. published 37 years ago:

Ghostbusters (c) 1985 Activision, Inc. [Santa Clara, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262935&o=2

$end

$ibm5150=ghostbst,
$bio

IBM PC 5.25in. disk. published 36 years ago:

Ghostbusters (c) 1986 Activision, Inc. [Santa Clara, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83627&o=2

$end

$mo5_cass=ghostbus,
$bio

Thomson MO5 cass. published 33 years ago:

Ghostbusters (c) 1989 Lesur [Christophe Lesur]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108780&o=2

$end

$tvc_flop=ghostbus,
$bio

Videoton TVC disk. published 31 years ago:

Ghostbusters (c) 1991 Agilar

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111788&o=2

$end

$c64_cass=ghostbst,
$bio

Ghostbusters (c) 19?? Ricochet [Mastertronic Group] [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229514&o=2

$end

$c64_cass=ghostbst2,
$bio

Commodore C64 cass. published 33 years ago:

Ghostbusters 2 (c) 1989 Activision, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186987&o=2

$end

$msx1_flop=ghostbst,
$bio

Ghostbusters cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229981&o=2

$end

$spectrum_cass=ghobust2,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Ghostbusters II (c) 1989 Activision, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79090&o=2

$end

$msx1_cass=ghostbs2,
$bio

MSX cass. published 33 years ago:

Ghostbusters II (c) 1989 Activision, Inc. [Santa Clara, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94677&o=2

$end

$cpc_cass=ghostbs2,
$bio

Amstrad CPC cass. published 33 years ago:

Ghostbusters II (c) 1989 Activision, Inc. [Santa Clara, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96496&o=2

$end

$cpc_flop=ghostbus0f,ghostbus08,ghostbus09,ghostbus0a,ghostbus0b,ghostbus04,ghostbus03,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Ghostbusters II (c) 1989 Activision, Inc. [Santa Clara, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121140&o=2

$end

$cpc_flop=ghostbus06,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Ghostbusters II (c) 1989 MCM Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121141&o=2

$end

$ibm5150=ghostbs2,
$bio

IBM PC 5.25+3.5in. disk. published 33 years ago:

Ghostbusters II (c) 1989 Activision, Inc.

- TRIVIA -

Released in October 1989 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=317500&o=2

$end

$amigaocs_flop=ghostbs2,ghostbs2u,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Ghostbusters II (c) 1990 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74153&o=2

$end

$a2600=ghostbs2,ghostbs2a,
$bio

Atari 2600 cart. published 30 years ago:

Ghostbusters II (c) 1992 Salu, Limited.

ONCE UPON A TIME, FIVE YEARS AGO
Manhattan was infested with spook and ghouls of every description. Slime oozed and squirted from each nook and cranny of the city. The very atmosphere throbbed with paranormal activity. Gozer, the destroyer of subcreatures, and his two terror dogs transformed a skyscraper into the Temple of Zuul. They wanted to take over the world. So who did New Yorkers call...? The Ghostbusters! Armed with proton packs, they zapped  and toasted every ghost in town. They even brought a giant marshmallow man  to life that helped them quell Gozer, and rescue New York and the rest of  the world from impending doom and destruction ! Five years later, the Ghostbusters have discovered a huge tunnel of slime running through the old Van Home pneumatic transit line underneath the city. This time, it's mood slime feeding off the bad vibes, meanness, rudeness, and general ill-will that permeates the city. So, who ya gonna call this time ? The Ghostbusters! Join them in a precarious, paranormal-filled dangle above the Van Horne tunnel on a slimescooping mission. March with the Statue of Liberty down Broadway.

- UPDATES -

Two different versions of this game exist. Both have different start-up tunes.

- TIPS AND TRICKS -

The ending screen simply says YOU GOT IT!, after which you repeat both levels again.

- STAFF -

Programmer: Michael Buetepage

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50538&o=2

$end

$msx1_flop=ghostbs2,
$bio

Ghostbusters II cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229982&o=2

$end

$gameboy=ghostbs2,ghostbs2p,
$bio

Nintendo Game Boy Cart. published 32 years ago:

Ghostbusters II [Model DMG-GB-USA] (c) 1990 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66057&o=2

$end

$gameboy=ghostbs2j,
$bio

Nintendo Game Boy Cart. published 32 years ago:

Ghostbusters II [Model DMG-GBA] (c) 1990 HAL Laboratory, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66060&o=2

$end

$nes=ghostbs2,ghostbs2u,
$bio

Nintendo NES cart. published 32 years ago:

Ghostbusters II (c) 1990 Activision, Incorporated.

The slime is rising fast... Who ya gonna call?

Get your bustin' business back in high gear! Hit the streets in your ectomobile. Clear the courtroom of goblins. Hitch a ride with the Statue of Liberty. And defeat Vigo at the Museum of Art before he rings in a nasty new year!

- TECHNICAL -

GAME ID: NES-VV-USA

- TRIVIA -

Released in April 1990 in the USA.

Reviews:
1990 - Consoles + HS N.2 [FR]: 57/100
May 1992 - Joypad N.8 (Page 74-75) [FR]: 67/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55174&o=2

$end

$sms=ghostbst,
$vgmplay=ghostbst_sms,
$bio

Sega Master System cart. published 35 years ago:

Ghostbusters (c) 1987 SEGA of America, Inc.

Description from the back cover:

Starting your own Ghostbusters business is tough. It takes a lot of work. A lot of equipment. And lots of hard work. But someone's gotta do it.

Besides, look at the rewards.

You get to drive some of the world's hottest cars. And play with the latest high-tech equipment. Like Super Ion Beams, Laser Confinement Systems and Image Intensifiers.

You get to get closer than anyone's ever been to the ominous Marshmallow Man.

And best of all, if you're lucky, you'll meet face to face with the ghost leader of the universe, Gorza.

So if you're tired of your regular old job, why not sign on as a Ghostbuster? And find out what a real job is!

- TECHNICAL -

GAME ID: 5065

- TRIVIA -

Export releases:
[EU] "Ghostbusters [Model 5065]" (1989)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56043&o=2

$end

$a2600=ghostbst,ghostbste,
$bio

Atari 2600 cart. published 37 years ago:

Ghostbusters (c) 1985 Activision

Portage of the Commodore 64 game.

- TECHNICAL -

Model AZ-108

- STAFF -

Programmer: Dan Kitchen
Designer: David Crane
Additional Programming: Adam Bellin
Graphics: Hilary Mills

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50537&o=2

$end

$megadriv=ghostbst1,ghostbst,ghostbstp,
$vgmplay=ghostbst_md,
$bio

Sega Mega Drive cart. published 32 years ago:

Ghostbusters (c) 1990 Sega Enterprises, Limited.

Following the events of the first Ghostbusters (which included the confrontation with Gozer the Gozerian), things have been slow for the ghostbusters, until one day, an earthquake occurs which is followed by spikes in paranormal activity in New York, and with that it's up to Peter Venkman, Egon Spengler, and Raymond Stantz to bring order to not just the city, but the world as well.

- TECHNICAL -

GAME ID: G-4030
COVER ID: 670-0568
BARCODE: 4 974365 540302

- TRIVIA -

This game was released on June 30, 1990 in Japan.

Some early Sega Genesis posters featured some beta screenshots of Ghostbusters under the name Ghostbusters II (which implicated that the game was loosely based on the 1989 film), however, the game kept the title as Ghostbusters, despite the game's storyline not having any connections to the movies (as it adopts an original story).

- STAFF -

Planner: Okaru
Programmers: Ryu Ohmori, Yuichi Toyama (Healthy Toyama), Koji Mizuta (Mizutan), Tantan, Takayuki Hirono (Jemini Hirono), Kawauso, Com Blue, K. K., K. Koba
Designers: Doro Pi, Akinori Nishiyama (Locky P), Tsukasa Mori (Sakatsu Rimo)
Sound: Kazuhiko Nagai (Nav.)
Special Thanks: Arishi, Levin, Idaten, Onion

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56540&o=2

$end

$nes=ghostbstj,ghostbstjp,
$vgmplay=ghostbst_nes,
$bio

Nintendo Famicom cart. published 36 years ago:

Ghostbusters (c) 1986 Tokuma Shoten Intermedia, Incorporated.

- TECHNICAL -

GAME ID: GTS-GB

- TRIVIA -

Released on September 22, 1986 in Japan.

- STAFF -

Presented by: Yoshio Tsuboike (Harahara)
Directed by: Ryuuichi Yarita (Heaven)
Edit: Masatoshi Kanemitsu (Busy)
Codes: Susumu Endoh (Pokkey), Satomi Miya (Mocha), James M. Kirk
Effects: Yoshiaki Tsuruoka (Private), Tadashi Sou (Nil)
Character: Kaketo Tsurugi (Spice), Satoru Miyazaki (Ami)
Special thanks to: Satoshi Tanaka (Fan), Isamu Hoshi (Alien), Motoyuki Kanayama (God), Shoji Satoh (Neko), Kakeru Shizuka (Void)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54126&o=2

$end

$spectrum_cass=ghobust48,ghobust48a,ghobust48alsh,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Ghostbusters (c) 1984 Activision, Inc.

- TECHNICAL -

GAME ID: MRK108

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79089&o=2

$end

$spectrum_cass=ghobustp,ghobustpa,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Ghostbusters (c) 1985 Proein Soft Line.

Spanish release.

- TECHNICAL -

GAME ID: MRK108

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219607&o=2

$end

$nes=ghostbst,
$bio

Nintendo NES cart. published 34 years ago:

Ghostbusters (c) 1988 Activision, Incorporated.

North American release. Game developed in Japan. See the original Famicom version for more information.

- TECHNICAL -

GAME ID: NES-GB-USA

- TRIVIA -

Released in October 1988 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55173&o=2

$end

$msx1_cart=ghostbst,
$bio

MSX cart. published 38 years ago:

Ghostbusters (c) 1984 Pony Canyon, Inc.

- TECHNICAL -

GAME ID: R55X5509

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77103&o=2

$end

$spectrum_cass=ghobustr,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Ghostbusters (c) 1985 Ricochet.

- TECHNICAL -

GAME ID: RS021

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226709&o=2

$end

$spectrum_cass=ghobust,ghobusta,ghobusts,ghobustlsh,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Ghostbusters (c) 1986 Activision, Inc.

- TECHNICAL -

GAME ID: UJK108

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226710&o=2

$end

$cpc_flop=ghostbus07,ghostbus02,ghostbus01,ghostbus0ca,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Ghostbusters [Model UQD 108] (c) 1986 Activision, Inc. [Santa Clara, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121139&o=2

$end

$cpc_cass=ghostbsta,ghostbst,
$bio

Amstrad CPC cass. published 37 years ago:

Ghostbusters [Model UQK-108] (c) 1985 Activision, Inc. [Santa Clara, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96493&o=2

$end

$spectrum_cass=ghostlyg,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Ghostly Grange Triple Decker (c) 1987 System 4 de Espana, S.A. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289819&o=2

$end

$spectrum_cass=ggrang,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Ghostly Grange (c) 1987 Sparklers

- TECHNICAL -

GAME ID: CSAC 623

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79093&o=2

$end

$info=gmgalax,
$bio

Arcade Video game published 41 years ago:

Ghostmuncher / Galaxian (c) 1981 Leisure and Allied.

This game is a dual bootleg of "Pac-Man" and "Galaxian". You can change the game in the Dip Switch menu.

In this bootleg, the colors, sounds and names of the ghosts have been changed. The "Galaxian" bootleg is also sped up significantly.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound Chips : Tone generator and discrete circuits

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.61 Hz
Palette colors : 130

Players : 2
Control : 4-way joystick
Buttons : 1 (FIRE) - used in Galaxian only

- SCORING -

* Ghostmuncher :
Dot : 10 points
Power pill (energizer) : 50 points
Ghosts : 200, 400, 800, 1600 points
Cherry : 100 points.
Strawberry : 300 points.
Peach : 500 points.
Apple : 700 points.
Pineapple : 1000 points.
Galaxian : 2000 points.
Bell : 3000 points.
Key : 5000 points.

* Galaxian (Part X):
Yellow Ship in formation : 30
Yellow Ship attacking: 60
Blue Ship in formation : 40
Blue Ship attacking : 80
Purple Ship in formation : 50
Purple Ship attacking : 100
Flagship in formation : 60 points
Flagship attacking with no escorts : 150 points
Flagship attacking with one escort, flagship killed before escort : 150 points
Flagship attacking with one escort, flagship killed after escort : 200 points
Flagship attacking with two escorts, flagship killed before BOTH escorts : 300 points
Flagship attacking with two escorts, flagship killed AFTER both escorts : 800 points

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=949&o=2

$end

$svi318_cass=ghostrap,
$bio

Spectravideo SV-318 cass. published 39 years ago:

Ghostrap (c) 1983 Yoga Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118568&o=2

$end

$cpc_flop=ghosts19,ghostsuk,ghostsuk01,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Ghosts (c) 1985 Cascade Games, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121005&o=2

$end

$st_flop=gng,
$bio

Atari ST disk. published 32 years ago:

Ghosts 'n' Goblins (c) 1990 Elite Systems, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=149052&o=2

$end

$info=gng,gnga,gngblita,gngc,gngbl,gngprot,
$bio

Arcade Video game published 37 years ago:

Ghosts'n Goblins (c) 1985 Capcom.

Export release. Game developed in Japan. For more information about the game itself, please see the original Japanese version entry; "Makaimura".

- TRIVIA -

Ghosts'n Goblins was released in September 1985 outside Japan.

These non-Japanese versions use a shield instead of a cross.

- UPDATES -

A rare prototype version of the game exists with no title logo. It seems to be harder than the final version.

- SERIES -

1. Ghosts'n Goblins (1985, Arcade)
2. Ghouls'n Ghosts [B-Board 88620B-2] (1988, Arcade)
3. Super Ghouls'n Ghosts [Model SNS-CM-USA] (1991, SNES)
4. Maximo - Ghosts to Glory (2002, PS2)
5. Maximo vs. Army of Zin (2004, PS2)
6. Ultimate Ghosts'n Goblins (2006, PSP)

- PORTS -

Here is a list of all ports release outside Japan and North America.

To see Japanese ports, please see the original Japanese version entry; "Makaimura".

To see North American ports, please see the Taito America version entry.

* CONSOLES: 
[EU] Nintendo NES (mar.23, 1989) "Ghosts'n Goblins [Model NES-GG-EUR]" 
[EU] Sony PlayStation (sept.3, 1999) "Capcom Generations 2 - Chronicles of Arthur [Capcom Generations Disc 2] [Model SLES-11881]" 
[EU] Microsoft XBOX (nov.18, 2005) "Capcom Classics Collection" 
[EU] Sony PS2 (nov.18, 2005) "Capcom Classics Collection [Model SLES-53661]" 
Nintendo Wii [Virtual Console Arcade] [EU] (jan.7, 2011) 
Sony PlayStation 3 [PSN] [EU] (feb.20, 2013) "Capcom Arcade Cabinet" 
Microsoft XBOX 360 [XBLA] [EU] (feb.20, 2013) "Capcom Arcade Cabinet" 
Microsoft XBOX 360 [XBLA] [AU] (feb.21, 2013) "Capcom Arcade Cabinet" 

* HANDHELDS: 
Nintendo Game Boy Color [EU] (aug.24, 2001) "Ghosts'n Goblins [Model DMG-AG9P-EUR]" 
[EU] Sony PSP (nov.10, 2006) "Capcom Classics Collection Reloaded [Model ULES-00377]" 
[AU] Sony PSP (nov.16, 2006) "Capcom Classics Collection Reloaded" 

* COMPUTERS: 
Commodore C16 [EU] (1986) 
[EU] Commodore C64 (1986) 
[EU] Sinclair ZX Spectrum (1986) 
[EU] Amstrad CPC (1986) 
[EU] Commodore Amiga (1988) 
[EU] Amstrad CPC (1989) "12 Top Amstrad Hits" 
PC [MS-DOS] [EU] (1990) 
[EU] Atari ST (1990)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=950&o=2

$end

$info=gngt,
$bio

Arcade Video game published 37 years ago:

Ghosts'n Goblins (c) 1985 Taito America Corp.

North American release. Game Developed in Japan. For more information about the game itself, please see the original Japanese version entry; "Makaimura".

- TRIVIA -

Ghosts'n Goblins was released by Taito America, under license by Capcom, in October 1985 in the USA.

- PORTS -

Here is a list of ports released in North America only.

* CONSOLES: 
[US] Nintendo NES (nov.1986) "Ghosts'n Goblins [Model NES-GG-USA]" 
[US] Sony PS2 (sept.27, 2005) "Capcom Classics Collection [Model SLUS-21316]" 
[US] Microsoft XBOX (sept.27, 2005) "Capcom Classics Collection" 
Nintendo Wii [Virtual Console Arcade] [US] (jan.10, 2011) 
Sony PlayStation 3 [PSN] [US] (mar.4, 2013) "Capcom Arcade Cabinet: Game Pack 2 [DLC]" 
Microsoft XBOX 360 [XBLA] [US] (mar.5, 2013) "Capcom Arcade Cabinet: Game Pack 2 [DLC]" 
Sony PlayStation 3 [PSN] [US] (may.21, 2013) "Capcom Arcade Cabinet: All-In-One Pack [DLC]" 
Microsoft XBOX 360 [XBLA] [US] (may.22, 2013) "Capcom Arcade Cabinet: All-In-One Pack [DLC]" 

* HANDHELDS: 
Nintendo Game Boy Color [US] (jan.2000) "Ghosts'n Goblins [Model DMG-AG9E-USA]" 
[US] Sony PSP (oct.24, 2006) "Capcom Classics Collection Reloaded [Model ULUS-10134]" 

* COMPUTERS: 
[US] Commodore C64 (1986) 
PC [MS-DOS] [US] (1987) 

* OTHERS: 
Mobile Phone [US] (apr.9, 2005) 
Apple iPhone/iPod [US] (nov.11, 2009) "Ghosts'n Goblins: Gold Knights [Model 335708419]"
Apple iPhone/iPad [US] (nov.4, 2010) "Capcom Arcade [Model 397347348]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=39722&o=2

$end

$c64_cass=gng,
$bio

Commodore C64 cass. published 36 years ago:

Ghosts'n Goblins (c) 1986 Elite Systems, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=188057&o=2

$end

$spectrum_cass=gnge,
$bio

Ghosts'n Goblins (c) 198? Encore [Elite Systems TM]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226402&o=2

$end

$amigaocs_flop=gng,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Ghosts'n Goblins (c) 1990 Elite.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74154&o=2

$end

$cpc_cass=gng,
$bio

Amstrad CPC cass. published 36 years ago:

Ghosts'n Goblins (c) 1986 Elite Systems, Ltd.

- TECHNICAL -

GAME ID: 030117
BARCODE: 5 012189 030117

- STAFF -

Program: Nigel Alderton
Assistant: Dan Hartley
Graphics: Ste Pickford
Music: David Whittaker

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96498&o=2

$end

$cpc_flop=ghostngo,ghostngo01,ghostsng01,ghostsng,ghostsng07,ghostsng05,ghostsng08,ghostsng03,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Ghosts'n Goblins (c) 1986 Elite Systems, Ltd.

- TECHNICAL -

BARCODE: 5 012189 031114

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121002&o=2

$end

$cpc_flop=ghostsng02,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Ghosts'n Goblins (c) 1986 Zafiro Soft. Division.

Spanish release of Eite's "Ghosts'n Goblins [Model 031114]".

- TECHNICAL -

GAME ID: 61851141

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121001&o=2

$end

$gbcolor=gng,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Ghosts'n Goblins (c) 1999 Capcom Ent.

- TECHNICAL -

[Model DMG-AG9E-USA]

- TRIVIA -

Ghosts'n Goblins for GBC was released in January 2000 in USA (even if title screen says 1999).

This conversion was developed by Digital Eclipse (see staff section).

- STAFF -

Additional: Alex Amsel
Art: Richard Whittall
Music: Allister Brimble
Producer: Troy Sheets
Programming: Mark Fitt

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67948&o=2

$end

$nes=gng,
$bio

Nintendo NES cart. published 33 years ago:

Ghosts'n Goblins (c) 1986 Capcom Company, Limited.

European release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Makaimura [Model CAP-MK]".

- TECHNICAL -

Cartridge ID: NES-GG-EEC

- TRIVIA -

Ghosts'n Goblins for NES was released on March 23, 1989 in Europe.

- PORTS -

* CONSOLES: 
Nintendo Wii [Virtual Console] [EU] [AU] (oct.31, 2008) [Model FDGP]
Nintendo Wii U [Virtual Console] [EU] [AU] (may.30, 2013) [Model FBHP] 

* HANDHELDS: 
Nintendo 3DS [Virtual Console] [EU] [AU] (jan.3, 2013) [Model TA4P]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83992&o=2

$end

$nes=gngu,
$bio

Nintendo NES cart. published 36 years ago:

Ghosts'n Goblins (c) 1986 Capcom Company, Limited.

North American release. Game developed in Japan. See the original Famicom version for more information; "Makaimura [Model CAP-MK]".

Description from back cover:

The beautiful princess is kidnapped. Her lover, the Knight in shining armor, armed with five different weapons to fight the enemy, sets out to rescue the beautiful princess.

The Knight, aided by your skill, must pass through seven different guarded gates, fighting and destroying demons, dragons, giants and zombies. There are hidden characters, too! Some friends, some foes.

Ghosts 'N Goblins is exciting... challenging you and the Knight to rescue the princess, amid great danger, escaping Hades, land of the enemies!

- TECHNICAL -

Cartridge ID: NES-GG-USA

- TRIVIA -

Ghosts'n Goblins for NES was released in November 1986 in North America.

- PORTS -

* CONSOLES: 
Nintendo Wii [Virtual Console] [US] (dec.10, 2007) [Model FDGE]
Nintendo Wii U [Virtual Console] [US] (may.30, 2013) [Model FBHE] 

* HANDHELDS: 
Nintendo 3DS [Virtual Console] [US] (oct.25, 2012) [Model TA4E]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55175&o=2

$end

$uzebox=gghost,
$bio

Belogic Uzebox ROM published 7 years ago:

Ghosty Ghost (c) 2015 Belogic

- TRIVIA -

Released on May 1, 2015.

- STAFF -

By: James Elliott

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233064&o=2

$end

$spectrum_cass=ghoulman,
$bio

Ghoul Manor (c) 198? Gilsoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226689&o=2

$end

$info=ghlpanic,
$bio

Arcade Video game published 23 years ago:

Ghoul Panic (c) 1999 Eighting / Raizing.

Export release. Game developed in Japan. See the original for more information; "Oh! Bakyuuun".

- TECHNICAL -

Namco System 12 hardware
Game ID : OB

Main CPU : PSX (@ 16.9344 Mhz), H8/3002 (@ 14.7456 Mhz)
Sound Chips : C352 (@ 14.7456 Mhz)

Players : 2
Control : 8-way Joystick
Buttons : 6

- TRIVIA -

Released in July 1999.

- PORTS -

* CONSOLES:
Sony PlayStation (2000)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4738&o=2

$end

$psx=ghlpanic,
$bio

Sony PlayStation CD published 22 years ago:

Ghoul Panic (c) 2000 Sony Computer Ent. Europe [SCEE]

- TECHNICAL -

GAME ID: SCES-02543

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287321&o=2

$end

$snes=ghoulptrj,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Ghoul Patrol [Model SHVC-AGJJ-JPN] (c) 1995 Victor Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61381&o=2

$end

$snes=ghoulptru,
$bio

Nintendo Super NES cart. published 28 years ago:

Ghoul Patrol (c) 1994 JVC

- TECHNICAL -

GAMe ID: SNS-AGJE-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63044&o=2

$end

$snes=ghoulptr,
$bio

Nintendo Super NES cart. published 28 years ago:

Ghoul Patrol (c) 1994 JVC

- TECHNICAL -

GAME ID: SNSP-AGJP-EUR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63043&o=2

$end

$nes=ghoulsch,
$bio

Nintendo NES cart. published 30 years ago:

Ghoul School (c) 1992 Electro Brain

One day Spike O'Hara, a senior from the academic institution of Cool School High found a glowing skull in the local cemetery, a finding that would prove to be a disaster. Spike brought the skull to his teacher and it is from here that our ghostly tale unfolds...The skull ended up being a beacon, a homing device for all the spirits and monsters from the realm of the dead. These ghouls from a land downunder have sort of captured your dream girl Samantha Pompom, the beautiful head cheerleader of the school. She's being held somewhere in the school and you've got to find her. (Everyone before you has failed -- but don't let that discourage you.)

- TECHNICAL -

GAME ID: NES-Y3-USA

- TRIVIA -

Released in March 1992 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55176&o=2

$end

$cpc_flop=ghoulsfa,
$bio

Amstrad CPC 464 disk. published 27 years ago:

Ghoul's Fanz 1 (c) 1995 Scorpion

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123171&o=2

$end

$cpc_flop=ghoulsfa01,
$bio

Amstrad CPC 464 disk. published 27 years ago:

Ghoul's Fanz 2 (c) 1995 Scorpion

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123172&o=2

$end

$cpc_flop=ghoulsfa02,
$bio

Amstrad CPC 464 disk. published 27 years ago:

Ghoul's Fanz 3 (c) 1995 Scorpion

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123173&o=2

$end

$cpc_flop=ghoulsfa03,
$bio

Amstrad CPC 464 disk. published 26 years ago:

Ghoul's Fanz 4 (c) 1996 Condense

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123174&o=2

$end

$cpc_flop=ghoulswr,
$bio

Amstrad CPC 464 disk. published 28 years ago:

Ghoul's Writer v1.0 by Tom and Jerry of GPA (c) 1994 GPA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121901&o=2

$end

$spectrum_cass=ghoulies,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Ghoulies (c) 1985 IMS Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79097&o=2

$end

$bbc_cass=ghouls,
$electron_cass=ghouls,
$bio

Acorn BBC/Electron cass. published 38 years ago:

Ghouls (c) 1984 Micro Power

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51893&o=2

$end

$cpc_cass=ghouls,
$bio

Amstrad CPC cass. published 38 years ago:

Ghouls (c) 1984 Micro Power

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96503&o=2

$end

$bbcb_flop_orig=ghouls,
$bio

Acorn BBC Micro B disk. published 38 years ago:

Ghouls (c) 1984 Micro Power

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125612&o=2

$end

$c64_cass=ghouls,
$bio

Commodore C64 cass. published 38 years ago:

Ghouls (c) 1984 Micro Power

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=188004&o=2

$end

$st_flop=ghouls,
$bio

Atari ST disk. published 34 years ago:

Ghouls 'n' Ghosts (c) 1988 US Gold, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148835&o=2

$end

$amigaocs_flop=ghouls,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Ghouls 'n' Ghosts (c) 1989 US Gold.

Portage of the arcade video game.

- PORTS -

* COMPUTERS: 
[EU] Commodore Amiga (1989) "Coin-Op Hits 2 Compilation"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74156&o=2

$end

$spectrum_cass=ghouls,gnglsh,gnglsha,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Ghouls 'n' Ghosts (c) 1989 US Gold

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79099&o=2

$end

$specpls3_flop=ghouls,ghoulsa,
$bio

Sinclair ZX Spectrum+3 disk. published 33 years ago:

Ghouls 'n' Ghosts (c) 1989 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118683&o=2

$end

$specpls3_flop=ghoulssp,
$bio

Sinclair ZX Spectrum+3 disk. published 33 years ago:

Ghouls 'n' Ghosts (c) 1989 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147543&o=2

$end

$spectrum_cass=ghoulsk,
$bio

Ghouls 'n' Ghosts (c) 198? Kixx

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226391&o=2

$end

$cpc_cass=ghoulsn,
$bio

Amstrad CPC cass. published 33 years ago:

Ghouls'n Ghosts (c) 1989 US Gold, Ltd. [Birmingham, UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96500&o=2

$end

$cpc_flop=ghoulsng,ghoulsng01,ghoulsng06,ghoulsng02,ghoulsng03,ghoulsng04,ghoulsng0b,ghoulsng07,ghoulsng08,ghoulsng09,ghoulsng0a,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Ghouls'n Ghosts (c) 1989 US Gold, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120855&o=2

$end

$c64_cass=ghoulsng,
$bio

Commodore C64 cass. published 33 years ago:

Ghouls'n Ghosts (c) 1989 US Gold, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186559&o=2

$end

$megadriv=ghoulsp,
$bio

Sega Genesis cart. published 32 years ago:

Ghouls'n Ghosts (c) 1990 Sega of America.

North American release.

- TRIVIA -

Ghouls'n Ghosts for Mega Drive was released in 1990 (exact date unknown) in North America.

- PORTS -

* CONSOLES: 
Nintendo Wii [Virtual Console] [US] (aug.27, 2007) [Model MBJJ]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83984&o=2

$end

$megadriv=ghouls,ghouls1,
$bio

Sega Mega Drive cart. published 32 years ago:

Ghouls'n Ghosts (c) 1989 Sega Enterprises, Limited.

European release.

- TRIVIA -

Ghouls'n Ghosts for Mega Drive was released on November 30, 1990 in Europe.

Reviews:
[FR] Player One (Oct. 1990): 90/100

- PORTS -

* CONSOLES: 
Nintendo Wii [Virtual Console] [EU] (sept.7, 2007) [Model MBJP]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83985&o=2

$end

$info=ghouls,ghoulsu,
$bio

Arcade Video game published 34 years ago:

Ghouls'n Ghosts (c) 1988 Capcom.

Export release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Daimakaimura [B-Board 88622B-2]".

- TECHNICAL -

Runs on the "CP System" hardware
B-Board ID 88620B-2
B-Board PALs: DM620
CPS-B #: CPS-B-01 DL-0411-10001

There is no C-Board on these Export versions, contrary to the original Japanese release.

- TRIVIA -

Ghouls'n Ghosts was released in December 1988 in arcades outside of Japan. It is known in Japan as "Daimakaimura".

- TIPS AND TRICKS -

Debug features (US VERSION ONLY, it doesn't work on the original Japanese version) : 
How to activate the debug features.
1) Set "Game Mode" Dip Switch to "Game".
2) Set both "Coin A" and "Coin B" Dip Switches to 1C_1C.
3) Reset the game.
4) Insert a coin.
5) Set "Game Mode" Dip Switch to "Test".
6) Set the debug Dip Switches to what you want.
7) Start a 1 player game.

Some debug features :
- "Armor on New Life" is effective at the beginning of a new life. Note that even when you start without armor, you need to be hit twice.
- "Starting Weapon" is effective only when you start a new game or when you continue play.
- "Starting Level" is effective only when you start a new game (you must NOT continue play !).
- "Slow Motion" and "Invulnerability" can be changed at any time.

- SERIES -

1. Ghosts'n Goblins (1985, Arcade)
2. Ghouls'n Ghosts [B-Board 88620B-2] (1988, Arcade)
3. Super Ghouls'n Ghosts [Model SNS-CM-USA] (1991, SNES)
4. Maximo - Ghosts to Glory (2002, PS2)
5. Maximo vs. Army of Zin (2004, PS2)
6. Ultimate Ghosts'n Goblins (2006, PSP)

- PORTS -

Here is a list of all ports excluding Japanese ones. To see Japanese ports, please see the original Japanese version entry; "Daimakaimura [B-Board 88622B-2]".

* CONSOLES: 
[US] Sega Genesis (1989) 
Sega Mega Drive [BR] (1990) by Tec Toy 
Sega Mega Drive [KO] (1990) "Daemagyecheon [Model GM-5008-JM]" 
Sega Master System [US] [EU] (1990) "Ghouls'n Ghosts [Model 7055]" 
Sega Master System [BR] (1990) by Tec Toy 
[EU] Sega Mega Drive (nov.30, 1990) 
[EU] Sony PlayStation (sept.3, 1999) "Capcom Generations 2 - Chronicles of Arthur [Capcom Generations Disc 2] [Model SLES-11881]" 
[US] Microsoft XBOX (sept.27, 2005) "Capcom Classics Collection" 
[US] Sony PS2 (sept.27, 2005) "Capcom Classics Collection [Model SLUS-21316]" 
[EU] Microsoft XBOX (nov.18, 2005) "Capcom Classics Collection" 
[EU] Sony PS2 (nov.18, 2005) "Capcom Classics Collection [Model SLES-53661]" 

* HANDHELDS: 
[US] Sony PSP (oct.24, 2006) "Capcom Classics Collection Reloaded [Model ULUS-10134]" 
[EU] Sony PSP (nov.10, 2006) "Capcom Classics Collection Reloaded [Model ULES-00377]" 
[AU] Sony PSP (nov.16, 2006) "Capcom Classics Collection Reloaded" 

* COMPUTERS: 
[EU] Sinclair ZX Spectrum (1989) 
[US] Commodore C64 [EU] (1989) 
[EU] Atari ST (1989) 
[EU] Amstrad CPC (1989) 
Commodore Amiga [US] (1989) "Ghouls 'n' Ghosts"
Commodore Amiga [US] (1991) "Ghouls 'n' Ghosts & Venus the Flytrap [Chart Attack]"
Commodore Amiga [US] (199?) "Ghouls 'n' Ghosts [Platinum]"
[EU] Amstrad CPC (1990) "Coin-Op Hits II"
[EU] Amstrad CPC (1991) "Capcom Collection" 
[EU] Atari ST (1991) "Capcom Collection" 
[EU] Commodore C64 (1991) "Capcom Collection" 
[EU] Commodore Amiga (1991) "Capcom Collection" 
[EU] Sinclair ZX Spectrum (1991) "Capcom Collection" 

* OTHERS:  
Street Fighter II' Special Champion Edition Plug 'n Play TV Game [US] (2004) by Radica Games : Genesis version included as a bonus.
Apple iPhone/iPod [US] (nov.4, 2010) "Capcom Arcade [Model 397347348]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=951&o=2

$end

$info=mt_gng,
$megatech=mt_gng,
$bio

Sega Mega-Tech cart. published 33 years ago:

Ghouls'n Ghosts (c) 1989 Capcom / Sega.

So much has happened since Arthur rescued Gunievere from the Goblin King and then left home to battle far away from home. Demons have now seized the kingdom and Arthur returns home only to watch the castle's lone survivor, his beloved Gunievere slain before his eyes by Lucifer himself! Now Arthur embarks once again in a one-man battle against the demonic dwellers of the night in order to save Gunievere's soul in this arcade classic. Features excellent gothic-style graphics & sound, improved control & a devilish challenge that will put pros to the test. Love never dies...

- TECHNICAL -

Runs on the "Mega-Tech System" hardware.
Cartridge ID: 610-0239-23

- TRIVIA -

Released in August 1989.

Suleputer released a limited-edition soundtrack album for this game (Makaimura Music Collection - CPCA-10128~34) on 28/12/2005 containing music from the original arcade and Sega Mega Drive/Genesis series.

- TIPS AND TRICKS -

* Invincibility : At the title screen, press A(x4), Up(x2), Down(x2), Left, Right, Left, Right, B and Start.

* Japanese Mode : Enter the Options menu. Choose '26' for the music and '56' for sound selections, then hold Downleft+A+B+C+Start.

* Slow-Mo Cheat : At the title screen press Up, A, Down, A, Left, A, Right, A. Begin the game, press Start to pause and hold B and unpause to resume gameplay in Slow-Motion.

* Stage Select : Press Up, Down, Left, Right repeatedly at the title screen. You'll hear a harp if you did it right and the words 'Push Start Button' are flashing. To choose your stage, you must hold specific buttons down when you press START at this menu as follows :
Stage 1-2 - Hold A and press Start.
Stage 2-1 - Hold Up+B and press Start.
Stage 2-2 - Hold Up+A and press Start.
Stage 3-1 - Hold Down+B and press Start.
Stage 3-2 - Hold Down+A and press Start.
Stage 4-1 - Hold Left+B and press Start.
Stage 4-2 - Hold Left+A and press Start.
Stage 5-1 - Hold Right+B and press Start.
Stage 5-2 - Hold Right+A and press Start.
Final boss - Hold Downright+A and press Start.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2354&o=2

$end

$sms=ghouls,ghoulsd,
$vgmplay=ghouls_sms,
$bio

Sega Master System cart. published 32 years ago:

Ghouls'n Ghosts (c) 1990 Sega of America.

Portage of the arcade video game.

Description from the back cover:

The time is yesteryear, when knights scoured the countryside in search of the Holy Grail, defended the honor of fair maidens and fought a never-ending battle against rampant evil forces.

Thrown into this mayhem is the courageous Sir Arthur. A victorious knight with the awesome task of penetrating the Demon's Castle to pulverize the Prince of Darkness.

You'll travel through the Place of Execution, the Village of Decay, the Town of Fire and the Crystal Forest with an arsenal of weapons at your side. And when you're really down on your luck, magic fights might with powerful results.

The only problem? You'll have to learn how to use it. Because their magic has the power to change you into a helpless duck, among other things. But there's not much time. Lives depend on you. So brandish your sword and make mincemeat of your foes.

- TECHNICAL -

GAME ID: 7055
BARCODE: 010086070552

- TRIVIA -

Developed in Japan but released in North America.

- STAFF -

Director: Katsuhiro Hasegawa

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56044&o=2

$end

$info=ghox,ghoxj,ghoxjo,
$vgmplay=ghox,
$bio

Arcade Video game published 31 years ago:

Ghox (c) 1991 Toaplan Company, Limited.

Under the spell of the evil Magician Jagula, who plots to conquer the world, Lucia, the goddess of light, is confined by the gates of the Netherworld. A dark age is ushered in and evil spirits from mountains and rivers roam throughout the world.

Deeply affected by the horror of the world, King Gitane of the Akura Empire summons two burly and brave men from the Eastern Country and orders them to subdue Jagula.

These 2 heroes journey through the evil spirits' lair which is cut off from the exclusive pious area. Freely manipulating their magic balls, Axis and Bilious plung into action.

- TECHNICAL -

Game ID : TP-021

Main CPU : Motorola 68000 (@ 10 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.375 Mhz)

Players : 2
Control : dial
Buttons : 2

- TRIVIA -

Ghox was released in November 1991.

Licensed to Romstar for USA, to Nova Apparate GMBH & Co. for Europe, to JP Leisure Limited for UK, to Star Electronica SRL for Italy, to APM Electronics S.A. for Spain & Portugal and to Honest Trading Co. for Hong Kong.

- TIPS AND TRICKS -

* Hidden Functions : If the 'Invulnerability dip switch' is enabled, you are invulnerable but you may also 'Pause' the game with P2 Start and restart with P1 Start.

* Power up items :
1. Purple : your own machine will grow
2. Red : a through ball
3. Blue : ball slows down
4. Green : all the balls are going to disintegrate
5. Bomb : additional bombs will be supplied
6. Heart : one up
7. Money

* Beat the last boss using the Ultimate Paddle to achieve the elusive and often sought-after good ending of the game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=952&o=2

$end

$psx=gijock2k,
$bio

Sony PlayStation CD published 22 years ago:

GI Jockey 2000 (c) 2000 Koei Co., Ltd.

- TECHNICAL -

GAME ID: SLPM-86413
BARCODE: 4 988615 014253

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85184&o=2

$end

$gameboy=giking,
$bio

Nintendo Game Boy Cart. published 29 years ago:

GI King! Sanbiki no Yosouya (c) 1993 Vic Tokai.

- TECHNICAL -

Game ID: DMG-GIJ

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66018&o=2

$end

$info=giclasex,giclassvr,
$bio

Medal video game published 24 years ago:

GI-Classic EX (c) 1998 Konami Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117218&o=2

$end

$info=m4giant,
$bio

Giant (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41327&o=2

$end

$info=m5ggems,m5ggems20,
$bio

Fruit Machine published 20 years ago:

Giant Gems (c) 2002 Vivid.

- TRIVIA -

Released on January 1st, 2002.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15673&o=2

$end

$dc=ggram2,
$bio

Sega Dreamcast GD published 23 years ago:

Giant Gram - Zen Nihon Pro Wres 2 in Nihon Budoukan [Model HDR-0005] (c) 1999 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135495&o=2

$end

$info=ggram2,
$bio

Sega NAOMI cart. published 23 years ago:

Giant Gram 2 - All Japan Pro Wrestling In Nippon Budokan (c) 1999 Sega Enterprises, Limited.

A Japanese wrestling game.

- TECHNICAL -

Runs on the Sega "NAOMI" hardware.

- TRIVIA -

Giant Gram 2 was released in April 1999 in Japan.

- SERIES -

1. All Japan Pro Wrestling - Featuring Virtua (1997)
2. Giant Gram 2 - All Japan Pro Wrestling In Nippon Budokan (1999)
3. Giant Gram 2000 - All Japan Pro Wrestling 3 Brave Men Of Glory (2000)

- PORTS -

* CONSOLES:
Sega Dreamcast (1999)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4058&o=2

$end

$info=gram2000,
$bio

Sega NAOMI cart. published 22 years ago:

Giant Gram 2000 - All Japan Pro Wrestling 3 Brave Men of Glory (c) 2000 Sega Enterprises, Limited.

A Japanese wrestling game.

- TECHNICAL -

Runs on the Sega "NAOMI" hardware.

- TRIVIA -

Giant Gram 2000 was released in August 2000.

- SERIES -

1. All Japan Pro Wrestling - Featuring Virtua (1997)
2. Giant Gram 2 - All Japan Pro Wrestling In Nippon Budokan (1999)
3. Giant Gram 2000 - All Japan Pro Wrestling 3 Brave Men Of Glory (2000)

- PORTS -

* CONSOLES:
Sega Dreamcast (2000)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4060&o=2

$end

$dc=gram2000,gram2000a,
$bio

Sega Dreamcast GD published 22 years ago:

Giant Gram 2000 - Zen Nihon Pro Wres 3 Eikou no Yuusha-tachi [Model HDR-0101] (c) 2000 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135494&o=2

$end

$bbcb_flop_orig=gkiller,
$bbcb_flop=gkiller,
$bio

Acorn BBC Micro B disk. published 35 years ago:

Giant Killer (c) 1987 Topologika

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125237&o=2

$end

$cpc_flop=giantkil,
$bio

Amstrad CPC/PCW disk. published 35 years ago:

Giant Killer (c) 1987 Topologika.

- TECHNICAL -

SIDE A: CPC
SIDE B: PCW (CP/M)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306152&o=2

$end

$specpls3_flop=giantkil,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

Giant Killer (c) 1988 Topologika

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148168&o=2

$end

$cpc_flop=giantrat,
$bio

Amstrad CPC type-in published 38 years ago:

Giant Rats (c) 1984 Pan Books

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123620&o=2

$end

$bbc_rom=gianttxt,
$bio

Acorn BBC ROM published 36 years ago:

Giant Text ROM (c) 1986 Flight 19

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145379&o=2

$end

$dragon_cass=giantcastl,
$bio

Dragon cass. published 39 years ago:

Giant's Castle (c) 1983 Dungeon Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116839&o=2

$end

$spectrum_cass=giantsdi,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Giant's Dinner and Other Games for Young Children (c) 1984 Fowler Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298524&o=2

$end

$spectrum_cass=giantsre,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Giant's Revenge [Model GVS] (c) 1984 Thor Computer Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79100&o=2

$end

$tvc_flop=gianti,
$bio

Giantigascutus (c) 198? Cápasoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112083&o=2

$end

$spectrum_cass=giants,giants_a,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Giants (c) 1984 Beck, Edward

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287657&o=2

$end

$specpls3_flop=giantsug,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

Giants (c) 1988 US Gold, Ltd.

Contents: 720°, California Games, Gauntlet II, OutRun and Rolling Thunder.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147886&o=2

$end

$c64_cass=giants,
$bio

Commodore C64 cass. published 34 years ago:

Giants (c) 1988 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=297949&o=2

$end

$spectrum_cass=giantsta,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Giants (c) 1988 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301386&o=2

$end

$amigaocs_flop=outruna,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Giants (c) 1989 US Gold

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74685&o=2

$end

$bbc_cass=gideonga,
$bio

Acorn BBC/Electron cass. published 39 years ago:

Gideons Gamble (c) 1983 Superior Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51894&o=2

$end

$pc98=gidyy,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Gidyy (c) 1991 Heart Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89574&o=2

$end

$pc98=gidyy2,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Gidyy2 (c) 1992 Heart Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89575&o=2

$end

$spectrum_cass=giftgods,giftgodsa,giftgodslsh,giftgodslsha,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Gift from the Gods (c) 1984 Ocean Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79101&o=2

$end

$gbcolor=gift,gifts,gifty,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Gift [Model CGB-BGFP-EUR] (c) 2001 Cryo Interactive Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67950&o=2

$end

$x68k_flop=gigafght,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

Giga Fight 68k (c) 1992 Gainen Shuppon

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88267&o=2

$end

$info=gigaman2,
$bio

Arcade Video game published 18 years ago:

Giga Man 2 - The Power Fighters (c) 2004 J-Tech Company, Limited.

- TRIVIA -

Giga Man 2 has sampled music replacing the original Q-Sound, and an MCU driving the sound. It's a genuine bootleg which was made using the 'xor tables' running on a standalone board with both hardware and software changes.

Very interesting bootleg.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29153&o=2

$end

$fmtowns_cd=gigamort,
$bio

Fujitsu FM Towns CD published 27 years ago:

Giga Mortion (c) 1995 Inter Heart.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110383&o=2

$end

$pc98=gigamot,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Giga Motion (c) 1994 Inter Heart.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89576&o=2

$end

$info=gwing2,
$bio

Sega NAOMI cart. published 22 years ago:

Giga Wing 2 (c) 2000 Capcom Company, Limited.

An excellent sequel to 'Giga Wing' featuring 3 types of reflects and amazing 3-D graphics.

The rebellion's savage forces have returned in an all-out campaign for universal domination. Only you can defeat them! Pick your aircraft and prepare for hi-tech dogfights, relentless enemy fire, fantastic power-ups and devastating weapons like the Reflect Laser and Reflect Force. Use the Score Multiplier to rack up astronomical high scores.

- TECHNICAL -

Runs on the Sega "NAOMI" hardware.

- TRIVIA -

Giga Wing 2 was released in January 2000 by Capcom.

Suleputer released a 2-CD limited-edition soundtrack album for this game (Mars Matrix, Giga Wing 2 Original Soundtrack - CPCA-1050, 1051) on 11/01/2001.

- SERIES -

1. Giga Wing [CP-S II No. 30] (1999)
2. Giga Wing 2 (2000)
3. Giga Wing Generations (2005)

- STAFF -

Developed by Takumi.

Planner: Makoto Maeda, Project Gigawing2 
Programmer: Yoshitaka Kobayashi, Naoaki Hashimoto, Yuichirou Satou, Kazuo Ikeda, Ryo Hasegawa
Graphic / Game Part: Kenichi Morioka, Yoriko Itou, Seiji Satou, Fumihiro Watabe, Masanori Oose, Ken Taketoshi, Tadahiro Mukaide, Tatsuhiro Suzuki, Yuji Ootou, Kazumi Yogi, Akemi Ootaka, Asami Deguchi, Hiroki Akiyama
Graphic Labo Danburi: Isamu Kondou
Graphic / Character: Digital Animation Studio D-VOLT
Graphic / Special Thanks: Polygon Magic
Sound Composer: Yasushi Kaminishi
Director: Makoto Maeda
Character Designer: Kei Toume
Producer: Yukikazu Ozaki
Executive Producer: Tomoaki Fujimoto
Producer: Tatsuya Minami
Support: Capcom, R&D Dept. #3, Tomoshi Sadamoto
Special Thanks To All Capcom Staff & All Takumi Staff

- PORTS -

* CONSOLES: 
Sega Dreamcast [JP] (jan.18, 2001) [Model T-1239M] 
[US] Sega Dreamcast (may.16, 2001) [Model T-1222N]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=957&o=2

$end

$info=gwinggen,
$bio

Arcade Video game published 18 years ago:

Giga Wing Generations (c) 2004 Taito Corporation.

A great 3-D vertically scrolling manic shooter. 

Giga Wing Generations is the 3rd installment of the Giga Wing series. The players control one of four futuristic aircraft to choose and each aircraft varies in ability more drastically than they do in previous games, including flight speed and shot type. The players has now the option of selects which stage (out of two) to tackle first. It's also the first game in the series that use a vertically aligned monitor unlike the earlier titles and featuring a enhanced 3d graphics and great effects and sounds. 

There is a considerable step up in enemy bullet counts and speed. Shooting enemies now causes "shot medals" to flake off of them. These don't raise the hidden counter like reflect medals or kill medals, but they still add to your multiplier. Now reflecting bullets and grabbing medals also give you points. Reflect force ends with a "flash-out" which can kick back a few more bullets. Certain large enemies will have their bullets turned into shot medals when you kill them.

An enemy's kill value is decided by your distance from it at the time of shootdown. You get the max- 10,000,000 pts.- if you are at point-blank range. It can even be as low as 10 pts. if you're too far back.

- TECHNICAL -

Runs on the "Taito Type X" hardware.

- TRIVIA -

Giga Wing Generations was released on October 23, 2004 in Japanese arcades and published by Taito Corporation.

- SERIES -

1. Giga Wing [CP-S II No. 30] (1999)
2. Giga Wing 2 (2000)
3. Giga Wing Generations (2005)

- STAFF -

Developed by Takumi.

Planner: Tadaishi
Programmer: T. Nishi, Itou, Kaju Ishii
Graphic: Ose, Takeuchi, Kobayashi, Toida, Otake
Design: Takeuchi, Kobayashi
Sound: Kaminishi
Director: Kageyama, Tadaishi 
Producer: YSP, Komachi
Executive Producer: Fujimoto
Special Thanks to All Taito Staff & All Takumi Staff

- PORTS -

* CONSOLES:
Sony PlayStation 2 (2005)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3966&o=2

$end

$info=gigawing,gigawingd,
$bio

Capcom CPS-II cart. published 23 years ago:

Giga Wing (c) 1999 Capcom Ent., Inc.

North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Giga Wing [Green Board]".

- TECHNICAL -

Runs on the "CP System II" hardware.
Blue Board [USA]

- PORTS -

* CONSOLES: 
[US] Sega Dreamcast (jul.19, 2000) [Model T-1209N] 
Sega Dreamcast [EU] (oct.20, 2000) [Model T-7008D-50]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69639&o=2

$end

$info=gigawingj,gigawingjd,
$bio

Capcom CPS-II cart. published 23 years ago:

Giga Wing (c) 1999 Capcom Company, Limited.

'Medallions' are mystic stones sent from heaven, brought evolution to human technology and lead tremendous progress to the armories. To gain their powers which the 'Stones' hold for the promised victory, many nations fought over the mystic stones and reheated the world of war. Within all the 'Stones' is the 'Medallion of Wisdom', known as the power source of all mystic stones, it had enough energy to terminate humanity. The whole world was in despair. And now, four brave worriers have risen to fly straight into the combat zone! All four had different reasons, but their ultimate goal was the same : to destroy the Medallion of Wisdom! Fight to save the humanity!

Giga Wing is a shoot-em-up set during a fictional war. The player controls one of four different futuristic aircraft and must destroy enemy aircraft, tanks, ships, and buildings using both guns and missiles mounted on the aircraft and a limited supply of bombs which damage or destroy all enemies on-screen when used.

- TECHNICAL -

Runs on the "CP System II" hardware.
Green Board [Japan]

Players: Up to 2.
Control: 8-way joystick per player.
Buttons: 2 per player.

- TRIVIA -

Giga Wing was released in February 1999 in Japan. It was known as the 30th video game released for the CPS-II hardware.

Known export releases: 
"Giga Wing [Blue Board]" 
"Giga Wing [Grey Board]" 
"Giga Wing [Orange Board]" 
"Giga Wing [Pink Board]" 

It was the first arcade video game to show scores in the trillions!

The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'CAP'.

Note: There are 20 different endings! 10 of them are bad endings if you reach level 6 using more than one credit and the other 10 are good endings if you beat the game using only one credit.

Sony Music Entertainment released a limited-edition soundtrack album for this game (GigaWing Original Soundtrack - CPCA-1026) on April 21, 1999.

- SERIES -

1. Giga Wing [CP-S II No. 30] (1999)
2. Giga Wing 2 (2000)
3. Giga Wing Generations (2005)

- STAFF -

Planner : I. Satou, R. Hazuki
Character designer : K. Toume
Mechanic designers : S. Satou, Tadahiro Mukaide, Toshihiro Suzuki, Ken Taketoshi, Y. Ono
Object designers : Tadahiro Mukaide, S. Satou, Toshihiro Suzuki, I. Matsumura, Hiroki Akiyama, Ken Taketoshi
Scroll designers : M. Oose, Kazumi Yogi, Akemi Ootaka, K. Kusaka
Music composers & arrangers : Yasushi Kaminishi, Masahiro Yuge
Programmers : Y. Kobayashi, T. Nishi, Kaju Ishii, N. Hasimoto
Producers : Y. Ozaki, T. Minami
Executive producers : T. Fujimoto, Yoshiki Okamoto, Noritaka Funamizu
Coordinators : Tomoshi Sadamoto, T. Saitou
Sound advisers : Hiroaki Kondo (X68K), Tomohiro Masuda
Program support : K. Kaneko, M. Shinohara, S. Yamazaki, Cham Cho Choy

- PORTS -

* CONSOLES: 
Sega Dreamcast [JP] (nov.11, 1999) [Model T-1208M]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=956&o=2

$end

$info=gigawinga,
$bio

Capcom CPS-II cart. published 23 years ago:

Giga Wing (c) 1999 Capcom Company, Limited.

Asian release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Giga Wing [Green Board]".

- TECHNICAL -

Runs on the "CP System II" hardware.
Grey Board [Asia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69643&o=2

$end

$dc=gigawingj,
$bio

Sega Dreamcast GD published 23 years ago:

Giga Wing [Model T-1208M] (c) 1999 Capcom Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135067&o=2

$end

$dc=gigawing,
$bio

Sega Dreamcast GD published 22 years ago:

Giga Wing [Model T-1209N] (c) 2000 Capcom USA, Inc. [Santa Clara, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135068&o=2

$end

$dc=gigawinge,
$bio

Sega Dreamcast GD published 22 years ago:

Giga Wing [Model T-7008D-50] (c) 2000 Virgin Interactive Ent., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135069&o=2

$end

$info=gigawingh,
$bio

Capcom CPS-II cart. published 23 years ago:

Giga Wing (c) 1999 Capcom Company, Limited.

South American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Giga Wing [Green Board]".

- TECHNICAL -

Runs on the "CP System II" hardware.
Orange Board [South America]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69642&o=2

$end

$info=gigawingb,
$bio

Capcom CPS-II cart. published 23 years ago:

Giga Wing (c) 1999 Capcom Company, Limited.

Brazilian release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Giga Wing [Green Board]".

- TECHNICAL -

Runs on the "CP System II" hardware.
Pink Board [Brazil]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71513&o=2

$end

$info=gigandes,gigandesa,
$vgmplay=gigandes,
$bio

Arcade Video game published 32 years ago:

Gigandes (c) 1990 East Technology.

A horizontal shooter with a twist. If you die, you get to keep your weapons and power-ups, but at the beginning of each stage you lose everything.

- TECHNICAL -

Taito X System hardware

Main CPU : Motorola 68000 (@ 8 Mhz), Zilog Z80 (@ 4 Mhz)
Sound Chips : Yamaha YM2610 (@ 8 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Even if the titlescreen says 1989 (development year), Gigandes was released in February 1990.

- UPDATES -

The Japanese version has a different level order.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=953&o=2

$end

$info=gigas,gigasb,
$bio

Arcade Video game published 36 years ago:

Gigas (c) 1986 Sega.

A 'breakout'-style from Sega.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound Chips : (4x) Texas Instruments SN76496 (@ 3 Mhz)

Players : 2
Control : dial
Buttons : 2

- TRIVIA -

Released in October 1986.

A bootleg of this game is known as "Oigas".

- SERIES -

1. Gigas (1986)
2. Gigas Mark II (1986)
3. Gigas Mark 3 (198?)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=954&o=2

$end

$info=gigasm2,gigasm2b,
$bio

Arcade Video game published 36 years ago:

Gigas Mark II (c) 1986 Sega.

A ball and paddle game from Sega featuring 32 levels.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound Chips : (4x) Texas Instruments SN76496 (@ 3 Mhz)

Players : 2
Control : dial
Buttons : 2

- TRIVIA -

Released in December 1986.

- SERIES -

1. Gigas (1986)
2. Gigas Mark II (1986)
3. Gigas Mark 3 (198?)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=955&o=2

$end

$info=gigatron,
$bio

Computer published 4 years ago:

Gigatron TTL Microcomputer (c) 2018 Van Kervinck, Marcel.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240400&o=2

$end

$dc=gwing2,
$bio

Sega Dreamcast GD published 21 years ago:

GigaWing 2 [Model T-1222N] (c) 2001 Capcom USA, Inc. [Santa Clara, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135497&o=2

$end

$dc=gwing2j,
$bio

Sega Dreamcast GD published 21 years ago:

GigaWing 2 [Model T-1239M] (c) 2001 Capcom Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135496&o=2

$end

$amigaaga_flop=gigertet,
$bio

Commodore Amiga 1200 disk. published 29 years ago:

Giger-Tetris (c) 1993 Panic Production.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146369&o=2

$end

$a2600=gigolo,
$bio

Atari 2600 cart. published 40 years ago:

Gigolo (c) 1982 Mystique

Men will leave the jail and head to various houses. The player, controlling a female, must collect some money from the bank and then make their way to the houses for sex she pays these men for. Once the money is in hand, the player has to avoid the thief who is out to rob all that cash. The game will end if the thief succeeds.

After the woman is finished having intercourse with a man, she has to try to avoid or outrun the police. If she is arrested three times, the game is over. To run, move while holding down the button. It's best the player doesn't make her run everywhere or the police will chase you, thinking she is up to something.

- TECHNICAL -

Model 1009

- TRIVIA -

Gameplay is very similar to "Cathouse Blues [Model 1001]" where the gender roles are reversed.

- STAFF -

Programmer: Joel H. Martin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=285216&o=2

$end

$pc98=gikadai,
$bio

Gikadai (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89577&o=2

$end

$spectrum_cass=gilbert,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Gilbert - Escape from Drill (c) 1989 Again Again.

- STAFF -

Developed by: Enigma Varitions

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79103&o=2

$end

$msx1_cass=gilbert,
$bio

MSX cass. published 33 years ago:

Gilbert - Escape from Drill (c) 1989 Alternative Software, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94678&o=2

$end

$spectrum_cass=gilberta,
$bio

Gilbert - Escape From Drill [Model AS790] (c) 198? Alternative Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=220238&o=2

$end

$cpc_cass=gilbert,
$bio

Amstrad CPC cass. published 33 years ago:

Gilbert - Escape From Drill [Model AS791] (c) 1989 Alternative Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96504&o=2

$end

$x1_flop=gilgasor,
$vgmplay=gilgasor_x1t,gilgasor_x1to,
$bio

Sharp X1 5.25in. disk. published 32 years ago:

Gilgamesh Sorcerian (c) 1990 Brother Kougyou.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85997&o=2

$end

$pc98=gilgasor,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

Gilgamesh Sorcerian (c) 1990 Brother Kougyou.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89578&o=2

$end

$pc8801_flop=gilgasor,
$bio

NEC PC-8801 Series disk. published 32 years ago:

ギルガメッシュソーサリアン (c) 1990 Brother Kougyou.
(Gilgamesh Sorcerian)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91925&o=2

$end

$pc88va=gilgasor,
$bio

NEC PC-88 VA disk. published 32 years ago:

Gilgamesh Sorcerian (c) 1990 Brother Kougyou.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131589&o=2

$end

$ibm5170=gilispa,
$bio

IBM PC/AT DOS 3.5in. disk. published 27 years ago:

Gilis presentask (c) 1995 Gili Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276359&o=2

$end

$tvc_flop=giliszta,
$bio

Giliszta (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111873&o=2

$end

$spectrum_cass=gilligan,gilligana,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Gilligan's Gold (c) 1984 Ocean Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79104&o=2

$end

$cpc_cass=gilligan,
$bio

Amstrad CPC cass. published 38 years ago:

Gilligan's Gold (c) 1984 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96505&o=2

$end

$cpc_flop=gilligan01,
$bio

Amstrad CPC 464 disk. published 38 years ago:

Gilligan's Gold (c) 1984 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120385&o=2

$end

$c64_cass=gilligan,
$bio

Commodore C64 cass. published 38 years ago:

Gilligan's Gold (c) 1984 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187445&o=2

$end

$info=gi_l9,gi_l3,gi_l4,gi_l6,gi_l8,
$bio

Pinball published 31 years ago:

Gilligan's Island (c) 1991 Midway Mfg. Co.

- TECHNICAL -

Midway WPC (Dot Matrix)
Model Number : 20003

Main CPU : Motorola M6809 (@ 2 Mhz)
Sound CPU : Motorola M6809 (@ 2 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), DAC, HC55516

- TRIVIA -

Based on the classic TV series.

Bob Denver (1935-2005) provided custom speech for this game.

Ward Pemberton resumed work on the game, after original designer Dan Langlois' untimely death.

This game was WMS Industries' first production game to feature a DMD display, although "Terminator 2 - Judgment Day" was the first game designed 'with' a DMD display in mind, but the game had a longer production cycle.

4,100 units were produced.

- STAFF -

Designers : Dan Langlois (DL), Ward Pemberton
Artworks : Greg Freres, John Youssi (JY)
Software : Dan Lee
Music & Sounds : Jon Hey (JH)
Supporters : Greg Tastad (GT), John Newcomer, Mike Boon, Roger Sharpe, Lou Isbitz, Manu Jayswal, Butch Ortega, Rebecca Gapp
Special Thanks : Bob Denver

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4526&o=2

$end

$info=gimeabrk,
$bio

Arcade Video game kit published 37 years ago:

Gimme A Break (c) 1985 Bally Sente.

Upright Conversion Kit. An overhead pool game.

- TECHNICAL -

No. 0E03

Bally / Sente SAC-I hardware

Main CPU : Motorola M6809 (@ 1.25 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : (6x) CEM3394 (@ 4 Mhz)

Screen orientation : Horizontal
Video resolution : 256 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 1024

Players : 1
Control : trackball
Buttons : 1

- TRIVIA -

Released in July 1985.

Carlos Gonzales holds the official record for this game with 2,303 points.

- STAFF -

Software : Dave Ross (DJR)
Artwork : Gary Johnson (GJ ), Bil Maher (BNM), Bob Flemate
Audio : Gary Levenberg, Jesse Osborne
Hardware : Howard Delman, C. Verhargh, Paul Brandt

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=958&o=2

$end

$nes=gimquiz,
$bio

Nintendo Famicom cart. published 31 years ago:

Gimmi a Break - Shijou Saikyou no Quiz Ou Ketteisen (c) 1991 Party Room 21

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54127&o=2

$end

$nes=gimquiz2,
$bio

Nintendo Famicom cart. published 30 years ago:

Gimmi a Break - Shijou Saikyou no Quiz Ou Ketteisen 2 (c) 1992 Party Room 21

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54128&o=2

$end

$nes=gimmickj,gimmickjp,
$vgmplay=gimmick_fc,
$bio

Nintendo Famicom cart. published 30 years ago:

Gimmick! (c) 1992 Sunsoft

- TRIVIA -

A Japanese Prototype cartridge is known to exists.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54129&o=2

$end

$info=m5gimmie,
$bio

Gimmie! Gimmie! Gimmie! (c) ???? Barcrest.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=18261&o=2

$end

$vsmile_cart=jamgymsp,
$bio

Gimnasio Interactivo V.Smile (c) 200? VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234010&o=2

$end

$info=gincribc,
$bio

Tabletop game published 40 years ago:

Gin & Cribbage Challenger (c) 1982 Fidelity Electronics.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146967&o=2

$end

$coco_cart=ginchamp,
$bio

TRS-80 CoCo cart. published 40 years ago:

Gin Champion (c) 1982 Tandy Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53441&o=2

$end

$apple2_flop_orig=ginrummy,
$apple2_flop_clcracked=ginrummy,
$bio

Apple II 5.25 disk. published 40 years ago:

Gin Rummy (c) 1982 Datamost, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231136&o=2

$end

$spectrum_cass=ginrummy,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Gin Rummy (c) 1989 Esem Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79105&o=2

$end

$pc98_cd=guynarck,
$bio

NEC PC-98/MS-Windows CD published 24 years ago:

銀聖戦神ガイナロックR (c) 1998 Sogna.
(Gin Seisen-Shin Guynarock R)

- TECHNICAL -

BARCODE: 4937101213120
MEDIA: CD x1

- TRIVIA -

Released on April 03, 1998 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128609&o=2

$end

$snes=gindamap,gindamapa,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Gindama Oyakata no Pachinko Hisshouhou [Model SHVC-AJPJ-JPN] (c) 1995 Sammy Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61382&o=2

$end

$info=pkgnshdx,
$bio

Arcade Video game published 24 years ago:

Gindama Shoubu Deluxe [Dennou Gindama Series] (c) 1998 Nakanihon, Incorporated. [Dynax Soft Division]

- TECHNICAL -

Main CPU : Motorola 68000 (@ 16 Mhz)
Sound Chips : Yamaha YMZ280B (@ 16.9344 Mhz), YM2413 (@ 3.579 Mhz)

Players : 2
Control : Paddle
Buttons : 1

- TRIVIA -

Pachinko Gindama Shoubu Deluxe was released in April 1998 in Japan.

The title of this game translates from Japanese as 'Pachinko Silver Ball Match Deluxe'.

- UPDATES -

Ver. B

- SERIES -

1. Gindama Shoubu [Dennou Gindama Series] [Model NM505-1] (1998)
2. Gindama Shoubu Deluxe [Dennou Gindama Series] (1998)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3448&o=2

$end

$info=pkgnsh,
$bio

Arcade Video game published 24 years ago:

Gindama Shoubu [Dennou Gindama Series] (c) 1998 Nakanihon, Incorporated. [Dynax Soft Division]

- TECHNICAL -

[Model NM505-1]

Main CPU : Motorola 68000 (@ 16 Mhz)
Sound Chips : Yamaha YMZ280B (@ 16.9344 Mhz), YM2413 (@ 3.579 Mhz)

Players : 2
Control : Paddle
Buttons : 2

- TRIVIA -

Gindama Shoubu was released in March 1998 in Japan.

The title of this game translates from Japanese as 'Pachinko Silver Ball Match'.

- SERIES -

1. Gindama Shoubu [Dennou Gindama Series] [Model NM505-1] (1998)
2. Gindama Shoubu Deluxe [Dennou Gindama Series] (1998)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3447&o=2

$end

$cpc_flop=gingball,
$bio

Amstrad CPC type-in published 37 years ago:

Ging-Ball (c) 1985 Hebdogiciel [France]

- STAFF -

By: Jérôme ACHERITEGUY

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120576&o=2

$end

$pc98=ginga,
$bio

NEC PC-9801 Series 5.25in. disk. published 33 years ago:

銀河 (c) 1989 Systemsoft.
(Ginga)

Card & Puzzle Collection.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89579&o=2

$end

$pc8801_flop=ginga,
$bio

NEC PC-8801 Series disk. published 33 years ago:

Ginga (c) 1989 System Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91926&o=2

$end

$famicom_flop=galaxyod,
$vgmplay=galaxyod_fds,
$bio

Nintendo Famicom disk. published 36 years ago:

銀河伝承 (c) 1986 Imagineer Company, Limited.
(Ginga Denshou - Galaxy Odyssey)

- TECHNICAL -

[Model IMA-GIN]

- TRIVIA -

Released on Nov 06, 1986 in Japan.

- STAFF -

Music Composer: Tsukasa Masuko

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65345&o=2

$end

$msx2_flop=gingaed,gingaeda,
$bio

MSX 2 disk. published 33 years ago:

Ginga Eiyuu Densetsu (c) 1989 Bothtec, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101686&o=2

$end

$x68k_flop=gingaed,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Ginga Eiyuu Densetsu (c) 1990 Bothtec, Inc.

- TECHNICAL -

FD x3

- TRIVIA -

Released on January 26, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87731&o=2

$end

$saturn=gingaed,
$bio

Sega Saturn CD published 26 years ago:

Ginga Eiyuu Densetsu (c) 1996 Tokuma Shoten Intermedia, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59186&o=2

$end

$pc8801_flop=gingaedp,
$bio

NEC PC-8801 Series disk. published 33 years ago:

Ginga Eiyuu Densetsu - Power Up & Scenario Shu (c) 1989 Bothtec, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91928&o=2

$end

$pc98=gingaeds,
$bio

NEC PC-9801 Series 5.25in. disk. published 33 years ago:

Ginga Eiyuu Densetsu - Scenario Shuu (c) 1989 Bothtec, Inc.

- TECHNICAL -

Media: floppydisk x1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89588&o=2

$end

$pc98=gingaed2,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

銀河英雄伝説II (c) 1990 Bothtec, Inc.
(Ginga Eiyuu Densetsu II)

- TECHNICAL -

Media: floppydisk x3

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89581&o=2

$end

$msx2_flop=gingaed2,gingaed2a,
$bio

MSX 2 disk. published 32 years ago:

Ginga Eiyuu Densetsu II (c) 1990 Bothtec, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101687&o=2

$end

$pc8801_flop=ginga2dx,
$bio

NEC PC-8801 Series disk. published 31 years ago:

Ginga Eiyuu Densetsu II & DX Kit (c) 1991 Bothtec, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91930&o=2

$end

$msx2_flop=gingaei6,
$bio

MSX 2 disk. published 31 years ago:

Ginga Eiyuu Densetsu II DX Kit (c) 1991 Bothtec, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101688&o=2

$end

$x68k_flop=ginga2dx,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Ginga Eiyuu Densetsu II DX Kit (c) 1991 Bothtec, Inc.

- TECHNICAL -

GAME ID: HI-9143
BARCODE: 4988671043198
MEDIA: FD x3

- TRIVIA -

Released on August 30, 1991 in japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87733&o=2

$end

$pc98=gingaed2dx,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

銀河英雄伝説II DX+ (c) 1991 Bothtec, Inc.
(Ginga Eiyuu Densetsu II DX+)

- TECHNICAL -

Media: floppydisk x2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89582&o=2

$end

$fmtowns_cd=ginga2dx,
$bio

Fujitsu FM Towns CD published 30 years ago:

Ginga Eiyuu Densetsu II DX+ Towns Special [Model HMD-136] (c) 1992 Bothtec, Inc. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270634&o=2

$end

$x68k_flop=gingaed2,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

銀河英雄伝説II (c) 1990 Bothtec, Inc.
(Ginga Eiyuu Densetsu II)

- TECHNICAL -

GAME ID: HI-9038
BARCODE: 4988671038194
GAME ID: FD x4

- TRIVIA -

Released on November 30, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87732&o=2

$end

$pc8801_flop=gingaed2,
$bio

NEC PC-8801 Series disk. published 32 years ago:

銀河英雄伝説II (c) 1990 Bothtec, Inc.
(Ginga Eiyuu Densetsu II)

- TECHNICAL -

GAME ID: VE-9038
BARCODE: 4988671038118

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91929&o=2

$end

$pc98=gingaed3,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

銀河英雄伝説III (c) 1992 Bothtec, Inc.
(Ginga Eiyuu Densetsu III)

- TECHNICAL -

Media: floppydisk x5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89583&o=2

$end

$pc98=gingaed3s,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Ginga Eiyuu Densetsu III - Original Scenario Shuu (c) 1992 Bothtec, Inc.

- TECHNICAL -

Media: floppydisk x1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89584&o=2

$end

$pc98=ginga3sp,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

銀河英雄伝説III SP (c) 1993 Bothtec, Inc.
(Ginga Eiyuu Densetsu III SP)

- TECHNICAL -

Media: floppydisk x1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89585&o=2

$end

$fmtowns_cd=ginga3sp,
$bio

Fujitsu FM Towns CD published 29 years ago:

Ginga Eiyuu Densetsu III SP (c) 1993 Bothtec, Inc.

- TECHNICAL -

GAME ID: QR-9353
BARCODE: T4988671053265
MEDIA: CDx1 + Diskx2

- TRIVIA -

Retail price; 12800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261889&o=2

$end

$pc98=gingaed4,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

銀河英雄伝説IV (c) 1994 Bothtec, Inc.
(Ginga Eiyuu Densetsu IV)

- TECHNICAL -

Media: floppydisk x1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89586&o=2

$end

$pc98_cd=ginga4,
$bio

NEC PC-9821 CD published 28 years ago:

Ginga Eiyuu Densetsu IV - CD-ROM-ban (c) 1994 Bothtec, Inc. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=305468&o=2

$end

$pc98=gingaed4ex,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Ginga Eiyuu Densetsu IV - EX Kit (c) 1995 Bothtec, Inc.

- TECHNICAL -

Media: floppydisk x2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89587&o=2

$end

$saturn=gingaedp,
$bio

Sega Saturn CD published 25 years ago:

Ginga Eiyuu Densetsu Plus (c) 1997 Tokuma Shoten Intermedia, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59187&o=2

$end

$x68k_flop=gingpow,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Ginga Eiyuu Densetsu Power Up & Scenario Shuu (c) 1990 Bothtec, Inc.

- TECHNICAL -

FD x1

- TRIVIA -

Released on March 16, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87734&o=2

$end

$nes=gingaed,
$bio

Nintendo Famicom cart. published 34 years ago:

Ginga Eiyuu Densetsu (c) 1988 Kemco

- TECHNICAL -

GAME ID: KSC-GE

- TRIVIA -

Released on December 21, 1988 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54130&o=2

$end

$snes=gingeiyu,
$bio

Nintendo Super Famicom cart. published 30 years ago:

Ginga Eiyuu Densetsu [Model SHVC-GE (c) 1992 Tokuma Shoten Intermedia, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61383&o=2

$end

$psx=gingaed,
$bio

Sony PlayStation CD published 24 years ago:

Ginga Eiyuu Densetsu (c) 1998 Tokuma Shoten Intermedia, Inc.

- TECHNICAL -

[Model SLPS-01358]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85211&o=2

$end

$pc98=gingaed,
$bio

NEC PC-9801 Series 5.25in. disk. published 33 years ago:

銀河英雄伝説 (c) 1989 Bothtec, Inc.
(Ginga Eiyuu Densetsu)

- TECHNICAL -

GAME ID: UI-8928
MEDIA: floppydisk x1

- TRIVIA -

Retail price: 8800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89580&o=2

$end

$pc8801_flop=gingaed,gingaeda,
$bio

NEC PC-8801 Series disk. published 33 years ago:

銀河英雄伝説 (c) 1989 Bothtec, Inc.
(Ginga Eiyuu Densetsu)

- TECHNICAL -

GAME ID: VE-8928
BARCODE: 4988609028013

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91927&o=2

$end

$pcecd=sapphire,
$bio

NEC PC-Engine Arcade CD published 27 years ago:

銀河婦警伝説サファイア (c) 1995 Hudson Soft.
(Ginga Fukei Densetsu SAPPHIRE)

Ginga Fukei Densetsu SAPPHIRE is an intense vertical shooter by Hudson Soft and is probably the most popular PC Engine CD-Rom among gamers. The game was released late in the console's lifespan and offers what no other PC Engine game ever dreamed of - visual feast of psychedelic effects and outrageous action. The protagonists of the game are four girls pilots part of a futuristic police unit called the Burning Rabbits. Their duty is to go after bandits, to explore the far corners of the universe and to even venture back in time, whatever the risks, to prosecute the worst criminals. Because humanity is now advanced enough to travel through time, this special police force was created to protect society from these new 'time criminals'. The player has four girls, and therefore four spaceships, to choose from. Each one balances out the next and usually trades off fire power for maniability and speed. Three weapon types are available throughout the game - Vulcan gun, Multi Ways and Laser beams - and each one of them can be significantly upgraded. Then special satellites soon fly close to the spaceship and provide additional firepower. Interestingly, they can also protect the ship from enemy bullets and be charged up to launch daring attacks. A two-player simultaneous cooperative mode is also available.

- TECHNICAL -

Game ID: HCD5080

- TRIVIA -

Ginga Fukei Densetsu SAPPHIRE was released on November 24, 1995 in Japan for 6800 Yen.

- STAFF -

Executive Producer: Yuuji Kudou
Directer: Osamu Tsujikawa (CAP)
Character Design: Mika Akitaka
Program: Taisyo (CAP), Kenz (CAP)
Graphic: June Bride (CAP), Kumiko Love (CAP), Inaka Daioh (CAP)
Animation: JC Staff
Sound & Music: T'S MUSIC LIMITED COMPANY
Tools: Izumi Fukuda (CAP), Takashi Iwanaga (CAP)
Development: COMPUTER ARTIST PRODUCTION
Special Thanks: Takeo Itou, Tadahiro Nakano, Hidetoshi Endou, Mitsuhiro Kadowaki

- PORTS -

* CONSOLES:
Sony PSP (2008)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58203&o=2

$end

$info=ginganin,ginganina,
$vgmplay=ginganin,
$bio

Arcade Video game published 35 years ago:

Ginga Ninkyouden (c) 1987 Jaleco.

Fight through enemies to rescue your kidnapped girlfriend.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 6 Mhz)
Sound CPU : Motorola M6809 (@ 1 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.789772 Mhz), Y8950 (@ 3.579545 Mhz)

Screen orientation : Horizontal
Video resolution : 256 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 1024

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Released in November 1987.

The title of this game translates from Japanese as 'Galactic Chivalry Story'.

This game is a parody of anime, manga, and other bits of Japanese popular culture. The default hi-score table's names are the names of various anime studios (4, 6-8) and manga publications (1, 5).

The list of enemies in attract mode is only partial. 'G. Robo' is Giant Robo, from the 7-part OVA series of the same name. 'Zaku' is from the original TV and movie series Mobile Suit Gundam, and was the Jion's main unit during the One-Year War era. 'Joe' is Joe Yabuki from Tomorrow's Joe, and is in fact the very same Joe from the Neo-Geo game "Legend of Success Joe".

On level 7, the guy with the hat and the bazooka is Jigen Daisuke from Lupin III (see the history entry for "Lupin III" for more info). The kung-fu guy who explodes when you kill him is Ken from Fist of the North Star, consisting of two TV series and one (bad) movie. Ken used a kung-fu technique that involved striking pressure points, causing his enemies to messily explode with a single tap of a finger.

The house that you pass through in level 1 is the apartment from Maison Ikkoku. The guy by the hole in the wall is Yotsuya, who broke the wall so he could more effectively pester his neighbor (the main character, Godai). The woman with the broom in the room next door is Kyoko, the landlady. The clock on the roof doesn't work.

Ginga Ninkyouden was released in Australia as "Galaxy Hero".

- STAFF -

Graphic designers : Alta Shimizu, Kinta 58000, VTZ250 Mariko, Otaku Harada
Sound designers : DX21 Kawagen Y8950
Voices : Hanuma An, Ayako Miura, Kanako Ohmori
Hardware by : Komeda
Programmed by : XLR250 Noel 4WD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=959&o=2

$end

$nes=gingasan,
$bio

Nintendo Famicom cart. published 35 years ago:

銀河の三人 (c) 1987 Nintendo.
(Ginga no Sannin)

- TECHNICAL -

GAME ID: HVC-GT
BARCODE: 4 902370 500738

- TRIVIA -

Released on December 15, 1987 in Japan.

The Family Computer version of the game is largely a faithful port of the PC-88 version.

Game designer Makoto Kuba stated in an interview that the name was changed due to trademark issues. He also stated that Nintendo may have published the game so that Enix would not have to be associated with a 'low-quality' game.

- STAFF -

Character Design: Go Nagai
Story: Makoto Kuba
Game Design: Makoto Kuba
Graphics: Shintaro Majima
Program: Yukio Tamura
Music & Sound Effect: Hiroaki Hontani
Produce: Yoshihiro Hosaka
Compose: Yukihiro Takahashi
Special Thanks to Enix.
Presented by Nintendo.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54131&o=2

$end

$psx=yunafe,
$bio

Sony PlayStation CD published 24 years ago:

Ginga Ojousama Densetsu Yuna - Final Edition (c) 1998 Hudson Soft.

- TECHNICAL -

GAME ID: SLPS-01451

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85212&o=2

$end

$saturn=goyuna3,
$bio

Sega Saturn CD published 25 years ago:

Ginga Ojousama Densetsu Yuna 3 - Lightning Angel (c) 1997 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59188&o=2

$end

$saturn=goillust,
$bio

Sega Saturn CD published 26 years ago:

Ginga Ojousama Densetsu Yuna Akitaka Mika IllustWorks (c) 1996 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59189&o=2

$end

$saturn=goillus2,goillus2a,
$bio

Sega Saturn CD published 25 years ago:

Ginga Ojousama Densetsu Yuna Akitaka Mika IllustWorks 2 (c) 1997 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59190&o=2

$end

$pcecd=yunahv,
$bio

NEC PC-Engine CD published 27 years ago:

Ginga Ojousama Densetsu Yuna HuVideo CD (c) 1995 Hudson Soft.

HuVIDEO re-edition.

- TECHNICAL -

GAME ID: HCD5078

- TRIVIA -

Released on July 18, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58205&o=2

$end

$pcecd=yuna2,
$bio

NEC PC-Engine CD published 27 years ago:

Ginga Ojousama Densetsu Yuna II - Eternal Princess (c) 1995 Hudson Soft.

- TECHNICAL -

GAME ID: HCD5075

- TRIVIA -

Released on June 30, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58206&o=2

$end

$saturn=goyunarm,
$bio

Sega Saturn CD published 26 years ago:

Ginga Ojousama Densetsu Yuna Remix (c) 1996 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59191&o=2

$end

$pcecd=yuna,yunaa,
$bio

NEC PC-Engine CD published 30 years ago:

Ginga Ojousama Densetsu Yuna (c) 1992 Hudson Soft [Hudson Group].

- TECHNICAL -

BARCODE: 4988607250324
GAME ID: HCD2031

- TRIVIA -

Released on October 23, 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58204&o=2

$end

$snes=gingseng,
$bio

Nintendo Super Famicom cart. published 26 years ago:

Ginga Sengoku Gunyuuden Rai [Model SHVC-AQPJ-JPN] (c) 1996 Angel.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61384&o=2

$end

$pc98=guynarck,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Ginga Senshin Guynarock - Galactic Guardian (c) 1991 Technograin.

- TECHNICAL -

BARCODE: 4930627000014

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89589&o=2

$end

$info=gteikoku,gteikokub,gteikokub2,gteikokub3,
$bio

Arcade Video game published 42 years ago:

銀河帝国の逆襲 (c) 1980 Irem.
(Ginga Teikoku no Gyakushuu)

The player must use the two-way joystick to direct a yellow ship left and right across the bottom of the screen, using single button to fire shots at the various types of enemies. The first stage consists of fighting a formation of Super Mosquitoes, which are worth 20 points each. The second stage, which has a dotted orange line under the ship, entails fighting a formation of Hovering Attackers which are worth 30 points each. The third stage consists of fighting a formation of Demon Flies, which are worth 40 points. Some of the Demon Flies will leave Spy Aliens when killed, which will fall down to the bottom of the screen underneath and try to stab the ship from behind. The only way to kill them (for 100 points apiece), is to destroy the Killer King when he appears. The fourth and last unique stage will see the ship fighting a formation of Rolling Fires, which are worth 50 points apiece and will also occasionally leave Spy Aliens behind when killed. After the last unique stage has been cleared, the four stage cycle will start over again.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound Chips : Tone generator and discrete circuits

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.61 Hz
Palette colors : 98

Players : 2
Control : 2-way joystick
Buttons : 1

- TRIVIA -

Ginga Teikoku no Gyakushuu was released in November 1980 in Japan.

The title of this game translates from Japanese as 'The Galaxy Empire Strikes Back'.

This game is known outside Japan as "UniWar S".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=960&o=2

$end

$pc98=gingatet,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Ginga Tetsudou no Tabi (c) 1994 Tonkin House.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89590&o=2

$end

$pc8801_cass=gingasuk,
$bio

NEC PC-8801 Series cass. published 38 years ago:

銀河を救え (c) 1984 Telenet Japan
(Ginga wo Sukue)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91226&o=2

$end

$gameboy=ginga,
$bio

Nintendo Game Boy Cart. published 32 years ago:

Ginga [Model DMG-GGA] (c) 1990 Hot-B.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66061&o=2

$end

$gcslottv=ginginma,
$bio

Gachinko Contest! Slot machine TV cart. published 20 years ago:

Ginginmaru TV (c) 2002 Sammy Corp. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270587&o=2

$end

$x1_cass=machgjoe,
$bio

Sharp X1 cass. published 39 years ago:

Ginkou Goutou - Machinegun Joe vs. the Mafia (c) 1983 Hudson Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=46421&o=2

$end

$bbc_rom=ginn,
$bio

Acorn BBC ROM published 37 years ago:

GINN Language Chip (c) 1985 Sinta

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145378&o=2

$end

$apple2_flop_clcracked=ginnread,
$bio

Apple II 5.25 disk. published 38 years ago:

Ginn Reading Program (c) 1984 Ginn & Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=309682&o=2

$end

$spectrum_cass=ginormou,
$bio

Sinclair ZX Spectrum cass. published 30 years ago:

Ginormous Collection (c) 1992 Alternative Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288046&o=2

$end

$m20=gamesi,
$bio

Giochi (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237028&o=2

$end

$pro128_cass=giochcar,giochcarb,giochcara,
$bio

Olivetti PC-128 cass. published 35 years ago:

Giochi di Carte (c) 1987 Olivetti Prodest

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118170&o=2

$end

$pro128_cass=giocholi,giocholia,giocholib,giocholic,
$bio

Olivetti PC-128 cass. published 34 years ago:

Giochi Olimpici I/II (c) 1988 Olivetti Prodest

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118169&o=2

$end

$info=gionbana,mgion,
$bio

Arcade Video game published 33 years ago:

Gionbana (c) 1989 Nichibutsu.

A hanafuda game with women who love to take their clothes off if they lose.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 5 Mhz)
Sound Chips : YM3812 (@ 2.5 Mhz), DAC

Screen orientation : Horizontal
Video resolution : 512 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 256

Player : 2
Control : hanafuda keyboard

- TRIVIA -

Released in January 1989.

The title of this game translates from Japanese as 'Echoing Flower'.

'Gion' is the entertainment district of Kyoto, Japan.

- PORTS -

* CONSOLES:
Nintendo Super Famicom (1994)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=961&o=2

$end

$snes=gionbana,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Gionbana [Model SHVC-AHFJ-JPN] (c) 1994 Nichibutsu [Nihon Bussan Company, Limited.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61385&o=2

$end

$pc98_cd=giripara,
$bio

NEC PC-9821 CD published 24 years ago:

Girigiri Paradise (c) 1998 May-Be Soft.

- TECHNICAL -

CD x1

- TRIVIA -

Released on January 23, 1998 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128438&o=2

$end

$pc98=girl2,
$bio

NEC PC-9801 Series 5.25in. disk. published 26 years ago:

Girl 2 (c) 1996 Juice.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89591&o=2

$end

$saturn=girldoll,girldolla,
$bio

Sega Saturn CD published 24 years ago:

Girl Doll Toy - Tamashii wo Kudasai (c) 1998 Xuse

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59192&o=2

$end

$pc8801_flop=girltype,
$bio

Girl Type II (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91931&o=2

$end

$cdi=girlclub,
$bio

Phillips CD-i disc published 29 years ago:

Girl's Club - The Fantasy Dating Game (c) 1993 Philips Interactive Media, Incorporated.

Join Nickelodeon's Heidi Lucas in this live action interactive fantasy dating game. Learn everything you want to know about thirty 'to-die-for' buys, then vote secretly for your dream date and guess which of the guys your friends picked. When the results are revealed, the dates begin.

- TECHNICAL -

Model 810 0118

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52966&o=2

$end

$sg1000=girlgardt,
$bio

Sega SG-1000 game published 38 years ago:

Girl's Garden [Model B-037] (c) 1984 Aaronix [Taiwan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65054&o=2

$end

$sg1000=girlgard,
$vgmplay=girlgard_sg,
$bio

Sega SG-1000 game published 38 years ago:

Girl's Garden (c) 1984 Sega Enterprises, Limited.

- TECHNICAL -

[Model G-1037]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49031&o=2

$end

$dragon_cass=gfadvent,
$bio

Girlfriend Adventure II (c) 198? Burgin [Paul Burgin]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116873&o=2

$end

$pc8801_flop=galsim,
$bio

NEC PC-8801 Series disk. published 37 years ago:

Girlfriend Yumiko (c) 1985 Uchuu Kikaku.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91932&o=2

$end

$fm7_disk=girlpara,
$bio

Fujitsu FM-7 5.25in. disk. published 34 years ago:

Girls Paradise (c) 1988 Great.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93621&o=2

$end

$pc8801_flop=girlpara,
$bio

NEC PC-8801 Series disk. published 33 years ago:

Girls Paradise (c) 1989 Great.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91933&o=2

$end

$x68k_flop=girlpara,
$bio

Sharp X68000 Series 5.25in. disk. published 33 years ago:

Girls Paradise. - Rakuen no Tenshi-tachi (c) 1989 Great.

- TECHNICAL -

FD x3

- TRIVIA -

Released on November 11, 1989 in Japan for a retail price of 7800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87735&o=2

$end

$pc98=girlpara,
$bio

NEC PC-9801 Series 5.25in. disk. published 33 years ago:

Girls Paradise. - Rakuen no Tenshi-tachi (c) 1989 Great.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89592&o=2

$end

$to_flop=girlslid,
$bio

Girls Slideshow (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107743&o=2

$end

$msx2_flop=grlyblok,grlyblokb,grlyblokc,grlybloka,
$bio

Girly Block Cracked (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101689&o=2

$end

$msx2_cart=grlyblok,
$bio

MSX 2 cart. published 34 years ago:

Girly Block (c) 1988 Telenet Japan.

- TECHNICAL -

GAME ID: NGS-001
BARCODE: 4953973010018

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51304&o=2

$end

$info=girotutt,
$bio

Video Slot Machine published 22 years ago:

GiroTutto (c) 2000 High Video.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=30234&o=2

$end

$dragon_cass=gisajob,
$bio

Dragon cass. published 38 years ago:

Gis A Job (c) 1984 Blaby Computer Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116547&o=2

$end

$bbc_cass=gisburne,
$electron_cass=gisburne,
$bio

Acorn BBC/Electron cass. published 37 years ago:

Gisburne's Castle (c) 1985 Martech

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51895&o=2

$end

$vgmplay=gitenmt_98,
$bio

NEC PC-9801 Series 5.25in. disk. published 25 years ago:

Giten Megami Tensei - Mokushiroku (c) 1997 ASCII Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122165&o=2

$end

$pc98_cd=gitenmt,
$bio

NEC PC-9821 CD published 25 years ago:

偽典・女神転生　東京黙示録 (c) 1997 ASCII Corp.
(Giten Megami Tensei - Tokyo Mokushiroku)

- TECHNICAL -

GAME ID: 2068601 / ASCII-003
BARCODE: 4988606217762

- TRIVIA -

Released on April 04, 1997 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132156&o=2

$end

$cpc_flop=gitterg1,
$bio

Amstrad CPC type-in published 33 years ago:

Gitter (c) 1989 PC Amstrad International

- TRIVIA -

Listed as a type-in program in the magazine: PC Amstrad International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119760&o=2

$end

$info=j6guab,j6guaba,j6guabb,j6guabc,j6guabd,j6guabe,j6guabf,
$bio

Fruit Machine published 25 years ago:

Give Us A Break (c) 1997 JPM International.

Entertainment Feature, Round Pound / 12 Hidden Features.

- TECHNICAL -

Impact

- TRIVIA -

Released in March 1997.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41101&o=2

$end

$cpc_flop=giveusab,
$bio

Give Us A Break (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124557&o=2

$end

$guab=guab21,
$bio

Give us a Break 21st edition (c) 198? JPM International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262843&o=2

$end

$guab=guab3,guab3a,
$bio

JPM Give us a Break disk published 36 years ago:

Give us a Break 3rd edition (c) 1986 JPM International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262839&o=2

$end

$guab=guab43,
$bio

Give us a Break 43rd edition (c) 199? JPM International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262844&o=2

$end

$guab=guab4,
$bio

JPM Give us a Break disk published 36 years ago:

Give us a Break 4th edition (c) 1986 JPM International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262840&o=2

$end

$guab=guab6,guab6a,
$bio

JPM Give us a Break disk published 36 years ago:

Give us a Break 6th edition (c) 1986 JPM International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262841&o=2

$end

$guab=guab7,
$bio

JPM Give us a Break disk published 35 years ago:

Give us a Break 7th edition (c) 1987 JPM International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262842&o=2

$end

$info=j6guabcl,j6guabcla,
$bio

Fruit Machine published 25 years ago:

Give Us A Break Club (c) 1997 JPM International.

- TECHNICAL -

Impact

- TRIVIA -

Released in March 1997.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41102&o=2

$end

$info=mv1guac,mv1guaca,
$bio

Give Us A Clue (c) 199? Maygay.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41660&o=2

$end

$info=m4gclue,m4gclue__a,m4gclue__b,m4gclue__c,m4gclue__d,m4gclue__e,m4gclue__f,m4gclue__g,m4gclue__h,m4gclue__i,m4gclue__j,m4gclue__k,
$bio

Give Us A Clue [Model C20] (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41326&o=2

$end

$info=m4gclue__l,m4gclue__m,m4gclue__n,m4gclue__o,m4gclue__p,m4gclue__q,m4gclue__t,m4gclue__u,m4gclue__r,m4gclue__w,m4gclue__s,m4gclue__v,
$bio

Give Us A Clue [Model C25] (c) 199? Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233362&o=2

$end

$spectrum_cass=gize,gizea,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Gize (c) 1986 Xcellent Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237758&o=2

$end

$x68k_flop=gizexix,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

Gize! XIX (c) 1992 Ides.

- TECHNICAL -

FD x2

- TRIVIA -

Released in March 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87736&o=2

$end

$info=gizmondo,
$bio

Console published 17 years ago:

Gizmondo (c) 2005 Tiger Telematics.

Handheld gaming console.

- TRIVIA -

The Gizmondo device was originally called Gametrac. Tiger Telematics first published on their website in October 2003 about the device being developed. This came in response to Nokia's N-Gage. During December that year, it made its debut as a concept product at the Las Vegas CES show in January 2004, and later appeared at the German CeBIT show in March 2004. The company and the console were renamed Gizmondo around August 2004.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127819&o=2

$end

$dc=gk,gkp,
$bio

Sega Dreamcast GD published 21 years ago:

GK - Giant Killers [Model T-45401D-50] (c) 2001 AAA Game

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135481&o=2

$end

$info=nkoulit,
$bio

Video Slot Machine published 27 years ago:

Gkoulit (c) 1995 Jk Amusement.

Video poker.

- STAFF -

By: John Kalpakas

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268218&o=2

$end

$x68k_flop=glacier,
$bio

Sharp X68000 Series 5.25in. disk. published 29 years ago:

Glacier (c) 1993 DSN-9

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88268&o=2

$end

$a2600=glacierp,
$bio

Atari 2600 cart. published 33 years ago:

Glacier Patrol (c) 1989 Telegames

Night has fallen over the North Pole and you are on guard duty. A mysterious Aquafreze craft glows in the sky and you realize the beings directing the craft are not friendly, when they begin dropping what appear to be large ice blocks, which in reality are semi-intelligent invasion devices. These devices are attempting to build a protective wall to shield the invaders' advance. You perceive the danger to the Earth if the wall is completed. You quickly draw your heat ray pistol and begin Earth's final defense.

As you desperately melt the invasion devices, you realize that as you try to run under the ice wall, your bio-chemical reactions are inhibited, which causes you to slow down.

When you were sent to polar station Freedom, you thought a cold war was propaganda; how wrong you were. Can you hold out till the sun comes up?

- TECHNICAL -

Model 5667 A106

- TRIVIA -

Sunrise Software created Glacier Patrol for the Atari 2600 but never released it. Telegames released it years later.

- STAFF -

Programmer: Ed Salvo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50540&o=2

$end

$x68k_flop=glacierd,
$bio

Glacier [Otameshi Version] (c) 199? DSN-9

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88269&o=2

$end

$info=gladiatr,
$vgmplay=gladiatr,
$bio

Arcade Video game published 36 years ago:

Gladiator (c) 1986 Taito America Corp.

North American release. Game developed in Japan. See the original for more information; "Ougon no Shiro"

- TECHNICAL -

Board Number : M6100153C
Prom Stickers : QB or C#

- TRIVIA -

Gladiator was released in March 1986 in USA.

The Japanese version ("Ohgon no Siro") and the prototype ("Golden Castle") have a nudity feature not present in Gladiator. The female warrior Irene is shown with bare breasts when defeated by removing all layers of her chest armor (In Gladiator she still wears a bikini top when defeated this way).

Stephan Gore holds the official record for this game with 41012800 points.

- PORTS -

* CONSOLES: 
[EU] Microsoft XBOX (oct.14, 2005) "Taito Legends" 
[EU] Sony PS2 (oct.14, 2005) "Taito Legends [Model SLES-53438]" 
[US] Microsoft XBOX (oct.25, 2005) "Taito Legends" 
[US] Sony PS2 (oct.25, 2005) "Taito Legends [Model SLUS-21122]" 
[KO] Sony PS2 (jul.18, 2006) "Taito Legends [Model SLKA-15056]" 

* COMPUTERS: 
[EU] PC [MS Windows, CD-ROM] (oct.14, 2005) "Taito Legends" 
[US] PC [MS Windows, CD-ROM] (nov.10, 2005) "Taito Legends"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=962&o=2

$end

$cpc_cass=gladiatr,
$bio

Amstrad CPC cass. published 36 years ago:

Gladiator (c) 1986 Bug Byte

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96506&o=2

$end

$spectrum_cass=gladiatra,
$bio

Gladiator (c) 198? Bug-Byte [Grandslam div.] [London, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225732&o=2

$end

$cpc_flop=gladiato02,
$bio

Gladiator (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124558&o=2

$end

$info=sgladiat,
$bio

Arcade Video game published 38 years ago:

Gladiator 1984 (c) 1984 SNK.

Ride on your horse and jump over obstacles or avoid them with your chariot.

- TECHNICAL -

Game ID : A3006

Main CPU : (2x) Zilog Z80 (@ 4 Mhz), Zilog Z80 (@ 5 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 2 Mhz)

Screen orientation : Horizontal
Video resolution : 256 x 216 pixels
Screen refresh : 60.61 Hz
Palette colors : 1024

Players : 2
Control : 8-way joystick
Buttons : 2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=963&o=2

$end

$info=j6gldclb,j6gldclba,j6gldclbb,
$bio

Fruit Machine published 22 years ago:

Gladiator Club (c) 2000 JPM International.

Game Style - Hi-Lo gamble with Exchanges.

Feature Entry - Is achieved by completing one of four 1-5 trails via overlaid numbers on the win-line.

Feature Game - Hi-Lo gamble up a ladder until reaching an exchange point. The player can then choose to exchange or continue gambling.

Steps - A step will automatically be awarded at the start of each feature game. Steps can also be gained when an exchange is made during the Hi-Lo gamble.

- TECHNICAL -

Impact

- TRIVIA -

Released in November 2000.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41097&o=2

$end

$info=sc4gldcl,sc4gldcla,
$bio

Gladiator Club (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR2292]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42622&o=2

$end

$cpc_flop=gladiato03,gladiato01,gladiato,gladiato04,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Gladiator (c) 1986 Domark Group, Ltd.

- TECHNICAL -

GAME ID: 035-3
BARCODE: 9 781851 600359

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121243&o=2

$end

$spectrum_cass=gladiatr,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Gladiator (c) 1986 Domark Group, Ltd.

- TECHNICAL -

GAME ID: 099-X
ISBN: 1-85160-099-X
BARCODE: 9 781851 600991

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79107&o=2

$end

$vidbrain=gladiatr,
$bio

VideoBrain Family Computer cass. published 44 years ago:

Gladiator (c) 1978 VideoBrain Computer Co.

Provides players with three basic games. In Ancient Gladiator, players use bow and arrow to fight and defend against hungry lions and other players. In Modern Gladiator, players must run or pass to two different receivers to score points. And in Future Gladiator, players control laser-firing spaceships in an interstellar setting. The games can be played in a multiplayer format or versus the computer. Player-set variables allow for as many as 381 variations in gameplay.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236927&o=2

$end

$info=sc4glad,sc4glada,sc4gladb,sc4gladc,sc4gladd,sc4glade,sc4gladf,sc4gladg,
$bio

Gladiator (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR2255]

[Scorpion 4]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43028&o=2

$end

$info=sc5glad,sc5glada,sc5gladb,sc5gladc,
$bio

Gladiator (c) 200? Mazooma Games.

- TECHNICAL -

[Scorpion 5]
[Model PR2255]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42621&o=2

$end

$info=m1glad,m1glada,m1gladb,m1gladc,m1gladd,m1glade,m1gladf,m1gladg,m1gladh,m1gladj,m1gladk,m1gladl,m1gladm,m1gladn,m1glado,m1gladp,m1gladq,m1gladr,m1glads,m1gladt,m1gladu,m1glad0,m1glad1,m1gladv,m1gladw,m1gladx,m1glady,m1gladz,
$bio

Gladiators (c) 199? Maygay.

- TECHNICAL -

M1A/B

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41987&o=2

$end

$info=gladiatp,
$bio

Pinball published 29 years ago:

Gladiators (c) 1993 Premier Technology Co.

- TECHNICAL -

Gottlieb System 3
Model Number : 737

- TRIVIA -

1,995 units were produced.

- STAFF -

Designer : Jon Norris
Artworks : Constantino Mitchell, David Moore

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5407&o=2

$end

$msx2p_flop=gladius,
$bio

MSX 2+ disk. published 30 years ago:

Gladius (c) 1992 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144818&o=2

$end

$radio86_cass=glass1,glass2,
$bio

Radio-86RK cass. published 34 years ago:

Glass (c) 1988 Kolomna

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235456&o=2

$end

$info=glass,glass10,glass10a,glasskr,
$bio

Arcade Video game published 29 years ago:

Glass (c) 1993 Gaelco.

- TECHNICAL -

Game ID : 931021

Main CPU : Motorola 68000 (@ 12 Mhz)
Sound Chips : OKI6295 (@ 8 Khz)

Screen orientation : Horizontal
Video resolution : 368 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 1024

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Released in October 1993.

- SERIES -

1. Splash! (1992)
2. Glass (1993)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=964&o=2

$end

$pc98=glasscrp,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Glass Corpse CG (c) 1994 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89593&o=2

$end

$msx1_flop=glass,
$bio

Glass cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229983&o=2

$end

$msx1_cass=glass,
$bio

MSX cass. published 37 years ago:

Glass (c) 1985 Mind Games Espana, S.A.

Licensed from Quicksilva.

- TECHNICAL -

GAME ID: 130008

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94679&o=2

$end

$spectrum_cass=glassa,
$bio

Glass [Model BBS 087] (c) 198? Bug-Byte [Grandslam div.] [London, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225733&o=2

$end

$cpc_cass=glass,
$bio

Amstrad CPC cass. published 36 years ago:

Glass [Model QSA 127] (c) 1986 Quicksilva

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96508&o=2

$end

$spectrum_cass=glass,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Glass [Model QSP 108] (c) 1985 Quicksilva

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79108&o=2

$end

$spectrum_cass=glauzone,
$bio

Sinclair ZX Spectrum cass. published 8 years ago:

Glauzone (c) 2014 Glaurung

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237720&o=2

$end

$dragon_cass=glaxxons,
$bio

Dragon cass. published 39 years ago:

Glaxxons (c) 1983 Microdeal

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116364&o=2

$end

$cpc_flop=glenhodd,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Glen Hoddle Soccer [Model AMD-115] (c) 1985 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120749&o=2

$end

$cpc_cass=glenhodl,
$bio

Amstrad CPC cass. published 37 years ago:

Glen Hoddle Soccer [Model SOFT 06021] (c) 1985 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96511&o=2

$end

$cpc_flop=glenhodd03,glenhodd02,glenhodd01,glenhodd04,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Glen Hoddle Soccer [Model SOFT 07021] (c) 1985 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120748&o=2

$end

$cpc_flop=glentopa,glentopa01,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Glentop Assembler (c) 1985 Glentop

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125091&o=2

$end

$megadriv=gleylanc,
$vgmplay=gleylanc_md,
$bio

Sega Mega Drive cart. published 30 years ago:

GleyLancer (c) 1992 NCS Corporation.

- TECHNICAL -

Game ID: T-25123

- TRIVIA -

Released on Jul 17, 1992 in Japan.

Reviews:
[FR] July/August 1992 - Consoles + N.11: 87/100

- TIPS AND TRICKS -

Manial Difficulty:
On the title screen, when the Push Start Button flashes, enter Up, Down, Left, Right, B, A. If done correctly the Gleylancer logo will turn gold and the Mania setting will be available in the Options menu.

Stage select:
When "STAGE 1 START" appears, press B, B, C, A, Up, Down. The screen now functions as a stage select.

Add life:
While the game is paused, press Up, Down, A, B, C, Left, Right, C, B, A to add one life. This code can be entered more than once for more lives.

Debug mode:
While the game is paused, press B, A, C, A, Down, A, C, A, Right, A, B, Up, Right, Up, B, Up, Right, Up, Down, A. This opens a menu with lots of options, including MUTEKI (invincibility).

- STAFF -

Producer: Toshiroh Tsuchida (土田 俊郎)
Planning: Hikaru Satoh (佐藤　光)
Program: Yukihiro Higuchi (樋口　幸弘)
Scroll Design: Eiji Koyama (小山　英二)
Object Design (オブジェクト): Hiroshi Hayashi (はやし ひろし)
Music & Sound Effects: Cube (キューブ), Yoshiaki Kubotera (窪寺　義明), Masanori Hikichi (曳地　正則), Isao Mizoguchi (溝口 功), Noriyuki Iwadare (岩垂　徳行)
Creator: Kaichi Satoh (佐藤　嘉一)
Character Design: Hiroshi Aizawa (あいざわ　ひろし)
Original Art: Hitoshi Kamata (鎌田　均)
Animation: Hitoshi Kamata (鎌田　均)
Visual Graphics: Masanori Sakurai (桜井　正則), Hiroshi Hayashi (はやし　ひろし)
Business Promotion: Masaki Uchida (内田　正紀), Jun Mimura (三村　淳), Yasuaki Yokoe (横江　靖明), Kyohko Katagiri (片桐　京子)

- PORTS -

* CONSOLES:
[JP] Wii Virtual Console (Feb. 26, 2008)
[US] Wii Virtual Console (Jun. 21, 2008)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56541&o=2

$end

$gba=incredibi,
$bio

Nintendo GBA cart. published 18 years ago:

Gli Incredibili - Una 'Normale' Famiglia di Supereroi (c) 2004 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70786&o=2

$end

$a2600=glib,
$bio

Atari 2600 cart. published 39 years ago:

Glib - Video Word Game (c) 1983 Selchow & Righter

A version of Scrabble.

The letters on the top row are shuffled and then you use them to make words on the bottom row. If the bottom row shows all spaces in pink or red, then the points for the word are doubled or tripled, respectively. If there is a light blue or blue line under a space, then the points for that letter are doubled or tripled, respectively. After you create a word, move down to the E button and press the red joystick button one time. This stops the timer so you can confirm the word is acceptable. If the word is acceptable, press the button again to collect points and go to the next round. If not, move to the P button to pass on the word and go to the next round. In a two player game, after you press the E button once, the other player then must press the button again to enter the word. Play continues until you have 14 rounds in a one player game or 7 each in a two player game.

Game variations
There are five games, each with five skill levels.
The skill levels differ by the amount of time you have to make words.
Skill levels for one player games:
Skill level 1=unlimited time (no clock)
Skill level 2=132 seconds
Skill level 3=39 seconds
Skill level 4=26 seconds
Skill level 5=random times
For two player games, the times are half of what they are in one player.

The games are:
Game 1 (Billboard): After each round, all the letters are reshuffled, so you get a whole new set of seven letters. Any letters that were not used go back into the mix.
Game 2 (Skill Builder): Only the letters you used to make the word are replaced. Any unused letters stay on the top spaces.
Game 3 (Times Up): You are given seven letters only. You must use these seven to make as many words as you can.
Game 4 (Encore): The letters on the top row all shift to the right, with the last letter disappearing and a new letter plopping into the first spot. You must grab you letters and place them quickly. Any letters the you don't use will reappear randomly again.
Game 5 (Over the Edge): Same as game 4 but letters that disappear never return.

- TECHNICAL -

Model 87

Use the left switch to set the number of players; B for one player, A for two.

- STAFF -

Developed by Qualtronic Devices.

Programmers: Rich Montana, Mike Montana

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50541&o=2

$end

$spectrum_cass=glider,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Glider (c) 1984 Sinclair Research, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287231&o=2

$end

$nes=glider,
$bio

Nintendo NES cart. published 14 years ago:

Glider (c) 2008 RetroZone

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293379&o=2

$end

$msx1_flop=glider,
$bio

Glider Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134213&o=2

$end

$c64_cass=gliderri,
$bio

Commodore C64 cass. published 36 years ago:

Glider Rider (c) 1986 Quicksilva [Grandslam Ent. div.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187189&o=2

$end

$spectrum_cass=gliderri,
$bio

Glider Rider (c) 198? Bug-Byte [Grandslam div.] [London, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225734&o=2

$end

$cpc_cass=gliderdr,
$bio

Amstrad CPC cass. published 36 years ago:

Glider Rider [Model QSA 135] (c) 1986 Quicksilva

- STAFF -

Design : John Pickford
Programming : Paul Ranson, John Pickford
Graphics : Pete Harrison, Ste Pickford
Music: David Whittaker

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96514&o=2

$end

$msx1_cart=glider,glidera,
$bio

MSX cart. published 37 years ago:

Glider [Model 20141] (c) 1985 ZAP

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77104&o=2

$end

$cpc_flop=gliderri01,gliderri02,gliderri03,gliderri04,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Glider-Rider (c) 1986 Quicksilva [Grandslam Ent. div.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120756&o=2

$end

$cpc_flop=gliderri,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Glider-Rider (c) 1988 Zafiro Soft. Division [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120755&o=2

$end

$psx=glintglt,
$bio

Sony PlayStation CD published 23 years ago:

Glint Glitters (c) 1999 Konami Corp.

- TECHNICAL -

[Model SLPM-86200]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85213&o=2

$end

$nes=glk48,
$bio

GLK Book 48 in 1 (c) 19?? FengLi [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293377&o=2

$end

$nes=glkdance,
$bio

GLK Dance (c) 19?? FengLi [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84014&o=2

$end

$cpc_flop=globscro,
$bio

Amstrad CPC 464 disk. published 25 years ago:

Glob Scroll (c) 1997 New Way Cracking

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126676&o=2

$end

$info=gblchmp,
$bio

Taito F3 cart. published 28 years ago:

Global Champion (c) 1994 Taito America Corp.

North American release. For more information about the game itself, see the original Japanese release entry; "Kaiser Knuckle".

In this version:
- Characters prologue/story removed.
- Some vocals said by the characters Kazuya, Liza, Li-Huan and Jim McCoy (after they win a round, or before the fight begins) have been removed.
- The portraits of Kazuya, Liza and Li-Huan are different. Those were redrawn.
- Super moves removed.
- The title screen is also different, but strangely, the letter K from both words in the Kaiser Knuckle logo can still be seen in some of Global Champion's backgrounds.

- TECHNICAL -

Runs on the "Taito F3 System" Hardware.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=966&o=2

$end

$cdtv=globalch,
$bio

Commodore Amiga CDTV CD published 30 years ago:

Global Chaos CDTV (c) 1992 Hex

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301554&o=2

$end

$ibm5170=gconqust,
$bio

IBM PC/AT DOS 3.5in. disk. published 30 years ago:

Global Conquest (c) 1992 MicroPlay

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144397&o=2

$end

$ibm5170=gconqstg,
$bio

IBM PC/AT DOS 3.5in. disk. published 30 years ago:

Global Conquest - Official Strategy Guide (c) 1992 MicroPlay

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144398&o=2

$end

$sms=globald,globaldp,
$bio

Sega Master System cart. published 34 years ago:

Global Defense (c) 1988 Tonka Corp.

North American release. Game developed in Japan. See the original for more information; "SDI [Model G-1338]".

Description from the back cover:

Earth is under attack! From secret bases hidden in the farthest reaches of the galaxy, deadly missiles have been sent to destroy your home planet. Earth needs a Champion, someone with courage...the skill to operate a Global Defense satellite...someone who is brave enough to fight a space battle with almost impossible odds. Earth needs you to take on the enemy in one of the meanest, toughest space battles ever!

You've got the Global Defense Satellite and a supercharged laser cannon. Through ten waves of nonstop action, seek out and destroy the enemy missiles and satellites...zapping anything that gets in your way.

Each wave is tougher. The risks, greater. Nobody said it would be easy. Are you ready for Global Defense™?

- TECHNICAL -

GAME ID: 5102

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56045&o=2

$end

$psx=globldom,
$bio

Sony PlayStation CD published 24 years ago:

Global Domination (c) 1998 Psygnosis, Ltd.

Canceled North American release. See the original European release for more information; "Global Domination [Model SLES-01419]".

- TECHNICAL -

GAME ID: SLUS-00721

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85214&o=2

$end

$amigaocs_flop=globalfx,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Global Effect (c) 1992 Millennium Game Products

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74158&o=2

$end

$cd32=global,
$bio

Commodore Amiga CD32 disc published 28 years ago:

Global Effect (c) 1994 Millennium Interactive, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=106929&o=2

$end

$apple2gs_flop_misc=glbexpat,
$bio

Apple IIGS disk. published 33 years ago:

Global Express Atlas (c) 1989 Orange Cherry

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115167&o=2

$end

$gba=sudokfevu,
$bio

Nintendo GBA cart. published 16 years ago:

Global Star - Sudoku Fever [Model AGB-B3ZE-USA] (c) 2006 Global Star Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70788&o=2

$end

$gba=sudokfev,
$bio

Nintendo GBA cart. published 16 years ago:

Global Star - Sudoku Fever [Model AGB-B3ZP] (c) 2006 Global Star Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70787&o=2

$end

$apple2_cass=globalwa,
$bio

Apple II cass. published 43 years ago:

Global War (c) 1979 Micro Users Soft. Exchange

A challenging strategy game for 2 to 9 players. Your "war room" features a detailed map of the earth plus territorial occupation status and invasion strategy displays. Players are assigned armies and territories and the war begins. The computer battle simulator calculates the results of each invasaion. Occupy all countries and you are the Winner!

- STAFF -

By: Alan Boyd

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136039&o=2

$end

$mz700_cass=globwar3,
$bio

Sharp MZ-700 cass. published 40 years ago:

Global War III (c) 1982 Solo Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131710&o=2

$end

$info=gwarfare,
$bio

Pinball published 41 years ago:

Global Warfare (c) 1981 Game Plan, Incorporated.

- TECHNICAL -

Model Number : 240

- TRIVIA -

Global Warfare was released in June 1981, only 10 units were produced.

- STAFF -

Designers : Roger Sharpe, Ed Cebula
Artwork : John Trudeau

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5408&o=2

$end

$amigaocs_flop=globdule,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Globdule (c) 1993 Psygnosis, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74159&o=2

$end

$info=ep_gtrot,ep_gtrota,
$bio

Globe Trotter (c) 199? Global Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40842&o=2

$end

$info=sp_globe,sp_globea,sp_globeb,sp_globec,sp_globed,sp_globee,sp_globef,sp_globeg,
$bio

Globe Trotter (c) 199? Ace Coin Equipment, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42234&o=2

$end

$cpc_flop=globetro01,globetro02,globetro,globetro04,globetro05,globetro06,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Globe-Trotter (c) 1986 Excalibur

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122905&o=2

$end

$msx1_flop=globibld,
$bio

Globiblood Cracked (c) 19?? Unknown.

Tape to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133143&o=2

$end

$mz700_cass=globule,
$bio

Globule (c) 198? Campan [Jean François Campan] [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131741&o=2

$end

$gbcolor=glochex,
$bio

Nintendo Game Boy Color cart. published 24 years ago:

Glocal Hexcite [Model DMG-AICJ-JPN] (c) 1998 Nec InterChannel, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67951&o=2

$end

$wswan=glochex,
$bio

Bandai WonderSwan cart. published 22 years ago:

Glocal Hexcite [Model SWJ-KGT008] (c) 2000 Human Ent..

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86332&o=2

$end

$cd32=gloom,
$bio

Commodore Amiga CD32 disc published 27 years ago:

Gloom (c) 1995 Guildhall

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=106994&o=2

$end

$amigaaga_flop=gloom,
$bio

Commodore Amiga 1200 disk. published 27 years ago:

Gloom (c) 1995 Guildhall.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146370&o=2

$end

$amigaecs_flop=gloomdx,
$bio

Commodore Amiga 500+ disk. published 26 years ago:

Gloom Deluxe (c) 1996 Guildhall Leisure Services, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237069&o=2

$end

$cpc_flop=gloomsde,
$bio

Amstrad CPC 464 disk. published 27 years ago:

Gloom's Demo (c) 1995 Futurs

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124559&o=2

$end

$spectrum_cass=gloop,
$bio

Sinclair ZX Spectrum cass. published 28 years ago:

Gloop (c) 1994 Cauldwell, Jonathan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=227075&o=2

$end

$spectrum_cass=gloopcr,
$bio

Sinclair ZX Spectrum cass. published 19 years ago:

Gloop (c) 2003 Cronosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225533&o=2

$end

$gp32=gloopdx,
$bio

GamePark GP32 cart. published 19 years ago:

GlooP Deluxe (c) 2003 Aeon Flame

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237403&o=2

$end

$pc98=gloria,
$bio

NEC PC-9801 Series 5.25in. disk. published 26 years ago:

Gloria - Kindan no Ketsuzoku (c) 1996 Cs ware.

- TECHNICAL -

FD x5

- TRIVIA -

Released on April 05, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89594&o=2

$end

$msx1_cart=glory,
$bio

MSX cart. published 35 years ago:

Glory (c) 1987 Barq

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77105&o=2

$end

$adam_flop=gloryb,gloryba,
$bio

Coleco Adam disk. published 31 years ago:

Glory B! (c) 1991 Eyezod Graphics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109466&o=2

$end

$gba=gloryday,
$bio

Nintendo GBA cart. published 17 years ago:

Glory Days - The Essence of War [Model AGB-BG6P] (c) 2005 Flashpoint Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70823&o=2

$end

$cpc_flop=gloupf19,
$bio

Amstrad CPC type-in published 36 years ago:

Gloup (c) 1986 Amstrad Magazine

- TRIVIA -

Listed as a type-in program in the French magazine Amstrad Magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119167&o=2

$end

$mo5_cass=glouton,gloutonb,gloutona,
$bio

Thomson MO5 type-in. published 36 years ago:

Glouton (c) 1986 Hebdogiciel [France]

- TRIVIA -

Published in Hebdogiciel No 146.

- STAFF -

By: Patrick ABBATI

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108781&o=2

$end

$to_flop=glouton,
$bio

Thomson TO disk. published 33 years ago:

Glouton (c) 1989 Titus [Gagny, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107744&o=2

$end

$mo5_cart=glouton,gloutonb,gloutona,
$bio

Glouton (c) 199? DCsoft [Daniel Coulom]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108738&o=2

$end

$vg5k=munchkin,
$bio

Philips VG-5000 cass. published 38 years ago:

Glouton - Munchkin (c) 1984 Philips Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236400&o=2

$end

$dragon_cass=glove,
$bio

Dragon cass. published 16 years ago:

Glove (c) 2006 Cronosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116987&o=2

$end

$n64=glover,gloverp,gloveru,
$bio

Nintendo 64 cart. published 24 years ago:

Glover (c) 1998 Hasbro Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57724&o=2

$end

$n64=glover2,glover2o,
$bio

Nintendo 64 cart. published 23 years ago:

Glover 2 (c) 1999 Hasbro Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57725&o=2

$end

$psx=glover,
$bio

Sony PlayStation CD published 23 years ago:

Glover (c) 1999 Hasbro Interactive, Inc.

- TECHNICAL -

GAME ID: SLUS-00890

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111050&o=2

$end

$cpc_flop=gluckzon,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Gluck Zone Best - Demos Compilation (c) 1990 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127987&o=2

$end

$cpc_flop=gluckzon01,gluckzon02,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Gluck Zone Best - Demos Compilation 2 (c) 1990 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127988&o=2

$end

$svmu=glucky,
$bio

Sega Visual Memory Unit mini-game published 22 years ago:

Glucky Laby (c) 2000 Inutero

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293614&o=2

$end

$cpc_flop=gluecksr,
$bio

Gluecksrad (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124560&o=2

$end

$spectrum_cass=glugglug,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Glug Glug (c) 1984 CRL Group PLC.

You are a fearless deep sea diver with a quest to recover sunken treasure from the ocean floor. Protecting this treasure are various deadly sea creatures which must be avoided at all cost.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79111&o=2

$end

$c64_cass=glugglug,
$bio

Commodore C64 cass. published 38 years ago:

Glug Glug (c) 1984 CRL Group PLC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187926&o=2

$end

$nes=gluk,
$bio

Nintendo NES cart. published 30 years ago:

Gluk the Thunder Warrior (c) 1992 Gluk Video.

- TECHNICAL -

GAME ID: VJ-001-C

- STAFF -

Developed by Micro Genius.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40390&o=2

$end

$apple2_flop_orig=glutton,
$bio

Apple II 5.25 disk. published 39 years ago:

Glutton (c) 1983 Superior Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300354&o=2

$end

$cgenie_cass=glueck,
$bio

Colour Genie cass. published 39 years ago:

Glückspilz (c) 1983 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131458&o=2

$end

$amigaocs_flop=gluecksr,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Glücksrad (c) 1991 GameTek, Incorporated. [Miami Beach, FL, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74160&o=2

$end

$gameboy=gluecksr,
$bio

Nintendo Game Boy Cart. published 32 years ago:

Glücksrad [Model DWF-WF-NOE] (c) 1990 GameTek

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66062&o=2

$end

$info=gm1000,
$bio

Musical Instrument published 28 years ago:

GM-1000 GM Sound Module (c) 1994 Hammond.

Half rack module, with 16x2 lines display backlit. General-Midi Expander with traditional (and variation) GM-sounds and Hammond sounds based on VASE (Versatile Advanced Sound Technology)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294536&o=2

$end

$info=gmb486sg,
$bio

GMB-486SG (c) 199? Gemlight

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293680&o=2

$end

$info=gmb486unp,
$bio

GMB-486UNP (c) 199? Gemlight

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293681&o=2

$end

$cpc_flop=gmdbf198,
$bio

Amstrad CPC type-in published 35 years ago:

GMDB (c) 1987 Amstrad Magazine

- TRIVIA -

Listed as a type-in program in the French magazine Amstrad Magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119157&o=2

$end

$info=denv150,
$bio

GMP-240C 150-in-1 (c) 201? Denver.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261551&o=2

$end

$apple2gs_flop_misc=gnrlgolf,
$apple2gs_flop_orig=gnargolf,
$apple2gs_flop_clcracked=gnrlgolf,
$bio

Apple IIGS disk. published 33 years ago:

Gnarly Golf (c) 1989 Britannica Software.

- TRIVIA -

Gnarly Golf was released in June 1989.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49793&o=2

$end

$bbc_cass=gnasher,
$bio

Acorn BBC/Electron cass. published 40 years ago:

Gnasher (c) 1982 Superior Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51896&o=2

$end

$spectrum_cass=gnasherr,gnasherr_b,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Gnasher (c) 1983 R&R Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79112&o=2

$end

$spectrum_cass=gnasherp,
$bio

Gnasher (c) 198? Profisoft [Germany]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225797&o=2

$end

$spectrum_cass=gnashers,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Gnasher + Spectipede [Model IS 0921] (c) 1984 Mastertronic, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286923&o=2

$end

$spectrum_cass=gnasherm,gnasherm_a,
$bio

Gnasher [Model IS 0009] (c) 198? Mastertronic, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226227&o=2

$end

$info=gnat10,
$bio

Computer published 42 years ago:

GNAT System 10 (c) 1980 GNAT Computers.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266322&o=2

$end

$apple2_flop_clcracked=gneenotg,
$bio

Apple II 5.25 disk. published 36 years ago:

Gnee or Not Gnee (c) 1986 Sunburst Communications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230525&o=2

$end

$apple2gs_flop_misc=gnome,
$bio

Apple IIGS disk. published 31 years ago:

GNO-ME (c) 1991 Procyon

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115210&o=2

$end

$info=gnome,gnomea,gnomeb,gnomec,gnomed,gnomee,gnome_2,gnome_2a,gnome_4,gnome_5,gnome_5a,gnome_5b,
$bio

Video Slot Machine published 15 years ago:

Gnome (c) 2007 Igrosoft.

- TRIVIA -

Released in September 2007.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=36085&o=2

$end

$info=gnome_3,gnome_3a,gnome_3b,gnome_3c,
$bio

Video Slot Machine published 14 years ago:

Gnome (c) 2008 Igrosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300269&o=2

$end

$info=gnome_7,gnome_8,gnome_9,
$bio

Video Slot Machine published 13 years ago:

Gnome (c) 2009 Igrosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300270&o=2

$end

$info=gnome_10,gnome_11,gnome_12,gnome_13,gnome_14,
$bio

Video Slot Machine published 12 years ago:

Gnome (c) 2010 Igrosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300271&o=2

$end

$info=gnome_15,gnome_16,gnome_17,gnome_19,
$bio

Video Slot Machine published 11 years ago:

Gnome (c) 2011 Igrosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300272&o=2

$end

$info=gnome_18,
$bio

Video Slot Machine published 8 years ago:

Gnome (c) 2014 Igrosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300273&o=2

$end

$dragon_cass=gnomeadv,
$bio

Dragon cass. published 35 years ago:

Gnome Adventure (c) 1987 Leversoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117170&o=2

$end

$info=gnomeatw,
$bio

Gnome Around the World (c) 200? Aristocrat Leisure Industries Pty, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=46755&o=2

$end

$amigaocs_flop=granger,
$bio

Commodore Amiga 500 disk. published 35 years ago:

Gnome Ranger (c) 1987 Level 9 Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74161&o=2

$end

$spectrum_cass=gnomeran,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Gnome Ranger (c) 1987 Level 9 Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79113&o=2

$end

$cpc_flop=gnomeran,gnomeran01,gnomeran02,gnomeran03,gnomeran04,gnomeran05,gnomeran06,
$pcw=granger,granger1,
$bio

Amstrad CPC/PCW disk. published 35 years ago:

Gnome Ranger (c) 1987 Level 9 Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118360&o=2

$end

$specpls3_flop=gnomeran,gnomerana,
$bio

Sinclair ZX Spectrum+3 disk. published 35 years ago:

Gnome Ranger (c) 1987 Level 9 Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147924&o=2

$end

$cdi=gnomes,
$bio

Phillips CD-i disc published 27 years ago:

Gnomes (c) 1995 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52967&o=2

$end

$fmtowns_cd=gnutowns,
$bio

Fujitsu FM Towns CD published 33 years ago:

GNU for Towns Release (c) 1989 FM Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110379&o=2

$end

$fmtowns_cd=gnutownsr2,
$bio

Fujitsu FM Towns CD published 31 years ago:

GNU for Towns Release 2 (c) 1991 FM Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293813&o=2

$end

$apple2_flop_orig=gohayden,
$apple2_flop_clcracked=gohayden,
$bio

Apple II 5.25 disk. published 40 years ago:

Go (c) 1982 Hayden Book Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230451&o=2

$end

$electron_cass=go,
$bio

Acorn Electron cass. published 38 years ago:

Go (c) 1984 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51897&o=2

$end

$bbcb_flop_orig=go,
$bio

Acorn BBC Micro B disk. published 38 years ago:

Go (c) 1984 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125182&o=2

$end

$bbc_cass=go,
$bio

Acorn BBC Micro B cass. published 38 years ago:

Go (c) 1984 Acornsoft, Ltd. [England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264661&o=2

$end

$cdi=gose,
$bio

Phillips CD-i disc published 20 years ago:

Go - Special Edition (c) 2002 OlderGames.

- TRIVIA -

'Go' was published as early as 1992 in the Italian region alone. It wasn't until 2002 on May 24th when an English regional translation was released by OlderGames.com as 'Go - Special Edition' in a professional CD jewel case package. Duplicated from a prototype disc which was never published by Philips Media for reasons as yet unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52968&o=2

$end

$info=go2000,
$bio

Arcade Video game published 22 years ago:

GO 2000 (c) 2000 SA.

A Korean game.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 10 Mhz)

Screen orientation : Horizontal
Video resolution : 384 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 2048

Player : 1
Control : 2-way joystick (vertical)
Buttons : 6

- TRIVIA -

Go-stop's original is Japan's Hanafuda. But, the Koreans mixed Hanafuda with Korean Traditional Gamble 'Tu-Jun'. However, the rules are different to Japanese's Hanafuda. (Why? Koreans like a speedy game). Therefore, nowadays this became a popular gambling game in Korea.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4825&o=2

$end

$info=goape,
$bio

Video Slot Machine published 13 years ago:

Go Ape (c) 2009 Aristocrat Leisure Industries Pty, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=34115&o=2

$end

$info=m4gobana,m4gobanaa,m4gobanab,m4gobanac,m4gobanad,
$bio

Go Bananas (c) 199? Union Games, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41333&o=2

$end

$gmaster=gobang,
$bio

Hartung Game Master cart. published 32 years ago:

Go Bang (c) 1990 Hartung

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240164&o=2

$end

$spectrum_cass=gobeargo,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Go Bear Go! (c) 1988 Sinclair User

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288064&o=2

$end

$info=gobyrc,
$bio

Taito G-Net card published 23 years ago:

Go By RC (c) 1999 Taito Corp.

International release. Game developed in Japan. See the original for more information; "RC De Go".

- TRIVIA -

Released in May 1999.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=31512&o=2

$end

$spectrum_cass=gocrazyt,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Go Crazy (c) 1988 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286860&o=2

$end

$c64_cass=gocrazy,
$bio

Commodore C64 cass. published 34 years ago:

Go Crazy (c) 1988 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=297950&o=2

$end

$leapster=diegogo,
$bio

LeapFrog Leapster cart. published 15 years ago:

Go Diego Go! Animal Rescuer (c) 2007 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134504&o=2

$end

$info=jsc_gdg,
$bio

Dedicated Console published 15 years ago:

Go Diego Go! Astec ABC Adventure (c) 2007 Jakks Pacific, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=285303&o=2

$end

$spectrum_cass=goforgol,
$bio

Sinclair ZX Spectrum cass. published 30 years ago:

Go for Gold (c) 1992 Kixx

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286774&o=2

$end

$info=j6gogold,j6gogolda,j6gogoldb,j6gogoldc,
$bio

Fruit Machine published 23 years ago:

Go for Gold (c) 1999 JPM International.

- TECHNICAL -

Impact

- TRIVIA -

Go for Gold was released in October 1999 in the UK.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15839&o=2

$end

$info=ac1gogld,
$bio

Go for Gold (c) 199? Ace Coin Equipment, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41816&o=2

$end

$info=pr_gogld,
$bio

Go for Gold (c) 199? Project Coin Machines, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42092&o=2

$end

$info=gogreen,
$bio

Video Slot Machine published 21 years ago:

Go for Green (c) 2001 Aristocrat.

Same gameplay as "Double Dolphins" (2000).

- TECHNICAL -

Aristocrat MK6 hardware.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=31893&o=2

$end

$info=gogold,
$bio

Arcade Video game published 34 years ago:

Go for the Gold (c) 1988 Taito.

An olympic sports game from Taito. Compete in different events and go for the gold medal.

- TECHNICAL -

Taito H System hardware

Main CPU : Motorola 68000 (@ 12 Mhz), Zilog Z80 (@ 4 Mhz)
Sound Chips : Yamaha YM2610 (@ 8 Mhz)

Screen orientation : Horizontal
Video resolution : 320 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 512

Players : 2
Buttons : 4

- TRIVIA -

Released in September 1988 in Japan.

This game is known outside Japan as "Recordbreaker".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4615&o=2

$end

$intv=gftgold,
$bio

Mattel Intellivision cart. published 39 years ago:

Go for the Gold! (c) 1983 Mattel Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60889&o=2

$end

$snes=gogoack2,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Go Go Ackman 2 [Model SHVC-A92J-JPN] (c) 1995 Banpresto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61387&o=2

$end

$snes=gogoack3,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Go Go Ackman 3 [Model SHVC-AVPJ-JPN] (c) 1995 Banpresto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61388&o=2

$end

$gameboy=gogoack,
$bio

Nintendo Game Boy Cart. published 27 years ago:

Go Go Ackman [Model DMG-ACKJ-JPN] (c) 1995 Banpresto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66063&o=2

$end

$snes=gogoack,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Go Go Ackman [Model SHVC-ACKJ-JPN] (c) 1994 Banpresto

- TRIVIA -

Reviews:
[FR] April 1995, Consoles + N.42: 89/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61386&o=2

$end

$pc98=gogobunt,
$bio

Go Go Bunny Train (c) 19?? Unknown.

- STAFF -

Probably programmed by: Takeshi Takahashi (a macclassic version exist)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89595&o=2

$end

$info=gocowboy,
$bio

Redemption mechanical game published 19 years ago:

Go Go Cowboy (c) 2003 Sammy.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=21083&o=2

$end

$info=ggdman,
$bio

Tabletop game published 39 years ago:

Go Go Dynaman (c) 1983 Bandai Co., Ltd.

- TECHNICAL -

Model 0200105

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=102558&o=2

$end

$a2600=gogohome,
$bio

Atari 2600 cart. published 39 years ago:

Go Go Home Monster (c) 1983 HomeVision

An alien crashed on Earth and to get back to his planet he must find the four pieces of his spacecraft. Go into the several rooms and press the button. Hopefully, a piece of the ship will show on a corner of the screen. Pick it up and repeat the procedure until you can go back home. Beware of the guardians, though, as they would follow you to trap you.

- TECHNICAL -

GAME ID: VCS 83103

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50542&o=2

$end

$info=yamagchi,
$bio

Arcade Video game published 37 years ago:

Go Go Mr. Yamaguchi - Jungle Survival (c) 1985 Taito.

You control a jungle explorer named Mr. Yamaguchi who shoots at natives and other enemies.

- TECHNICAL -

Prom Stickers : A38

Main CPU : Zilog Z80 (@ 4 Mhz)
Sound CPU : (2x) Zilog Z80 (@ 2 Mhz)
Sound Chips : General Instrument AY8910 (@ 2 Mhz), (2x) DAC

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Released in March 1985.

Developed by Kaneko.

This game is known in Japan as "Yuke Yuke Yamaguchi-kun - Kesshi no Tanken Survival" (translates from Japanese as 'Go Go Yamaguchi-kun - Do-or-Die Spirit of Exploration Survival').

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=967&o=2

$end

$info=gogostrk,
$bio

Arcade Video game published 15 years ago:

Go Go Strike (c) 2007 American Alpha

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=27830&o=2

$end

$pc98=go2,
$bio

NEC PC-9801 Series 5.25in. disk. published 34 years ago:

轟II (c) 1988 ASCII Corp.
(Go II)

- TECHNICAL -

BARCODE: 4988624930902

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89596&o=2

$end

$fmtowns_cd=goh2,
$bio

Fujitsu FM Towns CD published 29 years ago:

轟II～タウンズスペシャル～ (c) 199? Wolf Team.
(Go II - Towns Special)

- TECHNICAL -

BARCODE: 4988624970908

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110384&o=2

$end

$pc98=go3,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Go III (c) 1991 ASCII Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89597&o=2

$end

$saturn=go3pro,
$bio

Sega Saturn CD published 25 years ago:

Go III Professional Taikyoku Igo (c) 1997 MYCOM

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59193&o=2

$end

$spectrum_cass=gomicros,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Go Micro (c) 1984 Longman Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288191&o=2

$end

$megadriv=gonet,
$bio

Sega Mega Drive cart. published 30 years ago:

Go Net (c) 1992 SEGA Enterprises, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82628&o=2

$end

$ibm5150=gosim,
$bio

IBM PC 5.25in. disk. published 30 years ago:

Go Simulator (c) 1992 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262307&o=2

$end

$spectrum_cass=gotohell,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Go to Hell (c) 1985 Triple Six

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79152&o=2

$end

$spectrum_cass=gotojail,gotojail_a,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Go to Jail (c) 1983 Automata

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79153&o=2

$end

$apple2_flop_clcracked=go2hedcl,
$bio

Apple II 5.25 disk. published 38 years ago:

Go to the Head of the Class (c) 1984 MB [Milton Bradley Co.] [East Longmeadow, MA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231055&o=2

$end

$apple2_flop_clcracked=go2hedcl89,
$bio

Apple II 5.25 disk. published 33 years ago:

Go to the Head of the Class (c) 1989 Queue, Inc.

Trivia game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231370&o=2

$end

$spectrum_cass=gowestyo,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Go West Young Man (c) 1984 Stocksoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288187&o=2

$end

$cpc_flop=gof4face,
$bio

Amstrad CPC 464 disk. published 30 years ago:

GO! (c) 1992 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128155&o=2

$end

$nes=gobenny,
$bio

Nintendo NES cart. published 30 years ago:

Go! Benny! (c) 1992 Gluk Video

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55177&o=2

$end

$nes=gobennya,
$bio

Nintendo Famicom cart. published 30 years ago:

Go! Benny! (c) 1992 Mega Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300411&o=2

$end

$gba=gobeckhm,
$bio

Nintendo GBA cart. published 20 years ago:

Go! Go! Beckham! Adventure on Soccer Island (c) 2002 Rage

- TECHNICAL -

Game ID: AGB-AGQP

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70824&o=2

$end

$pcecd=gogobird,
$bio

NEC PC-Engine CD published 26 years ago:

Go! Go! Birdie Chance (c) 1996 NEC Home Electronics, Limited.

- TECHNICAL -

BARCODE: 4904323260096
GAME ID: HECD5022

- TRIVIA -

Released on June 28, 1996 in Japan. It was never exported outside Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58207&o=2

$end

$info=ggconnie,
$bio

Medal video game published 26 years ago:

Go! Go! Connie chan Jaka Jaka Janken (c) 1996 Eighting.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32461&o=2

$end

$info=bandggcn,
$bio

Dedicated Console published 25 years ago:

Go! Go! Connie-chan! Asobou Mouse (c) 1997 Bandai Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263865&o=2

$end

$snes=gogododg,gogododg1,
$bio

Nintendo Super Famicom cart. published 29 years ago:

Go! Go! Dodge League [Model SHVC-R5] (c) 1993 Pack-In-Video Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61389&o=2

$end

$gameboy=gogohitc,
$bio

Nintendo Game Boy Cart. published 24 years ago:

Go! Go! Hitchhike [Model DMG-AJHJ-JPN] (c) 1998 J-Wing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66064&o=2

$end

$pico=konichan,
$bio

Go! Go! Koni-chan! Dokidoki World [Model T-133210] (c) 199? Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75685&o=2

$end

$gameboy=gogotank,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Go! Go! Tank [Model DMG-GT-USA] (c) 1991 Electro Brain

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66066&o=2

$end

$gameboy=gogotankj,gogotankjp,
$bio

Nintendo Game Boy Cart. published 32 years ago:

Go! Go! Tank [Model DMG-GTA] (c) 1990 Copya System

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66065&o=2

$end

$nes=goal3,
$bio

Goal 3 (c) 199? Unknown.

Pirate version of Kunio-kun no Nekketsu Soccer League.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275260&o=2

$end

$psx=goalst97,
$bio

Sony PlayStation CD published 25 years ago:

Goal Storm '97 (c) 1997 Konami of America [TM of Konami Corp]

- TECHNICAL -

GAME ID: SLUS-00295

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111288&o=2

$end

$psx=goalstrm,
$bio

Sony PlayStation CD published 26 years ago:

Goal Storm (c) 1996 Konami of America [TM of Konami Corp]

- TECHNICAL -

GAME ID: SLUS-00069

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111289&o=2

$end

$info=goaltogo,
$bio

Arcade Video game published 39 years ago:

Goal To Go (c) 1983 Stern Electronics.

You must control your quarterback, receivers, and running backs to get first downs and score touchdowns. After you chose one of the on-screen pre-designed plays, you would watch the play develop and have to interact using the joystick, hands, and feet buttons at the proper moments of the play. The game ends if you do not continue to make first downs.

- TECHNICAL -

This game uses a laser disc.

Main CPU : Zilog Z80
Sound Chips : Custom, Discrete circuitry

Players : 2
Buttons : 2

- TRIVIA -

Even if titlescreen says 1983, Goal To Go was released in February 1984.

Approximately 100 units were produced.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=970&o=2

$end

$bbc_cass=goal,
$electron_cass=goal,
$bio

Acorn BBC/Electron cass. published 36 years ago:

Goal! (c) 1986 Tynesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51898&o=2

$end

$bbcb_flop_orig=goal,
$bio

Acorn BBC Micro B disk. published 36 years ago:

Goal! (c) 1986 Tynesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125594&o=2

$end

$pro128s_flop=goal,
$bio

Olivetti PC-128s disk. published 35 years ago:

Goal! (c) 1987 Olivetti Prodest.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118251&o=2

$end

$snes=goal,
$bio

Nintendo Super NES cart. published 30 years ago:

Goal! (c) 1992 Jaleco Company, Limited. [Japan Leisure].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63045&o=2

$end

$amigaocs_flop=goala,goal,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Goal! (c) 1993 Virgin Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74162&o=2

$end

$ibm5170=goal,
$bio

IBM PC/AT DOS 3.5in. disk. published 29 years ago:

Goal! (c) 1993 Virgin Interactive Ent., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276360&o=2

$end

$info=goal92,
$bio

Arcade Video game published 30 years ago:

Goal! '92 (c) 1992.

A soccer game, bootleg of "Seibu Cup Soccer".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=969&o=2

$end

$nes=goal2,
$bio

Nintendo NES cart. published 30 years ago:

Goal! 2 (c) 1992 Jaleco Company, Limited.

European release. Game developed in Japan. See the original Famicom version for more information: "Goal!! [Model JF-38]".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55179&o=2

$end

$info=goalx3,
$neogeo=goalx3,
$bio

SNK Neo-Geo MVS cart. published 27 years ago:

Goal! Goal! Goal! (c) 1995 Visco Corp.

A soccer game with all the right ingredients, skill, flair, passion, and of course, GOALS! With 28 national teams to choose from, compete in a tournament to become the best soccer nation in the world. Get past the opening group stage and go on to a round-robin elimination stage where failure is not an option. To help you on your way, hold down the shoot button until the power bar fills up and you can do a POWERFUL SUPER SHOT!

- TECHNICAL -

Runs on the SNK "Neo-Geo MVS" hardware.
Game ID : 0209

[SNK MVS Neo-Geo Controls]
2 players - 4 buttons per player (3 usables)
[JOYSTICK] 8-way 
=> Offense > [A] Shoot/Special shoot [B] Pass [C] Short kick
=> Defense > [A] Sliding [B] Tackle

- TRIVIA -

This game runs on the Neo-Geo MVS and was not released on the Neo-Geo AES home console.

- STAFF -

Producer : Tetsuo Akiyama
Direction : Don Gabacho (Don Gabacyo)
Assistance : Yasuhisa Itoi
Main programmer : N. Yamaguchi
Programmers : PHA, M. Taniguchi, Gogo
Graphic designers : T. Matsu, H. Mawatari, Y. Nishino, Y. Kudou, H. Maehara, Chidori, S. Soeda, Hamigaki. Maru, J. Nakazawa, E-Ayasu
Sound by Act Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=971&o=2

$end

$nes=goal2u,
$bio

Nintendo NES cart. published 30 years ago:

Goal! Two (c) 1992 JALECO USA, Inc.

North American release. Game developed in Japan. See the original Famicom version for more information: "Goal!! [Model JF-38]".

Description from back cover:

Get ready for the ultimate rematch!
It's too real! Too fast! Too good to be anything less than the best soccer game ever created for the NES.

It's GOAL! TWO, the long-awaited sequel to the original title that set the standard for world class soccer simulation. It's living proof that you can never get too much of a great thing!

- TECHNICAL -

GAME ID: NES-GT-USA

- TRIVIA -

Released in November 1992 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55180&o=2

$end

$gameboy=goal,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Goal! [Model DMG-JV-NOE] (c) 1993 Jaleco Company, Limited. [Japan Leisure].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66067&o=2

$end

$gameboy=goalu,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Goal! [Model DMG-JV-USA] (c) 1993 JALECO USA, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66068&o=2

$end

$nes=goal,goalu,
$bio

Nintendo NES cart. published 33 years ago:

Goal! (c) 1989 JALECO USA, Inc.

North American release. Game developed in Japan. See the original Famicom version for more information: "Moero!! Pro Soccer [Model JF-21]".

Description from back cover:

The clock ticks down.
The roar of the crowd rises in a deafening chant of "U-S-A! U-S-A!" Suddenly, your winger breaks free, and spots the open man in the middle. Pass... shot... GOAL! It's America's favorite new sport, soon to become your favorite new home video game, thanks to Jaleco! Because GOAL! brings soccer to life like you've never seen it. You play with a full team of 11 players, each one rated in 7 different skill categories. You can match them against a team controlled by the computer or another player. You can even team up with a friend and match your combined skills against the best computer team. So if you want soccer at its best, tune in to the undisputed champion of home soccer software: GOAL!

- TECHNICAL -

GAME ID: NES-JG-USA

- TRIVIA -

Released in October 1989 in the USA.

Reviews:
[FR] November 1991 - Consoles + N.2: 33/100
[FR] October 1991 - Joypad N.1: 51/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55178&o=2

$end

$nes=goalj,
$bio

Nintendo Famicom cart. published 30 years ago:

Goal!! (c) 1992 Jaleco Company, Limited. [Japan Leisure].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54132&o=2

$end

$info=gghost,
$bio

Arcade Video game published 38 years ago:

Goalie Ghost (c) 1984 Bally Sente.

Your goal here is to keep the ball from getting past you and try to get it past your opponent. One to 3 balls will begin in the center of the playfield. When the ball comes towards you, get in front of it to kick it towards your opponent. If it is up high, press your jump button to jump up and hit it.

- TECHNICAL -

[No. 0B92]

Bally / Sente SAC-I hardware

Main CPU : Motorola M6809 (@ 1.25 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : (6x) CEM3394 (@ 4 Mhz)

Screen orientation : Horizontal
Video resolution : 256 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 1024

Players : 2
Control : trackball
Buttons : 2

- STAFF -

Designed and programmed by : Ed Rotberg, Owen Rubin, Jon Kinsting
Screen graphics by : Martin French, Roger Hector
Music and sounds by : Jesse Osborne

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=972&o=2

$end

$spectrum_cass=gobbleag,
$bio

Gobble a Ghost [Model 1] (c) 198? CDS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79114&o=2

$end

$camplynx_cass=gobblspk,
$bio

Camputers Lynx cass. published 39 years ago:

Gobble de Spook (c) 1983 Camsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134033&o=2

$end

$cgenie_cass=gobbleg,
$bio

Gobble Garden (c) 198? Kwerty Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293412&o=2

$end

$jupace_cass=gobbgook,
$bio

Jupiter Ace cass. published 39 years ago:

Gobbledegook (c) 1983 Jupiter Cantab

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115739&o=2

$end

$spectrum_cass=gobblema,gobblema_a,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Gobbleman (c) 1982 Artic Computing, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79115&o=2

$end

$zx81_cass=gobblman,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Gobbleman (c) 1982 Artic Computing, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114816&o=2

$end

$apple2_flop_orig=gobbler,
$bio

Apple II 5.25 disk. published 41 years ago:

Gobbler (c) 1981 On-Line Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229258&o=2

$end

$spectrum_cass=gobbler,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Gobbler (c) 1982 Saturnsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79116&o=2

$end

$bbc_cass=gobbler,
$bio

Acorn BBC Micro B cass. published 39 years ago:

Gobbler (c) 1983 MGB Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262511&o=2

$end

$mz700_cass=gobbler,
$bio

Gobbler (c) 198? Solo Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131711&o=2

$end

$zx81_cass=gobblers,
$bio

Gobblers (c) 198? Software Farm, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114879&o=2

$end

$trs80_quik=gobbler1,gobbler2,
$bio

TRS-80 disk. published 40 years ago:

Gobbling Box (c) 1982 Cosentino, A.J.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298748&o=2

$end

$to7_cass=gobeur,
$bio

Gobeur (c) 198? Huet [Sylvain Huet]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108287&o=2

$end

$ibm5170=goblins,
$bio

IBM PC/AT DOS 3.5in. disk. published 30 years ago:

Gobliiins (c) 1992 Sierra On-Line, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144399&o=2

$end

$amigaocs_flop=goblins2,goblins2f,goblins2g,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Gobliins 2 - The Prince Buffoon (c) 1993 Coktel Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74164&o=2

$end

$ibm5170=goblins2,
$bio

IBM PC/AT DOS 3.5in. disk. published 29 years ago:

Gobliins 2 - The Prince Buffoon (c) 1993 Sierra On-Line, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144400&o=2

$end

$spectrum_cass=goblincr,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Goblin Crusher [Model S009] (c) 1983 Add On Electronics, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79117&o=2

$end

$tvc_flop=goblinka,
$bio

Goblin Kastélya (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111874&o=2

$end

$tvc_cass=goblin,
$bio

Goblin kastélya (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112410&o=2

$end

$apple2_flop_clcracked=goblins,
$bio

Apple II 5.25 disk. published 41 years ago:

Goblins (c) 1981 Highland Computer Services.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263013&o=2

$end

$nes=goblins,
$bio

Goblins (c) 199? Unknown [Russia].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40376&o=2

$end

$amigaocs_flop=goblins3,goblins3g,
$bio

Commodore Amiga 500 disk. published 28 years ago:

Goblins 3 (c) 1994 Coktel Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74165&o=2

$end

$ibm5170=goblins3,goblins3de,
$bio

IBM PC/AT DOS 3.5in. disk. published 29 years ago:

Goblins Quest 3 (c) 1993 Sierra On-Line, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144401&o=2

$end

$cpc_flop=gobpuzzl,
$bio

Amstrad CPC type-in published 37 years ago:

Gobpuzzle (c) 1985 Hebdogiciel [France]

- TRIVIA -

Published in the French magazine; Hebdogiciel Hors Série No 1.

Published in the French magazine; Hebdogiciel No 94.

- STAFF -

By: Gérard GUENIN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120577&o=2

$end

$gbcolor=gobsgame,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Gobs of Games [Model CGB-BFGE-USA] (c) 2000 3DO Company, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67952&o=2

$end

$spectrum_cass=gobstopp,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Gobstopper (c) 1983 Calisto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79118&o=2

$end

$pet_flop=goceliak,
$bio

Goceliak Test Mods (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235759&o=2

$end

$gameboy=godmedfs,
$bio

Nintendo Game Boy Cart. published 29 years ago:

God Medicine - Fantasy Sekai no Tanjou [Model DMG-GXJ] (c) 1993 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66069&o=2

$end

$gameboy=godmedfsf,
$bio

Nintendo Game Boy Cart. published 24 years ago:

God Medicine - Fukkoku Ban [Model DMG-AGHJ-JPN] (c) 1998 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66070&o=2

$end

$vgmplay=godthund_pc,
$bio

IBM PC/AT DOS 3.5in. disk. published 29 years ago:

God of Thunder (c) 1993 Software Creations.

- STAFF -

Programming: Ron Davis
Graphics: Gary Sirois
Level Design: Adam Pedersen
Additional Programming: Jason Blochowiak
Music: Roy Davis
Title Screen Art: Wayne C. Timmerman
Additional Level Design: Ron Davis, Doug Howell, Ken Heckbert, Evan Heckbert
Playtesting: Ken Heckbert, Doug Howell, Tom King, Kelly Rogers Legault, Michael Smith, Rik Pierce

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301816&o=2

$end

$pcecd=godpanic,
$bio

NEC PC-Engine CD published 30 years ago:

God Panic - Shijou Saikyou Gundan (c) 1992 Teichiku Records

God Panic is a cool and weird shooter by Teichiku. You take control of a kind of flying-cat (hard to tell as he is wearing a sort of blue-ninja uniform, but those are definitively cat ears) and you must destroy really weird enemies. They spread from brides riding huge motorbikes to geishas removing their kimonos when hit and muscled wrestlers throwing their swet at you. Backgrounds are amazing too, in the second stage, you will fly over a huge girl laying down on the beach ! You start with a simple vulcan-gun witch can be upgraded by picking the correct power-up icon hidden in chests along the way. Other special items allow you to increase your life, or add another bomb to your existing stock. Those bombs will fire huge coins and clean up most of the screen when used. Finally, most of the enemies encountered in God Panic are inspired the japanese folklore, but not only and you will also be confronted to flying-cars and scared paysans throwing fireballs at you.

- TECHNICAL -

BARCODE: 4988004900686
GAME ID: TMCD2001

- TRIVIA -

God Panic was released on November 27, 1992 in Japan for 6800 Yen. It was never exported outside Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58208&o=2

$end

$spectrum_cass=timh185godspunk,
$bio

Sinclair ZX Spectrum type-in published 33 years ago:

God Save the Punk (c) 1989 Hobby Press [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=310080&o=2

$end

$nes=godslayr,
$bio

Nintendo Famicom cart. published 32 years ago:

GOD SLAYER はるか天空のソナタ (c) 1990 SNK
(God Slayer - Haruka Tenkuu no Sonata)

- TECHNICAL -

GAME ID: SFX-G0

- TRIVIA -

Released on April 13, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54133&o=2

$end

$x68k_flop=godblazn,
$bio

Sharp X68000 Series 5.25in. disk. published 27 years ago:

Goddess' Blazon (c) 1995 DCS.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88270&o=2

$end

$adam_flop=godosda,godosd,
$bio

Coleco Adam disk. published 32 years ago:

GoDOS (c) 1990 Phoenix 2000

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109467&o=2

$end

$adam_cass=godosd,godosda,
$bio

Coleco Adam cass. published 32 years ago:

GoDOS (c) 1990 Phoenix 2000

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259538&o=2

$end

$adam_flop=godosbas,
$bio

Coleco Adam disk. published 32 years ago:

GoDOS BASIC Programs 01 (c) 1990 Quinn [Joe Quinn]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109468&o=2

$end

$adam_cass=godosprg,
$bio

Coleco Adam cass. published 32 years ago:

GoDOS BASIC Programs 01 (c) 1990 Quinn, Joe

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259549&o=2

$end

$adam_flop=godosgfa,
$bio

Coleco Adam disk. published 32 years ago:

GoDOS GFA (c) 1990 Cossaboon [Rich Cossaboon]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109469&o=2

$end

$amigaocs_flop=gods,godsa,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Gods (c) 1991 Renegade Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74166&o=2

$end

$ibm5170=gods,
$bio

IBM PC/AT DOS 3.5in. disk. published 31 years ago:

Gods (c) 1991 Renegade Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144402&o=2

$end

$archimedes=gods,
$bio

Acorn Archimedes disk. published 30 years ago:

Gods (c) 1992 Krisalis Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115926&o=2

$end

$pc98=gods,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Gods - Kami to Naru Otoko no Densetsu (c) 1992 PCM Complete

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89598&o=2

$end

$archimedes=godsc,
$bio

Acorn Archimedes disk. published 30 years ago:

Gods Cracked (c) 1992 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127002&o=2

$end

$snes=gods,
$bio

Nintendo Super NES cart. published 30 years ago:

Gods (c) 1992 Mindscape, Incorporated.

- TECHNICAL -

Cartridge ID: SNS-GZ-EUR

- TRIVIA -

Reviews:
[FR] March 1993 - Consoles + No. 18: 77/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63046&o=2

$end

$snes=godsu,
$bio

Nintendo Super NES cart. published 30 years ago:

Gods [Model SNSP-GZ-USA] (c) 1992 Mindscape, Incorporated. [Northbrook, IL, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63047&o=2

$end

$megadriv=gods,
$bio

Sega Mega Drive cart. published 29 years ago:

Gods (c) 1993 Accolade, Incorporated.

European release.

- TECHNICAL -

GAME ID: T-119036

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56542&o=2

$end

$megadriv=godsj,
$bio

Sega Mega Drive cart. published 29 years ago:

Gods (c) 1993 PCM Complete

Japanese release.

- TECHNICAL -

GAME ID: T-85013

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56543&o=2

$end

$megadriv=godsu,godsup,
$vgmplay=gods_md,
$bio

Sega Genesis cart. published 30 years ago:

Gods (c) 1992 Mindscape, Incorporated.

- TECHNICAL -

GAME ID: T-87016

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57237&o=2

$end

$info=godzilla,
$bio

Arcade Video game published 29 years ago:

Godzilla (c) 1993 Banpresto.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 10 Mhz)
Sound CPU : Zilog Z80 (@ 3.579545 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), OKI6295 (@ 8 Khz)

Players : 4
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Godzilla was released in November 1993 in Japan only.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=973&o=2

$end

$pc98=godzilla,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

ゴジラ (c) 1993 Systemsoft.
(Godzilla)

- TECHNICAL -

BARCODE: 4988697309018

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89599&o=2

$end

$info=godzillp,godzillp_090,godzillp_100,
$bio

Pinball published 24 years ago:

Godzilla (c) 1998 Sega Pinball

An up-to-6 players, Solid State Electronic, pinball machine.

- TECHNICAL -

Model Number : 40

- TRIVIA -

The sentence 'Save Ferris' can be seen on the backglass as a homage to actor Matthew Broderick.

- TIPS AND TRICKS -

To see the credits, press the following sequence : 2L, 2R, 2L, 2R.

- STAFF -

Software by : Neil Falconer, Orin Day
Art director : Jason J. Dominiak

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5421&o=2

$end

$pcecd=godzillaj,
$bio

NEC PC-Engine CD published 28 years ago:

Godzilla - Bakutou Retsuden (c) 1994 Toho Company, Limited.

Godzilla is a fighting game where you take control of the ultra-famous green giant-lizard Godzilla. From the beginning, you can choose from Easy, Normal and Hard modes. Then you pick your opponent from a list of two, but this will depend of the amount of points you have collected, greater are your points, and more choices will be available for the last stages. Of cource, a two players option is also available and you will be able to pick characters defeated during the one player mode.

- TECHNICAL -

Game ID: TCCD4001

- TRIVIA -

Godzilla was released on February 26, 1994 in Japan for 8200 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58209&o=2

$end

$pico=godzilla,
$bio

Sega Pico game published 27 years ago:

ゴジラ どきどき怪獣島!! (c) 1995 Sega Enterprises, Limited.
(Godzilla - Dokidoki Kaijuu Shima!!)

- TECHNICAL -

GAME ID: HPC-6027
ROM size: 1 MB

- TRIVIA -

Released on July 25, 1995 in Japan. Retail price: 4980 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75686&o=2

$end

$gba=godzillau,
$bio

Nintendo GBA cart. published 20 years ago:

Godzilla - Domination! [Model AGB-AG4E-USA] (c) 2002 Infogrames Interactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70826&o=2

$end

$gba=godzilla,
$bio

Nintendo GBA cart. published 20 years ago:

Godzilla - Domination! [Model AGB-AG4P] (c) 2002 Infogrames Interactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70825&o=2

$end

$snes=godzilla,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Godzilla - Kaijuu Daikessen [Model SHVC-AG2J-JPN] (c) 1994 Toho Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61390&o=2

$end

$gba=godzillaj,
$bio

Nintendo GBA cart. published 19 years ago:

Godzilla - Kaijuu Dairantou Advance (c) 2003 Atari Interactive, Incorporated.

- TECHNICAL -

GAME ID: AGB-AG4J-JPN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70828&o=2

$end

$gamegear=godzilla,
$bio

Sega Game Gear cart. published 27 years ago:

Godzilla - Kaijuu Daishingeki (c) 1995 Sega Enterprises, Limited.

- TECHNICAL -

[Model G-3430]

- TIPS AND TRICKS -

* Extra Options: At the options screen, enter Down, Down, Left, Up, Down, Right, Up, Up, 1, 2, 1, Down x4.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64621&o=2

$end

$nes=godzilla,
$bio

Nintendo NES cart. published 30 years ago:

Godzilla - Monster of Monsters! (c) 1992 Toho Co., Ltd.

French release. Game developed in Japan. See the original for more information.

Descriptions from the back cover:

So BIG: You've NEVER played anything like it!
The invaders from Planet X attack earth as part of their plan to conquer the entire universe, using a legion of space monsters. The earth sends Godzilla, the strongest monster on the earth, and Mothra, to defend itself. Godzilla advances through 8 battle stages to defeat a legion of space monsters controlled by Planet X. For the sake of the future of the earth, Godzilla's fierce battle now begin...

- TECHNICAL -

GAME ID: NES-GZ-FRA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=296464&o=2

$end

$nes=godzillau,
$bio

Nintendo NES cart. published 33 years ago:

Godzilla - Monster of Monsters! (c) 1989 Toho Company, Limited.

North American release. Game developed in Japan. See the original Famicom version for more information: "Godzilla: King of the Monsters [Model THF-GZ]".

The invaders from Planet X attack earth as part of their plan to conquer the entire universe, using a legion of space monsters. The earth sends Godzilla, the strongest monster on the earth, and Mothra, to defend itself. Godzilla advances through 8 battle stages to defeat a legion of space monsters controlled by Planet X. For the sake of the future of the earth, Godzilla's fierce battle now begin...

- TECHNICAL -

GAME ID: NES-GZ-USA

- TRIVIA -

Released in October 1989 in the USA.

Reviews:
[FR] June 1992 - Consoles + N.10 (Pages 128-129): 61/100
[FR] June 1992 - Joypad N.9: 58/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55181&o=2

$end

$saturn=godzilla,godzillaa,
$bio

Sega Saturn CD published 27 years ago:

Godzilla - Rettoushinkan (c) 1995 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59194&o=2

$end

$gbcolor=godzmwaru,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Godzilla - The Series - Monster Wars [Model CGB-BGDE-USA] (c) 2000 Crave Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67956&o=2

$end

$gbcolor=godzmwar,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Godzilla - The Series - Monster Wars [Model CGB-BGDP-EUR] (c) 2000 Crave Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67955&o=2

$end

$gbcolor=godzillau,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Godzilla - The Series [Model DMG-AZIE-USA] (c) 1999 Crave Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67954&o=2

$end

$gbcolor=godzilla,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Godzilla - The Series [Model DMG-AZIP-EUR] (c) 2000 Crave Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67953&o=2

$end

$nes=godzill2,
$bio

Nintendo NES cart. published 30 years ago:

Godzilla 2 - War of the Monsters (c) 1992 Toho Company, Limited.

The earth is besieged by Godzilla and monsters, and is in a critical situation. Who will be the ultimate winner, human wisdom or the instincts of the monsters?

A highly challenging yet simple simulation game to play!
Just choose the commands from the pop-up menu and all operations can be done easily. Concentrate on your battle strategy and destroy all the enemy monsters on the earth.

Popular monsters are up against the newest smart weapons!
As the commander of the Allied Defense Forces, you place those controversial smart weapons on the map. Fire and attack as you see fit. There are even some monsters that come to the aid of the Allied Defense Forces!

- TECHNICAL -

GAME ID: NES-7Z-USA

- TRIVIA -

Released in February 1992 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55182&o=2

$end

$spectrum_cass=godzilla,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Godzilla and the Martians (c) 1984 Temptation Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79120&o=2

$end

$msx1_flop=godzilla,
$bio

Godzilla Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134216&o=2

$end

$dc=godzilla,
$bio

Sega Dreamcast GD published 24 years ago:

Godzilla Generations (c) 1998 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135071&o=2

$end

$dc=godzilla2,
$bio

Sega Dreamcast GD published 23 years ago:

Godzilla Generations - Maximum Impact [Model HDR-0047] (c) 1999 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135070&o=2

$end

$msx1_cart=godzilla,godzillaa,
$bio

MSX cart. published 38 years ago:

Godzilla [Model BMX-002] (c) 1984 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77106&o=2

$end

$gameboy=godzilla,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Godzilla [Model DMG-GZ-USA] (c) 1991 Toho Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66071&o=2

$end

$pcecd=godzilla,
$bio

NEC TurboGrafx-CD published 29 years ago:

Godzilla (c) 1993 Turbo Technologies, Inc.

- TECHNICAL -

GAME ID: TGXCD1051

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58494&o=2

$end

$nes=godzillaj,
$bio

Nintendo Famicom cart. published 34 years ago:

Godzilla (c) 1988 Toho Cinephile-Soft

- TECHNICAL -

GAME ID: THF-GZ

- TRIVIA -

Released on December 09, 1988 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54134&o=2

$end

$msx1_cart=godzikun,godzikuna,
$bio

MSX cart. published 37 years ago:

Godzilla-kun (c) 1985 Toho Cinephile-Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77107&o=2

$end

$gameboy=godzillaj,
$bio

Nintendo Game Boy Cart. published 32 years ago:

Godzilla-kun [Model DMG-GZJ] (c) 1990 Toho Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66074&o=2

$end

$n64=goemnsug,
$bio

Nintendo 64 cart. published 23 years ago:

Goemon - Mononoke Sugoroku [Model NUS-NGPJ] (c) 1999 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57726&o=2

$end

$gba=goemonna,
$bio

Nintendo GBA cart. published 20 years ago:

Goemon - New Age Shutsudou! [Model AGB-AGNJ-JPN] (c) 2002 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70827&o=2

$end

$psx=goemnsss,
$bio

Sony PlayStation CD published 21 years ago:

Goemon - Shin Sedai Shuumei (c) 2001 Konami Corp.

- TECHNICAL -

[Model SLPM-86997]

- SERIES -

1. Mr. Goemon (1986, Arcade)
2. Ganbare Goemon! Karakuri Douchuu [Model RC815] (1986, Famicom)
3. Ganbare Goemon 2 [Model RC833] (1989, Famicom)
4. Ganbare Goemon Gaiden - Keita Ougon Kiseru [Model RC840] (1990, Famicom)
5. Ganbare Goemon - Yuki Hime Kyuushutsu Emaki [Model SHVC-GG] (1991, Super Famicom)
6. Ganbare Goemon Gaiden 2 - Tenka no Zaihou [Model RC857] (1992, Famicom)
7. Ganbare Goemon 2 - Kiteretsu Shougun Magginesu [Model SHVC-KL] (1993, Super Famicom)
8. Ganbare Goemon 3 - Shishi Juurokubee no Karakuri Manjigatame [Model SHVC-2U] (1994, Super Famicom)
9. Ganbare Goemon Kirakira Douchuu - Boku ga Dancer ni Natta Wake [Model SHVC-A4GJ-JPN] (1995, Super Famicom)
10. Ganbare Goemon - Uchuu Kaizoku Akogingu [Model SLPS-00217] (1996, Playstation)
11. Ganbare Goemon - Neo Momoyama Bakufu no Odori [Model NUS-NG5J] (1997, Nintendo 64)
12. Ganbare Goemon - Dero Dero Douchuu Obake Tenkomori [Model NUS-NG6J] (1998, Nintendo 64)
13. Ganbare Goemon - Kuru Nara Koi! Ayashi Geikka no Kuroi Kage (1998, Playstation)
14. Ganbare Goemon - Ooedo Daikaiten [Model SLPM-86774] (2001, Playstation)
15. Goemon - Shin Sedai Shuumei [Model SLPM-86997] (2001, PlayStation)
16. Ganbare Goemon - Toukai Douchuu Daiedo Tenguri (2005, Nintendo DS)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85215&o=2

$end

$n64=goemnadv,
$bio

Nintendo 64 cart. published 23 years ago:

Goemon's Great Adventure (c) 1999 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57727&o=2

$end

$msx1_cart=nemesis3,nemesis3b,nemesis3a,
$vgmplay=nemesis3_msx,
$bio

MSX cart. published 33 years ago:

ゴーファーの野望　エピソードII (c) 1989 Konami Industry Company, Limited.
(GOFER no Yabou Episode II)

MSX exclusive episode of the Gradius series. Sequel to "Gradius II - GOFER no Yabou [Model GX785]").

- TECHNICAL -

GAME ID: RC764
BARCODE: 4988602546415

- TRIVIA -

Released on January 27, 1989 in Japan.

- TIPS AND TRICKS -

PASSWORDS:
Pause the game with the F1 key on your MSX keyboard and type the following passwords, followed by the Enter key.
FIND - Allows you to see where hidden items are located.
GOOD - Makes the game easier.
HARD - Makes the game harder.
EXTEND (or EXPAND) - Shield lasts twice as much.

- STAFF -

Cover Art by: Hideaki KODAMA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48210&o=2

$end

$kc_cass=goff,
$bio

VEB Mikroelektronik KC cass. published 35 years ago:

Goff (c) 1987 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133788&o=2

$end

$info=plegends,
$bio

Arcade Video game published 27 years ago:

Gogetsuji Legends (c) 1995 Atlus.

Export release. Game developed in Japan. See the original for more information; "Gouketsuji Ichizoku Saikyou Densetsu".

- TRIVIA -

Released in June 1995.

The title of this game literally means 'Overpowering Blood Temple Legends'.

- TIPS AND TRICKS -

Play as Chuck (final boss) : On the character selection screen, press Right(x2), Down, Up, Down, Left(x3), Up.

- SERIES -

1. Power Instinct (1993)
2. Power Instinct 2 (1994)
3. Gogetsuji Legends (1995)
4. Gouketsuji Ichizoku 3 - Groove on Fight [Model 610-0374-34] (1997)
5. Matrimelee (2003) 
6. Shin Gouketsuji Ichizoku - Bonnou Kaihou (2006, Sony PlayStation 2)
7. Power Instinct V (2009)

- STAFF -

Producer : Chuuko
Main Program : Mako MKIISR, Shuhta. Garyuh, Narita Seiji
Sub Program : Toshiya, Jake, M.Y
Object Design : M. Masada, Yie_Yan_II, Suzuki, Pa Pi Pu Pe, N. I_1496_7, Manman_Chan, Pochi, Haruko, Chan
Scroll Design : Moto.I, Range, Araki_Dorifu, Asaki, Naru, Monko, Yu_Ki, Chuuko, Wife_K.
Sub Designer : Brook, Subtle.Y, You, Shiina
Sound : Denchu
Planner : Super_K!, Markey, Helen, Komori, Bugta
Voice : Mitsuishi Kotono, Ryusei Yaro, Aihara, Chuuko, Pa Pi Pu Pe

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4885&o=2

$end

$pc98=goggle2,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Goggle-II (c) 1992 Bio 100%.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89600&o=2

$end

$pc98=goggle2a,
$bio

NEC PC-9801 Series 3.5in. disk. published 30 years ago:

Goggle-II (c) 1992 Bio 100%.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131615&o=2

$end

$pc98=goggle3,goggle3a,
$bio

NEC PC-9801 Series 3.5in. disk. published 27 years ago:

Goggle-III - Super Spartan (c) 1995 Bio 100%.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89601&o=2

$end

$info=tvgogo,
$bio

Console published 17 years ago:

GoGo TV Video Vision (c) 2005 ToyQuest.

GoGo TV combines video camera technology with infrared and motion sensors to put you in the game. You interact with objects on screen!

It was sold with a 4-in-1 game cartridge featuring: Balloon Juggling, Break a Brick, Flashcard Fishing, and Penguin Maze. There is additional game cartridges sold separately.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=44183&o=2

$end

$pc98=goh2,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Goh II (c) 1992 Telenet Japan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89602&o=2

$end

$pc98=goice,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Goice (c) 1994 Tenshindo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89603&o=2

$end

$saturn=anarchytai,
$bio

Sega Saturn CD published 25 years ago:

Goiken Muyou - Anarchy in the Nippon Taikenban (c) 1997 KSS.

- TECHNICAL -

Model DW0895

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59196&o=2

$end

$saturn=anarchy,
$bio

Sega Saturn CD published 25 years ago:

Goiken Muyou - Anarchy in the Nippon (c) 1997 KSS

- TECHNICAL -

Model T-28902G

- TRIVIA -

Released on October 02, 1997 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59195&o=2

$end

$psx=gomuyo2,
$bio

Sony PlayStation CD published 24 years ago:

Goiken Muyou II [Model SLPS-01542] (c) 1998 KSS Media Ent. Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85216&o=2

$end

$info=goinnuts,
$bio

Pinball published 39 years ago:

Goin' Nuts (c) 1983 Gottlieb.

- TECHNICAL -

Model Number : 682

- TRIVIA -

Released in February 1983.

This table never actually made it into production as new management considered wider tables too expensive to mass produce. Only 10 units were made as engineering samples. The unique style of timer based gameplay and the rarity of this table make it a classic collector's item today.

- TIPS AND TRICKS -

Goin' Nuts is an unique table offering timer based gameplay. When the game begins, three balls, called squirrels, are launched automatically. Each nut target you hit adds 3 seconds to the timer. Your squirrels are collecting nuts. When you lose a squirrel, the remaining two earn two seconds for any nut you hit. Simply put, when you have two or three squirrels running around, collect nuts ans build up that timer. When you only have one squirrel left, your strategy has to change. The objective is to re-launch a multi-squirrel mode before the timer which you have accumulated counts down to zero. Multi-squirrel modes can be re-launched several different ways. When lit, scoring a rollover will re-launch two squirrel mode.

- STAFF -

Design by : Adolf Seitz Jr.
Art by : Margaret Hudson

- PORTS -

* CONSOLES:
Sony PlayStation 2 (2006, "Gottlieb Pinball Classics")
Sony PSP (2006, "Gottlieb Pinball Classics")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5422&o=2

$end

$info=goindol,goindolu,goindolj,
$bio

Arcade Video game published 35 years ago:

Goindol (c) 1987 SunA Electronics Ind. Company, Limited.

Let's Smash Blocks! Fighting between primitive 'Goindol' guardian blocks in eolithic age and adventurers of civilized world 100 rounds full of variety and excitement 16 pictures added for bonus.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 6 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : YM2203 (@ 2 Mhz)

Players : 2
Control : dial
Buttons : 2

- TRIVIA -

Goindol was released in August 1987.

The title of this game translates from Korean as 'dolmen'.

In the prehistoric Korea era, tribe leader made Goindol for display power of their tribe.

The title screen music is a cover of 'Cuore Matto' by Little Tony (famous Italian singer in the 60s and 70s).

When entering a 'High Score', you can hear Procol Harum's 'A whiter shade of pale'.

A pirate version of this game is known as "Homo".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=974&o=2

$end

$info=m5goape,
$bio

Going Ape (c) 200? BWB.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41576&o=2

$end

$spectrum_cass=goingcri,
$bio

Sinclair ZX Spectrum cass. published 24 years ago:

Going Critical (c) 1998 Adventure Probe Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287086&o=2

$end

$pc8801_flop=gokanani,
$bio

Gokan Anime MKII (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91934&o=2

$end

$pc98=gokanshi,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Gokanshi (c) 1995 Tensui Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89604&o=2

$end

$msx1_cart=gokiburi,
$bio

MSX cart. published 39 years ago:

Gokiburi Daisakusen [Model MXMD 21001] (c) 1983 Magicsoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77108&o=2

$end

$x68k_flop=gokiburi,
$bio

Sharp X68000 Series 5.25in. disk. published 33 years ago:

Gokiburi Game (c) 1989 NST.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88271&o=2

$end

$pc98_cd=gokiigo,
$bio

NEC PC-9821 CD published 27 years ago:

Gokichi-kun Series - Igo Kinenban CD (c) 1995 GAM [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233955&o=2

$end

$fmtowns_cd=gokinyu,
$bio

Fujitsu FM Towns CD published 31 years ago:

Gokichi-kun Series - Igo Nyuumon Doujou [Model HMB-225] (c) 1991 GAM [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=279142&o=2

$end

$snes=gokinjob,
$bio

Nintendo Super Famicom cart. published 26 years ago:

Gokinjo Boukentai [Model SHVC-A3LJ-JPN] (c) 1996 Pioneer LDC, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61391&o=2

$end

$snotec=gokinjom,
$bio

Bandai Super Note Club cart. published 26 years ago:

Gokinjo Monogatari (c) 1996 Bandai Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272494&o=2

$end

$pc98=gokko1,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Gokko - Vol. 01 Doctor (c) 1993 Mink.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89605&o=2

$end

$pc98=gokko2,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Gokko - Vol. 02 School Gal's (c) 1993 Mink.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89606&o=2

$end

$pc98=gokko3,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Gokko - Vol. 03 Etcetera (c) 1993 Mink.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89607&o=2

$end

$fmtowns_cd=gokko3,
$bio

Fujitsu FM Towns CD published 28 years ago:

Gokko - Vol. 03 Etcetera (c) 1994 Mink.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121927&o=2

$end

$fmtowns_cd=gokko1,
$bio

Fujitsu FM Towns CD published 28 years ago:

Gokko Vol. 01 - Doctor (c) 1994 Mink [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261890&o=2

$end

$fmtowns_cd=gokko2,
$bio

Fujitsu FM Towns CD published 28 years ago:

Gokko Vol. 02 - School Gal's (c) 1994 Mink [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261891&o=2

$end

$spectrum_cass=gokumal,
$bio

Sinclair ZX Spectrum cass. published 9 years ago:

Goku Mal (c) 2013 Mojon Twins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226474&o=2

$end

$sms=dumpmats,
$vgmplay=prowres_sms,
$bio

Sega Mark III cart. published 36 years ago:

極悪同盟ダンプ松本 (c) 1986 Sega Enterprises, Limited.
(Gokuaku Doumei Dump Matsumoto)

- TECHNICAL -

Game ID: G-1302

- TRIVIA -

Released on July 20, 1986 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55866&o=2

$end

$pc8801_flop=gokudoji,
$bio

NEC PC-8801 Series disk. published 34 years ago:

Gokudou Jintori (c) 1988 Micronet.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91935&o=2

$end

$msx2_flop=gokudoji,
$bio

MSX 2 disk. published 33 years ago:

Gokudou Jintori (c) 1989 Micronet.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101690&o=2

$end

$saturn=gokuparo,
$bio

Sega Saturn CD published 27 years ago:

Gokujyou Parodius Da! Deluxe Pack (c) 1995 Konami Company, Limited.

- TECHNICAL -

Game ID: T-9501G

- TRIVIA -

Released on May 19, 1995 in Japan.

Reviews:
[FR] July 1995, Consoles + N.45: 82/100

- STAFF -

Program: Hideo Ueda (H. 'Spark' Ueda), Manabu Furuya (Fururu!)
Character Design: K-9, M. Mimitabi
Sound Design: Hiroshi Tamawari, Kiyohiko Yamane, Osamu Kasai
J & Recording Co-ordinate: Takashi Tateishi
Product Design: Shogo Kumasaka (S. Kumasaka)
Original AC Staff: Tsukasa Tokuda (Chichibinta Tsukasa), V.Mailer, Shujiro Hamakawa (Shuzilow.Ha), Chiyoko Hanano (Magurou), Taro Maru, Ishimaroid, Bon.Natsumi, Seiichi Fukami (Prophet Fukami), Satoko Miyawaki (M. Puddin' Satoko), Kazuhiro Senoo (Sitar Senoo), Gokujyou.Tasaka, Akihiro Juichiya (118), Million Hide, Suke, Escape Yoshiaki, Nanba Shot Tom, Poper Takashi
Special Thanks: Yoshitoh Asari, Konami Tri-1, Yukihiro, Catherine.Ika, M.94, T. Minami, Hideyuki Akutsu (AKT), Noritada Matsukawa (NOR), Tappy Iwase (Tappy), Satoshi Imaeda (SA/Imaeda), Kazunobu Uehara, Kazuhito Imai, Masaaki Harada
Supervise: Yutaka Haruki (Halky)
Produce: Kazumi Kitaue

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59197&o=2

$end

$info=gokuparo,
$vgmplay=fantjour,
$bio

Arcade Video game published 28 years ago:

極上パロディウス! ～過去の栄光を求めて～ (c) 1994 Konami.
(Gokujyou Parodius! Kako no Eikou o Motomete)

Gokujyou Parodius is a horizontally-scrolling shoot-em-up and is the first arcade sequel to 1990's "Parodius Da." As with previous titles in the series, the game is parody of Konami's "Gradius" games and picks up where the first game left off. This time, however, Konami also parodies other classics of the genre, including Irem's legendary "R-Type", with the infamous mothership that forms R-Type's entire third level affectionately parodied.

All four of the series' main characters return, along with with a simultaneous two-player mode. Some of the characters do not have 'Options' but can instead power-up their weapon and strengthen it until it can inflict massive amounts of destruction. In the two-player game, the second player will have a different set of characters to select. They are clones of the first player characters, except with different names and slightly altered sprites or changed colour palettes.

The game's title translates as "Fantastic Parodius - Pursue the Glory of the Past". "Gokujyou Parodius" consists of seven stages, rather than the ten stages of previous games in the series.

- TECHNICAL -

Konami GX Hardware
Game ID : GX321

Main CPU : Motorola 68EC020 (@ 24 Mhz)
Sound CPU : Motorola 68000 (@ 9.2 Mhz)
Sound Chips : (2x) K054539 (@ 48 Khz)

Players : 4
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Gokujyou Parodius was released in April 1994 in Japan.

The title of this game translates from Japanese as 'Fantastic Parodius! - Surpassing Its Former Glory'.

This game is known outside Japan as "Fantastic Journey [Model GX321]".

The name of the fish character Mambo has a double meaning, he gets his name from the real life fish called Ocean Sunfish (or Mola Mola), but called Mambou in Japan. The other meaning is Mambo from the musical style, which is why the female partner character in this game is called Samba, yet another musical style.

Stage 1 music is a remix of 'In the Mood', by Joe Garland (1939).
Stage 1 boss music is a remix of 'Carmen : Le Toreador', by Georges Bizet (1875).
Stage 2 music is a remix of 'Stars and Stripes Forever', by John Philip Sousa (1896).
Stage 3 music is a remix of 'Tritsch-Tratsch Polka', by Johann Strauss (1858).
Stage 3 boss music is a remix of 'Mambo No. 5', by Damaso Perez Prado (1949).
Stage 4 music is a remix of 'Guillaume Tell', by Gioacchino Rossini (1829).
Stage 4 boss music is a remix of Gradius's Aircraft Carrier music.
Stage 5 music is a megamix of 'Yankee Doodle', 'Ej Lucka, Lucka' / Czech Folk Song, 'Mary Had a Little Lamb', 'Circus Song' (Chopsticks), 'London Bridge', 'Picnic'.
Stage 5 boss music is a remix of 'Piano Sonata K.331, 3rd : Rondo Alla Turca', by Wolfgang Amadeus Mozart.
Stage 6 music is a remix of 'Juugoya Otsukisan', by Nagayo Motoori.
Stage 6 boss music is a remix of 'Zuizui Zukkorobashi', by Japanese Children's Song.
Moai Ship stage music is a remix of 'Die Walkure', by Richard Wagner.
Moai Ship stage boss music is a remix of 'Symphony No.25 in G minor, K.183; 1st movement', by Wolfgang Amadeus Mozart.
Stage 7 music is a remix of 'Symphony No.9 in E minor : From The New World', by Antonin Dvorak.
Special stage music is a megamix of music from others Konami Games : TwinBee, Salamander, AJax, Gradius II/III, Thunder Cross.
Special stage boss music is a remix of 'Flight of the Bumblebee', by Nikolai Rimsky-Korsakov.
Ranking table music is a remix of 'The Nutcracker Suite, Op. 71a', by Peter Ilyich Tchaikovsky.

Soundtrack releases :
Gokujou Parodius [King Records - KICA-7641 - Jul 5, 1994]

- SERIES -

1. Parodius - Tako wa Chikyuu o Sukuu [Model RC759] (1988, MSX)
2. Parodius Da! Shinwa kara Owarai e [Model GX955] (1990, ARC)
3. Gokujyou Parodius! Kako no Eikou o Motomete [Model GX321] (1994, ARC)
4. Jikkyou Oshaberi Parodius [Model SHVC-AJOJ-JPN] (1995, SFC)
5. Sexy Parodius (1996, ARC)

- STAFF -

Programmers: Chichibinta Tsukasa, V. Mailer
Character designers: Shuujirou Hamakawa (Shuzilow.HA), Magurou, Taro Maru, Ishimaroid, Bon.Natsumi
Music: Seiichi Fukami (Prophet Fukami), Satoko Miyawaki (M.Puddin' Satoko), Kazuhiro Senoo (Sitar Senoo)
Sound effects: Shinji Tasaka (Gokujyou-Tasaka), Akihiro Juuichiya (118)
Hard designers: Million Hide, Suke, Escape Yoshiaki, Kazuhiro Namba (Nanba Shot Tom)
Product designer: Poper Takashi

Special Thanks: Yoshitoh Asari, Daijirou, Mekayo, Kanban Musume, Baja, Kanny, Nakazy, Tugeko, Lan, AC Bugcheckers

- PORTS -

* CONSOLES:
[JP] Nintendo Super Famicom (1994) "Gokujyou Parodius! [Model SHVC-AGPJ-JPN]"
[JP] Sony PlayStation (1994) "Gokujyou Parodius Da! Deluxe Pack [Model SLPS-00002]"
[JP] Sega Saturn (1995) "Gokujyou Parodius Da! Deluxe Pack [Model T-9501G]"
[JP] Sony PSP (Jan. 25, 2007) "Parodius Portable [Model ULJM-05220]"
[JP] Sony PSP (Mar. 13, 2008) "Parodius Portable [Konami the Best] [Model ULJM-05324]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=975&o=2

$end

$snes=gokuparo,gokuparop,gokuparos,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Gokujyou Parodius! (c) 1994 Konami Company, Limited.

- TECHNICAL -

Cartridge ID: SHVC-AGPJ-JPN

- TRIVIA -

Released on November 25, 1994 in Japan.

- STAFF -

Director: Nobuhiro Matsuoka
Players Modify: Chacha Yoshida, Sakuchan
Program: Nobuhiro Matsuoka, Masatsugu Nagata, Hidenao Yamane, Chacha Yoshida
Character Design: Kazutomo Terada, Sakuchan, Kazumichi Ishihara, Yukiko Wada, Kentar? Hisai, Masaru Nakajima
Sound: Hideto Inoue, Nobuyuki Akena
Package Design: Kayo Yoshimoto
Manual Illustration: Shuujirou Hamakawa (Shuzilow.Ha)
Package Illustration: Yoshitoh Asari
Producer: Shigeharu Umezaki

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61392&o=2

$end

$pc98=gokumand,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Gokuraku Mandala (c) 1993 IDES.

- TECHNICAL -

FD x1

- TRIVIA -

Released on October 29, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89608&o=2

$end

$fmtowns_cd=gokumand,
$bio

Fujitsu FM Towns CD published 28 years ago:

Gokuraku Mandala (c) 1994 Ides.

- TECHNICAL -

GAME ID: HMF-102
MEDIA: CD x1

- TRIVIA -

Released on February 18, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128455&o=2

$end

$pc8801_flop=gokuraku,
$bio

NEC PC-8801 Series disk. published 33 years ago:

Gokuraku Tengoku - Omemie no Maki (c) 1989 Shanbara

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91936&o=2

$end

$pc98=gokuteng,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

Gokuraku Tengoku - Omemie no Maki (c) 1990 Shinjitsu Pro

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89609&o=2

$end

$famicom_flop=gokuraku,
$bio

Nintendo Famicom disk. published 35 years ago:

极乐游戏 (c) 1987 Sofel.
(Gokuraku Yuugi)

- TECHNICAL -

Disk ID: SFL-GTG

- TRIVIA -

Released on December 12, 1987 in Japan only.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65346&o=2

$end

$pce_tourvision=chukatai,
$bio

TOURVision cart. published 31 years ago:

Gokuraku! Chuka Taisen (c) 1991 TOURVision.

Unlicensed Spanish coin-op game.

- TECHNICAL -

Cart. ID: 37

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101165&o=2

$end

$pce=chukatai,
$vgmplay=chukatai_tg16,
$bio

NEC PC-Engine HuCARD published 30 years ago:

極楽！中華大仙 (c) 1992 Taito Corp.
(Gokuraku! Chuka Taisen)

Gokuraku! Chuka Taisen is a very unusual, yet cute, horizontal shooter. Home conversion of Taito arcade game released back in 1988 - however, this PC Engine version could easily be seen as a sequel (both games do share a lot in common but levels layout and the overall design are very different). The game features a boy riding on a magic cloud who embarks on a journey to free his cute friend. The poor girl has been kidnaped by some evil magic forces and was imprisoned inside a large crystal ball. Weird mythological creatures and other flying cakes and buns try to stop our hero and prevent him to reach his goal. Thankfully, formation of flying dumplings often hide power-ups which either increase our hero's fire power, get him to fly quicker or just make him invincible for a short period of time. Also, special cloud riding enemies are scattered around each stage and reveal magic doors when defeated. These doors lead to shops where a cute shopkeeper provides free secondary magic weapons. Yes, you read it well, no money involved here, everything is free, but our hero can only use one magic weapon at the time. At the end of each area, our friend flies over the clouds and get to fight an obligatory end-of-stage boss.

- TECHNICAL -

GAME ID: TP03021

- TRIVIA -

Gokuraku! Chuka Taisen for PCE was released on March 13, 1992 in Japan for 6800 Yen.

Reviews:
[FR] May 1992 - Joypad N.8 (Page 120-121): 72/100

- STAFF -

Executive Producer: Takeo Shirasaka
Producer: Yoshio Imamura
Manager: Shoji Takahashi
Director: Harutoki Kume
Graphic Design: Keisuke Miyanaga, Kazuhiro Ohara, Akishi Imai, Hitomi Kusano, Erika Tsukahara, Hirofumi Aizawa, Norio Nakagami, Masamoto Fujiwara, Makoto Kimura, Naoko Kitagawa, Yuji Ueno, Hideko Nomura
Sound: Noboru Koshinaka, Isao Mizuguchi
Bug Checker: Kiyoshi Bandoh
Special Thanks To: Mr. Tanizawa, Mr. Takagi, VG Section, Mr. Itoh, Mr. Horimoto, Mr. Kawano, New Face
Program: Yujix TERADA (JN1KTJ)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58600&o=2

$end

$psx=gokuden,
$bio

Sony PlayStation CD published 26 years ago:

Gokuu Densetsu - Magic Beast Warriors (c) 1996 Allumer, Ltd.

- TECHNICAL -

[Model SLPS-00048]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85217&o=2

$end

$info=sp_gol,
$bio

Gol (c) 199? Ace Coin Equipment, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42236&o=2

$end

$zx81_cass=gold,
$bio

Sinclair ZX-81 cass. published 41 years ago:

Gold (c) 1981 Hilderbay

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262332&o=2

$end

$partner_cass=gold,
$bio

Partner-01.01 cass. published 31 years ago:

Gold (c) 1991 IS Corp

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235899&o=2

$end

$special_cass=gold,
$bio

GOLD (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234199&o=2

$end

$info=m1goldsv,m1goldsva,
$bio

Gold & Silver (c) 199? Maygay.

- TECHNICAL -

M1A/B

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41992&o=2

$end

$gbcolor=goldglryu,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Gold and Glory - The Road to El Dorado (c) 2000 Ubi Soft

- TECHNICAL -

GAME ID: CGB-BEDE-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67958&o=2

$end

$gbcolor=goldglry,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Gold and Glory - The Road to El Dorado [Model CGB-BEDP-EUR] (c) 2000 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67957&o=2

$end

$psx=eldorado,
$bio

Sony PlayStation CD published 22 years ago:

Gold and Glory - The Road to El Dorado (c) 2000 Ubi Soft

- TECHNICAL -

GAME ID: SLUS-01312

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111346&o=2

$end

$info=goldball,goldballn,
$bio

Pinball published 39 years ago:

Gold Ball (c) 1983 Bally Midway.

An up-to-4 player, Solid State Electronic, pinball machine.

- TECHNICAL -

Bally/Midway MPU AS-2518-35
Model Number : 0371

Main CPU : M6800 (@ 475 KHz)
Sound CPU : M6802 (@ 895 KHz)
Sound chips : General Instrument AY8910 (@ 895 KHz)

- TRIVIA -

1,750 units were produced.

- STAFF -

Design by : George Christian
Art by : Tony Ramunni

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5423&o=2

$end

$info=goldbug,
$bio

Arcade Video game published 40 years ago:

Gold Bug (c) 1982 Century Electronics.

A "Dig Dug"-style game.

- TECHNICAL -

CVS [Convertable Video System] Hardware.

Main CPU : S2650 (@ 894.886 Khz)
Sound CPU : S2650 (@ 894.886 Khz)
Sound Chips : (2x) DAC, TMS5110 (@ 640 Khz)

Players : 2
Control : 4-way joystick
Buttons : 2

- TRIVIA -

Steve Peterson holds the official record for this game with 173,740 points.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=976&o=2

$end

$spc1000_cass=goldcave,
$bio

Gold Cavern (c) 198? Samsung Software [Korea]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83514&o=2

$end

$info=goldcity,
$bio

Video Slot Machine published 20 years ago:

Gold City (c) 2002 Atronic.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43650&o=2

$end

$spectrum_cass=golddigg,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Gold Digger (c) 1983 Blaby Computer Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79122&o=2

$end

$bbc_cass=golddigg,
$bio

Acorn BBC Micro B cass. published 38 years ago:

Gold Digger (c) 1984 Firebird

- TECHNICAL -

BARCODE: 5 012439 000044

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51899&o=2

$end

$info=sc4gd,sc4gda,sc4gdb,sc4gdc,sc4gdd,sc4gde,sc4gdf,sc4gdg,
$bio

Fruit Machine published 22 years ago:

Gold Digger (c) 2000 Bell-Fruit Games.

- TECHNICAL -

[Model PR1016]

Scorpion 4

- TRIVIA -

Released in March 2000.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11555&o=2

$end

$info=sc5gdmz,sc5gdmza,
$bio

Gold Digger (c) 200? Mazooma Games.

- TECHNICAL -

[Scorpion 5]
[Model PR2325]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43105&o=2

$end

$info=sc5gd,sc5gda,sc5gdclbh,sc5gdclbi,
$bio

Gold Digger (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Scorpion 5]
[Model PR3509]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43104&o=2

$end

$info=sc4gdmz,sc4gdmza,
$bio

Gold Digger (c) 200? Mazooma Games.

- TECHNICAL -

Scorpion 4

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42614&o=2

$end

$info=m4goldxc,m4goldxca,m4goldxcb,m4goldxcc,m4goldxcd,m4goldxce,
$bio

Gold Exchange Club (c) 199? Crystal Leisure.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42048&o=2

$end

$vic1001_cart=goldfvr,
$bio

Commodore VIC-20 cart. published 39 years ago:

Gold Fever (c) 1983 Tronix

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84429&o=2

$end

$info=ep_goldf,
$bio

Fruit Machine published 23 years ago:

Gold Fever (c) 1999 Impulse Gaming.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40027&o=2

$end

$info=m4goldfc,m4goldfca,m4goldfcb,
$bio

Gold Fever (c) 199? Crystal Leisure.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42047&o=2

$end

$info=m4goldfv,
$bio

Gold Fever (c) 200? Empire Games Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15319&o=2

$end

$info=sc5gldfv,sc5gldfva,sc5gldfvb,sc5gldfvc,sc5gldfvd,sc5gldfve,sc5gldfvf,sc5gldfvg,
$bio

Gold Fever (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR1403]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42623&o=2

$end

$info=sc4gfev,sc4gfeva,sc4gfevb,
$bio

Gold Fever (c) 200? Mazooma Games.

- TECHNICAL -

Scorpion 4
[Model PR2142]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42615&o=2

$end

$info=goldfish,
$bio

Video Slot Machine published 20 years ago:

Gold Fish (c) 2002 Igrosoft.

- TRIVIA -

Released in September 2002.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40063&o=2

$end

$info=goldfrui,
$bio

Gold Fruit (c) 199? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48287&o=2

$end

$cpc_flop=goldhunt,
$bio

Amstrad CPC type-in published 34 years ago:

Gold Hunter (c) 1988 Schneider Magazin [Germany]

- TRIVIA -

Listed as a type-in program in the German magazine: Schneider Magazin.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119828&o=2

$end

$info=goldmedl,goldmedla,goldmedlb,
$bio

Arcade Video game published 34 years ago:

Gold Medalist (c) 1988 SNK.

Based on the Seoul Olympics, this is a multi-event track and field game for up to four players and featuring nine different events. Despite being heavily influenced by Konami's own "Track and Field" series, Gold Medalist lacks both the addictiveness and tight gameplay mechanics of the games upon which it is based. The nine disciplines, which can be attempted in any order, are :
* 100 Metre Sprint
* Long Jump
* Horizontal Bars
* Freestyle Swimming
* Boxing
* Discus
* 110m Hurdles
* High Jump
* 400m Relay

- TECHNICAL -

Game ID : Alpha-68K96II 'GM'

Main CPU : Motorola 68000 (@ 8 Mhz)
Sound CPU : Zilog Z80 (@ 8 Mhz)
Sound Chips : YM2203 (@ 3 Mhz), YM2413 (@ 8 Mhz), DAC (@ 8 Mhz)

Screen orientation : Horizontal
Video resolution : 256 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 2048

Players : 4
Buttons : 3

- TRIVIA -

Released in September 1988.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=977&o=2

$end

$a800=goldmine,
$bio

Atari 400/800 cart. published 39 years ago:

Gold Mine (c) 1983 Spectravideo, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86557&o=2

$end

$info=gmine_l2,
$bio

Bowler published 35 years ago:

Gold Mine (c) 1987 Williams Electronics Games, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=7388&o=2

$end

$info=m3gmine,
$bio

Gold Mine (c) 198? BWB.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41182&o=2

$end

$spectrum_cass=goldmine_b,
$bio

Gold Mine (c) 198? PRISM Micro-informatique S.A. [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225946&o=2

$end

$info=j6gldmin,
$bio

Gold Mine (c) 200? Empire Games Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15318&o=2

$end

$info=ad5gldmn,ad5gldmna,ad5gldmnb,ad5gldmnc,ad5gldmnd,ad5gldmne,ad5gldmnf,ad5gldmng,ad5gldmnh,ad5gldmni,ad5gldmnj,ad5gldmnk,
$bio

Gold Mine (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

ADDER 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42625&o=2

$end

$spectrum_cass=goldmine,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Gold Mine [Model DK 015] (c) 1983 DK Tronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79133&o=2

$end

$apple2gs_flop_misc=goldamer,
$bio

Apple IIGS disk. published 31 years ago:

Gold of the Americas (c) 1991 SSG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115158&o=2

$end

$c64_cass=goldglory,
$bio

Commodore C64 cass. published 33 years ago:

Gold or Glory (c) 1989 Alternative Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229529&o=2

$end

$sf7000=goldpack,
$bio

Gold Pack (c) 19?? Scorpion Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131402&o=2

$end

$info=sc2goldr,sc2goldr1,sc2goldrp,
$bio

Gold Reserve (c) 199? MDM Leisure.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15579&o=2

$end

$info=j2goldrn,
$bio

Fruit Machine published 36 years ago:

Gold Run (c) 1986 JPM International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40962&o=2

$end

$apple2_flop_orig=grush82,
$bio

Apple II 5.25 disk. published 40 years ago:

Gold Rush (c) 1982 Sentient Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229306&o=2

$end

$cpc_flop=goldrsh,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Gold Rush (c) 1986 Scull PD Library

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124561&o=2

$end

$info=v4gldrsh,v4gldrsha,v4gldrshb,v4gldrshc,v4gldrshd,v4gldrshe,v4gldrshf,v4gldrshg,v4gldrshh,v4gldrshi,v4gldrshj,v4gldrshk,v4gldrshl,v4gldrshm,v4gldrsht,v4gldrshn,v4gldrsho,v4gldrshp,v4gldrshq,v4gldrshr,v4gldrshs,v4gldrshu,v4gldrsh3,
$bio

Fruit Machine published 28 years ago:

Gold Rush (c) 1994 BWB.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42283&o=2

$end

$info=m5grush,m5grush01,m5grush02,m5grush03,m5grush04,m5grush10,
$bio

Gold Rush (c) 200? Barcrest.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15067&o=2

$end

$info=m5grush5,m5grush504,
$bio

Gold Rush - Five Line Deluxe (c) 200? Barcrest.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15070&o=2

$end

$info=j6grc,j6grca,
$bio

Gold Rush Club (c) 199? Crystal Leisure.

- TECHNICAL -

IMPACT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41941&o=2

$end

$info=m5gruss,
$bio

Gold Rush Sit Down (c) 200? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41579&o=2

$end

$info=m5grusst,m5grusst03,m5grusst04,
$bio

Gold Rush Stampede (c) 200? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41580&o=2

$end

$spectrum_cass=goldrush,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Gold Rush [Model THF 51004] (c) 1983 Thorn EMI Video

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79134&o=2

$end

$apple2_flop_orig=goldrush,
$bio

Apple II 5.25 disk. published 33 years ago:

Gold Rush! (c) 1989 Sierra On-Line, Inc.

- TECHNICAL -

GAME ID: 10320

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240966&o=2

$end

$apple2gs_flop_misc=goldrush,
$apple2gs_flop_orig=goldrush,
$bio

Apple IIGS disk. published 33 years ago:

Gold Rush! (c) 1989 Sierra On-Line, Inc.

- TECHNICAL -

GAME ID: 12320

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115133&o=2

$end

$amigaocs_flop=goldrush,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Gold Rush! (c) 1989 Sierra On-Line, Incorporated.

- TECHNICAL -

GAME ID: 27320

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74167&o=2

$end

$ibm5150=goldrush,goldrush35,
$bio

IBM PC 5.25+3.5in. disk. published 34 years ago:

Gold Rush! (c) 1988 Sierra On-Line, Inc.

- TECHNICAL -

GAME ID: 31320

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132415&o=2

$end

$spectrum_cass=goldseek,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Gold Seeker (c) 1984 Fisher, W.D.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301388&o=2

$end

$spectrum_cass=goldsilv,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Gold Silver Bronze (c) 1988 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286861&o=2

$end

$info=m4gldstr,
$bio

Gold Strike (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41331&o=2

$end

$info=m5gstrik,m5gstrik01,m5gstrik01a,m5gstrik02,m5gstrik11,m5gstrika,m5gstriks,
$bio

Fruit Machine published 15 years ago:

Gold Strike (c) 2007 Barcrest.

- TECHNICAL -

Horizon Cabinet
Category C game.

- TRIVIA -

Released in December 2007.

- TIPS AND TRICKS -

* Play on normal, super or mega game, with super and mega offering multiplied numbers.

* Complete the trail and hi-lo up the nudge ladder, use the nudges to achieve wins on the cash ladder.

* When hi-lo gambling reach a lit gold cart to be offered a feature.

* Features can be gambled for another with red features awarding 'super' feature.

* Collect two of the same coloured gem to be awarded 1 of 8 bonus outcomes.

* Cash Explosion will light the dynamite safe trail, each correct gamble will move around the trail, awarding the value when a gamble is lost.

* Light all 3 gold miners to Strike It Rich

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15066&o=2

$end

$info=m5gsstrk,m5gsstrk07,
$bio

Gold Super Streak (c) 200? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41581&o=2

$end

$info=ep_gldtp,ep_gldtpa,
$bio

Fruit Machine published 20 years ago:

Gold Top (c) 2002 Maygay.

- TRIVIA -

Gold Top was released in May 2002.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40840&o=2

$end

$info=goldwing,goldwingf,goldwingg,
$bio

Pinball published 36 years ago:

Gold Wings (c) 1986 Premier Technology Co.

- TECHNICAL -

Gottlieb System 80B
Model Number : 707

- TRIVIA -

Gold Wings was released in October 1986.

3,260 units were produced.

- STAFF -

Designer : John Trudeau
Artworks : Don Marshall, Larry Day

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5424&o=2

$end

$info=peps0090,
$bio

Video Slot Machine published 30 years ago:

Gold, Silver & Bronze (c) 1992 IGT [International Game Technologies].

- TRIVIA -

Released in September 1992.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=37602&o=2

$end

$specpls3_flop=goldsibr,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

Gold, Silver, Bronze (c) 1988 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147887&o=2

$end

$cpc_cass=gsb,
$bio

Amstrad CPC cass. published 33 years ago:

Gold, Silver, Bronze (c) 1989 US Gold, Ltd. [Birmingham, UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96518&o=2

$end

$cpc_flop=goldsilv01,goldsilv02,goldsilv03,goldsilv04,goldsilv05,goldsilv06,goldsilv,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Gold, Silver, Bronze (c) 1989 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123568&o=2

$end

$mbee_quik=goldust,
$bio

Applied Technology Microbee cass. published 38 years ago:

Gold-Dust Island (c) 1984 Wiley, Jacaranda

Gold-Dust Island is a simulation that provides students with an opportunity to develop skills in cooperative behavior, problem solving and effective communication. Directly related to the major curriculum concerns of social science courses, it can be used with secondary or upper primary students in a small group.

- STAFF -

Microbee version by: Gerald Preston

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289582&o=2

$end

$mbee_flop=golddust_island,
$bio

Applied Technology Microbee disk. published 38 years ago:

Gold-dust Island (c) 1984 Wiley, Jacaranda

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290894&o=2

$end

$info=goldart,goldartp,
$bio

Dart game published 28 years ago:

Goldart (c) 1994 Gaelco.

Spanish dart game featuring a video screen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196776&o=2

$end

$info=gnw_gcliff,
$bio

Handheld game published 34 years ago:

Goldcliff (c) 1988 Nintendo Co., Ltd.

The player controls an Indiana Jones-type archaeologist character who is on a mission to acquire treasure. Stone platforms appear and disappear in a pattern, and the player must jump across them to reach a key at the top of the screen and gain entry to the temple. Action speeds as the game continues.

- TECHNICAL -

Model MV-64

- TRIVIA -

Released on October 19, 1988 in Japan. It was only released in Pocketsize boxes.

It was one of only two Game & Watch games that included a Continue feature, which allowed a player to continue the game, with a loss of points, from the last place where they were killed.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=100966&o=2

$end

$tvc_flop=goldcopy,
$bio

Goldcopy (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111875&o=2

$end

$astrocde=golddigb,golddiga,golddig,
$bio

Golddigger, Goldrush (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86803&o=2

$end

$info=m1gold10,
$bio

Golden 10 (c) 199? Maygay.

- TECHNICAL -

M1A/B

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41990&o=2

$end

$megadriv=golden10,
$bio

Golden 10 in 1 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233663&o=2

$end

$to_flop=golden7,
$bio

Thomson TO disk. published 35 years ago:

Golden 7 (c) 1987 Coktel Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107745&o=2

$end

$info=ec_gold7,
$bio

Golden 7 (c) 19?? Electrocoin Automatics, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42941&o=2

$end

$nes=mc_goln7,
$bio

Golden 7 in 1 [Model ML-600] (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259263&o=2

$end

$apple2gs_flop_misc=gldaljaz,
$bio

Apple IIGS disk. published 35 years ago:

Golden Album - Jazz (c) 1987 MCS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115122&o=2

$end

$apple2gs_flop_misc=gldalrck,
$bio

Apple IIGS disk. published 35 years ago:

Golden Album - Rock (c) 1987 MCS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115123&o=2

$end

$dragon_cass=goldappl,
$bio

Golden Apples of the Sun (c) 198? Bamby Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116761&o=2

$end

$info=goldarch,
$bio

Video Slot Machine published 17 years ago:

Golden Archer (c) 2005 Aristocrat.

A video slot machine with 5 reels and 25 lines.

- TECHNICAL -

Aristocrat MKVI hardware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=14363&o=2

$end

$info=gldarrow,
$bio

Arcade Video game published 38 years ago:

Golden Arrow (c) 1984 Meyco Games, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47518&o=2

$end

$info=sp_golda,sp_goldaa,
$bio

Golden Arrow Club (c) 199? Ace Coin Equipment, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42237&o=2

$end

$info=m3gaward,
$bio

Golden Award (c) 198? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41180&o=2

$end

$info=tgoldnaxe,
$bio

Handheld game published 35 years ago:

Golden Axe (c) 1987 Tiger Electronic Toys, Inc.

Based on the famous arcade video game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=100481&o=2

$end

$spectrum_cass=goldnaxeem,
$bio

Golden Axe  (c) 198? Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=220275&o=2

$end

$spectrum_cass=goldnaxet,
$bio

Golden Axe (c) 198? Tronix

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225506&o=2

$end

$amigaocs_flop=goldnaxe,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Golden Axe (c) 1990 Mastertronic, Limited. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74168&o=2

$end

$spectrum_cass=goldnaxe,
$vgmplay=goldnaxe_zx,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Golden Axe (c) 1990 Virgin Games

- TIPS AND TRICKS -

While still on the loading screen with the tune, type MOMSAPPLEPIE for infinite lives.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79124&o=2

$end

$cpc_cass=goldnaxe,
$bio

Amstrad CPC cass. published 32 years ago:

Golden Axe (c) 1990 Virgin Games, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96519&o=2

$end

$cpc_flop=goldenax05,goldenax06,goldenax07,goldenax08,goldenax0f,goldenax0d,goldenax0e,goldenax12,goldenax10,goldenax11,goldenax03,goldenax04,goldenax13,goldenax14,goldenax02,goldenax01,goldenax09,goldenax0a,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Golden Axe (c) 1990 Virgin Games, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120500&o=2

$end

$cpc_flop=goldenax,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Golden Axe (c) 1990 MCM Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120501&o=2

$end

$ibm5150=goldnaxe,goldnaxea,
$bio

IBM PC 5.25in. disk. published 32 years ago:

Golden Axe (c) 1990 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132416&o=2

$end

$specpls3_flop=goldnaxesp,goldnaxespa,
$bio

Sinclair ZX Spectrum+3 disk. published 32 years ago:

Golden Axe (c) 1990 MCM Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147930&o=2

$end

$specpls3_flop=goldnaxe,
$bio

Sinclair ZX Spectrum+3 disk. published 32 years ago:

Golden Axe (c) 1990 Virgin Games, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148184&o=2

$end

$c64_cass=goldnaxev,
$bio

Commodore C64 cass. published 32 years ago:

Golden Axe (c) 1990 Virgin Games, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=188083&o=2

$end

$ibm5150=goldnaxe35,
$bio

IBM PC 3.5in. disk. published 32 years ago:

Golden Axe (c) 1990 Virgin Games, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234576&o=2

$end

$c64_cass=goldnaxe,
$bio

Commodore C64 cass. published 30 years ago:

Golden Axe (c) 1992 Tronix

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229461&o=2

$end

$nes=goldnaxe,
$bio

Golden Axe (c) 199? Waixing Computer & Technology Co., Ltd. [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76785&o=2

$end

$saturn=gaxeduelj,gaxeduelja,
$bio

Sega Saturn CD published 27 years ago:

Golden Axe - The Duel (c) 1995 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59198&o=2

$end

$saturn=gaxeduel,
$bio

Sega Saturn CD published 27 years ago:

Golden Axe - The Duel (c) 1995 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60315&o=2

$end

$info=gaxeduel,
$stv=gaxeduel,
$bio

Sega ST-V cart. published 28 years ago:

Golden Axe - The Duel (c) 1994 Sega.

A one-on-one fighting game based on the popular series.

- TECHNICAL -

Runs on the "ST-V [Sega Titan Video Game System]" hardware.
Cartridge ID: [Model 610-0373-01]

Players: 2
Control: 8-way joystick
Buttons: 6
=> Weak Attack, Medium Attack, Heavy Attack, Weak Kick, Medium Kick, Strong Kick

- TRIVIA -

Even if the copyright year shows 1994, this game was released in public Janurary 1995.

Wave Master released a limited-edition soundtrack album for this game (Golden Axe The Music - WM-0595~7) on 21/02/2008 containing music from the original arcade and Sega Mega Drive/Genesis series.

- SERIES -

1. Golden Axe [Model 317-0110] (1989, ARC)
2. Golden Axe Warrior (1990, SMS)
3. Ax Battler - A Legend of Golden Axe (1991, Game Gear)
4. Golden Axe II (1991, ARC)
5. Golden Axe - The Revenge of Death Adder (1992, ARC)
6. Golden Axe III (1993, MD)
7. Golden Axe - The Duel [Model 610-0373-01] (1994, ARC)
8. Golden Axe - Beast Rider (2008, PS3/360)

- STAFF -

Programmer : A. Toshikawa, H. Shimokawa, T. Takayanagi, K. Kataoka
Graphic Designers : S. Makino, Y. Endo, Y. Aoki, Y. Kawata, T. Kusunoki, N. Takahashi, S. Amano, T. Kudo, Y. Isoda, T. Akai
Composer : K. Nagai
Voices : H. Kawatsu, H. Kiuchi, Y. Nezu
Game Planners : K. Imaeda, M. Takabe
Special Thanks : K. Ohto

- PORTS -

* CONSOLES:
[JP] Sega Saturn (sept.29, 1995) "Golden Axe - The Duel [Model GS-9041]"
[US] Sega Saturn (??? ??, 1995) "Golden Axe - The Duel [Model 81045]"
[EU] Sega Saturn (??? ??, 1995) "Golden Axe - The Duel [Model MK81045-50]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=979&o=2

$end

$saturn=gaxeduelu,
$bio

Sega Saturn CD published 27 years ago:

Golden Axe - The Duel [Model 81045] (c) 1995 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60047&o=2

$end

$info=ga2,ga2j,ga2u,
$vgmplay=ga2,
$bio

Arcade Video game published 30 years ago:

Golden Axe - The Revenge of Death Adder (c) 1992 Sega.

Like it's legendary prequel, 1989's "Golden Axe"; 'Revenge' is sideways scrolling beat-em-up set in a traditional fantasy world, in which the evil 'Death Adder' has arisen to take over the lands. The game supports simultaneous four-player gameplay, with each player taking on one of the game's characters. The four available characters are 'Sternblade' (a barbarian warrior), 'Dora' (a female centaurian), 'Goah' (a giant with a dwarf sitting atop his shoulders) and 'Little Trix' (an agile, oriental-style warrior).

As with 'Golden Axe', as well as standard weapon attacks, each character has a special attack move that is activated by pressing both JUMP and ATTACK at the same time. Also, double-tapping the joystick right or left will cause the player to charge and smash into opponents. At certain points during the game, players will come across certain creatures and contraptions (such as dragons, giant scorpions and catapults) which, once the original occupier has been removed from the saddle, can be mounted and ridden/utilized to attack the enemy.

At certain points during a level, as well as at the end of each level, dwarfs appears carrying a sack on their back. Players can hit the dwarfs causing them to drop food and magic potions. During the course of the game, players will also come across numerous trapped prisoners. These can be released by either opening their cages (by pulling a rope or similar) or hacking at their foot manacles.

Unlike the linear level layout of its prequel, 'Revenge' offers the player a branching route through the game, adding to its variety and longevity.

- TECHNICAL -

Runs on the Sega "System 32" hardware.

Players: 4
Control: 8-way joystick
Buttons: 3

- TRIVIA -

Golden Axe TRODA was released in July 1992.

Gilius, the dwarf of the first episode is not directly playable on this sequel, but appears on the back of a giant named Goah.

Each time when you win a stage a map screen shows up. That map screen actually contains ancient Greek words, which translate as follows:
* The word at the bottom means 'river'. 
* The bottom-left word means 'cave'. 
* The bottom-right word means 'forest'. 
* The word in the center means 'town'. 
* The upper-left word means 'graveyard'. 
* The word in the upper-right corner means 'sea'. 
* And finally the word on top is the name of an ancient Greek mythological monster.

Wave Master released a limited-edition soundtrack album for this game (Golden Axe The Music - WM-0595~7) on 21/02/2008 containing music from the original arcade and Sega Mega Drive/Genesis series.

- UPDATES -

The Japanese version has some differences:
* Has 5 scenes (levels) instead of 7.
* Is a 2 players game only instead of 4.
* You have 2 lives and 24 of energy instead of 1 live and 40 of energy.

The US version has some differences:
* Forces the player to play all the 7 scenes (stages) of the game in a single play-through, while other versions present two intersections (both 2-ways) during the game to the player to choose from, so he/she can only see 5 scenes in a single play-through. Needless to say the latter make more sense.
* Is a 4-player game while other versions are 2-player.
* You have 1 live and 40 unit of energy while other versions have 2 live and 24 unit of energy.
* Has the "Recycle It, Don't Trash It!" and the "Winners Don't Use Drugs" screen.

- TIPS AND TRICKS -

* When 2 or more people are playing, it's possible to grab an enemy in a body slam technique by attacking the enemy simultaneously, which can cause a lot of damage.

* In the PIER level, when the tentacles appear, attacking them will chop the tentacle's tip off. The tip can then be picked up (and eaten) and will increase the player's health, having the same effect as the dwarf's food powerup.

- SERIES -

1. Golden Axe [Model 317-0110] (1989, ARC)
2. Golden Axe Warrior (1990, SMS)
3. Ax Battler - A Legend of Golden Axe (1991, Game Gear)
4. Golden Axe II (1991, ARC)
5. Golden Axe - The Revenge of Death Adder (1992, ARC)
6. Golden Axe III (1993, MD)
7. Golden Axe - The Duel [Model 610-0373-01] (1994, ARC)
8. Golden Axe - Beast Rider (2008, PS3/360)

- STAFF -

Composers: Masanori Takeuchi, Tomoyuki Kawamura

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=980&o=2

$end

$info=mp_gaxe2,mp_gaxe2a,
$bio

Sega Mega Play cart. published 29 years ago:

Golden Axe II (c) 1993 Sega.

Not long after the malign reign of the Death Adder has ended, another evil rises. The peace of the land has again been threatened, this time by 'Dark Guld', who was supposed to be imprisoned but apparently is not. He has instead now gotten his hands on the Golden Axe, and is using it for his own nasty purposes, and with his minions is causing much chaos.

So once more, Ax-Battler, the fierce barbarian; Tyris-Flare, the fearless Amazon; Gilius Thunderhead, the ferocious dwarf, rise up to deal with the oppression, with their might and magic, and recover the Golden Axe.

- TECHNICAL -

[Mega Play 02]

Runs on the Sega "Mega Play" hardware.

Players: 2
Control: 8-way joystick
Buttons: 3
=> [A] Attack, [B] Jump, [C] Magic

- TRIVIA -

This is a slightly harder version of the Sega Mega Drive version and is released around two years after the original :
* Two lives instead of three.
* Two units of health instead of three.
* In the Mega Drive version, you have to hold the A button to use more powerful magic. In this version, when you tap the A button, you automatically use the strongest magic available.
* Eight minute time limit added.

Wave Master released a limited-edition soundtrack album for this game (Golden Axe The Music - WM-0595~7) on 21/02/2008 containing music from the original arcade and Sega Mega Drive/Genesis series.

- UPDATES -

The US version has the 'Winners Don't Use Drugs' screen.

- TIPS AND TRICKS -

Press button A and button B at the same time for a special attack.

- SERIES -

1. Golden Axe [Model 317-0110] (1989, ARC)
2. Golden Axe Warrior (1990, SMS)
3. Ax Battler - A Legend of Golden Axe (1991, Game Gear)
4. Golden Axe II (1991, ARC)
5. Golden Axe - The Revenge of Death Adder (1992, ARC)
6. Golden Axe III (1993, MD)
7. Golden Axe - The Duel [Model 610-0373-01] (1994, ARC)
8. Golden Axe - Beast Rider (2008, PS3/360)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2345&o=2

$end

$info=mt_gaxe2,
$megatech=mt_gaxe2,
$bio

Sega Mega-Tech cart. published 31 years ago:

Golden Axe II (c) 1991 Sega.

Not long after the malign reign of the Death Adder has ended, another evil rises. The peace of the land has again been threatened, this time by 'Dark Guld', who was supposed to be imprisoned but apparently is not. He has instead now gotten his hands on the Golden Axe, and is using it for his own nasty purposes, and with his minions is causing much chaos.

So once more, Ax-Battler, the fierce barbarian; Tyris-Flare, the fearless Amazon; Gilius Thunderhead, the ferocious dwarf, rise up to deal with the oppression, with their might and magic, and recover the Golden Axe.

- TECHNICAL -

Runs on the "Mega-Tech System" hardware.
Cartridge ID: 610-0239-57

- TRIVIA -

Released in December 1991.

Wave Master released a limited-edition soundtrack album for this game (Golden Axe The Music - WM-0595~7) on 21/02/2008 containing music from the original arcade and Sega Mega Drive/Genesis series.

- TIPS AND TRICKS -

* Level Select : while the opening screen scrolls, simultaneously hold A+B+C+Start.
Still holding A, release B+C and press them again.
This will bring you to the options screen.
Still holding A, release B+C, select 'exit' and press B+C once more.
You'll be back at the main menu.
Still holding A, release B+C and hit them again to choose the number of players.
Keep all the buttons down and press Start.
Release only Start, select your character, then still holding down A+B+C, press Up and hit Start.
You can now select the level you want to play.

* Full Magic : go to the options screen and select the 'Special Magic' option.
Begin game play and Hold A when the music for the Bosses on levels 1 to 4 begins to play.
Defeat the Boss while holding A.
Release the button when the screen turns black and your character is transported to the bonus level.
Do not press any buttons or move the D-pad.
When the next level begins, player one will cast a spell that will increase the magic points to 255 (Note : Do not use more magic points that what your character normally is allowed to use.Doing so will freeze the game).

- PORTS -

* CONSOLES:
Sega Mega Drive (1991)
Sony PlayStation 2 (2006, "Genesis Collection")
Sony PSP (2006, "Genesis Collection")
Nintendo Wii (2007, "Virtual Console")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2356&o=2

$end

$megadriv=goldnax2,goldnax2p,
$vgmplay=goldnax2_md,
$bio

Sega Mega Drive cart. published 31 years ago:

Golden Axe II (c) 1991 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID: G-4062
CART ID: 670-1912
COVER ID: 670-1913

CART SIZE: 4M

- TRIVIA -

Golden Axe II for Mega Drive was released on December 27, 1991 in Japan. This was the last Mega Drive title for 1991. The retail price 6000 Yen.

- TIPS AND TRICKS -

GAME GENIE CODES:

RYMT-A6XY
Invincibility against all physical attacks (can walk thru enemies).

BHCT-AABG
Start with 9 credits.

AAJA-BYV8
Start each life with more energy.

AAJA-BAV8
Start each life with much more energy.

AJFT-AA30
Infinite magic.

- STAFF -

Planner: Kazuma Fujii (Fuzzy)
Character Design: Hiroyuki Kawaguchi (Hiro.K), Rew
Background Design: Toyonaka Ozaki (Toyo Ozaki), Sant
Programmer: Takubon, K. Koba
Sound Effect: Naofumi Hataya (Hatabaw)
Messages: Marsh, Junetsu Kakuta (Kakuka)
Checkers: Atsuhiko Nakamura (Kyamura), Tomohiro Kondō (Mu), Dehehe, Kenichi Ono (AX), Takao Miyoshi (Taka O), Sunset
Special Thanks: Makoto Uchida (U), Gas Ges Gos
Cover Illustration by: Jun Satoh
Cover Art: Boris Vallejo

- PORTS -

* CONSOLES: 
Nintendo Wii [Virtual Console] [JP] (june.5, 2007) [Model MBDJ] 
Microsoft XBOX 360 [XBLA] [JP] (may.30, 2012) "Golden Axe Collection"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56545&o=2

$end

$megadriv=goldnax3,
$vgmplay=goldnax3_md,
$bio

Sega Mega Drive cart. published 29 years ago:

Golden Axe III (c) 1993 Sega Enterprises, Limited.

- TECHNICAL -

Game ID: G-4093
Cartridge ID: 670-3050
Cover ID: 670-3051

- TRIVIA -

Golden Axe III was released on June 25, 1993 in Japan. It was also released the same year (exact date unknown) in other parts of Asia.

There was no physical release of this game in North America, Europe, or Australia, although it did appear in North America exclusively through the 'Sega Channel' online service in 1995.

Export release : 
[KO] Golden Axe III [Model GM8087JG]

- STAFF -

Main Planner: Kazuma Fujii (Fuzzy)
Planner: Takashi Iizuka (Iiz)
Character Design: Warukatta, Shigeru Okada (Shige.D.O.R.), Shirō Kinemura (Rouly.S.Kine)
Background Design: Shigeru Okada (Shige.D.O.R.), Matsu G, Sant, Ninjyaman
Main Program: Takubon
Program: ZAN/Marucchi, K.M
Sound Program: Tokuhiko Uwabo (Bo)
Music: Naofumi Hataya (N.H), Tatsuyuki Maeda (Ryunosuke), Haruyo Oguro (Lotty), Tomonori Sawada (T.S)
Sound Effect: Naofumi Hataya (N.H), Tatsuyuki Maeda (Ryunosuke), Haruyo Oguro (Lotty), Tomonori Sawada (T.S)
Messages: James
Package: Ayanokami, F .Hamster
Manual: Ayanokami, F .Hamster
Special Thanks: Todoroki Taiyo, Junichi Suto (Virtual Suto)

- PORTS -

* CONSOLES: 
[US] Sony PS2 (nov.7, 2006) "Sega Genesis Collection [Model SLUS-21542]" 
[EU] Sony PS2 (feb.2, 2007) "Sega Mega Drive Collection [Model SLES-54333]" 
Sony PlayStation 2 [AU] (feb.8, 2007) "Sega Mega Drive Collection" 
Nintendo Wii [Virtual Console] [JP] (sept.4, 2007) [Model MBOJ] 
Nintendo Wii [Virtual Console] [EU] (oct.5, 2007) [Model MBOP] 
Nintendo Wii [Virtual Console] [US] (oct.22, 2007) [Model MBOE] 
Microsoft XBOX 360 [US] (feb.10, 2009) "Sonic's Ultimate Genesis Collection [Model 68034]" 
Sony PlayStation 3 [US] (feb.10, 2009) "Sonic's Ultimate Genesis Collection [Model BLUS-30259]" 
[EU] Microsoft XBOX 360 (feb.20, 2009) "SEGA Mega Drive Ultimate Collection [Model 384-40210]" 
Sony PlayStation 3 [EU] [AU] (feb.20, 2009) "SEGA Mega Drive Ultimate Collection [Model BLES-00475]" 
[AU] Microsoft XBOX 360 (feb.26, 2009) "Sega Mega Drive Ultimate Collection" 
Microsoft XBOX 360 [XBLA] [JP] (may.30, 2012) "Golden Axe Collection" 
Microsoft XBOX 360 [XBLA] [US] [EU] [AU] (may.30, 2012) "Sega Vintage Collection - Golden Axe" 

* HANDHELDS: 
[US] Sony PSP (nov.16, 2006) "Sega Genesis Collection [Model ULUS-10192]" 
[EU] Sony PSP (feb.2, 2007) "Sega Mega Drive Collection [Model ULES-00556]" 
[AU] Sony PSP (feb.8, 2007) "Sega Mega Drive Collection [Model ULES-00556]" 

* COMPUTERS: 
PC [Steam] [US] (may.2, 2012) "Golden Axe III [Model 211202]" : both stand-alone and as part of "SEGA Genesis Classics Pack 5"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56546&o=2

$end

$nes=goldnax4,
$bio

Nintendo Famicom cart. published 27 years ago:

Golden Axe IV (c) 1995 Unknown.

A pirate hack of "Astyanax" with modified title screen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65167&o=2

$end

$sms=gaxewarr,
$vgmplay=gaxewarr_sms,
$bio

Sega Master System cart. published 32 years ago:

Golden Axe Warrior (c) 1990 Sega Enterprises, Limited.

Description from the back cover:

World peace is at stake! Death Adder, a wicked giant, has stolen the nine crystals from the kingdom of Firewood and has hidden them in nine labyrinths that he has created. These nine magic crystals protected the people from evil – especially from Death Adder's grasp. But now that the crystals are lost, the world is defenseless!

Someone must put an end to the fiend's realm of darkness, death and destruction! Do you have what it takes to bring back peace and happiness? Trek through deep, dark forests and sail across vast, stormy seas. Chop down trees with your Battle Axe and move rocks with your magic spells to find secret caves. When you take on Death Adder's gruesome monsters, think only of winning – or else you won't find the nine crystals. And when you do, you'll find the Golden Axe – the only weapon that can crush Death Adder!

- TECHNICAL -

GAME ID: 7505
SIZE: 256KB (2Mbit) + 8KB Backup

- TRIVIA -

Released on April 15, 1991 in North America for the Sega Master System.

Developed in Japan but released in Europe and North America (European version with a North American UPC sticker).

- STAFF -

Programmers: Pochi, Com Blue
Planner: Okaru
Designers: Gen, Chouko, Hide, Aiou_tmkf
Sound: Tarnya
Special Thanks To: Cap-Elf, LLG

- PORTS -

* CONSOLES: 
Microsoft XBOX 360 [US] (feb.10, 2009) as an unlockable extra in "Sonic's Ultimate Genesis Collection [Model 68034]" 
Sony PlayStation 3 [KO] (feb.10, 2009) as an unlockable extra in "Sonic's Ultimate Genesis Collection" by SCEI
Sony PlayStation 3 [US] (feb.10, 2009) as an unlockable extra in "Sonic's Ultimate Genesis Collection [Model BLUS-30259]" 
[EU] Microsoft XBOX 360 (feb.20, 2009) as an unlockable extra in "SEGA Mega Drive Ultimate Collection [Model 384-40210]" 
Sony PlayStation 3 [EU] [AU] (feb.20, 2009) as an unlockable extra in "SEGA Mega Drive Ultimate Collection [Model BLES-00475]" 
[AU] Microsoft XBOX 360 (feb.26, 2009) as an unlockable extra in "Sega Mega Drive Ultimate Collection"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56047&o=2

$end

$info=mt_gaxe,
$megatech=mt_gaxe,
$bio

Sega Mega-Tech cart. published 32 years ago:

Golden Axe (c) 1990 Sega.

1 to 3 warriors take up arms to save the King from the evil Death Adder. The 3 different player characters are an Amazonian warrior, a barbarian hero and a viking dwarf. Each hero uses a different kind of magic : the barbarian uses earth magic, the amazon uses fire magic and the viking dwarf uses lightning magic. In addition : each player character also carried a different weapon : the amazonian warrior and the barbarian both use swords while the viking dwarf uses the Golden Axe itself.

- TECHNICAL -

Runs on the "Mega-Tech System" hardware.
Cartridge ID: 610-0239-25

- TRIVIA -

Wave Master released a limited-edition soundtrack album for this game (Golden Axe The Music - WM-0595~7) on 21/02/2008 containing music from the original arcade and Sega Mega Drive/Genesis series.

- TIPS AND TRICKS -

* Level Select : Select arcade mode. Hold Downleft+B and press Start at the character selection screen. A number that corresponds to the starting level will appear in the upper left corner of the screen. Use the D-pad to change it to the level you want.

* 9 Continues : At the character select screen, hold Downleft+A+C. Release and press Start.

- STAFF -

Software designers : Takosuke, Moto Cbx1000, Ham Tak, Waka
Visual effects : Kyonsy Kyonsy, Cane, Chisuke, Roco
Sound : Nankyoku, Decky, Imocky
Assistant programmers : S2, Yang Watt, Vinyl Boy
Producer : Kan
Director : Bros 400
Assistant director : Opa-Opa
English messages : Niya, Tsugu

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2355&o=2

$end

$info=goldnaxe,goldnaxe1,goldnaxeb1,goldnaxeb2,goldnaxe1d,
$vgmplay=goldnaxe,
$bio

Arcade Video game published 33 years ago:

Golden Axe (c) 1989 Sega.

Golden Axe is a sideways scrolling beat-em-up set in a traditional fantasy world, in which up to three warriors take up arms to rescue the kidnapped King and his Queen from the evil Death Adder.

The game's three different playable characters are an Amazonian warrior named Tyris Flare, a Barbarian hero named Ax Battler, and a Viking dwarf named Gilius Thunderhead. Each character has a special attack move that is activated by pressing both JUMP and ATTACK at the same time. Also, double-tapping the joystick right or left will make the character charge and smash into opponents.

At certain points during the game, players will come across enemies riding creatures (such as dragons). If the player knocks the original rider from the saddle, the created can be mounted and used against the enemy.

At certain points during a level, as well as on the between-stage intermittent levels, Thieves appear carrying a sack on their back. Players can hit the Thieves causing them to drop food and magic potions - the latter of which are used to create a special magical attack that damages or kills all on-screen enemies.

Each of the game's heroes uses a different kind of magic: Ax Battler uses Earth magic, Tyris uses fire magic and Gilius uses lightning magic. In addition: each player character also carries a different weapon: Tyris and Ax Battler both use swords while Gilius wields an axe.

Golden Axe consists of 9 levels, although only 5 of these are true levels as every 2nd stage is a short intermittent level featuring only the sack-carrying Goblins.

Once Golden Axe has been beaten, an end sequence is a scene of a video arcade, in which the game's characters jump out of the arcade cabinet and chase the game's players out of the arcade and down the street.

- TECHNICAL -

Runs on the Sega "System 16B" hardware.
Game ID : 317-0110

Players : 2
Control : 8-way joystick
Buttons : 3
=> [A] JUMP, [B] ATTACK, [C] MAGIC

- TRIVIA -

Golden Axe was released in June 1989.

Re-Editions:
"Golden Axe [Model 317-0120]"
"Golden Axe [Model 317-0121]"

Export releases:
[US] "Golden Axe [Model 317-0112]"
[US] "Golden Axe [Model 317-0122]"
[US] "Golden Axe [Model 317-0123]"

Uchida originally wanted to make a theme similar to "Dragon Quest", but seeing as how the higher ups at Sega didn't quite see the charm in that, Uchida and his team ended up making Golden Axe, thinking that selectable characters and flashy magic spells would make for a success. The game did end up becoming one of Sega's big franchises early on and spawned multiple sequels.

Note : The kanji on the title screen actually reads 'Senpu', meaning 'Fighting Axe'. This is an example of 'gikun', where Japanese artists use the phonetic value of a character to determine the game's name and not the meaning of the character itself.

Many of the samples used for Golden Axe and its sequel were taken from the movies 'Rambo - First Blood' and 'Conan the Cimmerian'. More specific when you kill bad guys sometimes they scream something like 'Oooh God!' which was taken from Rambo at the scene which takes place in the forest when one of the policemen fell into a trap and gets impaled by sharp pieces of wood. The sample used for the man who gets trampled by a bad guy in Golden Axe and the scream of Death-Adder when falling from the dragon at the final scene of "Golden Axe - Revenge of Death-Adder" was taken from the policeman who also fell from the helicopter pursuing Rambo. Finally the battle cry used for the big baddies when they die in Golden Axe and the scream for the big chained green monster on "Golden Axe - Revenge of Death-Adder" on stage 3 are the same and taken from Conan's scene where Arnold Schwarzenegger fights the two villains on a Stonehenge like background and again one of them gets impaled by a trap.

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Super Sonic Team : G.S.M. SEGA 3 - PCCB-00009) on October 21, 1989.
Wave Master released a limited-edition soundtrack album for this game (Golden Axe The Music - WM-0595~7) on February 21, 2008 containing music from the original arcade and Sega Mega Drive/Genesis series.

Two limited Edition Comic Book Series' to accompany the game were published in the UK in the early 1990's. They can be found along with other Sega-related adaptions in Fleetway's 'Sonic The Comic' which ran for approximately 200 issues.

- TIPS AND TRICKS -

* Two Player Health Restoration : If a player's health is at zero (no life bar visible) when the bonus level/intermission ends, s/he will begin the next level at full health (three life bars). So if you CAREFULLY hack one another, you can restore your health. You should allow the other character to recover after each swipe, otherwise you may throw or kick and actually kill the other player.

- SERIES -

1. Golden Axe [Model 317-0110] (1989, ARC)
2. Golden Axe Warrior (1990, SMS)
3. Ax Battler - A Legend of Golden Axe (1991, Game Gear)
4. Golden Axe II (1991, ARC)
5. Golden Axe - The Revenge of Death Adder (1992, ARC)
6. Golden Axe III (1993, MD)
7. Golden Axe - The Duel [Model 610-0373-01] (1994, ARC)
8. Golden Axe - Beast Rider (2008, PS3/360)

- STAFF -

Designed by: Makoto Uchida, Team Shinobi

- PORTS -

* CONSOLES: 
Sega Master System [US] [EU] (1989) "Golden Axe [Model 9004]" 
Sega Master System [BR] (1989) "Golden Axe [Model 028060]" by Tec Toy 
[US] Sega Genesis (dec.22, 1989) 
[JP] Sega Mega Drive (dec.23, 1989) "Golden Axe [Model G-4018]" 
[EU] Sega Mega Drive [AU] [BR] (1990) 
NEC PC-Engine Super CD-ROM2 [JP] (mar.16, 1990) "Golden Axe [Model TJCD0005]" 
[JP] Sony PS2 (sept.25, 2003) "Golden Axe [Sega Ages 2500 Vol.5] [Model SLPM-62385]" 
Tapwave Zodiac [US] (jan.1, 2004)
Microsoft XBOX 360 [XBLA] [US] [EU] [JP] [AU] (jul.11, 2007) 
Nintendo Wii [Virtual Console Arcade] [JP] (june.23, 2009) 
Nintendo Wii [Virtual Console Arcade] [EU] (sept.18, 2009) 
Nintendo Wii [Virtual Console Arcade] [US] (oct.26, 2009) 

* HANDHELDS: 
Bandai WonderSwan Color [JP] (feb.28, 2002) "Golden Axe [Model SWJ-BANC2B]" 

* COMPUTERS: 
[EU] Commodore Amiga (1989) 
Atari ST [US] (1990) 
[EU] Amstrad CPC (1990) 
PC [MS-DOS, 5.25"] [US] (1990) 
[US] Commodore C64 [EU] (1990) 
[EU] Sinclair ZX Spectrum (1990) 
[EU] Commodore C64 (1991) "2 Hot 2 Handle" 
[EU] Commodore Amiga (1991) "2 Hot 2 Handle" 

* OTHERS: 
Tiger Handheld LCD Game [US] (1987) 
Apple iPhone/iPod [US] (june.17, 2009) "Golden Axe [Model 319600514]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=978&o=2

$end

$info=goldnaxe2,
$bio

Arcade Video game published 33 years ago:

Golden Axe (c) 1989 SEGA Enterprises, Ltd.

North American release. See the original release for more information about the game itself; "Golden Axe [Model 317-0110]".

- TECHNICAL -

Game ID: 317-0112

This US version uses an additional I8751 @ 8 Mhz.

- TRIVIA -

Re-Editions:
[US] "Golden Axe [Model 317-0122]"
[US] "Golden Axe [Model 317-0123]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97895&o=2

$end

$info=goldnaxe3,goldnaxe3d,
$bio

Arcade Video game published 33 years ago:

Golden Axe (c) 1989 SEGA Enterprises, Ltd.

Re-Edition. See the original release for more information about the game itself; "Golden Axe [Model 317-0110]".

- TECHNICAL -

Game ID: 317-0120

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97896&o=2

$end

$info=goldnaxej,goldnaxejd,
$bio

Arcade Video game published 33 years ago:

Golden Axe (c) 1989 SEGA Enterprises, Ltd. 

Updated re-release for Japan only. It features:
* Additional 'warning' screen.
* Added blood dripping on the character selection screen.
* Added in-game Japanese subtitles.
* Contains an extra violent scene.

For more information about the game itself, please see the original release entry; "Golden Axe [Model 317-0110]".

- TECHNICAL -

Game ID: 317-0121

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97897&o=2

$end

$info=goldnaxeu,goldnaxeud,
$bio

Arcade Video game published 33 years ago:

Golden Axe (c) 1989 SEGA Enterprises, Ltd.

North American release. See the original release for more information about the game itself; "Golden Axe [Model 317-0110]".

- TECHNICAL -

Game ID: 317-0122

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97898&o=2

$end

$sms=goldnaxe,
$vgmplay=goldnaxe_sms,
$bio

Sega Master System cart. published 32 years ago:

Golden Axe (c) 1990 SEGA Enterprises, Ltd.

Portage of the arcade video game.

European release. Descriptions from the back cover:

The brave warrior Tarik has set out on a journey of adventure equipped with his powerful sword and magic in order to retrieve the Golden Axe which has been stolen by the Titan Death-Adder. The journey that lies ahead is filled with danger and treachery as Tarik will have to do battle with many bandits and strange creatures that are waiting for him.

Der tapfere Krieger Tarik hat sich zu einer abenteuerlichen Reise aufgemacht. Er ist mit seinem kraftvollen Schwert und magischen Kräften ausgestattet, um die "goldene Axt" zurückzuholen, die vom Titan Death-Adder gestohlen worden ist. Die vor ihm liegende Reise ist mit Gefahren und Verrat gefüllt, und Tarik muß mit vielen Banditen und merkwürdigen Geschöpfen kämpfen, die auf ihn lauern.

Den modige krigaren Tarik har gett sig ut på en resa fylld av äventyr, utrustad med sitt mäktiga svärd och magi för att återfinna den Gyllene Yxan som har stulits av Titan Death-Adder. Resan som ligger framför honom är fylld av faror och föräderi. Tarik kommer att strida mot många banditer och underliga figurer som väntar på honom.

Le valeureux guerrier Tarik s'est embarqué dans une aventure tumultueuse, muni de son épée magique, avec la mission de récupérer la Hache d'Or qui fut volée par Titan le Sanguinaire. La route est longue et pleine de dangers et Tarik va devoir combattre de nombreux bandits et d'étranges créatures qui le guettent à chaque instant.

El valiente guerrero Tarik ha emprendido un viaje de aventuras acompañado por su poderosa espada y un poder mágico a fin de recuperar el Hacha Dorada que ha sido robada por el titán Death-Adder. El viaje que acaba de emprender está lleno de peligros y trampas y Tarik tendrá que pelear con muchos bandidos y criaturas extrañas que esperan al acecho.

Il coraggioso guerriero Tarik ha intrapreso un viaggio avventuroso armato della sua potente spada e dei suoi poteri magici, per recuperare la scure d'oro che è stata rubata da Titan, la Vipera della Morte. Il viaggio che lo attende è pieno di pericoli ed insidie, poiché Tarik dovrà affrontare molti banditi e creature fantastiche che lo aspettano.

- TECHNICAL -

GAME ID: 9004

- TRIVIA -

Developed in Japan but released in Europe, then exported to North America and Brazil.

Released in February 1990 in Europe.

European reviews:
[FR] Player One (Sept. 1990): 85/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294867&o=2

$end

$sms=goldaxed,
$bio

Sega Master System cart. published 32 years ago:

Golden Axe (c) 1990 Sega of America.

North American release. Description from the back cover:

The residents of the once-peaceful city of Yuria have lost the legendary Golden Axe- the very thing that had shielded them from evil for so long. It is now in the hands of the unscrupulous titan, Death-Adder.

Tarik, the seasoned warrior whose skill with his giant sword is both praised and feared throughout the land, has come forth to try and wrest the Axe from the grasp of the black-hearted warlord.

Help Tarik to battle the many types of bandits that Death-Adder has amassed to protect himself. Using the sword, and certain very special magical powers, guide Tarik through the gauntlet of bandits to Death-Adder's castle! He'll be waiting there for you, and he's terribly reluctant to give up the Golden Axe!

Are you brave enough to bring back the Axe, and thus restore tranquility to Yuria, or will you wind up just another victim of the evil warlord?

- TECHNICAL -

Model 9004

- TRIVIA -

Released in March 1990 in North America.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56046&o=2

$end

$megadriv=goldnaxe1,goldnaxe,goldnaxep,
$vgmplay=goldnaxe_md,
$bio

Sega Mega Drive cart. published 33 years ago:

Golden Axe (c) 1989 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID: G-4018
CART ID: 670-0466
COVER ID: 670-0467
BARCODE: 4 974365 540180

CART SIZE: 4M

- TRIVIA -

Golden Axe for Mega Drive was released on December 23, 1989 in Japan. Retail price: 600 Yen. This was the latest Mega Drive game released in 1989.

- TIPS AND TRICKS -

GAME GENIE CODES:

BTYT-CA6A
Dragons don't run away when sitting alone (For version "Rev 0").

BT0A-CA6N
Dragons don't run away when sitting alone (For Version "REV01").

- STAFF -

Software Design: Takosuke, Moto Cbx1000, Takahiro Hamano (Ham Tak), Masahiro Wakayama (Waka)
Visual Effects: Kyonsy Kyonsy, Cane, Chisuke, Roco
Sound: Nankyoku, Decky, Imocky
Assistant Programmer: Hiroto Saeki (S2), Yang Watt, Vinyl Boy
Producer: Kanako Kohyama (Kan)
Director: BROS400 
Assistant Director: Mutsuhiro Fujii (Opa-Opa)
English Translation: Niya, Tsugu

- PORTS -

* CONSOLES: 
Sega Mega-CD [JP] (apr.23, 1993) "Sega Classics Arcade Collection [Limited Edition] [Model G-6012]" 
Nintendo Wii [Virtual Console] [JP] (dec.2, 2006) [Model MAEJ]  
Sony PlayStation 3 [KO] (feb.10, 2009) "Sonic's Ultimate Genesis Collection" by SCEI
Microsoft XBOX 360 [XBLA] [JP] (may.30, 2012) "Golden Axe Collection"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56544&o=2

$end

$wscolor=goldnaxe,
$vgmplay=goldnaxe_wsc,
$bio

Bandai WonderSwan Color cart. published 20 years ago:

Golden Axe (c) 2002 Bandai Co., Ltd.

- TECHNICAL -

Model SWJ-BANC2B

- TRIVIA -

Golden Axe for WonderSwan Color was released on February 28, 2002 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86443&o=2

$end

$pcecd=goldnaxe,
$bio

NEC PC-Engine CD published 32 years ago:

Golden Axe (c) 1990 Telenet Japan.

Golden Axe is a side scrolling beat'em up by Telenet and conversion of Sega's popular arcade game. The evil lord Death Adder has come to threaten the peaceful land of Yuria. He now holds the king and his daughter captive in his castle, as well as the legendary Golden Axe which he intends to destroy if the people of Yuria don't crown him as the ruler of the country. Three warriors (also on a promise of personal revenge) set out on a long journey to defeat Death Adder and his motley army of mercenaries and undead monsters. Each fighter comes with a signature weapon and fighting techniques: Ax Battler is a muscular barbarian wielding a two-handed heavy sword, Tyris Flare is the only female of the group and carries a long-sword and Gilius Thunderhead is a dwarf armed with a sleek double axe. Each hero can also summon elementals to the party's aid - Ax posses the powers of the Earth, Tyris the powers of the Fire and Gilius the powers of the Lightning - and the more magic potions they collect and use, the more destructive the magic spells become. Another unique twist of Golden Axe is the ability given to the players to ride beasts, as long as their original owner can adequately be knocked off their ride first. All the rideable beasts come with special attacks, some use simple tail whips whereas others can breathe jets of fire. Golden Axe consists of eight stages but is single-player only.

- TECHNICAL -

Game ID: TJCD0005

- TRIVIA -

Golden Axe for PCE CD was released on March 10, 1990 in Japan for 6780 Yen.

The original Golden Axe arcade game was released by Sega in 1989.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58210&o=2

$end

$info=sc4gbcas,sc4gbcasa,sc4gbcasb,sc4gbcasc,
$bio

Golden Balls Casino (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR1034]
[Scorpion 4]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43025&o=2

$end

$info=sc4gball,sc4gballa,sc4gballb,sc4gballc,
$bio

Golden Balls (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR1604]

[Scorpion 4]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43024&o=2

$end

$info=sc5gball,sc5gballa,sc5gballb,sc5gballc,
$bio

Golden Balls (c) 200? Bell-Fruit Games.

- TECHNICAL -

[Scorpion 5]
[Model PR1604]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11527&o=2

$end

$info=j2goldbr,
$bio

Golden Bars (c) 198? JPM International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40961&o=2

$end

$info=j5goldbr,
$bio

Golden Bars (c) 199? JPM International.

- TECHNICAL -

SYSTEM 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41926&o=2

$end

$msx1_cass=gbasket,gbasketh,
$bio

MSX cass. published 32 years ago:

Golden Basket (c) 1990 Opera Soft [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94680&o=2

$end

$cpc_cass=goldbskt,
$bio

Amstrad CPC cass. published 32 years ago:

Golden Basket (c) 1990 Opera Soft [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96521&o=2

$end

$pcw=goldbask,
$bio

Amstrad PCW soft. published 32 years ago:

Golden Basket (c) 1990 Opera Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118274&o=2

$end

$cpc_flop=goldenba02,goldenba03,goldenba01,goldenba,goldenba04,goldenba06,goldenba07,goldenba05,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Golden Basket (c) 1990 Opera Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121446&o=2

$end

$specpls3_flop=gobasket,
$bio

Sinclair ZX Spectrum+3 disk. published 32 years ago:

Golden Basket (c) 1990 Opera Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147676&o=2

$end

$spectrum_cass=goldbskt,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Golden Basket (c) 1990 Opera Soft.

- TECHNICAL -

Model SE 1027

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79125&o=2

$end

$info=goldenc,
$bio

Video Slot Machine published 29 years ago:

Golden Canaries (c) 1993 Aristocrat.

A video slot machine with 5 reels and 9 lines.

- TECHNICAL -

Aristocrat 540 MKIV hardware.

MVP cabinet (14 button) layout :
Top row buttons :
Collect
Bet 1 Credit
Bet 2 Credits
Bet 3 Credits
Bet 5 Credits
Bet 10 Credits

Bottom row buttons :
Service
Play 1 Line / Red
Play 3 Lines
Play 5 Lines
Play 7 Lines
Play 9 Lines / Black
Gamble
Take Win

This machine was also released on the MKV hardware (1995), and on the Aristocrat 2.5 Hardware prior to the 540 MKIV.

- SCORING -

All pays are left to right and/or right to left.

Wild Cat appears on reel 3 and substitutes for all symbols.

Canary : 1 = 2, 2 = 20, 3 = 200, 4 = 1500, 5 = 7500
Granny : 1 = 2, 2 = 10, 3 = 100, 4 = 500, 5 = 5000
Fruit : 2 = 5, 3 = 100, 4 = 300, 5 = 3000
Bell : 2 = 5, 3 = 100, 4 = 200, 5 = 2000
Note : 2 = 5, 3 = 100, 4 = 200, 5 = 2000
Ace : 3 = 30, 4 = 100, 5 = 500
King : 3 = 30, 4 = 100, 5 = 500
Queen : 3 = 15, 4 = 100, 5 = 500
Jack : 3 = 15, 4 = 100, 5 = 500
Ten : 3 = 5, 4 = 50, 5 = 500
Nine : 3 = 5, 4 = 50, 5 = 500
Eight : 3 = 5, 4 = 50, 5 = 500
Egg : 3 = 2, 4 = 10, 5 = 50

Feature : 8 free games are won with a 3, 4 or 5x scattered Egg win. Your overall win from the free games is repeated by the total Canaries which appeared anywhere in the window during the free games. Additional free games can also be won during the feature.

- SERIES -

1) Golden Canaries (1993)
2) Butterfly Delight (1996)
3) Money Mouse (1998)
4) Golden Canaries II [Lucky Devil] (2002)
5) Canary Riches (2005)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4947&o=2

$end

$info=sc2gcclb,sc2gcclb1,sc2gcclb1p,sc2gcclb2,sc2gcclb2p,sc2gcclbp,
$bio

Fruit Machine published 25 years ago:

Golden Casino Club (c) 1997 Bell-Fruit Mfg. Company, Limited. [B.F.M.].

- TECHNICAL -

[Model 6632]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42191&o=2

$end

$info=gcastle,
$bio

Arcade Video game published 36 years ago:

Golden Castle (c) 1986 Taito Corp.

Prototype version of "Ougon no Shiro".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49642&o=2

$end

$info=j2gldchy,
$bio

Golden Cherry (c) 198? JPM International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40959&o=2

$end

$info=gchinatv,
$bio

Golden China TV Game (c) 199? Golden China.

South African pirate version of the Famicom.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41634&o=2

$end

$info=gldncrwn,gldncrwnhop,
$bio

Video Slot Machine published 25 years ago:

Golden Crown (c) 1997 BFM / ELAM.

- TECHNICAL -

Main CPU : (2x) M6809 (@ 2 Mhz)
Sound Chips : UPD7759 (@ 640 Khz), YM2413 (@ 3.579545 Mhz)

Screen orientation : Horizontal
Video resolution : 400 x 300 pixels
Screen refresh : 50.00 Hz
Palette colors : 16

Players : 1
Buttons : 6

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4893&o=2

$end

$info=m3gcrown,
$bio

Golden Crowns (c) 198? MDM Leisure.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41181&o=2

$end

$info=goldcue,
$bio

Pinball published 24 years ago:

Golden Cue - Tournament Edition (c) 1998 Sega Pinball

- TECHNICAL -

Model Number : 64

- TRIVIA -

Designed by Sega Pinball and Incredible Technologies, the makers of the well known "Golden Tee" golf games. Like Golden Tee, this game was designed to be linked to other games and tournaments across the country, with prizes awarded to high scorers.

Shown at ATEI in 1999, Golden cue's rules were not completed and the game was not officially released by Sega; only a few test games were made (approx. 10 units), and it was later redesigned into Stern's 2000 "Sharkey's Shootout".

- STAFF -

Design by : Jon Norris
Art director : Jason J. Dominiak
Art by : Morgan Weistling
Dots/Animation by : Kurt Andersen
Mechanics by : Rob Hurtado
Music by : Kyle Johnson
Software by : Lonnie D. Ropp, Orin Day

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5425&o=2

$end

$info=j6golddma,
$bio

Golden Day (c) 199? JPM International.

- TECHNICAL -

Impact

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41098&o=2

$end

$info=j6golddm,
$bio

Golden Demons (c) 199? JPM International.

- TECHNICAL -

Impact

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41099&o=2

$end

$info=m5gdrag,
$bio

Fruit Machine published 20 years ago:

Golden Dragon (c) 2002 Barcrest.

- TRIVIA -

Released in January 2002.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15068&o=2

$end

$info=m5gdrgcl,m5gdrgcl05,
$bio

Golden Dragon Club (c) 200? Barcrest.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15069&o=2

$end

$cpc_flop=goldenea,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Golden Eagle (c) 1991 Proein Soft Line [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306188&o=2

$end

$info=gfire2,
$bio

Arcade Video game published 30 years ago:

Golden Fire II (c) 1992 Topis.

- TECHNICAL -

Main CPU : Z180 (@ 7 Mhz)
Sound Chips : YM2203 (@ 3 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=981&o=2

$end

$info=gldnflc,
$bio

Video Slot Machine published 13 years ago:

Golden Fleece (c) 2009 Aristocrat Leisure Industries Pty, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=34114&o=2

$end

$info=goldfrts,
$bio

Golden Fruits (c) 198? Video Game S.A.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=285299&o=2

$end

$info=goldgame,goldgkitb,goldgkit1,goldgnew,goldgstake,
$bio

Bingo published 20 years ago:

Golden Game (c) 2002 Splin.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=7666&o=2

$end

$info=sc4ggcas,sc4ggcasa,sc4ggcasb,sc4ggcasc,
$bio

Golden Game Casino (c) 200? Mazooma Games.

- TECHNICAL -

Scorpion 4

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42617&o=2

$end

$info=sc4gnc,sc4gnca,sc4gncb,sc4gncc,sc4gncd,sc4gnce,
$bio

Golden Game Club (c) 200? Mazooma Games.

- TECHNICAL -

Scorpion 4

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42629&o=2

$end

$info=sc4ggdlx,sc4ggdlxa,sc4ggdlxb,sc4ggdlxc,sc4ggdlxd,sc4ggdlxe,sc4ggdlxf,sc4ggdlxg,
$bio

Golden Game Deluxe (c) 200? Mazooma Games.

- TECHNICAL -

[Scorpion 4]
[Model PR2201]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43027&o=2

$end

$info=sc5ggame,sc5ggamea,sc5ggameb,sc5ggamec,sc5ggamed,
$bio

Golden Game (c) 200? Mazooma Games.

- TECHNICAL -

[Scorpion 5]
 [Model PR2208]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43106&o=2

$end

$info=sc4ggame,sc4ggame0,sc4ggame1,sc4ggame2,sc4ggame3,sc4ggame4,sc4ggame5,sc4ggame6,sc4ggame7,sc4ggame8,sc4ggame9,sc4ggamea,sc4ggameb,sc4ggamec,sc4ggamed,sc4ggtba,sc4ggamef,sc4ggameg,sc4ggamei,
$bio

Golden Game (c) 200? Mazooma Games.

- TECHNICAL -

Scorpion 4

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42616&o=2

$end

$nes=mc_gg150,
$bio

Golden Game: 150 in 1 (c) 199? RCM Group.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301908&o=2

$end

$nes=mc_gg210,
$bio

Golden Game: 210 in 1 (c) 199? RCM Group.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301905&o=2

$end

$nes=mc_gg260,
$bio

Golden Game: 260 in 1 (c) 199? RCM Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114160&o=2

$end

$bbc_cass=goldgame,
$bio

Golden Games (c) 19?? Database

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51900&o=2

$end

$info=ggate,ggatea,
$bio

Bingo published 23 years ago:

Golden Gate (c) 1999 Sirmo.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=7644&o=2

$end

$info=m4gldgat,
$bio

Golden Gate (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41328&o=2

$end

$info=sc4ghost,sc4ghosta,sc4ghostb,sc4ghostc,sc4ghostd,sc4ghoste,sc4ghostf,sc4ghostg,sc4ghosth,
$bio

Golden Ghost (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR7090]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42620&o=2

$end

$info=goldglen,
$bio

Video Slot Machine published 20 years ago:

Golden Glenn (c) 2002 Atronic.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43651&o=2

$end

$info=j6goldgl,j6goldgla,j6goldglb,j6goldglc,j6goldgld,j6goldgle,j6goldglf,j6goldglg,j6goldglh,j6goldgli,j6goldglj,j6goldglk,j6goldgll,
$bio

Golden Goal (c) 199? JPM International.

- TECHNICAL -

Impact

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41100&o=2

$end

$gbcolor=goldgoalg,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Golden Goal [Model DMG-AAFD-NOE] (c) 1999 Take-Two Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67960&o=2

$end

$gbcolor=goldgoal,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Golden Goal [Model DMG-AAFX-EUR] (c) 1999 Take-Two Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67959&o=2

$end

$info=sc5gldgo,sc5gldgoa,
$bio

Golden Goals (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR3410]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42624&o=2

$end

$info=sc4ggrid,sc4ggrida,sc4ggridb,sc4ggridc,sc4ggridd,sc4ggride,sc4ggridf,sc4ggridg,sc4ggridh,sc4ggridi,sc4ggridj,sc4ggridk,sc4ggridl,sc4ggridm,sc4ggridn,
$bio

Golden Grid (c) 200? QPS Interactive.

- TECHNICAL -

[Model PR2518]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42619&o=2

$end

$spectrum_cass=goldenha,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Golden Hawk (c) 1984 Micro Mart Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79128&o=2

$end

$mbee_quik=goldidol,
$bio

Applied Technology Microbee cass. published 24 years ago:

Golden Idol (c) 1998 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289628&o=2

$end

$info=goldinc,goldincu,
$bio

Video Slot Machine published 19 years ago:

Golden Incas (c) 2003 Aristocrat.

A video slot machine with 5 reels incorporating the 'Reel Power' system.

- TECHNICAL -

MVP MKVI conversion cabinet :
Game has 14 buttons.
Bet buttons : 1, 2, 3, 4, 6 credits
Reel buttons : 1, 1-2, 1-3, 1-4, 1-5 reels
Extra buttons : Take Win/Collect (orange), Information (white/blue), Gamble (purple), Spin/Start Feature (yellow)

1, 2, 4 and 6 credit buttons are also used for Heart, Diamond, Club and Spade gamble respectively. This gamble is x4 if correct.
1 and 1-5 reel buttons are used for red/black double up.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5078&o=2

$end

$info=m4gldjok,
$bio

Golden Joker (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41329&o=2

$end

$info=m5gkeys,
$bio

Golden Keys (c) 200? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41575&o=2

$end

$nes=goldktv,
$bio

Golden KTV (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84017&o=2

$end

$apple2_flop_orig=goldmntn,
$bio

Apple II 5.25 disk. published 42 years ago:

Golden Mountain (c) 1980 Broderbund Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229122&o=2

$end

$info=pr_gldnl,
$bio

Golden Nile (c) 199? Project Coin Machines, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42091&o=2

$end

$info=pr_gnuc,pr_gnuca,
$bio

Golden Nugget (c) 199? Coin World.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15206&o=2

$end

$info=pr_gldng,
$bio

Golden Nugget (c) 199? Project Coin Machines, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42090&o=2

$end

$n64=goldnugg,
$bio

Nintendo 64 cart. published 24 years ago:

Golden Nugget 64 (c) 1998 Electronic Arts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57728&o=2

$end

$info=majgnc,
$bio

Golden Nugget Casino (c) 200? Majesco Ent. Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240414&o=2

$end

$gba=goldnugg,
$bio

Nintendo GBA cart. published 18 years ago:

Golden Nugget Casino [Model AGB-BGGE-USA] (c) 2004 Majesco Sales, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70829&o=2

$end

$info=m1goldng,m1goldnga,m1goldngb,m1goldngc,m1goldngd,m1goldnge,
$bio

Golden Nugget Club (c) 199? Maygay.

- TECHNICAL -

M1A/B

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41991&o=2

$end

$psx=goldnugg,
$bio

Sony PlayStation CD published 26 years ago:

Golden Nugget (c) 1996 Virgin Interactive Ent., Ltd.

- TECHNICAL -

DISC 1 OF 2 ID: SLUS-00319
DISC 2 OF 2 ID: SLUS-00555

- TRIVIA -

Released on October 26, 1996 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97419&o=2

$end

$info=sc4gocas,sc4gocasa,
$bio

Golden Oldie Casino (c) 200? Mazooma Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42630&o=2

$end

$info=sc4goldo,sc4goldoa,sc4goldob,sc4goldoc,
$bio

Golden Oldie (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR7024]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40611&o=2

$end

$dragon_flop=gldnold,
$bio

Golden Oldies (c) 198? Pamcomms

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265463&o=2

$end

$dragon_cass=goldold2,
$bio

Golden Oldies 2 - Various Utilities (c) 198? Pamcomms

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116856&o=2

$end

$cdi=golden1,
$bio

Phillips CD-i disc published 25 years ago:

Golden Oldies I (c) 1997 SPC Vision.

Here are two classic games in a new version, Guardian and Invaders.

GUARDIAN: You have to defeat the planet full of humanoids from an alien invasion. You control a small fighter armed with a laser and smart bombs. Fly across the scrolling surface of the planet and take out the aliens. Some of these aliens will abduct the humanoids and carry them to the top of the screen where humanoid and alien will transform into a horrible mutant that will come after your ship. Other aliens just bother you, there are mine layers, hunters, tanks, and others. Clear one wave of enemies and you will progress to the next level. There are seven levels in total. If all the men are killed, the planet will disintegrate, leaving you in outer space with nothing but raving mutants for company...

INVADERS: This is a classic. Move the ship left to right with the controller and fire missiles at the invaders at the top of the screen. Shoot all of them and you will go to the next level. Get hit by a bomb, you die. If the invaders hit the ground or you lose all your lives, the game is over.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52969&o=2

$end

$cdi=golden2,
$bio

Phillips CD-i disc published 25 years ago:

Golden Oldies II (c) 1997 SPC Vision

Here are two classic games in a new version, Blockbuster and Bughunt.

BLOCKBUSTER: Your mission is to break down the walls of blocks in 75 different levels. bounce the ball with your bat, each time the ball hits a block, the block will disappear and the ball will bounce back. Miss the last ball and your bat will explode. Remove the last block and the doors to the next level will open... 

BUGHUNT: Fight off an infestation of nasty bugs by moving around your ship with the controller and firing laser bolts. Shoot anything that moves and don't get hit by anything or you will die.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52970&o=2

$end

$cdi=goldoldja,goldoldj,
$bio

Phillips CD-i disc published 31 years ago:

Golden Oldies Jukebox (c) 1991 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52971&o=2

$end

$amigaocs_flop=goldold1,
$bio

Commodore Amiga 500 disk. published 36 years ago:

Golden Oldies Volume 1 (c) 1986 Software Country

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74169&o=2

$end

$info=j6gldpl,hb_gpal,hb_gpala,hb_gpalb,hb_gpalc,hb_gpald,hb_gpale,hb_gpalf,hb_gpalg,hb_gpalh,hb_gpali,
$bio

Golden Palace (c) 199? QPS Interactive.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41892&o=2

$end

$info=hb_gldpl,hb_gldpla,
$bio

Golden Palace (c) 200? Mazooma

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15610&o=2

$end

$info=gpgolf,gpgolfa,
$bio

Arcade Video game published 30 years ago:

Golden Par Golf (c) 1992 Strata.

- TRIVIA -

Developed by Incredible Technologies, Inc.

Sales by Electrocoin Automatics, Ltd.

- STAFF -

Creative direction : Scott Morrison
Game design : Larry Hodgon, Jim Zielinski
Software : Larry Hodgson, Richard Ditton, Jane Zeto
Artwork : Dale Kerkman, Tim Skelly, Susan Carlson
Golf course design : Jim Zielinski
Sound and music : Daviel Thiel
Hardware : Steve Jaskowiak, Scott A. Allie

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3450&o=2

$end

$cpc_flop=goldenpa,goldenpa01,goldenpa02,goldenpa03,goldenpa04,goldenpa05,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Golden Path [Model SOFT 07055] (c) 1986 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126365&o=2

$end

$info=gldnpkr,
$bio

Video Slot Machine published 36 years ago:

Golden Poker (c) 1986 Ainsworth Nominees P.L.

This is a Jacks or Better game.

- SCORING -

Paytable for Golden Poker (8VXEC037, NSW):

BET 1, BET 2, BET 3, BET 4, BET 5:
Royal Flush: 200, 400, 600, 800, 1000
Straight Flush: 50, 100, 150, 200, 250
4 of a Kind: 20, 40, 60, 80, 100
Full House: 7, 14, 21, 28, 35
Flush: 5, 10, 15, 20, 25
Straight: 4, 8, 12, 16, 20
3 of a Kind: 3, 6, 9, 12, 15
Two Pair: 2, 4, 6, 8, 10
Jacks or Better: 1, 2, 3, 4, 5

This game does not have a max bet Royal Flush bonus.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=39523&o=2

$end

$info=goldnpkf,goldnpke,goldnpkd,
$bio

Video Slot Machine published 39 years ago:

Golden Poker - Double Up (c) 1983 Intercoast.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=309715&o=2

$end

$info=goldnpkr,goldnpkb,goldnpkc,
$bio

Video Slot Machine published 41 years ago:

Golden Poker - Double Up (c) 1981 Bonanza.

1st GAME
- Insert coin / bank note.
- Push BET button, 1-10 credits multiple play.
- Push DEAL/DRAW button.
- Push HOLD buttons to hold cards you need.
- Cards held can be cancelled by pushing CANCEL button.
- Push DEAL/DRAW button to draw cards.

2nd GAME - Double Up game
- When you win, choose TAKE SCORE or DOUBLE UP game.
- Bet winnings on:
"BIG (8 or more number)" or
"SMALL (6 and less number)" of next one card dealt.
- Over 5,000 winnings will be storaged automatically.

- TECHNICAL -

[Coffee Table model]

Main CPU : MOS Technology M6502

Palette colors : 64

Players : 1
Buttons : 10

- TRIVIA -

Also released as "Golden Poker - Double Up [Counter Top model]".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=7957&o=2

$end

$info=qnilemax,
$bio

Golden Pyramid Hyper Max (c) 199? Aristocrat Leisure Industries Pty, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=34289&o=2

$end

$info=goldpyr,goldpyra,goldpyrb,
$bio

Video Slot Machine published 25 years ago:

Golden Pyramids (c) 1997 Aristocrat.

A video slot machine with 5 reels and 9 lines.

- TECHNICAL -

Runs on the Aristocrat MKV Series 1 hardware.

Game has 14 buttons.
Bet buttons: 1, 2, 3, 5, 10 credits per line
Line buttons: 1, 3, 5, 7, 9 lines
Extra buttons: Collect (yellow), Service (green), Gamble (purple) and Take Win/Start Feature (orange)

1, 2, 5 and 10 credit buttons are also used for Heart, Diamond, Club and Spade double up respectively. This gamble is x4 if correct.
1 and 9 line buttons are used for red/black double up.

- TRIVIA -

Golden Pyramids was released in May 1997.

- SCORING -

Cleopatra substitutes for all symbols except scattered Pyramid and doubles the prize when substituting. Scattered Pyramids pay any.

Cleopatra : 2 = 10, 3 = 200, 4 = 2000, 5 = 9000
Statue : 2 = 2, 3 = 25, 4 = 100, 5 = 750
Bracelet : 2 = 2, 3 = 25, 4 = 100, 5 = 750
Beetle : 3 = 15, 4 = 100, 5 = 400
Eye : 3 = 10, 4 = 100, 5 = 250
Flower : 3 = 10, 4 = 50, 5 = 250
Ace : 3 = 10, 4 = 50, 5 = 125
King : 3 = 5, 4 = 50, 5 = 100
Queen : 3 = 5, 4 = 25, 5 = 100
Jack : 3 = 5, 4 = 25, 5 = 100
Ten : 3 = 5, 4 = 25, 5 = 100
Nine : 2 = 2, 3 = 5, 4 = 25, 5 = 100
Pyramid : 2 = 2, 3 = 5, 4 = 20, 5 = 400

- TIPS AND TRICKS -

Feature : Spin up 3, 4 or 5 Pyramids to trigger 15 free games respectively. During the free games all wins are tripled. The free games can be won during the feature.

- SERIES -

1) Dolphin Treasure (1996)
2) Beyond the Reef (1997)
3) Golden Pyramids (1997)
4) Queen of the Nile (1997)
5) Adonis (1998)
6) Flame of Olympus (1998)
7) Geisha (2000)
8) Torch of the Gods (2001)
9) Queen of the Nile Special Edition (2002)
10) Golden Pyramids Special Edition (2002)
11) Geisha [Power Pay] (2008)
12) Love on the Nile (2011)
13) Dolphin Treasure Legends (2012)
14) Queen of the Nile Legends (2013)
15) Geisha Legends (2013)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4971&o=2

$end

$info=goldpym,
$bio

Video Slot Machine published 20 years ago:

Golden Pyramids Maximillions (c) 2002 Aristocrat Leisure Industries Pty, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=34290&o=2

$end

$info=goldenra,
$bio

Video Slot Machine published 24 years ago:

Golden Ra (c) 1998 Aristocrat.

- TECHNICAL -

Runs on the Aristocrat MKV Series 2 hardware

- SERIES -

1) Golden Ra (1998)
2) Pirates (2001)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5030&o=2

$end

$info=m5groll,
$bio

Fruit Machine published 19 years ago:

Golden Roll (c) 2003 Vivid.

- TECHNICAL -

Cabinet Dimensions (HxWxD) :
203cm x 74cm x 61cm

- TRIVIA -

Released the 21th April 2003.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15651&o=2

$end

$info=sc2groul,sc2groulp,
$bio

Fruit Machine published 27 years ago:

Golden Roulette (c) 1995 Bell-Fruit Mfg. Company, Limited. [B.F.M.].

- TECHNICAL -

[Model 6421]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42193&o=2

$end

$info=goldsam,
$bio

Golden Samurai (c) 200? Aristocrat Leisure Industries Pty, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=44209&o=2

$end

$info=sc4gshota,sc4gshotc,
$bio

Golden Shot Arcade (c) 200? QPS Interactive.

- TECHNICAL -

[Model PR2564]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43670&o=2

$end

$info=sc4gshot,sc4gshotb,
$bio

Golden Shot (c) 200? QPS Interactive.

- TECHNICAL -

[Model PR2564]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42635&o=2

$end

$info=sc5gldspd,sc5gldspf,sc5gldsph,sc5gldspn,sc5gldspp,
$bio

Golden Spinner Arcade (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR2546]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43739&o=2

$end

$info=sc5gldspa,sc5gldspb,sc5gldspc,sc5gldspe,sc5gldspg,sc5gldspi,sc5gldspj,sc5gldspk,sc5gldspl,sc5gldspm,sc5gldspo,
$bio

Golden Spinner Bingo (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR2546]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43738&o=2

$end

$info=sc5gldsp,
$bio

Golden Spinner (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR2203]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42626&o=2

$end

$info=goldstar,goldstbl,
$bio

Arcade Video game published 27 years ago:

Golden Star (c) 1995 IGS.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.579545 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.5 Mhz), OKI6295 (@ 8 Khz)

Screen orientation : Horizontal
Video resolution : 512 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 256

Players : 1
Buttons : 6

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4522&o=2

$end

$info=j80golds,
$bio

Fruit Machine published 41 years ago:

Golden Steppa (c) 1981 JPM International.

- TECHNICAL -

System 80

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41160&o=2

$end

$info=sp_golds,sp_goldsa,sp_goldsb,sp_goldsc,sp_goldsd,sp_goldse,sp_goldsf,sp_goldsg,sp_goldsh,
$bio

Golden Streak (c) 199? Ace Coin Equipment, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42239&o=2

$end

$gba=goldsnlag,
$bio

Nintendo GBA cart. published 19 years ago:

Golden Sun - Die Vergessene Epoche (c) 2003 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70833&o=2

$end

$gba=goldsnlaf,
$bio

Nintendo GBA cart. published 19 years ago:

Golden Sun - L'Age Perdu (c) 2003 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70834&o=2

$end

$gba=goldsnlai,
$bio

Nintendo GBA cart. published 19 years ago:

Golden Sun - L'Era Perduta (c) 2003 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70835&o=2

$end

$gba=goldsnlas,
$bio

Nintendo GBA cart. published 19 years ago:

Golden Sun - La Edad Perdida (c) 2003 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70836&o=2

$end

$gba=goldsnla,
$bio

Nintendo GBA cart. published 19 years ago:

Golden Sun - The Lost Age [Model AGB-AGFE-USA] (c) 2003 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70837&o=2

$end

$gba=goldsun,
$bio

Nintendo GBA cart. published 21 years ago:

Golden Sun [Model AGB-AGSE-USA] (c) 2001 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70830&o=2

$end

$gba=goldsunf,
$bio

Nintendo GBA cart. published 20 years ago:

Golden Sun [Model AGB-AGSF-FRA] (c) 2002 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70832&o=2

$end

$gba=goldsung,goldsuni,goldsuns,
$bio

Nintendo GBA cart. published 21 years ago:

Golden Sun [Model AGB-AGSP] (c) 2001 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70831&o=2

$end

$info=gt97,gt97s121,gt97t240,gt97v120,gt97v121,gt97v122,gt97t243,
$bio

Arcade Video game published 25 years ago:

Golden Tee '97 (c) 1997 Incredible Technologies.

- TECHNICAL -

Main CPU : Motorola 68EC020 (@ 25 Mhz), M6809 (@ 2 Mhz)
Sound Chips : ES5506 (@ 16 Mhz)

Screen orientation : Horizontal
Video resolution : 384 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 32768

Players : 2
Control : trackball
Buttons : 2

- TRIVIA -

Released in March 1997.

- UPDATES -

Version 1.20
Version 1.21
Version 1.21S
Version 1.22
Version 1.30
Version 2.40T
Version 2.43T

- SERIES -

1. Golden Tee Golf (1990)
2. Golden Tee Golf II (1991)
3. Golden Tee 3D Golf (1995)
4. Golden Tee 3D Golf - Tournament Version (1995)
5. Golden Tee '97 (1997)
6. Golden Tee '98 (1998)
7. Golden Tee '99 (1999)
8. Golden Tee Royal Edition Tournament (1999)
9. Golden Tee 2K (2000)
10. Golden Tee Classic (2001)
11. Golden Tee Fore! (2000)
12. Golden Tee Supreme Edition Tournament (2002)
13. Golden Tee Fore! 2002 (2001)
14. Golden Tee Fore! 2003 (2002)
15. Golden Tee Fore! 2004 (2003)
16. Golden Tee Fore! 2004 Extra (2003)
17. Golden Tee Live (2004)
18. Golden Tee Fore! 2005 (2004)
19. Golden Tee Fore! Complete (2005)
20. Golden Tee Live 2007 (2007)
21. Golden Tee Live 2008 (2007)
22. Golden Tee 2008 Unplugged (2007)
23. Golden Tee Live 2009 (2008)
24. Golden Tee 2009 Unplugged (2008)
25. Golden Tee Live 2010 (2010)
26. Golden Tee Live 2011 (2010)
27. Golden Tee Live 2012 (2011)
28. Golden Tee Live 2013 (2012)
29. Golden Tee 2018 (2017)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3879&o=2

$end

$info=gt98,gt98s100,gt98v100,gt98c100,
$bio

Arcade Video game published 24 years ago:

Golden Tee '98 (c) 1998 Incredible Technologies.

- TECHNICAL -

Main CPU : Motorola 68EC020 (@ 25 Mhz), M6809 (@ 2 Mhz)
Sound Chips : ES5506 (@ 16 Mhz)

Screen orientation : Horizontal
Video resolution : 384 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 32768

Players : 2
Control : trackball
Buttons : 2

- TRIVIA -

Released in March 1998.

- UPDATES -

Version 1.00
Version 1.00S
Version 1.10
Version 3.03T

- SERIES -

1. Golden Tee Golf (1990)
2. Golden Tee Golf II (1991)
3. Golden Tee 3D Golf (1995)
4. Golden Tee 3D Golf - Tournament Version (1995)
5. Golden Tee '97 (1997)
6. Golden Tee '98 (1998)
7. Golden Tee '99 (1999)
8. Golden Tee Royal Edition Tournament (1999)
9. Golden Tee 2K (2000)
10. Golden Tee Classic (2001)
11. Golden Tee Fore! (2000)
12. Golden Tee Supreme Edition Tournament (2002)
13. Golden Tee Fore! 2002 (2001)
14. Golden Tee Fore! 2003 (2002)
15. Golden Tee Fore! 2004 (2003)
16. Golden Tee Fore! 2004 Extra (2003)
17. Golden Tee Live (2004)
18. Golden Tee Fore! 2005 (2004)
19. Golden Tee Fore! Complete (2005)
20. Golden Tee Live 2007 (2007)
21. Golden Tee Live 2008 (2007)
22. Golden Tee 2008 Unplugged (2007)
23. Golden Tee Live 2009 (2008)
24. Golden Tee 2009 Unplugged (2008)
25. Golden Tee Live 2010 (2010)
26. Golden Tee Live 2011 (2010)
27. Golden Tee Live 2012 (2011)
28. Golden Tee Live 2013 (2012)
29. Golden Tee 2018 (2017)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3880&o=2

$end

$info=gt98t303,gt98t302,
$bio

Arcade Video game published 24 years ago:

Golden Tee '98 Tournament Edition (c) 1998 Incredible Technologies, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97964&o=2

$end

$info=gt99,gt99s100,
$bio

Arcade Video game published 23 years ago:

Golden Tee '99 (c) 1999 Incredible Technologies.

- TECHNICAL -

Main CPU : Motorola 68EC020 (@ 25 Mhz), M6809 (@ 2 Mhz)
Sound Chips : ES5506 (@ 16 Mhz)

Screen orientation : Horizontal
Video resolution : 384 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 32768

Players : 2
Control : trackball
Buttons : 2

- TRIVIA -

Released in March 1999.

- UPDATES -

Version 1.00
Version 1.00S
Version 4.00T

- TIPS AND TRICKS -

* Instant Replay : To see an instant replay, tap the Start button while the golf ball is still moving!

- SERIES -

1. Golden Tee Golf (1990)
2. Golden Tee Golf II (1991)
3. Golden Tee 3D Golf (1995)
4. Golden Tee 3D Golf - Tournament Version (1995)
5. Golden Tee '97 (1997)
6. Golden Tee '98 (1998)
7. Golden Tee '99 (1999)
8. Golden Tee Royal Edition Tournament (1999)
9. Golden Tee 2K (2000)
10. Golden Tee Classic (2001)
11. Golden Tee Fore! (2000)
12. Golden Tee Supreme Edition Tournament (2002)
13. Golden Tee Fore! 2002 (2001)
14. Golden Tee Fore! 2003 (2002)
15. Golden Tee Fore! 2004 (2003)
16. Golden Tee Fore! 2004 Extra (2003)
17. Golden Tee Live (2004)
18. Golden Tee Fore! 2005 (2004)
19. Golden Tee Fore! Complete (2005)
20. Golden Tee Live 2007 (2007)
21. Golden Tee Live 2008 (2007)
22. Golden Tee 2008 Unplugged (2007)
23. Golden Tee Live 2009 (2008)
24. Golden Tee 2009 Unplugged (2008)
25. Golden Tee Live 2010 (2010)
26. Golden Tee Live 2011 (2010)
27. Golden Tee Live 2012 (2011)
28. Golden Tee Live 2013 (2012)
29. Golden Tee 2018 (2017)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3881&o=2

$end

$info=gt99t400,
$bio

Arcade Video game published 23 years ago:

Golden Tee '99 Tournament Edition (c) 1999 Incredible Technologies, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97965&o=2

$end

$info=gt2k,gt2ks100,gt2kt500,gt2kp100,
$bio

Arcade Video game published 22 years ago:

Golden Tee 2K (c) 2000 Incredible Technologies.

- TECHNICAL -

Main CPU : Motorola 68EC020 (@ 25 Mhz), M6809 (@ 2 Mhz)
Sound Chips : ES5506 (@ 16 Mhz)

Screen orientation : Horizontal
Video resolution : 384 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 32768

Players : 2
Control : trackball
Buttons : 2

- TRIVIA -

Released in May 2000.

- SERIES -

1. Golden Tee Golf (1990)
2. Golden Tee Golf II (1991)
3. Golden Tee 3D Golf (1995)
4. Golden Tee 3D Golf - Tournament Version (1995)
5. Golden Tee '97 (1997)
6. Golden Tee '98 (1998)
7. Golden Tee '99 (1999)
8. Golden Tee Royal Edition Tournament (1999)
9. Golden Tee 2K (2000)
10. Golden Tee Classic (2001)
11. Golden Tee Fore! (2000)
12. Golden Tee Supreme Edition Tournament (2002)
13. Golden Tee Fore! 2002 (2001)
14. Golden Tee Fore! 2003 (2002)
15. Golden Tee Fore! 2004 (2003)
16. Golden Tee Fore! 2004 Extra (2003)
17. Golden Tee Live (2004)
18. Golden Tee Fore! 2005 (2004)
19. Golden Tee Fore! Complete (2005)
20. Golden Tee Live 2007 (2007)
21. Golden Tee Live 2008 (2007)
22. Golden Tee 2008 Unplugged (2007)
23. Golden Tee Live 2009 (2008)
24. Golden Tee 2009 Unplugged (2008)
25. Golden Tee Live 2010 (2010)
26. Golden Tee Live 2011 (2010)
27. Golden Tee Live 2012 (2011)
28. Golden Tee Live 2013 (2012)
29. Golden Tee 2018 (2017)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3877&o=2

$end

$info=gt3d,gt3dl191,gt3dl192,gt3ds192,gt3dv14,gt3dv15,gt3dv16,gt3dv17,gt3dv18,gt3dl19,
$bio

Arcade Video game published 27 years ago:

Golden Tee 3D Golf (c) 1995 Incredible Technologies.

- TECHNICAL -

Main CPU : Motorola 68EC020 (@ 25 Mhz), M6809 (@ 2 Mhz)
Sound Chips : ES5506 (@ 16 Mhz)

Players : 2
Control : trackball
Buttons : 2

- TRIVIA -

Released in October 1995.

This was the first of the Golden Tee games to really take off. With golfing pro Pete Jacobsen on board as adviser and 'model' for the digitised players, and a new, more sophisticated hardware platform, it was possible for Incredible Technologies to dominate the bar/adult gaming market.

Over the years (up until 2001 in fact), very little changed in terms of the main program, with most of the effort concentrated on balancing the gameplay. To that end, all the Golden Tee titles from 3D to Classic are considered as 'Golden Tee 3', hence the punning title of "Golden Tee Fore!".

- UPDATES -

Version 1.4
Version 1.5
Version 1.6
Version 1.7
Version 1.8
Version 1.91L
Version 1.92L
Version 1.92S
Version 1.93N

- SERIES -

1. Golden Tee Golf (1990)
2. Golden Tee Golf II (1991)
3. Golden Tee 3D Golf (1995)
4. Golden Tee 3D Golf - Tournament Version (1995)
5. Golden Tee '97 (1997)
6. Golden Tee '98 (1998)
7. Golden Tee '99 (1999)
8. Golden Tee Royal Edition Tournament (1999)
9. Golden Tee 2K (2000)
10. Golden Tee Classic (2001)
11. Golden Tee Fore! (2000)
12. Golden Tee Supreme Edition Tournament (2002)
13. Golden Tee Fore! 2002 (2001)
14. Golden Tee Fore! 2003 (2002)
15. Golden Tee Fore! 2004 (2003)
16. Golden Tee Fore! 2004 Extra (2003)
17. Golden Tee Live (2004)
18. Golden Tee Fore! 2005 (2004)
19. Golden Tee Fore! Complete (2005)
20. Golden Tee Live 2007 (2007)
21. Golden Tee Live 2008 (2007)
22. Golden Tee 2008 Unplugged (2007)
23. Golden Tee Live 2009 (2008)
24. Golden Tee 2009 Unplugged (2008)
25. Golden Tee Live 2010 (2010)
26. Golden Tee Live 2011 (2010)
27. Golden Tee Live 2012 (2011)
28. Golden Tee Live 2013 (2012)
29. Golden Tee 2018 (2017)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3878&o=2

$end

$info=gt3dt211,gt3dt231,
$bio

Arcade Video game published 27 years ago:

Golden Tee 3D Golf - Tournament Version (c) 1995 Incredible Technologies, Incorporated.

- TRIVIA -

Released in February 1996.

- UPDATES -

Version 2.11T
Version 2.31T

- SERIES -

1. Golden Tee Golf (1990)
2. Golden Tee Golf II (1991)
3. Golden Tee 3D Golf (1995)
4. Golden Tee 3D Golf - Tournament Version (1995)
5. Golden Tee '97 (1997)
6. Golden Tee '98 (1998)
7. Golden Tee '99 (1999)
8. Golden Tee Royal Edition Tournament (1999)
9. Golden Tee 2K (2000)
10. Golden Tee Classic (2001)
11. Golden Tee Fore! (2000)
12. Golden Tee Supreme Edition Tournament (2002)
13. Golden Tee Fore! 2002 (2001)
14. Golden Tee Fore! 2003 (2002)
15. Golden Tee Fore! 2004 (2003)
16. Golden Tee Fore! 2004 Extra (2003)
17. Golden Tee Live (2004)
18. Golden Tee Fore! 2005 (2004)
19. Golden Tee Fore! Complete (2005)
20. Golden Tee Live 2007 (2007)
21. Golden Tee Live 2008 (2007)
22. Golden Tee 2008 Unplugged (2007)
23. Golden Tee Live 2009 (2008)
24. Golden Tee 2009 Unplugged (2008)
25. Golden Tee Live 2010 (2010)
26. Golden Tee Live 2011 (2010)
27. Golden Tee Live 2012 (2011)
28. Golden Tee Live 2013 (2012)
29. Golden Tee 2018 (2017)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=44407&o=2

$end

$info=gtclassc,gtclasscp,gtclasscs,
$bio

Arcade Video game published 21 years ago:

Golden Tee Classic (c) 2001 Incredible Technologies.

- TECHNICAL -

Main CPU : Motorola 68EC020 (@ 25 Mhz), M6809 (@ 2 Mhz)
Sound Chips : ES5506 (@ 16 Mhz)

Screen orientation : Horizontal
Video resolution : 384 x 240 pixels
Screen refresh : 60.00 Hz
Palette Colors : 32768

Players : 2
Control : trackball
Buttons : 2

- TRIVIA -

Released in July 2001.

- SERIES -

1. Golden Tee Golf (1990)
2. Golden Tee Golf II (1991)
3. Golden Tee 3D Golf (1995)
4. Golden Tee 3D Golf - Tournament Version (1995)
5. Golden Tee '97 (1997)
6. Golden Tee '98 (1998)
7. Golden Tee '99 (1999)
8. Golden Tee Royal Edition Tournament (1999)
9. Golden Tee 2K (2000)
10. Golden Tee Classic (2001)
11. Golden Tee Fore! (2000)
12. Golden Tee Supreme Edition Tournament (2002)
13. Golden Tee Fore! 2002 (2001)
14. Golden Tee Fore! 2003 (2002)
15. Golden Tee Fore! 2004 (2003)
16. Golden Tee Fore! 2004 Extra (2003)
17. Golden Tee Live (2004)
18. Golden Tee Fore! 2005 (2004)
19. Golden Tee Fore! Complete (2005)
20. Golden Tee Live 2007 (2007)
21. Golden Tee Live 2008 (2007)
22. Golden Tee 2008 Unplugged (2007)
23. Golden Tee Live 2009 (2008)
24. Golden Tee 2009 Unplugged (2008)
25. Golden Tee Live 2010 (2010)
26. Golden Tee Live 2011 (2010)
27. Golden Tee Live 2012 (2011)
28. Golden Tee Live 2013 (2012)
29. Golden Tee 2018 (2017)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3882&o=2

$end

$info=gtfore01,
$bio

Arcade Video game published 20 years ago:

Golden Tee Fore! (c) 2002 Incredible Technologies.

- TRIVIA -

Released in February 2000.

- SERIES -

1. Golden Tee Golf (1990)
2. Golden Tee Golf II (1991)
3. Golden Tee 3D Golf (1995)
4. Golden Tee 3D Golf - Tournament Version (1995)
5. Golden Tee '97 (1997)
6. Golden Tee '98 (1998)
7. Golden Tee '99 (1999)
8. Golden Tee Royal Edition Tournament (1999)
9. Golden Tee 2K (2000)
10. Golden Tee Classic (2001)
11. Golden Tee Fore! (2000)
12. Golden Tee Supreme Edition Tournament (2002)
13. Golden Tee Fore! 2002 (2001)
14. Golden Tee Fore! 2003 (2002)
15. Golden Tee Fore! 2004 (2003)
16. Golden Tee Fore! 2004 Extra (2003)
17. Golden Tee Live (2004)
18. Golden Tee Fore! 2005 (2004)
19. Golden Tee Fore! Complete (2005)
20. Golden Tee Live 2007 (2007)
21. Golden Tee Live 2008 (2007)
22. Golden Tee 2008 Unplugged (2007)
23. Golden Tee Live 2009 (2008)
24. Golden Tee 2009 Unplugged (2008)
25. Golden Tee Live 2010 (2010)
26. Golden Tee Live 2011 (2010)
27. Golden Tee Live 2012 (2011)
28. Golden Tee Live 2013 (2012)
29. Golden Tee 2018 (2017)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=14270&o=2

$end

$info=gtfore02,
$bio

Arcade Video game published 20 years ago:

Golden Tee Fore! 2002 (c) 2002 Incredible Technologies.

- TRIVIA -

Released in April 2001.

- SERIES -

1. Golden Tee Golf (1990)
2. Golden Tee Golf II (1991)
3. Golden Tee 3D Golf (1995)
4. Golden Tee 3D Golf - Tournament Version (1995)
5. Golden Tee '97 (1997)
6. Golden Tee '98 (1998)
7. Golden Tee '99 (1999)
8. Golden Tee Royal Edition Tournament (1999)
9. Golden Tee 2K (2000)
10. Golden Tee Classic (2001)
11. Golden Tee Fore! (2000)
12. Golden Tee Supreme Edition Tournament (2002)
13. Golden Tee Fore! 2002 (2001)
14. Golden Tee Fore! 2003 (2002)
15. Golden Tee Fore! 2004 (2003)
16. Golden Tee Fore! 2004 Extra (2003)
17. Golden Tee Live (2004)
18. Golden Tee Fore! 2005 (2004)
19. Golden Tee Fore! Complete (2005)
20. Golden Tee Live 2007 (2007)
21. Golden Tee Live 2008 (2007)
22. Golden Tee 2008 Unplugged (2007)
23. Golden Tee Live 2009 (2008)
24. Golden Tee 2009 Unplugged (2008)
25. Golden Tee Live 2010 (2010)
26. Golden Tee Live 2011 (2010)
27. Golden Tee Live 2012 (2011)
28. Golden Tee Live 2013 (2012)
29. Golden Tee 2018 (2017)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=14271&o=2

$end

$info=gtfore03,gtfore03a,
$bio

Arcade Video game published 19 years ago:

Golden Tee Fore! 2003 (c) 2003 Incredible Technologies.

- TRIVIA -

Released in April 2002.

- SERIES -

1. Golden Tee Golf (1990)
2. Golden Tee Golf II (1991)
3. Golden Tee 3D Golf (1995)
4. Golden Tee 3D Golf - Tournament Version (1995)
5. Golden Tee '97 (1997)
6. Golden Tee '98 (1998)
7. Golden Tee '99 (1999)
8. Golden Tee Royal Edition Tournament (1999)
9. Golden Tee 2K (2000)
10. Golden Tee Classic (2001)
11. Golden Tee Fore! (2000)
12. Golden Tee Supreme Edition Tournament (2002)
13. Golden Tee Fore! 2002 (2001)
14. Golden Tee Fore! 2003 (2002)
15. Golden Tee Fore! 2004 (2003)
16. Golden Tee Fore! 2004 Extra (2003)
17. Golden Tee Live (2004)
18. Golden Tee Fore! 2005 (2004)
19. Golden Tee Fore! Complete (2005)
20. Golden Tee Live 2007 (2007)
21. Golden Tee Live 2008 (2007)
22. Golden Tee 2008 Unplugged (2007)
23. Golden Tee Live 2009 (2008)
24. Golden Tee 2009 Unplugged (2008)
25. Golden Tee Live 2010 (2010)
26. Golden Tee Live 2011 (2010)
27. Golden Tee Live 2012 (2011)
28. Golden Tee Live 2013 (2012)
29. Golden Tee 2018 (2017)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=14272&o=2

$end

$info=gtfore04a,
$bio

Arcade Video game published 18 years ago:

Golden Tee Fore! 2004 (c) 2004 Incredible Technologies.

- TRIVIA -

Released in February 2003.

- SERIES -

1. Golden Tee Golf (1990)
2. Golden Tee Golf II (1991)
3. Golden Tee 3D Golf (1995)
4. Golden Tee 3D Golf - Tournament Version (1995)
5. Golden Tee '97 (1997)
6. Golden Tee '98 (1998)
7. Golden Tee '99 (1999)
8. Golden Tee Royal Edition Tournament (1999)
9. Golden Tee 2K (2000)
10. Golden Tee Classic (2001)
11. Golden Tee Fore! (2000)
12. Golden Tee Supreme Edition Tournament (2002)
13. Golden Tee Fore! 2002 (2001)
14. Golden Tee Fore! 2003 (2002)
15. Golden Tee Fore! 2004 (2003)
16. Golden Tee Fore! 2004 Extra (2003)
17. Golden Tee Live (2004)
18. Golden Tee Fore! 2005 (2004)
19. Golden Tee Fore! Complete (2005)
20. Golden Tee Live 2007 (2007)
21. Golden Tee Live 2008 (2007)
22. Golden Tee 2008 Unplugged (2007)
23. Golden Tee Live 2009 (2008)
24. Golden Tee 2009 Unplugged (2008)
25. Golden Tee Live 2010 (2010)
26. Golden Tee Live 2011 (2010)
27. Golden Tee Live 2012 (2011)
28. Golden Tee Live 2013 (2012)
29. Golden Tee 2018 (2017)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=14269&o=2

$end

$info=gtfore04,
$bio

Arcade Video game published 18 years ago:

Golden Tee Fore! 2004 Extra (c) 2004 Incredible Technologies.

- TRIVIA -

Released in February 2003.

- SERIES -

1. Golden Tee Golf (1990)
2. Golden Tee Golf II (1991)
3. Golden Tee 3D Golf (1995)
4. Golden Tee 3D Golf - Tournament Version (1995)
5. Golden Tee '97 (1997)
6. Golden Tee '98 (1998)
7. Golden Tee '99 (1999)
8. Golden Tee Royal Edition Tournament (1999)
9. Golden Tee 2K (2000)
10. Golden Tee Classic (2001)
11. Golden Tee Fore! (2000)
12. Golden Tee Supreme Edition Tournament (2002)
13. Golden Tee Fore! 2002 (2001)
14. Golden Tee Fore! 2003 (2002)
15. Golden Tee Fore! 2004 (2003)
16. Golden Tee Fore! 2004 Extra (2003)
17. Golden Tee Live (2004)
18. Golden Tee Fore! 2005 (2004)
19. Golden Tee Fore! Complete (2005)
20. Golden Tee Live 2007 (2007)
21. Golden Tee Live 2008 (2007)
22. Golden Tee 2008 Unplugged (2007)
23. Golden Tee Live 2009 (2008)
24. Golden Tee 2009 Unplugged (2008)
25. Golden Tee Live 2010 (2010)
26. Golden Tee Live 2011 (2010)
27. Golden Tee Live 2012 (2011)
28. Golden Tee Live 2013 (2012)
29. Golden Tee 2018 (2017)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=14273&o=2

$end

$info=gtfore05,gtfore05a,gtfore05b,gtfore05c,
$bio

Arcade Video game published 18 years ago:

Golden Tee Fore! 2005 (c) 2004 Incredible Technologies.

- TRIVIA -

Released in February 2004.

- SERIES -

1. Golden Tee Golf (1990)
2. Golden Tee Golf II (1991)
3. Golden Tee 3D Golf (1995)
4. Golden Tee 3D Golf - Tournament Version (1995)
5. Golden Tee '97 (1997)
6. Golden Tee '98 (1998)
7. Golden Tee '99 (1999)
8. Golden Tee Royal Edition Tournament (1999)
9. Golden Tee 2K (2000)
10. Golden Tee Classic (2001)
11. Golden Tee Fore! (2000)
12. Golden Tee Supreme Edition Tournament (2002)
13. Golden Tee Fore! 2002 (2001)
14. Golden Tee Fore! 2003 (2002)
15. Golden Tee Fore! 2004 (2003)
16. Golden Tee Fore! 2004 Extra (2003)
17. Golden Tee Live (2004)
18. Golden Tee Fore! 2005 (2004)
19. Golden Tee Fore! Complete (2005)
20. Golden Tee Live 2007 (2007)
21. Golden Tee Live 2008 (2007)
22. Golden Tee 2008 Unplugged (2007)
23. Golden Tee Live 2009 (2008)
24. Golden Tee 2009 Unplugged (2008)
25. Golden Tee Live 2010 (2010)
26. Golden Tee Live 2011 (2010)
27. Golden Tee Live 2012 (2011)
28. Golden Tee Live 2013 (2012)
29. Golden Tee 2018 (2017)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=14275&o=2

$end

$info=gtfore06,
$bio

Arcade Video game published 17 years ago:

Golden Tee Fore! Complete (c) 2005 Incredible Technologies.

Golden Tee Fore! Complete is a golf game and part on a long series, whose signature feature is the use of a trackball to determine the power, direction and curve of the player's golf shot. Play modes include casual 18-hole golf, closest to the pin, and online tournaments. 

As with most golfing games, players have a full selection of clubs from which to choose, although the game will always suggest a club for each shot. Wind strength and direction must be accounted for when choosing the club and making the shot. The game also has dynamic weather in the form of light rain showers, these affect both the way the courses play and visibility. An on-screen indicator shows both the direction and strength of the wind during open play, with another indictor showing the angle and elevation of the putting green once the player has reached it.

Players can hook and slice to curve their shot, as well as utilising the Backspin button to apply backspin to the ball. The game also features a fly-by button that allows players to see a quick preview of the hole they're about to play. "Golden Tee Fore! Complete" brings together 20 courses from previous "Fore" games, as well as providing new courses, to offer a total of 25 courses. All courses in the "Golden Tee" series are fictional, with no real-world counterparts.

- TRIVIA -

Released in November 2005.

The Golden Tee series began as a project to create a large scale golf simulator for large family entertainment centers. The idea was scrapped, but not before programmer Larry Hodgson had already written software to create virtual golf courses. Rather than discard his work, Hodgson retooled the concept to develop a golf game for regular arcade cabinets. He worked with co-designer Jim Zielinski, who initially rendered the courses using Deluxe Paint. Instead of a regular joystick and buttons for controls, they used a trackball, which Incredible Technologies had previously utilised for "Capcom Bowling".

The first"Golden Tee was play-tested in a bar, a venue that would become the most popular location for Golden Tee cabinets. This first iteration was sold exclusively as a kit that could be used to convert existing arcade machines to "Golden Tee". Released in 1989, the first Golden Tee sold relatively well, but the series first found great success with "Golden Tee 3D" several years later.

1995's "Peter Jacobson's Golden Tee 3D Golf" was the first in the series to support online network play. Rather than being networked to each other, the cabinets were all linked to a central computer that compared scores for tournament play. The first test tournament, held on 24 game cabinets in the Chicago area from November 24th to December 17th, 1995, awarded real money to the winners, including a $1,000 grand prize. The first real-world tournament was held mid-June to July 7th, 1996, on 145 cabinets across six states and was considered a major success. By the end of 1996, 1,250 cabinets were installed across 32 states. The tournament gave rise to a large competitive play scene for the franchise.

- SERIES -

1. Golden Tee Golf (1990)
2. Golden Tee Golf II (1991)
3. Golden Tee 3D Golf (1995)
4. Golden Tee 3D Golf - Tournament Version (1995)
5. Golden Tee '97 (1997)
6. Golden Tee '98 (1998)
7. Golden Tee '99 (1999)
8. Golden Tee Royal Edition Tournament (1999)
9. Golden Tee 2K (2000)
10. Golden Tee Classic (2001)
11. Golden Tee Fore! (2000)
12. Golden Tee Supreme Edition Tournament (2002)
13. Golden Tee Fore! 2002 (2001)
14. Golden Tee Fore! 2003 (2002)
15. Golden Tee Fore! 2004 (2003)
16. Golden Tee Fore! 2004 Extra (2003)
17. Golden Tee Live (2004)
18. Golden Tee Fore! 2005 (2004)
19. Golden Tee Fore! Complete (2005)
20. Golden Tee Live 2007 (2007)
21. Golden Tee Live 2008 (2007)
22. Golden Tee 2008 Unplugged (2007)
23. Golden Tee Live 2009 (2008)
24. Golden Tee 2009 Unplugged (2008)
25. Golden Tee Live 2010 (2010)
26. Golden Tee Live 2011 (2010)
27. Golden Tee Live 2012 (2011)
28. Golden Tee Live 2013 (2012)
29. Golden Tee 2018 (2017)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=19520&o=2

$end

$info=gtg,gtgj31,gtgt10,gtgt20,gtgt21,
$bio

Arcade Video game published 33 years ago:

Golden Tee Golf (c) 1989 Strata.

- TECHNICAL -

Main CPU : (2x) M6809 (@ 2 Mhz)
Sound Chips : OKI6295 (@ 7.812 Khz), Yamaha YM2203 (@ 4 Mhz)

Screen orientation : Horizontal
Video resolution : 256 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 256

Players : 1
Control : trackball
Buttons : 2

- TRIVIA -

Released in November 1989.

- SERIES -

1. Golden Tee Golf (1990)
2. Golden Tee Golf II (1991)
3. Golden Tee 3D Golf (1995)
4. Golden Tee 3D Golf - Tournament Version (1995)
5. Golden Tee '97 (1997)
6. Golden Tee '98 (1998)
7. Golden Tee '99 (1999)
8. Golden Tee Royal Edition Tournament (1999)
9. Golden Tee 2K (2000)
10. Golden Tee Classic (2001)
11. Golden Tee Fore! (2000)
12. Golden Tee Supreme Edition Tournament (2002)
13. Golden Tee Fore! 2002 (2001)
14. Golden Tee Fore! 2003 (2002)
15. Golden Tee Fore! 2004 (2003)
16. Golden Tee Fore! 2004 Extra (2003)
17. Golden Tee Live (2004)
18. Golden Tee Fore! 2005 (2004)
19. Golden Tee Fore! Complete (2005)
20. Golden Tee Live 2007 (2007)
21. Golden Tee Live 2008 (2007)
22. Golden Tee 2008 Unplugged (2007)
23. Golden Tee Live 2009 (2008)
24. Golden Tee 2009 Unplugged (2008)
25. Golden Tee Live 2010 (2010)
26. Golden Tee Live 2011 (2010)
27. Golden Tee Live 2012 (2011)
28. Golden Tee Live 2013 (2012)
29. Golden Tee 2018 (2017)

- STAFF -

Developed by Incredible Technologies, Inc.

Designer, Programmer : Larry Hodgson
Game Audio : David D. Thiel

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=982&o=2

$end

$info=jak_gtg,
$bio

Dedicated Console published 11 years ago:

Golden Tee Golf (c) 2011 Jakks Pacific, Inc.

- TRIVIA -

Released in October 2011.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235036&o=2

$end

$info=rad_gtg,
$bio

Dedicated Console published 16 years ago:

Golden Tee Golf - Home Edition (c) 2006 Radica Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127179&o=2

$end

$info=gtg2,gtg2j,gtg2t,
$bio

Arcade Video game published 31 years ago:

Golden Tee Golf II (c) 1991 Strata.

- TECHNICAL -

Main CPU : (2x) M6809 (@ 2 Mhz)
Sound Chips : OKI6295 (@ 7.812 Khz), Yamaha YM2203 (@ 4 Mhz)

Screen orientation : Horizontal
Video resolution : 256 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 256

Players : 2
Control : 8-way joystick
Buttons : 1

- TRIVIA -

Released in January 1992.

- UPDATES -

Revision 1 :
* Software version : 1.0.

Revision 2 :
* Software version : 1.1.
* Added a trackball control.
* Added 'Trackball Adjustment' in the operator menu.
* Added 'Initial Coin Adjustment' in the operator menu.
* Removed 'Put Meter Adjustment' (Putt Meter ON/OFF) in the operator menu.
* Added three new pages on the 'Audit menu' of the operator menu.

Revision 3 :
* Software version : 2.2.

- SERIES -

1. Golden Tee Golf (1990)
2. Golden Tee Golf II (1991)
3. Golden Tee 3D Golf (1995)
4. Golden Tee 3D Golf - Tournament Version (1995)
5. Golden Tee '97 (1997)
6. Golden Tee '98 (1998)
7. Golden Tee '99 (1999)
8. Golden Tee Royal Edition Tournament (1999)
9. Golden Tee 2K (2000)
10. Golden Tee Classic (2001)
11. Golden Tee Fore! (2000)
12. Golden Tee Supreme Edition Tournament (2002)
13. Golden Tee Fore! 2002 (2001)
14. Golden Tee Fore! 2003 (2002)
15. Golden Tee Fore! 2004 (2003)
16. Golden Tee Fore! 2004 Extra (2003)
17. Golden Tee Live (2004)
18. Golden Tee Fore! 2005 (2004)
19. Golden Tee Fore! Complete (2005)
20. Golden Tee Live 2007 (2007)
21. Golden Tee Live 2008 (2007)
22. Golden Tee 2008 Unplugged (2007)
23. Golden Tee Live 2009 (2008)
24. Golden Tee 2009 Unplugged (2008)
25. Golden Tee Live 2010 (2010)
26. Golden Tee Live 2011 (2010)
27. Golden Tee Live 2012 (2011)
28. Golden Tee Live 2013 (2012)
29. Golden Tee 2018 (2017)

- STAFF -

Developed by Incredible Technologies, Inc.

Creative direction : Scott Morrison
Game designers : Larry Hodgson, Jim Zielinski
Software : Larry Hodgson, Jane Zeto
Hardware : Steve Jaskowiak, Scott A.Allie
Artwork : Dale Kerkman, Susan Carlson, Tim Skelly
Sound and music : David D. Thiel
Golf course designer : Jim Zielinski
Sales : John Cassiday

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=983&o=2

$end

$info=gtroyal,
$bio

Arcade Video game published 23 years ago:

Golden Tee Royal Edition Tournament (c) 1999 Incredible Technologies.

- TECHNICAL -

Main CPU : Motorola 68EC020 (@ 25 Mhz), M6809 (@ 2 Mhz)
Sound Chips : ES5506 (@ 16 Mhz)

Screen orientation : Horizontal
Video resolution : 384 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 32768

Players : 2
Control : Trackball
Buttons : 2

- TRIVIA -

Released in July 1999.

- SERIES -

1. Golden Tee Golf (1990)
2. Golden Tee Golf II (1991)
3. Golden Tee 3D Golf (1995)
4. Golden Tee 3D Golf - Tournament Version (1995)
5. Golden Tee '97 (1997)
6. Golden Tee '98 (1998)
7. Golden Tee '99 (1999)
8. Golden Tee Royal Edition Tournament (1999)
9. Golden Tee 2K (2000)
10. Golden Tee Classic (2001)
11. Golden Tee Fore! (2000)
12. Golden Tee Supreme Edition Tournament (2002)
13. Golden Tee Fore! 2002 (2001)
14. Golden Tee Fore! 2003 (2002)
15. Golden Tee Fore! 2004 (2003)
16. Golden Tee Fore! 2004 Extra (2003)
17. Golden Tee Live (2004)
18. Golden Tee Fore! 2005 (2004)
19. Golden Tee Fore! Complete (2005)
20. Golden Tee Live 2007 (2007)
21. Golden Tee Live 2008 (2007)
22. Golden Tee 2008 Unplugged (2007)
23. Golden Tee Live 2009 (2008)
24. Golden Tee 2009 Unplugged (2008)
25. Golden Tee Live 2010 (2010)
26. Golden Tee Live 2011 (2010)
27. Golden Tee Live 2012 (2011)
28. Golden Tee Live 2013 (2012)
29. Golden Tee 2018 (2017)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4706&o=2

$end

$info=gtsupreme,
$bio

Arcade Video game published 20 years ago:

Golden Tee Supreme Edition Tournament (c) 2002 Incredible Technologies.

- TECHNICAL -

Main CPU : Motorola 68EC020 (@ 25 Mhz), M6809 (@ 2 Mhz)
Sound Chips : ES5506 (@ 16 Mhz)

Players : 2
Control : trackball
Buttons : 2

- TRIVIA -

Released in January 2002.

- SERIES -

1. Golden Tee Golf (1990)
2. Golden Tee Golf II (1991)
3. Golden Tee 3D Golf (1995)
4. Golden Tee 3D Golf - Tournament Version (1995)
5. Golden Tee '97 (1997)
6. Golden Tee '98 (1998)
7. Golden Tee '99 (1999)
8. Golden Tee Royal Edition Tournament (1999)
9. Golden Tee 2K (2000)
10. Golden Tee Classic (2001)
11. Golden Tee Fore! (2000)
12. Golden Tee Supreme Edition Tournament (2002)
13. Golden Tee Fore! 2002 (2001)
14. Golden Tee Fore! 2003 (2002)
15. Golden Tee Fore! 2004 (2003)
16. Golden Tee Fore! 2004 Extra (2003)
17. Golden Tee Live (2004)
18. Golden Tee Fore! 2005 (2004)
19. Golden Tee Fore! Complete (2005)
20. Golden Tee Live 2007 (2007)
21. Golden Tee Live 2008 (2007)
22. Golden Tee 2008 Unplugged (2007)
23. Golden Tee Live 2009 (2008)
24. Golden Tee 2009 Unplugged (2008)
25. Golden Tee Live 2010 (2010)
26. Golden Tee Live 2011 (2010)
27. Golden Tee Live 2012 (2011)
28. Golden Tee Live 2013 (2012)
29. Golden Tee 2018 (2017)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4572&o=2

$end

$info=gtdiamond,
$bio

Arcade Video game published 24 years ago:

Golden Tee Tournament - Diamond Edition (c) 1998 Incredible Technologies, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49923&o=2

$end

$info=sp_goldt,
$bio

Golden Touch (c) 199? Ace Coin Equipment, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42240&o=2

$end

$dragon_cass=goldvoyg,
$bio

Golden Voyage (c) 198? Adventure International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116509&o=2

$end

$info=j2gldwin,
$bio

Fruit Machine published 35 years ago:

Golden Win (c) 1987 JPM International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40960&o=2

$end

$info=gwinner,
$bio

Slot Machine published 39 years ago:

Golden Winner (c) 1983 Reben S.A.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131394&o=2

$end

$info=sc1goldw,
$bio

Golden Winner (c) 199? Bell-Fruit Mfg. Company, Limited. [B.F.M.].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61495&o=2

$end

$info=hb_gldwn,hb_gldwna,
$bio

Golden Winner (c) 200? Fair Games UK, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42324&o=2

$end

$info=ad5gldwn,ad5gldwna,
$bio

Golden Winner (c) 200? Mazooma Games.

- TECHNICAL -

ADDER 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42627&o=2

$end

$info=sc4goldw,sc4goldwa,sc4goldwb,sc4goldwc,
$bio

Golden Winner (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR1431]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42631&o=2

$end

$info=sc4goldwd,sc4goldwe,sc4goldwf,sc4goldwg,
$bio

Golden Winner (c) 200? Bell-Fruit Games, Limited. [B.F.G.]

- TECHNICAL -

[Model PR1437]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61758&o=2

$end

$info=sc4gx,sc4gxa,sc4gxb,
$bio

Golden X (c) 200? Mazooma Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42636&o=2

$end

$info=sc4gxcasa,sc4gxcasb,sc4gxcasc,sc4gxcasd,sc4gxcase,sc4gxcasf,
$bio

Golden X Casino (c) 200? Mazooma Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42638&o=2

$end

$info=sc4gx3,sc4gx3a,sc4gx3b,sc4gx3c,sc4gx3d,sc4gx3e,sc4gx3f,sc4gx3g,
$bio

Golden X Triple (c) 200? Mazooma Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42637&o=2

$end

$info=sc4ggtb,sc4ggtbb,sc4tbox,sc4monog,sc4monoga,sc4ggameaa,sc4ggameab,sc4ggameac,sc4ggamead,sc4ggameae,sc4ggamej,sc4ggamek,sc4ggamel,sc4ggamem,sc4ggamen,sc4ggamep,sc4ggameq,sc4ggamer,sc4ggames,sc4ggamet,sc4ggameu,sc4ggamev,sc4ggamew,sc4ggamex,sc4ggamey,sc4ggamez,
$bio

Golden X (c) 200? Mazooma Games.

- TECHNICAL -

GAME ID: PR2056

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61759&o=2

$end

$info=m4goldnn,
$bio

Golden Years (c) 199? Nova.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42372&o=2

$end

$info=gldneye,gldneye_402,
$bio

Pinball published 26 years ago:

Goldeneye (c) 1996 Sega Pinball.

- TECHNICAL -

Sega Whitestar
Model Number : 42

Main CPU : Motorola M6809 (@ 2 MHz)
Sound CPU : Motorola M6809 (@ 2 MHz)
Display CPU : Motorola M6809 (@ 4 MHz)
Sound chip : BSMT2000 (@ 24 MHz)

- TRIVIA -

Approx. 2,200 units were produced.

In the Intro-Sequence where Bond draws his gun at you, draw faster than him using the gun. This leads to a vide variety of animations and in one of them Bond is being chased by a cow.

In the animation for starting Tank Multiball, the letters POW can be seen in the center of the smoke.

- STAFF -

Design by : Ward Pemberton
Art by : Paul Faris
Mechanics by : Rob Hurtado
Music & sounds by : Brian Schmidt
Software by : John Carpenter, Neil Falconer, Orin Day

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5431&o=2

$end

$apple2_flop_clcracked=goldfngr,goldfngrb,
$bio

Apple II 5.25 disk. published 36 years ago:

Goldfinger (c) 1986 Mindscape, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230647&o=2

$end

$spectrum_cass=goldiloc,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Goldilocks (c) 1984 Arrow

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289974&o=2

$end

$mtx_cass=goldmine,
$bio

Memotech MTX cass. published 39 years ago:

Goldmine (c) 1983 Continental Soft.

- STAFF -

By: Ed Hollingshead
Cover art by: Nick Mynheer

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133306&o=2

$end

$cpc_flop=goldrush,
$bio

Amstrad CPC type-in published 33 years ago:

Goldrush (c) 1989 PC Amstrad International

- TRIVIA -

Listed as a type-in program in the magazine: PC Amstrad International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119761&o=2

$end

$kc_cass=goldrush,
$bio

VEB Mikroelektronik KC cass. published 32 years ago:

Goldrush (c) 1990 DM-Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133850&o=2

$end

$msx2_flop=goldrusha,goldrushb,goldrush,
$bio

MSX 2 disk. published 29 years ago:

Goldrush (c) 1993 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101691&o=2

$end

$kc_cass=grush3,
$bio

Goldrush 3 (c) 198? ALIWE-Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133858&o=2

$end

$dc=golem,
$bio

Sega Dreamcast GD published 22 years ago:

Golem no Maigo [Model T-41501M] (c) 2000 CaramelPot

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135498&o=2

$end

$bbc_cass=golfbb,
$bio

Acorn BBC/Electron cass. published 40 years ago:

Golf (c) 1982 Bug Byte

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51902&o=2

$end

$zx81_cass=golf,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Golf (c) 1982 R&R Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115005&o=2

$end

$dragon_cass=golf,
$bio

Dragon cass. published 40 years ago:

Golf (c) 1982 Apex Trading

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116298&o=2

$end

$dragon_cass=golfa,
$bio

Dragon cass. published 40 years ago:

Golf (c) 1982 Audiogenic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116947&o=2

$end

$spectrum_cass=golfabra,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Golf (c) 1983 Abrasco

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79135&o=2

$end

$spectrum_cass=golflyve,golfa,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Golf (c) 1983 Lyversoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79138&o=2

$end

$dragon_cass=golfm,
$bio

Dragon cass. published 39 years ago:

Golf (c) 1983 Microdeal

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116365&o=2

$end

$dragon_cass=golfs,
$bio

Dragon cass. published 39 years ago:

Golf (c) 1983 Salamander

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116621&o=2

$end

$to7_cass=golf,
$bio

Thomson TO7 cass. published 38 years ago:

Golf (c) 1984 Hebdogiciel.

- TRIVIA -

Published on September 07, 1984 in the French Hebdogiciel No. 47.

- STAFF -

By: Yves Alunni

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108288&o=2

$end

$mbee_quik=golf,
$bio

Applied Technology Microbee cass. published 38 years ago:

Golf (c) 1984 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289629&o=2

$end

$bbc_cass=golfys,
$bio

Acorn BBC/Electron cass. published 36 years ago:

Golf (c) 1986 Yes Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51903&o=2

$end

$cpc_cass=golf,
$bio

Amstrad CPC cass. published 36 years ago:

Golf (c) 1986 Imagine Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96527&o=2

$end

$c64_cass=golf,
$bio

Commodore C64 cass. published 36 years ago:

Golf (c) 1986 Yes Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229606&o=2

$end

$famibox=golf,
$bio

JTB FamicomBox cart. published 36 years ago:

Golf (c) 1986 JTB Traveleland Transportation Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301169&o=2

$end

$nes=golfh,
$bio

Nintendo Famicom cart. published 35 years ago:

Golf (c) 1987 FMG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69259&o=2

$end

$pro128s_flop=golf,
$bio

Olivetti PC-128s disk. published 35 years ago:

Golf (c) 1987 Olivetti Prodest.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118250&o=2

$end

$arcadia=golf,
$bio

Golf (c) 198? Emerson Radio Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49256&o=2

$end

$tvc_flop=golf,
$bio

Golf (c) 198? Berysoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111772&o=2

$end

$spectrum_cass=golfaack,
$bio

Golf (c) 198? Aackosoft [Netherlands]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225597&o=2

$end

$vz_snap=golf,
$bio

Golf (c) 198? Unknown

- STAFF -

Written by: Gary J. McCleary

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235077&o=2

$end

$nes=golfgc,
$bio

Nintendo NES cart. published 20 years ago:

Golf (Euro, Ripped from GC Animal Crossing) (c) 2002 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229692&o=2

$end

$spectrum_cass=golfbarb,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Golf + Bar Billiards (c) 1983 Meow Micros

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293907&o=2

$end

$pc8801_flop=golf,
$bio

NEC PC-8801 Series disk. published 32 years ago:

Golf - Kiyapi Kiyapi Run (c) 1990 Technopolis Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91937&o=2

$end

$gameboy=golfclas,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Golf Classic [Model DMG-AGFP-EUR] (c) 1993 Malibu Games [T-HQ Division]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66081&o=2

$end

$nes=gcbirdie,
$bio

Nintendo Famicom cart. published 35 years ago:

Golf Club Birdie Rush (c) 1987 Data East Corp.

- TECHNICAL -

Game ID: DFC-GH

- TRIVIA -

Released on December 09, 1987 in Japan.

- SERIES -

1. Golf Club Birdie Rush [Model DFC-GH] (1987)
2. Super Birdie Rush [Model SHVC-BH] (1987)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54136&o=2

$end

$snes_bspack=golfdais,golfdaisa,
$bio

Golf Daisuki! O.B. Club (c) 199? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61393&o=2

$end

$gbcolor=golfdai,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Golf Daisuki! [Model DMG-AAGJ-JPN] (c) 1999 KID [Kindle Imagine Develop]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67961&o=2

$end

$gbcolor=golfohas,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Golf de Ohasuta [Model DMG-AOHJ-JPN] (c) 1999 Epoch Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67963&o=2

$end

$msx1_cart=golfgame,
$bio

MSX cart. published 39 years ago:

Golf Game (c) 1983 ASCII Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77109&o=2

$end

$nes=golfgsj,
$bio

Nintendo Famicom cart. published 31 years ago:

Golf Grand Slam (c) 1991 Hect

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54137&o=2

$end

$nes=golfgs,
$bio

Nintendo NES cart. published 31 years ago:

Golf Grand Slam (c) 1991 Atlus Soft., Inc.

North American version. Game developed in Japan. See the original Famicom version for more information; "Golf Grand Slam [Model HCT-7G]".

Description from the back cover:

Now, in Golf Grand Slam, you'll face all the conditions you would on a real golf course! Learn more about using each of the 14 golf clubs, how to choose a strike point on the ball, and setting up putts - all while you're contending with wind resistance, sloping greens, complex faiways and more. Two training modes have been specifically designed to help you sharpen your golf techniques. Then, after you've mastered those, you can take on the Golf Grand Slam Top 30 Pros in a tournament that will push you to the limit! So if you're ready to enjoy golf and improve your game without leaving home, let's go!

- TECHNICAL -

GAME ID: NES-7G-USA

- TRIVIA -

Released in December 1991 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55184&o=2

$end

$nes=golfkoo,
$bio

Nintendo Famicom cart. published 33 years ago:

Golf Ko Open (c) 1989 Taito Corp.

- TECHNICAL -

Game ID: TFC-GO-5900

- TRIVIA -

Released on November 25, 1989 in Japan.

It was the 26th title published by Taito for the Famicom.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54138&o=2

$end

$fm7_disk=golfkyo,
$bio

Fujitsu FM-7 5.25in. disk. published 39 years ago:

Golf Kyou (c) 1983 Hudson Soft [Hudson Group].

- TECHNICAL -

GAME ID: LD-1002

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93622&o=2

$end

$x1_cass=golfkyo,golfkyoa,
$bio

ゴルフ狂 (c) 198? Hudson Soft [Hudson Group].
(Golf Kyou)

- TECHNICAL -

GAME ID: XC-2003

Two different package was published, a paper one and a plastic one.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86226&o=2

$end

$fmtowns_cd=links386,
$bio

Fujitsu FM Towns CD published 27 years ago:

Golf Links 386 Pro (c) 1995 Cybelle.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110361&o=2

$end

$pc98_cd=links386,
$bio

NEC PC-9821 CD published 27 years ago:

Golf Links 386 Pro (c) 1995 Cybelle [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233960&o=2

$end

$fmtowns_flop_orig=links386cc1,
$bio

Fujitsu FM Towns disk. published 27 years ago:

Golf Links 386 Pro Champion Course Vol.1 - Mauna Kea Beach Golf Course (c) 1995 Cybelle [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289749&o=2

$end

$fmtowns_flop_orig=links386cc2,
$bio

Fujitsu FM Towns disk. published 27 years ago:

Golf Links 386 Pro Champion Course Vol.2 - Firestone Country Club South Course (c) 1995 Cybelle [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289750&o=2

$end

$fmtowns_flop_orig=links386cc3,
$bio

Fujitsu FM Towns disk. published 27 years ago:

Golf Links 386 Pro Champion Course Vol.3 - Banff Springs (c) 1995 Cybelle [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289751&o=2

$end

$fmtowns_flop_orig=links386cc4,
$bio

Fujitsu FM Towns disk. published 27 years ago:

Golf Links 386 Pro Champion Course Vol.4 - Innisbrook Copperhead Course (c) 1995 Cybelle [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289752&o=2

$end

$pc98=golflpr,golflpra,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Golf Links Champion - Course Pinehurst Resort and Country Club (c) 1995 Cybelle.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89610&o=2

$end

$pc98=golflbb,golflbba,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Golf Links Champion - Course The Belfry Brabozon Course (c) 1995 Cybelle.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89611&o=2

$end

$pc98=golflv1,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Golf Links Champion Course Vol. 1 - Mauna Kea Beach Gold Course (c) 1995 Cybelle.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89612&o=2

$end

$pc98=golflv3,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Golf Links Champion Course Vol. 3 - Banff Springs (c) 1995 Cybelle.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89613&o=2

$end

$pc98=golflv4,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Golf Links Champion Course Vol. 4 - Innsbruk Copperhead Course (c) 1995 Cybelle.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89614&o=2

$end

$c64_cass=golfmstr,
$bio

Commodore C64 cass. published 34 years ago:

Golf Master (c) 1988 Hewson Consultants

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186434&o=2

$end

$x07_cass=minigolf,
$bio

Canon X-07 type-in published 36 years ago:

Golf Miniature (c) 1986 Shift Editions [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=138552&o=2

$end

$pc98=golfdb,
$bio

Golf My Data - Hyper Golf Score Data Base (c) 19?? Wiz.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89615&o=2

$end

$cdi=glfmyway,
$bio

Phillips CD-i disc published 28 years ago:

Golf My Way (c) 1994 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52972&o=2

$end

$gbcolor=golfou,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Golf Ou [Model CGB-AZAJ-JPN] (c) 1999 Digital Kids

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67962&o=2

$end

$nes=golfgba,
$bio

Golf ripped from GBA e-Reader card (c) 200? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229671&o=2

$end

$nes=golfgcj,
$bio

Nintendo NES cart. published 20 years ago:

Golf ripped from GC Animal Crossing (c) 2002 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229681&o=2

$end

$dc=golfscd,
$bio

Sega Dreamcast GD published 22 years ago:

Golf Shiyou yo - Course Data-shuu Adventure-hen (c) 2000 Softmax

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135501&o=2

$end

$dc=golfs2,
$bio

Sega Dreamcast GD published 21 years ago:

Golf Shiyou yo 2 - Aratanaru Chousen [Model T-44501M] (c) 2001 Softmax

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135500&o=2

$end

$dc=golfsr1,golfsr2,
$bio

Sega Dreamcast GD published 23 years ago:

Golf Shiyou yo (c) 1999 Bottom Up.

- TECHNICAL -

GAME ID: T-40901M

- TRIVIA -

Released on December 9, 1999 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135499&o=2

$end

$cdi=golftips,
$bio

Phillips CD-i disc published 29 years ago:

Golf Tips - Customised Golf Instruction (c) 1993 Xdra

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52973&o=2

$end

$cpc_flop=golftrop01,golftrop,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Golf Trophee (c) 1987 Cobra Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126514&o=2

$end

$cpc_cass=golftrop,
$bio

Amstrad CPC cass. published 34 years ago:

Golf Trophee [Model 61731407] (c) 1988 Zafiro Soft. Division [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96528&o=2

$end

$vc4000=golf,
$bio

VC 4000 cart. published 41 years ago:

Golf (c) 1981 Interton Electronic.

The same game as for Radofin's 1292 AVPS.

- TECHNICAL -

[Cassette No. 27]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49202&o=2

$end

$videopac=golf,
$bio

Phillips Videopac cart. published 42 years ago:

Golf (c) 1980 Philips Corp.

- TECHNICAL -

Game ID: 10

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95611&o=2

$end

$bbc_cass=golfbr,
$electron_cass=golfbr,
$bio

Acorn BBC/Electron cass. published 34 years ago:

Golf (c) 1988 Blue Ribbon

- TECHNICAL -

GAME ID: 2914

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51901&o=2

$end

$scv=suprgolf,
$bio

Epoch Super Cassette Vision cart. published 38 years ago:

Golf (c) 1984 Epoch Company, Limited.

- TECHNICAL -

[Model 3 NO.09050]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49095&o=2

$end

$a2600=golfe,
$bio

Atari 2600 cart. published 42 years ago:

Golf (c) 1980 Atari, Inc.

PAL release. Game developed in USA. For more information, please see the NTSC release's entry; "Golf [Model CX2634]".

- TECHNICAL -

Model CX2634P

- PORTS -

* CONSOLES: 
[EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" 
[EU] Sony PS2 (feb.18, 2005) "Atari Anthology [Model SLES-53061]" 
[EU] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.2" 

* COMPUTERS: 
[EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82981&o=2

$end

$a2600=golf,
$bio

Atari 2600 cart. published 42 years ago:

Golf (c) 1980 Atari, Incorporated.

This golf game program is patterned after the traditional game of golf. There are nine holes in which you must succeed in hitting the ball into a cup. Each time you hit the ball in an effort to reach the cup it is called a stroke. Although the number of strokes you take to hit the ball into the cup is unlimited, each hole has a designated par. Par represents the number of strokes you are ideally supposed to take to complete the hole.

Total par for this course is 36. The par for each hole is displayed at the top of the screen, next to the hole number. When playing a 1-player game, try to match or beat par. In a 2-player game, the player with the least amount of strokes is the winner.

- TECHNICAL -

Model CX2634

- TRIVIA -

Export releases:
PAL "Golf [Model CX2634P]"

- STAFF -

Programmer: Tom Reuterdahl

- PORTS -

* CONSOLES: 
[US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" 
[US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" 
[JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" 
[US] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.2" 
[US] Sony PlayStation 4 (nov.1, 2016) "Atari Flashback Classics Vol.2" 

* HANDHELDS: 
[US] Nintendo DS (mar.8, 2011) "Atari Greatest Hits Vol.2 [Model NTR-BR7E-USA]" 

* COMPUTERS: 
[US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" 
[US] Steam (mar.24, 2016) "Atari Vault [Model 400020]" 

* OTHERS: 
[US] "Atari Flashback 3" (sept.16, 2011) by AtGames 
[US] "Atari Flashback 4" (nov.13, 2012) by AtGames 
[US] "Atari Flashback 5" (oct.1, 2014) by AtGames
[US] "Atari Flashback 6" (sept.15, 2015) by AtGames
[US] "Atari Flashback 7" (oct.1, 2016) by AtGames
[US] "Atari Ultimate Portable Game Player" (nov.2016) by AtGames
[US] "Atari Flashback 8" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50543&o=2

$end

$spectrum_cass=golfdktr,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Golf [Model DK 025] (c) 1983 DK Tronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79137&o=2

$end

$gameboy=golf,
$bio

Nintendo Game Boy Cart. published 33 years ago:

Golf [Model DMG-GOA] (c) 1989 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66075&o=2

$end

$famicom_flop=golfa,golf,
$bio

Nintendo Famicom disk. published 36 years ago:

Golf [Model FMC-GLF] (c) 1986 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65347&o=2

$end

$nes=golfj,
$bio

Nintendo Famicom cart. published 38 years ago:

Golf (c) 1984 Nintendo.

A golf game from Nintendo, where you play as a taller version of Mario through an 18-hole course.

- TECHNICAL -

Game ID: HVC-GF

- TRIVIA -

9 of the 18 holes from the game were recreated in 3-D in the Wii Sports Golf game for the Nintendo Wii.

- STAFF -

Music by : Koji Kondo

- PORTS -

* CONSOLES:
Nintendo GameCube (2001, "Animal Crossing" as an unlockable Bonus game)
Nintendo Game Boy Advance (2003, "e-Readers" Series)

* COMPUTERS:
NEC PC-8801 (1985)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54135&o=2

$end

$nes=golf,golfu,
$bio

Nintendo NES cart. published 36 years ago:

Golf (c) 1986 Nintendo of America, Inc.

North American release. Game developed in Japan. See the original Famicom version for more information: "Golf [Model HVC-GF]".

Description from back cover:

Nintendo GOLF lets you choose your clubs, change your stance, control your swings - even select the angle of impact! You'll view the hole from both close up and far away, judge the changing conditions of the green, and measure the wind velocity. But watch out! When the wind changes, so does the flight of your ball. With Nintendo's state-of-the-art graphics and realistic game play, you'll really believe you're on the fairways. So play Nintendo GOLF, because there's not a video golf game on par with it anywhere!

- TECHNICAL -

GAME ID: NES-GF-USA

- TRIVIA -

Released on October 18, 1985 in the USA.

It was one of the 18 launch titles of the NES in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55183&o=2

$end

$info=pc_golf,
$bio

Nintendo PlayChoice-10 cart. published 38 years ago:

Golf (c) 1984 Nintendo.

PlayChoice-10 version. For more information about the game, please see the original NES version.

- TECHNICAL -

Nintendo PlayChoice-10 hardware
Game ID : GF

Main CPU : Zilog Z80 (@ 4 Mhz), N2A03 (@ 1.789772 Mhz)
Sound Chips : Zetex N2A03 (@ 1.789772 Mhz), DAC

Players : 2
Control : 8-way joystick
Buttons : 2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1803&o=2

$end

$spectrum_cass=golf16kv,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Golf [Model VGA 1004] (c) 1983 Virgin Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79139&o=2

$end

$vboy=golf,
$bio

Nintendo Virtual Boy cart. published 27 years ago:

Golf (c) 1995 Nintendo Co., Ltd.

North American release. Game developed in Japan. See original "T&E Virtual Golf [Model VUE-VVGJ-JPN]" for more information about the game itself.

- TECHNICAL -

Model VUE-VVGE-USA

- TRIVIA -

Released in November 1995 in USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82364&o=2

$end

$gba_ereader=nesgfu11,nesgfu12,nesgfu21,nesgfu22,nesgfu31,nesgfu32,nesgfu41,nesgfu42,nesgfu51,
$bio

Nintendo GBA e-Card published 19 years ago:

Golf-e (c) 2003 Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231812&o=2

$end

$sms=golfaman,golfamanp,
$bio

Sega Master System cart. published 32 years ago:

Golfamania (c) 1990 Sega Enterprises, Limited.

Descriptions from the back cover:

You'll need sharp eyes, a smooth swing, and perfect judgement if you're going to master Golfamania. Out on the links you'll have to consider the distance, the wind, the lie of the ball, where to hit the ball and which club to use. Then watch that power meter and swing for the pin!

Sie brauchen scharfe Augen, einen präzisen Durchschwung und perfekte Beurteilungsfähigkeit, wenn Sie Golfamania meistern wollen. Erst einmal draußen auf dem Golfplatz, müssen sie die Entfernung, den Wind und die Lage des Balls abschätzen und sich entscheiden, welche Schlagtechnik und welchen Schlägertyp Sie verwenden wollen. Achten Sie dann auf den Schlagkraftmesser und holen Sie kräftig aus!

Du måste ha bra ögon, sving i slaget och gott omdöme om du skall kunna lära dig att bemästra spelet Golfamania. Ute på golfbanan måste du kunna bedöma avståndet, vindförhållandena, golfbollens läge, vartåt bollen skall slås samt välja klubban till slaget. Observera sedan styrkemätaren och slå mot flaggstången!

Vous devez avoir un oeil de lynx, un swing impeccable et un jugement parfait si vous voulez maîtriser Golfmania. Lorsque vous serez sur le parcours, vous devrez tenir compte de la distance, du vent, de la position de la balle, du point de contact avec la balle et du club à utiliser. Regardez ensuite la jauge de puissance et tapez dans la balle!

Usted necesitará buena vista, un swing uniforme, y un juicio perfecto si desea dominar Golfamania. En el campo tendrá que considerar la distancia, el viento, la dirección de la pelota, a dónde tirar la bola, y qué palo emplear. ¡Después observe el indicador de fuerza y tire hacia el banderín!

Se desiderate imparare a giocare a "Golfamania" avete bisogno di occhi di falco, di una battuta sciolta e di una capacità di giudizio perfetta. Sul campo dovrete considerare fattori quali la distanza, il vento, la posizione della palla, il punto in cui colpire la palla e quale mazza usare. Quindi guardate l'indicatore di potenza e mirate alla bandierina!

- TECHNICAL -

GAME ID: 7502
SIZE: 256KB (2Mbit) + 8KB Backup

- TRIVIA -

Developed in Japan but released in Europe only. Then exported to Brazil.

- STAFF -

Programmer: Koyayashi Okahe
Designer: Shisho Deshi
Special Thanks: Nannorio, Miya
Director: Non Chan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56048&o=2

$end

$info=ggreats2,
$bio

Arcade Video game published 28 years ago:

Golfing Greats 2 (c) 1994 Konami.

A golf game from Konami. Sequel to 1991's "Golfing Greats".

- TECHNICAL -

Konami GX hardware
Game ID : GX218

Main CPU : Motorola 68EC020 (@ 24 Mhz)
Sound CPU : Motorola 68000 (@ 9.2 Mhz)
Sound Chips : (2x) K054539 (@ 48 Khz)

Players : 4
Control : paddle
Buttons : 3

- TRIVIA -

Golfing Greats 2 was released in May 1994 in Japan.

This game is known outside Japan as "Konami's Open Golf Championship".

- SERIES -

1. Golfing Greats [Model GX061] (1991)
2. Golfing Greats 2 [Model GX218] (1994)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=985&o=2

$end

$info=glfgreat,glfgreatj,glfgreatu,
$bio

Arcade Video game published 31 years ago:

Golfing Greats (c) 1991 Konami.

A golf game from Konami.

- TECHNICAL -

Game ID : GX061

Main CPU : Motorola 68000 (@ 12 Mhz)
Sound CPU : Zilog Z80 (@ 3.579545 Mhz)
Sound Chips : K053260 (@ 3.579545 Mhz)

Players : 4
Control : 8-way joystick
Buttons : 4

- TRIVIA -

Golfing Greats was released in March 1991.

- SERIES -

1. Golfing Greats [Model GX061] (1991)
2. Golfing Greats 2 [Model GX218] (1994)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=984&o=2

$end

$spectrum_cass=golfingw,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Golfing World (c) 1983 CP Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79141&o=2

$end

$spectrum_cass=timh158golfoper,
$bio

Sinclair ZX Spectrum type-in published 35 years ago:

Golfo Pérsico (c) 1987 Hobby Press [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=310053&o=2

$end

$info=golgo13,
$bio

Arcade Video game published 23 years ago:

Golgo 13 (c) 1999 Namco.

A lightgun game in which the player, armed with a semi-automatic sniper rifle takes on the role of the world's most lethal and highly paid assassin, Duke Togo: Codename Golgo 13. Unlike other lightgun games Golgo 13 is very story driven and combines both 3-D and 2-D graphic elements.

The player starts their career with a 100 percent accuracy rating and takes on various assignments. Each assignment begins with a 2D comic book storyline and although in Japanese they should still give the player some idea of the background story. The objective of the chosen assignment is then displayed together with the time limit, target zone, and available ammunition.

At the end of each assignment the player is treated to on screen display of their performance. For each assignment successfully completed a large sum of cash is added to the player’s total, plus an extra sum is awarded for hitting the target zone. If however the player fails to complete the objective or the timer reaches zero, the player’s accuracy rating is reduced and the player is then moved on to choose the next assignment. The game is over when the player’s accuracy rating reaches zero.

At the start of the player’s career, 5 different assignments are available to choose from and can be completed in any order. Once all 5 assignments have been undertaken a new round of assignments becomes available. In total there are 4 rounds each consisting of 5 assignments, with each round becoming progressively harder. The last round includes a special stage which can only be selected after all the assignments have been completed. Upon completion of the special stage the credits roll and the game ends. The player is then once again returned to the start of the game.

- TECHNICAL -

Namco System 12 hardware
Game ID : GLG

Main CPU : R3000A 32 bit RISC processor, Clock- 48MHz, Operating performance - 30 MIPS, Instruction Cache - 4 KB
BUS : 132 MB/sec.
OS ROM : 512 Kilobytes
Sound CPU : Hitachi H8 3002
Additional Sound Chip : Namco C352 sample playback
Main RAM: 2 Megabytes
Video RAM: 2 Megabyte
Sound RAM : 512 Kilobytes
Graphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling)
Sprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll
Resolution : 256x224 - 740x480
Colours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables)
Other Features : custom geometry engine, custom polygon engine, MJPEG decoder

- TRIVIA -

Released in February 2000 in Japan (even if the titlescreen says 1999).

Developed by Eighting/Raizing.

The game and character is based on the Anime and graphic novels of the same name, created by Takao Saito.

- SERIES -

1. Golgo 13 (1999)
2. Golgo 13 2 - Kiseki no Dandou (2000)
3. Golgo 13 3 - Juusei no Chinkonka (2001)

- STAFF -

* Namco Production Staff :
Directorial staff : Koji Kawashima (KMD)
Senior Directorial staff : Jyun-ichiro Koyama

* Hardware :
Chief Engineer : Hiroki Nakahata
Mechanical Engineer : Mitsuru Yokoyama, Toru Obara, Takeshi Kaneko
Electrical Engineer : Koichi Asano, Makoto Itoh
Industrial & Graphic Designer : Toru Yano, Hiroyuki Takanabe

* Adviser :
Program : Kyota, Tetsuya Funatsu
Sound : Hiroyuki Kawada, TO(2000)
Hardware : Fumihiko Hasegawa
Management : Tohru Takahashi

* Software :
* Eighting/Raizing Staff :
Translator staff : Casey Utsunomiya, Jason Arney (Namco America Inc.)
Copyright Negotiator : Manabu Sugiyama

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=986&o=2

$end

$psx=golgo13k,
$bio

Sony PlayStation CD published 24 years ago:

Golgo 13 - 1: Carlyle no Yabou (c) 1998 Daiki

- TECHNICAL -

GAME ID: SLPS-01712

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85218&o=2

$end

$nes=golgo13j,
$vgmplay=golgo13_fc,
$bio

Nintendo Famicom cart. published 34 years ago:

Golgo 13 - Dai 1 Shou - Kamigami no Tasogare (c) 1988 Vic Tokai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54139&o=2

$end

$nes=g13icar,
$vgmplay=g13mafat_nes,
$bio

Nintendo Famicom cart. published 32 years ago:

Golgo 13 - Dai 2 Shou - Icarus no Nazo (c) 1990 Vic Tokai

- TECHNICAL -

GAME ID: VIC-M4

- TRIVIA -

Released on July 27, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54140&o=2

$end

$pc8001_flop=golgo13m,
$bio

NEC PC-8001 disk. published 39 years ago:

Golgo 13 - Moretti Ikka Zansatsu Jiken (c) 1983 Pony Canyon, Inc. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295112&o=2

$end

$nes=g13mafat,
$bio

Nintendo NES cart. published 32 years ago:

Golgo 13 - The Mafat Conspiracy (c) 1990 Vic Tokai, Inc.

North American release. Game developed in Japan. See the original Famicom version for more information: "Golgo 13 - Dai 2 Shou - Icarus no Nazo".

Description from back cover:

A Star Wars satellite has been snatched out of orbit, the world edges toward nuclear oblivion, and the CIA and KGB are blaming each other.

Golgo 13 is back just in time. The Mafat Conspiracy is a phantasmagora of action and interaction. Your eyeballs will stretch from their sockets as you speed through Europe in Golgo's Ferrari. Your bones will rattle as you leap across the cars on the Orient Express. And if you think you've seen bad dudes, wait till you feel the power of Duke Togo's wicked karate kick.

The Mafat Conspiracy is for those who demand the very best in video games. Open this box, and we'll prove it to you!

- TECHNICAL -

GAME ID: NES-M4-USA

- TRIVIA -

Released in June 1990 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55185&o=2

$end

$info=g13knd,
$bio

Arcade Video game published 22 years ago:

Golgo 13 2 - Kiseki no Dandou (c) 2000 Namco, Limited.

- TECHNICAL -

Namco System 10 Hardware
Game ID : GLS

Main CPU : R3000A 32 bit RISC processor, Clock- 48MHz, Operating performance - 30 MIPS, Instruction Cache - 4 KB
BUS : 132 MB/sec.
OS ROM : 512 Kilobytes
Sound CPU : Hitachi H8 3002
Additional Sound Chip : Namco C352 sample playback
Main RAM: 2 Megabytes
Video RAM: 2 Megabyte
Sound RAM : 512 Kilobytes
Graphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling)
Sprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll
Resolution : 256x224 - 740x480
Colours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables)
Other Features : custom geometry engine, custom polygon engine, MJPEG decoder

- TRIVIA -

Released in October 2000.

- SERIES -

1. Golgo 13 (1999)
2. Golgo 13 2 - Kiseki no Dandou (2000)
3. Golgo 13 3 - Juusei no Chinkonka (2001)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4224&o=2

$end

$info=g13jnc,
$bio

Arcade Video game published 21 years ago:

Golgo 13 3 - Juusei no Chinkonka (c) 2001 Namco, Limited.

- TECHNICAL -

Namco System 12 Hardware

Main CPU : R3000A 32 bit RISC processor, Clock- 48MHz, Operating performance - 30 MIPS, Instruction Cache - 4 KB
BUS : 132 MB/sec.
OS ROM : 512 Kilobytes
Sound CPU : Hitachi H8 3002
Additional Sound Chip : Namco C352 sample playback
Main RAM: 2 Megabytes
Video RAM: 2 Megabyte
Sound RAM : 512 Kilobytes
Graphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling)
Sprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll
Resolution : 256x224 - 740x480
Colours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables)
Other Features : custom geometry engine, custom polygon engine, MJPEG decoder

- TRIVIA -

Released in July 2001 in Japan.

- SERIES -

1. Golgo 13 (1999)
2. Golgo 13 2 - Kiseki no Dandou (2000)
3. Golgo 13 3 - Juusei no Chinkonka (2001)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4225&o=2

$end

$sg1000=golgo13,
$bio

Sega SG-1000 game published 38 years ago:

Golgo 13 (c) 1984 Sega Enterprises, Limited.

- TECHNICAL -

[Model G-1014]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49032&o=2

$end

$cpc_cass=goliath,
$bio

Amstrad CPC cass. published 36 years ago:

Goliath - Le Defi (c) 1986 Rainbow Production

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96529&o=2

$end

$c64_flop_misc=goliath,
$bio

Goliath-Prommer (c) 198? Rex-Datentechnik

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236010&o=2

$end

$pc8801_flop=golinpic,
$bio

NEC PC-8801 Series disk. published 34 years ago:

Golinpic World (c) 1988 Fairytale.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91938&o=2

$end

$info=gollygho,
$bio

Arcade Video game published 31 years ago:

Golly! Ghost! (c) 1991 Namco.

A video ticket/redemption game. Shoot a specific amount of ghosts before time runs out.

- TECHNICAL -

Namco System 2 hardware
Game ID : GL

Main CPU : (2x) Motorola 68000 (@ 12.288 Mhz), M6809 (@ 3.072 Mhz), HD63705 (@ 2.048 Mhz)
Sound Chips : C140 (@ 21.39 Khz), YM2151 (@ 3.57958 Mhz)

Players : 2
Control : lightgun
Buttons : 1

- TRIVIA -

Even if the title screen says 1990, Golly! Ghost! was released in June 1991 in Japan.

The game featured a genuine doll's house hooked up to a pinball-style motor board. The motors allowed certain parts of the doll's house to move under CPU control (to allow the ghosts to come out of the toilet etc.). To project the ghosts, a monitor was placed in the base of the cabinet, projecting an inverted image onto a pane of glass. This system proved to be such a good way of removing interference when operating genuine lightguns (the ones in Golly! Ghost! were actually joysticks) that this reflection system has been used in upright lightgun games from Namco ever since (including "Point Blank"). One interesting point, since the ghosts are not in this dimension and can pass through walls why do they need to open doors to get in.

Shane Van Gorden holds the official record for this game with 327 points.

Victor Entertainment released a limited-edition soundtrack album for this game (Namco Video Game Graffiti Vol. 9 - VICL-8089) on 22/09/1993.

- SERIES -

1. Golly! Ghost! (1991)
2. Bubble Trouble : Golly! Ghost! 2 (1992)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=987&o=2

$end

$ibm5170_cdrom=gollygoal,
$bio

PC/MS-Windows CD published 26 years ago:

Golly! Ghosts! Goal! (c) 1996 NAMCO, Ltd.

- TRIVIA -

Released on March 29, 1996.

- STAFF -

Direction: K. Kiyono, M. Ishida, Y. Kubo
Program: Konstantin Mironovich (as K. Mironovich; JSC Gamos)
Movies: Masao Mizutani
Marketing & Publicity: T. Arima, Hiroshi Onodera (as H. Onodera), K. Toratani

Special Thanks to: Oleg Demin (JSC Gamos; He was one of the men of splendid ideas in this century.)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272538&o=2

$end

$spectrum_cass=golpeenl,
$bio

Golpe En La Pequena China (c) 198? Proein Soft Line [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219608&o=2

$end

$x1_flop=golques,
$bio

Sharp X1 5.25in. disk. published 35 years ago:

Golques (c) 1987 Data West, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85998&o=2

$end

$pc8801_flop=golques,golquesa,
$bio

NEC PC-8801 Series disk. published 35 years ago:

ゴルコス (c) 1987 Data West, Inc.
(Golques)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91939&o=2

$end

$msx1_cart=golvell,
$bio

MSX cart. published 35 years ago:

Golvellius (c) 1987 Compile

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52708&o=2

$end

$sms=golvell,
$bio

Sega Master System cart. published 34 years ago:

Golvellius - Valley of Doom (c) 1988 Tonka Corp.

North American release. Originally published in Japan. See the original for more information; "Maou Golvellius [Model G-1363]".

Description from the USA cover:

Enter the world of Golvellius. Where demons rule the valley of water...and control the creatures of land, sea and air. Where almost everyone stands against you. There is only one way in...and no way out except victory or death!

It's an adventure that will take you across deserts and mountains, oceans and forests...through eerie graveyards and caves filled with danger and surprise.

Golvellius has a PASSWORD SAVE feature that lets you keep all your possessions. So you never have to start an adventure empty handed!

- TECHNICAL -

GAME  ID: 7017

- TRIVIA -

Released on December 1, 1988 in North America for the Sega Master System.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56049&o=2

$end

$tvc_flop=golyoviz,
$bio

Golyó a Vízben (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111876&o=2

$end

$tvc_flop=gombak,
$bio

Videoton TVC disk. published 32 years ago:

Gombák (c) 1990 Agilar

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111789&o=2

$end

$tvc_flop=gombocfa,gombocfaa,
$bio

Gombócfaló (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111877&o=2

$end

$tvc_cass=gombocfa,gombocfaa,
$bio

Gombócfaló (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112411&o=2

$end

$pico=poohcornk,
$bio

Sega Pico game published 27 years ago:

Gomdori Puooeui Sagyejeol (c) 1995 Samsung.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121976&o=2

$end

$pc98=gomenang,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Gomen ne Angel - Yokohama Monogatari (c) 1992 Jast.

- TECHNICAL -

FD x1

- TRIVIA -

Released on January 31, 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89616&o=2

$end

$bbc_rom=gommc072,gommc080,
$bio

Acorn BBC ROM published 17 years ago:

GoMMC Tools Ver.0.xx (c) 2005 Kortink, John

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240334&o=2

$end

$electron_rom=gommc,
$bio

Acorn Electron ROM published 15 years ago:

GoMMC Tools Ver.1.03 (c) 2007 Kortink, John

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=297977&o=2

$end

$bbc_rom=gommc,
$bio

Acorn BBC ROM published 15 years ago:

GoMMC Tools Ver.1.xx (c) 2007 Kortink, John

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240335&o=2

$end

$bbc_cass=gomoku,
$bio

Acorn BBC Micro A cass. published 40 years ago:

Gomoku (c) 1982 Micro Power

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51904&o=2

$end

$camplynx_flop=gomoku,
$bio

Camputers Lynx disk. published 39 years ago:

Gomoku (c) 1983 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237142&o=2

$end

$cpc_flop=gomokuuk,
$bio

Gomoku (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124562&o=2

$end

$coco_cart=gomoku,
$bio

TRS-80 CoCo cart. published 39 years ago:

Gomoku and Renju (c) 1983 Tandy Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53442&o=2

$end

$st_flop=gomoku,
$bio

Atari ST disk. published 34 years ago:

Gomoku and Renju (c) 1988 Atari Corp. [Sunnyvale, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230350&o=2

$end

$mz2500=gomokuna,
$bio

Gomoku Narabe (c) 198? Unknown [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128583&o=2

$end

$wswan=gomokunr,
$bio

Bandai WonderSwan cart. published 22 years ago:

Gomoku Narabe & Reversi - Touryuumon [Model SWJ-SUM006] (c) 2000 Sammy Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86333&o=2

$end

$msx1_flop=gomokuna,
$bio

Gomoku Narabe Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134217&o=2

$end

$info=gomoku,
$bio

Arcade Video game published 41 years ago:

Gomoku Narabe Renju (c) 1981 Nichibutsu [Nihon Bussan Company, Limited.].

- TECHNICAL -

Main CPU : Zilog Z80 (@ 1.536 Mhz)
Sound Chips : Custom (@ 1.536 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 1

- TRIVIA -

The ancient Asian game of 'Go' is called 'Gomoku Narabe' in Japan, meaning 'five in a row'. The object of the game is to simply get five of your chips in a row. Sounds simple, but there are endless strategies and philosophies to this game. The game presented in Gomoku Narabe Renju is a combination of 'Go-Moku Narabe' and 'Ninuki Renju' - a synthesis of two similar board games that use a Go board where the objective is to make five in a row.

- PORTS -

* CONSOLES:
Nintendo Famicom (1983)

* COMPUTERS:
MSX

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=988&o=2

$end

$myvision=gomoku,
$bio

Nichibutsu My Vision cart. published 39 years ago:

五目ならべ 連珠 (c) 1983 Nichibutsu [Nihon Bussan Co., Ltd.] [Osaka, Japan]
(Gomoku Narabe Renju)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259559&o=2

$end

$famibox=gomokunr,
$bio

JTB FamicomBox cart. published 36 years ago:

Gomoku Narabe Renju (c) 1986 JTB Traveleland Transportation Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301170&o=2

$end

$nes=gomokunrgc,
$bio

Nintendo NES cart. published 20 years ago:

Gomoku Narabe Renju ripped from GC Animal Crossing (c) 2002 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229682&o=2

$end

$nes=gomokunr,
$vgmplay=gomokunr_fc,
$bio

Nintendo Famicom cart. published 39 years ago:

五目ならべ 連珠 (c) 1983 Nintendo.
(Gomoku Narabe Renju)

- TECHNICAL -

Game ID: HVC-GO

- TRIVIA -

Released on August 27, 1983 in Japan. The same day of another game; "Mahjong [Model HVC-MJ]".

It is the only Gomoku-type of game on the Famicom.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54141&o=2

$end

$msx1_cart=gomokuna,gomokunaa,
$bio

MSX cart. published 38 years ago:

Gomoku Narabe [Model PS-2002G] (c) 1984 Toshiba EMI.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77110&o=2

$end

$pce_tourvision=gomola,
$bio

TOURVision cart. published 31 years ago:

Gomola Speed (c) 1991 TOURVision.

Unlicensed Spanish coin-op game.

- TECHNICAL -

Cart. ID: 27

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84983&o=2

$end

$pce=gomola,
$vgmplay=gomola_pce,
$bio

NEC PC-Engine HuCARD published 32 years ago:

Gomola Speed (c) 1990 UPL Company, Limited.

Gomola Speed is an usual action/puzzle game by UPL. The player takes control of a segmented and worm-looking mechanical robot called Go-omu. The world is divided into areas and the goal of the game is to collect all the food and reveal the hidden exit. However, our Go-omu starts as... a head. The first task will be to collect its other dispersed body segments and increase its overall length. Other creatures are also enclosed within each stage and will cut your body loose if they hit any of your segments. No worries, those parts will just wonder around and can be recaptured. Go-omu's body length is very important and is at the core of Gomola's speed design. Items, and especially food, can be collected only if you surround them with your long body, and enemies can be defeated using the same technique (you will have to freeze them with a bomb first though). All in all, only your head is vulnerable, so make sure you keep it out of reach. As mentioned, Go-omu can also drop bombs which will paralyze your enemies for a few seconds. Stage designs are varied and new features are constantly added to the mix, without forgetting a password feature allowing players to save their progress.

- TECHNICAL -

Game ID: UP02002

- TRIVIA -

Released on September 28, 1990 in Japan for 6700 Yen.

- STAFF -

Game Design: Tsutomu Fuzisawa
Software Design: Toshio Arai
Chracter Design: Tsutomu Fuzisawa, Sin
Background Design: Miho Urushibara
Sound Effect: Yoshio Nagashima

Special Thanks: Mutsuo Kaneko, Kiny, Mutsuo Kanuko, Kinya Aoyama, Itsam Matarca, M.A.D Yuki, MA-X Terui, Minoru Tomizawa, Nobuyuki Narita, Shiho Sasaki

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58601&o=2

$end

$snes=gon,
$bio

Nintendo Super Famicom cart. published 28 years ago:

?? (c) 1994 Bandai
(GON)

Gon is an action/platform game by Bandai. In this prehistoric tale, set in some time period prior to the arrival of humans, a strange dinosaur-like creature called Gon roams around the world and goes where he pleases. The little creature is probably the last dinosaur alive, which probably explains his choleric nature and fiery personality. Throughout the game, Gon meets all kind of animals and every single one of them make him angry and snarling. Especially the ones who steal his food or boot him out of a nice, warm napping place. In each area, the goal of the game is to track down the local bully and to teach him a lesson. Each level is divided into several sub-stages, each interlinked with tunnels and other passageways. Sometimes exits are blocked and Gon has to defeat all the animals from a given area to unlock them or use his brain (or head I should say) to dig tunnels and figure out ways to use his surrounding to his advantage. Some stages switch to a 3D view and have our dinosaur race across various landscapes and jump over obstacles such as large logs or bottomless pits. Gon has a plethora of moves to master - he can bite, swipe with his tail, run and launch head butt attacks, jump in the air and fly for a short amount of time by vigorously flapping his short arms. Gon also has a special giant-bite attack that he can use at times. Interestingly there is no life or health bar in the game - as Gon takes more damage, he grows increasingly angry and soon his adrenaline level passes the pressure point and turns him into an uncontrollable wrath. At this point, Gon's anger destroys our planet and the game is effectively over. Thankfully, happy Gon-heads are hidden in each stage and bring Gon's temper back to his normal state. The game features seven large areas and a simple four-digit password system allows Gon to pick up his adventure where he left off.

- TECHNICAL -

Cartridge ID: SHVC-AHOJ-JPN

- TRIVIA -

Released on November 11, 1994 in Japan for 8880 Yen.

The game is based on Masashi Tanaka's popular comic book series originally published in 1991.

- TIPS AND TRICKS -

Level passwords:
Level 2: 0411
Level 3: 1212
Level 4: 5113
Level 5: 1964
Level 6: 4385
Level 7: 2596

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61394&o=2

$end

$info=imsorryj,
$vgmplay=imsorry,
$bio

Arcade Video game published 37 years ago:

Gonbee no I'm Sorry (c) 1985 Sega.

The goal is for the greedy protagonist to collect all the gold bars while jumping over or defeating various enemies and obstacles in each maze-like level. Some of these enemies are: Giant Baba (a Japanese wrestler), a moonwalking Michael Jackson, Madonna, Japanese comedian Tamori, Carl Lewis, moving statues (activated when passed by). Obstacles include: Gates, fire hydrants, safes (making it difficult to gain access to the gold), a rolling barrel, conveyor belts, and a swimming pool with platforms ranging in size and strength. When you collect all the gold in a given level, you must cash it into a building (labeled "out" when the level begins and "in" once you retrieve all the gold) to beat the level. The player can only hold ten bars of gold at once. In later levels there are more than 10 bars of gold, so the player must make multiple deposits.

Tamori, Michael Jackson, Carl Lewis, and Madonna can all be killed with one punch. Punching Giant Baba stuns him, more are required to actually kill him. The closer the player is to Giant Baba the faster he can be killed. Madonna has a range attack where she begins to jump and then launches a kiss at you. Carl Lewis jumps, so he can be walked under but he is more difficult to punch. When an enemy is killed it later respawns. The barrels cannot be killed. If the player is caught by Tamori (the guy with the sunglasses), the player's clothes will change into a white diaper while the captor changes into a leather S&M bikini and lashes his whip on the crying protagonist's back.

- TECHNICAL -

Game ID : 834-5707

Runs on the Sega "System 1" hardware.

Players: 2
Control: 8-way joystick
Buttons: 2

- TRIVIA -

Released in April 1985 in Japan.

This game is known outside Japan as "I'm Sorry".

This game is mostly Japanese nonsense satire. The title is a play on the word 'sori', which means 'Prime Minister'. The main character is former Japanese Prime Minister Kakuei Tanaka (1918-1993), infamous for his plutocracy. Enemy characters include Carl Lewis, Michael Jackson, Japanese comedian Tamori and professional wrestler Giant Baba (1938-1999).

This game looks as if there might be a little S & M going on. When the human in sunglasses catches you, his clothes change to a black bikini and he now has a whip or riding crop. Your clothes change into a white diaper.

- STAFF -

Developed by Coreland.

From highscore table : Kenichi Kuma, Kayuri Tagami, Akira Matsuda, Noboru Nemoto, Maggy Minenko, Koichi Ueda, Atsuko Yama, Miyamisa S, Seiko Matsuda, You Mayami

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=989&o=2

$end

$apfimag_cass=mrr2in1,
$bio

Gondola Pitts + Saucer Shoot (c) 19?? Mr. R's

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135757&o=2

$end

$info=gondo,gondou,
$bio

Arcade Video game published 35 years ago:

Gondomania (c) 1987 Data East.

Export release. Game developed in Japan. See the original Japanese version for more information: "Makyou Senshi".

- TRIVIA -

When localizing the game, the American translators didn't think people would understand its Japanese name, so they named it "Gondomania" after the designer of the game (Y. Gondo).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=990&o=2

$end

$info=gonefsh2,
$bio

Gone Fishing 2 (c) 200? IGS Company, Limited. [International Game System].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=45946&o=2

$end

$spectrum_cass=gonemiss,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Gone Missin' (c) 1986 Excalibur [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289990&o=2

$end

$info=gtroppo,
$bio

Video Slot Machine published 36 years ago:

Gone Troppo (c) 1986 Ainsworth Nominees P.L.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=39524&o=2

$end

$spc1000_cass=gongsapn,
$bio

Gong Sa Pan (c) 198? Samsung Software [Korea]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83515&o=2

$end

$spc1000_cass=gongmo,
$bio

Sega SPC-1000 soft. published 37 years ago:

Gongmo Jakpumjip 4-gweon (c) 1985 Samsung Software [Korea]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83516&o=2

$end

$partner_cass=gonka,
$bio

Partner-01.01 cass. published 31 years ago:

Gonka (c) 1991 IS Corp

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235900&o=2

$end

$mikrosha_cass=gonka,
$bio

GONKA (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236525&o=2

$end

$apogee=gonki,
$bio

Gonki-1 (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235338&o=2

$end

$gbcolor=gonta,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Gonta no Okiraku Daibouken [Model CGB-B54J-JPN] (c) 2000 Lay-Up Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67964&o=2

$end

$pcw=gonzalez,
$bio

Amstrad PCW soft. published 33 years ago:

Gonzalezz (c) 1989 Opera Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118275&o=2

$end

$msx1_cass=gonzalez,
$bio

MSX cass. published 33 years ago:

Gonzzalezz (c) 1989 Opera Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94681&o=2

$end

$cpc_flop=gonzalez01,gonzalez,gonzzale,gonzzale01,gonzzale02,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Gonzzalezz (c) 1989 Opera Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121443&o=2

$end

$msx1_flop=gonzalez,gonzaleza,
$bio

Gonzzalezz cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229984&o=2

$end

$cpc_cass=gonzalez,
$bio

Amstrad CPC cass. published 33 years ago:

Gonzzalezz [Model AMC 638] (c) 1989 Opera Soft [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96530&o=2

$end

$spectrum_cass=gonzzale,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Gonzzalezz [Model SEC 547] (c) 1989 Opera Soft [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79143&o=2

$end

$psx=gogosndy,
$bio

Sony PlayStation CD published 23 years ago:

Goo! Goo! Soundy [Model SLPM-86250] (c) 1999 Konami Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85219&o=2

$end

$info=good,
$bio

Arcade Video game published 24 years ago:

Good (c) 1998 Unknown.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 8 Mhz)
Sound Chips : OKI6295 (@ 1 Mhz)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=12490&o=2

$end

$info=goodejan,goodejana,
$bio

Arcade Video game published 31 years ago:

Good E Jong - Kachinuki Mahjong Syoukin Oh!! (c) 1991 Tecmo, Ltd.

- TECHNICAL -

Main CPU : V30 (@ 8 Mhz) 
Sound CPU : Zilog Z80 (@ 3,58 Mhz)
Sound Chips : YM3812 (@ 3,58 Mhz), OKI6295 (@ 1 Mhz)

- TRIVIA -

Released in September 1991 in Japan.

The title translates from Japanese as "Good E Jong - Kachinuki Mahjong Winnings King"

A 'kachinuki' is a type of tournament in which a contestant takes on each opponent in succession without rest between matches until he or she is defeated.

- STAFF -

Developed by Seibu Kaihatsu, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=20354&o=2

$end

$info=pr_gdft,
$bio

Good Fortune (c) 199? Project Coin Machines, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42089&o=2

$end

$spectrum_cass=goodluck,
$bio

Good Luck (c) 198? Top Ten Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234764&o=2

$end

$info=goodluck,
$bio

Video Slot Machine published 31 years ago:

Good Luck (c) 1991 WP.

Video poker running on Bonanza Enterprise's Golden Poker hardware.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=28400&o=2

$end

$info=gluck2,
$bio

Arcade Video game published 30 years ago:

Good Luck II (c) 1992 Yung Yu.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71605&o=2

$end

$cpc_flop=goodmoon,
$bio

Amstrad CPC type-in published 32 years ago:

Good Moon (c) 1990 Micro Mag

- TRIVIA -

Listed as a type-in program in the French magazine: Micro Mag.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120076&o=2

$end

$cpc_flop=goodmoon01,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Good Moon Trained (c) 1990 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126704&o=2

$end

$spectrum_cass=gnkanga,
$bio

Sinclair ZX Spectrum cass. published 6 years ago:

Good Night Kanga (c) 2016 Amore, Gabriele

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236627&o=2

$end

$spectrum_cass=goodques,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Good Questions - Lawbreaking (c) 1987 MNL

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293840&o=2

$end

$apple2_flop_clcracked=gtcel2,
$bio

Apple II 5.25 disk. published 36 years ago:

Good Thinking - Cause and Effect Level Two (c) 1986 Hoffman Educational Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231227&o=2

$end

$apple2_flop_clcracked=gtdl1,
$bio

Apple II 5.25 disk. published 36 years ago:

Good Thinking - Details Level One (c) 1986 Hoffman Educational Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231228&o=2

$end

$apple2_flop_clcracked=gtdl2,
$bio

Apple II 5.25 disk. published 36 years ago:

Good Thinking - Details Level Two (c) 1986 Hoffman Educational Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231229&o=2

$end

$apple2_flop_clcracked=gtdcl2,
$bio

Apple II 5.25 disk. published 36 years ago:

Good Thinking - Drawing Conclusions Level Two (c) 1986 Hoffman Educational Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231230&o=2

$end

$apple2_flop_clcracked=gtfaol2,
$bio

Apple II 5.25 disk. published 36 years ago:

Good Thinking - Fact and Opinion Level Two (c) 1986 Hoffman Educational Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231231&o=2

$end

$apple2_flop_clcracked=gtmil2,
$bio

Apple II 5.25 disk. published 36 years ago:

Good Thinking - Main Idea Level Two (c) 1986 Hoffman Educational Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231232&o=2

$end

$apple2_flop_clcracked=gtpol1,
$bio

Apple II 5.25 disk. published 36 years ago:

Good Thinking - Predicting Outcomes Level One (c) 1986 Hoffman Educational Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231233&o=2

$end

$apple2_flop_clcracked=gtsel2,
$bio

Apple II 5.25 disk. published 36 years ago:

Good Thinking - Sequencing Events Level Two (c) 1986 Hoffman Educational Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231234&o=2

$end

$info=sc1gtime,
$bio

Fruit Machine published 23 years ago:

Good Times (c) 1999 ELAM.

- TECHNICAL -

Model 1113

- TRIVIA -

Good Times was released in February 1999.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42140&o=2

$end

$info=m4gvibes,m4gvibesa,
$bio

Good Vibrations (c) 199? Union Games, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41336&o=2

$end

$mbee_flop=good_demo,
$bio

Goodison Demo (c) 198? Goodison Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290844&o=2

$end

$mbee_flop=good_edu_01,
$bio

Applied Technology Microbee disk. published 37 years ago:

Goodison Education 1 (c) 1985 Goodison Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290845&o=2

$end

$mbee_flop=good_edu_02,
$bio

Applied Technology Microbee disk. published 37 years ago:

Goodison Education 2 (c) 1985 Goodison Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290846&o=2

$end

$mbee_flop=good_edu_03,
$bio

Applied Technology Microbee disk. published 37 years ago:

Goodison Education 3 (c) 1985 Goodison Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290847&o=2

$end

$mbee_flop=good_math,
$bio

Goodison Mathematics (c) 198? Goodison Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290848&o=2

$end

$mbee_flop=good_sp_reading,
$bio

Goodison Speed Reading (c) 198? Goodison Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290849&o=2

$end

$mbee_flop=good_spelling,
$bio

Applied Technology Microbee disk. published 36 years ago:

Goodison Spelling (c) 1986 Goodison Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290850&o=2

$end

$mbee_flop=good_words,
$bio

Applied Technology Microbee disk. published 36 years ago:

Goodison Words (c) 1986 Goodison Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290851&o=2

$end

$snes_bspack=bsgoodp3,bsgoodp3a,
$bio

GoodsPress - 3 Gatsugou (c) 199? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61395&o=2

$end

$snes_bspack=bsgoodp6,bsgoodp6a,
$bio

GoodsPress - 6 Gatsugou (c) 199? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61396&o=2

$end

$snes_bspack=bsgoodp7,bsgoodp7a,
$bio

GoodsPress - 7 Gatsugou (c) 199? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61397&o=2

$end

$msx1_cass=goody,goodya,
$bio

MSX cass. published 35 years ago:

Goody (c) 1987 Opera Soft [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94682&o=2

$end

$cpc_cass=goody,
$bio

Amstrad CPC cass. published 35 years ago:

Goody (c) 1987 Opera Soft [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96531&o=2

$end

$cpc_flop=goody198,goodys1901,goodys19,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Goody (c) 1987 Opera Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121447&o=2

$end

$pcw=goody,
$bio

Amstrad PCW soft. published 34 years ago:

Goody (c) 1988 Opera Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118276&o=2

$end

$msx2_flop=goody,goodya,
$bio

Goody (c) 199? Unknown [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101692&o=2

$end

$cpc_flop=goodythe,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Goody + The Last Mission (c) 1988 Opera Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121448&o=2

$end

$msx1_flop=goody,goodya,
$bio

Goody cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229985&o=2

$end

$snes=gooftropu,gooftropup,
$bio

Nintendo Super NES cart. published 29 years ago:

Goof Troop (c) 1993 Capcom Company, Limited.

North American release. Game developed in Japan (Even if released in 1994 in Japan). For more information, please see the original Japanese release: "Goofy to Max - Kaizokujima no Daibouken [Model SHVC-G6]"

- TECHNICAL -

Cartridge ID: SNS-G6-USA

- TRIVIA -

Released on July 11, 1993 in USA.

- STAFF -

Produce USA: Patrick Gilmore

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63049&o=2

$end

$snes=gooftrop,gooftropf,gooftropg,
$bio

Nintendo Super NES cart. published 28 years ago:

Goof Troop (c) 1994 Capcom Company, Limited.

European release. Game developed in Japan. For more information, please see the original Japanese release: "Goofy to Max - Kaizokujima no Daibouken [Model SHVC-G6]"

- TECHNICAL -

Cartridge ID: SNSP-G6-EUR

- TRIVIA -

Released on July 25, 1994 in Europe.

Reviews:
[FR] Consoles + N.25: 90%

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63048&o=2

$end

$info=ghv101,
$bio

Redemption mechanical game published 28 years ago:

Goofy Hoops (c) 1994 Romstar, Inc.

- STAFF -

Game designed by: Ward Pemberton
Artworks by: Python Anghelo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=10322&o=2

$end

$snes=goofymax,
$bio

Nintendo Super Famicom cart. published 28 years ago:

?????????? ??????? (c) 1994 Capcom Company, Limited.
(Goofy to Max - Kaizokujima no Daibouken)

Goofy To Max is a top-down action/puzzle game by Capcom. Goofy and his pals are taking a fishing day out at sea when a giant pirate ship soon catches up with them. Pete and his son PJ (Pete Junior) are the first ones to witness the apparition and they get kidnapped by the pirates. Goofy and his son Max are now determined to rescue them and soon reach the pirate's island where the game takes place. Each zone is basically composed of various interconnected single-screen gamefields. The gameplay consists of traditional action with puzzle solving that somehow reminds of Zelda's trademark dungeons. Progression through the game is done by fulfilling a certain condition in each screen, like killing all the pirates by throwing blocks or pots at them, pushing blocks over marks on the ground, activating buttons in a specific order or finding the key that unlocks the exit door. Goofy (or Max) can pick and use an extensive list of items which are conceptually at the heart of the gameplay. The grappling hook gun can be used to stunt enemies, grab items from afar, activate switches, build rope bridges and so forth. The bell can be very useful to draw enemies close and attack them, and the shovel can dig up items or keys. Finally, the Candle is very handy to lit up those dark areas and the wooden plank can help fix broken bridges. And last but not least - two players can enjoy the game in co-operative play and a password system allows the player to save his progress.

- TECHNICAL -

Cartridge ID: SHVC-G6

- TRIVIA -

Goofy to Max was released on July 22, 1994 in Japan for 7800 Yen.

Export releases:
[US] "Goof Troop [Model SNS-G6-USA]"
[EU] "Goof Troop [Model SNSP-G6-EUR]"

- STAFF -

Game Design: Shinji Mieami, Satoshi Murata
Main Program: Masatsugu Shinohara
Program: Shinya Ikuta, Toshihiro Fujikaha
Object Design: Tsuyoshi Hakuta, Yuji Wada, Toru Nakayama
Scroll Design: Naoe Yoshida, Tomohiko Inagaki, Tsuyoshi Okahisa
Sound Effect: Tatsuya Nishimura, ELF
B.G.M: Yuki Satomura
Special Thanks: Takuya Shiraiwa

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61398&o=2

$end

$megadriv=goofy,
$bio

Sega Genesis cart. published 29 years ago:

Goofy's Hysterical History Tour (c) 1993 Absolute Entertainment, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57238&o=2

$end

$amigaocs_flop=goofyexp,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Goofy's Railway Express (c) 1989 Disney Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74170&o=2

$end

$st_flop=goofyexp,
$bio

Atari ST disk. published 33 years ago:

Goofy's Railway Express (c) 1989 Disney Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230357&o=2

$end

$psx=gogotrop,
$bio

Sony PlayStation CD published 23 years ago:

Googootrops (c) 1999 Enix, Ltd.

- TECHNICAL -

[Model SLPM-86148]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85220&o=2

$end

$nes=goonies2j,goonies2jp,
$vgmplay=goonies2_nes,
$bio

Nintendo Famicom cart. published 35 years ago:

Goonies II - Fratelli Saigo no Chousen (c) 1987 Konami Industry Company, Limited.

- TECHNICAL -

Game ID: RC818

- TRIVIA -

The Goonies II was released on March 18, 1987 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54143&o=2

$end

$pc8801_flop=gooniesk,
$bio

Goonies Kai (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91940&o=2

$end

$info=goori,
$bio

Arcade Video game published 23 years ago:

Goori Goori (c) 1999 Unico Electronics.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32279&o=2

$end

$info=m5gophr,
$bio

Gopher Gold (c) 200? Empire Games Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15296&o=2

$end

$info=m5gophcl,
$bio

Gopher Gold Club (c) 200? Empire Games, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41577&o=2

$end

$msx1_flop=nemesis3,
$bio

Gopher no Yabou - Episode II Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134290&o=2

$end

$a2600=gophere,gophere1,
$bio

Atari 2600 cart. published 39 years ago:

Gopher (c) 1983 Carrere Video.

European release. See "Gopher [Model VC2001]" for more information about the game itself.

- TECHNICAL -

Model USC2001

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50545&o=2

$end

$a2600=gopher,
$bio

Atari 2600 cart. published 40 years ago:

Gopher (c) 1982 US Games Corp.

Gopher is a one or two player, full color video game.

Gophers have launched a merciless assault on your carrot patch. Grab your shovel and fill those holes before they tunnel out and eat your choice carrots. With no time to run back to the barn for more seeds to plant, it's a good thing that crazy duck keeps flying by dropping them. But it's awfully tricky to catch a seed, plant it, and still keep those persistent Gophers away. Just when you think everything's under control, they get faster and hungrier! Take a deep breath, and let the battle begin.

Game Variations:
Game 1 - Single player with duck.
Game 2 - Two player with duck.
Game 3 - Single player; no seed planting.
Game 4 - Two player; no seed planting.

- TECHNICAL -

Model VC2001

- SCORING -

Each Gopher bonked = 100 points.
Each section of tunnel filled = 20 points.

- TIPS AND TRICKS -

* Stay somewhat centered in the carrot patch, and slightly move back and forth with movement of the Gopher - but don't follow him. He can move much quicker than you and also will appear on one side  and then the other. Move out cautiously but quickly, and fill the nearest hole that is up to the surface - maybe only partially because you have to get back to protecting your carrots.
 
* Bonking: This very strategic and satisfying gameplay technique could be the answer to that multidigit score! You can Bonk the Gopher on the head as he emerges from his hole or anywhere above ground as he runs for a carrot. This is the most rewarding accomplishment as you receive 100 points for bonking and can manage enough time for a chuckle before your next bonk! Timing and accurate positioning is the key to bonking.
 
* Planting: This can be tricky but the best approach is - stay cool! Don't panic when the seed is dropped. Keep one eye on the Gopher; and, meanwhile, position the farmer approximately under the falling seed. Then, make your last fine tuned adjustments by tapping the joystick the appropriate direction to catch the seed.
 
* IMPORTANT: If only one carrot remains and you have a choice between bonking and planting, by all means BONK; if you lose that last carrot, it's back to shoveling out the barn.
 
By the way, it is possible to catch a seed, bonk a Gopher, and then plant the seed. If you manage to do this, you can probably also pat your head and rub your tummy while hanging by your knees. Anyway - HAPPY BONKING!!

- STAFF -

Developed by Wickstead Design.

Programmer: Sylvia Day, Henry Will IV

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50544&o=2

$end

$gbcolor=goraku,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Goraku Ou Tango! [Model DMG-AOEJ-JPN] (c) 2000 J-Wing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67965&o=2

$end

$wswan=gorakuta,
$bio

Bandai WonderSwan cart. published 23 years ago:

Goraku Ou Tango! [Model SWJ-PAW001] (c) 1999 Mebius.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86334&o=2

$end

$x68k_flop=gorakuin,
$bio

Sharp X68000 Series 5.25in. disk. published 34 years ago:

Gorakuin (c) 1988 Zenryutsu.

- TECHNICAL -

FD x1

- TRIVIA -

Released on December 21, 1988 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87738&o=2

$end

$pc8801_flop=gorakuin,
$bio

NEC PC-8801 Series disk. published 34 years ago:

Gorakuin (c) 1988 Zenryutsu.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91941&o=2

$end

$cpc_flop=gorbafel01,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Gorbaf el Vikingo Cracked (c) 1986 Unknown [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126637&o=2

$end

$cpc_flop=gorbafel,gorbafel02,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Gorbaf el Vikingo Trained (c) 1987 Unknown [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126638&o=2

$end

$cpc_cass=gorbaf,
$bio

Amstrad CPC cass. published 36 years ago:

Gorbaf el Vikingo [Model AMS-305] (c) 1986 Magic Team [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96532&o=2

$end

$fmtowns_flop_orig=gorbypip,
$bio

Fujitsu FM Towns disk. published 31 years ago:

Gorby no Pipeline Daisakusen (c) 1991 Compile.

- TRIVIA -

Released in April 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144944&o=2

$end

$nes=gorbypip,
$bio

Nintendo Famicom cart. published 31 years ago:

Gorby no Pipeline Daisakusen (c) 1991 Tokuma Shoten Intermedia, Incorporated.

- TECHNICAL -

GAME ID: GTS-4G
BARCODE: 4988008004694

- TRIVIA -

Released on April 12, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54144&o=2

$end

$msx2_flop=gorbypip,
$bio

MSX 2 disk. published 31 years ago:

ゴルビーのパイプライン大作戦 (c) 1991 Compile
(Gorby no Pipeline Daisakusen)

- TECHNICAL -

GAME ID: IA-9101
BARCODE: 4988161100080

- TRIVIA -

Gorby is short for Gorbachev.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101693&o=2

$end

$spectrum_cass=gordello,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Gordello's Demise (c) 1991 Tartan Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79147&o=2

$end

$lynx=gordo106,
$bio

Atari Lynx cart. published 29 years ago:

Gordo 106 - The Mutated Lab Monkey (c) 1993 Atari Corp.

- TECHNICAL -

Model PA2106

- STAFF -

Programmer: Joe Jared

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58822&o=2

$end

$dragon_cass=gordbennt,
$bio

Dragon cass. published 36 years ago:

Gordon Bennet (c) 1986 Smithson Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116894&o=2

$end

$bbc_cass=gorf,
$bio

Acorn BBC Micro B cass. published 39 years ago:

Gorf (c) 1983 Doctorsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51905&o=2

$end

$jaguar=gorf2k,
$bio

Atari Jaguar cart. published 14 years ago:

Gorf 2000 (c) 2008 Unknown.

- STAFF -

By: Steve Scavone

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=44273&o=2

$end

$a800=gorf,
$bio

Atari 400/800 cart. published 41 years ago:

Gorf (c) 1981 Roklan

- TECHNICAL -

Model 09-01102

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86558&o=2

$end

$coleco=gorf,
$bio

Colecovision cart. published 39 years ago:

Gorf (c) 1983 Coleco Industries, Incorporated.

- TECHNICAL -

Model 2449

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53289&o=2

$end

$a5200=gorf,
$bio

Atari 5200 cart. published 40 years ago:

Gorf (c) 1982 Bally Midway Mfg. Co.

The object of GORF is to accumulate points by destroying the various types of enemy spacecraft you will encounter as you attempt to complete a variety of space missions.

You begin each game with a fleet of five Fighters. Only one Fighter at a time may fire upon the enemy. The time may fire upon the enemy. The number of Fighters remaining in your fleet is indicated throughout the game at the top of the screen.
Use the joystick to maneuver your Fighter back and forth, and up and down. To fire your laser, press one of the two button trigger buttons on the sides of your controller. You have an unlimited supply of ammunition.
Note: Firing a shot causes a previously discharged bullet to disintegrate if it hasn't yet made contact.

You will be awarded one extra fighter plus a promotion of Rank every time you make it through the series of four space missions.

MISSION 1 - ASTRO BATTLES
Before taking off into space, you must first defend the Earth from the horde of advancing Gorfian Droids. These invaders decscend in column formation and drop dangerous anti-matter bombs. Bonus points are scored for hitting the bouncing Gorf and Command Ship that randomly pass overhead. When the entire attack matrix is destroyed you will proceed on to your next mission. Should any of the invaders bust through your defense shield and reach the Earth's surface before you've destroyed them, this mission will be terminated.

MISSION 2 - LASER ATTACK
This orbital zone is the Gorfian Empire's first line of defense against your counterattack. Destroy the anti-particle Laser Ships while avoiding their deadly beams. Each Laser Ship is protected by three Kamikaze Invaders and a Flying Gorf. They'll continuously try to ram into you as you attempt to blast them all.
Points are scored for all enemies shot and destroyed. No points are scored for Kamikaze Invaders blown up in a suicide-crash. When all attack ships are destroyed, you will move on to your next battle.

MISSION 3 - SPACE WARP
You are getting closer to the enemy Flag Ship! Sensing your presence, it generates an eerie space web which releases Gorfian Attackers and Flying Gorfs firing subquark torpedoes. These aliens are released one at a time and fly in a spiral pattern. When you succeed in getting past this level, you'll be ready for your next and most challenging mission.

MISSION 4 - FLAG SHIP
To destroy the Gorfian Flag Ship and earn the right to work toward your next promotion, you must score a direct hit in the Flag Ship's internal power reactor vent. In order to get a clear shot at this difficult target, you must first blast a hole in the Flag Ship's heavy force field arc, while avoiding the heat-seeking missiles being launched in your direction. The debris that falls from the Flag Ship following a shot to its outer hull is radioactive, but may be fired upon for extra points. Following a successful hit, a violent neutronium explosion will appear in dazzling color as the Flag Ship disintegrates. You are now a Space Captain and will repeat the sequence of missions fighting against progressively faster and nastier robots of the Gorfian Empire!

TWO-PLAYER VERSION
Two players may compete in GORF, alternating turns. Both players must use the same controller. Since only one player can play at a time, sharing should not pose a problem. Just be prepared to pass the controller to the other player when your turn has ended. The screen will notify each player as to whose turn it is.

- TECHNICAL -

Model 4L 2711

- TIPS AND TRICKS -

* Astro Battles. Start picking off the invaders from the edges. By destroying entire columns, the rate of descent is reduced.

* Laser Attack. Kamikazes and Flying Gorfs should be destroyed at maximum possible range, especially when they power dive.

* Space Warp. Attackers are easiest to destroy when they first emerge. They are moving slower and the spiral movements is lighter.

* Flag Ship. Create large holes in the force field arc before attempting to hit the reactor. You'll have a better line of fire.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50045&o=2

$end

$a2600=gorf,gorfe,gorfp,
$bio

Atari 2600 cart. published 40 years ago:

Gorf (c) 1982 Gabriel Industries [CBS division].

A home version of the Bally/Midway arcade game.

The object of GORF is to accumulate points by destroying the various types of enemy spacecraft you will encounter as you attempt to complete a variety of space missions.

MISSION 1 - ASTRO BATTLES
Before taking off into space, you must first defend the Earth from the horde of advancing Gorfs and Droids. These invaders descend in column formation and drop dangerous anti-matter bombs. When the entire attack matrix is destroyed you will proceed on to your next mission. If any of the invaders should reach the Earth's surface before you've destroyed them, this mission will be terminated and your Fighter will be sacrificed.

MISSION 2 - LASER ATTACK
This orbital zone is the Gorfian Empire's first line of defense against your counterattack. You must destroy the anti-particle Laser Ship while avoiding its deadly beam. The Laser Ship is protected by three Kamikaze Invaders and a Flying Gorf. The Kamikaze Invaders will each continuously try to ram into you as you attempt to blast them all. If the Laser Ship is blown up before all the Kamikazes and the Gorf are destroyed, a new Laser Ship will take its place within four seconds. Points are scored for all enemies shot and destroyed. No points are scored for Kamikaze Invaders blown up in a suicide-crash. When all attack ships are destroyed, you will move on to your next battle.

MISSION 3 - SPACE WARP
You are getting closer to the enemy Flag Ship! Sensing your presence, it generates an eerie space web which releases Gorfian attackers firing sub quark torpedoes. Attackers are released one at a time and fly in a spiral pattern. Each one is a different color and will continue to attack until destroyed by a blast of your laser. A destroyed attacker sends out an audible distress signal as it blows up. When you succeed in destroying all five attackers, you'll be ready for your next and most challenging mission.

MISSION 4 - FLAG SHIP
To destroy the Gorfian Flag Ship and earn the right to work toward your next promotion, you must score a direct hit in the Flag Ship's internal power reactor vent. In order to get a clear shot at this difficult target, you must also avoid the heat-seeking tracking missiles being launched in your direction. Following a successful hit, a violent neutronium explosion will appear in dazzling color as the Flag Ship disintegrates. You have been promoted to the next rank and will repeat the sequence of missions fighting against progressively faster and nastier robots of the Gorfian Empire!

END OF THE GAME
The game ends when all of your Interstellar Space Fighters have been destroyed by the robot warriors of the Gorfian Empire.

- TECHNICAL -

Model 80010

- STAFF -

Developed by Roklan.

Programmers: Alex Leavens, Joe Gaucher

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50546&o=2

$end

$info=gorf,gorfpgm1,gorfpgm1g,
$bio

Arcade Video game published 41 years ago:

Gorf (c) 1981 Midway.

The player's goal is to defeat the Gorfian Empire and safeguard the future of mankind. Gorf is a single screen shoot-em-up in the classic "Space Invaders" mould, the prime difference being that Gorf offers five distinct levels of shooting action. The levels are as follows : 

* Mission 1 - Astro Battles : The first mission is more or less a straight clone of "Space Invaders", set against a sky-blue background. The player is protected by a glittering parabolic force field, which is gradually worn away by enemy projectiles. The force field also works in BOTH directions, and therefore must momentarily deactivate in order for the player's ship to fire out. To advance to the next mission, the player must destroy all the invaders. 

* Mission 2 - Laser Attack : The other missions are all set in space. In this mission, the player is faced with two formations each made up of five enemies. The formations are cross-shaped, and at the bottom of each formation is a single laser gun. The laser guns fire a long, dangerous yellow beam at regular intervals. At the same time, the other enemies may break formation and attempt to dive-bomb the player. Destroying a laser gun causes the corresponding formation to break apart. To advance to the next mission, the player must destroy all the enemies. 

* Mission 3 - Galaxians : This mission is a clone of "Galaxian". The player is faced with a swarm of galaxians, which continually dive-bomb and shower the player with deadly projectiles. To advance to the next mission, the player must destroy all the galaxians. 

* Mission 4 - Space Warp : A wormhole is situated in the middle of the screen out of which enemies ships emerge, one at a time, and spiral outward at increasing speed; whilst growing larger and flinging fireballs at the player. The Space Warp level would have an influence on Konami's superb "Gyruss", released two years later. To advance to the next mission, the player must survive a number of these enemies. 

* Mission 5, Flag Ship : The final mission is a one-on-one confrontation with the alien Flag Ship itself. The Flag Ship is one of the earliest examples of the 'boss' enemy in mainstream video games. It is equipped with its own force field, through which the player must blast in order to get a clean shot on the ship. It is also armed with a powerful fireball weapon. The player's weapon has a minor effect on the Flag Ship's hull, and can only blast off tiny pieces of it. This adds to the player's problems, as stray pieces of hull can destroy their ship. These pieces can be destroyed with a single shot. The only way to destroy the Flag Ship is to hit the glowing reactor at the heart of the ship, either by first blasting away the hull to expose it, or by managing to fire a shot directly into the tiny vent that leads to the reactor. 

Each time the Flag Ship is destroyed, the player advances in rank. Initially, the player begins with the rank of Space Cadet, before moving on to Space Captain, Space Colonel, Space General, Space Warrior, and finally Space Avenger. The player's spaceship is equipped with a Quark Laser which allows the player to cancel a poorly aimed shot and fire another shot.

- TECHNICAL -

[Upright model] [No. 873]

Gorf upright arcade units came in a blue and grey dedicated cabinet with sticker side art of several spaceships locked in battle.

Bally Midway Astrocade hardware 

Main CPU : Zilog Z80 (@ 1.789773 Mhz) 
Sound Chips : (2x) Astrocade (@ 1.789773 Mhz), Votrax SC-01 

Control : 8-way 'flight yolk' controller with a trigger

- TRIVIA -

Released in February 1981 in the USA, Gorf was the first game ever to show multiple scenes. 

Gorf has achieved the status of 'true status' and became legendary for its groundbreaking, yet almost unintelligible speech.

This game featured some early speech synthesis that was done in a similar manner to that in "Wizard of Wor" (Gorf and Wizard of Wor ran on nearly identical hardware). Here is a list of the humorous phrases Gorf says throughout the game; [rank] denotes where Gorf speaks the player's current rank :  

Attract mode: 
1) Insert Coin!
2) I am the Gorfian Empire.
3) Long Live Gorf!
NOTE: Move the controller any time during the attract mode to trigger the speech.

Ready to play mode: 
1) Long Live Gorf!
2) Push a player button.

Mission start-up: 
1) Prepare yourself for annihilation, [rank]!
2) You will meet a Gorfian doom, [rank]!
3) Survival is impossible, [rank]!
4) You cannot escape the Gorfian robots!
5) I am the Gorfian Empire!
6) I am a Gorfian consciousness.
7) Gorfian robots...Attack! Attack!
8) Robot warriors, seek and destroy the [rank]!
9) My Gorfian robots are unbeatable!
10) Gorfians take no prisoners!

Player loses a ship: 
1) Got you, [rank]!
2) Bad move, [rank]!
3) Some galactic defender you are, [rank]!
4) Another enemy ship destroyed!
5) Your end draws near, [rank]!
6) Ha ha ha ha!

Player loses last ship: 
1) Too bad, [rank]!
2) Bite the dust, [rank]!

At game over: 
1) Gorfians conquer another galaxy.
2) You cannot escape the Gorfian Robots.
3) All hail the supreme Gorfian Empire!
4) Try again; I devour coins!

Player destroys Flag Ship (and advances in rank; [new rank] denotes where Gorf speaks the player's new rank) : 
1) Nice shot! You have been promoted to [new rank]!
2) For hitting my Flag Ship, you have been promoted to [new rank]!
3) In the Gorfian chronicals, you have been promoted to [new rank]!
4) Next time will be harder, but for now you have been promoted to [new rank]!
NOTES : These phrases may not be easy to hear over the loud explosion of the Flag Ship. The Rank lamp on the bezel moves over to the next rank as soon as Gorf begins speaking. If the player destroys the Flag Ship while already at the highest rank (which is Space Avenger), the words "you have been promoted to" will be omitted from each of these phrases.

OTHER NOTES:  

Have you ever noticed that GORF is FROG spelled backwards? Seriously, GORF is an acronym for 'Galactic Orbital Robot Force'.

The game's creator, Jay Fenton, designed a sequel to Gorf called 'Ms. Gorf', but it was never released. Jay Fenton underwent a sex change and is now known as Jamie Fenton. 

A Star Trek tie in was originally planned by Midway, but when the first movie fell flat, the Enterprise sprite was reused as the Gorf Flag Ship. 

Todd Rogers holds the official record for this game with 653,990 points. 

A Gorf unit appears in the 1982 movie 'Fast Times at Ridgemont High' and in the 1983 movie 'Joysticks'. 

An upright Gorf unit appears in the 38 Special music video 'Caught Up In You' and the 1987 sitcom "Married... with Children"; Season 4, Episode 19 (Peggy Turns 300).

- SCORING -

Astro Battle : 
Space Invaders (all) : 50 points
Destroying Gorfian robot distributing Space Invaders : 300 points
Mystery Saucer : 100 points
Back and Forth Saucer : 300 points

NOTE : If you hit a Space Invader when it is being launched from the Gorfian robot, you get 100 points.

Laser Attack : 
Laser Ships : 300 points
Escorts for Laser Ships : 100 points

Galaxians : 
All Galaxians not attacking : 50 points
Yellow Galaxian attacking : 60 points
Blue Galaxian attacking : 80 points
Red Galaxian attacking : 100 points
Galaxian Flagship : 300 points

Space Warp : 
Enemy fighters : 100 points

Flag Ship :
Each hit : 20 points
Escorts : 100 points
Destroying a piece of debris : 150 points
Destroying Flag Ship (and advancing in rank) : 1,000 points

Gorfian robots (appear randomly) : 300 points

- TIPS AND TRICKS -

* The action starts immediately as soon as you start your game. The first sight that will greet you are the Space Invaders. From that point on, the action will be non-stop with the only things changing are your rank and the difficulty of the enemies. Also, there is an interesting quirk in the game. If your ship hits a displayed score (after destroying some enemy), your ship will be destroyed. So avoid flying into scores. Also, you can only have one shot up at a time. This, though, can be countered by the fact that you can prematurely end a shot and fire another thus saving yourself a lot of time and perhaps your ship. 

* Due to Gorf's limited hardware not being powerful enough to move the game's colorful sprites around easily, it's possible, on the Astro Battles screen, to slow the last two invaders down to a crawl; simply by repeatedly firing. On the Laser Attack screen, if you shoot all the enemy ships EXCEPT for the laser shooters, you can sit forever on the far left hand side of the screen. Useless, but interesting all the same. 

* Astro Battles : 
1) Fire immediately when the mission starts. You may get lucky and hit the Gorfian robot distributing the Space Invaders. Also fire at the invaders as they are being distributed for more points. 
2) Instead of the normal 11x5 grid of invaders, you only have to deal with an 8x3 grid. 
3) Instead of buildings to protect your ship, you now have a shield dome over you. It briefly disappears when you fire, but the invaders have to cut through it with their lasers. 
4) Remember, you have a lot of maneuverability in your ship (i.e. you can go up and down) so it should be easy to avoid the invaders bombs. 

* Laser Attack : 
1) Your first priority should be the laser ships. Wait until they have fired and send a shot right up their laser cannon. 
2) The escorts tend to make random movements so be wary of them coming at you from all directions. 
3) As you advance higher in rank, everything speeds up accordingly. 

* Galaxians : 
1) Try to shoot the Galaxians when they are setting up to get the score for attacking Galaxians. 
2) At first, only a couple will come down. After a while, though, the Galaxians attempt to swarm all over your ship. Since they each fire three shots apiece, this can present a particularly deadly situation. 
3) Keep moving. There is no safe place (not even the corners). 
4) At later ranks, it isn't uncommon for a whole bunch of Galaxians to attack your ship at once. 
5) If you can, try to hit the Gorfian robot that sometimes bounds over the top of the Galaxians. 

* Space Warp : 
1) This is the mission that tends to kill off most players. You will see a black hole with dots in it. These dots represent the number of fighters you have to deal with coming out of the black hole. As a Space Cadet, you only deal with 12 fighters. From Space Captain onward, it will be 16 fighters. 
2) Fighters leave fast or slow and rotate around the hole. In addition, they will also fire at you. It will take some fancy maneuvering to avoid both the fighter and the shot it fired. 
3) Some fighters go around so fast, you just have to try to keep out of its way. 
4) Sometimes fighters will launch a slow shot from the side of the screen. Watch out for these shots. 
5) In the later ranks, it will take all of your skill to survive since everything moves very quickly on this mission. 

* Flag Ship : 
1) The Flag Ship will fly back and forth slowly. It will descend then ascend as it completes a back and forth movement. 
2) There is a shield around the Flag Ship you must cut through to hit it. The Flag Ship can fire through the shield at you. 
3) On the later ranks (starting with Space Captain), the Flag Ship is escorted by two Gorfian robots. 
4) Plan your shots so you can expose the reactor. This will mean cutting through a little bit of the ship to accomplish this. Watch out for the debris you create since it is as deadly as the Flag Ship's laser shots. If you feel really daring, hit the debris for extra points. 
5) After you have stripped the ship away from the reactor, a well-placed shot should obliterate the Flag Ship. 
6) Again, in the later ranks everything moves much faster.

- SERIES -

1. Gorf [Model 873] (1981)
2. Ms. Gorf (1982)

- STAFF -

Developer by David Nutting Associates.

Executive producer: Dave Nutting
Game concept / Designers: Dave Nutting, Jay Fenton
Video programmer: Jay Fenton
Audio programmer: Scot Norris
Added program support: Rick Frankel, Bob Ogden
Electronics designers: Jeff Frederickson, Dave Otto

- PORTS -

NOTE : Due to licensing difficulties, the 'Galaxians' mission is omitted on these home ports unless otherwise noted.

* CONSOLES:
[US] Atari 2600 (1982) "Gorf [Model 80010]"
[US] Atari 5200 (1983) "Gorf [Model 4L 2711]"
Atari XEGS
[US] Colecovision (1983) "Gorf [Model 2449]"
[AU] Colecovision (1983)

* COMPUTERS:
[US] Atari 800 (1982) "Gorf [Model 09-01102]" 
[US] Commodore VIC-20 (1982) "Gorf [Model VIC-1923]" 
[US] Commodore C64 (1983) "Gorf [Model C-64 618]" 
[EU] Commodore C64 (1983) 
[EU] BBC Micro (1983) "Gorf" by Doctorsoft 
[EU] Acorn Electron (1983) "Gorph" by Doctorsoft 
[EU] Commodore Amiga (1993) "Gorf" by Towerbyte Software : Includes Galaxians mission, unlike the other ports
[EU] Sinclair ZX-Spectrum (2004) "B.A.R.F." by Dinu Cristian Mircea

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=991&o=2

$end

$c64_cart=gorf,
$bio

Commodore C64 cart. published 39 years ago:

Gorf (c) 1983 Commodore

Conversion of the arcade classic.

- TECHNICAL -

Model C-64 618

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53589&o=2

$end

$vic1001_cart=gorf,
$bio

Commodore VIC-20 cart. published 40 years ago:

Gorf (c) 1982 Commodore, Ltd.

- TECHNICAL -

[Model VIC-1923]

- TRIVIA -

One of the earliest games to include copy-protection code.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84430&o=2

$end

$spectrum_cass=gorfiani,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Gorfian Invaders (c) 1983 C-Tech

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79148&o=2

$end

$info=grgar_l1,grgar_t1,
$bio

Pinball published 43 years ago:

Gorgar (c) 1979 Williams.

- TECHNICAL -

Williams System 6
Model Number : 496

Main CPU : M6808 (@ 895 KHz)
Sound CPU : M6808 (@ 894.750 KHz)
Sound chips : DAC, HC55516

- TRIVIA -

This was the first pinball game to feature speech. It has a total vocabulary of seven words.

14,000 units were produced.

- STAFF -

Designer : Barry Oursler
Artwork : Constantino Mitchell

- PORTS -

* CONSOLES:
Nintendo Wii (2008, Pinball Hall of Fame: The Williams Collection)
Sony PlayStation 2 (2008, Pinball Hall of Fame: The Williams Collection)
Sony PlayStation Portable (2008, Pinball Hall of Fame: The Williams Collection)

* OTHERS:
Android (may.31, 2012, "The Pinball Arcade")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5394&o=2

$end

$apple2_flop_orig=gorgon,
$bio

Apple II 5.25 disk. published 41 years ago:

Gorgon (c) 1981 Sirius Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229192&o=2

$end

$spectrum_cass=gorgon,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Gorgon [Model PA005] (c) 1983 Phipps Associates

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79149&o=2

$end

$cgenie_cass=gorilla,gorilla32,
$bio

Colour Genie cass. published 39 years ago:

Gorilla (c) 1983 Hubben Soft. Verlag, Heinz

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264800&o=2

$end

$uzebox=gorillas,
$bio

Belogic Uzebox ROM published 11 years ago:

Gorillas (c) 2011 Belogic

Gorillas is a re-make of the famous QBASIC game Gorillas developed by IBM and published by Microsoft 1991 with MS-DOS 5.

- TRIVIA -

Released on August 04, 2011.

- STAFF -

By: Hartmut Wendt

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233065&o=2

$end

$info=gork,
$bio

Pinball published 40 years ago:

Gork (c) 1982 Taito.

A Solid State Electronic pinball machine similar to "Sky Jump (Gottlieb)".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5432&o=2

$end

$info=gorkans,
$bio

Arcade Video game published 39 years ago:

Gorkans (c) 1983 Techstar.

In Gorkans, the player must use a four-way joystick to take control of a red flame-like character as he moves along blue lines (moving only forwards) and burns them away to collect flashing or spinning bombs for points before they explode. Gorkans must also watch out for the orange flames (which are palette-swapped versions of him) and also moving along the blue lines and burning them away - because if he ends up touching one of them (or unable to move given that he cannot retrace his steps), he will lose a life. If you are running out of space to go it is also possible to wait in one of the corners for the orange flames to burn themselves out. It is also possible to cut the orange flames off completely from Gorkans  and force them to move along particular lines by clearing out all the lines around the walls and leaving them with no option.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound Chips : Namco (@ 96 Khz)

Screen orientation : Vertical
Video resolution : 224 x 288 pixels
Screen refresh : 60.61 Hz
Palette colors : 16

Players : 2
Control : 4-way joystick
Buttons : 1

- TRIVIA -

Telko re-released this title as "Mr. TNT" with modified characters.

- SCORING -

Grid section : 10 points x stage number.
Defusing bomb : 1,000, 4,000 or 8,000 points.

- TIPS AND TRICKS -

* There are infallible patterns for every stage. If you find one which works once in a game, use it again the next time you are on that stage.

* If you are heading towards a dead end, stop on a corner, and wait for the fuses to burn themselves out - better than losing a life!

* On the early levels clear as much of the maze as possible for extra points.

* If you manage to cut the fuses off completely from you, feel free to leech points by clearing as much of the maze as you can.

* Use the blocks inside the grid to keep the fuses at bay. You can force them to take a particular route by clearing the grid and leaving them no option.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=992&o=2

$end

$archimedes=gorm,
$bio

Acorn Archimedes disk. published 28 years ago:

Gorm (c) 1994 Archimedes World

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115917&o=2

$end

$info=gormiti,
$bio

Dedicated Console published 9 years ago:

Gormiti Game Arena (c) 2013 Giochi Preziosi.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261563&o=2

$end

$info=gorodki,
$bio

Arcade Video game published 33 years ago:

Gorodki (c) 1989 Terminal.

A soviet game.

- TECHNICAL -

600 x 900 x 1700 mm

- TRIVIA -

Based on a traditional Russian folk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=14278&o=2

$end

$apogee=gorodki,
$bio

GORODKI (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235339&o=2

$end

$electron_cass=gorph,
$bio

Acorn Electron cass. published 38 years ago:

Gorph (c) 1984 Doctorsoft

- STAFF -

By: Matthew Waltham

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115548&o=2

$end

$info=gotcha,
$bio

Arcade Video game published 25 years ago:

Got-cha - Mini Game Festival (c) 1997 Dongsung Wonder Park.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 14.31818 Mhz), Zilog Z80 (@ 6 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), OKI6295 (@ 6.06 Khz)

Players : 3
Buttons : 3

- TRIVIA -

Presented by Para. Their first game, "Silver Millennium", was for the most converted to this game.

A Bish-bashi knockoff suitable for children. In the English language version, the voice over artist talks incredibly quickly. The reason is that, for the English language version, it was decided to add explanatory audio for each of the games. Since this was a fairly late addition, time was very tight (even at that speed, she still didn't manage all the samples required).

This game is also known as "Pasha Pasha Champ - Mini Game Festival".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=993&o=2

$end

$info=gotya,
$bio

Arcade Video game published 41 years ago:

Got-Ya (c) 1981 Game-A-Tron.

Re-release of TIC's "The Hand".

- TRIVIA -

Released in December 1981.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=994&o=2

$end

$spectrum_cass=gotcha,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Gotcha (c) 1983 Blaby Computer Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79150&o=2

$end

$amigaocs_flop=gotcha,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Gotcha! (c) 1990 Kingsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74171&o=2

$end

$nes=gotcha,
$bio

Nintendo NES cart. published 35 years ago:

Gotcha! The Sport! (c) 1987 LJN

It's just you now... you're alone... no one to turn to for help. Sure, the odds are against you, but this is when you can really show your stuff. You've got your Nintendo Zapper in your hand and a pretty good supply of paint pellets. Don't waste any, 'cause you'll need them all! Your opponents are all around and they're good shots.

Whether you're in the dense green woods, the steamy urban ghetto, or the snow covered winter forest, there's only one thing on your mind... survival. Register a hit on an enemy player and mark him with a paint splot. Watch out though, because in this game they shoot back and the only way to be safe is to shoot first and shoot straight. This is the ultimate challenge... dare to take it... try to survive.

- TECHNICAL -

GAME ID: NES-GC-USA

- TRIVIA -

Released in November 1987 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55186&o=2

$end

$spectrum_cass=timh171goteras,
$bio

Sinclair ZX Spectrum type-in published 34 years ago:

Goteras (c) 1988 Hobby Press [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=310066&o=2

$end

$saturn=gotha,gothaa,
$bio

Sega Saturn CD published 27 years ago:

Gotha - Ismailia Seneki (c) 1995 Sega Enterprises, Limited.

- TRIVIA -

Reviews:
[FR] March 1995, Consoles + N.41: 80/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59199&o=2

$end

$saturn=gotha2d,
$bio

Sega Saturn CD published 26 years ago:

Gotha II - Tenkuu no Kishi + Teitoku no Ketsudan II - Demonstration-you CD-ROM (c) 1996 Koei

- TECHNICAL -

DISC ID: ST-7607G

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59201&o=2

$end

$saturn=gotha2,gotha2a,
$bio

Sega Saturn CD published 26 years ago:

Gotha II - Tenkuu no Kishi (c) 1996 Koei

- TECHNICAL -

GAME ID: T-7608G

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59200&o=2

$end

$spectrum_cass=gothik,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Gothik (c) 1987 Firebird

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79151&o=2

$end

$spectrum_cass=gothikm,
$bio

Gothik (c) 198? MCM Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219323&o=2

$end

$cpc_cass=gothik,
$bio

Amstrad CPC cass. published 35 years ago:

Gothik (c) 1987 Firebird

- TECHNICAL -

BARCODE: 5 012439 011828

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96533&o=2

$end

$cpc_flop=gothik19,gothikuk01,gothikuk,gothikuk02,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Gothik (c) 1987 Firebird Soft.

- TECHNICAL -

BARCODE: 5 012439 011835

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121044&o=2

$end

$apple2_flop_clcracked=gothmogl,
$bio

Apple II 5.25 disk. published 38 years ago:

Gothmog's Lair (c) 1984 Progressive Peripherals & Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=309683&o=2

$end

$nes=gottapro,
$bio

Nintendo NES cart. published 5 years ago:

Gotta Protectors - Amazon's Running Diet (c) 2017 Ancient Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298060&o=2

$end

$pc98=gotten,
$bio

Gotten (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89617&o=2

$end

$cgenie_cass=gotya,
$bio

Gotya (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=302016&o=2

$end

$info=sc4goud,
$bio

Goudkoorts (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR1211]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42632&o=2

$end

$gameboy=gbsjousse,
$bio

Nintendo Game Boy Cart. published 20 years ago:

Goukaku Boy GOLD - Shikakui Atama o Maruku Suru - Joushiki no Sho [Special Edition] (c) 2002 IE Institute Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231613&o=2

$end

$gameboy=gbskjtatie,
$bio

Nintendo Game Boy Cart. published 19 years ago:

Goukaku Boy GOLD - Shikakui Atama o Maruku Suru - Kanji no Tatsujin (c) 2003 IE Institute Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275321&o=2

$end

$gameboy=gbskstatie,
$bio

Nintendo Game Boy Cart. published 19 years ago:

Goukaku Boy GOLD - Shikakui Atama o Maruku Suru - Keisan no Tatsujin (c) 2003 IE Institute Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275322&o=2

$end

$gameboy=gbs99nen,
$bio

Nintendo Game Boy Cart. published 24 years ago:

Goukaku Boy Series - 99 Nendo Ban Eitango Center 1500 (c) 1998 Imagineer Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66082&o=2

$end

$gameboy=gbskanko,
$bio

Nintendo Game Boy Cart. published 24 years ago:

Goukaku Boy Series - Gakken - Kanyouku Kotowaza 210 [Model DMG-AK7J-JPN] (c) 1998 Imagineer Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66083&o=2

$end

$gameboy=gbsreki,
$bio

Nintendo Game Boy Cart. published 24 years ago:

Goukaku Boy Series - Gakken - Rekishi 512 [Model DMG-AR3J-JPN] (c) 1998 Imagineer Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66084&o=2

$end

$gameboy=gbsyojia,gbsyoji,
$bio

Nintendo Game Boy Cart. published 24 years ago:

Goukaku Boy Series - Gakken - Yojijukugo 288 [Model DMG-AY3J-JPN] (c) 1998 Imagineer Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66085&o=2

$end

$gameboy=gbskiri,
$bio

Nintendo Game Boy Cart. published 24 years ago:

Goukaku Boy Series - Kirihara Shoten Hinshutsu Eibunpou Gohou Mondai 1000 [Model DMG-AG4J-JPN] (c) 1998 Imagineer Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66086&o=2

$end

$gameboy=gbskokugse,
$bio

Nintendo Game Boy Cart. published 20 years ago:

Goukaku Boy Series - Shikakui Atama o Maruku Suru - Kokugo Battle Hen [Special Edition] (c) 2002 IE Institute Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231614&o=2

$end

$gameboy=gbsrikbtse,
$bio

Nintendo Game Boy Cart. published 20 years ago:

Goukaku Boy Series - Shikakui Atama o Maruku Suru - Rika Battle Hen [Special Edition] (c) 2002 IE Institute Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231615&o=2

$end

$gameboy=gbssanbtse,
$bio

Nintendo Game Boy Cart. published 20 years ago:

Goukaku Boy Series - Shikakui Atama o Maruku Suru - Sansuu Battle Hen [Special Edition] (c) 2002 IE Institute Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231616&o=2

$end

$gameboy=gbsshkbtse,
$bio

Nintendo Game Boy Cart. published 20 years ago:

Goukaku Boy Series - Shikakui Atama o Maruku Suru - Shakai Battle Hen [Special Edition] (c) 2002 IE Institute Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231617&o=2

$end

$gameboy=gbsjous,
$bio

Nintendo Game Boy Cart. published 22 years ago:

Goukaku Boy Series - Shikakui Atama o Marukusuru - Joushiki no Sho [Model DMG-BS4J-JPN] (c) 2000 Imagineer Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66087&o=2

$end

$gameboy=gbskjtat,
$bio

Nintendo Game Boy Cart. published 21 years ago:

Goukaku Boy Series - Shikakui Atama o Marukusuru - Kanji no Tatsujin [Model DMG-BK4J-JPN] (c) 2001 Imagineer Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66088&o=2

$end

$gameboy=gbskstat,
$bio

Nintendo Game Boy Cart. published 21 years ago:

Goukaku Boy Series - Shikakui Atama o Marukusuru - Keisan no Tatsujin [Model DMG-BC4J-JPN] (c) 2001 Imagineer Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66089&o=2

$end

$gameboy=gbskokug,
$bio

Nintendo Game Boy Cart. published 23 years ago:

Goukaku Boy Series - Shikakui Atama o Marukusuru - Kokugo Battle Hen [Model DMG-AJ6J-JPN] (c) 1999 Imagineer Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66090&o=2

$end

$gameboy=gbsnanm,
$bio

Nintendo Game Boy Cart. published 22 years ago:

Goukaku Boy Series - Shikakui Atama o Marukusuru - Nanmon no Sho [Model DMG-BD4J-JPN] (c) 2000 Imagineer Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66091&o=2

$end

$gameboy=gbsrikbt,
$bio

Nintendo Game Boy Cart. published 23 years ago:

Goukaku Boy Series - Shikakui Atama o Marukusuru - Rika Battle Hen [Model DMG-AE8J-JPN] (c) 1999 Imagineer Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66092&o=2

$end

$gameboy=gbssanbt,
$bio

Nintendo Game Boy Cart. published 23 years ago:

Goukaku Boy Series - Shikakui Atama o Marukusuru - Sansuu Battle Hen [Model DMG-AF3J-JPN] (c) 1999 Imagineer Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66093&o=2

$end

$gameboy=gbsshkbt,
$bio

Nintendo Game Boy Cart. published 23 years ago:

Goukaku Boy Series - Shikakui Atama o Marukusuru - Shakai Battle Hen [Model DMG-AK8J-JPN] (c) 1999 Imagineer Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66094&o=2

$end

$gameboy=gbsasoba,gbsasob,
$bio

Nintendo Game Boy Cart. published 24 years ago:

Goukaku Boy Series - Shikakui Atama o Marukusuru - Suuji de Asobou Sansuu Hen [Model DMG-AM5J-JPN] (c) 1998 Imagineer Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66095&o=2

$end

$gameboy=gbsshika,
$bio

Nintendo Game Boy Cart. published 22 years ago:

Goukaku Boy Series - Shikakui Atama o Marukusuru - Zukei no Tatsujin [Model DMG-BZ4J-JPN] (c) 2000 Imagineer Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66096&o=2

$end

$gameboy=gbsyaman,
$bio

Nintendo Game Boy Cart. published 24 years ago:

Goukaku Boy Series - Yamakawa Ichimonittou - Nihonshi B Yougo Mondaishuu [Model DMG-AN4J-JPN] (c) 1998 Imagineer Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66097&o=2

$end

$gameboy=gbsyamas,
$bio

Nintendo Game Boy Cart. published 24 years ago:

Goukaku Boy Series - Yamakawa Ichimonittou - Sekaishi B Yougo Mondaishuu [Model DMG-AW4J-JPN] (c) 1998 Imagineer Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66098&o=2

$end

$gameboy=gbszchu,
$bio

Nintendo Game Boy Cart. published 24 years ago:

Goukaku Boy Series - Z Kai  Chuugaku Eigo 1132 [Model DMG-AJ3J-JPN] (c) 1998 Imagineer Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66099&o=2

$end

$gameboy=gbszkykt,
$bio

Nintendo Game Boy Cart. published 24 years ago:

Goukaku Boy Series - Z Kai  Kyuukyoku no Komon Tango [Model DMG-AP7J-JPN] (c) 1998 Imagineer Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66100&o=2

$end

$gameboy=gbszkyek,
$bio

Nintendo Game Boy Cart. published 25 years ago:

Goukaku Boy Series - Z Kai Kyuukyoku no Eigo Koubun 285 [Model DMG-AK4J-JPN] (c) 1997 Imagineer Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66101&o=2

$end

$gameboy=gbszkyej,
$bio

Nintendo Game Boy Cart. published 25 years ago:

Goukaku Boy Series - Z Kai Kyuukyoku no Eijukugo 1017 [Model DMG-AZ3J-JPN] (c) 1997 Imagineer Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66102&o=2

$end

$gameboy=gbszkyet,
$bio

Nintendo Game Boy Cart. published 25 years ago:

Goukaku Boy Series - Z Kai Kyuukyoku no Eitango 1500 [Model DMG-AC2J-JPN] (c) 1997 Imagineer Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66103&o=2

$end

$gameboy=gbsettrg,
$bio

Nintendo Game Boy Cart. published 26 years ago:

Goukaku Boy Series 1 - Eitango Target 1900 [Model DMG-AT2J-JPN] (c) 1996 Imagineer Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66104&o=2

$end

$gameboy=gbsnihon,
$bio

Nintendo Game Boy Cart. published 25 years ago:

Goukaku Boy Series 2 - Nihonshi Target 201 [Model DMG-AN3J-JPN] (c) 1997 Imagineer Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66105&o=2

$end

$gameboy=gbsejtrg,
$bio

Nintendo Game Boy Cart. published 25 years ago:

Goukaku Boy Series 3 - Eijukugo Target 1000 [Model DMG-AJ5J-JPN] (c) 1997 Imagineer Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66106&o=2

$end

$gameboy=gbschuet,
$bio

Nintendo Game Boy Cart. published 25 years ago:

Goukaku Boy Series 4 - Koukou Nyuushi Derujun - Chuugaku Eitango 1700 [Model DMG-AB4J-JPN] (c) 1997 Imagineer Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66107&o=2

$end

$gameboy=gbschuej,
$bio

Nintendo Game Boy Cart. published 25 years ago:

Goukaku Boy Series 5 - Koukou Nyuushi Derujun - Chuugaku Eijukugo 350 [Model DMG-AD2J-JPN] (c) 1997 Imagineer Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66108&o=2

$end

$gameboy=gbskanji,
$bio

Nintendo Game Boy Cart. published 25 years ago:

Goukaku Boy Series 6 - Koukou Nyuushi Derujun - Kanji Mondai no Seifuku [Model DMG-AG6J-JPN] (c) 1997 Imagineer Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66109&o=2

$end

$gameboy=gbsrekin,
$bio

Nintendo Game Boy Cart. published 25 years ago:

Goukaku Boy Series 7 - Koukou Nyuushi Derujun - Rekishi Nendai Anki Point 240 [Model DMG-AH2J-JPN] (c) 1997 Imagineer Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66110&o=2

$end

$gameboy=gbsrika,
$bio

Nintendo Game Boy Cart. published 25 years ago:

Goukaku Boy Series 8 - Koukou Nyuushi Derujun - Rika Anki Point 250 [Model DMG-AS3J-JPN] (c) 1997 Imagineer Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66111&o=2

$end

$gameboy=gbskaiwa,
$bio

Nintendo Game Boy Cart. published 25 years ago:

Goukaku Boy Series 9 - Eiken 2kyuu Level no Kaiwa Hyougen 333 [Model DMG-AE2J-JPN] (c) 1997 Imagineer Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66112&o=2

$end

$info=powerins,powerinsj,powerinspj,
$vgmplay=powerins,
$bio

Arcade Video game published 29 years ago:

Gouketsuji Ichizoku (c) 1993 Atlus.

8 characters fight each other for control of Oume World, featuring great music and possibly THE coolest character of all time, Otane Goketuji!

- TECHNICAL -

Main CPU : Motorola 68000 (@ 12 Mhz)
Sound Chips : OKI6295 (@ 6 Khz)

Screen orientation : Horizontal
Video resolution : 320 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 2048

Players : 2
Control : 8-way joystick
Buttons : 4
=> [A] Weak Punch, [B] Weak Kick, [C] Strong Punch, [D] Strong Kick

- TRIVIA -

The title of this game translates from Japanese as 'Overpowering Blood Temple Family'.

Known outside Japan as "Power Instinct".

- SERIES -

1. Gouketsuji Ichizoku (1993)
2. Gouketsuji Ichizoku 2 (1994)
3. Gouketsuji Ichizoku Saikyou Densetsu (1995)
4. Gouketsuji Ichizoku 3 - Groove on Fight (1997)
5. Shin Gouketsuji Ichizoku Tokon - Matrimelee (2003)
6. Shin Gouketsuji Ichizoku - Bonnou Kaihou (2006, Sony PlayStation 2)
7. Gouketsuji Ichizoku Senzo Kuyou (2009)

- STAFF -

Producer : Fuuuu
Sub Producer : Chuuko
Programmers : Mako MK2, 680*0 Freak Yan
Sound : Toshikazu Tanaka (Dencyu)
Front Designers : Pa Pi Pu Pe, Masada-M, Super K!, Yie-Yah!, Ohryu-S
Back Designers : [Chikuwa] Henacyoko, Moto. I, Murata Range (Range), Asaki
Songs : Tatanka Chorus (Tatanka No Uta), Japanese Cheering Party (Otoko No Karatemichi), Ainote Sisters (A Yoisyo De Ikou), Kurokos (Etc.)

- PORTS -

* CONSOLES:
[JP] Nintendo Super Famicom (oct.14, 1994; "Goketsuji Ichizoku") [Model SHVC-AGKJ]
Nintendo Super Famicom [US] (dec.1994) [Model SNS-AGKE]
[JP] Sega Mega Drive (nov.18, 1994; "Goketsuji Ichizoku") [Model T-144013]
Nintendo Wii [Virtual Console] [JP] (oct.4, 2011; "Goketsuji Ichizoku")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4695&o=2

$end

$info=pwrinst2j,
$vgmplay=pwrinst2,
$bio

Arcade Video game published 28 years ago:

Gouketsuji Ichizoku 2 (c) 1994 Atlus.

The Gougetsuji clan of Kurokos had finally found a new master after Otane Gougetsuji finally defeated the former leader, her older sister Oume. Unfortunately Otane has now disappeared! So a new tournament is called out in order to quickly find a new clan leader. All the fighters from the first tournament have returned as well as some eager (...and strange!) newcomers. Featuring some of the funniest parodies of famous fighting games, a cool soundtrack and tons of new moves making it a way better game than its predecessor, there is no doubt that only the strongest will survive this battle!

- TECHNICAL -

Cave 1st Generation Hardware

Main CPU : MC68000 (@ 16 Mhz)
Sound CPU : Zilog Z80 [Optional]
Sound Chips : Yamaha YMZ280B (@ 16.9344 Mhz) or OKIM6295 x (1 or 2) + YM2203 / YM2151 [Optional]
Other : 93C46 EEPROM

Screen orientation : Horizontal
Video resolution : 320 x 240 pixels
Screen refresh : 57.55 Hz
Palette colors : 10240

Players : 2
Control : 8-way Joystick
Buttons : 4

- TRIVIA -

Licensed to Cave.

This game is mostly known by the name "Atlus 2" (the creator company's name) instead of its original name.

The character Kurara is obviously a parody of the typical magic girl trend in Anime and Manga started with Mahou No Princess Minky Momo, Kurara has Momo's transformation from a little girl to a teenager; she is also a parody to the second series of Minky Momo as she is also from an underwater kingdom. Her voice actress is Kotono Mitsuishi, who happens to be the same one that voiced Sailor Moon, yet another popular magic girl. 'Kurara''s good transcription is 'Clara'. She also has her own arcade game : "Purikura Daisakusen" (Note : Princess=PURInsesu, Clara=KURAra, PURInsesu+KURAra=Purikura) - Japanese love abbreviations.

The game is known outside Japan as "Power Instinct 2".

- SERIES -

1. Gouketsuji Ichizoku (1993)
2. Gouketsuji Ichizoku 2 (1994)
3. Gouketsuji Ichizoku Saikyou Densetsu (1995)
4. Gouketsuji Ichizoku 3 - Groove on Fight (1997)
5. Shin Gouketsuji Ichizoku Tokon - Matrimelee (2003)
6. Shin Gouketsuji Ichizoku - Bonnou Kaihou (2006, Sony PlayStation 2)
7. Gouketsuji Ichizoku Senzo Kuyou (2009)

- STAFF -

Producer : Tama
Sub producer : Chuuko
Main programmers : Mako MKIISR, Shuhta.Garyuh ?!, >Nari Chan
Sub programmers : Toshiya, Jake
Sound : Dencyu
Object designers : M. Masada, Yie-Yan-II, Pa Pi Pu Pe, N.I-1486-7, Man Man-Chan, Haruko Chan, Pochi, Suzuki
Scroll designers : Moto. I, Araki-Dorifu, Range, Asaki, naru, Monko, Yu-Ki, Chuuko, Mid
Planners : Super-K!, Markey, Helen
Voices : Mitsuishi Kotono, Ryusei Yaro Aihara, Chuuko, Pa Pi Pu Pe, Dencyu

* Song :
Namidano(...) : Ruu & Markey
Give me Money : Dirty Rouge
Otoko No Karatemichi : Oyama Reiji Ohendan
Hajimete No Ai : Katsura
Kechabian : Sahadoke No Minasan
Warugaki Yochien Enka : Warugaki Kids & Teacher
Amiyai No Yoru : Amiyai No Minasan
Mahou Mitaina Koi Shitai : Mikazuki Kurumi
Bozude Dadada : Bozu Flower Dancers

- PORTS -

* CONSOLES:
Sony PlayStation (1996)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4561&o=2

$end

$info=groovef,
$stv=groovef,
$bio

Sega ST-V cart. published 25 years ago:

Gouketsuji Ichizoku 3 - Groove on Fight (c) 1997 Atlus.

A Tag-Team 2-D fighting game from Atlus. Select a team of 2 characters and face off against the rest. Players can 'tag' their ally watching from the sideline to recover stamina.

The game features an original cast of characters, and also features the Goketsuji sister Oume and Utane (Stuck together back-to back) from "Power Instinct 2", and Popura - who is similar to Kurara from PI2.

- TECHNICAL -

Runs on the "ST-V [Sega Titan Video Game System]" hardware.
Cartridge ID: 610-0374-34

Players: 2
Control: 8-way joystick
Buttons: 6 (WEAK PUNCH, STRONG PUNCH, OVERHEAD ATTACK, WEAK KICK, STRONG KICK, DASH ATTACK)

- TRIVIA -

Groove on Fight was released in April 1997.

- SERIES -

1. Power Instinct (1993)
2. Power Instinct 2 (1994)
3. Gogetsuji Legends (1995)
4. Gouketsuji Ichizoku 3 - Groove on Fight [Model 610-0374-34] (1997)
5. Matrimelee (2003) 
6. Shin Gouketsuji Ichizoku - Bonnou Kaihou (2006, Sony PlayStation 2)
7. Power Instinct V (2009)

- STAFF -

Planner : Super_K, Bugta, Heren
Designer : Yn_Dessy, Papipupe, Range, Moto, Satoru.Y, Mamoru.K, Uhio, H. Morita, Asaki, Mandai, Monko, Y. Ogawa
Programmer : Missile, Toshiya, M. Yamasaki
Sound Creator : Dencyu
Helper : M. Masada, Markey, Komori
Scenery : Clark Kent Co. Ltd

- PORTS -

* CONSOLES:
Sega Saturn (1997)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2027&o=2

$end

$info=plegendsj,
$vgmplay=plegends,
$bio

Arcade Video game published 27 years ago:

Gouketsuji Ichizoku Saikyou Densetsu (c) 1995 Atlus.

- TECHNICAL -

Cave 1st Generation Hardware

Main CPU : MC68000 (@ 16 Mhz)
Sound CPU : Zilog Z80 [Optional]
Sound Chips : Yamaha YMZ280B (@ 16.9344 Mhz) or OKIM6295 x (1 or 2) + YM2203 / YM2151 [Optional]
Other : 93C46 EEPROM

Players : 2
Control : 8-way Joystick
Buttons : 4
=> [A] weak Punch, [B] Weak Kick, [C] Strong Punch, [D] Strong Kick

- TRIVIA -

Released in June 1995.

The title of this game translated from Japanese as 'Overpowering Blood Temple Family Strongest Legend'.

Export releases:
This game is known outside Japan as "Gogetsuji Legends".

The magical girl character Kurara became so popular that she starred in her own game called "Princess Kurara's Daisakusen" on Sega's ST-V hardware.

- TIPS AND TRICKS -

Play as Chuck (final boss) : On the character selection screen, press Right(x2), Down, Up, Down, Left(x3), Up.

- SERIES -

1. Gouketsuji Ichizoku (1993)
2. Gouketsuji Ichizoku 2 (1994)
3. Gouketsuji Ichizoku Saikyou Densetsu (1995)
4. Gouketsuji Ichizoku 3 - Groove on Fight (1997)
5. Shin Gouketsuji Ichizoku Tokon - Matrimelee (2003)
6. Shin Gouketsuji Ichizoku - Bonnou Kaihou (2006, Sony PlayStation 2)
7. Gouketsuji Ichizoku Senzo Kuyou (2009)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4886&o=2

$end

$info=goketsuj,
$bio

Arcade Video game published 13 years ago:

Gouketsuji Ichizoku Senzo Kuyou (c) 2009 Atlus

- TECHNICAL -

Runs on the "Taito Type X²" hardware.

- TRIVIA -

This game is known outside Japan as "Power Instinct V".

- SERIES -

1. Gouketsuji Ichizoku (1993)
2. Gouketsuji Ichizoku 2 (1994)
3. Gouketsuji Ichizoku Saikyou Densetsu (1995)
4. Gouketsuji Ichizoku 3 - Groove on Fight (1997)
5. Shin Gouketsuji Ichizoku Tokon - Matrimelee (2003)
6. Shin Gouketsuji Ichizoku - Bonnou Kaihou (2006, Sony PlayStation 2)
7. Gouketsuji Ichizoku Senzo Kuyou (2009)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=38889&o=2

$end

$snes=gouketsu,
$bio

Nintendo Super Famicom cart. published 28 years ago:

????? (c) 1994 Atlus Company, Limited.
(Gouketsuji Ichizoku)

Gouketsuji Ichizoku is a one-on-one fighting game by Atlus and conversion of their own arcade game originally released in 1993. For 165 years, a tournament has been held to determine who will become the leader of the Gougetsuji Clan. Gouketsuji Ichizoku features eight playable characters : Annie Hamilton, Keith Wayne, Reiji Ooyama, Hattori Saizoh, Angela Belti, White Buffalo Thin-nen and the old grand-ma Gouketsuji Otane. The final boss of the game is no one else than Gouketsuji Oume, current leader of the clan and twin sister of Gouketsuji Otane. The game offers elements and controls that will instantly look and feel familiar to any fan of the genre (especially to fans of Capcom's Street Fighter series). Players have an arsenal of moves at their disposal - from weak/strong punches and kicks to special moves activated using traditional quarter and half circles on the D-Pad. The latter can unleash each fighter's true potential, from traditional 'Spiral Kicks' and 'Dragon Punches' to less traditional 'Flying Denture Attacks' and 'transformations'. As expected, this Super Famicom conversion features a couple of extra play modes such as Vs. Battle, Practice Mode, Time Attack, Life Attack and even a Karaoke mode.

- TECHNICAL -

Cartridge ID: SHVC-AGKJ-JPN

- TRIVIA -

Released on October 14, 1994 in Japan for 10500 Yen.

This Super Famicom version is surprisingly close to the original arcade game. The conversion was slightly toned down though (the blood was omitted) and fighting arenas were simplified (the arcade game has beautiful and intricate backgrounds).

Export releases:
[US] "Power Instinct [Model SNS-AGKE-USA]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61399&o=2

$end

$megadriv=gouketsu,
$vgmplay=gouketsu_md,
$bio

Sega Mega Drive cart. published 28 years ago:

Gouketsuji Ichizoku (c) 1994 Atlus Company, Limited.

- TECHNICAL -

GAME ID: T-144013
CART WEIGHT: 61 Grams.

- TRIVIA -

Released on November 18, 1994 in Japan. It was never exported outside Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56547&o=2

$end

$info=goupilg1,
$bio

Computer published 43 years ago:

Goupil G1 (c) 1979 Société de micro-informatique et télécommunication.

French microcomputer.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103330&o=2

$end

$info=goupilg2,
$bio

Computer published 41 years ago:

Goupil G2 (c) 1981 SMT [Société de micro-informatique et télécommunication].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118224&o=2

$end

$kc_cass=gourmand,
$bio

Gourmand (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133789&o=2

$end

$info=ryorioh,
$bio

Arcade Video game published 24 years ago:

Gourmet Battle Quiz Ryouri-ou CooKing (c) 1998 Visco Corp.

A Japanese quiz game.

- TECHNICAL -

Main CPU : V60 (@ 16 Mhz)
Sound Chips : ES5506 (@ 16 Mhz)

Players : 2
Buttons : 4

- TRIVIA -

Gourmet Battle Quiz Ryouri-ou CooKing was released in November 1998 in Japan.

The title of this game translates from Japanese as 'Gourmet Battle Quiz Cooking King'.

This setting and concept of this game borrows heavily from Fuji Television's cooking competition show, 'Ryouri no Testujin', which means, 'Iron Men of Cooking'. As of 2004, the Food Network, a North American cable channel, continues to air the English dubbed version of the program under the name 'Iron Chef'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=995&o=2

$end

$snes=gourmet,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Gourmet Sentai Barayarou [Model SHVC-AV6J-JPN] (c) 1995 Virgin Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61400&o=2

$end

$snes=gousouji,
$bio

Nintendo Super Famicom cart. published 30 years ago:

Gousou Jinrai Densetsu - Musha [Model SHVC-MY] (c) 1992 Datam Polystar

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61401&o=2

$end

$apple2_flop_orig=gaflndd,
$apple2_flop_clcracked=gaflndd,
$bio

Apple II 5.25 disk. published 33 years ago:

Governors and First Ladies of North Dakota Database (c) 1989 North Dakota Database Project

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262161&o=2

$end

$kc_cass=gowa,
$bio

VEB Mikroelektronik KC cass. published 35 years ago:

Gowa (c) 1987 VEB Mikroelektronik

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133737&o=2

$end

$cdi=goyagrab,
$bio

Phillips CD-i disc published 27 years ago:

Goya Grabador - Luces y Sombras (c) 1995 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52974&o=2

$end

$pc8801_flop=goyugi,
$bio

NEC PC-8801 Series disk. published 35 years ago:

Goyugi (c) 1987 BPS [Bullet-Proof Software].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91942&o=2

$end

$nes=gozonji,
$bio

Nintendo Famicom cart. published 33 years ago:

Gozonji - Yaji Kita Chin Douchuu (c) 1989 HAL Laboratory, Incorporated.

- TECHNICAL -

[Model HAL-YJ]

- TRIVIA -

Released on November 07, 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54145&o=2

$end

$tvc_flop=gombtuko,
$bio

Gömbtükör (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111885&o=2

$end

$pcecd=gotzendi,
$vgmplay=gotzendi_pcecd,
$bio

NEC PC-Engine CD published 28 years ago:

Götzendiener (c) 1994 NEC Home Electronics, Limited.

Götzendiener is an action/adventure game by Gainax featuring a young girl kept prisoner deep inside a creepy dungeon. At the beginning of the game, a valiant hero appears and tries to save the poor girl. He his however deadly wounded and our princess decides to take care of herself - she grabs his sword and escape from her cell. Götzendiener uses a 3-D Isometric view and our heroine fights her way through corridors and huge underground mazes. Monsters are of course scattered around the dungeon and they can be defeated with the sword or with magic spells. Various puzzles must be solved to unlock doors and save points allows the player to record the game state at that point.

- TECHNICAL -

BARCODE: 4904323260003
GAME ID: HECD4014

- TRIVIA -

Götzendiener was released on November 25, 1994 in Japan for 7800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58212&o=2

$end

$gp32=gpdaenan,
$bio

GamePark GP32 cart. published 19 years ago:

GP Daenantu (c) 2003 GamePark

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237380&o=2

$end

$gamate=gprace,
$bio

Gamate cart. published 30 years ago:

GP Race [Model C1056] (c) 1992 Bit Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=105879&o=2

$end

$gamegear=gprider,
$bio

Sega Game Gear cart. published 28 years ago:

GP Rider [Model 2528] (c) 1994 Sega Enterprises, Limited.

- TRIVIA -

Reviews:
[FR] August 1994 - Consoles + N.34: 91%

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64607&o=2

$end

$sms=gprider,
$bio

Sega Master System cart. published 29 years ago:

GP Rider (c) 1993 Sega Enterprises, Limited.

Portage of the arcade video game.

Descriptions from the back cover:

The hottest in motorcycle racing games! Show your stuff on mind-boggling courses against the top riders and machines in the world!

Das heißeste Motorradrennen aller Zeiten Zeigen Sie was Sie können, und zwar auf den tollsten Strecken gegen die Spitzenfahrer und Spitzenmaschinen der Welt!

Une course de moto sensationnelle! Montrez ce que vous savez faire sur ces pistes fantastiques et mesurez-vous aux meilleurs motards et aux motos les plus performantes du monde!

¡Lo más emocionante en juego de carreras de motos! Muestra todo lo que vales y de lo que eres capaz compitiendo con los mejores pilotos y máquinas del mundo.

Il più entusiasmante dei giochi di corse in motocicletta! Dimostrate che avete la stoffa in gare stupefacenti contro i piloti e le motociclette migliori del mondo!

Det tuffaste videospel om motorcykeltävlingar I världsklass! Visa vad du går för på häpnadsväckande banor mot de bästa åkarna och tävlingscyklarna i världen!

Het spannendste van alle motorrace spellen! Laat op schitterende circuits zien dat je met de beste racers en machines kunt rijden!

- TECHNICAL -

GAME ID: 9013
SIZE: 512KB (4Mbit)

- TRIVIA -

Export releases:
[BR] "GP Rider [Model 028200]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56030&o=2

$end

$gamegear=gpriderj,gpriderp,
$bio

Sega Game Gear cart. published 28 years ago:

GP Rider [Model G-3347] (c) 1994 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64608&o=2

$end

$info=gprider,gpriderj,gpriderjs,gpriderus,gpriders,gprideru,
$vgmplay=gprider,
$bio

Arcade Video game published 32 years ago:

GP Rider (c) 1990 Sega.

A lap-based and demanding motorcycle racing game from Sega which allow for 2-player head-to-head racing.

- TECHNICAL -

[Ride-On model]

Sega X Board hardware
Game ID : 317-0162 / 317-0163

Main CPU : (2x) Motorola 68000 (@ 12.5 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : Yamaha YM2151 (@ 4 Mhz), Sega (@ 4 Mhz)

Players : 1
Control : paddle
Buttons : 2

- TRIVIA -

GP Rider was released in October 1990.

Also released as "GP Rider [Upright model]".

- UPDATES -

The US version has the 'Winners Don't Use Drugs' screen.

- PORTS -

* CONSOLES:
Sega Master System (1993)
Sega Game Gear (1994)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3685&o=2

$end

$info=gpworld,
$bio

Arcade Video game published 38 years ago:

GP World (c) 1984 Sega Enterprises, Limited.

Choose one of 3 different tracks, and race against the computer generated cars.

- TECHNICAL -

This game uses a laser disc.

- TRIVIA -

GP World was released in November 1984.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4494&o=2

$end

$msx1_flop=gpworld,
$bio

GP World Cracked (c) 198? Unknown.

Cartridge to diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134997&o=2

$end

$sg1000=gpworldt,
$bio

Sega SG-1000 game published 37 years ago:

GP World [Model B-040] (c) 1985 Aaronix [Taiwan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65053&o=2

$end

$sg1000=gpworlda,gpworld,
$bio

Sega SG-1000 game published 37 years ago:

GP World (c) 1985 Sega Enterprises, Limited.

- TECHNICAL -

[Model G-1040]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49029&o=2

$end

$msx1_cart=gpworld,
$bio

MSX cart. published 37 years ago:

GP World (c) 1985 Pony Canyon, Inc

- TECHNICAL -

Game ID: R55X5802

- TRIVIA -

Original price: 5500 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77089&o=2

$end

$snes=gp1part2,
$bio

Nintendo Super NES cart. published 28 years ago:

GP-1 - Part II (c) 1994 Atlus Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63036&o=2

$end

$gba=gp1racin,
$bio

Nintendo GBA cart. published 19 years ago:

GP-1 Racing [Prototype] (c) 2003 Edge Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70735&o=2

$end

$snes=gp1rs,
$bio

Nintendo Super Famicom cart. published 28 years ago:

GP-1 RS - Rapid Stream [Model SHVC-AGRJ-JPN] (c) 1994 Atlus Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61344&o=2

$end

$snes=gp1j,
$bio

Nintendo Super Famicom cart. published 29 years ago:

GP-1 [Model SHVC-G7] (c) 1993 Atlus Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61343&o=2

$end

$snes=gp1u,
$bio

Nintendo Super NES cart. published 29 years ago:

GP-1 (c) 1993 Atlus Soft., Inc.

North American release.

- TECHNICAL -

GAME ID: SNS-G7-USA

- TRIVIA -

Released in September 1993 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63035&o=2

$end

$snes=gp1,
$bio

Nintendo Super NES cart. published 29 years ago:

GP-1 [Model SNSP-G7-EUR] (c) 1993 Atlus Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63034&o=2

$end

$info=gp2x,
$bio

Console published 17 years ago:

GP2X (c) 2005 GamePark

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264886&o=2

$end

$info=gp32,
$bio

Console published 21 years ago:

GP32 (c) 2001 GamePark

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264887&o=2

$end

$cpc_flop=gpa2k220,
$bio

Amstrad CPC 464 disk. published 20 years ago:

GPA 2K2 (c) 2002 GPA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121882&o=2

$end

$pc8801_flop=gpac06d8,
$bio

Gpac06 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91943&o=2

$end

$pmd85_cass=gr,
$bio

GR Ver.1 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236486&o=2

$end

$info=gr700,
$bio

Musical Instrument published 38 years ago:

GR-700 - Guitar Synthesizer (c) 1984 Roland.

The GR-700 is a 6 voice polyphonic hybrid synthesizer floor unit based on the Roland JX3P/MKS-30 architecture. It has two DCO's per voice, a low pass resonant filter, an envelope and LFO.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261564&o=2

$end

$mo5_cass=graal,
$bio

Thomson MO5 cass. published 36 years ago:

Graal (c) 1986 Free Game Blot

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108782&o=2

$end

$info=sc4gag,sc4gaga,sc4gagb,sc4gagc,
$bio

Grab a Granny (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR7019]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42610&o=2

$end

$bbc_cass=grabit,
$bio

Grab It (c) 19?? Voyager

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51906&o=2

$end

$info=m4grbbnk,m4grbbnka,m4grbbnkb,
$bio

Grab the Bank (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41335&o=2

$end

$specpls3_flop=grabghou,
$bio

Sinclair ZX Spectrum+3 disk. published 30 years ago:

Grabbed by the Ghoulies (c) 1992 FSF Adventures

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148225&o=2

$end

$specpls3_flop=grabbedb,
$bio

Sinclair ZX Spectrum+3 disk. published 29 years ago:

Grabbed by the Ghoulies + Helvera (c) 1993 FSF Adventures

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148226&o=2

$end

$spectrum_cass=grabbedb,grabbedb_a,
$bio

Sinclair ZX Spectrum cass. published 29 years ago:

Grabbed by the Ghoulies! (c) 1993 FSF Adventures

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262776&o=2

$end

$dragon_cass=grabber,
$bio

Dragon cass. published 38 years ago:

Grabber (c) 1984 Microdeal

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116366&o=2

$end

$dragon_flop=grabber,
$bio

Dragon disk. published 38 years ago:

Grabber (c) 1984 Microdeal

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117073&o=2

$end

$apple2_flop_clcracked=mcgrademr21,mcgrademr22,mcgrademr23,
$bio

Apple II 5.25 disk. published 37 years ago:

Grade Manager - Revised Edition [Model MECC-A771] (c) 1985 MECC [Minnesota Educational Computing Corp.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288298&o=2

$end

$apple2_flop_clcracked=mcgrdm12,mcgrademng10,mcgrademng11,
$bio

Apple II 5.25 disk. published 39 years ago:

Grade Manager [Model MECC-A771] (c) 1983 MECC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230770&o=2

$end

$apple2_cass=mmgradra,
$bio

Apple II cass. published 44 years ago:

Grading Routine + Drawing (c) 1978 Magnemedia, Inc.

Grading routine: Every teacher will love this one! Grading routine takes the drudgery out of finding class curves. It saves hours of tedious work when figuring your final grades. You use your own categories, grading scales and methods. With it, you can analyze your class in every category. It lets you save the information for later review.

Drawing: Great at a party, yet practical for the classroom, this program has countless applications. Use the drawing program for choosing a name at random from the list of names you give the computer. Fascinating to watch, impartial in its decision, this program will be an exciting addition to any scene.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136011&o=2

$end

$famibox=gradius,
$bio

JTB FamicomBox cart. published 36 years ago:

Gradius (c) 1986 JTB Traveleland Transportation Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301171&o=2

$end

$nes=gradiush,
$bio

Nintendo Famicom cart. published 35 years ago:

Gradius (c) 1987 FMG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69260&o=2

$end

$x68k_flop=gradius,
$vgmplay=gradius_68k,
$bio

Sharp X68000 Series 5.25in. disk. published 35 years ago:

Gradius (c) 1987 Sharp.

- TECHNICAL -

FD x1

- TRIVIA -

Released on March 28, 1987 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87739&o=2

$end

$info=kgradius,
$bio

Handheld game published 33 years ago:

Gradius (c) 1989 Konami Industry Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83100&o=2

$end

$gameboy=gradius,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Gradius - The Interstellar Assault (c) 1992 Konami, Inc.

North American release.

- TECHNICAL -

Cartridge ID: DMG-NE-USA
Barcode: 083717140092

- TRIVIA -

Gradius - The Interstellar Assault for Game Boy was released in July 1992 in North America.

This game is known in Japan as "Nemesis II [DMG-NEA]" and in Europe as "Nemesis II - The Return of the Hero [Model DMG-NE-NOE]".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66113&o=2

$end

$msx1_cart=gradius2,gradius2a,gradius2d,gradius2p,
$vgmplay=gradius2_msx,
$bio

MSX cart. published 35 years ago:

グラディウス2 (c) 1987 Konami.
(Gradius 2)

The Director General of Space Science Agency Dr. Venom was exiled to Planet Sard for a failed coup d'état. In the year 6665, he escapes and invades Planet Nemesis and the seven planets it controls with the help of Bacterion. The Nemesis High Council sends James Burton, ex-pilot of the Vic Viper, to pilot Metalion and attack Dr. Venom and the Bacterion invaders. The game takes place during the year 6666.

- TECHNICAL -

GAME ID: RC751
BARCODE: 4988602528701

- TRIVIA -

Released on August 22, 1987 in Japan.

It was the first MSX game with an SCC sound chip.

Gradius 2 was a bilingual cartridge. As Konami was an international company with worldwide sales and roots in Japan, they needed to produce two versions of their programs: one for the Japanese market and an English version for the rest of the world. For some games, Konami decided not to produce two different cartridges for different language versions of a game, but put both language versions on one cartridge. This was a possible because the MSX computer BIOS rom contains a region code. Using that code as identifier, the game shows either the English or Japanese version.

In the original manual can be found a contest, registrations were valid from September 15 to November 15 1988. You should take a picture of the Game Over screen and send it to Konami. The Game Over screen contains a checksum of the scoreboard. Here are the lots you can win:
First place: unprecedented Gradius 2 Director's Chair, with his name inscribed.
Second place: Gradius 2 unpublished jacket.
Third place: Gradius 2 unpublished backpack.
The top 2000 players will win a card with their name on it.

Soundtrack releases:
[JP] [Cassette] Original Sound of Gradius 2 [MSX Version] [Model KHY-1021] (Oct.05, 1987)
[JP] [Cassette] Original Sound of Gradius & Salamander [Battle Music Collection] [Model KSF-1506] (Nov.21, 1987)
[JP] [Audio CD] Original Sound of Gradius & Salamander [Battle Music Collection] [Model BY30-5180] (Nov.21, 1987)

- UPDATES -

A known prototype version contains one extra stage (stage 6) and also a different stage (stage 4). The hidden bonus stages do not seem to be present. The ,  and  keys have special cheat functions.

- TIPS AND TRICKS -

Gradius 2 contains unlockables by inserting certain Konami game cartridges in the second cartridge slot:
- Inserting Penguin Adventures in the second cartridge slot turns the normal Vic Viper spaceship into a penguin, powerups turn into fishes and blue powerups turn into birds.
- Inserting Knightmare 2 allows you to restore your power-ups after you loose a life.
- Inserting Q-Bert allows you to enter some passwords, press  to pause, enter password and press  to resume: 
-- METALION: Your ship turns green and you're immortal. it wears of after a while; just re-enter the password.
-- NEMESIS: You go to the next stage.
-- LARS18TH: You get full power up (two options, laser etc.) and no speed ups.

When you've finished stage 7, you have to go back to stage 1 again (without skipping the stages in between!) and then you'll get the last stage, also known as stage 0.

- SERIES -

1. Gradius [Model GX400] (1985, ARC)
2. Gradius 2 [Model RC751] (1987, MSX)
3. Gradius II - GOFER no Yabou [Model GX785] (1988, ARC)
4. Gradius III - Densetsu Kara Shinwa-e [Model GX945] (1989, ARC)
5. Nemesis '90 Kai [Model GS-166] (1993, X68K)
6. Solar Assault - Gradius (1997, ARC)
7. Gradius Gaiden (1997, PSX)
8. Gradius IV - Fukkatsu (1998, ARC)
9. Gradius Generation [Model AGB-AGAJ-JPN] (2001, GBA)
10. Gradius V [Model SLPM-62462] (2004, PS2)
11. Gradius Neo (2004, NTT DoCoMo i-mode Phones)
12. Gradius Neo Imperial (2005, NTT DoCoMo i-mode Phones)
13. Gradius Wide (2007, NTT DoCoMo i-mode Phones)
14. Gradius Rebirth [Model RVL-WGDJ-JPN] (2008, WII)

- STAFF -

Game Design: Naoki Matsui
Programming Director: Katsuya Nagae (K. Nagae)
Main Programmer: Yutaka Haruki (Y. Halki)
Programmers: Toshinari Oka (T. Oka), Katsuhiko Ozawa (K. Ozawa)
Art Director: Naoki Matsui (N. Matsui)
Graphics: Takemasa Miyoshi (T. Miyoshi), Azusa Fujimoto (Azusa), Kyoko, Ryouhei Shogaki (R. Shogaki)
Sound Director: Yoshinori Sasaki
Sound: Noriko Takahashi (Noriko), Satoe Terashima (Satoe), Kazuhiko Uehara (K. Uehara), Motoaki Furukawa (M. Furukawa), Shigehiro Takenouchi (S. Takenouchi), Iku Mizutani (I. Mizutani)
Manual Director: Naoki Matsui
Manual: Takemasa Miyoshi (T. Miyoshi), Azusa Fujimoto (Azusa), Kumazo
Supervisor: Akihiko Nagata
Special Thanks to: Chie Kajikawa (Lovely)

- PORTS -

* CONSOLES:
{JP] Sony PS1 (1998) "Konami Antiques MSX Collection Vol.2 [Model SLPM-86062]"
[JP] Sony PSP (2007) "Salamander Portable [Model ULJM-05219]"
[JP] Sony PSP (2008) "Salamander Portable [Konami The Best] [Model ULJM-05322]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48163&o=2

$end

$x68k_flop=cubegrd3,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Gradius 3 Cube Simulation (c) 1991 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88272&o=2

$end

$gba=gradius,
$bio

Nintendo GBA cart. published 21 years ago:

Gradius Advance [Model AGB-AGAP] (c) 2001 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70838&o=2

$end

$x68k_flop=grdiusac,
$bio

Gradius Arcade (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88273&o=2

$end

$saturn=gradiusd,gradiusda,
$bio

Sega Saturn CD published 26 years ago:

Gradius Deluxe Pack (c) 1996 Konami Industry Company, Limited.

- TECHNICAL -

[Model T-9509G]

- TRIVIA -

Gradius Deluxe Pack was released on March 29, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48221&o=2

$end

$psx=gradiusg,
$bio

Sony PlayStation CD published 25 years ago:

Gradius Gaiden (c) 1997 Konami Co., Ltd.

- TECHNICAL -

GAME ID: SLPM-86042

- TRIVIA -

Released on August 28, 1997 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127965&o=2

$end

$gba=gradiusu,
$bio

Nintendo GBA cart. published 21 years ago:

Gradius Galaxies (c) 2001 Konami Company, Limited.

North American release. Game developed in Japan. See the original; "Gradius Generation [Model AGB-AGAJ-JPN]".

- TECHNICAL -

GAME ID: AGB-AGAE-USA

- SERIES -

1. Nemesis (1985, ARC) 
2. Gradius 2 (1987, MSX) 
3. Vulcan Venture (1988, ARC) 
4. Nemesis 3 - The Eve of Destruction (1988, MSX) 
5. Gradius III - Densetsu Kara Shinwa-e (1989, ARC) 
6. Nemesis '90 Kai (1993, X68K) 
7. Solar Assault - Gradius (1997, ARC) 
8. Solar Assault - Revised (1997, ARC) 
9. Gradius Gaiden (1997, PSX) 
10. Gradius IV (1999, ARC) 
11. Gradius Galaxies [Model AGB-AGAE-USA] (2001, GBA) 
12. Gradius V (2004, PS2) 
13. Gradius Neo (2004, NTT DoCoMo i-mode Phones) 
14. Gradius Neo Imperial (2005, NTT DoCoMo i-mode Phones) 
15. Gradius Wide (2007, NTT DoCoMo i-mode Phones) 
16. Gradius Rebirth (2008, WII)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70839&o=2

$end

$gba=gradiusj,
$bio

Nintendo GBA cart. published 20 years ago:

Gradius Generation [Model AGB-AGAJ-JPN] (c) 2002 Konami Company, Limited.

- SERIES -

1. Gradius [Model GX400] (1985, ARC)
2. Gradius 2 [Model RC751] (1987, MSX)
3. Gradius II - GOFER no Yabou [Model GX785] (1988, ARC)
4. Gradius III - Densetsu Kara Shinwa-e [Model GX945] (1989, ARC)
5. Nemesis '90 Kai [Model GS-166] (1993, X68K)
6. Solar Assault - Gradius (1997, ARC)
7. Gradius Gaiden (1997, PSX)
8. Gradius IV - Fukkatsu (1998, ARC)
9. Gradius Generation [Model AGB-AGAJ-JPN] (2001, GBA)
10. Gradius V [Model SLPM-62462] (2004, PS2)
11. Gradius Neo (2004, NTT DoCoMo i-mode Phones)
12. Gradius Neo Imperial (2005, NTT DoCoMo i-mode Phones)
13. Gradius Wide (2007, NTT DoCoMo i-mode Phones)
14. Gradius Rebirth [Model RVL-WGDJ-JPN] (2008, WII)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70840&o=2

$end

$info=gradius2,gradius2a,gradius2b,
$bio

Arcade Video game published 34 years ago:

Gradius II - GOFER no Yabou (c) 1988 Konami.

The third game in Konami's renowned Gradius series; the prequel being "Gradius [Model GX400]" and a spinoff called "Salamander [Model GX587]". Gradius II strictly adheres to the shoot-em-up template set out by its hugely successful predecessor, the game eschews the sideways/vertical scrolling alternate levels of Salamander and opts instead for Gradius sideways scrolling-only mechanic. This game is rightly considered to be one of the most demanding and difficult shoot-em-ups ever released.

- TECHNICAL -

Konami Twin 16 Hardware
Game ID: GX785

Main CPU: 2 x 68000 @ 10MHz
Sound CPU: Zilog Z80
Sound chip: Yamaha 2151 + 3012, UPD7759C and a 007232 Konami Custom Chip 

Players: 2
Control: 8-way joystick
Buttons: 3

- TRIVIA -

Gradius II was released in March 1988 in Japan.

The title of this game translates from Japanese as 'Gradius II - GOFER's Ambition'.

This game is known outside Japan as "Vulcan Venture [GX785]".

A three-part Ova anime based on the Gradius series was released in Japan within a year after the release of Gradius II. It follows the adventures of Dan, Stephanie, and Eddie - Three ace pilots who hope to save their planet from the forces of the Bacterion empire. Later on in the series, they are joined by Lord British, the Prince of Latis.

Apollon Music released a limited-edition soundtrack album for this game (Space Odyssey, Gradius II - Gofer no yabou - BY30-5202) on 21/07/1988.

- TIPS AND TRICKS -

* Power meters:
1) Option 1: Nemesis
- Missile: Falls to the ground, then slides along it until it hits something.
- Double: Fires a bullet at 45 degrees up as well as forward.
- Laser: Replaces your bullets with a blue beam.
2) Option 2: Mega-Destruction
- Spread Bomb: Large explosion of death.
- Tail Gun: Fires backwards as well as forwards.
- Laser: The infamous Toothpaste Laser.
3) Option 3: The Third Way
- Photon Torpedo: Similar to standard missile, but goes straight through enemies.
- Double: Fires a bullet at 45 degrees up as well as forward.
- Pulse: Salamander's ripple laser.
4) Option 4: Salamander
- 2-Way: Bombs fall up and down.
- Tail Gun: Fires backwards as well as forwards.
- Pulse: Salamander's ripple laser, in a nice shade of red.

- SERIES -

1. Gradius [Model GX400] (1985, ARC)
2. Gradius 2 [Model RC751] (1987, MSX)
3. Gradius II - GOFER no Yabou [Model GX785] (1988, ARC)
4. Gradius III - Densetsu Kara Shinwa-e [Model GX945] (1989, ARC)
5. Nemesis '90 Kai [Model GS-166] (1993, X68K)
6. Solar Assault - Gradius (1997, ARC)
7. Gradius Gaiden (1997, PSX)
8. Gradius IV - Fukkatsu (1998, ARC)
9. Gradius Generation [Model AGB-AGAJ-JPN] (2001, GBA)
10. Gradius V [Model SLPM-62462] (2004, PS2)
11. Gradius Neo (2004, NTT DoCoMo i-mode Phones)
12. Gradius Neo Imperial (2005, NTT DoCoMo i-mode Phones)
13. Gradius Wide (2007, NTT DoCoMo i-mode Phones)
14. Gradius Rebirth [Model RVL-WGDJ-JPN] (2008, WII)

- STAFF -

Game programmers: Toshiaki Takatori, K. Tsutsui, T. Horimoto, A. Suzuki, Takehiko Fujii
Graphic designers: Miki Yoshikata, H. Ashida, Michiko Iwamoto, A. Nonami, Kuniaki Kakuwa
Sound editors: Shinji Tasaka, Motoaki Furukawa, K. Matsubara, S. Hukami
Engineer: K. Hashima
Title designers: F. Shinuya, J. Tanaka

- PORTS -

* CONSOLES:
[JP] Nintendo Famicom (dec.16, 1988) "Gradius II [Model RC832]"
[JP] NEC PC-Engine Super CD-ROM² (dec.18, 1992) "Gradius II - GOFER no Yabou [Model KMCD2003]"
[JP] Sega Saturn (mar.29, 1996) "Gradius Deluxe Pack [Model T-9509G]" 
[JP] Sony PlayStation (mar.29, 1996) "Gradius Deluxe Pack [Model SLPS-00303]" 
[JP] Sony PS4 [PSN] (apr.22, 2016) "Arcade Archives - Gradius II - Gofer no Yabou [Model CUSA-03606]" 

* HANDHELDS: 
[JP] Sony PSP (feb.9, 2006) "Gradius Portable [Model ULJM-05091]"

* COMPUTERS:
[JP] Sharp X68000 (feb.7, 1992) "Gradius II - GOFER no Yabou [Model RA957]"
PC [MS Windows] [JP] (feb.21, 1997) "Gradius Deluxe Pack [Model ME203-J1]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=997&o=2

$end

$pcecd=gradius2,
$bio

NEC PC-Engine CD published 30 years ago:

Gradius II - GOFER??? (c) 1992 Konami Company, Limited.
(Gradius II - GOFER no Yabou)

Gradius 2 is a horizontal shooter by Konami, conversion of their own arcade game originally released in 1988. Once again, the player flies the Vic Viper fighter and is engaged in a suicide mission to save the universe. But before the action starts, a weapon configuration (from a list of four) and a shield system (from a list of two) must be installed on the fighter. The game mechanics are pretty much the same as most of the Gradius games - the player must collect and accumulate red power icons throughout the game. These icons can then be used to activate weapons, add flying options to the ship or activate the shields. However, other blue power icons destroy everything on the screen when collected. Thanks to Konami, this conversion offers some extras not found on the original arcade game such as the animated introduction sequence showing the internals of the Vic Viper fighter. Most interestingly though, the game also includes an extra stage close in design to the first stage of Gradius III.

- TECHNICAL -

Game ID (original release): KMCD2003
Barcode (original release): 4988602599398
PC-Engine Classics edition ID: NPJJ-30031

- TRIVIA -

Gradius 2 for PC-Engine CD was released on December 18, 1992 in Japan for 7800 Yen. It was then released on the Sony PlayStation Network as a PC-Engine Classics edition on October 20, 2010.

Reviews:
[FR] November 1993 - Consoles + N.25: 86%

The PC Engine version of Gradius 2 comes with a set of stickers. They are mainly images of the Vic Viper. But interestingly, they are not drawings but actual pictures of a beautifully painted model and set. More pictures of the model can also be found in the game's manual.

- STAFF -

TEAM GRADIUS II
Game Programmer: Asuty .S, Iga, Shingo .T
Graphic Designer: M. Suzuki, R.B, Pop The Top. Wada
Sound Editor: Metal Yuhiki, K-Mu, Sanoppi
Visual Editor: M. Yoshihashi
Special Thanks: Ac.GraII Team, X68.GraII Team, Giken, Dream .M, Elf Tateishi, T. Furukawa, T. Kazuyoshi, Musical Station
Producer: Y. Yamada

- PORTS -

* CONSOLES: 
Nintendo Wii [Virtual Console] [JP] (nov.13, 2007) [Model QADJ] 
Nintendo Wii [Virtual Console] [EU] [AU] (may.2, 2008) [Model QADP] 
Nintendo Wii [Virtual Console] [US] (oct.20, 2008) [Model QADE]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48229&o=2

$end

$x68k_flop=gradius2,gradius2d,
$vgmplay=gradius2_68k,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

Gradius II - GOFER no Yabou (c) 1992 Konami Company, Limited.

- TECHNICAL -

GAME ID: RA957
BARCODE: 4988602573497

- TRIVIA -

Gradius II for X68000 was released on February 07, 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48230&o=2

$end

$nes=gradius2,
$vgmplay=gradius2_fc,
$bio

Nintendo Famicom cart. published 34 years ago:

Gradius II (c) 1988 Konami Industry Company, Limited.

Gradius II is an horizontal shooter by Konami and conversion of their hit arcade game originally release in 1988. The Bacterion Empire has risen from its own ashes and is once more spreading doom and destruction throughout the universe. Led by the evil Gofer, the alien invasion now hits full swing and must be immediately stopped. The Vic Viper is back in service and ready to take on the upcoming threat. Gradius II retains the power-meter originally used in Gradius - the player collects power-pods left behind by orange enemies and moves onto the next available power-up from the meter. Upgrades range from Speed Up, Missiles, Double Shots, Multiples, Lasers and Shield. Unlike Gradius, this sequel offers four different power-meter configurations (available at the beginning of the game) which feature new weapons to choose from, such as the Tail Gun, Spread Bombs, Photo Torpedoes, Ripple Lasers and so forth. It also adds its own twist to the power system though, and some weapons can be activated twice for additional power - for instance, Missiles and Doubles can receive one upgrade each and Multiples can rotate around the Vic Viper for a short amount of time. Gradius II consists of seven stages and features an alternating two-player mode.

- TECHNICAL -

Game ID: RC832
Barcode: 4988602546521

- TRIVIA -

Gradius II for Famicom was released on December 16, 1988 in Japan for 5900 Yen.

As expected with Konami, this Famicom port of Gradius II has some surprises in store. The weapons system features a couple of extras not found in the original arcade game - some weapons can be further enhanced by selecting them twice (Multiples rotate around the Vic Viper for a short amount of  Gradius II - G?ga time when at full power). The original two rotating-shields have been removed though and the Famicom port only features the Force Field. Music tracks have also be moved around. Most interestingly, Konami has edited and changed some of the levels, read on. The first stage has an exclusive second phase reminiscent of the fire level from Salamander and the giant burning suns have green space-stations floating around them. Additionally, an exclusive robot-skull boss called G?ga awaits the player at the end of the second stage. The third (Crystal World) and forth levels (Volcano) have been swapped around, and Death MK II (boss from the Volcano stage) was omitted entirely from the Famicom port. Although the Crystal World was blue in the arcade game, it is now purple in this version. In the fifth Moai stage, the mini-boss is a single jumping Moai head (whereas the arcade game had four). Finally, the Boss Rush stage is also slightly different and Konami added a Zeros Force sphere from Salamander.

- TIPS AND TRICKS -

* Sound test/debug screen: On the title screen, hold A and B and press start to access the sound/music test screen (picture on the right). 

* Konami code: The Konami code, as expected, works in Gradius II. If you enter the Konami code (up, up, down, down, left, right, left, right, B and A) on the title/menu screen, the game rewards you with 30 ships!

- STAFF -

Programmed by: S. Umezaki
Character Design: S. Muraki
Sound Design: H. Maezawa, Y. Morimoto
Special Thanks: AC. Team Gradius II, M.God Furukawa, K. Shimoide
Directed by: Umechan, Osetsusan

- PORTS -

* CONSOLES:
Nintendo Wii [Virtual Console] [JP] (apr.24, 2007) [Model FBOJ]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48228&o=2

$end

$info=gradius3a,gradius3j,gradius3js,
$bio

Arcade Video game published 33 years ago:

Gradius III - Densetsu Kara Shinwa-e (c) 1989 Konami.

The Vic Viper starfighter returns to battle the onslaughts of the Bacterion Empire.

- TECHNICAL -

Konami TMNT Based Hardware
Game ID : GX945

Main CPU : (2x) Motorola 68000 (@ 10 Mhz)
Sound CPU : Zilog Z80 (@ 3.579545 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), Konami K007232 (@ 3.579545 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Gradius III was released in December 1989 in Japan.

The subtitle of this game translates from Japanese as 'From Legend to Myth'.

This game is known outside Japan (and Asia) as "Gradius III [Model GX945]".

Konami released a limited-edition soundtrack album for this game (Gradius Arcade Soundtrack - KMCA-155) on 03/04/2002.

- TIPS AND TRICKS -

* Power meters:
1) Type A:
- Missile: Falls to the ground, then slides along it until it hits something.
- Double: Fires a bullet at 45 degrees up as well as forward.
- Laser: Replaces your bullets with a blue beam.
2) Type B:
- Spread Bomb: Large explosion of death.
- Tail Gun: Fires backwards as well as forwards.
- Ripple: Salamander's ripple laser.
3) Type C: 
- 2-Way: Bombs fall up and down.
- Vertical: Fires a bullet directly upward as well as forward.
- C. Laser: Toothpaste laser rides again.
4) Type D:
- Photon Torpedo: Similar to standard missile, but goes straight through enemies.
- Free Way: Fires in direction your ship is moving.
- Twin Laser: Twin sets of short beams.

* Edit mode weapons:
1) Missile:
- Normal: Falls to the ground, then slides along it until it hits something.
- Control: Flies vaguely in direction ship is moving.
- Upper: Gravity-defying upward missile.
- S.Spread: Backwards-firing spread bomb.
2) Double:
- Vertical: Fires a bullet directly upward as well as forward.
- Spread Gun: Fires diverging bullets forwards. Select twice for triple shot.
- Tail Gun: Fires backwards as well as forwards.
- Free Way: Fires in direction your ship is moving.
3) Laser:
- Twin Laser: Twin sets of short beams.
- Ripple: Expanding loops of destruction.
- E. Laser: R-Type style charge-up weapon.
- C. Laser: Toothpaste laser once again.
4) Option:
- Option: The multiple we all know and love.
- S. Option: Strangely behaved multiple with a mind of its own.
5) ?:
- Force Field: All-over protection.
- Shield: Nemesis-style twin barriers.
- Free Shield: Barriers which can be stuck anywhere on the ship.
- Reduce: Shrinks the spaceship. Can be selected twice.
6) !:
- Normal: Return to normal bullets.
- Speed Down: Reverses the effects of speed up.
- Option: Another chance to select a multiple.

* Change BGM : In Stage 3 (In The Wind), around the T-shaped cliff, you will find an enemy bay against the wall and under a ceiling, which is nearly impossible to hit except with the use of some types of Missiles and the S.Option. Destroy it and the BGM in the stage will change.

* Play First Level Of "Salamander" Or Gradius : In Stage 10, when you are at the last boss of the game, get hit by the boss' attack that comes out of its mouth. You will then be taken either to Salamander stage 1 or Gradius stage 1.

* Stage Skip :
1. Turn Odd Number Dip Switches except Dip 1-5 AFTER boot up. As follows :
Coin A = 1 Coin/6 Credits
Coin B = 1 Coin/6 Credits
Lives = 3
Cabinet = Upright
Bonus Life = 50000
Difficulty = Hard
Demo Sounds = Off
Flip Screen = On
Upright Controls = Single
Service Mode = On
Unknown = Off

2. In game, hold Service Switch (Coin 3 = Key 7 in Mame) then press 1P Start Button.

- SERIES -

1. Gradius [Model GX400] (1985, ARC)
2. Gradius 2 [Model RC751] (1987, MSX)
3. Gradius II - GOFER no Yabou [Model GX785] (1988, ARC)
4. Gradius III - Densetsu Kara Shinwa-e [Model GX945] (1989, ARC)
5. Nemesis '90 Kai [Model GS-166] (1993, X68K)
6. Solar Assault - Gradius (1997, ARC)
7. Gradius Gaiden (1997, PSX)
8. Gradius IV - Fukkatsu (1998, ARC)
9. Gradius Generation [Model AGB-AGAJ-JPN] (2001, GBA)
10. Gradius V [Model SLPM-62462] (2004, PS2)
11. Gradius Neo (2004, NTT DoCoMo i-mode Phones)
12. Gradius Neo Imperial (2005, NTT DoCoMo i-mode Phones)
13. Gradius Wide (2007, NTT DoCoMo i-mode Phones)
14. Gradius Rebirth [Model RVL-WGDJ-JPN] (2008, WII)

- STAFF -

Director : Hiroyasu Machiguchi
Game programmers : T. Shimomura, Yuko Itoh, M. Ozawa
Graphic designers : T. Miyoshi, M. Igarashi, R. Itoh, K. Hattori, Y. Asano
Sound editors : J. Kaneda, S. Fukami, M. Higashino, Kengo Nakamura, Mutsuhiko Izumi
Engineer : K. Ban, K. Itoh
Title designers : F. Shibuya, M. Yoshihashi

- PORTS -

* CONSOLES:
Nintendo Super Famicom (1991)
Sony PlayStation 2 (2000, "Gradius III & IV")
Sony PSP (2006, "Gradius Collection")
Nintendo Wii (2007, "Virtual Console" - SNES version)

* COMPUTERS:
Sharp X68000

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=999&o=2

$end

$msx2_flop=gradius3,
$bio

MSX 2 disk. published 21 years ago:

Gradius III Legends (c) 2001 Imanok.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101694&o=2

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$msx2p_flop=gradius3,
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MSX 2+ disk. published 21 years ago:

Gradius III Legends (c) 2001 Imanok [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262940&o=2

$end

$info=gradius3,
$bio

Arcade Video game published 33 years ago:

Gradius III (c) 1989 Konami.

Export version. For more information about the game itself, please see the original Japenese version entry; "Gradius III - Densetsu Kara Shinwa-e [Model GX945]"

- TECHNICAL -

Konami TMNT Based Hardware
Game ID : GX945

- TRIVIA -

Gradius III was released in December 1989.

- SERIES -

1. Nemesis (1985, ARC) 
2. Gradius 2 (1987, MSX) 
3. Vulcan Venture (1988, ARC) 
4. Nemesis 3 - The Eve of Destruction (1988, MSX) 
5. Gradius III - Densetsu Kara Shinwa-e (1989, ARC) 
6. Nemesis '90 Kai (1993, X68K) 
7. Solar Assault - Gradius (1997, ARC) 
8. Solar Assault - Revised (1997, ARC) 
9. Gradius Gaiden (1997, PSX) 
10. Gradius IV (1999, ARC) 
11. Gradius Galaxies [Model AGB-AGAE-USA] (2001, GBA) 
12. Gradius V (2004, PS2) 
13. Gradius Neo (2004, NTT DoCoMo i-mode Phones) 
14. Gradius Neo Imperial (2005, NTT DoCoMo i-mode Phones) 
15. Gradius Wide (2007, NTT DoCoMo i-mode Phones) 
16. Gradius Rebirth (2008, WII)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=998&o=2

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$snes=gradius3j,
$bio

Nintendo Super Famicom cart. published 32 years ago:

Gradius III (c) 1990 Konami Industry Co., Ltd.

Gradius III is a side-scrolling shooter by Konami and based on the hit arcade game originally released in 1989. The monstrous Bacterion Empire is back in its pursuit of transforming whole planets into hideous and frightful alien worlds. The Vic Viper star fighter returns once again to save planet Gradius and the universe. Gradius III follows the formula set by its predecessors, requiring the player to collect and accumulate pulsating power pods (dropped by orange enemy ships), and to select power-ups from the power meter located at the bottom of the screen. However, this installment is probably the first one to offer an edit mode that allows the player to fully customize the power meter as he wishes. At the beginning of the game, players can choose their favorite power configuration out of a pool of eligible items - they include several different missiles (normal, hawk wind, 2 way back, small spread), doubles (vertical, double, tail gun, back double, lasers (twin, ripple, energy laser, cyclone Laser, options (option, snake Option, formation option, rolling option), shields (shield, force field, rolling shield, reduce) and specials (speed down, remain option, full barrier, Mega Crush). Gradius III features ten levels and several hidden bonus stages.

- TECHNICAL -

Cartridge ID: SHVC-G3

- TRIVIA -

Gradius III for Super Famicom was released on December 21, 1990 in Japan for 7800 Yen.

The Gradius III arcade game was originally released in 1989. This port of Gradius III shows significant differences with the original arcade game. The power-ups have been shuffled around and the Super Famicom port even features new and exclusive weapons (such as the Hawk Wind or the Mega Crush), and two extra option configurations (whereas the arcade game had only two on offer). Most of the levels have been edited and some of the enemies have been altered, or omitted. In the first stage, the sand lions were removed. The third stage has lost the large cave/maze section (and is therefore shorter) and the earthquake effect (screen shake) is gone. Then the short 3-D bonus section located right after the third stage was completely removed from the Super Famicom port. The forth Moai stage has lost the large heads flying towards the player, and the mini-boss Dogas was removed. The Moai boss is also different and features two large heads (unlike the arcade game which featured six). Then the sixth 'Cell' stage from the arcade was truncated and moved to the end of the game, so the fifth stage of the Super Famicom port is the 'Fire' level which was too, largely edited. The most noticeable change is the loss of the large three-headed fire Wyvern that awaits the player right before the snake-looking Vulture Dragon boss. The sixth 'Plant' stage is fairly identical, except maybe for the last boss who has lost a couple of tentacles in the conversion. The seventh stage is in reality what is commonly called the 'High Speed Zone' (and which is featured a lot later in the arcade game), and replaces the Crystal stage from the arcade game (which was discarded). This 'extra' stage also introduces an exclusive boss called 'Beacon' not found in the arcade game. The eighth stage is the 'Boss Rush', and many bosses didn't make the cut, such as Lizard Core (from the Crystal stage) and Tetran. Most of the boss rush takes place on the surface of a pink asteroid which was replaced by a much simpler space background in the Super Famicom port. The ninth stage is the Mechanical Base, the small Shadow Dancers does not appear in the Super Famicom port and the battle against the 'Disrupt' sub-boss is overall easier (the arcade game has walls that shoot out of the ground and a lot more enemies on screen). 'Shadow Gear' also looks completely different and has lost four legs. The tenth stage is where the organic 'Cell' stage kicks in - it is overall a lot shorter than the arcade game.

Export release:
[US] "Gradius III [Model SHVC-G3]"

- TIPS AND TRICKS -

* Konami code: The traditional Konami code in Gradius III has an surprising twist. If you press up, up, down, down, left, right, left, right, B and A, then the Vic Viper self destructs! The real Konami code for this Super Famicom port is up, up, down, down, L-Shoulder, R-Shoulder, L-Shoulder, R-Shoulder, B and A - this grants you all the power-ups.

* Extra credits: At the title screen, rapidly press X to increase the number of credits.

* Arcade mode: At the option screen, try to hit A sixteen times as fast as possible (it has to be done within one second which is rather difficult, use a turbo controller if you are not quick enough). If done properly, the Arcade option should appear in the difficulty level. Technically, this mode is just a super-hard mode.

* 30 ships: At the title screen, hold Left and press A three times.

- STAFF -

Game Programmer: Kazuhisa Hashimoto (K. Hashimoto), Tsukasa Tokuda (T. Tokuda), Y. Matsuhana, H. Takahama
Graphic Designer: Takemasa Miyoshi (T. Miyoshi), H. Morii, Mikayo Suenaga (M. Suenaga)
Sound Editor: 	Kazuki Muraoka (K. Muraoka), Kazuhiko Uehara (K. Uehara), Harumi Ueko (H. Ueko), Yukie Morimoto (Y. Morimoto)
Visual Design: 	Kenji Shimoide (K. Shimoide)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61402&o=2

$end

$snes=gradius3,
$bio

Nintendo Super NES cart. published 31 years ago:

Gradius III (c) 1991 Konami, Inc.

North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Gradius III [Model SHVC-G3]".

Description from the USA Back cover:

The gentle Gradians thought they were cured of Bacterion's contemptible curse after generation of germ-free living. Guess again. That wretched fiend is once again wreaking havoc on Gradius and the surrounding planets. It's your destiny to put an end to it. Unless maybe you think life as an amoeba would be pleasant!

In the final forum, you'll have to be as tough as Orakian ore to confront Bacterion and disintegrate its hailstone of a heart. If you do, all that is good in the universe will breathe a sigh of relief. And if you don't, you'll hear the echo of a solitary clap and the final Dark Curtain will fall.

Featuring alternate play for two players, or play against the Super NES.™

- TECHNICAL -

Cartridge ID: SNS-G3-USA
Package ID: SNS-P-G3

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63050&o=2

$end

$info=gradius4u,gradius4ua,gradius4a,gradius4aa,
$bio

Arcade Video game published 23 years ago:

Gradius IV (c) 1999 Konami Company, Limited.

Export release. Game developed in Japan. See the original for more information; "Gradius IV - Fukkatsu".

- TRIVIA -

Even if titlescreen says 1998, Gradius IV was released in February 1999.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=317842&o=2

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Arcade Video game published 23 years ago:

Gradius IV - Fukkatsu (c) 1999 Konami Company, Limited.

Gradius IV is a horizontally-scrolling shoot-em-up in which the doomsday planet of Bacterian is now long-forgotten and Planet Gradius enjoys peace and prosperity. Then suddenly, without warning, a massive attack force appears and quickly overwhelms the Gradius Defense Forces. When it seems that all hope is lost, a lone fighter screams across the sky and the battle for freedom is joined once more. 

As with previous games in the series (with the exception of "Salamander") Gradius IV features a power-up system based on a selection meter at the bottom of the screen called a 'power meter', that enables players to buy weapons and upgrades. To achieve this, players must destroy special individual enemies - usually red in colour - or enemy waves that then drop orange capsules. These can be collected and used to upgrade the Viper's weapons. Each collected capsule advances the power meter by one step. Players can activate the highlighted item at any point, after which the power meter resets.

Occasionally, destroyed enemies will drop blue capsules, these act as single-use smart bombs that kill all on-screen enemies when collected. Game difficulty increases depending on how many power-ups the player has equipped, so it is sometimes advantageous to NOT power-up the player's ship too much.

Gradius IV features nine stages, with a large alien boss or ship waiting at the end of each. The end-of-game boss is the giant head of Gofer; the alien Being intent on controlling all life in the galaxy.

- TECHNICAL -

Konami Hornet Hardware

CPU : PowerPC 403GA 32-bit RISC @ 64 MHz
Sound CPU : Motorola 68000 @ 16 MHz
Sound Chip : Ricoh RF5C400 PCM 32Ch, 44.1 kHz Stereo, 3D Effect Spatializer
3D DSP : Analog Devices ADSP-21062 (SHARC) 32-bit floating point DSP @ 36 MHz
Graphics Chips : 3DFX Voodoo 2 Pixel processor with 16meg RAM, 3DFX Voodoo 2 Texture processor with 32meg RAM
Interface : Jamma +

Players : 2
Control : 8-way Joystick
Buttons : 3

- TRIVIA -

Even if titlescreen says 1998, Gradius IV was released in February 1999.

The title of this game translates from Japanese as 'Gradius IV Revival'.

This game is known as "Gradius IV" in USA and Europe.

Konami released a limited-edition soundtrack album for this game (Gradius IV Fukkatsu Original Game Soundtrack - KICA-7947) on 05/03/1999.

- TIPS AND TRICKS -

* Power meters:
1) Option 1: Nemesis
- Missile: Falls to the ground, then slides along it until it hits something.
- Double: Fires a bullet at 45 degrees up as well as forward.
- Laser: Replaces your bullets with a blue beam.
2) Option 2: Mega-Destruction
- Spread Bomb: Large explosion of death.
- Tail Gun: Fires backwards as well as forwards.
- Laser: The infamous Toothpaste Laser.
3) Option 3: The Third Way
- Photon Torpedo: Similar to standard missile, but goes straight through enemies.
- Double: Fires a bullet at 45 degrees up as well as forward.
- Pulse: Salamander's ripple laser.
4) Option 4: Salamander
- 2-Way: Bombs fall up and down.
- Tail Gun: Fires backwards as well as forwards.
- Pulse: Salamander's ripple laser, in a nice shade of red.
5) Option 5: Harbinger of Doom
- Vertical Mine: Detonates after a delay in a large vertical explosion.
- Double: Fires a bullet at 45 degrees up as well as forward.
- Armour Piercing: Powerful bullets that pass through multiple enemies.
6) Option 6: Vanguard of Chaos
- Flying Torpedo: Twin missiles shoot forward after release.
- Tail Gun: Fires backwards as well as forwards.
- Twin Laser: Last seen in Gradius III, twin sets of short beams.

* 2nd Loop Start : in Power Meter selection screen, input Up(x2), Down(x2), Left, Right, Left, Right, Button-2 (Shot), Button-3 (Missile). You will be able to start the game with 2nd loop and the password will be displayed in Game Over screen. This password was required on 'Gradius IV Internet Ranking' (now, this was finished though).

- SERIES -

1. Gradius [Model GX400] (1985, ARC)
2. Gradius 2 [Model RC751] (1987, MSX)
3. Gradius II - GOFER no Yabou [Model GX785] (1988, ARC)
4. Gradius III - Densetsu Kara Shinwa-e [Model GX945] (1989, ARC)
5. Nemesis '90 Kai [Model GS-166] (1993, X68K)
6. Solar Assault - Gradius (1997, ARC)
7. Gradius Gaiden (1997, PSX)
8. Gradius IV - Fukkatsu (1998, ARC)
9. Gradius Generation [Model AGB-AGAJ-JPN] (2001, GBA)
10. Gradius V [Model SLPM-62462] (2004, PS2)
11. Gradius Neo (2004, NTT DoCoMo i-mode Phones)
12. Gradius Neo Imperial (2005, NTT DoCoMo i-mode Phones)
13. Gradius Wide (2007, NTT DoCoMo i-mode Phones)
14. Gradius Rebirth [Model RVL-WGDJ-JPN] (2008, WII)

- STAFF -

Producer: Hiroyasu Machiguchi
Main Programmer: Ken Midorikawa
Game Programmer: Yasuyuki Nagatomo, Naoki Niihama, Takeshi Asaki, Ken Inagaki
Character Design: Daisuke Yoro, Daisuke Chiba, Ayumu Hasegawa, Jun Omoto, Naoki Morita, Hiroyuki Ashida, Hiromichi Iwashita
Music Composer: Harumi Ueko, Atsuki
Sound Effect: Yoshihiko Koezuka
Hardware Producer: M. Okada
DSP Programmer: NWK
Software Tool Support: Kami
Hardware System Design: H. Konishi
Hardware Design: T. Kobayashi, H. Yamashita
Document Design: Hideaki Minoda
Product Design: Masaaki Uematsu, Kenji Fujinaka
Mechanical Engineer: Yuji Tamura, Yoshinobu Kitami
Director: Hiroyuki Ashida

- PORTS -

* CONSOLES:
Sony PlayStation 2 (2000, "Gradius III & IV")
Sony PSP (2006, "Gradius Collection")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3536&o=2

$end

$x1_flop=gradiusk,
$bio

Gradius Kai (c) 198? Konami Industry Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86000&o=2

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$pc8801_flop=gradiusk,
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Gradius Kai (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91945&o=2

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$pce_tourvision=gradius,
$bio

TOURVision cart. published 31 years ago:

Gradius (c) 1991 TOURVision.

- TECHNICAL -

Cart. ID: 187

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118265&o=2

$end

$info=gradius,gradiusb,
$bio

Konami Bubble System cart. published 37 years ago:

Gradius (c) 1985 Konami.

Gradius is a horizontally-scrolling shoot-em-up in which the player pilots a spacecraft known as the Vic Viper as they search through unexplored galaxies looking for a lost armada. These new galaxies are teaming with alien life set upon destroying the Viper. 

The game features a power-up system based on a selection meter at the bottom of the screen called a 'power meter', this allows players to 'buy' weapons and upgrades. To achieve this, players must destroy special individual enemies - usually red in colour - or enemy waves that then drop orange capsules. These capsules can be collected and used to upgrade the Viper's weapons. Each collected capsule advances the power meter by one step. Players can activate the highlighted item at any point, after which the power meter resets.

Players can carry up to six capsules at any one time, collecting a 7th capsule causes the power meter to reset to the beginning. The six available power-ups are:
* Speed-up
* Bombs
* Double
* Laser
* Option (orbs that track the player's movements and increase firepower)
* '?' (two shields attach to the front of the player's ships)

Occasionally, destroyed enemies will drop blue capsules, these act as single-use smart bombs that kill all on-screen enemies when collected. Game difficulty increases depending on how many power-ups the player has equipped, so it is sometimes advantageous to NOT power-up the player's ship too much.

Gradius features five stages with a large alien ship waiting at the end of each. The ship is called the 'Big Core' and to destroy it, players first have to destroy four barriers blocking a narrow channel on the front of the ship. Once these have been destroyed the core itself is exposed and shooting this will destroy the enemy ship. The end-of-game boss is a giant, disembodied brain.

- TECHNICAL -

Konami Bubble System.
Game ID : GX400

Main CPU : MC 68000 @ 10Mhz / G400 BIOS
Sound CPU : Zilog Z80
Sound chip : 2 x AY-3-8910 psg 

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Gradius was released in May 1985 in Japan.

First shoot-em-up with serious power-ups.

Designers did a lot of tries before they fixed the design of the ship. They did at least 100 different versions. And among all of them, there was a ship that leaved a light trace behind him when he moves. It was from an evolution of this concept that was born the 'Options system'.

This game is known outside Japan as "Nemesis".

Soundtrack releases:
[JP] [Tape] Original Sound of Gradius Arcade Version [Model KHY-1016] (May 05, 1987)
[JP] [Tape] Original Sound of Gradius & Salamander [Battle Music Collection] (Nov.21, 1987)
[JP] [CD] Original Sound of Gradius & Salamander [Battle Music Collection] (Nov.21, 1987)
[JP] [CD] Konami Game Music Vol.1 [Model 28XA-85] (June 27, 1986).
[JP] [CD] Original Sound of Gradius [Model BY12-5021] (Nov. 21, 1988).

Interesting note : Several Konami arcade games ("Gradius", "Parodius Da! - Shinwa kara Owarai e", "Salamander", etc...) have the default high score set at 57300. '573' refers to Go-Na-Mi kana letters, a play of word for 'Konami'.

Bandai released a board game (in Japan only) based on this video game (same name) in 1986 : The board is split into 8 sections, each with its own rules. The things that remain the same are that each uses a square-grid for movement, and you can power up your ship by getting the capsules.

The first level of Gradius is available as a mini-game in the Nintendo Super NES game "Legend of the Mystical Ninja". 

In the Nintendo NES hockey game Blades of Steel, one of the intermission screens is a playable sequence which recreates the fight against the first Gradius boss.

The popular trading card game 'Yu-Gi-Oh!' has drawn inspiration for some of its cards from the game, which are Gradius, Cyclon Laser, Gradius' Option, Victory Viper XX03, and Power Capsule. Other cards include enemies and boss characters such as Solar Flare Dragon,The Statue of Easter Island, Moai Interceptor Cannons, B.E.S. Covered Core, Big Core, B.E.S. Tetran, and B.E.S. Crystal Core, as well as the spell card Boss Rush.

Konami's music simulation game "Pop'n Music" features the song 'Gradius Full-Speed' which is a mix of the music in the first level of Gradius. This song is also featured in "beatmania IIDX".

There's an unlockable 3-D remake of the original Gradius arcade game found in "Zone of the Enders - The 2nd Runner". It's called Zoradius (for Zone + Gradius). It can be found in the battle against Vic Viper, or by replaying the fight as an Extra mission, then pausing the game an entering a variation of the Konami Code. In Zoradius, the player uses the Vic Viper in fighter mode, flying through a tunnel and shooting down various non-humanoid enemies from the game to gather powerups to increase the Viper's firepower and shields.

- TIPS AND TRICKS -

* Weapons
1) Speed Up: Alters your ship's speed. Up to 5 levels, 2 is the recommended dose.
2) Missile: Falls to the ground, then slides along it until it hits something.
3) Double: Fires a bullet at 45 degrees up as well as forward.
4) Laser: Replaces your bullets with a blue beam.
5) Multiple: Orange blobs that follow you around, they have whatever weapons your ship has. You can have up to 4. Possibly the best power-up ever.
6) ?: Force field, 2 blob-things that attach to the nose of your craft.

* Plan your power ups well : When starting/restarting the game, the regular shot being your only method of attack could be very tough. But that doesn't mean increasing your firepower by equipping MULTIPLE very first is good because you cannot move around quickly. You will end up being hit. Therefore, first power up your speed once or twice so you can move faster.

* DOUBLE and its problems : With DOUBLE, you can shoot in front of you and diagonally. However, since you cannot fire rapidly, it is not a weapon easy to use. Equip at least 2 MULTIPLE before equipping DOUBLE.

* Make good use of the LASER : Hitting enemies above and below you with the LASER is rather easy. You don't have to go for a direct hit. Make it fly near the enemy for a slight touch.

* MISSILE movement : The MISSILE moves along the ground. If there is something sticking out of the ground, the MISSILE stops there. Keep an eye on the landscape.

* Take control of the MULTIPLE : The MULTIPLE follow the path of VIC VIPER. Take advantage of this feature and attack enemies that VIC VIPER cannot reach. Use formations to wipe out th enemy!
Also, the faster VIC VIPER is, the more widely spread the MULTIPLE are from each other. Take advantage of this feature as well.

* Renewing the BARRIER : The BARRIER wears out not only by making contact with the enemy and enemy shots. It does so by touching the landscape. Make use of this trait and make the BARRIER touch enemies or the landscape to wear it down and get rid of it. Then equip a new BARRIER.

* Come up with a conquering pattern : This game is a shooter that gives you a lot of freedom in terms of how you can conquer levels. Learn the tips, remember the appearance patterns of the enemy, and come up with your own way of conquering the game.

- SERIES -

1. Gradius [Model GX400] (1985, ARC)
2. Gradius 2 [Model RC751] (1987, MSX)
3. Gradius II - GOFER no Yabou [Model GX785] (1988, ARC)
4. Gradius III - Densetsu Kara Shinwa-e [Model GX945] (1989, ARC)
5. Nemesis '90 Kai [Model GS-166] (1993, X68K)
6. Solar Assault - Gradius (1997, ARC)
7. Gradius Gaiden (1997, PSX)
8. Gradius IV - Fukkatsu (1998, ARC)
9. Gradius Generation [Model AGB-AGAJ-JPN] (2001, GBA)
10. Gradius V [Model SLPM-62462] (2004, PS2)
11. Gradius Neo (2004, NTT DoCoMo i-mode Phones)
12. Gradius Neo Imperial (2005, NTT DoCoMo i-mode Phones)
13. Gradius Wide (2007, NTT DoCoMo i-mode Phones)
14. Gradius Rebirth [Model RVL-WGDJ-JPN] (2008, WII)

- STAFF -

Music by : Miki Higashino

- PORTS -

* CONSOLES:
[JP] Nintendo Famicom (apr.26, 1986) "Gradius [Model RC810]"
[US] Nintendo NES (dec.1986) "Gradius [Model NES-GR-USA]" 
[JP] NEC PC-Engine (nov.15, 1991) "Gradius [Model KM91001]" 
[JP] Sega Saturn (mar.29, 1996) "Gradius Deluxe Pack [Model T-9509G]"
[JP] Sony PlayStation (mar.29, 1996) "Gradius Deluxe Pack [Model SLPS-00303]"
[JP] Sony PS4 [PSN] (jan.29, 2015) "Arcade Archives - Gradius [Model CUSA-01793]" 
[AS] Sony PlayStation 4 [PSN] (may.21, 2015) "Arcade Archives - Gradius" 
[US] Sony PlayStation 4 [PSN] (june.9, 2015) "Arcade Archives - Gradius [Model CUSA-02307]" 
[AU] Sony PlayStation 4 [PSN] (june.23, 2015) "Arcade Archives - Gradius [Model CUSA-02484]" 

* HANDHELDS: 
[JP] Nintendo Game Boy (feb.23, 1990) "Nemesis [Model DMG-NMA]" 
[US] Nintendo Game Boy (apr.1990) "Nemesis [Model DMG-NM-USA]" 
[JP] Sony PSP (feb.9, 2006) "Gradius Portable [Model ULJM-05091]"
[JP] Sony PSP (jan.25, 2007) "Gradius Portable [Konami The Best] [Model ULJM-05222]"
[JP] Nintendo DS (mar.15, 2007) "Konami Arcade Collection [Model NTR-A5KJ-JPN]" 
[US] Nintendo DS (mar.27, 2007) "Konami Classic Series - Arcade Hits [Model NTR-ACXE-USA]" 

* COMPUTERS:
[JP] MSX (jul.25, 1986) "Gradius [Model RC742]"
[JP] Sharp X1 (1986)
[JP] Sharp X68000 (mar.28, 1987)
[US] Commodore C64 (1987)
[JP] NEC PC 8801 (1986)
[JP] PC [MS Windows] (feb.21, 1997) "Gradius Deluxe Pack [Model ME203-J1]"

* OTHERS:
LCD handheld game (1989) by Konami.
[US] Mobile Phones (jul.1, 2004)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=996&o=2

$end

$pce=gradius,
$vgmplay=gradius_tg16,
$bio

NEC PC-Engine HuCARD published 31 years ago:

Gradius (c) 1991 Konami Industry Company, Limited.

Gradius is a horizontal shooter and the PC Engine conversion of Konami's popular arcade game originally released in 1985; "Gradius [Model GX400]". The players takes control of a prototype space fighter called the Vic Viper (aka Vulcan in America) and fights his way through eight deadly and long stages that include countless enemy defenses, giant Moai heads, huge end of level bosses and their weak cores. Some enemies drop Power-Pods when defeated - the most common are red and they increase the choice of weapons available during the game. These power-ups are visible at the bottom of the screen on a power meter and it is up to the player to decide of the weapon that fits the situation the most. This feature is at the core of the gameplay - cruel choices, should the player go for a new floating option or wait a bit more and grab a protective shield ?... The most basic weapons are ground missiles and double shots but they are soon followed by flying options that mimic the current active weapon and by deadly laser beams. Interestingly, this conversion features an extra level and several bonus stages not seen in the arcade game without forgetting a two 'non-simultaneous' player mode.

- TECHNICAL -

Original release ID: KM91001
Barcode (original release): 4988602585032

- TRIVIA -

Gradius for PC-Engine was released on November 15, 1991 in Japan for 6000 Yen. It was then released on the Sony PlayStation Network as a PC-Engine Classic on June 16, 2010.

The original arcade game was released by Komami in 1985.

- TIPS AND TRICKS -

The usual Konami 'FULL WEAPON' works for this game. Pause the game and press (Up) (Up) (Down) (Down) (Left) (Right) (Left) (Right) (II) (I) and unpause the game 

On the title screen, press (Left) (Select), hold (Up) and press (II) three times. press (Run) to start the game. You should now have 30 lives.

- STAFF -

Programmer: T. Tokuda, T. Kou
Graphic Designer: T. Miyoshi, H. Morii, M. Suenaga
Sound Designer: H. Muraoka
Producer: A. Nagata
Special Thanks To: K. Hashimoto, R. Shogaki, M. Fukunaga

- PORTS -

* CONSOLES:
Nintendo Wii [Virtual Console] [JP] (aug.7, 2007) [Model PAQJ] 
Nintendo Wii U [Virtual Console] [JP] (apr.16, 2014) [Model PNAJ] 

* HANDHELDS: 
Nintendo 3DS [Virtual Console] [JP] (dec.25, 2013) [Model PNAJ] 

* OTHERS: 
Apple iPhone/iPad [US] (dec.20, 2010) "TurboGrafx-16 GameBox [Model 406585960]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48220&o=2

$end

$nes=gradius,
$bio

Nintendo NES cart. published 34 years ago:

Gradius (c) 1988 Konami Industry Company, Limited.

European version. Game developed in Japan. For more information about the game, please see the original Japanese version entry. "Gradius [Model RC810]"

- TECHNICAL -

Cartridge ID: NES-GR-EEC
Barcode: 083717110019

- TRIVIA -

Gradius for NES was released on November 30, 1988 in Europe.

The arcade version of this game is known in Europe as "Nemesis".

- PORTS -

* CONSOLES: 
Nintendo Wii [Virtual Console] [EU] [AU] (feb.2, 2007) [Model FARP] 
Nintendo Wii U [Virtual Console] [EU] [AU] (sept.26, 2013) [Model FATP] 

* HANDHELDS: 
Nintendo 3DS [Virtual Console] [EU] [AU] (nov.1, 2012) [Model TAYP]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55187&o=2

$end

$nes=gradiusu,
$bio

Nintendo NES cart. published 36 years ago:

Gradius (c) 1986 Konami, Inc.

North American version. Game developed in Japan. For more information about the game, please see the original Japanese version entry; "Gradius [Model RC810]"

Description from the back cover:

You are the last hope of the gentle people of Gradius. You've just lifted off to confront the all-out attack of the amoeboid Bacterions. Your hyper-space fighter is armed with the greatest arsenal in the galaxy. Air-to-surface and double beam laser cannons for incredible firepower. Powerful force fields for protection. Time and space warps for fleeing the dimension. You'll need it all just to survive. Because at the heart of the Bacterion Empire lies the Xaerous Superfortress - the nerve center of the all-knowing, all-seeing Bacterion Bio-Computer. It's a duel to the death, while the entire galaxy watches, waits, and hopes.

- TECHNICAL -

Cartridge ID: NES-GR-USA
Barcode: 083717110019

- TRIVIA -

Gradius for NES was released in December 1986 in North America.

- PORTS -

* CONSOLES: 
Nintendo Wii [Virtual Console] [US] (jan.8, 2007) [Model FARE] 
Nintendo Wii U [Virtual Console] [US] (jan.9, 2014) [Model FATE] 

* HANDHELDS: 
Nintendo 3DS [Virtual Console] [US] (oct.18, 2012) [Model TAYE]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=34754&o=2

$end

$info=pc_grdus,pc_grdue,
$bio

Nintendo PlayChoice-10 cart. published 36 years ago:

Gradius (c) 1986 Konami Industry Company, Limited.

PlayCHoice-10 version. For more information about the game, please see the original Famicom version entry; "Gradius [Model RC810]".

- TECHNICAL -

Nintendo PlayChoice-10 hardware
Game ID : GR

Main CPU : Zilog Z80 (@ 4 Mhz), N2A03 (@ 1.789772 Mhz)
Sound Chips : Zetex N2A03 (@ 1.789772 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1804&o=2

$end

$pc8801_flop=gradius,gradiusa,
$vgmplay=gradius_88,
$bio

NEC PC-8801 Series disk. published 36 years ago:

Gradius (c) 1986 Konami Industry Co., Ltd.

- TECHNICAL -

GAME ID: RA300
BARCODE: 4988602506129

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91944&o=2

$end

$x1_flop=gradius,gradiusb,gradiusa,
$vgmplay=gradius_x1,
$bio

Sharp X1 5.25in. disk. published 35 years ago:

Gradius (c) 1987 Konami Industry Co., Ltd.

- TECHNICAL -

GAME ID: RA900
BARCODE: 4988602506167

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85999&o=2

$end

$msx1_cart=gradius,gradiusa,
$vgmplay=gradius_msx,gradius_scc,
$bio

MSX cart. published 36 years ago:

Gradius (c) 1986 Konami Industry Company, Limited.

Home conversion of Konami's 1985 "Gradius [Model GX400]".

- TECHNICAL -

GAME ID: RC742

- TRIVIA -

Gradius for MSX was released on July 25, 1986 in Japan.

Known outside Japan as Nemesis, the title screen depends on the language of the MSX the game is inserted in.

- TIPS AND TRICKS -

* 2ND SLOT:
If you put TwinBee in another cartridge slot, your ship will be a TwinBee and the energy pods are Bells.

* CODES:
Pause the game with the F1 key and enter the following commands:

HYPER: Get Full power up.
SPEED: Get Speed 2.
MISSILE: Missile 2.
DOUBLE: Get Double.
LASER: Get Laser 2.
OPTION: Get Option 2.
SHIELD: Get Shield.

MOMOKO: Full power-up with STAGE 1.
CHIE: Full power-up with STAGE 2.
AKEMI: Full power-up with STAGE 3.
SYUKO: Full power-up with STAGE 4.
CHIAKI: Full power-up with STAGE 5.
NORIKO: Full power up with STAGE6.
SATOE: Full power-up with STAGE 7.
YASUKO: Full power-up with STAGE 8.
KINUYO: Full power up with Extra1.
HISAE: Full power up with Extra2.
MIYUKI: Full power up with Extra3.
YOHKO: Full power up with Extra4.

AHO: Self-destruct 1.
BAKA: Self-destruct 2.
DOWN: Speed ??down.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48219&o=2

$end

$nes=gradiusj,gradiusah,
$vgmplay=gradius_nes,
$bio

Nintendo Famicom cart. published 36 years ago:

Gradius (c) 1986 Konami Industry Company, Limited.

Gradius is an horizontal shooter by Konami and conversion of the classic arcade game of the same name originally released in 1985. The planet Gradius is under attack and the Vic Viper space-fighter (called the Warp Rattler in the American version) is the last line of defense against the oncoming alien invasion. The player has to battle waves of enemy ships, odd entities and erupting volcanoes until he eventually reaches and "destroys" the Xaerous Brain. Red enemies and special ship formations occasionally drop capsules when defeated - a power menu at the bottom of the screen shows the currently available power-up and collecting more capsules allows the player to move onto different weapon and ship upgrades. The most basic one speeds up the Vic Viper whereas others equip ground missiles, lasers, options or a force field barrier. Blue capsules also appear from time to time and destroy all the enemies on the screen at once. Most of the seven stages have a small boss battle and a second fight against a large big-core ship. These ships are invincible until their blue center core opens up and turns red. However tiny destructible blocks protect the core's entryway and must all be destroyed in order to hurt them. Interestingly, the player can skip a whole stage by destroying a big-core ship fast enough! The game also features a 2-player alternating mode.

- TECHNICAL -

Cartridge ID: RC810
Barcode: 4988602505788

- TRIVIA -

Gradius for Famicom was released on April 25, 1986 in Japan for 4900 Yen.

Because of obvious technical limitations, the Famicom version shows major differences with the original arcade game. Konami gladly sacrificed some of the game's original features as long as the gameplay was unaffected (which is perfectly fair). First of all the size of the big-core ships has been considerably reduced. Then the Vic Viper can only carry two options at the same time whereas the arcade allowed four. Finally, the stages that could scroll up and down (such as the Stone Hedge and Moai levels) are locked and the 'frame-looking' enemy before the final boss was omitted.

Kazuhisa Hashimoto, who programmed this Nintendo Famicom port, found the original arcade game too hard, so he inserted the so-called Konami code (see Tips & Tricks section).

Export releases: 
[US] "Gradius [Model NES-GR-USA]" 
[EU] "Gradius [Model NES-GR-EEC]"

Soundtrack releases:
[JP] Tape "Original Sound of Gradius [Model KHY-1010]" (May 21, 1986)

- TIPS AND TRICKS -

* Continue : at the Game Over screen press Down, Up, B, A, B, A, B, A, Start. Note : This can only be used once per game.

* Classic Konami code : press Start during the game, then press Up(x2), Down(x2), Left, Right, Left, Right, B, A, Start. This code equips you with two Missiles, two options and a force field barrier.

* Secret message : during the title screen hold B+A, then reset the machine and return in the game (always with B+A) to get the following message : KONAMI ONE, GRADIUS ONE.

* Level skip : destroy the ship that appears at the end of each level within five seconds to skip the next level.

- STAFF -

Programmed by : Kazuhisa Hashimoto
Music by : Miki Higashino

- PORTS -

* CONSOLES: 
Nintendo Wii [Virtual Console] [JP] (dec.2, 2006) [Model FARJ] 
Nintendo Wii U [Virtual Console] [JP] (oct.2, 2013) [Model FATJ] 

* HANDHELDS: 
Nintendo 3DS [Virtual Console] [JP] (may.8, 2013) [Model TAYJ]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48218&o=2

$end

$bbc_flop_torch=gdfs,
$bio

Acorn BBC w/ Torch Co-Proc. disk. published 38 years ago:

Graduate DFS (c) 1984 Torch Computers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262753&o=2

$end

$bbc_flop_torch=gmsdos,
$bio

Acorn BBC w/ Torch Co-Proc. disk. published 38 years ago:

Graduate MS-DOS 2.11 (c) 1984 Torch Computers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262754&o=2

$end

$ekara_japan=ec0019,
$bio

Takara e-Kara EC series cart. published 22 years ago:

Graduation Encouragement Vol. 1 [Model EC0019-BSC] (c) 2000 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237575&o=2

$end

$ekara_japan=ec0038,
$bio

Takara e-Kara EC series cart. published 22 years ago:

Graduation Encouragement Vol. 2 [Model EC0038-BSC] (c) 2000 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237576&o=2

$end

$spectrum_cass=graemeso,
$bio

Graeme Souness Soccer Manager (c) 199? EDOS [Electronic Distribution of Software]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225839&o=2

$end

$specpls3_flop=graesocctmd,
$bio

Sinclair ZX Spectrum+3 disk. published 30 years ago:

Graeme Souness Soccer Manager (c) 1992 Zeppelin Games

Master Disk used to generate the original retail tapes.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265008&o=2

$end

$amigaocs_flop=sounessv,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Graeme Souness Vector Soccer (c) 1991 Impulze

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74172&o=2

$end

$c64_cart=graf64,
$bio

Commodore C64 cart. published 39 years ago:

Graf 64 (c) 1983 Handic Software.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53590&o=2

$end

$abc806=graf806,
$bio

Graf806 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264612&o=2

$end

$bbcb_flop_orig=grafdisk,
$bio

Acorn BBC Micro B disk. published 39 years ago:

Grafdisk (c) 1983 Clares

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125584&o=2

$end

$apc=grafdraw,
$bio

NEC Advanced PC disk. published 36 years ago:

Grafdraw (c) 1986 Digital Research, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236946&o=2

$end

$to_flop=graffiti,graffitia,graffitib,
$bio

Graffiti (c) 198? Free Game Blot

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107746&o=2

$end

$info=m4graff,m4graffd,m4graff__a,m4graff__b,
$bio

Graffiti (c) 199? Barcrest.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15065&o=2

$end

$spectrum_cass=graffix,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Graffix (c) 1983 Buttercraft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287904&o=2

$end

$spectrum_cass=graficap,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Grafica Per Tutti (c) 1984 Rebit Computer

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287709&o=2

$end

$spectrum_cass=graficas,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Graficas de Gestion (c) 1984 Idealogic [Barcelona, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289988&o=2

$end

$msx1_cass=grafgest,
$bio

MSX cass. published 37 years ago:

Graficas de Gestion (c) 1985 DIMensionNEW [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94683&o=2

$end

$abc800=graf16,
$bio

Grafiikka 800 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264604&o=2

$end

$cgenie_cass=grafiked,
$bio

Colour Genie cass. published 39 years ago:

Grafik-Editor (c) 1983 TCS [Trommeschläger Computer Studio]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131439&o=2

$end

$cpc_cass=grafik1,
$bio

Grafik1 (c) 198? VEB Mikroelektronik

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233279&o=2

$end

$apple2_flop_orig=graforth,
$bio

Apple II 5.25 disk. published 41 years ago:

GraFORTH (c) 1981 InSoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267138&o=2

$end

$spectrum_cass=grafpad,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Grafpad (c) 1984 British Micro

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294692&o=2

$end

$bbc_rom=grafpad2,
$bio

Acorn BBC ROM published 36 years ago:

GrafPad 2 (c) 1986 British Micro

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145266&o=2

$end

$amigaocs_flop=goochwcc,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Graham Gooch World Class Cricket (c) 1993 Audiogenic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74174&o=2

$end

$spectrum_cass=grahamgo,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Graham Gooch's Match Cricket (c) 1988 Alternative Soft., Ltd.

- TECHNICAL -

GAME ID: AS237

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=220240&o=2

$end

$amigaocs_flop=gooch2in,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Graham Gooch's Second Innings (c) 1993 Audiogenic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74175&o=2

$end

$electron_cass=ggoochcra,
$bio

Acorn Electron cass. published 34 years ago:

Graham Gooch's Test Cricket (c) 1988 Alternative Soft., Ltd.

- TECHNICAL -

GAME ID: AS310

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51883&o=2

$end

$cpc_flop=grahamgo02,grahamgo03,grahamgo01,grahamgo,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Graham Gooch's Test Cricket (c) 1986 Audiogenic

- TECHNICAL -

GAME ID: ASL13DAD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121230&o=2

$end

$bbc_cass=ggoochcr,
$electron_cass=ggoochcr,
$bio

Acorn BBC/Electron cass. published 35 years ago:

Graham Gooch's Test Cricket (c) 1987 Audiogenic

- TECHNICAL -

GAME ID: ASL33BAD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51907&o=2

$end

$amigaocs_flop=taylorsc,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Graham Taylor's Soccer Challenge (c) 1992 Krisalis

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74176&o=2

$end

$spectrum_cass=grail,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Grail (c) 1983 Severn Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79157&o=2

$end

$msx2_flop=gramcats,
$bio

MSX 2 disk. published 33 years ago:

Gram Cats (c) 1989 Dott Plan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101695&o=2

$end

$pc8801_flop=gramcats,
$bio

NEC PC-8801 Series disk. published 31 years ago:

Gram Cats (c) 1991 Dot Kikaku

- TECHNICAL -

BARCODE: 4959087300045

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91946&o=2

$end

$pc98=gramcats,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Gram Cats (c) 1993 Dott Plan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89618&o=2

$end

$pc98=gramcat2,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Gram Cats 2 (c) 1993 Dott Plan.

- TRIVIA -

Released on January 08, 1993 in Japan with a retail price of 7800 Yen.

- UPDATES -

Two versions were released: with and without censoring (mosaics). Packaging was also differents.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89619&o=2

$end

$x68k_flop=gramcat2,
$bio

Sharp X68000 Series 5.25in. disk. published 29 years ago:

Gram Cats 2 X (c) 1993 Dot Kikaku

- TECHNICAL -

FD x4

- TRIVIA -

Released on January 104, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87740&o=2

$end

$ti99_cart=gramdis,gramdisn,
$bio

Texas instrument TI-99/4A cart. published 30 years ago:

GRAM-based Disassembler (c) 1992 Nouspikel [Thierry Nouspikel]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84590&o=2

$end

$msx1_cass=gramati1,
$bio

Gramatica I - Vocabulario (c) 198? Mind Games Espana, S.A.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94684&o=2

$end

$msx1_cass=gramati2,gramati2a,
$bio

Gramatica II - Verbos (c) 198? Mind Games Espana, S.A.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94685&o=2

$end

$msx1_cass=gramati3,
$bio

Gramatica III - Frases (c) 198? Mind Games Espana, S.A.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94686&o=2

$end

$spectrum_cass=gramatic,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Gramatica Inglesa (c) 1985 Microparadise Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288378&o=2

$end

$to7_cass=commevou,
$bio

Thomson TO7 cass. published 37 years ago:

Grammaire - Comme Vous Avez de Beaux Complements ! (c) 1985 Playjeux

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108289&o=2

$end

$to_flop=gramf651,
$bio

Thomson TO disk. published 35 years ago:

Grammaire - Langue Francaise 6eme/5eme Volume 1 (c) 1987 Cedic-Nathan [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107747&o=2

$end

$to_flop=gramf652,
$bio

Thomson TO disk. published 35 years ago:

Grammaire - Langue Francaise 6eme/5eme Volume 2 (c) 1987 Cedic-Nathan [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107748&o=2

$end

$to_flop=gramfra1,
$bio

Thomson TO disk. published 35 years ago:

Grammaire - Langue Francaise Volume 1 (c) 1987 Cedic-Nathan [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107749&o=2

$end

$to_flop=gramfra2,
$bio

Thomson TO disk. published 35 years ago:

Grammaire - Langue Francaise Volume 2 (c) 1987 Cedic-Nathan [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107750&o=2

$end

$cpc_flop=grammair,grammair03,grammair04,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Grammaire - Langue Francaise Volume 1 (c) 1987 Cedic-Nathan [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133965&o=2

$end

$cpc_flop=grammair02,grammair01,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Grammaire - Langue Francaise Volume 2 (c) 1987 Cedic-Nathan [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133966&o=2

$end

$apple2_flop_clcracked=grmrbase,
$bio

Apple II 5.25 disk. published 31 years ago:

Grammar Baseball (c) 1991 Gamco Industries

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231677&o=2

$end

$apple2_flop_orig=mcgrmgaz35,
$bio

Apple IIc+ 3.5in. disk. published 31 years ago:

Grammar Gazette (c) 1991 MECC [Minnesota Educational Computing Corp.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301228&o=2

$end

$apple2_flop_clcracked=mcgrgz10,
$bio

Apple II 5.25 disk. published 31 years ago:

Grammar Gazette [Model MECC-A273] (c) 1991 MECC [Minnesota Educational Computing Corp.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286888&o=2

$end

$apple2_flop_orig=mcgramgob35,
$bio

Apple IIc+ 3.5in. disk. published 30 years ago:

Grammar Gobble (c) 1992 MECC [Minnesota Educational Computing Corp.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301229&o=2

$end

$apple2_flop_orig=grmrgobl,
$apple2_flop_clcracked=mcgrgb10,
$bio

Apple II 5.25 disk. published 30 years ago:

Grammar Gobble (c) 1992 MECC

- TECHNICAL -

GAME ID: MECC-A306

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267094&o=2

$end

$apple2_flop_clcracked=gramgrem,35grmrgm,
$bio

Apple II 5.25 disk. published 36 years ago:

Grammar Gremlins (c) 1986 Davidson & Associates, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107408&o=2

$end

$apple2_flop_clcracked=gramgr87,
$bio

Apple II 5.25 disk. published 35 years ago:

Grammar Gremlins (c) 1987 Davidson & Associates, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231398&o=2

$end

$apple2_flop_orig=35grmrgm0587,
$bio

Apple IIc+ 3.5in. disk. published 35 years ago:

Grammar Gremlins (c) 1987 Davidson & Associates, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294559&o=2

$end

$apple2_flop_clcracked=grmrlab1,
$bio

Apple II 5.25 disk. published 36 years ago:

Grammar Lab 1 - Basic Sentence Structure (c) 1986 Southwell, Michael G.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240678&o=2

$end

$apple2_flop_clcracked=grmrlab2,
$bio

Apple II 5.25 disk. published 36 years ago:

Grammar Lab 2 - Singular and Plural Nouns (c) 1986 Southwell, Michael G.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240679&o=2

$end

$apple2_flop_orig=mcgrammad35,
$bio

Apple IIc+ 3.5in. disk. published 30 years ago:

Grammar Madness (c) 1992 MECC [Minnesota Educational Computing Corp.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301230&o=2

$end

$apple2_flop_orig=grmrmadn,
$apple2_flop_clcracked=mcgrmd10,
$bio

Apple II 5.25 disk. published 30 years ago:

Grammar Madness (c) 1992 MECC

- TECHNICAL -

GAME ID: MECC-A307

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267095&o=2

$end

$apple2_flop_clcracked=grammst2,
$bio

Apple II 5.25 disk. published 35 years ago:

Grammar Mastery II (c) 1987 American Language Academy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107526&o=2

$end

$apple2_flop_clcracked=grmrmch1,
$bio

Apple II 5.25 disk. published 34 years ago:

Grammar Mechanics Level 1 (c) 1988 Mindscape, Inc. [Northbrook, IL, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230648&o=2

$end

$apple2_flop_orig=mcgrammon35,
$bio

Apple IIc+ 3.5in. disk. published 31 years ago:

Grammar Monsters (c) 1991 MECC [Minnesota Educational Computing Corp.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301231&o=2

$end

$apple2_flop_clcracked=mcgrmn10,
$bio

Apple II 5.25 disk. published 31 years ago:

Grammar Monsters (c) 1991 MECC [Minnesota Educational Computing Corp.]

- TECHNICAL -

Model MECC-A272

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276717&o=2

$end

$apple2_flop_orig=mcgrtoys35,
$bio

Apple IIc+ 3.5in. disk. published 32 years ago:

Grammar Toy Shop (c) 1990 MECC [Minnesota Educational Computing Corp.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301232&o=2

$end

$apple2_flop_orig=grmrtysh,
$apple2_flop_clcracked=mcgts10,
$bio

Apple II 5.25 disk. published 32 years ago:

Grammar Toy Shop (c) 1990 MECC

- TECHNICAL -

GAME ID: MECC-A271

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267096&o=2

$end

$tiki100=grammatk,
$bio

TIKI-100 disk. published 32 years ago:

Grammatikk (c) 1990 LoM-Data

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237338&o=2

$end

$orion_cass=gran,
$bio

Gran (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235168&o=2

$end

$info=grancapi,
$bio

Video Slot Machine published 22 years ago:

Gran Capitan (c) 2000 High Video.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48289&o=2

$end

$saturn=granchas,
$bio

Sega Saturn CD published 27 years ago:

Gran Chaser (c) 1995 Sega Enterprises, Limited.

- TRIVIA -

Reviews:
[FR] July 1995, Consoles + N.45: 91/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59202&o=2

$end

$info=polepos2bi,
$bio

Arcade Video game published 38 years ago:

Gran Premio F1 (c) 1984 Unknown [Italy].

Italian hack of "Pole Position II".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32466&o=2

$end

$info=polepos2bs,
$bio

Arcade Video game published 38 years ago:

Gran Premio F1 (c) 1984 BCn Internacional S.A.

Spanish pirate version of Pole Position II.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276114&o=2

$end

$info=grally,
$bio

Arcade Video game published 38 years ago:

Gran Rally (c) 1984 Niemer.

Spanish pirate version of Atari's Pole Position II.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129522&o=2

$end

$info=play2000,play2000_50i,play2000_40i,
$bio

Video Slot Machine published 23 years ago:

Gran Tesoro - Play 2000 (c) 1999 Nova Desitec.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=31350&o=2

$end

$info=gtrak10,gtrak10a,
$bio

Arcade Video game published 48 years ago:

Gran Track 10 (c) 1974 Atari.

Player drops in his quarter, hits the starter, grabs the wheel and-he's off! Four-speed gear shift (1, 2, 3, R) changes speed of the car on the screen and the sound of the engine. Foot pedals for gas and brake demand quick reactions around the road-race curves. Watch out for the oil slick! Your brakes lock momentarily and you skid. It takes lots and lots of pratice runs. At two bits a run.

- TECHNICAL -

Controls:
Steering wheel.
4-position gear shift lever.
Brake pedal.
Gas pedal.

- TRIVIA -

Released in March 1974. Gran Track 10 was one of the first driving video game and IS the first game to use ROM memory.

The Trak series took an inventive approach to combating pirates. When Atari assigned a part number to the custom-designed ROMs for the game, they gave it the same number as a Texas Instruments Arithmetic Logic Unit so that when pirates tried to build their own version, they'd order the wrong part and their clones wouldn't work.

Atari's new Grass Valley think Tank was used to design the game, but Atari proper was disappointed by engineering flaws in the original design. Al Alcorn had to step in and fix the game before it went into production. This fix created costly rework and delays for the game. Worse, an accounting error had Gran Trak 10 selling for $995, when it cost $1095 to manufacture. Because of these problems, Atari lost $500,000 on Gran Trak 10, which was as much as the company had made the previous year. The European version of the game was called: "Race Circuit Automaten". The game was advertised as "Durastress" and marketed with Atari's Innovative leisure slogan.

Later in 1974, Gran Trak 10 was repackaged into a smaller cabinet and renamed "Trak 10".

The 2-Player version of this game is called "Gran Trak 20".

The game spawned a variety of spin-offs, both within Atari and by their competitors:
Atari: "Le Mans", "Sprint 4", "Sprint 8", "Championship Sprint", "Super Sprint", "Bad Lands"
Kee Games: "Formula K", "Twin Racer", "Indy 800", "Sprint 2", "Sprint One"
Taito: "Fisco 400"

Steve Wozniak (one of the founder of Apple) was a Gran Trak addict according to Steve Jobs in a 1985 PlayBoy interview.

- SERIES -

1. Gran Trak 10 (1974)
2. Trak 10 (1974)
3. Gran Trak 20 (1974)
4. Trak 20 (1974)

- STAFF -

Designed by : Steve Mayer, Larry Emmons

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3376&o=2

$end

$info=gtrak20,
$bio

Arcade Video game published 48 years ago:

Gran Trak 20 (c) 1974 Atari.

Double your pleasure... Now 2 players can get Trakking with the real action of being on a Gran Prix race course in a dual match race. But watch out! There's a brake-locking oil slick in the middle of the track. Players get true race car feel, and fantastic sound effects as they round the curves and shift into a higher gear while trying to outrun their opponent.

Each player has is own car, steering wheel, gas and brake pedal, and 4-speed shift.

- TRIVIA -

Gran Trak 20 was released in August 1974. The game was earlier released by Kee Games as "Twin Racer".

The 1-Player version of this game was called "Gran Trak 10".

Approx. 4500 units were produced in the US.

- SERIES -

1. Gran Trak 10 (1974)
2. Trak 10 (1974)
3. Gran Trak 20 (1974)
4. Trak 20 (1974)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3377&o=2

$end

$psx=gt2e,
$bio

Sony PlayStation CD published 22 years ago:

Gran Turismo 2 [Model SCES-02380/12380] (c) 2000 Sony Computer Ent. Europe [SCEE]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287322&o=2

$end

$psx=gt2,gt2music,gt2a,gt2b,
$bio

Sony PlayStation CD published 23 years ago:

Gran Turismo 2 (c) 1999 Sony Computer Ent. America.

- TECHNICAL -

GAME ID: SCUS-94455/94488

- TRIVIA -

Released on November 30, 1999 in the USA.

The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=45867&o=2

$end

$megadriv=gt5,
$bio

Sega Mega Drive cart. published 7 years ago:

Gran Turismo 5 (c) 2015 Unknown.

Unlicensed Russian hack of Fun Car Rally.

- TRIVIA -

Released in July 2015.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56548&o=2

$end

$psx=gtd,
$bio

Sony PlayStation CD published 24 years ago:

Gran Turismo (c) 1998 Sony Computer Ent. America

Demo Disc.

- TECHNICAL -

GAME ID: SCUS-94257

- TRIVIA -

The files on the disc are dated March 23, 1998.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131496&o=2

$end

$psx=gt1e,
$bio

Sony PlayStation CD published 24 years ago:

Gran Turismo (c) 1998 Sony Computer Ent. Europe.

European release. Game developed in Japan. See the original for more information.

- TECHNICAL -

Game ID: SCES-00984

- TRIVIA -

Released in May 1998 in Europe.

- STAFF -

SCEE staff only
Producer (Europe): Sean Kelly
Marketing Assistant: Birgit Zich
Product Manager (Europe): Jason Falk
PR Manager: Elizabeth Ashford
Manual Copy Editor: Jim Sangster
Print Production Co-ordination: Chris Gorman, Rebecca Savage, Chris Gorman
Packaging Design: Root Associates, Nadim Othman, Pumpkin
Manual Design: Wace Creative Imaging
Manual Approval Supervisor: Geoff Rens
Manual Approval Testers: Lee Travers, Stephen Griffiths
QA Manager: Tony Bourne
Internal Development Lead Tester: Jim McCabe
Localisation Co-ordinator: Ed Valiente
Localisation Testers: Natja Hausman, Christa Leonards, Jenny Meterese, Thedoric Jaquet, Thomas Klodinski, Vesna Bozovic, Amelie Bour, Benjamin Le Normand, Allesandro De Prete, Andrea Masneri, Lucas Mascard, Javier Solano, Silvia Brandon, Rodolphe Blanc, Michael Petersen, Arianna Pavin, Dany Ruiz Díaz, Jorge Tobía Gómez, Ivan Rodriguez Mallada, Rachida Rami, Caroline Ingargiola, Marine Cheffert, Chris Kah
Head Of Internal Testing: Steven Archer
Lead Internal Tester: John Corcoran, Russell Power, Ed Valiente
Internal Development Testers: Dominic Berzins, Mark Christy, Miles Rotherham, Patrick Cowan, Paul Essue, Richard Bunn, John Cassidy, Ian Cunliffe, Andy Macoy, Dee Wiswell, John Wilson, Ste Chainey, Peter Gawthorne, Neil Dudley, Carl Guinney, John Conway, Phil Green
Assistant QA Manager: Phil Gaskell
QA Supervisors: Dave Bennett, Mark Pittam, David Cleaveley
Lead Testers: John Corcoran, Russel Power
Senior Testers: Neil Morse, Mark LeBreton
Testers: Brian Power, Paul Evison, Tim Adams, David Baker, Matthew Chainey, Bradley Davey, Paul Deluce, Craig Duddle, Glenn Flaherty, Gillian Shaw, Gary Jones, Carl McKane, Paul McCartan, John McLaughlin, Dave McMahon, Matt Ng, Peter Riley, Chris Scott, Neil Smith, Mark Young, Mark Guinney, Andy Sim, Tom Snape, Matt Ekins
QA Administration: Paul Jones, Janine Bradbury
QA Technical Support: Kevin Mason
Special Thanks: Miles from Polygram/Island Records, Miller at Sony Music, Simon Roberts (SCEE), Frank & Fraser at Parlour Wood, All at Obscura, Martin Root, Ben Samuelson (at TVR), Carol Miles (of Bridgestone Tyres), Ed Bugg (at Wace), Chris Deering, Juan Montes, Diane Lomas (SDL)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96894&o=2

$end

$psx=gt1,gt1a,
$bio

Sony PlayStation CD published 24 years ago:

Gran Turismo (c) 1998 Sony Computer Ent. America.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SCUS-94194

- TRIVIA -

Released on April 30, 1998 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=45866&o=2

$end

$x68k_flop=granada,granadad,
$vgmplay=granada_68k,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Granada (c) 1990 Wolf Team.

- TECHNICAL -

BARCODE: 4988160680163
MEDIA: FD x3

- TRIVIA -

Released on April 20, 1990 in Japan for a retail price of 8800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87741&o=2

$end

$megadriv=granada,granada1,granadap,
$vgmplay=granada_md,
$bio

Sega Mega Drive cart. published 32 years ago:

Granada (c) 1990 Wolf Team.

- TECHNICAL -

GAME ID: T-32023

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=292501&o=2

$end

$info=sc4gcb,sc4gcba,sc4gcbb,sc4gcbc,sc4gcbd,sc4gcbe,sc4gcbf,sc4gcbg,sc4gcbh,sc4gcbi,sc4gcbj,
$bio

Grand Blaster Cash (c) 200? Mazooma Games.

Get a reel win or complete an eight stage trail to enter a turbo gamble. One successful turbo gamble will allow feature entry. The feature consist's of three pots (cash and features pots are opened from the start) and a flexi mech. Gamble high / Low on the flexi to obtain the chance of collecting a cash value or feature. Bonuses are awarded after every third winning gamble, three consecutive high / low gambles gives a choice of bonus. The third pot (cash which adds into a repeat chance cash pot) is opened via lighting 3 'GBC' symbols. Invincibility is gained by lighting the 'GBC' symbols for the second time, turning them red.

- TECHNICAL -

[Model PR2135]

Technology : Scorpion 4
Cabinet : Eclipse Front-Opening

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11890&o=2

$end

$info=grancan,grancana,grancanb,grancanc,
$bio

Grand Canyon (c) 200? Extrema-Ukraine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=12016&o=2

$end

$info=grchamp,grchampa,grchampb,
$bio

Arcade Video game published 41 years ago:

Grand Champion (c) 1981 Taito Corp.

A vertical driving game. Compete against other computer cars to win races.

- TECHNICAL -

Board Number : GM070007
Prom Stickers : GR / GM

Main CPU : (3x) Z80
Sound Chips : (2x) General Instrument (AY-3-8910), discrete circuitry, custom DAC circuit to play back speech.

Players : 1
Control : dial

- TRIVIA -

Grand Champion was released in July 1981.

Although the game was originally designed to work with 3 programmable sound generator chips (AY-3-8910), only 2 were used during production.

Craig Sucharda holds the official record for this game with 137,410 points.

- PORTS -

* CONSOLES:
[JP] Sony PS2 (jan.25, 2007) "Taito Memories II Joukan [Model SLPM-66649]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1000&o=2

$end

$info=unkch4,
$bio

Arcade Video game published 23 years ago:

Grand Cherry Master (c) 1999 Unknown.

Pirate version of Super Cherry Master.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32062&o=2

$end

$nes=grandcmb,
$bio

Grand Combat (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272332&o=2

$end

$info=gcpinbal,
$bio

Arcade Video game published 28 years ago:

Grand Cross (c) 1994 Excellent System.

A futuristic video pinball game set in space where you use the 2 flippers to send the ball to many different enemies.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 16 Mhz)
Sound Chips : OKI6295 (@ 8 Khz), OKI MSM5205 (@ 384 Khz)

Players : 1
Buttons : 8

- TRIVIA -

Released in October 1994.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1001&o=2

$end

$info=sc4ggg,sc4gggb,sc4gggc,sc4gggd,sc4ggge,sc4gggf,sc4gggg,sc4gggtba,sc4gggk,sc4gggl,sc4gggm,sc4gggn,sc4gggo,sc4gggp,sc4gggtb,
$bio

Grand Golden Game (c) 200? Mazooma Games.

- TECHNICAL -

Scorpion 4
[Model PR2056]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42618&o=2

$end

$info=sc4gggh,sc4gggi,sc4gggq,sc4gggr,sc4gggs,
$bio

Grand Golden Game (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR2353]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61760&o=2

$end

$info=sc5ggg,sc5ggga,sc5gggb,sc5gggc,
$bio

Grand Golden Game (c) 200? Mazooma Games.

- TECHNICAL -

[Scorpion 5]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43107&o=2

$end

$c64_cass=glarceny,
$bio

Commodore C64 cass. published 37 years ago:

Grand Larceny (c) 1985 Melbourne House [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186925&o=2

$end

$info=grand_l4,grand_l3,
$bio

Pinball published 36 years ago:

Grand Lizard (c) 1986 Williams Electronics Games, Incorporated.

- TECHNICAL -

Williams System 11
Model Number : 523

Main CPU : M6808 (@ 1 MHz)
Sound CPU : Motorola M6809 (@ 2 MHz), OKI M6808 (@ 1 MHz)
Sound chips : (2x) DAC, (2x) HC55516

- TRIVIA -

2,750 units were produced.

Originally, the backglass was to have the standard numeric-only display windows. When the game went into production, the backglass was redesigned to incorporate new alphanumeric displays, and its artwork was changed.

Initial backglass and playfield artwork was done by Paul Faris. Final production backglass artwork was done by Python Anghelo.

- STAFF -

Designers : Barry Oursler (BSO), Python Anghelo (PVA)
Artwork : Paul Faris, Python Anghelo
Software : Ed Suchocki (EJS)
Music and Sounds : Bill Parod (WRP)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4658&o=2

$end

$nes=granmstr,
$bio

Nintendo Famicom cart. published 31 years ago:

Grand Master (c) 1991 Varie

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54146&o=2

$end

$pc98=gmaster,
$bio

Grand Master (c) 19?? Fauku.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89620&o=2

$end

$info=sc5gmclb,sc5gmclba,sc5gmclbb,sc5gmclbc,
$bio

Grand Master Cash (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model Z052]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42628&o=2

$end

$amigaocs_flop=grandmon,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Grand Monster Slam (c) 1990 Golden Goblins

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74177&o=2

$end

$c64_cass=grandmon,
$bio

Commodore C64 cass. published 33 years ago:

Grand Moster Slam (c) 1989 Golden Goblins

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=297973&o=2

$end

$spectrum_cass=grandnat,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Grand National (c) 1983 CRL Group PLC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79159&o=2

$end

$spectrum_cass=grandnat_a,
$bio

Grand National (c) 198? Encore [Elite Systems TM]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219638&o=2

$end

$spectrum_cass=grandnat_b,
$bio

Grand National (c) 198? Zafiro Soft. Division [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219667&o=2

$end

$amigaocs_flop=grandnat,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Grand National (c) 1990 Elite

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74179&o=2

$end

$info=sp_gnat,sp_gnata,sp_gnatb,sp_gnatc,sp_gnatd,sp_gnate,sp_gnatf,sp_gnatg,sp_gnath,sp_gnati,sp_gnatj,sp_gnatk,sp_gnatl,sp_gnatm,sp_gnatn,sp_gnato,
$bio

Grand National (c) 199? Ace Coin Equipment, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42235&o=2

$end

$studio2=grandpak,
$bio

Hanimex MPT-02 cart. published 44 years ago:

Grand Pack (c) 1978 Hanimex.

Doodle, Patterns, Blackjack and Bowling

For Blackjack see "TV Casino I: Blackjack [Model 18V600]"

For more info about the other games see the RCA "Studio II" entry.

- TECHNICAL -

Model MG-200

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82064&o=2

$end

$dragon_cass=grandprix,
$bio

Dragon cass. published 39 years ago:

Grand Prix (c) 1983 Salamander

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116622&o=2

$end

$to7_cass=grandprx,
$bio

Thomson TO7 type-in published 38 years ago:

Grand Prix (c) 1984 Hebdogiciel.

- STAFF -

By: Yves ALLUNI, PIERUCCI

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108290&o=2

$end

$cgenie_cass=grandpri,
$bio

Colour Genie cass. published 37 years ago:

Grand Prix (c) 1985 Gumboot Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293394&o=2

$end

$spectrum_cass=grandprix,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Grand Prix (c) 1989 D & H Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79161&o=2

$end

$cpc_cass=granprix,
$bio

Amstrad CPC cass. published 33 years ago:

Grand Prix (c) 1989 D & H Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96535&o=2

$end

$kc_cass=grandpri,
$bio

VEB Mikroelektronik KC cass. published 33 years ago:

Grand Prix (c) 1989 Ja Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133879&o=2

$end

$vz_snap=gprix,
$bio

Grand Prix (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235078&o=2

$end

$cpc_flop=grandpri,
$bio

Amstrad CPC type-in published 29 years ago:

Grand Prix (c) 1993 CPC Infos

- TRIVIA -

Listed as a type-in program in the French magazine: CPC Infos.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119437&o=2

$end

$info=sp_gprix,sp_gprixa,sp_gprixb,sp_gprixc,sp_gprixd,sp_gprixe,sp_gprixf,sp_gprixg,sp_gprixh,
$bio

Grand Prix (c) 199? Ace Coin Equipment, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42241&o=2

$end

$a2600=grandprxr,
$bio

Grand Prix (c) 19?? Robby

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50549&o=2

$end

$info=gprix,gprix_301,gprix_340,gprix_400,gprixf,gprixf_301,gprixf_340,gprixf_400,gprixg,gprixg_301,gprixg_340,gprixg_400,gprixi,gprixi_301,gprixi_340,gprixi_400,gprixl,gprixl_301,gprixl_340,gprixl_400,gprix_350,gprix_352,gprixf_350,gprixf_352,gprixg_350,gprixg_352,gprixi_350,gprixi_352,gprixl_350,gprixl_352,
$bio

Pinball published 17 years ago:

Grand Prix (c) 2005 Stern Pinball.

- TRIVIA -

Released in August 2005.

- UPDATES -

CPU Release Version : 2.00
Date : August 23, 2005
- This is the first production release of GRAND PRIX.

DISPLAY Release Version : 3.02
Date : September 21, 2005
- Fixed Leader Board Types that always displayed 5th Place

CPU Release Version : 3.01
Date : September 12, 2005
- Fixed coinage settings for Taiwan and South Africa
- Fixed service credit button not responding after adjusting volume
- Softened kick on truck kicker to keep ball from falling off the ramp
- Fixed hanging Final Practice jackpot lamps
- Fixed CHAMP1 count in Instant Info
- Improved firing of lower racetrack exit
- Fixed Trough Clear test in diagnostics
- Added some more lamp and sound effects
- Tournament system improved 
- Game does not search endlessly if there are no balls in the trough

DISPLAY Release Version : 3.03
Date : September 23, 2005
- New Norway pricing

CPU Release Version : 3.10
Date : September 23, 2005
- Truck kicker eject softened to keep balls from flying off the ramp
- Fixed glitch in track test in diagnostics
- Improved coin-in lamp effects
- Fixed Grand Champion reset
- Extra Ball properly awards points in all modes of ToPS play
- Game obeys the Special % adjustment properly
- Fixed case where Champion Challenge would be lit again after it's end
- Made LOCK DIFFICULTY not reset R-A-C-E lamps at the start of each ball when set to 'Extra Hard'
- Fixed game restart at match and game over sequences
- ToPS improvements for South Africa
- New default Norway coin settings

CPU Release Version : 3.20
Date : September 26, 2005
- printer utility fixed due to bank overflow error

CPU Release Version : 3.21
Date : September 26, 2005
- Made truck kick softer after powerup on Grand Prix builds.

- STAFF -

Concept by : Pat Lawlor
Design by : Louis Koziarz, Pat Lawlor
Art by : John Youssi
Dots/Animation by : Adam Rhine, Greg Dunlap
Mechanics by : John Krutsch, John Filz
Music & sound by : Chris Granner
Software by : Louis Koziarz, Chip Curtis

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=10323&o=2

$end

$info=grandprx,
$bio

Grand Prix (c) 200? 4Fun.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=26138&o=2

$end

$spectrum_cass=gprz,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Grand Prix + Rally Z (c) 1983 Contrast Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287165&o=2

$end

$videopac=3csaucptpl,
$bio

Brandt Jopac cart. published 39 years ago:

Grand Prix + (c) 1983 TO TEK Editions.

- TECHNICAL -

Game ID: JFA E01

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95708&o=2

$end

$apple2_flop_clcracked=gprixfacts,
$bio

Apple II 5.25 disk. published 40 years ago:

Grand Prix - Basic Facts Heat (c) 1982 Random House, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230611&o=2

$end

$apple2_flop_clcracked=gprixfract1,
$bio

Apple II 5.25 disk. published 40 years ago:

Grand Prix - Fractions Heat 1 (c) 1982 Random House, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230612&o=2

$end

$apple2_flop_clcracked=gprixplace,
$bio

Apple II 5.25 disk. published 40 years ago:

Grand Prix - Place Value Heat (c) 1982 Random House, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230613&o=2

$end

$cpc_flop=grandpri03,grandpri02,500ccgra02,grandpri12,grandpri13,grandpri11,500ccgra03,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Grand Prix 500 2 (c) 1991 Microids

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121108&o=2

$end

$mo6_flop=gp500cc,
$to_flop=gp500cc,
$bio

Thomson MO6/TO8 disk. published 36 years ago:

Grand Prix 500cc (c) 1986 Microids.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107751&o=2

$end

$mo6_cass=gp500cc,gp500ccb,gp500cca,
$to8_cass=gp500cc,
$bio

Thomson MO6/TO8 cass. published 36 years ago:

Grand Prix 500cc (c) 1986 Microids.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40481&o=2

$end

$st_flop=500gp,
$bio

Atari ST disk. published 35 years ago:

Grand Prix 500cc (c) 1987 Microïds

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=149248&o=2

$end

$cpc_cass=gp500ccs,
$bio

Amstrad CPC cass. published 36 years ago:

Grand Prix 500cc [Model 22179] (c) 1986 Proein Soft Line [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96537&o=2

$end

$cpc_cass=gp500cc,
$bio

Amstrad CPC cass. published 36 years ago:

Grand Prix 500cc [Model M9] (c) 1986 Microids

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96536&o=2

$end

$cpc_flop=grandpri05,grandpri04,grandpri0f,grandpri10,grandpri1c,500ccgra,500ccgra01,grandpri06,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Grand Prix 500cc [Model MA 02 D] (c) 1986 Microids

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121109&o=2

$end

$info=gp98,
$bio

Arcade Video game published 24 years ago:

Grand Prix 98 (c) 1998 Romtec Company, Limited.

- TRIVIA -

Released in June 1998.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29368&o=2

$end

$spectrum_cass=gprixchal,
$bio

Sinclair ZX Spectrum cass. published 30 years ago:

Grand Prix Challenge (c) 1992 Challenge Software.

Experience the thrill of Formula 1 racing as you challenge to become World Drivers Champion.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79163&o=2

$end

$ibm5150=gpcircuit,
$bio

IBM PC 5.25in. disk. published 34 years ago:

Grand Prix Circuit (c) 1988 Accolade, Inc.

- TECHNICAL -

BARCODE: 0 15605 68096 0

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=317035&o=2

$end

$amigaocs_flop=gpcirc,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Grand Prix Circuit (c) 1989 Accolade, Incorporated. [San Jose, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74180&o=2

$end

$apple2gs_flop_misc=granprix,
$apple2gs_flop_orig=gpcirc,
$apple2gs_flop_clcracked=gpcirc,
$bio

Apple IIGS disk. published 33 years ago:

Grand Prix Circuit (c) 1989 Accolade, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115152&o=2

$end

$spectrum_cass=gpcirc,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Grand Prix Circuit (c) 1990 Accolade, Inc.

Accolade's Grand Prix Circuit is a Formula One racing simulation that whisks you into an exclusive world of power, passion and performance. 

You'll race for the world-renowned teams of McLaren, Ferrari and Williams on the greatest Grand Prix courses. Slither through the curves of glamorous Monaco, blast down the straightaways of Germany and snarl through the tunnels of Japan.

Compete against a diverse corps of international rivals who seek the same prize - the title of World Driving Champion. 

Uninhibited speed. Unchained exhilaration. It can only be found on the Grand Prix Circuit.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79164&o=2

$end

$cpc_cass=gpcirc,
$bio

Amstrad CPC cass. published 32 years ago:

Grand Prix Circuit (c) 1990 Accolade, Inc. [San Jose, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96538&o=2

$end

$cpc_flop=grandpri14,grandpri07,grandpri08,grandpri19,grandpri1d,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Grand Prix Circuit (c) 1990 Accolade, Inc. [San Jose, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121115&o=2

$end

$spectrum_cass=gpcirca,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Grand Prix Circuit (c) 1990 Dro Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289806&o=2

$end

$pc98=gpcircus,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

Grand Prix Circus (c) 1990 WestSide.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89621&o=2

$end

$pc98=gpcirc2,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Grand Prix Circus 2 (c) 1992 WestSide.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89622&o=2

$end

$pc98=gpcircuspk,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Grand Prix Circus Power Up Kit (c) 1991 WestSide.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89623&o=2

$end

$bbc_cass=gpconstr,
$bio

Acorn BBC/Electron cass. published 35 years ago:

Grand Prix Construction Set (c) 1987 Superior Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51908&o=2

$end

$cpc_flop=grandpri01,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Grand Prix cracked (c) 1989 Unknown.

Never released as a disk, this is a pirate tape_to_disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272699&o=2

$end

$arcadia=gpmonaco,
$bio

Arcadia 2001 cart. published 40 years ago:

Grand Prix de Monaco (c) 1982 Emerson Radio Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49257&o=2

$end

$spectrum_cass=gprixdriv,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Grand Prix Driver (c) 1983 Britannia Software, Ltd.

Grand Prix Driver contains all the thrills and spills of the Formula One race track, putting you in the driver's seat of a powerful Formula One racing car. Can you reach the chequered flag in time?

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79165&o=2

$end

$cpc_cass=gpdriverb,
$bio

Amstrad CPC cass. published 38 years ago:

Grand Prix Driver (c) 1984 Britannia Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96541&o=2

$end

$cpc_flop=grandpri15,grandpri09,
$bio

Amstrad CPC 464 disk. published 38 years ago:

Grand Prix Driver Cracked (c) 1984 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124022&o=2

$end

$cpc_cass=gpdriver,
$bio

Amstrad CPC cass. published 38 years ago:

Grand Prix Driver [Model SOFT 110] (c) 1984 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96540&o=2

$end

$spectrum_cass=gpmanager,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Grand Prix Manager [Model S01] (c) 1984 Silicon Joy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79166&o=2

$end

$cpc_flop=gpmaster,gpmaster_c1,gpmaster_c1b,gpmaster_c1a,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Grand Prix Master [Model AMD 110066] (c) 1988 Dinamic Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118859&o=2

$end

$cpc_cass=gpmaster,
$bio

Amstrad CPC cass. published 34 years ago:

Grand Prix Master [Model AMS 20068] (c) 1988 Dinamic Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96543&o=2

$end

$cpc_flop=rallyiiu,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Grand Prix Rally II [Model AMD-108] (c) 1985 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121406&o=2

$end

$cpc_flop=grandpri1e,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Grand Prix Rally II [Model AMD-108] (c) 1985 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124024&o=2

$end

$cpc_flop=rallyii1,rallyiiu01,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Grand Prix Rally II [Model SOFT 07012] (c) 1985 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121405&o=2

$end

$cpc_flop=grandpri0c,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Grand Prix Rally II [Model SOFT 07012] (c) 1985 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124023&o=2

$end

$c64_cass=gps,
$bio

Commodore C64 cass. published 35 years ago:

Grand Prix Selection - Championship Sprint (c) 1987 Electric Dreams Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187600&o=2

$end

$spectrum_cass=gps,gpsa,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Grand Prix Selection (c) 1989 Electric Dreams Soft.

- TECHNICAL -

GAME ID: 3047

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226610&o=2

$end

$c64_cass=gpsimult,
$bio

Commodore C64 cass. published 35 years ago:

Grand Prix Simulator (c) 1987 Codemasters Soft. Co., Ltd., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186364&o=2

$end

$mz800_cass=gps2,
$bio

Grand Prix Simulator 2 (c) 19?? Proton Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235720&o=2

$end

$cpc_flop=grandpri17,grandpri0e,grandpri1aa,grandpri19b,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Grand Prix Simulator 2 Cracked (c) 1989 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122601&o=2

$end

$spectrum_cass=gprix2,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Grand Prix Simulator 2 [Model 2145] (c) 1989 Codemasters Software Co., Ltd., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79168&o=2

$end

$cpc_cass=gpsimul2,
$bio

Amstrad CPC cass. published 33 years ago:

Grand Prix Simulator 2 [Model 3146] (c) 1989 Codemasters Soft. Co., Ltd., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96545&o=2

$end

$cpc_flop=grandpri16,grandpri0d,grandpri1a,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Grand Prix Simulator Cracked (c) 1987 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122599&o=2

$end

$cpc_flop=grandpri19a,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Grand Prix Simulator Trained (c) 1987 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122600&o=2

$end

$spectrum_cass=gprixsim,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Grand Prix Simulator (c) 1987 Codemasters Software Co., Ltd., The

- TECHNICAL -

GAME ID: 2050

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79167&o=2

$end

$cpc_cass=gpsimult,
$bio

Amstrad CPC cass. published 35 years ago:

Grand Prix Simulator [Model 3037] (c) 1987 Codemasters Soft. Co., Ltd., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96544&o=2

$end

$cdi=granprix,
$bio

Phillips CD-i disc published 28 years ago:

Grand Prix Special (c) 1994 Xdra

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52879&o=2

$end

$cpc_cass=gptennis,
$bio

Amstrad CPC cass. published 35 years ago:

Grand Prix Tennis [Model IA 0223] (c) 1987 Mastertronic, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96546&o=2

$end

$spectrum_cass=gptennis
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Grand Prix Tennis (c) 1988 MAD [Mastertronic Added Dimension]

- TECHNICAL -

GAME ID: IS 0223

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79169&o=2

$end

$astrocde=grandprx,
$bio

Bally Astrocade cart. published 41 years ago:

Grand Prix + Demolition Derby (c) 1981 Astrovision, Inc.

This cartridge consists of two games: Grand Prix and Demolition Derby. Both are racing games that can be played by up to four players.

Grand Prix is a formula racing game played from a top down perspective. There are three different tracks that are all one screen in size. The controls simply involve accelerating and steering left and right with the aim of reaching the finish line first. The number of laps (1-99) and the difficulty level (pro or beginner) can be selected before a race. Pro differs in the speed of the cars.

Demolition Derby is similar to Grand Prix but here the objective is to ram into the other cars until only one remains in the arena. Each car has a number of points (which is chosen by the players) and for each hit one point is lost. When a car reaches zero points it loses and cannot move any further.

- TECHNICAL -

Game ID: 2014

- TRIVIA -

Released as part of the "Action/Skill Series".

- STAFF -

Written by: Bob Ogden, Rickey Spiece, Scot L. Norris

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86804&o=2

$end

$info=sc1gprix,
$bio

Fruit Machine published 29 years ago:

Grand Prix (c) 1993 ELAM.

- TECHNICAL -

Model 6048

- TRIVIA -

Grand Prix was released in March 1993.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=21287&o=2

$end

$a2600=grandprx,grandprxe,grandprxe1,
$bio

Atari 2600 cart. published 40 years ago:

Grand Prix (c) 1982 Activision

The object of the game is to complete a race circuit in the shortest possible
time.

Game variations:
Game 1: Watkins Glen
Game 2: Brands Hatch (1 Bridge)
Game 3: Le Mans (2 Bridges)
Game 4: Monaco (3 Bridges)

- TECHNICAL -

Model AX-014

- TIPS AND TRICKS -

HOW TO BECOME A WORLD CLASS RACING DRIVER IN GRAND PRIX BY ACTIVISION
Tips from David Crane, designer of Grand Prix.
                
David Crane is an award-winning Senior Designer at Activision. His games include Dragster, Fishing Derby, Laser Blast, and Freeway.

"Just as in a real Grand Prix race, feel and control are very important in Grand Prix by Activision. The better you know your car and its responses, the better you'll do."

Here are some tips. When steering the car up and down the track, applying a slight pressure to the right on the joystick will eliminate any accidental braking. This pressure must be kept light to allow for quick braking in the event of an emergency."

"The more you play the game, the more keenly you'll anticipate the appearance of other cars. To some extent, tyou'll be able to memorize the traffic patterns and plan moves in advance. If you don't, the slowdown will happen for you in the form of a crash, and you'll pay for it with a loss of valuable time."

"The cars ahead of you have left a lot of oil on the track near the bridges, so, when you see a lot of oil slicks, watch for bridges ahead."

"Knowledge of the course is very important. Learn where you are and what's coming up ahead for each course. That way, time is on your side, which is exactly where you want it to be."

"And drop me a line between races. Good Luck!"

- STAFF -

Programmer: David Crane

- PORTS -

* CONSOLES: 
[US] Sony PlayStation (sept.30, 1998) "A Collection of Activision Classic Games for the Atari 2600 [Model SLUS-00777]" 
[US] Sony PlayStation 2 (nov.19, 2002) "Activision Anthology [Model SLUS-20588]" 
[EU] [AU] Sony PlayStation 2 (2003) "Activision Anthology [Model SLES-51313]" 

* HANDHELDS: 
[US] Nintendo Game Boy Advance (dec.9, 2003) "Activision Anthology [Model AGB-BAVE-USA]" 
[US] Sony PSP (nov.8, 2006) "Activision Hits Remixed [Model ULUS-10186]" 
[EU] Sony PSP (feb.9, 2007) "Activision Hits Remixed [Model ULES-00640]" 
[AU] Sony PSP (feb.14, 2007) "Activision Hits Remixed [Model ULES-00640]" 

* COMPUTERS: 
[US] PC [MS Windows, CD-ROM] (jan.1, 1994) "Activision's Atari 2600 Classics" 
[US] PC [MS Windows, CD-ROM] (apr.4, 1995) "Atari 2600 Action Pack" 
[US] PC [Microsoft Windows, CD-ROM] (oct.2003) "Activision Anthology: Remix Edition" 
[US] Apple Macintosh [CD-ROM] (2003) "Activision Anthology: Remix Edition" 

* OTHERS: 
[US] Android (aug.30, 2012) "Activision Anthology" 
[US] Apple iPhone/iPad (aug.30, 2012) "Activision Anthology [Model 542727742]" 
[US] "Atari Flashback 8" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50547&o=2

$end

$a2600=grandprxc,grandprxc1,
$bio

Atari 2600 cart. published 39 years ago:

Grand Prix (c) 1983 CCE.

South American release. See Activision's "Grand Prix [Model AX-014]" for more information about the game itself.

- TECHNICAL -

Model C-826

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50548&o=2

$end

$svision=gp,
$bio

Watara SuperVision game published 30 years ago:

Grand Prix (c) 1992 Watara.

- TECHNICAL -

[Model SV10021]

- STAFF -

Developed by Bon Treasure.

Drawing by: Yong Ban
Music by: Xiao Liwei
Programming by: Xie Cheng Wen

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95442&o=2

$end

$a2600=grandprz,
$bio

Grand Prize (c) 19?? Funvision

Clone of Activision's "Enduro [Model AX-026]".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50550&o=2

$end

$mo5_cass=grandsie,
$bio

Thomson MO5 cass. published 36 years ago:

Grand Siecle (c) 1986 Free Game Blot

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108783&o=2

$end

$amigaocs_flop=gslam,
$bio

Commodore Amiga 500 disk. published 35 years ago:

Grand Slam (c) 1987 Databyte

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74182&o=2

$end

$info=mp_gslam,
$bio

Sega Mega Play cart. published 29 years ago:

Grand Slam - The Tennis Tournament (c) 1993 Sega.

A tennis game from Sega.

- TECHNICAL -

[Mega Play 03]

Runs on the Sega "Mega Play" hardware.

Players: 2
Control: 8-way Joystick
Buttons: 3
=> Serve: [A] Slice, [B] Flat, [C] Drive
=> Stroke: [A] Slice, [B] Flat-Drive, [C] Fast
=> Volley: [A] Drive, [B] Lob, [C] Lob

- UPDATES -

The Mega Play Attract Mode in the US has the 'Winners Don't Use Drugs' screen AND a 'Recycle It, Don't Trash It!' screen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3953&o=2

$end

$pcw=gstenis,
$bio

Amstrad PCW soft. published 33 years ago:

Grand Slam Tenis (c) 1989 OMK Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118344&o=2

$end

$arcadia=gstennis,
$bio

Arcadia 2001 cart. published 40 years ago:

Grand Slam Tennis (c) 1982 Emerson Radio Corp.

- TECHNICAL -

[Cartridge No. 21]

- TRIVIA -

It's a rare Arcadia 2001 game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49258&o=2

$end

$info=granslam,granslam4,
$bio

Pinball published 39 years ago:

Grand Slam (c) 1983 Bally Midway Mfg. Co.

- TECHNICAL -

Model Number: 1311

- TRIVIA -

Grand Slam was released in December 1983. 1,000 units were produced.

- STAFF -

Designer : Greg Kmiec
Artwork : Doug Watson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5433&o=2

$end

$info=sc1gslam,
$bio

Fruit Machine published 27 years ago:

Grand Slam (c) 1995 ELAM

- TECHNICAL -

Model 6363

- TRIVIA -

Grand Slam was released in September 1995.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=21288&o=2

$end

$psx=grandslm,
$bio

Sony PlayStation CD published 25 years ago:

Grand Slam (c) 1997 Virgin Interactive Ent., Ltd.

- TECHNICAL -

GAME ID: SLUS-00127

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111541&o=2

$end

$saturn=gslamu,
$bio

Sega Saturn CD published 26 years ago:

Grand Slam [Model T-7004H] (c) 1996 Virgin Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60048&o=2

$end

$info=gstriker,gstrikera,gstrikerj,
$bio

Arcade Video game published 29 years ago:

Grand Striker - Human Cup (c) 1993 Human Amusement.

A soccer game from Human.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 10 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : Yamaha YM2610 (@ 8 Mhz)

Screen orientation : Horizontal
Video resolution : 320 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 2048

Players : 2
Control : 8-way joystick
Buttons : 4

- TRIVIA -

Grand Striker was released in August 1993.

- SERIES -

1. Grand Striker - Human Cup (1993)
2. Grand Striker 2 (1996)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1002&o=2

$end

$info=gstrik2,gstrik2j,
$bio

Arcade Video game published 26 years ago:

Grand Striker 2 (c) 1996 Human Amusement.

A soccer game from Human with more teams to choose from and better graphics from the original.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 16 Mhz)
Sound CPU : Zilog Z80 (@ 8 Mhz)
Sound Chips : Yamaha YM2610 (@ 8 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Released in February 1996.

Grand Striker 2 has adverts for "Blazing Tornado" on the boards, although the title is misspelled as BLAZING TORNADE.

- SERIES -

1. Grand Striker - Human Cup (1993)
2. Grand Striker 2 (1996)

- STAFF -

Producer : Masato Masuda
Planner : RCB Ohmura
Programmers : Venuss Itoh, Suzuki Keizo (Mad Dog), Kasa P!, Fuliski Okuno, Chiiko
System analysis : Chiiko, Toshimaro Adachi
Graphic designers : Hisashi Sato, Ryuji Kakegawa, Ryo Kato, Sapporo Visual Center
Human Oekaki Club : Hoehoe Q, Teltel 7
Sound composers : Chiyomaru Shikura, Pudding Takano
Sound programmers : Chiyomaru Shikura, Pudding Takano, Nobuo Fujii, "Atcky" Yuda!
Sound engineer : Nobuo Fujii
Sound effects : Pudding Takano
Guitar player : Chiyomaru Shikura
Special voices : Taco Fiorey, Ese Kunie, Kengo Itoh SS, Teltel 7

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1003&o=2

$end

$psx=gtalon69,
$bio

Sony PlayStation CD published 23 years ago:

Grand Theft Auto - Mission Pack #1 - London 1969 (c) 1999 Rockstar Games

- TECHNICAL -

GAME ID: SLUS-0846

- TRIVIA -

Released on May 03, 1999 in the USA.

The game was rated M (Mature, it have content that may be suitable for ages 17 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111617&o=2

$end

$gbcolor=gta2u,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Grand Theft Auto 2 [Model CGB-BGAE-USA] (c) 2000 Rockstar Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67970&o=2

$end

$gbcolor=gta2,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Grand Theft Auto 2 [Model CGB-BGTP-EUR] (c) 2000 Rockstar Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67968&o=2

$end

$psx=gta2e,
$bio

Sony PlayStation CD published 23 years ago:

Grand Theft Auto 2 (c) 1999 Take-Two Interactive

- TECHNICAL -

GAME ID: SLES-01404

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287323&o=2

$end

$psx=gta2,
$bio

Sony PlayStation CD published 23 years ago:

Grand Theft Auto 2 (c) 1999 Rockstar Games

- TECHNICAL -

GAME ID: SLUS-00789

- TRIVIA -

Released on October 25, 1999 in the USA.

The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111618&o=2

$end

$gba=gtau,
$bio

Nintendo GBA cart. published 18 years ago:

Grand Theft Auto Advance [Model AGB-BGTE-USA] (c) 2004 Rockstar Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70842&o=2

$end

$gba=gta,
$bio

Nintendo GBA cart. published 18 years ago:

Grand Theft Auto Advance [Model AGB-BGTP] (c) 2004 Rockstar Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70841&o=2

$end

$gbcolor=gtau,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Grand Theft Auto [Model DMG-AOAE-USA] (c) 1999 Rockstar Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67967&o=2

$end

$gbcolor=gta,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Grand Theft Auto [Model DMG-AOAP-EUR] (c) 1999 Rockstar Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67966&o=2

$end

$psx=gta,
$bio

Sony PlayStation CD published 24 years ago:

Grand Theft Auto (c) 1998 Take-Two Interactive

- TECHNICAL -

GAME ID: SLUS-00106

- TRIVIA -

Released on June 30, 1998 in the USA.

The game was rated M (Mature, it have content that may be suitable for ages 17 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111033&o=2

$end

$info=grndtour,
$bio

Arcade Video game published 29 years ago:

Grand Tour (c) 1993 IGS.

A "Columns" style game where you are rewarded with pictures of beautiful women for each level you clear.

- TECHNICAL -

Game ID : 0036-5

Main CPU : Zilog Z80 (@ 6 Mhz)
Sound Chips : YM2413 (@ 3.579545 Mhz)

Screen orientation : Horizontal
Video resolution : 512 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 1024

Players : 2
Control : 8-way joystick
Buttons : 4

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1004&o=2

$end

$cpc_cass=rally2,
$bio

Amstrad CPC cass. published 37 years ago:

Grand-Prix Rally II [Model SOFT 06012] (c) 1985 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98829&o=2

$end

$info=granfrat,
$bio

Grande Fratello (c) 200? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=113823&o=2

$end

$gameboy=grander,
$bio

Nintendo Game Boy Cart. published 24 years ago:

Grander Musashi RV (c) 1998 Bandai

- TECHNICAL -

GAME ID: DMG-ARVJ-JPN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66118&o=2

$end

$specpls3_flop=granypeq,
$bio

Grandes y Pequenos (c) 19?? DIMensionNEW [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148255&o=2

$end

$x68k_flop=grandifl,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Grandi Florum - Mischief of Iveris (c) 1990 Compac.

- TECHNICAL -

BARCODE: 4988701001471
MEDIA: FD x2

- TRIVIA -

Released in March 1990 in Japan. Retail price: 7800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87742&o=2

$end

$saturn=granddma,granddm,granddmb,
$bio

Sega Saturn CD published 24 years ago:

Grandia - Digital Museum (c) 1998 Game Arts Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59205&o=2

$end

$gbcolor=grandia,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Grandia - Parallel Trippers [Model CGB-BGEJ-JPN] (c) 2000 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67971&o=2

$end

$saturn=grandpre,
$bio

Sega Saturn CD published 25 years ago:

Grandia - Prelude (c) 1997 Game Arts Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59206&o=2

$end

$dc=grandia2td,
$bio

Sega Dreamcast GD published 22 years ago:

Grandia II - Tentou-you Demo (c) 2000 Game Arts Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135507&o=2

$end

$dc=grandia2e,
$bio

Sega Dreamcast GD published 22 years ago:

Grandia II [Model T-17715D-50] (c) 2000 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135505&o=2

$end

$dc=grandia2,
$bio

Sega Dreamcast GD published 22 years ago:

Grandia II [Model T-17716N] (c) 2000 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135506&o=2

$end

$dc=grandia2jsp,
$bio

Sega Dreamcast GD published 22 years ago:

Grandia II [Model T-4502M] (c) 2000 Game Arts Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135503&o=2

$end

$dc=grandia2j,
$bio

Sega Dreamcast GD published 22 years ago:

Grandia II [Model T-4503M] (c) 2000 Game Arts Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135502&o=2

$end

$nes=grandia,grandiaa,
$bio

Grandia [Model ES-1078] (c) 199? Waixing Computer & Technology Co., Ltd. [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76786&o=2

$end

$psx=grandia,
$bio

Sony PlayStation CD published 23 years ago:

Grandia (c) 1999 Sony Computer Ent. America [SCEA]

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SCUS-94457/94465

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110717&o=2

$end

$saturn=grandia,grandiaa,
$bio

Sega Saturn CD published 25 years ago:

Grandia (c) 1997 Game Arts Company, Limited.

- TECHNICAL -

GAME ID: T-4507G

- TRIVIA -

Released on December 18, 1997 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59204&o=2

$end

$apple2_flop_clcracked=grndhous,
$bio

Apple II 5.25 disk. published 38 years ago:

Grandma's House (c) 1984 Spinnaker Soft. Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276326&o=2

$end

$adam_flop=grandma,grandmaa,
$bio

Grandma's Recipes for Recipe Filer (c) 198? Reedy Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109470&o=2

$end

$c64_cass=grandms,
$bio

Commodore C64 cass. published 36 years ago:

Grandmaster Chess (c) 1986 ASL [Audiogenic Soft., Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262199&o=2

$end

$ibm5170=grdchess,
$bio

IBM PC/AT DOS 5.25+3.5in. disks published 30 years ago:

Grandmaster Chess (c) 1992 Capstone.

- STAFF -

Executive Producer: Leigh M. Rothschild
Producers: Richard C. Leinecker, David Turner
Director: Amy Smith-Boylan
Project Manager: Dan Ormes
Chess Routines: John Stanback
Senior Programmer: Basit Hussain
Programmers: Fernando Portela, Sujatha Ramakrishna, Les Bird
Artwork: Scott Nixon, Ruben Cabrera (RC), Crystal Van Toorn
Voices: Dave Graveline
Quality Assurance: James M. Wheeler, Charles Ludwig, William Pitt, John Butt

Copyright © 1992 IntraCorp Inc., All Rights Reserved.
Portions Copywritten © 1992 by: John Stanback
PCX Text 1.02 Copyright © 1988-89 Genus Microprogramming Inc., All Rights Reserved: Christopher A. Howard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41189&o=2

$end

$ibm5170=grdchessdx,
$bio

IBM PC/AT DOS 3.5in. disk. published 29 years ago:

Grandmaster Chess Deluxe (c) 1993 Capstone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228371&o=2

$end

$spectrum_cass=grandpaj,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Grandpa Joe plays the Open (c) 1986 Global Games [Scotland]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288121&o=2

$end

$jupace_cass=grandprx,
$bio

Jupiter Ace cass. published 39 years ago:

Grandprix (c) 1983 Plasma Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115779&o=2

$end

$saturn=grandrd,
$bio

Sega Saturn CD published 25 years ago:

GranDread (c) 1997 Banpresto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59203&o=2

$end

$pc98=grandslm,
$bio

Grandslam (c) 19?? Kousarukui

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89624&o=2

$end

$megadriv=grandsl,
$bio

Sega Mega Drive cart. published 30 years ago:

GrandSlam - The Tennis Tournament (c) 1992 Sega Enterprises, Limited.

- TRIVIA -

Reviews:
[FR] August 1992 - Joypad N.11: 62/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56550&o=2

$end

$megadriv=grandslj,
$vgmplay=grandsl_md,
$bio

Sega Mega Drive cart. published 30 years ago:

GrandSlam - The Tennis Tournament '92 (c) 1992 Telenet.

- TECHNICAL -

GAME ID: T-49133

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56549&o=2

$end

$spectrum_cass=grandsta,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Grandstand (c) 1991 Domark Group, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287491&o=2

$end

$info=m4grands,m4grandsa,
$bio

Grandstand Club (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41334&o=2

$end

$sf7000=gragames,grtcgame,
$bio

Grandstand Games (c) 19?? Grandstand

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131400&o=2

$end

$gbcolor=granduel,granduels,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Granduel - Shinki Dungeon no Hihou [Model CGB-ADVJ-JPN] (c) 1999 Bottom Up

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67972&o=2

$end

$spectrum_cass=grangehi,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Grange Hill (c) 1987 Argus Press Software, Ltd.

Gonch has had his walkman confiscated and he can't return home without it as his mother, who still hasn't forgiven him for having his first walkman stolen, will be very upset with him. So with the help of his friend Hollo, Gonch must return to school and retrieve his walkman, then return home to mum. Sounds easy? Well it's far from it as Gonch has to do this by midnight otherwise he is in deep, deep trouble. As well as this Gonch has to avoid many hazards that will end his quest.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79170&o=2

$end

$cpc_cass=granghil,
$bio

Amstrad CPC cass. published 35 years ago:

Grange Hill (c) 1987 Bug Byte

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96548&o=2

$end

$spectrum_cass=grangehi_b,
$bio

Grange Hill (c) 198? Bug-Byte [Grandslam div.] [London, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225735&o=2

$end

$cpc_flop=grangehi02,grangehi03,grangehi,grangehi01,grangehi04,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Grange Hill Cracked (c) 1987 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126513&o=2

$end

$cpc_cass=granghils,
$bio

Amstrad CPC cass. published 35 years ago:

Grange Hill [Model 160071] (c) 1987 Mind Games Espana, S.A.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96547&o=2

$end

$snes=granhist,granhista,granhists,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Granhistoria - Genshi Sekaiki (c) 1995 Banpresto

- TECHNICAL -

Game ID: SHVC-AIRJ-JPN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61403&o=2

$end

$info=granits,
$bio

Tabletop game published 36 years ago:

Granit S (c) 1986 RCS.

Electronic Chess game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116191&o=2

$end

$info=granny,
$bio

Pinball published 39 years ago:

Granny and the Gators (c) 1983 Bally Midway Mfg. Co.

A combination of a scaled down pinball machine and a video game.

- TECHNICAL -

Bally/Midway MPU AS-2518-133
Model Number : 369

Main CPU : M6800 (@ 895 KHz), M6809 (@ 895 KHz)
Sound CPU : Motorola M6803 (@ 895 KHz)
Sound Chip : DAC

- STAFF -

Designer : Jim Patla
Artwork : Pat McMahon, Margaret Hudson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5434&o=2

$end

$apple2_flop_clcracked=gacookie,
$bio

Apple II 5.25 disk. published 29 years ago:

Granny Applebee's Cookie Factory (c) 1993 Micrograms

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232029&o=2

$end

$spectrum_cass=grannysg,grannysg_b,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Granny's Garden (c) 1983 4Mation Educational Resources

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79171&o=2

$end

$specpls3_flop=grangard,
$bio

Sinclair ZX Spectrum+3 disk. published 39 years ago:

Granny's Garden (c) 1983 4Mation Educational Resources [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230260&o=2

$end

$bbcb_flop_orig=ggarden,
$bio

Acorn BBC Micro B disk. published 38 years ago:

Granny's Garden (c) 1984 4Mation Educational Resources [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125628&o=2

$end

$cpc_flop=grannysg,
$bio

Amstrad CPC 6128 disk. published 33 years ago:

Granny's Garden (c) 1989 4Mation Educational Resources.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306153&o=2

$end

$wscolor=gransta,
$bio

Bandai WonderSwan Color cart. published 20 years ago:

Gransta Chronicle [Model SWJ-MGTC01] (c) 2002 Megatron

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86444&o=2

$end

$psx=granstrmjd,
$bio

Sony PlayStation CD published 25 years ago:

Granstream Denki Taikenban (c) 1997 Sony Computer Ent., Inc.

- TECHNICAL -

DISC ID: PCPX-96087

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131534&o=2

$end

$mo5_cass=granulus,
$bio

Thomson MO5 cass. published 36 years ago:

Granulus (c) 1986 Hebdogiciel.

- TRIVIA -

Published in Hebdogiciel no. 152.

- STAFF -

By: Emerich FERNANDES

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108784&o=2

$end

$bbcb_flop_orig=gbuild,gbuilda,
$bio

Acorn BBC Micro B disk. published 36 years ago:

Graph Builder (c) 1986 Sherston Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125328&o=2

$end

$apple2_flop_orig=graphmkr,
$apple2_flop_clcracked=graphmkr,
$bio

Apple II 5.25 disk. published 29 years ago:

Graph Maker - Introduction to Graphs and Charts (c) 1993 Troll Associates

Educational program.

- TECHNICAL -

Requires a 48K Apple II+ or later.

- STAFF -

Developed by: Millicent Sabater, Hudson Ansley, Bonnie Seiler, Nancy Patrissi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230822&o=2

$end

$svi318_cass=grphmstr,
$bio

Spectravideo SV-318 cass. published 39 years ago:

Graph Master (c) 1983 Yoga Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118569&o=2

$end

$cpc_cass=graphpak,graphpaks,
$bio

Amstrad CPC cass. published 36 years ago:

Graph Pack (c) 1986 Software Center

- TECHNICAL -

GAME ID: AMS-303

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96549&o=2

$end

$msx2_flop=graphsar10,graphsar,graphsarb,graphsarc,graphsara,
$bio

MSX 2 disk. published 33 years ago:

グラフサウルス (c) 1989 Bit2.
(Graph Saurus)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101696&o=2

$end

$cpc_flop=graphxf1,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Graph-X (c) 1986 Norsoft [Caen, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125092&o=2

$end

$adam_flop=gfxmus01,
$bio

Coleco Adam disk. published 34 years ago:

Graphic & Musical Ensemble Vol. 01 (c) 1988 Digital Express

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109471&o=2

$end

$adam_flop=gfxmus02,
$bio

Coleco Adam disk. published 34 years ago:

Graphic & Musical Ensemble Vol. 02 (c) 1988 Digital Express

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109472&o=2

$end

$adam_flop=gfxmus03,
$bio

Coleco Adam disk. published 34 years ago:

Graphic & Musical Ensemble Vol. 03 (c) 1988 Digital Express

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109473&o=2

$end

$mbee_flop=gr_adv_1_t01,gr_adv_1_t04,
$bio

Graphic Adventures 1 (c) 198? Honeysoft

- TECHNICAL -

It's a copy-protected non-CP/M disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290812&o=2

$end

$sorcerer_cass=systm,
$bio

Graphic Animation System (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232389&o=2

$end

$dragon_cass=graphanim,
$bio

Dragon cass. published 40 years ago:

Graphic Animator (c) 1982 Dragon Data, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116454&o=2

$end

$msx1_flop=gfxartst,
$bio

Graphic Artist Cracked (c) 19?? Unknown.

Cartridge to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133252&o=2

$end

$svi318_cass=grachess,
$bio

Spectravideo SV-318 cass. published 36 years ago:

Graphic Chess (c) 1986 JTM Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265149&o=2

$end

$cpc_flop=graphicc06,graphicc07,graphicc04,graphicc03,graphicc05,graphicc02,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Graphic City (c) 1986 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120970&o=2

$end

$cpc_flop=graphicc,graphicc01,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Graphic City (c) 1986 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125093&o=2

$end

$adam_flop=gfxconv,
$bio

Coleco Adam disk. published 35 years ago:

Graphic Converter (c) 1987 Pitman Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109474&o=2

$end

$spectrum_cass=graphicc,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Graphic Creator (c) 1982 Llamasoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287661&o=2

$end

$m5_cass=graphic,
$bio

Graphic Designer (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95317&o=2

$end

$cpc_cass=graphdsg,
$bio

Amstrad CPC cass. published 37 years ago:

Graphic Designer [Model VD 042] (c) 1985 VisioData

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96550&o=2

$end

$c64_cass=graphed,
$bio

Graphic Editor (c) 198? Silverbird Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229463&o=2

$end

$spc1000_cass=gfxedd,
$bio

Graphic Editor D (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83517&o=2

$end

$mz2000_flop=gfxedit,
$bio

Graphic Editor III - Art Magic (c) 200? Fukui, Toshio

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235708&o=2

$end

$jupace_cass=gfxexerc,
$bio

Jupiter Ace cass. published 39 years ago:

Graphic Exercises (c) 1983 Popular Computing Weekly

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115750&o=2

$end

$spectrum_cass=graphicl,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Graphic Library (c) 1984 RD Foord Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286709&o=2

$end

$cpc_flop=graphicp,
$bio

Amstrad CPC type-in published 35 years ago:

Graphic Paint 2 (c) 1987 Schneider Magazin [Germany]

- TRIVIA -

Listed as a type-in program in the German magazine: Schneider Magazin.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124318&o=2

$end

$mc10=graphrou,
$bio

Graphic Routine (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87632&o=2

$end

$x1_flop=graphtol,
$bio

Graphic Tool (c) 198? Sharp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86001&o=2

$end

$apple2gs_flop_misc=gwrit3,gwrit310,gwrit311,gwrit320,
$apple2gs_flop_orig=gwrit310,
$bio

Apple IIGS disk. published 33 years ago:

Graphic Writer III (c) 1989 Seven Hills Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115233&o=2

$end

$mbee_cart=graph,
$bio

Graphics (c) 198? Microworld Australia

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290959&o=2

$end

$mbee_cart=graphics,
$bio

Graphics + Database (c) 198? Microworld Australia

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290958&o=2

$end

$apple2_flop_clcracked=grphcalc16,
$bio

Apple II 5.25 disk. published 34 years ago:

Graphics Calculator (c) 1988 Conduit Educational Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=309684&o=2

$end

$dragon_cass=graphcas,
$bio

Dragon cass. published 38 years ago:

Graphics Cassette (c) 1984 Touchmaster

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116748&o=2

$end

$apple2_flop_clcracked=grphconv,
$bio

Apple II 5.25 disk. published 32 years ago:

Graphics Converter (c) 1990 Pelican Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232066&o=2

$end

$dragon_cass=graphdemo,
$bio

Graphics Demo (c) 198? DJL Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116789&o=2

$end

$c64_cass=graphsed,
$bio

Commodore C64 cass. published 39 years ago:

Graphics Editor (c) 1983 Rabbit Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85893&o=2

$end

$bbc_rom=graphics102,graphics,
$bio

Acorn BBC ROM published 39 years ago:

Graphics Extension Ver. 1 (c) 1983 Computer Concepts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145092&o=2

$end

$bbc_rom=graphics209,
$bio

Acorn BBC ROM published 39 years ago:

Graphics Extension Ver. 2 (c) 1983 Computer Concepts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145093&o=2

$end

$dmv=dmvge11,dmvge10,
$bio

NCR Decision Mate V disk. published 39 years ago:

Graphics Extension Ver.1 (c) 1983 NCR Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233867&o=2

$end

$spectrum_cass=graphics,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Graphics Hacker (c) 1990 Trident Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288259&o=2

$end

$apfimag_cass=gfxhelp,
$bio

APF Imagination cass. published 40 years ago:

Graphics Helper (c) 1982 Echols [Carl A. Echols]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135825&o=2

$end

$zx81_cass=graphkit,
$bio

Sinclair ZX-81 cass. published 41 years ago:

Graphics Kit (c) 1981 Softsync

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114896&o=2

$end

$rx78_cass=graphmaths,
$bio

Bandai RX-78 cass. published 39 years ago:

Graphics Mathematics (c) 1983 Bandai Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288172&o=2

$end

$mc10=graphmod,
$bio

Graphics Modes of MC-10 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87633&o=2

$end

$zx81_cass=graphpc1,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Graphics Pac 1 (c) 1982 Apropos Technology

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116079&o=2

$end

$bbc_cass=graphpac,
$bio

Graphics Pack (c) 198? Bug-Byte [Grandslam div.] [London, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262492&o=2

$end

$coco_cart=graphpak,
$bio

TRS-80 CoCo cart. published 40 years ago:

Graphics Pak (c) 1982 Tandy Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240912&o=2

$end

$nascom_snap=graphedt,
$bio

Nascom cass. published 39 years ago:

Graphics ROM Editor (c) 1983 Program Power

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235646&o=2

$end

$apple2gs_flop_misc=grphstd,
$apple2gs_flop_orig=grphstd,
$apple2gs_flop_clcracked=grphstd,
$bio

Apple IIGS disk. published 34 years ago:

Graphics Studio (c) 1988 Accolade, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115153&o=2

$end

$apple2gs_flop_misc=grphsmkt,
$apple2gs_flop_orig=grphsmkt,
$bio

Apple IIGS disk. published 35 years ago:

Graphics Supermarket (c) 1987 Abracadata

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115109&o=2

$end

$bbc_rom=graphsys,
$bio

Acorn BBC ROM published 39 years ago:

Graphics System Ver.0.20 (c) 1983 Level 9 Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289465&o=2

$end

$apfimag_cass=gfxtablt,
$bio

Graphics Tablet (c) 19?? IM-1 in a Million Club Newsletter

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135794&o=2

$end

$bbc_rom=grphterm,
$bio

Acorn BBC ROM published 38 years ago:

Graphics Terminal Ver. 2 (c) 1984 Cambridge University Computer Laboratory

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145315&o=2

$end

$zx81_cass=graphtkit,graphtkitc,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Graphics Toolkit (c) 1982 JRS Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114752&o=2

$end

$dragon_cass=graphtkit,
$bio

Dragon cass. published 39 years ago:

Graphics Toolkit (c) 1983 Premier Microsystems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116934&o=2

$end

$super80_cass=xgrtkitf,
$bio

Dick Smith Super-80 cass. published 39 years ago:

Graphics Toolkit [Model 105L3] (c) 1983 Unknown

Program for BASIC (80 columns).

- TECHNICAL -

Made for any homebrew system, V3.0 to V3.7.

- STAFF -

Developed by: Robin Ward

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126811&o=2

$end

$adam_flop=gfxwri,
$bio

Coleco Adam disk. published 36 years ago:

Graphics Writer (c) 1986 ADAM's Apple

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109475&o=2

$end

$hp9845b_rom=graphics,
$bio

Graphics (c) 198? Hewlett-Packard

- TECHNICAL -

ROM ID: 09845-65517

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236818&o=2

$end

$hp9845a_rom=graphics,
$bio

Graphics [Model 09845-65537] (c) 198? Hewlett-Packard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=274146&o=2

$end

$hp_ipc=ipcart,
$bio

HP Integral PC disk. published 35 years ago:

Graphics, Text and Misc Utilities (c) 1987 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235973&o=2

$end

$apple2_flop_clcracked=gifpalg,
$bio

Apple II 5.25 disk. published 37 years ago:

Graphing is Fun - Pie and Line Graphs (c) 1985 Aquarius People Materials

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268283&o=2

$end

$apple2_flop_clcracked=grphlnfc,
$bio

Apple II 5.25 disk. published 38 years ago:

Graphing Linear Functions (c) 1984 Microcomputer Workshops Courseware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107521&o=2

$end

$apple2_flop_clcracked=mcgrph12,
$bio

Apple II 5.25 disk. published 39 years ago:

Graphing [Model MECC-A817] (c) 1983 MECC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230771&o=2

$end

$to_flop=grphique,grphiquea,
$bio

Thomson TO disk. published 37 years ago:

Graphique (c) 1985 FIL [France Image Logiciel]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107752&o=2

$end

$cpc_cass=graphis,
$bio

Amstrad CPC cass. published 37 years ago:

Graphis (c) 1985 Micro Bureautique

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96551&o=2

$end

$to7_cass=graphism,
$bio

Thomson TO7 cass. published 38 years ago:

Graphisme (c) 1984 Hebdogiciel.

- TRIVIA -

Published on September 21, 1984 in the French Magazine; Hebdogiciel No. 49.

- STAFF -

By: Jean-Charles Humblot

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108291&o=2

$end

$sf7000=graphism,
$bio

Graphisme (c) 19?? Le Douarain [Marc Le Douarain] [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131405&o=2

$end

$cpc_cass=graphist,
$bio

Amstrad CPC cass. published 37 years ago:

Graphisto (c) 1985 Sprites [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96552&o=2

$end

$bbc_cass=graphito,
$bio

Acorn BBC/Electron cass. published 38 years ago:

Graphito (c) 1984 Addison-Wesley

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51910&o=2

$end

$adam_flop=gfxpaint,
$bio

Coleco Adam disk. published 36 years ago:

GraphixPainter (c) 1986 NIAD [Northern Illiana ADAM Users Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109476&o=2

$end

$adam_flop=gfxpix,
$bio

Coleco Adam disk. published 36 years ago:

GraphixPix (c) 1986 NIAD [Northern Illiana ADAM Users Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109477&o=2

$end

$apple2_flop_clcracked=grphmstr,
$bio

Apple II 5.25 disk. published 38 years ago:

GraphMaster (c) 1984 Grolier Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232080&o=2

$end

$cpc_flop=graphofr,
$bio

Graphofrance (c) 19?? CPC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124563&o=2

$end

$cpc_cass=grapholg,
$bio

Amstrad CPC cass. published 37 years ago:

Graphologie (c) 1985 Cobra Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96553&o=2

$end

$cpc_flop=grapholo,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Graphologie (c) 1985 Cobra Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306189&o=2

$end

$apogee=graphred,
$bio

GRAPHRED (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235340&o=2

$end

$apple2_flop_clcracked=grphmeanmedmode,
$bio

Apple II 5.25 disk. published 38 years ago:

Graphs and Mean, Median, and Mode (c) 1984 Educational Activities, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231345&o=2

$end

$dragon_cass=graphtxt,
$bio

Dragon cass. published 35 years ago:

Graphtext (c) 1987 Woolham, Stephen J.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234438&o=2

$end

$info=cgraplop2,cgraplopj,
$bio

DECO cass. published 38 years ago:

Graplop (c) 1984 Data East USA, Incorporated.

North American release. Game developed in Japan. FOr more information about the game itself, see the original Japanese release entry; "Cluster Buster [Model DT-128]".

- TECHNICAL -

Runs on the "DECO Cassette System" hardware
Cartridge ID: Model DT-128

- TRIVIA -

Graplop was available in July 1984 in North America.

The original title screen, Cluster Buster, was not replaced by the Export name, but was simply removed.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69729&o=2

$end

$apple2_flop_orig=grapple,
$bio

Apple II 5.25 disk. published 40 years ago:

Grapple (c) 1982 InSoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301450&o=2

$end

$c64_cart=grappler,
$bio

Commodore C64 cart. published 38 years ago:

Grappler CD (c) 1984 Orange Micro

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53591&o=2

$end

$spectrum_cass=grasp,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Grasp (c) 1983 Camel Micros

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288272&o=2

$end

$apple2_flop_clcracked=grassdis,
$bio

Apple II 5.25 disk. published 32 years ago:

Grasshopper Dissection (c) 1990 Cross Educational Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234855&o=2

$end

$info=grasspin,
$bio

Arcade Video game published 39 years ago:

Grasspin (c) 1983 Jaleco Company, Limited. [Japan Leisure].

- STAFF -

Designed by: CHRISTOPHER STAMPER, JOHN LATHBURY

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62080&o=2

$end

$info=gratia,gratiaa,
$vgmplay=gratia,
$bio

Arcade Video game published 26 years ago:

Gratia - Second Earth (c) 1996 Jaleco.

A horizontal scrolling shooter from Jaleco.

- TECHNICAL -

Jaleco Mega System 32 hardware

Main CPU : V70 (@ 20 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : YMF271 (@ 4 Mhz)

Screen orientation : Horizontal
Video resolution : 320 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 32768

Players : 2
Control : 8-way joystick
Buttons : 3

- UPDATES -

Version 91022-10
Version 92047-01

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1005&o=2

$end

$info=gratispk,gratispka,
$bio

Gratis Poker (c) 199? Mega Soft.

Video poker game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270674&o=2

$end

$dc=grauen1,
$bio

Sega Dreamcast GD published 23 years ago:

Grauen no Torikago Kapitel 1 - Keiyaku [Model HDR-0033] (c) 1999 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135508&o=2

$end

$dc=grauen2,
$bio

Sega Dreamcast GD published 23 years ago:

Grauen no Torikago Kapitel 2 - Torikago [Model HDR-0034] (c) 1999 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135509&o=2

$end

$dc=grauen3,
$bio

Sega Dreamcast GD published 22 years ago:

Grauen no Torikago Kapitel 3 - Kansei [Model HDR-0035] (c) 2000 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135510&o=2

$end

$dc=grauen4,
$bio

Sega Dreamcast GD published 22 years ago:

Grauen no Torikago Kapitel 4 - Kaikou [Model HDR-0036] (c) 2000 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135511&o=2

$end

$vz_snap=grave,
$bio

Grave Digger (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235079&o=2

$end

$svi318_cass=grvdggr,
$bio

Spectravideo SV-318 cass. published 38 years ago:

Grave Digger (c) 1984 Spectravideo, Inc.

- TECHNICAL -

GAME ID: SD-333T

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118501&o=2

$end

$adam_flop=graverob,
$bio

Grave Robber (c) 198? International Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109478&o=2

$end

$spectrum_cass=graveyar,
$bio

Sinclair ZX Spectrum cass. published 10 years ago:

Graveyard Nights (c) 2012 Westwood, Steve

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287241&o=2

$end

$spectrum_cass=gravibot,gravibota,
$bio

Sinclair ZX Spectrum cass. published 8 years ago:

GraviBots (c) 2014 RetroSouls

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=227047&o=2

$end

$spectrum_betadisc_flop=gravibot,
$bio

Sinclair ZX Spectrum Beta disk. published 8 years ago:

Gravibots (c) 2014 RetroSouls

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233128&o=2

$end

$ibm5170=gusbonus,
$bio

PC/MS-Windows 3.5in. disk. published 28 years ago:

Gravis UltraSound BONUS Software Installation Ver.1.52 (c) 1994 Advanced Gravis

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287373&o=2

$end

$ibm5170=ultrasnd205,
$bio

PC/MS-Windows 3.5in. disk. published 29 years ago:

Gravis UltraSound Installation Ver.2.05 (c) 1993 Advanced Gravis

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287372&o=2

$end

$ibm5170=ultrasnd,
$bio

PC/MS-Windows 3.5in. disk. published 28 years ago:

Gravis UltraSound Installation Ver.3.53 (c) 1994 Advanced Gravis

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287371&o=2

$end

$ibm5170=gravutil,
$bio

PC/MS-Windows 3.5in. disk. published 29 years ago:

Gravis Utilities Ver.2.1 (c) 1993 Advanced Gravis

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287374&o=2

$end

$info=gravitar,gravitar1,gravitar2,
$bio

Arcade Video game published 40 years ago:

Gravitar (c) 1982 Atari.

Gravitar is a 1- or 2-player game with a color X-Y video display. This new display, with its three color guns and higher voltage, has the same technology that was used in previous Atari black-and-white X-Y displays. However, the screen now displays dazzling colors and unique visual effects. 

The player controls a space ship in three different solar systems. Each solar system consists of a home base, a death star, a red alien planet and four regular planets. Each planet has its own unique terrain. 

The red alien planet is the home of shooting alien ships. Some of the regular planets may have flying alien rammers to be avoided or shot down. The four planets all have fuel cells to be retrieved with a tractor beam and alien bunkers that fire shells. Successfully destroying all of the bunkers results in a 'MISSION COMPLETE' message at the top of the screen. Achieving 'MISSION COMPLETE' allows the player to collect bonus if he can evade the rammers when leaving the planet. If successful, he will be placed back in the solar system. 

A player has two ways to advance to the next solar system. The first is to successfully complete a mission on all four regular planets. The second way is to complete a mission on the red alien planet, which establishes a link into the next solar system. 

The play mode begins in the first solar system with the player's blue ship in the center of the screen at home base. There are four regular planets plus a fifth red alien planet and a death star arranged clockwise around the screen in increasing order of difficulty. The planets are worth 2,000, 4,000, 6,000, and 8,000 points with a value of 9,000 points on the alien planet. The positions of the alien planet and the death star vary in the second and third solar systems. After the first solar system all planets are valued at 9,000 points. The death star, located near home base, is the center of gravity in each solar system. Colliding with it results in the loss of one life, and the player returns to home base. 

The words 'SCORE' (with current total score), 'FUEL' (running total of original 10,000-point fuel supply), and 'BONUS' (decreasing point value of planet under attack) appear at the top of the screen throughout game play. 

Player controls consist of LEFT ROTATE, RIGHT ROTATE, FIRE, THRUST, and TRACTOR/SHIELD yellow pushbuttons. Use FIRE to shoot targets. A player has four shells that must hit a target or must travel their full distance in order to be reloaded. TRACTOR/SHIELD retrieves fuel with a tractor beam and shields the ship from alien shots. The TRACTOR/SHIELD does not prevent the ship from crashing into land or alien ships. TRACTOR/SHIELD and THRUST decrease the player's fuel supply. Using these controls together decreases the fuel supply even faster. 

Blue fuel cells are positioned just below a planet's surface. There are two, three, or four fuel cells per planet terrain (depending on level of game play). Each cell beamed aboard ship with TRACTOR is worth 2,500 fuel units. 

If the player's ship is above the highest point on some planet terrains, flying alien rammers attack him. Shooting a rammer scores 100 points. 

If the player gets too close to a shooting alien ship, he is involved in a one-on-one space dogfight, and either he or the alien ship must die. If the player is victorious, he returns to the solar system at his original spot; if the alien ship wins, the player loses a life and returns to home base. 

Red alien bunkers appear on each planet. There are 2, 4, 6, or 8 bunkers per surface (depending on the difficulty of the planet). The bunkers fire shots to protect the fuel cells. Exploding a bunker scores 250 points. Exploding all bunkers in a solar system displays a 'MISSION COMPLETE' message. 

The word 'SUPERBONUS' and the number of superbonus points appear in the middle of the screen only after a completed mission on the first planet in the first solar system. These superbonus points are awarded on the basis of initial difficulty of the first planet successfully completed. The higher the bonus point value of the planet attacked, the higher the superbonus awarded. No superbonus points are awarded for attacking the 2,000-point (easiest) planet or for attacking the four regular planets in consecutive order of difficulty. 

A player may fly to any planet he chooses. The number beside each planet is the starting number of bonus points for that planet. Entering a planet causes the distinct planet terrain to appear. To get maximum points, the player must shoot all alien bunkers and see 'MISSION COMPLETE' at the top of the screen. A player may exit a planet at any time; he does not have to stay any longer than he wishes. 

The red alien planet (worth 9,000 points) is home for red alien ships that must be shot down or avoided. The alien planet looks the same in every solar system: terrain consists of a spiral tunnel with a reactor at its end. Under a decrementing timer, the player must maneuver through the tunnel without hitting the walls and shoot the reactor (Hitting the walls or not escaping in time places the player back at home base). Shooting the reactor will make it glow and pulsate. Then the player must escape before the timer reaches zero (In the next solar systems, the timer of the alien planet decreases by two seconds, and there are shooting bunkers to overcome). Completing the mission on the alien planet places the player in the next solar system with an additional 7,500 fuel points. 

Gravitar progresses by waves of planets (new solar systems). Successfully destroying the reactor and escaping from the red alien planet, or achieving a MISSION COMPLETE on all four regular planets places the player in the next solar system (next level of game play). The 4 levels of game play are described as follows : 

a. Regular gravity 
b. Negative gravity 
c. Regular gravity with invisible landscape and maximum difficulty 
d. Negative gravity with invisible landscape and maximum difficulty 

Alien ship speed and firing frequency, rammer speed, bunker firing frequency, and bonus points are all based on time elapsed in game play. Both regular and negative gravity increase, depending on the initial planet bonus level. 

The game ends when all lives are used up or when player is out of fuel.

- TECHNICAL -

Game ID : 136010 

Main CPU : MOS Technology M6502 (@ 1.512 Mhz) 
Sound Chips : (2x) POKEY (@ 1.512 Mhz) 

Screen orientation : Horizontal 
Vector display (1024x768) 

Players : 2 
Buttons : 5 (LEFT ROTATE, RIGHT ROTATE, FIRE, THRUST, TRACTOR/SHIELD)

- TRIVIA -

Gravitar was released in August 1982. 

5,427 units were produced and original selling price was $2,095. 

Developed in 14 months, Gravitar was the first game that Mike Hally produced and designed for Atari. The concept of Gravitar was based on a combination of "Lunar Lander" and "Asteroids". 

Gravitar has a color X-Y video display. This display, with its three color guns and higher voltage, has the same technology that was used in previous Atari black-and-white X-Y displays. However, the screen now displays dazzling colors and unique visual effects. 

Gravitar was the first game to have a real-time dynamic perspective - When you enter a planet, the screen zooms in to give you a closer look. Unfortunately, it was a colossal failure, primarily because of its difficulty. While beautiful to look at for its time, the learning curve was too steep too early - When you're plugging quarters into a machine, you stop playing a tough game. But interest in the title has resurged among hard-core arcade gamers. This is because once the controls are mastered, the game is phenomenally addictive.

On the other hand, saying it's "phenomenally addictive" under whatever condition is a highly subjective and, let's face it, completely unsubstantiated statement, especially in light of the game's disastrous performance in the actual marketplace. People loved hard games in the days, like Defender. This game was simply a poorly conceived piece of eye candy, an example of tech and former laurels taking the place of cohesive planning and testing.

The default high score screen of "Cyberball 2072" features names of many Atari arcade games, including GRAVITAR. 

Dan Coogan, of Phoenix, AZ set a new Gravitar world record, scoring 8,029,450 points on December 23, 2006, playing for 23 hours and 15 minutes. The previous world record was 4,722,200, which reigned for 24 years, set by Ray Mueller of Boulder, CO on December 4, 1982, playing for 12 hours and 21 minutes. 

A Gravitar unit appears in the 1983 movie 'WarGames', in the 1983 movie 'James Bond 007 - Never Say Never Again' and in the 1987 movie 'Death Wish 4 - The Crackdown'. 

In 1982, Atari released a set of 12 collector pins including : "Missile Command", "Battle Zone", "Tempest", "Asteroids Deluxe", "Space Duel", "Centipede", Gravitar, "Dig Dug", "Kangaroo", "Xevious", "Millipede" and "Food Fight". 

The prototype of this game is known as "Lunar Battle".

- SCORING -

Obstacles : 
Red bunker : 250 points 
Rammer : 100 points 
Alien Ship : 100 points 

Each planet has a bonus that constantly decreases with elapsed game time. 
A superbonus is awarded after the first 'MISSION COMPLETE' is achieved. 
Planet Bonus 9,000 - Superbonus 20,000 
Planet Bonus 8,000 - Superbonus 12,000 
Planet Bonus 6,000 - Superbonus 6,000 
Planet Bonus 4,000 - Superbonus 2,000 
Planet Bonus 2,000 - Superbonus 0

- TIPS AND TRICKS -

* Depending on the highest score, 1 of 8 list names appears above the table of initials... 
Between 0 and 20,000 points : FLUNKY 
Between 20,001 and 40,000 points : GUNNER 
Between 40,001 and 80,000 points : CO-PILOT 
Between 80,001 and 100,000 points : PILOT 
Between 100,001 and 200,000 points : ACE PILOT 
Between 201,001 and 400,000 points : KILLER PILOT 
Between 400,001 and 800,000 points : PONTIUS PILATE 
Above 800,000 points : GOTTA-BE-LUCKY 

* A Well Known Cheat/Bug : At a joint between 2 vectors (>90 degrees), position yourself below and shoot straight up. If you can align yourself just right, the shots will travel through the walls at the joint. Without moving from side to side, just thrust up and voila, you are now inside the wall. You can now move around and shoot the gun pods from behind. This is especially useful if you can get under the world! 

* Hint 1 : Develop skill for controlling the space ship in regular and negative gravity. 

* Hint 2 : Beam up fuel cells with TRACTOR/SHIELD. 

* Hint 3 : Attack the red alien planet first for maximum challenge and 20,000 bonus points! Completion of this planet immediately places a player in the next solar system where all planets are worth 9,000 bonus points. 

* Hint 4 : Attack more difficult planets early in the game for higher bonus points. 

* Hint 5 : Many planet terrains have safe areas or 'blind spots' from which the player can safely shoot at bunkers.

- STAFF -

Designed by : Mike Hally (MLH)
Programmed by : Rich Adam (RDA)
Tech & hardware designer : Joe Coddington (JOE)

Others : Owen Rubin (ORR), Mark Cerny (MEC), Brad Chaboya (BRD)

- PORTS -

* CONSOLES: 
[US] Atari 2600 (1983) "Gravitar [Model CX2685]" 
[US] Atari 2600 (1988) "Gravitar" 
[US] Sony PlayStation (2001) "Atari Anniversary Edition Redux [Model SLUS-01427]" 
[US] Sega Dreamcast (jul.2, 2001) "Atari Anniversary Edition [Model T-15130N]" 
[US] Sony PlayStation (mar.1, 2002) "Atari Anniversary Edition Redux [Model SLES-03808]" 
[US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" 
[US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" 
[EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" 
[EU] Sony PS2 (feb.18, 2005) "Atari Anthology [Model SLES-53061]" 
[JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" 
[US] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.2" 
[US] Sony PlayStation 4 [EU] (nov.1, 2016) "Atari Flashback Classics Vol.2" 

* HANDHELDS: 
[UK] Nintendo DS (mar.11, 2005) "Retro Atari Classics [Model NTR-ATAE-UKV]" 
[EU] Nintendo DS (mar.11, 2005) "Retro Atari Classics [Model NTR-ATAE-EUR]" 
[US] Nintendo DS (mar.16, 2005) "Retro Atari Classics [Model NTR-ATAE-USA]" 
[JP] Nintendo DS (june.30, 2005) "Atarimix Happy 10 Games [Model NTR-ATAJ-JPN]" 
[AU] Nintendo DS (nov.2007) "Retro Atari Classics [Model NTR-ATAE-AUS]" 
[US] Nintendo DS (nov.2, 2010) "Atari Greatest Hits Vol.1 [Model NTR-BR6E-USA]" 
[EU] Nintendo DS (feb.24, 2011) "Atari Greatest Hits Vol.1 [Model NTR-BR6P-EUR]" 

* COMPUTERS: 
[US] PC [MS Windows, CD-ROM] (apr.4, 1998) "Atari Arcade Hits 2" 
[EU] PC [MS Windows, CD-ROM] (2000) "Atari Arcade Hits 2" 
[US] PC [MS Windows, CD-ROM] (jul.9, 2001) "Atari Anniversary Edition" 
[EU] PC [MS Windows, CD-ROM] (dec.14, 2001) "Atari Anniversary Edition" 
[US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" 
[EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]" 
[US] Steam (mar.24, 2016) "Atari Vault [Model 400020]" 

* OTHERS: 
Apple Store [US] (2012) "Atari Greatest Hits" 
Google Play [US] (2012) "Atari Greatest Hits"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1006&o=2

$end

$a2600=gravitarc,
$bio

Gravitar (c) 19?? CCE

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50552&o=2

$end

$a2600=gravitar,gravitarp,
$bio

Atari 2600 cart. published 39 years ago:

Gravitar (c) 1983 Atari, Inc.

Your task is to break Gravitar's hold on the 12 solar systems under his power. You can do this by destroying all bunkers on every planet or by setting off the reactor in the alien reactor base.

Each solar system consists of a killer sun, an alien reactor base, and three or four blockaded planets - each housing fuel deposits and enemy bunkers.

To move from one solar system to the next, you must either visit all the planets and destroy every enemy bunker or activate the reactor at the core of the alien reactor base and escape before it explodes.

When you complete your mission in the three solar systems of one galaxy, you are automatically transported to another galaxy, where your rescue mission will continue.

You start the game with 6 to 100 starships, depending on the game level, and with 10,000 fuel units. Your ship consumes fuel every time you use your thrust engines, activate your shields, or extend your tractor beam. A warning beep sounds when your fuel level goes below 2,000 units.

The game ends when you run out of fuel or lose all your spaceships. When you complete your mission, the game resets and your points continue to accumulate.

- TECHNICAL -

Model CX2685

- TRIVIA -

Initially available only to Atari Club members.

- SCORING -

You score points for destroying enemy saucers, rammers, and bunkers. Each time you enter a new solar system, you can receive 7,000 fuel units, two bonus ships, and 4,000 extra points. You can earn a total of 999,950 points before the score resets. At the end of a game, your final score appears below the game level number.
Saucer: 100 points.
Rammer: 100 points.
Bunker: 250 points.
Fuel depot: 5,000 fuel units.
Bonus ship: Every 10,000 points.

- TIPS AND TRICKS -

Be careful when using your shields. Although they protect your ship from enemy fire, your shields will not withstand a crash or collision with an enemy ship.

When leaving the entry port, rotate the ship to the left or right; then thrust forward to move away from the sun.

Use a light touch on your joystick when thrusting. If your ship hits the side of the screen, it will be repelled by a force field and may be hard to control.

Since the force of gravity gets stronger as you near a planet's surface, aim the nose of your ship away from the planet when picking up fuel. You can then thrust away from the surface as soon as you have the fuel.

To pick up the fuel, steer your ship over the fuel depot and activate the tractor beam by pulling the joystick handle toward you. You can pick up fuel with your ship aimed in any direction.

When picking up fuel, pull back on your joystick and quickly release it. You'll use a minimum amount of energy, and your chances of crashing will be reduced.

You may want to wait until you have destroyed every bunker on a planet before you beam up the fuel. Be careful not to fly near the top of the screen or you'll enter the solar system before you get all the fuel.

When traveling through the dark galaxies, you can find out where the planet surface is by firing missiles. Each time your missile hits, the explosion will briefly illuminate the landscape. This technique works in the alien reactor base as well.

- PORTS -

* CONSOLES: 
[US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" 
[US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" 
[EU] Sony PS2 (feb.18, 1005) "Atari Anthology [Model SLES-53061]" 
[EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" 
[JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" 
[US] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.2" 
[US] Sony PlayStation 4 (nov.1, 2016) "Atari Flashback Classics Vol.2" 

* HANDHELDS: 
[US] Nintendo DS (nov.2, 2010) "Atari Greatest Hits Vol.1 [Model NTR-BR6E-USA]" 
[EU] Nintendo DS (feb.24, 2011) "Atari Greatest Hits Vol.1 [Model NTR-BR6P-EUR]" 

* COMPUTERS: 
PC [MS Window, CD-ROM] [US] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]"
PC [MS Window, CD-ROM] [EU] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]" 
[US] Steam (mar.24, 2016) "Atari Vault [Model 400020]" 

* OTHERS: 
[US] "Atari 10 in 1 TV Game (2002) by Jakk's Pacific 
[US] "Atari Flashback" (2004)
[US] "Atari Flashback 3" (sept.16, 2011) by AtGames 
[US] "Atari Flashback 4" (nov.13, 2012) by AtGames 
[US] "Atari Flashback 5" (oct.1, 2014) by AtGames
[US] "Atari Flashback 6" (sept.15, 2015) by AtGames
[US] "Atari Flashback 7" (oct.1, 2016) by AtGames
[US] "Atari Ultimate Portable Game Player" (nov.2016) by AtGames
[US] "Atari Flashback 8" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames
[US] "Atari Flashback Portable Game Player" (sept.22, 2017) by AtGames

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50551&o=2

$end

$cpc_flop=gravitat,
$bio

Gravitation Graphics Demo for FutureOS (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124564&o=2

$end

$tvc_flop=gravitac,
$bio

Gravitáció (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111878&o=2

$end

$mo5_cass=gravitro,gravitrob,gravitroc,gravitrod,gravitroa,
$to7_cass=gravitro,
$bio

Thomson MO5/TO7 cass. published 37 years ago:

Gravitron - Valse Galactique (c) 1985 FIL [France Image Logiciel]

- TECHNICAL -

GAME ID: EGR 1180

FACE A: TO7 version.
FACE B: MO5 version.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108292&o=2

$end

$cpc_flop=gravityg,
$bio

Amstrad CPC type-in published 34 years ago:

Gravity (c) 1988 Schneider Magazin [Germany]

- TRIVIA -

Listed as a type-in program in the German magazine: Schneider Magazin.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119829&o=2

$end

$amigaocs_flop=gravity,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Gravity (c) 1990 Image Works

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74183&o=2

$end

$st_flop=gravity,
$bio

Atari ST disk. published 32 years ago:

Gravity (c) 1990 Image Works

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=149032&o=2

$end

$info=gravity,
$bio

Handheld game published 42 years ago:

Gravity (c) 1980 Mattel Electronics.

LED game.

- TECHNICAL -

Model 8291

- TRIVIA -

Originally called Catastrophe during production.

- STAFF -

Invented by: Tim Effler
Programmed by: Peter Oliphant

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95293&o=2

$end

$apfimag_cass=gskull,
$bio

APF Imagination cass. published 38 years ago:

GraySkull (c) 1984 Karabin [G. Karabin]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135840&o=2

$end

$pc98=grayston,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Graystone Saga - Demon's Fountain (c) 1994 Pegasus Japan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89625&o=2

$end

$pmd85_cass=grdemo,
$bio

GRDEMO (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236487&o=2

$end

$info=gtmr,gtmre,gtmrusa,gtmra,gtmrb,gtmro,
$bio

Arcade Video game published 28 years ago:

Great 1000 Miles Rally (c) 1994 Kaneko.

A racing game featuring classic cars from Ferrari, Alfa Romeo, Mercedes Benz and more.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 16 Mhz)
Sound Chips : (2x) OKI6295 (@ 12 Khz)

Screen orientation : Horizontal
Video resolution : 320 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 32768

Players : 2
Control : paddle
Buttons : 2

- TRIVIA -

Released in June 1994.

Based on a race that occurred in Italy from Brescia to Rome and return yearly between 1927-1938 and 1945-1950 called the '1000 Miglia'.

- UPDATES -

* First revision (June 1994)

* Second revision (July 1994)

* Evolution Model (September 1994) :
1. Intro has been changed slightly (windowed animations play first, car throws off smoke, sound effects play).
2. Levels have been slightly changed (ramps removed, added, etc.).
3. Player's car throws off a lot more smoke when driving.
4. Player's car bursts into flames when time runs out.
5. Title screen now has animated letters and no Italian flag.
6. Two additional cars (for a total of 12) : RacerX and FireBall.
7. Two different colors for most cars (as opposed to only one).
8. When AI cars are hit they burst into flame instead of throwing off sparks.

- SERIES -

1. Great 1000 Miles Rally (1994)
2. Mille Miglia 2 - Great 1000 Miles Rally (1995)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1007&o=2

$end

$info=gtmr2u,
$bio

Arcade Video game published 27 years ago:

Great 1000 Miles Rally 2 USA (c) 1995 Kaneko.

North American release. Game developed in Japan. See the original for more information; "Mille Miglia 2 - Great 1000 Miles Rally".

- TRIVIA -

Released in May 1995.

- SERIES -

1. Great 1000 Miles Rally (1994)
2. Great 1000 Miles Rally 2 USA (1995)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3855&o=2

$end

$apple2_flop_clcracked=gtampres,
$bio

Apple II 5.25 disk. published 38 years ago:

Great America - Presidents (c) 1984 Daystar Learning

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240680&o=2

$end

$cdi=greatag,
$bio

Phillips CD-i disc published 28 years ago:

Great American Golf 2 (c) 1994 Xdra

Journey through time to see and hear the players, courses and events featured in the USGA championship golf. Great American Golf 1 spans the early days of golf, and Great American Golf 2 covers events from the 1960's to the 1990's. Both include segments of full-motion-video TV highlights. You'll get the complete story of modern American golf. Then land at Pebble Beach for a sudden death playoff with Iron Byron, The Babe, and Ben in Golf 2 or at the Far Hills Course in Golf 1. Or you can try your luck at the all-time greatest golf quiz.

- TECHNICAL -

Model 819 0041

- STAFF -

Designer: Sally Howard (Sketchy)
Techie Director: Peter Wilson
Project Manager: Richard Soppelsa
Scriptwriter: David Earl
Game Software and all the rest during the course of production: Stuie Pilkington
Quiz Software: Kevin Higgins (Yer Man)
Animation: Chris Beech (Sandy)
Visuals: Sam Toms (Son Of), Rachel Butcher
Game Illustrations: Steve Sharpe
Quiz Cartoons: Mark Bonsor
Software Support: Freeland Studios, The Alans'
Executive Producer: Alan MacNaught (Och, No)
Producer: Ted Toms (Erm)
Thanks to: Ann Diskbreaker, Many Dutch

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52880&o=2

$end

$astrocde=jigqb2b,
$bio

Bally Astrocade cart. published 36 years ago:

Great American Jigsaw + QB-2B (c) 1986 White, Mike

Tape_to-cartridge compilation by Mike White. Originaly published on tapes by Esoterica limited.

Great American Jigsaw
An educational game of United States geography that takes two players to identify states.

QB-2B is a q*bert clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86805&o=2

$end

$mbee_quik=greataus,
$bio

Applied Technology Microbee cass. published 37 years ago:

Great Australian Car Rally (c) 1985 Goodison Soft.

A program that develops logical thought and planning, Car Rally is a comprehensive program which includes map reading and computation skills. Each player or team must prepare for and subsequently complete, four legs of a car rally event that traverses Eastern and Central Australia.

- STAFF -

By: Alan Goodison

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289572&o=2

$end

$sms=greatbas,
$vgmplay=greatbas_sms,
$bio

Sega Master System cart. published 35 years ago:

Great Baseball (c) 1987 SEGA of America, Inc.

Description from the back cover:

You're the manager. And you can field a total of 26 ball teams to battle for league leadership.

Pick the team of your choice. Designate a starting pitcher. Then, play ball! And get ready for some of the most exciting baseball since the game was invented.

Will it be a slugging match? A pitching duel? Need a pinch hitter or relief pitcher? You decide. It just takes the right strategy. A cool head. And sure ball control.

And if you want batting practice, call up The Home Run Contest. A great feature of Great Baseball that lets you swing at 20 perfect pitches. It's going...It's going...It's gone.

- TECHNICAL -

GAME ID: 5061

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56050&o=2

$end

$sms=greatbasj,greatbasj1,
$vgmplay=greatbasj_sms,
$bio

Sega Mark III card published 37 years ago:

グレートベースボール (c) 1985 Sega Enterprises, Limited.
(Great Baseball)

- TECHNICAL -

Game ID: C-505

- TRIVIA -

Released on December 15, 1985 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55867&o=2

$end

$gamegear=greatbsk,
$bio

Great Basketball (c) 199? Hung Tao Hsin [Taiwan]

Unlicensed Taiwanese release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289733&o=2

$end

$sms=greatbsk,
$vgmplay=greatbsk_sms,
$bio

Sega Master System cart. published 35 years ago:

Great Basketball (c) 1987 SEGA of America, Inc.

North American release. Game developed in Japan. See the original for more information.

Description from the back cover:

This is basketball at the professional level. Full of international competition from the first jump ball to the last jump shot.

Whether it's four on three or three on two — the action is fast and furious. And there are no favorites in this demanding play. You'll be called for double dribbling, cheered for every slam-dunk and carried off the court for making the winning free throw. But so will your opponent.

So go for it. Your tough offense can put a "fast break" in the opposing team's stride while your defense remains solid as a rock. But think fast — because two can play at this game — and only one can win!

- TECHNICAL -

GAME ID: 5071

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56051&o=2

$end

$nes=gbatlcyb,
$bio

Nintendo Famicom cart. published 30 years ago:

Great Battle Cyber (c) 1992 Banpresto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54147&o=2

$end

$vector06_flop=gt,
$bio

Vector-06C disk. published 22 years ago:

Great Battle Super Tank (c) 2000 gDW.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=302099&o=2

$end

$info=gbbchmp,
$bio

Arcade Video game published 20 years ago:

Great Bishi Bashi Champ (c) 2002 Konami Corporation.

A game that features 142 mini-games that are generated at random when you choose between modes. It has an interactive difficulty system, in which the difficulty changes depending on how many games you passed/failed in a row*. Because of that, the difficulty becomes insane after a while, requiring lunatic scores for games without a max score, and perfect games for those with a max score. However, the final stage, being a "boss battle" of some sort, is very easy, and does not matter on how well you have fared previously. After the game, a score table will show up, comparing your score to the target score. If it matches, or is better than the target score, you will get  rise in rank, which is shown at the bottom of the screen, and will not lose a life. If it is worse, a crowd booing sound will be heard, and you will lose a life, which represents hands. IF all your lives are lost, you will be given 20 seconds to insert another credit and retry, or you can leave and get a Game Over.

- Modes:

1. Single Play: Can play up to 3 players, but on a solo basis.

2. Team Play: Must have at least 2 players. Cooperates to win games.

3. Mini Game Select: Can play up to 3 players. Choose from 3 games, and play them as you wish.

4. Time Attack: Something like a single play, but all the games are based on time, examples are "Jump for the Meat", "Space Flying Boy" and "Picture Loading, Please Wait".

5. Score Attack: Like the Time Attack, but games generated are scored, not timed. Examples are "Time to feed the hungry Caveman", "Hyper Wedding Athlete" and "Look, it's a UFO! Come and see!"

- TRIVIA -

Released in January 2002 in Japan.

Great Bishi Bashi Champ is the only game in the series to...
- Have more than 3 modes.
- Have more than 100 games.
- Have a game over animation.
- Be lenient for the "Saturday Night Dancers" game.
- Be NOT lenient for the "Crazy Jugglers" game.

- SERIES -

1. Bishi Bashi Championship Mini Game Senshuken [Model GX575] (1996)
2. Super Bishi Bashi Champ [3P Ver.] (1996)
2. Super Bishi Bashi Champ [2P Ver.] (1998)
3. Handle Champ [Model GQ710] (1998)
4. Hyper Bishi Bashi (1999)
5. Gachaga Champ [Model GQ877] (1999)
6. Step Champ (1999)
7. Hyper Bishi Bashi Champ [Model GX908] (1999)
8. Anime Champ (2000)
9. Salaryman Champ [Model GCA18] (2001)
10. Great Bishi Bashi Champ (2002)
11. Bishi Bashi Champ Online (2005)
12. The Bishi Bashi (2009)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4861&o=2

$end

$nes=gboxing,
$bio

Nintendo Famicom cart. published 32 years ago:

Great Boxing - Rush Up (c) 1990 Visco Corp. [Kyoto, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54148&o=2

$end

$spectrum_cass=greatbri_a,greatbri_b,greatbri_c,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Great Britain Ltd (c) 1982 Hessel, Simon W.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79172&o=2

$end

$bbc_cass=gbltd,
$bio

Great Britain Ltd (c) 19?? Hessel

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51911&o=2

$end

$spectrum_cass=greatbri,
$bio

Great Britain Ltd (c) 198? Mikro-Gen [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225899&o=2

$end

$zx81_cass=gbltd,
$bio

Great Britain Ltd (c) 198? Hessel, Simon W.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262335&o=2

$end

$cdi=greatbg,
$bio

Phillips CD-i disc published 28 years ago:

Great British Golf (c) 1994 Philips Interactive Media, Incorporated.

This interactive disc will appeal to golfers the world over. Take an historical trip through 500 years of golfing history to see and hear the game's evolution, past masters, equipment and memorable moments. Many hours of TV viewing, in easily accessible segments are presented for your enjoyment and education. This hitherto unpublished collection, based on the material of St. Andrew's own British Golf Museum is sure to capture the imagination of young and old. When you think you know your golfing history try the trivia quiz against a friend or foe. Played in the form of match play on the Old Course at St. Andrews, this quiz can be teasingly testing for even the game's experts. And for a different challenge take your place in a sudden death playoff at St. Andrews with famous personalities from the past - Old Tom, Mary and The Captain. Select a ball from the choice of feathery, gutty and haskell, select clubs from the choice of brassie, cleek, mashie and niblick. Then play away and watch out for St. Andrews' surprise hazerds. To keep you down the middle the comments of Anderson the caddie will prove entertaining if not enlightening. This playoff can be nerve racking especially if you play your opponent for a small stake as golfers used to do, and still do today.

- TECHNICAL -

Model 6901592

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52881&o=2

$end

$megadriv=greatcirj,
$bio

Sega Mega Drive cart. published 28 years ago:

Great Circus Mystery - Mickey to Minnie Magical Adventure 2 (c) 1994 Capcom Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56551&o=2

$end

$amigaocs_flop=gcourts,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Great Courts (c) 1989 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74184&o=2

$end

$cpc_cass=greatcrt,
$bio

Amstrad CPC cass. published 33 years ago:

Great Courts (c) 1989 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96554&o=2

$end

$cpc_flop=greatcou01,greatcou,greatcou04,greatcou02,greatcou03,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Great Courts (c) 1989 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120815&o=2

$end

$amigaocs_flop=gcourts2,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Great Courts 2 (c) 1991 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74185&o=2

$end

$amigaocs_flop=gcourts2a,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Great Courts 2 [Commodore Pack] (c) 1991 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74186&o=2

$end

$nes=greatdl,
$bio

Nintendo Famicom cart. published 31 years ago:

Great Deal (c) 1991 Hector

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54149&o=2

$end

$info=m1gresc,m1gresca,m1grescb,m1grescc,m1grescd,m1gresce,m1grescf,m1grescg,m1gresch,m1gresci,m1grescj,m1gresck,m1grescl,m1grescm,m1grescn,m1gresco,m1grescp,m1grescq,
$bio

Great Escape (c) 199? Maygay Machines, Limited.

- TECHNICAL -

M1A/B

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61486&o=2

$end

$info=ep_gesc2,ep_gesc2a,
$bio

Fruit Machine published 20 years ago:

Great Escape 2 (c) 2002 Maygay.

- TRIVIA -

Great Escape 2 was released in September 2002.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40839&o=2

$end

$info=ep_geclb,ep_geclba,ep_geclbb,
$bio

Fruit Machine published 24 years ago:

Great Escape Club (c) 1998 Maygay.

- TRIVIA -

Great Escape Club was released in August 1998.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40837&o=2

$end

$info=ep_gresc,ep_gresca,
$bio

Fruit Machine published 20 years ago:

Great Escape (c) 2002 Maygay.

- TECHNICAL -

EPOCH

- TRIVIA -

Great Escape was released in April 2002.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=18202&o=2

$end

$a2600=greatesc,
$bio

Atari 2600 cart. published 39 years ago:

Great Escape (c) 1983 Bomb.

The same game as HomeVision's "Asteroid Fire [Model VCS 83111]".

- TECHNICAL -

Model CA282

- TIPS AND TRICKS -

HINT: If you hear the warning sound of an approaching Super Alien then glance immediately at your Long Range Scanner to see where it is in relation to your Space Ship, then FLEE!

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50553&o=2

$end

$info=mt_gfoot,
$megatech=mt_gfoot,
$bio

Sega Mega-Tech cart. published 35 years ago:

Great Football (c) 1987 Sega Enterprises, Limited.

- TECHNICAL -

Runs on the "Mega-Tech System" hardware.
Cartridge ID: 610-0239-19

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32406&o=2

$end

$sms=greatftb,
$bio

Sega Master System cart. published 35 years ago:

Great Football (c) 1987 SEGA of America, Inc.

North American release. Game developed in Japan. See the original for more information; "Great Football [Model G-1321]".

Description from the back cover:

Playoff fever grips you. And no wonder. You're the driving force that can take your football team to the top in this rough and tumble contest between the leagues.

The outcome of the game is in your hands. As the quarterback, you select the plays. Line up the formations. Call the signals and carry the ball.

Cut down your opponent with deadly blocking. Intercept a pass. Make a flying tackle. All you need is skill. Strategy Cunning. And nerve. For non-stop action that charges across the screen.

You decide to pass. It looks good. Touchdown!

- TECHNICAL -

GAME ID: 5058

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56052&o=2

$end

$info=ggm,
$bio

Chess board published 42 years ago:

Great Game Machine (c) 1980 Applied Concepts, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=284955&o=2

$end

$info=mt_ggolf,
$megatech=mt_ggolf,
$bio

Sega Mega-Tech cart. published 33 years ago:

Great Golf (c) 1989 Sega.

A golf game from Sega.

- TECHNICAL -

Runs on the "Mega-Tech System" hardware.
Cartridge ID: 610-0239-04

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2357&o=2

$end

$sms=greatglf1,greatglfp,greatglk,
$bio

Sega Master System cart. published 35 years ago:

Great Golf (c) 1987 SEGA of America, Inc.

North American release. Game developed in Japan. See the original for more information; "Masters Golf [Model G-1332]".

Description from the back cover:

Keep your head down. Eyes on the ball. Grip the club firmly...and swing. Welcome to the Sega Masters Tournament where you need to play better than "par" if you want to win.

So tee-up for some real fun.And remember to play with caution. This championship course has been groomed for a truly competitive challenge. Eighteen holes full of roughs, bunkers and water hazards will put your nerves to a real test.

But not to worry. You've got some clever moves to meet the challenge of a "dog-leg" fairway or a tricky green. So go for a sneaky slice or hard hook to outplay the rest. Winner takes all! FORE!

- TECHNICAL -

GAME ID: 5057

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56053&o=2

$end

$sms=greatglj,
$vgmplay=greatglf_sms,
$bio

Sega Mark III cart. published 36 years ago:

グレートゴルフ (c) 1986 Sega Enterprises, Limited.
(Great Golf)

- TECHNICAL -

Game ID: G-1313

- TRIVIA -

Released on December 20, 1986 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55868&o=2

$end

$gameboy=greatgrd,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Great Greed (c) 1993 NAMCO Hometek, Ltd.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: DMG-B6-USA
BARCODE: 7 22674 02012 1

- TRIVIA -

Released in April 1993 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66114&o=2

$end

$info=greatgun,
$bio

Arcade Video game published 39 years ago:

Great Guns (c) 1983 Stern Electronics.

Great Guns is a 1- or 2-player game presenting an attractively scenic and sharply defined series of target racks which generates competitive challenge for the players. Features a variety of target scenes (a total of 9 tantalizing scenes are possible depending on the players skill in shooting).

- TECHNICAL -

Main CPU : (2x) Zilog Z80 (@ 4 Mhz), Zilog Z80 (@ 3.5795 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.78975 Mhz)

Screen orientation : Horizontal
Video resolution : 256 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 256

Players : 2
Control : lightgun
Buttons : 4

- TRIVIA -

Great guns has a 'Skill Return' feature which will return player's coin or token in obtaining a pre-set score (adjustable).

- TIPS AND TRICKS -

Hint, Play With A friend! : When two players play, a bonus of additional bullets is awarded each player.

- STAFF -

Designed by Brian Pocklacki, Joseph Joos, Gordon Morison

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1008&o=2

$end

$info=greatgur,
$bio

Arcade Video game published 36 years ago:

Great Gurianos (c) 1986 Taito Corp.

Export release. Game developed in Japan. See the original for more information; "Ougon no Shiro".

- TRIVIA -

Great Gurianos was released in March 1986.

- PORTS -

* COMPUTERS: 
[EU] Amstrad CPC (1987) 
[US] Commodore C64 [EU] (1987) 
[EU] Sinclair ZX Spectrum (1987)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3841&o=2

$end

$spectrum_cass=greatgur,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Great Gurianos (c) 1987 Hit-Pak

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79177&o=2

$end

$cpc_flop=greatgur02,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Great Gurianos (c) 1987 XOR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121627&o=2

$end

$spectrum_cass=greatgure,
$bio

Great Gurianos (c) 198? Encore [Elite Systems TM]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219639&o=2

$end

$cpc_cass=ggurians,
$bio

Amstrad CPC cass. published 35 years ago:

Great Gurianos (c) 1987 Encore [Elite Systems TM]

- TECHNICAL -

BARCODE: 5 012189 400668

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96556&o=2

$end

$sms=greatice,
$bio

Sega Mark III cart. published 35 years ago:

Great Ice Hockey (c) 1987 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55869&o=2

$end

$adam_flop=greatinv,greatinva,
$bio

Coleco Adam disk. published 39 years ago:

Great Inventions Game (c) 1983 Parallel Systems.

Quiz game on inventors and inventions.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109479&o=2

$end

$msx1_cart=greatlng,
$bio

MSX cart. published 34 years ago:

Great Language (c) 1988 Barq

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77111&o=2

$end

$vis=greatlives,
$bio

Memorex VIS CD published 30 years ago:

Great Lives Series - Interactive Biographies of American Heroes Vol. 1 (c) 1992 JLR Group, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301008&o=2

$end

$info=gmahou,
$vgmplay=dimahoo,
$bio

Capcom CPS-II cart. published 22 years ago:

グレート魔法大作戦 (c) 2000 Capcom Company, Limited.
(Great Mahou Daisakusen)

In this impressive blend of an overhead shoot'em up with RPG characteristics, you must help a group of mystic bounty hunters save the earth against the evil Gobligan Underground Empire. Features excellent 2-D graphics and sound, awesome character & enemy artwork designs, a level-up and elemental-based weapon system and LOTS of hidden items!

- TECHNICAL -

Runs on the "CP System II" hardware.
Green Board [Japan]

Players: Up to 2
Control: 8-way joystick per player.
Buttons: 3 per player.

- TRIVIA -

Great Mahou Daisakusen was released in January 2000 by Capcom. Developed by Eighting/Raizing. It was known as the 31th CPS-II game.

Known Export release: "Dimahoo [Blue Board]" 

The title of this game translates from Japanese as 'Magic Great Military Operation'. The 'Dai' prefix in 'Daisakusen' means 'great', so to get technical the translation of this came could be 'Great Magic Great Military Operation'.

Miyamoto the Dragon has appeared in previous Eighting games such as "Mahou Daisakusen", "Shippu Mahou Daisakusen" as a selectable character and as a secret character in "Armed Police Batrider".

- TIPS AND TRICKS -

* To show up a menu of your collected treasures, press (ingame) Start for 2-3 sec. and press (while holding Start) Button 1.

* Secret Characters : Insert a coin and press Up(x2), Left, Down(x2), Right, A, B, A, B, A, Start. Four new planes are now selectable.

- SERIES -

1. Mahou Daisakusen (1993)
2. Shippuu Mahou Daisakusen - Kingdom-Grandprix (1994)
3. Great Mahou Daisakusen [Green Board] (2000)

- STAFF -

Main programmer: Yuichi Toyama
Planner & Designer: Ken-Ichi Yokoh
Progress control: Susumu Hibi
Producers: Masato Toyoshima, Tatsuya Minami
Sound: Manabu Namiki
Staff: Kazuyuki Nakashima, Yasunari Watanabe, Yoshitaka Ikeda, Hiroshi Satoh, Kenji Kawakita, Yukiko Sugiyama, Toshikazu Sahoda, Atsuhiro Motoyama, Ken-ichi Koyano, Nobuyuki Irie, Hiroshi Tahara, Tatsuya Uemura, Masahiro Yuge, Haruhisa Udagawa
Support from Capcom: Tomoshi Sadamoto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1009&o=2

$end

$leapfrog_leappad_cart=dinobdark,
$bio

LeapFrog Leappad cart. published 20 years ago:

Great Reader Series: Dinosaurs Before Dark (c) 2002 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234963&o=2

$end

$pc8801_flop=greatreb,
$bio

Great Rebellion (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91947&o=2

$end

$info=gslgr94j,
$vgmplay=gslgr94j,
$bio

Arcade Video game published 28 years ago:

Great Sluggers '94 - New World Stadium (c) 1994 Namco.

A Major League Baseball game from Namco.

- TECHNICAL -

Namco System NB-1 hardware
Game ID : GSE

Main CPU : Motorola 68EC020 (@ 24.192 Mhz), M37702 (@ 16.128 Mhz)
Sound Chips : C352 (@ 16.128 Mhz)

Screen orientation : Horizontal
Video resolution : 288 x 224 pixels
Screen refresh : 59.70 Hz
Palette colors : 8192

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Released in March 1994 in Japan.

This game is an official licensed product of the MLBPA (Major League Baseball Players Association).

It was known outside Japan as "Great Sluggers - Featuring 1994 Team Rosters".

- SERIES -

1. Great Sluggers - New World Stadium (1993)
2. Great Sluggers '94 - New World Stadium (1994)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1010&o=2

$end

$info=gslgr94u,
$vgmplay=gslgr94u,
$bio

Arcade Video game published 28 years ago:

Great Sluggers - Featuring 1994 Team Rosters (c) 1994 NAMCO, Ltd.

North American release. Game developed in Japan. See the original for more information; "Great Sluggers '94 - New World Stadium".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4622&o=2

$end

$info=gslugrsj,
$vgmplay=gslugrsj,
$bio

Arcade Video game published 29 years ago:

Great Sluggers - New World Stadium (c) 1993 Namco.

A Japanese baseball game from Namco.

- TECHNICAL -

Namco System NB-1 hardware
Game ID : GS

Main CPU : Motorola 68EC020 (@ 24.192 Mhz), M37702 (@ 16.128 Mhz)
Sound Chips : C352 (@ 16.128 Mhz)

Screen orientation : Horizontal
Video resolution : 288 x 224 pixels
Screen refresh : 59.70 Hz
Palette colors : 8192

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Released in September 1993.

This game is an official licensed product of the MLBPA (Major League Baseball Players Association).

- SERIES -

1. Great Sluggers - New World Stadium (1993)
2. Great Sluggers '94 - New World Stadium (1994)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1011&o=2

$end

$sms=greatscr,
$bio

Sega Master System cart. published 37 years ago:

Great Soccer (c) 1985 SEGA Enterprises, Ltd.

European release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56054&o=2

$end

$info=mt_gsocr,
$megatech=mt_gsocr,
$bio

Sega Mega-Tech cart. published 33 years ago:

Great Soccer (c) 1989 Sega.

A soccer game from Sega.

- TECHNICAL -

Runs on the "Mega-Tech System" hardware.
Cartridge ID: 610-0239-05

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2358&o=2

$end

$sms=greatscrc,
$bio

Sega Master System card published 37 years ago:

Great Soccer (c) 1985 SEGA Enterprises, Ltd.

Sega Card version.

- TECHNICAL -

GAME ID: 4082

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=113974&o=2

$end

$sms=greatscrj,
$vgmplay=greatscr_sms,
$bio

Sega Mark III card published 37 years ago:

グレートサッカー (c) 1985 Sega Enterprises, Limited.
(Great Soccer)

- TECHNICAL -

Game ID: C-504

- TRIVIA -

Released on October 27, 1985 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55870&o=2

$end

$sms=greatscrtw,
$bio

Sega Mark III cart. published 37 years ago:

Great Soccer (c) 1985 Aaronix.

- TECHNICAL -

Game ID: K307
Cart color: Yellow/Gold

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56055&o=2

$end

$info=gsword,gsword2,
$bio

Arcade Video game published 38 years ago:

Great Swordsman (c) 1984 Taito Corp.

Great Swordsman is a 1-on-1, side view, sword fighting game that spans 3 types of sword fighting : Fencing, Kendo, and gladiator-style combat.

- TECHNICAL -

Board Number : M6100032A
Prom Stickers : AC#/AC#/AA

Main CPU : (2x) Zilog Z80
Sound CPU : Zilog Z80
Sound Chips : (2x) General Instrument AY8910, OKI MSM5205

Players : 2
Control : 2-way joystick
Buttons : 3

- TRIVIA -

Great Swordsman was released in September 1984 in Japan.

There are a total of 3 stages in Great Swordsman, with a total of 15 opponents. Once you finish the last opponent, the game starts over from the beginning at a much harder skill level (you keep your points, however). Between each stage, there's a bonus stage that allows you to rack up points by blocking an archer's arrows. Following are the stage and opponent names :

* Stage 1 - Fencing
Opponent 1 : Appels
Opponent 2 : Redon
Opponent 3 : Fantin
  
* Bonus Stage 1 - Block the Archer's Arrows
   
* Stage 2 - Kendo
Opponent 1 : Senpou  
Opponent 2 : Jihou   
Opponent 3 : Chuken  
Opponent 4 : Fukusho 
Opponent 5 : Taisho

* Bonus Stage 2 - Block the Archer's Arrows

* Stage 3 - Roman
Opponent 1 : Mars
Opponent 2 : Hermes
Opponent 3 : Apollo
Opponent 4 : Helios
Opponent 5 : Orion
Opponent 6 : Uranus
Opponent 7 : Zeus

The names of the opponents in this game are interesting in that each stage's names are terms/names used either in that art form, country of origin, or era in which the art form was related to. Following are reasons (and perhaps guesses) as to why they used the names they did :

Appels - A quick stamp of the foot used in fencing as a feint to produce an opening.
Redon - Redon, Odilon (1840-1916). French painter and graphic artist, one of the outstanding figures of Symbolism.
Fantin - Fantin-Latour, Henri (1836-1904). French painter and lithographer.

Senpou - The first 'player' in a Kenpo match-style competition to line up (also spelled "Senpo").
Jihou - The second 'player' in a Kenpo match-style competition to line up (also spelled "Jiho").
Chuken - The third 'player' in a Kenpo match-style competition to line up.
Fukusho - The fourth 'player' in a Kenpo match-style competition to line up.
Taisho - The last 'player' in a Kenpo match-style competition to line up.

Mars - God of war
Hermes - God of boundaries and of the travellers who cross them (such as bringing newly-dead souls to the underworld, Hades)
Apollo - God of music, archery, healing, light, truth, etc... 
Helios - God of the Sun
Orion - God, the hunter
Uranus - God of the Sky
Zeus - God of the Earth and Ruler of Mount Olympus

On stages 1 and 2, any 2 out-of-bounds results in a loss of a point. It is impossible to go out-of-bounds on stage 3. Stage 1 requires 5 points per match, with 3 matches. Stage 2 requires 2 points per match, with 5 matches. Stage 3 requires 1 point per match with 7 matches. Simultaneous hits do not count for either player. On Stage 1, a tie results in a win for you! (It is impossible to tie on stages 2 and 3, based on their point structures).

- TIPS AND TRICKS -

* Trick : By continually hitting your opponents sword, you can cause them to lose their sword. Their sword ends up impaling their head!

* Trick : Killing your opponent very quickly with a strike to the head can cause their helmet to fly off.

* Tip : High and mid strikes in succession can easily force your opponent out-of-bounds.

* Tip : On stage 1, holding away from your opponent while striking increases your weapon return speed.

* Tip : On stage 3, use the far right wall as a defense, since you can't step out-of-bounds.

- PORTS -

* CONSOLES:
[EU] Microsoft XBOX (oct.14, 2005) "Taito Legends" 
[EU] Sony PS2 (oct.14, 2005) "Taito Legends [Model SLES-53438]" 
[US] Microsoft XBOX (oct.25, 2005) "Taito Legends" 
[US] Sony PS2 (oct.25, 2005) "Taito Legends [Model SLUS-21122]" 
[KO] Sony PS2 (jul.18, 2006) "Taito Legends [Model SLKA-15056]" 
[JP] Sony PS2 (mar.29, 2007) "Taito Memories II Gekan [Model SLPM-66713]" 

* COMPUTERS: 
[EU] PC [MS Windows, CD-ROM] (oct.14, 2005) "Taito Legends" 
[US] PC [MS Windows, CD-ROM] (nov.10, 2005) "Taito Legends"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1012&o=2

$end

$nes=greattnk,
$vgmplay=irontank_nes,
$bio

Nintendo Famicom cart. published 34 years ago:

Great Tank [Model SFX-TV] (c) 1988 SNK [Shin Nihon Kikaku]

- TRIVIA -

Export releases:
Iron Tank - The Invasion of Normandy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54150&o=2

$end

$sms=greattns,
$vgmplay=stennis_sms,
$bio

Sega Mark III card published 37 years ago:

グレートテニス (c) 1985 Sega Enterprises, Limited.
(Great Tennis)

- TECHNICAL -

Game ID: C-515

- TRIVIA -

Released on December 22, 1985 in Japan.

Exported outside Japan as Super Tennis.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55871&o=2

$end

$info=sc2gtr,
$bio

Fruit Machine published 29 years ago:

Great Train Robbery (c) 1993 Bell-Fruit Mfg. Company, Limited. [B.F.M.].

- TECHNICAL -

[Model 6205]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42195&o=2

$end

$sms=greatvol,
$bio

Sega Master System cart. published 35 years ago:

Great Volleyball (c) 1987 SEGA of America, Inc.

North American release. Game developed in Japan. See the original for more information.

Description from the back cover:

Once inside this gymnasium, the international competition is heavy. It's the Sega Volleyball Championship Tournament, where eight nations are competing to be the winning team.

And what makes you a winner depends first, on which team you choose to represent your playing skills and then, what you choose to be their expert playing features.

You're up against a crafty Cuban center with a taste for sideline spikes. How do you receive? With a quick set and a slow and evasive return, you just may watch their point lead disappear. It's your serve. You aim for their weak point, the corner court, but they've beat you to it. Next time, put some spin on the ball, and watch that serve win a point in your favor,

But this was just a Goodwill Match. Now, you've been called against China for serious Tournament Play. First, hit the Practice Game to warm up and then it's on to the true test of your skills.

Triple men blocks and delayed attacks are more sharp moves you can make to close in on your opposition. Because the more sophisticated your playing, the faster the game and the sooner the victory.

- TECHNICAL -

GAME ID: 5070

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56056&o=2

$end

$sms=greatvolj,
$vgmplay=greatvol_sms,
$bio

Sega Mark III cart. published 35 years ago:

グレートバレーボール (c) 1987 Sega Enterprises, Limited.
(Great Volleyball)

- TECHNICAL -

Game ID: G-1317

- TRIVIA -

Released on March 29, 1987 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55872&o=2

$end

$apple2gs_flop_misc=gwshoot,
$apple2gs_flop_orig=gwshoot,
$apple2gs_flop_clcracked=gwshoot,
$bio

Apple IIGS disk. published 33 years ago:

Great Western Shootout (c) 1989 Britannica Software.

- STAFF -

Developed by Visual Concepts, Ltd.

Programmed by: Robin Karr
Support by: Scott Patterson
Graphics by: Matthew Crysdale
Produced by: Greg Thomas
Sherrif's Report: Paula Polley

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49772&o=2

$end

$msx2_flop=greatdrv,greatdrvb,greatdrva,
$vgmplay=greatdrv_msx2o,greatdrv_msx2p,
$bio

MSX 2 disk. published 34 years ago:

Greatest Driver (c) 1988 T&E Soft.

- TECHNICAL -

GAME ID: TEM-94
BARCODE: 4988604090947

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101697&o=2

$end

$megadriv=ghw,ghwj,
$bio

Sega Mega Drive cart. published 28 years ago:

Greatest Heavyweights (c) 1994 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56552&o=2

$end

$megadriv=ghwu,
$bio

Sega Genesis cart. published 28 years ago:

Greatest Heavyweights (c) 1994 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57239&o=2

$end

$saturn=gnine96,gnine96a,
$bio

Sega Saturn CD published 26 years ago:

Greatest Nine '96 (c) 1996 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59207&o=2

$end

$gba=great9,
$bio

Nintendo GBA cart. published 20 years ago:

Greatest Nine [Model AGB-AG9J-JPN] (c) 2002 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70843&o=2

$end

$cpc_flop=grebit19,
$bio

Grebit Trained (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126705&o=2

$end

$pmd85_cass=gred,
$bio

GRED (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236488&o=2

$end

$fm7_disk=greed,
$bio

Fujitsu FM-7 5.25in. disk. published 35 years ago:

Greed (c) 1987 Pony Canyon, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93623&o=2

$end

$info=ep_greed,ep_greeda,
$bio

Greed (c) 199? Global Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40841&o=2

$end

$jupace_cass=m_greedy,
$bio

Jupiter Ace cass. published 39 years ago:

Greedy Gobbler + Blowing up the World (c) 1983 Jupiter Cantab

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115740&o=2

$end

$info=sc4greed,sc4greeda,
$bio

Greedy Gonzalez (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR1401]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42633&o=2

$end

$mz700_cass=greedyg,
$bio

Greedy Gremlins (c) 198? Knight's Computers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131791&o=2

$end

$spectrum_cass=greedygu,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Greedy Gulch (c) 1983 Phipps Associates.

- TECHNICAL -

[Model PA 503]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79181&o=2

$end

$cpc_flop=greekcha,
$bio

Greek Character (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124134&o=2

$end

$cpc_flop=greekmee02,
$bio

Amstrad CPC 464 disk. published 27 years ago:

Greek Meeting 2 (c) 1995 Chaos

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126565&o=2

$end

$cpc_flop=greekmee,
$bio

Amstrad CPC 464 disk. published 28 years ago:

Greek Meeting Demo (c) 1994 Chaos

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126566&o=2

$end

$cpc_flop=greekmee01,
$bio

Amstrad CPC 464 disk. published 20 years ago:

Greek Meeting Demo 6 (c) 2002 Chaos

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126567&o=2

$end

$apple2gs_flop_misc=grkmytho,
$bio

Apple IIGS disk. published 31 years ago:

Greek Mythology (c) 1991 Orange Cherry

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115168&o=2

$end

$info=m1gskill,
$bio

Greek Skill (c) 199? Hitech Amusement.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42343&o=2

$end

$info=greenber,
$bio

Arcade Video game published 42 years ago:

Green Beret (c) 1980 Irem.

- TECHNICAL -

Main CPU : MOS Technology M6502 (@ 1.173 Mhz)

Players : 2
Control : 2-way joystick
Buttons : 1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1015&o=2

$end

$bbc_cass=gberet,
$bio

Acorn BBC/Electron cass. published 37 years ago:

Green Beret (c) 1985 Imagine

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51912&o=2

$end

$c64_flop_orig=grnberet,
$bio

Commodore C64 disk. published 36 years ago:

Green Beret (c) 1986 Ocean

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53592&o=2

$end

$spectrum_cass=gberet,gberetd,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Green Beret (c) 1986 Imagine Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79182&o=2

$end

$cpc_cass=gberet,
$bio

Amstrad CPC cass. published 36 years ago:

Green Beret (c) 1986 Imagine Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96557&o=2

$end

$to_flop=greenber,
$bio

Thomson TO disk. published 36 years ago:

Green Beret (c) 1986 FIL [France Image Logiciel]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107753&o=2

$end

$pro128_cass=greenber,greenberb,greenbera,
$bio

Olivetti PC-128 cass. published 36 years ago:

Green Beret (c) 1986 Olivetti Prodest

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118171&o=2

$end

$cpc_flop=greenber02,greenber03,greenber,greenber01,greenber05,greenber06,greenber08,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Green Beret (c) 1986 Imagine Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126342&o=2

$end

$c64_cass=gberet,
$bio

Commodore C64 cass. published 36 years ago:

Green Beret (c) 1986 Imagine Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187122&o=2

$end

$msx1_cart=gberetk,
$bio

MSX cart. published 35 years ago:

Green Beret (c) 1987 Zemina.

Korean release.

- TRIVIA -

Released in October 1987 in Korea.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77113&o=2

$end

$spectrum_cass=gbereta,gberetb,
$bio

Green Beret (c) 198? Erbe Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219132&o=2

$end

$nes=gbertfds,
$vgmplay=gbertfds_nes,
$bio

Green Beret (c) 19?? Whirlwind Manu

Pirate conversion of the original Famicom Disk version.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84018&o=2

$end

$nes=gbertfdsa,
$bio

Green Beret (c) 19?? Kaiser Corp. [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84019&o=2

$end

$cpc_flop=greenber04,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Green Beret Cracked (c) 1986 NPS [Nul Part System]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122469&o=2

$end

$mo5_cass=greenber,greenbera,greenberb,greenberc,
$to7_cass=greenber,greenbera,greenberb,
$bio

Thomson MO5/TO7 cass. published 36 years ago:

Green Beret (c) 1986 FIL [France Image Logiciel]

- TECHNICAL -

GAME ID: GB 1100

FACE A: TO7 version.
FACE B: MO5 version.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108293&o=2

$end

$info=gberet,gberetb,
$bio

Arcade Video game published 37 years ago:

Green Beret (c) 1985 Konami.

Green Beret is a sideways-scrolling action/platform game set during the Cold War, in which a US Special Forces Marine must infiltrate a Russian military base to save four POW's from being executed by firing squad. 

Initially, the soldier is armed with only a combat knife, but by killing the certain enemy troops, players can obtain either a three-shot flamethrower, a four-shot RPG, or a three-pack of hand grenades. 

The Marine can jump or lie down to avoid the enemy bullets, as well as climbing ladders to avoid enemies and projectiles, as well as the flashing land mines that litter the levels. While it's possible to remain still in one area to rack up points, if players take too long to proceed, the game will start sending out tougher enemies and eventually a stealth-like bomber will appear to take out the player. There is also an unseen time limit that will kill off players if they take too long to complete the stage. 

The game has four stages in total: a missile base, a harbour, an air Base and a Siberian POW Camp. At the end of each stage the Marine will face a group of enemies specific to that stage: Stage 1 ends with a truckload of running and jump-kicking soldiers, Stage 2 with a pack of fierce dogs and their handlers, Stage 3 with three Gyro-copters and Stage 4 with a number of multi-shot flamethrower operators. 

The game is completed once the captives have been rescued at the end of the fourth stage, after which the action starts over with an increased level of difficulty.

- TECHNICAL -

Game ID : GX577

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound Chips : SN76496 (@ 1.536 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Green Beret was released in October 1985.

Export releases:
This game is known in US as "Rush'n Attack".

- TIPS AND TRICKS -

* Go wild using weapons!
The weapon-providing character appears frequently. You don't have to be thrifty.

* Watch out for ladders!
When a ladder is nearby, you will climb it up/down instead of jumping/crouching. Be careful.

* Watch the enemy carefully:
Enemies attacking from a distance always move in a particular way. Watch carefully!

* How to destroy mines?
Destroy mines with grenades.

* Use the knife rapidly:
If enemies come from both the left and right, rapidly use the knife and face both directions.

* Learn enemy appearance patterns:
There are certain difficult points in the game. Learn how enemies appear and come up with a way to overcome the situation.

- SERIES -

1. Green Beret (1985)
2. M.I.A. - Missing in Action (1989)

- PORTS -

* CONSOLES:
Nintendo Famicom Disk [JP] (apr.10, 1987) "Green Beret [Model KDS-GRN]" 

* HANDHELDS: 
[JP] Nintendo GBA (may.2, 2002) "Konami Arcade Game Collection [Model AGB-AKCJ-JPN]" 
[EU] Nintendo GBA (june.21, 2002) "Konami Collector's Series - Arcade Classics [Model AGB-AKCP-EUR]" 
[JP] Nintendo DS (mar.15, 2007) "Konami Arcade Collection [Model NTR-A5KJ-JPN]" 
[EU] Nintendo DS (oct.26, 2007) "Konami Arcade Classics [Model NTR-ACXP-EUR]" 
[AU] Nintendo DS (oct.29, 2007) "Konami Arcade Classics" 

* COMPUTERS: 
BBC Micro [EU] (1985) 
Thomson TO7 [FR] (1986)
Thomson TO8 [FR] (1986) "Compilation - Coffret Cadeau"
[EU] Sinclair ZX Spectrum (1986)
[EU] Sinclair ZX Spectrum (1986) "Konami Coin-Op Hits"
MSX [EU] (1986) [Model KN329] 
[EU] Amstrad CPC (1986)
[EU] Commodore C64 (1986) 
Thomson M05 [FR]

* OTHERS:
Mobile Phones [JP] (2006) Nintendo NES Version

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1014&o=2

$end

$famicom_flop=gberet,
$bio

Nintendo Famicom disk. published 35 years ago:

Green Beret (c) 1987 Konami Industry Company, Limited.

Green Beret is a side scrolling action game by Konami and conversion of their own arcade game originally released in 1985. American prisoners of war are being held captive deep inside a heavily armed enemy base. The player is given the role of an American soldier and his objective is to infiltrate six deadly areas and bring back the poor hostages. At the beginning of his journey, our hero's only means of defense is a short range knife but more side weapons become available later in the game. Power-ups temporary upgrade the current weapon to a Bazooka, Hand Grenades or a Hand Pistol. A Shield is also available and can protect the player from deadly enemy fires for a short period of time. Each weapon only comes with one 'bullet' (three in the American and European versions of the game) and collecting a new one increases this amount. Our hero can run, jump or duck and can also climb ladder but that leaves him completely vulnerable to enemy attacks when he does.

- TECHNICAL -

Game ID: KDS-GRN

- TRIVIA -

Green Beret for FCD was released on April 10, 1987 in Japan for 2980 Yen.

Green Beret was originally released in the arcades by Konami in 1985. The Famicom Disk version was given various features not available in the original arcade game - two extra levels, a two simultaneous player mode, three lives, a different weapon system and a rearranged soundtrack. Surprisingly, and unlike all the other NES versions of the game, the Japanese Famicom Disk features an extra hidden level and a different weapon system (each weapon can fire three times instead of one).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65348&o=2

$end

$msx1_cart=gberet,gbereta,
$bio

MSX cart. published 36 years ago:

Green Beret (c) 1986 Konami Industry Co., Ltd.

- TECHNICAL -

Game ID: KN 327

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77112&o=2

$end

$msx1_flop=gberet,
$bio

MSX disk. published 36 years ago:

Green Beret (c) 1986 Konami Industry.

- TECHNICAL -

Game ID: KN 350

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85384&o=2

$end

$intv=demogrn,
$bio

Mattel Intellivision cart. published 40 years ago:

Green Demonstration Cartridge (c) 1982 Mattel Electronics [Mattel, Inc.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230275&o=2

$end

$gba=greenegg,
$bio

Nintendo GBA cart. published 19 years ago:

Green Eggs and Ham by Dr. Seuss [Model AGB-BUSE-USA] (c) 2003 NewKidCo International, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70844&o=2

$end

$spectrum_cass=gardenpl,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Green Fingers - Garden Plant Directory (c) 1984 Practical Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237245&o=2

$end

$apple2_flop_orig=grglobge,
$apple2_flop_clcracked=grglobge,
$bio

Apple II 5.25 disk. published 36 years ago:

Green Globs and Graphing Equations (c) 1986 Sunburst Communications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240681&o=2

$end

$info=gnw_ghouse,
$bio

Handheld game published 40 years ago:

Green House (c) 1982 Nintendo Co., Ltd.

The object is to protect the flowers at each corner of the screen from enemies using a can of bug spray. Worms attack the top flowers while spiders approach the bottom flowers. The game ends when three flowers have been eaten.

- TECHNICAL -

Model GH-54

- TRIVIA -

Released on December 16, 1982 in Japan.

A microgame in the Nintendo DS game WarioWare D.I.Ys titled Greenhouse is based on the Game & Watch game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=102385&o=2

$end

$info=glizrdce,
$bio

Video Slot Machine published 21 years ago:

Green Lizard (c) 2001 Aristocrat Leisure Industries Pty, Ltd.

- TRIVIA -

Released in January 2001.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124247&o=2

$end

$pc98=grnoasis,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Green Oasis (c) 1992 Ucom.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89626&o=2

$end

$cpc_flop=greenpla01,greenpla,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Green Planet (c) 1987 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126568&o=2

$end

$spectrum_cass=greenson,greenson_a,
$bio

Green Sonja (c) 198? Guild, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226352&o=2

$end

$jupace_cass=grexfrog,
$bio

Jupiter Ace cass. published 40 years ago:

Green X Frog (c) 1982 Hi-Tech Microsoft

- TIPS AND TRICKS -

LOADING INSTRUCTIONS:
---------------------
Type in LOAD graphics
Press enter key, then start tape.
When OK appears on screen, stop tape.
Type in grf
Press enter key.
Type in FORGET gr
Press enter key.
Type in LOAD RUN. 
Press enter key, then start tape.
When OK appears on screen, stop tape.
Type in RUN to play. 

Press enter key to start game running. 

To obtain fast game, type in FAST RUN and press enter key.
To revert to slow game, type in SLOW RUN and press enter key. 

CONTROLS:
---------
The cursor keys control the movement of your FROG.

- STAFF -

Written by: Ralph Hilton

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115812&o=2

$end

$gamegear=greendog,
$bio

Sega Game Gear cart. published 29 years ago:

Greendog (c) 1993 Sega Enterprises, Limited.

- TIPS AND TRICKS -

* Continues: Enter Down, Right, Up, Left while paused for 9 continues.

* Extra Lives: Enter Left, Up, Right, Down while paused for 9 lives.

* Refill Health: Enter Down, Up, Left, Left while paused to refill your health.

* Stage Skip: Enter Left, Up, Up, Down while paused to skip the current stage.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64622&o=2

$end

$megadriv=greendog,
$vgmplay=greendog_md,
$bio

Sega Genesis cart. published 30 years ago:

Greendog - The Beached Surfer Dude! (c) 1992 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID: 1035

- TRIVIA -

Reviews:
[FR] November 1992 - Consoles+ No. 14: 70/100

- TIPS AND TRICKS -

GAME GENIE CODES:
A6NA-AAC6 +
JA6A-B0RJ +
AA6A-ABGL +
JENA-BTZE
Level select menu.  Important: If you're using an emulator, you MUST reset the game with the codes turned on. Select the level you want and press Start. Note that if you select Exit, it will take you to the game ending/credits. If you want to select Granada (the starting level), you'll need to move the selection down one and then back to Grenada. All other level selections work fine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70980&o=2

$end

$amigaocs_flop=greens,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Greens - The Ultimate Golf Simulation (c) 1991 Microprose Software, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74187&o=2

$end

$apple2_flop_clcracked=greetcrd,
$bio

Apple II 5.25 disk. published 36 years ago:

Greeting Card Maker (c) 1986 Activision, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107402&o=2

$end

$adam_flop=greetcrd,
$bio

Greeting Card Maker (c) 199? Bryan's Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109480&o=2

$end

$gba=greghast,
$bio

Nintendo GBA cart. published 17 years ago:

Greg Hastings' Tournament Paintball Max'd [Model AGB-BGOE-USA] (c) 2005 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70845&o=2

$end

$nes=gnorman,
$bio

Nintendo NES cart. published 30 years ago:

Greg Norman's Golf Power (c) 1992 Virgin Interactive

Close your eyes and imagine the perfect golf course. Whether you conjure up an image of a real-life, world famous course or visualize a championship course all of your own design - if you can dream it, you can play it with Greg Norman's GOLF POWER. Our exclusive course designer with battery back-up allows you to customize your own 18-hole championship course and then save it in memory.

Create a dream course, play one of the pre-set courses in England, Scotland, the USA or Japan, or rejoin a saved game right where you left off. Just like the Great White Shark, you'll need total concentration, strategy and control to make the leader board.

- TECHNICAL -

GAME ID: NES-GP-USA

- TRIVIA -

Released in July 1992 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55188&o=2

$end

$spectrum_cass=gregclok,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Gregory Loses His Clock (c) 1989 Mastertronic Plus.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79183&o=2

$end

$cpc_cass=gregclck,
$bio

Amstrad CPC cass. published 33 years ago:

Gregory Loses His Clock (c) 1989 Mastertronic, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96559&o=2

$end

$cpc_flop=gregoryl,gregoryl01,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Gregory Loses His Clock Cracked (c) 1989 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126569&o=2

$end

$spectrum_cass=grellfal,
$bio

Sinclair ZX Spectrum cass. published 30 years ago:

Grell and Falla (c) 1992 Codemasters Soft. Co., Ltd., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226657&o=2

$end

$cpc_flop=grelland,grelland01,grelland02,
$bio

Amstrad CPC 464 disk. published 30 years ago:

Grell and Falla Cracked (c) 1992 GPA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121773&o=2

$end

$cpc_cass=grellfal,
$bio

Amstrad CPC cass. published 30 years ago:

Grell and Falla [Model 3688] (c) 1992 Codemasters Soft. Co., Ltd., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96560&o=2

$end

$saturn=gremlind,gremlinda,
$bio

Sega Saturn CD published 25 years ago:

Gremlin Interactive Demo Disc (c) 1997 Gremlin Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272306&o=2

$end

$bbc_rom=gremlin120,gremlin,
$bio

Acorn BBC ROM published 39 years ago:

Gremlin Ver. 1 (c) 1983 Computer Concepts

Machine language monitor & debugging ROM.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145094&o=2

$end

$spectrum_cass=gremlins_d,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Gremlins (c) 1984 Thor Computer Software.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79185&o=2

$end

$bbc_cass=gremlins,
$bio

Gremlins (c) 19?? Adventure Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51913&o=2

$end

$electron_cass=gremlins,
$bio

Gremlins (c) 198? Adventure International [Scott Adams div.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264947&o=2

$end

$cpc_flop=gremlins06,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Gremlins - La Aventura (c) 1985 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118826&o=2

$end

$gba=gremlinsu,
$bio

Nintendo GBA cart. published 20 years ago:

Gremlins - Stripe vs Gizmo [Model AGB-AGGE-USA] (c) 2002 DreamCatcher Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70847&o=2

$end

$gba=gremlins,gremlinsp,
$bio

Nintendo GBA cart. published 20 years ago:

Gremlins - Stripe vs Gizmo [Model AGB-AGGP-EUR] (c) 2002 LSP [Light & Shadow Production]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70846&o=2

$end

$cpc_cass=gremlins,gremlinss,
$bio

Amstrad CPC cass. published 37 years ago:

Gremlins - The Adventure (c) 1985 Adventure International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96561&o=2

$end

$c64_cass=gremlins,
$bio

Commodore C64 cass. published 37 years ago:

Gremlins - The Adventure (c) 1985 Adventure International [Scott Adams div.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187730&o=2

$end

$cpc_flop=gremlins02,gremlins08,gremlins09,gremlins05,gremlins03,gremlins0e,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Gremlins 2 - La Nueva Generacion (c) 1990 Topo Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121003&o=2

$end

$cpc_cass=gremlin2s,
$bio

Amstrad CPC cass. published 32 years ago:

Gremlins 2 - La Nueva Generacion (c) 1990 Topo Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306012&o=2

$end

$msx1_cass=gremlin2,
$bio

MSX cass. published 32 years ago:

Gremlins 2 - La Nueva Generacion (c) 1990 Erbe Soft.

Spanish release.

- TECHNICAL -

GAME ID: MSX 632

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94687&o=2

$end

$spectrum_cass=gremlins_b,gremlins2a,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Gremlins 2 - La Nueva Generacion (c) 1990 Topo Soft.

- TECHNICAL -

GAME ID: SE 632

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79187&o=2

$end

$nes=gremlin2j,
$bio

Nintendo Famicom cart. published 32 years ago:

Gremlins 2 - Shinshu Tanjou (c) 1990 Sunsoft.

- TRIVIA -

Released on December 14, 1990 in Japan.

- STAFF -

Program: Keiichi Suzuki, Hideyuki Udagawa (Udagawa Kun)
Design: Yoshiaki Iwata, Toshi Kun, Ame
Sound Program: Nobuyuki Hara, Shinichi Seya (About SS), Naoki Kodaka (Kodaka San)
Thanks to: S. P. Taka
Presented by SunSoft..

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54151&o=2

$end

$amigaocs_flop=gremlin2,gremlin2a,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Gremlins 2 - The New Batch (c) 1990 Elite

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74188&o=2

$end

$c64_cass=gremlins2,
$bio

Commodore C64 cass. published 32 years ago:

Gremlins 2 - The New Batch (c) 1990 Elite Systems, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=188050&o=2

$end

$spectrum_cass=gremlins2,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Gremlins 2 - The New Batch (c) 1990 Elite Systems, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301056&o=2

$end

$cpc_flop=gremlins0a,gremlins0b,gremlins0f,gremlins10,gremlins04,gremlins11,gremlins13,gremlins14,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Gremlins 2 - The New Batch (c) 1990 Elite Systems, Ltd.

- TECHNICAL -

BARCODE: 5 012189 030643

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121004&o=2

$end

$cpc_cass=gremlin2,
$bio

Amstrad CPC cass. published 32 years ago:

Gremlins 2 - The New Batch (c) 1990 Elite Systems, Ltd.

- TECHNICAL -

GAME ID: 040642
BARCODE: 5 012189 040642

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96562&o=2

$end

$gameboy=gremlin2,
$bio

Nintendo Game Boy Cart. published 32 years ago:

Gremlins 2 - The New Batch (c) 1990 Sunsoft

- TECHNICAL -

GAME ID: DMG-GRA

- TRIVIA -

Released on December 2, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66115&o=2

$end

$nes=gremlin2,gremlin2p,gremlin2u,gremlin2up,
$bio

Nintendo NES cart. published 31 years ago:

Gremlins 2 - The New Batch (c) 1991 Sunsoft.

North American release. Game developed in Japan. See the original for more information.

Description from the back cover:

Gizmo is trapped inside Clamp Centre by the evil Gremlins. Your mission? Help him battle his way to the control center and rid the city forever of the Gremlin menace.

It's not going to be easy. You'll have to use cunning and wits to survive with only the weapons you find inside Clamp Centre... matches, a flashlight, tomatoes, and a homemade bow and arrow.

But, if you're lucky, the door to Mr. Wing's Magic Shop may mystically appear... and let you buy some very special - and powerful - items to help you.

This game has all the traps, mazes, and lightning quick moves to push your skill to the limits. And it has graphics that seem to come alive on the screen.

Gremlins. Stopping them is not going to be easy. Don't say we didn't warn you!

- TECHNICAL -

GAME ID: NES-2Z-USA

- TRIVIA -

Released in October 1990 in USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55189&o=2

$end

$spectrum_cass=gremlins,gremlins_a,gremlins_c,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Gremlins the Adventure (c) 1985 Adventure International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79186&o=2

$end

$gbcolor=gremlins,gremlinsp,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Gremlins Unleashed (c) 2001 LSP [Light & Shadow Production]

- TRIVIA -

Gremlins Unleashed was released on September 23, 2001.

- TIPS AND TRICKS -

Hidden texts: This game includes several hidden messages and images in the code viewable with the passwords (listed at 0x6E5C).
(Password = TEXT)
GR3MBVD = TESTING THE GAME, HAVIN A BUG ...WHASSSSSSSSSSSSSSSSUUUUUP !
W1ND0Z = The coders of this game had to made this project using Micro$oft Windoze, and the fucking instability of Explorer. They also had to code on COMPAK bullshit computers. This combination of hardware and software used to crash almost twice every day with a maximum number of crash recorded at 9 in one day!!!
CH3F = Chef at work .......
SVB1T0 = The graphists wish to thanks SUBITO PIZZA and PIZZA HUT  ......
J-C0NN0R = ASTALAVISTA BABY !!! ;-)
B0B-M = STAY COOL BROTHER! :-D
M4R134NG3 = MY FAV PIC FROM DRACULA CGB. WATCH THE GIRLS CLOSELY. THEY APPEAR IN SOME PLANET GAMES. NAMES REVEALED IN ANOTHER CHEAT
G1RLD0LLS = FUCKING LSD ! THEY HAD ME REMOVING THE MOKONA ! I HAVE DONE A SD OF MYSELF INSTEAD. CINNAMON HONEY KISSES TO YOU, MARIE-ANGE  AND AIDORU
M3G4G4M3S = THOSE xxxING LSD GUY ALSO HAD ME REMOVING EM THEY JUST FEARED BEING PROSECUTED FOR HAVING GAMEBOYS AND GB GAMES IN THEIR OWN GB GAME, EVEN IF IMPLICITLY RECOGNIZABLE. HA ! LAMERS !
JVNKSTVFF = SOME MORE OBJECTABLE MATERIAL. ALAS MOST OF EM WERE REMOVED. THEY VALIDATED A THREE LEGGED ROBOCOP INSTEAD.
H0L1STVFF = THE KIND OF STUFF I PUT IN EVERY GAME I DO. PIKACHU   ASAHI BEER   MY TWO FAV GIRLS AND X 1999 BOOKS. EKS !
R40VLGVMP = RAHOW ON THE KEYZ.... GBA RULEZ... RESPECT TO   POET   JAMIE    DALKMOKONA   ALL FROM PLANET  NORM     SCALPOS   RELIC    NIHILIST   AHRIMAN    ADORU    KAMUI     GRIZZLY     MSZ006C1  LE PED DE MONTREAL     FREE     SEB THE BEST    CORSAIRE   KO-1   YAMA    LUONG     VAN DE FANEL  KARA    ANAVEL    AND ALL ANIME OTAKU        SPECIAL KISSES TO     KIKYOH   NAVY   MEL     MARCY      NUKU     NAOKO    BLUEBLUE    ZANN-L    BONBON    BONDGIRL   AND    HELEN AND MICHELLE SENPAI                        AMIGA RULEZ   GBA RULEZ  GAMECUBE RULEZ   PS2 RULEZ   MSX3 RULEZ    DEMO RULEZ   LOVE RULEZ    JAPANIM RULEZ     SATRIANI RULEZ ........ CU IN GREMLINS GBA ......END OF TRANSMISSION
MSX3 = I WOULD LIKE TO THANK Mr. NISHI FROM ASCII Corp. JAPAN  FOR COMING TO THE TILBURG (HOLLAND) MSX MEETING  TO PRESENT HIS PROJET FOR A NEW MSX COMPATIBLE COMPUTER.  A COMPUTER IN ONE CHIP USING: ARM9, VIDEO PROCESSOR OF DREAM CAST, MSX2 HARDWARE EMULATOR, Z80, 4 USB PORT (v2.0 ), WIRELESS NETWORK INTERFACE, ETC... ONCE AGAIN, THANK YOU VERY MUCH Mr. NISHI AND ALSO THANKS TO THE TEAM OF THE MSX REVIVAL PROJECT. MSX POWER RULEZ !    I'VE BEEN KNOW UNDER THE ALIAS OF: SLAYERMAN FROM ABYSS (ABYSS WAS COMPOSED WITH TWO MSX GROUPS: I.O.D and F.U.C)   THE GREETINGS FLY TO: Mr MAGOO, SPOOKY, DANDAN,  MAVERICK, PHILIPPE BEZON, SQWEEKY, Dr. RAY, MUMBLY, POPOLON (also know as SLOW MOTION), HERVE GERARDIN (RV),JIPE. SEE YA!

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67973&o=2

$end

$a2600=gremlins,gremlinsp,
$bio

Atari 2600 cart. published 38 years ago:

Gremlins (c) 1984 Atari, Incorporated.

You start the game with four lives. The game player is Billy and the game consists of two phases: The Mogwai Phase and the Gremlin Phase.
  
MOGWAI PHASE
It's after midnight; if Mogwai eat now, terrible consequences follow! Billy must prevent the Mogwai from reaching the hamburgers at the bottom of the screen by catching them. When the Mogwai reach the food, they eat it and turn into pupas. If eight Mogwai turn into pupas, the Mogwai Phase ends and players automatically start the Gremlin Phase. Alternatively, after four waves of eight Mogwai, you receive 200 bonus points for each hamburger that is not eaten. Then the Gremlin Phase starts.
  
GREMLIN PHASE
Too Late! Eight pupas have formed. The Gremlins are coming! In the Gremlin Phase the incubating pupas hatch into Gremlins and attack. As they charge down the screen toward Billy, he must shoot up at them to stop them. If a Gremlin arrives at the bottom of the screen, it knocks Billy off, and the player loses a life and returns to the Mogwai Phase. In higher levels of Phase Two, the Gremlins travel through water, which causes them to multiply! When Billy shoots all the Gremlins in a wave, he advances to the next level of the Mogwai Phase.

FLASHCUBES
Use your flashcubes when things get too grim! You get two flashcubes each Gremlin Phase. They appear as white squares in the lower left corner of the screen. When you activate a flashcube (by pulling back on your joystick), any Gremlins at the bottom of the screen run away and Gremlins coming down the screen stop for a few seconds.


CAST OF CHARACTERS
  
BILLY: Billy is a nice young fellow who works in a bank. His life is fairly ordinary until his dad gives him a Mogwai for Christmas. Then the extraordinary happens!
  
MOGWAI: The Mogwai is a cute and cuddly animal that Billy's dad discovers in a Hong Kong junk store. If not properly cared for, the Mogwai can turn into something grim! Rules for the care of Mogwai:
  
1. Keep them away from water. Don't ever get them wet. Water makes them multiply.
2. Keep them out of light. They hate bright light. It will kill them.
3. But the most important thing, the thing you must never forget, is that no matter how much they cry, no matter how much they beg, never, NEVER feed them after midnight. If you do, they'll hatch into Gremlins!
  
GREMLIN: The Gremlin has an evil glint in his eyes. He causes problems wherever he goes. He's mischievous -- in fact, he's dangerous!

- TECHNICAL -

Model CX26127

- TRIVIA -

Codenamed Gargoyle.

- SCORING -

MOGWAI PHASE (points per Mogwai caught):
Level 1: 100 Points.
Level 2: 110 Points.
Level 3: 120 Points.
Level 4: 130 Points.
Level 5: 140 Points.
Level 6: 150 Points.
Level 7: 160 Points.
Level 8: 170 Points.

Bonus for each hamburger that remains at the end of four waves: 200 points.

GREMLIN PHASE (points per Gremlin caught):
Level 1: 200 Points.
Level 2: 210 Points.
Level 3: 220 Points.
Level 4: 230 Points.
Level 5: 240 Points.
Level 6: 250 Points.
Level 7: 260 Points.
Level 8: 270 Points.

- TIPS AND TRICKS -

MOGWAI PHASE
* Don't stray too far from the screen center. It's the best location for running left and right to catch Mogwai.
  
GREMLINS PHASE
  
* If you shoot one Gremlin and another is directly above it, shoot the second one before you move away.
  
* At upper levels, try to destroy a Gremlin before it travels through water and multiplies.
  
* Wait until Gremlins hot the bottom of the screen before activating a flashcube. Gremlins must be at Billy's level to run away -- otherwise they're just stunned.

- STAFF -

Programmer: Scott Smith
Graphics: Mimi Nyden
Sound: Robert Vieira

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50554&o=2

$end

$a5200=gremlins,
$bio

Atari 5200 cart. published 38 years ago:

Gremlins (c) 1984 Atari, Incorporated.

- TECHNICAL -

Model CX5257

- TIPS AND TRICKS -

* Use the room dividers to your advantage. You can swing your sword over a vertical room divider to get the Gremlins on the other side, even as the divider shields you from your enemy.

* To keep them from throwing out food, eliminate Gremlins standing near the refrigerator as soon as possible.

* If you think you can control them, let the Mogwai multiply. This gives you the potential for more points at the end of the night. But don't forget--if they eat food, they'll turn into Gremlins.

* Use the flashcubes judiciously. For example, if you're surrounded by Gremlins, activate a flashcube to stun them, and then slash your way out. You can walk right through a stunned Gremlin, but if it wakes up, you'll be sorry!

* You can turn on the TV and sneak up on the Mogwai and Gremlins while they're watching TV.

* Time is worth more than food, so don't go out of your way to pick up pieces of food.

- STAFF -

Sound: Robert Vieira
Programmer: John Seghers
Graphics: Courtney Granner

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50046&o=2

$end

$apple2_flop_orig=gremlins,
$apple2_flop_clcracked=gremlins,
$bio

Apple II 5.25 disk. published 38 years ago:

Gremlins (c) 1984 Atarisoft.

Port from the Atari 5200 version.

- TECHNICAL -

GAME ID: DX5549

- STAFF -

Programmer: Craig B. Seastrom

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107403&o=2

$end

$ibm5150=gremlins,
$bio

IBM PC 5.25in. disk. published 38 years ago:

Gremlins (c) 1984 Atarisoft

- TECHNICAL -

GAME ID: DX5550

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83628&o=2

$end

$cpc_flop=grenouil,
$bio

Amstrad CPC type-in published 37 years ago:

Grenouille (c) 1985 Super Jeux Amstrad

- TRIVIA -

Listed as a type-in program in the French book: Super Jeux Amstrad.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122688&o=2

$end

$cpc_flop=grenouil01,
$bio

Amstrad CPC type-in published 33 years ago:

Grenouille (c) 1989 CPC

- TRIVIA -

Listed in the French magazine CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119907&o=2

$end

$pmd85_cass=grep,
$bio

GREP (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236489&o=2

$end

$spectrum_cass=greyisla,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Grey Island (c) 1989 CV

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=305484&o=2

$end

$apple2_flop_orig=gseaskies,
$bio

Apple II 5.25 disk. published 39 years ago:

Grey Seas, Grey Skies (c) 1983 Simulations Canada

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301943&o=2

$end

$msx1_flop=greycolg,
$bio

MSX disk. published 31 years ago:

GreyColleague (c) 1991 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109047&o=2

$end

$spectrum_cass=greyfell,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Greyfell [Model AB 56716] (c) 1987 Starlight Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79188&o=2

$end

$cpc_cass=greyfell,
$bio

Amstrad CPC cass. published 35 years ago:

Greyfell [Model AS 54716] (c) 1987 Starlight Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96563&o=2

$end

$cpc_flop=greyfell02,greyfell01,greyfell,greyfell03,greyfell04,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Greyfell [Model AS 74716] (c) 1987 Starlight Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123899&o=2

$end

$c64_cass=gribblys,
$bio

Commodore C64 cass. published 37 years ago:

Gribbly's Day Out (c) 1985 Hewson Consultants

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186435&o=2

$end

$archimedes=gribblys,
$bio

Acorn Archimedes disk. published 30 years ago:

Gribbly's Day Out on the Arc (c) 1992 Coin-Age

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116061&o=2

$end

$mz700_cass=grid,
$bio

Grid (c) 198? BBG Soft. [Germany]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131639&o=2

$end

$aquarius_cass=gridbug,
$bio

Mattel Aquarius cass. published 39 years ago:

Grid Bug (c) 1983 Add On Electronics, Limited.

- TECHNICAL -

[Model KEB 007]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49831&o=2

$end

$info=grid1121,
$bio

Computer published 38 years ago:

GRiD Compass II [Model 1121] (c) 1984 GRiD Systems Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228829&o=2

$end

$info=grid1129,
$bio

Computer published 38 years ago:

GRiD Compass II [Model 1129] (c) 1984 GRiD Systems Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228830&o=2

$end

$info=grid1131,
$bio

Computer published 38 years ago:

GRiD Compass II [Model 1131] (c) 1984 GRiD Systems Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228831&o=2

$end

$info=grid1139,
$bio

Computer published 38 years ago:

GRiD Compass II [Model 1139] (c) 1984 GRiD Systems Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228832&o=2

$end

$info=grid1101,
$bio

Computer published 40 years ago:

GRiD Compass [Model 1101] (c) 1982 GRiD Systems Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228827&o=2

$end

$info=grid1109,
$bio

Computer published 40 years ago:

GRiD Compass [Model 1109] (c) 1982 GRiD Systems Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228828&o=2

$end

$apple2_flop_clcracked=grddsgnr,
$bio

Apple II 5.25 disk. published 36 years ago:

Grid Designer (c) 1986 Channelmark Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240682&o=2

$end

$bbc_cass=gridiron,gridironm,
$electron_cass=gridiron,
$bio

Acorn BBC/Electron cass. published 34 years ago:

Grid Iron (c) 1988 Top Ten Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51914&o=2

$end

$spectrum_cass=gridiron,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Grid Iron - American Football (c) 1988 Top Ten Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287518&o=2

$end

$bbc_cass=gridirn2,
$bio

Acorn BBC/Electron cass. published 31 years ago:

Grid Iron 2 (c) 1991 Alternative

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51915&o=2

$end

$spectrum_cass=gridiron2,gridiron_a,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Grid Iron 2 [Model AS 738] (c) 1989 Alternative Software, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79191&o=2

$end

$cpc_cass=gridirn2,
$bio

Amstrad CPC cass. published 33 years ago:

Grid Iron II [Model AS739] (c) 1989 Alternative Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96564&o=2

$end

$spectrum_cass=gridpatr,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Grid Patrol (c) 1984 MC Lothlorien

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79193&o=2

$end

$spectrum_cass=gridques,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Grid Quest (c) 1985 Krypton Force, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287190&o=2

$end

$saturn=gridrun,
$bio

Sega Saturn CD published 26 years ago:

Grid Run (c) 1996 Virgin Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60316&o=2

$end

$saturn=gridrunnj,
$bio

Sega Saturn CD published 26 years ago:

Grid Runner (c) 1996 Virgin Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59208&o=2

$end

$info=ep_grun,ep_gruna,
$bio

Grid Runner (c) 199? Global Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15362&o=2

$end

$info=ep_gridr,ep_gridra,ep_gridrb,ep_gridrc,ep_gridrd,
$bio

Fruit Machine published 22 years ago:

Grid Runner (c) 2000 Impulse Gaming.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=18222&o=2

$end

$psx=gridrun,
$bio

Sony PlayStation CD published 26 years ago:

Grid Runner (c) 1996 Virgin Interactive Ent., Ltd.

- TECHNICAL -

GAME ID: SLUS-00323

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111542&o=2

$end

$saturn=gridrunnu,
$bio

Sega Saturn CD published 26 years ago:

Grid Runner [Model T-7025H] (c) 1996 Virgin Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60049&o=2

$end

$info=gseeker,gseekeru,gseekerj,
$bio

Taito F3 cart. published 30 years ago:

Grid Seeker - Project Storm Hammer (c) 1992 Taito Corp.

It is August 1999. In the skies over the Middle East, the second Persian Gulf War has begun. The early half of the 90's, the Persian Gulf War breaks out in the Middle East and prolonged fighting rapidly increases the rate of destruction of the world's natural resources. In 1999 this develops into a state of crisis where the effects of the war have resulted in an absolute shortage of reserves. Mistaken policies have resulted in the nation of the Middle East, suffering from shortages since the time of the original Persian Gulf War, taking military action against neighboring nations in an attempt to assure a supply of resources for themselves. Those nations which have managed to escape the fighting once again form a Multinational Force. Using the technology gained from research which had been done for a new type of nuclear reactor, they succeed in developing and producing GRID - a Gyrodrive Reactive Intercept Device. This is the start of Project Storm Hammer.

- TECHNICAL -

Runs on the "Taito F3 System" Hardware.

Prom Stickers : D40

Players : 4
Control : Dial
Buttons : 4

- TRIVIA -

Grid Seeker - Project Storm Hammer was released in December 1992 in Japan.

Even if it had interesting game play and very good BGM, the game went unnoticed because the success of Capcom's "Street Fighter II - The World Warrior".

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Grid Seeker - PCCB-00131) on July 7, 1993.
Zuntata record released a limited-edition soundtrack album for this game (Taito Game Collection - Shooting cluster 1) on June 29, 2011.

- UPDATES -

The US version has the "Winners Don't Use Drugs" screen.

- TIPS AND TRICKS -

* INSTRUCTIONS:

- Choose from one of the three aircraft:
-- The F-14 Fighter : The fastest of the three but has the least powerful firepower, concentrated at the front.
-- The AH-64F Attack Helicopter : The most average but fires scattered shots.
-- The B-2AT Stealth Bomber : slow moving but has the greatest fire power when upgraded.

- Press the Fire button to attack normally. 

- Hold the Fire button while moving up and down to change the position of the GRID. 

- Press the Bomb button to use one of your bombs for a massive attack, which is different according to which colour GRID you have:
-- Red : A massive fireball damaging all enemies on the screen. 
-- Blue : A concentrated forward attack. 
-- Green : Green energy swirls around hitting enemies on the screen. 
-- Yellow : A concentrated explosion in a small area, doing massive damage. 

- When the GRID is hit by an enemy bullet, the power gauge at the bottom of the screen will increase. When the gauge reaches its maximum level, you will gain an extra bomb (up to a maximum of four). 

- Collect power-up items to upgrade your aircraft.


* ITEMS LIST:
(P) Power-Up: Increases your shot power by one level to a maximum of level 7.
(H) Helper: Makes an ally support ship appear.
(G) GRID Changer: Changes your GRID shot and bomb effect according to the colour. The colour cycles between red, blue, green and yellow.

- STAFF -

Game designers : Tsukasa Ohshima, <3Nurse<3 Mizukami, Takafumi kaneko
Programmers : Takahiro Natani, Takafumi Kaneko, Mercury Hayashi, Jinji Tantou
Software : Shirou Yoshida, Youichi Sakai, Hiroyuki Minemura
Character designers : Tsukasa Ohshima, <3Nurse<3 Mizukami, Keppel Maekawa
Object art director : Lin Chinkai (Indy Chinkai)
Screen art directors : Takashi Yamada, Lin Hu-Man Gas
Graphic designers : Takashi Yamada, Kenji Hazama, Kouichi Kizato, Tamae Kisanuki, Natsuko Tsuji, Mari Fukusaki, Akiyoshi Takada, Lin Chinkai (Indy Chinkai), Space Creative, A-Wave, Visual Arts Production
Hardware engineer : Katsumi Kaneoka
Decorator : Toshiyuki Takenami
Sound directors (Zuntata) : Norihiro Furukawa, Naoto Ishita (YAG)
Producer : Toshiaki Kato

- PORTS -

* CONSOLES:
[JP] Sony PS2 (jul.28, 2005) "Taito Memories Joukan [Model SLPM-66057]" 
Sony PlayStation 2 [AU] (mar.30, 2006) "Taito Legends 2 [Model SLES-53852]" 
[EU] Microsoft XBOX (mar.31, 2006) "Taito Legends 2" 
[EU] Sony PS2 (mar.31, 2006) "Taito Legends 2 [Model SLES-53852]" 
[US] Sony PS2 (may.16, 2007) "Taito Legends 2 [Model SLUS-21349]" 

* COMPUTERS: 
[EU] PC [MS Windows, CD-ROM] (mar.31, 2006) "Taito Legends 2" 
[US] PC [MS Windows, CD-ROM] (jul.10, 2007) "Taito Legends 2"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1016&o=2

$end

$intv=gridshk,
$bio

Mattel Intellivision cart. published 40 years ago:

Grid Shock (c) 1982 Mattel Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60890&o=2

$end

$cpc_cass=gridtrap,
$bio

Amstrad CPC cass. published 38 years ago:

Grid Trap (c) 1984 LiveWire Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96565&o=2

$end

$camplynx_cass=gridtrap,
$bio

Camputers Lynx cass. published 38 years ago:

Grid Trap (c) 1984 Oeil de Lynx, L'

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134074&o=2

$end

$msx1_cass=gridtrap,gridtrapa,
$bio

MSX cass. published 37 years ago:

Grid Trap (c) 1985 LiveWire Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94688&o=2

$end

$spectrum_cass=gridtrap,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Grid Trap (c) 1986 LiveWire Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79196&o=2

$end

$msx1_flop=gridtrap,
$bio

Grid Trap cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229986&o=2

$end

$spectrum_cass=gridbug,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Grid-Bug [Model S008] (c) 1983 Add On Electronics, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79189&o=2

$end

$spectrum_cass=gridrunp,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Grid-Run + Pontoon (c) 1983 Arcade Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293730&o=2

$end

$mbee_quik=gridfire,
$bio

Applied Technology Microbee cass. published 38 years ago:

Gridfire (c) 1984 Honeysoft.

Move around a grid as you search for the enemy, but beware you don't get caught in the cross fire. This game has keyboard control only.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289630&o=2

$end

$info=gridiron,
$vgmplay=gridiron,
$bio

Arcade Video game published 37 years ago:

Gridiron Fight (c) 1985 Tehkan.

A football game from Tehkan.

- TECHNICAL -

Main CPU : (3x) Z80 (@ 4.608 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.536 Mhz), OKI MSM5205 (@ 384 Khz)

Screen orientation : Horizontal
Video resolution : 256 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 768

Players : 2
Control : trackball
Buttons : 1

- TRIVIA -

Released in March 1985.

Donn Nauert holds the official record for this game with 710 points.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1017&o=2

$end

$amigaocs_flop=gridiron,
$bio

Commodore Amiga 500 disk. published 36 years ago:

Gridiron! (c) 1986 Bethesda Softworks

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74190&o=2

$end

$info=gridlee,
$bio

Arcade Video game published 39 years ago:

Gridlee (c) 1983 Videa.

A game where the player controls a bottle-shaped character named Gridlee who has to catch colored balls (or the crystal) for points & shoot the enemies while they are overhead. Shooting enemies also awards the player points, but more importantly, the only way to pass a level is to shoot every enemy. The player knows when the enemy is overhead by looking at his shadow on the grid. Each red ball is worth 100 points. The green ball appears after catching 3 red balls & isworth 500 points. The crystal appears after catching 3 red balls, a green ball and 3 more red balls. It is worth 1000 points and must be caught before it lands since it will not bounce, but instead disappear. The green balls bounce very high and can bounce far, making them hard to catch. The player has to avoid touching the bouncing enemies, the charged tiles that flash after enemies land on them, and the worm that moves horizontally across the tiles while charging them. There is a character named Igor that spits a sticky gum-like substance, which turns the tile it lands on pink and causes Gridlee to move slow when walking on that tile. Also, if there's one enemy left bouncing for a while as the player catches the
balls, the enemy eventually charges tile after tile, which makes it dangerous for the player as the walking space is limited.

- TECHNICAL -

Main CPU : Motorola M6809 (@ 1.25 Mhz)
Sound Chips : Custom (@ 1.25 Mhz), Samples

Screen orientation : Horizontal
Video resolution : 256 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 2048

Players : 2
Control : trackball
Buttons : 1

- TRIVIA -

Originally named 'Pogoz', this prototype was never released. The game was put out on field test and did poorly, so Gottlieb decided not to build it. Only one unit was built.

Videa was started in November of 1981 as a video game development company. Around that time were 'Gridle' was submitted and refused by Gottlieb, the assets of Videa (but not the corporate entity) were acquired by Pizza Time Theater. The new corporation, formed from the combination of the existing Pizza Time engineering department and the employees of and assets of Videa, was named 'Sente Technology'.

The former principles of Videa, Ed Rotberg, Roger Hector, and Howard Delmann, gave the developers of MAME permission to add the game and freely distribute it. The game code remains copyrighted and owned by the three men.

- SCORING -

Red ball : 100 points.
Green ball : 500 points.
Shinning ball : 1,000 points.

Yumperz : 200 points.
Fergies : 400 points.
Igor : 500 points.

- STAFF -

Programmed by : Ed Rotberg
Video graphics by : Roger Hector
Sound by : Howard Delman
Technician : Paul Brandt

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1018&o=2

$end

$spectrum_cass=gridmast,gridmast_a,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

GridMaster (c) 1983 Procom Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79192&o=2

$end

$cpc_flop=gridride,
$bio

Amstrad CPC type-in published 32 years ago:

Gridrider (c) 1990 PC Amstrad International

- TRIVIA -

Listed as a type-in program in the magazine: PC Amstrad International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119762&o=2

$end

$c64_cart=gridrunr,
$bio

Commodore C64 cart. published 39 years ago:

Gridrunner (c) 1983 HesWare

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53593&o=2

$end

$a800=gridrunr,
$bio

Atari 400/800 cart. published 39 years ago:

Gridrunner (c) 1983 HES [Human Engineered Software]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86559&o=2

$end

$dragon_cass=gridrunnr,
$bio

Dragon cass. published 39 years ago:

Gridrunner (c) 1983 Salamander

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116623&o=2

$end

$c64_cass=gridrunn,
$bio

Commodore C64 cass. published 39 years ago:

Gridrunner (c) 1983 Llamasoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187171&o=2

$end

$spectrum_cass=gridrunn,
$bio

Gridrunner (c) 198? ZX Data [Denmark]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225918&o=2

$end

$vic1001_cart=gridrunr,gridrunrp,
$bio

Commodore VIC-20 cart. published 40 years ago:

Gridrunner [Model C312] (c) 1982 HES [Human Engineered Software]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84431&o=2

$end

$tvc_flop=griff,
$bio

Griff (c) 198? Software in LUX

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111745&o=2

$end

$tvc_cass=griff,
$bio

Griff (c) 198? Software in LUX

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112482&o=2

$end

$tvc_flop=griff3d,
$bio

Griff - 3 Dimenziós Griff Grafika (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111879&o=2

$end

$tvc_flop=grdemo,
$bio

Griff-Grafika Bemutató Program (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111880&o=2

$end

$gamegear=griffin,
$bio

Sega Game Gear cart. published 31 years ago:

Griffin (c) 1991 Riot

- TECHNICAL -

[Model T-49017]

- TRIVIA -

The romanization of the actual Japanese title is Griffon, but the title has been romanized as Griffin both on the box and at the title screen.

Reviews:
November 1991 - Consoles + N.3 [FR]: 69/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64623&o=2

$end

$info=griffon,
$bio

Arcade Video game published 42 years ago:

Griffon (c) 1980 Videotron.

Bootleg of Amstar's "Phoenix".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3275&o=2

$end

$info=griffono,
$bio

Arcade Video game published 41 years ago:

Griffon (c) 1981 Olympia.

Phoenix clone.

- TRIVIA -

Confused with another Griffon game of the same name, a Phoenix clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72861&o=2

$end

$cpc_flop=grillef1,
$bio

Amstrad CPC type-in published 36 years ago:

Grille (c) 1986 Amstrad Magazine

- TRIVIA -

Listed as a type-in program in the French magazine Amstrad Magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119168&o=2

$end

$cpc_flop=grilleds,
$bio

Amstrad CPC type-in published 36 years ago:

Grille (c) 1986 Amstrad Magazine

- TRIVIA -

Listed as a type-in program in the French magazine Amstrad Magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127957&o=2

$end

$info=snspellit,
$bio

Handheld game published 40 years ago:

Grillo Parlante (c) 1982 Texas Instruments.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96867&o=2

$end

$zx81_cass=grimmft,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Grimm's Fairy Trails [Model 03-4004] (c) 1982 Timex Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114669&o=2

$end

$cpc_flop=grimpeur,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Grimpeur Cracked (c) 1988 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126343&o=2

$end

$spectrum_cass=grimwold,
$bio

Sinclair ZX Spectrum cass. published 27 years ago:

Grimwolds Big Adventure (c) 1995 Adventure Workshop, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287181&o=2

$end

$gbcolor=grinchj,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Grinch [Model CGB-BUGJ-JPN] (c) 2000 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67974&o=2

$end

$psx=grindsesd,
$bio

Sony PlayStation CD published 22 years ago:

Grind Session demo (c) 2000 Sony Computer Ent. America.

- TECHNICAL -

DISC ID: SCUS-94598

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131495&o=2

$end

$psx=grindses,
$bio

Sony PlayStation CD published 22 years ago:

Grind Session (c) 2000 Sony Computer Ent. America.

- TECHNICAL -

GAME ID: SCUS-94568

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110718&o=2

$end

$megadriv=grindst,
$bio

Sega Genesis cart. published 28 years ago:

Grind Stormer (c) 1994 Tengen

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: T-48256

- TRIVIA -

The game was rated GA (General Audiences: Appropriate for all audiences) by the VRC (Videogame Rating Council).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57240&o=2

$end

$info=grindstm,grindstma,
$bio

Arcade Video game published 30 years ago:

Grind Stormer (c) 1992 Toaplan.

Export release. Game developed in Japan. See the original for more information; "V-Five [TP-027]".

- TECHNICAL -

Game ID : TP-027

- TRIVIA -

Licensed to American Sammy for USA, to Unite Trading for Korea, to Charterfield for Hong Kong and Southeast Asia and to Anomoto International for Taiwan.

Grind Stormer seems to be different in the way that you pick up the items directly and don't go through the power-up bar.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1019&o=2

$end

$cpc_flop=gripperu,gripper2,
$bio

Amstrad CPC 464 disk. published 28 years ago:

Gripper (c) 1994 Verysoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125094&o=2

$end

$psx=gritz,
$bio

Sony PlayStation CD published 25 years ago:

Gritz - The Primordial Adventure (c) 1997 Sanyo.

- TECHNICAL -

[Model SLPS-00615]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85222&o=2

$end

$info=grizzly,
$bio

Video Slot Machine published 16 years ago:

Grizzly (c) 2006 Aristocrat.

A video slot machine with 5 reels and 25 lines.

- TECHNICAL -

Aristocrat MKVI hardware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=14371&o=2

$end

$mc10=groan,
$bio

Groan (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87634&o=2

$end

$info=grobda,grobda2,grobda3,
$bio

Arcade Video game published 38 years ago:

Grobda (c) 1984 Namco, Limited.

Grobda is a tank-like game that uses an overhead view. Enemy tanks attack in waves and they must be destroyed before they do the same to you.

- TECHNICAL -

Game ID : GR

Main CPU : Motorola M6809 (@ 1.536 Mhz)
Sound CPU : Motorola M6809 (@ 1.536 Mhz)
Sound Chips : Namco 8-channel WSG, custom DAC (for speech)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Grobda was released in October 1984 in Japan.

Grobda's tank was one of the enemies in "Xevious".

- TIPS AND TRICKS -

* Easter Egg :
1) Enter service mode.
2) Set coin A to 1 Coin / 1 Credit, set coin B to 1 Coin / 4 Credits, set Freeze to On, set Lives to 1, set Difficulty to Rank C, set Demo Sounds to Off, set Level Select to Off, set Bonus Life to 10k.
3) Press the service switch to display the grid and press (all together) Right+Button1+Start2.
4) '(c) NAMCO LTD. 1984' will appear on the screen.

- SERIES -

1. Grobda (1984, Arcade) 
2. Grobda Remix (2010, Wii): part of "Namco Museum Megamix".

- STAFF -

Game designed and produced by : Masanobu Endoh (EVE200 End)
Programmed by : Hosei Wait
Music composed by : Yuri Keino
Engineer : Tall Ogawa
Graphic designed by : You. Shino
Debugged by : Tama Chang

- PORTS -

* CONSOLES:
[AU] Sony PlayStation (1996) "Namco Museum Vol.2 [Model SCES-00267]" 
[JP] Sony PlayStation (feb.9, 1996) "Namco Museum Vol.2 [Model SLPS-00210]" 
[US] Sony PlayStation (sept.30, 1996) "Namco Museum Vol.2 [Model SLUS-00216]" 
[EU] Sony PlayStation (nov.1996) "Namco Museum Vol.2 [Model SCES-00267]" 
[US] Microsoft XBOX 360 (nov.4, 2008) "Namco Museum: Virtual Arcade [Model 21022]" 
[EU] Microsoft XBOX 360 (may.15, 2009) "Namco Museum - Virtual Arcade" 
[AU] Microsoft XBOX 360 (june.3, 2009) "Namco Museum - Virtual Arcade" 
[JP] Microsoft XBOX 360 (nov.5, 2009) "Namco Museum - Virtual Arcade [Model 2RD-00001]" 
[JP] Nintendo Wii [Virtual Console Arcade] (nov.10, 2009) 
[US] Nintendo Wii (2010) "Namco Museum Megamix" 

* HANDHELDS: 
[US] Sony PSP (aug.23, 2005) "Namco Museum Battle Collection [Model ULUS-10035]" 
[EU] Sony PSP (dec.9, 2005) "Namco Museum Battle Collection [Model UCES-00116]" 
[JP] Sony PSP (feb.23, 2006) "Namco Museum Vol.2 [Model ULJS-00047]" 
[KO] Sony PSP (nov.8, 2007) "Namco Museum Vol.2" 

* COMPUTERS:
[JP] NEC PC-6001 Mk2 (198?) 
[JP] Sharp X68000 by L. Sound 
[JP] NEC PC8801 (1986) by Denpa 
[JP] Sharp X1 
[JP] Sharp MZ-2000 
[JP] PC [MS Windows, CD-ROM] (nov.28, 1997) "Namco History Vol.2"

* OTHERS:
[US] Arcade (2018) "Pac-Man's Pixel Bash"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1020&o=2

$end

$x68k_flop=grobda,
$bio

Grobda (c) 199? Little Sound.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88274&o=2

$end

$x68k_flop=grobdam,
$bio

Grobda Modoki (c) 199? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88275&o=2

$end

$pc8801_flop=grodba,grodbaa,
$vgmplay=grodba_88,
$bio

NEC PC-8801 Series disk. published 36 years ago:

Grobda (c) 1986 Dempa Shinbunsha.

- TECHNICAL -

GAME ID: DP-3101110

- TRIVIA -

Released in June 1986 in Japan. Retail price: 6000 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91948&o=2

$end

$msx1_cart=grogrev,grogreva,
$bio

MSX cart. published 37 years ago:

Grog's Revenge [Model C279191-703] (c) 1985 Comptiq

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77114&o=2

$end

$einstein=gronks,
$bio

Gronks (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136158&o=2

$end

$cpc_flop=groopsfe,groopsfe01,
$bio

Amstrad CPC 464 disk. published 15 years ago:

Groops (c) 2007 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124565&o=2

$end

$cpc_flop=groopsfd,
$bio

Amstrad CPC 464 disk. published 15 years ago:

Groops! (c) 2007 Binary Sciences

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126344&o=2

$end

$gba=rave2,
$bio

Nintendo GBA cart. published 20 years ago:

Groove Adventure Rave - Hikari to Yami no Daikessen 2 [Model AGB-ARIJ-JPN] (c) 2002 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70849&o=2

$end

$gba=rave,
$bio

Nintendo GBA cart. published 20 years ago:

Groove Adventure Rave - Hikari to Yami no Daikessen [Model AGB-ARVJ-JPN] (c) 2002 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70848&o=2

$end

$psx=ravemh,
$bio

Sony PlayStation CD published 20 years ago:

Groove Adventure Rave - Mikan no Hiseki (c) 2002 Konami Corp.

- TECHNICAL -

[Model SLPM-87138]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85223&o=2

$end

$psx=raveyk,
$bio

Sony PlayStation CD published 20 years ago:

Groove Adventure Rave - Yuukyuu no Kizuna (c) 2002 Konami Corp.

- TECHNICAL -

[Model SLPM-87011]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85224&o=2

$end

$psx=groovejv,
$bio

Sony PlayStation CD published 24 years ago:

Groove Jigoku V - Sweepstation Version (c) 1998 Sony Music Ent., Inc.

- TECHNICAL -

GAME ID: SLPS-01205

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85225&o=2

$end

$saturn=groovef,
$bio

Sega Saturn CD published 25 years ago:

Groove on Fight - Gouketsuji Ichizoku 3 - Kakuchou Ram Cartridge-tsuki! (c) 1997 Atlus Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59209&o=2

$end

$adam_flop=groovgfx,
$bio

Coleco Adam disk. published 33 years ago:

Groovy Graphics (c) 1989 Seaman Soft.

Draws graphic designs on your screen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109481&o=2

$end

$pc98=grossede,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Groß Deutschland (c) 1992 General Support.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89630&o=2

$end

$mbee_quik=grotnik,
$bio

Applied Technology Microbee cass. published 38 years ago:

Grotnik Wars (c) 1984 Grotnik Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289551&o=2

$end

$sorcerer_cass=grotnik,
$bio

Grotnik Wars (c) 198? System Soft.

Pilot your craft through deep space encountering many nasties on the way.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232367&o=2

$end

$spectrum_cass=groundat_a,
$bio

Ground Attack (c) 198? Paxman Promotions [Geoffs Records div.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225557&o=2

$end

$spectrum_cass=groundat,
$bio

Ground Attack (c) 198? Orion [Portugal]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234798&o=2

$end

$fmtowns_flop_misc=grndatak,
$bio

Fujitsu FM Towns disk. published 28 years ago:

Ground Attack (c) 1994 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132273&o=2

$end

$spectrum_cass=groundat_b,groundat_c,groundat_d,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Ground Attack [Model 2] (c) 1982 Silversoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79198&o=2

$end

$info=groundfx,
$bio

Arcade Video game published 30 years ago:

Ground Effects (c) 1992 Taito.

A Formula One racing game.

- TECHNICAL -

Game ID : D51

Main CPU : Motorola 68EC020 (@ 16 Mhz)
Sound CPU : Motorola 68000 (@ 16 Mhz)
Sound Chips : Ensoniq ES5505 (@ 15.238 Mhz)

Screen orientation : Horizontal
Video resolution : 320 x 232 pixels
Screen refresh : 60.00 Hz
Palette colors : 16384

- TRIVIA -

Released in September 1992.

Ground Effects was officialy sponsored by Mclaren International.

- UPDATES -

The only difference between Ground Effects & Super Ground Effects is that Super Ground Effects has a deluxe cabinet type where the player can sit down.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1021&o=2

$end

$spectrum_cass=groundfo,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Ground Force Zero (c) 1982 Titan Programs

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79199&o=2

$end

$x68k_flop=grndmast,
$bio

Sharp X68000 Series 5.25in. disk. published 34 years ago:

Ground Master (c) 1988 Xain Soft.

- TECHNICAL -

FD x2

- TRIVIA -

Released on April 15, 1988 in Japan. Retail price: 9800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87743&o=2

$end

$pc98=grndmast,
$bio

NEC PC-9801 Series 5.25in. disk. published 34 years ago:

Ground Master (c) 1988 Zain Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89627&o=2

$end

$cpc_cass=ground0,
$bio

Amstrad CPC cass. published 36 years ago:

Ground Zero (c) 1986 Tynesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96566&o=2

$end

$cpc_flop=groundze01,groundze,groundze02,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Ground Zero (c) 1986 Tynesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121024&o=2

$end

$megacd=gztexas,
$bio

Sega Mega-CD published 29 years ago:

Ground Zero Texas [Model T-93145-50] (c) 1993 Sony Imagesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60620&o=2

$end

$segacd=gztexas,gztexasa,
$bio

Sega CD published 29 years ago:

Ground Zero Texas (c) 1993 Sony Imagesoft

- TECHNICAL -

Model T-93145

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60740&o=2

$end

$a2600=ground0,
$bio

Atari 2600 cart. published 39 years ago:

Ground Zero (c) 1983 Goliath.

German clone of Activision's "River Raid [Model AX-020]" with graphical changes.

- TECHNICAL -

Model 83-113

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50555&o=2

$end

$spectrum_cass=ground0,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Ground Zero (c) 1984 Artic Computing, Ltd.

- TECHNICAL -

GAME ID: ACS 095

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232154&o=2

$end

$pc98=grounsed,
$vgmplay=grounsed_98o,grounsed_98oa,
$bio

NEC PC-9801 Series 5.25in. disk. published 26 years ago:

Grounseed (c) 1996 Studio Twinkle.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89628&o=2

$end

$x68k_flop=groupx,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

グループ・エックス (c) 1991 Compac.
(Group X)

- TECHNICAL -

BARCODE: 4988701001525
MEDIA: FD x2

- TRIVIA -

Released in July 1991 in Japan. Retail price: 7800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87744&o=2

$end

$pc98=groupx,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Group X (c) 1991 Compaq.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89629&o=2

$end

$a2600=grovermm1,grovermm,
$bio

Atari 2600 cart. published 39 years ago:

Grover's Music Maker (c) 1983 Atari, Incorporated.

Was an attempt by Atari to introduce children to the music through some well known (and some not so well known) children's tunes. Selecting one of the twenty letters (A -T), will cause Grover to start jumping around while some music is played in the background.

The tunes:

A) Old McDonald Had a Farm
B) Twinkle, Twinkle, Little Star
C) Here We Go Round the Mulberry Bush
D) Over the River and Through the Woods
E) Hush Little Baby
F) The Itsy Bitsy Spider
G) My Hat Has Three Corners
H) Skip To My Lou
I) Three Blind Mice
J) Hickory Dickory Dock
K) Do You Know the Muffin Man?
L) A-Tisket, A-Tasket
M) Go Tell Aunt Rhodie
N) Sur le pont d'Avignon (Over the bridge of Avignon)
O) I'm a Little Teapot
P) Go In and Out the Window
Q) This Old Man
R) Unknown
S) Unknown
T) Bobby Shafto

- TECHNICAL -

Model CX26106

- TRIVIA -

Unreleased prototype

It was originally called Monkey Music and featured a dancing monkey instead of Grover. 

It's unknown why the game got canned, but it may be due to Atari pulling the plug on the 2600 Children's series after its less than stellar performance. Other reasons may have been poor beta testing results or limited long term playability.

- STAFF -

Programmer & Graphics: Stephan Keith
Graphics: Laura Scholl

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50556&o=2

$end

$apple2_flop_clcracked=mcgrowgfr10,mcgrowgfr11,
$bio

Apple II 5.25 disk. published 39 years ago:

Growgin's Fractions (c) 1983 MECC [Minnesota Educational Computing Corp.]

- TECHNICAL -

Model MECC-A773

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276718&o=2

$end

$info=growl,growlu,growlp,growla,
$bio

Arcade Video game published 31 years ago:

Growl (c) 1991 Taito.

Export version. For more information about the game itself, please see the original Japanese version entry; "Runark".

- TECHNICAL -

Runs on the "Taito F2 System" hardware.

- TRIVIA -

Even if the title screen says 1990, Growl was released in February 1991 in US.

- PORTS -

* CONSOLES:
[US] Sega Genesis (1991) "Growl [Model 11076]" 
Sony PlayStation 2 [AU] (mar.30, 2006) "Taito Legends 2 [Model SLES-53852]" 
[EU] Microsoft XBOX (mar.31, 2006) "Taito Legends 2" 
[EU] Sony PS2 (mar.31, 2006) "Taito Legends 2 [Model SLES-53852]" 
[US] Sony PS2 (may.16, 2007) "Taito Legends 2 [Modle SLUS-21349]" 

* COMPUTERS: 
[EU] PC [MS Windows, CD-ROM] (mar.31, 2006) "Taito Legends 2" 
[US] PC [MS Windows, CD-ROM] (jul.10, 2007) "Taito Legends 2"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1022&o=2

$end

$megadriv=growl,growlp,
$bio

Sega Genesis cart. published 31 years ago:

Growl (c) 1991 Taito America Corp.

- TECHNICAL -

Cartridge ID: 11076

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57241&o=2

$end

$psx=growlans,
$bio

Sony PlayStation CD published 23 years ago:

Growlanser (c) 1999 Atlus Co., Ltd.

- TECHNICAL -

GAME ID: SLPS-02380~1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85226&o=2

$end

$st_flop=growth,
$bio

Atari ST disk. published 34 years ago:

Growth (c) 1988 Axxiom

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230296&o=2

$end

$mo5_cass=grsang,
$bio

Grsang (c) 198? CNDP [Centre National de Documentation Pedagogique] [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108785&o=2

$end

$info=grudge,grudgep,grudgei,
$bio

Arcade Video game published 35 years ago:

Grudge Match (c) 1987 Bally Midway.

An overhead racing game.

- TECHNICAL -

Main CPU: Motorola M6809 (@ 1.25 Mhz)
Sound CPU: Zilog Z80 (@ 4 Mhz)
Sound Chips: (6x) CEM3394 (@ 4 Mhz)

Players: 3
Control: dial
Buttons: 4

- TRIVIA -

Grudge Match was released in June 1987.

Originally called 'Race For Pink', as in pink slips, the certificates of ownership at Bally Sente then realized that pink slips are not universal, so the name was changed. This represent the very last coin-op game designed by Owen Rubin and the end of his career. But unfortunately, this prototype was never finished / never released. In this prototype version, buying parts for your car was made VERY simple to speed up the game. In the final version, you would see your car in a garage up on a lift, and a garage full of parts you could 'buy' to make your car better. Better tires, better suspension, better brakes, better engine, better transmission. Owen was going to make the races longer, maybe 10 laps. And was going to add cops and traffic lights in the city. Run a red light, the cop chases you. If he bumped you, you stopped for a while to get a ticket! This would have been one GREAT driving game.

- STAFF -

Designed by : Owen Rubin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1023&o=2

$end

$info=grmatch,
$bio

Arcade Video game published 33 years ago:

Grudge Match (c) 1989 Yankee Game Technology.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=28902&o=2

$end

$psx=grudgewr,
$bio

Sony PlayStation CD published 22 years ago:

Grudge Warriors (c) 2000 Take-Two Interactive

- TECHNICAL -

GAME ID: SLUS-01150

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111034&o=2

$end

$apple2_flop_orig=grdsspac,
$apple2_flop_clcracked=grudsspc,
$bio

Apple II 5.25 disk. published 39 years ago:

Gruds in Space (c) 1983 Sirius Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229193&o=2

$end

$spectrum_cass=grueknap,
$bio

Grue-Knapped (c) 198? Adventure Probe Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219793&o=2

$end

$spectrum_cass=gruemist,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Grue-Knapped + Helvera - Mistress Of The Park (c) 1991 FSF Adventures

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287917&o=2

$end

$cpc_flop=grueknap,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Grue-Knapped! Cracked (c) 1990 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126345&o=2

$end

$spectrum_cass=gruft,grufta,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Gruft (c) 1984 Fuchs, R.

German text adventure game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=278208&o=2

$end

$spectrum_cass=grumpy,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Grumpy Gumphrey Supersleuth (c) 1985 Gremlin Graphics Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79201&o=2

$end

$cpc_flop=grumpygu,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Grumpy Gumphrey Supersleuth (c) 1985 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121160&o=2

$end

$cpc_cass=ssleuth,
$bio

Amstrad CPC cass. published 36 years ago:

Grumpy Gumphrey SuperSleuth (c) 1986 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=99464&o=2

$end

$spectrum_flop_opus=ggsmontr,
$bio

Sinclair ZX Spectrum Opus Discovery disk. published 37 years ago:

Grumpy Gumphrey Supersleuth + Monty On The Run (c) 1985 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233196&o=2

$end

$spectrum_cass=grumpysn,grumpysna,
$bio

Sinclair ZX Spectrum cass. published 5 years ago:

Grumpy Santa (c) 2017 Jenkinson, Paul

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232137&o=2

$end

$leapster=grund1,
$bio

LeapFrog Leapster cart. published 19 years ago:

Grundschule 1 (c) 2003 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134505&o=2

$end

$leapster=grund2,
$bio

LeapFrog Leapster cart. published 19 years ago:

Grundschule 2 - Musik in Gefahr (c) 2003 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134506&o=2

$end

$x1_flop=gruppe,
$bio

Sharp X1 5.25in. disk. published 37 years ago:

Gruppe (c) 1985 SPS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86002&o=2

$end

$pc8801_flop=gruppe,
$bio

NEC PC-8801 Series disk. published 37 years ago:

Gruppe (c) 1985 SPS.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91950&o=2

$end

$c64_cass=gryphon,
$bio

Commodore C64 cass. published 37 years ago:

Gryphon (c) 1985 Microbyte, S.A.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=297972&o=2

$end

$info=gryzor,gryzor1,
$bio

Arcade Video game published 35 years ago:

Gryzor (c) 1987 Konami.

In 2631, a meteorite strikes the Galuga archipelago near New Zealand, carrying with it a dormant alien lifeform. Two years later in 2633, a terrorist organization of alien origin called Red Falcon takes over the island as part of their plot to invade the Earth. Bill Rizer and Lance Bean, of the Contra unit, are sent to the Oceania island to stop the evil threat.

Gryzor is a hectic 1 or 2-player platform shoot-em-up featuring five stages. Three of the levels are standard side-scrolling platform levels, while the remaining 2 are enemy 'bases'; 3rd person into-the-screen stages in which players must run down series of heavily defended corridors to reach and destroy an end-of-level boss, before moving onto the next stage.

Each player's character is equipped with a semi-automatic machine gun with an unlimited amount of ammunition and can jump, move and fire in all eight cardinal directions. Players can also move and jump simultaneously while firing. Co-ordination of the character's movement is essential as a single hit from any enemy, bullet, or other hazard will instantly kill the player's character and also eliminate the current weapon from the player's inventory.

As players fight their way through the enemy-packed levels, additional weapons can be collected. If the player loses a life, they will also lose any weapon power-up they were carrying. Available weapons are :
* Machine gun [M] : Auto-fire.
* Spread gun [S] : Allows the player to fire five shots in an arc.
* Laser gun [L] : Will shoot a long laser that can take out many enemies in a row.
* Fire Ball [F] : A gun which fires small fireballs in a corkscrew pattern.
* Rapid-fire [R] : Increases the firing rate of the player's currently equipped weapon.
* Barrier [B] : Will make the player invincible for a few seconds.

The game's 5 levels and bosses are as follows :
Stage 1 : Jungle – Defensive Wall – (horizontal scrolling)
Stage 2 : Base 01 – Six turrets and alien eyeball – (3rd-person)
Stage 3 : Waterfall – Large Alien – (vertical scrolling)
Stage 4 : Base 02 – Six turrets and alien head – (3rd-person)
Stage 5 : Snow Field/Energy Zone/Hangar/Alien Lair – Alien Heart – (horizontal scrolling)

- TECHNICAL -

Game ID : GX633

Main CPU : Motorola M6809 (@ 1.5 Mhz)
Sound CPU : Motorola M6809 (@ 2 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.582071 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

This game is known outside Europe as "Contra".

Here are the official names of the characters : Bill Rizer (player 1) and Lance Bean (player 2).

Bill Rizer makes an appearance as a supporting character in the 1992 Nintendo NES/Famicom game "Wai Wai World 2 SOS.. - Paseri Jou" (A.K.A. "Konami World 2 - SOS from Parsley Castle"). 

The music from the final stage is also used for the final boss confrontation in "Wai Wai World" (A.K.A. "Konami World" ) for the Nintendo NES/Famicom . 

Chad Johnson holds the official record for this game with 1,546,600 points on July 15, 2002.

- UPDATES -

Gryzor is the European version of the game known as "Contra" in North America and Japan. The Gryzor version differs from the other regional releases as the 2-players mode can only play alternating, rather than simultaneously.

- TIPS AND TRICKS -

* Use shots wisely : Jump shots and crouch shots allow you to attack while avoiding enemy attacks. Do not hesitate. Keep those shots going!

* Kill before being killed : if you see an enemy, shoot right away. Defeat them before they fire at you. Be the first one to attack!

* Tip for taking down the fortress : Fortresses situated at the end of each level have a weak point (sensor). Concentrate your attack on the weak point!
But Destroy the cannons first. Cannons will remain even if you take out the sensor first and the fortress morphs.

* Tip for 3-D levels : Destroy the weak points of each floor and stop the high voltage electric currents. Taking out the weak points quickly is key to conquering the 3-D levels.
If you press UP on the control pad and touch the electricity, you will be stunned and won't be able to move for a while. Don't move forward until you take out the weak point and stop the electricity.
After you take out the weak point, look at the map while proceeding. You'll know whether to go left or right.
You can dodge enemy bullets by lying down! Destroy rolling mines by using crouch shots.
As you proceed, there are weak points that are positioned so that you can't reach them. Utilize jump shots and crouch shots.

* Beware of Falling off at Stage 4 : In Stage 4 where you climb up a waterfall, missing a platform and falling down will count as a miss.

* Barrier : At specific spots in Stages 4 & 9, you can pick up barriers that make you invincible for a while. However, there is a rule : 'A barrier will appear only when you are NOT equipped with a special weapon'.

- SERIES -

1. Gryzor (1987)
2. Super Contra (1988)
3. Contra Force (1992, Nintendo NES)
4. Contra III - The Alien Wars (1992, Nintendo Super Famicom)
5. Contra - Hard Cops (1994, Sega Mega Drive)
6. Contra - Legacy of War (1996, Sony PlayStation)
7. Contra - Shattered Soldiers (2002, Sony PlayStation 2)
8. Neo Contra (2004, Sony PlayStation 2)

- STAFF -

Game programmers : Satoru, Hideyuki Falco, Koichi Cobra
Video graphics : Kengo
Special designers : Ishiwari Jinbo, Passionate Norio
Sound editor : Kazuki Muraoka (as 'Kazuki Jah')
Engineer : Rom Yamamoto
Directed by : Koji

- PORTS -

The video game console versions had 3 additional levels. In the arcade version, the 5th level is an exceptionally long last level. The disparate elements of it were expanded in the console versions to form 3 additional levels.

* CONSOLES:
[EU] Nintendo NES (dec.28, 1990) "Probotector [Model NES-77-EEC]" 
Microsoft XBOX 360 [XBLA] [EU] (nov.8, 2006) 

* HANDHELDS: 
[EU] Nintendo DS (oct.26, 2007) "Konami Arcade Classics [Model NTR-ACXP-EUR]" 
[AU] Nintendo DS (oct.29, 2007) "Konami Arcade Classics" 

* COMPUTERS:
[EU] Sinclair ZX Spectrum (1987)
[EU] Commodore C64 (1987)
[EU] Amstrad CPC (1987) [64 ko version] : FX only.
[EU] Amstrad CPC (1987) [128 ko version] : FX and Music.
PC [MS-DOS] [EU] (1987)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1024&o=2

$end

$spectrum_cass=gryzor,
$vgmplay=gryzoruk_zxs,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

GryZor (c) 1987 Ocean Software, Limited.

- TRIVIA -

The game came with a demo version of "Combat School" as bonus. A demo version of this title appeared on Combat School as well.

- SCORING -

On the maze section a map of the maze and a clock appear. The clock displays the amount of time you have to complete the maze stage before losing a life. Points are awarded for shooting the enemies that you encounter; large aliens 5,000 - 40,000, soldiers 500 and small aliens 200.

- TIPS AND TRICKS -

1. Keep moving.
2. Shoot everything.
3. All moving (and some stationary) objects can be destroyed but the larger they are the more shots are required.

- STAFF -

Programmed by: Paul Owens
Music/effects by: David Whittaker
Graphics by: Mark R. Jones
Produced by: DC Ward

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79202&o=2

$end

$cpc_cass=gryzors,
$bio

Amstrad CPC cass. published 35 years ago:

Gryzor (c) 1987 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96567&o=2

$end

$cpc_cass=gryzor,
$bio

Amstrad CPC cass. published 35 years ago:

Gryzor (c) 1987 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96568&o=2

$end

$cpc_flop=gryzort1,gryzoruk01,gryzoruk,gryzorha,gryzorha01,gryzor19,gryzor1901,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Gryzor (c) 1987 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120386&o=2

$end

$ibm5150=gryzor,
$bio

IBM PC 3.5in. disk. published 35 years ago:

Gryzor (c) 1987 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132595&o=2

$end

$specpls3_flop=gryzor,
$bio

Sinclair ZX Spectrum+3 disk. published 35 years ago:

Gryzor (c) 1987 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148100&o=2

$end

$c64_cass=gryzoro,
$bio

Commodore C64 cass. published 34 years ago:

Gryzor (c) 1988 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187447&o=2

$end

$spectrum_cass=gryzora,
$bio

Gryzor (c) 198? Erbe Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219133&o=2

$end

$c64_cass=gryzor,
$bio

Gryzor (c) 19?? Hit Squad, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229474&o=2

$end

$cpc_flop=gryzoruk02,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Gryzor Trained (c) 1987 CNGSOFT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126346&o=2

$end

$cpc_cass=gryzorhs,
$bio

Amstrad CPC cass. published 35 years ago:

Gryzor [Model 24] (c) 1987 Hit Squad, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=99072&o=2

$end

$special_cass=grdemo,
$bio

GR_DEMO (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234200&o=2

$end

$apple2gs_flop_misc=gsdeskac,
$bio

Apple IIGS disk. published 33 years ago:

GS Desk Accessories (c) 1989 Beagle Bros.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115207&o=2

$end

$apple2gs_flop_misc=gsfonted,
$bio

Apple IIGS disk. published 33 years ago:

GS Font Editor (c) 1989 Beagle Bros.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115208&o=2

$end

$apple2gs_flop_misc=gsinvd,
$bio

Apple IIGS disk. published 28 years ago:

GS Invaders (c) 1994 Ong Tat-Wee, David

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240828&o=2

$end

$snes=gsmikami,
$bio

Nintendo Super Famicom cart. published 29 years ago:

GS Mikami - Joreishi wa Nice Body [Model SHVC-IR] (c) 1993 Banalex

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61345&o=2

$end

$pcecd=gsmikami,
$bio

NEC PC-Engine CD published 28 years ago:

GS Mikami (c) 1994 Banpresto

- TECHNICAL -

BARCODE: 4983164736021
GAME ID: BACD4003

- TRIVIA -

Released on July 29, 1994 in Japan. It was never exported outside Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58195&o=2

$end

$apple2gs_flop_misc=gsnumrcs,
$bio

Apple IIGS disk. published 32 years ago:

GS Numerics (c) 1990 Spring Branch Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240814&o=2

$end

$nes=gsdcomp,
$bio

GSD Super Student Computer Cartridge (c) 19?? Unknown [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76780&o=2

$end

$rainbow=gsx86,
$bio

DEC Rainbow 100 disk. published 40 years ago:

GSX-86 for Rainbow 100 (c) 1982 Digital Research

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236870&o=2

$end

$dmv=gsx86tst,
$bio

GSX-86 Test Suite (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233901&o=2

$end

$saturn=gt24,
$bio

Sega Saturn CD published 24 years ago:

GT 24 (c) 1998 Jaleco Company, Limited. [Japan Leisure].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59154&o=2

$end

$gba=gtadv,
$bio

Nintendo GBA cart. published 21 years ago:

GT Advance - Championship Racing (c) 2001 T-HQ, Incorporated.

North American release. Game developed in Japan.

- TECHNICAL -

GAME ID: AGB-ACAE-USA

- TRIVIA -

Released on June 08, 2001 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70736&o=2

$end

$gba=gtadv2u,
$bio

Nintendo GBA cart. published 20 years ago:

GT Advance 2 - Rally Racing [Model AGB-AGWE-USA] (c) 2002 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70739&o=2

$end

$gba=gtadv2,
$bio

Nintendo GBA cart. published 20 years ago:

GT Advance 2 - Rally Racing [Model AGB-AGWP] (c) 2002 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70738&o=2

$end

$gba=gtadv3u,
$bio

Nintendo GBA cart. published 19 years ago:

GT Advance 3 - Pro Concept Racing (c) 2003 T-HQ, Incorporated.

North American release.

- TECHNICAL -

GAME ID: AGB-A2GE-USA

- TRIVIA -

Released on February 06, 2003 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70741&o=2

$end

$gba=gtadv3,
$bio

Nintendo GBA cart. published 19 years ago:

GT Advance 3 - Pro Concept Racing [Model AGB-A2GP] (c) 2003 T-HQ, Incorporated.

European release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70740&o=2

$end

$gba=gtchamp,
$bio

Nintendo GBA cart. published 21 years ago:

GT Championship (c) 2001 Kemco, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70742&o=2

$end

$gba=gtracers,gtracerspa,gtracersp,
$bio

Nintendo GBA cart. published 16 years ago:

GT Racers [Model AGB-BJAP-EUR] (c) 2006 Liquid Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70743&o=2

$end

$snes=gtracing,
$bio

Nintendo Super Famicom cart. published 26 years ago:

GT Racing [Model SHVC-AIKJ-JPN] (c) 1996 Imagineer Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61346&o=2

$end

$n64=gt64,gt64u,gt64p,
$bio

Nintendo 64 cart. published 24 years ago:

GT64 - Championship Edition (c) 1998 Ocean

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57715&o=2

$end

$dc=gta2,
$bio

Sega Dreamcast GD published 22 years ago:

GTA 2 - Grand Theft Auto 2 [Model T-42102N] (c) 2000 Rockstar Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135482&o=2

$end

$dc=gta2f,
$bio

Sega Dreamcast GD published 22 years ago:

GTA 2 [Model T-40502D-09] (c) 2000 Take-Two Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135484&o=2

$end

$dc=gta2e,
$bio

Sega Dreamcast GD published 22 years ago:

GTA 2 [Model T-40502D-50] (c) 2000 Take-Two Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135483&o=2

$end

$info=gticlub2,gticlub2ea,
$bio

Arcade Video game published 22 years ago:

GTI Club Corso Italiano (c) 2000 Konami Corp.

A rally racing game from Konami.

- TECHNICAL -

Konami Viper Hardware

CPU : Motorola Power PC XPC8240 @ 200-250MHz
Graphics System : 3DFX 355-0024-020 (Equivalent to 3dfx Voodoo3/Avenger)
Sound : Yamaha YMZ280B
ROMS : Flash Card based, some secured, and all controlled by an RTC Ram.

- TRIVIA -

GTI Club Corso Italiano was released in July 2000 in Japan.

This game is also known as "GTI Club 2" and "Driving Party".

- SERIES -

1. GTI Club Rally Cote D'azur (1997)
2. GTI Club Corso Italiano (2000)
3. GTI Club Supermini Festa! (2009)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4185&o=2

$end

$info=gticlub,gticlubj,gticluba,gticlubu,
$bio

Arcade Video game published 26 years ago:

GTI Club Rally Cote D'azur (c) 1996 Konami.

GTI Club is a circuit-based racing game in which players race around a small town on the Cote d'Azur (in the French Riviera) in one of four classic rally cars, including the Mini Cooper and the Renault 5 Alpine Turbo, or a fifth super-car (at the cost of an extra credit). The four smaller cars all handle and drive the same as each other, whereas the super-car offers greater acceleration.  

Racing takes place in a single location; a picturesque town comprised of steep hills and sharp corners. There are three variations of the track on offer, each offering a different level of difficulty. The 'Easy' track is the standard; the 'Medium' tracks opens up numerous short-cuts and alternate routes, while the 'Hard' track is mirrored.

A handbrake is provided and mastering its use is vital to enable handbrake turns through sharp corners, to reach timed check-points and overtake rival racers.

- TECHNICAL -

Konami GTI Club Hardware

CPU : PowerPC 403GA @ 64 MHz
3D DSP : ADSP-21062 (SHARC) @ 36 MHz
Sound CPU : 68EC000 @ 16 MHz
Sound chips : Ricoh RF5C400 PCM 32Ch, 44.1 kHz Stereo, 3D Effect Spatializer.
Graphics (Custom 3D) : 2 x KS10071 (Possibly graphics as well : KS10081, K001604)
Unknown Chips (possibly sound related) : K056800, K056230

- TRIVIA -

GTI Club Rally Cote D'azur was released in September 1996 in Japan and in 1997 overseas.

Soundtrack releases :
GTI Club c/w Jet Wave & Winding Heat Original Game Soundtrack [King Records - KICA-7751 - Feb 5, 1997]

- TIPS AND TRICKS -

* Race as a Dog : To race as a dog, push the Automatic/Manual transmission button while entering coins. Then put the gearshift into reverse. Wait until the game starts and release.

- SERIES -

1. GTI Club Rally Cote D'azur (1997)
2. GTI Club Corso Italiano (2000)
3. GTI Club Supermini Festa! (2009)

- STAFF -

Director: Shigenobu Matsuyama (S. Matsuyama)
Programmer: S. Fukunaga, K. Midorikawa, T. Mizumoto, A. Shimiz
CG Designer: S. Matsuyama, R. Ueda, S. Wakabayashi
Sound Designer: Y. Koezuka, Toshirou Sakurai (T. Sakurai), H. Shikama
Mechanic Engineer: S. Uchiyama, T. Hiraoka, K. Okita
Product Designer: M. Kokado, T. Nishimura, Y. Isetani
Hardware Engineer: H. Yamashita, T. Kobayashi, M. Kami, S. Yoshida, S. Ueda, H. Konishi
DSP programmer: K. Sugano
Producer: H. Machiguchi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3537&o=2

$end

$nes=gbzsxh,gbzsxha,
$bio

Gu Ba Zhan Shi Xi Hua (c) 19?? Unknown [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76787&o=2

$end

$nes=gumuli,
$bio

古墓丽影 (c) 200? Nanjing.
(Gu Mu Li Ying)

- TECHNICAL -

Game ID: NJ066

- STAFF -

Developed by: Nice Code Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76788&o=2

$end

$pico=guchoko,
$bio

Sega Pico game published 21 years ago:

ぐ～チョコランタン みんなでおえかき！たのしいあそびもいっぱい！ (c) 2001 Sega Toys.
(Gu-chokorantan - Minna de Oekaki! Tanoshii Asobi mo Ippai!)

- TECHNICAL -

GAME ID: HPC-6092
ROM size: 2 MB

- TRIVIA -

Retail price: 3980 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75687&o=2

$end

$c64_cass=guadalca,
$bio

Commodore C64 cass. published 35 years ago:

Guadalcanal (c) 1987 Activision, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186989&o=2

$end

$apple2_flop_clcracked=guacmp10,guacmp11,
$bio

Apple II 5.25 disk. published 40 years ago:

Guadalcanal Campaign (c) 1982 SSI [Strategic Simulations, Inc.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230901&o=2

$end

$cpc_flop=guadalca03,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Guadalcanal Cracked (c) 1987 Mc Spe

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122501&o=2

$end

$cpc_cass=guadalcn,
$bio

Amstrad CPC cass. published 35 years ago:

Guadalcanal [Model UQD 576] (c) 1987 Activision, Inc. [Santa Clara, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96569&o=2

$end

$cpc_flop=guadalca01,guadalca,guadalca02,guadalca04,guadalca05,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Guadalcanal [Model UQD 576] (c) 1987 Activision, Inc. [Santa Clara, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126347&o=2

$end

$spectrum_cass=guadalca,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Guadalcanal [Model URK 576] (c) 1987 Activision, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79203&o=2

$end

$cpc_flop=guadalca06,
$bio

Guadalcanla Cracked (c) 19?? Mc Spe

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122609&o=2

$end

$nes=gmzs,
$bio

Guang Ming Zhi Shen (c) 200? Fuzhou Coolboy Electronics Co., Ltd. [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76789&o=2

$end

$cpc_flop=gblanco,
$bio

Amstrad CPC type-in published 37 years ago:

Guante Blanco (c) 1985 Unknown.

- TRIVIA -

Published in the CPC 6128 manual.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135633&o=2

$end

$timex_cass=guardian,
$bio

Timex Sinclair 2068 cass. published 39 years ago:

Guardian (c) 1983 Timex Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263914&o=2

$end

$electron_cass=guardian,
$bio

Acorn Electron cass. published 38 years ago:

Guardian (c) 1984 Alligata Soft.

- STAFF -

By: Steve Evans

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115479&o=2

$end

$info=grdian,
$bio

Arcade Video game published 36 years ago:

Guardian (c) 1986 KitKorp.

Export release for the North America. game developed in Japan. See the original for more information; "Get Star".

- TRIVIA -

Released in March 1986.

Manufactured by KitKorp, under license from Taito America.

Will Czeswinski holds the official record for this game with 1,058,420 points.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1025&o=2

$end

$c64_cass=guardian,
$bio

Guardian (c) 198? Central Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=102177&o=2

$end

$apple2_flop_clcracked=ssguardn,
$bio

Guardian (c) 198? Softsmith Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293480&o=2

$end

$x68k_flop=guardian,
$bio

Sharp X68000 Series 5.25in. disk. published 29 years ago:

Guardian (c) 1993 Trap Zero

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88276&o=2

$end

$cd32=guardian,
$bio

Commodore Amiga CD32 disc published 28 years ago:

Guardian (c) 1994 Acid

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=106930&o=2

$end

$amigaaga_flop=guardian,
$bio

Commodore Amiga 1200 disk. published 28 years ago:

Guardian (c) 1994 Acid.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146371&o=2

$end

$dragon_cass=guardangl,
$bio

Guardian Angel (c) 198? Blaby Computer Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116548&o=2

$end

$spectrum_cass=grdangl,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Guardian Angel (c) 1990 Codemasters Soft. Co., Ltd., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226658&o=2

$end

$cpc_cass=guardang,
$bio

Amstrad CPC cass. published 35 years ago:

Guardian Angel (c) 1987 The Codemasters Soft. Co., Ltd.

- TECHNICAL -

Game ID: 3340

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96379&o=2

$end

$cpc_flop=guardian,
$bio

Guardian Cracked (c) 200? Kukulcan.

Originally published in the Your Computer No. 7 compilation. Then extracted as a standalone disk by the pirate.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120122&o=2

$end

$info=grdforce,
$stv=grdforce,
$bio

Sega ST-V cart. published 24 years ago:

Guardian Force (c) 1998 Success.

A tank shoot 'em up from Success.

- TECHNICAL -

Runs on the "ST-V [Sega Titan Video Game System]" hardware.
Cartridge ID: [Model 610-0374-95]

Players: 2
Control: 8-way joystick
Buttons: 6

- TRIVIA -

Guardian Force was released in March 1998. It was a good game with interesting gameplay but a few boards were released, so the game was not as popular as other games and was a flop in the arcades.

- STAFF -

Planner : Kazutoshi Yashiki
Director : Kazutoshi Yashiki, Taku Ishigouoka (ISHI)
Main graphic designer : Kazutoshi Yashiki, Taku Ishigouoka (ISHI), Yusuke Nemoto (NEMO), Takeshi Takahashi (TAKA)
System programmer : Masaru Haisuyama
Main programmer : Yuichi Horiguchi (HORI)
Graphic designer : Toru Kagawa, Michi Yoshikuni
Programmer : Masato Taniguchi (TANI), Yuichiro Sato (SATO), Yukio Ushigome, Tomohide Ooshiro
Sound : Kenichi Hirata, Misako Tago
3-D adviser : Mizuho Sasa
Title : Yusuke Nemoto (NEMO), Takeshi Takahashi
Special Thanks : Liu Hiangoong, Chie Akama, Yumiko Tachibana, Hiromi Hirata
Producer : Takato Yoshinari

- PORTS -

* CONSOLES:
[JP] Sega Saturn (aug.6, 1998) "Guardian Force [Model T-9905G]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1026&o=2

$end

$saturn=grdnfrce,grdnfrcea,
$bio

Sega Saturn CD published 24 years ago:

Guardian Force (c) 1998 Success.

- TECHNICAL -

[Model T-9905G]

- TRIVIA -

Guardian Force for Saturn was released on August 6, 1998. 5 Months after the original arcade release.

In this home version of the game, when you start to play, you have the equivalent of 10 Credits in the machine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49059&o=2

$end

$saturn=guardherj,guardherja,
$bio

Sega Saturn CD published 26 years ago:

Guardian Heroes (c) 1996 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59210&o=2

$end

$saturn=guardher,
$bio

Sega Saturn CD published 26 years ago:

Guardian Heroes (c) 1996 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60317&o=2

$end

$saturn=guardheru,
$bio

Sega Saturn CD published 26 years ago:

Guardian Heroes [Model 81035] (c) 1996 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60050&o=2

$end

$cpc_flop=guardian07,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Guardian II - Revenge of the Mutants Trained (c) 1990 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126706&o=2

$end

$spectrum_cass=guardian,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Guardian II - Revenge of the Mutants (c) 1990 Hi-Tec Software

You are the GUARDIAN in your highly advanced Mk.II Fighter. You must defend the Earthlings from the Raiders and destroy all the aliens in each wave.

Raiders will land on the planet surface and pick up Earthlings and attempt to lift them out of the planet's atmosphere. If a Raider reaches the top of the screen, the Earthling is devoured by the Raider and becomes a Mutant. If all Earthlings are destroyed then the planet is lost and the fight continues in space against Mutants alone. Raiders can be shot when rising and the falling Earthling 'caught' and returned to the surface.

- TECHNICAL -

GAME ID: HT 012

- SCORING -

BONUS 500 points for catching falling Earthling.

BONUS 500 points for returning Earthling to planet surface.

- TIPS AND TRICKS -

Tne author of the game itself recommends the use of the keyboard control. It is more difficult to use a joystick due to the fractional vertical movement required in later waves.

Each Alien has its own character.  Watch and discover their weak spots.

Advanced players should use the Hypergate to complete early attack waves quickly.

Use the Cloaking Shield.

Every 10,000 points; bonus fighter, smart bomb and cloak energy unit.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79204&o=2

$end

$cpc_cass=guardn2,
$bio

Amstrad CPC cass. published 32 years ago:

Guardian II - Revenge of the Mutants [Model HT014] (c) 1990 Hi-Tec Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96571&o=2

$end

$bbc_cass=guarddoo,
$bio

Guardian of Doomsday (c) 19?? Quest

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51916&o=2

$end

$pc98=guardrec,
$bio

NEC PC-9801 Series 5.25in. disk. published 26 years ago:

ガーディアンリコール 守護獣召喚 (c) 1996 Agumix.
(Guardian Recall - Shugojuu Shoukan)

- TECHNICAL -

Media: floppydisk x15

- TRIVIA -

Released on July 30, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89631&o=2

$end

$pc98_cd=guardrec,
$bio

NEC PC-9821 CD published 26 years ago:

Guardian Recall - Shugojuu Shoukan (c) 1996 Agumix.

- TECHNICAL -

GAME ID: 2ID-2067
CD x1

- TRIVIA -

Released on July 30, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128434&o=2

$end

$info=grdnstrm,grdnstrmv,grdnstrmau,
$bio

Arcade Video game published 24 years ago:

Guardian Storm (c) 1998 Apple Industries, Incorporated.

Manufactured by Apple Industries, under license from Afega. For more information about the game, please see the original Afega version entry ("Jeon Sin - Guardian Storm").

- TRIVIA -

Guardian Storm was released in May 1998.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40651&o=2

$end

$a2600=guardian,guardianp,
$bio

Atari 2600 cart. published 40 years ago:

Guardian (c) 1982 Apollo

An arcade action game for one or two players. In an intergalactic war, an enemy ship called Dromeda is attacking your home planets and you need to defend them! The planets are located at either the top or the bottom of the screen, and are defended by a shield. Dromeda is in the middle of the screen, and will be launching explosive devices at the planets. You control a spaceship which is the last hope to save the planets. Unfortunately, your ships lasers are unable to reach Dromeda, so you you must shoot the explosives as they come in. If you miss any explosives, they will destroy part of the shield. If a large enough hole forms, an explosive could get through and destroy an entire planet. The game ends when all of your planets have been destroyed.

Features 34 game variations.

- TECHNICAL -

Model AP2008

- SCORING -

At first you will earn points for each thermo-molecular detonator destroyed. As the game progresses, the shower of detonators rains upon Guardian at a more frenzied speed. and you gain more points for destroying them.

Every time you earn 10.000 points, your force field will be re-built.
Every 50.000 points, you gain an additional planet. However, due to the visibility range of Guardian. You can only view three planets at a time. Rest assured that the others are there. The game is over when your last planet is destroyed.

- STAFF -

Programmer: Larry Martin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50557&o=2

$end

$psx=gcrusade,
$bio

Sony PlayStation CD published 23 years ago:

Guardian's Crusade (c) 1999 Activision, Inc.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-00811

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111072&o=2

$end

$cpc_cass=guardns,
$bio

Amstrad CPC cass. published 31 years ago:

Guardians (c) 1991 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96572&o=2

$end

$cpc_flop=guardian03,guardian02,guardian04,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Guardians (c) 1991 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126324&o=2

$end

$x68k_flop=guardans,
$bio

Sharp X68000 Series 5.25in. disk. published 29 years ago:

Guardians (c) 1993 Moai.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88277&o=2

$end

$info=grdians,grdiansa,
$vgmplay=grdians,
$bio

Arcade Video game published 27 years ago:

Guardians / Denjinmakai II (c) 1995 Banpresto.

Guardians is a horizontally-scrolling beat-em-up for one or two players featuring eight selectable characters. Controls consist of an eight-way joystick and three buttons; standard attack, jump and special attack. Pressing the standard attack button repeatedly when attacking will trigger a combo from the player-character. The final blow of the combo can be changed to a throw if the player moves the joystick in the opposite direction just before landing it. 

Enemies can be grabbed simply by walking into one of them. When an enemy is grabbed, the player can perform a grab attack by pressing the attack button or perform a throw by tilting the joystick left or right. A thrown enemy can be tossed at another for additional damage. Items such as weapons, health recovery items, and items awarding extra points can be picked up by standing over one and pressing the attack button. Weapons have limited uses and will disappear if the player is disarmed by an enemy too often or when the player moves to a new area.

Each player-character has both a life bar and a power meter. The power meter allows for the special attacks to be made, either by pressing both standard attack and jump simultaneously, or by pressing the special attack button. These powerful attacks reduce the power meter but it does replenish itself after a few seconds. However, some of the player's health is lost in the process. Health levels can be replenished by finding food that lies hidden in breakable crates scattered through the stages.

A powerful boss enemy awaits player at the end of each stage.

- TECHNICAL -

Seta 2nd Generation Hardware

Game ID : P-FG01-1

Main CPU : Motorola 68000 (@ 16.2652 Mhz)
Sound Chips : X1-010 (@ 16.666666 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Released in December 1995 in Japan only.

Denjin means 'The God of Electricity'. Makai is a character's name in its pre-sequel - directly translated as 'Devil's Puppet'.

- SERIES -

1. Denjinmakai (1994)
2. Ghost Chaser Densei (1994, Nintendo Super Famicom)
3. Guardians / Denjinmakai II (1995)

- STAFF -

Developed by Winky Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1027&o=2

$end

$info=guardian,
$bio

Arcade Video game published 30 years ago:

Guardians of the 'Hood (c) 1992 Atari Games.

Dangerous gangs own the streets, and is up to four brave street vigilantes to do some much needed clean up. Train hard at the sparring rounds and prove your skill at some enemies bosses so they might join your posse! Gather a few buddies for this wild ride! :)

- TECHNICAL -

Atari G42 hardware
Game ID : 136092

Main CPU : Motorola 68000 (@ 14.31818 Mhz), MOS Technology 6502 (@ 1.7895 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.579 Mhz), OKI6295 (@ 9.037 Khz)

Players: Up to 3
Control per player: 8-way joystick
Buttons per player: 5

- TRIVIA -

Guardians of the 'Hood was presented at the ATE Show in March of 1992 in London, England. It was then released in June 1992.

This game is often regarded as the 'unauthorized sequel' to Atari's arcade classic "Pit-Fighters" since it uses the same graphical style as well as many fighting moves from that game.

- STAFF -

Project leaders / Designers : Gary Stark, Mark Stephen Pierce
Programmers : Gary Stark, Andrew J. Burgess, Ed Rotberg
Lead animator : Nick Stern
Animators : Sharon Plotkin, Sean Murphy, Chuck Eyler, Scott Sava
Engineers : Sam Lee, Pat McCarthy
Digital imaging : Rob Rowe, Dave Portera
Audio by : John Paul, Brad Fuller
Project supervisor : John Ray
Product manager : Jerry Momoda
Technician : Minh Nguyen
Design assistants : Haywood Beaird, Victor Mercieca

* CAST :
1. Guardians :
Conner : William Willis
Chief : Robert Salazar
Javier : Javier Mendez
Tanya : Marilyn Caldwell

2. Dreads :
Jay Jay : Jimmy Welch
Toots : James Thompson
Mauby : Marc Williams
Nigel : Rick Jackson

3. Shavers :
Boris : Chuck Campbell
Pebbles : Suzanne Nock
Tiny : Mark Noreng

4. Dragons :
Kwan : Harry Mok
Sue Lee : Janet Gee
Li : Riz Angel

5. Gym Match Extras :
Referee - Jose Sandoval
Bystanders - Haywood Beaird, Jose Erazo, Daisy Falk, Ge Loria Morrison, Gabriel Rotberg, Pjhillip Sheffield, Cassie Turner, Zenobia Yacoub

6. Dread Street Extras :
Drunk : Dave Portera
Hooker : Rhonda Williamson
Pusher : Russel Dawe (Rusty)

7. Subway Station Extra :
Flasher : Mike Taylor
Bag-lady : Lois Turner
Bag-child : Jonathan Rowe

8. Alley Extras :
Hawker : Mike Hally

9. Dragon Street Extras :
Asian Male : Sam Lee
Asian Female : Lily Chan
Shopkeeper : Yong Carnahan

10. Bar Extra :
Bartender : Minh Nguyen
Waitress : Noelle Selich
Bar Drunk : Rizaldi Bugawan
Stripper : Celina Vannoni
Table Drunk : Dave Fabian

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1028&o=2

$end

$lynx=gsod,gsoda,
$bio

Atari Lynx cart. published 30 years ago:

Guardians Storm Over Doria (c) 1992 Atari Corp. [CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=317440&o=2

$end

$cpc_flop=guardian08,guardian09,guardian0b,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Guardians trained (c) 1991 XOR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121628&o=2

$end

$msx1_flop=guardic,
$bio

Guardic Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134219&o=2

$end

$nes=guardic,
$vgmplay=guardlgn_nes,
$bio

Nintendo Famicom cart. published 35 years ago:

ガーディック外伝 (c) 1987 Irem Corporation.
(Guardic Gaiden)

Guardic Gaiden is a shooter/action/adventure game by Compile. A large artificial planet called Naju is hurtling towards Earth and humanity is inclined to stop the upcoming destruction of their home world. Their only hope lies in a highly sophisticated aerobot guardian called Miria (codenamed System D.P), a female humanoid robot who can transform into a powerful spaceship. Her mission is to infiltrate Naju and to activate the large planet's self-destruct mechanism before it reaches the Earth. Guardic Gaiden begins as a traditional shooter where Miria, in her space-fighter mode, flies through narrow corridors, defeats waves of enemy ships and confront vile end-level bosses. Once the corridor's boss is vanquished, Miria transforms into her humanoid mode and the game switches to a traditional action/adventure overhead view. There, she must explore the surface of Naju, find twenty locked corridors, collect power-ups and gather important clues to move forward in the game. Most of the corridors are sealed at first and she must retrieve ten sign-coded keys (obtained by defeating bosses) to gain access to the different sections the game has on offer. Naju is incredibly vast and a map is available at anytime during the game to guide our heroine in her dangerous mission. Miria comes equipped with two weapons - a standard upgradeable laser-blaster and a wide array of secondary weapons (missiles, grenades, light saber, rotating fireballs, blue plasma and so forth). The latter are upgradeable (up to 3 times) and are limited by the amount of power chips Miria carries around. Power chips are at the core of the gameplay and symbolized by colored orbs (blue and red) scattered around the game. The are usually hidden inside small destructible pyramids along with other special items such as energy tanks, gun power cells, shields, gun power-ups and the almighty enemy erasers which annihilate every lifeforms on screen. Shops scattered throughout Naju are also convenient places to purchase upgrades in exchange of power ships. Guardic Gaiden features a password system to save the player's progress - however, collecting passwords is rather unusual here and players have to meet Rand? (blue and round creatures often seen in early Compile games and also known as Landers) to retrieve them.

- STAFF -

Developed by Compile and produced by Irem.

Program and Effects: Jemini Hirono
Passwords: Wao Isee
Map Maker: Pochi Nakamori
Graphic: Janus Teramoto, Yoriki
Music: Miyamo, Shant
Effect Idea: Shi-Kun
Test Play: Midnight, Commander-Nui, Janus Teramoto, Kunny, Tanida, Shant, Pal
Director: Masamitsu Niitani (Moo Niitani)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54152&o=2

$end

$msx1_cart=guardic,guardica,
$vgmplay=guardic_msx,
$bio

MSX cart. published 36 years ago:

Guardic (c) 1986 Compile

- TECHNICAL -

GAME ID: IA-861

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77115&o=2

$end

$psx=gubble,
$bio

Sony PlayStation CD published 20 years ago:

Gubble (c) 2002 Mud Duck Productions

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-01466

- TRIVIA -

Released in June 2002.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111105&o=2

$end

$apple2_flop_orig=guderian,
$apple2_flop_clcracked=guderian,
$bio

Apple II 5.25 disk. published 36 years ago:

Guderian (c) 1986 Microcomputer Games [Avalon Hill div.]

- TECHNICAL -

GAME ID: 48152

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230424&o=2

$end

$pc98=guernica,
$bio

NEC PC-9801 Series 5.25in. disk. published 26 years ago:

Guernica (c) 1996 BackSpin.

- TECHNICAL -

Media: floppydisk x4

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89632&o=2

$end

$mc1000_cass=guerrobo,
$bio

Guerra de Robos [Model F-14] (c) 198? CCE Soft. [Brazil]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237094&o=2

$end

$timex_cass=guerraes,
$bio

Guerra estelar (c) 198? TMX Portugal, Ltda.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263889&o=2

$end

$videopac=guerresp,
$bio

Phillips Videopac cart. published 42 years ago:

Guerre de l'Espace (c) 1980 Radiola La Radiotechnique.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273723&o=2

$end

$cpc_flop=guerrede,
$bio

Amstrad CPC type-in published 37 years ago:

Guerre des Etoiles (c) 1985 Super Jeux Amstrad

- TRIVIA -

Listed as a type-in program in the French book: Super Jeux Amstrad.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122689&o=2

$end

$videopac=guerrela,
$bio

Phillips Videopac cart. published 42 years ago:

Guerre Lazer (c) 1980 Radiola La Radiotechnique.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95612&o=2

$end

$mz700_cass=guerre,
$bio

Guerre Spatiale (c) 198? Campan [Jean François Campan] [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131742&o=2

$end

$mo5_cass=guerspac,
$bio

Thomson MO5 type-in. published 36 years ago:

Guerres Spaciales (c) 1986 Hebdogiciel.

- TRIVIA -

Published in Hebdogiciel no. 132/134.

- STAFF -

By: Michaël ESCOFFIER

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108786&o=2

$end

$x68k_flop=glyeward,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Guerriere Lyeward (c) 1990 Tokuma Shoten Intermedia, Inc.

- TECHNICAL -

GAME ID: TKPO-80010
BARCODE: 4988008003390
MEDIA: FD x2

- TRIVIA -

Released on January 30, 1990 in Japan. Retail price 6800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87745&o=2

$end

$info=gwar,gwara,gwarb,gwarab,
$vgmplay=gwar,
$bio

Arcade Video game published 35 years ago:

Guerrilla War (c) 1987 SNK.

Export release. Game developed in Japan. See the original for more information; "Guevara".

- TECHNICAL -

Game ID : A7003 'GV'

Main CPU : (2x) Zilog Z80 (@ 4 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : Yamaha YM3526 (@ 4 Mhz), Y8950 (@ 4 Mhz)

Screen orientation : Vertical
Video resolution : 224 x 384 pixels
Screen refresh : 60.00 Hz
Palette colors : 1024

Players : 2
Control : dial
Buttons : 2

- TRIVIA -

Released in March 1988 (even if the titlescreen says 1987).

- PORTS -

* COMPUTERS:
Amstrad CPC (1988)
Sinclair ZX Spectrum (1989)
Commodore 64 (1989)
Commodore Amiga (1989)
Atari ST (1989)
IBM PC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1029&o=2

$end

$ibm5150=gwar,
$bio

IBM PC 5.25in. disk. published 35 years ago:

Guerrilla War (c) 1987 Data East Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83629&o=2

$end

$cpc_cass=gwar,
$bio

Amstrad CPC cass. published 34 years ago:

Guerrilla War (c) 1988 Imagine Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96574&o=2

$end

$cpc_flop=guerrill02,guerrill01,guerrill,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Guerrilla War (c) 1988 Imagine Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126987&o=2

$end

$spectrum_cass=guerrwar,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Guerrilla War - Hail the Heroes (c) 1988 Imagine Software.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79207&o=2

$end

$specpls3_flop=gwar,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

Guerrilla War - Hail the Heroes (c) 1988 Imagine Soft. [Ocean Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147988&o=2

$end

$spectrum_cass=guerrwara,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Guerrilla War - Hail the Heroes (c) 1988 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=291052&o=2

$end

$cpc_flop=guerrill03,guerrill05,
$bio

Guerrilla War Trained (c) 199? Two Mag

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121855&o=2

$end

$ibm5150=gwar35,
$bio

IBM PC 5.25in. disk. published 34 years ago:

Guerrilla War (c) 1988 Data East USA, Inc.

- TECHNICAL -

GAME ID: 406-0152

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132598&o=2

$end

$cpc_cass=gwars,
$bio

Amstrad CPC cass. published 34 years ago:

Guerrilla War [Model AM 449] (c) 1988 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96573&o=2

$end

$nes=gwar,gwaru,
$bio

Nintendo NES cart. published 33 years ago:

Guerrilla War (c) 1989 SNK Corp. of America.

North American release. Game developed in Japan. See the original Famicom version for more information.

Description from back cover:

Your small island country is struggling against the cruel domination of an evil dictator. Two players can join forces as guerilla fighters to battle the dictator's army, rescue the prisoners, and bring liberation!

- TECHNICAL -

GAME ID: NES-GW-USA

- TRIVIA -

Released in June 1989 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55190&o=2

$end

$svmu=guess,
$bio

Guess The Square (c) 200? JW

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294610&o=2

$end

$jupace_cass=guessing,
$bio

Jupiter Ace cass. published 39 years ago:

Guessing Game (c) 1983 Practical Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115793&o=2

$end

$info=gwarj,
$bio

Arcade Video game published 35 years ago:

Guevara (c) 1987 SNK.

The country is struggling against the cruel domination of the King. The rebel guerrilla leader and his comrades attempt to secretly land on shore. The King's military is waiting for them, however, and the players must fight their way inland to reach and attack the enemy fortress.

In this, the pseudo-sequel to SNK's own superb "Ikari Warriors" (released 2 years earlier), players must once again shoot their way through a number of vertically scrolling levels, all packed with hoards of enemy soldiers, gun emplacements and vehicles. Each level also contains a number of captured prisoners tied to wooden stakes, and these can be rescued for extra points.

The players' munitions are deletable, and additional ammo/grenades must be picked up along the way; a number of gun upgrades can also be found. At various points in the game, players can also enter unoccupied enemy tanks, which provide increased firepower as well as resistance to enemy shots. Too many enemy hits, however, will eventually see the tank explode - this is proceeded by a warning flash to allow the player to leave the tank before the explosion takes place. Should the player be caught inside or near the tank when it explodes, a life is lost.

As with "Ikari Warriors", Guevara features full 360 degree gameplay with attacking troops appearing from all directions. The players' on-screen counterparts are able to rotate themselves accordingly.

- TECHNICAL -

Game ID : A7003 'GV'

Main CPU : (2x) Zilog Z80 (@ 4 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : Yamaha YM3526 (@ 4 Mhz), Y8950 (@ 4 Mhz)

Players : 2
Control : dial
Buttons : 2

- TRIVIA -

Released in March 1988 in Japan (even if the titlescreen says 1987).

This game is based on the Cuban revolutionary war against the Bautistas that occurred in the 1950's. The first player controls Che Guevara and the second player controls Fidel Castro, current Cuban dictator.

This game is known outside Japan as "Guerrilla War". The storyline was changed completely for the US version, because Fidel Castro of Cuba and the United States are bitter enemies and out of respect for the Cuban Missile Crisis.

- PORTS -

* CONSOLES:
Nintendo Famicom (1988)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1030&o=2

$end

$nes=guevara,
$vgmplay=gwar_nes,
$bio

Nintendo Famicom cart. published 34 years ago:

Guevara (c) 1988 SNK.

- TRIVIA -

Guevara was released on December 26, 1988 in Japan.

Some messages from the programmers are located at 00FB8F in the ROM:
APO? mess       
DaDi DaDaDa DaDi
ATHENA ikima--su
MARIchan muzukas
hikute wakanna-i
Ganbarima-----su
Ti-----me Girl!!
Fight ! Fight !!
HoHoHoHoHoHoHoHo
Knt mess        
NIKAGETSU DE TSU
KKUTTAN DAZO-   
HOMETE HOMETE   
3/9/88 20:0     
BUG GA DEMASSEN 
YOUNI ....

- TIPS AND TRICKS -

A minigame based on Sasuke vs. Commander, an early SNK arcade game, is hidden inside the Japanese version. To access it, do the following:
1. At the player selection screen, hold A + B and press Start to trigger the Level and Difficulty Select cheat.
2. Set to stage 5.
3. Now, hold Up + A + B on controllers 1 and 2, and then press Start on controller 1.

The ROM also includes the necessary font and space in the side bar for a score, an alternate screen layout, and multiple frames of animation for Sasuke and the ninjas, but none of it was used. It's likely that the developers had planned a more full-fledged port, but simply ran out of time.

- STAFF -

Programmed by: KNT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54153&o=2

$end

$nes=guimeizj,
$bio

???? (c) 19?? Waixing Computer & Technology Co., Ltd.
(Gui Mei Zhan Ji)

- TECHNICAL -

[Model ES-1125]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76790&o=2

$end

$gbcolor=onimush2,
$bio

Gui Wu Zhe 2 (c) 200? Sintax.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122015&o=2

$end

$apple2_flop_clcracked=mcgdle14,
$bio

Apple II 5.25 disk. published 39 years ago:

Guide de l'Enseignant [Model MECC-A787] (c) 1983 MECC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230772&o=2

$end

$info=gmissile,
$bio

Arcade Video game published 45 years ago:

Guided Missile (c) 1977 Midway.

Launch missiles at targets moving horizontally across the screen. You have 90 seconds to hit as many targets as you can.

- TECHNICAL -

[Game No. 623]

Main CPU : Intel 8080 (@ 1.9968 Mhz)
Sound Chips : Discrete circuitry

Screen orientation : Horizontal
Video resolution : 256 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 2

Players : 2
Control : 2-way joystick
Buttons : 1

- TRIVIA -

Released in April 1977.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1031&o=2

$end

$spectrum_cass=guidelin,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Guideline (c) 1983 Granada Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288146&o=2

$end

$spectrum_cass=guido,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Guido (c) 1984 Blaby Computer Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79208&o=2

$end

$msx2_flop=guidolp,
$bio

MSX 2 disk. published 27 years ago:

Guido's Lost in Plantinus (c) 1995 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101698&o=2

$end

$archimedes=guile,
$bio

Acorn Archimedes disk. published 30 years ago:

Guile (c) 1992 Dream Soft., Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127130&o=2

$end

$cpc_cass=guillemb,
$bio

Amstrad CPC cass. published 37 years ago:

Guillem de Bergueda (c) 1985 ACE Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96575&o=2

$end

$cpc_flop=guillemd,guillemd01,
$bio

Guillem de Bergueda Cracked (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127990&o=2

$end

$spectrum_cass=guillerm,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Guillermo Tell (c) 1989 Opera Soft [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79210&o=2

$end

$msx1_cass=gtell,
$bio

MSX cass. published 33 years ago:

Guillermo Tell (c) 1989 Opera Soft [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94689&o=2

$end

$cpc_cass=gtell,
$bio

Amstrad CPC cass. published 33 years ago:

Guillermo Tell (c) 1989 Opera Soft [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96576&o=2

$end

$cpc_flop=guillerm02,guillerm01,guillerm,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Guillermo Tell (c) 1989 Opera Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121449&o=2

$end

$specpls3_flop=guiltell,
$bio

Sinclair ZX Spectrum+3 disk. published 33 years ago:

Guillermo Tell (c) 1989 Opera Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147677&o=2

$end

$info=ggisuka,
$bio

Arcade Video game published 18 years ago:

Guilty Gear Isuka (c) 2004 Sammy.

The brilliant 2D wonder is back in all its glory! Guilty Gear has rocked the 2D world ever since its very first release. It has captured the attention of 2D lovers worldwide.
The original, vast and complex system of this classic sets it apart from other one on one beat 'em ups, also along with it's great and definitive character design. Guilty Gear has many great features to its system.
In Isuka you can now play up to 4 players simultaneously. You can either go against 3 other opponents alone to test your individual skills, or pair up with a partner and go head to head against an opposing team. The choice is yours. Now the level of excitement can be taken up yet again with this great new version called Guilty Gear Isuka!

- TECHNICAL -

Sammy Atomiswave Hardware

CPU : Hitachi SH-4 32-bit RISC CPU (200 MHz 360 MIPS / 1.4 GFLOPS)
Graphic Engine : PowerVR 2 (PVR2DC)
Sound Engine : ARM7 Yamaha AICA 45 MHZ (with internal 32-bit RISC CPU, 64 channel ADPCM)
Main Ram : 32 megs
Main Memory : 16 MByte
Graphic Memory : 16 MByte
Sound Memory : 8 MByte
Media : ROM Board
Simultaneous Number of Colors : Approx. 16,770,000 (24bits)
Polygons : 2.5 Million polys/sec
Rendering Speed : 500 M pixel/sec
Additional Features : Bump Mapping, Fog, Alpha-Bending (transparency), Mip Mapping (polygon-texture auto switch), Tri-Linear Filtering, Anti-Aliasing, Environment Mapping, and Specular Effect.

- TRIVIA -

Released in December 2003.

Developed in cooperation with Arc System Works.

It is not part of the canon, although A.B.A, a new character previewed in this game, is very much part of it, having been announced as one of two new characters added to Guilty Gear XX #Reload for the new Slash edition.

Team Entertainment released a limited-edition soundtrack album for this game (Guilty Gear Isuka Original Soundtrack - KDSD-00036) on 21/03/2004.

- SERIES -

1. Guilty Gear X [Model 841-0013C] (2000)
2. Guilty Gear X Version 1.5 (2003)
3. Guilty Gear XX [Model GDL-0011] (2002)
4. Guilty Gear XX #Reload [Model GDL-0019] (2003)
5. Guilty Gear Isuka (2004)
6. Guilty Gear XX Slash (2005)
7. Guilty Gear XX Accent Core [GDL-0041] (2006)
8. Guilty Gear XX Accent Core Plus R (2012)
9. Guilty Gear Xrd -SIGN- (2014)
10. Guilty Gear Xrd -REVELATOR- (2015)

- PORTS -

* CONSOLES:
Sony PlayStation 2 (2004)
Microsoft XBOX (2004)
Nintendo DS (2005, "Guilty Gear Dust Strikers") : this port adds platforming elements, in order to use the dual-screen aspect.

* COMPUTERS:
PC [MS Windows] (2005)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3980&o=2

$end

$wscolor=ggpetit2,
$bio

Bandai WonderSwan Color cart. published 21 years ago:

Guilty Gear Petit 2 [Model SWJ-SUMC08] (c) 2001 Sammy Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86446&o=2

$end

$wscolor=ggpetit,
$bio

Bandai WonderSwan Color cart. published 21 years ago:

Guilty Gear Petit [Model SWJ-SUMC07] (c) 2001 Sammy Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86445&o=2

$end

$gba=ggxu,
$bio

Nintendo GBA cart. published 20 years ago:

Guilty Gear X - Advance Edition [Model AGB-AGXE-USA] (c) 2002 Sammy Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70852&o=2

$end

$gba=ggxj,ggxjp,
$bio

Nintendo GBA cart. published 20 years ago:

Guilty Gear X - Advance Edition [Model AGB-AGXJ-JPN] (c) 2002 Sammy Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70851&o=2

$end

$gba=ggx,
$bio

Nintendo GBA cart. published 20 years ago:

Guilty Gear X - Advance Edition [Model AGB-AGXP-EUR] (c) 2002 Sammy Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70850&o=2

$end

$info=ggx15,
$bio

Arcade Video game published 19 years ago:

Guilty Gear X Version 1.5 (c) 2003 Sammy.

Guilty Gear X 1.5 is an Atomiswave port of the Sega Dreamcast version of Guilty Gear X. It adds 2 characters who were cut from GGX - Kliff Undersn and Justice from the original "Guilty Gear".

- TECHNICAL -

Sammy Atomiswave

- TRIVIA -

Released in December 2003.

Developed in cooperation with Arc System Works.

- SERIES -

1. Guilty Gear X [Model 841-0013C] (2000)
2. Guilty Gear X Version 1.5 (2003)
3. Guilty Gear XX [Model GDL-0011] (2002)
4. Guilty Gear XX #Reload [Model GDL-0019] (2003)
5. Guilty Gear Isuka (2004)
6. Guilty Gear XX Slash (2005)
7. Guilty Gear XX Accent Core [GDL-0041] (2006)
8. Guilty Gear XX Accent Core Plus R (2012)
9. Guilty Gear Xrd -SIGN- (2014)
10. Guilty Gear Xrd -REVELATOR- (2015)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3979&o=2

$end

$info=ggx,
$bio

Sega NAOMI cart. published 22 years ago:

Guilty Gear X (c) 2000 Sammy Corp.

An outstanding 2-D fighting game developed for Sega's Naomi hardware. The game features an intense fighting experience featuring a pulse pounding heavy metal soundtrack, amazingly detailed high resolution graphics, and smooth gameplay.

- TECHNICAL -

Runs on the Sega "NAOMI" hardware.

CART ID: 841-0013C

- TRIVIA -

Guilty Gear X was released in July 2000.

The game was originally only released in Japan as 2-D oriented games were losing popularity in the Western market, but was later released in English territories due to the immense popularity and rave reviews it received.

First Smile Entertainment released a 2 CD limited-edition soundtrack album for this game (Guilty Gear X Original Soundtrack - FSCA-10143) on 20/09/2000.
An other soundtrack album was released by First Smile Entertainment for the Dreamcast version of the game (Guilty Gear X Heavy Rock Tracks - The Original Soundtrack of Dreamcast - FSCA-10164) on 17/01/2001.

- TIPS AND TRICKS -

* Score Attack Mode:
Press Start Button with A + B + C + D after inserted a credit

* Operator's Password:
ROMANTIC: Unlocked Testament
MISOSOUP: Unlocked Dizzy

- SERIES -

1. Guilty Gear X [Model 841-0013C] (2000)
2. Guilty Gear X Version 1.5 (2003)
3. Guilty Gear XX [Model GDL-0011] (2002)
4. Guilty Gear XX #Reload [Model GDL-0019] (2003)
5. Guilty Gear Isuka (2004)
6. Guilty Gear XX Slash (2005)
7. Guilty Gear XX Accent Core [GDL-0041] (2006)
8. Guilty Gear XX Accent Core Plus R (2012)
9. Guilty Gear Xrd -SIGN- (2014)
10. Guilty Gear Xrd -REVELATOR- (2015)

- STAFF -

Developed in cooperation with Arc System Works.

- PORTS -

* CONSOLES:
Sega Dreamcast (2000)
Sony PlayStation 2 (2001)
Nintendo Game Boy Advance (2002, "Guilty Gear X Advance Edition")

* COMPUTERS:
PC [MS Windows] (2000)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3974&o=2

$end

$dc=ggxt,
$bio

Sega Dreamcast GD published 22 years ago:

Guilty Gear X [Model T-2401M] (c) 2000 Sammy Corp. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135513&o=2

$end

$dc=ggx,
$bio

Sega Dreamcast GD published 22 years ago:

Guilty Gear X [Model T-2402M] (c) 2000 Sammy Corp. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135512&o=2

$end

$info=ggxxrl,ggxxrlo,
$bio

Sega NAOMI GD-ROM published 19 years ago:

Guilty Gear XX #Reload (c) 2003 Sammy.

- TECHNICAL -

GAME ID: GDL-0019
Runs on the Sega "NAOMI GD-ROM System" hardware.

- TRIVIA -

Released in March 2003.

Developed in cooperation with Arc System Works.

Team Entertainment released a 2 CD limited-edition soundtrack album for this game (Guilty Gear XX #Reload Korean Version Original Sound Track - KDSD-00017~8) on 06/11/2003.

- TIPS AND TRICKS -

* Give your opponent a handicap on Round 2 - If you feel that you have beaten your opponent easily in Round 1, press 'Respect' after delivering the Knock out blow to taunt your opponent. 'Rakusyo' (Japanese for 'easy victory') will appear, and your opponent's tension gauge will increase by half at the beginning of the next round.

* Unlock M.O.M Mode : After inserting coin, press all buttons and press start.

- SERIES -

1. Guilty Gear X [Model 841-0013C] (2000)
2. Guilty Gear X Version 1.5 (2003)
3. Guilty Gear XX [Model GDL-0011] (2002)
4. Guilty Gear XX #Reload [Model GDL-0019] (2003)
5. Guilty Gear Isuka (2004)
6. Guilty Gear XX Slash (2005)
7. Guilty Gear XX Accent Core [GDL-0041] (2006)
8. Guilty Gear XX Accent Core Plus R (2012)
9. Guilty Gear Xrd -SIGN- (2014)
10. Guilty Gear Xrd -REVELATOR- (2015)

- PORTS -

* CONSOLES:
Microsoft XBOX (2004)
Sony PlayStation 2 (2004)
Sony PSP (2005, "Guilty Gear Judgement")

* COMPUTERS:
The PC version of the game was never released outside of Japan. Problems included the fact it was a exact port of the Sony PS2 version, the nearly a GB of hard disc space it needed to run, and using 64MB Direct3D graphics to manage to pull off the hugely detailed and lightning quick gameplay that the console version it was based off enjoyed. The audio quality has been downsampled in Ogg Vorbis format in order for it to fit onto a CD-Rom.
It plays virtually the same as the Sony PlayStation 2 and Arcade versions.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3983&o=2

$end

$info=ggxxac,
$bio

Sega NAOMI GD-ROM published 16 years ago:

Guilty Gear XX Accent Core (c) 2006 Sega.

This is the 4th edition under the XX banner and allows players to once again get their fill of fast paced intense 2-D anime mayhem. In this version Force Breaks are added which are power moves that use up a quarter of tension gauge. Parrying is another addition, where the fighter flashing gold while parrying. If successful the opponent is vulnerable, if not the fighter cannot block for a limited time.
Other changes include the air moves cancels to air dash, throw breaks, additional character moves and story arcs.

- TECHNICAL -

GAME ID: GDL-0041

Runs on the Sega "NAOMI GD-ROM System" hardware.

- TRIVIA -

Guilty Gear XX Accent Core was released in December 2006 in Japan.

- SERIES -

1. Guilty Gear X [Model 841-0013C] (2000)
2. Guilty Gear X Version 1.5 (2003)
3. Guilty Gear XX [Model GDL-0011] (2002)
4. Guilty Gear XX #Reload [Model GDL-0019] (2003)
5. Guilty Gear Isuka (2004)
6. Guilty Gear XX Slash (2005)
7. Guilty Gear XX Accent Core [GDL-0041] (2006)
8. Guilty Gear XX Accent Core Plus R (2012)
9. Guilty Gear Xrd -SIGN- (2014)
10. Guilty Gear Xrd -REVELATOR- (2015)

- PORTS -

* CONSOLES:
Sony Playstation 2 (2007)
Nintendo Wii (2007)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=10267&o=2

$end

$info=ggxxsla,
$bio

Sega NAOMI GD-ROM published 17 years ago:

Guilty Gear XX Slash (c) 2005 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID: GDL-0033
Runs on the Sega "NAOMI GD-ROM System" hardware.

- TRIVIA -

Guilty Gear XX Slash was released on September 28, 2005 in the arcades.

- SERIES -

1. Guilty Gear X [Model 841-0013C] (2000)
2. Guilty Gear X Version 1.5 (2003)
3. Guilty Gear XX [Model GDL-0011] (2002)
4. Guilty Gear XX #Reload [Model GDL-0019] (2003)
5. Guilty Gear Isuka (2004)
6. Guilty Gear XX Slash (2005)
7. Guilty Gear XX Accent Core [GDL-0041] (2006)
8. Guilty Gear XX Accent Core Plus R (2012)
9. Guilty Gear Xrd -SIGN- (2014)
10. Guilty Gear Xrd -REVELATOR- (2015)

- STAFF -

Developed by Arc System Works.

Designer: Daisuke Ishitawari

- PORTS -

* CONSOLES:
Sony PlayStation 2 (2006)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4944&o=2

$end

$info=ggxx,
$bio

Sega NAOMI GD-ROM published 20 years ago:

Guilty Gear XX - The Midnight Carnival (c) 2002 Sammy Corp.

A newly discovered form of energy has been used to create devastating bio-weapons with fused human and animal DNA. Known as the Gears, they are now self-aware and amok. They threaten human dominance on the planet.

- TECHNICAL -

GD ID: GDL-0011
Runs on the Sega "NAOMI GD-ROM System" hardware.

- TRIVIA -

Guilty Gear XX The Midnight Carnival was released in May 2002.

Developed in cooperation with Arc System Works.

The game is also known as simply "Guilty Gear X2".

Scitron Digital Content released a 2 CD limited-edition soundtrack album for this game (Guilty Gear XX Original Soundtrack - SCDC-00191~192) on July 24, 2002.

- SERIES -

1. Guilty Gear X [Model 841-0013C] (2000)
2. Guilty Gear X Version 1.5 (2003)
3. Guilty Gear XX [Model GDL-0011] (2002)
4. Guilty Gear XX #Reload [Model GDL-0019] (2003)
5. Guilty Gear Isuka (2004)
6. Guilty Gear XX Slash (2005)
7. Guilty Gear XX Accent Core [GDL-0041] (2006)
8. Guilty Gear XX Accent Core Plus R (2012)
9. Guilty Gear Xrd -SIGN- (2014)
10. Guilty Gear Xrd -REVELATOR- (2015)

- PORTS -

* CONSOLES:
Sony PlayStation 2 (2003)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3984&o=2

$end

$psx=ggearj,
$bio

Sony PlayStation CD published 24 years ago:

Guilty Gear (c) 1998 Arc System Works

- TECHNICAL -

GAME ID: SLPS-01357

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85227&o=2

$end

$psx=ggear,
$bio

Sony PlayStation CD published 24 years ago:

Guilty Gear (c) 1998 Atlus Co., Ltd.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-00772

- TRIVIA -

The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=45864&o=2

$end

$pc8801_flop=guinsaga,guinsagaa,
$bio

NEC PC-8801 Series disk. published 35 years ago:

Guin Saga - Hyoto no Kamen (c) 1987 Cross Media Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91952&o=2

$end

$info=mg_gbr,
$bio

Guinness Book of Records (c) 199? Maygay.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42402&o=2

$end

$info=guitrbus,
$bio

Dedicated Console published 10 years ago:

Guitar Buster (c) 2012 WinFun.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268143&o=2

$end

$icanguit=guitfav,
$bio

Fisher-Price I Can Play Guitar cart. published 15 years ago:

Guitar Favorites [Model K7357] (c) 2007 Fisher-Price

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240316&o=2

$end

$info=guitarfv,
$bio

Dedicated Console published 15 years ago:

Guitar Fever (c) 2007 Advance Bright, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259387&o=2

$end

$zx81_cass=guitarbg,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Guitar for Beginners [Model 03-3009] (c) 1982 Timex Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114670&o=2

$end

$psx=gtrfrk2m,
$bio

Sony PlayStation CD published 22 years ago:

Guitar Freaks Append 2nd Mix (c) 2000 Konami Co., Ltd.

- TECHNICAL -

GAME ID: SLPM-86446

- TRIVIA -

Released on February 24, 2000 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85228&o=2

$end

$info=guitarheroac,
$bio

Arcade Video game published 13 years ago:

Guitar Hero Arcade (c) 2009 Raw Thrills.

- TECHNICAL -

CABINET DIMENSIONS
Height = 86 in. (218.4 cm)
Depth = 39.5 in. (100.3 cm)
Width = 32.5 in. (82.6 cm)

CABINET WEIGHT
Weight (Shipping) = 472 lbs. (214 kg)

- TRIVIA -

Guitar Hero Arcade is based upon "Guitar Hero III - Legends of Rock". Development on the arcade version began when 'World Tour' was still being built, and Raw Thrills didn't want to interrupt the development process of Activision's new band game.

- UPDATES -

1.46CEC 07/23/10
----------------
 - Same as 1.36CEC w/os 8.8
 - support Optiplex 740 and Optiplex 580
 - Fixes 220GT BSOD

1.42 01/11/10
-------------
 - fix infinite record reboot issue

1.41 12/31/09
-------------
 - fix the Virgo/Allah mis-interpretation

1.37 12/9/09
------------
- add monitor detection to OS/boot script
- fix test menu indexing

1.36CEC 11/19/09
----------------
 - Removed song disable from test menu
 - Removed quick continue

1.35CEC 11/10/09
----------------
 - fix finished games audit
 - fix boot timer initialization
 - remove reference to dip switches

1.33CEC 10/14/09
-----------------
 - First build of CEC branch
 - Continue screen is moved up on beginner/easy on single player
 - CEC branch now no longer checks DIP switches, CEC mode is on by default
 - dip menus and messages removed
 - CEC default coinage changed to their preferences

1.35 09/29/09
-------------
 - Fixed song fade out messages on difficulty select screen
 - Lowered default high scores
 - Fixed a bug where setting the video delay resulted in a hang
 - Changed some of the text that shows up on the difficulty select screen
 - Fixed a bug where the "POW" graphic didn't show up on calibration

1.33 09/24/09
-------------
 - Changed default audio delay from 130ms to 115ms
 - reorganized test menus
 - Add warning for premium songs with fading enabled

1.31 09/14/09
-------------
 - Fix to the uncompleted audit output
 - fix easy, medium fadeouts
 - Failsafe check for credits in in attract 

1.30 08/27/09
-------------
 - fix continue pricing coming off a multiplayer game
 - Changed debug boot message to show how many credits the game has
 - cec games played on beg, easy or med fade after 1:00, 1:15, and 1:30
 - default high scores for beg easy and med have been dropped

1.28 08/31/09
-------------
 - clear name field correctly going into name entry
 - fix menu/preview music after beginner game
 - fix free non-strumming chord hit after note hitin beginner mode
 - Fix bug with default name in high score continue being incorrectly filled

1.27 08/12/09
-------------
 - fix right player's lefty flip info on a single player continue
 - can block other songs as well with family mode activated
 - fix factory restore issue with family mode song activation
 - restart input checking if dropped
 - end songs after 60 seconds in family mode 2
 - decrease the default high scores in beginner mode
 - only fade out early if all players in beginner mode in multiplayer
 - fix name entry cursor

1.26 08/04/09
-------------
 - option to set serial number moved to test menu
 - autovolume defaults to off when selecting reset on the adjustment screen
 - yank coin count from attract

1.25 07/30/09
-------------
 - Default auto volume adjust is now off
 - Bootup check for dongle seeding is disabled
 - Small fix to output information on watchdog config checks

1.24 07/21/09
-------------
 - all screens support the keypad where valid
 - replace loading screen with hst screen in single player
 - beginner mode players can now enter their high scores after a game
 - change out the green text on the in-game beginner/no fail banner
 - remove repear in family mode
 - the disable songs menu no longer highlights anything in family mode
 - add unit serial number to lifetime credit count in attract
 - reduced bog in budokan
 - tweak volume auto adjustment

1.23 07/09/09
-------------
 - double the integration time considered for automatic volume increases
 - hold both blue fret buttons to show the current volume adjustment
 - fix display of attract mode volume in volume settings screen
 - add volume adjustment test to diagnostics menu
 - bump volume adjustment resolution
 - volume test screen has been reworked to use new computation
 - removed audio cue from video lag calibration
 - rig the video calibrator to accept negative values as well

1.19 07/01/09
-------------
 - hit orange on both guitars in attract for lifetime coin count
 - added a box on volume screen showing the current volume base
 - volume value now gets reset immediately when volume is changed
 - keypad supported in all login screens for entering names or numbers
 - added a vu meter to the volume screen in test mode
 - changed interval to retry a watchdog check to a minute
 - no fail mode added to adjustments
 - add bigger better banners to beginner mode during gameplay
 - add same banners and longer description to the tutorial screen
 - add beginner mode blurb in attract mode detailed tutorial
 - add separate pricing for continues in the adjustment screen

1.16 06/09/09
-------------
- lefty flip state is carried over on continue
- tweaked legend positions on the audits screen
- axed the free game stuff for winning a faceoff
- continue screen lamps
- Audit added to track if the I/O board is dropped

1.15 06/03/09
-------------
 - fix multiple button graphic glitch in beginner mode
 - fix sustain graphic glitch in beginner mode
 - properly jump to serial entry screen if an invalid or unset serial is
     seen on the dongle during boot up
 - add watchdog status to test menu

1.14 05/27/09
-------------
 - keypad support, switchtest added
 - fix cursor in name entry when last name was censored
 - end game, continue/free game picks the actual winner now
 - strum doesn't trigger in switch test if guitar is disabled
 - Fix bug where two matings cause a guitar to appear to be on both sides
 - watchdog delay decreased
 - version info now correctly grabbed from dongle
 - reduce health loss, bump free time in beginner mode
	 
1.13 05/19/09
-------------
 - add beginner mode
 - add a continue screen, retains character info, difficulty, name, etc
 - add a shadow to the countdown timer
 - tally coins directly on dongle for rev share
 - add dongle serial numbers and serial entry screen
 - add free game option for faceoff winners

1.12 05/13/09
-------------
 - revise volume system to 20 point scale
 - doubled save memory
 - Added db to the volume adjust screen

1.11 05/05/09
-------------
 - added family mode message to the adjustment screen
 - fix hst name sizing issue
 - add family mode 2 (cec) with alternate setlist
 - tweak loading screen messages
 - fix Casey/Judy/Hell removal with dip switch 2 on

1.09 04/30/09
-------------
 - fix volume display
 - remove Same Old Song and Dance in family mode

1.08 04/23/09
-------------
 - restrict hst name entry to A-Z, 0-9, and "space"
 - rix randomization issue
 - fix camera effect crash
 - bumped up the options for coinage to 16 units
 - save in background heading back to attract after game
 - Added check for strum so that input won't get displayed on switch test
 - pushed "going down for maintenance" message to front
 - JAMMA I/O board will reconnect after detachment
 - tweak watchdog check on boot
 - fixed graphics bug in song disable when only 1 or 2 were available/tier
 - added red orange and blue specific lamp tests
 - added a column of explicit ONs and OFFs to the dip switch test
 - remove Hell, Judy, and Casey from family mode
 - added some instructions to the dip switch menu
 - bonus credit counter no longer clears when active credits is back at 0
 - update to i/o board redetection
 - Increased the length of time before the I/O board is seen as missing
 - Fixed I/O board detection post watchdog reboot on an Optiplex

1.05 03/31/09
-------------
 - service dongle support finalized
 - implemented the dip switch test
 - turned song disabling back on
 - turned bonus credits on, defaults to disabled
 - Updated fretboard firmware version check
 - Added a check/message if the I/O board is missing on boot
 - clear audio lag, video lag on factory restore
 - FMOD version displayed on test menu
 - Fret board firmware and hardware versions are also now correctly
     determined and displayed on the test menu
 - Version string added to first page of audits
 - DIP switch screens and dis. mode enable via DIP switches

1.04 03/24/09
-------------
 - disabled the song disabling and bonus credit system
 - fix presave in multiplayer
 - Fix bug where timer for the instructions in a 2p game wouldn't expire
 - Fix of highway lag due to FMOD update
 - Increased grace period for loss for all difficulty levels

1.02 03/23/09
-------------
 - Lefty flip messages updated
 - "disable songs" disabled
 - disable blue and orange fret button input in attract
 - add notion of bonus credits
 - rework of the coin audits to remove confusion regarding bill counting and
     coins vs. credits, also added bonus credits paid out
 - bill pulse adjustment removed
 - reversed the order on the adjustment values so hitting up on the strum bar
     or volume will now increase the value and vice versa
 - reset the display timer on the number of active credits when a coin drop
     is detected
 - reduced the default volumes to old values
 - added a periodic update so timers and coin data etc update while the
     screen is active
 - re-enabled song disabling in the test menu
 - fix coin audit reset
 - properly reset tilt and lamp settings after a factory restore
 - update fmod to version 4.16
 - remove save delay heading into multiplayer game
 - correctly catch used credits from second player
 - properly check & recheck watchdog during game startup
 - add konami sound effect to logo screen
 - fix demo song fadeout timing

1.00 03/16/09
-------------
 - Bass boosted in song data

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=30773&o=2

$end

$info=guitarst,guitarstp,
$bio

Guitar Star (c) 200? Senario.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259389&o=2

$end

$info=guitarss,guitarssa,
$bio

Dedicated Console published 22 years ago:

Guitar Super Star (c) 2000 Senario.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259388&o=2

$end

$info=gssytts,
$bio

Dedicated Console published 13 years ago:

Guitar Super Star - You Take The Stage (c) 2009 Senario

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263868&o=2

$end

$apple2_flop_clcracked=guitrwiz,
$bio

Apple II 5.25 disk. published 36 years ago:

Guitar Wizard (c) 1986 Baudville

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232025&o=2

$end

$info=gtfrk10m,gtfrk10ma,gtfrk10mb,
$bio

Konami System 573 disc+cart. published 19 years ago:

GuitarFreaks 10thMix (c) 2003 Konami Corp.

GuitarFreaks is a game where colored notes travel up the screen which correspond with three colored buttons on a guitar controller. The player must press the relevant buttons on the controller and move the 'pluck' when the notes reach the top of the screen in order to fill in missing guitar parts from a song.

- TECHNICAL -

Konami Bemani 573 Digital Hardware

- TRIVIA -

Released in October 2003.

GuitarFreaks 10th Mix can link with "DrumMania 9thMix".

Konami Music Entertainment released a limited-edition soundtrack album for this game (Guitar Freaks 10thMix & DrumMania 9thMix Soundtracks - KOLA-051) on 17/12/2003.

- SERIES -

1. GuitarFreaks (1999)
2. GuitarFreaks 2ndMix (1999)
3. GuitarFreaks 2ndMix Link Version (1999)
4. GuitarFreaks 3rdMix (2000)
5. GuitarFreaks 4thMix (2000)
6. GuitarFreaks 5thMix (2001)
7. GuitarFreaks 6thMix (2001)
8. GuitarFreaks 7thMix (2002)
9. GuitarFreaks 8thMix (2002)
10. GuitarFreaks 9thMix (2003)
11. GuitarFreaks 10thMix (2003)
12. GuitarFreaks 11thMix (2004)
13. GuitarFreaks V (2005)
14. GuitarFreaks V2 (2005)
15. GuitarFreaks V3 (2006)
16. GuitarFreaks V4 Rock×Rock (2007)
17. GuitarFreaks V5 Rock to Infinity (2008)
18. GuitarFreaks V6 Blazing!!!! (2009)
19. GuitarFreaks XG (2010)
20. GuitarFreaks V7 (2010)
21. GuitarFreaks XG2 Groove to Live (2011)
22. GuitarFreaks V8 (2011)
23. GuitarFreaks XG3 (2012)
24. GITADORA GuitarFreaks (2013)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3618&o=2

$end

$info=gtfrk11m,gtfrk11ma,
$bio

Konami System 573 disc+cart. published 18 years ago:

GuitarFreaks 11thMix (c) 2004 Konami Corp.

GuitarFreaks is a game where colored notes travel up the screen which correspond with three colored buttons on a guitar controller. The player must press the relevant buttons on the controller and move the 'pluck' when the notes reach the top of the screen in order to fill in missing guitar parts from a song.

- TECHNICAL -

Konami Bemani 573 Digital Hardware

- TRIVIA -

Released in April 2004.

GuitarFreaks 11th Mix can link with "DrumMania 10thMix".

Konami Music Entertainment released a 2 CD limited-edition soundtrack album for this game (Guitar Freaks 11thMix & DrumMania 10thMix Soundtracks - KOLA-069~70) on 23/06/2004.

- SERIES -

1. GuitarFreaks (1999)
2. GuitarFreaks 2ndMix (1999)
3. GuitarFreaks 2ndMix Link Version (1999)
4. GuitarFreaks 3rdMix (2000)
5. GuitarFreaks 4thMix (2000)
6. GuitarFreaks 5thMix (2001)
7. GuitarFreaks 6thMix (2001)
8. GuitarFreaks 7thMix (2002)
9. GuitarFreaks 8thMix (2002)
10. GuitarFreaks 9thMix (2003)
11. GuitarFreaks 10thMix (2003)
12. GuitarFreaks 11thMix (2004)
13. GuitarFreaks V (2005)
14. GuitarFreaks V2 (2005)
15. GuitarFreaks V3 (2006)
16. GuitarFreaks V4 Rock×Rock (2007)
17. GuitarFreaks V5 Rock to Infinity (2008)
18. GuitarFreaks V6 Blazing!!!! (2009)
19. GuitarFreaks XG (2010)
20. GuitarFreaks V7 (2010)
21. GuitarFreaks XG2 Groove to Live (2011)
22. GuitarFreaks V8 (2011)
23. GuitarFreaks XG3 (2012)
24. GITADORA GuitarFreaks (2013)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3617&o=2

$end

$info=gtrfrk2ml2,
$bio

Konami System 573 disc+cart. published 23 years ago:

GuitarFreaks 2ndMix Link Version (c) 1999 Konami Company, Limited.

- TECHNICAL -

Konami Bemani 573 Analog Hardware

- TRIVIA -

GuitarFreaks 2ndMix Link Version was released in September 1999.

- SERIES -

1. GuitarFreaks (1999)
2. GuitarFreaks 2ndMix (1999)
3. GuitarFreaks 2ndMix Link Version (1999)
4. GuitarFreaks 3rdMix (2000)
5. GuitarFreaks 4thMix (2000)
6. GuitarFreaks 5thMix (2001)
7. GuitarFreaks 6thMix (2001)
8. GuitarFreaks 7thMix (2002)
9. GuitarFreaks 8thMix (2002)
10. GuitarFreaks 9thMix (2003)
11. GuitarFreaks 10thMix (2003)
12. GuitarFreaks 11thMix (2004)
13. GuitarFreaks V (2005)
14. GuitarFreaks V2 (2005)
15. GuitarFreaks V3 (2006)
16. GuitarFreaks V4 Rock×Rock (2007)
17. GuitarFreaks V5 Rock to Infinity (2008)
18. GuitarFreaks V6 Blazing!!!! (2009)
19. GuitarFreaks XG (2010)
20. GuitarFreaks V7 (2010)
21. GuitarFreaks XG2 Groove to Live (2011)
22. GuitarFreaks V8 (2011)
23. GuitarFreaks XG3 (2012)
24. GITADORA GuitarFreaks (2013)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64267&o=2

$end

$info=gtrfrk2m,gtrfrk2ma,gtrfrk2maa,gtrfrk2mja,gtrfrk2mka,gtrfrk2mua,gtrfrk2ml1,
$bio

Konami System 573 disc+cart. published 23 years ago:

GuitarFreaks 2ndMix (c) 1999 Konami Company, Limited.

GuitarFreaks is a game where colored notes travel up the screen which correspond with three colored buttons on a guitar controller. The player must press the relevant buttons on the controller and move the 'pluck' when the notes reach the top of the screen in order to fill in missing guitar parts from a song.

- TECHNICAL -

GAME ID: GQ883

Konami Bemani 573 Analog Hardware

- TRIVIA -

Released in July 1999.

Konami Music Entertainment released a limited-edition soundtrack album for this game (Guitar Freaks 2ndMix Original Game Soundtrack - KMCA-23) on 03/09/1999.

- SERIES -

1. GuitarFreaks (1999)
2. GuitarFreaks 2ndMix (1999)
3. GuitarFreaks 2ndMix Link Version (1999)
4. GuitarFreaks 3rdMix (2000)
5. GuitarFreaks 4thMix (2000)
6. GuitarFreaks 5thMix (2001)
7. GuitarFreaks 6thMix (2001)
8. GuitarFreaks 7thMix (2002)
9. GuitarFreaks 8thMix (2002)
10. GuitarFreaks 9thMix (2003)
11. GuitarFreaks 10thMix (2003)
12. GuitarFreaks 11thMix (2004)
13. GuitarFreaks V (2005)
14. GuitarFreaks V2 (2005)
15. GuitarFreaks V3 (2006)
16. GuitarFreaks V4 Rock×Rock (2007)
17. GuitarFreaks V5 Rock to Infinity (2008)
18. GuitarFreaks V6 Blazing!!!! (2009)
19. GuitarFreaks XG (2010)
20. GuitarFreaks V7 (2010)
21. GuitarFreaks XG2 Groove to Live (2011)
22. GuitarFreaks V8 (2011)
23. GuitarFreaks XG3 (2012)
24. GITADORA GuitarFreaks (2013)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3626&o=2

$end

$info=gtrfrk3m,gtfrk3ma,gtfrk3mb,
$bio

Konami System 573 disc+cart. published 22 years ago:

GuitarFreaks 3rdMix (c) 2000 Konami Company, Limited.

GuitarFreaks is a game where colored notes travel up the screen which correspond with three colored buttons on a guitar controller. The player must press the relevant buttons on the controller and move the 'pluck' when the notes reach the top of the screen in order to fill in missing guitar parts from a song.

- TECHNICAL -

GAME ID: GE949

Konami Bemani 573 Digital Hardware

- TRIVIA -

Released in April 2000.

GuitarFreaks 3rdMix can link with "DrumMania 2ndMix".

Konami Music Entertainment released a 2 CD limited-edition soundtrack album for this game (Guitar Freaks 3rdMix & DrumMania 2ndMix Soundtracks - KMCA-23) on 22/11/2000.

- SERIES -

1. GuitarFreaks (1999)
2. GuitarFreaks 2ndMix (1999)
3. GuitarFreaks 2ndMix Link Version (1999)
4. GuitarFreaks 3rdMix (2000)
5. GuitarFreaks 4thMix (2000)
6. GuitarFreaks 5thMix (2001)
7. GuitarFreaks 6thMix (2001)
8. GuitarFreaks 7thMix (2002)
9. GuitarFreaks 8thMix (2002)
10. GuitarFreaks 9thMix (2003)
11. GuitarFreaks 10thMix (2003)
12. GuitarFreaks 11thMix (2004)
13. GuitarFreaks V (2005)
14. GuitarFreaks V2 (2005)
15. GuitarFreaks V3 (2006)
16. GuitarFreaks V4 Rock×Rock (2007)
17. GuitarFreaks V5 Rock to Infinity (2008)
18. GuitarFreaks V6 Blazing!!!! (2009)
19. GuitarFreaks XG (2010)
20. GuitarFreaks V7 (2010)
21. GuitarFreaks XG2 Groove to Live (2011)
22. GuitarFreaks V8 (2011)
23. GuitarFreaks XG3 (2012)
24. GITADORA GuitarFreaks (2013)

- PORTS -

* CONSOLES:
Sony PlayStation 2 (2001)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3625&o=2

$end

$info=gtrfrk4m,
$bio

Konami System 573 disc+cart. published 22 years ago:

GuitarFreaks 4thMix (c) 2000 Konami Corp.

GuitarFreaks is a game where colored notes travel up the screen which correspond with three colored buttons on a guitar controller. The player must press the relevant buttons on the controller and move the 'pluck' when the notes reach the top of the screen in order to fill in missing guitar parts from a song.

- TECHNICAL -

GAME ID: GEA24

Konami Bemani 573 Digital Hardware

- TRIVIA -

Released in September 2000.

GuitarFreaks 4thMix can link with "DrumMania 3rdMix".

Konami Music Entertainment released a limited-edition soundtrack album for this game (Guitar Freaks 4thMix & DrumMania 3rdMix Soundtracks - KMCA-111) on 06/06/2001.

- SERIES -

1. GuitarFreaks (1999)
2. GuitarFreaks 2ndMix (1999)
3. GuitarFreaks 2ndMix Link Version (1999)
4. GuitarFreaks 3rdMix (2000)
5. GuitarFreaks 4thMix (2000)
6. GuitarFreaks 5thMix (2001)
7. GuitarFreaks 6thMix (2001)
8. GuitarFreaks 7thMix (2002)
9. GuitarFreaks 8thMix (2002)
10. GuitarFreaks 9thMix (2003)
11. GuitarFreaks 10thMix (2003)
12. GuitarFreaks 11thMix (2004)
13. GuitarFreaks V (2005)
14. GuitarFreaks V2 (2005)
15. GuitarFreaks V3 (2006)
16. GuitarFreaks V4 Rock×Rock (2007)
17. GuitarFreaks V5 Rock to Infinity (2008)
18. GuitarFreaks V6 Blazing!!!! (2009)
19. GuitarFreaks XG (2010)
20. GuitarFreaks V7 (2010)
21. GuitarFreaks XG2 Groove to Live (2011)
22. GuitarFreaks V8 (2011)
23. GuitarFreaks XG3 (2012)
24. GITADORA GuitarFreaks (2013)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3624&o=2

$end

$info=gtrfrk5m,gtrfrk5ma,
$bio

Konami System 573 disc+cart. published 21 years ago:

GuitarFreaks 5thMix (c) 2001 Konami Corp.

GuitarFreaks is a game where colored notes travel up the screen which correspond with three colored buttons on a guitar controller. The player must press the relevant buttons on the controller and move the 'pluck' when the notes reach the top of the screen in order to fill in missing guitar parts from a song.

- TECHNICAL -

GAME ID: GCA26

Konami Bemani 573 Digital Hardware

- TRIVIA -

Released in March 2001.

GuitarFreaks 5th Mix can link with "DrumMania 4thMix".

Was presented at the February 2001 AOU (Arcade Operators Union) in Japan.

Konami Music Entertainment released a 2 CD limited-edition soundtrack album for this game (Guitar Freaks 5thMix & DrumMania 4thMix Soundtracks - KMCA-121~2) on 29/09/2001.

- SERIES -

1. GuitarFreaks (1999)
2. GuitarFreaks 2ndMix (1999)
3. GuitarFreaks 2ndMix Link Version (1999)
4. GuitarFreaks 3rdMix (2000)
5. GuitarFreaks 4thMix (2000)
6. GuitarFreaks 5thMix (2001)
7. GuitarFreaks 6thMix (2001)
8. GuitarFreaks 7thMix (2002)
9. GuitarFreaks 8thMix (2002)
10. GuitarFreaks 9thMix (2003)
11. GuitarFreaks 10thMix (2003)
12. GuitarFreaks 11thMix (2004)
13. GuitarFreaks V (2005)
14. GuitarFreaks V2 (2005)
15. GuitarFreaks V3 (2006)
16. GuitarFreaks V4 Rock×Rock (2007)
17. GuitarFreaks V5 Rock to Infinity (2008)
18. GuitarFreaks V6 Blazing!!!! (2009)
19. GuitarFreaks XG (2010)
20. GuitarFreaks V7 (2010)
21. GuitarFreaks XG2 Groove to Live (2011)
22. GuitarFreaks V8 (2011)
23. GuitarFreaks XG3 (2012)
24. GITADORA GuitarFreaks (2013)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3623&o=2

$end

$info=gtrfrk6m,
$bio

Konami System 573 disc+cart. published 21 years ago:

GuitarFreaks 6thMix (c) 2001 Konami Corp.

GuitarFreaks is a game where colored notes travel up the screen which correspond with three colored buttons on a guitar controller. The player must press the relevant buttons on the controller and move the 'pluck' when the notes reach the top of the screen in order to fill in missing guitar parts from a song.

- TECHNICAL -

GAME ID: GCB17

Konami Bemani 573 Digital Hardware

- TRIVIA -

Released in September 2001.

GuitarFreaks 6thMix can link with "DrumMania 5thMix".

Konami Music Entertainment released a limited-edition soundtrack album for this game (Guitar Freaks 6thMix & DrumMania 5thMix Soundtracks - KMCA-126) on 07/11/2001.

- SERIES -

1. GuitarFreaks (1999)
2. GuitarFreaks 2ndMix (1999)
3. GuitarFreaks 2ndMix Link Version (1999)
4. GuitarFreaks 3rdMix (2000)
5. GuitarFreaks 4thMix (2000)
6. GuitarFreaks 5thMix (2001)
7. GuitarFreaks 6thMix (2001)
8. GuitarFreaks 7thMix (2002)
9. GuitarFreaks 8thMix (2002)
10. GuitarFreaks 9thMix (2003)
11. GuitarFreaks 10thMix (2003)
12. GuitarFreaks 11thMix (2004)
13. GuitarFreaks V (2005)
14. GuitarFreaks V2 (2005)
15. GuitarFreaks V3 (2006)
16. GuitarFreaks V4 Rock×Rock (2007)
17. GuitarFreaks V5 Rock to Infinity (2008)
18. GuitarFreaks V6 Blazing!!!! (2009)
19. GuitarFreaks XG (2010)
20. GuitarFreaks V7 (2010)
21. GuitarFreaks XG2 Groove to Live (2011)
22. GuitarFreaks V8 (2011)
23. GuitarFreaks XG3 (2012)
24. GITADORA GuitarFreaks (2013)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3622&o=2

$end

$info=gtrfrk7m,
$bio

Konami System 573 disc+cart. published 20 years ago:

GuitarFreaks 7thMix (c) 2002 Konami Corp.

GuitarFreaks is a game where colored notes travel up the screen which correspond with 3 colored buttons on a guitar controller. The player must press the relevant buttons on the controller and move the 'pluck' when the notes reach the top of the screen in order to fill in missing guitar parts from a song.

- TECHNICAL -

GAME ID: GCC08

Konami Bemani 573 Digital Hardware

- TRIVIA -

Released in February 2002.

GuitarFreaks 7thMix can link with "DrumMania 6thMix".

Konami Music Entertainment released a limited-edition soundtrack album for this game (Guitar Freaks 7thMix & DrumMania 6thMix Soundtracks - KMCA-158) on 01/05/2002.

- SERIES -

1. GuitarFreaks (1999)
2. GuitarFreaks 2ndMix (1999)
3. GuitarFreaks 2ndMix Link Version (1999)
4. GuitarFreaks 3rdMix (2000)
5. GuitarFreaks 4thMix (2000)
6. GuitarFreaks 5thMix (2001)
7. GuitarFreaks 6thMix (2001)
8. GuitarFreaks 7thMix (2002)
9. GuitarFreaks 8thMix (2002)
10. GuitarFreaks 9thMix (2003)
11. GuitarFreaks 10thMix (2003)
12. GuitarFreaks 11thMix (2004)
13. GuitarFreaks V (2005)
14. GuitarFreaks V2 (2005)
15. GuitarFreaks V3 (2006)
16. GuitarFreaks V4 Rock×Rock (2007)
17. GuitarFreaks V5 Rock to Infinity (2008)
18. GuitarFreaks V6 Blazing!!!! (2009)
19. GuitarFreaks XG (2010)
20. GuitarFreaks V7 (2010)
21. GuitarFreaks XG2 Groove to Live (2011)
22. GuitarFreaks V8 (2011)
23. GuitarFreaks XG3 (2012)
24. GITADORA GuitarFreaks (2013)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3621&o=2

$end

$info=gtrfrk8m,gtrfrk8ma,
$bio

Konami System 573 disc+cart. published 20 years ago:

GuitarFreaks 8thMix (c) 2002 Konami Co., Ltd.

GuitarFreaks is a game where colored notes travel up the screen which correspond with three colored buttons on a guitar controller. The player must press the relevant buttons on the controller and move the 'pluck' when the notes reach the top of the screen in order to fill in missing guitar parts from a song.

- TECHNICAL -

GAME ID: GEC08

Konami Bemani 573 Digital Hardware

- TRIVIA -

GuitarFreaks 8thMix was released in August 2002 in Japan.

This game can be linked with "DrumMania 7th Mix".

Konami Music Entertainment released a limited-edition soundtrack album for this game (Guitar Freaks 8th Mix & DrumMania 7th Mix Soundtracks - KOLA-002) on 23/10/2002.

- TIPS AND TRICKS -

* Playstyle menu : Press start button with holding B after inserted a credit
OR Hold start button after selected a music

* Session cancel : Press start button with holding R after inserted a credit

* Difficulty change : In a music selection screen, hold G and input P (Picking Lever) twice.

* Music sorting with alphabet : In a music selection screen, hold and turn effector.

* Secret mode : Input the following code in mode or music selection screen
BASS : P, G, G, P
Open Pick : P, G, G, P, P, G, G, P
Speed Change : G, G, G
Little : R, R, R, G, G, B, B, B, P

* Secret music 1 (Extra Stage) : Finish Standard mode or Bonus Track mode with total rank S OR Get 400 points and save data to a card

* Secret music 2 (Encore Stage) : Finish Extra Stage with total rank S
OR Get 600 points ans save data to a card.

- SERIES -

1. GuitarFreaks (1999)
2. GuitarFreaks 2ndMix (1999)
3. GuitarFreaks 2ndMix Link Version (1999)
4. GuitarFreaks 3rdMix (2000)
5. GuitarFreaks 4thMix (2000)
6. GuitarFreaks 5thMix (2001)
7. GuitarFreaks 6thMix (2001)
8. GuitarFreaks 7thMix (2002)
9. GuitarFreaks 8thMix (2002)
10. GuitarFreaks 9thMix (2003)
11. GuitarFreaks 10thMix (2003)
12. GuitarFreaks 11thMix (2004)
13. GuitarFreaks V (2005)
14. GuitarFreaks V2 (2005)
15. GuitarFreaks V3 (2006)
16. GuitarFreaks V4 Rock×Rock (2007)
17. GuitarFreaks V5 Rock to Infinity (2008)
18. GuitarFreaks V6 Blazing!!!! (2009)
19. GuitarFreaks XG (2010)
20. GuitarFreaks V7 (2010)
21. GuitarFreaks XG2 Groove to Live (2011)
22. GuitarFreaks V8 (2011)
23. GuitarFreaks XG3 (2012)
24. GITADORA GuitarFreaks (2013)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3620&o=2

$end

$info=gtrfrk9m,
$bio

Konami System 573 disc+cart. published 19 years ago:

GuitarFreaks 9thMix (c) 2003 Konami Corp.

GuitarFreaks is a game where colored notes travel up the screen which correspond with three colored buttons on a guitar controller. The player must press the relevant buttons on the controller and move the 'pluck' when the notes reach the top of the screen in order to fill in missing guitar parts from a song.

- TECHNICAL -

GAME ID: GCD10

Konami Bemani 573 Digital Hardware

- TRIVIA -

Released in April 2003.

GuitarFreaks 9thMix can link with "DrumMania 8thMix".

Konami Music Entertainment released a limited-edition soundtrack album for this game (Guitar Freaks 9thMix & DrumMania 8thMix Soundtracks - KOLA-034) on 04/06/2003.

- SERIES -

1. GuitarFreaks (1999)
2. GuitarFreaks 2ndMix (1999)
3. GuitarFreaks 2ndMix Link Version (1999)
4. GuitarFreaks 3rdMix (2000)
5. GuitarFreaks 4thMix (2000)
6. GuitarFreaks 5thMix (2001)
7. GuitarFreaks 6thMix (2001)
8. GuitarFreaks 7thMix (2002)
9. GuitarFreaks 8thMix (2002)
10. GuitarFreaks 9thMix (2003)
11. GuitarFreaks 10thMix (2003)
12. GuitarFreaks 11thMix (2004)
13. GuitarFreaks V (2005)
14. GuitarFreaks V2 (2005)
15. GuitarFreaks V3 (2006)
16. GuitarFreaks V4 Rock×Rock (2007)
17. GuitarFreaks V5 Rock to Infinity (2008)
18. GuitarFreaks V6 Blazing!!!! (2009)
19. GuitarFreaks XG (2010)
20. GuitarFreaks V7 (2010)
21. GuitarFreaks XG2 Groove to Live (2011)
22. GuitarFreaks V8 (2011)
23. GuitarFreaks XG3 (2012)
24. GITADORA GuitarFreaks (2013)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3619&o=2

$end

$info=gtrfrkva,gtrfrkvj,
$bio

Arcade Video game published 17 years ago:

GuitarFreaks V (c) 2005 Konami Corp.

- TECHNICAL -

Konami Bemani Python 2 Hardware

CPU : 128 Bit "Emotion Engine"
- System Clock: 300 MHz
- System Memory: 32 MB Direct Rambus
- Memory Bus Bandwidth: 3.2 GB per second
- Co-Processor: FPU (Floating Point Multiply Accumulator x 1, Floating Point Divider x 1)
- Vector Units: VU0 and VU1 (Floating Point Multiply Accumulator x 9, Floating Point Divider x 1)
- Floating Point Performance: 6.2 GFLOPS
- 3D CG Geometric Transformation: 66 million Polygons Per Second
- Compressed Image Decoder: MPEG2
Graphics : "Graphics Synthesizer"
- Clock Frequency: 150MHz
- DRAM Bus bandwidth: 48 GB Per Second
- DRAM Bus width: 2560 bits
- Pixel Configuration: RGB:Alpha:Z Buffer (24:8:32)
- Maximum Polygon Rate: 75 Million Polygons Per Second
Sound : "SPU2+CPU"
- Number of voices: ADPCM: 48 channel on SPU2 plus definable by software
- Sampling Frequency: 44.1 KHz or 48 KHz (selectable)
I/O Processor
- CPU Core: Current PlayStation CPU
- Clock Frequency: 33.8 MHz or 37.5 MHz (selectable)
- Sub Bus: 32 Bit
Software : Stored on a hard drive plugged into the PS2's hard drive adaptor port.

- TRIVIA -

GuitarFreaks V was released on February 23, 2005.

This E-Amusement service was shut down on January 31, 2006 at 7:00 am.

- SERIES -

1. GuitarFreaks (1999)
2. GuitarFreaks 2ndMix (1999)
3. GuitarFreaks 2ndMix Link Version (1999)
4. GuitarFreaks 3rdMix (2000)
5. GuitarFreaks 4thMix (2000)
6. GuitarFreaks 5thMix (2001)
7. GuitarFreaks 6thMix (2001)
8. GuitarFreaks 7thMix (2002)
9. GuitarFreaks 8thMix (2002)
10. GuitarFreaks 9thMix (2003)
11. GuitarFreaks 10thMix (2003)
12. GuitarFreaks 11thMix (2004)
13. GuitarFreaks V (2005)
14. GuitarFreaks V2 (2005)
15. GuitarFreaks V3 (2006)
16. GuitarFreaks V4 Rock×Rock (2007)
17. GuitarFreaks V5 Rock to Infinity (2008)
18. GuitarFreaks V6 Blazing!!!! (2009)
19. GuitarFreaks XG (2010)
20. GuitarFreaks V7 (2010)
21. GuitarFreaks XG2 Groove to Live (2011)
22. GuitarFreaks V8 (2011)
23. GuitarFreaks XG3 (2012)
24. GITADORA GuitarFreaks (2013)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4702&o=2

$end

$info=gtrfrkv2a,gtrfrkv2aa,gtrfrkv2ab,gtrfrkv2j,gtrfrkv2ja,gtrfrkv2jb,
$bio

Arcade Video game published 17 years ago:

GuitarFreaks V2 (c) 2005 Konami Corp.

- TECHNICAL -

Konami Bemani Python 2 Hardware

CPU : 128 Bit "Emotion Engine"
- System Clock: 300 MHz
- System Memory: 32 MB Direct Rambus
- Memory Bus Bandwidth: 3.2 GB per second
- Co-Processor: FPU (Floating Point Multiply Accumulator x 1, Floating Point Divider x 1)
- Vector Units: VU0 and VU1 (Floating Point Multiply Accumulator x 9, Floating Point Divider x 1)
- Floating Point Performance: 6.2 GFLOPS
- 3D CG Geometric Transformation: 66 million Polygons Per Second
- Compressed Image Decoder: MPEG2
Graphics : "Graphics Synthesizer"
- Clock Frequency: 150MHz
- DRAM Bus bandwidth: 48 GB Per Second
- DRAM Bus width: 2560 bits
- Pixel Configuration: RGB:Alpha:Z Buffer (24:8:32)
- Maximum Polygon Rate: 75 Million Polygons Per Second
Sound : "SPU2+CPU"
- Number of voices: ADPCM: 48 channel on SPU2 plus definable by software
- Sampling Frequency: 44.1 KHz or 48 KHz (selectable)
I/O Processor
- CPU Core: Current PlayStation CPU
- Clock Frequency: 33.8 MHz or 37.5 MHz (selectable)
- Sub Bus: 32 Bit
Software : Stored on a hard drive plugged into the PS2's hard drive adaptor port.

- TRIVIA -

GuitarFreaks V2 was released in November 16, 2005.

This E-Amusement service was shut down on October 31, 2006 at 7:00 am.

- SERIES -

1. GuitarFreaks (1999)
2. GuitarFreaks 2ndMix (1999)
3. GuitarFreaks 2ndMix Link Version (1999)
4. GuitarFreaks 3rdMix (2000)
5. GuitarFreaks 4thMix (2000)
6. GuitarFreaks 5thMix (2001)
7. GuitarFreaks 6thMix (2001)
8. GuitarFreaks 7thMix (2002)
9. GuitarFreaks 8thMix (2002)
10. GuitarFreaks 9thMix (2003)
11. GuitarFreaks 10thMix (2003)
12. GuitarFreaks 11thMix (2004)
13. GuitarFreaks V (2005)
14. GuitarFreaks V2 (2005)
15. GuitarFreaks V3 (2006)
16. GuitarFreaks V4 Rock×Rock (2007)
17. GuitarFreaks V5 Rock to Infinity (2008)
18. GuitarFreaks V6 Blazing!!!! (2009)
19. GuitarFreaks XG (2010)
20. GuitarFreaks V7 (2010)
21. GuitarFreaks XG2 Groove to Live (2011)
22. GuitarFreaks V8 (2011)
23. GuitarFreaks XG3 (2012)
24. GITADORA GuitarFreaks (2013)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4701&o=2

$end

$info=gtrfrkv3a,gtrfrkv3aa,gtrfrkv3j,gtrfrkv3ja,
$bio

Arcade Video game published 16 years ago:

GuitarFreaks V3 (c) 2006 Konami Digital Entertainment Company, Limited.

- TECHNICAL -

Konami Bemani Python 2 Hardware

CPU : 128 Bit "Emotion Engine"
- System Clock: 300 MHz
- System Memory: 32 MB Direct Rambus
- Memory Bus Bandwidth: 3.2 GB per second
- Co-Processor: FPU (Floating Point Multiply Accumulator x 1, Floating Point Divider x 1)
- Vector Units: VU0 and VU1 (Floating Point Multiply Accumulator x 9, Floating Point Divider x 1)
- Floating Point Performance: 6.2 GFLOPS
- 3D CG Geometric Transformation: 66 million Polygons Per Second
- Compressed Image Decoder: MPEG2
Graphics : "Graphics Synthesizer"
- Clock Frequency: 150MHz
- DRAM Bus bandwidth: 48 GB Per Second
- DRAM Bus width: 2560 bits
- Pixel Configuration: RGB:Alpha:Z Buffer (24:8:32)
- Maximum Polygon Rate: 75 Million Polygons Per Second
Sound : "SPU2+CPU"
- Number of voices: ADPCM: 48 channel on SPU2 plus definable by software
- Sampling Frequency: 44.1 KHz or 48 KHz (selectable)
I/O Processor
- CPU Core: Current PlayStation CPU
- Clock Frequency: 33.8 MHz or 37.5 MHz (selectable)
- Sub Bus: 32 Bit
Software : Stored on a hard drive plugged into the PS2's hard drive adaptor port.

- TRIVIA -

GuitarFreaks V3 was released on September 13, 2006.

- SERIES -

1. GuitarFreaks (1999)
2. GuitarFreaks 2ndMix (1999)
3. GuitarFreaks 2ndMix Link Version (1999)
4. GuitarFreaks 3rdMix (2000)
5. GuitarFreaks 4thMix (2000)
6. GuitarFreaks 5thMix (2001)
7. GuitarFreaks 6thMix (2001)
8. GuitarFreaks 7thMix (2002)
9. GuitarFreaks 8thMix (2002)
10. GuitarFreaks 9thMix (2003)
11. GuitarFreaks 10thMix (2003)
12. GuitarFreaks 11thMix (2004)
13. GuitarFreaks V (2005)
14. GuitarFreaks V2 (2005)
15. GuitarFreaks V3 (2006)
16. GuitarFreaks V4 Rock×Rock (2007)
17. GuitarFreaks V5 Rock to Infinity (2008)
18. GuitarFreaks V6 Blazing!!!! (2009)
19. GuitarFreaks XG (2010)
20. GuitarFreaks V7 (2010)
21. GuitarFreaks XG2 Groove to Live (2011)
22. GuitarFreaks V8 (2011)
23. GuitarFreaks XG3 (2012)
24. GITADORA GuitarFreaks (2013)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29945&o=2

$end

$info=gtrfrks,gtrfrksu,gtrfrksj,gtrfrksa,gtrfrksac,gtrfrksc,gtrfrksjc,gtrfrksuc,gtrfrksaa,gtrfrksea,gtrfrksja,gtrfrksua,
$bio

Konami System 573 disc+cart. published 23 years ago:

GuitarFreaks (c) 1999 Konami Company, Limited.

GuitarFreaks is a game where colored notes travel up the screen which correspond with three colored buttons on a guitar controller. The player must press the relevant buttons on the controller and move the 'pluck' when the notes reach the top of the screen in order to fill in missing guitar parts from a song.

- TECHNICAL -

GAME ID: GQ886

Konami Bemani 573 Analog hardware

Players: 2
Buttons: 7

- TRIVIA -

Released in February 1999.

Konami Music Entertainment released a limited-edition soundtrack album for this game (Guitar Freaks Original Game Soundtrack - KICA-7955) on 18/03/1999.

Michael Jackson used to own this game. It was sold at the official Michael Jackson Auction on Apr. 24th, 2009.

- TIPS AND TRICKS -

* 2P Battle mode
Press Pick, Green (x2), Pick at the mode select screen (A cheering crowd confirms correct entry).

* Hidden mode
Press Red, Blue, Green, Blue, Red, Green at the mode select screen (A cheering crowd confirms correct entry).

* Speed Edition
Press Red, Green, Blue, Pick (x2) at the mode select screen. Then choose Expert mode (A cheering crowd confirms correct entry).

* High Speed Edition
Press Pick (x2), Red, Blue, Red, Blue, Green (x2) at the mode select screen. Then choose Expert mode (A cheering crowd confirms correct entry).

- SERIES -

1. GuitarFreaks (1999)
2. GuitarFreaks 2ndMix (1999)
3. GuitarFreaks 2ndMix Link Version (1999)
4. GuitarFreaks 3rdMix (2000)
5. GuitarFreaks 4thMix (2000)
6. GuitarFreaks 5thMix (2001)
7. GuitarFreaks 6thMix (2001)
8. GuitarFreaks 7thMix (2002)
9. GuitarFreaks 8thMix (2002)
10. GuitarFreaks 9thMix (2003)
11. GuitarFreaks 10thMix (2003)
12. GuitarFreaks 11thMix (2004)
13. GuitarFreaks V (2005)
14. GuitarFreaks V2 (2005)
15. GuitarFreaks V3 (2006)
16. GuitarFreaks V4 Rock×Rock (2007)
17. GuitarFreaks V5 Rock to Infinity (2008)
18. GuitarFreaks V6 Blazing!!!! (2009)
19. GuitarFreaks XG (2010)
20. GuitarFreaks V7 (2010)
21. GuitarFreaks XG2 Groove to Live (2011)
22. GuitarFreaks V8 (2011)
23. GuitarFreaks XG3 (2012)
24. GITADORA GuitarFreaks (2013)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3627&o=2

$end

$pcecd=gulcligh,
$bio

NEC PC-Engine CD published 31 years ago:

Gulclight TDF2 (c) 1991 Pack-In-Video Company, Limited.

Gulclight TDF2 is a turned based strategy game. You take control of a fleet of mechs and you fight against a race of weird aliens. The action starts on a battlefield and, following a turn based method, you move your troups on a map. Each member has strong points and weaknesses, some can fly but have a weak armour, and others are be much stonger but are only be able to move a square or two each round.

- TECHNICAL -

BARCODE: 4988110600111
GAME ID: PVCD-0002

- TRIVIA -

Gulclight TDF 2 was released on January 25, 19914 in Japan for 7800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58211&o=2

$end

$pc8801_flop=gulcrisi,gulcrisia,
$bio

Gulcrisis (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91953&o=2

$end

$pc98=galfstrm,
$bio

NEC PC-9801 Series 5.25in. disk. published 33 years ago:

ガルフストリーム (c) 1989 Xain Soft.
(Gulf Streem)

- TECHNICAL -

BARCODE: 4988636601319

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89535&o=2

$end

$pc8801_flop=galfstrm,galfstrma,
$bio

NEC PC-8801 Series disk. published 33 years ago:

ガルフストリーム (c) 1989 Xain Soft.
(Gulf Streem)

- TECHNICAL -

BARCODE: 4988636601340

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91871&o=2

$end

$msx2_flop=galfstrm,
$bio

MSX 2 disk. published 33 years ago:

Gulf Streem (c) 1989 Xain Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101675&o=2

$end

$apple2_flop_orig=gulfstrk,
$apple2_flop_clcracked=gulfstrk,
$bio

Apple II/C64 disk. published 36 years ago:

Gulf Strike (c) 1986 Microcomputer Games [Avalon Hill div.]

- TECHNICAL -

GAME ID: 44994

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107510&o=2

$end

$pc98=gulfwar,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

ガルフ・ウォー　蒼鋼伝 (c) 1993 Wolf Team.
(Gulf War - Soukouden)

- TECHNICAL -

BARCODE: 4988624930933

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89633&o=2

$end

$fmtowns_cd=gulfwar,
$bio

Fujitsu FM Towns CD published 29 years ago:

Gulf War - Soukouden (c) 1993 Wolf Team [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261892&o=2

$end

$info=gulfwar2,gulfwar2a,
$bio

Arcade Video game published 31 years ago:

Gulf War-II (c) 1991 Comad Industry Company, Limited.

A vertically scrolling shoot-em-up from Comad.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 7 Mhz), Zilog Z80 (@ 3.5 Mhz), TMS32010 (@ 3.5 Mhz)
Sound Chips : YM3812 (@ 3.5 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Gulf War-II is more like a bootleg or hack than an original game; a LOT of the game code is taken directly from Taito's "Twin Cobra". The gameplay is nearly identical but the theme and all the GFX have been changed.

Like many game from Korea, Comad used the Gulf war theme in the 90's. This was a great theme, because based on the actuality, and the game sold very well (hundred thousand of boards).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1033&o=2

$end

$info=gulfstrm,gulfstrmm,gulfstrma,gulfstrmb,gulfstrmk,
$bio

Arcade Video game published 31 years ago:

Gulf. Storm (c) 1991 Dooyong.

A vertically scrolling shooter from Korean-based company Dooyong.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 8 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : (2x) Yamaha YM2203 (@ 4 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Dooyong was the first Korean video game company to export in Japan, USA and Europe.

Also licensed to Media Shoji for distribution.

Initially, the game subject wasn't 'Gulf War' but after the Gulf War breaks out, game's subject was changed to the Gulf War.

This game was sold very well, and it was exported very well. Dooyong took the 'export prize' and set up sisterhood relationship with U.S.A. and Japan Company.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1034&o=2

$end

$msx1_cart=gulkave,gulkavea,
$bio

MSX cart. published 36 years ago:

Gulkave (c) 1986 Pony Canyon, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77116&o=2

$end

$sg1000=gulkavek,
$bio

Gulkave (c) 198? Unknown [Korea]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65055&o=2

$end

$msx1_cart=gulkavek,
$bio

Gulkave (c) 198? ProSoft.

Korean release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95191&o=2

$end

$msx1_flop=gulkave,
$bio

Gulkave Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134220&o=2

$end

$sg1000=gulkave,
$bio

Sega SG-1000 game published 36 years ago:

ガルケーブ (c) 1986 Sega Enterprises, Limited.
(Gulkave)

- TECHNICAL -

Game ID: C-63

- TIPS AND TRICKS -

* Test mode: At the title screen, press Up, Up, Down, Down, Up, Right, Down, Left, Down, Down.

- STAFF -

Developed by: Compile

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49033&o=2

$end

$msx2_flop=gulliver,
$bio

MSX 2 disk. published 34 years ago:

Gulliver (c) 1988 Computer Brain.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101699&o=2

$end

$bbc_cass=gulp,
$bio

Gulp (c) 19?? Peaksoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51917&o=2

$end

$apple2_flop_clcracked=gulpfrnz,
$bio

Apple II 5.25 disk. published 40 years ago:

Gulp + Frenzy (c) 1982 Milliken Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230703&o=2

$end

$zx81_cass=gulp2,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Gulp 2 (c) 1982 Campbell Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116083&o=2

$end

$zx81_cass=gulpm,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Gulp (c) 1982 Mindware

- TECHNICAL -

GAME ID: MG-001

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114884&o=2

$end

$amigaocs_flop=gulp,
$bio

Commodore Amiga 500 disk. published 28 years ago:

Gulp! (c) 1994 ICE

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74191&o=2

$end

$cd32=gulp,
$bio

Commodore Amiga CD32 disc published 28 years ago:

Gulp! (c) 1994 ICE, Ltd. [International Computer Entertainment] [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=106931&o=2

$end

$zx81_cass=gulpman,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Gulpman (c) 1982 Micromega

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114747&o=2

$end

$spectrum_cass=gulpman,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Gulpman (c) 1982 Campbell Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79211&o=2

$end

$timex_cass=gulpman,
$bio

Timex Sinclair 2068 cass. published 39 years ago:

Gulpman (c) 1983 Softsync, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263941&o=2

$end

$spectrum_cass=gulpmana,
$bio

Gulpman (c) 198? Aackosoft [Netherlands]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225598&o=2

$end

$spectrum_cass=gulpmanp,
$bio

Gulpman (c) 198? Profisoft [Germany]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225798&o=2

$end

$spectrum_cass=gulpmanm,
$bio

Gulpman (c) 198? Micromega

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226531&o=2

$end

$tvc_flop=gulpman,
$bio

Videoton TVC disk. published 32 years ago:

Gulpman (c) 1990 Csatlós [Béla Csatlós]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112215&o=2

$end

$mo5_cass=gulpy,gulpyb,gulpya,
$bio

Thomson MO5 cass. published 36 years ago:

Gulpy la Chenille Gourmand (c) 1986 Microtom

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108787&o=2

$end

$info=gulunpa,
$bio

Arcade Video game published 29 years ago:

Gulun.PA! (c) 1993 Capcom.

Unreleased puzzle game on the Capcom CPS1 hardware.

- TRIVIA -

The known prototype is dated December 20, 1993.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261627&o=2

$end

$apple2_flop_orig=gumball,
$apple2_flop_clcracked=gumball,
$bio

Apple II 5.25 disk. published 39 years ago:

Gumball (c) 1983 Broderbund Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229123&o=2

$end

$info=gumrally,
$bio

Redemption mechanical game published 32 years ago:

Gumball Rally (c) 1990 Atari Games Corp.

- TRIVIA -

Gumball Rally was released in June 1990. 215 units were produced in the USA and 100 in Ireland for European distribution. The selling price was $2795.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=14106&o=2

$end

$pc8801_flop=gumball,
$bio

NEC PC-8801 Series disk. published 38 years ago:

GumBall (c) 1984 Enix, Ltd.

- TECHNICAL -

GAME ID: E-G065

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91954&o=2

$end

$info=gumbo,
$bio

Arcade Video game published 28 years ago:

Gumbo (c) 1994 Min.

Gumbo is a "Columns"-style adult puzzle game featuring nude photographic and hand drawn images as a background to the playing field.  Columns of three blocks fall from the sky and the player can move the block left or right and shift the order of the blocks column falls. The objective is to match three or more blocks of the same type in vertical, horizontal, or diagonal rows in order to clear them from the play area. As the player clears more blocks the columns begin to descend at a more rapid rate.

As time progresses entire rows of blocks are added to the bottom of the play area. Occasionally after clearing a set of blocks (and more often after setting off chains of removing blocks) the bottom row of blocks will be removed from the play area. If necessary, the player can use a help which will change all of the blocks in the currently falling column into 'P' blocks. When the column lands on the stack of blocks, whichever block it falls on will be cleared from the screen, along with all blocks that match that block.  When the bottom row is removed from play a section is added to the progress bar at the bottom of the screen. When the progress bar is filled the stage is complete.

After clearing a stage, all of the remaining blocks are momentarily removed from the board and a bonus game begins.  In the bonus game the background image is broken up and shuffled around in a sliding puzzle game.  The progress bar at the bottom of the screen counts down the time left to return the tiles to their proper place and points are awarded for any extra time left after the game is completed.  Once the bonus game is over the background image is changed, the blocks remaining from the previous stage are returned to the screen and the game continues.

If the blocks reach the top of the screen where the columns are dropped from then the game is over.  Upon continuing all of the blocks are removed from play and the columns fall at the original speed.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 7.15909 Mhz)
Sound Chips : OKI6295 (@ 8.5 Khz)

Screen orientation : Horizontal
Video resolution : 320 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 512

Players : 2
Control : 8-way joystick
Buttons : 2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1035&o=2

$end

$gba=gumby,
$bio

Nintendo GBA cart. published 17 years ago:

Gumby vs. the Astrobots [Model AGB-BGVE-USA] (c) 2005 Namco, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70853&o=2

$end

$nes=gumshoe,
$vgmplay=gumshoe_nes,
$bio

Nintendo NES cart. published 36 years ago:

Gumshoe (c) 1986 Nintendo of America, Inc.

Jennifer's been kidnapped! Now's your chance to prove you're a sharp-shooting detective by helping Jennifer's father find the five diamonds that will pay her ransom. You'll use your Zapper light gun to blow away anything that gets in your way. But even with the Zapper, this case will be hard to crack. Because not only are the diamonds hard to find, but you only have 24 hours to find them! What's more, you'll have to think fast and shoot even faster, because ferocious monsters, diving airplanes and hungry man-eating sharks will stop at nothing to prevent you from getting to the diamonds. Think you're a sharp-shooting detective? Well, you better be. Because if you're not, it's curtains for you in this quick-on-the-trigger Nintendo Light Gun game!

- TECHNICAL -

GAME ID: NES-GS-USA

- TRIVIA -

Released on June 06, 1986 in the USA.

It's the first GNROM game. It's the first game to bank PRG ROM, have 128 KB of PRG ROM, and to support banking both PRG and CHR.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55191&o=2

$end

$info=gunfront,
$bio

Arcade Video game published 31 years ago:

Gun & Frontier (c) 1991 Taito Corp.

Export version. For more information about the game itself, please see the original Japanese version entry; "Gun Frontier".

- TECHNICAL -

Taito F2 System hardware

- TRIVIA -

Gun & Frontier was released in January 1991 in the US and Europe.

- SERIES -

1. Gun & Frontier (1991)
2. Metal Black (1991)

- PORTS -

* CONSOLES: 
Sony PlayStation 2 [AU] (mar.30, 2006) "Taito Legends 2 [Model SLES-53852]" 
[EU] Microsoft XBOX (mar.31, 2006) "Taito Legends 2" 
[EU] Sony PS2 (mar.31, 2006) "Taito Legends 2 [Model SLES-53852]" 
[US] Sony PS2 (may.16, 2007) "Taito Legends 2 [Model SLUS-21349]" 

* COMPUTERS: 
[EU] PC [MS Windows, CD-ROM] (mar.31, 2006) "Taito Legends 2" 
[US] PC [MS Windows, CD-ROM] (jul.10, 2007) "Taito Legends 2"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1036&o=2

$end

$info=gunball,
$bio

Arcade Video game published 30 years ago:

Gun Ball (c) 1992 Data East.

Futuristic, fast and furious vertical action game, it's a sort of "Smash T.V." in a pinball environment.

- TECHNICAL -

Main CPU: Motorola 68000 (@ 14 Mhz)
Sound CPU: Hudson Soft HuC6280 (@ 8.055 Mhz)
Sound Chips: Yamaha YM2151 (@ 3.58 Mhz), OKI6295 (@ 7.627 Khz), OKI6295 (@ 15.255 Khz)

Players: 3
Control: 8-way joystick
Buttons: 2

- TRIVIA -

Gun Ball was released in November 1992 in Japan.

Export releases:
This game is known outside Japan as "Nitro Ball".

With so many similarities between this game and "Smash T.V.", it makes you wonder how Data East managed to avoid a lawsuit from Williams for copyright infringement (they were sued by Capcom a year later for the similarities between "Fighter's History" and "Street Fighter II - The World Warrior" but Capcom lost the case in the end)

The game was developed in Japan but the voices were recorded at Orio Sound Production Studio, San Jose, California.

- STAFF -

Director: Jinbo
Game designer: Marukin
Graphic designers: K.E, T.E, M.K, Y.T, S.M, Masayuki Inoshita, Fujimi Onishi, H.N
Sound: Hiroaki Yoshida (MARO), Akira Takemoto (Raika)
Hard: S.M, M.Y
Soft: Osapan, K. Minegishi, Mya, M.S

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3740&o=2

$end

$pc98=gunblaze,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Gun Blaze (c) 1994 Active Software.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89634&o=2

$end

$spectrum_cass=gnboat,
$bio

Gun Boat [Model AS253] (c) 198? Alternative Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=220239&o=2

$end

$info=gunbuletj,gunbuletw,
$bio

Arcade Video game published 28 years ago:

Gun Bullet (c) 1994 Namco.

A challenging light gun game where players can select from a variety of target practice mini games.

Many games require skill and accuracy, such as shooting cardboard cutouts of criminals, a one-shot chance at hitting a leaf, aiming for a specific toy from a shelf, and shooting at objects that move across the screen or rush towards the player.

Your 'judgement' is based on your shooting accuracy in some games, and others require you to hit a certain number of targets within the given time.

- TECHNICAL -

Namco System NB-1 hardware
Game ID : GN

Main CPU : Motorola 68EC020 (@ 24.192 Mhz), M37702 (@ 16.128 Mhz)
Sound Chips : C352 (@ 16.128 Mhz)

Players : 2
Control : lightgun
Buttons : 1

- TRIVIA -

Released in October 1994.

This game is known outside Japan as "Point Blank".

Soundtrack releases :
Gun Bullet / Namco Game Sound Express Vol.22 [Victor Entertainment - VICL-15046  - Sep 21, 1995]

- SERIES -

1. Gun Bullet (1994)
2. GunBarl
3. GunBalina

- STAFF -

Planning director : S. Tohyama
Game Ccoordinator : Y. Kounoe
'Oyaji' Programmer : Yasushi .O
Main programmer : S. Yamada
Programmer : Kenichi. T
CG designers : H.K, D. Onizuka
3D designers : Shigemasa, Gonta
'Oyaji' Dotter : Norion5
Music & Sound FX : Takayuki Aihara, Ishikavan, Hiroto Sasaki (Saman)
Mechanical designers : Ohara, Inoue
System constructors : T. Inui, KJ-, Masayuki. K
Industrial designers : Tohru. Y, H. Shimane

- PORTS -

* CONSOLES:
Sony PlayStation (1997)
Sony PlayStation 2 (2002, "Gunvari Collection + Time Crisis")
Nintendo DS (2006, "Unou no Tatsujin Ganbare Trainer")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1037&o=2

$end

$info=gunchamp,gunchamps,
$bio

Arcade Video game published 42 years ago:

Gun Champ (c) 1980 Model Racing S.p.a.

- STAFF -

Game developed for Model Racing by I.G.R.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61480&o=2

$end

$info=gundealr,gundealra,
$bio

Arcade Video game published 32 years ago:

Gun Dealer (c) 1990 Dooyong.

A puzzle game where the player has to create card sequences.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 8 Mhz)
Sound Chips : YM2203 (@ 1.5 Mhz)

Players : 2
Control : 4-way joystick
Buttons : 2

- TRIVIA -

Released in October 1990.

Developed by Nihon Manicom Kaihatsu (NMK).

- UPDATES -

The (Set 2) uses another kind of card and shows some other girls!

- SERIES -

1. Gun Dealer (1990)
2. Gun Dealer '94 (1994)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1038&o=2

$end

$info=gundealrt,gundealrbl,
$bio

Arcade Video game published 32 years ago:

Gun Dealer (c) 1990 Tecmo, Limited.

Japanese release. Game developed in Korea by Dooyong. See the original for more information.

- TRIVIA -

Released in October 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40065&o=2

$end

$info=gundl94,
$bio

Arcade Video game published 28 years ago:

Gun Dealer '94 (c) 1994 Dooyong.

A puzzle game from Dooyong where you have to arrange colored number-blocks so that they disappear.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 8 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.576545 Mhz), OKI6295 (@ 7.575 Khz)

Screen orientation : Horizontal
Video resolution : 384 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 1024

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

This game was exported outside Korea as "Primella" (NTC license).

- SERIES -

1. Gun Dealer (1990)
2. Gun Dealer '94 (1994)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1039&o=2

$end

$info=gunfight,gunfighto,
$bio

Arcade Video game published 47 years ago:

Gun Fight (c) 1975 Midway.

Each player (2 people play at a time--there is no computer opponent) controls a gunfighter. Your left hand has a 4-way joystick which moves your gunfighter anywhere on your side of the screen. Your right hand has a gun grip which tilts up and down to aim your gunfighter's pistol and which has a trigger to fire. Your only goal is to shoot the other player, who is right across the screen from you; he will then fall down and say 'Got Me'. It isn't usually a straight shot, as there will always be cactuses, a moving stagecoach, or trees somewhere between the 2 players. (Another obstacle will be added for each hit scored.) Just shoot the other player for points. The game is time based, and not life based. The factory setting is for a 90-second game, but this is operator-adjustable down to as low as 60 seconds.

- TECHNICAL -

This Upright model was mostly red, but it was covered with painted cowboy side-art. There was no marquee at all, the game had its title printed on the monitor bezel, down towards the control panel. The machine overall had an attractive look.

Game No. 597

Main CPU : Intel 8080 (@ 1.9968 Mhz)

Screen orientation : Horizontal
Video resolution : 256 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 2

Players : 2
Control : 4-way joystick, 2-way analog stick

Marquee bulbs: 1896, a 14 volt clear sphere bayonet type

- TRIVIA -

Gun Fight was released in November 1975. It was also released as "Gun Fight [Cocktail Table] [Model 604]".

Gun Fight was based on Taito's Western Gun, a game which used TTL-based discrete logic hardware.  Midway's Dave Nutting adapted the Taito game to use an Intel 8080 microprocessor. Gun Fight was the first Japanese title to be licensed for release in America. It was also the first video game to incorporate a microprocessor, and the expanded processing capabilities allowed for graphics and game-play much more advanced than "Pong".

Gun Fight was a pretty important video-games innovator. It was the first game ever to have 2 on-screen humans battling against each other at the same time, and as such it's the grandfather of the fighting games that take up most of the floorspace in modern arcades. It also introduced the idea of having separate controls for aiming and moving.

More than 8000 units were produced in the US.

A Gun Fight unit appears in the 1978 movie 'Dawn of the Dead'.

- UPDATES -

EARLY PRODUCTION MODELS, i.e. serial number 222, had silk-screen glass that was able to have a light to show 'Game Over' and 'Credit'. A wooden plate had additional cutouts to show and isolate the lighting behind the words. Though the holes to allow a lamp & socket to be placed, they were never used. The plate had two additional sockets, one per lower side, to enhance the lighting behind each cowboy. But they, too, weren't hooked up.

- SERIES -

1. Gun Fight (1975)
2. Boot Hill [No. 612] (1977)

- STAFF -

Designed and programmed by: Dave Nutting, Tom McHugh

- PORTS -

* CONSOLES:
Bally Astrocade

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1040&o=2

$end

$studio2=gunfighta,
$bio

Hanimex MPT-02 cart. published 44 years ago:

Gun Fight/Moon Ship (c) 1978 Hanimex

French release of "TV Arcade Series: Gunfighter & Moonship Battle [Model 18V405]".

- TECHNICAL -

Model MG-213

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276053&o=2

$end

$info=gunforce,gunforceu,gunforcej,
$vgmplay=gunforce,
$bio

Arcade Video game published 31 years ago:

Gun Force - Battle Fire Engulfed Terror Island (c) 1991 Irem Corp.

A 2-player co-op horizontal scroller. Players shoot other soldiers, climb into jeeps and helicopters, pick up different weapons and destroy the end-level building.

- TECHNICAL -

Irem M-92A system hardware

Main CPU : V33 (@ 9 Mhz), V30 (@ 7.15909 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), GA20 (@ 3.579545 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Gun Force was released in June 1991.

750 units were sold in the USA.

- UPDATES -

The US version has the 'Winners Don't Use Drugs' screen.

- SERIES -

1. Gun Force - Battle Fire Engulfed Terror Island (1991)
2. Gun Force II (1994)

- PORTS -

* CONSOLES:
[US] Nintendo SNES (nov.1992) [Model SNS-GU] 
[JP] Nintendo Super Famicom (nov.27, 1992) [Model SHVC-GU]

* COMPUTERS: 
PC [MS Windows, Online] [EU] (dec.9, 2011) "IREM Arcade Hits" by DotEmu
Apple MacIntosh [Online] [US] (aug.21, 2011) "Irem Arcade Hits" by DotEmu
PC [Desura] [US] (nov.2, 2013) "IREM Arcade Hits" by Plug In Digital

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1041&o=2

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$bio

Arcade Video game published 28 years ago:

Gun Force II (c) 1994 Irem Corp.

Export release. Game developed in Japan. See the original Japanese version for more information about the game itself, "Geo Storm".

- TRIVIA -

Gun Force II  was released in September 1994 in the USA.

- SERIES -

1. Gun Force - Battle Fire Engulfed Terror Island (1991)
2. Gun Force II (1994)

- PORTS -

* COMPUTERS: 
PC [MS Windows, Online] [EU] (dec.9, 2011) "IREM Arcade Hits" by DotEmu
Apple MacIntosh [Online] [US] (aug.21, 2011) "Irem Arcade Hits" by DotEmu
PC [Desura] [US] (nov.2, 2013) "IREM Arcade Hits" by Plug In Digital

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1042&o=2

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$msx1_cart=gunfrghta,
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MSX cart. published 37 years ago:

Gun Fright (c) 1985 ACG [Ashby Computers & Graphics, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77118&o=2

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$svi318_cass=gunfrght,
$bio

Spectravideo SV-318 cass. published 37 years ago:

Gun Fright (c) 1985 Ultimate Play The Game

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118534&o=2

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$spc1000_cass=gunfrght,
$bio

Sega SPC-1000 soft. published 36 years ago:

Gun Fright (c) 1986 SMC [Sammi Computer] [Korea]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83518&o=2

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$msx1_cart=gunfrght,
$bio

MSX cart. published 36 years ago:

Gun Fright [Model JX-12] (c) 1986 Jaleco Co., Ltd. [Japan Leisure].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77117&o=2

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$info=gunfrontj,
$vgmplay=gunfront,
$bio

Arcade Video game published 32 years ago:

Gun Frontier (c) 1990 Taito Corp.

The year is 2120: Earthlings have spread beyond their galaxy and have started to colonize uninhabited planets in different solar systems. One such planet to be colonized was the Earth-like planet Gloria which happened to have an enormous natural supply of gold. This discovery became pivotal to Gloria's emigration, so much that emigrators would be impoverished by the cost of reaching the planet. Because of this, life on the planet thrived in a setting similar to the American Old West. Though poor, the gold trade aided the Glorian's in advancing technology and knowledge, so much that among the inhabitants lived talented inventors and engineers.

However, the Glorian's were not the only ones who were tempted by the planet's gold: Space pirates known as the Wild Lizards quickly invade Gloria and decimate the towns of the people and enslave those who survived in an attempt to deplete the planet's gold supply. Two inventors of Gloria who were a part of the planet's development teams decide to strike back at their invaders using two fighter jets in the shape of giant revolvers with plane wings.

As far as vertical scrolling shooters go, Gun Frontier is very standard. Players start with dual machine guns which are strengthened and multiplied by upgrades that come in the shape of US dimes taken from buffalo shaped enemies and every five dimes empowers the ship's guns. Players also start with a bomb supply which is upgraded to further destruction by collecting gold bars from destroyed ground forces. Once a player accumulates 25 bombs, they are granted access to the Bomber Max, the strongest of the player's bombs.

The players can also pick up spinning coins with two different sides: a silver side and a gold side. If the player collects the coin on the silver side, then the player merely gains another coin for their guns. However, if the player collects the coin on the gold side, then the player's guns and bomb supply is maximized to full power.

A unique feature to the player's bombs is that the direction of the bomb's blast can be determined by the player's movement. If the player moves their plane to the lower right of the screen and launches their bombs, then the direction the bomb will travel in the opposite direction the plane's movement. This feature can only be used however when a player has a large bomb count as only having one or two bombs will result in a small directionless explosion. Like most bombs in shoot 'em ups, the bombs also work as a shield against enemy fire.

The game uses a check-point system in which a downed single player will start off at the beginning of the check-point they died at.

Gun Frontier also employs an anti-autofire mechanism where the difficulty will max out by the second stage if the player is sustaining too fast of a fire rate.

- TECHNICAL -

Runs on the "Taito F2 System" hardware.

Game ID: F2-System No. 09
Prom Stickers: C71

Players: 2
Control: 8-way joystick
Buttons: 2 (SHOOT, BOMB)

- TRIVIA -

Gun Frontier was released in December 1990 in Japan. It had very good graphics and sounds for its time, but the gameplay had a lower quality. As a result, Gun Frontier was not a big success.

This game is known outside Japan as "Gun & Frontier".

The Director of this game, Mr. Takatsuna Senba was an animator when he joined Taito, his first work was "Master of Weapon". He soon became a famous director, by directing "Metal Black" and Gun & Frontier. These two shoot'em ups have great graphics and BGM, many Japanese gamers remember his name, thanks to these two games.

This game was dedicated to the late Mr. Katsujiro Fujimoto.

This game was inspired from the Anime series of the same name by Leiji Matsumoto. It is a hilarious, thrilling and outrageous story that takes place on a lawless planet in deep space. In a wild land where the dust of sand swirls, two totally different men, Harlock 'the Quick Draw' and Tochiro 'the Master Swordsman,' meet a mysterious woman called Sinunora and travel together. "This odd threesome gets involved in thrilling and outrageous brawls and seems to attract one fight after another!".

S. Yagawa paid homage to this game by programming "Battle Garegga", which has a lot of features taken from "Gun Frontier" (not only design, you can destroy scenery, weapon and bombs system, etc).

Leiji Matsumoto, in his series 'Cosmo Warrior Zero', recycles the "Gun Frontier" settings for the 'Silvana' character. Since the Sony PlayStation tie-in was produced by Taito, the planet looks like planet "Gloria", the one featured in this Taito shmup.

Like in "Master of Weapon", Hisayoshi Ogura, who is credited on the credits roll, didn't compose the BGM. According to Takatsuna Senba, Some BGMs were specially ordered from V. Ohashi.

According to the producer, Takatsuna Senba, summer 1990 was very hot and they ordered fans to cool the offices. But the computers had overheats and all the datas and game sources have almost disappeared.

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Runark, Gun Frontier - PCCB-00060) on April 21, 1991.

Zuntata Records released a limited-edition soundtrack album for this game (Zuntata History L'ab-normal 1st - ZTTL-0038) on April 1, 1999.

- TIPS AND TRICKS -

* INSTRUCTIONS:
- Press the Fire button to shoot. 
- Press the Special Attack button to launch your bombs or a Bomber Max. After launching, press a direction button to determine the direction of the blast:
-- Down : Forward
-- Up : Behind
-- Left : Forwards then right
-- Right : Forwards then left

- Collect five silver coins to upgrade your shot level (to a maximum of five). 

- Each time you collect a gold bar you gain a bomb. When you have twenty five bombs, they are combined to give you a Bomber Max. 

- Collect a Max coin and it will flip heads or tails. If you are lucky, you might get a full power-up!

* RANK SYSTEM:
Gun Frontier has a Rank System! If you played well, you can achieve a high rank. But in order to achieve this you have to play differently.

- SERIES -

1. Gun Frontier (1991)
2. Metal Black (1991)

- STAFF -

Author & producer : Takatsuna Senba
Game Design : Takatsuna Senba, Takamasa Hoei, Takayuki Ogawa, Naoya Kuroki, Brody Tadashi, M&F Nagai, Yasuhisa Watanabe (Yack.)
Programmer : Tarabar, Naoya Kuroki
Sound composer : Yasuhisa Watanabe (Yack.), Hiroshi Ogura(ORG)
Cast : Lee Ho Chan, Ogawa Shonen

Special Thanks : Hideki Hashimoto, Hidehiro Fujiwara, Toshi Kouno, Akr Fujita, Zak Munn, Jinsei Tany, Ohno wepokichi, Tsuyoshi Sato, Ryohcho Yagi, Nakamura Taicho

- PORTS -

* CONSOLES:
[JP] Sega Saturn (sept.25, 1997) "Gun Frontier [Arcade Gears Vol. 2] [Model T-26109G]" 
[JP] Sony PS2 (aug.25, 2005) "Taito Memories Gekan [Model SLPM-66092]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1043&o=2

$end

$info=bangj,
$bio

Arcade Video game published 24 years ago:

Gun Gabacho (c) 1998 Gaelco.

A cartoony first-person 2-D wild west shoot'em up game.

- TECHNICAL -

Gaelco GG-1v hardware

Main CPU : Motorola 68000 (@ 15 Mhz)
Sound Chips : GAELCO (@ 15 Mhz)

Players : 2
Control : lightgun
Buttons : 1

- TRIVIA -

Released in June 1999 in Japan.

Licensed to GM Shogi for distribution in Japan.

This game is known outside Japan as "Bang".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1044&o=2

$end

$info=gunhard,
$vgmplay=lockload,
$bio

Arcade Video game published 28 years ago:

Gun Hard (c) 1994 Data East Corp.

- TECHNICAL -

Main CPU : ARM (@ 7 Mhz), HuC6280 (@ 4.0275 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.58 Mhz), (2x) OKI6295 (@ 7.627 Khz), OKI6295 (@ 15.255 Khz)

Control : lightgun
Buttons : 2

- TRIVIA -

Released in November 1994.

Known outside Japan as "Locked 'n Loaded".

One interesting aspect of Gun Hard was the use of special Data East issued guns on the dedicated cabinet which could be reloaded by tapping the bottom of the gun just like a real gun.

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Dunk Dream, Gun Hard - PCCB-00173) on 20/01/1995.

- STAFF -

Sound composer : Hiroaki Yoshida (MARO)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=44894&o=2

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Sinclair ZX Spectrum cass. published 39 years ago:

Gun Law (c) 1983 Vortex Soft., Ltd. [England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287678&o=2

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Gun Law (c) 198? Aackosoft [Netherlands]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225599&o=2

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Konami System 573 disc+cart. published 22 years ago:

Gun Mania (c) 2000 Konami Company, Limited.

A shooting game where the player, using a positional gun, shoots required on-screen targets within a certain time limit. The player can select target practice or combat simulation.

- TECHNICAL -

Konami System 573 Hardware

- TRIVIA -

Gun Mania was released in July 2000.

- SERIES -

1. Gun Mania (2001)
2. Gun Mania Zone Plus (2001)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4200&o=2

$end

$nes=gunnac,
$bio

Nintendo NES cart. published 31 years ago:

Gun Nac (c) 1991 Nexoft

North American release. Game developed in Japan. See the original Famicom version for more information.

The most happening place in the universe is the trendy, upscale solar system of IOTA Synthetica, part of the Galactic Federation of artificial stars. It's as far from dirty old Earth as can be... But don't sign up to go yet! A strange cosmic energy field with a major attitude has engulfed the system, and the most outrageous things are happening. Ordinary inanimate objects are coming to life - harmless little animals are becoming rabid giants - and the freaked-out residents are under attack! The only Galactic Commander who can handle this ordeal is the eccentric renegade called Gun-Nac. He can oust this aura that's threatening the destruction of comfortable artificial life as we know it. But where in the universe is he? He could be as far away as Earth, searching for a new Game Pak. Commander Gun-Nac, if you read this, call H.Q., A.S.A.P., O.K.? We N.E.E.D. you!

- TECHNICAL -

GAME ID: NES-XG-USA

- TRIVIA -

Released in September 1991 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55192&o=2

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Nintendo Famicom cart. published 32 years ago:

Gun Nac (c) 1990 Tonkin House.

Gun Nac is a vertical shooter by Compile and published by Tonkin House. Iota Synthetica is an artificial solar system on the far side of our galaxy. Humans have been living there for years and life is prosperous in all ways. But things are about to change - one day the idyllic world is hit by strange cosmic radiations which bring some unexpected side effects. Inanimate objects suddenly come to life, animals turn into large monsters and all attack the same targets - humans. The player takes control of Gun Nac and flies to the rescue. The eight artificial planets of Iota Synthetica must be cleaned up and each one has its own unique theme, from the Lunarus moon and its army of evil rabbits to the aquatic world of Atlantajorja. The fighter starts rather small and weak but power-ups can dramatically increase its strength ten-fold. Five weapons are available for the picking - Vulcan/spread gun (Blaster), explosive-gun (Screen Buster), homing waves (Search Driver), flame Thrower (Dragon Napalm) and lasers (Wide Beam). Special wings can be equipped to increase the ship's firepower and to help it sustain enemy hits. Finally, the game features four different bombs based on elementals - fire rotating rings (Fire Bomb), wall of ice (Blizzard Bomb), thunder lightning (Thunder Bomb and water rain (Water Bomb). A grand total of twenty bombs can be carried at the same time. Some ships drop money which can be collected by the player and used to purchase/upgrade weapons or to release valuable bomb icons in coming levels.

- TECHNICAL -

Game ID: TKS-XG

- TRIVIA -

Gun Nac was released on October 05, 1990 in Japan for 6000 Yen.

- STAFF -

Developed by Compile and Tokyo Shoseki

Compile Staff:
Game Design & Program: D.M.A Boisu Jemini, Billiards Mizuta
Graphic Designer: Heavy Sleeper Janus, Papageena Anego
Music: Golfer Sakoda
Sound Effect: Mats
Tool & Converter: Shii Purasupurasu Taka, Pochi (Cyber) Nakamori
Coordinater: Masamitsu Niitani (Moo Niitani)

Tokyo Shoseki Staff:
Original Plan: M. Azuma
Director: Astina Matsu
Designer: K. Yano, Yokorin, Y. Kaneko
Technical Support: Miyatan, Yossha Matsu
Special Thanks to: Emarin, Kusuke, H. Shibata, Kazo Oyamada, Kanta. U, Yako Piapia
Producer: Ikuro Urai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54154&o=2

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$sv8000=gunprof,
$bio

Gun Professional (c) 19?? Bandai Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287453&o=2

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$info=gunshot,
$bio

Pinball published 26 years ago:

Gun Shot (c) 1996 Spinball.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74766&o=2

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$msxr_flop=gunfesta,
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MSX Turbo-R disk. published 21 years ago:

Gun Shot vs Festa Again (c) 2001 Unknown [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133269&o=2

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$nes=gunsight,
$bio

Nintendo Famicom cart. published 31 years ago:

Gun Sight (c) 1991 Konami Industry Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54155&o=2

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$info=m4gnsmk,
$bio

Gun Smoke (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41332&o=2

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$info=gunsur2,gunsur2j,
$bio

Arcade Video game published 21 years ago:

Gun Survivor 2 BIOHAZARD -Code:Veronica- (c) 2001 Namco, Limited.

A first-person shooter, based on the famous Capcom series 'Biohazard / Resident Evil'.

- TECHNICAL -

Runs on the Sega "NAOMI" hardware.

- TRIVIA -

Gun Survivor 2 was released in July 2001.

The series of Biohazard games began in 1996 with the first release 'Biohazard' on the Sony PlayStation. Later, 'Biohazard 2', 'Biohazard 3' and 'Biohazard Survivor' were released. 'Biohazard Survivor' was the first first-person view of the series to be made. The game was a total flop and it could not compare to the rest of the series since it did not include any of the original characters or story line. 'Biohazard Code Veronica' was released later for the Sega Dreamcast and then re-released on the Sony PlayStation 2 as 'Biohazard Code Veronica Complete Edition' which included many cut scenes.

This is the first arcade version of the series to be released. Capcom is known for creating great fighting and survival/horror games, but they are not known for their shooting games ('Biohazard Survivor' was to be a shooting game, but they stuck with the normal controller and made it a first person shooter) so they sought out Namco who has a reputation for creating great shooting games (e.g. Time Crisis 2). The name is cool because the game is based on 'Biohazard Code Veronica Complete Edition', but is in the first person view like 'Biohazard Survivor' so they mixed up the names to create 'Gun Survivor 2 - Biohazard Code Veronica'.

The name 'Biohazard' is only used in the Japanese versions of the series. In the US, the series is known as 'Resident Evil' so one can assume that the US release of this game might be called 'Gun Survivor 2 - Resident Evil Code Veronica'.

- SERIES -

1. BioHazard - Gun Survivor (2000, PS)
2. Gun Survivor 2 BIOHAZARD -Code:Veronica- (2001, Arcade)
3. Gun Survivor 3 - Dino Crisis (2002, Arcade)
4. Gun Survivor 4 - BioHazard - Heroes Never Die (2003, PS2)

- PORTS -

* CONSOLES: 
[JP] Sony PS2 (nov.8, 2001, w/GunCon2) [Model SLPM-65059] 
[JP] Sony PS2 (nov.8, 2001) [Model SLPM-65060] 
[US] Sony PS2 (feb.8, 2002)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4117&o=2

$end

$pc8801_flop=gunyusoh,
$bio

NEC PC-8801 Series disk. published 35 years ago:

Gun'yu Soha (c) 1987 Soft Plan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91955&o=2

$end

$nes=gundec,
$bio

Nintendo Famicom cart. published 31 years ago:

Gun-Dec (c) 1991 Sammy Corp.

- TECHNICAL -

GAME ID: SAC-9G

- TRIVIA -

Released on April 26, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54156&o=2

$end

$info=gunsmokeu,gunsmokeua,
$bio

Arcade Video game kit published 37 years ago:

Gun.Smoke (c) 1985 Romstar, Incorporated.

Licensed from Capcom. For more information about the game itself, please see the original Capcom version entry.

- TECHNICAL -

Conversion kits from Romstar, called 'quick-kits' for "Pac-Man" and "Centipede".

- TRIVIA -

Gun.Smoke was released by Romstar, under license by Capcom, in November 1985 in the USA.

- UPDATES -

ROMSTAR Kit 1: 
* You can enter 3 chars for your initials. 

ROMSTAR Kit 2: 
* You can enter 3 chars for your initials. 
* Some code has been added for the 'Lives' Dip Switch that replaces the 'Demonstation' one (so demonstration is always OFF). 
* Year is 1986 instead of 1985. 
* High score is 110000 instead of 100000. 
* Levels 3 and 6 are swapped.

- PORTS -

NOTE: For ports released outside North America, please see the original Capcom version entry.

* CONSOLES: 
[US] Nintendo NES (feb.1988) "Gun.Smoke [Model NES-GK-USA]" 
[US] Microsoft XBOX (sept.27, 2005) "Capcom Classics Collection" 
[US] Sony PS2 (sept.27, 2005) "Capcom Classics Collection [Model SLUS-21316]" 
Sony PlayStation 3 [PSN] [US] (mar.4, 2013) "Capcom Arcade Cabinet: Game Pack 2 [DLC]" 
Microsoft XBOX 360 [XBLA] [US] (mar.5, 2013) "Capcom Arcade Cabinet: Game Pack 2 [DLC]" 
Sony PlayStation 3 [PSN] [US] (may.21, 2013) "Capcom Arcade Cabinet: All-In-One Pack [DLC]" 
Microsoft XBOX 360 [XBLA] [US] (may.22, 2013) "Capcom Arcade Cabinet: All-In-One Pack [DLC]" 

* HANDHELDS: 
[US] Sony PSP (oct.24, 2006) "Capcom Classics Collection Reloaded [Model ULUS-10134]" 
Sony PSP [PSN] [US] (sept.30, 2009) "Capcom Classics Collection Reloaded" 

* COMPUTERS: 
[US] Commodore C64 (1987) 
[US] PC [MS Windows, CD-ROM] (2003) "Capcom Arcade Hits 3"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40066&o=2

$end

$info=gunsmoke,gunsmokej,gunsmokeb,gunsmokeub,gunsmokeg,
$vgmplay=gunsmoke,
$bio

Arcade Video game published 37 years ago:

Gun.Smoke (c) 1985 Capcom  Company, Limited.

Gun.Smoke is a vertically-scrolling shoot-em-up set in the Wild West, in which the player takes the role of a Billy; a young Sheriff charged with hunting down and killing a number of infamous 'Wanted' outlaws.

Each level is packed with gun-toting bandits and the Sheriff must shoot his way through the stage, before finally taking on the wanted outlaw 'boss' character at the end. Each outlaw wields a special weapon unique to them, such as a Winchester rifle, knives, darts or boomerangs.

Shooting the barrels that litter the levels reveals power-ups such as boots (for extra speed), rifles (for increased range) and bullets (for rapid fire). The game's 3 directional fire buttons (for firing left, right or ahead) can be combined (pressed Simultaneously) to create a total of 8 different firing directions.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 4 Mhz)
Sound CPU : Zilog Z80 (@ 3 Mhz)
Sound Chips : (2x) Yamaha YM2203 (@ 1.5 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Gun.Smoke was released in October 1985 in Japan. 

Gun.Smoke is based on the old famous T.V. series of the same name, the first TV broadcast was on September 10, 1955, and it ran until March 31, 1975. A total of 633 episodes were aired over the 20 seasons - only the last nine seasons being made in colour. 

Jaime Guzman holds the official record for this game with 1465250 points. 

Alfa Records released a limited-edition soundtrack album for this game (Capcom Game Music - 28XA-94) on August 25, 1986.

- UPDATES -

WORLD version :
* You can enter 3 chars for your initials.

JAPAN version (but English text though) :
* You can enter 8 chars for your initials.

- TIPS AND TRICKS -

* An Interesting Bug : When you're on Level 2, make sure you have a horse when you kill Roy Knife. Once he is dead, walk over his corpse and your horse will be killed. Roy raises from the dead as a sort of indestructible zombie. You can shoot him as much as you like, but he won't die. In this way you can play until you get tired of it. 

* Secrect Character : If the total of inserted credit (NOT current credit) is a multiple of 16 (16, 32, 48...), the secret character 'Aka-jirou' (Red-dragonfly) appears and you can get 10000 pts when you kill it. 
The number of dragonflies at one time is changed by current total inserted credit, for example : 64 credits = 4 dragonflies, 128 credits = 8 dragonfiles. 
But in case of 256 credits, 50 dragonflies appear instead of 16!

- SERIES -

1. Gun.Smoke (1985)
2. Desperado 2 (1989, Amstrad CPC)

- STAFF -

From highscore table : Shi2Kura, ?Sakura?, Ota=Big5
Music by : Ayako Mori (Kura<3Aya)
Character designer: Noritaka Funamizu
Producer : Yoshiki Okamoto (Kihaji Okamoto)

- PORTS -

NOTE: For ports released in North America, please see the Romstar conversion kit entry.

* CONSOLES: 
Nintendo Famicom Disk System [JP] (jan.27, 1988) "Gun.Smoke [Model CAP-GUN]" 
[EU] Nintendo NES (feb.23, 1989) "Gun.Smoke [Model NES-GK-EEC]" 
[JP] Sega Saturn (nov.12, 1998) "Capcom Generation Dai 4 Shou Kokou no Eiyuu [Model T-1235G]" 
[JP] Sony PlayStation (nov.12, 1998) "Capcom Generation Dai 4 Shou Kokou no Eiyuu [Model SLPS-01701]" 
[EU] Sony PlayStation (sept.3, 1999) "Capcom Generations 4 - Blazing Guns [Capcom Generations Disc 4] [Model SLES-31881]" 
[EU] Microsoft XBOX (nov.18, 2005) "Capcom Classics Collection" 
[EU] Sony PS2 (nov.18, 2005) "Capcom Classics Collection [Model SLES-53661]" 
[JP] Sony PS2 (mar.2, 2006) "Capcom Classics Collection [Model SLPM-66317]" 
Sony PlayStation 3 [PSN] [JP] (feb.19, 2013) "Capcom Arcade Cabinet [Model NPJB-00210]" 
Sony PlayStation 3 [PSN] [EU] (feb.20, 2013) "Capcom Arcade Cabinet" 
Microsoft XBOX 360 [XBLA] [JP] (feb.20, 2013) "Capcom Arcade Cabinet" 
Microsoft XBOX 360 [XBLA] [EU] (feb.20, 2013) "Capcom Arcade Cabinet" 
Microsoft XBOX 360 [XBLA] [AU] (feb.21, 2013) "Capcom Arcade Cabinet" 

* HANDHELDS: 
[JP] Sony PSP (sept.7, 2006) "Capcom Classics Collection [Model ULJM-05104]" 
[EU] Sony PSP (nov.10, 2006) "Capcom Classics Collection Reloaded [Model ULES-00377]" 
[AU] Sony PSP (nov.16, 2006) "Capcom Classics Collection Reloaded" 

* COMPUTERS: 
[EU] Commodore C64 (1987) 
[EU] Amstrad CPC (1987) "Desperado - Gun.Smoke" 
[EU] Sinclair ZX Spectrum (1987)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1045&o=2

$end

$sms=gunsmoke,
$bio

Samsung Gam*Boy cart. published 32 years ago:

Gun.Smoke (c) 1990 ProSoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56057&o=2

$end

$msx1_cart=gunsmoke,
$bio

MSX cart. published 32 years ago:

Gun.Smoke (c) 1990 ProSoft.

Korean release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95193&o=2

$end

$famicom_flop=gunsmoke,gunsmoke1,
$bio

Nintendo Famicom disk. published 34 years ago:

Gun.Smoke [Model CAP-GUN] (c) 1988 Capcom Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65349&o=2

$end

$nes=gunsmoke,
$bio

Nintendo NES cart. published 34 years ago:

Gun.Smoke (c) 1988 Capcom Company, Limited.

European release.

- TECHNICAL -

Cartridge ID: NES-GK-EEC

- TRIVIA -

Gun.Smoke for NES was released on February 23, 1989 in Europe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55193&o=2

$end

$nes=gunsmokeu,
$bio

Nintendo NES cart. published 34 years ago:

Gun.Smoke (c) 1988 Capcom Company, Limited.

Gun.Smoke by Capcom takes you back to the days of the Gold Rush, to a small, bustling mining town of the Old West. Ruthless gold-stealing bandits are terrorizing the townsfolk and it's up to you to stop them! The thieves are notorious killers, and when they challenge you to a draw, they're playing for keeps! Although your gunslinging prowess is legendary, this may be the toughest High Noon you'll ever face. But you've got to stand your ground - this town ain't big enough for both you and them!

- TECHNICAL -

Cartridge ID: NES-GK-USA

- TRIVIA -

Gun.Smoke for NES was released in February 1988 in North America.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83988&o=2

$end

$info=gunbalina,
$bio

Arcade Video game published 22 years ago:

Gunbalina (c) 2000 Namco.

- TRIVIA -

Released in December 2000.

This game is known outside Japan as "Point Blank 3".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29700&o=2

$end

$psx=gametng2,
$bio

Sony PlayStation CD published 24 years ago:

Gunbare! Game Tengoku - The Game Paradise 2 (c) 1998 Jaleco Co., Ltd.

- TECHNICAL -

[Model SLPS-01322]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85229&o=2

$end

$info=gnbarich,
$vgmplay=gnbarich,
$bio

Arcade Video game published 21 years ago:

Gunbarich (c) 2001 Psikyo.

- TECHNICAL -

Main CPU : SH-2 (@ 28.63635 Mhz)
Sound Chips : YMF278B (@ 28.63635 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Gunbarich was released in June 2001.

Psikyo's Gunbarich is a spin-off of "Gunbird" featuring Gunbird's protagonist Marion.

The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to three smileys.

- TIPS AND TRICKS -

* Maintenance Codes :
1-2-3-4-5 Clear Hi-Scores
0-2-9-2-0 Maintenance Mode (Stage Select etc.)
0-2-9-1-0 Clear All Data

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1046&o=2

$end

$info=gunbarl,gunbarla,
$bio

Arcade Video game published 23 years ago:

Gunbarl (c) 1999 Namco.

- TRIVIA -

Released in February 1999 in Japan, System 12 Version was released in March 2000 in Japan.

This game is known outside Japan as "Point Blank 2".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40626&o=2

$end

$info=gunbird,gunbirdk,gunbirdj,
$bio

Arcade Video game published 28 years ago:

Gunbird (c) 1994 Psikyo.

In this vertical shoot-'em-up, you have 5 selectable characters who fight the big army of pirates but this time to restore a magic mirror.

- TECHNICAL -

Main CPU : Motorola 68EC020 (@ 16 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : Yamaha YM2610 (@ 8 Mhz)

Players : 2
Control : 8-Way Joystick
Buttons : 3
=> Shot, Bomb, Auto-Shot

- TRIVIA -

Gunbird was released in September 1994.

Marion also appears as a selectable character in another Psikyo's game : "Gunbarich".

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Gunbird 2, Gunbird - SGCD-0003) on 04/12/1998.

Note : There are 20 different endings!

- TIPS AND TRICKS -

* Extra Features : If you hold Test Button + PL1 Button 1 during boot, you get extra options in the test menu. A level skip, BG test usually etc...

- SERIES -

1. Gunbird (1994)
2. Gunbird 2 (1998)

- STAFF -

Staff : Hirofumi Nakamura, Artmic, Jun-Ichi Niwa, Shin Nakamura, Rick Johnson, Hyoue Ogama, Wataru Yamazaki, Hideyuki Oda, Ikuda Yosida, Youko Tsukagoshi, Hiromi Tanegasima, Toshinori Sugita, Seiki Sato, Shiori Saito, Yusa Tarou
Music Composed by : Masaki Izutani

- PORTS -

* CONSOLES:
[JP] Sega Saturn (dec.15, 1995; "Gunbird [Model T-14402G]")
[JP] Sony PlayStation (dec.15, 1995; "Gunbird [Model SLPS-00157]")
[JP] Sony PS2 (feb.19, 2004; "Gunbird 1&2 [Model SLPM-62469]")
[EU] Sony PS2 (mar.18, 2005; "Gunbird 1&2 [Model SLPM-62469]")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1047&o=2

$end

$info=gunbird2,gunbird2a,
$bio

Arcade Video game published 24 years ago:

Gunbird 2 (c) 1998 Psikyo.

In this vertical shoot'em up, you have five selectable characters who fight the big army of pirates but this time to collect elemental potions.

- TECHNICAL -

Main CPU : SH-2 (@ 28.63635 Mhz)
Sound Chips : YMF278B (@ 28.63635 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Released in December 1998 in Japan.

ALUCARD, a selectable character, backwards spells DRACULA.

Aine originally appeared in "Samurai Aces" and as a hidden character in "Tengai" as Ayin. Here in Gunbird 2, he has quite a 'different' type of bomb attack :).

Gunbird 2 shares some similarities with the 1975 anime series 'Time Bokan':
* The flag symbol in Time Bokan is a clear skull and in this game is a 2P like a skull.
* The thin guy has a very ugly nose also a moustache and teeth like a rabbit (he is the same in the game and the anime).
* The fat guy has a beard. In this game and in Time Bokan, he has a semi-shaved beard (so with the exception of the beard, the guy is almost the same).
* The chief is a luxuriant woman (in the anime, she always was topless in the end).
* In Time Bokan, the bad guys always show a stupid new-robot to defeat the good guys. In the game is the same. 

Note : There are 27 different endings!

The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to three smileys.

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Gunbird 2, Gunbird - SGCD-0003) on 04/12/1998.

- TIPS AND TRICKS -

* Maintenance Code : In test mode, enter this code...
5-2-0-4-8 for Maintenance Mode [Stage Select (Loads of cool stuff here), Obj Test, BG TestPlay Status, Stage Status]
5-3-5-7-3 All Data Initialised.
5-3-7-6-5 Sit an AINE Flag1 (Displays 'AINE ?' at test, extra 'explicit' character on random box).
5-1-0-2-4 Sit an AINE Flag2 (Displays 'AINE OK' at test, use AINE by pressing 'Down' on random box).
5-3-1-5-7 AINE Flag Cancelled (Clears AINE from being playable, as default).

- SERIES -

1. Gunbird (1994)
2. Gunbird 2 (1998)

- STAFF -

Staff: Shin.Nakamura, Shiori Saito, Hiroshi Yamada, Naozumi Yorichika, Yoko Tsukagoshi, Norikazu Takemori, Emi Taniguchi, Keizou Fujita, Yousuke Iwabuchi, Kenichi Fujita, Kunihiko Nogomi, Katsuya Shikanouchi, Katsuhiro Nishida, Shinji Nohara, Masato Natsumoto
Music composed by : Masaki Izutani

- PORTS -

* CONSOLES:
Sega Dreamcast [JP] (mar.09, 2000; "Gunbird 2 [Model T-1213M]")
[JP] Sony PS2 (feb.19, 2004; "Gunbird 1&2 [Model SLPM-62469]")
[EU] Sony PS2 (mar.18, 2005; "Gunbird 1&2 [Model SLPM-62469]")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1048&o=2

$end

$dc=gunbird2j,
$bio

Sega Dreamcast GD published 22 years ago:

Gunbird 2 (c) 2000 Capcom Company, Limited.

Dreamcast version features Morrigan from "Darkstalkers" as a selectable character.

- TECHNICAL -

GAME ID: T-1213M

- TRIVIA -

Gunbird 2 for Dreamcast was released on March 09, 2000 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48059&o=2

$end

$dc=gunbird2,
$bio

Sega Dreamcast GD published 22 years ago:

Gunbird 2 [Model T-1214N] (c) 2000 Capcom Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135516&o=2

$end

$dc=gunbird2e,
$bio

Sega Dreamcast GD published 22 years ago:

Gunbird 2 [Model T-7018D-50] (c) 2000 Virgin Interactive Ent., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135515&o=2

$end

$psx=gunbird,
$bio

Sony PlayStation CD published 27 years ago:

Gunbird (c) 1995 Atlus Company, Limited.

- TECHNICAL -

Model # SLPS-00157

- TRIVIA -

Gunbird for PlayStation was released on December 15, 1995 in Japan.

Export releases:
[US] "Mobile Light Force [Model SLUS-01525]" (2003)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48039&o=2

$end

$saturn=gunbird,gunbirda,
$bio

Sega Saturn CD published 27 years ago:

Gunbird (c) 1995 Atlus Company, Limited.

- TECHNICAL -

Game ID: T-14402G

- TRIVIA -

Gunbird for Saturn was released on December 15, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48038&o=2

$end

$info=gunblade,
$bio

Arcade Video game published 27 years ago:

Gunblade NY - Special Air Assault Force (c) 1995 Sega.

Gunblade NY is an eye-popping, chase-oriented, futuristic-style military gun shooting game that pits you as a sniper of sorts against a horde of crazy Android Terrorists who are causing nothing but trouble in a futuristic large city in the United States of America.

Gunblade NY was pretty popular at the arcades mainly because you can shoot down the enemy missiles and as you destroy the crazy androids, you are 'locked' through the android so that you can destroy them one at a time.

- TECHNICAL -

Runs on the Sega "Model 2B" hardware.

Cabinet Dimensions(m)
h 2.30	w 1.15	d 1.80

Players : 2
Control : 8-way joystick
Buttons : 4

- TRIVIA -

Even if title screen says 1995, Gunblade NY was released in April 1996 in Japan.

The designers of this game actually went to New York to get the buildings and locations of the city exactly right, from Times Square to 5th Avenue to the United Nations building.

- TIPS AND TRICKS -

* Special Attacks : During the 3rd and 4th stages of the difficult course, shoot the androids feet to knock them in the water, they will blow up on contact. After you defeat the boss character in the third stage of the difficult course, he will run away. While he's retreating, shoot the oil drums and explosive boxes around him; if you do this the boss at he end of the fourth level will be partially destroyed when he appears.

* Multiple Endings : If you don't destroy the missile carrier truck at the end of the second stage in the difficult course, your superior officer will hit you. If you finish either course without continuing, a group of butterflies will fly by. If you pull on the machine gun levers during the ending scene on the easy course, a giant dragonfly will fly by. If you do this during the difficult course ending scene, a submarine or large shark will follow the ship.

- SERIES -

1. Gunblade NY - Special Air Assault Force (1995)
2. L.A.Machineguns - Rage of the Machines (1998)

- STAFF -

Planner & Director : Makoto Yamamoto
Planner & Assistant director : Shinichi Ogasawara
Chef programmer : Kenji Tohma
Programmers : Masaaki Ito, Tetsuya Hamada
Chef designer : Kiyoshi Miyagi
Designers : Noriko Omizo, Sachio Hatayama, Kunio Watanabe, Megumi Matsuda, Minori Hisamatsu, Hiromi Ito, Shinsuke Miyamura
Sound : Naoki Tokiwa, Kentaro Koyama
Mechanical engineers : Tomoya Takasugi, Yasuo Ishikawa, Nariyuki Iwase, Toshiya Yamaguchi, Motohiko Higashiguchi
Electrical engineers : Tomoyuki Goto, Hiroki Koyama, Hideki Inoue
Cabinet designers : Yutaka Okumura, Yasunobu Komori, Minoru Matsuba, Hiroyuki Naito
Technical support : Kenji Watanabe
Voice actors & English coordination : Hisaki Nimiya, Rika Terashima
Publicity : Norimasa Yatsuzuka
Producer : Mie Kumagai
General manager : Hisao Oguchi

- PORTS -

* CONSOLES:
Nintendo Wii (2010) "Gunblade NY and LA Machine Guns - Arcade Hits"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1049&o=2

$end

$fmtowns_cd=gunblaze,
$bio

Fujitsu FM Towns CD published 28 years ago:

Gunblaze (c) 1994 Active Soft.

- TECHNICAL -

BARCODE: 4988672104126

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110259&o=2

$end

$saturn=gunblaze,
$bio

Sega Saturn CD published 24 years ago:

GunBlaze S (c) 1998 KID

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59211&o=2

$end

$pc98_cd=gunblaze,
$bio

NEC PC-9821 CD published 28 years ago:

Gunblaze (c) 1994 Active Soft.

- TECHNICAL -

GAME ID: 2TD-3019

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128813&o=2

$end

$cpc_cass=gunboat,
$bio

Amstrad CPC cass. published 35 years ago:

Gunboat (c) 1987 System 4 de Espana, S.A. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96577&o=2

$end

$spectrum_cass=gnboata,
$bio

GunBoat (c) 198? System 4 de Espana, S.A. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219058&o=2

$end

$spectrum_cass=gunboat,
$bio

Gunboat (c) 198? Dro Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219706&o=2

$end

$amigaocs_flop=gunboat,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Gunboat (c) 1991 Accolade, Incorporated. [San Jose, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74192&o=2

$end

$cpc_flop=gunboatr01,gunboatr02,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Gunboat - River Combat Simulation (c) 1990 Accolade, Inc. [San Jose, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123926&o=2

$end

$ibm5150=gunboat,
$bio

IBM PC 3.5in. disk. published 32 years ago:

Gunboat - River Combat Simulation (c) 1990 Accolade, Inc. [San Jose, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132600&o=2

$end

$ibm5150=gunboata,
$bio

IBM PC 5.25in. disk. published 32 years ago:

Gunboat - River Combat Simulation (c) 1990 Hit Squad, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234596&o=2

$end

$cpc_flop=gunboatr,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Gunboat - River Combat Simulation [Model 6AL230] (c) 1990 Dro Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123927&o=2

$end

$cpc_flop=gunboat1,gunboatu,gunboatu01,gunboatu02,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Gunboat Cracked (c) 1987 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123925&o=2

$end

$cpc_cass=gunboatas,
$bio

Amstrad CPC cass. published 35 years ago:

Gunboat [Model AS254] (c) 1987 Alternative Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96578&o=2

$end

$tg16=gunboat,
$bio

NEC TurboGrafx-16 cart. published 30 years ago:

Gunboat [Model TGX040060] (c) 1992 NEC Home Electronics, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84319&o=2

$end

$info=gunbustr,gunbustrj,gunbustru,
$bio

Arcade Video game published 30 years ago:

Gunbuster (c) 1992 Taito.

A first-person shooter from Taito.

- TECHNICAL -

Prom Stickers : D27

Main CPU : Motorola 68EC020 (@ 16 Mhz)
Sound CPU : Motorola 68000 (@ 16 Mhz)
Sound Chips : Ensoniq ES5505 (@ 15.23805 Mhz)

Players : 2
Control : lightgun
Buttons : 3

- TRIVIA -

Gunbuster was released in August 1992 in Japan.

- STAFF -

Planners : T. Matsumoto, Ryuji Tominaga
Character designers : Ryuji Tominaga, Tsutomu Sekimoto, Hisakazu Katoh, Takayuki Isobe, M. Maekawa, Peacock, V.A.P
Software : Shinji Soyano, T. Nakamura, Hikaru Taniguchi, Akira Ohtsuki, Masashi Tsuzura, T. Kurosawa, Takashi Ishii, T. Higuchi
Sound : Kazuyuki Ohnui, Yasuko Yamada
Cabinet designers : Y. Tsuriya, Kumi Mizobe
Hardware : Y. Shibuya, Jun Sawaki, H. Agawa, T. Yamaguchi
Mechanic : T. Tsurumi, Jun Nishiyama, K. Sugoh, Kazuhiro Kawabata

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1050&o=2

$end

$rx78_cart=gundam,
$bio

Gundam - Luna Tsu no Tatakai (c) 198? Bandai Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234358&o=2

$end

$pippin=gundamwe,
$bio

Bandai Pippin CD published 26 years ago:

Gundam 0079 - The War for Earth [Model BDE-10030] (c) 1996 Bandai Digital Ent. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122079&o=2

$end

$psx=gundbas2,
$bio

Sony PlayStation CD published 20 years ago:

Gundam Battle Assault 2 (c) 2002 Bandai Co., Ltd.

- TECHNICAL -

GAME ID: SLUS-01418

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111337&o=2

$end

$psx=gundbass,
$bio

Sony PlayStation CD published 22 years ago:

Gundam Battle Assault (c) 2000 Bandai Co., Ltd.

- TECHNICAL -

GAME ID: SLUS-01226

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111336&o=2

$end

$dc=gundambote,
$bio

Sega Dreamcast GD published 21 years ago:

Gundam Battle Online - Trial Edition (c) 2001 Bandai Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135518&o=2

$end

$dc=gundambo,
$bio

Sega Dreamcast GD published 21 years ago:

Gundam Battle Online [Model T-13304M] (c) 2001 Bandai Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135517&o=2

$end

$info=gundamos,
$bio

Arcade Video game published 17 years ago:

Gundam Battle Operating Simulator (c) 2005 Banpresto.

- TECHNICAL -

Runs on the Sega "Chihiro" Hardware.

- TRIVIA -

Gundam Battle Operating Simulator was released in March 2005.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4101&o=2

$end

$dc=gundamsspd,
$bio

Sega Dreamcast GD published 23 years ago:

Gundam Side Story 0079 - Rise from the Ashes [Model T-13301M] (c) 1999 Bandai Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135519&o=2

$end

$dc=gundamss,
$bio

Sega Dreamcast GD published 22 years ago:

Gundam Side Story 0079 - Rise from the Ashes [Model T-13301N] (c) 2000 Bandai Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135072&o=2

$end

$pc8801_flop=gundamto,
$bio

NEC PC-8801 Series disk. published 31 years ago:

Gundam Tactical Operation (c) 1991 Family Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91956&o=2

$end

$pippin=gundtact,gundtacta,
$bio

Bandai Pippin CD published 26 years ago:

Gundam Tactics - Mobility Fleet0079 [Model BDE-10008] (c) 1996 Bandai Digital Ent. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122080&o=2

$end

$pippin=gundamvm,
$bio

Bandai Pippin CD published 26 years ago:

Gundam Virtual Modeler Light [Model BDE-10029] (c) 1996 Bandai Digital Ent. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122081&o=2

$end

$info=endless,endlessa,
$bio

Arcade Video game published 25 years ago:

Gundam Wing - Endless Duel (c) 1997 Unknown.

Pirate coin-op game based on the SNES version.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32643&o=2

$end

$info=gundhara,gundharac,
$vgmplay=gundhara,
$bio

Arcade Video game published 27 years ago:

Gundhara - Juudan Arashi (c) 1995 Banpresto.

A two players vertical top-view shoot em up.

In a near future a group of children disappeared from a town, a secret investigator woman named 'Sarah' entered secretly into the hideout of the kidnappers, to find the reasons, children were brainwashing. It was preparation for a World War III, commanded by a tyrant transhumanist to rule the world. The government opened a emergency meeting to chose two of their best soldiers, to stop this evil plan and rescue all the hostages children's.

The players choose one of two soldiers 'Jerry Scott' from USA and 'Jinn Ayakawa' from Japan and must rescue all childrens on each level, while defeat all the enemies on the way using a variety of weapons, such as the Vulcan a shotgun a laser and a bazooka also a fire may obtained by collecting items.

- TECHNICAL -

Game ID : BP954

Main CPU : Motorola 68000 (@ 16 Mhz)
Sound Chips : X1-010 (@ 16 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Released in September 1995.

The subtitle of this game translates from Japanese as 'Bullet Storm'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1051&o=2

$end

$tvc_flop=gunfight,
$bio

Gunfight (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111881&o=2

$end

$tvc_cass=gunfight,
$bio

Gunfight (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112412&o=2

$end

$a2600=gunfight,gunfighte,
$bio

Atari 2600 cart. published 21 years ago:

Gunfight (c) 2001 Atari Age

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=317461&o=2

$end

$trs80_quik=gunfght1,gunfght2,gunfght3,
$bio

TRS-80 disk. published 41 years ago:

Gunfighter (c) 1981 Tandy Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293935&o=2

$end

$cpc_flop=gunfight01,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Gunfighter (c) 1988 Atlantis Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119003&o=2

$end

$psx=gunfight,
$bio

Sony PlayStation CD published 21 years ago:

Gunfighter - The Legend of Jesse James (c) 2001 Ubi Soft

- TECHNICAL -

GAME ID: SLUS-01398

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111347&o=2

$end

$videopac=gunfight,
$bio

Phillips Videopac cart. published 42 years ago:

Gunfighter (c) 1980 Philips Corp.

- TECHNICAL -

Game ID: 14

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95613&o=2

$end

$spectrum_cass=gunfight,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Gunfighter (c) 1988 Atlantis.

- TECHNICAL -

Model AT 345

- STAFF -

Programmed by: Graham Shaw
Graphics by: David Shaw
Sound by: Adrian Shaw

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82151&o=2

$end

$cpc_cass=gunfight,
$bio

Amstrad CPC cass. published 32 years ago:

Gunfighter (c) 1990 Atlantis Soft.

- TECHNICAL -

GAME ID: AT 419

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96579&o=2

$end

$bbc_cass=gunfight,
$bio

Acorn BBC/Electron cass. published 31 years ago:

Gunfighter (c) 1991 Atlantis

- TECHNICAL -

GAME ID: AT 614

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51918&o=2

$end

$nes=gunfignt,
$bio

Gunfignt (c) 200? Unknown

A hack of Wild Gunman which changes all the outlaws graphics to new ones and also replaces the backgrounds on the levels.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84020&o=2

$end

$snes=gunforcej,
$bio

Nintendo Super Famicom cart. published 30 years ago:

GunForce - Battle Fire Engulfed Terror Island (c) 1992 Irem Corp.

Japanese release. Game developed in USA. For more information about the game itself, please see the original USA release entry; "GunForce - Battle Fire Engulfed Terror Island [Model SNS-GU-USA]".

- TECHNICAL -

Cartridge ID: SHVC-GU

- TRIVIA -

Released on November 27, 1992 in Japan for 8300 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61404&o=2

$end

$snes=gunforce,gunforceu,
$bio

Nintendo Super NES cart. published 30 years ago:

GunForce - Battle Fire Engulfed Terror Island (c) 1992 Irem America Corp.

Gunforce is a side scrolling action shooter developed by Bits and published by Irem, and it is the conversion of the arcade game of the same name. In the year 2000, a mysterious alien organization and its growing army starts to invade others countries and to incapacitate their computer networks, thus compromising their ability to launch their own counteroffensives. As a last resort, the allied forces decide to dispatch an elite commando team called the 'GunForce'. Their mission is simple - take down the enemy command and communications centers and to ultimately destroy their massive sea fortress. Each soldier can shoot in eight different directions and is equipped with a basic rifle gun that they can later upgrade into more deadly weapons. The power-ups, usually left behind by defeated enemies or hidden inside crates, range from an Automatic Weapon, a Bazooka, a Flamethrower and a Laser. But each special weapon comes with a significant limitation - ammunition. Although the default gun grants the player unlimited ammo, all the others have a set amount of bullets. Furthermore, the soldiers can use a broad selection of vehicles scattered around each level (such as jeeps, turrets, helicopters or armored biped walkers) and devastate the enemy with far superior firepower. Additionally, Gunforce features a bit of a twist on the traditional Run'n Gun formula - enemies don't kill outright on contact (as they usually do in myriad of other action games), but only their bullets or vehicles do. Gunforce consists of five levels and also features a two simultaneous player mode.

- TECHNICAL -

Cartridge ID: SNS-GU-USA

- TRIVIA -

Released in November 1992 in USA.

The arcade game GunForce was originally released by Irem in 1991. This port of GunForce isn't a perfect conversion of the original. Controls are not as responsive and the game suffers of notable slowdowns. Some vehicles also didn't make the cut and the forth level (which featured a playable tank and the enemy command base) was entirely omitted. Finally, the ending is slightly shorter - in the arcade game, the player can be seen exiting the enemy base, whereas the Super Famicom version's end sequence starts right after the final boss.

Reviews:
[FR] December 1992 - Consoles + N.15: 71%

Export releases:
[JP] "GunForce - Battle Fire Engulfed Terror Island [Model SHVC-GU]"

- STAFF -

Written by: Tony Smith
Assisted by: David Quinn
Graphics by: Tahir Rashid, Martin Wheeler
Sound by: Martin Simpson
Produced by: Fouad Katan
Special Thanks to: 0YVind Aashein, Alan Barton

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63051&o=2

$end

$msx1_cass=gunfrght,gunfrghta,
$bio

MSX cass. published 37 years ago:

Gunfright (c) 1985 Ultimate Play The Game

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94690&o=2

$end

$cpc_cass=gunfrght,
$bio

Amstrad CPC cass. published 37 years ago:

Gunfright (c) 1985 Ultimate Play The Game

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96580&o=2

$end

$spectrum_cass=gunfrigh,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Gunfright (c) 1986 Ultimate Play The Game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=227848&o=2

$end

$cpc_flop=gunfrigh03,gunfrigh04,gunfrigh05,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Gunfright Cracked (c) 1985 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127936&o=2

$end

$msx1_flop=gunfrght,
$bio

Gunfright cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229987&o=2

$end

$cpc_flop=gunfrigh02,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Gunfright Trained (c) 1985 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126708&o=2

$end

$psx=gunghobr,
$bio

Sony PlayStation CD published 22 years ago:

Gung-Ho Brigade [Model SLPS-01902] (c) 2000 Tomy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85230&o=2

$end

$saturn=gungriff,
$bio

Sega Saturn CD published 26 years ago:

Gungriffon  (c) 1996 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60318&o=2

$end

$saturn=gungriffj,gungriffjb,gungriffja,
$bio

Sega Saturn CD published 26 years ago:

Gungriffon - The Eurasian Conflict (c) 1996 Game Arts Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59212&o=2

$end

$saturn=gungriffjd,
$bio

Sega Saturn CD published 26 years ago:

Gungriffon Hibaihin Auto Demo (c) 1996 Game Arts Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59213&o=2

$end

$saturn=gungrif2,
$bio

Sega Saturn CD published 24 years ago:

Gungriffon II (c) 1998 ESP [Entertainment Software Publishing]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59214&o=2

$end

$saturn=gungriffu,
$bio

Sega Saturn CD published 26 years ago:

Gungriffon [Model 81046] (c) 1996 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60051&o=2

$end

$nes=gunhed,
$bio

Nintendo Famicom cart. published 32 years ago:

GunHed - Arutanaru Tatakai (c) 1990 Varie

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54157&o=2

$end

$pce=gunhedht,
$bio

NEC PC-Engine HuCARD published 33 years ago:

GunHed - Hudson GunHed Taikai (c) 1989 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58602&o=2

$end

$pce_tourvision=gunhed,
$bio

TOURVision cart. published 31 years ago:

Gunhed (c) 1991 TOURVision.

Unlicensed Spanish coin-op game.

- TECHNICAL -

Cart. ID: 148

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101143&o=2

$end

$pce=gunhed,
$vgmplay=blazlazr_tg16,
$bio

NEC PC-Engine HuCARD published 33 years ago:

GunHeD (c) 1989 Hudson Soft.

Gunhed is a vertical shooter co-developed by Compile and Hudson Soft. It is loosely based on a Japanese feature film of the same name originally released in 1989 (they however share little in common). The Dark Squadron forces are poised to take over the galaxy, and eight of their deadliest weapons must be destroyed in order to thwart the interplanetary invasion plot. The player pilots the Gunhed, a powerful space-fighter, and flies his way through nine massive areas, from a huge space station to organic tunnels and other odd alien worlds. Gunhed offers vast levels, most of them featuring middle-bosses as well as bosses. To succeed in his mission, the player has access to a vast array of weapons. A lot of weapons. Four main weapons are available throughout the game - Photon Blasters (I), Disrupt Wave (II), Field Thunder (III), and Ring Blaster (IV). Each weapon (I to IV) also comes with several levels of power upgrades, which can be powered-up by collecting the same weapon-icon several times, or by collecting purple floating orbs left behind by defeated enemies and power pods. Then secondary weapons or special abilities can also be equipped along the way - floating F icons (Full Fire) increase the power of the active weapon, Multi-bodies serve as support options/satellites and fly alongside the ship, Homing missiles spread out and attack nearby enemies, and Shields protect the player against enemy attacks. Finally, in case of extreme emergency, the ship has a stock of powerful bombs than can clean up most of the enemies on screen.

- TECHNICAL -

[Model HC89019]

- TRIVIA -

GunHeD was released in July 7, 1989 in Japan for 6200 Yen.

Gunhed was licensed from the science fiction/action film of the same name released in 1989 and directed by Masato Harada.

- STAFF -

Programmer: Jemini Hirono, Pochi Nakamori
Designer: Janus Taramoto, Zash.Pri.Pri, Nakashima Puppy
Composer: Miyamo, J.T.S, Mats, Sydon, Ozono, Takeuchi
Director: Mikio Ueyama, Tadayuki Kawada, Masamitsu Niitani (Moo Niitani)
Producer: Hidethoshi Endo, Eiji Aoyama
Special Thanks: Best Friends in Sapporo, John A. Greiner, Rice Grounds, Mizutan, Healthy Toyama

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47571&o=2

$end

$msx1_cart=shogimrs,
$bio

MSX cart. published 36 years ago:

軍人将棋　軍神マース (c) 1986 Toshiba EMI.
(Gunjin Shogi Gunshin Mars)

- TECHNICAL -

GAME ID: PS-2016G

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77119&o=2

$end

$msx2_flop=gunjnsho,
$bio

MSX 2 disk. published 34 years ago:

Gunjin Shougi (c) 1988 Pack-In-Video Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101700&o=2

$end

$info=gunlock,gunlocko,
$bio

Taito F3 cart. published 28 years ago:

Gunlock (c) 1994 Taito.

Export version. For more information about the game, please see the Japanese version entry, "Rayforce".

- TECHNICAL -

Runs on the "Taito F3 System" Hardware.
Prom Stickers : D66

- TRIVIA -

Even if the title screen says 1993, Gunlock was released in January 1994 in Europe, Southeast Asia, Hong Kong, Mainland China, Taiwan and Korea.

This game appeared in the US exclusively on home consoles (See Ports below).

- SERIES -

1. Gunlock (1994)
2. Ray Storm (1996)
3. Raycrisis (1998)

- PORTS -

* CONSOLES: 
[US] Sega Saturn (1995) "Galactic Attack [Model T-8116H]" 
[EU] Sega Saturn (1995) "Galactic Attack [Model T-8116H-50]" 
[EU] Microsoft XBOX (mar.31, 2006) "Taito Legends 2" 

* COMPUTERS: 
[EU] PC [MS Windows, CD-ROM] (mar.31, 2006) "Taito Legends 2" 
[US] PC [MS Windows, CD-ROM] (jul.10, 2007) "Taito Legends 2" 

* OTHERS: 
Apple iPhone/iPod [US] (jan.13, 2012) "Rayforce [Model 484012905]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1052&o=2

$end

$info=gunman,
$bio

Arcade Video game published 45 years ago:

Gunman (c) 1977 Taito.

This is the Japanese version of Midway's "Boot Hill".

- TRIVIA -

Released in October 1977 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=19511&o=2

$end

$fm7_cass=gunman,
$bio

Fujitsu FM-7 cass. published 39 years ago:

Gunman (c) 1983 Hudson Soft [Hudson Group].

- TECHNICAL -

GAME ID: LA-1024

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93728&o=2

$end

$x1_cass=gunman,gunmana,
$bio

Gunman (c) 198? Hudson Soft [Hudson Group].

- TECHNICAL -

GAME ID: X-1037-G

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86227&o=2

$end

$info=gunmast,
$vgmplay=gunmast,
$bio

Arcade Video game published 28 years ago:

GunMaster (c) 1994 Metro.

- TECHNICAL -

Buttons : 2
=> [A] Shoot, [B] Jump

- TRIVIA -

GunMaster was released in December 1994 in Japan. It was the 8th arcade video game made by Metro.

- STAFF -

Program : Takes off, Fire-M, Kita, Match, Mitu???, Yochan, Yos
Graphic : Yuta-papa, Sukekiyo, Mikawaya, Junta, Masa, Nobu
Sound : Famishin, Shadow, Maz
Character Design : RX360
Mechanical Design : Mototaka
Informant : Uepon
Plan : Dharma

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4443&o=2

$end

$info=gunwars,gunwarsa,
$bio

Arcade Video game published 24 years ago:

Gunmen Wars (c) 1998 Namco.

- TRIVIA -

Gunmen Wars was released in November 1998.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29701&o=2

$end

$info=gunnail,gunnailb,gunnailp,
$bio

Arcade Video game published 29 years ago:

GunNail (c) 1993 NMK.

A vertically scrolling shoot 'em up.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 10 Mhz)
Sound Chips : YM2203 (@ 1.5 Mhz), (2x) OKI6295 (@ 24.242 Khz)

Screen orientation : Vertical
Video resolution : 224 x 384 pixels
Screen refresh : 60.00 Hz
Palette colors : 1024

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Released in May 1993.

Licensed to Tecmo for distribution.

- TIPS AND TRICKS -

* Secret Message : During machine reset, press buttons1+2 on player2 side. 'Ready?' will appear. Then press button1 3 times on player2 side. The release date will appear.

- STAFF -

Staff : Morio, Ore!, Ikezu Kenzi, Mingmei, Ama, Hide-Kaz, Kate Seki, Naoko, A-Saku, San Chan, Mug, Sato, Midori, Mustard Papa

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1053&o=2

$end

$pc8801_flop=gunneray,
$bio

Gunnerays (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91957&o=2

$end

$psx=gunnersh,
$bio

Sony PlayStation CD published 27 years ago:

Gunners Heaven (c) 1995 Sony Computer Ent., Inc.

- TECHNICAL -

Game ID: SCPS-10006

- TRIVIA -

Released on April 28, 1995 in Japan.

Export releases:
[EU] "Rapid Reload [Model SCES-00004]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97283&o=2

$end

$info=gunpey,
$bio

Arcade Video game published 22 years ago:

Gunpey (c) 2000 Banpresto.

A fun puzzle game. The game consist of a board five tiles wide and the player must move the lines fragments vertically in a grid in order to make a single branching line connect horizontally from one end to the other. The longer the lines, the more points are scored.

- TECHNICAL -

Main CPU : V30 (@ 14.3106 Mhz)

- TRIVIA -

Gunpey was released on January 17, 2000.

This game title, gunpey, is a tribute to one of the most famous video game designer at Nintendo, Gunpei Yokoi. Banpresto gived a homage to him mainly because Gunpei was at the origin of the Bandai Wonderswan console project.

- SERIES -

1. Gunpey (2000)
2. Gunpey DS (2006, Nintendo DS)

- STAFF -

Original idea and designed by : Gunpei Yokoi

- PORTS -

Sony PlayStation (1999)
Bandai WonderSwan (1999)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3883&o=2

$end

$wscolor=gunpeyex,
$bio

Bandai WonderSwan Color cart. published 22 years ago:

GunPey EX [Model SWJ-BANC02] (c) 2000 Bandai Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86447&o=2

$end

$wswan=gunpey,
$bio

Bandai WonderSwan cart. published 23 years ago:

GunPey [Model SWJ-BAN010] (c) 1999 Bandai Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86335&o=2

$end

$spectrum_cass=gunpowde,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Gunpowder, Treason and Plot (c) 1988 Redwood Designs

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79214&o=2

$end

$spectrum_cass=gunrunnr,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Gunrunner (c) 1987 Hewson Consultants.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79215&o=2

$end

$spectrum_cass=gunrunnrb,
$bio

Gunrunner (c) 198? Erbe Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219134&o=2

$end

$spectrum_cass=gunrunnra,
$bio

Gunrunner (c) 198? Rack-It [Hewson Consultants label]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225582&o=2

$end

$spectrum_cass=gunrunnrc,
$bio

Gunrunner [Serie Leyenda] (c) 198? IBSA [Spain]

Spanish re-release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219285&o=2

$end

$info=gunnrose,
$bio

Video Slot Machine published 29 years ago:

Guns & Roses (c) 1993 Aristocrat.

Video Poker game.

- TECHNICAL -

Aristocrat 2.5 Jubilee model

- TRIVIA -

Gameboard and data copywrite: 1993

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=44164&o=2

$end

$info=gnr_200,gnr_300,gnr_300d,gnr_300f,
$bio

Pinball published 28 years ago:

Guns N' Roses (c) 1994 Data East Pinball.

- TECHNICAL -

Game ID: 500-5529-01

Data East Version 3 (BSMT & 128x32 Display)

Main CPU : M6808 (@ 1 MHz)
Sound CPU : Motorola M6809 (@ 2 MHz)
Display CPU : Motorola M6809 (@ 4 MHz)
Sound chips : BSMT2000 (@ 24 MHz)

- TRIVIA -

Released in July 1994.

Approximately 3,000 units were produced.

Lyman programmed the video mode for GNR, it was subsequently recycled in Sega's 1997 "Star Wars Trilogy" (with different art) and in Stern's 1999 "Harley-Davidson".

- SCORING -

All slingshots : 100 points
Left and right inlanes reveal bonus targets that are worth 100,000 points when hit.
Left and right outlanes : 1 point
Bumpers : 1,000 points.
Three red targets : 5,000 points each.
Knocking all three red targets down 50,000 points, opens shot at multiballs.

Orange targets : 5,000 points.
Left outlane target : 5,000 points.
Yellow targets : 5,000 points.
Knocking down all yellow targets opens bonus area.
Three bottom green targets : 10,000 points
Knocking down all green targets 1,000,000 points.
White targets 5000 points.
Knocking all white targets down 50,000 points.
Light G U N S N R O S E S for extra ball.

- STAFF -

Game Design: John Borg, Slash
Game Software: Lonnie D. Ropp
Display Software: Orin Day
Software Support: Neil Falconer, Masaya Horiguchi, Lyman F. Sheats Jr., Kevin Martin, Alison Quant, Brian A. Rudolph
Mechanical Design: Norm Wurz, John Trilik, Lonnie Mihin, Joe Balcer, Paul Lesley
Cables: Phillis
Dot Madness: Scott Michael, Sally Davis, Kurt Andersen, Jack Liddon
Game Art: Markus Rothkranz, Margaret Hudson
Sounds & Music: Brian Schmidt, Axl Rose, Dizzy Reed, Duff McKagan, Gilby Clarke, Matt Sorum, Slash
BOM: Bob Karegaines
Technical Support: Arnie Aarstad, Jay Alfer, Joe Blackwell, Doreen Clarke, Jim Gorman, Steve Novak, Eric Winston
Inspiration for 110%: Tetsuo Fukuda

Special Thanks: Axl Rose, Slash, Wes Moore, Jim Ross, Don Thorne
Additional Thanks: Joe Kaminkow

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5435&o=2

$end

$apple2_cass=gunsfrtd,
$pet_cass=gunsfd,
$bio

Atari 800/Apple II/PET/TRS-80 cass. published 41 years ago:

Guns of Fort Defiance (c) 1981 Microcomputer Games

- TECHNICAL -

GAMe ID: 41301

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135941&o=2

$end

$c64_cass=gunship,
$bio

Commodore C64 cass. published 36 years ago:

Gunship (c) 1986 Microprose Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186773&o=2

$end

$spectrum_cass=gunship,gunshipa,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Gunship (c) 1987 Microprose Software, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79216&o=2

$end

$cpc_flop=gunship1,gunship101,gunship104,gunship102,gunship103,gunshipm,gunshipm01,gunshipf01,gunshipf02,gunshipf,gunshipu,gunship105,gunship2,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Gunship (c) 1987 Microprose Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120451&o=2

$end

$ibm5150=gunship,
$bio

IBM PC 5.25in. disk. published 35 years ago:

Gunship (c) 1987 Microprose Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132417&o=2

$end

$specpls3_flop=gunshipsp,
$bio

Sinclair ZX Spectrum+3 disk. published 35 years ago:

Gunship (c) 1987 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147544&o=2

$end

$specpls3_flop=gunship,gunshipa,
$bio

Sinclair ZX Spectrum+3 disk. published 35 years ago:

Gunship (c) 1987 Microprose Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148135&o=2

$end

$cpc_cass=gunship,
$bio

Amstrad CPC cass. published 34 years ago:

Gunship (c) 1988 Microprose Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96581&o=2

$end

$cpc_flop=gunshipe,gunshipe01,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Gunship (c) 1988 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121489&o=2

$end

$amigaocs_flop=gunship,gunshipu,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Gunship (c) 1989 Microprose Software, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74193&o=2

$end

$pc98=gunship,
$bio

NEC PC-9801 Series 5.25in. disk. published 33 years ago:

Gunship (c) 1989 MicroProse Japan K.K.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89635&o=2

$end

$msx2_flop=gunship,gunshipb,gunshipa,
$bio

MSX 2 disk. published 33 years ago:

Gunship (c) 1989 MicroProse Japan K.K.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101701&o=2

$end

$spectrum_cass=gunshipc,
$bio

Gunship (c) 198? Kixx

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219399&o=2

$end

$x68k_flop=gunship,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Gunship (c) 1990 MicroProse Japan K.K.

- TECHNICAL -

Fd x1

- TRIVIA -

Released on August 23, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87746&o=2

$end

$pc8801_flop=gunship,
$bio

NEC PC-8801 Series disk. published 32 years ago:

Gunship (c) 1990 MicroProse Japan K.K.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91958&o=2

$end

$fmtowns_cd=gunship,
$bio

Fujitsu FM Towns CD published 32 years ago:

Gunship - The Helicopter Simulation (c) 1990 MicroProse Japan K.K.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110385&o=2

$end

$ibm5170=gs2000,gs2000a,gs2000b,
$bio

IBM PC/AT DOS 3.5in. disk. published 31 years ago:

Gunship 2000 (c) 1991 Microprose Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144403&o=2

$end

$ibm5170=gs2000_525,gs2000_525a,
$bio

IBM PC/AT DOS 5.25in. disk. published 31 years ago:

Gunship 2000 (c) 1991 Microprose Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287773&o=2

$end

$amigaocs_flop=gship2k,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Gunship 2000 (c) 1993 Microprose Software, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74194&o=2

$end

$pc98=gunshp2k,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Gunship 2000 (c) 1993 MicroProse Japan K.K.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89636&o=2

$end

$amigaaga_flop=gshp2k_a,
$bio

Commodore Amiga 1200 disk. published 28 years ago:

Gunship 2000 (c) 1994 Microprose Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73391&o=2

$end

$kc_cass=gunship,
$bio

VEB Mikroelektronik KC cass. published 31 years ago:

Gunship 3000 (c) 1991 STS Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133837&o=2

$end

$megadriv=gunship,
$vgmplay=gunship_md,
$bio

Sega Mega Drive cart. published 29 years ago:

Gunship (c) 1993 US Gold

- TECHNICAL -

GAME ID: 79086-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56553&o=2

$end

$spectrum_cass=gunshipb,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Gunship (c) 1990 Erbe Soft.

Spanish release.

- TECHNICAL -

GAME ID: SE566

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219135&o=2

$end

$psx=gunship,
$bio

Sony PlayStation CD published 26 years ago:

Gunship (c) 1996 Microprose Soft., Inc.

- TECHNICAL -

GAME ID: SLUS-00313

- TRIVIA -

Released on July 03, 1996 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111621&o=2

$end

$amigaocs_flop=gunshoot,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Gunshoot (c) 1988 Axxiom

- STAFF -

Design: Gunnar Lieder, Kai Magerkord
Musician: Dirk Magerkord

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74195&o=2

$end

$apple2_flop_orig=gunsling,
$bio

Apple II 5.25 disk. published 36 years ago:

Gunslinger (c) 1986 Datasoft, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301447&o=2

$end

$spectrum_cass=gunsling,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Gunslinger (c) 1987 US Gold.

- STAFF -

Developed by Datasoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79217&o=2

$end

$cpc_flop=gunsling,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Gunslinger Cracked (c) 1989 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124566&o=2

$end

$bbc_cass=gunsmoke,gunsmokee,
$bio

Acorn BBC Micro B cass. published 39 years ago:

Gunsmoke (c) 1983 Software Invasion

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51919&o=2

$end

$electron_cass=gunsmoke,
$bio

Acorn Electron cass. published 39 years ago:

Gunsmoke (c) 1983 Software Invasion

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264948&o=2

$end

$msx1_cass=gunsmoke,
$bio

MSX cass. published 35 years ago:

Gunsmoke (c) 1987 GO! Media Holdings, Ltd. [US Gold Division]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94691&o=2

$end

$cpc_cass=gunsmoke,
$bio

Amstrad CPC cass. published 35 years ago:

Gunsmoke (c) 1987 GO! Media Holdings, Ltd. [US Gold Division]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96583&o=2

$end

$cpc_flop=gunsmoke01,gunsmoke,gunsmoke03,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Gunsmoke (c) 1987 GO! Media Holdings, Ltd. [US Gold Division]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126315&o=2

$end

$spectrum_cass=gunsmoke,
$bio

Gunsmoke (c) 198? GO! Media Holdings, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=227045&o=2

$end

$cpc_flop=gunsmoke02,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Gunsmoke Trained (c) 1987 NPS [Nul Part System]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122470&o=2

$end

$dc=gspike,
$bio

Sega Dreamcast GD published 22 years ago:

Gunspike [Model T-1219M] (c) 2000 Capcom Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135522&o=2

$end

$cpc_flop=gunstar1,gunstaru,gunstaru02,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Gunstar cracked (c) 1987 Unknown

Pirate tape_to_disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121045&o=2

$end

$gba=gunstar,
$bio

Nintendo GBA cart. published 17 years ago:

Gunstar Future Heroes [Model AGB-BHGP-EUR] (c) 2005 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70854&o=2

$end

$info=mp_gunhe,
$bio

Sega Mega Play cart. published 29 years ago:

Gunstar Heroes (c) 1993 SEGA Enterprises, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118074&o=2

$end

$megadriv=gunstar,
$bio

Sega Mega Drive cart. published 29 years ago:

Gunstar Heroes (c) 1993 Sega Enterprises, Limited.

European/Australian release.

- TECHNICAL -

[EU]/[AU] Game ID: 1077-50
[EU]/[AU] Cartridge ID: 670-3656-50
[EU]/[AU] Package ID: 670-3657-50
[EU] Barcode: 4 974365 610777

- TRIVIA -

Reviews:
[FR] November 1993 - Consoles + N.25: 92%

- STAFF -

All Background Graphics and Title Logo: Hiroshi Iuchi

- PORTS -

* CONSOLES: 
[EU] Sega Mega Drive (1994) "Classic Collection [Model 1199-50]" 
Nintendo Wii [Virtual Console] [EU] (dec.8, 2006) [Model MAFP]

* COMPUTERS: 
PC [Steam] [EU] (jan.26, 2011) both stand-alone and as part of "SEGA Mega Drive Classics Pack 4" 
[EU] PC [MS Windows, CD-ROM] (feb.4, 2011) "Sega Mega Drive Classics Collection Vol. 4" 
PC [MS Windows, DVD-ROM] [EU] (mar.18, 2011) "Sega Mega Drive Classic Collection - Gold Edition" 
PC [Steam] [EU] (mar.25, 2011) "SEGA Mega Drive Classics Collection"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56554&o=2

$end

$megadriv=gunstaru,
$bio

Sega Genesis cart. published 29 years ago:

Gunstar Heroes (c) 1993 Sega Enterprises, Limited.

North American release.

- TECHNICAL -

Game ID: 1077
Cartridge ID: 670-3656
Package ID: 670-3657
Barcode: 0 10086 01077 0

- TRIVIA -

Gunstar Heroes for Genesis was released on September 9, 1993 in North America.

- PORTS -

* CONSOLES: 
Nintendo Wii [Virtual Console] [US] (dec.11, 2006) [Model MAFE] 

* COMPUTERS: 
PC [Steam] [US] (jan.26, 2011) "Gunstar Heroes [Model 71117]" : both stand-alone and as part of "SEGA Genesis Classics Pack 4" 
PC [MS Windows, DVD-ROM] [US] (mar.15, 2011) "Sega Genesis Classic Collection - Gold Edition" 
PC [Steam] [US] (mar.25, 2011) "SEGA Genesis Classics Collection"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57242&o=2

$end

$gamegear=gunstar,
$vgmplay=gunstar_gg,
$bio

Sega Game Gear cart. published 27 years ago:

Gunstar Heroes (c) 1995 Sega Enterprises, Limited.

- TECHNICAL -

Model G-3349

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64624&o=2

$end

$megadriv=gunstarj,gunstarjs,
$vgmplay=gunstar_md,
$bio

Sega Mega Drive cart. published 29 years ago:

Gunstar Heroes (c) 1993 Sega Enterprises, Limited.

- TECHNICAL -

Game ID: G-1403
Cartridge ID: 670-3483
Package ID: 670-3484

- TRIVIA -

Gunstar Heroes for Mega Drive was released on September 10, 1993 in Japan.

- STAFF -

Main Programmer: Mitsuru Yaida (Yaiman)
Enemies Programmer: Hideyuki Suganami (1993/NAMI)
Treasure Logo Programmer: Kazuhiko Ishida
Cool Character Creator: Tetsuhiko Kikuchi (HAN)
Background Art: Hiroshi Iuchi (IUCHI 6)
Music by: Norio Hanzawa
Sound Design: Satoshi Murata
Special Thanks: Hiromi, Noriko, Katsuhiko Suzuki, Kaname Shindoh
Supervisor: Masato Maegawa

Produced by: TREASURE

- PORTS -

* CONSOLES: 
Nintendo Wii [Virtual Console] [JP] (dec.2, 2006) [Model MAFJ]

* COMPUTERS: 
PC [MS Windows, CD-ROM] [JP] (2004)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93487&o=2

$end

$gba=gunstarj,
$bio

Nintendo GBA cart. published 17 years ago:

Gunstar Super Heroes [Model AGB-BGXJ-JPN] (c) 2005 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70855&o=2

$end

$gba=gunstaru,
$bio

Nintendo GBA cart. published 17 years ago:

Gunstar Super Heroes [Model AGB-BHGE-USA] (c) 2005 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70856&o=2

$end

$pc98=gunyusan,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

群雄三国志 (c) 1991 Enix, Ltd.
(Gunyuu Sangokushi)

- TECHNICAL -

GAME ID: E-G263
BARCODE: 4988601002639

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89637&o=2

$end

$cecflop=equityadv,
$bio

CEC-I disk. published 28 years ago:

股票咨询系统 (c) 1994 Unknown [China]
(Gǔpiào Zīxún Xìtǒng)

Equity Investment Advisory System.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237194&o=2

$end

$exl100=guppy,
$bio

Guppy (c) 198? Exelvision [Valbonne, France]

- STAFF -

By: Alain Marafetti

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264739&o=2

$end

$gba=guranbo,
$bio

Nintendo GBA cart. published 21 years ago:

Guranbo [Model AGB-AIBJ-JPN] (c) 2001 Capcom Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70857&o=2

$end

$dc=ggonsen2,
$bio

Sega Dreamcast GD published 21 years ago:

Guru Guru Onsen 2 [Model HDR-0168] (c) 2001 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135523&o=2

$end

$dc=ggonsen3,
$bio

Sega Dreamcast GD published 20 years ago:

Guru Guru Onsen 3 [Model HDR-0195] (c) 2002 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135524&o=2

$end

$gba=gurulog,
$bio

Nintendo GBA cart. published 21 years ago:

Guru Logic Champ [Model AGB-AGCJ-JPN] (c) 2001 Compile

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70858&o=2

$end

$gbcolor=gurugugr,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Guruguru Garakutas [Model DMG-AUGJ-JPN] (c) 1999 Atlus Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67975&o=2

$end

$gbcolor=guruguth,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Guruguru Town Hanamaru-kun [Model CGB-BHJJ-JPN] (c) 2001 J-Wing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67976&o=2

$end

$info=gururin,
$neogeo=gururin,
$bio

SNK Neo-Geo MVS cart. published 28 years ago:

Gururin (c) 1994 Face.

A unique and challenging puzzle game from Face. 3 people in color-coordinated clothing descend from the top and you must align any 3 of the same color vertically or horizontally. During the game you do not rotate the 3 falling people, you rotate the puzzle itself.

- TECHNICAL -

Runs on the SNK "Neo-Geo MVS" hardware.
Game ID : 0067

Main CPU : Motorola 68000 (@ 12 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : Yamaha YM2610 (@ 8 Mhz)

Screen orientation : Horizontal
Video resolution : 320 x 224 pixels
Screen refresh : 59.19 Hz
Palette colors : 4096

Players : 2
Control : 8-way joystick
Buttons : 2
=> [A] Turns stage to left [B] Turns stage to right

- TRIVIA -

Released in May 1994.

Gururin translates from Japanese as something like 'accomplice' or 'cohort'. Makes sense considering the noblemen fall in pairs.

Gururin is Face's first game developed and released for the SNK Neo-Geo MVS hardware and was not released on the Neo-Geo AES home console.

- STAFF -

Planning / Producer : K. Iwanaga
Programmers : K. Iwanaga, N. Tabata, K. Hiziya
Graphic designers : M. Molohosi, K. Kumakura, M. Araki
Sound : K. Sugai, A. Iwanaga
Sound programmer : J. Kosakai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1054&o=2

$end

$info=epo_guru,
$bio

Dedicated Console published 17 years ago:

Gururin World (c) 2005 Epoch Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145589&o=2

$end

$msx1_cass=gusano,gusanoa,
$bio

MSX cass. published 37 years ago:

Gusano (c) 1985 Advance [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94692&o=2

$end

$info=gussun,
$bio

Arcade Video game published 29 years ago:

Gussun Oyoyo (c) 1993 Irem.

A puzzle game from Irem.

- TECHNICAL -

Irem M-97 system hardware

Main CPU : V30 (@ 8 Mhz)
Sound CPU : Zilog Z80 (@ 3.579545 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), DAC

Players : 4
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Gussun Oyoyo was released in September 1993 in Japan.

This game is known outside Japan as "Risky Challenge".

- SERIES -

1. Gussun Oyoyo (1993)
2. Super Gussun Oyoyo [Model SHVC-AP7J-JPN] (1995, Super Famicom)
3. Gussun Oyoyo S [Model T-26101G] (1996, Sega Saturn)
4. Super Gussun Oyoyo 2 [Model SHVC-A8BJ-JPN] (1996, Super Famicom)

- STAFF -

Directed by: Rich
Production designer: Rokujizo, Syaoyui, Unyanya
Director of photography: Danger Nao, Zen
Music by: Hiyamuta (Hiya)
Screenplay by: Uzura

- PORTS -

* CONSOLES: 
Sony PlayStation (apr.28, 1995) "Gussun Oyoyo [Model SLPS-00041]" 
Sony PlayStation (apr.06, 2000) "Gussun Oyoyo [Xing Maruyasu Series] [Model SLPS-02723]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1055&o=2

$end

$saturn=gussun,gussuna,
$bio

Sega Saturn CD published 26 years ago:

Gussun Oyoyo S (c) 1996 Xing Ent.

- TECHNICAL -

[Model T-26101G]

- TRIVIA -

Gussun Oyoyo S was released on March 29, 1996 in Japan.

- SERIES -

1. Gussun Oyoyo (1993)
2. Super Gussun Oyoyo [Model SHVC-AP7J-JPN] (1995, Super Famicom)
3. Gussun Oyoyo S [Model T-26101G] (1996, Sega Saturn)
4. Super Gussun Oyoyo 2 [Model SHVC-A8BJ-JPN] (1996, Super Famicom)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47461&o=2

$end

$coleco=gustbust,
$bio

Colecovision cart. published 39 years ago:

Gust Buster (c) 1983 Sunrise Software, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53290&o=2

$end

$tvc_flop=gusztleg,
$bio

Gusztáv legyeket írt (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111882&o=2

$end

$tvc_flop=gusztspo,
$bio

Gusztáv Sportol (c) 198? Nagy [László Nagy]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112309&o=2

$end

$pc8801_flop=gbank,
$bio

NEC PC-8801 Series disk. published 37 years ago:

Gutchan Bank (c) 1985 Nihon Soft Bank.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91959&o=2

$end

$fm7_cass=gbank,gbanka,
$bio

Fujitsu FM-7 cass. published 37 years ago:

Gutchan Bank (c) 1985 Nihon Soft Bank.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93729&o=2

$end

$gbcolor=gutequiz,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Gute Zeiten Schlechte Zeiten Quiz [Model DMG-BGQD-NOE] (c) 2000 Software 2000

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67977&o=2

$end

$cpc_flop=gutentag,gutentag0d,
$bio

Amstrad CPC 464 disk. published 27 years ago:

Guten Tag! #1 (c) 1995 Amazing Group!, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120320&o=2

$end

$cpc_flop=gutentag01,gutentag0c,gutentag0e,
$bio

Amstrad CPC 464 disk. published 26 years ago:

Guten Tag! #2 (c) 1996 Amazing Group!, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120321&o=2

$end

$cpc_flop=gutentag03,gutentag02,gutentag0f,
$bio

Amstrad CPC 464 disk. published 26 years ago:

Guten Tag! #3 (c) 1996 Amazing Group!, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120322&o=2

$end

$cpc_flop=gutentag05,gutentag04,gutentag10,
$bio

Amstrad CPC 464 disk. published 26 years ago:

Guten Tag! #4 (c) 1996 Amazing Group!, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120323&o=2

$end

$cpc_flop=gutentag06,gutentag11,
$bio

Amstrad CPC 464 disk. published 25 years ago:

Guten Tag! #5 (c) 1997 Amazing Group!, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120324&o=2

$end

$cpc_flop=gutentag09,gutentag07,gutentag08,gutentag13,
$bio

Amstrad CPC 464 disk. published 25 years ago:

Guten Tag! #6 (c) 1997 Amazing Group!, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120325&o=2

$end

$cpc_flop=gutentag0b,gutentag0a,gutentag12,
$bio

Amstrad CPC 464 disk. published 25 years ago:

Guten Tag! #6.5 (c) 1997 Amazing Group!, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120326&o=2

$end

$to_flop=gutentag,gutentaga,
$bio

Thomson TO disk. published 34 years ago:

Guten Tag! Deutsche Grammatik - Erste Stufe (c) 1988 VIFI-Nathan [Vifi International]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107754&o=2

$end

$to7_cass=gutentag,
$bio

Thomson TO7 cass. published 39 years ago:

Guten Tag! Volume 1 (c) 1983 VIFI-Nathan [Vifi International]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108294&o=2

$end

$info=guts,
$bio

Arcade Video game published 33 years ago:

Guts and Glory (c) 1989 Atari Games Corporation.

A great two players shoot'em up War game. 

This game include a series of minigames from different styles of gameplay based on war themes, the players must shoot down a quota of enemy targets, before the timer expires.

Good Luck Soldier!

- TECHNICAL -

Main CPU :M68000 (@ 7.159090 Mhz) 
Sound CPU: MOS Technology M6502(@ 1.789772 Mhz) 
Sound Chips : Speaker Atari JSA II Sound Board YM2151 (@ 3.579545 Mhz), OKI6295 (@ 1.193181 Mhz)

Screen orientation : Horizontal
Video resolution : 336 x 240 pixels
Screen refresh : 59.90 Hz
Palette colors : 2048


Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

This game is an unreleased prototype.

Default highscore table :
700 CAD
690 DAN
680 RMM
670 LVR
660 ED
650 BOB
640 DUG
630 PAT
620 EAR
610 SAM
600 ED
590 BOB
580 CJD
570 DES
560 PMC
550 SWC
540 MLW
530 EAR
520 BAF
510 HLC
500 LBF
490 JMB
480 GEL
470 CAL
460 CEN
450 VNF
440 RSN
430 BAB
420 DSM
410 MNF
400 KWH
390 IAE
380 LSR
370 LEE
360 JB
350 OWN
340 YOU
330 AGN
320 SNO
310 MOL

- STAFF -

Programmed by : Ed Logg, Dave Theurer
Video graphics by : Mark West, Bridget Erdmann, Nick Stern
Audio by : Don Diekneite
Electrical design by : Pat McCarthy
Technical support by : Cris Drobny

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=21352&o=2

$end

$info=gutsn,
$bio

Kaneko Super Nova cart. published 22 years ago:

Guts'n (c) 2000 Kaneko Company, Limited.

A puzzle game from Kaneko.

- TECHNICAL -

Kaneko Super Nova System hardware

Main CPU : SH-2 (@ 28.638 Mhz)
Sound Chips : Yamaha YMZ280B (@ 16.666666 Mhz)

Screen orientation : Horizontal
Video resolution : 320 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 32768

Players : 2
Control : 8-way Joystick
Buttons : 3

- TRIVIA -

Developed by Kouyousha, Ltd. (Nova Project Team).

Guts'n was Released in June 2000 by Kaneko.

Kaneko planned to develop a new arcade system board called 'Nova-F1', but they were involved in a lawsuit. So their new arcade system board was cancelled.

- STAFF -

Voices : Etsuko Kozakura, Susumu Chiba
Planners : Koizumi, Raika
Game designers : Mopi, Yuuichi Hirose
Programmers : Tomoaki Kusano, Mihoko Yamamoto
Graphic designers : Yuuichi Hirose, Gorilla
Sound designer : Akira Takemoto
Producer : Lungfish

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1056&o=2

$end

$msx1_flop=guttblst,
$bio

MSX disk. published 34 years ago:

Gutt Blaster (c) 1988 Eurosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109048&o=2

$end

$info=gutangtn,guttangt,
$bio

Arcade Video game published 40 years ago:

Guttang Gottong (c) 1982 Sega.

A puzzle game where players control a train on railroad tracks.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound CPU : Zilog Z80 (@ 1.789772 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.789772 Mhz), (6x) RC (@ 1.789772 Mhz)

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 96

Players : 2
Control : 4-way joystick
Buttons : 1

- TRIVIA -

Manufactured by Sega under license from Konami.

This game is also known as "Loco-Motion".

A bootleg of this game is known as "Cotocoto Cottong".

- SCORING -

Countdown bonus : time remaining on counter.
Clearing a station : 100 points.
Random Exit Track : 150 points per crossing.
Clearing a level : 1,000 points.
Clearing a level by getting all passengers : 5,000 points.

- TIPS AND TRICKS -

* On early stages always go for the bonus stations, as they yield the biggest points score during normal gameplay.

* If a bonus station timer is getting low, don't go for it unless you are 100% sure you will make it. It's not worth risking a life for a 20 point bonus!

* Learn to move the track quickly, as this is the key to getting your train to its desired target. You should be able to move a piece of track 3 or 4 times while your train is still on it, moving at normal speed.

* If you have a long route opened up in front of you, run it at full speed, but remember it takes a couple of seconds at the end for your train to slow to its normal speed.

* When your train is moving along a long route try to plan where it will go next by moving pieces your train has already passed over and maybe even swapping some of those around ahead of you to change your route.

- PORTS -

* HANDHELDS: 
[JP] Nintendo Game Boy (dec.11, 1997) "Konami GB Collection Vol.2 [Model DMG-AJJJ-JPN]" 
Nintendo Game Boy Color [EU] (may.2000) "Konami GB Collection Vol.3 [Model DMG-AF7P-EUR]" 

* COMPUTERS:
Sord-M5 [JP]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1057&o=2

$end

$info=guttangts3,
$bio

Guttang Gottong (c) 198? Sede 3.

Pirate version that runs on the Galaxian hardware.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295821&o=2

$end

$tutor=locomotn,
$bio

Tomy Pyuuta cart. published 39 years ago:

Guttang Gottong (c) 1983 Tomy

- TECHNICAL -

Model 016E

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101348&o=2

$end

$m5_cart=gutangtn,
$bio

Sord M.5 cart. published 41 years ago:

Guttang Gottong (c) 1981 Sord Computer Corp. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95350&o=2

$end

$msx1_cass=guttblst,guttblsta,
$bio

MSX cass. published 34 years ago:

Guttblaster (c) 1988 Eurosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94693&o=2

$end

$cpc_flop=gutter19,gutter1901,gutterf1,gutterf101,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Gutter (c) 1985 Ere Informatique [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120515&o=2

$end

$spectrum_cass=gutz,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Gutz (c) 1988 Ocean Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79219&o=2

$end

$c64_cass=gutz,
$bio

Commodore C64 cass. published 34 years ago:

Gutz (c) 1988 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187448&o=2

$end

$spectrum_cass=gutzerbe,
$bio

Gutz (c) 198? Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219136&o=2

$end

$info=guwange,guwanges,
$vgmplay=guwange,
$bio

Arcade Video game published 23 years ago:

Guwange (c) 1999 Atlus Company, Limited.

Destroy the evil army with 3 Japanese characters and the spirits that possess them in this beautiful vertical shoot-'em-up.

- TECHNICAL -

Game ID : ATC05

Cave 1st Generation Hardware

Main CPU : MC68000 (@ 16 Mhz)
Sound CPU : Zilog Z80 [Optional]
Sound Chips : Yamaha YMZ280B (@ 16.9344 Mhz) or OKIM6295 x (1 or 2) + YM2203 / YM2151 [Optional]
Other : 93C46 EEPROM

Players : 2
Control : 8-Way Joystick
Buttons : 3
=> [A] Shoot / Spirit, [B] Bomb, [C] Auto Fire

- TRIVIA -

Developed by Cave, Guwange was released by Atlus on June 24, 1999.

The story of Guwange is set during the Muromachi period of Japan. Sorcerers in eastern Japan would predict the day's fishing catch by the appearance of a fox-like voice from the mountains. If the voice sounded 'koon koon' then there was to be a great catch. If the voice sounded 'gwange gwange' then it was to be a horrible catch. The people soon named the place of the voice 'Prison-Gate Mountain', as all who saw the origin of this voice were never seen again. The people soon began to worship this being as the god of Prison-Gate Mountain. It is said that the men later came to call it 'Lord Guwange'. The game title of 'Guwange' appears to reflect the name of this mysterious mountain voice and also the 'bad' sound that it made to predict a horrible catch.

This game was supposed to be exported to South Korea. But Korean deliberation Organization rejected this game, because it has strong Japanese things (Korean people are really anti-Japanese).

Soundtrack releases :
Guwange / ESPrade Original Soundtrack [Cave - CVST-1000 - Dec 30, 2007]
GUWANGE Arrange Album + Original Soundtrack [Cave - CVAS-004] (2010-02-20)

- SCORING -

* Game Clear Bonus : upon clearance, the game rewards you for the following : full life segments remaining, maximum chain count, bombs remaining, and never receiving damage ('no miss').
1) Life bonus : if you have any full life segments remaining (denoted as L), this bonus is calculated by the following formula :
9,216 / (4 - L) / 32 * 10,000. If you have all three life segments remaining, but you were hit at least once, then this value is multiplied by 2. If you were never hit, then this value is multiplied by 4. Examples :
1 Full Life Segment : 9,216 / 3 / 32 x 10,000 = 96,000
2 Full Life Segments : 9,216 /2 / 32 x 10,000 = 144,000
3 Full Life Segments : 9,216 / 1 / 32 x 10,000 x 2 = 576,000
No miss : 9,216 / 1 / 32 x 10,000 x 4 = 1,152,000
It seems that no credit is given for partial life segments.
2) Chain bonus : multiply your maximum chain count by 100. Examples :
1,210 Chain : 1,210 x 100 = 121,000
15,889 Chain : 15,889 x 100 = 1,588,900
3) Bomb bonus : multiply the number of bombs remaining by 1,000,000. If you were never hit, this value is multiplied by 2. Examples :
2 bombs remaining : 2 x 1,000,000 = 2,000,000
3 bombs remaining, no miss : 3 x 1,000,000 x 2 = 6,000,000

- STAFF -

Producer : Kenichi Takano
Chief Programmer : Tsuneki Ikeda
Programmers : Satoshi Kohyama, Takashi Ichimura
Chief Designer : Junya Inoue
Designers : Akira Nakabayashi, Hiroyuki Tanaka, Atsushi Aburano, Toru Shimazu
Character Designers : Akira Nakabayashi, Junya Inoue
Calligraphy : Akira Nakabayashi
Character Voices : Yuko Nakamura, Junya Inoue, Kazushi Takamura, Takako Taniguchi, Takn Nagasawa, Takano Yoshida
Sound Producer : Junya Inoue
Music Composer : Masahiro Kusunoki
Sound Effects : Masahiro Kusunoki
Supervisor : Hiroyuki Tanaka (Atlus)
Special assist : Toshiaki Tomizawa

- PORTS -

* CONSOLES:
Microsoft Xbox 360 (nov.10, 2010, "Xbox Live Arcade")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1058&o=2

$end

$pc98=guy,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Guy - Kill The Target (c) 1991 DoA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89638&o=2

$end

$bbc_cass=guyinhatbr,
$bio

Acorn BBC/Electron cass. published 37 years ago:

Guy in the Hat (c) 1985 Blue Ribbon

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51921&o=2

$end

$bbc_cass=guyinhat,
$bio

Guy in the Hat (c) 19?? MRM Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51920&o=2

$end

$amigaocs_flop=guyspy,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Guy Spy (c) 1992 ReadySoft, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74196&o=2

$end

$cdtv=guyspy,
$bio

Commodore Amiga CDTV CD published 30 years ago:

Guy Spy and the Crystals of Armageddon (c) 1992 ReadySoft, Inc. [Canada]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=194449&o=2

$end

$adam_flop=guyutils,
$bio

Coleco Adam disk. published 30 years ago:

Guy's E.O.S. Utilities (c) 1992 AJM Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109482&o=2

$end

$pc98=guynarc2,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Guynarock II - The Galactic Guardian Guynarock (c) 1992 Silence.

- TECHNICAL -

FD x3

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89639&o=2

$end

$info=guzzler,guzzlers,
$bio

Arcade Video game published 39 years ago:

Guzzler (c) 1983 Tehkan.

Each level is a maze of varying openness. Monsters spawn from colorful fires that must be extinguished to complete the level. The character can attack with three blasts of liquid before becoming empty. With each blast of liquid, the character moves faster and gets closer to being an empty outline with pink shoes. When empty the character is a shell of a sprite, but can move more quickly. Liquid is replenished by drinking (guzzling) from puddles. Occasionally, an alcoholic beverage will appear in the center of the screen. If the player picks up this beverage, liquid supply fills to maximum and the fires temporarily freeze.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound CPU : Zilog Z80 (@ 2 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 2 Mhz)

Players : 2
Control : 4-way joystick
Buttons : 1

- TRIVIA -

Guzzler was released in April 1983.

Licensed to Centuri for US distribution.

This game is very unique in that it depicts the hero of the story as a drunkard who's the shame of the family (look at some of the cut scenes) yet is able to put out fires (by puking? no less). It wasn't until the early 1990's when the fighting games would include a fighter who drinks as part of his repertoire.

Massimo Gaspari holds the official record for this game with 3,049,590 points.

- SCORING -

1 Fireball : 200 points
2 Fireballs : 400 points
3 Fireballs : 800 points

1 Fire : 1,000 points
1 Fire and 1 Fireball : 2,000 points
1 Fire and 2 Fireballs : 4,000 points

Bonus at end of round.

Above scores double when 'GUZZLER' letters on bottom are lit. See 'Tips and Tricks' for how to do this.

There's also 10 points given for every few seconds survived.

- TIPS AND TRICKS -

If you want to double your scores at the end of the round (and your bonus as well) be sure to light the 'GUZZLER' letters on the bottom of the screen. The way you do this is to hit one of the fireballs (or a fire that becomes like a fireball) in each row when the letter is highlighted (red border around the letter).

- PORTS -

* CONSOLES:
[JP] Sega SG-1000 (1983) Guzzler

* COMPUTERS:
MSX

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1059&o=2

$end

$cpc_cass=guzzler,
$bio

Amstrad CPC cass. published 36 years ago:

Guzzler (c) 1986 Players Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96585&o=2

$end

$cpc_flop=guzzler101,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Guzzler Trained (c) 1986 Crackers Velus.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126709&o=2

$end

$sg1000=guzzler,
$bio

Tsukuda Original Othello Multivision cart. published 39 years ago:

Guzzler (c) 1983 Tsukuda Original.

- TECHNICAL -

[Model OM-G002]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49034&o=2

$end

$sg1000=guzzlert,
$bio

Sega SG-1000 game published 39 years ago:

Guzzler [Model W-006] (c) 1983 Aaronix [Taiwan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65056&o=2

$end

$dmv=gwbas106,gwbas104,
$bio

NCR Decision Mate V disk. published 39 years ago:

GW-BASIC (c) 1983 Microsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233873&o=2

$end

$bbc_rom=gxr037,
$bio

Acorn BBC ROM published 37 years ago:

GXR (c) 1985 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145128&o=2

$end

$bbc_rom=gxrb,
$bio

Acorn BBC ROM published 37 years ago:

GXR Model B (c) 1985 Acornsoft

Graphic Extension ROM for the BBC microcomputer.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145129&o=2

$end

$bbc_rom=gxrbp,
$bio

Acorn BBC ROM published 37 years ago:

GXR Model B+ (c) 1985 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145130&o=2

$end

$pc8801_flop=gyakushu,
$bio

Gyakushu no Necros (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91960&o=2

$end

$gba=gyakusa2,
$bio

Nintendo GBA cart. published 20 years ago:

Gyakuten Saiban 2 [Model AGB-A3GJ-JPN] (c) 2002 Capcom Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70860&o=2

$end

$gba=gyakusa3,
$bio

Nintendo GBA cart. published 18 years ago:

Gyakuten Saiban 3 [Model AGB-A3JJ-JPN] (c) 2004 Capcom Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70861&o=2

$end

$gba=gyakusaia,gyakusai,
$bio

Nintendo GBA cart. published 21 years ago:

Gyakuten Saiban [Model AGB-ASBJ-JPN] (c) 2001 Capcom Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70859&o=2

$end

$info=pbancho,
$bio

Arcade Video game published 26 years ago:

逆転!!パズル番長 (c) 1996 Fuuki.
(Gyakuten!! Puzzle Banchou)

Line up 3 or more blocks of the same color so they touch, left to right or top to bottom or any combo of this. The large ones will disappear and the small ones will become large. If they reach the top of the screen, game is over.

- TECHNICAL -

Main CPU: Motorola 68000 (@ 16 Mhz)
Sound CPU: Zilog Z80 (@ 6 Mhz)
Sound Chips: YM2203 (@ 3.58 Mhz), YM3812 (@ 3.58 Mhz), OKI6295 (@ 7.575 Khz)

Players: 2
Control: 8-way joystick
Buttons: 1

- TRIVIA -

Released in June 1996 in Japan.

The title of this game translates from Japanese as 'Reversal!! Big Boss Puzzle'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1060&o=2

$end

$x68k_flop=gyaos,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Gyaos (c) 1990 Project Makkusu

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88278&o=2

$end

$tvc_flop=gyertya,
$bio

Gyertya (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111883&o=2

$end

$info=gynotai,
$bio

Redemption mechanical game published 26 years ago:

Gynotai (c) 1996 NAMCO, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=113964&o=2

$end

$megadriv=gynoug,
$bio

Sega Mega Drive cart. published 31 years ago:

Gynoug (c) 1991 Sega Enterprises, Limited.

European release. Game developed in Japan. See the orgiginal for more information.

- TRIVIA -

Reviews:
April 1992 - Joypad N.7 (Page 136-137) [FR]: 89/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56555&o=2

$end

$megadriv=gynougj,
$vgmplay=gynoug_md,
$bio

Sega Mega Drive cart. published 31 years ago:

Gynoug (c) 1991 NCS

- TECHNICAL -

GAME ID: T-25093

- TRIVIA -

Reviews:
Consoles + HS 2 [FR]: 88/100

- TIPS AND TRICKS -

PRO ACTION REPLAY Codes:

9 Lives:
FFD6C D0009

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56556&o=2

$end

$tvc_flop=mav23,
$bio

Videoton TVC disk. published 39 years ago:

Gyokkereso - MAV 23 (c) 1983 Varga [Dr. Andras Varga]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112248&o=2

$end

$x68k_flop=gyopicha,
$bio

Sharp X68000 Series 5.25in. disk. published 27 years ago:

Gyopichan Osanpo Program (c) 1995 YOH.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87747&o=2

$end

$gbcolor=docguy,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Gyouten Ningen Batseelor - Doctor Guy no Yabou [Model CGB-BB6J-JPN] (c) 2001 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67978&o=2

$end

$info=gypsyjug,
$bio

Arcade Video game published 44 years ago:

Gypsy Juggler (c) 1978 Meadows Games.

In this game, the player juggles eggs to score points.

- TECHNICAL -

Main CPU : S2650 (@ 625 Khz)
Sound CPU : S2650 (@ 625 Khz)
Sound Chips : DAC, Discrete circuitry

Screen orientation : Horizontal
Video resolution : 256 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 2

Players : 1
Control : stick
Buttons : 1

- TRIVIA -

Released in November 1978.

- SCORING -

The number of eggs juggled have different point values: one egg is worth 5 points two eggs, 50 points three eggs, 100 points and four eggs, 200 points.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1061&o=2

$end

$info=gypmagic,
$bio

Video Slot Machine published 20 years ago:

Gypsy Magic (c) 2002 Konami Gaming, Incorporated.

- TECHNICAL -

Konami Endeavour Series hardware.
Game ID : ES142

- TRIVIA -

This game is also available with a 'Wild Fire' progressive jackpot.

- TIPS AND TRICKS -

* Second Chance Feature : At the end of the free games, four cards are shown of which you can pick any one. One much push one of the four flashing buttons on the control panel corresponding to the images on the screen, as a touch screen isn't used on this game. If you pick the correct card, 20 additional free games are awarded. The Second Chance Feature also appears at the end of re-triggered games, so if you keep picking the right card, you can keep winning 20 more games each time. However, since the odds of picking the right card are one in four, it's rare that you win the extra games more than once or twice.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=12062&o=2

$end

$archimedes=gyrinus2,
$bio

Gyrinus II - Son of Gyrinus (c) 19?? Unknown

- TECHNICAL -

MEDIA: FD x2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127003&o=2

$end

$msx1_flop=gyroadv,
$bio

Gyro Adventure Cracked (c) 19?? Unknown.

Tape to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133144&o=2

$end

$msx1_cass=gyroadv,
$bio

MSX cass. published 38 years ago:

Gyro Adventure (c) 1984 ColPax.

- TECHNICAL -

GAME ID: 32C99-17

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268100&o=2

$end

$info=gyrodine,
$bio

Arcade Video game published 38 years ago:

Gyrodine (c) 1984 Crux.

A vertically scrolling shoot 'em up.

- TECHNICAL -

Main CPU : (2x) Zilog Z80
Sound Chips : (2x) General Instrument AY8910

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Gyrodine was released in July 1984. It was made by Crux, which was started by former Orca staff. Staff from Crux moved on to Toaplan.

The game is also known as "Buzzard".

- STAFF -

From high score table: Naomi.S, K.T, Shunkoh Miki (Miki Kun), Nice Y.N, Atsushi Kawaguchi (Pop Kawa), Minoru Harada (M. Harada)

- PORTS -

* CONSOLES: 
[JP] Nintendo Famicom (mar.13, 1986) "Gyrodine [Model TFC-GD]" 

* COMPUTERS:
MSX [EU] [JP] (1986)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1062&o=2

$end

$info=gyrodinet,
$bio

Arcade Video game published 38 years ago:

Gyrodine (c) 1984 Taito Corp.

Licensed from Crux to Taito Corp. For more information about the game itself, please see the original Crux entry.

- TECHNICAL -

Board Number : M6100023A
Prom Stickers : A21

- TRIVIA -

Gyrodine was released in July 1984 in Japan.

- PORTS -

* CONSOLES: 
[JP] Sony PS2 (mar.29, 2007) "Taito Memories II Gekan [Model SLPM-66713]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43927&o=2

$end

$x1_flop=gyrodine,
$bio

Sharp X1 5.25in. disk. published 36 years ago:

Gyrodine (c) 1986 Nidecom.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86003&o=2

$end

$nes=gyrodineh,
$bio

Nintendo Famicom cart. published 35 years ago:

Gyrodine (c) 1987 FMG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69261&o=2

$end

$msx1_cart=gyrodinek,
$bio

Gyrodine (c) 198? Zemina.

Korean release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95194&o=2

$end

$msx1_flop=gyrodine,
$bio

Gyrodine Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134222&o=2

$end

$msx1_cart=gyrodine,
$bio

MSX cart. published 36 years ago:

Gyrodine (c) 1986 Nidecom

- TECHNICAL -

Game ID: MSX-8

- TRIVIA -

Original price: 4800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77120&o=2

$end

$pc8801_flop=gyrodine,gyrodineh,
$bio

NEC PC-8801 Series disk. published 36 years ago:

Gyrodine (c) 1986 Nidecom.

- TECHNICAL -

GAME ID: NENB-1001
BARCODE: 4988611860045

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91962&o=2

$end

$nes=gyrodine,
$vgmplay=gyrodine_nes,
$bio

Nintendo Famicom cart. published 36 years ago:

Gyrodine (c) 1986 Taito Corp.

- TECHNICAL -

Game ID: TFC-GD-4900

- TRIVIA -

Released on March 13, 1986 in Japan.

It was the 6th title published by Taito on the Famicom.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54158&o=2

$end

$spectrum_cass=gyrondem,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Gyron Demonstrator (c) 1985 Firebird Soft.

This cassette has been specifically designed to sell Gyron in your shop.

The Gyron game squeezes so much programming into the 48K Spectrum, that we had no room to put the name of the game anywhere on the screen, in demonstration mode. That's why we've designed this special cassette for you. It alternates between the game's demonstration mode and title screen - in a 30 second second cycle which takes maximum advantage of the average attention span.

This means that your customers will make the connection between Gyron's brilliant graphics and the game's spectacular sun-disc image (which characterises the packaging and avertising campaign).

In other words, when the Gyron Demonstrator Tape is loaded in your shop's Spectrum, your customers will ask for Gyron!

- TECHNICAL -

LOAD "" CODE - to load.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287092&o=2

$end

$spectrum_cass=gyron,gyronalt,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Gyron (c) 1985 Firebird Soft. [British Telecommunications' TM]

- TECHNICAL -

BARCODE: 5 012439 002048

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287091&o=2

$end

$c64_cass=gyroscope,
$bio

Commodore C64 cass. published 37 years ago:

Gyroscope (c) 1985 Melbourne House [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186926&o=2

$end

$spectrum_cass=gyroscop,
$bio

Gyroscope (c) 198? Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219137&o=2

$end

$cpc_flop=gyroscop01,gyroscop,gyroscop02,gyroscop03,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Gyroscope Cracked (c) 1985 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122625&o=2

$end

$bbc_cass=gyroscop,
$electron_cass=gyroscop,
$bio

Acorn BBC/Electron cass. published 37 years ago:

Gyroscope (c) 1985 Melbourne House [UK]

- TECHNICAL -

GAME ID: MH 511

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51922&o=2

$end

$cpc_cass=gyroscop,
$bio

Amstrad CPC cass. published 36 years ago:

Gyroscope (c) 1986 Melbourne House [UK]

- TECHNICAL -

GAME ID: MH 719

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96586&o=2

$end

$info=gyrussce,
$bio

Arcade Video game published 39 years ago:

Gyruss (c) 1983 Centuri, Incorporated.

North American release. Game developed in Japan. See the original for more information.

- TRIVIA -

Gyruss was released by Centuri, under license by Konami, in April 1983 in the USA.

- PORTS -

* CONSOLES: 
Colecovision [US] (1984) "Gyruss [Model 9980]" 
[US] Atari 2600 (1984) "Gyruss [Model PB5080]" 
[US] Atari 5200 (1984) "Gyruss [Model 9080]" 
Atari XEGS 
[US] Nintendo NES (1988) "Gyruss [Model NES-YS-USA]" 
[US] Sony PlayStation (nov.30, 1999) "Konami Arcade Classics [Model SLUS-00945]" 

* HANDHELDS: 
[US] Nintendo GBA (mar.21, 2002) "Konami Collector's Series - Arcade Advanced [Model AGB-AKCE-USA]" 

* COMPUTERS: 
[US] Atari 800 (1984) "Gyruss [Model 1280]" 
[US] Commodore C64 (1984) "Gyruss [Model PB1780]" 

* OTHERS: 
Arcade [US] (nov.1998) "Konami 80's AC Special" 
Konami Arcade Advanced Plug 'n Play TV Game [US] (2004) by Majesco

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=113351&o=2

$end

$c64_cart=gyruss,
$bio

Commodore C64 cart. published 38 years ago:

Gyruss (c) 1984 Parker Bros.

Conversion of the arcade game.

- STAFF -

Programmer: Joe Hellesen

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53595&o=2

$end

$a800=gyruss,
$bio

Atari 400/800 cart. published 38 years ago:

Gyruss (c) 1984 Parker Bros. [Beverly, MA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86560&o=2

$end

$spectrum_cart=gyruss,
$bio

Sinclair ZX Spectrum cart. published 38 years ago:

Gyruss (c) 1984 Parker Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118591&o=2

$end

$timex_dock=gyruss,
$bio

Timex Sinclair 2068 cart. published 38 years ago:

Gyruss (c) 1984 Parker Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237049&o=2

$end

$nes=gyrusfds,
$bio

Gyruss (c) 19?? Kaiser Corp. [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84021&o=2

$end

$a5200=gyruss,
$bio

Atari 5200 cart. published 38 years ago:

Gyruss (c) 1984 Parker Bros.

The object of the game is to make the journey from beyond Neptune to the sanctuary of Earth, defeating enemy planes, avoiding meteors and satellites, and reaching interim planets along the way.

- TECHNICAL -

Model 9080

- SCORING -

Enemy plane: 100

Entire formation:
1st: 1000
2nd: 1500
3rd: 2000
4th: 2500

Molecular satellites:
1st destroyed: 500
2nd destroyed: 1000
3rd destroyed: 1500

With double bullet fire:
1st destroyed: 1000
2nd destroyed: 1500
3rd destroyed: 2000

Electromagnetic satellite: 200

During Chance Stage:
Enemy plane: 100

Entire formation:
in Stage 3: 1000
in Stage 7: 1500
in Stage 11: 2000
in Stage 15: 2500
in Stage 19: 3000
Super Bonus for all four formations: 10,000

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50047&o=2

$end

$coleco=gyruss,
$bio

Colecovision cart. published 38 years ago:

Gyruss (c) 1984 Parker Bros.

- TECHNICAL -

Game ID: 9980

- STAFF -

Programmer: Paul Crowley

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53291&o=2

$end

$info=gyruss,gyrussb,
$bio

Arcade Video game published 39 years ago:

Gyruss (c) 1983 Konami Industry Company, Limited.

Gyruss is a single-player shoot-em-up in which the purpose is to fly through the solar system, destroying waves of alien attackers, before finally reaching Earth. Planets that must be passed before Earth is reached are Neptune, Uranus, Saturn, Jupiter, and Mars. 

It only takes two warps to reach Neptune, but all of the others, including Earth, take three warps to get to. Each time the player reaches a planet, they will be faced with a 'Chance Stage', a bonus stage in which players try to destroy as many aliens as possible to accrue points. After reaching Earth, there is a Chance Stage, followed by a very fast '3 Warps to Neptune' stage. After this, the levels and the background music start over. 

Gyruss' superb gameplay, in which the player ship rotates around the edges of the screen and fires 'inwards', is heavily influenced by Atari's 1981 classic, "Tempest". While the design of the alien ships themselves is similar to those of Namco's also-legendary "Galaga" series.

- TECHNICAL -

Game ID : GX347

Main CPU : Zilog Z80 (@ 3.072 Mhz), M6809 (@ 2 Mhz)
Sound CPU : Zilog Z80 (@ 3.579545 Mhz), I8039 (@ 533.333 Khz)
Sound Chips : (5x) AY8910 (@ 1.789772 Mhz), DAC, (6x) RC (@ 1.789772 Mhz)

Players : 2 (Alternating)
Control : 8-Way Joystick
Buttons : 1
=> Fire

- TRIVIA -

Gyruss was released in March 1983 in Japan.

After working on the successful "Time Pilot", Gyruss' designer, Yoshiki Okamoto, went on to create Gyruss, which, although a success in its own right, was released at a time when the arcade craze was starting to die down. This may explain why the game didn't shift the units it really deserved. After its release, Okamoto asked for a raise, or he would quit. He was duly fired when he turned up for work the following day. 

One of the most memorable features of this game is its soundtrack, which consists of an extremely catchy synthesized rendition of Bach's 'Tocatta and Fugue in D Minor'. 

Anthony Fodrizio holds the official record for this game with 41,090,450 points. 

A set of developer credits are hidden in the ROM, beginning at 1E9A in memory.

A bootleg of this game is known as "Venus". 

Alfa Records released a limited-edition soundtrack album for this game (Konami Game Music Vol.1 - 28XA-85) on June 25, 1986.

A Gyruss unit appears in the music video for "Kid Candy" by the grunge rock group Seaweed.

- SCORING -

Shooting a ship : 50, 100 or 150 points. 
Destroying a whole formation of enemy ships before the next wave attacks : 1,000, 1,500, 2,000, 2,500 points. 
Bonus for clearing a sector (having not destroyed a whole formation) : 1,000 points. 
Shooting the three glowing spheres : 1,000, 1,500, 2,000 points. 
Bonus for shooting each ship on the Chance Stage : 100 points. 
Bonus for shooting all 40 ships on the Chance Stage : 10,000 points.

- TIPS AND TRICKS -

* You can get double fire if you shoot the sun-like enemy that appears in front of you surrounded by two blue pod-like enemies - try to make this a priority.

* To make getting double fire easier, try to stay at the bottom of the screen until the 'pod and sun' formation appears as it will appear right in front of wherever your ship is after all enemies have entered and they start attacking. 
1) There must be at least three enemies left in the level for the 'pod and sun' formation to show. If you lose a life and three enemies are left, the 'pod and sun' will show up one more time, but if you lose a life after that, they will not show any more until the next level. After you get double fire, the sun enemy will be replaced on later levels with another pod. Destroy all three for some bonus points.
2) If you have only one enemy left and cannot seem to destroy it, just leave it alone and eventually it will just leave and the level will end.

* Each level begins with four formations entering. If you destroy enough of these, a fifth formation will enter. As you pass each planet, more formations will enter towards the top of the screen. Learn to control your ship at the top as it will come in real handy on those Mars and Earth warps.

* When formations enter from the edge of the screen, they will not hit you if you are right where they enter. You can use this to your advantage to take out the formation with little or no trouble - just watch out for asteroids.

* Asteroids will always appear in your path - they cannot be destroyed and must be avoided.

* The 'bee-like' creatures with the force field will always appear from the center and move outward. The force field will destroy your ship if you touch it. Destroy one of the creatures to disable their force field.

* Learn the formations of the enemy attack waves during the normal stages, to enable you to collect the bonuses for destroying whole waves of attacking ships.

* Learn the formations of the enemy attack waves during the chance stages, to enable you to collect the bonuses for destroying whole waves of attackers and the 10,000 for destroying all 40 ships.

* The three glowing spheres always appear aligned with where you are located on screen. Remember to avoid any bullets when they appear.

* You can fire bullets ahead of enemy ships and then move aside to destroy them and avoid their shots.

- STAFF -

Programmer: Toshio Arima
Designer: Yoshiki Okamoto
Character: Hideki Ooyami
Sound: Masahiro Inoue

- PORTS -

* CONSOLES: 
[EU] Nintendo NES (1988) 
Nintendo Famicom Disk [JP] (nov.18, 1988) "Gyruss [Model KDS-GRS]" 
[JP] Sony PlayStation (may.13, 1999) "Konami 80's Arcade Gallery [Model SLPM-86228]" 
Microsoft XBOX 360 [XBLA] [JP] [EU] (apr.18, 2007) 

* HANDHELDS: 
[JP] Nintendo GBA (may.2, 2002) "Konami Arcade Game Collection [Model AGB-AKCJ-JPN]" 
[EU] Nintendo GBA (june.21, 2002) "Konami Collector's Series - Arcade Classics [Model AGB-AKCP-EUR]" 

* COMPUTERS: 
[EU] Commodore C64 (1984) 

* OTHERS: 
Arcade [EU] [AU] [KO] (nov.1998) "Konami 80's AC Special" 
Arcade [JP] (nov.1998) "Konami 80's Arcade Gallery" 
Mobile Phones [JP] (2004)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1063&o=2

$end

$famicom_flop=gyruss,
$bio

Nintendo Famicom disk. published 34 years ago:

Gyruss (c) 1988 Konami Industry Company, Limited.

- TECHNICAL -

Game ID: KDS-GRS

- TRIVIA -

Gyruss for the Famicom Disk System was released on November 18, 1988 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65350&o=2

$end

$nes=gyruss,
$bio

Nintendo NES cart. published 33 years ago:

Gyruss (c) 1989 Ultra Games.

North American release. Game developed in Japan.

Description from the back cover:

It's A.D. 2500 and mankind has penetrated the galaxy's fringes, establishing colonies of peace from Mercury to Pluto. Suddenly, the tranquility of the Milky Way erupts into a frothing fury as armadas of alien deathships swarm into our solar system like killer bees preying on an innocent bystander. No one is spared. Even beloved Mother Earth is stung. These vicious cosmic Visigoths are war starved Gyrusians. And, led by the immortal Genghis Khan (whom they recruited from Mongolia centuries ago), they're out to trash civilization. With our galactic fleet flattened, you're the lone space cowboy who escaped the Gyruss shroud of doom. Now you must scorch through the galaxy, freeing planets by zapping endless enemy attacks with Neo-Bomb-Blastic Cannons and Ultra-Lazonic Phasers. So prepare for the fight of your life. And don't flinch, or else the entire universe will get pulverized!

- TECHNICAL -

Game ID: NES-YS-USA

- TRIVIA -

Released on February 1989 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55194&o=2

$end

$a2600=gyruss,gyrusse,
$bio

Atari 2600 cart. published 38 years ago:

Gyruss (c) 1984 Parker Bros.

To make the journey from beyond Neptune to the sanctuary of Earth, defeating enemy planes, avoiding meteors and satellites, and reaching interim planets along the way.

- TECHNICAL -

Model PB5080

- SCORING -

Enemy plane: 100 points.

ENTIRE FORMATION:
1st: 1000 points.
2nd: 1500 points.
3rd: 2000 points.
4th: 2500 points.
1st satellite destroyed: 500 points.
2nd satellite destroyed: 1000 points.
3rd satellite destroyed: 1500 points.

WITH DOUBLE BULLET FIRE:
1st satellite destroyed: 1000 points.
2nd satellite destroyed: 1500 points.
3rd satellite destroyed: 2000 points.

DURING CHANCE ROUND:
Enemy plane: 100 points.

Entire formation:
1st Chance Round: 1000 points.
2nd Chance Round: 1500 points.
3rd Chance Round: 2000 points.
4th Chance Round: 2500 points.
5th Chance Round: 3000 points.
Subsequent Chance Rounds: 500 points.
Super Bonus for all four formations: 10,000 points.

- STAFF -

Programmer: Joe Gaucher

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50558&o=2

$end

$tvc_flop=gyufajat,
$bio

Gyufajáték (c) 198? Zsolt

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112313&o=2

$end

$tvc_cass=gyufajat,gyufajata,
$bio

Gyufajáték (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112413&o=2

$end

$info=gz70sp,
$bio

Other published 26 years ago:

GZ-70SP (c) 1996 Casio Computer Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=316803&o=2

$end

$spectrum_cass=hdadvent,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

H & D Adventure Collection (c) 1986 H & D Services

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300404&o=2

$end

$pc98=hplus,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

H+ (c) 1994 Desire.

- TECHNICAL -

FD x3

- TRIVIA -

Released on July 20, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89640&o=2

$end

$cpc_flop=hbasicf1,
$bio

Amstrad CPC 464 disk. published 37 years ago:

H-Bbasic (c) 1985 POWER Soft. [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125096&o=2

$end

$spectrum_cass=hard,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

H.A.R.D - Heavy Armed Roboid Destroyer (c) 1986 Tynesoft Computer Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232104&o=2

$end

$amigaocs_flop=hate,
$bio

Commodore Amiga 500 disk. published 33 years ago:

H.A.T.E. - Hostile All Terrain Encounter (c) 1989 Gremlin Graphics Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74197&o=2

$end

$spectrum_cass=hate,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

H.A.T.E. - Hostile All Terrain Encounter (c) 1989 Gremlin Graphics Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80658&o=2

$end

$cpc_cass=hate,
$bio

Amstrad CPC cass. published 33 years ago:

H.A.T.E. - Hostile All Terrain Encounter (c) 1989 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133895&o=2

$end

$specpls3_flop=hate,hatea,
$bio

Sinclair ZX Spectrum+3 disk. published 33 years ago:

H.A.T.E. - Hostile All Terrain Encounter (c) 1989 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118642&o=2

$end

$cpc_flop=hatehost01,hatehost,hatedsk,hate1989,hate198901,
$vgmplay=hatehost,
$bio

Amstrad CPC 464 disk. published 33 years ago:

H.A.T.E. - Hostile All Terrain Encounter (c) 1989 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128022&o=2

$end

$c64_cass=hate,
$bio

Commodore C64 cass. published 33 years ago:

H.A.T.E. - Hostile All Terrain Encounter (c) 1989 Erbe Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229501&o=2

$end

$cpc_flop=hatehost02,
$bio

Amstrad CPC 464 disk. published 33 years ago:

H.A.T.E. - Hostile All Terrain Encounter Trained (c) 1989 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126710&o=2

$end

$cpc_cass=hates,
$bio

Amstrad CPC cass. published 33 years ago:

H.A.T.E. - Hostile All Terrain Encounter (c) 1989 Erbe Soft.

Spanish release.

- TECHNICAL -

GAME ID: AM 518

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96601&o=2

$end

$coleco=hero,
$bio

Colecovision cart. published 38 years ago:

H.E.R.O. (c) 1984 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53292&o=2

$end

$msx1_cass=hero,
$bio

MSX cass. published 38 years ago:

H.E.R.O. (c) 1984 Activision, Inc. [Santa Clara, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94694&o=2

$end

$svi318_cass=hero,
$bio

Spectravideo SV-318 cass. published 38 years ago:

H.E.R.O. (c) 1984 Activision, Inc. [Santa Clara, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118567&o=2

$end

$c64_cass=heroa,
$bio

Commodore C64 cass. published 38 years ago:

H.E.R.O. (c) 1984 Activision, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186990&o=2

$end

$sg1000=herotw,
$bio

Sega SG-1000 game published 37 years ago:

H.E.R.O. (c) 1985 Aaronix [Taiwan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262619&o=2

$end

$a2600=heroc,
$bio

H.E.R.O. (c) 19?? CCE

South American release. See Activision's "H.E.R.O. [Model AZ-036]" for more information about the game itself.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50560&o=2

$end

$a2600=herot,
$bio

H.E.R.O. (c) 19?? Tron

South American release. See Activision's "H.E.R.O. [Model AZ-036]" for more information about the game itself.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50561&o=2

$end

$c64_cart=hero,
$bio

Commodore C64 cart. published 38 years ago:

H.E.R.O. - Helicopter Emergency Rescue Operation (c) 1984 Activision, Incorporated.

Cave exploration game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53596&o=2

$end

$msx1_flop=hero,
$bio

H.E.R.O. cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230217&o=2

$end

$a2600=hero,heroe,
$bio

Atari 2600 cart. published 38 years ago:

H.E.R.O. (c) 1984 Activision

There is trouble in the mines! Volcanic activity has trapped numerous miners, and it is your job to save them. As Roderick Hero, you need to make your way through the dangerous mineshaft avoiding the dangerous creatures and lava, and find out where the miners are located before you run out of energy. To help on your mission, Roderick Hero has several useful types of equipment. A prop pack will allow you to hover and fly around the mineshaft and (hopefully) avoid the many dangers within. Your helmet features a short range microlaser beam which can be used to destroy the bats, spiders, snakes, and other creatures you'll encounter in the mines. From time to time, your path through the mine may be blocked by stone or lava walls. You begin each mission with six sticks of dynamite which can be used to destroy these obstacles (be careful you don't blow yourself up, though!). If you run out of dynamite, your laser beam can also be used to destroy the walls, though this will take longer and use up more energy. As the levels progress, the mine shaft will become longer and more maze-like, creatures will more frequently block the path, and lava walls and pools will appear which are dangerous to the touch.

- TECHNICAL -

Model AZ-036

- TRIVIA -

H.E.R.O. stands for Helicopter Emergency Rescue Operation.

- SCORING -

Shoot a critter: 50 points.
Each dynamite stick remaining when miner is rescued: 50 points.
Dynamite a wall: 75 points.
Rescue miner: 1,000 points.

- TIPS AND TRICKS -

H.E.R.O. HINTS FOR THE HEARTY HERO
Tips from John Van Ryzin (John Van Ryzin collects cameras. He golfs. He camps, and goes canoeing. In addition, he's from New Jersey. But what you must understand about John is, he loves his work. He thrives on it. As proof of this, he belongs to almost every Activision club. No mean feat, that.)

"The mineshafts of Mount Leone present many challenges to a rescuer. I recommend you watch the opening sequence before playing the game. It'll give you a feel for the terrain and help you recognize some of the dangers ahead. Also, the more you play, the better you'll learn your way around the different mineshafts. Since speed in locating miners earns you more points, you'll want to move as quickly and efficiently as possible. Here are a few tips I think you might find useful."

* "The dynamite R.Hero carries is potent. He doesn't need to be right next to a wall in order to blow it up."

* "If R.Hero runs out of dynamite, he can burn through walls with the Microlaser Beam. The closer he stands to the wall, the faster he'll break through."

* "If a lantern goes out, find mineshafts by looking at the rough edges along the bottom of the screen."

* "When flying above the river, ride the ceiling by pushing up as well as to the left or right."

* "Ride rafts whenever possible since it is easier than trying to go under a lava ceiling."

* "A word about tentacles: They don't move too fast, so try to outrun them."

"Hope that helps some. You'll discover your own techniques as you plumb the depths of the mine. Let me hear what they are when you emerge from 'down under'."

- STAFF -

Programmer: John Van Ryzin

- PORTS -

* CONSOLES: 
[US] Sony PlayStation (sept.30, 1998) "A Collection of Activision Classic Games for the Atari 2600 [Model SLUS-00777]" 
[US] Sony PlayStation 2 (nov.19, 2002) "Activision Anthology [Model SLUS-20588]" 
[EU] [AU] Sony PlayStation 2 (2003) "Activision Anthology [Model SLES-51313]" 

* HANDHELDS: 
[US] Nintendo Game Boy Advance (dec.9, 2003) "Activision Anthology [Model AGB-BAVE-USA]" 
[US] Sony PSP (nov.8, 2006) "Activision Hits Remixed [Model ULUS-10186]" 
[EU] Sony PSP (feb.9, 2007) "Activision Hits Remixed [Model ULES-00640]" 
[AU] Sony PSP (feb.14, 2007) "Activision Hits Remixed [Model ULES-00640]" 

* COMPUTERS: 
[US] PC [MS Windows, CD-ROM] (jan.1, 1994) "Activision's Atari 2600 Classics" 
[US] PC [MS Windows, CD-ROM] (apr.4, 1995) "Atari 2600 Action Pack" 
[US] PC [Microsoft Windows, CD-ROM] (oct.2003) "Activision Anthology: Remix Edition" 
[US] Apple Macintosh [CD-ROM] (2003) "Activision Anthology: Remix Edition" 

* OTHERS:
[US] Windows Mobile (may.25, 2009) "Activision Anthology (PPC)"
[US] Android (aug.30, 2012) "Activision Anthology" 
[US] Apple iPhone/iPad (aug.30, 2012) "Activision Anthology [Model 542727742]" 
[US] "Atari Flashback 8" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50559&o=2

$end

$sg1000=hero,
$bio

Sega SG-1000 game published 37 years ago:

ヒーロー (c) 1985 Sega Enterprises, Limited.
(H.E.R.O.)

- TECHNICAL -

Game ID: C-58

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49035&o=2

$end

$a800=hero,
$bio

Atari 400/800 cart. published 38 years ago:

H.E.R.O. (c) 1984 Activision, Inc.

- TECHNICAL -

GAME ID: CZ-007

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86561&o=2

$end

$a5200=hero,
$bio

Atari 5200 cart. published 38 years ago:

H.E.R.O. (c) 1984 Activision

Reach miners trapped miles under the surface of the earth! Use the Prop-pack to maneuver through a maze of mineshafts! Blast vile vermin with the Microlaser Beam! Dynamite walls! Negotiate across the lethal lava flow! Rescue all the miners you can before running out of lives or power!

- TECHNICAL -

Model FZ-007

- SCORING -

Shoot a critter: 50 points            
Each dynamite stick remaining when miner is rescued: 50 points
Dynamite a wall: 75 points
Rescue miner: 1000 points

- STAFF -

adapted by The Softworks.

Programmer: John Van Ryzin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50048&o=2

$end

$msx1_cart=hero,
$bio

MSX cart. published 38 years ago:

H.E.R.O. [Model R48X5505] (c) 1984 Pony Canyon, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77121&o=2

$end

$spectrum_cass=hero,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

H.E.R.O. (c) 1984 Activision, Inc.

- TECHNICAL -

GAME ID: URK 003

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80690&o=2

$end

$specpls3_flop=hkm,hkma,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

H.K.M. - Human Killing Machine (c) 1988 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118684&o=2

$end

$spectrum_cass=hrh,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

H.R.H. - Her Royal Highness (c) 1986 8th Day Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80745&o=2

$end

$spectrum_cass=hrha,
$bio

H.R.H. - Her Royal Highness (c) 198? GI Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219033&o=2

$end

$spectrum_cass=hurg,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

H.U.R.G. - High level User friendly Real time Games designer (c) 1984 Melbourne House [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237703&o=2

$end

$gbcolor=mishidem,
$bio

Ha Li Xiao Zi Di Er Bu - Mi Shi De Mi (c) 200? Sintax.

Chinese game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67979&o=2

$end

$msx1_cass=habilit,
$bio

MSX cass. published 34 years ago:

Habilit (c) 1988 Iber Software [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94695&o=2

$end

$msx1_flop=habilit,habilita,
$bio

Habilit Cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134422&o=2

$end

$spectrum_cass=habilitb,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Habilit [Model SEC 522] (c) 1988 Iber Software [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80630&o=2

$end

$saturn=habitat2,
$bio

Sega Saturn CD published 26 years ago:

Habitat II (c) 1996 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59215&o=2

$end

$snes=habumeij,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Habu Meijin no Omoshiro Shougi [Model SHVC-IL] (c) 1995 Tomy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61405&o=2

$end

$pc98=ayayo,
$bio

NEC PC-9801 Series 5.25in. disk. published 33 years ago:

Hacchake Ayayo-san - Ayayo's After Five (c) 1989 Hard.

- TECHNICAL -

FD x1

- TRIVIA -

Released on March 16, 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89642&o=2

$end

$pc8801_flop=ayayo,
$bio

NEC PC-8801 Series disk. published 33 years ago:

Hacchake Ayayo-san - Ayayo's After Five (c) 1989 Hard.

- TECHNICAL -

Fd x1

- TRIVIA -

Released on February 28, 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91964&o=2

$end

$pc8801_flop=ayayo2,
$bio

NEC PC-8801 Series disk. published 32 years ago:

Hacchake Ayayo-san 2 - Ikenai Holiday (c) 1990 Hard.

- TECHNICAL -

FD x1

- TRIVIA -

Released on April 26, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91965&o=2

$end

$pc98=ayayo2,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

Hacchake Ayayo-san 2 - Ikenai Holiday - Ayayo's Love Affair (c) 1990 Hard.

- TECHNICAL -

FD x1

- TRIVIA -

Released on September 14, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89643&o=2

$end

$pc98=ayayo3,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Hacchake Ayayo-san 3 - Watashi, Icchattan Desu - Ayayo's Life After (c) 1991 Hard.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89644&o=2

$end

$pc98=ayayo3om,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Hacchake Ayayo-san 3 Omake Disk - Bucchake Tomoko-san - Ochiteimasu, Doko made mo (c) 1991 Hard.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89645&o=2

$end

$pc98=ayayo4,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Hacchake Ayayo-san 4 - Sexy Olympics - Ayayo's Live Affection (c) 1993 Hard.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89646&o=2

$end

$fmtowns_cd=ayayo4,
$bio

Fujitsu FM Towns CD published 29 years ago:

Hacchake Ayayo-san 4 - Sexy Olympics - Ayayo's Live Affection (c) 1993 Hard [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275411&o=2

$end

$pc98=ayayo4om,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Hacchake Ayayo-san 4 Omake Disk (c) 1993 Hard.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89647&o=2

$end

$pc98=ayayo5,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Hacchake Ayayo-san 5 - Pikapika no Shouwakusei - Ayayo's Dive Aframe (c) 1994 Hard.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89648&o=2

$end

$x68k_flop=ayayo2,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Hacchake Ayayo-san II - Ikenai Holiday (c) 1991 Hard.

- TECHNICAL -

FD x1

- TRIVIA -

Released on September 06, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87748&o=2

$end

$x68k_flop=ayayo3,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

Hacchake Ayayo-san III - Watashi Icchattan Desu (c) 1992 Hard.

- TECHNICAL -

FD x2

- TRIVIA -

Released on December 21, 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87749&o=2

$end

$x68k_flop=ayayo,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Hacchake Ayayo-san Pro-68k (c) 1990 Hard.

- TECHNICAL -

FD x1

- TRIVIA -

Released on April 26, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87750&o=2

$end

$info=hachamf,hachamfb,hachamfa,hachamfp,
$bio

Arcade Video game published 31 years ago:

Hacha Mecha Fighter (c) 1991 NMK.

A cutesy horizontal scrolling shooter from NMK.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 10 Mhz)
Sound Chips : YM2203 (@ 1.5 Mhz), (2x) OKI6295 (@ 24.242 Khz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Released in September 1991.

- TIPS AND TRICKS -

* Test Mode :
1. Hold 'Player 2 Button 1' & 'Button 2', then reset the game.
2. 'Ready ?' message is displayed in black screen.
3. Press 'Player 1 Button 2'x14.

- STAFF -

Software : Y. Koyama, T. Nakasato
Hardware : Y. Maki
Music : H. Mizushima, K. Hideya
Graphic Designers : N. Nagamine, A. Tsunoda, K. Yokoyama
Supervisor : Y. Kotoyori

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1064&o=2

$end

$info=hacher,
$bio

Arcade Video game published 17 years ago:

Hacher (c) 2005 Gametron.

hack of "Win Win Bingo".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64467&o=2

$end

$pc98=hachihkm,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Hachi Hachi Kantai Monogatari (c) 1995 Tokuma Shoten Intermedia, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89649&o=2

$end

$gba=hachiemn,
$bio

Nintendo GBA cart. published 19 years ago:

Hachiemon [Model AGB-A8EJ-JPN] (c) 2003 Namco, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70862&o=2

$end

$info=hachoo,
$bio

Arcade Video game published 33 years ago:

Hachoo! (c) 1989 Jaleco.

A side-scrolling beat-em-up from Jaleco.

- TECHNICAL -

Jaleco Mega System 1-A hardware

Main CPU : Motorola 68000 (@ 12 Mhz)
Sound CPU : Motorola 68000 (@ 7 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.5 Mhz), (2x) OKI6295 (@ 30.303 Khz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Hachoo was released in September 1989.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1065&o=2

$end

$spectrum_cass=hackpack,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Hack Pack (c) 1990 Sigmasoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287714&o=2

$end

$cpc_flop=hackrevu01a,
$bio

Hack Revue #1 (c) 198? Steel McKracken

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122855&o=2

$end

$cpc_flop=hackrevu02a,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Hack Revue #2 (c) 1989 Steel McKracken

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122856&o=2

$end

$hp_ipc=inthack,
$bio

HP Integral PC disk. published 32 years ago:

Hack Ver.3 for Integral (c) 1990 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235970&o=2

$end

$cpc_flop=hackrevu01,
$bio

Hack' Revue 1 (c) 198? Steel McKracken

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123653&o=2

$end

$cpc_flop=hackrevu02,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Hack' Revue 2 (c) 1989 Steel McKracken

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123654&o=2

$end

$cpc_flop=hackrevu,hackrevu03,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Hack' Revue 3 (c) 1989 Steel McKracken

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123655&o=2

$end

$amigaocs_flop=hacker,
$bio

Commodore Amiga 500 disk. published 37 years ago:

Hacker (c) 1985 Activision, Incorporated.

- TRIVIA -

Released in November 1985.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74198&o=2

$end

$ibm5150=hacker,
$bio

IBM PC 5.25in. disk. published 37 years ago:

Hacker (c) 1985 Activision, Inc. [Santa Clara, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83630&o=2

$end

$apple2_flop_orig=hacker,
$apple2_flop_clcracked=hacker,
$bio

Apple II 5.25 disk. published 37 years ago:

Hacker (c) 1985 Activision, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229209&o=2

$end

$c64_cass=hacker,
$bio

Commodore C64 cass. published 37 years ago:

Hacker (c) 1985 Proein Soft Line [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298752&o=2

$end

$mo5_cass=hacker,hackerb,hackera,
$to7_cass=hacker,
$bio

Thomson MO5/TO7 cass. published 36 years ago:

Hacker (c) 1986 Loriciels.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108295&o=2

$end

$msx2_cart=hacker,
$bio

MSX 2 cart. published 34 years ago:

Hacker (c) 1988 Pony Canyon, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51305&o=2

$end

$pc8801_flop=hacker,
$bio

NEC PC-8801 Series disk. published 34 years ago:

Hacker (c) 1988 Pony Canyon, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91966&o=2

$end

$spectrum_cass=hackerp,hackerpa,
$bio

Hacker (c) 198? Proein Soft Line.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219609&o=2

$end

$st_flop=hacker2,
$bio

Atari ST disk. published 34 years ago:

Hacker 2 (c) 1988 Activision, Inc. [Santa Clara, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148767&o=2

$end

$mo5_flop=hacker,
$bio

Thomson MO5 disk. published 36 years ago:

Hacker cracked (c) 1986 DCsoft [Daniel Coulom]

Tape_to_disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235290&o=2

$end

$ibm5150=hacker2,
$bio

IBM PC 5.25in. disk. published 36 years ago:

Hacker II (c) 1986 Activision, Inc. [Santa Clara, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83631&o=2

$end

$apple2_flop_orig=hacker2,
$apple2_flop_clcracked=hacker2,
$bio

Apple II 5.25 disk. published 36 years ago:

Hacker II (c) 1986 Activision, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230954&o=2

$end

$apple2gs_flop_misc=hacker2,
$apple2gs_flop_orig=hacker2,
$apple2gs_flop_clcracked=hacker2,
$bio

Apple IIGS disk. published 35 years ago:

Hacker II (c) 1987 Activision, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115112&o=2

$end

$amigaocs_flop=hacker2,
$bio

Commodore Amiga 500 disk. published 36 years ago:

Hacker II - The Doomsday Papers (c) 1986 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74199&o=2

$end

$c64_cass=hacker2,
$bio

Commodore C64 cass. published 33 years ago:

Hacker II - The Doomsday Papers (c) 1989 Mastertronic, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186992&o=2

$end

$cpc_flop=hackerii03,hackerii01,hackerii,hackerii02,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Hacker II - The Doomsday Papers [Model UQD 140] (c) 1986 Activision, Inc. [Santa Clara, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127932&o=2

$end

$spectrum_cass=hacker2,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Hacker II - The Doomsday Papers [Model URK 140] (c) 1987 Activision, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80632&o=2

$end

$spectrum_cass=hacker2m,
$bio

Hacker II (c) 198? Mastertronic, Ltd. [UK]

- TECHNICAL -

GAME ID: IS 0293

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226378&o=2

$end

$cpc_cass=hacker2,
$bio

Amstrad CPC cass. published 36 years ago:

Hacker II [Model UQK 140] (c) 1986 Activision, Inc. [Santa Clara, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96606&o=2

$end

$cpc_flop=hackerte,
$bio

Amstrad CPC type-in published 36 years ago:

Hacker Test (c) 1986 PC Schneider International

- TRIVIA -

Listed as a type-in program in the German magazine: PC Schneider International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120214&o=2

$end

$dragon_cass=hackrutil,
$bio

Dragon cass. published 36 years ago:

Hacker Utilities (c) 1986 Broomsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116814&o=2

$end

$cpc_flop=hackeruk01,hackeruk,hackeruk02,hackeruk03,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Hacker [Model EQD-125] (c) 1985 Activision, Inc. [Santa Clara, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127931&o=2

$end

$spectrum_cass=hacker48,hacker48a,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Hacker (c) 1985 Activision, Inc.

- TECHNICAL -

GAME ID: MRK 125

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80631&o=2

$end

$cpc_cass=hackerr,
$bio

Amstrad CPC cass. published 37 years ago:

Hacker [Model RAS 033] (c) 1985 Ricochet [Mastertronic Group] [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96605&o=2

$end

$spectrum_cass=hackerr,
$bio

Hacker (c) 198? Ricochet.

- TECHNICAL -

GAME ID: RAS033

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226712&o=2

$end

$spectrum_cass=hacker,hackera,
$bio

Hacker (c) 198? Activision, Inc.

- TECHNICAL -

GAME ID: UJK125

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226711&o=2

$end

$cpc_cass=hacker,
$bio

Amstrad CPC cass. published 37 years ago:

Hacker [Model UQK 125] (c) 1985 Activision, Inc. [Santa Clara, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96604&o=2

$end

$adam_flop=hackguid,hackguida,
$bio

Coleco Adam disk. published 37 years ago:

Hacker's Guide to ADAM (c) 1985 Hinkle [Peter & Ben Hinkle]

A series of utilities and programs for the ADAM includes copy utilities, cartcopy, tape-edit, disassembler, and more...

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109483&o=2

$end

$adam_cass=hackguid,
$bio

Coleco Adam cass. published 37 years ago:

Hacker's Guide to ADAM (c) 1985 Hinkle, Peter & Ben

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259550&o=2

$end

$bbc_cass=hack2000,
$bio

Hacker2000 (c) 19?? Micrograf

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51923&o=2

$end

$spectrum_cass=hades,hadesa,
$bio

Sinclair ZX Spectrum cass. published 26 years ago:

Hades (c) 1996 Adventure Workshop, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=278266&o=2

$end

$msx1_flop=hadess,
$bio

Hades Cracked (c) 19?? Unknown.

Tape to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133145&o=2

$end

$spectrum_cass=hadesneb,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Hades Nebula (c) 1987 Nexus Productions.

- STAFF -

Developed by: Paranoid Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80633&o=2

$end

$spectrum_cass=hadesneba,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Hades Nebula (c) 1987 Gamebusters

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237760&o=2

$end

$spectrum_cass=hadesnebb,
$bio

Hades Nebula (c) 198? MCM Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219324&o=2

$end

$cpc_flop=hadesque,
$bio

Amstrad CPC type-in published 36 years ago:

Hadesque (c) 1986 CPC Schneider International

- TRIVIA -

Listed as a type-in program in the German magazine: CPC Schneider International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119650&o=2

$end

$pc8801_flop=melvel,
$bio

NEC PC-8801 Series disk. published 35 years ago:

波動の標的 (c) 1987 Soft Studio Wing.
(Hadou no Hyouteki - Legend of the Melvel)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91967&o=2

$end

$apple2_flop_orig=hadron,
$bio

Apple II 5.25 disk. published 41 years ago:

Hadron (c) 1981 Sirius Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229194&o=2

$end

$info=haekaka,
$bio

Medal video game published 21 years ago:

Hae Hae Ka Ka Ka (c) 2001 Sammy Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=39156&o=2

$end

$cpc_flop=haegarde,
$bio

Haegar Demo II (c) 19?? 42-Crew

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123487&o=2

$end

$snes=haganeu,
$bio

Nintendo Super NES cart. published 27 years ago:

Hagane - The Final Conflict (c) 1995 Hudson Soft. USA, Inc.

North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Hagane [Model SHVC-AHGJ-JPN]"

- TECHNICAL -

Cartridge ID: SNS-AHGE-USA

- TRIVIA -

Released in June 1995 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63055&o=2

$end

$snes=hagane,
$bio

Nintendo Super NES cart. published 27 years ago:

Hagane - The Final Conflict (c) 1995 Virgin Interactive Ent.

European release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Hagane [Model SHVC-AHGJ-JPN]"

- TECHNICAL -

Cartridge ID: SNSP-AHGP-EUR

- TRIVIA -

Reviews:
[FR] April 1995, Consoles + N.42: 89/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63054&o=2

$end

$gba=haganemr,
$bio

Nintendo GBA cart. published 18 years ago:

Hagane no Renkinjutsushi - FullMetal Alchemist - Meisou no Rondo [Model AGB-BHRJ-JPN] (c) 2004 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70863&o=2

$end

$gba=haganeos,
$bio

Nintendo GBA cart. published 18 years ago:

Hagane no Renkinjutsushi - FullMetal Alchemist - Omoide no Sonata [Model AGB-BH2J-JPN] (c) 2004 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70864&o=2

$end

$snes=haganej,haganejp,
$bio

Nintendo Super Famicom cart. published 28 years ago:

鋼 HAGANE (c) 1994 Hudson Soft.
(Hagane)

Hagane is an intense ninja-action platform game developed by Red and published by Hudson Soft. The game takes place in a futuristic steam-punk world distinctly themed on Feudal Japan. The Koma clan has plotted to turn the world into dust and their army is now ready to launch a scathing attack. The Fuma clan was severely defeated by the invader, but a wounded warrior survived the fierce assault - Hagane (meaning steel) used to be human, but he was turned into a machine by the old priest Momochi in order to survive his fatal condition. Now encased in a cyborg shell, his ninja skills and spiritual powers are humanity's last hope. Hagane can run, jump and do forward and backward flips. He comes equipped with an arsenal of weapons - the short range Katana sword and the throwing chain can be both used at will (the latter is especially useful to grapple onto ceilings and walls, and to climb to higher grounds), whereas the explosives and Suzaku Shurikens come in limited quantities and must be replenished periodically. A limited special attack can also be unleashed to clean surrounding enemies in the blink of an eye. Hagane can use a vast array of special moves - shoulder buttons activate forward and backward flips, but pressing Y or B while charging these flips triggers special attacks, such as a flaming kick or a powerful flaming dragon punch. He can also jump and dash in the air - this last move is at the core of the gameplay and allows the mechanical ninja to escape many of the challenges the Koma clan throws at him. Hagane consists of five large areas, each divided into several sub-stages and featuring multiple mini-bosses.

- TECHNICAL -

Cartridge ID: SHVC-AHGJ-JPN

- TRIVIA -

Hagane was released on November 18, 1994 in Japan for 9500 Yen.

Export releases:
[US] "Hagane - The Final Conflict [Model SNS-AHGE-USA]"
[EU] "Hagane - The Final Conflict [Model SNSP-AHGP-EUR]"

- STAFF -

Character Design: Keita Amemiya
Game Design: Osamu Tsujikawa
Main Program: Izumi Fukuda
Sub Program: Takashi Iwanaga
Graphic Design: Fumimaro Ayanokozi, Kikuo Hanami, Chaos, Carry Kun
Music: Takahito Abe
Sound Effects: Hudson Soft Team
Special thanks: Kirara
Director: Kappa Yuzawa
Producer: Masanori Wake, Hatamoto Taikusuotoko, Mitsuhiro Kadowaki
Executive Producer: Tadahiro Nakano
Created by CA Production
Presented by Red and Hudson Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61406&o=2

$end

$cpc_flop=hagaruk1,
$bio

Amstrad CPC type-in published 33 years ago:

Hagar (c) 1989 Micro Mag

- TRIVIA -

Listed as a type-in program in the French magazine: Micro Mag.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120077&o=2

$end

$info=j5hagar,j5hagara,j5hagarb,j5hagarc,j5hagard,j5hagare,j5hagarf,j5hagarg,j5hagarh,j5hagari,j5hagarj,
$bio

Hagar (c) 199? JPM International.

- TECHNICAL -

System 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41035&o=2

$end

$info=j5hagsho,j5hagshoa,j5hagshob,j5hagshoc,
$bio

Hagar Showcase (c) 199? JPM International.

- TECHNICAL -

System 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41036&o=2

$end

$cpc_flop=hagesfir,
$bio

Amstrad CPC 464 disk. published 29 years ago:

Hage's First Demo (c) 1993 Wizcat

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124567&o=2

$end

$cpc_flop=firstdem02,
$bio

Amstrad CPC 464 disk. published 29 years ago:

Hage's First Demo (c) 1993 Wizcat

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126967&o=2

$end

$pc8801_flop=haiarott,
$bio

Hai Arotta (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91968&o=2

$end

$msx2_flop=hainomaj,hainomaja,
$bio

Hai no Majutsushi (c) 198? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101702&o=2

$end

$msx2_cart=hainomaj,
$vgmplay=hainomaj_msx2,
$bio

MSX 2 cart. published 33 years ago:

牌の魔術師 (c) 1989 Konami Industry Company, Limited.
(Hai no Majutsushi)

- TECHNICAL -

GAME ID: RC765

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51306&o=2

$end

$gbcolor=hzqibing,
$bio

Hai Zhan Qi Bing (c) 200? Sintax.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67980&o=2

$end

$psx=haishin2,
$bio

Sony PlayStation CD published 24 years ago:

Hai-Shin-2 [Model SLPM-86066] (c) 1998 Aques

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85246&o=2

$end

$pet_cass=mehai,
$bio

Commodore PET cass. published 42 years ago:

HAIKU (c) 1980 Micro-Ed, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125749&o=2

$end

$specpls3_flop=hairytoe,
$bio

Sinclair ZX Spectrum+3 disk. published 30 years ago:

Hairy Toes (c) 1992 Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147731&o=2

$end

$snes=haiseimj,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Haisei Mahjong - Ryouga [Model SHVC-AMJJ-JPN] (c) 1995 ASCII Corp. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61407&o=2

$end

$x68k_flop=htdash,
$bio

Haita Tsuun Dash (c) 199? QTQ's Workshop

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88279&o=2

$end

$x1_flop=hajafuin,
$bio

Sharp X1 5.25in. disk. published 36 years ago:

覇邪の封印 (c) 1986 Kogado Studio.
(Haja no Fuuin)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86004&o=2

$end

$pc8801_flop=hajafuin,
$bio

NEC PC-8801 Series disk. published 36 years ago:

覇邪の封印 (c) 1986 Kogado Studio.
(Haja no Fuuin)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91970&o=2

$end

$msx1_cart=hajafuin,
$bio

MSX cart. published 35 years ago:

覇邪の封印 (c) 1987 Kogado
(Haja no Fuuin)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52709&o=2

$end

$nes=hajafuin,
$bio

Nintendo Famicom cart. published 35 years ago:

Haja no Fuuin (c) 1987 ASCII

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54161&o=2

$end

$msx2_flop=hajafuin,hajafuinb,hajafuina,
$bio

MSX 2 disk. published 35 years ago:

覇邪の封印 (c) 1987 Kogado Studio.
(Haja no Fuuin)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101703&o=2

$end

$sms=hajafuin,
$vgmplay=miracle_sms,
$bio

Sega Mark III cart. published 35 years ago:

覇邪の封印 (c) 1987 Sega Enterprises, Limited.
(Haja no Fuuin)

- TECHNICAL -

Game ID: G-1331

- TRIVIA -

Released on October 18, 1987 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55873&o=2

$end

$pc8801_flop=hajadang,
$bio

NEC PC-8801 Series disk. published 32 years ago:

破邪大星弾劾凰 (c) 1990 Technopolis.
(Haja Taisei Dangaiou)

- TECHNICAL -

GAME ID: TKPO-80014
BARCODE: 4988008003994
MEDIA FD x6

- TRIVIA -

Released in April 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91969&o=2

$end

$gba=hajimeip,
$bio

Nintendo GBA cart. published 20 years ago:

Hajime no Ippo - The Fighting! [Model AGB-A2HJ-JPN] (c) 2002 ESP [Ent. Software Publishing]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70865&o=2

$end

$pico=donaldota,
$bio

Sega Pico game published 24 years ago:

Hajimema Series 1 - Donald no Obake Taiji [Model HPC-6062] (c) 1998 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75688&o=2

$end

$fmtowns_cd=hajiryoeim,
$bio

Fujitsu FM Towns CD published 29 years ago:

Hajimete no Ryokou Eikaiwa [Marty ver.] (c) 1993 Misawa Home Sougou Kenkyuusho

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293814&o=2

$end

$fmtowns_cd=hajiryoei,
$bio

Fujitsu FM Towns CD published 32 years ago:

Hajimete no Ryokou Eikaiwa [Model HMB-178] (c) 1990 Misawa Home Sougou Kenkyuusho

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=279143&o=2

$end

$spectrum_cass=hajovers,
$bio

Sinclair ZX Spectrum cass. published 17 years ago:

Hajoverseny (c) 2005 NyitraiSOFT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295185&o=2

$end

$tvc_flop=hajo,hajo1,
$bio

Hajó (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111887&o=2

$end

$psx=kingcrsh,
$bio

Sony PlayStation CD published 24 years ago:

Hakaioh - King of Crusher (c) 1998 FAB Communication Co., Ltd.

- TECHNICAL -

GAME ID: SLPS-01677

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85247&o=2

$end

$x68k_flop=hakobune,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Hakobune ni Notte (c) 1991 Moai.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88280&o=2

$end

$snes=hakpro93,
$bio

Nintendo Super Famicom cart. published 30 years ago:

Hakunetsu Pro Yakyuu '93 - Ganba League [Model SHVC-GV] (c) 1992 Epic/Sony Records [Sony Music Ent., Incorporated.].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61408&o=2

$end

$snes=hakpro94,hakpro94p,
$bio

Nintendo Super Famicom cart. published 29 years ago:

Hakunetsu Pro Yakyuu '94 - Ganba League 3 [Model SHVC-E3] (c) 1993 Epic/Sony Records [Sony Music Ent., Incorporated.].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61409&o=2

$end

$snes=hakprogl,hakprogla,
$bio

Nintendo Super Famicom cart. published 31 years ago:

Hakunetsu Pro Yakyuu - Ganba League [Model SHVC-GL] (c) 1991 Epic/Sony Records [Sony Music Ent., Incorporated.].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61410&o=2

$end

$cpc_flop=half1992,
$bio

Amstrad CPC type-in published 30 years ago:

HAL (c) 1992 CPC Infos

- TRIVIA -

Listed as a type-in program in the French magazine: CPC Infos.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119438&o=2

$end

$info=hal21,hal21j,
$bio

Arcade Video game published 37 years ago:

HAL 21 (c) 1985 SNK.

A vertically scrolling shoot 'em up from SNK.

- TECHNICAL -

Main CPU : (2x) Zilog Z80 (@ 4 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.5 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Released in March 1985 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1066&o=2

$end

$gameboy=halwres,halwresp,
$bio

Nintendo Game Boy Cart. published 32 years ago:

HAL Wrestling (c) 1990 HAL America, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66119&o=2

$end

$snes=holein1u,
$bio

Nintendo Super NES cart. published 31 years ago:

HAL's Hole in One Golf [Model SNS-JO-USA] (c) 1991 HAL America, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63053&o=2

$end

$snes=holein1,
$bio

Nintendo Super NES cart. published 31 years ago:

HAL's Hole in One Golf [Model SNSP-JO-EUR] (c) 1991 HAL Laboratory, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63052&o=2

$end

$spectrum_cass=halaga,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Halaga (c) 1985 Interceptor Software.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80634&o=2

$end

$tvc_flop=halak,
$bio

Videoton TVC disk. published 31 years ago:

Halak (c) 1991 K&K Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112156&o=2

$end

$tvc_flop=halalla,
$bio

Halállabirintus (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111888&o=2

$end

$dragon_cass=halcon,
$bio

Dragon cass. published 38 years ago:

Halcon (c) 1984 Cibercomp S.A. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116952&o=2

$end

$info=hccbaskb,
$bio

Handheld game published 43 years ago:

Half Court - Computer Basketball (c) 1979 Tiger Electronic Toys, Inc.

- TECHNICAL -

Model 7-470

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=100439&o=2

$end

$x68k_flop=halfmind,
$bio

Half Mind (c) 19?? Pasoket

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88281&o=2

$end

$x68k_flop=halfmnd2,
$bio

Half Mind II (c) 19?? Unknown..

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95276&o=2

$end

$fmtowns_cd=halfmoon,
$bio

Fujitsu FM Towns CD published 27 years ago:

Half Moon ni Kawaru made - Ramiya Ryou no Nijiiro Tamatebako (c) 1995 Cocktail Soft. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287968&o=2

$end

$dc=halflifev,
$bio

Sega Dreamcast GD published 22 years ago:

Half-Life (c) 2000 Sierra On-Line, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135525&o=2

$end

$pc98=halfpipe,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Half-Pipe (c) 1993 Aypio.

- TECHNICAL -

Media: floppydisk x4

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89650&o=2

$end

$c64_cart=batlband,
$bio

Commodore C64 cart. published 38 years ago:

Halftime Battlin' Bands featuring... the Jazz Scats! (c) 1984 CBS Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53597&o=2

$end

$a800=batlband,
$bio

Atari 400/800 cart. published 38 years ago:

Halftime Battlin' Bands (c) 1984 CBS Software

- TECHNICAL -

GAME ID: 4L-9848

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86562&o=2

$end

$spectrum_cass=halley,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Halley (c) 1985 Fairsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288385&o=2

$end

$info=halley,halleya,halleyb,
$bio

Pinball published 36 years ago:

Halley Comet (c) 1986 Juegos Populares.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=9896&o=2

$end

$gamegear=halleyw,
$bio

Sega Game Gear cart. published 31 years ago:

Halley Wars (c) 1991 Sega Enterprises, Limited.

- TECHNICAL -

Cartridge ID: 2318

- TRIVIA -

Reviews:
October 1991 - Joypad N.1 [FR]: 84/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64625&o=2

$end

$gamegear=halleywj,
$bio

Sega Game Gear cart. published 31 years ago:

Halley Wars [Model T-11027] (c) 1991 Taito Corp.

- TIPS AND TRICKS -

* Cheat menu: At the title screen enter Left&nbsp;x4, Right&nbsp;x4. More options appear when you press START.

- STAFF -

Program : Masaru Mizuno
Help and Tools : Seiichi Tajima
Sound Program : Kusatsu Onsen
Sound : Star Watanabe
Graphic Design : Takeshi Narita
Special Thanks : Ojamamushi, Yuuichi Kanno

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64627&o=2

$end

$famicom_flop=halleywa,
$bio

Nintendo Famicom disk. published 33 years ago:

Halley Wars (c) 1989 Taito Corp.

Halley Wars is a vertical shooter and is the conversion of Taito's arcade game released in 1986 (Halley's Comet). The Halley's Comet is back from outer-space and scientists all over the world are excited by this event. But this time, things do not really go according to plans and an unexpected fleet of alien spaceships appears from behind the comet. Their destination is Earth and Humanity's finest spaceship and pilot is sent to counter the attack. It can fire a standard laser gun which can be upgraded by collecting power-ups hidden inside grey containers. Smaller ships can also be picked up and a maximum of four of them can join the ship and increase its fire power. These tinny ships can also be used as bombs when the other action button is pressed. Other add-ons s also appear and can massively increase the overall fire-power once attached to the ship. The most original feature of the game is certainly the percentage of damage inflicted to the Earth itself. Any alien spaceship or meteor that passes through the ship's firepower ends up damaging our mother planet. Once it reaches 100%, it is game over, even if the stock of available ships is full. Players have many flying objects to watch for, from fast alien formations to fast tailed meteors and floating debris.

- TECHNICAL -

Game ID: TFS-HAL

- TRIVIA -

Halley Wars was released on January 14, 1989 in Japan for 3500 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65351&o=2

$end

$info=halleyscj,halleyscja,halleyscjp,
$vgmplay=halleysc,
$bio

Arcade Video game published 36 years ago:

Halley's Comet (c) 1986 Taito.

A space-shooter. Protect the earth from falling comets and asteroids.

- TECHNICAL -

Prom Stickers : A62

Main CPU : Motorola M6809
Sound CPU : Zilog Z80
Sound Chips : (4x) General Instrument AY8910

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Halley's Comet was released in January 1986.

This game was inspired by the actual 'Halley's Comet' ('Halley' is pronounced HAL-lee). It was named after Edmund Halley, who calculated its 76-year orbital period. Halley's Comet was visible in 1910 and 76 years after, in 1986 (February 9, to be exact), just the year when this game was released by Taito :). Its next perihelion passage will be in 2061.

- TIPS AND TRICKS -

* Space Humour? : When you start a new game and after the RESCUE THE EARTH FROM THE COMETS ! message appears, you can move your ship over it. The text will get erased, and the following message will appear over it : DO NOT ERASE.

* Level Boss Trick : Shoot all but one of these squares and then press the hyperspace button (the smart-bomb) when the final square is lit. You should now receive 1,000,000 points! (this works for all level bosses).

* Another Tip : When the game is in Game Over mode, you can actually control the ship at one point. This is rather useless, but fun!

- STAFF -

From highscore table : Kouju Miki (K.M), (NIG), (LSI), Hisayoshi Ogura (OGR), (E.T)

- PORTS -

* CONSOLES:
Nintendo Famicom Disk System (1989) "Halley Wars [Model TFS-HAL]"
[JP] Sony PS2 (mar.29, 2007) "Taito Memories II Gekan [Model SLPM-66713]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1067&o=2

$end

$info=halleysc,
$bio

Arcade Video game kit published 36 years ago:

Halley's Comet (c) 1986 Coin-It Co.

Conversion kit sold by Coin-It in the USA under license from Taito. For more information about the game itself, please see the original Taito version entry.

- TRIVIA -

Released in January 1986 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=39713&o=2

$end

$spectrum_cass=halleysc,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Halley's Comet (c) 1986 Anima Scientific Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=278317&o=2

$end

$info=halleysc87,
$bio

Arcade Video game published 36 years ago:

Halley's Comet '87 (c) 1986 Taito.

- TECHNICAL -

Main CPU : Motorola M6809 (@ 4.992 Mhz), Zilog Z80 (@ 3 Mhz)
Sound Chips : (4x) General Instrument AY8910 (@ 1.5 Mhz)

Palette colors : 1536

Players : 2
Buttons : 2

- TRIVIA -

Released in January 1986.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=7754&o=2

$end

$bbc_cass=halleysc,
$bio

Halleys Comet (c) 19?? Basil Blackwell

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51924&o=2

$end

$kc_cass=hallo,
$bio

Hallo (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133790&o=2

$end

$mbee_quik=hharry,
$bio

Applied Technology Microbee cass. published 37 years ago:

Halloween Harry (c) 1985 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289631&o=2

$end

$ibm5170_cdrom=zombiewrj,
$bio

PC/MS-Windows CD published 26 years ago:

Halloween Harry in Zombie Wars (c) 1996 GAM.

Japanese release.

- TECHNICAL -

GAME ID: SSA-0008

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275888&o=2

$end

$gbcolor=hallowen,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Halloween Racer [Model CGB-AHIP-EUR] (c) 1999 Microïds

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67981&o=2

$end

$a2600=hallowen,
$bio

Atari 2600 cart. published 39 years ago:

Halloween (c) 1983 Wizard Video Games.

A homicidal maniac has escaped from a mental institution. On Halloween night, the killer returns to his home town to wreak havoc!  You are babysitting for a family in a large, two story house. Somehow the vengeful murderer has gotten inside!  Can you protect the children and yourself from the fury of his knife?

In this game, you control the babysitter character, and, at certain times, the child characters. As you move through the sixteen rooms of the two story house, avoid the killer when he appears. He will attempt to stab you and the children, so look for the knife with which to defend yourself. At the top of the screen are jack-o-lanterns indicating how many of your three lives remain. At the bottom of your screen is the score.

SAVING THE CHILDREN:
Using your joystick, move the babysitter through the house, dodging the killer as you search for the terrified children. When you spot a fleeing child, position the babysitter directly over the child and press the joystick button. This will lock in the child, and he will thereafter follow the babysitter as you race for one of the four safe rooms.

SAFE ROOMS:
Safe rooms are located at either end of the house, two on each floor. After you have successfully delivered a child to a safe room, press the joystick button. The child will be released, and the appropriate points will be added to your score. The child will disappear after points are added and the babysitter leaves the safe room.

THE KNIFE:
Somewhere in the house is a knife, which the babysitter may use to stab the killer. To pick up the knife, position the babysitter over the knife and press the joystick button. If you are armed when the killer attacks, press the joystick button to thrust the knife. CAUTION: Your thrust will be successful only if the killer's knife is in the UP position. The killer will flee the room if stabbed. The knife will vanish from the babysitter's hand and reappear in another room of the house.  NOTE: The babysitter may not 'lock in' a child while she is carrying the knife! She must first attempt to stab the killer.

DOORWAYS:
1. In the safe rooms at either end of the house, stairways lead to the upper or lower floors.
2. Two other rooms on each level contain hallways.  Entering one of these hallways will skip the babysitter two rooms to the other hall door on the same level.

BLACKOUTS:
Beware of electrical blackouts on the upper level, for the house is old and the wiring is faulty.  At any moment, you may find yourself plunged into darkness with the killer in pursuit!

- TECHNICAL -

Model 007

- SCORING -

* For each child delivered to a safe room, you will receive 675 points.

* An additional 325 points is awarded each time you stab the killer with the knife hidden somewhere in the house.

* Successfully stabbing the killer twice OR rescuing five children advances you to the next level of play.

* Game play on higher levels is more difficult, and point values increase considerably. Point values in Level 2 are twice that of Level 1. Values in Level 3 are three times that of Level 1, etc.

- TIPS AND TRICKS -

* The killer will catch you only if he is toe-to-toe with the babysitter.

* When leading a child to a safe room, you may find the murderer in your patch. Try pushing up on the joystick.  The babysitter and the child will
momentarily separate, allowing the killer to pass harmlessly between them.

* Don't bother search for the knife while leading a child, for it won't appear.

* Listen for the ominous HALLOWEEN theme music, which follows the maniac wherever he goes.

- STAFF -

Programmer: Tim Martin
Graphics: Robert Barber

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50563&o=2

$end

$cpc_cass=hallgold,
$bio

Amstrad CPC cass. published 36 years ago:

Halls of Gold (c) 1986 Rainbow Arts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96608&o=2

$end

$cpc_flop=hallsofg02,hallsofg,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Halls of Gold (c) 1986 Rainbow Arts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128114&o=2

$end

$cpc_flop=hallsofg01,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Halls of Gold cracked (c) 1986 Unknown.

Never released as a disk, this is a pirate tape_to_disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272700&o=2

$end

$apple2_flop_orig=halmonte,
$bio

Apple II 5.25 disk. published 35 years ago:

Halls of Montezuma (c) 1987 Strategic Studies Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230417&o=2

$end

$apple2gs_flop_misc=hallsmzm,
$apple2gs_flop_orig=hallsmzm,
$bio

Apple IIGS disk. published 32 years ago:

Halls of Montezuma (c) 1990 SSG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115159&o=2

$end

$spectrum_cass=hallthng,hallthngd,hallthngf,hallthngh,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Halls of the Things (c) 1983 Crystal Computing.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80635&o=2

$end

$cpc_flop=hallsoft01,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Halls of the Things (c) 1985 Design Design Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118819&o=2

$end

$cpc_flop=halmaf19,
$bio

Amstrad CPC type-in published 34 years ago:

Halma (c) 1988 Amstrad Cent Pour Cent

- TRIVIA -

Listed as a type-in program in the French magazine: Amstrad Cent Pour Cent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120008&o=2

$end

$spectrum_cass=halma200,
$bio

Sinclair ZX Spectrum cass. published 17 years ago:

Halma 2005 (c) 2005 NyitraiSOFT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295179&o=2

$end

$msx2_flop=halnote,
$bio

MSX 2 disk. published 35 years ago:

HalNote (c) 1987 HAL Kenkyuujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51307&o=2

$end

$a2600=halo,
$bio

Atari 2600 cart. published 12 years ago:

Halo 2600 (c) 2010 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50564&o=2

$end

$a800=hamtext,
$bio

Ham Text (c) 198? Kantronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86563&o=2

$end

$msx2_flop=hamaraja,
$bio

MSX 2 disk. published 28 years ago:

Hamaraja Night (c) 1994 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101705&o=2

$end

$tvc_cass=hamburgr,hamburgrb,hamburgra,
$bio

Hamburger (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112414&o=2

$end

$to7_cass=hamburgp,
$bio

Thomson TO7 cass. published 38 years ago:

Hamburger Party (c) 1984 Vogel [Francis Vogel]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108296&o=2

$end

$vz_snap=hamsam,
$vz_cass=hamsam,
$bio

Hamburger Sam (c) 198? Dick Smith Electronics.

Burgertime clone. Build those burgers while avoiding the nasty pickles.

- TECHNICAL -

GAME ID: X-7337

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235081&o=2

$end

$info=chamburger,
$bio

DECO cass. published 40 years ago:

Hamburger (c) 1982 Data East Corp.

Hamburger is a platform game in which one or two players take on the role of burger chef 'Peter Pepper'. The chef must create a set number of burgers per level by collecting the separate ingredients needed to make each one (two pieces of bun, the burger itself and/or a garnish, such as lettuce or cheese). 

Each screen is made up of platforms joined by connecting ladders. At the bottom of the screen are a number of empty plates while the burger ingredients lay across the platforms directly above the plates. The chef must walk across the entire width of the ingredients to make them drop to the platform below. A burger is only completed once all of its ingredients have been dropped onto the corresponding plate at the bottom of the screen. 

The chef's efforts are hampered by the rogue ingredients that are constantly chasing him. They are called 'Mr. Hot Dog', 'Mr. Egg' and 'Mr. Pickle'. Any contact with them results in the loss of a life. The chef can temporarily freeze the enemies by throwing pepper at them. He only carries a limited amount of pepper but this can be replenished by collecting the bonus food items that randomly appear (ice cream cones, coffee, and fries). In addition to the pepper, any enemies located on a platform below the chef can be killed by dropping an available burger ingredient on top of them. 

Enemies become more numerous and faster moving as the levels progress.

- TECHNICAL -

Runs on the "DECO Cassette System" hardware

Cartridge ID: Model DT-126

- TRIVIA -

Hamburger was released in October 1982 in the Japanese arcades. It was known as the 26th video game made for this system (Cassette No. 26).

Hamburger is the original version of the popular Burger Time. It was known as "Burger Time" outside Japan.

Have you ever wondered why one of the enemies is an egg? In Japan, where the game was made, it is common to add a fried egg to your burger. Hence, Mr. Egg as one of the enemies.

A pirate hack of this game is known as "Cook Race".

A sequel called "Pizzatime" was planned around 1984 but was never released.

- SCORING -

Stacking a burger ingredient : 50 points per ingredient
Crushing Mr. Hot Dog : 100 points
Crushing Mr. Pickle : 200 points
Crushing Mr. Egg : 300 points
Collecting Ice Cream : 500 points
Collecting Coffee : 1,000 points
Collecting Fries : 1,500 points
Dropping Ingredient with 1 enemy on top : 500 points
Dropping Ingredient with 2 enemies on top : 1,000 points
Dropping Ingredient with 3 enemies on top : 2,000 points
Dropping Ingredient with 4 enemies on top : 4,000 points
Dropping Ingredient with 5 enemies on top : 8,000 points
Dropping Ingredient with 6 enemies on top : 16,000 points
and so on...

- TIPS AND TRICKS -

* 'Mad Dash' : J.D. Lowe, the current world record holder adds some suggestions... Something that very few players use is something I call 'Mad Dash'. If you watch as the chef is drawn on the screen, he walks up/down ladders at approx. 8 steps a second. So, in theory, if you can press the up and down arrows faster than 8 times a second, you can go faster. This is very helpful on later levels like Level 20. This does not work on going left and right, because the steps are smaller, and the computer has to draw the chef facing you again if you let go of the controller. It's a bit complicated, but like I said earlier, it can be very helpful.

* Pepper Appearances : the peppers do not appear randomly on the screen; in fact, they appear after so many ingredients have fallen to the bottom of the screen...
Level 1 - Peppers appear after 4, 8, and 12 ingredients have dropped.
Level 2 - After 5, 7, and 13 ingredients.
Level 3 - 4, 8, and 13.
Level 4 - 6, 16, 22, 29.
Level 5 - 3, 6, 9.
Level 6 - 3, 7, 12, 14.

NOTE: In this early revision of the game, the levels appear in the order 1, 5, 2, 3, 4, 6.

* Enemies can't turn around immediately, so you can follow them around temporarily.

* The best tactic is generally to stand halfway across a piece of food, wait for enemies to appear on the food's edge, and then drop the food and enemies at once. Always lure the enemies onto the highest portion of the screen, and then drop them. This has several advantages : it clears more burger pieces, plus it means that units on lower levels may wander into the cascading pieces, killing them also.

* Leave plenty of room around yourself when going up ladders - the sprites in Burger Time are somewhat bigger than the visible characters.

* When enemies first appear, you have 1/4 sec to go through them, if you need to.

* IMPORTANT : If you get caught while the last piece of food is falling into place, the game will NOT deduct a life from your game!

- PORTS -

* CONSOLES: 
[JP] Nintendo Famicom (nov.27, 1985) "BurgerTime [Model NAM-NBT-4500]" 
[JP] Nintendo Famicom Disk (sept.23, 1988) "Burger Time [Model DFC-BGT]" 
[JP] Sony PS2 (oct.27, 2005) "BurgerTime [Oretachi Geasen Zoku] [Model SLPM-62695]" 

* HANDHELDS: 
[JP] Nintendo Game Boy (feb.15, 1991) "BurgerTime Deluxe [Model DMG-GMA]" 

* COMPUTERS: 
[JP] MSX (1986)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48050&o=2

$end

$snes=hameln,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Hameln no Violin Hiki (c) 1995 Enix, Limited.

- TECHNICAL -

GAME ID: SHVC-AVNJ-JPN

- TRIVIA -

Released on September 29, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61411&o=2

$end

$gba=hamepane,
$bio

Nintendo GBA cart. published 20 years ago:

Hamepane - Tokyo Mew Mew [Model AGB-AM7J-JPN] (c) 2002 Takara Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70866&o=2

$end

$pc98=hamlet,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Hamlet (c) 1993 Panther Software.

- TECHNICAL -

BARCODE: 4988698010814

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89651&o=2

$end

$tvc_flop=hamm,
$bio

Hamm (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111889&o=2

$end

$tvc_cass=hamm,
$bio

Hamm (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112415&o=2

$end

$info=hammer,
$bio

Redemption mechanical game published 22 years ago:

Hammer (c) 2000 Andamiro.

A video version of the original mechanical hammer game. There are six games to pick from.

- TECHNICAL -

Size: 77,6 x 94,5 x 147,5 cm (30.5 x 37.2 x 58.1 inches)
Weight: 145 Kgs (319,7 lbs)

- STAFF -

Team Director: Park Kyung Eun
Producer: G.W.P Team
Programmer: Kasai Yoritaka, Park Kyung Eun
Graphic Designer: Han Sang Hwa, Park Kyung Ho, Bae Jark Young
Sound Mixing: Park Kyung Eun
Hardware: Park Bae Sun

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=7945&o=2

$end

$info=hamaway,
$vgmplay=hamaway_s18,
$bio

Arcade Video game published 31 years ago:

Hammer Away (c) 1991 Sega Enterprises, Limited.

A vertical shoot'em up developed by Santos and produced by Sega.

- TECHNICAL -

Runs on the Sega "System 18".

- TRIVIA -

This game was exhibited at the AM Show 1991 but was never released to the public (cancelled for unknown reasons).

- STAFF -

Developed by: Santos

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=24252&o=2

$end

$info=hamboy,
$bio

Arcade Video game published 31 years ago:

Hammer Boy (c) 1991 Dinamic.

Have hammer, will travel! With only your trusty mallet to help you, you must repel all the attackers from your western fort, pirate ship, castle and space station!

- TECHNICAL -

Amiga Hardware

CPU : Motorola M68000
Graphics : TMS 34010
Sound : Zilog Z80 Zilog

- TRIVIA -

According to Victor Ruiz, one of the founders of Dinamic, and José Antonio Martín, a musician also from Dinamic, coinciding with the fading of the 8 bits, Dinamic and Inder agreed to commercialize Dinamic titles for arcade machines. The agreement was of a revenue share nature , and the work began after an advance / investment contributed by Inder to Dinamic.

The three titles chosen were After the War, Hammerboy and Mega Phoenix.

Approximately 1000 plates were made for the initial 3 titles. The three titles were put into exploitation tests by Inder in various parts of the country, unfortunately these tests returned very bad collection results and the project was finally canceled.

- STAFF -

Programmer : Teddy Ruiz, Marcos Jouron Berzosa

- PORTS -

* COMPUTERS:
Atari ST
Sinclair ZX Spectrum
Amstrad CPC
Commodore C64
MSX
Commodore Amiga
PC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4481&o=2

$end

$msx1_cass=hammboy,
$bio

MSX cass. published 31 years ago:

Hammer Boy (c) 1991 Dinamic Software [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94696&o=2

$end

$cpc_flop=hammerbo,hammerbo02,hammerbo03,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Hammer Boy (c) 1991 Dinamic Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118860&o=2

$end

$cpc_flop=hammerbo01,hammerbo05a,hammerbo05,hammerbo06,
$bio

Amstrad CPC 464 disk. published 17 years ago:

Hammer Boy (c) 2005 CNGSOFT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121694&o=2

$end

$cpc_flop=hammerbo04,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Hammer Boy Trained (c) 1991 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126711&o=2

$end

$amigaocs_flop=hammerb,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Hammer Boy [Budget] (c) 1990 Prism Leisure

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74201&o=2

$end

$cpc_cass=hammrboy,
$bio

Amstrad CPC cass. published 31 years ago:

Hammer Boy [Model 3 DI-052] (c) 1991 Dinamic Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96609&o=2

$end

$pc8001_flop=hammerbr,hammerbra,hammerbrb,
$bio

NEC PC-8001 disk. published 40 years ago:

Hammer Break (c) 1982 Apollo Technica [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295107&o=2

$end

$cpc_flop=hamrhead,hammerhe01,hammerhe,
$bio

Hammer Head (c) 200? CNGSOFT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121695&o=2

$end

$cpc_cass=hammerhd,
$bio

Amstrad CPC cass. published 30 years ago:

Hammer-Head (c) 1992 Zigurat Soft [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96611&o=2

$end

$amigaocs_flop=hammrfst,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Hammerfist (c) 1990 Activision, Incorporated.

- PORTS -

* COMPUTERS: 
[EU] Commodore Amiga (1989) "Coin-Op Hits 2 Compilation"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74202&o=2

$end

$spectrum_cass=hammerfi_a,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Hammerfist (c) 1990 Activision, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80637&o=2

$end

$cpc_cass=hammerfs,
$bio

Amstrad CPC cass. published 32 years ago:

Hammerfist (c) 1990 Activision, Inc. [Santa Clara, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96610&o=2

$end

$cpc_flop=hammerfi04,hammerfi05,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Hammerfist (c) 1990 XOR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121629&o=2

$end

$cpc_flop=hammerfi01,hammerfi02,hammerfi03,hammerfi07,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Hammerfist (c) 1990 Activision, Inc. [Santa Clara, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122402&o=2

$end

$cpc_flop=hammerfi,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Hammerfist (c) 1990 MCM Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122403&o=2

$end

$st_flop=hammrfst,
$bio

Atari ST disk. published 32 years ago:

Hammerfist (c) 1990 Activision, Inc. [Santa Clara, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229780&o=2

$end

$spectrum_cass=hammerfi,
$bio

Hammerfist (c) 199? MCM Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219325&o=2

$end

$cpc_flop=hammerfi06,
$bio

Hammerfist Trained (c) 199? XOR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122404&o=2

$end

$info=hharry,hharryu,hharryb,
$bio

Arcade Video game published 32 years ago:

Hammerin' Harry (c) 1990 Irem Corp.

For more information about the game itself, please see the original Japanese entry; "Daiku no Gen-san - Beranmee Machi Soudouki".

- TRIVIA -

Hammerin' Harry was released in December 1990.

Only 100 units were sold in the USA.

- SERIES -

1. Hammerin' Harry (1990)
2. Hammerin' Harry - Ghost Building Company (1993, Nintendo Game Boy)
4. Hammerin' Hero/GenSan (2008, Sony PSP)

- PORTS -

* CONSOLES:
[EU] Nintendo NES (1992) "Hammerin' Harry [Model NES-59-FRA]" 

* COMPUTERS: 
PC [MS Windows, Online] [EU] (dec.9, 2011) "IREM Arcade Hits" by DotEmu 
Apple MacIntosh [Online] [US] (aug.21, 2011) "Irem Arcade Hits" by DotEmu 
PC [Desura] [US] (nov.2, 2013) "IREM Arcade Hits" by Plug In Digital

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1068&o=2

$end

$gameboy=hharry,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Hammerin' Harry - Ghost Building Company (c) 1993 Irem Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66120&o=2

$end

$nes=hharry,
$bio

Nintendo NES cart. published 30 years ago:

Hammerin' Harry (c) 1992 Irem Corp.

French release. Game developed in Japan. For more information on the game itself, please see the original Japanese version's entry, "Daiku no Gen-san [Model IF-24]".

- TECHNICAL -

Model NES-59-FRA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55195&o=2

$end

$snes=hammerlk,
$bio

Nintendo Super NES cart. published 28 years ago:

Hammerlock Wrestling (c) 1994 Jaleco Company, Limited. [Japan Leisure].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63056&o=2

$end

$mbee_quik=hammur,
$bio

Hammurabi (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289632&o=2

$end

$bbc_cass=hampstea,
$bio

Acorn BBC/Electron cass. published 38 years ago:

Hampstead (c) 1984 Melbourne House [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51925&o=2

$end

$spectrum_cass=hampstea,hampstea_a,hampstea_b,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Hampstead (c) 1984 Melbourne House [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80640&o=2

$end

$spectrum_cass=hamptons,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Hampton's Caught! (c) 1984 B.Sides Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80641&o=2

$end

$a800=hamsoft,
$bio

Atari 400/800 cart. published 40 years ago:

Hamsoft (c) 1982 Kantronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86564&o=2

$end

$a800=hamtor,
$bio

Atari 400/800 cart. published 38 years ago:

Hamsoft Amtor (c) 1984 Kantronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86565&o=2

$end

$gbcolor=hamstcla,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Hamster Club - Awasete Chuu [Model CGB-BJHJ-JPN] (c) 2000 Jorudan Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67983&o=2

$end

$gbcolor=hamstclo,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Hamster Club - Oshiema Chuu [Model CGB-BJSJ-JPN] (c) 2001 Jorudan Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67984&o=2

$end

$gbcolor=hamstcl2,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Hamster Club 2 [Model DMG-BJNJ-JPN] (c) 2000 Jorudan Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67985&o=2

$end

$gba=hamstcl3,
$bio

Nintendo GBA cart. published 20 years ago:

Hamster Club 3 [Model AGB-AJHJ-JPN] (c) 2002 Jorudan Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70867&o=2

$end

$gba=hamstcl4,
$bio

Nintendo GBA cart. published 19 years ago:

Hamster Club 4 [Model AGB-A4KJ-JPN] (c) 2003 Jorudan Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70868&o=2

$end

$gbcolor=hamstclb,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Hamster Club [Model DMG-AJNJ-JPN] (c) 1999 Jorudan Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67982&o=2

$end

$spectrum_cass=hamsterd,
$bio

Sinclair ZX Spectrum cass. published 29 years ago:

Hamster Droppings (c) 1993 Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286737&o=2

$end

$gba=hamstmn2,
$bio

Nintendo GBA cart. published 21 years ago:

Hamster Monogatari 2 GBA [Model AGB-AHBJ-JPN] (c) 2001 Culture Brain

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70869&o=2

$end

$gba=hamstmn3,
$bio

Nintendo GBA cart. published 20 years ago:

Hamster Monogatari 3 GBA [Model AGB-A83J-JPN] (c) 2002 Culture Brain

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70870&o=2

$end

$gba=hamstmn4,
$bio

Nintendo GBA cart. published 19 years ago:

Hamster Monogatari 3EX, 4, Special [Model AGB-BHSJ-JPN] (c) 2003 Culture Brain

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70871&o=2

$end

$n64=hamstmon,
$bio

Nintendo 64 cart. published 21 years ago:

Hamster Monogatari 64 [Model NUS-NHSJ] (c) 2001 Culture Brain

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57730&o=2

$end

$gba=hamstmnc,
$bio

Nintendo GBA cart. published 19 years ago:

Hamster Monogatari Collection [Model AGB-BHCJ-JPN] (c) 2003 Culture Brain

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70872&o=2

$end

$gbcolor=hamstmon,
$bio

Nintendo Game Boy Color cart. published 20 years ago:

Hamster Monogatari GB + Magi Ham Mahou no Shoujo [Model CGB-B8MJ-JPN] (c) 2002 Culture Brain

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67986&o=2

$end

$gba=hamstpph,
$bio

Nintendo GBA cart. published 19 years ago:

Hamster Paradise - Pure Heart [Model AGB-A82J-JPN] (c) 2003 Atlus Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70873&o=2

$end

$gbcolor=hamstpa2a,hamstpa2,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Hamster Paradise 2 [Model CGB-BHMJ-JPN] (c) 2000 Atlus Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67988&o=2

$end

$gbcolor=hamstpa3,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Hamster Paradise 3 [Model CGB-BH3J-JPN] (c) 2000 Atlus Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67989&o=2

$end

$gbcolor=hamstpa4,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Hamster Paradise 4 [Model CGB-BCUJ-JPN] (c) 2001 Atlus Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67990&o=2

$end

$gba=hamstpar,
$bio

Nintendo GBA cart. published 20 years ago:

Hamster Paradise Advanchu [Model AGB-AHAJ-JPN] (c) 2002 Atlus Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70874&o=2

$end

$gbcolor=hamstpar,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Hamster Paradise [Model DMG-AHMJ-JPN] (c) 1999 Atlus Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67987&o=2

$end

$archimedes=hamsters,
$bio

Acorn Archimedes disk. published 28 years ago:

Hamsters Demo (c) 1994 Eclipse

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127080&o=2

$end

$cpc_flop=hamsters01,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Hamsters en Folie (c) 1989 XOR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121630&o=2

$end

$cpc_flop=hamsters02,
$bio

Hamsters En Folie (c) 19?? XOR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121819&o=2

$end

$gba=hamtarog,
$bio

Nintendo GBA cart. published 18 years ago:

Hamtaro - Ham-Ham Games [Model AGB-B85P-EUR] (c) 2004 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70875&o=2

$end

$gba=hamtarohu,
$bio

Nintendo GBA cart. published 19 years ago:

Hamtaro - Ham-Ham Heartbreak [Model AGB-AH3E-USA] (c) 2003 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70879&o=2

$end

$gba=hamtaroh,
$bio

Nintendo GBA cart. published 19 years ago:

Hamtaro - Ham-Ham Heartbreak [Model AGB-AH3P] (c) 2003 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70878&o=2

$end

$gbcolor=hamtarou,
$bio

Nintendo Game Boy Color cart. published 20 years ago:

Hamtaro - Ham-Hams Unite! [Model CGB-B86E-USA] (c) 2002 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67992&o=2

$end

$gbcolor=hamtaro,
$bio

Nintendo Game Boy Color cart. published 19 years ago:

Hamtaro - Ham-Hams Unite! [Model CGB-B86P-EUR] (c) 2003 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67991&o=2

$end

$gba=hamtaror,
$bio

Nintendo GBA cart. published 19 years ago:

Hamtaro - Rainbow Rescue [Model AGB-A84P] (c) 2003 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70880&o=2

$end

$spectrum_cass=hamtedam,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Hamte Damte (c) 1988 Cross Technics [Sweden]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80642&o=2

$end

$gbcolor=hamunapt,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Hamunaptra - Ushinawareta Sabaku no Miyako [Model CGb-BUMJ-JPN] (c) 2000 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67993&o=2

$end

$apple1=hamurabicn,
$bio

Hamurabi (c) 197? Computerland of Nashua.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276221&o=2

$end

$apple1=hamurabi,
$bio

Apple I soft. published 46 years ago:

Hamurabi (c) 1976 Apple Computer, Inc.

An interactive simulation game. It allows the user to try and govern the ancient land of Samaria. It's a portage of the DEC PDP-8 game.

- TECHNICAL -

GAME ID: A1T005X

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234899&o=2

$end

$cpc_flop=handisla01,handisla,handisla07,handisla06,handisla08,handisla02,handisla03,handisla04,handisla05,handisla09,handisla0a,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Han d'Islande (c) 1988 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120782&o=2

$end

$cpc_cass=handisla,
$bio

Amstrad CPC cass. published 34 years ago:

Han d'Islande de Victor Hugo (c) 1988 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96612&o=2

$end

$nes=hlb,
$bio

汉刘邦 (c) 200? Nanjing.
(Han Liu Bang)

- TECHNICAL -

Game ID: NJ013

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76791&o=2

$end

$pc8801_flop=androgyn,
$bio

NEC PC-8801 Series disk. published 35 years ago:

反生命戦機アンドロギュヌス (c) 1987 Telenet.
(Han Seimei Senki Androgynus)

- TECHNICAL -

BARCODE: 4988624980068

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91977&o=2

$end

$msx2_cart=androgyn,androgyna,
$vgmplay=androgyn_msx2,
$bio

MSX 2 cart. published 34 years ago:

反生命戦機アンドロギュヌス (c) 1988 Telenet.
(Han Seimei Senki Androgynus)

- TECHNICAL -

BARCODE: 4988624920064

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51308&o=2

$end

$msx2_flop=androgyn,androgyna,androgynb,
$bio

Han Seimei Senki Androgynus (c) 199? Unknown.

Pirate disk. version of the official cartridge.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122044&o=2

$end

$info=hanaawas,
$bio

Arcade Video game published 40 years ago:

Hana Awase (c) 1982 Seta Kikaku.

A hanafuda card game!

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.536 Mhz)

Screen orientation : Horizontal
Video resolution : 256 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 16

Players : 2
Buttons : 10

- TRIVIA -

The title of this game translates from Japanese as 'Flower Matching'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1069&o=2

$end

$info=hkagerou,
$bio

Arcade Video game published 25 years ago:

Hana Kagerou (c) 1997 Nakanihon, Incorporated. [Dynax Soft Division]

A hanafuda card game.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 8 Mhz)
Sound Chips : YM2413 (@ 3.579545 Mhz), OKI6295 (@ 8 Khz)

Players : 2

- TRIVIA -

Hana Kagerou was released in March 1997 in Japan.

The title of this game translates from Japanese as 'Hanafuda Heat Haze'.

- TIPS AND TRICKS -

Enter test mode : choose Menu 'Option' to enter another sub-menu, then press 1P's Yes, No, Yes, No, secret menu appears.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4427&o=2

$end

$info=hanakanz,
$bio

Arcade Video game published 26 years ago:

Hana Kanzashi (c) 1996 Dynax.

A hanafuda card game.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 8 Mhz)
Sound Chips : YM2413 (@ 3.579545 Mhz), OKI6295 (@ 8 Khz)

Screen orientation : Horizontal
Video resolution : 336 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 256

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Released in December 1996.

The title of this game translates from Japanese as 'Ornamental Flower Hairpin'.

- TIPS AND TRICKS -

Enter test mode : choose Menu 'Option' to enter another sub-menu, then press 1P's Yes, No, Yes, No, secret menu appears.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1077&o=2

$end

$info=hnkochou,
$bio

Arcade Video game published 33 years ago:

Hana Kochou (c) 1989 Dynax.

A hanafuda game with a time-travelling theme.

- TECHNICAL -

Game ID : 20

Main CPU : Zilog Z80 (@ 5.5 Mhz)
Sound Chips : General Instrument AY8910 (@ 2.75 Mhz), Yamaha YM2203 (@ 2.75 Mhz), OKI MSM5205 (@ 384 Khz)

Screen orientation : Horizontal
Video resolution : 512 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 512

Players : 1

- TRIVIA -

Released in March 1989.

The title of this game translates from Japanese as 'Butterfly Flower'.

The version 1.00 is known as "Hana no Mai".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1071&o=2

$end

$snes=hanakeij,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Hana no Keiji - Kumo no Kanata ni [Model SHVC-AY4J-JPN] (c) 1994 Yojigen

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61412&o=2

$end

$pc98=hanakiok,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

花の記憶 (c) 1995 Foster.
(Hana no Kioku)

- TECHNICAL -

FD x2

- TRIVIA -

Released on June 09, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89653&o=2

$end

$pc98_cd=hanakiok,
$fmtowns_cd=hanakiok,
$bio

NEC PC-98/Fujitsu FM Towns CD published 27 years ago:

Hana no Kioku (c) 1995 Foster.

- TECHNICAL -

CD x1

- TRIVIA -

Released on December 22, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110386&o=2

$end

$pc98_cd=hanakiok2,
$fmtowns_cd=hanakiok2,
$bio

NEC PC-98/Fujitsu FM Towns CD published 25 years ago:

Hana no Kioku - Dai 2 Shou (c) 1997 Foster.

- TECHNICAL -

CD x1

- TRIVIA -

Released on February 14, 1997 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128619&o=2

$end

$info=hanamai,
$bio

Arcade Video game published 34 years ago:

Hana no Mai (c) 1988 Dynax.

A hanafuda game with a time-travelling theme.

- TECHNICAL -

Game ID : 16

Main CPU : Zilog Z80 (@ 5.5 Mhz)
Sound Chips : General Instrument AY8910 (@ 2.75 Mhz), Yamaha YM2203 (@ 2.75 Mhz), OKI MSM5205 (@ 384 Khz)

Screen orientation : Horizontal
Video resolution : 512 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 512

Players : 1
Control : hanafuda keyboard

- TRIVIA -

Released in December 1988.

The title of this game translates from Japanese as 'Flower Dance'.

The version 1.01 is known as "Hana Kochou".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1072&o=2

$end

$nes=hanastar,
$bio

Nintendo Famicom cart. published 35 years ago:

Hana no Star Kaidou (c) 1987 Victor Musical Industries, Incorporated.

- TECHNICAL -

[Model VFR-H1]

- TRIVIA -

Hana no Star Kaidou was released on March 17, 1987 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54162&o=2

$end

$info=hnoridur,
$bio

Arcade Video game published 33 years ago:

Hana Oriduru (c) 1989 Dynax.

A hanafuda card game.

- TECHNICAL -

Game ID : 23

Main CPU : Zilog Z80 (@ 5.5 Mhz)
Sound Chips : General Instrument AY8910 (@ 2.75 Mhz), YM2413 (@ 3.58 Mhz), OKI MSM5205 (@ 384 Khz)

Screen orientation : Horizontal
Video resolution : 512 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 4096

Players : 1

- TRIVIA -

The title of this game translates from Japanese as 'Flower Folded Paper Crane'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1073&o=2

$end

$pc8801_flop=hanasanm,hanasanma,
$bio

NEC PC-8801 Series disk. published 34 years ago:

Hana San Mabayu (c) 1988 Studio Offside

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91971&o=2

$end

$pce_tourvision=hanataka,
$bio

TOURVision cart. published 31 years ago:

Hana Taka Daka (c) 1991 TOURVision.

Unlicensed Spanish coin-op game.

- TECHNICAL -

Cart. ID: 06

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101144&o=2

$end

$pc98=hanachir,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

華と散るらん (c) 1993 Dott Plan.
(Hana to Chiruran)

- TRIVIA -

Released on November 05, 1993 in Japan with a retail price of 7800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89654&o=2

$end

$info=hanaoji,hanaojia,
$bio

Arcade Video game published 31 years ago:

Hana to Ojisan (c) 1991 Nichibutsu.

A hanafuda game with the obligatory nude woman as prize.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 5 Mhz)
Sound Chips : YM3812 (@ 2.5 Mhz), DAC (@ 2.5 Mhz)

Screen orientation : Horizontal
Video resolution : 512 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 256

Player : 2
Control : hanafuda keyboard

- TRIVIA -

Released in December 1991.

The title of this game translates from Japanese as 'Flower and Uncle'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1074&o=2

$end

$info=hanayara,
$bio

Arcade Video game published 31 years ago:

Hana wo Yaraneba! (c) 1991 Dynax.

- TRIVIA -

Released in July 1991.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=20192&o=2

$end

$info=hnayayoi,
$bio

Arcade Video game published 35 years ago:

Hana Yayoi (c) 1987 Dyna Electronics.

A hanafuda game with a sexy Japanese opponent!

- TECHNICAL -

Game ID : 02

Main CPU : Zilog Z80 (@ 5 Mhz)
Sound Chips : YM2203 (@ 2.5 Mhz), OKI MSM5205 (@ 384 Khz)

Screen orientation : Horizontal
Video resolution : 512 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 256

Players : 1
Control : hanafuda keyboard

- TRIVIA -

Released in January 1987.

The title of this game translates from Japanese as 'March Flowers'.

This game is also known as "Hana Fubuki".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1075&o=2

$end

$x68k_flop=hanayori,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Hana Yori Dango (c) 1991 Active Software.

Hanafuda game.

- TECHNICAL -

FD x3

- TRIVIA -

Released on November 11, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87751&o=2

$end

$gbcolor=hanayori,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Hana Yori Dango - Another Love Story [Model CGB-B87J-JPN] (c) 2001 TDK Core

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67994&o=2

$end

$x68k_flop=hanayor2,
$bio

Sharp X68000 Series 5.25in. disk. published 29 years ago:

Hana Yori Dango 2 (c) 1993 Active Software.

- TECHNICAL -

FD x4

- TRIVIA -

Released on February 27, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87752&o=2

$end

$pc98=hanayor2,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

花よりダンゴ2 (c) 1993 Active Software.
(Hana Yori Dango 2)

- TECHNICAL -

Media: floppydisk x3

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89652&o=2

$end

$fmtowns_cd=hanayor2,
$bio

Fujitsu FM Towns CD published 29 years ago:

Hana yori Dango 2 (c) 1993 Active Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112574&o=2

$end

$pc8801_flop=hana88,
$bio

HANA88 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91963&o=2

$end

$psx=hanabifn,
$bio

Sony PlayStation CD published 24 years ago:

Hanabi Fantast [Model SLPS-01439] (c) 1998 Magical Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85248&o=2

$end

$gba=hanabi,
$bio

Nintendo GBA cart. published 18 years ago:

Hanabi Hyakkei Advance [Model AGB-BHAJ-JPN] (c) 2004 Aruze Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70881&o=2

$end

$info=hnfubuki,
$bio

Arcade Video game published 35 years ago:

Hanafubuki (c) 1987 Dynax.

A hanafuda game with a sexy Japanese opponent!

- TECHNICAL -

Game ID : 06

Main CPU : Zilog Z80 (@ 5 Mhz)
Sound Chips : YM2203 (@ 2.5 Mhz), OKI MSM5205 (@ 384 Khz)

Screen orientation : Horizontal
Video resolution : 512 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 256

Players : 1
Control : hanafuda keyboard

- TRIVIA -

Released in February 1987.

The title of this game translates from Japanese as 'Shower of Blossoms'.

This game is also known as "Hana Yayoi".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1070&o=2

$end

$myvision=hanafuda,
$bio

Nichibutsu My Vision cart. published 39 years ago:

ハナフダ (c) 1983 Logitec Corp.
(Hanafuda)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259560&o=2

$end

$pc98_cd=hanapon,
$fmtowns_cd=hanapon,
$bio

NEC PC-98/Fujitsu FM Towns CD published 26 years ago:

Hanafuda de Pon! (c) 1996 Active Soft.

- TECHNICAL -

GAME ID: WIC-5249

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122155&o=2

$end

$info=hginga,
$bio

Arcade Video game published 28 years ago:

Hanafuda Hana Ginga (c) 1994 Dynax.

A hanafuda game.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 8 Mhz)
Sound Chips : YM2413 (@ 3.579545 Mhz), OKI6295 (@ 1.02272 Mhz), AY-3-8910A (@ 3.579545 Mhz)

Players : 2

- TRIVIA -

Released in June 1994.

The title of this game translates from Japanese as 'Great Galaxy Hanafuda'.

- STAFF -

Charater Desinger : U-jin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=14141&o=2

$end

$info=hgokou,
$bio

Arcade Video game published 27 years ago:

Hanafuda Hana Gokou (c) 1995 Dynax.

- TRIVIA -

Released in June 1995.

- TIPS AND TRICKS -

Secret menu : Choose 'Option' in test mode and input 'Yes', 'No', 'Yes', 'No' buttons.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=19976&o=2

$end

$info=hgokbang,
$bio

Arcade Video game published 27 years ago:

Hanafuda Hana Gokou Bangaihen (c) 1995 Dynax.

- TRIVIA -

Released in December 1995.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29248&o=2

$end

$info=htengoku,
$bio

Arcade Video game published 30 years ago:

Hanafuda Hana Tengoku (c) 1992 Dynax.

- TRIVIA -

Even if titlescreen says 1992, Hanafuda Hana Tengoku was released in May 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=20196&o=2

$end

$x68k_flop=hanahour,
$bio

Sharp X68000 Series 5.25in. disk. published 34 years ago:

Hanafuda Hourouki (c) 1988 Dot Kikaku

- TECHNICAL -

FD x2

- TRIVIA -

Released in August 1988 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87753&o=2

$end

$x1_cass=hanafudk,
$bio

Sharp X1 cass. published 38 years ago:

Hanafuda Koi Koi (c) 1984 Compaq.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86229&o=2

$end

$x68k_flop=hanakoi,
$bio

Hanafuda Koi Koi (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88282&o=2

$end

$pc98=hanafuda,
$bio

NEC PC-9801 Series 5.25in. disk. published 38 years ago:

Hanafuda Kyo (c) 1984 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89655&o=2

$end

$pc8801_flop=hanafuda,
$bio

NEC PC-8801 Series disk. published 38 years ago:

Hanafuda Kyo (c) 1984 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91972&o=2

$end

$fm7_cass=hanafuda,
$bio

Fujitsu FM-7 cass. published 38 years ago:

Hanafuda Kyo (c) 1984 Hudson Soft.

- TECHNICAL -

GAME ID: LA-2005

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93730&o=2

$end

$snes=hanafuda,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Hanafuda Ou [Model SHVC-IJ] (c) 1994 Coconuts Japan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61413&o=2

$end

$wswan=hanafuda,
$bio

Bandai WonderSwan cart. published 22 years ago:

Hanafuda Shiyouyo [Model SWJ-KGT005] (c) 2000 Human Ent..

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86336&o=2

$end

$x68k_flop=hanateng,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Hanafuda Tengoku (c) 1990 Junk System

- TECHNICAL -

FD x1

- TRIVIA -

Released on June 26, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87754&o=2

$end

$gba=hanafuda,
$bio

Nintendo GBA cart. published 20 years ago:

Hanafuda Trump Mahjong - Depachika Wayouchuu [Model AGB-ADYJ-JPN] (c) 2002 Global A Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70882&o=2

$end

$nes=hanafuda,
$bio

Nintendo Famicom cart. published 31 years ago:

????? ????? (c) 1991 Hacker International
(Hanafuda Yuukyou Den - Nagarebana Oryuu)

- TECHNICAL -

Game ID: HKI-09

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54163&o=2

$end

$msx1_cart=hanafuda,
$bio

MSX cart. published 37 years ago:

花札 (c) 1985 Toshiba EMI.
(Hanafuda)

- TECHNICAL -

GAME ID: PS-2003G

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77122&o=2

$end

$info=hanagumi,
$stv=hanagumi,
$bio

Sega ST-V cart. published 25 years ago:

Hanagumi Taisen Columns - Sakura Taisen (c) 1997 Sega.

A competitive variation of Columns featuring characters from the Sakura Taisen series.

- TECHNICAL -

Runs on the "ST-V [Sega Titan Video Game System]" hardware.
Cartridge ID: 610-0073-41

Screen orientation : Horizontal

Players: 2
Control: 8-way joystick
Buttons: 6

- TRIVIA -

Released in October 1997.

The title of this game translates from Japanese as 'Flower Branch Competition Columns - Cherry Blossom Wars'.

One of Sega's last games for the STV/Saturn hardware.

- SERIES -

1. Columns (1990, Arcade)
2. Columns II - The Voyage Through Time (1990, Arcade)
3. Columns III - Revenge of Columns (1993, Arcade)
4. Stack Columns (1994, Arcade)
5. Super Columns [Model G-3226] (1995, Game Gear)
6. Columns '97 [Model 610-0373-20] (1997, Arcade)
7. Hanagumi Taisen Columns - Sakura Taisen (1998, Arcade)
8. Hanagumi Taisen Columns 2 (2000, Dreamcast)
9. Columns Crown (2002, GBA)

- PORTS -

* CONSOLES:
Sega Saturn (1997)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1076&o=2

$end

$x68k_flop=hanaiko,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Hanaikoku Pro Uso-68k (c) 1990 Hazama Kuroo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88283&o=2

$end

$info=hjingi,hjingia,
$bio

Arcade Video game published 32 years ago:

Hanajingi (c) 1990 Dynax.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=20195&o=2

$end

$info=hanaroku,
$bio

Arcade Video game published 34 years ago:

Hanaroku (c) 1988 Alba.

A hanafuda game.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 6 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.5 Mhz)

Screen orientation : Horizontal
Video resolution : 384 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 512

Players : 1
Buttons : 10

- TRIVIA -

The title of this game translates from Japanese as 'Six Flowers'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1078&o=2

$end

$gbcolor=hanasaka,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Hanasaka Tenshi Tenten-kun no Beat Breaker [Model DMG-AHTJ-JPN] (c) 1999 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67995&o=2

$end

$pce=hanataka,
$vgmplay=hanataka_pce,
$bio

NEC PC-Engine HuCARD published 31 years ago:

Hanata-Kadaka!? (c) 1991 Taito Corp.

Hanata-Kadaka!? is a really cute and funny shoot'em up by Taito featuring a flying Tengu, sort of red long nosed goblin with wings. The goal of the game is to help a little fox boy to retrieve his girlfriend and also the sacred scroll stolen by an evil racoon. Our hero has the power to change size during the game by collecting special items. However, he will shrink down when hit until he gets too small to fight and will then lose a life. Many other items can be collected, like tinny green wings which will speed him up or three tinny goblins who will follow our friend and fire as he does. Your main weapon, a magic fan, can also be charged up in a way similar to Irem's R*Type. If charged up to the max, a special attack will be triggered. This attack varies depending of what special power-up has been collected (dragon attack, giant spinning tops and so on). A secondary weapon is available and triggered with the other action button. Those too depend of what secondary powerup was last collected, from big bouncing balls to giant spikes. Stages are huge and full of traditional japanese references including Torri Shinto gates and fierce Darumas. Each stage also counts a hidden raccoun who will get our Tengu to a secret area. A secret piece of the scroll is hidden there and collecting them all will affect the ending sequence. Finally, a password system helps you save your game at the end of each stage.

- TECHNICAL -

Game ID: TP03018

- TRIVIA -

Released on August 09, 1991 in Japan for 7200 Yen.

Reviews:
November 1991 - Consoles + N.2 [FR]: 87/100
October 1991 - Joypad N.1 [FR]: 90/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58603&o=2

$end

$pc8801_flop=hanayome,
$bio

Hanayome Sodatsu Shironobori Game (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91973&o=2

$end

$apple2_flop_clcracked=hhbasic,
$bio

Apple II 5.25 disk. published 42 years ago:

Hand Holding BASIC (c) 1980 Apple Computer, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289723&o=2

$end

$pc8801_flop=handpick,handpic1,
$bio

Hand Pick B1 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91974&o=2

$end

$info=mc_hh210,
$bio

Handheld 210 in 1 (c) 201? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275492&o=2

$end

$info=unkeinv,
$bio

Handheld game published 42 years ago:

Handheld Electronic Game (c) 1980 Barlow Design, Gordon.

A hand-held electronic game which uses a two-way mirror arrangement to simulate the battle between the player's rocket ship protected by barriers and a plethora of enemy rocket ships. The enemy rocket ships and the barriers are affixed on two parallel, spaced apart, vertical planes. Apertures in the front plane give the impression in the two-way mirror that the devices on the different planes are all in the same plane. In addition, the player's rocketship and death ray, on a horizontal plane, are also projected on the two-way mirror so that it appears that all the devices are in a single plane.

- TRIVIA -

Patent number 4345764 filled on Jan 30, 1980 and published on Aug 24, 1982.

Game apparently never released.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259572&o=2

$end

$dragon_cass=handgolf,
$bio

Dragon cass. published 40 years ago:

Handicap Golf (c) 1982 CRL Group PLC [London, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116647&o=2

$end

$spectrum_cass=hndigolf,hndigolfa,hndigolfb,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Handicap Golf (c) 1984 CRL Group PLC

Play a round of golf on the 18 hole Spectrum course. The course is 6444 yards long and has a par score of 70. It is mostly of par 4 holes, with four par 3 holes and two par 5 holes. Your set of clubs consists of 4 woods, 8 irons, a pitch wedge, a sand wedge and a putter. You also have your caddie by your side to help you along the way.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80643&o=2

$end

$cpc_cass=handgolf,
$bio

Amstrad CPC cass. published 37 years ago:

Handicap Golf (c) 1985 CRL Group PLC [London, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96613&o=2

$end

$spectrum_cass=handcarn,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Handicap Golf: Carnoustie + Turnberry (c) 1985 Watson Soft. Services

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287576&o=2

$end

$orion_cass=handicr,
$bio

Handicr (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235169&o=2

$end

$info=hc110,
$bio

Other published 44 years ago:

HandiVoice (c) 1978 Votrax

- TECHNICAL -

MODEL # HC-110

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270386&o=2

$end

$info=hc120,
$bio

Other published 44 years ago:

HandiVoice (c) 1978 Votrax

- TECHNICAL -

MODEL # HC-120

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270387&o=2

$end

$info=hndlchmp,hndlchmpj,
$bio

Konami System 573 disc+cart. published 25 years ago:

Handle Champ (c) 1997 Konami.

- TECHNICAL -

GAME ID: GQ710

- TRIVIA -

Released in December 1997 in Japan.

- SERIES -

1. Bishi Bashi Championship Mini Game Senshuken [Model GX575] (1996)
2. Super Bishi Bashi Champ [3P Ver.] (1996)
2. Super Bishi Bashi Champ [2P Ver.] (1998)
3. Handle Champ [Model GQ710] (1998)
4. Hyper Bishi Bashi (1999)
5. Gachaga Champ [Model GQ877] (1999)
6. Step Champ (1999)
7. Hyper Bishi Bashi Champ [Model GX908] (1999)
8. Anime Champ (2000)
9. Salaryman Champ [Model GCA18] (2001)
10. Great Bishi Bashi Champ (2002)
11. Bishi Bashi Champ Online (2005)
12. The Bishi Bashi (2009)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48051&o=2

$end

$gbcolor=handtime,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Hands of Time [Model CGB-BWCE-USA] (c) 2001 Titus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67996&o=2

$end

$apple2_flop_clcracked=hndbasic,
$bio

Apple II 5.25 disk. published 39 years ago:

Hands on BASIC Programming (c) 1983 Edu-Ware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231014&o=2

$end

$apple2_flop_orig=handmath135,
$bio

Apple IIc+ 3.5in. disk. published 34 years ago:

Hands-On Math! Vol. I (c) 1988 Ventura Educational Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301952&o=2

$end

$cpc_flop=handshak,
$bio

Handshaking Demo (c) 199? DSC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123706&o=2

$end

$spectrum_cass=handyand,
$bio

Handy Andy (c) 198? Omega Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226263&o=2

$end

$info=ts_handy11,
$bio

Dedicated Console published 21 years ago:

Handy Boy 11-in-1 (c) 2001 Techno Source.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235422&o=2

$end

$apple2_flop_orig=handdand,
$apple2_flop_clcracked=hndydndy,
$bio

Apple II 5.25 disk. published 39 years ago:

Handy Dandy (c) 1983 Gentry Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232039&o=2

$end

$cpc_flop=handyman,handyman01,handyman02,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Handy Man Ver. 1.0 (c) 1986 Siren Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125095&o=2

$end

$vic1001_cart=handykit,
$bio

Handy Toolkit (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84432&o=2

$end

$amiga_flop=asshand1,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Handy Tools Vol. 1 (c) 1992 Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133407&o=2

$end

$amiga_flop=asshand2,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Handy Tools Vol. 2 (c) 1992 Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133408&o=2

$end

$amiga_flop=asshand3,
$bio

Handy Tools Vol. 3 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133409&o=2

$end

$coco_cart=handyman,
$bio

TRS-80 CoCo cart. published 41 years ago:

Handyman (c) 1981 Tandy Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53443&o=2

$end

$tvc_flop=hang,hangd,
$bio

Hang (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111890&o=2

$end

$dragon_cass=hangit,
$bio

Dragon cass. published 40 years ago:

Hang It! (c) 1982 Peaksoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234415&o=2

$end

$saturn=hangongpjhib,
$bio

Sega Saturn CD published 27 years ago:

Hang On GP '95 Hibaihin (c) 1995 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59217&o=2

$end

$saturn=hangongpj,
$bio

Sega Saturn CD published 27 years ago:

Hang On GP '95 (c) 1995 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID: GS-9032

- TRIVIA -

Released on October 27, 1995 in Japan.

- SERIES -

1. Hang-On (1985, Arcade)
2. Hang-On II [Model C-60] (1985, Sega SG-1000)
3. Hang-On Jr. (1985, Arcade)
4. Super Hang-On (1987, Arcade)
5. Limited Edition Hang-On (1991, Arcade)
6. Hang On GP '95 [Model GS-9032] (1995, Sega Saturn)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59216&o=2

$end

$saturn=hangongp,
$bio

Sega Saturn CD published 26 years ago:

Hang On GP '96 (c) 1996 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60319&o=2

$end

$info=hangplt,hangpltu,
$bio

Arcade Video game published 25 years ago:

Hang Pilot (c) 1997 Konami.

A hang gliding simulation game from Konami.

- TECHNICAL -

Main CPU : PPC403 (@ 32 Mhz), 68000 (@ 16 Mhz), (2x) ADSP21062 (@ 36 Mhz)
Sound Chips : RF5C400 (@ 36 Mhz)

Players : 2
Control : 8-way Joystick
Buttons : 3

- TRIVIA -

Hang Pilot was released in February 1997.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4184&o=2

$end

$gbcolor=hangtime,
$bio

Hang Time Basketball (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67998&o=2

$end

$pc8801_flop=hangon,hangona,
$vgmplay=hangon_88,
$bio

NEC PC-8801 Series disk. published 36 years ago:

Hang-On (c) 1986 Pax Softonica.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91975&o=2

$end

$info=hangonp,
$bio

Pinball published 34 years ago:

Hang-On (c) 1988 Sonic.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=10147&o=2

$end

$msx1_flop=hangon19,
$bio

Hang-On Cracked (c) 19?? Unknown.

Cartridge to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133253&o=2

$end

$saturn=hangongpu,
$bio

Sega Saturn CD published 26 years ago:

Hang-On GP [Model 81202] (c) 1996 Sega Enterprises, Limited.

North American release. Game developed in Japan. See the original for more information.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60052&o=2

$end

$sg1000=hangon2t1,
$bio

Sega SG-1000 game published 37 years ago:

Hang-On II (c) 1985 Unknown [Taiwan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65057&o=2

$end

$sg1000=hangon2,
$bio

Sega SG-1000 game published 37 years ago:

ハング オンII (c) 1985 Sega Enterprises, Limited.
(Hang-On II)

- TECHNICAL -

Game ID: C-60

- SERIES -

1. Hang-On (1985, Arcade)
2. Hang-On II [Model C-60] (1985, Sega SG-1000)
3. Hang-On Jr. (1985, Arcade)
4. Super Hang-On (1987, Arcade)
5. Limited Edition Hang-On (1991, Arcade)
6. Hang On GP '95 [Model GS-9032] (1995, Sega Saturn)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49036&o=2

$end

$info=hangonjr,
$vgmplay=hangonjr,
$bio

Arcade Video game published 37 years ago:

Hang-On Jr. (c) 1985 Sega.

Hang-On Jr. is a point-to-point 3D racing game in which players take control of a superbike and must race over five twisting, road-based circuits, avoiding rival bikers and trying to reach each end-of-stage checkpoint before the time limit expires. 

The game is a cut-down version of its legendary parent, "Hang-On", and while it features similar gameplay, it's rendered in more primitive graphics due to the vastly inferior host hardware. As with the parent game, collisions with roadside objects will see the rider thrown from his bike as the bike then explodes, costing valuable seconds waiting for a replacement to appear. Contact with rival racers should also be avoided.

A new addition from Hang-On is the presense of water puddles on the road, which slow the rider down. Any time remaining when a checkpoint is reached is carried over to the next stage. The game consists of two sets of five identical stages. Completing the first set (Novice) unlocks the second set (Advanced).

- TECHNICAL -

Hang-On Jr. runs on the Sega System E hardware. This hardware is based on Sega Master System home console.

Main CPU: Z80 B (@ 8MHz) 
Sound Chips: SN76489

Screen orientation: Horizontal
Video resolution: 256 x 192 pixels
Screen refresh: 59.92 Hz
Palette colours: 64 (32 for each VDP. Each VDP picks its pallete from a possible 64 colours) 

Players: 1

- TRIVIA -

Released in January 1986.

- SERIES -

1. Hang-On (1985, Arcade)
2. Hang-On II [Model C-60] (1985, Sega SG-1000)
3. Hang-On Jr. (1985, Arcade)
4. Super Hang-On (1987, Arcade)
5. Limited Edition Hang-On (1991, Arcade)
6. Hang On GP '95 [Model GS-9032] (1995, Sega Saturn)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1081&o=2

$end

$sms=hangonc,
$bio

Sega Master System card published 36 years ago:

Hang-On (c) 1986 SEGA Enterprises, Ltd.

Sega Card European release.

Description from the back cover:

Hang On is the 3-D motorcycle race game that's taken the arcades by storm. Race through grasslands, seasides, valleys, nighttime city scapes and, of course, motorcycle racecourses.

This game is so fast it even gives you special techniques like Hang-on and Countersteering for taking the corners.

- TECHNICAL -

GAME ID: 4080

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=113975&o=2

$end

$sms=hangon,hangonp,
$bio

Sega Master System cart. published 32 years ago:

Hang-On (c) 1990 Sega Enterprises, Limited.

European release.

- TECHNICAL -

GAME ID: 4580

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56060&o=2

$end

$sms=hangonj,
$vgmplay=hangon_sms,
$bio

Sega Mark III card published 37 years ago:

ハング オン (c) 1985 Sega Enterprises, Limited.
(Hang-On)

Portage of the arcade video game.

- TECHNICAL -

Game ID: C-502

- TRIVIA -

Released on October 20, 1985 in Japan. It was a launch title for the Mark III.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55874&o=2

$end

$msx1_cart=hangon,hangonb,hangona,
$bio

MSX cart. published 36 years ago:

ハングオン (c) 1986 Pony Canyon, Inc.
(Hang-On)

- TECHNICAL -

Game ID: R49x5806

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77123&o=2

$end

$info=hangon2,
$bio

Arcade Video game published 37 years ago:

Hang-On (c) 1985 Sega Enterprises, Limited.

Ride-On model. For information on the game itself, please see the Sit-Down model entry; "Hang-On [Sit-Down Model]".

- TECHNICAL -

Ride-On model

Dimensions (cm) : W161 x D199 x H133
Weight : 240 Kg.

- TRIVIA -

Hang-On was released in July 1985 in Japan and in August 1985 in North America.

This Ride-On model was a large, mock-up motorcycle that the player sat on. It lets you steer your bike by moving your weight left and right, but didn't feature any of the hydraulics or force feedback that would become the staple of future Sega arcade games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=19573&o=2

$end

$info=hangon,hangon1,
$vgmplay=hangon,
$bio

Arcade Video game published 37 years ago:

Hang-On (c) 1985 Sega.

Hang-On is a point-to-point 3D racing game in which players take control of a superbike and must race over five twisting, road-based circuits, avoiding rival bikers and trying to reach each end-of-stage checkpoint before the time limit expires. 

Collisions with roadside objects will see the rider thrown from his bike as the bike flips and explodes, costing the player valuable seconds waiting for a replacement to appear. Contact with rival racers will seriously affect control of the player's bike and should also be avoided.

Any time remaining when a checkpoint is reached is carried over to the next stage. The five stages of 'Hang-On' are: 
* Alps
* Grand Canyon
* City Night
* Seaside
* Circuit

- TECHNICAL -

[Sit-Down model]

Main CPU : (2x) Motorola 68000 (@ 6 Mhz), Zilog Z80 (@ 4 Mhz)
Sound Chips : YM2203 (@ 4 Mhz), Sega (@ 8 Mhz)

Players : 1

- TRIVIA -

Hang-On was released in July 1985 in Japan and in August 1985 in North America.

Hang-On was also released as : 
"Hang-On [Ride-On Model]"

Hang-On was the first in a series of classic racing games designed by the legendary Yu Suzuki and his team (who would go on to create, among others, the "Out Run" series, as well as this game's sequel, "Super Hang-On"). This was the first simulation game in the world. After this game was released, the standard for motorcycle games is the riding type kind. This game was the first Sega game to use digitized drums in the music.

This Sit-Down model featured a motorcycle handlebar, throttle and break lever. The cabinet also has a simulated tachometer and speedometer.

In the 1988 arcade game "Power Drift", the motorcycle from Super Hang-On appears as a hidden vehicle that can only be accessed by winning first place on all five tracks for courses A, C, and E. It is only playable in the Extra Stage.

Don Novak holds the official record for this game on a 'Simulator' cabinet with 40,715,030 points.
Richard Powell holds the official record for this game on an 'Upright' cabinet with 33,923,450 points.

Alfa Records released a limited-edition soundtrack album for this game (Sega Taikan Game Special - 28XA-198) on December 21, 1987.

- SERIES -

1. Hang-On (1985, Arcade)
2. Hang-On II [Model C-60] (1985, Sega SG-1000)
3. Hang-On Jr. (1985, Arcade)
4. Super Hang-On (1987, Arcade)
5. Limited Edition Hang-On (1991, Arcade)
6. Hang On GP '95 [Model GS-9032] (1995, Sega Saturn)

- STAFF -

Designed by : Yu Suzuki (YU.)
From highscore table : (KAN), (OHE), (ISH), (NAG), (KAJ), (INO)
Music by : Hiroshi Miyauchi

- PORTS -

* CONSOLES:
[EU] Sega Master System (1985) "Hang On [Model 4580]" 
Sega Master System [JP] (oct.20, 1985) "Hang On [Model C-502]" 
Sega Master System [US] (1986) "Hang On & Astro Warrior [Model 6001]" 
Sega Master System [US] (1986) "Hang On & Safari Hunt [Model 6002]" 
Sega Master System [KO] (1986) "Hang On / Safari Hunt" by Samsung 
[JP] Sega Saturn (oct.27, 1995) "Hang-On GP '95 [Model GS-9032]" 
[US] Sega Saturn (1996) "Hang-On GP [Model 81202]" 
[EU] Sega Saturn (1996) "Hang-On GP '96 [Model MK81202-50]" 
Sega Dreamcast [JP] (dec.29, 1999) "Shenmue: Isshou Yokosuka [Model HDR-0016]" 
Sega Dreamcast [JP] (dec.29, 1999) "Shenmue: Isshou Yokosuka [Limited Edition] [Model HDR-0031]" 
Sega Dreamcast [EU] (nov.6, 2000) "Shenmue [Model MK-51059-50]" 
[US] Sega Dreamcast (nov.7, 2000) "Shenmue [Limited Edition] [Model 51059]" 
[US] Sega Dreamcast (nov.8, 2000) "Shenmue [Model 51059]" 
Sega Dreamcast [JP] (jul.5, 2001) "US Shenmue [Model HDR-0156]" 
Sega Dreamcast [JP] (sept.6, 2001) "Shenmue II [Model HDR-0164]" 
Sega Dreamcast [JP] (sept.6, 2001) "Shenmue II [Limited Edition] [Model HDR-0179]" 
Sega Dreamcast [EU] (nov.23, 2001) "Shenmue II [Model MK-51184-50]" 
Sega Dreamcast [JP] (dec.20, 2001) "Yu Suzuki Game Works Vol.1 [Model ASP001]" 
Sega Dreamcast [JP] (mar.6, 2003) "Shenmue II [DriKore] [Model HDR-0211]" 

NOTE: "Shenmue" and "Shenmue II" for the Sega Dreamcast feature Hang-On as a minigame.

* COMPUTERS:
[JP] MSX (1986) by Pony Canyon
NEC PC8801 [JP] (1986)

* OTHERS:
LCD handheld game [US] (1989) released by Tiger Electronics.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1080&o=2

$end

$tvc_flop=hangdigi,
$bio

Hangdigitalizáló (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111891&o=2

$end

$spc1000_cass=hangeul,hangeula,
$bio

Hangeul (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83520&o=2

$end

$tvc_flop=hanggal,
$bio

Videoton TVC disk. published 33 years ago:

Hanggal (c) 1989 Gyorffy [Endre Gyorffy]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112318&o=2

$end

$info=hangly,hangly2,hangly3,
$bio

Arcade Video game published 41 years ago:

Hangly Man (c) 1981 Nittoh.

Bootleg/Hack of "Pac-Man".

- TECHNICAL -

Nittoh made a few cocktail units that were identical to the Namco cocktail in design, but had all their instructions in English, and have the word 'Hangly' substituted for 'Namco' everywhere on the machine.

- TRIVIA -

Released in July 1981. Hangly Man is presumed to be an 'Engrish' mangling of the title 'Hungry Man'.

Hangly Man contains not one, but two different mazes. The first maze appears on the first stage and every even numbered stage thereafter. The second maze appears on the third stage and every odd numbered stage thereafter.

The first maze is an alteration to the original maze. While an extra bump has been added to the once-open bottom row, the top row has been opened up. The areas near the mouths of the escape tunnel are no longer single width tunnels, but more open. This can cause players to miss the tunnels if they are not lined up exactly right. The first maze also contains two extra sets of tunnels, one each above and below the original tunnel. Eating a power pill in the first maze can sometimes make the maze turn invisible. In some versions of Hangly-Man, the maze never reappears until you die.

The second maze is a wide-open maze, with no borders except around the very edges. The same three sets of tunnels exists as well as a new tunnel that has been positioned along the center of the top and bottom of the maze.

During the attract mode, the ghosts are introduced by their original Japanese names and nicknames.

- UPDATES -

Set 1: (Level 2 only) Eating the first power pill hides the maze until the maze is cleared, or the player loses a life, whichever comes first. After the player loses a life while the maze is hidden, eating another power pill in the same level will no longer hide the maze.

Sets 2 & 3: (All even-numbered levels) Eating a power pill hides the maze until the power pill wears off.

The copyright says "Nittoh" on Sets 1 and 3; it says "-1984-" (with the hyphens but without the quotation marks) on Set 2.

- SCORING -

Dot : 10 points.
Power pill (energizer) : 50 points.
Ghosts : 200, 400, 800, 1600 points.
Cherry : 100 points.
Strawberry : 300 points.
Peach : 500 points.
Apple : 700 points.
Pineapple : 1000 points.
Galaxian : 2000 points.
Bell : 3000 points.
Key : 5000 points.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1082&o=2

$end

$a7800=hangly,
$bio

Atari 7800 cart. published 16 years ago:

Hangly-Man (c) 2006 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50140&o=2

$end

$compclr2_flop=hangman,
$bio

Compucolor II disk. published 44 years ago:

Hangman (c) 1978 Compucolor Corp.

The disk also contained two other games: Math Tutor and Two To Ten.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232630&o=2

$end

$nascom_snap=hangman,
$bio

Nascom cass. published 43 years ago:

Hangman (c) 1979 INMC Soft. Library

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235657&o=2

$end

$apple1=hangman,
$bio

Hangman (c) 197? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234914&o=2

$end

$mt65_snap=hangman,
$bio

Microtan 65 soft. published 41 years ago:

Hangman (c) 1981 Microtanic Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267701&o=2

$end

$zx81_cass=hangman,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Hangman (c) 1982 Softsync

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114897&o=2

$end

$camplynx_cass=hangman,
$bio

Camputers Lynx cass. published 39 years ago:

Hangman (c) 1983 Camsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134034&o=2

$end

$camplynx_flop=hangman,
$bio

Camputers Lynx disk. published 39 years ago:

Hangman (c) 1983 Camsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237144&o=2

$end

$mbee_flop=dream_hangman,
$bio

Applied Technology Microbee disk. published 39 years ago:

Hangman (c) 1983 Dreamcards

- STAFF -

By: Lindsay R. Ford

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290875&o=2

$end

$spectrum_cass=hangmanv,hangmanv_a,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Hangman (c) 1988 RD Foord Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225901&o=2

$end

$bbc_cass=hangman,
$bio

Hangman (c) 19?? Blue Ribbon

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51926&o=2

$end

$mc10=hangman,
$bio

Hangman (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87635&o=2

$end

$vz_snap=hangman,hangman3,hangman4,
$bio

Hangman (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235082&o=2

$end

$info=hngmnjpm,hngmnjpmd,
$bio

Arcade Video game published 24 years ago:

Hangman (c) 1998 JPM.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 8 Mhz), TMS34010 (@ 5 Mhz)
Sound Chips : UPD7759 (@ 640 Khz)

Players : 1
Buttons : 4

- TRIVIA -

Released in July 1998.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=14147&o=2

$end

$interact=hangman,
$bio

Hangman (c) 19?? Interact Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237121&o=2

$end

$apple2_cass=hngmclrm,
$bio

Apple II cass. published 44 years ago:

Hangman + Color Math (c) 1978 Apple Computer, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135913&o=2

$end

$info=hangman,
$bio

Arcade Video game published 38 years ago:

Hangman - The Video Game (c) 1984 Status Games.

Select the correct letters to spell the secret word. Choose an incorrect letter and a part of the man's body is revealed. When the whole body is revealed, the man is hung and you lose the game.

- TECHNICAL -

[Upright model]

Main CPU : 8085A (@ 3.1 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.5 Mhz)

Screen orientation : Horizontal
Video resolution : 272 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 8

Players : 1
Buttons : 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3474&o=2

$end

$apfm1000=hangman,
$bio

APF MP1000 cart. published 43 years ago:

Hangman / Tic Tac Toe / Doddle (c) 1979 APF Electronics, Incorporated.

- TECHNICAL -

Cart. No. MG1003

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49740&o=2

$end

$super80_cass=hangman,
$bio

Hangman [Model 007L4] (c) 198? Unknown

Program for BASIC (32 columns).

- TECHNICAL -

Made for any homebrew system, V3.8, 8R0 to 8R5.

- STAFF -

Developed by: Glyn Shepherd

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126813&o=2

$end

$super80_cass=xhangman,
$bio

Dick Smith Super-80 cass. published 38 years ago:

Hangman [Model 108L3] (c) 1984 Unknown

Program for BASIC (80 columns).

- TECHNICAL -

Made for any homebrew system, V3.0 to V3.7.

- STAFF -

Developed by: Mark Rule, Paul Rule

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126812&o=2

$end

$a2600=hangmane,
$bio

Atari 2600 cart. published 44 years ago:

Hangman (c) 1978 Atari, Incorporated.

PAL release. Game developed in USA. For more information, please see the NTSC release's entry; "Hangman [Model CX2662]".

- TECHNICAL -

Model CX2662P

- PORTS -

* CONSOLES: 
[EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" 
[EU] Sony PS2 (feb.18, 2005) "Atari Anthology [Model SLES-53061]" 
[EU] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.2" 

* HANDHELDS: 
[EU] Nintendo DS (feb.24, 2011) "Atari Greatest Hits Vol.1 [Model NTR-BR6P-EUR]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82982&o=2

$end

$a2600=hangman,
$bio

Atari 2600 cart. published 44 years ago:

Hangman (c) 1978 Atari, Incorporated.

Hangman features 9 game variations:

1-Player Games: Games 1, 2, 3 and 4 are 1-player games. You compete against the computer. You score one point for every Hangman Word you complete; the computer scores one point for each Hangman Word you can't complete.

* Game 1: One player competes against the computer that uses words from a 1st - 3rd-grade vocabulary.

* Game 2: One player competes against the computer that uses words from a 1st - 6th-grade vocabulary.

* Game 3: Playing with words from a 1st - 9th-grade level, one player competes against the computer.

* Game 4: Words from a 1st-grade through high school vocabulary are used for competition between one player and the computer.

2-Player Computer Games: Games 5, 6, 7 and 8 are 2-player games against the computer. After you select the game vocabulary you want to use, you and your opponent take turns selecting alphabet letters to find the word generated by the computer. Both players together are allowed 11 incorrect selections. When you make a correct letter guess, you receive a consecutive turn. The first player to complete the Hangman Word scores one point and starts the next word. The first player to score five points wins the game.

* Game 5: Two players compete to complete the Hangman Word from a 1st - 3rd-grade vocabulary.

* Game 6: Two players test their word skill with Hangman Words from a 1st - 6th-grade vocabulary.

* Game 7: Words from a 1st - 9th-grade vocabulary are used for competition between two players.

* Game 8: Two players compete using words from a 1st-grade through high school vocabulary.

* Game 9 (2-Player Opponent Games): Now it's your turn to choose the Hangman Word. Instead of playing with a computer word, one player composes the Hangman Word with the Joystick Controller; the opposing player receives eleven guesses to complete the Hangman Word.

- TECHNICAL -

Model CX2662

- TRIVIA -

Export releases:
PAL "Hangman [Model CX2662P]"

- SCORING -

In 1-player Hangman games, a player is allowed 11 incorrect letters. If the player has not completed the word after 11 incorrect guesses, the player is hanged and the game is lost. You score one point for each game you win; the computer scores one point each time you are hanged.

During two-payer games, 11 incorrect letter selections are also allowed between the two players. The player who completes the last letter in the word receives one point. The first player to score five points wins the game.

- STAFF -

Programmer: Alan Miller

- PORTS -

* CONSOLES: 
[US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" 
[US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" 
[JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" 
[US] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.2" 
[US] Sony PlayStation 4 (nov.1, 2016) "Atari Flashback Classics Vol.2" 

* HANDHELDS: 
[US] Nintendo DS (nov.2, 2010) "Atari Greatest Hits Vol.1 [Model NTR-BR6E-USA]" 

* COMPUTERS: 
[US] Steam (mar.24, 2016) "Atari Vault [Model 400020]" 

* OTHERS: 
[US] "Atari Flashback 2" (2005) 
[US] "Atari Flashback 2+" (feb.22, 2010) 
[US] "Atari Flashback 3" (sept.16, 2011) by AtGames 
[US] "Atari Flashback 4" (nov.13, 2012) by AtGames 
[US] "Atari Flashback 5" (oct.1, 2014) by AtGames
[US] "Atari Flashback 6" (sept.15, 2015) by AtGames
[US] "Atari Flashback 7" (oct.1, 2016) by AtGames
[US] "Atari Ultimate Portable Game Player" (nov.2016) by AtGames
[US] "Atari Flashback 8" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames
[US] "Atari Flashback Portable Game Player" (sept.22, 2017) by AtGames

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50565&o=2

$end

$ti99_cart=hangman,
$bio

Texas instrument TI-99/4A cart. published 41 years ago:

Hangman [Model PHM 3037] (c) 1981 Milton Bradley Co. [East Longmeadow, MA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84593&o=2

$end

$tvc_flop=hangok,
$bio

Hangok (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111892&o=2

$end

$tvc_flop=hangosbi,
$bio

Hangos Billentyűzet (c) 198? Márton [Tombor Márton]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112319&o=2

$end

$snes=hanguk,
$bio

Nintendo Super NES cart. published 28 years ago:

Hanguk Pro Yagu (c) 1994 Jaleco Company, Limited. [Japan Leisure].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63057&o=2

$end

$spc1000_cass=hanbasic,
$bio

Sega SPC-1000 soft. published 38 years ago:

Hangul BASIC (c) 1984 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83521&o=2

$end

$mac_hdflop=htalk71,
$bio

Apple Macintosh HD disk. published 29 years ago:

HangulTalk Ver.7.1 (c) 1993 Apple Computer, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290964&o=2

$end

$info=hangzo,
$bio

Arcade Video game published 30 years ago:

Hangzo (c) 1992 Data East Corporation.

- TRIVIA -

Unreleased video game. Last prototype version from January 1992.

- STAFF -

PROGRAMMER: Kei Maruyama, Hiroki Nagayama
SOUND COMPOSER: We Zaburoh
MAIN CG.DESIGNER: Kan Chan, Tomo Edozy, Kuniyoshi Takazawa
HELP GC.DESIGNER: Miyamoto Chyu, Kazuo Tsutsui
SPECIAL THANKS: Samaraki, Atsushi Okiyama
ASSISTANT PLANNER: Yoshihide Ueno
GAME DESIGNER: Kawano Kazuhiro

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=24237&o=2

$end

$pce_tourvision=haniirod,
$bio

Hanii on the Road (c) 199? TOURVision [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229741&o=2

$end

$pc8801_flop=haniirot,
$bio

Haniiroto 7 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91976&o=2

$end

$snes=hanjuher,
$bio

Nintendo Super Famicom cart. published 30 years ago:

Hanjuku Hero - Ah, Sekai yo Hanjuku Nare...!! [Model SHVC-HH] (c) 1992 Square Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61414&o=2

$end

$wscolor=hanjuher,
$bio

Bandai WonderSwan Color cart. published 20 years ago:

Hanjuku Hero - Ah, Sekai yo Hanjuku Nare...!! [Model SWJ-SQRC06] (c) 2002 Square Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86448&o=2

$end

$nes=hanjuher,
$bio

Nintendo Famicom cart. published 34 years ago:

半熟英雄 (c) 1988 Square Company, Limited.
(Hanjuku Hero)

- TECHNICAL -

GAME ID: SQF-HJ

- TRIVIA -

Released on December 02, 1988 in Japan.

- STAFF -

Game Design: Kazuhiko Aoki
Main Program: Motoyuki Kanayama
Program: Yoshiyuki Fukano
Graphic: Hiromi Nakada, Takashi Tokita, Masanori Hoshino
Music: Nobuo Uematsu
Sound Program: Hiroshi Nakamura
Public: Mayumi Kondo
Produce: Masafumi Miyamoto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54164&o=2

$end

$saturn=hankoush,
$bio

Sega Saturn CD published 26 years ago:

Hankou Shashin - Shibarareta Shoujo-tachi no Mitamo no wa? (c) 1996 Imagineer Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59218&o=2

$end

$snes=turboton,
$bio

Nintendo Super NES cart. published 28 years ago:

Hanna Barbera's Turbo Toons (c) 1994 Empire Interactive Europe, Ltd.

The craziest, funniest race ever is about to start. 5 player simultaneous racing and a 5 player simultaneous head to head challenge mode. Featuring over 20 classic Hanna Barbera characters including Yogi Bear, Hong Kong Phooey, Captain Caveman and Top Cat in a rampant, hilarious dash-around! Over 30 different tracks to compete on! Superb game play this is so hard to find in games these days! Only one game gives you all this and more, and if you hadn't guessed yet, it's right here in your hands!

- TECHNICAL -

GAME ID: SNSP-ATTP-EUR

- TRIVIA -

Released in October 1994 in Europe.

A North American version was planned but not released.
A Sega Mega Drive version was planned but never released.

- STAFF -

Game Design: Adrian Barritt (Ade Barritt), Graham Rice
Programming: Adrian Barritt (Ade Barritt)
Graphics: Graham Rice
Utilities: Richard T. Horrocks (Champie), Nick Pavis (Blue Turtle)
Lead Playtester: Chad
Music: Richard T. Horrocks (Champie), The Amazing!
All the yukky stuff: Rik, Ian, Simon
Everything else you can think of: Adrian Barritt (Ade Barritt), Graham Rice
Very Very Big Thanks to: Lynn Domenico
Very Big Thanks to: Andy Mullins (Andy), Carol Nudds (Carol), Marisa H. Pauwels (Marisa)

Big Thanks to: Chris Jordan, Walt, Mark
Thanks to all at E.I., Russell King, Mum and Dad for having me!
A Big Hello to The Boys, The Cix, Pinball Wizards, Andrea, Jules.
Yello two to Sheila, Neil, Steve, Matty, and TK Rice.

This game is dedicated to the memory of Elv.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63943&o=2

$end

$info=jak_hmpt,
$bio

Dedicated Console published 14 years ago:

Hannah Montana Pop Tour - Guitar Video Game (c) 2008 Jakks Pacific, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295258&o=2

$end

$spectrum_cass=hanoikin,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Hanoi King (c) 1983 Contrast Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80645&o=2

$end

$tvc_flop=hanoi_t,
$bio

Videoton TVC disk. published 36 years ago:

Hanoi Tornyai (c) 1986 ZMKMF

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112320&o=2

$end

$tvc_cass=hanoitor,
$bio

Videoton TVC cass. published 36 years ago:

Hanoi tornyai (c) 1986 ZMKMF

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262745&o=2

$end

$tvc_flop=hanoi,
$bio

Videoton TVC disk. published 39 years ago:

Hanoi Torony (c) 1983 Vamos & Horvath [Gyorgy Vamos & Janos Horvath]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112322&o=2

$end

$tvc_cass=hanoitrn,hanoitrna,
$bio

Videoton TVC cass. published 37 years ago:

Hanoi torony (c) 1985 Horváth, János & Vámos, György

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262750&o=2

$end

$tvc_flop=hanoitr,
$bio

Videoton TVC disk. published 35 years ago:

Hanoi-Torony (c) 1987 Zsolt

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112314&o=2

$end

$cpc_cass=hanse,
$bio

Amstrad CPC cass. published 36 years ago:

Hanse (c) 1986 Ariolasoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96614&o=2

$end

$cpc_flop=hanseg1901,hanseg19,hanseg1902,hanseg1903,hansef1901,hansef19,hansef1902,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Hanse (c) 1986 Ariolasoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122431&o=2

$end

$amigaocs_flop=hanse,
$bio

Commodore Amiga 500 disk. published 28 years ago:

Hanse - Die Expedition (c) 1994 Ascon Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74203&o=2

$end

$spectrum_cass=hansefak,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Hanse-Fakt (c) 1984 Hansesoft GmbH [Germamy]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237740&o=2

$end

$cpc_flop=hanseatf,
$bio

Hanseat (c) 19?? PC Amstrad International

- TRIVIA -

Listed as a type-in program in the magazine: PC Amstrad International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119763&o=2

$end

$snes=hanseizj,
$bio

Nintendo Super Famicom cart. published 31 years ago:

????????????? (c) 1991 Natsume.
(Hansei Zaru Jiro-kun no Daibouken)

Jir?-kun no Daibouken is an action/platform/puzzle game by Natsume. The game starts as Jirou-kun, a cute little monkey, is on a day trip for a refreshing gourmet picnic. But suddenly, in the middle of a peaceful forest, a witch appears, imprisons the poor Jirou and steals all the fruits he was carrying in his backpack. And she has even more sinister plans in store for the small primate and decides to use her powers to turn all these fruits into evil monsters, forcing Jirou to use all his wits to escape his dogged pursuers and return home safely. The aim of each level is to help Jirou locate the exit door in order to move on to the next stage. However, multiple large locks (one to a maximum of six) keep it firmly shut, and the monkey must collect all the keys scattered around each level before seizing a chance to escape. Carrying out that task would be easy, if only it weren't for the legions of enemies populating the screen. And to defend himself against these critters, Jirou only comes equipped with possibly the world's most unusual weapon - bubbles. However, these blue bubbles come with a bit of a twist - if the player presses the action button again, the bubble pops and releases a small baseball ball, enough to strike one enemy down. And that's not even half of it! Jirou can bounce the blue bubble on his head to power it up (from Green, Yellow to Red) and these new bubbles release even more devastating attacks, such as lines of soccer balls, spinning volley balls and rows of basket balls! And the bubbles have a lot more to offer - as such, they can stun enemies for a while or capture keys or items that Jirou wouldn't be able to reach otherwise. And the game has a lot of items to collect, such as coins (points), Extra lives and hats. The latter come in a multitude of forms, from a Baseball Cap (helps Jirou in controlling the bubbles), Gold Crown (prevents Jirou to be affected by special platforms, such as icy surfaces), Top Hat (gives Jirou the ability to instantly grow a red bubble!), Straw Hat (Jirou can glide in the air after a jump) and Spiked Helmet (temporary armor against enemies). And Jirou must always be on his toes, because enemies can also collect items (including keys) and he will have to battle the foes if they happen to do so! Additionally, the game is filled with many special and rewarding features, such as switches (activates traps, such as Fiery Birds or Fireballs that both Jirou or enemies can operate), Cannons (throw Jirou and enemies in the air) or hidden Gold Doors (lead to bonus stages). Jirou-kun no Daibouken consists of five large areas of ten levels each, all punctuated by a requisite boss battle. Each zone also features a three-digit password system to save the player's progress.

- TECHNICAL -

Cartridge ID: SHVC-HJ

- TRIVIA -

Released on December 27, 1991 in Japan for 7000 Yen.

Interestingly, Jirou-kun no Daibouken was first released in 1991 as a Game Boy game called "Lucky Monkey" in Japan. However, although the game is similar to the Super Famicom version (they do share the same theme), both games have notable differences - the levels as well as some of the enemies and bosses are slightly different, and the game doesn't require the player to collect keys, but to clear each level of its enemies instead. Finally, the way to pop the bubbles is different - the player has to press and hold up to burst a bubble, making the game slightly more difficult to play. The game also features letters to collect in order to access the bonus stages (the letters spell 'MONKEY' in the Japanese version and 'SPANKY' in the western port). Finally, Lucky Monkey doesn't seem to feature power hats nor sport balls, and bubbles split instead into black balls.

Export releases:
[US] "Spanky's Quest [Model SNS-HJ-USA]"
[EU] Spanky's Quest

- TIPS AND TRICKS -

Level Passwords:
Zone 1 - 000
Zone 2 - 732
Zone 3 - 354
Zone 4 - 116
Zone 5 - 988
Zone 6 - 470

- STAFF -

Game Planner: S. Ominami
Programmer: S. Yosikawa, K. Furuya, A. Isizuka
Sound: K. Sada
Character Design: Y. Ogawa, K. Sino, T. Fujituna, J. Kobayasi
Advisor: T. Suzuki
Special Thanks: Jim H. Yajima

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61415&o=2

$end

$spectrum_cass=hanselan,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Hansel And Gretel (c) 1984 Arrow

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289975&o=2

$end

$pc8801_flop=hansensi,
$bio

Hansen Simulator [Thousantis-go no Boken] (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91978&o=2

$end

$saturn=hansha,
$bio

Sega Saturn CD published 25 years ago:

Hansha de Spark! (c) 1997 SIEG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59219&o=2

$end

$pce=haniisky,
$vgmplay=haniisky_tg16,
$bio

NEC PC-Engine HuCARD published 33 years ago:

Hany in the Sky (c) 1989 Face Company, Limited.

Hany in the sky is a vertical shooter by Face featuring a curious clay character called Hany. He has the ability to fly, and is sent by his master on a perilous mission to save the world. His greatest power is the ability to fire in any direction - the first action button rotates his arms and the second fires balls of energy at his enemies. Money (or energy points) are earned each time an enemy is defeated, and these points can be used to purchase new weapons and items at anytime during the game (by pausing and pressing the first action button). There, Hany's master appears and gives the player a list of items available for purchase. Another list shows the current equipped weapon and Hany can freely switch from one to another. Other special items, such as life-bars, armors, shields or rotating flames (to only name a few) can also be selected. The game also features non-linear special stages where Hany has to find its way to the boss - if he fails, he is then condemned to start the stage again, or the whole game in some rare occasions.

- TECHNICAL -

Game ID: FA64-0001

- TRIVIA -

Released on march 01, 1989 in Japan for 4900 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58604&o=2

$end

$pce=haniirod,
$vgmplay=haniirod_tg16
$bio

NEC PC-Engine HuCARD published 32 years ago:

Hany on the Road (c) 1990 Face Company, Limited.

Hany is back in this unusual side scrolling platform game. Our cute 'clay friend' must free the world from all the demons and other evil creatures who escaped from the Gods' realm. Hany must run along a roadway divided into four lanes moving at different speed. But things are not so easy and Hany will have to jump over various enemies and try not to fall in deep hole digged in the ground, without forgetting the change in scrolling direction and other exciting effects. A time limit also urges him to hurry and to quickly reach the end of every stage. Every little helps and tiny wood signs scattered around every road tell Hany how far the exit is. Items can of course be picked up such as Blue jars giving Hany an extra life (25 need to be collected though), Mystery Jars giving from 100 to 1000 points, Extra Lives, Time Clocks, Rockets, Trampolines and so on... The game counts many levels and follows a non-linear structure with interconnected paths to follow. The game also offers a two simultaneous player-mode where Lemon, a yellow version of Hany, comes to the rescue.

- TECHNICAL -

Game ID: FA02-006

- TRIVIA -

Released on September 07, 1990 in Japan for 6400 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58605&o=2

$end

$gp32=hanypart,
$bio

GamePark GP32 cart. published 20 years ago:

Hany Party Game (c) 2002 GamePark

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237381&o=2

$end

$famicom_flop=haokun,
$bio

Nintendo Famicom disk. published 36 years ago:

????????? (c) 1986 Square Company, Limited.
(Hao-kun no Fushigi na Tabi)

- TECHNICAL -

[Model SQF-HFT]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65352&o=2

$end

$fmtowns_flop_misc=batfight,
$bio

Haou Soudatsu Battle Fighters (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132274&o=2

$end

$snes=haoutryu,haoutryu1,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Haou Taikei Ryuu Knight - Lord of Paladin [Model SHVC-UR] (c) 1994 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61416&o=2

$end

$crvision=hapmon,
$bio

VTECH CreatiVision cart. published 41 years ago:

Hapmon (c) 1981 Hayter, Richard.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95036&o=2

$end

$nes=snowwhit,
$vgmplay=snowwhit_nes,
$bio

Nintendo NES cart. published 31 years ago:

Happily Ever After (c) 1991 SOFEL Corp.

The classic fairy tale is back...with all new enchantment and a new twist!!! Snow White's beloved prince has been captured by the evil Lord Maliss, the evil brother of Snow White's equally evil stepmother, the wicked queen. Helping Snow White rescue the prince are the magical Seven Drawfelles, the female cousins of the original Seven Dwarves. Guide Snow White along her perilous journey through Lord Maliss' sinister kingdom to save the prince as he once saved her. Turn about is fair play...and FUN play!! Based on the hit feature film Happily Ever After.

- TRIVIA -

Prototype never release to the public.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40389&o=2

$end

$info=happy6,happy6101,happy6100hk,happy6100cn,
$bio

Arcade Video game published 18 years ago:

Happy 6-in-1 (c) 2004 IGS [International Game System].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32540&o=2

$end

$gameking=happybal,
$bio

Happy Ball (c) 200? TimeTop

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129981&o=2

$end

$nes=happybiq,happybiqa,
$bio

Nintendo Famicom cart. published 25 years ago:

Happy Biqi III - World Fighter (c) 1997 Waixing Computer & Technology Co., Ltd.

- TECHNICAL -

GAME ID: ES-1028

- TRIVIA -

The font used for this game is from ETen Chinese System. This font is also used in many old Taiwanese video games (notably DOS games).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76792&o=2

$end

$nes=happybb,
$bio

Nintendo Famicom cart. published 32 years ago:

Happy Birthday Bugs (c) 1990 Kemco

- TECHNICAL -

GAME ID: KSC-H8

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54165&o=2

$end

$dragon_cass=hbdaydrgn,
$bio

Dragon cass. published 39 years ago:

Happy Birthday Dragon (c) 1983 Dragon Data, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116455&o=2

$end

$dc=breeding,
$bio

Sega Dreamcast GD published 19 years ago:

Happy Breeding [Model T-46512M] (c) 2003 Princess Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135526&o=2

$end

$fm8_cass=bushman,
$bio

Fujitsu FM-8 cass. published 39 years ago:

Happy Bushman (c) 1983 Pony Canyon, Inc.

- TECHNICAL -

GAME ID: K33M5027

- TRIVIA -

Released in May 1983 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93731&o=2

$end

$adam_flop=happyclp,
$bio

Happy Clips (c) 198? Gerlach Family Soft.

Clip arts.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109484&o=2

$end

$info=pr_happy,
$bio

Happy Days (c) 199? Project Coin Machines, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42093&o=2

$end

$uzebox=happyeas,
$bio

Belogic Uzebox ROM published 10 years ago:

Happy Easter (c) 2012 Belogic

- TRIVIA -

Released on April 05, 2012.

- STAFF -

By: Hartmut Wendt

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233066&o=2

$end

$gba=happyfetu,
$bio

Nintendo GBA cart. published 16 years ago:

Happy Feet [Model AGB-BH3E-USA] (c) 2006 Midway Home Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70884&o=2

$end

$gba=happyfet,
$bio

Nintendo GBA cart. published 16 years ago:

Happy Feet [Model AGB-BH3P] (c) 2006 Midway Home Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70883&o=2

$end

$info=hapyfsh2,
$bio

Video Slot Machine published 12 years ago:

Happy Fish (c) 2010 Magic Dreams.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=46193&o=2

$end

$spectrum_cass=happyflo,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Happy Flower (c) 1984 Laussoftware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288126&o=2

$end

$msx1_cass=happyfrt,happyfrta,
$bio

MSX cass. published 37 years ago:

ハッピーフレット (c) 1985 Micro Cabin Co.
(Happy Fret)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77124&o=2

$end

$msx1_flop=happyfrt,
$bio

Happy Fret cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229988&o=2

$end

$info=m4hapfrt,m4hapfrta,m4hapfrtb,
$bio

Happy Fruits (c) 199? Coin World.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42049&o=2

$end

$info=sc4hf,sc4hfa,sc4hfb,sc4hfc,sc4hfd,sc4hfe,sc4hff,sc4hfg,
$bio

Fruit Machine published 22 years ago:

Happy Fruits (c) 2000 Bell-Fruit Games.

Basic Game: Three reels with Crazy Fruits symbols and superimposed numbers. Behind some of the symbols is a white smiley crescent . Three of a kind wins enter the player into the hilo game. Also, completion of the trail to 7 or above will access the hilo. Three smiley crescents on the winline will award the player a Hidden feature (chosen by a combination on the hold buttons). The resulting win is then used in the hilo game.

Hilo Game: There is a wide 4th reel situated behind the top glass. This has two sets of hilo numbers on it; those on the right hand side are used to gamble up the cash ladder, those on the left to gamble up the features. On entry to the hilo, the appropriate cash win will light and a number of the exchange points will also illuminate. The player then has the following options: Hilo gamble, Collect or, if at an exchange level, Exchange. At an exchange level, a feature is lit in the feature panel to show where the exchange will take the player. If Exchange is taken then the cash ladder goes out and a number of exchange points light up in the feature ladder. The player now has the same options as on the cash side but this time, the use of exchange will take him/her back to the cash ladder. Below some numbers on both sides of the hilo reel are bonuses:

- TECHNICAL -

[Model PR1011]

- TRIVIA -

Released in December 2000.

- TIPS AND TRICKS -

Hints:
*Look out for the flashing cancel - it guarantees your hilo guess!
*If you exchange with a bonus on the other number, the position goes red!
*Remember to try and fill the name - when you collect, it's better than you think!
*Check out the super features!
*Use the Cancel button, sometimes it can help you.
*Dont hold the reels after nudging, if you've got a pair, you'll get a win.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11557&o=2

$end

$info=m5hgl,m5hgl14,m5hgl16,
$bio

Happy Go Lucky (c) 199? BWB.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15183&o=2

$end

$intv=hheggs,
$bio

Mattel Intellivision cart. published 41 years ago:

Happy Holidays - Easter Eggcitement (c) 1981 Mattel Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60891&o=2

$end

$intv=hhsanta,
$bio

Mattel Intellivision cart. published 39 years ago:

Happy Holidays - Santa's Helper (c) 1983 Mattel Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60892&o=2

$end

$intv=hhtrick,
$bio

Mattel Intellivision cart. published 41 years ago:

Happy Holidays - Trick or Treat (c) 1981 Mattel Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60893&o=2

$end

$psx=happyhtl,
$bio

Sony PlayStation CD published 25 years ago:

Happy Hotel (c) 1997 Tohoku Shinsha

- TECHNICAL -

[Model SLPS-01110]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85249&o=2

$end

$spectrum_cass=happyhou,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Happy Hour (c) 1984 Scorpio Gamesworld

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80647&o=2

$end

$info=j6hapyhr,j6hapyhra,j6hapyhrb,
$bio

Happy Hour (c) 199? JPM International.

- TECHNICAL -

Impact

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41103&o=2

$end

$info=sc5_3525,
$bio

Happy Hour (c) 200? Bell-Fruit Games.

- TECHNICAL -

Scorpion 5 hardware.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240463&o=2

$end

$info=sc1happy,
$bio

Fruit Machine published 23 years ago:

Happy Hour (c) 1999 ELAM.

- TECHNICAL -

Model 1096

- TRIVIA -

Happy Hour was released in July 1999.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=21289&o=2

$end

$info=jackie,
$bio

Arcade Video game published 29 years ago:

Happy Jackie (c) 1993 IGS.

Video Slot machine game for amusement only.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29149&o=2

$end

$info=m4hpyjok,
$bio

Happy Joker (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41344&o=2

$end

$gameking=happykil,
$bio

Happy Killer (c) 200? TimeTop

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129982&o=2

$end

$dc=haplesfl,
$bio

Sega Dreamcast GD published 22 years ago:

Happy Lesson - First Lesson [Model T-19504M] (c) 2000 Datam Polystar

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135527&o=2

$end

$dc=haples,
$bio

Sega Dreamcast GD published 21 years ago:

Happy Lesson [Model T-19503M] (c) 2001 Datam Polystar

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135528&o=2

$end

$cpc_flop=happylet,happylet01,
$bio

Happy Letters (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121834&o=2

$end

$cpc_cass=happylet,
$bio

Amstrad CPC cass. published 38 years ago:

Happy Letters [Model SOFT 105] (c) 1984 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96615&o=2

$end

$info=sc4hapnt,sc4hapnta,sc4hapntb,sc4hapntc,sc4hapntd,sc4hapnte,
$bio

Happy Notes (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR1306]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42850&o=2

$end

$info=sc5hapnt,sc5hapnta,sc5hapntb,sc5hapntc,sc5hapntd,sc5hapnte,sc5hapntf,sc5hapntg,
$bio

Fruit Machine published 20 years ago:

Happy Notes (c) 2002 Bell-Fruit Games.

- TECHNICAL -

[Model PR1388]

- TRIVIA -

Released in July 2002.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11539&o=2

$end

$bbcb_flop_orig=happynum,
$bio

Acorn BBC Micro B disk. published 39 years ago:

Happy Numbers (c) 1983 BES [Bourne Educational Soft., Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125666&o=2

$end

$cpc_flop=happynum01,happynum,happynum02,
$bio

Amstrad CPC 464 disk. published 38 years ago:

Happy Numbers (c) 1984 BES [Bourne Educational Soft., Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121835&o=2

$end

$bbc_cass=happynum,
$bio

Happy Numbers (c) 198? Bourne

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51927&o=2

$end

$cpc_cass=happynmb,
$bio

Amstrad CPC cass. published 38 years ago:

Happy Numbers [Model SOFT 102] (c) 1984 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96617&o=2

$end

$svision=happyp,
$bio

Watara SuperVision game published 30 years ago:

Happy Pairs [Model SV10035] (c) 1992 Sachen [Taiwan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95443&o=2

$end

$nes=happyp,
$bio

Nintendo NES cart. published 31 years ago:

Happy Pairs (c) 1991 Sachen.

Happy Pairs will introduce you to see the landscapes of 18 countries around the world. As soon as you finish each level of pairs match, the beautiful landscape of the country will come to your eyes. Match the same figures with the same colors in a certain time, as fast as possible, but be careful not to be tricked when attempting to make a matching selection. Wrong selection of the objects will prevent you from completing the map. Don't worry, you will surely make the proper choices and succeed!

- TECHNICAL -

Game ID: TC-016

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76764&o=2

$end

$info=hpierrot,
$bio

Medal video game published 26 years ago:

Happy Pierrot (c) 1996 NMK.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=281120&o=2

$end

$svision=happyrac,
$bio

Watara SuperVision game published 30 years ago:

Happy Race [Model SV10027] (c) 1992 Sachen [Taiwan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95444&o=2

$end

$psx=happyslv,
$bio

Sony PlayStation CD published 22 years ago:

Happy Salvage (c) 2000 Media Works

- TECHNICAL -

GAME ID: SLPS-02821~2

- TRIVIA -

Released on August 31, 2000 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85250&o=2

$end

$info=happyskl,
$bio

Video Slot Machine published 21 years ago:

Happy Skill (c) 2001 IGS Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263828&o=2

$end

$info=m4hstr,m4hstra,m4hstrb,
$bio

Happy Streak (c) 199? Coin World.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42051&o=2

$end

$info=hapytour,
$bio

Arcade Video game published 17 years ago:

Happy Tour (c) 2005 GAV Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32644&o=2

$end

$intv=htrails,
$bio

Mattel Intellivision cart. published 39 years ago:

Happy Trails (c) 1983 Activision, Incorporated.

Dag nab it! That mangy critter Black Bart's robbed the stagecoach from Culver City and all heck's broke loose. Just when you're in hot pursuit, the trail you're ridin' on deadends into the side of the canyon. You've got to figger out another route by moving the puzzle parts to create a new trail, faster than you can say Happy Trails, pardner.

- TECHNICAL -

Model M-003-03

- TRIVIA -

This game made a lot of people at Mattel Electronics angry since they felt it was a rip-off of the Konami arcade game Loco-Motion, which Mattel had licensed for Intellivision. To add insult to injury, Activision released Happy Trails before Intellivision Loco-Motion came out. Happy Trails received reviews lauding its originality; Loco-Motion looked like an also-ran.

Players who sent a photo to Activision showing a score of 40,000 or more received an official 'Activision Trailblazers' emblem.

- TIPS AND TRICKS -

From designer Carol Shaw:

"To really play well, you'll need three things: patience, practice and planning. Here are some specific pointers that can help you out."

"Use the reverse button to avoid deadends, the black space or Black Bart. But to really take advantage of this feature, use the reverse button to move your hat back and forth over a 'safe' area, while you're busy rearranging the trail."

"Once a trail is cleared, use the speed button to move quickly. By saving time, you'll earn more bonus points and reduce the chances of the Bonus Timer reaching zero."

"As you arrange your trail, keep in mind that you are also arranging Black Bart's trail. Occasionally, you might like to hold Bart hostage by making him walk in a circle, so you can plan your next move."

- STAFF -

Design/Program: Carol Shaw

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60894&o=2

$end

$cpc_flop=happywrt,happywrt1,
$bio

Amstrad CPC 464 disk. published 38 years ago:

Happy Writing (c) 1984 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118934&o=2

$end

$cpc_cass=happywrt,
$bio

Amstrad CPC cass. published 38 years ago:

Happy Writing [Model SOFT 106] (c) 1984 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96621&o=2

$end

$c64_cart=happypac,
$bio

Commodore C64 cart. published 35 years ago:

Happy-Packer (c) 1987 Peter Arndt

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53598&o=2

$end

$msx2_flop=haradius,haradiusb,haradiusa,
$bio

MSX 2 disk. published 31 years ago:

Haradius (c) 1991 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101707&o=2

$end

$pc98=afterdrk,
$bio

NEC PC-9801 Series 5.25in. disk. published 34 years ago:

原宿アフターダーク (c) 1988 Kogado Studio.
(Harajuku After Dark)

PC-9801M version.

- TECHNICAL -

BARCODE: 4988606202447
FD x1

- TRIVIA -

Released in June 1988 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89656&o=2

$end

$pc8801_flop=afterdrk,
$bio

NEC PC-8801 Series disk. published 34 years ago:

原宿アフターダーク (c) 1988 Kogado Studio.
(Harajuku After Dark)

- TECHNICAL -

BARCODE: 4988606202423
FD x1

- TRIVIA -

Released in July 1988 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91979&o=2

$end

$x1_flop=afterdrk,
$bio

Sharp X1 5.25in. disk. published 33 years ago:

Harajuku After Dark (c) 1989 Kogado Studio.

- TRIVIA -

Released in February 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86005&o=2

$end

$msx2_flop=afterdrk,afterdrka,
$bio

MSX 2 disk. published 33 years ago:

原宿アフターダーク (c) 1989 Kogado Studio.
(Harajuku After Dark)

- TECHNICAL -

BARCODE: 4988606203062
FD x1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101708&o=2

$end

$pc8801_flop=harakiri,
$vgmplay=harakiri_88,
$bio

NEC PC-8801 Series disk. published 32 years ago:

ハラキリ (c) 1990 Game Arts Co., Ltd.
(Harakiri)

- TECHNICAL -

BARCODE: 4988649920070

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91980&o=2

$end

$snes=harapeko,
$bio

Nintendo Super Famicom cart. published 28 years ago:

??????? (c) 1994 Magical Co.
(Harapeko Bakka)

Harapeko Bakka is a cute and simple puzzle/action game by Magical. It features T-Rex like dinosaurs with googly eyes and the goal of the game is to lay as many colored eggs as possible within a time limit. The playfield is a 9x9 grid and each dinosaur automatically drop eggs as he (or she) moves around it. In a way similar to the popular Othello-type board game, surrounded eggs automatically change to the color of the encompassed eggs. Thanks to this feature, the outcome of a game is always uncertain and a win can be pulled off at the last second. Our dinosaurs can also change the color of any laid egg by ingesting it but this technique wastes time and can often cause our friends to give up the lead. A match is won by the dinosaur who wins the best of three rounds. A multi-player mode is also available where up to four players can fight against each other.

- TECHNICAL -

Cartridge ID: SHVC-ABKJ-JPN

- TRIVIA -

Released on October 18, 1994 in Japan for 4980 Yen.

Export releases:
[US] "Hungry Dinosaurs"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61417&o=2

$end

$msx1_cart=harapeko,
$bio

MSX cart. published 38 years ago:

Harapeko Pakkun (c) 1984 ASCII Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77125&o=2

$end

$a2600=harbores,
$bio

Atari 2600 cart. published 39 years ago:

Harbor Escape (c) 1983 Panda.

You have just dropped off a group of commandos on the inland coast of Russia for a search and destroy mission. As commander of one of our finest nuclear submarines, your main objective is to safely escape the many harbors you secretly must pass to report the success of the drop.

Thinking ahead, you also dropped off tanks of air on your incoming trip so that no surfacing will be necessary. Unfortunately, an alert Russian Harbor Commander has picked you up on sonar and has dispatched roving nuclear mines and submarines as well as closed up all channel locks.

In addition to the now alerted Russian Navy, you must deal with navigating your sub through narrowing channels and reefs that are barely wide enough for your sub. Furthermore, less and less air tanks are where you dropped them, leaving your air supply critical.

- TECHNICAL -

Model 110

- TRIVIA -

The gameplay is similar to Activision's "River Raid [Model AX-020]".

- SCORING -

Nuclear Mines: 60 points.
Enemy Subs: 30 points.
Channel Locks: 500 points.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50566&o=2

$end

$tvc_flop=harcaflk,harcaflka,
$bio

Harc a Föld Körül (c) 198? Novotrade Rt. [Hungary]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112281&o=2

$end

$tvc_cart=harcaf,
$bio

Harc a föld körül (c) 198? Videoton [Hungary]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268014&o=2

$end

$amigaocs_flop=hardheav,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Hard 'n' Heavy (c) 1989 reLINE

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74204&o=2

$end

$msx1_cass=hardboil,hardboila,
$bio

MSX cass. published 35 years ago:

Hard Boiled (c) 1987 Methodic Solutions

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94697&o=2

$end

$msx1_flop=hardboil,
$bio

MSX disk. published 35 years ago:

Hard Boiled (c) 1987 Methodic Solutions

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109049&o=2

$end

$psx=hardboil,
$bio

Sony PlayStation CD published 24 years ago:

Hard Boiled - Neuro Tower o Hakai Seyo (c) 1998 Siege

Japanese release. Game developed in Europe. See the original for more information.

- TECHNICAL -

GAME ID: SLPS-01484

- TRIVIA -

Released on July 30, 1998 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85251&o=2

$end

$spectrum_cass=hrdcheesa,
$bio

Hard Cheese (c) 198? PRISM Micro-informatique S.A.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225947&o=2

$end

$spectrum_cass=hrdchees,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Hard Cheese (c) 1983 DK Tronics

- TECHNICAL -

GAME ID: DK 017

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80649&o=2

$end

$archimedes=hdformat,
$bio

Acorn Archimedes disk. published 30 years ago:

Hard Disc Formatter (c) 1992 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127005&o=2

$end

$bbc_flop_torch=hdutils41,hdutils,
$bio

Acorn BBC w/ Torch Co-Proc. disk. published 38 years ago:

Hard Disc Utilities Ver.4.x (c) 1984 Torch Computers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237534&o=2

$end

$adam_flop=hdsystem,
$bio

Coleco Adam disk. published 33 years ago:

Hard Disk System (c) 1989 AJM Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109485&o=2

$end

$info=sc5_z060,
$bio

Hard Dk (c) 200? Bell-Fruit Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127809&o=2

$end

$cpc_flop=harddriv02,harddriv01,harddriv,harddriv03,harddriv04,harddriv05,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Hard Drivin' (c) 1989 Domark Group, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120705&o=2

$end

$specpls3_flop=harddrivsp,
$bio

Sinclair ZX Spectrum+3 disk. published 33 years ago:

Hard Drivin' (c) 1989 Erbe Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147545&o=2

$end

$amigaocs_flop=harddriv,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Hard Drivin' (c) 1990 Domark Group, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74205&o=2

$end

$nes=harddriv,
$bio

Nintendo NES cart. published 32 years ago:

Hard Drivin' (c) 1990 Tengen, Inc.

NES prototype. Never released to the public.

- STAFF -

Programmed by: Mark Morris, Juergen Friedrich
Artwork by: Richard Browne, Paul Margrave
Audio By: Dave O'Riva, LX Rudis

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95404&o=2

$end

$amigaocs_flop=harddrv2,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Hard Drivin' II - Drive Harder.... (c) 1991 Domark Group, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74206&o=2

$end

$info=harddriv,harddriv3,harddriv2,harddriv1,harddrivj,harddrivj6,harddrivg,harddrivg4,harddrivb,harddrivb6,harddrivb5,
$bio

Arcade Video game published 33 years ago:

Hard Drivin' (c) 1989 Atari Games.

Hard Drivin' is a 3-D racing game in which players take control of a sports car and must race over a course that features both a speed and a stunt section, with a fork in the road allowing players to choose on which sub-section they wish to race.

The game is rendered with filled 3D polygons and gameplay leans heavily towards a simulation style, with physics, inertia and active suspension all affecting the vehicle's handling. Players can choose between automatic and manual gears, with the manual option featuring a full, four-speed gearbox and clutch control. At the start of each race or after a crash, the player must start the car's ignition with a 'key'.

Each race is timed and players must reach checkpoints within the time limit. As well as the challenging physics and road surfaces - especially on the stunt section of the course - players must also contend with rival vehicles, including on-coming traffic. Hard Drivin' includes a replay feature that triggers whenever a player crashes.

Unlike other driving games of the time, the game's 3D environment didn't automatically restrict players to driving on the track, but after going off-road, players must return to the track within ten seconds or they will be automatically put back on the track with their car at a complete standstill, costing valuable vital seconds while they restart the ignition and resume driving.

- TECHNICAL -

Cockpit model
Game ID : 136052

Main CPU : Motorola 68010 (@ 8 Mhz), TMS34010 (@ 6 Mhz), TMS34010 (@ 6.25 Mhz), ADSP2100 (@ 8 Mhz)
Sound CPU : Motorola 68000 (@ 8 Mhz), TMS32010 (@ 5 Mhz)
Sound Chips : DAC

Hard Drivin' is equipped with center-feel steering with continuous force feedback, adjustable swivel seat, gas, brake and clutch pedals, four-speed stick shift, and a medium-resolution monitor.

- TRIVIA -

Even if the title screen says 1988, Hard Drivin' was released in February 1989. This was the world's first driving simulator to use 3-D polygon graphics. 

1668 units were produced in the USA and 200 in Ireland for European distribution. The selling price was $7995. There were 15 officially released versions, counting 11 cockpit and 4 compact versions, including various British, German and Japanese versions.

Despite claiming to be a real driving simulator, there were a lot of discrepancies between the game's software physics and the car physics on screen. However, the cockpit physics were considered very accurate at the time. 

You may have noticed that the Credit Screen lists Doug Milliken as a Test Driver (See Staff section). He is listed as a Test Driver because Atari didn't want anyone to know what he really did. Hard Drivin' had to be as accurate as possible. That meant doing an accurate car model to mathematically describe the physics of how the parts of the car (engine, transmission, springs, shock absorbers, tires, etc.) react to each other, to the road and to the driver's inputs. The pioneer in the field (in the 1950s) was William Milliken of Milliken Research. His son, Doug, has continued his father's work. Doug is probably the world's leading expert in car modelling. Doug and his father wrote the book on car modelling. 

Patents that come out of Hard Drivin' are : 
5005148: 'Driving simulator with moving painted dashboard'. 
5354202: 'System and method for driver training'. 
5577913: 'System and method for driver training with multiple driver competition'. 

Prior to the release of Hard Drivin', Namco had acquired a controlling interest in Atari games by 1986. The sharing of R&D information would spawn many games of the same polygon engine years later. It can be credited that the success of the Hard Drivin' engine set the trend for the high quality simulation games in the early 90's. 

One of the buildings along the speed course, a small camouflage-painted building, if approached from behind (a non-trivial task, given the off-road time limit) has a sign above its normally-unseen door that says 'THE HUT'. 

If the driver slowed down and stopped in front of one of the buildings, a 'keyhole' appeared on the building's door. 

There is no apparent Ferrari license shown in any version of the game. 

Jeff Garabedian holds the official record for this game with 531400 points at Aladdin's Castle at the Pontiac Mall in Waterford, MI in the summer of 1989.

- UPDATES -

Notes : In all British versions, you are in a right-hand drive car.

COCKPIT Revision 1 :
* World release.
* Software version : 7.8.

COCKPIT Revision 2 :
* World release.
* Software version : 7.9.

COCKPIT Revision 3 :
* World release.
* Software version : 8.1.

COCKPIT Revision 4 :
* German release only.
* Software version : 8.2.

COCKPIT Revision 5 :
* British release only.
* Software version : 8.3.

COCKPIT Revision 6
* British and Japanese releases only.
* Software version : 8.4 for Japanese and 8.5 for British.

COCKPIT Revision 7
* World, British and Japanese release.
* Software version : 8.6 for all.

- TIPS AND TRICKS -

If the driver made a hard left turn at the start of the game, a 'secret' track was available. The track was a long straight road leading to a very short circular track (a skid pad test track) around a tower.

- SERIES -

1. Hard Drivin' [No. 136052] (1988) 
2. Race Drivin' (1990)
3. Hard Drivin' II - Drive Harder (1991, ST/Amiga) 
4. Hard Drivin's Airborne (1993) 
5. Street Drivin' (1993)

- STAFF -

* Main:
Project leader, game designer, sound system, mech designer, force shifter, analog HW : Rick Moncrief
Technician, mech, designer, sound recording, dashboard shift, game designer : Erik Durfey
Software designer, game designer, car model, force feedback steering, SW tools : Max Behensky
Hardware designer, self test, instant replay, integer 3D algorithms, game designer : Jed Margolin
Game programming, display software, championship lap, game designer : Stephanie Mott

* Others:
Cabinet designers : Mike Jang, Ken Hata
Graphics : Sam Comstock, Kris Moser, Deborah Short, Alan Murphy
Display math software : Jim Morris
ADDN'L programming : Gary Stark, Mike Albaugh, Ed Rotberg
ADDN'L hardware : Don Paauw
Marketing : Linda Benzler, Mary Fujihara
Sales : Shane Breaks
Mechanical designers : Jacques Acknin, Milt Loper, Geoff Barker
Test drivers : Doug Milliken, Dave Shepperd
Music : Don Diekneite
Management : Dan Van Elderen, Lyle Rains, Hide Nakajima
Technical Support, Administrative Support, Management, Manufacturing, Etc.:	Jacob Abba, Jim Arita, Sam Arthur, Erwin Arvidson, Norm Avellar, Jeff Bell, David Bishop, Karen Bjorkquist, Pat Brosnan, Rob Bryant, James Buchanan, Mary Burnias, Carole Cameron, Hal Canon, Bart Carlee, Sang Cho, Dave Cook, Frank Cosentino, Emmette Craver, Gary Cunningham, Judy Davis, Andrea Dencker, Joseph Dieu, Kyoko Dougherty, Bob Dunster, Joyce Fluty, Leon Fritts, Brad Fuller, Cyndy Grossman, Tim Hale, Karen Harrington, Kevin Hayes, Mark Hoendervoogt, Candy Hudson, Rosalind Hutton, Arthur Jackson, Stevie Landaverde, Grandy Laxamana, Gerald Lichac, Maria Lopez, Norman Maeder, Melanie Martin, Glenn McNamara, Rick Meyette, George Millington, Alan J. Murphy, Ramon Navarro, Mike Nevin, Jim Newlander, Connie Osuna, Rick Owens, Evelyn Perez, Ralph Perez, Eric Peterson, Gary Popkin, Yolanda Records, Paul Shepard, Jackie Sherman, Mark Sherman, Elaine Shirley, Tom Smith, Bob Stewart, Mary Sumner, Peter L. Takaichi, Gwen Tantillo, Al Vernon, Marty Viljamaa, Tram Vu, Jim Wallin, Ken Williams, Wade Winblad, Dennis Wood, Don Wrightnour, The Atari Work Force

* Uncredited:
Team leader : John Ray

- PORTS -

* CONSOLES: 
Nintendo NES [Unreleased Prototype] 
[JP] Sega Mega Drive (1990) "Hard Drivin' [Model T-48013]" 
[US] Atari Lynx (1991) "Hard Drivin' [Model PA2044]" 
[US] Sega Genesis (1991) 
[BR] Sega Mega Drive (1991) by Tec Toy 
[EU] Sega Mega Drive (1991) 
[AU] Sony PlayStation 2 (2004) "Midway Arcade Treasures 2" 
[US] Microsoft XBOX (oct.11, 2004) "Midway Arcade Treasures 2 [Model MWO-3201W]" 
[US] Nintendo GameCube (oct.11, 2004) "Midway Arcade Treasures 2 [Model DOL-GAYE-USA]" 
[US] Sony PS2 (oct.11, 2004) "Midway Arcade Treasure 2 [Model SLUS-20997]" 
[EU] Microsoft XBOX (oct.29, 2004) "Midway Arcadee Treasures 2" 
[EU] Sony PS2 (oct.29, 2004) "Midway Arcade Treasure 2 [Model SLES-52844]"

* COMPUTERS: 
[US] [EU] Commodore C64 (1989) 
[US] Atari ST  (1989) 
[EU] Amstrad CPC (1989) 
[EU] Sinclair ZX Spectrum (1989) 
[EU] Commodore Amiga (1990) : see note below 
[US] PC [MS-DOS] (1990) 
[US] PC [MS Windows, CD-ROM] (feb.17, 2006) "Midway Arcade Treasures Deluxe Edition"
[EU] PC [MS Windows, CD-ROM] (mar.17, 2006) "Midway Arcade Treasures Deluxe Edition" by Zoo Digital Publishing 

Notes: Upon purchasing the Amiga version, a questionnaire contest was held where the first 5 people to answer correctly via a postcard sent to London would receive a free model Ferrari F-40 model car by jan.8, 1990. The model car is 1/18th the size of the actual car.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1083&o=2

$end

$info=harddrivc,harddrivcb,harddrivcg,harddrivc1,harddrivcbl,
$bio

Arcade Video game published 33 years ago:

Hard Drivin' (c) 1989 Atari Games Corp.

For more information about the game itself, please see the Cockpit model entry.; "Hard Drivin' [No. 136052]"

- TECHNICAL -

Compact model
No. 136068

- TRIVIA -

Even if the title screen says 1988, Hard Drivin's Compact model was released in June 1989.

1450 Compact units were produced in the USA only. The selling price was $5495.

- UPDATES -

COMPACT Revision 1 :
* World release.
* Software version : 2.9.

COMPACT Revision 2 :
* World, British and German releases.
* Software version : 3.1 for all.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=39714&o=2

$end

$megadriv=harddriv,
$bio

Sega Genesis cart. published 32 years ago:

Hard Drivin' (c) 1990 Tengen

- TECHNICAL -

GAME ID/ 301017-0150

- TRIVIA -

Released on December 21, 1990 in the United States.

- STAFF -

Programming & Graphics: Sterling Silver Software, Dennis Koble, Lee Actor
Sounds: Lisa Ching, Don Diekneite, Alex Rudis
Illustration, Graphics & Package Design: Louis Hsu Saekow (Louis Saekow Design)
Thanks to: Jürgen Friedrich, The Tengen Hard Drivers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56557&o=2

$end

$cpc_cass=harddriv,
$bio

Amstrad CPC cass. published 33 years ago:

Hard Drivin' (c) 1989 Domark Group, Ltd.

- TECHNICAL -

GAME ID: 445-6
ISBN: 1-85160-445-6
BARCODE: 9 781851 604456

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96624&o=2

$end

$spectrum_cass=harddriv,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Hard Drivin' (c) 1989 Domark Group, Ltd.

- TECHNICAL -

GAME ID: 447-2
ISBN: 1-85160-447-2
BARCODE: 9 781851 604470

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80650&o=2

$end

$specpls3_flop=harddriv,harddriva,
$bio

Sinclair ZX Spectrum+3 disk. published 33 years ago:

Hard Drivin' (c) 1989 Domark Group, Ltd.

- TECHNICAL -

GAME ID: 448-0
ISBN! 1-85160-448-0
BARCODE: 9 781851 604487

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147604&o=2

$end

$lynx=harddriv,
$bio

Atari Lynx cart. published 31 years ago:

Hard Drivin' (c) 1991 Atari Corp

- TECHNICAL -

Model PA2044

- STAFF -

Programmer: John Sanderson
Sound Effects: Lou Haehn
Support: Lou Haehn
Music: Doug Hubbard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58823&o=2

$end

$info=hdrivair,hdrivairp,
$bio

Arcade Video game published 29 years ago:

Hard Drivin's Airborne (c) 1993 Atari Games Corp.

- TECHNICAL -

Game ID : 136098

Main CPU : Motorola 68010 (@ 8 Mhz), TMS34010 (@ 6 Mhz), ADSP2101 (@ 12 Mhz), DSP32C (@ 40 Mhz)
Sound Chips : (2x) DAC

Players : 1
Control : paddle
Buttons : 6

- SERIES -

1. Hard Drivin' [No. 136052] (1988) 
2. Race Drivin' (1990)
3. Hard Drivin' II - Drive Harder (1991, ST/Amiga) 
4. Hard Drivin's Airborne (1993) 
5. Street Drivin' (1993)

- STAFF -

Project leader, game designer, sound system, mech designer, force shifter, analog HW : Rick Moncrief
Techician, mech, designer, sound recording, dashboard shift, game designer : Erik Durfey
Technician : Dennis Nale
Software designer, game designer : Terry Farnham
Hardware designer : Ray Hansen, Pete Mokris
Software designer, game designer : Betsy Bennett
3D and 2D graphic art design and animation : Mike Prittie
Music and sound effects : John Paul

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1084&o=2

$end

$info=harddunk,harddunkj,
$vgmplay=harddunk,
$bio

Arcade Video game published 28 years ago:

Hard Dunk (c) 1994 Sega.

A street basketball game from Sega.

- TECHNICAL -

The cabinet design is very similar to the cabinet design of "Title Fight".

Sega System Multi 32 hardware

Main CPU : V70 (@ 20 Mhz), Zilog Z80 (@ 8.053975 Mhz)
Sound Chips : YM3438 (@ 8.053975 Mhz), MultiPCM (@ 8.053975 Mhz)

Players : 6
Control : 8-way joystick
Buttons : 4

- TRIVIA -

Released in February 1994 in Japan.

- UPDATES -

The US version is slightly different, It has the 'Winners Don't Use Drugs' and the 'Recycle It, Don't Trash It!' screens.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1085&o=2

$end

$pc8801_flop=hardgs,
$bio

NEC PC-8801 Series disk. published 34 years ago:

Hard Graphics Soushuu-hen (c) 1988 Hard.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91981&o=2

$end

$info=hardhat,
$bio

Arcade Video game published 40 years ago:

Hard Hat (c) 1982 Exidy.

You are a carpenter and you are being chased by hammers and whirlwinds through a grid of scaffolding. You can move the scaffolding to move letters and spell EXIDY and HARD HAT.

- TECHNICAL -

The hardware is identical to another Exidy game, "Pepper II".

Main CPU : MOS Technology M6502 (@ 705.562 Khz)
Sound CPU : MOS Technology M6502 (@ 894.886 Khz)
Sound Chips : Custom (@ 894.886 Khz)

Screen orientation : Horizontal
Video resolution : 248 x 256 pixels
Screen refresh : 57.00 Hz
Palette colors : 8

Players : 1
Control : 4-way joystick
Buttons : 1

- TRIVIA -

Released in November 1982. It was taunted as the 'First Educational Coin-Op Game'.

- STAFF -

Designed & programmed by : Larry Hutcherson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1086&o=2

$end

$electron_cass=hardhath,
$bio

Acorn Electron cass. published 11 years ago:

Hard Hat Harry (c) 2011 Retro Soft.

Hard Hat Harry is a platform game intended to resemble an original release by Sarah Walker from 1983.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129603&o=2

$end

$electron_flop=hardhath,
$bio

Acorn Electron 3.5in. disk. published 11 years ago:

Hard Hat Harry (c) 2011 Retro Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129800&o=2

$end

$atom_cass=hardhath,
$bio

Acorn Atom cass. published 11 years ago:

Hard Hat Harry (c) 2011 Retro Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236082&o=2

$end

$atom_flop=hardhath,
$bio

Acorn Atom disk. published 11 years ago:

Hard Hat Harry (c) 2011 Retro Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236128&o=2

$end

$apple2_flop_orig=hhmack,
$apple2_flop_clcracked=hhmack,
$bio

Apple II 5.25 disk. published 39 years ago:

Hard Hat Mack (c) 1983 Electronic Arts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107409&o=2

$end

$ibm5150=hhmack,
$bio

IBM PC 5.25in. disk. published 38 years ago:

Hard Hat Mack (c) 1984 Electronic Arts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83632&o=2

$end

$cpc_flop=hardhatm01,hardhatm,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Hard Hat Mack Cracked (c) 1985 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128249&o=2

$end

$cpc_cass=hardhat,
$bio

Amstrad CPC cass. published 37 years ago:

Hard Hat Mack [Model AS 32008] (c) 1985 Ariolasoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96626&o=2

$end

$a800=hardhatw,
$bio

Atari 400/800 cart. published 39 years ago:

Hard Hat Willy (c) 1983 Inhome Software, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86566&o=2

$end

$a2600=unkact2,
$bio

Atari 2600 cart. published 39 years ago:

Hard Head (c) 1983 Activision, Inc. [Santa Clara, CA, USA]

In Hard Head you control a little Space Invader guy who must use the blocks at the bottom of the screen to build a tower and escape.  As the blocks come rolling down the conveyor belt, you must jump up and bump them so they land somewhere on the screen (the blocks don't count if they go off the edge of the screen).  The movement scheme in this prototype is a bit unusual as the longer you hold the joystick in a direction, the faster your little guy will run.  Although this is very realistic, it is a bit odd for a 2600 game and may take some time to get used to.  Once you have constructed a nice little tower, you must carefully jump on the conveyor belt and them climb the tower.  Be extra careful on the conveyor belt, as touching the blocks will cause your little guy to be flattened.  
 
Starting on the second level, you'll undoubtedly notice that some blocks will flash yellow or blue.  These colored blocks are actually part of an elaborate timing/bonus system.  The yellow block (which I call the Bump block) moves up the tower at the rate of once block a second, while the blue block (which I call the Bonus block) moves up the tower one block every time the yellow block reaches the top of the screen.  If your character happen to be on the tower when the yellow block touches him, you will be knocked down one level (slowing your decent up the tower).  However if your character touches the blue 'Bonus' block, you will gain bonus points as long as he remains on the block.  However greed can be a dangerous thing as the tower will collapse after a certain amount of time (determined by the difficulty level).  When the warning alarm sounds, you have exactly 10 seconds to hightail it up the tower or you'll be crushed under the debris.  

Starting on the third level, strange aliens creatures will begin to fly around the screen.  You can destroy them by hitting them with a flying block.  Smashing aliens is worth 180 points, while simply bumping a block will net you 5 points.  If you let the octopus alien reach the bottom of the screen he'll start breeding and clog the area.  However since you can simply knock the extra aliens out of the way so he's not a really big problem.  If you're really tricky you can use the blocks to fence in the alien and keep him form reaching the bottom, but this is more trouble than it's worth.  Starting on the fourth level a squat looking alien with two legs will rapidly move down the screen and try to catch your guy at the bottom of the screen.  When this happens you'll need to jump on the conveyer belt temporarily to escape until he disappears.  Unfortunately this alien is immune to the blocks so all you can do is avoid him.

- TECHNICAL -

Unlike most Activision games, Hard Head has no game variations. However since this is still a WIP, game variations may have been planned later on. The left difficulty switch controls the game difficulty (A=Easy, B=Hard), while the right switch appears to control how your character climbs the blocks. When the right difficulty switch is in the 'B' position you cannot touch the center of the tower, as doing so will result in a block smashing your character. Instead you must build the tower in a staircase-like fashion and climb up the edges of the blocks. Naturally this is much more difficult to set up than a simple tower of blocks, so this variation is recommended for experts only. When the right switch is in the 'A' position, your character can climb up the center of the blocks making things much easier. Although this prototype appears to be nearly complete, there are still a few bugs in the game. Glitches include such things as your character getting stuck in the walls, and the screen becoming unstable when being bumped by the yellow block or when avoiding the leg alien.

- TRIVIA -

Previously labeled 'Activision Prototype #2'. 

Along with "Activision Prototype #1"  this mysterious prototype was found in a salvage yard in 1998 by Ben Liashenko. For many years we did not know the name of this game since the label that once existed had long since fallen off. However in 2017 another copy of this game appeared on Ebay UK complete with a label. We now know that the game is called Hard Head.

- TIPS AND TRICKS -

If you manage to score 100,000 points the score counter will reset to zero and you will be rewarded with an extra life.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236749&o=2

$end

$info=hardhead,hardheadb,hardheadb2,hardheadb3,
$bio

Arcade Video game published 34 years ago:

Hard Head (c) 1988 SunA.

Players control the character Hard Head, who can use a bubble gun to entrap enemies, then jump on their heads to defeat them. Often compared to Nintendo's Super Mario Bros., the game met with some favorable reviews on release and its offbeat sense of humor has been noted. Enemies include monsters and ducks. Hard Head can use his head to break bricks, some of which contain power-ups. Levels are completed by finding a soccer ball and kicking it through a goal to finish the stage. There are 16 levels in total. A two-player simultaneous mode is also available, allowing another player to control the second Hard Head twin.

SunA subsequently released a sequel to the game, Hard Head 2, which featured the same characters but different gameplay.

- TECHNICAL -

Game ID : KRB-14

Main CPU : Zilog Z80 (@ 6 Mhz)
Sound CPU : Zilog Z80 (@ 6 Mhz)
Sound Chips : YM3812 (@ 3 Mhz), AY8910 (@ 1.5 Mhz), Custom (@ 1.5 Mhz)

Screen orientation : Horizontal
Video resolution : 256 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 256

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Released on September 14, 1988.

Classical music is extensively used as the soundtrack for this game. 

Edited extracts from Tchaikovsky's Swan Lake Op. 20 (1st movement), Mozart's 40th symphony K. 550 (1st movement) and Chopin's Fantaisie Impromptu Op. 66 can repeatedly be heard through the game.

A bootleg of this game is known as "Popper (Unknown)".

- SERIES -

1. Hard Head (1988)
2. Hard Head 2 (1991)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1087&o=2

$end

$info=hardhea2,hardhea2b,hardhea2a,
$bio

Arcade Video game published 31 years ago:

Hard Head 2 (c) 1991 SunA.

A platform game from SunA

- TECHNICAL -

Main CPU : Zilog Z80 (@ 6 Mhz)
Sound CPU : (2x) Zilog Z80 (@ 6 Mhz)
Sound Chips : YM3812 (@ 3 Mhz), AY8910 (@ 1.5 Mhz), (4x) DAC

Screen orientation : Horizontal
Video resolution : 256 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 256

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Released on February 02, 1991.

Licensed to 'Space Age Electronics' for North America distribution.

- SERIES -

1. Hard Head (1988)
2. Hard Head 2 (1991)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1088&o=2

$end

$st_flop=hardnova,
$bio

Atari ST disk. published 31 years ago:

Hard Nova (c) 1991 Electronic Arts.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148919&o=2

$end

$pc8801_flop=hardpnt4,
$bio

Hard Print 4 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91982&o=2

$end

$info=hpuncher,
$bio

Arcade Video game published 34 years ago:

Hard Puncher - Ketsumamireru no Eikou (c) 1988 Konami.

An excellent boxing game from Konami.

- TECHNICAL -

Game ID : GX870

Main CPU : (2x) Motorola 68000 (@ 10 Mhz)
Sound CPU : Zilog Z80 (@ 3.579545 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.57958 Mhz), Konami K007232 (@ 3.579545 Mhz), UPD7759 (@ 640 Khz)

Screen orientation : Horizontal
Video resolution : 320 x 224 pixels
Screen refresh : 60.00 Hz
Palette Colors : 1024

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Hard Puncher was released in December 1988 in Japan.

The subtitle of this game translates from Japanese as 'Blood-smeared Glory'.

Export releases:
"The Final Round [Model GX870]".

There are plenty of references to "Contra" such as Rocky Smith and Joe Vulcan looking similar to Bill Rizer and Lance Bean : Contra's 2 main characters. not only that, but one of the CPU contenders named Red Falco is a reference to what else? Red Falcon, the extraterrestrial arch-enemy from Contra.

Another of the CPU contenders, Iron Drago is a spoof of Ivan Drago, the boxer from the 1985 film 'Rocky IV'.  

Finally, Black Stallion, the final contender is a spoof of Mike Tyson.

King Records released a limited-edition soundtrack album for this game (Konami Game Music Collection Vol.0 - 276A-7708) on 21/07/1989.

- TIPS AND TRICKS -

All these tricks work in Japanese version only, Hard Puncher!

* Unlock A Secret World : Begin a normal game. Then, at the opening blue screen, press Left, Right, Up, Right, Down, Right, Left(x2). If done correctly, a bell will sound. Now your rivals will be much harder and even deal special punches they didn't originally have. Also, you'll be able to string 20-hit combos on some opponents. Beat this game mode and you'll be awarded $20,000,000 instead of 10 (note : This code appears briefly on screen after beating the game in Regular mode).

* Unlock A Powerful World : Begin a normal game. Then, at the opening blue screen, press Right, Up, Left(x2), Down, Up, Right, Down. If done correctly, a bell will sound. Now knockdowns will occur whenever a punch is landed (like sans power in Mortal Kombat). Beat this game mode and you'll be awarded $20,000,000 instead of 10 (Note : This code appears briefly on screen after beating the game in Secret World mode).

* Alien Ball In Power Training Session : Go to the Power Training Session and hit all 50 volleyballs. Then, an alien-like ball with veins and teeth will be thrown at your head. If you miss, it will bite your face, but if you hit it, you'll receive an additional 10% increment, for a grand total of a 30% power increment.

* Moai Mask : Sometimes the referee will be wearing a mask of Moai, the stone head from Parodius and Cue Brick. I haven't confirmed what triggers this particular trick, but I think it could have something to do with the timer. -Maybe winning at 2 :22, 1 :11, or something like that-

* Alternate Credits Roll : Beat the game in New or Powerful World mode. When the credits roll, the names will remain the same but the titles will be different. 'Making of this game' is replaced by 'Staff of Conjax Pro'. Also, keep an eye out for a cameo by Pentarou the penguin from Parodius during either credits roll.

* The Mob Never Forgives : When you win the game and get the park scene, look carefully in the background to spot two hit men armed with UZIs and gunning down a poor guy. The girl next to him tries to run. Is this subliminal violence??

- STAFF -

Total director : Hideyuki Tsujimoto (H. Tsujimoto)
Game programmer : G. Suzuki
Assistant programmer : Tadasu Kitae
Character designer : Kengo Nakamura
Graphic designers : K. Ishimoto, K. Hattori
Visual designer : A. Nonami
Sound designer : Shinji Tasaka
Music composer : Motoaki Furukawa
Electric architect : K. Hashima
Electronic architect : M. Hiraoka
Package designer : F. Shibuya
Manager : Koji Hiroshita

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1089&o=2

$end

$pc8801_flop=hardrank,
$bio

Hard Rank (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91983&o=2

$end

$evio=em8,
$bio

Tomy Evio cart. published 19 years ago:

Hard Soul 1 [Model eM8] (c) 2003 Tomy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=292864&o=2

$end

$pc98=hardsel,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Hard Special Collection - Katamari (c) 1994 Hard.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89657&o=2

$end

$info=hrdtimes,hrdtimesa,
$bio

Arcade Video game published 28 years ago:

Hard Times (c) 1994 Playmark.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 12 Mhz)
Sound Chips : OKI6295 (@ 7.575 Khz)

Screen orientation : Horizontal
Video resolution : 320 x 224 pixels
Screen refresh : 58.00 Hz
Palette colors : 1024

Players : 2
Control : 8-way Joystick
Buttons : 3

- TRIVIA -

This game is extremely difficult to find because nearly all Hard Times PCBs have been converted into "Hot Mind" boards

This games is ripped from "Blood Bros.".

- STAFF -

Director : D. Marchi
Program : A. Cappi
Graphics : M. Banfi, M. Corrieri
Hardware : A. Gusso

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4633&o=2

$end

$pc98=hardquiz,
$bio

NEC PC-9801 Series 5.25in. disk. published 34 years ago:

Hard-sha no Shachou ga Shain Zenin no Omoshiroi Sasete Quiz - Dai 1-dan (c) 1988 Hard.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89658&o=2

$end

$pc8801_flop=hardquiz,
$bio

NEC PC-8801 Series disk. published 34 years ago:

Hard-sha no Shachou ga Shain Zenin no Omoshiroi Sasete Quiz - Dai 1-dan (c) 1988 Hard.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91984&o=2

$end

$apple2_flop_orig=hardball,
$apple2_flop_clcracked=hardball,
$bio

Apple II 5.25 disk. published 37 years ago:

Hardball (c) 1985 Accolade, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229224&o=2

$end

$c64_cass=hardballc,
$bio

Commodore C64 cass. published 37 years ago:

HardBall (c) 1985 Compulogical [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298753&o=2

$end

$st_flop=hardball,
$bio

Atari ST disk. published 35 years ago:

Hardball (c) 1987 Accolade, Inc. [San Jose, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148746&o=2

$end

$spectrum_cass=hardball,
$bio

Hardball (c) 198? Kixx

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219400&o=2

$end

$msx2_flop=hardball,hardballa,
$bio

Hardball (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101709&o=2

$end

$megadriv=hardbl94,
$bio

Sega Genesis cart. published 28 years ago:

HardBall '94 (c) 1994 Accolade, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82634&o=2

$end

$megadriv=hardbl95,
$bio

Sega Genesis cart. published 27 years ago:

HardBall '95 (c) 1995 Accolade, Incorporated. [San Jose, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57243&o=2

$end

$psx=hardbl99,
$bio

Sony PlayStation CD published 24 years ago:

HardBall '99 (c) 1998 Accolade, Inc.

- TECHNICAL -

GAME ID: SLUS-00651

- TRIVIA -

Released on October 31, 1998 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111623&o=2

$end

$ibm5170=hardbal3,
$bio

IBM PC/AT DOS 3.5in. disk. published 30 years ago:

HardBall 3  (c) 1992 Accolade, Inc. [San Jose, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295127&o=2

$end

$ibm5170=hardbal3_525,
$bio

IBM PC/AT DOS 5.25in. disk. published 30 years ago:

HardBall 3 (c) 1992 Accolade, Inc. [San Jose, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295133&o=2

$end

$ibm5170=hardbal3pl,
$bio

IBM PC/AT DOS 5.25+3.5in. disks published 30 years ago:

HardBall 3 - MLBPA Players Disk (c) 1992 Accolade, Inc. [San Jose, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295135&o=2

$end

$psx=hardbal5,
$bio

Sony PlayStation CD published 26 years ago:

HardBall 5 (c) 1996 Accolade, Inc.

- TECHNICAL -

Game ID: SLUS-00108

- TRIVIA -

Released on September 05, 1996 in the USA.

Export releases:
[JP] "HardBall 5 [Model SLPS-00571]"

- STAFF -

Programming: Jeff Sember, Mike Benna
Art: John Boechler, Dale Mauk, Molly Lindstedt, Karen Hinds, James Johnson
Executive Producer: Pam Levins
Assistant Producer: Michael Person
Music: Brian Shaw
Guitar: Andrew Duncan
Mixing Engineer: John Shepp
Audio Mastering: George Leger
Announcer: Al Michaels
Voice Editing: Wayne Stewart
Sound Effects: Mike Benna
Developed by: MindSpan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97420&o=2

$end

$ibm5150=hardbal2,
$bio

IBM PC 5.25in. disk. published 33 years ago:

Hardball II (c) 1989 Accolade, Inc. [San Jose, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132419&o=2

$end

$megadriv=hardbal3,
$bio

Sega Genesis cart. published 29 years ago:

HardBall III (c) 1993 Accolade, Incorporated.

- TRIVIA -

Reviews:
[FR] April 1993 - Consoles + No. 19: 86/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57244&o=2

$end

$snes=hardbal3,
$bio

Nintendo Super NES cart. published 28 years ago:

HardBall III (c) 1994 Accolade, Incorporated. [San Jose, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63058&o=2

$end

$msx2_cart=hardball,
$bio

MSX 2 cart. published 35 years ago:

Hardball (c) 1987 Sony.

- TECHNICAL -

GAMe ID: HBS-G060C

- TRIVIA -

Released in 1987 in Japan. Original price: 5800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51309&o=2

$end

$cpc_cass=hardball,
$bio

Amstrad CPC cass. published 36 years ago:

Hardball [Model SOFT 06063] (c) 1986 Accolade, Inc. [San Jose, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96627&o=2

$end

$cpc_flop=hardball02,hardball01,hardball,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Hardball [Model SOFT 07063] (c) 1986 Accolade, Inc. [San Jose, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128198&o=2

$end

$c64_cass=hardball,
$bio

Commodore C64 cass. published 37 years ago:

HardBall! (c) 1985 US Gold, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187383&o=2

$end

$apple2gs_flop_misc=hardball,
$apple2gs_flop_orig=hardball,
$apple2gs_flop_clcracked=hardball,
$bio

Apple IIGS disk. published 35 years ago:

HardBall! (c) 1987 Accolade, Incorporated.

- STAFF -

Designed by: Bob Whitehead

Apple IIGS version by: Dan Thompson
Graphics by: John Boechler
Music by: Ed Bogas

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49794&o=2

$end

$amigaocs_flop=hardball,
$bio

Commodore Amiga 500 disk. published 35 years ago:

HardBall! (c) 1987 Accolade, Incorporated. [San Jose, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74207&o=2

$end

$megadriv=hardball,
$bio

Sega Genesis cart. published 31 years ago:

HardBall! (c) 1991 Ballistic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57245&o=2

$end

$xegs=hardball,
$bio

Atari XE cart. published 35 years ago:

Hardball! [Model RX8084] (c) 1987 Atari Corp. [Sunnyvale, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51241&o=2

$end

$info=hardbody,hardbodyc,hardbodyg,
$bio

Pinball published 35 years ago:

Hardbody (c) 1987 Bally Midway.

- TECHNICAL -

Bally/Midway 6803 (Turbo Cheap Squeak)
Model Number : 0E44

Main CPU : Motorola M6803 (@ 895 KHz)
Sound CPU : Motorola M6809 (@ 2 MHz)
Sound chip : DAC

- TRIVIA -

Released in April 1987.

This game features female bodybuilder and the first Ms. Olympia, Rachel McLish.

2,000 units were produced.

- STAFF -

Game Designer: Ward Pemberton
Programmer: Rehman Merchant
Sounds: Bob Libbe
Graphic Design: Greg Freres

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5367&o=2

$end

$pet_flop=hardbox,
$bio

Commodore PET disk. published 41 years ago:

HardBox Utilities (c) 1981 Small Systems Engineering

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235768&o=2

$end

$cpc_flop=hardcatu,
$bio

Amstrad CPC type-in published 30 years ago:

Hardcat (c) 1992 CPC Attack

- TRIVIA -

Listed as a type-in program in the magazine: CPC Attack!

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120057&o=2

$end

$cpc_flop=hardcopy,
$bio

Amstrad CPC type-in published 33 years ago:

Hardcopy (c) 1989 AM-Mag

- TRIVIA -

Listed as a type-in program in the French magazine: AM-Mag.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119597&o=2

$end

$c64_cart=hrdcpytb,
$bio

Commodore C64 cart. published 37 years ago:

Hardcopy + Turbo-Modul (c) 1985 Rex-Datentechnik

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229409&o=2

$end

$cpc_flop=hardcopy01,
$bio

Amstrad CPC type-in published 37 years ago:

Hardcopy et Fenetre (c) 1985 AM-Mag

- TRIVIA -

Listed as a type-in program in the French magazine: AM-Mag.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119598&o=2

$end

$c64_cart=hardcopy,
$bio

Hardcopy-Modul (c) 19?? Rex-Datentechnik

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229416&o=2

$end

$saturn=hc4x4,
$bio

Sega Saturn CD published 25 years ago:

Hardcore 4x4 (c) 1997 Gremlin Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60320&o=2

$end

$gba=hardpinb,
$bio

Nintendo GBA cart. published 20 years ago:

Hardcore Pinball [Model AGB-AH6E-USA] (c) 2002 Telegames

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70885&o=2

$end

$gba=hardpool,hardpoolf,
$bio

Nintendo GBA cart. published 18 years ago:

Hardcore Pool [Model AGB-BHOP-EUR] (c) 2004 WPB Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70886&o=2

$end

$cpc_flop=hardmare,
$bio

Amstrad CPC 464 disk. published 30 years ago:

Hardmare (c) 1992 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128199&o=2

$end

$apple2gs_flop_misc=hrdprsed,
$bio

Apple IIGS disk. published 29 years ago:

HardPressed (c) 1993 Westcode Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115281&o=2

$end

$galaxy=hardware,
$bio

Galaksija cass. published 15 years ago:

Hardware (c) 2007 Solc, Tomaz

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235810&o=2

$end

$compclr2_flop=hwutil,
$bio

Hardware Utilities (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232631&o=2

$end

$pc88va=harehare,
$bio

Hare Hare Yukai (c) 199? Unknown [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131575&o=2

$end

$pc98=harenmun,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Hare Nochi Munasawagi (c) 1995 Cocktail Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89659&o=2

$end

$pc8801_flop=haresawa,
$bio

NEC PC-8801 Series disk. published 33 years ago:

Hare Nochi Oosawagi (c) 1989 Cocktail Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91985&o=2

$end

$x68k_flop=haresawa,
$bio

Sharp X68000 Series 5.25in. disk. published 33 years ago:

Hare Nochi Oosawagi! (c) 1989 Cocktail Soft.

- TECHNICAL -

FD x2

- TRIVIA -

Released on November 21, 1990 in Japan for a retail price of 5800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87755&o=2

$end

$pc98=harenoos,
$bio

NEC PC-9801 Series 5.25in. disk. published 33 years ago:

Hare Nochi Oosawagi! (c) 1989 Cocktail Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89660&o=2

$end

$amigaocs_flop=harerh,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Hare Raising Havoc (c) 1992 Disney Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74208&o=2

$end

$ibm5150=harerh,
$bio

IBM PC 3.5in. disk. published 31 years ago:

Hare Raising Havoc (c) 1991 Disney Soft.

- TECHNICAL -

GAME ID: 61022BMAJ

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287983&o=2

$end

$pc8801_flop=haretail,
$bio

NEC PC-8801 Series disk. published 32 years ago:

Hare Tail (c) 1990 Metadyne.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91986&o=2

$end

$a2600=harem,
$bio

Atari 2600 cart. published 40 years ago:

Harem (c) 1982 Multivision

A pornographic videogame.

When you are 'engaged' with a woman, move your joystick to match her movement. Each time you do, you'll hear a small moan and make a point. The idea is to get in as many thrusts (for points) as you can before the time runs out and your relationship is ruined (and you'll lose a life). With the first woman, you sink into quicksand; with the second, you explode with passion; with the third (in the pit) she turns into a snake.

At the start, sniper machine gun fire from the bushes. When the shooter stops briefly to reload, you can run past.

To reach the second woman, you have to jump over the lake. Run until the last moment (your heel is on the edge), then press the button and right to jump. If you jump too soon, you fall into the water.

After the woman on the island, you move to the level above, where you have to run by a fire-breathing dragon. You have to time it right to run by when he pauses blowing fire. You can only make it to the hole in the ground. Push the button to drop in, and a woman appears. If you get too greedy here, she turns into a snake and... Ow!

Time leaving the pit to avoid the dragon, and run off the screen to the left. You will then be on the top level, where you have to chase a woman. Meanwhile, gargoyles appear in random positions and drop molten lava. If a gargoyle appears over you when you are 'scoring points' with her (listen for the warning sound), you must push the button to release her and run. You can catch her again, and continue indefinitely, except that the gargoyles speed up each time you catch her. When you get to 69 points you get another life (you start out with 3).

- TRIVIA -

Unreleased prototype.

- STAFF -

Programmer: Michael Case

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50567&o=2

$end

$info=harem,
$bio

Arcade Video game published 39 years ago:

Harem (c) 1983 I.G.R.

You are a sheik in a harem with some tent. You have to rescue the odalisques by taking them from tents to some chambers at the bottom of the screen and throwing stones at some guys dressed like Rambo without weapons. Beware the giant, fast, pink snake!

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound CPU : Zilog Z80 (@ 1.62 Mhz)
Sound Chips : (3x) General Instrument AY8910 (@ 2 Mhz)

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.61 Hz
Palette colors : 32

Players : 1

- TRIVIA -

I.G.R. presented an arcade game during the ENADA (an exposition in Rome) in 1983.

Programmed with a Starplex system by National Semiconductor.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3517&o=2

$end

$info=haremchl,
$bio

CD Express CUBO CD32 disc published 27 years ago:

Harem Challenge (c) 1995 CD Express.

A "qix"-like game.

- TECHNICAL -

Cubo CD32 hardware (Amiga 68020, AGA based games system)

Main CPU : Motorola 68EC020 at 14.3 MHz
Memory : 2 MB Chip RAM, 1 MB ROM with Kickstart ROM 3.1 and integrated cdfs.filesystem, 1KB of FlashROM for game saves
Graphics/Chipset : AGA Chipset
Akiko chip, which handles CD-ROM and can do Chunky to Planar conversion
Proprietary (MKE) CD-ROM drive at 2x speed
Expansion socket for MPEG cartridge, as well as 3rd party devices such as the SX-1 and SX32 expansion packs.
4 8-bit audio channels (2 for left, 2 for right)
Gamepad, Serial port, 2 Gameports, Interfaces for keyboard

- TRIVIA -

All CD Express games were released only in Italy.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11288&o=2

$end

$pc98=harengak,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Harenchi Gakeun (c) 1995 Dynamic Production

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89661&o=2

$end

$dragon_cass=hareraif,harerais,
$bio

Dragon cass. published 38 years ago:

Hareraiser (c) 1984 Haresoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116692&o=2

$end

$spectrum_cass=harerais,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Hareraiser - Finale (c) 1984 Haresoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80652&o=2

$end

$bbc_cass=hareraif,
$bio

Hareraiser - Finale (c) 198? Haresoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51929&o=2

$end

$spectrum_cass=harerais_a,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Hareraiser - Prelude (c) 1984 Haresoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80651&o=2

$end

$electron_cass=harerais,
$bio

Acorn Electron cass. published 38 years ago:

Hareraiser - Prelude (c) 1984 Haresoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264949&o=2

$end

$bbc_cass=harerais,
$bio

Hareraiser - Prelude (c) 198? Haresoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51928&o=2

$end

$casloopy=harihari,
$bio

Casio Loopy cart. published 27 years ago:

HariHari Seal Paradise [Model XK-402] (c) 1995 Casio Computer Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262852&o=2

$end

$pc98=harlembl,
$bio

NEC PC-9801 Series 5.25in. disk. published 26 years ago:

Harlem Blade - The Greatest of All Time (c) 1996 Giga.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89662&o=2

$end

$gba=harlemgtu,
$bio

Nintendo GBA cart. published 16 years ago:

Harlem Globetrotters - World Tour [Model AGB-BHNE-USA] (c) 2006 DSI Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70888&o=2

$end

$gba=harlemgt,
$bio

Nintendo GBA cart. published 16 years ago:

Harlem Globetrotters - World Tour [Model AGB-BHNP] (c) 2006 Zoo Digital Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70887&o=2

$end

$info=hglbtrtr,
$bio

Pinball published 43 years ago:

Harlem Globetrotters on Tour (c) 1979 Bally.

- TECHNICAL -

Bally MPU AS-2518-35 (Sound Module -50)
Model Number : 1161

Main CPU : M6800 (@ 475 MHz)
Sound Chip : Custom

- TRIVIA -

Released in September 1979. 14,550 units were produced.

The development of this game took 13 months (started in August 1978).

- STAFF -

Design by : Greg Kmiec
Art by : Greg Freres

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5436&o=2

$end

$nes=harlemgt,
$bio

Nintendo NES cart. published 31 years ago:

Harlem Globetrotters (c) 1991 GameTek

Those international superstars of basketball, the Harlem Globetrotters, are here! Now you can play with 1, 2, or 3 friends, or against computer-selected opponents, and perform the antics made famous over the past 65 years by the irrepressible Clown Princes of Basketball. Choose to play as a Harlem Globetrotter or face off against them. In either case, you'll combine awesome basketball skills with high hilarity.

It's unpredictable! It's unequaled! It's an action-packed entertainment treat for kids of all ages!

- TECHNICAL -

GAME ID: NES-QH-USA

- TRIVIA -

Released in March 1991 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55196&o=2

$end

$bbc_cass=harleq,
$bio

Acorn BBC Micro B cass. published 38 years ago:

Harlequin (c) 1984 Kansas City Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262502&o=2

$end

$spectrum_cass=harlequi,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Harlequin (c) 1985 Mr. Micro

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80653&o=2

$end

$amigaocs_flop=harleq,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Harlequin (c) 1992 Gremlin Graphics Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74209&o=2

$end

$info=m4harle,m4harle__a,m4harle__b,m4harle__c,m4harle__d,m4harle__e,m4harle__f,m4harle__g,m4harle__h,m4harle__i,m4harle__j,m4harle__k,m4harle__l,m4harle__m,m4harle__n,m4harle__o,m4harle__p,m4harle__q,m4harle__r,m4harle__s,m4harle__t,m4harle__u,m4harle__v,m4harle__w,m4harle__x,
$bio

Harlequin (c) 199? BWB.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41337&o=2

$end

$amigaocs_flop=harleqa,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Harlequin [Special Edition] (c) 1992 Gremlin Graphics Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74210&o=2

$end

$st_flop=harley,
$bio

Atari ST disk. published 32 years ago:

Harley Davidson (c) 1990 Mindscape, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148877&o=2

$end

$snes=harleyu,harleyup,
$bio

Nintendo Super NES cart. published 29 years ago:

Harley's Humongous Adventure [Model SNS-HV-USA] (c) 1993 Hi Tech Expressions

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63060&o=2

$end

$snes=harley,
$bio

Nintendo Super NES cart. published 29 years ago:

Harley's Humongous Adventure (c) 1993 Hi Tech Expressions

- TECHNICAL -

Cartridge ID: SNSP-HV-EUR

- TRIVIA -

Reviews:
[FR] May 1993 - Consoles + No. 20: 90/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63059&o=2

$end

$info=harl_a13,harl_a10,harl_f13,harl_g13,harl_i13,harl_l13,harl_u13,
$bio

Pinball published 23 years ago:

Harley-Davidson (c) 1999 Sega Pinball, Incorporated.

- TECHNICAL -

Sega Whitestar System
Model Number : 67

Main CPU : Motorola M6809 (@ 2 MHz)
Sound CPU : Motorola M6809 (@ 2 MHz)
Display CPU : Motorola M6809 (@ 4 MHz)
Sound chip : BSMT2000 (@ 24 MHz)

- TRIVIA -

Released in September 1999.

This game features remixes of the songs, 'Bad to the Bone' by George Thorogood and 'Born to be Wild' by Steppenwolf.

This was the last game produced by Sega Pinball; production was continued by Stern Pinball.

- STAFF -

Design : Lonnie D. Ropp, John Borg
Software : Lonnie D. Ropp
Dots/Animation : Kurt Andersen
Mechanics : John Borg
Music and Sounds : Kyle Johnson
Art director : Jason J. Dominiak

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5340&o=2

$end

$info=harley,harleya,
$bio

Arcade Video game published 25 years ago:

Harley-Davidson & L.A. Riders (c) 1997 Sega.

A motorcycle game that allows players to choose from 5 different Harleys to ride. The goal is to race to various points around Los Angeles under a time limit, and to avoid crashing many times into cars. The game's style is very similar to 1993's "OutRunners".

- TECHNICAL -

Runs on the Sega "Model 3 Step 2.0" hardware.

Players : 1
Control : Paddle
Buttons : 4

- TRIVIA -

Released in December 1997 in Japan and in January 1998 in the US.

Michael Jackson used to own this game (upright model). It was sold at the official Michael Jackson Auction on Apr. 24th, 2009.

A cameo of Sega's mascot, Sonic the Hedgehog, is seen in this game near the Beverly Hills gate.

A Harley-Davidson & L.A. Riders unit appears in the 2009 movie 'Paul Blart: Mall Cop'

Soundtrack releases :
Harley-Davidson & L.A. Riders [Marvelous Entertainment (MMV) - MJCA-00018 - March 18, 1998]

- UPDATES -

There is another revision of the game from 1998 that says "(C) 1998 H-D" on the bottom left of the title screen.

Here are the bikes and characters in this game, according to the credits screen:
1990 FLSTF Fat Boy - Rick
FL 1948 Panhead - Scott 
FXDWG Dyna Wide Glide - Dave
Sportster 1200 Sport - Anne
FXRP Police Motorcycle - Suzy

If the game is set to 'STANDARD' in test mode, and in the Dyna Wide Glide attract demo, Dave will jump when he approaches the mansion near the Beverly Hills checkpoint.

- TIPS AND TRICKS -

Extra Music Track : When you select your bike press and hold the foot brake, then select your transmission with the start button. Hold the foot brake and the start button until the race starts. Now scroll through the music tracks and you'll find one called 'Jingle Bells'.

- SERIES -

1. Harley-Davidson & L.A. Riders (1997)
2. Harley-Davidson Motor Cycles - King of the Road (2009)

- STAFF -

Composer: Masanori Takeuchi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3412&o=2

$end

$amigaocs_flop=harley,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Harley-Davidson - The Road to Sturgis (c) 1990 Mindscape, Incorporated. [Northbrook, IL, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74211&o=2

$end

$gbcolor=harley,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Harley-Davidson Motor Cycles - Race Across America [Model CGB-BHDE-USA] (c) 2000 Wizard Works, Incorporated., The [Infogrames, Incorporated. Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67999&o=2

$end

$info=harl_a18,harl_f18,harl_g18,harl_i18,harl_l18,
$bio

Pinball published 20 years ago:

Harley-Davidson [2nd Edition] (c) 2002 Stern Pinball, Incorporated.

- TECHNICAL -

Height:78"
Width:28"
Depth:54"
Weight:250lbs

- TRIVIA -

Released in November 2002. It's a re-release of Stern's 1999 Harley-Davidson with upgraded parts such as different playfield motorcycles and chrome trim.

Approx. 600 units were produced.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=46654&o=2

$end

$info=hd_l3,hd_l1,hd_l2,
$bio

Pinball published 31 years ago:

Harley-Davidson (c) 1991 Midway Mfg. Co.

- TECHNICAL -

Midway WPC (Alphanumeric)
Model No. : 20001

Main CPU : Motorola M6809 (@ 2 MHz)
Sound CPU : Motorola M6809 (@ 2 MHz)
Sound Chips : Yamaha YM2151 (@ 3.579545 MHz), DAC, HC55516

- TRIVIA -

This game was intended to emulate the success of Gottlieb's "Silver Slugger" which was a low-cost game with earnings that rivaled expensive Williams/Bally games like "Diner". Hence it has virtually no ramps, toys, or backbox animation.

The original title was "Poker Night" with a theme centering around a congregation of poker-playing, pizza-eating men. Reportedly, one target was required to 'answer the phone'.

- UPDATES -

Revision L-3
Release date : April 8, 1991

- STAFF -

Game Designer : Barry Oursler (BSO)
Concept & Graphics: Mark Weston Sprenger (MWS)
Software : Jim Strompolis (JRS)
Music & Sounds : Dan Forden (DWF)
Mechanicals : Gerald Hedberg (GLH)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5339&o=2

$end

$info=harl_i30,harl_g30,harl_f30,harl_a30,harl_l30,harl_a40,harl_f40,harl_g40,harl_i40,harl_l40,
$bio

Harley-Davidson [Third Edition] (c) 200? Stern Pinball, Incorporated.

Re-release of Stern's 1999 Harley-Davidson with new art and chrome trim.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=46655&o=2

$end

$psx=harmpark,
$bio

Sony PlayStation CD published 25 years ago:

Harmful Park (c) 1997 Sky Think System.

- TECHNICAL -

Game ID: SLPS-00498

- TRIVIA -

Released on February 14, 1997 in Japan.

- STAFF -

Executive Producer: Junji Oura
Producer: Masahiro Kubota
Director: Kenichi Fujita
Game Design: Kenichi Fujita, Hisato Igami
Program: Hisato Igami, Tomohisa Yamagata
Design: Hisato Igami
Illustration: Yasuhiko Onishi
Graphic: Hisato Igami, Tadahiro Kaneko, Hideki Nishimura, Eiji Kuroda, Yasuhiko Onishi, Chinatsu Shibata, Shuhei Fujinaga
Music Compose: Hitoshi Sawa
Sound Effect: MinoQ
Promotion: Toru Takahashi, Kimiko Shimizu, Eiji Matsumoto
Art Director: Tadashi Shimada

Character Voice
Lesqua: Shiho Kikuchi
Lemona: Sachiko Sugawara
Cassis: Yayoi Jinguji
Tequila: Hironori Miyata
Scientist: Takashi Nagasako

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85252&o=2

$end

$a2600=harmbios,
$bio

Atari 2600 cart. published 13 years ago:

Harmony Cartridge (c) 2009 Atari Age.

The Harmony Cartridge is a simple, affordable, time-saving, space-saving, hassle-free way to play hundreds of games on your Atari 2600 console.

Just insert the Harmony cartridge into your console slot the same way you would with any ordinary Atari game cartridge. Put your favorite game binaries on an SD card, pop it into the Harmony Cartridge and you're ready to go. Turn on the console, select the game you want to play from the list and start having fun.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272413&o=2

$end

$gba=harobots,
$bio

Nintendo GBA cart. published 20 years ago:

Harobots - Robo Hero Battling!! [Model AGB-AHQJ-JPN] (c) 2002 Sunrise Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70889&o=2

$end

$wswan=harobots,harobotsa,
$bio

Bandai WonderSwan cart. published 23 years ago:

Harobots (c) 1999 Sunrise Interactive

- TECHNICAL -

Model SWJ-SRV001

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86337&o=2

$end

$ibm5150=harpoon,
$bio

IBM PC 5.25in. disk. published 33 years ago:

Harpoon (c) 1989 Three-Sixty Pacific, Inc. [Campbell, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262288&o=2

$end

$amigaocs_flop=harpoon1,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Harpoon & Battleset 1 - Greenland Iceland UK Gap (c) 1990 Electronic Arts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74212&o=2

$end

$pc98=harpoon,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Harpoon - The Next Mission (c) 1993 Imagineer Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89663&o=2

$end

$ibm5150=harpoonbs2,
$bio

IBM PC 5.25in. disk. published 33 years ago:

Harpoon Battleset 2 - North Atlantic Convoys (c) 1989 Three-Sixty Pacific, Inc. [Campbell, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262289&o=2

$end

$amigaocs_flop=harpoon2,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Harpoon Battleset 2 - North Atlantic Convoys (c) 1990 Electronic Arts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74213&o=2

$end

$amigaocs_flop=harpoon3,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Harpoon Battleset 3 - The Mediterranean Conflict (c) 1992 Electronic Arts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74214&o=2

$end

$cpc_flop=harrican,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Harricana - International Snowmobile Race (c) 1990 Proein Soft Line [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120949&o=2

$end

$cpc_cass=harrican,
$bio

Amstrad CPC cass. published 32 years ago:

Harricana - Raid International Motoneige (c) 1990 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96628&o=2

$end

$cpc_flop=harrican02,harrican01,harrican05,harrican03,harrican04,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Harricana - Raid International Motoneige (c) 1990 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120950&o=2

$end

$special_cass=harrier,
$bio

HARRIER (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234201&o=2

$end

$cpc_flop=harriera01,harriera,harriera02,harriera03,harriera04,
$bio

Amstrad CPC 464 disk. published 38 years ago:

Harrier Attack [Model SOFT 1112] (c) 1984 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127942&o=2

$end

$cpc_cass=harratck,
$bio

Amstrad CPC cass. published 38 years ago:

Harrier Attack [Model SOFT 112] (c) 1984 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96630&o=2

$end

$spectrum_cass=harriera,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Harrier Attack! (c) 1983 Durell Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80654&o=2

$end

$spectrum_cass=harrierao,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Harrier Attack! (c) 1983 Orion [Portugal]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234799&o=2

$end

$spectrum_cass=harrierab,
$bio

Harrier Attack! (c) 198? 2.99 Classics

- TECHNICAL -

BARCODE: 5 012189 014643

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225522&o=2

$end

$spectrum_cass=harrierae,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Harrier Attack! (c) 1988 Encore [Elite Systems TM]

- TECHNICAL -

BARCODE: 5 012189 200336

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219640&o=2

$end

$amigaocs_flop=harrierc,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Harrier Combat Simulator (c) 1988 Mindscape, Incorporated. [Northbrook, IL, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74215&o=2

$end

$info=harriet,
$bio

Computer published 32 years ago:

Harriet (c) 1990 Quantel.

graphics workstation.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128352&o=2

$end

$cpc_flop=harryhar,harryhar06,harryhar09,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Harry & Harry - La Boite de Rajmahal (c) 1986 Ere Informatique [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126635&o=2

$end

$cpc_flop=harryeth,
$bio

Harry & Harry - La boite de Rajmahal Cracked (c) 199? Two Mag

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126636&o=2

$end

$cpc_flop=harryhar01,harryhar02,harryhar03,harryhar04,harryhar05,harryhar07,harryhar08,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Harry & Harry - Mission Torpedo (c) 1987 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126946&o=2

$end

$spectrum_cass=harrygoe,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Harry Goes Home [Model D6003] (c) 1984 Pulsonic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80655&o=2

$end

$nes=hpotter,
$bio

Harry Potter (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84022&o=2

$end

$megadriv=hpotter,
$bio

Harry Potter (c) 200? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56558&o=2

$end

$gbcolor=hpotter,hpotterzh,
$bio

Harry Potter (c) 200? Sintax [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68000&o=2

$end

$gba=hpotqwc,
$bio

Nintendo GBA cart. published 19 years ago:

Harry Potter - Quidditch World Cup [Model AGB-BHPE-USA] (c) 2003 EA Games [Electronic Arts, Incorporated.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70890&o=2

$end

$gba=hpotqwcj,
$bio

Nintendo GBA cart. published 19 years ago:

Harry Potter - Quidditch World Cup [Model AGB-BHPJ-JPN] (c) 2003 EA Games [Electronic Arts, Incorporated.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70892&o=2

$end

$gbcolor=hpotter2,
$bio

Nintendo Game Boy Color cart. published 20 years ago:

Harry Potter 2 (c) 2002 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259503&o=2

$end

$gbcolor=hpotter3,
$bio

Harry Potter 3 (c) 200? Kasheng

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=317854&o=2

$end

$gbcolor=hpotter3c,
$bio

Nintendo Game Boy Color cart. published 19 years ago:

Harry Potter 3 2003 (c) 2003 Unknown.

Chinese game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68001&o=2

$end

$megadriv=hpotter2,
$bio

Harry Potter and the Chamber of Secrets (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56559&o=2

$end

$gba=hpotcsec,
$bio

Nintendo GBA cart. published 20 years ago:

Harry Potter and the Chamber of Secrets [Model AGB-A7HE-USA] (c) 2002 EA Games [Electronic Arts, Incorporated.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70894&o=2

$end

$gbcolor=hpotcsec,
$bio

Nintendo Game Boy Color cart. published 20 years ago:

Harry Potter and the Chamber of Secrets [Model CGB-BH6E-USA] (c) 2002 Electronic Arts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68002&o=2

$end

$psx=hpotcsec,
$bio

Sony PlayStation CD published 20 years ago:

Harry Potter and the Chamber of Secrets [Model SLUS-01503] (c) 2002 Electronic Arts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110516&o=2

$end

$gba=hpotgfir,
$bio

Nintendo GBA cart. published 17 years ago:

Harry Potter and the Goblet of Fire [Model AGB-BH8E-USA] (c) 2005 EA Games [Electronic Arts, Incorporated.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70896&o=2

$end

$gba=hpotorph,
$bio

Nintendo GBA cart. published 15 years ago:

Harry Potter and the Order of the Phoenix [Model AGB-BJXP] (c) 2007 EA Games [Electronic Arts, Incorporated.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70898&o=2

$end

$gba=hpotphis,
$bio

Nintendo GBA cart. published 21 years ago:

Harry Potter and the Philosopher's Stone [Model AGB-AHRP] (c) 2001 EA Games [Electronic Arts, Incorporated.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70902&o=2

$end

$gba=hpotpraz,
$bio

Nintendo GBA cart. published 18 years ago:

Harry Potter and the Prisoner of Azkaban [Model AGB-BHTE-USA] (c) 2004 EA Games [Electronic Arts, Incorporated.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70899&o=2

$end

$gbcolor=hpotphil,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Harry Potter and the Sorcerer's Stone [Model CGB-BHVE-USA] (c) 2001 Electronic Arts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68004&o=2

$end

$psx=hpotsors,
$bio

Sony PlayStation CD published 21 years ago:

Harry Potter and the Sorcerer's Stone [Model SLUS-01415] (c) 2001 Electronic Arts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110517&o=2

$end

$gba=hpotcoll,
$bio

Nintendo GBA cart. published 17 years ago:

Harry Potter Collection (c) 2005 EA Games [Electronic Arts, Incorporated.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70893&o=2

$end

$gba=hpotprazj,
$bio

Nintendo GBA cart. published 18 years ago:

Harry Potter to Azkaban no Shuujin [Model AGB-BHTJ-JPN] (c) 2004 EA Games [Electronic Arts, Incorporated.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70903&o=2

$end

$gba=hpotcsecj,
$bio

Nintendo GBA cart. published 20 years ago:

Harry Potter to Himitsu no Heya [Model AGB-A7HJ-JPN] (c) 2002 EA Games [Electronic Arts, Incorporated.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70904&o=2

$end

$gba=hpotphisj,
$bio

Nintendo GBA cart. published 21 years ago:

Harry Potter to Kenja no Ishi (c) 2001 EA Games

- TECHNICAL -

GAME ID: AGB-AHRJ-JPN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70905&o=2

$end

$gbcolor=hpotkenj,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Harry Potter to Kenja no Ishi [Model CGB-BHVJ-JPN] (c) 2001 Electronic Arts Victor.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68006&o=2

$end

$nes=harrystr,
$bio

Harry Story (c) 199? Unknown.

A pirate hack of "Wacky Races" featuring a Harry Potter sprite as main character.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65168&o=2

$end

$nes=harrytou,
$bio

Harry Tour (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84023&o=2

$end

$nes=harrywrs,
$bio

Harry Wrestle (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84024&o=2

$end

$gbcolor=hpotter4,
$bio

Harry Xiao Zi IV (c) 200? Sintax.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122038&o=2

$end

$nes=harryleg,harrylega,
$bio

Harry's Legend (c) 200? Hummer Team.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84025&o=2

$end

$bbcb_flop=hadfs,
$bio

Acorn BBC Micro B disk. published 4 years ago:

Harston ADFS System Disk Ver.6 (c) 2018 Harston, Jonathan Graham

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262439&o=2

$end

$bbc_rom=hadfs600,hadfs,
$bio

Acorn BBC ROM published 10 years ago:

Harston ADFS Ver.6.xx (c) 2012 Harston, Jonathan Graham

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262765&o=2

$end

$n64=harukana,
$bio

Nintendo 64 cart. published 25 years ago:

Harukanaru Augusta - Masters '98 [Model NUS-NM9J] (c) 1997 T&E Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57731&o=2

$end

$psx=harukaby,
$bio

Sony PlayStation CD published 19 years ago:

Harukanaru Toki no Naka de - Banjou Yuugi (c) 2003 Koei Co., Ltd.

- TECHNICAL -

Model SLPM-87242

- TRIVIA -

Released on June 26, 2003 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85254&o=2

$end

$psx=harukana,
$bio

Sony PlayStation CD published 22 years ago:

Harukanaru Toki no Naka de [Model SLPM-86466] (c) 2000 Koei Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85253&o=2

$end

$saturn=vforce,
$bio

Sega Saturn CD published 25 years ago:

Harukaze Sentai V-Force (c) 1997 Ving.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59220&o=2

$end

$dc=harusame,
$bio

Sega Dreamcast GD published 21 years ago:

Harusame Youbi [Model T-20106M] (c) 2001 Nec InterChannel, Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135530&o=2

$end

$cpc_flop=haruspic,
$bio

Amstrad CPC 464 disk. published 30 years ago:

Haruspice (c) 1992 Unknown [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124568&o=2

$end

$pc8801_flop=harvecy,
$bio

NEC PC-8801 Series disk. published 36 years ago:

Harvecy (c) 1986 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91987&o=2

$end

$x1_cass=harvest,
$bio

Sharp X1 cass. published 39 years ago:

Harvest (c) 1983 Micronet.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86230&o=2

$end

$mz2000_cass=harvestc,harvestg,
$bio

Harvest (c) 198? Micronet Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235717&o=2

$end

$psx=harvmoon,
$bio

Sony PlayStation CD published 22 years ago:

Harvest Moon - Back to Nature (c) 2000 Natsume, Inc.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-01115

- TRIVIA -

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111394&o=2

$end

$gba=harvmoon,harvmoong,
$bio

Nintendo GBA cart. published 19 years ago:

Harvest Moon - Friends of Mineral Town [Model AGB-A4NP] (c) 2003 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70906&o=2

$end

$gba=harvmoonu,
$bio

Nintendo GBA cart. published 19 years ago:

Harvest Moon - Friends of Mineral Town [Model AGB-AN5E-USA] (c) 2003 Natsume, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70907&o=2

$end

$gba=harvmnmf,
$bio

Nintendo GBA cart. published 17 years ago:

Harvest Moon - More Friends of Mineral Town [Model AGB-BFGE-USA] (c) 2005 Natsume, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70908&o=2

$end

$gbcolor=harvmon2g,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Harvest Moon 2 GBC [Model DMG-BM2D-NOE] (c) 2001 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68008&o=2

$end

$gbcolor=harvmon2u,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Harvest Moon 2 GBC [Model DMG-BM2E-USA] (c) 2000 Natsume, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68009&o=2

$end

$gbcolor=harvmon2,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Harvest Moon 2 GBC [Model DMG-BM2P-EUR] (c) 2001 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68007&o=2

$end

$gbcolor=harvmon3,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Harvest Moon 3 GBC [Model CGB-BWAE-USA] (c) 2001 Natsume, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68010&o=2

$end

$n64=harvmoon,
$bio

Nintendo 64 cart. published 23 years ago:

Harvest Moon 64 (c) 1999 Natsume

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57732&o=2

$end

$gameboy=harvmoon,
$bio

Nintendo Game Boy Cart. published 24 years ago:

Harvest Moon GB [Model DMG-AYWE-USA] (c) 1998 Natsume, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66121&o=2

$end

$gbcolor=harvmoong,
$bio

Nintendo Game Boy Color cart. published 24 years ago:

Harvest Moon GB [Model DMG-AYXD-NOE] (c) 1998 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68012&o=2

$end

$gbcolor=harvmoonu,
$bio

Nintendo Game Boy Color cart. published 24 years ago:

Harvest Moon GB [Model DMG-AYXE-USA] (c) 1998 Natsume, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68013&o=2

$end

$gbcolor=harvmoon,
$bio

Nintendo Game Boy Color cart. published 24 years ago:

Harvest Moon GB [Model DMG-AYXP-EUR] (c) 1998 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68011&o=2

$end

$snes=harvmoonu,harvmoonup,
$bio

Nintendo Super NES cart. published 25 years ago:

Harvest Moon [Model SNS-AYWE-USA] (c) 1997 Natsume.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63062&o=2

$end

$snes=harvmoon,harvmoong,
$bio

Nintendo Super NES cart. published 25 years ago:

Harvest Moon [Model SNSP-AYWP-EUR] (c) 1997 Natsume.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63061&o=2

$end

$cdi=vangoghf,
$bio

Phillips CD-i disc published 30 years ago:

Harvest of the Sun - Van Gogh - Une Moisson de soleils (c) 1992 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52882&o=2

$end

$cdi=vangogh,vangogha,vangoghb,
$bio

Phillips CD-i disc published 31 years ago:

Harvest of the Sun - Vincent Van Gogh Revisited (c) 1991 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52883&o=2

$end

$psion2=schip12,schip11s,schip12i,
$bio

Harvester Superchip (c) 198? Harvester Information Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234105&o=2

$end

$apple2_flop_clcracked=harvprim,
$bio

Apple II 5.25 disk. published 38 years ago:

Harvey by Primes (c) 1984 Queue, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268260&o=2

$end

$cpc_flop=harveyhe01,harveyhe02,harveyhe,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Harvey Headbanger (c) 1986 Unknown.

Pirate tape_to_disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121047&o=2

$end

$c64_cass=showjump,
$bio

Commodore C64 cass. published 37 years ago:

Harvey Smith Showjumper (c) 1985 Software Projects

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187074&o=2

$end

$msx1_cass=showjump,showjumph,
$bio

MSX cass. published 37 years ago:

Harvey Smith's Showjumper (c) 1985 Software Projects

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94698&o=2

$end

$msx1_flop=showjump,
$bio

Harvey Smith's Showjumper cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229989&o=2

$end

$mbee_quik=hassho,
$bio

Applied Technology Microbee cass. published 39 years ago:

Hasami Shogi (c) 1983 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289633&o=2

$end

$info=hasamu,
$bio

Arcade Video game published 31 years ago:

Hasamu (c) 1991 Irem.

An interesting twist on solitaire mahjong, with movable tiles in certain circumstances. You must clear 2 tiles of the same suit, but they have to be either right next to each other or on the same row.

- TECHNICAL -

Irem M-90 system hardware

Main CPU : V30 (@ 8 Mhz)
Sound CPU : Zilog Z80 (@ 3.579545 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), DAC

Screen orientation : Horizontal
Video resolution : 384 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 512

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

The title of this game translates from Japanese as 'Trap'.

Note : The kanji reads 'Ha Sa Mu' meaning 'Hegemony Sand Dream'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1090&o=2

$end

$kc_cass=hwolf3,
$bio

VEB Mikroelektronik KC cass. published 34 years ago:

Hase und Wolf/3 (c) 1988 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133791&o=2

$end

$kc_cass=hwolf4,
$bio

VEB Mikroelektronik KC cass. published 34 years ago:

Hase und Wolf/4 (c) 1988 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133792&o=2

$end

$svision=hashbloc,
$bio

Watara SuperVision game published 31 years ago:

Hash Blocks [Model SV10002] (c) 1991 GTC Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95445&o=2

$end

$snes=hashhebe,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Hashire Hebereke [Model SHVC-AHHJ-JPN] (c) 1994 Sunsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61418&o=2

$end

$info=patocar,
$bio

Kiddie Ride published 21 years ago:

Hashire Patrol Car (c) 2001 SEGA Enterprises, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118075&o=2

$end

$pc8801_flop=hashiressr,hashiressra,
$bio

Hashire! 7th Skyline (c) 198? Compaq.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301864&o=2

$end

$pc8001_flop=hashires,hashiresb,hashiresc,
$bio

NEC PC-8001 disk. published 37 years ago:

Hashire! Skyline (c) 1985 Compaq

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91988&o=2

$end

$psx=hashirya,
$bio

Sony PlayStation CD published 25 years ago:

Hashiriya - Ookamitachi no Densetsu (c) 1997 Nichibutsu.

- TECHNICAL -

[Model SLPS-00704]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85255&o=2

$end

$pippin=thomas,
$bio

Bandai Pippin CD published 26 years ago:

Hashitte Asobou! Kikansha Thomas [Model BDE-70024] (c) 1996 Bandai Digital Ent. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122082&o=2

$end

$pet_cass=mehat,
$bio

Commodore PET cass. published 42 years ago:

Hat in the Ring - A Presidential Election Game (c) 1980 Micro-Ed, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125750&o=2

$end

$snes=hattric2,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Hat Trick Hero 2 [Model SHVC-2Y] (c) 1994 Taito Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61420&o=2

$end

$snes=hattrick,
$bio

Nintendo Super Famicom cart. published 30 years ago:

Hat Trick Hero (c) 1992 Taito Corp.

- TECHNICAL -

Cartridge ID: SHVC-HT

- TRIVIA -

Hat Trick Hero for Super Famicom was released on March 27, 1992 in Japan.

Known export releases:
[US] "Super Soccer Champ [Model SNS-HT]" 
[EU] "Euro Football Champ [Model SNSP-HT]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61419&o=2

$end

$info=hattrick,
$bio

Arcade Video game published 38 years ago:

Hat Trick (c) 1984 Bally Sente.

An overhead 2-on-2 hockey game.

- TECHNICAL -

[No. 0B94]

Bally / Sente SAC-I hardware

Main CPU : Motorola M6809 (@ 1.25 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : (6x) CEM3394 (@ 4 Mhz)

Screen orientation : Horizontal
Video resolution : 256 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 1024

Players : 2
Control : 8-way joystick
Buttons : 1

- TRIVIA -

Released in May 1984.

This game was remembered for its good player graphics, the skate trails and the Zamboni that cleaned the ice after games. Hat Trick, despite its simple skate, shoot and save gameplay, was considered one of the better sports games of the early 1980's.

- STAFF -

Software & game designer : Lee Actor
Screen graphic designers : Martin French, Bil Maher
Sounds : Gary Levenberg, Richard Green
With support from : Ed Rotberg

- PORTS -

* CONSOLES:
Atari 7800 (1989)
NES [Capcom] [Unreleased Prototype]

* COMPUTERS:
Commodore C64 (1987)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1091&o=2

$end

$a7800=hattrick,hattricku,
$bio

Atari 7800 cart. published 35 years ago:

Hat Trick (c) 1987 Atari Corp.

What a night for a hockey game! After weeks of intensive training on the ice, you're finally at the face-off, waiting for the starting whistle. As the puck slides across the smooth, icy surface, you take it at center ice, managing to break over the blue line to your opponent's right. Whoooossh. What reflexes! What speed!

The spray of the ice on your face momentarily blinds you, but you continue to skate furiously, weaving towards the opposing goal. You can feel your challenger's hot breath on the back of your neck, as the distance between you grows smaller and smaller. But before he can manage to steal the puck, you swing your stick and whack -- it's a slapshot! The point is yours!

Get three goals in a game, and it's a hat trick!

- TECHNICAL -

Model CX7829

- TIPS AND TRICKS -

Don't forget your goalie! If your opponent nears your goal, move the joystick handle up or down so your goalie can block the puck.

If you bump into your opponent, you'll bounce off each other. However, if your sticks get locked together, you can break the lock by moving past each other.

Whenever you let go of the joystick, you'll automatically face the opposing goal. That way you won't accidentally push the puck into your goal and give your opponent a free point!

- STAFF -

ATARI 7800 VERSION BY: JACK SANDBERG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50141&o=2

$end

$wscolor=hatachoc,
$bio

Bandai WonderSwan Color cart. published 22 years ago:

Hataraku Chocobo [Model SWJ-SQR004] (c) 2000 Square Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86449&o=2

$end

$pico=hatakuru,
$bio

Sega Pico game published 27 years ago:

はたらくくるま ダイヤペットだいしゅうごう (c) 1995 Yonezawa.
(Hataraku Kuruma Daiya Pet Daishuugou)

- TECHNICAL -

GAME ID: T-193010
ROM size: 512 KB

- TRIVIA -

Released on September 25, 1995 in Japan. Retail price: 4980 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75689&o=2

$end

$snes=hatayama,
$bio

Nintendo Super Famicom cart. published 29 years ago:

Hatayama Hatch no Pro Yakyuu News! Jitsumei Ban (c) 1993 Epoch Company, Limited.

- TECHNICAL -

Game ID: SHVC-EB

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61421&o=2

$end

$info=htchctch,
$bio

Arcade Video game published 27 years ago:

Hatch Catch (c) 1995 SemiCom.

Shoot coloured blocks at the top of the screen. When 3 or more same colored blocks draw a line, they disappear. By terminating all blocks, the stage is clear.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 15 Mhz)
Sound CPU : Zilog Z80 (@ 3.42719 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.42719 Mhz), OKI6295 (@ 7.757 Khz)

Screen orientation : Horizontal
Video resolution : 320 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 1024

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Released in June 1995 in Korea.

- STAFF -

Excutive producer : Jeon Jae Youn
Game design : Han Seung Hoon
Main program : Baek Seung Ki
Program assist : Kim Jin Woo
Music compose / S.E : Jeon Seok Gee
Graphic design : Kim Eun Ae, Hong Young Joo, Whang O-Sik

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1092&o=2

$end

$fmtowns_cd=ayayo123,
$bio

Fujitsu FM Towns CD published 29 years ago:

Hatchake Ayayo-san 1-2-3 (c) 1993 Hard.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110387&o=2

$end

$gba=hatenasa,
$bio

Nintendo GBA cart. published 21 years ago:

Hatena Satena [Model AGB-AHSJ-JPN] (c) 2001 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70909&o=2

$end

$pc98=hatena,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Hatena? no Daibouken (c) 1992 Systemsoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89664&o=2

$end

$info=hatena,
$bio

Arcade Video game published 32 years ago:

???? ???? - Adventure Quiz 2 (c) 1990 Capcom.
(Hatena? no Daibouken - Adventure Quiz 2)

A Japanese quiz game.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 8 Mhz)
Sound Chips : OKI6295 (@ 7.5 Khz), YM2413 (@ 4 Mhz)

Players : 2
Buttons : 4

- TRIVIA -

Adventure Quiz 2 was released in February 1990 in Japan.

The title of this game translates from Japanese as 'Goodness? Great Adventure'.

Pony Canyon/Scitron released a limited-edition soundtrack album for this game (Final Fight : G.S.M. Capcom 3 - PCCB-00030) on 21/05/1990.

- SERIES -

1. Capcom Quiz - Hatena? no Daibouken (1990, Nintendo Game Boy)
2. Hatena no Daibouken - Adventure Quiz 2 (1990)

- STAFF -

Character designers : M. Sakurai, H. Kisanuki, M. Kijima, S. Ukai, M. Kobayashi, Y. Katayama
Programmers : K. Yamanouchi, K. Yamawaki, N. Kojima
Music : Yoshihiro Sakaguchi, M. Gotoh, J. Tamiya, G. Morita, Yoko Shimomura, H. Takaoka
Planner : C. Kanemitsu

- PORTS -

* CONSOLES:
Nintendo Game Boy (Dec.1990) "Capcom Quiz Hatena? no Daibouken [Model DMG-HHJ]"
NEC PC-Engine Super CD-ROM² (Jun.1992) "Adventure Quiz - Capcom World Hatena no Daibouken [Model HCD2028]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1093&o=2

$end

$x68k_flop=hatenkou,
$vgmplay=hatenkou_x68,
$bio

Sharp X68000 Series 5.25in. disk. published 24 years ago:

Hatenkou (c) 1998 Haiteidoradorazu

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88284&o=2

$end

$pc88va=hatisora,
$bio

NEC PC-88 VA disk. published 28 years ago:

Hati no Sora de (c) 1994 Unknown [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131576&o=2

$end

$info=hatris,hatrisj,
$vgmplay=hatris,
$bio

Arcade Video game published 32 years ago:

Hatris (c) 1990 Video System Company, Limited. 

Hatris is a Tetris-type game where instead of blocks descending, there are hats; top hats, wizard hats, beanines and the like. The game is played by making vertical stacks of hats. When a stack of five hats of the same type and color is created, it disappears. The challenge of the game is that different styles of hats will stack differently. The game ends when one of your stacks of hats reaches the top of the screen. Occasionally, a red or a blue flame will appear. One burns just the top type of hat on a stack. The other will burn a stack to the ground.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 6 Mhz)
Sound CPU : Zilog Z80 (@ 3.5795 Mhz)
Sound Chips : YM2608 (@ 8 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Hatris was released in April 1990.

- STAFF -

Design by : Alexey Pajitnov, Vladimir Pokhilko

- PORTS -

* CONSOLES:
NEC PC-Engine (1990)
Nintendo Famicom (1990)
Nintendo Game Boy (1991)

* COMPUTERS:
NEC PC 9801 (1991) (Bullet Proof Software)
Acorn Archimedes

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1094&o=2

$end

$nes=hatrisj,
$bio

Nintendo Famicom cart. published 32 years ago:

Hatris (c) 1990 BPS.

- TRIVIA -

Released on July 6, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54166&o=2

$end

$pce=hatris,
$bio

NEC PC-Engine HuCARD published 31 years ago:

Hatris (c) 1991 Tengen, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58606&o=2

$end

$pc98=hatris,
$vgmplay=hatris_98,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Hatris (c) 1991 BPS [Bullet-Proof Software].

- TECHNICAL -

Media: floppydisk x1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89665&o=2

$end

$gameboy=hatris,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Hatris [Model DMG-HTA] (c) 1991 BPS [Bullet-Proof Software]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66122&o=2

$end

$nes=hatris,hatrisp,
$bio

Nintendo NES cart. published 30 years ago:

Hatris (c) 1992 BPS [Bullet-Proof Software]

Remember Tetris? The way those cubes kept coming at you? That was tricky enough, but what if they were half a dozen different hats instead? Derbies, baseball caps, cowboy hats, wizard hats, top hats and crowns? Well, that's the whole idea behind Hatris. The hats keep coming at you two at a time. All you have to do is stack them up five at a time and - poof - they're history. It sounds perfectly simple. Until you get into it. Then you'll wish you had six heads instead of one. Because this is the latest game from Alexey Pajitnov, the designer of Tetris, and his partner Vladimir Pokhilko. And anyone who could turn geometry into a contact sport is a force to be reckoned with. And this time they really want you to use your head. If you don't, you'll look pretty strange with that pile of hats on it!

- TECHNICAL -

GAME ID: NES-JZ-USA

- TRIVIA -

Released in April 1992 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55197&o=2

$end

$pc98=hatsukoi,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

初恋物語 (c) 1993 Game Technopolis.
(Hatsukoi Monogatari)

- TECHNICAL -

BARCODE: 4988715002525
MEDIA: FD x6

- TRIVIA -

Released on March 05, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89666&o=2

$end

$saturn=hatsukoi,
$bio

Sega Saturn CD published 24 years ago:

Hatsukoi Monogatari (c) 1998 Tokuma Shoten Intermedia, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59222&o=2

$end

$pcecd=hatsukoi,
$bio

NEC PC-Engine CD published 28 years ago:

Hatsukoi Monogatari (c) 1994 Tokuma Shoten Intermedia, Incorporated.

- TECHNICAL -

BARCODE: 4988008006094
GAME ID: TICD-4002

- TRIVIA -

Released on April 28, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58213&o=2

$end

$psx=hatsuval,
$bio

Sony PlayStation CD published 25 years ago:

Hatsukoi Valentine [Model SLPS-00831] (c) 1997 Family Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85256&o=2

$end

$info=hthero,
$bio

Arcade Video game published 31 years ago:

Hattrick Hero (c) 1991 Taito Corp.

A soccer game from Taito. Challenge the world's best seven soccer teams with your amazing techniques!

- TECHNICAL -

Runs on the "Taito F2 System" hardware. It used a graphics extension on the board, the so called Taito F2 Expanded System (also known as the Taito F1 System).

Board Number : K11T0647A
Prom Stickers : C80

Players : 4
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Hattrick Hero was released in March 1991 in Japan. It is known outside Japan as "Football Champ" and in Europe as "Euro Champ '92".

- TIPS AND TRICKS -

* INSTRUCTIONS:
- If you lose or draw a match, or if your player's stamina (displayed at the top of the screen) runs out, the game is over. 

- Offensive controls (in possession of the ball):
-- Shoot : Shoot button
--- Hold the Shoot button down while not moving to lift the ball
Pass : Pass button
--- Hold the Shoot or Pass buttons down for continuous passing
---- Back-heel Pass : Turn in the opposite direction and press the Pass button
---- Heel Lift : While dribbling, press the Pass button in front of an opponent player

- Defensive controls (not in possession):
-- Sliding Tackle : Shoot / Tackle Button
-- Punch : Press the Pass button near an opponent player
-- Jump Kick : Press the Pass button while running towards an opponent player
-- Pull Shirt : Press the Pass button behind an opponent player

-Keeper controls:
-- Kick : Shoot button
-- Throw : Pass button

- After three fouls, a player will be sent off.
- Fouls are not counted if the referee is not watching!

* HOW TO PERFORM SUPER SHOOTS:
- Timer should be between 10 and 30 seconds.
- Player must have scored at least one goal before, and score must be a tie. (1-1, 2-2, ...)
- Only Player's selected Captain can perform a Super Shoot and only ONCE in a whole game (After GAME OVER, Super Shot becomes enabled again).
- Player's Captain should receive the ball in a certain area of the gamefield with High Pass (Button B long press) and must not be moving at all, while receiving the ball.
-- #8: Between center point and 1/4 of the upper field.
-- #9: Between 1/4 and 1/2 of the upper field.
--#10: Between 1/2 and 3/4 of the upper field.
--#11: Same as #10 and also in a defensive position as #9.

- SERIES -

1. Hattrick Hero (1991)
2. Hattrick Hero '93 (1993)
3. Hattrick Hero '94 (1994)
4. Hattrick Hero '95 (1994)

- STAFF -

* Consoles :
Nintendo Super Famicom [JP] (mar.27, 1992) "Hat Trick Hero [Model SHVC-HT]"
Sony PlayStation 2 [JP] (aug.25, 2005) "Taito Memories Gekan [Model SLPM-66092]"

- PORTS -

* CONSOLES:
[JP] Nintendo Super Famicom (mar.27, 1992) "Hat Trick Hero [Model SHVC-HT]"
[JP] Sony PS2 (aug.25, 2005) "Taito Memories Gekan [Model SLPM-66092]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1095&o=2

$end

$info=hthero93,hthero93u,
$bio

Taito F3 cart. published 29 years ago:

Hattrick Hero '93 (c) 1993 Taito.

A soccer game.

- TECHNICAL -

Runs on the "Taito F3 System" Hardware.

Prom Stickers : D49

Players : 4
Control : 8-way joystick
Buttons : 4

- TRIVIA -

Released in February 1993.

This game is known as "Hat Trick Hero '93 Campeon De Futbol" in the USA, Mexico and Canada, "Taito Cup Finals" (Version 1.0) in Europe. An update to the European version (2.10) changed the name to "Super Cup Finals" (11/1993).

The flag of Ireland is incorrect. Instead of the Irish Tricolour (Green, White and Orange), it shows Saint Patrick's flag, which was the unofficial flag of Ireland from 1783 until 1922, but was unpopular with Irish nationalists.

The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to '!!!'.

- TIPS AND TRICKS -

How to perform a SUPER / HYPER SHOOT : (Super Shoot does not always result with a goal, 50% goal)
- After enough credits are inserted with Select button, add some UNITS with Start button.
- When ball is out of play, press Button C. After menu is displayed, select SUPER / HYPER SHOOT and press Button C to buy one of them.
- Ingame, give a high pass with Button C to one of your players and SUPER / HYPER SHOOT will be performed.
(this is add. note = these are not related with current score and timer remaining, player who performs those can be in defensive offensive position-even in our field)

- SERIES -

1. Hattrick Hero (1991)
2. Hattrick Hero '93 (1993)
3. Hattrick Hero '94 (1994)
4. Hattrick Hero '95 (1994)

- STAFF -

Planner : Takeshi Kobori
Character designers : Takeshi Kobori, Yuji Sakamoto, Hideyuki Kato, Hiroyo Kujirai, Hiromi Mikami, Shinjiro Sugitani
Software : Kazutomo Ishida, Kusago Nagahara, Shinji Soyano, Kousuke Usami, Xxx Hayashi
Designers : Naoto Hashizume, Takeshi Kobori
Sound : Shuichiro Nakazawa (Zuntata)
Hardware : Katsumi Kaneoka

* CAST :
Player & Gk : Masashi Tsuzura
Manager : Suminori Hase, Yuji Sakamoto
Referee : Shin Tanaka
Lady : Seiji Kawakami
Doctor : Hiroto Nizato
Nurse : Hiromi Mikami
Stunt : Tomohisa Yamashita
Assistant : Shin Tanaka
Director : Takeshi Kobori, Marutake

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1096&o=2

$end

$info=hthero94,
$bio

Taito F3 cart. published 28 years ago:

Hattrick Hero '94 (c) 1994 Taito America Corp.

A soccer game from Taito.

- TECHNICAL -

Runs on the "Taito F3 System" Hardware.

Game ID : D78

Players : 4
Control : 8-way joystick
Buttons : 4

- TRIVIA -

This game is known as "Hat Trick Hero '94 Campeon De Futbol" in USA, Mexico & Canada, and "International Cup '94" in Europe.

The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'AAA'.

- UPDATES -

This US version is slightly different, it has the "Recycle It, Don't Trash It!" screen.

- SERIES -

1. Hattrick Hero (1991)
2. Hattrick Hero '93 (1993)
3. Hattrick Hero '94 (1994)
4. Hattrick Hero '95 (1994)

- STAFF -

Planner : Takeshi Kobori
Character design : Takeshi Kobori, Yuji Sakamoto, Hideyuki Kato, Hiroyo Kujirai, Hiromi Mikami, Shinjiro Sugitani
Software : Kazutomo Ishida, Kusago Nagahara, Shinji Soyano, Kousuke Usami, XXX Hayashi
Software Super Cup Version : Masashi Tsuzura, Yasutaka
Design : Naoto Hashizume, Takeshi Kobori
Sound : Shuichiro Nakazawa (Zuntata)
Hardware : Katsumi Kaneoka
Assistant : Shin Tanaka
Director : Takeshi Kobori (Marutake)

* Cast :
Player & GK : Masashi Tsuzura
Manager : Suminori Hase, Yuji Sakamoto
Referee : Shin Tanaka
Lady : Seiji Kawakami
Doctor : Hiroto Nizato
Nurse : Hiromi Mikami
Stunt : Tomohisa Yamashita

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1097&o=2

$end

$info=hthero95,hthero95u,hthero95a,
$bio

Taito F3 cart. published 28 years ago:

Hattrick Hero '95 (c) 1994 Taito America Corp.

A soccer game from Taito.

- TECHNICAL -

Runs on the "Taito F3 System" Hardware.

Prom Stickers : D94

Players : 4
Control : 8-way joystick
Buttons : 4

- TRIVIA -

Released in November 1994.

This game is known as "Taito Power Goal" in Europe.

The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'AAA'.

- UPDATES -

This US version is slightly different, it has the "Recycle It, Don't Trash It!" screen.

- TIPS AND TRICKS -

How to perform a SUPER / HYPER SHOOT : (Super Shoot does not always result with a goal, 50% goal)
- After enough credits are inserted with Select button, add some UNITS with Start button.
- When ball is out of play, press Button C. After menu is displayed, select SUPER / HYPER SHOOT and press Button C to buy one of them.
- Ingame, give a high pass with pressing and holding Button B to one of your players and SUPER / HYPER SHOOT will be performed.
(this is add. note = these are not related with current score and timer remaining, player who performs those can be in defensive offensive position-even in our field)

- SERIES -

1. Hattrick Hero (1991)
2. Hattrick Hero '93 (1993)
3. Hattrick Hero '94 (1994)
4. Hattrick Hero '95 (1994)

- STAFF -

Planners : Atsuchi Taniguchi, Yasuhiro Noguchi
Character designers : Atsuchi Taniguchi, Ryuji Tominaga, Hideyuki Kato, Hiroyo Kujirai, Atsushi Iwata, Shinjiro Sugitani, Yasuhiro Noguchi, Terumi Ogihara, Hiroshi Nishida
Software : Shinji Soyano, Masashi Tsuzura, Takashi Ishii, XXX Hawyashi
Designer : Toshiyuki Takenami
Sound (Zuntata) : Yoshiro Horie, Shuichiro Nakazawa
Hardware : Katsumi Kaneoka, Hironobu Suzuki
Action director : Yasuhiro Noguchi

* CAST :
Player & GK : Norikatsu Fukuda
Manager : Masao Kashino
Referee : Shin Tanaka
Camera Man : Yasuhiro Noguchi
Lady : Seiji Kawakami

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1098&o=2

$end

$saturn=htheros,
$bio

Sega Saturn CD published 27 years ago:

HatTrick Hero S (c) 1995 Taito Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59221&o=2

$end

$bbc_cass=habbey,
$bio

Acorn BBC Micro B cass. published 38 years ago:

Haunted Abbey (c) 1984 A&F Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=99173&o=2

$end

$saturn=hauntedc,
$bio

Sega Saturn CD published 26 years ago:

Haunted Casino (c) 1996 Societa Daikanyama

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59223&o=2

$end

$info=hcastle,hcastlek,hcastlee,
$bio

Arcade Video game published 34 years ago:

Haunted Castle (c) 1988 Konami.

Export version, for more information about the game, please see the original Japanese version entry; "Akumajou Dracula [Model GX768]".

- TECHNICAL -

Game ID : GX768

- TRIVIA -

Haunted Castle was released in February 1988. It is known in Japan as "Akumajou Dracula [Model GX768]".

- SERIES -

1. Castlevania [Model NES-CV-USA] (1987, NES)
2. Vampire Killer (1986, MSX)
3. Castlevania II - Simon's Quest (1988, NES)
4. Haunted Castle (1988)
5. Castlevania - The Adventure (1989, Game Boy)
6. Castlevania III - Dracula's Curse (1990, NES)
7. Castlevania II - Belmont's Revenge (1991, Game Boy)
8. Super Castlevania IV (1991, SNES)
9. Akumajou Dracula (1993, X68000)
10. Castlevania - Rondo of Blood (1993, TurboGrafx CD)
11. Castlevania - Bloodlines (1994, Genesis)
12. Castlevania - Dracula X (1995, SNES)
13. Castlevania - Symphony of the Night (1997, PlayStation, Saturn)
14. Castlevania Legends (1997, Game Boy)
15. Castlevania (1998, Nintendo 64)
16. Castlevania - Legacy of Darkness (1999, Nintendo 64)
17. Castlevania Chronicles (2001, PlayStation)
18. Castlevania - Circle of the Moon (2001, GBA)
19. Castlevania - Harmony of Dissonance (2002, GBA)
20. Castlevania - Lament of Innocence (2003, PS2)
21. Castlevania - Aria of Sorrow (2003, GBA)
22. Castlevania - Curse of Darkness (2005, XBOX, PS2)
23. Castlevania - Dawn of Sorrow (2005, DS)
24. Castlevania - Portrait of Ruin (2006, DS)
25. Castlevania - The Dracula X Chronicles (2007, PSP)
26. Castlevania - Order of Shadows (2007, Mobile)
27. Castlevania - Order of Ecclesia (2008, DS)
28. Castlevania - Judgment (2008, Wii)

- STAFF -

Cabinet Graphic Design: Don Marshall

- PORTS -

* CONSOLES: 
[US] Sony PlayStation 4 [PSN] (sept.14, 2017) "Arcade Archives - Haunted Castle [Model CUSA-09306]" 
[EU] [AU] Sony PlayStation 4 [PSN] (sept.14, 2017) "Arcade Archives - Haunted Castle [Model CUSA-09302]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1099&o=2

$end

$pc8801_cass=hauntcav,
$bio

NEC PC-8801 Series cass. published 38 years ago:

ホーンテッドケイブ (c) 1984 Bell Soft.
(Haunted Cave)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91227&o=2

$end

$spectrum_cass=hhedgesb,
$bio

Haunted Hedges (c) 198? Dixons

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226161&o=2

$end

$spectrum_cass=hhww,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Haunted Hedges + Waxworks (c) 1983 Dixons

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289986&o=2

$end

$cpc_flop=hauntedh02,hauntedh,hauntedh03,
$bio

Amstrad CPC 464 disk. published 38 years ago:

Haunted Hedges Cracked (c) 1984 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133896&o=2

$end

$spectrum_cass=hhedges,hhedgesa,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Haunted Hedges [Model QTC 722] (c) 1983 Micromega

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80659&o=2

$end

$cpc_cass=hauntedh,
$bio

Amstrad CPC cass. published 38 years ago:

Haunted Hedges [Model SOFT 128] (c) 1984 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96635&o=2

$end

$info=hhotel,
$bio

Pinball published 41 years ago:

Haunted Hotel (c) 1981 LTD.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116193&o=2

$end

$fm8_cass=hhouse,
$bio

Fujitsu FM-8 cass. published 39 years ago:

Haunted House (c) 1983 Compaq.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93732&o=2

$end

$mbee_quik=hhouse,
$bio

Applied Technology Microbee cass. published 39 years ago:

Haunted House (c) 1983 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289634&o=2

$end

$spectrum_cass=hhouse,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Haunted House (c) 1983 C&VG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293858&o=2

$end

$msx1_cass=hhouse,hhousea,
$bio

MSX cass. published 34 years ago:

Haunted House (c) 1988 Eurosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94699&o=2

$end

$msx1_flop=hhouse,
$bio

MSX disk. published 34 years ago:

Haunted House (c) 1988 Eurosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109050&o=2

$end

$mc10=haunted,
$bio

Haunted House (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87636&o=2

$end

$info=m4haunt,m4haunta,m4hauntb,m4hauntc,m4hauntd,
$bio

Haunted House (c) 199? Empire Games, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41338&o=2

$end

$info=haunthig,
$bio

Haunted House (c) 200? IGS Company, Limited. [International Game System].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=46702&o=2

$end

$spectrum_cass=hhousead,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Haunted House Adventure (c) 1983 Usborne Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287504&o=2

$end

$info=ep_hhclb,ep_hhclba,ep_hhclbb,ep_hhclbc,
$bio

Fruit Machine published 22 years ago:

Haunted House Club (c) 2000 Maygay.

- TRIVIA -

Haunted House Club was released in June 2000 in UK.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40844&o=2

$end

$cpc_flop=hauntedh01,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Haunted House Cracked (c) 1987 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133897&o=2

$end

$trs80_cass=haunt0,
$trs80_quik=haunt,
$bio

TRS-80 cass. published 41 years ago:

Haunted House (c) 1981 Tandy Corp.

- TECHNICAL -

GAME ID: 26-1910

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264411&o=2

$end

$info=hh,hh_1,
$bio

Pinball published 40 years ago:

Haunted House (c) 1982 Gottlieb.

- TECHNICAL -

Gottlieb System 80
Model Number : 669

Main CPU : MOS Technology M6502 (@ 850 KHz)
Sound CPU : MOS Technology M6502 (@ 1 MHz)
Sound Chips : DAC, Votrax SC-01

- TRIVIA -

Released in June 1982.

This game features the first 'true' 3-level playfield.

6,835 units were produced.

A Haunted House unit appears in the 1982 movie, 'The Toy'.

- STAFF -

Designer : John Osborne
Artwork : Terry Doerzaph

- PORTS -

* COMPUTERS: 
PC [Microsoft Windows] [CD-ROM] (1998) "Microsoft Pinball Arcade"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5413&o=2

$end

$cdi=hauntedh,
$bio

Phillips CD-i disc published 26 years ago:

Haunted House (c) 1996 Philips Interactive Media, Incorporated.

You're trapped in a crazy haunted house. Spooky creatures and hidden surprised lurk in every room. Find them all and collect the keys that will help you escape.

- TECHNICAL -

Model 811 9001

- TRIVIA -

Based on Jan Pienkowski's best-selling pop-up book.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52884&o=2

$end

$apple2_cass=hauntedh,
$bio

Apple II cass. published 44 years ago:

Haunted House (c) 1978 Creative Computing

- TECHNICAL -

GAME ID: CS-4005

- STAFF -

By: Randall S. Matthews

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135951&o=2

$end

$a2600=hauntede,
$bio

Atari 2600 cart. published 40 years ago:

Haunted House (c) 1982 Atari, Inc. 

PAL release. Game developed in USA. For more information, please see the NTSC release's entry.

- TECHNICAL -

Model CX2654P

- PORTS -

* CONSOLES: 
[EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" 
[EU] Sony PS2 (feb.18, 2005) "Atari Anthology [Model SLES-53061]" 
[EU] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.2" 

* HANDHELDS: 
[EU] Nintendo DS (feb.24, 2011) "Atari Greatest Hits Vol.1 [Model NTR-BR6P-EUR]"

* COMPUTERS: 
[EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82983&o=2

$end

$a2600=haunted,hauntedp,
$bio

Atari 2600 cart. published 40 years ago:

Haunted House (c) 1982 Atari, Incorporated.

Hidden throughout a haunted mansion are three pieces of a magical urn, and your goal is to enter the mansion and retrieve all three before you lose your nine lives! The game is played from an overhead point of view where you see only your eyeballs as you explore the four floors of the maze-like mansion. To make your mission even more difficult, there are various creatures wandering throughout. Tarantulas, giant vampire bats, and one fast moving ghost will all cause you to lose a life if encountered too closely. As a defense against the creatures, a magical scepter can be found in the mansion which will make you immune to its inhabitants.

The mansion contains many doors, some of which may be locked; to explore all the rooms, you will first need to find the master key which is hidden somewhere. The mansion is very dark, and you will not be able to see any of the objects in it (and in more difficult game variations, you can't see the walls either). To reveal objects and the mansion walls, you need to light one of your unlimited supply of matches which will light up a small area around you. Don't be surprised if a swift wind or passing creature blow out your match, though!

You are only allowed to carry one object at a time so you will need to create a strategy for exploring the mansion; to unlock a door or move a piece of the urn, you will need to put down the scepter. You win the game when all three pieces of the urn are assembled and you make it out of the mansion. The game keeps track of how many matches you have used on your mission, and the fewer matches the better the score.

- TECHNICAL -

Model CX2654

- TRIVIA -

Export releases:
PAL "Haunted House [Model CX2654P]"

- STAFF -

Programmer: James Andreasen

- PORTS -

* CONSOLES: 
[US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" 
[US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" 
[JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" 
[US] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.2" 
[US] Sony PlayStation 4 (nov.1, 2016) "Atari Flashback Classics Vol.2" 

* HANDHELDS: 
[US] Nintendo DS (nov.2, 2010) "Atari Greatest Hits Vol.1 [Model NTR-BR6E-USA]" 

* COMPUTERS: 
[US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" 
[US] Steam (mar.24, 2016) "Atari Vault [Model 400020]" 

* OTHERS: 
Atari Flashback [US] (2004) 
[US] Atari Flashback 2 (2005) 
[US] "Atari Flashback 2+" (feb.22, 2010) 
[US] "Atari Flashback 3" (sept.16, 2011) by AtGames 
[US] "Atari Flashback 4" (nov.13, 2012) by AtGames 
[US] "Atari Flashback 5" (oct.1, 2014) by AtGames
[US] "Atari Flashback 6" (sept.15, 2015) by AtGames
[US] "Atari Flashback 7" (oct.1, 2016) by AtGames
[US] "Atari Ultimate Portable Game Player" (nov.2016) by AtGames
[US] "Atari Flashback 8" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames
[US] "Atari Flashback Portable Game Player" (sept.22, 2017) by AtGames

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50568&o=2

$end

$psx=hauntjnc,
$bio

Sony PlayStation CD published 25 years ago:

Haunted Junction - Seitokai Batch o Oe! (c) 1997 Media Works

- TECHNICAL -

GAME ID: SLPS-00668

- TRIVIA -

Released on January 17, 1997 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85257&o=2

$end

$megadriv=haunting,
$bio

Sega Genesis cart. published 29 years ago:

Haunting starring Polterguy (c) 1993 Electronic Arts.

- TECHNICAL -

GAME ID: 7149

- TRIVIA -

Reviews:
[FR] October 1993 - Consoles + N.24: 83%

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71159&o=2

$end

$kc_cass=stadt,
$bio

VEB Mikroelektronik KC cass. published 36 years ago:

Hauptstädteraten (c) 1986 VEB Mikroelektronik

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133738&o=2

$end

$electron_cass=haushalt,
$bio

Acorn Electron cass. published 39 years ago:

Haushaltbudget (c) 1983 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115469&o=2

$end

$cpc_flop=haushalt,
$bio

Amstrad CPC type-in published 34 years ago:

Haushaltsbilanz (c) 1988 Schneider Magazin [Germany]

- TRIVIA -

Listed as a type-in program in the German magazine: Schneider Magazin.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119836&o=2

$end

$zx81_cass=hauteres,
$bio

Sinclair ZX-81 cass. published 38 years ago:

Haute Resolution (c) 1984 Pluto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114926&o=2

$end

$cpc_flop=havingfi,
$bio

Having Fits of Madness Cracked (c) 19?? Campbell [Nicholas Campbell]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133898&o=2

$end

$cpc_cass=madness,
$bio

Having Fits of Madness [Model 3A 102] (c) 198? PJ Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96638&o=2

$end

$spectrum_cass=havocdy,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Havoc (c) 1984 Dynavision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80661&o=2

$end

$spectrum_cass=havocpp,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Havoc (c) 1990 Players Premier.

Pilot your way through seven dangerous war zones. Opt to take command either of the U.S. AH-64 APACHE - the original gunship - or the Soviet's Mi-28, the most lethal attack aircraft in the Soviet air-fleet, known to N.A.T.O. Military Intelligence as Havoc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80662&o=2

$end

$cpc_cass=havoc,
$bio

Amstrad CPC cass. published 32 years ago:

Havoc (c) 1990 Players Premier

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96639&o=2

$end

$snes=havoc,
$bio

Nintendo Super NES cart. published 29 years ago:

Havoc (c) 1993 Argonaut Software.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63063&o=2

$end

$cpc_flop=havoctom,
$bio

Havoc (c) 199? GPA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121883&o=2

$end

$cpc_flop=havoc199,havoc19901,havocuk1,havocuk101,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Havoc Cracked (c) 1990 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133899&o=2

$end

$cpc_flop=hawaiif201,hawaiif2,hawaii19,hawaii1901,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Hawaii (c) 1987 Excalibur

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133900&o=2

$end

$info=hawaii,
$bio

Video Slot Machine published 15 years ago:

Hawaii (c) 2007 Astro Corp.

5-reel 9-line video slot.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11948&o=2

$end

$pcecd=hawiian,
$bio

Hawiian Island Girls (c) 199? Excite Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58495&o=2

$end

$info=ochawk,
$bio

Hawk (c) 199? Octek

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240489&o=2

$end

$pcecd=hawkf123,
$bio

NEC PC-Engine CD published 30 years ago:

Hawk F-123 (c) 1992 Pack-In-Video Company, Ltd.

Hawk F-123 is the sequel to Pack-In-Video's other shooter Power Gate released on HuCard in 1990. Once again, the player takes control of a high-tech fighter plane. In a way similar to Power Gate, waves of enemy planes and helicopters throw zillion of tinny grey bullets are your plane and try to stop your progression. Our fighter plane can use three different upgradable weapon systems: Red for Vulcan Gun, Yellow for spread-bullets and Blue for Laser beam. On top of that, other weapons can also be collected and will add ground or homing missiles to your plane. Tinny planes can also be picked up along the way and be used as options. In a way very similar to Power Gate, secondary weapons are triggered with the second action button. You start the game with none, but they can later be obtained in the same way other bonuses are. The list includes Super-Bombs, 8-ways exploding bullets, rotating shields and more. Those weapons also end up floating around when your fighter is destroyed so they can be collected again. Stages vary from deep canyons to desolate desert and cities at night, with of course a boss waiting at the end of each of them.

- TECHNICAL -

BARCODE: 4988110600173
GAME ID: PVCD-2007

- TRIVIA -

Hawk F-123 was released on March 13, 1992 in Japan for 6800 Yen.

Reviews:
May 1992 - Joypad N.8 (Page 130-131) [FR]: 55/100

- SERIES -

1. Power Gate [Model PV1008] (1991)
2. Hawk F-123 [Model PVCD-2007] (1992)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58214&o=2

$end

$cpc_cass=hawkstrm,
$bio

Amstrad CPC cass. published 32 years ago:

Hawk Storm (c) 1990 Players Premier

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96640&o=2

$end

$spectrum_cass=hawkstrm,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Hawk Storm (c) 1991 Players Premier.

You are Hawk Storm, brave and intrepid warrior of the planet Edos. The sole source of Life Energy on Edos are the giant capacitoid crystals that store energy by day, and regenerate it during the bitterly cold nights. Now the evil Neviks have stolen all but two of these crystals. The incremental power generated by the crystals is exponential. The power generated by the remaining two is insufficient to sustain normal life. Consequently the remaining Edosians have entered a Life Suspension Program, in the hope that you can retrieve the stolen crystals before the dwindling power of the remaining crystals is insufficient to fuel the Life Suspension Program, and the last civilised life for on Edos perishes for good. You have been teleported from the cocoon-like safety of Edos, to the barren wastelands inhabited by the Neviks, which you must diligently search, in your quest to find the thirty two stolen crystals, and save your civilisation from extinction.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80664&o=2

$end

$cpc_flop=hawkstor01,hawkstor02,hawkstor,hawkstor03,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Hawk Storm Cracked (c) 1991 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133901&o=2

$end

$mtx_cass=hawkwars,
$bio

Memotech MTX cass. published 37 years ago:

Hawk Wars (c) 1985 Syntax Soft.

- STAFF -

By: Chris Bayne

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133307&o=2

$end

$spectrum_cass=hawkes,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Hawkes (c) 1983 Lotus-Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288262&o=2

$end

$amigaocs_flop=hawkeye,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Hawkeye (c) 1988 Thalamus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74216&o=2

$end

$c64_cass=hawkeye,
$bio

Commodore C64 cass. published 34 years ago:

Hawkeye (c) 1988 Thalamus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187740&o=2

$end

$info=hawkman,hawkman1,
$bio

Pinball published 39 years ago:

Hawkman (c) 1983 Taito.

A Solid State Electronic pinball machine with a playfield similar to "Fathom (Bally)".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5437&o=2

$end

$spectrum_cass=hawks,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Hawks (c) 1983 King Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298493&o=2

$end

$spectrum_cass=hawksa,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Hawks (c) 1984 Lotus-Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80663&o=2

$end

$x68k_flop=hayabusa,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Hayabusa Soft Isshuunen Kinen Disk (c) 1991 Hayabusa Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87756&o=2

$end

$pc8801_flop=snakecmp,
$bio

NEC PC-8801 Series disk. published 34 years ago:

早川愛美のスネークキャンプ (c) 1988 Uchuu Kikaku.
(Hayakawa Manami no Snake Camp)

- TECHNICAL -

GAME ID: PK-13
BARCODE: 4960221510350

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91989&o=2

$end

$famicom_flop=hayamabj,
$bio

Hayama Reiko no Date de Blackjack (c) 19?? Hacker International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65353&o=2

$end

$gameboy=hayaoshi,
$bio

Nintendo Game Boy Cart. published 24 years ago:

Hayaoshi Quiz - Ouza Ketteisen [Model DMG-AQZJ-JPN] (c) 1998 Jaleco Company, Limited. [Japan Leisure].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66124&o=2

$end

$info=hayaosi2,
$vgmplay=hayaosi2,
$bio

Arcade Video game published 28 years ago:

Hayaoshi Quiz Grand Champion Taikai (c) 1994 Jaleco.

A quiz game from Jaleco.

- TRIVIA -

Released in February 1994.

- SERIES -

1. Hayaoshi Quiz Ouza Ketteisen (1993)
2. Hayaoshi Quiz Grand Champion Taikai (1994)
3. Hayaoshi Quiz Nettou Namahousou (1994)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=20193&o=2

$end

$info=hayaosi3,hayaosi3a,
$vgmplay=hayaosi3,
$bio

Arcade Video game published 28 years ago:

Hayaoshi Quiz Nettou Namahousou (c) 1994 Jaleco.

A quiz game from Jaleco.

- TRIVIA -

Released in November 1994.

- SERIES -

1. Hayaoshi Quiz Ouza Ketteisen (1993)
2. Hayaoshi Quiz Grand Champion Taikai (1994)
3. Hayaoshi Quiz Nettou Namahousou (1994)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=20194&o=2

$end

$info=hayaosi1,
$vgmplay=hayaosi1,
$bio

Arcade Video game published 29 years ago:

Hayaoshi Quiz Ouza Ketteisen (c) 1993 Jaleco.

A quiz game from Jaleco.

- TECHNICAL -

Jaleco Mega System 32 hardware

Main CPU : V70 (@ 20 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : YMF271 (@ 4 Mhz)

Players : 3
Buttons : 5

- TRIVIA -

Released in July 1993.

- SERIES -

1. Hayaoshi Quiz Ouza Ketteisen (1993)
2. Hayaoshi Quiz Grand Champion Taikai (1994)
3. Hayaoshi Quiz Nettou Namahousou (1994)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1100&o=2

$end

$info=hyhoo,
$bio

Arcade Video game published 35 years ago:

Hayaoshi Taisen Quiz HYHOO (c) 1987 Nichibutsu.

A Japanese quiz game.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 5 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.25 Mhz), DAC

Players : 4
Buttons : 3

- TRIVIA -

Released in July 1987.

The title of this game translates from Japanese as 'Quick Response Competition Quiz HYHOO'.

- SERIES -

1. Hayaoshi Taisen Quiz HYHOO (1987)
2. Hayaoshi Taisen Quiz HYHOO 2 (1987)

- STAFF -

Staff : Toshio Ikenaga, Keiji Ogawa, Tsutomu Ueno, Kunitami Mori, Shinji Nakahira, Syouzi Murai, Seishi Kawakami, Munehisa Igawa, Shigeko Murata, Shigemasa Miyoshi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1101&o=2

$end

$info=hyhoo2,
$bio

Arcade Video game published 35 years ago:

Hayaoshi Taisen Quiz HYHOO 2 (c) 1987 Nichibutsu.

A Japanese quiz game.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 5 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.25 Mhz), DAC

Screen orientation : Vertical
Video resolution : 224 x 512 pixels
Screen refresh : 60.00 Hz
Palette colors : 65536

Players : 4
Buttons : 3

- TRIVIA -

Released in November 1987.

The title of this game translates from Japanese as 'Quick Response Competition Quiz HYHOO 2'.

- SERIES -

1. Hayaoshi Taisen Quiz HYHOO (1987)
2. Hayaoshi Taisen Quiz HYHOO 2 (1987)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1102&o=2

$end

$pc98=hayate,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Hayate The Battle - Hyper Real Battle Action (c) 1994 Altacia.

- TECHNICAL -

Media: floppydisk x3

- TRIVIA -

Released on December 16, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48510&o=2

$end

$x1_flop=hayato,
$bio

Sharp X1 5.25in. disk. published 35 years ago:

Hayato (c) 1987 Takeru.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86006&o=2

$end

$pc8801_flop=hayato,hayatoa,
$bio

NEC PC-8801 Series disk. published 35 years ago:

Hayato (c) 1987 Takeru.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91990&o=2

$end

$nes=superigo,
$bio

Nintendo Famicom cart. published 33 years ago:

Hayauchi Super Igo (c) 1989 NAMCOT.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54167&o=2

$end

$snes=moritas2,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Hayazashi Nidan Morita Shougi 2 [Model SHVC-A2MJ-JPN] (c) 1995 Seta Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61423&o=2

$end

$snes=moritash,
$bio

Nintendo Super Famicom cart. published 29 years ago:

Hayazashi Nidan Morita Shougi [Model SHVC-2M] (c) 1993 Seta Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61422&o=2

$end

$info=mayjinsn,
$bio

Arcade Video game published 28 years ago:

Hayazashi Shougi Gogatsu Mayjinsen (c) 1994 Seta.

A shougi game.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 8 Mhz), V810 (@ 10 Mhz)
Sound Chips : ST0016 (@ 10 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Released in April 1994.

The title of this game translates from Japanese as 'Quick Shougi Championship Series'.

- SERIES -

1. Hayazashi Shougi Gogatsu Meijinsen (1994)
2. Hayazashi Shougi Gogatsu Meijinsen 2 (1994)
3. Honkaku Hayasashi Shougi Meijinsen 3 (1999)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3321&o=2

$end

$info=mayjisn2,
$bio

Arcade Video game published 28 years ago:

Hayazashi Shougi Gogatsu Mayjinsen 2 (c) 1994 Seta.

A shougi game.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 8 Mhz), V810 (@ 10 Mhz)
Sound Chips : ST0016 (@ 10 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Released in December 1994.

The title of this game translates from Japanese as 'Quick Shougi Championship Series 2'.

- SERIES -

1. Hayazashi Shougi Gogatsu Meijinsen (1994)
2. Hayazashi Shougi Gogatsu Meijinsen 2 (1994)
3. Honkaku Hayasashi Shougi Meijinsen 3 (1999)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3322&o=2

$end

$info=peps0291,
$bio

Video Slot Machine published 26 years ago:

Haywire! [Model PS0291] (c) 1996 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300326&o=2

$end

$info=peps0296,
$bio

Video Slot Machine published 26 years ago:

Haywire! (c) 1996 IGT.

Video slot.

- TECHNICAL -

GAME ID: PS0296

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270682&o=2

$end

$x68k_flop=hazard,
$bio

Hazard (c) 19?? Unknown..

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95277&o=2

$end

$mc10=hazemaze,
$bio

Haze Maze (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87637&o=2

$end

$info=hazl1500,
$bio

Computer published 45 years ago:

Hazeltine 1500 (c) 1977 Hazeltine Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240526&o=2

$end

$info=hazl1552,
$bio

Computer published 43 years ago:

Hazeltine 1552 (c) 1979 Hazeltine Corp.

Terminal featuring graphics mode.

- TRIVIA -

The Hazeltine 1552 terminal was introduced in August, 1979 at a price of $1,500.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=138440&o=2

$end

$tvc_flop=3dim,
$bio

Három dimenziós ábrázolás (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111899&o=2

$end

$tvc_flop=haromtes,
$bio

Háromtestprobléma (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111900&o=2

$end

$amigaocs_flop=hagar,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Hägar (c) 1991 Kingsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74278&o=2

$end

$info=hb10,
$bio

HB-10 (c) 198? Sony Corp.

MSX clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127611&o=2

$end

$info=hb101,
$bio

Computer published 38 years ago:

HB-101 (c) 1984 Sony Corp.

MSX clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127692&o=2

$end

$info=hb101p,
$bio

HB-101P (c) 198? Sony Corp.

MSX clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127495&o=2

$end

$info=hb10p,
$bio

Computer published 37 years ago:

HB-10P (c) 1985 Sony Corp.

MSX clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127496&o=2

$end

$info=hb201,
$bio

Computer published 37 years ago:

HB-201 (c) 1985 Sony Corp.

MSX clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127612&o=2

$end

$info=hb201p,
$bio

Computer published 37 years ago:

HB-201P (c) 1985 Sony Corp.

MSX clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127497&o=2

$end

$info=hb20p,
$bio

Computer published 37 years ago:

HB-20P (c) 1985 Sony Corp.

MSX clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127498&o=2

$end

$info=hb501p,
$bio

Computer published 37 years ago:

HB-501P (c) 1985 Sony Corp.

MSX clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127499&o=2

$end

$info=hb55,
$bio

Computer published 39 years ago:

HB-55 (c) 1983 Sony Corp.

MSX clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127613&o=2

$end

$info=hb55d,
$bio

Computer published 39 years ago:

HB-55D (c) 1983 Sony Corp.

German release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127614&o=2

$end

$info=hb55p,
$bio

Computer published 39 years ago:

HB-55P (c) 1983 Sony Corp.

MSX clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127500&o=2

$end

$info=hb701fd,
$bio

Computer published 38 years ago:

HB-701FD (c) 1984 Sony Corp.

MSX clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127501&o=2

$end

$info=hb75d,
$bio

Computer published 39 years ago:

HB-75D (c) 1983 Sony Corp.

MSX clone for the German market.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127615&o=2

$end

$info=hb75p,
$bio

Computer published 39 years ago:

HB-75P (c) 1983 Sony Corp

MSX clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127502&o=2

$end

$info=hb8000,hotbi13p,hotbi13b,
$bio

Computer published 37 years ago:

HB-8000 Hotbit (c) 1985 Epcom Equipamentos Eletronicos da Amazonia, Ltda.

Brazilian MSX clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127504&o=2

$end

$info=hotbit20,
$bio

Computer published 36 years ago:

HB-8000 Hotbit 2.0 (c) 1986 Epcom Equipamentos Eletronicos da Amazonia, Ltda. [Brazil]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=316857&o=2

$end

$info=hbf1,
$bio

Computer published 36 years ago:

HB-F1 (c) 1986 Sony Corp.

MSX2 clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127563&o=2

$end

$info=hbf1ii,
$bio

Computer published 35 years ago:

HB-F1II (c) 1987 Sony Corp.

MSX2 clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127564&o=2

$end

$info=hbf1xd,
$bio

Computer published 35 years ago:

HB-F1XD (c) 1987 Sony Corp.

MSX2 clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127565&o=2

$end

$info=hbf1xdj,
$bio

Computer published 34 years ago:

HB-F1XDJ (c) 1988 Sony Corp.

MSX2+ clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127690&o=2

$end

$info=hbf1xv,
$bio

Computer published 33 years ago:

HB-F1XV (c) 1989 Sony Corp.

MSX2+ clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127691&o=2

$end

$info=hbf5,
$bio

HB-F5 (c) 198? Sony Corp.

MSX2 clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127567&o=2

$end

$info=hbf500,hbf500_2,
$bio

Computer published 36 years ago:

HB-F500 (c) 1986 Sony Corp.

MSX2 clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127642&o=2

$end

$info=hbf500f,
$bio

Computer published 36 years ago:

HB-F500F (c) 1986 Sony Corp.

MSX2 clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127643&o=2

$end

$info=hbf500p,
$bio

Computer published 37 years ago:

HB-F500P (c) 1985 Sony Corp.

MSX2 clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127568&o=2

$end

$info=hbf700d,
$bio

Computer published 37 years ago:

HB-F700D (c) 1985 Sony Corp.

German release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127644&o=2

$end

$info=hbf700f,
$bio

Computer published 37 years ago:

HB-F700F (c) 1985 Sony Corp.

French release with an AZERTY keyboard layout.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127645&o=2

$end

$info=hbf700p,
$bio

Computer published 37 years ago:

HB-F700P (c) 1985 Sony Corp.

MSX2 clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127569&o=2

$end

$info=hbf700s,
$bio

Computer published 37 years ago:

HB-F700S (c) 1985 Sony Corp.

Spanish release with an QWERTY keyboard layout.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127646&o=2

$end

$info=hbf900,
$bio

Computer published 36 years ago:

HB-F900 (c) 1986 Sony Corp.

MSX2 clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127647&o=2

$end

$info=hbf900a,
$bio

Computer published 36 years ago:

HB-F900 [2nd ver.] (c) 1986 Sony Corp.

MSX2 clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127570&o=2

$end

$info=hbf9p,hbf9pr,
$bio

Computer published 37 years ago:

HB-F9P (c) 1985 Sony Corp.

MSx2 clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127571&o=2

$end

$info=hbf9s,
$bio

Computer published 37 years ago:

HB-F9S (c) 1985 Sony Corp.

MSX2 clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127648&o=2

$end

$info=hbg900ap,
$bio

Computer published 36 years ago:

HB-G900AP (c) 1986 Sony Corp.

MSX2 clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127649&o=2

$end

$info=hbg900p,
$bio

Computer published 36 years ago:

HB-G900P (c) 1986 Sony Corp.

MSX2 clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127572&o=2

$end

$psx=hbobox,
$bio

Sony PlayStation CD published 22 years ago:

HBO Boxing (c) 2000 Acclaim Ent., Inc.

- TECHNICAL -

GAME ID: SLUS-01027

- TRIVIA -

Released on November 11, 2000 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110974&o=2

$end

$info=hc128,
$bio

Computer published 31 years ago:

HC-128 (c) 1991 ICE-Felix

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236693&o=2

$end

$info=hc2000,
$bio

Computer published 30 years ago:

HC-2000 (c) 1992 ICE-Felix

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236694&o=2

$end

$info=hc5,
$bio

HC-5 (c) 198? Victor Co.

MSX clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127616&o=2

$end

$info=hc6,
$bio

HC-6 (c) 198? Victor Co.

MSX clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127617&o=2

$end

$info=hc7,
$bio

HC-7 (c) 198? Victor Co.

MSX clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127503&o=2

$end

$info=jvchc7gb,
$bio

Computer published 39 years ago:

HC-7GB (c) 1983 JVC Musical Industries, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127509&o=2

$end

$info=victhc80,
$bio

Computer published 36 years ago:

HC-80 (c) 1986 Victor Co.

MSX2 clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127566&o=2

$end

$info=hc85,
$bio

Computer published 37 years ago:

HC-85 (c) 1985 ICE-Felix

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236695&o=2

$end

$info=hc88,
$bio

Computer published 34 years ago:

HC-88 (c) 1988 ICE-Felix

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236696&o=2

$end

$info=victhc90,
$bio

HC-90 (c) 198? Victor Co.

MSX2 clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127662&o=2

$end

$info=hc90,
$bio

Computer published 32 years ago:

HC-90 (c) 1990 ICE-Felix

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236697&o=2

$end

$info=hc91,
$bio

Computer published 31 years ago:

HC-91 (c) 1991 ICE-Felix

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236698&o=2

$end

$info=victhc95,
$bio

Computer published 36 years ago:

HC-95 (c) 1986 Victor Co.

MSX2 clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127600&o=2

$end

$info=victhc95a,
$bio

Computer published 36 years ago:

HC-95A (c) 1986 Victor Co.

MSX2 clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127663&o=2

$end

$to_flop=hcldemo,hcldemob,hcldemoa,
$bio

Thomson TO disk. published 32 years ago:

HCL Megademo (c) 1990 HCL

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107755&o=2

$end

$tvc_flop=hcopy,
$bio

HCopy (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111886&o=2

$end

$pc1512_hdd=hd20,
$bio

Amstrad PC-1512 HDD published 36 years ago:

HD20 (c) 1986 Amstrad PLC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267839&o=2

$end

$pc1640_hdd=hd20,
$bio

Amstrad PC-1640 HDD published 35 years ago:

HD20 (c) 1987 Amstrad PLC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267840&o=2

$end

$mz700_cass=hdcorgel,
$bio

HDC Orgel (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131665&o=2

$end

$jupace_cass=hdrmon
$bio

Jupiter Ace cass. published 15 years ago:

HDRmon (c) 2007 Blink, Edwin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262637&o=2

$end

$nes=hejinfb,
$bio

合金风暴 (c) 200? Nanjing.
(He Jin Feng Bao)

- TECHNICAL -

Game ID: NJ101

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76793&o=2

$end

$nes=hxwj,
$bio

核心危机 (c) 200? Nanjing.
(He Xin Wei Ji)

- TECHNICAL -

Game ID: NJ075

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76794&o=2

$end

$tvc_flop=head,
$bio

Head (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111893&o=2

$end

$msx1_cart=headtail,headtaila,
$bio

MSX cart. published 35 years ago:

Head & Tail [Model F053] (c) 1987 al Alamiah

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77126&o=2

$end

$cpc_flop=headalig,
$bio

Head Aligment Kit (c) 19?? Futuresoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124135&o=2

$end

$msx1_cass=headali,headalia,
$bio

MSX cass. published 37 years ago:

Head Alignment Kit (c) 1985 Aackosoft [Netherlands]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94700&o=2

$end

$gamegear=headbust,
$vgmplay=headbust_gg,
$bio

Sega Game Gear cart. published 31 years ago:

Head Buster (c) 1991 Masaya

- TECHNICAL -

Model T-25017

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64628&o=2

$end

$c64_cass=headcoach,
$bio

Commodore C64 cass. published 36 years ago:

Head Coach (c) 1986 Addictive Games [Prism Leisure div.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187896&o=2

$end

$spectrum_cass=hcoacha,
$bio

Head Coach (c) 198? Paxman Promotions [Geoffs Records div.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225558&o=2

$end

$info=headoni,
$bio

Arcade Video game published 43 years ago:

Head On (c) 1979 Irem.

Irem's Head On is a 2-D maze racing game. You control your car through the maze to pick up the dots while at the same time avoiding the car, or cars, that are constantly trying to ram you.  Successfully get through one maze and many more await you. This is good practice for freeway driving in the big city.

- TECHNICAL -

Irem M-15 hardware

Main CPU : MOS Technology M6502 (@ 733.125 Khz)

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 8

Players : 2
Control : 8-way joystick
Buttons : 1

- TRIVIA -

Released in September 1979.

Irem made their game a bit different from the Sega/Gremlin version by putting the 'I-R-E-M' letters in the maze. While they didn't give any points for running over them, they did affect the bonus -- if you were able to get the IREM letters in each quadrant the same color when finished, you added to the bonus multiplier

- SCORING -

Dots : 5 pts X number of cars on field.
Diamonds : 10 pts X number of cars on field.

- TIPS AND TRICKS -

* Always be aware of where the Jam Car(s) is/are located. They can only make one lane change at a time but that lane change may be into your lane.

* The faster you go, the fewer lanes you can cross. At full acceleration, you will only be able to change one lane at a time. In the earlier levels, this will be fine since you will only be dealing with one car. In the multiple Jam Car levels, this can be a very bad thing. Decelerate (take your finger off the accelerate button) to go across multiple lanes.

* The Jam Car(s) always travel in a clockwise motion while you travel in a counterclockwise motion. Remember that so that you don't get confused when there are multiple cars in the maze.  Also, the color of the Jam Car is red while yours is white.

* Don't try to get all the dots on one of the lanes. You need to anticipate where your next move is well before you enter the lane change area since you cannot change lanes at any other time.  Sometimes, on the earlier levels, it is best to do a staggered type dot pickup where you do lane one, change to lane two, to lane three, lane four, lane five, then back to lane one. If you time it right, the Jam Car or Cars will still be in the maze.

* Don't let the speed of the Jam Car(s) throw you. Just plan to be out of your lane and in the lane change area before them. If both cars enter at the same time, you run a big risk of a collision.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3446&o=2

$end

$info=headons,headonsa,
$bio

Arcade Video game published 43 years ago:

Head On (c) 1979 Sidam.

Italian release. For more information about the game itself, please see the original Gremlin version entry.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=39717&o=2

$end

$apple2_flop_orig=headon,
$bio

Apple II 5.25 disk. published 42 years ago:

Head On (c) 1980 California Pacific Computer

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230442&o=2

$end

$info=headon2,
$bio

Arcade Video game published 43 years ago:

Head On 2 (c) 1979 Sega.

Head On 2 is a 2-D maze racing game. You control your car through the maze to pick up the dots while at the same time avoiding the car, or cars, that are constantly trying to ram you. Successfully get through one maze and many more await you. This is good practice for freeway driving in the big city.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 1.93356 Mhz)

Screen orientation : Horizontal
Video resolution : 256 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 64

Players : 1
Control : 4-way joystick
Buttons : 1

- TRIVIA -

Released during October 1979.

Head On 2 was another in a short line of arcade games made by the partnership of Sega and Gremlin. Although Gremlin eventually went out of business, Sega continued to produce arcade games. Other notable games produced by this partnership include "Deep Scan", "Astro Blaster", and "Frogger".

A bootleg was made by RZ Bologna under the name of "Car 2".

- SCORING -

Dots : 5 pts X number of cars on field.
Diamonds : 25 pts X number of cars on field.

- TIPS AND TRICKS -

* Always be aware of where the Jam Car(s) is/are located. They can only make one lane change at a time but that lane change may be into your lane.

* The faster you go, the fewer lanes you can cross. At full acceleration, you will only be able to change one lane at a time. In the earlier levels, this will be fine since you will only be dealing with one car. In the multiple Jam Car levels, this can be a very bad thing. Decelerate (take your finger off the accelerate button) to go across multiple lanes.

* The Jam Car(s) always travel in a clockwise motion while you travel in a counterclockwise motion. Remember that so that you don't get confused when there are multiple cars in the maze.  Also, the color of the Jam Car is red while yours is white.

* Don't try to get all the dots on one of the lanes. You need to anticipate where your next move is well before you enter the lane change area since you cannot change lanes at any other time.  Sometimes, on the earlier levels, it is best to do a staggered type dot pickup where you do lane one, change to lane two, to lane three, lane four, lane five, then back to lane one. If you time it right, the Jam Car or Cars will still be in the maze.

* Don't let the speed of the Jam Car(s) throw you. Just plan to be out of your lane and in the lane change area before them. If both cars enter at the same time, you run a big risk of a collision.

- SERIES -

1. Head On (1979)
2. Head On 2 (1979)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1104&o=2

$end

$info=headon2s,
$bio

Arcade Video game published 43 years ago:

Head On 2 (c) 1979 Sidam.

Italian release. For more information about the game itself, please see the original Sega version entry.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=39718&o=2

$end

$info=headon,headon1,headonmz,
$bio

Arcade Video game published 43 years ago:

Head On (c) 1979 Gremlin Ind.

Head On is a 2-Dimensional maze racing game. You control your car through the maze to pick up the dots while at the same time avoiding the car, or cars, that are constantly trying to ram you. Successfully get through one maze and many more await you. This is good practice for freeway driving in the big city.

- TECHNICAL -

BOARd # 822-0001
Game ID : 163-167/192-193

Main CPU : Zilog Z80 (@ 1.93356 Mhz)

Players : 1
Buttons : 1
Buttons : 1 (ACCELERATION)

- TRIVIA -

Released during April 1979. Head On was another in a short line of arcade games made by the partnership of Sega and Gremlin. Although Gremlin eventually went out of business, Sega continued to produce arcade games. Other notable games produced by this partnership include "Deep Scan", "Astro Blaster", and "Frogger". The game Head On is reputed to be the first game in which the player must eat all of the dots in order to progress to the next level (One year before "Pac-Man", Head On was the first 'eat-the-dots'-style game). The game itself didn't do that great but it did help establish Sega as an arcade machine maker. Other games that came out didn't really allow this game to go far. "Asteroids" and "Space Invaders", to name a couple, were still the big money makers.

Chris Ayra holds the official record for this game with 300,000 points.

A bootleg was made by Sidam under the same name.
A bootleg of this game is known as "Super Crash".

- SCORING -

Dots : 5 points. There are 140 dots per maze to clear giving you 700 points per maze.

- TIPS AND TRICKS -

* When you start the game, your car will be located in the open space in the middle of the bottom of the screen in lane one. The jam car will be located in the middle left of the screen in lane one. On the higher levels, they will progress through lanes one, two, and/or three. As you progress through the levels, the number or speed of the jam cars increases. Here is the breakdown :
Level 1 : One Slow Jam Car
Level 2 : One Fast Jam Car
Level 3 : Two Slow Jam Cars
Level 4 : Two Fast Jam Cars
Level 5 : Three Slow Jam Cars
Level 6 and beyond : Three Fast Jam Cars

* Always be aware of where the Jam Car(s) is/are located. They can only make one lane change at a time but that lane change may be into your lane.

* The faster you go, the fewer lanes you can cross. At full acceleration, you will only be able to change one lane at a time. In the earlier levels, this will be fine since you will only be dealing with one car. In the multiple Jam Car levels, this can be a very bad thing. Decelerate (take your finger off the accelerate button) to go across multiple lanes.

* The Jam Car(s) always travel in a clockwise motion while you travel in a counterclockwise motion. Remember that so that you don't get confused when there are multiple cars in the maze.  Also, the color of the Jam Car is red while yours is white.

* Don't try to get all the dots on one of the lanes. You need to anticipate where your next move is well before you enter the lane change area since you cannot change lanes at any other time.  Sometimes, on the earlier levels, it is best to do a staggered type dot pickup where you do lane one, change to lane two, to lane three, lane four, lane five, then back to lane one. If you time it right, the Jam Car or Cars will still be in the maze.

* Don't let the speed of the Jam Car(s) throw you. Just plan to be out of your lane and in the lane change area before them. If both cars enter at the same time, you run a big risk of a collision.

* Since the game isn't timed, take your time planning on how you will take care of the dots. Don't take chances since you will have to restart the level if your car gets destroyed.

- SERIES -

1. Head On (1979)
2. Head On 2 (1979)

- PORTS -

* CONSOLES:
Nintendo Game Boy (1990)
[JP] Sega Saturn (Feb. 28, 1997) "Sega Memorial Selection Vol.1 [Model GS-9135]"
[JP] Sony PS2 (Dec. 22, 2005) "Sega Memorial Selection [Sega Ages 2500 Vol.23] [Model SLPM-62709]"

* COMPUTERS:
Commodore C64 (1982)
Apple II
VTech Laser-VZ "Crash"

* OTHERS:
Mobile phones (2001)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1103&o=2

$end

$gameboy=headon,
$bio

Nintendo Game Boy Cart. published 32 years ago:

Head On [Model DMG-PQJ] (c) 1990 Tecmo, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66125&o=2

$end

$msx1_cass=headover,headovera,
$bio

MSX cass. published 35 years ago:

Head Over Heels (c) 1987 Ocean Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77127&o=2

$end

$spectrum_cass=headheel,headheela,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Head Over Heels (c) 1987 Ocean Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80667&o=2

$end

$msx1_cass=headovers,
$bio

MSX cass. published 35 years ago:

Head Over Heels (c) 1987 Erbe Software [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94702&o=2

$end

$cpc_cass=headover,
$bio

Amstrad CPC cass. published 35 years ago:

Head Over Heels (c) 1987 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96641&o=2

$end

$pcw=headover,
$bio

Amstrad PCW soft. published 35 years ago:

Head Over Heels (c) 1987 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118317&o=2

$end

$cpc_flop=headover02,headover03,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Head over Heels (c) 1987 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120387&o=2

$end

$cpc_flop=headover01,headover,headover04,headover05,headover09,headover07,headover08,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Head Over Heels (c) 1987 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123910&o=2

$end

$c64_cass=headovrho,
$bio

Commodore C64 cass. published 35 years ago:

Head Over Heels (c) 1987 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187449&o=2

$end

$c64_cass=headovrh,
$bio

Commodore C64 cass. published 35 years ago:

Head Over Heels (c) 1987 Hit Squad, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262200&o=2

$end

$amigaocs_flop=headover,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Head Over Heels (c) 1991 Ocean Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74217&o=2

$end

$msx1_flop=headover,headovera,
$bio

Head Over Heels cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229990&o=2

$end

$spectrum_cass=headheelsl,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Head Over Heels [Serie Leyenda] (c) 1987 IBSA [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=310089&o=2

$end

$info=hedpanic,hedpanicf,hedpanico,hedpanica,
$bio

Arcade Video game published 23 years ago:

Head Panic - Polly & Sally Adventure (c) 1999 ESD [Excellent Soft Design].

Follow Polly & Sally as they go round the world defeating monsters, complete with landscapes & landmarks from all around the world.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 16 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : YM3812 (@ 4 Mhz), OKI6295 (@ 8 Khz)

Players : 2
Control : 8-way joystick
Buttons : 2
=> [A] Attack, [B] Jump

- TRIVIA -

Head Panic was released in June 1999.

The AAH that plays when you die is taken from Atari's "Klax" - same sound (the sound when a tile falls and you don't catch it).

Most of the sound effects in this game are ripped from Treasure's Sega Mega Drive game 'Dynamite Headdy' (1994).

- STAFF -

Producer : James Park
Graphic designers : Min Gun Seo, Moon Heo, Eun Ja Yoon
Sound : Jeong Hun Kim
Hardware Designer : Tae Wook Hwang
Programmed by : D.C. Jeong
Directed by : Tony Jeong

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1105&o=2

$end

$spectrum_cass=headball,
$bio

Sinclair ZX Spectrum cass. published 30 years ago:

Head The Ball (c) 1992 Crash, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298538&o=2

$end

$info=h2hbaskbc,h2hbaskb,
$bio

Handheld game published 42 years ago:

Head to Head - Electronic Basketball (c) 1980 Coleco Industries, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127343&o=2

$end

$info=h2hhockey,h2hhockeyc,
$bio

Handheld game published 43 years ago:

Head to Head - Electronic Hockey (c) 1979 Coleco Industries, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127344&o=2

$end

$info=h2hsoccerc,
$bio

Handheld game published 42 years ago:

Head to Head - Electronic Soccer (c) 1980 Coleco Industries, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127345&o=2

$end

$info=h2hbaseb,
$bio

Handheld game published 42 years ago:

Head to Head Baseball (c) 1980 Coleco Industries, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94361&o=2

$end

$info=h2hboxing,
$bio

Tabletop game published 41 years ago:

Head to Head Boxing (c) 1981 Coleco Industries, Inc.

- TECHNICAL -

Game ID: 2190

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=113405&o=2

$end

$info=h2hfootb,
$bio

Handheld game published 42 years ago:

Head to Head Football (c) 1980 Coleco Industries, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94362&o=2

$end

$apfimag_cass=headhunt,
$bio

Head-Hunter (c) 198? Jones [G. R. Jones]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135831&o=2

$end

$spc1000_cass=headon,
$bio

Head-On (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83522&o=2

$end

$sorcerer_cass=crash,
$bio

Exidy Sorcerer cass. published 42 years ago:

Head-on Collision (c) 1980 Quality Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232359&o=2

$end

$megadriv=headon,
$bio

Sega Genesis cart. published 27 years ago:

Head-On Soccer (c) 1995 US Gold

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57246&o=2

$end

$snes=headon,
$bio

Nintendo Super NES cart. published 27 years ago:

Head-On Soccer [Model SNS-AVSE-USA] (c) 1995 US Gold

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63064&o=2

$end

$info=headonn,
$bio

Arcade Video game published 43 years ago:

ヘッドオンN (c) 1979 Nintendo.
(Head-On-N)

Nintendo's Head-On-N is a 2-D maze racing game. You control your car through the maze to pick up the dots while at the same time avoiding the car, or cars, that are constantly trying to ram you. Successfully get through one maze and many more await you. This is good practice for freeway driving in the big city.

- TRIVIA -

'N' stands for Nintendo.

Head-On-N was Nintendo's version of Irem's 1979 arcade game "Head On", whose license Nintendo bought as part of a venture to expand their selection of arcade games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=19541&o=2

$end

$spectrum_cass=headbang,headbanga,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Headbangers Heaven (c) 1983 Llamasoft.

A colourful and well animated game in which you must guide Chico the Headbanger safely through a shower of hammers in order to collect money bags. Collect bonus points for blows to the head en route, but be sure to keep an eye on the pain meter and take an aspirin if the pain is too much!

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80665&o=2

$end

$spectrum_cass=hcoach,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Headcoach [Model A20] (c) 1986 Addictive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80666&o=2

$end

$to7_cass=header,
$bio

Thomson TO7 type-in published 36 years ago:

Header (c) 1986 Hebdogiciel.

- TRIVIA -

Published in Hebdogiciel no. 146.

- STAFF -

By: Ime CHANTEJOIE

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108297&o=2

$end

$adam_flop=headerpr,
$bio

Header Print (c) 198? Welsh [Gene Welsh]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109486&o=2

$end

$electron_flop=hdpd000,
$bio

Acorn Electron 5.25in. disk. published 30 years ago:

HeadFirst PD Disk E000/M000/B000 (c) 1992 HeadFirst PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267769&o=2

$end

$electron_flop=hdpd001,
$bio

Acorn Electron 5.25in. disk. published 30 years ago:

HeadFirst PD Disk E001/M005/B001 (c) 1992 HeadFirst PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267770&o=2

$end

$electron_flop=hdpd002,
$bio

Acorn Electron 5.25in. disk. published 30 years ago:

HeadFirst PD Disk E002/M006/B002 (c) 1992 HeadFirst PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267771&o=2

$end

$electron_flop=hdpd003,
$bio

Acorn Electron 5.25in. disk. published 30 years ago:

HeadFirst PD Disk E003 (c) 1992 HeadFirst PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267772&o=2

$end

$electron_flop=hdpd004,
$bio

Acorn Electron 5.25in. disk. published 30 years ago:

HeadFirst PD Disk E004 (c) 1992 HeadFirst PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267773&o=2

$end

$electron_flop=hdpd005,
$bio

Acorn Electron 5.25in. disk. published 30 years ago:

HeadFirst PD Disk E005 (c) 1992 HeadFirst PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267774&o=2

$end

$electron_flop=hdpd006,
$bio

Acorn Electron 5.25in. disk. published 30 years ago:

HeadFirst PD Disk E006 (c) 1992 HeadFirst PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267775&o=2

$end

$electron_flop=hdpd007,
$bio

Acorn Electron 5.25in. disk. published 30 years ago:

HeadFirst PD Disk E007 (c) 1992 HeadFirst PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267776&o=2

$end

$electron_flop=hdpd008,
$bio

Acorn Electron 5.25in. disk. published 29 years ago:

HeadFirst PD Disk E008 (c) 1993 HeadFirst PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267777&o=2

$end

$electron_flop=hdpd009,
$bio

Acorn Electron 5.25in. disk. published 29 years ago:

HeadFirst PD Disk E009 (c) 1993 HeadFirst PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267778&o=2

$end

$electron_flop=hdpd010,
$bio

Acorn Electron 5.25in. disk. published 29 years ago:

HeadFirst PD Disk E010/M009/B005 (c) 1993 HeadFirst PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267779&o=2

$end

$electron_flop=hdpd011,
$bio

Acorn Electron 5.25in. disk. published 29 years ago:

HeadFirst PD Disk E011/M017/B006 (c) 1993 HeadFirst PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267780&o=2

$end

$electron_flop=hdpd013,
$bio

Acorn Electron 5.25in. disk. published 29 years ago:

HeadFirst PD Disk E013 (c) 1993 HeadFirst PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267781&o=2

$end

$electron_flop=hdpd015,
$bio

Acorn Electron 5.25in. disk. published 29 years ago:

HeadFirst PD Disk E015/M015/B014 (c) 1993 HeadFirst PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267783&o=2

$end

$electron_flop=hdpd016,
$bio

Acorn Electron 5.25in. disk. published 29 years ago:

HeadFirst PD Disk E016/M016/B015 (c) 1993 HeadFirst PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267784&o=2

$end

$electron_flop=hdpd017,
$bio

Acorn Electron 5.25in. disk. published 29 years ago:

HeadFirst PD Disk E017 (c) 1993 HeadFirst PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267785&o=2

$end

$electron_flop=hdpd012,
$bio

Acorn Electron 5.25in. disk. published 29 years ago:

HeadFirst PD Disk M013/B012 (c) 1993 HeadFirst PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267782&o=2

$end

$dc=headhunt,
$bio

Sega Dreamcast GD published 21 years ago:

Headhunter [Model MK-51041-50] (c) 2001 SEGA Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135531&o=2

$end

$spectrum_cass=headline,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Headliner (c) 1988 Cardex

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287561&o=2

$end

$pc98=headqrt,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

HEADQUARTERS アメリカの悪夢 (c) 1994 Algolab.
(Headquarters - America no Akumu)

- TECHNICAL -

Media: floppydisk x2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89667&o=2

$end

$vectrex=headsup,
$vgmplay=headsup_vect,
$bio

GCE Vectrex published 39 years ago:

Heads Up (c) 1983 GCE [General Consumer Electric]

Take the ultimate soccer challenge... without ever leaving your seat! Play with a friend or tackle the computer itself in an action-packed soccer game that takes all the concentration, strategy and split-second reactions of the real thing!  You're in control as the realistic, dimensional players get the ball down the field by passing, bouncing and kicking it back and forth to one another -- just like a real soccer game!

HEADS-UP!  And get ready for an exciting and demanding soccer tournament... complete with the roar of the crowd!

You can begin Heads-Up at any of three different skill levels. Level 1 is the least difficult and level 3 is the most difficult. To select a skill level, press button 2.

Once you have selected the number of players and the skill level, press button 4 for kick-off.
In a one player game, you always control the brightly lit players and the computer controls the dimly lit players.
In a two-player game, the built-in control panel controls the brightly lit players and the second control panel controls the dimly lit players.

- TECHNICAL -

Controls:
Joystick: Controls the player, on offense or defense, with the dot over his head.
Button 1: Not used.
Button 2: Not used.
Button 3: Offense shoot/defense goalie. When on offense, this button releases a shot at the goal. On defense, press and hold this button while using the joystick to control movement of the goalie.
Button 4: Offense pass/defense switch. When on offense, this button releases a pass to another team-mate. On defense, this button transfers control of the joystick among the three defensive players.

- SCORING -

Just like in real soccer, a team earns one point each time it kicks a ball into the goal. When the game ends, the final score is tallied and shown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82219&o=2

$end

$spectrum_cass=headstar,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Headstart (c) 1987 Bug Byte

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80668&o=2

$end

$info=hstrtpls,
$bio

HeadStart Plus (c) 198? Vendex [Nederland]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228365&o=2

$end

$apple2_flop_clcracked=mchim11,
$bio

Apple II 5.25 disk. published 38 years ago:

Health Immunization [Model MECC-A761] (c) 1984 MECC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230773&o=2

$end

$apple2_flop_clcracked=mchlthv2as10,
$bio

Apple II 5.25 disk. published 40 years ago:

Health Maintenance Vol. 2 - Assessment [Model MECC-A751] (c) 1982 MECC [Minnesota Educational Computing Corp.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288296&o=2

$end

$apple2_flop_clcracked=hlthwtch,
$bio

Apple II 5.25 disk. published 37 years ago:

Health Watch (c) 1985 Methods & Solutions

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231524&o=2

$end

$fmtowns_cd=healthy2,
$bio

Fujitsu FM Towns CD published 29 years ago:

Healthy Life II [Model HME-158] (c) 1993 Top Business System

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=291135&o=2

$end

$apfimag_cass=heartatk,
$bio

APF Imagination cass. published 39 years ago:

Heart Attack (c) 1983 Mr. R's

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135758&o=2

$end

$cpc_flop=heartatt,
$bio

Amstrad CPC type-in published 30 years ago:

Heart Attack (c) 1992 CPC Attack

- TRIVIA -

Listed as a type-in program in the magazine: CPC Attack!

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120051&o=2

$end

$info=heartatk,
$bio

Arcade Video game published 39 years ago:

Heart Attack - The A Maze Zing (c) 1983 Century Electronics.

Fill the maze with dots. Drop a plug to block the enemy or freeze the enemy for five seconds. You must complete the maze before time runs out.

- TECHNICAL -

CVS [Convertable Video System] Hardware.

Main CPU : S2650 (@ 894.886 Khz)
Sound CPU : S2650 (@ 894.886 Khz)
Sound Chips : (2x) DAC, TMS5110 (@ 640 Khz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

'The A Maze Zing' is a pun, it means 'The Amazing' :).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1106&o=2

$end

$pc8001_flop=heartcat,
$bio

Heart Catch Harumi-chan (c) 198? Mori, Yoshinao

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295872&o=2

$end

$fmtowns_cd=heartron,
$bio

Fujitsu FM Towns CD published 27 years ago:

Heart de Ron!! (c) 1995 DO.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110294&o=2

$end

$pc98_cd=heartron,
$bio

NEC PC-9821 CD published 27 years ago:

Heart de Ron!! (c) 1995 DO Corp. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233954&o=2

$end

$c64_cass=heartlnd,
$bio

Commodore C64 cass. published 36 years ago:

Heart Land (c) 1986 Odin Computer Graphics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187687&o=2

$end

$a2600=unkuniv,
$bio

Atari 2600 cart. published 39 years ago:

Heart Like a Wheel (c) 1983 Micro Computer Technologies.

Heart Like a Wheel is a nice looking racing game in the style of Activision's Dragster (which is really a clone of Atari's Drag Race). However unlike Dragster or Drag Race which are viewed from the side, this game is viewed from behind.  The perspective is similar to that of Activision's Enduro, right down to the vanishing point on the horizon.   

The gameplay is quite similar to Dragster in that the player must rev his engine and change gears as fast as possible without blowing the engine.  However unlike Dragster the player actually has control over his car and can steer it around the lane.  The faster the player goes, the further the car will move into the horizon and the harder it is to keep from crashing into the sides of the lane.  Careful steering is a must if you're going to win a race in this game.

- TRIVIA -

The game was based on the 1983 movie of the same name. Twentieth Century Fox had contracted with a company called Micro Computer Technologies to create a game to tie in with the movie. The game was cancelled because the movie was a flop.

Heart Like a Wheel was never completely finished before being cancelled. While the core gameplay is there, the prototype is missing some finishing touches such as correct level progression, the races starting automatically, and more tracks. Although Collas never went on to develop any more VCS games, he had a long and successful career in the computer industry including becoming President of Amiga during Gateway's ownership of the brand.

According to the programmer, since the 2600's 6507 processor couldn't do advanced math he had to create a set of acceleration tables with pre-calculated data to accurately reproduce how a dragster would accelerate. He also had to use some advanced sprite interlacing techniques to get both cars on the screen at once.

- STAFF -

Programmed by: Jim Collas

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272412&o=2

$end

$ibm5170=hoces,
$bio

IBM PC/AT DOS 3.5in. disk. published 31 years ago:

Heart of China (c) 1991 MCM Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290675&o=2

$end

$ibm5170=hocxl,
$bio

IBM PC/AT DOS 3.5in. disk. published 28 years ago:

Heart of China (c) 1994 Kixx

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144405&o=2

$end

$ibm5170=hoc,
$bio

IBM PC/AT DOS 3.5in. disk. published 31 years ago:

Heart of China (c) 1991 Dynamix

256 color version.

- TECHNICAL -

GAME ID: 85605
BARCODE: 0 20626 85605 8

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144404&o=2

$end

$amigaocs_flop=heartchi,heartchig,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Heart of China (c) 1991 Dynamix

32 Color version.

- TECHNICAL -

BARCODE: 0 20626 27605 4

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74218&o=2

$end

$psx=heartdrk,
$bio

Sony PlayStation CD published 24 years ago:

Heart of Darkness (c) 1998 Interplay

- TECHNICAL -

GAME ID: SLUS-00696/00741

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111493&o=2

$end

$ibm5170_cdrom=heartdrkj,
$bio

PC/MS-Windows CD published 24 years ago:

Heart of Darkness (c) 1998 Toshiba EMI.

Japanese release.

- TECHNICAL -

GAME ID: TORM-6227

- TRIVIA -

Released on November 18, 1998 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272539&o=2

$end

$info=heartgld,heartveg,
$bio

Video Slot Machine published 18 years ago:

Heart of Gold (c) 2004 Aristocrat.

Same gameplay as "50 Lions".

- TECHNICAL -

Runs on the Aristocrat MKVI hardware. There are two versions of this game : '1 credit buys 1 line' and '1 credit buys 2 lines'.

1 credit buys 1 line, MVP MKVI conversion cabinet :
Game has 14 buttons.
Bet buttons : 1, 2, 3, 5, 10 credits
Line buttons : 1, 12, 25, 38, 50 lines
Extra buttons : Take Win/Collect (orange), Information (white with blue (i) logo), Gamble (purple) and Spin/Start Feature (yellow)

1 credit buys 2 lines, MVP MKVI conversion cabinet :
Game has 14 buttons.
Bet buttons : 1, 2, 3, 5, 8 credits
Line buttons : 2, 10, 20, 30, 50 lines
Extra buttons : Take Win/Collect (orange), Information (white with blue (i) logo), Gamble (purple) and Spin/Start Feature (yellow)

'2 lines' button costs 1 credit
'10 lines' costs 5 credits
'20 lines' costs 10 credits
'30 lines' costs 15 credits
'50 lines' costs 25 credits

1, 2, 5 and 10 (or 8) credit buttons are also used for Heart, Diamond, Club and Spade gamble respectively. This gamble is x4 if correct.
1 and 50 line buttons are also used for red/black double up.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=7996&o=2

$end

$x68k_flop=hrtsaph,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Heart of Saphilamun (c) 1991 Annandule Project

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88285&o=2

$end

$segacd=hota,
$bio

Sega CD published 28 years ago:

Heart of the Alien - Out of this World Parts I and II [Model T-70025] (c) 1994 Virgin Interactive

- TRIVIA -

Reviews:
[FR] April 1995, Consoles + N.42: 84/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60741&o=2

$end

$spectrum_cass=hrtsteal,hrtsteald,
$bio

Sinclair ZX Spectrum cass. published 12 years ago:

Heart Stealer (c) 2010 Timmy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=227054&o=2

$end

$spectrum_cass=hrtstl2,
$bio

Sinclair ZX Spectrum cass. published 9 years ago:

Heart Stealer 2 (c) 2013 Timmy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=227055&o=2

$end

$spectrum_cass=hrtsteal1,
$bio

Sinclair ZX Spectrum cass. published 10 years ago:

Heart Stealer [One Key ver.] (c) 2012 Timmy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=227053&o=2

$end

$info=swhr2,
$bio

Video Slot Machine published 27 years ago:

Heart Throb (c) 1995 Aristocrat Leisure Industries Pty, Limited.

Let Your Heart Throb Win You Free Spins! A 5-reel video slot machine with a love theme.

Heart Throb is a clone of "Sweet Hearts II" but with different artwork. It runs on the Aristocrat MKV hardware and uses the same ROMs as "Sweet Hearts II".

- TRIVIA -

The name Heart Throb was later reused for an unrelated game, "Heart Throb - Lightning Cash" and the link jackpot version "Heart Throb - Lightning Link".

- SCORING -

Diamond : 1 = 2, 2 = 25, 3 = 300, 4 = 2000, 5 = 5000
Flame : 1 = 1, 2 = 5, 3 = 120, 4 = 500, 5 = 2500
Drink : 1 = 1, 2 = 5, 3 = 120, 4 = 500, 5 = 2500
Roses : 2 = 5, 3 = 100, 4 = 250, 5 = 1000
Cupid : 2 = 5, 3 = 100, 4 = 250, 5 = 1000
Crown : 3 = 40, 4 = 75, 5 = 500
Ace : 3 = 40, 4 = 75, 5 = 500
King : 3 = 10, 4 = 50, 5 = 200
Queen : 3 = 10, 4 = 50, 5 = 200
Jack : 3 = 10, 4 = 40, 5 = 150
Ten: 3 = 10, 4 = 40, 5 = 150
Nine : 2 = 2, 3 = 5, 4 = 20, 5 = 100
Eight : 3 = 5, 4 = 20, 5 = 100
Seven : 3 = 5, 4 = 20, 5 = 100
Heart : 2 = 2, 3 = 5, 4 = 20, 5 = 50

- TIPS AND TRICKS -

* All pays are left to right including scatters.

* Diamond substitutes for all symbols except scattered Heart.

* Feature : Any left to right scatter win triggers 3 free spins.
Initial scatter win is held during feature.
During feature scatters pay any.
Any additional Hearts spun up are held and 3 free spins recommence.
When a 5-of-a-kind Heart win occurs the 5x Heart win is replayed 3 times.

* It is not possible to get a line win during the Heart spins due to the location of the symbols.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=44914&o=2

$end

$saturn=heartbea,
$bio

Sega Saturn CD published 26 years ago:

Heartbeat Scramble (c) 1996 Imagineer Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59224&o=2

$end

$info=gl_hbh,
$bio

Heartbreak Hotel (c) 199? Global Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40146&o=2

$end

$info=gl_hbhcl,gl_hbhcla,gl_hbhclp,
$bio

Heartbreak Hotel Club (c) 199? Global Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42320&o=2

$end

$spectrum_cass=heartbro,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Heartbroken (c) 1989 Atlantis

An evil warlock has taken captive Princess Mertha and is holding her to ransom for her father's Kingdom. To prevent her rescue the warlock has created an army of fearsome ogres, giant trolls, castle guards and ghost demons. All these must be overcome of you are to rescue your sweetheart and prove your loyalty to the King. 

Merlin the Wizard has retired, but you have found his magic firebolt. If you can also find his book of spells you may yet succeed in your quest. It is rumoured that the book contains the secret of "Alchemy", the ultimate magic spell that turns base metal into gold. When you have found the book of spells, you must then locate the magic cauldron. If you have accumulated enough points, you will then be able to select and use the magic spells.

Will you overcome the warlock's evil creations? Will you survive long enough to create the golden key that is needed to free Princess Mertha?

- TECHNICAL -

Game ID: AT 350

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80669&o=2

$end

$spectrum_cass=heartlnd,heartlnda,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Heartland (c) 1986 Odin Computer Graphics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80670&o=2

$end

$cpc_cass=heartlnd,
$bio

Amstrad CPC cass. published 36 years ago:

Heartland (c) 1986 Odin Computer Graphics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96643&o=2

$end

$cpc_flop=heartlan01,heartlan,heartlan02,heartlan03,heartlan04,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Heartland (c) 1986 Odin Computer Graphics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128140&o=2

$end

$tvc_flop=heartlnd,
$bio

Videoton TVC disk. published 32 years ago:

Heartland (c) 1990 Szigeti [Zsolt Szigeti]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112270&o=2

$end

$cpc_flop=heartlan05,
$bio

Amstrad CPC 464 disk. published 14 years ago:

Heartland (c) 2008 CNGSOFT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121696&o=2

$end

$tvc_flop=hlndisme,
$bio

Videoton TVC disk. published 32 years ago:

Heartland Ismertető (c) 1990 Szigeti [Zsolt Szigeti]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112271&o=2

$end

$horizon=hearts,
$bio

North Star Horizon disk. published 42 years ago:

Hearts 1.5 (c) 1980 DynaComp, Inc.

An early 1-player text-based hearts card game.

The player competes against two computer opponents in the card game hearts. All commands are via text entry. The game keeps track of score over multiple hands, and computer opponents play intelligently.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232309&o=2

$end

$info=heartspd,
$bio

Pinball published 44 years ago:

Hearts & Spades (c) 1978 Allied Leisure.

- STAFF -

Design by : Bob Betor
Art by : Mike Tori

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=6656&o=2

$end

$info=as_hog,
$bio

Hearts of Gold (c) 200? Astra Games, Limited. [Novomatic Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41831&o=2

$end

$info=pepp0598,
$bio

Video Slot Machine published 35 years ago:

Hearts Sequential Royal Double Bonus Poker [Model PP0598] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228743&o=2

$end

$apple2_flop_clcracked=heatnrgy,
$bio

Apple II 5.25 disk. published 37 years ago:

Heat Energy (c) 1985 DC Heath & Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232202&o=2

$end

$spectrum_cass=heatld87,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Heat Leader (c) 1986 Lambourne Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80673&o=2

$end

$spectrum_cass=heatld91,
$bio

Sinclair ZX Spectrum cass. published 30 years ago:

Heat Leader '91 (c) 1992 Lambourne Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226299&o=2

$end

$spectrum_cass=heatld97,
$bio

Heat Leader '97 (c) 199? Lambourne Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236646&o=2

$end

$info=heatof11,
$bio

Arcade Video game published 24 years ago:

Heat of Eleven '98 (c) 1998 Konami Company, Limited.

Export release. Game developed in Japan. See the original for more information: "The World Soccer Championship".

- TECHNICAL -

Konami M2 Hardware

Main CPU : (2x) PPC602 (@ 33 Mhz)

- TRIVIA -

Released in June 1998.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4178&o=2

$end

$msx1_cass=heatseek,
$bio

MSX cass. published 36 years ago:

Heat Seeker - Missil (c) 1986 Mind Games Espana, S.A.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94703&o=2

$end

$msx1_flop=heatseek,
$bio

Heat Seeker - Missil cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229991&o=2

$end

$info=heatbrl,heatbrlo,heatbrlu,heatbrl2,heatbrle,heatbrl3,
$bio

Arcade Video game published 30 years ago:

Heated Barrel (c) 1992 TAD Corp.

A cartoon style shoot-em'up featuring four wacky western characters: Howdy Pardner, a tough rootin 'tooting' sheriff with a big gun, Chi Chi Gringo, a boomerang toting bearded Mexican, Little Plum, a stereotype Indian brave and Billy Six Guns, a willy quick-on-the-draw roving Clint Eastwood type chap. These four hombres have pledged to rid Dodgem City of outlaws, ne'er-do-wells and, erm, ghosts. Each character has their chosen weapon which may be powered up by collecting the right item until the stage is set for a feast of doom and death.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 10 Mhz)
Sound CPU : Zilog Z80 (@ 3.579545 Mhz)
Sound Chips : YM3812 (@ 3.579545 Mhz), OKI6295 (@ 8 Khz)

Players : 2
Control : 8-way joystick
Players : 4

- TRIVIA -

Released in November 1992, Heated Barrel is TAD's last arcade video game.

After this game was finished, TAD disappeared (February 05, 1993).

- UPDATES -

The US version is slightly different, it has the 'Recycle It, Don't Trash It!' and 'Winners Don't Use Drugs' screens.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1107&o=2

$end

$pc98=heatpack,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Heater Pack (c) 1994 Ambitious.

- TECHNICAL -

Media: floppydisk x6

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89668&o=2

$end

$pc98=heatpwfl,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Heater Powerful (c) 1993 Ambitious.

- TECHNICAL -

Media: floppydisk x2

- TRIVIA -

Released on June 11, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48502&o=2

$end

$cdtv=heathr,
$bio

Commodore Amiga CDTV CD published 31 years ago:

Heather Hits Her First Home Run (c) 1991 Discis

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=194465&o=2

$end

$info=h19,super19,watz19,ultra19,
$bio

Computer published 42 years ago:

Heathkit H-19 (c) 1980 Heath, Incorporated.

- TRIVIA -

The Heathkit H19 terminal was introduced on August, 1980 at a price under $1,000.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103278&o=2

$end

$info=h89,
$bio

Computer published 43 years ago:

Heathkit H-89 (c) 1979 Heath, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103331&o=2

$end

$info=h8,
$bio

Computer published 45 years ago:

Heathkit H8 Digital Computer (c) 1977 Heath, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=316850&o=2

$end

$spectrum_cass=heathrow,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Heathrow Air Traffic Control (c) 1983 Hewson Consultants

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80671&o=2

$end

$bbc_cass=heathrow,
$electron_cass=heathrow,
$bio

Heathrow ATC (c) 19?? Hewson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51930&o=2

$end

$spectrum_cass=heathrwi,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Heathrow International Air Traffic Control (c) 1983 Hewson Consultants

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80672&o=2

$end

$cpc_flop=airtraf,airtrafa,airtrafb,
$bio

Heathrow International Air Traffic Control cracked (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265176&o=2

$end

$zx81_cass=heatsys,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Heating System Analyzer [Model 03-2015] (c) 1982 Timex Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114671&o=2

$end

$pcw=atcbelle,
$bio

Heatrow Air Trafic Control & Southern Belle (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118322&o=2

$end

$spectrum_cass=heatwave,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Heatwave (c) 1989 Hewson Consultants, Ltd. [England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287673&o=2

$end

$info=sc4heatw,
$bio

Heatwave (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR1216]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42641&o=2

$end

$info=m4hvhel,m4hvhel__a,m4hvhel__b,m4hvhel__c,m4hvhel__d,m4hvhel__e,m4hvhel__f,m4hvhel__g,m4hvhel__h,
$bio

Heaven & Hell (c) 199? BWB.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40622&o=2

$end

$info=hvnsgate,
$bio

Arcade Video game published 26 years ago:

Heaven's Gate (c) 1996 Atlus Company, Limited.

A one-on-one beat 'em up game from Atlus.

- TECHNICAL -

Main CPU : SPU (@ 16.9344 Mhz)
Sound Chips : SPU (@ 16.9344 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 6

- TRIVIA -

Developed by Racdym, a Japanese video game developer established in 1995. Heaven's Gate was released in December 1996 by Atlus.

- TIPS AND TRICKS -

* Play as Geezer / Unknown : At the player select screen, highlight Verny and press Left(x2), Right, Left(x2), Right, Up, Start.

* Play as Dybyd : At the player select screen, highlight Sasa and press Up(x4) Down(3), Left(x2), Right, Start.

* Alternate Costume : Highlight a fighter at the player select screen and press Start.

- STAFF -

Planner : Yumiko Hattori
Program : Sp.r24, Xor., Mako96, Kid
Graphic : Mikiman, Pechio, Bunshichi, Okachiu, Kouiccha, Hell
Modeling : K. Makoto
Motion : Yan.29, Yumiko Hattori, Hell, Komusoh
Sound : Kenichi Tsuchiya, Toshiko Tasaki, Misaki Okibe
Director : Yayama, Murata
Producer : Hiroyuki Tanaka
Assistant : Shinichi Saitoh
Executive producer : Hideyuki Yokoyama

- PORTS -

* CONSOLES:
[JP] Sony PlayStation (dec.13, 1996; "Heaven's Gate [Model SLPS-00667]")
[EU] Sony PlayStation (oct.1997; "Yusha - Heaven's Gate [Model SLES-00713]")

Notes: In these versions, this game features Kurara Hananokouji (from 'Power Instinct' series) as a hidden character.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3458&o=2

$end

$psx=hvnsgate,
$bio

Sony PlayStation CD published 26 years ago:

Heaven's Gate [Model SLPS-00667] (c) 1996 Atlus Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85258&o=2

$end

$megacdj=heavenly,
$bio

Sega Mega-CD published 28 years ago:

Heavenly Symphony [Model G-6034] (c) 1994 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60519&o=2

$end

$info=ep_hvns,ep_hvnsa,
$bio

Heavens Above (c) 199? Maygay.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40850&o=2

$end

$info=hbarrel,
$vgmplay=hbarrel,
$bio

Arcade Video game published 35 years ago:

Heavy Barrel (c) 1987 Data East.

Heavy Barrel is a multi-directional scrolling shoot-em-up for one or two players in which terrorists have seized the underground control complex of a nuclear missile site. It's up to the player to infiltrate the base and kill the enemy leader. 

As with SNK's Ikari series, Heavy Barrel allows players to rotate their on-screen character to fire and move in all directions. Players begin armed with a machine gun with unlimited ammunition and a limited supply of grenades. Improved weapons and grenade power-ups are made available within the game, either lying in plain sight or locked inside metal weapon crates that must be unlocked using red keys. Additionally, crates may contain spinning drones that act as a shield or one of the six pieces of the Heavy Barrel super-weapon that gives the game its name. 

The 'Heavy Barrel' weapon is found in six pieces and is an energy cannon capable of destroying all standard enemies, gun emplacements and vehicles with a single shot, and all end-of-level bosses with one or two shots. The weapon has a wide arc of fire and can be fired very rapidly but after thirty seconds its use is exhausted, at which point the player reverts to their previous weapon. The Heavy Barrel is best used to get past tough bosses and the game only contains enough pieces to allow the weapon to be built three times in a single game. In a two-player game, whoever collects the sixth piece is equipped with the Heavy Barrel.

The available weapons are:
* Standard machine gun (infinite ammunition)
* Heavy machine gun
* Fan gun (fires a five-shot spread) 
* flame thrower 
* The Heavy Barrel 

Secondary grenade weapons include: 
* Standard blue grenades
* Powerful red grenades
* A gaseous ball (that can pass through multiple enemies)
* Ball and Chain (spins in a wide circle, killing any enemies it hits)

- TECHNICAL -

Main CPU : Motorola 68000 (@ 10 Mhz)
Sound CPU : MOS Technology M6502 (@ 1.5 Mhz)
Sound Chips : YM2203 (@ 1.5 Mhz), YM3812 (@ 3 Mhz), OKI6295 (@ 7.757 Khz)

Players : 2
Control : dial
Buttons : 2

- TRIVIA -

Heavy Barrel was released in December 1987 in Japan.

Alfa Records released a limited-edition soundtrack album for this game (Data East Game Music - 28XA-205) on May 19, 1988.

- TIPS AND TRICKS -

The game's objective is to wipe out a military complex filled with soldiers and lethal military equipment. The available weapons are the standard machine gun, the heavy machine gun, the fan gun, the flame thrower and the Heavy Barrel. Grenade weapons include standard grenades, red grenades, and ball and chains.

The Heavy Barrel is a super weapon that is obtained by collecting six special gun pieces found in locked weapons containers. The Heavy Barrel gun has unlimited ammunition and destroys everything you hit with it. It does, however, only last for a short time, indicated by a depleting red meter at the top of the screen.

Throughout the game there are only enough pieces to assemble the Heavy Barrel three times, but collecting the components is definitely recommended, as certain sections, and particularly the final boss battle, are practically impossible to survive without it.

At the start, you will parachute in. Massacre a bunch of guys until you encounter a man with a tripod machine gun. Kill him, then get the heavy machine gun weapon. Use this to wipe out the small tank next to the bridge.

There are Four boxes to the left of the bridge. A heavy barrel part is in the second box from the right. Pick up the flame-thrower and start shooting the guards and flying packs that come from across the bridge. After they're dead, a chopper will fly in and attempt to kill you. Throw grenades at it, don't waste the flame-thrower. Assuming you have sufficient dodge skill, you can kill the chopper before it overwhelms you with bullets.

Across the bridge a large number of troops will attack you. Here is where the flame-thrower is useful--it takes out a lot of troops at once. Next to the pyramid machine gun are three boxes--kill the gunner, then open up the left-most box. That reveals a red grenade icon. Pick that up and start grenading your way to the gate.

At the gate, grenade everyone (you have 70 grenades to start with) and keep pushing forward.

At three points in the game you will be on a moving platform. In anticipation of these difficult points you should have red grenades and fan guns or a flame-thrower. If troops jump on the platform you ought to grenade them, since the gun should always be saved for destroying heavy machinery. The first platform is a series of cannons which can be destroyed with a single grenade, followed by a number of guards who can be killed with a single red grenade thrown to the exact center of the screen. At the end is a machine with large grabbers that extend towards you. Stay on the left of the platform and start flaming it and throwing grenades simultaneously. The machine rarely grabs on the left, so with luck you should be able to destroy it without a loss.

The second platform passes by a large number of cannons and it is imperative that you destroy as many as possible, since they FOLLOW the platform and shoot large cannonballs at you. Here is where dodging is useful, since it's hard to keep the number of cannonballs on the screen to less than twenty.

The third platform consists of a series of flying guards, then TWO of the mechanical grabber machines show up. Fortunately one attacks first, on the right, so you should stay on the left and disable it ASAP, then switch right and disable the other.

There is, at some point in the game, a narrow bridge which is the killing zone for two helicopters. You should have good weapons, and run up while facing backwards. Hopefully you can flame and destroy it, after which you can dodge the other until you kill it. If you die, pick up the fan gun sitting on the bridge, and use it.

At another point you will be confronted with two conveyor belts (which you cannot ride) going in opposite directions. Due to the obstructions in the middle you ought to use the Heavy Barrel here to blow everyone away, and run through as quickly as possible.

At another point you will have to run a gauntlet of cannons and grenade-throwing guards. To deal with this, DON'T use the HB, since you will not be able to get enough parts to kill the last guy. You should get a flame-thrower, and fire left even before the enemies show up on the screen. They will die and you can walk left to collect more weapons as they appear.

Another large machine spits out glowing needles that split into three parts and angle downwards. You should dodge left and right methodically while tossing grenades and firing. Don't look at the machine. Just keep doing that while looking at the needles and dodging. Lives are much more important than keeping a hoard of weapons.

At one point you will meet three Predator-like creatures. You can destroy these three using machine gun or simple grenades, though they look tough. Only one or two fire slow shots at a time, so you can dodge them. Keep pumping bullets into them until one explodes.

The final gauntlet is very difficult. Enemy guards throw red grenades right and left, 'copters keep charging you, and more predators show up. You should keep moving forward, never getting stuck in one position, since if you press on you ought to be able to get the grenade throwers before they let off one throw. Keep your ammo well stocked by picking up new guns, even if you still have 20 shots left. Red grenades are essential here--the ball and chain is too slow to deal with so many guys.

You are near the end when you drive off the laughing guy... pick up the next box on the left, get the Heavy Barrel, walk north, and finish the game.

A few obvious reminders--you can only carry four keys, so if you have four and more are lying around, open up boxes. They can contain extra lives, shields, red grenades, weapons, a cloud gun (which is virtually useless), and HB parts. Learning where the HB parts are is pretty important too. But most essential is learning when to conserve your ammo and when to cut loose with everything you have.

The high score is essentially meaningless, since at the end you have about 400k points and you get one million for killing the last guy.

- SERIES -

1. Heavy Barrel (1987)
2. Midnight Resistance (1989)

- STAFF -

Game designer : Koji Akibayashi
Programmers : Mentaiko, Nobusuke Sasaki, Naomi Susa, Satoshi Imamura, Toshinari Ueda
Graphic designers : J.S, Back Man, Masanori Tokoro, T. Adachi, Yoshiyuki Urushibara, Mix Man
Music and sound : Azusa Hara (AZUSA), Hiroaki Yoshida
Hardware designers : Junichi Watanabe, Kenichi Fujimoto, Hiroyuki Iwabe

- PORTS -

* CONSOLES: 
[JP] Nintendo Famicom (mar.2, 1990) "Heavy Barrel [Model DFC-XH]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1108&o=2

$end

$info=hbarrelu,
$bio

Arcade Video game published 35 years ago:

Heavy Barrel (c) 1987 Data East USA, Incorporated.

- TECHNICAL -

Dedicated Upright game.
[Model 1US33]

- TRIVIA -

Heavy Barrel was released in December 1987 in the USA. Sold by Data East USA, Inc.

- PORTS -

* CONSOLES: 
[US] Nintendo NES (mar.1990) "Heavy Barrel [Model NES-HV]" 
[US] Nintendo Wii (feb.19, 2010) "Data East Arcade Classics [Model RVL-P-R26E]" 

* COMPUTERS:
PC (MS-DOS, 5.25") [US] (1989) 
[US] Apple II (1989) 

* OTHERS:
LCD handheld game [US] (1988) released by Tiger Electronics : Contains 4 missions with a total of 18 levels of difficulty. You can choose between 3 different weapons : guns, missiles and cannons. Each weapon is intended for a specific enemy.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=39715&o=2

$end

$apple2_flop_orig=hbarrel,
$apple2_flop_clcracked=hbarrel,
$bio

Apple II 5.25 disk. published 33 years ago:

Heavy Barrel (c) 1989 Data East USA, Inc.

- TECHNICAL -

GAME ID: 406-0206

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229324&o=2

$end

$nes=hbarrelj,
$bio

Nintendo Famicom cart. published 32 years ago:

Heavy Barrel (c) 1990 Data East Corp.

Heavy Barrel is an overhead action game by Data East and conversion of their own arcade game originally released in 1987. The adventure begins conventionally enough - a group of terrorists has gained control of a sensitive nuclear site and must be stopped. Players must infiltrate the underground facilities and terminate the unabated terrorist threat. They come equipped with a standard Machine Gun and a set of Grenades - more weapons can be picked up along the way such as the wide 5-Way Rifle, the Flame Thrower or the lethal Laser Gun. They all have limited ammunition and must be recharged for maximum effectiveness. Different grenades are also available such as the twice as powerful Super Grenades, the rotating Ion Balls or the Smoke Bombs. But our heroes have a secret weapon, the Heavy Barrel. This prototype gun was taken apart by the scientists who built it and the pieces scattered throughout the underground complex. Once the gun is reassembled, its amazing powers can be unleashed for a short amount of time and another one needs to be assembled as soon as it runs out of power. Weapons, special items and the Heavy Barrel's pieces are all hidden inside small locked crates that can only be opened with red keys carried around by red terrorists. The game features more crates than keys and this short supply forces the player to strategically decide of which ones to open, and which ones to pass on.

- TECHNICAL -

Cartridge ID: DFC-XH

- TRIVIA -

Heavy Barrel was released on March 02, 1990 in Japan. Retail price: 5800 Yen.

Heavy Barrel was an arcade game originally released in 1987 by Data East. It used special controls called 'Rotary Joysticks' which allowed the player to control the soldier's movement and firing direction separately. This option was obviously removed from the Famicom version. The Famicom version has a major gameplay difference with the arcade - in the original game, only the Heavy Barrel's pieces and grenades are hidden inside the crates and all the other weapons are clearly visible on the playfield which makes the game easier to play.

- STAFF -

Director: Kyo Sawada
Graphic Designers: Takumi Sawajiri (T. Sawa), K. Miyazawa (Miyachan), Tsuyoshi Namiki (Namichan), T.Tan, K. Nakayama
Sound Programmers: Shogo. S, Z. Miura, Masaaki. I, Seiuch. H, Yuji. S, Y. Taka
Programmers: Astoria Jack, Shen Jian Long, K. Miyahara, Zhuge Qing
Thanks to: K. Akibayahsi, T. Sahara, E. Nishiyama
Special Thanks to: Mark Beaumont, Jim Whims, Ray Musci, H. Oishi
Producers: A. Kawai, Y. Nakamura, H. Nakamoto, K. Ohta

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54168&o=2

$end

$nes=hbarrel,
$bio

Nintendo NES cart. published 32 years ago:

Heavy Barrel (c) 1990 Data East USA, Inc.

North American release. Game developed in Japan. See the original Famicom version for more information: Heavy Barrel [Model DFC-XH]

Description from the back cover:

The impossible and unthinkable has happened. Terrorists have seized the underground control complex of a nuclear missile site. It's up to you to infiltrate the installation and eliminate the leader of the terrorist army.

It won't be easy. Powerful tanks, treacherous waterways and the bridges are all part of enemy territory now. The only weapon you'll be able to defeat the terrorists with is HEAVY BARRELL - but it's been dismantled and is in pieces inside the installation itself. Once you've battled your way inside, you must find the keys and reassemble the weapon. Brute force alone won't defeat the terrorists. This isn't a job for just anyone. That's why you are here!

- TECHNICAL -

GAME ID: NES-HV-USA

- TRIVIA -

Released in March 1990 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55198&o=2

$end

$msx1_cart=heavyboxk,
$bio

Heavy Boxing (c) 198? Zemina.

Korean release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95195&o=2

$end

$msx1_flop=heavybox,
$bio

Heavy Boxing Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134225&o=2

$end

$msx1_cart=heavybox,heavyboxa,
$bio

MSX cart. published 39 years ago:

Heavy Boxing (c) 1983 HAL Laboratory, Inc.

- TECHNICAL -

Game ID: HM-008

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77128&o=2

$end

$m5_cart=heavybox,
$bio

Sord M.5 cart. published 39 years ago:

Heavy Boxing (c) 1983 Sord Computer Corp. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95351&o=2

$end

$info=heavymtl,
$bio

Pinball published 40 years ago:

Heavy Metal (c) 1982 Rowamet.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=10325&o=2

$end

$amigaocs_flop=hvymetal,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Heavy Metal (c) 1990 US Gold

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74219&o=2

$end

$spectrum_cass=heavymet,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Heavy Metal (c) 1990 US Gold

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80674&o=2

$end

$cpc_flop=heavymet02,heavymet,heavymet04,heavymet03,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Heavy Metal (c) 1990 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120857&o=2

$end

$cpc_flop=heavymet01,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Heavy Metal + Beach-Head (c) 1990 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120858&o=2

$end

$cpc_cass=2hmbh,
$bio

Amstrad CPC cass. published 32 years ago:

Heavy Metal + Beach-Head [Model AM 594] (c) 1990 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96645&o=2

$end

$info=hmgeo,
$bio

Sega NAOMI cart. published 21 years ago:

Heavy Metal - Geomatrix (c) 2001 Capcom Company, Limited.

A 3-D fighting game.

- TECHNICAL -

Runs on the Sega "NAOMI" hardware.

- TRIVIA -

Heavy Metal Geomatrix was released in June 2001.

The game is based on the magazine 'Heavy Metal' which is known primarily for its blend of dark fantasy/science fiction and erotica.

- STAFF -

General producer: Noritaka Funamizu

- PORTS -

* CONSOLES: 
Sega Dreamcast [JP] (jul.12, 2001) [Model T-1246M] 
[US] Sega Dreamcast (sept.13, 2001) [Model T-1223N] 
Sega Dreamcast [EU] (apr.12, 2002) [Model T-46602D-50]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4119&o=2

$end

$dc=hmgeo,
$bio

Sega Dreamcast GD published 21 years ago:

Heavy Metal - Geomatrix [Model T-1223N] (c) 2001 Capcom Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135534&o=2

$end

$dc=hmgeoj,
$bio

Sega Dreamcast GD published 21 years ago:

Heavy Metal - Geomatrix [Model T-1246M] (c) 2001 Capcom Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135532&o=2

$end

$dc=hmgeoe,
$bio

Sega Dreamcast GD published 20 years ago:

Heavy Metal - Geomatrix [Model T-46602D-50] (c) 2002 BigBen Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135533&o=2

$end

$info=hvymetap,hvymetapg,
$bio

Pinball published 35 years ago:

Heavy Metal Meltdown (c) 1987 Bally Midway.

- TECHNICAL -

Bally/Midway 6803 (Sounds Deluxe)
Model Number : 0H03

Main CPU : Motorola M6803 (@ 895 KHz)
Sound CPU : Motorola 68000 (@ 8 MHz)
Sound chip : DAC

- TRIVIA -

1,600 units were produced.

- STAFF -

Game Design: Dan Langlois
Programming: Rehman Merchant
Sounds: Neil Falconer
Graphics: Tony Ramunni

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5328&o=2

$end

$info=hvymetal,
$vgmplay=heavymtl,
$bio

Arcade Video game published 37 years ago:

Heavy Metal (c) 1985 Sega.

A tank shooter from Sega.

- TECHNICAL -

Game ID : 834-5745

Runs on the Sega "System 2" hardware.

Players: 2
Control: 8-way joystick
Buttons: 2

- TRIVIA -

Released in September 1985.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1109&o=2

$end

$x68k_flop=heavynov,
$vgmplay=heavynov_68k,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

Heavy Nova (c) 1992 Brother Kougyou.

- TECHNICAL -

FD x1

- TRIVIA -

Sold only on the Takeru softwares vending machines in Japan. Available on April 10, 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87757&o=2

$end

$megacdj=heavynov,
$bio

Sega Mega-CD published 31 years ago:

Heavy Nova (c) 1991 Micronet

- TECHNICAL -

Game ID: T-22014

- TRIVIA -

Released on December 12, 1991 in Japan.

- STAFF -

Director: Shaka
Programming: Shaka, Dampei, AZY MK 11, Ikeda, WNS, Foma
Design: Zivo, Nao, Man Chan
Music: Studio Riverkids, Tosimasa Iijima (T. Iijima), Shaka, Naoko (Vocal)
Special Thanks: Bignet U.S.A., Tatsurou, Toshirou
Producer: Akihiko Murakami

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60520&o=2

$end

$megadriv=heavynov,
$vgmplay=heavynov_md,
$bio

Sega Genesis cart. published 30 years ago:

Heavy Nova (c) 1992 Micronet

- TECHNICAL -

GAME ID: T-22046

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57247&o=2

$end

$cpc_cass=heavymag,
$bio

Amstrad CPC cass. published 36 years ago:

Heavy on the Magick (c) 1986 Gargoyle Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96646&o=2

$end

$cpc_flop=heavyont01,heavyont,heavyont02,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Heavy on the Magick (c) 1986 Gargoyle Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128141&o=2

$end

$spectrum_cass=heavyont,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Heavy on the Magick (c) 1986 Rebound [Hewson's TM]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287663&o=2

$end

$nes=hshred,hshredp,
$bio

Nintendo NES cart. published 32 years ago:

Heavy Shreddin' (c) 1990 Parker Bros.

Part skiing, part skateboarding, part surfing...it's snowboarding, the radical winter sport that's taking the country by storm!

Speed down the slopes at up to 50 mph on a single board -- without poles! The HEAVY SHREDDIN' Video Game puts you there. To survive your runs and ride the half-pipe, you'll need to master stunts like mule-kicks, hand-plants, mid-air 360s and rocket-tweaking toe grabs. But keep your eyes on where you're headed, because there are obstacles out there, ready to rip you up. So come on all you shredders, get on board!

"The realism of HEAVY SHREDDIN' is uncanny.... Nintendo and snowboarding freaks everywhere will be addicted to this game." -- Wily Asher, Senior Editor, International Snowboard Magazine

-Jump the raging river...
-A mid-air 360 in the half-pipe...
-Perform a gnarly airborne jump over the highway - in front of a truck!

- TECHNICAL -

GAME ID: NES-WX-USA

- TRIVIA -

Released in June 1990 in the USA.

- STAFF -

Design & Program: John van Ryzin
Graphics: Bill Wentworth, John van Ryzin
Additional Graphics: Jesse Kapili
Audio Director: Alex DeMeo
Sound Consultant: Frank Covitz
Original Music: Mark van Hecke

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55199&o=2

$end

$info=hvysmsh,hvysmsha,hvysmshj,
$vgmplay=hvysmsh,
$bio

Arcade Video game published 29 years ago:

Heavy Smash - The Future Sports (c) 1993 Data East Corporation.

- TECHNICAL -

Main CPU : ARM (@ 14 Mhz)
Sound Chips : OKI6295 (@ 7.575 Khz), OKI6295 (@ 15.151 Khz)

Players : 2
Control : 8-way Joystick
Buttons : 6

- TRIVIA -

Heavy Smash was released in July 1993.

- STAFF -

Game Designer: Hidenobu Ito
Game Design Backup: Masaki Beg Sakari
Programmers: Yasuhiko Nomura (Yas-Nomura), Magical, Kobari Oobari Mishinbari
Obj Designers: Mori No Ouja, Oguri, Sanjino Kori-Kori, Hiroshi Koga, Kureto Shii, T. Hiro
Back Designer: Hirakata Oyaji 30 Over
Design Backup: Asami Kaneko (Asami Nyaa Kaneko), Seiji Sato
Sound: Hiroaki Yoshida (Maro)
Hardware: Katsuhide Tohya
Project Leader: Minoru Sano (Nice Guy Sano)
Special Thanks: Kazuhi Imoto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3490&o=2

$end

$info=hvyunit,hvyunitj,hvyunitjo,hvyunitja,
$vgmplay=hvyunit,
$bio

Arcade Video game published 34 years ago:

Heavy Unit (c) 1988 Taito Corp.

A very rare and little known shooter from Kaneko with nice chunky sprites and very imaginative level design, also the music and sound effects are surely on a par with "R*Type".

- TRIVIA -

Released in November 1988 in Japan.

- STAFF -

Developed by Kaneko.

Software Section: S. Igarashi (TO-Y), Y. Yamauchi (UAY), T. Katoh
Art Design Section: K. Matsuoka, T. Tajima, H. Ichikawa, A. Funatsu, T. Okimoto, A. Yazaki
Music & Sound: T. Watanabe, S. Aizu
Hardware Section: H. Nagayoshi, H. Mikami
Management: H. Kikuchi
Director: H. Kaneko

- PORTS -

* CONSOLES:
NEC PC-Engine (Dec.1989)
Sega Mega Drive (Dec.1989)
Sega Mega Drive (Dec.1990, "Heavy Unit - Mega Drive Special")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4735&o=2

$end

$megadriv=hvyunit,
$vgmplay=hvyunit_md,
$bio

Sega Mega Drive cart. published 32 years ago:

Heavy Unit - Mega Drive Special (c) 1990 Toho Company, Limited.

- TECHNICAL -

GAME ID: T-27013
CART WEIGHT: 48 Grams.

- TRIVIA -

Released on December 26, 1990 in Japan.

- TIPS AND TRICKS -

* Test screen: At the title screen, hold A + B + C and press Start.

* Hidden credits text: In options, highlight PASS WORD and press B 100 times to display the string LUNA SUKIKAGE.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56560&o=2

$end

$info=hvyunitu,
$bio

Arcade Video game published 34 years ago:

Heavy Unit - U.S.A. Version (c) 1988 Taito America Corp.

North American release. Game developed in Japan. See the original for more information; "Heavy Unit".

- TRIVIA -

Released in November 1988 in the USAa.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=39456&o=2

$end

$pce=hvyunit,
$vgmplay=hvyunit_tg16,
$bio

NEC PC-Engine HuCARD published 33 years ago:

Heavy Unit (c) 1989 Taito Corp.

Heavy Unit is the adaptation of Taito's arcade game originally released in 1988. The action takes place in 2013 and the player controls of a mechanized Heavy Unit, a powerful transformer ship. "LE TAU", the first colonial star created by mankind has been attacked by evil aliens and they must be destroyed (At least, this is what the original game's flyer says). The ship starts as a fighter with a simple vulcan gun and secondary missiles. Flying pods will released powerups when destroyed. They vary from Power Boosters (P), Shield Units (B) and extra-player (E). A special transformer icon (T) will turn your ship into a humanoid mecha. This robot has a different set of weapons and the Vulcan gun is replaced by a powerful beam of energy. In the same way, the missiles are replaced by homing balls of energy. However, this mecha is much larger than the ship and can be tricky to use in some situations. Heavy Unit offers six unusual stages with intense and difficult action.

- TECHNICAL -

Game ID: TP01004

- TRIVIA -

Released on December 22, 1989 in Japan for 6600 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58607&o=2

$end

$gamegear=heavyw,
$bio

Sega Game Gear cart. published 31 years ago:

Heavy Weight Champ (c) 1991 SIMS

- TECHNICAL -

Cartridge ID: T-44027

- TRIVIA -

Reviews:
March 1992 - Joypad N.6 [FR]: 70/100

- TIPS AND TRICKS -

* Cheat mode: During the Speed Select screen, hold 2 and press Left, Right, Left. A letter T will appears at the top right of the screen, confirming the code. Now, during the game, pause and use one of the following commands to obtain the corresponding result:

Up - Nine super punches
Down - Recover life
Left - Finish the round
Right - Win the match
2 - The match ends in a draw

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64629&o=2

$end

$info=hwchamp,hwchampa,hwchampj,hwchampjd,
$vgmplay=hwchamp,
$bio

Arcade Video game published 35 years ago:

Heavyweight Champ (c) 1987 Sega.

A first person boxing game where you guide a boxer named 'Kid Crusher' up the rankings and towards a World Heavyweight Title bout. Win and defend your belt successfully to become a true champion.

- TECHNICAL -

Runs on the Sega "System 16B" hardware.
Game ID: 317-0046

Players : 1
Control : paddle

- TRIVIA -

Released in September 1987 in Japan.

The game's ending uses the likeness of Mike Tyson.

- SERIES -

1. Heavyweight Champ [Model 317-0046] (1987)
2. Title Fight (1992)

- STAFF -

Planners : Bravo Ogu, Doroya Jun
Programmers : Mr. Minalyn, Big Hill, Collision Ukepi, Ippo Ogapi
Mechanicians : Pachislo Yuki, Oji Ken, Nasake 2
Designers : Akanat, Otaka Shin, KAO
Musician : Funkey K.H.

- PORTS -

* CONSOLES:
Sega Master System (1991)
[JP] Sega Game Gear (1991)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1110&o=2

$end

$sms=heavyw,
$bio

Sega Master System cart. published 31 years ago:

Heavyweight Champ (c) 1991 Sega Enterprises, Limited.

European release. See the original for more information; "James 'Buster' Douglas Knockout Boxing [Model 7063]".

Descriptions from the back cover:

The challenger watches for an opening. . .a heavy right to the midsection, a crunching left uppercut and a powerhouse right to the jaw send the champ down for the count! We have a new heavyweight champion! Listen to that crowd! Heavyweight Champ brings the power, pride, and excitement of professional boxing right into your home. When you hear the bell, come out swinging!

Der Herausforderer durchbricht die Deckung des Gegners. . . eine knallharte Rechte lrurz über die Gürtellinie, ein schmetternder linker Aufwärtshaken, eine vernichtende Rechte auf's Kinn, und der Weltmeister geht zu Boden! Der Ringrichter beginnt zu zählen. Wir haben einen neuen SchwergewichtsWetlmeister! Die Zuschauermenge ist außer sich! "Heavyweight Champ" bringt Ihnen die Aufregung, die Dynamik und den Stolz des Profi-Boxsports direkt ins Haus. Treten Sie vor, sobald der Gong ertönt, und zeigen Sie dem Gegner, was eine Harke ist!

Utmanaren avvaktar en öppning. En tung höger mot mellangärdet, en vinande vänster uppercut och en avslutande höger mot hakan sänder mästaren i golvet! Vi har fått en ny tungviktsmästare! Lyssna på publikens jubel! Detta boxningsspel från Sega ger dig tillfälle att uppleva spänningen i en professionell boxningsmatch i ditt eget vardagsrum. Trä på dig handskarna och börja svinga!

Le challenger attend de faire un ouverture. . . une lancée droite dans le ventre, un uppercut gauche qui fait craquer le menton de l'adversaire et une lancée droite pleine de puissance sur la mâchoire met le champion à terre et le compte démarre! Voici le nouveau champion des poids lourds! Ecoutez la foule hurler! Le champion des poids lourds apporte la puissance, la fierté et l'excitation de la boxe professionnelle dans votre famille. Lorsque vous entendez la sonnerie retentir, la valse commence!

El aspirante espera a que el campeón baje la guardia. . . Le lanza un derechazo al cuerpo, un golpe de abajo hacia arriba con la izquierda y un poderoso puñetazo a la mandíbula que termina con el campeón en la lona. ¡Ya tenemos un nuevo campeón del mundo! ¡Cómo grita el gentío! Heavyweight Champ pone en su hogar la potencia, el orgullo, y la emoción del boxeo profesional. Cuando escuche la campana, habrá llegado el momento de la verdad.

Lo sfidante tiene gli occhi aperti in attesa di un'occasione propizia. . . ed ecco che on poderoso destro nel busto, un montante sinistro e un potente destro alla mascella mandano il campione al tappeto! Abbiamo un nuovo campione dei pesi massimi! Ascoltate la folla! Il campionato dei pesi massimi porta la potenza, la gloria e l'eccitazione della boxe professionista direttamente a casa vostra. Quando udite campanella, venite fuori e datevi da fare!

- TECHNICAL -

GAME ID: 7063

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56061&o=2

$end

$gameboy=heavyw,
$bio

Nintendo Game Boy Cart. published 32 years ago:

Heavyweight Championship Boxing [Model DMG-BX-USA] (c) 1990 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66126&o=2

$end

$cpc_cass=hebdhs1,
$bio

Amstrad CPC cass. published 37 years ago:

Hebdogiciel Software Hors Serie 1 (c) 1985 Shift Editions

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96647&o=2

$end

$nes=hebereke,
$vgmplay=ufouria_nes,
$bio

Nintendo Famicom cart. published 31 years ago:

Hebereke (c) 1991 Sunsoft

A cute platform game.

- PORTS -

* CONSOLES:
Sony PlayStation (2002, "Memorial Series Sunsoft Vol.5 [Model SLPS-03397]")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54169&o=2

$end

$snes=hebereke,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Hebereke no Oishii Puzzle wa Irimasen Ka (c) 1994 Sunsoft

- TECHNICAL -

[Model SHVC-O3]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61424&o=2

$end

$info=heberpop,
$bio

Arcade Video game published 28 years ago:

Hebereke no Popoon (c) 1994 Sunsoft.

A cute puzzle game.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 8 Mhz), Zilog Z80 (@ 6 Mhz)
Sound Chips : YM3438 (@ 8 Mhz), OKI6295 (@ 8 Khz)

Screen orientation : Horizontal
Video resolution : 384 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 2048

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Released in June 1994. This game was originally created and released on the Nintendo Super Famicom in 1993.

'Hebereke' means 'drunk' or 'untrustworthy'. It's colloquial and that's the name of the little penguin. 'Popoon' is the sound that the puzzle pieces make when they pop.

Hebereke's debut was in the Famicom game "Hebereke" (U-four-ia in Europe), the game was so successful that Hebereke became Sunsoft's mascot. In the US, Sunsoft of America managed to get the Looney Tunes license after earning WB's trust because of the Batman games. In order to make these games a priority, Sunsoft blocked the distribution of games from Sunsoft of Japan (including U-four-ia and Mr. Gimmick) until 1994 when Sunsoft of Japan decided to take full control of the American daughter company and terminated the WB contract (some of the remaining games were released by Acclaim). However, the damage was done, Sunsoft was never able to make a star of Hebereke in the US.

- STAFF -

Original designer : Uchimich Ryoji
Game designers : Machida Takayuki, Ui Teruko
Programmers : Noguchi Akiyoshi, Namai Makoto
Sound programmers : Hara Izumi, Tsukamoto Hiroshi, Nakata Naomasa, Kenichi Hirata, Shioda Nobuyuki
Balance : Kawabe Yoshitaka, Shimada Tomoki, Naono Atushi
Debuggers : Akiyama Masayuki, Mouri Ryuji, Imaizumi Masahiro
Director : Shimizu Shigeki
Producers : Higashiya Hiroaki, Kawai Masato, Iwata Yoshiaki, Yoshinari Takato
Manager : Gotoh Kazuaki
Genreral manager : Yoshida Kiharu
Character voices : Hayashibara Megumi (Hebe, Penchan), Kanai Mika (Oochan), Norio Wakamoto (Sukezaemon, Utsuzin, Unyoon), Chiba Shigeru (Jenifer, Booboodori)

- PORTS -

* CONSOLES:
Nintendo Super Famicom (1993)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1111&o=2

$end

$snes=hebepopnj,hebepopnjp,
$bio

Nintendo Super Famicom cart. published 29 years ago:

Hebereke no Popoon (c) 1993 Sunsoft

- TECHNICAL -

[Model SHVC-HU]

- TRIVIA -

The game was presented at the Famicom Spaceworld' 93 in August 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61425&o=2

$end

$snes=hebepopt,
$bio

Nintendo Super NES cart. published 27 years ago:

Hebereke's Popoitto (c) 1995 Sunsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63065&o=2

$end

$saturn=hebereke,
$bio

Sega Saturn CD published 27 years ago:

Hebereke's Popoitto (c) 1995 Sunsoft

- TECHNICAL -

GAME ID: T-1502H-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60321&o=2

$end

$snes=hebepopn,
$bio

Nintendo Super NES cart. published 29 years ago:

Hebereke's Popoon (c) 1993 Sunsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63066&o=2

$end

$fmtowns_flop_misc=heboris,
$bio

Fujitsu FM Towns disk. published 23 years ago:

Heboris (c) 1999 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132275&o=2

$end

$bbc_rom=hebrew,
$bio

Hebrew (c) 198? MYB Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240336&o=2

$end

$apple2_flop_clcracked=hebrewpb,
$bio

Apple II 5.25 disk. published 38 years ago:

Hebrew Phrasebook (c) 1984 Davka Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232228&o=2

$end

$info=spinkick,
$bio

Arcade Video game published 34 years ago:

Hec's Spinkick (c) 1988 Seo Jin.

Bootleg/hack of "Super Free Kick".

- TECHNICAL -

Main CPU : (2x) Zilog Z80 (@ 8 Mhz)

Screen orientation : Vertical
Video resolution : 256 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 256

Players : 1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5946&o=2

$end

$spectrum_cass=hecticel,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Hectic Electric (c) 1984 Charly Records

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288406&o=2

$end

$nes=hector87,
$vgmplay=starship_nes,
$bio

Nintendo Famicom cart. published 35 years ago:

ヘクター'87 (c) 1987 Hudson Soft [Hudson Group].
(Hector '87)

Hector '87 is a shooter by Hudson Soft. In the year 4622, humanity creates time machines capable of travelling back to the Earth's enchant past. However, most of the research ships have been destroyed by an unkown bio-mechanical enemy. The players pilots the new Noah class time-fighter and must fight a wide range of odd ships in the most ominous environments. The game includes six time zones called Histories (ranging from Inca temples to Egyplians giant sarcophaguses) and alternates between vertical and horizontal stages. The Noah is equipped with two kinds of weapons - a main upgradable Vulcan gun and cluster ground bombs. The ship also comes with a shield meter and takes several hits before going down - however, the game doesn't reward the player with any powerups and enemies only drop life/shield pods when destroyed. The game also features a two and five minutes attack mode.

- TECHNICAL -

GAME ID: HFC-HH
BARCODE: 4988607000264

- TRIVIA -

Hector '87 was released on July 16, 1987 in Japan for 5000 Yen.

Hector '87 was the third game to be featured at Hudson Soft's Caravan Festival. The highest score for the five minutes plays for Hector '87 was 1068000.

The background music of Hector was reused as background music in "Super Star Soldier". The theme also appears in the Nintendo Wii title Kororinpa, which itself has many themes from older Hudson Soft games.

Export releases:
"Starship Hector [Model NES-HH-USA]" (1990)

- TIPS AND TRICKS -

Change Ship Image:
After you beat the game, play again. Don't reset or turn the power off. Your ship will look different.

- STAFF -

Programmer: Hector Oyama, Sailor Fuku Nagata, Kinchan, Charley Nakata
Sound Designer: Toshiaki Takimoto
Music: Kinoko Kunimoto
Visual Designer: Kazuhiko Nonaka, Sugata Morimoto, Yasuaki Kuwahara, Tsukasa Kuwahara, Yamacham!
Title Designer: Tetsuya Akimoto
Planner: Megutor Okumura, Toshiyuki Takatsu
Game Adviser: Shimataro Ura, Mr. Kawada, Mr. Shimada, Lu Iwabuchi, Tsukasa Shindo
ROM Programmer: Atsuo Nagata, Katsunoru Takahashi
Director: Hector Oyama
Special Thanks For: Mr. Tsuji

- PORTS -

* Consoles :
[JP] Super Famicom "Caravan Shooting Collection [Model SHVC-AS8J-JPN]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54170&o=2

$end

$info=hector1,
$bio

Computer published 39 years ago:

Hector 1 (c) 1983 Micronique

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233808&o=2

$end

$info=hec2hr,
$bio

Computer published 39 years ago:

Hector 2HR (c) 1983 Micronique

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233803&o=2

$end

$info=hec2hrp,
$bio

Computer published 39 years ago:

Hector 2HR+ (c) 1983 Micronique

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233804&o=2

$end

$info=hec2hrx,hec2mdhrx,
$bio

Computer published 38 years ago:

Hector HRX (c) 1984 Micronique

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233805&o=2

$end

$info=hec2mx40,
$bio

Computer published 37 years ago:

Hector MX 40c (c) 1985 Micronique

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233806&o=2

$end

$info=hec2mx80,
$bio

Computer published 37 years ago:

Hector MX 80c (c) 1985 Micronique

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233807&o=2

$end

$spectrum_cass=heddastr,
$bio

Sinclair ZX Spectrum cass. published 19 years ago:

Hedda Strikes Again (c) 2003 Adventure Probe Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287087&o=2

$end

$spectrum_cass=heddasre,
$bio

Sinclair ZX Spectrum cass. published 23 years ago:

Hedda's Revenge (c) 1999 Adventure Probe Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287088&o=2

$end

$cpc_flop=hedgehog,hedgehog01,
$bio

Amstrad CPC type-in published 36 years ago:

Hedge Hog (c) 1986 Amstrad User

- TRIVIA -

Listed as a type-in program in the Australian magazine: The Amstrad User.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123607&o=2

$end

$pc98=hedgehog,
$bio

NEC PC-9801 Series 5.25in. disk. published 26 years ago:

HedgehoG (c) 1996 Comrade System.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89669&o=2

$end

$apple2_flop_orig=hegira,
$bio

Apple II 5.25 disk. published 39 years ago:

Hegira - Tale of a Galactic Exile (c) 1983 Butler, Ted

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293357&o=2

$end

$sg1000=heibaiqi,
$bio

Sega SG-1000 game published 37 years ago:

Hei Bai Qi [Model R-044] (c) 1985 Aaronix [Taiwan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65058&o=2

$end

$megadriv=heitao2,
$bio

Hei Tao 2 - Super Big 2 (c) 199? King Tec.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82635&o=2

$end

$snes=heianfuu,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Heian Fuuunden [Model SHVC-AKHJ-JPN] (c) 1995 KSS.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61426&o=2

$end

$info=heiankyo,
$bio

Arcade Video game published 42 years ago:

Heiankyou Alien (c) 1980 Denki Onkyo.

You control a man who walks around in a maze digging holes to trap the aliens.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 1.93356 Mhz)

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 64

Players : 2
Control : 4-way joystick
Buttons : 2

- TRIVIA -

Released in January 1980

The title of this game translates from Japanese as 'Ancient Kyoto Alien'.

Heiankyo is the old capital of Japan, located in present-day Kyoto. The main character is a Kebiishi, a member of the Heiankyo police.

- PORTS -

* COMPUTERS:
MS Windows 95 (1999)
Steam (2017)

* CONSOLES:
Nintendo Game Boy (1990)
Nintendo Super Famicom (1995, "Nichibutsu Arcade Classics 2 - Heiankyo Alien")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1112&o=2

$end

$x68k_flop=heiankyo,
$bio

Heiankyou Alien (c) 198? Kin-Chan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88286&o=2

$end

$pc8001_flop=heiankyoa,
$bio

Heiankyou Alien (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295890&o=2

$end

$x68k_flop=hnkyo68k,
$bio

Sharp X68000 Series 5.25in. disk. published 34 years ago:

Heiankyou Alien 68k (c) 1988 Tiny-Tomo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88287&o=2

$end

$pc8001_flop=heiankyo,
$bio

Heiankyou Alien [Arrange ver.] (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295891&o=2

$end

$info=ghalien,
$bio

Handheld game published 42 years ago:

Heiankyou Alien (c) 1980 Gakken.

LSI game.

- TECHNICAL -

Game ID: 81581

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94358&o=2

$end

$gameboy=heiankyo,
$vgmplay=heiankyo_gb,
$bio

Nintendo Game Boy Cart. published 32 years ago:

Heiankyou Alien (c) 1990 Meldac

- TECHNICAL -

GAME ID: DMG-HA-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66127&o=2

$end

$gameboy=heiankyoj,
$bio

Nintendo Game Boy Cart. published 32 years ago:

Heiankyou Alien [Model DMG-HAA] (c) 1990 Meldac

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66128&o=2

$end

$gba=heidi,
$bio

Nintendo GBA cart. published 17 years ago:

Heidi [Model AGB-BHJP-EUR] (c) 2005 East Ent. Media GmbH [Germany]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70910&o=2

$end

$fmtowns_cd=heike1,
$bio

Fujitsu FM Towns CD published 30 years ago:

Heike Monogatari [Model HMC-148] (c) 1992 CRI [CSK Research Institute] [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=279144&o=2

$end

$amigaocs_flop=heimdall,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Heimdall (c) 1991 Core Design

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74220&o=2

$end

$ibm5170=heimdall,
$bio

IBM PC/AT DOS 3.5in. disk. published 30 years ago:

Heimdall (c) 1992 Core Design, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144406&o=2

$end

$archimedes=heimdall,
$bio

Acorn Archimedes disk. published 29 years ago:

Heimdall (c) 1993 Krisalis Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115927&o=2

$end

$amigaocs_flop=heimdal2,
$bio

Commodore Amiga 500 disk. published 28 years ago:

Heimdall 2 - Into the Hall of Worlds (c) 1994 Core Design

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74221&o=2

$end

$cd32=heimdall2,
$bio

Commodore Amiga CD32 disc published 28 years ago:

Heimdall 2 - Into the Hall of Worlds (c) 1994 Core Design

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=106933&o=2

$end

$ibm5170=heimdal2,
$bio

IBM PC/AT DOS 3.5in. disk. published 28 years ago:

Heimdall 2 - Into the Hall of Worlds (c) 1994 Core Design, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144407&o=2

$end

$amigaaga_flop=heimd2_a,
$bio

Commodore Amiga 1200 disk. published 28 years ago:

Heimdall 2 - Into the Hall of Worlds [AGA Ver.] (c) 1994 Core Design, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146431&o=2

$end

$segacd=heimdall,
$bio

Sega CD published 28 years ago:

Heimdall [Model T-60145] (c) 1994 JVC Musical Industries, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60742&o=2

$end

$megacdj=heimdall,
$bio

Sega Mega-CD published 28 years ago:

Heimdall [Model T-60154] (c) 1994 Victor Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60521&o=2

$end

$dragon_cass=heimlichco,
$bio

Heimlich & Co (c) 198? Burgin [Paul Burgin]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116874&o=2

$end

$saturn=zendor,
$bio

Sega Saturn CD published 26 years ago:

Heir of Zendor - The Legend and the Land [Model T-7605H] (c) 1996 Koei

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60053&o=2

$end

$tiki100=heisinst,
$bio

Heis-install (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237304&o=2

$end

$snes_bspack=bsgunjn,bsgunjna,
$bio

Heisei Gunjin Shougi (c) 199? Unknown [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126140&o=2

$end

$snes=gunjnsho,
$bio

Nintendo Super Famicom cart. published 26 years ago:

Heisei Gunjin Shougi [Model SHVC-AG7J-JPN] (c) 1996 Carrozzeria Japan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61427&o=2

$end

$snes=popsmash,
$bio

Nintendo Super Famicom cart. published 28 years ago:

???????? ?????????!! (c) 1994 Takara Company, Limited.
(Heisei Inu Monogatari Bow - Pop'n Smash!!)

Pop'n Smash is a wacky tennis/breakout game based on the Japanese anime of the same name. Bow is a bull terrier living in a rich and powerful Yakuza (Japanese mafia) family. He was adopted by Sayaka, a loving little girl and daughter of the feared head of the family-gang. Pop'n Smash, however, gets the player to enjoys one-on-one matches in the shape of unusual and loosely 'tennis' themed duels. Characters can use all sorts of racket-like objects to hit the ball - Tennis rackets, Baseball bat and so forth. Each opponent stands on each side of an enclosed court and his or her primary duty is to defend a small opening that serves as a goal. Destructive blocks are usually scattered around the court and some of them are located in front of each player's goal and offer a temporary protective barrier. The goal of the game, as expected, is to hit the ball and try to win the match - three wins guarantee a victory and a ticket to the next stage. Controls are split into left and right and picking the correct button will send the ball flying in a different side of the court. Characters can also dive to hit the ball and this desperate move can get the player to miss the ball or send it entirely in the wrong direction - but it proves to be a powerful ally with practice. Finally, a power-shot can be charged up during the game and used to trigger lightning-fast shots. Courts become more complex as the game progresses with special blocks, power-ups and more intricate layouts.

- TECHNICAL -

Game ID: SHVC-QQ

- TRIVIA -

Released on April 28, 1994 in Japan for 7800 Yen.

Bow started as a Japanese manga comic by Terry Yamamoto and published in Big Comic Superior.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61428&o=2

$end

$pico=heiseijr,
$bio

Sega Pico game published 27 years ago:

Heisei Kyouiku Iinkai Jr. - Mezase Yuutousei (c) 1995 Imagineer Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121964&o=2

$end

$pico=hkiinkai,hkiinkaip,
$bio

Sega Pico game published 27 years ago:

Heisei Kyouiku Iinkai Jr. [Uno Kaihatsu Series 11] (c) 1995 Imagineer.

- TECHNICAL -

Model T-150130

- TRIVIA -

Released on February 01, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75690&o=2

$end

$dc=heiseimj,
$bio

Sega Dreamcast GD published 22 years ago:

Heisei Mahjong-sou [Model T-2202M] (c) 2000 Capcom Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135535&o=2

$end

$snes=hsonigak,
$bio

Nintendo Super Famicom cart. published 25 years ago:

Heisei Shin Onigashima - Kouhen [Model SHVC-AO5J-JPN] (c) 1997 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61429&o=2

$end

$snes=hsonigaz,
$bio

Nintendo Super Famicom cart. published 25 years ago:

Heisei Shin Onigashima - Zenpen [Model SHVC-AO4J-JPN] (c) 1997 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61430&o=2

$end

$nes=bakabon,
$bio

Nintendo Famicom cart. published 31 years ago:

Heisei Tensai Bakabon (c) 1991 NAMCOT.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54171&o=2

$end

$pico=bakabon,
$bio

Sega Pico game published 27 years ago:

平成天才バカボン みんなでファミリーレストランにいくのだ (c) 1995 General Ent.
Heisei Tensai Bakabon - Minna de Family Resturant ni Ikunoda.

- TECHNICAL -

GAME ID: T-170010
ROM size: 512 KB

- TRIVIA -

Released in February 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75691&o=2

$end

$saturn=bakabons,
$bio

Sega Saturn CD published 27 years ago:

Heisei Tensai Bakabon Susume! Bakabons (c) 1995 General Entertainment

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59225&o=2

$end

$saturn=bakabonshib,
$bio

Sega Saturn CD published 27 years ago:

Heisei Tensai Bakabon Susume! Bakabons Hibaihin Mihonban (c) 1995 General Entertainment

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59226&o=2

$end

$gameboy=bakabon,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Heisei Tensai Bakabon [Model DMG-TFJ] (c) 1992 NAMCOT.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66129&o=2

$end

$bbc_cass=heist,
$bio

Acorn BBC/Electron cass. published 39 years ago:

Heist (c) 1983 Softspot

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51931&o=2

$end

$psx=heiwapg1,
$bio

Sony PlayStation CD published 23 years ago:

Heiwa Pachinko Graffiti Vol.1 (c) 1999 Aqua Rouge.

A pachinko machine simulator game featuring 3 different pachinko machines.

- TECHNICAL -

GAME ID: SLPS-02374

- TRIVIA -

Heiwa Pachinko Graffiti Vol.1 was released on December 09, 1999 in Japan.

Retail price: 3800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85259&o=2

$end

$saturn=heiwa,
$bio

Sega Saturn CD published 26 years ago:

Heiwa Pachinko Soushingeki (c) 1996 Naxat Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59227&o=2

$end

$snes=heiwapw2,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Heiwa Pachinko World 2 [Model SHVC-AWTJ-JPN] (c) 1995 Shouei System

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61432&o=2

$end

$snes=heiwapw3,
$bio

Nintendo Super Famicom cart. published 26 years ago:

Heiwa Pachinko World 3 (c) 1996 Shouei System.

- TECHNICAL -

Package ID: Model SHVC-P-A3WJ(JPN)
Game ID: Model SHVC-A3WJ-JPN

- TRIVIA -

Heiwa Pachinko World 3 was released on April 26, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61433&o=2

$end

$n64=heiwapw,
$bio

Nintendo 64 cart. published 25 years ago:

Heiwa Pachinko World 64 [Model NUS-NHPJ] (c) 1997 Shouei System

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57733&o=2

$end

$snes=heiwapw,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Heiwa Pachinko World [Model SHVC-AHWJ-JPN] (c) 1995 Shouei System

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61431&o=2

$end

$snes=parlmin8,
$bio

Nintendo Super Famicom cart. published 24 years ago:

Heiwa Parlor! Mini 8 (c) 1998 Telenet Japan.

- TECHNICAL -

[Model SHVC-AQUJ-JPN]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61434&o=2

$end

$psx=heiwadol,
$bio

Sony PlayStation CD published 22 years ago:

Heiwa Parlor! Pro - Dolphin Ring Special (c) 2000 Telenet Japan

- TECHNICAL -

GAME ID: SLPS-02689

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85260&o=2

$end

$psx=heiwalup,
$bio

Sony PlayStation CD published 22 years ago:

Heiwa Parlor! Pro - Lupin Sansei Special (c) 2000 Telenet Japan

- TECHNICAL -

GAME ID: SLPS-02541

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85261&o=2

$end

$psx=heiwatsu,
$bio

Sony PlayStation CD published 20 years ago:

Heiwa Parlor! Pro - Tsunatori Monogatari Special (c) 2002 Telenet Japan

- TECHNICAL -

GAME ID: SLPS-03370

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85262&o=2

$end

$gbcolor=hejinzb2,
$bio

Hejin Zhuangbei (c) 200? Sintax [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259502&o=2

$end

$cgenie_cass=hektik,hektik32,
$bio

Colour Genie cass. published 39 years ago:

Hektik (c) 1983 TCS [Trommeschläger Computer Studio]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131440&o=2

$end

$c64_cass=hektik,hektika,
$bio

Commodore C64 cass. published 38 years ago:

Hektik (c) 1984 Mastertronic, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186653&o=2

$end

$cgenie_cass=hektike,
$bio

Colour Genie cass. published 38 years ago:

Hektik (c) 1984 Arcade Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293415&o=2

$end

$info=hektor,
$bio

Computer published 41 years ago:

Hektor (c) 1981 Open University, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293659&o=2

$end

$info=hektor2,
$bio

Computer published 40 years ago:

Hektor II (c) 1982 Open University, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293660&o=2

$end

$info=hektor3,
$bio

Computer published 38 years ago:

Hektor III (c) 1984 Open University, The.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226323&o=2

$end

$info=hlntroy,hlntroyu,
$bio

Video Slot Machine published 21 years ago:

Helen of Troy (c) 2001 Aristocrat.

A video slot machine with 5 reels and 25 lines. Renamed from "Trojan Horse" but using same configuration and images. It has the same gameplay as "Peacock Flutter".

- TECHNICAL -

Runs on the Aristocrat MKVI hardware.

MVP MKVI conversion cabinet:
Game has 14 buttons.
Bet buttons: 1, 2, 3, 5, 8 credits per line
Line buttons: 1, 5, 10, 15, 25 lines
Extra buttons: Take Win/Collect (orange), Feature Guide (red), Gamble (purple) and Spin/Start Feature (yellow)

1, 2, 5 and 8 credit buttons are also used for Heart, Diamond, Club and Spade double up respectively. This gamble is x4 if correct.
1 and 25 line buttons are used for red/black double up.

- SCORING -

Woman substitutes for all symbols except scattered Coin and doubles the prize when substituting. Scattered Coin pay any.

Woman: 2 = 10, 3 = 100, 4 = 1000, 5 = 6000
Necklace: 2 = 3, 3 = 25, 4 = 125, 5 = 500
Horse: 2 = 3, 3 = 25, 4 = 125, 5 = 500
Boat: 2 = 2, 3 = 15, 4 = 75, 5 = 300
Helmet: 3 = 10, 4 = 50, 5 = 250
Sword: 3 = 10, 4 = 40, 5 = 100
Ace: 3 = 8, 4 = 30, 5 = 150
King: 3 = 5, 4 = 25, 5 = 125
Queen: 3 = 5, 4 = 25, 5 = 125
Jack: 3 = 5, 4 = 20, 5 = 100
Ten: 3 = 5, 4 = 20, 5 = 100
Nine: 3 = 5, 4 = 20, 5 = 100
Coin: 2 = 2, 3 = 5, 4 = 15, 5 = 300

- TIPS AND TRICKS -

Feature: Spin up 3, 4 or 5 Coins to trigger 15, 20 or 25 free games respectively. During the free games all wins are tripled. The free games can be won during the feature.

- SERIES -

1) Peacock Flutter (2000)
2) Treasure Trove (2000)
3) Seal the Deal (2001)
4) Helen of Troy (2001)
5) Trojan Horse (2001)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4994&o=2

$end

$msx1_flop=helitank,
$bio

Heli Tank Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134226&o=2

$end

$fmtowns_flop_misc=helicmd,
$bio

Fujitsu FM Towns disk. published 27 years ago:

Heli-Command (c) 1995 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132276&o=2

$end

$spectrum_cass=helimath,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Heli-Maths (c) 1984 Kerian

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301377&o=2

$end

$einstein=helimath,
$bio

Tatung Einstein disk. published 37 years ago:

Heli-Maths (c) 1985 ScreenSoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136095&o=2

$end

$fmtowns_flop_misc=heliresq,
$bio

Fujitsu FM Towns disk. published 27 years ago:

Heli-Rescue (c) 1995 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132277&o=2

$end

$cpc_flop=helichop,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Helichopper cracked (c) 1986 Unknown.

Pirate tape_to_disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121048&o=2

$end

$spectrum_cass=helichop,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Helichopper (c) 1985 Firebird

- TECHNICAL -

BARCODE: 5 012439 000372

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80678&o=2

$end

$cpc_flop=helicof1,
$bio

Amstrad CPC type-in published 36 years ago:

Helico (c) 1986 Hebdogiciel [France]

- STAFF -

By: Frédéric CARBONERO

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119169&o=2

$end

$to7_cass=helico,helicosr,
$bio

Helico (c) 198? Huet [Sylvain Huet]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108298&o=2

$end

$cpc_flop=helicodr,
$bio

Amstrad CPC type-in published 33 years ago:

Helico-Drop (c) 1989 Micro Mag

- TRIVIA -

Listed as a type-in program in the French magazine: Micro Mag.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120078&o=2

$end

$pc8801_flop=helicoid,helicoida,
$bio

NEC PC-8801 Series disk. published 37 years ago:

Helicoid (c) 1985 Micronet.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91991&o=2

$end

$fm7_disk=helicoid,
$bio

Fujitsu FM-7 5.25in. disk. published 37 years ago:

Helicoid (c) 1985 Micronet.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93624&o=2

$end

$special_cass=helicopt,
$bio

HELICOPT (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234202&o=2

$end

$amigaocs_flop=helicopt,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Helicopter Mission (c) 1993 Rauser

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74222&o=2

$end

$videopac=helicopt,
$bio

Phillips Videopac cart. published 39 years ago:

Helicopter Rescue (c) 1983 Philips Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95760&o=2

$end

$kc_cass=heli3,
$bio

Helicopter/3 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133793&o=2

$end

$kc_cass=heli4,
$bio

Helicopter/4 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133794&o=2

$end

$vg5k=helicop,
$bio

Philips VG-5000 cass. published 38 years ago:

Helicoptere - Helicopter Rescue (c) 1984 Philips Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236401&o=2

$end

$cpc_cass=helicp2k,
$bio

Amstrad CPC cass. published 37 years ago:

Helicoptero 2.000 (c) 1985 Monser.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93437&o=2

$end

$cpc_flop=helicopt01,helicopt,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Helicoptero 2000 Cracked (c) 1985 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128142&o=2

$end

$info=helifire,helifirea,
$bio

Arcade Video game published 42 years ago:

Helifire (c) 1980 Nintendo.

Take control of a submarine trapped and under heavy fire from helicopters above the water. Shoot as many helicopters as you can while also avoiding their bombs and other underwater hazards. The different colours of helicopter act differently, and get harder as you progress.

- TECHNICAL -

Main CPU : Intel 8080 (@ 2.016 Mhz)
Sound CPU : I8035 (@ 400 Khz)
Sound Chips : DAC (@ 400 Khz)

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 1032

Players : 2
Control : 8-way joystick
Buttons : 1

- TRIVIA -

Released in June 1980.

- PORTS -

A version of the game was planned for the NES but cancelled by Nintendo.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1113&o=2

$end

$trs80_cass=heliko,
$bio

Heliko (c) 19?? Punk & Kalap System

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289764&o=2

$end

$cgenie_cass=helikopt,
$bio

Colour Genie cass. published 39 years ago:

Helikopter (c) 1983 Hübben Soft. [Heinz Hübben]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131472&o=2

$end

$tvc_flop=helikopt,
$bio

Helikopter (c) 198? Csongrád & SCS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112301&o=2

$end

$tvc_cass=helikopt,
$bio

Helikopter (c) 198? Solti, Csaba

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262735&o=2

$end

$cpc_cass=heliot,
$bio

Amstrad CPC cass. published 38 years ago:

Heliot [Model CP 009] (c) 1984 Sprites [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96649&o=2

$end

$msx1_cart=helitank,
$bio

MSX cart. published 38 years ago:

Helitank [Model 001F0] (c) 1984 ASCII Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77129&o=2

$end

$amigaocs_flop=hellbent,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Hell Bent (c) 1988 Novagen

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74223&o=2

$end

$bbc_cass=helldriv,
$bio

Acorn BBC/Electron cass. published 39 years ago:

Hell Driver (c) 1983 Micro Power

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51932&o=2

$end

$nes=hellfght,
$bio

Nintendo NES cart. published 31 years ago:

Hell Fighter (c) 1991 Sachen.

In the dark and cold Hades, here lives an ambitious Satan, who is anxious and intends to control all of humankind. He has no way to achieve this horrible plan until the Devil Crystal Ball is in his hands. On the day the Devil Crystal Ball fell, the world changed. With the evil power of the Crystal Ball, Satan thrust the world into chaos. In this critical moment, a wise old man has found someone skilled in the ways of Chinese kung fu. The old man taught him an uncanny power in order to save the world. Finally, the brave young hero is on his way to destroy Satan and the devils!

- TECHNICAL -

GAME ID: SA-016

- STAFF -

Director & Program: Guan-Her Chern
Art Director: Shin-To Ma
Producer, Public Programn Tool Support & Story: L.C. Tchacvosky
Artist: Shyh-Dwd Maa
Music Compose: Lih-Chyun Maa
Cartridge Hardware: Dr. Super Mary
Music Design: Mr. X, Lih-Chyun Maa
English translate: Chii-Tyng Shy
Co-Prodcuer: Jiin-Rong Tzeng

Special Thank: Game King, Hot Dog, Hann-Long Chern

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76762&o=2

$end

$electron_cass=hellhole,
$bio

Acorn Electron cass. published 38 years ago:

Hell Hole (c) 1984 Alligata Soft.

- STAFF -

By: Toby Butler

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115480&o=2

$end

$info=hellngt,
$bio

Arcade Video game published 24 years ago:

Hell Night (c) 1998 Konami Company, Limited.

Export release. Game developed in Japan. See the original for more information; "Evil Night".

- TRIVIA -

Released in September 1998.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=28405&o=2

$end

$mt65_snap=hbells,
$bio

Microtan 65 soft. published 37 years ago:

Hell's Bells (c) 1985 Macdonald, Geoff

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267695&o=2

$end

$info=sc4helld,
$bio

Hell's Bells (c) 200? Eurocoin.

- TECHNICAL -

[Model PR1201]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62054&o=2

$end

$info=sc5hellb,sc5hellba,
$bio

Hell's Bells (c) 200? Bell-Fruit Games.

- TECHNICAL -

[Scoprion 5]
[Model PR1402]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11536&o=2

$end

$info=sc4hellb,sc4hellbb,sc4hellbc,sc4hellbd,sc4hellbe,sc4hellbf,sc4hellbg,sc4hellbh,sc4hellbi,sc4hellbj,
$bio

Hell's Bells (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR1419]

[Scorpion 4]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42642&o=2

$end

$pc98=hellogre,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Hell-Ogre (c) 1992 ZIGO Watt.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89670&o=2

$end

$psx=hellboy,
$bio

Sony PlayStation CD published 18 years ago:

Hellboy - Asylum Seeker (c) 2004 DreamCatcher Interactive

- TECHNICAL -

GAME ID: SLUS-01414

- TRIVIA -

Released on April 04, 2004 in the USA.

An European version was planned but canceled.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111592&o=2

$end

$ibm5150=hellcat,
$bio

IBM PC 5.25in. disk. published 38 years ago:

Hellcat Ace (c) 1984 Microprose Software, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83633&o=2

$end

$spectrum_cass=hellfire,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Hellfire (c) 1985 Melbourne House [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80679&o=2

$end

$spectrum_cass=hellfirea,
$bio

Hellfire (c) 198? ABC Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226074&o=2

$end

$megadriv=hellfireu,
$bio

Sega Genesis cart. published 31 years ago:

Hellfire (c) 1991 Seismic.

North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Hellfire [Model T-25073]".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57248&o=2

$end

$spectrum_cass=hellfatk,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Hellfire Attack (c) 1989 Martech.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80680&o=2

$end

$specpls3_flop=hellfiat,
$bio

Sinclair ZX Spectrum+3 disk. published 33 years ago:

Hellfire Attack (c) 1989 Martech Games, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148165&o=2

$end

$pcecd=hellfire,
$bio

NEC PC-Engine CD published 31 years ago:

Hellfire S - The Another Story (c) 1991 NEC Avenue, Limited.

This game is the adaptation of Toaplan arcade game Hellfire released in 1989. It is a horizontal shooter featuring a selectable gun direction. Human forces have been destroyed by invading aliens and only two girls and their formidable ships can now save humanity. You have four different weapons from the beginning: forward shot, backward shot, 2 ways shot (vertical) and 4 ways shot(diagonal). Picking a 'P' floating icon will increase your active weapon. This game also feature a 2-players simultaneous play.

- TECHNICAL -

BARCODE ID: 4988041700256
GAME ID: NAPR-1017

- TRIVIA -

Hellfire S was released on April 12, 1991 in Japan for 6800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47434&o=2

$end

$pet_flop=hellfire,
$bio

Commodore PET disk. published 42 years ago:

Hellfire Warrior (c) 1980 Automated Simulations

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235739&o=2

$end

$megadriv=hellfire,
$bio

Sega Mega Drive cart. published 30 years ago:

Hellfire (c) 1992 Sega Enterprises, Limited.

European release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Hellfire [Model T-25073]".

- TECHNICAL -

Game ID: 1137-50
Cartridge ID: 670-1957-50
Package ID: 670-1958-50

- TRIVIA -

Reviews:
April 1992 - Joypad N.7 (Page 140-141) [FR]: 95/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70728&o=2

$end

$megadriv=hellfirej,
$vgmplay=hellfire_md,
$bio

Sega Mega Drive cart. published 32 years ago:

Hellfire (c) 1990 NCS.

- TECHNICAL -

Game ID No. [T-25073]

- TRIVIA -

Hellfire for Mega Drive was released on September 28, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47433&o=2

$end

$info=hellfire,hellfire1,hellfire2a,hellfire1a,
$vgmplay=hellfire,
$bio

Arcade Video game published 33 years ago:

Hellfire (c) 1989 Taito Corp

Nice horizontal shoot'em up feature a selectable shooting direction.

- TECHNICAL -

Game ID: TP-014
Prom Stickers: B90

Main CPU : Motorola 68000 (@ 10 Mhz), Zilog Z80 (@ 3.5 Mhz)
Sound Chips : YM3812 (@ 3.5 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Hellfire was released in April 1989 in Japan, USA and Europe.

Early version title is 'Captain Lancer'.

Polystar released a limited-edition soundtrack album for this game (Tatsujin : Toaplan Game Music Scene One - H24X-10005) on 25/06/1989.

- TIPS AND TRICKS -

* Hidden Functions : If the 'Invulnerability dip switch' is enabled, you are invulnerable but you may also 'Pause' the game with P2 Start and restart with P1 Start.

- STAFF -

Developed by Toaplan. 

Music and Sound created by: Tatsuya Uemura

- PORTS -

* CONSOLES:
Sega Mega Drive (1990) "Hellfire [T-25073]"
Nec PC-Engine CD-ROM² (1991) "Hellfire [NAPR-1017]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1114&o=2

$end

$x68k_flop=hellhoun,
$bio

Sharp X68000 Series 5.25in. disk. published 28 years ago:

Hellhound (c) 1994 Breakthrough

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88288&o=2

$end

$spc1000_cass=hello,
$bio

HELLO (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83519&o=2

$end

$princ=hkitty,
$bio

Tomy Prin-C cart. published 25 years ago:

Hello Kitty (c) 1997 Tomy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287460&o=2

$end

$psx=hkcubefr,
$bio

Sony PlayStation CD published 23 years ago:

Hello Kitty - Cube Frenzy (c) 1999 NewKidCo International, Inc.

- TECHNICAL -

GAME ID: SLUS-00778

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111583&o=2

$end

$gba=hellokhpu,
$bio

Nintendo GBA cart. published 17 years ago:

Hello Kitty - Happy Party Pals [Model AGB-B86E-USA] (c) 2005 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71193&o=2

$end

$gba=hellokhp,hellokhpa,
$bio

Nintendo GBA cart. published 17 years ago:

Hello Kitty - Happy Party Pals [Model AGB-B86P] (c) 2005 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71192&o=2

$end

$mobigo_cart=hkittyg,
$bio

VTECH Mobigo cart. published 10 years ago:

Hello Kitty - Hello Kitty feiert Geburtstag! [Model 80-252404(GER)] (c) 2012 VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265252&o=2

$end

$psx=hellokwp,
$bio

Sony PlayStation CD published 24 years ago:

Hello Kitty - White Present [Model SLPS-01766] (c) 1998 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85263&o=2

$end

$gba=hellokcl,
$bio

Nintendo GBA cart. published 21 years ago:

Hello Kitty Collection - Miracle Fashion Maker [Model AGB-AKTJ-JPN] (c) 2001 Imagineer Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71194&o=2

$end

$gbcolor=hellokbf,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Hello Kitty no Beads Factory [Model DMG-AHBJ-JPN] (c) 1999 Imagineer Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68014&o=2

$end

$pico=hellokcs,
$bio

Hello Kitty no Castelo (c) 199? Tec Toy.

- TECHNICAL -

Cartridge ID: MPR-18316

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82073&o=2

$end

$psx=hellokcc,
$bio

Sony PlayStation CD published 24 years ago:

Hello Kitty no Cube De Cute (c) 1998 Culture Publishers

- TECHNICAL -

GAME ID: SLPS-01427

- TRIVIA -

Released on June 25, 1998 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85264&o=2

$end

$dc=hkdrmpass,
$bio

Sega Dreamcast GD published 23 years ago:

Hello Kitty no Dream Passport 2 [Model 610-7349] (c) 1999 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135538&o=2

$end

$picno=hkittye,
$bio

Konami Picno cart. published 28 years ago:

Hello Kitty no Eikaiwa (c) 1994 Konami Co., Ltd. [Osaka, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272300&o=2

$end

$dc=hkgarden,
$bio

Sega Dreamcast GD published 23 years ago:

Hello Kitty no Garden Panic (c) 1999 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135539&o=2

$end

$gbcolor=hellokhh,
$bio

Nintendo Game Boy Color cart. published 20 years ago:

Hello Kitty no Happy House [Model CGB-BK7J-JPN] (c) 2002 M²TO, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68015&o=2

$end

$sega_beena_cart=hkittyhk,
$bio

Sega Beena cart. published 14 years ago:

Hello Kitty no Hiragana Katakana O-Namae Kaitemiyou! (c) 2008 SEGA Toys

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286675&o=2

$end

$dc=hkfruit,
$bio

Sega Dreamcast GD published 23 years ago:

Hello Kitty no Lovely Fruit Park (c) 1999 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135540&o=2

$end

$pico=hellokmo,
$bio

Sega Pico game published 27 years ago:

Hello Kitty no Machi he Odekake [Model 150080] (c) 1995 Imagineer Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75692&o=2

$end

$dc=hkblock,
$bio

Sega Dreamcast GD published 22 years ago:

Hello Kitty no Magical Block (c) 2000 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135541&o=2

$end

$gbcolor=hellokmm,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Hello Kitty no Magical Museum [Model DMG-AHKJ-JPN] (c) 1999 Imagineer Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68016&o=2

$end

$nes=helloko,
$bio

Nintendo Famicom cart. published 30 years ago:

Hello Kitty no Ohanabatake (c) 1992 Character Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54173&o=2

$end

$dc=hkmail,
$bio

Sega Dreamcast GD published 22 years ago:

Hello Kitty no Otonaru Mail [Model HDR-0065] (c) 2000 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135537&o=2

$end

$pico=hellokso,
$bio

Sega Pico game published 25 years ago:

ハローキティのすてきなおたんじょうび (c) 1997 Sega Enterprises, Limited.
(Hello Kitty no Suteki na Outanjoubi)

- TECHNICAL -

GAME ID: HPC-6040
ROM size: 1 MB

- TRIVIA -

Retail price: 3980 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75693&o=2

$end

$pico=hellokst,
$bio

Sega Pico game published 27 years ago:

Hello Kitty no Suteki na Takaramono (c) 1995 Imagineer Co., Ltd.

- TECHNICAL -

[Model T-150090]

- TRIVIA -

Released on November 04, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82074&o=2

$end

$gbcolor=helloksa,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Hello Kitty no Sweet Adventure - Daniel-kun ni Aitai [Model DMG-BKTJ-JPN] (c) 2000 Imagineer Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68017&o=2

$end

$pico=helloktb,
$bio

Sega Pico game published 29 years ago:

ハローキティのたのしいぶとうかい (c) 1993 Imagineer Co., Ltd.
(Hello Kitty no Tanoshii Butoukai)

- TECHNICAL -

GAME ID: HPC-6002
ROM size: 512 KB

- TRIVIA -

Released on March 26, 1993 in Japan. Retail price: 3980 Yen.

Export releases:
[BR] "Hello Kitty no Castelo"

Re-editions:
[JP] "Hello Kitty no Tanoshii Butoukai [Model HPC-6061]" (1998)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82075&o=2

$end

$pico=hellokto,
$bio

Sega Pico game published 20 years ago:

Hello Kitty no Tanoshii Omiseyasan (c) 2002 SEGA Toys

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115674&o=2

$end

$ekara_japan_s=sc0001,
$bio

Takara e-Kara SC series cart. published 21 years ago:

Hello Kitty Special (c) 2001 Takara Co., Ltd.

- TECHNICAL -

Model SC0001-KTY

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288174&o=2

$end

$gbcolor=hellokdd,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Hello Kitty to Dear Daniel no Dream Adventure [Model CGB-BK8J-JPN] (c) 2001 Imagineer Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68018&o=2

$end

$pico=hellokmc,
$bio

Sega Pico game published 21 years ago:

ハローキティとマクドナルドであそぼ！ (c) 2001 Sega Toys.
(Hello Kitty to McDonald de Asobo!)

- TECHNICAL -

GAME ID: HPC-6100
ROM size: 2 MB

- TRIVIA -

Released on October 01, 2001 in Japan. Retail price: 4980 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82076&o=2

$end

$nes=hellokw,
$bio

Nintendo Famicom cart. published 30 years ago:

Hello Kitty World (c) 1992 Character Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54172&o=2

$end

$gbcolor=hellokcf,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Hello Kitty's Cube Frenzy [Model DMG-AF4E-USA] (c) 1999 NewKidCo International, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68019&o=2

$end

$to_flop=hellowld,
$bio

Hello World Demo (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107758&o=2

$end

$mo5_cass=hellowld,
$bio

Hello World! (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108789&o=2

$end

$gba=helloidl,
$bio

Nintendo GBA cart. published 18 years ago:

Hello! Idol Debut - Kids Idol Ikusei Game [Model AGB-BHDJ-JPN] (c) 2004 TDK Core

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71195&o=2

$end

$snes=hellopac,
$bio

Nintendo Super Famicom cart. published 28 years ago:

???! ????? (c) 1994 NAMCOT.
(Hello! Pac-Man)

Hello! Pacman is an unusual action/adventure game by Namco. The Pac Man family, including the cute Pac-Man baby, are quietly resting at home and enjoying their everyday life and Pac Man sets out to fulfill various tasks for them. Interestingly, the player doesn't directly control Pac Man but influences his decision-making and watches out for him. A slingshot can be used to hit anything on the screen (including Pac Man himself) and to call for his attention. Another action gets the player to shout at our yellow hero and ask him to look at something, or in a particular direction. This is especially useful if Pac Man decides to aimlessly wander around the screen or when he starts walking in the wrong direction. Pac Man's mood is also important and should be taken care of. Finally, and not the least, a limited amount of power-pellets can be thrown at him - they turn him into a fearless and ghost-gobbler Super Pac-Man. But these super-pellets should only be used in case of an emergency and especially when the trademark ghosts decide to attack. The game features four different quests, tons of mini-games, side quests (such as game cartridges that unlock the original Ms PacMan game) and other unique treats.

- TECHNICAL -

Cartridge ID: SHVC-PN

- TRIVIA -

Hello! Pac-Man was released on August 26, 1994 in Japan for 8300 Yen.

Unlike other games from the popular franchise, Hello! Pacman is in fact based on the animated series aired in the 1990s and most of the colorful places visited throughout the game are directly borrowed from it.

This game is known outside Japan as Pac-Man 2 - The New Adventures.
Known Export releases:
"Pac-Man 2 - The New Adventures [Model SNS-25-USA]"
"Pac-Man 2 - The New Adventures [Model SNSP-25-EUR]"
"Pac-Man 2 - The New Adventures [Model SNSP-25-NOE]"
"Pac-Man 2 - The New Adventures [Model SNSP-25-FRA]"

- TIPS AND TRICKS -

Passwords:
Play Pac-Man: PACMANP
Play Ms. Pac-Man: MPACDPW
Pattern Test: PACFACE
Sound Test: PAC*OTO
Time Trial: OMAKE**
See Credits (Enter the house): PCMN0VR

- STAFF -

BY: YUMISAKA KATO, ONODA KITAMURA, OKAMOTO WADA, HANDA SAKAKI, TAJIMA SAITA, KUMAGAI SAITOH, TAKAYAMA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61435&o=2

$end

$cpc_flop=hellowee,
$bio

Amstrad CPC type-in published 28 years ago:

Helloween (c) 1994 Amstrad Action

- TRIVIA -

Listed as a type-in program in the UK magazine: Amstrad Action.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124730&o=2

$end

$amigaocs_flop=hellraid,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Hellraider (c) 1989 ARC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74224&o=2

$end

$st_flop=hellraid,
$bio

Atari ST disk. published 33 years ago:

Hellraider (c) 1989 ARC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230371&o=2

$end

$info=m5hellrz,
$bio

Fruit Machine published 20 years ago:

Hellraiser (c) 2002 Barcrest.

- TECHNICAL -

H : 1790mm
W : 690mm
D : 680mm

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15064&o=2

$end

$info=sc4helrd,sc4helrs,
$bio

Hellraiser (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR1254]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42643&o=2

$end

$x68k_flop=helmet,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Helmet (c) 1991 Ma.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88289&o=2

$end

$info=gnw_helmet,gnw_helmeto,
$bio

Handheld game published 41 years ago:

Helmet (c) 1981 Nintendo Co., Ltd.

Tools fall from the sky, but there is a house on the right side of the screen. The player must guide the character towards the house, and dodge the tools until the door opens.

- TECHNICAL -

Model CN-07

- TRIVIA -

Released on February 21, 1981 in Japan.

The UK distributors were worried about the double meaning of Helmet, so the game was released as Headache in the UK. The
instructions for Headache was just the standard Helmet manual.

- PORTS -

In the updated version of the Game & Watch Gallery series, the playable character will be replaced by Mario, and the enemies replaced by a Lakitu. It is also able to collect coins, which gives extra points.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=100931&o=2

$end

$sc3000_cass=help,
$bio

Sega SC-3000 cass. published 38 years ago:

Help (c) 1984 Grandstand

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264720&o=2

$end

$pc8801_flop=help,
$bio

NEC PC-8801 Series disk. published 36 years ago:

Help (c) 1986 Mame House

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91992&o=2

$end

$cpc_flop=helpg199,
$bio

Amstrad CPC type-in published 32 years ago:

Help (c) 1990 PC Amstrad International

- TRIVIA -

Listed as a type-in program in the magazine: PC Amstrad International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119818&o=2

$end

$cpc_flop=helpf199,
$bio

Amstrad CPC type-in published 30 years ago:

Help (c) 1992 CPC Infos

- TRIVIA -

Listed as a type-in program in the French magazine: CPC Infos.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119439&o=2

$end

$tvc_flop=helpbasi,helpleir,
$bio

HELP BASIC v1.0 (c) 198? Albatross

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112316&o=2

$end

$bbc_rom=help2,
$bio

Acorn BBC ROM published 37 years ago:

Help II (c) 1985 Beebug

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145191&o=2

$end

$bbc_rom=help10,help,
$bio

Acorn BBC ROM published 38 years ago:

Help Ver. 1 (c) 1984 Beebug

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145190&o=2

$end

$amigaocs_flop=humans,
$bio

Commodore Amiga 500 disk. published 28 years ago:

Help! (c) 1994 Acclaim Ent., Inc.

Compilation featuring:
Cool Spot
Desert Strike
Pushover
Road Rash
Sensible Soccer v1.1 - European Champions
The Humans

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75272&o=2

$end

$cdi=help,
$bio

Phillips CD-i disc published 26 years ago:

Help! Opleiding Bedrijfshulpverlener voor de Supermarkt (c) 1996 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52885&o=2

$end

$mz2200_cass=help,
$bio

Sharp MZ-2200 cass. published 39 years ago:

Help! [Model WB-1009] (c) 1983 Hudson Soft. [Hudson Group] [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275267&o=2

$end

$bbc_rom=helphand129,helphand,
$bio

Acorn BBC ROM published 35 years ago:

Helping Hand Ver. 1 (c) 1987 Data Store

ADFS utility.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145350&o=2

$end

$spectrum_cass=helphsnd,helphand,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Helping Hands (c) 1983 Scholey, Aslett

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293830&o=2

$end

$spectrum_cass=heltersks,
$bio

Helter Skelter (c) 198? System 4 de Espana, S.A.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219059&o=2

$end

$bbc_cass=heltersk,
$electron_cass=heltersk,
$bio

Acorn BBC/Electron cass. published 32 years ago:

Helter Skelter (c) 1990 Audiogenic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51933&o=2

$end

$amigaocs_flop=heltersk,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Helter Skelter (c) 1990 Audiogenic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74225&o=2

$end

$bbcb_flop_orig=heltersk,
$bio

Acorn BBC Micro B disk. published 32 years ago:

Helter Skelter (c) 1990 Audiogenic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125463&o=2

$end

$spectrum_cass=heltersk,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Helter Skelter (c) 1991 Audiogenic.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80682&o=2

$end

$cpc_cass=heltersk,
$bio

Amstrad CPC cass. published 32 years ago:

Helter Skelter [Model 4 SHX-395] (c) 1990 Audiogenic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96650&o=2

$end

$cpc_flop=heltersk03,heltersk06,heltersk,heltersk01,heltersk04,heltersk02,heltersk05,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Helter Skelter [Model ASL51AMd] (c) 1990 Audiogenic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121231&o=2

$end

$spectrum_cass=helveram,
$bio

Helvera - Mistress of the Park (c) 198? Adventure Probe Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219794&o=2

$end

$specpls3_flop=helvera,
$bio

Sinclair ZX Spectrum+3 disk. published 29 years ago:

Helvera - Mistress of the Park (c) 1993 FSF Adventures

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148227&o=2

$end

$ti99_cart=henpeck,
$bio

Texas instrument TI-99/4A cart. published 39 years ago:

Hen Pecked (c) 1983 Romox

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84594&o=2

$end

$ti99_cart=henhouse,
$bio

Texas instrument TI-99/4A cart. published 40 years ago:

Henhouse (c) 1982 Funware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84595&o=2

$end

$msx2p_flop=zukatto,
$bio

MSX 2+ disk. published 26 years ago:

Hennano de Zukatto (c) 1996 Unknown [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262941&o=2

$end

$cdi=henrides,
$bio

Phillips CD-i disc published 29 years ago:

Henri Des - Les Betises (c) 1993 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52886&o=2

$end

$specpls3_flop=henrbook,
$bio

Sinclair ZX Spectrum+3 disk. published 32 years ago:

Henrietta's Book of Spells (c) 1990 Scetlander

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265030&o=2

$end

$spectrum_cass=henriett,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Henrietta's Book of Spells (c) 1990 Scetlander

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294630&o=2

$end

$amigaocs_flop=henriett,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Henrietta's Book of Spells (c) 1991 Lander

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74226&o=2

$end

$gamecom=henry,
$bio

Tiger game.com cart. published 25 years ago:

Henry - Match the Sounds Memory Game (c) 1997 Tiger Electronic Toys, Inc. [Orchard Mundelein, IL, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129939&o=2

$end

$vis=hmfirst,
$bio

Memorex VIS CD published 30 years ago:

Henry and Mudge - The First Book (c) 1992 Macmillan New Media

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300986&o=2

$end

$vis=hmsparkle,
$bio

Memorex VIS CD published 30 years ago:

Henry and Mudge in the Sparkle Days (c) 1992 Macmillan New Media

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300987&o=2

$end

$saturn=henryexp,henryexpa,
$bio

Sega Saturn CD published 25 years ago:

Henry Explorers (c) 1997 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59228&o=2

$end

$psx=henryexp,
$bio

Sony PlayStation CD published 25 years ago:

Henry Explorers [Model SLPM-86021] (c) 1997 Konami Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85265&o=2

$end

$spectrum_cass=henryhrds4,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Henry's Hoard (c) 1986 System 4 de Espana, S.A. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=310103&o=2

$end

$spectrum_cass=henryhrd,henryhrda,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Henry's Hoard (c) 1985 Alternative Software, Ltd.

- TECHNICAL -

GAME ID: AS 002

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80683&o=2

$end

$pc98_cd=henring,
$bio

NEC PC-9821 CD published 26 years ago:

変身リング (c) 1996 Miamisoft.
(Henshin Ring)

- TECHNICAL -

CD x1

- TRIVIA -

Released on September 16, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128534&o=2

$end

$info=cfa3000,cfa3000bp,
$bio

Other published 33 years ago:

Henson CFA 3000 (c) 1989 Tinsley Medical Instruments.

Central visual field analyser

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=313102&o=2

$end

$pico=hucklowlk,
$bio

Sega Pico game published 27 years ago:

Heokulwa Rollineun Babbayo (c) 1995 Samsung.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121983&o=2

$end

$gp32=herknitee,
$bio

GamePark GP32 cart. published 20 years ago:

Her Knights - All for the Princess (c) 2002 GamePark

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237383&o=2

$end

$gameboy=herakles,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Herakles no Eikou - Ugokidashita Kamigami [Model DMG-HEJ] (c) 1992 Data East Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66130&o=2

$end

$nes=herakl2,
$vgmplay=herakl2_fc,
$bio

Nintendo Famicom cart. published 33 years ago:

イラクレスの栄光II　タイタンの滅亡 (c) 1989 Data East Corp.
(Herakles no Eikou II - Titan no Metsubou)

- TECHNICAL -

Game ID: DFC-2H

- TRIVIA -

Herakles no Eikou II was released on December 22, 1989 in Japan. It was never exported outside Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54175&o=2

$end

$snes=herakl3,
$bio

Nintendo Super Famicom cart. published 30 years ago:

Herakles no Eikou III - Kamigami no Chinmoku [Model SHVC-HE] (c) 1992 Data East Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61436&o=2

$end

$snes=herakl4,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Herakles no Eikou IV - Kamigami Kara no Okurimono [Model SHVC-4E] (c) 1994 Data East Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61437&o=2

$end

$pcw=herbert,
$bio

Amstrad PCW soft. published 33 years ago:

Herbert (c) 1989 Unknown [Germany]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118323&o=2

$end

$spectrum_cass=herbertc,
$bio

Herbert Dummy Pun (c) 198? Jackson Soft.

Italian release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226300&o=2

$end

$spectrum_cass=herbert,herberta,herbertb,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Herbert's Dummy Run (c) 1985 Mikro-Gen

Herbert was visiting a large department store with his Mum and Dad (Wally and Wilma!) when he got lost! Now the store is a scary place and full of beasts which will hurt Herbert and make him cry! Help Herbert to explore the store, manipulating the objects he finds to help him get into the lost children office where Wally and Wilma are waiting for him. Objects are picked up by walking into them, but you can only carry two objects at any one time. Some rooms in the game are presented in the form of arcade sub-games. These aren't just for fun - you have to complete them to finish the game!

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80684&o=2

$end

$cpc_cass=herbdruns,
$bio

Amstrad CPC cass. published 36 years ago:

Herbert's Dummy Run (c) 1986 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96651&o=2

$end

$cpc_cass=herbdrun,
$bio

Amstrad CPC cass. published 36 years ago:

Herbert's Dummy Run (c) 1986 Mikro-Gen [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96652&o=2

$end

$spectrum_cass=herbertd,
$bio

Herbert's Dummy Run (c) 198? Erbe Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219138&o=2

$end

$cpc_flop=herberts08,
$bio

Herbert's Dummy Run (c) 200? CNGSOFT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121697&o=2

$end

$cpc_flop=herberts,herberts01,herberts03,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Herbert's Dummy Run Cracked (c) 1986 Demoniak

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123739&o=2

$end

$cpc_flop=herberts07,
$bio

Herbert's Dummy Run Cracked (c) 19?? NPS [Nul Part System]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122633&o=2

$end

$cpc_flop=herberts04,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Herbert's Dummy Run Trained (c) 1985 NPS [Nul Part System]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122449&o=2

$end

$cpc_flop=herberts05,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Herbert's Dummy Run Trained (c) 1986 NPS [Nul Part System]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123740&o=2

$end

$cpc_flop=herberts02,
$bio

Amstrad CPC type-in published 33 years ago:

Herbert's Little Helper (c) 1989 PC Amstrad International

- TRIVIA -

Listed as a type-in program in the magazine: PC Amstrad International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124729&o=2

$end

$gba=herbieflu,
$bio

Nintendo GBA cart. published 17 years ago:

Herbie - Fully Loaded [Model AGB-B8FE-USA] (c) 2005 Disney Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71197&o=2

$end

$gba=herbiefl,
$bio

Nintendo GBA cart. published 17 years ago:

Herbie - Fully Loaded [Model AGB-B8FP] (c) 2005 Disney Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71196&o=2

$end

$info=herbiedk,
$bio

Arcade Video game kit published 38 years ago:

Herbie at the Olympics (c) 1984 Century Electronics.

Conversion kit for Donkey Kong. Also released as a stand-alone game as "Hunchback Olympic".

- PORTS -

* COMPUTERS:
Commodore C64 (1985)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1115&o=2

$end

$psx=hercsadv,
$bio

Sony PlayStation CD published 25 years ago:

Herc's Adventures (c) 1997 LucasArts Ent. Co.

Greek mythology is turned topsyturvy as three mighty mortals go to Hades and back to save a goddess and the cradle of civilization.

- TECHNICAL -

Game ID: SLUS-00298

- TRIVIA -

Released on July 15, 1997 in the USA.

Export releases:
[EU] Herc's Adventures [Model SLES-00653]
[JP] Herc's Adventures [Model SLPS-01061]

- STAFF -

Big Ape Productions
Game Design: Dean Sharpe, Mike Ebert
Lead Programmer: Dean Sharpe
Programmers: Jeff Hall, Alex Michaluk
Additional Programming Support: Dean Grandquist
Lead Art Design: Mike Ebert
2-D Artist: Sean Turner

LucasArts Entertainment Company
Production Manager: Camela Boswell
Product Marketing Manager: Barbara Gleason
Production Coordinators: Susan Upshaw, Kim Kowalski
Lead Artist/Designer: Peter Tsaykel
2d Animators: Kevin Boyle, Mark Hamer, Martin Yee, Chris Miles, Anson Jew, Leonard Robel
Ink and Paint Artist: Kim Lyons
Cutscene Effects: Michael Levine
Art Techs: Jillian Moffett, James Byers, Kim Gresko
Music Composition/Manager: Michael Z. Land
Music Consultant: Peter McConnell
Associate Sound Designer: Julian Kwasneski
Sound Dept. Coordinator: Kristen Becht
Additional Music Composition for Earwax Prodcutions: Andy Newell
Sound Composition for Jumpin' Jack Software: Brad Van Tighem
Sound Composition: Creek Hart
Voice Director: Darragh O'Farrell
Senior Voice Editor: Khris Brown
Assistant Voice Editor: Coya Elliott
Voice Dept. Coordinator: Peggy Bartlett
Voice of Atlanta: Rachel Reenstra
Voice of Athena: Lois Nettleton
Voice of Hades: Castulo Guerra
Voice of Hera: Patty Parris
Voice of Dionysus: Michael Gough
Voice of Zeus & Poseidon: Tom Wyner
Voice of Jason, Bronze Guy & Big Soldier: Wally Wingert
Voice of Minotaur, HellDog & Soldier: Patrick Fraley
Q.A. Manager: Mark Cartwright
Q.A. Supervisor: Dan Connors
Q.A. Lead Tester: Adam Pasztory
Q.A. Testers: Dana Fong, Deidre Anderson, Stuart Malkin, Jason Lauborough, Leland Y. Chee, Leon Susen, Michael Dillon, Todd Stritter, Scott Douglas
CD Burning Godess and Burning assistantTwinky: Wendy Kaplan, Kellie Walker
Manual Written by: Jo Ashburn, Dana Fong, Camela Boswell
Manual, Package & CD design: Soo Hoo Design
Package Illustration: Steve Purcell
Product Support Manager: Dan Gossett
Public Relations Manager: Tom Sarris
Public Relations Associate: Heather Twist
Sales Operations Manager: Jason Horstman
National Sales Manager: Meredith Cahill
Very Special Thanks: George Lucas

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97773&o=2

$end

$saturn=hercsadv,
$bio

Sega Saturn CD published 25 years ago:

Herc's Adventures [Model T-23001H] (c) 1997 LucasArts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60054&o=2

$end

$pc98=hercequa,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Hercequary (c) 1994 ZyX.

- TRIVIA -

Released on April 19, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48511&o=2

$end

$msx1_flop=hercule,
$bio

MSX disk. published 38 years ago:

Hercule (c) 1984 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109051&o=2

$end

$cpc_flop=herculei,herculei01,herculei02,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Hercule II (c) 1987 ESAT Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124926&o=2

$end

$cpc_flop=herculef,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Hercule Ver. 1.2 (c) 1986 ESAT Soft. [Bordeaux, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124925&o=2

$end

$info=hercules,
$bio

Pinball published 43 years ago:

Hercules (c) 1979 Atari, Incorporated.

- TECHNICAL -

Atari Generation 2

Main CPU : M6800 (@ 1 MHz)
Sound Chip : Custom

- TRIVIA -

Hercules was developed by Arcade Engineering (a company consisting of past Allied Leisure employees) and had the mechanisms from a Bally table.

Hercules is known for being the world's largest pinball game, measuring 83'' tall x 39'' wide x 93'' deep!.

- STAFF -

Designer : Steve Bicker
Artwork : Jim Kelly

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5397&o=2

$end

$pc8801_flop=hercules,
$bio

NEC PC-8801 Series disk. published 36 years ago:

Hercules (c) 1986 Kogado Studio.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91993&o=2

$end

$spectrum_cass=herculesa,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Hercules (c) 1986 Power House, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234725&o=2

$end

$megadriv=hercules,
$bio

Hercules (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233665&o=2

$end

$spectrum_cass=hercslay,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Hercules - Slayer of the Damned (c) 1988 Gremlin Graphics Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80686&o=2

$end

$msx1_cass=hercules,
$bio

MSX cass. published 34 years ago:

Hercules - Slayer of the Damned (c) 1988 Gremlin Graphics Software, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94704&o=2

$end

$cpc_cass=hercules,
$bio

Amstrad CPC cass. published 34 years ago:

Hercules - Slayer of the Damned (c) 1988 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96653&o=2

$end

$cpc_flop=hercules02,hercules01,hercules,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Hercules - Slayer of the Damned (c) 1988 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121159&o=2

$end

$specpls3_flop=hercslay,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

Hercules - Slayer Of The Damned (c) 1988 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229644&o=2

$end

$spectrum_cass=hercslaya,
$bio

Hercules - Slayer of the Damned (c) 198? Byte Back

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225771&o=2

$end

$msx1_flop=hercules,
$bio

Hercules - Slayer of the Damned cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229993&o=2

$end

$n64=hercules,herculesu,
$bio

Nintendo 64 cart. published 22 years ago:

Hercules - The Legendary Journeys (c) 2000 Titus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57734&o=2

$end

$gbcolor=hercules,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Hercules - The Legendary Journeys (c) 2001 Titus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68020&o=2

$end

$megadriv=herculs2,
$bio

Hercules 2 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233664&o=2

$end

$cpc_flop=hercules03,
$bio

Hercules Trained (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126712&o=2

$end

$spectrum_cass=hercules,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Hercules (c) 1986 Alpha-Omega Software, Ltd.

- TECHNICAL -

Model A-003-S48

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80685&o=2

$end

$bbc_cass=hercules,
$bio

Hercules (c) 198? Power House

- TECHNICAL -

GAME ID: A-003

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51934&o=2

$end

$spectrum_cass=herether,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Here & There with the Mr Men (c) 1985 Mirrorsoft, Ltd. [England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287154&o=2

$end

$bbc_cass=mrmenher,
$bio

Acorn BBC/Electron cass. published 37 years ago:

Here & There with the Mr. Men (c) 1985 Mirrorsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52137&o=2

$end

$msx1_cass=herether,
$bio

MSX cass. published 37 years ago:

Here & There with the Mr. Men (c) 1985 Mirrorsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94705&o=2

$end

$cpc_cass=herether,
$bio

Amstrad CPC cass. published 37 years ago:

Here & There with the Mr. Men (c) 1985 Mirrorsoft, Ltd. [England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96654&o=2

$end

$msx1_flop=herether,
$bio

Here & There with the Mr. Men cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229994&o=2

$end

$spectrum_cass=herebety,herebetya,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Here Be Tygers (c) 1985 Automata U.K., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262782&o=2

$end

$spectrum_cass=herecome,
$bio

Here Comes The Sun (c) 198? Dixons

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226162&o=2

$end

$info=sp_here,sp_herea,sp_hereb,sp_herec,sp_hered,sp_heree,sp_heref,sp_hereg,
$bio

Here We Go (c) 199? Ace Coin Equipment, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42242&o=2

$end

$apple2_flop_clcracked=heredog,
$bio

Apple II 5.25 disk. published 39 years ago:

Heredity Dog (c) 1983 HRM Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107512&o=2

$end

$ibm5170=heretic,
$bio

IBM PC/AT DOS 3.5in. disk. published 28 years ago:

Heretic (c) 1994 ID Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144408&o=2

$end

$pc8801_flop=herleshs,herleshsa,
$bio

NEC PC-8801 Series disk. published 34 years ago:

Herlesh - Seek Lost a Light (c) 1988 Xain Soft.

- TECHNICAL -

GAME ID: NFZS-17005
BARCODE: 4988636543213

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91994&o=2

$end

$pc98=hermes,
$bio

Hermes Senki (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89671&o=2

$end

$psx=hermiehh,
$bio

Sony PlayStation CD published 26 years ago:

Hermie Hopperhead - Scrap Panic (c) 1996 Sony Computer Ent., Inc.

Re-Edition (PlayStation the Best for Family release). Game originally released in 1995. See the original release entry for more information about the game itself; "Hermie Hopperhead - Scrap Panic [Model SCPS-10012]".

- TECHNICAL -

Game ID: SCPS-91016

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85266&o=2

$end

$info=hero,
$bio

Arcade Video game published 39 years ago:

Hero (c) 1983 Century Electronics.

Wander through a maze and collect the heart, diamond, spade, club and in later stages 'J' to move to the next level on your way to rescuing Esmeralda. Avoid the fireballs and arrows.

- TECHNICAL -

Main CPU : S2650 (@ 894.886 Khz)
Sound CPU : S2650 (@ 894.886 Khz)
Sound Chips : (2x) DAC, TMS5110 (@ 640 Khz)

Screen orientation : Vertical
Video resolution : 248 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 16

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

This game is known, under the Crown Vending license, as "Hero in the Castle of Doom" (released as a conversion kit).

- STAFF -

Developed by Seatongrove UK, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1116&o=2

$end

$famicom_cass=hero,
$bio

Hero (c) 198? Unknown [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233462&o=2

$end

$cpc_flop=herouk20,
$bio

Amstrad CPC 464 disk. published 17 years ago:

Hero (c) 2005 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124569&o=2

$end

$apple2_flop_orig=hero,
$apple2_flop_clcracked=hero,
$bio

Apple II 5.25 disk. published 39 years ago:

HERO - Helicopter Emergency Rescue Operation (c) 1983 Activision, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229208&o=2

$end

$svision=herohawk,
$bio

Watara SuperVision game published 30 years ago:

Hero Hawk (c) 1992 Thin Chen Enterprise

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95446&o=2

$end

$x68k_flop=herohero,
$bio

Hero Hero Disk 1 (c) 19?? Opt. 1.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88290&o=2

$end

$x68k_flop=heroher4,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Hero Hero Disk 4 Indojin no Yabou (c) 1990 Opt. 1.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88291&o=2

$end

$x68k_flop=heroher6,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

Hero Hero Disk 6 (c) 1992 Opt. 1.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88292&o=2

$end

$x68k_flop=heroher8,
$bio

Hero Hero Disk 8 (c) 199? Opt. 1.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88293&o=2

$end

$gbcolor=herohero,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Hero Hero Kun [Model CGB-BH9J-JPN] (c) 2001 Imagineer Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68021&o=2

$end

$info=herodk,herodku,
$bio

Arcade Video game kit published 39 years ago:

Hero in the Castle of Doom (c) 1983 Crown Vending USA.

Conversion kit for Donkey Kong, licensed from Century Electronics. See the original stand alone game for more information; "Hero".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1117&o=2

$end

$svision=herokid,
$bio

Watara SuperVision game published 30 years ago:

Hero Kid [Model SV10011] (c) 1992 Hartung

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95447&o=2

$end

$nes=heromali,
$bio

Hero Mali Brothers (c) 199? Unknown.

Pirate version of Little Ninja Brothers.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288970&o=2

$end

$c64_cass=hotgt,
$bio

Commodore C64 cass. published 37 years ago:

Hero of the Golden Talisman (c) 1985 MAD [Mastertronic Added Dimension]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186654&o=2

$end

$cpc_cass=herogt,
$bio

Amstrad CPC cass. published 35 years ago:

Hero of the Golden Talisman (c) 1987 Mastertronic, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96657&o=2

$end

$nes=heroqst,heroqstu,heroqstg,
$bio

Nintendo NES cart. published 31 years ago:

Hero Quest (c) 1991 Gremlin Graphics Software

Unreleased game.

- TRIVIA -

In December 2012, Chris Shrigley, who programmed the game, released the source code for educational purposes to the public and said: "I programmed this as a quick freelance gig for Gremlin Graphics during the summer of 1991, just after leaving Eurocom, and waiting to go to the US to work for ACME Interactive.  I programmed this in my back bedroom, with the windows open, and the sunshine streaming in, listening to Radio One’s “Our Tune”. Good times!"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55200&o=2

$end

$spectrum_cass=heroqst,heroqsta,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Hero Quest (c) 1991 Gremlin Graphics Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80693&o=2

$end

$cpc_cass=heroqst,heroqstf,
$bio

Amstrad CPC cass. published 31 years ago:

Hero Quest (c) 1991 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96655&o=2

$end

$archimedes=heroqst,
$bio

Acorn Archimedes disk. published 31 years ago:

Hero Quest (c) 1991 Krisalis Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115928&o=2

$end

$specpls3_flop=heroqst,heroqstb,heroqstc,heroqstd,heroqsta,
$bio

Sinclair ZX Spectrum+3 disk. published 31 years ago:

Hero Quest (c) 1991 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118643&o=2

$end

$cpc_flop=heroques02,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Hero Quest (c) 1991 Dro Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120655&o=2

$end

$cpc_flop=heroques0a,heroques0b,heroques15,heroques16,heroques08,heroques0f,heroques01,heroques,heroques09,heroques0e,heroques03,heroques10,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Hero Quest (c) 1991 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120662&o=2

$end

$c64_cass=heroqst,
$bio

Commodore C64 cass. published 31 years ago:

Hero Quest (c) 1991 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187643&o=2

$end

$spectrum_cass=heroqstc,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Hero Quest (c) 1991 Dro Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289807&o=2

$end

$spectrum_cass=heroqstb,
$bio

Hero Quest (c) 199? GBH Gold

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225538&o=2

$end

$cpc_flop=heroques0d,heroques0c,heroques04,heroques05,heroques07,heroques12,heroques13,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Hero Quest - Return of the Witch Lord (c) 1991 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120766&o=2

$end

$cpc_flop=heroques06,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Hero Quest - Return of the Witch Lord (c) 1991 Dro Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120767&o=2

$end

$specpls3_flop=heroque2,heroque2b,heroque2c,heroque2a,
$bio

Sinclair ZX Spectrum+3 disk. published 31 years ago:

Hero Quest - Return of the Witch Lord (c) 1991 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147975&o=2

$end

$spectrum_cass=hqtwin,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Hero Quest - Twin Pack (c) 1991 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286807&o=2

$end

$cgenie_cass=herorun,
$bio

Hero Run (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=302019&o=2

$end

$snes=herosenk,
$bio

Nintendo Super Famicom cart. published 30 years ago:

Hero Senki - Project Olympus [Model SHVC-HS] (c) 1992 Banpresto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61438&o=2

$end

$gameboy=heropinb,
$bio

Nintendo Game Boy Cart. published 32 years ago:

Hero Shuugou!! Pinball Party [Model DMG-PPJ] (c) 1990 Jaleco Company, Limited. [Japan Leisure].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66131&o=2

$end

$amigaocs_flop=wannaher,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Hero's Quest - So You Want to Be a Hero (c) 1990 Sierra On-Line, Incorporated.

- TECHNICAL -

GAME ID: 27345

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74227&o=2

$end

$ibm5150=herosqst,
$bio

IBM PC 5.25+3.5in. disk. published 32 years ago:

Hero's Quest - So You Want to Be a Hero (c) 1990 Sierra On-Line, Inc.

- TECHNICAL -

GAME ID: 31345

- STAFF -

Director: Lori Ann Cole
Writing / Dialogue / Story: Lori Ann Cole
Programming: Corey Cole, Robert Fischbach, Larry Scott, Jerry Shaw
Animation & Background Scenes: Jeff Crowe, Gerald Moore, Kenn Nishiuye, Cindy Walker
Music: Mark Seibert
Interpreter / Development System: Pablo Ghenis, Stuart Goldstein, Robert Eric Heitman, Jeff Stephenson, Corey Cole
Producer: Guruka Singh Khalsa
Executive Producer: Ken Williams
Quality Assurance: Sharon Hoban-Smith, Mike Pickhinke
Technical Documentation: Marti McKenna
Additional Documentation: Corey Cole
Cover Artwork by: Kenn Nishiuye

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289863&o=2

$end

$c64_cass=heroboti,
$bio

Commodore C64 cass. published 30 years ago:

Herobotix (c) 1992 Prism Leisure Corp. plc [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298759&o=2

$end

$pc8801_flop=heroes,
$bio

Heroes (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91995&o=2

$end

$amigaocs_flop=swltk,barb2palh,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Heroes (c) 1990 Domark Group, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75095&o=2

$end

$specpls3_flop=heroes00,
$bio

Sinclair ZX Spectrum+3 disk. published 32 years ago:

Heroes (c) 1990 Domark Group, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147605&o=2

$end

$spectrum_cass=heroesta,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Heroes (c) 1990 Domark Group, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287492&o=2

$end

$sms=heroesad,
$bio

Sega Master System cart. published 2 years ago:

Heroes Against Demons (c) 2020 2Minds

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290041&o=2

$end

$spectrum_cass=herokarn,herokarna,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Heroes of Karn (c) 1984 Interceptor Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80691&o=2

$end

$cpc_cass=herokarn,
$bio

Amstrad CPC cass. published 38 years ago:

Heroes of Karn (c) 1984 Interceptor Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96658&o=2

$end

$gbcolor=mightmg2,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Heroes of Might and Magic II [Model CGB-BUHE-USA] (c) 2001 3DO Company, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68024&o=2

$end

$gbcolor=mightmagu,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Heroes of Might and Magic [Model CGB-AUHE-USA] (c) 2000 3DO Company, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68023&o=2

$end

$gbcolor=mightmag,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Heroes of Might and Magic [Model CGB-AUHP-EUR] (c) 2000 3DO Company, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68022&o=2

$end

$specpls3_flop=herolancsp,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

Heroes of the Lance (c) 1988 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147546&o=2

$end

$msx2_flop=herolanc,
$bio

Heroes of the Lance (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101710&o=2

$end

$pc8801_flop=herolanc,
$bio

NEC PC-8801 Series disk. published 33 years ago:

Heroes of the Lance (c) 1989 Pony Canyon, Inc.

- TECHNICAL -

GAME ID: M75R-5122
BARCODE: 4988013018297

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91996&o=2

$end

$specpls3_flop=heroesre,
$bio

Sinclair ZX Spectrum+3 disk. published 6 years ago:

Heroes Rescue (c) 2016 Defecto Digital Studios

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264995&o=2

$end

$cdtv=nasa25,
$bio

Commodore Amiga CDTV CD published 31 years ago:

Heroic Age of Spaceflight - NASA... The 25th Year (c) 1991 Troika Multimedia

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=194512&o=2

$end

$gbcolor=heroswrd,
$bio

Heroic Sword (c) 200? Guangzhou Li Cheng

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68025&o=2

$end

$info=heromem,
$bio

Redemption mechanical game published 25 years ago:

Heroine's Memory (c) 1997 Taito Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43870&o=2

$end

$amigaocs_flop=heroqst,
$bio

Commodore Amiga 500 disk. published 31 years ago:

HeroQuest (c) 1991 Gremlin Graphics Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74228&o=2

$end

$amigaocs_flop=heroqstwl,
$bio

Commodore Amiga 500 disk. published 31 years ago:

HeroQuest - Return of the Witch Lord (c) 1991 Gremlin Graphics Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74229&o=2

$end

$amigaocs_flop=heroqst2,
$bio

Commodore Amiga 500 disk. published 28 years ago:

HeroQuest II - Legacy of Sorasil (c) 1994 Gremlin Graphics Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74230&o=2

$end

$nes=mc_8j207,
$bio

Heros 8 in 1 [Model JY-207] (c) 19?? JY Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301982&o=2

$end

$cpc_flop=herosfre,
$bio

Amstrad CPC 464 disk. published 27 years ago:

Heros Freeware (c) 1995 Mortel

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124570&o=2

$end

$timex_cass=heroi,
$bio

Herói (c) 198? TMX Portugal, Ltda.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263890&o=2

$end

$megadriv=herzog,herzogj,
$vgmplay=herzog_md,
$bio

Sega Mega Drive cart. published 33 years ago:

Herzog Zwei (c) 1989 Tecno Soft.

Real-time strategy video game. The player directly pilots a flying, transforming mech, a multi-role vehicle suited for utility and combat. Through the mech, the player purchases surface combat units, airlifts them across the battlefield, and issues them orders. These command activities can only be performed through the mech. Vehicles follow their assigned orders (patrol, garrison, capture base) until they either run out of fuel or are destroyed. Tactical re-deployment (mission reassignment, vehicle repair) involves a great deal of micromanagement, due to the required involvement of the mech.

Both the player's ground forces and the mech have finite fuel and ammunition. A prolonged engagement requires considerable micromanagement, as vehicles will not auto-repair, and the fragile combat-supply vehicles have a limited radius of service.

With a total of eight different types of land units to purchase, the player can determine the composition of his army. Each combat vehicle type represents a tradeoff between speed, anti-air, ground-attack, and cost. Units are assigned mission orders from a menu selection: fight from a fixed position, patrol this area, fight in fixed radius, go to/attack/occupy intermediate base. New orders can only be issued during the airlift, and every time a unit's mission orders are reassigned, a cost is incurred.

In addition to the player's main base, there are nine permanent outposts scattered across the battlefield. These indestructible buildings are the only production resources on the battlefield. Once under a player's control, an outpost generates additional revenue (for purchase of units) and serves as a remote base of operations (repair/refuel, pick up delivery of purchased unit.) A key strategy is to capture as many outposts as possible or deny enemy use through nuisance actions.

Herzog Zwei supports both single-player mode against the AI, as well as a two-player multiplayer mode. In single-player, the entire screen is devoted to the human-player's field of view. The game partially offsets the AI's inherent weakness by increasing the armor and offensive damage of computer player side with each advancing level.

- TECHNICAL -

Game ID: T-18023

- TRIVIA -

Released on December 15, 1989 in Japan.

Herzog Zwei has been cited as an inspiration to the developers of Warcraft, Starcraft, Dune II, and Command & Conquer.

Herzog Zwei was not a huge commercial success, due to its lack of marketing, relatively early release on the Mega Drive platform.

- STAFF -

Main Program: Takashi Iwanaga
Weapon Program: Haruhiko Ohtsuka
Map Design: Osamu Tsujikawa
Character Design: Izumi Fukuda
Demo Program: Izumi Fukuda
Music Composed and Sound Effects: Naosuke Arai, Tomomi Ōtani
Manual Writer: Fumio Sugano
Herzog: T. O.
Special Thanks: Marie Hughes, Kamometei

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56561&o=2

$end

$msx2_flop=herzog,herzoga,
$vgmplay=herzog_msx2,
$bio

MSX 2 disk. published 34 years ago:

Herzog (c) 1988 Tecno Soft [TechnoSoft].

- TECHNICAL -

GAME ID: MXTJ-12003
BARCODE: 4907095000181

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101711&o=2

$end

$pc8801_flop=herzog,herzoga,
$vgmplay=herzog_88,
$bio

NEC PC-8801 Series disk. published 34 years ago:

Herzog (c) 1988 Tecno Soft [TechnoSoft].

- TECHNICAL -

GAME ID: NFTJ-17008
BARCODE: 4907095000174

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91997&o=2

$end

$x1_flop=herzog,
$vgmplay=herzog_x1t,herzog_x1to,
$bio

Sharp X1 5.25in. disk. published 34 years ago:

Herzog (c) 1988 Tecno Soft.

- TECHNICAL -

GAME ID: SITJ-16028
BARCODE: 4907095000228

- TRIVIA -

Released in Agust 1988 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86007&o=2

$end

$c64_cart=hesmon,hesmonp,
$bio

Commodore C64 cart. published 39 years ago:

HES Mon Ver.2 (c) 1983 HesWare

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229370&o=2

$end

$c64_cart=heswrite,heswrit1,
$bio

Commodore C64 cart. published 40 years ago:

HES Writer 64 (c) 1982 HesWare

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229371&o=2

$end

$vic1001_cart=hesmon,hesmona,
$bio

Commodore VIC-20 cart. published 40 years ago:

HesMon [Model C302] (c) 1982 HES [Human Engineered Software]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84433&o=2

$end

$vic1001_cart=heswritr,
$bio

Commodore VIC-20 cart. published 40 years ago:

HesWriter [Model C304] (c) 1982 HES [Human Engineered Software]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84434&o=2

$end

$cdi=hetstaat,
$bio

Phillips CD-i disc published 26 years ago:

Het staat in de Sterren (c) 1996 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52887&o=2

$end

$x68k_flop=hetzer,
$bio

Hetzer (c) 19?? Inoue Ken

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88294&o=2

$end

$info=heuksun,
$bio

Arcade Video game published 25 years ago:

Heuk sun baek sa (c) 1997 F2 System.

- TRIVIA -

Heuk sun baek sa was released in August 1997.

The title of this game translates from Korean as 'Black first, kill white'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=12084&o=2

$end

$bbc_cass=hex,
$bio

Acorn BBC/Electron cass. published 34 years ago:

Hex (c) 1988 Larsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51935&o=2

$end

$archimedes=hexatoms,
$bio

Acorn Archimedes disk. published 30 years ago:

Hex Atoms (c) 1992 BitBox

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127131&o=2

$end

$radio86_cass=hexedit1,hexedit2,
$bio

HEX Editor (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235457&o=2

$end

$vz_snap=b1,
$bio

VTECH Laser 200 cass. published 32 years ago:

Hex Maths (c) 1990 Sapphire Productions

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235008&o=2

$end

$info=hexpool,hexpoola,
$bio

Arcade Video game published 36 years ago:

Hex Pool (c) 1986 Senko Industries.

- TECHNICAL -

Main CPU : S2650 (@ 3.072 Mhz)
Sound Chips : (3x) Texas Instruments SN76496 (@ 3.072 Mhz)

Players : 1
Control : 8-way Joystick
Buttons : 1

- TRIVIA -

Hex Pool was released in March 1986.

Also released by Shinkai, one year later.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3963&o=2

$end

$vz_snap=hexutils,
$bio

Hex Utilities (c) 198? Dick Smith Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235032&o=2

$end

$info=hexa,hexaa,
$bio

Hexa (c) 199? D. R. Korea.

A clone of Sega's "Columns", released in 1990.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.5 Mhz)

Screen orientation : Horizontal
Video resolution : 256 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 256

Players : 1
Control : 4-way joystick
Buttons : 2

- TRIVIA -

The music is a straight rip from the Konami game "Treasure of USAS" released on MSX2 in 1987. Also, the playfield background graphics of the dinosaurs is ripped from a MSX2/2+ graphic editor called "Graph Saurus 2" which was released by Bit2 (Bit-square) in 1991.

- STAFF -

Programmed by : Kwang-Ho Cho

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1118&o=2

$end

$info=hexaprs,hexaprsz,
$bio

Redemption mechanical game published 27 years ago:

Hexa President (c) 1995 Yubis.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126219&o=2

$end

$tvc_flop=xstore,
$bio

Videoton TVC disk. published 35 years ago:

Hexadecimális töltőprogram (c) 1987 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111894&o=2

$end

$bbc_cass=hexagram,
$bio

Acorn BBC/Electron cass. published 36 years ago:

Hexagram of Trutania Valley (c) 1986 Potter

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51936&o=2

$end

$gbcolor=hexcite,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Hexcite [Model DMG-AICE-USA] (c) 1999 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68026&o=2

$end

$vectrex=hexed,
$bio

GCE Vectrex published 9 years ago:

Hexed! (c) 2013 Fury Unlimited

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236839&o=2

$end

$vgmplay=hexen_pc,
$bio

PC/MS-Windows CD published 27 years ago:

Hexen - Beyond Heretic (c) 1995 GT Interactive

- TECHNICAL -

GAME ID: 04-10826

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233990&o=2

$end

$saturn=hexenj,
$bio

Sega Saturn CD published 24 years ago:

Hexen - Beyond Heretic (c) 1998 GameBank.

Japanese release.

- TECHNICAL -

GAME ID: T-18612G

- TRIVIA -

Released on March 26, 1998 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59229&o=2

$end

$n64=hexen,hexenf,hexeng,hexenu,
$bio

Nintendo 64 cart. published 25 years ago:

Hexen (c) 1997 GT Interactive.

GT Interactive's foreboding adventure blends Doom-style brawling with puzzles and mazes worthy of a master sorcerer. You'll need to muster all your action, RPG and tournament-fighting skills before you plunge into this brooding netherworld festering with ghastly beasts.

Thirty-one levels guarantee a long day's journey into the night. Before entering Hexen, you'll pick a character from three different classes -- Fighter, Cleric and Mage -- each of which has special strengths and weaknesses. Once inside the belly of the beast, you'll be in for a stained-glass-smashing, flask-guzzling good time. Conserve your energy and seek out armor and advanced weaponry. And save your game often with your Controller Pak. Ettins, Afrits and other things that go chomp in the night lurk around every dank corner!

Hexen's multiplayer capabilities set it apart from earlier first-person shooters. As many as four can work together in Cooperative mode, but we're betting that Deathmatch, which also supports as many as four players, generates a far higher body count. Novel power-ups include the Dark Servant, which creates a short-fused bodyguard who will rage against your enemies for 30 seconds, and the Circe-like Porkelator, which enswines minor monsters. Ahh, nothing like a bit of dungeon humor!

- TECHNICAL -

Game ID: NUS-NHXE-USA

- TRIVIA -

Released on May 31, 1997 in the USA.

Export releases:
[EU] "Hexen [Model NUS-NHXP-EUR]"
[FR] "Hexen [Model NUS-NHXF-FRA]"
[JP] "Hexen [Model NUS-NHXJ-JPN]"

- STAFF -

NINTENDO 64 VER.
Producer (id Software): Shawn C. Green, Barrett Alexander
Producers (GT Interactive): Asif Chaudhri, Robert Wong, Jason Perkins, James Tripp
Producer (Software Creations): Marc E. H. Dawson
Programming: Stephen Ruddy, Allan Findlay
Sound: Paul Tonge, Martin Goodall, Suddi Raval
Music: Paul Tonge, Martin Goodall, Suddi Raval
Graphics: Francis O'Brien
Quality Control: Paul Lee, Simon Hundleby, Craig Dobson, Chris Brooks

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57735&o=2

$end

$n64=hexenj,
$bio

Nintendo 64 cart. published 25 years ago:

Hexen [Model NUS-NHXJ] (c) 1997 GameBank

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57736&o=2

$end

$psx=hexen,
$bio

Sony PlayStation CD published 25 years ago:

Hexen (c) 1997 GT Interactive.

- TECHNICAL -

Game ID: SLUS-00348

- TRIVIA -

Released on May 15, 1997 in the USA.

Export releases:
[JP] "Hexen [Model SLPS-00972]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97774&o=2

$end

$saturn=hexen,
$bio

Sega Saturn CD published 24 years ago:

Hexen (c) 1998 GT Interactive.

European release. Game developed in the USA. See the original USA version for more information about the game itself; "Hexen [Model T-25406H]"

- TECHNICAL -

Game ID: T-25405H-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60322&o=2

$end

$saturn=hexenu,
$bio

Sega Saturn CD published 25 years ago:

Hexen (c) 1997 GT Interactive

Hexen, the widely popular PC game, has come home to Sega Saturn to cast a haunting spell of highly-realistic 3D action and adventure on gamers. While you were battling the evil forces of D'Sparil, the other Serpent Riders were busy sowing the seeds of destruction in other dimensions. One such dimension is the decaying world where Hexen takes place.

A world littered with the mangled corpses of nonbelievers. Only three humans - a warrior, a mage and a cleric - have escaped the leader's vicious spell. Now these three brave souls have sworn to crush the evil regime that threatens to destroy the world forever.

Features:

* Become one of 3 heroes. Wield superhuman powers and lethal weapons.

* Walk. Run. Fly. Look all around. Inflict serious pain.

* Pillage your way through earthquakes, crumbling bridges and fog.

* Track down powerful artifacts and cast wicked spells.

- TECHNICAL -

Game ID: T-25406H

- TRIVIA -

The game was rated M (Mature, it have content that may be suitable for ages 17 and older) by ESRB (Entertainment Software Rating Board).

Export releases:
[EU] "Hexen [Model T-25405H-50]"

- STAFF -

ATOD Design
Programming: Thomas Liljetoft, Christoffer Nilsson
Additional Programming: Lars Segerlund
Art: Michael Nilsson, Erland Körner
QA: Håkan Berggren, Jenny Gustafsson
Producer: Christoffer Nilsson

Probe
Executive Producer: Tony Beckwith
Associate Producer: James Stewart
FMV Sequences: Phil Williams, Gary Noden
Music and Sound FX Conversion: Stephen Root, Andrew Brock
Sound FX Compression: Robert L. Hylands
FMV Music: Stephen Root
Sound FX: Stephen Root
QA Manager: Clifford Ramsey
QA Department: Tony Coates, Richard Foster, Mitchell Slater, Tom Geddes, Simon Robertson, Mark Viccary

Raven Software
Artists: Shane Gurno, Brian Pelletier, Brian Raffel
Additional Artists: James Sumwalt, Scott Rice, Matia Wagabaza, Steve Raffel, Rebecca Rettenmund, Brian Frank
Programming: Ben Gokey, Chris Rhinehart, Paul MacArthur
Level Design: Michael Raymond-Judy, Eric C. Biessman
Sound: Kevin Schilder
Music: Kevin Schilder
Project Director: Brian Raffel
Executive Producer: John Romero
3‑D Engine: John Carmack
Sound Drivers: Paul Radek

ID Software
Programming: John Carmack, Michael Abrash, John Cash
Design: John Romero, Sandy Petersen, American McGee, Tim Willits
Art: Adrian Carmack, Kevin Cloud
Biz: Jay Wilbur, Mike Wilson
Biz Assist: Donna Jackson
Projects Man: Shawn C. Green
Support: Barrett Alexander

GT Interactive
Production Assistance: Robert Wong, James Tripp
QA: Michael Wolliston

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60055&o=2

$end

$cpc_cass=hexenku2,
$bio

Amstrad CPC cass. published 36 years ago:

Hexenkueche II (c) 1986 Palace Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96662&o=2

$end

$cpc_cass=hexenkuc,
$bio

Amstrad CPC cass. published 37 years ago:

Hexenkueche [Model PAD 1011] (c) 1985 Palace Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96661&o=2

$end

$info=hexion,hexionb,
$vgmplay=hexion,
$bio

Arcade Video game published 30 years ago:

Hexion (c) 1992 Konami.

A good tetris game. This game has hexagonal atoms-based block instead of the normal tetragonal atoms-based blocks.

- TECHNICAL -

Game ID : GX122

Main CPU : Zilog Z80 (@ 6 Mhz)
Sound Chips : OKI6295 (@ 8 Khz), K051649 (@ 1.5 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Released in March 1992 in Japan.

Originally designed by David Markley, who distributed the game as Hextris in the 1990 X11 R5 contributed release, from where it has migrated to current X distributions.

Konami licensed the concept and released Hexion in Japan.

This games has some cameo appearances from Konami characters like TwinBee and Penguin.

- TIPS AND TRICKS -

* Voice Change : hold Left Turn Button (Button1) then press START Button after you have inserted a credit. Japanese voice will be changed to English.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1119&o=2

$end

$c64_cass=hexpert,
$bio

Commodore C64 cass. published 39 years ago:

Hexpert (c) 1983 Anirog Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187371&o=2

$end

$x68k_flop=hextris,
$bio

Hextris (c) 199? Ken1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88295&o=2

$end

$amigaocs_flop=hexuma,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Hexuma - Das Auge des Kal (c) 1992 Software 2000

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74232&o=2

$end

$ibm5170=hexx,
$bio

IBM PC/AT DOS 3.5in. disk. published 28 years ago:

Hexx - Heresy of the Wizard (c) 1994 Psygnosis, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295124&o=2

$end

$gba=heyarnldu,
$bio

Nintendo GBA cart. published 20 years ago:

Hey Arnold! The Movie (c) 2002 T-HQ, Incorporated.

- TECHNICAL -

Game ID: AGB-B8FE-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71199&o=2

$end

$gba=heyarnld,heyarnldp,
$bio

Nintendo GBA cart. published 20 years ago:

Hey Arnold! The Movie (c) 2002 T-HQ, Incorporated.

- TECHNICAL -

Game ID: AGB-B8FP

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71198&o=2

$end

$info=ep_heybg,ep_heybga,ep_heybgb,ep_heybgc,
$bio

Hey Big Spender (c) 199? Global Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15361&o=2

$end

$info=ep_heybc,ep_heybca,
$bio

Hey Big Spender Club (c) 199? Global Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40843&o=2

$end

$apple2_flop_clcracked=heydidle,
$bio

Apple II 5.25 disk. published 39 years ago:

Hey Diddle Diddle (c) 1983 Spinnaker Soft. Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107450&o=2

$end

$info=sc2heypr,sc2heyprp,
$bio

Fruit Machine published 26 years ago:

Hey Presto (c) 1996 Bell-Fruit Mfg. Company, Limited. [B.F.M.].

- TECHNICAL -

[Model 6138]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42196&o=2

$end

$n64=heypika,
$bio

Nintendo 64 cart. published 22 years ago:

Hey You, Pikachu! (c) 2000 Nintendo.

North American release. Game developed in Japan. See the original Japanese release for more information about the game itself; "Pikachuu Genki de Chuu [Model NUS-NPGJ]".

Description from the USA Back cover:

For the first time ever, you can actually talk to your favorite Pokémon. Tag along with Pikachu as it goes through its daily routines, taking field trips, going fishing and having picnics, becoming better friends with each passing day. Pikachu will hear and react to the words you say. The more you speak the closer friends you'll be!

- Talk into the microphone, see Pikachu react. Your voice travels to Pikachu through the N64 Voice Recognition Unit and microphone-both included.

- Pal around with Pikachu-together you'll gather cooking ingredients, fish for favorite water Pokémon, and even hunt for buried treasure on a deserted island.

- Speak to Pikachu using a variety of key words and phrases. Friendship is based on communication, and there's plenty to talk about!

- TECHNICAL -

Game ID: NUS-NPGE-USA

- TRIVIA -

Hey You, Pikachu! was released on November 05, 2000 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57737&o=2

$end

$x68k_flop=heysay,heysay010,
$bio

Sharp X68000 Series 5.25in. disk. published 29 years ago:

Hey! Say! Education Committee (c) 1993 Taka-P

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88296&o=2

$end

$a2600=heystop,
$bio

Atari 2600 cart. published 39 years ago:

Hey! Stop! (c) 1983 Suntek

A graphical hack of Activision's "Keystone Kapers [Model AX-025]". Instead of the player chasing a thief in the role of a policeman, a robot needs to catch an escaped alien.

- TECHNICAL -

Model SS-012

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50569&o=2

$end

$electron_flop=hezarin,
$bio

Acorn Electron 3.5in. disk. published 32 years ago:

Hezarin (c) 1990 Topologika

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129828&o=2

$end

$pc98=hhg,hhga,
$vgmplay=hhg_98,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

HHG - Heart Heat Girls (c) 1993 Cat's Pro.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89641&o=2

$end

$bbc_cass=hibounce,
$bio

Hi Bouncer (c) 19?? Mirrorsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51937&o=2

$end

$info=pr_hiclm,
$bio

Hi Climber (c) 199? Project Coin Machines, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42095&o=2

$end

$info=sp_hideh,sp_hideha,sp_hidehb,sp_hidehc,sp_hidehd,sp_hidehe,sp_hidehf,sp_hidehg,sp_hidehh,sp_hidehi,sp_hidehj,sp_hidehk,sp_hidehl,sp_hidehm,sp_hidehn,sp_hideho,sp_hidehp,
$bio

Hi De Hi (c) 199? Ace Coin Equipment, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42243&o=2

$end

$info=ac1hideh,ac1hideha,
$bio

Hi De Hi Deluxe (c) 199? Ace Coin Equipment, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48760&o=2

$end

$info=j6hifly,
$bio

Hi Flyer (c) 199? JPM International.

- TECHNICAL -

Impact

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41104&o=2

$end

$info=sp_hifly,sp_hiflya,sp_hiflyb,sp_hiflyc,sp_hiflyd,sp_hiflye,sp_hiflyf,sp_hiflyg,sp_hiflyh,sp_hiflyi,sp_hiflyj,sp_hiflyk,sp_hiflyl,sp_hiflym,sp_hiflyn,sp_hiflyo,sp_hiflyp,
$bio

Hi Flyer (c) 199? Ace Coin Equipment, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42244&o=2

$end

$info=sc1hfcc,sc1hfccp,
$bio

Hi Flyer Club (c) 199? Crystal Leisure.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42419&o=2

$end

$gba=hihipuffu,
$bio

Nintendo GBA cart. published 17 years ago:

Hi Hi Puffy AmiYumi - Kaznapped! [Model AGB-BHHE-USA] (c) 2005 D3 Publisher, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71202&o=2

$end

$gba=hihipuff,
$bio

Nintendo GBA cart. published 16 years ago:

Hi Hi Puffy AmiYumi - Kaznapped! [Model AGB-BHHP] (c) 2006 D3 Publisher, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71201&o=2

$end

$gba=hihipuffj,
$bio

Nintendo GBA cart. published 17 years ago:

Hi Hi Puffy AmiYumi [Model AGB-BHHJ-JPN] (c) 2005 D3 Publisher, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71200&o=2

$end

$info=j6impact,j6impacta,j6impactb,j6impactc,
$bio

Fruit Machine published 23 years ago:

Hi Impact (c) 1999 JPM International.

- TECHNICAL -

Impact

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15835&o=2

$end

$info=m4hijinx__b,m4hijinx__c,m4hijinx__d,m4hijinx__e,m4hijinx__f,m4hijinx__g,m4hijinx__h,m4hijinx__i,m4hijinx__j,m4hijinx__k,m4hijinx__l,m4hijinx__m,m4hijinx__o,m4hijinx__n,m4hijinx__q,m4hijinx__s,m4hijinx__p,m4hijinx__r,m4hijinx__t,m4hijinx__u,m4hijinx__v,m4hijinx__w,m4hijinx__x,m4hijinx__y,m4hijinx__z,m4hijinx__0,m4hijinx__1,
$bio

Hi Jinx [Model JNS] (c) 199? Barcrest.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15062&o=2

$end

$info=m4hijinx,m4hijinx__a,m4hijinx__aa,m4hijinx__ab,m4hijinx__2,m4hijinx__3,m4hijinx__4,m4hijinx__5,m4hijinx__6,m4hijinx__7,m4hijinx__8,m4hijinx__9,
$bio

Hi Jinx [Model JNX] (c) 199? Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233363&o=2

$end

$info=j6hikar,j6hikara,j6hikarb,
$bio

Hi Karate (c) 199? Crystal Leisure.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40200&o=2

$end

$info=m4hilonv,
$bio

Hi Lo Casino (c) 199? Nova.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41339&o=2

$end

$info=m1hiloc,m1hiloca,
$bio

Hi Lo Casino (c) 199? Global Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42344&o=2

$end

$info=j2hilocl,
$bio

Hi Lo Climber Club (c) 198? Crystal Leisure.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40963&o=2

$end

$info=b85hilo,b85hiloa,
$bio

Fruit Machine published 35 years ago:

Hi Lo Silver (c) 1987 Bell-Fruit Mfg.

- TRIVIA -

Hi Lo Silver was released in February 1987 in the UK.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15145&o=2

$end

$info=j6hilosv,j6hilosva,j6hilosvb,j6hilosvc,j6hilosvd,j6hilosve,
$bio

Hi Lo Silver (c) 199? JPM International.

- TECHNICAL -

Impact

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41105&o=2

$end

$info=j5hilos,
$bio

Hi Lo Silver (c) 199? JPM International.

- TECHNICAL -

[System 5]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41882&o=2

$end

$x68k_flop=himegas,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Hi Mega Sister (c) 1990 Chan Chan Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88297&o=2

$end

$snes=hinoouji,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Hi no Ouji - Yamato Takeru [Model SHVC-AYTJ-JPN] (c) 1995 Toho Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61439&o=2

$end

$msx2_flop=hinotori,hinotorib,hinotoria,
$bio

Hi no Tori - Houou-hen (c) 198? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101712&o=2

$end

$nes=hinotorih,
$bio

Nintendo Famicom cart. published 35 years ago:

Hi no Tori - Houou-hen - Gaou no Bouken (c) 1987 FMG.

FMG's pirate version of Konami's "Hi no Tori - Houou-hen - Gaou no Bouken [Model RC817]".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69262&o=2

$end

$nes=hinotori,
$vgmplay=hinotori_fc,
$bio

Nintendo Famicom cart. published 35 years ago:

火の鳥 鳳凰編 我王の冒険 (c) 1987 Konami Industry Company, Limited.
(Hi no Tori - Houou-hen - Gaou no Bouken)

- TECHNICAL -

Game ID: RC817

- TRIVIA -

Hi no Tori was released on January 04, 1987 in Japan. It was never exported outside Japan.

- STAFF -

Programmed by: Lovely Hideki
Character Designed by: Adult Noriko, Commando Hiromi, Madam Keiko, Pretty Miyuki
Music by: Iku Mizutani (Funny Iku), Hidenori Maezawa (Dandy Hidenori), Kinuyo Yamashita (Charming Kinuyo)
Assisted by: Satoshi Kishiwada (Happy Satoshi), Masami Tabata (Nice Gay Masami)
Visual Designed by: Kenji Shimoide
Directed by: Lovely Hideki

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54176&o=2

$end

$msx2_cart=hinotori,hinotorib,hinotoria,
$vgmplay=hinotori_msx2,
$bio

MSX 2 cart. published 35 years ago:

火の鳥～鳳凰編～ (c) 1987 Konami Industry Company, Limited.
(Hi no Tori - Houou-hen)

- TECHNICAL -

Game ID: RC747
BARCODE: 4988602524369

- TRIVIA -

Retail price: 5800 Yen.

- TIPS AND TRICKS -

* Hi no Tori contains unlockables by inserting certain Konami game cartridges in the second cartridge slot:
- Insert The Game Master: Choose stage and lifes when you start the game, and you can pause the game with .
- Insert Q*Bert: Same effect as The Game Master.

* Press when you are death on F5 for a continue, Press one time, or else you lose your weapons and money.

* PASSWORDS LIST:
HAYAMA (3 red balls, type after F1 + 2x CLS-HOME)
METALSLAVE (max. aantal vuurtjes)
SUPERBALL (all shield
ULTRABOX (all boxes)
TURBO (walk faster)
HOIHOIHOINOHOI (complete map)
KOKOWADOKO (6x map with F4)
AUTOSHOT (automatic shooting)
DOKODEMOMAP (map with F5)
ILOVEHINOTORI (Invulnerable )
KINOOOIHITODANE (all doors open)
ENDDEMOGAMITAINA (The end demo)
HANEYOKAGAYAKE (money is x10)
FULLITEMDAYOON (every item 1x)
GAOOOOOOOOOOH (10 lifes extra)
NANDANANDANANDA (Invulnerable)
PHBZF8VI1ZQ886KCKG19G (Stage 2)
84jasfs3pg4shghgzr9lfj (Stage 3)
vqphnpf59hv9188q21d5c (Stage 4)
nc4kcj5dbeldm955fdrid" (Stage 5)
hy4vg1b1ma9sfdlgbhmbm (Stage 6)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51311&o=2

$end

$info=hipai,
$bio

Arcade Video game published 19 years ago:

Hi★Pai パラダイス (c) 2003 Aruze Corp.
(Hi Pai Paradise)

- TRIVIA -

Released in May 2003.

- SERIES -

1. Hi Pai Paradise (2003)
2. Hi Pai Paradise 2 - Onsen ni Ikou Yo! (2004)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=27326&o=2

$end

$info=hipai2,
$bio

Arcade Video game published 18 years ago:

Hi Pai Paradise 2 - Onsen ni Ikou Yo! (c) 2004 Aruze Corp.

- TRIVIA -

Released in June 2004.

The name of this game can be translated as 'Hi Pai Paradise 2 - Let 's go to the hot springs!'.

- SERIES -

1. Hi Pai Paradise (2003)
2. Hi Pai Paradise 2 - Onsen ni Ikou Yo! (2004)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29283&o=2

$end

$spectrum_cass=hiqquiz,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Hi Q Quiz (c) 1989 Blue Ribbon Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80704&o=2

$end

$cpc_flop=hiqquiz1,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Hi Q Quiz (c) 1989 Blue Ribbon Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121377&o=2

$end

$info=j2hirola,
$bio

Hi Roll (c) 198? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41905&o=2

$end

$info=j2hiroll,
$bio

Fruit Machine published 34 years ago:

Hi Roller (c) 1988 JPM International.

- TRIVIA -

Released in June 1988.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15832&o=2

$end

$info=j6hirol,j6hirola,j6hirolb,j6hirolc,j6hirold,
$bio

Fruit Machine published 22 years ago:

Hi Roller (c) 2000 JPM International.

- TECHNICAL -

Impact

- TRIVIA -

Hi Roller was released in June 2000 in the UK.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15834&o=2

$end

$info=ad5hir,ad5hira,ad5hirb,ad5hirc,
$bio

Hi Roller (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

ADDER 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42645&o=2

$end

$info=m4hirol,m4hirola,
$bio

Hi Roller Club (c) 199? Crystal Leisure.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42050&o=2

$end

$info=j6hirlcl,j6hirlcla,j6hirlclb,j6hirlclc,
$bio

Fruit Machine published 22 years ago:

Hi Roller Club (c) 2000 JPM International.

- TECHNICAL -

Impact

- TRIVIA -

Released in January 2000.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41107&o=2

$end

$info=ad5hircl,ad5hircla,ad5hirclb,
$bio

Hi Roller Club (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

ADDER 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42646&o=2

$end

$x68k_flop=fshark,fsharkd,
$vgmplay=fsharkd_68k,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

飛翔鮫 (c) 1991 Kaneko Co., Ltd.
(Hi Sho Zame)

- TECHNICAL -

BARCODE: 4992410000090
MEDIA: FD x1

- TRIVIA -

Originally planned to be published on October 25. Then delayed and released on November 22, 1991 in Japan. Retail price: 8800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87759&o=2

$end

$fmtowns_cd=fshark,
$bio

Fujitsu FM Towns CD published 29 years ago:

飛翔鮫 (c) 1993 Ving.
(Hi Sho Zame)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110295&o=2

$end

$info=hishouza,hishouzab,
$vgmplay=skyshark,
$bio

Arcade Video game published 35 years ago:

飛翔鮫 (c) 1987 Taito Corp.
(Hi Sho Zame)

Hi Sho Zame is a vertically scrolling shoot-em-up in which players pilot a bi-plane over enemy-packed landscapes as they attempt to destroy waves of enemy aircraft, as well as ground-based targets such as tanks and gun emplacements. Naval vehicles also feature, from small single-shot craft up to heavily-armed battle cruisers.

In addition to the standard forward-firing machine guns, players start each stage armed with three 'shatter bombs', these act as smart bombs and are capable of destroying or damaging numerous ground and air targets within a large radius. If the player gets shot down, the shatter bombs are replenished at the start of the next life.

Certain enemy vehicles, such as armoured troop carriers and large bombers, need to be hit several times before they are destroyed. Enemy tanks are often amassed in underground bunkers and if the player succeeds in blowing these open, the tanks inside can be destroyed before they are deployed.

As well as the standard enemy planes, squadrons of red, blue or yellow enemy planes also appear. Destroying a yellow squadron awards bonus points but destroying a red squadron releases a flashing 'S' icon, collecting this increases the player's fire power and can be done several times. Destroying a blue squadron earns the player an extra life. 

Some of the ground-based tank units release a red 'B' icon when destroyed, picking this up awards the player with a shatter bomb. Each stage starts and ends on an airport runway and extra points are awarded for any shatter bombs the player has remaining.

Hi Sho Zame consists of five different stages, after which the game repeats from the second stage onwards with an increased level of difficulty.

- TECHNICAL -

Game ID : TP-007
Prom Stickers : B02

Main CPU : Motorola 68000 (@ 7 Mhz), Zilog Z80 (@ 3.5 Mhz), TMS32010 (@ 3.5 Mhz)
Sound Chips : YM3812 (@ 3.5 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Developed by Toaplan. Hi Sho Zame was Released in March 1987 in Japan by Taito. It was known outside Japan as "Flying Shark" and in US as "Sky Shark".

The title of this game translates from Japanese as 'Flying Shark'.

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Kyukyoku Tiger : G.S.M Taito 2 - D28B0008) on November 21, 1988.

- SERIES -

1. Hi Sho Zame (1987)
2. Fighting Hawk (1988)
3. Same! Same! Same! (1989)

- STAFF -

Music and sound created by : Tatsuya Uemura

- PORTS -

* CONSOLES:
[JP] Sharp X68000 (1991)
[JP] FM Towns CD (1993)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1128&o=2

$end

$info=ep_hispr,ep_hispra,ep_hisprb,ep_hisprc,ep_hisprd,ep_hispre,ep_spirt,ep_spirta,ep_spirtb,
$bio

Hi Spirits (c) 199? Global Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15360&o=2

$end

$info=ep_hiscl,ep_hiscla,
$bio

Hi Spirits Club (c) 199? Global Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40845&o=2

$end

$info=j6histk,j6histka,
$bio

Hi Stakes (c) 199? QPS Interactive.

- TECHNICAL -

Impact

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41108&o=2

$end

$info=m1htclb,m1htclba,
$bio

Hi Tension Club (c) 199? Maygay.

- TECHNICAL -

M1A/B

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41993&o=2

$end

$adam_flop=gfxjinx,gfxjinxa,
$bio

Hi-Graphics Hi-Jinx (c) 199? EZ Developments

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109487&o=2

$end

$bbc_flop_6502=hisheet,
$bio

Acorn BBC w/ 6502 2nd Proc. disk. published 36 years ago:

Hi-InterSheet (c) 1986 Computer Concepts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272444&o=2

$end

$pcecd=hilegfan,
$bio

NEC PC-Engine CD published 28 years ago:

Hi-Leg Fantasy (c) 1994 Game Express

- TECHNICAL -

BARCODE: 4955754201004
GAME ID: GED-1011

- TRIVIA -

Released on September 16, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58215&o=2

$end

$info=m2hilite,
$bio

Hi-Lights (c) 198? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42031&o=2

$end

$camplynx_cass=hilo,
$bio

Camputers Lynx cass. published 37 years ago:

Hi-Lo (c) 1985 Lynx User

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134087&o=2

$end

$info=smshilo,smsjoker,
$bio

Arcade Video game published 39 years ago:

Hi-Lo Double Up Joker Poker (c) 1983 SMS Mfg. Corp.

A poker video game for amusement only.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=21519&o=2

$end

$info=m5hilok,
$bio

Fruit Machine published 18 years ago:

Hi-Lo Karate (c) 2004 Vivid

- TRIVIA -

Released on October 25, 2004.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40197&o=2

$end

$info=m5hlsumo,
$bio

Hi-Lo Sumo (c) 200? Barcrest.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=21222&o=2

$end

$info=j2hinote,
$bio

Fruit Machine published 34 years ago:

Hi-Note (c) 1988 JPM International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15836&o=2

$end

$psx=hioctane,
$bio

Sony PlayStation CD published 27 years ago:

Hi-Octane (c) 1995 Electronic Arts.

- TECHNICAL -

Game ID: SLUS-00157

- TRIVIA -

Released on December 29, 1995 in USA.

Export releases:
[EU] "Hi-Octane [Model SLES-00115]"
[JP] "Hi-Octane [Model SLPS-00171]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97236&o=2

$end

$saturn=hioctanej,
$bio

Sega Saturn CD published 26 years ago:

Hi-Octane (c) 1996 Electronic Arts Victor.

Japanese release. Game developed in USA.

- TECHNICAL -

Game ID: T-10608G

- TRIVIA -

Released on March 22, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59230&o=2

$end

$saturn=hioctane,
$bio

Sega Saturn CD published 26 years ago:

Hi-Octane (c) 1996 Electronic Arts.

European release. Game developed in USA.

- TECHNICAL -

Game ID: T-5002H-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60323&o=2

$end

$saturn=hioctaneu,
$bio

Sega Saturn CD published 27 years ago:

Hi-Octane (c) 1995 Electronic Arts.

- TECHNICAL -

Game ID: T-5002H

- STAFF -

Saturn Conversion: Andy Beale
Producer: Mark Webley
Tools Programmers: Mike Diskett, Alex Peters
Game Testers: Andy Robson, Ken Malcolm, Peter Blow, Barry Parker, Matt Sullivan, Jeffrey Brutus, Vince Farquharson, Tristan Paramor, Andrew Cakebread, Adrian Moore
Product Submission: Steve Fitton
Product Testing: Leland Madren
Documentation: Matthew Miles Griffiths, Andrew Nuttall
PR: Cathy Campos
Marketing: Sean Ratcliffe, Sian Jones
With Special Thanks To: Colin Carter, Ed A. Hollingshead, John Ng

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60056&o=2

$end

$bbc_cass=hiqquiz,
$electron_cass=hiqquiz,
$bio

Acorn BBC/Electron cass. published 33 years ago:

Hi-Q Quiz (c) 1989 Blue Ribbon

- TECHNICAL -

GAME ID: 2936

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51938&o=2

$end

$cpc_cass=hiqquiz,
$bio

Amstrad CPC cass. published 33 years ago:

Hi-Q-Quiz [Model XXX 8918] (c) 1989 CDS Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96663&o=2

$end

$apple2_flop_orig=msnastrd,
$apple2_flop_clcracked=msnastrd,
$bio

Apple II 5.25 disk. published 42 years ago:

Hi-Res Adventure #0: Mission Asteroid (c) 1980 On-Line Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229261&o=2

$end

$apple2_flop_clcracked=myshouse,
$apple2_flop_misc=mysthous,
$bio

Apple II 5.25 disk. published 42 years ago:

Hi-Res Adventure #1: Mystery House (c) 1980 On-Line Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107362&o=2

$end

$apple2_flop_orig=crnsmanr,
$apple2_flop_clcracked=crnsmanr,
$apple2_flop_misc=crnstmnr,
$bio

Apple II 5.25 disk. published 41 years ago:

Hi-Res Adventure #3: Cranston Manor (c) 1981 On-Line Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107332&o=2

$end

$ibm5150=ulysses,
$bio

IBM PC 5.25in. disk. published 41 years ago:

Hi-Res Adventure #4: Ulysses and the Golden Fleece (c) 1981 On-Line Systems.

Adventure game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83731&o=2

$end

$a800_flop=ulysses,
$bio

Atari 400/800 disk. published 41 years ago:

Hi-Res Adventure #4: Ulysses and the Golden Fleece (c) 1981 On-Line Systems

Adventure game.

- TRIVIA -

Retail price: $39.95

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=217986&o=2

$end

$apple2_flop_orig=ulysgflc,
$apple2_flop_clcracked=ulyss11,
$bio

Apple II 5.25 disk. published 41 years ago:

Hi-Res Adventure #4: Ulysses and the Golden Fleece (c) 1981 On-Line Systems.

Adventure game.

- STAFF -

Developed by: Bob Davis, Ken Williams

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230447&o=2

$end

$apple2_flop_orig=drkcryst,
$apple2_flop_clcracked=darkcrys,
$bio

Apple II 5.25 disk. published 39 years ago:

Hi-Res Adventure #6: The Dark Crystal (c) 1983 Sierra On-Line, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229108&o=2

$end

$apple2_flop_clcracked=hrcmgolf,
$bio

Apple II 5.25 disk. published 41 years ago:

Hi-Res Computer Golf (c) 1981 Avant-Garde Publishing Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231511&o=2

$end

$cpc_flop=hiresdra,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Hi-Res Draw (c) 1986 Cracked.

Originally published in the Your Computer No. 7 compilation. Then extracted as a standalone disk by the pirate.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120142&o=2

$end

$mc10=hiresdra,
$bio

TRS-80 MC-10 cass. published 37 years ago:

Hi-Res Drawing (c) 1985 Pollock [Graham Pollock]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87638&o=2

$end

$apfimag_cass=hiresplt,
$bio

Hi-res Plot (c) 19?? IM-1 in a Million Club Newsletter

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135795&o=2

$end

$spectrum_cass=hitv13,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

HI-T Ver.1.3 (c) 1984 Timedata

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294683&o=2

$end

$cpc_flop=cricketc01,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Hi-Tec's Cricket Captain Cracked (c) 1990 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136217&o=2

$end

$cpc_flop=turbothe01,
$bio

Amstrad CPC 464 disk. published 30 years ago:

Hi-Tec's Turbo The Tortoise cracked (c) 1992 Unknown.

Never released as a disk, this is a pirate tape_to_disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272732&o=2

$end

$spectrum_cass=hitechpo,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Hi-Tech Pools Check (c) 1985 Mirrorsoft, Ltd. [England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287156&o=2

$end

$bbc_flop_6502=hiview,
$bio

Acorn BBC w/ 6502 2nd Proc. disk. published 38 years ago:

Hi-View (c) 1984 Acornsoft, Ltd. [England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272437&o=2

$end

$bbc_flop_6502=hiwwplus,
$bio

Acorn BBC w/ 6502 2nd Proc. disk. published 37 years ago:

Hi-Wordwise Plus (c) 1985 Computer Concepts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272445&o=2

$end

$bml3_flop=hiwriter,
$bio

HI-Writer Ver.1.5 (c) 198? HiSoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=292643&o=2

$end

$pc8801_flop=hiryoko,
$bio

NEC PC-8801 Series disk. published 35 years ago:

Hiatari Ryoko (c) 1987 Toho Co., Ltd.

- TECHNICAL -

GAME ID: CS88-009D

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91998&o=2

$end

$bbc_rom=hibasic3,
$bio

Acorn BBC ROM published 39 years ago:

HiBASIC3 (c) 1983 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231763&o=2

$end

$bbc_rom=hibasic4,
$bio

Acorn BBC ROM published 38 years ago:

HiBASIC4 (c) 1984 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231764&o=2

$end

$spectrum_cass=hibernat,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Hibernatus (c) 1987 Enter Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288240&o=2

$end

$info=sc4hdd,sc4hddc,sc4hddd,
$bio

Hickory Dickory Dosh (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR7016]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42640&o=2

$end

$info=sc4hdda,sc4hddb,sc4hdde,sc4hddf,
$bio

Hickory Dickory Dosh (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR7045]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62061&o=2

$end

$spectrum_cass=hicksted,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Hicksted & Mathsted (c) 1983 CCS [Cases Computer Simulations, Ltd.] [London, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287263&o=2

$end

$dc=hnd,
$bio

Sega Dreamcast GD published 22 years ago:

Hidden & Dangerous [Model T-40502N] (c) 2000 Take-Two Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135542&o=2

$end

$dc=hnde,
$bio

Sega Dreamcast GD published 22 years ago:

Hidden & Dangerous [Model T-40503D-50] (c) 2000 Take-Two Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135543&o=2

$end

$info=hidnctch,hidnctcha,
$bio

Arcade Video game published 24 years ago:

Hidden Catch (c) 1998 Eolith.

'Hidden Catch' is a directly experiencing puzzle game by comparing scenes on the left and right and finding non-matching parts with a pen. You can feel the fun with the powerful vibration generated from the pen, when you did not find 5 non-matching pictures or when you incorrectly found.

- TECHNICAL -

Eolith 32 bits hardware: Gradation 2D system

Main CPU : Hyperstone E1-32N @ 45 or 50 MHz

Sound: 
- CPU : 80c301/AT89c52
- General MIDI Chipset QDSP 1000 MIDI Player (80c32 CPU)
- MIDI 16th Channel(32 Poly) using as Effect EPROM : 512Kbytes
- MIDI Background Music EPROM : 512Kbytes. 
- TDA1519A (Philips) Stereo Power AMP

Video :
- Resolution : 320x340 or 512x384
- Color : 16 bit True Color/Dot
- Screen orientation : Horizontal
- Video resolution : 320 x 240 pixels
- Screen refresh : 60.00 Hz

Memory:
- 256KByte x2 VRAM
- 512Kbyte/1Mega main RAM

Players : 2
Control : 8-way Joystick
Buttons : 2

- TRIVIA -

Hidden Catch was released in June 1998.

This game is known in Korea as "Tul Lin Gu Lim CHay Ki '98".

- SERIES -

1. Hidden Catch (1998)
2. New Hidden Catch (1999)
3. Hidden Catch 2 (1999)
4. Hidden Catch 3 (2000)

- STAFF -

Main Producer : Jeon Tae Young
Sub Producer : Jeon Ju Young
Director : Hong Guang Pyo
Graphic : Kim Dae Hoon, You Hee Jung, Park Ji Young
Sound and Music : Moon Sung Ill
Program : Choi Hyun Jung
Special Thanks : Park Tae Young, Sin Woo Kyun, Lee Sang Hyun, Choi Jong Ho

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1120&o=2

$end

$info=hidctch2,hidctch2a,
$bio

Arcade Video game published 23 years ago:

Hidden Catch 2 (c) 1999 Eolith.

'Hidden Catch' is a directly experiencing puzzle game by comparing scenes on the left and right and finding non-matching parts with a pen. You can feel the fun with the powerful vibration generated from the pen, when you did not find 5 non-matching pictures or when you incorrectly found.

- TECHNICAL -

Eolith 32 bits hardware: Gradation 2D system

Main CPU : Hyperstone E1-32N @ 45 or 50 MHz

Sound: 
- CPU : 80c301/AT89c52
- General MIDI Chipset QDSP 1000 MIDI Player (80c32 CPU)
- MIDI 16th Channel(32 Poly) using as Effect EPROM : 512Kbytes
- MIDI Background Music EPROM : 512Kbytes. 
- TDA1519A (Philips) Stereo Power AMP

Video :
- Resolution : 320x340 or 512x384
- Color : 16 bit True Color/Dot
- Screen orientation : Horizontal
- Video resolution : 320 x 240 pixels
- Screen refresh : 60.00 Hz

Memory:
- 256KByte x2 VRAM
- 512Kbyte/1Mega main RAM

Players : 2
Control : 8-way Joystick
Buttons : 2

- TRIVIA -

Hidden Catch 2 was released in June 1999.

- SERIES -

1. Hidden Catch (1998)
2. New Hidden Catch (1999)
3. Hidden Catch 2 (1999)
4. Hidden Catch 3 (2000)

- STAFF -

Project Main Director : Kim Uk Hyun
Project Director : Choi Hyun Jung
Programmer : Jun Woo Chang
Main Graphic Artist : You Hee Jung
Graphic Artist : Park Ji Young, Kang Mi Hyun, Cho Oh Hyun, Kang Min Oh
Musician : Lee Jong Sub
Hardware Support : Kim Han Byeol, Choi Kab Geun, Lee Dong Hwan, Lee Mi Suk
Management Dept : Choi In Chul, Lyu Hee Dong, Lim Kyung Mi, Bea Hii Choul
Marketing Dept : Jong Ho Choi, Jeong Yn Park, May Lee
Chief Manager : Lee Sang Hyun
Manager : Jeon Ju Young

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5568&o=2

$end

$info=hidnc2k,
$bio

Arcade Video game published 23 years ago:

Hidden Catch 2000 (c) 1999 Eolith Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72851&o=2

$end

$info=hidctch3,
$bio

Arcade Video game published 22 years ago:

Hidden Catch 3 (c) 2000 Eolith.

'Hidden Catch' is a directly experiencing puzzle game by comparing scenes on the left and right and finding non-matching parts with a pen. You can feel the fun with the powerful vibration generated from the pen, when you did not find 5 non-matching pictures or when you incorrectly found.

- TECHNICAL -

Eolith 32 bits hardware: Gradation 2D system

Main CPU : Hyperstone E1-32N @ 45 or 50 MHz

Sound: 
- CPU : 80c301/AT89c52
- General MIDI Chipset QDSP 1000 MIDI Player (80c32 CPU)
- MIDI 16th Channel(32 Poly) using as Effect EPROM : 512Kbytes
- MIDI Background Music EPROM : 512Kbytes. 
- TDA1519A (Philips) Stereo Power AMP

Video :
- Resolution : 320x340 or 512x384
- Color : 16 bit True Color/Dot
- Screen orientation : Horizontal
- Video resolution : 320 x 240 pixels
- Screen refresh : 60.00 Hz

Memory:
- 256KByte x2 VRAM
- 512Kbyte/1Mega main RAM

Players: 2
Control : pencil
Buttons : 1

- TRIVIA -

Hidden Catch 3 was released in June 2000.

- SERIES -

1. Hidden Catch (1998)
2. New Hidden Catch (1999)
3. Hidden Catch 2 (1999)
4. Hidden Catch 3 (2000)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=6061&o=2

$end

$spectrum_cass=hiddenci,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Hidden City (c) 1983 Bytewell

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80694&o=2

$end

$spectrum_cass=hiddenle,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Hidden Letters (c) 1983 Poppy Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287559&o=2

$end

$bbcb_flop_orig=hideseek,
$bio

Acorn BBC Micro B disk. published 38 years ago:

Hide & Seek (c) 1984 Acornsoft

- STAFF -

By: Gloria Galloway

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125636&o=2

$end

$info=hideseek,
$bio

Hide & Seek (c) 200? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73319&o=2

$end

$dragon_cass=hideseek,
$bio

Dragon cass. published 39 years ago:

Hide and Seek (c) 1983 Dragon Data, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116456&o=2

$end

$spectrum_cass=hideseekb,
$bio

Hide and Seek (c) 198? Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219827&o=2

$end

$specpls3_flop=hidnseek,
$bio

Sinclair ZX Spectrum+3 disk. published 27 years ago:

Hide and Seek (c) 1995 Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147732&o=2

$end

$spectrum_cass=hideseek,hideseeka,
$bio

Sinclair ZX Spectrum cass. published 27 years ago:

Hide And Seek (c) 1995 Adventure Probe Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=278265&o=2

$end

$spectrum_cass=hideaway,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Hideaway + Panagram (c) 1990 Byron Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288405&o=2

$end

$pc98=hideger,
$bio

NEC PC-9801 Series 5.25in. disk. published 34 years ago:

Hideger (c) 1988 Xain Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89672&o=2

$end

$msx2_flop=hideger,
$bio

MSX 2 disk. published 33 years ago:

Hideger (c) 1989 Xain Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101713&o=2

$end

$pc8801_flop=hideger,
$bio

NEC PC-8801 Series disk. published 34 years ago:

ハイデッガー (c) 1988 Xain Soft.
(Hideger)

- TECHNICAL -

GAME ID: NFZS-17004
BARCODE: 4988636601159

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91999&o=2

$end

$gameboy=cada,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Hiden Inyou Kikouhou - Ca Da [Model DMG-CDJ] (c) 1991 Yonezawa

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66132&o=2

$end

$saturn=nomowsb,
$bio

Sega Saturn CD published 27 years ago:

Hideo Nomo World Series Baseball (c) 1995 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID: GS-9061

- TRIVIA -

Released on October 30, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59231&o=2

$end

$cpc_flop=hideous1,
$bio

Amstrad CPC 464 disk. published 30 years ago:

Hideous Cracked (c) 1992 NPS [Nul Part System]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122471&o=2

$end

$cpc_flop=hideousc,
$bio

Hideous Cracked (c) 19?? NPS [Nul Part System]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122634&o=2

$end

$spectrum_cass=hideous,
$bio

Sinclair ZX Spectrum cass. published 30 years ago:

Hideous (c) 1992 Alternative Software, Ltd.

- TECHNICAL -

GAME ID: AS 294

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80695&o=2

$end

$cpc_cass=hideous,
$bio

Amstrad CPC cass. published 30 years ago:

Hideous [Model AS295] (c) 1992 Alternative Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96664&o=2

$end

$pc8801_flop=hidoi1,
$bio

NEC PC-8801 Series disk. published 29 years ago:

Hidoi Disk Vol.1 (c) 1993 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92000&o=2

$end

$pc8801_flop=hidoi2,
$bio

NEC PC-8801 Series disk. published 28 years ago:

Hidoi Disk Vol.2 (c) 1994 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92001&o=2

$end

$cdi=hieperde,
$bio

Phillips CD-i disc published 26 years ago:

Hieperdepiep, ik lees! 10 leesspelletjes (c) 1996 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52888&o=2

$end

$kc_cass=hibi,
$bio

VEB Mikroelektronik KC cass. published 32 years ago:

Hier bin ich (c) 1990 FD Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133864&o=2

$end

$bbc_rom=hdfs,
$bio

Acorn BBC ROM published 33 years ago:

Hierarchical DFS (c) 1989 Duggan, Angus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268063&o=2

$end

$cdi=hierog,
$bio

Phillips CD-i disc published 28 years ago:

Hieroglyph (c) 1994 ZYX-Music.

Puzzle game with an Egyptian theme.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52889&o=2

$end

$gba=higanban,
$bio

Nintendo GBA cart. published 20 years ago:

Higanbana [Model AGB-AHZJ-JPN] (c) 2002 Athena Co. Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71203&o=2

$end

$gameboy=proyak91,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Higashio Osamu Kanshuu Pro Yakyuu Stadium '91 [Model DMG-PIJ] (c) 1991 Tokuma Shoten Intermedia, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66133&o=2

$end

$gameboy=proyak92,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Higashio Osamu Kanshuu Pro Yakyuu Stadium '92 [Model DMG-EIJ] (c) 1992 Tokuma Shoten Intermedia, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66134&o=2

$end

$snes=sproyak,
$bio

Nintendo Super Famicom cart. published 29 years ago:

Higashio Osamu Kanshuu Super Pro Yakyuu Stadium [Model SHVC-PK] (c) 1993 Tokuma Shoten Intermedia, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61440&o=2

$end

$msx2_flop=higemaru,higemarua,
$bio

Higemaru Makaijima - Nanatsu no Shima Daibouken (c) 19?? Unknown

Cart to disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101714&o=2

$end

$msx2_cart=higemaru,
$vgmplay=higemaru_msx2,
$bio

MSX 2 cart. published 35 years ago:

Higemaru Makaijima - Nanatsu no Shima Daibouken (c) 1987 Capcom Company, Limited.

- TECHNICAL -

GAME ID: CAP-201

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47566&o=2

$end

$nes=higemaru,
$vgmplay=higemaru_nes,
$bio

Nintendo Famicom cart. published 35 years ago:

Higemaru Makaijima - Nanatsu no Shima Daibouken (c) 1987 Capcom Company, Limited.

- TECHNICAL -

GAME ID: CAP-MZ

- TRIVIA -

Higemaru Makaijima for Famicom was released on April 15, 1987 in Japan.

- SERIES -

1. Pirate Ship Higemaru (1984, Arcade)
2. Higemaru Makaijima - Nanatsu no Shima Daibouken [Model CAP-MZ] (1987, Famicom)

- STAFF -

Game Design: Masayoshi Kurokawa (Patariro)
Advice Manager: Tokuro Fujiwara (Professor.F)
Character Design: Haihoo K (Haihoo.K), Kan chyan, Vampire.M
Sound Compose: Yoshihiro Sakaguchi (Yuukichyans Papa)
Music Compose: Harumi Fujita (Debara Tarumi)
Programming: Masamitsu Kobayashi (Mamicyan Otona)

- PORTS -

* COMPUTERS:
MSX 2 (1987) "Higemaru Makaijima - Nanatsu no Shima Daibouken [Model CAP-201]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47565&o=2

$end

$x68k_flop=higesori,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Higesori Pro Uso-68k (c) 1990 Hazama Kuroo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88298&o=2

$end

$spectrum_cass=higgledy,
$bio

Sinclair ZX Spectrum cass. published 17 years ago:

Higgledy Piggledy (c) 2005 Cronosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226560&o=2

$end

$x68k_flop=highlow,
$bio

High & Low (c) 199? Sacchin & Nima Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88299&o=2

$end

$info=sc4himib,sc4himid,
$bio

High 'N' Mighty (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR2067]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61762&o=2

$end

$info=sc4himia,sc4himie,
$bio

High 'N' Mighty (c) 200? Mazooma Games

- TECHNICAL -

[Model PR2119]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61761&o=2

$end

$info=sc4himi,sc4himic,sc4himif,sc4himig,sc4himih,sc4himii,
$bio

High 'N' Mighty (c) 200? Mazooma Games.

High 'N' Mighty is an exciting multi-stake, 5 winline game. Its clear and uncluttered design combined with great gameplay has made it popular with both casual and enthusiastic players alike.

3-of-a-kind reel wins can be won on any active winline. Any numbers on the center winline add to the trail which leads on to a cash ladder. After reaching the cash ladder, one successful gamble allows the player to exchange to the feature. The board game can also be entered by exchanging from a reel win. Obtaining 3 underlaid red bars gives a Super Start to the feature.

Pressing START moves moves around the board. Winning a hi-lo gamble awards a repeat of the current board square. Collecting 3 white 'Chips' allows shots to be taken in the 'Knockout Ring'. Three red chips gives invincibility (No Lose).

When shots are open, they can be used at any time. A Super Knockout will award a Super Feature or a repeat Cash Pot chance.

- TECHNICAL -

[Model PR2999]
Technology : Scorpion 4
Cabinet : Eclipse with Note Acceptor facility.
Jackpot : £25
Stakes : 10p, 20p, 30p

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11897&o=2

$end

$info=sc4hi5,sc4hi5a,sc4hi5b,sc4hi5c,sc4hi5d,sc4hi5e,sc4hi5f,sc4hi5g,
$bio

High 5 (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR1003]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42644&o=2

$end

$fmtowns_cd=hcc1713,
$bio

Fujitsu FM Towns CD published 27 years ago:

High C Compiler Multimedia Development Kit (c) 1995 Fujitsu, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110145&o=2

$end

$fmtowns_cd=hcc1712,
$bio

Fujitsu FM Towns CD published 28 years ago:

High C Compiler Multimedia Kit (c) 1994 Fujitsu, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108192&o=2

$end

$info=m5hiclau,
$bio

Video Slot Machine published 19 years ago:

High Claudius (c) 2003 Vivid.

- TRIVIA -

Released on January 21, 2003.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15655&o=2

$end

$cpc_flop=highepid,highepid02,
$bio

Amstrad CPC 464 disk. published 34 years ago:

High Epidemy (c) 1988 FIL [France Image Logiciel]

- TECHNICAL -

GAME ID: HE AM 175

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273603&o=2

$end

$cpc_cass=highepid,
$bio

Amstrad CPC cass. published 34 years ago:

High Epidemy [Model HE AM 186] (c) 1988 FIL [France Image Logiciel]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96665&o=2

$end

$info=j6h5clb,j6h5clba,
$bio

High Five Club (c) 199? JPM International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42333&o=2

$end

$info=sc2hifly,sc2hifly2,sc2hifly3,sc2hifly4,
$bio

High Flyer (c) 199? MDM Leisure.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15578&o=2

$end

$info=m5hifly,m5hifly03,m5hifly04,
$bio

High Flyer (c) 199? Barcrest.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=21202&o=2

$end

$cpc_cass=hifrontr,
$bio

Amstrad CPC cass. published 35 years ago:

High Frontier (c) 1987 Activision, Inc. [Santa Clara, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96666&o=2

$end

$c64_cass=highfron,
$bio

Commodore C64 cass. published 35 years ago:

High Frontier (c) 1987 Activision, Inc. [Santa Clara, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186994&o=2

$end

$cpc_flop=highfron01,highfron,highfron02,
$bio

Amstrad CPC 464 disk. published 35 years ago:

High Frontier [Model UQD 575] (c) 1987 Activision, Inc. [Santa Clara, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126305&o=2

$end

$spectrum_cass=highfron,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

High Frontier [Model URK 575] (c) 1987 Activision, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80697&o=2

$end

$pcecd=highgrnd,
$bio

NEC PC-Engine CD published 31 years ago:

High Grenadier (c) 1991 Telenet.

- TECHNICAL -

BARCODE: 4988624910348
GAME ID: TJCD-1016

- TRIVIA -

Released on April 12, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58216&o=2

$end

$psx=highh2k,
$bio

Sony PlayStation CD published 23 years ago:

High Heat Baseball 2000 (c) 1999 3DO Co., The

- TECHNICAL -

GAME ID: SLUS-00830
3DO ID: 5041-01-015

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111230&o=2

$end

$gba=highh2k2,
$bio

Nintendo GBA cart. published 21 years ago:

High Heat Major League Baseball 2002 [Model AGB-ASSE-USA] (c) 2001 3DO Company, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71204&o=2

$end

$psx=highh2k2,
$bio

Sony PlayStation CD published 21 years ago:

High Heat Major League Baseball 2002 (c) 2001 3DO Co., The

- TECHNICAL -

GAME ID: SLUS-01244

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111231&o=2

$end

$gba=highh2k3,
$bio

Nintendo GBA cart. published 20 years ago:

High Heat Major League Baseball 2003 [Model AGB-AHHE-USA] (c) 2002 3DO Company, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71206&o=2

$end

$gba=highh2k3j,
$bio

Nintendo GBA cart. published 20 years ago:

High Heat Major League Baseball 2003 [Model AGB-AHXJ-JPN] (c) 2002 Takara Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71205&o=2

$end

$info=hiimpact,hiimpact1,hiimpact2,hiimpact3,hiimpactp,hiimpact4,
$bio

Arcade Video game published 32 years ago:

High Impact Football (c) 1990 Williams Electronics Games, Incorporated.

An American Football game from Williams.

- TECHNICAL -

Williams Y Unit hardware

Main CPU : TMS34010 (@ 6.25 Mhz)
Sound CPU : Motorola M6809 (@ 2 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.57958 Mhz), DAC, HC55516 (@ 3.57958 Mhz)

Screen orientation : Horizontal
Video resolution : 396 x 256 pixels
Screen refresh : 53.20 Hz
Palette colors : 4096

Players : 4
Control : 8-way joystick
Buttons : 1

- TRIVIA -

Released in December 1990.

A High Impact Football unit appears in the 1991 movie 'Terminator 2 - Judgment Day'.

- SERIES -

1. High Impact Football (1990)
2. Super High Impact (1991)

- STAFF -

Designed by: Ed Boon (EJB), John Newcomer (JRN), Eugene Jarvis (EPJ) (DRJ), Tim Coman (TIM), Jim Gentile (JPG), Doug Watson (DTW)
Music and Sounds : Dan Forden (DWF)

Others from highscore table : (JIM), George N. Petro (GNP), Todd Allen (TRA), (TMM), Mark Penacho (MDP), Steve Ritchie (SSR), Sheridan Oursler (SNO), (LOF), Mark Turmell (MJT)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1122&o=2

$end

$nes=goal5,hstar2,
$bio

HIGH K Power Sports 4-in-1 [Model F-646] (c) 199? Unknown.

Two of the games included are exclusive to this cart, they are:
Goal 5 Soccer
High Way Star II

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301365&o=2

$end

$mbee_quik=highmt,
$bio

Applied Technology Microbee cass. published 39 years ago:

High Mountain (c) 1983 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289635&o=2

$end

$spectrum_cass=highnoon_b,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

High Noon (c) 1983 Work Force

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80699&o=2

$end

$cpc_flop=highnoon01,highnoon,
$bio

Amstrad CPC 464 disk. published 38 years ago:

High Noon (c) 1984 Locomotive Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128128&o=2

$end

$spectrum_cass=highnoon_a,
$bio

High Noon (c) 198? Profisoft [Germany]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225799&o=2

$end

$spectrum_cass=highnoon,
$bio

High Noon (c) 198? Abbex Electronics.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226297&o=2

$end

$info=highnoon,
$bio

High Noon (c) 200? Aristocrat Leisure Industries Pty, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=46910&o=2

$end

$apple2_flop_orig=highorbt,
$apple2_flop_clcracked=highorbt,
$bio

Apple II 5.25 disk. published 40 years ago:

High Orbit (c) 1982 Gebelli Soft.

- STAFF -

By: Alan Merrell

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229160&o=2

$end

$info=sc1hipt,sc1hipta,
$bio

Fruit Machine published 29 years ago:

High Point (c) 1993 Bell-Fruit Mfg. Company, Limited.

- TECHNICAL -

Model 6108

- TRIVIA -

High Point was released in February 1993 in the UK.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42141&o=2

$end

$x68k_flop=highpos,
$bio

Sharp X68000 Series 5.25in. disk. published 33 years ago:

High Position (c) 1989 Michael Co..

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88300&o=2

$end

$info=csplayh6,
$bio

Nichibutsu High Rate DVD published 23 years ago:

High Rate DVD No.10: Mahjong/Hanafuda Cosplay Tengoku 6 - Jyunai hen (c) 1999 Nichibutsu.

- TRIVIA -

Released in August 1999.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29212&o=2

$end

$info=thenanpa,
$bio

Nichibutsu High Rate DVD published 23 years ago:

High Rate DVD No.11: The Nanpa (c) 1999 Nichibutsu.

- TRIVIA -

Released in October 1999.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29213&o=2

$end

$info=pokoachu,
$bio

Nichibutsu High Rate DVD published 23 years ago:

High Rate DVD No.12: Poka Poka Onsen de CHU - Bijin 3 Shimai ni Kiotsukete! (c) 1999 Nichibutsu.

- TRIVIA -

Poka Poka Onsen de CHU was released in November 1999.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29214&o=2

$end

$info=csplayh7,
$bio

Nichibutsu High Rate DVD published 22 years ago:

High Rate DVD No.13: Cosplay Tengoku 7 - Super Co-gal Grandprix (c) 2000 Nichibutsu [Nihon Bussan Company, Limited.].

- TRIVIA -

Cosplay Tengoku 7 was released in January 2000.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29207&o=2

$end

$info=aimode,
$bio

Nichibutsu High Rate DVD published 22 years ago:

High Rate DVD No.14: Ai-Mode Pet Shiiku (c) 2000 Nichibutsu.

- TRIVIA -

Ai-Mode Pet Shiiku was released in February 2000.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29206&o=2

$end

$info=fuudol,
$bio

Nichibutsu High Rate DVD published 22 years ago:

High Rate DVD No.15: Fuudol (c) 2000 Nichibutsu [Nihon Bussan Company, Limited.].

- TRIVIA -

Released in May 2000.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40062&o=2

$end

$info=nuretemi,
$bio

Nichibutsu High Rate DVD published 22 years ago:

High Rate DVD No.16: Nurete Mitaino... - Net Idol Hen (c) 2000 Nichibutsu.

- TRIVIA -

Released in July 2000 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29204&o=2

$end

$info=tsuwaku,
$bio

Nichibutsu High Rate DVD published 22 years ago:

High Rate DVD No.17: Tsuugakuro no Yuuwaku (c) 2000 Nichibutsu.

- TRIVIA -

Released in August 2000.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29203&o=2

$end

$info=torarech,
$bio

Nichibutsu High Rate DVD published 21 years ago:

High Rate DVD No.18: Torarechattano - AV Kantoku Hen (c) 2001 Nichibutsu.

- TRIVIA -

Released in January 2001.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29195&o=2

$end

$info=konhaji,
$bio

Nichibutsu High Rate DVD published 21 years ago:

High Rate DVD No.19: Konnano Hajimete! (c) 2001 Nichibutsu.

- TRIVIA -

Released in January 2001.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29196&o=2

$end

$info=mjgalpri,
$bio

Nichibutsu High Rate DVD published 24 years ago:

High Rate DVD No.1: Mahjong Gal-pri - World Gal-con Grandprix (c) 1998 Nichibutsu.

- TRIVIA -

Released in May 1998.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=36312&o=2

$end

$info=sengomjk,
$bio

Nichibutsu High Rate DVD published 24 years ago:

High Rate DVD No.2: Sengoku Mahjong Kurenai Otome-tai (c) 1998 Nichibutsu.

- TRIVIA -

Released in May 1998.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29217&o=2

$end

$info=junai,
$bio

Nichibutsu High Rate DVD published 24 years ago:

High Rate DVD No.3: Junai - Manatsu no First Kiss (c) 1998 Nichibutsu.

- TRIVIA -

Released in July 1998.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29218&o=2

$end

$info=csplayh5,
$bio

Nichibutsu High Rate DVD published 24 years ago:

High Rate DVD No.4: Mahjong/Handafuda Cosplay Tengoku 5 (c) 1998 Nichibutsu.

- TECHNICAL -

High-rate DVD/LD/CD System

Main CPU : M68000(16Mhz)
Sound CPU : Zilog Z80 (8Mhz)

This system is using CD/DVD-Rom Drive to read video images.

- TRIVIA -

Released in August 1998 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=36311&o=2

$end

$info=junai2,
$bio

Nichibutsu High Rate DVD published 24 years ago:

High Rate DVD No.5: Junai 2 - White Love Story (c) 1998 Nichibutsu [Nihon Bussan Company, Limited.].

- TRIVIA -

Released in November 1998.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43917&o=2

$end

$info=mogitate,
$bio

Nichibutsu High Rate DVD published 23 years ago:

High Rate DVD No.6: Mahjong Mogitate (c) 1999 Nichibutsu.

- TRIVIA -

Released in January 1999.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29208&o=2

$end

$info=mjmania,
$bio

Nichibutsu High Rate DVD published 23 years ago:

High Rate DVD No.7: Mahjong Mania - Kairakukan he Youkoso (c) 1999 Sphinx Co., Ltd.

- TRIVIA -

Released in February 1999 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29209&o=2

$end

$info=renaimj,
$bio

Nichibutsu High Rate DVD published 23 years ago:

High Rate DVD No.8: Renai Mahjong Idol Gakuen (c) 1999 Nichibutsu.

- TRIVIA -

Released in April 1999.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29210&o=2

$end

$info=bikiniko,
$bio

Nichibutsu High Rate DVD published 23 years ago:

High Rate DVD No.9: BiKiNiKo - Okinawa de Ippai Shichaishimashita (c) 1999 Nichibutsu.

- TRIVIA -

Released in June 1999.

The title translates from Japanese as "Bikini Girl - I Have Defeated One in Okinawa".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29211&o=2

$end

$zx81_cass=highres,
$bio

Sinclair ZX-81 cass. published 41 years ago:

High Res (c) 1981 Macronics Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114762&o=2

$end

$zx81_cass=highreso,
$bio

Sinclair ZX-81 cass. published 39 years ago:

High Resolution (c) 1983 Computer Rentals

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114839&o=2

$end

$apple2_cass=hiresgra,
$bio

Apple II cass. published 44 years ago:

High Resolution Graphics (c) 1978 Apple Computer, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135914&o=2

$end

$apple2_flop_orig=highrise,
$bio

Apple II 5.25 disk. published 39 years ago:

High Rise (c) 1983 Micro Fun [Microlab, Inc. division]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229337&o=2

$end

$apple2_flop_clcracked=highrise,
$bio

Apple II 5.25 disk. published 39 years ago:

High Rise (c) 1983 Micro Learningware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232197&o=2

$end

$info=m4hirise,m4hirisea,m4hiriseb,m4hirisec,m4hirised,m4hirisee,
$bio

High Rise (c) 199? Barcrest.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15063&o=2

$end

$cpc_flop=highrise,
$bio

Amstrad CPC 464 disk. published 36 years ago:

High Rise Cracked (c) 1986 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128129&o=2

$end

$bbc_cass=highrise,
$bio

Acorn BBC/Electron cass. published 38 years ago:

High Rise Horror (c) 1984 Virgin Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51939&o=2

$end

$info=m4hiroll,
$bio

High Roller (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41340&o=2

$end

$info=hirolcas,hirol_fr,hirol_gr,hirol_it,hirolcat,hironew,hirol_gr_210,hirolcas_210,
$bio

Pinball published 21 years ago:

High Roller Casino (c) 2001 Stern Pinball.

- TECHNICAL -

Stern Whitestar
Model Number : 65

Main CPU : Motorola M6809 (@ 2 MHz)
Sound CPU : Motorola M6809 (@ 2 MHz)
Display CPU : Motorola M6809 (@ 4 MHz)
Sound chip : BSMT2000 (@ 24 MHz)

- TRIVIA -

Released in January 2001

- UPDATES -

Software Release : 2.00
Date : 29-Jan-2001

Software Release : 2.01
Date : 30-Jan-2001
- Games can start with <4 balls in trough now.
- Potential game-crashing diagnostic bug fixed.

Software Release : 2.02
Date : 08-Feb-2001
- Implemented Display Effect stacking, so that extra ball lit, replay, and special will almost always show up now.
- Fixed Roll'n'Win '?' award display.
- Fixed Break the Bank staying lit across games.
- Added a Lamp Effect for Roll'n'Win.
- Added attract mode flipper speech.
- Added speech for high bonus counts.
- Chips cap at 100-chip increments until Break the Bank is played.
- All ramp shots now award ramp points and awards.
- Fixed Super Loops double-scoring bug.
- Fixed spurious awards at the jet post opto.
- Fixed Lamp Effect priorities.

Software Release : 2.03
Date : 09-Feb-2001
- Changed default extra ball setting from 2 Casino Games won to 3.

Software Release : 2.04
Date : 23-Feb-2001
- Implemented tournament mode (nothing is random when enabled).
- Fixed some Multiball System issues.
- Implemented AYBABTU easter egg.
- Ball search now held off when Roll'n'Win awards 'Collect Bonus'.
- Casino Frenzy jackpot now caps at 10,000,000.
- Break the Bank scoring increased.
- Break the Bank ramp timing made slightly more difficult.
- Game now checks top slot machine opto for a ball sitting there.

Software Release : 2.05
Date : 06-Mar-2001
- Fixed replay bug.
- Changed priorities of Roll'n'Win awards for better choreography.
- Changed some defaults for French machines.
Replay now at 14%.
Replay starting value now 200M.

Software Release : 2.10
Date : 04-Apr-2001
- Fix for French multiball ballsaver exploit issue.
- Fixed problem where bonus wouldn't count total chips above 255 correctly.

Software Release : 3.00
Date : 03-Dec-2001
- Game plays and feels a lot faster now thanks to all this.
- Switch scanning rewritten. Matrix still scanned 2 cols/ms, but all debouncing is done by exec now.
- Fixed switches not dispatching if they closed and opened before exec had a chance to process them.
- Sound system bugs, particularly related to followup %age, fixed.
- Added statistical analysis of switch closures, which allows detection of both hyper- and hyposensitive switches. It also allows software compensation for broken switches, based on legal opinion.
- Reorganized adjustments and resets. Adjustments that weren't really adjustments are gone now, with the exception of custom message and the pricing editor.
- Added Portals 'Installs' menu, which will affect a number of adjustments without needing to reset audits.
- Duty-cycling for all coils implemented. Duty updated every 2ms with resolution as low as 1/16.
- All adjustments now do what they're supposed to do.
- Roulette wheel logic vastly improved.
- Switch scoring changed. Probably generally higher now.
- Spinner rule FINALLY behaves as it should now, maxing at 20 spins to increase Bonus X.
- Added a call to some multiball ready music.
- More display effects for Casino Frenzy.
- Skill Shot Maxed bonus added.
- Game now works correctly with <3 balls installed.
- If player is given Multiball from Roll'n'Win, then any pending Casino Frenzy or Break the Bank is aborted, and the player must shoot for it again after multiball is over.
- Every major event should have a lamp effect now.
- Added controlled lamp duty cycling!
- Fixed an ancient Roll'n'Win LEFF bug that would scrawl.
- Added grace-grace periods for multiballs.
- Retimed a bunch of events with the newer faster system.
- Finally did Instant Info.
- Added coindoor ballsaver feature and adjustment. Currently, the game must be on free play for this adjustment to work, but this will likely change in the future. This adjustment, when enabled, will ballsave any balls that are currently in-play for 2 seconds per ball, UNLESS the ball save timer is already longer than that (in which case the timer is unchanged) when the coin door is opened. Balls are then relaunched when the coin door is closed again. If the game is in Tournament Mode, then this behavior will ALWAYS occur, regardless of the setting of this adjustment and the free play adjustment.
- Added adjustment for flipper button ball launching. This is intended primarily for disabled people; valid settings are LEFT FLIPPER, RIGHT FLIPPER, EITHER FLIPPER, BOTH FLIPPERS, DISABLED (default). It specifies which flipper button(s) will autolaunch the ball when the game is waiting for the player to plunge the ball.
- Added non-valid-playfield ball search.
- Now check the shooter groove when playfield goes valid, and fire kicker if ball is there.
- Added game start ball search, though it is probably pretty rare that it will actually occur because powerup ball search and in-game ball search both correct the current balls-installed count.
- Added total pages for every multiball and super mode.
- Flipper button debouncing and dispatching totally rewritten.
- Fixed replay level adjustment display bug.
- Added tech alert alerts to coin door open and powerup.
- Fixed changing replay award type turning off match.
- Revamped powerup ball search.
- Added display effect for powerup ball search and for in-game ball search starting with ball search #2.
- Added slot machine hurryup award display effect.
- Added director's cut display effect for attract mode.
- Retimed attract mode effects so they don't go away now.
- Retimed many events and their grace periods, and added grace-grace periods to same.
- Retimed ball search.
- Fixed flipper hold-power fire if held when they were inactive.
- Fixed game start speech calls.
- Improved flipper choice time wait.
- Probably some other stuff too.

- STAFF -

Concept by : Jon Norris
Design by : Keith P. Johnson
Art director : Jason J. Dominiak
Art by : John Youssi, Kevin O'Connor
Dots/Animation by : Mark Galvez
Mechanics by : Joe Balcer, Jon Norris, John Borg, Wesley Chang
Music & Sounds by : Kyle Johnson
Software by : Keith P. Johnson, Lonnie D. Ropp, Dwight Sullivan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5438&o=2

$end

$info=sc5hirol,sc5hirola,sc5hirolb,sc5hirolc,sc5hirold,sc5hirole,
$bio

High Roller (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR2318]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42647&o=2

$end

$pc98=hsdays,
$bio

NEC PC-9801 Series 5.25in. disk. published 26 years ago:

High School Days (c) 1996 May-Be Soft.

- TECHNICAL -

FD x4

- TRIVIA -

Released on November 22, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89673&o=2

$end

$info=mikiehs,
$bio

Arcade Video game published 38 years ago:

High School Graffitti Mikie (c) 1984 Konami Industry Company, Limited.

- TRIVIA -

High School Graffitti Miki is an alternate version of the Konami game "Mikie". Aside from the noticeably different decor in the homeroom (all right, it's only the blackboard), there are several MAJOR differences in this MUCH harder version. Hearts that were normally in glass cases are stacked as piles of three hearts (you only have to time the last heart for Perfects). Furthermore, you can't headbutt in this version, you have to yell, which temporarily stuns enemies EXCEPT FOR your homeroom teacher, who cannot be stopped except by thrown items. Yelling is also much shorter range than headbutting, making timing crucial. Not a version for the weak-reflexed. Most importantly though is that if you take too long in a room, the Classroom teacher can throw what looks like either a necklace or dentures at you. On the plus side, you recover faster from a yell than a headbutt (less lag time) and enemies don't speed up as fast as they do in the other romsets (unfortunately, it seems as though the homeroom teacher will speed up on his own in this romset).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=39707&o=2

$end

$apple2_flop_clcracked=hsmathc1,
$bio

Apple II 5.25 disk. published 40 years ago:

High School Math Competency Series Part I (c) 1982 Microcomputer Workshops Courseware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231444&o=2

$end

$apple2_flop_clcracked=hsmathc2,
$bio

Apple II 5.25 disk. published 40 years ago:

High School Math Competency Series Part II (c) 1982 Microcomputer Workshops Courseware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231445&o=2

$end

$gba=hischool,hischoolp,
$bio

Nintendo GBA cart. published 15 years ago:

High School Musical [Model AGB-BJ2E-USA] (c) 2007 Disney Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71207&o=2

$end

$psx=hsblitz,
$bio

Sony PlayStation CD published 23 years ago:

High School of Blitz [Model SLPS-02351] (c) 1999 Media Works

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85267&o=2

$end

$saturn=hsterra,
$bio

Sega Saturn CD published 24 years ago:

High School Terra Story (c) 1998 KID

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59232&o=2

$end

$pc98=highswar,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

High School War - 23 Kunai Seifuku Touitsu Tousou Hen (c) 1993 ISC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89674&o=2

$end

$sms=highsc,
$vgmplay=highsc_sms,
$bio

Sega Mark III cart. published 36 years ago:

ハイスクール! 奇面組 (c) 1986 Sega Enterprises, Limited.
(High School! Kimengumi)

- TECHNICAL -

Game ID: G-1309

- TRIVIA -

Released on December 15, 1986 in Japan. It was never exported outside Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55875&o=2

$end

$msx2_cart=highsc,
$bio

MSX 2 cart. published 35 years ago:

ハイスクール! 奇面組 (c) 1987 Pony Canyon, Incorporated.
(High School! Kimengumi)

- TECHNICAL -

Game ID: R58Y5813

- TRIVIA -

Original price: 5800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51312&o=2

$end

$a7800=hiscore,
$bio

Atari 7800 cart. published 38 years ago:

High Score Cartridge (c) 1984 GCC [General Computer Corp.].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234070&o=2

$end

$vz_snap=highs,
$bio

High Scores (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235083&o=2

$end

$apple2_flop_clcracked=highseas,
$bio

Apple II 5.25 disk. published 35 years ago:

High Seas (c) 1987 Garde

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240683&o=2

$end

$info=hshavoc,
$bio

Arcade Video game published 29 years ago:

High Seas Havoc (c) 1993 Data East.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 7.670442 Mhz), Zilog Z80 (@ 3.57954 Mhz)
Sound Chips : YM3438 (@ 7.670442 Mhz), SN76496 (@ 3.57954 Mhz)

Players : 1

- TRIVIA -

High Seas Havoc was released in May 1993.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5943&o=2

$end

$megadriv=havocu,
$vgmplay=havocu_md,
$bio

Sega Genesis cart. published 29 years ago:

High Seas Havoc (c) 1993 Data East USA, Inc.

- TECHNICAL -

GAME ID: T-13076

- TRIVIA -

Released on August 16, 1993 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57249&o=2

$end

$amigaaga_flop=highseas,
$bio

Commodore Amiga 1200 disk. published 27 years ago:

High Seas Trader (c) 1995 Impressions.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146372&o=2

$end

$c64_cart=hsback3,
$bio

Commodore C64 cart. published 35 years ago:

High Speed Sektor Backup Ver.3 (c) 1987 Rossmoeller [Germany]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240857&o=2

$end

$info=hs_l4,hs_l3,
$bio

Pinball published 36 years ago:

High Speed (c) 1986 Williams Electronics Games, Incorporated.

- TECHNICAL -

Williams System 11
Model Number : 541

Main CPU : M6808 (@ 1 MHz)
Sound CPU : Motorola M6809 (@ 2 MHz), OKI M6808 (@ 1 MHz)
Sound chips : (2x) DAC, HC55516

- TRIVIA -

This game was based on designer Steve Ritchie's real-life high-speed (146 mph) chase from the police in his 1979 Porsche 928.

During its design, it was joking referred to as 'High Cost' by some rival Williams designers, due to the production cost for this game at the time it was made.

High Speed was the first pinball to play a complete song, and also :
The first Williams pinball game to use alpha-numeric displays.
The first diverter in a pinball.
The first 'Kick-Big' (kicker and scoop) in a pinball.
The first use of Auto Percentaging (for replay scores).
The first 'Jackpot' in a pinball, during multi-ball and the first 'Jackpot' that carried over between games.

17,080 units were produced.

The 'Dispatch, this is 504' voices were done by both Steve Ritchie and Larry DeMar who recorded the voices while speaking via 2-way radios.

- SCORING -

High Speed target scoring is as follows (summary):
* Slingshots: 10 points.
* Spinner: 100 points per spin.
* Lit Spinner: 1000 points per spin.
* Bumpers: 500 points
* Freeway Scores:
o 1/ 25,000;
o 2/ 50,000;
o 3/ 75,000;
o 4/100,000;
o 5/Light Extra Ball 
* Ramp:
o 1/ 50,000;
o 2/ 75,000;
o 3/100,000 

BONUS TOTAL SCORING
* Plunger (starting): 1,000 points
* Stoplight Target: 1,000 points
* Outlanes: 3,000 points

- SERIES -

1. High Speed (1986)
2. The Getaway - High Speed II (1992)

- STAFF -

Design and Concept : Steve Ritchie (SSR)
Software : Larry DeMar (LED)
Sounds : Bill Parod, Steve Ritchie, Eugene Jarvis
Graphic Design by : Mark Sprenger
Backglass : Python Anghelo

- PORTS -

* CONSOLES:
Nintendo NES (1991) - developed by Rare.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5300&o=2

$end

$nes=highsped,highspedu,
$bio

Nintendo NES cart. published 31 years ago:

High Speed (c) 1991 Tradewest, Incorporated.

The hottest pinball game ever has been converted to video! All the action and excitement of the original HIGH SPEED is here - Freeway Frenzy, Ramp Race and Running the Red - plus excellent new features like Lightning Bombs and attacking enemies!

It's a real-life adventure. The screen flashes and a siren shrieks when you run the red light! Police car radio messages and original chase music both add to the thrills. Go for the burn - grab the jackpot and get away at HIGH SPEED!

- TECHNICAL -

GAME ID: NES-8H-USA

- TRIVIA -

Released in July 1991 in the USA.

Reviews:
[FR] August 1992 - Joypad N.11: 49%

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55201&o=2

$end

$info=m4hisprt,m4hisprta,m4hisprtb,m4hisprtc,m4hisprtd,m4hisprte,j6hisprt,
$bio

High Spirits (c) 199? Empire Games Limited.

- TECHNICAL -

MPU4

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15317&o=2

$end

$info=m5hisprt,
$bio

High Spirits (c) 200? Empire Games, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41582&o=2

$end

$apple2_flop_clcracked=highstks,highstksb,
$bio

Apple II 5.25 disk. published 36 years ago:

High Stakes (c) 1986 Mindscape, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230649&o=2

$end

$gameboy=histakes,
$bio

Nintendo Game Boy Cart. published 30 years ago:

High Stakes [Model DMG-HY-USA] (c) 1992 Electro Brain

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66135&o=2

$end

$amigaocs_flop=histeel,
$bio

Commodore Amiga 500 disk. published 33 years ago:

High Steel (c) 1989 Screen 7

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74233&o=2

$end

$spectrum_cass=histeel,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

High Steel (c) 1989 Screen 7.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80701&o=2

$end

$cpc_cass=histeel,
$bio

Amstrad CPC cass. published 33 years ago:

High Steel (c) 1989 Screen 7

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96668&o=2

$end

$specpls3_flop=highstelsp,
$bio

Sinclair ZX Spectrum+3 disk. published 33 years ago:

High Steel (c) 1989 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147547&o=2

$end

$spectrum_cass=histeele,
$bio

High Steel (c) 198? Erbe Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219139&o=2

$end

$cpc_flop=highstee03,
$bio

Amstrad CPC 464 disk. published 33 years ago:

High Steel Trained (c) 1989 NPS [Nul Part System]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122472&o=2

$end

$cpc_flop=highstee,highstee01,highstee02,highstee05,
$bio

Amstrad CPC 464 disk. published 33 years ago:

High Steel [Model AMD158] (c) 1989 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136187&o=2

$end

$spectrum_cass=histeela,
$bio

High Steel (c) 198? Alternative Soft., Ltd.

- TECHNICAL -

GAME ID: AS765

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=220241&o=2

$end

$dragon_flop=hightxtp,
$bio

Dragon disk. published 34 years ago:

High Text Plus (c) 1988 Pulser Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117051&o=2

$end

$saturn=highvelo,
$bio

Sega Saturn CD published 26 years ago:

High Velocity - Mountain Racing Challenge [Model T-14402H] (c) 1996 Atlus Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60057&o=2

$end

$info=hvoltage,
$bio

Arcade Video game published 37 years ago:

High Voltage (c) 1985 Alpha Denshi Company, Limited.

Once upon a time, man on the Earth concentrated all the power of superlative science to control the universe and changed it into force of arms. We repressed the galactic system where high grade creature lived, and expanded his territory successively. However, it is 3030 now and we ruled over huge country. But, it became too large to do ot. The eye could not have reached at last in all parts of the heavenly bodies and rebellion arose here and there......and finally big revolt rose in a country named Regit. The rebel army extended their power rapidly, centering around their territory and made haste to build up a thorou ghly strengthened country. To control this, we headed on to Regit in High Voltage.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 6 Mhz)
Sound CPU : 8085A (@ 5 Mhz)
Sound Chips : MSM5232 (@ 2.5 Mhz), AY8910 (@ 1.536111 Mhz), (2x) DAC

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

High Voltage was released in July 1985.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1123&o=2

$end

$info=ep_highv,ep_highva,ep_highvb,ep_highvc,ep_highvd,ep_highve,ep_highvf,
$bio

Fruit Machine published 22 years ago:

High Voltage (c) 2000 Impulse Gaming.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40029&o=2

$end

$c128_flop=10yrhvsc,
$bio

Commodore C128 disk. published 16 years ago:

High Voltage SID Collection 10 Years 1996-2006 (c) 2006 HVSC Crew

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231909&o=2

$end

$info=hwrace,
$bio

Arcade Video game published 39 years ago:

High Way Race (c) 1983 Taito corporation.

An overhead driving game from Taito.

Game consists of 4 courses: Asian, American, African and European.

Even if the game uses an 8-way joystick, only 2 directions are actually used: left and right. The car accelerates automatically.

Game over can be reached in 2 ways: when the fuel runs out or when you fail the jump onto the platform (independent on the remaining fuel amount).

- TECHNICAL -

Runs on the "Taito SJ System" hardware.
Prom Stickers : AC4

Players: up to 2 (alternate)
Control: 8-way joystick
Buttons: 2
=> A = jump, B = brake

- TRIVIA -

Released in April 1983 in Japan. Both upright and cocktail models were produced.

Copyright year is written in Roman numerals.

- TIPS AND TRICKS -

* Time your jump properly:
The 80; 60; 40; 20 and 00 numbers on the road indicate the distance to the platform. Try to jump between 20 and 00. Then hold the brake button until the car fully stops.

* Reckless drivers:
These appear after Asian course. Let them overtake you. Press brake and if the driver disappears from the screen (by exceeding the top edge), release brakes.

* Fuel trucks:
To refuel the car, drive close to rear wheels of either side of the fuel truck appearing somewhere in the middle of the course.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1124&o=2

$end

$msx1_cart=highway,
$bio

MSX cart. published 39 years ago:

High Way Star (c) 1983 ASCII Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77130&o=2

$end

$msx1_cart=highwayk,
$bio

MSX cart. published 39 years ago:

High Way Star (c) 1983 Qnix Corp. [Korea]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77131&o=2

$end

$msx1_flop=highway,
$bio

High Way Star cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230218&o=2

$end

$apple2_flop_clcracked=hwirelgc,
$bio

Apple II 5.25 disk. published 37 years ago:

High Wire Logic (c) 1985 Sunburst Communications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230526&o=2

$end

$apple2_flop_orig=hwirelgc,
$apple2_flop_clcracked=hwirelr2,
$bio

Apple II 5.25 disk. published 33 years ago:

High Wire Logic (c) 1989 Sunburst Communications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230527&o=2

$end

$zx81_cass=highresp,
$bio

Sinclair ZX-81 cass. published 39 years ago:

High-Res Package (c) 1983 IPS, Inc. [International Publishing & Soft.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115016&o=2

$end

$pet_cass=mehig,
$bio

Commodore PET cass. published 42 years ago:

Higher Same Lower (c) 1980 Micro-Ed, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125751&o=2

$end

$spectrum_cass=highlndr,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Highlander (c) 1986 Ocean Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80698&o=2

$end

$cpc_cass=highlndr,
$bio

Amstrad CPC cass. published 36 years ago:

Highlander (c) 1986 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96671&o=2

$end

$cpc_flop=highland,highland01,highland02,highland03,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Highlander (c) 1986 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120388&o=2

$end

$c64_cass=highlndr,
$bio

Commodore C64 cass. published 36 years ago:

Highlander (c) 1986 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187452&o=2

$end

$cpc_flop=highland04,
$bio

Highlander (c) 199? XOR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121820&o=2

$end

$fmtowns_cd=highlt20,
$bio

Fujitsu FM Towns CD published 29 years ago:

Highlight CD 20 (c) 1993 Fujitsu, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110146&o=2

$end

$amigaocs_flop=katakisa,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Highlights (c) 1988 Softgold.


Compilation of 5 games:
Danger Freak
Realm of the Trolls
Garrison
Katakis
Volleyball Simulator

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74371&o=2

$end

$spectrum_cass=highlo,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

HighLo (c) 1982 Megadodo Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294618&o=2

$end

$info=sc4sprng,
$bio

Highly Sprung (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR2066]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42803&o=2

$end

$galaxy=highres,
$bio

Galaksija cass. published 13 years ago:

Highres (c) 2009 Solc, Tomaz

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235811&o=2

$end

$apple2_cass=hiresgrp,
$bio

Apple II cass. published 43 years ago:

Highres Graphic Printer (c) 1979 System Design Lab

- STAFF -

Written by: Chuck Sommerville

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135978&o=2

$end

$apple2_cass=hirespla,
$bio

Apple II cass. published 43 years ago:

Highres Playground (c) 1979 System Design Lab

- STAFF -

Written by: Chuck Sommerville

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135979&o=2

$end

$pc8801_flop=highrise,
$bio

NEC PC-8801 Series disk. published 37 years ago:

Highrise (c) 1985 Comptiq.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92002&o=2

$end

$spectrum_cass=highrise,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Highrise Harry (c) 1983 Blaby Computer Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80700&o=2

$end

$info=ts34t25,
$bio

Highscreen 486-25 (c) 199? Vobis AG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298571&o=2

$end

$info=bluenote,
$bio

Highscreen Colani BlueNote (c) 199? Vobis AG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298570&o=2

$end

$mz800_cass=highway,
$bio

Highway (c) 198? Ladinek Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235730&o=2

$end

$saturn=highway2u,
$bio

Sega Saturn CD published 26 years ago:

Highway 2000 (c) 1996 Natsume

- TECHNICAL -

GAME ID: T-31101H

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60058&o=2

$end

$saturn=highway2,
$bio

Sega Saturn CD published 27 years ago:

Highway 2000 (c) 1995 JVC

- TECHNICAL -

GAME ID: T-6012H-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60324&o=2

$end

$amigaocs_flop=hw42_war,
$bio

Highway 42 & Warlords (c) 199? Markt & Technik

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74234&o=2

$end

$spectrum_cass=hwayrose,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Highway Code (c) 1984 Rose Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237752&o=2

$end

$spectrum_cass=hwaydatk,thehighw,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Highway Code (c) 1985 Datek

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237751&o=2

$end

$spectrum_cass=hwcodet,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Highway Code Test (c) 1984 CRL Group PLC [London, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232165&o=2

$end

$c64_cass=highwaye,
$bio

Commodore C64 cass. published 36 years ago:

Highway Ecounter (c) 1986 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298757&o=2

$end

$spectrum_cass=hwyencnt,hwyencnta,hwyencntb,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Highway Encounter (c) 1985 Vortex Software, Ltd. [England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80702&o=2

$end

$msx1_cass=highway,
$bio

MSX cass. published 37 years ago:

Highway Encounter (c) 1985 Dinamic Software [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94710&o=2

$end

$cpc_cass=hiencntr,
$bio

Amstrad CPC cass. published 37 years ago:

Highway Encounter (c) 1985 Vortex Soft., Ltd. [England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96673&o=2

$end

$cpc_flop=highwaye03,highwaye01,highwaye,highwaye04,highwaye02,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Highway Encounter (c) 1985 Vortex Soft., Ltd. [England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126535&o=2

$end

$einstein=highway,
$bio

Tatung Einstein disk. published 37 years ago:

Highway Encounter (c) 1985 Orion Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136112&o=2

$end

$st_flop=highwaye,
$bio

Atari ST disk. published 32 years ago:

Highway Encounter (c) 1990 Vortex Soft., Ltd. [England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230367&o=2

$end

$msx1_flop=highwen,
$bio

Highway Encounter Cracked (c) 19?? Unknown.

Tape to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133146&o=2

$end

$amigaocs_flop=hwhawks,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Highway Hawks (c) 1989 Anco

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74235&o=2

$end

$cpc_flop=highwayp02,highwayp01,highwayp,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Highway Patrol (c) 1989 Microids

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121110&o=2

$end

$amigaocs_flop=hwpatrl2,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Highway Patrol 2 (c) 1990 Microïds

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74236&o=2

$end

$pc98=highway,
$bio

NEC PC-9801 Series 5.25in. disk. published 36 years ago:

ハイウェイスター (c) 1986 System Sacom Corp.
(Highway Star)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89675&o=2

$end

$nes=highwayh,
$bio

Nintendo Famicom cart. published 35 years ago:

Highway Star (c) 1987 AMG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69263&o=2

$end

$nes=highwayr,
$bio

Highway Star (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55202&o=2

$end

$nes=highwayk,
$bio

Highway Star (c) 19?? Kaiser Corp. [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84026&o=2

$end

$nes=highwayw,
$bio

Highway Star (c) 19?? Whirlwind Manu.

Pirate version.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295084&o=2

$end

$nes=highway,
$vgmplay=radracer_nes,
$bio

Nintendo Famicom cart. published 35 years ago:

Highway Star (c) 1987 Square Company, Limited.

- TECHNICAL -

GAME ID: SQF-HI

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54177&o=2

$end

$cpc_flop=highwayt01,
$bio

Amstrad CPC 464 disk. published 29 years ago:

Highway to Hell (c) 1993 GPA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127907&o=2

$end

$cpc_flop=highwayt02,
$bio

Amstrad CPC 464 disk. published 30 years ago:

Highway to Hell Demo + Nephilin Demo + Sysinfo + X-Mas'92 Demo (c) 1992 Paradox

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127908&o=2

$end

$cpc_flop=highstee04,
$bio

High_Steel (c) 200? CNGSOFT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121698&o=2

$end

$info=higurashi,
$bio

Arcade Video game published 13 years ago:

Higurashi no Naku Koro ni Jong (c) 2009 AQ Interactive Inc.

- TECHNICAL -

System Board Y2 Hardware

CPU: YATA-2 ASIC (266 MHz, 32-bit RISC CPU)
Graphics: 25000 sprites/screen, 1 million polygon/sec, 800x600x30fps resolution
Audio: 32 channels output
Storage media: ROM board, max 1.7GB program + 256MB sound
I/O:
- Analog video: D-Sub 15-pin
- Audio: 2 channel RCA stereo
- Game I/O: JAMMA connector, JVS I/O connector
- Serial: 1 channel
- GPIO: 16 channel

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48736&o=2

$end

$pcecd=chrisbkn,
$bio

NEC PC-Engine CD published 31 years ago:

Hihou Densetsu Chris no Bouken (c) 1991 Pack-In-Video Company, Limited.

- TECHNICAL -

BARCODE: 4988110600135
GAME ID: PVCD-1004

- TRIVIA -

Released on December 13, 1991 in Japan.

Reviews:
[FR] August 1992 - Joypad N.11: 80/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58217&o=2

$end

$pc98_cd=hiiragik,
$bio

NEC PC-9821 CD published 26 years ago:

Hiiragizaka no Kyuukan (c) 1996 U-Me Soft.

- TECHNICAL -

CD x1

- TRIVIA -

Released on October 04, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128679&o=2

$end

$ibm5170=hijaak,
$bio

IBM PC/AT DOS 5.25+3.5in. disks published 31 years ago:

HiJaak (c) 1991 Inset Systems, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85538&o=2

$end

$ibm5170=hijaakp,
$bio

PC/MS-Windows 3.5in. disk. published 29 years ago:

HiJaak Pro (c) 1993 Inset Systems, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85539&o=2

$end

$spectrum_cass=hijack,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Hijack (c) 1986 Electric Dreams Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80703&o=2

$end

$cpc_flop=hijack19,hijackuk,hijackuk01,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Hijack (c) 1986 Electric Dreams Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121434&o=2

$end

$spectrum_cass=hijacksu,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Hijack (c) 1987 Summit Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226614&o=2

$end

$cpc_cass=hijack,
$bio

Amstrad CPC cass. published 36 years ago:

Hijack [Model UQK 609] (c) 1986 Electric Dreams Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96674&o=2

$end

$famicom_flop=rolpanic,
$bio

Nintendo Famicom disk. published 33 years ago:

?GENJI ???????? (c) 1989 Pony Canyon, Incorporated.
(Hikari Genji - Roller Panic)

Roller Panic is a simple adventure game by Pony canyon and featuring a J-Pop boy band popular in the 1980s. The story if fairly simple - right before one of their music concert, someone steals the band's favorite roller skates. And obviously, they can't start the concert without their shoes on wheels. So they decide to explore the nearby town to retrieve them. The band counts seven kids and the player starts by picking one of them. He then selects a partner and starts to look for his colleague's roller skates. Once the rollers are retrieved, the player picks another partner and repeat the process until the seven rollers get back in the hands of their rightful owners. A top view of the town shows where our heroes are and which building can be visited. Once inside one of them, the view changes and the game follows there a traditional digital comic structure with several possible choices to pick from.

- TECHNICAL -

Game ID: PNF-GEN

- TRIVIA -

Hikari Genji was released on March 20, 1989 in Japan for 3200 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65355&o=2

$end

$nes=photon,
$vgmplay=photon_fc,
$bio

Nintendo Famicom cart. published 35 years ago:

Hikari no Senshi Photon - The Ultimate Game on Planet Earth (c) 1987 Takara Company, Limited.

- TECHNICAL -

GAME ID: TFC-PH

- TRIVIA -

Released on August 28, 1987 in Japan. It was never exported outside Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54178&o=2

$end

$psx=hikarish,
$bio

Sony PlayStation CD published 23 years ago:

Hikari no Shima - Seven Lithograhs in Shining Island (c) 1999 Affect

- TECHNICAL -

[Model SLPS-02305]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85268&o=2

$end

$famicom_flop=hikaris2,hikaris,hikaris1,
$vgmplay=hikaris_fds,
$bio

Nintendo Famicom disk. published 36 years ago:

光神話 パルテナの鏡 (c) 1986 Nintendo Company, Limited.
(Hikari Shinwa - Palthena no Kagami)

Hikari Shinwa is a challenging action/platform game by Intelligent Systems (published by Nintendo) based on Greek mythology. In the country of Angel Land, the cute princess Palutena has been kidnapped by the evil Medusa. Pit, a young and courageous angel boy, seems to be the only one who can bring her back and save the angel world. Pit starts in the underworld jail and fights his way through four vast stages, up to the sky world and Medusa's lair. But beware, some vertical stages can not be backtracked. Pit's only weapons are his bow and arrows. Defeated enemies drop little heats which can be used to purchase special items such as healing potions, hammers or magic feathers. Pit's arrows and bow also receive upgrades from time to time. Special weapons can also be collected throughout the game and be used at the end, for the final duel against Medusa. Each area counts a fortress and a mean boss hides within its walls. There, Pit can use all the hammers he collected earlier to free poor soldiers turned in stone by Medusa. Once delivered, they can help him in his quest and give him clues on how to defeat the area's guardians.

- TECHNICAL -

Game ID: FMC-PTM

- TRIVIA -

Hikari Shinwa was released on December 19, 1986 in Japan at a retail price of 2600 Yen.

The title, Hikari Shinwa - Palthena no Kagami, translates from Japanese as "Light Mythology - Partena's Mirror".

Export releases:
[US] "Kid Icarus - Angel Land Story [Model NES-KI-USA]"
[EU] "Kid Icarus - Angel Land Story [Model NES-KI-NOE]"
[EU] "Kid Icarus - Angel Land Story [Model NES-KI-EEC]"
[FR] "Kid Icarus - Angel Land Story [Model NES-KI-FRA]"

- TIPS AND TRICKS -

The second Famicom controller had a built-in microphone. It wasn't used in many games, but in tis game, shopkeepers sometimes gave players discount when they talked into it.

- STAFF -

Executive Producer: Hiroshi Yamauchi
Producer: Gunpei Yokoi
Director: Satoru Okada
Scenario Design: Mr. Inusawa
Art Design: Mr. Haigo
Graphic Design: Mr. Makorin
Main Program: Nonae Yoshikawa, Jodnoe Togaway, Ban Ban
Game Design: Masao Yamamoto, Hiroji Kiyotake, Yoshio Sakamoto, Masafumi Sakashita, Makoto Kanoh
Sound Composition: Hirokazu Tanaka

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65354&o=2

$end

$info=hikaru,
$bio

Arcade System published 23 years ago:

Hikaru (c) 1999 Sega Enterprises, Ltd.

- TECHNICAL -

CPU: 2 x Hitachi SH-4 128 bit RISC CPU with graphic functions @ 200 MHz 360 MIPS / 1.4 GFLOPS. 
Graphic Engine: Sega Custom 3D. 
Sound Engine: 2x ARM7 Yamaha AICA @ 45 MHz with internal 32-bit RISC CPU, 64 channel ADPCM. 
Main Memory  64 Mbytes. 
Graphic Memory: 28 Mbytes. 
Sound Memory: 8 Mbytes. 
Media: ROM Board (max 352 MBytes). 
Simultaneous Number of Colors: Approx. 16,770,000 (24bits). 
Resolution: 24 KHz, 496x384 Pixels, 31 KHz 640x480 Pixels.
Polygons: 2 Million polys a sec. 
Shading: Phong Shading.
Lighting: Horizontal, Spot, 1024 lights per scene, 4 lights per polygon, 8 window surfaces. 
Effects: (at least) Phong Shading, Fog, Depth Queueing, Stencil, Shadow, Motion blur. 
Others Capabilities: Bitmap Layer x 2, Calendar, Dual Monitor (24 kHz). 
Extensions: communication, 4 channel audio, PCI, MIDI, RS-232C. 
Connection: Jamma Video compliant.

- TRIVIA -

This board was totally custom and very expensive to produce, it was only really designed for one game ("Brave Fire Fighters") as it could do complex fire/water graphics. There were eventually only 6 games made for this system before it was dropped in favor of the much cheaper "NAOMI 2". 

It was also the first arcade board to be able to do Phong shading.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48363&o=2

$end

$psx=hikaruhg,
$bio

Sony PlayStation CD published 20 years ago:

Hikaru no Go - Heian Gensou Ibunroku [Model SLPM-87059] (c) 2002 Konami Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85269&o=2

$end

$psx=hikaruic,
$bio

Sony PlayStation CD published 20 years ago:

Hikaru no Go - Insei Choujou Kessen [Model SLPM-87199] (c) 2002 Konami Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85270&o=2

$end

$gba=hikarug2,
$bio

Nintendo GBA cart. published 20 years ago:

Hikaru no Go 2 [Model AGB-AKEJ-JPN(RK297-J1)] (c) 2002 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71209&o=2

$end

$gba=hikarugoa,hikarugod,hikarugo,
$bio

Nintendo GBA cart. published 21 years ago:

Hikaru no Go [Model AGB-AHKJ-JPN(RK260-J1)] (c) 2001 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71208&o=2

$end

$pc8801_flop=hilanipl,
$bio

NEC PC-8801 Series disk. published 34 years ago:

Hilanipla (c) 1988 Hudson Soft [Hudson Group].

- TECHNICAL -

GAME ID: N5-1045

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92003&o=2

$end

$spectrum_cass=hilderba,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Hilderbay Printer Program (c) 1983 Hilderbay

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288246&o=2

$end

$a2600=hiliball,
$bio

Atari 2600 cart. published 39 years ago:

Hili Ball (c) 1983 Quelle.

German clone of Apollo's "Racquetball [Model AP2003]".

- TECHNICAL -

Game ID: 689.302 8

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50570&o=2

$end

$info=sc5hill,sc5hilla,sc5hillb,
$bio

Hill Billionaire (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR1613]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43740&o=2

$end

$info=sc4hill,sc4hilla,
$bio

Hill Billionaire (c) 200? Bell-Fruit Games.

- TECHNICAL -

[Model PR1643]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11522&o=2

$end

$spectrum_cass=specialc,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Hill MacGibbon Special Christmas Pack (c) 1984 Five Ways Soft.

Contains 3 award winning educational games:
Ballooning
Car Journey
Special Agent

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298642&o=2

$end

$amigaocs_flop=hillstrt,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Hill Street Blues (c) 1991 Krisalis

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74237&o=2

$end

$amigaocs_flop=hillstrta,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Hill Street Blues (c) 1991 Buzz

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74238&o=2

$end

$st_flop=hillstrt,
$bio

Atari ST disk. published 31 years ago:

Hill Street Blues (c) 1991 Buzz

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230358&o=2

$end

$apple1=hilo,
$bio

Apple I soft. published 46 years ago:

HiLo (c) 1976 Sander, Wendell

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234924&o=2

$end

$dragon_cass=hilo,
$bio

Hilo (c) 198? Active Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234389&o=2

$end

$dragon_cass=hilod,
$bio

Hilo (c) 198? Datacom Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116500&o=2

$end

$info=sc4hilo,sc4hiloa,sc4hilob,sc4hiloc,sc4hilod,sc4hiloe,sc4hilof,sc4hilog,sc4hiloh,sc4hiloi,sc4hiloj,sc4hilok,
$bio

Fruit Machine published 21 years ago:

Hilowatha (c) 2001 Bell-Fruit Games.

This game can be played on 3 stakes: the player selects stake by using the 'Change Stake' button. If the player doesn't use the 'Change Stake' button, the game defaults to the stake played on the previous game. 

One symbol on the middle reel that is always wild when it appears on an active winline.

On the third reel there is a chief's head symbol. When that symbol lands in this position it will activate the chief's head feature.
The accumulated value of wins forms a starting point for the top game gamble.
A Barcode (triple,double and single bars on the winline in that order) gives six combinations (via the hold buttons) which will give 6 different features.

- TECHNICAL -

[Model PR1013]

- TRIVIA -

Released in January 2001.

- TIPS AND TRICKS -

Hints:
*Watch out for vertical wins!!
*Build up the arrows to the super knockout...get more than you bargained for!
*What happens when the hilo number matches the feature number....?
*A bonus reel blast can happen at any time!
*Nudge and Hold can help you get a win.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11556&o=2

$end

$gba=himawari,
$bio

Nintendo GBA cart. published 18 years ago:

Himawari Doubutsu Byouin - Pet no Oishasan Ikusei Game [Model AGB-BNBJ-JPN] (c) 2004 TDK Core

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71210&o=2

$end

$gba=himekish,
$bio

Nintendo GBA cart. published 20 years ago:

Hime Kishi Monogatari - Princess Blue [Model AGB-A3HJ-JPN] (c) 2002 Tonkin House

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71211&o=2

$end

$pc8801_flop=himering,
$bio

NEC PC-8801 Series disk. published 33 years ago:

Hime Ringo Record (c) 1989 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92004&o=2

$end

$info=himesiki,
$bio

Arcade Video game published 33 years ago:

Himeshikibu (c) 1989 Hi-Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=30501&o=2

$end

$psx=himikodn,
$bio

Sony PlayStation CD published 23 years ago:

火魅子伝　～恋解～ (c) 1999 Hakuhodo
(Himiko-Den - Renge)

- TECHNICAL -

GAME ID: SLPS-01890
GAME ID: SLPS-01891
GAME ID: SLPS-01892

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85271&o=2

$end

$dc=himitsu,
$bio

Sega Dreamcast GD published 21 years ago:

Himitsu - Yui ga Ita Natsu [Model T-46101M] (c) 2001 Starfish, Inc. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135544&o=2

$end

$pc98=nanako3,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Himitsu Chouhou Buin - 00Nanako-chan 3 (c) 1995 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89676&o=2

$end

$x68k_flop=himihana,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

秘密の花園 (c) 1992 Technopolis Soft.
(Himitsu no Hanazono)

- TECHNICAL -

BARCODE: 4988715001931
MEDIA: FD x3

- TRIVIA -

Released in March 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87758&o=2

$end

$pc98=himihana,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Himitsu no Hanazono (c) 1992 Technopolis Soft.

- TECHNICAL -

MEDIA: FD x3

- TRIVIA -

Released on January 31, 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89677&o=2

$end

$pcecd=himitsu,
$bio

NEC PC-Engine CD published 29 years ago:

Himitsu no Hanazono (c) 1993 Tokuma Shoten Intermedia, Incorporated.

- TECHNICAL -

BARCODE: 4988008005691
GAME ID: TICD-3001

- TRIVIA -

Released on December 10, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58218&o=2

$end

$saturn=metamor5,
$bio

Sega Saturn CD published 24 years ago:

Himitsu Sentai Metamor V (c) 1998 MYCOM

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59233&o=2

$end

$psx=metamorv,
$bio

Sony PlayStation CD published 24 years ago:

Himitsu Sentai Metamor V Deluxe (c) 1998 MYCOM

- TECHNICAL -

GAME ID: SLPS-01626~7

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85272&o=2

$end

$apple2_flop_clcracked=hnkypnky,
$bio

Apple II 5.25 disk. published 37 years ago:

Hinky Pinky (c) 1985 Learning Well

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234867&o=2

$end

$pc98=hiouden,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

緋王伝 (c) 1992 Wolf Team.
(Hiouden)

- TECHNICAL -

BARCODE: 4982684930872

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89678&o=2

$end

$snes=hiouden,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Hiouden - Mamono-tachi to no Chikai [Model SHVC-HR] (c) 1994 Wolf Team

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61441&o=2

$end

$pc98=hiouden2,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Hiouden II (c) 1993 Wolf Team.

- TECHNICAL -

BARCODE: 4988624930964

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89679&o=2

$end

$fmtowns_cd=hiouden2,
$bio

NEC PC-98/Fujitsu FM Towns CD published 28 years ago:

Hiouden II (c) 1994 Wolf Team.

- TECHNICAL -

BARCODE: 4988624970960

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114967&o=2

$end

$info=j6hiphop,j6hiphopa,j6hiphopb,j6hiphopc,j6hiphopd,
$bio

Hip Hopper (c) 199? Ace Coin Equipment, Limited.

- TECHNICAL -

Impact

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41106&o=2

$end

$tvc_flop=hds,
$bio

Videoton TVC disk. published 33 years ago:

Hiper Digital - System v3.5 (c) 1989 Béla Szalontai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112252&o=2

$end

$msx1_flop=hipertrn,hipertrna,
$bio

Hiper Tronic Cracked (c) 19?? Unknown.

Tape to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133147&o=2

$end

$info=hmcompmx,
$bio

Arcade Video game published 23 years ago:

hiphopmania Complete MIX (c) 1999 Konami Company, Limited.

Export release. Game developed in Japan. See the original for more information; "beatmania complete MIX [Model GX858]".

- TRIVIA -

Released in January 1999.

- SERIES -

1. beatmania (1997)
2. beatmania 2nd MIX (1998)
3. beatmania 3rd MIX (1998)
4. hiphopmania Complete MIX (1999)
5. beatmania 4th MIX - The Beat Goes On (1999)
6. beatmania 5th MIX - Time To Get Down (1999)
7. hiphopmania Complete MIX 2 (2000)
8. beatmania Club MIX (2000)
9. beatmania CORE REMIX (2000)
10. beatmania Featuring Dreams Come True (2000)
11. beatmania 6th MIX - The UK Underground Music (2001)
12. beatmania 7th - Keepin' Evolution (2002)
13. beatmania The Final (2002)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1125&o=2

$end

$info=hmcompm2,
$bio

Arcade Video game published 22 years ago:

hiphopmania Complete MIX 2 (c) 2000 Konami Company, Limited.

Export release. Game developed in Japan. See the original for more information; "beatmania complete MIX 2 [Model GX988]".

- TRIVIA -

Released in January 2000.

Michael Jackson used to own this game (Serial number: 858200979). It was sold at the official Michael Jackson Auction on Apr. 24th, 2009.

- SERIES -

1. beatmania (1997)
2. beatmania 2nd MIX (1998)
3. beatmania 3rd MIX (1998)
4. hiphopmania Complete MIX (1999)
5. beatmania 4th MIX - The Beat Goes On (1999)
6. beatmania 5th MIX - Time To Get Down (1999)
7. hiphopmania Complete MIX 2 (2000)
8. beatmania Club MIX (2000)
9. beatmania CORE REMIX (2000)
10. beatmania Featuring Dreams Come True (2000)
11. beatmania 6th MIX - The UK Underground Music (2001)
12. beatmania 7th - Keepin' Evolution (2002)
13. beatmania The Final (2002)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1126&o=2

$end

$info=hipoly,
$bio

Arcade Video game published 39 years ago:

Hipoly (c) 1983 Unknown.

Unofficial release of Hyper Olympic.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103585&o=2

$end

$info=ochipcom,
$bio

Hippo COM (c) 199? Octek

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240490&o=2

$end

$info=ochipdca2,
$bio

Motherboard published 28 years ago:

Hippo DCA2 (c) 1994 Octek

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240491&o=2

$end

$info=ochipvlp,
$bio

Hippo VL+ (c) 199? Octek

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240492&o=2

$end

$vc4000=hippodro,
$bio

VC 4000 cart. published 43 years ago:

Hippodrom (c) 1979 Interton Electronic.

The same game as 'Horse Racing' for Radofin's 1292 AVPS.

- TECHNICAL -

[Cassette No. 11]

- TRIVIA -

Outside Germany also called Hippodrome.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49203&o=2

$end

$info=hippodrm,
$bio

Arcade Video game published 33 years ago:

Hippodrome (c) 1989 Data East USA.

North American release. Game developed in Japan. See the original for more information; "Fighting Fantasy".

- TRIVIA -

Hippodrome was released in March 1989 in the USA.

- PORTS -

* CONSOLES:
NEC TurboGrafx-16 [US] (1993)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1127&o=2

$end

$fmtowns_cd=hiraehon,
$bio

Fujitsu FM Towns CD published 29 years ago:

Hiragana no Ehon [Model HME-157] (c) 1993 Fujitsu, Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=279145&o=2

$end

$nes=ponkikki,
$bio

Nintendo Famicom cart. published 30 years ago:

Hirake! Ponkikki (c) 1992 Takara Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54179&o=2

$end

$pico=hiraponk,
$bio

Sega Pico game published 29 years ago:

ひらけ！ポンキッキ パーティをひらこう！ (c) 1993 Sega Enterprises, Limited.
(Hirake! Ponkikki Party wo Hirakou!)

- TECHNICAL -

GAME ID: HPC-6003
ROM size: 512 KB

- TRIVIA -

Released in June 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75694&o=2

$end

$msx2_flop=hiranyan,
$bio

MSX 2 disk. published 36 years ago:

Hiranya no Mazo (c) 1986 Pony Canyon, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101715&o=2

$end

$pc8801_flop=hiranyan,
$bio

NEC PC-8801 Series disk. published 36 years ago:

ヒランヤの謎 (c) 1986 Pony Canyon, Inc.
(Hiranya no Nazo)

- TECHNICAL -

GAME ID: M68C-5097

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92005&o=2

$end

$amigaocs_flop=hiredgun,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Hired Guns (c) 1993 Psygnosis, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74240&o=2

$end

$ibm5170=hiredgun,
$vgmplay=hiredgun_pc,
$bio

IBM PC/AT DOS 3.5in. disk. published 29 years ago:

Hired Guns (c) 1993 Psygnosis, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301811&o=2

$end

$spectrum_cass=hiredtok,
$bio

Sinclair ZX Spectrum cass. published 29 years ago:

Hired to Kill (c) 1993 Powell, Tom

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298506&o=2

$end

$apple2_cass=hiresbox,
$bio

Apple II cass. published 43 years ago:

Hires Boxing (c) 1979 Programma International, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135876&o=2

$end

$abc80_flop=hiresinv,
$bio

Luxor ABC 80 disk. published 5 years ago:

Hires Invasion (c) 2017 Genesis Project

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264590&o=2

$end

$c64_cart=ripper11,
$bio

Hires Ripper (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229451&o=2

$end

$vic1001_cart=hireskit,
$bio

HiRes Toolkit (c) 198? TSP

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84435&o=2

$end

$cpc_cass=hirise,
$bio

Amstrad CPC cass. published 36 years ago:

Hirise (c) 1986 Bubble Bus Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96676&o=2

$end

$cpc_flop=hiriseuk01,hiriseuk,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Hirise (c) 1986 Bubble Bus Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128138&o=2

$end

$cpc_flop=hirise19,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Hirise Cracked (c) 1986 Kev Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122859&o=2

$end

$psx=worldfsh,
$bio

Sony PlayStation CD published 23 years ago:

Hiroki Matsukata Presents - World Fishing  (c) 1999 BPS.

- TECHNICAL -

GAME ID: SLPS-02041

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85273&o=2

$end

$msx2_flop=hirokubi,hirokubia,
$bio

MSX 2 disk. published 33 years ago:

Hiroku Kubikiri Yakata (c) 1989 Bit2.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101716&o=2

$end

$cpc_cass=hiromlor,
$bio

Amstrad CPC cass. published 38 years ago:

Hiromloromram (c) 1984 Popular Computing Weekly

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96677&o=2

$end

$x68k_flop=hiroshi,
$bio

Hiroshi (c) 198? Rats.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88301&o=2

$end

$x68k_flop=hiroshi2,
$bio

Sharp X68000 Series 5.25in. disk. published 24 years ago:

Hiroshi II (c) 1998 Rats.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88302&o=2

$end

$fmtowns_cd=hirou,
$bio

Fujitsu FM Towns CD published 33 years ago:

Hirou [Model HMA-254] (c) 1989 Toshiba EMI [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=279146&o=2

$end

$nes=hiryuken,
$vgmplay=flyindrg_nes,
$bio

Nintendo Famicom cart. published 35 years ago:

Hiryuu no Ken - Ougi no Sho (c) 1987 Culture Brain.

- TECHNICAL -

Game ID: NFC-HR

- TRIVIA -

Hiryuu no Ken was released on February 14, 1987 in Japan.

It was exported in the USA as "Flying Dragon - The Secret Scroll [Model NES-HR-USA]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54180&o=2

$end

$gbcolor=hiryuken,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Hiryuu no Ken - Retsuden GB (c) 1999 Culture Brain

- TECHNICAL -

GAME ID: CGB-BKEJ-JPN

- TRIVIA -

Released on December 22, 2000 in Japan. It was never exported outside Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68028&o=2

$end

$gameboy=hiryukng,
$bio

Nintendo Game Boy Cart. published 32 years ago:

Hiryuu no Ken Gaiden  (c) 1990 Culture Brain

- TECHNICAL -

GAME ID: DMG-HRJ

- TRIVIA -

Released on December 22, 1990 in Japan.

Export releases:
"Fighting Simulator - 2-in-1 Flying Warriors"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66136&o=2

$end

$nes=hiryukn2,
$vgmplay=hiryukn2_fc,
$bio

Nintendo Famicom cart. published 34 years ago:

Hiryuu no Ken II - Dragon no Tsubasa (c) 1988 Culture Brain

- TECHNICAL -

GAME ID: CBF-H2

- TRIVIA -

Released on July 29, 1988 in Japan. It was never exported outside Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54181&o=2

$end

$nes=hiryukn3,
$vgmplay=hiryukn3_fc,
$bio

Nintendo Famicom cart. published 32 years ago:

Hiryuu no Ken III - 5 Nin no Ryuu Senshi (c) 1990 Culture Brain

- TECHNICAL -

GAME ID: CBF-3H

- TRIVIA -

Released on July 06, 1990 in Japan. It was never exported outside Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54182&o=2

$end

$snes=hiryukgf,
$bio

Nintendo Super Famicom cart. published 30 years ago:

Hiryuu no Ken S - Golden Fighter (c) 1992 Culture Brain

- TECHNICAL -

Cartridge ID: SHVC-HK

- TRIVIA -

Released on July 31, 1992 in Japan.

Reviews:
[FR] November 1992 - Consoles+ No. 14: 35/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61442&o=2

$end

$snes=hiryukhv,
$bio

Nintendo Super Famicom cart. published 30 years ago:

Hiryuu no Ken S - Hyper Version (c) 1992 Culture Brain

- TECHNICAL -

GAME ID: SHVC-HP

- TRIVIA -

Released on December 11, 1992 in Japan. It was never exported outside Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61443&o=2

$end

$nes=hiryuksp,hiryukspp,
$vgmplay=hiryuksp_fc,
$bio

Nintendo Famicom cart. published 31 years ago:

Hiryuu no Ken Special - Fighting Wars (c) 1991 Culture Brain

- TECHNICAL -

GAME ID: CBF-4N

- TRIVIA -

Released on June 21, 1991 in Japan. It was never exported outside Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54183&o=2

$end

$n64=hiryuken,
$bio

Nintendo 64 cart. published 25 years ago:

Hiryuu no Ken Twin (c) 1997 Culture Brain

- TECHNICAL -

GAME ID: NUS-NHKJ-JPN

- TRIVIA -

Released on December 18, 1997 in Japan.

Export releases:
"Flying Dragon [Model NUS-NFDE-USA]"
"Flying Dragon [Model NUS-NFDP-EUR]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57738&o=2

$end

$info=hisaturn,
$bio

Console published 27 years ago:

HiSaturn (c) 1995 Hitachi.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275371&o=2

$end

$msx1_cart=hisha,
$bio

MSX cart. published 37 years ago:

飛車 (c) 1985 Micro Cabin Co.
(Hisha)

- TECHNICAL -

BARCODE: 4988608531804

- TRIVIA -

Retail price: 5200 yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77132&o=2

$end

$fm7_cass=hisha,
$bio

Fujitsu FM-7 cass. published 37 years ago:

Hisha (c) 1985 Carry Lab..

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93733&o=2

$end

$pc8801_flop=hisha,
$bio

NEC PC-8801 Series disk. published 38 years ago:

飛車 (c) 1984 Carry Lab.
(Hisha)

- TECHNICAL -

GAME ID: GA-071

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92006&o=2

$end

$spectrum_cass=hisoftas,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

HiSoft Assembler (c) 1983 HiSoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226632&o=2

$end

$spectrum_cass=hisoftba,hisoftba_b,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

HiSoft BASIC Compiler (c) 1986 HiSoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226633&o=2

$end

$specpls3_flop=hisobc12,
$bio

Sinclair ZX Spectrum+3 disk. published 36 years ago:

HiSoft BASIC Compiler Ver.1.2 +3 (c) 1986 HiSoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148215&o=2

$end

$spectrum_cass=hisoftcc,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

HiSoft C Compiler Ver.1.3 (c) 1984 HiSoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298110&o=2

$end

$cpc_flop=hisoftci,
$bio

Amstrad CPC/PCW disk. published 34 years ago:

Hisoft C Integrated Compiler-Editor (c) 1988 HiSoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124927&o=2

$end

$specpls3_flop=hisoc13,
$bio

Sinclair ZX Spectrum+3 disk. published 38 years ago:

HiSoft C Ver.1.3 +3 (c) 1984 HiSoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148216&o=2

$end

$spectrum_cass=hisoftco,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

HiSoft Colt Compiler  (c) 1985 HiSoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226634&o=2

$end

$spectrum_cass=hisoftde,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

HiSoft Debugger (c) 1983 HiSoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226638&o=2

$end

$specpls3_flop=hisoftdp,hisoftdpa,
$bio

Sinclair ZX Spectrum+3 disk. published 39 years ago:

HiSoft Devpac (c) 1983 HiSoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148217&o=2

$end

$msx1_cass=devgenss,
$bio

MSX cass. published 38 years ago:

HiSoft Devpac - Ensamblador, Desensamblador GENS (c) 1984 Sony Spain

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94706&o=2

$end

$msx1_cass=devgens,
$bio

MSX cass. published 38 years ago:

HiSoft Devpac GENS (c) 1984 HiSoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94707&o=2

$end

$msx1_cass=devmons,
$bio

MSX cass. published 38 years ago:

HiSoft Devpac MONS (c) 1984 HiSoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94708&o=2

$end

$spectrum_cass=hisoftde_c,hisoftde_r,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

HiSoft Devpac Ver.2 (c) 1983 HiSoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226635&o=2

$end

$spectrum_cass=hisoftde_a,hisoftde_d,hisoftde_f,hisoftde_h,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

HiSoft Devpac Ver.3 (c) 1983 HiSoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226636&o=2

$end

$spectrum_cass=hisoftde_j,hisoftde_k,
$bio

HiSoft Devpac Ver.3 (c) 198? Ventamatic.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226598&o=2

$end

$spectrum_cass=hisoftde_l,hisoftde_n,hisoftde_p,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

HiSoft Devpac Ver.4 (c) 1987 HiSoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226637&o=2

$end

$cpc_flop=hisoftde,hisoftde01,
$bio

Amstrad CPC 464 disk. published 38 years ago:

Hisoft Devpac [Model SOFT 1116] (c) 1984 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124928&o=2

$end

$cpc_cass=hisoftdva,hisoftdv,
$bio

Amstrad CPC cass. published 38 years ago:

HiSoft Devpac [Model SOFT 116] (c) 1984 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96678&o=2

$end

$cpc_flop=hisoftde02,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Hisoft Devpac80 Ver. 2 (c) 1987 HiSoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124929&o=2

$end

$msx1_cass=pascal,
$bio

MSX cass. published 38 years ago:

HiSoft Pascal (c) 1984 HiSoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94709&o=2

$end

$specpls3_flop=hispasc4,
$bio

Sinclair ZX Spectrum+3 disk. published 39 years ago:

HiSoft Pascal 4 (c) 1983 HiSoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148218&o=2

$end

$spectrum_cass=hisoftpa,hisoftpa_a,hisoftpa_b,hisoftpa_c,hisoftpa_d,hisoftpa_e,hisoftpa_f,hisoftpa_g,hisoftpa_h,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

HiSoft Pascal 4 (c) 1983 HiSoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226639&o=2

$end

$nascom_snap=hpascal10,hpascal15,
$bio

Nascom cass. published 40 years ago:

Hisoft Pascal 4 Ver.1 (c) 1982 HiSoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235626&o=2

$end

$nascom_snap=hpascal20,
$bio

Nascom cass. published 39 years ago:

Hisoft Pascal 4 Ver.2 (c) 1983 HiSoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235627&o=2

$end

$mz700_cass=hspascal,
$bio

Sharp MZ-700 cass. published 38 years ago:

HiSoft PASCAL 4T (c) 1984 HiSoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131813&o=2

$end

$cpc_cass=hspascal,
$bio

Amstrad CPC cass. published 38 years ago:

HiSoft Pascal 4T [Model SOFT 155] (c) 1984 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96681&o=2

$end

$ep64_cart=pascal,
$bio

Enterprise 64 cart. published 37 years ago:

HiSoft Pascal Enterprise (c) 1985 HiSoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237646&o=2

$end

$cpc_flop=hisoftpa,
$bio

Amstrad CPC 464 disk. published 38 years ago:

Hisoft Pascal80 (c) 1984 HiSoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124930&o=2

$end

$cpc_flop=hisofttu,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Hisoft TurboBasic Compiler (c) 1986 HiSoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124931&o=2

$end

$spectrum_cass=hisoftul,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

HiSoft Ultrakit (c) 1984 HiSoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226640&o=2

$end

$pce=xserd,
$bio

NEC PC-Engine HuCARD published 32 years ago:

飛装騎兵カイザード (c) 1990 Masaya.
(Hisou Kihei SERD)

Year 2384, the world is at war and armies of giant robots fight against each other. You control the SERD squadron. The action starts in Asia, your base is in danger and you must first deploy your Serds. 'Hisou kihei serd' is a round based strategy game, you will first position your Serds on a map. Each warrior has special characteristics, some are fast and have a wide range, others are slow but more powerful. When a fight is engaged, the screen switches to an action sequence. You can save your game by using simple passwords or the backup RAM.

- TECHNICAL -

Game ID: NCS90002

- TRIVIA -

Released on February 23, 1990 in Japan for 6200 Yen.

- TIPS AND TRICKS -

* Skip Battle Animations:
Several players complain about a way to skip the battle animation scenes as they quickly get old after you've seen these dozens of times. However, the option is actually available in the game - just press Run at any time during a battle to skip to the next screen. 

* Invincibility:
During your turn, press Run, Select, II, Up, Select, Down, II, Left, Select, Right, II, Select and Run. A chime will sound when the cheat is entered. Although your units can take damage, they are now invincible. This cheat doesn't apply to support unit (such as Dolls). 

* Mission Clear:
During your turn, press Run, Select, II, Right, Select, Left, II, Down, Select, Up, II, Select and Run. A chime will sound when the cheat is entered. Now complete the turn to win the current mission.

* Move anywhere on the map:
During your turn, press Run, Select, Select, Run, II, Up, Up, Select, Down, Down, II, Run, Select, Select and Run. A chime will sound when the cheat is entered. Each unit can now freely move anywhere on the battlefield. 

Level Passwords:
Each password gives you access to each stage with no lost units.
Stage 2 - A576 E0A4 ED17 A22B AAE7
Stage 3 - 2576 E0A4 E817 A223 3BE9
Stage 4 - 8576 A4A2 6BBB A203 522D
Stage 5 - 6566 84A1 AACA 46D7 5F36
Stage 6 - E564 84A1 AACA 46D7 5EB4
Stage 7 - E564 86A1 A8CA 46D7 5FAF
Stage 8 - 4564 8633 28AA 76C7 5656
Stage 9 - E564 86CB C8AA 56C7 575D
Stage 10 - 4564 875B 08AA 7EC7 54C2
Ending - 2564 875B 08AA 5EC7 55C1

- SERIES -

1. Hisou Kihei SERD [Model NCS90002] (1990)
2. Vixen 357 [Model T-25133] (1992)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58608&o=2

$end

$info=buraiken,buraikenb,
$vgmplay=avengers,
$bio

Arcade Video game published 35 years ago:

必殺 無頼拳 (c) 1987 Capcom.
(Hissatsu Buraiken)

An overhead-view vertically scrolling beat'em up.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 6 Mhz)
Sound CPU : (2x) Zilog Z80 (@ 4 Mhz)
Sound Chips : (2x) Yamaha YM2203 (@ 1.5 Mhz), OKI MSM5205 (@ 384 Khz)

Players : 2
Control : 8-way joystick
Buttons : 2
=> [A] Punch, [B] Kick

- TRIVIA -

Hissatsu Buraiken was originally released in February 1987 in Japan.

The title of this game translates from Japanese as 'Certain Kill - Villain Fist'.

It was then released outside Japan as "Avengers".

- STAFF -

Direction : Piston Takashi
Game planner : Moomin Hiroyuki
Character designers : Short Arm Seigo, Haniwa Kazunori, Puttun Midori, Takeuma Youji, Dekopachi Hiroko, Sakeguse Kohichi, Donald Chiyomi
Programmer : Popo Yumiko
Hard planning : Mokkori Masa
Sound and music : Tamayo Kawamoto (Golden Tamayo), Yoshihiro Sakaguchi (New Half Yoshihiro)

- PORTS -

Here is a list of Japanese ports. To see ports from other regions, please see the export version entry; "Avengers".

* CONSOLES: 
Sony PlayStation 3 [PSN] [JP] (feb.19, 2013) "Capcom Arcade Cabinet [Model NPJB-00210]" 
Microsoft XBOX 360 [XBLA] [JP] (feb.20, 2013) "Capcom Arcade Cabinet"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1129&o=2

$end

$nes=hdyaburi,
$bio

Nintendo Famicom cart. published 33 years ago:

必殺道場破り (c) 1989 Sigma Enterprises, Incorporated.
(Hissatsu Dojo Yaburi)

- TECHNICAL -

GAME ID: SEI-1A

- TRIVIA -

Released on July 18, 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54184&o=2

$end

$psx=hisspac2,
$bio

Sony PlayStation CD published 23 years ago:

Hissatsu Pachi-Slot Station 2 (c) 1999 Sunsoft.

- TECHNICAL -

GAME ID: SLPS-02355
BARCODE: 4907940212240

- TRIVIA -

Released on October 28, 1999 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85274&o=2

$end

$psx=hisspac4,
$bio

Sony PlayStation CD published 22 years ago:

Hissatsu Pachi-Slot Station 4 (c) 2000 Sunsoft.

- TECHNICAL -

GAME ID: SLPS-02799

- TRIVIA -

Released on July 27, 2000 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85275&o=2

$end

$psx=hisspac5,
$bio

Sony PlayStation CD published 22 years ago:

Hissatsu Pachi-Slot Station 5 (c) 2000 Sunsoft.

- TECHNICAL -

GAME ID: SLPS-03030

- TRIVIA -

Released on November 16, 2000 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85276&o=2

$end

$psx=hisspcsp,
$bio

Sony PlayStation CD published 23 years ago:

Hissatsu Pachi-Slot Station SP (c) 1999 Sunsoft.

- TECHNICAL -

GAME ID: SLPS-02494

- TRIVIA -

Released on December 16, 1999 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85277&o=2

$end

$gbcolor=pachiboy,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Hissatsu Pachinko Boy - CR Monster House [Model CGB-BHPJ-JPN] (c) 2000 Sunsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68029&o=2

$end

$saturn=hisspach,
$bio

Sega Saturn CD published 26 years ago:

Hissatsu Pachinko Collection (c) 1996 Sunsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59234&o=2

$end

$snes=hisspac2,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Hissatsu Pachinko Collection 2 [Model SHVC-A2HJ-JPN] (c) 1995 Sunsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61445&o=2

$end

$snes=hisspac3,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Hissatsu Pachinko Collection 3 [Model SHVC-A3HJ-JPN] (c) 1995 Sunsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61446&o=2

$end

$snes=hisspac4,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Hissatsu Pachinko Collection 4 [Model SHVC-AH4J-JPN] (c) 1994 Sunsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61447&o=2

$end

$snes=hisspac1,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Hissatsu Pachinko Collection (c) 1994 Sunsoft.

- TECHNICAL -

Package ID: Model SHVC-P-AHPJ(JPN)
Game ID: Model SHVC-AHPJ-JPN

- TRIVIA -

Hissatsu Pachinko Collection was released on October 21, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61444&o=2

$end

$nes=shigonin,
$bio

Nintendo Famicom cart. published 32 years ago:

Hissatsu Shigoto Nin (c) 1990 Banpresto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54185&o=2

$end

$x68k_flop=hyuusha,
$bio

Hissatsu Yuusha Tsuitoshi (c) 19?? Mugen Unagi Team

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88303&o=2

$end

$saturn=hissatsu,
$bio

Sega Saturn CD published 26 years ago:

Hissatsu! (c) 1996 Bandai Visual

- TECHNICAL -

GAME ID: T-23402G

- TRIVIA -

Released on June 28, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59235&o=2

$end

$snes=his777f1,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Hisshou 777 Fighter - Pachi-Slot Ryuuguu Densetsu [Model SHVC-IH] (c) 1994 VAP Game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61448&o=2

$end

$snes=his777f2,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Hisshou 777 Fighter 2 - Pachi-Slot Hi Jouhou (c) 1994 VAP Game.

- TECHNICAL -

[Model SHVC-72]

- TRIVIA -

Hisshou 777 Fighter 2 was released on August 19, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47611&o=2

$end

$snes=his777f3,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Hisshou 777 Fighter III - Kokuryuu Ou no Fukkatsu [Model SHVC-A73J-JPN] (c) 1995 VAP Game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61449&o=2

$end

$snes=hispslot,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Hisshou Pachi-Slot Fun (c) 1994 Planning Office WADA.

- TECHNICAL -

Package ID: Model SHVC-P-APNJ(JPN)
Game ID: Model SHVC-APNJ-JPN

- TRIVIA -

Hisshou Pachi-Slot Fun was released on December 16, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61450&o=2

$end

$info=sc4hiss,sc4hissa,sc4hissb,sc4hissc,sc4hissd,sc4hisse,sc4hissf,sc4hissg,
$bio

Hissing Quid (c) 200? QPS Interactive.

- TECHNICAL -

[Model PR2176]

[Scorpion 4]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42648&o=2

$end

$info=sc5hiss,sc5hissa,sc5hissb,sc5hissc,
$bio

Hissing Quid (c) 200? QPS Interactive.

- TECHNICAL -

[Scorpion 5]
[Model PR2176]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43109&o=2

$end

$mo5_cass=histogra,
$bio

Thomson MO5 cass. published 37 years ago:

Histogrammes (c) 1985 FIL [France Image Logiciel]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108790&o=2

$end

$cpc_flop=histogra,
$bio

Amstrad CPC type-in published 37 years ago:

Histogrammes en 3D (c) 1985 Amstrad Magazine

- TRIVIA -

Listed as a type-in program in the French magazine Amstrad Magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119170&o=2

$end

$spectrum_cass=histoire,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Histoire (c) 1983 Ere Informatique [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286720&o=2

$end

$cpc_flop=histoire,histoire04,
$bio

Amstrad CPC type-in published 32 years ago:

Histoire d'Eau (c) 1990 Micro Mag

- TRIVIA -

Listed as a type-in program in the French magazine: Micro Mag.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120079&o=2

$end

$cpc_flop=histoire02,histoire01,histoire05,histoire06,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Histoire d'Or (c) 1987 Cobra Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122534&o=2

$end

$mo5_cass=histfrnc,histfrnca,histfrncc,histfrncd,histfrncb,
$to7_cass=histfran,
$bio

Thomson MO5/TO7 cass. published 37 years ago:

Histoire de France (c) 1985 MPS Diffusion

- TECHNICAL -

CASSETTE 1
FACE A: TO7
FACE B: MO5

CASSETTE 2
FACE A: TO7
FACE B: MO5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108299&o=2

$end

$cpc_flop=histoire03,
$bio

Amstrad CPC type-in published 35 years ago:

Histoire de France (c) 1987 CPC

- TRIVIA -

Listed in the French magazine CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119908&o=2

$end

$to_flop=histheat,histheata,histheatb,
$bio

Thomson TO disk. published 37 years ago:

Histoire de Theatre (c) 1985 Free Game Blot

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107759&o=2

$end

$to7_qd=histheat,histheata,
$bio

Thomson TO7 Quick Disk published 37 years ago:

Histoire de Theatre (c) 1985 Free Game Blot

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108651&o=2

$end

$cdi=histarte,
$bio

Phillips CD-i disc published 26 years ago:

Historia Universal del ARTE - La aventura de la expresion humana (c) 1996 Salvat Multimedia

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52890&o=2

$end

$zx81_cass=history1,
$bio

Sinclair ZX-81 cass. published 40 years ago:

History 1 (c) 1982 Sinclair Research, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114587&o=2

$end

$spectrum_cass=history1,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

History 1 (c) 1982 Sinclair Research, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286950&o=2

$end

$spectrum_cass=historyi,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

History in the Making (c) 1988 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286862&o=2

$end

$apple2_flop_orig=mchistmakr35,
$bio

Apple IIc+ 3.5in. disk. published 30 years ago:

History Makers (c) 1992 MECC [Minnesota Educational Computing Corp.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301233&o=2

$end

$apple2_flop_orig=hmakers,
$apple2_flop_clcracked=mchsmk10,
$bio

Apple II 5.25 disk. published 30 years ago:

History Makers (c) 1992 MECC

- TECHNICAL -

GAME ID: MECC-A313

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230774&o=2

$end

$x68k_flop=elthlead,
$bio

Sharp X68000 Series 5.25in. disk. published 33 years ago:

History of Elthlead (c) 1989 Masaya

- TECHNICAL -

BARCODE: 4988616000279
MEDIA: FD x3

- TRIVIA -

Released on March 30, 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87760&o=2

$end

$bbc_cass=histquiz,
$bio

Acorn BBC/Electron cass. published 39 years ago:

History Quiz (c) 1983 Acornsoft.

- TECHNICAL -

GAME ID: XBX04

- STAFF -

Developed by Ivan Berg Software.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51940&o=2

$end

$amigaecs_flop=his1418,his1418f,his1418g,
$bio

Commodore Amiga 500+ disk. published 29 years ago:

Historyline - 1914-1918 (c) 1993 Blue Byte

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237070&o=2

$end

$info=hitnmiss,hitnmiss2,
$bio

Arcade Video game published 35 years ago:

Hit 'n Miss (c) 1987 Exidy.

A child-friendly shooting game where you simply avoid the good targets and shoot the bad ones.

- TECHNICAL -

Exidy 440 hardware

Main CPU : Motorola M6809 (@ 1.6224 Mhz)
Sound CPU : Motorola M6809 (@ 811.2 Khz)
Sound Chips : Custom (@ 50.7 Khz)

Screen orientation : Horizontal
Video resolution : 320 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 256

Players : 1
Control : lightgun
Buttons : 1

- STAFF -

Designed & programmed by : Larry Hutcherson, Vic Tolomei, Ken Nicholson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1131&o=2

$end

$psx=hitback,
$bio

Sony PlayStation CD published 23 years ago:

Hit Back [Model SLPS-01361] (c) 1999 Tomy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85278&o=2

$end

$cdi=hitkara1,
$bio

Phillips CD-i disc published 26 years ago:

Hit Karaoke Volume 1 - Nostalgie (c) 1996 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52891&o=2

$end

$cdi=hitkara2,
$bio

Phillips CD-i disc published 26 years ago:

Hit Karaoke Volume 2 - Annees 80-90 (c) 1996 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52892&o=2

$end

$cdi=hitkara3,
$bio

Phillips CD-i disc published 26 years ago:

Hit Karaoke Volume 3 - Gold's (c) 1996 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52893&o=2

$end

$cdi=hitkara5,
$bio

Phillips CD-i disc published 26 years ago:

Hit Karaoke Volume 5 - Top Club (c) 1996 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52894&o=2

$end

$spectrum_cass=hitman,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Hit Man (c) 1984 Scorpio Gamesworld

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80708&o=2

$end

$nes=hitmarmt,
$bio

Hit Marmot (c) 19?? NTDEC [Taiwan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84027&o=2

$end

$info=hitme,hitme1,
$bio

Arcade Video game published 46 years ago:

Hit Me [Upright model] (c) 1976 RamTek.

A blackjack game. The goal is to get closest to 21 without going bust. If your score is higher than the dealer or he busts, then you win. To hit a blackjack, you must score 21 in 2 cards.

- TECHNICAL -

Main CPU : Intel 8080 (@ 559.062 Khz)
Sound Chips : Discrete circuitry

Screen orientation : Horizontal
Video resolution : 320 x 190 pixels
Screen refresh : 60.00 Hz
Palette colors : 2

Players : 4
Buttons : 3

- TRIVIA -

Released in April 1976.

Also released as "Hit Me [Cocktail Table model]".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1132&o=2

$end

$info=j2hitmon,
$bio

Hit Money (c) 198? PCP.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40964&o=2

$end

$nes=hitmouse,
$bio

Hit Mouse  (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84028&o=2

$end

$spectrum_cass=hitpack1,
$bio

Sinclair ZX Spectrum cass. published 30 years ago:

Hit Pack 1 (c) 1992 Zeppelin Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286931&o=2

$end

$spectrum_cass=hitpack2,
$bio

Sinclair ZX Spectrum cass. published 30 years ago:

Hit Pack 2 (c) 1992 Zeppelin Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286932&o=2

$end

$spectrum_cass=hitpaktr,
$bio

Hit Pak Trio (c) 198? Zafiro Soft. Division [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226542&o=2

$end

$info=hitpoker,
$bio

Arcade Video game published 25 years ago:

Hit Poker (c) 1997 Accept, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32249&o=2

$end

$info=sc4hitsh,sc4hitsha,sc4hitshb,sc4hitshc,sc4hitshd,sc4hitshe,
$bio

Fruit Machine published 20 years ago:

Hit Shot (c) 2002 Bell-Fruit Games.

- TECHNICAL -

[Model PR1112]

- TRIVIA -

Released in January 2002.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11546&o=2

$end

$cpc_cass=hitsport,
$bio

Amstrad CPC cass. published 31 years ago:

Hit Sports (c) 1991 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96683&o=2

$end

$mbee_quik=hurkle,
$bio

Applied Technology Microbee cass. published 40 years ago:

Hit the Hurkle (c) 1982 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289636&o=2

$end

$pce_tourvision=hitice,
$bio

Hit the Ice (c) 199? TOURVision.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134097&o=2

$end

$info=hitice,hiticej,hiticerb,
$vgmplay=hitice_bsys,
$bio

Arcade Video game published 32 years ago:

Hit the Ice - The Video Hockey League (c) 1990 Williams Electronics Games, Incorporated.

Welcome to no holds barred hockey brought to you by the Video Hockey League.  It's the Reds versus the Blues, the VHL's biggest rivalry.

The same hockey rules apply, pass the puck around around the ice rink and shoot it past the opposite goalie to score. You can also check your opponent just like real hockey, only each character has their own bone-crushing way of checking, each with maximum impact and zero tolerance for your well-being.  Players can also start fights with one another to really spice things up.

For an additional credit, players can purchase a 'power drink' that will make them 'Skate Faster and Shoot Harder' at the start of the period for one minute.

Now get to the action and DROP THAT PUCK!

- TECHNICAL -

Taito B System hardware
Prom Stickers : C59

Main CPU : Motorola 68000 (@ 12 Mhz), Zilog Z80 (@ 4 Mhz)
Sound Chips : YM2203 (@ 3 Mhz), (2x) OKI6295 (@ 8 Khz)

Screen orientation : Horizontal
Video resolution : 320 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 4096

Players : 4
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Hit the Ice was released in December 1990.

Developed and programmed by Taito Corp. In Japan, the Ice Hockey isn't a popular sport, so only a few board was released in Japan.

A Hit the Ice unit appears in the 1991 movie 'Terminator 2 - Judgment Day'.

- UPDATES -

The US version has the 'Winners Don't Use Drugs' screen.

Japanese version don't have 'locker room' screen, and has only a two-player mode.

- PORTS -

* CONSOLES:
NES [Taito] [Unreleased Prototype] (Based on the arcade game, but has added RPG elements)
Sega Mega Drive (1990)
NEC PC-Engine (1991)
NEC TurboGrafx 16 (1991)
Nintendo Super Famicom (1993)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1133&o=2

$end

$nes=hitice,
$vgmplay=hitice_nes,
$bio

Nintendo NES cart. published 29 years ago:

Hit the Ice - VHL the Video Hockey League (c) 1993 Taito Corp.

Canceled NES port.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55203&o=2

$end

$gameboy=hitice,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Hit the Ice (c) 1992 Taito America Corp.

- TECHNICAL -

Model DMG-HC-USA

- TRIVIA -

Released in October 1992.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66137&o=2

$end

$snes=hitice,
$bio

Nintendo Super NES cart. published 29 years ago:

Hit the Ice (c) 1993 Taito America Corp.

- TECHNICAL -

Cartridge ID: SNS-HC-USA

- TRIVIA -

Released in February 1993 in the USA.

Reviews:
[FR] May 1993 - Consoles + No. 20: 68/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63067&o=2

$end

$megadriv=hitice,
$vgmplay=hitice_md,
$bio

Sega Genesis cart. published 30 years ago:

Hit the Ice (c) 1992 Taito America Corp.

- TECHNICAL -

GAME ID: T-11096

- TRIVIA -

Reviews:
[FR] May 1993 - Consoles + No. 20: 68/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57250&o=2

$end

$tg16=hitice,
$bio

NEC TurboGrafx-16 cart. published 30 years ago:

Hit the Ice [Model TGX030095] (c) 1992 Turbo Technologies, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84320&o=2

$end

$pce=hitice,
$vgmplay=hitice_tg16,
$bio

NEC PC-Engine HuCARD published 31 years ago:

Hit the Ice (c) 1991 Taito Corp.

- TECHNICAL -

GAME ID: TP03019

- TRIVIA -

Released on September 20, 1991 in Japan.

Reviews:
November 1991 - Consoles + N.3 [FR]: 71/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58609&o=2

$end

$info=pr_hit6,pr_hit6a,pr_hit6b,
$bio

Hit the Six (c) 199? Project Coin Machines, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42096&o=2

$end

$info=m4hittop__a,m4hittop__b,m4hittop__c,m4hittop__d,m4hittop__e,m4hittop__g,m4hittop__h,m4hittop__j,m4hittop__f,m4hittop__i,
$bio

Hit The Top [Model CHU] (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41341&o=2

$end

$info=m4hittp2,m4hittp2a,
$bio

Hit The Top [Model H4T] (c) 199? Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233369&o=2

$end

$info=m4hittop,m4hittop__l,m4hittop__k,m4hittop__m,m4hittop__n,m4hittop__q,m4hittop__o,m4hittop__r,m4hittop__p,
$bio

Hit The Top [Model HI4] (c) 199? Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233364&o=2

$end

$info=m4hittop__s,m4hittop__t,m4hittop__u,m4hittop__v,m4hittop__z,m4hittop__w,m4hittop__x,m4hittop__y,m4hittop__0,m4hittop__1,m4hittop__2,
$bio

Hit The Top [Model HIT] (c) 199? Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233365&o=2

$end

$info=m4hittop__3,m4hittop__4,m4hittop__5,m4hittop__6,m4hittop__7,m4hittop__8,m4hittop__9,m4hittop__aa,m4hittop__ab,m4hittop__ad,m4hittop__ac,
$bio

Hit The Top [Model HT2] (c) 199? Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233366&o=2

$end

$info=m4hittop__ae,m4hittop__af,m4hittop__ag,m4hittop__ah,m4hittop__al,m4hittop__ai,m4hittop__am,m4hittop__aj,m4hittop__ao,m4hittop__ak,m4hittop__an,
$bio

Hit The Top [Model HT5] (c) 199? Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233367&o=2

$end

$info=m4hittop__ap,m4hittop__aq,m4hittop__ar,m4hittop__as,m4hittop__av,m4hittop__at,m4hittop__ax,m4hittop__au,m4hittop__aw,
$bio

Hit The Top [Model HTT] (c) 199? Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233368&o=2

$end

$pc8801_flop=hit88ass,
$bio

Hit-88_Assembler (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92007&o=2

$end

$pcx_flop=hit10,
$bio

Siemens PC-X disk. published 37 years ago:

HIT-BD-2 Ver.1.0/PC-X (c) 1985 Siemens

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=279099&o=2

$end

$msx1_cart=hbdemo,
$bio

MSX cart. published 38 years ago:

Hit-Bit (c) 1984 Sony Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77133&o=2

$end

$sat_vccart=hivcd2d,hivcd1d,
$bio

Sega Saturn cart. published 27 years ago:

Hitachi Video CD Card (c) 1995 Hitachi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275425&o=2

$end

$bbc_cass=hitchhik,
$bio

Acorn BBC/Electron cass. published 40 years ago:

Hitch Hiker (c) 1982 Computer Concepts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51941&o=2

$end

$mbee_quik=hhikers,
$bio

Hitch-hikers Guide to the Galaxy (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289637&o=2

$end

$dragon_flop=hitchikr,
$bio

Hitchhikers Guide to the Galaxy (c) 198? NDUG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117085&o=2

$end

$nes=topsecrt,topsecrtp,
$bio

Nintendo Famicom cart. published 34 years ago:

ヒットラーの復活 TOP SECRET (c) 1988 Capcom Company, Limited.
(Hitler no Fukkatsu - Top Secret)

Hitler no Fukkatsu is an action game and is technically a reboot of the arcade game of the same name. The Nazis are back - they have survived the war and, led by their supreme leader Weizmann, they have now come up with the most evil and horrific plan in history! Hitler, the man who the allies thought was dead, has been revived and his fractions of hell are about to take over the world once again. The allies decide to send one of their best men, Super Joe, to counter the threat - but he is soon captured and Radd Spencer is dispatched to rescue him and complete the primary mission. Radd is not your typical lone soldier - he is equipped with a gun and a grappling hook that he can use to latch onto ledges and swing across gaps and obstacles. This feature is at the core of the gameplay and although Radd can't jump, he can use the hook to make his way through the enemy's fortified defenses. The game is not a straight forward affair thought - the player is presented with a map of the enemy territory where white locations represent enemy action areas, and red ones non-hostile neutral zones. The action scenes are where the meat of the game lies - they feature impregnable enemy fortresses the player must infiltrate in order to find and destroy bosses and, most importantly, power generators. They also feature communication rooms where the game's intricate story unfolds. The neutral zones give the player information about the coming levels, but also special items such as new communicators and more powerful weapons. Finally, the map also features enemy army trucks that trigger short top-down action phases (only places where the player can collect precious continues!). Finally, although Radd can find upgrades and power-ups, his health increases with an experience based system and bullets left behind by enemy soldiers act as experience points. Hitler no Fukkatsu consists of thirteen action-packed levels and is single player only.

- TECHNICAL -

Cartridge ID: CAP-HF

- TRIVIA -

Hitler no Fukkatsu - Top Secret for Famicom was released on July 20, 1988 in Japan for 5800 Yens.

The original arcade game Top Secret was released in the arcades in 1987. It was renamed Bionic Commando in the west and the American release even hinted a connection between the game and Commando released two years earlier (Super Joe, hero of Commando, was also the main protagonist of the American version, although he remained unnamed in the original Japanese version).

Hitler no Fukkatsu is very well-known among players for an interesting reason that goes beyond its unquestionable qualities. The Japanese name translates as 'Hitler's Resurrection - Top Secret', and obviously, the game was heavily edited for its western release and all the Nazi references were removed (thanks to Nintendo's strict censorship policies back in the day).

- TIPS AND TRICKS -

* Leave action levels: This hidden option will save you time and efforts - it is possible to leave any action level at any time - to do so, press and hold A and B, and press Start.

- STAFF -

Chara-Designe: Hotaru.B, Terukun, Junchan, Gamereon, Haihoo.K
Program: Ichirou, Twilight, N.Ton, Windy
Music: Gondamin
Planning: Hatchan

Special Thanks: Mr.FF

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54186&o=2

$end

$msx2_flop=puzlondn,puzlondnb,puzlondna,
$bio

MSX 2 disk. published 34 years ago:

小林ひとみ パズルインロンドン (c) 1988 Informercial
(Hitomi Kobayashi - Puzzle in London)

- TECHNICAL -

GAME ID: INF-01M

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101717&o=2

$end

$x68k_flop=hitomiza,hitomizaa,
$bio

Hitomi Zaka (c) 19?? Higashikaihotsujuku

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88304&o=2

$end

$gameboy=hitoride,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Hitori de Dekirumon! Cooking Densetsu (c) 1992 VAP Game.

- TECHNICAL -

Game ID: DMG-H7J

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66139&o=2

$end

$cpc_cass=hitscol1,
$bio

Amstrad CPC cass. published 35 years ago:

Hits Collection 1 [Model 5P 5069] (c) 1987 Chip [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96684&o=2

$end

$amigaocs_flop=windwill,
$bio

Commodore Amiga 500 disk. published 28 years ago:

Hits for Six Volume Seven (c) 1994 Prism Leisure Corp. plc.

Compilation of 6 games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75540&o=2

$end

$amigaocs_flop=hotshota,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Hits for Six Volume Two (c) 1993 Prism Leisure Corp. plc.

Compilation of 6 games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74258&o=2

$end

$c64_cass=hitsvol1,
$bio

Hits! Vol 1 (c) 198? Micropool

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298761&o=2

$end

$gba=hitsuji,
$bio

Nintendo GBA cart. published 20 years ago:

Hitsuji no Kimochi. [Model AGB-AHIJ-JPN] (c) 2002 Capcom Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71212&o=2

$end

$pc8801_flop=hitsuji,
$bio

NEC PC-8801 Series disk. published 39 years ago:

Hitsuji-Ya (c) 1983 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92008&o=2

$end

$msx1_flop=hitsuji,
$bio

Hitsuji-Ya Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134227&o=2

$end

$msx1_cart=hitsuji,
$bio

MSX cart. published 38 years ago:

Hitsuji-Ya [Model MX-1001] (c) 1984 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77134&o=2

$end

$mz2200_cass=hitsujai,
$bio

Sharp MZ-2200 cass. published 38 years ago:

Hitsuji-Ya (c) 1984 Hudson Soft.

- TECHNICAL -

GAME ID: WB-1007

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132877&o=2

$end

$pc8801_cass=hitsuji,
$bio

NEC PC-8801 Series cass. published 39 years ago:

Hitsuji-Ya (c) 1983 Hudson Soft [Hudson Group].

- TECHNICAL -

GAME ID: YB-1012

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91228&o=2

$end

$fm7_cass=hitsuji,
$bio

Fujitsu FM-7 cass. published 39 years ago:

ひつじや～い! (c) 1983 Hudson Soft.
(Hitsuji-Ya!)

- TECHNICAL -

GAME ID: LA-1032

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275878&o=2

$end

$x68k_flop=hitton,
$bio

Sharp X68000 Series 5.25in. disk. published 22 years ago:

Hitton (c) 2000 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88305&o=2

$end

$spectrum_cass=hive,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Hive (c) 1987 Firebird

- TECHNICAL -

BARCODE: 5 012439 002581

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80710&o=2

$end

$cpc_cass=hive,
$bio

Amstrad CPC cass. published 35 years ago:

Hive (c) 1987 Firebird

- TECHNICAL -

BARCODE: 5 012439 002598

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96685&o=2

$end

$cpc_flop=hive1987,hivefire,hiveuk1901,hiveuk19,hivedsk,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Hive (c) 1987 Firebird Soft.

- TECHNICAL -

BARCODE: 5 012439 002604

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121049&o=2

$end

$saturn=girlpuz1,
$bio

Sega Saturn CD published 27 years ago:

Hiyake no Omoide + Himekuri - Girls in Motion Puzzle Vol. 1 (c) 1995 Yanoman Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59236&o=2

$end

$msx1_flop=hiyofght,
$bio

Hiyoko Fighter Cracked (c) 19?? Unknown.

Tape to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133148&o=2

$end

$mz2200_cass=hiyokof,
$bio

Hiyoko Fighter (c) 198? Hudson Soft.

- TECHNICAL -

GAME ID: WB-1005

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=138212&o=2

$end

$psx=hizanoue,
$bio

Sony PlayStation CD published 24 years ago:

Hiza no Ue no Partner - Kitty On Your Lap [Model SLPS-01302] (c) 1998 Culture Publishers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85279&o=2

$end

$info=hkc8800a,
$bio

Computer published 38 years ago:

HKC 8800A (c) 1984 China HKC.

Chinese clone of the Apple II.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228351&o=2

$end

$cpc_cass=hkm,
$bio

Amstrad CPC cass. published 33 years ago:

HKM - Human Killing Machine (c) 1989 US Gold, Ltd. [Birmingham, UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96713&o=2

$end

$cpc_cass=hkms,
$bio

Amstrad CPC cass. published 33 years ago:

HKM - Human Killing Machine [Model AM 507] (c) 1989 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96712&o=2

$end

$bbc_rom=hkrutils100,hkrutils110,hkrutils120,hkrutils,
$bio

Acorn BBC ROM published 36 years ago:

HKR Utilities Ver.1.xx (c) 1986 HeroZoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268041&o=2

$end

$pmd85_cass=hlipa,
$bio

Tesla PMD-85 cass. published 33 years ago:

Hlípa (c) 1989 ZO Svazarmu

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236472&o=2

$end

$to_flop=hmelcomp,
$bio

HMEL Compilation (c) 19?? HMEL

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107756&o=2

$end

$info=hmg1292,
$bio

Console published 43 years ago:

HMG 1292 (c) 1979 Hanimex.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103332&o=2

$end

$info=hmg1392,
$bio

Console published 43 years ago:

HMG 1392 (c) 1979 Hanimex.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103333&o=2

$end

$info=hmg2650,
$bio

Console published 40 years ago:

HMG 2650 (c) 1982 Hanimex

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236731&o=2

$end

$cpc_flop=hmscobra01,hmscobra03,hmscobra02,hmscobra05,hmscobra04,hmscobra06,
$bio

Amstrad CPC 464 disk. published 36 years ago:

HMS Cobra (c) 1986 Cobra Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123718&o=2

$end

$cpc_flop=hmscobra,
$bio

Amstrad CPC 464 disk. published 36 years ago:

HMS Cobra (c) 1986 Zafiro Soft. Division [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123719&o=2

$end

$mo5_cass=hmscobra,hmscobrab,hmscobrac,hmscobraa,
$bio

Thomson MO5 cass. published 35 years ago:

HMS Cobra - Convois pour Mourmansk (c) 1987 Cobra Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108788&o=2

$end

$mo6_cass=hmscobra,hmscobraa,
$bio

Thomson MO6 cass. published 35 years ago:

HMS Cobra - Convois pour Mourmansk (c) 1987 Cobra Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108980&o=2

$end

$cpc_cass=hmscobra,
$bio

Amstrad CPC cass. published 36 years ago:

HMS Cobra [Model 62030416] (c) 1986 Zafiro Soft. Division [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96603&o=2

$end

$mbee_flop=256hoards11t,256hoards11ta,hotdr_10,hotdr_10a,hotdr_11,hotdr_11a,
$bio

Applied Technology Microbee disk. published 37 years ago:

Hoards of the Deep Realm (c) 1985 Honeysoft.

You are the hero who must retrieve stolen treasures hoarded in the underground caverns of the Deep Realm. During play you must dodge and out maneuver the fiery wraiths that guard these treasures. At the start, you are at the lowest level of the Deep Realm and must work your way up through as many levels as you can. There are currently fifty levels provided.

- TECHNICAL -

It's a copy-protected non-CP/M disk.

- UPDATES -

Initial release was ver. 1.0, updated to 1.1 and ver. 1.1t for the Microbee 256TC

- STAFF -

By: Vaughan Clarkson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293288&o=2

$end

$spectrum_cass=hobshrd,hobshrda,hobshrdb,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Hob's Hoard (c) 1991 Zenobi Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80714&o=2

$end

$specpls3_flop=hobshoar,
$bio

Sinclair ZX Spectrum+3 disk. published 31 years ago:

Hob's Hoard (c) 1991 Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147733&o=2

$end

$c64_cart=hobbiel,
$bio

Commodore C64 cart. published 36 years ago:

Hobbi Elektronika (c) 1986 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229444&o=2

$end

$bk0010=hobbit,hobbitovl,
$bio

Elektronika BK0010 cass. published 30 years ago:

Hobbit (c) 1992 ELM Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144282&o=2

$end

$gba=hobbitj,
$bio

Nintendo GBA cart. published 17 years ago:

Hobbit no Bouken - Lord of the Rings - Hajimari no Monogatari [Model AGB-AH9J-JPN(RK352-J1)] (c) 2005 Konami Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71213&o=2

$end

$bbc_rom=hobbit,
$bio

Acorn BBC ROM published 39 years ago:

Hobbit OS (c) 1983 Ikon

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240337&o=2

$end

$princ=hobik,
$bio

Tomy Prin-C cart. published 26 years ago:

Hobby Club (c) 1996 Tomy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287461&o=2

$end

$bbc_cass=hobgobl2,
$electron_cass=hobgobl2,
$bio

Acorn BBC/Electron cass. published 32 years ago:

Hobgoblin 2 (c) 1990 Atlantis

- TECHNICAL -

GAME ID: AT 617

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51943&o=2

$end

$cpc_flop=hobgobli01,
$bio

Hobgoblin cracked (c) 199? Unknown

Tape_to_disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119004&o=2

$end

$spectrum_cass=hobgobli,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Hobgoblin (c) 1991 Atlantis

- TECHNICAL -

GAME ID: AT 365

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80713&o=2

$end

$cpc_cass=hobgobln,
$bio

Amstrad CPC cass. published 31 years ago:

Hobgoblin [Model AT 425] (c) 1991 Atlantis Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96686&o=2

$end

$bbc_cass=hobgobl,
$electron_cass=hobgobl,
$bio

Acorn BBC/Electron cass. published 33 years ago:

Hobgoblin (c) 1989 Atlantis

- TECHNICAL -

GAME ID: AT 612X

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51942&o=2

$end

$apple2_flop_orig=hobgrev,
$bio

Apple II 5.25 disk. published 35 years ago:

Hobgoblin's Revenge (c) 1987 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262180&o=2

$end

$arcadia=hobo,
$bio

Arcadia 2001 cart. published 39 years ago:

Hobo (c) 1983 UA, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49723&o=2

$end

$info=hoccer,hoccer2,
$bio

Arcade Video game published 39 years ago:

Hoccer (c) 1983 Eastern Micro Electronics.

You are Andrew, the one man team. Ord and Clee are robots whose goal is to destroy you any way they can (by driving you against the boards, into a spinner, or by hitting you with a supercharged ball). Knock out Ord and Clee with your ball or by hitting them against the sides. Points are also scored by hitting the goal and hitting the targets on the sides.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.5 Mhz)

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 256

Players : 2
Control : 4-way joystick
Buttons : 1

- TRIVIA -

Released in November 1983.

- SCORING -

Hitting robots into wall : 500 points per robot.
Hitting robots with ball : 500 points for 1st robot, 1,000 and 1,500 for 2nd and 3rd robot hit with same shot.
Hitting side targets : 100 points
Hitting side targets after spinning a spinner : 200, 400, 600, 800 or 1,000 points.
Hitting all side targets give you extra player.
Hitting Goal : 1,000 points plus robots are frozen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1134&o=2

$end

$info=hockyrmt,
$bio

Arcade Video game published 49 years ago:

Hockey (c) 1973 RamTek.

A ball-and-paddle game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4757&o=2

$end

$tc4=hockey,
$bio

Coleco Total Control 4 cart. published 41 years ago:

Hockey (c) 1981 Coleco Industries, Inc. [Amsterdam, NY, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273686&o=2

$end

$mikrosha_cass=hockey,
$bio

HOCKEY (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236526&o=2

$end

$studio2=fourspts,
$bio

RCA Studio II cart. published 22 years ago:

Hockey (c) 2000 Robson, Paul.

Homebrew Hockey variant of Pong.

- STAFF -

Written by: Paul Robson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=282388&o=2

$end

$info=mhockey,mhockeya,
$bio

Handheld game published 44 years ago:

Hockey (c) 1978 Mattel Electronics.

- TECHNICAL -

Model 2946

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95294&o=2

$end

$cpc_cass=hockey,
$bio

Amstrad CPC cass. published 37 years ago:

Hockey [Model AMC-159] (c) 1985 Indescomp [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96688&o=2

$end

$lynx=hockey,
$bio

Atari Lynx cart. published 30 years ago:

Hockey (c) 1992 Atari Corp.

- TECHNICAL -

Cartridge ID: PA2052

- TRIVIA -

Reviews:
[FR] October 1992 - Consoles+ No. 13: 86/100

- TIPS AND TRICKS -

* Best Team: Enter BATSXPEB as a password, then select OK. Now, you can select a new team The Bats which has perfect statistics.

- STAFF -

Programmer: Simon Ffinch

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58824&o=2

$end

$videopac=2hckyscr,
$bio

Magnavox Odyssey² cart. published 43 years ago:

Hockey! + Soccer! (c) 1979 Magnavox.

- TECHNICAL -

Game ID: AK9420

- STAFF -

Programmer: Ed Averett

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95598&o=2

$end

$spectrum_cass=hocusfoc,
$bio

Hocus Focus (c) 198? Bug-Byte [Grandslam div.] [London, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225736&o=2

$end

$ibm5170=hocuspoc,
$vgmplay=hocuspoc_pc,
$bio

IBM PC/AT DOS 3.5in. disk. published 28 years ago:

Hocus Pocus (c) 1994 Apogee Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144409&o=2

$end

$info=m5hocus,m5hocus10,
$bio

Hocus Pocus (c) 200? Empire Games, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41584&o=2

$end

$info=m5hocscl,
$bio

Hocus Pocus Club (c) 200? Empire Games, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41583&o=2

$end

$socrates=hodgepod,
$bio

VTECH Socrates cart. published 33 years ago:

Hodge-Podge (c) 1989 VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275810&o=2

$end

$info=hoedown,
$bio

Pinball published 44 years ago:

Hoe Down (c) 1978 Allied Leisure.

- STAFF -

Design by : Bob Betor

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5983&o=2

$end

$pc8801_flop=hoehoem0,
$bio

Hoehoe Team 199x Music Disk Vol. 0 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92009&o=2

$end

$pc8801_flop=hoehoem1,
$bio

NEC PC-8801 Series disk. published 30 years ago:

Hoehoe Team 199x Music Disk Vol. 1 - Explosion (c) 1992 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92010&o=2

$end

$info=ep_hogmn,ep_hogmna,ep_hogmnb,
$bio

Hog Money (c) 199? Impulse Gaming.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40846&o=2

$end

$info=hogwild,
$bio

Arcade Video game published 19 years ago:

Hog Wild (c) 2003 Uniana.

A chase oriented driving game, the player takes the role of a police officer and attempts to arrest outlaw bikers. The player can be one of 4 initially selectable courses easy, medium & hard. The player has 2 main objectives to accomplish before the time runs out, to arrest a set quota of bad guys and to cross the finish line.

The palyer arrests the biker by crashing his car in them from the right, left or rear. With each arrest the player gains time and it also adds to the vehicles turbo gauge. Once the gauge reaches maximum the vehicle can pull the turbo lever and use either the full or half of the gauge.

Once the 3 courses are completed the player can play as one of the bikers on a special bonus course.

- TRIVIA -

Released in May 2003.

Michael Jackson used to own this game (Serial number: CHUS-0011). It was sold at the official Michael Jackson Auction on Apr. 24th, 2009.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4467&o=2

$end

$famibox=hogalley,
$bio

JTB FamicomBox cart. published 36 years ago:

Hogan's Alley (c) 1986 JTB Traveleland Transportation Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301172&o=2

$end

$nes=hoganh,
$bio

Nintendo Famicom cart. published 35 years ago:

Hogan's Alley (c) 1987 FMG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69264&o=2

$end

$vgmplay=hogan_nes,
$bio

Nintendo Famicom cart. published 38 years ago:

Hogan's Alley (c) 1984 Nintendo Co., Ltd.

Test your sharpshooting skills at the FBI's training camp. You've got to respond with split-second accuracy and instinct to protect innocent lives and bring down the bad guys. Do you have what it takes to be an agent?

- TECHNICAL -

Game ID: HVC-HA-JPN

- TRIVIA -

Hogan's Alley was released on June 12, 1984 in Japan.

Export releases:
[US] "Hogan's Alley [Model NES-HA-USA]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103432&o=2

$end

$nes=hogan,
$bio

Nintendo NES cart. published 38 years ago:

Hogan's Alley (c) 1984 Nintendo.

North American release. Game developed in Japan. See the original Famicom version for more information; "Hogan's Alley [Model HVC-HA-JPN]".

Description from the back cover:

You need split-second timing and sharp-shooting accuracy to join the FBI. Have you got what it takes? Prove it! Use your Zapper light gun to shoot the gangsters in the FBI line-up, without hitting the innocent bystanders. Hit the gangsters and you'll score enough points to move to the next location: Hogan's Alley. Here's where the going gets rough. The gangsters pop in and out of windows, doorways and shadows, and are visible for a shorter amount of time. Beat the gangsters this time around and you'll move to the Trick Shoot round. How long can you keep the tin cans hopping in the air? Keep them up there long enough and you'll score enough points to become a full-fledged Agent in this exciting Nintendo Light Gun game!

- TECHNICAL -

GAME ID: NES-HA-USA

- TRIVIA -

Hogan's Allay was released on October 18, 1985 in North America.

It was one of the 18 launch titles of the NES in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55204&o=2

$end

$info=pc_hgaly,
$bio

Nintendo PlayChoice-10 cart. published 38 years ago:

Hogan's Alley (c) 1984 Nintendo.

PlayChoice-10 version of "Hogan's Alley [Model NES-HA-USA]".

- TECHNICAL -

Nintendo PlayChoice-10 hardware
Game ID : HA

Main CPU : Zilog Z80 (@ 4 Mhz), N2A03 (@ 1.789772 Mhz)
Sound Chips : Zetex N2A03 (@ 1.789772 Mhz), DAC

Players : 2
Control : lightgun
Buttons : 2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1805&o=2

$end

$psx=hogsowar,
$bio

Sony PlayStation CD published 22 years ago:

Hogs of War (c) 2000 Infogrames Interactive, Inc.

- TECHNICAL -

GAME ID: SLUS-01195

- TRIVIA -

Released on Setember 5, 2000 in the USA.

The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111184&o=2

$end

$amigaocs_flop=hoi,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Hoi (c) 1992 Hollyware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74241&o=2

$end

$gameboy=hoihoigb,
$bio

Nintendo Game Boy Cart. published 28 years ago:

Hoi Hoi - Game Boy Ban [Model DMG-HZJ] (c) 1994 Koei

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66140&o=2

$end

$x68k_flop=hoippuru,
$bio

Sharp X68000 Series 5.25in. disk. published 27 years ago:

Hoippuru X68K (c) 1995 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88306&o=2

$end

$pc98=hokakuma,
$bio

NEC PC-9801 Series 5.25in. disk. published 26 years ago:

Hokenshitsu no Akuma (c) 1996 Cats' Organization.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89680&o=2

$end

$info=as_hc,as_hca,as_hcb,as_hcc,as_hcd,
$bio

Hokey Cokey (c) 200? Astra Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=14881&o=2

$end

$pc8001_flop=hokkaido,
$bio

Hokkaido Bouei Sakusen (c) 198? Yamakita, Atsushi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295871&o=2

$end

$nes=okhotsk,
$bio

Nintendo Famicom cart. published 35 years ago:

Hokkaidou Rensa Satsujin - Okhotsk ni Kiyu (c) 1987 Login Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54187&o=2

$end

$x68k_flop=ohootsuk,
$bio

Hokkaidou Rensa Satsujin - Okhotsk ni Kiyu (c) 19?? Login Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87963&o=2

$end

$pc8801_flop=okhotsk,okhotskb,okhotska,
$bio

NEC PC-8801 Series disk. published 38 years ago:

Hokkaidou Rensa Satsujin - Okhotsk ni Kiyu!! (c) 1984 ASCII Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92011&o=2

$end

$pc98=okhotsk,
$bio

NEC PC-9801 Series 5.25in. disk. published 37 years ago:

北海道連鎖殺人 オホーツクに消ゆ (c) 1985 ASCII Corp.
(Hokkaidou Rensa Satsujin - Okhotsk ni Kiyu!!)

- TECHNICAL -

Media: floppydisk x1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89681&o=2

$end

$info=hiryuken,
$vgmplay=shangkid,
$bio

Arcade Video game published 37 years ago:

Hokuha Syourin Hiryu no Ken (c) 1985 Taito Corp.

Early fighter with targets appearing upon each opponent to show you their weak points.

- TECHNICAL -

Main CPU : (2x) Zilog Z80 (@ 3 Mhz)
Sound CPU : Zilog Z80 (@ 3 Mhz)
Sound Chips : DAC, AY8910 (@ 2 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Released in June 1985 in Japan.

The title of this game translates from Japanese as 'North Faction Shaolin Fist of Flying Dragon'.

Export releases:
This game is known outside Japan as "Shanghai Kid".

- TIPS AND TRICKS -

* Test Mode : Press Coin 1 or Coin 2 key during boot up. You can check a input and sound in Test Mode.

- SERIES -

1. Hokuha Syourin Hiryu no Ken (1985)
2. Hiryuu no Ken - Ougi no Sho (1988, Nintendo Famicom)
3. Hiryuu no Ken II - Dragon no Tsubasa (19??, Nintendo Famicom)
4. Hiryuu no Ken III - 5 Nin no Ryuu Senshi (19??, Nintendo Famicom)
5. Hiryu Gaiden (1990, Nintendo Game Boy)
6. Hiryuu no Ken Special - Fighting Wars (1991, Nintendo Famicom)
7. Hiryuu no Ken S - Golden Fighter (1992, Nintendo Super Famicom)
8. Hiryuu no Ken S - Hyper Version (1992, Nintendo Super Famicom)
9. SD Hiryuu no Ken (1994, Nintendo Super Famicom)
10. SD Hiryu no Ken Gaiden (1995, Nintendo Game Boy Color)
11. SD Hiryu no Ken Gaiden 2 (1996, Nintendo Game Boy Color)
12. Flying Dragon (1998, Nintendo 64)
13. SD Hiryu Ex (1999, Nintendo Game Boy Color)
14. Hiryu no Ken Retsuden (2000, Nintendo Game Boy Color)

- STAFF -

Developed by Taiyo System.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1135&o=2

$end

$nes=hokutoh,
$bio

Nintendo Famicom cart. published 35 years ago:

Hokuto no Ken (c) 1987 FMG

Pirate version of "Hokuto no Ken [Model TDF-HK]".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69265&o=2

$end

$gamegear=hokuto,
$bio

Hokuto no Ken (c) 199? Hung Tao Hsin [Taiwan]

Unlicensed Taiwanese release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289734&o=2

$end

$psx=hokutosk,
$bio

Sony PlayStation CD published 22 years ago:

北斗の拳 世紀末救世主伝説 (c) 2000 Bandai Co., Ltd.
(Hokuto no Ken - Seikimatsu Kyuuseishu Densetsu)

A 3-D action game released by Bandai which adapts the storyline of the manga from the beginning to Kenshiro's final battle with Raoh. The game features most of the same voice actors from the TV series reprising their roles.

- TECHNICAL -

GAME ID: SLPS-02993

- TRIVIA -

Released on October 26, 2000 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82135&o=2

$end

$gameboy=hokuto,
$vgmplay=fotns_gb,
$bio

Nintendo Game Boy Cart. published 33 years ago:

Hokuto no Ken - Seizetsu Juuban Shoubu (c) 1989 Toei Animation.

A fighting game released by Toei for the Game Boy. The player takes control of Kenshiro or one of ten of his adversaries from the series (Heart, Shin, Jagi, Uighur, Souther, Raoh, Falco, Han, Hyou, and Kaioh).

- TECHNICAL -

Game ID: DMG-HKJ

- TRIVIA -

Released on December 22, 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66141&o=2

$end

$megadriv=hokuto,
$vgmplay=lastbtle_md,
$bio

Sega Mega Drive cart. published 33 years ago:

北斗の拳 世紀末救世主伝説 (c) 1989 Sega Enterprises, Limited.
(Hokuto no Ken - Shin Seikimatsu Kyuuseishu Densetsu)

The second Hokuto no Ken game released by Sega. It is a side-scrolling action game similar to the Mark III original composed of four stages based on the Imperial Capital and Asura arcs of the manga (the portions which were adapted for the Hokuto no Ken 2 anime series).

- TECHNICAL -

Game ID: G-4012
Barcode: 4 974365 540128

- TRIVIA -

Released on July 01, 1989 in Japan.

The title of this game translates from Japanese as 'Fist of the North Star: The New Legend of the Post-Apocalyptic Messiah'.

The game is also known as Hokuto no Ken II within its ROM header.

Exported outside Japan as Last battle.

- TIPS AND TRICKS -

CONTINUES FEATURE: 
When you lose all of your health, the game will take you back to the prologue screen. When that happens, hold A+B+C and press Start. You will be able to restart at any chapter you've previously played.

GAME GENIE CODES:

Infinite Energy
ALKT-AA5C

Infinite time
ATJT-AA9N

Invincibility
ALYT-AA48
ALKT-AA5C

Double Speed
939T-B98N
ALAA-AAAW

More Power
GJXA-AAGN

- STAFF -

Director: Katsuhiro Hasegawa (The Hase)
Main Programmer: Tatsuo Matsuda (Dandy Matsu)
Programmer: Hiroshi Momota (Momonga Momo)
Art Director: Naoto Ohshima (Bigisland)
Special Designer: Yasushi Yamaguchi (Judy Totoya)
Designer: Gotani, Toyonaka Ozaki (Toyo Ozaki)
Music: Booty

- PORTS -

Re-released for the Wii Virtual Console on September 10, 2008.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56562&o=2

$end

$fm7_disk=hokuto,
$bio

Fujitsu FM-7 5.25in. disk. published 36 years ago:

北斗の拳 バイオレンス劇画アドベンチャー (c) 1986 Enix, Ltd.
(Hokuto no Ken - Violence Gekiga Adventure)

- TECHNICAL -

Floppy Disk x2

- TRIVIA -

Released in September 1986 in Japan. Retail price: 6800 Yen.

- STAFF -

Program: Kenji Orimo (K.Orimo), Toru Hidaka (T.Hidaka)
Game design: Masamichi Takeishi (M.Takeishi)
Game advice: M. Hosaka

Copyright: Shueisha, Buronson, T. Hara

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93625&o=2

$end

$pc8801_flop=hokuto,
$bio

NEC PC-8801 Series disk. published 36 years ago:

北斗の拳 バイオレンス劇画アドベンチャー (c) 1986 Enix, Ltd.
(Hokuto no Ken - Violence Gekiga Adventure)

- TECHNICAL -

GAME ID: E-G167
BARCODE: 4988601001670
MEDIA: FD x2

- TRIVIA -

Released on May 1986 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92012&o=2

$end

$pc98=hokuto,
$bio

NEC PC-9801 Series 5.25in. disk. published 36 years ago:

Hokuto no Ken - Violence Gekiga Adventure (c) 1986 Enix, Ltd.

- TECHNICAL -

GAME ID: E-G179
BARCODE: 4988601001793
MEDIA: 2HD

- TRIVIA -

Released in July 1986 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89682&o=2

$end

$x1_flop=hokuto,
$bio

Sharp X1 5.25in. disk. published 36 years ago:

Hokuto no Ken - Violence Gekiga Adventure (c) 1986 Enix, Ltd.

- TECHNICAL -

GAME ID: E-G182
BARCODE: 4988601001823

- TRIVIA -

Released in November 1986 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86008&o=2

$end

$nes=hokuto2h,
$bio

Nintendo Famicom cart. published 35 years ago:

Hokuto no Ken 2 - Seikimatsu Kyuuseishu Densetsu (c) 1987 FMG

Pirate version of "Hokuto no Ken 2 - Seikimatsu Kyuuseishu Densetsu [Model TDF-HO]".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69266&o=2

$end

$nes=hokuto2,
$vgmplay=fotns_nes,
$bio

Nintendo Famicom cart. published 35 years ago:

北斗の拳2 世紀末救世主伝説 (c) 1987 Toei Animation.
(Hokuto no Ken 2 - Seikimatsu Kyuuseishu Densetsu)

The second Hokuto no Ken video game released by Toei for the Famicom. Based on the early episodes of the Hokuto no Ken 2 anime series, the game features Kenshiro as he faces against the warriors of the Gento empire. There are eight stages in the game: Bask's city area, Gayler's area, Trai. Bosses includes Bask, Geila, Taiga, Solia, Boltz, Jakko, Falco, and the Nameless Shura.

- TECHNICAL -

Game ID: TDF-HO

- TRIVIA -

Released on April 17, 1987 in Japan.

Kenshiro's kicking pose originally had his upper body unguarded, but this was changed based on a suggestion from Tetsuo Hara who commented that "Kenshiro is a fighter who knows the secret to unparalleled offense and defense."

The Nameless Shura was originally drawn unmasked, but was given one in order to give him more mystique.

Geila was originally supposed to appear on-screen being brought via a wheelbarrow pushed by his servants, but ultimately appears by himself due to the screen switching.

Several freed rebels were supposed to appear after defeating Taiga at the end of Stage 3.

The breakable walls in Stages 3 and 6 were added as stress relievers for the player.

Like in the first Famicom game, Kenshiro's kiais were performed by a producer from Toei Animation.

The soundtrack was composed by Mitsuyasu Tomohisa, guitarist for the band J-WALK (who would go on compose the music for all of Toei's subsequent Hokuto no Ken videos games).

- TIPS AND TRICKS -

GAME GENIE CODES:

Infinite Lives
SXSKAPVG

Infinite Energy
SZOGUISA

Invincibility
SZSKTTAX

Freeze Time
SZKTLYVG

- STAFF -

Executive Producer: Miki Hirao
Producer: Shuichi Sato, Tadao Okubo
Director: Yoshihiko Takeda
Game Designer: Kenichi Suzuki
Character Designer: Makoto Higa, Naomi Satoh
Programmer: Masahiro Yoshihara, Yasuhide Sakakura
Game Music: Tomohisa Mitsuyasu (J-Walk Mitsuyasu)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54189&o=2

$end

$nes=hokuto3,
$bio

Nintendo Famicom cart. published 33 years ago:

北斗の拳3 新世紀創造 凄拳列伝 (c) 1989 Toei Animation
(Hokuto no Ken 3 - Shinseiki Souzou - Seiken Retsuden)

The third Hokuto no Ken video game released by Toei for the Famicom. A role-playing video game which adapts the storyline from the beginning of the manga to the Asura arc. The player takes control of a party composed primarily of Kenshiro, Bat, and Lin, as they encounter several characters from the series along the way.

- TECHNICAL -

Game ID: TDF-K3

- TRIVIA -

Released on October 19, 1989 in Japan.

- STAFF -

Executive Producer: Miki Hirao
Producer: Shoichiro Ide
Assistant Producer: Yoshihiko Takeda
Design: Kenichi Suzuki, Makoto Higa
Programmers: Masahiro Yoshihara, Yasuhide Sakakura
Sound Artist: Tomohisa Mitsuyasu (J-Walk)
Effect Sound By: Yayoi Suzuki
Presented by Toei Animation Co. Ltd

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54190&o=2

$end

$nes=hokuto4,
$bio

Nintendo Famicom cart. published 31 years ago:

北斗の拳4 七星覇拳伝 北斗神拳の彼方へ (c) 1991 Toei Animation
(Hokuto no Ken 4 - Shichisei Haken Den - Hokuto Shinken no Kanata e)

The fourth and final Hokuto no Ken video game released by Toei for the Famicom. An RPG similar to the previous game, it features an entirely new storyline set years after the conclusion of the manga. The protagonist is a descendant of the Hokuto Sōke bloodline who embarks on a journey to become the next Hokuto Shinken successor.

- TRIVIA -

Released on March 29, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54191&o=2

$end

$snes=hokuto5,
$bio

Nintendo Super Famicom cart. published 30 years ago:

北斗の拳5 天魔流星伝 哀★絶章 (c) 1992 Toei Animation.
(Hokuto no Ken 5 - Tenma Ryuuseiden Ai Zetsu Shou)

The first Hokuto no Ken for the Super Famicom. A RPG similar to the third and fourth games for the Famicom, the game features another original storyline. This time the story is set in an alternate universe where a new protagonist must embark on a journey to unite the Hokuto, Nanto, and Gento successors against a common enemy.

- TECHNICAL -

[Model SHVC-K5]

- TRIVIA -

Released on July 10, 1992 in Japan.

- STAFF -

Executive Producer: Miki Hirao
Producer: Shigeyoshi Ikeda
Directer: Koji Matsui
Chief Designer: Kenichi Suzuki
Game Designer: Takashi Takekura
Planner: Masato Tada
Programmer: Hiromu Tanaka, Kenichi Takano, Hideyuki Nagai, Masayuki Yamada
Assist Programmer: Takuya Iwano
Sound Programmer: Kazuya Nakatani
Operator: Kyoko Yoshino
Technical Designer: Yoshie Okamoto
Editor: Hirotoshi Tokuyama
Scenario Writer: Hiroshi Toda
Sound Artist: Tomohisa Mitsuyasu (J-Walk)
Supervisor: Bronson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61451&o=2

$end

$snes=hokuto6,
$bio

Nintendo Super Famicom cart. published 30 years ago:

北斗の拳6 激闘伝承拳 覇王への道 (c) 1992 Toei Animation.
(Hokuto no Ken 6 - Gekitou Denshouken Haou e no Michi)

The second Hokuto no Ken game for the Super Famicom by Toei. It is a competitive fighting game featuring eight playable characters: Kenshiro, Mr. Heart, Rei, Souther, Raoh, Falco, Kuroyasha, and Kaioh.

- TECHNICAL -

[Model SHVC-K6]

- TRIVIA -

Released on November 20, 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61452&o=2

$end

$snes=hokuto7,
$bio

Nintendo Super Famicom cart. published 29 years ago:

北斗の拳7 聖拳列伝 伝承者への道 (c) 1993 Toei Animation.
(Hokuto no Ken 7 - Seiken Retsuden Denshousha e no Michi)

The third and final Hokuto no Ken game for the Super Famicom by Toei. A fighting game like the previous installment , it features a similar character roster, with Falco, Kuroyasha, and Kaioh replaced by Shin, Shu, and Juza. Mr. Heart, along with the King of Kiba, appear in this game as CPU-only opponent in the Story and Battle modes.

- TECHNICAL -

[Model SHVC-K7]

- TRIVIA -

Released on December 24, 1993 in Japan.

- STAFF -

Producer: Shigeyoshi Ikeda, Hirotoshi Tokuyama
Directer: Kenichi Suzuki
Game Designer: Masato Tada, Makoto Hanada
Graphic Designer: Mitsuru Enomoto, Mayumi Otsuka, Kenichi Saeki
Programmer: Kan Nishimoto, Harue Yokura
Sound Artist: Tomohisa Mitsuyasu (J-WALK)
Sound Programmer: Masahiro Kusunoki

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61453&o=2

$end

$sms=hokuto,
$vgmplay=hokuto_sms,
$bio

Sega Mark III cart. published 36 years ago:

北斗の拳 (c) 1986 Sega Enterprises, Limited.
(Hokuto no Ken)

A side-scrolling action game with five stages (the Town of Southern Cross, God's Land, Devil's Rebirth, the Legacy of Cassandra, and the Cross Mausoleum of the Holy Emperor), culminating in a final one-on-one battle with Raoh.

- TECHNICAL -

GAME ID: G-1303

- TRIVIA -

Released on July 20, 1986 in Japan. It was the first Hokuto no Ken game made by Sega.

- STAFF -

Programmer: Yuji Naka
Composer: Katsuhiro Hayashi

- PORTS -

* CONSOLES:
[JP] Wii Virtual Console (Feb 26, 2008)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55876&o=2

$end

$sms=hokutotw,
$bio

Sega Mark III cart. published 36 years ago:

Hokuto no Ken (c) 1986 Aaronix.

- TECHNICAL -

Game ID: GB1303
Cart color: White/Gold

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56062&o=2

$end

$psx=hokuto,
$bio

Sony PlayStation CD published 26 years ago:

北斗の拳 (c) 1996 Banpresto.
(Hokuto no Ken)

A graphic adventure game released by Banpresto for the PlayStation. Set years after the ending of the original manga, the story centers around Kenshiro's quest to rescue Lin and Lui from the masters of Hokuto Mumyōken, a style which branched off from Hokuto Shinken.

- TECHNICAL -

Model # SLPS-00369

- TRIVIA -

Released on August 30, 1996 in Japan. It was never exported outside Japan.

- STAFF -

Scenario: Hiroshi Toda
Supervisor: Yoshiyuki Okamura (Buronson)
Director: Takao Yoshizawa
Assistant Director: Kazutoshi Mori
Animation Director: Yoshitaka Yajima
Key Animation: Yoshitaka Yajima
Animation: Akira Naito, Mihoko Tomita, Masuyo Akiyama
Art Director: Shinzo Yuki
Backgrounds: Tadami Shimokawa
Coloring & Check: Susumu Kuroda
Digital Paint: Toshiaki Katada, Toshio Watanabe, Yoshiko Horikawa, Tetsuya Numako
Sound Effects: Yozo Kataoka
Production Director: Yoichi Takanashi
Production Support: Toei Animation Co. Ltd.
Planning Producer: TEKKN
Sub Producer: Akira Kanatani
Publicity: Banprangers

VOICE CAST
Kenshiro: Akira Kamiya
Bat: Keiichi Nanba
Rin: Miina Tominaga
Rui: Yoshino Takamori
Toki: Takaya Hashi
Shew: Katsuji Mori
Thouzer: Banjo Ginga
Juukei: Kohei Miyauchi
Kuroyasha: Shigeru Chiba
Rihaku: Takeshi Aono
Mamiya: Toshiko Fujita
Hoshimu: Koji Totani
Reika: Kazue Ikura
Zaki: Michie Tomizawa
Myu: Kuniko Oguchi
Ujo: Bin Shimada
Jado: Masaharu Satou
Jesu: Yukitoshi Hori
Misshu: Toshiyuki Morikawa
Gyaran: Nobuyuki Hiyama
Barebi: Masato Hirano
Xenos: Yoshio Kawai
Zenoh: Kenji Utsumi
Support: Aoni Production

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82134&o=2

$end

$saturn=hokuto,
$bio

Sega Saturn CD published 27 years ago:

北斗の拳 (c) 1995 Banpresto
(Hokuto no Ken)

A graphic adventure game released by Banpresto for the Saturn. Set years after the ending of the original manga, the story centers around Kenshiro's quest to rescue Lin and Lui from the masters of Hokuto Mumyōken, a style which branched off from Hokuto Shinken.

- TECHNICAL -

Model T-20601G

- TRIVIA -

Released on December 22, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59237&o=2

$end

$nes=hokuto,hokutop,
$vgmplay=hokuto_fc,
$bio

Nintendo Famicom cart. published 36 years ago:

北斗の拳 (c) 1986 Toei Animation
(Hokuto no Ken)

The first Hokuto no Ken video game released by Toei for the Famicom. A side-scrolling action platform game where the player fight their way through five stages. Bosses includes Mr. Heart, Shin, Jagi, Souther, and Raoh.

- TECHNICAL -

Game ID: Model TDF-HK

- TRIVIA -

Hokuto no Ken was released on August 10, 1986 in Japan at a retail price of 4900 Yen.

Kenshiro's voice when he stries a vital point was performed by a producer from Toei Animation, whose voice was digitized and inserted into the game.

The game was originally supposed to award the player with additional bonus points for defeating a boss with a finishing move. This feature was implemented in the sequel.

Stage 5 is the only stage in the game without a Big Dipper power-up. The one that was supposed to be added was removed due to a critical bug, and the Big Dipper that appears during the final battle against Raoh is purely decorative.

The instruction manual claims that the player can intercept Shin's and Souther's wave attacks with their attacks, but this is actually impossible.

The screen was supposed to display the name of an enemy's special technique in kanji whenever the player loses a boss battle. The kanji for these attacks are still stored inside the ROM's graphic data.

The developers considered Uighur as a possible first boss instead of Mr. Heart, but decided against this.

A title theme was composed, but was not implemented in the released game due to insufficient ROM space.

- TIPS AND TRICKS -

Easter Egg: Select two players mode. At the title screen, shout to the microphone on the second controller 10 times, then hold on the second controller Down + Left + A + B and press Start on the first controller. From now, the second player's movement controls will be scrambled. When he like to move left, it will move right, and so on. Nice joke.

GAME GENIE CODES:

Infinite Lives
SZKAAZVI

Infinite Energy
SZXAXISA

Invincibility
SXVATYAX

- STAFF -

Developed by Shoei System.

Pic. by: K. Suzuki, M. Higa
Prg. by: M. Yoshihara, Y. Kishimoto, Y. Sakakura
BGM by: M. Hara
Trading by: H. Tokuyama
OCHAKUMI by: K. Yoshino, N. Satoh, M. Takano

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54188&o=2

$end

$info=donpepito,
$bio

Hola Don Pepito (c) 199? CMC [Cresmatic].

- STAFF -

Developed by Gaelco.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268207&o=2

$end

$info=holddraw,
$bio

Arcade Video game published 41 years ago:

Hold & Draw (c) 1981 Amstar.

A poker video game for amusement only.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=21524&o=2

$end

$info=hldspin1,hldspin1dt,hldspin1vt,hldspin1o,
$bio

Video Slot Machine published 22 years ago:

Hold & Spin I (c) 2000 Amcoe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=31136&o=2

$end

$info=hldspin2,hldspin2d1,hldspin2v1,hldspin2o,
$bio

Video Slot Machine published 22 years ago:

Hold & Spin II (c) 2000 Amcoe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=31137&o=2

$end

$info=m4holdon,
$bio

Hold On (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41342&o=2

$end

$info=m4holdtm,
$bio

Hold Timer (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41343&o=2

$end

$cpc_flop=holdup19,holdupf1,
$bio

Amstrad CPC 464 disk. published 38 years ago:

Hold Up Cracked (c) 1984 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133928&o=2

$end

$cpc_cass=holdup,
$bio

Amstrad CPC cass. published 38 years ago:

Hold-Up [Model AMST 011] (c) 1984 Ere Informatique [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96687&o=2

$end

$cpc_cass=holdfast,
$bio

Amstrad CPC cass. published 38 years ago:

Holdfast (c) 1984 Kuma Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96690&o=2

$end

$cpc_flop=holdfast,holdfast01,holdfast02,
$bio

Amstrad CPC 464 disk. published 38 years ago:

Holdfast Cracked (c) 1984 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133929&o=2

$end

$tvc_flop=holdra,
$bio

Holdra szállás (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111895&o=2

$end

$pc8801_flop=holechas,
$vgmplay=holechas_88o,holechas_88oa,
$bio

NEC PC-8801 Series disk. published 32 years ago:

Hole Chaser (c) 1990 BirdieSoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92013&o=2

$end

$a2600=holehunt,
$bio

Hole Hunter (c) 19?? Ariola

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50571&o=2

$end

$x1_cass=holein1,holein1a,
$bio

Sharp X1 cass. published 37 years ago:

Hole in One (c) 1985 HAL Laboratory, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86231&o=2

$end

$pc8801_cass=holein1t,
$bio

NEC PC-8801 Series cass. published 37 years ago:

Hole in One (c) 1985 HAL Laboratory, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91229&o=2

$end

$pc8801_flop=holein1,
$bio

NEC PC-8801 Series disk. published 37 years ago:

Hole in One (c) 1985 HAL Laboratory, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92014&o=2

$end

$c64_cass=holinone,
$bio

Commodore C64 cass. published 35 years ago:

Hole in One (c) 1987 MAD [Mastertronic Added Dimension]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186655&o=2

$end

$msx1_flop=holein1,
$bio

Hole in One Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134229&o=2

$end

$gbcolor=holein1,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Hole In One Golf [Model DMG-VHIE-USA] (c) 1999 Natsume, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68030&o=2

$end

$msx1_flop=holein1p,
$bio

Hole in One Professional Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134228&o=2

$end

$msx1_cart=holein1p,holein1pa,
$bio

MSX cart. published 37 years ago:

Hole in One Professional [Model HM-019] (c) 1985 HAL Laboratory, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77136&o=2

$end

$msx2_flop=holein1s,holein1sa,
$bio

Hole in One Special Cracked (c) 198? Unknown

Cartridge to diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101718&o=2

$end

$msx2_cart=holein1s,holein1sa,
$bio

MSX 2 cart. published 35 years ago:

Hole in One Special (c) 1987 HAL Kenkyuujo

- TECHNICAL -

GAME ID: HM-022
BARCODE: 4988610115221

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51313&o=2

$end

$msx1_cart=holein1,holein1b,holein1c,holein1a,
$bio

MSX cart. published 38 years ago:

Hole in One [Model HM-016] (c) 1984 HAL Laboratory, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77135&o=2

$end

$info=holeland,holeland2,
$bio

Arcade Video game published 38 years ago:

Hole Land (c) 1984 Tecfri.

Destroy all the enemies that pop out of the ground. If they get to the bottom you will need to jump to prevent them from damaging you.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.818182 Mhz)

Screen orientation : Horizontal
Video resolution : 512 x 448 pixels
Screen refresh : 60.00 Hz
Palette colors : 256

Players : 2
Control : 2-way joystick
Buttons : 2

- TRIVIA -

Hole Land was released in April 1984.

Licensed to UEP Co. for the Japanese market.

- STAFF -

Staff: Javier Valero, Josep Quingles, Luis Jonama

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1136&o=2

$end

$dragon_cass=hole,
$bio

Dragon cass. published 34 years ago:

Hole! (c) 1988 Dragonfire Services

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116993&o=2

$end

$bbcmc_flop=holedout,
$bio

Acorn BBC Master compact disk. published 33 years ago:

Holed Out (c) 1989 4th Dimension

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231846&o=2

$end

$bbc_cass=holedout,
$electron_cass=holedout,
$bio

Acorn BBC/Electron cass. published 33 years ago:

Holed Out (c) 1989 4th Dimension

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51944&o=2

$end

$bbcb_flop_orig=holedout,
$bbcb_flop=holedout,
$bio

Acorn BBC Micro B disk. published 33 years ago:

Holed Out (c) 1989 4th Dimension

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125401&o=2

$end

$bbcb_flop_orig=holedoc1,
$bbcb_flop=holedoc1,
$bio

Acorn BBC Micro B disk. published 33 years ago:

Holed Out Extra Courses Vol.1 (c) 1989 4th Dimension

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125402&o=2

$end

$bbc_cass=holedoc1,
$electron_cass=holedoc1,
$bio

Holed Out Extra Courses Vol.1 (c) 19?? 4th Dimension

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51945&o=2

$end

$bbcmc_flop=holedoc2,
$bio

Acorn BBC Master compact disk. published 33 years ago:

Holed Out Extra Courses Vol.2 (c) 1989 4th Dimension

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231847&o=2

$end

$bbcb_flop_orig=holedoc2,
$bbcb_flop=holedoc2,
$bio

Acorn BBC Micro B disk. published 33 years ago:

Holed Out Extra Courses Vol.2 (c) 1989 4th Dimension

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125403&o=2

$end

$bbc_cass=holedoc2,
$electron_cass=holedoc2,
$bio

Holed Out Extra Courses Vol.2 (c) 19?? 4th Dimension

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51946&o=2

$end

$gp32=holbatra,
$bio

GamePark GP32 cart. published 20 years ago:

Holeman Battle Race 2002 (c) 2002 MoongKle

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237405&o=2

$end

$a2600=holeymol,
$bio

Atari 2600 cart. published 39 years ago:

Holey Moley (c) 1983 Atari, Incorporated.

The 2600 equivalent of Whack-A-Mole, only this time there are a few extras to keep it interesting.  There are three different kinds of Moles to whack in this game, point values are based on when you whack them.

Each board you are given a set amount of time to whack as many Moles as you can, trying to score enough points to meet the 300 point level minimum.  After each level you are given bonus points for every point you score above the level requirement.  Every third round you are treated to a strange sort of bonus game where the whole screen is filled with Moles, which you can whack for bonus points.  But there's a catch, the controls are randomized so you must guess which button corresponds to which hole.  After three sets of "Bonus Moles" you move on to the next level.

- TECHNICAL -

Model CX26130

Instead of using the joystick to control the hammer (which would have been slow and awkward), Holey Moley uses the Kids Controller (or the Keyboard Controller, or even the Video Touch Pad) to help you whack Moles at lightning speed.  Each button on the controller corresponds to a hole on the screen, pressing the button will cause the hammer to whack that hole.  These controls are intuitive and very easy to learn.

- TRIVIA -

Unreleased prototype.

Holey Moley is a port of a rare 1982 arcade game by Tai. According to Bob Polaro, the game was shelved due to the change in management at Atari. Whatever the reason for its cancellation, Holey Moley appears to be complete and fully playable.

- SCORING -

Standard Mole - These are the normal everyday Moles that you'll see most often.  Whacking them is worth 10 to 40 points. 

King Mole - This little guy is bright red and wears a crown.  He's a little faster than the Standard Mole and whacking them is worth 30 to 100 points. 

Acorns - Every now and then what looks like the backside of a Mole will pop up through the holes (it's really an acorn though).  Whacking an acorn will cost you 30 to 50 points.

- STAFF -

Programmer: Bob Polaro

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50572&o=2

$end

$uzebox=holeymol,
$bio

Belogic Uzebox ROM published 8 years ago:

Holey Moley (c) 2014 Belogic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233067&o=2

$end

$info=sp_holid,sp_holida,
$bio

Holiday Club (c) 199? Ace Coin Equipment, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42245&o=2

$end

$spectrum_cass=hsumaria,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Holiday in Sumaria [Model PSBC 500] (c) 1987 Pirate Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80716&o=2

$end

$amigaocs_flop=hlem93,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Holiday Lemmings 1993 (c) 1993 Psygnosis, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74242&o=2

$end

$amigaocs_flop=hlem94,
$bio

Commodore Amiga 500 disk. published 28 years ago:

Holiday Lemmings 1994 (c) 1994 Psygnosis, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74243&o=2

$end

$icanpian=holidaywl,
$bio

Fisher-Price I Can Play Piano cart. published 17 years ago:

Holiday Wonderland [Model J7528] (c) 2005 Fisher-Price

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240454&o=2

$end

$uzebox=holidays,
$bio

Belogic Uzebox ROM published 12 years ago:

Holidays Demo (c) 2010 Belogic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233068&o=2

$end

$pc8801_flop=holiness,
$bio

NEC PC-8801 Series disk. published 30 years ago:

Holiness Story (c) 1992 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92015&o=2

$end

$pc8801_flop=holines2,holines2d,
$bio

NEC PC-8801 Series disk. published 30 years ago:

Holiness Story 2 (c) 1992 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92016&o=2

$end

$pc98=hollandt,
$bio

NEC PC-9801 Series 5.25in. disk. published 38 years ago:

Holland Tsuma wa Denki Unagi no Yume wo Miruka? (c) 1984 Koei Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89683&o=2

$end

$fm7_cass=wife,
$bio

Fujitsu FM-7 cass. published 37 years ago:

オランダ妻は電気ウナギの夢を見るか？ (c) 1985 Koei Co., Ltd.
(Holland Tsuma wa Denki Unagi no Yume wo Miruka?)

- TECHNICAL -

GAME ID: FUKN13044

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93734&o=2

$end

$pc8801_flop=hollandt,hollandtb,hollandta,
$bio

NEC PC-8801 Series disk. published 38 years ago:

オランダ妻は電気ウナギの夢を見るか？ (c) 1984 Koei Co., Ltd.
(Holland Tsuma wa Denki Unagi no Yume wo Miruka?)

- TECHNICAL -

GAME ID: NEKN12051

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92017&o=2

$end

$cdi=hollands,
$bio

Phillips CD-i disc published 30 years ago:

Hollandse Meesters uit de Zeventiende Eeuw (c) 1992 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52895&o=2

$end

$svi318_cass=hollow,
$bio

Spectravideo SV-318 cass. published 38 years ago:

Hollow (c) 1984 Lewejohann, Lars

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265130&o=2

$end

$spectrum_cass=hwbm,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Hollywood (c) 1989 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287115&o=2

$end

$info=m4holywd,
$bio

Hollywood (c) 199? BWB.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15172&o=2

$end

$spectrum_cass=hwcoll,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Hollywood Collection (c) 1990 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287116&o=2

$end

$amigaocs_flop=robocopa,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Hollywood Collection (c) 1991 Ocean Software, Limited.

Compilation of games:
Batman: The Movie
Ghostbusters II
Indiana Jones and the Last Crusade: The Action Game
Robocop

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74885&o=2

$end

$info=holdrma,
$bio

Video Slot Machine published 20 years ago:

Hollywood Dreams (c) 2002 Aristocrat.

A video slot machine with 5 reels and 20 lines.

- TECHNICAL -

Runs on the Aristocrat MKVI hardware.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5169&o=2

$end

$info=hlywoodh,hlywoodhf,hlywoodhg,
$bio

Pinball published 36 years ago:

Hollywood Heat (c) 1986 Premier Technology Co.

- TECHNICAL -

Gottlieb System 80B
Model Number : 703

Main CPU : MOS Technology M6502 (@ 850 KHz)
Sound CPU : (2x) M6502 (@ 1 MHz)
Sound Chips : (2x) DAC, (2x) AY8910 (@ 2 Mhz), SP0250 (@ 3.12 Mhz)

- TRIVIA -

Advertised as 'first to use 8 digit scoring'.

3,400 units were produced.

- STAFF -

Designer : John Trudeau
Artwork : Larry Day, Don Marshall

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5386&o=2

$end

$msx1_flop=hollyhij,
$bio

Hollywood Hijinx Cracked (c) 19?? Unknown.

Tape to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133150&o=2

$end

$apple2_flop_orig=hhjnxr37,
$apple2_flop_misc=hollywhj,
$bio

Apple II 5.25 disk. published 36 years ago:

Hollywood Hijinx (c) 1986 Infocom

- TECHNICAL -

GAME ID: IA4-AP1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107432&o=2

$end

$amigaocs_flop=hollyhij,
$bio

Commodore Amiga 500 disk. published 35 years ago:

Hollywood Hijinx (c) 1987 Infocom

- TECHNICAL -

GAME ID: IA4-CO4

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74244&o=2

$end

$cpc_flop=hollywoo,hollywoo01,hollywoo05,hollywoo08,hollywoo09,
$pcw=hollyhij,
$bio

Amstrad CPC/PCW disk. published 36 years ago:

Hollywood Hijinx (c) 1986 Infocom

- TECHNICAL -

GAME ID: UQD-IA4

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118296&o=2

$end

$info=j5holly,j5hollya,j5hollyb,j5hollyc,j5hollyd,j5hollye,
$bio

Hollywood Nights (c) 199? JPM International.

- TECHNICAL -

System 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41037&o=2

$end

$cpc_flop=hollywoo02,hollywoo06,hollywoo07,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Hollywood or Bust Cracked (c) 1986 Dalromi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122963&o=2

$end

$cpc_cass=hollybst,
$bio

Amstrad CPC cass. published 36 years ago:

Hollywood or Bust [Model IA0127] (c) 1986 Mastertronic, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96691&o=2

$end

$cpc_flop=hollywoo03,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Hollywood Palace (c) 1985 Cobra Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133930&o=2

$end

$amigaocs_flop=hollypic,
$bio

Commodore Amiga 500 disk. published 27 years ago:

Hollywood Pictures (c) 1995 Starbyte

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74245&o=2

$end

$gbcolor=hollywpb,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Hollywood Pinball [Model DMG-AHLP-EUR] (c) 1999 Take-Two Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68031&o=2

$end

$gbcolor=hollywpbj,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Hollywood Pinball [Model DMG-AHNJ-JPN] (c) 1999 Starfish, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68032&o=2

$end

$amigaocs_flop=hpoker,
$bio

Commodore Amiga 500 disk. published 35 years ago:

Hollywood Poker (c) 1987 Diamond

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74246&o=2

$end

$c64_cass=hpoker,
$bio

Commodore C64 cass. published 34 years ago:

Hollywood Poker (c) 1988 Players Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229595&o=2

$end

$spectrum_cass=hwpoker,hwpokera,hwpokerp,
$bio

Hollywood Poker (c) 198? Players Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226528&o=2

$end

$amigaocs_flop=hpokerp,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Hollywood Poker Pro (c) 1989 reLINE

- STAFF -

Written by: Holger Gehrmann
Graphics and Illustrations: Frank Knust
Soundtrack: Chris Hülsbeck
Models: Birgit, Francis, Ines, Myriam
Photographs: Marcel Egli
Photograph Assistance: Edgar Baeumer, Holger Gehrmann
Photos made at: Chez les amis
Intro Danced by: Veronika Mössinger
Intro Coding and Choreography: Holger Gehrmann
Intro Digitizing and Adaptation: Uwe Grabosch, Holger Gehrmann
Cover Graphics: Celal Kandemiroglu
Translation into English: Rachel Gauntlett

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74248&o=2

$end

$amigaocs_flop=hpokera,
$bio

Commodore Amiga 500 disk. published 35 years ago:

Hollywood Poker [Budget] (c) 1987 Players Premier

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74247&o=2

$end

$nes=hollywds,
$bio

Nintendo NES cart. published 33 years ago:

Hollywood Squares (c) 1989 GameTek

It's time to go Hollywood! Hollywood Squares, that is! It's tic-tac-toe with a twist - get your X's and O's by figuring out whether a "star" is giving a correct answer or making one up. And keep in mind that they don't always tell the truth! Consider the question, then agree or disagree with our electronic celebrities and the big bucks will be yours if you're right. Test your knowledge and intuition. Is the "star" in the center square giving you a straight answer? Is that ridiculous response really right? Only you can decide. Competition is keen and excitement runs high when you play the fast-moving Nintendo version of this hit television game show. It's fun for everyone!

- TECHNICAL -

GAME ID: NES-HL-USA

- TRIVIA -

Released in September 1989 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55205&o=2

$end

$info=sc4holyw,sc4holywa,sc4holywb,sc4holywc,
$bio

Hollywood (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR7115]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42649&o=2

$end

$cpc_flop=holocaus,holocaus05,holocaus06,holocaus08,holocaus01,holocaus02,holocaus03,holocaus04,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Holocauste (c) 1988 MBC Informatique [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122430&o=2

$end

$info=holo,
$vgmplay=holo,
$bio

Arcade Video game kit published 30 years ago:

Holosseum (c) 1992 Sega.

The first (and hopefully only) holographic fighter featuring four selectable characters representing different martial arts. I'll let you in on a little secret - my legs are stronger than my arms!

- TECHNICAL -

Runs on the Sega "System 32" hardware.

This game was released as a conversion kit for Time Traveler since the laser disc players in the original games turned out to be unreliable.

Players: 2
Control: 8-way joystick
Buttons: 2

- TRIVIA -

Released in November 1992 in Japan.

This is the only game other than Time Traveller to use the hi-tech hologram theater cabinet created by Sega. Indeed, Holosseum was written to convince arcade owners that it was worth investing in the expensive cabinet. The Winners Don't use Drugs message distorts in the real cabinet, as it was programmed incorrectly, beyond the range of the projection mirror. The theater works because of a concave mirror inside the cabinet, which reflects a specially framed image produced on a standard monitor. Because of the nature of a concave mirror, the focussed image appears as if it is floating in mid-air, provided that the interior of the cabinet is painted black to absorb any excess reflection (Note the pure black background on both of these games). Also, the image focus may appear to change across the screen, this is due to having to take into account the thickness of the mirror at different points, known as spherical aberration).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1137&o=2

$end

$nes=holydivr,
$vgmplay=holydivr_fc,
$bio

Nintendo Famicom cart. published 33 years ago:

Holy Diver (c) 1989 Irem Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54192&o=2

$end

$nes=holydivrce,
$bio

Nintendo NES cart. published 4 years ago:

Holy Diver - Collector's Edition (c) 2018 Retro-Bit.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298431&o=2

$end

$c64_cass=holygrail,
$bio

Commodore C64 cass. published 38 years ago:

Holy Grail (c) 1984 Mastertronic, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186657&o=2

$end

$pc8801_flop=hgrail,
$bio

NEC PC-8801 Series disk. published 37 years ago:

Holy Grail (c) 1985 Xain Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92018&o=2

$end

$bbc_cass=holyhorr,
$bio

Holy Horrors (c) 19?? Romik

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51947&o=2

$end

$n64=holymagc,holymagcf,holymagcg,
$bio

Nintendo 64 cart. published 24 years ago:

Holy Magic Century (c) 1998 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57739&o=2

$end

$gbcolor=holymagc,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Holy Magic Century [Model DMG-AQTP-EUR] (c) 1999 Virgin Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68033&o=2

$end

$info=ep_smoke,ep_smokea,ep_smokeb,ep_smokec,ep_smoked,ep_smokee,ep_smokef,ep_smokeg,ep_smokeh,ep_smokei,ep_smokej,
$bio

Holy Smoke! (c) 199? Impulse Gaming.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15376&o=2

$end

$snes=hstriker,
$bio

Nintendo Super Famicom cart. published 29 years ago:

Holy Striker (c) 1993 Hect [Hector].

Holy Striker is an unusual mix of breakout and adventure game published by hector in 1993. The evil arch mage Wylde is taking over the world and must be stopped. The future of the four kingdoms is at stake and the king summons his last warrior to his court to save the world. But standard weapons are ineffective against the countless creatures that haunt the darkest corners of the world - our hero is not any kind of warrior, he is the last Firestriker ! This skilled fighter uses his sword and a magical orb called the Trialight to strike his enemies. Various dungeons are scattered across the kingdom and an overhead map shows our hero's position and available locations to explore. However, only a few need to be completed in a specific order and the player soon decides what stage to go on next. Each dungeons is made of vertical rooms and the goal of the game is for our Firetrisker to fight his way up to the exit. Our hero must hit the magical orb to send it at the four corners of each room, killing monsters or destroying obstacles on its path. The orb gets however pulls down towards the bottom of the screen and letting it fall eats up a precious life. To help our hero in his quest, a mage is positioned at the bottom of the screen and can catch the orb before it falls off (shoulder buttons control his position). Power shots come in limited quantities and can trigger powerful blows. As expected, the game features power-ups usually hidden inside chests or dropped by defeated enemies - they come in different flavors but more commonly refill health, give an extra Power-Shot, an extra life and so forth. In a way similar to Zelda, heart containers scattered throughout the game can be collected to increase the player's maximum health. Finally, more Firestrikers can be recruited and can be played instead of the main character. A multi-player mode is also available where up to four players can play simultaneously.

- TECHNICAL -

Cartridge ID: SHVC-AI

- TRIVIA -

Reviews:
[FR] May 1995 - Consoles + N.32: 87%

Export releases:
[US] "Firestriker [Model SNS-3S-USA]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61454&o=2

$end

$pc8801_flop=holyswrd,
$bio

NEC PC-8801 Series disk. published 39 years ago:

Holy Sword (c) 1983 Xtal Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92019&o=2

$end

$snes=holyumb,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Holy Umbrella - Dondera no Mubou!! [Model SHVC-ADQJ-JPN] (c) 1995 Naxat Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61455&o=2

$end

$dragon_cass=homeaccts,
$bio

Dragon cass. published 40 years ago:

Home Accounts (c) 1982 Gemini Marketing, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116861&o=2

$end

$cpc_cass=homeaccn,
$bio

Amstrad CPC cass. published 38 years ago:

Home Accounts (c) 1984 Gemini Marketing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96692&o=2

$end

$spectrum_cass=homeacco,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Home Accounts Management (c) 1983 QED Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288386&o=2

$end

$cpc_flop=homeacco,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Home Accounts Manager [Model SOFT 1942] (c) 1985 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124932&o=2

$end

$megadriv=homea,homeap,
$bio

Sega Genesis cart. published 30 years ago:

Home Alone (c) 1992 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57251&o=2

$end

$info=thalone,
$bio

Handheld game published 30 years ago:

Home Alone (c) 1992 Tiger Electronic Toys, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128349&o=2

$end

$ibm5150=homealon,
$bio

IBM PC 3.5in. disk. published 31 years ago:

Home Alone - A Family Game Without the Family (c) 1991 Capstone

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132602&o=2

$end

$ibm5150=homealn2,
$bio

IBM PC 3.5in. disk. published 30 years ago:

Home Alone 2 - Lost in New York (c) 1992 Capstone.

- STAFF -

Developed by Manley & Associates Inc.
Executive Producer: Leigh M. Rothschild
Producer: David Turner (Two Snaps)
Quality Assurance: James M. Wheeler (Ibis), Katheryn Gangi (Beast Woman)
Product Manager: Dawn Kozlowski (E.S.)
Marketing Director: Angie Niehoff (D.C.)
Documentation: David Turner

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=312977&o=2

$end

$megadriv=homea2,homea2p,
$bio

Sega Genesis cart. published 29 years ago:

Home Alone 2 - Lost in New York (c) 1993 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID: 1536

- TIPS AND TRICKS -

GAME GENIE CODES:

ALCA-CA9E
Infinite lives.

NBYT-CAA2
Start with twice as much energy.

WBYT-CAA2
Start with 3x as much energy.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57252&o=2

$end

$info=thalone2,
$bio

Handheld game published 30 years ago:

Home Alone 2 - Lost in New York (c) 1992 Tiger Electronic Toys, Inc.

Handheld LCD game based on the famous movie.

- TECHNICAL -

Model 78-506

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=100485&o=2

$end

$gameboy=homea2,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Home Alone 2 - Lost In New York [Model DMG-AH-USA] (c) 1992 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66146&o=2

$end

$nes=homea2,homea2u,
$bio

Nintendo NES cart. published 30 years ago:

Home Alone 2 - Lost In New York (c) 1992 T-HQ

Guess who's all alone again... only this time in the biggest metropolis of them all - New York City! Help Kevin McCallister in his newest comedy adventure! Marv and Harry bring reinforcements this time to nab the kid that sent them to jail. As Kevin, you'll collect assorted toys and items to blast your opponents right out of action and into early retirement! This time it seems a whole city is out for Kevin. Voracious vacuum cleaners and mean house detectives chase him through a posh hotel. Watch out for nasty gang members in Central Park and beware of holes in the floor of his uncle's townhouse - all the while looking out for a dangerous reunion with the Wet Bandit Gang! Now you can show them what "just a kid" can do!

- TECHNICAL -

GAME ID: NES-HM-USA

- TRIVIA -

Released in October 1992 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55207&o=2

$end

$snes=homea2u,
$bio

Nintendo Super NES cart. published 30 years ago:

Home Alone 2 - Lost in New York (c) 1992 THQ

- TECHNICAL -

GAME ID: SNS-HN-USA

- TRIVIA -

Released in October 1992 in the USA.

Reviews:
[FR] December 1992 - Consoles + N.15: 79%

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63071&o=2

$end

$snes=homea2,
$bio

Nintendo Super NES cart. published 30 years ago:

Home Alone 2 - Lost in New York [Model SNSP-HN-EUR] (c) 1992 THQ

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63070&o=2

$end

$gamegear=homea,
$bio

Sega Game Gear cart. published 30 years ago:

Home Alone (c) 1992 Sega Enterprises, Limited.

- TECHNICAL -

[Model 2410]

- TRIVIA -

This game is based on the 1990 movie with the same title.

Reviews:
[FR] May 1993 - Consoles + N.20: 54/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64630&o=2

$end

$sms=homea,
$vgmplay=homea_sms,
$bio

Sega Master System cart. published 29 years ago:

Home Alone (c) 1993 Sega Enterprises, Limited.

Descriptions from the back cover:

Oh no! Kevin's home alone, and two burglars plan to break into the house and steal all the loot! It's up to Kevin to find and lock up all the valuables first, and delay the two crooks long enough for the police to arrive!

Oh je! Kevin ist allein zu Haus, und zwei Banditen wollen einbrechen und das Haus ausplündern! Jetzt kommt es darauf an, ob Kevin es schafft, zuerst alle Wertsachen in Sicherheit zu bringen und dann die Gangster solange aufzuhalten, bis die Polizei kommt!

Kevin a raté l'avion et il est tout seul chez lui tandis que deux voleurs ont dans l'idée de dévaliser la maison! Il doit d'abord retrouver tous les objets de valeur disséminés dans la maison et les cacher en lieu sûr. Ensuite il doit occuper les deux bandits pour les retarder jusqu'à l'arrivée de la police.

¡Oh no! Kevin está solo en casa y dos ladrones planean entrar en la casa y llevarse todo lo que valga algo. Kevin tendrá que arregárselas por sí solo, primero protegiendo los objetos valiosos, y luego entreteniendo a los cacos hasta que llegue la policía.

Oh no! Kevin è solo in casa e due ladri hanno intenzione di fare irruzione e rubare tutto il malloppo! Tocca a Kevin trovare i preziosi, metterli al sicuro e poi trattenere quei due fino all'arrivo della polizia!

Å nej! Kevin är ensam hemma och två inbrottstjuvar är på väg att bryta sig in och stjäla allt som finns! Nu gäller det för Kevin att gömma alla värdesaker och att uppehålla tjuvarna tills polisen kommer!

Oh nee! Kevin is alleen thuis en twee inbrekers zijn van plan om in te breken en alles te stelen! Kevin moet nu eerst de kostbare spullen vinden en die verstoppen en dan de twee dieven lang genoeg bezig houden totdat de politie komt!

- TECHNICAL -

GAME ID: 7109
SIZE: 256KB (2Mbit)

- TRIVIA -

It was an European exclusive release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56063&o=2

$end

$gameboy=homea,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Home Alone [Model DMG-HM-USA] (c) 1991 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66142&o=2

$end

$gameboy=homeaj,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Home Alone [Model DMG-HMJ] (c) 1992 Altron Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66145&o=2

$end

$nes=homea1,homea,
$bio

Nintendo NES cart. published 31 years ago:

Home Alone (c) 1991 T-HQ

As young Kevin McCallister, you have mistakenly been left home alone this Christmas by your family. The big problem here is that a couple of bumbling burglars have set their sights on the McCallister belongings as their ultimate heist. You're the only thing that stands in their way and they're not about to negotiate. Scramble through the house, basement and tree fort while setting incredible traps for the unwanted intruders! Bounce chandeliers and irons off their noggins in an attempt to gain valuable time for yourself as the police race to your rescue. Can you keep out of Marv and Harry's clutches and protect your family's treasures? Find out in this hilarious adaptation of the classic comedy hit of the year!

- TECHNICAL -

GAME ID: NES-6N-USA

- TRIVIA -

Released in October 1991 in USA.

- UPDATES -

Getting caught by one of the burglars will load up this screen. Originally, this was art of Kevin doing his famous scream pose. The PRG1 revision replaced him with a puff of smoke that has 'oh no!' in it (make of this what you will), and also moved the picture frames down a bit for some reason.

- TIPS AND TRICKS -

* Secret screen: At the copyright text screen, press Up + Left + A + B + Select, then Down + Right + A + B + Start. This special screen will appear.

- STAFF -

Programmer: Randy Linden

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55206&o=2

$end

$snes=homeaj,
$bio

Nintendo Super Famicom cart. published 30 years ago:

Home Alone [Model SHVC-HA] (c) 1992 Altron Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61456&o=2

$end

$snes=homeau,
$bio

Nintendo Super NES cart. published 31 years ago:

Home Alone (c) 1991 THQ

- TECHNICAL -

Cartridge ID: SNS-HA-USA

- TRIVIA -

Released in December 1991 in the USA.

Reviews:
March 1992 - Consoles + N.8 (Page 86-87) [FR]: 79/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63069&o=2

$end

$snes=homea,
$bio

Nintendo Super NES cart. published 31 years ago:

Home Alone (c) 1991 THQ

- TECHNICAL -

Cartridge ID: SNSP-HA-EUR

- TRIVIA -

Reviews:
May 1992 - Joypad N.8 (Page 145-145) [FR]: 72/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63068&o=2

$end

$info=tunixha,
$bio

Console published 40 years ago:

Home Arcade (c) 1982 Tunix.

Arcadia 2001 clone for the New Zealand market.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95139&o=2

$end

$info=advsnha,
$bio

Console published 39 years ago:

Home Arcade (c) 1983 Advision.

Arcadia 2001 clone for the French market.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231976&o=2

$end

$info=hanihac,
$bio

Console published 40 years ago:

Home Arcade Centre (c) 1982 Hanimex

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236730&o=2

$end

$vic1001_cart=hbabysit,
$bio

Commodore VIC-20 cart. published 40 years ago:

Home Baby Sitter II [Model VIC-1828] (c) 1982 Commodore, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84436&o=2

$end

$dragon_cass=homebase,
$bio

Home Base (c) 198? Cable Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116596&o=2

$end

$msx1_flop=homebbal,
$bio

MSX disk. published 13 years ago:

Home Baseball (c) 2009 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109052&o=2

$end

$sg1000=homebas,
$bio

Sega SG-1000 game published 37 years ago:

Home BASIC (c) 1985 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65059&o=2

$end

$spectrum_cass=homebudg,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Home Budget (c) 1983 Flowchart

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287541&o=2

$end

$cpc_cass=homebudg,
$bio

Amstrad CPC cass. published 38 years ago:

Home Budget (c) 1984 Kuma Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96693&o=2

$end

$compclr2_flop=homebdgt,
$bio

Home Budget (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232632&o=2

$end

$cpc_flop=homebudg,
$bio

Amstrad CPC 464 disk. published 38 years ago:

Home Budget Cracked (c) 1984 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124933&o=2

$end

$adam_flop=homebudg,homebudga,
$bio

Coleco Adam disk. published 39 years ago:

Home Budget Planning (c) 1983 Parallel Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109488&o=2

$end

$cpc_cass=homebudga,
$bio

Amstrad CPC cass. published 38 years ago:

Home Budget [Model SOFT 119] (c) 1984 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96694&o=2

$end

$spectrum_cass=homebuil,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Home Builder (c) 1987 Coxsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287688&o=2

$end

$msx1_cart=homecalc,
$bio

MSX cart. published 38 years ago:

Home Calc (c) 1984 Matsushita.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77137&o=2

$end

$videopac=homecomp,
$bio

Phillips Videopac+ G7400 cart. published 39 years ago:

Home Computer Module (c) 1983 Philips Corp.

This module allows G7400 owners to write programs in MS-BASIC and save them to tape via its cassette port.

- TRIVIA -

Developed in part by Microsoft, this module was only released in Europe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273746&o=2

$end

$mbee_flop=home_economics,
$bio

Home Economics (c) 198? Education Department of Western Australia

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290865&o=2

$end

$bbcb_flop_orig=homeedu,
$bio

Acorn BBC Micro B disk. published 37 years ago:

Home Education (c) 1985 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125183&o=2

$end

$adam_flop=homefil,
$bio

Coleco Adam disk. published 38 years ago:

Home Files Manager (c) 1984 Parallel Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109489&o=2

$end

$bbc_cass=homefina,
$bio

Home Finance (c) 19?? BBC Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51948&o=2

$end

$ti99_cart=homefin,
$bio

Texas instrument TI-99/4A cart. published 44 years ago:

Home Financial Decisions [Model PHM 3006] (c) 1978 Texas Instruments

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84596&o=2

$end

$timex_cass=homeimpr,
$bio

Timex Sinclair 2068 cass. published 39 years ago:

Home Improvement Planner (c) 1983 Timex Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263915&o=2

$end

$snes=homeimpr,
$bio

Nintendo Super NES cart. published 28 years ago:

Home Improvement [Model SNS-AHIE-USA] (c) 1994 Absolute Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63075&o=2

$end

$spectrum_cass=homeinve,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Home Investor (c) 1983 Winfield, Rod G.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294711&o=2

$end

$sg1000=homemj1,homemj,
$bio

Sega SG-1000 game published 38 years ago:

Home Mahjong [Model G-1030] (c) 1984 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65060&o=2

$end

$amiga_flop=asshome,
$bio

Home Manager (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133410&o=2

$end

$zx81_cass=homemony,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Home Money Manager (c) 1982 IPS, Inc. [International Publishing & Soft.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115017&o=2

$end

$ibm5170=hrencyc,
$bio

PC/MS-Windows 3.5in. disk. published 27 years ago:

Home Repair Encyclopedia (c) 1995 Books That Work.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=307185&o=2

$end

$apple2_flop_clcracked=homerow,
$bio

Apple II 5.25 disk. published 35 years ago:

Home Row (c) 1987 Hartley Courseware, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231177&o=2

$end

$sorcerer_cass=homerun,
$bio

Exidy Sorcerer cass. published 43 years ago:

Home Run (c) 1979 Customized Technology

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272399&o=2

$end

$info=hrclass,
$bio

Wall game published 26 years ago:

Home Run Classic (c) 1996 CES (Creative Electronics and Software).

Home Run Classic is pure baseball fun! Throw any of eight pitches. Hit singles, doubles, triples and home runs for points. Authentic ballpark sounds and colorful scoreboard animations put you in the dugout!

- TRIVIA -

Released in February 1997.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=14113&o=2

$end

$nes=homern90,
$bio

Nintendo Famicom cart. published 32 years ago:

Home Run Nighter '90 - The Pennant League (c) 1990 Data East Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54193&o=2

$end

$nes=homerun,
$bio

Nintendo Famicom cart. published 33 years ago:

Home Run Nighter - Pennant League!! (c) 1989 Data East Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54194&o=2

$end

$a2600=homerune,
$bio

Atari 2600 cart. published 45 years ago:

Home Run (c) 1978 Atari, Incorporated.

PAL release. Game developed in USA. For more information, please see the NTSC release's entry; "Home Run [Model CX2623]".

- TECHNICAL -

Model CX2623

- PORTS -

* CONSOLES: 
[EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" 
[EU] Sony PS2 (feb.18, 2005) "Atari Anthology [Model SLES-53061]" 
[EU] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.1" 

* HANDHELDS: 
[EU] Nintendo DS (feb.24, 2011) "Atari Greatest Hits Vol.1 [Model NTR-BR6P-EUR]"

* COMPUTERS: 
[EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82984&o=2

$end

$a2600=homerun,homerun4k,
$bio

Atari 2600 cart. published 44 years ago:

Home Run (c) 1978 Atari, Incorporated.

Play Home Run just as you would play baseball. The left or blue player is the 'visiting team' and is the first to bat. The pitcher-outfielder pitches the ball. Three strikes (either swinging or pitched) are an out; four balls (any pitch not swung at that is NOT over the plate) are a walk and the batter advances to first base.

If the pitcher hits the batter (and the batter does not swing at the pitch, or the pitch does not pass over home plate) the batter will advance to first base.

If the batter hits the ball, the outfielder(s) can catch the ball and make a putout by touching first base ahead of the runner or by tagging the runner. If there are other runners on base, a putout can be made by tagging any runner or, if the runner is in a 'force play', by touching the base in front of that runner. With practice, double plays (two outs on one pitched ball) can be made with ease.

Game Variations:
GAMES 1,2,3, and 4 are single-player against the computer.
GAMES 5,6,7 and 8 are two-player games.

- TECHNICAL -

Model CX2623

- TRIVIA -

Also released as 'Baseball'.

Export releases:
PAL "Home Run [Model CX2623P]"

- STAFF -

Programmers: Dave Rolfe, Bob Whitehead

- PORTS -

* CONSOLES: 
[US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" 
[US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" 
[JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" 
[US] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.2" 
[US] Sony PlayStation 4 (nov.1, 2016) "Atari Flashback Classics Vol.2" 

* HANDHELDS: 
[US] Nintendo DS (nov.2, 2010) "Atari Greatest Hits Vol.1 [Model NTR-BR6E-USA]" 

* COMPUTERS: 
[US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" 
[US] Steam (mar.24, 2016) "Atari Vault [Model 400020]" 

* OTHERS: 
[US] "Atari Flashback 3" (sept.16, 2011) by AtGames 
[US] "Atari Flashback 4" (nov.13, 2012) by AtGames 
[US] "Atari Flashback 5" (oct.1, 2014) by AtGames
[US] "Atari Flashback 6" (sept.15, 2015) by AtGames
[US] "Atari Flashback 7" (oct.1, 2016) by AtGames
[US] "Atari Flashback 8" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames
[US] "Atari Flashback Portable Game Player" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50573&o=2

$end

$spectrum_cass=homerunn,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Home Runner (c) 1984 Britannia Software, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80719&o=2

$end

$cpc_flop=homerunn,homerunn01,
$bio

Amstrad CPC 464 disk. published 38 years ago:

Home Runner Cracked (c) 1984 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123737&o=2

$end

$cpc_flop=homerunn02,
$bio

Amstrad CPC 464 disk. published 38 years ago:

Home Runner Trained (c) 1984 Crackers Velus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123738&o=2

$end

$cpc_cass=homerunr,
$bio

Amstrad CPC cass. published 38 years ago:

Home Runner [Model SOFT 109] (c) 1984 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96695&o=2

$end

$compclr2_flop=homevid,
$bio

Home Video Library (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232633&o=2

$end

$msx1_flop=homewrtr,
$bio

Home Writer Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134230&o=2

$end

$msx1_cart=homewrtr,
$bio

MSX cart. published 38 years ago:

Home Writer [Model HBS-H003C] (c) 1984 Sony Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77138&o=2

$end

$a800=homebase,
$bio

Atari 400/800 cart. published 40 years ago:

Homebase Electronic Banking (c) 1982 Citibank

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86567&o=2

$end

$spectrum_cass=homebrew,
$bio

Sinclair ZX Spectrum cass. published 13 years ago:

Homebrew (c) 2009 Cronosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226561&o=2

$end

$info=homelab2,
$bio

Computer published 40 years ago:

Homelab 2 (c) 1982 Lukacs, Jozsef & Endre

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=309720&o=2

$end

$info=homelab3,
$bio

Computer published 39 years ago:

Homelab 3 (c) 1983 Lukacs, Jozsef & Endre

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=309719&o=2

$end

$info=homelab4,
$bio

Computer published 38 years ago:

Homelab 4 (c) 1984 Lukacs, Jozsef & Endre

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=309718&o=2

$end

$info=ep_homer,ep_homera,ep_homerb,ep_homerc,ep_homerd,ep_homere,ep_homerf,ep_homerg,ep_homerh,ep_homeri,
$bio

Homer's Meltdown (c) 199? Maygay.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=18203&o=2

$end

$fmtowns_cd=hstudio,
$bio

Fujitsu FM Towns CD published 28 years ago:

HomeStudio (c) 1994 Fujitsu, Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262410&o=2

$end

$fmtowns_flop_orig=htownusa,
$bio

Fujitsu FM Towns disk. published 32 years ago:

Hometown, U.S.A. (c) 1990 Fujitsu, Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301802&o=2

$end

$ti99_cart=homework,
$bio

Texas instrument TI-99/4A cart. published 38 years ago:

Homework Helper+ (c) 1984 Navarone

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84597&o=2

$end

$apple2_flop_clcracked=homehlpr,
$bio

Apple II 5.25 disk. published 37 years ago:

Homework Helper - Writing (c) 1985 Spinnaker Soft. Corp.

- TECHNICAL -

GAME ID: HHW-AP-D1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107451&o=2

$end

$apple2_flop_clcracked=homewrtr,
$bio

Apple II 5.25 disk. published 34 years ago:

Homework Writer (c) 1988 Scholastic, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107364&o=2

$end

$apple2_flop_clcracked=hwrkr21,
$bio

Apple II 5.25 disk. published 35 years ago:

Homeworker (c) 1987 Davidson & Associates, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231250&o=2

$end

$spectrum_cass=homicide,homicide_a,
$bio

Homicide Hotel (c) 198? Guild, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226353&o=2

$end

$info=homo,
$bio

Arcade Video game kit published 35 years ago:

Homo (c) 1987 Homo Sapiens.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 6 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : YM2203 (@ 2 Mhz)

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.00 Hz
Palette Colors : 256

Players : 2
Control : dial
Buttons : 2

- TRIVIA -

It was 1987 and SunA had just released a hot new "Arkanoid" clone named "Goindol". It was a ball and paddle game with a prehistoric theme. Soon after the first "Goindol" unit shipped, pirate game manufacturer ALSFTW decided that they were going to make a bootleg version of the game to sell to the rich American and European market. Now the first thing you do when creating a bootleg game is to change the name, and set up a front company. So they saw the little caveman that was on all the game screens, and decided to name their game 'Homo,' and their front company 'Homo Sapiens'. All these decisions were made by people with little experience with the English language, so they had little idea that Homo also meant 'A rude abbreviation for homosexual. Used more often by children than by adults'. 

They went ahead and created thousands of 'Homo conversion kits', and then tried to sell them to the English speaking market. Bootleg conversion kits usually sell fast, because they are priced so much cheaper than the games they copy. But, they had a hard time selling their 'Homo conversion kits' to anyone, the thirteen year old mentality was just too prevalent among distributors, and arcade operators. So most of these 'Homo conversion kits' just languished unsold in warehouses, a few were actually sold and installed, but not many. The conversion kit consisted of a marquee (very plain, just said 'Homo' on it), a PCB, and an instruction manual. You were expected to supply your own spinner and buttons. The game itself ran on a boardset nearly identical to the original "Goindol" (of course the components were much lower in quality).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1138&o=2

$end

$pc8801_flop=homonmas,
$bio

Homon Master (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92020&o=2

$end

$snspell=homohero,
$bio

Texas Instruments Speak & Spell mod. published 42 years ago:

Homonym Heroes [Model CD2310] (c) 1980 Texas Instruments

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=277808&o=2

$end

$apple2_flop_clcracked=homonyms,
$bio

Apple II 5.25 disk. published 40 years ago:

Homonyms (c) 1982 Hartley Courseware, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231179&o=2

$end

$apple2_flop_clcracked=homonyms0189,
$bio

Apple II 5.25 disk. published 33 years ago:

Homonyms (c) 1989 Hartley Courseware, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=309685&o=2

$end

$pet_cass=eahom1n,
$bio

Commodore PET cass. published 42 years ago:

Homonyms 1 (c) 1980 Activity Records, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125816&o=2

$end

$pet_cass=eahom2n,
$bio

Commodore PET cass. published 42 years ago:

Homonyms 2 (c) 1980 Activity Records, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125817&o=2

$end

$apple2_flop_clcracked=homnyms2,
$bio

Apple II 5.25 disk. published 35 years ago:

Homonyms 2 (c) 1987 Hartley Courseware, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231178&o=2

$end

$pet_cass=eahom3n,
$bio

Commodore PET cass. published 42 years ago:

Homonyms 3 (c) 1980 Activity Records, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125818&o=2

$end

$pet_cass=eahom4n,
$bio

Commodore PET cass. published 42 years ago:

Homonyms 4 (c) 1980 Activity Records, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125819&o=2

$end

$apple2_flop_clcracked=mhmnyms1,hom1r2,
$bio

Apple II 5.25 disk. published 40 years ago:

Homonyms I (c) 1982 Milliken Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230704&o=2

$end

$apple2_flop_clcracked=mhmnyms2,hom2r2,
$bio

Apple II 5.25 disk. published 40 years ago:

Homonyms II + Confusing Pairs (c) 1982 Milliken Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230705&o=2

$end

$tvc_flop=homoru,
$bio

Homorú Tükör Képalkotása (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111896&o=2

$end

$info=homura,
$bio

Arcade Video game published 17 years ago:

Homura (c) 2005 Taito.

Homura is a vertical scroll shooting game where players are situated in a civil war as the hero and must confront the warring State's generals who have super human abilities. Apart from the shooting attack, players can also partake in sword fights and must defeat their enemy to finish the war.

- TECHNICAL -

Runs on the "Taito Type X" hardware.

Players: 1
Control: 8-way joystick
Buttons: 2
=> [A] Shoot, [B] Sword

- TRIVIA -

Developed by Skonec. This game took the prize for excellence on Arcade Game in Korea Game Award 2005.

- TIPS AND TRICKS -

* Homura weapons...
1. Shoot (A button) : straight shoot
2. Sword (B button) : cuts the enemy it also repels the enemy bullets.
3. Soul (A+B buttons) : ogre shooting position which attacks the enemy of whole screen. While using ogre shooting position, the player is invincible.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4206&o=2

$end

$pc8001_flop=honshogi,
$bio

Hon Shogi (c) 198? Fuji Onkyo RAM

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295892&o=2

$end

$nes=honshogi,
$bio

Nintendo Famicom cart. published 37 years ago:

Hon Shougi - Naitou 9 Dan Shougi Hiden (c) 1985 Seta Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54195&o=2

$end

$gameboy=honshogi,
$bio

Nintendo Game Boy Cart. published 28 years ago:

Hon Shougi [Model DMG-AHSJ-JPN] (c) 1994 Imagineer Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66148&o=2

$end

$fmtowns_flop_orig=zurukama,
$bio

Fujitsu FM Towns disk. published 31 years ago:

Hon'yaku Helper Zurukamashi (c) 1991 Nichikonren Kikaku

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301804&o=2

$end

$fmtowns_flop_orig=zurujr,
$bio

Fujitsu FM Towns disk. published 31 years ago:

Hon'yaku Helper Zurukamashi - Jisho Disk Junior (c) 1991 Nichikonren Kikaku

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301805&o=2

$end

$cdi=hondenli,
$bio

Phillips CD-i disc published 27 years ago:

Hondenliefde (c) 1995 AVRO

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52896&o=2

$end

$spectrum_cass=honeyass,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Honey Assembler Ver.2.1 (c) 1985 Glentop

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287544&o=2

$end

$svision=honeybee,
$bio

Honey Bee [Model SV10018] (c) 199? Watara

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95448&o=2

$end

$info=honeydol,
$bio

Arcade Video game published 27 years ago:

Honey Dolls (c) 1995 Barko.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 16 Mhz), Zilog Z80 (@ 4 Mhz)
Sound Chips : YM3812 (@ 3 Mhz), OKI6295 (@ 7.575 Khz)

Screen orientation : Horizontal
Video resolution : 256 x 224 pixels
Screen refresh : 57.50 Hz
Palette colors : 1024

Players : 2
Control : 8-way Joystick
Buttons : 3

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4720&o=2

$end

$ti99_cart=honeyhnt,
$bio

Texas instrument TI-99/4A cart. published 39 years ago:

Honey Hunt (c) 1983 Milton Bradley Co. [East Longmeadow, MA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84598&o=2

$end

$bbc_cass=honeylog,
$bio

Honey Logo (c) 19?? Glentop

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51950&o=2

$end

$info=m5honmon,m5honmona,
$bio

Fruit Machine published 18 years ago:

Honey Money (c) 2004 Vivid Gaming.

- TRIVIA -

Released on January 5, 2004.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=31142&o=2

$end

$info=honeypot,
$bio

Video Slot Machine published 22 years ago:

Honey Pot (c) 2000 Aristocrat Leisure Industries Pty, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121912&o=2

$end

$mbee_flop=demo_disk_t04,demo,
$bio

Honeysoft Demo Disk (c) 198? Honeysoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290813&o=2

$end

$mbee_flop=adventh_3_t01,adventh_3_t04,
$bio

Honeysoft Microbee Adventures Vol. Three (c) 198? Honeysoft

- TECHNICAL -

It's a copy-protected non-CP/M disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290814&o=2

$end

$mbee_flop=adventh_2_t01,adventh_2_t04,
$bio

Honeysoft Microbee Adventures Vol. Two (c) 198? Honeysoft

- TECHNICAL -

It's a copy-protected non-CP/M disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290815&o=2

$end

$mbee_flop=adventh_1_t01,adventh_1_t04,
$bio

Honeysoft Microbee Text Adventures Vol. One (c) 198? Honeysoft

- TECHNICAL -

It's a copy-protected non-CP/M disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290816&o=2

$end

$nes=hongda,
$bio

Hong Da Study Cartridge (c) 19?? Unknown [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76795&o=2

$end

$sms=hongkd,
$bio

Samsung Gam*Boy cart. published 31 years ago:

홍길동 (c) 1991 Clover.
(Hong Kil Dong)

An autoscrolling run 'n gun based on the traditional Korean story Hong Gildong-jeon.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95283&o=2

$end

$amigaocs_flop=hkphooey,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Hong Kong Phooey (c) 1990 HiTec Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74249&o=2

$end

$cpc_flop=hongkong,hongkong03,hongkong01,hongkong04,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Hong Kong Phooey Cracked (c) 1990 JLCS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122751&o=2

$end

$cpc_flop=hongkong02,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Hong Kong Phooey Trained (c) 1990 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126713&o=2

$end

$spectrum_cass=hongkong,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Hong Kong Phooey (c) 1990 Hi-Tec Software

Baron Von Bankjob has escaped from jail! 

Who comes to the rescue? It's Hong Kong Phooey, emerging from the sticky top drawer of his special file cabinet, with the help of trusty police station cat, Spot. The latest living legend of our time emerges, mask and kimono askew, the indispensable Kung Fu manual tucked firmly inside his pocket. 

Otherwise known as the bumbling janitor of Police Headquarters, Penrod Pooch, our hero leaps into the fray. He remains supremely confident of his dazzling footwork, lightning quick reflexes, and keen powers of perception, despite continual trips, flip-flops and bungles. In Phooey's mind, the power imbued through his Kung Fu manual cannot but triumph. In reality, victory over the many colourful villains must be attributed to the backstage manoeuvres of shrewd little Spot. 

The Baron's hideout is located in a deserted warehouse somewhere in the docklands. Your task is to locate the Baron and bring him to justice. Although this may sound easy, beware, there are numerous hazards and objects to negotiate.

- TECHNICAL -

GAME ID: HT043

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80721&o=2

$end

$cpc_cass=hkphooey,
$bio

Amstrad CPC cass. published 32 years ago:

Hong Kong Phooey [Model HT045] (c) 1990 Hi-Tec Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96697&o=2

$end

$gameboy=hongkong,
$bio

Nintendo Game Boy Cart. published 32 years ago:

Hong Kong [Model DMG-HGJ] (c) 1990 Tokuma Shoten Intermedia, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66149&o=2

$end

$nes=hongloum,
$bio

红楼梦 (c) 200? Nanjing.
(Hong Lou Meng)

- TECHNICAL -

Game ID: NJ050

- STAFF -

Developed by: Dragon Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76796&o=2

$end

$sg1000=hongdui,
$bio

Sega SG-1000 game published 36 years ago:

Hongzha Dui (c) 1986 DahJee [Tawain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262611&o=2

$end

$pc98=honinbo,
$bio

本因坊 (c) 199? Apollo Technica.
(Honinbou)

- TECHNICAL -

Media: floppydisk x1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89684&o=2

$end

$saturn=waremepo,
$bio

Sega Saturn CD published 26 years ago:

Honkaku 4-nin Uchi Geinoujin Taikyoku Mahjong - The Wareme DE Pon (c) 1996 Video System Company, Limited.

- TECHNICAL -

GAME ID: T-3001G

- TRIVIA -

Released on October 10, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59238&o=2

$end

$gbcolor=honkhana,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Honkaku Hanafuda GB [Model CGB-AH3J-JPN] (c) 2000 Altron Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68034&o=2

$end

$saturn=honkhana,
$bio

Sega Saturn CD published 24 years ago:

Honkaku Hanafuda (c) 1998 Altron Corp.

- TECHNICAL -

GAME ID: T-16611G

- TRIVIA -

Released on October 29, 1998 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59239&o=2

$end

$info=mayjin3,
$bio

Seta Aleck64 cart. published 23 years ago:

本格早指し将棋 五月陣戦3 (c) 1999 Seta.
(Honkaku Hayasashi Shougi Meijinsen 3)

- TRIVIA -

Released in January 2000 in Japan.

- SERIES -

1. Hayazashi Shougi Gogatsu Meijinsen (1994)
2. Hayazashi Shougi Gogatsu Meijinsen 2 (1994)
3. Honkaku Hayasashi Shougi Meijinsen 3 (1999)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=24238&o=2

$end

$snes=honktmn2,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Honkaku Mahjong - Tetsuman II [Model SHVC-AOXJ-JPN] (c) 1994 Naxat Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61458&o=2

$end

$snes=honktman,
$bio

Nintendo Super Famicom cart. published 29 years ago:

Honkaku Mahjong - Tetsuman [Model SHVC-OM] (c) 1993 Naxat Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61457&o=2

$end

$saturn=honktmsp,
$bio

Sega Saturn CD published 26 years ago:

Honkaku Pro Mahjong Tetsuman Special (c) 1996 Naxat Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59240&o=2

$end

$snes=honkasho,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Honkaku Shougi - Fuuunji Ryuuou [Model SHVC-AV3J-JPN] (c) 1994 Virgin Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61459&o=2

$end

$gbcolor=honkshog,
$bio

Nintendo Game Boy Color cart. published 24 years ago:

Honkaku Shougi - Shougi-ou (c) 1998 Warashi

- TECHNICAL -

GAME ID: DMG-AG8J-JPN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68035&o=2

$end

$saturn=honkshog,
$bio

Sega Saturn CD published 24 years ago:

Honkaku Shougi Shinan Wakamatsu Shougi Jyuku (c) 1998 SIMS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59241&o=2

$end

$gbcolor=honktsho,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Honkaku Taisen Shougi Ayumu [Model DMG-AIBJ-JPN] (c) 2000 Culture Brain

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68036&o=2

$end

$gbcolor=honkmj,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Honkaku Yonin Uchi Mahjong - Mahjong Ou (c) 1999 Warashi

- TECHNICAL -

Game ID: DMG-AAAJ-JPN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68037&o=2

$end

$psx=jigsawld,
$bio

Sony PlayStation CD published 23 years ago:

Jigsaw World (c) 1999 HECT.

Re-Edition (Honkakuha de 1300-yen release). Game originally released in 1995. See the original release entry for more information about the game itself; "Jigsaw World [Model SLPS-00028]".

- TECHNICAL -

Game ID: SLPS-02251

- TRIVIA -

Released on September 14, 1999 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85314&o=2

$end

$snes=honkaigo,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Honkakuha Igo - Gosei [Model SHVC-AKWJ-JPN] (c) 1994 Taito Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61460&o=2

$end

$snes=honkehan,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Honke Hanafuda [Model SHVC-87] (c) 1994 Imagineer Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61461&o=2

$end

$snes=honkefev,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Honke Sankyo Fever - Jikki Simulation [Model SHVC-AFPJ-JPN] (c) 1995 Denz

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61462&o=2

$end

$snes=honkefv2,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Honke Sankyo Fever 2 - Jikki Simulation [Model SHVC-A33J-JPN] (c) 1995 Boss Comunications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61463&o=2

$end

$snes=honkefv3,
$bio

Nintendo Super Famicom cart. published 26 years ago:

本家Sankyo FEVER 3 実機シミュレーション (c) 1996 Boss Comunications.
(Honke Sankyo Fever 3 - Jikki Simulation)

Features three 90's pachinkos.

- TECHNICAL -

Game ID: SHVC-A37J-JPN
Package ID: SHVC-P-A37J(JPN)
Barcode: T4511974100024

- TRIVIA -

Released on August 31, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61464&o=2

$end

$info=hnktonku,
$bio

Video Slot Machine published 21 years ago:

Honky Tonk (c) 2001 Aristocrat Leisure Industries Pty, Ltd.

- TECHNICAL -

Aristocrat MK5 hardware.

- TRIVIA -

Honky Tonk uses the same reel symbols as the earlier game "Boot Scootin'", but does not have the multiple wild feature from that game.

- SCORING -

All pays are left to right and/or right to left including scattered Guitars. Boot and Scootin' Boot substitute for all symbols except scatters. Boot appears on reel 1 only. Musical Note appears at random in the background of any symbol in reel 5.

Paytable:

Lady: 2 = 5, 3 = 25, 4 = 100, 5 = 500
Hat: 3 = 20, 4 = 75, 5 = 250
Buckle: 3 = 15, 4 = 50, 5 = 200
King: 3 = 10, 4 = 25, 5 = 125
Queen: 3 = 10, 4 = 25, 5 = 125
Jack: 3 = 5, 4 = 20, 5 = 100
Ten: 3 = 5, 4 = 20, 5 = 100
Guitar: 3 = 2, 4 = 10, 5 = 50

- TIPS AND TRICKS -

The Scootin' Boots Feature:

When a Boot and a Musical Note occur at the same time, a pair of Scootin' Boots appear and will scoot to all symbols. Winning combinations in which the Scootin' Boots substitute are paid. The lines played during the feature are the same as the lines played when the feature began.

Note: The feature is called the Honky Tonk Feature in-game.

- SERIES -

1. Penguin Pays (1996)
2. Jumping Beans (1996)
3. Jumpin' Joeys (1996)
4. Honky Tonk (2001)
5. Fortune Fever (2001)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126220&o=2

$end

$gameboy=honmei,
$bio

Nintendo Game Boy Cart. published 28 years ago:

Honmei Boy [Model DMG-IKJ] (c) 1994 Nichibutsu [Nihon Bussan Company, Limited.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66150&o=2

$end

$pc8801_flop=honobono,
$bio

Honobono Kangofu-san (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92021&o=2

$end

$psx=cookingf,
$bio

Sony PlayStation CD published 24 years ago:

Honoo no Ryourinin Cooking Fighter Tao [Model SLPS-01382] (c) 1998 Nippon Ichi Software, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85281&o=2

$end

$nes=ddanpei,
$bio

Nintendo Famicom cart. published 30 years ago:

Honoo no Toukyuuji - Dodge Danpei (c) 1992 Sunsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54196&o=2

$end

$megadriv=ddanpei,
$vgmplay=ddanpei_md,
$bio

Sega Mega Drive cart. published 30 years ago:

Honoo no Toukyuuji - Dodge Danpei (c) 1992 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56563&o=2

$end

$pce=ddanpei,
$bio

NEC PC-Engine HuCARD published 30 years ago:

Honoo no Toukyuuji - Dodge Danpei (c) 1992 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58610&o=2

$end

$nes=ddanpei2,
$bio

Nintendo Famicom cart. published 29 years ago:

炎の闘球児　ドッジ弾平２ (c) 1993 Sunsoft
(Honoo no Toukyuuji - Dodge Danpei 2)

- TECHNICAL -

BARCODE: 4907940100783

- TRIVIA -

Released on March 26, 1993 in Japan. It was never exported outside Japan. This was  the very last Famicom game made by Sunsoft.

- STAFF -

Program: H. Suzuki
Design: Sp. Taka, Ame, Nam. Kita, K. Kondo, T. Kozima
Sound: Matsumae, Tsukamoto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54197&o=2

$end

$gameboy=ddanpei,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Honoo no Toukyuuji - Dodge Danpei [Model DMG-DAJ] (c) 1992 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66151&o=2

$end

$gamegear=ddanpei,
$bio

Sega Game Gear cart. published 30 years ago:

Honoo no Toukyuuji - Dodge Danpei [Model G-3220] (c) 1992 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64631&o=2

$end

$snes=ddanpei,ddanpeis,
$bio

Nintendo Super Famicom cart. published 30 years ago:

Honoo no Toukyuuji - Dodge Danpei (c) 1992 Sunsoft.

- TECHNICAL -

GAME ID: SHVC-DD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61465&o=2

$end

$pc8801_cass=honoyaka,
$bio

炎の館　ファイアーハウス (c) 198? Tsukumo Denki.
(Honoo no Yakata - Fire House)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91230&o=2

$end

$x68k_flop=honyakuh,
$bio

Honyaku Helper Zurukamashi (c) 19?? Nihon Computer Club Renmei Kikaku

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87761&o=2

$end

$c64_cass=hoodoov,
$bio

Commodore C64 cass. published 36 years ago:

Hoodoo Voodoo (c) 1986 Bug-Byte [Grandslam div.] [London, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187421&o=2

$end

$info=thook,
$bio

Handheld game published 31 years ago:

Hook (c) 1991 Tiger Electronic Toys, Inc.

Handheld LCD game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=102766&o=2

$end

$info=hook,hooku,hookj,
$bio

Arcade Video game published 30 years ago:

Hook (c) 1992 Irem.

Straight out of the Peter Pan saga and based on the feature film starring Robin Williams, the Never-Never Land children fight to stop the evil Captain Hook from ruining their fun!

- TECHNICAL -

Irem M-92 system hardware

Main CPU : V33 (@ 9 Mhz)
Sound CPU : V30 (@ 7.15909 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), GA20 (@ 3.579545 Mhz)

Screen orientation : Horizontal
Video resolution : 320 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 2048

Players : 4
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Released in December 1992.

Although all of the 4 Lost Boys in this game (Rufio, Ace, Pockets and ThudButt) were major supporting characters, only Rufio is addressed by a name in the movie.

- UPDATES -

The Japanese version has some differences to the US and World version :
* The colours are a little bit different (more saturated)
* The boss of the 3rd stage is different in the Japan version: in fact, there's a new boss named Mika, and she can summon her 2 sisters Anna and Gita, in the US and World versions, she is replaced by the Hook's clones.

- STAFF -

Game designer : ???
Programmer : ???
Graphic designers : Rokujizo, Jubei, Ken, U. Nya, Kon, Nob
Sound effects : ???

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1139&o=2

$end

$nes=hookj,
$bio

Nintendo Famicom cart. published 30 years ago:

Hook (c) 1992 Epic - Sony Records.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54198&o=2

$end

$nes=hook,
$bio

Nintendo NES cart. published 30 years ago:

Hook (c) 1992 Ocean

European release. Game developed in Japan. See the original Famicom version for more information.

Description from back cover:

PETER PAN has now grown up, far away from NEVERLAND, but his old enemy CAPTAIN HOOK has not forgotten, and schemes his revenge. Kidnapping Peter's children, he lures our hero back to the island of PIRATES and LOST BOYS for a final confrontation. With the help of TINKERBELL, the faithful fairy, you take on the role of PETER PAN in this magic adventure fraught with danger and excitement!

- TRIVIA -

Reviews:
[FR] June 1992 - Consoles + N.10 (Pages 122-124): 62/100
[FR] August 1992 - Joypad N.11: 64%

Average note: 63/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55208&o=2

$end

$megadriv=hook,
$bio

Sega Mega Drive cart. published 30 years ago:

Hook (c) 1992 Sony Imagesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56564&o=2

$end

$megadriv=hooku,
$vgmplay=hook_md,
$bio

Sega Genesis cart. published 30 years ago:

Hook (c) 1992 Sony Imagesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57253&o=2

$end

$gamegear=hook,hooku,
$bio

Sega Game Gear cart. published 30 years ago:

Hook (c) 1992 Sony Imagesoft

- TRIVIA -

This game is based on the 1991 movie with the same title.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64632&o=2

$end

$amigaocs_flop=hook,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Hook (c) 1992 Ocean Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74250&o=2

$end

$ibm5170=hook,
$bio

IBM PC/AT DOS 3.5in. disk. published 30 years ago:

Hook (c) 1992 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144410&o=2

$end

$sms=hook,
$bio

Hook (c) 199? Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56064&o=2

$end

$info=hook_408,hook_401,hook_404,hook_401_p,hook_e406,
$bio

Pinball published 30 years ago:

Hook (c) 1992 Data East Pinball.

- TECHNICAL -

Game ID: 500-5519-01

Data East Version 3 (BSMT2000 & 128 x 16 display)

Main CPU : M6808 (@ 1 MHz)
Sound CPU : Motorola M6809 (@ 2 MHz)
Display CPU : Zilog Z80 (@ 4 Mhz)
Sound chip : BSMT2000 (@ 24 MHz)

- TRIVIA -

Hook was released in May 1992.

Based on the 1991 movie, starring Robin Williams, Dustin Hoffman, and Julia Roberts.

Approximately 6,705 units were produced.

- STAFF -

Designer : Tim Seckel
Artwork : Paul Faris
Software : Neil Falconer
Music and Sounds : Brian Schmidt

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4667&o=2

$end

$gameboy=hook,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Hook [Model DMG-HS-UKV] (c) 1992 Ocean Software, Limited.

- TRIVIA -

Reviews:
[FR] June 1992 - Joypad N.9: 90/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66152&o=2

$end

$gameboy=hooku,hookup,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Hook (c) 1992 Sony Imagesoft

- TECHNICAL -

GAME ID: DMG-HS-USA

- STAFF -

Cover Design: John Alvin
Code: Chris Kerry, Mark Rogers
Art: Steve Kerry, Jon Beard
Sound: Jonathan Dunn

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66154&o=2

$end

$gameboy=hookj,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Hook [Model DMG-HSJ] (c) 1992 Epic/Sony Records [Sony Music Ent., Incorporated.].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66153&o=2

$end

$nes=hooku,
$bio

Nintendo NES cart. published 30 years ago:

Hook (c) 1992 Sony Imagesoft

North American release. Game developed in Japan. See the original Famicom version for more information.

- TECHNICAL -

GAME ID: NES-7Q-USA

- TRIVIA -

Released in April 1992 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55209&o=2

$end

$snes=hookj,
$bio

Nintendo Super Famicom cart. published 30 years ago:

Hook (c) 1992 Epic/Sony Records [Sony Music Ent., Incorporated.].

Hook is the conversion from Capcom arcade game. It is based on Steven Spielberg movie released in 1991 and featuring Robin Williams and Dustin Hoffman. The player take control of Peter Banning and will travel through Neverland and defeat the evil Hook across ten long main stages. The game roughly follows the movie, for instance you will need first to defeat Rufio, chef of the lost children of Neverland and retrieve your sword. The game is colourful and offers detailed and correct graphics. Some of the later stages even have few optional routes and hidden passageways.

- TECHNICAL -

Cartridge ID: SHVC-HO

- TRIVIA -

Released on July 17, 1992 in Japan for 8500 Yen.

Reviews:
July/August 1992 - Consoles + N.11 [FR]: 72/100

Export releases:
[US] "Hook [Model SNS-HO-USA]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61466&o=2

$end

$snes=hooku,hookup,
$bio

Nintendo Super NES cart. published 30 years ago:

Hook [Model SNS-HO-USA] (c) 1992 Sony Imagesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63077&o=2

$end

$snes=hook,
$bio

Nintendo Super NES cart. published 30 years ago:

Hook [Model SNSP-HO-NOE] (c) 1992 Sony Imagesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63076&o=2

$end

$segacd=hook,hooka,
$bio

Sega CD published 30 years ago:

Hook (c) 1992 Sony Imagesoft.

You've just boarded Hook's ship. Your blood's pumping and a chill races down your spine. You're about to do battle with the most infamous pirate of them all. Based on the blockbuster motion picture, Hook for the Sega Cd takes you into the dangerous, fantastic and beautiful world of Neverland in a way never before possible. Hook for the Sega CD combines the brilliant action, gameplay and graphics of the classic 16-bit game with a spellbinding audio narrative, digitized scenes from the movie, CD-quality music from the film's soundtrack and never-before-seen computer images of Hook's ship. As Peter Pan, this is the adventure of your life and it's jam-packed with fights and incredible flying scenes that take you through twelve intense levels and ends with your deadly duel against Hook himself.

- TECHNICAL -

GAME ID: T-6205

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60743&o=2

$end

$megacd=hook,
$bio

Sega Mega-CD published 29 years ago:

Hook [Model T-93055-50] (c) 1993 Sony Imagesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60621&o=2

$end

$dragon_cass=hooked,
$bio

Dragon cass. published 39 years ago:

Hooked! (c) 1983 Shards Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116798&o=2

$end

$psx=hooockey,
$bio

Sony PlayStation CD published 22 years ago:

Hooockey!! [Model SLPM-86488] (c) 2000 Success.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85282&o=2

$end

$info=hoopshot,
$bio

Redemption mechanical game published 30 years ago:

Hoop Shot (c) 1992 Doyle & Assoc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97866&o=2

$end

$nes=hoops,hoopsu,
$bio

Nintendo NES cart. published 33 years ago:

Hoops (c) 1989 Jaleco Company, Limited.

Export release. Game developed in Japan. See "Moero!! Junior Basket - Two on Two [Model JF-20]" for more information about the game itself.

Description from the back cover:

Gym rats, beware! HOOPS takes you out to the asphault, where basketball is a half-court game of fast hands, faster moves and slam-jam-thank-you-Sam dunks!

The legends of the Playground are all here: Mr. Doc, Jammer, Legs, Bomber, Wiz, eight players in all. You can pit them one-on-one or two-on-two. You pick the court - Eastern or Western - and you pick the rules, too. You can play against the computer or one other player. Or you can even team up with another player against the computer. You can block shots, make steals, pass off or go strong to the hoop - in fact, you control just about everything in this ultra-realistic rendition of the playground game. Except, of course, the final score.

But win or lose, you know you've been in a game after you've played a game of HOOPS!

- TRIVIA -

Released in June 1989.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55210&o=2

$end

$info=hoops,
$bio

Pinball published 31 years ago:

Hoops (c) 1991 Premier Technology Co.

- TECHNICAL -

Gottlieb System 3
Model Number : 727

- TRIVIA -

879 units were produced.

Hoops was the last Gottlieb 'street level' game. 'Street level' games were an experiment by Gottlieb towards designing a simpler, single level (no ramps), slightly smaller and cheaper game. They did not sell very well, and only six models ("Silver Slugger", "Vegas", "Deadly Weapon", "Title Fight", "Car Hop" and Hoops) were made.

- STAFF -

Designer : Ray Tanzer
Artworks : David Moore, Constantino Mitchell

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5448&o=2

$end

$spectrum_cass=hoorayfo,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Hooray for Henrietta (c) 1990 Scetlander

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294631&o=2

$end

$psx=hooters,
$bio

Sony PlayStation CD published 20 years ago:

Hooters Road Trip (c) 2002 Ubi Soft

- TECHNICAL -

GAME ID: SLUS-01394

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111348&o=2

$end

$spectrum_cass=hopchop1,hopchop2,
$bio

Sinclair ZX Spectrum cass. published 27 years ago:

Hop 'n' Chop (c) 1995 Redwood Designs

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=278267&o=2

$end

$spectrum_cass=hopchop,
$bio

Sinclair ZX Spectrum cass. published 19 years ago:

Hop 'n' Chop (c) 2003 Cronosoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225534&o=2

$end

$c64_cart=hopalong,
$bio

Commodore C64 cart. published 38 years ago:

Hop Along Counting (c) 1984 SSC.

Educational game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53599&o=2

$end

$info=m5hopidl,
$bio

Hop Idol (c) 200? Vivid Gaming.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41585&o=2

$end

$leapfrog_leappad_cart=hoppop,
$bio

LeapFrog Leappad cart. published 18 years ago:

Hop on Pop - Based on the Book by Dr. Seuss (c) 2004 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234964&o=2

$end

$saturn=hopstep,
$bio

Sega Saturn CD published 25 years ago:

Hop Step Idol (c) 1997 Media Entertainment

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59242&o=2

$end

$apple2_flop_orig=hop2it,
$bio

Apple II 5.25 disk. published 32 years ago:

Hop To It! (c) 1990 Sunburst Communications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=309672&o=2

$end

$apple2_cass=hopalemn,
$bio

Apple II cass. published 43 years ago:

Hopalong Cassidy + Lemonade Stand (c) 1979 Apple Computer, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135915&o=2

$end

$cpc_flop=hopitald,hopitald01,hopitald02,hopitald03,hopitald04,hopitald05,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Hopital Danger! (c) 1989 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124571&o=2

$end

$zx81_cass=hopper,hoppert,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Hopper (c) 1982 PSS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114736&o=2

$end

$bbcb_flop_orig=hopper48,
$bio

Acorn BBC Micro B disk. published 39 years ago:

Hopper (c) 1983 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125184&o=2

$end

$bbc_cass=hopperg,
$bio

Acorn BBC Micro B cass. published 39 years ago:

Hopper (c) 1983 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234518&o=2

$end

$spectrum_cass=hopperb,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Hopper (c) 1983 Soft & Easy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234729&o=2

$end

$electron_cass=hopper,
$bio

Acorn Electron cass. published 39 years ago:

Hopper (c) 1983 Acornsoft, Ltd. [England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264950&o=2

$end

$mbee_quik=hopper,
$bio

Applied Technology Microbee cass. published 39 years ago:

Hopper (c) 1983 AUSBUG.

- STAFF -

By: Brad Robinson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289638&o=2

$end

$electron_cart=hopper,
$bio

Acorn Electron cart. published 38 years ago:

Hopper (c) 1984 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129656&o=2

$end

$msx1_cart=hopper,
$bio

MSX cart. published 36 years ago:

Hopper (c) 1986 Eaglesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77139&o=2

$end

$msx1_cass=hopper,
$bio

MSX cass. published 36 years ago:

Hopper (c) 1986 Eaglesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94711&o=2

$end

$spectrum_cass=hoppera,
$bio

Hopper (c) 198? Kryptronic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226433&o=2

$end

$spectrum_cass=hoprcopr,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Hopper Copper (c) 1988 Silverbird Software.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80723&o=2

$end

$cpc_cass=hopcop,
$bio

Amstrad CPC cass. published 34 years ago:

Hopper Copper (c) 1988 Silverbird Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96698&o=2

$end

$cpc_flop=hopperco01,hopperco,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Hopper Copper Cracked (c) 1988 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133931&o=2

$end

$msx1_flop=hopper,
$bio

Hopper cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229995&o=2

$end

$info=hopprobo,
$bio

Arcade Video game published 39 years ago:

Hopper Robo (c) 1983 Sega.

Hopper Robo is a platform game in which the player must use a two-way joystick to take up control of a robot named Hopper Robo, and a single button to make him jump. His objective is to collect the numbered boxes on each round in numerical order (the one he should collect next will flash), then drop them onto one of the two conveyor belts at the bottom of the screen. There are several kinds of enemy robots that guard some of the boxes; they all move in preset patterns and you will have to learn their movements in order to figure out the best moment to sneak past them. If any of them touch Hopper Robo he will die. He must also avoid other obstacles such as flying hammers and springs. To aid Hopper Robo, there are springboards to reach higher platforms, and pipes to slide back down. If Hopper Robo should run out of energy, it will cost him a life - but when he clears a round, his remaining energy will be awarded to the player, as bonus points. There are eight unique levels, after which the game loops indefinitely.

- TECHNICAL -

This game runs on the "Marine Boy" hardware from Orca.

- TRIVIA -

Released during August 1983.

- STAFF -

Staff : Shiroh, N. Kita, Shoji, Tohru, Y. Soge

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1140&o=2

$end

$spectrum_cass=hopper,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Hopper [Model 019] (c) 1983 PSS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80722&o=2

$end

$ti99_cart=hopper,
$bio

Texas instrument TI-99/4A cart. published 39 years ago:

Hopper [Model PHM 3229] (c) 1983 Texas Instruments

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84599&o=2

$end

$bbc_cass=hopper,hopper21,
$bio

Acorn BBC Micro B cass. published 39 years ago:

Hopper (c) 1983 Acornsoft

- TECHNICAL -

GAME ID: SBG23
CASs ID: SBG23/C

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51951&o=2

$end

$c64_cass=hoppinmad,hoppinmade,
$bio

Commodore C64 cass. published 34 years ago:

Hoppin' Mad (c) 1988 Encore [Elite Systems TM]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=188058&o=2

$end

$nes=hopmad,
$bio

Hoppin' Mad (c) 19?? Elite

Canceled action game for the NES.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55211&o=2

$end

$spectrum_cass=hopmad,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Hopping Mad (c) 1988 Elite Systems, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80724&o=2

$end

$cpc_flop=hoppingm03,hoppingm04,hoppingm02,hoppingm01,hoppingm05,hoppingm06,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Hopping Mad (c) 1988 Elite Systems, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121006&o=2

$end

$specpls3_flop=hoppingm,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

Hopping Mad (c) 1988 Elite Systems, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147909&o=2

$end

$cpc_flop=hoppingm,
$bio

Amstrad CPC type-in published 33 years ago:

Hopping Mad (c) 1989 PC Amstrad International

- TRIVIA -

Listed as a type-in program in the magazine: PC Amstrad International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119764&o=2

$end

$spectrum_cass=hopmada,hopmadb,
$bio

Hopping Mad (c) 198? Encore [Elite Systems TM]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219641&o=2

$end

$cpc_cass=hopmad,
$bio

Amstrad CPC cass. published 34 years ago:

Hopping Mad (c) 1988 Elite Systems, Ltd.

- TECHNICAL -

BARCODE: 5 012189 030353

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96699&o=2

$end

$info=hopmappy,
$bio

Arcade Video game published 36 years ago:

Hopping Mappy (c) 1986 Namco.

In Hopping Mappy players control the Micro Police mouse, Mappy as he bounces on a pogo stick to run circles around pink cats, called Meowkies, who patrol either vertically or horizontally. There is also Nyamco, a cat who patrols in a zigzag pattern, but he needs to take occasional breaks. There are eight treasures that a player must grab to complete a round, except on the bonus round where the player will just want to collect all the balloons that he can. The main intrigue here is getting past a blockade of Meowkies. 

The player controls are simple - Mappy can bounce in any of the four directions, the only places he can land are the centres of the checkerboard squares (making for very few locations overall), and he will move at the same speed as the cats. If the player pushes the accelerator button and runs around, he will go twice as fast. When the cats have sped up (after a "Hurry Up" warning has appeared) they will match Mappy's accelerated speed.

- TECHNICAL -

Namco System 86 hardware
Game ID : HM

Main CPU : (2x) M6809 (@ 1.536 Mhz), Hitachi HD63701 (@ 1.536 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.57958 Mhz), Namco 8-channel WSG

Screen orientation : Horizontal
Video resolution : 288 x 224 pixels
Screen refresh : 60.61 Hz
Palette colors : 512

Players : 2
Control : 4-way joystick
Buttons : 1

- TRIVIA -

Hopping Mappy was released in April 1986.

- SERIES -

1. Mappy (1983)
2. Hopping Mappy (1986)
3. Mappy-Land (1986, Nintendo Famicom)
4. Mappy Kids (1989, Nintendo Famicom)
5. Mappy Arrangement (1995) : part of "Namco Classics Collection Vol.1"

- STAFF -

Sound composer : Nobuyuki Ohnogi

- PORTS -

* COMPUTERS:
[JP] Sharp X68000

* OTHERS:
[US] Arcade (2018) "Pac-Man's Pixel Bash"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1141&o=2

$end

$mbee_quik=hoppy,
$bio

Applied Technology Microbee cass. published 41 years ago:

Hoppy (c) 1981 Dubois & McNamara Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289538&o=2

$end

$trs80_cass=hoppy,
$bio

TRS-80 cass. published 41 years ago:

Hoppy (c) 1981 Dubois & McNamara Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295430&o=2

$end

$vz_snap=hoppy,hoppy_2,
$vz_cass=hoppy,
$bio

Hoppy (c) 198? Dick Smith Electronics.

Frogger clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235084&o=2

$end

$cpc_flop=horabruj,
$bio

Amstrad CPC 464 disk. published 11 years ago:

Hora Bruja (c) 2011 ESP Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306190&o=2

$end

$timex_dock=horacesp,
$bio

Timex Sinclair 2068 cart. published 39 years ago:

Horace & the Spiders (c) 1983 Timex Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237038&o=2

$end

$timex_cass=horaspid,
$bio

Timex Sinclair 2068 cass. published 39 years ago:

Horace & the Spiders (c) 1983 Timex Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263916&o=2

$end

$spectrum_cart=horacesp,
$bio

Sinclair ZX Spectrum cart. published 39 years ago:

Horace & the Spiders (c) 1983 Sinclair Research, Ltd.

- TECHNICAL -

GAME ID: G24/R

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118592&o=2

$end

$spectrum_cass=horace3,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Horace & the Spiders (c) 1983 Sinclair Research, Ltd.

- TECHNICAL -

GAME ID: G24/S

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80726&o=2

$end

$timex_cass=horacski,
$bio

Timex Sinclair 2068 cass. published 39 years ago:

Horace Goes Skiing (c) 1983 Timex Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263917&o=2

$end

$dragon_cass=horaceski,
$bio

Dragon cass. published 38 years ago:

Horace Goes Skiing (c) 1984 Melbourne House [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116658&o=2

$end

$c64_cass=horaceski,
$bio

Commodore C64 cass. published 38 years ago:

Horace Goes Skiing (c) 1984 Melbourne House [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186929&o=2

$end

$spectrum_cass=horace2,horace2a,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Horace Goes Skiing (c) 1982 Sinclair Research, Ltd.

- TECHNICAL -

GAME ID: G21/S

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80725&o=2

$end

$spectrum_cass=horctowr,horctowra,
$bio

Sinclair ZX Spectrum cass. published 11 years ago:

Horace Goes to the Tower (c) 2011 Mojon Twins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226476&o=2

$end

$spectrum_cass=hormystc,
$bio

Sinclair ZX Spectrum cass. published 12 years ago:

Horace In The Mystic Woods (c) 2010 Smith, Bob

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287218&o=2

$end

$spectrum_cass=hormine,
$bio

Sinclair ZX Spectrum cass. published 8 years ago:

Horace Miner (c) 2014 Broad, Steve A.J.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=278312&o=2

$end

$spectrum_cass=hormine2,
$bio

Sinclair ZX Spectrum cass. published 8 years ago:

Horace Miner 2 (c) 2014 Broad, Steve A.J.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=278311&o=2

$end

$spectrum_cass=horresc2,
$bio

Sinclair ZX Spectrum cass. published 8 years ago:

Horace To The Rescue 2 (c) 2014 Broad, Steve A.J.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=278313&o=2

$end

$spectrum_cass=horace1i,
$bio

Horacio Gloton (c) 198? Investronica [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219577&o=2

$end

$spectrum_cass=horace3i,
$bio

Horacio Y Las Aranas (c) 198? Investronica [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219578&o=2

$end

$pmd85_cass=horac,
$bio

Tesla PMD-85 cass. published 37 years ago:

Horác a pavouci (c) 1985 ZO Svazarmu

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236473&o=2

$end

$timex_cass=horaspidp,
$bio

Horácio e as Aranhas (c) 198? TMX Portugal, Ltda.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263891&o=2

$end

$x68k_flop=horiume,
$bio

Hori Hori Ume Ume (c) 199? Ora Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88307&o=2

$end

$info=nshrz,nshrz2mhz,
$bio

Computer published 46 years ago:

Horizon (c) 1976 North Star Computers.

The North Star Horizon was a popular 8-bit S-100 bus computer.

- TECHNICAL -

Like most S-100 machines of the era, it was built around the Zilog Z80A microprocessor, and typically ran the CP/M operating system.

- TRIVIA -

Released in October 1977, it could be purchased either in kit form or pre-assembled.

The North Star Horizon was one of the first computers to have built in floppy drives as well as being one of the first computers to have a hard disk drive.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103255&o=2

$end

$info=horizon,
$bio

Arcade Video game published 37 years ago:

Horizon (c) 1985 Irem.

A horizontally scrolling shooter, Horizon is the sequel to Moon Patrol. Both were developed by Irem; Moon Patrol was licensed to Williams.  

Players take control of hover vehicle armed with a turret and a cannon, rolling over the terrain and alternating their position and perspective on three different lanes to destroy enemies and dodge attacks while avoiding obstacles and picking up fuel and other items.

- TECHNICAL -

Irem M-62 system hardware

Main CPU : Zilog Z80 (@ 4 Mhz)
Sound CPU : Motorola M6803 (@ 894.886 Khz)
Sound Chips : (2x) General Instrument AY8910 (@ 894.886 Khz), (2x) MSM5205 (@ 384 Khz)

Screen orientation : Horizontal
Video resolution : 256 x 256 pixels
Screen refresh : 55.00 Hz
Palette colors : 512

Players : 2
Control : 4-way joystick
Buttons : 2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1142&o=2

$end

$apple2_flop_orig=horizv,
$apple2_flop_clcracked=horizonv,
$bio

Apple II 5.25 disk. published 40 years ago:

Horizon V (c) 1982 Gebelli Soft.

- STAFF -

Designed & Written by: Nasir Gebelli
Art and Lettering ©1982: Chris Dellorco (Creative Associates)
Design, production, & printing by Graformations, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231469&o=2

$end

$spectrum_cass=horizons_f,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Horizons (c) 1982 Rebit Computer

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298491&o=2

$end

$spectrum_cass=horizons_b,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Horizons (c) 1982 Micropress

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298492&o=2

$end

$spectrum_cass=horizont,
$bio

Horizontes (c) 198? Investronica [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219579&o=2

$end

$mo5_cass=horloge,
$bio

Thomson MO5 cass. published 38 years ago:

Horloge (c) 1984 USTL

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108791&o=2

$end

$cpc_flop=horlogef,
$bio

Amstrad CPC type-in published 33 years ago:

Horloge (c) 1989 Amstar & CPC

- TRIVIA -

Listed as a type-in program in the French magazine Amstar & CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119863&o=2

$end

$cpc_flop=horlogef01,
$bio

Amstrad CPC type-in published 33 years ago:

Horloge (c) 1989 CPC

- TRIVIA -

Listed in the French magazine CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119971&o=2

$end

$cpc_flop=horlogef02,
$bio

Amstrad CPC type-in published 33 years ago:

Horloge (c) 1989 Amstar & CPC

- TRIVIA -

Listed as a type-in program in the French magazine Amstar & CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124317&o=2

$end

$cpc_flop=horlogea,
$bio

Amstrad CPC type-in published 37 years ago:

Horloge Analogique (c) 1985 Amstrad Magazine

- TRIVIA -

Listed as a type-in program in the French magazine Amstrad Magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119171&o=2

$end

$cpc_flop=horlogea01,horlogea02,horlogea03,
$bio

Horloge Astrale Cracked (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127861&o=2

$end

$info=m5horn,
$bio

Horn of Plenty (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42973&o=2

$end

$dragon_cass=hornets,
$bio

Hornets (c) 198? J.Morrison Micros

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234404&o=2

$end

$pc98=hsweeper,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Horny Sweeper - Koushoku Shikakenin (c) 1995 Mugen Unagi Team

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89685&o=2

$end

$pc98=hsweepr2,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Horny Sweeper 2 - Joshikou Kiki Ippatsu (c) 1995 Mugen Unagi Team

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89686&o=2

$end

$info=horocomp,
$bio

Handheld game published 43 years ago:

Horoscope Computer (c) 1979 Mattel Electronics.

- TECHNICAL -

Model 1081

- TRIVIA -

This game is only accurate from June 1, 1979 to December 31, 1987.

- STAFF -

Programmed by: Mark Lesser

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101091&o=2

$end

$cpc_flop=horrible,horrible01,
$bio

Amstrad CPC type-in published 36 years ago:

Horrible Halls (c) 1986 Happy Computer

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124728&o=2

$end

$bk0010=horror,horrors,
$bio

Horror (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144283&o=2

$end

$spectrum_cass=horrorat,
$bio

Horror Atoll (c) 198? Add On Electronics, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226349&o=2

$end

$bbc_cass=horrorca,
$bio

Horror Castle (c) 198? A&F Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51952&o=2

$end

$cgenie_cass=horror,
$bio

Horror Castle (c) 198? SBS [Scholz Baeumner Schaffarzik]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264824&o=2

$end

$pc8801_cass=horrorho,
$bio

NEC PC-8801 Series cass. published 39 years ago:

Horror House (c) 1983 Falcom.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91231&o=2

$end

$x68k_flop=horror,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Horror of Cridewell (c) 1990 Annandule Project

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88308&o=2

$end

$ibm5150=rylvania,
$bio

IBM PC 3.5in. disk. published 29 years ago:

Horror of Rylvania (c) 1993 Adventions

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132603&o=2

$end

$pcecd=horrorst,
$bio

NEC PC-Engine CD published 29 years ago:

Horror Story (c) 1993 NEC Avenue, Limited.

Horror Story is the conversion of Toaplan's action game release in the arcades in 1989. The player takes control of a sort of sun-glasses wearing ghost-chaser (or two at the same time during the two players simultaneous-mode) who seems to be lost in a traditional chinese ghost world. Your main weapon is a gun which can be heavily upgraded during the game, from 2-ways gun, to flame-lasers or rockets. Our heroes have another secret weapon : they can jump on their enemies' heads to kill them (This powerful technique is also used by our favorite plumber who could also flatten evil turtles and crazy mushrooms). Another important ability of the character is the double-jump (very similar to the jump found in Capcom's Chohmakaimura for the Super Famicom ). This special technique will help you in more than one occasion: it will allow you, for instance, to access unreachable platforms or reach bosses' weak points. Enemies vary from blue ghosts riding bicycles to flying half-skeleton archers. End of stage bosses can be quite big and impressive like the huge Golden dragon from the first level.

- TECHNICAL -

BARCODE: 4988041700362
GAME ID: MAPR-1027

- TRIVIA -

Horror Story was released on February 02, 1993 in Japan for 7200 Yen.

Reviews:
[FR] May 1993 - Consoles + No. 20: 80/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58219&o=2

$end

$saturn=horror,
$bio

Sega Saturn CD published 26 years ago:

Horror Tour (c) 1996 OCC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59243&o=2

$end

$amigaocs_flop=horrorzm,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Horror Zombies from the Crypt (c) 1991 Millennium Game Products

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74251&o=2

$end

$spectrum_cass=hscope,hscopea,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Horrorscope (c) 1991 Square Pegg

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80728&o=2

$end

$spectrum_cass=horseana,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Horse Analysis (c) 1984 McCarthy, Steve

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298502&o=2

$end

$sorcerer_cass=horse,
$bio

Horse Race (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232390&o=2

$end

$spectrum_cass=hrac1986,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Horse Race Analyser - 1986 (c) 1986 Mayday Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288236&o=2

$end

$info=horseran,
$bio

Other published 43 years ago:

Horse Race Analyzer (c) 1979 Mattel Electronics.

- TECHNICAL -

Model 1670

- STAFF -

Invented by: Evan Mandel, William Quirin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101096&o=2

$end

$super80_cass=horseracem,
$bio

Horse Race [Model 012L1R2] (c) 198? Matrix Soft.

Program for BASIC (32 columns). Bugfixes release.

- TECHNICAL -

Made for original uppercase system, V1.2

- STAFF -

Developed by: George Georgiou

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126930&o=2

$end

$super80_cass=horserace4,
$bio

Horse Race [Model 012L4] (c) 198? Matrix Soft.

- TECHNICAL -

Made for any homebrew system, V3.8, 8R0 to 8R5.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126929&o=2

$end

$svi318_cass=hrsrcr,
$bio

Spectravideo SV-318 cass. published 39 years ago:

Horse Race [Model SD-326T] (c) 1983 Spectravideo, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265125&o=2

$end

$super80_cass=horserac,
$bio

Horse Race [Model X-3607] (c) 198? Dick Smith Electronics

- STAFF -

Developed by: George Georgiou

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126926&o=2

$end

$arcadia=horserac,
$bio

Horse Racing (c) 198? Emerson Radio Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49259&o=2

$end

$spectrum_cass=hrac1984,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Horse Racing Analyser - 1984 (c) 1984 Mayday Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288235&o=2

$end

$intv=horserac,
$bio

Mattel Intellivision cart. published 41 years ago:

Horse Racing (c) 1981 Mattel Electronics

You're at the Track for a Day at the Races -- 10 exciting speed and strategy contests. After you check the Past Performances and odds, place your simulated wagers out of your starting Stak" of $750. Bet your favorites to Win, or go for the big-payoff Exacta! See how good a handicapper you are! One of two Players ride the outside horses and try to our-maneuver the computer. Get your simulated bets down! Watch for the start -- and THEY'RE OFF!!!

- TECHNICAL -

Model 1123

CONTROLS:
COAX -- Either Upper Side Button
WHIP -- Either Lower Side Button
WIN EXACTA (To Determine W or E Bet) -- [9] Button
MOVE HORSE NEARER RAIL -- Top of DISC
MOVE HORSE AWAY FROM RAIL -- Bottom of DISC

- STAFF -

Program: Chris Hawley

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60895&o=2

$end

$database=horserac,
$bio

Horse Racing [No. 11] (c) 198? Voltmace

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129552&o=2

$end

$bbc_cass=horserac,
$bio

Acorn BBC Micro B cass. published 39 years ago:

Horserace (c) 1983 Dynabyte

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51954&o=2

$end

$electron_cass=horserac,
$bio

Acorn Electron cass. published 39 years ago:

Horserace (c) 1983 Dynabyte

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264951&o=2

$end

$apple2_flop_orig=horses,
$apple2_flop_clcracked=horses,
$bio

Apple II 5.25 disk. published 38 years ago:

Horses (c) 1984 Troll Associates

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230823&o=2

$end

$spectrum_cass=horses,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Horses - Race Predictions (c) 1985 Gamble Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288353&o=2

$end

$info=horses4c,
$bio

Video Slot Machine published 23 years ago:

Horses for Courses (c) 1999 Konami.

- TECHNICAL -

Konami Tasman slots.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=23178&o=2

$end

$gba=horsez,
$bio

Nintendo GBA cart. published 16 years ago:

Horsez [Model AGB-BHUE-USA] (c) 2006 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71214&o=2

$end

$gba=kirbyamj,kirbyamjd,
$bio

Nintendo GBA cart. published 18 years ago:

Hoshi no Kirby - Kagami no Daimeikyuu [Model AGB-B8KJ-JPN] (c) 2004 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71215&o=2

$end

$snes=kirbysd,kirbysda,kirbysdb,
$bio

Nintendo Super Famicom cart. published 26 years ago:

Hoshi no Kirby - Super Deluxe (c) 1996 Nintendo Company, Limited.

- TECHNICAL -

Model SHVC-AKFJ-JPN

- TRIVIA -

Released on March 21, 1996 in Japan.

- STAFF -

Director: Masahiro Sakurai
Programmer: Tetsuya Abe, Junichi Aoyagi, Masakazu Ebihara, Teruyuki Gunji, Isao Takahashi, Akio Hanyu
Chief Programmer: Shigenobu Kasai
Designer: Kazu Ozawa, Hiroo Takeshita, Tetsuya Mochizuki
CG Designer: Hitoshi Kikkawa, Tatsuhiro Tanoue, Shigeru Hashiguchi, Tadashi Hashikura
Chief Designer: Tsuyoshi Wakayama
Sound Composer: Jun Ishikawa, Dan Miyakawa
Mapper: Shinichi Shimomura, Tomomi Minami
Special Thanks: Hiroaki Suga, Tetsuo Kujiraoka, Hidetoshi Seki, Yoshiaki Shinohara, Shigeru Hirayama, Seiji Otoguro, Atsushi Kakuta, Takashi Saito, Yoshimi Takahashi, Satoshi Ishida, Chieko Obikane, Hiroyuki Yamada, Jim Wornell, Kayomi McDonald
Adviser: Kensuke Tanabe, Takao Shimizu
Project Manager: Ryuki Kuraoka
Producer: Satoru Iwata, Shigeru Miyamoto
Executive Producer: Hiroshi Yamauchi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61467&o=2

$end

$gba=kirbyndlj,
$bio

Nintendo GBA cart. published 20 years ago:

Hoshi no Kirby - Yume no Izumi Deluxe [Model AGB-A7KJ-JPN] (c) 2002 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71216&o=2

$end

$nes=kirbyj,
$vgmplay=kirbyc_nes,
$bio

Nintendo Famicom cart. published 29 years ago:

星のカービィ 夢の泉の物語 (c) 1993 Nintendo.
(Hoshi no Kirby - Yume no Izumi no Monogatari)

A platform game, featuring a small, pink spherical creature named Kirby.

- TECHNICAL -

Game ID: HVC-KI

- TRIVIA -

Hoshi no Kirby was released on March 23, 1990 in Japan.

The title of this game translates from Japanese as' Kirby of the Stars - The Story of the Fountain of Dreams'.

Export releases:
[US] "Kirby's Adventure [Model NES-KR-USA]"
[FR] "Kirby's Adventure [Model NES-KR-FRA]"
[DE] "Kirby's Adventure [Model NES-KR-NOE]"
[CA] "Kirby's Adventure [Model NES-KR-CAN]"
[SW] "Kirby's Adventure [Model NES-KR-SCN]"

- STAFF -

Executive Producer: Hiroshi Yamauchi
Producer: Satoru Iwata, Shigeru Miyamoto, Takao Shimizu
Director and Game Designer: Masahiro Sakurai
Character Designer: Takashi Saito, Shigeru Hashiguchi, Tadashi Hashikura, Kazu Ozawa, Kazuya Miura
Map Designer: Shinichi Shimomura, Tsuyoshi Wakayama
Chief Programmer: Hiroaki Suga
Programmer: Akio Hanyu, Shigenobu Kasai, Tetsuya Abe, Teruyuki Gunji, Senji Otoguro, Yoshimi Takahashi, Yoshiki Suzuki
Music Composer: Hirokazu Ando, Jun Ishikawa
Tool Programmer: Satoshi Mitsuhara, Hidetoshi Seki, Seika Abe
Special Thanks to: Atsushi Kakuta, Yasuhiro Sakai, Hideki Fujii, Halken debuggers, Nintendo Debuggers, Daniel Owsen

- PORTS -

* CONSOLES:
Nintendo Wii [Virtual Console] (2007)
Nintendo 3DS [eShop] (2011) "3D Classics"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54199&o=2

$end

$gameboy=kirby2j,
$vgmplay=kirby2_gb,
$bio

Nintendo Game Boy Cart. published 27 years ago:

Hoshi no Kirby 2 [Model DMG-AKBJ-JPN] (c) 1995 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66156&o=2

$end

$snes=kirby3j,
$bio

Nintendo Super Famicom cart. published 24 years ago:

Hoshi no Kirby 3 [Model SHVC-AFJJ-JPN] (c) 1998 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61468&o=2

$end

$n64=kirby64j3,kirby64j2,kirby64j1,kirby64j,
$bio

Nintendo 64 cart. published 22 years ago:

星のカービィ64 (c) 2000 Nintendo.
(Hoshi no Kirby 64)

Help the pink puffball save the day! Inhale enemies, discover insane Power Combos, and explore eye-popping environments crawling with secrets.

Some call him a puffball, some call him a marshmallow, but most people prefer to simply call him Kirby. Kirby first entered the third dimension in Super Smash Bros., and he's starring in his very own adventure on Nintendo 64!

If you check out the super-stylized screen shots for this game, you'll notice that Hoshi no Kirby 64 is awash in the cheerful colors beloved of school lunch-box designers from Sapporo to Kyoto. The backstory scores high on the cute-o-meter, too, with Kirby and friends valiantly fighting to save the peaceful fairy folk of Ripple Star from the marauding Dark Matter. Fans of Super Mario RPG will recognize similar plot elements from that Super NES classic, as Kirby and friends must round up six pieces of a shattered magical crystal in order to set things right.

The story is secondary to one of the most memorable video-game characters to grace any platform. As in earlier Game Boy and Super Famicom (Kirby's Dream Land 3) incarnations, Kirby has the amazing power to inhale enemies, acquire their attacks, then unleash them in brilliant new ways.

For example, after inhaling a fiery enemy, Kirby can make a red-hot run through the opposition. After inhaling a rock enemy, Kirby can don a stony shield and bowl over the competition. Swallowing two similar enemies ratchets up Kirby's power even more. A big part of the fun in Kirby 64 is experimenting with different Power Combo mixtures to find all of Kirby's special powers. In all, Kirby can use nearly 30 different combinations to take out foes and avoid the many obstacles in its path.

Kirby 64 is primarily a 2-½D platformer, with Kirby following a track left, right, up and down through picture-perfect landscapes strongly reminiscent of Yoshi's Story. Besides permitting gorgeous graphics, the 2-½D approach allows developer HAL Laboratories (Pokémon Stadium) to concentrate on the play control, which brilliantly conveys the feeling of Kirby flying, floating, rolling and swimming.

Kirby 64 is primarily a one-player adventure, but three minigames allow as many as four players to mix it up. Kirby 64 is the perfect game for beginning players, and even expert adventurers can find a challenge by trying to find 100% of the hidden Shards.

Even though we may never figure out exactly what Kirby is made out of, there's no doubt that Hoshi no Kirby 64 delivers some serious fun.

- TECHNICAL -

Model NUS-NK4J

- TRIVIA -

Hoshi no Kirby 64 was released on March 24, 2000 in Japan.

- STAFF -

Project K-64 Staff
Director: Shinichi Shimomura
Chief Programmer: Teruyuki Gunji
Programmers: Katsuhiro Sakoda, Isao Takahashi, Yoshimi Takahashi, Tetsuya Abe, Yasuyuki Nagashima, Kouichi Watanabe
Designers: Kenichiro Kita, Reiko Iwao, Michiko Takahashi, Hiroo Takeshita, Shigeru Hashiguchi, Tetsuya Mochizuki, Tomomi Minami, Sanae Kubota, Youichi Sukino, Tatsuhiro Tanoue, Tadashi Hashikura, Masanobu Yamamoto, Tsuyoshi Wakayama, Hitoshi Kikkawa, Satoko Nakamura, Kunio Watanabe
Sound Composers: Jun Ishikawa, Hirokazu Ando
Assistant Directors: Kazuya Konishi, Ryuichi Noguchi
Assistant Managers: Ryuki Kuraoka, Yoshiki Suzuki, Kensuke Tanabe
Voice Actors: Makiko Ōmoto, Masahiro Sakurai
Localization Manager: Leslie Swan
Localization: William Trinen, Michelle Powers
Special Thanks: Satoshi Ishida, Chieko Obikane, Hisatoshi Takeuchi, Tetsuya Notoya, Senji Hirose, Chiharu Ito, Takaaki Kazuno, Kazuhiro Mizusawa, Jun Yamazaki, HAL Debug Team
Very Special Thanks: Minoru Arakawa, Mike Fukuda, Gail Tilden, Yoshihito Ikebata, Hironobu Kakui, Hiroyasu Sasano, Super Mario Club, NOA Product Testing, The Treehouse
Project Manager: Takashi Saito
Progress Manager: Kimiyoshi Fukui
Producers: Masayoshi Tanimura, Hiroaki Suga, Kenji Miki
Supervisors: Satoru Iwata, Shigeru Miyamoto
Executive Producer: Hiroshi Yamauchi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57740&o=2

$end

$gameboy=kirbyja,kirbyj,
$vgmplay=kirby,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Hoshi no Kirby [Model DMG-KYJ] (c) 1992 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66155&o=2

$end

$psx=gakuensa,
$bio

Sony PlayStation CD published 24 years ago:

Hoshi no Oka Gakuen Monogatari - Gakuen-sai (c) 1998 Media Works

- TECHNICAL -

[Model SLPS-01638]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85283&o=2

$end

$msx2_flop=hoshisun,
$bio

MSX 2 disk. published 32 years ago:

星の砂物語 (c) 1990 DO.
(Hoshi no Suna Monogatari)

- TECHNICAL -

BARCODE: 4988703010440
MEDIA: FD x6

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101719&o=2

$end

$x68k_flop=hoshisun,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

星の砂物語 (c) 1991 DO.
(Hoshi no Suna Monogatari)

- TECHNICAL -

FD x3

- TRIVIA -

Released on March 05, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87762&o=2

$end

$pc98=hoshisun,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

星の砂物語 (c) 1991 DO.
(Hoshi no Suna Monogatari)

- TECHNICAL -

FD x3

- TRIVIA -

Released on March 05, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89687&o=2

$end

$pc8801_flop=hoshisun,hoshisuna,
$bio

NEC PC-8801 Series disk. published 31 years ago:

星の砂物語 (c) 1991 DO.
(Hoshi no Suna Monogatari)

- TECHNICAL -

BARCODE: 4988703010426
MEDIA: FD x9

- TRIVIA -

Released on March 05, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92022&o=2

$end

$fmtowns_cd=hoshisun,
$bio

Fujitsu FM Towns CD published 30 years ago:

星の砂物語 (c) 1992 DO.
(Hoshi no Suna Monogatari)

- TECHNICAL -

CD x1

- TRIVIA -

Released in October 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110296&o=2

$end

$x68k_flop=hoshisu2,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

Hoshi no Suna Monogatari 2 (c) 1992 DO.

- TECHNICAL -

FD x10

- TRIVIA -

Released on June 26, 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87763&o=2

$end

$fmtowns_cd=hoshisn2,
$bio

Fujitsu FM Towns CD published 30 years ago:

Hoshi no Suna Monogatari 2 (c) 1992 DO.

- TECHNICAL -

CD x1

- TRIVIA -

Released on September 11, 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110297&o=2

$end

$fmtowns_cd=hoshisn3,
$bio

Fujitsu FM Towns CD published 27 years ago:

Hoshi no Suna Monogatari 3 (c) 1995 DO.

- TECHNICAL -

CD x1

- TRIVIA -

Released in August 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110298&o=2

$end

$pc98_cd=hoshisn3,
$bio

NEC PC-9821 CD published 27 years ago:

Hoshi no Suna Monogatari 3 (c) 1995 DO Corp.

- TECHNICAL -

CD x1

- TRIVIA -

Released on August 11, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128414&o=2

$end

$nes=miruhito,
$bio

Nintendo Famicom cart. published 35 years ago:

Hoshi wo Miru Hito (c) 1987 Hot-B

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54200&o=2

$end

$sms=hoshiw,
$bio

Sega Mark III cart. published 34 years ago:

星をさがして・・・ (c) 1988 Sega Enterprises, Limited.
(Hoshi wo Sagashite...)

- TECHNICAL -

GAME ID: G-1354

- TRIVIA -

Released on April 2, 1988 in Japan. It was never exported outside Japan.

- STAFF -

Scenario: Gamer Miki
Program: Yoshi-kun, Kaorin
Design: Phoenix Rie, Ichiemon, Chieriita
Sound: Nabiis
Test Play: Works Nishi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55877&o=2

$end

$psx=hoshigam,
$bio

Sony PlayStation CD published 21 years ago:

Hoshigami - Ruining Blue Earth (c) 2001 Atlus USA, Inc.

- TECHNICAL -

GAME ID: SLUS-01375

- TRIVIA -

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111639&o=2

$end

$psx=hoshigamj,
$bio

Sony PlayStation CD published 20 years ago:

Hoshigami - Shizumiyuku Aoki Daichi (c) 2002 MaxFive

- TECHNICAL -

GAME ID: SLPS-02904

- TRIVIA -

Released on February 07, 2002 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85284&o=2

$end

$pc8801_cass=hosi,
$bio

Hosi (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91232&o=2

$end

$info=hostinv,
$bio

Arcade Video game published 24 years ago:

Host Invaders (c) 1998 ICE [Innovative Concepts in Entertainment].

A gun shooting game featuring alien creatures and other unearthly menaces.

Save the Crew on the 'Star Dart' space shuttle from Alien Invasion!

- STAFF -

Game Designer : Kyle Hodgetts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=17593&o=2

$end

$x68k_flop=hostpro,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Host Pro-68K 3 (c) 1990 SPS.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87764&o=2

$end

$amigaocs_flop=hostagesu,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Hostage - Rescue Mission (c) 1989 Mindscape, Incorporated. [Northbrook, IL, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74252&o=2

$end

$ibm5150=hostage,
$bio

IBM PC 5.25in. disk. published 33 years ago:

Hostage - Rescue Mission (c) 1989 Mindscape, Inc. [Northbrook, IL, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295142&o=2

$end

$apple2gs_flop_misc=hostage,
$apple2gs_flop_orig=hostage,
$apple2gs_flop_clcracked=hostage,
$bio

Apple IIGS disk. published 32 years ago:

Hostage - Rescue Mission (c) 1990 Mindscape, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115102&o=2

$end

$amigaocs_flop=hostages,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Hostages (c) 1988 Infogrames Interactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74253&o=2

$end

$c64_cass=hostages,
$bio

Commodore C64 cass. published 33 years ago:

Hostages (c) 1989 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187326&o=2

$end

$st_flop=hostages,
$bio

Atari ST disk. published 33 years ago:

Hostages (c) 1989 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229788&o=2

$end

$bbc_cass=hostages,
$electron_cass=hostages,
$bio

Acorn BBC/Electron cass. published 32 years ago:

Hostages (c) 1990 Superior Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51955&o=2

$end

$spectrum_cass=hostages,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Hostages (c) 1990 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80729&o=2

$end

$msx1_cass=hostages,
$bio

MSX cass. published 32 years ago:

Hostages (c) 1990 Erbe Software [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94712&o=2

$end

$archimedes=hostages,
$bio

Acorn Archimedes disk. published 32 years ago:

Hostages (c) 1990 Superior Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115958&o=2

$end

$specpls3_flop=hostagessp,
$bio

Sinclair ZX Spectrum+3 disk. published 32 years ago:

Hostages (c) 1990 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147548&o=2

$end

$specpls3_flop=hostages,
$bio

Sinclair ZX Spectrum+3 disk. published 32 years ago:

Hostages (c) 1990 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148144&o=2

$end

$cpc_cass=hostages,
$bio

Amstrad CPC cass. published 32 years ago:

Hostages - Operation Jupiter (c) 1990 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96701&o=2

$end

$cpc_flop=hostages,hostages05,hostages06,hostages07,hostages08,hostages0a,hostages09,hostages01,hostages02,hostages03,hostages04,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Hostages - Operation Jupiter (c) 1990 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121334&o=2

$end

$nes=hostage,
$bio

Nintendo Famicom cart. published 33 years ago:

Hostages - The Embassy Mission (c) 1989 Kemco

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54201&o=2

$end

$amigaocs_flop=hostile,
$bio

Hostile Breed (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74254&o=2

$end

$info=r_hotcold,
$bio

Pinball published 46 years ago:

Hot & Cold (c) 1976 Inder.

- TRIVIA -

The Solid-State model of this game was released in 1978.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=9826&o=2

$end

$a2600=hotact,
$bio

Atari 2600 cart. published 32 years ago:

Hot Action Pak (c) 1990 HES [Human Engineered Software].

Features 4 Activision games:
"Ghostbusters [Model AZ-108]"
"Plaque Attack [Model AX-027]"
"River Raid [Model AX-020]"
"Tennis [Model AG-007]"

- TECHNICAL -

Model 542

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50575&o=2

$end

$info=hotblock,hotblocka,hotblockb,
$bio

Arcade Video game published 29 years ago:

Hot Blocks - Tetrix II (c) 1993 NIX.

A 'Tetris' clone with an adult spice added to it. The game has erotic pictures of beautiful women, however you must finish several levels before you can see one of the models.

- TECHNICAL -

Main CPU : I8088 (@ 10 Mhz)
Sound Chips : General Instrument AY8910 (@ 1 Mhz)

Screen orientation : Horizontal
Video resolution : 320 x 200 pixels
Screen refresh : 60.00 Hz
Palette colors : 256

Players : 2
Control : 8-way joystick
Buttons : 2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3571&o=2

$end

$info=hotbubl,hotbubla,
$bio

Arcade Video game published 24 years ago:

Hot Bubble (c) 1998 Pandora.

Licensed release of Tuning's "Bubble 2000".

- TECHNICAL -

Main CPU : Motorola 68000 (@ 12 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : Yamaha YM2151 (@ 4 Mhz), OKI6295 (@ 7.575 Khz)

Screen orientation : Horizontal
Video resolution : 256 x 224 pixels
Screen refresh : 56.00 Hz
Palette Colors : 768

Players : 2
Control : 8-way joystick
Buttons : 2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3694&o=2

$end

$info=j2hcash,
$bio

Hot Cash (c) 198? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42330&o=2

$end

$info=pr_hotcs,
$bio

Hot Cash (c) 199? Project Coin Machines, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42097&o=2

$end

$info=m4hotcsh,m4hotcsha,m4hotcshb,m4hotcshc,
$bio

Hot Cash (c) 200? Empire Games Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15316&o=2

$end

$info=hotchase,hotchasea,
$bio

Arcade Video game published 34 years ago:

Hot Chase (c) 1988 Konami.

An action-packed driving game in which the player must drive a stolen enemy 'Super-car' - which has a bomb strapped to the underside of its chassis - and get to the country's border before the timer runs down and the bomb explodes. Enemy troops, road-blocks, planes and helicopters must all be avoided.

- TECHNICAL -

Game ID: GX763

Main CPU: (2x) Motorola 68000 (@ 10 Mhz)
Sound CPU: Motorola M6809 (@ 1.789772 Mhz)
Sound Chips: (3x) K007232 (@ 3.579545 Mhz)

Players: 1
Control: paddle or dial (select using dipswitch)
Buttons: 3

- TRIVIA -

Released in November 1988.

Hot Chase was not particularly successful for Konami, and this is due in part to the host hardware falling short of the ambitious design brief. There's so much happening on screen - particularly in the later levels - that the action can become very jerky and certain sprites often seem to have a mind of their own. It's no surprise that in an age dominated by arcade conversions, Hot Chase wasn't converted to a single home gaming system.

King Records released a limited-edition soundtrack album for this game (Thunder Cross : Konami Kukeiha Club - 276A-7703) on 21/05/1989.

- STAFF -

Sound composer : Kingorou

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1143&o=2

$end

$info=hotchili,
$bio

Video Slot Machine published 27 years ago:

Hot Chilli (c) 1995 Pacific Gaming Pty, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306264&o=2

$end

$info=as_hxr,
$bio

Hot Cross Run (c) 200? Astra Games, Limited. [Novomatic Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41833&o=2

$end

$nes=hotdance,
$bio

Hot Dance 2000 (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84029&o=2

$end

$nes=hotd3in1,
$bio

Hot Dance 3 in 1 (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84030&o=2

$end

$info=sc4hotdg,sc4hotdga,sc4hotdgb,sc4hotdgc,
$bio

Hot Dog (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR1936]

[Scorpion 4]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43029&o=2

$end

$info=sc5hotdg,sc5hotdga,sc5hotdgb,sc5hotdgc,sc5hotdgd,sc5hotdge,
$bio

Hot Dog (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Scorpion 5]
[Model PR1936]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42650&o=2

$end

$info=ep_htdgs,ep_htdgsa,
$bio

Hot Dogs (c) 199? Maygay.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40847&o=2

$end

$info=j5hotdog,j5hotdoga,
$bio

Hot Dogs (c) 199? JPM International.

- TECHNICAL -

System 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41038&o=2

$end

$info=j6hdc,j6hdca,j6hdcb,j6hdcc,j6hdcd,j6hdce,j6hdcf,j6hdcg,
$bio

Hot Dogs Club (c) 199? Crystal Leisure.

- TECHNICAL -

IMPACT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41942&o=2

$end

$spectrum_cass=hotdotsp,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Hot Dot Spotter (c) 1983 Longman Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288192&o=2

$end

$pc8801_flop=hotfile,
$bio

Hot File (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92023&o=2

$end

$pc8801_flop=hotfil34,
$bio

Hot File Disk No.5 (c) 198? Kyoto Media.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29348&o=2

$end

$pc8801_flop=hotfil21,
$bio

Hot File Disk No.6 (c) 198? Kyoto Media [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92024&o=2

$end

$pc8801_flop=hotfil22,
$bio

Hot File Disk No.7 (c) 198? Kyoto Media.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92025&o=2

$end

$pc8801_flop=hotfil2e,
$bio

NEC PC-8801 Series disk. published 36 years ago:

Hot File Express 860819 (c) 1986 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92026&o=2

$end

$pc8801_flop=hotfil23,
$bio

NEC PC-8801 Series disk. published 36 years ago:

Hot File Express 860921 (c) 1986 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92027&o=2

$end

$pc8801_flop=hotfil24,
$bio

NEC PC-8801 Series disk. published 36 years ago:

Hot File Express 861103 (c) 1986 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92028&o=2

$end

$pc8801_flop=hotfil25,
$bio

NEC PC-8801 Series disk. published 36 years ago:

Hot File Express 861201 (c) 1986 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92029&o=2

$end

$pc8801_flop=hotfil26,
$bio

NEC PC-8801 Series disk. published 36 years ago:

Hot File Express 861212 (c) 1986 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92030&o=2

$end

$pc8801_flop=hotfil27,
$bio

NEC PC-8801 Series disk. published 36 years ago:

Hot File Express 861220 (c) 1986 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92031&o=2

$end

$pc8801_flop=hotfilee,
$bio

NEC PC-8801 Series disk. published 36 years ago:

Hot File Express 86801 (c) 1986 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92032&o=2

$end

$pc8801_flop=hotfile1,
$bio

NEC PC-8801 Series disk. published 36 years ago:

Hot File Express 86C15 (c) 1986 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92033&o=2

$end

$pc8801_flop=hotfil28,
$bio

NEC PC-8801 Series disk. published 35 years ago:

Hot File Express 870103 (c) 1987 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92034&o=2

$end

$pc8801_flop=hotfil29,
$bio

NEC PC-8801 Series disk. published 35 years ago:

Hot File Express 870422 (c) 1987 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92035&o=2

$end

$pc8801_flop=hotfil30,
$bio

NEC PC-8801 Series disk. published 35 years ago:

Hot File Express 870812 (c) 1987 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92036&o=2

$end

$pc8801_flop=hotfile2,
$bio

NEC PC-8801 Series disk. published 35 years ago:

Hot File Express 87202 (c) 1987 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92037&o=2

$end

$pc8801_flop=hotfile3,
$bio

NEC PC-8801 Series disk. published 35 years ago:

Hot File Express 87411 (c) 1987 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92038&o=2

$end

$pc8801_flop=hotfile4,
$bio

NEC PC-8801 Series disk. published 35 years ago:

Hot File Express 87601 (c) 1987 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92039&o=2

$end

$pc8801_flop=hotfile5,
$bio

NEC PC-8801 Series disk. published 35 years ago:

Hot File Express 87710 (c) 1987 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92040&o=2

$end

$pc8801_flop=hotfile6,
$bio

NEC PC-8801 Series disk. published 34 years ago:

Hot File Express 88401 (c) 1988 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92041&o=2

$end

$pc8801_flop=hotfile7,
$bio

NEC PC-8801 Series disk. published 34 years ago:

Hot File Express 88923 (c) 1988 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92042&o=2

$end

$pc8801_flop=hotfile8,
$bio

NEC PC-8801 Series disk. published 34 years ago:

Hot File Express 88B19 (c) 1988 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92043&o=2

$end

$pc8801_flop=hotfile9,
$bio

NEC PC-8801 Series disk. published 34 years ago:

Hot File Express 88C10 (c) 1988 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92044&o=2

$end

$pc8801_flop=hotfil31,
$bio

NEC PC-8801 Series disk. published 33 years ago:

Hot File Express 890512 (c) 1989 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92045&o=2

$end

$pc8801_flop=hotfil32,
$bio

NEC PC-8801 Series disk. published 33 years ago:

Hot File Express 890616 (c) 1989 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92046&o=2

$end

$pc8801_flop=hotfil10,
$bio

NEC PC-8801 Series disk. published 33 years ago:

Hot File Express 89527 (c) 1989 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92047&o=2

$end

$pc8801_flop=hotfil11,
$bio

NEC PC-8801 Series disk. published 33 years ago:

Hot File Express 89831 (c) 1989 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92048&o=2

$end

$pc8801_flop=hotfil12,
$bio

NEC PC-8801 Series disk. published 33 years ago:

Hot File Express 89B03 (c) 1989 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92049&o=2

$end

$pc8801_flop=hotfil13,
$bio

NEC PC-8801 Series disk. published 33 years ago:

Hot File Express 89C11 (c) 1989 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92050&o=2

$end

$pc8801_flop=hotfil14,
$bio

NEC PC-8801 Series disk. published 33 years ago:

Hot File Express 89C25 (c) 1989 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92051&o=2

$end

$pc8801_flop=hotfil33,
$bio

NEC PC-8801 Series disk. published 32 years ago:

Hot File Express 900202 (c) 1990 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92052&o=2

$end

$pc8801_flop=hotfil15,
$bio

NEC PC-8801 Series disk. published 32 years ago:

Hot File Express 90114 (c) 1990 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92053&o=2

$end

$pc8801_flop=hotfil16,
$bio

NEC PC-8801 Series disk. published 32 years ago:

Hot File Express 90426 (c) 1990 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92054&o=2

$end

$pc8801_flop=hotfil17,
$bio

NEC PC-8801 Series disk. published 32 years ago:

Hot File Express 90716 (c) 1990 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92055&o=2

$end

$pc8801_flop=hotfil18,
$bio

NEC PC-8801 Series disk. published 32 years ago:

Hot File Express 90828 (c) 1990 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92056&o=2

$end

$pc8801_flop=hotfil19,
$bio

NEC PC-8801 Series disk. published 31 years ago:

Hot File Express 91905 (c) 1991 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92057&o=2

$end

$pc8801_flop=hotfil20,
$bio

Hot File Express No.16 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92058&o=2

$end

$info=firebird,
$bio

Pinball published 37 years ago:

Hot Fire Birds (c) 1985 Lowen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=9976&o=2

$end

$info=hothand,
$bio

Pinball published 43 years ago:

Hot Hand (c) 1979 Stern Electronics.

- TECHNICAL -

Model Number : 112

- TRIVIA -

4,117 units were produced.

- STAFF -

Design by : Harry Williams

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5449&o=2

$end

$gamate=hothero,
$bio

Hot Hero (c) 199? Bit Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234538&o=2

$end

$x68k_flop=hotjump,hotjumpo,
$bio

Hot Jump (c) 199? Hayabusa Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88309&o=2

$end

$info=comg236,comg246,
$bio

Arcade Video game published 38 years ago:

Hot Line (c) 1984 Cal Omega.

Hot Line is a game of skill in which the player must align 7 numbers horizontally or diagonally. To win the game must be completed with a minimum number of moves for highest score.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=22979&o=2

$end

$info=j80hotln,
$bio

Fruit Machine published 41 years ago:

Hot Lines (c) 1981 JPM International.

- TECHNICAL -

System 80

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41161&o=2

$end

$info=hotmemry,hotmemry11,
$bio

Arcade Video game published 28 years ago:

Hot Memory (c) 1994 Tuning.

Hot Memory is a stripped down clone of the 1994 Strata game "Pairs - featuring the Giffy Girls".

Unlike "Pairs", Hot Memory lacks a stage select, launching straight into the game, with each stage featuring a different girl in the background.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 12 Mhz), M6809 (@ 2 Mhz)
Sound Chips : ES5506 (@ 16 Mhz)

Screen orientation : Horizontal
Video resolution : 384 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 32768

Players : 2
Control : 8-way Joystick
Buttons : 1

- TRIVIA -

Created by Incredible Technologies exclusively for Tuning Electronic Entertainment.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4408&o=2

$end

$pc8801_flop=hotmilk,
$bio

NEC PC-8801 Series disk. published 35 years ago:

Hot Milk (c) 1987 Fairytale.

- TECHNICAL -

FD x2

- TRIVIA -

Released in June 1987 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92059&o=2

$end

$info=hotmind,hotminda,hotmindff,
$bio

Arcade Video game published 27 years ago:

Hot Mind (c) 1995 Playmark.

A puzzle game.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 12 Mhz), PIC16C57 (@ 3 Mhz)
Sound Chips : OKI6295 (@ 7.575 Khz)

Players : 1
Control : 8-way Joystick
Buttons : 2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4253&o=2

$end

$sgi_mips=hotmix_1,
$bio

SGI MIPS IRIX soft. published 30 years ago:

Hot Mix Vol. 1 (c) 1992 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272255&o=2

$end

$sgi_mips=hotmix_10,
$bio

SGI MIPS IRIX soft. published 27 years ago:

Hot Mix Vol. 10 (c) 1995 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272259&o=2

$end

$sgi_mips=hotmix_11,
$bio

SGI MIPS IRIX soft. published 28 years ago:

Hot Mix Vol. 11 (c) 1994 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266413&o=2

$end

$sgi_mips=hotmix_12,hotmix_12_a,
$bio

SGI MIPS IRIX soft. published 28 years ago:

Hot Mix Vol. 12 (c) 1994 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266414&o=2

$end

$sgi_mips=hotmix_13,
$bio

SGI MIPS IRIX soft. published 26 years ago:

Hot Mix Vol. 13 (c) 1996 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272260&o=2

$end

$sgi_mips=hotmix_14,
$bio

SGI MIPS IRIX soft. published 26 years ago:

Hot Mix Vol. 14 (c) 1996 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272261&o=2

$end

$sgi_mips=hotmix_15,
$bio

SGI MIPS IRIX soft. published 26 years ago:

Hot Mix Vol. 15 (c) 1996 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272262&o=2

$end

$sgi_mips=hotmix_16,
$bio

SGI MIPS IRIX soft. published 25 years ago:

Hot Mix Vol. 16 (c) 1997 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272263&o=2

$end

$sgi_mips=hotmix_17,
$bio

SGI MIPS IRIX soft. published 25 years ago:

Hot Mix Vol. 17 (c) 1997 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266415&o=2

$end

$sgi_mips=hotmix_18,
$bio

SGI MIPS IRIX soft. published 25 years ago:

Hot Mix Vol. 18 (c) 1997 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266410&o=2

$end

$sgi_mips=hotmix_18_a,
$bio

SGI MIPS IRIX soft. published 25 years ago:

Hot Mix Vol. 18 - Explore Tools and Technologies for Silicon Graphics (c) 1997 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266409&o=2

$end

$sgi_mips=hotmix_19,
$bio

SGI MIPS IRIX soft. published 24 years ago:

Hot Mix Vol. 19 (c) 1998 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266411&o=2

$end

$sgi_mips=hotmix_4,
$bio

SGI MIPS IRIX soft. published 29 years ago:

Hot Mix Vol. 4 (c) 1993 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266412&o=2

$end

$sgi_mips=hotmix_5,
$bio

SGI MIPS IRIX soft. published 29 years ago:

Hot Mix Vol. 5 (c) 1993 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272256&o=2

$end

$sgi_mips=hotmix_7,
$bio

SGI MIPS IRIX soft. published 28 years ago:

Hot Mix Vol. 7 (c) 1994 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272257&o=2

$end

$sgi_mips=hotmix_8,
$bio

SGI MIPS IRIX soft. published 28 years ago:

Hot Mix Vol. 8 (c) 1994 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266416&o=2

$end

$sgi_mips=hotmix_9,
$bio

SGI MIPS IRIX soft. published 28 years ago:

Hot Mix Vol. 9 (c) 1994 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272258&o=2

$end

$sgi_mips=hotmix_2,
$bio

Hot Mix Volume 2 (c) 199? Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=296443&o=2

$end

$sgi_mips=hotmix_3,
$bio

Hot Mix Volume 3 (c) 199? Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=296444&o=2

$end

$info=hotnight,
$bio

Arcade Video game published 28 years ago:

Hot Night (c) 1994 Bulldog Amusements, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=285300&o=2

$end

$info=hotpinbl,
$bio

Arcade Video game published 27 years ago:

Hot Pinball (c) 1995 Comad.

A video-pinball game with girls... lots of girls.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 10 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : YM3812 (@ 3.579545 Mhz), OKI6295 (@ 8 Khz)

Players : 1
Buttons : 3

- SERIES -

1. Hot Pinball (1995)
2. Gals Pinball (1996)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1144&o=2

$end

$cpc_flop=hotplotf,hotplotu,
$bio

Amstrad CPC type-in published 32 years ago:

Hot Plot (c) 1990 PC Amstrad International

- TRIVIA -

Listed as a type-in program in the magazine: PC Amstrad International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119765&o=2

$end

$info=j2hotpot,
$bio

Hot Pot (c) 198? JPM International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40965&o=2

$end

$info=j2hotptd,
$bio

Hot Pot Deluxe (c) 198? JPM International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40966&o=2

$end

$gba=hotpotu,
$bio

Nintendo GBA cart. published 21 years ago:

Hot Potato! [Model AGB-AHPE-USA] (c) 2001 BAM! Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71218&o=2

$end

$gba=hotpot,hotpota,
$bio

Nintendo GBA cart. published 21 years ago:

Hot Potato! [Model AGB-AHPP] (c) 2001 BAM! Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71217&o=2

$end

$info=m1hotpot,m1hotpot0,m1hotpotd,m1hotpote,m1hotpoth,m1hotpoti,m1hotpotj,m1hotpotk,m1hotpotl,m1hotpotm,m1hotpotn,m1hotpoto,m1hotpotp,m1hotpotq,m1hotpotr,m1hotpots,m1hotpott,m1hotpotu,m1hotpotv,m1hotpotw,m1hotpotx,m1hotpoty,m1hotpotz,
$bio

Hot Pots (c) 199? Maygay.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40232&o=2

$end

$pc98=hotprnt,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Hot Print (c) 1991 Peach Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89688&o=2

$end

$pc98=hotprnt2,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Hot Print 2 (c) 1992 Peach Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89689&o=2

$end

$pc98=hotprntp,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Hot Print Paradise (c) 1992 Peach Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89690&o=2

$end

$info=ac1hotpf,
$bio

Hot Profit (c) 199? Ace Coin Equipment, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41817&o=2

$end

$info=sc4hotpr,sc4hotpra,sc4hotprb,sc4hotprc,sc4hotprd,sc4hotpre,
$bio

Hot Property (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR6911]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43030&o=2

$end

$info=as_hr,
$bio

Hot Reel (c) 200? Astra Games, Limited. [Novomatic Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41832&o=2

$end

$info=m5hotrk,
$bio

Hot Rocks (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42974&o=2

$end

$amigaocs_flop=hotrod,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Hot Rod (c) 1990 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74255&o=2

$end

$spectrum_cass=hotrod,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Hot Rod (c) 1990 Activision, Incorporated.

- STAFF -

Developed by: Walking Circles

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80733&o=2

$end

$info=m4hotrod__k,m4hotrod__l,m4hotrod__m,m4hotrod__n,m4hotrod__o,m4hotrod__p,
$bio

Hot Rod (c) 199? BWB

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233626&o=2

$end

$info=m4hotrod__a,
$bio

Hot Rod [Model HRC] (c) 199? Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233855&o=2

$end

$info=m4hotrod__b,m4hotrod__c,m4hotrod__d,m4hotrod__f,m4hotrod__g,m4hotrod__q,m4hotrod__r,m4hotrod__s,m4hotrod__t,
$bio

Hot Rod [Model HR_] (c) 199? Barcrest.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15060&o=2

$end

$info=m4hotrod,m4hotrod__e,m4hotrod__h,m4hotrod__i,m4hotrod__j,m4hotrod__u,m4hotrod__v,
$bio

Hot Rod [Model ROD] (c) 199? Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233856&o=2

$end

$info=sc4hotrd,sc4hotrda,
$bio

Hot Rod (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR1733]

[Scorpion 4]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43031&o=2

$end

$info=sc5hotrd,sc5hotrda,
$bio

Hot Rod (c) 200? Bell-Fruit Games.

- TECHNICAL -

[Scorpion 5]
[Model PR1733]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11513&o=2

$end

$info=hotshock,hotshockb,
$bio

Arcade Video game published 40 years ago:

Hot Shocker (c) 1982 E.G. Felago.

Dudley must change the color of the web by walking on it while being chased.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound CPU : Zilog Z80 (@ 1.78975 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.78975 Mhz)

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.61 Hz
Palette colors : 98

Players : 2
Control : 8-way joystick
Buttons : 1

- TRIVIA -

E.G Felaco was founded by Gaetano Felaco (manager) and Bruno De Georgio (programmer). De Georgio later became technical director of Midcoin. Gaetano Felaco now is head of Intervideo Corporation, famous Arcade monitors manufacturer (among other things) and official distributor for SNK in Europe when SNK Neo-Geo was launched.

- STAFF -

Engineering & designed by : Bruno De Georgio

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1146&o=2

$end

$msx1_cass=hotshoe,
$bio

MSX cass. published 38 years ago:

Hot Shoe (c) 1984 Longman Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94713&o=2

$end

$msx1_flop=hotshoe,
$bio

Hot Shoe cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229996&o=2

$end

$c64_cass=hotshot,
$bio

Commodore C64 cass. published 34 years ago:

Hot Shot (c) 1988 Addictive Games [Prism Leisure div.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187897&o=2

$end

$info=j6hotsht,j6hotshta,j6hotshtb,j6hotshtc,j6hotshtd,j6hotshte,j6hotshtf,j6hotshtg,j6hotshth,j6hotshti,j6hotshtj,j6hotshtk,j6hotshtl,
$bio

Fruit Machine published 23 years ago:

Hot Shot (c) 1999 Ace Coin Equipment.

- TECHNICAL -

Impact

- TRIVIA -

Hot Shot was released in April 1999 in the UK.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=14854&o=2

$end

$info=hshot_p8,
$bio

Redemption mechanical game published 30 years ago:

Hot Shot Basketball (c) 1992 Williams Electronics Games, Incorporated.

- TECHNICAL -

Williams WPC (Dot Matrix)

Main CPU : Motorola M6809 (@ 2 Mhz)
Sound CPU : Motorola M6809 (@ 2 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), DAC, HC55516

- TRIVIA -

This game is based on the Milton Bradley board game of the same name.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=8036&o=2

$end

$info=j2hotsht,
$bio

Hot Shot Club (c) 198? JPM International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40967&o=2

$end

$spectrum_cass=hotshots,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Hot Shots (c) 1986 Force, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298535&o=2

$end

$info=m5hotsht,m5hotsht07a,m5hotsht08,m5hotsht08a,m5hotsht10,m5hotsht10a,
$bio

Hot Shots (c) 200? Empire Games Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15315&o=2

$end

$psx=hotshot2d,
$bio

Sony PlayStation CD published 22 years ago:

Hot Shots Golf 2 demo (c) 2000 Sony Computer Ent. America.

Demo disc bundled with Speed Punks demo disc.

- TECHNICAL -

DISC ID: SCUS-94495

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131497&o=2

$end

$psx=hotshot2,
$bio

Sony PlayStation CD published 22 years ago:

Hot Shots Golf 2 (c) 2000 Sony Computer Ent. America.

North American release. Game developed in Japan. See the original for more information; "Minna no Golf 2 [Model SCPS-10093]".

- TECHNICAL -

GAME ID: SCUS-94476

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110720&o=2

$end

$psx=hotshots,
$bio

Sony PlayStation CD published 24 years ago:

Hot Shots Golf (c) 1998 Sony Computer Ent. America.

North American release. Game developed in Japan. See the original for more information; "Minna no Golf [Model SCPS-10042]".

- TECHNICAL -

GAME ID: SCUS-94188

- TRIVIA -

Released on April 30, 1998 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110719&o=2

$end

$info=hstennis,hstennis10,
$bio

Arcade Video game published 32 years ago:

Hot Shots Tennis (c) 1990 Strata Group, Incorporated.

A tennis game from Strata.

- TECHNICAL -

Main CPU : (2x) M6809 (@ 2 Mhz)
Sound Chips : OKI6295 (@ 7.812 Khz), YM3812 (@ 4 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Developed by Incredible Technologies, Inc. Hot Shots Tennis was released in December 1990.

- UPDATES -

Revision 1 :
* Software version : 1.0.

Revision 2 :
* Software version : 1.1.
* Added 'Exciter Setting' option in the operator menu.

- STAFF -

Project Manager : Larry Hodgson
Programmers : Glen Wolfram, Jane Zeto
Hardware : Scott Allie, Steve Jaskowiak
Artist : Dale Kerman Jr.
Sound : Leif Marwede
Concepts : Dale Kerman Jr., Jim Zielinski
Tester : Jim Zielinski
Sales : John Cassiday
Cabinet/Logo : Stan Fukuoka, Scott Morrison, Denise Wallner

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1147&o=2

$end

$info=hotshots,hotshotsf,hotshotsg,
$bio

Pinball published 33 years ago:

Hot Shots (c) 1989 Premier Technology.

- TECHNICAL -

Gottlieb System 80B
Model Number : 718

- TRIVIA -

Released in April 1989.

2,342 units were produced.

- STAFF -

Design by : Jon Norris
Art by : Constantino Mitchell

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5450&o=2

$end

$info=sc5hotsh,sc5hotsha,sc5hotshb,sc5hotshc,sc5hotshd,sc5hotshe,sc5hotshf,sc5hotshg,sc5hotshh,sc5hotshi,sc5hotshj,sc5hotshk,sc5hotshl,sc5hotshm,sc5hotshn,sc5hotsho,sc5hotshp,sc5hotshq,
$bio

Hot Shots (c) 200? QPS Interactive.

- TECHNICAL -

[Scorpion 5]
[Model PR3211]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43110&o=2

$end

$info=sc4hotsh,sc4hotsha,
$bio

Hot Shots (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR3231]

Scorpion 4

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42651&o=2

$end

$info=sc4h6cl,sc4h6cla,sc4h6clb,sc4h6clc,
$bio

Hot Six Club (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR1759]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42639&o=2

$end

$info=hotslot,
$bio

Video Slot Machine published 26 years ago:

Hot Slot (c) 1996 ABM Electronics.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=27595&o=2

$end

$info=m5hotslt,
$bio

Hot Slot (c) ???? Barcrest.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15059&o=2

$end

$nes=hotslots,
$bio

Nintendo NES cart. published 31 years ago:

Hot Slots (c) 1991 Panesian

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55212&o=2

$end

$info=hotslots,
$bio

Video Slot Machine published 20 years ago:

Hot Slots (c) 2002 Impera GmbH.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127460&o=2

$end

$info=hotsmash,
$bio

Arcade Video game published 35 years ago:

Hot Smash (c) 1987 Taito.

- TECHNICAL -

Game ID : B18

Main CPU : Zilog Z80 (@ 6 Mhz), Motorola M68705 (@ 2 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.5 Mhz), Custom (@ 1.5 Mhz)

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.00 Hz
Palette Colors : 512

Players : 2
Control : dial

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1148&o=2

$end

$info=hspot2,
$bio

Hot Spot 2 (c) 200? AGI [Austrian Gaming Industries].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43652&o=2

$end

$info=hspot3,
$bio

Hot Spot 3 (c) 200? AGI [Austrian Gaming Industries].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43653&o=2

$end

$info=pr_hotsp,
$bio

Hot Spots (c) 199? Project Coin Machines, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42098&o=2

$end

$info=m5hotstf,
$bio

Fruit Machine published 20 years ago:

Hot Stuff (c) 2002 Barcrest Games.

- TRIVIA -

Hot Stuff was released in April 2002.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40020&o=2

$end

$info=hb_hotst,hb_hotsta,hb_hotstb,hb_hotstc,hb_hotstd,hb_hotste,hb_hotstf,hb_hotstg,hb_hotsth,
$bio

Hot Stuff (c) 200? JPM International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61481&o=2

$end

$info=httip_l1,
$bio

Pinball published 45 years ago:

Hot Tip (c) 1977 Williams.

- TECHNICAL -

Model Number : 474

- TRIVIA -

6,203 units were produced (1,300 Electro-mechanical and 4,903 Solid State Electronic).

- STAFF -

Design by : Tony Kraemer
Art by : Christian Marche

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5451&o=2

$end

$info=hottop,hottopa,
$bio

Video Slot Machine published 22 years ago:

Hot Toppings (c) 2000 WMS Gaming.

- TRIVIA -

Released in December 2000.

- PORTS -

* COMPUTERS:
Microsoft Windows (2009, "Slots WMS Double Pack")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=7831&o=2

$end

$info=sc4hotwd,sc4hotwda,sc4hotwdb,sc4hotwdc,sc4hotwdd,sc4hotwde,
$bio

Hot Wad (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR1311]

[Scorpion 4]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43032&o=2

$end

$info=sc5hotwd,sc5hotwda,sc5hotwdb,sc5hotwdc,sc5hotwdd,sc5hotwde,sc5hotwdf,sc5hotwdg,
$bio

Hot Wad (c) 200? Bell-Fruit Games.

- TECHNICAL -

[Scorpion 5]
[Model PR1311]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=18241&o=2

$end

$a2600=hotwave,
$bio

Atari 2600 cart. published 39 years ago:

Hot Wave (c) 1983 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50576&o=2

$end

$info=hotwheel,
$bio

Pinball published 43 years ago:

Hot Wheels (c) 1979 Zaccaria.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5452&o=2

$end

$c64_cass=hotwheel,
$bio

Commodore C64 cass. published 37 years ago:

Hot Wheels (c) 1985 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298760&o=2

$end

$gba=hotwhlaou,
$bio

Nintendo GBA cart. published 16 years ago:

Hot Wheels - All Out [Model AGB-BHXE-USA] (c) 2006 DSI Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71220&o=2

$end

$gba=hotwhlao,
$bio

Nintendo GBA cart. published 16 years ago:

Hot Wheels - All Out [Model AGB-BHXP] (c) 2006 Zoo Digital Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71219&o=2

$end

$gba=hotwhlbru,
$bio

Nintendo GBA cart. published 21 years ago:

Hot Wheels - Burnin' Rubber [Model AGB-AHWE-USA] (c) 2001 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71222&o=2

$end

$gba=hotwhlbr,
$bio

Nintendo GBA cart. published 21 years ago:

Hot Wheels - Burnin' Rubber [Model AGB-AHWP] (c) 2001 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71221&o=2

$end

$psx=hotwhlxr,
$bio

Sony PlayStation CD published 21 years ago:

Hot Wheels - Extreme Racing (c) 2001 T-HQ, Inc.

- TECHNICAL -

GAME ID: SLUS-01293

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111412&o=2

$end

$icanguit=roadtune,
$bio

Fisher-Price I Can Play Guitar cart. published 15 years ago:

Hot Wheels - Road Tunes [Model K9902] (c) 2007 Fisher-Price

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240318&o=2

$end

$gba=hotwhlst,
$bio

Nintendo GBA cart. published 18 years ago:

Hot Wheels - Stunt Track Challenge [Model AGB-BHEE-USA] (c) 2004 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71223&o=2

$end

$gbcolor=hotwheel,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Hot Wheels - Stunt Track Driver [Model DMG-AHEE-USA] (c) 2000 Mattel Media [Mattel, Incorporated.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68038&o=2

$end

$n64=hotwhltr,hotwhltru,
$bio

Nintendo 64 cart. published 23 years ago:

Hot Wheels - Turbo Racing (c) 1999 Electronic Arts.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57741&o=2

$end

$psx=hotwhltr,
$bio

Sony PlayStation CD published 23 years ago:

Hot Wheels - Turbo Racing [Model SLUS-00964] (c) 1999 Electronic Arts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110518&o=2

$end

$gba=hotwhlvxu,
$bio

Nintendo GBA cart. published 20 years ago:

Hot Wheels - Velocity X [Model AGB-AH8E-USA] (c) 2002 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71225&o=2

$end

$gba=hotwhlvx,
$bio

Nintendo GBA cart. published 20 years ago:

Hot Wheels - Velocity X [Model AGB-AH8P] (c) 2002 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71224&o=2

$end

$gba=hotwhlwru,
$bio

Nintendo GBA cart. published 19 years ago:

Hot Wheels - World Race [Model AGB-BHWE-USA] (c) 2003 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71227&o=2

$end

$gba=hotwhlwr,
$bio

Nintendo GBA cart. published 19 years ago:

Hot Wheels - World Race [Model AGB-BHWP] (c) 2003 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71226&o=2

$end

$gba=hotwhlad,
$bio

Nintendo GBA cart. published 20 years ago:

Hot Wheels Advance [Model AGB-AHWJ-JPN] (c) 2002 Altron Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71228&o=2

$end

$timex_cass=hotzd143,hotzd184,hotzd195,
$bio

Timex Sinclair 2068 cass. published 38 years ago:

Hot Z Disassembler Ver.1.xx (c) 1984 Kingsley, Ray

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263943&o=2

$end

$apple2gs_flop_misc=handcjaz,
$bio

Apple IIGS disk. published 35 years ago:

Hot&Cool Jazz (c) 1987 Electronic Arts [Redwood City, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=197480&o=2

$end

$info=hot304,
$bio

HOT-304 (c) 198? Shuttle Computer International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236672&o=2

$end

$info=hot307h,
$bio

HOT-307H (c) 198? Shuttle Computer International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236673&o=2

$end

$info=hot409,
$bio

HOT-409 (c) 199? Shuttle Computer International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236674&o=2

$end

$info=hot419,
$bio

HOT-419 (c) 199? Shuttle Computer International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236675&o=2

$end

$info=hot433,
$bio

HOT-433 (c) 199? Shuttle Computer International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236676&o=2

$end

$info=hotrod,hotroda,hotrodj,hotrodja,
$vgmplay=hotrod,
$bio

Sega System 24 disk. published 34 years ago:

Hot-Rod (c) 1988 Sega.

Hot-Rod is a scrolling top-down racing game in which up to four players race each other over a variety of different surfaces on a selection of narrow, twisting roads. Each player's vehicle has a fuel (gas) meter that constantly depletes as the race progresses. Extra fuel and bonus pick-ups are placed at regular intervals on each track and can be collected by driving over them. If a car runs out of fuel it is automatically disqualified from the race. 

During races the track scrolls to follow the current race leader. If the last-placed driver falls too far behind the leader and allows the scrolling area to catch up with them, their car is automatically transported further up the track, resulting in a fuel penalty.

There are always four cars competing in each race, with computer-controlled cars replacing any positions not filled by human players. Any driver finishing in the Top three is awarded bonus points, with the amount determined on whether they finish 1st, 2nd or 3rd. These points can be used to buy car upgrades in the garage shop that appears at the end of every race. The upgrades available are; engine, tire, wing and bumper. These affect speed, handling and durability. Particular attention should be paid to tire choice, as different tires are suited to specific race surfaces, with the next stage's surface being visible as the car enters the garage. Players can equip either a front or rear engine but not both at once. It is also impossible to have a spoiler and a rear engine equipped simultaneously.

There are a total of 30 different tracks set across ten different environments, including busy highways, dirt roads, a beach-side course, a mountain course, farmlands, snowy terrain, a desert, a construction zone, a shipyard and city streets. There are three races per environment with every third race ending with a victory ceremony in a stadium, before play moves on to the next environment.

- TECHNICAL -

Runs on the Sega "System 24" hardware.

Players : 4
Control : Steering wheel, Pedal

Hot-Rod was available in three different cabinets; a two and three-player upright, and a four-player table top version.

- TRIVIA -

Released in April 1988 in Japan.

Hot-Rod's catchy 'shop' music appeared in the upgrade sections of two other well-known Sega games; 1986's "Fantasy Zone" and 1989's "Turbo Out Run".

A Turbo version exists and runs at twice the speed of the original.

- TIPS AND TRICKS -

At the end of each stage, as your car enters the garage shop; keep an eye of the section of track that lies in the direction your car will be heading once it has left the garage. This gives a clue as to what type of surface will be raced upon next, allowing the player to buy suitable tires should the need arise.

- PORTS -

* COMPUTERS:
Sinclair ZX Spectrum (1990)
Amstrad CPC (1990)
Commodore C64 (1990)
Commodore Amiga (1990)
Atari ST (1990)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1145&o=2

$end

$cpc_cass=hotrod,
$bio

Amstrad CPC cass. published 33 years ago:

Hot-Rod (c) 1989 Activision, Inc. [Santa Clara, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96703&o=2

$end

$cpc_flop=hotroduk01,hotroduk03,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Hot-Rod (c) 1989 Activision, Inc. [Santa Clara, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126515&o=2

$end

$cpc_flop=hotroduk,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Hot-Rod (c) 1989 MCM Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126516&o=2

$end

$cpc_flop=hotrod19,hotroduk02,hotroduk04,
$bio

Hot-Rod Trained (c) 199? TB Crackers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122418&o=2

$end

$amigaocs_flop=hotball,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Hotball (c) 1988 Satory

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74256&o=2

$end

$spectrum_cass=hotchpot,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Hotch Potch (c) 1985 Mastertronic, Ltd. [UK]

- TECHNICAL -

Model IMS 0071

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80730&o=2

$end

$x1_flop=hotdog,
$bio

Sharp X1 5.25in. disk. published 37 years ago:

Hotdog (c) 1985 Bothtec, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86009&o=2

$end

$info=hotdogst,
$vgmplay=hotdogst,
$bio

Arcade Video game published 26 years ago:

Hotdog Storm - The First Supersonics (c) 1996 Marble.

A vertically scrolling shooter.

- TECHNICAL -

Cave 1st Generation Hardware

Main CPU : MC68000 (@ 16 Mhz)
Sound CPU : Zilog Z80 [Optional]
Sound Chips : Yamaha YMZ280B (@ 16.9344 Mhz) or OKIM6295 x (1 or 2) + YM2203 / YM2151 [Optional]
Other : 93C46 EEPROM

Screen orientation : Vertical
Video resolution : 240 x 384 pixels
Screen refresh : 57.55 Hz
Palette colors : 2048

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Licensed to Ace International Co., Ltd. for distribution.

Hotdog Storm was developed by a Japanese staff but produced in South Korea. It was never released in Japan.

- STAFF -

Programmers : Nobushige Takaki, Mr.Park, Kaolton Taki, Masaaki Sasaki
Mechanical designer : Manabu Takakashi
Character designer : Kazushi Tamada
Map designers : Manabu Takakashi, Kazushi Tamada
Visual designer : Manabu Takakashi
Visual design assistant : Kazushi Tamada
Title designer : Manabu Takakashi
Title graphic designer : Kazushi Tamada
Ending designer : Kazushi Tamada
Sound team : Fumito Tamayama, Shige Masco, Yoko
Director : A.Jin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1149&o=2

$end

$fm77av=hotdog,
$bio

Fujitsu FM-77AV disk. published 36 years ago:

Hotdog [Model SD-7512] (c) 1986 Bothtec, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93845&o=2

$end

$pc8801_flop=hotdog,
$bio

NEC PC-8801 Series disk. published 37 years ago:

Hotdog (c) 1985 Bothtec, Inc.

- TECHNICAL -

GAME ID: VE-7512

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92060&o=2

$end

$info=hotdoggn,
$bio

Pinball published 42 years ago:

Hotdoggin' (c) 1980 Bally.

- TECHNICAL -

Bally MPU AS-2518-35
Model Number : 1199

Main CPU : M6800 (@ 475 KHz)
Sound CPU : M6802 (@ 895 KHz)
Sound chips : General Instrument AY8910 (@ 895 KHz)

- TRIVIA -

Released in June 1980. 2,050 units were produced.

The development of this game took 7 months (started in December 1980).

- STAFF -

Design by : Gary Gayton
Art by : Greg Freres

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5453&o=2

$end

$cdi=hotmario,hotmariou,
$bio

Phillips CD-i disc published 28 years ago:

Hotel Mario (c) 1994 Philips Interactive Media, Incorporated.

Bowser has taken over the Mushroom Kingdom, he's captured Princess Toadstool and is holding her in one of the seven hotels in the kingdom. Only you and Mario can free the Princess but you'll have to battle Koopas, Parabombs, Banzai Bill, Spiney, Monty, Pat the Bat and other nefarious nasties!

- TECHNICAL -

Model 810 0090

- TRIVIA -

Export releases:
[US] "Hotel Mario [Model 310690260-2]"

- STAFF -

Executive Producer: Stephen Radosh
Producer: Michael Ahn
Product Engineering: Kevin Goldberg, Thomas Lohff, Stephen Martin, Kevin Va. Hunt
Associate Producer: Janice Convery
Art Director: Jeff Zoern
Artist: Mirena Kim
Sprite Animation: Pat Campbell (Digital Cartoons)
Hotel Background Art: Trici Venola

Animated Sequences
Animation & Effects: Terry O'Brien, Kathy Swain, Bonita Versh
Audio Producer: Lisa Brenneis
Theme Music: Jack Levy
Voice Talent: Mark Graue, Jocelyn Benford

Original Game Design: Stephen Radosh
Technical Game Producer: Kevin Goldberg
Additional Engineering: Michael Diehr, Ken Ellinwood, Charlie Golvin, Blake Senftner, Howard Soroka
Tester: Justin Merrow
Play Consultant: Hollie S. Lohff

Special Thanks: Cammy Budd, Rosalyn S. Bugg, Brian Conn, Christ Dudas, Annalisa Erickson, Dennis Kopp, Dave McElhatten, Mark Yamamoto
Pima Technical Staff: Mark Greene, Eliot Lipps, Kathi Overton, Frank Rada, Lou Rios, Mark Shakarjian, Keith Touzin, Jennine Townsend

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52897&o=2

$end

$tvc_flop=hotelneu,
$bio

Hotel Neutron (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111897&o=2

$end

$dragon_cass=hotelmayf,
$bio

Hotel on Mayfair (c) 198? Datacom Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116501&o=2

$end

$pc98=hotelwar,
$bio

NEC PC-9801 Series 5.25in. disk. published 36 years ago:

Hotel Wars (c) 1986 Bothtec, Inc.

- TECHNICAL -

Media: floppydisk x1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89691&o=2

$end

$x68k_flop=hotelwar,
$bio

Sharp X68000 Series 5.25in. disk. published 33 years ago:

Hotel Wars (c) 1989 Bothtec, Inc.

- TECHNICAL -

BARCODE: 4988609029096
MEDIA: FD x2

- TRIVIA -

Released on March 17, 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87765&o=2

$end

$pc8801_flop=hotelwar,
$bio

NEC PC-8801 Series disk. published 35 years ago:

Hotel Wars (c) 1987 Bothtec, Inc.

- TECHNICAL -

GAME ID: VE-8617

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92061&o=2

$end

$spectrum_cass=hotfoot,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Hotfoot (c) 1983 Microsphere

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80731&o=2

$end

$spectrum_cass=hotlineq,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Hotline Quiz (c) 1984 Chalksoft

To maintain world peace, the hotline telephone link between the world's leaders must be kept open. BUT the line has been broken and the world is on the brink of disaster.

Your task is to answer correctly 20 questions. Each correct answers repairs another section of the hotline, until the White House and the Kremlin can speak together again.

Each question is presented along with four possible answers; you choose the correct one. Even if you get one or two answers wrong, you may still connect up the hotline, because some answer carry hidden bonus points. You will want to try the questions again anyway until you succeed. Just think how useful this can be when you need to learn a series of facts! Homework may never be quite the same again...

Use your knowledge to SAVE the world!

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80732&o=2

$end

$nes=hototogi,
$bio

Nintendo Famicom cart. published 34 years ago:

Hototogisu (c) 1988 Irem Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54202&o=2

$end

$amigaocs_flop=hotshot,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Hotshot (c) 1988 Addictive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74257&o=2

$end

$spectrum_cass=hotshot,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Hotshot (c) 1988 Addictive.

- STAFF -

Developed by Max Technology.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80734&o=2

$end

$cpc_cass=hotshot,
$bio

Amstrad CPC cass. published 34 years ago:

Hotshot (c) 1988 Addictive Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96704&o=2

$end

$cpc_flop=hotshot1,hotshotu01,hotshotu,hotshotu02,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Hotshot (c) 1988 Addictive Games [Prism Leisure div.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126517&o=2

$end

$specpls3_flop=hotshot,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

Hotshot (c) 1988 Prism Leisure Corp. plc [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148182&o=2

$end

$st_flop=hotshot,
$bio

Atari ST disk. published 34 years ago:

Hotshot (c) 1988 Addictive Games [Prism Leisure div.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230345&o=2

$end

$cpc_flop=hotshot101,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Hotshot Trained (c) 1988 XOR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121631&o=2

$end

$nes=hottamanh,
$bio

Nintendo Famicom cart. published 35 years ago:

Hottaaman no Chitei Tanken (c) 1987 FMG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69267&o=2

$end

$nes=hottaman,hottamanp,
$bio

Nintendo Famicom cart. published 36 years ago:

Hottaaman no Chitei Tanken (c) 1986 Use, Ltd.

Players get to dig up dirt beneath the surface, find keys behind four doors, and then find the door to the next level. The most obvious game to compare it to is Dig Dug, but without the boulders and with various devices like teleporting doors, speed, dynamite, and a wet suit. There are 15 levels in the entire game; which repeat themselves after the 15th level is finished.

Items:
Z: It's okay to enter the lava for a while.
R: Increases attack range.
S: Blocks roads, making enemies impassable.
F: Enemies will come closer to the location you used.
N: Enemies will not come closer when used.
D: Destroy the block.

- TECHNICAL -

GAME ID: USE-HC

- TRIVIA -

Releasd on December 06, 1986 in Japan.

- TIPS AND TRICKS -

Command menu:
At the titlescreen, wait until the music is over, then press: A, Left, A, Right B, Down, Up, Select, Up (HOLD), Start.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54203&o=2

$end

$x1_cass=houju,
$bio

Houju (c) 198? SSK Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86232&o=2

$end

$snes=houkago,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Houkago in Beppin Jogakuin [Model SHVC-ABEJ-JPN] (c) 1995 Imagineer Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61469&o=2

$end

$saturn=houkago,
$bio

Sega Saturn CD published 24 years ago:

Houkago Renai Club - Koi no Etude (c) 1998 KID

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59244&o=2

$end

$saturn=houkagogen,
$bio

Sega Saturn CD published 24 years ago:

Houkago Renai Club - Koi no Etude [Genteiban] (c) 1998 KID

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59245&o=2

$end

$pc98=houkago,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Houkago wa Betsu no Kao (c) 1995 Ucom.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89692&o=2

$end

$psx=hhuntsc1,
$bio

Sony PlayStation CD published 28 years ago:

Houma Hunter Lime - Special Collection Vol.1 (c) 1994 Asmik Co., Ltd.

This collection contains the following games:
Hōma Hunter Lime
Hōma Hunter Lime Dai-2 Wa
Hōma Hunter Lime Dai-3 Wa

- TECHNICAL -

Game ID: SLPS-00020

- TRIVIA -

Released on December 22, 1994 in Japan only.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85285&o=2

$end

$pc98=hhunt1,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Houma Hunter Lime Dai-01-wa (c) 1993 Silence.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89693&o=2

$end

$x68k_flop=hhunt01,
$bio

Sharp X68000 Series 5.25in. disk. published 29 years ago:

宝魔ハンターライム 第1話 (c) 1993 Brother Kougyou.
(Houma Hunter Lime Dai-1-wa)

- TECHNICAL -

FD x2

- TRIVIA -

Originally scheduled to be published in May, it was available on August 06, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87766&o=2

$end

$fmtowns_flop_orig=hhunt01,
$fmtowns_flop_misc=hhunt01a,
$bio

Fujitsu FM Towns disk. published 29 years ago:

Houma Hunter Lime Dai-1-wa (c) 1993 Takeru [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132318&o=2

$end

$fmtowns_flop_misc=hhunt10,
$bio

Fujitsu FM Towns disk. published 28 years ago:

Houma Hunter Lime Dai-10-wa (c) 1994 Takeru [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132327&o=2

$end

$x68k_flop=hhunt11,
$bio

Sharp X68000 Series 5.25in. disk. published 28 years ago:

Houma Hunter Lime Dai-11-wa (c) 1994 Brother Kougyou.

- TECHNICAL -

FD x3

- TRIVIA -

Available on June 10, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87767&o=2

$end

$fmtowns_flop_misc=hhunt11,
$bio

Fujitsu FM Towns disk. published 28 years ago:

Houma Hunter Lime Dai-11-wa (c) 1994 Takeru [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132328&o=2

$end

$fmtowns_flop_misc=hhunt12,
$bio

Fujitsu FM Towns disk. published 28 years ago:

Houma Hunter Lime Dai-12-wa (c) 1994 Takeru [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132329&o=2

$end

$x68k_flop=hhunt02,
$bio

Sharp X68000 Series 5.25in. disk. published 29 years ago:

Houma Hunter Lime Dai-2-wa (c) 1993 Brother Kougyou.

- TECHNICAL -

FD x2

- TRIVIA -

Available on September 09, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87768&o=2

$end

$fmtowns_flop_orig=hhunt02,
$fmtowns_flop_misc=hhunt02a,
$bio

Fujitsu FM Towns disk. published 29 years ago:

Houma Hunter Lime Dai-2-wa (c) 1993 Takeru [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132319&o=2

$end

$x68k_flop=hhunt03,
$bio

Sharp X68000 Series 5.25in. disk. published 29 years ago:

Houma Hunter Lime Dai-3-wa (c) 1993 Brother Kougyou.

- TECHNICAL -

FD x2

- TRIVIA -

Available on October 09, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87769&o=2

$end

$fmtowns_flop_orig=hhunt03,
$fmtowns_flop_misc=hhunt03a,
$bio

Fujitsu FM Towns disk. published 29 years ago:

Houma Hunter Lime Dai-3-wa (c) 1993 Takeru [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132320&o=2

$end

$fmtowns_flop_misc=hhunt04,
$bio

Fujitsu FM Towns disk. published 29 years ago:

Houma Hunter Lime Dai-4-wa (c) 1993 Takeru [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132321&o=2

$end

$fmtowns_flop_misc=hhunt05,
$bio

Fujitsu FM Towns disk. published 29 years ago:

Houma Hunter Lime Dai-5-wa (c) 1993 Takeru [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132322&o=2

$end

$fmtowns_flop_misc=hhunt06,
$bio

Fujitsu FM Towns disk. published 29 years ago:

Houma Hunter Lime Dai-6-wa (c) 1993 Takeru [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132323&o=2

$end

$x68k_flop=hhunt06,
$bio

Sharp X68000 Series 5.25in. disk. published 28 years ago:

Houma Hunter Lime Dai-6-wa (c) 1994 Brother Kougyou.

- TECHNICAL -

FD x2

- TRIVIA -

Available on January 10, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87770&o=2

$end

$fmtowns_flop_misc=hhunt07,
$bio

Fujitsu FM Towns disk. published 29 years ago:

Houma Hunter Lime Dai-7-wa (c) 1993 Takeru [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132324&o=2

$end

$fmtowns_flop_misc=hhunt08,
$bio

Fujitsu FM Towns disk. published 28 years ago:

Houma Hunter Lime Dai-8-wa (c) 1994 Takeru [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132325&o=2

$end

$fmtowns_flop_misc=hhunt09,
$bio

Fujitsu FM Towns disk. published 28 years ago:

Houma Hunter Lime Dai-9-wa (c) 1994 Takeru [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132326&o=2

$end

$saturn=hhuntpc,hhuntpca,
$bio

Sega Saturn CD published 27 years ago:

Houma Hunter Lime Perfect Collection (c) 1995 Asmik

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59246&o=2

$end

$spectrum_cass=houndsof,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Hounds of Hell (c) 1991 Adventure Workshop, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80735&o=2

$end

$cpc_flop=houndsof01,
$bio

Hounds Of Hell (c) 19?? WoW Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126200&o=2

$end

$cpc_flop=houndsof,
$bio

Hounds of Hell Cracked (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126503&o=2

$end

$snes=tscrambl,
$bio

Nintendo Super Famicom cart. published 26 years ago:

Hourai Gakuen no Bouken! Tenkousei Scramble (c) 1996 J-Wing

- TECHNICAL -

Game ID: SHVC-AJHJ-JPN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61470&o=2

$end

$info=houseball,
$bio

Redemption mechanical game published 33 years ago:

House Ball (c) 1989 Olakoa.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=296213&o=2

$end

$info=housemn2,
$bio

Arcade Video game published 35 years ago:

House Mannequin - Roppongi Live hen (c) 1987 Nichibutsu.

A mahjong game.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 5 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.25 Mhz), DAC

Screen orientation : Horizontal
Video resolution : 512 x 352 pixels
Screen refresh : 60.00 Hz
Palette colors : 65536

Player : 2
Control : LCD control panel

- TRIVIA -

Released in April 1987.

The subtitle of this game translates from Japanese as 'Roppongi Live Stories'.

- SERIES -

1. House Mannequin - Yuuwaku Nikki hen (1987)
2. House Mannequin - Roppongi Live hen (1987)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1150&o=2

$end

$info=housemnq,
$bio

Arcade Video game published 35 years ago:

House Mannequin - Yuuwaku Nikki hen (c) 1987 Nichibutsu.

A mahjong game.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 5 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.25 Mhz), DAC

Screen orientation : Horizontal
Video resolution : 512 x 352 pixels
Screen refresh : 60.00 Hz
Palette colors : 65536

Players : 2
Control : LCD control panel

- TRIVIA -

Released in February 1987.

The subtitle of this game translates from Japanese as 'Temptation Diary Stories'.

- SERIES -

1. House Mannequin - Yuuwaku Nikki hen (1987)
2. House Mannequin - Roppongi Live hen (1987)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1151&o=2

$end

$cpc_flop=housemus,
$bio

Amstrad CPC 464 disk. published 33 years ago:

House Music System (c) 1989 ESAT Soft. [Bordeaux, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124934&o=2

$end

$info=housecard,
$bio

Arcade Video game published 39 years ago:

House of Cards (c) 1983 House of Cards, Incorporated.

- TECHNICAL -

Height : 19 inches
Width : 22 inches
Depth : 20 inches

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=31785&o=2

$end

$cgenie_cass=hdeath,
$bio

Colour Genie cass. published 37 years ago:

House of Death (c) 1985 SBS [Scholz Baeumner Schaffarzik]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264823&o=2

$end

$zx81_cass=housdeat,
$bio

House of Death (c) 198? Rushton, A.J.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262336&o=2

$end

$info=hod,
$bio

Pinball published 44 years ago:

House of Diamonds (c) 1978 Zaccaria.

- TRIVIA -

The one-player Electro-mechanical version of this game is known as Zaccaria's 1978 "Queen's Castle".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5454&o=2

$end

$mbee_quik=frank,
$bio

House of Frankenstein (c) 198? Applied Technology Pty., Ltd.

Text Adventure. This thrilling tale takes you into the gruesome world of cadavers, deserted old mansions, cemeteries, abandoned windmills, werewolves and the creature! This is an adventure to chill your blood!

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289639&o=2

$end

$info=househrt,
$bio

Video Slot Machine published 17 years ago:

House of Hearts (c) 2005 Aristocrat.

A video slot machine with 5 reels and 50 lines.

- TECHNICAL -

Aristocrat MKVI hardware.

- TRIVIA -

The artwork font is the same font used in the word 'Hearts' in the game "Diamonds & Hearts".

- SERIES -

1) Buccaneer (2004)
2) House of Hearts (2005)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=10404&o=2

$end

$spectrum_cass=houseofh,houseofh_a,
$bio

House of Horrors (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237742&o=2

$end

$super80_cass=xhoh,
$bio

House Of Horrors [Model 109L2] (c) 198? Unknown

Program for BASIC (80 columns).

- TECHNICAL -

Made for dick smith lower case generator V2.2.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126814&o=2

$end

$super80_cass=xhoh3,
$bio

House of Horrors [Model 109L3] (c) 198? Unknown

Program for BASIC (80 columns).

- TECHNICAL -

Made for any homebrew system, V3.0 to V3.7.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126815&o=2

$end

$spectrum_cass=houseofo,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

House of Orion (c) 1984 Newton, Dave

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288140&o=2

$end

$dragon_cass=housegabl,
$bio

Dragon cass. published 8 years ago:

House of Seven Gables (c) 2014 Gerrie [Jim Gerrie]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116704&o=2

$end

$apple2_cass=housjour,
$bio

House of Seven Gables + Journey to the Center of the Earth (c) 19?? Compu-Things

- STAFF -

By: Greg Hassett

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136048&o=2

$end

$cpc_flop=houseofs,
$bio

Amstrad CPC type-in published 34 years ago:

House of Spiders (c) 1988 Computing with the Amstrad

- TRIVIA -

Listed as a type-in program in the magazine: Computing with the Amstrad.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124572&o=2

$end

$spectrum_cass=houseded,
$bio

House of the Dead (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306784&o=2

$end

$cpc_cass=usher,
$bio

Amstrad CPC cass. published 38 years ago:

House of Usher (c) 1984 Anirog Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96705&o=2

$end

$cpc_flop=houseofu01,houseofu02,houseofu,houseofu03,
$bio

Amstrad CPC 464 disk. published 38 years ago:

House of Usher (c) 1984 Anirog Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120507&o=2

$end

$spectrum_cass=houseout,houseout_a,
$bio

House Out Of Town (c) 198? Adventure Workshop, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219777&o=2

$end

$apple2_flop_clcracked=housefir,
$bio

Apple II 5.25 disk. published 34 years ago:

House-A-Fire! (c) 1988 Decision Development Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107506&o=2

$end

$kc_cass=house3,
$bio

VEB Mikroelektronik KC cass. published 34 years ago:

House/3 (c) 1988 VEB Mikroelektronik

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133739&o=2

$end

$kc_cass=house4,
$bio

VEB Mikroelektronik KC cass. published 34 years ago:

House/4 (c) 1988 VEB Mikroelektronik

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133740&o=2

$end

$ti99_cart=hbudget,hbudgetf,
$bio

Texas instrument TI-99/4A cart. published 43 years ago:

Household Budget Management [Model PHM 3007] (c) 1979 Texas Instruments

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84600&o=2

$end

$vic1001_cart=hfinance,
$bio

Commodore VIC-20 cart. published 39 years ago:

Household Finance [Model Vi HF C] (c) 1983 Creative Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84437&o=2

$end

$x68k_flop=htjewel,
$bio

Houseki Tsukai Jewel Master (c) 199? TFS.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88310&o=2

$end

$mz2500=hoveratk,
$bio

Hover Attack (c) 198? Compac.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128559&o=2

$end

$pc8801_flop=hoveratk,
$bio

NEC PC-8801 Series disk. published 37 years ago:

Hover Attack (c) 1985 Compac.

- TECHNICAL -

GAME iD: AC-D062

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92062&o=2

$end

$x1_cass=hoveratk,hoveratka,
$bio

Sharp X1 cass. published 37 years ago:

Hover Attack (c) 1985 Compaq.

- TECHNICAL -

GAME ID: BF-1152

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86233&o=2

$end

$apple2gs_flop_misc=hvrblade,
$apple2gs_flop_orig=hvrblade,
$bio

Apple IIGS disk. published 31 years ago:

Hover Blade (c) 1991 MCX.

- STAFF -

By: Shiraz Akmal, Eric Boden

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49773&o=2

$end

$x68k_flop=hvrcraft,
$bio

Sharp X68000 Series 5.25in. disk. published 29 years ago:

Hover Craft 68k (c) 1993 Yamaco

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88311&o=2

$end

$intv=hvrfor3d,
$bio

Mattel Intellivision cart. published 38 years ago:

Hover Force 3D (c) 1984 Mattel Electronics.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=45935&o=2

$end

$intv=hvrforce,
$bio

Mattel Intellivision cart. published 36 years ago:

Hover Force (c) 1986 INTV

Terrorist forces have taken over the island city of New Seeburg. Luckily, civilians have been evacuated from the city, but the enemy is destroying buildings and bridges, causing millions of dollars in damage. Fires are burning out of control throughout the island.

Our intelligence reports show that their troops are well equipped with heavily armed combat helicopters. The only way to fight 'em is in the air, so we're sending you up in the top secret JAF-3000 helicopter. This copter is equipped with laser cannons to blast the enemy out of the sky, water cannons to put out fires, and a sophisticated radar system. This baby is highly maneuverable, with advanced jet air-brakes that stop you with change back for your dime.

You have the fire power, but you'll need brains. The enemy isn't just going to sit pretty waiting for you to blow him to bits. You'll have to watch for his patterns to outsmart him. And of course, he'll be gunning for you.

You'll be flying a series of missions, each more difficult than the one before. Every mission, though, has the same goal -- eliminate the terrorists! You must also put out as many fires as possible. You can return to home base twice -- and only twice -- per mission to repair your chopper and refuel. 

One last warning. This isn't some game, this is combat. None of this three lives foolishness. Crash your copter and it's all over -- you're finished.

- TECHNICAL -

Model 8500

- TRIVIA -

Developed at Mattel Electronics as 'Hover Force 3-D'. It was developed under greater secrecy than any other Mattel game. Researcher Richard Steenblik working at the University of Georgia had developed pseudo-3-D glasses. Small prisms in the glasses bent different colors of light entering the eye at different angles, fooling the eye into thinking that, for example, blue objects on a flat surface were actually farther away than red objects on the same surface. The University approached several game manufacturers to see if they were interested in the technology. After a middle-of-the-night test session in which Keith Robinson (Solar Sailer) quickly threw together an Intellivision screen full of flying bugs of different colors, Mattel management decided to aggressively pursue an exclusive license for the glasses.
Game development was ordered to start immediately, before the license was secured. For fear that a competitor would find out and try to outbid Mattel, the project was kept top secret, even from the other programmers. It was code named "Peach" since the glasses originated in Georgia, the Peach State. Steve Ettinger and Joe King, who had worked well together on Magic Carousel, were given a locked, windowless office in which to work (the rest of the software staff worked in open cubicles); it was quickly dubbed "The Bat Cave."
Midway through the project, Mattel won the license and Peach emerged from the cave. The 3-D effect, while not eye-poppingly dramatic, was effective, especially given the visual cues Steve and Joe had designed. And Dave Chandler's group had developed an inexpensive method to manufacture the glasses, making it practical for the game and glasses to be sold together at the price of a normal cartridge. Marketing felt they could strongly promote the 3-D feature in ads and the press.
Hover Force 3-D debuted at the January 1984 Consumer Electronic Show to good response. While the 3-D effect got mixed reviews, everyone was talking about it. Management immediately started talking about putting two more 3-D games into development, including a flight simulator cartridge, but before anything could be started, Mattel Electronics closed.
For the INTV Corp. release of the game in 1986, Steve and producer Dave Warhol beefed up the "intelligence" of the enemy helicopters, adding more strategy to the play. Since the glasses were not included with the game, '3-D' was dropped from the title.

- TIPS AND TRICKS -

* Navigate using the radar map as much as possible. Switch to the aerial view when directly over a red or yellow blip. (If you switch to the aerial view when over a yellow blip and don't see an enemy copter, its best to switch back to radar immediately.)

* Terrorist helicopters are easier to shoot down if you aim at their main rotors.

* Whenever possible, engage the enemy over water, streets, or parks, so you don't damage structures if you miss.

* Terrorists shoot at buildings even when you can't see them onscreen. Not every shot that hits a building starts a fire, but if you hear an explosion without seeing one, it means that a shot has started a fire somewhere on the island.

* Some of the copters are impossible to catch if you simply try to chase them. Use strategy! Watch their movements on the radar map to see what patterns they follow, then lie in wait!

* You cannot fly beyond the island due to the mission instructions programmed into your navigation system. Some terrorist copters can fly beyond your range. Lie in wait for them to return.

* When one or more of your copter's systems is heavily damaged, fly in a direction that will affect a stronger system in the event you are hit until you can land for repairs.

* You should familiarize yourself with the landmarks of New Seeburg as you fly over the island, such as the location of the parks, of industrial areas, and of Force Island. If your radar is knocked out, you can still navigate visually.

* Highest ratings are achieved by destroying enemy helicopters in the least amount of time with the lowest overall amount of damage to the city. Concentrate on destroying low-flying enemy copters (that shoot at buildings) before destroying higher flying copters (that shoot at YOU). Fires should be put out as quickly as possible.

- STAFF -

Design: Steve Ettinger, Joe Ferreira (King)
Program: Steve Ettinger
Graphics/Package illustration: Joe King
Sound Effects: David Warhol

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60896&o=2

$end

$jaguar=hstrike,
$bio

Atari Jaguar cart. published 27 years ago:

Hover Strike (c) 1995 Atari Corp.

You fear the worst for the planet's missing colonists. Communications have ceased from the distant colony for over six months. Federation scouts have discovered that Terrakian Pirates have taken over the planet, their deadly machines patrolling every section of the surface.

The planet's colonists have completely disappeared. The Terrakians have established a horrible factory in the fourth quadrant, where they process human corpses to extract valuable organic compounds. You must lead the rescue mission to save the remaining humans, if any, and regain the planet.

There is no contact with the surface. The Terrakians have installed an atmospheric cannon which makes invasion plans and the armada's entry impossible.

The Federation has chosen you to launch the preemptive strike. They've provided you with preliminary reconnaissance reports. A military transport will slip through the enemy's shields and take you to your drop zone. Your vehicle is a state-of-the-art armored hovercraft. It's the ultimate war machine, equipped with rapid-fire cannon and powerful missiles. You have full maneuverability over any planetary terrain, including snow drifts, lava floes, desert sands, and turbulent water. Anti-grav units let you float just above the ground, so you need to use your brakes to slow down.

Your mission is to knock out key targets in each zone, crippling the Terrakian forces and halting their bloddy work. Let your sensors guide you to destroy enemy radar stations and blow up strategic fuel depots. Once you eliminate the atmospheric cannon you'll make way for the Federation armada.

Save the colony before it's too late!

- TECHNICAL -

Game ID: J9009E

- TRIVIA -

Reviews:
[FR] June 1995, Consoles + N.44: 70/100

- TIPS AND TRICKS -

* HINTS:
- To make sharp turns 'on the fly', press and hold the joypad toward the direction you want to turn. Release the A button to slow down, and then press it again to guide you through the turn as you go into it. Using this technique of tapping the A button while turning requires precision timing, but it is extremely useful. Remember; you are flying a HOVERCRAFT. Acceleration and braking, along with speed and momentum, are more important to good piloting than traction and terrain.
- Use the 5 key often while navigating through heavily occupied areas. This targeting system is helpful with identifying enemies that are not in visual range. By determining where the most dangerous enemies are, you can plot strategies. For example, you will probably want to attack a floater factory entrance and attempt to seal it off as soon as you suspect one is present. Or, if you are low on shields, you might rather stay clear of enemies and search for powerups.
- Avoid slamming into steep mountains or falling off high ledges. These events can cause great amounts of damage to your shields. Be especially aware of your surroundings in the night missions, and lay down several flares at a time for better visual navigation.
- Remember that the quickest way (or maybe even the only way) to reach your mission targets, may not take you along a straight path. You will often have to circle around mountains, ridges, or other impassable structures to find them.
- Search the Urban missions for hidden passages within some structures. These might be the only way to find a target.
- Know your enemy! If you can kill one with only a couple of photon blasts, don't unleash a flurry of missiles, these are too valuable to waste!
- Pay attention to the distant planets in the sky. They can be used for navigating the planet, as their locations are relative to a compass, and those locations will remain fixed.

* Cheats (at Mission Select Screen, unless otherwise noted):
- Unlimited Weapons/Energy/Shields: D+3+4+6+7 (tone confirms)
- Extra Lives (limit = 9): 3+6+9+# (tone)
- Level Skip: 2+4+6+7+8+9 (tone)
- Toggle Day/Night (during game play): U+A+B+C+7

* Eggs (at Mission Select Screen, unless otherwise noted):
- Change Globe Speed/Direction: 4+6
- Change Globe Size (CD only): U/D
- Alternate External Monitor Frame: R+C+1+4+5
- Alternate Ground Texture (during game play): U+A+B+C+3
- Debug Mode (during game play): U+A+B+C+6
- Change Music Tracks (during game play): U+A+B+C+0
- Comedy 'Ammo Depleted' Cue: C+4+8

* Enable Secret Bonus Missions (at Mission Select Screen):
Level 1 = U+2+3+6
Level 2 = D+2+6+7+8
Level 3 = R+3+5+6
Level 4 = U+2+5+8
Level 5 = R+2+4+5+6

- STAFF -

Programming and Game Design: Denis L. Fung, Cary Gee, Craig Suko
Additional Programming Support: Eric Smith, Rob Zdybel, Hand Martin Krober, Dave Staugas
Producer: Leonard Tramiel
Music and Sound Design: Brad Wait
Computer Voice: Erin Carson
Lead Artist: Chris Thompsom
Lead Test and World Design Coordination: Lance J. Lewis
Artists: Ed Pearson, Donald Wang, Ken Saunders, Keoni Los Banos, Jennie Birch
Additional Test and World Design: Hank Cappa, Tal Funke-Bilu, Scott Hunter, Harry Kinney, Joe Sousa
Manual Text: Denis L. Fung, Lance J. Lewis, Elizabeth Shook

Image of M100 galaxy courtesy of the Space Telescope Science Institute/NASA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72397&o=2

$end

$cpc_flop=hovercra,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Hovercraft (c) 1989 Unknown [Germany]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124573&o=2

$end

$amigaocs_flop=hoverspr,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Hoversprint (c) 1992 Codemasters Software Company, Limited., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74259&o=2

$end

$info=sc2rock,sc2rock1,sc2rock1p,sc2rocke,sc2rockp,
$bio

How Big's Your Rock (c) 199? Global Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15359&o=2

$end

$pc98=manyrobo,
$bio

NEC PC-9801 Series 5.25in. disk. published 35 years ago:

How Many Robot (c) 1987 Artdink Corp.

- TECHNICAL -

Media: floppydisk x1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89694&o=2

$end

$pc8801_flop=manyrobo,
$bio

NEC PC-8801 Series disk. published 35 years ago:

How Many Robot (c) 1987 Artdink Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92063&o=2

$end

$x68k_flop=manyrobo,
$bio

Sharp X68000 Series 5.25in. disk. published 34 years ago:

How Many Robot (c) 1988 Artdink Corp.

- TRIVIA -

Released on February 27, 1988 in Japan.

Retail price: 9500 yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87771&o=2

$end

$fm7_disk=manyrobo,
$bio

Fujitsu FM-7 5.25in. disk. published 34 years ago:

How Many Robot (c) 1988 Artdink Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93626&o=2

$end

$msx2_flop=manyrobo,manyroboa,
$bio

MSX 2 disk. published 34 years ago:

How Many Robot (c) 1988 Artdink Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101720&o=2

$end

$pc98=manyrob2,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

How Many Robot 2 (c) 1994 Artdink Corp.

- TECHNICAL -

Media: floppydisk x3

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89695&o=2

$end

$cdi=camel,
$bio

Phillips CD-i disc published 30 years ago:

How the Camel got its Hump (c) 1992 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52898&o=2

$end

$cdi=rhino,rhinoa,
$bio

Phillips CD-i disc published 30 years ago:

How the Rhinoceros Got His Skin (c) 1992 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52899&o=2

$end

$apple2_flop_orig=howwest,
$apple2_flop_clcracked=howwest,
$bio

Apple II 5.25 disk. published 35 years ago:

How The West Was One + Three x Four (c) 1987 Sunburst

Portage of the original PLATO game.

This version allows for two difficulty settings for the computer.

- STAFF -

Written by: by: Bonnie A. Seiler, Pat Sine

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107421&o=2

$end

$sorcerer_cass=west,
$bio

How The West was Won (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232391&o=2

$end

$cpc_flop=howtobea,howtobea02,howtobea04,
$bio

Amstrad CPC 464 disk. published 35 years ago:

How to Be a Complete Bastard (c) 1987 Virgin Games, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121294&o=2

$end

$spectrum_cass=htbcbasta,
$bio

How To Be A Complete Bastard (c) 198? Ricochet [Mastertronic Group] [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219752&o=2

$end

$spectrum_cass=htbcbast,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

How to be a Complete Bastard (c) 1987 Virgin Games.

Ade has successfully gate-crashed a yuppie party on the posh side of town, and to succeed as "The Complete Bastard" he must incapacitate all the guests by the end of the party and light up each letter in the phrase "COMPLETE-BASTARD". He must also build up as many "Bastard Points" as he can by extremely offensive behaviour.

Ade must thoroughly search the furnishings and fittings (as any proper bastard would) and find objects that will enable him to play thoroughly aggravating jokes on the guests and generally create havoc. Ade's antics are viewed through a split-level screen and no opportunity to be a bastard should be missed in this truly illegitimate arcade game.

- TECHNICAL -

Game ID: VGB 1037

- TRIVIA -

The game is based on the book of the same name written by comedian and actor Adrian Edmondson who is best known for his roles in The Young Ones and Bottom and for his long-time collaboration with the late Rik Mayall.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80742&o=2

$end

$cpc_cass=how2bcb,
$bio

Amstrad CPC cass. published 35 years ago:

How To Be a Complete Bastard [Model VGD 9012] (c) 1987 Virgin Games, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96706&o=2

$end

$cpc_flop=howtobea01,howtobea03,
$bio

Amstrad CPC 464 disk. published 35 years ago:

How to be a Hero Cracked (c) 1987 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126669&o=2

$end

$cpc_cass=how2bhe,
$bio

Amstrad CPC cass. published 35 years ago:

How To Be a Hero [Model IA0164] (c) 1987 Mastertronic, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96708&o=2

$end

$spectrum_cass=how2hero,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

How to be a Hero [Model IS 0164] (c) 1987 Mastertronic, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80743&o=2

$end

$apple2_flop_clcracked=hw2rsrch,
$bio

Apple II 5.25 disk. published 39 years ago:

How To Do Research (c) 1983 Queue, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231371&o=2

$end

$bbc_cass=howto,
$bio

Acorn BBC Micro B cass. published 38 years ago:

How To Move Programs To Disk (c) 1984 RSoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262491&o=2

$end

$cdi=howphoto,
$bio

Phillips CD-i disc published 29 years ago:

How to Photograph Nature (c) 1993 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52900&o=2

$end

$apple2_flop_clcracked=readctar,
$bio

How to Read in the Content Areas (c) 198? American Educational Computer, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295860&o=2

$end

$apple2_flop_clcracked=h2weleph,
$bio

Apple II 5.25 disk. published 37 years ago:

How to Weigh An Elephant (c) 1985 Learning Technologies

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231455&o=2

$end

$msx1_cass=howard,
$bio

MSX cass. published 35 years ago:

Howard the Duck (c) 1987 Activision, Inc. [Santa Clara, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94714&o=2

$end

$spectrum_cass=howrduckh,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Howard The Duck (c) 1987 Hello! Games.

Portuguese release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=227035&o=2

$end

$spectrum_cass=howrduckp,
$bio

Howard the Duck (c) 198? Proein Soft Line.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219610&o=2

$end

$c64_cass=howrduck,
$bio

Commodore C64 cass. published 36 years ago:

Howard the Duck - Adventure on Volcano Island (c) 1986 Activision, Inc. [Santa Clara, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186995&o=2

$end

$msx1_flop=howard,
$bio

Howard the Duck cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229997&o=2

$end

$cpc_cass=howard,
$bio

Amstrad CPC cass. published 35 years ago:

Howard the Duck [Model 22176] (c) 1987 Proein Soft Line [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96709&o=2

$end

$spectrum_cass=howrducka,
$bio

Howard the Duck (c) 198? Alternative Soft., Ltd.

- TECHNICAL -

GAME ID: AS712

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226426&o=2

$end

$cpc_flop=howardth01,howardth,howardth03,howardth04,howardth02,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Howard The Duck [Model UQD 145] (c) 1987 Activision, Inc. [Santa Clara, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122947&o=2

$end

$spectrum_cass=howrduck,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Howard the Duck [Model URK 145] (c) 1987 Activision, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80741&o=2

$end

$spectrum_cass=howzat,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Howzat (c) 1984 Wyvern Software.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80744&o=2

$end

$bbc_cass=howzat,
$bio

Howzat (c) 198? A&F Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51956&o=2

$end

$spectrum_cass=howzata,
$bio

Howzat (c) 198? Alternative Soft., Ltd.

- TECHNICAL -

GAME ID: AS003

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=220242&o=2

$end

$gbcolor=hoylecrd,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Hoyle Card Games [Model CGB-BCGE-USA] (c) 2000 Sierra On-Line, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68040&o=2

$end

$gbcolor=hoylecas,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Hoyle Casino [Model CGB-BCSE-USA] (c) 2000 Sierra On-Line, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68041&o=2

$end

$dc=hoylecas,
$bio

Sega Dreamcast GD published 22 years ago:

Hoyle Casino [Model T-11008N] (c) 2000 Sierra On-Line, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135545&o=2

$end

$amigaocs_flop=hoylebg3,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Hoyle Official Book of Games Vol. 3 - Great Board Games (c) 1992 Sierra On-Line, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74262&o=2

$end

$ibm5150=hoylev3,
$bio

IBM PC 5.25+3.5in. disk. published 30 years ago:

Hoyle Official Book of Games Vol. 3 - Great Board Games (c) 1992 Sierra On-Line, Inc.

- TECHNICAL -

GAME ID: 31739

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232937&o=2

$end

$amigaocs_flop=hoylebg1,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Hoyle's Book of Games Volume 1 (c) 1990 Sierra On-Line, Incorporated.

- TECHNICAL -

GAME ID: 27735

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74260&o=2

$end

$amigaocs_flop=hoylebg2,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Hoyle's Book of Games Volume 2 - Solitaire (c) 1990 Sierra On-Line, Incorporated.

- TECHNICAL -

GAME ID: 16737

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74261&o=2

$end

$pc98=hldrun,
$bio

NEC PC-9801 Series 5.25in. disk. published 33 years ago:

保存版ロードランナー (c) 1989 Systemsoft.
(Hozonban Lode Runner)

It includes Lode Runner & Championship Lode Runner.

- TECHNICAL -

BARCODE: 4988697180020
MEDIA: 2HD disk.

- TRIVIA -

Released in July 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47393&o=2

$end

$tvc_flop=hoterjed,
$bio

Hőterjedés (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111901&o=2

$end

$info=hp165ka0,
$bio

Computer published 31 years ago:

HP 16500a (c) 1991 Hewlett-Packard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228980&o=2

$end

$info=hp16500b,
$bio

Computer published 31 years ago:

HP 16500b (c) 1991 Hewlett-Packard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228977&o=2

$end

$info=hp1650b,
$bio

Computer published 33 years ago:

HP 1650b (c) 1989 Hewlett-Packard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228978&o=2

$end

$info=hp1651b,
$bio

Computer published 33 years ago:

HP 1651b (c) 1989 Hewlett-Packard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228979&o=2

$end

$info=hp2100,
$bio

Computer published 56 years ago:

HP 2100 (c) 1966 Hewlett-Packard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228981&o=2

$end

$info=hp2641,
$bio

Computer published 46 years ago:

HP 2641A (c) 1976 Hewlett-Packard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=316852&o=2

$end

$info=hp2645,
$bio

Computer published 46 years ago:

HP 2645A (c) 1976 Hewlett-Packard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228983&o=2

$end

$info=hp3478a,
$bio

Computer published 39 years ago:

HP 3478A Multimeter (c) 1983 Hewlett-Packard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228984&o=2

$end

$info=hp64k,
$bio

Computer published 43 years ago:

HP 64000 (c) 1979 Hewlett-Packard.

The HP 64000 is a tool for developing hardware and software for products based on commercial microcomputers.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95544&o=2

$end

$info=hp700_70,
$bio

Computer published 28 years ago:

HP 700/70 Windowing Terminal (c) 1994 Hewlett-Packard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228994&o=2

$end

$info=hp700_92,
$bio

Computer published 35 years ago:

HP 700/92 Display Terminal (c) 1987 Hewlett-Packard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228995&o=2

$end

$info=hp85,
$bio

Computer published 42 years ago:

HP 85 (c) 1980 Hewlett-Packard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228996&o=2

$end

$info=hp86b,
$bio

Computer published 39 years ago:

HP 86B (c) 1983 Hewlett-Packard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=316853&o=2

$end

$info=hp86b_001,
$bio

Computer published 39 years ago:

HP 86B Opt 001 (c) 1983 Hewlett-Packard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=316854&o=2

$end

$info=hp86b_004,
$bio

Computer published 39 years ago:

HP 86B Opt 004 (c) 1983 Hewlett-Packard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=316855&o=2

$end

$info=hp95lx,
$bio

Computer published 31 years ago:

HP 95LX (c) 1991 Hewlett-Packard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228997&o=2

$end

$info=hp9816,
$bio

Computer published 40 years ago:

HP 9816 (c) 1982 Hewlett-Packard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229000&o=2

$end

$info=hp9825b,
$bio

Computer published 42 years ago:

HP 9825B (c) 1980 Hewlett-Packard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229001&o=2

$end

$info=hp9825t,
$bio

Computer published 42 years ago:

HP 9825T (c) 1980 Hewlett-Packard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229002&o=2

$end

$info=hp9835a,
$bio

Computer published 43 years ago:

HP 9835A (c) 1979 Hewlett-Packard.

- TRIVIA -

Released in May 1979. Original Price: $9900. It was a lower-cost version of the 9845A.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82449&o=2

$end

$info=hp9835b,
$bio

Computer published 43 years ago:

HP 9835B (c) 1979 Hewlett-Packard.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82475&o=2

$end

$info=hp9845a,
$bio

Computer published 44 years ago:

HP 9845A (c) 1978 Hewlett-Packard.

- TRIVIA -

Released in April 1978. Original price: $11,500

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82476&o=2

$end

$info=hp9845b,
$bio

Computer published 42 years ago:

HP 9845B (c) 1980 Hewlett-Packard.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82480&o=2

$end

$hp9845a_rom=cfmms,
$bio

HP 9845B Command File/Memory Mass Storage ROM [Model 831010] (c) 198? Structured Soft. Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=274149&o=2

$end

$hp9845a_rom=cfmmsb,
$bio

HP 9845B Command File/Memory Mass Storage ROM [Model 841010] (c) 198? Hewlett-Packard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=274150&o=2

$end

$info=hp9845c,
$bio

Computer published 42 years ago:

HP 9845C (c) 1980 Hewlett-Packard.

- TRIVIA -

Original price: $39500

The HP 9845C was one of the first desktop computers in 1980 equipped with color screen and light pen for design and illustration work. It was used to create the color war room graphics in the 1983 movie WarGames.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82481&o=2

$end

$info=hp9845s,
$bio

Computer published 44 years ago:

HP 9845S (c) 1980 Hewlett-Packard.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82482&o=2

$end

$info=hp9845t,
$bio

Computer published 42 years ago:

HP 9845T (c) 1980 Hewlett-Packard.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82483&o=2

$end

$hp9k3xx_flop=basic4,
$bio

HP 9000/300 Series disk. published 37 years ago:

HP BASIC Ver.4.0 (c) 1985 Hewlett-Packard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267910&o=2

$end

$hp9k3xx_flop=basic51,
$bio

HP 9000/300 Series disk. published 35 years ago:

HP BASIC Ver.5.1 (c) 1987 Hewlett-Packard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267911&o=2

$end

$hp9k3xx_flop=basic64,
$bio

HP 9000/300 Series disk. published 29 years ago:

HP BASIC Ver.6.4 (c) 1993 Hewlett-Packard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267912&o=2

$end

$ibm5170=hpdj420,
$bio

IBM PC/AT DOS 3.5in. disk. published 24 years ago:

HP DeskJet 420 Series Printer Software Ver.8 for Windows (c) 1998 Hewlett-Packard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262243&o=2

$end

$ep64_cart=hp,
$bio

Enterprise 64 cart. published 37 years ago:

HP Enterprise (c) 1985 HiSoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237647&o=2

$end

$hp9k3xx_cdrom=hpux9_lrm_apr_94,
$bio

HP 9000/300 Series CD published 28 years ago:

HP LaserROM HP-UX 9.0 April 1994 (c) 1994 Hewlett-Packard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270622&o=2

$end

$hp9k3xx_cdrom=hpux9_lrm_feb_95,
$bio

HP 9000/300 Series CD published 27 years ago:

HP LaserROM HP-UX 9.0 February 1995 (c) 1995 Hewlett-Packard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270623&o=2

$end

$hp9k3xx_flop=bas5boot,
$bio

HP 9000/300 Series disk. published 34 years ago:

HP Museum Basic 5 Boot Disc (c) 1988 Hewlett-Packard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267913&o=2

$end

$x1_cass=hpohsho,
$bio

HP Ohsho (c) 198? SPS.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86228&o=2

$end

$hp9k3xx_flop=pascal322,
$bio

HP 9000/300 Series disk. published 33 years ago:

HP Pascal Ver.3.22 (c) 1989 Hewlett-Packard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267914&o=2

$end

$hp9k3xx_cdrom=hp_pe_me_dec_92,
$bio

HP 9000/300 Series CD published 30 years ago:

HP Precision Enginnering Systems December 1992 (c) 1992 Hewlett-Packard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270624&o=2

$end

$ibm5170=hpecd136,
$bio

IBM PC/AT DOS 3.5in. disk. published 23 years ago:

HP SureStore External CD-Writer Plus Driver Ver.1 (c) 1999 Hewlett-Packard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262244&o=2

$end

$ibm5150=hpterm,
$bio

IBM PC 5.25in. disk. published 34 years ago:

HP Terminal Program HP24597A (c) 1988 Hewlett-Packard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132418&o=2

$end

$info=hp2622a,
$bio

Computer published 40 years ago:

HP-2622A (c) 1982 Hewlett-Packard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228982&o=2

$end

$hp9k3xx_cdrom=hpux8_app_may_92,
$bio

HP 9000/300 Series CD published 30 years ago:

HP-UX 8.0 Application Software May 1992 (c) 1992 Hewlett-Packard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270614&o=2

$end

$hp9k3xx_cdrom=hpux8_app_sep_92,
$bio

HP 9000/300 Series CD published 30 years ago:

HP-UX 8.0 Application Software September 1992 (c) 1992 Hewlett-Packard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270615&o=2

$end

$hp9k3xx_cdrom=hpux_8_0,
$bio

HP 9000/300 Series CD published 30 years ago:

HP-UX 8.0 for Series 300/400 (c) 1992 Hewlett-Packard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270613&o=2

$end

$hp9k3xx_cdrom=hpux9_app_apr_95,
$bio

HP 9000/300 Series CD published 27 years ago:

HP-UX 9.0 Application Software April 1995 (c) 1995 Hewlett-Packard

- TECHNICAL -

SOFT ID: B2378-10142~3
CD1: B2378-10142
CD2: B2378-10143

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270620&o=2

$end

$hp9k3xx_cdrom=hpux9_app_jun_93,
$bio

HP 9000/300 Series CD published 29 years ago:

HP-UX 9.0 Application Software June 1993 (c) 1993 Hewlett-Packard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270619&o=2

$end

$hp9k3xx_cdrom=hpux9_app_oct_92,
$bio

HP 9000/300 Series CD published 30 years ago:

HP-UX 9.0 Application Software October 1992 (c) 1992 Hewlett-Packard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270618&o=2

$end

$hp9k3xx_cdrom=hpux9_app_sep_98,
$bio

HP 9000/300 Series CD published 24 years ago:

HP-UX 9.0 Application Software September 1998 (c) 1998 Hewlett-Packard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270621&o=2

$end

$hp9k3xx_cdrom=hpux_9_1_y2k,
$bio

HP 9000/300 Series CD published 24 years ago:

HP-UX 9.1 Y2K Patches (c) 1998 Hewlett-Packard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270617&o=2

$end

$hp9k3xx_cdrom=hpux_9_10,
$hp9k3xx_hdd=hpux_9_10,
$bio

HP 9000/300 Series CD published 27 years ago:

HP-UX 9.10 for Series 300/400 (c) 1995 Hewlett-Packard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270616&o=2

$end

$hp_ipc=hptool06,hptool07,
$bio

HP Integral PC disk. published 37 years ago:

HP-UX Communications & Maintenance (c) 1985 Hewlett-Packard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235954&o=2

$end

$hp_ipc=hptool10,
$bio

HP Integral PC disk. published 37 years ago:

HP-UX Documentation (c) 1985 Hewlett-Packard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235956&o=2

$end

$hp_ipc=hptool09,
$bio

HP Integral PC disk. published 37 years ago:

HP-UX Miscellaneous Tools (c) 1985 Hewlett-Packard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235957&o=2

$end

$hp_ipc=hptool08,
$bio

HP Integral PC disk. published 37 years ago:

HP-UX Nucleus (c) 1985 Hewlett-Packard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235958&o=2

$end

$hp_ipc=hptool01,
$bio

HP Integral PC disk. published 37 years ago:

HP-UX Programmers Tools (c) 1985 Hewlett-Packard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235959&o=2

$end

$hp_ipc=hptool02,hptool03,
$bio

HP Integral PC disk. published 37 years ago:

HP-UX Software Development (c) 1985 Hewlett-Packard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235955&o=2

$end

$hp9k3xx_flop=hpux51,
$bio

HP 9000/300 Series disk. published 37 years ago:

HP-UX Ver.5.1 (c) 1985 Hewlett-Packard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267915&o=2

$end

$hp_ipc=hptool04,hptool05,
$bio

HP Integral PC disk. published 37 years ago:

HP-UX Writers Tools A (c) 1985 Hewlett-Packard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235960&o=2

$end

$info=hp38g,
$bio

Computer published 27 years ago:

HP38G (c) 1995 Hewlett-Packard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228985&o=2

$end

$info=hp39g,
$bio

Computer published 22 years ago:

HP39G (c) 2000 Hewlett-Packard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228986&o=2

$end

$info=hp48g,
$bio

Computer published 29 years ago:

HP48G (c) 1993 Hewlett-Packard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228987&o=2

$end

$info=hp48gp,
$bio

Computer published 24 years ago:

HP48G+ (c) 1998 Hewlett-Packard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228988&o=2

$end

$info=hp48gx,
$bio

Computer published 29 years ago:

HP48GX (c) 1993 Hewlett-Packard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228989&o=2

$end

$info=hp48s,
$bio

Computer published 31 years ago:

HP48S (c) 1991 Hewlett-Packard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228990&o=2

$end

$info=hp48sx,
$bio

Computer published 32 years ago:

HP48SX (c) 1990 Hewlett-Packard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228991&o=2

$end

$info=hp49g,
$bio

Computer published 23 years ago:

HP49G (c) 1999 Hewlett-Packard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228992&o=2

$end

$info=hp49gp,
$bio

Computer published 13 years ago:

HP49G+ (c) 2009 Hewlett-Packard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228993&o=2

$end

$info=hp9k310,
$bio

Computer published 37 years ago:

HP9000/310 (c) 1985 Hewlett-Packard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229006&o=2

$end

$info=hp9k320,
$bio

Computer published 37 years ago:

HP9000/320 (c) 1985 Hewlett-Packard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229007&o=2

$end

$info=hp9k330,
$bio

Computer published 35 years ago:

HP9000/330 (c) 1987 Hewlett-Packard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229008&o=2

$end

$info=hp9k332,
$bio

Computer published 35 years ago:

HP9000/332 (c) 1987 Hewlett-Packard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229009&o=2

$end

$info=hp9k340,
$bio

Computer published 33 years ago:

HP9000/340 (c) 1989 Hewlett-Packard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229010&o=2

$end

$info=hp9k360,
$bio

Computer published 34 years ago:

HP9000/360 (c) 1988 Hewlett-Packard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229011&o=2

$end

$info=hp9k370,
$bio

Computer published 34 years ago:

HP9000/370 (c) 1988 Hewlett-Packard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229012&o=2

$end

$info=hp9k380,
$bio

Computer published 31 years ago:

HP9000/380 (c) 1991 Hewlett-Packard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229013&o=2

$end

$info=hp9k382,
$bio

Computer published 31 years ago:

HP9000/382 (c) 1991 Hewlett-Packard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229014&o=2

$end

$to_flop=hpcolor,hpcolora,
$bio

Thomson TO disk. published 21 years ago:

HPCOLOR (c) 2001 Prehis-To

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107757&o=2

$end

$hp86_rom=service_hpib,
$bio

HP-86/87 Option ROM published 40 years ago:

HPIB service ROM (c) 1982 Hewlett-Packard

- TECHNICAL -

ROM ID: 00087-60913

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273648&o=2

$end

$info=hr16,
$bio

Musical Instrument published 35 years ago:

HR-16 (c) 1987 Alesis.

High Sample Rate 16-Bit Drum Machine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=302068&o=2

$end

$info=hr16b,
$bio

Musical Instrument published 33 years ago:

HR-16B (c) 1989 Alesis.

High Sample Rate 16-Bit Drum Machine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=302069&o=2

$end

$zx81_cass=hrg70,
$bio

Sinclair ZX-81 cass. published 39 years ago:

HRG 7.0 (c) 1983 Data-Or [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115050&o=2

$end

$mt65_rom=hrgtkt,
$bio

Microtan 65 soft. published 40 years ago:

HRG Toolkit (c) 1982 Microtanic Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267688&o=2

$end

$spectrum_cass=hrhcuddl,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

HRH & Cuddles (c) 1989 Powerplay

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287647&o=2

$end

$pmd85_cass=hry1,
$bio

HRY1 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236494&o=2

$end

$pmd85_cass=hry2,
$bio

HRY2 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236495&o=2

$end

$info=hs80,
$bio

Musical Instrument published 36 years ago:

HS-80 Programmable Polyphonic Synthesizer (c) 1986 Roland.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=281112&o=2

$end

$spectrum_cass=hscompil,
$bio

HS-Compiler (c) 198? Aackosoft [Netherlands]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225600&o=2

$end

$n64=hsvadvr,
$bio

Nintendo 64 cart. published 23 years ago:

HSV Adventure Racing! (c) 1999 Electronic Arts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57729&o=2

$end

$info=ht1080z,
$bio

Computer published 39 years ago:

HT-1080Z Series I (c) 1983 Hiradastechnika Szovetkezet

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264882&o=2

$end

$info=ht1080z2,
$bio

Computer published 38 years ago:

HT-1080Z Series II (c) 1984 Hiradastechnika Szovetkezet

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264883&o=2

$end

$info=ht108064,
$bio

Computer published 37 years ago:

HT-1080Z/64 (c) 1985 Hiradastechnika Szovetkezet

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264881&o=2

$end

$info=ht6000,
$bio

Musical Instrument published 35 years ago:

HT-6000 (c) 1987 Casio Computer Co., Ltd.

- TRIVIA -

The HT-6000, released in late 1987 but not widely available until late 1988, was an entirely different SD synthesizer which greatly expanded SD the synthesis engine. While designed as a consumer model, it was far more powerful than the more professional-appearing HZ-600 whose synthesis engine the other HT's utilized. The HT-6000 introduced for the HT line some of the more high-end features previously only included by Casio in the CZ line, such as ring-modulation, detuning, key-follow, and initial-touch (which, among the CZ's, was only found on the most advanced model, the CZ-1). The HT-6000 used an impressive 4 DCO's per voice (vs. 1 on the other SD synths, and 2 on the CZ synths). It had 64 DCO wave forms to choose from (32 basic, 16 with noise [white or metallic], and 16 with ring modulation). It had 8 independent VCF filters (1 per voice, vs. 1 per channel), and added key-follow parameters for both the DCA and VCF. The DCA also added attack and decay curves (acute and obtuse). It also added an independent ADSR envelope for noise. The 4 DCO's each use the same waveform, VCF and DCA envelopes, but can have separate tunings, velocity response curves, and relative DCA envelope depths. Stacking the oscillators with detunes allowed the creation of flange and chorus effects, fat "super saws", and the creation of dual-note or even triad and 4-note leads. The filter cutoffs could be set to respond to velocity which added some expressiveness. Because each oscillator could have separate tuning and velocity response, it was also possible to have the pitch change according to pressure, if one of two differently tuned oscillators had an inverse velocity curve. Ring modulation used oscillator 4 to modulate oscillator 3, and allowed the creation of metallic and pulse sounds, lower bass harmonics and even distortion. Like the HZ-600 but unlike the others, the HT-6000 had a complete parameter list silkscreened on the outer panel, somewhat alleviating the need for a manual. In terms of "home keyboard" features the HT-6000 improved the auto-accompaniment versus the previous HT's by including some additional PCM drum sounds, an additional accompaniment part (obbligato), 4 bass patches (versus one), additional chord inversions (including more tonic, suspended and subdominant triads), and the addition of "Intro" and drum and chord "Variation" for auto-rhythms. The HT-6000 was also sold in Germany by Hohner as the KS-610/TR.

The HT-6000 was reviewed in Keyboard Magazine, November 1988, p. 149. If the HT-6000, rather than the HZ-600, had been packaged as the "professional" model, it may have sold much better.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127423&o=2

$end

$nes=hulujg,
$bio

葫芦金刚 (c) 200? Nanjing.
(Hu Lu Jin Gang)

- TECHNICAL -

Game ID: NJ039

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76797&o=2

$end

$pcecd=hupga2,
$bio

NEC PC-Engine CD published 28 years ago:

Hu PGA Tour Power Golf 2 - Golfer (c) 1994 Hudson Soft [Hudson Group].

- TECHNICAL -

BARCODE: 4988607250591
GAME ID: HCD4056

- TRIVIA -

Released on March 4, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58220&o=2

$end

$pc8001_flop=husmind,
$bio

Hu's Mind (c) 198? Midnight Sun [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295893&o=2

$end

$megadriv=mulan,
$bio

Hua Mu Lan - Mulan (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233666&o=2

$end

$sg1000=champbilt,
$bio

Sega SG-1000 game published 36 years ago:

Hua Shi Zhuangqiu [Model R-069] (c) 1986 Unknown [Taiwan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65061&o=2

$end

$nes=huabi,
$bio

Huabi (c) 19?? Unknown [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76798&o=2

$end

$megadriv=huanle,
$bio

Huan Le Tao Qi Shu - Smart Mouse (c) 199? Ming.

- TECHNICAL -

GAME ID: GM-95401

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82668&o=2

$end

$nes=huanshil,
$bio

幻世录 (c) 200? Nanjing.
(Huan Shi Lu)

Chinese pirate backport of a PC game.

- TECHNICAL -

Game ID: NJ034

- TRIVIA -

Title translates from Chinese as The Legend of Fancy Realm.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76799&o=2

$end

$nes=hxcs,
$bio

幻想传说 (c) 200? Nanjing.
(Huan Xiang Chuan Shuo)

- TECHNICAL -

Game ID: NJ058

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76800&o=2

$end

$nes=huangdi,
$bio

Huang Di [Model CN-29] (c) 199? NTDEC [Taiwan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76801&o=2

$end

$nes=hjty,
$bio

黄金太阳 (c) 200? Nanjing.
(Huang Jin Tai Yang)

- TECHNICAL -

Game ID: NJ020

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76802&o=2

$end

$spectrum_cass=hubschra,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Hub-Schrauber Pilot (c) 1984 Happy Computer

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287656&o=2

$end

$x1_flop=tapbas,
$bio

HuBASIC CZ-8CB01 (c) 198? Sharp [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262356&o=2

$end

$x1_flop=hubasic1,hubasic2,
$bio

HuBASIC CZ-8FB01 (c) 198? Sharp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86010&o=2

$end

$info=ep_hubbl,ep_hubbla,
$bio

Hubble Bubble (c) 199? Maygay.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40848&o=2

$end

$bbc_cass=hubert,
$bio

Acorn BBC/Electron cass. published 38 years ago:

Hubert (c) 1984 Visons

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51957&o=2

$end

$spectrum_cass=hubert,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Hubert (c) 1984 Blaby Computer Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80746&o=2

$end

$sf7000=hucal,
$bio

Sega SF-7000 disk. published 38 years ago:

HuCAL (c) 1984 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131399&o=2

$end

$pico=hucklowlpu,hucklowlpt,hucklowlps,hucklowlpr,hucklowlpq,hucklowlpp,hucklowlpo,hucklowlpn,hucklowlpm,hucklowlpl,hucklowlpk,hucklowlpj,hucklowlpi,hucklowlph,hucklowlpg,hucklowlpf,hucklowlpe,hucklowlpd,
$bio

Sega Pico game published 28 years ago:

Huckle and Lowly's Busiest Day Ever (c) 1994 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75695&o=2

$end

$msx1_cart=hud3dglf,hud3dglfa,
$bio

MSX cart. published 38 years ago:

Hudson 3D Golf [Model MXHI 11032] (c) 1984 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77140&o=2

$end

$gba=hudsonc1,
$bio

Nintendo GBA cart. published 17 years ago:

Hudson Best Collection Vol. 1 - Bomberman Collection [Model AGB-B7IJ] (c) 2005 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71229&o=2

$end

$gba=hudsonc3,
$bio

Nintendo GBA cart. published 17 years ago:

Hudson Best Collection Vol. 3 - Action Collection [Model AGB-B73J-JPN] (c) 2005 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71230&o=2

$end

$gba=hudsonc4,
$bio

Nintendo GBA cart. published 17 years ago:

Hudson Best Collection Vol. 4 - Nazotoki Collection [Model AGB-B74J-JPN] (c) 2005 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71231&o=2

$end

$gba=hudsonc5,
$bio

Nintendo GBA cart. published 16 years ago:

Hudson Best Collection Vol. 5 - Shooting Collection [Model AGB-B75J-JPN] (c) 2006 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71232&o=2

$end

$gba=hudsonc6,
$bio

Nintendo GBA cart. published 16 years ago:

Hudson Best Collection Vol. 6 - Bouken-jima Collection [Model AGB-B76J-JPN] (c) 2006 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71233&o=2

$end

$gba=hudsonc2,
$bio

Nintendo GBA cart. published 17 years ago:

Hudson Best Collection Vol.2 - Lode Runner Collection (c) 2005 Hudson Soft.

- TECHNICAL -

[Model AGB-B72J-JPN]

- TRIVIA -

Released on December 22, 2005 in Japan by Hudson Soft.

Related Coin-Op video game: "Lode Runner".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47355&o=2

$end

$nes=hudsonhj,
$bio

Nintendo Famicom cart. published 31 years ago:

Hudson Hawk (c) 1991 Epic - Sony Records

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54204&o=2

$end

$nes=hudsonh,
$bio

Nintendo NES cart. published 31 years ago:

Hudson Hawk (c) 1991 Ocean

European release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55213&o=2

$end

$amigaocs_flop=hudsonh,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Hudson Hawk (c) 1991 Ocean Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74263&o=2

$end

$spectrum_cass=hudhawk,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Hudson Hawk (c) 1991 Ocean Software, Limited.

- STAFF -

Developed by Special FX.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80747&o=2

$end

$cpc_cass=hudsonh,
$bio

Amstrad CPC cass. published 31 years ago:

Hudson Hawk (c) 1991 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96711&o=2

$end

$cpc_flop=hudsonha01,hudsonha02,hudsonha03,hudsonha04,hudsonha05,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Hudson Hawk (c) 1991 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120389&o=2

$end

$cpc_flop=hudsonha,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Hudson Hawk (c) 1991 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126658&o=2

$end

$gameboy=hudsonh,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Hudson Hawk (c) 1991 Sony Imagesoft

- TECHNICAL -

Cartridge ID: DMG-HW-USA

- TRIVIA -

Reviews:
[FR] November 1992 - Consoles+ No. 14: 40/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66158&o=2

$end

$gameboy=hudsonhj,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Hudson Hawk (c) 1992 Epic/Sony Records [Sony Music Ent., Incorporated.].

- TECHNICAL -

Cartridge ID: DMG-HWJ

- TRIVIA -

Reviews:
May 1992 - Joypad N.8 (Page 108-109) [FR]: 93/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66157&o=2

$end

$nes=hudsonhu,
$bio

Nintendo NES cart. published 30 years ago:

Hudson Hawk (c) 1992 Sony Imagesoft

North American release.

- TECHNICAL -

GAME ID: NES-Y4-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55214&o=2

$end

$saturn=hudsonlu,
$bio

Sega Saturn CD published 25 years ago:

Hudson Soft New Soft Line Up (c) 1997 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59247&o=2

$end

$gameboy=advisln2,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Hudson's Adventure Island II [Model DMG-GQ-USA] (c) 1993 Hudson Soft. USA, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66161&o=2

$end

$gameboy=advislnd,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Hudson's Adventure Island [Model DMG-T3-USA] (c) 1992 Hudson Soft. USA, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66159&o=2

$end

$nes=advislndu,
$bio

Nintendo NES cart. published 34 years ago:

Hudson's Adventure Island (c) 1988 Hudson Soft. USA, Inc.

North American release. Game developed in Japan. See the original Famicom version for more information: "Takahashi Meijin no Bouken Jima [Model HFC-TB]".

Description from the back cover:

You just found out that Princess Leilani was kidnapped by the Evil Witch Doctor and taken to Adventure Island in the South Pacific.

You land on Adventure Island without weapons or food. The island is thick with tropical forest, mountains and caves. Hidden on the island are your skateboard, axe, food and other helpful tools you must find by exploring the island.

Better find the weapons and food quickly because you will need them to fight the Witch Doctor's spiders, snakes, bats and demons. The Evil Witch Doctor has set lots of traps for you before you can face him one on one. Are you up for the challenge?! Can you live through Adventure Island to save Princess Leilani?!

- TECHNICAL -

Cartridge ID: NES-TB-USA

- TRIVIA -

Released in September 1988 in the USA.

- SCORING -

Characters of Adventure Island (from the USA manual):
Cobra (100 pts)
Sneil (10 pts)
Fire (unbeatable)
Pooter (100 pts)
Coyote (500 pts)
Skeleton (10 pts)
Basser (50 pts)
Cavas (100 pts)
Zigmo (50 pts)
Ice (20 pts)
Waler (100 pts)
Red Oct (100 pts)
Blue Oct (200 pts)
Kello (200 pts)
There are brown Kello and green Kello. Be careful as brown Kello jumps.
Boss Area 1-8
King Quiller (5000 pts)

- TIPS AND TRICKS -

* Continuing Option (from the USA manual): You can access this Continuing Option by pushing the right side of the movement control button and the START button. However, you are only allowed to use the "Continuing Option" after finding an egg which contains the BEE somewhere in Round 1 of Area 1.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55215&o=2

$end

$amigaocs_flop=huey,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Huey (c) 1989 ECP

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74264&o=2

$end

$nes=hugeins,
$bio

Nintendo NES cart. published 29 years ago:

Huge Insect [Model SA-022] (c) 1993 Sachen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76803&o=2

$end

$amigaocs_flop=hugo,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Hugo (c) 1992 ITE

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74265&o=2

$end

$gbcolor=hugobdf,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Hugo - Black Diamond Fever [Model CGB-BHUP-EUR] (c) 2001 ITE Media

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68042&o=2

$end

$gba=hugobukk,
$bio

Nintendo GBA cart. published 19 years ago:

Hugo - Bukkazoom! [Model AGB-AZHP-EUR] (c) 2003 ITE Media

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71234&o=2

$end

$amigaocs_flop=hugopne,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Hugo - Pa Nye Eventyr (c) 1992 ITE

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74267&o=2

$end

$amigaocs_flop=hugopne2,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Hugo - Pa Nye Eventyr 2 (c) 1992 ITE

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74268&o=2

$end

$gba=hugoevmru,
$bio

Nintendo GBA cart. published 17 years ago:

Hugo - The Evil Mirror Advance [Model AGB-AHJE-USA] (c) 2005 Namco, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71236&o=2

$end

$gba=hugoevmr,
$bio

Nintendo GBA cart. published 20 years ago:

Hugo - The Evil Mirror Advance [Model AGB-AHJP] (c) 2002 ITE Media

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71235&o=2

$end

$gbcolor=hugoevmr,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Hugo - The Evil Mirror [Model CGB-BHXP-EUR] (c) 2001 ITE Media

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68043&o=2

$end

$psx=hugo,
$bio

Sony PlayStation CD published 19 years ago:

Hugo - The Evil Mirror (c) 2003 XS Games

North American release. Game developed in Europe. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-01559

- TRIVIA -

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111644&o=2

$end

$amigaocs_flop=hugo2,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Hugo 2 (c) 1992 ITE

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74266&o=2

$end

$gbcolor=hugo2hlf,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Hugo 2 1/2 [Model DMG-AHOP-NOE] (c) 1999 Infogrames Interactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68044&o=2

$end

$gba=2hugo,
$bio

Nintendo GBA cart. published 17 years ago:

Hugo 2 in 1 [Model AGB-B2HP-EUR] (c) 2005 ITE Media

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71237&o=2

$end

$gameboy=hugo2,
$bio

Nintendo Game Boy Cart. published 25 years ago:

Hugo 2 [Model DMG-AO2P-NOE] (c) 1997 Laguna

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66164&o=2

$end

$apple2_flop_clcracked=hhlngvwl,
$bio

Apple II 5.25 disk. published 29 years ago:

Hugo Hound's Vowel Sounds - Long Vowels (c) 1993 Micrograms Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=285338&o=2

$end

$gameboy=hugo,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Hugo [Model DMG-AGOP-NOE] (c) 1992 Kemco, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66163&o=2

$end

$info=m5hula,m5hula10,
$bio

Hula Moolah (c) 200? Empire Games, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=39976&o=2

$end

$info=m5hulacl,
$bio

Hula Moolah Club (c) 200? Empire Games, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41586&o=2

$end

$tvc_flop=hullam,
$bio

Hullámcsomag (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111898&o=2

$end

$nascom_snap=hforth,
$bio

Nascom cass. published 41 years ago:

HullForth (c) 1981 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235689&o=2

$end

$snes=humanbas,
$bio

Nintendo Super Famicom cart. published 29 years ago:

Human Baseball [Model SHVC-HB] (c) 1993 Human Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61471&o=2

$end

$a2600=humancane,
$bio

Atari 2600 cart. published 44 years ago:

Human Cannonball (c) 1978 Atari, Incorporated.

PAL release. Game developed in USA. For more information, please see the NTSC release's entry.

- TECHNICAL -

Model CX2627P

- PORTS -

* CONSOLES: 
[EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" 
[EU] Sony PS2 (feb.18, 2005) "Atari Anthology [Model SLES-53061]" 
[EU] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.1" 

* HANDHELDS: 
[EU] Nintendo DS (feb.24, 2011) "Atari Greatest Hits Vol.1 [Model NTR-BR6P-EUR]"

* COMPUTERS: 
[EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82985&o=2

$end

$a2600=humancan,
$bio

Atari 2600 cart. published 44 years ago:

Human Cannonball (c) 1978 Atari, Incorporated.

Careful now, the Human Cannonball is counting on you to make your calculations accurately. Otherwise he'll end up flat as a pancake and you'll end up with 0 points or a miss to show for it! The objective of this game is to shoot the man out of the cannon and into the water tower. To accomplish this, you must consider the following variables:
- The angle of the cannon (establishes the line or arc of trajectory the man follows after being shot from the can- non).
- The speed (mph) at which the man travels after being shot from the cannon.
- The distance between the cannon and the water tower.

These variables are set by you and/or the computer, depending on the game you're playing. In some games, the cannon position remains fixed throughout the game. There are eight game variations in all. Each game variation contains both a 1-player version and a 2-player version.

- TECHNICAL -

Model CX2627

- TRIVIA -

Export releases:
PAL "Human Cannonball [Model CX2627P]"

- SCORING -

In 1-player games, you score one point for each successful shot. The computer records one point against you for each miss. Your score is shown at the top, left side of the screen. The number of misses is displayed at the top, right side of the screen.

The game ends after seven successful 'shots' or seven misses. In 2-player games, each player scores one point for a successful 'shot'. Misses have no effect on scoring. The first player to score seven points is the winner.

Note: After the first player scores seven points, the second player gets one more turn before the game ends.

- PORTS -

* CONSOLES: 
[US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" 
[US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" 
[JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" 
[US] Sony PlayStation 4 (oct.18, 2016) "Atari Flashback Classics Vol.1" 
[US] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.1" 

* HANDHELDS: 
[US] Nintendo DS (nov.2, 2010) "Atari Greatest Hits Vol.1 [Model NTR-BR6E-USA]" 

* COMPUTERS: 
[US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" 
[US] Steam (mar.24, 2016) "Atari Vault [Model 400020]" 

* OTHERS: 
[US] Atari Flashback 2 (2005) 
[US] "Atari Flashback 2+" (feb.22, 2010) 
[US] "Atari Flashback 3" (sept.16, 2011) by AtGames 
[US] "Atari Flashback 4" (nov.13, 2012) by AtGames 
[US] "Atari Flashback 5" (oct.1, 2014) by AtGames
[US] "Atari Flashback 6" (sept.15, 2015) by AtGames
[US] "Atari Flashback 7" (oct.1, 2016) by AtGames
[US] "Atari Ultimate Portable Game Player" (nov.2016) by AtGames
[US] "Atari Flashback 8" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames
[US] "Atari Flashback Portable Game Player" (sept.22, 2017) by AtGames

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50577&o=2

$end

$n64=humangp,
$bio

Nintendo 64 cart. published 25 years ago:

Human Grand Prix - The New Generation [Model NUS-NHGJ] (c) 1997 Human Entertainment

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57742&o=2

$end

$snes=humangp2,humangp2p,
$bio

Nintendo Super Famicom cart. published 29 years ago:

Human Grand Prix II [Model SHVC-2G] (c) 1993 Human Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61473&o=2

$end

$snes=humangp3,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Human Grand Prix III - F1 Triple Battle [Model SHVC-AGXJ-JPN] (c) 1994 Human Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61474&o=2

$end

$snes=humangp4,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Human Grand Prix IV - F1 Dream Battle [Model SHVC-AG4J-JPN] (c) 1995 Human Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61475&o=2

$end

$snes=humangp,
$bio

Nintendo Super Famicom cart. published 30 years ago:

Human Grand Prix [Model SHVC-HG] (c) 1992 Human Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61472&o=2

$end

$spectrum_cass=hkm,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Human Killing Machine (c) 1988 US Gold.

- STAFF -

Developed by Tiertex Design Studios.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80749&o=2

$end

$specpls3_flop=hkmb,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

Human Killing Machine (c) 1988 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147888&o=2

$end

$cpc_flop=humankil02,humankil03,humankil04,humankil06,humankil01,humankil,humankil05,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Human Killing Machine (c) 1989 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120860&o=2

$end

$c64_cass=hkm,
$bio

Commodore C64 cass. published 33 years ago:

Human Killing Machine (c) 1989 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186563&o=2

$end

$amigaocs_flop=humans2,humans2g,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Human Race - The Jurassic Levels (c) 1993 Mirage

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74269&o=2

$end

$c64_cart=skeleton,
$bio

Commodore C64 cart. published 38 years ago:

Human Skeleton Tutorial (c) 1984 SM Thorpe

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53600&o=2

$end

$pcecd=humanspt,
$bio

NEC PC-Engine CD published 30 years ago:

Human Sports Festival (c) 1992 Human Entertainment.

- TECHNICAL -

BARCODE: 4959143200029
GAME ID: HMCD2002

- TRIVIA -

Released on February 28, 1992 in Japan. it was never exported outside Japan.

Reviews:
April 1992 - Consoles + N.8 (Page 98-99) [FR]: 88/100
May 1992 - Joypad N.8 (Page 124-125) [FR]: 95/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58221&o=2

$end

$x68k_flop=human68k_201,human68k_202,human68k_301,human68k_301a,human68k,human68ka,human68k_20x,human68k_301b,human68kb,
$bio

Sharp X68000 Series 5.25in. disk. published 33 years ago:

Human68k (c) 1989 Sharp.

Operating System developed for Sharp by Hudson Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87774&o=2

$end

$amigaaga_flop=humans3,
$bio

Commodore Amiga 1200 disk. published 26 years ago:

Humans 3 Evolution - Lost in Time (c) 1996 GameTek, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146373&o=2

$end

$mc10=humbug,humbuga,humbugb,
$bio

TRS-80 MC-10 cass. published 39 years ago:

Humbug Assemble-Disassemble (c) 1983 Stark [P. Stark]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87639&o=2

$end

$msx2_flop=humburgr,
$bio

Humburger (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101721&o=2

$end

$info=humlan,
$bio

Video Slot Machine published 21 years ago:

Humlan's Lyckohjul (c) 2001 Truemax.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=113825&o=2

$end

$info=hummerxt,
$bio

Arcade Video game published 13 years ago:

Hummer (c) 2009 Sega Enterprises, Limited.

- TECHNICAL -

Sega Lindbergh Hardware

CPU : Intel Pentium 4 3.0G HT (800Mhz FSB - 1MB L2 Cache) 
GFX : NVIDIA GeForce 6 Series GPU 
GFX Memory : 256MB (256 bit GDDR3) 
OS : Montavista Linux 
GFX Capabilities : Vertex Shader 3.0, Pixel Shader 3.0 
Audio : 3D audio synthesizer chip onboard, possible to have 64 sounds playing simultaneously, 5.1 surround output. 
Video output: One analog D-Sub, Two Digital DVI outputs. 
Display : Single or dual monitor support. Can output the same picture to each monitor or different pictures on each monitor, the resolution for each of the 2 monitors can also be different. 
Sound output: The two front speakers have RCA connectors, SPDIF for full surround. 
Resolution : HDTV (High Definition) 
RAM : 1024MB 184pin DDR SD-RAM PC3200 (2x 512MB DDR 400 sticks) 
LAN : 10/100/1000 TBase Gigabit Network 
Other : DVD Drive Support, USB2.0 (x4) - Sega ALL.NET online support. 
Connector Format : JVS 
Protection : High Spec original security module.

- TRIVIA -

Hummer was released on April 15, 2009.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=31635&o=2

$end

$spectrum_cass=hummerho,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Hummer House of Horror (c) 1983 Lasersound

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288369&o=2

$end

$bbc_cass=humphrey,
$bio

Acorn BBC/Electron cass. published 38 years ago:

Humphrey (c) 1984 Mr. Micro.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51958&o=2

$end

$msx1_cass=humphrey,humphreya,
$bio

MSX cass. published 38 years ago:

Humphrey (c) 1984 Mr. Micro

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94715&o=2

$end

$msx1_cass=humphrez,humphreza,
$bio

MSX cass. published 34 years ago:

Humphrey (c) 1988 Zigurat Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94716&o=2

$end

$cpc_cass=humphrey,
$bio

Amstrad CPC cass. published 34 years ago:

Humphrey (c) 1988 Zigurat Soft [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96714&o=2

$end

$cpc_flop=humphrey05,humphrey06,
$bio

Humphrey (c) 200? CNGSOFT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121699&o=2

$end

$msx1_flop=humphrez,
$bio

Humphrey Cracked (c) 19?? Unknown.

Tape to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133151&o=2

$end

$msx1_flop=humphrey,humphreza,
$bio

Humphrey cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229998&o=2

$end

$spectrum_cass=humphrey,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Humphrey (c) 1988 Zigurat [Spain]

- TECHNICAL -

Model HU-001-SPE

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80750&o=2

$end

$spectrum_cass=humptydu,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Humpty Dumpty Meets the Fuzzy Wuzzies [Model ACS 098] (c) 1984 Artic Computing, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80753&o=2

$end

$spectrum_cass=humptyin,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Humpty in the Garden (c) 1984 Artic Computing, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286782&o=2

$end

$nes=hdsj,hdsja,hdsjh,
$bio

Nintendo Famicom cart. published 16 years ago:

???? (c) 2006 Waixing Computer & Technology Co., Ltd.
(Hun Dun Shi Jie)

- TECHNICAL -

[Model ES-1115]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76804&o=2

$end

$info=hunchbak,hunchbaka,hunchbkg,hunchbks,hunchbks2,
$bio

Arcade Video game published 39 years ago:

Hunchback (c) 1983 Century Electronics.

Hunchback is a classic and much-copied platform game in which the player takes on the role of the eponymous bell-ringer, Quasimodo, in his quest to rescue the beautiful Esmeralda from the tower of the castle fortress.

To reach Esmeralda, Quasi must run and jump through a number of screens - each representing part of a castle wall - to reach the tower and complete his rescue. Each screen presents the player with a different set of platform-based obstacles. These range from spear-toting guards, to ramparts and fiery chasms (the latter of which is cleared by carefully timed jumps onto and off a constantly swinging rope).

Most of the game's screens also feature projectiles - in the form of fireballs and arrows - that must be avoided. These can appear from both the left and right-hand side of the screen and can be moving at one of two different heights and speeds. Some of the trickier screens contain more than one of these projectiles and contact with either a projectile or guard will result in Quasi falling from the castle wall, resulting in the loss of a player life.

To complicate matters further, each screen must be completed within a strict time limit. This takes the form of an enemy guard climbing the castle walls; if the guard reaches the top of the wall, he will walk towards Quasi to burn the Hunchback with his torch. If Quasi rings the bell before the guard has scaled the wall, a bonus score is rewarded. If five screens are completed without a life being lost, a 'Super Bonus' is awarded.

A meter at the bottom left corner of the screen - displaying a cutaway of castle ramparts - shows Quasi's progress towards the tower and his beloved Esmeralda. Upon reaching Esmeralda, players must complete a bonus screen - involving using moving ropes to collect bells from a series of platforms - to complete the rescue.

Once completed, the game starts over with a much higher level of difficulty and tighter time limits.

- TECHNICAL -

CVS [Convertable Video System] Hardware.

Main CPU : S2650 (@ 894.886 Khz)
Sound CPU : S2650 (@ 894.886 Khz)
Sound Chips : (2x) DAC, TMS5110 (@ 640 Khz)

Players : 2
Control : 8-way joystick
Buttons : 2

Others versions of this game runs on the "Galaxian" hardware, "Donkey Kong" hardware, and "Scramble" hardware.

- TRIVIA -

Released in September 1983.

This video game is based on the novel 'Le Bossu de Notre Dame', or 'The Hunchback of Notre Dame', by Victor Hugo.

The name Quasimodo translates as 'half-formed'.

The hunchback character was originally to be 'Robin Hood'. Hence the green costume and the game stages with arrows. The artist (who drew the Robin Hood character) left the company before the decision to change the theme to 'Hunchback'. By the time a new artist was taken on, the green costume had become accepted and no-one questioned it (someone commented that the Robin Hood character, as drawn, looked like a hunchback).

Roberto Picelli holds the official record for this game with 478,700 points.

- SCORING -

Scoring points is based on how quickly you can finish a round, although there is no actual on-screen indication as to how much bonus time is left. No points are awarded for merely jumping over obstacles. The best way to achieve a high score is to complete five consecutive screens without losing a life; at the end of each stage a bell is awarded, and once five bells are collected in this way, a Super Bonus worth between 10,000 and 30,000 points is awarded.

- PORTS -

Hunchback was converted to home computers by Ocean Software of Manchester, England and was their first ever arcade conversion.

* COMPUTERS:
Commodore C64 (1983)
Sinclair ZX Spectrum (1984)
Acorn Electron (1984)
Amstrad CPC (1986)
Oric
Atari 8-Bit

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1154&o=2

$end

$info=hunchbkd,
$bio

Arcade Video game kit published 39 years ago:

Hunchback (c) 1983 Century Electronics, Ltd.

Donkey Kong conversion kit. For more information about the game itself, see the dedicated version.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127778&o=2

$end

$c64_cass=hunchbk,
$bio

Commodore C64 cass. published 39 years ago:

Hunchback (c) 1983 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187455&o=2

$end

$electron_cass=hnchback,
$bio

Acorn Electron cass. published 39 years ago:

Hunchback (c) 1983 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267024&o=2

$end

$info=hunchbgb,
$bio

Arcade Video game kit published 39 years ago:

Hunchback (c) 1983 FAR S.A.

Unofficial conversion kit for galaxian.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=285301&o=2

$end

$bbc_cass=hnchback,
$bio

Acorn BBC/Electron cass. published 38 years ago:

Hunchback (c) 1984 Superior Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51959&o=2

$end

$spectrum_cass=hunchbak,hunchbaka,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Hunchback (c) 1984 Ocean Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80754&o=2

$end

$msx1_cass=hnchback,hnchbacka,
$bio

MSX cass. published 38 years ago:

Hunchback (c) 1984 Ocean Software, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94717&o=2

$end

$dragon_cass=hunchbk,
$bio

Dragon cass. published 38 years ago:

Hunchback (c) 1984 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116726&o=2

$end

$spectrum_cass=hunchadv,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Hunchback - The Adventure (c) 1986 Ocean Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80756&o=2

$end

$cpc_cass=hunchadv,
$bio

Amstrad CPC cass. published 36 years ago:

Hunchback - The Adventure (c) 1986 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96719&o=2

$end

$cpc_flop=hunchbac02,hunchbac04,hunchbac05,hunchbac07,hunchbac08,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Hunchback - The Adventure (c) 1986 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120391&o=2

$end

$c64_cass=hunchadv,
$bio

Commodore C64 cass. published 36 years ago:

Hunchback - The Adventure (c) 1986 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298754&o=2

$end

$msx1_flop=hnchback,
$bio

Hunchback cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229999&o=2

$end

$spectrum_cass=hunchbk2,hunchbk2a,hunchbk2b,hunchbk2lsh,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Hunchback II (c) 1984 Ocean Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80755&o=2

$end

$spectrum_cass=hunchbk2z,
$bio

Hunchback II - La Venganza de Quasimodo (c) 198? Zafi Chip.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226587&o=2

$end

$cpc_cass=hunchbc2,
$bio

Amstrad CPC cass. published 37 years ago:

Hunchback II - Quasimodo's Revenge (c) 1985 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96720&o=2

$end

$cpc_flop=hunchbac09,hunchbac03,hunchbac0b,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Hunchback II - Quasimodo's Revenge Cracked (c) 1985 CNGSOFT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120392&o=2

$end

$bbc_cass=hnchbak2,
$bio

Hunchback Mk.2 (c) 19?? Superior Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51960&o=2

$end

$info=huncholy,hncholms,
$bio

Arcade Video game published 38 years ago:

Hunchback Olympic (c) 1984 Century Electronics.

An olympic sports game featuring the main protagonist of "Hunchback".

- TECHNICAL -

Main CPU : S2650 (@ 894.886 Khz)
Sound CPU : S2650 (@ 894.886 Khz)
Sound Chips : (2x) DAC, TMS5110 (@ 640 Khz)

Screen orientation : Vertical
Video resolution : 248 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 16

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Also released on the "Scramble" hardware.

This game is also known as "Herbie at the Olympics" (released as a conversion kit).

- STAFF -

Developed by Seatongrove UK, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1155&o=2

$end

$cpc_flop=hunchbac01,hunchbac06,hunchbac,hunchbac0a,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Hunchback (c) 1985 Amsoft

- TECHNICAL -

GAME ID: SOFT 1132

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120390&o=2

$end

$cpc_cass=hunchbac1,
$bio

Amstrad CPC cass. published 37 years ago:

Hunchback [Model SOFT 132] (c) 1985 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96715&o=2

$end

$cpc_cass=hunchbac,
$bio

Amstrad CPC cass. published 37 years ago:

Hunchback [Model SOFT 432] (c) 1985 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96716&o=2

$end

$spectrum_cass=hunchy,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Hunchy (c) 1983 Mr. Micro

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80757&o=2

$end

$mz700_cass=hunchy,
$bio

Hunchy (c) 198? Solo Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131712&o=2

$end

$cpc_flop=hundracn,
$bio

Hundra (c) 200? CNGSOFT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121700&o=2

$end

$cpc_flop=hundrauk,hundrauk01,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Hundra Cracked (c) 1987 SyX

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128027&o=2

$end

$cpc_flop=hundramc,
$bio

Hundra Cracked (c) 19?? Mc Spe

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122610&o=2

$end

$msx1_flop=hundra,
$bio

Hundra cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230000&o=2

$end

$cpc_cass=hundras,
$bio

Amstrad CPC cass. published 35 years ago:

Hundra [Model AMS 880010] (c) 1987 Dinamic Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96721&o=2

$end

$cpc_flop=hundra19,hundra1901,hundra1902,hundras101,hundras1,hundra1d,hundra2d,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Hundra (c) 1988 Dinamic Soft.

- TECHNICAL -

[Model DSK 880013]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118861&o=2

$end

$cpc_cass=hundra,
$spectrum_cass=hundra,
$bio

Amstrad CPC/ZX Spectrum cass. published 35 years ago:

Hundra (c) 1987 Mastertronic, Ltd. [UK]

- TECHNICAL -

GAME ID: ISA 0272

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96722&o=2

$end

$msx1_cass=hundra,hundraa,
$bio

MSX cass. published 34 years ago:

Hundra (c) 1988 Dinamic Software

- TECHNICAL -

GAME ID: MSX 880018

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94718&o=2

$end

$dc=100sword,
$bio

Sega Dreamcast GD published 21 years ago:

Hundred Swords (c) 2001 SEGA Enterprises, Ltd.

- TECHNICAL -

GAME ID: HDR-0124

- TRIVIA -

Released on February 15, 2001 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135546&o=2

$end

$tvc_flop=hungaror,
$bio

Hungaroring (c) 198? Novotrade Rt. [Hungary]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112282&o=2

$end

$amigaocs_flop=hungaryf,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Hungary for Fun (c) 1993 Black Legend

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74270&o=2

$end

$snes=hungryd,
$bio

Nintendo Super NES cart. published 27 years ago:

Hungry Dinosaurs [Model SNSP-ABKP-EUR] (c) 1995 Sunsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63078&o=2

$end

$c64_cass=horace,
$bio

Commodore C64 cass. published 39 years ago:

Hungry Horace (c) 1983 Melbourne House [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229464&o=2

$end

$timex_dock=horace,
$bio

Timex Sinclair 2068 cart. published 39 years ago:

Hungry Horace (c) 1983 Timex Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237039&o=2

$end

$timex_cass=hungrhrc,
$bio

Timex Sinclair 2068 cass. published 39 years ago:

Hungry Horace (c) 1983 Timex Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263918&o=2

$end

$dragon_cass=hunghorc,
$bio

Dragon cass. published 38 years ago:

Hungry Horace (c) 1984 Melbourne House [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116659&o=2

$end

$dragon_cass=hunghorcp,
$bio

Hungry Horace (c) 198? Preston Computer Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116572&o=2

$end

$galaxy=hhorace,
$bio

Hungry Horace (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235826&o=2

$end

$spectrum_cart=horace,
$bio

Sinclair ZX Spectrum cart. published 40 years ago:

Hungry Horace (c) 1982 Sinclair Research, Ltd.

- TECHNICAL -

[Model G13/R]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118593&o=2

$end

$spectrum_cass=horace1,horace1a,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Hungry Horace [Model G13/S] (c) 1982 Sinclair Research, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80759&o=2

$end

$info=hhhippos,
$bio

Redemption mechanical game published 31 years ago:

Hungry Hungry Hippos (c) 1991 ICE [Innovative Concepts in Entertainment].

- TRIVIA -

Released in November 1991.

This game is based on the Milton Bradley board game of the same name.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=21075&o=2

$end

$bbc_cass=hunkdory,
$bio

Acorn BBC/Electron cass. published 36 years ago:

Hunkidory (c) 1986 Bug Byte

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51961&o=2

$end

$nes=hunt,
$bio

Hunt (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84031&o=2

$end

$a2600=huntscore,
$bio

Atari 2600 cart. published 44 years ago:

Hunt & Score (c) 1978 Atari, Incorporated.

PAL release. Game developed in USA. For more information, please see the NTSC release's entry; "Hunt & Score [Model CX2642]".

- TECHNICAL -

Model CX2642P

- PORTS -

* CONSOLES: 
[EU] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.2" 

* COMPUTERS: 
[EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]" as 'A Game of Concentration'

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82986&o=2

$end

$a2600=huntscor,
$bio

Atari 2600 cart. published 44 years ago:

Hunt & Score (c) 1978 Atari, Incorporated.

A memory match game for the Atari 2600.

The player is presented with a numbered grid; behind each grid section is a picture. On each turn, the player chooses two grid sections in an attempt to find two matching pictures. Points are earned for finding matching pictures, and the player with the most points at the end wins. Several game options include a 16 or 30 square game grid, the ability to handicap one of the players, and the ability to enable or disable wild cards.

- TECHNICAL -

Model CX2642

- TRIVIA -

This game is also known as "Concentration" and "A Game of Concentration".

Export releases:
PAL "Hunt & Score [Model CX2642P]"

- STAFF -

Programmers: Jim Huether, Alan Miller

- PORTS -

* CONSOLES: 
[US] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.2" as 'A Game of Concentration'
[US] Sony PlayStation 4 (nov.1, 2016) "Atari Flashback Classics Vol.2" as 'A Game of Concentration'

* HANDHELDS: 
[US] Nintendo DS (mar.8, 2011) "Atari Greatest Hits Vol.2 [Model NTR-BR7E-USA]" 

* COMPUTERS: 
[US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" as 'A Game of Concentration'
[US] Steam (mar.24, 2016) "Atari Vault [Model 400020]" as 'Concentration'

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50578&o=2

$end

$cpc_flop=huntredo,
$bio

Hunt Red October (c) 199? XOR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121821&o=2

$end

$vz_snap=wumpus,
$bio

Hunt the Wumpus (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235085&o=2

$end

$sorcerer_cass=wumpus,
$bio

Hunt the Wumpus (c) 198? Craven, Duncan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272400&o=2

$end

$ti99_cart=wumpus,
$bio

Texas instrument TI-99/4A cart. published 42 years ago:

Hunt The Wumpus [Model PHM 3023] (c) 1980 Texas Instruments

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84601&o=2

$end

$amigaocs_flop=hunter,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Hunter (c) 1991 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74271&o=2

$end

$spectrum_cass=hunter,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Hunter (c) 1991 Scope Designs

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288253&o=2

$end

$info=hunter16,
$bio

Computer published 33 years ago:

Hunter 16 (c) 1989 Husky Computers, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148394&o=2

$end

$info=hunter1680,
$bio

Computer published 33 years ago:

Hunter 16/80 (c) 1989 Husky Computers, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148395&o=2

$end

$pc8801_flop=hunterca,
$bio

NEC PC-8801 Series disk. published 35 years ago:

Hunter Card!! (c) 1987 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92064&o=2

$end

$cpc_flop=hunterki02,hunterki01,hunterki,hunterki03,
$bio

Amstrad CPC 464 disk. published 38 years ago:

Hunter Killer (c) 1984 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126492&o=2

$end

$amigaocs_flop=huntkill,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Hunter Killer (c) 1990 16 Blitz

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74272&o=2

$end

$st_flop=huntrklr,
$bio

Atari ST disk. published 32 years ago:

Hunter Killer (c) 1990 Mastertronic, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=149264&o=2

$end

$msx1_flop=huntkill,
$bio

Hunter Killer Cracked (c) 19?? Unknown.

Tape to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133152&o=2

$end

$cpc_cass=huntkill,
$bio

Amstrad CPC cass. published 38 years ago:

Hunter Killer [Model SOFT 135] (c) 1984 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96723&o=2

$end

$cpc_cass=hunteror,
$bio

Amstrad CPC cass. published 8 years ago:

Hunter or Hunted (c) 2014 Unknown [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96726&o=2

$end

$wscolor=hxhgrisl,hxhgrisla,
$bio

Bandai WonderSwan Color cart. published 19 years ago:

Hunter X Hunter - Greed Island (c) 2003 Bandai Co., Ltd.

- TECHNICAL -

Model SWJ-BANC39

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86450&o=2

$end

$gbcolor=hxhhunke,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Hunter X Hunter - Hunter no Keifu (c) 2000 Konami Company, Limited.

- TECHNICAL -

[Model CGB-BHHJ-JPN]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68045&o=2

$end

$wswan=hxhishi,hxhishia,
$bio

Bandai WonderSwan cart. published 22 years ago:

Hunter X Hunter - Ishi o Tsugu Mono (c) 2000 Bandai Co., Ltd.

- TECHNICAL -

Model SWJ-BAN02A

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86338&o=2

$end

$gbcolor=hxhkindn,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Hunter X Hunter - Kindan no Hihou (c) 2001 Konami Company, Limited.

- TECHNICAL -

[Model CGB-BHKJ-JPN]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68046&o=2

$end

$psx=hxhgrisl,
$bio

Sony PlayStation CD published 22 years ago:

Hunter X Hunter - Maboroshi no Greed Island (c) 2000 Konami Corp.

- TECHNICAL -

[Model SLPM-86651]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85286&o=2

$end

$wscolor=hxhmichi,
$bio

Bandai WonderSwan Color cart. published 21 years ago:

Hunter X Hunter - Michibikareshi Mono [Model SWJ-BANC18] (c) 2001 Bandai Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86451&o=2

$end

$gba=hxhmintd,hxhmintd1,
$bio

Nintendo GBA cart. published 19 years ago:

Hunter X Hunter - Minna Tomodachi Daisakusen!! (c) 2003 Konami Company, Limited.

- TECHNICAL -

GAME ID: AGB-A8NJ-JPN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71238&o=2

$end

$wscolor=hxhsorez,
$bio

Bandai WonderSwan Color cart. published 21 years ago:

Hunter X Hunter - Sorezore no Ketsui [Model SWJ-BANC0F] (c) 2001 Bandai Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86452&o=2

$end

$psx=hxhubast,
$bio

Sony PlayStation CD published 21 years ago:

Hunter X Hunter - Ubawareta Aura Stone (c) 2001 Konami Corp.

- TECHNICAL -

[Model SLPM-86895]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85287&o=2

$end

$c64_cass=huntmoon,
$bio

Commodore C64 cass. published 35 years ago:

Hunter's Moon (c) 1987 Thalamus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187742&o=2

$end

$spectrum_cass=hntkilr,hntkilrm,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Hunter-Killer [Model PR 1012] (c) 1983 Protek Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80760&o=2

$end

$sg1000=huohuli,
$bio

Sega SG-1000 game published 37 years ago:

Huo Hu Li (c) 1985 Aaronix [Taiwan].

Taiwanese version of Zoom 909.

- TECHNICAL -

[Model R-47]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49037&o=2

$end

$nes=huolong,
$bio

Huo long (c) 19?? Gamtec [Taiwan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76806&o=2

$end

$nes=huoyansz,
$bio

Huo Yan Shi Zhe (c) 199? HengGedianzi.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95503&o=2

$end

$nes=hywz,
$bio

Huo Yan Wen Zhang - Sheng Zhan De Xi Pu [Model ES-1100] (c) 19?? Waixing Computer & Technology Co., Ltd. [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76805&o=2

$end

$sg1000=huojiche,
$bio

Sega SG-1000 game published 36 years ago:

Huojian Che (c) 1986 Jumbo [Taiwan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262625&o=2

$end

$cpc_flop=hurlemen,hurlemen01,hurlemen02,hurlemen03,hurtemen,hurtemen01,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Hurlements (c) 1988 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120971&o=2

$end

$info=hurr_l2,
$bio

Pinball published 31 years ago:

Hurricane (c) 1991 Williams Electronics Games, Incorporated.

- TECHNICAL -

Williams WPC (Dot Matrix)
Model Number : 50012

Main CPU : Motorola M6809 (@ 2 Mhz)
Sound CPU : Motorola M6809 (@ 2 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), DAC, HC55516

- TRIVIA -

Sometimes when you enter the lit Hurricane ramp, you can see a picture of  a cow accompanied with a moo, you can also get a picture of a huge eye.

Sometimes the unlit Ferris Wheel will get you an inchworm or 4 ducks.

- SERIES -

1. Comet (1985)
2. Cyclone (1988)
3. Hurricane (1991)

- STAFF -

Designers : Barry Oursler (BSO), Python Anghelo (PVA)
Artwork : Python Anghelo, John Youssi
Art Support: Kevin O'Connor
Software : Mark Penacho
Dots/Animation : Tony Goskie, Tim Coman
Mechanics : Gerald Hedberg (GLH)
Music and Sounds : Paul Heitsch (P H)

Support : Paul Johnson (P.J.), Manu Jayswal, Mark Johnson, Wally Roeder, Bill Thompson, Elaine Johnson, Art Clafford, Al Cardenas, Frank Reyes, Butch Ortega, Lou Isbitz, Herb Uher, Jose Delgado, Kent Pemberton, Karen Trybula, Mark Coldebella, Steve Kordek

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4517&o=2

$end

$info=ep_hur,ep_hura,ep_hurb,
$bio

Hurricane (c) 199? Global Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40849&o=2

$end

$info=ep_huric,ep_hurica,ep_huricb,ep_huricc,ep_huricd,ep_hurice,
$bio

Fruit Machine published 22 years ago:

Hurricane (c) 2000 Impulse Gaming.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=18223&o=2

$end

$info=peps0070,
$bio

Video Slot Machine published 26 years ago:

Hurricane [Model PS0070] (c) 1996 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300319&o=2

$end

$adam_flop=hurrican,hurricana,
$bio

Coleco Adam disk. published 34 years ago:

Hurricane! (c) 1988 Intergalactic Soft.

Multipurpose disk/ddp copy program.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109490&o=2

$end

$cpc_flop=hurrican,
$bio

Amstrad CPC type-in published 33 years ago:

Hurricane-Bird (c) 1989 PC Amstrad International

- TRIVIA -

Listed as a type-in program in the magazine: PC Amstrad International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119766&o=2

$end

$gamegear=hurrican,
$vgmplay=hurrican_gg,
$bio

Sega Game Gear cart. published 28 years ago:

Hurricanes (c) 1994 US Gold

- TECHNICAL -

GAME ID: 79138-50

- TRIVIA -

This game is based on the Cartoon TV series "Hurricanes", aired in 1993-1997.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64633&o=2

$end

$snes=hurricanu,
$bio

Nintendo Super NES cart. published 28 years ago:

Hurricanes [Model SNS-AHUE-USA] (c) 1994 US Gold

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63080&o=2

$end

$snes=hurrican,hurricanp,
$bio

Nintendo Super NES cart. published 28 years ago:

Hurricanes [Model SNSP-AHUP-EUR] (c) 1994 US Gold

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63079&o=2

$end

$megadriv=hurrican,
$vgmplay=hurrican_md,
$bio

Sega Mega Drive cart. published 28 years ago:

Hurricanes (c) 1994 US Gold

So you thought footballs were for playing with... think again! Embark on rollercoaster journey in this platform adventure through eerie mining towns, terrifying, deadly forests and infested jungles. All this to search the stadium - and your only weapon - a football!

- TECHNICAL -

GAME ID: T-79136-50
BARCODE: 5013442560044

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56565&o=2

$end

$pc8801_flop=hfox,
$bio

NEC PC-8801 Series disk. published 38 years ago:

Hurry Fox (c) 1984 Micro Cabin Co..

- TECHNICAL -

FD x1

- TRIVIA -

Released on December 10, 1984 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92065&o=2

$end

$x1_flop=hfox,hfoxa,
$bio

Sharp X1 5.25in. disk. published 37 years ago:

Hurry Fox (c) 1985 Micro Cabin Co.

- TRIVIA -

Released in July 1985 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86012&o=2

$end

$x1_cass=hfox,
$bio

Sharp X1 cass. published 37 years ago:

Hurry Fox (c) 1985 Micro Cabin Co..

- TECHNICAL -

FD x1

- TRIVIA -

Released in July 1985 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86234&o=2

$end

$pc98=hfox,
$bio

NEC PC-9801 Series 5.25in. disk. published 37 years ago:

Hurry Fox (c) 1985 Micro Cabin Co.

- TECHNICAL -

FD x1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89696&o=2

$end

$mz2500=hfox,
$bio

Hurry Fox (c) 198? Micro Cabin Co. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128580&o=2

$end

$msx1_cart=hfox2,
$bio

MSX cart. published 37 years ago:

は～りぃふぉっくす　雪の魔王編 (c) 1985 Micro Cabin Co.
(Hurry Fox - Yuki no Maou hen)

- TECHNICAL -

BARCODE: 4988608611803

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77141&o=2

$end

$msx1_cass=hfox,
$bio

MSX cass. published 37 years ago:

Hurry Fox - Yuki no Maou hen (c) 1985 Micro Cabin Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118124&o=2

$end

$x1_flop=hfox2,
$bio

Sharp X1 5.25in. disk. published 36 years ago:

Hurry Fox - Yuki no Maou hen (c) 1986 Micro Cabin Co..

- TECHNICAL -

FD x2

- TRIVIA -

Released in October 1986 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86011&o=2

$end

$pc8801_flop=hfox2,
$bio

NEC PC-8801 Series disk. published 36 years ago:

Hurry Fox - Yuki no Maou hen (c) 1986 Micro Cabin Co.

- TECHNICAL -

BARCODE: 4988608613531
MEDIA: FD x2

- TRIVIA -

Released in January 1986 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92066&o=2

$end

$msx1_cart=hfox,
$bio

MSX cart. published 36 years ago:

Hurry Fox MSX Special (c) 1986 Micro Cabin Co.

- TECHNICAL -

GAME ID: 44780
BARCODE: 4988608447808

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77142&o=2

$end

$spectrum_cass=husbandc,
$bio

Sinclair ZX Spectrum cass. published 6 years ago:

Husband Chores (c) 2016 Mihai, Sebastian

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294633&o=2

$end

$nes=advisln2u,advisln2up,
$bio

Nintendo NES cart. published 31 years ago:

Hudson's Adventure Island II (c) 1991 Hudson Soft. USA, Inc.

North American release. Game developed in Japan. See the original Famicom version for more information: "Takahashi Meijin no Bouken Jima II [Model HFC-V7]".

Description from the back cover:

Soar into action with Adventure Island II. That Evil Witch Doctor's just snatched your favorite lady. And you've got to battle your way past EIGHT treacherous islands to get her back.

Combat prehistoric monsters -- some of the creepiest, fire-spitting critters ever to slither across a video screen! Survive molten volcanoes. Dodge giant scorpions and king cobras. And the action gets even crazier with a new vertical/horizontal scroll, while stage select lets you control play.

So sharpen your axe, slip on a leopard skin, and take off for ADVENTURE ISLAND II. It's gonna be a wild ride!!!

- TECHNICAL -

Cartridge ID: NES-V7-USA

- TRIVIA -

Adventure Island II was released on February 1992 in North America.

Reviews:
July/August 1992 - Consoles + N.11 [FR]: 80/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54872&o=2

$end

$tiki100=husk,
$bio

TIKI-100 disk. published 33 years ago:

Husk (c) 1989 LoM-Data

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237339&o=2

$end

$info=husky,
$bio

Computer published 41 years ago:

Husky (c) 1981 DVW Microelectronics.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228364&o=2

$end

$info=hawk,
$bio

Computer published 35 years ago:

Husky Hawk (c) 1987 Husky Computers, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228361&o=2

$end

$info=hunter,
$bio

Computer published 39 years ago:

Husky Hunter (c) 1983 Husky Computers, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228363&o=2

$end

$info=hunter2,
$bio

Computer published 38 years ago:

Husky Hunter 2 (c) 1984 Husky Computers, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225245&o=2

$end

$info=hunter216,
$bio

Computer published 32 years ago:

Husky Hunter 2/16 (c) 1990 Husky Computers, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228362&o=2

$end

$mbee_quik=hustle,
$bio

Applied Technology Microbee cass. published 39 years ago:

Hustle (c) 1983 Honeysoft.

Portage of the TRS-80 game.

Steer your ship to hit randomly appearing targets. Each hit will increase the size of your ship by the value of the target. Try to score as many points as possible before you are too long to get out of your own way.

- STAFF -

Originally by Peter Trefonas JUN 78, for TRS-80. Additional mods by RCH 20/5/83

Ported by: Andrew Smith

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289640&o=2

$end

$msx1_flop=hustle,
$bio

Hustle Chumy Cracked (c) 198? Unknown.

Cartridge to diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134996&o=2

$end

$sg1000=hustle,
$bio

Sega SG-1000 game published 38 years ago:

Hustle Chumy (c) 1984 Compile.

- TECHNICAL -

Model G-1035

- STAFF -

By: Masamitsu Niitani

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49038&o=2

$end

$info=hustle,
$bio

Arcade Video game published 45 years ago:

Hustle (c) 1977 Gremlin.

HUSTLE is a 1- or 2-player video game which challenges players' reaction time as they attempt to build up a high score. The object of the game is to maneuver a moving arrow into targets which appear randomly on the screen. Each arrow is accompanied by a tail, which can be used to block the opponent from scoring targets.

TARGETS : The targets appear randomly on the playfield. The position of a target, the value of a target, the time a target stays on the screen, and the time before a target appears are all unpredictable : There are never more than two targets on the screen at any time.

To add to the unpredictability, some targets appear with a value of ???. These are mystery targets, and can have a value from -900 points to +900 points. Players go after the mystery targets at their own risk since the only way to determine whether or not a mystery target is positive or negative is to hit the target. Whenever a target is scored, the game pauses while the appropriate player's score is tallied. Two distinctive sounds accompany the scoring, depending on whether the target score is positive or negative. All non-mystery targets (which are all positive), and all mystery targets (which have positive values) are scored with an attention-getting warble sound. All mystery targets which prove to be negative are scored with a distinctive penalty sound.

CRASHES : A crash (accompanied by a loud boom sound) occurs whenever a player hits anything other than a target. The three obstacles a player might hit are one of the screen boundaries, the other player's tail, or his own tail. Whenever a crash occurs, the opponent scores 400 points PLUS all target values on the screen. If any mystery targets are on the screen during a crash, their values are revealed, and they are awarded to the opponent. All mystery targets whose values are revealed as the result of a crash are scored positive for the opponent.

GAME SPEED : The game begins with the players moving at a moderate pace. Every time a target is scored, the pace picks up slightly. After ten targets have been scored without a crash, the pace stays at a maximum rate. Whenever a crash occurs, the pace reverts to its initial moderate value, and increases with each score, as before.

TAIL LENGTH : Whenever a crash occurs, both players' tails grow longer. The game plays quite differently as it progresses. At the beginning of a game, both players have short tails and are highly maneuverable. At this stage the game is a "foot race" to score the targets. As players crash and tails get longer, a blocking strategy is added to the race for the targets. This constantly changing nature of the game is designed to provide long-lasting appeal, and insure a long earning history.

SINGLE PLAYER : HUSTLE has been designed to be just as exciting for one player as it is for two. A single player plays against himself, and not against the computer.

The single player game is initiated by simply pressing the ONE PLAYER START button instead of the TWO PLAYER START button after inserting a coin. The controls for one player are located on the right side of the control panel. The game plays the same as for two players, with these exceptions :
1. There is a single arrow and tail, instead of two.
2. Crashes are scored as PENALTY points, with the same score as in the two player game. That is, a crash scores 400 plus all on-screen targets into the PENALTY score.
3. At the end of the game, the PENALTY points are subtracted from the player's score.

The object of the single player game is to rack up as many points as possible. The game action is the same as the two player game, with the lengthening tail and the accelerating pace.

- TECHNICAL -

BOARD # 813-0001
Prom stickers : 16-21

Main CPU: Intel 8080 (@ 2.079 Mhz)
Sound Chips: Discrete circuitry

Screen orientation: Horizontal
Video resolution: 256 x 224 pixels
Screen refresh: 60.00 Hz
Palette colors: 2

Players: 2
Control: 4-way joystick

- TRIVIA -

Hustle was released in May 1977.

To promote the game, Gremlin sent two scantily-clad 'Gremlin Girls' on a 12-city tour where they took on all comers at the game. Players who won 2 out of 3 games won a hundred dollar bill. The company claimed that out of 1233 challengers, only seven won the cash.

- TIPS AND TRICKS -

FREE GAMES : For areas of the country where free games are legal, HUSTLE can be set to award free games for scores of 11,000, 13,000, 15,000 or 17,000 points. The game is shipped with the free game option disabled. If free games are legal in your area, it is highly recommended that you enable them --- they provide an extremely powerful incentive to play the game. Free games are awarded only in the single player game, since the two player game could give free games any time two players cooperated to give one of the players a very high score.

It is not possible to win two free games in a row (i.e. no free games on free games). Whenever free games are enabled, the message SCORE XX000 POINTS FOR FREE GAME appears on the screen just after the ONE PLAYER START button is pressed. The XX will be 11, 13, 15, or 17 depending on how you jumper the game. This message is displayed for about 5 seconds, and then the single player game begins. Whenever a free game is won, the message FREE GAME! is momentarily displayed on the screen, followed by the message PRESS START. If at this point ONE PLAYER START is pressed, the free game score message will not be displayed before the game starts, since a second consecutive free game will not be awarded. It is also possible to press the TWO PLAYER START after a free game is awarded and play a two player game.

GAME TIME : The top margin of the game contains the word TIME, with a two digit timer above it. The game starts with a time value of 90, and decrements to 0, at which time the game is over. The timer actually counts player moves rather than 'ticking' once per second. Also, the timer stops during all scoring. These effects produce a repeatable game time of about 2 minutes.

It is possible to shorten the game time to about 1-1/2 minutes by changing an internal jumper. In this case, the timer still begins at 90, but it ticks faster.

- SERIES -

1. Blockade (1976)
2. Comotion (1976)
3. Hustle (1977)

- PORTS -

* COMPUTERS:
TI99

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1156&o=2

$end

$ti99_cart=hustle,
$bio

Texas instrument TI-99/4A cart. published 42 years ago:

Hustle [Model PHM 3034] (c) 1980 Texas Instruments

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84602&o=2

$end

$msx1_cart=hustle,hustlea,
$bio

MSX cart. published 38 years ago:

Hustle! Chumy (c) 1984 General.

- STAFF -

by: Seki, Inoue, Oyo, Kobayashi, Masamitsu Niitani

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77143&o=2

$end

$info=hustlerp,
$bio

Pinball published 41 years ago:

Hustler (c) 1981 LTD.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116194&o=2

$end

$c64_cass=hustler,
$bio

Commodore C64 cass. published 39 years ago:

Hustler (c) 1983 Bubble Bus Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187204&o=2

$end

$spectrum_cass=hustler,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Hustler (c) 1984 Bubble Bus Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80763&o=2

$end

$msx1_cass=hustler,
$bio

MSX cass. published 38 years ago:

Hustler (c) 1984 Bubble Bus Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94719&o=2

$end

$cpc_cass=hustler,
$bio

Amstrad CPC cass. published 37 years ago:

Hustler (c) 1985 Bubble Bus Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96727&o=2

$end

$cpc_flop=hustler1,hustleru01,hustleru,hustlerd,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Hustler (c) 1985 Bubble Bus Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133911&o=2

$end

$einstein=hustler,
$bio

Tatung Einstein disk. published 37 years ago:

Hustler (c) 1985 Bubble Bus Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136115&o=2

$end

$spectrum_cass=hustlera,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Hustler (c) 1988 Top Ten Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237739&o=2

$end

$msx1_flop=hustlrbb,
$bio

Hustler Cracked (c) 19?? Unknown.

Tape to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133153&o=2

$end

$cpc_cass=huxley,
$bio

Amstrad CPC cass. published 32 years ago:

Huxley Pig (c) 1990 Alternative Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96729&o=2

$end

$c64_cass=huxleypig,
$bio

Commodore C64 cass. published 32 years ago:

Huxley Pig (c) 1990 Alternative Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187839&o=2

$end

$cpc_flop=huxleypi03,huxleypi,huxleypi02,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Huxley Pig Cracked (c) 1991 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133912&o=2

$end

$cpc_flop=huxleypi01,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Huxley Pig Trained (c) 1991 NPS [Nul Part System]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122450&o=2

$end

$spectrum_cass=huxleypg,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Huxley Pig (c) 1991 Alternative Software, Ltd.

- TECHNICAL -

GAME ID: AS 800

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80764&o=2

$end

$nes=hvckenct,
$bio

HVC Kensa Cassette Controller Test (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54160&o=2

$end

$sms=hwaran,
$bio

Samsung Gam*Boy cart. published 34 years ago:

화랑의검 (c) 1988 Samsung
(Hwarang Ui Geom)

Korean release.

- TECHNICAL -

GAME ID: GB-2358

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56065&o=2

$end

$ekara_japan_s=sc0010,
$bio

Takara e-Kara SC series cart. published 21 years ago:

HWK [Model SC0010-HKW] (c) 2001 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237602&o=2

$end

$info=chwy,
$bio

DECO cass. published 42 years ago:

HWY Chase (c) 1980 Data East Corp.

A "Galaxian" type game. Shoot the flashing car (alien) on the screen the clear the level.

- TECHNICAL -

Runs on the "DECO Cassette System" Hardware.

Cartridge ID : Cassette DT-1010 and dongle DP-1010

- TRIVIA -

HWY (pronounced Highway) Chase was released in December 1980 in the Japanese arcades. It was the very first video game made for this system (Cassette No. 01) along with Sengoku Ninja-tai (known as Ninja out of Japan) and Manhattan.

It is said the title HWY Chase (HWY instead of Highway) was selected to easily recycle source code and materials made for 'Mad Rider', released earlier as a PCB, and known as 'Mad Alien' out of Japan.

The title screen of the game says: Fantastic! Exciting! Thrilling! in HWY Chase by Data East.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3870&o=2

$end

$info=hx10,
$bio

Computer published 38 years ago:

HX-10 (c) 1984 Toshiba Corp.

MSX clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127505&o=2

$end

$info=hx10d,
$bio

Computer published 38 years ago:

HX-10D (c) 1984 Toshiba Corp.

MSX clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127618&o=2

$end

$info=hx10dp,
$bio

Computer published 38 years ago:

HX-10DP (c) 1984 Toshiba Corp.

MSX clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127619&o=2

$end

$info=hx10e,
$bio

Computer published 38 years ago:

HX-10E (c) 1984 Toshiba Corp.

MSX clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127620&o=2

$end

$info=hx10f,
$bio

Computer published 38 years ago:

HX-10F (c) 1984 Toshiba Corp.

MSX clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127621&o=2

$end

$info=hx10s,
$bio

Computer published 38 years ago:

HX-10S (c) 1984 Toshiba Corp.

MSX clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127622&o=2

$end

$info=hx10sa,
$bio

Computer published 38 years ago:

HX-10SA (c) 1984 Toshiba Corp.

MSX clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127623&o=2

$end

$info=hx20,
$bio

Computer published 38 years ago:

HX-20 (c) 1984 Toshiba Corp.

MSX clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127506&o=2

$end

$info=hx20e,
$bio

Computer published 37 years ago:

HX-20E (c) 1985 Toshiba Corp.

MSX clone for the Spanish market.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127575&o=2

$end

$info=hx20i,
$bio

Computer published 38 years ago:

HX-20I (c) 1984 Toshiba Corp.

MSX clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127624&o=2

$end

$info=hx21,
$bio

Computer published 38 years ago:

HX-21 (c) 1984 Toshiba Corp.

MSX clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127507&o=2

$end

$info=hx21f,
$bio

Computer published 37 years ago:

HX-21F (c) 1985 Toshiba Corp.

MSX clone for the French market.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127625&o=2

$end

$info=hx22,
$bio

Computer published 38 years ago:

HX-22 (c) 1984 Toshiba Corp.

MSX clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127508&o=2

$end

$info=hx22i,
$bio

Computer published 38 years ago:

HX-22I (c) 1984 Toshiba Corp.

MSX clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127626&o=2

$end

$info=hx23,
$bio

Computer published 36 years ago:

HX-23 (c) 1986 Toshiba Corp.

MSX2 clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127650&o=2

$end

$info=hx23f,
$bio

Computer published 36 years ago:

HX-23F (c) 1986 Toshiba Corp.

French release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127651&o=2

$end

$info=hx33,
$bio

Computer published 37 years ago:

HX-33 (c) 1985 Toshiba Corp.

MSX2 clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127574&o=2

$end

$info=hx34,
$bio

Computer published 37 years ago:

HX-34 (c) 1985 Toshiba Corp.

MSX2 clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127652&o=2

$end

$info=hx51i,
$bio

Computer published 37 years ago:

HX-51I (c) 1985 Toshiba Corp.

MSX clone for the Italian and Spanish markets.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127573&o=2

$end

$nes=hyakki,
$bio

Nintendo Famicom cart. published 33 years ago:

Hyakki Yagyou (c) 1989 Use

- TECHNICAL -

GAME ID: USE-HG

- TRIVIA -

Released on February 22, 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54205&o=2

$end

$pcecd=hyakumon,
$bio

NEC PC-Engine CD published 27 years ago:

Hyaku Monogatari - Hontou ni Atta Kowai Hanashi (c) 1995 Hudson Soft.

- TECHNICAL -

BARCODE: 4988607250737
GAME ID: HCD5077

- TRIVIA -

Released on August 4, 1995 in Japan. It was never exported outside Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58222&o=2

$end

$nes=waterwld,
$bio

Nintendo Famicom cart. published 31 years ago:

Hyaku no Sekai no Monogatari - The Tales On A Watery Wilderness (c) 1991 ASK Kodansha Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54206&o=2

$end

$psx=gaorangr,
$bio

Sony PlayStation CD published 21 years ago:

Hyakujuu Sentai Gaoranger [Model SLPS-03353] (c) 2001 Konami Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85288&o=2

$end

$cpc_cass=hybrid1,hybrid,
$bio

Amstrad CPC cass. published 35 years ago:

Hybrid (c) 1987 Starlight Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96730&o=2

$end

$cpc_flop=hybrid19,hybriduk01,hybriduk,hybriduk02,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Hybrid (c) 1987 Starlight Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126533&o=2

$end

$spectrum_cass=hybrida,
$bio

Hybrid (c) 198? Dro Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219707&o=2

$end

$n64=hybridh,hybridhu,
$bio

Nintendo 64 cart. published 23 years ago:

Hybrid Heaven (c) 1999 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57743&o=2

$end

$n64=hybridhj,
$bio

Nintendo 64 cart. published 23 years ago:

Hybrid Heaven [Model NUS-NHYJ] (c) 1999 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57744&o=2

$end

$spectrum_cass=hybrid,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Hybrid [Model SL 56813] (c) 1987 Starlight Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80765&o=2

$end

$amigaocs_flop=hybris,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Hybris (c) 1988 Discovery Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74273&o=2

$end

$cpc_cass=hybris,
$bio

Amstrad CPC cass. published 8 years ago:

Hybris (c) 2014 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96731&o=2

$end

$info=sc4hyde,sc4hydea,sc4hydeb,sc4hydec,
$bio

Hyde & Streak (c) 200? Mazooma Games.

Mazooma's Hyde & Streak is a innovative 5-pot and board game with a superb BIG MONEY feature. Players must get 3 Dr. Jekyll symbols in view to start the feature, or get 3 on the winline to start the Super Feature.

Advance around the board with the Hi Lo reel adding to the cash, blasts, knockouts, winspins and shots pots.

Fill the blasts, knockouts and winspins pots to the same level and a great feature is available to be taken.

- TECHNICAL -

[Model PR2036]

Technology : Scorpion 4
Cabinet : Eclipse with Note Acceptor facility.
Jackpot : £15 / £5
Stakes : 20p, 25p, 30p

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11902&o=2

$end

$msx2_flop=hydefos,hydefosb,hydefosa,
$vgmplay=hydefos_msx2,hydefos_msx2o,
$bio

MSX 2 disk. published 33 years ago:

Hydefos - Hyper Defending Force System (c) 1989 Hertz.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101722&o=2

$end

$x68k_flop=hydlide,
$bio

Sharp X68000 Series 5.25in. disk. published 28 years ago:

Hydlide (c) 1994 Yokoshiba Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88312&o=2

$end

$msx1_cart=hydlide3k,
$bio

MSX cart. published 35 years ago:

Hydlide 3 - The Space Memories (c) 1987 Zemina [Korea]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77145&o=2

$end

$msx2_flop=hydlide3,hydlide3b,hydlide3a,
$bio

Hydlide 3 - The Space Memories (c) 198? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101724&o=2

$end

$msx1_flop=hydlide3,
$bio

Hydlide 3 - The Space Memories Cracked (c) 198? Unknown.

Cartridge to diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134994&o=2

$end

$pc8801_flop=hydlide3,hydlide3b,hydlide3a,
$vgmplay=hydlide3_88,
$bio

NEC PC-8801 Series disk. published 35 years ago:

Hydlide 3 - The Space Memories (c) 1987 T&E Soft.

- TECHNICAL -

GAME ID: TED-78
BARCODE: 4988604040782

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92068&o=2

$end

$x1_flop=hydlide3,hydlide3b,hydlide3a,
$bio

Sharp X1 5.25in. disk. published 34 years ago:

Hydlide 3 - The Space Memories (c) 1988 T&E Soft.

- TECHNICAL -

GAME ID: TED-85
BARCODE: 4988604040850

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86014&o=2

$end

$msx1_cart=hydlide3,
$bio

MSX cart. published 35 years ago:

Hydlide 3 - The Space Memories (c) 1987 T&E Soft

- TECHNICAL -

GAME ID: TEX-79
BARCODE: 4988604030790

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52710&o=2

$end

$msx2_cart=hydlide3,
$bio

MSX 2 cart. published 35 years ago:

Hydlide 3 - The Space Memories (c) 1987 T&E Soft

- TECHNICAL -

GAME ID: TEX-80
BARCODE: 4988604030806

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51315&o=2

$end

$x68k_flop=hydlide3,
$vgmplay=hydlide3_68k,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Hydlide 3 - The Space Memories [Special Version] (c) 1990 Brother Kougyou.

- TECHNICAL -

FD x2

- TRIVIA -

Available on November 05, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87775&o=2

$end

$nes=hydlide3,
$vgmplay=hydlide3_fc,
$bio

Nintendo Famicom cart. published 33 years ago:

Hydlide 3 - Yami Kara no Houmonsha (c) 1989 NAMCOT.

- TECHNICAL -

GAME ID: NAM-HL3-6900
BARCODE: T4907892000537

- TRIVIA -

Released on February 17, 1989 in Japan.

- TIPS AND TRICKS -

CLASSES:
There are four character classes in Hydlide 3 - The Warrior, the Thief, the Priest, and the Monk.
The Warrior is the most balanced of the four classes. He has a high Armor Class and Attack Power, but can only cast 6 of the 12 magic spells.
The Thief is the most unbalanced character. He has an exceptionally high amount of Hit Points, and his massive strength allows him to carry and wield heavy weapons and armor very quickly. However, his intelligence, Moral Fiber (MF), and Magic Points (MP) are all very low. The Thief has the easiest start in the game but the hardest finish.
The Priest has high Moral Fiber and intelligence. His fighting skills are average, but he can cast all 12 of the spells in the game. The Priest is probably the best all-around character. The Monk has superior ratings in almost every attribute. He can also cast all 12 spells. His only flaw is his very low number of Hit Points. The Monk has the hardest start but the easiest finish.

SOUND TEST:
First you must complete the game. When the title screen appears again, select the CONTINUE option from the title menu and return to the Cemetery South-East of the game's starting point. You should be at least 7th level or should have INTELLECT at least 50th level to open the hidden passage leading to the Hidden Village. Just step before the grave in 5th column from left, and 2nd row from bottom. The secret passage will open. Enter the Hidden Village and head to the west, then step under the roof of HANGAR to the left from the INN. Menu with music titles will appear. Press any button to cycle through compositions, press B to exit.

- STAFF -

Developed by T&E Soft.

Original Author: Tokihiro Naito
Main Programmer: Seiki Matsumoto
Sub Programmer: Yuhei Takarada, Mitoshi Asakawa
Original Design: Kayoko Miura, Yoshiaki Sakata
Designer: Tetsu
Original Music: Shigeru Tomita
Music Arrangement: Hiroshi Sakaguchi
Project Director: Kyouji Oda
Special Thanks: Katsuhisa Ota, Satoru Aoyama, Akimichi Moribe, Sachiko Yamanori, Tatsuyoshi Uchida, Mitsunori Imai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54207&o=2

$end

$pc98=hydlide3,
$vgmplay=hydlide3_98,
$bio

NEC PC-9801 Series 5.25in. disk. published 33 years ago:

Hydlide 3 S.V. (c) 1989 T&E Soft.

- TECHNICAL -

GAME ID: TED-86
BARCODE: 4988604060865

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89699&o=2

$end

$pc8801_flop=hydlide3c,
$bio

Hydlide 3 Type A (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92069&o=2

$end

$msx1_flop=hydlide,
$bio

Hydlide cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230001&o=2

$end

$x68k_flop=hydlide2,
$bio

Hydlide II - Shine of Darkness (c) 199? Yokoshiba Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88313&o=2

$end

$msx1_flop=hydlide2,hydlide2a,
$bio

Hydlide II - Shine of Darkness Cracked (c) 198? Unknown.

Cartridge to diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134995&o=2

$end

$pc8801_flop=hydlide2,hydlide2b,hydlide2a,
$bio

NEC PC-8801 Series disk. published 37 years ago:

Hydlide II - Shine of Darkness (c) 1985 T&E Soft.

- TECHNICAL -

GAME ID: TED-63
BARCODE: 4988604040638

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92070&o=2

$end

$fm7_disk=hydlide2,hydlide2a,
$bio

Fujitsu FM-7 5.25in. disk. published 36 years ago:

Hydlide II - Shine of Darkness (c) 1986 T&E Soft.

- TECHNICAL -

GAME ID: TED-65
BARCODE: 4988604040652

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93627&o=2

$end

$x1_flop=hydlide2,hydlide2b,hydlide2a,
$bio

Sharp X1 5.25in. disk. published 37 years ago:

Hydlide II - Shine of Darkness (c) 1985 T&E Soft.

- TECHNICAL -

GAME ID: TET-64
BARCODE: 4988604040645

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86015&o=2

$end

$fm7_cass=hydlide2,hydlide2a,
$bio

Fujitsu FM-7 cass. published 36 years ago:

Hydlide II - Shine of Darkness (c) 1986 T&E Soft.

- TECHNICAL -

GAME ID: TET-65

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93736&o=2

$end

$msx1_cart=hydlide2,hydlide2a,
$bio

MSX cart. published 36 years ago:

Hydlide II - Shine of Darkness (c) 1986 T&E Soft

- TECHNICAL -

GAME ID: TEX-70
BARCODE: 4988604030707

- TRIVIA -

Original price: 6400 Yen

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52711&o=2

$end

$nes=hydlideh,
$bio

Nintendo Famicom cart. published 35 years ago:

Hydlide Special (c) 1987 FMG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69268&o=2

$end

$nes=hydlidej,
$bio

Nintendo Famicom cart. published 36 years ago:

Hydlide Special (c) 1986 Toemiland

- TECHNICAL -

GAME ID: TFS-HS
BARCODE: 4 988006 000483

- STAFF -

Programmed by: Eiji Kato

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54208&o=2

$end

$nes=hydlide,
$bio

Nintendo NES cart. published 33 years ago:

Hydlide (c) 1989 FCI

North American release. Game developed in Japan. See the original Famicom version for more information: "Hydlide Special [Model TFS-HS]".

Description from the back cover:

The young knight, Jim, has a tough challenge: He must avenge the death of the king and save Princess Ann by destroying the devil Boralis and his monstrous companions. Jim comes face-to-face with many forms of evil - water dragon, vampire, zombie, sea monster, a moving forest, and fireballs. But the king's sword and shield are what he needs to conquer Boralis!

- TECHNICAL -

GAME ID: NES-HS-USA
BARCODE: 0 22909 10007 0

- TRIVIA -

Released in June 1989 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55216&o=2

$end

$pc8801_flop=hydlide,hydlideb,hydlidea,
$bio

NEC PC-8801 Series disk. published 38 years ago:

Hydlide (c) 1984 T&E Soft.

- TECHNICAL -

GAME ID: TED-45

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92067&o=2

$end

$x1_flop=hydlide,hydlidea,
$bio

Sharp X1 5.25in. disk. published 37 years ago:

Hydlide (c) 1985 T&E Soft.

- TECHNICAL -

GAME ID: TED-46

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86013&o=2

$end

$pc98=hydlide,
$bio

NEC PC-9801 Series 5.25in. disk. published 37 years ago:

Hydlide (c) 1985 T&E Soft.

- TECHNICAL -

GAME ID: TED-60

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89698&o=2

$end

$msx2_flop=hydlide,hydlideb,hydlidec,hydlidea,
$bio

MSX 2 disk. published 37 years ago:

Hydlide (c) 1985 T&E Soft.

- TECHNICAL -

GAME ID: TEM-58

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101723&o=2

$end

$x1_cass=hydlide,
$bio

Sharp X1 cass. published 37 years ago:

Hydlide (c) 1985 T&E Soft.

- TECHNICAL -

GAME ID: TET-46

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86235&o=2

$end

$fm7_cass=hydlide,hydlidea,
$bio

Fujitsu FM-7 cass. published 37 years ago:

Hydlide (c) 1985 T&E Soft.

- TECHNICAL -

GAME ID: TET-53

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93735&o=2

$end

$msx1_cass=hydlide,hydlidea,
$bio

MSX cass. published 37 years ago:

Hydlide (c) 1985 T&E Soft.

- TECHNICAL -

GAME ID: TET-54

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118122&o=2

$end

$msx1_cart=hydlide,
$bio

MSX cart. published 37 years ago:

Hydlide (c) 1985 T&E Soft

- TECHNICAL -

GAME ID: TEX-62
BARCODE: 4988604030622

- TRIVIA -

A hidden message begins at address 5000 in the ROM:

HYDLIDE for MSX
Version 2.0
ROM cartridge 

Programmed
by  KATO EIJI
1985.10.-4    
 -   10.20
MESSAGE:
ANGOU-CODE O KAIDOKU DEKITAKATAWA, T&E SOFT KATO MADE GOIPPOU KUDASAI. TADASHISUBETE NO BIT NO IMI O KAIDOKU SHITEKUDASAI.
(Translation: Those who were able to decipher the code, please notify Kato of T&E Soft. However, please decipher the meaning of all the bits.)

HINT:
MY BIRTHDAY IS
S40.-9.21
(PLEASE GIVE ME A PRESENT)
(note: S40 is short for Showa 40 which stands for the year 1965)

MY CAR IS 
SKYLINE
2000GT-TURBO
NO.56-5912
(SKYLINE NO TURBO-SOUND WA SHIBIRERU HODO SAIKO-!!)
(translation: The Skyline's turbo sound is so awesome it makes me go numb!!)

MY BIKE IS '
KAWASAKI  
GPZ400R
NO. 2739
(YAPPARI BIKE WA HAYAI !!)
(translation: Bikes sure are fast!!)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77144&o=2

$end

$info=hydra,hydrap,hydrap2,
$bio

Arcade Video game published 32 years ago:

Hydra (c) 1990 Atari Games Corp.

An abstract racing game in which the player takes on the role of a special government courier, who must deliver a number of secret cargoes to their various destinations at the end of each stage. Gameplay consists of piloting a heavily-armed hovercraft over a series of waterways, avoiding or destroying the enemy craft and barriers that litter each level. Progress is hampered by mines, enemy hovercraft, logs and other obstacles. Money bags can be collected as well as extra fuel.

On-board fuel depletes at a steady pace and players must keep a look out for additional fuel cells. In addition to a forward-firing gun, the hovercraft is equipped with a 'Boost' function. Providing the player has enough boost fuel, the craft can be made to fly in the air for a limited time; useful for avoiding enemies and barriers, as well as for gaining access to certain bonus items.

- TECHNICAL -

Atari G1 hardware
Game ID : 136079

Main CPU : Motorola 68000 (@ 14.31818 Mhz), MOS Technology 6502 (@ 1.7895 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.579 Mhz), OKI6295 (@ 9.037 Khz)

Players : 1
Control : stick
Buttons : 6

- TRIVIA -

Hydra was released in June 1990.

200 dedicated units were produced in the USA. The selling price was $2595.
750 conversion kits were produced in the USA and 100 in Ireland for European distribution. The selling price was $1295.

- UPDATES -

REVISION 1 :
* Build date : OS : 03MAY1990 19 :41 :10 / PROG : 14MAY1990 09 :57 :52

REVISION 2 :
* Build date : OS : 25MAY1990 11 :50 :03 / PROG : 25MAY1990 12 :36 :10

REVISION 3 :
* Build date : OS : 04JUN1990 18 :58 :46 / PROG : 08JUN1990 14 :19 :52

- STAFF -

Project Leaders : Dennis Harper, Milt Loper
Programmers : Dennis Harper, Andrew Burgess
Animators : Deborgh Short, Nick Stern, Chuck Eyler, Will Noble, Sharon Plotkin
Audio : Don Diekneite, Brad Fuller
Hardware : Sam Lee
Technicians : Cris Drobny, Gleen McNamara
Product manager : Linda Benzler
Project supervisor : Chris Downend
Cabinet : Ken Hata, Mike Jang, Ralph Perez
Controls : Jack Aknin
Video imaging : Rob Rowe, Andrew Burgess

- PORTS -

* COMPUTERS:
Amstrad CPC (1990)
Atari ST (1991)
Commodore C64 (1991)
Sinclair ZX Spectrum (1991)
Atari Lynx (1992)
Commodore Amiga

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1158&o=2

$end

$spectrum_cass=hydra,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Hydra (c) 1991 Domark Group, Ltd.

- TECHNICAL -

GAME ID: 703-X
ISBN: 1-85160-703-X
BARCODE: 9 781851 607037

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80766&o=2

$end

$cpc_cass=hydra,
$bio

Amstrad CPC cass. published 31 years ago:

Hydra (c) 1991 Domark Group, Ltd.

- TECHNICAL -

GAME ID: 708-0

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96732&o=2

$end

$cpc_flop=hydra199,hydraedi,hydraedi01,hydraf19,hydrauk2,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Hydra (c) 1991 Domark Group, Ltd.

- TECHNICAL -

GAME ID: 709-9
ISBN: 1-85160-709-9
BARCODE: 9 781851 607099

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121244&o=2

$end

$amigaocs_flop=hydra,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Hydra (c) 1991 Domark Group, Limited.

- TECHNICAL -

GAME ID: 710-?

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74274&o=2

$end

$lynx=hydra,
$bio

Atari Lynx cart. published 30 years ago:

Hydra (c) 1992 Atari Corp.

Hydra is an aquatic racing adventure in which your goal is to deliver a series of treasures, weapons, and other cargo without getting toasted by enemy warriors or crashing into one of the many hazards along the river.

Enemy thieves are trying to stealk the greatest treasures in Hydra. These are no ordinary museum pieces. Each of these valuable artifacts hides an important piece of the secret weapon needed to defeat the enemy. So the government issued you an experimental speed boat. You must use this powerful craft to navigate the treacherous rivers of Hydra and collect the treasures from the secret checkpoints before the enemy thieves get them first. If you succeed, you will be a very popular guy. Fail and you'll be all wet.

- TECHNICAL -

Cartridge ID: PA2073

- TRIVIA -

Reviews:
[FR] July/August 1992 - Consoles + N.11: 40/100
[FR] July 1992 - Joypad N.10: 70/100

Average note: 55/100

- SCORING -

Money:
Small Money Bags: $2500
Large Money Bags: $5000
Fire Ring (Bonus Dome Only): $5000

Points: 
Deliver Cargo: 10,000
Landing on disc in Bonus Dome: 1000 to 20,000
Collect Fire Ring: 200 to 10,000
Sink Ship: 5000
Destroy Flying Jet: 3000
Destroy Punk Island: 2000
Sink Gray Shooting Boat: 2000
Blast Helicopter: 1000
Shoot Halftrack: 500 
Blast Hovercraft: 500
Shoot Tug Boat: 400
Sink Armored Boat: 300
Blow Up Jet Ski: 200
Shoot Down Zeppelin: 200
Blast Police Boat: 100
Destroy Black Shawdon Boat: 100

- TIPS AND TRICKS -

* Learn to recognize cargo as it float in the water. Otherwise, you will not get paid. Without money, you cannot strengthen your craft. That means you will probably be creamed by enemy missiles.

* Get as much fuel as possible. Without it, you don't stand a chance.

* Know when to fly, and when to stay low. There are a few things in life more frustrating than missing all the money bags because you are in the wrong place at the wrong time.

* Shoot enemy craft whenever possible. The rewards are great.

- STAFF -

Programmer: Ed Schneider

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58825&o=2

$end

$super80_cass=hydraxj,
$bio

Hydrax [Model 018L4J] (c) 198? Unknown

Program for BASIC (32 columns). Joystick version.

- TECHNICAL -

Made for any homebrew system, V3.8, 8R0 to 8R5.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126817&o=2

$end

$super80_cass=hydrax,
$bio

Hydrax [Model 018L4] (c) 198? Unknown

Program for BASIC (32 columns).

- TECHNICAL -

Made for any homebrew system, V3.8, 8R0 to 8R5.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126816&o=2

$end

$info=hydrthnd,
$bio

Arcade Video game published 23 years ago:

Hydro Thunder (c) 1999 Midway Games, Incorporated.

Prepare for the power, speed and thrills of super-boat racing in some of the most treacherous watercourses imaginable. Select from 13 unique-handling, turbo-charged thunder boats. Race through 12 exhilarating tracks from all over the world.

- TECHNICAL -

Midway Quicksilver II Hardware

Main CPU : Intel Celeron 333/366MHz
Motherboard : Intel SE44BX-2
RAM : 64MB
Graphics Chips : Quantum Obsidian 3DFX

- TRIVIA -

Hydro Thunder was released in March 1999.

- TIPS AND TRICKS -

CHEAT CODES

* Tournament Mode : At the boat select screen, before you choose your vehicle, hold the HIGH & LOW view buttons and bring the throttle to Reverse. You'll hear a chime to confirm. This code disables the game's 'catch-up' feature. The code will also work in two player mode, but only if both players enter it.

* Solo Racing : At the boat select sceen before you select your boat hold down the low view and pilot buttons and pull the stick in reverse then you will be the only one racing on the track.

* Super Start : Before the race begins, keep the throttle in the STOP position. As the '3' begins to fade, throttle to full. As the '2' begins to fade, throttle to stop, and when the '1' begins to fade, throttle to full again. You will get a turbo start as well as a +4 second boost of fuel.

HIDDEN BOATS

* Get Hard Crafts : Get to the screen where you pick your craft. Press ALL THREE views at the SAME TIME and the hard category will be activated. This makes it easier to get the cheat crafts with the pilot code, and to get the hard crafts without having to go through all the normal trouble to get them.

* Race as Armed Response : To race as Armed Response, highlight Thresher and quickly press the pilot view button 3 times.

* Race as the Blowfish : To race as blowfish highlight Hazard and quickly press the pilot view button 3 times.

* Race as the Chumdinger : To race as chumdinger highlight Razorback and quickly press the pilot view button 3 times.

* Race as Tinytanic : To race as Tinytanic, highlight Tidal Blade and quickly press the pilot view button 3 times.

HIDDEN TRACKS

* Hydro Speedway Track : To race on the Hydro Speedway Track, highlight 'Lake Powell' at the track selection screen, then quickly press the PILOT button three times.

* The Nile Adventure : Activate the code to race at Hydro Speedway. If you earn a free game at this track, a new track will be available to select on your new game, the Nile Adventure. Be careful though, this race is VERY difficult.

SECRETS/SHORTCUTS

* Lost Island Shortcut : The first shortcut is behind the first waterfall. Go through this waterfall for a nine and a 4 second boost. Immediately thereafter, you will see some huts off to the left. Drive (DO NOT JUMP!) between the last hut and the rock just beyond it to access the second shortcut and grab those 2 boost that are just too high to get. The hidden boost in this track is in the volcano flames--you must jump the ramp to get it.

* Arctic Circle Shortcut : Look for a hole in the ice on the right side of the track about one-third of the way through. Hydro jump into it and you will go careening down a long tube. This should gain you several places. You will exit FAST, so be careful--there are some turns just head and you should not miss the boost fuel in them. There is another boost further down on the left side you can hydro jump to get and cut the corner short.
Towards the end of the race, you will see a hole in the ice to your right and a large ship just beyond that on the left. Drive toward the middleof the ship, crossing the ice bank, and you will receive a secret boost. You will also enter the second shortcut. Try to exit the medium right turn on the outside because there is a long, flat ramp that will rocket you ahead a place or two right at the finish line.

* Lake Powell Secrets : On the Lake Powell track there are 3 secrets. First in the waterfall, go through it. Second is, when you round the corner where the teepee's are jump over the decking to find a secret tunnel. And 3rd when you get to the bridge with the two 4 sec. boosts, go up the incline that is in the middle. you can get the 9 sec boosts by doing so.

* Hydro Speedway : When the track splits in two, steer toward the grassy spot in between the waterways of the next split. Use your boosters to travel down this grassy spot. Jump the very last ramp of the track and hit (yes, HIT) the Start/Finish marquee on the right side about where the words 'to go' appear in 'laps to go'. You will flip through the air and receive a 9 second boost.

- PORTS -

* CONSOLES: 
[US] Sega Dreamcast (sept.8, 1999) "Hydro Thunder [Model T-9702N]" 
Sega Dreamcast [EU] (oct.15, 1999) "Hydro Thunder [Model T-9702D-61]" 
Nintendo 64 [US] (feb.29, 2000) "Hydro Thunder [Model NUS-NHTE-USA]" 
Nintendo 64 [EU] (may.14, 2000) "Hydro Thunder [Model NUS-NHTP-EUR]" 
[EU] Sony PlayStation (2000) "Hydro Thunder [Model SLES-02337]" 
[US] Sony PlayStation (feb.29, 2000) "Hydro Thunder [Model SLUS-00847]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4154&o=2

$end

$n64=hydrothu,
$bio

Nintendo 64 cart. published 22 years ago:

Hydro Thunder (c) 2000 Midway Home Entertainment.

- TECHNICAL -

Model NUS-NHTE-USA

- TRIVIA -

Hydro Thunder for Nintendo 64 was released on February 29, 2000 in North America.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83880&o=2

$end

$n64=hydroth,hydrothf,
$bio

Nintendo 64 cart. published 22 years ago:

Hydro Thunder (c) 2000 Midway Home Entertainment.

- TECHNICAL -

Model NUS-NHTP-EUR

- TRIVIA -

Hydro Thunder for Nintendo 64 was released on May 14, 2000 in Europe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57745&o=2

$end

$psx=hydrothn,
$bio

Sony PlayStation CD published 22 years ago:

Hydro Thunder (c) 2000 Midway Home Entertainment

- TECHNICAL -

Game ID: SLUS-00847

- TRIVIA -

Hydro Thunder for PlayStation was released on February 29, 2000 in North America.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83882&o=2

$end

$dc=hydrthnde,hydrthndp2,
$bio

Sega Dreamcast GD published 23 years ago:

Hydro Thunder (c) 1999 Midway Home Entertainment.

European release.

- TECHNICAL -

Model T-9702D-61

- TRIVIA -

Hydro Thunder for Dreamcast was released on October 15, 1999 in Europe.

- PORTS -

* CONSOLES: 
[AU] Sony PlayStation 2 (2005) "Midway Arcade Treasures 3 [Model SLES-53666]" 
[EU] Microsoft XBOX (oct.14, 2005) "Midway Arcade Treasures 3" 
[EU] Sony PS2 (oct.14, 2005) "Midway Arcade Treasures 3 [Model SLES-53666]" 

* COMPUTERS: 
[EU] PC [MS Windows, CD-ROM] (mar.17, 2006) "Midway Arcade Treasures Deluxe Edition" by Zoo Digital Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83883&o=2

$end

$dc=hydrthnd1,hydrthnd,hydrthndp1,
$bio

Sega Dreamcast GD published 23 years ago:

Hydro Thunder (c) 1999 Midway Home Entertainment

- TECHNICAL -

Model T-9702N

- TRIVIA -

Hydro Thunder for Dreamcast was released on September 8, 1999 in North America. It was then re-released on October 15, 1999. It was also released as a Sega All Stars edition in 2000.

- PORTS -

* CONSOLES: 
[US] Microsoft XBOX (sept.27, 2005) "Midway Arcade Treasures 3" 
[US] Sony PS2 (sept.27, 2005) "Midway Arcade Treasures 3 [Model SLUS-21094]" 
[US] Nintendo GameCube (oct.26, 2005) "Midway Arcade Treasures 3 [Model DOL-GE3E-USA]" 

* COMPUTERS: 
[US] PC [MS Windows, CD-ROM] (feb.17, 2006) "Midway Arcade Treasures Deluxe Edition"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83884&o=2

$end

$cpc_cass=hydrofol,
$bio

Amstrad CPC cass. published 35 years ago:

Hydrofool (c) 1987 FTL [Faster Than Light]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96733&o=2

$end

$cpc_flop=hydrofoo,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Hydrofool (c) 1987 FTL [Faster Than Light]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306191&o=2

$end

$spectrum_cass=hydrofoo,
$bio

Hydrofool (c) 198? Rack-It [Hewson Consultants label]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225583&o=2

$end

$megadriv=hyokkohj,
$bio

Sega Mega Drive cart. published 30 years ago:

Hyokkori Hyoutan Jima - Daitouryou o Mezase! (c) 1992 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56566&o=2

$end

$nes=hyokkohj,
$bio

Nintendo Famicom cart. published 30 years ago:

Hyokkori Hyoutan Jima - Nazo no Kaizokusen (c) 1992 Yutaka

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54209&o=2

$end

$gamegear=hyokkohj,
$bio

Sega Game Gear cart. published 30 years ago:

Hyokkori Hyoutanjima - Hyoutanjima no Daikoukai (c) 1992 Sega Enterprises, Limited.

- TECHNICAL -

[Model G-3218]

- TRIVIA -

This game is based on the Japanese puppet TV show Hyokkori Hyoutanjima, aired in 1991-1996 (remake of an older puppet show, aired in 1964-1969).

- TIPS AND TRICKS -

* Invincibility: Turn on the console holding 1+2 and wait for the Sega logo to finish (you can skip it by pressing START).

* Level Select: Press 1 x8, 2 x8, START at the title screen. Use 1 and 2 to select the level (displayed at the top of the screen).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64634&o=2

$end

$pc98_cd=hyouiten,
$bio

NEC PC-9821 CD published 25 years ago:

ひょ～い天国 (c) 1997 Miamisoft.
(Hyoui Tengoku)

- TECHNICAL -

CD x1

- TRIVIA -

Released on March 14, 1997 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128535&o=2

$end

$pc98=hyouryuu,
$bio

NEC PC-9801 Series 5.25in. disk. published 26 years ago:

Hyouryuu (c) 1996 Illusion Core

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89700&o=2

$end

$psx=hyoryuki,
$bio

Sony PlayStation CD published 23 years ago:

Hyouryuu Ki - The Reportage Beyond the Sea (c) 1999 KSS Media Ent. Co.

- TECHNICAL -

[Model SLPS-02358]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85289&o=2

$end

$spectrum_cass=hyparaidzc,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Hypa Raid (c) 1986 Zafiro Soft. Div. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=312271&o=2

$end

$spectrum_cass=hyparaid,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Hypa Raid (c) 1986 Atlantis

- TECHNICAL -

Model AT 321

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80769&o=2

$end

$spectrum_cass=hypaball,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Hypaball (c) 1986 Odin Computer Graphics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80768&o=2

$end

$info=m5hypalx,
$bio

Hypalinx (c) 200? Red Gaming.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15637&o=2

$end

$msx1_cart=hype,
$bio

MSX cart. published 35 years ago:

Hype (c) 1987 al Alamiah

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77146&o=2

$end

$msx1_flop=hype,
$bio

MSX disk. published 35 years ago:

Hype (c) 1987 Methodic Solutions

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109053&o=2

$end

$gbcolor=hype,hypeb,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Hype - The Time Quest (c) 2000 Ubi Soft

- TECHNICAL -

GAME ID: CGB-BHQP-EUR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68047&o=2

$end

$saturn=h3dpinj,
$bio

Sega Saturn CD published 25 years ago:

Hyper 3D Pinball (c) 1997 Virgin Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59248&o=2

$end

$saturn=h3dpinu,
$bio

Sega Saturn CD published 26 years ago:

Hyper 3D Pinball [Model T-7015H] (c) 1996 Virgin Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60059&o=2

$end

$saturn=gebocker,
$bio

Sega Saturn CD published 25 years ago:

Hyper 3D Taisen Battle Gebockers - Gentei Pack (c) 1997 Make Software, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59249&o=2

$end

$fmtowns_cd=hypraddr2,
$bio

Fujitsu FM Towns CD published 31 years ago:

Hyper Address Ver. 2 [Model HMB-220] (c) 1991 DATT Japan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270637&o=2

$end

$fmtowns_cd=hypraddr,
$bio

Fujitsu FM Towns CD published 32 years ago:

Hyper Address (c) 1990 DATT Japan

Updated version, revision A.

- TECHNICAL -

GAME ID: HMB-106A

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110388&o=2

$end

$fmtowns_cd=hypraddro,
$bio

Fujitsu FM Towns CD published 32 years ago:

Hyper Address [Model HMB-106] (c) 1990 DATT Japan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262411&o=2

$end

$fmtowns_cd=hypaquak,
$bio

Fujitsu FM Towns CD published 30 years ago:

Hyper Aquarium - Kaisui-hen [Model HMD-127] (c) 1992 Inter Limited Logic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295197&o=2

$end

$fmtowns_cd=hypaquat,
$bio

Fujitsu FM Towns CD published 30 years ago:

Hyper Aquarium - Tansui-hen [Model HMC-184] (c) 1992 Inter Limited Logic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295198&o=2

$end

$info=hyperath,
$bio

Arcade Video game published 26 years ago:

Hyper Athlete (c) 1996 Konami.

A superb 3-D update of Konami's Track and Field series, in which up to 4 players compete in 11 different Olympic events. All 6 events from the legendary first game, 1983's "Track and Field", are included; but tellingly, only 3 events (swimming, pole vault and triple jump) are taken from the less accomplished sequel, Hyper Sports. Hyper Athlete uses the three-button control system of its predecessors (two RUN buttons and one ACTION button per player) and the 11 disciplines can be attempted in any order. The available events are :
* 100M DASH - Use the RUN buttons to run as fast as possible.
* LONG JUMP - Run to the take-off board then press and hold the ACTION button until you achieve the desired angle of jump (45 is optimal).
* FREESTYLE SWIMMING - Another straightforward "sprint" event, the only difference being that as you approach the end of you first length of the pool, press the ACTION button to 'flip' your swimmer and begin the return length.
* 110M HURDLES - Run and time jumps over the hurdles. the optimum jumping point is around the halfway point between the hurdles.
* HAMMER THROW - Gradually build up the power meter, the athlete will do three build-up spins followed by three full-speed spins; on the third full spin, hold and release the ACTION button to achieve the desired angle of throw (45 is optimal).
* DISCUS - Similar to the Hammer Throw, only this time, instead of gradually charging up the power meter, try for full power from the start. You must release the discus on the second spin. Be aware that on this event, the angle meter increases much faster than in other events.
* SHOT PUT - Start charging up the power meter and your character will bow down and lift his leg. As he begins to turn, hold the ACTION and release once the desired angle is achieved (45 is optimal).
* HIGH JUMP - Run to the bar as quickly as possible. When you reach it, a "Jump" caption appears; immediately press ACTION button to start the jump. The longer the button is held down, the less steep the angle of your jump, i.e. just tapping the button would generate a jump of 90 degrees.
* JAVELIN - Run to the line as quickly as possible, then press and hold ACTION, releasing to chose the desired angle of throw (50 is optimal).
* TRIPLE JUMP - Press RUN (LEFT and RIGHT) buttons repeatedly to gain speed, then hold ACTION to initiate the first jump. It should be noted that for the first two jumps, the angle meter does not appear. The player should hold the button down for about .5 of a second before releasing. When you land you will take one step forward, press ACTION only when you have taken a step to instigate the second jump. The angle meter comes into play on the third and final jump, and the desired angle is 45 degrees.
* POLE VAULT - This is by far the trickiest event of the game. Press the RUN buttons to start the run-up. Then, as you near the silver pole trap, hold ACTION and the pole will lower towards the trap (the closer it is, the more power you will have for the next part). Keep holding ACTION until you reach the top of the bar, then release. You will then let go of the pole and vault over.

- TECHNICAL -

Konami GV System hardware
Game ID : GV021

Main CPU : PSX (@ 16.9344 Mhz)
Sound Chips : SPU (@ 16.9344 Mhz), CD/DA (@ 16.9344 Mhz)

Players : 4
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Hyper Athlete was released in June 1996 in Japan only.

Hyper Athlete is actually an optimized version of the Sony PlayStation game, "Hyper Olympics in Atlanta [Model SLPM-86002]", also by Konami.

- SERIES -

1. Hyper Olympic [Model GX361] (1983, ARC) 
2. Hyper Olympic '84 [Model GX330] (1984, ARC) 
3. Hyper Sports Special [Model GX861] (1988, ARC) 
4. Hyper Athlete [Model GV021] (1996, ARC) 
5. Nagano Winter Olympics '98 (1998, ARC) 
6. Ganbare! Nippon! Olympic 2000 (2000, N64)
7. International Track & Field Summer Games (2000, N64)
8. New International Track & Field (2008, DS)
9. Hyper Sports Winter (2010 iPhone OS)
10. Hyper Sports Track & Field (2010 iPhone OS)

- STAFF -

Director: Satoshi Kushibuchi
Main Program: Masaki Hosoe ('Hogan')
Sequence & User Interface Program: akiHiro imAmura
3-D Background & Camera Work Program: Naoto Oshima
Animation & 3D Collision Program: Masaki Hosoe ('Hogan')
Character Design & Motion Edit: Plan 9 Keiichiro Toyama
Background Design: Satoshi Kushibuchi
Graphic Design: Shigeru Kobayashi
Sound Treatment: Masanori Adachi
Sound Program: Ryuichi
Background Music: Kosuke Soeda
Sound Effect: Hiroe Noguchi
Package Designer: Syougo Kumasaka, Madam Tanaka
Game Event Designer: Masaki Hosoe ('Hogan')
Supervisor: Halky

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1159&o=2

$end

$info=hyperbbc,hyperbbca,hyperbbck,
$bio

Konami System 573 disc+cart. published 24 years ago:

Hyper Bishi Bashi Champ (c) 1998 Konami Corp.

- TECHNICAL -

GAME ID: GQ876

- TRIVIA -

Released in July 1998.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114004&o=2

$end

$info=hypbbc2p,hypbbc2pk,
$bio

Konami System 573 disc+cart. published 23 years ago:

Hyper Bishi Bashi Champ (c) 1999 Konami Company, Limited.

2-Player version.

- TECHNICAL -

Model No : GX908

- TRIVIA -

Hyper Bishi Bashi was released in July 1999 in Japan.

- SERIES -

1. Bishi Bashi Championship Mini Game Senshuken [Model GX575] (1996)
2. Super Bishi Bashi Champ [3P Ver.] (1996)
2. Super Bishi Bashi Champ [2P Ver.] (1998)
3. Handle Champ [Model GQ710] (1998)
4. Hyper Bishi Bashi (1999)
5. Gachaga Champ [Model GQ877] (1999)
6. Step Champ (1999)
7. Hyper Bishi Bashi Champ [Model GX908] (1999)
8. Anime Champ (2000)
9. Salaryman Champ [Model GCA18] (2001)
10. Great Bishi Bashi Champ (2002)
11. Bishi Bashi Champ Online (2005)
12. The Bishi Bashi (2009)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3475&o=2

$end

$gameboy=hyprbb95,
$bio

Nintendo Game Boy Cart. published 27 years ago:

Hyper Black Bass '95 [Model DMG-A95J-JPN] (c) 1995 Black Label

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66165&o=2

$end

$gameboy=hyperbb,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Hyper Black Bass [Model DMG-HPJ] (c) 1992 Hot-B.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66166&o=2

$end

$fmtowns_cd=hypchttv,
$bio

Fujitsu FM Towns CD published 32 years ago:

Hyper Channel - Towns TV (c) 1990 Dennou Shoukai [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261893&o=2

$end

$info=hcrash,hcrashc,
$bio

Konami Bubble System cart. published 35 years ago:

Hyper Crash (c) 1987 Konami Industry Company, Limited.

Drive through a course and reach the goal by crashing into other cars and destroying them.

- TECHNICAL -

Game ID : GX401

Main CPU : Motorola 68000 (@ 6.1444 Mhz)
Sound CPU : Zilog Z80 (@ 3.579545 Mhz)
Sound Chips : VLM5030 (@ 3.579545 Mhz), Konami K007232 (@ 3.579545 Mhz), YM2151 (@ 3.579545 Mhz)

Players : 1
Control : paddle
Buttons : 3

- TRIVIA -

Hyper Crash was released in September 1987.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3760&o=2

$end

$psx=hypcclim,
$bio

Sony PlayStation CD published 26 years ago:

Hyper Crazy Climber (c) 1996 Nichibutsu.

- TECHNICAL -

Game ID: SLPS-00248

- TRIVIA -

Released on February 23, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85290&o=2

$end

$x1_flop=hyperdsk,
$bio

Hyper Disk Monitor (c) 198? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86016&o=2

$end

$info=hyprduel,hyprduel2,
$vgmplay=hyprduel,
$bio

Arcade Video game published 29 years ago:

Hyper Duel (c) 1993 TechnoSoft.

A horizontal-scrolling shoot-em-up for 1 or 2 players, Hyper Duel features 7 challenging levels. The game also has an impressive array of power-ups, including one that is essentially a second 'drone' ship that is almost identical to the players' own. Hyper Duel also has a unique feature in that players can hold down a button and transform their ships in large robots; In robot form the players' firepower is drastically increased but the weapon no longer only fires forwards, and will track the players' joystick movements. The robots will return to ship form once the button is released.

- TECHNICAL -

Main CPU : (2x) Motorola 68000 (@ 10 Mhz)
Sound Chips : Yamaha YM2151 (@ 4 Mhz), OKI6295 (@ 15.625 Khz)

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Released in October 1993.

- STAFF -

Main programmer : Godzy
Sub programmer : Fake Dwarf Giva
Main designer : Unbalance
Enemy programmers : Fake Dwarf Giva, Alpha, Godzy
Demo programmer : Alpha
Enemy designers : KRP, Silver Hammer, Guges.D, Unbalance
Map designers : No Remorse, KRP, Guges.D
Visual designer : KRP
Music & Sound effects composer : Tsukumo Hyakutaro
Hyper duel mechanic designer : Booby Master
Game & Screen play designer : Alpha
Assembler : Indick-Mst
Graphic editor : Yotaro
Music driver : Yunker Matai
CN editor : Surino Ginji
Manual : Shion
Illustrastion : Tamtam, Silver Hammer
Voices : Youyouryouyours
Directer & Producer : Zako
Executive Producer : Shigotonin

- PORTS -

* CONSOLES:
Sega Saturn (1996) "Hyper Duel [Model T-1809G]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1160&o=2

$end

$saturn=hyprduel,
$bio

Sega Saturn CD published 26 years ago:

Hyper Duel (c) 1996 TechnoSoft

- TECHNICAL -

Game ID: T-1809G

- TRIVIA -

Released on November 12, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59250&o=2

$end

$megadriv=hyperdnkj,hyperdnkjp,
$vgmplay=hyperdnk_md,
$bio

Sega Mega Drive cart. published 28 years ago:

Hyper Dunk - The Playoff Edition (c) 1994 Konami Company, Limited.

- TECHNICAL -

GAME ID: T-95083

- TRIVIA -

Released on April 04, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56568&o=2

$end

$gameboy=hyperdnk,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Hyper Dunk [Model DMG-DW-NOE] (c) 1991 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66167&o=2

$end

$megadriv=hyperdnk,
$bio

Sega Mega Drive cart. published 28 years ago:

Hyper Dunk (c) 1994 Konami Company, Limited.

European release.

- TECHNICAL -

GAME ID: T-95126-50

- TRIVIA -

Reviews:
[FR] May 1995 - Consoles + N.32: 68%

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56567&o=2

$end

$fmtowns_cd=hyperdx,
$bio

Fujitsu FM Towns CD published 33 years ago:

Hyper DX [Model HMA-211] (c) 1989 DATT Japan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298303&o=2

$end

$info=sidearmsu,sidearmsur1,
$bio

Arcade Video game published 36 years ago:

Hyper Dyne SIDE ARMS (c) 1986 Capcom Company, Limited.

North American release. Game developed in Japan. For more information about the game itself, please see the original Capcom version entry.

- TRIVIA -

Hyper Dyne Side Arms was released in November 1986 in North America. Disributed by Romstar under license from Capcom.

- PORTS -

* CONSOLES: 
Nintendo NES [Unreleased Prototype] 
NEC TurboGrafx-16 [US] (1989) "Side Arms [Model RTGX10001]" 
[US] Microsoft XBOX (nov.24, 2006) "Capcom Classics Collection Vol. 2" 
[US] Sony PS2 (nov.24, 2006) "Capcom Classics Collection Vol. 2 [Model SLUS-21473]" 
Sony PlayStation 2 [AU] (apr.11, 2007) "Capcom Classics Collection Vol. 2 [Model SLES-54561]" 
[EU] Sony PS2 (apr.13, 2007) "Capcom Classics Collection Vol. 2 [Model SLES-54561]" 
Sony PlayStation 3 [PSN] [EU] (feb.20, 2013) "Capcom Arcade Cabinet" 
Microsoft XBOX 360 [XBLA] [EU] (feb.20, 2013) "Capcom Arcade Cabinet" 
Microsoft XBOX 360 [XBLA] [AU] (feb.21, 2013) "Capcom Arcade Cabinet" 
Sony PlayStation 3 [PSN] [US] (mar.19, 2013) "Capcom Arcade Cabinet: Game Pack 3 [DLC]" 
Microsoft XBOX 360 [XBLA] [US] (mar.20, 2013) "Capcom Arcade Cabinet: Game Pack 3 [DLC]" 
Sony PlayStation 3 [PSN] [US] (may.21, 2013) "Capcom Arcade Cabinet: All-In-One Pack [DLC]" 
Microsoft XBOX 360 [XBLA] [US] (may.22, 2013) "Capcom Arcade Cabinet: All-In-One Pack [DLC]" 

* HANDHELDS: 
[US] Sony PSP (mar.22, 2006) "Capcom Classics Collection Remixed [Model ULUS-10097]" 
[EU] Sony PSP (jul.21, 2006) "Capcom Classics Collection Remixed [Model ULES-00347]" 

* COMPUTERS: 
PC [MS-DOS, 5.25"] [US] (1988) : re-released in 1991 
[EU] Commodore C64 (1988) 
[EU] Sinclair ZX Spectrum (1988) 
[EU] Amstrad CPC (1988) 
[EU] Atari ST (1988) 
[EU] Commodore Amiga (1989) 
Amstrad CPC [FR] (1990) "10 Jeux Spectaculaires"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2438&o=2

$end

$info=sidearms,sidearmsj,
$vgmplay=sidearms,
$bio

Arcade Video game published 36 years ago:

Hyper Dyne SIDE ARMS (c) 1986 Capcom.

An evil alien race called the 'Bozon' are trying to wipe out Mankind, and Lieutenant Henry and Sergent Sanders are given the responsibility of saving the Human Race. They each climb into a Mobilsuit - a jet-powered, heavily armoured combat suit - and set out on their mission. 

Side Arms is a horizontally - and occasionally vertically - scrolling shoot-em-up for one or two players. Each player has two fire buttons, one for shooting ahead and one for shooting behind; crucial for a game in which enemies attack from all directions. Shooting certain enemies will reveal power-ups - displayed as 'POW' icons - and shooting the icons will either change their type, or reveal a special weapon. 

Finally, Side Arms features a unique power-up. These power-ups are hidden in the level and can be collected by shooting at their location with any weapon. By collecting a circle icon that flashed between the Greek 'Beta' and ok, both players can join together to become a single, highly powerful combat unit capable of firing in eight different directions. When a two-player unit is joined, BOTH players' controllers can control the unit's movement, which can cause the unit to not move if players decide to go in different directions to each other. The player who picks up this power-up will control the main weapon from his current list only and the other player will be able to fire the secondary eight-direction weapon. The eight-direction weapon can be fired by single presses or automatically by holding either fire button. 

In a two-player game, this form will break apart after one hit to the unit, returning to both players individual units. In a one-player game it will break apart after two hits, causing the second unit to be destroyed. 

Appearance of the super unit and the eight-directional weapon is dependant on which player gets the power-up. First-player unit is a primarily orange unit that fires red triangle projectiles one way. Second-player unit is a blue unit that fires blue boomerangs that fly out and return causing a slower rate of fire. 

The 8 available power-ups are : 
* Speed-up (POW symbol) 
* Speed-down (Reverse POW symbol, shows just before reaching Auto I or II) 
* Bit - (3 level power-up) 
* Spread Gun - (3 level power-up) 
* Mega Bazooka Launcher (2 level power-up) 
* 3-Way Shot (2 level power-up) 
* Auto I (Chain gun) 
* Auto II (3-Way Auto) 

Players are able to carry all of the game's available weapons simultaneously and can switch between each one to suit the situation. All weapons can also be powered-up by collecting a similar option.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 4 Mhz) 
Sound CPU : Zilog Z80 (@ 4 Mhz) 
Sound Chips : (2x) Yamaha YM2203 (@ 4 Mhz) 

Players : 2 
Control : 8-way joystick 
Buttons : 3

- TRIVIA -

Hyper Dyne Side Arms was released in November 1986.

Alfa Records released a limited-edition soundtrack album for this game (Capcom Game Music Vol.2 - 28XA-203) on March 25, 1988. 

The player one character appears as a bonus item in some Capcom games including : "19XX - The War Against Destiny", "Super Buster Bros.", "U.N. Squadron" and "Black Tiger".

- UPDATES -

The Original Japanese release has an extra screen at the attract mode with the word 'Zettai!! Gattai!!'.

- TIPS AND TRICKS -

* During the attract sequences, when the players are joined, you can even move the character around without having to add any credits.

- SERIES -

1. Section Z (1985)
2. Side Arms - Hyper Dyne (1986)

- STAFF -

Game Designers : Noritaka Funamizu (Poo), Yoshiki Okamoto (Kihaji Okamoto) 
Object Designers : Dekachin, Kawamoyan 
Scroll Designers : Toride No Yas, Miki Chan 
Supplement : Uhe Uhe, Kurichan 
Sound Designer : Tadanomi Surozoo 
Music Composer : Ayako Mori 
Hardware : Panchi Kubozoo (Punch Kubozoo) 
Software : Mr.

- PORTS -

* CONSOLES: 
[JP] NEC PC-Engine (jul.14, 1989) "Side Arms - Hyper Dyne [Model H54G-1004]" 
NEC PC-Engine CD-ROM² [JP] (dec.15, 1989) "Hyper Dyne Side Arms Special [Model HACD9002]" 
Sony PlayStation 3 [PSN] [JP] (feb.19, 2013) "Capcom Arcade Cabinet [Model NPJB-00210]" 
Microsoft XBOX 360 [XBLA] [JP] (feb.20, 2013) "Capcom Arcade Cabinet"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3313&o=2

$end

$pcecd=hyperdyn,
$bio

NEC PC-Engine CD published 33 years ago:

Hyper Dyne SIDE ARMS Special (c) 1989 NEC Avenue, Limited.

Hyper Dyne Side Arms Special is a horizontal scrolling shooter developed by NEC Avenue. This special edition, released only five months after the HuCard game, includes a port of the original Hyperdyne Side Arms arcade game, basically identical to the HuCard version with a remastered CD quality soundtrack, and a special version called Side Arms Before Christ. However, this exclusive mode is a lot more than just an arranged version of the original game. First of all, the weapon menu screen has been removed and collecting a weapon now simply activates it. Power-up icons automatically cycle through weapons and don't need to be shot at anymore, and the weapons behave slightly differently. Additionally, a new Fire Ball weapon has also been added, as well as a blast of energy (similar to the Mega Bazooka Launcher from the original game) that can be charged up by holding the fire button. Beside, NEC Avenue surprisingly removed the merging option (which was Side Arms's signature feature) and it is not possible for the Alpha and Beta mobile-suits to combine anymore. However Side Arms Before Christ consists of ten levels and features new exclusive bosses and levels, but is still single-player only.

- TECHNICAL -

BARCODE: 4988041700119
GAME ID: HACD9002

- TRIVIA -

Hyper Dyne Side Arms Special for PC-Engine CD was released on December 15, 1989 in Japan for 5400 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58223&o=2

$end

$pce=sidearms,
$vgmplay=sidearms_tg16,
$bio

NEC PC-Engine HuCARD published 33 years ago:

Hyper Dyne SIDE ARMS (c) 1989 NEC Avenue, Limited.

Side Arms is a horizontal scrolling shooter developed by NEC Avenue and conversion of Capcom's arcade of the same name. Life on planet Earth is on the brink of extinction - an alien race called the Bozon has launched an unprovoked invasion and is on a quest to systematically find and annihilate any kind of terrestrial life. However, a group of heavy armed forces led by human survivors desperately attempts to save the planet - two heavy mechanical suits (known as Alpha and Beta mobile-suits), manage to infiltrate deep into enemy territory and are now humanity's last hope for survival. The player takes control of Alpha and fights his way through a variety of colorful, enemy-packed levels. But Side Arms - Hyper Dyne introduces a few unique features that sets it apart from the crowd - for instance, the Alpha can fire in two directions (forward or backward) based on which action button is pressed. Additionally, and in the Capcom tradition (or early tradition in the mid-1980s), various enemies leave behind power-up icons when killed - however, these power-pods come with a twist and cycle through different weapons and Speed up/Speed down icons when shot. Weapons range from Bits, 5-Ways Shotgun, Mega Bazooka Launcher and 3-Ways. But if the player happens to shoot at these pods for too long, they eventually lock themselves up into a bonus item, such as a cow, a star or a Yashichi (the latter two grant the player with rapid-fire shots). Each weapon can be stored for later use (press Run to switch from one to the other), and each one can be powered up a maximum of three times (however, the last active weapon used is lost when the player takes a fatal hit). Another powerful weapon in the game is Beta - although the second player's mobile-suit is not playable in this port, it can nevertheless be called (through the use of hidden Alpha icons) and combine with the player for devastating effects. Side Arms consists of nine levels and is single player only.

- TECHNICAL -

HuCARD ID: H54G-1004
HuCARD Size: 2 Mbits.

- TRIVIA -

Hyper Dyne Side Arms for PC-Engine was released on July 14, 1989 in Japan for 5400 Yen.

The arcade game was originally released by Capcom in 1986. Although the PC-Engine version is an incredibly faithful conversion, it nevertheless shows some differences with the original arcade game. Firstly, the two-simultaneous player mode was omitted and only Alpha is playable here. Then, although players could switch from one weapon to another at the touch of a button in the original version, they have to pause the game in the PC-Engine port. Finally, and most probably the oddest change of all, the music track for the first level was changed and sounds completely different!

- TIPS AND TRICKS -

* Enter these codes at the title screen:
Black and White mode: Hold down Up, Buttons I and II, and press Run
Slow motion/frame skip: Down, I, II, Run

- STAFF -

Executive Producer: Norihiko Hamada (Capcom), Shigenobu Nanbu (NEC Avenue)
Director: Yoshito Itoh (Capcom), Toshio Tabeta (NEC Avenue)
Programmer: Yoshito Itoh (Capcom)
Character Design: Susumu Ueda
Scroll Design: Susumu Ueda, Naoe Nonomura
Music Compose: Takashi Tateishi
Special Thanks to: Akira Yasuda, Masayuki Akahori, Atsushi Kakuta, Yuki Kyoutani, Miki Kijima, Toshifumi Ohnishi, Yoshinori Takenaka, Tadakatsu Makiuchi, Koji Yoshida, Yoshiki Okamoto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58721&o=2

$end

$fmtowns_cd=ncrown1,
$bio

Fujitsu FM Towns CD published 29 years ago:

Hyper Eigo Gakushuu System: New Crown English Series 1 [Model HMD-230] (c) 1993 Uchida Youkou

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298309&o=2

$end

$fmtowns_cd=ncrown2,
$bio

Fujitsu FM Towns CD published 29 years ago:

Hyper Eigo Gakushuu System: New Crown English Series 2 [Model HMD-231] (c) 1993 Uchida Youkou

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298310&o=2

$end

$fmtowns_cd=ntotal2,
$bio

Fujitsu FM Towns CD published 29 years ago:

Hyper Eigo Gakushuu System: New Total English 2 [Model HMD-233] (c) 1993 Uchida Youkou

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298311&o=2

$end

$fmtowns_cd=hfetish,
$bio

Fujitsu FM Towns CD published 29 years ago:

Hyper Fetishism [Model HME-250] (c) 1993 eXtend [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270636&o=2

$end

$jaguar=hyperfrc,
$bio

Atari Jaguar cart. published 22 years ago:

Hyper Force (c) 2000 Songbird Productions.

- TECHNICAL -

Model CF3003

- TRIVIA -

Hyper Force was developed exclusively for the Atari Jaguar by Visual Impact, but unfortunately Atari stopped publishing Atari games before this one was released. It was later produced by Songbird Productions. This cartridge was produced in very limited quantities.

- TIPS AND TRICKS -

* Cheat Codes:
6888 7765 - Health
7127 4718 - Skip stage
8237 1578 - Skip level
1768 6965 - Weapon 1
2564 8133 - Weapon 2
3233 2861 - Weapon 3
4535 1378 - Weapon 4
5745 5953 - Weapon 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76424&o=2

$end

$pc98=miho,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Hyper Girl Again 美穂 (c) 1994 IDES.
(Hyper Girl Again Miho)

- TECHNICAL -

FD x4

- TRIVIA -

Released on January 28, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90144&o=2

$end

$x68k_flop=akiko,
$bio

Sharp X68000 Series 5.25in. disk. published 29 years ago:

Hyper Girl AKIKO - Premium Version (c) 1993 Ides

- TECHNICAL -

BARCODE: 4988715002570
MEDIA: FD x3

- TRIVIA -

Released on February 10, 1993 in Japan.

Original price: 7800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87035&o=2

$end

$fmtowns_cd=akikoprm,
$bio

Fujitsu FM Towns CD published 29 years ago:

Hyper Girl AKIKO - Premium Version (c) 1993 IDES.

- TECHNICAL -

MEDIA: CD x1

- TRIVIA -

Released in March 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128403&o=2

$end

$pc98=akikoprm,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Hyper Girl AKIKO - Premium Version (c) 1993 IDES.

- TRIVIA -

Released on January 22, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128848&o=2

$end

$apple2_flop_orig=hyprhdon,
$bio

Apple II 5.25 disk. published 42 years ago:

Hyper Head On (c) 1980 Broderbund Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229124&o=2

$end

$snes=hypriria,hypririas,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Hyper Iria (c) 1995 Banpresto

- TECHNICAL -

GAME ID: SHVC-AZEJ-JPN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61476&o=2

$end

$fmtowns_cd=hypland,
$bio

Fujitsu FM Towns CD published 29 years ago:

Hyper Land - Doubutsu no Sekai [Model HME-108] (c) 1993 DATT Japan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288428&o=2

$end

$gameboy=hyperlod,hyperloda,
$vgmplay=hyperlod_gb,
$bio

Nintendo Game Boy Cart. published 33 years ago:

Hyper Lode Runner (c) 1989 Bandai.

- TECHNICAL -

GAME ID: DMG-HLA

- TRIVIA -

Hyper Lode Runner was released on September 21, 1989 in Japan.

- SERIES -

1. Lode Runner (1983)
2. Lode Runner - The Bungeling Strikes Back (1984)
3. Championship Lode Runner [Model HFC-CR] (1985, Nintendo Famicom)
3. Championship Lode Runner [Model HBS-G047C] (1985, MSX)
3. Championship Lode Runner [Sega My Card] [Model C-57] (1985, SG-1000)
3. Championship Lode Runner (1985, FM-7)
4. Lode Runner - Majin No Fukkatsu (1985)
5. Lode Runner II [Model HBS-G039C] (1985, MSX)
6. Lode Runner's Rescue (1985, Commodore C64)
7. Lode Runner - Teikoku Kara no Dasshutsu (1986)
8. Super Lode Runner [Model IFD-SLR] (1987, Nintendo Famicom Disk System)
8. Super Lode Runner [Model IM-03] (1987, MSX 2)
9. Hyper Lode Runner [Model DMG-HLA] (1989, Nintendo Game Boy)
10. Lode Runner - Lost Labyrinth [Model PV1004] (1990, NEC PC-Engine)
11. Battle Lode Runner [Model HC93054] (1993, NEC PC Engine)
12. Lode Runner Twin - Justy to Liberty no Daibouken [Model SHVC-7Z] (1994, Super Famicom)
13. Lode Runner - The Legend Returns (1994, Windows)
14. Lode Runner On-Line - The Mad Monks' Revenge (1995, PC [MS Windows 95])
15. Lode Runner - The Legend Returns [Model T-25101G] (1996, Sega Saturn)
16. Lode Runner 2 (1998, PC [Windows 95])
17. Power Lode Runner [Model SHVC-BPLJ-JPN] (1999, Super Famicom)
18. Lode Runner 3-D [Model NUS-NLRJ-JPN] (1999, Nintendo 64)
19. Lode Runner for WonderSwan [Model SWJ-BPR004] (2000, Bandai WonderSwan)
20. Lode Runner - Domdom Dan no Yabou [Model DMG-BXLJ-JPN] (2000, Nintendo Game Boy Colors)
21. Lode Runner 2 [SuperLite 1500 Series] [Model SLPM-86460] (2000, Sony PlayStation)
22. Lode Runner - The Dig Fight (2000)
23. Lode Runner [Model AGB-A39J-JPN] (2003, Nintendo Game Boy Advance)
24. Cubic Lode Runner [Hudson Selection Vol.1] [Model DOL-GQRJ-JPN] (2003, Nintendo GameCube)
24. Cubic Lode Runner [Hudson Selection Vol.1] [Model SLPM-62404] (2003, Sony PlayStation 2)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47370&o=2

$end

$pc98=hypermj,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Hyper Mahjong Mangan Zenseki (c) 1993 Kawai Gakki Seisakushou

- TECHNICAL -

GAME ID: CM-MZ

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89701&o=2

$end

$megadriv=hyperm,
$vgmplay=hyperm_md,
$bio

Sega Meganet game published 31 years ago:

Hyper Marbles (c) 1991 Sega Enterprises, Limited.

- TRIVIA -

Released in 1991 in Japan for the Sega Meganet online service.

- STAFF -

Planning: Gray
Program: IZM
Art: Hiroyuki Kawaguchi (Hiro.K)
Music: Masafumi Ogata (M.O), Takayuki Nakamura (T.N)

- PORTS -

* CONSOLES: 
Sega Mega-CD [JP] (mar.18, 1994) "Game no Kanzume Vol. 1 [Model G-6032]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93491&o=2

$end

$megadriv=hypermgnk,
$bio

Sega Mega Drive cart. published 31 years ago:

Hyper Marbles (ripped from Game no Kandume Mega CD) (c) 1991 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233718&o=2

$end

$fmtowns_cd=nhkzkei2,
$bio

Fujitsu FM Towns CD published 31 years ago:

Hyper Media NHK Zoku Kiso Eigo - Dai-2-kan (c) 1991 CRI [CSK Research Institute] [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295199&o=2

$end

$fmtowns_cd=nhkzkei3,
$bio

Fujitsu FM Towns CD published 31 years ago:

Hyper Media NHK Zoku Kiso Eigo - Dai-3-kan (c) 1991 CSK Research Institute [CRI] [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261897&o=2

$end

$info=j2hypnot,
$bio

Hyper Note (c) 198? JPM International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15831&o=2

$end

$fmtowns_cd=hypnote,hypnoteo,
$bio

Fujitsu FM Towns CD published 31 years ago:

Hyper Note (c) 1991 DATT Japan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288429&o=2

$end

$fmtowns_cd=hyprocea,
$bio

Fujitsu FM Towns CD published 29 years ago:

Hyper Ocean (c) 1993 DATT Japan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110389&o=2

$end

$fmtowns_cd=okuhoso,
$bio

Fujitsu FM Towns CD published 31 years ago:

Hyper Oku no Hosomichi (c) 1991 CRI [CSK Research Institute].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121932&o=2

$end

$nes=hyperolh,
$bio

Nintendo Famicom cart. published 35 years ago:

Hyper Olympic (c) 1987 FMG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69269&o=2

$end

$x1_cass=hyprol84,hyprol84a,
$bio

Sharp X1 cass. published 38 years ago:

Hyper Olympic '84 1 (c) 1984 dB-SOFT.

- TECHNICAL -

GAME ID: S06-G0106-P1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86236&o=2

$end

$info=hpolym84,
$bio

Arcade Video game published 38 years ago:

Hyper Olympic '84 (c) 1984 Konami.

Hyper Olympic '84 is a multi-event sports game and is the sequel to 1983's seminal "Hyper Olympic". As with Hyper Olympic, the game supports up to four players and is controlled by two RUN buttons (renamed GO for this sequel) and one action - or UP - button.

Tap GO and player will accelerate, shoot or lift. Push UP and player will jump or shoot. The game offers seven different Olympic-based events, and players must achieve qualification in each event in order to progress to the next. Game is over if you fail to qualify in an event.

The seven events are: 

1) Swimming-100M Freestyle: Use GO and UP buttons to regulate the speed and breath of swimmer. Tap GO button(s) to accelerate swimmer. Press UP button to allow swimmer to breath when 'breath' display appears on the screen. Swimmer will submerge if UP button is pressed any other time. Equal the computer's time for 3000 point bonus. 

2) Skeet Shooting: Push either GO button to shoot. Shooting direction, left or right, coincide with GO button. Shoot clay within the red window to score. Consecutive hits expand the window, in single increments, to maximum. A miss will reduce the window to the smallest shape. 500-point clay appears after nine (9) consecutive hits. 1000 point clay appears after 19 consecutive hits. Hit all clays for a 'perfect' score. 

3) Long Horse: Press and release either GO button to accelerate player, push UP button at a proper position on the ramp to jump to the horse and again to lift from the horse. While in the air, tap GO button(s) to control rolls and dismount pose. Points are decided on the number of rolls and dismount pose. 

4) Archery: Press either GO button to randomly stop wind reel. Reel will automatically stop at random if GO button is not pressed, wind reel displays wind direction and velocity (0 through 7 mph). Push UP button to shoot and hold to control angle. 

5) Triple Jump: Tap GO button(s) to accelerate player. Press UP button at a proper position to hop, step and jump. 

6) Weight Lifting: Push GO button, each time, to advance to the next heaviest class, once advanced, backing up to a lighter class can not be made. Press UP button to elect weight class. Tap GO button(s) to lift the weight, press UP button when bar bell flashes and continue tapping GO button(s) until the three judge indicators light up. 

7) Pole Vault: Push either GO button and release. Press UP button to vault and release at proper position to clear the bar.

- TECHNICAL -

Game ID : GX330

Main CPU : Motorola M6809 (@ 2.048 Mhz) 
Sound CPU : Zilog Z80 (@ 3.579545 Mhz) 
Sound Chips : DAC, SN76496 (@ 1.789772 Mhz), Sanyo VLM5030 (@ 3.58 Mhz) 

Players : 4 
Buttons : 3 
= > [1] GO (LEFT), [2] UP, [3] GO (RIGHT)

- TRIVIA -

Hyper Olympic '84 was released in July 1984 in Japan. 

This game is known outside Japan as "Hyper Sports [Model GX330]". 

While not quite achieving the commercial and critical success of Hyper Olympic, Hyper Olympic '84 still proved to be very popular among gamers and, like its prequel, really came into its own as a highly addictive multi-player experience. 

This game is a resounding success, especially amongst real-life athletes who live to take out their aggression on animate or inanimate objects. The game inspires an all-new level of two-player competition in arcades. 

* BUG: If you 'get a mole' on the pole vault, but the jump qualifies as a world record, you will not be awarded your bonus points. 

* BUG 2: The game lists 'Today's Top 10', but these are actually the 4th to 13th inclusive highest scores ever. The 14th to 20th highest scores ever are also stored, but never displayed - this is why the first game after switching on a well-used machine generally gets ranked 21st. The 1st to 3rd highest scores ever are displayed on a separate screen labelled 'Hyper Medalist'. 

* Oddity: If your time runs out on a weight lift and you have one red and two white lights displayed, the lift will be counted as successful. This is in accordance with actual competition weight lifting rules.

- TIPS AND TRICKS -

SWIMMING-100M FREESTYLE :
* After a few seconds of swimming, 'breath' will appear, press the UP button to take a breath and continue swimming. To swim better, try to predict when you will need to take a breath, this is approximately every 2-3 seconds.

LONG HORSE :
* Press UP when you are at the end of the spring board, you will then spring onto the horse. Wait until you are in a fully upright handstand then press UP again to leap off the horse. Once in the air, hit the GO buttons repeatedly to spin. Ensure that your feet are facing the ground as you land.

ARCHERY :
* First, hit GO (LEFT and RIGHT) buttons to set the wind. Then hold the UP button until the angle gets to about 5.0', release the button and hope it hits the middle of the board. A 'nice' is achieved if a bullseye is made.

TRIPLE JUMP :
* Press GO (LEFT and RIGHT) buttons repeatedly to gain speed. Then hold UP to get an angle of 45'; when you land you will take one step forward, press UP only when you have taken a step, then try to get a 45' angle again. Repeat for the final jump. If you hold UP just as your foot hits the board, you will get a distance boost.

WEIGHT LIFTING :
* Press GO (LEFT and RIGHT) buttons repeatedly to build up the weight-lifter's power. When he has enough power, he will lift up the weights and they will flash. Then whilst it is flashing, press UP. He will then stretch out his arms and you will have to keep pressing GO (LEFT and RIGHT) for him to keep it held above his head for 3 Beeps. When the 3 Beeps are over, you've qualified.

POLE VAULT :
* This is by far the trickiest event of the game. Press GO buttons to start the run. Then as you near the silver pole trap, hold UP and the pole will lower towards the trap (the closer it is, the more power you will get for the next part). Keep holding UP until you reach the top of the bar, then release. You will then let go of the pole and vault over. Hold UP just as you get half way over the bar and you will 'drift' to the right and hopefully over the bar itself. Once your character has let go of the pole, hitting the GO buttons can increase the height of the vault.

- FORBIDDEN PLAYING METHODS -
CAUTION: You'll get more points when you apply these methods listed below, but applying AT LEAST ONE of the methods listed below may invalidate your score (and consider it as CHEATED), so don't use any of them if you're fighting for a high score!

SWIMMING-100M FREESTYLE :
* If the two middle swimmers achieve a dead-heat, a frog appears and a 3,000 points bonus is awarded.

SKEET SHOOTING :
* If the player hits everything perfect then a bird will fly past. Hit that and the player is awarded a 3,000 point bonus.
* Shoot the final object with the left hand side target and a parrot will fly from right to left. This can be hit repeatedly for 1,000 points.

LONG HORSE :
* After launching from the horse, tap a RUN button to rotate so you land on your head. An object falls from the sky and a 3,000 points bonus is awarded.

ARCHERY:
* If you get 8 nices, in the first or second round, you will move onto the next round where you can earn more points. There is a point bonus for getting all 'nices'; in the first round it is 3,000 points, in the second round it is 4,000 points and in the third round it is 6,000 points. If you get all 'nices', the moving target will be replaced by an apple, which can be hit for an increasing number of bonus points. When the apples appear, there is no angle factor, you just have to hit the button to fire the arrow.

TRIPLE JUMP :
* If your jump starts right on the line and also has the angles of 35, 41, and then 45 degrees, a rocket flies past and a 3,000 point bonus is awarded.  Note that this bonus is not seen if the jump sets a new world record.

WEIGHT LIFTING :
* Following a successful lift, pressing both run buttons the instant the dropped weights hit the floor causes 3 girls to be displayed, holding a '1000' sign. A 1,000 points bonus is awarded.

- SERIES -

1. Hyper Olympic [Model GX361] (1983, ARC) 
2. Hyper Olympic '84 [Model GX330] (1984, ARC) 
3. Hyper Sports Special [Model GX861] (1988, ARC) 
4. Hyper Athlete [Model GV021] (1996, ARC) 
5. Nagano Winter Olympics '98 (1998, ARC) 
6. Ganbare! Nippon! Olympic 2000 (2000, N64)
7. International Track & Field Summer Games (2000, N64)
8. New International Track & Field (2008, DS)
9. Hyper Sports Winter (2010 iPhone OS)
10. Hyper Sports Track & Field (2010 iPhone OS)

- PORTS -

* CONSOLES:
[JP] Sega SG-1000 (1985) Hyper Sports 
[JP] Nintendo Famicom (1985) "Hyper Sports [Model RC806]" 

* COMPUTERS:
[JP] MSX (june.1984) "Hyper Sports 1 [Model RC715]"
[JP] MSX (Nov. 1984) "Hyper Sports 2 [Model RC717]"
[JP] MSX (1985) "Hyper Sports 3 [Model RC733]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1162&o=2

$end

$nes=hyperol,hyperolg,
$vgmplay=trackfld_nes,
$bio

Nintendo Famicom cart. published 37 years ago:

Hyper Olympic - Gentai Ban! (c) 1985 Konami Industry Company, Limited.

- TECHNICAL -

GAME ID: RC-800
BARCODE: 4988602502190

- TRIVIA -

Hyper Olympic - Gentai Ban! for Famicom was released on June 21, 1985 in Japan.

It's the second game to use the CHR ROM switch circuit first seen in City Connection.

Export releases:
[US] "Track & Field [Model NES-TR-USA]"
[EU] "Track & Field in Barcelona [Model NES-91-AUS]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54210&o=2

$end

$gbcolor=hyprol2k,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Hyper Olympic - Winter 2000 [Model CGB-A3HJ-JPN] (c) 2000 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68048&o=2

$end

$msx1_cart=hyperol1k,
$bio

Hyper Olympic 1 (c) 198? Zemina.

Korean release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95218&o=2

$end

$msx1_flop=hyperol1,
$bio

Hyper Olympic 1 Cracked (c) 198? Unknown.

Cartridge to diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134993&o=2

$end

$svi318_cass=hyperol,
$bio

Spectravideo SV-318 cass. published 38 years ago:

Hyper Olympic 1 (c) 1984 Konami Industry Co., Ltd.

- TECHNICAL -

GAME ID: RC 710

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118547&o=2

$end

$msx1_cart=hyperol1,
$vgmplay=hyperol1_msx,
$bio

MSX cart. published 38 years ago:

Hyper Olympic 1 (c) 1984 Konami

- TECHNICAL -

[Model RC710]

- TRIVIA -

Released in April 1984 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48144&o=2

$end

$msx1_flop=hyperol2,
$bio

Hyper Olympic 2 Cracked (c) 198? Unknown.

Cartridge to diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134992&o=2

$end

$svi318_cass=hyperol2,
$bio

Spectravideo SV-318 cass. published 38 years ago:

Hyper Olympic 2 (c) 1984 Konami Industry Co., Ltd.

- TECHNICAL -

GAME ID: RC 711

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118548&o=2

$end

$msx1_cart=hyperol2,
$vgmplay=hyperol2_msx,
$bio

MSX cart. published 38 years ago:

Hyper Olympic 2 (c) 1984 Konami

- TECHNICAL -

[Model RC711]

- TRIVIA -

Released in April 1984 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48145&o=2

$end

$info=naganoj,
$bio

Arcade Video game published 25 years ago:

Hyper Olympic in Nagano (c) 1997 Konami Co., Ltd.

Another superb multi-event sports game from Konami, following on from 1996's incredible update of 'International Track and Field'. Nagano is based around the Winter Olympics of 1998 and features ten Olympic events cased around skating, skiing, luge, bobsleigh, slalom and curling.

- TECHNICAL -

Game ID : GX720

- TRIVIA -

Released just shortly prior to the start of its real-life namesake, exclusively in host country Japan. The actual 1998 Winter Olympics ran from February 7 to 22, 1998.

- TIPS AND TRICKS -

* Aerial landings : during the Aerials, press B as soon as you hit the ground and keep the button held until you have fully landed.

* Halfpipe gold medal : achieve a combination of F Alley Oop, and Alley Oop during the Halfpipe competition.

* Ski upside down : select Olympic mode and enter the Freestyle Aerials event. Choose any trick, and down press any buttons while moving downhill. After leaving the ramp, rapidly tap B. The skier will land and jump on his head and ski in that position.

* Snowboarding giant slalom : 'edge' by using A immediately after clearing the flag.

- SERIES -

1. Track & Field [Model GX361] (1983, ARC)
2. Hyper Sports [Model GX330] (1984, ARC)
3. '88 Games [Model GX861] (1988, ARC)
4. Hyper Athlete [Model GV021] (1996, ARC)
5. Nagano Winter Olympics '98 [Model GX720] (1998, ARC)
6. International Track & Field 2000 (2000, PS)
7. International Track & Field Summer Games (2000, N64)
8. New International Track & Field (2008, DS)
9. Hyper Sports Winter (2010 iPhone)
10. Hyper Sports Track & Field (2010 iPhone)

- PORTS -

* CONSOLES:
Sony PlayStation (1998)
Nintendo 64 (1998)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294444&o=2

$end

$gbcolor=hyperol,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Hyper Olympic Series - Track & Field GB [Model DMG-AHDJ-JPN] (c) 1999 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68049&o=2

$end

$info=hyprolym,hyprolymb,hyprolymba,
$bio

Arcade Video game published 39 years ago:

Hyper Olympic (c) 1983 Konami.

Hyper Olympic is an athletics-themed action game for up to four players, who compete against each other in six track and field-based disciplines. 

The game controls consist of two run buttons (one for each 'leg' of the athlete) and one 'Action' button. Players must hit the two run buttons alternately to build up speed and use action button to jump or throw.

In each event, there is a qualifying time or minimum score threshold that the player must achieve to advance to the next event. failing to qualify (in one heat for track events or in three attempts in the other events) will reduce the players' number of lives by one, the game is over once all lives are lost.

Hyper Olympic can accommodate up to four players, who compete in pairs in the running events and individually in the others. If there are fewer than four players, the remaining slots are played by the computer (or player "CPU"). In all multiplayer heats, however, the relative performance of the players has no effect on the game and advancing is based solely on reaching qualifying times and targets.

The six events are:

* 100M DASH - Run as fast as possible.

* LONG JUMP - Run to the take-off board then choose angle of jump (42 is the optimum angle).

* JAVELIN - Run to the line then choose angle of throw (43 is the optimum angle).

* 110M HURDLES - Run and time jumps over the hurdles.

* HAMMER THROW - As the athlete spins faster and faster, time release of hammer and angle of throw (45 is the optimum angle).

* HIGH JUMP - The athlete will run to the bar; just as he reaches it, use Action button to start the jump and hold down the action button to reduce the angle of climb, i.e. you start going straight up at 90 degrees if you tap the button just once. Use run buttons while in the air to gain extra height.

- TECHNICAL -

Game ID : GX361

Main CPU : Motorola M6809 (@ 2.048 Mhz)
Sound CPU : Zilog Z80 (@ 3.579545 Mhz)
Sound Chips : DAC, SN76496 (@ 1.789772 Mhz), Sanyo VLM5030 (@ 3.58 Mhz)

Players : 4
Buttons : 3
= > [1] Run, [2] Jump/Throw, [3] Run

Odd-numbered players (1 and 3) use the controls on the right side of the panel; even-numbered players (2 and 4) use the controls on the left side. 

In a 4-player game on an upright machine, players 1 and 3 share player 1's control; players 2 and 4 share player 2's control. 

On a cocktail machine, players 1 and 2 play from one end of the machine, while players 3 and 4 play from the opposite end. The screen's orientation will flip for each pair of players.

- TRIVIA -

Hyper Olympic was released in October 1983 in Japan. It is known outside Japan as "Track & Field". For more information about the game, please see the Konami "Track & Field" (international version) entry. 

Hyper Olympic is a resounding success, especially amongst real-life athletes who live to take out their aggression on animate or inanimate objects. The game inspires an all-new level of two-player competition in arcades.

The song that is heard playing on the high score and awards screen is 'Chariots of Fire', written by Vangelis for the movie of the same name. 

Export releases:
Known outside Japan as "Track & Field [Model GX361]".

- UPDATES -

Later versions of this game replace the two 'Run' buttons with a trackball.

The bootleg version features different speech, as the original sound hardware could not be totally hacked - the slightly different voices are allegedly those of the bootleggers themselves! Also, it contains a typo : the word HEIGHT replaces the original HIGHT.

- SCORING -

Points are awarded in each event. The faster the time, the further or higher the jump, or the further you throw the more points you score.

- TIPS AND TRICKS -

* Hint : When you alternate tapping the run buttons (run1, run2, run1, run2 etc.) you will get a much better speed increase. You have three attempts to qualify on all but the two running events. 

* BUG : In both Javelin and the Hammer Throw, throwing over 100m will cause a counter wraparound, so a 100m12 throw will be logged as 0m12 (and will not qualify you).

- FORBIDDEN PLAYING METHODS -
CAUTION: You'll get more points when you perform the required tasks, but your score may not be considered as a record when you do so! These methods (particularly 2 initial fails at High Jump) may invalidate your effort (and consider your score as CHEATED), so don't apply any of the methods shown below when you're fighting for a high score! The play isn't fair at all when AT LEAST ONE of the methods is used.

* 100m Dash : Achieve exactly the same time for player 1 and 2 and 1,000 point bonus will be awarded. 

* Long Jump : 3 jumps of exactly the same length will cause a little man with a key to run across the screen, awarding 1,000 points. 

* Javelin : Throw the javelin off the top of the screen to bring down a bird for a 1,000 point bonus. To do this you must achieve the 'maximum' angle. 

* 110m Hurdles : If both players finish the race in a dead heat then a little man with a key will run across the screen, awarding 1,000 points to each player. 

* High Jump : Fail the first two jumps and then clear it; a mole burrows up for a 1,000 point bonus.

- SERIES -

1. Hyper Olympic [Model GX361] (1983, ARC) 
2. Hyper Olympic '84 [Model GX330] (1984, ARC) 
3. Hyper Sports Special [Model GX861] (1988, ARC) 
4. Hyper Athlete [Model GV021] (1996, ARC) 
5. Nagano Winter Olympics '98 (1998, ARC) 
6. Ganbare! Nippon! Olympic 2000 (2000, N64)
7. International Track & Field Summer Games (2000, N64)
8. New International Track & Field (2008, DS)
9. Hyper Sports Winter (2010 iPhone OS)
10. Hyper Sports Track & Field (2010 iPhone OS)

- STAFF -

Music by: Shigeru Fukutake

- PORTS -

Note: These are Japanese ports only. For North American ports, please see the Centuri "Track & Field" (North American version) entry. For ports released in other regions, please see the Konami "Track & Field" (international version) entry.

* CONSOLES: 
[JP] Nintendo Famicom (june.21, 1985) "Hyper Olympic - Gentai Ban! [Model RC800]" 
[JP] Microsoft XBOX 360 [XBLA] (aug.8, 2007) 

* HANDHELDS: 
[JP] Nintendo Game Boy (jul.17, 1992) "Konamic Sports in Barcelona [Model DMG-KHJ]" 
[JP] Nintendo DS (mar.15, 2007) as 'Track & Field' in "Konami Arcade Collection [Model NTR-A5KJ-JPN]" 

* COMPUTERS: 
Spectravideo [JP] (1984) 
[JP] MSX (1984) 
[JP] MSX (apr.1984) "Hyper Olympic 1 [Model RC710]" 
[JP] MSX (apr.1984) "Hyper Olympic 2 [Model RC711]" 

* OTHERS: 
VFD portable game [JP] (1984) "Hyper Olympic Challenge 5" by Bandai. 
LCD handheld game [JP] (1984) "Hyper Olympic Jumping Type" by Bandai. 
LCD handheld game [JP] (1984) "Hyper Olympic Running Type" by Bandai. 
LCD handheld game [JP] (1984) "Hyper Olympic Throwing Type" by Bandai.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1161&o=2

$end

$n64=naganoj,
$bio

Nintendo 64 cart. published 25 years ago:

Hyper Olympics in Nagano 64 [Model NUS-NH5J] (c) 1997 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57746&o=2

$end

$info=hyperpac,hyperpacb,
$bio

Arcade Video game published 27 years ago:

Hyper Pacman (c) 1995 SemiCom.

This is an updated version of Namco's seminal "Pac-Man", featuring forced-perspective 3-D graphics that allow the players to jump over the enemy ghosts; in a similar fashion to Namco's "Pac-Mania", released in 1987. There are secret items and food to be found on each level that increases the player's power and score. The power-ups themselves consist of a shield, helmet lasers, speed and jump shoes. Players will face a boss encounter every ten stages and the game ends after the 30th stage.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 16 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : Yamaha YM2151 (@ 4 Mhz), OKI6295 (@ 7.575 Khz)

Screen orientation : Horizontal
Video resolution : 256 x 224 pixels
Screen refresh : 57.50 Hz
Palette colors : 256

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Released in September 1995.

- TIPS AND TRICKS -

If you eat only the small dots and not the power dots, you will gain access to a secret stage on each round (with extend, shield, helmet lasers, speed, and jump shoes). If you play with the second player, the ghost will chase you less than the first player and you will be closer to the fixed items on each stage.

- SERIES -

1. Hyper Pacman (1995)
2. Twinkle (1997)

- STAFF -

Executive Producer : Jeon Jae Yeon
Game Designer : Han Seung Hoon
Main Programmer : Kim Hyun Ho
System Programmer : Kim Jin Woo
Sound Programmer : Oh Gyeong Hun
Graphic Designer : Hong Young Joo
Sound Composer / S.E : Jeon Seok Gee
Special Thanks : Whang O Sik, Oh Hyun Sook, Jung Il Bong, Jung Ui Jin, Her Eun Ock, Kim Jang Gun

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1163&o=2

$end

$fmtowns_cd=hyplanet,hyplaneto,hyplaneto2,
$bio

Fujitsu FM Towns CD published 32 years ago:

Hyper Planet (c) 1990 DATT Japan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266373&o=2

$end

$fmtowns_cd=hyplanetm,
$bio

Fujitsu FM Towns CD published 29 years ago:

Hyper Planet for Marty (c) 1993 DATT Japan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=279147&o=2

$end

$fmtowns_cd=hyplanets1,
$bio

Fujitsu FM Towns CD published 30 years ago:

Hyper Planet Shiki Vol. 1 (c) 1992 DATT Japan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=279148&o=2

$end

$fmtowns_cd=hyplanets2,
$bio

Fujitsu FM Towns CD published 29 years ago:

Hyper Planet Shiki Vol. 2 (c) 1993 DATT Japan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287969&o=2

$end

$gamegear=hypyak92,
$vgmplay=hypyak92_gg,
$bio

Sega Game Gear cart. published 30 years ago:

Hyper Pro Yakyuu '92 (c) 1992 Sega Enterprises, Limited.

- TECHNICAL -

Cartridge ID: G-3217

- TRIVIA -

Reviews:
[FR] July/August 1992 - Consoles + N.11: 63/100
[FR] July 1992 - Joypad N.10: 71/100

Average note: 67/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64635&o=2

$end

$msx1_flop=hyprally,
$bio

Hyper Rally Cracked (c) 198? Unknown.

Cartridge to diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134989&o=2

$end

$svi318_cass=hprrlly,
$bio

Spectravideo SV-318 cass. published 37 years ago:

Hyper Rally (c) 1985 Konami Industry Co., Ltd.

- TECHNICAL -

GAME ID: RC 718

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118549&o=2

$end

$msx1_cart=hyprally,hyprallyb,hyprallyc,hyprallya,
$vgmplay=hyprally_msx,hyprally_scc,
$bio

MSX cart. published 37 years ago:

Hyper Rally (c) 1985 Konami Industry Co., Ltd.

A high-speed sprite-scaled car race game. Involves racing both at brilliant and terrible road conditions. Reach position 1 after 13 stages of driving through plains, icy roads, tunnels and deserts. The game is over when the qualifying rank is too low or when the fuel ends. Player starts from position #680.
Stages, qualifying ranks and road conditions:
1. Qualify rank: #650, dry road, day.
2. Qualify rank: #610, tunnel drive.
3. Qualify rank: #570, icy road, day.
4. Qualify rank: #530, icy road, evening.
5. Qualify rank: #480, night drive on dry road.
6. Qualify rank: #420, dry road, day.
7. Qualify rank: #360, thunderstorm, but on a dry road during daytime.
8. Qualify rank: #300, dry road, day.
9. Qualify rank: #250, icy road, day.
10. Qualify rank: #200, tunnel drive.
11. Qualify rank: #140, dry road, just before evening; pyramids show up gradually on the 3rd part of stage's progress bar.
12. Qualify rank: #80, dry road, night (almost dawn) drive on dry road.
13 (final stage). No qualified rank, dry road, day.

- TECHNICAL -

GAME ID: RC718
Control: 4 buttons
=> SPACE BAR = accelerate, UP ARROW = brake, ARROWS LEFT AND RIGHT = steer.

- SCORING -

1 yard driven = 1 point (only when driving; brake pauses the score count).
Overtaken car = 250 points.

- TIPS AND TRICKS -

* The producers didn't assign other keys to gear shift, so when the speedometer hits somewhere between 160 and 185 kmh, release SPACE quickly and press it back after around 0,2 (two tenths) of a second to shift from low to high.

* Frequent braking may disqualify you for too low position which ends with a game over. Try just to release SPACE responsible for gas whenever possible.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77147&o=2

$end

$saturn=hyperrev,
$bio

Sega Saturn CD published 26 years ago:

Hyper Reverthion (c) 1996 TechnoSoft

- TECHNICAL -

Game ID: T-1803G

- TRIVIA -

Released on June 07, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59251&o=2

$end

$psx=hypersc2,
$bio

Sony PlayStation CD published 26 years ago:

Hyper Securities 2 (c) 1996 Victor Interactive Software, Inc.

- TECHNICAL -

[Model SLPS-01417]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85291&o=2

$end

$saturn=hyprsecs,
$bio

Sega Saturn CD published 25 years ago:

Hyper Securities S (c) 1997 Pack-In-Video Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59252&o=2

$end

$pce=deadmoon,
$vgmplay=deadmoon_tg16,
$bio

NEC PC-Engine HuCARD published 32 years ago:

Hyper Shooting DEAD MOON 月世界の悪夢 (c) 1990 TSS
(Hyper Shooting DEAD MOON - Tsuki Sekai no Akumu)

Dead Moon is a side-scrolling shooter published by TTS. In the near future, a mysterious comet has crashed into the Moon and an army of deadly alien invaders are slowly building up on it, ready to invade the Earth. The players takes control of a special space-fighter especially designed to counter the alien attack, and starts his journey from a futuristic city on Earth, and fights his way through six levels up the Moon and deep inside its core. The ship comes equipped with a standard and upgradeable weapon, as well as three smart bombs. The default weapon is a multi-way Vulcan gun (yellow), and more are available throughout the game - ring lasers (red), lasers (blue) and blaster waves (green). Each weapon can be upgraded by collecting power-up icons of the same type twice, and this up to four times - and when they finally reach their maximum power, the ship automatically gains an extra smart bomb. Weapons also double as a shield - each time the ship gets hit, it loses a power-level, preventing it to be destroyed until it reaches its lowest level. Secondary weapons can also be equipped, such as homing missiles and defense satellites. Finally, the ship's speed can also be adjusted at anytime during the game, allowing the player to adapt to a given situation.

- TECHNICAL -

Game ID: TS91001

- TRIVIA -

Released on February 22, 1991 in Japan for 7400 Yen.

- STAFF -

Game Design: T. Yoshimine, M. Tamura, K. Kawahata
Program: T. Yoshimine
Graphic: M. Tamura, K. Kawahata
Music: M. Ishimoda, Y. Sonoda
Sound Effect: H. Nishikawa, Terra
Adviser: E. Euda, T. Kajii, A. Kayamoto, K. Hayashi

Special Thanks: Cozono, J. Kojima, Sanbon's, T. Tagami, N. Satoh, Y. Honda, Y. Kawada, H. Kojima, H. Tanita, A. Ishida

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58557&o=2

$end

$gmaster=hspace,
$bio

Hartung Game Master cart. published 32 years ago:

Hyper Space (c) 1990 Hartung

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240165&o=2

$end

$bbc_cass=hyperspo,
$bio

Acorn BBC/Electron cass. published 38 years ago:

Hyper Sports (c) 1984 Imagine Software.

- STAFF -

BBC version programmed by: Richard Kay

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51962&o=2

$end

$spectrum_cass=hyperspt,hyperspta,hypersptb,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Hyper Sports (c) 1985 Imagine Software.

- TRIVIA -

Hyper Sports for ZX-Spectrum was released in 1985 (exact date unknown) in Europe by Imagine Software. It was then re-released as Budget Editions in 1986 by both Hit Squad and Erbe Software. It was also re-released 1986 as part of "Konami Coin-Op Hits".

This port of Hyper Sports does not include the Pole Vault event featured in the arcade version.

- STAFF -

By: Jonathan M. Smith

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80773&o=2

$end

$cpc_cass=hyperspt,
$bio

Amstrad CPC cass. published 37 years ago:

Hyper Sports (c) 1985 Imagine Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96736&o=2

$end

$cpc_flop=hyperspo02,hyperspo03,hyperspo01,hyperspo,hyperspo05,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Hyper Sports (c) 1985 Imagine Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122519&o=2

$end

$bbcb_flop_orig=hyperspo,
$bio

Acorn BBC Micro B disk. published 37 years ago:

Hyper Sports (c) 1985 Imagine Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125436&o=2

$end

$c64_cass=hyperspt,
$bio

Commodore C64 cass. published 37 years ago:

Hyper Sports (c) 1985 Imagine Soft. [Ocean Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187124&o=2

$end

$bbcb_flop=hyperspo,
$bio

Acorn BBC Micro B disk. published 37 years ago:

Hyper Sports (c) 1985 Imagine Soft. [Ocean Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262438&o=2

$end

$nes=hyperspth,
$bio

Nintendo Famicom cart. published 35 years ago:

Hyper Sports (c) 1987 FMG.

Pirate version by FMG.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69270&o=2

$end

$sg1000=hypersptk,
$bio

Hyper Sports (c) 198? Samsung

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65062&o=2

$end

$spectrum_cass=hyperspte,hypersptea,
$bio

Hyper Sports (c) 198? Erbe Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=220276&o=2

$end

$cpc_flop=microclu07a,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Hyper Sports + Match Day II [Model MCD-013] (c) 1991 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120806&o=2

$end

$msx1_flop=hyperspt,
$bio

Hyper Sports 1 Cracked (c) 198? Unknown.

Cartridge to diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134990&o=2

$end

$svi318_cass=hyperspt,
$bio

Spectravideo SV-318 cass. published 38 years ago:

Hyper Sports 1 (c) 1984 Konami Industry Co., Ltd.

- TECHNICAL -

GAME ID: RC 715

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118550&o=2

$end

$msx1_cart=hyperspt,hyperspta,
$vgmplay=hyperspt_msx,
$bio

MSX cart. published 38 years ago:

Hyper Sports 1 (c) 1984 Konami.

- TECHNICAL -

[Model RC715]

- TRIVIA -

Released in June 1984 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48147&o=2

$end

$msx1_cart=hypersp2k,
$bio

MSX cart. published 36 years ago:

Hyper Sports 2 (c) 1986 Topia.

Korean release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95196&o=2

$end

$msx1_flop=hypersp2,hypersp2a,
$bio

MSX disk. published 42 years ago:

Hyper Sports 2 Cracked (c) 1980 Unknown.

Cartridge to diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134991&o=2

$end

$sg1000=hypersp2,
$bio

Hyper Sports 2 (c) 198? Aaronix.

- TECHNICAL -

[Model R-101]

- TRIVIA -

This game was not originally programmed for the Sega SG-1000, it is a pirate port of the MSX game with the same name.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49040&o=2

$end

$svi318_cass=hypersp2,
$bio

Spectravideo SV-318 cass. published 38 years ago:

Hyper Sports 2 (c) 1984 Konami Industry Co., Ltd.

- TECHNICAL -

GAME ID: RC 717

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118551&o=2

$end

$msx1_cart=hypersp2,
$vgmplay=hypersp2_msx,hypersp3_msx,
$bio

MSX cart. published 38 years ago:

Hyper Sports 2 (c) 1984 Konami.

- TECHNICAL -

[Model RC717]

- TRIVIA -

Released on November 1984 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48148&o=2

$end

$gba=hyprs2k2,
$bio

Nintendo GBA cart. published 20 years ago:

Hyper Sports 2002 Winter [Model AGB-AWIJ-JPN] (c) 2002 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71239&o=2

$end

$msx1_flop=hypersp3,
$bio

Hyper Sports 3 Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134231&o=2

$end

$msx1_cart=hypersp3,hypersp3a,hypersp3b,
$vgmplay=hypersp3a_msx,hypersp3_scc,
$bio

MSX cart. published 37 years ago:

Hyper Sports 3 (c) 1985 Konami.

- TECHNICAL -

[Model RC733]

- TRIVIA -

Released on September 1985.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48154&o=2

$end

$info=hypsptsp,
$vgmplay=88games,
$bio

Arcade Video game published 34 years ago:

Hyper Sports Special (c) 1988 Konami.

Go for the Gold in Konami's newest kit, Hyper Sports Special. Feel the thrill of competition as you test your Olympic skills against other world-class athletes. The Bronze is not enough, and even the Silver won't cut it - you are going for the Gold! However, you must at least qualify in each event in order to compete in the next event. 

Get pumped up to compete in the following events : 

1) 100m Dash : Race against the other athletes as well as the clock. This is just a warm-up compared to the events to come. 

2) Long Jump : Player dashes to the line, leaps, and propels his body as far as he is able. The player controls the speed and angle of the jump. 

3) 400m Relay (Qualifying Heat) : Speed and timing are crucial in this event. Player must coordinate the baton hand-off perfectly for the best qualifying time. 

4) Skeet Shooting : Player can aim left and right at the clay pigeons and must prove that he is a sure shot. A chance for bonus points is given for excellent marksmanship. 

5) 110m Hurdles : Player sprints down the track, timing his jumps perfectly to clear all of the hurdles and reach the finish line in time. 

6) Archery : This is a trial of the player's proficiency in using a bow and arrow. The player can decide the direction and force of the wind, which will help in demonstrating his skill as a sharpshooter. 

7) Javelin Throw : The player darts to the line and throws the javelin with all his might. The player controls the height of the javelin. 

8) High Jump : Another test of speed and strength as the player runs to the line and hurls his body over the bar. The player can control his angle above the bar. 

9) 400m Relay - The Final Race : The final test of physical training as the player faces the challenging relay again. 

GO FOR THE GOLD!

- TECHNICAL -

Game ID : GX861

Runs on Konami's "Chequered Flag" Hardware
Main CPU : KONAMI (@ 3 Mhz)
Sound CPU : Zilog Z80 (@ 3.579545 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), (2x) UPD7759 (@ 640 Khz)

Screen Orientation: Horizontal.
Video Resolution: 304x224 pixels.
Refresh rate: 60Hz.
Palette Colours: 2048

Players : 4 
Buttons : 3, depending on the event... 
= > 100m Dash : [1] Power, [2] Unused, [3] Power 
= > Long Jump : [1] Power, [2] Jump, [3] Power 
= > 400m Relay : [1] Power, [2] Relay, [3] Power 
= > Skeet Shooting : [1] Shoot, [2] Left, [3]Right 
= > 110m Hurdles : [1] Power, [2] Jump, [3] Power 
= > Archery : [1] Unused, [2] Shoot, [3] Unused 
= > Javelin Throw : [1] Power, [2] Shoot, [3] Power 
= > High Jump : [1] Power, [2] Jump, [3] Power

- TRIVIA -

Hyper Sports Special was released in July 1988 in Japan, just in time for the 1988 Summer Olympics held in Seoul, South Korea. 

On the 100m Dash event, adverts for some other Konami games can be seen in the background : "Flak Attack", "Ajax", "The Hustler" and "City Bomber".

In Japan, Game Machine listed Konami '88 on their September 1, 1988 issue as being the twenty-second most-successful table arcade unit of the year.

Default high-score : 
1 H.O 50000 
2 M.O 49500 
3 J.N 49000 
4 A.S 48500 
5 T.O 48000 
6 K.K 47500 
7 H.A 47000 
8 A.N 46500 
9 H.I 46000 
10 Y.S 45500 
11 F.S 45000 
12 K.O 44500

Export releases:
"'88 Games"
"Konami '88"

- TIPS AND TRICKS -

100 Meter Dash: both players finish at the same time = +3000 pts.

Long Jump: Jump a distance of 6.66 meters = +3000pts.

110 Meter Hurdles: both players finish at the same time = +3000 pts.

Skeet Shooting: Shoot every plate and a flying saucer will fly across the screen. Don't shoot it at first! wait and hit it in the left box. Then a bird will appear and you can shoot it twice and earn +5000 per hit! Bringing your grand total to 18100 if you do it in a timely fashion you can earn a max score of 18200.

Archery: Get a bullseye on the last shot and unlock a bonus shot at a cat with an apple on its head.
High Jump: make every jump without missing at all. + 3000 pts.

- SERIES -

1. Hyper Olympic [Model GX361] (1983, ARC) 
2. Hyper Olympic '84 [Model GX330] (1984, ARC) 
3. Hyper Sports Special [Model GX861] (1988, ARC) 
4. Hyper Athlete [Model GV021] (1996, ARC) 
5. Nagano Winter Olympics '98 (1998, ARC) 
6. Ganbare! Nippon! Olympic 2000 (2000, N64)
7. International Track & Field Summer Games (2000, N64)
8. New International Track & Field (2008, DS)
9. Hyper Sports Winter (2010 iPhone OS)
10. Hyper Sports Track & Field (2010 iPhone OS)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1165&o=2

$end

$cpc_flop=hyperspo04,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Hyper Sports Trained (c) 1985 NPS [Nul Part System]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122451&o=2

$end

$sg1000=hypersptt,
$bio

Sega SG-1000 game published 37 years ago:

Hyper Sports [Model B-042] (c) 1985 Aaronix [Taiwan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65063&o=2

$end

$sg1000=hyperspt,
$bio

Sega SG-1000 game published 37 years ago:

Hyper Sports (c) 1985 Sega Enterprises, Limited.

- TECHNICAL -

[Model G-1042]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49039&o=2

$end

$info=hyperspt,hypersptb,
$vgmplay=hyperspt,
$bio

Arcade Video game published 38 years ago:

Hyper Sports (c) 1984 Konami

Export release. Game developed in Japan. See the original for more information; "Hyper Olympic '84 [Model GX330]".

- TECHNICAL -

Game ID : GX330

- TRIVIA -

Hyper Sports was released in July 1984 by Centuri in the US, under license from Konami. 

Kelly Kobashigawa holds the official record for this game with 538340 points.

- SERIES -

1. Track & Field [Model GX361] (1983, ARC)
2. Hyper Sports [Model GX330] (1984, ARC)
3. '88 Games [Model GX861] (1988, ARC)
4. Hyper Athlete [Model GV021] (1996, ARC)
5. Nagano Winter Olympics '98 [Model GX720] (1998, ARC)
6. International Track & Field 2000 (2000, PS)
7. International Track & Field Summer Games (2000, N64)
8. New International Track & Field (2008, DS)
9. Hyper Sports Winter (2010 iPhone)
10. Hyper Sports Track & Field (2010 iPhone)

- PORTS -

* COMPUTERS: 
BBC Micro [EU] (1984) 
MSX [EU] (1984) "Hyper Sports 1 [Model RC715]" 
MSX [EU] (1984) "Hyper Sports 2 [Model RC717]" 
MSX [EU] (1985) "Hyper Sports 3 [Model RC733]" 
[US] Commodore C64 [EU] (1985) 
[EU] Sinclair ZX Spectrum (1985) 
[EU] Amstrad CPC (1986)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1164&o=2

$end

$nes=hyperspt,hyperspt1,
$bio

Nintendo Famicom cart. published 37 years ago:

Hyper Sports (c) 1985 Konami Industry Company, Limited.

- TECHNICAL -

Game ID: RC806

- TRIVIA -

Hyper Sports was released on September 27, 1985 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54211&o=2

$end

$info=hsf2,
$bio

Capcom CPS-II cart. published 18 years ago:

Hyper Street Fighter II - The Anniversary Edition (c) 2004 Capcom Ent., Inc. [Capcom USA sub.]

North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Hyper Street Fighter II - The Anniversary Edition [Green Board]".

- TECHNICAL -

Runs on the "CP System II" hardware.
Blue Board [USA]

- PORTS -

Here is a list of ports released in North America, Europe, and Australia.

* CONSOLES: 
Microsoft XBOX [AU] (2004) "Street Fighter Anniversary Collection" 
[EU] Sony PS2 (may.28, 2004) "Hyper Street Fighter II - The Anniversary Edition [Model SLES-52444]" 
[US] Sony PS2 (aug.31, 2004) "Street Fighter Anniversary Collection [Model SLUS-20949]" 
[EU] Microsoft XBOX (oct.29, 2004) "Street Fighter Anniversary Collection" 
[EU] Sony PS2 (oct.30, 2004) "Street Fighter Anniversary Collection" 
[US] Microsoft XBOX (feb.22, 2005) "Street Fighter Anniversary Collection"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69644&o=2

$end

$info=hsf2j,hsf2j1,
$bio

Capcom CPS-II cart. published 18 years ago:

Hyper Street Fighter II - The Anniversary Edition (c) 2004 Capcom Company, Limited.

Here comes a new challenger... Every character, every move, every combo: one massive game to celebrate the 15 years of one of the greatest fighting game of all time.

- TECHNICAL -

Runs on the "CP System II" hardware.
Green Board [Japan]

Players: Up to 2 
Control: 8-way joystick per player
Buttons: 6 per player.
= > [1] LP (Jab), [2] MP (Strong), [3] HP (Fierce) 
= > [4] LK (Short), [5] MK (Forward), [6] HK (Roundhouse)

- TRIVIA -

Hyper Street Fighter II - The Anniversary Edition was released in December 2003 in Japan. It was known as the 38th CPS-II video game.

Known Export releases:
"Hyper Street Fighter II - The Anniversary Edition [Blue Board]"
"Hyper Street Fighter II - The Anniversary Edition [Grey Board]"

The core of the game is based on "Super Street Fighter II Turbo", but now players have up to five different versions of each character to choose from. 

The arcade intro has reverted back to the one found in "Super Street Fighter II - The New Challengers" with the new addition being the title screens from the previous SFII games alternating between lightning flashes. 

The title screens for the CPS1 games "Street Fighter II - The World Warrior", "Street Fighter II' - Champion Edition", and "Street Fighter II' - Hyper Fighting" are presented for the first time on the CPS2 hardware via this game's intro. 

Though the character select screen layout is the same as the one found in "Super Street Fighter II Turbo", its music has changed back to the character select music found in "Super Street Fighter II - The New Challengers, " which itself is a remixed version of the character select music from the CPS1 Street Fighter II games. 

The version of the character corresponds to the SFII game that they were playable in : 
'NORMAL' - "Street Fighter II - The World Warrior" 
'CHAMP' - "Street Fighter II' - Champion Edition"
- Japanese version : 'DASH' - "Street Fighter II' - Champion Edition"
'TURBO' - "Street Fighter II' - Hyper Fighting"
'SUPER' - "Super Street Fighter II - The New Challengers" 
'SUPER T' - "Super Street Fighter II Turbo"
- Japanese version : 'SUPER X' - "Super Street Fighter II X - Grand Master Challenge" 

Note: In 1-player mode and attract mode, the CPU only uses the 'SUPER X'/'SUPER T' version of each character. 

The playback format of the background music has changed from "Super Street Fighter II - The New Challengers". In the previous game, the background music will change to the 'Heavy Damage' version of the music on the second round onward when the KO sign flashes. In this game, the background music will change to the 'Heavy Damage' version of the music only if the character that triggered the KO sign to flash is in danger of losing his or her final round. 

Color schemes for the stage backgrounds are still the same as for "Super Street Fighter II - The New Challengers" and "Super Street Fighter II Turbo". However, a few background elements originally seen exclusively in "Street Fighter II - The World Warrior" have returned : 
1) The dual barrels and stack of boxes in Ken's stage (from "Champion Edition" to "Super Turbo" there was just a single barrel). 
2) The breakable 'Fuurinkazan' signs in Ryu's stage. 
3) The lantern on the left side of E. Honda's stage (originally seen exclusively on the SNES port of "Street Fighter II - The World Warrior"). 

Conversely, background elements that were present since "Super Street Fighter II - The New Challengers" are now missing : 
1) The toucan that flies away at round's end in Dee Jay's stage. 

Another change from the previous episodes can be seen at the character selection screen, when you go on Fei Long's profile, the colonial flag of Hong Kong was changed to the flag of China due to the handover in 1997. Street Fighter has to keep up with the times!

- TIPS AND TRICKS -

* Holding Start while selecting 'SUPER' for the version of your character will select the secret 'Super' version of the character as found in "Super Street Fighter II Turbo". 

* Pressing the Start button to select your character when using the 'NORMAL', 'SUPER', or 'Old Super' version of the character will select them in an alternate classic outfit, used originally when two players simultaneously used the old version of the same character in "Super Street Fighter II Turbo". 

* Holding Start while selecting 'SUPER T' for the version of your character will allow certain characters to 'store' their super combos.

- SERIES -

1. Street Fighter (1987)
2. Street Fighter II - The World Warrior [B-Board 90629B] (1991)
3. Street Fighter II' - Champion Edition [B-Board 91634B-2] (1992)
4. Street Fighter II' - Hyper Fighting [B-Board 91635B-2] (1992)
5. Super Street Fighter II - The New Challengers [Green Board] (1993)
6. Super Street Fighter II Turbo [Blue Board] (1994)
7. Street Fighter Alpha - Warriors' Dreams [Blue Board] (1995)
8. Street Fighter Alpha 2 [Blue Board] (1996)
9. Street Fighter III - New Generation (1997)
10. Street Fighter III - 2nd Impact : Giant Attack (1997)
11. Street Fighter Alpha 3 [Blue Board] (1998)
12. Street Fighter III - 3rd Strike : Fight For The Future (1999)
13. Hyper Street Fighter II - The Anniversary Edition [Green Board] (2003)
14. Street Fighter IV (2008)
15. Super Street Fighter IV - Arcade Edition (2010)
16. Ultra Street Fighter IV (2014)
17. Street Fighter V (2016)
18. Ultra Street Fighter II - The Final Challengers (2017, Switch)

- STAFF -

Planner : Oni-Suzuki, Mo-Z
Programmer : Shin., Hard. Yas, Meijin, Hyper Shinchan, Yu Kawamura, Yoji Mikami, Senor, .Seta
Special Programmer : Nobuaki Minomiya
Title Designer : Ukabin
Instruction Card Designer : Masako Honma, Minoru Nagaoka
Scroll Designer : Yoko Fukumoto, Kuwajima.C-Ya.R-W, Alecky.Eh
Sound Designer : Hiroaki Kondo (X68K)
Music Arranger : Mitsuhiko Takano
Producer : Kenzy Itsuno
Executive Producer : Yoshihiro Sudo
Executive Director : Noritaka Funamizu
Special Thanks : Satoshi Ise, Neo-G (H. Ishizawa), Matsukuni, Takashi Kubozono, Toru Kusano, Masayuki Fukumoto, Noriko Kato, Bug (Skill-Smith), Ru-pin, M. Masa

- PORTS -

Here is a list of ports released in Japan [JP].

* CONSOLES: 
Sony PlayStation 2 (Dec.18, 2003) "Hyper Street Fighter II - The Anniversary Edition [Model SLPM-65496]" 
Sony PlayStation 2 (Dec.18, 2003) Hyper Street Fighter II - The Anniversary Edition [Special Anniversary Pack] [Model CPCS-10007]" 
Microsoft XBOX (Oct.28, 2004) "Street Fighter Anniversary Collection [Model STJ-00001]" 
Sony PlayStation 2 (Jan.25, 2007) Hyper Street Fighter II - The Anniversary Edition [CapKore] [Model SLPM-66636]". 
Sony PlayStation 2 (Sep.18, 2008) "Hyper Street Fighter II - The Anniversary Edition/Vampire: Darkstalkers Collection Value Pack [Model CPCS-01039]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3834&o=2

$end

$info=hsf2a,hsf2d,
$bio

Capcom CPS-II cart. published 18 years ago:

Hyper Street Fighter II - The Anniversary Edition (c) 2004 Capcom Company, Limited.

Asian release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Hyper Street Fighter II - The Anniversary Edition [Green Board]".

- TECHNICAL -

Runs on the "CP System II" hardware.
Grey Board [Asia]

- PORTS -

Here is a list of ports released in Asia (excluding Japan).

* CONSOLES: 
[KO] Sony PS2 (jul.22, 2004) "Street Fighter Anniversary Collection" 
[KO] Sony PS2 (sept.3, 2008) "Street Fighter Anniversary Collection [PlayStation 2 Big Hit] [Model SLKA-25437]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69645&o=2

$end

$x68k_flop=hyperudv,
$bio

Sharp X68000 Series 5.25in. disk. published 34 years ago:

Hyper UD (c) 1988 East Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87776&o=2

$end

$snes=hyprvbalu,
$bio

Nintendo Super NES cart. published 28 years ago:

Hyper V-Ball [Model SNS-HQ-USA] (c) 1994 Mc O'River

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63082&o=2

$end

$snes=hyprvbal,
$bio

Nintendo Super NES cart. published 28 years ago:

Hyper V-Ball [Model SNSP-HQ-EUR] (c) 1994 Mc O'River

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63081&o=2

$end

$info=m5hypvip,
$bio

Hyper Viper (c) 200? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41587&o=2

$end

$info=m3hprvpr,
$bio

Hyper Viper (c) 189? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82937&o=2

$end

$electron_flop=hypervpr,
$bio

Acorn Electron 3.5in. disk. published 11 years ago:

Hyper Viper (c) 2011 Retro Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129801&o=2

$end

$atom_cass=hypervpr,
$bio

Acorn Atom cass. published 11 years ago:

Hyper Viper (c) 2011 Retro Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236083&o=2

$end

$atom_flop=hypervpr,
$bio

Acorn Atom disk. published 11 years ago:

Hyper Viper (c) 2011 Retro Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236129&o=2

$end

$electron_cass=hypervpr,
$bio

Acorn Electron cass. published 11 years ago:

Hyper Viper (c) 2011 Retro Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267025&o=2

$end

$dragon_cass=hyprvipr,
$bio

Hyper Viper (c) 201? Retro Soft.

- STAFF -

Dragon port by: Phill Harvey-Smith

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116915&o=2

$end

$info=m4hypclb,m4hypclb__a,m4hypclb__b,m4hypclb__c,
$bio

Hyper Viper Club (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41345&o=2

$end

$msx1_flop=hypervip,
$bio

Hyper Viper Cracked (c) 19?? Unknown.

Tape to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133155&o=2

$end

$pcecd=hyperwar,
$bio

NEC PC-Engine CD published 28 years ago:

Hyper Wars (c) 1994 Hudson Soft [Hudson Group].

- TECHNICAL -

BARCODE: 4988607250645
GAME ID: HCD4068

- TRIVIA -

Released on November 5, 1994 in Japan. It was never exported outside japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58224&o=2

$end

$x68k_flop=hyperwor,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Hyper Word (c) 1990 Sharp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87777&o=2

$end

$psx=hyprally,
$bio

Sony PlayStation CD published 26 years ago:

Hyper-Rally (c) 1996 Harvest One.

- TECHNICAL -

[Model SLPS-00462]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85292&o=2

$end

$spectrum_cass=hyperact,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Hyperaction (c) 1984 Silversoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80770&o=2

$end

$amigaocs_flop=ringside,starraya,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Hyperaction (c) 1990 Impressions

Compilation of four games:
Hell Bent
Raider
Revenge of Defender
Ringside

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74873&o=2

$end

$info=sc2hypr,sc2hypr1,sc2hypr1p,sc2hyprp,
$bio

Fruit Machine published 26 years ago:

Hyperactive (c) 1996 Bell-Fruit Mfg. Company, Limited. [B.F.M.].

- TECHNICAL -

[Model 6784]

- TRIVIA -

Released in June 1996 in the UK.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42197&o=2

$end

$info=sc4hyper,sc4hypera,
$bio

Hyperactive (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR2053]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42652&o=2

$end

$info=hypbl_l4,hypbl_l2,hypbl_l3,
$bio

Pinball published 41 years ago:

Hyperball (c) 1981 Williams Electronics, Incorporated.

- TECHNICAL -

Williams System 7
Model Number : 509

Main CPU : M6808 (@ 895 KHz)
Sound CPU : M6808 (@ 894.750 KHz)
Sound chips : DAC, HC55516

- TRIVIA -

Approx. 4,500 units were produced.

- STAFF -

Designer : Steve Ritchie (SSR)
Artwork : Seamus McLaughlin
Software : Ed Suchocki (EJS)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3515&o=2

$end

$msx1_flop=hyperbal,
$bio

Hyperball Cracked (c) 19?? Unknown.

Tape to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133154&o=2

$end

$spectrum_cass=hyperbla,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Hyperblaster (c) 1984 MC Lothlorien

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80771&o=2

$end

$archimedes=hypbookau,
$bio

Acorn Archimedes disk. published 34 years ago:

Hyperbook Authoring System (c) 1988 Logotron

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116018&o=2

$end

$archimedes=hypbooklb,
$bio

Acorn Archimedes disk. published 33 years ago:

Hyperbook Library (c) 1989 Logotron

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116019&o=2

$end

$archimedes=hypbookrd,
$bio

Acorn Archimedes disk. published 34 years ago:

Hyperbook Reader (c) 1988 Logotron

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116020&o=2

$end

$c64_cass=hyperbowl,
$bio

Commodore C64 cass. published 35 years ago:

Hyperbowl (c) 1987 Mastertronic, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186661&o=2

$end

$st_flop=hyperbwl,
$bio

Atari ST disk. published 35 years ago:

Hyperbowl (c) 1987 Virgin Mastertronic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230287&o=2

$end

$cpc_flop=hyperbow02,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Hyperbowl Trained (c) 1986 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126714&o=2

$end

$cpc_cass=hyperbwl1,hyperbwl,
$bio

Amstrad CPC cass. published 36 years ago:

Hyperbowl [Model IA0155] (c) 1986 Mastertronic, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96738&o=2

$end

$spectrum_cass=hyperbow,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Hyperbowl (c) 1986 Mastertronic, Ltd. [UK]

- TECHNICAL -

Model IS 0155

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80772&o=2

$end

$apple2gs_flop_misc=hypcrdgs,
$bio

Apple IIGS disk. published 32 years ago:

Hypercard IIGS (c) 1990 Apple Computer, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=197481&o=2

$end

$vectrex=hyprchas,
$vgmplay=hyprchas_vect,
$bio

GCE Vectrex published 40 years ago:

Hyperchase (c) 1982 GCE [General Consumer Electric]

Watch out for the guardrail! You're behind the wheel of your formula one racer about to start the world's toughest grand prix. Try to stay alive through city streets and country roads. Start your engine -- the start lights are counting down!

You have a choice of two game play options. They are:

GAME 1: You play against the clock.  You goal is to drive the course in as little time as possible.  Each crash wastes valuable time, but you can have an unlimited number of crashes.

GAME 2: Your goal is to accumulate as many points as possible. You gain points for speed and miles traveled over the course before losing 5 race cars.

- TECHNICAL -

Model HS-4040

Controls
Joystick: Controls position of your race car on the track.
Button 1: Up shift.
Button 2: Down shift.
Button 3: Brake.
Button 4: Accelerator.

- TRIVIA -

Export releases:
[EU] [UK] "Hyperchase [Model 8128]"

- SCORING -

In GAME 1, your score is the amount of time in seconds it takes you to complete the entire course. The lower your time, the better you drove.

In GAME 2, points are earned for the miles you travel as well as your speed. The higher your score, the better you drove.

- TIPS AND TRICKS -

Automatic Play: If you do not start your car on its route within 15 seconds, the car will begin to travel by itself.  However, you can take over command of the racer by just using the joystick and buttons.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82220&o=2

$end

$amigaocs_flop=hyperdom,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Hyperdome (c) 1989 Exocet

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74275&o=2

$end

$bbc_cass=hyperdri,
$bio

Acorn BBC Micro B cass. published 39 years ago:

Hyperdrive (c) 1983 IJK

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51964&o=2

$end

$electron_cass=hyperdri,
$bio

Acorn Electron cass. published 39 years ago:

Hyperdrive (c) 1983 IJK Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267026&o=2

$end

$info=hyprdriv,
$bio

Arcade Video game published 24 years ago:

Hyperdrive (c) 1998 Midway Games.

Midway's futuristic arcade hover-racing game. Hyperdrive features custom arcade controls and state-of-the-art 3-D graphics.

- TECHNICAL -

Main CPU : R5000 (@ 200 Mhz)
Sound CPU : ADSP2115 (@ 16 Mhz)
Sound Chips : (2x) DMA-driven (@ 16 Mhz)

Players : 2
Control : stick
Buttons : 4

- TRIVIA -

Released in February 1998 in USA.

- TIPS AND TRICKS -

* Mirror Mode : Press View1 during the track select screen. Mirror mode flips the track right to left, so that all the right-hand turns become left-hand turns and vice versa.

* Expert Mode : Press View2 during the track select screen. Expert mode turns off the 'catch-up' code, so there is no computer help for the players that are behind. This is for players who want a fair-and-square head-to-head race without any computer assistance. Also in expert mode, the green guide boxes for the boost zones are disabled, and the 'help boxes', that pop are disabled.

* Mirror Mode and Expert Mode can both be active at the same time. Just hold down View1 and View2 at the same time during the track select screen.

* No Drones Mode : Press View1 during the ship select screen. This mode is included for the really good players who want the race solely the result of head-to-head racing, without the chance of the race being influenced by one person getting bumped by a drone, or by the drones clustering around one person and not the other.

* Cruise Control : If the player doesn't step on the gas pedal at the start of the game, then the game will automatically keep the gas pedal at 80% of max speed.

* Barrel Rolls : Double-tapping the yellow buttons makes the ship roll to the right and left. The player gets a small but useful speed boost if he can pull off a barrel roll.

* Afterburner : Double-tapping the gas pedal makes the ship speed up and the exhaust flare up.

- STAFF -

SOFTWARE: Matt Booty, Ed Keenan, Brian Eddy, Peter Giokaris
ART: Mike Ossian, Dave Zabloudil, Jim Rohn, Brian Morris, Tony Lentini
MUSIC/SOUND: Dan Forden
Mechanical engineer: Peter Dorn

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3314&o=2

$end

$bbc_rom=hyperdrv100,hyperdrv,hyperdrv110,hyperdrv111,
$bio

Acorn BBC ROM published 35 years ago:

HyperDriver Ver. 1 (c) 1987 Dabs Press

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145216&o=2

$end

$atom_cass=hyperfir,
$bio

Acorn Atom cass. published 40 years ago:

Hyperfire (c) 1982 Program Power

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236077&o=2

$end

$amigaocs_flop=hyperfor,
$bio

Hyperforce & Artificial Dreams (c) 199? Addictive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74276&o=2

$end

$amigaocs_flop=hyperion,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Hyperion (c) 1993 Black Legend

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74277&o=2

$end

$fmtowns_cd=hypland2,
$bio

Fujitsu FM Towns CD published 27 years ago:

Hyperland II - Mimi no Daibouken (c) 1995 DATT Japan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293807&o=2

$end

$info=hyperspc,
$bio

Hyperspace (c) 198? Rumiano.

Clone of Atari's Asteroids, certainly unauthorized.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=36876&o=2

$end

$cpc_cass=hyperspc,
$bio

Amstrad CPC cass. published 37 years ago:

Hyperspace - Aventures Spatio-Temporelles (c) 1985 Cobra Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96739&o=2

$end

$vc4000=hyperspa,
$bio

VC 4000 cart. published 40 years ago:

Hyperspace (c) 1982 Interton Electronic.

An action game in which the players control spaceships. Moving the spaceship to hyperspace, firing missiles and absorbing hits from enemies all cost energy. Players must find the mothership to refuel before energy runs out and eventually destroy all enemy ships. There are nine sectors in which the mothership can be located and players can use an overview map to find out where it currently is and where enemies can still be found. When playing with two players control is switched between players when using hyperspace. Only one player is active at a time, the other is always in hyperspace.

- TECHNICAL -

[Cassette No. 38]

- TRIVIA -

Called Hyperespace in France.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49204&o=2

$end

$tutor=hyperspc,
$bio

Tomy Tutor cart. published 39 years ago:

Hyperspace [Model 8102] (c) 1983 Tomy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101368&o=2

$end

$ibm5170=hyperspd,
$bio

IBM PC/AT DOS 3.5in. disk. published 31 years ago:

Hyperspeed (c) 1991 Microprose Soft., Inc.

- TECHNICAL -

DISK ID: 4661

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294608&o=2

$end

$ibm5170=hyperspd525,
$bio

IBM PC/AT DOS 5.25in. disk. published 31 years ago:

Hyperspeed (c) 1991 Microprose Soft., Inc.

- TECHNICAL -

DISK ID: 4671

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294609&o=2

$end

$apple2gs_flop_misc=hypstd20,
$bio

Apple IIGS disk. published 33 years ago:

HyperStudio Ver.2 (c) 1989 Wagner Publishing, Roger

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=197476&o=2

$end

$apple2gs_flop_misc=hypstd31,
$apple2gs_flop_orig=hypst31c,
$bio

Apple IIGS disk. published 33 years ago:

HyperStudio Ver.3 (c) 1989 Wagner Publishing, Roger

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=197477&o=2

$end

$spectrum_cass=hypertro,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Hypertron (c) 1987 Scorpio Gamesworld

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80774&o=2

$end

$snes=hyperznj,
$bio

Nintendo Super Famicom cart. published 31 years ago:

HyperZone (c) 1991 HAL Laboratory, Incorporated.

HyperZone is a sort of 3D shooter by Hal Laboratory. The player takes control of a playing ship and the goal of the game is to reach the end of each stage and defeat a big and mean boss. The originality of the game is to offer the player a 3-D view intensively using Super Famicom's System 7. The view is from behind the ship, scenery and enemies scaling and rushing towards you. The game counts many stages and each of them sort of follow the same there, from a Cyber City in the first stage to lava lake and under water scenes in later levels. Other ships can be unlocked along the game, each of them having their own weapons and special attacks. Those attacks can be charged up by holding the fire button during the game (not available on the first ship). A good originality is that the status panel on top of the screen will also change when you switch to another ship. The game, even is you can control the speed, forces you to stay in the same ballpark. Go too slow and you'll get damaged.

- TECHNICAL -

Cartridge ID: SHVC-HZ

- TRIVIA -

Released on August 31, 1991 in Japan for 8500 Yen.

Reviews:
November 1991 - Consoles + N.2 [FR]: 35/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61477&o=2

$end

$snes=hyperznu,
$bio

Nintendo Super NES cart. published 31 years ago:

HyperZone [Model SNS-HZ-USA] (c) 1991 HAL America, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63084&o=2

$end

$snes=hyperzn,
$bio

Nintendo Super NES cart. published 31 years ago:

HyperZone [Model SNSP-HZ-EUR] (c) 1991 HAL Laboratory, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63083&o=2

$end

$info=m5hypno,
$bio

Fruit Machine published 19 years ago:

Hypnotic (c) 2003 Vivid.

- TRIVIA -

Released on January 21, 2003.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15665&o=2

$end

$a800=hypnland,
$bio

Atari 400/800 cart. published 30 years ago:

Hypnotic Land (c) 1992 Lindasoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86568&o=2

$end

$intv=hlights,
$bio

Mattel Intellivision cart. published 41 years ago:

Hypnotic Lights (c) 1981 Mattel Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60897&o=2

$end

$c64_cart=hypra3,
$bio

Hypra-Disk-Modul II Ver.3 (c) 19?? Rex-Datentechnik

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229420&o=2

$end

$cpc_flop=hypsisii,
$bio

Hypsis I & II Trained (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126715&o=2

$end

$msx1_cass=hypsys,hypsysa,
$bio

MSX cass. published 33 years ago:

Hypsys (c) 1989 Techno Arts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94720&o=2

$end

$cpc_flop=hypsysuk,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Hypsys (c) 1989 Dro Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306192&o=2

$end

$cpc_cass=hypsys,
$bio

Amstrad CPC cass. published 33 years ago:

Hypsys [Model 3DR-207] (c) 1989 Dro Soft [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96740&o=2

$end

$spectrum_cass=hysteria_b,
$bio

Hysteria (c) 198? Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219141&o=2

$end

$spectrum_cass=hysteria_a,
$bio

Hysteria (c) 199? EDOS [Electronic Distribution of Software]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225840&o=2

$end

$info=ep_hyst,ep_hysta,
$bio

Fruit Machine published 20 years ago:

Hysteria (c) 2002 Impulse Gaming.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15375&o=2

$end

$spectrum_cass=hysteria,
$bio

Hysteria [Model A99901] (c) 198? Alternative Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=220243&o=2

$end

$spectrum_cass=iaintgot,
$bio

I Aint Got Nobody (c) 19?? Tynesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79227&o=2

$end

$spectrum_cass=ialien,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

I Alien (c) 1988 CRL Group PLC [London, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79228&o=2

$end

$cpc_cass=ialien,
$bio

Amstrad CPC cass. published 34 years ago:

I Alien (c) 1988 CRL Group PLC [London, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96741&o=2

$end

$famicom_flop=teachsmb,
$bio

Nintendo Famicom disk. published 36 years ago:

アイアムアティーチャー スーパーマリオのセーター (c) 1986 Royal Kougyou
(I am a Teacher - Super Mario no Sweater)

This game was designed to be a sewing simulator. Players were able to design sweaters, adding pictures of famous characters such as Mario, Luigi, Peach and Bowser in the process. The design would be sent to Royal, who would then make a real sweater of that design for 2,900 Yen.

- TECHNICAL -

Disk ID: ROY-ISM

- TRIVIA -

Released on August 27, 1986 only in Japan.

This game is considered to be one of the rarest FDS releases.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65356&o=2

$end

$famicom_flop=teacher,
$bio

Nintendo Famicom disk. published 36 years ago:

アイアムアティーチャー 手あみのきそ (c) 1986 Royal Kougyou.
(I am a Teacher - Teami no Kiso)

- TECHNICAL -

Disk ID: ROY-ITK

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65357&o=2

$end

$apple2_flop_clcracked=carrybrw,
$bio

Apple II 5.25 disk. published 35 years ago:

I Can Carry and Borrow (c) 1987 Troll Associates

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230824&o=2

$end

$apple2_flop_clcracked=icancnt,
$bio

Apple II 5.25 disk. published 35 years ago:

I Can Count (c) 1987 Troll Associates

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230825&o=2

$end

$info=icanguit,
$bio

Console published 15 years ago:

I Can Play Guitar (c) 2007 Fisher-Price

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264892&o=2

$end

$info=icanpian,
$bio

Console published 16 years ago:

I Can Play Piano (c) 2006 Fisher-Price

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264893&o=2

$end

$dragon_cass=iching,
$bio

Dragon cass. published 39 years ago:

I Ching (c) 1983 Virgin Games, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116613&o=2

$end

$spectrum_cass=idareyou,
$bio

I Dare You  (c) 198? Adventure Workshop, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219778&o=2

$end

$astrocde=feelfine,
$bio

Bally Astrocade cart. published 36 years ago:

I Feel Fine (c) 1986 Degler [Richard Degler]

- TRIVIA -

This music was originally released on tape format by George Moses. Richard 
Degler converted it to cartridge format and made the notes play along to the 
music on a musical staff.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86806&o=2

$end

$apple2_cass=igotmine,
$bio

Apple II cass. published 44 years ago:

I Got Mine (c) 1978 Softape

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135957&o=2

$end

$evio=em4,
$bio

Tomy Evio cart. published 19 years ago:

I Love Classic 1 [Model eM4] (c) 2003 Tomy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=292860&o=2

$end

$saturn=mickdnld,mickdnlda,
$bio

Sega Saturn CD published 24 years ago:

I Love Mickey Mouse - Fushigi no Oshiro Daibouken & I Love Donald Duck - Georgia Ou no Hihou [Sega Ages] (c) 1998 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59619&o=2

$end

$nes=softball,
$bio

Nintendo Famicom cart. published 33 years ago:

I Love Softball (c) 1989 Coconuts Japan

- TECHNICAL -

GAME ID: CDS-S6

- TRIVIA -

Released on December 19, 1989 in Japan. It was never exported outside Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54212&o=2

$end

$cdi=maest600,
$bio

Phillips CD-i disc published 27 years ago:

I Maestri Olandesi del Seicento (c) 1995 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52901&o=2

$end

$specpls3_flop=ineedspe,
$bio

Sinclair ZX Spectrum+3 disk. published 13 years ago:

I Need Speed (c) 2009 Computer Emuzone

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230249&o=2

$end

$spectrum_cass=iofthema,
$bio

I of the Mask (c) 198? Silverbird Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225763&o=2

$end

$pc8801_flop=isenryak,
$bio

I Senryaku (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92071&o=2

$end

$leapster=ispy,
$bio

LeapFrog Leapster cart. published 19 years ago:

I Spy - Treasure Hunt (c) 2003 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134507&o=2

$end

$gba=ispy,
$bio

Nintendo GBA cart. published 20 years ago:

I Spy Challenger! [Model AGB-A4CE-USA] (c) 2002 Scholastic, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71240&o=2

$end

$info=lchicken,
$bio

Handheld game published 42 years ago:

I Took a Lickin' from a Chicken (c) 1980 LJN, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115661&o=2

$end

$pc8001_flop=iwasanju,iwasanjua,
$bio

I wa sanjutsunari (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92106&o=2

$end

$fm8_cass=sanjutsu,sanjutsua,
$bio

Fujitsu FM-8 cass. published 39 years ago:

医は算術なり (c) 1983 Hudson Soft [Hudson Group].
(I wa sanjutsunari)

- TECHNICAL -

GAME ID: LA-1009

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93737&o=2

$end

$a2600=iwantmom,
$bio

Atari 2600 cart. published 39 years ago:

I Want My Mommy (c) 1983 ZiMAG

TEDDY WANT MOMMY
Poor Teddy. He's had a bad dream and now he wants his mommy. How about giving him a hand? Steer him toward the magical stardust ladders. Help him avoid the nasty dream demons who try to block his path. (Mom's sending special kisses to help him out too.) Now if the little guy can just make it up a couple of big mountains, he'll get a big bear hug.

MOVING TEDDY
To move Teddy, all you have to do is push the joystick left or right. If you think Teddy should go up to the next level, just move him on top of a flashing dot, press the action button on your controller, and push the joystick up. See? You should hear a neat rising sound. If you think Teddy should go down a ladder, just put him over the top of it, and push the joystick down.

- TECHNICAL -

Model 710-111

- SCORING -

Remember you're trying to get Teddy back to his mommy as fast as you can. The lower the number at the top of the screen, the faster you got there.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50579&o=2

$end

$spectrum_cass=iwillsur,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

I Will Survive! (c) 1984 Aztec Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79327&o=2

$end

$info=sc4celeb,sc4celeba,sc4celebb,sc4celebc,sc4celebd,
$bio

I'm a Celebrity - Get Me Out of Here (c) 200? Bell-Fruit Games.

- TECHNICAL -

[Model PR1603]

- TRIVIA -

Based on the No.1 TV Show.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11528&o=2

$end

$info=sc5celeb,sc5celeba,sc5celebb,sc5celebc,sc5celebd,
$bio

I'm a Celebrity - Get Me Out of Here (c) 200? Bell-Fruit Games, Limited. [B.F.G.]

- TECHNICAL -

[Scorpion 5]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43728&o=2

$end

$info=imgame,
$bio

Dedicated Console published 10 years ago:

I'm Game (c) 2012 I'm Game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268208&o=2

$end

$ti99_cart=hiding,
$bio

Texas instrument TI-99/4A cart. published 39 years ago:

I'm Hiding [Model PHM 3155] (c) 1983 Milton Bradley Co. [East Longmeadow, MA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84603&o=2

$end

$spectrum_cass=iminshoc,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

I'm in Shock (c) 1984 Artic Computing, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79246&o=2

$end

$info=imsorry,
$bio

Arcade Video game published 37 years ago:

I'm Sorry (c) 1985 Sega.

Export release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Gonbee no I'm Sorry [Model 834-5707]".

- TECHNICAL -

Game ID : 834-5707

Runs on the Sega "System 1" hardware.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1166&o=2

$end

$spectrum_cass=iballm,
$bio

I, Ball (c) 198? MCM Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219326&o=2

$end

$cpc_flop=iball198,iball19801,iballuk1,iballuk101,
$bio

Amstrad CPC 464 disk. published 35 years ago:

I, Ball cracked (c) 1987 Unknown.

Pirate tape_to_disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121050&o=2

$end

$cpc_flop=iballiiq,iballiiq01,iballiiq02,iball2qu,
$bio

Amstrad CPC 464 disk. published 35 years ago:

I, Ball II cracked (c) 1987 Unknown

Pirate tape_to_disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121051&o=2

$end

$st_flop=iball,
$bio

Atari ST disk. published 35 years ago:

I, Ball (c) 1987 Silverbird Soft.

- TECHNICAL -

BARCODE: 5 012439 011286

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230366&o=2

$end

$apple2_flop_orig=idamiano,
$apple2_flop_clcracked=idamiano,
$bio

Apple II 5.25 disk. published 37 years ago:

I, Damiano (c) 1985 Bantam Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230429&o=2

$end

$ibm5150=damiano,
$bio

IBM PC 5.25in. disk. published 37 years ago:

I, Damiano - The Wizard of Partestradaa (c) 1985 Bantam Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83634&o=2

$end

$info=irobot,
$bio

Arcade Video game published 38 years ago:

I, Robot (c) 1984 Atari.

I, Robot is a 3-D shoot-em-up in which the player controls the "Unhappy Interface Robot #1984"; a servant robot who has become self-aware and decided to rebel against the all-controlling Big Brother and his ever-watchful 'Evil Eyes'.

The game is set over a series of platform-based stages constructed from solid coloured blocks and to complete a stage, players must "eliminate the red zones". This is achieved by moving the robot over all of a stage's red surfaces, changing their colour to blue. The colour scheme - including target colour - changes every 26 levels, however. So while the target colour is red for the first 26 screens, it becomes yellow from Level 27, blue from Level 53 and magenta from Level 79.

In order to reach all of the platforms and surfaces, the Interface robot will need to jump. This must be carefully timed, however, as jumping is not allowed under Big Brother's strict regime and his Evil eye - sitting atop a pyramid at the back of the playfield - will open at regular intervals to watch over the interface robot. Should the eye be fully open - indicated by it turning red - when the robot is mid-jump, he will be spotted and destroyed, costing the player a life.

Once all of the coloured squares on a stage have been eliminated, the enemy's shield is destroyed and the Interface Robot will need to be guided to a final, previously inaccessible coloured square at the back of the playfield. The Evil Eye is then zapped and destroyed.

Some levels feature different background elements that affect gameplay, such as walls that must be shot and destroyed to reach coloured tiles, or indestructible moving columns that intermittently block access to coloured tiles, making timing difficult. There are also enemies to be shot or avoided, including birds, bombs and flying sharks.

Once the eye has been beaten, Interface Robot automatically jumps to the top of the pyramid and launches itself into space. A short inter-level "Space Wave" to the next stage follows. These stages feature polygonal objects hurling through space that must be either avoided or destroyed.

Every third level contains a red pyramid that must entered once all coloured squares are eliminated. Once inside, the Robot has one chance to collect as many bonus jewels as possible before destroying the Evil Eye. If the Robot is destroyed while inside the pyramid, he is immediately thrust back into space. The player must then battle through three more levels and destroy a further three Evil Eyes before getting another chance to collect any high scoring pyramid jewels.

After every fourth level, the Space Wave stage features a battle with Big Brother himself, shown as a huge, disembodied polygonal head. Big Brother constantly spits cone-shaped projectiles from his mouth and every single one of these must be shot or they will collide with and kill the player.

The head can be forced to rotate by repeatedly shooting the side of its face. If the head isn't facing the robot, danger is minimized since he won't fire his cone-shaped projectiles when facing away. Players must simply survive this encounter for about 20 seconds, after which Big Brother flies away and the next level begins.

I, Robot features 126 stages, with 26 unique level designs. After level 26, the designs repeat at a higher difficulty level and with an altered colour palette. The on-screen level counter is only two digits, so levels 100–126 are displayed as 0–26 respectively. On passing level 126, the player gets thrown back to a random earlier level.

Once the game is underway, pressing the one-player Start button will incrementally zooms the game's camera closer in to the action, while the two-player Start button pulls it further back, offering new viewing angles of the playfield. Closer camera angles result in higher score multipliers, due to the increased difficulty of visibility. In later levels, enemies known as "Viewer Killers" directly attack the player rather than the robot, forcing players to either switch camera angles, or move the robot to scroll the camera away from the Viewer Killers

'I, Robot' was - in both technical and design terms - ahead of its time and the game featured many new and ground-breaking innovations that the games industry would later adopt. The most striking and obvious of these was the game's graphics. While 'I, Robot' wasn't the world's first three-dimensional game, it was the first to feature solid, filled-polygon graphics, as opposed to the wire-frame graphics adopted by earlier titles. The concept of players being able to switch viewpoints also appeared here first.

The final innovation was 'Doodle City'. Instead of playing the game, players could instead choose to use the game's colourful three-dimensional objects to draw pictures on the monitor screen. Doodle City lasts for three minutes per credit, although players can switch back to playing 'I, Robot' at any time. When switching back to the game, the number of lives the player has is dictated by how much time was spent on Doodle City, with one life taken away for every minute in the "Ungame" mode.

- TECHNICAL -

There was only one kind of I, Robot machine made, the upright dedicated cabinet. The only other game that used this exact cabinet was "Firefox", although the "Major Havoc" cabinet was similar. The best way to describe this cabinet is to say that it looked really top heavy. This cabinet wasn't just a straight up and down affair; the monitor area, control panel, and bottom section were all different sizes and the whole machine flared out at the bottom. The game featured partial sideart in the form of a field of red, blue, and yellow blocks floating in a field of stars. The marquee showed an 'I, Robot' logo composed of 3-D multicolored blocks. There were no important decorations on the control panel or monitor bezel, although the monitor did have a pair of grill-like plastic plates on either side of it. The action was controlled with a single 'Hall Effect' joystick mounted centrally and a camera button on the side of the control panel. This joystick was a fairly new kind of gaming control, but it never did catch on, a few other titles such as "Road Runner" used this stick, but they are almost impossible to find today. A joystick that worked off of magnetic fields probably wasn't the best idea anyway. Some people have managed to replace these joysticks with other kinds of analog sticks, but it requires custom work, and doesn't have the same feel as the Hall Effect stick.

Game ID : 136029

Main CPU : Motorola M6809 (@ 1.5 Mhz)
Sound Chips : (4x) POKEY (@ 1.25 Mhz)

Screen orientation : Horizontal
Video resolution : 256 x 232 pixels
Screen refresh : 60.00 Hz
Palette colors : 96

Players : 1
Control : 8-way joystick with FIRING button
Buttons : 2 (VIEW, VIEW)

- TRIVIA -

I, Robot was released in June 1984 (even if the title screen says 1983).

I, Robot was an utterly unique arcade experience, with several innovations that were frankly years ahead of their time : SOLID 3-D polygons, at a time when the first "Star Wars" game's wire frame antics were still blowing everyone away, appeared HERE first. Selectable camera angles; now a staple of 3d games, were another innovation that I, Robot introduced to the gaming world. The game's very uniqueness would also prove its downfall. Arcade goers of the time were seemingly unable to cope with the game's surrealism and groundbreaking graphics and I, Robot was a commercial flop. 750 units were produced and shipped worldwide but Atari only sold around 500 of them.

I, Robot was originally called "Ice Castles" and consisted of three boards rather than the usual two. At the time of I, Robot's development, Atari exercised the somewhat unusual policy of awarding bonuses to engineers based entirely on revenue from sales of the machines, WITHOUT taking into account the amount of engineering resources (man years) spent developing it. In other words, just the sales revenue minus the manufacturing cost. Consequently, Atari's engineers were motivated to spend ridiculous amounts of time doing little more than reducing the manufacturing cost. They decided that the only way to reduce the cost of the game hardware was to replace a lot of TTL logic with an ASIC. Unfortunately, they assigned very inexperienced people to do the ASIC design. The resulting chip had very low yield; it's unlikely that ANY of them worked over the normal voltage and temperature ranges that commercial semiconductors are normally rated for. By this time, however, the game was so late that they weren't allowed to fix the ASIC problems. Apart from the time it would take to redo the chip, fixing it would also require putting it in a larger package with more power and ground pins, and so the board would have to be redone as well.
So for each production unit they just tried chips until they found one that seemed to work, and shipped the unit. They threw away a lot of chips.

- SCORING -

Scoring in this game is a little complicated since many things score differently (even the same things can score differently) :
Birds, Balls, Spiked Balls, etc. on the Platforms : 25-100 pts.
Polygon Asteroids, Pyramids, Cones, etc. in Space : 1-300 pts.

Once you destroy the Eye on the Platforms round, you get whatever bonus is left. Bonuses are variable per Platform and range from 3000 to 7000 points and decrement as you play.

You get 100 points per jewel collected when you take out the Eye in the control area. There are a maximum of ten jewels in the control area. Your maximum score you can get, though, is 999 points.

In space, you get points for everything you can kill.

If your score is greater then the BEST time on the Platforms or the BEST score in Space, you get a bonus of 2,500 points. You do not receive this bonus if you get killed on the Platform or in Space and have to start again.

When you enter a transporter pod, you get 20,000 points/level skipped if you successfully complete the Platform you transported to. You can only go to level 79 this way.

- TIPS AND TRICKS -

* Hints for Game Play :
1) The player can advance to higher play levels while inside the Transporter.
2) Objects to be destroyed for points include a buzz saw, a soccer ball, a small ball dropped by a bird, the polygons, and a rolling log.
3) The player can achieve a bonus for shooting all of the tetrahedrons in a space wave. The player can also achieve bonus points by spelling I ROBOT by shooting the letters as they appear sequentially in space waves.
4) The player must shoot the polygons with SEVEN shots in order to destroy them and achieve points.

* Warp : Hold down both Start buttons when entering the transporter on level 1. You can now warp as high as level 10.

PLATFORMS :

* One block of claimed area will reduce the shield strength down by one. The shield strength is basically the total of all these unclaimed blocks per level. So if you see a shield strength of two, but don't see any unclaimed areas, this means you will definitely have to look around for them.

* Some Platform levels only have a few blocks separated by gaps while others have long walkways also separated by gaps. You must bridge the gaps between these blocks. To bridge any gap :
a) The game will show you when a gap can be bridged. The section under your robot will blink and a corresponding section across the gap will blink.
b) Bridges created are the same color that other claimed areas are.
c) If you jump when the Eye is open, your robot will be destroyed by the Eye.

* Sometimes unclaimed areas are hidden behind blocks. Use the point of view buttons to look for these areas.

* Your robot is equipped with lasers. They are useful when taking out the smaller objects such as birds and spiked balls. They won't work on the big beach balls or the walkway grinders.

* Using the above tip, remember to constantly shoot when you are jumping. Your lasers only fire toward the eye regardless of which way you jump. This usually prevents something from hitting your robot in mid-flight.

* Watch the shield below the Eye. The number will go down as long as you claim areas on the walkways.  If the number is at one or two and you don't see any unclaimed areas, change your point of view and look around for unclaimed areas.

* There are indestructible creatures called ''Point of View'' killers. If you don't change your point of view by the time these things make it to your robot, your robot will be destroyed.

* In the middle, at the bottom of the screen is a phrase showing you how often the Eye opens and closes.  This time is variable so you need to check out the bottom of the screen to see the frequency the eye opens. If there isn't a time, then it is once every five seconds.

* Keep in mind, you are on a timer. This basically means planning out in advance of where you want to move since there isn't really any time to sit around and take in the scenery.

* You must land on the unclaimed block in front of the eye in order to destroy it.

* Every third level, after you destroy the Eye from the outside, you will be able to enter a control area to take on the Eye in its environment. To make your job harder, a buzz saw starts at the back of this platform and eats it away toward the Eye. In addition, you may have to blast through walls in order to get the jewels and proceed toward the eye.

SPACE :

* The best way to get through this area is to rapidly shoot. Most objects require at least five to ten shots to take them out.

* Never let the tetras go. If you don't destroy them, they will come around from the backside and destroy your robot.

* There are other enemies such as tankers. If you hit them, they get mad and hit your robot from the backside if you don't destroy them.

* You can't destroy the saucers, but you can lead them into the rocks to kill them.

* You can also maneuver around the shapes but in the later levels, this is made harder by the life ring shaped objects that are on the outer edges.

* Every fourth level, you have to deal with a three-dimensional head.  Although not particularly tough, it is a nuisance :
a) Fire at one side of the head to force it to rotate around. If the head isn't facing your robot, the danger is minimized considerably since he won't fire his cone-shaped projectiles at your robot.
b) You must hit every cone-shaped projectile fired from the head. If you don't, they come around and hit your robot from the backside.
c) You will have to survive this encounter for about 20 seconds. After that, you will be done with that part of the level.

* If you successfully destroy the letters IROBOT during the Space part of the level, you get a 5000 point bonus.

* After level two, you must successfully land your robot on the next level Platform.

- STAFF -

Designed and programmed by: Dave Theurer (DAV), Russel Dawe (RUS)
Video graphics by: Barbara Singh (BAR), Dave Ralston (DAV)
Hardware design by: Dave Sherman
Technician: Linda Sinkovic (LIN), Cris Drobny, Paul Mancuso (PAU)
Video support by: Mark Cerny (MAR)
Software support: Mike Mahar

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1167&o=2

$end

$info=i7000,
$bio

Computer published 40 years ago:

I-7000 (c) 1982 Itautec.

A personal computer from Itautec.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95545&o=2

$end

$i7000_card=i7113,
$bio

Itautec I-7000 card. published 36 years ago:

I-7113 ver.1.2 (c) 1986 Itautec

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273638&o=2

$end

$sgi_mips=ideas_6,
$bio

SGI MIPS IRIX soft. published 24 years ago:

I-DEAS Master Series Release 6 (c) 1998 SDRC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266417&o=2

$end

$ibm5170=usrim122,
$bio

IBM PC/AT DOS 3.5in. disk. published 26 years ago:

I-modem Configuration Manager (c) 1996 US Robotics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265436&o=2

$end

$jaguar=iwar,
$bio

Atari Jaguar cart. published 27 years ago:

I-War (c) 1995 Atari Corp.

It took 20 years to develop, but The Override Mainframe Supercomputer goes on-line exactly on schedule. Buried deep below a polar ice cap to keep its megaframe brain cool, its processing capability goes beyond any technology ever imagined. Before long, society begins to depend completely on The Override to handle the world information network, nicknamed The I-Way.

Override works for years without a glitch. Then, the problems start. Delays. Information transfer slows to a crawl, then stops. Viruses clog the I-Way, blocking information. Mutated databases create more viruses. Programs can't be written fast enough to stop The Override from what seems like inevitable self-destruction. A quick, powerful anti-virus craft must enter the circuits of the I-Way to destroy the mutant databases and information-clogging viruses.

You've been chosen to command the anti-virus tank through the I-Way. Eliminate the problems and pick up special tools and weapons to help you collect the viruses. Destroying the mutant databases and collecting data pods will allow you to destroy their core and stop the viruses from spreading. But, your enemies won't go away easily. They're programmed to attack anything that could impede their growth.

So, choose your tank, strap on your seatbelt and merge onto the I-Way. You are mankind's only hope.

- TECHNICAL -

Model J9043E

- STAFF -

Atari
Executive Producer: John Skruch
Producer: Ted Tahquechi
Lead Tester: Eric D. Riley
Testers: Bill Woods, Eric Johnson, Morgan Weiss, Tal Funke-Bilu, Hank Cappa
Marketing Product Manager: Jeanne Winding
Creative Services: Greg LaBrec, Trish Ward, Beeline Group

I-War Imagitec Design, 1995
Programmed by: Karl Vest, Andrew Seed
Graphics by: Andy Noble, Karl Vest, Andrew Seed
Designed by: Emerson Best
Levels by: Emerson Best, Karl Vest, Andrew Seed
Produced by: Bill Newsham
Music by Imagitec.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76425&o=2

$end

$c64_cass=ixera,
$bio

Commodore C64 cass. published 35 years ago:

I-Xera (c) 1987 Power House, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187916&o=2

$end

$info=iccash,
$bio

Video Slot Machine published 20 years ago:

I.C. Cash (c) 2002 Atronic.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=7708&o=2

$end

$info=atricmon,
$bio

Video Slot Machine published 14 years ago:

I.C. Money (c) 2008 Atronic.

Based on the original, this player favorite is a cool game with hot wins! 

IC Money Classic is a 5-reel, 9-payline game with fun Arctic characters. The Crystal top symbol is wild and substitutes for all symbols, including the Polar Bear scatter symbol, except the Coin Bonus trigger. The Coin Bonus trigger launches the first IC Money Bonus screen, where players select up to 5 letters. Each letter either pays a Mystery Bonus, or leads to a second IC Money Bonus screen.

In the second bonus, if the Mystery Bear symbol is awarded in the first bonus screen, then the player chooses one of 5 crystals for a chance at a higher bonus award.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=36498&o=2

$end

$spectrum_cass=icups,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

I.C.U.P.S. (c) 1986 Thor Computer Software.

International Commission for Universal Problem Solving.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79238&o=2

$end

$mo5_cass=ilintrus,ilintrusb,ilintrusa,
$to7_cass=ilintrus,
$bio

Thomson MO5/TO7 cass. published 38 years ago:

I.L. L'Intrus (c) 1984 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108300&o=2

$end

$apple2_flop_orig=iosilver,
$bio

Apple II 5.25 disk. published 38 years ago:

I.O. Silver (c) 1984 Beagle Bros.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276314&o=2

$end

$psx=iqube,
$bio

Sony PlayStation CD published 25 years ago:

I.Q - Intelligent Qube (c) 1997 Sony Computer Ent. America.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SCUS-94181

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110721&o=2

$end

$a2600=iqmemory,
$bio

Atari 2600 cart. published 39 years ago:

I.Q. Memory Teaser (c) 1983 Suntek

A memory game.

- TECHNICAL -

SS-033

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50580&o=2

$end

$dragon_cass=iqtest,
$bio

Dragon cass. published 39 years ago:

I.Q. Test (c) 1983 Tiger Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116984&o=2

$end

$sg1000=iq,
$bio

Sega SG-1000 game published 33 years ago:

I.Q. (c) 1989 Unknown [Korea].

Korean version of Soukoban.

- TECHNICAL -

[Model G-36]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49041&o=2

$end

$hp9845b_rom=iob,
$bio

I/O (c) 198? Hewlett-Packard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236821&o=2

$end

$hp9845b_rom=iolpu,iolpub,
$bio

I/O LPU (c) 198? Hewlett-Packard

- TECHNICAL -

ROM ID: 09845-65518

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236819&o=2

$end

$hp9845a_rom=iolpu,
$bio

I/O LPU [Model 09845-65532] (c) 198? Hewlett-Packard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=274144&o=2

$end

$pc98=io9104,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

I/O Magazine Disk - April 1991 (c) 1991 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89702&o=2

$end

$pc98=io9204,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

I/O Magazine Disk - April 1992 (c) 1992 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89703&o=2

$end

$pc98=io9008,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

I/O Magazine Disk - August 1990 (c) 1990 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89704&o=2

$end

$pc98=io8912,
$bio

NEC PC-9801 Series 5.25in. disk. published 33 years ago:

I/O Magazine Disk - December 1989 (c) 1989 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89705&o=2

$end

$pc98=io9012,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

I/O Magazine Disk - December 1990 (c) 1990 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89706&o=2

$end

$pc98=io9212,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

I/O Magazine Disk - December 1992 (c) 1992 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89707&o=2

$end

$pc98=io9102,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

I/O Magazine Disk - February 1991 (c) 1991 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89708&o=2

$end

$pc98=io9202,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

I/O Magazine Disk - February 1992 (c) 1992 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89709&o=2

$end

$pc98=io9001,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

I/O Magazine Disk - January 1990 (c) 1990 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89710&o=2

$end

$pc98=io9201,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

I/O Magazine Disk - January 1992 (c) 1992 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89711&o=2

$end

$pc98=io9007,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

I/O Magazine Disk - July 1990 (c) 1990 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89712&o=2

$end

$pc98=io9207,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

I/O Magazine Disk - July 1992 (c) 1992 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89713&o=2

$end

$pc98=io9307,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

I/O Magazine Disk - July 1993 (c) 1991 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89714&o=2

$end

$pc98=io9006,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

I/O Magazine Disk - June 1990 (c) 1990 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89715&o=2

$end

$pc98=io9106,io9106a,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

I/O Magazine Disk - June 1991 (c) 1991 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89716&o=2

$end

$pc98=io9206,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

I/O Magazine Disk - June 1992 (c) 1992 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89718&o=2

$end

$pc98=io9003,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

I/O Magazine Disk - March 1990 (c) 1990 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89719&o=2

$end

$pc98=io9103,io9103a,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

I/O Magazine Disk - March 1991 (c) 1991 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89720&o=2

$end

$pc98=io9203,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

I/O Magazine Disk - March 1992 (c) 1992 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89722&o=2

$end

$pc98=io9005,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

I/O Magazine Disk - May 1990 (c) 1990 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89723&o=2

$end

$pc98=io9105,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

I/O Magazine Disk - May 1991 (c) 1991 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89724&o=2

$end

$pc98=io9205,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

I/O Magazine Disk - May 1992 (c) 1992 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89725&o=2

$end

$pc98=io9011,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

I/O Magazine Disk - November 1990 (c) 1990 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89726&o=2

$end

$pc98=io9211,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

I/O Magazine Disk - November 1992 (c) 1992 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89727&o=2

$end

$pc98=io9010,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

I/O Magazine Disk - October 1990 (c) 1990 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89728&o=2

$end

$pc98=io9210,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

I/O Magazine Disk - October 1992 (c) 1992 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89729&o=2

$end

$pc98=io9310,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

I/O Magazine Disk - October 1993 (c) 1991 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89730&o=2

$end

$pc98=io9009,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

I/O Magazine Disk - September 1990 (c) 1990 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89731&o=2

$end

$pc98=io9109,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

I/O Magazine Disk - September 1991 (c) 1991 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89732&o=2

$end

$pc98=io9209,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

I/O Magazine Disk - September 1992 (c) 1992 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89733&o=2

$end

$hp9845b_rom=ioppu,ioppuc,
$bio

I/O PPU (c) 198? Hewlett-Packard

- TECHNICAL -

ROM ID: 09845-65519

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236820&o=2

$end

$hp9845a_rom=ioppu,
$bio

I/O PPU [Model 09845-65533] (c) 198? Hewlett-Packard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=274145&o=2

$end

$hp85_rom=io,
$bio

HP-85 Option ROM published 43 years ago:

I/O ROM [Model 00085-15003] (c) 1979 Hewlett-Packard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273689&o=2

$end

$hp86_rom=io,
$bio

HP-86/87 Option ROM published 40 years ago:

I/O ROM (c) 1982 Hewlett-Packard

Input/output ROM for 86/87 with BASIC language extensions allowing connection to a variety of devices.

- TECHNICAL -

ROM ID: 00087-15003

- TRIVIA -

Original Price: $295

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273649&o=2

$end

$bbc_rom=i2c30b,
$bio

Acorn BBC ROM published 4 years ago:

I2C 4 U Ver.3.0B (c) 2018 Barr, Martin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=277371&o=2

$end

$bbc_rom=i2c,
$bio

Acorn BBC ROM published 4 years ago:

I2C 4 U Ver.3.1B (c) 2018 Barr, Martin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=277372&o=2

$end

$info=4004clk,
$bio

Other published 14 years ago:

i4004 Nixie Clock (c) 2008 John L. Weinrich.

A clock designed around a i4004 CPU. Its display consists of 6 Nixie tubes and 4 Neon Lamps.

- TECHNICAL -

[Model MCS-4]

- TRIVIA -

Mr. Weinrich designed this clock in occasion of his retirement in 2008.

- STAFF -

Designed by: John L. Weinrich

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57551&o=2

$end

$spectrum_cass=ianbotha
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Ian Botham's Test Match (c) 1985 Tynesoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79229&o=2

$end

$cpc_flop=ianbotha01,ianbotha02,ianbotha,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Ian Botham's Test Match (c) 1985 Tynesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121025&o=2

$end

$bbc_cass=ianbotha,
$electron_cass=ianbotha,
$bio

Acorn BBC/Electron cass. published 36 years ago:

Ian Botham's Test Match (c) 1986 Tynesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51965&o=2

$end

$spectrum_cass=ibtmpj,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Ian Botham's Test Match + Pyjamarama (c) 1985 Tynesoft Computer Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286820&o=2

$end

$psx=deathtrp,
$bio

Sony PlayStation CD published 24 years ago:

Ian Livingstone's Deathtrap Dungeon (c) 1998 Eidos Interactive

- TECHNICAL -

GAME ID: SLUS-00566

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111122&o=2

$end

$spectrum_cass=iansnigh,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Ian's Night Out (c) 1986 Magnum Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286723&o=2

$end

$cpc_flop=iankeytw,iankeytw01,iankeytw02,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Iankey Two Fingers to Touch Typing Conversion Course (c) 1985 Iansyst, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124935&o=2

$end

$cpc_flop=iankeyty,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Iankey Typing Crash Course (c) 1986 Iansyst, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124936&o=2

$end

$info=ibara,
$bio

Arcade Video game published 17 years ago:

Ibara (c) 2005 Cave Company, Limited.

- TECHNICAL -

Cave 3rd Generation Hardware

Main CPU : Hitachi SH-3 CPU, 133 Mhz Clock
Sound Chips : Yamaha YMZ770C-F

Players : 2
Control : 8-way Joystick
Buttons : 2
=> [A] Shot, [B] Bomb

- TRIVIA -

Ibara was released in June 2005.

Developed by Cave and distributed by AMI (Amusement Marketing International).

Cave released a limited-edition soundtrack album for this game (Ibara Original Soundtrack - CVST-0003) on 30/01/2006.

Shinji Hosoe, a famous video game music composer, participed on this game, even if he left Namco seven years before, in 1998 (He joined a music label called 'Super Sweep').

- TIPS AND TRICKS -

* Special Formations
Wide : Get 6 option items back-to-back.
Search : Get 5 bomb-chips back-to-back then get option item
Rolling : Get 5 symbols back-to-back then get option item
Back : Get 5 small shot items back-to-back then get option item

* Secret Modes :
Harder Mode (with very hard) : Hold Up on the title screen then start the game
Extended Mode (with two laps) : Hold Down on the title screen then start the game

* Secret Bonus : Use bomb when first stage starts and "Stage 1" is displayed

- SERIES -

1. Ibara (2005)
2. Ibara Kuro - Black Label (2006)
3. PinkSweets - Ibara Sorekara (2006)

- STAFF -

Producer : Kenichi Takano
Director/Programmer : Shinobu Yagawa
Chief Designer : Akira Wakabayashi
Designers : TNK, Hideki Nomura, Tamajo
Character Designer : Tomoyuki Kotani
Voicer Actors :
(Rose Garden) Teresa - Chiharu Komine, Lace - Nami Aoki, Shasta - Maiko Mori, Kasumi - Kumiko Ishihara, Midi - Mao Shimura, Meidi - Asako Naito
(Negotiator) Bond - Daisuke Matsumoto, Dyne - Akira Wakabayashi,
Music Composer : Shinji Hosoe (Super Sweep)
Sound Creators : Ayako Saso (Super Sweep), Daisuke Matsumoto
Supervisor : Sanae Ikeda
Special Assistants : Toshiaki Tomizawa, Takatsugu Furuhata, Atsushi Niitama, Yuji Inoue, Asuka Mochida, Junko Ueki, Kaori Itamura, Junji Seki, Yui Yoshii, Shunsuke Nakata, Tyap, Ikumi Fujiwara, Shimarisu Okoshi

- PORTS -

* CONSOLES:
Sony PlayStation 2 (Feb.21, 2006; "Ibara [Model SLPM-66301]")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4002&o=2

$end

$info=ibarablk,ibarablka,
$bio

Arcade Video game published 16 years ago:

Ibara Kuro - Black Label (c) 2006 Cave Company, Limited.

- TECHNICAL -

Cave 3th Generation Hardware

Main CPU : Hitachi SH-3 CPU, 133 Mhz Clock
Sound Chips : Yamaha YMZ770C-F

Players : 2
Control : 8-way joystick
Buttons : 4

- TRIVIA -

Developed by Cave and distributed by AMI (Amusement Marketing International).

Ibara Kuro Black Label was released in May 2006. It has a limited production with only 100 boards.

- SERIES -

1. Ibara (2005)
2. Ibara Kuro - Black Label (2006)
3. PinkSweets - Ibara Sorekara (2006)

- STAFF -

Producer : Kenichi Takano
Director/Programmer : Shinobu Yagawa
Programmer ("Black Label" Staff): Mamoru Furukawa
Chief Designer : Akira Wakabayashi
Designers : TNK, Hideki Nomura, Tamajo
Character Designer : Tomoyuki Kotani
Voicer Actors :
*Teresa*: Chiharu Komine
*Lace*: Nami Aoki
*Shasta*: Maiko Mori
*Kasumi*: Kumiko Ishihara
*Midi*: Mao Shimura
*Meidi*: Asako Naito
*Bond*: Daisuke Matsumoto
*Dyne*: Akira Wakabayashi

Music Composer : Shinji Hosoe (Super Sweep)
Sound Creators : Ayako Saso (Super Sweep), Daisuke Matsumoto
Supervisor : Sanae Ikeda
Special Assistants : Toshiaki Tomizawa, Takatsugu Furuhata, Atsushi Niiyama, Yuji Inoue, Asuka Mochida, Junko Ueki, Kaori Itamura, Junji Seki, Yui Yoshii, Shunsuke Nakata, Tyap, Ikumi Fujiwara, Shimarisu Okoshi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5909&o=2

$end

$pc8801_flop=ibariba,
$bio

Ibariba (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92073&o=2

$end

$archimedes=ibix,
$bio

Acorn Archimedes disk. published 30 years ago:

Ibix the Viking (c) 1992 Minerva

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116013&o=2

$end

$info=ibm3153,
$bio

Computer published 23 years ago:

IBM 3153 Terminal (c) 1999 IBM Corp. [International Business Machines]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233748&o=2

$end

$info=ibm5550,
$bio

Computer published 39 years ago:

IBM 5550 (c) 1983 IBM Corp. [International Business Machines]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233756&o=2

$end

$info=ibm6580,
$bio

Computer published 42 years ago:

IBM 6580 Displaywriter (c) 1980 IBM Corp. [International Business Machines]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233757&o=2

$end

$ibm5170=advdiags,
$bio

IBM PC/AT DOS 3.5in. disk. published 37 years ago:

IBM Advanced Diagnostics for the IBM AT (c) 1985 IBM Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295405&o=2

$end

$ibm5150_cass=diag,
$bio

IBM PC cass. published 40 years ago:

IBM Advanced Diagnostics for the IBM PC 5150 (c) 1982 IBM

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83635&o=2

$end

$adam_flop=ibmcli01,
$bio

IBM Clip-Art for ADAM Vol. 01 (c) 198? Maine ADAM Library

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109491&o=2

$end

$adam_flop=ibmcli02,
$bio

IBM Clip-Art for ADAM Vol. 02 (c) 198? Maine ADAM Library

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109492&o=2

$end

$adam_flop=ibmcli03,
$bio

IBM Clip-Art for ADAM Vol. 03 (c) 198? Maine ADAM Library

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109493&o=2

$end

$adam_flop=ibmcli04,
$bio

IBM Clip-Art for ADAM Vol. 04 (c) 198? Maine ADAM Library

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109494&o=2

$end

$adam_flop=ibmcli05,
$bio

IBM Clip-Art for ADAM Vol. 05 (c) 198? Maine ADAM Library

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109495&o=2

$end

$adam_flop=ibmcli06,
$bio

IBM Clip-Art for ADAM Vol. 06 (c) 198? Maine ADAM Library

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109496&o=2

$end

$adam_flop=ibmcli07,
$bio

IBM Clip-Art for ADAM Vol. 07 (c) 198? Maine ADAM Library

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109497&o=2

$end

$adam_flop=ibmcli08,
$bio

IBM Clip-Art for ADAM Vol. 08 (c) 198? Maine ADAM Library

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109498&o=2

$end

$adam_flop=ibmcli09,
$bio

IBM Clip-Art for ADAM Vol. 09 (c) 198? Maine ADAM Library

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109499&o=2

$end

$adam_flop=ibmcli10,
$bio

IBM Clip-Art for ADAM Vol. 10 (c) 198? Maine ADAM Library

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109500&o=2

$end

$adam_flop=ibmcli11,
$bio

IBM Clip-Art for ADAM Vol. 11 (c) 198? Maine ADAM Library

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109501&o=2

$end

$adam_flop=ibmcli12,
$bio

IBM Clip-Art for ADAM Vol. 12 (c) 198? Maine ADAM Library

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109502&o=2

$end

$adam_flop=ibmcli13,
$bio

IBM Clip-Art for ADAM Vol. 13 (c) 198? Maine ADAM Library

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109503&o=2

$end

$adam_flop=ibmcli14,
$bio

IBM Clip-Art for ADAM Vol. 14 (c) 198? Maine ADAM Library

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109504&o=2

$end

$adam_flop=ibmcli15,
$bio

IBM Clip-Art for ADAM Vol. 15 (c) 198? Maine ADAM Library

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109505&o=2

$end

$adam_flop=ibmcli16,
$bio

IBM Clip-Art for ADAM Vol. 16 (c) 198? Maine ADAM Library

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109506&o=2

$end

$adam_flop=ibmcli17,
$bio

IBM Clip-Art for ADAM Vol. 17 (c) 198? Maine ADAM Library

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109507&o=2

$end

$adam_flop=ibmcli18,
$bio

IBM Clip-Art for ADAM Vol. 18 (c) 198? Maine ADAM Library

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109508&o=2

$end

$adam_flop=ibmcli19,
$bio

IBM Clip-Art for ADAM Vol. 19 (c) 198? Maine ADAM Library

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109509&o=2

$end

$adam_flop=ibmcli20,
$bio

IBM Clip-Art for ADAM Vol. 20 (c) 198? Maine ADAM Library

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109510&o=2

$end

$adam_flop=ibmcli21,
$bio

IBM Clip-Art for ADAM Vol. 21 (c) 198? Maine ADAM Library

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109511&o=2

$end

$adam_flop=ibmcli22,
$bio

IBM Clip-Art for ADAM Vol. 22 (c) 198? Maine ADAM Library

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109512&o=2

$end

$adam_flop=ibmcli23,
$bio

IBM Clip-Art for ADAM Vol. 23 (c) 198? Maine ADAM Library

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109513&o=2

$end

$adam_flop=ibmcli24,
$bio

IBM Clip-Art for ADAM Vol. 24 (c) 198? Maine ADAM Library

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109514&o=2

$end

$adam_flop=ibmcli25,
$bio

IBM Clip-Art for ADAM Vol. 25 (c) 198? Maine ADAM Library

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109515&o=2

$end

$adam_flop=ibmcli26,
$bio

IBM Clip-Art for ADAM Vol. 26 (c) 198? Maine ADAM Library

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109516&o=2

$end

$adam_flop=ibmcli27,
$bio

IBM Clip-Art for ADAM Vol. 27 (c) 198? Maine ADAM Library

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109517&o=2

$end

$adam_flop=ibmcli28,
$bio

IBM Clip-Art for ADAM Vol. 28 (c) 198? Maine ADAM Library

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109518&o=2

$end

$adam_flop=ibmcli29,
$bio

IBM Clip-Art for ADAM Vol. 29 (c) 198? Maine ADAM Library

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109519&o=2

$end

$adam_flop=ibmcli30,
$bio

IBM Clip-Art for ADAM Vol. 30 (c) 198? Maine ADAM Library

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109520&o=2

$end

$adam_flop=ibmcli31,
$bio

IBM Clip-Art for ADAM Vol. 31 (c) 198? Maine ADAM Library

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109521&o=2

$end

$adam_flop=ibmcli32,
$bio

IBM Clip-Art for ADAM Vol. 32 (c) 198? Maine ADAM Library

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109522&o=2

$end

$adam_flop=ibmcli33,
$bio

IBM Clip-Art for ADAM Vol. 33 (c) 198? Maine ADAM Library

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109523&o=2

$end

$adam_flop=ibmcli34,
$bio

IBM Clip-Art for ADAM Vol. 34 (c) 198? Maine ADAM Library

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109524&o=2

$end

$adam_flop=ibmcli35,
$bio

IBM Clip-Art for ADAM Vol. 35 (c) 198? Maine ADAM Library

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109525&o=2

$end

$adam_flop=ibmcli36,
$bio

IBM Clip-Art for ADAM Vol. 36 (c) 198? Maine ADAM Library

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109526&o=2

$end

$adam_flop=ibmcli37,
$bio

IBM Clip-Art for ADAM Vol. 37 (c) 198? Maine ADAM Library

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109527&o=2

$end

$adam_flop=ibmcli38,
$bio

IBM Clip-Art for ADAM Vol. 38 (c) 198? Maine ADAM Library

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109528&o=2

$end

$adam_flop=ibmcli39,
$bio

IBM Clip-Art for ADAM Vol. 39 (c) 198? Maine ADAM Library

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109529&o=2

$end

$adam_flop=ibmcli40,
$bio

IBM Clip-Art for ADAM Vol. 40 (c) 198? Maine ADAM Library

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109530&o=2

$end

$adam_flop=ibmcli41,
$bio

IBM Clip-Art for ADAM Vol. 41 (c) 198? Maine ADAM Library

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109531&o=2

$end

$adam_flop=ibmcli42,
$bio

IBM Clip-Art for ADAM Vol. 42 (c) 198? Maine ADAM Library

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109532&o=2

$end

$adam_flop=ibmcli43,
$bio

IBM Clip-Art for ADAM Vol. 43 (c) 198? Maine ADAM Library

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109533&o=2

$end

$adam_flop=ibmcli44,
$bio

IBM Clip-Art for ADAM Vol. 44 (c) 198? Maine ADAM Library

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109534&o=2

$end

$adam_flop=ibmcli45,
$bio

IBM Clip-Art for ADAM Vol. 45 (c) 198? Maine ADAM Library

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109535&o=2

$end

$adam_flop=ibmcli46,
$bio

IBM Clip-Art for ADAM Vol. 46 (c) 198? Maine ADAM Library

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109536&o=2

$end

$adam_flop=ibmcli47,
$bio

IBM Clip-Art for ADAM Vol. 47 (c) 198? Maine ADAM Library

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109537&o=2

$end

$adam_flop=ibmcli48,
$bio

IBM Clip-Art for ADAM Vol. 48 (c) 198? Maine ADAM Library

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109538&o=2

$end

$adam_flop=ibmcli49,
$bio

IBM Clip-Art for ADAM Vol. 49 (c) 198? Maine ADAM Library

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109539&o=2

$end

$adam_flop=ibmcl50,
$bio

IBM Clip-Art for ADAM Vol. 50 (c) 198? Maine ADAM Library

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109540&o=2

$end

$adam_flop=ibmcli51,
$bio

IBM Clip-Art for ADAM Vol. 51 (c) 198? Maine ADAM Library

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109541&o=2

$end

$adam_flop=ibmcl52,
$bio

IBM Clip-Art for ADAM Vol. 52a (c) 198? Maine ADAM Library

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109542&o=2

$end

$adam_flop=ibmcli53,
$bio

IBM Clip-Art for ADAM Vol. 53 (c) 198? Maine ADAM Library

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109543&o=2

$end

$adam_flop=ibmcl54,
$bio

IBM Clip-Art for ADAM Vol. 54 (c) 198? Maine ADAM Library

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109544&o=2

$end

$ibm5150=ibmcobol,
$bio

IBM PC 5.25in. disk. published 40 years ago:

IBM COBOL Compiler (c) 1982 IBM.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83636&o=2

$end

$ibm5150=pcdos5,pcdos5a,pcdos5nl,
$ibm5170_hdd=pcdos5,
$bio

IBM PC 3.5in. disk. published 31 years ago:

IBM DOS Ver. 5.00 (c) 1991 IBM Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132605&o=2

$end

$ibm5150=pcdos502,pcdos502de,
$ibm5170_hdd=pcdos502,
$bio

IBM PC 3.5in. disk. published 30 years ago:

IBM DOS Ver. 5.02 (c) 1992 IBM Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=292657&o=2

$end

$ibm5170=pcdos61,pcdos61a,
$ibm5170_hdd=pcdos61,
$bio

IBM PC/AT DOS 3.5in. disk. published 29 years ago:

IBM DOS Ver. 6.1 (c) 1993 IBM Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144411&o=2

$end

$wangpc=ibmemu,
$bio

IBM Emulation program (c) 198? Wang Laboratories, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267172&o=2

$end

$nimbus=ibmmode261,
$bio

RM Nimbus disk. published 34 years ago:

IBM Mode Software For Nimbus PC Ver.2 (c) 1988 Research Machines, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237451&o=2

$end

$nimbus=ibmmode,
$bio

RM Nimbus disk. published 33 years ago:

IBM Mode Software for Nimbus PC Ver.3 (c) 1989 Research Machines, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237450&o=2

$end

$info=ibm5140,
$bio

Computer published 37 years ago:

IBM PC 5140 Convertible (c) 1985 IBM Corp. [International Business Machines]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233749&o=2

$end

$info=ibm5150,
$bio

Computer published 41 years ago:

IBM PC 5150 (c) 1981 IBM Corp. [International Business Machines]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233750&o=2

$end

$info=ibm5155,
$bio

Computer published 40 years ago:

IBM PC 5155 (c) 1982 IBM Corp. [International Business Machines]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233751&o=2

$end

$ibm5140=advdiags,
$bio

IBM PC Convertible disk. published 36 years ago:

IBM PC Convertible Advanced Diagnostics (c) 1986 IBM Corp. [International Business Machines]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264691&o=2

$end

$ibm5140=diags,
$bio

IBM PC Convertible disk. published 36 years ago:

IBM PC Convertible Diagnostics/Update Diskette (c) 1986 IBM Corp. [International Business Machines]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264690&o=2

$end

$ibm5140=startup,startup101,
$bio

IBM PC Convertible disk. published 36 years ago:

IBM PC Convertible Start-Up Diskette Ver.1.xx (c) 1986 IBM Corp. [International Business Machines]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264689&o=2

$end

$info=ibmpcjr,
$bio

Computer published 39 years ago:

IBM PC Jr (c) 1983 IBM Corp. [International Business Machines]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233758&o=2

$end

$info=ibmpcjx,
$bio

Computer published 37 years ago:

IBM PC JX (c) 1985 IBM Corp. [International Business Machines]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233759&o=2

$end

$info=ibm5170,
$bio

Computer published 38 years ago:

IBM PC/AT (c) 1984 IBM Corp. [International Business Machines]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233754&o=2

$end

$info=ibm5170a,
$bio

Computer published 37 years ago:

IBM PC/AT 8MHz ver. (c) 1985 IBM Corp. [International Business Machines]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233755&o=2

$end

$info=ibm5162,
$bio

Computer published 37 years ago:

IBM PC/XT-286 5162 (c) 1985 IBM Corp. [International Business Machines]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233753&o=2

$end

$ibmpcjr_flop=sampler,
$bio

IBM PCjr Sampler (c) 198? IBM Corp. [International Business Machines]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262907&o=2

$end

$ibm5150=pcdos1,pcdos1p,pcdos11,pcdos11ma,pcdos11m,
$bio

IBM PC 5.25in. disk. published 41 years ago:

IBM Personal Computer DOS Ver. 1 (c) 1981 IBM

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83637&o=2

$end

$ibm5150=pcdos2m,pcdos2,pcdos2c,pcdos2a,pcdos2b,
$ibm5150_hdd=pcdos2,
$bio

IBM PC 5.25in. disk. published 39 years ago:

IBM Personal Computer DOS Ver. 2.00 (c) 1983 IBM Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132421&o=2

$end

$ibm5150=pcdos21,pcdos21a,pcdos21b,
$ibm5150_hdd=pcdos21,
$bio

IBM PC 5.25in. disk. published 39 years ago:

IBM Personal Computer DOS Ver. 2.10 (c) 1983 IBM Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294549&o=2

$end

$ibm5150=pcdos3,pcdos3de,pcdos3a,
$ibm5150_hdd=pcdos3,
$bio

IBM PC 5.25in. disk. published 38 years ago:

IBM Personal Computer DOS Ver. 3.00 (c) 1984 IBM Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132422&o=2

$end

$ibm5150=pcdos31,pcdos31a,
$ibm5150_hdd=pcdos31,
$bio

IBM PC 5.25in. disk. published 37 years ago:

IBM Personal Computer DOS Ver. 3.10 (c) 1985 IBM Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294550&o=2

$end

$ibm5150=pcdos32,pcdos32a,
$ibm5150_hdd=pcdos32,
$bio

IBM PC 5.25in. disk. published 36 years ago:

IBM Personal Computer DOS Ver. 3.20 (c) 1986 IBM Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294551&o=2

$end

$ibm5150=pcdos32_35,pcdos33_35,pcdos33nl35,pcdos33de35,
$bio

IBM PC 3.5in. disk. published 36 years ago:

IBM Personal Computer DOS Ver. 3.20 (c) 1986 IBM Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132604&o=2

$end

$ibm5150=pcdos33,pcdos33a,pcdos33de,pcdos33dea,pcdos33it,pcdos33nl,
$ibm5150_hdd=pcdos33,
$bio

IBM PC 5.25in. disk. published 35 years ago:

IBM Personal Computer DOS Ver. 3.30 (c) 1987 IBM Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294552&o=2

$end

$ibm5170=pcdos4a,pcdos4,
$bio

IBM PC/AT DOS 3.5in. disk. published 34 years ago:

IBM Personal Computer DOS Ver. 4.00 (c) 1988 IBM Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144413&o=2

$end

$ibm5170=pcdos405v,
$bio

IBM PC/AT DOS 5.25in. disk. published 32 years ago:

IBM Personal Computer DOS Ver. J4.05/V (c) 1990 IBM Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144519&o=2

$end

$ibm5170=pcdos5v,
$bio

IBM PC/AT DOS 3.5in. disk. published 31 years ago:

IBM Personal Computer DOS Ver. J5.00 (c) 1991 IBM Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144414&o=2

$end

$ibm5150=pcix10,
$bio

IBM PC 5.25in. disk. published 38 years ago:

IBM Personal Computer Interactive Executive (c) 1984 IBM Corp.

The IBM Personal Computer Interactive Executive (PC/IX) is an operating environment derived from the UNIX Time Sharing System. It includes several enhancements designed specifically for the IBM Personal Computer.

PC/IX is a single-user multitasking system. It allows a single user to run several tasks at the same time, e.g., printing one file while editing another. Several users may also utilize the IBM Personal Computer at different times, with full control to prevent unauthorized access to or usage of files by one user that belong to another user. PC/IX provides a flexible working environment and a uniform set of tools for program development, document preparation, and text processing.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276198&o=2

$end

$info=ibm2011,ibm2011rd,
$bio

Computer published 33 years ago:

IBM PS/1 (c) 1989 IBM Corp. [International Business Machines]

- TECHNICAL -

Model 2011

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233760&o=2

$end

$info=ibm2121,ibm2121rd,
$bio

IBM PS/1 (c) 199? IBM Corp.

- TECHNICAL -

GAME ID: 2021

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266330&o=2

$end

$info=ibm2123,
$bio

IBM PS/1 (c) 199? IBM Corp.

- TECHNICAL -

MODEL 2023

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266331&o=2

$end

$info=ibm2133,
$bio

IBM PS/1 [Model 2123] (c) 199? IBM Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266332&o=2

$end

$info=i8530h31,
$bio

Computer published 32 years ago:

IBM PS/2 8530-H31 [Model 30-286] (c) 1990 IBM Corp. [International Business Machines]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233741&o=2

$end

$info=i8535043,
$bio

IBM PS/2 8535-043 [Model 35SX] (c) 198? IBM Corp. [International Business Machines]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233742&o=2

$end

$info=i8550021,
$bio

IBM PS/2 8550-021 [Model 50] (c) 198? IBM Corp. [International Business Machines]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233743&o=2

$end

$info=i8550061,
$bio

IBM PS/2 8550-061 [Model 50Z] (c) 198? IBM Corp. [International Business Machines]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233744&o=2

$end

$info=i8555081,
$bio

Computer published 33 years ago:

IBM PS/2 8555-081 [Model 55SX] (c) 1989 IBM Corp. [International Business Machines]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233745&o=2

$end

$info=i8580071,
$bio

IBM PS/2 8580-071 [Model 80] (c) 198? IBM Corp. [International Business Machines]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233746&o=2

$end

$info=i8580111,
$bio

IBM PS/2 8580-111 [Model 80] (c) 198? IBM Corp. [International Business Machines]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233747&o=2

$end

$info=i8530286,
$bio

Computer published 34 years ago:

IBM PS/2 [Model 30-286] (c) 1988 IBM Corp. [International Business Machines]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233740&o=2

$end

$info=rtpc010,
$bio

Computer published 36 years ago:

IBM RT PC [Model 010] (c) 1986 IBM Corp. [International Business Machines]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288416&o=2

$end

$info=rtpc015,
$bio

Computer published 36 years ago:

IBM RT PC [Model 015] (c) 1986 IBM Corp. [International Business Machines]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288417&o=2

$end

$info=rtpc020,
$bio

Computer published 36 years ago:

IBM RT PC [Model 020] (c) 1986 IBM Corp. [International Business Machines]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288418&o=2

$end

$info=rtpc025,
$bio

Computer published 36 years ago:

IBM RT PC [Model 025] (c) 1986 IBM Corp. [International Business Machines]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288419&o=2

$end

$info=rtpca25,
$bio

Computer published 36 years ago:

IBM RT PC [Model A25] (c) 1986 IBM Corp. [International Business Machines]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288420&o=2

$end

$info=ibm5160,
$bio

Computer published 40 years ago:

IBM XT 5160 (c) 1982 IBM Corp. [International Business Machines]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233752&o=2

$end

$msx1_cart=ibnmal,ibnmala,
$bio

MSX cart. published 37 years ago:

ابن مالك (c) 1985 al Alamiah
(Ibn Maleck)

- TECHNICAL -

Model A006

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77148&o=2

$end

$msx1_cart=ibnsina1,ibnsina1a,
$bio

MSX cart. published 37 years ago:

Ibn Sina 1 [Model S010] (c) 1985 al Alamiah

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77149&o=2

$end

$msx1_cart=ibnsina2a,ibnsina2,
$bio

MSX cart. published 37 years ago:

Ibn Sina 2 [Model S012] (c) 1985 al Alamiah

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77150&o=2

$end

$bbc_cass=icarus,
$electron_cass=icarus,
$bio

Acorn BBC/Electron cass. published 34 years ago:

Icarus (c) 1988 Mandarin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51966&o=2

$end

$bbcb_flop_orig=icarus,
$bio

Acorn BBC Micro B disk. published 34 years ago:

Icarus (c) 1988 Mandarin Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125357&o=2

$end

$astrocde=icbmatk,icbmatkp,
$bio

Bally Astrocade cart. published 40 years ago:

ICBM Attack (c) 1982 Spectre Systems

A ship flies around the screen, and you control a cursor using The Special Controller. You can fire from various ground defenses. This creates an explosion at the spot of the cursor, you can't destroy the ship. Sometimes  there will be an extra, unmovable cursor or two. Obviously it's a bit glitchy.

- TRIVIA -

This cartridge was released into the public domain in 2001 by Brett Bilbrey, Mike Toth and Marian Nalepa (Spectre Systems). I.C.B.M. Attack requires a special hand controller to play - it can not be played without it. In 1985 Marian Nalepa said that only about 125 of these cartridges were released because of the difficulty of hand-assembling the controller. Paul Thacker was given access to recordings from BASIC cassettes in Brett Bilbrey's tape collection (the programmer of the game). "I found that some of the recordings labeled ICBM Attack would process, but wouldn't load correctly into AstroBASIC using :INPUT. But then I tried loading them with :RUN, and voila, up pops ICBM Attack. Actually, it's more a demo of ICBM Attack."

- STAFF -

Designed by: Brett Bilbrey
Sound by: Marion Nelepa

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86807&o=2

$end

$spc1000_cass=icbm,
$bio

ICBM Defence Project (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83523&o=2

$end

$to_flop=icdvmag1,icdvmag1a,
$bio

Thomson TO disk. published 31 years ago:

ICDV Magazine no.1 (c) 1991 ICDV

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107760&o=2

$end

$to_flop=icdvmag2,icdvmag2a,
$bio

Thomson TO disk. published 31 years ago:

ICDV Magazine no.2 (c) 1991 ICDV

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107761&o=2

$end

$to_flop=icdvmag3,icdvmag3a,
$bio

Thomson TO disk. published 31 years ago:

ICDV Magazine no.3 (c) 1991 ICDV

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107762&o=2

$end

$to_flop=icdvmag4,icdvmag4a,
$bio

Thomson TO disk. published 31 years ago:

ICDV Magazine no.4 (c) 1991 ICDV

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107763&o=2

$end

$msx1_cass=ice,
$bio

MSX cass. published 36 years ago:

Ice (c) 1986 Eaglesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94721&o=2

$end

$megadriv=iceage,
$bio

Sega Mega Drive cart. published 20 years ago:

Ice Age (c) 2002 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56569&o=2

$end

$gbcolor=iceage,
$bio

Ice Age (c) 200? Sintax [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68050&o=2

$end

$gba=iceage2u,
$bio

Nintendo GBA cart. published 16 years ago:

Ice Age 2 - The Meltdown [Model AGB-BIAE-USA] (c) 2006 Sierra Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71245&o=2

$end

$gba=iceage2,
$bio

Nintendo GBA cart. published 16 years ago:

Ice Age 2 - The Meltdown [Model AGB-BIAP] (c) 2006 Sierra Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71244&o=2

$end

$megadriv=iceage3,
$bio

Ice Age 3 (c) 200? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56570&o=2

$end

$megadriv=iceage4,
$bio

Ice Age 4 (c) 200? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56571&o=2

$end

$gbcolor=iceage2,iceage2a,
$bio

Ice Age II (c) 200? Sintax.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68051&o=2

$end

$gba=iceageu,
$bio

Nintendo GBA cart. published 20 years ago:

Ice Age [Model AGB-AIAE-USA] (c) 2002 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71243&o=2

$end

$gba=iceagej,
$bio

Nintendo GBA cart. published 20 years ago:

Ice Age [Model AGB-AIAJ-JPN] (c) 2002 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71242&o=2

$end

$gba=iceage,
$bio

Nintendo GBA cart. published 20 years ago:

Ice Age [Model AGB-AIAP] (c) 2002 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71241&o=2

$end

$spectrum_cass=iceattac,
$bio

Ice Attack (c) 198? K'Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225619&o=2

$end

$spectrum_cass=iasb,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Ice Attack + Star Buster (c) 1987 Alternative Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288047&o=2

$end

$x1_cass=iceblock,
$bio

Ice Block (c) 198? dB-SOFT.

- TECHNICAL -

GAME ID: S6-G0064

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86237&o=2

$end

$cpc_cass=icebreak,
$bio

Amstrad CPC cass. published 32 years ago:

Ice Breaker (c) 1990 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96746&o=2

$end

$cpc_flop=icebreak,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Ice Breaker [Model AMD 207] (c) 1990 Topo Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306193&o=2

$end

$info=ep_icebg,ep_icebga,ep_icebgb,ep_icebgc,ep_icebgd,ep_icebge,ep_icebgf,ep_icebgg,ep_icebgh,ep_icebgi,
$bio

Fruit Machine published 20 years ago:

Ice Burger (c) 2002 Maygay.

- TRIVIA -

Ice Burger was released in July 2002.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40851&o=2

$end

$dragon_cass=icecastl,
$bio

Dragon cass. published 38 years ago:

Ice Castles (c) 1984 Spectral Associates

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117210&o=2

$end

$pc8801_flop=iceclimb,
$vgmplay=iceclimb_pc88,
$bio

NEC PC-8801 Series disk. published 37 years ago:

Ice Climber (c) 1985 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92074&o=2

$end

$famibox=iceclimb,
$bio

JTB FamicomBox cart. published 36 years ago:

Ice Climber (c) 1986 JTB Traveleland Transportation Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301173&o=2

$end

$nes=iceclfds,
$bio

Ice Climber (c) 19?? Unknown

FDS to Cartridge hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84032&o=2

$end

$nes=iceclimbgba,
$bio

Ice Climber ripped from GBA e-Reader card (c) 200? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229672&o=2

$end

$famicom_flop=iceclimb,iceclimb1,
$bio

Nintendo Famicom disk. published 34 years ago:

Ice Climber [Model FMC-ICD] (c) 1988 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65358&o=2

$end

$nes=iceclimbj,
$vgmplay=iceclimb_nes,
$bio

Nintendo Famicom cart. published 37 years ago:

Ice Climber (c) 1985 Nintendo.

- TECHNICAL -

Game ID: HVC-IC-JPN

- TRIVIA -

Ice Climber was released on January 30, 1985 in Japan at a retail price of 4500 Yen.

Export releases:
[US] "Ice Climber [Model NES-IC-USA]"

- STAFF -

Executive Producer: Hiroshi Yamauchi
Producer: Masayuki Uemura
Director: Kenji Miki
Programmers: Kazuaki Morita, Toshihiko Nakago
Graphic Designer: Tadashi Sugiyama
Music Composer: Akito Nakatsuka (NAK)
Music Programmer: Hirokazu Tanaka

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54213&o=2

$end

$nes=iceclimb,
$bio

Nintendo NES cart. published 37 years ago:

Ice Climber (c) 1985 Nintendo of America, Inc.

North American release. Game developed in Japan. See the original Famicom version for more information: "Ice Climber [Model HVC-IC]".

Description from the back cover:

If you can break through 8 levels of treacherous arctic ice, you'll reach the top of the mountain! But watch out. The Nitpickers, Condors, and Ploar Bears don't want you up there. And they've got a bag of tricks that will test every ounce of your strength and courage. Are you going to let them stop you? No way! There are 32 mountains to choose from and endless thrills as you fight these arctic creatures alone or with a friend, and ascend to the top of the mountain in ICE CLIMBER!

- TECHNICAL -

GAME ID: NES-IC-USA

- TRIVIA -

Released on October 18, 1985 in the USA.

It was one of the 18 launch titles of the NES in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55217&o=2

$end

$gba_ereader=nesicu11,nesicu12,nesicu21,nesicu22,nesicu31,nesicu32,nesicu41,nesicu42,nesicu51,nesicu52,
$bio

Ice Climber-e (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231813&o=2

$end

$info=icecold,icecoldf,
$bio

Coin-op Misc. game published 39 years ago:

Ice Cold Beer (c) 1983 Taito.

Ice Cold Beer is a game made by Taito where you have to move a see-saw looking object down or forward in hopes that the ball will go in one of the correct holes. If you get the ball in the correct hole, you advance a level. If you make the ball go into one of the incorrect holes 3 times, the game is over.

- TRIVIA -

A clone of this game is known as "Zeke's Peak", which has no differences from the original.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=14120&o=2

$end

$info=icecoldice,
$bio

Redemption mechanical game published 19 years ago:

Ice Cold Beer (c) 2003 ICE.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=138718&o=2

$end

$msx1_flop=ice,
$bio

Ice cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230002&o=2

$end

$apple2_flop_clcracked=icdemons,
$bio

Apple II 5.25 disk. published 40 years ago:

Ice Demons (c) 1982 Morningstar

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240684&o=2

$end

$info=icefever,
$bio

Pinball published 37 years ago:

Ice Fever (c) 1985 Premier Technology.

- TECHNICAL -

Gottlieb System 80A
Model Number : 695

- TRIVIA -

Released in February 1985 in USA. Ice Fever is the last System 80A Game.

1,585 units were produced.

- STAFF -

Design by : John Trudeau
Art by : Larry Day

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5456&o=2

$end

$bbc_cass=icehocky,
$bio

Acorn BBC/Electron cass. published 36 years ago:

Ice Hockey (c) 1986 Bug Byte

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51967&o=2

$end

$famibox=icehocky,
$bio

JTB FamicomBox cart. published 34 years ago:

Ice Hockey (c) 1988 JTB Traveleland Transportation Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301174&o=2

$end

$a2600=icehockc,
$bio

Ice Hockey (c) 19?? CCE.

South American release. See Activision's "Ice Hockey [Model AG-012]" for more information about the game itself.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50582&o=2

$end

$nes=icehfds,
$bio

Ice Hockey (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84033&o=2

$end

$a2600=icehock,icehocke,
$bio

Atari 2600 cart. published 41 years ago:

Ice Hockey (c) 1981 Activision

Ice hockey video game. The object of the game is to score more goals than your opponent in the three-minute time period.

Offense: The first thing to do is gain control of the puck, which you do by skating near it. When you've connected, you'll hear a "click" and the puck will begin  to move back and forth on your player's stick.
There are 32 shot angles. Your shot will go to the extreme left when the puck is at the left side of your player's stick; it will go to the extreme right when the puck is at the right side of your player's stick. All other shot angles occur when the puck is in between the two extremes. Players can only  shoot the puck forward towards their opponent's goal.

Defense: When on defense, use your stick to knock the puck away, or body-check your opponent to slow his attack.
When you're defending your goal, it's important to cut down your opponent's shot angle, since you want to make it has tough as you can for him to get a clean shot at your net.

Passing the Puck: Ice Hockey is a team game, and you should practice passing from your goalie to your forward. You'll find it impossible to play championship-quality hockey if you don't learn how to move the puck effectively. You have to understand the shot angles to become a good passer.

- TECHNICAL -

Model AX-012

- TIPS AND TRICKS -

Tips from Alan Miller, designer of Ice Hockey
(Alan Miller is a Senior Designer at Activision. A fierce video game competitior, he's also the designer of Checkers and Tennis by ACTIVISION.)

"My Activision Ice Hockey includes many of the features and much of the speed of real ice hockey."

"You really have to be quick right from the face-off. The player who controls the puck most often will wil the game. When you're on defense, don't be too eager to bring your goalie too far out of his net. A smart forward might try for an easy goal by angling his shot off the boards. "

"And here's a tip you might not discover, even after hours of ice time. When a loose puck is captured, it's automatically placed on the inside corner of your stick. So, as soon as the puck hits your stick, you can launch an extremely angled shot and surprise your opponent."

"So, lace up your skates and go to it! And drop me a line and let me know how you do".

- STAFF -

Programmer: Alan Miller

- PORTS -

* CONSOLES: 
[US] Sony PlayStation (sept.30, 1998) "A Collection of Activision Classic Games for the Atari 2600 [Model SLUS-00777]" 
[US] Sony PlayStation 2 (nov.19, 2002) "Activision Anthology [Model SLUS-20588]" 
[EU] [AU] Sony PlayStation 2 (2003) "Activision Anthology [Model SLES-51313]" 

* HANDHELDS: 
[US] Nintendo Game Boy Advance (dec.9, 2003) "Activision Anthology [Model AGB-BAVE-USA]" 
[US] Sony PSP (nov.8, 2006) "Activision Hits Remixed [Model ULUS-10186]" 
[EU] Sony PSP (feb.9, 2007) "Activision Hits Remixed [Model ULES-00640]" 
[AU] Sony PSP (feb.14, 2007) "Activision Hits Remixed [Model ULES-00640]" 

* COMPUTERS: 
[US] PC [MS Windows, CD-ROM] (jan.1, 1994) "Activision's Atari 2600 Classics" 
[US] PC [MS Windows, CD-ROM] (aug.15, 1995) "Activision's Atari 2600 Action Pack 2" 
[US] PC [Microsoft Windows, CD-ROM] (oct.2003) "Activision Anthology: Remix Edition" 
[US] Apple Macintosh [CD-ROM] (2003) "Activision Anthology: Remix Edition" 

* OTHERS: 
[US] Android (aug.30, 2012) "Activision Anthology" 
[US] Apple iPhone/iPad (aug.30, 2012) "Activision Anthology [Model 542727742]" 
[US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50585&o=2

$end

$famicom_flop=icehocky,
$bio

Nintendo Famicom disk. published 34 years ago:

Ice Hockey (c) 1988 Nintendo Company, Limited.

Ice Hockey is a cute ice Hockey game by Nintendo where up to two players can compete against each other in intense matches. The game offers them the ability to customize countless parameters of the gameplay. First of all each team counts five players (including a goalkeeper) and can be picked from six different countries. They include Japan, Usa, Poland, Canada, Russia and Czechoslovakia - it is however interesting to notice that Switzerland replaced Japan in the American version of the game. Three different types of teams can be also selected - thin, normal or big. Obviously, the first type is the fastest but the weakest and the last is the strongest but the slowest. Finally, our heavily padded players are defined from a set of parameters such as Sticking, Shot-Strength, Checking and Face Off. During the game, some subtle moves can be triggered - for instance by quickly pressing B, the player can fake a shot, but, if on the contrary, the B button is hold long enough, he will trigger a flip-shoot instead. Also, players can battle for the puck but the whole thing can quickly turn into a global fight. The game's speed and the time limit of each period (from 7, 10 or 15 minutes) can also be selected before a match.

- TECHNICAL -

Game ID: FMC-ICE

- TRIVIA -

Ice Hockey was released on January 21, 1988 in Japan for 2500 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65359&o=2

$end

$nes=icehocky,icehockyu,
$bio

Nintendo NES cart. published 34 years ago:

Ice Hockey (c) 1988 Nintendo of America, Inc.

North American release. Game developed in Japan. See the original Famicom disk version for more information: "Ice Hockey [Model FMC-ICE]".

Description from back cover:

It's fast skatin', hip checkin', high scoring action. Lead your team into center ice, over the opponent's blue line. Pass over to the point and set up for the tip in - Score! Choose a country for you and your opponent, select a level of play and face off at center ice to become the top goal scorer in Nintendo's Ice Hockey! Get charged with a penalty and test your defense. Or attack on a power play and use your puck handling skills to catch your opponents off guard. Either way, you can become a superstar in the league of Nintendo Ice Hockey!

- TECHNICAL -

GAME ID: NES-HY-USA

- TRIVIA -

Released in March 1988 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55218&o=2

$end

$a2600=icehockebc,
$bio

Atari 2600 cart. published 39 years ago:

Ice Hockey (c) 1983 Bit Corp.

- TECHNICAL -

Model PG216

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50583&o=2

$end

$c64_cass=icehuntr,
$bio

Commodore C64 cass. published 39 years ago:

Ice Hunter (c) 1983 Anirog Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298762&o=2

$end

$info=icemania,
$bio

Pinball published 36 years ago:

Ice Mania (c) 1986 Van Ham [Jac Van Ham].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=33508&o=2

$end

$dragon_cass=icemaster,
$bio

Dragon cass. published 39 years ago:

Ice Master (c) 1983 Arcade Animation

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116774&o=2

$end

$gba=ice9,
$bio

Nintendo GBA cart. published 19 years ago:

Ice Nine [Model AGB-AR3E-USA] (c) 2003 BAM! Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71246&o=2

$end

$spectrum_cass=icestati_a,icestati_b,icestati_c,icestati_d,icestati_f,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Ice Station Zero (c) 1985 8th Day Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79234&o=2

$end

$spectrum_cass=icestati,
$bio

Ice Station Zero (c) 198? GI Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219034&o=2

$end

$cpc_flop=icestrad,
$bio

Amstrad CPC type-in published 35 years ago:

Ice Strad (c) 1987 Amstrad Magazine

- TRIVIA -

Listed as a type-in program in the French magazine Amstrad Magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119172&o=2

$end

$intv=icetrek,
$bio

Mattel Intellivision cart. published 39 years ago:

Ice Trek (c) 1983 Imagic.

The legendary Nordic hero travels toward the isolated, sinister Ice Palace. He must cross miles of frozen tundra. Massive herds of caribou thunder by him. He tries to ski around them. If he must kill a caribou, the great and unforgiving Wildlife Goddess rises to avenge the loss! He must bridge a frigid lake, using a huge hook to catch and link floating icebergs. He must destroy other icebergs that can crash into his bridge!

When he reaches the Ice Palace, he assaults that loathsome landmark with enchanted fireballs! He must evade spikes hurled at him and melt the Ice Palace!

- TECHNICAL -

Model 720012

- STAFF -

Design/Program: Patrick Schmitz
Sound: Dave Durran

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60899&o=2

$end

$msx1_flop=iceworld,
$bio

Ice World Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134232&o=2

$end

$pc8001_flop=iceworld2,iceworld2a,
$bio

NEC PC-8001 disk. published 39 years ago:

Ice World II (c) 1983 Sato, Yuji

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295894&o=2

$end

$dragon_cass=iceworld,
$bio

Dragon cass. published 8 years ago:

Ice World War (c) 2014 Gerrie [Jim Gerrie]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116705&o=2

$end

$msx1_cart=iceworld,
$bio

MSX cart. published 37 years ago:

Ice World [Model GPM-112] (c) 1985 Casio Computer Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77151&o=2

$end

$msx1_cass=icebreak,
$bio

MSX cass. published 32 years ago:

Ice-Breaker (c) 1990 Topo Soft [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94722&o=2

$end

$specpls3_flop=icebreak,
$bio

Sinclair ZX Spectrum+3 disk. published 32 years ago:

Ice-Breaker (c) 1990 Topo Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148151&o=2

$end

$msx1_flop=icebreak,
$bio

Ice-Breaker cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230004&o=2

$end

$cpc_flop=iceglide,
$bio

Amstrad CPC type-in published 34 years ago:

Ice-Glider (c) 1988 PC Amstrad International

- TRIVIA -

Listed as a type-in program in the magazine: PC Amstrad International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119767&o=2

$end

$info=icebox,
$bio

Icebox (c) 19?? Nutting Associates, Inc.

Unit used for Bally arcade and Astrocade development.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135017&o=2

$end

$info=ichiban,
$bio

Arcade Video game published 31 years ago:

Ichiban Jyan (c) 1991 Excel.

- TRIVIA -

Released in June 1991.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=45829&o=2

$end

$info=ichir,ichirj,ichirjbl,ichirk,ichirbl,
$bio

Arcade Video game published 28 years ago:

Ichidant-R - Puzzle & Action (c) 1994 Sega.

A puzzle game with lots of minigames.

- TECHNICAL -

Game ID : 834-10935

Runs Sega "System C-2" hardware.

Players : 2
Control : 8-way joystick
Buttons : 1

- TRIVIA -

Released in June 1994 in Japan.

- SERIES -

1. Tant-R - Puzzle & Action (1992)
2. Ichidant-R - Puzzle & Action (1994)
3. Treasure Hunt - Puzzle & Action (1997)

- PORTS -

* CONSOLES:
[JP] Sega Game Gear (Nov. 25, 1994) "Ichidant-R GG [Model G-3359]"
[JP] Sega Mega Drive (Jan. 13, 1995) "Ichidant-R [Model G-4128]"
[JP] Sega Saturn (Dec. 27, 1996) "Rouka ni Ichidant-R [Model GS-9043]"
[JP] Sony PS2 (Jan. 15, 2004) "Ichini no Tant-R to Bonanza Bros. [Sega Ages 2500 Series Vol.6] [Model SLPM-62433]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1168&o=2

$end

$gamegear=ichirgg,
$bio

Sega Game Gear cart. published 28 years ago:

Ichidant-R GG (c) 1994 Sega Enterprises, Limited.

- TECHNICAL -

[Model G-3359]

- TRIVIA -

Ichidant-R GG was released on November 25, 1994 in Japan.

The title screen is incorrect by displaying Puzzlle with two L!

- TIPS AND TRICKS -

* Sound Test: At the game mode selection screen, after the title screen, press START while holding down the 1 and 2.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48388&o=2

$end

$megadriv=ichir,
$vgmplay=ichir_md,
$bio

Sega Mega Drive cart. published 27 years ago:

イチダントアール (c) 1995 Sega Enterprises, Limited.
(Ichidant-R)

- TECHNICAL -

GAME ID: G-4128

CART SIZE: 16M

Up to 4 players can compete with the Sega Tap [Model HAA-2652].

- TRIVIA -

Ichidant-R for Mega Drive was released on January 13, 1995 in Japan. The retail price was 6800 Yen. It was the first Mege Drive title for 1995 in Japan.

- TIPS AND TRICKS -

GAME GENIE CODES:

AJCA-AA46
Lets you play the Japanese cartridge on a US Genesis or PAL/European Mega Drive.

AADA-AA8N
Master Code (use this code if you get a message that says Check Sum Error).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48389&o=2

$end

$psx=ichigeki,
$bio

Sony PlayStation CD published 23 years ago:

Ichigeki - Hagane no Hito [Model SLPS-02199] (c) 1999 Bandai Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85302&o=2

$end

$pc98=ichitar4,
$bio

Ichitaro Ver.4 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89738&o=2

$end

$pc98=ichitaroa,ichitaro,
$bio

Ichitaro Ver.5 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89739&o=2

$end

$pc98=ichita5d,
$bio

Ichitaro Ver.5' (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89740&o=2

$end

$pc98=ichihana,
$bio

Ichitaro ver4.0 + Hanako (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89741&o=2

$end

$spectrum_cass=iciclewo,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Icicle Works (c) 1985 Statesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79236&o=2

$end

$bbcb_flop=iconartm,
$bio

Acorn BBC Micro B disk. published 37 years ago:

Icon Art Master (c) 1985 Micro-Draw, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262437&o=2

$end

$spectrum_cass=icongrap,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Icon Graphix (c) 1986 ASL [Audiogenic Soft., Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287535&o=2

$end

$cpc_cass=iconjon,
$bio

Amstrad CPC cass. published 36 years ago:

Icon Jon (c) 1986 Mirrorsoft, Ltd. [England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96747&o=2

$end

$cpc_flop=iconjohn,iconjonu,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Icon Jon (c) 1986 Mirrorsoft, Ltd. [England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120935&o=2

$end

$bbc_rom=iconmstr,
$bio

Acorn BBC ROM published 37 years ago:

Icon Master Ver. 1 (c) 1985 Beebug.

Icon control system.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145192&o=2

$end

$amiga_flop=assicut2,
$bio

Commodore Amiga 500 disk. published 28 years ago:

Icon Utils Vol. 2.0 (c) 1994 Assassins, The

- TRIVIA -

Released on, February 08, 1994.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133411&o=2

$end

$apple2gs_flop_misc=iconix,
$bio

Apple IIGS disk. published 34 years ago:

Iconix (c) 1988 So What Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115251&o=2

$end

$spectrum_cass=id,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

iD (c) 1986 Nu Wave Software.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79239&o=2

$end

$mc10=idcsavem,
$bio

Id.csavem (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87641&o=2

$end

$compclr2_flop=ida,
$bio

IDA (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232634&o=2

$end

$pc98=iikase2,
$bio

NEC PC-9801 Series 5.25in. disk. published 33 years ago:

Idaten Ikase Otoko - Jinsei no Imi (c) 1989 Family Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89742&o=2

$end

$pc8801_flop=idatenik,idatenika,
$bio

NEC PC-8801 Series disk. published 34 years ago:

Idaten Ikase Otoko - Kotoba de Ikasete (c) 1988 Family Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92075&o=2

$end

$pc98=iikase,
$bio

NEC PC-9801 Series 5.25in. disk. published 33 years ago:

Idaten Ikase Otoko - Mugiko ni Aitai (c) 1989 Family Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89743&o=2

$end

$pc98=iikase3,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

Idaten Ikase Otoko - Sengo Hen (c) 1990 Family Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89744&o=2

$end

$cpc_flop=ideuk199,
$bio

Amstrad CPC 464 disk. published 27 years ago:

Ide (c) 1995 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124136&o=2

$end

$nes=ideyomj2,
$bio

Nintendo Famicom cart. published 31 years ago:

Ide Yousuke Meijin no Jissen Mahjong II (c) 1991 Capcom Company, Limited.

- TECHNICAL -

GAME ID: CAP-2Q

- TRIVIA -

Released on February 22, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54215&o=2

$end

$nes=ideyomj,ideyomj1,
$bio

Nintendo Famicom cart. published 35 years ago:

Ide Yousuke Meijin no Jissen Mahjong (c) 1987 Capcom Company, Limited.

- TECHNICAL -

Game ID: CAP-IM

- TRIVIA -

Ide Yousuke Meijin no Jissen Mahjong was released on September 24, 1987 in Japan. It was never exported outside Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54214&o=2

$end

$msx2_cart=ideyumj,
$bio

MSX 2 cart. published 34 years ago:

井出洋介名人の実戦麻雀 (c) 1988 Pack-In-Video Company, Limited.
(Ide Yousuke Meijin no Jissen Mahjong)

- TECHNICAL -

GAME ID: MS-18

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51316&o=2

$end

$saturn=ideyusmj,
$bio

Sega Saturn CD published 26 years ago:

Ide Yousuke Meijin no Shin Jissen Mahjong (c) 1996 Capcom Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59253&o=2

$end

$n64=ideyumjj,
$bio

Nintendo 64 cart. published 22 years ago:

Ide Yousuke no Mahjong Juku (c) 2000 Seta Company, Limited.

- TECHNICAL -

[Model NUS-NIMJ]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57747&o=2

$end

$psx=ideyumjk,
$bio

Sony PlayStation CD published 23 years ago:

Ide Yousuke no Mahjong Kyoshitsu (c) 1999 Athena Co., Ltd.

- TECHNICAL -

GAME ID: SLPS-02272

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85303&o=2

$end

$gbcolor=ideyumjk,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Ide Yousuke no Mahjong Kyoushitsu GB (c) 2000 Athena Co. Ltd.

- TECHNICAL -

[Model CGB-BIMJ-JPN]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68052&o=2

$end

$c64_cart=ide64,
$bio

Commodore C64 cart. published 11 years ago:

IDE64 (c) 2011 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229456&o=2

$end

$snes=ideanohi,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Idea no Hi [Model SHVC-ID] (c) 1994 Shouei System.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61514&o=2

$end

$msx1_cass=ideatype,
$bio

MSX cass. published 37 years ago:

IdeaType - Instructor Mecanografico (c) 1985 Idealogic [Barcelona, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94723&o=2

$end

$msx1_flop=ideatype,
$bio

IdeaType - Instructor Mecanografico cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230005&o=2

$end

$mo5_cass=identif,identifa,
$bio

Identif (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108792&o=2

$end

$bbc_cass=ideurope,
$bio

Acorn BBC/Electron cass. published 37 years ago:

Identify Europe (c) 1985 Kosmos

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51968&o=2

$end

$specpls3_flop=identeur,
$bio

Sinclair ZX Spectrum+3 disk. published 35 years ago:

Identify Europe (c) 1987 Kosmos Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148203&o=2

$end

$apple2_flop_clcracked=idaffixs,
$bio

Apple II 5.25 disk. published 38 years ago:

Identifying Affixes (c) 1984 Centurion Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231405&o=2

$end

$pet_cass=meide,
$bio

Commodore PET cass. published 42 years ago:

Identifying Complete Sentences (c) 1980 Micro-Ed, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125752&o=2

$end

$apple2_flop_clcracked=idcmpwrd,
$bio

Apple II 5.25 disk. published 38 years ago:

Identifying Compound Words (c) 1984 Centurion Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231406&o=2

$end

$apple2_flop_clcracked=idmtchlr,
$bio

Apple II 5.25 disk. published 38 years ago:

Identifying Matching Letters (c) 1984 Centurion Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231407&o=2

$end

$apple2_flop_clcracked=idvwlsnd,
$bio

Apple II 5.25 disk. published 38 years ago:

Identifying Vowel Sounds (c) 1984 Centurion Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231408&o=2

$end

$spectrum_cass=identiki,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Identikit (c) 1983 Stell

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288340&o=2

$end

$bbc_cass=identiki,
$bio

Acorn BBC/Electron cass. published 38 years ago:

Identikit (c) 1984 Stell

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51969&o=2

$end

$mo5_cass=identite,
$bio

Thomson MO5 cass. published 37 years ago:

Identite (c) 1985 USTL

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108793&o=2

$end

$nes=idolhakk,
$bio

Nintendo Famicom cart. published 33 years ago:

Idol Hakkenden (c) 1989 Towa Chiki

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54216&o=2

$end

$pce=idolhana,
$bio

NEC PC-Engine HuCARD published 31 years ago:

Idol Hanafuda Fan Club (c) 1991 Game Express

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58611&o=2

$end

$famicom_flop=idolhot,
$bio

Nintendo Famicom disk. published 35 years ago:

中山美穂のトキメキハイスクール (c) 1987 Nintendo Company, Limited.
(Idol Hotline - Nakayama Miho no Tokimeki High School)

Nakayama Miho no Tokimeki High School was probably one of the first simulation, or more precisely, dating simulation title to hit the video game market. The player takes control of a young high school boy whose goal is to go out with his dream girl. And the game has an interesting twist : the player would try to go out with the girl that every Japanese teenager would like to date back in the 80's : Nakayama Miho. This name is of course totally unknown in the west, but she was a very popular Japanese pop idol in the 80's (Aidoru in Japanese ). The game starts at the end of a class and the player bumps into a cute girl wearing glasses called Mizuho. She accidentally drops a personal item and the hero naturally decides to pick it up and gives it back to her. But here he is stunned by her resemblance with Nakayama Miho, his dream girl. Then later on, the boy meets his brother who shows him a picture of the real Miho it took earlier on. But, oh surprise, what does he see there ? the same personal item is also on the photograph ! She has to be the real Miho ! A good knowledge of the Japanese language is necessary to enjoy the game in full, choice are varied and deeply influence the game. Real phone numbers were included with the game and gave the player the opportunity to receive advice but also to hear Nakayama Miho's real voice !

- TECHNICAL -

Game ID: FSC-THSE

- TRIVIA -

Nakayama Miho no Tokimeki High School was released on December 01, 1987 in Japan for 3500 Yen. This game was one of the game released by Nintendo on a blue disk. Like the other titles of the series, it was part of a contest and meant to be loaded onto a Disk Fax machine. The game's documentation mentions that the contest started on December 19th 1987 and ended on February 29th 1988. The players who entered the contest and were lucky enough to be picked up won an autographed phonecard or a special VHS tape. (Nintendo picked up 16000 winners - 8000 phonecards and 8000 videotapes).

Nakayama Miho was a Japanese Pop idol in the 80s. She is one of the few idols who managed to build a second career as an actress. She made her debuts when she was 15 in the movie Be-bop High School (Based on the manga/anime) in 1985.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65360&o=2

$end

$dc=idoljan,
$bio

Sega Dreamcast GD published 23 years ago:

Idol Janshi o Tsukucchaou (c) 1999 Jaleco Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135073&o=2

$end

$info=suchie3,
$bio

Sega NAOMI cart. published 23 years ago:

Idol Janshi Suchie-Pai 3 (c) 1999 Jaleco.

A mahjong game from Jaleco.

- TECHNICAL -

Runs on the Sega "NAOMI" hardware.

- TRIVIA -

Released in September 1999.

- SERIES -

1. Bishoujo Janshi Suchie-Pai [Model SHVC-JS] (1993, SFC)
2. Idol Janshi Suchie-Pai Special (1993, ARC)
3. Idol Janshi Suchie-Pai II (1994, ARC) 
4. Idol Janshi Suchie-Pai Special [Model IMP-SF0301] (1995, 3DO)
5. Idol Janshi Suchie-Pai Special [Model T-5701G] (1995, SAT)
6. Idol Janshi Suchie-Pai Limited [Model SLPS-00029] (1995, PSX)
7. Idol Janshi Suchie-Pai Remix [Model T-5704G] (1995, SAT)
8. Idol Janshi Suchie-Pai Special (1996, WIN3.1) 
9. Idol Janshi Suchie-Pai II [Model T-5705G] (1996, SAT)
10. Idol Janshi Suchie-Pai II Limited (1996, PSX)
11. Idol Janshi Suchie-Pai II Limited Special Pack (1996, PSX)
12. Idol Janshi Suchie-Pai Special (1997, WIN95)
13. Suchie-Pai Adventure - Doki Doki Nightmare [Model T-5713G] (1998, SAT)
14. Suchie-Pai Adventure Doki Doki Nightmare (1998, PSX)
15. Suchie-Pai Adventure Doki Doki Nightmare Special Package (1998, SAT)
16. Idol Janshi Suchie-Pai Mecha Genteiban - Hatsubai 5 Shuunen Toku Package [Model T-5716G] (1998, SAT)
17. Idol Janshi Suchie-Pai Secret Album [Model T-5717G] (1999, SAT)
18. Idol Janshi Wo Tsukuttyaou (1999, DREAM)
19. Idol Janshi Suchie-Pai III (1999, ARC)
20. Idol Janshi Suchie-Pai Collection Koushiki Digital Gengashuu (1999, WIN95)
21. Idol Janshi Suchie-Pai Desktop De Asonjyaou (2001, WIN95)
22. Idol Janshi Suchie-Pai III Shokai Gentei ban (2002, WIN95) 
23. Idol Janshi Suchie-Pai III Tsujou ban(2002, WIN95) 
24. Idol Janshi Suchie-Pai Fandisk Shokai Gentei ban (2002, WIN98) 
25. Idol Janshi Suchie-Pai Double Pack (2002, WIN98) 
26. JALECO The Best Idol Janshi Suchie-Pai Limited (2002, PSX) 
27. JALECO The Best Idol Janshi Suchie-Pai II Limited (2002, PSX)
28. Idol Janshi Suchie-Pai DVDPG Shokai Gentei ban (2003, DVD) 
29. Ultra Series Idol Janshi Suchie-Pai Special (2003, WIN98) 
30. YuYu Idol Janshi Suchie-Pai Special (2004, WIN98) 
31. Idol Janshi Suchie-Pai PC Memorial BOX (2005, WIN98) 
32. Idol Janshi Suchie-Pai III Remix (2007, DS/PSP)
33. Idol Janshi Suchie-Pai IV (2007, PS2)
34. Idol Janshi Suchie-Pai IV Portable (2010, PSP)

- PORTS -

* CONSOLES:
Sega Dreamcast (1999, "Idol Janshi o Tsukucchaou")
Sony PSP
Nintendo DS

* COMPUTERS:
Windows (Harvest)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4130&o=2

$end

$info=suchie2,suchie2o,
$bio

Arcade Video game published 28 years ago:

Idol Janshi Suchie-Pai II (c) 1994 Jaleco.

Idol Janshi Suchie-Pai II is a strip mahjong game featuring seven opponents in eight stages (the final boss, having two costumes).  The player's character is Suchi-Pai. At the start of the game, the player selects their first opponent out of the other Mahjong Pies.  The remaining Pies are played in a random sequence before moving on to the final three stages, all played in order.

As in the original game, stages are completed by removing all the tiles from a matching game played between rounds of mahjong, or by completely wiping out an opponents betting funds. Once a girl is defeated, the player is shown that girls strip sequence.

Matching tiles in the matching game reward the player with bonus items that are used to cheat during following hands of mahjong.  Some tiles are used to fill up a meter instead of giving an item.  Once the meter is full, a revealing animated sequence is played of a defeated Mahjong Pie, who then joins Suchi-Pai in assisting the player.

If the player loses all of their betting funds, then the game is over.

- TECHNICAL -

Jaleco Mega System 32 hardware

Main CPU : V70 (@ 20Mhz)
Sound CPU : Zilog Z80 (@ 4Mhz)
Sound Chips : YMF271 (@ 16.9344Mhz)

Screen orientation: horizontal
Video resolution: 320x224 pixels
Refresh rate: 60Hz.
Palette colours: 256

Players : 1

- TRIVIA -

Idol Janshi Suchie-Pai II was released in December 1994 in Japan.

The title of this game translates from Japanese as 'Idol MahJong Soldier Suchie-Pai 2'.

A Japanese OAV (original animated video) was released in 1996 based on this game. It shared the same title (including the II) despite being the first (and only) anime in the series.

- UPDATES -

Revision 1 :
* Software version : 1.0.

Revision 2 :
* Software version : 1.1.

- TIPS AND TRICKS -

On the final stage, if the player continues then the matching puzzle game is reset.

- SERIES -

1. Bishoujo Janshi Suchie-Pai [Model SHVC-JS] (1993, SFC)
2. Idol Janshi Suchie-Pai Special (1993, ARC)
3. Idol Janshi Suchie-Pai II (1994, ARC) 
4. Idol Janshi Suchie-Pai Special [Model IMP-SF0301] (1995, 3DO)
5. Idol Janshi Suchie-Pai Special [Model T-5701G] (1995, SAT)
6. Idol Janshi Suchie-Pai Limited [Model SLPS-00029] (1995, PSX)
7. Idol Janshi Suchie-Pai Remix [Model T-5704G] (1995, SAT)
8. Idol Janshi Suchie-Pai Special (1996, WIN3.1) 
9. Idol Janshi Suchie-Pai II [Model T-5705G] (1996, SAT)
10. Idol Janshi Suchie-Pai II Limited (1996, PSX)
11. Idol Janshi Suchie-Pai II Limited Special Pack (1996, PSX)
12. Idol Janshi Suchie-Pai Special (1997, WIN95)
13. Suchie-Pai Adventure - Doki Doki Nightmare [Model T-5713G] (1998, SAT)
14. Suchie-Pai Adventure Doki Doki Nightmare (1998, PSX)
15. Suchie-Pai Adventure Doki Doki Nightmare Special Package (1998, SAT)
16. Idol Janshi Suchie-Pai Mecha Genteiban - Hatsubai 5 Shuunen Toku Package [Model T-5716G] (1998, SAT)
17. Idol Janshi Suchie-Pai Secret Album [Model T-5717G] (1999, SAT)
18. Idol Janshi Wo Tsukuttyaou (1999, DREAM)
19. Idol Janshi Suchie-Pai III (1999, ARC)
20. Idol Janshi Suchie-Pai Collection Koushiki Digital Gengashuu (1999, WIN95)
21. Idol Janshi Suchie-Pai Desktop De Asonjyaou (2001, WIN95)
22. Idol Janshi Suchie-Pai III Shokai Gentei ban (2002, WIN95) 
23. Idol Janshi Suchie-Pai III Tsujou ban(2002, WIN95) 
24. Idol Janshi Suchie-Pai Fandisk Shokai Gentei ban (2002, WIN98) 
25. Idol Janshi Suchie-Pai Double Pack (2002, WIN98) 
26. JALECO The Best Idol Janshi Suchie-Pai Limited (2002, PSX) 
27. JALECO The Best Idol Janshi Suchie-Pai II Limited (2002, PSX)
28. Idol Janshi Suchie-Pai DVDPG Shokai Gentei ban (2003, DVD) 
29. Ultra Series Idol Janshi Suchie-Pai Special (2003, WIN98) 
30. YuYu Idol Janshi Suchie-Pai Special (2004, WIN98) 
31. Idol Janshi Suchie-Pai PC Memorial BOX (2005, WIN98) 
32. Idol Janshi Suchie-Pai III Remix (2007, DS/PSP)
33. Idol Janshi Suchie-Pai IV (2007, PS2)
34. Idol Janshi Suchie-Pai IV Portable (2010, PSP)

- STAFF -

Voices:
Suchi-Pai: Mika Kanai
Cherry Pie: Yuko Mizutani
Lemon Pie: Rica Matsumoto
Peach Pie: Konami Yoshida
Rumi Sasaki: Miina Tominaga
Milky Pie: ???
Shiho Katagiri: Akiko Yajima
Cecil Deringer: Ai Orikasa

Character Design: Kenichi Sonoda

- PORTS -

* CONSOLES:
Sony PlayStation (1996) "Idol Janshi Suchie-Pai II Limited"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1169&o=2

$end

$psx=suchipa2,
$bio

Sony PlayStation CD published 26 years ago:

Idol Janshi Suchie-Pai II Limited (c) 1996 Jaleco Co., Ltd.

- TECHNICAL -

CD1: SLPS-00290
CD2: SLPS-00291
CD3: SLPS-00292

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85304&o=2

$end

$saturn=suchipa2,
$bio

Sega Saturn CD published 26 years ago:

Idol Janshi Suchie-Pai II (c) 1996 Jaleco Company, Limited.

- TECHNICAL -

Game ID: T-5705G

- TRIVIA -

Idol Janshi Suchie-Pai II for Saturn was released on April 26, 1996 in Japan.

- SERIES -

1. Bishoujo Janshi Suchie-Pai [Model SHVC-JS] (1993, SFC)
2. Idol Janshi Suchie-Pai Special (1993, ARC)
3. Idol Janshi Suchie-Pai II (1994, ARC) 
4. Idol Janshi Suchie-Pai Special [Model IMP-SF0301] (1995, 3DO)
5. Idol Janshi Suchie-Pai Special [Model T-5701G] (1995, SAT)
6. Idol Janshi Suchie-Pai Limited [Model SLPS-00029] (1995, PSX)
7. Idol Janshi Suchie-Pai Remix [Model T-5704G] (1995, SAT)
8. Idol Janshi Suchie-Pai Special (1996, WIN3.1) 
9. Idol Janshi Suchie-Pai II [Model T-5705G] (1996, SAT)
10. Idol Janshi Suchie-Pai II Limited (1996, PSX)
11. Idol Janshi Suchie-Pai II Limited Special Pack (1996, PSX)
12. Idol Janshi Suchie-Pai Special (1997, WIN95)
13. Suchie-Pai Adventure - Doki Doki Nightmare [Model T-5713G] (1998, SAT)
14. Suchie-Pai Adventure Doki Doki Nightmare (1998, PSX)
15. Suchie-Pai Adventure Doki Doki Nightmare Special Package (1998, SAT)
16. Idol Janshi Suchie-Pai Mecha Genteiban - Hatsubai 5 Shuunen Toku Package [Model T-5716G] (1998, SAT)
17. Idol Janshi Suchie-Pai Secret Album [Model T-5717G] (1999, SAT)
18. Idol Janshi Wo Tsukuttyaou (1999, DREAM)
19. Idol Janshi Suchie-Pai III (1999, ARC)
20. Idol Janshi Suchie-Pai Collection Koushiki Digital Gengashuu (1999, WIN95)
21. Idol Janshi Suchie-Pai Desktop De Asonjyaou (2001, WIN95)
22. Idol Janshi Suchie-Pai III Shokai Gentei ban (2002, WIN95) 
23. Idol Janshi Suchie-Pai III Tsujou ban(2002, WIN95) 
24. Idol Janshi Suchie-Pai Fandisk Shokai Gentei ban (2002, WIN98) 
25. Idol Janshi Suchie-Pai Double Pack (2002, WIN98) 
26. JALECO The Best Idol Janshi Suchie-Pai Limited (2002, PSX) 
27. JALECO The Best Idol Janshi Suchie-Pai II Limited (2002, PSX)
28. Idol Janshi Suchie-Pai DVDPG Shokai Gentei ban (2003, DVD) 
29. Ultra Series Idol Janshi Suchie-Pai Special (2003, WIN98) 
30. YuYu Idol Janshi Suchie-Pai Special (2004, WIN98) 
31. Idol Janshi Suchie-Pai PC Memorial BOX (2005, WIN98) 
32. Idol Janshi Suchie-Pai III Remix (2007, DS/PSP)
33. Idol Janshi Suchie-Pai IV (2007, PS2)
34. Idol Janshi Suchie-Pai IV Portable (2010, PSP)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59254&o=2

$end

$psx=suchipai,
$bio

Sony PlayStation CD published 27 years ago:

Idol Janshi Suchie-Pai Limited (c) 1995 Jaleco Co., Ltd.

- TECHNICAL -

Game ID: SLPS-00029

- TRIVIA -

Released on March 24, 1995 in Japan.

Re-Editions:
[JP] "Idol Janshi Suchie-Pai Special [Model SLPS-03509]" (2002)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85305&o=2

$end

$saturn=suchimg,
$bio

Sega Saturn CD published 24 years ago:

Idol Janshi Suchie-Pai Mecha Genteiban - Hatsubai 5 Shuunen Toku Package (c) 1998 Jaleco Company, Limited.

- TECHNICAL -

Game ID: T-5716G

- TRIVIA -

Released on November 26, 1998 in Japan.

- SERIES -

1. Bishoujo Janshi Suchie-Pai [Model SHVC-JS] (1993, SFC)
2. Idol Janshi Suchie-Pai Special (1993, ARC)
3. Idol Janshi Suchie-Pai II (1994, ARC) 
4. Idol Janshi Suchie-Pai Special [Model IMP-SF0301] (1995, 3DO)
5. Idol Janshi Suchie-Pai Special [Model T-5701G] (1995, SAT)
6. Idol Janshi Suchie-Pai Limited [Model SLPS-00029] (1995, PSX)
7. Idol Janshi Suchie-Pai Remix [Model T-5704G] (1995, SAT)
8. Idol Janshi Suchie-Pai Special (1996, WIN3.1) 
9. Idol Janshi Suchie-Pai II [Model T-5705G] (1996, SAT)
10. Idol Janshi Suchie-Pai II Limited (1996, PSX)
11. Idol Janshi Suchie-Pai II Limited Special Pack (1996, PSX)
12. Idol Janshi Suchie-Pai Special (1997, WIN95)
13. Suchie-Pai Adventure - Doki Doki Nightmare [Model T-5713G] (1998, SAT)
14. Suchie-Pai Adventure Doki Doki Nightmare (1998, PSX)
15. Suchie-Pai Adventure Doki Doki Nightmare Special Package (1998, SAT)
16. Idol Janshi Suchie-Pai Mecha Genteiban - Hatsubai 5 Shuunen Toku Package [Model T-5716G] (1998, SAT)
17. Idol Janshi Suchie-Pai Secret Album [Model T-5717G] (1999, SAT)
18. Idol Janshi Wo Tsukuttyaou (1999, DREAM)
19. Idol Janshi Suchie-Pai III (1999, ARC)
20. Idol Janshi Suchie-Pai Collection Koushiki Digital Gengashuu (1999, WIN95)
21. Idol Janshi Suchie-Pai Desktop De Asonjyaou (2001, WIN95)
22. Idol Janshi Suchie-Pai III Shokai Gentei ban (2002, WIN95) 
23. Idol Janshi Suchie-Pai III Tsujou ban(2002, WIN95) 
24. Idol Janshi Suchie-Pai Fandisk Shokai Gentei ban (2002, WIN98) 
25. Idol Janshi Suchie-Pai Double Pack (2002, WIN98) 
26. JALECO The Best Idol Janshi Suchie-Pai Limited (2002, PSX) 
27. JALECO The Best Idol Janshi Suchie-Pai II Limited (2002, PSX)
28. Idol Janshi Suchie-Pai DVDPG Shokai Gentei ban (2003, DVD) 
29. Ultra Series Idol Janshi Suchie-Pai Special (2003, WIN98) 
30. YuYu Idol Janshi Suchie-Pai Special (2004, WIN98) 
31. Idol Janshi Suchie-Pai PC Memorial BOX (2005, WIN98) 
32. Idol Janshi Suchie-Pai III Remix (2007, DS/PSP)
33. Idol Janshi Suchie-Pai IV (2007, PS2)
34. Idol Janshi Suchie-Pai IV Portable (2010, PSP)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59255&o=2

$end

$saturn=suchirmx,
$bio

Sega Saturn CD published 27 years ago:

Idol Janshi Suchie-Pai Remix (c) 1995 Jaleco Company, Limited.

- TECHNICAL -

Game ID: T-5704G

- TRIVIA -

Idol Janshi Suchie-Pai Remix was released on September 29, 1995 in Japan.

- SERIES -

1. Bishoujo Janshi Suchie-Pai [Model SHVC-JS] (1993, SFC)
2. Idol Janshi Suchie-Pai Special (1993, ARC)
3. Idol Janshi Suchie-Pai II (1994, ARC) 
4. Idol Janshi Suchie-Pai Special [Model IMP-SF0301] (1995, 3DO)
5. Idol Janshi Suchie-Pai Special [Model T-5701G] (1995, SAT)
6. Idol Janshi Suchie-Pai Limited [Model SLPS-00029] (1995, PSX)
7. Idol Janshi Suchie-Pai Remix [Model T-5704G] (1995, SAT)
8. Idol Janshi Suchie-Pai Special (1996, WIN3.1) 
9. Idol Janshi Suchie-Pai II [Model T-5705G] (1996, SAT)
10. Idol Janshi Suchie-Pai II Limited (1996, PSX)
11. Idol Janshi Suchie-Pai II Limited Special Pack (1996, PSX)
12. Idol Janshi Suchie-Pai Special (1997, WIN95)
13. Suchie-Pai Adventure - Doki Doki Nightmare [Model T-5713G] (1998, SAT)
14. Suchie-Pai Adventure Doki Doki Nightmare (1998, PSX)
15. Suchie-Pai Adventure Doki Doki Nightmare Special Package (1998, SAT)
16. Idol Janshi Suchie-Pai Mecha Genteiban - Hatsubai 5 Shuunen Toku Package [Model T-5716G] (1998, SAT)
17. Idol Janshi Suchie-Pai Secret Album [Model T-5717G] (1999, SAT)
18. Idol Janshi Wo Tsukuttyaou (1999, DREAM)
19. Idol Janshi Suchie-Pai III (1999, ARC)
20. Idol Janshi Suchie-Pai Collection Koushiki Digital Gengashuu (1999, WIN95)
21. Idol Janshi Suchie-Pai Desktop De Asonjyaou (2001, WIN95)
22. Idol Janshi Suchie-Pai III Shokai Gentei ban (2002, WIN95) 
23. Idol Janshi Suchie-Pai III Tsujou ban(2002, WIN95) 
24. Idol Janshi Suchie-Pai Fandisk Shokai Gentei ban (2002, WIN98) 
25. Idol Janshi Suchie-Pai Double Pack (2002, WIN98) 
26. JALECO The Best Idol Janshi Suchie-Pai Limited (2002, PSX) 
27. JALECO The Best Idol Janshi Suchie-Pai II Limited (2002, PSX)
28. Idol Janshi Suchie-Pai DVDPG Shokai Gentei ban (2003, DVD) 
29. Ultra Series Idol Janshi Suchie-Pai Special (2003, WIN98) 
30. YuYu Idol Janshi Suchie-Pai Special (2004, WIN98) 
31. Idol Janshi Suchie-Pai PC Memorial BOX (2005, WIN98) 
32. Idol Janshi Suchie-Pai III Remix (2007, DS/PSP)
33. Idol Janshi Suchie-Pai IV (2007, PS2)
34. Idol Janshi Suchie-Pai IV Portable (2010, PSP)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59256&o=2

$end

$saturn=suchisec,
$bio

Sega Saturn CD published 23 years ago:

Idol Janshi Suchie-Pai Secret Album (c) 1999 Jaleco Company, Limited.

- TECHNICAL -

Game ID: T-5717G

- TRIVIA -

Released on March 18, 1999 in Japan.

- SERIES -

1. Bishoujo Janshi Suchie-Pai [Model SHVC-JS] (1993, SFC)
2. Idol Janshi Suchie-Pai Special (1993, ARC)
3. Idol Janshi Suchie-Pai II (1994, ARC) 
4. Idol Janshi Suchie-Pai Special [Model IMP-SF0301] (1995, 3DO)
5. Idol Janshi Suchie-Pai Special [Model T-5701G] (1995, SAT)
6. Idol Janshi Suchie-Pai Limited [Model SLPS-00029] (1995, PSX)
7. Idol Janshi Suchie-Pai Remix [Model T-5704G] (1995, SAT)
8. Idol Janshi Suchie-Pai Special (1996, WIN3.1) 
9. Idol Janshi Suchie-Pai II [Model T-5705G] (1996, SAT)
10. Idol Janshi Suchie-Pai II Limited (1996, PSX)
11. Idol Janshi Suchie-Pai II Limited Special Pack (1996, PSX)
12. Idol Janshi Suchie-Pai Special (1997, WIN95)
13. Suchie-Pai Adventure - Doki Doki Nightmare [Model T-5713G] (1998, SAT)
14. Suchie-Pai Adventure Doki Doki Nightmare (1998, PSX)
15. Suchie-Pai Adventure Doki Doki Nightmare Special Package (1998, SAT)
16. Idol Janshi Suchie-Pai Mecha Genteiban - Hatsubai 5 Shuunen Toku Package [Model T-5716G] (1998, SAT)
17. Idol Janshi Suchie-Pai Secret Album [Model T-5717G] (1999, SAT)
18. Idol Janshi Wo Tsukuttyaou (1999, DREAM)
19. Idol Janshi Suchie-Pai III (1999, ARC)
20. Idol Janshi Suchie-Pai Collection Koushiki Digital Gengashuu (1999, WIN95)
21. Idol Janshi Suchie-Pai Desktop De Asonjyaou (2001, WIN95)
22. Idol Janshi Suchie-Pai III Shokai Gentei ban (2002, WIN95) 
23. Idol Janshi Suchie-Pai III Tsujou ban(2002, WIN95) 
24. Idol Janshi Suchie-Pai Fandisk Shokai Gentei ban (2002, WIN98) 
25. Idol Janshi Suchie-Pai Double Pack (2002, WIN98) 
26. JALECO The Best Idol Janshi Suchie-Pai Limited (2002, PSX) 
27. JALECO The Best Idol Janshi Suchie-Pai II Limited (2002, PSX)
28. Idol Janshi Suchie-Pai DVDPG Shokai Gentei ban (2003, DVD) 
29. Ultra Series Idol Janshi Suchie-Pai Special (2003, WIN98) 
30. YuYu Idol Janshi Suchie-Pai Special (2004, WIN98) 
31. Idol Janshi Suchie-Pai PC Memorial BOX (2005, WIN98) 
32. Idol Janshi Suchie-Pai III Remix (2007, DS/PSP)
33. Idol Janshi Suchie-Pai IV (2007, PS2)
34. Idol Janshi Suchie-Pai IV Portable (2010, PSP)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59257&o=2

$end

$info=suchiesp,
$bio

Arcade Video game published 29 years ago:

アイドル雀士スーチーパイ Special (c) 1993 Jaleco.
(Idol Janshi Suchie-Pai Special)

Idol Janshi Suchie-Pai Special is a strip mahjong game featuring seven playable characters. At the start of the game, the player may select from Mai, Yuki, Rumi, Shiho, Sayuri, Erika, or Rei. The player then plays against each girl in a random order.

After winning a hand, the player will play a matching game. The player is given a number of tries to match tiles according to how good of a winning hand they had.  Matching tiles reward the player with bonus items that can be used to cheat during following hands of mahjong. Each pair of tiles removed reveals a still-shot of the current opponent. If the board, is not cleared after all of the player's attempts are used the player must play another round of mahjong with the current opponent. After all tiles are removed from the matching game, or the opponents betting funds are completely depleted, the player is rewarded with the opponents only strip sequence and moves on to the next opponent.

If the player loses all of their betting funds, then the game is over.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 8 Mhz)
Sound Chips : OKI6295 (@ 24.242 Khz)

Players : 1

- TRIVIA -

Idol Janshi Suchie-Pai Special was released in December 1993 in the Japanese arcades.

- TIPS AND TRICKS -

* Secret Character : Kyouko is a hidden character. You have to get the maximum (Tumikomi) level before finishing Stage 7 (VS Reika) to fight her.

- SERIES -

1. Bishoujo Janshi Suchie-Pai [Model SHVC-JS] (1993, SFC)
2. Idol Janshi Suchie-Pai Special (1993, ARC)
3. Idol Janshi Suchie-Pai II (1994, ARC) 
4. Idol Janshi Suchie-Pai Special [Model IMP-SF0301] (1995, 3DO)
5. Idol Janshi Suchie-Pai Special [Model T-5701G] (1995, SAT)
6. Idol Janshi Suchie-Pai Limited [Model SLPS-00029] (1995, PSX)
7. Idol Janshi Suchie-Pai Remix [Model T-5704G] (1995, SAT)
8. Idol Janshi Suchie-Pai Special (1996, WIN3.1) 
9. Idol Janshi Suchie-Pai II [Model T-5705G] (1996, SAT)
10. Idol Janshi Suchie-Pai II Limited (1996, PSX)
11. Idol Janshi Suchie-Pai II Limited Special Pack (1996, PSX)
12. Idol Janshi Suchie-Pai Special (1997, WIN95)
13. Suchie-Pai Adventure - Doki Doki Nightmare [Model T-5713G] (1998, SAT)
14. Suchie-Pai Adventure Doki Doki Nightmare (1998, PSX)
15. Suchie-Pai Adventure Doki Doki Nightmare Special Package (1998, SAT)
16. Idol Janshi Suchie-Pai Mecha Genteiban - Hatsubai 5 Shuunen Toku Package [Model T-5716G] (1998, SAT)
17. Idol Janshi Suchie-Pai Secret Album [Model T-5717G] (1999, SAT)
18. Idol Janshi Wo Tsukuttyaou (1999, DREAM)
19. Idol Janshi Suchie-Pai III (1999, ARC)
20. Idol Janshi Suchie-Pai Collection Koushiki Digital Gengashuu (1999, WIN95)
21. Idol Janshi Suchie-Pai Desktop De Asonjyaou (2001, WIN95)
22. Idol Janshi Suchie-Pai III Shokai Gentei ban (2002, WIN95) 
23. Idol Janshi Suchie-Pai III Tsujou ban(2002, WIN95) 
24. Idol Janshi Suchie-Pai Fandisk Shokai Gentei ban (2002, WIN98) 
25. Idol Janshi Suchie-Pai Double Pack (2002, WIN98) 
26. JALECO The Best Idol Janshi Suchie-Pai Limited (2002, PSX) 
27. JALECO The Best Idol Janshi Suchie-Pai II Limited (2002, PSX)
28. Idol Janshi Suchie-Pai DVDPG Shokai Gentei ban (2003, DVD) 
29. Ultra Series Idol Janshi Suchie-Pai Special (2003, WIN98) 
30. YuYu Idol Janshi Suchie-Pai Special (2004, WIN98) 
31. Idol Janshi Suchie-Pai PC Memorial BOX (2005, WIN98) 
32. Idol Janshi Suchie-Pai III Remix (2007, DS/PSP)
33. Idol Janshi Suchie-Pai IV (2007, PS2)
34. Idol Janshi Suchie-Pai IV Portable (2010, PSP)

- STAFF -

Character Design: Kenichi Sonoda
Voice Cast: Mika Kanai
Original Animation: Takeshi Honda
Chief Programmer: TAURUS
Program: NOR, RYN
Graphic: APS., Hata P
Sound: TAKO
Special Thanks: HERŌ, MEI
Planning / Chief Graphic: Hata Muon

- PORTS -

* CONSOLES:
[JP] Panasonic 3DO (1995) "Idol Janshi Suchie-Pai Special [Model IMP-SF0301]"
[JP] Sega Saturn (1995) "Idol Janshi Suchie-Pai Special [Model T-5701G]"
[JP] Sony PlayStation (1995) "Idol Janshi Suchie-Pai Limited [Model SLPS-00029]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3500&o=2

$end

$saturn=suchispc,
$bio

Sega Saturn CD published 27 years ago:

Idol Janshi Suchie-Pai Special (c) 1995 Jaleco Company, Limited.

- TECHNICAL -

Game ID: T-5701G

- TRIVIA -

Released on February 24, 1995 in Japan.

- SERIES -

1. Bishoujo Janshi Suchie-Pai [Model SHVC-JS] (1993, SFC)
2. Idol Janshi Suchie-Pai Special (1993, ARC)
3. Idol Janshi Suchie-Pai II (1994, ARC) 
4. Idol Janshi Suchie-Pai Special [Model IMP-SF0301] (1995, 3DO)
5. Idol Janshi Suchie-Pai Special [Model T-5701G] (1995, SAT)
6. Idol Janshi Suchie-Pai Limited [Model SLPS-00029] (1995, PSX)
7. Idol Janshi Suchie-Pai Remix [Model T-5704G] (1995, SAT)
8. Idol Janshi Suchie-Pai Special (1996, WIN3.1) 
9. Idol Janshi Suchie-Pai II [Model T-5705G] (1996, SAT)
10. Idol Janshi Suchie-Pai II Limited (1996, PSX)
11. Idol Janshi Suchie-Pai II Limited Special Pack (1996, PSX)
12. Idol Janshi Suchie-Pai Special (1997, WIN95)
13. Suchie-Pai Adventure - Doki Doki Nightmare [Model T-5713G] (1998, SAT)
14. Suchie-Pai Adventure Doki Doki Nightmare (1998, PSX)
15. Suchie-Pai Adventure Doki Doki Nightmare Special Package (1998, SAT)
16. Idol Janshi Suchie-Pai Mecha Genteiban - Hatsubai 5 Shuunen Toku Package [Model T-5716G] (1998, SAT)
17. Idol Janshi Suchie-Pai Secret Album [Model T-5717G] (1999, SAT)
18. Idol Janshi Wo Tsukuttyaou (1999, DREAM)
19. Idol Janshi Suchie-Pai III (1999, ARC)
20. Idol Janshi Suchie-Pai Collection Koushiki Digital Gengashuu (1999, WIN95)
21. Idol Janshi Suchie-Pai Desktop De Asonjyaou (2001, WIN95)
22. Idol Janshi Suchie-Pai III Shokai Gentei ban (2002, WIN95) 
23. Idol Janshi Suchie-Pai III Tsujou ban(2002, WIN95) 
24. Idol Janshi Suchie-Pai Fandisk Shokai Gentei ban (2002, WIN98) 
25. Idol Janshi Suchie-Pai Double Pack (2002, WIN98) 
26. JALECO The Best Idol Janshi Suchie-Pai Limited (2002, PSX) 
27. JALECO The Best Idol Janshi Suchie-Pai II Limited (2002, PSX)
28. Idol Janshi Suchie-Pai DVDPG Shokai Gentei ban (2003, DVD) 
29. Ultra Series Idol Janshi Suchie-Pai Special (2003, WIN98) 
30. YuYu Idol Janshi Suchie-Pai Special (2004, WIN98) 
31. Idol Janshi Suchie-Pai PC Memorial BOX (2005, WIN98) 
32. Idol Janshi Suchie-Pai III Remix (2007, DS/PSP)
33. Idol Janshi Suchie-Pai IV (2007, PS2)
34. Idol Janshi Suchie-Pai IV Portable (2010, PSP)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59258&o=2

$end

$saturn=fromanc2,
$bio

Sega Saturn CD published 27 years ago:

Idol Mahjong Final Romance 2 (c) 1995 ASK Kodansha Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59259&o=2

$end

$info=froman2b,
$neogeo=froman2b,
$bio

Idol Mahjong Final Romance 2 (c) 199? Unknown.

Bootleg of NeoGeo CD version made by an unknown pirate for the arcade.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87598&o=2

$end

$neocd=fromanc2,
$bio

SNK Neo-Geo CD published 27 years ago:

Idol Mahjong Final Romance 2 [Model NGCD-098] (c) 1995 SNK [Shin Nihon Kikaku]

- TRIVIA -

Like most of the Neo-Geo CD conversions, no (or minor) differences can be seen from the original, the main interest was the lowest price of the game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68142&o=2

$end

$saturn=fromanc4,
$bio

Sega Saturn CD published 24 years ago:

Idol Mahjong Final Romance 4 (c) 1998 Video System Company, Limited. [Kyoto, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59260&o=2

$end

$saturn=fromancr,fromancra,
$bio

Sega Saturn CD published 26 years ago:

Idol Mahjong Final Romance R - Premium Package (c) 1996 ASK Kodansha Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59261&o=2

$end

$info=idhimitu,
$bio

Arcade Video game published 33 years ago:

Idol no Himitsu (c) 1989 Digital Soft.

A mahjong game.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 5 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.25 Mhz), DAC

Screen orientation : Horizontal
Video resolution : 512 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 4096

Player : 2
Control : mahjong keyboard

- TRIVIA -

Released in March 1989.

The title of this game translates from Japanese as 'Idol's Secret'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1170&o=2

$end

$fmtowns_cd=idolproj,idolprojo,
$bio

Fujitsu FM Towns CD published 27 years ago:

Idol Project (c) 1995 KSS Media Ent. Co..

- TECHNICAL -

CD x1
FD x1

- TRIVIA -

Released on July 14, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110390&o=2

$end

$pc98=idolprj2,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Idol Project 2 (c) 1995 KSS Media Ent. Co..

- TRIVIA -

Released on December 22, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89745&o=2

$end

$nes=idolshis,
$bio

Nintendo Famicom cart. published 32 years ago:

IDOL ???? (c) 1990 Hacker International.
(Idol Shisen Mahjong)

- TECHNICAL -

Game ID: HKI-01

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54217&o=2

$end

$info=fromance,
$bio

Arcade Video game published 31 years ago:

Idol-Mahjong Final Romance (c) 1991 Video System.

A mahjong game with night life overtones and special items.

- TECHNICAL -

Main CPU : (2x) Zilog Z80 (@ 6 Mhz)
Sound Chips : YM2413 (@ 3.579545 Mhz), OKI MSM5205 (@ 384 Khz)

Players : 1
Control : mahjong keyboard

- TRIVIA -

Released in December 1991.

- SERIES -

1. Idol-Mahjong Final Romance (1991)
2. Taisen Idol-Mahjong Final Romance 2 (1995)
3. Taisen Mahjong Final Romance R (1995)
4. Taisen Mahjong Final Romance 4 (1998)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1171&o=2

$end

$info=idolmj,
$bio

Arcade Video game published 34 years ago:

Idol-Mahjong Housoukyoku (c) 1988 System Service.

A mahjong game with stripping women! 'Is that a RON in your pants or are you just happy to see me?'

- TECHNICAL -

Main CPU : (2x) Zilog Z80 (@ 6 Mhz)
Sound Chips : General Instrument AY8910 (@ 2 Mhz), OKI MSM5205 (@ 384 Khz)

Screen orientation : Horizontal
Video resolution : 352 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 2048

Players : 1
Control : mahjong keyboard

- TRIVIA -

The title of this game translates from Japanese as 'Idol-Mahjong Broadcasting Studio'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1172&o=2

$end

$pc8801_flop=idols,
$bio

Idols (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92076&o=2

$end

$pc8801_flop=idoserr,
$bio

IDOS err (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92072&o=2

$end

$bbc_rom=ieeefs001,
$bio

Acorn BBC ROM published 39 years ago:

IEEE Filing System Ver.0.01 (c) 1983 Intelligent Interfaces

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289466&o=2

$end

$bbc_rom=ieeefs002,
$bio

Acorn BBC ROM published 39 years ago:

IEEE Filing System Ver.0.02 (c) 1983 Intelligent Interfaces

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289467&o=2

$end

$bbc_rom=ieeefs,
$bio

Acorn BBC ROM published 39 years ago:

IEEE Filing System Ver.0.05 (c) 1983 Intelligent Interfaces

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289468&o=2

$end

$vic1001_cart=ieee488,
$bio

IEEE-488 [Model VIC-1112] (c) 198? Commodore, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84438&o=2

$end

$info=iemoto,iemotom,
$bio

Arcade Video game published 35 years ago:

Iemoto (c) 10/1987 Nichibutsu.

A mahjong game where the player battles mercenaries to save girls.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 5 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.25 Mhz), DAC (@ 1.25 Mhz)

Screen orientation : Horizontal
Video resolution : 512 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 65536

Player : 2
Control : mahjong keyboard

- TRIVIA -

The title of this game translates from Japanese as 'Principal'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1173&o=2

$end

$pc98=ieyasus,
$bio

NEC PC-9801 Series 5.25in. disk. published 26 years ago:

Ieyasu Senki (c) 1996 Imagineer Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89746&o=2

$end

$pc98=if,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

if - Invitations from Fantastic stories (c) 1993 Active Software.

- TECHNICAL -

FD x1

- TRIVIA -

Released on April 29, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91183&o=2

$end

$pc98_cd=if,
$fmtowns_cd=if,
$bio

NEC PC-98/Fujitsu FM Towns CD published 29 years ago:

if - Invitations from Fantastic stories (c) 1993 Active Soft.

- TECHNICAL -

CD x1

- TRIVIA -

Released on june 19, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128439&o=2

$end

$pc98_cd=if123,
$fmtowns_cd=if123,
$bio

NEC PC-98/Fujitsu FM Towns CD published 26 years ago:

if 123 CD Collection (c) 1996 Active Soft.

A complete collection of scenarios (total of 10) from all the previous IF series entries: if, if 2 and if 3.

- TECHNICAL -

CD x1

- TRIVIA -

Released on April 19, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128440&o=2

$end

$pc98=if2,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

if 2 - Invitations from Fantastic stories (c) 1993 Active Software.

- TECHNICAL -

Media: floppydisk x5

- TRIVIA -

Released on October 16, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91184&o=2

$end

$fmtowns_cd=if2,
$bio

Fujitsu FM Towns CD published 29 years ago:

if 2 - Invitations from Fantastic stories (c) 1993 Active Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112576&o=2

$end

$pc98_cd=if2,
$bio

NEC PC-9821 CD published 29 years ago:

if 2 - Invitations from Fantastic Stories (c) 1993 Active Soft. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268173&o=2

$end

$pc98=if3,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

if 3 - Invitations from Fantastic stories (c) 1995 Active Software.

- TECHNICAL -

Media: floppydisk x5

- TRIVIA -

Released on March 3, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91185&o=2

$end

$pc98_cd=if3,
$fmtowns_cd=if3,
$bio

NEC PC-98/Fujitsu FM Towns CD published 27 years ago:

if 3 - Invitations from Fantastic stories (c) 1995 Active Soft.

- TECHNICAL -

GAME ID: 2TD-3021
CD x1

- TRIVIA -

Released on April 14, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128443&o=2

$end

$dragon_cass=ifmillion,
$bio

Dragon cass. published 39 years ago:

If I Had a Million (c) 1983 Phoenix Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116897&o=2

$end

$cpc_flop=iffconve,
$bio

Amstrad CPC 464 disk. published 29 years ago:

Iff-Convert 1.1 (c) 1993 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124137&o=2

$end

$vic1001_cart=fltsim,fltsima,
$bio

Commodore VIC-20 cart. published 39 years ago:

IFR - Flight Simulator (c) 1983 Academy Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84439&o=2

$end

$msx2_flop=ifrfly,
$bio

MSX 2 disk. published 34 years ago:

Ifr-Fly (c) 1988 Philips Interactive Media, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101725&o=2

$end

$pcecd=iganin,
$bio

NEC PC-Engine CD published 29 years ago:

Iga Ninden Gaiou (c) 1993 Nichibutsu.

Iga Ninden Gaiou is an action game by Nichibutsu where the player takes control of a Samurai/Ninja who must rescue his lovely girlfriend. The game takes place in Ancient Japan where sword fights meet mystical magic and demons... but not only as later stages even transport the player to futuristic worlds and cities. The main character uses his sword most of the time to defeat his enemies. But he can also charge up and throw knives. RUN can also launch a mystical attack. But use those wisely as they are only available in a limited quantities. As expected in this sort of game, a boss awaits for you at the end of each stage and unlocks new powers and weapons when defeated.

- TECHNICAL -

BARCODE: 4960641040031
GAME ID: NBCD3003

- TRIVIA -

Iga Ninden Gaiou was released on December 10, 1993 in Japan for 7900 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58226&o=2

$end

$info=iganinju,iganinjub,
$vgmplay=kazan,
$bio

Arcade Video game published 34 years ago:

Iga Ninjutsuden - Goshin no Sho (c) 1988 Jaleco.

A ninja platform game from Jaleco.

- TECHNICAL -

Jaleco Mega System 1-A hardware

Main CPU : Motorola 68000 (@ 12 Mhz)
Sound CPU : Motorola 68000 (@ 7 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.5 Mhz), (2x) OKI6295 (@ 30.303 Khz)

Players: 2
Control: 8-way joystick
Buttons: 2

- TRIVIA -

Iga Ninjutsuden was released in September 1988 in Japan. It was exported outside Japan as "Ninja Kazan".

The title of this game translates from Japanese as 'The Legend of Iga Ninjutsu - Book of the Five Gods'.

Iga is one of the two famous schools of ninjutsu (the ninja martial art), the other being Kouga.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1174&o=2

$end

$msx1_flop=iganinp2,
$bio

Iga Ninpouchou - Mangetsujou no Tatakai Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134233&o=2

$end

$msx1_cart=iganinp2,
$bio

MSX cart. published 36 years ago:

伊賀忍法帖　満月城の戦い (c) 1986 Casio Computer Co., Ltd.
(Iga Ninpouchou - Mangetsujou no Tatakai)

- TECHNICAL -

GAME ID: GPM-128
BARCODE: 4971850104964

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77153&o=2

$end

$msx1_flop=iganinpo,
$bio

Iga Ninpouchou Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134234&o=2

$end

$msx1_cart=iganinpo,
$bio

MSX cart. published 37 years ago:

Iga Ninpouchou [Model GPM-117] (c) 1985 Casio Computer Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77152&o=2

$end

$apple2_flop_orig=igdisatr,
$bio

Apple II 5.25 disk. published 38 years ago:

Iggy's Gnees - Discrimination, Attributes and Rules (c) 1984 Sunburst Communications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=309673&o=2

$end

$n64=iggyreck,iggyrecku,
$bio

Nintendo 64 cart. published 24 years ago:

Iggy's Reckin' Balls (c) 1998 Acclaim Entertainment, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57748&o=2

$end

$n64=iggyreckj,
$bio

Nintendo 64 cart. published 24 years ago:

Iggy-kun no Bura Bura Poyon [Model NUS-NWBJ] (c) 1998 Acclaim Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57749&o=2

$end

$msx1_cass=igloo,
$bio

MSX cass. published 37 years ago:

Igloo (c) 1985 Garbi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94724&o=2

$end

$msx1_flop=igloo,
$bio

Igloo cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230006&o=2

$end

$info=igmo,
$bio

Arcade Video game published 38 years ago:

IGMO (c) 1984 Epos.

A platform game where you control a rather odd character who must avoid or destroy a variety of enemies.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 2.75 Mhz)
Sound Chips : General Instrument AY8910 (@ 2.75 Mhz)

Screen orientation : Vertical
Video resolution : 236 x 272 pixels
Screen refresh : 60.00 Hz
Palette colors : 32

Players : 1
Control : 8-way joystick
Buttons : 2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1175&o=2

$end

$ibm5170_cdrom=ignition,
$bio

IBM PC/AT DOS CD published 25 years ago:

Ignition (c) 1997 Virgin Interactive Ent., Ltd.

- STAFF -

UDS
Project Leader: Oskar Burman
Design: Mikael Emtinger
Additional Programming: Hans Härröd, Carl Lundqvist, Daniel Strandgren
Graphics / Artwork: Jimmy Gustafsson
Additional Graphics / Artwork: Klaus Lyngeled
Music & Sound: Christian Björklund
Production: Petra Karlsson
Producer: Marcus Iremonger, Peter Zetterberg
Assistant Producer: Anthony Hinds
Undetermined: Thomas Andersson, Michael Brunnström, Tord Jansson, Nils-Erik Karlsson, Mikko Tahtinen
Manual: Andy Hutchinson

VIRGIN INTERACTIVE
Producer: Marcus Iremonger
Assistant Producer: Anthony Hinds
Product Manager: David Miller
Race-Team Manager: Gary Foley
Chief Mechanics: Ron Festejo, David Corless
Test Drivers: Steven Frazer, Matt Howes, David Isherwood, David Casey, Nigel Bragg, Nana Penemo, Simon Lee
Quality Assurance: Llewellyn Ligas

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=143662&o=2

$end

$gba=ignition,
$bio

Nintendo GBA cart. published 15 years ago:

Ignition Collection: Volume 1- 3 Games in 1: Animal Snap + World Tennis Stars + Super Dropzone (c) 2007 Ignition Ent., Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71247&o=2

$end

$nes=igokyurt,
$bio

Nintendo Famicom cart. published 35 years ago:

Igo - Kyuu Roban Taikyoku (c) 1987 BPS [Bullet-Proof Software]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54218&o=2

$end

$famicom_flop=igokyuur,
$bio

Nintendo Famicom disk. published 35 years ago:

囲碁 九路盤対局 (c) 1987 BPS [Bullet-Proof Software]
(Igo - Kyuu Roban Taikyoku)

- TECHNICAL -

Disk ID: BPS-IGO

- TRIVIA -

Released on April 14, 1987 in Japan.

- STAFF -

Executive Producer: Henk B. Rogers
Igo Algorythm by: Allan A.C. Scarff
Programmed by: Allan A.C. Scarff, Bob Rutherford, Kazuya Takahashi, Yuji Nakashima
Computer Art by: Hans Janssen, Henk B. Rogers, Richard Rogers (Richard C. Rogers), Kiyoshi Iijima, Masayoshi Yoshida, Shunichi Nanto
Music Composed by: Hiroshi Suzuki
Manual by: Yutaka Kubota, Paradigm
Cover Design by: Masayoshi Yoshida
Tesuji by: Toshio Kasai
Product Planning: Henk B. Rogers, Toshitsugu Kawahara, Allan A.C. Scarff
Quality Assurance: Edward S. P. Rogers (Edward Sp. Rogers), Joe B. Langdon, Tomoyuki Tani, Harunobu Kato, Yasuaki Nagoshi, Shunichi Nanto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65361&o=2

$end

$snes=igoclub,
$bio

Nintendo Super Famicom cart. published 26 years ago:

Igo Club [Model SHVC-AIVJ-JPN] (c) 1996 Hect [Hector].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61515&o=2

$end

$fmtowns_cd=igohonka,
$bio

Fujitsu FM Towns CD published 33 years ago:

Igo Doujou - Honkakuha Yose Tsumego Shinan (c) 1989 Fujitsu OA, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110147&o=2

$end

$fmtowns_cd=igoshodan,
$bio

Fujitsu FM Towns CD published 31 years ago:

Igo Doujou Shodan - Kaigan! Kyuu kara Dan e no Chousen (c) 1991 Fujitsu OA, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=279149&o=2

$end

$fmtowns_cd=igoyabu,
$bio

Fujitsu FM Towns CD published 32 years ago:

Igo Doujou Yaburi - Menkyo Kaiden!! Mezase 7-kyuu (c) 1990 Fujitsu OA, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295337&o=2

$end

$pc8801_flop=igohyakk,
$bio

NEC PC-8801 Series disk. published 37 years ago:

Igo Hyakka - Go to Shodan (c) 1985 Cross Media Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92077&o=2

$end

$pc8801_flop=igohyak2,
$bio

NEC PC-8801 Series disk. published 35 years ago:

囲碁百科II 坂田血風録 (c) 1987 Cross Media Soft.
(Igo Hyakka II - Sakata Keppuroku)

- TECHNICAL -

GAME ID: P-5051~52
BARCODE: 4988002137916

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92078&o=2

$end

$fmtowns_cd=igo2,igo2o,
$bio

Fujitsu FM Towns CD published 33 years ago:

Igo II (c) 1989 ASCII Corp.

- TECHNICAL -

GAME ID: HMA-219

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110299&o=2

$end

$nes=igomeikn,
$bio

Nintendo Famicom cart. published 32 years ago:

Igo Meikan (c) 1990 Hector

- TRIVIA -

Released on January 10, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54219&o=2

$end

$pasogo=igmks1,
$bio

Pasogo cart. published 26 years ago:

囲碁名局集・第1巻 (c) 1996 Koei Co., Ltd.
(Igo Meikyokushuu - Dai-1-kan)

- TECHNICAL -

GAME ID: KS-1004

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=113946&o=2

$end

$pc98=igoseitn,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Igo Seiten (c) 1993 Home Data.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89747&o=2

$end

$nes=igoshi91,
$bio

Nintendo Famicom cart. published 31 years ago:

Igo Shinan '91 (c) 1991 Hect

- TECHNICAL -

GAME ID: HCT-9A

- TRIVIA -

Released on July 05, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54220&o=2

$end

$nes=igoshi92,
$bio

Nintendo Famicom cart. published 30 years ago:

Igo Shinan '92 (c) 1992 Hector

- TECHNICAL -

GAME ID: HCT-53

- TRIVIA -

Released on March 10, 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54221&o=2

$end

$nes=igoshi93,
$bio

Nintendo Famicom cart. published 30 years ago:

Igo Shinan '93 (c) 1992 Hector

- TECHNICAL -

GAME ID: HCT-IF

- TRIVIA -

Released on November 20, 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54222&o=2

$end

$nes=igoshi94,
$bio

Nintendo Famicom cart. published 29 years ago:

Igo Shinan '94 (c) 1993 Hector

- TECHNICAL -

GAME ID: HCT-IR

- TRIVIA -

Released on December 17, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54223&o=2

$end

$nes=igoshin,
$bio

Nintendo Famicom cart. published 33 years ago:

Igo Shinan (c) 1989 Hector

- TECHNICAL -

GAME ID: HCT-2D

- TRIVIA -

Released on July 14, 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54224&o=2

$end

$spectrum_cass=igor,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Igor (c) 1987 Grupo de Trabajo Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=291065&o=2

$end

$galaxy=igradisk,
$bio

Galaksija cass. published 37 years ago:

Igra Diskova (c) 1985 Mihailovic, Yojislav

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235865&o=2

$end

$snes=ihatov,
$bio

Nintendo Super Famicom cart. published 29 years ago:

Ihatov Monogatari [Model SHVC-H8] (c) 1993 Hect [Hector].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61516&o=2

$end

$psx=ihradrag,
$bio

Sony PlayStation CD published 21 years ago:

IHRA Drag Racing (c) 2001 Bethesda Softworks

- TECHNICAL -

GAME ID: SLUS-01097

- TRIVIA -

Released on November 20, 2001 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111656&o=2

$end

$fmtowns_cd=iitabi,
$bio

Fujitsu FM Towns CD published 33 years ago:

Ii Tabi Ii Aji Goannai - Furusato Kodzutsumi & Kanpo no Yado - Heisei Gannendo-ban [Model HMA-501] (c) 1989 Fujitsu, Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306247&o=2

$end

$cpc_flop=3guerram,3guerram01,iiiguerr,
$bio

Amstrad CPC 6128 disk. published 33 years ago:

III Guerra Mundial (c) 1989 Pactum.

- STAFF -

Program, Graphics By: David LOPEZ
Concept by: Miguel Angel AREVALO

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126316&o=2

$end

$x68k_flop=iinoyama,
$bio

Sharp X68000 Series 5.25in. disk. published 28 years ago:

Iinoyama no Oishii (c) 1994 Toukyou Kogei Daigaku Programming Kenkyuukai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88314&o=2

$end

$pc8801_flop=ijimetei,
$bio

Ijimete Iikai (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92079&o=2

$end

$snes_bspack=ijuinhik,ijuinhikh,
$bio

Ijuin Hikaru no Houkago no Ousama (c) 199? Unknown [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126141&o=2

$end

$pc98=kingbred,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

異獣王 キングブリーダー (c) 1991 Teichiku Records
(Ijuuou - King Breeder)

- TECHNICAL -

GAME ID: 00FG-3
BARCODE: 4988004900655

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89866&o=2

$end

$c64_cass=ikplus,
$bio

Commodore C64 cass. published 35 years ago:

IK+ (c) 1987 Activision, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187792&o=2

$end

$amigaocs_flop=ikplus,
$bio

Commodore Amiga 500 disk. published 34 years ago:

IK+ (c) 1988 System 3 Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74279&o=2

$end

$cpc_flop=internat06,internat07,internat17,internat1aa,
$bio

Amstrad CPC 464 disk. published 34 years ago:

IK+ (c) 1988 System 3 Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123724&o=2

$end

$spectrum_cass=ikpluse,
$bio

IK+ (c) 198? Erbe Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219142&o=2

$end

$cpc_flop=ikchanyd,
$bio

IK+ Cracked (c) 19?? NPS [Nul Part System]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122776&o=2

$end

$cpc_flop=internat12,
$bio

Amstrad CPC 464 disk. published 34 years ago:

IK+ Trained (c) 1988 Kukulcan [CPC-Power]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123725&o=2

$end

$amigaocs_flop=ikplusa,
$bio

Commodore Amiga 500 disk. published 34 years ago:

IK+ [Budget] (c) 1988 Hit Squad, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74280&o=2

$end

$spectrum_cass=ikplus,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

IK+ (c) 1987 System 3 Software

- TECHNICAL -

Game ID: URK 713

- TRIVIA -

IK stands for International Karate.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79242&o=2

$end

$cdi=ikmiklet,
$bio

Phillips CD-i disc published 26 years ago:

Ik, Mik, Letterland - een leesavontuur met maan roos vis (c) 1996 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52902&o=2

$end

$x68k_flop=ikablade,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

Ika Blade (c) 1992 Yax.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88315&o=2

$end

$info=ikarijp,ikarijpb,
$vgmplay=ikari,
$bio

Arcade Video game published 36 years ago:

Ikari (c) 1986 SNK.

Ikari is a vertically-scrolling run 'n' gun shoot-em-up in which one or two players take on the roles of two bandana-wearing musclebound soldiers as they engage in jungle warfare, fighting over land and water to reach the village of Ikari.

Players can rotate their guns through 360 degrees, allowing them to fire and move in all directions. Standing between the soldiers and their destination is a multitude of enemy soldiers, tanks, helicopters and reinforced bunkers. 

The enemy soldiers utilize a number of different weapons, including machine-guns, grenades, super grenades and flame-throwers. The game's standard enemy troops wear blue uniforms, but there are also enemies in red uniforms that when killed, often drop power-ups that either give players more ammunition, increase the power of bullets and grenades or even kill all enemies on the screen. The players' munitions are limited in number so additional ammo and grenades must to be picked up along the way. 

While most of the action takes place on foot, unoccupied enemy tanks can be found that can be entered and driven. Tanks offer increased firepower as well as resistance to enemy shots. Too many enemy hits, however, will eventually see the tank explode, this is proceeded by a warning flash to allow the player to exit the tank before the explosion. Should the player be caught inside when the tank explodes, a life is lost. Tanks also have a limited amount of fuel but extra fuel can be found to replenish it.

Another obstacle that players need to be wary of, whether on foot or in a tank, are hidden land-mines. These cannot initially be seen put will appear and flash as the player approaches. These cannot be destroyed and contact with them results in an instant death.

Unlike most arcade games, Ikari is not separated into different stages; the game takes place over one huge, scrolling stage. Ikari does have a continue feature, but it's only possible to continue from where the last game ended by first holding down the FIRE button, then pressing the start button. Simply pressing the start button restarts the game from the very beginning.

- TECHNICAL -

Main CPU : (2x) Zilog Z80 (@ 4 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : (2x) YM3526 (@ 4 Mhz)

Players : 2
Control : dial
Buttons : 2

- TRIVIA -

Released in March 1986 in Japan.

The title of this game translates from Japanese as 'Anger'.

SNK's answer to Capcom's Commando. Unlike Commando, Ikari features 360 degree gameplay, as a result of this the home conversions could never hope to match the arcade machine's rotary joystick controls.

The two heroes of the Ikari series, Paul and Vince, appear in the King of Fighters series as Ralf Jones and Clark Steel.

Export releases:
This game is known outside Japan as "Ikari Warriors".

- TIPS AND TRICKS -

* When driving a tank, try to avoid upgrading from cannonballs to missiles. Cannonballs explode as supergrenades, making it easier to hit gates and squadrons of men. Missiles, unfortunately, only take out one obstacle and will explode upon reaching their maximum range, which is rarely where you'd like the explosions to be.

* There are times when incoming missile triggers are impossible to avoid in the tank. A bug in the machine maximizes the number of explosions that can be onscreen at one time. When you MUST run over a trigger, fire off three shots rapidly timed to explode when the missile lands. With luck, the computer will be unable to generate the explosion and you and your tank can continue.

- SERIES -

1. Ikari (1986)
2. Dogosoken (1986)
3. Ikari III - The Rescue (1989)

- PORTS -

* CONSOLES:
Nintendo Famicom (1986) "Ikari [Model KAC-IK]"

* COMPUTERS:
MSX 2 (1987) "Ikari [Model SFX-IK]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1176&o=2

$end

$nes=ikarih,
$bio

Nintendo Famicom cart. published 35 years ago:

Ikari (c) 1987 FMG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69271&o=2

$end

$msx2_flop=ikari,ikarib,ikaria,
$bio

Ikari (c) 198? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101726&o=2

$end

$nes=ikari2j,
$vgmplay=ikari2_nes,
$bio

Nintendo Famicom cart. published 34 years ago:

Ikari II - Dogosoken (c) 1988 KAC [K.Amusement Lising Co.].

Ikari II Dog?s?ken is an overhead military themed shooter developed by SNK and conversion of the arcade game originally released in 1986. Ralf and Clark are back, and shortly after completing their last mission, an emergency transmission reveals that a new threat is rising and is far worse than their prior job. Zang Zip, the War Dog, has enslaved the people of Earth and our two heroes must now travel to a strange alien world to save humanity. They come equipped with a standard machine gun and can pick up a range of new weapons along the way, such as the powerful bazooka (useful to also destroy obstacles), the boomerang (kill all enemies on its way) and the sword (close range). Weapons can be changed at anytime by accessing the status screen, and the warriors can also carry grenades and land mines which are primarily used to clear obstacles or defeat strong enemies. Each time the player collects a new weapon, the power gauge for that weapon increases and its attack level upgrades automatically. It is also interesting to notice that, unlike the first game, each weapon comes with unlimited ammo. Finally, a myriad of items are available throughout the game that can be stored and used at any time - they range from special temporary powers (Thunder, Wing and Arrow) to invincibility armors or extra health. Interestingly, each stage features a shop called a 'Bar' (or 'barshop' in the American version, which is apparently a strange mix between a shop and a bar). There, bounty hunters can be defeated in duel to acquire Hearts (the game's currency). As a side note, these hearts are also left behind by defeated enemies. Although Ikari II consists of five stages, special warp tiles are also scattered around each level and give access to small mini-games or mini-boss battles.

- TECHNICAL -

Cartridge ID: KAC-DS

- TRIVIA -

Ikari II for Famicom was released on April 16, 1988 in Japan.

Ikari II Dog?s?ken was an arcade game by SNK originally released in 1986. It was the sequel of Ikari, released the same year, and also featured a rotary joystick allowing players to shoot in one direction while moving in another. The Famicom port shows several differences (or added features) with the arcade game. Stores are now scattered throughout the game and odd looking hearts left behind by defeated enemies can be used as currency. Ralf and Clark have a life meter unlike the arcade game which featured a one-hit death (and three lives), and they can store any weapon they have collected, and use the status screen to switch from one to another. Some of the special power-ups are different too (and can be stored as well), and an exclusive flying wing was added to the Famicom port.

- TIPS AND TRICKS -

* Continues: Press A,B,B,A,A,A,A,A,A and B right after you die to continue. It however only works three times for the final boss fight.

- STAFF -

STAFF: Tama, Kita, Hamach, Tuka, Keiko

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47507&o=2

$end

$info=ikari3,ikari3j,ikari3u,ikari3k,ikari3w,
$vgmplay=ikari3,
$bio

Arcade Video game published 33 years ago:

Ikari III - The Rescue (c) 1989 SNK.

Two shirtless Rambo-type players fight their way behind enemy lines to rescue a kidnapped hostage. Various military types must be killed by fist, knife, foot or gun. The players are occasionally marauded by tanks and helicopters as they scroll through the field.

- TECHNICAL -

Game ID : A7007 'IK3'

Main CPU : Motorola 68000 (@ 10 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : YM3812 (@ 4 Mhz), UPD7759 (@ 640 Khz)

Players : 2
Control : dial
Buttons : 3

- TRIVIA -

Ikari III was released in January 1989.

- SERIES -

1. Ikari Warriors (1986)
2. Victory Road (1986)
3. Ikari III - The Rescue (1989)

- PORTS -

* CONSOLES:
Nintendo Famicom (1990, "Ikari III [Model KAC-3D]")

* COMPUTERS:
Commodore C64 (1990)
IBM PC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1177&o=2

$end

$nes=ikari3,
$bio

Nintendo NES cart. published 31 years ago:

Ikari III - The Rescue (c) 1991 SNK Corp. of America.

Export release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Ikari III [Model KAC-3D]".

Description from the back cover:

It's the end of the 20th century. A worldwide economic recession wreaks havoc with the nation and the planet. The impending threat of anarchy has given rise to a secret vice organization called "Crime Ghost." Dangerously poised to take over the world with its diabolic strategy, "Crime Ghost" has infiltrated every country simultaneously. There is one President who has initiated a plan to wipe out the association, but now his home has been attacked and his daughter Elise abducted. A letter has arrived demanding that he resign his powerful position within a number of days, or else his beautiful Elise will be executed in a most unpleasant manner. The letter is signed "Faust," the notorious mastermind of Crime Ghost. The president knows to whom he must turn.

He has summoned two men, Paul and Vince, the incredible Ikari Warriors. Now YOU become Paul and Vince! You must go to the enemy hideout, rescue the lovely Elise, fight Crime Ghost and destroy them all!

- TECHNICAL -

Cartridge ID: NES-3D-USA

- TRIVIA -

Released in February 1991 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55219&o=2

$end

$nes=ikari3j,
$vgmplay=ikari3_nes,
$bio

Nintendo Famicom cart. published 32 years ago:

?III (c) 1990 KAC [K.Amusement Lising Co.].
(Ikari III)

Ikari III is an action game by KAC and conversion of the arcade game of the same name originally released by SNK in 1989. The 'Crime Ghost', a secret organization led by the ruthless and megalomaniac commander Fausuto (aka 'Faust'), is poised to take over the world. In their pursuit of global domination, they have kidnaped the president's daughter and threaten to kill her if he doesn't step down from his position. His only hope is to summon the Ikari Warriors, and to convince them to rescue Erisu (aka 'Elise') from the enemy organization. Ikari III follows a radically different approach than its predecessors - both Ralf and Clark use their fists and feet as their primary weapons instead of their trademark machine guns and grenades. Thus, the meat of the game is to fight off swarms of enemy troops, and to throw combination of punches (A), kicks (B) and jump kicks (A+B) at them. However, the warriors can still collect temporary weapons along the way, all of which have very limited ammo (10 shots for the machine gun and a single throw for the grenades). The machine gun does a come-back during some of the boss battles though, and the player is granted unlimited ammunition until they finally bite the dust. Ikari III features six levels, exclusive cutscenes and a two simultaneous player mode.

- TECHNICAL -

Cartridge ID: KAC-3D

- TRIVIA -

Ikari III for Famicom was released on March 16, 1990 in Japan for 5600 Yen.

Ikari III was an arcade game by SNK originally released in 1989. With this installment, the series curiously departed from its traditional roots and relied on a beat'm up gameplay rather than an all out run'n'gun approach. The graphics changed accordingly and the character's sprites were much larger on the screen (which certainly was much more appropriate for this genre). Also, and unlike the first two episodes, Ikari III was structured into distinct levels. The Famicom port tested here shows significant differences - sprites are (obviously) a lot smaller on screen, the stages' layout is slightly different and features exclusive new bosses and enemies. The player can also only move and shoot in four directions instead of eight and the knife is nowhere to be seen. Finally, an exclusive underwater scuba diving level was added as well as cutscenes. Interestingly, the Japanese Famicom version only features three continues, unlike the American NES version which allows unlimited continues.

- STAFF -

Programer: Lonly Heart, Kattoi 2A03
Director: Oba
Designer: Tessa I, Tazen Sakamoto, Oh! Toki., Y. Maeda, Manoru....!, Gagamaru, Gero.Gero
Sound Composer: Kidon, Yoko.O, Hinjakun
Special Thanks: John.Guso, Kohyan
Producer: Eikichi Kawasaki

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47511&o=2

$end

$snes_bspack=bsikariy,bsikariya,
$bio

Ikari no Yousai (c) 199? Unknown [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126142&o=2

$end

$gameboy=ikariyo2,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Ikari no Yousai 2 [Model DMG-I2J] (c) 1992 Jaleco Company, Limited. [Japan Leisure].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66169&o=2

$end

$gameboy=ikariyou,
$vgmplay=fortzone_gb,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Ikari no Yousai (c) 1991 Jaleco Company, Limited.

- TECHNICAL -

GAME ID: DMG-IYJ

- TRIVIA -

Released on February 26, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66168&o=2

$end

$snes=ikariyou,
$bio

Nintendo Super Famicom cart. published 29 years ago:

????? (c) 1993 Jaleco Company, Limited.
(Ikari no Yousai)

Ikari no Yousai is a top-down overhead shooter by Jaleco and features a heavy armed warrior whose given task is to infiltrate a science laboratory and to find out what happened there. The uninviting place is now filled with legions of hostile aliens and odd-looking devices are scattered around every corner of the sprawling station. The player first comes equipped with a single Vulcan gun and a triple direction laser, but more sophisticated weaponry and items are later available such as the flamethrower or the reflective laser. As the game progresses, maps of the visited areas reveal their secrets and special booths give the player some clues on what exactly happened in the station (through simple animated cutscenes). But Ikari no Yousai is more than a simple overhead shooter, the game features many puzzled and some areas can be only unlocked by using a specific weapon or item.

- TECHNICAL -

Cartridge ID: SHVC-IY

- TRIVIA -

Released on April 23, 1993 in Japan for 8700 Yen.

Reviews:
[FR] April 1993 - Consoles + No. 18: 70/100

Export releases:
[US] Operation Logic Bomb
[EU] Operation Logic Bomb

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61517&o=2

$end

$info=ikari,ikaria,ikarinc,ikaria2,
$bio

Arcade Video game published 36 years ago:

Ikari Warriors (c) 1986 SNK.

Export release. Game developed in Japan. See the original for more information; "Ikari".

- TECHNICAL -

Game ID : A5004 'IW'

- TRIVIA -

Released in March 1986.

Ralf and Clark's commanding officer, General Kawasaki, was renamed Colonel Cook in the international version. General Kawasaki was named after Eikichi Kawasaki (former president and founder of SNK), while Colonel Cook was named after Leland Cook (co-founder of Tradewest, which distributed the game in the US).

Stan Szczepanski holds the official record for this game with 1,799,000 points.

- SERIES -

1. Ikari Warriors (1986)
2. Victory Road (1986)
3. Ikari III - The Rescue (1989)

- PORTS -

* CONSOLES:
Nintendo Famicom (1986)
Atari 7800 (1989)
Atari 2600 (1990)

* COMPUTERS:
Commodore 16 (1987)
PC [Booter] (1987)
PC [MS-DOS, 5.25''] (198?)
Sinclair ZX Spectrum (1988)
Commodore C64 (1988)
Amstrad CPC (1988)
Amstrad CPC (1989, "12 Top Amstrad Hits")
Commodore Amiga (1989)
Atari ST (1989)
MSX2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1178&o=2

$end

$apple2_flop_misc=ikari,
$bio

Apple II 5.25 disk. published 36 years ago:

Ikari Warriors (c) 1986 SNK Corp. of America [Sunnyvale, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107422&o=2

$end

$ibm5150=ikari,ikaria,
$bio

IBM PC 5.25in. disk. published 35 years ago:

Ikari Warriors (c) 1987 Data East Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83639&o=2

$end

$apple2_flop_orig=ikari,
$apple2_flop_clcracked=ikari,
$bio

Apple II 5.25 disk. published 35 years ago:

Ikari Warriors (c) 1987 Data East USA, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231382&o=2

$end

$amigaocs_flop=ikari,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Ikari Warriors (c) 1988 Elite

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74282&o=2

$end

$spectrum_cass=ikari,ikarilsh,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Ikari Warriors (c) 1988 Elite Systems, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79243&o=2

$end

$specpls3_flop=ikariwar,ikariwara,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

Ikari Warriors (c) 1988 Elite Systems, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147910&o=2

$end

$spectrum_cass=ikarim,
$bio

Ikari Warriors (c) 198? MCM Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219327&o=2

$end

$spectrum_cass=ikarien,
$bio

Ikari Warriors (c) 198? Encore [Elite Systems TM]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219642&o=2

$end

$c64_cass=ikari,
$bio

Commodore C64 cass. published 32 years ago:

Ikari Warriors (c) 1990 Encore [Elite Systems TM]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229553&o=2

$end

$nes=ikari2,
$bio

Nintendo NES cart. published 34 years ago:

Ikari Warriors II - Victory Road (c) 1988 SNK Corp. of America.

Export release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Ikari II - Dogosoken [Model KAC-DS]".

Description from the back cover:

When we last saw Paul and Vince, they had saved the Colonel and were about to head for home in a special plane given to them by the General. But then, while in flight over the ocean, the sky suddenly blackens - the ocean begins to churn - and the plane goes spinning! A booming voice fills the cockpit: "Hear me, Warriors! Zang Zip, the War Dog, has enslaved the people of Earth. Only you can save us from his grip of evil!" Caught in a time warp, hurled thousands of years into the future, Paul and Vince know they have no choice but to meet this impossible challenge head-on. After all, they are professionals... they are the Ikari Warriors!

- TECHNICAL -

Cartridge ID: NES-VR-USA

- TRIVIA -

Released in April 1988 in the USA

- TIPS AND TRICKS -

* Continues (USA version only): Press A,B,B and A right after you die to continue. It however only works three times for the final boss fight.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55221&o=2

$end

$cpc_cass=ikari,
$bio

Amstrad CPC cass. published 36 years ago:

Ikari Warriors (c) 1986 Elite Systems, Ltd.

- TECHNICAL -

BARCODE: 5 012189 308032

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96748&o=2

$end

$cpc_flop=ikariwar,ikariwar01,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Ikari Warriors (c) 1986 Elite Systems, Ltd.

- TECHNICAL -

BARCODE: 5 012189 309039

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306017&o=2

$end

$a2600=ikari,ikarie,
$bio

Atari 2600 cart. published 33 years ago:

Ikari Warriors (c) 1989 Atari Corporation.

Ikari Warriors is a one or two player game of survival. You and your partner move behind enemy lines in the hopes of wiping out the enemy. You begin the game with 50 grenades, 99 rounds of ammunition, and 3 lives. If your luck you can capture a tank to protect you from enemy fire.

Move your controller to manoeuvre through the jungle. Your main weapons are machine guns and grenades. To fire bullets and tank shells, press the fire button. To toss grenades, hold down the fire button for one or two seconds until the grenade launches.

Watch you bullet and grenade supply carefully. Pick up new supplies before you run out. To pick up new supplies, simply walk over a supply icon. There are no icons that up-grade your fire power. (See items.)

The tank, which moves only on dry land, provides safety from enemy bullets. To enter the tank, move your player onto the top of the tank.

The tank can be destroyed by enemy grenades. If the tank sustains damages while you are inside you go with it. To exit the tank, hold down the fire button for one or two seconds. Press the fire button to fire shots from the tank.

You must pick up fuel along the way to keep the tank moving. The tank explodes if it runs out of gas, so don't miss the energy supply icons!

In your journey through the jungle you will occasionally encounter a river or the sea. You will have to cross the water in order to continue. You can still fire while you are in the water. 

If you come into physical contact with an enemy soldier you lose a life. You can hide behind rock and rubble to avoid enemy gunfire. However you will still be vulnerable to their grenades, so watch out!

Each time the enemy makes a successful hit you lose a life. You receive a bonus life every 10,00 points. The fame is over when you lose your last life. To win the game, you must rescue the colonel being held captive by the enemy.

- TECHNICAL -

Model CX26177

- SCORING -

Enemy Soldier: 100 points
Helicopter: 200 points
Enemy Tank: 200 points
Bunker: 300 points
Gate: 300 points
Buildings: 200/300 points

- TIPS AND TRICKS -

* Conserve bullets and grenades.

* Plan your attack carefully. Dash in quickly, shoot, and back off before the enemy has a chance to aim and shoot back!

* If you come into contact with an enemy soldier you lose a life.

* Learn enemy locations and anticipate enemy attacks.

* Run over enemy soldiers with your tank. It saves ammo!

- STAFF -

Programmer: Dan Kitchen

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50586&o=2

$end

$a7800=ikari,ikariu,
$bio

Atari 7800 cart. published 32 years ago:

Ikari Warriors [Model CX7862] (c) 1990 Atari Corp. [Sunnyvale, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50142&o=2

$end

$nes=ikari,ikariua,ikariu,
$bio

Nintendo NES cart. published 35 years ago:

Ikari Warriors (c) 1987 SNK Corp. of America.

North American release. Game developed in Japan. See the original Famicom version for more information: "Ikari [Model KAC-IK]".

Description from the back cover:

You and a friend are warriors with secret orders to invade an enemy nation. Working together as a team, you must fight for survival against a relentless onslaught of enemies!

- TECHNICAL -

GAME ID: NES-IW-USA

- TRIVIA -

Released in May 1987 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55220&o=2

$end

$nes=ikarij,
$vgmplay=ikari_nes,
$bio

Nintendo Famicom cart. published 36 years ago:

Ikari (c) 1986 KAC [K.Amusement Lising Co.].

Ikari is an overhead military themed shooter developed by Micronics and conversion of SNK's arcade game originally released in 1986. The game revolves around two Rambo-like warriors (complete with torso attached shorts and red headbands) who crash in an enemy infested jungle. Their objective is clear - they must now proceed towards the enemy headquarters, blow up tanks, gun turrets, fortified bunkers and lynch the enemy leader. Our commando-warriors, Ralf and Clark, come equipped with a standard machine gun and throwing grenades. More weapons can be picked up from downed enemies such as Fire Bullets (F), Long Range gun (L), spread/triple shot gun or bomb grenades (B). Other special and secret items are also available for the picking such as Speed ups (S), kill all enemies on screen (K), the rare mega-ammo (H) that fully refills the player's ammunition supply or the knife that kills enemies by simply touching them. All the ranged weapons have limited ammo and must be continually resupplied. But the meat of the game really lies in the vehicles - a tank and an helicopter can be acquired along the way, they both are bullet-proof and deal a fair amount of damage to enemy units. They however run on fuel and simply self-destruct when depleted. Ikari features four gigantic levels and a two simultaneous player mode.

- TECHNICAL -

Cartridge ID: KAC-IK

- TRIVIA -

Ikari for Famicom was released on November 26, 1986 in Japan for 5500 Yen.

Ikari was an arcade game by SNK originally released in 1986. This Famicom port by Micronics shows many differences with the arcade game. First of all, the game is split into four large areas whereas the arcade was a long uninterrupted level. Players can also pilot helicopters and new enemies have been added to the mix as well. Interestingly, the last boss is also completely different. The arcade game ends on a rotting general - this is also the case in this version, however, a hidden staircase leads to the final and fourth level. There, players fight the final boss, a large smiling skull-face.

- TIPS AND TRICKS -

Infinite continues: When you lose a life, the screen holds for a few seconds right before the dramatic 'Game Over'. To continue, press A, B, B, A before the Game Over screen appears.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47504&o=2

$end

$msx2_cart=ikari,ikaria,
$bio

MSX 2 cart. published 35 years ago:

Ikari (c) 1987 SNK [Shin Nihon Kikaku].

- TECHNICAL -

[Model SFX-IK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47505&o=2

$end

$info=ikaruga,
$bio

Sega NAOMI GD-ROM published 21 years ago:

斑鳩 (c) 2001 Treasure.
(Ikaruga)

A shoot-em-up arcade game which brings a perfect blend of classic arcade shooting and original gameplay. The player's ship can switch between two different 'polarities' : White and Dark. The Dark polarity can absorb dark colored enemy bullets while the White polarity can absorb white-colored enemy bullets. If the player kills 3 enemies of the same color in a row, a combo is built up that adds to the score.

- TECHNICAL -

GAME ID: GDL-0010
Runs on the Sega "NAOMI GD-ROM System" hardware.

Players : 2
Control : 8-way joystick
Buttons : 3
=> [A] Shoot, [B] Polarity, [C] Laser

- TRIVIA -

Ikaruga was released in December 2001.

Ikaruga's prototype title was "Project RS-2", referring to Treasure's previous shooter, "Radiant Silvergun". This game is NOT a true sequel, but a spiritual sequel, to Radiant Silvergun.

- UPDATES -

Prototype version has :
* No changes to the fighter's specifications concerning polarity.
* Number of shots your fighter can fire is limited.
* To replenish your supply of bullets have to absorb enemy bullets.
* Can unleash successive Energy Releases.
* When reserves run out, can only fire short-range blank shots, only effective at close quarter.

- SERIES -

1. Radiant Silvergun (1998)
2. Ikaruga (2001)

- STAFF -

Director : HIROSHI IUCHI
Co-Director : ATSUTOMO NAKAGAWA
Character/Object design : E. SUZUKI
BG graphic design : HIROSHI IUCHI
Music by : HIROSHI IUCHI
Sound effect/GM data edit : SATOSHI MURATA

--G-Rev Staff--
Management : HIROYUKI MARUYAMA
Sub program : KATYUYUKI FUJITA
BG graphic design : HIDEYUKI KATOH
Art works : YASUSHI SUZUKI
PC edition prototype/Tutorial game program : SHIROTG
Receptionist : HARUKO HOSAKA
Executive Producer : MASATO MAEGAWA

- PORTS -

* CONSOLES:
Sega Dreamcast (2002)
Nintendo GameCube (2003)
Microsoft XBOX 360 (2008, "Xbox Live Arcade")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1179&o=2

$end

$dc=ikaruga,
$bio

Sega Dreamcast GD published 20 years ago:

Ikaruga [Model T-38706M] (c) 2002 ESP [Ent. Soft. Publishing]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135548&o=2

$end

$pc8801_flop=arigato,
$bio

NEC PC-8801 Series disk. published 32 years ago:

Ikase Otoko Nyuumon - Ai o Arigato (c) 1990 Takeru.

- TECHNICAL -

FD x3

- TRIVIA -

Released in June 1990 in Japan.

- STAFF -

Developed by Family Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92080&o=2

$end

$pc98_cd=raidy,
$fmtowns_cd=raidy,
$bio

NEC PC-98/Fujitsu FM Towns CD published 28 years ago:

Ikazuchi no Senshi Raidy (c) 1994 ZyX.

- TECHNICAL -

CD x1

- TRIVIA -

Released on October 07, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110404&o=2

$end

$pc98_cd=raidy2,raidy2o,
$fmtowns_cd=raidy2,raidy2o,
$bio

NEC PC-98/Fujitsu FM Towns CD published 26 years ago:

Ikazuchi no Senshi Raidy 2 (c) 1996 ZyX.

- TECHNICAL -

GAME ID: ZYX-0008
CD x1

For Windows 95, FM-TOWNS, and PC-9821.

- TRIVIA -

Released on March 22, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110405&o=2

$end

$megadriv=dokidoki,
$vgmplay=dokidoki_md,
$bio

Sega Meganet game published 31 years ago:

Ikazuse! Koi no Doki Doki Penguin Land MD (c) 1991 SEGA Enterprises, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69603&o=2

$end

$megadriv=dokidokignk,
$bio

Sega Mega Drive cart. published 31 years ago:

Ikazuse! Koi no Doki Doki Penguin Land MD (ripped from Game no Kandume Mega CD) (c) 1991 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233716&o=2

$end

$pc98=dendbus,dendbusa,
$bio

Ike Ike Dendai Bus (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89748&o=2

$end

$nes=ikeike,
$bio

Nintendo Famicom cart. published 30 years ago:

(いけいけ！熱血ホッケー部「すべってころんで大乱闘」 (c) 1992 Technos Japan Corp.
(Ike Ike! Nekketsu Hockey-Bu - Subette Koronde Dai Rantou)

Comical Hockey game. The game starred characters from the Kunio-kun series. There are two mode of play: Scenario Mode and Taisen Mode.

In Scenario Mode, Kunio, the captain of the Dodge Ball Club, takes the leadership of Nekketsu High's Hockey Club away from Youichi due to the team's poor performance under his leadership. Now, under Kunio's command, the Nekketsu Hockey Club must win an Inter-School tournament.  Taisen Mode is the game's main Versus Mode, where you and another player gets to choose between eight of the game's eleven teams to see who's the best player. A third and fourth players can join in as goalkeepers (same thing with Scenario Mode).

- TECHNICAL -

GAME ID: TJC-I3

- TRIVIA -

Released on February 07, 1992 in Japan. Retail price: 6200 Yen.

The title of this game translates from Japanese as "Go Go! Nekketsu Hockey Club: Multi-Sport Riot".

This game was planned to be released in North America under the title of "Crash 'n the Boys: Ice Challenge", but it was cancelled. The April 1993 issue of EGM contained a preview of "Crash 'n the Boys: Ice Challenge". Also, the game was teased after the ending of "Crash 'n the Boys: Street Challenge".
A prototype of "Crash 'n the Boys: Ice Challenge" was seen around the
Classicgaming Expo of 1999. The proto was said to be 40% English and 60% still
in Japanese.

Ike Ike! Nekketsu Hockey-Bu is the ninth game in the Kunio-kun series and the seventh Kunio-kun game released on the Famicom.

BUG: If a team's score is higher than 100, the graphics of their score will appear glitched at the scoreboard.

- TIPS AND TRICKS -

PASSWORDS
Passwords are used to continue in-game progress in Scenario Mode. Passwords are awarded to the player after they defeat an opposing team, they appear on the top right of Kaori's newspaper article. This screen appears after the scoreboard display once the third period ends. Otherwise, they receive the password upon losing in a separate screen if they chose to quit.
6088: Vs. Nekketsu High School's Baseball Club.
4994: Vs. Yurigaoka Girls High School's Hockey Club.
6342: Vs. Hanazono High School's American Football Club.
7153: Vs. Tanibana High School's Roller Skate Team.
8368: Vs. Shirogane High School's Hockey Club.
6562: Vs. Banba Industries High School's Hockey Club.

There are a few passwords that are never revealed by the game. Three are just omissions from the regular Scenario Mode, one will make Scenario Mode harder, and one brings up a sound test.
2437: Begins the second game, against Nekketsu Kendo Club. It may have been thought unnecessary due to the first game being so easy.
0508: During the last part of Scenario Mode, the game will only give you the password to start at the first game of the Inter-School Tournament. This is the password to jump to the second game instead.
9250: Starts the third and final game.
4728: Begins a harder Scenario Mode, starting from the kendo club. Your teammates for the duration will be the generic River City Ransom enemies that are normally only used for the first game, you don't have access to any of the other uniforms that would normally be acquired, and there are no alternate passwords to resume in this version.
7031: Sends you to a sound test. A plays the selected song/sound, B stops it, and Start returns to the main menu.

EASTER EGGS:
If you leave the title screen alone without pressing any buttons, Kunio will eventually run across the screen past Youichi and the dog. The two will then follow after him.

Normally in the continue screen of Scenario Mode, Kunio will ask Youichi to continue and knock him out with an uppercut if he refuses. If the player loses the game with a five point difference, Kaori will instead ask both Kunio and Youichi to continue. If they refuse, she will knock the two of them out with an uppercut.

When playing against Hanazono in Scenario Mode, if the player manages to get to the second period without Hanazono scoring a dancing bear will move across the arena instead of the janitor during the interval.

When playing as the Dodge Ball Club, after Mitsuhiro recovers from his anger, his face will be that of Kunio. His face returns to normal when a period ends, a match ends, when any player scores or when a player is sent to the penalty box.

The game adds three extra seconds to a period if a goal is scored at the last second of the period.

- PORTS -

* Consoles :
GBA "Kunio-Kun Nekketsu Collection 3" (2006)
3DS "Kunio-kun Nekketsu Complete - Famicom-Hen" (2016)
SWITCH "Kunio-kun The World Classics Collection" (2018)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54225&o=2

$end

$pc8801_flop=ikenaise,
$bio

Ikenai Sekai P5 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92081&o=2

$end

$pc98=ikenie,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Ikenie - Kyouraku no Shinden (c) 1994 Cat's Pro.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89749&o=2

$end

$nes=ikinarim,ikinarimp,
$bio

Nintendo Famicom cart. published 35 years ago:

Ikinari Musician (c) 1987 Tokyo Shoseki

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54226&o=2

$end

$nes=ikinarimh,
$bio

Nintendo Famicom cart. published 35 years ago:

Ikinari Musician (c) 1987 FMG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69272&o=2

$end

$x68k_flop=ikkakutc,
$bio

Sharp X68000 Series 5.25in. disk. published 29 years ago:

Ikkaku Toushi Cecil (c) 1993 T&H Project

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88316&o=2

$end

$info=ikki,
$vgmplay=farmer,
$bio

Arcade Video game published 37 years ago:

いっき (c) 1985 Sun Electronics Corporation.
(Ikki)

A maze/top-down shooter game.

Set in the ancient medieval Japan, where a poor farming village is planning an insurrection to overthrow their feudal overlord. However, the only participants in the revolt are the player's character, Gonbe, and the optional second-player character, Tago, and the player battles against an army of ninjas, armed samurai a ghosts, and foot soldiers. The game has a great and colorful levels design, inspired in customs and myths Japanese of that time.

The character's movement is controlled with an 8-way joystick, and pressing the single button allows the player to attack by throwing a sickle. The direction in which the sickle is thrown cannot be determined by the player, and the weapon will automatically head towards the closest enemy. This forces an emphasis on avoiding attacks rather than attacking aggressively. The right side of the screen displays the player's points, along with a map of the level. The location of koban coins is displayed on this map, but players must circumvent walls and other barriers to go to those locations. The level is completed when the player picks up all 8 gold koban coins which are spread throughout the map, or if they capture the daikan (Japanese feudal lord) that can randomly appear during the level. 
The player loses a life when they come in contact with any of the enemy characters or projectiles. 

A bonus stage exist and some extras actions gameplay like grab a key to save a prisoner and especial items to increase speed of the character.

- TECHNICAL -

Game ID : TVG17

Main CPU : (2x) Zilog Z80 (@ 4 Mhz)
Sound Chips : SN76496 (@ 2 Mhz), SN76496 (@ 4 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 1

- TRIVIA -

Ikki was released in July 1985 in Japan.

The title of this game translates from Japanese as 'insurrection' (like peasant against the shogun).

This game is known outside Japan as "Boomerang", and also as "Farmers Rebellion".

The main characters was officially called 'Gonbe' and 'Tago'. It makes a cameo appearance in "Atlantis no Nazo".

- PORTS -

* CONSOLES:
[JP] Nintendo Famicom (nov.28, 1985) "Ikki [Model SS3-4900]" 
[JP] Sony PS4 [PSN] (may.22, 2015) "Arcade Archives - Ikki [Model CUSA-02372]" 
Sony PlayStation 4 [PSN] [AS] (aug.12, 2015) "Arcade Archives - Ikki"  
Sony PlayStation 4 [PSN] [US] (nov.3, 2015) "Arcade Archives - Ikki [Model CUSA-03376]" 
Sony PlayStation 4 [PSN] [EU] [AU] (apr.12, 2016) "Arcade Archives - Ikki [Model CUSA-03380]" 

* OTHERS: 
Mobile phones [JP] (jul.2006) "Ikki Mobile"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1180&o=2

$end

$nes=ikkih,
$bio

Nintendo Famicom cart. published 35 years ago:

Ikki (c) 1987 FMG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69273&o=2

$end

$nes=ikki,
$vgmplay=ikki_nes,
$bio

Nintendo Famicom cart. published 37 years ago:

いっき (c) 1985 Sunsoft
(Ikki)

- TECHNICAL -

Game ID: SS3-4900
Barcode: 4907940100035

- TRIVIA -

Ikki for Nintendo Famicom was released on November 28, 1985 in Japan at a retail price of 4900 Yen.

Based on the coin-op of the same name.

- STAFF -

Developed by SUNSOFT.

- PORTS -

* CONSOLES: 
[JP] Sony PlayStation (oct.4, 2001) "Memorial Series Sunsoft Vol.1 [Model SLPS-03135]" 
Nintendo Wii [Virtual Console] [JP] (jan.16, 2007) [Model FAYJ] 
Nintendo Wii U [Virtual Console] [JP] (may.22, 2013) [Model FBEJ] 

* HANDHELDS: 
Nintendo 3DS [Virtual Console] [JP] (feb.13, 2013) [Model TB3J]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54227&o=2

$end

$pc98=ikuikup,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Ikuiku Pakkun (c) 1992 Silky's.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89750&o=2

$end

$z80ne_cass=buconero,buconeroa,buconerob,
$bio

Il Buco Nero (c) 198? Unknown [Italy]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235240&o=2

$end

$z80ne_cass=dadotrat,dadotrata,dadotratb,
$bio

Il Dado e Tratto (c) 198? Unknown [Italy]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235241&o=2

$end

$cpc_flop=iletaitu01,iletaitu,iletaitu02,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Il etait une fois (c) 1989 Carraz Editions

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127935&o=2

$end

$z80ne_cass=flipper,flippera,flipperb,
$bio

Il Flipper Della Fortuna (c) 198? Unknown [Italy]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235242&o=2

$end

$info=galeone,
$bio

Video Slot Machine published 22 years ago:

Il Galeone (c) 2000 San Remo Games srl.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101116&o=2

$end

$z80ne_cass=delleran,dellerana,delleranb,
$bio

Il Gioco Delle Rane (c) 198? Unknown [Italy]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235243&o=2

$end

$info=ilpag,
$bio

Il Pagliaccio (c) 199? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29148&o=2

$end

$cpc_flop=ilpleutb,
$bio

Amstrad CPC type-in published 36 years ago:

Il Pleut Bergere (c) 1986 Amstrad Magazine

- TRIVIA -

Listed as a type-in program in the French magazine Amstrad Magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119173&o=2

$end

$cdi=renflori,
$bio

Phillips CD-i disc published 30 years ago:

Il Rinascimento a Firenze (c) 1992 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52903&o=2

$end

$msx1_cart=iligks,
$bio

MSX cart. published 38 years ago:

Iligks (c) 1984 ASCII Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77154&o=2

$end

$msx1_flop=iligks,
$bio

Iligks Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134235&o=2

$end

$dc=illbleedj,
$bio

Sega Dreamcast GD published 21 years ago:

Illbleed [Model T-45601M] (c) 2001 Crazy Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135549&o=2

$end

$dc=illbleed,
$bio

Sega Dreamcast GD published 21 years ago:

Illbleed [Model T-46001N] (c) 2001 AIA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135550&o=2

$end

$pc98=illumina,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

Illumina! (c) 1990 Cocktail Soft.

- TRIVIA -

Released on October 18, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89751&o=2

$end

$pc8801_flop=illumina,
$vgmplay=illumina_88,
$bio

NEC PC-8801 Series disk. published 32 years ago:

Illumina! (c) 1990 Cocktail Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92082&o=2

$end

$x68k_flop=illumina,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Illumina! (c) 1991 Cocktail Soft.

- TECHNICAL -

FD x3

- TRIVIA -

Originally planned to be published on December 05, 1995. Then delayed to March 15, 1991, and delayed again for the release on April 26, 1991. Retail price: 6800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87778&o=2

$end

$fmtowns_cd=yawahada,
$bio

Fujitsu FM Towns CD published 27 years ago:

Illusion CG Collection Vol. 1 - Yawahada Bishoujo (c) 1995 Illusion [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270653&o=2

$end

$snes=illgaia,illgaiap,illgaiap1,
$bio

Nintendo Super NES cart. published 28 years ago:

Illusion of Gaia (c) 1994 Nintendo Company, Limited.

North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Gaia Gensouki [Model SHVC-JG]".

Teaser text from the American version:
Journey into the Dark Side of an Ancient Civilization:
Radiating an ominous light in its path, the Chaos Comet threatens the existence of the planet. Battles erupt and a tentative peace is returned to the lands. Danger lurks as the Chaos Comet orbits and dreadful beasts lie waiting. In the Age of Exploration a boy named Will is born. Tragedy strikes during an expedition to the Tower of Babel separating Will from his father. Telekinetic forces awaken as Will returns top South Cape. Armed with his transformation abilities of two great warriors, Will must save the planet. Gaia, Will's guiding spirit, bestows magical powers and advice along his journey. With the help of his friends Will must battle relentless enemies and solve the puzzles of the ancien ruins. Patience and knowledge are essential to reunite this father and son.

- TECHNICAL -

Cartridge ID: SNS-JG-USA

- STAFF -

English Text By: Scott Pelland, Tim Rooney, Robert L. Jerauld
Enix America Staff: Tsuneo Morita, Paul Bowler, Paul Handelman, Jake Kazdal

For original Staff, please see the original Japanese release entry; "Gaia Gensouki [Model SHVC-JG]".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63085&o=2

$end

$snes=illtimef,
$bio

Nintendo Super NES cart. published 27 years ago:

Illusion of Time (c) 1995 Nintendo Company, Limited.

- TECHNICAL -

Cartridge ID: SNSP-JG-FRA

- TRIVIA -

Reviews:
[FR] July 1995, Consoles + N.45: 92/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63087&o=2

$end

$snes=illtime,illtimega,illtimeg,illtimes,
$bio

Nintendo Super NES cart. published 28 years ago:

Illusion of Time [Model SNSP-JG-NOE] (c) 1994 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63086&o=2

$end

$msx2_flop=illusnip,
$bio

MSX 2 disk. published 28 years ago:

Illusion Sniper's (c) 1994 Sequence.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101727&o=2

$end

$intv=illusion,
$bio

Mattel Intellivision cart. published 39 years ago:

Illusions (c) 1983 Mattel Electronics [Mattel, Inc.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230278&o=2

$end

$coleco=illusion,
$bio

Colecovision cart. published 38 years ago:

Illusions (c) 1984 Coleco Industries, Incorporated. [Amsterdam, NY, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53293&o=2

$end

$msx1_flop=illusion,
$bio

MSX disk. published 37 years ago:

Illusions (c) 1985 Nice Ideas

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109054&o=2

$end

$msx1_cass=illusion,
$bio

MSX cass. published 37 years ago:

Illusions (c) 1985 Nice Ideas.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135004&o=2

$end

$fmtowns_cd=ilhyakka,
$bio

Fujitsu FM Towns CD published 32 years ago:

Illust Hyakka - Yamashita Hideki no Ikiiki Cut-shuu [Model HMB-160A] (c) 1990 CRI [CSK Research Institute] [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270638&o=2

$end

$snes=illvania,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Illvanian no Shiro [Model SHVC-ARIJ-JPN] (c) 1994 Clary

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61518&o=2

$end

$info=illvelo,
$bio

Sega NAOMI cart. published 14 years ago:

Illvelo (c) 2008 MileStone.

A cartoon style shoot'em up.

- TECHNICAL -

Cartridge ID: 840-0059C
Runs on the Sega "NAOMI" hardware.

- TRIVIA -

Released in June 2008 in Japan.

'Illvelo' stands for 'Illmatic Envelope'.

- PORTS -

* CONSOLES: 
Nintendo Wii (2008)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=21309&o=2

$end

$cpc_flop=ilogical,
$bio

Amstrad CPC 464 disk. published 13 years ago:

Ilogic All (c) 2009 Unknown [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124574&o=2

$end

$cpc_cass=ilogical,
$bio

Amstrad CPC cass. published 13 years ago:

Ilogic All [Model CPC60] (c) 2009 Unknown [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=99815&o=2

$end

$amigaocs_flop=ilyad,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Ilyad (c) 1991 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74284&o=2

$end

$info=ep_imj,
$bio

Im a Jackpot - Get Me Out of Here! (c) 199? Global Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=18227&o=2

$end

$a2600=mineminoe,
$bio

Atari 2600 cart. published 40 years ago:

Im Labyrinth der Roboter (c) 1982 Ariolasoft

German export release of  "Mines of Minos [Model CM005]".

- TECHNICAL -

GAME ID: 712 005-720

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50701&o=2

$end

$cgenie_cass=fraggels,
$bio

Im Reich der Fraggels (c) 198? SBS [Scholz Baeumner Schaffarzik]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131459&o=2

$end

$apfimag_cass=tape4,
$bio

IM-1 in a Million Club Newsletter Tape 4 (c) 19?? IM-1 in a Million Club Newsletter

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135796&o=2

$end

$apfimag_cass=tape9,
$bio

IM-1 in a Million Club Newsletter Tape 9 (c) 19?? IM-1 in a Million Club Newsletter

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135797&o=2

$end

$pc98=imadoki,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

いまどき純情物語 (c) 1991 Allot.
(Imadoki Junjou Monogatari)

- TECHNICAL -

Media: floppydisk x2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89753&o=2

$end

$x68k_flop=image,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

Image (c) 1992 Software House Parsley.

- TECHNICAL -

FD x3

- TRIVIA -

Released on July 10, 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87780&o=2

$end

$pc98=image,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Image (c) 1992 Software House Parsley.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91186&o=2

$end

$fmtowns_flop_misc=image,
$bio

Fujitsu FM Towns disk. published 30 years ago:

Image (c) 1992 Software House Parsley [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132331&o=2

$end

$mo5_cass=imagsign,
$to7_cass=imagsign,
$bio

Thomson MO5/TO7 cass. published 37 years ago:

Image et Signes (c) 1985 Cedic-Nathan.

- TECHNICAL -

GAME ID: 1C 4054

CASSETTE 1
FACE A: MO5 version.
FACE B: TO7 version.

CASSETTE 2
FACE A: MO5 version.
FACE B: TO7 version.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108302&o=2

$end

$info=imgfight,imgfightj,imgfightb,
$vgmplay=imgfight,
$bio

Arcade Video game published 34 years ago:

Image Fight (c) 1988 Irem.

Image Fight is a vertically scrolling shoot-em-up with an original premise. The game's first five stages are supposed to be a 'simulation' and serve as training to test the player's abilities. Player's will receive a penalty if their hit-ratio is too low.

Once players have proved themselves on the opening stages, they will progress to the game's last three stages, blasting off into space on a mission to destroy the alien vegetation surrounding the Moon's main computer. If the player fails in the mission, they must endure the dreaded 'Penalty Zone'. Features a high level of challenge, a wide variety of weapons and the ability to change speed.

If the player's ship is equipped with one or more red/blue extra guns, pushing both Action buttons simultaneously will sling the guns forward in a boomerang-like fashion. This is a powerful and destructive method and can be done an unlimited number of times.

- TECHNICAL -

Irem M-72 system hardware

Main CPU : V30 (@ 8 Mhz)
Sound CPU : Zilog Z80 (@ 3.579545 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), DAC

Players : 2
Control : 8-way joystick
Buttons : 4

- TRIVIA -

Image Fight was released in November 1988.

The OF-1 (the player's ship) appears as an unlockable ship in the Sony PlayStation 2 game "R*Type Final".

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Image Fight : G.S.M Irem 1 - D28B0012) on January 21, 1989.

- TIPS AND TRICKS -

* Secret Invincibility :
1) Turn DIP 2-7 ON.
2) Reset the game with holding Player 2-Button 2 (Speed Change button).
3) You will be able to start a game with invincibility.

- SERIES -

1. Image Fight (1988, ARC)
2. Image Fight II - Operation Deepstriker [Model ICCD2002] (1991, PCE CD)

- STAFF -

Sound composer: Masato Ishizaki (Sclap)

Staff from default highscore table: Abiko, Ayako, Nabe, Syu. S, Ohig, Momoko, Kosas, Akio, kanae, Tarao

- PORTS -

* CONSOLES:
[JP] Nintendo Famicom (mar.16, 1990) "Image Fight [Model IF-14]"
[US] Nintendo NES (jul.1990) "Image Fight [Model NES-F9-USA]"
[JP] NEC PC-Engine (jul.27, 1990) "Image Fight [Model IC02003]"
[JP] Sony PlayStation (mar.19, 1998) "Image Fight & X-Multiply [Model SLPS-01267]"
[JP] Sega Saturn (aug.20, 1998) "Image Fight & X-Multiply [Model T-26110G]"

* COMPUTERS:
FM Towns [JP] (1990) Image Fight
[JP] Sharp X68000 (dec.14, 1990) "Image Fight [Model IX68-02]"
PC [MS Windows, Online] [EU] (dec.9, 2011) "IREM Arcade Hits" by DotEmu 
Apple MacIntosh [Online] [US] (aug.21, 2011) "Irem Arcade Hits" by DotEmu 
PC [Desura] [US] (nov.2, 2013) "IREM Arcade Hits" by Plug In Digital

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1181&o=2

$end

$pcecd=imagef2,
$bio

NEC PC-Engine CD published 30 years ago:

Image Fight II - Operation Deepstriker (c) 1992 Irem Corp.

Image Fight 2 is a vertical shooter by Irem and sequel of the arcade game Image Fight originally released in 1988. Humanity tries to rebuild itself from the aftermath of the first Image Fight - the computer on the moon was destroyed and peace had finally returned. But three years after the attack, a space probe detects unknown objects hurtling towards planet Earth. The signs are clear - a massive alien invasion is underway. After a first encounter around Saturn, Image Fight requires the player to progress through four simulation stages - the last six real stages can only be accessed if the simulation achievement rating is greater enough. Failing this requirements leads to a short but intense Penalty Area. All the primary weapons from the original game are also here for the taking. Up to three colored orbs can be attached to the ship and either fire forwards (blue) or in the opposite way the ship is moving (Red). Secondary devices are also available and can be equipped at the front of the ship - they include all kind of lasers and missiles. However the only way to switch to a different device is to receive a direct hit.

- TECHNICAL -

BARCODE: 4962891500105
GAME ID: ICCD2002

- TRIVIA -

Image Fight 2 was released on December 18, 1992 in Japan for 7700 Yen.

Reviews:
[FR] March 1993 - Consoles + No. 18: 79/100

- TIPS AND TRICKS -

Full Power
Pause during the game and press Right, I, Down, I, Left and I. A chime will sound to indicate that ship is now equipped with all three pods. Unpause and resume the game.

- SERIES -

1. Image Fight (1988, ARC)
2. Image Fight II - Operation Deepstriker [Model ICCD2002] (1991, PCE CD)

- STAFF -

CAST
Show Sawamura: Tohru Furuya
Falong Lie: Yuka Koyama
Gregolie Craus: Yusaku Yara
Niel. L. Fargason: Takeshi Aono
Dr. Arzerstein: Kohei Miyauchi
Masaya Sawamura: Michihiro Ikemizu
Operater A: Shinichiro Ohta
Operater B: Yuko Nagashima
Narrator: Hirohiko Kakegawa

STAFF
(GAME PART)
Game Designer: Yamashi
Object Designer: Nabe
Background Designer: Uma, Gucchi
Programmer: Kan-Chan
Sound: H!, Hiroshi

(VISUAL PART)
Director: Bros. T.T
Character Designer: Heart øF Klaxon
Animater: Frees Moøn
Digitizer: BøW!, Hirorin, Sizu, Tomo
Programmer: Get A$, Kitutuki
Music Composer: H!
3D Graphics Animation: Fuku-Chan, Ran

Special Thanks: Aoni Production, Swara Sound Systems, Tavac, Henkomi, Syun Kazakami
Producer: Kozo Okada, Motoyuki Yoshioka
Executive Producer: Yoshiyuki Takashima

- PORTS -

* CONSOLES:
Nintendo Wii [Virtual Console] [JP] (dec.11, 2007)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58227&o=2

$end

$pce_tourvision=imagefgt,
$bio

TOURVision cart. published 31 years ago:

Image Fight (c) 1991 TOURVision.

- TECHNICAL -

Cart. ID: 99

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109160&o=2

$end

$fmtowns_cd=imgfight,
$bio

Fujitsu FM Towns CD published 32 years ago:

Image Fight (c) 1990 Ving.

- TECHNICAL -

GAME ID: HMB-202

- TRIVIA -

Released in November 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47448&o=2

$end

$pce=imagefgt,
$vgmplay=imgfight_tg16,
$bio

NEC PC-Engine HuCARD published 32 years ago:

Image Fight (c) 1990 Irem Corp.

Image Fight is an intense vertical shooter by Irem and is the conversion of their own arcade game released back in 1988. The player takes control of the OF-1, a powerful Orbit Fighter ship codenamed Daidalos on a mission to annihilate the Moon defense system which suddenly went out of control. The rather unique feature of Image Fight is the "simulation mode" (called 'Image Fight') that precedes the "real battle" (called 'Real Fight'). The game counts a grand total of eight zones - the first five are Combat Training Stages and happen in a virtual space where the player must at least achieve a whooping 90% destruction ratio. If successful, the Real Combat reveals itself and the player gets launched in outer space and fly through three more stages. Just like with any traditional shooter, the ship can be upgraded by collecting flying capsules. They come in two flavors - the first are colored pods (blue and red) which hang around the ship and either fire straight ahead or in the opposite direction the fighter is facing. Those pods can also be thrown at the enemies to inflict more damage. The other kind are various devices that attach at the front of the ship and greatly improve its fire power - they include Bubble lasers, Homing Lasers, V Lasers or the powerful Drill Laser. Sadly, only one can be collected at the same time and the only way to dispose of them is to get hit. Finally, the speed of the ship can be adjusted anytime during the game and the resulting blast of energy can even be used to damage enemy ships.

- TECHNICAL -

Game ID: IC02003

- TRIVIA -

Image Fight for the PC-Engine was released on July 27, 1990 in Japan for 7000 Yen.

- TIPS AND TRICKS -

* Play as Mr Heli !:
At the title screen, press select to go to the sound test screen. There scroll all the way down and highlight "Song C". Press and hold (all together) down, select and II + I. A new song called "Mr Heli" should appear. Highlight it, press I and then Run.

- PORTS -

* CONSOLES:
Nintendo Wii [Virtual Console] [JP] (aug.7, 2007) 
Nintendo Wii U [Virtual Console] [JP] (june.24, 2015) [Model PPEJ] 

* OTHERS: 
Apple iPhone/iPad [US] (dec.20, 2010) "TurboGrafx-16 GameBox [Model 406585960]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47446&o=2

$end

$nes=imagefgtj,
$vgmplay=imgfight_nes,
$bio

Nintendo Famicom cart. published 32 years ago:

Image Fight (c) 1990 Irem Corp.

Image Fight is a vertical shooter by Irem and conversion of their own arcade game originally released in 1988. In the year 20xx, aliens from a distant galaxy have successfully destroyed our central computer on the moon and various other human military targets. Earth scientists decide to send their latest OF-1 space-fighter and their best pilots to counter the invasion. Image Fight, however, requires the player to first complete five Combat Simulation Stages before unlocking the last three Real Combat Stages. Beside, these real stages can only be accessed if the achievement rating is greater than 90% at the end of the simulation phase! The first major features of the game are flying pods that come in two different colors - red pods fire opposite to the way the ship is moving and blue pods only fire forward. The OF-1 can however only carry three pods at the same time and pressing the two buttons simultaneously throws them at the enemies for fairly heavy damage. Special weapon components can also be attached to the ship - they come in nine flavors such as Reflective Balls, Drilling Laser, V-Cannon, Rippling Laser and so forth. However, only one component can be equipped at the same time and the only way to install a new one is to receive a frontal hit.

- TECHNICAL -

Cartridge ID: IF-14

- TRIVIA -

Image Fight for Famicom was released on March 16, 1990 in Japan for 6500 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47445&o=2

$end

$x68k_flop=imagefig,
$vgmplay=imagefig_x68,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Image Fight (c) 1990 Irem Corp.

- TECHNICAL -

GAME ID: IX68-02
BARCODE: 4962891400023
MEDIA: FD x2

- TRIVIA -

Image Fight for X68000 was released on December 14, 1990 in Japan.

Retail price: 9700 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47447&o=2

$end

$nes=imagefgt,
$bio

Nintendo NES cart. published 32 years ago:

Image Fight (c) 1990 Irem America Corp.

Export release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Image Fight [Model IF-14]".

Description from the back cover:

Mankind struggles to survive! Without warning they came... And laid waste to the moon and man's bases on it. Ill-prepared and outgunned, Earth scientists worked feverishly to build a weapon to turn the tide. The "OF-1" is the ultimate fighter. Even as the crews prepare to fight, industrial and military space complexes disappear, one by one. Viewing screens, hooked to spy satellites, flash images of unidentified fighter attacks and a strange vegetation coiling itself around the moon's computer like an insidious serpent. Victory will come only to the worthy. Are you?

- TECHNICAL -

Cartridge ID: NES-F9-USA

- TRIVIA -

Released in July 1990 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55222&o=2

$end

$fmtowns_cd=imgpower,
$bio

Fujitsu FM Towns CD published 32 years ago:

Image Power [Model HMB-136] (c) 1990 Nippon Color Design Kenkyuusho

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298297&o=2

$end

$bbc_rom=imagep,
$bio

Acorn BBC ROM published 38 years ago:

Image Processor (c) 1984 RH Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231789&o=2

$end

$pico=imagtrn,
$bio

Sega Pico game published 18 years ago:

Image Training for the Right Side of the Brain - The Arithmetic & ABC Fight vs Mojars (c) 2004 Sega Toys

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75696&o=2

$end

$pico=imagtrnbs,
$bio

Sega Pico game published 17 years ago:

Image Training for the Right Side of the Brain - The Arithmetic & ABC Fight vs Mojars (c) 2005 SEGA Toys

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264907&o=2

$end

$bbc_cass=imv2tcop,
$bio

Acorn BBC Micro B cass. published 38 years ago:

Image V2 Tape Copier (c) 1984 Donn, Peter

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264668&o=2

$end

$electron_cass=imv2tcop,
$bio

Acorn Electron cass. published 38 years ago:

Image V2 Tape Copier (c) 1984 Donn, Peter.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272482&o=2

$end

$hp9845b_rom=image45,image45c,
$bio

IMAGE/45 Database Manager (c) 198? Hewlett-Packard

- TECHNICAL -

ROM ID: 09845-65526

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236826&o=2

$end

$apple2gs_flop_orig=imgmst12,
$bio

Apple IIGS disk. published 30 years ago:

ImageMaster - Basic Paint (c) 1992 JADA Graphics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=197482&o=2

$end

$spectrum_cass=images,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Images (c) 1985 SciCAL Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288266&o=2

$end

$sgi_mips=imagevis_2_5,
$bio

SGI MIPS IRIX soft. published 27 years ago:

ImageVision Library 2.5 (c) 1995 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=296412&o=2

$end

$sgi_mips=imagevis_3_2,imagevis_3_2_1,
$bio

SGI MIPS IRIX soft. published 24 years ago:

ImageVision Library 3.2 (c) 1998 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266502&o=2

$end

$cpc_flop=imagicf1,
$bio

Amstrad CPC type-in published 34 years ago:

Imagic (c) 1988 AM-Mag

- TRIVIA -

Listed as a type-in program in the French magazine: AM-Mag.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119599&o=2

$end

$a2600=imagicsl,
$bio

Atari 2600 cart. published 40 years ago:

Imagic Selector ROM (c) 1982 Imagic

Built-in program for the Imagic store kiosk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50587&o=2

$end

$pc8801_flop=imdep1,
$bio

NEC PC-8801 Series disk. published 28 years ago:

Imagical Musion Depot Vol. 1 (c) 1994 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92083&o=2

$end

$pc8801_flop=imdep2,
$bio

NEC PC-8801 Series disk. published 27 years ago:

Imagical Musion Depot Vol. 2 (c) 1995 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92084&o=2

$end

$pc8801_flop=imdep3,
$bio

NEC PC-8801 Series disk. published 26 years ago:

Imagical Musion Depot Vol. 3 (c) 1996 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92085&o=2

$end

$cpc_cass=imagicolf,imagicol,imagicolt,
$bio

Amstrad CPC cass. published 10 years ago:

Imaginario Colectivo (c) 2012 Unknown [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96750&o=2

$end

$cpc_flop=imaginat01,imaginat,imaginat02,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Imagination cracked (c) 1987 Unknown.

Pirate tape_to_disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121032&o=2

$end

$cdi=imaginat,
$bio

Phillips CD-i disc published 26 years ago:

Imagination in Motion - A New Era in 3D Chill Out Video (c) 1996 AIMS Multimedia

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52904&o=2

$end

$cpc_flop=imagines,imagines01,imagines02,imagines03,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Imagine's Arcade Giants (c) 1988 Ariolasoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123928&o=2

$end

$c64_cass=arcadegi,
$bio

Commodore C64 cass. published 34 years ago:

Imagine's Arcade Giants (c) 1988 Ariolasoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298763&o=2

$end

$cpc_flop=imagines04,imagines05,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Imagine's Arcade Hits (c) 1987 Imagine Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123929&o=2

$end

$cpc_flop=dragonni05,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Imagine's Dragon Ninja Cracked (c) 1988 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136230&o=2

$end

$exl100=imagix,
$bio

Exelvision EXL 100 cart. published 38 years ago:

Imagix (c) 1984 Exelvision [Valbonne, France]

- STAFF -

By: Annick Simonot

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264740&o=2

$end

$info=imago,imagoa,
$bio

Arcade Video game published 39 years ago:

Imago (c) 1983 Acom.

An early vertical shoot 'em up.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound CPU : Zilog Z80 (@ 1.536 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.536 Mhz)

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 322

Players : 1
Control : 8-way joystick
Buttons : 1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1182&o=2

$end

$x68k_flop=imazoman,
$bio

Imazoman (c) 199? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88317&o=2

$end

$info=imekura,
$bio

Arcade Video game published 28 years ago:

Imekura Mahjong (c) 1994 Sphinx.

Imekura Mahjong is an adult mahjong game with six live-action AV actresses as opponents.  Imekura Mahjong is not exactly a strip mahjong game as many of the girls start out nude in their first "strip" scene, with following scenes featuring the girls in more suggestive poses.

An adult scene is shown every time the player wins a hand.  Each girl features three adult scenes, the first two consisting of a still image, and the last featuring a super low frame-rate video.  If a girls betting funds are completely depleted, then all of her remaining adult scenes are shown.

The player loses the game once all of his betting funds are depleted.

CAST:
Shiori - Bust: 83, Waist: 58, Hips: 85
Mariko - Bust: 85, Waist: 56, Hips: 87
Asuka - Bust: 82, Waist: 54, Hips: 86
Hitomi - Bust: 87, Waist: 59, Hips: 87
Yumika - Bust: 89, Waist: 60, Hips: 90
Hiroko - Bust: 81, Waist: 57, Hips: 82

- TECHNICAL -

Main CPU : Zilog Z80 (@ 6 Mhz)
Sound CPU : Zilog Z80 (@ 8 Mhz)
Sound Chips : YM3812 (@ 4 Mhz), (2x) DAC

Screen orientation : Horizontal
Video resolution : 640 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 512

Players : 2
Control : mahjong keyboard

- TRIVIA -

Imekura Mahjong was released in October 1994 in Japan.

The title of this game translates from Japanese as 'Image Club Mahjong'.

- STAFF -

Developed by AV Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1183&o=2

$end

$pc8801_flop=imenes,
$bio

Imenes (c) 19?? Grass Roots Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92086&o=2

$end

$megadriv=imgitt,
$bio

Sega Genesis cart. published 28 years ago:

IMG International Tour Tennis (c) 1994EA Sports [Electronic Arts label]

- TECHNICAL -

GAME ID: 7218

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83841&o=2

$end

$intv=imitc,
$bio

Mattel Intellivision cart. published 44 years ago:

IMI Test Cartridge (c) 1978 Mattel Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60898&o=2

$end

$pc8801_flop=imitcity,
$bio

NEC PC-8801 Series disk. published 35 years ago:

イミテーションシティ (c) 1987 Data West, Inc.
(Imitation City)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92087&o=2

$end

$pc98=imitatn,
$bio

NEC PC-9801 Series 5.25in. disk. published 33 years ago:

Imitation wa Aisenai (c) 1989 Great.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89754&o=2

$end

$pc8801_flop=imitatn,
$bio

NEC PC-8801 Series disk. published 33 years ago:

Imitation wa Aisenai (c) 1989 Great.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92088&o=2

$end

$x68k_flop=imitatn,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Imitation wa Aisenai (c) 1990 Great.

- TECHNICAL -

FD x3

- TRIVIA -

Released in March 1990 in Japan. Retail price: 6800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87781&o=2

$end

$a2600=immiesagp,
$bio

Atari 2600 cart. published 39 years ago:

Immies & Aggies - Immies and Aggies (c) 1983 ZiMAG

An odd shooting game that involves marbles. Immies and Aggies are actually types of marbles (Aggies are agates, while Immies are glass imitations of agates). 

The goal of the game appears to be to shoot the proper colored marble (square) with your little blaster.  On the top of the screen there is colored box that displays the current color, while several different shaped squares will appear in a random pattern in the middle of the screen.  As the colored box slowly disappears, you must shoot as many squares matching the current color as you can.  Many times there will not be any squares of the proper color, so you will have to wait a few seconds for more squares to appear.  Once the colored box completely disappears, it will be replaced by a new color which you will have to match.  

Occasionally as you shoot the squares strange little oval shaped enemies will roll towards you from one side of the screen.  You can either choose to avoid them, or shoot them for points.

- TECHNICAL -

Model GN-060

- TRIVIA -

An unreleased prototype. It was however released outide the US by companies like CCE and Suntek.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50589&o=2

$end

$a2600=immiesag,
$bio

Atari 2600 cart. published 39 years ago:

Immies & Aggies (c) 1983 CCE

Clone of Zimag's 'Immies & Aggies'.

- TECHNICAL -

Model C-838

- TRIVIA -

The original game from Zimag never saw a release, instead of this one.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50588&o=2

$end

$pc98=immoral1,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Immoral Study Scenario 1 - Reiko Shirakawa (c) 1995 Scoop.

- TECHNICAL -

FD x5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89755&o=2

$end

$pc98=immoral2,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Immoral Study Scenario 2 - Yuka Iijima (c) 1995 Scoop.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89756&o=2

$end

$pc98=immoral3,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Immoral Study Scenario 3 - Manami Asakura (c) 1995 Scoop.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89757&o=2

$end

$spectrum_cass=immortal,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Immortality Rules OK! (c) 1987 Deltoid Developments

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79247&o=2

$end

$bbc_cass=imogen,
$bio

Acorn BBC Micro B cass. published 36 years ago:

Imogen (c) 1986 Micro Power

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51970&o=2

$end

$bbcb_flop_orig=imogen,
$bio

Acorn BBC Micro B disk. published 36 years ago:

Imogen (c) 1986 Micro Power

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125613&o=2

$end

$info=imolagp,imolagpo,
$bio

Arcade Video game published 41 years ago:

Imola Grand Prix (c) 1981 Bacchilega Video Games srl.

This top-down racing game consists of accumulating the highest score by driving the furthest while keeping on the road as most as possible in the allotted time. This is complicated by fast-moving traffic.

- TECHNICAL -

Main CPU : (2x) Zilog Z80 (@ 4 Mhz)
Sound Chips : General Instrument AY8910 (@ 2 Mhz)

Players : 1
Control : dial
Buttons : 3

- TRIVIA -

Seemingly derived from, and sometimes confused with, the earlier Monza GP by Olympia, Bari, Italy (1980) - itself a Monaco GP imitation.

- STAFF -

RB BO ITALY is Roberto Bacchilega (RB), Castenaso, Bologna (BO), Italy.

Cabinet allegedly designed by: Augusto Alberici (Castel San Pietro Terme, Bologna, Italy)
Artwork designed by: Mike
Printed by SMT, Bologna, Italy.

PCB allegedly manufactured by: Arena Angelo (AA)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3866&o=2

$end

$bbcb_flop_orig=impact,
$bio

Acorn BBC Micro B disk. published 35 years ago:

Impact (c) 1987 Audiogenic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125456&o=2

$end

$spectrum_cass=impact,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Impact (c) 1988 Audiogenic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79248&o=2

$end

$c64_cass=impact,
$bio

Commodore C64 cass. published 34 years ago:

Impact (c) 1988 Audiogenic Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187361&o=2

$end

$specpls3_flop=impact,
$bio

Sinclair ZX Spectrum+3 disk. published 30 years ago:

Impact (c) 1992 Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147734&o=2

$end

$spectrum_cass=impacted,
$bio

Impact (c) 199? EDOS [Electronic Distribution of Software]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225841&o=2

$end

$cpc_flop=impact5u,impact5u01,
$bio

Amstrad CPC 464 disk. published 28 years ago:

Impact 5 (c) 1994 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124575&o=2

$end

$sgi_mips=idemos_6_2,
$bio

SGI MIPS IRIX soft. published 26 years ago:

IMPACT Demos CD 6.2 (c) 1996 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266418&o=2

$end

$sgi_mips=idmedia_2_1,
$bio

SGI MIPS IRIX soft. published 26 years ago:

IMPACT Digital Media 2.1 (c) 1996 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266419&o=2

$end

$archimedes=impactmaj,
$bio

Acorn Archimedes disk. published 26 years ago:

Impact Major (c) 1996 Circle Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127132&o=2

$end

$vgmplay=imusic1_msx2,
$bio

MSX 2 disk. published 31 years ago:

Impact MuSiX Disk #1 (c) 1991 Impact

It's the first disk in the MuSiX series released by the Impact team and was followed by 4 other disks.

- TRIVIA -

Released in September 1991.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290715&o=2

$end

$vgmplay=imusic2_msx2,
$bio

MSX 2 disk. published 31 years ago:

Impact MuSiX Disk #2 (c) 1991 Impact

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290716&o=2

$end

$vgmplay=imusic3_msx2,
$bio

MSX 2 disk. published 30 years ago:

Impact MuSiX Disk #3 (c) 1992 Impact

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290717&o=2

$end

$vgmplay=imusic4_msx2,
$bio

MSX 2 disk. published 30 years ago:

Impact MuSiX Disk #4 (c) 1992 Impact

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290718&o=2

$end

$vgmplay=imusic5_msx2,
$bio

MSX 2 disk. published 29 years ago:

Impact MuSiX Disk #5 (c) 1993 Impact

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290719&o=2

$end

$archimedes=impactpro,
$bio

Acorn Archimedes disk. published 28 years ago:

Impact Professional (c) 1994 Circle Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127133&o=2

$end

$psx=impactrc,
$bio

Sony PlayStation CD published 26 years ago:

Impact Racing (c) 1996 JVC Musical Industries, Inc.

- TECHNICAL -

Game ID: SLUS-00225

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97443&o=2

$end

$saturn=impactrc,impactrcd,
$bio

Sega Saturn CD published 25 years ago:

Impact Racing (c) 1997 JVC

- TECHNICAL -

Game ID: T-6010H-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60325&o=2

$end

$saturn=impactrcj,
$bio

Sega Saturn CD published 25 years ago:

Impact Racing (c) 1997 Coconuts Japan

- TECHNICAL -

GAME ID: T-7307G

- TRIVIA -

Released on June 06, 1997 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59263&o=2

$end

$saturn=impactrcu,
$bio

Sega Saturn CD published 26 years ago:

Impact Racing (c) 1996 Acclaim Entertainment, Incorporated.

- TECHNICAL -

GAME ID: T-8139H

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60060&o=2

$end

$info=sc1impc,
$bio

Fruit Machine published 26 years ago:

Impact (c) 1996 ELAM.

- TECHNICAL -

Model 5957

- TRIVIA -

Impact was released in July 1996.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=21290&o=2

$end

$cpc_flop=impact19,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Impact [Model 5STG-234] (c) 1988 System 4 de Espana, S.A. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121233&o=2

$end

$bbc_cass=impact,
$electron_cass=impact,
$bio

Acorn BBC/Electron cass. published 35 years ago:

Impact (c) 1987 Audiogenic

Trapped - in a 1970s arcade game! Every escape route is blocked by a wall of brightly coloured bricks. Powerfully addictive, Impact has 80 built in screens, but if you prefer you can design your own - as hard, as simple, as much fun as you like. Hidden on each screen are special tokens - catch them if you can. Use them to buy one of nine powerful weapons, or keep them until the end of the screen to score a bonus. If you thought the fun had gone out of computer games, then Impact is the game that'll change your mind!

- TECHNICAL -

GAME ID: ASL50BA

- TIPS AND TRICKS -

Passwords:
1. AEMYP
2. GWIYP
3. ICEYP
4. LMAYA
5. HCNYI
6. HOJYA
7. COFYP
8. CYBYA
9. FYOYI
10. IGKYA
11. JMGYA
12. MECYP
13. BAPYA
14. JELYA
15. KCHYA
16. JYDYA
17. OEMQP
18. BMIQP
19. HUEQA
20. LMAQM
21. KWNQI
22. GKJQA
23. JEFQA
24. FGBQA
25. HSOQO
26. DOKQE
27. MOGQP
28. LKCQH
29. BEPQA
30. AKLQM
31. HCHQG
32. PCDQH
33. BKMIP
34. AEIIA
35. MIEIK
36. GAAIA
37. GAMIA
38. MSJIA
39. IEFIL
40. DEBIA	
41. AKOIE
42. LAKIA
43. KCGIA
44. KQCIA
45. NSPIH
46. BGLIA
47. BUHIJ
48. EADIP
49. EOMAK
50. LAIAD
51. JGEAM
52. FWAAF
53. PCNAP
54. GUJAI
55. NCFAA
56. MSBAA
57. KAOAA
58. GIKAI
59. OWGAN
60. IACAE
61. LSPAI
62. AELAA
63. PWHAI
64. OMDAM
65. IQMAI
66. PEIAP
67. JUEAM
68. BUAAK
69. BSNAH
70. PCJAI
71. CCFAI
72. CIBAI
73. LEOAE
74. HCKAH
75. FCGAH
76. LYCAH
77. EIPAD
78. JSLAB
79. JIHAP
80. FADAK

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51972&o=2

$end

$cpc_flop=impact1901,impact1902,impactuk01,impactuk,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Impact [Model ASL50DA] (c) 1988 Audiogenic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121232&o=2

$end

$amigaocs_flop=impact,
$bio

Commodore Amiga 500 disk. published 35 years ago:

Impact! (c) 1987 Audiogenic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74285&o=2

$end

$spectrum_cass=impactzs,
$bio

Sinclair ZX Spectrum cass. published 30 years ago:

Impact! (c) 1992 Zenobi Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79249&o=2

$end

$info=scrambp,
$bio

Arcade Video game published 41 years ago:

Impacto (c) 1981 Bill Port S.A.

Spanish bootleg of Scramble

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72504&o=2

$end

$nes=impjudge,
$bio

Impartial Judge (c) 19?? Waixing Computer & Technology Co., Ltd. [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76807&o=2

$end

$pc98=impforce,impforcea,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

インペリアル・フォース (c) 1990 Systemsoft.
(Imperial Force)

- TECHNICAL -

BARCODE: 4988697060124

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89758&o=2

$end

$x68k_flop=imperial,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

インペリアル・フォース (c) 1991 System Soft.
(Imperial Force)

- TECHNICAL -

BARCODE: 4988697590010
MEDIA: FD x2

- TRIVIA -

Released on September 06, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87782&o=2

$end

$jakks_gamekey_sw=igefcc,
$bio

Jakks Pacific Star Wars Game Key published 17 years ago:

Imperial Gunner + Escape From Cloud City (c) 2005 Jakks Pacific, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293762&o=2

$end

$dc=imperial,
$bio

Sega Dreamcast GD published 22 years ago:

Imperial no Taka - Fighter of Zero [Model T-43501M] (c) 2000 Global A Ent., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135551&o=2

$end

$mo5_cass=imperial,imperialb,imperialc,imperiala,
$bio

Thomson MO5 cass. published 36 years ago:

Imperialis (c) 1986 Coktel Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108794&o=2

$end

$pro128_cass=imperial,imperialb,imperiala,
$bio

Olivetti PC-128 cass. published 36 years ago:

Imperialis (c) 1986 Olivetti Prodest

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118172&o=2

$end

$amigaocs_flop=imperium,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Imperium (c) 1990 Electronic Arts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74286&o=2

$end

$snes=imperium,
$bio

Nintendo Super NES cart. published 30 years ago:

Imperium (c) 1992 Vic Tokai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63088&o=2

$end

$apple2_flop_clcracked=impgalac,
$bio

Apple II 5.25 disk. published 38 years ago:

Imperium Galactum (c) 1984 SSI [Strategic Simulations, Inc.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230902&o=2

$end

$pcecd=implode,
$bio

NEC TurboGrafx-CD published 20 years ago:

Implode (c) 2002 MindRec.

Implode is a new puzzle game for the PCE. It takes a familiar 'falling blocks' playing field and turns it upside down, new blocks are fed from the bottom, and it is up to you to delete groups of 3 or more like colored blocks.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58496&o=2

$end

$spectrum_cass=implosiob,
$bio

Implosion (c) 198? System 4 de Espana, S.A. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219060&o=2

$end

$spectrum_cass=implosio,implosioa,
$bio

Implosion (c) 198? Alternative Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=220244&o=2

$end

$cpc_flop=impossab01,impossab06,impossab02,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Impossaball (c) 1986 Hewson Consultants

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123024&o=2

$end

$cpc_flop=impossab,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Impossaball (c) 1986 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123025&o=2

$end

$spectrum_cass=impossab_b,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Impossaball (c) 1987 Hewson Consultants

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79251&o=2

$end

$cpc_cass=impossab,
$bio

Amstrad CPC cass. published 35 years ago:

Impossaball (c) 1987 Hewson Consultants

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96752&o=2

$end

$spectrum_cass=impossab,
$bio

Impossaball (c) 198? Erbe Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219143&o=2

$end

$spectrum_cass=impossab_a,
$bio

Impossaball (c) 198? Players Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226529&o=2

$end

$cpc_flop=impossab03,impossab04,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Impossaball Trained (c) 1987 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123026&o=2

$end

$amigaocs_flop=impossam,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Impossamole (c) 1990 Gremlin Graphics Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74287&o=2

$end

$spectrum_cass=impossam,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Impossamole (c) 1990 Gremlin Graphics Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79252&o=2

$end

$cpc_cass=impossam,
$bio

Amstrad CPC cass. published 32 years ago:

Impossamole (c) 1990 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96755&o=2

$end

$cpc_flop=impossam02,impossam03,impossam01,impossam,impossam04,impossam05,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Impossamole (c) 1990 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121161&o=2

$end

$specpls3_flop=impossamsp,
$bio

Sinclair ZX Spectrum+3 disk. published 32 years ago:

Impossamole (c) 1990 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147549&o=2

$end

$specpls3_flop=impossam,
$bio

Sinclair ZX Spectrum+3 disk. published 32 years ago:

Impossamole (c) 1990 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147976&o=2

$end

$spectrum_cass=impossam_b,
$bio

Impossamole (c) 199? GBH

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225539&o=2

$end

$spectrum_cass=impossam_a,
$bio

Impossamole (c) 199? EDOS [Electronic Distribution of Software]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225842&o=2

$end

$cpc_cass=impossams,
$bio

Amstrad CPC cass. published 32 years ago:

Impossamole [Model AM-573] (c) 1990 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96754&o=2

$end

$tg16=impossam,
$bio

NEC TurboGrafx-16 cart. published 31 years ago:

Impossamole [Model TGX040062] (c) 1991 NEC Home Electronics, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84321&o=2

$end

$dragon_flop=impossibal,
$bio

Dragon disk. published 34 years ago:

Impossiball (c) 1988 Pulser Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117052&o=2

$end

$dragon_cass=impossibal,
$bio

Dragon cass. published 34 years ago:

Impossiball! (c) 1988 Pulser Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116918&o=2

$end

$c64_flop_orig=impmiss,
$bio

Commodore C64 disk. published 38 years ago:

Impossible Mission (c) 1984 Epyx, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53601&o=2

$end

$c64_cass=impmiss,
$bio

Commodore C64 cass. published 38 years ago:

Impossible Mission (c) 1984 Epyx, Inc. [Redwood City, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187762&o=2

$end

$c64_cass=impmissc,
$bio

Commodore C64 cass. published 38 years ago:

Impossible Mission (c) 1984 CBS Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298764&o=2

$end

$spectrum_cass=imposmis,imposmisa,imposmisbf,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Impossible Mission (c) 1985 US Gold

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79253&o=2

$end

$spectrum_cass=imposmisd,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Impossible Mission (c) 1985 D3M Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225961&o=2

$end

$bbc_cass=impmiss,
$electron_cass=impmiss,
$bio

Acorn BBC/Electron cass. published 36 years ago:

Impossible Mission (c) 1986 US Gold

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51973&o=2

$end

$apple2_flop_orig=impmisn,
$apple2_flop_misc=impmisn,
$bio

Apple II 5.25 disk. published 36 years ago:

Impossible Mission (c) 1986 Epyx, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107458&o=2

$end

$cpc_flop=impossib02,impossib08,impossib09,impossib0a,impossib,impossib01,impossib05,impossib06,impossib0c,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Impossible Mission (c) 1986 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120861&o=2

$end

$bbcb_flop_orig=impmiss,
$bio

Acorn BBC Micro B disk. published 36 years ago:

Impossible Mission (c) 1986 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125570&o=2

$end

$mz700_cass=impomiss,
$bio

Sharp MZ-700 cass. published 36 years ago:

Impossible Mission (c) 1986 Campan [Jean François Campan] [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131743&o=2

$end

$spectrum_cass=imposmiser,imposmisera,
$bio

Impossible Mission (c) 198? Erbe Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219144&o=2

$end

$spectrum_cass=imposmisdr,
$bio

Impossible Mission (c) 198? Dro Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219708&o=2

$end

$cpc_flop=microclu08a,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Impossible Mission + Impossible Mission II [Model MCD-024] (c) 1991 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120804&o=2

$end

$c64_cass=impmiss2,
$bio

Commodore C64 cass. published 34 years ago:

Impossible Mission 2 (c) 1988 Epyx Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187763&o=2

$end

$amigaocs_flop=impm2025,
$bio

Commodore Amiga 500 disk. published 28 years ago:

Impossible Mission 2025 - The Special Edition (c) 1994 Microprose Software, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74288&o=2

$end

$amigaaga_flop=im2025_a,
$bio

Commodore Amiga 1200 disk. published 28 years ago:

Impossible Mission 2025 - The Special Edition [AGA Ver.] (c) 1994 Microprose Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146432&o=2

$end

$apple2gs_flop_misc=impmiss2,
$apple2gs_flop_orig=impmiss2,
$apple2gs_flop_clcracked=impmiss2,
$bio

Apple IIGS disk. published 34 years ago:

Impossible Mission II (c) 1988 Epyx, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49774&o=2

$end

$amigaocs_flop=impmiss2,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Impossible Mission II (c) 1988 US Gold

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74289&o=2

$end

$spectrum_cass=imposms2,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Impossible Mission II (c) 1988 US Gold.

- STAFF -

Developed by: Andromeda Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79254&o=2

$end

$cpc_cass=impmiss2,
$bio

Amstrad CPC cass. published 34 years ago:

Impossible Mission II (c) 1988 Epyx Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96759&o=2

$end

$apple2_flop_orig=impmiss2,
$apple2_flop_clcracked=impmiss2,
$bio

Apple II 5.25 disk. published 34 years ago:

Impossible Mission II (c) 1988 Epyx, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107459&o=2

$end

$cpc_flop=impossib0b,impossib04,impossib03,impossib07,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Impossible Mission II (c) 1988 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120862&o=2

$end

$spectrum_cass=imposms2k,
$bio

Impossible Mission II (c) 198? Kixx

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219402&o=2

$end

$sms=impmiss,impmissp,
$bio

Sega Master System cart. published 32 years ago:

Impossible Mission (c) 1990 US Gold

Descriptions from the back cover:

Agent 4125 ... Halt the threat of world annihilation posed by Elvin Atombender from his underground laboratory. Penetrate his stronghold and dodge or deactivate the guard robots whilst unscrambling the secret code that will allow entry to the control centre. The world awaits in FEAR. Your mission is stamped IMPOSSIBLE.

Agent 4125... Verhindern Sie den Versuch von Elvin Atombender in seinem Labor tief unter der Erde, die Weit zu vernichten. Dringen Sie sich durch bis in seine Festung hinein, indem Sie den Wächter-Robotern ausweichen oder sie neutralisieren und gleichzeitig versuchen, den Kode zu erstellen, der Ihnen den Zugang zum Kontrollzentrum ermöglicht. Die Welt wartet voller ANGST. Man bezeichnet Ihre Aufgabe als UNMÖGLICH.

Agent 4125 ... Mettez fin à la menace d'anéantissement qui pèse sur le monde en la personne d'Elvin Atombender dans son laboratoire souterrain. Pénétrez dans sa forteresse et esquivez ou désactivez les robots-gardes tandis que vous déchiffrez le code secret qui vous permettra d'entrer dans la salle de commande. Le monde attend dans la PEUR. Votre mission est jugée IMPOSSIBLE.

Agente 4125 ... Ferma la minaccia della distruzione del mondo fatta da Elvin Atombender dal suo laboratorio sotterraneo. Penetra la sua roccaforte ed evita o disattiva i robot di guardia, mentre decifri il codice segreto che ti permette di entrare nel centro di controllo. Il mondo attende in ANSIA. La tua missione è designata IMPOSSIBILE.

Agente 4125 ... Detenga la amenaza de aniquilación del mundo presentada por Elvin Atom bender desde su laboratorio subterráneo. Entre en su fortaleza y esquive o desactive los guardas robots mientras descifra el código secreto que le permitirá entrar en el centro de control. El mundo espera ATEMORIZADO. Su misión lleva el sello de IMPOSIBLE.

Agent 4125 ... Sätt stopp tör hotet av världens förintelse som förebådas av Elvin Atombender från hans underjordiska laboratorium. Träng in i hans fäste och undvik robolvaktema eller försätt dem ur stridbart skick medan du löser den hemliga koden som låter dig komma in bevakningscentralen. Världen avvaktar med FRUKTAN. Ditt uppdrag klassificeras som OMÖJLIGT.

- TECHNICAL -

GAME ID: 25007-50
SIZE: 128KB (1Mbit)

- TRIVIA -

It was an European exclusive release.

- STAFF -

Programming: Gary Priest
Graphics: Blue Turtle

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56066&o=2

$end

$a7800=impmiss,impmissu,
$bio

Atari 7800 cart. published 35 years ago:

Impossible Mission [Model CX7832] (c) 1987 Atari Corp. [Sunnyvale, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50143&o=2

$end

$cpc_cass=impmissa,impmiss,
$bio

Amstrad CPC cass. published 36 years ago:

Impossible Mission [Model EPTx4001] (c) 1986 Epyx Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96756&o=2

$end

$spectrum_cass=imposmisri,imposmisria,
$bio

Impossible Mission (c) 198? Ricochet [Mastertronic Group] [UK]

- TECHNICAL -

GAME ID: RAS 030

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219753&o=2

$end

$nes=impmiss2,
$bio

Nintendo NES cart. published 33 years ago:

Impossible Mission-II (c) 1989 American Video Entertainment

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55223&o=2

$end

$sgi_mips=impressario_1_1,
$bio

SGI MIPS IRIX soft. published 29 years ago:

Impressario 1.1 Developer's Kit (c) 1993 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=296413&o=2

$end

$sgi_mips=impressario_1_2,
$bio

SGI MIPS IRIX soft. published 28 years ago:

Impressario 1.2 Developer's Kit (c) 1994 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=296414&o=2

$end

$cpc_flop=impressi,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Impression (c) 1987 ESAT Soft. [Bordeaux, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124937&o=2

$end

$archimedes=impresnd,
$bio

Acorn Archimedes disk. published 31 years ago:

Impression (c) 1991 Computer Concepts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127134&o=2

$end

$cpc_flop=impressi01,
$bio

Amstrad CPC type-in published 33 years ago:

Impression d'Enveloppes (c) 1989 CPC

- TRIVIA -

Listed in the French magazine CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119972&o=2

$end

$archimedes=impresjr,
$bio

Acorn Archimedes disk. published 32 years ago:

Impression Junior (c) 1990 Computer Concepts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116066&o=2

$end

$archimedes=impstyle,
$bio

Acorn Archimedes disk. published 29 years ago:

Impression Style (c) 1993 Computer Concepts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116067&o=2

$end

$cpc_flop=imprimec,
$bio

Amstrad CPC type-in published 29 years ago:

Imprime Catalogue (c) 1993 CPC Infos

- TRIVIA -

Listed as a type-in program in the French magazine: CPC Infos.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119499&o=2

$end

$apple2_flop_clcracked=impfract,
$bio

Apple II 5.25 disk. published 32 years ago:

Improper Fractions (c) 1990 Jostens Learning Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231566&o=2

$end

$spectrum_cass=impulsof,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Impuls Cassette 001 (c) 1982 Impulsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145838&o=2

$end

$info=j6impuls,j6impulsa,j6impulsb,j6impulsc,j6impulsd,j6impulse,j6impulsf,
$bio

Fruit Machine published 24 years ago:

Impulse (c) 1998 JPM International.

- TECHNICAL -

Impact

- TRIVIA -

Impulse was released in June 1998 in the UK.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15830&o=2

$end

$info=j6impls,
$bio

Fruit Machine published 24 years ago:

Impulse (c) 1998 Crystal Leisure.

- TECHNICAL -

IMPACT

- TRIVIA -

Released in June 1998.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41943&o=2

$end

$3do_m2=imsarcng,
$bio

Panasonic 3DO CD published 25 years ago:

IMSA Racing (c) 1997 The 3DO Co.

- TRIVIA -

Known as a prototype stade, it was never released to the public.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=113185&o=2

$end

$psx=imsarcng,
$bio

Sony PlayStation CD published 25 years ago:

IMSA Racing Tech Demo (c) 1997 POV, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270609&o=2

$end

$amigaocs_flop=in80days,
$bio

Commodore Amiga 500 disk. published 35 years ago:

In 80 Days Around the World (c) 1987 Rainbow Arts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74290&o=2

$end

$psx=coldblod,
$bio

Sony PlayStation CD published 21 years ago:

In Cold Blood (c) 2001 DreamCatcher Interactive

North American release. Game developed in Europe. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-01294/01314

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111593&o=2

$end

$spectrum_cass=indeep,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

In Deep (c) 1990 R&H Microtec

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298532&o=2

$end

$mo5_cass=inex,
$bio

In Ex (c) 198? Monnet [Francoise Monnet]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108795&o=2

$end

$ibm5170=extremis,
$bio

IBM PC/AT DOS 3.5in. disk. published 28 years ago:

In Extremis (c) 1994 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276361&o=2

$end

$info=j2penny,
$bio

In for a Penny In for a Pound (c) 198? PCP.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40991&o=2

$end

$spectrum_cass=isoangelc,
$bio

In Search Of Angels (c) 198? GI Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219035&o=2

$end

$spectrum_cass=isoangel,isoangela,isoangelb,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

In Search of Angels [Model 5] (c) 1985 8th Day Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79275&o=2

$end

$bbc_cass=atahaulp,
$bio

Acorn BBC/Electron cass. published 34 years ago:

In Search of Atahaulpa (c) 1988 Lee

Atahaulpa was the last Inca ruler of Peru. In 1532, shortly after he took the throne, Francisco Pizarro and his men landed in Peru and dethroned Atahaulpa.

Many valuable artifacts were lost during this period, including an Inca statue made of gold, in the image of Atahaulpa.

The location of the statue has been discoverd by a Brazilian archaeologist. You have been hired by the National Geographic society to recover Atahaulpa, but you are not the only person looking for the statue...

- TRIVIA -

Released in November 1988.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51974&o=2

$end

$apple2_flop_orig=modlrock,
$bio

Apple II 5.25 disk. published 36 years ago:

In Search of Space - Introduction to Model Rocketry (c) 1986 Estes Industries

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233502&o=2

$end

$spectrum_cass=isolostv,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

In Search of the Lost Valley (c) 1988 Megasoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288400&o=2

$end

$apple2_flop_orig=amzthng,
$apple2_flop_clcracked=amzthng,amzthgr2,amzthgr0,amzthgr2b,
$bio

Apple II 5.25 disk. published 39 years ago:

In Search of the Most Amazing Thing (c) 1983 Spinnaker Soft. Corp.

- TECHNICAL -

GAME ID: MAZ-AP-D1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231122&o=2

$end

$spectrum_cass=isoorb,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

In Search of the Orb (c) 1983 CRL Group PLC [London, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232166&o=2

$end

$msxr_flop=6thsense,
$bio

MSX Turbo-R disk. published 15 years ago:

In the 6th Sense - Product of the Hearts (c) 2007 Unknown [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133270&o=2

$end

$zx81_cass=inbestpt,
$bio

Sinclair ZX-81 cass. published 39 years ago:

In The Best Possible Taste! (c) 1983 Automata Cartography

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262326&o=2

$end

$vic1001_cart=inchips,
$bio

Commodore VIC-20 cart. published 39 years ago:

In The Chips [Model Vi CH C] (c) 1983 Creative Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84440&o=2

$end

$pc98=inthedun,
$bio

In the Dungeon (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89759&o=2

$end

$info=inthunt,inthuntu,
$bio

Arcade Video game published 29 years ago:

In the Hunt (c) 1993 Irem.

Export version. For more information about the game itself, please see the original Japanese version entry; "Kaitei Daisensou".

- TRIVIA -

In the Hunt was released in April 1993 in the USA.

Derrick Hoor holds the official record for this game with 908,904 points.

- PORTS -

* CONSOLES:
[US] Sega Saturn (1996) "In the Hunt [Model T-10001H]"
[EU] Sega Saturn (1997) "In the Hunt [Model T-10001H-50]"
[US] Sony PlayStation (1996) "In the Hunt [Model SLUS-00172]"
[EU] Sony PlayStation (1996) "In the Hunt [Model SLES-00342]"

* COMPUTERS:
PC [MS Windows 95, CD-ROM] (1997)
PC [MS Windows, Online] [EU] (dec.9, 2011) "IREM Arcade Hits" by DotEmu 
Apple MacIntosh [Online] [US] (aug.21, 2011) "Irem Arcade Hits" by DotEmu 
PC [Desura] [US] (nov.2, 2013) "IREM Arcade Hits" by Plug In Digital

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1184&o=2

$end

$psx=inthunt,
$bio

Sony PlayStation CD published 26 years ago:

In the Hunt (c) 1996 Kokopeli.

North American release.

- TECHNICAL -

GAME ID: SLUS-00172

- TRIVIA -

Released in March 1996 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111172&o=2

$end

$saturn=inthunt,
$bio

Sega Saturn CD published 25 years ago:

In the Hunt (c) 1997 Kokopeli.

European release.

- TECHNICAL -

GAME ID: T-10001H-50
DISC ID: 670-8628-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60326&o=2

$end

$saturn=inthuntu,
$bio

Sega Saturn CD published 26 years ago:

In the Hunt [Model T-10001H] (c) 1996 Kokopeli

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60061&o=2

$end

$spectrum_cass=inthelof,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

In the Loft (c) 1986 Hamilton, Anthony P.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298124&o=2

$end

$gamegear=wakevamp,
$bio

Sega Game Gear cart. published 30 years ago:

In the Wake of Vampire (c) 1992 SIMS.

- TECHNICAL -

[Model T-44047]

- TRIVIA -

This game was released with different titles in the various regions: "Master of Darkness" in Europe, "Vampire - Master of Darkness" in the US.

- TIPS AND TRICKS -

* Cheat Menu: During the title screen, press START and, before the screen fades out, hold Up+1+2 until the Cheat Menu appears.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64636&o=2

$end

$info=inyourfa,
$vgmplay=inyourfa,
$bio

Arcade Video game published 31 years ago:

In Your Face (c) 1991 Jaleco USA, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126221&o=2

$end

$gameboy=inyourfc,
$bio

Nintendo Game Boy Cart. published 32 years ago:

In Your Face (c) 1990 JALECO USA, Inc.

- TECHNICAL -

GAME ID: DMG-YF-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66170&o=2

$end

$info=nmaster,
$vgmplay=metmqstr,
$bio

Arcade Video game published 27 years ago:

In'nin - The Ninja Master (c) 1995 Banpresto.

3 selectable characters cooperatively battle huge, innovative monsters, Dadandarn/Monster Maulers style.

- TECHNICAL -

Game ID : BP947A

Cave 1st Generation Hardware

Main CPU : MC68000 (@ 16 Mhz)
Sound CPU : Zilog Z80 [Optional]
Sound Chips : Yamaha YMZ280B (@ 16.9344 Mhz) or OKIM6295 x (1 or 2) + YM2203 / YM2151 [Optional]
Other : 93C46 EEPROM

Players : 2
Control : 8-way joystick
Buttons : 4
=> [A] Weak Attack, [B] Medium Attack, [C] Strong Attack, [D] Shoot/Throw Weapon

- TRIVIA -

Developed by Pandorabox. In'nin The Ninja Master was Released in November 1995 in Japan by Banpresto. It is known outside Japan as "Metamoqester".

The game is an off shoot of the, then popular, In'nin series of RPGs by Pandora Box, stretching across the Game Boy, Super Famicom and PlayStation.

The symbols that appear on floating balls in the attract mode are Siddham, a writing system used in Japan for writing Buddhist mantras and sutras in Sanskrit.

- STAFF -

Planners : Takehiko Hoashi, Kenji Tanii, Kaim Labo
Designers : Motakazu Tokoro (Player), Takehiko Hoashi (Monster and stage)
CG Designers : Masahiko Takai, Toshinobu Komazawa and MOSScorop staff
Sound designer : Satoshi Akamatsu
Programmers : Kenji Tanii, Satoshi Akamatsu
Hardware : Kazuhisa Takasu, Masahito Aizawa
Voices : Misato Suzuki, Yukimasa Kishino, Kenji Tanii, Satoshi Akamatsu, Takehiko Hoashi
Mouhitu Designer : Tomoyo Sekiguchi with Pen
Cell Animation : Motokazu Tokoro, Arcadia
Special Thanks : Pepe, Mayumi Ohno, Action Castaff, Aoni Production, Osamu Saitoh, Masato Nakashima

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1882&o=2

$end

$n64=basshunt,basshuntu,
$bio

Nintendo 64 cart. published 23 years ago:

In-Fisherman - Bass Hunter 64 (c) 1999 Take Two Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57750&o=2

$end

$a800=stordemo,
$bio

Atari 400/800 cart. published 43 years ago:

In-Store Demonstration (c) 1979 Atari, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86571&o=2

$end

$psx=inagajky,
$bio

Sony PlayStation CD published 23 years ago:

Inagawa Junji - Kyoufu no Yashiki (c) 1999 Visit.

- TECHNICAL -

[Model SLPS-02142]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85306&o=2

$end

$snes=inazuma,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Inazuma Serve da! Super Beach Volley [Model SHVC-AV7J-JPN] (c) 1995 Virgin Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61519&o=2

$end

$ibm5150=inca,
$bio

IBM PC 5.25in. disk. published 37 years ago:

Inca (c) 1985 Hayden Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132423&o=2

$end

$apple2_flop_clcracked=inca,
$bio

Apple II 5.25 disk. published 37 years ago:

Inca (c) 1985 Hayden Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295858&o=2

$end

$msx1_cass=inca,incaa,
$bio

MSX cass. published 35 years ago:

Inca (c) 1987 Eaglesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94725&o=2

$end

$ibm5170=inca,incait,
$bio

IBM PC/AT DOS 3.5in. disk. published 30 years ago:

Inca (c) 1992 Sierra On-Line, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144415&o=2

$end

$info=inca,
$bio

Inca (c) 199? Promat

Korean bootleg/hack of Dynax's "Dragon Punch".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3364&o=2

$end

$ibm5170=inca2,
$bio

IBM PC/AT DOS 3.5in. disk. published 29 years ago:

Inca 2 - Wiracocha (c) 1993 Sierra On-Line, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144416&o=2

$end

$info=incachf,
$bio

Inca Chief (c) 200? Aristocrat Leisure Industries Pty, Limited.

- TECHNICAL -

MKVI hardware.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48984&o=2

$end

$cpc_cass=incacurs,
$bio

Amstrad CPC cass. published 37 years ago:

Inca Curse [Model PMANA02] (c) 1985 Paxman Promotions [Geoffs Records div.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96762&o=2

$end

$info=ep_inca,ep_incaa,ep_incab,
$bio

Inca Dinka Do (c) 199? Extreme Gaming.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40854&o=2

$end

$a2600=incagold,
$bio

Inca Gold (c) 19?? Zellers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50590&o=2

$end

$msx1_flop=inca,
$bio

MSX disk. published 35 years ago:

Inca I (c) 1987 Eaglesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109055&o=2

$end

$info=incasunnz,incasun,incasunsp,incasunu,incasunua,incasunv,
$bio

Video Slot Machine published 23 years ago:

Inca Sun (c) 1999 Aristocrat.

A video slot machine with 5 reels and 20 lines.

- TECHNICAL -

Runs on the Aristocrat MKV Series 2 hardware. This game was also released with 9 lines, and on the MKVI hardware (2001) with 20 lines.

Game has 14 buttons.
Bet buttons : 1, 2, 3, 5, 10 credits
Line buttons : 1, 5, 10, 15, 20 lines
Extra buttons : Collect (yellow), Service (green), Gamble (purple), Take Win/Start Feature (orange)

1, 2, 5 and 10 credit buttons are also used for Heart, Diamond, Club and Spade gamble respectively. This gamble is x4 if correct.
1 and 20 line buttons are used for red/black double up.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5071&o=2

$end

$cdi=incac,inca,incab,incaa,
$bio

Phillips CD-i disc published 28 years ago:

Inca (c) 1994 Coktel Vision.

It is quiet now. The Inca Huayna Capac has foreseen it all. Although death is imminent, he is at peace for he knows that the Three Great Inca Powers - time, matter and energy - are safe, sent into space, out of reach of the conquistadors. So Chosen One, go forth. Take your gallant ship and soar through the heavens. Use your nine sacred jewels for combat and locate the Powers. Be just! Be swift! Have courage!

- TECHNICAL -

Model 810 0126

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52905&o=2

$end

$info=incanp,
$bio

Video Slot Machine published 21 years ago:

Incan Pyramid (c) 2001 Konami Gaming, Incorporated.

A 5-reel video slot machine with an Inca theme. WIN UP TO 100 FREE GAMES!

- TECHNICAL -

Konami Endeavour Series hardware
Game ID: ES104

Button panel (600 credit version):
Top Box buttons :

Collect
Information
Help

Older versions don't have an Information button, it's replaced with Help and the last button is covered with a blank tab.

Top row buttons :
Bet 1 credits
Bet 2 credits
Bet 3 credits
Bet 5 credits
Bet 10 credits
Bet 20 credits

Bottom row buttons :
Play 1 Line / Red
Play 5 Lines
Play 10 Lines
Play 20 Lines
Play 25 Lines
Play 30 Lines / Black
Gamble
Take Win

- TRIVIA -

An updated version was released in 2007 (Konami K2V hardware - Game ID : KS048). In this version, the substitute has been changed to the 'Man' from "Empire of the Pyramids". Other graphics have been changed, along with the music. The Top Box artwork remains unchanged though.

Incan Pyramid is also available on the Wild Fire progressive jackpot.

The game "Rapid Fire" is also based on Incan Pyramid.

- SCORING -

All pays are left to right, except scatters which pay any. Man substitutes for all symbols except scattered Pyramid.

Man: 2 = 10, 3 = 100, 4 = 1000, 5 = 4000
Statue: 2 = 2, 3 = 50, 4 = 200, 5 = 1000
Eagle: 2 = 2, 3 = 50, 4 = 150, 5 = 750
Bangle: 2 = 2, 3 = 25, 4 = 100, 5 = 500
Feathers: 3 = 20, 4 = 50, 5 = 250
Dog: 3 = 20, 4 = 50, 5 = 250
Ace: 3 = 10, 4 = 25, 5 = 150
King: 3 = 10, 4 = 25, 5 = 150
Queen: 3 = 5, 4 = 15, 5 = 100
Jack: 3 = 5, 4 = 15, 5 = 100
Ten: 2 = 2, 3 = 5, 4 = 10, 5 = 100
Nine: 2 = 2, 3 = 5, 4 = 10, 5 = 100
Pyramid: 3 = 2, 4 = 12, 5 = 100

During Feature Spin:
15 Birds = 100 free games
14 Birds = 75 free games
13 Birds = 50 free games
12 Birds = 36 free games
11 Birds = 33 free games
10 Birds = 30 free games
9 Birds = 27 free games
8 Birds = 24 free games
7 Birds = 21 free games
6 Birds = 18 free games
5 Birds = 15 free games

- TIPS AND TRICKS -

3, 4 or 5 Pyramids triggers feature spin.
During feature spin, only birds appear on the reels.
The more birds spun up, the more free games are won as per the chart.

During the free games, all wins are doubled. The feature spin can be won during the free games if 3 or more Pyramids are spun up, and will go back to the bird screen to add more games as per the table again. As the game says, 'MORE BIRDS MORE FREE GAMES!'.

Hint: Most of the time you can tell how many games are won by simply counting the birds and multiplying by 3 (you rarely get enough birds for 50 or more games!).

Gamble Feature:
Incan Pyramid has a standard red/black double up feature.

Press Red or Black button to attempt to double your current win. If you are correct, your win is doubled. If you're incorrect, you lose the credits bet.

Gamble Feature ends when you press Take Win, lose, or if you pick 5 correct cards in a row in the same feature.

- SERIES -

1) Treasures of the Inca (1998)
2) Incan Pyramid (2001)
3) Ocean Pearl (2002)
4) Rapid Fire (2005)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4999&o=2

$end

$cpc_flop=incantat01,incantat,incantat05,incantat04,incantat07,incantat06,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Incantation (c) 1987 SoftHawk

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122531&o=2

$end

$cpc_flop=incantat02,incantat03,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Incantation Cracked (c) 1987 PJM

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122532&o=2

$end

$snes=incantau,
$bio

Nintendo Super NES cart. published 26 years ago:

Incantation [Model SNS-AIYE-USA] (c) 1996 Titus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63090&o=2

$end

$snes=incanta,
$bio

Nintendo Super NES cart. published 26 years ago:

Incantation [Model SNSP-AIYP-EUR] (c) 1996 Titus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63089&o=2

$end

$gamate=incouple,
$bio

Gamate cart. published 31 years ago:

Incantational Couple (c) 1991 Bit Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272498&o=2

$end

$cpc_flop=incendie,
$bio

Amstrad CPC type-in published 37 years ago:

Incendie (c) 1985 Super Jeux Amstrad

- TRIVIA -

Listed as a type-in program in the French book: Super Jeux Amstrad.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122690&o=2

$end

$dc=incomingj,incomingj1,
$bio

Sega Dreamcast GD published 23 years ago:

Incoming - Ginrui Saishuu Kessen (c) 1999 Imagineer Co., Ltd.

- TECHNICAL -

GAME ID: T-15001M

- TRIVIA -

Released on December 17, 1999 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135074&o=2

$end

$dc=incoming,
$bio

Sega Dreamcast GD published 23 years ago:

Incoming [Model T-12503N] (c) 1999 Interplay

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135076&o=2

$end

$dc=incominge,incomingp,
$bio

Sega Dreamcast GD published 23 years ago:

Incoming [Model T-40701D-50] (c) 1999 Rage

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135077&o=2

$end

$spectrum_cass=incredav,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Incredible Adventure (c) 1984 CRL Group PLC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79255&o=2

$end

$psx=incrisis,
$bio

Sony PlayStation CD published 22 years ago:

Incredible Crisis (c) 2000 Titus.

North American release. Game developed in Japan. See the original for more information; "Tondemo Crisis! [Model SLPS-02113]".

- TECHNICAL -

GAME ID: SLUS-01225

- TRIVIA -

Released on November 06, 2000 in the USA.

The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111600&o=2

$end

$spectrum_cass=iss,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Incredible Shrinking Sphere (c) 1989 Electric Dreams Software

- TECHNICAL -

GAME ID: URK 628

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79257&o=2

$end

$apple2gs_flop_misc=independ,
$bio

Apple IIGS disk. published 31 years ago:

Independence (c) 1991 Seven Hills Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115234&o=2

$end

$info=id4,id4_201,id4f,id4f_201,
$bio

Pinball published 26 years ago:

Independence Day (c) 1996 Sega Pinball.

- TECHNICAL -

Model Number : 45

- TRIVIA -

Sega's Independence Day got the 'CoinSlot 1996 Game of the Year' in the UK.

Approx. 1,500 units were produced.

- STAFF -

Design by : Rob Hurtado
Art by : Jeff Busch
Dots/Animation by : Kurt Andersen
Mechanics by : Rob Hurtado
Music & Sounds by : Brian Schmidt
Software by : Neil Falconer, Orin Day

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5457&o=2

$end

$info=tinday,
$bio

Handheld game published 26 years ago:

Independence Day (c) 1996 Tiger Electronic Toys, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128350&o=2

$end

$saturn=indepday,
$bio

Sega Saturn CD published 26 years ago:

Independence Day - The Game (c) 1996 Fox Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60327&o=2

$end

$psx=indepday,
$bio

Sony PlayStation CD published 25 years ago:

Independence Day (c) 1997 Fox Interactive.

- TECHNICAL -

Game ID: SLUS-00221

- TRIVIA -

Released on February 28, 1997 in the USA.

Export releases:
[EU] "Independence Day [Model SLES-00607]"

- STAFF -

Produced By Fox Interactive
Producer: Michael Arkin
Associate Producer: Chris Miller
Lead Tester: Michael Dunn (no, the other one)
Testers: Erik Larson, Jackson Hamiter, Seth R. Roth, Michael Schneider, Eric Asevo, Jennifer Kelly

Developed By Radical Entertainment
Code Jockeys: Darrin Brown, Colin O'Connor, Mike Slett, Scott Wardle
Pixel Jockeys: Yayoi Maruno-Chorney, Roy Papp, Joanne Parker Robertson, Jon Shaw, Jordan Stolearcius, David Byun
Level Design and Tuning: Sheik Sahib
QA: Duran Bodasing, William Ho
Producer: Jack Rebbetoy
Pure 3D: Tim Bennison, Mike Biddlecombe, Stephen Friesen, Mark James, Derek Larmour, Yuri Tarassov, Neall Verheyde
Sfx: Marc Baril
Music: Marc Baril
Sound Programmers: Dimitrios Fassoulis, Brian Green, Terry Jones
Tech Support: Arn, Basil Chan, Jeffrey A. Johnson, Martin Sikes
Special Thanks: Erin Daly, Jason Dorie, Heidi Ernest, Jayne Morris, Berry Post Production, Terry Klassen, Tom Pickett, Anne Kim

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97778&o=2

$end

$saturn=indepdayu,
$bio

Sega Saturn CD published 25 years ago:

Independence Day [Model T-16104H] (c) 1997 Fox Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60062&o=2

$end

$bbc_rom=index,
$bio

Acorn BBC ROM published 38 years ago:

Index (c) 1984 Solidisk Technology

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289469&o=2

$end

$bbc_rom=indxutil205b,
$bio

Acorn BBC ROM published 38 years ago:

Index Utility Ver. 2 (c) 1984 ATPL

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145206&o=2

$end

$bbc_rom=indxutil300,indxutil,
$bio

Acorn BBC ROM published 38 years ago:

Index Utility Ver. 3 (c) 1984 ATPL

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145207&o=2

$end

$info=indianbtbr,
$bio

Arcade Video game published 39 years ago:

Indian Battle (c) 1983 Taito do Brazil.

Brazilian release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72300&o=2

$end

$info=indianbt,
$bio

Arcade Video game published 42 years ago:

Indian Battle (c) 1980 Taito.

A Western-themed game that features a battle between cowboys and Indians in a desert.

- TECHNICAL -

[Upright model]

Main CPU : Intel 8080 (@ 1.9968 Mhz)
Sound Chips : SN76477 (@ 1.9968 Mhz), discrete circuitry, Speaker

Players : 2
Control : 2-way Joystick
Buttons : 1

- TRIVIA -

Released in October 1980.

Also released as : "Indian Battle [Cocktail model]".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4546&o=2

$end

$info=indrema5,indream,
$bio

Video Slot Machine published 24 years ago:

Indian Dreaming (c) 1998 Aristocrat.

A 5-reel video slot machine with a Native American theme.

- TECHNICAL -

Aristocrat MKV series 2 hardware. Also released on the MKVI hardware.

MVP cabinet (14 button) layout :

Top row buttons :
Collect
Bet 1 Credit / Heart
Bet 2 Credits / Diamond
Bet 5 Credits
Bet 10 Credits / Club
Bet 20 Credits / Spade

Bottom row buttons :
Service
Play 3 Ways (1 credit) / Red
Play 9 Ways (3 credits)
Play 27 Ways (7 credits)
Play 81 Ways (15 credits)
Play 243 Ways (25 credits) / Black
Gamble
Take Win / Start Feature

A 200 credit version is also made. This version has bet buttons of 1, 2, 3, 5 and 8 instead.

- TRIVIA -

Indian Dreaming was released in December 1998.

The feature sound on the MKV versions of the game are three sounds in one - an Indian dance, drums and a buffalo horn (the high pitched noise). Later games only play the Indian dance, drums or just a feature bell.

Later MKVI versions have a Reel Power logo instead of the 'Way Bet' graphics on the sides.

Because of the payouts of these machines, being a multiple of 5, some win sounds are never used but are still in the game. However, if you get the free games feature on the original MKV version betting 10 credits (by 3 ways) it will play the 'Win 18 credits' sound after the Indian dance sound finishes. You can occasionally get other sounds to play during the free games if a win is substituted with a Tepee. Machines at Crown Casino (Melbourne, Australia) play the wrong credit win sounds, however this is noticeable on almost every MKV machine there. As of September 2007, only one 'original' MKV version exists there, a 20 cent machine, not counting the 2 cent 'Born to be Wild' Hyperlink jackpot machines. All other Indian Dreaming machines have been upgraded to MKVI (2006) versions.

A 'Cash Express' version, released in 2006, shows two of the main items in the EGM info/odds screen as Indian Chief and Totem Pole, rather than just Chief and Totem.

- UPDATES -

There are 2 types of the MKV version of Indian Dreaming - the later version has the dollar amount under the credits and a clock at the bottom of the screen. When the 3 Dream Catchers come up the credits add up straight away while the old version counts up like normal. If the Dream Catchers come up during the free games it goes up like normal. You can't press anything to speed up the free games, but if you insert a coin the meter goes up by 100 instead of 1 due to the sound being cut off.

The coin trick doesn't work on the Crown Casino versions; these games go all the way to 1000 credits before going up by 25's, regardless if the music stops or not. This can be a slow experience if you get 5 Dream Catchers on a bet of 50 or more.

The MKVI versions are similar to the game "Pompeii". Later versions don't display the Way Bet signs on the sides, instead they just show a Reel Power logo. Some machines play the Indian dance sound when you get the feature, while others ring a bell, or do both. Some machines also play drums when a win is substituted with a Tepee.

- SCORING -

All pays are left to right, including scatters.

Tepee appears on reels 2 and 4 only and substitutes for all symbols.

Chief : 3 = 500, 4 = 1000, 5 = 2500
Buffalo : 3 = 100, 4 = 500, 5 = 2000
Totem Pole : 3 = 100, 4 = 200, 5 = 1000
Hatchet : 3 = 50, 4 = 10, 5 = 1000
Ace : 3 = 20, 4 = 100, 5 = 200
King : 3 = 15, 4 = 50, 5 = 200
Queen : 3 = 10, 4 = 20, 5 = 100
Jack : 3 = 10, 4 = 20, 5 = 100
Ten : 2 = 5, 3 = 10, 4 = 20, 5 = 100
Nine : 2 = 5, 3 = 10, 4 = 20, 5 = 100
Dream Catcher : 3 = 5, 4 = 20, 5 = 50

- TIPS AND TRICKS -

* Tepee substitutes for all symbols. Scattered Dream Catchers pay left to right only (must be the first 3, 4 or all 5).

* Feature : Spin up 3 or more Dream Catchers to trigger the feature. Select the amount of free games, each has a different multiplier.

* During the free games the Tepee substitutes are x3 and/or x5 respectively. If both symbols substitute in a win it is x15.

* Free Games Feature :
Spin up 3, 4 or 5 Dream Catchers for 10, 15 or 20 free games respectively.
During the free games the Tepee substitutes are x3 and/or x5 respectively. If both symbols substitute in a win it is x15.
Free games can also be won during the feature.

- SERIES -

1) Reelin-n-Rockin (1998)
2) Indian Dreaming (1999)
3) Reelin-n-Rockin [Multi-line] (2000)
4) Indian Dreaming [Multi-line] (2000)
5) Pompeii (2001)
6) Mystic Power (2002)
7) Thai Princess (2002)
8) Dream Catcher (2002)
9) Indian Dreaming [Lady Luck] (2003)
10) Indian Dreaming 2nd Chance (2003)
11) Pride of Africa (2005)
12) Wild Tepee [Power Pay] (2007)
13) Reelin' n Boppin' (2008)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4950&o=2

$end

$info=indrem2c,
$bio

Video Slot Machine published 19 years ago:

Indian Dreaming 2nd Chance (c) 2003 Aristocrat.

A 5 reel video slot machine with a Native American theme.

- TECHNICAL -

Aristocrat MKVI hardware.

Video resolution : 640x480

MVP cabinet (14 button) layout, Crown Casino format :

Top row buttons :
Collect
Bet 1 Credit / Heart
Bet 2 Credits / Diamond
Bet 5 Credits
Bet 10 Credits / Club
Bet 20 Credits / Spade

Bottom row buttons :
Information
Play Reel 1 (1 credit) / Red
Play Reels 1-2 (5 credits) / Option 1
Play Reels 1-3 (10 credits) / Option 2
Play Reels 1-4 (20 credits) / Option 3
Play Reels 1-5 (25 credits) / Black
Gamble
Take Win / Start Feature

- TRIVIA -

Indian Dreaming 2nd Chance was released in January 2003.

This game adopts the same second chance feature as "King of the Nile".

- SCORING -

All pays are left to right.

Tepee appears on reels 2 and 4 and substitutes for all symbols.

Chief : 3 = 500, 4 = 1000, 5 = 2500
Buffalo : 3 = 100, 4 = 500, 5 = 2000
Totem Pole : 3 = 100, 4 = 200, 5 = 1000
Hatchet : 3 = 50, 4 = 100, 5 = 1000
Ace : 3 = 20, 4 = 100, 5 = 200
King : 3 = 15, 4 = 50, 5 = 200
Queen : 3 = 10, 4 = 20, 5 = 100
Jack : 3 = 10, 4 = 20, 5 = 100
Ten : 2 = 5, 3 = 10, 4 = 20, 5 = 100
Nine : 2 = 5, 3 = 10, 4 = 20, 5 = 100
Dream Catcher : 3 = 5, 4 = 20, 5 = 50

- TIPS AND TRICKS -

Free Games Feature :

During the free games the Tepee substitutes are x3 and/or x5 respectively. If both symbols substitute in a win it is x15.

Free games can also be won during the feature.

Spin up 3, 4 or 5 Dream catchers to win 10, 15 or 20 free games respectively.

Player's Choice Bonus Feature:
At the end of the free games, you are given the chance to take your free games win, replay another set of free games, or choose a mystery prize.

Press the option 1 button to take your free games win.
Press the option 2 button to reveal the mystery prize.
Press the option 3 button to play your free games feature again.

Choosing options 2 or 3 forfeits your initial free games win.

The Player's Choice bonus feature can only be won once, at the end of the initial free games.

The mystery prize is 2, 5, 10, 25, 50, 100, 250 or 500 times the bet amount which started the feature.

- SERIES -

1) Reelin-n-Rockin (1998)
2) Indian Dreaming (1999)
3) Reelin-n-Rockin [Multi-line] (2000)
4) Indian Dreaming [Multi-line] (2000)
5) Pompeii (2001)
6) Mystic Power (2002)
7) Thai Princess (2002)
8) Dream Catcher (2002)
9) Indian Dreaming [Lady Luck] (2003)
10) Indian Dreaming 2nd Chance (2003)
11) Pride of Africa (2005)
12) Wild Tepee [Power Pay] (2007)
13) Reelin' n Boppin' (2008)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5097&o=2

$end

$info=indrema5ql,
$bio

Video Slot Machine published 22 years ago:

Indian Dreaming [20 Lines] (c) 2000 Aristocrat.

A 5 reel video slot machine with a Native American theme.

- TECHNICAL -

Aristocrat MKV hardware, also released on Aristocrat MKVI hardware.

This game, along with "Reelin-n-Rockin [20 Lines]", were originally released as 243 ways (Reel Power) games.

MVP cabinet (14 button) layout, MKV 200 credit version :

Top row buttons :
Collect
Bet 1 Credit / Heart
Bet 2 Credits / Diamond
Bet 3 Credits
Bet 5 Credits / Club
Bet 10 Credits / Spade

Bottom row buttons :
Reserve
Play 1 Line / Red
Play 5 Lines
Play 10 Lines
Play 15 Lines
Play 20 Lines / Black
Gamble
Take Win / Start Feature

- SCORING -

Indian Chief : 3 = 500, 4 = 1000, 5 = 2500
Buffalo : 3 = 100, 4 = 500, 5 = 2000
Totem Pole : 3 = 100, 4 = 200, 5 = 1000
Tomahawk : 3 = 50, 4 = 100, 5 = 1000
Ace : 3 = 20, 4 = 100, 5 = 200
King : 3 = 15, 4 = 50, 5 = 200
Queen : 3 = 10, 4 = 20, 5 = 100
Jack : 3 = 10, 4 = 20, 5 = 100
Ten : 2 = 5, 3 = 10, 4 = 20, 5 = 100
Nine : 2 = 5, 3 = 10, 4 = 20, 5 = 100
Dream Catcher : 2 = 2, 3 = 5, 4 = 20, 5 = 50

- TIPS AND TRICKS -

All pays are left to right except scatters which pay any.

Tepee appears on reels 2 and 4 only and substitutes for all symbols.

Feature: Spin up 3, 4 or 5 Dream Catchers for 20, 30 or 40 free games respectively. The feature can also be won during the free games.

During the free games the Tepee substitutes are x2 and/or x3 respectively. If both symbols substitute in a win it is x6.

On the MKV version, you can't press anything to speed up the wins in the free games, but if you insert a coin the meter goes up by 25 or 100 depending on the machine, as the credit sound stops the music from playing.

- SERIES -

1) Reelin-n-Rockin (1998)
2) Indian Dreaming (1999)
3) Reelin-n-Rockin [Multi-line] (2000)
4) Indian Dreaming [Multi-line] (2000)
5) Pompeii (2001)
6) Mystic Power (2002)
7) Thai Princess (2002)
8) Dream Catcher (2002)
9) Indian Dreaming [Lady Luck] (2003)
10) Indian Dreaming 2nd Chance (2003)
11) Pride of Africa (2005)
12) Wild Tepee [Power Pay] (2007)
13) Reelin' n Boppin' (2008)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5081&o=2

$end

$info=indremce,
$bio

Indian Dreaming [Cash Express] (c) 200? Aristocrat Leisure Industries Pty, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=35707&o=2

$end

$info=indremll,
$bio

Video Slot Machine published 19 years ago:

Indian Dreaming [Lady Luck] (c) 2003 Aristocrat.

A video slot machine with 5 reels and Reel Power gaming. This game is graphically identical to the MKVI version of "Indian Dreaming" except there's a Lady Luck logo at the top right of the screen, and the Reel Power logo replaces the old 243 Ways on the sides of the reels, and there are no ornamental beads between the reels.

- TECHNICAL -

Aristocrat MK6 hardware.

MKVI Xcite cabinet:
Game has 15 buttons.
Bet buttons: 1, 2, 3, 5, 10 credits
Reel buttons: 1, 1-2, 1-3, 1-4, 1-5 reels
Bonus button: Play Reels 1-5 + Lady Luck (35 Credits)/Start Feature
Extra buttons: Gamble (purple) and Take Win (orange)
Top buttons: Collect (yellow), Reserve* (green)

* The Victorian version has an Information button (white with blue (i) logo) replacing the Reserve button.

"Reel 1" button costs 1 credit
"Reels 1-2" costs 5 credits
"Reels 1-3" costs 10 credits
"Reels 1-4" costs 20 credits
"Reels 1-5" costs 30 credits
"Reels 1-5 + Lady Luck" costs 35 credits

Any reels not specified pay on centre line only. For instance "Reels 1-3" selects the first 3 reels and the last two pay in the centre line only.

1, 2, 5 and 10 credit buttons are also used for Heart, Diamond, Club and Spade double up respectively. This gamble is x4 if correct.
1 and 1-5 reel buttons are used for red/black double up.

- TRIVIA -

The reel layout of the base game is similar to "Indian Dreaming II", "Dream Catcher" or "Thai Princess" rather than the original "Indian Dreaming".

- SCORING -

All pays are left to right including scattered Dream Catchers. Tepee appears on reels 2 and 4 only and substitutes for all symbols.

Chief: 3 = 500, 4 = 1000, 5 = 2500
Buffalo: 3 = 100, 4 = 500, 5 = 2000
Totem Pole: 3 = 100, 4 = 200, 5 = 1000
Tomahawk: 3 = 50, 4 = 100, 5 = 1000
Ace: 3 = 20, 4 = 100, 5 = 200
King: 3 = 15, 4 = 50, 5 = 200
Queen: 3 = 10, 4 = 20, 5 = 100
Jack: 3 = 10, 4 = 20, 5 = 100
Ten: 2 = 5, 3 = 10, 4 = 20, 5 = 100
Nine: 2 = 5, 3 = 10, 4 = 20, 5 = 100
Dream Catcher: 3 = 5, 4 = 20, 5 = 50

- TIPS AND TRICKS -

Indian Dreaming Feature : Spin up 3, 4 or 5 Dream Catchers for 10, 15 or 25 free games respectively. The feature can also be won during the free games.

During the free games the Tepee substitutes are x3 and/or x5 respectively. If both symbols substitute in a win it is x15.

Lady Luck Feature :

* Match a Prize :
Touch clovers until 2 matching prizes have been revealed. You win that prize. Your prize will be up to 500 credits multiplied by the bet per reel cost on the game that started Lady Luck as shown on the screen. In addition, Lady Luck will multiply your prizes by 2, 3 or 4.

* Build a Prize :
Rows of up to four digits are displayed, and may contain same numbers. Touch clovers to reveal unique numbers 0-9. Revealed clover numbers will be lit up on the rows as shown. Feature is completed when one or more rows or lit. Each lit row is the prize in credits. Row prizes are added and multiplied by the bet per reel cost on the game that started Lady Luck. Some picked clover numbers may not appear appear in the rows.

* Barrel Prize :
Lady Luck will randomly select a row of numbers (from 1-9, 1-5, 5-9, 0-4 or 0-9) to go in the barrel. 3 unique numbers will drop out of the barrel to form your win in credits. Prize is multiplied by the bet per reel cost on the game that started Lady Luck.

* Free Games :
Lady Luck will award you with 5, 10, 15, 20 or 25 free games. The free games will be played on a new reel window (reels 1-5) that has an additional row of symbols. The bet per reel cost is the same as the game that started Lady Luck.

The Lady Luck feature cannot be won during Indian Dreaming free games, but it is possible (and very rare) to get Lady Luck when the last free game finishes!

During the Lady Luck free games you get 4 positions in each reel instead of 3, similar to the Xtra Reel Power format used in "Buffalo" and "Timber Wolf". The Indian Dreaming feature cannot be won during the Lady Luck free games, and Tepee substitutes do not have multipliers. The Dream Catchers just pay scattered if they come up.

Pressing Gamble during a double up feature alternates between full and half gamble. Any odd number gambled is rounded down (e.g. a gamble of 5 credits will become 2 if lost or 8 if won).

- SERIES -

1) Reelin-n-Rockin (1998)
2) Indian Dreaming (1999)
3) Reelin-n-Rockin [Multi-line] (2000)
4) Indian Dreaming [Multi-line] (2000)
5) Pompeii (2001)
6) Mystic Power (2002)
7) Thai Princess (2002)
8) Dream Catcher (2002)
9) Indian Dreaming [Lady Luck] (2003)
10) Indian Dreaming 2nd Chance (2003)
11) Pride of Africa (2005)
12) Wild Tepee [Power Pay] (2007)
13) Reelin' n Boppin' (2008)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4981&o=2

$end

$info=indremmm,
$bio

Indian Dreaming [Maximillion$ Jackpot Version] (c) 200? Aristocrat.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40790&o=2

$end

$info=indgldcm,
$bio

Indian Gold [Mr. Cashman] (c) 199? Aristocrat Leisure Industries Pty, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=44931&o=2

$end

$msx1_flop=indianb,
$bio

Indian no Bouken Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134236&o=2

$end

$msx1_cart=indianb,
$bio

MSX cart. published 39 years ago:

Indian no Bouken [Model MX-1009] (c) 1983 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77155&o=2

$end

$info=indprncs,
$bio

Video Slot Machine published 19 years ago:

Indian Princess (c) 2003 Aristocrat.

A video slot machine with 5 reels and 20 lines.

- TECHNICAL -

Runs on the Aristocrat MKVI hardware.

MVP MKVI conversion cabinet :
Game has 14 buttons.
Bet buttons : 1, 2, 3, 5, 10 credits
Line buttons : 1, 5, 10, 15, 20 lines
Extra buttons : Take Win/Collect (orange), Service (green), Gamble (purple), Spin/Start Feature (yellow)

1, 2, 5 and 10 credit buttons are also used for Heart, Diamond, Club and Spade gamble respectively. This gamble is x4 if correct.
1 and 20 line buttons are used for red/black double up.

- SERIES -

1. Silver & Gold (2001)
2. Indian Princess (2003)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=7946&o=2

$end

$info=j5indsum,
$bio

Indian Summer (c) 199? JPM International.

- TECHNICAL -

System 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41039&o=2

$end

$mo5_cass=indiana,indianab,indianaa,indianac,
$to7_cass=indiana,
$bio

Thomson MO5/TO7 type-in. published 37 years ago:

Indiana (c) 1985 Hebdogiciel.

- STAFF -

By: Jean-Philippe EIMER

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108303&o=2

$end

$bk0010=indjon,jones,jones1,jones2,jones3,
$bio

Elektronika BK0010 cass. published 30 years ago:

Indiana Jones (c) 1992 Smash Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144284&o=2

$end

$info=j6indy,j6indya,j6indyb,j6indyc,j6indyd,j6indye,j6indyf,j6indyg,j6indyh,j6indyi,j6indyj,j6indyk,j6indyge2,
$bio

Fruit Machine published 26 years ago:

Indiana Jones (c) 1996 JPM International.

- TECHNICAL -

Impact

- TRIVIA -

Indiana Jones was released in May 1996 in the UK.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15829&o=2

$end

$info=indy_210,indy_113a,indy_113f,indy_113g,indy_113i,indy_113l,indy_114a,indy_114f,indy_114g,indy_114i,indy_114l,indy_116a,indy_116f,indy_116g,indy_116i,indy_116l,indy_210f,
$bio

Pinball published 14 years ago:

Indiana Jones (c) 2008 Stern Pinball, Incorporated.

- TRIVIA -

Indiana Jones (Version 01.00) was released on April 22, 2008.

- UPDATES -

V 2.1 - 9-January-2009
====================
- Fixed a potential problem where persistent style auditing could cause older game versions to stop running in 50HZ countries.

V 02.00 - 12-December-2008
====================
- Fixed a problem with ball search and the multiball system. Ball search was not correctly setting the endball count after balls were released from lock devices.

V 01.16 - 19-September-2008
====================
- corrected Base/Range values for Bump-N-Win. Version 1.15 was released with incorrect values

V 01.15 - 18-September-2008
====================
- added motor tests for the ark, cairo swordsman & temple of doom motors.
- fixed a problem where a shot into the Temple of Doom hole awards both TOD and LC awards.
- added chaos kick code to the auto-plunger.
- added a 'BALL_SEARCH' event for the trough, in an effort to stop the (45 degree problem) with 8 balls in a 5 ball trough. Implemented re-kicks for the ark motor.
- fixed a problem where slings and bumpers sometimes score during ball search.

V 01.14 - 9-June-2008
====================
- added new boulder rolling sound, changed extra ball sound f/x.
- added 87x32 display transitions
- cairo swordsman maxs out at 7 visits

V 01.13 - 16-May-2008
====================
- added a new indy font to accommodate scores up to 19,999,990 in anticipation of higher jackpot values for movie levels 2,3,4,5
- fixed a height problem with the old indy font
- changed raiders rule for levels 2,3,4,5 (complete switches to light jackpot/superjackpot at the ark)
- raiders rules 3 & 4 are now swapped
- fixed the number 4 in the INDY14x24O font, it would overlap any preceding number

V 01.12 - 12-May-2008
====================
- added a new jackpot scene to Temple
- complete the cairo swordsman 3 times to light extra ball
- complete level 1 of each movie to light extra ball
- added speech to german rule
- made last crusade 1 shot harder (which will now make raiders a bit easier)
- mystery will not select cairo swordsman as an award if cairo swordsman is active
- added jackpot speech to all of the raiders movie modes
- next scene now worth 1 million+
- added difficulty to temple levels 4 & 5
  
V 01.11 - 9-May-2008
====================
- added new sounds and speech  

V 01.10 - 7-May-2008
====================
- added new sound effects and speech to movie mode jackpots

V 01.09 - 6-May-2008
====================
- added german rule (dots only), added movie "completed" speech, super jackpots added to choreography at grail eject, fixed map audits, fixed grail eject choreography when making a super jackpot at the grail eject, added scores for lighting mystery, tweaked raiders difficulty, added super spinner sounds, fixed grace period jackpots/supers

V 01.08 - 5-May-2008
====================
- bumpers now make sounds during movie modes, no silence during hstd enter initials start, added super spinner rule, removed message from ramp entrance rule (just shows artwork), fixed mystery dink sound, new raiders start/bg light effects, cleaned up indyjones lamps during temple/crusade, x marks the spot stops flashing during start choreography.

V 01.07 - 2-May-2008
====================
- cairo swordsman, gross hurry ups are now paused ( by pop bumpers, mball devices, etc..), tweaked extra ball, shoot again, special lit speech/sounds/choreography, made last crusade (movie 1) a little harder (now that timers are paused), made raiders (movie 1) a little easier to help balance the average scores between movies, tweaked mystery speech/priorities, add art to big points, x marks the spot announces when it is over.

V 01.06 - 1-May-2008
====================
- added speech to end of ball bonus & gross hurry ups. Ramp display effects come up faster so you can read text, Temple doors now use a larger font

V 01.05 - 30-April-2008
=======================
- added Final Adventure, added speech, sounds to final adventure jackpots/supers.
- Kingdom resets at 50 ramps. Final Adventure resets movie modes. The order of Movie
- modes scenes 2/3/4 can now be changed via the pops.
- added new ramp ball stop driver to stop ball on the ramp which now stops the ball for all ramp awards
- new final mode music, added extra choreography, added speech to xmarks the spot
- added speech for MAP completions

V 01.04 - 28-April-2008
====================
- special rule added, slings toggle outlanes, fixed a problem where the jones award was not correctly indicating that a target was scored, last crusade/raiders/temple now have new background and total pages, removed little points from mystery, added special to mystery, fixed mystery sounds (via return lane)
- added new sound effects and speech to movie mode jackpots

V 01.03 - 24-April-2008
====================
- new skill shot 'dink' sound, new enter initials 'dink', new kingdom eject and jackpot sounds, added temple and raiders movie modes 4 & 5.
- added new sounds and speech  

V 01.02 - 23-April-2008
====================
- Added ball search for the Ark device. If there are too many balls in the game, then ball search is started when the start button is pressed. This is a fix for the person who takes the balls out of the Ark by hand and puts them in the trough.
- Corrected the switch debounce times (close and open) for the trough jam device.
- fixed overlapping text in bonus display effect (Spanish), added light shows to raiders last crusade & temple awards
- added hstd initials music & f/x

V 01.01 - 22-April-2008
====================
- fixed text on bonus screen (italian text was too large)
- made 'next scene' display effect higher priority than bumpers
- added many new sound effects to movie modes

- STAFF -

Music : David D. Thiel
Sound Effects : David D. Thiel
Custom Voice Session Direction : David D. Thiel

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=24903&o=2

$end

$megadriv=indyrus,
$bio

Indiana Jones - Koridory Vremeni (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56572&o=2

$end

$gameboy=indysaig,
$bio

Nintendo Game Boy Cart. published 28 years ago:

Indiana Jones - Saigo no Seisen [Model DMG-J5J] (c) 1994 Coconuts Japan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66171&o=2

$end

$info=ij_l7,ij_l3,ij_l4,ij_l5,ij_l6,ij_lg7,
$bio

Pinball published 29 years ago:

Indiana Jones - The Pinball Adventure (c) 1993 Williams Electronics Games, Incorporated.

- TECHNICAL -

Williams WPC (DCS)
Model Number : 50017

Main CPU : Motorola M6809 (@ 2 Mhz)
Sound CPU : ADSP2105 (@ 10 Mhz)
Sound Chips : DMA-driven (@ 10 Mhz)

- TRIVIA -

Released in July 1993. This was the first pinball game to use Williams / Midway's new DCS Sound system. This game was part of WMS' SuperPin series.

First pinball machine with a player-controlled mini playfield.

Features custom speech by actor John Rhys-Davies (Sallah).

12,716 units were produced.

One of the jackpot awards during Quick Multiball is "The Fish of Tayles". This is a reference to Mark Ritchie's previous game, 1992's "Fish Tales".

Watch the background during the Shoot Again animation, the top right figure is a cow and DOHO can be seen to the left of it. 

DOHO is written vertically on the crate to the right in the match animation. 
DOHO can be seen on the road sign in the Dr. Jones loop animation sequence. 

During 'Find Marion' mode, after finding Marion, the shoot out scene can be ended in 2 ways; either shooting the mode start hole, or pulling the gun trigger. After completing the shootout sequence, a face of a woman can be seen on the side of the building in the background.

Michael Jackson used to own this game (Serial number: 53317160772). It was sold at the official Michael Jackson Auction on Apr. 24th, 2009.

- UPDATES -

Version P-4
Date : July 13, 1993
- Added buy-in.
- Added a bunch of adjustments.
- Added translations.
- Added light shows and effects.

Version L-1
Date : July 16, 1993
- Initial release to production.
- Added some light shows.

Version L-2
Date : July 17, 1993
- Slowed down the blink rate on the buy-in button lamp.

Version L-3
Date : July 22, 1993
- Changed plane sounds on the hurry up mode.
- Changed logic on the diverter after jackpot collected.

Version L-4
Date : August 3, 1993
- Enhanced ball search on the popper.

Version L-5
Date : September 2, 1993
- This version allows use of French Text (A.2 21 Language can now be set to French).

Version L-6
Date : October 13, 1993
- Updated pricing modes to enable $1.00 play.
- Fixed a problem in the "complete all modes" that could cause the mini playfield shots to not be collectable.
- The Gun Trigger would not allow buy-in if player tilted on the last ball (NOTE : The Gun Trigger does not normally cause buy-in; it must be set that way by adjustment).
- Drop targets are no longer cycled when the coin door is open. This prevents them from being marked bad because the interlock switch is open.
- Fixed the third pass of Choose Wisely, which moved very slowly.

Version L-7
Date : November 22, 1993
- Added a delay on switching the mini-playfield motor direction to help keep the motor from fatiguing.
- Lengthened the firing time on the Path of Adventure up/down post coil.
- Lengthened the firing time on the underplayfield trough post coil.

- STAFF -

Playfield Design & Concepts : Mark Ritchie (MDR)
Illustration & Conceptual Design : Doug Watson (DTW)
Software & Concepts : Brian Eddy (BRE)
Mechanical Design : Jack Skalon (JWS)
Sounds : Chris Granner, Rich Karstens
Video Animation : Scott Slomiany (Scott Matrix), Eugene Geer
Support : Lou Isbitz, Karen Trybula

Special Thanks To : George Lucas, all the People at LucasFilm Lecensing Division

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5291&o=2

$end

$spectrum_cass=indyfate,
$bio

Sinclair ZX Spectrum cass. published 30 years ago:

Indiana Jones and the Fate of Atlantis (c) 1992 US Gold.

- STAFF -

Developed by Spidersoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79258&o=2

$end

$ibm5170=indyfate,indyfatede,
$vgmplay=indyfate_pc,
$bio

IBM PC/AT DOS 3.5in. disk. published 30 years ago:

Indiana Jones and the Fate of Atlantis (c) 1992 LucasArts Ent. Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144417&o=2

$end

$ibm5170=indyfate525,
$bio

IBM PC/AT DOS 5.25in. disk. published 30 years ago:

Indiana Jones and the Fate of Atlantis (c) 1992 LucasArts Ent. Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144520&o=2

$end

$ibm5170=indyfatees,
$bio

IBM PC/AT DOS 3.5in. disk. published 30 years ago:

Indiana Jones and the Fate of Atlantis (c) 1992 Erbe Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290667&o=2

$end

$amigaocs_flop=indyatad,indyatadf,indyatadg,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Indiana Jones and the Fate of Atlantis (c) 1993 US Gold

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74291&o=2

$end

$cpc_cass=indyatln,
$bio

Amstrad CPC cass. published 29 years ago:

Indiana Jones and the Fate of Atlantis (c) 1993 US Gold, Ltd. [Birmingham, UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96763&o=2

$end

$fmtowns_cd=indy4,
$bio

Fujitsu FM Towns CD published 29 years ago:

Indiana Jones and the Fate of Atlantis (c) 1993 Victor Musical Industries, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110222&o=2

$end

$cpc_flop=indyfate,indyfate01,indyfate03,indyfate04,
$bio

Amstrad CPC 464 disk. published 29 years ago:

Indiana Jones and the Fate of Atlantis (c) 1993 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120863&o=2

$end

$ibm5170=indy4act,
$bio

IBM PC/AT DOS 3.5in. disk. published 30 years ago:

Indiana Jones and the Fate of Atlantis - The Action Game (c) 1992 LucasArts Ent. Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276362&o=2

$end

$cpc_flop=indyfate02,indyfate05
$bio

Amstrad CPC 464 disk. published 29 years ago:

Indiana Jones and the Fate of Atlantis cracked (c) 1993 XOR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273595&o=2

$end

$n64=indyinfm,indyinfmp,
$bio

Nintendo 64 cart. published 22 years ago:

Indiana Jones and the Infernal Machine (c) 2000 LucasArts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57751&o=2

$end

$gbcolor=indyinfm,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Indiana Jones and the Infernal Machine [Model CGB-BIJE-USA] (c) 2001 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68053&o=2

$end

$amigaocs_flop=indycrus,indycradg,indycradi,indycrad,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Indiana Jones and the Last Crusade (c) 1989 US Gold

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74292&o=2

$end

$spectrum_cass=indycrus,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Indiana Jones and the Last Crusade (c) 1989 US Gold

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79259&o=2

$end

$msx1_cass=indycrus,indycrusa,
$bio

MSX cass. published 33 years ago:

Indiana Jones and the Last Crusade (c) 1989 Erbe Software [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94726&o=2

$end

$cpc_cass=indycrus,
$bio

Amstrad CPC cass. published 33 years ago:

Indiana Jones and the Last Crusade (c) 1989 US Gold, Ltd. [Birmingham, UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96764&o=2

$end

$cpc_flop=indycrus,indycrus01,indycrus02,indycrus04,indycrus07,indycrus08,indycrus09,indycrus10,indycrus11,indycrus12,indycrus13,indycrus14,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Indiana Jones and the Last Crusade (c) 1989 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120864&o=2

$end

$ibm5150=indycrus,
$bio

IBM PC 5.25in. disk. published 33 years ago:

Indiana Jones and the Last Crusade (c) 1989 Kixx

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234593&o=2

$end

$spectrum_cass=indycrusa,
$bio

Indiana Jones and the Last Crusade (c) 198? Kixx

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219403&o=2

$end

$spectrum_cass=ijlcijtd,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Indiana Jones and the Last Crusade + Indiana Jones and the Temple of Doom (c) 1989 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286863&o=2

$end

$fmtowns_cd=indycrusd,
$bio

Fujitsu FM Towns CD published 32 years ago:

Indiana Jones and the Last Crusade - Pre-Release Ver. [Model HMB-916] (c) 1990 Fujitsu, Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270626&o=2

$end

$ibm5150=indycrus35,
$bio

IBM PC 3.5in. disk. published 33 years ago:

Indiana Jones and the Last Crusade - The Action Game (c) 1989 Kixx

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262296&o=2

$end

$megadriv=indycrus,
$bio

Sega Mega Drive cart. published 30 years ago:

Indiana Jones and the Last Crusade - The Action Game (c) 1992 US Gold

European release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56573&o=2

$end

$ibm5170=indy3adv,
$bio

IBM PC/AT DOS 3.5in. disk. published 30 years ago:

Indiana Jones and the Last Crusade - The Graphic Adventure (c) 1992 Lucasfilm, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276364&o=2

$end

$ibm5150=indy3adv,indy3advg,
$bio

IBM PC 5.25in. disk. published 33 years ago:

Indiana Jones and the Last Crusade - The Graphic Adventure (c) 1989 Lucasfilm, Ltd.

- TECHNICAL -

GAME ID: 3540

- STAFF -

Design: Noah Falstein, David Fox, Ron Gilbert
Interpreter / Development System: Ron Gilbert, Aric Wilmunder
Graphics / Artwork: Martin Cameron, James Alexander Dollar, Mike Ebert, James McLeod, Steve Purcell
Music and Sound Effects (Adlib): Eric Hammond
Music and Sound Effects (IBM and Tandy): David Hayes, David Warhol
Original Score: John T. Williams
256 Color System Conversion: Ron Baldwin, Aric Wilmunder
Lead Playtesters: Kirk Roulston, Judith Lucero
Additional Playtesting: Tim August, Bret Barrett, Chris Bollini, Jessica Fox, Seth Friedman, Jon Gubman, Tony Hsieh, Rachel Larris, Darrell Parker, Bill Stanton, Kalani Streicher, Ezra Palmer-Persen
Additional Scripting: Kalani Streicher
Additional Artwork: Martin Cameron
Whip Research: Steve Purcell
Nazi Trivia Research: Martin Cameron
Research Research: Joseph Donaldson
Telegram Research: Janet Silk
Margarita Imbiber: Brian Moriarty
PC Handler: James Wood
Font Wrangler: F. Randall Farmer
Artist Tamer: Gary Winnick
Based on an Original Story by: George Lucas, Menno Meyjies
Based on an Original Screenplay by: Jeffrey Boam
German Version: Boris Schneider-Johne
Special thanks to: Steven Spielberg
Extra special thanks to: George Lucas

HENRY JONES' GRAIL DIARY
Written by: Mark Falstein
Art Direction by: Mark Shepard
Hand Lettering and Maps by: Jayne Osgood
Illustrated by: Steve Purcell

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262295&o=2

$end

$ibm5170=indy3adv525,
$vgmplay=indycrus_at,
$bio

IBM PC/AT DOS 5.25in. disk. published 32 years ago:

Indiana Jones and the Last Crusade - The Graphic Adventure (c) 1990 Lucasfilm, Ltd.

Special VGA release.

- TECHNICAL -

GAME ID: 4258

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276349&o=2

$end

$cpc_flop=indycrus03,indycrus06,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Indiana Jones and the Last Crusade trained (c) 1989 Famous Cach, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273596&o=2

$end

$cpc_flop=indycrus05,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Indiana Jones and the Last Crusade trained (c) 1989 XOR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273597&o=2

$end

$sms=indycrus,indycrusp,
$vgmplay=indycrus_sms,
$bio

Sega Master System cart. published 32 years ago:

Indiana Jones and the Last Crusade (c) 1990 US Gold

Descriptions from the back cover:

Use your whip! Use your fists! Use your wits! The chase is on, all the way to the greatest treasure in history, the Holy grail.
Scramble over the rumbling circus train, fight your way out of a giant Zeppelin and race against time and ancient booby traps.
Your control Indy as you battle to survive one testing action packed level after another.

Knallen Sie Ihre Peitsche! Schlagen Sie zu mit den Fäusten! Aber seien Sie schlau! Die Jagt geht los - die Suche nach dem größten Schatz, den es je gab, dem Heiligen Gral.
Kletteren Sie auf rollende Zirkus-Wagen, befreien Sie sich aus einem Riesenzeppelin, laufen Sie gegen die Uhr, aber vermeiden Sie die alten Fallen!
Sie sind Indy und schlagen sich durch eine Vielzahl herausfordernder, aktionsgeladene Level im Kampf ums Leben.

Servez-vous de votre fouet! Servez-vous de vos poings! Servez-vous de votre intelligence! L'aventure commence pour aller retrouver le plus grand trésor de toute l'histoire, le Saint Graal.
Cramponnez-vous tant bien que mal au train-cirque en mouvement, trouvez le chemin de la sortie d'un Zeppelin gigantesque et courez contre la montre et les anciens traquenards se dressent sur votre parcours.
Vous contrôlez Indy tandis que vous vous démenez pour réchapper d'une série de phases bourrées d'action et qui vous mettent plus à l'épreuve les unes que les autres.

Usa la frusta! Usa i tuoi pugni! Usa la tua astuzia! La caccia è aperta, per trovare il più grande tesoro della storia, il Santa Graal.
Corri sui vagoni rotolanti del treno con il circo, lotta per fuggire dallo Zeppelin gigante e corri contro il tempo e antiche trappole.
Indy è in tuo controllo, mentre lotti per sopravvivere uno stressante livello pieno d'azione dopo l'altro.

¡Usar su látigo! ¡Usar sus puños! ¡Usar su sentido comûn! Ya ha comenzado la caza. y seguirá hasta el fin. En búsquede del tesoro más grande de la historia, el Santa Grial.
Gatear encima del retumbante tren del circo, pelear para escapar de un Zepelin gigantesco y competir contra el reloj y trampas antiguas.
vd. controla a Indy mientras pelea para sobrevivir un nivel lleno de acción después de otro que le pondrán a prueba.

- TECHNICAL -

GAME ID: 27008-50
SIZE: 256KB (2Mbit)

- TRIVIA -

Export releases:
[BR] "Indiana Jones e a Última Cruzada [Model 027.070]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56067&o=2

$end

$gamegear=indycrus,
$bio

Sega Game Gear cart. published 30 years ago:

Indiana Jones and the Last Crusade (c) 1992 US Gold

- TECHNICAL -

[Model 79028-50]

- TRIVIA -

This game is based on the 1989 movie with the same title.

- TIPS AND TRICKS -

* Stage Skip: Pause the game and press 1 x5, 2, 1 x5, 2. When paused, press any direction on the D-Pad to skip the current stage.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64637&o=2

$end

$gameboy=indycrus,
$bio

Nintendo Game Boy Cart. published 28 years ago:

Indiana Jones and the Last Crusade [Model DMG-J5-USA] (c) 1994 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66172&o=2

$end

$fmtowns_cd=indycrus,
$bio

Fujitsu FM Towns CD published 32 years ago:

Indiana Jones and the Last Crusade (c) 1990 Fujitsu, Ltd.

- TECHNICAL -

GAME ID: HMB-142

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110148&o=2

$end

$nes=indycrst,
$bio

Nintendo NES cart. published 31 years ago:

Indiana Jones and the Last Crusade (c) 1991 Taito America Corp.

- TECHNICAL -

GAME ID: NES-J5-USA

- TRIVIA -

Released in March 1991 in the USA.

- STAFF -

Design by: Michael Crick
Programmed by: John Seghers, Michael Crick
Graphic Artist: Michael Crick
Music and Sound by: Tim Follin, Geoff Follin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55225&o=2

$end

$nes=indycrus,indycrusu,
$bio

Nintendo NES cart. published 29 years ago:

Indiana Jones and the Last Crusade (c) 1993 Ubi Soft

The search for the Holy Grail is on! Hitler must have the Grail to secure his domination of the world and is willing to do anything to get it. Indy's father, Dr. Jones Sr., was close to finding the Grail, but was kidnapped. Now Indy must save his father and find the Grail before it's too late! Explore six treacherous levels of excitement in a race against time, evil and ancient mysteries!

- TECHNICAL -

GAME ID: NES-LR-USA

- TRIVIA -

Released in December 1993 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55224&o=2

$end

$megadriv=indycrusu,
$bio

Sega Genesis cart. published 30 years ago:

Indiana Jones and the Last Crusade (c) 1992 US Gold

- TECHNICAL -

GAME ID: T-79046

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57254&o=2

$end

$info=indytemp,indytempd,indytemp2,indytemp3,indytemp4,indytempc,
$bio

Arcade Video game published 37 years ago:

Indiana Jones and the Temple of Doom (c) 1985 Atari Games Corp.

Indiana Jones and the Temple of Doom is an action games based on the movie of the same same in which the player takes on the role of action hero, Indiana Jones. Indy must infiltrate the lair of the evil Thuggee cult and their boss, Mola Ram, armed only with his trademark whip. The goal is to free the children the cult has kidnapped as slaves, recover the stolen relics known as "Sankara Stones" and escape from the temple.

The game that takes place over three different zones; the mines, a mine-cart chase and the temple. Players can choose to start the game on any one of three difficulty levels: easy, medium and hard. These are selected by entering the corresponding door.

* The first zone is made up of ledges, ladders, slides and conveyor belts. Indy must free kidnapped children by finding their cages and whipping them open. Rattlesnakes and Thuggee guards patrol the ledges and must be avoided or whipped. Players must be careful to not fall from a ledge or a life is lost. Mola Ram himself occasionally appears and throws flaming hearts at Indy, these must be whipped or avoided.

* The second zone is a recreation of the famous mine cart chase from the movie and the player must guide Indy's cart to the bottom of the mine, keeping ahead of enemy carts and avoiding dead ends and track-side enemies. The cart can be steered left and right to different tracks to avoid obstacles.

* The third zone takes place in the temple itself and Indy must make his way to the altar and retrieve the Sankara stone. Indy must avoid guards, rattlesnakes and flaming hearts thrown by Mola Ram. Once a Sankara stone has been retrieved Indy must escape the temple through one of the four doors that opens.

The zones are then repeated twice more to collect the two remaining stones, although the lay-out and difficulty of the zones is different. Once all three Sankara stones have been collected, Indy must work his way through a final mine and mine-cart section, before making his escape on a rope bridge and facing Mola Ram for the final time. 

*Note* The final rope bridge section doesn't appear if the game has been played on the 'Easy' level. Instead, a message will appear stating that Indy escaped on the rope bridge. The player is then returned to the game, starting over with a higher level of difficulty.

- TECHNICAL -

Game ID : 136036

Runs on the "Atari System 1" hardware.

Players: 2
Control: 8-way joystick
Buttons: 1

- TRIVIA -

Indiana Jones and the Temple of Doom was released in August 1985.

1139 dedicated units were produced in the USA. Selling price was $1945.
And 1696 conversion kits were produced. Selling price: $595.

Theme music and sound effects are from the movie of the same name. This is the first Atari System I game to use speech capability to talk to players.

Official world records for this game (for each difficulty and number of starting lives) are :
Hard (7 lives) : Cliff Reese with 1,993,530 points
Hard (3 lives) : Cliff Reese with 1,410,930 points
Med. (3 lives) : Cliff Reese with 945,070 points
Easy (3 lives) : Cliff Reese with 800,000 points

- TIPS AND TRICKS -

At the difficulty select screen, whip all the hanging skeletons and both snakes to receive a 5,000 point 'Completion Bonus'. Whipping all the gas cannisters in the mines stage gives a 'Pyro Bonus' and whipping every bone pile and snake in the altar stage also gives a bonus. On levels which feature pits of molten lava, whipping enemy guards until they fall in the lava will earn additional bonus points.

- STAFF -

Directed by : Peter Lipson
Produced by : Mike Hally
Location Supv. : Rob Rove
Voice Coach : Earl Vickers
Music / Audio effects : Hal Canon, Dennis Harper
Costumes & special effects : Susan G. McBride, Alan Murphy, Will Noble
Set designer : Dave Ralston

- PORTS -

* CONSOLES:
Nintendo Famicom (1988)

* COMPUTERS:
Atari ST (1985)
Amstrad CPC (1987)
Apple II
Commodore C64 (1987)
Commodore Amiga
Sinclair ZX Spectrum (1987)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1185&o=2

$end

$cpc_flop=indytemp,indytemp01,indytemp02,indytemp03,indytemp05,indytemp06,indytemp07,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Indiana Jones and the Temple of Doom (c) 1985 US Gold, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120865&o=2

$end

$spectrum_cass=indydoom,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Indiana Jones and the Temple of Doom (c) 1987 US Gold.

Pick up your trilby and trusty bullwhip and don the mantle of the legendary Indiana Jones! prepare yourself for your most dangerous adventure yet - to storm the evil Temple of Doom and rescue the imprisoned children and the magical Stones of Sankara! beware the foes and hazards that block your way. The Thuggee guards will fight to the finish and poisonous cobra snakes will rise up in front of you. You will traverse perilous ledges, ride the underground railway, and cross the bottomless fiery pit in pursuit of your quest! You will call on all your reserves of courage, strength and skill. Push yourself t the limit, ride your luck and the magical stones may just be yours!

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79260&o=2

$end

$msx1_cass=indy,
$bio

MSX cass. published 35 years ago:

Indiana Jones and the Temple of Doom (c) 1987 US Gold, Ltd. [Birmingham, UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94727&o=2

$end

$cpc_cass=indy,
$bio

Amstrad CPC cass. published 35 years ago:

Indiana Jones and the Temple of Doom (c) 1987 US Gold, Ltd. [Birmingham, UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96767&o=2

$end

$c64_cass=indydoom,
$bio

Commodore C64 cass. published 35 years ago:

Indiana Jones and the Temple of Doom (c) 1987 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186566&o=2

$end

$amigaocs_flop=indy,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Indiana Jones and the Temple of Doom (c) 1989 Mindscape, Incorporated. [Northbrook, IL, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74294&o=2

$end

$apple2_flop_orig=ijtmepdm,
$apple2_flop_misc=indy,
$bio

Apple II 5.25 disk. published 33 years ago:

Indiana Jones and the Temple of Doom (c) 1989 Mindscape, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42896&o=2

$end

$ibm5150=indytod,
$bio

IBM PC 5.25in. disk. published 33 years ago:

Indiana Jones and the Temple of Doom (c) 1989 Mindscape, Inc. [Northbrook, IL, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132424&o=2

$end

$st_flop=indy,
$bio

Atari ST disk. published 33 years ago:

Indiana Jones and the Temple of Doom (c) 1989 Mindscape, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229805&o=2

$end

$spectrum_cass=indydoomb,
$bio

Indiana Jones and the Temple of Doom (c) 198? Erbe Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219145&o=2

$end

$spectrum_cass=indydooma,
$bio

Indiana Jones and the Temple of Doom (c) 198? Kixx

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219404&o=2

$end

$msx1_flop=indy,
$bio

Indiana Jones and the Temple of Doom cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230007&o=2

$end

$cpc_flop=indytemp04,indytemp09,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Indiana Jones and the Temple of Doom trained (c) 1985 NPS [Nul Part System]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273598&o=2

$end

$nes=indyunl,
$bio

Nintendo NES cart. published 34 years ago:

Indiana Jones and the Temple of Doom (c) 1988 Tengen

So you want to wear Indy's Stetson hat? Dress up in his beat up leather jacket? Snap his trusty bullwhip? And go on the most exciting adventure of your life? Well, here's your chance! Penetrate deep into the Temple of Doom to free enslaved children and recover the sacred Sankara Stones. Fight your way through treacherous caverns, twisting tunnels, narrow ledges and fiery chasms. Take on Thuggee guards, giant spiders and dive-bombing bats. Survive all this and you'll meet the evil High Priest, Mola Ram, on the dangling rope bridge for a battle to the death!

- TECHNICAL -

Game ID: 31763-01412

- TRIVIA -

Released in October 1989 in the USA.

- STAFF -

Design: Peter Lipson, Bob Flanagan
Program: Peter Lipson, Bob Flanagan
Graphic Artists: Susan G. McBride, Kris Moser, Sam Comstock
Music: Brad Fuller
Sound: Brad Fuller
Voice: Earl Vickers
Technician: David Wiebenson, Cris Drobny, Pat McCarthy
Special Thanks: Ed Logg, Nick Eastridge, Erich Horn, Randy Broweleit, Roger Buoy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55227&o=2

$end

$nes=indy1,indy,
$vgmplay=indy_nes,
$bio

Nintendo NES cart. published 34 years ago:

Indiana Jones and the Temple of Doom (c) 1988 Mindscape, Incorporated.

- TECHNICAL -

GAME ID: NES-IJ-USA

- TRIVIA -

Released in December 1988 in the USA.

- STAFF -

Design & Program: Peter Lipson, Bob Flanagan
Graphic Artists: Susan G. McBride, Kris Moser, Sam Comstock
Music & Sound: Brad Fuller
Voice: Earl Vickers
Technician: David Wiebenson, Cris Drobny, Pat McCarthy
Special Thanks: Ed Logg, Nick Eastridge, Erich Horn, Randy Broweleit, Roger Buoy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55226&o=2

$end

$apple2_flop_orig=ijrota,
$apple2_flop_clcracked=ijonesra,ijonesrab,
$bio

Apple II 5.25 disk. published 35 years ago:

Indiana Jones in Revenge of the Ancients (c) 1987 Mindscape, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230650&o=2

$end

$specpls3_flop=indy3sp,
$bio

Sinclair ZX Spectrum+3 disk. published 33 years ago:

Indiana Jones y la Ultima Cruzada (c) 1989 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147550&o=2

$end

$cpc_flop=indycrus15,indycrus16,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Indiana Jones y la ultima Cruzada (c) 1989 Erbe Soft.

- TECHNICAL -

GAME ID: AMD 152

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120867&o=2

$end

$spectrum_cass=indycrusb,
$bio

Indiana Jones Y La Ultima Cruzada [Model M1 J001] (c) 198? Musical 1, S.A. [Erbe TM] [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219878&o=2

$end

$spectrum_cass=indycrusc,
$bio

Indiana Jones Y La Ultima Cruzada [Model SE 542] (c) 198? Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219877&o=2

$end

$cpc_flop=microclu09a,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Indiana Jones [Model MCD-019] (c) 1991 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120803&o=2

$end

$snes=indyadvj,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Indiana Jones' Greatest Adventures [Model SHVC-AIJJ-JPN] (c) 1995 LucasArts Ent. Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61520&o=2

$end

$snes=indyadvu,
$bio

Nintendo Super NES cart. published 28 years ago:

Indiana Jones' Greatest Adventures (c) 1994 JVC Musical Industries, Inc.

- TECHNICAL -

GAME ID: SNS-AIJE-USA

- TRIVIA -

Released on October 11, 1994 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63092&o=2

$end

$snes=indyadv,
$bio

Nintendo Super NES cart. published 28 years ago:

Indiana Jones' Greatest Adventures (c) 1994 JVC Musical Industries, Inc.

- TECHNICAL -

GAME ID: SNSP-AIJP-EUR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63091&o=2

$end

$mo5_cass=indianat,
$to7_cass=indianat,
$bio

Thomson MO5/TO7 cass. published 37 years ago:

Indiana Thom (c) 1985 Sprites.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108304&o=2

$end

$info=turbobl,
$bio

Arcade Video game published 41 years ago:

Indianapolis (c) 1981 Unknown.

Bootleg/Hack of "Turbo [Sit-Down model]".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96219&o=2

$end

$ibm5150=indy500,
$bio

IBM PC 5.25in. disk. published 33 years ago:

Indianapolis 500 - The Simulation (c) 1989 Electronic Arts.

- TECHNICAL -

GAME ID: 1946

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83640&o=2

$end

$ibm5150=indy500_35a,indy500_35,
$bio

IBM PC 3.5in. disk. published 33 years ago:

Indianapolis 500 - The Simulation (c) 1989 Electronic Arts.

- TECHNICAL -

GAME ID: 3640

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132558&o=2

$end

$amigaocs_flop=indy500,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Indianapolis 500 - The Simulation (c) 1990 Electronic Arts

- TECHNICAL -

GAME ID: 3641

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74295&o=2

$end

$info=i500_11r,i500_11b,i500_10r,
$bio

Pinball published 28 years ago:

Indianapolis 500 (c) 1994 Midway.

- TECHNICAL -

Midway WPC-Security
Model Number : 50026

Main CPU : Motorola M6809 (@ 2 MHz)
Sound CPU : ADSP2105 (@ 10 MHz)
Sound chip : DMA-driven DAC

- TRIVIA -

Released in August 1995. 2,249 units were produced.

COW is spelt with the Spanner Targets.

The last souvenir is a cow.

In 'Wrong Turn' you can see a cow in the farmer animation. 

Sometimes a cow appears on the Pit Stop, being refuled/milked. You can also see this cow intentionally : 
1. Advance the speedway light to Quick Pit, using the right ramp. 
2. Light the Award Speedway light on the right loop. 
3. Shoot the right loop. 
4. Hit the Launch button rapidly when the animation starts. The cow appears!

DOHO is spelt with the Spanner Targets, and is also sometimes seen in the skid/crasch animation in the Video mode.

- UPDATES -

Version 1.0 (Changes from prototype 0.8)
Date : August 4, 1995
- This is the release of software for production.
- Corrected an error in the replay system to made it impossible to adjust Replay Boost to OFF.
- In the diagnostic test menu, the coindoor G.I. string was incorrectly stated to be in the WHT-GRN string.  It now correctly states the WHT-VIO string.
- The 10-point switch located at the jet bumper arena exit did not score any points; now it does.

Version 1.1
Date : November 1, 1995
- Removed German Price Fixing, and updated Belgium Coinage tables.
- After a player finished entering his/her initials for a Pit Champion high score, the record time would be displayed incorrectly at the end of the effect. Nothing else was affected.
- If the game was re-started while a ball was held in the pit stop diverter, the diverter would remain open until ball search.
- When installing pre-sets EASY or EXTRA HARD the word INSTALLED would not appear.

- STAFF -

Design : Dennis Nordman (DEN)
Artwork : Dan Hughes
Software : Mike Boon (MAB), Craig Sylla (CJS)
Dots/Animation : Adam Rhine (ASR), Brian Morris (BCM)
Mechanics : Win Schilling (WIN), Armando Zuniga
Music & Sounds : Chris Granner (CG)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5462&o=2

$end

$msx2_flop=indianqs,
$bio

MSX 2 disk. published 30 years ago:

Indianquest (c) 1992 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101728&o=2

$end

$apple2_flop_clcracked=indians,
$bio

Apple II 5.25 disk. published 38 years ago:

Indians (c) 1984 Troll Associates

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230826&o=2

$end

$info=indigo2_4415,
$bio

Computer published 29 years ago:

Indigo2 (R4400) (c) 1993 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228821&o=2

$end

$sgi_mips=i2ivideo_6_5,
$bio

SGI MIPS IRIX soft. published 24 years ago:

Indigo2 IMPACT Video for IRIX 6.5 (c) 1998 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266506&o=2

$end

$sgi_mips=indizone_1,indizone_1_1,
$bio

SGI MIPS IRIX soft. published 29 years ago:

IndiZone (c) 1993 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266503&o=2

$end

$sgi_mips=indizone_2,
$bio

SGI MIPS IRIX soft. published 28 years ago:

IndiZone^2 (c) 1994 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266504&o=2

$end

$sgi_mips=indizone_3,
$bio

SGI MIPS IRIX soft. published 27 years ago:

IndiZone^3 (c) 1995 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266505&o=2

$end

$pc8801_flop=indohime,
$bio

Indo no Ohime-sama - Nankinbatakede Ohanami 2 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92089&o=2

$end

$dragon_cass=indfball,
$bio

Indoor Football (c) 198? Quickbeam Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116310&o=2

$end

$dragon_flop=indfball,
$bio

Indoor Football (c) 198? Orange Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117142&o=2

$end

$msx1_flop=indoorac,
$bio

Indoor Race Cracked (c) 19?? Unknown.

Tape to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133156&o=2

$end

$cpc_cass=indorace,
$bio

Amstrad CPC cass. published 35 years ago:

Indoor Race [Model 160074] (c) 1987 Mind Games Espana, S.A.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96769&o=2

$end

$info=idsoccer,idsoccera,
$bio

Arcade Video game published 37 years ago:

Indoor Soccer (c) 1985 Universal.

A two-on-two soccer game.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.9 Mhz), (2x) Zilog Z80 (@4mhz)
Sound Chips : (4x) Texas Instruments SN76496 (@ 4 Mhz), OKI MSM5205 (@ 384 Khz)

Screen orientation : Horizontal
Video resolution : 240 x 192 pixels
Screen refresh : 60.00 Hz
Palette colors : 258

Players : 2
Control : Double 8-way joysticks
Buttons : 2

- TRIVIA -

Released in March 1985.

- PORTS -

* COMPUTERS:
Commodore C64 (1989)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1186&o=2

$end

$info=idsoccert,
$bio

Arcade Video game published 37 years ago:

Indoor Soccer (c) 1985 Tecfri.

Licensed from Universal.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306265&o=2

$end

$cpc_cass=indorsoc,
$bio

Amstrad CPC cass. published 36 years ago:

Indoor Soccer (c) 1986 Magnificent 7 Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96770&o=2

$end

$cpc_flop=indoorso,indoorso02,indoorso03,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Indoor Soccer Cracked (c) 1986 Redpoint

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122797&o=2

$end

$spectrum_cass=indoorso,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Indoor Soccer (c) 1986 Alternative Soft., Ltd.

- TECHNICAL -

GAME ID: AS026

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=220245&o=2

$end

$bbc_cass=indoorso,
$bio

Acorn BBC/Electron cass. published 34 years ago:

Indoor Soccer (c) 1988 Alternative

- TECHNICAL -

GAME ID: AS231

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51975&o=2

$end

$spectrum_cass=indoorsp,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Indoor Sports (c) 1987 Advance Software Promotions.

Four action packed games in one package - Air Hockey, Bowling, Darts and Ping Pong.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79263&o=2

$end

$cpc_cass=indorspt,
$bio

Amstrad CPC cass. published 35 years ago:

Indoor Sports (c) 1987 Advanced Soft. Promotions

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96772&o=2

$end

$cpc_flop=indoorsp02,indoorsp01,indoorsp,indoorsp03,indoorsp04,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Indoor Sports (c) 1987 Advance Soft. Promotions

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128180&o=2

$end

$bbcb_flop_orig=indoorsp,
$bio

Acorn BBC Micro B disk. published 34 years ago:

Indoor Sports (c) 1988 Tynesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125595&o=2

$end

$bbc_cass=indoorsp,
$electron_cass=indoorsp,
$bio

Indoor Sports (c) 19?? Tynesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51976&o=2

$end

$nes=indora,indorap,
$bio

Nintendo Famicom cart. published 35 years ago:

Indora no Hikari (c) 1987 Kemco

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54228&o=2

$end

$dc=induspy,
$bio

Sega Dreamcast GD published 22 years ago:

Industrial Spy - Operation Espionage [Model T-41302N] (c) 2000 UFO Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135078&o=2

$end

$spectrum_cass=timh167indy,
$bio

Sinclair ZX Spectrum type-in published 34 years ago:

Indy (c) 1988 Hobby Press [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=310062&o=2

$end

$info=indy_4610,indy_4613,
$bio

Computer published 29 years ago:

Indy (R4600) (c) 1993 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228824&o=2

$end

$info=indy_5015,
$bio

Computer published 26 years ago:

Indy (R5000) (c) 1996 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228825&o=2

$end

$info=indy4,
$bio

Arcade Video game published 46 years ago:

Indy 4 (c) 1976 Kee Games.

Now it's a 4 car race with Indy 4. Up to 4 drivers in 4 different colored cars (light blue, green, red and dark blue) can compete on a fast new track.

- TRIVIA -

Released in May 1976.

- SERIES -

1. Indy 800 (1975)
2. Indy 4 (1976)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3398&o=2

$end

$msx1_flop=indy500,
$bio

MSX disk. published 36 years ago:

Indy 500 (c) 1986 Methodic Solutions

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109056&o=2

$end

$info=rzindy500,
$bio

Tiger Electronic R-Zone cart. published 26 years ago:

Indy 500 (c) 1996 Tiger Electronic Toys, Inc. [Orchard Mundelein, IL, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275472&o=2

$end

$gamecom=indy500,
$bio

Tiger game.com cart. published 25 years ago:

Indy 500 (c) 1997 Tiger Electronic Toys, Inc. [Orchard Mundelein, IL, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129940&o=2

$end

$info=j6indyge,
$bio

Indy 500 (c) 199? JPM International.

- TECHNICAL -

System 6

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41040&o=2

$end

$info=indy500,indy500d,indy500to,
$bio

Arcade Video game published 27 years ago:

Indy 500 - Indianapolis Motor Speedway (c) 1995 Sega.

Ladies and Gentlemen, Start Your Engines!!

- TECHNICAL -

Runs on the Sega "Model 2B" hardware.

Players : 2
Control : 8-way joystick
Buttons : 4

- TRIVIA -

Indy 500 was released in July 1995.

One of the songs from this game was featured on a soundtrack called 'SEGA-Con', which is a collection of classic Sega songs.

- TIPS AND TRICKS -

* Fifth View : To access a secret fifth view, switch to the fourth view during the race, then press any two view change buttons simultaneously.

* Mirror Mode : Hold the red zoom in button while pressing Start to begin the game. All of the track graphics and text will be flipped horizontally.

* Mirror Mode And Power Steering : Hold both Zoom buttons while pressing Start to begin your game. You'll be playing in mirror mode and the steering wheel will turn more freely. Note : These tricks will only work on the 'twin type' machines and not on the deluxe 'dx' type.

* Backwards Tracks : Hold the shift lever Down while starting a game. You'll be driving the track in the opposite direction. Note : That in a multiplayer game the course direction is determined with majority rule; that is it won't work unless the majority of the players hold their shifter Down at this time.

* Drive The Pace Car : After choosing a course-but before the race starts, step on the Brake and simultaneously press the Start button. You'll be driving the mustang pace car.

* Vs. Pace Cars : After choosing a course-but before the race starts, step on the Brake and simultaneously push the shift lever Up. This will change your opponents car to pace cars. Note : That in a multiplayer game, this will only change the appearance of the cars which are controlled by your game board (your screen only will be affected).

* Front View : To see your car from front to back, switch to the third or fourth view during the race, then press the Start button and both view change buttons simultaneously.

* Position Markers : Hold the Start button when changing views to make the car's position markers appear above the cars.

* Trailer Tricks : At the transmission select screen, step on the Brake to close the door on the trailer that holds your car or step on the Gas to view your car coming out of the trailer.

* Bird Trick : When driving on the 'Highland Raceway' track in 'Backwards Track Mode' a flock of birds will cling to your car. If you immediately make a u-turn and drive in the opposite direction, the birds will stick with you for the rest of the game.

- STAFF -

Code development: AM1 division
Simulation Code: Attila Vass (AM1)
Music: Tomoyuki Kawamura, David Leytze

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1187&o=2

$end

$a2600=indy500e,
$bio

Atari 2600 cart. published 45 years ago:

Indy 500 (c) 1977 Atari, Incorporated.

PAL release. Game developed in USA. For more information, please see the NTSC release's entry; "Indy 500 [Model CX2611]".

- TECHNICAL -

Model CX2611P

- PORTS -

* CONSOLES: 
[EU] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.2"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114514&o=2

$end

$a2600=indy500,
$bio

Atari 2600 cart. published 45 years ago:

Indy 500 (c) 1977 Atari, Incorporated.

RACE CAR: Whether you compete against the clock or another player, your race car tackles the curves of some dangerous tracks.

During 1-player games, you race against the clock using your left controller to move the car. The top left number on the playfield is the number of laps; the top right number is the time keeper.

In 2-player games, players race against each other. The top two numbers represent the number of laps each player completes. The right score refers to the right-controller player; the left number shows the left-controller player's score.

You'll hear the engines when they accelerate, and the CRASH when your car crashes into the opponent's car or playfield boundaries.

Car races begin at the starting line. Then, get ready, get set...GO!

GAME 1 - Grand Prix Track
Hang onto your hats as you round the turns on this track. You're racing against an opponent who's out to complete 25 laps first to be the winner. Give him a run for his money!

GAME 2 - Grand Prix Race Track (Time Trial)
Race against the clock on the Grand Prix track. You have 60 seconds to complete as many laps as possible. Try to beat your last record. Great practice for your races against opponents on this track.

GAME 3 - Devil's Elbow Track
You have some wicked turns to master before you conquer this track. At high speed, you race against an opponent. Faster and faster you steer your race car to be the first to complete 25 laps.

GAME 4 - Devil's Elbow Track (Time Trial)
It's the race against the devil as you practice for those competitive races. Race against the clock and try to complete as many laps as possible in 60 seconds.

CRASH n' SCORE: Score points by crashing! Each player controls one race car with a hand-held controller. The white square is your target. When it appears on the playfield, race cars attempt to crash into it. When the crash occurs, the player scores one point and the square disappears.

The square reappears at random on another part of the playfield. Hear the engines roar, and the CRASH when your car collides with the opponent's car. A "BEEP" will tell you when you score one point.

Move your car off any side of the playfield, and it will reappear on the opposite side. For example, steer the car off the top of the playfield and it will appear at the bottom of the playfield. This feature is one strategy to use to reach the square first!

Cars are color-coordinated with the scores at the top of the field. The score at the right refers to the right-controller player; the left number show the left Controller player's score.

GAME 5 - Crash n' Score - I Track
In two player games, players compete for crashes with the box.
The first player to score 50 hits wins the game.

GAME 6 - Crash n' Score - I Track (Time Trial)
The player races against the clock to score as many hits as possible in 60 seconds. The top left number is the number of hits; the top right number is the time keeper.

GAME 7 - Crash n' Score - II Track
Two players move at high speeds to be the first to score 50 hits. The playfield is more complex with six treacherous barriers.

GAME 8 - Crash n' Score II (Time Trial)
One player races at high speed against the clock. The player's object? To score as many hits as possible in 60 seconds on a playfield with six treacherous barriers.

TAG: Two persons play these games like a regular game of tag. Each player controls one car. The car that is NOT blinking is 'it'.

When your car is blinking, you must avoid becoming tagged by your opponent's car, who is 'it'. Score one point for every second you avoid the tag.

When the 'it' car tags your race car, your car starts to blink. Now you are 'it' and must tag the blinking car.

Move your car off any side of the playfield, and it will reappear on the opposite side. For example, steer your car off the top of the playfield and it will reappear at the bottom of the playfield.

The two numbers at the top of the playfield represent each player's score. The top right score refers to the right-controller player; the left number is the left-controller player's score.

GAME 9 - Tag - Barrier Chase Track
The first player to tally up 99 points wins the game.

GAME 10 - Tag - Motor Hunt Track
The first player to tally up 99 points on this complicated playfield wins. The race cars move at high speed.

ICE RACE: Cars race around the icy track and compete against each other or the clock. The ice makes steering on the track difficult. 

In 2-player games, players race against each other. The top two numbers represent the number of laps each player has completed. The right score refers to the right-controller player; the left number is the left-controller player's score.

During 1-player time trial games, the player uses the left controller to race against the clock. The top left number is the number of laps; the top right number is the time keeper.

You'll hear the engines when they accelerate, and the CRASH when your car crashes into the opponents car or playfield boundaries.

GAME 11 - Ice Sprint Race Track
Punch the engines on the straightaway, and be cautious on the curves as you try to be the first to complete 25 laps.

GAME 12 - Ice Sprint Track (Time Trial)
Get the feel of the track as you race against yourself and time. Your goal? To complete as many laps as possible in 60 seconds.

GAME 13 - Ice Rally Track
Your race car is moving at high speed as you maneuver those sharp turns to beat your opponent on ice. The first player to complete 25 laps claims victory.

GAME 14 - Ice Rally Track (Time Trial)
The seconds tick away as you try to complete as many laps as possible in 60 seconds.

- TECHNICAL -

Model CX2611

- TRIVIA -

It was re-published in 1978 with the same catalog number and a slighty different back cover.

This game is also known as "Race".

Export releases:
PAL "Indy 500 [Model CX2611P]"

- SCORING -

In 1-player time trial games, you race against the clock. See how many laps you can make around the tracks in 60 seconds. Race against another player in 2-player racing games. The first player to complete 25 laps wins.

In games of Crash n' Score, a player scores one point each time his race car crashes into the white square. In 1-player games, a player has 60 seconds to make as many hits as possible. In 2-player games, the first player to score 50 points wins.

During 2-player Tag games, when your opponent is 'it', you score 1 point for each second you avoid being tagged by your opponent.

In all games you lose only time, not points, when you crash into any playfield boundary or barrier.

- STAFF -

Programmers: Ed Riddle, Carla Meninsky

- PORTS -

* CONSOLES: 
[US] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.2" 
[US] Sony PlayStation 4 (nov.1, 2016) "Atari Flashback Classics Vol.2" 

* COMPUTERS: 
[US] Steam (mar.24, 2016) "Atari Vault [Model 400020]" as 'Race'

* OTHERS: 
[US] "Atari Flashback 6" (sept.15, 2015) by AtGames
[US] "Atari Flashback 7" (oct.1, 2016) by AtGames
[US] "Atari Flashback 8" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50591&o=2

$end

$psx=indy500,
$bio

Sony PlayStation CD published 25 years ago:

Indy 500 (c) 1997 Tomy

- TECHNICAL -

[Model SLPS-00860]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85307&o=2

$end

$info=indy800,
$bio

Arcade Video game published 47 years ago:

Indy 800 (c) 1975 Kee Games.

Race around the track, avoiding other cars and the walls. The car colors are purple, peach, yellow, green, light blue, white, red and dark blue.

- TECHNICAL -

The game is housed in a massive cabinet!! This machine takes up a phenomenal amount of floorspace; 16 square feet, which is truly massive for something from this era. The game has a truly massive game board. It is a card rack system, containing a board for each of the eight cars, sync, coin control and score boards.

There are mirrors overhead that allow passers-by to see the game action while people are playing.

- TRIVIA -

Released in April 1975.

- SERIES -

1. Indy 800 (1975)
2. Indy 4 (1976)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3392&o=2

$end

$info=m4indycr,m4indycr__a,m4indycr__b,m4indycr__c,m4indycr__d,m4indycr__e,m4indycr__f,
$bio

Indy Cars (c) 199? BWB.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41346&o=2

$end

$sgi_mips=irix_5_1_1_a,
$bio

SGI MIPS IRIX soft. published 29 years ago:

Indy IRIX 5.1.1 (c) 1993 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266507&o=2

$end

$n64=indy2k,
$bio

Nintendo 64 cart. published 22 years ago:

Indy Racing 2000 (c) 2000 Infogrames Interactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57752&o=2

$end

$ibm5170=indycar,
$bio

IBM PC/AT DOS 3.5in. disk. published 29 years ago:

IndyCar Racing (c) 1993 Papyrus Publishing, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144418&o=2

$end

$msx2_cart=aclassmj,
$bio

MSX 2 cart. published 34 years ago:

Inemuri-ryuu Asada Tetsuya no A-kyuu Mahjong (c) 1988 Pony Canyon, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51317&o=2

$end

$msx2_flop=aclassmj,
$bio

Inemuri-ryuu Asada Tetsuya no A-kyuu Mahjong (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101729&o=2

$end

$mo5_cass=inequat,
$bio

Inequations (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108796&o=2

$end

$bbc_cass=inertia,
$electron_cass=inertia,
$bio

Acorn BBC/Electron cass. published 32 years ago:

Inertia (c) 1990 4th Dimension

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51977&o=2

$end

$bbcb_flop=inertia,
$bio

Acorn BBC Micro B disk. published 32 years ago:

Inertia (c) 1990 4th Dimension.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125397&o=2

$end

$cpc_cass=inertie,
$bio

Amstrad CPC cass. published 35 years ago:

Inertie (c) 1987 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96773&o=2

$end

$cpc_flop=inertief01,inertief02,inertief03,inertief,inertie1,inertie101,inertie102,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Inertie (c) 1987 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120972&o=2

$end

$dragon_cass=infpack,
$bio

Dragon cass. published 38 years ago:

Infant Pack (c) 1984 Shards Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116799&o=2

$end

$cpc_flop=infernal,
$bio

Amstrad CPC type-in published 34 years ago:

Infernal Castle (c) 1988 AM-Mag

- TRIVIA -

Listed as a type-in program in the French magazine: AM-Mag.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119546&o=2

$end

$cpc_flop=infernal02,infernal01,infernal0a,infernal0b,infernal06,infernal07,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Infernal House (c) 1991 Lankhor

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123921&o=2

$end

$cpc_flop=infernal03,
$bio

Amstrad CPC type-in published 35 years ago:

Infernal Micro (c) 1987 Amstrad Magazine

- TRIVIA -

Listed as a type-in program in the French magazine Amstrad Magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119174&o=2

$end

$msx1_flop=infermin,
$bio

Infernal Miner Cracked (c) 19?? Unknown.

Tape to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133157&o=2

$end

$cpc_cass=inferunr,
$bio

Amstrad CPC cass. published 37 years ago:

Infernal Runner (c) 1985 Loriciels.

- TECHNICAL -

GAME ID: 077

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96774&o=2

$end

$cpc_flop=infernal05,infernal04,infernal0c,infernal08,infernal09,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Infernal Runner [Model 104] (c) 1985 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120951&o=2

$end

$a2600=infernal,
$bio

Atari 2600 cart. published 39 years ago:

Infernal Tower (c) 1983 Carrere Video.

European export release. See "Towering Inferno [Model VC1009]" for more info about the game itself.

- TECHNICAL -

Model USC1009

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50592&o=2

$end

$info=inferno,
$bio

Arcade Video game published 38 years ago:

Inferno (c) 1984 Williams.

Players walk around a 3-quarters perspective maze shooting at various enemies. After shooting an enemy the enemy's 'soul' (a dark version of itself) attempts to make its way to the top of the screen to an awaiting monster mouth. The player must touch the enemy soul before it gets there or a more difficult enemy is regenerated.

Inferno's maze layout is somewhat similar to Crystal Castles, but without the wide changes in maze height. There seems to be only 3 or 4 'heights' of the maze, which the player can reach via small stairways.

- TECHNICAL -

Main CPU : Motorola M6809 (@ 1 Mhz)
Sound CPU : M6808 (@ 1 Mhz)
Sound Chips : DAC

Screen orientation : Horizontal
Video resolution : 276 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 1024

Players : 2
Control : Double 8-way joysticks
Buttons : 1

- TRIVIA -

Approximately 50 units were produced.

- STAFF -

From highscore table : Python Anghelo (PVA), Bill Pfutzenreuter (PFZ), Bill Parod (PAR), Ed Suchocki (EJS), Mark Loffredo (ML ), Lou Isbitz (LOU)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1188&o=2

$end

$spectrum_cass=inferno,
$bio

Sinclair ZX Spectrum cass. published 29 years ago:

Inferno (c) 1993 Proxima Soft. [Czech Republic]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234826&o=2

$end

$spectrum_cass=infernoa,
$bio

Sinclair ZX Spectrum cass. published 29 years ago:

Inferno (c) 1993 Sintech

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234827&o=2

$end

$cpc_flop=infernof,
$bio

Amstrad CPC 464 disk. published 28 years ago:

Inferno (c) 1994 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124576&o=2

$end

$info=ep_ifern,ep_iferna,
$bio

Inferno (c) 199? Impulse Gaming.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40852&o=2

$end

$info=m1infern,m1inferna,m1infernb,m1infernc,m1infernd,m1inferne,m1infernf,m1inferng,m1infernh,m1inferni,m1infernj,m1infernk,m1infernl,
$bio

Inferno (c) 199? Maygay.

- TECHNICAL -

M1A/B

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41995&o=2

$end

$info=minferno,
$bio

Arcade Video game published 45 years ago:

Inferno (c) 1977 Meadows Games.

- TECHNICAL -

GAME ID: M-IN

Main CPU : S2650 (@ 208.333 Khz)

Screen orientation : Horizontal
Video resolution : 256 x 184 pixels
Screen refresh : 60.00 Hz
Palette Colors : 2

Players : 2
Control : 8-way joystick
Buttons : 1

- TRIVIA -

Released in December 1977.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1189&o=2

$end

$amigaocs_flop=infestat,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Infestation (c) 1990 Psygnosis, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74296&o=2

$end

$fmtowns_cd=infest,
$bio

Fujitsu FM Towns CD published 30 years ago:

Infestation - Chinmoku no Wakusei (c) 1992 Victor Musical Industries, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110223&o=2

$end

$adam_flop=infidel,
$bio

Coleco Adam disk. published 39 years ago:

Infidel (c) 1983 Infocom.

Text adventure game in CP-M.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109545&o=2

$end

$cpc_flop=infidelu,infidelu01,infidelu02,
$pcw=infidel,
$bio

Amstrad CPC/PCW disk. published 39 years ago:

Infidel (c) 1983 Infocom

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118297&o=2

$end

$amigaocs_flop=infidel,
$bio

Commodore Amiga 500 disk. published 36 years ago:

Infidel (c) 1986 Infocom

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74297&o=2

$end

$apple2_flop_orig=infidr22,
$apple2_flop_clcracked=infdlr22,
$apple2_flop_misc=infidel,
$bio

Apple II 5.25 disk. published 39 years ago:

Infidel (c) 1983 Infocom

- TECHNICAL -

GAME ID: IA1-AP1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107493&o=2

$end

$mo5_cass=infierno,infiernob,infiernoa,
$bio

Thomson MO5 cass. published 36 years ago:

Infierno (c) 1986 Rubio [Javier Marco Rubio]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108797&o=2

$end

$spectrum_cass=infiltra,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Infiltrado (c) 1983 Monser, S.A. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232103&o=2

$end

$specpls3_flop=inf2rtre,
$bio

Sinclair ZX Spectrum+3 disk. published 18 years ago:

Infiltrado 2 - Return To Reactor (c) 2004 OCTOCOM

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265051&o=2

$end

$a2600=infiltra,
$bio

Atari 2600 cart. published 41 years ago:

Infiltrate (c) 1981 Apollo.

You are a secret agent on a mission of crucial importance. Your mission is to infiltrate a top secret fortress. You must capture enemy documents and get out alive.  Your challenge: the diabolical maze of corridors and elevators designed to confuse you and keep you from the documents. Your danger: enemy assassins programmed to shoot on sight. Your weapon: a high-power laser gun as powerful as that of the enemy. Your advantage: you're sharp enough to duck when they shoot. It's a hectic chase. Hop an elevator. Survive enemy fire. Fire back. Duck. Infiltrate... if you dare!

When you are playing in the two-player mode, each time you lose an agent, it will be your opponents turn... until he loses an agent. At the end of the game, the score of the first player will flash first, alternating with the score of the second player. There are 12 variations of INFILTRATE as shown in the game matrix below. Also, each player may individually select either novice (limited assassin shot range) or expert (unlimited assassin shot range) by setting the difficulty switch in the proper position.  As play progresses, the robots will become smarter, quicker and more tenacious...so beware! For those who really want a challenge, the Invisible Assassins feature may be selected in which the enemy figures are visible only while the are riding elevators!

- TECHNICAL -

Model AP2006

- TRIVIA -

Known as "Nid D'Espions" in France.

- SCORING -

Your agent must reach both top and bottom floors in order to get the secret documents he seeks, and he receives 3,000 points each time he traverses all levels from either bottom to top, or top to bottom. On the way, shooting assassins will not only keep him alive, but also earn you 250 points for each assassin destroyed, plus 75 bonus points if the assassin is riding an elevator when destroyed. You have three agents to accomplish your mission. The hats displayed above your score show haw many agents you have in reserve. With each 10,000 points you earn, you will gain one additional agent, up to a maximum of six.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50593&o=2

$end

$spectrum_cass=infiltrt,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Infiltrator (c) 1986 US Gold

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79266&o=2

$end

$cpc_cass=infiltrt,
$bio

Amstrad CPC cass. published 36 years ago:

Infiltrator (c) 1986 US Gold, Ltd. [Birmingham, UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96775&o=2

$end

$cpc_flop=infiltra02,infiltra03,infiltra01,infiltra05,infiltra06,infiltra04,infiltra08,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Infiltrator (c) 1986 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120842&o=2

$end

$cpc_flop=infiltra,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Infiltrator (c) 1986 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120843&o=2

$end

$c64_cass=infiltrt,
$bio

Commodore C64 cass. published 36 years ago:

Infiltrator (c) 1986 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186567&o=2

$end

$apple2_flop_orig=infiltr,
$bio

Apple II 5.25 disk. published 35 years ago:

Infiltrator (c) 1987 Mindscape, Inc. [Northbrook, IL, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229227&o=2

$end

$spectrum_cass=infiltrta,
$bio

Infiltrator (c) 198? Kixx

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219405&o=2

$end

$apple2_flop_orig=infiltr2,
$bio

Apple II 5.25 disk. published 35 years ago:

Infiltrator Part II - The Next Day (c) 1987 Mindscape, Inc. [Northbrook, IL, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229228&o=2

$end

$nes=infiltrt,
$bio

Nintendo NES cart. published 32 years ago:

Infiltrator (c) 1990 Mindscape, Incorporated.

You're Captain Johnny 'Jimbo-Baby' McGibbits - The Infiltrator: Ace helicopter pilot, ballistics expert, rock star, motorcycle racer, and all-around good guy. Your assignment: Stop the Mad Leader before he fulfills his life-long goal of total world destruction. Fly through enemy airspace in your Gizmo DHX-3 Attack Chopper, better known as 'The Snuffmaster'. If hostile aircraft try to stop you, let 'em have it with a few rounds of cannon fire or a heat-seeking missile. Locate your target area, then land your Chopper and carry out the specified ground mission before time runs out. The fate of the free world is in your hands!

- TECHNICAL -

GAME ID: NES-IF-USA

- TRIVIA -

Released in January 1990 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55228&o=2

$end

$pc8801_flop=infiniti,
$bio

NEC PC-8801 Series disk. published 31 years ago:

Infinitia (c) 1991 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92090&o=2

$end

$bbcb_flop_orig=infinity,
$bio

Acorn BBC Micro B disk. published 33 years ago:

Infinity (c) 1989 White Panther

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125668&o=2

$end

$bbc_cass=infinity,
$bio

Infinity (c) 19?? White Panther

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51978&o=2

$end

$msx2_flop=infinity,infinitya,
$bio

MSX 2 disk. published 31 years ago:

Infinity (c) 1991 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101730&o=2

$end

$ngpc=infinity,
$bio

SNK Neo-Geo Pocket Color cart. published 22 years ago:

Infinity Cure [Model NEOP01090] (c) 2000 KID [Kindle Imagine Develop]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82535&o=2

$end

$msx1_cart=inforace,
$bio

MSX cart. published 32 years ago:

Info Race [Model P079] (c) 1990 al Alamiah

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77156&o=2

$end

$a800=infogen,
$bio

Atari 400/800 cart. published 38 years ago:

Info/Gen (c) 1984 Cable Graphics Sciences

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236739&o=2

$end

$a800=is3000,
$bio

Atari 400/800 cart. published 36 years ago:

INFO/soft 3000 Text Generator (c) 1986 INFO/soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86569&o=2

$end

$a800=is5000,
$bio

Atari 400/800 cart. published 36 years ago:

INFO/soft 5000 Graphic Generator (c) 1986 INFO/soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86570&o=2

$end

$a800=is7000,
$bio

Atari 400/800 cart. published 34 years ago:

INFO/soft 7000 Graphic Generator (c) 1988 INFO/soft Technology, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236740&o=2

$end

$adam_flop=infocom,
$bio

Infocom CP-M Text Adventures (c) 198? Unknown.

This disk contains a number of text files giving hints how to get through the various Infocom text adventure games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109546&o=2

$end

$cpc_cass=infodrod,
$bio

Amstrad CPC cass. published 36 years ago:

Infodroid (c) 1986 Beyond Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96777&o=2

$end

$cpc_flop=infodroi02,infodroi03,infodroi01,infodroi,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Infodroid (c) 1986 Beyond Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126570&o=2

$end

$gameboy=fratrans,
$bio

Nintendo Game Boy Cart. published 31 years ago:

InfoGenius Systems - Berlitz French Language Translator [Model DMG-FH-USA] (c) 1991 GameTek

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66174&o=2

$end

$gameboy=esptrans,
$bio

Nintendo Game Boy Cart. published 31 years ago:

InfoGenius Systems - Berlitz Spanish Language Translator [Model DMG-NL-USA] (c) 1991 GameTek

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66176&o=2

$end

$gameboy=travguid,
$bio

Nintendo Game Boy Cart. published 31 years ago:

InfoGenius Systems - Frommer's Travel Guide [Model DMG-GD-USA] (c) 1991 GameTek

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66178&o=2

$end

$gameboy=persorg,
$bio

Nintendo Game Boy Cart. published 31 years ago:

InfoGenius Systems - Personal Organizer [Model DMG-ZR-UKV] (c) 1991 GameTek

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66179&o=2

$end

$gameboy=persorgu,
$bio

Nintendo Game Boy Cart. published 31 years ago:

InfoGenius Systems - Personal Organizer [Model DMG-ZR-USA] (c) 1991 GameTek

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66180&o=2

$end

$gameboy=spelchek,
$bio

Nintendo Game Boy Cart. published 31 years ago:

InfoGenius Systems - Spell Checker and Calculator [Model DMG-SL-UKV] (c) 1991 GameTek

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66181&o=2

$end

$cpc_flop=tetrisuk04,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Infogrames' Tetris cracked (c) 1987 Unknown.

Never released as a disk, this is a pirate tape_to_disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272724&o=2

$end

$apple2gs_flop_misc=ilabchem,
$bio

Apple IIGS disk. published 34 years ago:

Infolab Chemistry (c) 1988 West, Clifford & Zamora, Ramon

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240822&o=2

$end

$apple2gs_flop_misc=ilablife,
$bio

Apple IIGS disk. published 34 years ago:

Infolab Life Science (c) 1988 West, Clifford & Zamora, Ramon

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240823&o=2

$end

$spectrum_cass=infoload,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Infoload (c) 1989 Your Sinclair

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287555&o=2

$end

$pet_rom=infopro,
$bio

Commodore PET ROM published 40 years ago:

InfoPro (c) 1982 Professional Soft., Inc. [MA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235776&o=2

$end

$apple2_flop_clcracked=infrmstr,
$bio

Apple II 5.25 disk. published 38 years ago:

InforMaster (c) 1984 Grolier

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=159871&o=2

$end

$msx1_cass=atvmsx,
$bio

Informatica y BASIC MSX (c) 198? ATV

- TECHNICAL -

MEDIA: Tape x12

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94728&o=2

$end

$msx1_cart=infobank,
$bio

MSX cart. published 34 years ago:

Information Bank (c) 1988 Methali

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77157&o=2

$end

$mbee_flop=infoexpress,
$bio

Applied Technology Microbee disk. published 36 years ago:

Information Express Ver.1.2 (c) 1986 Microbee Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290877&o=2

$end

$vidbrain=infoman,
$bio

VideoBrain Family Computer cass. published 44 years ago:

Information Manager (c) 1978 VideoBrain Computer Co.

- TECHNICAL -

Model VB-1200

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236928&o=2

$end

$info=in207100,
$bio

Computer published 39 years ago:

Informer 207/100 (c) 1983 Informer

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270421&o=2

$end

$info=in207376,
$bio

Computer published 36 years ago:

Informer 207/376 (c) 1986 Informer

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270422&o=2

$end

$info=in213,
$bio

Computer published 32 years ago:

Informer 213 (c) 1990 Informer

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270423&o=2

$end

$info=in213ae,
$bio

Computer published 30 years ago:

Informer 213 AE (c) 1992 Informer

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270424&o=2

$end

$pcx_flop=infrmx10,
$bio

Siemens PC-X disk. published 36 years ago:

INFORMIX-D-B-2 Ver.1.0/PC-X (c) 1986 Siemens

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=279100&o=2

$end

$spectrum_cass=infrared,infrared_d,infrared_b,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Infrared (c) 1982 ACS Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237741&o=2

$end

$cpc_flop=ingridsb02,ingridsb03,ingridsb04,ingridsb,ingridsb01,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Ingrid's Back (c) 1988 Level 9 Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123932&o=2

$end

$specpls3_flop=ingrback,ingrbackb,ingrbacka,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

Ingrid's Back (c) 1988 Level 9 Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147925&o=2

$end

$pcw=ingrid,
$bio

Amstrad PCW soft. published 34 years ago:

Ingrid's Back! (c) 1988 Level 9 Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118361&o=2

$end

$spectrum_cass=ingridsb,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Ingrid's Back! (c) 1988 Level 9 Computing.

- STAFF -

Ingrid design: Pete Austin, Peter McBride, Godfrey Dowson
Game design and management: Pete Austin
Game programming and game text: Graham Jones
Diary translation and game text polishing: Peter McBride
Cover Picture: Godfrey Dowson
Computer Art: Dicon Peeke
Systems: Mike and Nick Austin, John Jones-Steele, Mike Bryant
Transport to your Micro: Nick Austin and Mike Bryant

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196802&o=2

$end

$pc98_cd=inhearth,
$bio

NEC PC-9821 CD published 27 years ago:

Inherit the Earth - Arashi no Orb (c) 1995 Starcraft.

- STAFF -

Japanese version
Program & Manual: Toshio Sato
Additional Programming: Yukio Sekiguchi
Music/Sound Remake: Takeshi Abo
Translation: Toshio Sato, Yuri Itou
Translation Check: Minoru Nakazawa
Packaging Illustration: Komeda Illustration Off⚘ce
Packaging Layout: Pall Mall Design Office
Support (In no particular order): Mari Matsumoto, Yuji Ishizawa, Toshie Koganemaru, Junzo Tamioka

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89760&o=2

$end

$ibm5170=inhearth,
$bio

IBM PC/AT DOS 3.5in. disk. published 28 years ago:

Inherit the Earth - Quest for the Orb (c) 1994 New World Computing, Inc.

- STAFF -

Director: David Joiner
Assistant Director: Allison Hershey
Producer: Walter Hochbrueckner
Executive Producer: Wolf McNally
2nd Executive Producer: Jon Van Caneghem
Production Management: Mark Caldwell, Scott McDaniel
Screenplay: Robert Leh
Original Concept: Wolf McNally, Joe Pearce, David Joiner
Additional Story Material: Katherine Lawrence, Bill Rotsler, Len Wein
Game and World Design: Carolly Hauksdottir, Wolf McNally, David Joiner
Music: Matt Nathan
Sound: Matt Nathan
CD-ROM Voice Production: Simon Prescott
Animators: Brian Dowrick, Lisa Iennaco, April Lee, Glenn Price, Reed Waller
Background Art: Allison Hershey, Edward Lacabanne, David Joiner
Choreography: Robert Wiggins
Programming: Walter Hochbrueckner, David Joiner
Additional Programming: Joe Burks
Additional Utilities: Mark Caldwell, John Clark, Mark Iennaco, Joe Pearce
SAGA Scripting Language: David Joiner
Character Design Artists: Eric Blumrich, Heidi Guedel, Lisa Iennaco, Ed Kline, Edward Lacabanne, April Lee, Monika Livingston, David Joiner
Playtest Manager: Mario Escamilla
Testers: Hollis Hill, Steve McNally, Jeff Narvid, Peter Ryu, David Vela, Jean-Marc Zuczek
Reality Check: Carolly Hauksdottir, Lisa Iennaco, Mark Iennaco
Cover Art: Alicia Austin
Manual Layout: Richard Espy
Manual Art: April Lee
Special Thanks To: Michael Breault, Jack Cavenaugh, Curtis Norris, Terrie Smith
General MIDI timbres for OPL-2 and OPL-3-based sound cards were produced by The Fat Man and developed by: K. Weston Phelan, George Alistair Sanger

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290665&o=2

$end

$spectrum_cass=inherita_a,inherita_b,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Inheritance (c) 1982 Hessel, Simon W.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79269&o=2

$end

$bbc_cass=inherita,
$bio

Inheritance (c) 19?? Hessel

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51979&o=2

$end

$spectrum_cass=inherita,
$bio

Inheritance (c) 198? Mikro-Gen [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225898&o=2

$end

$cpc_flop=inhumano,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Inhumanos, Los Trained (c) 1990 Spanish Hackers, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122817&o=2

$end

$snes=inindo,
$bio

Nintendo Super NES cart. published 29 years ago:

Inindo - Way of the Ninja (c) 1993 KOEI Corporation.

- TECHNICAL -

GAME ID: SNS-IN-USA

- TRIVIA -

Released in March 1993 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63093&o=2

$end

$fmtowns_cd=inindo,
$bio

Fujitsu FM Towns CD published 30 years ago:

伊忍道・打倒信長 with サウンドウェア (c) 1992 KOEI Co., Ltd.
(Inindou - Datou Nobunaga with Soundware)

- TECHNICAL -

GAME ID: KN10181070
BARCODE: 4988615003141

- TRIVIA -

Released in February 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121928&o=2

$end

$pc8801_flop=inindo,inindoa,
$bio

NEC PC-8801 Series disk. published 31 years ago:

伊忍道・打倒信長 (c) 1991 Koei Co., Ltd.
(Inindou - Datou Nobunaga)

PC-8801mkIISR version.

- TECHNICAL -

GAME ID: KN10181010
BARCODE: 4988615002458

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92091&o=2

$end

$pc98=inindo,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

伊忍道・打倒信長 (c) 1991 Koei Co., Ltd.
(Inindou - Datou Nobunaga)

PC-9801VM version.

- TECHNICAL -

GAME ID: KN10181020
BARCODE: 4988615002632

- TRIVIA -

Released on September 27, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89761&o=2

$end

$msx2_flop=inindo,inindoa,
$bio

MSX 2 disk. published 31 years ago:

伊忍道・打倒信長 (c) 1991 KOEI Co.
(Inindou - Datou Nobunaga)

- TECHNICAL -

GAME ID: KN10181040
BARCODE: 4988615003011

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101731&o=2

$end

$msx2_cart=inindo,
$bio

MSX 2 cart. published 31 years ago:

伊忍道・打倒信長 (c) 1991 KOEI Co.
(Inindou - Datou Nobunaga)

- TECHNICAL -

GAME ID: KN10181050
BARCODE: 4988615002694

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51318&o=2

$end

$x68k_flop=inindo,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

伊忍道・打倒信長 (c) 1991 Koei Co., Ltd.
(Inindou - Datou Nobunaga)

- TECHNICAL -

GAME ID: KN10181060
BARCODE: 4988615003127


MEDIA: FD x3

- TRIVIA -

Released on December 21, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87783&o=2

$end

$gba=initiald,
$bio

Nintendo GBA cart. published 20 years ago:

Initial D - Another Stage [Model AGB-AINJ-JPN] (c) 2002 Sammy Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71248&o=2

$end

$info=initd,initdexp,initdexpo,initdo,
$bio

Arcade Video game published 20 years ago:

Initial D Arcade Stage (c) 2002 Sega.

- TECHNICAL -

Sega New Arcade Operation Machine Idea 2 (NAOMI 2) GD-Rom hardware

- TRIVIA -

Released in March 2002.

- SERIES -

1. Initial D (1999, PlayStation)
2. Initial D Arcade Stage (2002, Arcade)
3. Initial D Arcade Stage Ver.2 (2002, Arcade)
4. Initial D Special Stage [SLPM 65268] (2003, PS2)
5. Initial D Arcade Stage Ver. 3 [GDS-0032B] (2004, Arcade)
6. Initial D Arcade Stage 4 (2006, Arcade)
7. Initial D Arcade Stage 5 (2009, Arcade)
8. Initial D Arcade Stage 6 AA (2011, Arcade)
9. Initial D Arcade Stage 7 AAX (2012, Arcade)
10. Initial D Arcade Stage 8 Infinity (2014)
11. Initial D Arcade Stage Zero (2017)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4028&o=2

$end

$info=initiad4,initiad4c,
$bio

Arcade Video game published 16 years ago:

頭文字D ~Arcade Stage 4~ (c) 2006 Sega.
(Initial D Arcade Stage 4)

- TECHNICAL -

Sega Lingbergh Hardware

CPU : Intel Pentium 4 3.0G HT (800Mhz FSB - 1MB L2 Cache)
GFX : NVIDIA GeForce 6 Series GPU
GFX Memory : 256MB (256 bit GDDR3)
OS : Montavista Linux
GFX Capabilities : Vertex Shader 3.0, Pixel Shader 3.0
Audio : 3D audio synthesizer chip onboard, possible to have 64 sounds playing simultaneously, 5.1 surround output.
Video output: One analog D-Sub, Two Digital DVI outputs.
Display : Single or dual monitor support. Can output the same picture to each monitor or different pictures on each monitor, the resolution for each of the 2 monitors can also be different.
Sound output: The two front speakers have RCA connectors, SPDIF for full surround.
Resolution : HDTV (High Definition)
RAM : 1024MB 184pin DDR SD-RAM PC3200 (2x 512MB DDR 400 sticks)
LAN : 10/100/1000 TBase Gigabit Network
Other : DVD Drive Support, USB2.0 (x4) - Sega ALL.NET online support.
Connector Format : JVS
Protection : High Spec original security module.

- TRIVIA -

Even if titlescreen says 2006, the game was released in February 2007 in Japan.

- SERIES -

1. Initial D (1999, PlayStation)
2. Initial D Arcade Stage (2002, Arcade)
3. Initial D Arcade Stage Ver.2 (2002, Arcade)
4. Initial D Special Stage [SLPM 65268] (2003, PS2)
5. Initial D Arcade Stage Ver. 3 [GDS-0032B] (2004, Arcade)
6. Initial D Arcade Stage 4 (2006, Arcade)
7. Initial D Arcade Stage 5 (2009, Arcade)
8. Initial D Arcade Stage 6 AA (2011, Arcade)
9. Initial D Arcade Stage 7 AAX (2012, Arcade)
10. Initial D Arcade Stage 8 Infinity (2014)
11. Initial D Arcade Stage Zero (2017)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=7964&o=2

$end

$info=initdv3j,initdv3jb,initdv3e,
$bio

Arcade Video game published 18 years ago:

Initial D Arcade Stage Ver. 3 (c) 2004 Sega.

"Initial D Arcade Stage Ver 3" is a car racing game with 3 different game modes : 'Legend of the Streets', 'Time Attack', and 'The Bunta Challenge!'.

Legend of the Streets : Battle rival characters man to man on 9 different courses. Each checkpoint you pass adds time to the overall time limit. The first one across the finish line with the allotted time wins. If you run out of time or cross the finish line second, you lose. Once you've defeated all 28 rival characters, you'll get a chance to race against a hidden rival character I and a hidden rival character II (final battle/race). Defeat them and you'll race for the title of street legend against the last hidden rival character (special battle/race). Only when the title is yours will you get to see the ending.

Time Attack : This is a race against time. The goal is to cross the finish line as quickly as you can. Direction, Time of Day and Weather can be selected for each of the nine courses - note that Happogahara and Akina (Snow) can only be set to Night. Each checkpoint you pass adds time to the overall time limit. When you cross the finish line, a password is displayed. (The password is not displayed when you don't use the card.) You may use this password to participate in the online Internet rankings. In order to register the password, you must have played the game with a card and you'll need to enter the 3 digit number or KEY printed on the front of the card.

The Bunta Challenge : Race head-to-head against a single rival, Fujiwara Bunta, on eight different courses: Myogi, Usui, Akagi, Akina (Snow on Level 11), Happogahara, Shomaru and Tsuchisaka. For each course, only Dry or Night conditions may be selected.

- TECHNICAL -

Sega New Arcade Operation Machine Idea 2 (NAOMI 2) GD-Rom hardware
Model : GDS-0032B

- TRIVIA -

"Initial D Ver. 3" was released in January 2004.

- SERIES -

1. Initial D (1999, PlayStation)
2. Initial D Arcade Stage (2002, Arcade)
3. Initial D Arcade Stage Ver.2 (2002, Arcade)
4. Initial D Special Stage [SLPM 65268] (2003, PS2)
5. Initial D Arcade Stage Ver. 3 [GDS-0032B] (2004, Arcade)
6. Initial D Arcade Stage 4 (2006, Arcade)
7. Initial D Arcade Stage 5 (2009, Arcade)
8. Initial D Arcade Stage 6 AA (2011, Arcade)
9. Initial D Arcade Stage 7 AAX (2012, Arcade)
10. Initial D Arcade Stage 8 Infinity (2014)
11. Initial D Arcade Stage Zero (2017)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4030&o=2

$end

$info=initdv2j,initdv2e,initdv2jo,initdv2ja,
$bio

Arcade Video game published 20 years ago:

Initial D Arcade Stage Ver.2 (c) 2002 Sega.

- TECHNICAL -

Sega New Arcade Operation Machine Idea 2 (NAOMI 2) GD-Rom hardware

- TRIVIA -

Released in December 2002.

- SERIES -

1. Initial D (1999, PlayStation)
2. Initial D Arcade Stage (2002, Arcade)
3. Initial D Arcade Stage Ver.2 (2002, Arcade)
4. Initial D Special Stage [SLPM 65268] (2003, PS2)
5. Initial D Arcade Stage Ver. 3 [GDS-0032B] (2004, Arcade)
6. Initial D Arcade Stage 4 (2006, Arcade)
7. Initial D Arcade Stage 5 (2009, Arcade)
8. Initial D Arcade Stage 6 AA (2011, Arcade)
9. Initial D Arcade Stage 7 AAX (2012, Arcade)
10. Initial D Arcade Stage 8 Infinity (2014)
11. Initial D Arcade Stage Zero (2017)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4029&o=2

$end

$gameboy=initiald,
$bio

Nintendo Game Boy Cart. published 24 years ago:

Initial D Gaiden [Model DMG-AIDJ-JPN] (c) 1998 Kodansha

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66182&o=2

$end

$info=inidv3cy,inidv3ca,
$bio

Arcade Video game published 16 years ago:

Initial D Version 3 [Cycraft Edition] (c) 2006 Sega Enterprises, Limited.

- TECHNICAL -

[GDS-0039B]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48946&o=2

$end

$alice32=initbas,
$bio

Alice 32 cass. published 38 years ago:

Initiation au Basic (c) 1984 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87583&o=2

$end

$mo5_cass=initbas,initbasb,initbasc,initbasd,initbasa,
$to7_cass=initbas,
$bio

Thomson MO5/TO7 cass. published 38 years ago:

Initiation au Basic (c) 1984 Infogrames Interactive, Inc.

- TECHNICAL -

Four cassettes:
FACE A: TO7 version.
FACE B: MO5 version.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108305&o=2

$end

$to_flop=initb512,initb512a,initb512b,initb512d,initb512c,
$bio

Thomson TO disk. published 36 years ago:

Initiation au BASIC 512 + Multidos (c) 1986 Thomson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107764&o=2

$end

$cpc_cass=initbas1,
$bio

Amstrad CPC cass. published 37 years ago:

Initiation Au Basic Amstrad - 1ere Partie: Premiers Pas [Model SOFT 411] (c) 1985 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96778&o=2

$end

$to7_cass=cegos1,
$bio

Thomson TO7 cass. published 39 years ago:

Initiation au Langage Basic CEGOS Volume 1 (c) 1983 VIFI-Nathan [Vifi International]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108306&o=2

$end

$to7_cass=initbas2,
$bio

Thomson TO7 cass. published 39 years ago:

Initiation au Langage Basic CEGOS Volume 2 (c) 1983 VIFI-Nathan [Vifi International]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108308&o=2

$end

$to7_cass=cegos3,
$bio

Thomson TO7 cass. published 39 years ago:

Initiation au Langage Basic CEGOS Volume 3 (c) 1983 VIFI-Nathan [Vifi International]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108307&o=2

$end

$to_flop=initeche,
$bio

Thomson TO disk. published 38 years ago:

Initiation aux Echecs (c) 1984 VIFI-Nathan [Vifi International]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107765&o=2

$end

$mo5_cass=initeche,initecheb,initechec,initechea,
$bio

Thomson MO5/TO7 cass. published 38 years ago:

Initiation aux Echecs (c) 1984 VIFI-Nathan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40457&o=2

$end

$apple2_flop_orig=injrengn,
$bio

Apple II 5.25 disk. published 38 years ago:

Injured Engine (c) 1984 Imagic, Inc. [Los Gatos, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229305&o=2

$end

$fmtowns_cd=injuugak,
$bio

Fujitsu FM Towns CD published 28 years ago:

Injuu Gakuen - La Blue Girl (c) 1994 Dez Climax

- TECHNICAL -

CD x1

- TRIVIA -

Released on July 02, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110403&o=2

$end

$pc98=injugen,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Injuu Genmu (c) 1993 Ringer Bell.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89762&o=2

$end

$pc98=injugen2,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Injuu Genmu II - Brain Burst!! (c) 1993 Ringer Bell.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89763&o=2

$end

$msx1_cart=ink,
$bio

MSX cart. published 16 years ago:

Ink - Exxon Surfing (c) 2006 Matra Computer Automations

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272518&o=2

$end

$cpc_flop=inkcolou,
$bio

Amstrad CPC type-in published 30 years ago:

Ink Colours (c) 1992 CPC Attack

- TRIVIA -

Listed as a type-in program in the magazine: CPC Attack!

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120058&o=2

$end

$pc8801_flop=inkpotda,
$bio

Ink Pot Data Library (c) 198? ASCII Corp. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92092&o=2

$end

$pc8801_flop=inkpotop,
$bio

Ink Pot Option (c) 198? ASCII Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92093&o=2

$end

$pc8801_flop=inkpotsy,
$bio

Ink Pot System (c) 198? UASCII Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92094&o=2

$end

$spectrum_cass=inkatemp,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Inka-Tempel (c) 1983 F+K Ware [Germany]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79272&o=2

$end

$psion2=inkas,
$bio

Inkasencki Ver.6 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234073&o=2

$end

$spectrum_cass=inkosi,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Inkosi (c) 1984 Chalksoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79273&o=2

$end

$dragon_cass=inlaycard,
$bio

Inlay Card Printer v3.0 (c) 198? Burgin [Paul Burgin]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116875&o=2

$end

$spectrum_cass=newanato,
$bio

Sinclair ZX Spectrum vinyl published 37 years ago:

Inner City Unit  - New Anatomy (c) 1984 Demi Monde.

- TRIVIA -

Released in November 1984.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298121&o=2

$end

$bbc_cass=innerspa,
$bio

Inner Space (c) 19?? Potter

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51980&o=2

$end

$pc8801_flop=innerspa,
$bio

Inner Space (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92095&o=2

$end

$info=sc4inspn,sc4inspna,
$bio

Inner Spin (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR2555]

[Scorpion 4]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43034&o=2

$end

$info=sc5inspn,sc5inspna,
$bio

Inner Spin (c) 200? Mazooma Games.

- TECHNICAL -

[Scorpion 5]
[Model PR2555]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42657&o=2

$end

$info=sscope2ab,sscope2abvd1,sscope2ac,sscope2acvd1,sscope2a,sscope2avd1,sscope2jb,sscope2jbvd1,sscope2jc,sscope2jcvd1,sscope2j,sscope2jvd1,
$bio

Arcade Video game published 22 years ago:

Innocent Sweeper - Silent Scope 2 (c) 2000 Konami Company, Limited.

- TECHNICAL -

Konami Hornet Hardware

CPU : PowerPC 403GA 32-bit RISC @ 64 MHz
Sound CPU : Motorola 68000 @ 16 MHz
Sound Chip : Ricoh RF5C400 PCM 32Ch, 44.1 kHz Stereo, 3D Effect Spatializer
3D DSP : Analog Devices ADSP-21062 (SHARC) 32-bit floating point DSP @ 36 MHz
Graphics Chips : 3DFX Voodoo 2 Pixel processor with 16meg RAM, 3DFX Voodoo 2 Texture processor with 32meg RAM
Interface : Jamma +

- TRIVIA -

Silent Scope 2 was released in February 2000 in Japan.

This game is known as "Fatal Judgement - Silent Scope 2" in some parts of Europe and as "Dark Silhouette - Silent Scope 2" in some parts of USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=30046&o=2

$end

$pc98_cd=innotour,
$bio

NEC PC-9821 CD published 27 years ago:

Innocent Tour (c) 1995 KSS Media Ent. Co.

- TECHNICAL -

GAME ID: JSGP60095
BARCODE: 4988707300950

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128492&o=2

$end

$ibm5170=innocent,
$bio

IBM PC/AT DOS 3.5in. disk. published 29 years ago:

Innocent Until Caught (c) 1993 Psygnosis, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276365&o=2

$end

$amigaocs_flop=innocent,
$bio

Commodore Amiga 500 disk. published 28 years ago:

Innocent Until Caught (c) 1994 Psygnosis, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74298&o=2

$end

$vboy=insmouse,
$vgmplay=innsmout_vb,
$bio

Nintendo Virtual Boy cart. published 27 years ago:

インスマウスの館 (c) 1995 I'Max.
(Innsmouth no Yakata)

- TECHNICAL -

Model VUE-VIMJ-JPN

- TRIVIA -

Released on October 13, 1995 in Japan for 4,900 Yens.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82365&o=2

$end

$pc8801_flop=inouetak,
$bio

Inoue & Takahashi (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92096&o=2

$end

$pcecd=inouemam,
$bio

NEC PC-Engine CD published 30 years ago:

Inoue Mami - Kono Hoshi ni Tatta Hitori no Kimi (c) 1992 Hudson Soft.

- TECHNICAL -

BARCODE: 4988607250362
GAME ID: HCD2035

- TRIVIA -

Released on December 25, 1992 in japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58228&o=2

$end

$fm7_cass=inoue,
$bio

Fujitsu FM-7 cass. published 37 years ago:

井上のドラスレ (c) 1985 Inoue, Tadanobu.
(Inoue no Dragon Slayer)

- TRIVIA -

Back in 1984, Nihon Falcom were ready for a new hit game. The employees Yoshio Kiya and Tadanobu Inoue developed two games concurrently, for the best one to eventually be selected for publication. In the end, Kiya's PC-8801 game was selected, and Inoue's FM-7 game was published as a type-in program in the October 1985 issue of the monthly PC magazine Login.

Both Kiya's and Inoue's game were based on the 1982 Apple ? title The Caverns of Freitag.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272499&o=2

$end

$dc=irlast,
$bio

Sega Dreamcast GD published 21 years ago:

Inoue Ryouko - Last Scene [Model T-19506M] (c) 2001 Datam Polystar

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135552&o=2

$end

$c64_cass=input64_1,
$bio

Commodore C64 cass. published 37 years ago:

Input 64 85-01 (c) 1985 Verlag Heinz Weise

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259441&o=2

$end

$c64_cass=input64_2,
$bio

Commodore C64 cass. published 37 years ago:

Input 64 85-02 (c) 1985 Verlag Heinz Weise

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=165530&o=2

$end

$c64_cass=input64_3,
$bio

Commodore C64 cass. published 37 years ago:

Input 64 85-03 (c) 1985 Verlag Heinz Weise

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259442&o=2

$end

$c64_cass=input64_4,
$bio

Commodore C64 cass. published 37 years ago:

Input 64 85-04 (c) 1985 Verlag Heinz Weise

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259443&o=2

$end

$c64_cass=input64_5,
$bio

Commodore C64 cass. published 37 years ago:

Input 64 85-05 (c) 1985 Verlag Heinz Weise

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=165531&o=2

$end

$c64_cass=input64_6,
$bio

Commodore C64 cass. published 37 years ago:

Input 64 85-06 (c) 1985 Verlag Heinz Weise

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=165532&o=2

$end

$c64_cass=input64_7,
$bio

Commodore C64 cass. published 37 years ago:

Input 64 85-07 (c) 1985 Verlag Heinz Weise

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=165533&o=2

$end

$c64_cass=input64_8,
$bio

Commodore C64 cass. published 37 years ago:

Input 64 85-08 (c) 1985 Verlag Heinz Weise

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=165534&o=2

$end

$c64_cass=input64_9,
$bio

Commodore C64 cass. published 37 years ago:

Input 64 85-09 (c) 1985 Verlag Heinz Weise

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=165535&o=2

$end

$c64_cass=input64_10,
$bio

Commodore C64 cass. published 37 years ago:

Input 64 85-10 (c) 1985 Verlag Heinz Weise

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=165536&o=2

$end

$c64_cass=input64_11,
$bio

Commodore C64 cass. published 37 years ago:

Input 64 85-11 (c) 1985 Verlag Heinz Weise

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=165537&o=2

$end

$c64_cass=input64_12,
$bio

Commodore C64 cass. published 37 years ago:

Input 64 85-12 (c) 1985 Verlag Heinz Weise

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=165538&o=2

$end

$c64_cass=input64_13,
$bio

Commodore C64 cass. published 36 years ago:

Input 64 86-01 (c) 1986 Verlag Heinz Weise

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=165539&o=2

$end

$c64_cass=input64_14,
$bio

Commodore C64 cass. published 36 years ago:

Input 64 86-02 (c) 1986 Verlag Heinz Weise

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=165540&o=2

$end

$c64_cass=input64_15,
$bio

Commodore C64 cass. published 36 years ago:

Input 64 86-03 (c) 1986 Verlag Heinz Weise

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=165541&o=2

$end

$c64_cass=input64_16,
$bio

Commodore C64 cass. published 36 years ago:

Input 64 86-04 (c) 1986 Verlag Heinz Weise

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259444&o=2

$end

$c64_cass=input64_17,
$bio

Commodore C64 cass. published 36 years ago:

Input 64 86-05 (c) 1986 Verlag Heinz Weise

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=165542&o=2

$end

$c64_cass=input64_18,
$bio

Commodore C64 cass. published 36 years ago:

Input 64 86-06 (c) 1986 Verlag Heinz Weise

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=165543&o=2

$end

$c64_cass=input64_19,
$bio

Commodore C64 cass. published 36 years ago:

Input 64 86-07 (c) 1986 Verlag Heinz Weise

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259445&o=2

$end

$c64_cass=input64_20,
$bio

Commodore C64 cass. published 36 years ago:

Input 64 86-08 (c) 1986 Verlag Heinz Weise

- TRIVIA -

This is the 20th Input 64 release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=165544&o=2

$end

$c64_cass=input64_21,
$bio

Commodore C64 cass. published 36 years ago:

Input 64 86-09 (c) 1986 Verlag Heinz Weise

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259446&o=2

$end

$c64_cass=input64_22,
$bio

Commodore C64 cass. published 36 years ago:

Input 64 86-10 (c) 1986 Verlag Heinz Weise

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259447&o=2

$end

$c64_flop_orig=input64_22,
$bio

Commodore C64 disk. published 36 years ago:

Input 64 86-10 (c) 1986 Verlag Heinz Weise

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259454&o=2

$end

$c64_cass=input64_23,
$bio

Commodore C64 cass. published 36 years ago:

Input 64 86-11 (c) 1986 Verlag Heinz Weise

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=165545&o=2

$end

$c64_flop_orig=input64_23,
$bio

Commodore C64 disk. published 36 years ago:

Input 64 86-11 (c) 1986 Verlag Heinz Weise

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259455&o=2

$end

$c64_cass=input64_24,
$bio

Commodore C64 cass. published 36 years ago:

Input 64 86-12 (c) 1986 Verlag Heinz Weise

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=165546&o=2

$end

$c64_flop_orig=input64_24,
$bio

Commodore C64 disk. published 36 years ago:

Input 64 86-12 (c) 1986 Verlag Heinz Weise

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259456&o=2

$end

$c64_cass=input64_25,
$bio

Commodore C64 cass. published 35 years ago:

Input 64 87-01 (c) 1987 Verlag Heinz Weise

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259448&o=2

$end

$c64_flop_orig=input64_25,
$bio

Commodore C64 disk. published 35 years ago:

Input 64 87-01 (c) 1987 Verlag Heinz Weise

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259457&o=2

$end

$c64_cass=input64_26,
$bio

Commodore C64 cass. published 35 years ago:

Input 64 87-02 (c) 1987 Verlag Heinz Weise

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259449&o=2

$end

$c64_flop_orig=input64_26,
$bio

Commodore C64 disk. published 35 years ago:

Input 64 87-02 (c) 1987 Verlag Heinz Weise

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259458&o=2

$end

$c64_cass=input64_27,
$bio

Commodore C64 cass. published 35 years ago:

Input 64 87-03 (c) 1987 Verlag Heinz Weise

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=165547&o=2

$end

$c64_flop_orig=input64_27,
$bio

Commodore C64 disk. published 35 years ago:

Input 64 87-03 (c) 1987 Verlag Heinz Weise

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259459&o=2

$end

$c64_cass=input64_28,
$bio

Commodore C64 cass. published 35 years ago:

Input 64 87-04 (c) 1987 Verlag Heinz Weise

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=165548&o=2

$end

$c64_flop_orig=input64_28,
$bio

Commodore C64 disk. published 35 years ago:

Input 64 87-04 (c) 1987 Verlag Heinz Weise

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259460&o=2

$end

$c64_cass=input64_29,
$bio

Commodore C64 cass. published 35 years ago:

Input 64 87-05 (c) 1987 Verlag Heinz Weise

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=165549&o=2

$end

$c64_flop_orig=input64_29,
$bio

Commodore C64 disk. published 35 years ago:

Input 64 87-05 (c) 1987 Verlag Heinz Weise

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259461&o=2

$end

$c64_cass=input64_30,
$bio

Commodore C64 cass. published 35 years ago:

Input 64 87-06 (c) 1987 Verlag Heinz Weise

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259450&o=2

$end

$c64_flop_orig=input64_30,
$bio

Commodore C64 disk. published 35 years ago:

Input 64 87-06 (c) 1987 Verlag Heinz Weise

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259462&o=2

$end

$c64_cass=input64_31,
$bio

Commodore C64 cass. published 35 years ago:

Input 64 87-07 (c) 1987 Verlag Heinz Weise

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259451&o=2

$end

$c64_flop_orig=input64_31,
$bio

Commodore C64 disk. published 35 years ago:

Input 64 87-07 (c) 1987 Verlag Heinz Weise

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259463&o=2

$end

$c64_cass=input64_32,
$bio

Commodore C64 cass. published 35 years ago:

Input 64 87-08 (c) 1987 Verlag Heinz Weise

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259452&o=2

$end

$c64_flop_orig=input64_32,
$bio

Commodore C64 disk. published 35 years ago:

Input 64 87-08 (c) 1987 Verlag Heinz Weise

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259464&o=2

$end

$c64_flop_orig=input64_33,
$bio

Commodore C64 disk. published 35 years ago:

Input 64 87-09 (c) 1987 Verlag Heinz Weise

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259465&o=2

$end

$c64_flop_orig=input64_34,
$bio

Commodore C64 disk. published 35 years ago:

Input 64 87-10 (c) 1987 Verlag Heinz Weise

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259466&o=2

$end

$c64_flop_orig=input64_35,
$bio

Commodore C64 disk. published 35 years ago:

Input 64 87-11 (c) 1987 Verlag Heinz Weise

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259467&o=2

$end

$c64_flop_orig=input64_36,
$bio

Commodore C64 disk. published 35 years ago:

Input 64 87-12 (c) 1987 Verlag Heinz Weise

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259468&o=2

$end

$c64_flop_orig=input64_37,
$bio

Commodore C64 disk. published 34 years ago:

Input 64 88-01 (c) 1988 Verlag Heinz Weise

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259469&o=2

$end

$c64_flop_orig=input64_38,
$bio

Commodore C64 disk. published 34 years ago:

Input 64 88-02 (c) 1988 Verlag Heinz Weise

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259470&o=2

$end

$c64_flop_orig=input64_39,
$bio

Commodore C64 disk. published 34 years ago:

Input 64 88-03 (c) 1988 Verlag Heinz Weise

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259471&o=2

$end

$c64_flop_orig=input64_40,
$bio

Commodore C64 disk. published 34 years ago:

Input 64 88-04 (c) 1988 Verlag Heinz Weise

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259472&o=2

$end

$c64_flop_orig=input64_41,
$bio

Commodore C64 disk. published 34 years ago:

Input 64 88-05 (c) 1988 Verlag Heinz Weise

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259473&o=2

$end

$c64_flop_orig=input64_42,
$bio

Commodore C64 disk. published 34 years ago:

Input 64 88-06 (c) 1988 Verlag Heinz Weise

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259474&o=2

$end

$c64_flop_orig=input64_43,
$bio

Commodore C64 disk. published 34 years ago:

Input 64 88-07 (c) 1988 Verlag Heinz Weise

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259475&o=2

$end

$c64_flop_orig=input64_44,
$bio

Commodore C64 disk. published 34 years ago:

Input 64 88-08 (c) 1988 Verlag Heinz Weise

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259476&o=2

$end

$c64_flop_orig=input64_45,
$bio

Commodore C64 disk. published 34 years ago:

Input 64 88-09 (c) 1988 Verlag Heinz Weise

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259477&o=2

$end

$c64_flop_orig=input64_46,
$bio

Commodore C64 disk. published 34 years ago:

Input 64 88-10 (c) 1988 Verlag Heinz Weise

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259478&o=2

$end

$c64_flop_orig=input64_47,
$bio

Commodore C64 disk. published 34 years ago:

Input 64 88-11 (c) 1988 Verlag Heinz Weise

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259479&o=2

$end

$c64_flop_orig=input64_48,
$bio

Commodore C64 disk. published 34 years ago:

Input 64 88-12 (c) 1988 Verlag Heinz Weise

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259480&o=2

$end

$cpc_flop=inputrou,
$bio

Amstrad CPC type-in published 30 years ago:

Input Routine (c) 1992 CPC Attack

- TRIVIA -

Listed as a type-in program in the magazine: CPC Attack!

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120059&o=2

$end

$spectrum_cass=inquisit,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Inquisitor (c) 1985 Clews, Bill & Marion

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301402&o=2

$end

$cpc_cass=inquisit,
$bio

Amstrad CPC cass. published 35 years ago:

Inquisitor - Shade of Swords (c) 1987 Chip [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96779&o=2

$end

$info=inquiztr,
$bio

Arcade Video game published 33 years ago:

Inquizitor (c) 1989 B.F.M. [Bell-Fruit Mfg. Company, Limited.].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=21243&o=2

$end

$bml3_flop=insecth,
$bio

Hitachi MB-6890 (BM-LIII) disk. published 36 years ago:

Insect Hunter (c) 1986 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=292648&o=2

$end

$x1_cass=insectwa,
$bio

Insect War (c) 198? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86238&o=2

$end

$gamate=insectwa,
$bio

Gamate cart. published 27 years ago:

Insect War [Model C1070] (c) 1995 United Microelectronics Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=105881&o=2

$end

$info=insector,
$bio

Arcade Video game published 40 years ago:

Insector (c) 1982 Gottlieb.

You are a can of bug spray. Collect the jewels on the screen and destroy all the bugs.

- TECHNICAL -

Main CPU : I8086 (@ 5 Mhz)
Sound CPU : MOS Technology M6502 (@ 894.886 Khz)
Sound Chips : DAC

Screen orientation : Horizontal
Video resolution : 256 x 240 pixels
Screen refresh : 61.00 Hz
Palette colors : 16

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

This was Skelly's second game for Gottlieb, but it was never released. Number produced estimated at 1 or 2 units. This game represents Skelly's own answer to "Robotron - 2084".

The cool thing about Insector is the three-letter code in at the start. Tim Skelly used this value as a seed for each player's pseudo random number generator. That way, if you want exactly the same game every time, you enter the same three letters. If you wanted to handicap yourself, you would enter different letters and let the other player enter their usual letters, etc.

- TIPS AND TRICKS -

* Make The Game Easier : Tim put in this game a secret code that made the game easier. Enter 'DDT' on the three-letter start (David Thiel's initials).

- STAFF -

Designed & programmed by : Tim Skelly
Audio by : David D. Thiel

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1190&o=2

$end

$cpc_flop=insector02,
$bio

Insector Hecti in Interchange (c) 199? GPA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121884&o=2

$end

$cpc_flop=insector01,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Insector Hecti in The Interchange Trained (c) 1991 NPS [Nul Part System]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122473&o=2

$end

$spectrum_cass=insector,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Insector Hecti in the Interchange [Model HT 092] (c) 1991 Hi-Tec Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79276&o=2

$end

$info=insectx,insectxj,
$vgmplay=insector,
$bio

Arcade Video game published 33 years ago:

Insector X (c) 1989 Taito Corporation.

Battle against the insect army with your special insecticide weapons.

The Burgoid, a tribe of midgets with dreams of conquest, have turned insects into cyborgs and formed them into a vast army which is now on the move and intending to invade planet Earth! 

To wipe out these mega-insects - which are invulnerable to ordinary weapons - humans have created an insect-sized warrior called Yanmer. The warrior wears a suit, giving him special powers and wings that are more efficient than a jet engine. 

You are Yanmer, and your mission is to destroy the Burgoid Monarch and save mankind from disaster!

- TECHNICAL -

Prom Stickers: B97

Main CPU: (2x) Zilog Z80 (@ 6 Mhz)
Sound Chips: YM2203 (@ 3 Mhz)

Screen Orientation: Horizontal
Video Resolution: 256 x 224 Pixels
Screen Refresh: 60.00 Hz
Palette Colors: 512

Players: 2
Control: 8-Way Joystick
Buttons: 2
=> Shoot, Extra Weapon

- TRIVIA -

Insector X was released in August 1989.

- TIPS AND TRICKS -

* INSTRUCTIONS:
- Press the Fire button to make a normal attack.
- Press the Special Attack button to use the special weapon (once you have picked up an insecticide can). 
- Power-up items appear when you defeat the Hawk Moth enemy. 
- The insecticide can is dropped by the middle boss on each stage and your special weapon becomes stronger as you pick up more insecticide cans. The colour of the can cycles between blue and brown:
-- Blue: Anti-air weapon
-- Brown: Air-to-ground weapon

* ITEMS
(P): Increases shot power
(PP): Increases shot power by two levels
(S): Increases your movement speed
(A): Auto-fire
(1UP): Extra life awarded
(Acorn): 1000 points awarded
(Thunder): Destroys all on-screen enemies

- PORTS -

* CONSOLES:
Sega Mega Drive [KO] (1990) "Gonchung Gundan [Model GM 4001 HG]" 
Sega Mega Drive [BR] (1990) by Tec Toy
[US] Sega Genesis (1990) "Insector X [Model 47036]" 
[JP] Sega Mega Drive (sept.7, 1990)
[JP] Nintendo Famicom (sept.20, 1990) "Insector X [Model TFC-IS]" 
[JP] Sony PS2 (aug.25, 2005) "Taito Memories Gekan [Model SLPM-66092]" 
Sony PlayStation 2 [AU] (mar.30, 2006) "Taito Legends 2 [Model SLES-53852]" 
[EU] Microsoft XBOX (mar.31, 2006) "Taito Legends 2" 
[EU] Sony PS2 (mar.31, 2006) "Taito Legends 2 [Model SLES-53852]" 
[US] Sony PS2 (may.16, 2007) "Taito Legends 2 [Model SLUS-21349]" 

* COMPUTERS: 
[EU] PC [MS Windows, CD-ROM] (mar.31, 2006) "Taito Legends 2" 
[US] PC [MS Windows, CD-ROM] (jul.10, 2007) "Taito Legends 2"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1191&o=2

$end

$megadriv=insectxj,
$vgmplay=insectx_md,
$bio

Sega Mega Drive cart. published 32 years ago:

Insector X (c) 1990 Hot-B

- TRIVIA -

Insector X for Mega Drive was released on September 7, 1990 in Japan.

This game is known in South Korea as "Gonchung Gundan".

Known export releases: 
[US] "Insector X [Model 47036]" by Sage's Creation
[KO] "Gonchung Gundan [Model GM 4001 HG]" by HiCOM
[BR] "Insector X" by Tec Toy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56574&o=2

$end

$info=insectxbl,
$bio

Arcade Video game published 32 years ago:

Insector X (c) 1990 Nagoya Kaihatsu.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=271063&o=2

$end

$megadriv=insectx,
$bio

Sega Genesis cart. published 32 years ago:

Insector X (c) 1990 Sages Creation

North American release.

- TECHNICAL -

Cartridge ID: 47036

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57255&o=2

$end

$nes=insectx,
$vgmplay=insectx_fc,
$bio

Nintendo Famicom cart. published 32 years ago:

Insector X (c) 1990 Taito Corp.

- TECHNICAL -

Cartridge ID: TFC-IS-5900

- TRIVIA -

Insector X for Famicom was released on September 21, 1990 in Japan.

This is the 33th title published by Taito on the Famicom.

- TIPS AND TRICKS -

* Secret message: Enter the OPTION MODE menu, then move the cursor to the EXIT option. Press Right 35 times, then press Left once. The message, PRGD. BY JYOJI HIRAYAMA will appear.

* Level select and No-Hit Mode: Enter the OPTION MODE menu, then move the cursor to the EXIT option. Press Right any number of times except 35, then press Left. At the BOY/GIRL select menu, press Up to cycle through the levels, and Down to toggle HIT/NOT mode, to play with normal lives, or invincibility, accordingly.

- STAFF -

Programmed by: JYOJI HIRAYAMA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54229&o=2

$end

$spectrum_cass=instcoin,
$bio

Sinclair ZX Spectrum cass. published 17 years ago:

Insert Coins (c) 2005 OCTOCOM

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=278362&o=2

$end

$cpc_flop=inouting,inoutingb,inoutinga,inouting_t1,inouting_t1a,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Inside Outing (c) 1987 Edge, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120341&o=2

$end

$spectrum_cass=insideou,
$bio

Inside Outing (c) 198? Dro Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219709&o=2

$end

$cpc_cass=insidoutds,
$bio

Amstrad CPC cass. published 34 years ago:

Inside Outing [Model 3DG 001] (c) 1988 Dro Soft [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96780&o=2

$end

$cpc_cass=insidout,
$bio

Amstrad CPC cass. published 35 years ago:

Inside Outing [Model EDG 21AM] (c) 1987 Edge, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96781&o=2

$end

$apple2_flop_clcracked=ioshapes,
$bio

Apple II 5.25 disk. published 36 years ago:

Inside Outside Shapes (c) 1986 Random House, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230614&o=2

$end

$bbc_flop_hybrid=instories,
$bio

Acorn BBC Hybrid Music System disk. published 34 years ago:

Inside Stories (c) 1988 Hybrid Technology

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270447&o=2

$end

$pc98=insider2,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

インサイダーズ ネットワークの冒険 イヴがいない (c) 1993 ASCII Corp.
(Insiders - Network no Bouken - Eve ga Inai)

- TECHNICAL -

Media: floppydisk x2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95234&o=2

$end

$pc98=insiders,
$bio

NEC PC-9801 Series 5.25in. disk. published 34 years ago:

Insiders - PC Naibu e no Tabi - Maou Halton no Wana (c) 1988 ASCII Corp.

- TECHNICAL -

GAME ID: NFAD14054
BARCODE: 4988606202775

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89764&o=2

$end

$cdtv=insidino,
$bio

Commodore Amiga CDTV CD published 28 years ago:

Insight - Dinosaurs (c) 1994 Optonica, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301562&o=2

$end

$cdtv=insitech,
$bio

Commodore Amiga CDTV CD published 29 years ago:

Insight Technology (c) 1993 Commodore, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301551&o=2

$end

$sgi_mips=softwin95_4_0,
$bio

SGI MIPS IRIX soft. published 25 years ago:

Insignia SoftWindows 95 4.0 for IRIX (c) 1997 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266508&o=2

$end

$sgi_mips=softwin95_5_0,
$bio

SGI MIPS IRIX soft. published 24 years ago:

Insignia SoftWindows 95 5.0 for IRIX (c) 1998 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266509&o=2

$end

$spectrum_cass=insomnia,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Insomnia (c) 1983 Scats

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298542&o=2

$end

$mo5_cass=inspgadg,inspgadgb,inspgadga,
$to7_cass=inspgadg,
$bio

Thomson MO5/TO7 cass. published 38 years ago:

Inspecteur Gadget (c) 1984 VIFI-Nathan [Vifi International]

- TECHNICAL -

GAME ID: 450022

FACE A: MO5
FACE B: TO7

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108309&o=2

$end

$pc98=inspectr,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Inspector - Jikuu Sasatsukan Hayate (c) 1994 Altacia.

- TRIVIA -

Released on June 09, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48512&o=2

$end

$spectrum_cass=inspecto,
$bio

Inspector Flukeit (c) 198? Top Ten Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234765&o=2

$end

$spectrum_cass=iflutgpt,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Inspector Flukeit + The Great Peepingham Train Robbery (c) 1989 Axxent Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294695&o=2

$end

$snes=inspgadg,
$bio

Nintendo Super NES cart. published 29 years ago:

Inspector Gadget (c) 1993 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63094&o=2

$end

$gba=inspgadgu,
$bio

Nintendo GBA cart. published 21 years ago:

Inspector Gadget - Advance Mission [Model AGB-AIGE-USA] (c) 2001 DreamCatcher Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71250&o=2

$end

$gba=inspgadg,
$bio

Nintendo GBA cart. published 21 years ago:

Inspector Gadget - Advance Mission [Model AGB-AIGP] (c) 2001 LSP [Light & Shadow Production]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71249&o=2

$end

$psx=gadgmaze,
$bio

Sony PlayStation CD published 21 years ago:

Inspector Gadget - Gadget's Crazy Maze (c) 2001 Ubi Soft

North American release. Game developed in Europe. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-01267

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111349&o=2

$end

$gbcolor=inspgadgu,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Inspector Gadget - Operation Madkactus [Model CGB-BIGE-USA] (c) 2001 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68056&o=2

$end

$gbcolor=inspgadg,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Inspector Gadget - Operation Madkactus [Model CGB-BIGP-EUR] (c) 2000 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68055&o=2

$end

$c64_cass=inspectg,
$bio

Commodore C64 cass. published 35 years ago:

Inspector Gadget and the Circus of !!Fear!! (c) 1987 Melbourne House [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186930&o=2

$end

$spectrum_cass=ingadget,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Inspector Gadget and the Circus of Fear (c) 1987 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=310088&o=2

$end

$gba=inspgrac,
$bio

Nintendo GBA cart. published 20 years ago:

Inspector Gadget Racing [Model AGB-AIRP] (c) 2002 LSP [Light & Shadow Production]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71251&o=2

$end

$cpc_flop=inspecto,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Inspector Heli in Interchange Trained (c) 1991 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126717&o=2

$end

$amigaocs_flop=griffu,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Inspektor Griffu - Ein Toter hat Heimweh (c) 1990 Ariolasoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74299&o=2

$end

$galaxy=spiridon,
$bio

Inspektor Spiridon (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235827&o=2

$end

$cpc_flop=inspirat,
$bio

Amstrad CPC 464 disk. published 30 years ago:

Inspiration Demo (c) 1992 CRTC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124577&o=2

$end

$c64_cart=instacal,
$bio

Commodore C64 cart. published 39 years ago:

Insta-Calc Ver.2 (c) 1983 Cimarron

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240866&o=2

$end

$a800=instados,
$bio

Atari 400/800 cart. published 20 years ago:

InstaDOS (c) 2002 Sunmark

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86572&o=2

$end

$mpz80=943,
$bio

Morrow MPZ80 disk. published 40 years ago:

Install Package for the DJ2D/B (c) 1982 Morrow Designs

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237185&o=2

$end

$mpz80=942,
$bio

Morrow MPZ80 disk. published 40 years ago:

Install Package for the HDCA (c) 1982 Morrow Designs

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237184&o=2

$end

$mpz80=941,
$bio

Morrow MPZ80 disk. published 40 years ago:

Install Package for the HDDMA (c) 1982 Morrow Designs

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237183&o=2

$end

$info=sc2inst,sc2inst1,sc2inst1p,sc2inst2,sc2inst2p,sc2inst3,sc2inst3p,sc2inst4,sc2inst4p,sc2inst5,sc2inst6,sc2instp,
$bio

Fruit Machine published 27 years ago:

Instant Jackpots (c) 1995 Bell-Fruit Mfg.

- TECHNICAL -

SCORPION 2
[Model 6517]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=21291&o=2

$end

$info=m1imclb,m1imclba,m1imclbb,
$bio

Instant Millionaire Club (c) 199? Maygay.

- TECHNICAL -

M1A/B

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41994&o=2

$end

$pc8801_flop=instantm,
$bio

Instant Music (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92097&o=2

$end

$apple2gs_flop_misc=instmus,
$bio

Apple IIGS disk. published 35 years ago:

Instant Music (c) 1987 Electronic Arts

- TECHNICAL -

GAME ID: 1307

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115128&o=2

$end

$apple2_flop_clcracked=inrecall,
$bio

Apple II 5.25 disk. published 39 years ago:

Instant Recall (c) 1983 Sams, Inc., Howard W.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240685&o=2

$end

$bbc_cass=instrecal,
$bio

Acorn BBC Micro B cass. published 37 years ago:

Instant Recall (c) 1985 Supersoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262496&o=2

$end

$cpc_flop=instantr,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Instant Recall (c) 1986 Supersoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124938&o=2

$end

$specpls3_flop=instreca,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

Instant Recall (c) 1988 Supersoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148249&o=2

$end

$spectrum_cass=instantr,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Instant Recall (c) 1988 Supersoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287565&o=2

$end

$info=m3replay,
$bio

Instant Replay (c) 198? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41196&o=2

$end

$apple2_flop_orig=mcinsv1035,
$bio

Apple IIc+ 3.5in. disk. published 33 years ago:

Instant Survey (c) 1989 MECC [Minnesota Educational Computing Corp.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301234&o=2

$end

$apple2_flop_clcracked=mcinsv10,
$bio

Apple II 5.25 disk. published 33 years ago:

Instant Survey  (c) 1989 MECC [Minnesota Educational Computing Corp.]

- TECHNICAL -

Model MECC-A224

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276722&o=2

$end

$apple2_flop_clcracked=mcins10,
$bio

Apple II 5.25 disk. published 33 years ago:

Instant Survey [Model MECC-A245] (c) 1989 MECC [Minnesota Educational Computing Corp.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286884&o=2

$end

$apple2gs_flop_misc=instsynt,
$apple2gs_flop_orig=instsynt,
$bio

Apple IIGS disk. published 34 years ago:

Instant Synthesizer (c) 1988 Electronic Arts

- TECHNICAL -

GAME ID: 1634

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115129&o=2

$end

$info=m1inwin,m1inwina,m1inwinb,m1inwinc,m1inwinf,m1inwinh,m1inwini,m1inwinj,m1inwink,m1inwinl,m1inwinm,m1inwinn,m1inwino,m1inwinp,m1inwinq,m1inwinr,m1inwins,m1inwint,m1inwinu,m1inwinv,m1inwinw,m1inwinx,
$bio

Instant Win (c) 199? Maygay.

- TECHNICAL -

M1A/B

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41996&o=2

$end

$info=inwinner,
$bio

Video Slot Machine published 17 years ago:

Instant Winner (c) 2005 WMS Gaming, Incorporated.

- TRIVIA -

Released in August 2005.

- STAFF -

Bonus rounds arts: Shawn Smith

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=37390&o=2

$end

$apple2_flop_orig=instzoo,
$apple2_flop_clcracked=instzoo,
$bio

Apple II 5.25 disk. published 41 years ago:

Instant Zoo (c) 1981 Apple Computer, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229154&o=2

$end

$bbc_rom=instatb,
$bio

Acorn BBC ROM published 36 years ago:

Instat B00741 (c) 1986 University of Reading

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268046&o=2

$end

$bbc_rom=instat,
$bio

Acorn BBC ROM published 36 years ago:

Instat C00144 (c) 1986 University of Reading

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240339&o=2

$end

$mbee_quik=institute,
$bio

Applied Technology Microbee cass. published 41 years ago:

Institute (c) 1981 Med Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289581&o=2

$end

$vz_snap=instructions,
$bio

Instructions for Asteroid Dodge (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235086&o=2

$end

$sorcerer_cass=instr,
$bio

Instructions for Chess (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232392&o=2

$end

$info=instruct,
$bio

Computer published 44 years ago:

Instructor 50 (c) 1978 Signetics.

A small system designed to teach the use and programmation of the Signetics 2650 CPU. Also a real micro-computer with a tape interface to save and load programs, and a S-100 compatible expansion bus.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103281&o=2

$end

$msx1_cart=instruct,instructa,
$bio

MSX cart. published 37 years ago:

Instructor [Model AQ004] (c) 1985 Barq

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77158&o=2

$end

$apple2gs_flop_misc=instdes,
$bio

Apple IIGS disk. published 34 years ago:

Instrument Designer (c) 1988 PyWare

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115300&o=2

$end

$megadriv=instchp1,instchp9,instchp8,instchp7,instchp6,instchp5,instchp4,instchp3,instchp2,
$bio

Sega Mega Drive cart. published 28 years ago:

Instruments of Chaos Starring Young Indiana Jones (c) 1994 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56575&o=2

$end

$megadriv=instch,
$bio

Sega Genesis cart. published 28 years ago:

Instruments of Chaos Starring Young Indiana Jones (c) 1994 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57256&o=2

$end

$horizon=icatutil,
$bio

INSUA Catalog Utilities (c) 198? INSUA [International Northstar Users Association]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232332&o=2

$end

$horizon=inutil,
$bio

INSUA DOS Utilities (c) 198? INSUA [International Northstar Users Association]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232333&o=2

$end

$horizon=vinsua,insua211,
$bio

INSUA North Star DOS (c) 198? INSUA [International Northstar Users Association]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232334&o=2

$end

$spectrum_cass=insurgen,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Insurgency (c) 1984 CCS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79280&o=2

$end

$to_flop=intext,
$bio

Thomson TO disk. published 21 years ago:

Int-Ext (c) 2001 Prehis-To

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107766&o=2

$end

$apple2_flop_clcracked=intacont,
$bio

Apple II 5.25 disk. published 39 years ago:

Integers (c) 1983 Society for Visual Education

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268287&o=2

$end

$bbcb_flop=integraw,
$bio

Acorn BBC Micro B disk. published 33 years ago:

Integra Windows (c) 1989 Computech

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262436&o=2

$end

$bbc_rom=ibos114,
$bio

Acorn BBC ROM published 34 years ago:

Integra-B OS Ver. 1.14 (c) 1988 Computech

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=312317&o=2

$end

$bbc_rom=ibos120,ibos,
$bio

Acorn BBC ROM published 33 years ago:

Integra-B OS Ver. 1.20 (c) 1989 Computech

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=312318&o=2

$end

$x68k_flop=integral,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

Integral Arm (c) 1992 Yoshitaka Higashi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88318&o=2

$end

$hp_ipc=intgame1,intgame2,intgame3,
$bio

HP Integral PC disk. published 36 years ago:

Integral Games (c) 1986 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235969&o=2

$end

$info=hp_ipc,
$bio

Computer published 37 years ago:

Integral Personal Computer 9807A (c) 1985 Hewlett-Packard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228998&o=2

$end

$info=hp9808a,
$bio

Computer published 37 years ago:

Integral Personal Computer 9808A (c) 1985 Hewlett-Packard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228999&o=2

$end

$ibm5170=486demo,
$bio

IBM PC/AT DOS 5.25+3.5in. disks published 31 years ago:

Intel 486 SX Microprocessor Demo (c) 1991 Intel Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=291139&o=2

$end

$adam_flop=intelbst,intelbsta,
$bio

Coleco Adam disk. published 36 years ago:

Intel-BEST (c) 1986 Digital Express.

Enhancements for SmartBASIC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109547&o=2

$end

$adam_flop=inteload10,inteload10a,inteload,
$bio

Coleco Adam disk. published 36 years ago:

Intel-LOAD (c) 1986 Digital Express.

Program for BSAVing your SmartBasic files.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109548&o=2

$end

$cpc_flop=intelige,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Inteligencia (c) 1986 ACE Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128019&o=2

$end

$info=intlc44,
$bio

Computer published 49 years ago:

INTELLEC 4/MOD 4 (c) 1973 Intel

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235524&o=2

$end

$info=intlc440,
$bio

Computer published 48 years ago:

INTELLEC 4/MOD 40 (c) 1974 Intel

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235525&o=2

$end

$info=imds2,
$bio

Computer published 43 years ago:

Intellec Microcomputer Development System Series II (c) 1979 Intel.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103334&o=2

$end

$mz800_cass=egg,
$bio

Sharp MZ-800 cass. published 38 years ago:

Intellectual Game - Egg (c) 1984 DB-SOFT [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235718&o=2

$end

$cgenie_cass=intboard,
$bio

Intellegent Games Boards (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=302017&o=2

$end

$info=inteladv,
$bio

Computer published 17 years ago:

Intelligence Advance E/R (c) 2005 VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233786&o=2

$end

$info=intchess,
$bio

Chess board published 42 years ago:

Intelligent Chess (c) 1980 SciSys

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268144&o=2

$end

$dragon_flop=intdbase,
$bio

Dragon disk. published 32 years ago:

Intelligent Database (c) 1990 Dragonfire Services

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117024&o=2

$end

$dragon_flop=intdiskc,
$bio

Dragon disk. published 34 years ago:

Intelligent Disk Copier (c) 1988 Dragonfire Services

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117025&o=2

$end

$info=intmpt03,
$bio

Intelligent Game MPT-03 (c) 198? Intelligent Game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298563&o=2

$end

$vc4000=intel1,
$bio

VC 4000 cart. published 43 years ago:

Intelligenz I (c) 1979 Interton Electronic.

The same game as 'Super Maze' for Radofin's 1292 AVPS.

- TECHNICAL -

[Cassette No. 9]

- TRIVIA -

Also called Intelligence I outside Germany.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49205&o=2

$end

$vc4000=intel2,
$bio

VC 4000 cart. published 42 years ago:

Intelligenz II (c) 1980 Interton Electronic.

The same game as 'Computer Challenge' for Radofin's 1292 AVPS.

- TECHNICAL -

[Cassette No. 15]

- TRIVIA -

Also called Intelligence II outside Germany.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49206&o=2

$end

$vc4000=intel3,
$bio

VC 4000 cart. published 42 years ago:

Intelligenz III (c) 1980 Interton Electronic.

The same game as 'Code Breaker' for Radofin's 1292 AVPS.

- TECHNICAL -

[Cassette No. 16]

- TRIVIA -

Also called Intelligence III outside Germany.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49207&o=2

$end

$vc4000=reversi,
$bio

VC 4000 cart. published 41 years ago:

Intelligenz IV/Attacke (c) 1981 Interton Electronic.

A conversion of the board game Othello/Reversi. Players take turns to put markers on the board and capture any pieces that are enclosed in a straight or diagonal line. The game features variants for one or two players, with different handicaps and turn time limits.

- TECHNICAL -

[Cassette No. 21]

- TRIVIA -

Also called Intelligence IV/Attack outside Germany, and Intelligence IV/Attaque in France.

Released as Othello for Radofin's 1292 AVPS console.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49208&o=2

$end

$cpc_flop=intellig,
$bio

Amstrad CPC type-in published 33 years ago:

Intelligenz-Test (c) 1989 PC Amstrad International

- TRIVIA -

Listed as a type-in program in the magazine: PC Amstrad International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119768&o=2

$end

$x1_cass=intellij,
$bio

Sharp X1 cass. published 39 years ago:

インテリ雀士・四人麻雀 (c) 1983 SilverBall.
(IntelliJanshi - 4-nin Mahjong)

- TECHNICAL -

GAME ID: SISK26007

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117299&o=2

$end

$info=intv,
$bio

Console published 43 years ago:

Intellivision (c) 1979 Mattel Electronics.

The Intellivision is a home video game console.

- TRIVIA -

Development of the console began in 1978, less than a year after the introduction of its main competitor, the Atari 2600. The word intellivision is a portmanteau of 'intelligent television'.

The Intellivision can be considered the first 16-bit game console, as it has a 16-bit microprocessor.

The Intellivision was also the first system to feature downloadable games. However, since there was no storage device the games vanished once the machine was turned off. In 1981, General Instrument teamed up with Mattel to roll out the PlayCable, a device that allowed the downloading of Intellivision games via cable TV.

Intellivision was the first game console to provide real-time human and robot voices in the middle of gameplay, courtesy of the IntelliVoice module. The voice chip used, the SPO256 Orator, was developed jointly by Mattel and General Instrument.

Intellivision was the first console to feature a controller with a directional pad that allowed 16 directions. The disc-shaped pad allowed players to control action without lifting the thumb and was considered by many Intellivision users to be a useful innovation.

The Intellivision was also the first game console or home computer to offer a musical synthesizer keyboard. The music synthesizer keyboard was designed as a secondary add-on for the ECS, and was intended to lead to a series of music-oriented software titles for both educational and entertainment purposes, but only one title, Melody Blaster, was ever released.

Intellivision was also the first console to have a complete built-in character font. While Odyssey² had a limited character font (uppercase alphabet, numerals, and some other characters), Intellivision's system font had complete upper- and lowercase alphabets, numerals, and almost all of the punctuation and symbols found on standard computer keyboards.

Over 3 million Intellivision units were sold and a total of 125 games were released for the console.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103336&o=2

$end

$psx=intvclas,
$bio

Sony PlayStation CD published 23 years ago:

Intellivision Classic Games (c) 1999 Activision, Inc.

- TECHNICAL -

GAME ID: SLUS-00906

- TRIVIA -

Released on September 30, 1999 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111073&o=2

$end

$info=intv2,
$bio

Console published 39 years ago:

Intellivision II (c) 1983 Mattel Electronics.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146786&o=2

$end

$intv=voice,
$bio

Intellivoice (c) 19?? Mattel Electronics [Mattel, Inc.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230277&o=2

$end

$camplynx_cass=inteltab,
$bio

Camputers Lynx cass. published 38 years ago:

IntelTab (c) 1984 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134051&o=2

$end

$spectrum_cass=intensit,intensit_a,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Intensity (c) 1988 MCM Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219328&o=2

$end

$info=intrgmes,
$bio

Video Slot Machine published 31 years ago:

Inter Game Poker (c) 1991 Inter Games.

- TECHNICAL -

Main CPU : M65SC02 (@ 3 Mhz)
Sound Chips : General Instrument AY8910 (@ 4 Mhz)

Screen orientation : Horizontal
Video resolution : 384 x 232 pixels
Screen refresh : 50.00 Hz
Palette colors : 16

Players : 1
Buttons : 7

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4523&o=2

$end

$bbc_rom=ibase,
$bio

Acorn BBC ROM published 35 years ago:

Inter-Base (c) 1987 Computer Concepts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231753&o=2

$end

$bbc_rom=ibase10a,
$bio

Acorn BBC ROM published 35 years ago:

Inter-Base Ver.1.0A (c) 1987 Computer Concepts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289473&o=2

$end

$bbc_rom=ichart101,ichart,ichart103a,
$bio

Acorn BBC ROM published 37 years ago:

Inter-Chart Ver. 1 (c) 1985 Computer Concepts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145095&o=2

$end

$bbc_rom=isheet047,
$bio

Acorn BBC ROM published 37 years ago:

Inter-Sheet Ver. 0 (c) 1985 Computer Concepts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145096&o=2

$end

$bbc_rom=isheet100,isheet102,isheet103,isheet,isheet106c,isheet106s,
$bio

Acorn BBC ROM published 37 years ago:

Inter-Sheet Ver. 1 (c) 1985 Computer Concepts.

Spreadsheet program.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145097&o=2

$end

$bbc_rom=iword,iworda1,iworda2,
$bio

Acorn BBC ROM published 36 years ago:

Inter-Word Ver. 1 (c) 1986 Computer Concepts

Integrated word processor.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145098&o=2

$end

$bbc_rom=iwordh,
$bio

Acorn BBC ROM published 36 years ago:

Inter-Word Ver. 1.02 (c) 1986 Computer Concepts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301846&o=2

$end

$info=interact,
$bio

Computer published 43 years ago:

Interact Model One (c) 1979 Interact Electronics.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103335&o=2

$end

$bbc_cass=inter3d,
$bio

Interactive 3D (c) 198? Design Dynamics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262480&o=2

$end

$spectrum_cass=interact,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Interactive BASIC Programming (c) 1985 Eigen

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295294&o=2

$end

$psx=icdsmp1m,icdsmp1,
$bio

Sony PlayStation CD published 27 years ago:

Interactive CD Sampler Disc - Volume 01 (c) 1995 Sony Computer Ent. America.

Volume 01 features:

- Playable Demos:
Loaded
Mortal Kombat 3
Twisted Metal
Warhawk
Wipeout

- Videos:
Descent
Destruction Derby
NFL GameDay
NHL FaceOff

- TECHNICAL -

Game ID: SCUS-94955

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=102179&o=2

$end

$psx=icdsmp2,
$bio

Sony PlayStation CD published 26 years ago:

Interactive CD Sampler Disc - Volume 02 (c) 1996 Sony Computer Ent. America.

Volume 02 features:

- Playable Demos:
Assault Rigs
Bogey Dead 6
Chronicles of the Sword
Die Hard Trilogy
NBA ShootOut
Road & Track Presents: The Need for Speed
VR Soccer '96
Warhawk

- Videos:
Aquanaut’s Holiday
Krazy Ivan
MLB Pennant Race
Street Fighter Alpha: Warriors' Dreams

- TECHNICAL -

CD ID: SCUS-94957

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=102180&o=2

$end

$psx=icdsmp3,icdsmp35,icdsmp35a,
$bio

Sony PlayStation CD published 26 years ago:

Interactive CD Sampler Disc - Volume 03 (c) 1996 Sony Computer Ent. America.

Volume 03 features:

- Playable Demos:
2Xtreme
Blast Chamber
Crash Bandicoot
Formula 1
NCAA Football GameBreaker
NFL GameDay '97
NHL FaceOff '97
Rally Cross
Ridge Racer Revolution
Tekken 2
The King of Fighters '95
Tunnel B1

- Videos:
Jet Moto
NFL GameDay '97
Twisted Metal 2

- TECHNICAL -

CD ID: SCUS-94959

- TRIVIA -

Released in October 1996.

- UPDATES -

There are three variants of this particular demo disc. The first, released in 1996, contained the playable demos The King of Fighters '95 and Tunnel B1 - both of which were replaced by NFL GameDay '97 and Ridge Racer in the second version labeled Interactive CD Sampler Pack - Volume 3.5 [SCUS-94177] in 1997.

A third edition also titled Volume 3.5 [SCUS-94966] had a playable demo of NFL GameDay '97 instead of the demo video in the previous version. As far as hidden content differences, the only replacement is a Carnage Heart video in both versions of Volume 3.5 replacing a Project: Horned Owl video seen in the original Volume 3.

- TIPS AND TRICKS -

- Hidden Content:

Carnage Heart (Video) – Highlight "Rally Cross" and press Triangle, Square, Square.

Crash Bandicoot (Cheat Codes) – Highlight "Crash Bandicoot" and press Square, Square, Triangle.

Independence Day (Video) – Highlight "Blast Chamber" and press Triangle, Circle, Triangle.

Jumping Flash! 2 (Video) – Highlight "NFL FaceOff '97" and press Square, Triangle, Circle.

Motor Toon Grand Prix (Video) – Highlight "Formula 1" and press Square, Triangle, Square.

NCAA Football GameBreaker (Cheat Codes) – Highlight "NCAA Football GameBreaker" and press Circle, Triangle, Circle.

Project: Horned Owl (Video) – Highlight "Tunnel B1" and press Triangle, Square, Square.

Ridge Racer Revolution (Cheat Codes) – Highlight "Ridge Racer Revolution" and press Circle, Triangle, Square.

Tekken 2 (Cheat Codes) – Highlight "Tekken 2" and press Triangle, Triangle, Square.

The King of Fighters '95 (Cheat Codes) – Highlight "The King of Fighters '95" and press Triangle, Circle, Square.

Tobal No. 1 (Video) – Highlight "Jet Moto" and press Circle, Circle, Triangle.

Twisted Metal 2 (Cheat Codes) – Highlight "Twisted Metal 2" and press Square, Circle, Triangle.

Twisted Metal 2 (Video) – Highlight "2Xtreme" and press Circle, Square, Circle.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=102181&o=2

$end

$psx=icdsmp4,
$bio

Sony PlayStation CD published 25 years ago:

Interactive CD Sampler Disc - Volume 04 (c) 1997 Sony Computer Ent. America.

Volume 04 features:

- Playable Demos:
Ace Combat 2
Armored Core
CART World Series
Croc: Legend of the Gobbos
I.Q.: Intelligent Qube
PaRappa the Rapper
Porsche Challenge
RayStorm
Steel Reign
Treasures of the Deep

- Videos:
NFL GameDay '98
NHL FaceOff '98

- TECHNICAL -

Game ID: PBPX-95002

- TIPS AND TRICKS -

- Hidden Content:

Blasto (Video) – Highlight "Treasures of the Deep" and press Square, Triangle, Circle.

Cardinal Syn (Video) – Highlight "CART World Series" and press Square, Triangle, Square.

Crash Bandicoot 2: Cortex Strikes Back (Video) – Highlight "Ace Combat 2" and press Circle, Square, Triangle.

Exodus (Video) – Highlight "PaRappa the Rapper" and press Triangle, Triangle, Square.

Fighting Force (Playable Demo) – Highlight "Porsche Challenge" and press Circle, Circle, Triangle.

PlayStation Underground CD Magazine (Commercial/Ad Spot) – Highlight "NFL GameDay '98" and press Triangle, Circle, Square.

Spawn: The Eternal (Video) – Highlight "RayStorm" and press Circle, Square, Circle.

Tomb Raider II (Video) – Highlight "I.Q.: Intelligent Qube" and press Square, Circle, Triangle.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=102182&o=2

$end

$psx=icdsmp5,icdsmp5a,
$bio

Sony PlayStation CD published 25 years ago:

Interactive CD Sampler Disc - Volume 05 (c) 1997 Sony Computer Ent. America.

Volume 05 features:

- Playable Demos:
Armored Core
Colony Wars
Cool Boarders 2
Crash Bandicoot 2: Cortex Strikes Back
Fighting Force
Intelligent Qube
Jet Moto 2
NFL GameDay '98
NHL FaceOff '98
PaRappa the Rapper
Star Wars: Masters of Teräs Käsi
Tomb Raider II

- Videos:
Final Fantasy VII
Gex 2: Enter the Gecko
Gran Turismo

- Commercials/Ad Spots:
PlayStation Underground CD Magazine (Promotional Video)

- TECHNICAL -

CD ID: SCUS-94224

- TRIVIA -

Originally released in Q4 1997.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=102183&o=2

$end

$psx=icdsmp6,icdsmp6a,
$bio

Sony PlayStation CD published 24 years ago:

Interactive CD Sampler Disc - Volume 06 (c) 1998 Sony Computer Ent. America.

Volume 06 features:

Playable Demos:
Bloody Roar
Cool Boarders 2
Crash Bandicoot 2: Cortex Strikes Back
Gex 2: Enter the Gecko
Hot Shots Golf
Jet Moto 2
NHL FaceOff '98
PaRappa the Rapper
Pitfall 3D: Beyond the Jungle
Tomb Raider II
WCW Nitro

Videos:
Blasto
MLB '99
NBA ShootOut '98
Resident Evil 2
SaGa Frontier
Tomba!

Commercials/Ad Spots:
PlayStation Underground CD Magazine (Promotional Video)

- TECHNICAL -

CD ID: PBPX-95004

- TRIVIA -

Originally released in Q1 1998.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=102184&o=2

$end

$psx=icdsmp7,icdsmp7a,
$bio

Sony PlayStation CD published 24 years ago:

Interactive CD Sampler Disc - Volume 07 (c) 1998 Sony Computer Ent. America.

Volume 07 features:

- Playable Demos:
Blasto
Einhänder
Gex 2: Enter the Gecko
Gran Turismo
Hot Shots Golf
Jersey Devil
NBA ShootOut '98
Tekken 3
Tomb Raider II
Tomba!

- Videos:
Metal Gear Solid
MLB '99
NFL Xtreme
Resident Evil 2
Spyro the Dragon

- Commercials/Ad Spots:
PlayStation Underground CD Magazine (Promotional Video)

- TECHNICAL -

CD ID: PBPX-95006

- TRIVIA -

Originally released in Q3 1998.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=102185&o=2

$end

$psx=icdsmp8,
$bio

Sony PlayStation CD published 24 years ago:

Interactive CD Sampler Disc - Volume 08 (c) 1998 Sony Computer Ent. America.

Volume 08 features:

- Playable Demos:
Cool Boarders 3
Gran Turismo
Legacy of Kain: Soul Reaver
MediEvil
Metal Gear Solid
NFL Xtreme
Ninja: Shadow of Darkness
Spyro the Dragon
Test Drive 5
WWF War Zone

- Videos:
NFL GameDay '99
NHL FaceOff '99
Parasite Eve
Rugrats: Search for Reptar

- Commercials/Ad Spots:
PlayStation Underground CD Magazine (Promotional Video)
Threadz (Promotional Video)

- TECHNICAL -

CD ID: PBPX-95009

- TRIVIA -

Originally released in Q3 1998.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=102186&o=2

$end

$psx=icdsmp9,icdsmp9a,
$bio

Sony PlayStation CD published 24 years ago:

Interactive CD Sampler Disc - Volume 09 (c) 1998 Sony Computer Ent. America.

Volume 09 features:

- Playable Demos:
Brave Fencer Musashi
Bust-a-Move 4
Cool Boarders 3
Crash Bandicoot 3: Warped
Disney/Pixar’s A Bug's Life
Gran Turismo
MediEvil
Metal Gear Solid
NFL GameDay '99
NHL FaceOff '99
Rally Cross 2
Spyro the Dragon
Tomb Raider III: Adventures of Lara Croft
Wild 9

- Videos:
Rugrats: Search for Reptar
Twisted Metal III

- TECHNICAL -

CD ID: PBPX-95010

- TRIVIA -

Originally released in Q4 1998.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=102187&o=2

$end

$psx=icdsmp10,
$bio

Sony PlayStation CD published 23 years ago:

Interactive CD Sampler Disc - Volume 10 (c) 1999 Sony Computer Ent. America.

Volume 10 features:

- Playable Demos:
Bust-a-Groove
Bust-a-Move 4
Contender
Cool Boarders 3
Crash Bandicoot 3: Warped
Disney/Pixar's A Bug's Life
Ehrgeiz: God Bless the Ring
NFL GameDay '99
NHL FaceOff '99
R4: Ridge Racer Type 4
Rugrats: Search for Reptar
Spyro the Dragon
Syphon Filter
WCW/nWo Thunder

- Commercials/Ad Spots:
Threadz (Promotional Video)

- TECHNICAL -

CD ID: PBPX-95011

- TRIVIA -

Originally released in Q1 1999.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=102188&o=2

$end

$psx=icdsmp11,
$bio

Sony PlayStation CD published 23 years ago:

Interactive CD Sampler Disc - Volume 11 (c) 1999 Sony Computer Ent. America.

Volume 11 features:

- Playable Demos:
3Xtreme
Ape Escape
Contender
Croc 2
Interplay Sports Baseball 2000
Jade Cocoon: Story of the Tamamayu
MLB 2000
Sesame Street: Elmo’s Letter AdventureC
The Next Tetris
Tony Hawk’s Pro Skater

- Videos:
NFL GameDay 2000
NFL Xtreme 2

- Commercials/Ad Spots:
PlayStation Underground CD Magazine (Promotional Video)

- Interviews:
John Mobley - Linebacker for Denver Broncos
Dermontti Dawson - Center for Pittsburgh Steelers
Warren Sapp - Defensive Tackle for Tampa Bay Buccaneers
Terrell Davis - Running Back for Denver Broncos
Darrell Russell - Defensive Tackle for Oakland Raiders
Jerome Bettis - Running Back for Pittsburgh Steelers
Dick Enberg - Sportscaster
Phil Simms - Sportscaster
Ryan Leaf - Quarterback for San Diego Chargers
Jason Sehorn - Cornerback for New York Giants
Mike Alstott - Fullback for Tampa Bay Buccaneers
Marshall Faulk - Running Back for St. Louis Rams
Jessie Armstead - Linebacker for New York Giants
Neil Smith - Defensive End for Denver Broncos
Jessie Tuggle - Linebacker for Atlanta Falcons
Michael Strahan - Defensive End for New York Giants
Ted Washington - Nose Tackle for Buffalo Bills
Ruben Brown - Guard for Buffalo Bills
John Randle - Defensive Tackle for Minnesota Vikings
Ray Buchanan - Cornerback for Atlanta Falcons

- TECHNICAL -

CD ID: SCUS-94463

- TRIVIA -

Originally released in Q1 1999.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=102189&o=2

$end

$apple2_flop_orig=hmsimpet,
$bio

Apple II 5.25 disk. published 41 years ago:

Interactive Fiction: His Majesty's Ship Impetuous (c) 1981 Adventure International [Scott Adams div.]

- TECHNICAL -

GAME ID: 042-0077

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263322&o=2

$end

$cdi=interdec,
$bio

Phillips CD-i disc published 28 years ago:

Interactive Math - Decimals (c) 1994 Gulliver Ritchie Associates

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52906&o=2

$end

$cdi=interper,
$bio

Phillips CD-i disc published 28 years ago:

Interactive Math - Percentages (c) 1994 Gulliver Ritchie Associates

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52907&o=2

$end

$saturn=tstrmrbl,tstrmrbla,
$bio

Sega Saturn CD published 27 years ago:

Interactive Movie Action: Thunder Storm + Road Blaster (c) 1995 Ecseco Development.

- TRIVIA -

Released on October 20, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59826&o=2

$end

$hp9k3xx_flop=itg,
$bio

HP 9000/300 Series disk. published 34 years ago:

Interactive Test Generator (c) 1988 Hewlett-Packard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267916&o=2

$end

$info=itvg48,
$bio

Interactive TV Games 48-in-1 (c) 200? TaiKee

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276025&o=2

$end

$info=itvg49,
$bio

Dedicated Console published 13 years ago:

Interactive TV Games 49-in-1 (c) 2009 TaiKee.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259394&o=2

$end

$kc_cass=inter,
$bio

VEB Mikroelektronik KC cass. published 34 years ago:

Interaktives Demonstrations (c) 1988 VEB Mikroelektronik

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133741&o=2

$end

$spectrum_cass=interali_a,
$bio

Interalia (c) 199? EDOS [Electronic Distribution of Software]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225843&o=2

$end

$spectrum_cass=interali,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Interalia - Cerius II (c) 1990 Atlantis

- TECHNICAL -

GAME ID: AT 359X

- STAFF -

Written by: Graham Shaw
Graphics by: David Shaw
Music by: Adrian Shaw

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79282&o=2

$end

$zx81_cass=intcobalt,
$bio

Sinclair ZX-81 cass. published 38 years ago:

Intercepteur Cobalt (c) 1984 Ere Informatique.

French flight simulator.

- STAFF -

By: M. A. Rampon

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114869&o=2

$end

$spectrum_cass=intercep,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Intercepteur Cobalt (c) 1984 Software Center [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287503&o=2

$end

$sorcerer_cass=interceptor,
$bio

Exidy Sorcerer cass. published 39 years ago:

Interceptor (c) 1983 System Soft.

A Scramble clone. Pilot your jet plane over a rugged terrain evading and bombing rockets and flying missiles.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232368&o=2

$end

$spectrum_cass=inceped,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Interceptor (c) 1984 Ediciel Matra & Hachette [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234843&o=2

$end

$cpc_flop=intercep,
$bio

Amstrad CPC type-in published 36 years ago:

Interceptor (c) 1986 Amstrad Computer User

- TRIVIA -

Listed as a type-in program in the magazine: Amstrad Computer User (Amsoft era).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119032&o=2

$end

$info=m4intcep,m4intcepa,m4intcepb,
$bio

Interceptor (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41347&o=2

$end

$cpc_cass=interchn,
$bio

Amstrad CPC cass. published 31 years ago:

Interchange [Model HT094] (c) 1991 Hi-Tec Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96782&o=2

$end

$archimedes=interdc2,
$bio

Acorn Archimedes disk. published 33 years ago:

Interdictor 2 (c) 1989 Clares Micro Supplies

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127068&o=2

$end

$cpc_cass=interdic,
$bio

Amstrad CPC cass. published 37 years ago:

Interdictor Pilot (c) 1985 Supersoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96783&o=2

$end

$cpc_flop=interdic01,interdic,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Interdictor Pilot (c) 1985 Supersoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128246&o=2

$end

$spectrum_cass=if3pit,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Interface 3 Printer Interface Tape (c) 1985 Evesham Micros

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287685&o=2

$end

$timex_cass=intrs232,
$bio

Interface RS232 (c) 198? Timex Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263919&o=2

$end

$dragon_cass=intgforc,
$bio

Dragon cass. published 39 years ago:

Intergalactic Force (c) 1983 Microdeal

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116367&o=2

$end

$bbc_cass=intergal,
$electron_cass=intergal,
$bio

Acorn BBC/Electron cass. published 39 years ago:

Intergalactic Trader (c) 1983 Micro Power

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51981&o=2

$end

$bbcb_flop_orig=intergal,
$bio

Acorn BBC Micro B disk. published 39 years ago:

Intergalactic Trader (c) 1983 Micro Power

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125614&o=2

$end

$info=intrgirl,
$bio

Arcade Video game published 27 years ago:

Intergirl (c) 1995 Barko Co., Ltd.

Bootleg/hack of "Dragon Punch".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111061&o=2

$end

$interpro=mech,
$bio

Intergraph InterPro CD published 25 years ago:

Intergraph Mechanical Software (c) 1997 Intergraph Computer Systems

- TECHNICAL -

Media: CD x2

- TRIVIA -

Released in August 1997.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=279085&o=2

$end

$interpro=iss,
$bio

Intergraph InterPro CD published 23 years ago:

Intergraph System Software (c) 1999 Intergraph Computer Systems

- TECHNICAL -

Media: CD x4

- TRIVIA -

Released in May 1999.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=279084&o=2

$end

$cpc_flop=interieu,
$bio

Amstrad CPC type-in published 37 years ago:

Interieur (c) 1985 Hebdogiciel [France]

- TRIVIA -

Published in the French magazine; Hebdogiciel Hors Série No 1.

- STAFF -

By: Eric VON ASCHEBERG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120578&o=2

$end

$tvc_flop=ikplusz,ikplusza,
$bio

Videoton TVC disk. published 33 years ago:

Interkarate+ (c) 1989 Tom [Hungary]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112323&o=2

$end

$apple2_flop_clcracked=intrlud2,
$bio

Apple II 5.25 disk. published 36 years ago:

Interlude II (c) 1986 Recreational Technology

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295854&o=2

$end

$dc=intrlude,
$bio

Sega Dreamcast GD published 19 years ago:

Interlude [Model T-20127M] (c) 2003 Nec InterChannel, Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135553&o=2

$end

$zx81_cass=intengl1,
$bio

Sinclair ZX-81 cass. published 41 years ago:

Intermediate English 1 (c) 1981 Rose Cassettes

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114849&o=2

$end

$spectrum_cass=intermed,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Intermediate English 1 (c) 1982 Rose Soft.

Educational quiz.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226050&o=2

$end

$zx81_cass=intengl2,
$bio

Sinclair ZX-81 cass. published 41 years ago:

Intermediate English 2 (c) 1981 Rose Cassettes

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114850&o=2

$end

$spectrum_cass=intermed_b,intermed_d,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Intermediate English 2 (c) 1982 Rose Soft.

Educational quiz.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226051&o=2

$end

$spectrum_cass=intermed_f,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Intermediate Level Geography (c) 1984 Scisoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226052&o=2

$end

$spectrum_cass=intermed_h,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Intermediate Level Maths (c) 1984 Scisoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226053&o=2

$end

$spectrum_cass=imscien,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Intermediate Level Science 1 (c) 1984 Scisoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288222&o=2

$end

$spectrum_cass=rosemat1,
$bio

Sinclair ZX Spectrum cass. published 41 years ago:

Intermediate Maths 1 (c) 1981 Rose Soft.

Educational quiz.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226054&o=2

$end

$spectrum_cass=rosemat2,
$bio

Intermediate Maths 2 (c) 198? Rose Soft.

Educational quiz.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226055&o=2

$end

$pc8801_cass=intadv,
$bio

Intern Adventure (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91233&o=2

$end

$orao=karate,
$bio

Internacional Karate (c) 19?? KMI Borovo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237423&o=2

$end

$spectrum_cass=int3dtenb,
$bio

International 3D Tennis (c) 198? Erbe Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219146&o=2

$end

$spectrum_cass=int3dten,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

International 3D Tennis (c) 1990 Palace Software.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79284&o=2

$end

$cpc_flop=internat,
$bio

Amstrad CPC 464 disk. published 32 years ago:

International 3D Tennis (c) 1990 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120828&o=2

$end

$spectrum_cass=int3dtena,
$bio

International 3D Tennis (c) 199? GBH

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225540&o=2

$end

$cpc_cass=int3dten,
$bio

Amstrad CPC cass. published 32 years ago:

International 3D Tennis [Model PAL 1241] (c) 1990 Palace Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96784&o=2

$end

$cpc_flop=internat0f,internat01,internat02,
$bio

Amstrad CPC 464 disk. published 32 years ago:

International 3D Tennis [Model PAL1096] (c) 1990 Palace Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120827&o=2

$end

$specpls3_flop=i5asfoottmd,
$bio

Sinclair ZX Spectrum+3 disk. published 30 years ago:

International 5 A Side Football (c) 1992 Zeppelin Games

Master Disk used to generate the original retail tapes.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265009&o=2

$end

$spectrum_cass=int5side,
$bio

Sinclair ZX Spectrum cass. published 30 years ago:

International 5-a-Side (c) 1992 Zeppelin Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79285&o=2

$end

$cpc_cass=7cardstd,
$bio

Amstrad CPC cass. published 36 years ago:

International 7 Card Stud (c) 1986 Martech

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64150&o=2

$end

$spectrum_cass=intcrikt,intcrikta,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

International Cricket (c) 1988 Bug Byte.

- TRIVIA -

This game was originally released on Issue 31 of Your Sinclair magazine before it was later re-issued by Bug-Byte Software for commercial release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82153&o=2

$end

$spectrum_cass=ict_345d,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

International Cricket On Tour - 3, 4 & 5 Days (c) 1991 Lambourne Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226187&o=2

$end

$spectrum_cass=ict_1day,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

International Cricket on Tour - One Day (c) 1990 Lambourne Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79286&o=2

$end

$spectrum_cass=ic2_345d,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

International Cricket On Tour 2 - 3, 4 & 5 Days (c) 1991 Lambourne Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226188&o=2

$end

$spectrum_cass=ic2_1day,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

International Cricket on Tour 2 - One Day (c) 1991 Lambourne Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79287&o=2

$end

$nes=intcrick,intcrickp,
$bio

Nintendo NES cart. published 30 years ago:

International Cricket (c) 1992 Laser Beam

HOWZAT!!? Your teammates let out a loud cry of appeal to the umpire. It seems like an eternity before he raises his arm to indicate the batsman is out. Out LBW for a duck! Your fast bowlers have been deadly accurate. Let's hope your batsmen can perform as well when it's your team's turn to bat. Warning! This is not a spectator sport. International Cricket puts you in total control of bowling, batting and fielding skills. Choose your team from the international line-up, select the best players for the day and may the best team win. International Cricket is a multi-player game that allows you to choose to play a single match or series of matches. Practice in the nets or go straight into the game. Whether you are batting or fielding, your skills will make the difference between winning and losing.

- TECHNICAL -

GAME ID: NES-CC-AUS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55229&o=2

$end

$info=intcup94,
$bio

Taito F3 cart. published 28 years ago:

International Cup '94 (c) 1994 Taito.

Export release. Game developed in Japan. See the original for more information; "Hattrick Hero '94".

- TECHNICAL -

Runs on the "Taito F3 System" Hardware.

Prom Stickers : D78

- SERIES -

1. Euro Champ '92 (1992)
2. Taito Cup Finals (1993)
3. International Cup '94 (1994)
4. Taito Power Goal (1994)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1192&o=2

$end

$intv=demoint,
$bio

Mattel Intellivision cart. published 40 years ago:

International Demonstration Cartridge (c) 1982 Mattel Electronics [Mattel, Inc.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230276&o=2

$end

$cpc_cass=intfootb,
$bio

Amstrad CPC cass. published 32 years ago:

International Football (c) 1990 Cult

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96786&o=2

$end

$cpc_flop=internat03,
$bio

Amstrad CPC 464 disk. published 32 years ago:

International Football Cracked (c) 1990 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128146&o=2

$end

$spectrum_cass=intfoot,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

International Football [Model IF] (c) 1989 Cult

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79288&o=2

$end

$apple2_flop_orig=igprixrs,
$bio

Apple II 5.25 disk. published 41 years ago:

International Gran Prix (c) 1981 Riverbank Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301421&o=2

$end

$apple2_flop_orig=igprix,
$bio

Apple II 5.25 disk. published 40 years ago:

International Gran Prix (c) 1982 Muse Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229263&o=2

$end

$apple2_flop_orig=inthocky,
$bio

Apple II 5.25 disk. published 35 years ago:

International Hockey (c) 1987 Artworx Soft. Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229340&o=2

$end

$amigaocs_flop=inticeh,
$bio

Commodore Amiga 500 disk. published 31 years ago:

International Ice Hockey (c) 1991 Impulze

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74301&o=2

$end

$spectrum_cass=ik,ika,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

International Karate (c) 1985 System 3 Software.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79289&o=2

$end

$specpls3_flop=inkarate,
$bio

Sinclair ZX Spectrum+3 disk. published 37 years ago:

International Karate (c) 1985 System 3 Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148172&o=2

$end

$spectrum_cass=ikeg,ikega,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

International Karate (c) 1985 Endurance Games, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237756&o=2

$end

$msx1_cass=ik,ikb,ika,
$bio

MSX cass. published 36 years ago:

International Karate (c) 1986 Endurance Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94729&o=2

$end

$cpc_flop=internat05,internat04,internat16,internat0e,internat10,
$bio

Amstrad CPC 464 disk. published 36 years ago:

International Karate (c) 1986 Endurance Games, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123723&o=2

$end

$c64_cass=ik,
$bio

Commodore C64 cass. published 36 years ago:

International Karate (c) 1986 System 3 Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187793&o=2

$end

$svi318_cass=ik,
$bio

Spectravideo SV-318 cass. published 36 years ago:

International Karate (c) 1986 Darksloke

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265144&o=2

$end

$c64_cass=ikp,
$bio

Commodore C64 cass. published 35 years ago:

International Karate (c) 1987 Prism Leisure Corp. plc [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298765&o=2

$end

$ibm5150=intkarat,
$bio

IBM PC 5.25in. disk. published 32 years ago:

International Karate (c) 1990 System 3 Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262281&o=2

$end

$cd32=ikplus,
$bio

Commodore Amiga CD32 disc published 28 years ago:

International Karate + (c) 1994 System 3 Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=106911&o=2

$end

$gbcolor=ik2000,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

International Karate 2000 (c) 2000 Virgin Interactive

- TECHNICAL -

GAME ID: CGB-BIKP-EUU

- STAFF -

Game design: John Rowlands, Steve Rowlands, Robin Levy
Programmer: John Rowlands
Art: Steve Rowlands, Robin Levy
Music and sound: Jon Wells

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68057&o=2

$end

$gba=ika,
$bio

Nintendo GBA cart. published 20 years ago:

International Karate Advanced (c) 2002 Studio 3

- TECHNICAL -

GAME ID: AGB-AIKP-EUR

- STAFF -

Programmer: Jon Wells, Andy Roberts
Managing director: Andy Roberts
Graphics: Andy Roberts
Music composer: Jon Wells

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71252&o=2

$end

$msx1_flop=ik,ika,
$bio

International Karate cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230008&o=2

$end

$cpc_flop=internat19,
$bio

Amstrad CPC 464 disk. published 16 years ago:

International Karate Plus (c) 2006 CNGSOFT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121701&o=2

$end

$cpc_flop=internat1a,
$bio

Amstrad CPC 464 disk. published 14 years ago:

International Karate Plus (c) 2008 CNGSOFT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121702&o=2

$end

$cpc_cass=ikphs,
$bio

International Karate Plus [Model 08] (c) 19?? Hit Squad, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=99080&o=2

$end

$cpc_cass=ikps,
$bio

Amstrad CPC cass. published 35 years ago:

International Karate Plus [Model 22322] (c) 1987 Proein Soft Line [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96789&o=2

$end

$gba=ikplusu,
$bio

Nintendo GBA cart. published 19 years ago:

International Karate Plus [Model AGB-A3KE-USA] (c) 2003 Ignition Ent., Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71254&o=2

$end

$gba=ikplus,
$bio

Nintendo GBA cart. published 19 years ago:

International Karate Plus [Model AGB-A3KP-EUR] (c) 2003 Ignition Ent., Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71253&o=2

$end

$cpc_cass=ikp,
$bio

Amstrad CPC cass. published 34 years ago:

International Karate Plus [Model URK 713] (c) 1988 System 3 Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96790&o=2

$end

$cpc_cass=ik,
$bio

Amstrad CPC cass. published 36 years ago:

International Karate [Model EAC 010] (c) 1986 Endurance Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96787&o=2

$end

$cpc_flop=internat11,
$bio

Amstrad CPC 464 disk. published 34 years ago:

International Karate+ Cracked (c) 1988 Clouseau

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122967&o=2

$end

$cpc_cass=intmanag,
$bio

International Manager (c) 198? D & H Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96791&o=2

$end

$spectrum_cass=intmngrb,
$bio

International Manager (c) 198? Cult.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226684&o=2

$end

$cpc_flop=internat08,
$bio

International Manager Cracked (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128147&o=2

$end

$spectrum_cass=intmngr,intmngra,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

International Manager [Model IM] (c) 1986 D & H Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79290&o=2

$end

$spectrum_cass=imatchdy,imatchdya,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

International Match Day (c) 1985 Ocean Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79291&o=2

$end

$spectrum_cass=imatchdyer,
$bio

International Match Day (c) 198? Investronica.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219580&o=2

$end

$bbc_cass=megaspor,
$bio

International Megasports (c) 19?? Audiogenic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51982&o=2

$end

$spectrum_cass=intnrabt,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

International Ninja Rabbits (c) 1991 Micro Value

Ninja Rabbits take on the role of human like Ninja Warriors in a fight against the pollution of their environment. There has been a leakage at a large chemical plant that has filled the air and burrows with a very nasty nerve gas. This gas has caused the normally peaceful animals in their kingdom to become aggressive especially towards our friendly rabbit. The rabbit takes it on himself to try and get to the factory that is causing all the problems. Once there he must stop the lab technicians from making any more of these non friendly chemicals until the leak has been put right, and new safety guides have been introduced to stop this from ever happening again.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79292&o=2

$end

$cpc_flop=internat09,internat13,
$bio

Amstrad CPC 464 disk. published 31 years ago:

International Ninja Rabbits (c) 1991 XOR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121632&o=2

$end

$st_flop=ininjarb,
$bio

Atari ST disk. published 29 years ago:

International Ninja Rabbits (c) 1993 Micro Value

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=149086&o=2

$end

$cpc_cass=ninjarab,
$bio

Amstrad CPC cass. published 30 years ago:

International Ninja Rabbits [Model TAM 104] (c) 1992 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96792&o=2

$end

$amigaocs_flop=int1dayc,
$bio

Commodore Amiga 500 disk. published 28 years ago:

International One Day Cricket (c) 1994 Challenge Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74302&o=2

$end

$gbcolor=intrally,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

International Rally [Model DMG-ARLE-USA] (c) 2000 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68058&o=2

$end

$cpc_cass=intrugby,
$bio

Amstrad CPC cass. published 37 years ago:

International Rugby (c) 1985 Artic Computing, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96794&o=2

$end

$spectrum_cass=irugbya,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

International Rugby (c) 1986 Micro Value.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226600&o=2

$end

$spectrum_cass=irugbyb,
$bio

International Rugby  (c) 198? Blue Ribbon Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226182&o=2

$end

$spectrum_cass=intrugla,
$bio

Sinclair ZX Spectrum cass. published 30 years ago:

International Rugby (c) 1992 Lambourne Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79294&o=2

$end

$megadriv=intrugby,
$bio

Sega Mega Drive cart. published 29 years ago:

International Rugby (c) 1993 Domark

- TRIVIA -

The game was presented at the ECTS (European Computer Trading Show) on September 05, 1993.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56576&o=2

$end

$cpc_flop=internat14,internat0a,
$bio

Amstrad CPC 464 disk. published 36 years ago:

International Rugby Cracked (c) 1986 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123912&o=2

$end

$c64_cass=intrugby,
$bio

Commodore C64 cass. published 34 years ago:

International Rugby Simulator (c) 1988 Codemasters Soft. Co., Ltd., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186367&o=2

$end

$spectrum_cass=irugbye,
$bio

International Rugby Simulator (c) 198? Erbe Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219147&o=2

$end

$cpc_flop=internat15,internat0b,
$bio

Amstrad CPC 464 disk. published 34 years ago:

International Rugby Simulator [Model 100] (c) 1988 EDOS [Electronic Distribution of Software]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123913&o=2

$end

$spectrum_cass=irugbys,irugbysa,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

International Rugby Simulator (c) 1988 Codemasters Software Co., Ltd., The

- TECHNICAL -

GAME ID: 2104

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79295&o=2

$end

$cpc_cass=rugbysim,
$bio

Amstrad CPC cass. published 34 years ago:

International Rugby Simulator (c) 1988 Codemasters Soft. Co., Ltd., The

- TECHNICAL -

[Model 3138]

- TRIVIA -

Also mistakenly referred to as 'Advanced Rugby Simulator' which was the name of its Atari ST release a year later.

- STAFF -

Game Design: Ted Carron
Coding: Ian Dunlop
Graphics: Neil Adamson, Jason Falcus
Music: David Whittaker
FX: David Whittaker
Project Director: Tim Miller
Production: Mike Clark, Stewart Regan
Cover Illustration: Nigel Fletcher

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96795&o=2

$end

$spectrum_cass=irugby,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

International Rugby (c) 1985 Artic Computing, Ltd.

- TECHNICAL -

GAME ID: ACS 125

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79293&o=2

$end

$snes=intsensb,
$bio

Nintendo Super NES cart. published 28 years ago:

International Sensible Soccer - World Champions Limited Edition (c) 1994 Sony Imagesoft

- TECHNICAL -

Model SNSP-8S-UKV-1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63095&o=2

$end

$c64_cart=isoccer,
$bio

Commodore C64 cart. published 39 years ago:

International Soccer (c) 1983 Commodore

Soccer game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53602&o=2

$end

$c64_cass=intsoccr,
$bio

Commodore C64 cass. published 34 years ago:

International Soccer (c) 1988 CRL Group PLC [London, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298766&o=2

$end

$amigaocs_flop=intsocz,
$bio

Commodore Amiga 500 disk. published 29 years ago:

International Soccer (c) 1993 Zeppelin Platinum

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74303&o=2

$end

$amigaocs_flop=intsocch,intsoccha,
$bio

Commodore Amiga 500 disk. published 32 years ago:

International Soccer Challenge (c) 1990 MicroStyle

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74304&o=2

$end

$a2600=intsocre,intsocre1,
$bio

Atari 2600 cart. published 33 years ago:

International Soccer (c) 1989 Telegames.

Re-edition. See 1982's "International Soccer [Model MT5687]" for more information about the game itself.

- TECHNICAL -

Model 5687 A279

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50596&o=2

$end

$a2600=intsocr,
$bio

Atari 2600 cart. published 40 years ago:

International Soccer (c) 1982 M Network.

The 2600 version of Intellivision's "NASL Soccer [Model 1683]".

The object of the game is to score more goals than your opponent in two simulated 45-minute periods. A goal is scored by kicking the ball into your opponent's net. Each player has a 4-man team. You control one man on your team Computer controls the other 3 and moves them to simulate a  full 11-man team. You see 1/3 of the soccer field at any given time during game play. Screen moves (scrolls) to follow game play.

There are 2 teams - YELLOW and BLUE. For the first half, Yellow defends the TOP goal, Blue defends the bottom goal. Teams switch ends for the second half.

A KICK-OFF begins each half of the game and starts play after a goal is scored. Yellow team kicks off the first half. Blue team kicks off the Second half. Team scored AGAINST kicks off after a goal.

To kick off, move the man in the kick-off circle. Until this happens, player on defense has no control over his team. Once the man in the kick-off circle is moved, both teams may try for possession of the ball. To get possession, move your man so he touches the ball.

WHEN YOU HAVE THE BALL, move it toward your opponent's goal by dribbling or passing. Shoot into the net.

When a goal is scored, the CLOCK STOPS and the ball returns to the kick-off circle. Teams take up kick-off positions CLOCK STARTS again at kick-off.
    
WHEN PLAYING DEFENSE, try to steal or intercept he ball. Your man can outrun the ball carrier. If your opponent gets close to your goal, move your controlled man to protect it. Computer controlled men might not stop the ball.
                                                       
No offsides, goalies, throw-ins, corner kicks, goal kicks, penalties, time-outs or overtime.

- TECHNICAL -

Model MT5687

- TRIVIA -

Although the back of the box says there are two skill levels (amateur and pro), there is actually only one skill level and the difficulty switches have no effect on the game.

- TIPS AND TRICKS -

* LEARN TO PASS EFFECTIVELY. Watch how team members move off and on screen, as the screen scrolls. Make the scrolling effect work to your advantage with off-screen passing.

* WATCH YOUR AIM when you pass or shoot. Wild shots and passes may be intercepted by your opponent

* STEAL THE BALL. Remember that the man with the ball is  slowed down by dribbling.

* WHEN PLAYING DEFENSE, if your controlled man falls too far behind the man with the ball, let him drop back all the way off screen. He will reappear in front of the man with the ball.

* Remember that the BEST DEFENSE IS A GOOD OFFENSE. Get possession of the ball and keep it until you score!

- STAFF -

Programmer: Kevin Miller

- PORTS -

* OTHERS: 
[US] "Atari Flashback 5" (oct.5, 2014) by AtGames
[US] "Atari Flashback 6" (sept.15, 2015) by AtGames
[US] "Atari Flashback 7" (oct.1, 2016) by AtGames
[US] "Atari Flashback 8" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50595&o=2

$end

$spectrum_cass=intspeed,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

International Speedway (c) 1988 Silverbird Software.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79296&o=2

$end

$cpc_cass=intspedw,
$bio

Amstrad CPC cass. published 34 years ago:

International Speedway (c) 1988 Silverbird Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96796&o=2

$end

$spectrum_cass=intspeeda,
$bio

International Speedway (c) 198? MCM Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219329&o=2

$end

$cpc_flop=internat0c,internat18,
$bio

Amstrad CPC 464 disk. published 34 years ago:

International Speedway Cracked (c) 1988 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123965&o=2

$end

$amigaocs_flop=intsport,
$bio

Commodore Amiga 500 disk. published 30 years ago:

International Sports Challenge (c) 1992 Empire Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74305&o=2

$end

$n64=iss98,iss98u,
$bio

Nintendo 64 cart. published 24 years ago:

International Superstar Soccer '98 (c) 1998 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57753&o=2

$end

$gbcolor=iss99u,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

International Superstar Soccer '99 [Model DMG-AWZE-USA] (c) 2000 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68060&o=2

$end

$gbcolor=iss99,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

International Superstar Soccer '99 [Model DMG-AWZP-EUR] (c) 2000 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68059&o=2

$end

$n64=iss2k,iss2ka,iss2ku,iss2ku1,
$bio

Nintendo 64 cart. published 22 years ago:

International Superstar Soccer 2000 (c) 2000 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57754&o=2

$end

$gbcolor=iss2ku,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

International Superstar Soccer 2000 [Model CGB-BWE-USA] (c) 2000 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68063&o=2

$end

$gbcolor=iss2k,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

International Superstar Soccer 2000 [Model DMG-AIGP-EUR] (c) 2000 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68062&o=2

$end

$n64=iss64,iss64u,
$bio

Nintendo 64 cart. published 25 years ago:

International Superstar Soccer 64 (c) 1997 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57755&o=2

$end

$gba=issadv,
$bio

Nintendo GBA cart. published 19 years ago:

International Superstar Soccer Advance [Model AGB-AY2P-EUR] (c) 2003 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71256&o=2

$end

$snes=issdxu,
$bio

Nintendo Super NES cart. published 27 years ago:

International Superstar Soccer Deluxe (c) 1995 Konami, Inc.

North American version. For more information about the game itself, please see the original Japanese version entry; "Jikkyou World Soccer 2 - Fighting Eleven [Model SHVC-AWJJ-JPN]".

- TECHNICAL -

[Model SNS-AWJE-USA]

- TRIVIA -

International Superstar Soccer Deluxe was released in November 1995 in USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63099&o=2

$end

$snes=issdx,issdxp,
$bio

Nintendo Super NES cart. published 27 years ago:

International Superstar Soccer Deluxe (c) 1995 Konami Company, Limited.

European version. For more information about the game itself, please see the original Japanese version entry; "Jikkyou World Soccer 2 - Fighting Eleven [Model SHVC-AWJJ-JPN]".

- TECHNICAL -

[Model SNSP-AWJP-EUR]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63098&o=2

$end

$megadriv=issdx,
$vgmplay=issdx_md,
$bio

Sega Mega Drive cart. published 26 years ago:

International Superstar Soccer Deluxe (c) 1996 Konami Company, Limited.

Mega Drive port of "International Superstar Soccer Deluxe [Model SNS-AWJE-USA]".

- TECHNICAL -

GAME ID: T-95196-50

- TRIVIA -

Game re-programmed for Sega Mega Drive by Factor 5.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56577&o=2

$end

$psx=isspro98,
$bio

Sony PlayStation CD published 24 years ago:

International Superstar Soccer Pro '98 (c) 1998 Konami of America [TM of Konami Corp]

- TECHNICAL -

GAME ID: SLUS-00674

- TRIVIA -

Released on August 11, 1998 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111291&o=2

$end

$gba=iss,
$bio

Nintendo GBA cart. published 21 years ago:

International Superstar Soccer [Model AGB-AISP] (c) 2001 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71255&o=2

$end

$gameboy=iss,
$bio

Nintendo Game Boy Cart. published 24 years ago:

International Superstar Soccer [Model DMG-AIGE-USA] (c) 1998 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66183&o=2

$end

$snes=issu,
$bio

Nintendo Super NES cart. published 27 years ago:

International Superstar Soccer [Model SNS-3U-USA] (c) 1995 Konami, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63097&o=2

$end

$snes=iss,
$bio

Nintendo Super NES cart. published 27 years ago:

International Superstar Soccer [Model SNSP-3U-EUR] (c) 1995 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63096&o=2

$end

$info=intlaser,
$bio

Arcade Video game published 34 years ago:

International Team Laser (c) 1988 Midway Mfg. Co.

- TECHNICAL -

Players: 4
Control: 8-way joystick
Buttons: 1

- STAFF -

Designer & Developer : Jeff Nauman, Brian Colin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29063&o=2

$end

$c64_cass=inttenns,
$bio

Commodore C64 cass. published 37 years ago:

International Tennis (c) 1985 Commodore, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298767&o=2

$end

$spectrum_cass=inttenni,
$bio

Sinclair ZX Spectrum cass. published 30 years ago:

International Tennis (c) 1992 Zeppelin Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79297&o=2

$end

$cpc_cass=intennis,
$bio

Amstrad CPC cass. published 30 years ago:

International Tennis (c) 1992 Zeppelin Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96798&o=2

$end

$cpc_flop=internat0d,
$bio

Amstrad CPC 464 disk. published 30 years ago:

International Tennis Cracked (c) 1992 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126584&o=2

$end

$cdi=tennisop,tennisops,tennisopg,
$bio

Phillips CD-i disc published 29 years ago:

International Tennis Open (c) 1993 Philips Interactive Media, Incorporated.

Experience all of the thrills of International Tournaments live! Embark on a whirlwind tour of the professional circuit, visiting London, Paris and New York. You'll compete with the world's greatest players. Full commentaries on your matches. Player's performances are expertly analyzed... Just like on television.

- TECHNICAL -

Model 810 0030

- TRIVIA -

Export releases:
[US] "International Tennis Open [Model 310690274-2]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52908&o=2

$end

$cdi=tennisopi2,tennisopg2,tennisop2,tennisopu,
$bio

Phillips CD-i disc published 28 years ago:

International Tennis Open (c) 1994 Philips Interactive Media, Inc.

Experience all of the thrills of International Tournaments live! Embark on a whirlwind tour of the professional circuit, visiting London, Paris and New York. You'll compete with the world's greatest players. In 2 player mode, you can play against a friend or partner of your choice. Now you and your friends can enjoy all the sensations of first class tennis. So grab your remotes! Full commentaries on your matches. Player's performances are expertly analyzed... Just like on television.

- TECHNICAL -

Model 810 0082

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82279&o=2

$end

$snes=ittj,
$bio

Nintendo Super Famicom cart. published 29 years ago:

International Tennis Tour [Model SHVC-IT] (c) 1993 Micro World

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61521&o=2

$end

$snes=ittu,
$bio

Nintendo Super NES cart. published 29 years ago:

International Tennis Tour (c) 1993 Taito America Corp.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SNS-IT-USA

- TRIVIA -

Released in November 1993 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63101&o=2

$end

$snes=itt,
$bio

Nintendo Super NES cart. published 29 years ago:

International Tennis Tour [Model SNSP-IT-EUR] (c) 1993 Taito Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63100&o=2

$end

$specpls3_flop=inttenn,
$bio

Sinclair ZX Spectrum+3 disk. published 30 years ago:

International Tennis (c) 1992 Zeppelin Games

Master Disk used to generate the original retail disks.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265010&o=2

$end

$info=inttoote,
$bio

Video Slot Machine published 24 years ago:

International Toote (c) 1998 Coinmaster.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=21546&o=2

$end

$info=inttoote2,
$bio

International Toote II (c) 199? Coinmaster.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121913&o=2

$end

$n64=itf,
$bio

Nintendo 64 cart. published 22 years ago:

International Track & Field - Summer Games (c) 2000 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57756&o=2

$end

$gbcolor=itfsummr,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

International Track & Field - Summer Games [Model CGB-B3HP-EUR] (c) 2000 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68066&o=2

$end

$n64=itfu,
$bio

Nintendo 64 cart. published 22 years ago:

International Track & Field 2000 (c) 2000 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57757&o=2

$end

$psx=itf2k,
$bio

Sony PlayStation CD published 23 years ago:

International Track & Field 2000 (c) 1999 Konami of America [TM of Konami Corp]

- TECHNICAL -

GAME ID: SLUS-00987

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111293&o=2

$end

$gbcolor=itfu,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

International Track & Field [Model DMG-AHDE-USA] (c) 2000 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68065&o=2

$end

$gbcolor=itf,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

International Track & Field [Model DMG-AHDP-EUR] (c) 2000 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68064&o=2

$end

$psx=itf,
$bio

Sony PlayStation CD published 26 years ago:

International Track & Field (c) 1996 Konami, Inc.

- TECHNICAL -

GAME ID: SLUS-00238

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111292&o=2

$end

$st_flop=inttruck,
$bio

Atari ST disk. published 30 years ago:

International Truck Racing (c) 1992 Zeppelin Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148966&o=2

$end

$saturn=intvgoal,
$bio

Sega Saturn CD published 25 years ago:

International Victory Goal (c) 1997 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60328&o=2

$end

$compis=grekiskan,
$bio

Telenova Compis disk. published 34 years ago:

Internationella ord från grekiskan (c) 1988 Almqvist & Wiksell

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267890&o=2

$end

$compis=latinet,
$bio

Telenova Compis disk. published 34 years ago:

Internationella ord från latinet (c) 1988 Almqvist & Wiksell

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267891&o=2

$end

$pippin=interkt2,frankya,atmtowna,
$bio

Bandai Pippin CD published 26 years ago:

Internet Kit (c) 1996 Bandai Digital Ent. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122087&o=2

$end

$cdi=interneta,
$bio

Phillips CD-i disc published 26 years ago:

Internetten op je TV! Demo Disc (c) 1996 Philips

- TECHNICAL -

DISC ID: 8100330

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64424&o=2

$end

$amigaocs_flop=intphase,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Interphase (c) 1989 Image Works

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74306&o=2

$end

$st_flop=intphase,
$bio

Atari ST disk. published 32 years ago:

Interphase (c) 1990 Image Works

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=149033&o=2

$end

$dragon_cass=intptradr,
$bio

Dragon cass. published 39 years ago:

Interplanetary Trader (c) 1983 Bamby Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116762&o=2

$end

$cpc_cass=intplanet,
$bio

Amstrad CPC cass. published 37 years ago:

Interplanetary Trader (c) 1985 Datacom Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96799&o=2

$end

$dragon_cass=intptradrd,
$bio

Interplanetary Trader (c) 198? Datacom Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116502&o=2

$end

$dragon_cass=intptradra,
$bio

Dragon cass. published 40 years ago:

Interplanetary Trader v2.6 (c) 1982 Active Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234390&o=2

$end

$psx=isb2000,
$bio

Sony PlayStation CD published 23 years ago:

Interplay Sports Baseball 2000 (c) 1999 Interplay

- TECHNICAL -

GAME ID: SLUS-00850

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111507&o=2

$end

$videopac=interpol,
$bio

Phillips Videopac cart. published 22 years ago:

Interpol (c) 2000 Silicium Editions.

- TECHNICAL -

Game ID: 61

- TRIVIA -

The Eprom of the unreleased game INTERPOL was found in Eindhoven (NL) in 1999 by Nicolas Sapin. The program was made in 1983 or 1984 by GST video, a company what worked for PHILIPS in the eighties.

INTERPOL was released by Silicium Editions in 2000 for VIDEOPAC by number 61 in a limited run of 50 copies. Sales started in October 2000.

- STAFF -

2000 Edition By: Olivier Boisseau, John Dondzilla, Jaro Gielens, Nicolas Sapin, Silicium, Sylvain De Chantal

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95614&o=2

$end

$mz700_cass=sp4015,sp4015qd,sp4015c,
$bio

Interpreter PASCAL SP-4015 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131666&o=2

$end

$mz700_cass=kbasic5,
$bio

Sharp MZ-700 cass. published 38 years ago:

Interpreteur K-BASIC 5 (c) 1984 Kokanosky [Bernard Kokanosky] [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131823&o=2

$end

$apple2_flop_orig=intrgrph,
$apple2_flop_clcracked=intgrphs,
$bio

Apple II 5.25 disk. published 36 years ago:

Interpreting Graphs (c) 1986 Sunburst Communications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230528&o=2

$end

$info=ip2000,
$bio

Computer published 32 years ago:

InterPro/InterServe 2000 Series (c) 1990 Intergraph Computer Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234653&o=2

$end

$info=ip2400,
$bio

Computer published 30 years ago:

InterPro/InterServe 2400 Series (c) 1992 Intergraph Computer Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234654&o=2

$end

$info=ip2500,
$bio

Computer published 29 years ago:

InterPro/InterServe 2500 Series (c) 1993 Intergraph Computer Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234655&o=2

$end

$info=ip2700,
$bio

Computer published 29 years ago:

InterPro/InterServe 2700 Series (c) 1993 Intergraph Computer Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234656&o=2

$end

$info=ip2800,
$bio

Computer published 28 years ago:

InterPro/InterServe 2800 Series (c) 1994 Intergraph Computer Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234657&o=2

$end

$info=ip6000,
$bio

Computer published 32 years ago:

InterPro/InterServe 6000 Series (c) 1990 Intergraph Computer Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234658&o=2

$end

$info=ip6400,
$bio

Computer published 30 years ago:

InterPro/InterServe 6400 Series (c) 1992 Intergraph Computer Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234659&o=2

$end

$info=ip6700,
$bio

Computer published 29 years ago:

InterPro/InterServe 6700 Series (c) 1993 Intergraph Computer Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234660&o=2

$end

$info=ip6800,
$bio

Computer published 29 years ago:

InterPro/InterServe 6800 Series (c) 1993 Intergraph Computer Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234661&o=2

$end

$osborne1=interrog,
$bio

Osborne-1 disk. published 38 years ago:

Interrogator (c) 1984 Dysan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237494&o=2

$end

$cpc_flop=interrup,
$bio

Amstrad CPC type-in published 37 years ago:

Interrupt Driven Music (c) 1985 Your Computer

- TRIVIA -

Listed as a Type-in program in the British magazine; Your Computer, in December 1985.

- STAFF -

BY: Myles DUNLOP

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120143&o=2

$end

$info=intrscti,
$bio

Intersecti (c) ???? Unknown.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 4 Mhz)

Screen orientation : Horizontal
Video resolution : 256 x 512 pixels
Screen refresh : 60.00 Hz
Palette colors : 256

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5570&o=2

$end

$info=istellar,
$bio

Arcade Video game published 39 years ago:

Interstellar Laser Fantasy (c) 1983 Funai.

Your mission is to fly to distant worlds battling alien spaceships and destroying alien bases. Armed with lasers and bombs, you travel across alien deserts, through space caverns, and into bizarre wire framed cities to find and destroy the Delta UFO.

- TECHNICAL -

This game uses a laser disc.

- TRIVIA -

Released in December 1983.

The laser disc background images were created by Japan-based company, Gakken.

- SERIES -

1. Interstellar Laser Fantasy (1983)
2. Interstellar Zangus (1985)

- PORTS -

* COMPUTERS:
Pioneer Palcom PX-7 ("Inter Stellar")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4495&o=2

$end

$px8_cart=intext10,
$bio

Intext Ver.1.0 (c) 198? Talbot Computers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276276&o=2

$end

$px8_cart=intext,
$bio

Intext Ver.1.1 (c) 198? Talbot Computers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276275&o=2

$end

$spectrum_cass=intoafri,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Into Africa (c) 1987 Rack-It

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79298&o=2

$end

$cpc_flop=intoobli01,intoobli,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Into Oblivion Cracked (c) 1986 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126585&o=2

$end

$cpc_cass=intobliv,
$bio

Amstrad CPC cass. published 36 years ago:

Into Oblivion [Model IA0106] (c) 1986 Mastertronic, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96802&o=2

$end

$gameboy=intoblue,
$bio

Nintendo Game Boy Cart. published 3 years ago:

Into the Blue (c) 2019 Catskull Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306240&o=2

$end

$apple2_flop_orig=eaglnest,
$bio

Apple II 5.25 disk. published 36 years ago:

Into The Eagle's Nest (c) 1986 Mindscape, Inc. [Northbrook, IL, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240965&o=2

$end

$spectrum_cass=eaglnest,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Into the Eagle's Nest (c) 1987 Pandora

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79299&o=2

$end

$cpc_flop=intothee01,intothee,intothee02,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Into The Eagle's Nest (c) 1987 Pandora

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126586&o=2

$end

$specpls3_flop=eaglnest,
$bio

Sinclair ZX Spectrum+3 disk. published 35 years ago:

Into the Eagle's Nest (c) 1987 Pandora

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148267&o=2

$end

$c64_cass=eaglnest,
$bio

Commodore C64 cass. published 35 years ago:

Into the Eagle's Nest (c) 1987 Pandora Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187335&o=2

$end

$spectrum_cass=eaglnestp,
$bio

Into The Eagle's Nest (c) 198? Players Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226526&o=2

$end

$cpc_flop=intothee03,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Into the Eagle's Nest Trained (c) 1987 Crackers Velus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126587&o=2

$end

$xegs=eaglnest,
$bio

Atari XE cart. published 34 years ago:

Into the Eagle's Nest [Model RX8114] (c) 1988 Atari Corp. [Sunnyvale, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51242&o=2

$end

$cpc_cass=eaglenst,
$bio

Amstrad CPC cass. published 36 years ago:

Into the EAGLES NEST (c) 1986 Pandora

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96803&o=2

$end

$spectrum_cass=intothem,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Into the Mystic (c) 1991 River Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79300&o=2

$end

$cpc_flop=intothem,
$bio

Into The Mystic (c) 19?? Adventure Workshop, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126201&o=2

$end

$mo5_cass=intoxzoe,intoxzoeb,intoxzoea,intoxzoec,
$bio

Thomson MO5 cass. published 38 years ago:

Intox & Zoe [Model 024] (c) 1984 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108798&o=2

$end

$sgi_mips=intranetjunction,
$bio

SGI MIPS IRIX soft. published 24 years ago:

Intranet Junction Ver.1.0.2 (c) 1998 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=279091&o=2

$end

$info=intrepid,intrepid2,intrepidb,
$bio

Arcade Video game published 39 years ago:

Intrepid (c) 1983 Nova Games.

Intrepid is a game in which the player must use a 4-way joystick to take up control of a secret agent Intrepid whose objective is to enter an embassy, find and retrieve a secret plan, then escape as fast as he can. There are eight items that Spy 001 must find by looking around the rooms these doors lead to which are all worth 300 points when collected: a key (which unlocks the locked door on the fourth floor), a combination (which is needed to open the locked safe), an ID card (which allows Spy 001 to bypass the embassy's security systems without electrocution), a disguise (this allows Spy 001 to bypass the sentry, without getting recognized), an umbrella (which allows Spy 001 to jump off the embassy roof without falling to his death), a wrench (which is to sabotage the elevator, and trap the guards at the bottom of its shaft), a map (which shows the locations of the remaining items) and a pair of running shoes (which allow Spy 001 to move faster). 

If Spy 001 should fall down the elevator shaft, get caught by the guards, or get recognized by the sentry at the safe, he'll lose a life. If he should jump off the roof before he's opened the safe (but after he's sabotaged the elevator), it is physically impossible for him to reenter the embassy. Should this happen, the bonus timer shall immediately decrease to 0 and cost him a life. Once Spy 001 accomplishes his mission, he'll proceed to his next mission which has more guards.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound CPU : Zilog Z80 (@ 2.5 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.536 Mhz)

Players : 2
Control : 4-way joystick
Buttons : 1

- TRIVIA -

Released in November 1983 in Canada. 

The guards in this game are dressed in red, which is the color of the uniforms traditionally worn by the Royal Canadian Mounted Police.  

The melody that can be heard playing when you lose a game life is from 'The Imperial March (Darth Vader's Theme)' from the "Star Wars" movie franchise. 

The song that plays when you successfully reach the vault and retrieve the secret plans is the beginning of the Canadian national anthem, 'O Canada'.

When you jump off the roof, the song that is heard playing as you parachute to the ground with the umbrella is 'La Donna E Mobile' from the Giuseppe Verdi opera "Rigoletto". 

Estel Goffinet holds the official arcade world record for this game with 124,590 points for the 3-man settings and a score of 230,960 points for the 5-man settings.

- SCORING -

Time bonus : 50 points per guard who spots you.
Collecting an object : 300 points.
Collecting secret plans : points remaining on counter.
Leaving the embassy : points remaining on counter.

- TIPS AND TRICKS -

* Always enter the rooms in the order 4, 3, 2, 1, 5. This way you get the jetshoes first as they are always on the 4th floor, and the guards are furthest away from you.

* Never exit a room until all the guards have entered. This way you won't bump into one outside, where they are harder to avoid.

* Always leave the embassy by jumping off the roof with the umbrella, as you get more points as it's a quicker route out.

* When the guards have all entered the room, wait until they get close to you, before running for the exit. They can only turn at 90 degrees and you can outrun them.

- SERIES -

1. Intrepid (1983)
2. Zarya Vostoka (1984)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1193&o=2

$end

$info=intrepidb2,
$bio

Arcade Video game published 38 years ago:

Intrepid (c) 1984 Loris.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48290&o=2

$end

$info=intrepidb3,
$bio

Arcade Video game published 38 years ago:

Intrepid (c) 1984 Elsys Software.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48291&o=2

$end

$msx1_cass=intrepid,
$bio

MSX cass. published 34 years ago:

Intrepido (c) 1988 Mind Games Espana, S.A.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94730&o=2

$end

$msx1_flop=intrepid,
$bio

Intrepido cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230009&o=2

$end

$pro128_cass=intrigo,intrigob,intrigoc,intrigoa,
$bio

Olivetti PC-128 cass. published 36 years ago:

Intrigo a Parigi (c) 1986 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118206&o=2

$end

$info=j5intr,j5intra,j5intrb,j5intrc,
$bio

Intrigue (c) 199? JPM International.

- TECHNICAL -

System 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41041&o=2

$end

$amigaocs_flop=intrigue,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Intrigue a la Renaissance (c) 1990 Coktel Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74307&o=2

$end

$apple2_flop_orig=intrigue,
$bio

Apple II 5.25 disk. published 36 years ago:

Intrigue! (c) 1986 Spectrum HoloByte [Sphere Inc. div.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301449&o=2

$end

$spectrum_cass=timh180intro,
$bio

Sinclair ZX Spectrum type-in published 34 years ago:

Intro (c) 1988 Hobby Press [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=310075&o=2

$end

$cpc_flop=intro19x,
$bio

Intro (c) 19?? Tom & Jerry

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122550&o=2

$end

$cpc_flop=intro119,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Intro 1 (c) 1988 CBS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123425&o=2

$end

$cpc_flop=intro219,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Intro 2 (c) 1988 CBS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123426&o=2

$end

$cpc_flop=intro21902,
$bio

Intro 2 (c) 19?? Tom & Jerry

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122551&o=2

$end

$cpc_flop=intro31901,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Intro 3 (c) 1988 CBS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123427&o=2

$end

$cpc_flop=intro31902,
$bio

Intro 3 (c) 199? TGS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126671&o=2

$end

$cpc_flop=intro419,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Intro 4 (c) 1988 Clouseau

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122968&o=2

$end

$cpc_flop=introno1,
$bio

Intro No 1 (c) 19?? 42-Crew

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123488&o=2

$end

$cpc_flop=introno2,
$bio

Intro No 2 (c) 19?? 42-Crew

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123489&o=2

$end

$cpc_flop=introno3,
$bio

Intro No 3 (c) 19?? 42-Crew

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123490&o=2

$end

$cpc_flop=introno9,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Intro No.9 Trained (c) 1989 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126718&o=2

$end

$cpc_flop=yodacoop,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Intro Number One (c) 1988 Yoda Cooperation

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124162&o=2

$end

$x68k_flop=intropro,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Intro Pro 68K (c) 1991 Sprite.

Music quiz game.

- TRIVIA -

it was one of the first doujin game sold by Sprite.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88319&o=2

$end

$compclr2_flop=intro2sw,
$bio

Intro to Soundware (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232637&o=2

$end

$msx1_cass=mpc100,
$bio

MSX cass. published 37 years ago:

Introducing the Sanyo MPC-100 Micro (c) 1985 Sanyo.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94731&o=2

$end

$zx81_cass=intrchem,
$bio

Sinclair ZX-81 cass. published 39 years ago:

Introduction to Chemistry [Model 03-3020] (c) 1983 Timex Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114672&o=2

$end

$apple2_flop_clcracked=intcount,
$bio

Apple II 5.25 disk. published 39 years ago:

Introduction to Counting (c) 1983 Edu-Ware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231015&o=2

$end

$ti99_cart=genetics,
$bio

Texas instrument TI-99/4A cart. published 38 years ago:

Introduction to Plant Genetics [Model PHM 3173] (c) 1984 Texas Instruments

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84604&o=2

$end

$spectrum_cass=intrtrig,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Introduction To Trigonometry (c) 1984 Griffin Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288212&o=2

$end

$electron_cass=introcas,
$bio

Acorn Electron cass. published 39 years ago:

Introductory Cassette (c) 1983 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115470&o=2

$end

$camplynx_cass=intro48,
$bio

Camputers Lynx cass. published 39 years ago:

Introductory Tape (c) 1983 Camsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134035&o=2

$end

$camplynx_flop=intro128,
$bio

Camputers Lynx disk. published 39 years ago:

Introductory Tape (c) 1983 Camsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237145&o=2

$end

$spectrum_cass=horizons_d,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Introduksjonskassett (c) 1983 Octocon Data

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293917&o=2

$end

$pro128_cass=introbas,
$bio

Olivetti PC-128 cass. published 35 years ago:

Introduzione al BASIC (c) 1987 Olivetti Prodest

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118173&o=2

$end

$pro128s_flop=basic
$bio

Olivetti PC-128s disk. published 35 years ago:

Introduzione al BASIC (c) 1987 Olivetti Prodest [Milan, Italy]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236028&o=2

$end

$info=intruder,
$bio

Arcade Video game published 42 years ago:

Intruder (c) 1980 Game Plan, Incorporated.

Export version of Taito's "Intruder".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=31782&o=2

$end

$pc8801_flop=intruder,intrudera,
$bio

NEC PC-8801 Series disk. published 33 years ago:

INTRUDER -桜屋敷の探索- (c) 1989 Alicesoft.
(Intruder - Sakura Yashiki no Tansaku)

- TECHNICAL -

FD x3

- TRIVIA -

Released on July 15, 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92098&o=2

$end

$msx2_flop=intruder,
$bio

MSX 2 disk. published 33 years ago:

INTRUDER -桜屋敷の探索- (c) 1989 Alicesoft.
(Intruder - Sakura Yashiki no Tansaku)

- TECHNICAL -

FD x2

- TRIVIA -

Released on August 15, 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101732&o=2

$end

$pc98=intruder,intrudera,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

INTRUDER -桜屋敷の探索- (c) 1991 Alicesoft.
(Intruder - Sakura Yashiki no Tansaku)

- TECHNICAL -

FD x1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89766&o=2

$end

$spectrum_cass=intalert,intalerta,intalertb,intrudermast,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Intruder Alert (c) 1989 Compass Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79301&o=2

$end

$spectrum_cass=iaifpx,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Intruder Alert + Invaders from Planet X (c) 1987 Compass Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288083&o=2

$end

$bbc_cass=intruder,
$bio

Intruders (c) 19?? Interceptor Software.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51983&o=2

$end

$bbc_cass=inu,
$bio

Acorn BBC/Electron cass. published 39 years ago:

Inu (c) 1983 MRJ

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51984&o=2

$end

$info=inunoos,
$bio

Sega NAOMI cart. published 21 years ago:

Inu no Osanpo (c) 2001 Sega.

A unique game where you have to walk a on-screen dog and make it happy.

- TECHNICAL -

Runs on the Sega "NAOMI" hardware.

- TRIVIA -

Inu no Osanpo was released in October 2001 in Japan.

Developed by WOW Entertainment.

The title translates from Japanese as "Walk the dog".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4909&o=2

$end

$gba=inukkocl,
$bio

Nintendo GBA cart. published 20 years ago:

Inukko Club [Model AGB-AI9J-JPN] (c) 2002 Jorudan Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71257&o=2

$end

$psx=inuyafft,inuyaffta,
$bio

Sony PlayStation CD published 19 years ago:

Inuyasha - A Feudal Fairy Tale (c) 2003 Bandai Co., Ltd.

North American release.

- TECHNICAL -

GAME ID: SLUS-01534

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=46608&o=2

$end

$wscolor=inuyfema,
$bio

Bandai WonderSwan Color cart. published 20 years ago:

Inuyasha - Fuuun Emaki [Model SWJ-BANC26] (c) 2002 Bandai Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86453&o=2

$end

$wscolor=inuyksen,
$bio

Bandai WonderSwan Color cart. published 21 years ago:

Inuyasha - Kagome no Sengoku Nikki [Model SWJ-BANC1B] (c) 2001 Bandai Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86454&o=2

$end

$wscolor=inuykyum,
$bio

Bandai WonderSwan Color cart. published 20 years ago:

Inuyasha - Kagome no Yume Nikki [Model SWJ-BANC32] (c) 2002 Bandai Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86455&o=2

$end

$gba=inuyasha,
$bio

Nintendo GBA cart. published 19 years ago:

Inuyasha - Naraku no Wana! Mayoi no Mori no Shoutaijou [Model AGB-AIYJ-JPN] (c) 2003 Takara Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71258&o=2

$end

$psx=inuysok,
$bio

Sony PlayStation CD published 20 years ago:

InuYasha - Sengoku Otogi Kassen (c) 2002 Bandai Co., Ltd.

- TECHNICAL -

GAME ID: SLPS-03504

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85308&o=2

$end

$psx=inuyasha,
$bio

Sony PlayStation CD published 21 years ago:

Inuyasha (c) 2001 Bandai Co., Ltd.

- TECHNICAL -

GAME ID: SLPS-03374

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85309&o=2

$end

$spectrum_cass=invadasb,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Invadas & Bomber (c) 1986 Data Design Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287477&o=2

$end

$cpc_flop=invadder,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Invadder (c) 1987 Amstrad Action

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124578&o=2

$end

$info=ginv,
$bio

Handheld game published 42 years ago:

Invader (c) 1980 Gakken.

LCI game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=100235&o=2

$end

$dragon_cass=invadera,
$bio

Dragon cass. published 40 years ago:

Invader (c) 1982 Apex Trading

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116299&o=2

$end

$nes=invader,
$bio

Invader (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84034&o=2

$end

$dragon_cass=invader,
$bio

Dragon cass. published 8 years ago:

Invader (c) 2014 Gerrie [Jim Gerrie]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116706&o=2

$end

$info=ginv1000,
$bio

Handheld game published 41 years ago:

Invader 1000 (c) 1981 Gakken.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=100231&o=2

$end

$info=ginv2000,
$bio

Handheld game published 40 years ago:

Invader 2000 (c) 1982 Gakken.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=100236&o=2

$end

$dragon_cass=invdcube,
$bio

Dragon cass. published 39 years ago:

Invader Cube (c) 1983 Oasis Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116731&o=2

$end

$cgenie_cass=invaderd,
$bio

Invader Demo (c) 198? Gumboot Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293395&o=2

$end

$info=invspace,
$bio

Handheld game published 42 years ago:

Invader from Space (c) 1980 Epoch Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94363&o=2

$end

$gba=invader,
$bio

Nintendo GBA cart. published 20 years ago:

Invader [Model AGB-AIVP] (c) 2002 Xicat Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71259&o=2

$end

$info=invrvnge,invrvngea,invrvngeb,invrvngegw,invrvngedu,
$bio

Arcade Video game published 43 years ago:

Invader's Revenge (c) 1979 Zenitone Microsec.

Invader's Revenge is a simple two-dimensional shooter. You control your fighter to defend your supply against an endless stream of alien invaders. Once you clear out one wave of 6 invaders, another wave comes in to take your fuel. After seven waves of alien invaders, you will then be given the chance to dock with your base to refuel. Of course, you have to navigate the hazards to get to your base. Your objective is simple, prevent the aliens from taking or destroying your fuel supply.

- TECHNICAL -

Main CPU : Intel 8080 (@ 1.9968 Mhz)
Sound Chips : SN76477 (@ 1.9968 Mhz), discrete circuitry

Screen orientation : Vertical
Video resolution : 224 x 260 pixels
Screen refresh : 59.54 Hz
Palette colors : 2 (overlays)

Players : 2
Buttons : 3 (LEFT, RIGHT, FIRE)

- TRIVIA -

Invader's Revenge was one of a long string of "Space Invaders" clones to hit the market after the runaway success of Space Invaders in 1978. This game was developed by a company within the United Kingdom. Zenitone Microsec also went on to develop other Space Invader clones such as "Super Invaders" and "Space Attack II". All these games were distributed in Europe, Invader's Revenge was distributed in Germany by Dutchford.

- TIPS AND TRICKS -

* When you start the game, your fighter will be in the middle, at the bottom of the screen above the fuel storage area with 26 units of fuel. Your goal is to blast the invaders into dust. Each wave of invaders consists of six alien ships. You will go through seven waves of invaders before you have a chance to dock.  The order of the invaders is (by their point value) : 10, 20, 30, 50, 20, 30, and 50.

* The alien invaders will attempt to make you lose your fuel one of two ways :
a) By getting to the bottom of the screen and actually picking up the fuel to bring back to the UFO. You can shoot these aliens down to recover a fuel unit.
b) The aliens will drop bombs upon your fuel supply to cause you to lose a unit. These bombs can be shot down.

* Just like the original game, when the invaders get to the left or right side of the screen, they will drop down a level. In addition to dropping down, an invader may peel away from the formation and head down to attempt to take one of your fuel units.

* Learn the different formations the invaders show. Some of the formations are :
a) In a straight line across.
b) In two straight lines across.
c) In a staggered formation that resembles a '>' or '<'.
d) One invader on each row for six rows.

* When shot, some invaders don't explode. Instead, you literally will shoot them down. After they are shot, the invader will head straight toward your fighter. Make sure you quickly move from under an invader after you have shot it to prevent this from happening.

* As in "Space Invaders", shoot the right or leftmost invader to prevent them from dropping another level down. In addition, the fewer invaders there are, the faster they travel across the screen.  Make sure you adjust for this.

* Your primary objective is to prevent the invaders from stealing or destroying your fuel supply. If you lose all of your fuel, your game will be over regardless of the number of fighters you have left.

* Docking can be quite a chore. You must navigate around some space debris in order to get to your base to refuel. Watch your fuel supply because you can burn it up very quickly if you're not careful.

* As the game progresses, the invaders get more aggressive and will send down two or even three of their numbers to attempt to steal your fuel. In addition, the UFO at the top of the screen moves back and forth to drop bombs on you.

* Learn to conserve your firepower and only shoot at sure targets. The reason  is the fact you can only have one shot on the screen at any time.

* Since there is no cover, make sure you are moving around constantly. If you don't move your fighter around, you are just inviting trouble to happen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1194&o=2

$end

$trs80_cass=invaders,
$bio

TRS-80 cass. published 43 years ago:

Invaders (c) 1979 Level IV Products

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289765&o=2

$end

$info=vinvader,
$bio

Handheld game published 41 years ago:

Invaders (c) 1981 Vtech.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83234&o=2

$end

$zx81_cass=invaders,invadert,invaderb,invaderm,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Invaders (c) 1982 Bug-Byte [Grandslam div.] [London, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114645&o=2

$end

$bbc_cass=invadersa,
$bio

Acorn BBC Micro A cass. published 40 years ago:

Invaders (c) 1982 IJK Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51415&o=2

$end

$bbc_cass=invaderss,
$bio

Acorn BBC Micro B cass. published 40 years ago:

Invaders (c) 1982 Superior Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51986&o=2

$end

$spectrum_cass=invaders,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Invaders (c) 1982 Artic Computing, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79302&o=2

$end

$bbc_cass=invadersp,
$bio

Acorn BBC Micro B cass. published 40 years ago:

Invaders (c) 1982 PSS.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126055&o=2

$end

$bbc_cass=invadersb,
$bio

Acorn BBC Micro B cass. published 39 years ago:

Invaders (c) 1983 IJK

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52123&o=2

$end

$bbc_cass=invadersm,
$bio

Acorn BBC Micro B cass. published 39 years ago:

Invaders (c) 1983 MP Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126054&o=2

$end

$electron_cass=invaderi,
$bio

Acorn Electron cass. published 39 years ago:

Invaders (c) 1983 IJK Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129611&o=2

$end

$electron_cass=invaders,
$bio

Acorn Electron cass. published 39 years ago:

Invaders (c) 1983 Superior Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267027&o=2

$end

$jupace_cass=invaders,
$bio

Jupiter Ace cass. published 38 years ago:

Invaders (c) 1984 Plasma Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115780&o=2

$end

$aquarius_cass=invaders,
$bio

Mattel Aquarius cass. published 38 years ago:

Invaders (c) 1984 Dick Smith Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272353&o=2

$end

$msx1_cass=invaders,
$bio

MSX cass. published 36 years ago:

Invaders (c) 1986 LiveWire Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94732&o=2

$end

$bbc_cass=invadersbb,
$bio

Invaders (c) 19?? Bug Byte

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51985&o=2

$end

$mc10=invaders,
$bio

Invaders (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87642&o=2

$end

$tvc_cass=invaders,invadersa,
$bio

Invaders (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112417&o=2

$end

$dragon_cass=invaders,
$bio

Invaders (c) 198? Alligata Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116651&o=2

$end

$spectrum_cass=invadersa,
$bio

Invaders (c) 198? Aackosoft [Netherlands]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225601&o=2

$end

$spectrum_cass=invadersb,
$bio

Invaders (c) 198? ZX Data [Denmark]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225919&o=2

$end

$vz_snap=invad,invaders,invad_in,
$vz_cass=invaders,
$bio

Invaders (c) 198? Dick Smith Electronics.

Space Invaders clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235087&o=2

$end

$zx81_cass=invadera,
$bio

Invaders (c) 198? AGS [A.G.Soft.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262348&o=2

$end

$compclr2_flop=invaders,invadersa,
$bio

Invaders (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232638&o=2

$end

$studio2=invaders,
$bio

RCA Studio II cart. published 22 years ago:

Invaders (c) 2000 Robson, Paul.

Homebrew game. It's a port of Taito's popular arcade Space Invaders.

- STAFF -

Written by: Paul Robson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=282389&o=2

$end

$info=m5invad,
$bio

Invaders (c) 200? Red Gaming, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41588&o=2

$end

$microvision=invaders,
$bio

MB MicroVision game published 8 years ago:

Invaders (c) 2014 Robson [Paul Robson]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110100&o=2

$end

$videopac=invaders,
$bio

Magnavox Odyssey² cart. published 43 years ago:

Invaders from Hyperspace! (c) 1979 Magnavox.

- TECHNICAL -

Game ID: AK9414

- STAFF -

Programmer: Ed Averett

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95615&o=2

$end

$spectrum_cass=invadx,invadxa,invadxmast,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Invaders from Planet X (c) 1991 Compass Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79304&o=2

$end

$cgenie_cass=invaders,
$bio

Colour Genie cass. published 39 years ago:

Invaders from Space (c) 1983 Molimerx, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293405&o=2

$end

$dragon_cass=invdrsrev,
$bio

Dragon cass. published 39 years ago:

Invaders Revenge (c) 1983 Microdeal

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116368&o=2

$end

$pegasus_cart=invaders11,
$bio

Technosys Aamber Pegasus EPROM published 41 years ago:

Invaders Ver.1.1 (c) 1981 Technosys

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275276&o=2

$end

$pegasus_cart=invaders,
$bio

Technosys Aamber Pegasus EPROM published 41 years ago:

Invaders Ver.1.2 (c) 1981 Technosys

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275277&o=2

$end

$super80_cass=inva1j,
$bio

Invaders [Model 404R1J] (c) 198? Unknown

Joystick version.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126820&o=2

$end

$super80_cass=inva1,
$bio

Invaders [Model 404R1] (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126819&o=2

$end

$super80_cass=inva2j,
$bio

Invaders [Model 404R2J] (c) 198? Unknown

Bugfixes release. Joystick version.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126822&o=2

$end

$super80_cass=inva2,
$bio

Invaders [Model 404R2] (c) 198? Unknown

Bugfixes release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126821&o=2

$end

$super80_cass=inva,
$bio

Invaders [Model 404] (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126818&o=2

$end

$spectrum_cass=invadrdk,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Invaders [Model DK 012] (c) 1983 DK Tronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79303&o=2

$end

$zx81_cass=invaderf,
$bio

Invaders (c) 198? Forward Soft.

- TECHNICAL -

GAME ID: FSV2001

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114976&o=2

$end

$info=invasion,
$bio

Arcade Video game published 43 years ago:

Invasion (c) 1979 Sidam.

Italian pirate release of Taito's Space Invaders.

- TECHNICAL -

Main CPU : Intel 8080 (@ 1.9968 Mhz)
Sound Chips : SN76477 (@ 1.9968 Mhz), Samples

Screen orientation : Vertical
Video resolution : 224 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 2

Players : 2
Control : 2-way joystick
Buttons : 1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1196&o=2

$end

$info=invasiona,invasionb,invasionrz,invasionrza,
$bio

Arcade Video game published 43 years ago:

Invasion (c) 1979 RZ Bologna.

Italian pirate release of Taito's Space Invaders.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32556&o=2

$end

$nascom_snap=invasion,
$bio

Nascom cass. published 42 years ago:

Invasion (c) 1980 Nascom Journal

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235654&o=2

$end

$phc25_cass=invasion,
$bio

Sanyo PHC-25 cass. published 39 years ago:

Invasion (c) 1983 Sanyo [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236909&o=2

$end

$mo5_cass=invasion,invasionb,invasiona,
$bio

Thomson MO5/TO7 cass. published 37 years ago:

Invasion (c) 1985 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40458&o=2

$end

$mo6_cass=invasion,invasiona,
$bio

Thomson MO6 cass. published 37 years ago:

Invasion (c) 1985 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108981&o=2

$end

$msx1_cass=invasion,invasiona,
$bio

MSX cass. published 35 years ago:

Invasion (c) 1987 Bulldog Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94733&o=2

$end

$amigaocs_flop=invasion,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Invasion (c) 1989 ECP

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74308&o=2

$end

$info=invasnab3,invasnab4,invasnab,
$bio

Arcade Video game published 23 years ago:

Invasion - The Abductors (c) 1999 Midway Games, Incorporated.

There was a time, thousands of years ago when 'visitors' arrived on earth and chose humans for a great experiment. They gave humans the ability to learn in order to watch them evolve and expand their minds beyond their primitive means.
Now the experiment is complete and the 'visitors' have returned to harvest their crop. At this moment, their great ships are arriving at major cities around the globe preparing to conquer and claim what is rightfully theirs... the human race.

To stop the invasion you must complete 4 separate missions by defeating the invading aliens that are abducting and mutating humans, snatching monuments and creating havoc in the world. The fate of the plant is in your hands!

- TECHNICAL -

Midway Zeus hardware

Main CPU : TMS32031 (@ 50 Mhz)
Sound CPU : ADSP2104 (@ 16 Mhz)
Sound Chips : (2x) DMA-driven (@ 16 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 6

- TRIVIA -

Released on December 14, 1999.

- STAFF -

Developed by Play Mechanix.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3509&o=2

$end

$cgenie_cass=invasion,
$bio

Colour Genie cass. published 40 years ago:

Invasion aus dem Weltraum (c) 1982 TCS [Trommeschläger Computer Studio]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131441&o=2

$end

$msx1_flop=invasion,
$bio

Invasion cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230010&o=2

$end

$nascom_snap=invearth,
$bio

Nascom cass. published 41 years ago:

Invasion Earth (c) 1981 Program Power

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235647&o=2

$end

$spectrum_cass=invforce,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Invasion Force (c) 1982 Artic Computing, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79306&o=2

$end

$zx81_cass=invforce,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Invasion Force (c) 1982 Artic Computing, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114818&o=2

$end

$zx81_cass=invforcei,
$bio

Sinclair ZX-81 cass. published 39 years ago:

Invasion Force (c) 1983 IPS, Inc. [International Publishing & Soft.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115018&o=2

$end

$spectrum_cass=invfmm,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Invasion Force (c) 1984 Micromania

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79307&o=2

$end

$spectrum_cass=invforcea,
$bio

Invasion Force (c) 198? Forward Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226205&o=2

$end

$spectrum_cass=invfccs,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Invasion Force (c) 1990 CCS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79308&o=2

$end

$trs80_cass=invasion,invasion0,
$bio

TRS-80 cass. published 43 years ago:

Invasion Force (c) 1979 Radio Shack.

- TECHNICAL -

Model 26-1906

- TRIVIA -

Invasion Force was one of the few cassette programs that wouldn't work with version 1.3 of Level II BASIC and required a free replacement cassette from Radio Shack.

- STAFF -

Written by: Robert Arnstein

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288460&o=2

$end

$psx=invbeynd,
$bio

Sony PlayStation CD published 24 years ago:

Invasion from Beyond (c) 1998 GT Interactive

- TECHNICAL -

GAME ID: SLUS-00709
BARCODE: 742725170865

- TRIVIA -

Released on November 30, 1998 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110944&o=2

$end

$spectrum_cass=invluna,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Invasion Luna (c) 1989 Vico Costa, Rafael

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287573&o=2

$end

$spectrum_cass=ibodysn,ibodysna,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Invasion of the Body Snatchas! (c) 1983 Crystal Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79309&o=2

$end

$cpc_cass=zombimona,zombimon,
$bio

Amstrad CPC cass. published 9 years ago:

Invasion of the Zombie Monsters (c) 2013 Relevo Videogames [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96805&o=2

$end

$pet_flop=oriond,
$bio

Commodore PET disk. published 43 years ago:

Invasion Orion (c) 1979 Automated Simulations

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235740&o=2

$end

$cpc_cass=invasion,
$bio

Amstrad CPC cass. published 35 years ago:

Invasion [Model BA0168] (c) 1987 Bulldog Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96804&o=2

$end

$spectrum_cass=invasn,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Invasion [Model BS 0168] (c) 1987 Bulldog Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79305&o=2

$end

$spectrum_cass=invspec,
$bio

Sinclair ZX Spectrum cass. published 6 years ago:

Invasive Species (c) 2016 Death Squad, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=278324&o=2

$end

$spectrum_cass=invasore,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Invasores (c) 1984 Duplinter [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79310&o=2

$end

$spectrum_cass=invgalx,
$bio

Invasores Del Espacio + Galaxian (c) 198? Investronica [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=227058&o=2

$end

$mc1000_cass=invasor,
$bio

Invasores do Espaco [Model F-9] (c) 198? CCE Soft. [Brazil]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237095&o=2

$end

$timex_cass=invasore,
$bio

Invasores Lunares (c) 198? TMX Portugal, Ltda.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263892&o=2

$end

$tvc_flop=invazio,
$bio

Invázió (c) 198? STV

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112103&o=2

$end

$tvc_cass=invazio,
$bio

Invázió (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112418&o=2

$end

$amigaocs_flop=investa,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Inve$t (c) 1990 Starbyte

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74309&o=2

$end

$zx81_cass=invent1,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Inventions 1 (c) 1982 Sinclair Research, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114588&o=2

$end

$spectrum_cass=inventio,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Inventions 1 (c) 1982 Sinclair Research, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286951&o=2

$end

$vz_snap=dbase,
$bio

Inventory (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235088&o=2

$end

$compclr2_flop=inventry,
$bio

Inventory (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232639&o=2

$end

$zx81_cass=invctrld,
$bio

Inventory Control (c) 198? Data-assette

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115008&o=2

$end

$zx81_cass=invctrl,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Inventory Control [Model 03-1001] (c) 1982 Timex Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114673&o=2

$end

$cpc_flop=inversef,
$bio

Amstrad CPC type-in published 33 years ago:

Inverse (c) 1989 AM-Mag

- TRIVIA -

Listed as a type-in program in the French magazine: AM-Mag.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119600&o=2

$end

$spectrum_cass=inversec,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Inverse Compress Copy (c) 1987 Wilczek, Tadeusz

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295322&o=2

$end

$dragon_cass=invtxtutl,
$bio

Dragon cass. published 12 years ago:

Inverse Text Utility (c) 2010 Woolham, Stephen J.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234439&o=2

$end

$cpc_flop=inversio,
$bio

Amstrad CPC type-in published 37 years ago:

Inversion (c) 1985 Super Jeux Amstrad

- TRIVIA -

Listed as a type-in program in the French book: Super Jeux Amstrad.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122691&o=2

$end

$cpc_flop=inversio01,
$bio

Amstrad CPC type-in published 35 years ago:

Inversion d'Ecran (c) 1987 Amstrad Magazine

- TRIVIA -

Listed as a type-in program in the French magazine Amstrad Magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119176&o=2

$end

$cpc_flop=inversio02,
$bio

Amstrad CPC type-in published 35 years ago:

Inversion Video (c) 1987 Amstrad Magazine

- TRIVIA -

Listed as a type-in program in the French magazine Amstrad Magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119175&o=2

$end

$cpc_flop=invertix,
$bio

Amstrad CPC 464 disk. published 27 years ago:

Invertix (c) 1995 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124579&o=2

$end

$apple2_flop_clcracked=ichemrct,
$bio

Apple II 5.25 disk. published 35 years ago:

Investigating Chemical Reactions (c) 1987 Silver Burdett Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232044&o=2

$end

$apple2_flop_clcracked=iplntgrw,
$bio

Apple II 5.25 disk. published 35 years ago:

Investigating Plant Growth (c) 1987 Silver Burdett Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232045&o=2

$end

$apple2_flop_clcracked=invscmth,
$bio

Apple II 5.25 disk. published 37 years ago:

Investigating Secondary Mathematics with Computers (c) 1985 University of Massachusetts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240612&o=2

$end

$spectrum_cass=investig,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Investigations (c) 1987 Graphtext 128

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79311&o=2

$end

$adam_flop=investan,
$bio

Coleco Adam disk. published 38 years ago:

Investment Analysis (c) 1984 Micro 2.

Financial program that lets you track your investments.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109549&o=2

$end

$super80_cass=invanal,
$bio

Investment Analysis [Model 055L1] (c) 198? Unknown

Program for BASIC (32 columns).

- TECHNICAL -

Made for original uppercase system, V1.2

- STAFF -

Developed by: Brian Morris

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126823&o=2

$end

$spectrum_cass=investro,lapizopt,
$bio

Investronica Lapiz Optico (c) 198? Investronica [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219581&o=2

$end

$msx1_cass=invierte,
$bio

MSX cass. published 36 years ago:

Invierte y Gana (c) 1986 DIMensionNEW [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94734&o=2

$end

$cpc_cass=invygana,
$bio

Amstrad CPC cass. published 36 years ago:

Invierte y Gana (c) 1986 Idealogic [Barcelona, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96806&o=2

$end

$msx1_flop=invierte,
$bio

Invierte y Gana cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230011&o=2

$end

$spectrum_cass=invincib,invincib_a,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Invincible Island (c) 1983 Richard Shepherd Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79312&o=2

$end

$info=invinco,
$bio

Arcade Video game published 43 years ago:

Invinco (c) 1979 Sega.

Another game in spired by "Space Invaders", this one includes some innovation on the aliens : One row blinks in and out of view, another row's aliens roll so as to make themselves harder or easier to hit, and a 3rd row of aliens each take (at least) 3 hits to kill. A 4th row has aliens that turn into bombs, blowing up everything around them to make your job somewhat easier.

- TECHNICAL -

Game ID : 310-318

Main CPU : Zilog Z80 (@ 1.93356 Mhz)
Sound Chips : Samples

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 64

Players : 2
Control : 2-way joystick
Buttons : 1

- TRIVIA -

Released during November 1979.

- SCORING -

Bottom Blue aliens : 100 points
White aliens : 200 points
Yellow aliens : 300 points
Light Blue Aliens : 400 ponts
Top Blue Aliens : 800 points
UFOs : 1,000 - 2,000 points

- TIPS AND TRICKS -

Time your shots when aiming at certain targets. The white aliens turn invisible on you, so try to hit them when they're visible on the screen. Also, there's a period of time that the top aliens are invulnerable to your shots while they change to another form; wait a second or so before shooting them again so you don't waste shots and time.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1197&o=2

$end

$info=invcarht,
$bio

Arcade Video game published 42 years ago:

Invinco + Car Hunt (c) 1980 SEGA Enterprises, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=313113&o=2

$end

$info=invds,
$bio

Arcade Video game published 42 years ago:

Invinco + Deep Scan (c) 1980 Sega.

Invinco is a game inspired by "Space Invaders", with some innovation on the aliens: One row blinks in and out of view, another row's aliens roll so as to make themselves harder or easier to hit, and a 3rd row of aliens each take (at least) 3 hits to kill. A 4th row has aliens that turn into bombs, blowing up everything around them to make your job somewhat easier.

Deep Scan is a sub hunting game.

- TECHNICAL -

Game ID : 367-382

Main CPU : Zilog Z80 (@ 1.93356 Mhz)

Players : 2
Control : 2-way joystick
Buttons : 3

- TRIVIA -

Released during May 1980.

- SCORING -

For Invinco :
Bottom Blue aliens : 100 points
White aliens : 200 points
Yellow aliens : 300 points
Light Blue Aliens : 400 ponts
Top Blue Aliens : 800 points
UFOs : 1,000 - 2,000 points

- TIPS AND TRICKS -

For Invinco :

* Time your shots when aiming at certain targets. The white aliens turn invisible on you, so try to hit them when they're visible on the screen. Also, there's a period of time that the top aliens are invulnerable to your shots while they change to another form; wait a second or so before shooting them again so you don't waste shots and time.

- PORTS -

* CONSOLES:
Atari 2600 [Sub Scan] (1982, published by Sega)
Sega Saturn (Included in Die Hard Arcade)

* COMPUTERS:
X68000 (1989)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1198&o=2

$end

$info=invho2,invho2a,
$bio

Arcade Video game published 42 years ago:

Invinco + Head On 2 (c) 1980 Sega.

Head On 2 is a 2-D maze racing game. You control your car through the maze to pick up the dots while at the same time avoiding the car, or cars, that are constantly trying to ram you. Successfully get through one maze and many more await you. This is good practice for freeway driving in the big city.

Invinco is a game inspired by "Space Invaders" with some innovation on the aliens : One row blinks in and out of view, another row's aliens roll so as to make themselves harder or easier to hit, and a 3rd row of aliens each take (at least) 3 hits to kill. A 4th row has aliens that turn into bombs, blowing up everything around them to make your job somewhat easier.

- TECHNICAL -

Game ID : 271-286

Main CPU : Zilog Z80 (@ 1.93356 Mhz)
Sound Chips : Discrete circuitry

Players : 2
Control : 4-way joystick
Buttons : 2

- TRIVIA -

Released in March 1980.

- SCORING -

For Head On 2 :
Dots : 5 points X number of cars on field.
Diamonds : 25 points X number of cars on field.

For Invinco :
Bottom Blue Aliens : 100 points
White aliens : 200 points
Yellow aliens : 300 points
Light Blue Aliens : 400 points
Top Blue Aliens : 800 points
UFOs : 1,000 - 2,000 points

- TIPS AND TRICKS -

For Head On 2 :

* Always be aware of where the Jam Car(s) is/are located. They can only make one lane change at a time but that lane change may be into your lane.

* The faster you go, the fewer lanes you can cross. At full acceleration, you will only be able to change one lane at a time. In the earlier levels, this will be fine since you will only be dealing with one car. In the multiple Jam Car levels, this can be a very bad thing. Decelerate (take your finger off the accelerate button) to go across multiple lanes.

* The Jam Car(s) always travel in a clockwise motion while you travel in a counterclockwise motion. Remember that so that you don't get confused when there are multiple cars in the maze. Also, the color of the Jam Car is red while yours is white.

* Don't try to get all the dots on one of the lanes. You need to anticipate where your next move is well before you enter the lane change area since you cannot change lanes at any other time. Sometimes, on the earlier levels, it is best to do a staggered type dot pickup where you do lane one, change to lane two, to lane three, lane four, lane five, then back to lane one. If you time it right, the Jam Car or Cars will still be in the maze.

* Don't let the speed of the Jam Car(s) throw you. Just plan to be out of your lane and in the lane change area before them. If both cars enter at the same time, you run a big risk of a collision.

For Invinco :

* Time your shots when aiming at certain targets. The white aliens turn invisible on you, so try to hit them when they're visible on the screen. Also, there's a period of time that the top aliens are invulnerable to your shots while they change to another form; wait a second or so before shooting them again so you don't waste shots and time.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1199&o=2

$end

$apple2_flop_orig=mcinvb1135,
$bio

Apple IIc+ 3.5in. disk. published 33 years ago:

Invisible Bugs (c) 1989 MECC [Minnesota Educational Computing Corp.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295832&o=2

$end

$apple2_flop_orig=invisbug,
$apple2_flop_clcracked=mcinvb10,
$bio

Apple II 5.25 disk. published 33 years ago:

Invisible Bugs (c) 1989 MECC

- TECHNICAL -

GAME ID: MECC-A218

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267097&o=2

$end

$cpc_cass=invitatn,
$bio

Amstrad CPC cass. published 35 years ago:

Invitation (c) 1987 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96807&o=2

$end

$cpc_flop=invitati,invitati01,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Invitation (c) 1987 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120953&o=2

$end

$compclr2_flop=invoice,
$bio

Invoice Order (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232640&o=2

$end

$adam_flop=invoice2,invoice3,
$bio

Coleco Adam disk. published 34 years ago:

Invoicer (c) 1988 ADAM's House.

A full function Invoicing and Inventory Tracking program that will also keep a Customer Database of names, address, and Telephone Number information for recall during Invoicing, etc. Up to 490 Inventory Items can be held for immediate recall of name and pricing information, and immediate alteration of the quantity in stock. Prints an inventory listing (alphabetically or by Item Number). Keeps a record of each transaction for printout at the end of the month. Allows input of Company information, tax information, shipping minimum and/or percentages, plus other optional charges, fees or discounts. The inventory data can be entered or altered during the invoicing process. Inventory is resaved to media after invoicing or alteration, addition, etc. Requires at least a 64K Memory Card installed.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109550&o=2

$end

$spectrum_cass=invoicin,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Invoicing (c) 1983 Transform, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294698&o=2

$end

$bbcb_flop_orig=invoicng,
$bio

Acorn BBC Micro B disk. published 38 years ago:

Invoicing (c) 1984 Acornsoft

Easy-to-use business package.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125185&o=2

$end

$segacd=inxs,
$bio

Sega CD published 30 years ago:

INXS [Model 4902] (c) 1992 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60744&o=2

$end

$megacd=inxs,
$bio

Sega Mega-CD published 29 years ago:

INXS (c) 1993 Sega Enterprises, Limited.

- TECHNICAL -

Game ID: 4902
Front Cover ID: 670-3440-50
Back Cover ID: 670-3442-50
Manual ID: 672-1352-50
Spine Card ID: 670-3441-50
CD ID: 670-3439-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60622&o=2

$end

$c64_cass=intobliv,
$bio

Commodore C64 cass. published 31 years ago:

IO - Into Oblivion (c) 1991 Zeppelin Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186811&o=2

$end

$info=iomoon,
$bio

Pinball published 26 years ago:

Io Moon (c) 1996 Sleic.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=10170&o=2

$end

$mc10=iorecov,
$bio

TRS-80 MC-10 cass. published 37 years ago:

IO Recovery (c) 1985 Pollock [Graham Pollock]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87640&o=2

$end

$pc98=iomega,
$bio

Iomega Zip 5.1J (c) 19?? Iomega

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89767&o=2

$end

$info=iowapp,
$bio

Video Slot Machine published 32 years ago:

Iowa Premium Player (c) 1990 Merit Industries, Inc.

Video poker game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=39719&o=2

$end

$sgi_mips=patch_6_2_feb_97,
$bio

SGI MIPS IRIX soft. published 25 years ago:

IP19/IP21/IP25 Patchsets 2/97 for IRIX 6.2 (c) 1997 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=296452&o=2

$end

$info=ipb,
$bio

iPB (c) 19?? Intel

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235526&o=2

$end

$info=ipc,
$bio

iPC (c) 19?? Intel

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235527&o=2

$end

$info=ipds,
$bio

Computer published 40 years ago:

iPDS (c) 1982 Intel

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235528&o=2

$end

$info=iphone2g,
$bio

Mobile Phone published 15 years ago:

iPhone (c) 2007 Apple, Inc.

1st generation iPhone designed by Apple.

- TECHNICAL -

Model A1203

- TRIVIA -

After years of rumors and speculation, it was officially announced in January 2007, and was released on June 29, 2007 in the USA. It was the first smartphone designed and marketed by Apple, Inc.

Colloquially known as the iPhone 2G, the first iPhone, and iPhone 1 after 2008 to differentiate it from later models.

In 2005, Apple CEO Steve Jobs envisioned an Apple touchscreen product that the user could interact with directly with their fingers rather than using a stylus. The stylus was a common tool for many existing touchscreen devices at the time including Apple's own Newton, launched in 1993. He decided that the device would require a triple layered capacitive multi-touch touch screen, a very new and advanced technology at the time. This helped with removing the physical keyboard and mouse, the same as was common at the time for tablet computers, human machine interfaces and point of sale systems. Jobs recruited a group of Apple engineers to investigate the idea as a side project.  When Jobs reviewed the prototype and its user interface, he saw the potential in developing the concept into a mobile phone to compete with already established brands in the then emerging market for touch screen phones. The whole effort was called Project Purple 2 and began in 2005.

Apple created the device during a secretive and unprecedented collaboration with Cingular Wireless, now part of AT&T. The development cost of the collaboration was estimated to have been $150 million over a thirty-month period. Apple rejected the design_by_committee approach that had yielded the Motorola ROKR E1, a largely unsuccessful collaboration with Motorola. Instead, Cingular Wireless gave Apple the liberty to develop the iPhone's hardware and software in-house. The original iPhone was introduced by Steve Jobs on January 9, 2007 in a keynote address at the Macworld Conference & Expo held in Moscone West in San Francisco, California.  In his address, Jobs said, "This is a day, that I have been looking forward to for two and a half years", and that "today, Apple is going to reinvent the phone."  Jobs introduced the iPhone as a combination of three devices: a "widescreen iPod with touch controls"; a "revolutionary mobile phone"; and a "breakthrough Internet communicator".

Six weeks prior to the iPhone's release, the plastic screen was replaced with glass, after Jobs was upset that the screen of the prototype he was carrying in his pocket had been scratched by his keys. The quick switch led to a bidding process for a manufacturing contractor that was won by Foxconn, which had just opened up a new wing of its Shenzhen factory complex specifically for this bid.

Discontinued on July 15, 2008, 6.1 million units were sold.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287860&o=2

$end

$info=ipminvad,ipminvad1,
$bio

Arcade Video game published 43 years ago:

IPM Invader (c) 1979 IPM Corp.

- TECHNICAL -

Main CPU : MOS Technology M6502 (@ 2.5 Mhz)

Screen orientation : Vertical
Video resolution : 224 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 8

Players : 2
Control : 2-way joystick
Buttons : 1

- TRIVIA -

Released in January 1979. Known as the poor mans version of "Space Invaders".

Irem was founded in 1974 as 'IPM Corp.' in Hakusan, Japan. Like most of their contemporaries, the company's initial purpose was to produce and rent out electronic leisure machinery to various sections of the entertainment industry. With the advent of arcade videogaming and the hugely popular "Space Invaders" (1978), Irem opted to move into the development and manufacturing of their own titles. They rapidly released their own 'invader clone', the aptly named IPM Invader.

IPM Invader was a crude and shameless copycat of Taito's milestone, but yet the sheer popularity of arcade rooms at the time saw the game do well enough to convince the company that games were a viable business opportunity.
In 1979 they changed their corporate name to Irem Corp., an acronym for 'International Rental Electronics Machines'. This would stand until the mid-80s, when it would then be changed to 'Innovations in Recreational Electronic Media'.
For their first few years, Irem's output was average at best. If anything it could almost be considered poor: random invader clones and poorly produced action games disappeared amongst the numerous other titles of the day.

- UPDATES -

It is like "Space Invaders", with identical graphics. It uses a color monitor instead of a black and white monitor with a color overlay.

It has the addition of the famous 'coffee break'. What's the 'coffee break'? The 'coffee break' is a unique feature in IPM Invaders whereas after every 3rd wave or pattern of invaders, the 'coffee break' appears.

Another unique feature in IPM Invader is the 'capsules'. When dip switch settings are changed to advanced settings, the game becomes more difficult with the introduction of the UFO (mystery score ship) dropping 'capsules' that hatch into new invaders. The 'capsules' cannot be destroyed until they hatch, and are dropped across the screen to defeat the players 'narrow column' strategy.

- SCORING -

Large Invader : 10 points
Medium Invader : 20 points
Small Invader : 30 points
UFO : 50 to 300 points

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1200&o=2

$end

$info=ippatsu,
$bio

Arcade Video game published 36 years ago:

Ippatsu Gakuten (c) 1986 Public Software.

- TRIVIA -

Released in March 1986.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=19457&o=2

$end

$saturn=gamblkng,
$bio

Sega Saturn CD published 26 years ago:

Ippatsu Gyakuten - Gambling King e no Michi (c) 1996 BMG Victor

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59264&o=2

$end

$snes=ippatsu,
$bio

Nintendo Super Famicom cart. published 26 years ago:

Ippatsu Gyakuten [Model SHVC-AUMJ-JPN] (c) 1996 Planning Office WADA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61522&o=2

$end

$gameboy=ippatsu,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Ippatsu Gyakuten! DX Bakenou [Model DMG-BHJ] (c) 1991 Asmik.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66185&o=2

$end

$pc98=ippatsu,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Ippatsu Jang! (c) 1995 May-Be Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89768&o=2

$end

$a2600=iq180,
$bio

Atari 2600 cart. published 39 years ago:

IQ 180 (c) 1983 HomeVision.

The same game as Suntek's "I.Q. Memory Teaser [SS-033]".

- TECHNICAL -

Model VCS 83128

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50581&o=2

$end

$pcecd=iqpanic,
$bio

NEC PC-Engine CD published 30 years ago:

IQ Panic (c) 1992 IGS Corp.

- TECHNICAL -

BARCODE: 4980888400023
GAME ID: AICD 1002

- TRIVIA -

Released on February 21, 1992 in Japan. It was never released outside Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58225&o=2

$end

$info=iqpipe,
$bio

Arcade Video game published 31 years ago:

IQ Pipe (c) 1991 AMT.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=31878&o=2

$end

$spectrum_cass=iqtestal,iqtestal_a,
$bio

IQ Test (c) 198? Alfa Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262771&o=2

$end

$spectrum_cass=iqtestfl,
$bio

IQ Test (c) 198? Flowchart

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262772&o=2

$end

$tvc_flop=iqteszt,
$bio

IQ Teszt (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111902&o=2

$end

$tvc_cass=iqteszt,
$bio

IQ teszt (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112416&o=2

$end

$info=iqunlimz,
$bio

Computer published 31 years ago:

IQ Unlimited (c) 1991 VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233769&o=2

$end

$info=dpc100,
$bio

Computer published 38 years ago:

IQ-1000 DPC-100 (c) 1984 Daewoo Electronics Co., Ltd.

MSX clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127607&o=2

$end

$info=dpc180,
$bio

Computer published 38 years ago:

IQ-1000 DPC-180 (c) 1984 Daewoo Electronics Co., Ltd.

MSX clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127608&o=2

$end

$info=dpc200,
$bio

Computer published 38 years ago:

IQ-1000 DPC-200 (c) 1984 Daewoo Electronics Co., Ltd.

MSX clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127480&o=2

$end

$info=cpc300,
$bio

Computer published 36 years ago:

IQ-2000 CPC-300 (c) 1986 Daewoo Electronics Co., Ltd.

MSX2 clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127545&o=2

$end

$info=cpc300e,
$bio

Computer published 36 years ago:

IQ-2000 CPC-300E (c) 1986 Daewoo Electronics Co., Ltd.

MSX2 clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127546&o=2

$end

$info=iq7000,
$bio

Calculator published 34 years ago:

IQ-7000 (c) 1988 Sharp [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=316802&o=2

$end

$info=iqblock,
$bio

Arcade Video game published 29 years ago:

IQ-Block (c) 1993 IGS.

- TECHNICAL -

Game ID : 0036-5

Main CPU : Zilog Z80 (@ 6 Mhz)
Sound Chips : YM2413 (@ 3.579545 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 4

- TRIVIA -

Released in October 1993.

IGS even misspelled 'INSER COIN' during the demo mode instead of 'INSERT COIN'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1201&o=2

$end

$ique=iqueclub1,iqueclub2,iqueclub,
$bio

iQue Club (c) 200? IQue.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259440&o=2

$end

$info=iquest,
$bio

Console published 18 years ago:

IQuest 4.0 (c) 2004 LeapFrog.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293445&o=2

$end

$leapfrog_iquest_cart=start40,
$bio

IQuest 4.0 Starter Pack (c) 200? LeapFrog.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290782&o=2

$end

$megadriv=iraqwar,iraqwara,
$bio

Sega Mega Drive cart. published 19 years ago:

Iraq War 2003 (c) 2003 Tomsoft

- TIPS AND TRICKS -

PASSWORD (Level - Pass)
2: 456953
3: 412209
4: 744447
5: 173556
6: 259246
7: 224349
8: 932170
9: 438124
10: 218498
11: 401274
12: 217047
13: 696643

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56578&o=2

$end

$pc98=ireen,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Ireen (c) 1991 Adult Inn.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89769&o=2

$end

$pc8801_flop=ireen,
$bio

NEC PC-8801 Series disk. published 31 years ago:

Ireen (c) 1991 Adult Inn.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92099&o=2

$end

$psx=iremac,
$bio

Sony PlayStation CD published 26 years ago:

Irem Arcade Classics (c) 1996 I'Max.

3-in-1 arcade classic compilation for your Sony PlayStation.
"10-Yard Fight" (1983)
"Zippy Race" (1983)
"Spartan X" (1984)

- TECHNICAL -

Model # SLPS-00341

- TRIVIA -

Irem Arcade Classics was released on April 26, 1996 in Japan. It was then released on the Sony PlayStation Network on October 27, 2010 as a PSOne Classic.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47360&o=2

$end

$saturn=iremac,
$bio

Sega Saturn CD published 26 years ago:

Irem Arcade Classics (c) 1996 I'Max.

3-in-1 classic compilation for your Sega Saturn.
"10-Yard Fight" (1983)
"Zippy Race" (1983)
"Spartan X" (1984)

- TECHNICAL -

[Model T-22403G]

- TRIVIA -

Irem Arcade Classics was released in April 1996 in Japan.

The games are perfectly replicated, the only problem is that there is no backup/save feature for high scores.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47359&o=2

$end

$info=ww3,
$bio

Arcade Video game published 41 years ago:

Irem Declares WW III (c) 1981 Irem Corp.

FIRST ATTACK IN DAYLIGHT - BOMBERS IN FORMATION WITH ATTACKING AIRCRAFT.
This sequence is introduced both audibly and visually : Red alert. Enemy aircraft approaching. 20 jet fighters approaching. Destroy all fighters by 11:00 hours, or MIRV will be launched.
In this sequence, bombers in formation move from left to right across the screen, and then from right to left, etc. During the attack, some break formation and attack the launcher. The aircraft drop bombs in an attempt to hit the launcher. Also during the attack, a special red colored aircraft flying above the aircraft formation appears and drops a red colored megaton bomb that slowly descends on the country. When hours reach 11:00, present fighter attack is interrupted by a flashing CAUTION on screen, followed by appearance of the MIRV.
The MIRV slowly descends, then breaks up into several bombs. They, in turn, also break up into several bombs. As a result, a shower of bombs slowly descends on the country.
Player participation during the attack is to destroy all aircraft by firing rocket launcher. During the attack, player is to avoid direct hits by bombs - each of which costs him one rocket launcher. Also during the attack, the player must destroy the red bomb before it lands, or one rocket launcher is destroyed.
When MIRV appears, player must destroy it completely - otherwise the landing of any one will cost the player one launcher.

SECOND ATTACK BY HELICOPTERS - DROPPING PARACHUTE BOMBS.
Introduced by: Helicopter squadron attacking! Destroy helicopters by 16:00 hours, or MIRV will be launched.
Player participation during attack is to destroy all aircraft by firing rocket launcher. During the attack, player is to keep his launcher away from red areas created by exploding bombs - or lose a launcher. Both helicopters and bombs may be destroyed by rockets. However, if the parachute, but not the bomb, is hit, the deflated parachute will drop the bomb much faster.
MIRV attack, if launched, is a repeat of the first sequence above.

THIRD ATTACK AT NIGHT - HEAVY BOMBERS IN FORMATION.
Introduced by: Red alert.  Night attack by bombers.
The player is aided by two searchlights. The object is to destroy all aircraft. When all aircraft are destroyed, game progresses to next frame (country). During the attack, the player must avoid direct hits by bombs. No time limit is imposed. No MIRV will be launched.

GAME FRAMES.
Game repeats above cycles through the following countries, respectively : FRANCE, USA, ITALY, GREAT BRITAIN, GERMANY, and JAPAN. However, as the game progresses from frame to frame, the action of the game is stepped up.

HOW LAUNCHERS ARE LOST.
Rocket launchers are lost by:
* A direct hit by a dropped bomb
* Red bomb dropped by red plane lands anywhere
* Launcher is in red area created by exploding parachute bomb
* MIRV lands anywhere

- TECHNICAL -

Irem M-27 hardware

Main CPU : MOS Technology M6502 (@ 1 Mhz)
Sound CPU : MOS Technology M6502 (@ 1 Mhz), 8085A (@ 1 Mhz)
Sound Chips : General Instrument AY8910 (@ 2 Mhz)

Screen orientation : Vertical
Video resolution : 240 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 9

Players : 2
Buttons : 3
=> LEFT, RIGHT, FIRE

- TRIVIA -

Released in February 1981 in Japan.

'WW III' stands for 'World War 3'

- SCORING -

Jet fighters in formation : 20 points
Jet fighter attacking : 40 points
Jet fighters destroyed by megaton bomb : 60 points
Attacking jet fighters destroyed by megaton bomb : 100 points
Red bomber : 100, 200, or 400 points
Helicopter : 50 points
Open parachute bomb : 20 points
Closed parachute bomb : 40 points
Night bomber : 40 points
MIRV : 50 points

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=27597&o=2

$end

$gba=iridion,
$bio

Nintendo GBA cart. published 21 years ago:

Iridion 3D (c) 2001 Majesco Sales, Incorporated.

- TECHNICAL -

Model AGB-AI3E-USA

- TRIVIA -

Released on May 29, 2001 in USA.

- TIPS AND TRICKS -

Level select: On the password screen, enter *SH0WT1M3* to get access to an options menu with the level selection features enabled.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71260&o=2

$end

$gba=iridion2u,
$bio

Nintendo GBA cart. published 19 years ago:

Iridion II [Model AGB-AI2E-USA] (c) 2003 Majesco Sales, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71263&o=2

$end

$gba=iridion2,
$bio

Nintendo GBA cart. published 19 years ago:

Iridion II [Model AGB-AI2P] (c) 2003 Vivendi Universal Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71262&o=2

$end

$info=irion,
$bio

Arcade Video game published 39 years ago:

Irion (c) 1983 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127421&o=2

$end

$info=iris3130,
$bio

Computer published 37 years ago:

IRIS 3130 IP2 (c) 1985 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228826&o=2

$end

$info=crimson,
$bio

Computer published 30 years ago:

IRIS Crimson [Model 4D/510] (c) 1992 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145007&o=2

$end

$sgi_mips=ido_4_0,ido_4_0_1,
$bio

SGI MIPS IRIX soft. published 31 years ago:

IRIS Development Option 4.0 (c) 1991 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266420&o=2

$end

$sgi_mips=ido_4_1_1,
$bio

SGI MIPS IRIX soft. published 29 years ago:

IRIS Development Option 4.1.1 (c) 1993 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266421&o=2

$end

$sgi_mips=ido_5_0,
$bio

SGI MIPS IRIX soft. published 29 years ago:

IRIS Development Option 5.0 (c) 1993 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266422&o=2

$end

$sgi_mips=ido_5_1,
$bio

SGI MIPS IRIX soft. published 29 years ago:

IRIS Development Option 5.1 (c) 1993 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266423&o=2

$end

$sgi_mips=ido_5_2,
$bio

SGI MIPS IRIX soft. published 28 years ago:

IRIS Development Option 5.2 (c) 1994 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272280&o=2

$end

$sgi_mips=ido_5_3,
$bio

SGI MIPS IRIX soft. published 28 years ago:

IRIS Development Option 5.3 (c) 1994 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266424&o=2

$end

$sgi_mips=ido_6_0,
$bio

SGI MIPS IRIX soft. published 28 years ago:

IRIS Development Option 6.0 (c) 1994 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=296416&o=2

$end

$sgi_mips=ido_6_1,
$bio

SGI MIPS IRIX soft. published 27 years ago:

IRIS Development Option 6.1 (c) 1995 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=296417&o=2

$end

$sgi_mips=ido_6_2,
$bio

SGI MIPS IRIX soft. published 26 years ago:

IRIS Development Option 6.2 (c) 1996 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266425&o=2

$end

$info=indigo3k,
$bio

Computer published 31 years ago:

IRIS Indigo (R3000) (c) 1991 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228822&o=2

$end

$info=indigo4k,
$bio

Computer published 29 years ago:

IRIS Indigo (R4400) (c) 1993 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228823&o=2

$end

$sgi_mips=irisinv_1_1_2,
$bio

SGI MIPS IRIX soft. published 29 years ago:

IRIS Inventor 1.1.2 (c) 1993 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266426&o=2

$end

$sgi_mips=iperf_2_0,
$bio

SGI MIPS IRIX soft. published 27 years ago:

IRIS Performer 2.0 (c) 1995 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266427&o=2

$end

$sgi_mips=iperf_2_2,
$bio

SGI MIPS IRIX soft. published 25 years ago:

IRIS Performer 2.2 for IRIX 6.2 and later (c) 1997 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266430&o=2

$end

$sgi_mips=iperf_2_2_demo1,
$bio

SGI MIPS IRIX soft. published 25 years ago:

IRIS Performer 2.2 Friends Demo CD for IRIX 6.2 and later (c) 1997 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266428&o=2

$end

$sgi_mips=iperf_2_2_demo2,
$bio

SGI MIPS IRIX soft. published 25 years ago:

IRIS Performer 2.2 Yosemite Demo CD for IRIX 6.2 and later (c) 1997 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266429&o=2

$end

$dc=iris,
$bio

Sega Dreamcast GD published 19 years ago:

Iris [Model T-19721M] (c) 2003 KID [Kindle Imagine Develop]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135556&o=2

$end

$pc98=iris,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

イーリス亭小夜曲 (c) 1992 Agumix.
(Iris-tei Serenade)

- TECHNICAL -

Media: floppydisk x3

- TRIVIA -

Released on November 13, 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89770&o=2

$end

$pc98=irisomk,
$bio

イーリス亭小夜曲 SPECIALなオ・マ・ケ (c) 199? Agumix.
(Iris-tei Serenade - Special na O-ma-ke)

- TECHNICAL -

Media: floppydisk x1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89771&o=2

$end

$fmtowns_cd=iris,
$bio

Fujitsu FM Towns CD published 30 years ago:

Iris-tei Serenade (c) 1992 Agumix.

- TECHNICAL -

GAME ID: HMD-212
MEDIA: CD x1

- TRIVIA -

Released on December 16, 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128431&o=2

$end

$info=irisha,
$bio

Computer published 39 years ago:

Irisha (c) 1983 MGU

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298613&o=2

$end

$pc98=irium,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Irium (c) 1993 Orange House

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89772&o=2

$end

$fmtowns_flop_orig=irium,
$bio

Fujitsu FM Towns disk. published 29 years ago:

Irium (c) 1993 Orange House [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132332&o=2

$end

$sgi_mips=irix_4_0_1,
$bio

SGI MIPS IRIX soft. published 31 years ago:

IRIX 4.0.1 (c) 1991 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266431&o=2

$end

$sgi_mips=irix_4_0_2,
$bio

SGI MIPS IRIX soft. published 30 years ago:

IRIX 4.0.2 (c) 1992 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266432&o=2

$end

$sgi_mips=irix_4_0_4,
$bio

SGI MIPS IRIX soft. published 30 years ago:

IRIX 4.0.4 (c) 1992 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266433&o=2

$end

$sgi_mips=irix_4_0_4_b,
$bio

SGI MIPS IRIX soft. published 30 years ago:

IRIX 4.0.4B (c) 1992 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266434&o=2

$end

$sgi_mips=irix_4_0_5,
$bio

SGI MIPS IRIX soft. published 30 years ago:

IRIX 4.0.5 (c) 1992 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266435&o=2

$end

$sgi_mips=irix_4_0_5f,
$bio

SGI MIPS IRIX soft. published 30 years ago:

IRIX 4.0.5F (c) 1992 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=296460&o=2

$end

$sgi_mips=irix_4_0_5h,
$bio

SGI MIPS IRIX soft. published 29 years ago:

IRIX 4.0.5H (c) 1993 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266437&o=2

$end

$sgi_mips=patch_4_0_5h,
$bio

SGI MIPS IRIX soft. published 29 years ago:

IRIX 4.0.5H and 4.0.5IOP R4400 Patch (c) 1993 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266436&o=2

$end

$sgi_mips=irix_5_0,
$bio

SGI MIPS IRIX soft. published 29 years ago:

IRIX 5.0 (c) 1993 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266438&o=2

$end

$sgi_mips=irix_5_1_1,
$bio

SGI MIPS IRIX soft. published 29 years ago:

IRIX 5.1.1 (c) 1993 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266439&o=2

$end

$sgi_mips=irix_5_2,irix_5_2_b_2,
$sgi_mips_hdd=irix_5_2_hdd,
$bio

SGI MIPS IRIX soft. published 28 years ago:

IRIX 5.2 (c) 1994 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266441&o=2

$end

$sgi_mips=irix_5_2_a,irix_5_2_b,
$bio

SGI MIPS IRIX soft. published 28 years ago:

IRIX 5.2 for Indy R4600SC/XZ and Presenter (c) 1994 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266440&o=2

$end

$sgi_mips=irix_5_2_patches,
$bio

SGI MIPS IRIX soft. published 28 years ago:

IRIX 5.2 Patches (c) 1994 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272289&o=2

$end

$sgi_mips=patch_5_2_2,
$bio

SGI MIPS IRIX soft. published 23 years ago:

IRIX 5.2 Patches #2 (c) 1999 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=296447&o=2

$end

$sgi_mips=patch_5_x_ip19,
$bio

SGI MIPS IRIX soft. published 26 years ago:

IRIX 5.2, 5.3 and 5.3XFS IP19 Required Patch Set May 1996 (c) 1996 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=296450&o=2

$end

$sgi_mips=irix_5_3,
$sgi_mips_hdd=irix_5_3_hdd,
$bio

SGI MIPS IRIX soft. published 28 years ago:

IRIX 5.3 (c) 1994 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266447&o=2

$end

$sgi_mips=irix_5_3_b,
$bio

SGI MIPS IRIX soft. published 27 years ago:

IRIX 5.3 All Indigo2 IMPACT (c) 1995 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266442&o=2

$end

$sgi_mips=patch_5_3_dec_97,
$bio

SGI MIPS IRIX soft. published 25 years ago:

IRIX 5.3 Current Patches December 1997 (c) 1997 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266443&o=2

$end

$sgi_mips=irix_5_3_e,
$bio

SGI MIPS IRIX soft. published 27 years ago:

IRIX 5.3 for Indigo2 Impact (c) 1995 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=296462&o=2

$end

$sgi_mips=irix_5_3_c,
$bio

SGI MIPS IRIX soft. published 26 years ago:

IRIX 5.3 for Indy including R5000 (c) 1996 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266446&o=2

$end

$sgi_mips=irix_5_3_a,
$bio

SGI MIPS IRIX soft. published 27 years ago:

IRIX 5.3 for Indy R4400 175MHz (c) 1995 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266445&o=2

$end

$sgi_mips=patch_5_3_onyx,
$bio

SGI MIPS IRIX soft. published 28 years ago:

IRIX 5.3 Onyx RE/REII Patch December 1994 (c) 1994 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=296448&o=2

$end

$sgi_mips=patch_5_3_indigo,
$bio

SGI MIPS IRIX soft. published 27 years ago:

IRIX 5.3 Patches for Indigo2 250MHz R4400 EX/XZ/XL December 1995 (c) 1995 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=296449&o=2

$end

$sgi_mips=patch_5_3_sep_97,
$bio

SGI MIPS IRIX soft. published 25 years ago:

IRIX 5.3 Recommended/Required Patches September 1997 (c) 1997 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266444&o=2

$end

$sgi_mips=irix_5_3_d,
$bio

SGI MIPS IRIX soft. published 27 years ago:

IRIX 5.3 with 175MHz and 2MB cache support (c) 1995 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=296461&o=2

$end

$sgi_mips=patch_5_3_xfs,
$bio

SGI MIPS IRIX soft. published 27 years ago:

IRIX 5.3 with XFS Patch CD (c) 1995 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=296451&o=2

$end

$sgi_mips=irix_6_0,
$bio

SGI MIPS IRIX soft. published 28 years ago:

IRIX 6.0 (c) 1994 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=296463&o=2

$end

$sgi_mips=irix_6_0_1,
$bio

SGI MIPS IRIX soft. published 28 years ago:

IRIX 6.0.1 (c) 1994 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266448&o=2

$end

$sgi_mips=irix_6_1,
$bio

SGI MIPS IRIX soft. published 27 years ago:

IRIX 6.1 (c) 1995 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266449&o=2

$end

$sgi_mips=irix_6_2,
$sgi_mips_hdd=irix_6_2_hdd,
$bio

SGI MIPS IRIX soft. published 26 years ago:

IRIX 6.2 (c) 1996 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266456&o=2

$end

$sgi_mips=apps_6_2_aug_96,
$bio

SGI MIPS IRIX soft. published 26 years ago:

IRIX 6.2 Applications August 1996 (c) 1996 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266450&o=2

$end

$sgi_mips=apps_6_2_may_96,
$bio

SGI MIPS IRIX soft. published 26 years ago:

IRIX 6.2 Applications May 1996 (c) 1996 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266451&o=2

$end

$sgi_mips=aux_apps_6_2,
$bio

SGI MIPS IRIX soft. published 25 years ago:

IRIX 6.2 Auxiliary Applications (c) 1997 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266452&o=2

$end

$sgi_mips=dev_6_2_found,
$bio

SGI MIPS IRIX soft. published 25 years ago:

IRIX 6.2 Development Foundation (c) 1997 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266453&o=2

$end

$sgi_mips=dev_6_2_libs,
$bio

SGI MIPS IRIX soft. published 25 years ago:

IRIX 6.2 Development Libraries (c) 1997 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266454&o=2

$end

$sgi_mips=patch_6_2_fof,
$bio

SGI MIPS IRIX soft. published 24 years ago:

IRIX 6.2 Fix on Fail Patches (c) 1998 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=296453&o=2

$end

$sgi_mips=irix_6_2_a,
$bio

SGI MIPS IRIX soft. published 26 years ago:

IRIX 6.2 with Indigo IMPACT 10000 (c) 1996 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266455&o=2

$end

$sgi_mips=patch_oct_97,
$bio

SGI MIPS IRIX soft. published 25 years ago:

IRIX 6.3 and 6.4 Recommended/Required Patches October 1997 (c) 1997 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266461&o=2

$end

$sgi_mips=apps_6_3_aug_97,
$bio

SGI MIPS IRIX soft. published 25 years ago:

IRIX 6.3 Applications August 1997 (c) 1997 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266457&o=2

$end

$sgi_mips=dev_6_3_found,
$bio

SGI MIPS IRIX soft. published 25 years ago:

IRIX 6.3 Development Foundation (c) 1997 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266459&o=2

$end

$sgi_mips=dev_6_3_fnd_1_2,
$bio

SGI MIPS IRIX soft. published 23 years ago:

IRIX 6.3 Development Foundation 1.2 for IRIX 6.3 (c) 1999 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266458&o=2

$end

$sgi_mips=dev_6_3_libs,
$bio

SGI MIPS IRIX soft. published 25 years ago:

IRIX 6.3 Development Libraries (c) 1997 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266460&o=2

$end

$sgi_mips=irix_6_3,
$bio

SGI MIPS IRIX soft. published 26 years ago:

IRIX 6.3 for O2, Including R10000 (c) 1996 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266462&o=2

$end

$sgi_mips=apps_6_4_aug_97,
$bio

SGI MIPS IRIX soft. published 25 years ago:

IRIX 6.4 Applications August 1997 (c) 1997 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266463&o=2

$end

$sgi_mips=dev_6_4_found,
$bio

SGI MIPS IRIX soft. published 25 years ago:

IRIX 6.4 Development Foundation (c) 1997 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266464&o=2

$end

$sgi_mips=dev_6_4_libs,
$bio

SGI MIPS IRIX soft. published 25 years ago:

IRIX 6.4 Development Libraries (c) 1997 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266465&o=2

$end

$sgi_mips=irix_6_4,
$bio

SGI MIPS IRIX soft. published 25 years ago:

IRIX 6.4 for Origin, Onyx2 and OCTANE (c) 1997 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266466&o=2

$end

$sgi_mips=patch_6_4_gbit,
$bio

SGI MIPS IRIX soft. published 24 years ago:

IRIX 6.4 Gigabit Ethernet Patches (c) 1998 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=296455&o=2

$end

$sgi_mips=patch_6_4_sep_99,
$bio

SGI MIPS IRIX soft. published 23 years ago:

IRIX 6.4 Recommended/Required Patches September 1999 (c) 1999 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=296456&o=2

$end

$sgi_mips=irix_6_5,
$sgi_mips_hdd=irix_6_5_hdd,
$bio

SGI MIPS IRIX soft. published 24 years ago:

IRIX 6.5 (c) 1998 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266468&o=2

$end

$sgi_mips=irix_6_5_beta,
$bio

SGI MIPS IRIX soft. published 24 years ago:

IRIX 6.5 Beta (c) 1998 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266467&o=2

$end

$sgi_mips=dev_6_5_libs,
$bio

SGI MIPS IRIX soft. published 20 years ago:

IRIX 6.5 Development Libraries (c) 2002 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=296411&o=2

$end

$sgi_mips=irix_6_5_1,
$bio

SGI MIPS IRIX soft. published 24 years ago:

IRIX 6.5.1 (c) 1998 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266469&o=2

$end

$sgi_mips=irix_6_5_10,
$bio

SGI MIPS IRIX soft. published 22 years ago:

IRIX 6.5.10 (c) 2000 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266470&o=2

$end

$sgi_mips=irix_6_5_11,
$bio

SGI MIPS IRIX soft. published 21 years ago:

IRIX 6.5.11 (c) 2001 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266471&o=2

$end

$sgi_mips=irix_6_5_12,
$bio

SGI MIPS IRIX soft. published 21 years ago:

IRIX 6.5.12 (c) 2001 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266472&o=2

$end

$sgi_mips=irix_6_5_13,
$bio

SGI MIPS IRIX soft. published 21 years ago:

IRIX 6.5.13 (c) 2001 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266473&o=2

$end

$sgi_mips=irix_6_5_14,
$bio

SGI MIPS IRIX soft. published 21 years ago:

IRIX 6.5.14 (c) 2001 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266474&o=2

$end

$sgi_mips=irix_6_5_15,
$bio

SGI MIPS IRIX soft. published 20 years ago:

IRIX 6.5.15 (c) 2002 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266475&o=2

$end

$sgi_mips=irix_6_5_16,
$bio

SGI MIPS IRIX soft. published 20 years ago:

IRIX 6.5.16 (c) 2002 Silicon Graphics, Inc.

- TRIVIA -

Released in May 2002.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266476&o=2

$end

$sgi_mips=irix_6_5_17,
$bio

SGI MIPS IRIX soft. published 20 years ago:

IRIX 6.5.17 (c) 2002 Silicon Graphics, Inc.

This version adds support for the Fuel.

- TRIVIA -

Released in August 2002.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266477&o=2

$end

$sgi_mips=irix_6_5_18,
$bio

SGI MIPS IRIX soft. published 20 years ago:

IRIX 6.5.18 (c) 2002 Silicon Graphics, Inc.

- TRIVIA -

Released in November 2002.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266478&o=2

$end

$sgi_mips=irix_6_5_19,
$bio

SGI MIPS IRIX soft. published 19 years ago:

IRIX 6.5.19 (c) 2003 Silicon Graphics, Inc.

- TRIVIA -

Released in February 2003.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266479&o=2

$end

$sgi_mips=irix_6_5_2,
$bio

SGI MIPS IRIX soft. published 24 years ago:

IRIX 6.5.2 (c) 1998 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266480&o=2

$end

$sgi_mips=irix_6_5_20,
$bio

SGI MIPS IRIX soft. published 19 years ago:

IRIX 6.5.20 (c) 2003 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286679&o=2

$end

$sgi_mips=irix_6_5_21,
$bio

SGI MIPS IRIX soft. published 19 years ago:

IRIX 6.5.21 (c) 2003 Silicon Graphics, Inc.

- TRIVIA -

Released in August 2003.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266481&o=2

$end

$sgi_mips=irix_6_5_22,
$sgi_mips_hdd=irix_6_5_22_hdd,
$bio

SGI MIPS IRIX soft. published 19 years ago:

IRIX 6.5.22 (c) 2003 Silicon Graphics, Inc.

- TRIVIA -

Released in November 2003.

As announced in a customer letter around August 2003 this release will be the last to support some of the older machines. This includes Challenge, Indigo, Indigo 2, Indy, Power Challenge, Power Indigo 2, Power Onyx, Onyx.

Also, IRIX 6.5.22 is the last version of IRIX 6.5 available in maintenance and feature stream versions.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266482&o=2

$end

$sgi_mips=irix_6_5_23,
$bio

SGI MIPS IRIX soft. published 18 years ago:

IRIX 6.5.23 (c) 2004 Silicon Graphics, Inc.

- TRIVIA -

Released in February 2004.

It was the first IRIX 6.5 release available only with a valid support contract.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266483&o=2

$end

$sgi_mips=irix_6_5_24,
$bio

SGI MIPS IRIX soft. published 18 years ago:

IRIX 6.5.24 (c) 2004 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286680&o=2

$end

$sgi_mips=irix_6_5_25,
$bio

SGI MIPS IRIX soft. published 18 years ago:

IRIX 6.5.25 (c) 2004 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286681&o=2

$end

$sgi_mips=irix_6_5_26,
$bio

SGI MIPS IRIX soft. published 18 years ago:

IRIX 6.5.26 (c) 2004 Silicon Graphics, Inc.

- TRIVIA -

Released in November 2004.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266484&o=2

$end

$sgi_mips=irix_6_5_27,
$bio

SGI MIPS IRIX soft. published 17 years ago:

IRIX 6.5.27 (c) 2005 Silicon Graphics, Inc.

- TRIVIA -

Released in February 2005.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266485&o=2

$end

$sgi_mips=irix_6_5_28,
$bio

SGI MIPS IRIX soft. published 17 years ago:

IRIX 6.5.28 (c) 2005 Silicon Graphics, Inc.

- TRIVIA -

Released in August 2005.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266486&o=2

$end

$sgi_mips=irix_6_5_29,
$bio

SGI MIPS IRIX soft. published 16 years ago:

IRIX 6.5.29 (c) 2006 Silicon Graphics, Inc.

- TRIVIA -

Released on February 2006.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266487&o=2

$end

$sgi_mips=irix_6_5_3,
$bio

SGI MIPS IRIX soft. published 23 years ago:

IRIX 6.5.3 (c) 1999 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266488&o=2

$end

$sgi_mips=irix_6_5_30,
$bio

SGI MIPS IRIX soft. published 16 years ago:

IRIX 6.5.30 (c) 2006 Silicon Graphics, Inc.

- TRIVIA -

Released in August 2006. This is the last IRIX release. Production of IRIX systems ended in December 2006. Support for these systems will continue until December 2013.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266489&o=2

$end

$sgi_mips=irix_6_5_4,
$bio

SGI MIPS IRIX soft. published 23 years ago:

IRIX 6.5.4 (c) 1999 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266490&o=2

$end

$sgi_mips=irix_6_5_5,
$bio

SGI MIPS IRIX soft. published 23 years ago:

IRIX 6.5.5 (c) 1999 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266491&o=2

$end

$sgi_mips=irix_6_5_6,
$bio

SGI MIPS IRIX soft. published 23 years ago:

IRIX 6.5.6 (c) 1999 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266492&o=2

$end

$sgi_mips=irix_6_5_7,
$bio

SGI MIPS IRIX soft. published 22 years ago:

IRIX 6.5.7 (c) 2000 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266493&o=2

$end

$sgi_mips=irix_6_5_8,
$bio

SGI MIPS IRIX soft. published 22 years ago:

IRIX 6.5.8 (c) 2000 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266494&o=2

$end

$sgi_mips=irix_6_5_9,
$bio

SGI MIPS IRIX soft. published 22 years ago:

IRIX 6.5.9 (c) 2000 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266495&o=2

$end

$sgi_mips=dev_6_2_fnd_1_2,
$bio

SGI MIPS IRIX soft. published 23 years ago:

IRIX Development Foundation 1.2 for IRIX 6.2 (c) 1999 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266496&o=2

$end

$sgi_mips=dev_6_4_fnd_1_2,
$bio

SGI MIPS IRIX soft. published 23 years ago:

IRIX Development Foundation 1.2 for IRIX 6.4 (c) 1999 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266497&o=2

$end

$sgi_mips=dev_6_5_fnd_1_2,
$bio

SGI MIPS IRIX soft. published 23 years ago:

IRIX Development Foundation 1.2 for IRIX 6.5 (c) 1999 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=296409&o=2

$end

$sgi_mips=dev_6_5_fnd_1_3,
$bio

SGI MIPS IRIX soft. published 20 years ago:

IRIX Development Foundation 1.3 for IRIX 6.5 (c) 2002 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=296410&o=2

$end

$sgi_mips=networker_4_1_3,
$bio

SGI MIPS IRIX soft. published 26 years ago:

IRIX Networker 4.1.3 (c) 1996 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266498&o=2

$end

$sgi_mips=patch_5_1_1_1,
$bio

SGI MIPS IRIX soft. published 29 years ago:

IRIX Patch 5.1.1.1 (c) 1993 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266499&o=2

$end

$sgi_mips=patch_5_1_1_2,
$bio

SGI MIPS IRIX soft. published 29 years ago:

IRIX Patch 5.1.1.2 (c) 1993 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272288&o=2

$end

$sgi_mips=patch_5_1_1_3,
$bio

SGI MIPS IRIX soft. published 29 years ago:

IRIX Patch 5.1.1.3 (c) 1993 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=296446&o=2

$end

$sgi_mips=update_4_0_4,
$bio

SGI MIPS IRIX soft. published 30 years ago:

IRIX Update 4.0.4 (c) 1992 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266500&o=2

$end

$sgi_mips=update_4_0_1,
$bio

SGI MIPS IRIX soft. published 31 years ago:

IRIX W4D Update 4.0.1 (c) 1991 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266501&o=2

$end

$x1_flop=irohanih,
$bio

Sharp X1 5.25in. disk. published 34 years ago:

Irohanihoheto (c) 1988 Angel.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86018&o=2

$end

$pc8801_flop=irohanih,
$bio

NEC PC-8801 Series disk. published 34 years ago:

Irohanihoheto (c) 1988 Zenryutsu.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92100&o=2

$end

$info=iron,
$bio

Arcade Video game published 26 years ago:

Iron (c) 1996 Unknown.

A bootleg of Arcade Zone's Iron Commando, developed and released for the Super Nintendo console in 1994.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32542&o=2

$end

$dc=ironaces,
$bio

Sega Dreamcast GD published 21 years ago:

Iron Aces [Model T-15129N] (c) 2001 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135558&o=2

$end

$dc=ironacese,
$bio

Sega Dreamcast GD published 21 years ago:

Iron Aces [Model T-44904D-50] (c) 2001 Xicat Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135557&o=2

$end

$info=ironball,
$bio

Pinball published 35 years ago:

Iron Balls (c) 1987 Unidesa (Universal de Desarrollos Electronicos).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=10208&o=2

$end

$ibm5170_cdrom=ironbld,
$vgmplay=ironbld_pc,
$bio

IBM PC/AT DOS CD published 26 years ago:

Iron Blood (c) 1996 Microforum, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144638&o=2

$end

$snes=ironcommj,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Iron Commando - Koutetsu no Senshi (c) 1995 Poppo

- TECHNICAL -

GAME ID: SHVC-AICJ-JPN

- TRIVIA -

Released on February 10, 1995 in Japan.

- TIPS AND TRICKS -

The difficulty is 'switched' in the option menu, meaning that easy is hard and hard is easy. When you choose hard, you get 2 extra lives and the AI is more forgiving.

- STAFF -

Game Concept and Design: Carlo Perconti, Lyes Belaidouni
Background and Animation: Lyes Belaidouni
Code: Carlo Perconti
Music and Sound FX: Carlo Perconti
Special Thanks to: Gabriel, Hideo, Greg, Christophe, Françoise, Leslie, Laurent, Soufiene Belaidouni (Soufiene), Nabila, Ben and Marie, Chafika Belaidouni Benslimane (Chafika)
Special Thanks to Nintendo of America Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61523&o=2

$end

$snes=ironcomm,ironcommp,
$bio

Iron Commando [European Prototype] (c) 199? Arcade Zone, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63102&o=2

$end

$fmtowns_flop_misc=ironfist,
$bio

Fujitsu FM Towns disk. published 28 years ago:

Iron Fist - The Revised Edition (c) 1994 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132278&o=2

$end

$info=ironfort,ironfortc,
$bio

Arcade Video game published 24 years ago:

Iron Fortress (c) 1998 Eolith.

A top view multi-directional shooter tank  video game.

The players, take the control a tank, handled by four military warriors to choose,  in a city and must destroy a variety of enemy tanks in each level and guard the base to complete the mission.

- TECHNICAL -

Main CPU : E1-32N (@ 44.9 Mhz)
Sub CPU : I8032 (@ 12 Mhz)
Sound CPU : I8052 (@ 24 Mhz)

Sound Chips : QS1000 (@ 24.000000 Mhz), 2x speaker

Screen orientation : Horizontal
Video resolution : 320 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 32768

Players : 2
Control : 4-way joystick
Buttons : 1 (FIRE)

- STAFF -

President : Jeon Tae Young
Head Director : Jeon Ju Young
Main Director : Park Tae Young
Chief : Lee Seon Ho
Planning Progress : Kim Eun Chang
Main Program : Kim Yun Tai
Sub Program : Choi Nack Chan, Choi Sang Il
Graphic Design : Song Won Young
Character Design : Kang Jung Ho
Visual Design : Rho Myung
Music Director : Han Seung
Hardware Chief : Shin Woo Kyun
Engineer : Kim Han Byeol, Hong Eun A, Lee Jung Hun, Hong Sung Pyo
Serve Director : Lee Sang Hyun
Business : Kim Ki Nam, Jang Beyong Hun, Kwon Heuk Kun, Lee Jeong Yn, Yoo Hyun Jung, Park Sun Bok
Serve Planning : Choi In Chul
Information : Hwang Hyun Ho, Son Ji Young, Lee Eun Kyoung

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29378&o=2

$end

$segacd=ironhlx,
$bio

Sega CD published 28 years ago:

Iron Helix [Model T-124015] (c) 1994 Spectrum Holobyte

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60745&o=2

$end

$info=ironhors,ironhorsh,
$bio

Arcade Video game published 36 years ago:

Iron Horse (c) 1986 Konami Industry Company, Limited.

Export release. Game developed in Japan. See the original for more information about the game itself; "Dai Ressya Goutou".

- TRIVIA -

Iron Horse was released in January 1986.

A bootleg of this game is known as "Far West".

- PORTS -

* COMPUTERS:
[US] [EU] Commodore C64 (1987)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1203&o=2

$end

$gba=ironkid,
$bio

Nintendo GBA cart. published 15 years ago:

Iron Kid (c) 2007 Daiwon C&A Holdings Company, Limited. [Korea]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71264&o=2

$end

$amigaocs_flop=ironlord,ironlordf,ironlordg,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Iron Lord (c) 1989 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74311&o=2

$end

$spectrum_cass=ironlord,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Iron Lord (c) 1989 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79314&o=2

$end

$specpls3_flop=ironlord,ironlorda,
$bio

Sinclair ZX Spectrum+3 disk. published 33 years ago:

Iron Lord (c) 1989 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118709&o=2

$end

$cpc_flop=ironlord,ironlord01,ironlord09,ironlord06,ironlord07,ironlord08,ironlord0a,ironlord0b,ironlord0c,ironlord0d,ironlord0e,ironlord0f,ironlord10,ironlord11,ironlord12,ironlord02,ironlord03,ironlord04,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Iron Lord (c) 1989 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120778&o=2

$end

$archimedes=ironlord,
$bio

Acorn Archimedes disk. published 32 years ago:

Iron Lord (c) 1990 Cygnus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115971&o=2

$end

$archimedes=ironlorda,
$bio

Acorn Archimedes disk. published 32 years ago:

Iron Lord (c) 1990 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115976&o=2

$end

$info=ironmaid,
$bio

Pinball published 41 years ago:

Iron Maiden (c) 1981 Stern Electronics.

- TECHNICAL -

Model Number : 151

- TRIVIA -

Approx. 1,200 units were produced. This pinball machine was the last multi-level game from this manufacturer.

- STAFF -

Design by : Brian Poklacki
Art by : Parkinson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5463&o=2

$end

$info=im2_140,im2_100,im2_110,im2_120,
$bio

Pinball published 12 years ago:

Iron Man (c) 2010 Stern Pinball, Incorporated.

- TRIVIA -

Iron Man (1.0) was released on April 19, 2010.

Based off of the 'Iron Man' film series, and was made to promote for the then-released film 'Iron Man 2'.

- UPDATES -

V 01.82 - 17-July-2014
====================
System Changes:
- Games built with CPU Part #520-5352-00 need to use V1.81 code.
- Games built with CPU Part #520-5246-00 need to use V1.82 code. 
- CPU Part #520-5352-00 is built with an FTDI USB chip
- CPU Part #520-5246-00 is built with an Atmel USB chip
- There are no game rule changes between V1.81 & V1.82
- Fixed small bug with stern logo in attract mode

V 01.81 - 5-July-2014
====================
System Changes:
- rebuild of game code and assests

V 01.8 - 1-July-2014
====================
System Changes:
- Set up an adjustment that lets you pick the new light shows or the old
- Copied all the needed classic light strings (STD) into the new ironman game.
- Copied all the needed lamp string strings from the STD edition to the new one
- Set up a lamp for the iron monger chest light in the coil table
- Copied over all LE code that is needed from STD edition
- Put in code so that if adjustment is set to new LE it shows the new stern logo, and if it is set to the old LE it shows the old stern logo, in attract mode
- Added an adjustment so users can select whether they are using LED’s or incandescent lamps in their game (regardless of hardware version)
- Reworked the flash lamp effects that go from dim to light or vice versa (for games with LED lights)
- Commented out the attract mode dim to bright effect if the game is using led lights, but it will still run the effect if incandescent lights are selected
- Added the iron monger chest light to the iron monger speech FS so that his chest light will blink with his speech
- Changed the LED LE for bogey ready to a flashing effect because the new LED lights don’t work well on dim to bright LE.  The LE is unchanged for those who still have incandescent lamps in their playfields
- Fixed a score display bug in mini wizard mode Jerico, where the score would go off screen if it was 100 million or higher
- Changed ironman mode ready effect so it doesn’t use dim to bright LE when set to LED
- Changed ironman mode background (during mode) LE so that it builds up and then down, instead of just what it did originally which was blink.
- Changed the iron monger super jackpot LE effect it was repeating until the DE was done, now it only repeats twice before stopping
- Changed the  monger multiball hit award LE flash lamps to fs invalid so the LE will still show through when iron monger talks
- fixed a bug that was keeping the iron monger start effect from running when it should, part of the fix was to write a new alternate LE for the last hit on the iron monger before multiball starts
- fixed do or die LE for background as they were doing a dim to bright effect
- Created a mask version of the function lss_sweep_off_down_mask and lamp_string_off_mask to help reveal mode shots sooner after certain LE
- Made special iron monger chest light shows for various LE in iron monger attack and iron monger multiball
- Added shooter lane LE, for when you plunge the ball

V 01.6 - 10-November-2011
====================
System Changes:
- Fixed a boot-up issue where the game would occasionally not power up properly
- Modified tilt to handle game images of larger size.
- Added a flash image verification at power-up when left flipper is held.
- Added a checksum to the end of the image file.
- Added an adjustment where you can disable the tilt mechanism when the coin door is opened.
- Fixed an issue where auxiliary coils were not being turned off properly.
- Fixed a flipper issue where the power coils would be reactivated incorrectly.
- Fixed an issue where the number of days remaining in a tournament during attract mode showed incorrectly.
- Fixed an issue in an image decompression algorithm.
- Added checksum generation for blocks read and programmed.
- Added some amount of error detection/recovery.
- Fixed the 5x5 font.
- Modified USB code to be more efficient.
- Compressed some artwork for memory management.
- Fixed a motor issue where it ran in the wrong direction.
- Fixed some minor font issues.
- Fixed deltronics S timings ticket redemption.
- Added premium i/o unlock code.
- Added serial port connection software and interface.
- Fixed an issue with test mode and flippers.
- Fixed a bug with the test menu system that resulted in flippers being switched off during test.
- Renamed 'standard' to 'classic'.
- Added Utility/installs menu (UTIL/INST) subitems now displays.
- Added a check to see if multiple sets of adjustment overrides are installed.

Game Changes:
- Added instant info.

V 01.5 - 9-September-2010
====================
- removed iron monger middle position switches/logic as they were not being used.
- The background lamp effect for wizard mode multiball was not toggling the 'on_phase'. This has been corrected.
- Wizard mode multiball background lamp effect was not setting mask bits for some shot lamp string to show up. This has been corrected.
- Fixed bogey ramp adjustment.
- Fixed capitalization issues.
- Changed DoD hurry-up scoring from 50M->25M to 35M->15M.
- Iron monger attack was not checking all of the right things before deciding it was OK to start the mode. This has been corrected.

V 01.4 - 28-April-2010
====================
- fixed a speech bug where OS talked too frequently during Iron Monger Multiball.

V 01.3 - 27-April-2010
====================
- Changed Bogey scoring.
- Changed Whiplash scoring.
- Changed Iron Monger scoring.
- Added speech for Iron Monger multiball.
- Removed spinner effects.
- Added Iron Monger Super Jackpot award dots, sounds, and shaker motor shaking.
- Fixed up text offsets for bonus.

V 01.2 - 26-April-2010
====================
- French text added.
- Added more Tony Stark, Jarvis speech.
- Cleaned up mini wizard mode background display effect.
- Added shaker motor code to Iron Monger, Whiplash and Do or Die.
- Added code to pause the Whiplash Multiball ball timer while the multiball is starting.

V 01.1 - 21-April-2010
====================
- Italian text added.
- Fixed a problem where War Machine jackpot arrows were turned off during a jackpot lightshow.  
- Added shaker motor shaking to mini wizard mode (Jericho). Added dots for shot awards. Spinner and pop bumper lamps now on solid instead of blinking.
- Fixed a problem that caused the Iron Monger magnet to possibly fire multiple times at the start of Iron Monger Multiball.
- Added shaker code to FastScoring, Hurryup, IronMan targets, Bogey Chase, War Machine & War Machine Multiball.
- S.H.I.E.I.D add-a-ball was not restarting multiballs when awarded during the grace period. This has been corrected.
- Added monger magnet toss to Iron Monger Multiball and Jericho.
- Increased the volume on some speech.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=33954&o=2

$end

$saturn=ironmanj,
$bio

Sega Saturn CD published 26 years ago:

Iron Man X-O Manowar in Heavy Metal (c) 1996 Acclaim Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59265&o=2

$end

$saturn=ironman,
$bio

Sega Saturn CD published 26 years ago:

Iron Man X-O Manowar in Heavy Metal (c) 1996 Acclaim Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60329&o=2

$end

$psx=ironmnxo,
$bio

Sony PlayStation CD published 26 years ago:

Iron Man X-O Manowar in Heavy Metal (c) 1996 Acclaim Ent., Inc.

- TECHNICAL -

Game ID: SLUS-00235

- TRIVIA -

Released on October 31, 1996  in the USA.

Export releases:
[EU] "Iron Man X-O Manowar in Heavy Metal [Model SLES-00281]"
[JP] "Iron Man X-O Manowar in Heavy Metal [Model SLPS-00455]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97484&o=2

$end

$saturn=ironmanu,
$bio

Sega Saturn CD published 26 years ago:

Iron Man X-O Manowar in Heavy Metal [Model T-8119H] (c) 1996 Acclaim Entertainment, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60063&o=2

$end

$gamegear=ironman,ironman1,
$bio

Sega Game Gear cart. published 26 years ago:

Iron Man X-O Manowar in Heavy Metal (c) 1996 Acclaim Ent., Incorporated.

- TECHNICAL -

GAME ID: T-81398

- TRIVIA -

It was a North American exclusive release.

- TIPS AND TRICKS -

* Level Select: Enter PKTPCN as password. The message 'You Da Man' will appear if entered correctly. Now, during the game, pause and hold either down, or up while unpausing the game. You will access the developer menu where you can select the level to play.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64638&o=2

$end

$msx1_cass=ironwar,
$bio

Iron of the War (c) 198? Mind Games Espana, S.A.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94735&o=2

$end

$jaguar=ironsol2,
$bio

Atari Jaguar cart. published 25 years ago:

Iron Soldier 2 (c) 1997 Telegames

- TECHNICAL -

Model JA810

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76427&o=2

$end

$nuon=is3,
$bio

Samsung Nuon disc published 21 years ago:

Iron Soldier 3 (c) 2001 VM Labs, Inc.

Conversion of the PlayStation game. This version of the game features improved visuals and audio compared to the original, as well as other changes and additions.

- TRIVIA -

The game was published for the Nuon by VM Labs in 2001 as one of the eight games for the platform, but it was recalled at one point due to incompatibility with some DVD players, leading to the publisher releasing an estimated low run of demo discs being sent to the userbase of the system.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266570&o=2

$end

$psx=ironsld3,
$bio

Sony PlayStation CD published 22 years ago:

Iron Soldier 3 (c) 2000 Vatical Ent.

- TECHNICAL -

GAME ID: SLUS-01061

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111657&o=2

$end

$jaguar=ironsold,
$bio

Atari Jaguar cart. published 28 years ago:

Iron Soldier (c) 1994 Atari Corp.

Industry has taken over the planet. Three-quarters of the Earth's surface is covered with concrete and steel cities and wastelands. The Iron Fist Corporation (IFC) has used military force to conquer national governments and create a worldwide military dictatorship.

Recently, the IFC developed a new weapon for use in urban areas: a 42-foot tall piloted robot, known as the Iron Soldier (or, IS). With such a weapon, they will have no trouble maintaining their hold on the populace.

However, an organization has been formed to stop the IFC. This group, known as the Resistance, has even managed to capture an early production model of the Iron Soldier unit.

This is where you come in. As a member of the Resistance, your job is to pilot the Iron Soldier in a one-man war against Iron Fist. The fate of the world rests on your shoulders, but at least your IS's shoulders can mount rockets...

- TECHNICAL -

Model J9026E

- TIPS AND TRICKS -

* GETTING THROUGH A MISSION
- Read the Briefing carefully so you know what you must do to complete a level. It may take you a few tries before you figure out exactly where and what your objectives are.
- Choose your weapons carefully.
- Try breaking open buildings and remember what kind of crates are in them if any.
- If you can't solve a mission, try taking a different route. There are many ways to go, some are easier and faster than others.
- Enemies that move quickly are easier to hit if you fire just in front of them, so they move into your shots. This is called leading the target.

* FIGHTING TANKS
- Use buildings for cover. Don't stand out in the open, or you will be surrounded.
- You can often kill tanks by hiding from them until very close, then stepping on them!
- You can kill tanks at long range with the rocket launcher - aim just a little bit high when doing this.
- You can shoot tanks at close range with the Gatling Gun, but aim low to stop any rockets they may fire.
- When fighting the Heavy Tank, avoid it until it is close, then cut it up with a Chain Cutter.

* FIGHTING HELICOPTERS AND V.T.O.L.s
- Use the gatling gun at close range. Hide in skyscrapers, and watch your radar. When they come around the corner, blast 'em!
- If you catch a V.T.O.L. on the ground, don't get too close - shoot it with the Rail Cannon or Rifle before it takes off.
- Try to get the V.T.O.L.s to drop bombs on fuel tanks - they'll blow themselvers up!
- Be sure to kill V.T.O.L.s before they get too close.

* AVOIDING ROCKETS
- You can shoot down rockets with the Gatling Gun, but it is safer to dodge them.
- Watch the rockets on the radar and move perpendicular to their flight path to avoid them.
- Be sure not to get too close to rocket launchers.
- The rail cannon will destroy rocket launchers at long range. Rockets do a lot of damage, so be careful!

* FIGHTING SHIPS
- If the ships are close enough to shore, use grenades.
- Ships have good side armor, so rockets aren't too effective.
- The ships fire at you if you get close, but it only takes two well-placed grenades to destroy a ship. Otherwise, it takes about 15 rockets.

* FIGHTING IS UNITS
- Try to use cover.
- If you have rockets, try to fire them when the enemy IS is not shooting at you.
- Throw grenades as accurately as possible, leading the target some since the Grenades are slow.
- Most IS units stop firing if you get in close enough, but watch out for their punch!
- Use your fists or the Chain Cutter at close range, and back up a little bit when you think it's going to punch you. Then move back in again if it turns away from you.

* CHEATS (at Options Screen, unless otherwise noted):
- All Weapons & Levels: 3,7,6,6,8,2,4,2 (border flash confirms)
- Unlimited Ammo: 2,7,2,8,3,7 ("CRATES" on phone pad)
- Extra fast rotation: A+C while turning (during game play)
- Repair: Hit yourself with a Cruise Missile 
(only during the low energy warning!)
- Mission Pass/Fail: 2,8,8,8,6,6,7,7,3,7,7 
(then during game play press: '*' = Fail, '#' = Pass)

* EASTER EGGS (at Options Screen, unless otherwise noted):
- Insane Difficulty: 6,8,2,4 (OUCH on phone pad)
- Display Mission Stats: 8 (during game play)
- Single-Frame Advance: Pause, 1 or 3 (during game play)
- Swivel Mech View: At mech configuration screen, select add or remove weapon then press 1 or 2 to swivel mech.
- Scroll Title Screen: At 'Iron Soldier' logo, use joypad to manually scroll screen up or down.

- STAFF -

Main Coding: Michael Bittner
Additional Coding: Marc Rosocha
Graphics: Christian Reissmller, Bleick Bleicken, Oliver Lindau
Enemy, Building and Level Design: Sean Patten, Marc Rosocha
Game Music: Mario Knezovic, Joachim Gierveld
Title Music: Nate Brenholdt
3D Models: Marc Rosocha, Michael Bittner, Sean Patten, Donald Wang
Sound Effects: Marc Rosocha, Ted Tahquechi, Nate Brenholdt
Game Concept: Sean Patten
Original Mech Design: Mark J.L. Simmons
Manual By: Sean Patten
Game Testing: Tal Funke-Bilu, Dan McNamee, Andrew Keim, Scott Hunter, Joe Sousa, Martin Mller, Hank Cappa, Harry Kinney
Special Thanks to: Normen B. Kowalewski, Hans-Martin Kr”ber, Kathie Sleeper, Paul Foster, James Grunke, Anke Frey, Birger Zimmermann, Thomas Detert, Ulrike Bilda, Heinz Rudolf, Gerhard Seiler, Klaus-Peter Plog, Stefan Kimmlingen, Manfred Trenz, Jrg Seebohn

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76426&o=2

$end

$spectrum_cass=ironsphe,
$bio

Sinclair ZX Spectrum cass. published 16 years ago:

Iron Sphere (c) 2006 Cronosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226562&o=2

$end

$cpc_cass=ironsphr,
$bio

Amstrad CPC cass. published 16 years ago:

Iron Sphere [Model CPC6] (c) 2006 Cronosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96808&o=2

$end

$saturn=ironstrm,
$bio

Sega Saturn CD published 26 years ago:

Iron Storm [Model T-12701H] (c) 1996 Working Designs

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60064&o=2

$end

$nes=irontank,irontanku,
$bio

Nintendo NES cart. published 34 years ago:

Iron Tank - The Invasion of Normandy (c) 1988 SNK Corp. of America.

North American release. Game developed in Japan. See the original Fammicom version for more information: "Great Tank [Model SFX-TV]".

Description from the back cover:

The date: June 5, 1944. The United Forces are preparing for their final assault on the Normandy Coast. The mission: Establish a beachhead, break through the front lines, and infiltrate and destroy enemy headquarters. To spearhead the invasion, they have chosen Paul, from Command Unit 88 - a secret unit known as "Iron Snake."

An experienced combat veteran with special forces training, Paul has been called a Man of Iron. But to succeed in his mission, Paul will need the full firepower of the United Forces' mightiest fighting juggernaut: the Iron Tank!

- TECHNICAL -

GAME ID: NES-IT-USA

- TRIVIA -

Released in July 1988 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55230&o=2

$end

$amigaocs_flop=irontrck,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Iron Trackers (c) 1989 Smash 16

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74312&o=2

$end

$cpc_flop=irontrac02,irontrac03,irontrac04,irontrac01,irontrac,irontrac05,irontrac06,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Iron Trackers (c) 1989 Microids

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121111&o=2

$end

$info=ironclad,ironclado,
$neogeo=ironclad,ironclado,
$bio

SNK Neo-Geo MVS cart. published 26 years ago:

Ironclad - Brikin'ger Choutetsu (c) 1996 Saurus.

It is a pseudo 3-D (3/4 perspective) horizontal shoot'em up.

- TECHNICAL -

Runs on the SNK "Neo-Geo MVS" hardware.
Game ID : 0220

Players : 2
Control : 8-way joystick
Buttons : 3
=> [A] Shoot, [B] Robot, [C] Hyper bomb

- TRIVIA -

This game is a very rare prototype. It was shown in MVS format at the March 1996 ACME show in Orlando, Florida.

Setting an European BIOS into an emulator makes the color game darker, any other BIOS region make the color game lighter.

- STAFF -

Director : Takehiro Uematsu
Screen Play : Makoto Maeda
Program Producer : Masaaki Yuuki
Character Program : Naoto Suzuki
Screen Program : Takashi Shishido
Character Artist : Masato Miyoshi, Kengo Tanaka, Kaori Itou, Keisuke Tsugita
Screen Artist : Sachiko Miyoshi, Miwako Kojima, Yuuko Hara, Yuri Tachikawa, Sumire Azuma
Sound Producer : Shinichi Yamazaki
Sound Effects : Kazuhiko Oshikiri, Hideki Nagai
Music : Hiroyuki Takei
Promotion Stuff : Kimihiko Kobayashi, Koutarou Noumura, Tomoo Yoda, Yumiko Yasui, Miwa Izumi
Special Thanks : Kenji Ishimoto, Shirou Nakamura, Youichi Satou, Kiyoshi Matsueda, Naohide Nakagawa
Producer : Yasushi Okahara
Executive Producer : Nobuyuki Tanaka

- PORTS -

* CONSOLES:
SNK Neo-Geo CD (1996)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4234&o=2

$end

$info=offroad,offroad3,
$bio

Arcade Video game published 33 years ago:

Ironman Ivan Stewart's Super Off-Road (c) 1989 Leland Corporation. 

In his never ending quest for adventure and excitement, man invented off-road racing. These races were then brought before the masses by converting huge sports stadiums into dirt and mud obstacle courses in which off-road 'Ironmen' battled for top honors. 

Now the Leland Corporation brings this fast moving, hard driving sport to the video game arena. 

Ironman Ivan Stewart's Super Off-Road is stadium off-road racing at it's best. One to three players are asked to test their dirt track skills against the best dirt truck driver in the world. 

Contestants compete on eight different tracks with a total of 16 configurations and these courses are packed with enough jumps, bumps, hills, and holes to challenge even the most skillful driver. 

Winning drivers earn 'cash' prizes, and use this 'cash' to 'buff out' their machines. At the end of each race, players take their trucks to the 'Speed Shop' to buy better shocks, tires, engines, and higher top speed. They can also buy nitro packs to help them blast over the jumps and through the mud. 

The 'Convert-a-Credit' feature allows drivers to add to their winnings by using credits as 'cash'. Each additional quarter, when converted, becomes $200,000 in game 'cash' and this additional 'cash' may be used for purchases in the 'Speed Shop'.

- TECHNICAL -

Main CPU : (2x) Zilog Z80 (@ 6 Mhz)
Sound CPU : I80186 (@ 8 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.666 Mhz), Custom (@ 1.666 Mhz)

Players : 3
Control : dial
Buttons : 1

- TRIVIA -

Ironman Ivan Stewart's Super Off-Road was released in April 1989. 

Ivan Ironman Stewart's Super Off-Road is the first arcade game to feature Dynamic Play Adjustment (DPA), the cpu would change the speed and skill of the grey car (supposedly Mr. Stewart himself) in relation to your performance in the game, in order to ensure high earnings and close contests. 

Ivan Stewart is a legend in Off-Road racing. He gained his nickname 'Ironman' as a result of competing in many marathon treks through the desert. Each time he won a Baja 500 or Baja 1000 race, held in the heat of Mexico, Stewart received an 'Ironman' award. Mickey Thompson, the man behind the Off-Road Championship Grand Prix Series began referring to Ivan Stewart as 'The Ironman of Off-Road Racing' after he picked up the Drivers' Points Championship in two successive years. While the tag has been shortened a bit, the title 'Ironman' has stuck. 

An upgrade kit for this game exists and is called: "Ironman Ivan Stewart's Super Off-Road - The Track-Pak".

- STAFF -

Direction : John Rowe, Medo Moreno, Dan Viescas
Technical advisor : Ivan Stewart
Concept / Team leader : John Morgan
Software : John Morgan, Earl Stratton, Hartono Tjitro
Graphics : Steve High, Kevin Lydy, Dok Whitson, Jerry Huber
Music : Sam Powell
Sound : Mike Enright, Michelle Simon
Hardware : Eric Henderson, Dennis Sable, Dave Scott

- PORTS -

* CONSOLES: 
[US] Nintendo NES (apr.1990) "Ivan 'Ironman' Stewart's Super Off-Road [Model NES-WU-USA]" 
[EU] Nintendo NES (mar.14, 1991) "Ivan 'Ironman' Stewart's Super Off Road [Model NES-WU-EUR]" 
[US] Nintendo SNES (dec.1991) "Super Off Road [Model SNS-OR-USA]" 
[EU] Sega Master System (1992) "Super Off Road [Model MK-27059]" 
[JP] Nintendo Super Famicom (jul.3, 1992) "Super Off Road [Model SHVC-FR]" 
[EU] Nintendo SNES (june.24, 1993) "Super Off Road [Model SNSP-OR-EUR]" 
[US] Nintendo SNES (sept.1993) "Super Off Road - The Baja [Model SNS-R8-USA]" 
Sega Genesis/Mega Drive [US] [EU] (1994) "Super Off Road" 
[JP] Nintendo Super Famicom (june.17, 1994) "Super 4WD - The Baja [Model SHVC-R8=JPN]" 
Sony PlayStation 2 [AU] (2005) "Midway Arcade Treasures 3 [Model SLES-53666]" 
[US] Microsoft XBOX (sept.27, 2005) "Midway Arcade Treasures 3" 
[US] Sony PS2 (sept.27, 2005) "Midway Arcade Treasures 3 [Model SLUS-21094]" 
[EU] Microsoft XBOX (oct.14, 2005) "Midway Arcade Treasures 3" 
[EU] Sony PS2 (oct.14, 2005) "Midway Arcade Treasures 3 [Model SLES-53666]" 
Nintendo GameCube [US] (oct.26, 2005) "Midway Arcade Treasures 3 [Model DOL-GE3E-USA]" 
Microsoft XBOX 360 [US] (nov.6, 2012) "Midway Arcade Origins" 
Sony PlayStation 3 [US] (nov.6, 2012) "Midway Arcade Origins [Model BLUS-31083]" 
[EU] Microsoft XBOX 360 (nov.15, 2012) "Midway Arcade Origins" 
Sony PlayStation 3 [EU] (nov.15, 2012) "Midway Arcade Origins [Model BLES-01768]"

* HANDHELDS: 
Atari Lynx [US] (1991) "Super Off-Road [Model LX105]" 
Sega Game Gear [US] [EU] (1992) "Super Off Road" 
[US] Nintendo Game Boy (nov.1992) "Super Off Road [Model DMG-OR]" 

* COMPUTERS: 
[EU] Sinclair ZX Spectrum (1990) "Ironman Ivan Stewart's Super Off Road Racer" 
[EU] Amstrad CPC (1990) 
[EU] Commodore Amiga (1990) 
[US] Commodore C64 [EU] (1990) 
[EU] Atari ST (1990) 
PC [MS-DOS, 5.25"] [US] (1990) 
[EU] Commodore C64 (1991) "2 Hot 2 Handle" 
[EU] Commodore Amiga (1991) "2 Hot 2 Handle" 
[US] PC [MS Windows, CD-ROM] (feb.17, 2006) "Midway Arcade Treasures Deluxe Edition"
[EU] PC [MS Windows, CD-ROM] (mar.17, 2006) "Midway Arcade Treasures Deluxe Edition" by Zoo Digital Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1204&o=2

$end

$info=offroadt,offroadt2p,
$bio

Arcade Video game kit published 32 years ago:

Ironman Ivan Stewart's Super Off-Road - The Track-Pak (c) 1990 Leland Corp., The.

This upgrade contains eight brand-new tracks which are : Shortcut, Cutt-off Pass, Pig Bog, Rio Trio, Leapin' Lizards, Redoubt About, Boulder Hill and Volcano Valley.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4194&o=2

$end

$gameboy=ironman,
$bio

Nintendo Game Boy Cart. published 26 years ago:

Ironman X-O Manowar in Heavy Metal (c) 1996 Acclaim Ent., Incorporated.

- TECHNICAL -

GAME ID: DMG-AXIE-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66186&o=2

$end

$nes=ironswrd,
$bio

Nintendo NES cart. published 31 years ago:

IronSword - Wizards & Warriors II (c) 1991 Acclaim Ent., Inc.

UK PAL A release. Game originaly released in USA. See the original for more information; "IronSword - Wizards & Warriors II [Model NES-IR-USA]".

Description from the back cover:

The land of Sindarin summons you, Kuros. This time, the evil Wizard Malkil has unleashed his fury in the form of the four elementals: Earth, Wind, Water and Fire. In order to conquer them and defeat the Wizard, you must reconstruct the IronSword, the only weapon Malkil fears.

You'll journey through dark caverns and fiery terrain, discovering hidden treasures and magic spells as you go. Seek help from the Animal Kings, but beware of slimy spitters and snapping skulls.

Good luck, Kuros. You're about to face what no warrior has faced before!

- TECHNICAL -

GAME ID: NES-IR-UKV

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=271798&o=2

$end

$nes=ironswrdu,
$vgmplay=ironswrd_nes,
$bio

Nintendo NES cart. published 33 years ago:

IronSword - Wizards & Warriors II (c) 1989 Acclaim Entertainment, Incorporated.

Sequel to Rare's 1987 title Wizards & Warriors. In Ironsword, the player controls the knight warrior Kuros as he ventures in the land of Sindarin. He must defeat the evil wizard Malkil, who has assumed the elemental forms of Earth, Wind, Fire, and Water. Kuros must collect the parts of and assemble the legendary IronSword in order to defeat Malkil, who resides at the top of IceFire Mountain.

- TECHNICAL -

GAME ID: NES-IR-USA

- TRIVIA -

Ironsword: Wizards & Warriors II was first unveiled in North America as part of the 1989 Winter Consumer Electronics Show in Las Vegas, Nevada and was displayed with other games to be released later that year by Acclaim. It was then released in December 1989 in the USA. The game was fairly well-received, selling 500,000 copies in North America. Various video game magazines praised Ironsword for its size, graphics and sound, detailed characters and bosses, and gameplay. Other reviews criticized its lack of originality as compared to other games that were released at the time.

Ironsword: Wizards & Warriors II was developed by UK-based computer game company Zippo Games, headed by Ste and John Pickford; this was the first game Zippo developed for fellow UK-based video game company Rare. At the time, Zippo Games had just completed a previous game titled Cosmic Pirate - a game that was published by Palace Software and released for the Commodore 64, Atari ST, and Amiga in 1988. New to the technical capabilities of the Nintendo Entertainment System, the Pickford brothers visited Rare and were pleased with their NES library, though they thought they were backtracking by deciding to develop games for the console. According to Ste Pickford: "The NES seemed primitive by comparison, sub-Commodore 64. But the games were ten times better than everything being released for home computers, which we appreciated, and we wanted to try to make games as good as that." Rare decided to hire Zippo Games to develop this Wizards & Warriors sequel; Pickford remarked: "Rare showed us Wizards & Warriors and asked us to develop the sequel, and pretty much left us to it." Rare felt that Zippo Games was trustworthy enough to develop the sequel without much help from them.

Development started in early 1989, when the Pickford brothers were still learning about the NES and what it could do. At the same time, as being new to developing console video games, they were also learning about the market aspects and Nintendo's policies and restrictions on games. Feeling that the graphics in most of the games in the NES library were poor, they placed emphasis on the graphics and animation. Pickford was particularly pleased with the animation of the enemy eagles and their movement. Rare assisted with the sound, and all of the game's background music was composed by video game composer David Wise, who Pickford said "did a fantastic job on IronSword". As far as gameplay was concerned, they tried to expand upon its predecessor, introducing more adventure-based gameplay and additional RPG elements such as magic, inns, and money.

Ste Pickford developed the gameplay map for Ironsword. According to him, he basically copied the map that was used in a conversion port of Ghosts 'n Goblins that he developed a couple of years earlier. Moreover, the Pickford brothers were trying to resemble Ghosts 'n Goblins and similar games by Capcom as part of their attempt to earn the rights to develop the game from Rare. For the map screen, Ste Pickford used specific character data in the ROM itself, used the font from elsewhere in the data that was inserted separately, and overlaid the Elementals' floating heads over the top of the graphic. According to Pickford: "The job of graphic was always about 30% drawing, and about 70% fiddly technical stuff (which was why so many terrible artists – people who couldn't draw at all – made decent video game artists back then, if they could manage the technical side of things well enough)."

In developing the game's graphics, Ste Pickford translated black and white sketches into the character maps in the game. For the bosses, the plan was to use the entire screen while involving as few moving sprites as possible "to fool the player into thinking the whole thing was alive". The same was done with the Dragon King, which was not one of the game's bosses; the dragon's head and neck were composed of sprites, while the rest of the body was considered part of the background. The dragon's neck stretched out vertically due to NES hardware sprite limitations horizontally.

The animation of the eagle (the "Eagle King") that transports Kuros to the Wind Elemental was one of Ste Pickford's first graphics which he drew for the NES. It was done in Deluxe Paint for the Amiga with sketching done by mouse - without assistance from graphics tablets or other scanners. He took eagle drawings from a book on animals in motion by Eadweard Muybridge. Pickford wanted to show off the possible graphical capabilities of the NES; he said, "I wanted to do something 'flashy' early in the game, trying to show off my amazing graphic art skills on the rather primitive NES. We were working on Amiga and ST games at the same time, so were always trying to push the NES with bigger and better graphics, right from the start of our work on the machine." The eagle consisted of only three colors and between 11 and 17 sprites per frame of animation. There was a smaller version of the same eagle, which was used as a regular enemy in that level.

Development of the game's title screen was inspired by loading screens that were used in most computer games at the time; the objective was to create a nice-looking graphic while waiting for the game to load, even though the NES, more rooted in arcade traditions, did not require that. Pickford spent most of his character space on the title screen image; he was limited in the number of available colors due to the more limited graphic capabilities of the NES (as opposed to most home computers), as it was more designed for scrolling and animation and not for stationary graphics. The sword in the title screen used character sprites and used a different palette from the picture of Kuros himself; the sword had to be vertical as the NES hardware did not allow for too many sprites horizontally. Pickford planned to use, and completed, an Ironsword logo of his own when Acclaim made him use their planned logo, which he said "was a bit more bland and blocky, with detail that didn't work very well at such a low pixel resolution".

For the game's cover, Acclaim hired Italian male model Fabio Lanzoni to pose as Kuros; Fabio was presented on the cover bare-chested and without armor. When Zippo Games saw the image of the cover a week prior to its release, they were perplexed. According to Ste Pickford, "Our jaws hit the floor when we first saw this image (which was, being merely the developers, probably about a week before the game's release). Why on earth did they choose a photograph of a bare-chested barbarian to promote a game starring a knight in shining armour?". Pickford added that "We used it as an example of the lack of imagination of Americans", while suggesting that having an actual suit or armor would be too costly to use for a photo shoot.

- SERIES -

1. Wizards & Warriors [Model NES-WW-USA] (1987)
2. IronSword - Wizards & Warriors II [Model NES-IR-USA] (1989)
3. Wizards & Warriors III - Kuros... Visions of Power [Model NES-8W-USA] (1992)

- STAFF -

Software: Steve Hughes
Background Graphics: Ste Pickford
Moving Graphics: Ste Pickford, Tim Stamper
Sound Effects: Steve Hughes
Music: David Wise (Rare Ltd)
Concept: Tim Stamper, Steve Hughes
Critiquing: Tim Stamper

Licensed by Nintendo.
Marketed by Acclaim Entertainment Inc.
Produced by Rare Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55231&o=2

$end

$x68k_flop=irohanih,
$bio

Sharp X68000 Series 5.25in. disk. published 34 years ago:

Irowanioedeo (c) 1988 Zenryutsu.

- TECHNICAL -

FD x1

- TRIVIA -

Released in February 1988 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87784&o=2

$end

$kc_cass=irrgarte,
$bio

Irrgarten (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133795&o=2

$end

$psx=irrstick,
$bio

Sony PlayStation CD published 24 years ago:

Irritating Stick (c) 1998 Jaleco USA, Inc.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-00775

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111445&o=2

$end

$ep64_flop=isdos,isdosa,
$bio

Enterprise 64 disk. published 37 years ago:

IS-DOS (c) 1985 Intelligent Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232508&o=2

$end

$info=isa386c,
$bio

Motherboard published 33 years ago:

ISA-386C (c) 1989 Asus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235583&o=2

$end

$info=isa386u30,
$bio

ISA-386U30 REV.2.2 (c) 199? Asus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235584&o=2

$end

$info=a486isa,
$bio

ISA-486 (c) 199? Asus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295279&o=2

$end

$info=a486sio,
$bio

ISA-486SIO (c) 199? Asus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295280&o=2

$end

$info=a486sv2,
$bio

ISA-486SV2 (c) 199? Asus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235580&o=2

$end

$apple2_flop_clcracked=ifnewton,
$bio

Apple II 5.25 disk. published 41 years ago:

Isaac Newton and F.I.G. Newton (c) 1981 Krell Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300330&o=2

$end

$mo5_cass=isabelle,isabellea,isabelleb,isabellec,
$to7_cass=isabelle,
$bio

Thomson MO5/TO7 type-in. published 37 years ago:

Isabelle et le Dragon (c) 1985 Hebdogiciel.

- TRIVIA -

Published on January 04, 1984 in the French magazine; Hebdogiciel no. 64-65.

- STAFF -

By: Jean-Yves LE FRIEC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108310&o=2

$end

$nes=keibahg,
$bio

Nintendo Famicom cart. published 32 years ago:

Isaki Shuugorou no Keiba Hisshou Gaku (c) 1990 Imagineering

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54230&o=2

$end

$pc98=isaku,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

遺作 (c) 1995 Elf.
(Isaku)

- TECHNICAL -

MEDIA: FD x7

- TRIVIA -

Released on August 25, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89773&o=2

$end

$info=isbc286,
$bio

iSBC 286 (c) 19?? Intel

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235529&o=2

$end

$info=isbc2861,
$bio

Computer published 39 years ago:

iSBC 286/10 (c) 1983 Intel

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235530&o=2

$end

$info=isbc28612,
$bio

Computer published 39 years ago:

iSBC 286/12 (c) 1983 Intel

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235531&o=2

$end

$info=isbc8010,
$bio

Computer published 47 years ago:

iSBC 80/10 (c) 1975 Intel

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235532&o=2

$end

$info=isbc8010a,
$bio

Computer published 45 years ago:

iSBC 80/10A (c) 1977 Intel

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235533&o=2

$end

$info=isbc8010b,
$bio

Computer published 43 years ago:

iSBC 80/10B (c) 1979 Intel

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235534&o=2

$end

$info=isbc8030,
$bio

Computer published 44 years ago:

iSBC 80/30 (c) 1978 Intel

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235535&o=2

$end

$info=isbc8605,
$bio

Computer published 41 years ago:

iSBC 86/05 (c) 1981 Intel

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235536&o=2

$end

$info=isbc86,
$bio

Computer published 44 years ago:

ISBC 86/12A (c) 1978 Intel.

Single board computer.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103282&o=2

$end

$info=isbc8630,
$bio

Computer published 41 years ago:

iSBC 86/30 (c) 1981 Intel

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235537&o=2

$end

$mbee_flop=isbok,
$bio

Applied Technology Microbee disk. published 37 years ago:

Isbok Adventure (c) 1985 Larkin, Richard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298660&o=2

$end

$compclr2_flop=iscdemos,
$bio

ISC Demos (c) 19?? Intelligent Systems Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232635&o=2

$end

$amigaocs_flop=ishar,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Ishar - Legend of the Fortress (c) 1992 Silmarils

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74313&o=2

$end

$ibm5150=ishar,
$bio

IBM PC 3.5in. disk. published 30 years ago:

Ishar - Legend of the Fortress (c) 1992 Silmarils.

- STAFF -

Original Concept: Pascal Einsweiler, Michel Pernot
Programming: Michel Pernot, André Rocques, Louis-Marie Rocques
Level / Scenario Design: Michel Pernot, André Rocques, Louis-Marie Rocques
Graphics / Artwork: Jean-Christophe Charter, Pascal Einsweiler
Music: Fabrice Hautecloque

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289856&o=2

$end

$amigaocs_flop=ishar2,ishar2a,ishar2g,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Ishar 2 - Messengers of Doom (c) 1993 Silmarils

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74315&o=2

$end

$ibm5170=ishar2es,
$bio

IBM PC/AT DOS 3.5in. disk. published 27 years ago:

Ishar 2 - Messengers of Doom (c) 1995 Proein Soft Line.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290569&o=2

$end

$amigaaga_flop=ishar2_a,
$bio

Commodore Amiga 1200 disk. published 29 years ago:

Ishar 2 - Messengers of Doom [AGA Ver.] (c) 1993 Silmarils

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146434&o=2

$end

$amigaecs_flop=ishar3,
$bio

Commodore Amiga 500+ disk. published 28 years ago:

Ishar III - The Seven Gates of Infinity (c) 1994 Silmarils

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237071&o=2

$end

$amigaaga_flop=ishar3_a,
$bio

Commodore Amiga 1200 disk. published 28 years ago:

Ishar III - The Seven Gates of Infinity [AGA Ver.] (c) 1994 Silmarils

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146435&o=2

$end

$amigaecs_flop=ishar3f,
$bio

Commodore Amiga 500+ disk. published 28 years ago:

Ishar III - The Seven Gates of Infinity [Equipe Speciale ver.] (c) 1994 Silmarils

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237072&o=2

$end

$amigaocs_flop=ishara,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Ishar Trilogy (c) 1992 Silmarils

Collection of 3 games:
Ishar - Legend of the Fortress
Ishar 2 - Messengers of Doom
Ishar 3 - The Seven Gates of Infinity

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74314&o=2

$end

$gameboy=ishidayo,
$bio

Nintendo Game Boy Cart. published 32 years ago:

Ishida Yoshio Tsume Go Paradise [Model DMG-IGJ] (c) 1990 Pony Canyon, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66188&o=2

$end

$cpc_flop=ishidoed,ishido19,ishidouk01,ishidouk,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Ishido (c) 1991 Fraggle, The

- STAFF -

By: Patrick HINRICHS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126341&o=2

$end

$cpc_flop=ishidofu,
$bio

Amstrad CPC 464 disk. published 17 years ago:

Ishido (c) 2005 Unknown [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124580&o=2

$end

$megadriv=ishido,
$bio

Sega Genesis cart. published 32 years ago:

Ishido - The Way of Stones (c) 1990 Accolade, Incorporated. [San Jose, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57257&o=2

$end

$pc98=ishido,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

Ishido - The Way of Stones (c) 1990 ASCII Corp.

- TECHNICAL -

BARCODE: 4988606204571
Media: floppydisk x1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89774&o=2

$end

$pc8801_flop=ishido,
$bio

NEC PC-8801 Series disk. published 32 years ago:

Ishido - The Way of Stones (c) 1990 ASCII Corp.

- TECHNICAL -

BARCODE: 4988606207220

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92101&o=2

$end

$x68k_flop=ishido,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Ishido - The Way of Stones (c) 1991 ASCII Corp.

- TECHNICAL -

Fd x2

- TRIVIA -

Released on March 20, 1991 in Japan.

Retail price: 7800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87785&o=2

$end

$msx2_flop=ishido,
$bio

MSX 2 disk. published 31 years ago:

Ishido - The Way of Stones (c) 1991 ASCII Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101733&o=2

$end

$gameboy=ishido,
$bio

Nintendo Game Boy Cart. published 32 years ago:

Ishido - The Way of Stones [Model DMG-ST-USA] (c) 1990 Nexoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66190&o=2

$end

$gameboy=ishidoj,
$bio

Nintendo Game Boy Cart. published 32 years ago:

Ishido - The Way of Stones [Model DMG-STJ] (c) 1990 ASCII Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66189&o=2

$end

$lynx=ishido,
$bio

Atari Lynx cart. published 31 years ago:

Ishido - The Way of Stones (c) 1991 Atari Corp.

- TECHNICAL -

Model PA2065

- STAFF -

Programmer: Steve Marschner

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58826&o=2

$end

$famicom_flop=ishido,
$bio

Nintendo Famicom disk. published 32 years ago:

?? (c) 1990 Hiro Company, Limited.
(Ishido)

- TECHNICAL -

Disk ID: HIR-ISD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65362&o=2

$end

$fmtowns_cd=ishido,
$bio

Fujitsu FM Towns CD published 32 years ago:

Ishidou (c) 1990 Fujitsu, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110149&o=2

$end

$megacdj=ishiihis,
$bio

Sega Mega-CD published 28 years ago:

Ishii Hisaichi no Daisekai (c) 1994 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID: G-6016

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60522&o=2

$end

$pc8801_flop=ishingam,
$bio

Ishin Game Center no Arashi (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92102&o=2

$end

$x1_flop=ishinara,
$bio

Sharp X1 5.25in. disk. published 33 years ago:

Ishin no Arashi (c) 1989 Koei Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86019&o=2

$end

$fmtowns_cd=ishin,
$bio

Fujitsu FM Towns CD published 32 years ago:

Ishin no Arashi (c) 1990 KOEI Co., Ltd.

- TECHNICAL -

GAME ID: FWKN14003
BARCODE: 4988615001475

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134899&o=2

$end

$nes=ishinara,
$bio

Nintendo Famicom cart. published 32 years ago:

維新の嵐 (c) 1990 Koei.
(Ishin no Arashi)

- TECHNICAL -

Game ID: KOE-XK

- TRIVIA -

Ishin no Arashi for Famicom was released on September 15, 1990 in Japan.

- STAFF -

Producer: Youichi Erikawa (Kou Shibusawa)
Music Composers: Yoko Kanno, Mitsuo Yamamoto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54231&o=2

$end

$msx2_flop=ishinara,
$bio

MSX 2 disk. published 33 years ago:

Ishin no Arashi (c) 1989 Koei Co., Ltd.

- TECHNICAL -

GAME ID: MXKN12015
BARCODE: 4988615001161

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101734&o=2

$end

$msx2_cart=ishinara,
$bio

MSX 2 cart. published 33 years ago:

維新の嵐 (c) 1989 Koei
(Ishin no Arashi)

- TECHNICAL -

GAME ID: MXKN12017
BARCODE: 4988615001185

- TRIVIA -

Ishin no Arashi for MSX was released on November 30, 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51319&o=2

$end

$pc98=ishinara,
$bio

NEC PC-9801 Series 5.25in. disk. published 34 years ago:

維新の嵐 (c) 1988 Koei Co., Ltd.
(Ishin no Arashi)

- TECHNICAL -

GAME ID: NFKN14021
BARCODE: 4988615000263

- TRIVIA -

Ishin no Arashi for PC-98 was released in June 1988 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89775&o=2

$end

$pc8801_flop=ishinara,ishinarab,ishinaraa,
$bio

NEC PC-8801 Series disk. published 33 years ago:

維新の嵐 (c) 1989 Koei Co., Ltd.
(Ishin no Arashi)

- TECHNICAL -

GAME ID: NFKN17010
BARCODE: 4988615000713

- TRIVIA -

Ishin no Arashi for PC-88 was released in April 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92103&o=2

$end

$x68k_flop=ishinara,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

維新の嵐 (c) 1990 Koei Co., Ltd.
(Ishin no Arashi)

- TECHNICAL -

GAME ID: SJKN13011
BARCODE: 4988615001482
MEDIA: FD x3

- TRIVIA -

Ishin no Arashi for X68000 was released on April 14, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87786&o=2

$end

$saturn=ishinara,
$bio

Sega Saturn CD published 25 years ago:

維新の嵐 (c) 1997 Koei.
(Ishin no Arashi)

- TECHNICAL -

Game ID: T-7645G

- TRIVIA -

Ishin no Arashi for Saturn was released on September 25, 1997 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59266&o=2

$end

$pc8801_flop=ishisans,
$bio

Ishisanshu (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92104&o=2

$end

$info=iskr1030m,
$bio

Computer published 33 years ago:

Iskra 1030M (c) 1989 Schetmash

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293657&o=2

$end

$info=iskr3104,
$bio

Computer published 30 years ago:

Iskra 3104 (c) 1992 Schetmash

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293658&o=2

$end

$msx1_cart=islam5,islam5b,islam5a,
$bio

MSX cart. published 36 years ago:

بني الإسلام على خمس (c) 1986 al Alamiah
(Islam Built on Five)

- TECHNICAL -

Model R059

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77159&o=2

$end

$mo5_cass=island,islandb,islandc,islanda,
$bio

Thomson MO5 cass. published 38 years ago:

Island (c) 1984 Micro Application

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108799&o=2

$end

$cpc_flop=islanduk,island19,
$bio

Amstrad CPC 464 disk. published 20 years ago:

Island (c) 2002 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124581&o=2

$end

$info=island,islanda,islandb,islandc,island_2,island_3,
$bio

Video Slot Machine published 17 years ago:

Island (c) 2005 Igrosoft.

Island is a 5-reel video slot machine game with bonus and super-bonus games, with an additional possibility of increasing the reward during a risk-game.

- TRIVIA -

Released in July 2005.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=12052&o=2

$end

$gba=legoisln,
$bio

Nintendo GBA cart. published 20 years ago:

Island - Xtreme Stunts [Model AGB-AXTE-USA] (c) 2002 EA Games [Electronic Arts, Incorporated.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71265&o=2

$end

$info=island2,island2a,island2b,island2c,island2_2,island2_3,island2_3a,
$bio

Video Slot Machine published 16 years ago:

Island 2 (c) 2006 Igrosoft.

Island 2 is a 5-reel video slot machine game with bonus and super-bonus games, with an additional possibility of increasing the reward during a risk-game.

- TRIVIA -

Island 2 was released in May 2006 in Russia.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=12055&o=2

$end

$info=island2_4,island2_4a,
$bio

Video Slot Machine published 15 years ago:

Island 2 (c) 2007 Igrosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300274&o=2

$end

$info=island2_5,island2_6,
$bio

Video Slot Machine published 13 years ago:

Island 2 (c) 2009 Igrosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300275&o=2

$end

$info=island2_7,island2_8
$bio

Video Slot Machine published 12 years ago:

Island 2 (c) 2010 Igrosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300276&o=2

$end

$info=island2_9,island2_10,island2_11,island2_12,island2_14
$bio

Video Slot Machine published 11 years ago:

Island 2 (c) 2011 Igrosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300277&o=2

$end

$info=island2_13,
$bio

Video Slot Machine published 8 years ago:

Island 2 (c) 2014 Igrosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300278&o=2

$end

$dragon_cass=islandadv,
$bio

Dragon cass. published 40 years ago:

Island Adventure (c) 1982 Apex Trading

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116300&o=2

$end

$einstein=artuan,
$bio

Island of Artuan (c) 19?? Kuma Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136100&o=2

$end

$spectrum_cass=islandof,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Island of Chaos (c) 1990 Guild, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79318&o=2

$end

$cpc_flop=islandof,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Island of Chaos (c) 1990 Guild, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128130&o=2

$end

$bbc_cass=islaxaan,
$bio

Acorn BBC/Electron cass. published 38 years ago:

Island of Xaan (c) 1984 Robico

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51987&o=2

$end

$bbc_cass=islandia,
$bio

Islandia (c) 19?? Red Shift

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51988&o=2

$end

$apple2_flop_clcracked=islbeta,
$bio

Apple II 5.25 disk. published 38 years ago:

Islands of Beta (c) 1984 Milliken Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230706&o=2

$end

$electron_cart=pascal,
$bio

Acorn Electron cart. published 37 years ago:

ISO-Pascal (c) 1985 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129657&o=2

$end

$bbcb_flop=isopascal,
$bio

Acorn BBC Micro B disk. published 37 years ago:

ISO-Pascal (c) 1985 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240582&o=2

$end

$bbcm_cart=isopascal,
$bio

Acorn BBC Master cart. published 36 years ago:

ISO-Pascal (c) 1986 Acornsoft, Ltd. [England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262788&o=2

$end

$bbc_rom=isopascal100,isopascal,
$bio

Acorn BBC ROM published 39 years ago:

ISO-Pascal Ver. 1 (c) 1983 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145131&o=2

$end

$to7_cass=isola,
$bio

Thomson TO7 type-in published 38 years ago:

Isola (c) 1984 Hebdogiciel.

- TRIVIA -

Published on May 18, 1984 in the French magazine; Hebdogiciel no. 32.

- STAFF -

By: J.M. TOURBE

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108311&o=2

$end

$cpc_flop=isolaf19,
$bio

Amstrad CPC type-in published 36 years ago:

Isola (c) 1986 Hebdogiciel [France]

- STAFF -

By: Jean-Claude AUFFRET

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120579&o=2

$end

$mz700_cass=isola,
$bio

Isola (c) 198? Campan [Jean François Campan] [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131744&o=2

$end

$vg5k=telerama1,
$bio

Philips VG-5000 cass. published 38 years ago:

Isola + Mor-Quatre (c) 1984 VIFI-Nathan [Vifi International]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293775&o=2

$end

$nes=isolatwr,
$bio

Nintendo NES cart. published 31 years ago:

Isolated Warrior (c) 1991 Nintendo.

European release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Max Warrior - Wakusei Kaigenrei [Model VAP-ZN(9507)]"

- TRIVIA -

Reviews:
November 1991 - Consoles + N.2 [FR]: 80/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55232&o=2

$end

$nes=isolatwru,
$bio

Nintendo NES cart. published 31 years ago:

Isolated Warrior (c) 1991 NTVIC.

North American release. Game developed in Japan. See the original Famicom version for more information; "Max Warrior - Wakusei Kaigenrei [Model VAP-ZN(9507)]".

Description from the back cover:

They're coming to your town!

Isolated Warrior is a high-speed, uniquely developed game based on a 3-D concept that features over 40 types of enemy creatures, realistic graphics and explosive sound effects! Become Max Maverick, a lone warrior, who must defeat the awesome creatures that attack his highly civilized planet!

- TECHNICAL -

Game ID: NES-W6-USA

- TRIVIA -

Isolated Warrior was released in February 1991 in USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55233&o=2

$end

$cpc_flop=isoleurf,isoleur1,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Isoleur Cracked (c) 1985 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128132&o=2

$end

$cpc_cass=isoleur,
$bio

Amstrad CPC cass. published 37 years ago:

Isoleur [Model CP 010] (c) 1985 Sprites [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96809&o=2

$end

$to7_cass=isometri,
$bio

Thomson TO7 type-in published 38 years ago:

Isometrie (c) 1984 Hebdogiciel.

- TRIVIA -

Published on January 20, 1984 in the French magazine; Hebdogiciel no. 15.

- STAFF -

By: Marc RAYNAL

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108312&o=2

$end

$cpc_flop=isotopes,
$bio

Amstrad CPC type-in published 34 years ago:

Isotopes (c) 1988 Amstrad Action

- TRIVIA -

Listed as a type-in program in the UK magazine: Amstrad Action.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124727&o=2

$end

$spectrum_cass=isotopia,
$bio

Sinclair ZX Spectrum cass. published 15 years ago:

Isotopia +2a (c) 2007 OCTOCOM

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288332&o=2

$end

$specpls3_flop=isotcons,
$bio

Sinclair ZX Spectrum+3 disk. published 15 years ago:

Isotopia Construction Set (c) 2007 OCTOCOM

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265052&o=2

$end

$snes=isozuri,
$bio

Nintendo Super Famicom cart. published 26 years ago:

Isozuri - Ritou Hen [Model SHVC-A5IJ-JPN] (c) 1996 Pack-In-Video Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61524&o=2

$end

$superpet_flop=telecom,
$bio

ISPUG Master Telecom Disk (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236792&o=2

$end

$amigaocs_flop=issphere,
$bio

Commodore Amiga 500 disk. published 33 years ago:

ISS - Incredible Shrinking Sphere (c) 1989 Electric Dreams Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74281&o=2

$end

$cpc_cass=iss,
$bio

Amstrad CPC cass. published 33 years ago:

ISS - Incredible Shrinking Sphere (c) 1989 Electric Dreams Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96744&o=2

$end

$cpc_flop=issincre02,issincre03,issincre01,issincre,
$bio

Amstrad CPC 464 disk. published 33 years ago:

ISS - Incredible Shrinking Sphere (c) 1989 Electric Dreams Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121435&o=2

$end

$psx=issproev,
$bio

Sony PlayStation CD published 22 years ago:

ISS Pro Evolution (c) 2000 Konami of America [TM of Konami Corp]

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-01014

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111290&o=2

$end

$gba=issekiha,
$bio

Nintendo GBA cart. published 20 years ago:

Isseki Hatchou - Kore 1ppon de 8shurui! [Model AGB-AIEJ-JPN] (c) 2002 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71266&o=2

$end

$msx2_flop=issekini,
$bio

MSX 2 disk. published 34 years ago:

Isseki ni Kakeru Seishun (c) 1988 LOG.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101735&o=2

$end

$pc8801_flop=issekini,
$bio

Issekini Kakeru Seishun (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92105&o=2

$end

$pico=ihthomas,
$bio

Issho ni Hashirou Kikansha Thomas (c) 199? Bandai Co., Ltd.

- TECHNICAL -

Game ID: T-133140

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96310&o=2

$end

$sega_beena_cart=frpc,
$bio

Sega Beena cart. published 13 years ago:

Issho ni Henshin Fresh Pretty Cure (c) 2009 Bandai Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264900&o=2

$end

$msx1_cart=issun,issuna,issunh,
$bio

MSX cart. published 35 years ago:

Issunboushi no Donnamondai [Model GPM-132] (c) 1987 Casio Computer Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77160&o=2

$end

$intv=istar,
$bio

Mattel Intellivision cart. published 12 years ago:

Istar (c) 2010 IntelligentVision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230280&o=2

$end

$saturn=zico,
$bio

Sega Saturn CD published 26 years ago:

Isto E Zico - Zico no Kangaeru Soccer (c) 1996 Mizuki

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59267&o=2

$end

$info=istreb,
$bio

Истребители (c) 198? Terminal.
(Istrebiteli)

A Soviet air war game. Buy 2 minutes of play for every coin.

- TECHNICAL -

TIA-MC-1

- TRIVIA -

Title translates from Russian as 'Battle-planes'.

- SCORING -

1 hit = 1 pts.

- TIPS AND TRICKS -

Extra game (80 seconds of play) is won at 15 points.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=14285&o=2

$end

$amigaocs_flop=itcame,
$bio

Commodore Amiga 500 disk. published 33 years ago:

It Came from the Desert (c) 1989 Mirrorsoft

- PORTS -

* CONSOLES:
TurboGraphx CD [US] "It Came from the Desert [Model HCD8003]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74316&o=2

$end

$cdtv=itcame,
$bio

Commodore Amiga CDTV CD published 33 years ago:

It Came from the Desert (c) 1989 Cinemaware Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301568&o=2

$end

$megadriv=itcame,
$bio

Sega Genesis cart. published 32 years ago:

It Came from the Desert (c) 1990 Electronic Arts

- TRIVIA -

According to programmer Matthew Harmon (brought in from New World Computing), the game was "99.99%" complete before cancellation, citing a rare bug which caused the game to crash as the reason the game was not complete. He also suggests that the reason the game was axed was due to EA's policy to concentrate more on sports titles (though it quickly backed away from this strategy). The game was shown at the Winter CES 1992.

Cinemaware released the "99.99% finished prototype ROM" of the game as freeware on December 17, 2001.

In 2014 Cinemaware announced It Came from the Desert: The Action Game – Extended Cut would get a physical release on cartridge for the Mega Drive. It is expected to be published by WaterMelon in 2015.

- STAFF -

Programming: Matthew Harmon
Graphics: Jon Gwyn
Game Design: Matthew Harmon, Jon Gwyn
Additional Design and Graphics: John Cutter, John Duggin
Quality Assurance: Mario Escamilla
Music: Lon Meinecke

Special Thanks To: Douglas Grounds, Traci Miyame, Dave Hathaway, Ron Bolinger, Louis Johnson, Todd Hendrix, Jon Van Caneghem, Linda Baker, Mark Caldwell, Scott McDaniel, Bonnie Longhemsath, David Vela, Mike Clement, Mike Suarez, Aleen Treschler, Benjamin Bent, Paul Rattner, Richard Espy, The Granada Hills Posse

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57258&o=2

$end

$pcecd=itcame,
$bio

NEC TurboGrafx-CD published 30 years ago:

It Came from the Desert (c) 1992 Cinemaware Corp.

It Came From The Desert is a Video Adventure by Mirrorsoft and based on Cinemaware's game released for the Amiga and PC computers. The game takes place in the 1950s, in the small town of Lovelock lost somewhere in the most desolate areas of California. The player incarnates Buzz Lincoln - a young man who, helped by the local geologist Dr.Horton T.Pangbourne tries to investigate some unnatural happenings - twenty feet tall Ants seem to be roaming in the nearby desert and no one in town seems to have seen a thing. The goal of the game is to fight the giant insects and also to convince the townspeople of the danger they are in - and time is against him and he only has eight days to achieve his goal. And danger there is as our giant Ants can turn humans into Ant-droids zombies. It Came From The Desert features motion video sequences that unfold the story based on the player's actions and choices. Parts of the game feature simple action phases such as side-scrolling sequences where our hero, armed with a gun and grenades, fight the creatures inside their den, or creepy shooting phases where flesh-eating ants have to be gun down before they turn incapacitated town people into skeletons.

- TECHNICAL -

Game ID: HCD8003

- TRIVIA -

It Came From The Desert was first released for the Amiga in 1989 and then ported to PC Computers in 1991 and the TurboGrafx CD in 1992. The Turbo CD version is however very different from the original game - it uses digitized 'captured' animations rather than drawn graphics. The game's structure was also rearranged and the various dialogs changed. Most of the action sequences are unique to the version - only a couple were borrowed from the Amiga original.

- STAFF -

OPENING CREDITS
Story By: Kenneth Melville, David Riordan
Written by: Kenneth Melville
Arcade Design By: David Riordan, Michael S. Livesay, John Botti
Graphic Artists: Paul Ryan, Brad Parker
Game Shell, Tools, And Overhead Game Programmed By: Michael S. Livesay
Tunnel, Queen, and Antdroid Games Programmed By: John Botti
Original Score: Kenneth Melville
Video Produced By: Nancy Schakel
TurboGrafx CD Video Technology By: Michael S. Livesay
Designed & Directed by: David Riordan

END CREDITS
Associate Producer Post Production: David White
Post Production Supervisor: Robert Weaver
Director Of Photography: Glenn Winters
Video Production Manager: KC Chamberlain

CAST
Lud: Randy Polk
Clay: Hugh Dane
Doc: Harry Frasier
Sonny: Mark Korman
Marina: Lena Marie Pousette
Prissy: Raquel Gardner
Dad: Garry Ballard
Mom: Deka Beaudine
Man O Steel: Duke Valenti
Carl: David Workman
Foundry Supervisor: Phil Diskin
Sheriff: Robert Miano
Fantasy Girl: Musetta Vander
Nicole: Christine Mason
Linda: Michelle Paully
Power Station Mgr: Kenneth Goldstein
Towns People: Frank Lobianco, Angela Buchman, Wendy Demmerle
Buzz Lincoln: Michael Conway
Antmind: Sunni Walton
Koolman: Joe Lala
Mr. Wampner: Lynne Weaver
Lori: Sevrin Mason

CREW
First Grip: Frank Lobianco
Electrical: Charlie Mitchell
Ultimatte Operator: Mary Prevell
Script Supervisor: Dee Bache
Wardrobe: Angela Buchman
Prop Master: Robin Tams
Makeup: Wendy Demmerle
Makeup Assistant: Sevrin Mason
Tape Operator: Laurie Kowalski
Teleprompter Operator: Damon Damoto
Casting Director: Kenneth Goldstein
Location Coordinator: Shannon Donnelly
MII Consultant: Ron Williams
Stage Facilities Provided By: GTE Studios
Post Production Video Facilities Provided By: Eric Blum Productions
Video Editor: Rick Pratt
Post Production Audio Facilities Provided By: Robert Weaver Enterprises
Audio Assistant: Tom Parker

STOP MOTION ANIMATION AND MINIATURES
Created By: Charles Chiodo, Stephen Chiodo, Edward Chiodo
Model Makers: Gene Rizzard, Carey Howe
Sculptor: Brannon Wright
Armature: Peter Marinello, Justin Kohn
Animators: Stephen Chiodo, Kim Blanchette
Production Assistant: Barbara Meyers

SEA OF LOVE
Performed By: Terence Kirby
Written & Produced By: Kenneth Melville

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58497&o=2

$end

$cpc_flop=itwasson,
$bio

Amstrad CPC 464 disk. published 23 years ago:

It Was So Nice Before The Crash of the Mir Station (c) 1999 Benediction

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124582&o=2

$end

$info=sc5iab,sc5iaba,
$bio

It's a Bullseye (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR2316]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42653&o=2

$end

$spectrum_cass=itsaknoc,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

It's a Knockout (c) 1986 Ocean Software, Limited.

- STAFF -

Sinclair ZX Spectrum programmed by: Keith Purkiss
With sound by: D.J. Burt
loading screen by: Dawn Drake

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79323&o=2

$end

$cpc_cass=itsako,
$bio

Amstrad CPC cass. published 36 years ago:

It's a Knockout (c) 1986 Ocean Soft., Ltd.

- STAFF -

Amstrad CPC version programmed by: D.J. Burt, A.J.
With loading screen by: Simon Butler

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96810&o=2

$end

$c64_cass=itsaknoc,
$bio

Commodore C64 cass. published 36 years ago:

It's a Knockout (c) 1986 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298755&o=2

$end

$info=m1itsko,m1itskoa,m1itskob,m1itskoc,m1itskod,m1itskoe,m1itskof,m1itskog,m1itskoh,m1itskoi,m1itskoj,m1itskok,m1itskol,m1itskom,m1itskon,m1itskoo,m1itskop,m1itskoq,m1itskor,m1itskos,m1itskot,m1itskou,m1itsko0,m1itsko1,m1itsko2,m1itsko3,m1itsko4,m1itsko5,m1itsko6,m1itsko7,m1itsko8,m1itskov,m1itskow,m1itskox,m1itskoy,m1itskoz,
$bio

It's a Knockout (c) 199? Maygay.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32131&o=2

$end

$cpc_flop=itsaknoc01,
$bio

It's a Knockout cracked (c) 199? Unknown.

Pirate tape_to-disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120393&o=2

$end

$gbcolor=wldrally,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

It's a World Rally [Model DMG-ARLJ-JPN] (c) 1999 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68067&o=2

$end

$apple2_flop_clcracked=abttime,
$bio

Apple II 5.25 disk. published 39 years ago:

It's About Time (c) 1983 McCarthy-McCormack

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234860&o=2

$end

$apple2_flop_clcracked=mabttime,
$bio

Apple II 5.25 disk. published 33 years ago:

It's About Time (c) 1989 Micrograms

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232030&o=2

$end

$bbc_cass=itsmagic,
$bio

It's Magic (c) 19?? Central Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51989&o=2

$end

$gba=mrpants,
$bio

Nintendo GBA cart. published 17 years ago:

It's Mr. Pants [Model AGB-BPIE-USA] (c) 2005 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71267&o=2

$end

$spectrum_cass=itsonlyr,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

It's Only Rock 'n' Roll (c) 1983 K-Tel International, Ltd.

Can you become a superstar? A Rock 'n' Roll idol... Or are you just another has been? 

You've got a lot of energy, a bit of money and a great future. But can you stay the course, stand the heartbreaking disappointments, fraud, scandal, even arrest? Can you capture the hearts and wallets of the public and become a Rock 'n' Roll idol?

The object of the game is to become a star. To achieve this you have to earn £1 million and collect Three Status Symbols. Full instructions are given throughout the game, together with Status Reports, and Lists of Options. But take care to watch your energy, happiness and bank balance.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79324&o=2

$end

$coleco=onlyrock,
$bio

Colecovision cart. published 38 years ago:

It's Only Rock 'n' Roll (c) 1984 K-Tel International, Limited. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53294&o=2

$end

$apple2gs_flop_misc=iorock,
$bio

Apple IIGS disk. published 35 years ago:

It's Only Rock'n'Roll (c) 1987 Electronic Arts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115130&o=2

$end

$info=j6showtm,j6showtma,j6showtmb,j6showtmc,j6showtmd,j6showtme,j6showtmf,j6showtmg,j6showtmh,j6showtmi,j6showtmj,j6showtmk,j6showtml,
$bio

Fruit Machine published 21 years ago:

It's Showtime (c) 2001 JPM International.


Game Style - Hi-lo Gamble.

Feature Entry - Is achieved when completing a one to seven trail via overlaid numbers which appear on the win-line. Bonus position four can also help complete the trail which overspills into the nudge ladder.

Feature Game – The player must hi-lo gamble up the nudge ladder until a win is achievable via the nudges. They can then choose to continue gambling for a bigger nudge win or collect the win offered. Upon the win being collected the player will be exchanged over to the cash ladder were they can then continue gambling. Features are activated once the player has made one successful gamble on the cash ladder. Each subsequent gamble then successfully made will offer a different feature.

Showtime Feature – Once the player wins a hi-lo gamble on the cash or nudge ladders they may land on a lit seeded arrow symbol. An arrow is then added into the Showtime feature. The player can then choose to spin the arrow to try and land on a shoot position or they can continue to gamble to try to achieve more arrows before they take their spin. If the player lands on the shoot position they will either shoot out blue or red notes dependant on what colour they are at the time. The colour of the notes can be changed via the seeded arrows which will be either blue or red.

Feature Bonus - Is awarded when a overlaid bonus appears on the hi-lo gamble and offers bonuses such as No Lose, Extra Life, Boost Lucky 7 etc.

Barcode – Is activated when Treble, Double, Single bars appear on the win line. Once activated the player must enter a button combination to choose their feature.

- TECHNICAL -

Impact

- TRIVIA -

Released in December 2001.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=18215&o=2

$end

$spectrum_cass=itsthewo,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

It's the Wooluf! (c) 1984 Crystal Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287719&o=2

$end

$spectrum_cass=itstvsho,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

It's TV Showtime (c) 1991 Domark Group, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287493&o=2

$end

$info=sc2call,sc2callp,sc2callc,sc2callcp,
$bio

It's Your Call (c) 199? Global Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40100&o=2

$end

$psx=itadaki,
$bio

Sony PlayStation CD published 24 years ago:

Itadaki Street - Gorgeous King (c) 1998 Enix, Ltd.

- TECHNICAL -

[Model SLPM-86120]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85310&o=2

$end

$nes=itadaki,
$bio

Nintendo Famicom cart. published 31 years ago:

Itadaki Street - Watashi no Mise ni Yottette (c) 1991 ASCII Corporation.

- TRIVIA -

Released on March 21, 1991 in Japan.

- TIPS AND TRICKS -

* Sound test: Press Up + Select + Start on the title screen.

- STAFF -

Prog. By: Fukashi (CreamSoft)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54232&o=2

$end

$snes=itadaki2,itadaki2p,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Itadaki Street 2 - Neon Sign wa Barairo ni [Model SHVC-I2] (c) 1994 Enix, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61525&o=2

$end

$specpls3_flop=italia90,italia90a,
$bio

Sinclair ZX Spectrum+3 disk. published 33 years ago:

Italia '90 - World Cup Soccer (c) 1989 Virgin Games, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118620&o=2

$end

$spectrum_cass=italia90a,
$bio

Italia '90 - World Cup Soccer (c) 198? Dro Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219710&o=2

$end

$spectrum_cass=italia90c,
$bio

Italia '90 - World Cup Soccer  (c) 198? Tronix

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225507&o=2

$end

$amigaocs_flop=ita90wcs,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Italia '90 - World Cup Soccer (c) 1990 Virgin Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74317&o=2

$end

$spectrum_cass=italia90b,
$bio

Italia '90 - World Cup Soccer (c) 199? EDOS [Electronic Distribution of Software]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225844&o=2

$end

$amigaocs_flop=italia90,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Italia 1990 (c) 1990 Codemasters Software Company, Limited., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74319&o=2

$end

$specpls3_flop=italy90sp,
$bio

Sinclair ZX Spectrum+3 disk. published 32 years ago:

Italia 1990 (c) 1990 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147551&o=2

$end

$cpc_flop=italia90,italia1901,italia19,italia9001,italia9002,italia9003,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Italia 1990 [Model AMD 221] (c) 1990 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120868&o=2

$end

$spectrum_cass=italy90e,italy90ea,
$bio

Italia 90 (c) 198? Erbe Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219148&o=2

$end

$spectrum_cass=italiani,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Italian is Fun (c) 1984 CDS Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287291&o=2

$end

$amigaocs_flop=itanight,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Italian Night 1999 (c) 1992 Simulmondo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74320&o=2

$end

$cpc_flop=italians03,italians,
$bio

Amstrad CPC 464 disk. published 13 years ago:

Italian Supercar Cracked (c) 2009 CNGSOFT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121703&o=2

$end

$cpc_flop=italians01,italians02,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Italian Supercar Trained (c) 1990 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122901&o=2

$end

$spectrum_cass=isupcar,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Italian Supercar (c) 1990 Codemasters Software Co., Ltd., The

- TECHNICAL -

GAME ID: 2259

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79321&o=2

$end

$cpc_cass=italscar,
$bio

Amstrad CPC cass. published 32 years ago:

Italian Supercar [Model 3269] (c) 1990 Codemasters Soft. Co., Ltd., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96811&o=2

$end

$ibm5150=italy90,
$bio

IBM PC 5.25in. disk. published 33 years ago:

Italy '90 Soccer (c) 1989 Simulmondo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234595&o=2

$end

$amigaocs_flop=italy90,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Italy 1990 (c) 1990 US Gold

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74321&o=2

$end

$amigaocs_flop=italy90a,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Italy 1990 (c) 1990 Kixx

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74322&o=2

$end

$spectrum_cass=italy90,italy90w,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Italy 1990 (c) 1990 US Gold.

- STAFF -

Developed by Tiertex Design Studios.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79322&o=2

$end

$cpc_cass=ita1990,
$bio

Amstrad CPC cass. published 32 years ago:

Italy 1990 (c) 1990 US Gold, Ltd. [Birmingham, UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96812&o=2

$end

$cpc_flop=italy19903,italy19901,italy199,italy19906,italy19907,italy19905,italy90d,italy19909,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Italy 1990 (c) 1990 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120869&o=2

$end

$st_flop=italy90,
$bio

Atari ST disk. published 32 years ago:

Italy 1990 (c) 1990 US Gold, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148837&o=2

$end

$spectrum_cass=italy90a,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Italy 1990 (c) 1990 Kixx

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219406&o=2

$end

$cpc_flop=italy19904,italy19908,italy19902,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Italy 1990 - Winners Edition (c) 1990 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120870&o=2

$end

$spectrum_cass=itasun,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Itasundorious (c) 1983 Hudson Soft. [Hudson Group] [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=278307&o=2

$end

$info=sushimar,
$bio

Medal video game published 25 years ago:

Itazura Daisuki! Sushimaru Kun (c) 1997 Sigma Enterprises, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94333&o=2

$end

$famicom_cass=itazurak,
$bio

Nintendo Famicom BASIC type-in published 37 years ago:

Itazura Karasu (c) 1985 Dempa Shinbunsha [Japan]

- TRIVIA -

Released as a type-in program in the Micom BASIC magazine (also called Bemaga) published by Dempa.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=303649&o=2

$end

$info=itazuram,
$bio

Redemption mechanical game published 22 years ago:

Itazura Monkey (c) 2000 Sammy Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=37106&o=2

$end

$info=itaten,
$bio

Arcade Video game published 38 years ago:

Itazura Tenshi (c) 1984 Nichibutsu.

A shoot 'em up with an angel that has to make a constelation. Win the heart of a lovely angel who draws the beautiful constellations in the sky. A fanciful game of romance with a touch of fairy tales.

- TECHNICAL -

Players : 1
Control : 8-way joystick
Buttons : 1

- TRIVIA -

Released in November 1984 in Japan.

The title of this game translates from Japanese as 'Lovely Angel'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4014&o=2

$end

$gameboy=itchy,
$bio

Nintendo Game Boy Cart. published 28 years ago:

Itchy & Scratchy in Miniature Golf Madness! [Model DMG-YH-USA] (c) 1994 Acclaim Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66191&o=2

$end

$x68k_flop=itekomas,
$bio

Itekomashi (c) 199? Hi Kon Ren Kikaku

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87787&o=2

$end

$spectrum_cass=itemiada,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Itemiada (c) 1985 Cybexlab Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288359&o=2

$end

$cpc_flop=itinerai01,itinerai,
$bio

Amstrad CPC type-in published 29 years ago:

Itineraires en France (c) 1993 CPC Infos

- TRIVIA -

Listed as a type-in program in the French magazine: CPC Infos.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124726&o=2

$end

$n64=itoishig,
$bio

Nintendo 64 cart. published 22 years ago:

Itoi Shigesato no Bass Tsuri No. 1 Kettei Ban! [Model NUS-NIBJ] (c) 2000 Nintendo.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57758&o=2

$end

$snes=itoibass,
$bio

Nintendo Super Famicom cart. published 25 years ago:

Itoi Shigesato no Bass Tsuri No. 1 [Model SHVC-ZBPJ-JPN] (c) 1997 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61526&o=2

$end

$snes=itouhata1,itouhata,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Itou Hatasu Rokudan no Shougi Doujou [Model SHVC-Q2 (c) 1994 ASK Kodansha Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61527&o=2

$end

$wswan=itoujunj,
$bio

Bandai WonderSwan cart. published 22 years ago:

Itou Junji Uzumaki - Noroi Simulation [Model SWJ-OMM002] (c) 2000 Omage Micott, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86339&o=2

$end

$pet_cass=meits,
$bio

Commodore PET cass. published 42 years ago:

Its - It's Your - Your're (c) 1980 Micro-Ed, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125753&o=2

$end

$pico=itsudemo,
$bio

Itsudemo Issho Doraemon Set [Model HPC-6081] (c) 199? Sega Toys

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75697&o=2

$end

$gbcolor=itsudemo,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Itsudemo Pachinko GB - CR Monster House [Model CGB-BCRJ-JPN] (c) 2000 Tam.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68068&o=2

$end

$gameboy=itsudemo,
$bio

Nintendo Game Boy Cart. published 24 years ago:

Itsudemo! Nyan to Wonderful [Model DMG-ACAJ-JPN] (c) 1998 Banpresto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66193&o=2

$end

$pc98=itsukado,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Itsuka Dokoka de. - Erotic Baka Novel Series 2 (c) 1995 Cocktail Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89776&o=2

$end

$info=itt1700,
$bio

Computer published 39 years ago:

ITT 1700 (c) 1983 ITT Courier

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275999&o=2

$end

$info=itt3030,
$bio

Computer published 40 years ago:

ITT 3030 (c) 1982 ITT Courier

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276001&o=2

$end

$info=itt9216,
$bio

Computer published 36 years ago:

ITT 9216-X (c) 1986 ITT Courier

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276000&o=2

$end

$info=ittxtra,
$bio

Computer published 38 years ago:

ITT XTRA (c) 1984 ITT Courier

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276002&o=2

$end

$pc98=iuc001,
$bio

IUC Disk Kaihou #001 (c) 19?? Ides.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89734&o=2

$end

$pc98=iuc002,
$bio

IUC Disk Kaihou #002 (c) 19?? Ides.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89735&o=2

$end

$pc98=iuc003,
$bio

IUC Disk Kaihou #003 (c) 19?? Ides.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89736&o=2

$end

$pc98=iuc004,
$bio

IUC Disk Kaihou #004 (c) 19?? Ides.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89737&o=2

$end

$alice90=iva,
$bio

Alice 90 cass. published 37 years ago:

IVA - Incrustation Vidéo (c) 1985 Matra Datasysteme.

- TECHNICAL -

Game ID: 0000141

- STAFF -

by: Catherine Muset

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87565&o=2

$end

$spectrum_cass=offroad,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Ivan 'Ironman' Stewart's Super Off Road (c) 1990 Virgin Games.

Grab the wheel and hit the nitro - the challenge of off-road racing awaits you!

This conversion of the American arcade coin-op classic contains all the thrills and spills of the original.

- STAFF -

Developed by Graftgold.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79326&o=2

$end

$cpc_cass=offroad,
$bio

Amstrad CPC cass. published 32 years ago:

Ivan 'Ironman' Stewart's Super Off Road (c) 1990 Virgin Games, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96813&o=2

$end

$specpls3_flop=offroad,offroada,
$bio

Sinclair ZX Spectrum+3 disk. published 32 years ago:

Ivan 'Ironman' Stewart's Super Off Road (c) 1990 Virgin Games, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118621&o=2

$end

$cpc_flop=ivaniron,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Ivan 'Ironman' Stewart's Super Off Road (c) 1990 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121295&o=2

$end

$cpc_flop=ivaniron01,ivaniron02,ivaniron03,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Ivan 'Ironman' Stewart's Super Off Road (c) 1990 Virgin Games, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121296&o=2

$end

$ibm5150=ironmnso,
$bio

IBM PC 5.25in. disk. published 32 years ago:

Ivan 'Ironman' Stewart's Super Off Road (c) 1990 Virgin Games, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132425&o=2

$end

$ibm5150=ironmnso35,
$bio

IBM PC 3.5in. disk. published 30 years ago:

Ivan 'Ironman' Stewart's Super Off Road (c) 1992 16 Blitz [Mastertronic label] [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234577&o=2

$end

$spectrum_cass=offroada,
$bio

Ivan 'Ironman' Stewart's Super Off Road Racer (c) 198? Tronix

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225508&o=2

$end

$nes=offroad,
$bio

Nintendo NES cart. published 31 years ago:

Ivan 'Ironman' Stewart's Super Off Road (c) 1991 Nintendo.

European release. Game developed in the USA. See the original for more information.

- TECHNICAL -

Game ID: NES-WU-EEC

- TRIVIA -

Ivan 'Ironman' Stewart's Super Off Road for NES was released on March 14, 1991 in Europe.

Reviews:
1990 - Consoles + HS N.2 [FR]: 84/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55234&o=2

$end

$nes=offroadu,
$bio

Nintendo NES cart. published 32 years ago:

Ivan 'Ironman' Stewart's Super Off Road (c) 1990 Tradewest, Incorporated.

Grab the wheel and hit the gas! For the first time ever, race up to 4 players simultaneously with Ivan 'Ironman' Stewart's Super Off-Road. Based on the #1 arcade game, this all-out dirt-grinding race is now available for the NES. Watch out for the mud holes, jumps and other obstacles on the 8 different Stadium tracks. From match-offs to spin-outs, Super Off-Road is as close to genuine short-course racing as you can get!

- TECHNICAL -

Game ID: NES-WU-USA

- TRIVIA -

Ivan 'Ironman' Stewart's Super Off Road for NES was released in April 1990 in North America.

- STAFF -

Programmed by: Paul Machacek (PAUL)
With programming help from : Tim Stamper (TIM), Chris Stamper (CTJS), Mark Betteridge (MARK)
Graphic artist by : Kevin Bayliss (KEV.), Trevor Hill (TREV)
With art help from : Rachel Edwards (RME.)
Original game sound by : Sam Powell
Game sound converted by : David Wise
Quality assurance: Simon Farmer (SIM.), Stephen Stamper (SIM.), Louise Stamper (LOU.)
Producer: Joel Hochberg (JOEL)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55235&o=2

$end

$amigaocs_flop=offroad,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Ivan Ironman Stewart's Super Off Road (c) 1990 Mastertronic, Limited. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74324&o=2

$end

$amigaocs_flop=ivanhoe,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Ivanhoe (c) 1990 Ocean Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74325&o=2

$end

$st_flop=ivanhoe,
$bio

Atari ST disk. published 32 years ago:

Ivanhoe (c) 1990 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229766&o=2

$end

$info=ivorytsk,
$bio

Ivory Tusk (c) 199? Konami Australia Pty, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43654&o=2

$end

$info=mjcomv1,
$bio

Arcade Video game published 31 years ago:

Iwatani Tenhoo no Mahjong Comic Gekijou Vol. 1 (c) 1991 Dynax.

- TRIVIA -

Released in August 1991.

The title translates from Japanese as "Iwatani Tenho's Mahjong Comic Theater Vol. 1".

Tenho Iwatani is a Japanese comic book artist, and his comics are featured throughout the game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=18769&o=2

$end

$hyperscan=iwluse1,iwluse2,
$bio

Mattel HyperScan CD published 16 years ago:

IWL - Interstellar Wrestling League (c) 2006 Mattel Electronics [Mattel, Inc.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266562&o=2

$end

$hyperscan_card=iwl100,
$bio

Mattel HyperScan RFID card published 16 years ago:

IWL: A Plight of Fists (Finishing) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266762&o=2

$end

$hyperscan_card=iwl076,
$bio

Mattel HyperScan RFID card published 16 years ago:

IWL: ACME Special Delivery (Battle Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266695&o=2

$end

$hyperscan_card=iwl050,
$bio

Mattel HyperScan RFID card published 16 years ago:

IWL: Apocules (Game Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266728&o=2

$end

$hyperscan_card=iwl036,
$bio

Mattel HyperScan RFID card published 16 years ago:

IWL: Apollo Quantum Duae (Game Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266684&o=2

$end

$hyperscan_card=iwl073,
$bio

Mattel HyperScan RFID card published 16 years ago:

IWL: Aroma Borealis (Battle Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266667&o=2

$end

$hyperscan_card=iwl092,
$bio

Mattel HyperScan RFID card published 16 years ago:

IWL: Aroma Borealis 2 (Battle Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266773&o=2

$end

$hyperscan_card=iwl005,
$bio

Mattel HyperScan RFID card published 16 years ago:

IWL: Arrffin' Annie The Chupacabra (Character) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266748&o=2

$end

$hyperscan_card=iwl038,
$bio

Mattel HyperScan RFID card published 16 years ago:

IWL: Atlas Quantum Duae (Game Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266683&o=2

$end

$hyperscan_card=iwl057,
$bio

Mattel HyperScan RFID card published 16 years ago:

IWL: Atlury (Game Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266715&o=2

$end

$hyperscan_card=iwl055,
$bio

Mattel HyperScan RFID card published 16 years ago:

IWL: Atollus (Game Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266731&o=2

$end

$hyperscan_card=iwl052,
$bio

Mattel HyperScan RFID card published 16 years ago:

IWL: Atules (Game Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266730&o=2

$end

$hyperscan_card=iwl090,
$bio

Mattel HyperScan RFID card published 16 years ago:

IWL: Bad Dentist (Battle Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266699&o=2

$end

$hyperscan_card=iwl011,
$bio

Mattel HyperScan RFID card published 16 years ago:

IWL: Balthazaar The Bash-ful (Character) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266751&o=2

$end

$hyperscan_card=iwl027,
$bio

Mattel HyperScan RFID card published 16 years ago:

IWL: Billy Ray The Evil Twins (Character) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266672&o=2

$end

$hyperscan_card=iwl080,
$bio

Mattel HyperScan RFID card published 16 years ago:

IWL: Black Hole (Battle Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266701&o=2

$end

$hyperscan_card=iwl082,
$bio

Mattel HyperScan RFID card published 16 years ago:

IWL: Blinded by the Light (Battle Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266691&o=2

$end

$hyperscan_card=iwl023,
$bio

Mattel HyperScan RFID card published 16 years ago:

IWL: Brother Beardsly (Character) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266753&o=2

$end

$hyperscan_card=iwl072,
$bio

Mattel HyperScan RFID card published 16 years ago:

IWL: Can't Touch This (Battle Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266694&o=2

$end

$hyperscan_card=iwl021,
$bio

Mattel HyperScan RFID card published 16 years ago:

IWL: Canned Heat (Character) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266664&o=2

$end

$hyperscan_card=iwl063,
$bio

Mattel HyperScan RFID card published 16 years ago:

IWL: Caraba Chaba (Battle Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266704&o=2

$end

$hyperscan_card=iwl070,
$bio

Mattel HyperScan RFID card published 16 years ago:

IWL: Cosmic Crush (Battle Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266738&o=2

$end

$hyperscan_card=iwl068,
$bio

Mattel HyperScan RFID card published 16 years ago:

IWL: Cosmonut Cracker (Battle Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266736&o=2

$end

$hyperscan_card=iwl098,
$bio

Mattel HyperScan RFID card published 16 years ago:

IWL: Davey Jones Locker (Finishing) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266707&o=2

$end

$hyperscan_card=iwl083,
$bio

Mattel HyperScan RFID card published 16 years ago:

IWL: Doll of Cement (Battle Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266742&o=2

$end

$hyperscan_card=iwl101,
$bio

Mattel HyperScan RFID card published 16 years ago:

IWL: Eat My Dust (Finishing) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266763&o=2

$end

$hyperscan_card=iwl060,
$bio

Mattel HyperScan RFID card published 16 years ago:

IWL: El Mas Loco (Game Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266689&o=2

$end

$hyperscan_card=iwl097,
$bio

Mattel HyperScan RFID card published 16 years ago:

IWL: Express Delivery (Finishing) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266705&o=2

$end

$hyperscan_card=iwl019,
$bio

Mattel HyperScan RFID card published 16 years ago:

IWL: Galacto The Magnificent (Character) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266663&o=2

$end

$hyperscan_card=iwl061,
$bio

Mattel HyperScan RFID card published 16 years ago:

IWL: Galaxy Shifter (Battle Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266702&o=2

$end

$hyperscan_card=iwl013,
$bio

Mattel HyperScan RFID card published 16 years ago:

IWL: Gibbonator (Character) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266671&o=2

$end

$hyperscan_card=iwl003,
$bio

Mattel HyperScan RFID card published 16 years ago:

IWL: Growler da Pirate (Character) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266669&o=2

$end

$hyperscan_card=iwl035,
$bio

Mattel HyperScan RFID card published 16 years ago:

IWL: Hercules Quantum Duae (Game Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266666&o=2

$end

$hyperscan_card=iwl109,
$bio

Mattel HyperScan RFID card published 16 years ago:

IWL: Humuhumunukunuku Apua'a (Finishing) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266767&o=2

$end

$hyperscan_card=iwl062,
$bio

Mattel HyperScan RFID card published 16 years ago:

IWL: Interstellar Ka-Boom (Battle Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266703&o=2

$end

$hyperscan_card=iwl087,
$bio

Mattel HyperScan RFID card published 16 years ago:

IWL: Jacob's Ladder (Battle Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266698&o=2

$end

$hyperscan_card=iwl086,
$bio

Mattel HyperScan RFID card published 16 years ago:

IWL: Jupiter Juice (Battle Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266743&o=2

$end

$hyperscan_card=iwl071,
$bio

Mattel HyperScan RFID card published 16 years ago:

IWL: Laser Eyeballs (Battle Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266739&o=2

$end

$hyperscan_card=iwl077,
$bio

Mattel HyperScan RFID card published 16 years ago:

IWL: Light Speed (Battle Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266771&o=2

$end

$hyperscan_card=iwl001,
$bio

Mattel HyperScan RFID card published 16 years ago:

IWL: Lobstar (Character) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266670&o=2

$end

$hyperscan_card=iwl007,
$bio

Mattel HyperScan RFID card published 16 years ago:

IWL: Mandible (Character) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266749&o=2

$end

$hyperscan_card=iwl009,
$bio

Mattel HyperScan RFID card published 16 years ago:

IWL: Matsumo Clodsan (Character) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266750&o=2

$end

$hyperscan_card=iwl046,
$bio

Mattel HyperScan RFID card published 16 years ago:

IWL: Max Apollo Meyiotos (Game Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266726&o=2

$end

$hyperscan_card=iwl048,
$bio

Mattel HyperScan RFID card published 16 years ago:

IWL: Max Atlas Meyiotos (Game Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266727&o=2

$end

$hyperscan_card=iwl045,
$bio

Mattel HyperScan RFID card published 16 years ago:

IWL: Max Hercules Meyiotos (Game Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266687&o=2

$end

$hyperscan_card=iwl047,
$bio

Mattel HyperScan RFID card published 16 years ago:

IWL: Max Mercury Meyiotos (Game Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266711&o=2

$end

$hyperscan_card=iwl049,
$bio

Mattel HyperScan RFID card published 16 years ago:

IWL: Max Pan Meyiotos (Game Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266688&o=2

$end

$hyperscan_card=iwl054,
$bio

Mattel HyperScan RFID card published 16 years ago:

IWL: Mercollo (Game Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266686&o=2

$end

$hyperscan_card=iwl051,
$bio

Mattel HyperScan RFID card published 16 years ago:

IWL: Merculon (Game Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266729&o=2

$end

$hyperscan_card=iwl093,
$bio

Mattel HyperScan RFID card published 16 years ago:

IWL: Mercury Heater (Battle Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266746&o=2

$end

$hyperscan_card=iwl037,
$bio

Mattel HyperScan RFID card published 16 years ago:

IWL: Mercury Quantum Duae (Game Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266682&o=2

$end

$hyperscan_card=iwl081,
$bio

Mattel HyperScan RFID card published 16 years ago:

IWL: Metal Folding Chair Launcher (Battle Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266690&o=2

$end

$hyperscan_card=iwl064,
$bio

Mattel HyperScan RFID card published 16 years ago:

IWL: Orion's Belt (Battle Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266717&o=2

$end

$hyperscan_card=iwl039,
$bio

Mattel HyperScan RFID card published 16 years ago:

IWL: Pan Quantum Duae (Game Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266665&o=2

$end

$hyperscan_card=iwl059,
$bio

Mattel HyperScan RFID card published 16 years ago:

IWL: Panlas (Game Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266734&o=2

$end

$hyperscan_card=iwl056,
$bio

Mattel HyperScan RFID card published 16 years ago:

IWL: Panollo (Game Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266732&o=2

$end

$hyperscan_card=iwl053,
$bio

Mattel HyperScan RFID card published 16 years ago:

IWL: Panules (Game Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266712&o=2

$end

$hyperscan_card=iwl058,
$bio

Mattel HyperScan RFID card published 16 years ago:

IWL: Panury (Game Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266733&o=2

$end

$hyperscan_card=iwl078,
$bio

Mattel HyperScan RFID card published 16 years ago:

IWL: Pie in the Eye (Battle Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266668&o=2

$end

$hyperscan_card=iwl065,
$bio

Mattel HyperScan RFID card published 16 years ago:

IWL: Planet Crusher (Battle Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266718&o=2

$end

$hyperscan_card=iwl085,
$bio

Mattel HyperScan RFID card published 16 years ago:

IWL: Rain of Pain (Battle Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266697&o=2

$end

$hyperscan_card=iwl084,
$bio

Mattel HyperScan RFID card published 16 years ago:

IWL: Rocket Boots (Battle Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266772&o=2

$end

$hyperscan_card=iwl079,
$bio

Mattel HyperScan RFID card published 16 years ago:

IWL: Roid Rager (Battle Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266696&o=2

$end

$hyperscan_card=iwl089,
$bio

Mattel HyperScan RFID card published 16 years ago:

IWL: Slap of 1000 Hands (Battle Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266745&o=2

$end

$hyperscan_card=iwl067,
$bio

Mattel HyperScan RFID card published 16 years ago:

IWL: Star Gazer (Battle Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266735&o=2

$end

$hyperscan_card=iwl107,
$bio

Mattel HyperScan RFID card published 16 years ago:

IWL: The Asimov (Finishing) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266681&o=2

$end

$hyperscan_card=iwl103,
$bio

Mattel HyperScan RFID card published 16 years ago:

IWL: The Banana Split (Finishing) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266708&o=2

$end

$hyperscan_card=iwl025,
$bio

Mattel HyperScan RFID card published 16 years ago:

IWL: The Big Kahuna (Character) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266754&o=2

$end

$hyperscan_card=iwl095,
$bio

Mattel HyperScan RFID card published 16 years ago:

IWL: The Cleaner (Battle Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266747&o=2

$end

$hyperscan_card=iwl102,
$bio

Mattel HyperScan RFID card published 16 years ago:

IWL: The Deadly Cream Pie (Finishing) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266764&o=2

$end

$hyperscan_card=iwl108,
$bio

Mattel HyperScan RFID card published 16 years ago:

IWL: The Dragon Bucket (Finishing) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266766&o=2

$end

$hyperscan_card=iwl105,
$bio

Mattel HyperScan RFID card published 16 years ago:

IWL: The Ecto-Squeeze (Finishing) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266710&o=2

$end

$hyperscan_card=iwl088,
$bio

Mattel HyperScan RFID card published 16 years ago:

IWL: The Foot of Ra (Battle Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266744&o=2

$end

$hyperscan_card=iwl066,
$bio

Mattel HyperScan RFID card published 16 years ago:

IWL: The Force... To Be Reckoned With (Battle Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266719&o=2

$end

$hyperscan_card=iwl015,
$bio

Mattel HyperScan RFID card published 16 years ago:

IWL: The Fossil (Character) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266752&o=2

$end

$hyperscan_card=iwl111,
$bio

Mattel HyperScan RFID card published 16 years ago:

IWL: The Freedom Fryer (Finishing) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266709&o=2

$end

$hyperscan_card=iwl017,
$bio

Mattel HyperScan RFID card published 16 years ago:

IWL: The Mad Protoplasm (Character) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266674&o=2

$end

$hyperscan_card=iwl091,
$bio

Mattel HyperScan RFID card published 16 years ago:

IWL: The Milky Wake (Battle Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266700&o=2

$end

$hyperscan_card=iwl110,
$bio

Mattel HyperScan RFID card published 16 years ago:

IWL: The Moon Shiner (Finishing) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266706&o=2

$end

$hyperscan_card=iwl099,
$bio

Mattel HyperScan RFID card published 16 years ago:

IWL: The Mutilator (Finishing) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266761&o=2

$end

$hyperscan_card=iwl106,
$bio

Mattel HyperScan RFID card published 16 years ago:

IWL: The Poser (Finishing) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266680&o=2

$end

$hyperscan_card=iwl104,
$bio

Mattel HyperScan RFID card published 16 years ago:

IWL: The Saber Tooth Cave Painting (Finishing) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266765&o=2

$end

$hyperscan_card=iwl074,
$bio

Mattel HyperScan RFID card published 16 years ago:

IWL: Tortoise (Battle Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266740&o=2

$end

$hyperscan_card=iwl041,
$bio

Mattel HyperScan RFID card published 16 years ago:

IWL: Tria Apollo 3 (Game Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266723&o=2

$end

$hyperscan_card=iwl043,
$bio

Mattel HyperScan RFID card published 16 years ago:

IWL: Tria Atlas 3 (Game Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266725&o=2

$end

$hyperscan_card=iwl040,
$bio

Mattel HyperScan RFID card published 16 years ago:

IWL: Tria Hercules 3 (Game Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266722&o=2

$end

$hyperscan_card=iwl042,
$bio

Mattel HyperScan RFID card published 16 years ago:

IWL: Tria Mercury 3 (Game Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266724&o=2

$end

$hyperscan_card=iwl044,
$bio

Mattel HyperScan RFID card published 16 years ago:

IWL: Tria Pan 3 (Game Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266716&o=2

$end

$hyperscan_card=iwl029,
$bio

Mattel HyperScan RFID card published 16 years ago:

IWL: Uber Tuber (Character) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266673&o=2

$end

$hyperscan_card=iwl006,
$bio

Mattel HyperScan RFID card published 16 years ago:

IWL: Ultimate Arrffin' Annie The Chupacabra (Ultimate) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266755&o=2

$end

$hyperscan_card=iwl012,
$bio

Mattel HyperScan RFID card published 16 years ago:

IWL: Ultimate Balthazaar The Bash-ful (Ultimate) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266758&o=2

$end

$hyperscan_card=iwl026,
$bio

Mattel HyperScan RFID card published 16 years ago:

IWL: Ultimate Big Kahuna (Character) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266770&o=2

$end

$hyperscan_card=iwl028,
$bio

Mattel HyperScan RFID card published 16 years ago:

IWL: Ultimate Billy Ray The Evil Twins (Ultimate) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266679&o=2

$end

$hyperscan_card=iwl024,
$bio

Mattel HyperScan RFID card published 16 years ago:

IWL: Ultimate Brother Beardsly (Ultimate) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266760&o=2

$end

$hyperscan_card=iwl022,
$bio

Mattel HyperScan RFID card published 16 years ago:

IWL: Ultimate Canned Heat (Ultimate) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266678&o=2

$end

$hyperscan_card=iwl016,
$bio

Mattel HyperScan RFID card published 16 years ago:

IWL: Ultimate Fossil (Ultimate) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266759&o=2

$end

$hyperscan_card=iwl020,
$bio

Mattel HyperScan RFID card published 16 years ago:

IWL: Ultimate Galacto The Magnificent (Ultimate) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266677&o=2

$end

$hyperscan_card=iwl014,
$bio

Mattel HyperScan RFID card published 16 years ago:

IWL: Ultimate Gibbonator (Ultimate) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266676&o=2

$end

$hyperscan_card=iwl004,
$bio

Mattel HyperScan RFID card published 16 years ago:

IWL: Ultimate Growler da Pirate (Character) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266769&o=2

$end

$hyperscan_card=iwl002,
$bio

Mattel HyperScan RFID card published 16 years ago:

IWL: Ultimate Lobstar (Character) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266768&o=2

$end

$hyperscan_card=iwl008,
$bio

Mattel HyperScan RFID card published 16 years ago:

IWL: Ultimate Mandible (Ultimate) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266756&o=2

$end

$hyperscan_card=iwl010,
$bio

Mattel HyperScan RFID card published 16 years ago:

IWL: Ultimate Matsumo Clodsan (Ultimate) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266757&o=2

$end

$hyperscan_card=iwl018,
$bio

Mattel HyperScan RFID card published 16 years ago:

IWL: Ultimate The Mad Protoplasm (Ultimate) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266675&o=2

$end

$hyperscan_card=iwl031,
$bio

Mattel HyperScan RFID card published 16 years ago:

IWL: Unum Apollo Daum (Game Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266720&o=2

$end

$hyperscan_card=iwl033,
$bio

Mattel HyperScan RFID card published 16 years ago:

IWL: Unum Atlas Daum (Game Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266685&o=2

$end

$hyperscan_card=iwl030,
$bio

Mattel HyperScan RFID card published 16 years ago:

IWL: Unum Herculaum (Game Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266713&o=2

$end

$hyperscan_card=iwl032,
$bio

Mattel HyperScan RFID card published 16 years ago:

IWL: Unum Mercury Daum (Game Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266721&o=2

$end

$hyperscan_card=iwl034,
$bio

Mattel HyperScan RFID card published 16 years ago:

IWL: Unum Pan Daum (Game Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266714&o=2

$end

$hyperscan_card=iwl094,
$bio

Mattel HyperScan RFID card published 16 years ago:

IWL: Venus di Meltdown (Battle Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266692&o=2

$end

$hyperscan_card=iwl096,
$bio

Mattel HyperScan RFID card published 16 years ago:

IWL: Vigor Trigger (Battle Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266693&o=2

$end

$hyperscan_card=iwl069,
$bio

Mattel HyperScan RFID card published 16 years ago:

IWL: Warp Pile Driver (Battle Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266737&o=2

$end

$hyperscan_card=iwl075,
$bio

Mattel HyperScan RFID card published 16 years ago:

IWL: Wise Guy (Battle Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266741&o=2

$end

$spectrum_cass=iwojima,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Iwo Jima (c) 1986 PSS [Personal Soft. Services]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287051&o=2

$end

$info=ixion,
$bio

Arcade Video game published 39 years ago:

Ixion (c) 1983 Sega.

This is a shoot 'em up game where the player has to collect letters for points.

All the letters must be collected to reach the KAILO round. The player receives 500 to 8000 points for collecting gold letters. Enemies are worth 200 points & crystals are worth 1000 points. The KAILO ball heals tiles while the OLIAK ball destroys tiles. A bonus ship is awarded every 100000 points.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.04125 Mhz), I8035 (@ 400 Khz)
Sound Chips : Custom (@ 400 Khz)

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 256

Players : 2
Control : Dial
Buttons : 1

- TRIVIA -

Planned to be released in January 1983. Ixion is presumed to have failed its location test, i.e. it was largely finished and put into use in small quantities, but poor consumer feedback and/or low profit margins stopped Sega from producing more units.

- PORTS -

* CONSOLES:
Atari 2600 (1984): Unreleased prototype

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1206&o=2

$end

$a2600=ixion,
$bio

Atari 2600 cart. published 38 years ago:

Ixion (c) 1984 Sega Enterprises, Limited.

The goal of the game is to grab the five white squares scattered across the screen and spell the word Ixion before time runs out.

The game screen consists of a giant grid of 110 squares on which your ship (which looks like a small tank) can travel.  Your ship cannot travel over areas where squares are missing.  At the start of each level only certain squares are visible, to get around easier you will need to reveal the missing squares.

Revealing the missing squares is fairly simple, one simply has to move the brown sphere over an empty square.  The sphere is normally stationary, but it can be moved by shooting or ramming into it.  This sends the sphere bouncing around the screen, revealing squares and destroying enemies as it goes (hence the reference to Ixion's flying wheel).  After a short time of bouncing around the sphere will stop, requiring the player to move it again to reveal more squares.  Learning how to move the sphere to where you want to go is the key to mastering Ixion.

Also moving around the game grid are enemy drones, which will attempt to destroy your ship.  Unfortunately in addition to your ship their shots also destroy tiles, making your path much more difficult to traverse.  Thankfully the drones appear to be bound by the same rules about traveling over tiles that you are, so there is no unfair advantage.  Aside from using the sphere as a weapon, your ship is armed with a powerful cannon that shoots three bullets and can be aimed in eight directions and bounce off walls.  Enemy drones only take one shot to defeat, but will take out the tile they are on when they explode.  Also make sure you keep an eye on the timer (represented by a drone slowly moving towards your reserve ships).  If the drone makes it to your reserve ships before you've spelled Ixion, you will lose a life.  This timer starts to move at amazing speed on the higher levels, so don't delay in hunting down those letters!

After each level you will be treated to a small bonus round.  In these rounds the screen starts out without any tiles present, but there are two spheres.  Your goal on this screen is quickly reveal as many tiles as you can before the timer runs out.  Since there are no squares visible at the start of the round you will only be able to shoot the spheres at first, however as more squares are reveled you can start bumping the sphere to move it around even more.    If you are able to reveal all the squares (a very difficult feat) you will receive a large bonus.  There does not appear to be a penalty for not revealing all the squares.

Although Ixion starts off easy, the higher rounds are very intense.  Each successive round starts off with less squares visible at the start, and they're usually missing from the worst possible places.  The sphere also will get placed in harder to reach locations, making it difficult to grab at the start of the round.  The enemies begin to shoot faster and more often, and will respawn much faster after they are destroyed.  In the higher rounds it is not uncommon to destroy more squares than you reveal, simply by destroying the rapidly respawning drones.

- TRIVIA -

Unreleased prototype of an unreleased coin-op game.

It is unknown why Ixion was never released by SEGA, but it was around this time that SEGA Enterprises (the American arm of SEGA) was sold to Bally. After this sale, all of SEGA's 2600 titles were Bally/Midway arcade games (Tapper, Spy Hunter, and Up 'n Down). It may have been felt that only well known arcade game would sell well enough in the overly competitive 2600 market, or perhaps Ixion simply got lost in the transition shuffle.

A different version was started by programmer Stance Nixon but not completed.

- STAFF -

Programmer: Jeff Lorenz

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50597&o=2

$end

$fm7_cass=ixion,
$bio

Fujitsu FM-7 cass. published 37 years ago:

Ixion (c) 1985 Try-Base.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93738&o=2

$end

$archimedes=ixion,
$bio

Acorn Archimedes disk. published 30 years ago:

Ixion (c) 1992 Eclipse

- TECHNICAL -

MEDIA: FD x2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127081&o=2

$end

$to_flop=iznogoud,
$bio

Thomson TO disk. published 35 years ago:

Iznogoud (c) 1987 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107767&o=2

$end

$mo6_cass=iznogoud,iznogoudb,iznogouda,
$bio

Thomson MO6 cass. published 35 years ago:

Iznogoud (c) 1987 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108982&o=2

$end

$cpc_flop=iznogoud,iznogoud01,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Iznogoud (c) 1987 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121335&o=2

$end

$cpc_cass=iznogoud,
$bio

Amstrad CPC cass. published 35 years ago:

Iznogoud [Model 60130381] (c) 1987 Zafiro Soft. Division [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96814&o=2

$end

$pc8801_flop=izumi,
$bio

Izumi (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92107&o=2

$end

$msx2_flop=izumicbl,
$bio

MSX 2 disk. published 26 years ago:

Izumic Ballade (c) 1996 Mkai.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101736&o=2

$end

$dc=izumo,
$bio

Sega Dreamcast GD published 18 years ago:

Izumo [Model T-46902M] (c) 2004 Symbio Planning

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135559&o=2

$end

$spectrum_cass=izzywizz,
$bio

Sinclair ZX Spectrum cass. published 15 years ago:

Izzy Wizzy (c) 2007 Cronosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226563&o=2

$end

$megadriv=izzyqst,
$bio

Sega Genesis cart. published 27 years ago:

Izzy's Quest for the Olympic Rings (c) 1995 US Gold, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93587&o=2

$end

$snes=izzyqstu,izzyqstup,
$bio

Nintendo Super NES cart. published 27 years ago:

Izzy's Quest for the Olympic Rings [Model SNS-AIZE-USA] (c) 1995 US Gold

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63104&o=2

$end

$snes=izzyqst,
$bio

Nintendo Super NES cart. published 27 years ago:

Izzy's Quest for the Olympic Rings [Model SNSP-AIZP-EUR] (c) 1995 US Gold

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63103&o=2

$end

$nes_datach=dtc_jltp,
$bio

Nintendo Famicom Datach cart. published 28 years ago:

J League Super Top Players (c) 1994 Bandai.

A soccer simulation game with barcodes for the players' skills.

- TECHNICAL -

Runs on the FAMICOM using the Datach Joint ROM System.

- TRIVIA -

Released on April 22, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53955&o=2

$end

$pc98=jhiglasv,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

J no Higeki - Las Vegas Renzoku Satsujin Jiken (c) 1992 Thinking Rabbit.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89777&o=2

$end

$pcecd=jthunder,
$bio

NEC PC-Engine CD published 32 years ago:

J Thunder (c) 1990 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58229&o=2

$end

$cpc_flop=japprend,
$bio

Amstrad CPC 464 disk. published 33 years ago:

J'apprends a ecrire (c) 1989 Cedic-Nathan [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128006&o=2

$end

$cpc_flop=japprend01,
$bio

Amstrad CPC 464 disk. published 34 years ago:

J'apprends a lire (c) 1988 Cedic-Nathan [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128007&o=2

$end

$cpc_flop=japprend02,
$bio

Amstrad CPC 464 disk. published 34 years ago:

J'apprends a observer (c) 1988 Cedic-Nathan [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128008&o=2

$end

$mo5_cass=entends,
$to7_cass=entends,
$bio

Thomson MO5/TO7 cass. published 38 years ago:

J'entends (c) 1984 Ediciel Matra & Hachette.

- TECHNICAL -

FACE 1: MO5 version.
FACE 2: TO7 version.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108313&o=2

$end

$cdi=jinvente,
$bio

Phillips CD-i disc published 30 years ago:

J'invente mes histoires 2 - Rêves d'étoiles (c) 1992 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52909&o=2

$end

$info=jwj403tg,
$bio

J-403TG (c) 199? Jetway

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298636&o=2

$end

$info=jwj446a,
$bio

J-446A (c) 199? Jetway

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298637&o=2

$end

$ibm5150=jbird,
$bio

IBM PC 5.25in. disk. published 39 years ago:

J-Bird (c) 1983 Kuperberg [Greg Kuperberg]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83641&o=2

$end

$apple2_flop_orig=jbird,
$bio

Apple II 5.25 disk. published 39 years ago:

J-Bird (c) 1983 Orion Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298411&o=2

$end

$info=vshoot,
$bio

Arcade Video game published 28 years ago:

J-League Soccer V-Shoot (c) 1994 Namco.

A soccer game featuring the top league teams of Japan.

- TECHNICAL -

Namco System NB-1 hardware
Game ID : VSJ

Main CPU : Motorola 68EC020 (@ 24.192 Mhz), M37702 (@ 16.128 Mhz)
Sound Chips : C352 (@ 16.128 Mhz)

Players: 4
Control: 8-way joystick
Buttons: 3

- TRIVIA -

Released in September 1994.

This game is an official licensed product of the J-League.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1207&o=2

$end

$ekara_japan=ec0001,
$bio

Takara e-Kara EC series cart. published 22 years ago:

J-Pop Mix Vol. 1 [Model EC0001-JPM] (c) 2000 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146886&o=2

$end

$ekara_japan=ec0022,
$bio

Takara e-Kara EC series cart. published 22 years ago:

J-Pop Mix Vol. 10 [Model EC0022-JPM] (c) 2000 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146887&o=2

$end

$ekara_japan=ec0023,
$bio

Takara e-Kara EC series cart. published 22 years ago:

J-Pop Mix Vol. 11 [Model EC0023-JPM] (c) 2000 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146888&o=2

$end

$ekara_japan=ec0024,
$bio

Takara e-Kara EC series cart. published 22 years ago:

J-Pop Mix Vol. 12 [Model EC0024-JPM] (c) 2000 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146889&o=2

$end

$ekara_japan=ec0025,
$bio

Takara e-Kara EC series cart. published 22 years ago:

J-Pop Mix Vol. 13 [Model EC0025-JPM] (c) 2000 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146890&o=2

$end

$ekara_japan=ec0026,
$bio

Takara e-Kara EC series cart. published 22 years ago:

J-Pop Mix Vol. 14 [Model EC0026-JPM] (c) 2000 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146891&o=2

$end

$ekara_japan=ec0027,
$bio

Takara e-Kara EC series cart. published 22 years ago:

J-Pop Mix Vol. 15 [Model EC0027-JPM] (c) 2000 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146892&o=2

$end

$ekara_japan=ec0028,
$bio

Takara e-Kara EC series cart. published 22 years ago:

J-Pop Mix Vol. 16 [Model EC0028-JPM] (c) 2000 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237577&o=2

$end

$ekara_japan=ec0033,
$bio

Takara e-Kara EC series cart. published 22 years ago:

J-Pop Mix Vol. 17 [Model EC0033-JPM] (c) 2000 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146893&o=2

$end

$ekara_japan=ec0040,
$bio

Takara e-Kara EC series cart. published 22 years ago:

J-Pop Mix Vol. 18 [Model EC0040-JPM] (c) 2000 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237578&o=2

$end

$ekara_japan=ec0042,
$bio

Takara e-Kara EC series cart. published 21 years ago:

J-Pop Mix Vol. 19 [Model EC0042-JPM] (c) 2001 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146894&o=2

$end

$ekara_japan=ec0002,
$bio

Takara e-Kara EC series cart. published 22 years ago:

J-Pop Mix Vol. 2 [Model EC0002-JPM] (c) 2000 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146895&o=2

$end

$ekara_japan=ec0046,
$bio

Takara e-Kara EC series cart. published 21 years ago:

J-Pop Mix Vol. 20 [Model EC0046-JPM] (c) 2001 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146896&o=2

$end

$ekara_japan=ec0051,
$bio

Takara e-Kara EC series cart. published 21 years ago:

J-Pop Mix Vol. 21 [Model EC0051-JPM] (c) 2001 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146897&o=2

$end

$ekara_japan=ec0053,
$bio

Takara e-Kara EC series cart. published 21 years ago:

J-Pop Mix Vol. 22 [Model EC0053-JPM] (c) 2001 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237579&o=2

$end

$ekara_japan=ec0054,
$bio

Takara e-Kara EC series cart. published 21 years ago:

J-Pop Mix Vol. 23 [Model EC0054-JPM] (c) 2001 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146898&o=2

$end

$ekara_japan=ec0056,
$bio

Takara e-Kara EC series cart. published 21 years ago:

J-Pop Mix Vol. 24 [Model EC0056-JPM] (c) 2001 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237580&o=2

$end

$ekara_japan=ec0059,
$bio

Takara e-Kara EC series cart. published 21 years ago:

J-Pop Mix Vol. 25 [Model EC0059-JPM] (c) 2001 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237581&o=2

$end

$ekara_japan=ec0060,
$bio

Takara e-Kara EC series cart. published 21 years ago:

J-Pop Mix Vol. 26 [Model EC0060-JPM] (c) 2001 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146899&o=2

$end

$ekara_japan=ec0061,
$bio

Takara e-Kara EC series cart. published 21 years ago:

J-Pop Mix Vol. 27 [Model EC0061-JPM] (c) 2001 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146900&o=2

$end

$ekara_japan=ec0062,
$bio

Takara e-Kara EC series cart. published 21 years ago:

J-Pop Mix Vol. 28 [Model EC0062-JPM] (c) 2001 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146901&o=2

$end

$ekara_japan=ec0063,
$bio

Takara e-Kara EC series cart. published 21 years ago:

J-Pop Mix Vol. 29 [Model EC0063-JPM] (c) 2001 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146902&o=2

$end

$ekara_japan=ec0003,
$bio

Takara e-Kara EC series cart. published 22 years ago:

J-Pop Mix Vol. 3 [Model EC0003-JPM] (c) 2000 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146903&o=2

$end

$ekara_japan=ec0065,
$bio

Takara e-Kara EC series cart. published 21 years ago:

J-Pop Mix Vol. 30 [Model EC0065-JPM] (c) 2001 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146904&o=2

$end

$ekara_japan=ec0066,
$bio

Takara e-Kara EC series cart. published 21 years ago:

J-Pop Mix Vol. 31 [Model EC0066-JPM] (c) 2001 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146905&o=2

$end

$ekara_japan=ec0067,
$bio

Takara e-Kara EC series cart. published 21 years ago:

J-Pop Mix Vol. 32 [Model EC0067-JPM] (c) 2001 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146906&o=2

$end

$ekara_japan=ec0068,
$bio

Takara e-Kara EC series cart. published 21 years ago:

J-Pop Mix Vol. 33 [Model EC0068-JPM] (c) 2001 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146907&o=2

$end

$ekara_japan=ec0070,
$bio

Takara e-Kara EC series cart. published 21 years ago:

J-Pop Mix Vol. 34 [Model EC0070-JPM] (c) 2001 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146908&o=2

$end

$ekara_japan=ec0071,
$bio

Takara e-Kara EC series cart. published 21 years ago:

J-Pop Mix Vol. 35 [Model EC0071-JPM] (c) 2001 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146909&o=2

$end

$ekara_japan=ec0072,
$bio

Takara e-Kara EC series cart. published 21 years ago:

J-Pop Mix Vol. 36 [Model EC0072-JPM] (c) 2001 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146910&o=2

$end

$ekara_japan=ec0074,
$bio

Takara e-Kara EC series cart. published 21 years ago:

J-Pop Mix Vol. 37 [Model EC0074-JPM] (c) 2001 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146911&o=2

$end

$ekara_japan=ec0075,
$bio

Takara e-Kara EC series cart. published 21 years ago:

J-Pop Mix Vol. 38 [Model EC0075-JPM] (c) 2001 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146912&o=2

$end

$ekara_japan=ec0076,
$bio

Takara e-Kara EC series cart. published 21 years ago:

J-Pop Mix Vol. 39 [Model EC0076-JPM] (c) 2001 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146913&o=2

$end

$ekara_japan=ec0004,
$bio

Takara e-Kara EC series cart. published 22 years ago:

J-Pop Mix Vol. 4 [Model EC0004-JPM] (c) 2000 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146914&o=2

$end

$ekara_japan=ec0078,
$bio

Takara e-Kara EC series cart. published 21 years ago:

J-Pop Mix Vol. 40 [Model EC0078-JPM] (c) 2001 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146915&o=2

$end

$ekara_japan=ec0080,
$bio

Takara e-Kara EC series cart. published 21 years ago:

J-Pop Mix Vol. 41 [Model EC0080-JPM] (c) 2001 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146916&o=2

$end

$ekara_japan=ec0005,
$bio

Takara e-Kara EC series cart. published 22 years ago:

J-Pop Mix Vol. 5 [Model EC0005-JPM] (c) 2000 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146917&o=2

$end

$ekara_japan=ec0011,
$bio

Takara e-Kara EC series cart. published 22 years ago:

J-Pop Mix Vol. 6 [Model EC0011-JPM] (c) 2000 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146918&o=2

$end

$ekara_japan=ec0012,
$bio

Takara e-Kara EC series cart. published 22 years ago:

J-Pop Mix Vol. 7 [Model EC0012-JPM] (c) 2000 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146919&o=2

$end

$ekara_japan=ec0013,
$bio

Takara e-Kara EC series cart. published 22 years ago:

J-Pop Mix Vol. 8 [Model EC0013-JPM] (c) 2000 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146920&o=2

$end

$ekara_japan=ec0021,
$bio

Takara e-Kara EC series cart. published 22 years ago:

J-Pop Mix Vol. 9 [Model EC0021-JPM] (c) 2000 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146921&o=2

$end

$pcecd=jbharoldj,
$bio

NEC PC-Engine CD published 32 years ago:

J. B. Harold Satsujin Club (c) 1990 Hudson Soft [Hudson Group].

- TECHNICAL -

BARCODE: 988607250133
GAME ID: HCD0013

- TRIVIA -

Released on November 23, 1990 in Japan.

Export releases:
[US] "J.B. Harold Murder Club [Model TGXCD1012]" (1991)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58230&o=2

$end

$megadriv=jlcs,
$vgmplay=jlcs_md,
$bio

Sega Mega Drive cart. published 29 years ago:

J. League Champion Soccer (c) 1993 Game Arts Company, Limited.

- TECHNICAL -

GAME ID: T-105013

- TRIVIA -

Released on February 26, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56579&o=2

$end

$saturn=gogogoal,
$bio

Sega Saturn CD published 25 years ago:

J. League Go Go Goal! (c) 1997 Tecmo, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59268&o=2

$end

$pce=jleag11,
$bio

NEC PC-Engine HuCARD published 29 years ago:

J. League Greatest Eleven (c) 1993 Nichibutsu [Nihon Bussan Company, Limited.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58612&o=2

$end

$pc98=jlwave,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

J. League Hyper Soccer - Wave no Arashi (c) 1993 C2 World

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89778&o=2

$end

$saturn=jlstrik,
$bio

Sega Saturn CD published 24 years ago:

J. League Jikkyou Honou no Striker (c) 1998 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59269&o=2

$end

$saturn=jltsukb,jltsuk,jltsuka,jltsukc,jltsuke,
$bio

Sega Saturn CD published 26 years ago:

J. League Pro Soccer Club wo Tsukurou! (c) 1996 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59270&o=2

$end

$saturn=jltsuk2,jltsuk2a,jltsuk2b,jltsuk2c,jltsuk2d,jltsuk2e,
$bio

Sega Saturn CD published 25 years ago:

J. League Pro Soccer Club wo Tsukurou! 2 (c) 1997 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59271&o=2

$end

$megadriv=jlps2,
$vgmplay=jlps2_md,
$bio

Sega Mega Drive cart. published 28 years ago:

J. League Pro Striker 2 (c) 1994 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID: G-5540

- TRIVIA -

Released on July 15, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56581&o=2

$end

$megadriv=jlpsp,
$bio

Sega Mega Drive cart. published 29 years ago:

J. League Pro Striker Perfect (c) 1993 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID: G-5532
CART SIZE: 8M

- TRIVIA -

Released on December 17, 1993 in Japan. The retail price was 8800 Yen. This was the last Mega Drive title for 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56582&o=2

$end

$megadriv=jlps,jlpsa,
$vgmplay=jlps_md,
$bio

Sega Mega Drive cart. published 29 years ago:

J. League Pro Striker '93 (c) 1993 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID: G-5526

- TRIVIA -

Released on June 18, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56580&o=2

$end

$pcecd=jleagt94,
$bio

NEC PC-Engine CD published 28 years ago:

J. League Tremendous Soccer '94 (c) 1994 NEC Home Electronics, Limited.

- TECHNICAL -

BARCODE: 4904323260058
GAME ID: HECD4017

- TRIVIA -

released on December 23, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58231&o=2

$end

$saturn=jlv96,jlv96b,jlv96a,
$bio

Sega Saturn CD published 26 years ago:

J. League Victory Goal '96 (c) 1996 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59272&o=2

$end

$saturn=jlv97,jlv97b,jlv97a,
$bio

Sega Saturn CD published 25 years ago:

J. League Victory Goal '97 (c) 1997 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59273&o=2

$end

$saturn=jbharold,jbharolda,
$bio

Sega Saturn CD published 27 years ago:

J.B. Harold - Blue Chicago Blues (c) 1995 Riverhill Software

- TECHNICAL -

Game ID: T-5302G

DISC 1 color: Red
DISC 2 color: Blue

- TRIVIA -

Released on September 22, 1995 in Japan.

Film production filmed at Lindsey Studio and Chicago/Los Angeles.

- STAFF -

PRODUCTION
Producer: Kazuhiro Okazaki
Director: Toshiaki Kawasaki
Planning / Scenario: Rika Suzuki
Game Design: Takuya Miyagawa
Program: Kinya Yokoyama, Hiroshi Watanabe, Norikazu Yasunaga
CG Work: Koji Hori
Music: Hiroaki Iwatani
Voice Editing: Ken Inaoka
Video Editing, Japanese Version: Qtec Corporation
Public Relations: Kiyokazu Hara
Art Coordination: Yumi Kawasaki, Tetsuhito Kobayashi
Design: Nobuo Kōya
Special Thanks: Yoshihiko Miyazaki, Maho Shirouchi, Atsushi Fukuda, Manabu Nakata, Tomohiko Tanaka, Kenichi Koga, Shinji Matsumoto, Hideyuki Miyahara

FILM PRODUCTION
Overall Supervision: Joy Ryan
Director: Neal Allen
Photography Director: Gregory Ryan Alosio
Camera: Gary Wagner
Editing: Ina Torstensson

VOICE CAST
J.B. Harold: Daisuke Gouri
Ted Rossen: Yuusaku Yara
Cindy White: Hiroko Emori
Julia Fortsis: Yōko Kawanami
Angie Hart: Junko Hagimori
James Hart: Masaharu Satou
Melanie Hart: Kyoko Terase
Bryce Rich: Kazuyuki Sogabe

CAST
J.B. Harold: Richard A. Hench
Ted Rossen: Peter Dryden
Cindy White : Kandeyce Jensen
Julia Fortsis: Elisa Marchand
Angie Hart: Lisa Pepper
James Hart: Hardy Monroe
Melanie Hart: Moira Price
Bryce Rich: Jack Turturici

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59274&o=2

$end

$pc98=dcconnec,
$bio

NEC PC-9801 Series 5.25in. disk. published 33 years ago:

J.B. Harold 3: D.C. Connection - Ai to Shi no Meiro (c) 1989 Riverhill Software.

- TECHNICAL -

BARCODE: 4967652102215

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89781&o=2

$end

$pc8801_flop=dcconnec,
$bio

NEC PC-8801 Series disk. published 33 years ago:

J.B. Harold 3: D.C. Connection - Ai to Shi no Meiro (c) 1989 Riverhill Software.

- TECHNICAL -

BARCODE: 4967652102222

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92108&o=2

$end

$msx2p_flop=dcconnec,dcconneca,
$bio

MSX 2+ disk. published 33 years ago:

J.B. Harold 3: D.C. Connection - Ai to Shi no Meiro (c) 1989 Riverhill Soft.

- TECHNICAL -

BARCODE: 4967652102246

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144816&o=2

$end

$pc98=murdclub,
$bio

NEC PC-9801 Series 5.25in. disk. published 36 years ago:

J.B. Harold Jikenbo #1: Final Mystery - Murder Club (c) 1986 Riverhill Software.

- TRIVIA -

Released in November 1986 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89478&o=2

$end

$mz2500=murdclub,
$bio

Sharp MZ-2500 disk. published 36 years ago:

J.B. Harold Jikenbo #1: Final Mystery - Murder Club (c) 1986 Riverhill Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128581&o=2

$end

$msx2_cart=murdclub,
$bio

MSX 2 cart. published 34 years ago:

J.B. Harold Jikenbo #1: Final Mystery - Murder Club (c) 1988 Micro Cabin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51294&o=2

$end

$nes=satsujin,
$bio

Nintendo Famicom cart. published 33 years ago:

J.B. Harold Jikenbo #1: Final Mystery - Murder Club (c) 1989 Seta Company, Limited.

- TRIVIA -

Released on June 30, 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54419&o=2

$end

$x68k_flop=murdcldx,
$bio

Sharp X68000 Series 5.25in. disk. published 34 years ago:

J.B. Harold Jikenbo #1: Final Mystery - Murder Club DX (c) 1988 Riverhill Software.

DX version features updated graphics, digitized sprites and background, reworked sounds.

- TECHNICAL -

FD x3

- TRIVIA -

Released on December 09, 1988 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87917&o=2

$end

$fmtowns_cd=mclubdx,
$bio

Fujitsu FM Towns CD published 30 years ago:

J.B. Harold Jikenbo #1: Final Mystery - Murder Club DX (c) 1992 Riverhill Soft.

Port of the original X68000 version.

- TRIVIA -

Released on May 22, 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110305&o=2

$end

$msx2_flop=murdclub,
$bio

MSX 2 disk. published 34 years ago:

Ｊ.Ｂ.ハロルドの事件簿＃１～殺人倶楽部 (c) 1988 Micro Cabin Co.
(J.B. Harold Jikenbo #1: Final Mystery - Murder Club)

- TECHNICAL -

BAARCODE: 4988608811449

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101663&o=2

$end

$pc8801_flop=murdclub,murdclubb,murdcluba,
$bio

NEC PC-8801 Series disk. published 36 years ago:

J.B. Harold Jikenbo #1: Final Mystery - Murder Club (c) 1986 Riverhill Software.

- TECHNICAL -

GAME ID: NERH-12004
FD x2

- TRIVIA -

Released in August 1986 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91771&o=2

$end

$x1_flop=murdclub,
$bio

Sharp X1 5.25in. disk. published 36 years ago:

J.B. Harold Jikenbo #1: Final Mystery - Murder Club (c) 1986 Riverhill Software.

- TECHNICAL -

GAME ID: SIRH-16001

- TRIVIA -

Released in December 1986 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85979&o=2

$end

$pcecd=jbharold,
$bio

NEC TurboGrafx-CD published 31 years ago:

J.B. Harold Murder Club (c) 1991 NEC Technologies, Inc.

North American release. Game developed in Japan.

Description from the US back cover:

The mystery begins with a stream of blood runninng down Bil Robbins' back. Now its up to you, J.B., to track down the culprit whose hand twisted the knife. Enemies? The victim had so many, they must have been standing in line to bump him off. But the murderer will never get away because the amazing technology of TurboGrafx-CD will make all suspects answer to you as you grill them and dig up clues. Unravel a dark world of chilling secrets, hidden mysteries, sultry dames and deceit to crack the case. Yeah, J.B., everyone has something to hide. Don't let them hide it from you!

- TECHNICAL -

GAME ID: TGXCD1012

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58498&o=2

$end

$x1_flop=manhatrq,
$bio

Sharp X1 5.25in. disk. published 35 years ago:

J.B. Harold Series #2: Manhattan Requiem - Angels Flying in the Dark (c) 1987 Riverhill Software.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86020&o=2

$end

$pc98=manhatrq,
$bio

NEC PC-9801 Series 5.25in. disk. published 35 years ago:

J.B. Harold Series #2: Manhattan Requiem - Angels Flying in the Dark (c) 1987 Riverhill Software.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89782&o=2

$end

$msx2_flop=manhatrq,
$bio

MSX 2 disk. published 34 years ago:

J.B. Harold Series #2: Manhattan Requiem - Angels Flying in the Dark (c) 1988 Riverhill Soft.

- TECHNICAL -

GAME ID: MXRH-12001
BARCODE: 4967652101034

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101737&o=2

$end

$pc8801_flop=manhatrq,manhatrqa,
$bio

NEC PC-8801 Series disk. published 35 years ago:

J.B. Harold Series #2: Manhattan Requiem - Angels Flying in the Dark (c) 1987 Riverhill Software.

- TECHNICAL -

GAME ID: NERH-12005

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92109&o=2

$end

$x68k_flop=manhatrq,
$bio

Sharp X68000 Series 5.25in. disk. published 35 years ago:

J.B. Harold Series #2: Manhattan Requiem - Angels Flying in the Dark (c) 1987 Riverhill Software.

- TECHNICAL -

GAME ID: SJRH-13001
MEDIA: FD x2

- TRIVIA -

Released in December 1987 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87788&o=2

$end

$zx81_cass=jdarcade,
$bio

Sinclair ZX-81 cass. published 40 years ago:

J.D.Arcades (c) 1982 Computer Rentals

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114840&o=2

$end

$tg16=jjnjeff,
$bio

NEC TurboGrafx-16 cart. published 32 years ago:

J.J. & Jeff [Model TGX020014] (c) 1990 NEC Home Electronics, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84322&o=2

$end

$info=jjsquawk,jjsquawkb,jjsquawkb2,jjsquawko,
$bio

Arcade Video game published 29 years ago:

J.J. Squawkers (c) 1993 Athena / Able.

J.J. Squarkers is a scrolling run 'n' gun platform shoot-em-up for one or two players in which several residents from the peaceful village if Pistachio have been kidnapped. Most of the remaining villagers have fallen under a mysterious spell, making them violent. Players take on the roles of two ducks called 'Ani Karasukun' and 'Ototo Karasukun' who set out to defeat the enemy minions and restore peace to their village. 

The ducks can fire projectiles to defeat the abstract enemies they face, with their default weapon being tomatoes. Other weapons - as well as bonus and health power-ups - become available when certain enemies are killed. Available weapons include pumpkins, watermelon seeds, screws and slinkys wearing red sneakers. 

Each weapon has different strengths and weaknesses; for example the slinkys simply walk in a straight line until they either meet obstacles or the edge of screen, making it easy to deal with enemies from a distance. On the other hand, watermelon seeds can only be thrown a short distance but several are thrown at once. This effectively gives players a 'spread shot' and is more effective when multiple enemies are attacking from several directions at once.

J.J. Squarkers consists of five stages with a powerful end-of-level guardian waiting at the end of each.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 16 Mhz)
Sound Chips : X1-010 (@ 16 Mhz)

Control : 8-way joystick
Buttons : 2

- TRIVIA -

Released in December 1993.

A Hack of this game is known as "Simpson Junior".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1208&o=2

$end

$snes=jl96drem,
$bio

Nintendo Super Famicom cart. published 26 years ago:

J.League '96 Dream Stadium [Model SHVC-AJ6J-JPN] (c) 1996 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61528&o=2

$end

$fmtowns_cd=jleag94,
$bio

Fujitsu FM Towns CD published 28 years ago:

J.League 1994 Professional Soccer [Model HMF-169] (c) 1994 Victor Musical Industries, Inc. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295203&o=2

$end

$gameboy=jlbigwav,
$bio

Nintendo Game Boy Cart. published 27 years ago:

J.League Big Wave Soccer [Model DMG-AJSJ-JPN] (c) 1995 Tomy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66194&o=2

$end

$n64=jldyna64,
$bio

Nintendo 64 cart. published 25 years ago:

J.League Dynamite Soccer 64 [Model NUS-NDSJ] (c) 1997 Imagineer.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57759&o=2

$end

$n64=jleleven,
$bio

Nintendo 64 cart. published 25 years ago:

J.League Eleven Beat 1997 [Model NUS-NJEJ] (c) 1997 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57760&o=2

$end

$snes=jlexct94a,jlexct94,
$bio

Nintendo Super Famicom cart. published 28 years ago:

J.League Excite Stage '94 [Model SHVC-JL] (c) 1994 Epoch Company, Limited.

- TRIVIA -

Reviews:
[FR] September 1994, Consoles + N.35: 90%

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61529&o=2

$end

$snes=jlexct95,jlexct95p,
$bio

Nintendo Super Famicom cart. published 27 years ago:

J.League Excite Stage '95 (c) 1995 Epoch Company, Limited.

- TECHNICAL -

Game ID: SHVC-AJ2J-JPN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61530&o=2

$end

$snes=jlexct96a,jlexct96,
$bio

Nintendo Super Famicom cart. published 26 years ago:

J.League Excite Stage '96 [Model SHVC-AE3J-JPN] (c) 1996 Epoch Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61531&o=2

$end

$gbcolor=jlexcstg,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

J.League Excite Stage GB [Model CGB-AESJ-JPN] (c) 1999 Epoch Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68070&o=2

$end

$gbcolor=jlexcstt,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

J.League Excite Stage Tactics [Model CGB-AJEJ-JPN] (c) 2001 Epoch Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68071&o=2

$end

$gameboy=jlfight,
$bio

Nintendo Game Boy Cart. published 30 years ago:

J.League Fighting Soccer - The King of Ace Strikers [Model DMG-JLJ] (c) 1992 IGS Corp. [Information Global Service]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66195&o=2

$end

$nes=jlfight,
$bio

Nintendo Famicom cart. published 29 years ago:

J.League Fighting Soccer - The King of Ace Strikers (c) 1993 IGS Corp.

- TECHNICAL -

[Model IGS-JS]

- TRIVIA -

Released on June 19, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54233&o=2

$end

$gamegear=jleagu94,
$bio

Sega Game Gear cart. published 28 years ago:

J.League GG Pro Striker '94 [Model G-3417] (c) 1994 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64639&o=2

$end

$gameboy=jllive95,
$bio

Nintendo Game Boy Cart. published 27 years ago:

J.League Live '95 [Model DMG-AWGJ-JPN] (c) 1995 Electronic Arts Victor.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66196&o=2

$end

$n64=jllive64,
$bio

Nintendo 64 cart. published 25 years ago:

J.League Live 64 [Model NUS-NJLJ] (c) 1997 Electronic Arts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57761&o=2

$end

$gba=jleagpc2,
$bio

Nintendo GBA cart. published 20 years ago:

J.League Pocket 2 [Model AGB-AJ2J-JPN(RK282-J1)] (c) 2002 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71270&o=2

$end

$gba=jleagpck,jleagpck1,
$bio

Nintendo GBA cart. published 21 years ago:

J.League Pocket (c) 2001 Konami Company, Limited.

- TECHNICAL -

GAME ID: AGB-AJPJ-JPN(RK240-J1)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71269&o=2

$end

$gba=jleagpro,
$bio

Nintendo GBA cart. published 20 years ago:

J.League Pro Soccer Club o Tsukurou! Advance [Model AGB-AC2J-JPN] (c) 2002 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71271&o=2

$end

$dc=jltsuk,
$bio

Sega Dreamcast GD published 23 years ago:

J.League Pro Soccer Club o Tsukurou! [Model HDR-0028] (c) 1999 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135560&o=2

$end

$pc98=jlps93,jlps93a,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

J.League Professional Soccer 1993 (c) 1993 Victor Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89779&o=2

$end

$gamegear=jleague,
$bio

Sega Game Gear cart. published 27 years ago:

J.League Soccer - Dream Eleven (c) 1995 Sega Enterprises, Limited.

- TECHNICAL -

[Model G-3431]

- TIPS AND TRICKS -

* PK game: At the title screen, enter Up, Down, Up, Down, Up, Down, Up, Down. Even if apparently nothing has changed, when you start the game, both Exhibition and Tournament will consist of a Penalty Kick game instead of the usual match.

* Control Time and Score: At the title screen, enter Up, Down, Up, Down, Left, Right, Left, Right. Now if you pause the game and unpause it while holding a directional key, you will change either the score or the time. Namely: unpausing while holding Left will increase 1P score by a unit; unpausing while holding Right will increase 2P score by a unit; unpausing while holding Up will reset the timer to 0; unpausing while holding Down will reduce the remaining time of the match to 0:30 seconds.

* Display Team Positions: At the title screen, enter Down x8. Now if you pause the game you will see the positions of the players in the field.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64640&o=2

$end

$snes=jlprime2,
$bio

Nintendo Super Famicom cart. published 28 years ago:

J.League Soccer Prime Goal 2 [Model SHVC-2H] (c) 1994 NAMCOT.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61533&o=2

$end

$snes=jlprime3,
$bio

Nintendo Super Famicom cart. published 27 years ago:

J.League Soccer Prime Goal 3 (c) 1995 Namco, Limited.

- TECHNICAL -

Package ID: Model SHVC-P-AJ3J(JPN)
Game ID: Model SHVC-AJ3J-JPN

- TRIVIA -

J.League Soccer Prime Goal 3 was released on August 04, 1995 in Japan.

Reviews:
Famicom Tsushin [JP]: 26/40

The game was released in Europe as "90 Minutes - European Prime Goal [Model SNSP-AJ3P-EUR]".

- STAFF -

Music: Eriko Imura

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61534&o=2

$end

$snes=jlprimea,jlprime,
$bio

Nintendo Super Famicom cart. published 29 years ago:

J.League Soccer Prime Goal (c) 1993 NAMCOT.

- TECHNICAL -

Model SHVC-JE

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61532&o=2

$end

$dc=jlspecso,
$bio

Sega Dreamcast GD published 20 years ago:

J.League Spectacle Soccer [Model HDR-0154] (c) 2002 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135561&o=2

$end

$snes=jlssoc95,
$bio

Nintendo Super Famicom cart. published 27 years ago:

J.League Super Soccer '95 - Jikkyou Stadium [Model SHVC-AJSJ-JPN] (c) 1995 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61535&o=2

$end

$snes=jlssocr,
$bio

Nintendo Super Famicom cart. published 28 years ago:

J.League Super Soccer [Model SHVC-VX] (c) 1994 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61536&o=2

$end

$n64=jltactic1,jltactic,
$bio

Nintendo 64 cart. published 23 years ago:

J.League Tactics Soccer [Model NUS-NSJJ] (c) 1999 ASCII Corp. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57762&o=2

$end

$saturn=vgoalb,vgoal,vgoala,
$bio

Sega Saturn CD published 27 years ago:

J. League Victory Goal (c) 1995 Sega Enterprises, Limited.

- TRIVIA -

Reviews:
[FR] March 1995, Consoles + N.41: 90/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59874&o=2

$end

$gba=jleagw11,
$bio

Nintendo GBA cart. published 20 years ago:

J.League Winning Eleven Advance 2002 [Model AGB-A2JJ-JPN(RK307-J1)] (c) 2002 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71272&o=2

$end

$gameboy=jlwingol,
$bio

Nintendo Game Boy Cart. published 28 years ago:

J.League Winning Goal [Model DMG-W7J] (c) 1994 Electronic Arts Victor.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66197&o=2

$end

$nes=jlwingol,
$bio

Nintendo Famicom cart. published 28 years ago:

J.League Winning Goal (c) 1994 Electronic Arts

- TECHNICAL -

GAME ID: HVC-W3

- TRIVIA -

Released on May 27, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54234&o=2

$end

$msx1_cart=jpwinklek,
$bio

J.P. Winkle (c) 198? Zemina.

Korean release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95198&o=2

$end

$msx1_flop=jpwinkle,
$bio

J.P. Winkle Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134238&o=2

$end

$msx1_cart=jpwinkle,
$bio

MSX cart. published 36 years ago:

J.P. Winkle (c) 1986 ASCII Corp.

- TECHNICAL -

GAME ID: 2507601

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77161&o=2

$end

$snes=lotru,
$bio

Nintendo Super NES cart. published 28 years ago:

J.R.R. Tolkien's The Lord of the Rings - Volume One [Model SNS-64-USA] (c) 1994 Interplay

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63106&o=2

$end

$snes=lotr,lotrg,
$bio

Nintendo Super NES cart. published 28 years ago:

J.R.R. Tolkien's The Lord of the Rings - Volume One [Model SNSP-64-EUR] (c) 1994 Interplay

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63105&o=2

$end

$fmtowns_cd=lotr2,
$bio

Fujitsu FM Towns CD published 29 years ago:

J.R.R. Tolkien's The Lord of the Rings Vol. II - The Two Towers (c) 1993 Starcraft, Inc. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261894&o=2

$end

$cpc_flop=jt37uk19,jt37uk1901,
$bio

Amstrad CPC type-in published 32 years ago:

J.T 37 (c) 1990 Amstar & CPC

- TRIVIA -

Listed as a type-in program in the French magazine Amstar & CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119849&o=2

$end

$info=sarpc_j233,
$bio

Computer published 25 years ago:

J233 StrongARM Risc PC (c) 1997 Acorn Computer, Ltd. [Cambridge, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228947&o=2

$end

$famicom_flop=jtmk,
$bio

Nintendo Famicom disk. published 34 years ago:

???????? ??? ??????????? (c) 1988 Bandai
(Jaaman Tanteidan Marine Kumi - Maruhi Jigoma Sousa File)

- TECHNICAL -

Disk ID: BAN-MAR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65363&o=2

$end

$msx1_cass=jabato,
$bio

MSX cass. published 33 years ago:

Jabato (c) 1989 Aventuras AD [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94736&o=2

$end

$specpls3_flop=jabato,
$bio

Sinclair ZX Spectrum+3 disk. published 33 years ago:

Jabato (c) 1989 Aventuras AD [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147918&o=2

$end

$spectrum_cass=jabato,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Jabato (c) 1989 Aventuras AD [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288284&o=2

$end

$cpc_flop=jabatosp,
$bio

Jabato (c) 200? CNGSOFT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121704&o=2

$end

$cpc_flop=jabato19,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Jabato Cracked (c) 1989 Jorge & Jose Maria

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122874&o=2

$end

$msx1_flop=jabato,jabatoa,jabatob,
$bio

Jabato Cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134425&o=2

$end

$cpc_flop=jabatos1,jabatos101,jabatods,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Jabato [Model AMD 11990043] (c) 1989 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128224&o=2

$end

$cpc_cass=jabato,
$bio

Amstrad CPC cass. published 33 years ago:

Jabato [Model AMS 2890044] (c) 1989 Dinamic Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96815&o=2

$end

$apple2_flop_clcracked=jbrtlky,
$bio

Apple II 5.25 disk. published 41 years ago:

Jabbertalky (c) 1981 Automated Simulations, Inc. [renamed Epyx in 1983]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267057&o=2

$end

$info=jackbean,
$bio

Jack & The Beanstalk (c) 199? Doyle & Assoc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97867&o=2

$end

$info=mg_jv,
$bio

Jack & Vera (c) 199? Maygay.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42403&o=2

$end

$pc98=jack,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

JACK ～背徳の女神～ (c) 1995 Silky's.
(Jack - Haitoku no Megami)

- TECHNICAL -

MEDIA: FD x5

- TRIVIA -

Released on November 30, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89785&o=2

$end

$pc8801_flop=jacklasv,
$bio

NEC PC-8801 Series disk. published 34 years ago:

Jack - Las Vegas Renzoku Satsujin (c) 1988 Takeru.

- TECHNICAL -

FD x2

- TRIVIA -

Released in November 1988 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92114&o=2

$end

$bbc_cass=jackbean,
$bio

Acorn BBC/Electron cass. published 38 years ago:

Jack and the Beanstalk (c) 1984 Superior Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51993&o=2

$end

$cpc_cass=jackbean,
$bio

Amstrad CPC cass. published 37 years ago:

Jack and the Beanstalk (c) 1985 Thor Computer Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96823&o=2

$end

$apple2_flop_clcracked=jackbnst,
$bio

Apple II 5.25 disk. published 37 years ago:

Jack and the Beanstalk (c) 1985 HRM Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107513&o=2

$end

$spectrum_cass=jackandt,
$bio

Jack and the Beanstalk (c) 198? Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219828&o=2

$end

$cpc_flop=jackandt01,jackandt,jackandt02,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Jack and the Beanstalk Cracked (c) 1985 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122564&o=2

$end

$c64_cart=jackattk,
$bio

Commodore C64 cart. published 39 years ago:

Jack Attack (c) 1983 Commodore

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53603&o=2

$end

$plus4_cart=jackattk,
$bio

Commodore C16 Plus/4 cart. published 38 years ago:

Jack Attack (c) 1984 Commodore, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237549&o=2

$end

$bbc_cass=jackatta,
$electron_cass=jackatta,
$bio

Acorn BBC/Electron cass. published 36 years ago:

Jack Attack (c) 1986 Bug Byte

- TECHNICAL -

GAME ID: BBE 022

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51992&o=2

$end

$vboy=jackbrosj,
$vgmplay=jackbros_vb,
$bio

Nintendo Virtual Boy cart. published 27 years ago:

ジャック・ブラザースの迷路でヒーホー! (c) 1995 Atlus Co., Ltd.
(Jack Bros. no Meiro de Hiihoo!)

- TECHNICAL -

GAME ID: VUE-VJBJ-JPN
PACK ID: VUE-P-VJBJ(JPN)

- TRIVIA -

Reviews:
[JP] Famitsu (October 06, 1995): 20/40
[JP] VB Guide 2 (1997): 90.5%

Export releases:
[US] "Jack Bros. [Model VUE-VJBE-USA]"

- TIPS AND TRICKS -

* Sound Test: Can be accessed with the following button combination with the left D-pad, on the title screen: Up, Up, Up, Down, Down, Down, Down.

* Hard mode: To access a harder difficulty level, press the following combination on the title screen using the left D-Pad: 6 x Right, 3 x Left, 6 x Right. 
If you did it right, "For Super Players" appears under the "Jack Bros." logo. The differences to normal mode are more and differently placed enemies, different textures in the levels, differently looking boulders and warp tiles, more jack traps and different passwords.

* Play as Pixie: To access Pixie as another playable character, type in '4649' on the password screen but confirm the '9' by pressing and keeping pressed L and R Triggers, Select and A simultaneously instead of using the A Button.

- STAFF -

Producer: H. Yokoyama
Director: K. Mishima
Assistant Director: T. Maruyama
Main-Sub Programmer: M. Kobayashi
All Graphic Works By: S. Takashima
All Sound Works By: Yanda
Atlus Software Inc.: J. Yamamoto, S. Shibata, M. C. Rieman
Manual Design: K. Hisada
Marketing: T. Hanya, N. Kawai, K. Yamamoto, E. Shiota, Y. Ebihara
Publicity: S. Aihara, T. Komatsu, F. Ishii, M. Iden, S. Minowa

Special Thanks: M. Sugiura, T. Fujita, H. Hoshino

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82367&o=2

$end

$vboy=jackbros,
$bio

Nintendo Virtual Boy cart. published 27 years ago:

Jack Bros. (c) 1995 Atlus Software.

North American release.

- TECHNICAL -

GAME ID: VUE-VJBE-USA

- TRIVIA -

Released on October 20, 1995 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82366&o=2

$end

$spectrum_cass=jackchar,
$bio

Jack Charlton's Match Fishing (c) 198? Zafiro Soft. Division [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219669&o=2

$end

$spectrum_cass=jackinma,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Jack in Magicland (c) 1985 Turtle Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289928&o=2

$end

$info=m5jackbx,m5jackbx03,
$bio

Jack in the Box (c) 200? Empire Games, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=19937&o=2

$end

$pc8801_flop=nicklaus,
$bio

NEC PC-8801 Series disk. published 32 years ago:

Jack Nicklaus Championship Golf (c) 1990 Cross Media Soft.

- TECHNICAL -

GAME ID: P-5110~11
BARCODE: 4988002188185

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92115&o=2

$end

$amigaocs_flop=nicklcd2,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Jack Nicklaus Course Disk 2 (c) 1989 Accolade, Incorporated. [San Jose, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74326&o=2

$end

$jaguar=cybrgolf,
$bio

Atari Jaguar cart. published 28 years ago:

Jack Nicklaus Cyber Golf examples [Prototype] (c) 1994 Atari Corp. [Sunnyvale, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76428&o=2

$end

$ibm5170=nicklse525,
$bio

IBM PC/AT DOS 5.25in. disk. published 30 years ago:

Jack Nicklaus Golf & Course Design - Signature Edition (c) 1992 Accolade, Inc. [San Jose, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295134&o=2

$end

$cpc_cass=nicklaus,
$bio

Amstrad CPC cass. published 33 years ago:

Jack Nicklaus Golf [Model 3 AL-235-1~2] (c) 1989 Dro Soft [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96816&o=2

$end

$gameboy=nicklausf,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Jack Nicklaus Golf (c) 1992 Tradewest, Incorporated.

- TECHNICAL -

Cartridge ID: DMG-JN-FAH

- TRIVIA -

Reviews:
[FR] May 1993 - Consoles + N.20: 92/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66200&o=2

$end

$gameboy=nicklaus,
$vgmplay=nicklaus_gb,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Jack Nicklaus Golf (c) 1992 Tradewest, Incorporated.

- TECHNICAL -

GAME ID: DMG-JN-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66198&o=2

$end

$snes=nicklausu,
$bio

Nintendo Super NES cart. published 30 years ago:

Jack Nicklaus Golf [Model SNS-JN-USA] (c) 1992 Tradewest, Incorporated. [Corsicana, TX, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63108&o=2

$end

$snes=nicklaus,nicklausf,
$bio

Nintendo Super NES cart. published 30 years ago:

Jack Nicklaus Golf [Model SNSP-JN-EUR] (c) 1992 Tradewest, Incorporated. [Corsicana, TX, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63107&o=2

$end

$msx2_flop=nicklaus,nicklausb,nicklausa,
$bio

MSX 2 disk. published 32 years ago:

Jack Nicklaus Greatest 18 Holes of Major Championship Golf (c) 1990 Victor Musical Industries, Inc.

- TECHNICAL -

GAME ID: M-3505~6

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101738&o=2

$end

$amigaocs_flop=nickluso,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Jack Nicklaus Presents The Great Courses of the U.S. Open (c) 1991 Accolade, Incorporated. [San Jose, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74327&o=2

$end

$amigaocs_flop=nickl89,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Jack Nicklaus Presents The Major Championship Courses of 1989 (c) 1989 Accolade, Incorporated. [San Jose, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74328&o=2

$end

$ibm5170=nicklaus,
$bio

IBM PC/AT DOS 3.5in. disk. published 28 years ago:

Jack Nicklaus Screen Savers (c) 1994 Accolade, Inc. [San Jose, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298077&o=2

$end

$pcecd=nicklaus,
$bio

NEC TurboGrafx-CD published 32 years ago:

Jack Nicklaus Turbo Golf (c) 1990 Accolade, Incorporated.

North American release.

- TECHNICAL -

GAME ID: ATGXCDJTTC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58499&o=2

$end

$pcecd=nicklausj,
$bio

NEC PC-Engine CD published 32 years ago:

Jack Nicklaus World Tour Golf (c) 1990 Victor Musical Industries, Inc.

- TECHNICAL -

BARCODE: 4988002203574
GAME ID: JCCD0003

- TRIVIA -

Released on September 14, 1990 in Japan.

Export releases:
[US] "Jack Nicklaus Turbo Golf [Model ATGXCDJTTC]" (1992)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58232&o=2

$end

$x68k_flop=nicklaus,
$bio

Sharp X68000 Series 5.25in. disk. published 33 years ago:

Jack Nicklaus' Golf (c) 1989 Victor Musical Industries, Inc.

- TECHNICAL -

FD x2

- TRIVIA -

Released on August 30, 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87789&o=2

$end

$x68k_flop=nicklausc1,
$bio

Sharp X68000 Series 5.25in. disk. published 33 years ago:

Jack Nicklaus' Golf Course Data Vol.1 '89 (c) 1989 Victor Musical Industries, Inc.

- TECHNICAL -

FD x1

- TRIVIA -

Released on December 05, 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87790&o=2

$end

$x68k_flop=nicklausc2,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Jack Nicklaus' Golf Course Data Vol.2 (c) 1990 Victor Musical Industries, Inc.

- TECHNICAL -

FD x1

- TRIVIA -

Released on June 15, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87791&o=2

$end

$apple2gs_flop_misc=nicklaus,
$apple2gs_flop_orig=nicklaus,
$apple2gs_flop_clcracked=nicklaus,
$bio

Apple IIGS disk. published 33 years ago:

Jack Nicklaus' Greatest 18 Holes of Major Championship Golf (c) 1989 Accolade, Incorporated.

- TRIVIA -

Released on May 1989.

- STAFF -

Designed by: Ned Martin

Apple IIGS version: Tony Manso
Producer: Keith Orr
Manual by: Jeff Hoff
Course Sheet by: Roseann Mitchell

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49795&o=2

$end

$pce=nicklaus,
$bio

NEC PC-Engine HuCARD published 33 years ago:

Jack Nicklaus' Greatest 18 Holes of Major Championship Golf (c) 1989 Victor Musical Industries, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58613&o=2

$end

$cpc_flop=jacknick11,jacknick12,jacknick13,jacknick14,jacknick05,jacknick06,jacknick07,jacknick08,jacknick09,jacknick0a,jacknick0b,jacknick0c,jacknick,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Jack Nicklaus' Greatest 18 Holes of Major Championship Golf (c) 1989 Accolade, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121116&o=2

$end

$cpc_flop=jacknick01,jacknick02,jacknick03,jacknick04,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Jack Nicklaus' Greatest 18 Holes of Major Championship Golf (c) 1990 Dro Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121117&o=2

$end

$nes=nicklaus,nicklausu,
$bio

Nintendo NES cart. published 32 years ago:

Jack Nicklaus' Greatest 18 Holes of Major Championship Golf (c) 1990 Konami, Inc.

Hackers beware! You're about to tee off on a course so challenging that it would've had history's greatest golfers trembling in their knickers.

Handpicked by the master himself, 18 of the greatest holes in golf have now been linked together, including the 14th at St. Andrews, 18th at Muirfield, and 12th at Royal Lytham.

All the elements of the major championships are here as well - the harsh winds of Scotland, the lightning fast greens of Augusta, Oakmont's death traps and the great ocean hazard at Pebble Beach.

Trees are everywhere. Birdies are few. And it has more doglegs than a kennel. Even pin placements change from round to round, making double bogeys as common as pars.

Up to a foursome can compete, or you can go it alone against a computerized Golden Bear. You also have the option of playing a skins game or stroke play.

So get a grip on yourself. Then swing into action on a course as legendary as the man who designed it.

- TECHNICAL -

GAME ID: NES-JC-USA

- TRIVIA -

Released in March 1990 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55236&o=2

$end

$megadriv=nicklaus,
$bio

Sega Genesis cart. published 29 years ago:

Jack Nicklaus' Power Challenge Golf (c) 1993 Accolade, Inc. [San Jose, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115624&o=2

$end

$tg16=nicklaus,
$bio

NEC TurboGrafx-16 cart. published 32 years ago:

Jack Nicklaus' Turbo Golf [Model ATGX02JTTG] (c) 1990 Accolade, Inc. [San Jose, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84323&o=2

$end

$amigaocs_flop=nicklunl,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Jack Nicklaus' Unlimited Golf & Course Design (c) 1990 Accolade, Incorporated. [San Jose, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74329&o=2

$end

$ibm5150=nicklunl,
$bio

IBM PC 5.25in. disk. published 32 years ago:

Jack Nicklaus' Unlimited Golf & Course Design (c) 1990 Accolade, Inc. [San Jose, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262284&o=2

$end

$cpc_flop=jackpot2,
$bio

Amstrad CPC type-in published 31 years ago:

Jack Pot 2K octets (c) 1991 PC Amstrad International

- TRIVIA -

Listed as a type-in program in the magazine: PC Amstrad International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124725&o=2

$end

$info=pottnpkr,potnpkra,potnpkrb,potnpkrc,potnpkrd,potnpkre,ngold,ngolda,ngoldb,potnpkrf,potnpkri,potnpkrj,potnpkrk,potnpkrg,potnpkrh,potnpkrl,
$bio

Jack Potten's Poker (c) 198? Unknown.

Video poker running on Bonanza Enterprise's Golden Poker hardware.

- TECHNICAL -

Main CPU : MOS Technology M6502 (@ 625 Khz)

Palette colors : 64

Players : 1
Buttons : 10

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=7959&o=2

$end

$info=jackrabt,jackrabt2,jackrabts,
$bio

Arcade Video game published 38 years ago:

Jack Rabbit (c) 1984 Zaccaria.

A rabbit tries to collect carrots while being chased by weasels.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound CPU : (2x) M6802 (@ 895 Khz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.79 Mhz), (2x) DAC, Texas Instruments TMS5220 (@ 640 Khz)

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 512

Players : 2
Control : 4-way joystick
Buttons : 1

- TRIVIA -

Released in January 1984.

Massimiliano Pellegrini holds the official record for this game with 2,920,000 points.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1210&o=2

$end

$info=jack,jack2,jack3,
$bio

Arcade Video game published 40 years ago:

Jack the Giantkiller (c) 1982 Cinematronics.

This game plays a lot like "Donkey Kong" except that the controls are not quite as smooth. There are 5 screens to master if you want to help Jack in his mission. You do not get to play each screen at first, they are added on as you progress through the game. The first time through the game skips from screen 1 right to screen 4.
* The 1st screen is fairly simple, you just have to climb to the top of the beanstalk. There are a few enemies, but they can be defeated by simply tossing beans at them. You can find the beans scattered all around the stalk, and picking one up adds one to your ammunition count (or two, depending on the dip switch settings).
* In the 2nd screen, Jack manuevers through the clouds and attempts to cross the drawbridge into the castle, but lions and birds stand in his way.
* The 3rd screen has Jack climbing the castle stairway in a scene that was obviously inspired by "Donkey Kong". Avoid the cat and the mouse and you can make it to the top.
* On the 4th screen you have to jump from platform to platform until you reach the giant's lair. There will be several treasures, grab the flashing one and try to make your escape.
* The 5th screen is the first one again, except that this time you are climbing down the beanstalk, and you have falling rocks to dodge, and the giant himself may even be after you (that one depends on the level).

After making it back to your house you get to watch a little intermission before going after the next treasure. There are four different treasures altogether. The last one is the princess, when you have her the giant himself will follow you down the beanstalk, and you must chop it down to defeat him. After rescuing the princess the game starts over with increased difficulty.

- TECHNICAL -

Jack The Giantkiller was available in 2 different dedicated cabinets, and upright and a cocktail. The cocktail one really lent itself to easy conversion due to the large control panels, so the upright is far more common. The upright machine came in a conservatively designed cabinet that had curves instead of sharp angles. This same cabinet was also used for "Zzyzzyxx", "Naughty Boy", and "Boxing Bugs". The marquee showed Jack about to get squished by a giant boot as he runs over clouds toward the beanstalk, while carrying the golden goose. The sideart was a large sticker and it showed Jack scaling an immense beanstalk while a bearded giant points at him with a menacing look on his face. The monitor bezel shows a few more images of Jack and the Giant, while the control panel contained game instructions. The one really nice thing about the artwork on this machine was that it all actually appears to have been done by the same artist, in the same style, with the same color scheme. So many games seem to have trouble with that. The cocktail version of the game came in a small table format that had woodgrained sides, and control panels on either end. Most cocktail tables tended to have tiny control panels that were in strange places, but the panels on this game were full sized, and were right up next to the monitor with only a slight downward slant to them. The game's top glass had beanstalk graphics bordering the screen, and the control panel overlays were exactly the same as the upright machine, except for a few stripes, and the lack of start buttons on panel for the second player. Some game cabinets just scream out 'easy conversion' to the arcade operator, and this was one of them. The large control panels and 19'' monitor meant that you could easily convert this one into almost anything, so that is what happened to almost all of them. Only the "Joust" cocktail seemed to be even better for conversions, as it had the players sitting side by side. Both machines used a standard 19'' arcade monitor and used a unique wiring harness that was not JAMMA compatible.

Main CPU : Zilog Z80 (@ 3 Mhz)
Sound CPU : Zilog Z80 (@ 1.5 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.5 Mhz)

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.00 Hz
Palette Colors : 32

Players : 2
Control : 8-way joystick
Buttons : 2 (jump and shoot)

- TRIVIA -

Released in May 1982.

This game is known in Japan as "Treasure Hunt".

Jack the Giantkiller is based on the classic fairytale known as 'Jack And The Beanstalk'.

Mike Klager holds the official record for this game with 9,401,050 points.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1211&o=2

$end

$info=sc4jack,sc4jacka,sc4jackb,sc4jackc,sc4jackd,sc4jacke,sc4jackf,sc4jackg,
$bio

Jack the Kipper (c) 200? Mazooma Games.

Jack The Kipper is a Tic Tac Toe feature entry with hidden features provided by boxed symbols.

The top game incorporates a flexi strip as part of the main board layout. Collecting three Cases accesses the Super Board. Players move around the board collecting nudges and features that can be collected at any time. There are also Fruit Blast squares, where the player will be offered wins from the fruits in view on the reels.

When in the Super Board, landing on Super Shots squares will add winnings into the Cash Pot, available to collect at any time.

Collecting 3 Cases for a second time will lock the player into the Super Board guaranteeing a maximum win.

Collecting Super KOs awards knockouts above the current cash ladder level.

- TECHNICAL -

Technology : Scorpion 4
[Model PR2078]

Cabinet : Eclipse Front-Opening
Jackpot : £25
Stakes : 30p

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11893&o=2

$end

$c64_flop_orig=jacknpr,
$bio

Commodore C64 disk. published 36 years ago:

Jack the Nipper (c) 1986 Gremlin Graphics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53604&o=2

$end

$spectrum_cass=jaknipr,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Jack the Nipper (c) 1986 Gremlin Graphics Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79336&o=2

$end

$msx1_cass=jacknip,jacknipa,
$bio

MSX cass. published 36 years ago:

Jack the Nipper (c) 1986 Gremlin Graphics Software, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94737&o=2

$end

$cpc_cass=jacknipr,
$bio

Amstrad CPC cass. published 36 years ago:

Jack The Nipper (c) 1986 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96817&o=2

$end

$cpc_flop=jackthen01,jackthen,jackthen05,jackthen06,jackthen09,jackthen0a,jackthen0b,jackthen0e,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Jack The Nipper (c) 1986 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121142&o=2

$end

$c64_cass=jacknipr,
$bio

Commodore C64 cass. published 36 years ago:

Jack the Nipper (c) 1986 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187645&o=2

$end

$spectrum_cass=jaknipra,
$bio

Jack The Nipper (c) 198? Kixx

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219408&o=2

$end

$msx1_flop=jacknip,
$bio

Jack the Nipper cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230012&o=2

$end

$msx1_cass=jacknip2,
$bio

MSX cass. published 35 years ago:

Jack the Nipper II - In Coconut Capers (c) 1987 Gremlin Graphics Software, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94738&o=2

$end

$svi318_cass=jacknip2,
$bio

Spectravideo SV-318 cass. published 35 years ago:

Jack the Nipper II - In Coconut Capers (c) 1987 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118586&o=2

$end

$c64_cass=jacknip2g,
$bio

Commodore C64 cass. published 35 years ago:

Jack the Nipper II - In Coconut Capers (c) 1987 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126575&o=2

$end

$spectrum_cass=jacknip2,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Jack the Nipper II In Coconut Capers (c) 1987 Gremlin Graphics Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79337&o=2

$end

$cpc_cass=jacknip2,
$bio

Amstrad CPC cass. published 35 years ago:

Jack The Nipper II in Coconut Capers (c) 1987 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96819&o=2

$end

$cpc_flop=jackthen03,jackthen02,jackthen07,jackthen08,jackthen04,jackthen0c,jackthen0d,jackthen0f,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Jack The Nipper II in Coconut Capers (c) 1987 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121143&o=2

$end

$spectrum_cass=jacknip2a,jacknip2b,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Jack the Nipper II In Coconut Capers (c) 1990 Kixx

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219407&o=2

$end

$c64_cass=jacknip2,
$bio

Commodore C64 cass. published 32 years ago:

Jack the Nipper II In Coconut Capers (c) 1990 Kixx

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298774&o=2

$end

$spectrum_cass=jackripr,jackripra,jackriprb,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Jack the Ripper (c) 1987 CRL Group PLC [London, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79338&o=2

$end

$specpls3_flop=jackrip,
$bio

Sinclair ZX Spectrum+3 disk. published 35 years ago:

Jack the Ripper (c) 1987 CRL Group PLC [London, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118669&o=2

$end

$cpc_cass=jackripr,
$bio

Amstrad CPC cass. published 34 years ago:

Jack The Ripper (c) 1988 CRL Group PLC [London, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96821&o=2

$end

$cpc_flop=jackther,jackther01,jackther02,jackther03,jackther04,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Jack the Ripper (c) 1988 CRL Group PLC [London, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121162&o=2

$end

$spectrum_cass=jackriprc,
$bio

Jack the Ripper (c) 198? GI Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219036&o=2

$end

$spectrum_cass=jackriprd,
$bio

Jack the Ripper (c) 198? Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219829&o=2

$end

$info=jb_10r,jb_10b,jb_04a,
$bio

Pinball published 27 years ago:

Jack*Bot (c) 1995 Williams Electronics Games, Incorporated.

- TECHNICAL -

Williams WPC-Security
Model Number : 50051

Main CPU : Motorola M6809 (@ 2 MHz)
Sound CPU : ADSP2105 (@ 10 MHz)
Sound chip : DMA-driven DAC

There are prototype games that run on the WPC-95 System.

- TRIVIA -

2,428 units were produced. This game was dedicated to the memory of Joe Joos Jr. (Joe Joos jr. is the designer of many cool toys in pinball, i.e. the 5 bank target, catapult arm, Thing, and the ferris wheel).

The playfield layout is identical to 1986's "Pin*Bot".

Sometimes a cow face can be seen on a reel during Casino Run.

- UPDATES -

Version 0.4
Date : May 30, 1995
- This is the first release of software for production of sample games.

Version 1.0
Date : August 7, 1995
- This is the release of software for production.
- After multiball, visor now closes after hitting an out of the way switch.
- Cheating now available in Casino Run, Bonus, and Match.
- Buy-in button blinks any time cheating is available.
- Super Jack*Bot now available in multiball (hit a visor hole for a jack-bot then quickly hit the other visor hole).
- Multiball and Casino Run start display effects may now be canceled by pressing both flipper buttons.
- Cheating hint added to the attract mode.
- 3rd multiball now requires 2 completion's of the chest (was 4th multiball).
- Translations added for German, French, & Spanish.
- Solar Jet and Cash-In awards are now given if the modes are running at the start of Multiball or Casino Run.
- Cash-In award now gives 2x bonus (was 1x).
- Game saucer now holds ball for about 7 sec. in Multiball. 3 matching Casino Run symbols awards a Special.
- MK3 hints now given sometimes if players hold in the flippers during casino run.
- Manual Tournament Mode activation is now allowed (hold both flipper buttons before starting a game) .
- Card that will be spotted from the drop targets now blinks.

- TIPS AND TRICKS -

In the Attract mode, press the Extra Ball button when the display shows 'In memory of Joe Joos jr.'

Tapp the Extra Ball button while starting : 
1) Pinbot Poker to make Pinbot pull out an ace of clubs from his sleeve. 
2) Keno to get Pinbot to make all 25 squares match for 99,000,00. 
3) Slot machine to get Pinbot to change reels to 'Light Extra Ball'. 
4) Roll the Dice to get Pinbot to flip the dice to 12 x Dice Bonus. 
5) Casino Run to hear a cow moo, and now each shot to 'spin the reels' during Casino Run changes the first bomb into another award (only works once per Casino Run). 
6) End of Ball Bonus (with 2x to 5x) to get an extra bonus multiplier. 
These cheats are not sure to work all the time, but when they do you'll hear Pinbot saying : 'Look over there', 'Look Hally's Comet', or 'Look there's Rudy'.

- SERIES -

1. Pin*Bot (1986)
2. The Machine - Bride of Pin*Bot (1991)
3. Jack*Bot (1995)

- STAFF -

Original Design : Barry Oursler (BSO), Joe Joos Jr.
Game Design : Larry DeMar (LED), Jim Patla
Software / Design : Louis Koziarz (LNK), Larry DeMar
Artwork : Doug Watson (DTW), John Youssi (J Y), Greg Freres, Paul Barker
Music and Sound FX : Jon Hey (JWH), Chris Granner
Speech Effects : Dave Zabriske, Lia Mortensen, Stefan Besse, Michael Sengelmann
Dot Matrix Art : Adam Rhine, Brian Morris
Mechanical Engineering : Robert C. Friesl, Bob Brown, John Krutsch
Electrical Engineering : Chuck Bleich, Steve Vornsand, Scott Goska, Steve Phillips
Prototype Engineering : Jim Shird, Jose Delgado, Kent Pemberton, Barry Morris
Software Support : Ted Estes, Matt Coriale
Engineering Support : John McCaffer, Kathy Kline, Steve Kordek, Dale Prosse, Butch Ortega, Elaine Johnson
Publications : Karen Trybula, Betty Purcell, Nina Clemente, Norma Rodriguez, Herb Foss
Manufacturing : Ernie Pellegrino, Scott McAdam, Don Hassler, Fergie
Parts Wizards : Kim Walman, Vic Sarkan
Sales / Marketing : Joe Dillon, Roger Sharpe, Rachel Davies, Mark Chan, Lenore Sayers, Michael Sengelmann
Marketing : Jim Greene, Christa Woss, Michael Gottlieb, Darren Walker, Andy Lycke, Joanne Faux
Executive Producers : Neil Nicastro, Ken Fedesna
Wizard Testing : Lyman F. Sheats, Jim Shird

Special Thanks : Steve Ritchie, Scott Slomiany, Rick Schieve
Extra Special Thanks : Vicki L. Kamm, Rosalie Koziarz

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5341&o=2

$end

$to_flop=jackpot,
$bio

Jack-Pot (c) 199? Wolff [Yves Wolff]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107768&o=2

$end

$info=jackal,jackalr,jackalbl,
$bio

Arcade Video game published 36 years ago:

Jackal (c) 1986 Konami.

For more information about the game itself, please see the Japanese version entry, "Tokushu Butai Jackal [Model GX631]".

- TECHNICAL -

Main CPU: M6809 (@ 1.536000 Mhz), M6809 (@ 1.843200 Mhz)
Sound CPU: YM2151 (@ 3.479545 Mhz)

Players: 2
Control: 8-way Joystick, Rotary Joystick
Buttons: 2

Screen: 224 x 240 (V) @ 60 Hz
Colors: 768 Colors

- TRIVIA -

Jackal was released in October 1986.

This game is known in US as "Top Gunner" and in Japan as "Tokushu Butai Jackal" (translates from Japanese as 'Special Force Jackal').

- PORTS -

* COMPUTERS:
[EU] Commodore C64 (1987)
[EU] Sinclair ZX Spectrum (1987)
[EU] Amstrad CPC (1988)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1212&o=2

$end

$cpc_flop=jackalds,jackal19,jackaluk01,jackaluk,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Jackal (c) 1986 Konami Industry Co., Ltd. [Osaka, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126629&o=2

$end

$spectrum_cass=jackal,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Jackal (c) 1987 Konami Industry Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79330&o=2

$end

$cpc_cass=jackal,
$bio

Amstrad CPC cass. published 34 years ago:

Jackal (c) 1988 Konami Industry Co., Ltd. [Osaka, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96824&o=2

$end

$nes=jackalkc,
$bio

Jackal ripped from PC Konami Classics (c) 200? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229701&o=2

$end

$nes=jackal,
$bio

Nintendo NES cart. published 34 years ago:

Jackal (c) 1988 Konami, Inc.

Your brothers-in-arms are hostages behind enemy lines, and you're their only hope for freedom.

But the firepower you'll face to rescue them is awesome. Cannons, tanks, submarines and snipers will blast you with horrific crossfire, while jet fighters zero in from above. To defend yourself, you control the army's advanced all-terrain attack jeep, with its arsenal of guided missiles and incendiary grenades.

Of course these are merely tools, and to save your countrymen you'll need more than a handful of gunpowder. You'll need a pocketful of miracles, and the ferocity of a wild Jackal!

- TECHNICAL -

GAME ID: NES-JK-USA

- TRIVIA -

Released in September 1988 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55237&o=2

$end

$nes=jchanj,
$bio

Nintendo Famicom cart. published 32 years ago:

Jackie Chan (c) 1990 Hudson Soft.

- PORTS -

* CONSOLES:
[JP] Pc-Engine (1991) "Jackie Chan [Model HC90032]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54236&o=2

$end

$info=jchan,jchana,
$vgmplay=jchan,
$bio

Arcade Video game published 27 years ago:

Jackie Chan - The Kung-Fu Master (c) 1995 Kaneko Company, Limited.

Features digitized fighters, the bosses are three different versions of Jackie Chan. Pretty funny game, responsive controls, a bit of Jackie 'engrish', loads of little videos and funny stuff.

- TECHNICAL -

Main CPU : (2x) Motorola 68000 (@ 16 Mhz)
Sound Chips : Yamaha YMZ280B (@ 14.3182 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 4

- TRIVIA -

Jackie Chan was released in May 1995.

This game is also known as "Jackie Chan in Fists of Fire".

Funnily enough, such a rare and unknown game is VERY WELL protected, some say the protection in this game is worse than the one found in CPS2 boards. Recommended to collectors who want an unique game in their collection that plays well and has a nice display value, since almost nobody knows this little jewel.

Jackie Chan (born Chan Kong Sang; April 7, 1954) is a Chinese actor, action choreographer, film director, producer, martial artist, comedian, screenwriter, singer and stunt performer.

- STAFF -

* Cast:
Thorsten: Thorsten Nickel
Sam: Sam Wong
Kim-Maree: Kim-Maree Penn
Lau: Lau-Tak
Yeung: Yeung Ching-Ching
Mysterious Lion: Sam Wong

Producer: Jackie Chan
Director: Masahiro Kawakami
Programmer: Masahiro Honma
Art Director: Masahiro Kawakami
Design: Takamitsu Nemoto, Tatsuya Yosikawa, Hideo Osawa, Fusayuki Watariguchi, Naoko Kobayasi
Sound: Tatsuya Watanabe, Kaoru Yasuda
Hardware: Noboru Kouno, Masahiko Moriya

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1213&o=2

$end

$gba=jchan,
$bio

Nintendo GBA cart. published 21 years ago:

Jackie Chan Adventures - Legend of the Darkhand [Model AGB-AJCE-USA] (c) 2001 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71275&o=2

$end

$info=jchan2,
$bio

Arcade Video game published 27 years ago:

Jackie Chan in Fists of Fire - Cheng Long Densetsu (c) 1995 Kaneko Company, Limited.

Features digitized fighters, the bosses are 3 different versions of Jackie Chan. Pretty funny game, responsive controls, a bit of Jackie 'engrish', loads of little videos and funny stuff.

- TECHNICAL -

Main CPU : (2x) Motorola 68000 (@ 16 Mhz)
Sound Chips : Yamaha YMZ280B (@ 14.3182 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 4

- TRIVIA -

Jackie Chan in Fists of Fire was released in October 1995 in Japan.

The subtitle translates from Japanese as 'Cheng Long Legend'.

One of Jackie Chan's early stage names was "Sing Lung", which can also be read as 'Cheng Long', which literally means 'become the dragon'. This was done to promote him as a new Bruce Lee type of figure in Chinese cinema, with Bruce Lee being known as Lei Siu-lung which means 'Little Dragon'.

This game is also known as "Jackie Chan - The Kung-Fu Master".

Funnily enough, such a rare and unknown game is VERY WELL protected, some say the protection in this game is worse than the one found in CPS2 boards. Recommended to collectors who want an unique game in their collection that plays well and has a nice display value, since almost nobody knows this little jewel.

Jackie Chan (born Chan Kong Sang; April 7, 1954) is a Chinese actor, action choreographer, film director, producer, martial artist, comedian, screenwriter, singer and stunt performer.

- STAFF -

Producer: Jackie Chan
Director: Masahiro Kawakami
Programmer: Masahiro Honma
Art Director: Masahiro Kawakami
Design: Takamitsu Nemoto, Tatsuya Yosikawa, Hideo Osawa, Fusayuki Watariguchi, Naoko Kobayasi
Sound: Tatsuya Watanabe, Kaoru Yasuda
Hardware: Noboru Kouno, Masahiko Moriya

* Cast:
Thorsten: Thorsten Nickel
Sam: Sam Wong
Kim-Maree: Kim-Maree Penn
Lau: Lau-Tak
Yeung: Yeung Ching-Ching
Mysterious Lion: Sam Wong

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3816&o=2

$end

$msx1_cass=projecta,
$bio

MSX cass. published 38 years ago:

Jackie Chan in Project A (c) 1984 Pony Canyon, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118111&o=2

$end

$msx1_flop=projecta,projectaa,
$bio

Jackie Chan in Project A Cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134447&o=2

$end

$msx1_cass=spartanx,
$bio

MSX cass. published 37 years ago:

Jackie Chan in Spartan X (c) 1985 Pony Canyon, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118105&o=2

$end

$msx1_flop=spartanx,
$bio

Jackie Chan in Spartan X cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230013&o=2

$end

$info=xavjmat,
$bio

SSD XaviXPORT game published 17 years ago:

Jackie Chan J-Mat Fitness (c) 2005 SSD Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145631&o=2

$end

$psx=jchan,
$bio

Sony PlayStation CD published 22 years ago:

Jackie Chan Stuntmaster (c) 2000 Midway Home Ent.

Featuring:
Unbelievable stunt sequences performed by Jackie Chan!
Classic Jackie weapons that include chairs, brooms and more!
Movie sequences that feature hilarious Jackie Chan outtakes!
Tons of enemies and high-powered bosses to kick around!
Motion-captured animations of the real Jackie Chan!
Innovative fighting system includes throws and combos!

- TECHNICAL -

GAME ID: SLUS-00684
BARCODE: 031719268092

- TRIVIA -

Released on January 31, 2000 in the USA.

The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board).

Export releases:
[EU] "Jackie Chan Stuntmaster [Model SCES-01444]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111246&o=2

$end

$pce_tourvision=jchan,
$bio

TOURVision cart. published 31 years ago:

Jackie Chan (c) 1991 TOURVision.

Unlicensed Spanish coin-op game.

- TECHNICAL -

Cart. ID: 54

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84982&o=2

$end

$pce=jchan,
$vgmplay=jchan_tg16,
$bio

NEC PC-Engine HuCARD published 31 years ago:

Jackie Chan (c) 1991 Hudson Soft.

Jackie Chan is a side scrolling platform/action game by Hudson Soft and features the martial arts legend Jackie Chan (hence the name). The game tells the story of Jackie, a kung fu expert, and his girlfriend Josephine. One day, an evil sorcerer comes to China in an attempt to rule the country - he knows that he is no match for the two fighters, and he decides to kidnap Josephine in an effort to weaken Jackie. As expected, he hurries to her rescue, and thus begins an incredible adventure in which Jackie will fight legions of foes and eventually teach the evil sorcerer a very valuable lesson. Naturally, Jackie can punch, kick or jump - but he can also use four different special moves. They come in limited quantities and range from Tornado Attacks, Sky Attacks to devastating Spin Kicks. However, these attacks (as well as special items) must be collected along the way by kicking or punching item frogs, which also release energy bowls (extra life), bonus bells (access bonus stages) or psycho waves. The latter is another of Jackie's secret weapon - he can charge up (by holding the second action button) and release a limited amount of fireballs to inflict significant damages to surrounding enemies. Finally, enemies leave behind purple orbs that can be collected for extra lives. Jackie Chan consists of five large areas made up of several sub-stages each.

- TECHNICAL -

Game ID: HC90032

- TRIVIA -

Released on January 18, 1991 in Japan for 6500 Yen.

This is the 36th title produced by Hudson Soft for the PC-Engine.

Jackie Chan was originally released for the Famicom system in 1990. Both PC Engine and Famicom versions have a lot of differences though - the stage layout is substantially different, some enemies look different and the PC Engine game features a couple of exclusive mini bosses. The purple orb system is also slightly different - because defeated enemies from the Famicom version don't drop as many orbs as the PC Engine port, then the player needs to collect a lot more of them (100 instead of 30) in order to gain an extra life. Finally, the PC Engine version is a lot more difficult overall.

- STAFF -

Game Design: Dionysus.Hal
Program Design: Papa.Tomohide
Character Design: Hiropon.Ozaki
Sound Design: Sinkon.Kiyoshi
Visual Design: Oni.TaiJi
Produce: Ura.Desu

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58614&o=2

$end

$tg16=jchan,
$bio

NEC TurboGrafx-16 cart. published 30 years ago:

Jackie Chan's Action Kung Fu (c) 1992 Hudson Soft. USA, Inc.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: TGX040079

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84324&o=2

$end

$nes=jchan,jchanu,
$bio

Nintendo NES cart. published 32 years ago:

Jackie Chan's Action Kung-Fu (c) Hudson Soft. USA, Inc.

North American release. Game developed in Japan. See the original Famicom version for more information: "Jackie Chan [Model HFC-V5]".

Description from back cover:

Jackie and his sister, Josephine, are tough on tyrants. As China's supreme kung fu champs, they guard their country against the Prince of Sorcerers, who lurks just beyond the Great Wall.

It comes as no surprise when this fiend and his ghouls try yet again to seize China for themselves. But this time they're clever, casting a spell over Josephine which causes her to vanish into thin air!

Jackie is in shock! How can he save his country without his sister? The two have been an unbeatable team! Meanwhile, a demon horde led by the Sorcerer storms the Great Wall and prepares to establish a fierce empire.

At the urging of his revered Master, Jackie must now battle the dreaded Sorcerer and rescue Josephine. Maybe he can learn a little magic on his own, because he's going to need all the help he can get!

- TECHNICAL -

GAME ID: NES-V5-USA

- TRIVIA -

Released in December 1990 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55238&o=2

$end

$spectrum_cass=jcklwide,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Jackle & Wide [Model BS0177] (c) 1987 Bulldog Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79333&o=2

$end

$info=jackler,
$bio

Arcade Video game published 40 years ago:

Jackler (c) 1982 Unknown.

Pirate version of Jungler.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69776&o=2

$end

$spectrum_cass=specjack,jackpot,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Jackpot (c) 1983 CRL Group PLC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79334&o=2

$end

$cgenie_cass=jackpot,
$bio

Colour Genie cass. published 38 years ago:

Jackpot (c) 1984 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=302018&o=2

$end

$info=jackpot,jackpota,
$bio

Video Slot Machine published 34 years ago:

Jackpot (c) 1988 Electronic Projects.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266333&o=2

$end

$nes=jackpot,
$bio

Nintendo NES cart. published 32 years ago:

Jackpot (c) 1990 HES [Home Entertainment Suppliers].

Get into the excitement of your local club with your own Poker Machine Game, now in the comfort of your living room.

The latest electronic Poker machine game is now available for your NES, and what a thriller...

Are you ready? Place your bet and let's give it a whirl.

How about double or nothing

Watch your credits, you could end up giving away your bottom dollar to your computer. Good luck!

- TRIVIA -

Jackpot for NES was released in 1990 (exact date unknown) in Australia.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55239&o=2

$end

$spectrum_cass=jackpots,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Jackpot + Submarine Attack (c) 1982 Shepherd Soft., Richard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288117&o=2

$end

$info=gjackpot,
$bio

Handheld game published 42 years ago:

Jackpot - Gin Rummy & Black Jack (c) 1980 Gakken.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94359&o=2

$end

$info=pr_jkpt7,
$bio

Jackpot 7's (c) 199? Project.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32132&o=2

$end

$info=m4jp777,
$bio

Jackpot 777 (c) 199? Cotswold Microsystems.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42054&o=2

$end

$info=ep_jakbn,ep_jakbna,ep_jakbnb,ep_jakbnc,
$bio

Jackpot and the Beanstreak (c) 199? Extreme Gaming.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40147&o=2

$end

$info=j2jackbr,
$bio

Jackpot Bars (c) 198? JPM International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32133&o=2

$end

$info=ec_jackb,
$bio

Jackpot Bars (c) 19?? Electrocoin Automatics, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42942&o=2

$end

$info=as_jackb,
$bio

Jackpot Bell (c) 200? Astra Games, Limited. [Novomatic Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41834&o=2

$end

$info=b85jpclb,b85jpclba,b85jpclbb,b85jpclbc,
$bio

Fruit Machine published 35 years ago:

Jackpot Club (c) 1987 Bell-Fruit Mfg. Company, Limited.

- TECHNICAL -

System 85

- TRIVIA -

Jackpot Club was released in December 1987 in the UK.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41869&o=2

$end

$info=j2jackdc,
$bio

Fruit Machine published 34 years ago:

Jackpot Dice (c) 1988 JPM International.

- TRIVIA -

Released on August 31, 1988.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40968&o=2

$end

$info=m4jpgemc,m4jpgemc__a,m4jpgemc__b,m4jpgemc__c,m4jpgemc__d,m4jpgemc__e,m4jpgemc__f,m4jpgemc__g,m4jpgemc__h,m4jpgemc__i,m4jpgemc__j,m4jpgemc__k,
$bio

Jackpot Gems Classic [Model GTC/CG4] (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41354&o=2

$end

$info=m4jpgemc__l,m4jpgemc__m,m4jpgemc__n,m4jpgemc__o,m4jpgemc__v,m4jpgemc__p,m4jpgemc__t,m4jpgemc__q,m4jpgemc__u,m4jpgemc__r,m4jpgemc__w,m4jpgemc__s,
$bio

Jackpot Gems Classic [Model HGE/CG4] (c) 199? Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233378&o=2

$end

$info=m4jpgem,m4jpgem__a,m4jpgem__b,m4jpgem__c,m4jpgem__d,m4jpgem__e,m4jpgem__f,m4jpgem__g,m4jpgem__h,
$bio

Jackpot Gems [Model CG4] (c) 199? Barcrest.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15057&o=2

$end

$info=m4jpgem__t,m4jpgem__r,m4jpgem__i,m4jpgem__j,m4jpgem__k,m4jpgem__l,m4jpgem__p,m4jpgem__m,m4jpgem__q,m4jpgem__n,m4jpgem__s,m4jpgem__o,
$bio

Jackpot Gems [Model CGT/CG4] (c) 199? Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233370&o=2

$end

$info=m4jpgem__u,m4jpgem__v,m4jpgem__w,m4jpgem__x,m4jpgem__y,m4jpgem__z,m4jpgem__0,m4jpgem__1,m4jpgem__2,m4jpgem__3,m4jpgem__4,
$bio

Jackpot Gems [Model CGU/CG4] (c) 199? Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233371&o=2

$end

$info=m4jpgem__5,m4jpgem__6,m4jpgem__7,m4jpgem__8,m4jpgem__9,m4jpgem__aa,
$bio

Jackpot Gems [Model JAG] (c) 199? Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233372&o=2

$end

$info=m4jpgem__ab,m4jpgem__ac,m4jpgem__ad,m4jpgem__ae,m4jpgem__ah,m4jpgem__af,m4jpgem__aj,m4jpgem__ag,m4jpgem__ai,
$bio

Jackpot Gems [Model JG3] (c) 199? Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233373&o=2

$end

$info=m4jpgem__ak,m4jpgem__an,m4jpgem__al,m4jpgem__am,m4jpgem__aq,m4jpgem__ao,m4jpgem__ap,m4jpgem__ar,
$bio

Jackpot Gems [Model JG8] (c) 199? Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233374&o=2

$end

$info=m4jpgem__as,m4jpgem__at,m4jpgem__au,m4jpgem__av,m4jpgem__az,m4jpgem__aw,m4jpgem__a0,m4jpgem__ax,m4jpgem__a2,m4jpgem__ay,m4jpgem__a1,
$bio

Jackpot Gems [Model JGT] (c) 199? Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233375&o=2

$end

$info=m4jpgem__a3,m4jpgem__a4,m4jpgem__a5,m4jpgem__a6,m4jpgem__ba,m4jpgem__a7,m4jpgem__bb,m4jpgem__a8,m4jpgem__bd,m4jpgem__a9,m4jpgem__bc,
$bio

Jackpot Gems [Model JGU] (c) 199? Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233376&o=2

$end

$info=m4jpgem__bo,m4jpgem__be,m4jpgem__bf,m4jpgem__bg,m4jpgem__bh,m4jpgem__bi,m4jpgem__bm,m4jpgem__bj,m4jpgem__bn,m4jpgem__bk,m4jpgem__bp,m4jpgem__bl,
$bio

Jackpot Gems [Model RRH/CG4] (c) 199? Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233377&o=2

$end

$info=m5jcptgn,
$bio

Jackpot Genie (c) 199? Red Gaming, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40144&o=2

$end

$info=peps0239,
$bio

Video Slot Machine published 26 years ago:

Jackpot Jewels (c) 1996 IGT.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127773&o=2

$end

$info=jjpoker,jjpokerb,
$bio

Arcade Video game published 39 years ago:

Jackpot Joker Poker (c) 1983 Enter-Tech.

- STAFF -

Programmers: Paul Walters

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=22963&o=2

$end

$info=m4jakjok,m4jakjoka,m4jakjok__a,m4jakjok__b,m4jakjok__c,
$bio

Jackpot Jokers (c) 199? BWB.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15192&o=2

$end

$info=m5jakjok,
$bio

Jackpot Jokers (c) 200? Lowen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41590&o=2

$end

$info=sc4jjok,sc4jjoka,
$bio

Jackpot Jokers (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR1609]

[Scorpion 4]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43035&o=2

$end

$info=sc5jjok,sc5jjoka,
$bio

Jackpot Jokers (c) 200? Bell-Fruit Games.

- TECHNICAL -

[Scorpion 5]
[Model PR1609]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11525&o=2

$end

$info=m4jpjmp,m4jpjmpa,
$bio

Jackpot Jump (c) 199? Barcrest.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15058&o=2

$end

$info=sc4jjunc,sc4jjunca,sc4jjuncb,sc4jjuncc,sc4jjuncd,sc4jjunce,sc4jjuncf,sc4jjuncg,sc4jjunch,sc4jjunci,
$bio

Fruit Machine published 20 years ago:

Jackpot Junction (c) 2002 Bell-Fruit Games.

- TECHNICAL -

[Model PR1304]

- TRIVIA -

Released in June 2002.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11541&o=2

$end

$info=peps0040,
$bio

Video Slot Machine published 26 years ago:

Jackpot Jungle (c) 1996 IGT [International Game Technologies].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=26371&o=2

$end

$info=peps0041,
$bio

Video Slot Machine published 26 years ago:

Jackpot Jungle [Model PS0041] (c) 1996 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300317&o=2

$end

$info=j6jackjs,j6jackjsa,j6jackjsb,j6jackjsc,
$bio

Jackpot Justice (c) 199? QPS Interactive.

- TECHNICAL -

Impact

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41109&o=2

$end

$info=ad5jckmo,ad5jckmoa,ad5jckmob,ad5jckmoc,ad5jckmod,ad5jckmoe,
$bio

Jackpot Monopoly (c) 200? Mazooma Games.

- TECHNICAL -

ADDER 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42660&o=2

$end

$info=m1jpmult,m1jpmulta,
$bio

Jackpot Multiplier (c) 199? Maygay.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32134&o=2

$end

$info=jptparty,
$bio

Video Slot Machine published 24 years ago:

Jackpot Party (c) 1998 WMS Gaming.

Jackpot Party, has had players dancing in casino aisles for years, and that dancing is sure to continue for years to come with Jackpot Party COLOR DOTAMTION!

Using the same 5-line style math and play mechanics as the original with the additional of a Party Animal re-trigger that will randomly show up during the bonus.

The Jackpot Party Bonus is triggered by 3 'Party Favor' symbols scattered on the reels. The COLOR DOTAMTION top box screen will change to display an instructional screen. The screen then changes to a 6x5 grid of tiles and an icon of an animating hand. The hand will slowly move over each tile. The player presses the Max Bet Spin Button to select the tile that the hand icon is directly pointing towards. Each tile has either a credit value or a 'Pooper'. If the player selects a tile with a credit value, the number revealed is added to the Bonus Total meter and the hand continues to move over tiles. The player continues to choose a tile as more credit values are awarded. The player may continue picking as long as each tile chosen reveals a credit value. If the player chooses a tile with the word 'POOP' the party is interrupted by one of the 'party Poopers', ending the bonus. The titles that were not selected flip to reveal the bonus values that the player had missed. Sometimes the bonus can be re-initiated if the 'Party Animal' pops onto the screen after 'pooping' out. This may happen randomly during bonus play.

- TRIVIA -

Released in May 1998.

- STAFF -

Glass Art by: Shawn Smith

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=6206&o=2

$end

$info=pex2270p,
$bio

Video Slot Machine published 25 years ago:

Jackpot Poker (c) 1997 IGT

- TECHNICAL -

GAME ID: X002270P

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228855&o=2

$end

$info=pex2297p,pex2297pa,
$bio

Video Slot Machine published 25 years ago:

Jackpot Poker (c) 1997 IGT [International Game Technologies].

- TECHNICAL -

GAME ID: X002297P

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=37677&o=2

$end

$info=jackpool,
$bio

Video Slot Machine published 25 years ago:

Jackpot Pool (c) 1997 Electronic Projects.

Video poker game with a pool theme.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 12 Mhz)
Sound Chips : OKI6295 (@ 8 Khz)

Screen orientation : Horizontal
Video resolution : 512 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 512

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4542&o=2

$end

$info=as_jpx,as_jpxa,as_jpxb,
$bio

Jackpot X (c) 200? Astra Games, Limited. [Novomatic Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41838&o=2

$end

$spectrum_cass=jacksnig,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Jacks Night Out (c) 1984 Harbour Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288071&o=2

$end

$info=pepk0758,
$bio

Video Slot Machine published 35 years ago:

Jacks or Better [Model PK0758] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228849&o=2

$end

$info=pepk0773,
$bio

Video Slot Machine published 35 years ago:

Jacks or Better [Model PK0773] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228850&o=2

$end

$info=jack2opn,
$bio

Pinball published 38 years ago:

Jacks to Open (c) 1984 Mylstar Electronics.

A remake of the one-player Electro-mechanical game Gottlieb's 1977 "Jacks Open".

- TECHNICAL -

Gottlieb System 80A
Model Number : 687

Main CPU : MOS Technology M6502 (@ 850 KHz)
Sound CPU : MOS Technology M6502 (@ 1 MHz)
Sound Chips : DAC

- TRIVIA -

Released in May 1984

2,350 units were produced.

- SERIES -

1. Jacks Open (1977)
2. Jacks to Open (1984)

- STAFF -

Designer : Ed Krynski
Artwork : David Moore

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5412&o=2

$end

$info=funjacks,
$bio

Handheld game published 43 years ago:

Jacks (c) 1979 Funtronics.

LED game.

- TECHNICAL -

Model 1603

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101084&o=2

$end

$info=zaxxonb,
$bio

Arcade Video game published 40 years ago:

Jackson (c) 1982.

Bootleg of "Zaxxon".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1214&o=2

$end

$msx1_cass=jackcity,
$bio

MSX cass. published 32 years ago:

Jackson City (c) 1990 G.LL.Software [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94739&o=2

$end

$cpc_cass=jackcity,
$bio

Amstrad CPC cass. published 32 years ago:

Jackson City (c) 1990 GLL Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96826&o=2

$end

$svision=jackyluc,
$bio

Watara SuperVision game published 30 years ago:

Jacky Lucky (c) 1992 Watara.

- STAFF -

Developed by Bon Treasure.

Programs: Song Qi
Graphic Designer: Zhang Li
Sound Creator: Xuhui Hu

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95449&o=2

$end

$to7_cass=jacquard,
$bio

Jacquard (c) 198? CNDP [Centre National de Documentation Pedagogique] [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108314&o=2

$end

$cpc_flop=jacquetf,
$bio

Amstrad CPC type-in published 36 years ago:

Jacquet (c) 1986 Amstrad Magazine

- TRIVIA -

Listed as a type-in program in the French magazine Amstrad Magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119178&o=2

$end

$cpc_flop=jadef2fa,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Jade (c) 1988 MBC Informatique [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124939&o=2

$end

$psx=jadecocd,
$bio

Sony PlayStation CD published 23 years ago:

Jade Cocoon - Story of the Tamamayu demo (c) 1999 Crave Ent., Inc.

Demo Disc.

- TECHNICAL -

DISC ID; SLUS-90054

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131536&o=2

$end

$psx=jadecoc,
$bio

Sony PlayStation CD published 23 years ago:

Jade Cocoon - Story of the Tamamayu (c) 1999 Crave Ent., Inc.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-00854

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111377&o=2

$end

$kc_cass=jaeger,
$bio

VEB Mikroelektronik KC cass. published 33 years ago:

Jaeger (c) 1989 Alder-Soft.

- TRIVIA -

Released in April 1989.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133863&o=2

$end

$gbcolor=jagainu,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Jagainu-kun [Model DMG-B39J-JPN] (c) 2000 Victor Interactive Software, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68072&o=2

$end

$spectrum_cass=jagd,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Jagd (c) 1983 Laussoftware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288127&o=2

$end

$cpc_flop=jagdaufr,jagdaufr01,jagdaufr02,jagdaufr03,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Jagd Auf Roter Oktober (c) 1987 Grandslam Ent., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123993&o=2

$end

$vc4000=hunting,
$bio

VC 4000 cart. published 43 years ago:

Jagd (c) 1979 Interton Electronic.

The same game as 'Shooting Gallery' for Radofin's 1292 AVPS.

- TECHNICAL -

[Cassette No. 12]

- TRIVIA -

Also called Hunting outside Germany, and Chasse in France.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49209&o=2

$end

$pc8801_cass=jagey,
$bio

NEC PC-8801 Series cass. published 37 years ago:

Jagey (c) 1985 MIA.

- TECHNICAL -

GAME ID: SN-008

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91234&o=2

$end

$info=jaguar,
$bio

Console published 29 years ago:

Jaguar (c) 1993 Atari Corp. [Sunnyvale, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228783&o=2

$end

$svision=jagbombr,
$bio

Watara SuperVision game published 30 years ago:

Jaguar Bomber (c) 1992 Watara.

- TECHNICAL -

[Model SV10025]

- STAFF -

Developed by Bon Treasure.

Program: Eson Chu
Music: Xiao Liwei
Picture: Yong Ban, Zhang Li

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95450&o=2

$end

$info=jaguarcd,
$bio

Console published 27 years ago:

Jaguar CD (c) 1995 Atari Corp. [Sunnyvale, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228784&o=2

$end

$info=ocjagii,
$bio

Motherboard published 30 years ago:

Jaguar II (c) 1992 Octek

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240493&o=2

$end

$info=ocjagv,
$bio

Motherboard published 30 years ago:

Jaguar V v1.4 (c) 1992 Octek

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240494&o=2

$end

$amigaocs_flop=xj220,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Jaguar XJ220 (c) 1992 Core Design

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74330&o=2

$end

$megacd=jagxj220,
$bio

Sega Mega-CD published 29 years ago:

Jaguar XJ220 (c) 1993 Sega Enterprises, Limited.

- TECHNICAL -

Game ID: 4602
Front Cover ID: 670-3023-50
Back Cover ID: 670-3025-50
Manual ID: 672-1171-50
Spine Card ID: 670-3024-50
CD ID: 670-3022-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60623&o=2

$end

$megacdj=jagxj220,
$bio

Sega Mega-CD published 29 years ago:

Jaguar XJ220 (c) 1993 Victor Ent.

- TECHNICAL -

GAME ID: T-60094

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60523&o=2

$end

$segacd=jagxj220,
$bio

Sega CD published 29 years ago:

Jaguar XJ220 [Model T-6406] (c) 1993 JVC Musical Industries, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60746&o=2

$end

$msx1_cart=jagur,jagura,
$bio

MSX cart. published 35 years ago:

Jagur (c) 1987 Hudson Soft [Hudson Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52712&o=2

$end

$msx1_flop=jagur,jagura,
$bio

Jagur Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134237&o=2

$end

$archimedes=jksquash,
$bio

Acorn Archimedes disk. published 31 years ago:

Jahangir Khan Squash (c) 1991 Krisalis Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127135&o=2

$end

$cpc_cass=jksquash,
$bio

Amstrad CPC cass. published 31 years ago:

Jahangir Khan World Championship Squash (c) 1991 Krisalis Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96827&o=2

$end

$cpc_flop=jahangir02,jahangir01,jahangir,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Jahangir Khan World Championship Squash (c) 1991 Krisalis Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126982&o=2

$end

$amigaocs_flop=khanwcs,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Jahangir Khan's World Championship Squash (c) 1991 Krisalis

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74331&o=2

$end

$cpc_flop=jahangir03,jahangir04,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Jahangir Khan's World Championship Squash (c) 1991 XOR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121633&o=2

$end

$specpls3_flop=jkhansqu,
$bio

Sinclair ZX Spectrum+3 disk. published 31 years ago:

Jahangir Khan's World Championship Squash (c) 1991 Krisalis Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148219&o=2

$end

$spectrum_cass=jahangir,
$bio

Jahangir Khan's World Championship Squash (c) 199? GBH

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225541&o=2

$end

$dc=jahmong,
$bio

Sega Dreamcast GD published 22 years ago:

Jahmong [Model T-43401M] (c) 2000 Visit [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135563&o=2

$end

$cpc_cass=jaialai,
$bio

Amstrad CPC cass. published 32 years ago:

Jai Alai (c) 1990 Opera Soft [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96828&o=2

$end

$msx1_cass=jaialai,
$bio

MSX cass. published 31 years ago:

Jai Alai (c) 1991 Opera Soft [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94740&o=2

$end

$pcw=jaialai,
$bio

Amstrad PCW soft. published 31 years ago:

Jai Alai (c) 1991 Opera Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118277&o=2

$end

$cpc_flop=jaialai1,jaialais,jaialais01,jaialais02,jaialais03,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Jai-Alai (c) 1991 Opera Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121450&o=2

$end

$info=hb_jailb,hb_jailba,
$bio

Jail Break (c) 200? QPS Interactive.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15608&o=2

$end

$cpc_flop=jailbrea06,
$bio

Jail Break Cracked (c) 19?? NPS [Nul Part System]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122635&o=2

$end

$cpc_flop=jailbrea04,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Jail Break Trained (c) 1987 NPS [Nul Part System]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122452&o=2

$end

$info=jailbrek,jailbrekb,
$bio

Arcade Video game published 37 years ago:

Jail Break (c) 1985 Konami.

Export version. For more information about the game itself, please see the original Japanese version entry: "Manhattan 24 Bunsho - NY 151 Nishi Dai 100 Street [Model GX507]"

- TECHNICAL -

Game ID : GX507

- TRIVIA -

This game is known in Japan as "Manhattan 24 Bunsho - NY 151 Nishi Dai 100 Street [Model GX507]"

Donn Nauert holds the official record for this game with 185900 points.

- PORTS -

* COMPUTERS:
[EU] Amstrad CPC (1986)
[EU] Commodore C64 (1986)
[EU] Sinclair ZX Spectrum (1987)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1215&o=2

$end

$cpc_cass=jailbrek,
$bio

Amstrad CPC cass. published 36 years ago:

Jail Break [Model KN 501] (c) 1986 Konami Industry Co., Ltd.

- STAFF -

Developed by Catalyst Coders
Graphics by: Stuart Ruecroft
Programmed by: Neil Dodwell
Scroll and Sprite Routines by: Michael Croucher
Sprites by: Mark A. Jones
Music by: David Whittaker

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96829&o=2

$end

$cpc_flop=jailbrea03,jailbrea01,jailbrea,jailbrea05,jailbrea02,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Jail Break [Model KN 551] (c) 1987 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122900&o=2

$end

$info=jailbrk,
$bio

Video Slot Machine published 13 years ago:

Jailbreak (c) 2009 Aristocrat Leisure Industries Pty, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=35709&o=2

$end

$nascom_snap=jailbrk,
$bio

Nascom cass. published 41 years ago:

Jailbreak in Space (c) 1981 Program Power

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235648&o=2

$end

$psx=jailbrk,
$bio

Sony PlayStation CD published 23 years ago:

JailBreaker (c) 1999 Nec InterChannel, Ltd.

- TECHNICAL -

GAME ID: SLPS-02076~7

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85311&o=2

$end

$to_flop=jailhous,jailhousa,
$bio

Thomson TO disk. published 9 years ago:

Jailhouse Blues (c) 2013 Puls

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107769&o=2

$end

$nes=jajageki,
$bio

Nintendo Famicom cart. published 32 years ago:

Jajamaru Gekimaden - Maboroshi no Kinmajou (c) 1990 Jaleco Company, Limited. [Japan Leisure].

- TECHNICAL -

GAME ID: JF-27
BARCODE: 4907859101338

- TRIVIA -

Released on May 29, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54237&o=2

$end

$gba=jajamaru,
$bio

Nintendo GBA cart. published 18 years ago:

Jajamaru Jr. Denshouki - Jalecolle mo Arisourou [Model AGB-BNJJ-JPN] (c) 2004 Jaleco Company, Limited. [Japan Leisure].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71277&o=2

$end

$nes=jajaninp,
$bio

Nintendo Famicom cart. published 33 years ago:

Jajamaru Ninpouchou (c) 1989 Jaleco Company, Limited. [Japan Leisure].

- TECHNICAL -

GAME ID: JF-22
BARCODE: 4907859101260

- TRIVIA -

Released on March 28, 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54238&o=2

$end

$nes=jajamaru,
$bio

Nintendo Famicom cart. published 36 years ago:

Jajamaru no Daibouken (c) 1986 Jaleco Company, Limited.

- TECHNICAL -

GAME ID: JF-09
BARCODE: 4907859101093

- TRIVIA -

Released on August 22, 1986 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54239&o=2

$end

$ibm5170_cdrom=jakebrstj,
$bio

PC/MS-Windows CD published 25 years ago:

Jake Burst (c) 1997 Sierra-Pioneer, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272544&o=2

$end

$info=pepk1002,
$bio

Video Slot Machine published 35 years ago:

Jake's Jacks Bonus Poker (c) 1987 IGT [International Game Technologies].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118228&o=2

$end

$snes=jakicrsh,
$bio

Nintendo Super Famicom cart. published 30 years ago:

?????????????? ????  (c) 1992 Naxat Soft
(Jaki Crush - Yokoshima Oni Hakai)

Jaki Crush is a pinball game by Naxat Soft, and the third episode in a series that gained popularity on the PC-Engine system. This opus borrows its aesthetic from Japanese folklore and mythology - Jaki is the name of an evil spirit (or eerie aura from a cursed place) and for that matter, the game features all kind of Japanese demons, dragons and spectral monsters. Jaki Crush consists of three large screens that smoothly scroll vertically as the ball moves around the table. Like any other games in the series, Jaki Crush plays very much like an actual pinball machine and includes flippers, bumpers and other traditional obstacles. However, Naxat incorporated several features unique to video games - such as wandering enemies, hidden screens, ball upgrades, bosses and expansive visual effects. The most noticeable feature is undoubtedly the ghostly demon face (in the 'Crush' tradition) that becomes more tangible as the game progresses. All six bonus stages are also hidden from view, and can be accessed by sending the ball through narrow passageways, or by cracking open parts of the playfield and sending the ball through certain ramps. Jaki Crush includes an alternating and versus two-player mode.

- TECHNICAL -

[Model SHVC-JH]

- TRIVIA -

Jaki Crush was released on December 18, 1992 in Japan for 8500 Yen.

- TIPS AND TRICKS -

Special Password: 
CRUSHEND - start the game and hit anything on the table to see the end sequence.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47766&o=2

$end

$pc8801_flop=jaleck,
$bio

Jaleck (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92116&o=2

$end

$pc8801_flop=jaleck88,
$bio

Jaleck 88 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92117&o=2

$end

$x68k_flop=jaleckex,
$bio

Sharp X68000 Series 5.25in. disk. published 33 years ago:

Jaleck Expert-68K (c) 1989 SSL.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88320&o=2

$end

$psx=jalecol1,
$bio

Sony PlayStation CD published 19 years ago:

Jaleco Collection Vol. 1 (c) 2003 PCCW Japan [Pacific Century Cyber Work].

- TECHNICAL -

GAME ID: SLPS-03562

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85312&o=2

$end

$gameboy=jcupsocr,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Jaleco J.Cup Soccer [Model DMG-JVJ] (c) 1993 Jaleco Company, Limited. [Japan Leisure].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66201&o=2

$end

$snes=bigrun,
$bio

Nintendo Super Famicom cart. published 31 years ago:

Jaleco Rally Big Run - The Supreme 4WD Challenge (c) 1991 Jaleco Company, Limited.

- TECHNICAL -

Game ID: SHVC-BR

- TIPS AND TRICKS -

Option mode: Press Select at the title screen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61544&o=2

$end

$pc8801_flop=jam1,jam1a,
$bio

Jam Disk Magazine Vol.1 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92118&o=2

$end

$apple2gs_flop_misc=jamsessn,
$apple2gs_flop_orig=jamsessn,
$bio

Apple IIGS disk. published 33 years ago:

Jam Session (c) 1989 Broderbund Soft., Inc.

- TECHNICAL -

GAME ID: 12152

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115088&o=2

$end

$cpc_flop=permisde,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Jambes Bond 007 - Permis de Tuer (c) 1989 Domark Group, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306044&o=2

$end

$info=jambo,
$bio

Sega NAOMI cart. published 23 years ago:

Jambo! Safari (c) 1999 Sega Enterprises, Limited.

Players have to locate the animals for capture and then just like real rangers players have to maneuver their jeep to humanely catch wild animals! Once captured they return to base camp to examine and tag their catch!

- TECHNICAL -

Runs on the Sega "NAOMI" hardware.

- TRIVIA -

Released in September 1999.

Jambo! Safari is a part of the Sega's 'Real Life Career Series', others are "Emergency Call Ambulance", "Brave Firefighters", "Airline Pilots", "18 Wheeler - American Pro Trucker" and "Crazy Taxi".

Michael Jackson used to own this game (Serial number: 9061323). It was sold at the official Michael Jackson Auction on April 24th, 2009.

- PORTS -

* CONSOLES:
Nintendo DS - (Jambo! Safari: Animal Rescue) - USA
Nintendo DS - (Jambo! Safari: Ranger Adventure) - Europe
Nintendo Wii - (Jambo! Safari: Animal Rescue) - USA
Nintendo Wii - (Jambo! Safari: Ranger Adventure) - Europe
Sega Dreamcast - (A collection including "Jambo! Safari", "Brave Firefighters", and "Emergency Call Ambulance" was planned but not released.)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3407&o=2

$end

$megadriv=jbdougko,
$vgmplay=jbdougko_md,
$bio

Sega Genesis cart. published 32 years ago:

James 'Buster' Douglas Knockout Boxing (c) 1990 Taito Corporation

A port of the arcade title "Final Blow" by Taito.

- TECHNICAL -

GAME ID: 1204

- TRIVIA -

James 'Buster' Douglas Knockout Boxing for Genesis was released on June 1, 1990 in North America.

This port of Taito's "Final Blow" features then-World Heavyweight Champion James 'Buster' Douglas. The game was released immediately after his historic victory over 'Iron' Mike Tyson in Tokyo, Japan. The game was one of the key games used to market the console as part of the 'Genesis Does What Nintendon't' Campaign, particularly since Nintendo used Mike Tyson for its "Mike Tyson's Punch-Out!!" video game.

This game was re-released in 1992 as a Sega Classics edition.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85097&o=2

$end

$sms=jbdougko,jbdougkop,
$bio

Sega Master System cart. published 32 years ago:

James 'Buster' Douglas Knockout Boxing (c) 1990 SEGA of America, Inc.

Description from the back cover:

This is your chance, big guy! James 'Buster' Douglas Knockout Boxing™ throws you into the ring with the meanest power-punchers around. Pound your way to the title in a game designed with input from James 'Buster' Douglas, the boxer who beat Mike Tyson.

Slug and jab with devastating accuracy. Daze your opponent with a flurry of straight shots and hooks, then send him to the convos with some vicious uppercuts.

Be one of five boxers, including 'Buster' Douglas. Each fighter has his own style and characteristics, making every fight a whole new challenge.

Once you win the title, you better be prepared to defend it. Each fighter will come back madder and meaner! If you're looking for a real boxing challenge, James 'Buster' Douglas is looking for you!

- TECHNICAL -

GAME ID: 7063

- TRIVIA -

Developed in Japan but released outside Japan only. First in North America, then exported in Europe and Brazil.

Export releases:
[EU] "Heavyweight Champ [Model 7063]"
[BR] "Heavyweight Champ [Model 024180]"

- STAFF -

Programmers: NonChan, S. Kawa
Designers: Yasukuni, Tommy
Sound Composer: Kin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56068&o=2

$end

$c64_cart=jbond,
$bio

Commodore C64 cart. published 38 years ago:

James Bond (c) 1984 Parker Bros.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53605&o=2

$end

$info=m1jbond,m1jbonda,m1jbondb,m1jbondc,m1jbondd,m1jbonde,m1jbondf,m1jbondg,m1jbondh,m1jbondi,m1jbondj,m1jbondk,m1jbondl,m1jbondm,m1jbondn,m1jbondo,m1jbondp,m1jbondq,
$bio

James Bond (c) 199? Maygay.

- TECHNICAL -

M1A/B

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41997&o=2

$end

$amigaocs_flop=jbond,
$bio

Commodore Amiga 500 disk. published 32 years ago:

James Bond - The Stealth Affair (c) 1990 Interplay

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74332&o=2

$end

$coleco=jbond,
$bio

Colecovision cart. published 38 years ago:

James Bond 007 (c) 1984 Parker Bros.

- STAFF -

Programmer: Paul Crowley

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53295&o=2

$end

$a800=jbond,
$bio

Atari 400/800 cart. published 38 years ago:

James Bond 007 (c) 1984 Parker Bros. [Beverly, MA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86573&o=2

$end

$c64_cass=lic2kill,
$bio

Commodore C64 cass. published 31 years ago:

James Bond 007 - Licence To Kill (c) 1991 Hit Squad, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229475&o=2

$end

$sms=jb007b,
$bio

Sega Master System cart. published 29 years ago:

James Bond 007 - The Duel (c) 1993 Tec Toy

Brazilian release. See the original for more information; "James Bond 007 - The Duel [Model MK 27046-50]".

- TECHNICAL -

GAME ID: 027230

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56069&o=2

$end

$sms=jb007,
$bio

Sega Master System cart. published 29 years ago:

James Bond 007 - The Duel (c) 1993 Domark

Descriptions from the back cover:

James Bond is back, pitting his wits and firepower against many of his old adversaries in an attempt to rescue the daughter of Professor Micheal Jones. Brilliant Multi-Screens and fantastic animated action make this a Master System Tour de Force.

James Bond ist wieder da und mißt sich bei dem Versuch, die Tochter von Professor Michael Jones zu retten, mit Witz und Feuerkraft an vielen seiner altbekannten Gegner. Glänzend gelungene Bildschirme und fantastisch animierte Action machen daraus eine Master-System-Glanzleistung.

James Bond est de retour, prêt à se mesurer à ses adversaires de toujours pour tenter de secourir la fille du Professeur Michael Jones. De superbes écrans multiples et une action animée fantastique font de ce jeu un véritable tour de force sur Master System.

James bond ha vuelto, tendrá que medir su talento y puntería con muchos de sus viejos enemigos para rescatar a la hija del profesor Michael Jones. Las estupendas pantallas de mutti-scroll y la fantástica acción animada lo convierten en una hazafia del Master System.

James Bond è tornato, pronto ad usare la sua furbizia e il suo Sparopotenza contro alcuni dei suoi vecchi avversari, nel tentativo di salvare la figlia del Professore Michael Jones. Le eccezionali videate multiple e la fantastica azione animata fanno di questo gioco un vero e proprio tour de force su Master System.

James Bond är tillbaka för att mäta sin slagfärdighet och eldkraft med flera av sina gamla flender i ett försök att rädda professor Michael Jones dotter. Briljanta multi-skärmar och fantastiskt animerad action gör detta till Master System's Tour de Force.

James Bond is weer terug. Hj moet de dochter van professor Michael Jones proberen te redden en stelt daarhij zijn soherpzinnigheid tegenover die van veel van z'n vroegere tegenstanders en meet z'n vuurkracht met hen. De prachtige gesplitste beeldschermen en fantastische animatie maken dit tot een krachttoer van het Master System.

James Bond on palannut, mitellen tistojaan ja tuliveimaansa monien vanhojen vihollistensa kanssa yrittäassään pelastaa professori Michael Jones tyttären. Nerokkaat moniruudut ja valtayan hyvä piirretty teiminta tokevät täatä Master Systeemin Taidonnäyttaan.

- TECHNICAL -

GAME ID: MK 27046-50
SIZE: 256KB (2Mbit)

- TRIVIA -

Export releases:
[BR] "James Bond 007 - The Duel [Model 027230]"

- STAFF -

Music engine and composition: Andrew Taylor
Programming: Warren Mills, Paul Margrave

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56070&o=2

$end

$megadriv=jb007u,
$bio

Sega Genesis cart. published 30 years ago:

James Bond 007 - The Duel (c) 1992 Domark

North American release.

- TECHNICAL -

GAME ID: T-48156

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57259&o=2

$end

$megadriv=jb007,
$vgmplay=jb007_md,
$bio

Sega Mega Drive cart. published 30 years ago:

James Bond 007 - The Duel (c) 1992 Domark

- TECHNICAL -

GAME ID: T-88016-50

- TRIVIA -

Released on April 07, 1993 in Europe.

Reviews:
[FR] May 1993 - Consoles + No. 20: 78/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56583&o=2

$end

$gamegear=jb007,
$bio

Sega Game Gear cart. published 29 years ago:

James Bond 007 - The Duel [Model T-88038-50] (c) 1993 Domark Group, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64641&o=2

$end

$spectrum_cass=007ap,007apa,007apb,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

James Bond 007 Action Pack (c) 1990 Amstrad PLC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287609&o=2

$end

$apple2_flop_orig=viewkill,
$apple2_flop_clcracked=viewkill,
$bio

Apple II 5.25 disk. published 37 years ago:

James Bond 007 In - A View To A Kill (c) 1985 Mindscape, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107370&o=2

$end

$info=jamesb,jamesb2,
$bio

Pinball published 42 years ago:

James Bond 007 (c) 1980 Gottlieb.

- TECHNICAL -

Gottlieb System 80
Model Number : 658

Main CPU : MOS Technology M6502 (@ 850 KHz)
Sound CPU : MOS Technology M6502 (@ 894.886 Khz)
Sound Chips : DAC

- TRIVIA -

Released in October 1980.

The game was originally released as a time-based game, but after it flopped with pinball players, software was quickly released to allow normal 3 or 5-ball play.

3,625 units were produced.

- STAFF -

Designer : Allen Edwall
Artwork : Doug Watson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4568&o=2

$end

$gameboy=jb007,
$bio

Nintendo Game Boy Cart. published 24 years ago:

James Bond 007 (c) 1998 Nintendo Company, Limited.

- TECHNICAL -

GAME ID: DMG-AW7E-USA-1

- STAFF -

Developed by Saffire Corporation
Technical director: Jeffrey Hughes
Programmed by: Jeffrey Hughes, Kier Knowlton, Hal Rushton, Brent Lambert
Art by: Scott Jarrad, Dallin Haws
Music and sound by: Eric Nunamaker, Brent Lambert, Nathan Davidson
Operations manager: Kathy Parke
Testing: Cindi Adamson, Jeremy Throckmorton, Kalani Tuarau

Nintendo of America
Producer: Minoru Arakawa, Manabu Fukuda, Erich Waas, Henry C. Sterchi
Executive producer: Howard Lincoln
Product tester: Sara Osborne, Thomas Hertzog, NOA Product Testing Team

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66202&o=2

$end

$a2600=jbond,
$bio

Atari 2600 cart. published 38 years ago:

James Bond 007 (c) 1984 Parker Bros.

When it comes to fast-paced action and intrigue, nobody does it better than Bond. James Bond.

But you can try when you reenact scenes from four great James Bond movie classics.

007's specially designed vehicle will take you on the ride of your life - over land, in the air, and under the sea! Through it all you must avoid obstacles, avert enemies, and accomplish four different missions!

Raid a sunken ship in For Your Eyes Only. Illuminate the night for an oil rig rescue raid in Diamonds Are Forever. Get Stromberg and his undersea hideaway in The Spy Who Loved Me. Save the Earth from cosmic catastrophe in Moonraker. 

Multiple levels and special effects add challenge and excitement. It's the best of bond in one great game!

- TECHNICAL -

Model PB5110

- STAFF -

By: JOE GAUCHER, LOUIS MARBEL

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50598&o=2

$end

$nes=jbjr,jbjru,
$bio

Nintendo NES cart. published 30 years ago:

James Bond Jr (c) 1992 T-HQ

The world's greatest scientists have disappeared and now it's up to you, as James Bond Jr., to rescue them! Intelligence reports indicate that your old enemy S.C.U.M. Lord has imprisoned them on his island fortress in the Caribbean. Following orders from Colonel Monty, you head out on four dangerous missions to save the scientists and thwart S.C.U.M. Lord's plans!

The action never stops! All your skills as a super spy are put to their limit! Deactivate missiles before they launch to disaster. Crack open safes that hold blueprints of the menacing World Domination Device and use your well-honed combat prowess against scores of enemy agents. Surprises wait around every corner in this thrilling adventure from T-HQ!

- TECHNICAL -

GAME ID: NES-JB-USA

- TRIVIA -

Released in September 1991 in the USA.

Originally called 'John Smith Special Agent'.

In December 2012, Chris Shrigley, who programmed the game, released the source code for educational purposes to the public and said: "This was Eurocom's second game. I programmed it in 1989/90, but it wasn't released until 1991, under the new title James Bond Jr., by THQ."

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55240&o=2

$end

$snes=jbjru,
$bio

Nintendo Super NES cart. published 30 years ago:

James Bond Jr. [Model SNS-JJ-USA] (c) 1992 THQ

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63110&o=2

$end

$snes=jbjr,
$bio

Nintendo Super NES cart. published 30 years ago:

James Bond Jr. [Model SNSP-JJ-NOE] (c) 1992 THQ

- TRIVIA -

Reviews:
[FR] December 1992 - Consoles + N.15: 61%

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63109&o=2

$end

$a5200=jbond,
$bio

Atari 5200 cart. published 38 years ago:

James Bond (c) 1984 Parker Bros

In this game, you are Bond. James Bond, 007, the world's most famous secret agent. Renowned for your cool and confidence (not to mention your biting wit), you've been selected by the British Secret Service for four clandestine, utterly critical, and nearly impossible missions.

These will be accomplished at the controls of a specially designed multi-purpose craft that boasts extraordinary capabilities. It has the properties of a car, a plane, and a submarine. And it's equipped with the latest weaponry. We think you'll find it more than adequate.

In brief, Mr. Bond, this is what lies ahead. First stop, Las Vegas in Diamonds Are Forever. No casinos, here. Rather, you've got to cross the desert in the dead of night. A very romantic place, indeed, when you're not being shot at.

We know you like a change of scenery, Bond, so the next stop is Sardinia in The Spy Who Loved Me. Stromberg's underwater laboratory is your destination in this one. We're confident you'll know just what to do when you reach it.

In Moonraker, you'll recognise your old nemesis Hugo Drax and his poison satellites. From your position on the lake, you must stop the satellites from ever reaching Earth.

We thought we'd top off the assignment with For Your Eyes Only. This one will take you below sea level to a sunken World War II fishing trawler. Could be the most hazardous mission of all. We're only thinging of you, Bond. We know your fondness for the Greek islands.

Oh, about the details, read on. We want you prepared for the assault . . . armed frogmen, missiles, mines and the like. Not to worry. Good luck, Bond. And Bon Voyage!

- TECHNICAL -

Model 9100

- SCORING -

Diamond: 50
Frogman: 200
Ocean floor missile: 100
Mushroom mine: 100
Space shuttle: 200
Poison satellite: 500
Mini-sub: 200
Mini-sub mine: 100
Mission accomplished: 5,000
Each remaining craft at the end of the game: 3,000

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50049&o=2

$end

$cpc_flop=jamescla01,jamescla,
$bio

Amstrad CPC 464 disk. published 36 years ago:

James Clavell's Shogun (c) 1986 Virgin Games, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128145&o=2

$end

$ibm5150=shogun,shoguna,shogunb,
$bio

IBM PC 5.25in. disk. published 35 years ago:

James Clavell's Shogun (c) 1987 Mastertronic, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132426&o=2

$end

$cpc_cass=shoguns,
$bio

Amstrad CPC cass. published 36 years ago:

James Clavell's Shogun [Model AS-101] (c) 1986 Discovery Informatic [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96831&o=2

$end

$apple2_flop_orig=shogun,
$apple2_flop_misc=shogun,
$bio

Apple II 5.25 disk. published 33 years ago:

James Clavell's Shogun (c) 1989 Infocom

- TECHNICAL -

GAME ID: IA5-AP1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107371&o=2

$end

$amigaocs_flop=shogun,
$bio

Commodore Amiga 500 disk. published 33 years ago:

James Clavell's Shogun (c) 1989 Infocom

- TECHNICAL -

GAME ID: IA5-CO4

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74333&o=2

$end

$cpc_cass=shogun,
$bio

Amstrad CPC cass. published 36 years ago:

James Clavell's Shogun (c) 1986 Virgin Games, Ltd.

- TECHNICAL -

GAME ID: VGE 9004

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96832&o=2

$end

$mo5_cass=jamesdeb,jamesdeba,
$to7_cass=grandsau,grandsaua,jdebug,
$bio

Thomson MO5/TO7 cass. published 35 years ago:

James Debug - Le Grand Saut (c) 1987 Coktel Vision.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108315&o=2

$end

$cpc_flop=jamesdeb,
$bio

Amstrad CPC 464 disk. published 35 years ago:

James Debug - Le Grand Saut (c) 1987 Coktel Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121592&o=2

$end

$pro128_cass=jamesdeb,
$bio

Olivetti PC-128 cass. published 33 years ago:

James Debug - Le Grand Saut (c) 1989 Olivetti Prodest

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118174&o=2

$end

$cpc_flop=jamesdeb04,
$bio

James Debug - Le Grand Saut (c) 199? XOR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121593&o=2

$end

$mo5_flop=jamesdeb,
$bio

Thomson MO5 disk. published 7 years ago:

James Debug - Le Grand Saut cracked (c) 2015 6502man

Tape_to_disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235306&o=2

$end

$cpc_cass=debugmip,
$bio

Amstrad CPC cass. published 36 years ago:

James Debug - Le Mystere de l'Ile Perdue (c) 1986 Coktel Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96833&o=2

$end

$cpc_flop=jamesdeb01,jamesdeb05,jamesdeb06,
$bio

Amstrad CPC 464 disk. published 36 years ago:

James Debug - Le Mystere de l'Ile Perdue (c) 1986 Coktel Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121595&o=2

$end

$cpc_flop=jamesdeb03,jamesdeb02,
$bio

Amstrad CPC 464 disk. published 34 years ago:

James Debug - Le Mystere de Paris (c) 1988 Coktel Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121594&o=2

$end

$archimedes=jpond,jponda,
$bio

Acorn Archimedes disk. published 32 years ago:

James Pond (c) 1990 Krisalis Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115929&o=2

$end

$gba=robocodu,
$bio

Nintendo GBA cart. published 17 years ago:

James Pond - Codename RoboCod [Model AGB-AJDE-USA] (c) 2005 Valcon Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71279&o=2

$end

$gba=robocod,
$bio

Nintendo GBA cart. published 17 years ago:

James Pond - Codename RoboCod [Model AGB-AJDP] (c) 2005 Play It

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71278&o=2

$end

$amigaocs_flop=jpond,
$bio

Commodore Amiga 500 disk. published 32 years ago:

James Pond - Underwater Agent (c) 1990 Millennium Game Products

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74334&o=2

$end

$st_flop=jpond,
$bio

Atari ST disk. published 32 years ago:

James Pond - Underwater Agent (c) 1990 Millennium Interactive, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229815&o=2

$end

$amigaocs_flop=jponda,
$bio

Commodore Amiga 500 disk. published 31 years ago:

James Pond - Underwater Agent [Chart Attack] (c) 1991 Gremlin Graphics Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74335&o=2

$end

$megadriv=jpond,
$vgmplay=jpond_md,
$bio

Sega Genesis cart. published 31 years ago:

James Pond - Underwater Agent (c) 1991 Electronic Arts

- TECHNICAL -

GAME ID: 7053

- TRIVIA -

Released in April 1991 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115581&o=2

$end

$c64_cass=robocodk,
$bio

Commodore C64 cass. published 30 years ago:

James Pond 2 - RoboCod (c) 1992 Kixx

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262201&o=2

$end

$snes=jpond3,
$bio

Nintendo Super NES cart. published 29 years ago:

James Pond 3 - Operation Starfish (c) 1993 Electronic Arts.

- TRIVIA -

Reviews:
[FR] April 1995, Consoles + N.42: 85/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63111&o=2

$end

$amigaaga_flop=jpond3_a,
$bio

Commodore Amiga 1200 disk. published 28 years ago:

James Pond 3 - Operation Starfish [AGA Ver.] (c) 1994 Millennium Interactive, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146438&o=2

$end

$megadriv=jpond3,
$vgmplay=jpond3_md,
$bio

Sega Genesis cart. published 29 years ago:

James Pond 3 - Operation Starfish (c) 1993 Electronic Arts.

- TECHNICAL -

Game ID: 7166

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93592&o=2

$end

$gamegear=jpond3,
$bio

Sega Game Gear cart. published 28 years ago:

James Pond 3 - Operation Starfish (c) 1994 US Gold

- TECHNICAL -

Cartridge ID: T-79158-50

- TRIVIA -

Reviews:
[FR] June 1995, Consoles + N.44: 87/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64642&o=2

$end

$amigaocs_flop=robocod,
$bio

Commodore Amiga 500 disk. published 31 years ago:

James Pond II - Codename RoboCod (c) 1991 Millennium Game Products

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74336&o=2

$end

$amigaocs_flop=robocoda,
$bio

Commodore Amiga 500 disk. published 31 years ago:

James Pond II - Codename RoboCod (c) 1991 Kixx

Budget re-release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74337&o=2

$end

$st_flop=robocod,
$bio

Atari ST disk. published 31 years ago:

James Pond II - Codename RoboCod (c) 1991 Millennium Interactive, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229816&o=2

$end

$amigaaga_flop=jpond2_a,
$bio

Commodore Amiga 1200 disk. published 29 years ago:

James Pond II - Codename RoboCod [AGA Ver.] (c) 1993 Millennium Interactive, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146437&o=2

$end

$sms=robocod,
$vgmplay=robocod_sms,
$bio

Sega Master System cart. published 29 years ago:

James Pond II - Codename RoboCod (c) 1993 US Gold

Descriptions from the back cover:

Evil 'Dr Maybe' is scheming to destroy every game factory in the World by planting his deadly penguin bombs.
You must dive to the rescue as 'Robocod' - licensed to Gill! 'finning off' speeding bullets, scaling walls of danger and 'fiercely filleting' killer caterpillars in 8 'cod-smacking' levels!

Der machthungrige Dr. Maybe plant, alle Spielzeugfabriken mit seinen Pinguin-Bomben in die Luft zu jagen.
Als FI5CH-Agent "Robocod' sind Sie 'mit allen Wassern gewaschen' und bereit, in dieses Abenteuer einzutauchen. Klemmen Sie sich 8 schmackhafte Levels 'hinter die Kiemen', und geben Sie Maybe ein paar auf die 'Flossen'!

De boze 'Dr Maybe' is van plan om alle spellenfabrieken ter wereld te vernietigen met behulp van zijn dodelijke pinguïn bommen!
Jij moet als 'Robocod' te hulp schieten. Schiet als een haai kogels af, zorg dat het gevaar in een andere richting stroomt, fileer de kwaadaardige rupsen en probeer boven water te blijven in de 8 niveau's!

Il malvagio "Dr Maybe" sta complottando la distruzione di tutte le fabbriche di giochi del mondo innescando le sue mortali bombe-pinguino!
Nel ruolo di "Robocod", con licenza di arpionare, devi lanciarti al salvataggio! Velocissimi proiettili con pinne, pericolosissimi muri di squame e feroci bruchi assassini in 8 livelli "merluzzosi"!

L'affreux 'Docteur Maybe' projète d'anéantir les usines de jeux du monde entier en disséminant un peu partout ses effroyables bombes-pingouins.
Alors, foncez à la rescousse de la planète dans votre "panoplie de Robocod", en détournant des balles super rapides, en escaladant des montagnes de dangers ou en décortiquant sans pitié des chenilles venimeuses sur 8 niveaux "thoniques"!

El malvado "Dr. Maybe" ha trazado un plan para destruir todas las fábricas de juguetes del mundo ¡por medio de mortíferas bombas pingüino!
La misión consiste en lanzarse al rescate en el papel de "Robocod" -el famoso agente subacuático con licencia para nadar- y esquivar balas supersónicas, escalar muros llenos de peligro y hacer filetes a orugas asesinas, en 8 niveles de susto.

- TECHNICAL -

GAME ID: 29013-50

- TRIVIA -

Reviews:
[FR] November 1993 - Consoles + N.25: 91%

Export releases:
[BR] "James Pond II - Codename RoboCod [Model 028.580]"

- STAFF -

Coding: Doug Anderson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56071&o=2

$end

$megadriv=robocod,
$vgmplay=robocod_md,
$bio

Sega Genesis cart. published 31 years ago:

James Pond II - Codename RoboCod (c) 1991 Electronic Arts

- TECHNICAL -

GAME ID: 7092
COVER ID: 708701

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115611&o=2

$end

$gamegear=robocod,
$bio

Sega Game Gear cart. published 29 years ago:

James Pond II - Codename RoboCod [Model 79068-50] (c) 1993 US Gold

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64643&o=2

$end

$gamegear=robocodu,
$bio

Sega Game Gear cart. published 29 years ago:

James Pond II - Codename RoboCod (c) 1993 US Gold

- TECHNICAL -

[Model 79068]

- TIPS AND TRICKS -

* Cheat Mode: At the start of the game, collect the items above the house in the following order: Cake, Hammer, Earth globe, Apple and Tap (spelling CHEAT). These items are after the third pit in the first stage. You will become invincible. Enter the first door and go to the left to quit the stage. After that, all doors will be unlocked.

* Power Up: In the first stage, after passing the first spike pit, you will find some items. Take them in the following order: Penguin, Oil can, Wine glass, Earth globe and Racket (spelling POWER).

* Infinite Lives: In the first stage, after passing the second spike pit, you will find some items. Take them in the following order: Lips, Ice cream, Violin, Earth globe and Snowman (spelling LIVES).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64644&o=2

$end

$megadriv=robocodj,
$bio

Sega Mega Drive cart. published 29 years ago:

James Pond II - Codename RoboCod (c) 1993 Electronic Arts Victor, Inc.

Japanese release.

- TECHNICAL -

GAME ID: EM20015

- TRIVIA -

Released on June 09, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56585&o=2

$end

$snes=jpondcs,
$bio

Nintendo Super NES cart. published 29 years ago:

James Pond's Crazy Sports (c) 1993 Seika

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63112&o=2

$end

$mz800_cass=james,
$bio

James Ver.1 (c) 198? Pilsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235729&o=2

$end

$a2600=jammed,
$bio

Atari 2600 cart. published 21 years ago:

Jammed (c) 2001 Atari Age

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=317462&o=2

$end

$x68k_flop=jammes,
$bio

Sharp X68000 Series 5.25in. disk. published 29 years ago:

Jammes (c) 1993 Dream Staff

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88321&o=2

$end

$snes=jammes,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Jammes [Model SHVC-AJMJ-JPN] (c) 1995 Carrozzeria Japan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61545&o=2

$end

$cpc_cass=jammin,
$bio

Amstrad CPC cass. published 37 years ago:

Jammin (c) 1985 Amsoft

- TECHNICAL -

GAME ID: SOFT 911

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96834&o=2

$end

$icanpian=jjs,
$bio

Fisher-Price I Can Play Piano cart. published 17 years ago:

Jammin' Jungle Safari [Model K4653] (c) 2005 Fisher-Price

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240457&o=2

$end

$megadriv=jammit,
$bio

Sega Genesis cart. published 28 years ago:

Jammit (c) 1994 Virgin Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57260&o=2

$end

$snes=jammit,
$bio

Nintendo Super NES cart. published 28 years ago:

Jammit (c) 1994 GTE Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63113&o=2

$end

$psx=jampack1,
$bio

Sony PlayStation CD published 25 years ago:

Jampack Vol. 1 (c) 1997 Sony Computer Ent. America [SCEA]

- TECHNICAL -

DISC ID: SCUS-94176

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110732&o=2

$end

$psx=jampack2,
$bio

Sony PlayStation CD published 25 years ago:

Jampack Vol. 2 (c) 1997 Sony Computer Ent. America [SCEA]

- TECHNICAL -

DISC ID: SCUS-94197

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110733&o=2

$end

$x68k_flop=janjaka,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

Jan Jaka Jan (c) 1992 Elf.

Safe version for all ages.

- TECHNICAL -

FD x5

- TRIVIA -

Planned to be published on October 30, it was delayed and released on December 24, 1992 in Japan for a retail price of 7800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87792&o=2

$end

$pc98=janjaka,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

雀ジャカ雀 (c) 1992 Elf.
(Jan Jaka Jan)

- TECHNICAL -

BARCODE: 4988720891060
MEDIA: FD x5

- TRIVIA -

Released on November 13, 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89786&o=2

$end

$fmtowns_cd=janjaka,
$bio

Fujitsu FM Towns CD published 29 years ago:

Jan Jaka Jan (c) 1993 Elf.

- TECHNICAL -

CD x1

- TRIVIA -

Released on January 12, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110342&o=2

$end

$info=jjparads,
$bio

Kaneko Super Nova cart. published 26 years ago:

Jan Jan Paradise (c) 1996 Electro Design.

A mahjong game with 12 selectable player and opponent characters. At the start of the game the player gets his choice out of three randomly selected girls to be his player character. Then, before every match the player selects his next opponent out of the three randomly presented characters. Each character features three different strip images and one animated strip sequence. When the player defeats an opponent, the final strip image of the opponent is replaced with the animated sequence. When the player loses he is treated to the booby-prize, all of the player character's strip images are shown excluding the animated sequence.

- TECHNICAL -

Kaneko Super Nova System hardware

Main CPU : SH-2 (@ 28.638 Mhz)
Sound Chips : Yamaha YMZ280B (@ 16.666666 Mhz)

Screen orientation : Horizontal
Video resolution : 320 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 32768

Players : 1
Control : 8-way Joystick
Buttons : 2

- TRIVIA -

Released in December 1996 in Japan.

Eight of the Twelve characters in Jan Jan Paradise also appear in the Kaneko game "Gals Panic S".

The title of this game translates from Japanese as 'Mahjong Mahjong Paradise'.

- SERIES -

1. Jan Jan Paradise (1996)
2. Jan Jan Paradise 2 (1997)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1216&o=2

$end

$info=jjparad2,
$bio

Kaneko Super Nova cart. published 25 years ago:

Jan Jan Paradise 2 (c) 1997 Electro Design.

A mahjong game with 12 selectable player and opponent characters. At the start of the game the player selects his player character. Then, before every match the player selects his next opponent. Unlike in the original, Jan Jan Paradise, the player is allowed to select his character and opponent out of all 12 characters instead of just out of three characters at a time.  Each character features three different strip images and one animated strip sequence. When the player defeats an opponent, the final strip image of the opponent is replaced with the animated sequence. But unlike in the original, the player is shown the final still strip images of each character he has defeated in a 'gals collection', shown after the player's game is over. When the player loses he is treated to the booby-prize, all of the player character's strip images are shown excluding the animated sequence.

- TECHNICAL -

Kaneko Super Nova System hardware

Main CPU : SH-2 (@ 28.638 Mhz)
Sound Chips : Yamaha YMZ280B (@ 16.666666 Mhz)

Screen orientation : Horizontal
Video resolution : 320 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 32768

Players : 1
Control : 8-way Joystick
Buttons : 2

- TRIVIA -

The title of this game translates from Japanese as 'Mahjong Mahjong Paradise 2'.

- SERIES -

1. Jan Jan Paradise (1996)
2. Jan Jan Paradise 2 (1997)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1217&o=2

$end

$x68k_flop=jankencb,
$bio

Jan Ken Club (c) 19?? Dream Project

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88322&o=2

$end

$info=janoh,janoha,
$bio

Arcade Video game published 38 years ago:

Jan Oh (c) 1984 Toaplan Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=19617&o=2

$end

$pc98=janoh,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Jan Oh! Quest (c) 1992 Pixy Bell.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89787&o=2

$end

$pc98=janborg,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

Jan-borg Suzume (c) 1990 Studio Offside

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89788&o=2

$end

$pc8801_flop=janborg,janborga,
$bio

NEC PC-8801 Series disk. published 32 years ago:

Jan-borg Suzume (c) 1990 PonyTale Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92119&o=2

$end

$tvc_flop=jancsi,
$bio

Videoton TVC disk. published 36 years ago:

Jancsi a Várban (c) 1986 STV

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112104&o=2

$end

$tvc_cass=jancsiva,
$bio

Videoton TVC cass. published 34 years ago:

Jancsi a várban (c) 1988 Vindics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112524&o=2

$end

$c128_flop=jane,
$bio

Commodore C128 disk. published 37 years ago:

Jane (c) 1985 Commodore, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231888&o=2

$end

$mo5_qd=jane,janea,janeb,janec,
$bio

Thomson MO5 QDD disk. published 37 years ago:

Jane (c) 1985 Thomson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236877&o=2

$end

$x68k_flop=jane,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Jane (c) 1991 System House Oh!

- TECHNICAL -

FD x1

- TRIVIA -

Released on February 14, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87793&o=2

$end

$mo5_flop=jane,
$bio

Thomson MO5 disk. published 20 years ago:

Jane hacked (c) 2002 Forler, E.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235312&o=2

$end

$ibm5170_cdrom=688ihuki,
$bio

PC/MS-Windows CD published 25 years ago:

Jane's Combat Simulations: 688(I) Hunter/Killer (c) 1997 Electronic Arts.

- TRIVIA -

The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=139309&o=2

$end

$ibm5170_cdrom=atfnatof,
$bio

IBM PC/AT DOS CD published 26 years ago:

Jane's Combat Simulations: A.T.F. - NATO Fighters (c) 1996 Electronic Arts.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144553&o=2

$end

$ibm5170_cdrom=ah64dles,
$bio

IBM PC/AT DOS CD published 26 years ago:

Jane's Combat Simulations: AH-64D Longbow (c) 1996 Electronic Arts.

- TRIVIA -

Released in June 1996 in the USA.

- STAFF -

Producer: Andy Hollis
Director: Will McBurnett
Art Director: Paul Stankie
Assistant Producer: Kevin Kushner
Visual Systems: Donavon Keithley
Programming: Tsuyoshi Kawahito, Donavon Keithley, Will McBurnett, Steven Muchow, Chris Norden, Wendy White
Design Realization: Jeremy Dombroski, Mike Francis, Robert Irving, Kevin Kushner, Vincent Lin
Art: Gary McElhaney, Carol Roberts, Brian G. Smith, Paul Stankie, Chris Yesh
Sound: Barry Leitch
Quality Assurance: Ed Ball, Cinco Barnes, Anthony Castoro, James Flores, Steven Barnes, Scott Loyd, Grant McDaniel, Brad Merrell, Kent Raffray, Mike Sanchez, Lance Stites, Kirk Watson, Robert Windisman, Richard Zinser

DOCUMENTATION
Original Documentation: Tuesday Frase, Jennifer Spohrer
Electronic Documentation: Tuesday Frase
Editor: David Ladyman
Original Design and Layout: Susan Bednar, Catherine Cantieri, Valerie Horne, Robert Chapman
Additional Art: Wendi Dunn, Lisa Goodrich

VOICE RECORDING
German Recording Studio: FFS GmbH; Munich

VIDEO PRODUCTION
Script: Philip Brogden, Mike Francis
Direction: Richard Kooris
Producer: Michael Harvey
Video Technician: Bill Hutchison
Technician: Brian Eckstein
Exposer: Dan Murphy
Electrician: Mark Lindsey
Camera Lead: Charlie Seligman
Camera: Wally Roswell
Stagehand: John Spath
Requisites: Adam Jones
Makeup: Lucy Santamassino
Production Assistant: Rob McGrath, Francois Pointeau
Volunteer: Brad Pfister
Editor: Dan Powers
Foley, Audio Mixing: Jason Cobb, Stretch Williams
Movie Transfer and Compression: Jeni Day
Actors: Derrick Sanders (Gamer Pilot), Sheryl Davis (Helen Highwater), Steve Pritchard (Enemy Soldier 1; Mechanic 1; Russian Infantrist; Russian 1; Russian Tank Soldier), J.P. Inglehart (Colonel; General; Major), Garland Thompson (Mark Erdman), Galen Svanas (Brandon Steers), David Swofford (Kenneth Garrou), Philip Brogden (Panamesian Soldier; Iraki Soldier), Jeremy Dombroski (Signaler; Mechanic 3; Homecoming Soldier; Russian 2; Russian Soldier), Mike Francis (Member of Ground Crew; US Military Policemen 1; Homecoming Soldier), Andy Hollis (President), Will McBurnett (Russian 3; Angry Sergeant), Chris Norden (Co-pilot in mission briefing), Tim Ray (US Military Policemen 2; Soldier on the withdrawal), Carol Roberts (Wife of homecoming soldier), Brian G. Smith (Homecoming Soldier; Soldier on the withdrawal; Russian Soldier)

QUALITY ASSURANCE
Project Lead: Reece Thornton (Katana)
Assistant Project Lead: Jon Piasecki (Wolf), Kevin Schlipper (Kahn), Graham Wood (Voodoo)
Hardware Lab Technician: Dee R. Starns (Diablo)
Playtester: Ed Ball (Fuzzy), Cincho Barnes (Psycho), Steven Bonds (Shadow), Anthony Castoro (Crash), James Flores (jafo), Scott Loyd (Fang), Grant McDaniel (Mustang), Brad Merrell (Bulldog), Kent Raffray (Weasel), Mike Sanchez (Droid), Lance Stites (Shark), Kirk Watson (Torch), Robert Windisman (Thor), Richard Zinser (Zippy)
German Playtester: Frank Dietz, Kai Leibert, Stephan Lips
Studio Services Lead: Kay Gilmore

MARKETING / GAME MATERIALS
Product Manager: Christopher Plummer
Public Relations: David Swofford
Jane's Combat Sim. Marketing: Frank Gibeau
Package Design: Al Carnley, Susan Bednar
Package Photographs: McDonnell‑Douglas Corporation, Mike Francis, Hal Klopper
Package Artwork: Sam Yeates
Documentation: Jennifer Spohrer
Lecturer: David Ladyman, Tuesday Frase, Jennifer Spohrer, Melissa Tyler
German Documentation: Frank Dietz, Kai Leibert, Stephan Lips
Documentation Design Lead: Susan Bednar
Documentation Design/Layout: Susan Bednar, Catherine Cantieri, Valerie Horne, Robert Chapman
Documentation Artwork: Wendi Dunn, Lisa Goodrich
Data: Jane's Information Group, Sally Velthaus, Allison Vollmer
Special Thanks to: Relatives; Families; Partners; Friends; Pets; Plants, The Incan Monkey Gods for the inspiration

SPECIAL THANKS
Adviser: Terrence Reeves (Major US Army), P. Lain Hancock (Lt.), Rob Purdy (Spidey/CW2), Gregory S. Reyes (Deathwing)
Special Thanks to: Sally Velthaus, Allison Vollmer, Jane's Information Group, Hal Klopper, McDonnell‑Douglas Corporation, Jason Yenawine, Movie Library Code, Ed Mauer, Object Appearance Code, Adam Foshko, David Downing, Hint for Video Post Processing, Paul Grace, Steve Agan, Backpipe in Amazing Grace, Bill Baldwin (Guest programmer), Andy Sommers (Startdisk program)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144554&o=2

$end

$adam_flop=janerec1,
$bio

Jane's Recipes Vol. 01 (c) 198? Orphanware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109552&o=2

$end

$adam_flop=janerec2,
$bio

Jane's Recipes Vol. 02 (c) 198? Orphanware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109553&o=2

$end

$adam_flop=janerec3,
$bio

Jane's Recipes Vol. 03 (c) 198? Orphanware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109554&o=2

$end

$adam_flop=janerec4,
$bio

Jane's Recipes Vol. 04 (c) 198? Orphanware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109555&o=2

$end

$pc8801_flop=jangball,
$bio

NEC PC-8801 Series disk. published 35 years ago:

Jang Ball (c) 1987 Cross Media Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92120&o=2

$end

$sms=jangpun3,
$bio

Samsung Gam*Boy cart. published 28 years ago:

Jang Pung 3 (c) 1994 Sanghun.

- TECHNICAL -

GAME ID: SI-0104G

- TRIVIA -

Jang Pung 3 was released in October 1994 in Korea.

- STAFF -

Character Design: Lim.Jung Jae
Background And Visual Design: Ji.Eun Kyung
Super Programmer And Director: Lee.Sanghun
Music Composer: Hwang.Gyu Dae
Special Thanks: Jung.Chan.1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56072&o=2

$end

$gamegear=jangpun2,
$vgmplay=jangpun2_gg,
$bio

Sega Game Gear cart. published 29 years ago:

Jang Pung II (c) 1993 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64645&o=2

$end

$sms=jangpun2,
$bio

Samsung Gam*Boy cart. published 29 years ago:

장풍 II (c) 1993 Sieco.
(Jang Pung II)

Korean unlicensed Street Fighter II clone.

- TECHNICAL -

GAME ID: SI-0103G
SIZE: 512KB (4Mbit)

- TRIVIA -

Released in December 1993 in Korea.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95284&o=2

$end

$info=jangtaku,
$bio

Arcade Video game published 36 years ago:

Jang Taku (c) 1986 Dyna Electronics Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118069&o=2

$end

$sms=janggun,
$bio

Samsung Gam*Boy cart. published 30 years ago:

장군의 아들 (c) 1992 Daou Infosys
(Janggun ui Adeul)

Korean portage/version of the Game Gear game; Street Hero.

- TRIVIA -

Released in December 1992 in South Korea.

- STAFF -

Plan: Baek Nam Kil, Ha Sang Yeon
Program: Jeon Yeon Sub, Oh Gyeong Hun, Choi Yong Duk, Park Se Jun
Graphic: Baek Nam Kil, Ha Sang Yeon, Han Hae Jun
Assistance: Heo Hong Ryeol, Kim Nam Hwan, Lee Jeong Ho, Park Seong Gyu, Oh Se Hui, Kim Jeong Sun, Sin Hui Yeong
Produce: Seo Young Suk, Kim Yeong Hun

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56073&o=2

$end

$nes=janggun,
$bio

Nintendo Famicom cart. published 30 years ago:

장군의 아들 (c) 1992 Daou Infosys.
(Janggun ui Adeul)

- TRIVIA -

Released in December 1992 in South Korea.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90835&o=2

$end

$spectrum_cass=jangler,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Jangler [Model SP232] (c) 1984 Profisoft [Germany]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79344&o=2

$end

$info=jyangoku,
$vgmplay=jyangoku,
$bio

Capcom CPS-II cart. published 23 years ago:

Jangokushi - Haou no Saihai (c) 1999 Capcom.

A mahjong game from Capcom.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 11.8 Mhz), Zilog Z80 (@ 8 Mhz)
Sound Chips : Q-Sound (@ 4 Mhz)

Players : 2
Buttons : 6

- TRIVIA -

Jangokushi Haou no Saihai was released in May 1999

The title of this game translates from Japanese as 'Jong Countries' Intentions - Supreme Ruler's Dice and Tiles'.

The title 'Jangokushi' is a pun on 'Sangokushi', the saga of the Three Kingdoms, which this game is based on.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=8456&o=2

$end

$info=jangou,
$bio

Arcade Video game published 39 years ago:

雀豪 (c) 1983 Nichibutsu.
(Jangou)

- TRIVIA -

Released in February 1983 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29150&o=2

$end

$pc98=jangou1,
$bio

NEC PC-9801 Series 5.25in. disk. published 35 years ago:

雀豪1 (c) 1987 Victor Musical Industries, Inc.
(Jangou 1)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89790&o=2

$end

$pc8801_flop=jango1,
$bio

NEC PC-8801 Series disk. published 34 years ago:

雀豪1 (c) 1988 Cross Media Soft.
(Jangou 1)

- TECHNICAL -

GAME ID: P-5058
BARCODE: 4988002140909

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92121&o=2

$end

$x68k_flop=jangou1,
$bio

Sharp X68000 Series 5.25in. disk. published 33 years ago:

雀豪1 (c) 1989 Victor Musical Industries, Inc.
(Jangou 1)

- TECHNICAL -

GAME ID: X-5023~24
BARCODE: 4988002159031
MEDIA: FD x2

- TRIVIA -

Released in March 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87794&o=2

$end

$pc98=jangou2,
$bio

NEC PC-9801 Series 5.25in. disk. published 33 years ago:

Jangou 2 - Kouchinou Ban (c) 1989 Victor Musical Industries, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89791&o=2

$end

$x68k_flop=jangou2,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Jangou 2 - Kouchinou Ban (c) 1990 Victor Musical Industries, Inc.

- TECHNICAL -

GAME ID: X-5037~38
BARCODE: 4988002203628
MEDIA: FD x2

- TRIVIA -

Released on August 24, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87795&o=2

$end

$pc98=jangou3,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

雀豪3 (c) 1992 Victor Musical Industries, Inc.
(Jangou 3)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89792&o=2

$end

$pc98=jangou4,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Jangou 4 (c) 1994 Victor Ent..

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89793&o=2

$end

$fmtowns_cd=jangou4,
$bio

Fujitsu FM Towns CD published 28 years ago:

Jangou 4 (c) 1994 Victor Musical Industries, Inc.

- TECHNICAL -

GAME ID: F-5517

- TRIVIA -

Released in November 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110224&o=2

$end

$info=jngolady,
$bio

Arcade Video game published 38 years ago:

Jangou Lady (c) 1984 Nichibutsu.

- TRIVIA -

Released in August 1984 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29151&o=2

$end

$n64=jangsim,
$bio

Nintendo 64 cart. published 25 years ago:

Jangou Simulation Mahjong Dou 64 [Model NUS-NMAJ] (c) 1997 Video System Company, Limited. [Kyoto, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57763&o=2

$end

$megacdj=jangouwc,
$bio

Sega Mega-CD published 29 years ago:

雀豪ワールドカップ (c) 1993 Victor Ent.
(Jangou World Cup)

- TECHNICAL -

GAME ID: T-60124

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60524&o=2

$end

$nes=jangou,
$bio

Nintendo Famicom cart. published 32 years ago:

雀豪 (c) 1990 Victor Musical Industries, Incorporated.
(Jangou)

- TECHNICAL -

GAME ID: VFR-Q3

- TRIVIA -

Jangou was released on August 30, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54240&o=2

$end

$msx1_cart=janka,
$bio

MSX cart. published 37 years ago:

Janka (c) 1985 ASCII Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77162&o=2

$end

$pc98=janken,
$bio

JanKen (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89789&o=2

$end

$info=acchi,
$bio

Medal video game published 27 years ago:

Janken Game Acchi Muite Hoi! (c) 1995 Data East Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95604&o=2

$end

$info=jankenmn,
$bio

Redemption mechanical game published 31 years ago:

Janken Man Kattara Ageru (c) 1991 Sanwaizu.

- TECHNICAL -

Width: 300mm
Depth: 350mm
Height: 1340mm
Weight: 60kg

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=36033&o=2

$end

$gameboy=jankenmn,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Jankenman [Model DMG-JAJ] (c) 1991 NCS.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66204&o=2

$end

$pc98=janknpon,
$bio

Jankenpon (c) 19?? CMS Planning.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89794&o=2

$end

$pc98=jankirou,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

雀妃楼 (c) 1994 Ides.
(Jankirou)

- TECHNICAL -

FD x4

- TRIVIA -

Released on February 25, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89795&o=2

$end

$fmtowns_cd=jankirou,
$bio

Fujitsu FM Towns CD published 28 years ago:

Jankirou (c) 1994 IDES

- TECHNICAL -

CD x1

- TRIVIA -

Released in June 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110261&o=2

$end

$pc8001_flop=jankyu,
$bio

NEC PC-8001 disk. published 40 years ago:

Jankyu (c) 1982 SystemSoft Corp. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295122&o=2

$end

$gbcolor=jankyus,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Jankyuusei - Cosplay Paradise [Model CGB-BHGJ-JPN] (c) 2001 Elf.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68073&o=2

$end

$gbcolor=janosch,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Janosch - Das grosse Panama-Spiel [Model CGB-AJOD-NOE] (c) 1999 Infogrames Interactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68074&o=2

$end

$specpls3_flop=janosik,
$bio

Sinclair ZX Spectrum+3 disk. published 9 years ago:

Janosik (c) 2013 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229658&o=2

$end

$pc98=janout,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

雀皇登龍門 (c) 1991 Game Arts Co., Ltd.
(Janou Touryuumon)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89796&o=2

$end

$pc98=janout2,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

雀皇登龍門II (c) 1991 Game Arts Co., Ltd.
(Janou Touryuumon II)

- TECHNICAL -

BARCODE: 4988649160155

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89797&o=2

$end

$megadriv=janout,
$vgmplay=janout_md,
$bio

Sega Mega Drive cart. published 29 years ago:

雀皇登竜門 (c) 1993 Sega Enterprises, Limited.
(Janou Touryuumon)

Port of an original PC-98 game by Game Arts.

- TECHNICAL -

Game ID: G-4096
Cartridge ID: 670-3158
Cover ID: 670-3159

- TRIVIA -

Released on November 5, 1993 in Japan for 6,800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56586&o=2

$end

$info=janputer,
$bio

Arcade Video game published 41 years ago:

Janputer (c) 1981 Taito Corp.

- TRIVIA -

Released in May 1981 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32139&o=2

$end

$info=janptr96,
$bio

Arcade Video game published 26 years ago:

Janputer '96 (c) 1996 Nakanihon, Incorporated. [Dynax Soft Division]

A mahjong game from the Dynax Soft division.

- TECHNICAL -

[Model NS503X]

Main CPU : Zilog Z80 (@ 6 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.536 Mhz)

Players : 2

- TRIVIA -

Janputer '96 was released in September 1996 in Japan.

- UPDATES -

VER. 1.00J

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5945&o=2

$end

$info=janptrsp,
$bio

Arcade Video game published 25 years ago:

Janputer Special (c) 1997 Nakanihon, Incorporated. [Dynax Soft Division].

- TECHNICAL -

[Model NS511]

- UPDATES -

VER. 100J

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=36801&o=2

$end

$msx2_cart=jansei,janseia,
$bio

MSX 2 cart. published 36 years ago:

Jansei (c) 1986 Sony.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51320&o=2

$end

$info=janshi,
$bio

Arcade Video game published 30 years ago:

Janshi (c) 1992 Eagle.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29369&o=2

$end

$info=janshin,
$neogeo=janshin,
$bio

SNK Neo-Geo MVS cart. published 28 years ago:

Janshin Densetsu - Quest of Jongmaster (c) 1994 Aicom.

A mahjong game with Role-Playing-Game elements and selectable items.

- TECHNICAL -

Runs on the SNK "Neo-Geo MVS" hardware.
Game ID: NGM-048

[SNK MVS Neo-Geo Controls]
2 players - 4 buttons per player (2 usables).

- TRIVIA -

Released in June 1994.

The title of this game translates from Japanese as 'Jong God Legend'.

Janshin Densetsu appears to be a complete ripoff of 1991's "Mahjong Quest" by Taito. The basic premise is the same : a girl in an RPG-style format walking along a world map and encountering enemies which are battled through mahjong matches. The enemy encounter screens have identical borders and the enemies are drawn in the same comic-anime style. Before each mahjong match, there are selectable spells that can be bought with stored MP, the screen and spells being identical in both cases. The player also has a Sword and Shield which can be activated during a match which give the player special abilities. The in-game text is virtually identical. The mahjong tiles themselves look almost exactly the same save for the backs; the mahjong game screen itself is almost exactly the same. Even upon defeating an enemy, they are turned into a scantily-clad woman as does your character when she is defeated. The only major difference between the two seems to be that "Mahjong Quest" is controlled with a mahjong control panel and Jyanshin Densetsu is controlled with the MVS Neo-Geo joystick. The next Aicom game on SNK Neo-Geo MVS is 1995's "Pulstar", shares lots of similarities with "R*Type" as well.

- PORTS -

* CONSOLES:
SNK Neo-Geo CD (1995)
NEC PC-Engine Arcade CD (1995)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1219&o=2

$end

$pcecd=jongmstr,
$bio

NEC PC-Engine Arcade CD published 27 years ago:

Janshin Densetsu - Quest of Jongmaster (c) 1995 NEC Home Electronics, Limited.

- TECHNICAL -

BARCODE: 4904323260010
GAME ID: HECD5016

- TRIVIA -

Released on February 24, 1995 in Japan. It was never exported outside Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58233&o=2

$end

$neocd=janshin,
$bio

Janshin Densetsu - Quest of the Jongmaster [Model AICD-048] (c) 199? SNK [Shin Nihon Kikaku]

- TRIVIA -

Like most of the Neo-Geo CD conversions, no (or minor) differences can be seen from the original, the main interest was the lowest price of the game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68143&o=2

$end

$x68k_flop=janshqst,janshqstd,
$bio

Sharp X68000 Series 5.25in. disk. published 28 years ago:

Janshin Quest (c) 1994 SPS.

- TECHNICAL -

GAME ID: GS-165
BARCODE: 4956358101653
MEDIA: FD x2

- TRIVIA -

Released in May 1994 in Japan. Retail price: 7800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87796&o=2

$end

$gameboy=janshir2,
$bio

Nintendo Game Boy Cart. published 28 years ago:

Janshirou II - Sekai Saikyou no Janshi [Model DMG-J4J] (c) 1994 Sammy Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66206&o=2

$end

$gameboy=janshiro,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Janshirou [Model DMG-JFJ] (c) 1992 Sammy Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66205&o=2

$end

$info=jansou,jansoua,
$bio

Arcade Video game published 37 years ago:

Jansoh (c) 1985 Dyna Electronics Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=30694&o=2

$end

$gameboy=jantaku,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Jantaku Boy [Model DMG-GJJ] (c) 1992 NAMCOT.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66207&o=2

$end

$saturn=jantbcp,
$bio

Sega Saturn CD published 25 years ago:

Jantei Battle Cos-Player (c) 1997 Daiki

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59275&o=2

$end

$megadriv=jantei,
$vgmplay=jantei_md,
$bio

Sega Mega Drive cart. published 31 years ago:

Jantei Monogatari (c) 1991 Renovation Products.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56587&o=2

$end

$pcecd=jantei2k,
$vgmplay=jantei2k_tgcd,
$bio

NEC PC-Engine CD published 30 years ago:

Jantei Monogatari II - Uchuu Tantei Divan Kanketsu Hen (c) 1992 Atlus Company, Limited.

- TECHNICAL -

BARCODE: 4984995400037
GAME ID: ATCD2004

- TRIVIA -

Released on April 24, 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58235&o=2

$end

$pcecd=jantei2s,
$vgmplay=jantei2s_tgcd,
$bio

NEC PC-Engine CD published 30 years ago:

Jantei Monogatari II - Uchuu Tantei Divan Shutsudou Hen (c) 1992 Atlus Company, Limited.

- TECHNICAL -

BARCODE: 4984995400020
GAME ID: ATCD1002

- TRIVIA -

Released on February 28, 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58236&o=2

$end

$pcecd=jantei3,
$vgmplay=jantei3_pcecd,
$bio

NEC PC-Engine CD published 29 years ago:

Jantei Monogatari III - Saver Angels (c) 1993 Atlus Company, Limited.

- TECHNICAL -

BARCODE: 4984995400051
GAME ID: ATCD3005

- TRIVIA -

Released on April 23, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58237&o=2

$end

$pcecd=jantei,
$vgmplay=jantei_tgcd,
$bio

NEC PC-Engine CD published 32 years ago:

Jantei Monogatari (c) 1990 Telenet.

- TECHNICAL -

BARCODE: 4988624910256
GAME ID: TJCD0012

- TRIVIA -

Released on October 9, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58234&o=2

$end

$info=janyoup2,
$bio

Arcade Video game published 39 years ago:

Janyou Part II (c) 1983 Cosmo Denshi.

- TRIVIA -

Released in July 1983.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=19623&o=2

$end

$msx1_cart=janyuu,
$bio

MSX cart. published 35 years ago:

雀友 (c) 1987 TechnoSoft
(Janyuu)

- TECHNICAL -

GAME ID: MXTJ-11003

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77163&o=2

$end

$snes=janyuuki,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Janyuuki - Gokuu Randa [Model SHVC-AV4J-JPN] (c) 1995 Virgin Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61546&o=2

$end

$x68k_flop=japan213,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Japan 2136 Nihon Gokei (c) 1990 Login Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87797&o=2

$end

$pc98=japanbas,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

ジャパンバッシング (c) 1992 Systemsoft.
(Japan Bashing)

- TECHNICAL -

BARCODE: 4988697203125

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89798&o=2

$end

$saturn=jsbc96,
$bio

Sega Saturn CD published 26 years ago:

Japan Super Bass Classic '96 (c) 1996 Naxat Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59276&o=2

$end

$pc98=jpquizz,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Japanese Cult Quiz Zipang (c) 1993 Wild Life.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89799&o=2

$end

$msx1_cart=msxwritj,
$bio

MSX cart. published 36 years ago:

Japanese MSX-Write (c) 1986 ASCII Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77164&o=2

$end

$msx2_cart=msxwrit2,
$bio

MSX 2 cart. published 34 years ago:

Japanese MSX-Write II (c) 1988 ASCII

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51322&o=2

$end

$bml3_flop=jwp,
$bio

Hitachi MB-6890 (BM-LIII) disk. published 37 years ago:

Japanese Word Processor (c) 1985 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=292649&o=2

$end

$cpc_flop=jaquette,
$bio

Amstrad CPC type-in published 35 years ago:

Jaquette (c) 1987 CPC

- TRIVIA -

Listed in the French magazine CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119973&o=2

$end

$info=jarajal,
$bio

Dedicated Console published 19 years ago:

Jara-Ja Land (c) 2003 Takara Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240405&o=2

$end

$nes=jarinko,
$bio

Nintendo Famicom cart. published 34 years ago:

じゃりン子チエ ばくだん娘の幸せさがし (c) 1988 Konami Industry Company, Limited.
(Jarinko Chie - Bakudan Musume no Shiawase Sagashi)

- TECHNICAL -

GAME ID: RC828

- TRIVIA -

Released on July 15, 1988 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54241&o=2

$end

$pc8801_flop=jark,
$bio

Jark (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92122&o=2

$end

$psx=jlstock,
$bio

Sony PlayStation CD published 22 years ago:

Jarrett & Labonte Stock Car Racing (c) 2000 Codemasters Soft. Co., Ltd., The

- TECHNICAL -

GAME ID: SLUS-01139

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111610&o=2

$end

$bbcb_flop_orig=jars,
$bio

Acorn BBC Micro B disk. published 39 years ago:

Jars (c) 1983 Acornsoft

- STAFF -

By: Wally Walters

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125187&o=2

$end

$c64_cart=jarsrev,
$bio

Commodore C64 cart. published 11 years ago:

Jars' Revenge (c) 2011 RGCD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53606&o=2

$end

$pce=necromcr,
$vgmplay=necromcr_pce,
$bio

NEC PC-Engine HuCARD published 34 years ago:

Jaseiken Necromancer (c) 1988 Hudson Soft.

Jaseiken Necromancer can be considered as the first Role Playing Game for the PC Engine system. It was popular in japan despite the controversy of blood blowing out of killed enemy characters. This is probably the first feature that will surprise any player. Graphics are far from the cute Dragon Quest, or semi-cute Final Fantasy series. Some of the first enemies the player will encounter are giant dark butterflies or weird looking zombies with their bodies cut in half and their intestines out on the floor. Without forgetting, as mentioned earlier, the burst of blood that spurts out of enemy monsters when they get the final hit. Nevertheless, Jaseiken Necromancer is a traditional Role Playing Game, with a team of players wandering around a map, resting in villages where new weapons and other items can be purchased. Characters get upgrades following a classic system based on experience points. The game happens during Middle Ages and monsters have invaded the country. The king has been murdered and the player, at the head of a team of three, goes on a journey to save the world and defeat the Evil Saint Necromancer.

- TECHNICAL -

Game ID: HC62005

- TRIVIA -

Jaseiken Necromancer was released on January 22, 1988 in Japan for 4500 Yen.

Up to six episodes were planned for this title, but none of them ever happened. However Necromancer 2 and Necromancer 3 may exist as prototypes or limited editions.

- PORTS -

* CONSOLES: 
Nintendo Wii [Virtual Console] [JP] (dec.2, 2006) [Model PAJJ] 

It was then released on the PlayStation Network as a PC-Engine Classic on dec.16, 2009. PSN release ID: NPJJ-30005

* OTHERS: 
Apple iPhone/iPad [US] (dec.20, 2010) "TurboGrafx-16 GameBox [Model 406585960]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58661&o=2

$end

$megadriv=draxos,
$bio

Sega Mega Drive cart. published 29 years ago:

Jashin Draxos (c) 1993 Electronic Arts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56588&o=2

$end

$spectrum_cass=jasonoft,
$bio

Jason Of The Argonauts (c) 198? Adventure Workshop, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219779&o=2

$end

$cpc_flop=jasonoft,jasonand,jasonoft01,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Jason of the Argonauts (c) 1990 Guild, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123324&o=2

$end

$spectrum_cass=jasonsge,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Jason's Gem (c) 1985 Mastertronic, Ltd. [UK]

- TECHNICAL -

Model IS 0081

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79346&o=2

$end

$spectrum_cass=jasper29,
$bio

Jasper (c) 198? 2.99 Classics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225523&o=2

$end

$spectrum_cass=jasperdi,
$bio

Jasper (c) 198? Dixons

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226163&o=2

$end

$spectrum_cass=jasperze,
$bio

Jasper (c) 198? Zeppelin Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226219&o=2

$end

$spectrum_cass=jasper,jaspertc,jaspermast,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Jasper! (c) 1984 Micromega

- TECHNICAL -

GAME ID: QTC729

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79347&o=2

$end

$x68k_flop=jastis,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Jastis (c) 1990 ASM.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88323&o=2

$end

$info=jspecter,jspecter2,
$bio

Arcade Video game published 43 years ago:

Jatre Specter (c) 1979 Jatre.

Space Invader's clone. Jatre Specter is faster than the original "Space Invaders".

- TECHNICAL -

Main CPU : Intel 8080 (@ 1.9968 Mhz)
Sound Chips : SN76477 (@ 1.9968 Mhz)

Screen orientation : Vertical
Video resolution : 224 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 2

Players : 2
Control : 2-way joystick
Buttons : 1

- SCORING -

Large Invader : 10 points
Medium Invader : 20 points
Small Invader : 30 points
UFO : 50 to 300 points

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1220&o=2

$end

$cpc_flop=jatricem,
$bio

Jatrice Martin Trained (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126719&o=2

$end

$mo5_cass=jauge,
$bio

Thomson MO5 cass. published 38 years ago:

Jauge (c) 1984 CNDP [Centre National de Documentation Pedagogique] [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108800&o=2

$end

$cpc_flop=jaumessp,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Jaume's Sprite (c) 1985 Software Center [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124940&o=2

$end

$c64_cart=jawbreak,
$bio

Commodore C64 cart. published 39 years ago:

Jaw Breaker (c) 1983 Sierra On-Line, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53607&o=2

$end

$apple2_flop_orig=jawbrekr,
$apple2_flop_clcracked=jawbrkr,
$apple2_flop_misc=jawbrekr,
$bio

Apple II 5.25 disk. published 41 years ago:

Jawbreaker (c) 1981 On-Line Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107372&o=2

$end

$apple2_flop_orig=jawbrkr2,
$bio

Apple II 5.25 disk. published 39 years ago:

Jawbreaker II (c) 1983 Sierra On-Line, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229105&o=2

$end

$vic1001_cart=jawbrek2,jawbrek2p,
$bio

Commodore VIC-20 cart. published 39 years ago:

Jawbreaker II (c) 1983 Sierra On-Line, Inc.

- TECHNICAL -

GAME ID: JBL-401

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84441&o=2

$end

$ti99_cart=jawbreak,
$bio

Texas instrument TI-99/4A cart. published 39 years ago:

Jawbreaker II [Model PHM 3194] (c) 1983 Sierra On-Line, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84605&o=2

$end

$a800=jawbrek2,
$bio

Atari 400/800 cart. published 39 years ago:

Jawbreaker II (c) 1983 Sierra On-Line, Inc.

- TECHNICAL -

GAME ID: SRL-212

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86574&o=2

$end

$a2600=jawbreak,jawbreake,jawbreake1,jawbreake2,
$bio

Atari 2600 cart. published 40 years ago:

Jawbreaker (c) 1982 Tigervision.

You're in a candy factory filled with candy bars, smiling faces and sliding doors. Score points by munching candy bars as you maneuver through the maze. But watch out for the smiling faces. They'll munch you (exclamation) eat the vitamin pill for the extra energy you need to munch the smiling faces and score bonus points.

- TECHNICAL -

Model 7-002

- STAFF -

Programmer: John Harris

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50599&o=2

$end

$amigaocs_flop=jaws,jawsa,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Jaws (c) 1989 Screen 7

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74338&o=2

$end

$spectrum_cass=jaws,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Jaws (c) 1989 Screen 7.

- STAFF -

Developed by: Intelligent Design

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79348&o=2

$end

$cpc_cass=jaws,
$bio

Amstrad CPC cass. published 33 years ago:

Jaws (c) 1989 Screen 7

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96836&o=2

$end

$cpc_flop=jaws1989,jawsuk19,jawsuk1901,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Jaws (c) 1989 Screen 7

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123886&o=2

$end

$apple2_flop_orig=jaws,
$bio

Apple II 5.25 disk. published 33 years ago:

Jaws (c) 1989 Box Office Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270662&o=2

$end

$dragon_cass=jaws,
$bio

Jaws (c) 198? Alligata Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116652&o=2

$end

$cpc_flop=jawslede01,jawslede,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Jaws - Le Dernier Etalon (c) 1988 MBC Informatique [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123887&o=2

$end

$cpc_flop=jawslede02,jawslede03,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Jaws - Le Dernier Etalon Cracked (c) 1988 Pynard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122568&o=2

$end

$cpc_flop=jawslede04,jawslede05,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Jaws - Le Dernier Etalon Trained (c) 1988 Pynard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123888&o=2

$end

$spectrum_cass=jawsta,
$bio

Sinclair ZX Spectrum cass. published 7 years ago:

Jaws - The Text Adventure (c) 2015 Saukas, Einar

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=278358&o=2

$end

$cpc_flop=jaws198901,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Jaws Cracked (c) 1989 Master Hacker, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122881&o=2

$end

$spectrum_cass=jawsreve_a,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Jaws Revenge (c) 1983 Work Force

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79349&o=2

$end

$spectrum_cass=jawsreve,
$bio

Jaws Revenge (c) 198? Riko Data

Swedish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226282&o=2

$end

$msx1_flop=jaws,
$bio

Jaws Trained (c) 19?? Unknown.

Tape to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133159&o=2

$end

$spectrum_cass=jawsa,
$bio

Jaws (c) 198? Alternative Soft., Ltd.

- TECHNICAL -

GAME ID: AS787

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=220246&o=2

$end

$nes=jaws,
$bio

Nintendo NES cart. published 35 years ago:

Jaws (c) 1987 LJN

This can't be! There has never been a Great White in these warm tropical waters before. NEVER! This is more than a coincidence... this shark appears to be possessed... as if it's hunting you down... like it's personal. You'd better prepare yourself and strike back before it's too late. Will you use the mini-sub, sea plane, sailboat or just scuba gear? Perhaps it won't even matter. Remember, this is some kind of unbelievably powerful eating machine you're dealing with. Quick, grab your weapons, pack your explosives and check your maps. It's out there... you know it... and it's coming for you. This is serious! This is the ultimate Jaws challenge, because this time it's not over until only one of you is left alive!

- TECHNICAL -

LJN Game ID: 5156
Cart. ID: NES-JA-USA

- TRIVIA -

Released in November 1987 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55241&o=2

$end

$spectrum_cass=jawzprof,
$bio

Jawz (c) 198? Profisoft [Germany]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225800&o=2

$end

$spectrum_cass=jawzpris,
$bio

Jawz (c) 198? PRISM Micro-informatique S.A. [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225948&o=2

$end

$spectrum_cass=jawzdktr,
$bio

Jawz [Model dk013] (c) 198? DK Tronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225616&o=2

$end

$spectrum_cass=jawz,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Jawz [Model S2] (c) 1983 Elfin Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79350&o=2

$end

$ibm5170_cdrom=jaxis,
$bio

PC/MS-Windows CD published 20 years ago:

Jaxis (c) 2002 MediaKite.

- STAFF -

Developed by Jamie System Development.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275319&o=2

$end

$gbcolor=jayspiel,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Jay und die Spielzeugdiebe [Model CGB-BJYD-NOE] (c) 2000 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68075&o=2

$end

$cdi=jazzgianf,
$bio

Phillips CD-i disc published 29 years ago:

Jazz - Les Geants de Big Band à la Bossa Nova (c) 1993 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52910&o=2

$end

$bbc_flop_hybrid=jazz1,
$bio

Acorn BBC Hybrid Music System disk. published 33 years ago:

Jazz Disc Vol.1 (c) 1989 JBSoftware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270457&o=2

$end

$cdi=jazzgian,
$bio

Phillips CD-i disc published 30 years ago:

Jazz Giants - From Big Band to Bossa Nova (c) 1992 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52911&o=2

$end

$ibm5170=jazz,
$bio

IBM PC/AT DOS 3.5in. disk. published 28 years ago:

Jazz Jackrabbit (c) 1994 Epic MegaGames

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144419&o=2

$end

$gba=jazzjack,
$bio

Nintendo GBA cart. published 20 years ago:

Jazz Jackrabbit (c) 2002 JALECO Ent.

- TECHNICAL -

Model AGB-AJJE-USA

- TRIVIA -

Released on November 19, 2002 in USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- TIPS AND TRICKS -

Level Select: Enter the following code at the main menu: Left, Down, L, L, Up, Down, R, Right, Up, Right, L, R. A Level Select option will appear at the bottom of the menu.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71280&o=2

$end

$timex_cass=jazzofir,
$bio

JazzoFire (c) 19?? Bingham, P.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263982&o=2

$end

$tvc_flop=jatekok,
$bio

Játékok (c) 198? Petrovszki, Jozsef & Rota, Szabolcs

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112326&o=2

$end

$tvc_cass=jatekok1,
$bio

Videoton TVC cass. published 35 years ago:

Játékok 01 (c) 1987 Petrovszki, Jozsef & Rota, Szabolcs

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262751&o=2

$end

$amigaocs_flop=bublbobljh,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Jatte Hits (c) 1989 Firebird

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73623&o=2

$end

$snes=jbsuperb,
$bio

Nintendo Super Famicom cart. published 27 years ago:

JB The Super Bass [Model SHVC-A94J-JPN] (c) 1995 N&G Project

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61537&o=2

$end

$info=jb3000,
$bio

Computer published 40 years ago:

JB-3000 (c) 1982 Panasonic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236702&o=2

$end

$bbc_cass=jcbdiggr,
$bio

Acorn BBC Micro B cass. published 39 years ago:

JCB Digger (c) 1983 Acornsoft

- STAFF -

By: Jonathan Griffiths

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51990&o=2

$end

$bbcb_flop_orig=jcbdiggr,
$bio

Acorn BBC Micro B disk. published 39 years ago:

JCB Digger (c) 1983 Acornsoft

- STAFF -

By: Jonathan Griffiths

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125186&o=2

$end

$info=jd800,
$bio

Musical Instrument published 31 years ago:

JD-800 Programmable Synthesizer (c) 1991 Roland.

The JD-800 is Roland's answer to half a decade of hard-to-program synthesizers. Covered in sliders that act as dedicated editors just like a classic analog synth, the JD-800 is an extremely programmable and hands-on digital synthesizer. It is also an interesting and great sounding digital synth with incredible flexibility and control. Internal ROM based waveforms are combined to build your sounds. The sounds are based on Roland's D-50, but updated for the nineties with multimode filters - uncommon but welcome at the time.

- TECHNICAL -

The JD-800 came in a tough metal case capped off on the sides with large plastic covers.

- TRIVIA -

It has been used by William Ørbit, Emerson Lake & Palmer, 808 State, Ken Ishii, Astral Projection, Rabbit in the Moon, Depeche Mode, Underworld, Tangerine Dream, LTJ Bukem, Apollo 440, Jean Michel Jarre, ATB, Vangelis, Pet Shop Boys, Faithless, Luke Vibert, Mouse on Mars, Laurent Garnier, MC Hammer, Bushflange, Genesis, and Eat Static.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270389&o=2

$end

$coco_cart=jdos123,jdos111,jdos110,jdos108,
$bio

TRS-80 CoCo cart. published 37 years ago:

JDOS Ver.1.xx (c) 1985 J&M Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240898&o=2

$end

$msx1_flop=jecompte,
$bio

Je Compte Cracked (c) 19?? Unknown.

Tape to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133160&o=2

$end

$mo5_cass=jedessin,
$to7_cass=jedessin,
$bio

Thomson MO5/TO7 cass. published 38 years ago:

Je Dessine (c) 1984 VIFI-Nathan.

- TECHNICAL -

GAME ID: 450306

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108316&o=2

$end

$mo5_cass=lisecris,
$to7_cass=lisecris,
$bio

Thomson MO5/TO7 cass. published 38 years ago:

Je lis, j'ecris (c) 1984 Ediciel Matra & Hachette.

- TECHNICAL -

FACE 1: MO5
FACE 2: TO7

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108317&o=2

$end

$cpc_flop=jemeveil,jemeveil01,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Je M'Eveille en Jouant (c) 1990 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123889&o=2

$end

$to_flop=jerevise,
$bio

Thomson TO disk. published 36 years ago:

Je Revise (c) 1986 Cedic-Nathan [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107770&o=2

$end

$mo5_cass=jetuil,jetuilb,jetuila,
$bio

Thomson MO5 cass. published 36 years ago:

Je Tu Il (c) 1986 Ediciel Matra & Hachette [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108801&o=2

$end

$pc98=jealousy,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Jealousy (c) 1995 Inter Heart.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89800&o=2

$end

$fmtowns_cd=jealousy,
$bio

Fujitsu FM Towns CD published 27 years ago:

Jealousy (c) 1995 Inter Heart.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110391&o=2

$end

$amigaocs_flop=joanarcg,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Jeanne d'Arc (c) 1989 Chip [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74339&o=2

$end

$cpc_flop=jeasonf1,
$bio

Amstrad CPC type-in published 33 years ago:

Jeason (c) 1989 AM-Mag

- TRIVIA -

Listed as a type-in program in the French magazine: AM-Mag.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119547&o=2

$end

$pc98=jedai,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Jedai (c) 1994 DO.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89801&o=2

$end

$x68k_flop=jeena,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Jeena no Taibouken (c) 1990 T&H Project

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88324&o=2

$end

$c64_cass=jeepcmnd,
$bio

Commodore C64 cass. published 36 years ago:

Jeep Command (c) 1986 Bug-Byte [Grandslam div.] [London, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187422&o=2

$end

$gameboy=jeepjamb,jeepjambp,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Jeep Jamboree (c) 1992 Virgin Games

- TECHNICAL -

GAME ID: DMG-JJ-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66208&o=2

$end

$info=jefffox,
$bio

Jeff Foxworthy (c) 200? Aristocrat Leisure Industries Pty, Ltd.

- TECHNICAL -

MKVI hardware.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=33582&o=2

$end

$gbcolor=xsracing,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Jeff Gordon XS Racing [Model DMG-AJZE-USA] (c) 1999 ASC Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68076&o=2

$end

$snes=jeffseup,
$bio

Jeff's Shoot'Em Up [USA Prototype] (c) 199? Iguana Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63114&o=2

$end

$tiki100=jeg,
$bio

TIKI-100 disk. published 33 years ago:

Jeg (c) 1989 LoM-Data

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237340&o=2

$end

$tvc_flop=jegyzet,
$bio

Videoton TVC disk. published 35 years ago:

Jegyzettömb (c) 1987 Gerlai [Gyorgy Gerlai]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112324&o=2

$end

$pc8801_flop=jehard,jeharda,
$bio

NEC PC-8801 Series disk. published 35 years ago:

Jehard (c) 1987 Xtal Soft.

- TECHNICAL -

GAME ID: NFXA-17002

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92123&o=2

$end

$mbee_quik=jeksil,
$bio

Applied Technology Microbee cass. published 37 years ago:

Jeksils Revenge (c) 1985 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289641&o=2

$end

$nes=drjekyllj,
$vgmplay=drjekyll_nes,
$bio

Nintendo Famicom cart. published 34 years ago:

ジーキル博士の彷魔が刻 (c) 1988 Toho Cinephile-Soft
(Jekyll Hakase no Houma ga Toki)

- TECHNICAL -

GAME ID: THF-TK

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54242&o=2

$end

$x1_cass=jelda,jeldab,jeldaa,
$bio

Sharp X1 cass. published 39 years ago:

Jelda (c) 1983 Carry Lab..

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86240&o=2

$end

$pc8801_cass=jelda,
$bio

NEC PC-8801 Series cass. published 39 years ago:

Jelda (c) 1983 Carry Lab..

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91235&o=2

$end

$mz2000_cass=jelda,
$bio

Sharp MZ-2000 cass. published 39 years ago:

Jelda (c) 1983 Carry Lab. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235714&o=2

$end

$pc8801_cass=jelda2,jelda2a,
$bio

NEC PC-8801 Series cass. published 38 years ago:

Jelda II (c) 1984 Carry Lab..

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91236&o=2

$end

$mz2000_cass=jelda2,
$bio

Sharp MZ-2000 cass. published 38 years ago:

Jelda II (c) 1984 Carry Lab. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235715&o=2

$end

$fm7_cass=jelda2,
$bio

Fujitsu FM-7 cass. published 38 years ago:

Jelda II (c) 1984 Carry Lab..

- TECHNICAL -

GAME ID: GA-025

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93739&o=2

$end

$snes=jellyboy,jellyboyp,jellyboyp1,
$bio

Nintendo Super NES cart. published 31 years ago:

Jelly Boy (c) 1991 Ocean

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63115&o=2

$end

$megadriv=jellyboy,
$bio

Jelly Boy (c) 199? Electronic Arts

Unreleased prototype.

- TIPS AND TRICKS -

GAME GENIE CODE: 9C5A-B95R
Jump higher.

GAME GENIE CODE: 805A-B95R
Jump much higher.

GAME GENIE CODE: GWLA-2A2E
Don't fall when you walk off ledges (Walk on air). Press Jump to drop down.

GAME GENIE CODE: MR-F--------------------
Giant human head of Fergus McGovern pasted over your character's head.

GAME GENIE CODE: WHCTLH WMFPCD RWTNWW TTCTLW
Start with 10 lives.

GAME GENIE CODE: STSHTY NRTCLW FHSMGS SHLWTN
Start with 20 lives.

GAME GENIE CODE: YRRTLM WFCMGW HBVCBW HLGHWD
Start every life with one music note (temporary invincibility) .

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56589&o=2

$end

$snes=jellybo2,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Jelly Boy 2 (c) 1994 Game Freak

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61547&o=2

$end

$gameboy=jellyboy,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Jelly Boy [Model DMG-AJBP-UKV] (c) 1991 Ocean Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66209&o=2

$end

$vic1001_cart=jellym1,jellym2,
$bio

Commodore VIC-20 cart. published 41 years ago:

Jelly Monster [Model VIC-1905] (c) 1981 Commodore, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84442&o=2

$end

$psx=jellyfsh,
$bio

Sony PlayStation CD published 22 years ago:

Jellyfish - The Healing Friend (c) 2000 Visit.

- TECHNICAL -

[Model SLPS-02892]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85313&o=2

$end

$megadriv=jennifct,
$bio

Sega Genesis cart. published 30 years ago:

Jennifer Capriati Tennis (c) 1992 Renovation

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57261&o=2

$end

$apple2_flop_orig=jennypr,
$apple2_flop_clcracked=jennypr,
$bio

Apple II 5.25 disk. published 39 years ago:

Jenny of the Prairie (c) 1983 Rhiannon Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240686&o=2

$end

$specpls3_flop=jennybd1,
$bio

Sinclair ZX Spectrum+3 disk. published 31 years ago:

Jenny's Big Disk Vol. 1 (c) 1991 Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147735&o=2

$end

$specpls3_flop=jennybd2,
$bio

Sinclair ZX Spectrum+3 disk. published 32 years ago:

Jenny's Big Disk Vol. 2 (c) 1990 Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147736&o=2

$end

$apple2_flop_orig=mcjennyj35,
$bio

Apple IIc+ 3.5in. disk. published 38 years ago:

Jenny's Journeys (c) 1984 MECC [Minnesota Educational Computing Corp.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301235&o=2

$end

$apple2_flop_clcracked=mcjenj10,
$bio

Apple II 5.25 disk. published 36 years ago:

Jenny's Journeys (c) 1986 MECC [Minnesota Educational Computing Corp.]

- TECHNICAL -

Model MECC-A161

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276723&o=2

$end

$specpls3_flop=jenynbd1,
$bio

Sinclair ZX Spectrum+3 disk. published 31 years ago:

Jenny's Next Big Disk Vol. 1 (c) 1991 Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147737&o=2

$end

$specpls3_flop=jenynbd2,
$bio

Sinclair ZX Spectrum+3 disk. published 30 years ago:

Jenny's Next Big Disk Vol. 2 (c) 1992 Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147738&o=2

$end

$info=grdnstrmk,grdnstrmg,grdnstrmj,
$bio

Arcade Video game published 24 years ago:

Jeon Sin - Guardian Storm (c) 1998 Afega.

A vertically scrolling shoot 'em up.

- TECHNICAL -

Prom Stickers : GST-xx

Main CPU : Motorola 68000 (@ 12 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : Yamaha YM2151 (@ 4 Mhz), OKI6295 (@ 7.575 Khz)
RAM : (8x) LH52B256, (7x) 6116

Screen orientation : Vertical
Video resolution : 256 x 256 pixels
Screen refresh : 56.00 Hz
Palette colors : 768

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Guardian Storm was released in May 1998.

The title of this game translates from Korean as 'Battle God'.

Pne of the player charater is ripped from a famous South Korean comics; "Flying superboard" written by Huh Young Man.

- STAFF -

Hardware designer: Cho Nam Jung
Programmer: Oh Gyeong Hun
Background designers: Park Kyong Su, Kim Eun Jin
Animation: Kim Young Mi, Le Hoan Ki, Kim Jin Young
Sound: Park Chi Ho
Director: Ryou Hai Sung

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2383&o=2

$end

$spc1000_cass=keenon,
$bio

Jeontuham Keenon (c) 198? Samsung Software [Korea]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83524&o=2

$end

$adam_flop=jeopardy,jeopardya,
$bio

Coleco Adam disk. published 38 years ago:

Jeopardy (c) 1984 Coleco Industries, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124205&o=2

$end

$adam_cass=jeopardy,
$bio

Coleco Adam cass. published 38 years ago:

Jeopardy (c) 1984 Coleco Industries, Inc. [Amsterdam, NY, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259515&o=2

$end

$adam_flop=jeopardyqp1,jeopardyqp2,
$bio

Coleco Adam disk. published 36 years ago:

Jeopardy Question Pack (c) 1986 Walters Soft. Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109557&o=2

$end

$adam_flop=jeopardyqp3,jeopardyqp4,
$bio

Jeopardy Question Pack (c) 198? M&M Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109556&o=2

$end

$adam_flop=jeopwrit,jeopwrita,
$bio

Coleco Adam disk. published 36 years ago:

Jeopardy Writer (c) 1986 Walters Soft. Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109558&o=2

$end

$snes=jeopardy,
$bio

Nintendo Super NES cart. published 30 years ago:

Jeopardy! (c) 1992 GameTek

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63116&o=2

$end

$gamecom=jeopardy,
$bio

Tiger game.com cart. published 25 years ago:

Jeopardy! (c) 1997 Tiger Electronic Toys, Inc. [Orchard Mundelein, IL, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129941&o=2

$end

$n64=jeopardy,
$bio

Nintendo 64 cart. published 24 years ago:

Jeopardy! (c) 1998 GameTek

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57764&o=2

$end

$nes=jeopar25,
$bio

Nintendo NES cart. published 32 years ago:

Jeopardy! 25th Anniversary Edition (c) 1990 GameTek

For the last quarter of a century, some of the smartest people in the world have been competing for cash prizes on Jeopardy!, the high-pressure answers and questions television game show. Now it's your turn. Share the excitement with thousands of TV winners. Test your memory against even more challenging "answers" in this all-new edition especially created to commemorate Jeopardy's Silver Anniversary. You'll be amazed at the things you know!

- TECHNICAL -

GAME ID: NES-J3-USA

- TRIVIA -

Released in June 1990 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55243&o=2

$end

$psx=jeopard2,
$bio

Sony PlayStation CD published 22 years ago:

Jeopardy! 2nd Edition (c) 2000 Hasbro Interactive, Inc.

- TECHNICAL -

GAME ID: SLUS-01173

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111052&o=2

$end

$megadriv=jeopardd,
$bio

Sega Genesis cart. published 29 years ago:

Jeopardy! Deluxe (c) 1993 GameTek

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57263&o=2

$end

$snes=jeopardd,
$bio

Nintendo Super NES cart. published 28 years ago:

Jeopardy! Deluxe Edition (c) 1994 GameTek

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63117&o=2

$end

$nes=jeoparjr,
$bio

Nintendo NES cart. published 33 years ago:

Jeopardy! Junior Edition (c) 1989 GameTek

Now all the fast-paced fun and excitement of Jeopardy! is just for kids! It has all the fun of the adult version... everything you see on TV and more. But the puzzles have been created just for the younger player.

It's your turn to be the contestant. Compete against your friends or match wits with the computer. There are almost 2000 "answers" to challenge you in over 400 categories... all waiting for your correct "questions" for the big money. Get set to enjoy state-of-the-art graphics, the actual theme music, and hours of fun when you play the Junior Edition of Jeopardy!

- TECHNICAL -

GAME ID: NES-J2-USA

- TRIVIA -

Released in October 1989 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55244&o=2

$end

$gameboy=jeopardp,
$bio

Nintendo Game Boy Cart. published 26 years ago:

Jeopardy! Platinum Edition [Model DMG-APJE-USA] (c) 1996 GameTek

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66211&o=2

$end

$megadriv=jeopards,
$bio

Sega Genesis cart. published 29 years ago:

Jeopardy! Sports Edition (c) 1993 GameTek

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57264&o=2

$end

$snes=jeopards,
$bio

Nintendo Super NES cart. published 28 years ago:

Jeopardy! Sports Edition (c) 1994 GameTek

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63118&o=2

$end

$gamegear=jeopards,
$bio

Sega Game Gear cart. published 28 years ago:

Jeopardy! Sports Edition (c) 1994 GameTek

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64647&o=2

$end

$gameboy=jeopards,
$bio

Nintendo Game Boy Cart. published 28 years ago:

Jeopardy! Sports Edition (c) 1994 GameTek

- TECHNICAL -

Game ID: DMG-JE-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66212&o=2

$end

$gameboy=jeopardt,
$bio

Nintendo Game Boy Cart. published 26 years ago:

Jeopardy! Teen Tournament (c) 1996 GameTek

- TECHNICAL -

Game ID: DMG-AJQE-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66213&o=2

$end

$cdi=jeopardy,
$bio

Phillips CD-i disc published 28 years ago:

Jeopardy! (c) 1994 Philips Interactive Media, Incorporated.

Now you can play the world's most popular answer and question TV game show. You stand in front of the cameras, hand at the buzzer as TV host, Alex Trebek, calls you by name. Advance from Round One to Double Jeopardy and then Final Jeopardy to the Jeopardy Hall of Fame.

- TECHNICAL -

Model 310690213-2

- TRIVIA -

Released in USA only.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52912&o=2

$end

$gameboy=jeopardy,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Jeopardy! [Model DMG-JP-USA] (c) 1991 GameTek

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66210&o=2

$end

$nes=jeopardy1,jeopardy,
$bio

Nintendo NES cart. published 34 years ago:

Jeopardy! (c) 1988 GameTek

Get set for all the fast-paced fun and excitement of Jeopardy! You can now play this popular TV game show at home.

Be first to press your buzzer and the cash is yours. And if you're fast and smart enough, you may go on to win the championship!

There are thousands of answers to challenge you in over four hundred categories... all waiting for your correct questions for the big money. Game play is just like the real show - you even play Double Jeopardy.

Get set to enjoy state-of-the-art graphics, the actual theme music and hours of thrilling fun when you play JEOPARDY!

- TECHNICAL -

GAME ID: NES-JP-USA

- TRIVIA -

Released in September 1988 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55242&o=2

$end

$psx=jeopardy,
$bio

Sony PlayStation CD published 24 years ago:

Jeopardy! (c) 1998 Hasbro Interactive, Inc.

- TECHNICAL -

GAME ID: SLUS-00682

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111051&o=2

$end

$megadriv=jeopardy,
$vgmplay=jeopardy_md,
$bio

Sega Genesis cart. published 30 years ago:

Jeopardy! (c) 1992 GameTek

There is a fine art to watching Jeopardy!, as any know-it-all could tell you. It used to mean shouting at the television (in question form) or turning to anyone within earshot, nodding and calmly saying "I knew that..." GameTek changes all that by giving Jeopardy! fans everywhere an opportunity to really buzz in. Alex Trebek hosts this video game version of television's longest-running game show. Featuring the digitized TV studio, theme music, voice and photgraphy of Alex himself, this Jeopardy! takes full advantage of the graphic and sound capabilities of the Sega Genesis. With over 3,500 new questions and answers (or is that answers and questions?) and 700 categories, it's sure to last many seasons without reruns!

- TECHNICAL -

GAME ID: T-83026

- TRIVIA -

Released in December 1992 in North America.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57262&o=2

$end

$gamegear=jeopardy,
$bio

Sega Game Gear cart. published 29 years ago:

Jeopardy! [Model T-83038] (c) 1993 GameTek

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64646&o=2

$end

$segacd=jeopardy,
$bio

Sega CD published 28 years ago:

Jeopardy! [Model T-93095] (c) 1994 Sony Imagesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60747&o=2

$end

$to7_cass=jeremie,
$bio

Thomson TO7 type-in published 38 years ago:

Jeremie le Grimpeur (c) 1984 Hebdogiciel.

- TRIVIA -

Published in Hebdogiciel no. 42.

- STAFF -

By: Frédéric AUJAS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108318&o=2

$end

$spectrum_cass=jeremy,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Jeremy (c) 1984 King Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298503&o=2

$end

$n64=jmg2k,jmg2ku,
$bio

Nintendo 64 cart. published 22 years ago:

Jeremy McGrath Supercross 2000 (c) 2000 Acclaim Entertainment, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57765&o=2

$end

$gbcolor=jmg2k,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Jeremy McGrath Supercross 2000 (c) 2000 Acclaim Ent., Incorporated.

- TECHNICAL -

[Model CGB-AJUE-USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68077&o=2

$end

$psx=jmg2k,
$bio

Sony PlayStation CD published 22 years ago:

Jeremy McGrath Supercross 2000 (c) 2000 Acclaim Ent., Inc.

- TECHNICAL -

GAME ID: SLUS-00832

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110975&o=2

$end

$dc=jmg2k,
$bio

Sega Dreamcast GD published 22 years ago:

Jeremy McGrath Supercross 2000 [Model T-8104N] (c) 2000 Acclaim Ent., Inc. [Glen Cove, NY, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135564&o=2

$end

$dc=jmg2ke,
$bio

Sega Dreamcast GD published 22 years ago:

Jeremy McGrath Supercross 2000 [Model T-8114D-50] (c) 2000 Acclaim Ent., Inc. [Glen Cove, NY, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135565&o=2

$end

$psx=jmg98,
$bio

Sony PlayStation CD published 24 years ago:

Jeremy McGrath Supercross 98 (c) 1998 Acclaim Ent., Inc.

- TECHNICAL -

GAME ID: SLUS-00479

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110976&o=2

$end

$spectrum_cass=jericho2,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Jericho 2 (c) 1984 Elephant Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226283&o=2

$end

$spectrum_cass=jerichor,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Jericho Road (c) 1984 Shards Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79351&o=2

$end

$snes=jerryboy,
$bio

Nintendo Super Famicom cart. published 31 years ago:

Jerry Boy (c) 1991 Epic/Sony Records [Sony Music Ent., Incorporated.]

Jerry Boy is a cute platform game by Epic and published by Sony. The game starts when the young prince Jerry is about to marry the lovely Emmy. But things are about to change for the worse. Tom, Jerry's jealous brother, engages the services of a ruthless wizard and turns the poor prince into a blue slime. The young man escapes but gets swept away into the city sewage system. He then is most fortunately rescued by a kind old man - Jelly boy now embarks on a long journey to reclaim his identity and to find his lovely girlfriend. Jerry has the incredible ability to control his gelatinous body - he can flatten or stretch it to hit nearby enemies or stick to walls and ceilings. He can also swallow all kind of items usually found inside plants and use their unique properties - red balls can be thrown at the enemies (or collected for extra life), Iron balls can be used as a projectiles, green seeds can grow sort of beanstocks to climb on and so forth... The game has a lot more surprises in store such as the five letter flags that spell Jerry hidden in each area. Finally, every couple of stages, Jerry visits villages or towns - there he has the opportunity to talk to people and learn a bit more about what lies ahead.

- TECHNICAL -

Cartridge ID: SHVC-JB

- TRIVIA -

Released on September 13, 1991 in Japan for 8500 Yen.

Reviews:
[FR] November 1991 - Consoles + N.3: 89/100

Export releases:
[US] "Smartball [Model SNS-JB-USA]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61548&o=2

$end

$megadriv=pigskinf,
$bio

Sega Genesis cart. published 30 years ago:

Jerry Glanville's Pigskin Footbrawl (c) 1992 Razorsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57265&o=2

$end

$psx=jerseydv,
$bio

Sony PlayStation CD published 24 years ago:

Jersey Devil (c) 1998 Sony Computer Ent. America.

North American release. Game developed in Europe. See the original for more information.

- TECHNICAL -

GAME ID: SCUS-94907

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110734&o=2

$end

$spectrum_cass=jerseyqu,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Jersey Quest (c) 1984 WD Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79353&o=2

$end

$vis=jb_wear,
$bio

Memorex VIS CD published 30 years ago:

Jesse Bear, What Will You Wear (c) 1992 Macmillan New Media

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300988&o=2

$end

$megadriv=jesseven,
$bio

Sega Genesis cart. published 30 years ago:

Jesse Ventura Wrestling Superstars (c) 1992 Dreamworks Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40432&o=2

$end

$info=jestmagi,
$bio

Video Slot Machine published 19 years ago:

Jester Magic (c) 2003 Konami Gaming, Incorporated.

- TECHNICAL -

Konami Endeavour

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=12064&o=2

$end

$spectrum_cass=jesterqu_a,jesterqu_b,jesterqu_e,jesterqu_g,jesterqu_i,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Jester Quest (c) 1988 Nebula Designs Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79354&o=2

$end

$specpls3_flop=jesterqu,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

Jester Quest (c) 1988 Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147739&o=2

$end

$spectrum_cass=jesterqu,jesterqu_c,
$bio

Jester Quest (c) 198? Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219830&o=2

$end

$spectrum_cass=jestersj,jestersj_b,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Jester's Jaunt (c) 1991 Zenobi Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79355&o=2

$end

$nes=jesus,
$bio

Nintendo Famicom cart. published 33 years ago:

ジーザス 恐怖のバイオ・モンスター (c) 1989 King Records.
(Jesus - Kyoufu no Bio Monster)

Japanese sci-fi adventure game.

- TRIVIA -

Released on March 17, 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54243&o=2

$end

$pc8801_flop=jesus2,jesus2a,jesus2d,
$bio

NEC PC-8801 Series disk. published 31 years ago:

Jesus II (c) 1991 Enix, Ltd.

- TECHNICAL -

GAME ID: E-G258
BARCODE: 4988601002585

- TRIVIA -

Released on March 24, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92125&o=2

$end

$pc98=jesus2,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Jesus II (c) 1991 Enix, Ltd.

- TECHNICAL -

GAME ID: E-G259
BARCODE: 4988601002592
MEDIA: FD x5

- TRIVIA -

Released on September 22, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89802&o=2

$end

$x68k_flop=jesus2,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Jesus II (c) 1991 Enix, Ltd.

- TECHNICAL -

GAME ID: E-G261
BARCODE: 4988601002615
MEDIA: FD x5

- TRIVIA -

Released on March 24, 1991 in Japan. Retail price: 8800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87798&o=2

$end

$pc8801_flop=jesus,jesusa,jesusd,
$bio

NEC PC-8801 Series disk. published 35 years ago:

Jesus (c) 1987 Enix, Ltd.

- TECHNICAL -

GAME ID: E-G190
BARCODE: 4988601001908

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92124&o=2

$end

$fm77av=jesus,
$bio

Fujitsu FM-77AV disk. published 35 years ago:

Jesus (c) 1987 Enix, Ltd.

- TECHNICAL -

GAME ID: E-G195
BARCODE: 4988601001953

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93846&o=2

$end

$msx2_flop=jesus,
$bio

MSX 2 disk. published 35 years ago:

Jesus (c) 1987 Enix, Ltd.

- TECHNICAL -

GAME ID: E-G196
BARCODE: 4901780069484

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101739&o=2

$end

$x1_flop=jesus,jesusd,
$bio

Sharp X1 5.25in. disk. published 35 years ago:

Jesus (c) 1987 Enix, Ltd.

- TECHNICAL -

GAME ID: E-G197
BARCODE: 4988601001977

- TRIVIA -

Released in November 1987 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86021&o=2

$end

$mc10=jet,
$bio

Jet (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87643&o=2

$end

$pc98=jet,
$bio

NEC PC-9801 Series 5.25in. disk. published 33 years ago:

Jet - F-16/F-18 Combat Simulator (c) 1989 subLOGIC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89803&o=2

$end

$cpc_flop=jet37199,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Jet 37 Trained (c) 1990 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126720&o=2

$end

$svi318_cass=jetalf,
$bio

Spectravideo SV-318 cass. published 38 years ago:

Jet Alf (c) 1984 ELS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118570&o=2

$end

$svi318_cass=jetalf2,
$bio

Spectravideo SV-318 cass. published 38 years ago:

Jet Alf and the Manic Masters Revenge (c) 1984 ELS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118571&o=2

$end

$cpc_flop=jetbikes02,jetbikes01,jetbikes,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Jet Bike Simulator (c) 1988 Codemasters Soft. Co., Ltd., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126309&o=2

$end

$specpls3_flop=jbikesim,
$bio

Sinclair ZX Spectrum+3 disk. published 33 years ago:

Jet Bike Simulator (c) 1989 MCM Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147931&o=2

$end

$cpc_cass=jetbike,
$bio

Amstrad CPC cass. published 34 years ago:

Jet Bike Simulator [Model 10064] (c) 1988 Codemasters Soft. Co., Ltd., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96838&o=2

$end

$spectrum_cass=jetbike,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Jet Bike Simulator (c) 1988 Codemasters Software Co., Ltd., The

- TECHNICAL -

GAME ID: 9063

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79356&o=2

$end

$msx1_cass=jetbomb,jetbomba,
$bio

MSX cass. published 37 years ago:

Jet Bomber (c) 1985 Aackosoft [Netherlands]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94741&o=2

$end

$msx1_flop=jetbomb,
$bio

Jet Bomber cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230014&o=2

$end

$msx1_cart=jetbomb,
$bio

MSX cart. published 37 years ago:

Jet Bomber [Model GA013] (c) 1985 al Alamiah

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77165&o=2

$end

$dragon_cass=jetbtcol,
$bio

Dragon cass. published 37 years ago:

Jet Boot Colin (c) 1985 Pocket Money Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116640&o=2

$end

$dc=jcd2,
$bio

Sega Dreamcast GD published 22 years ago:

Jet Coaster Dream 2 [Model T-41201M] (c) 2000 Bimboosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135216&o=2

$end

$dc=jcd,
$bio

Sega Dreamcast GD published 23 years ago:

Jet Coaster Dream! [Model T-40902M] (c) 1999 Bottom Up [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135079&o=2

$end

$gbcolor=jetdego,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Jet de Go! [Model CGB-BJEJ-JPN] (c) 2000 Altron Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68079&o=2

$end

$info=jetfight,jetfighta,
$bio

Arcade Video game published 47 years ago:

Jet Fighter (c) 1975 Atari.

Jet Fighter puts the players in the middle of a split-second 1-on-1 air battle. The object being to hit your opponent more times than they hit you in the specified time frame. You get a point every time you hit your opponent and vice versa. When hit, your plane spins around and an explosion noise is heard. After a few seconds, the plane recovers then flies off in another random direction ready to fire again.

- TRIVIA -

Released in October 1975.

The boardset is apparently very similar to Tank with a few exceptions. The gameplay is a lot like Tank too.

Fun Games released BiPlane which is an almost identical copy of this game.

- STAFF -

Designed by : Lyle Rains

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3393&o=2

$end

$msx1_cass=jetfaack,
$bio

MSX cass. published 37 years ago:

Jet Fighter (c) 1985 Aackosoft [Netherlands]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94742&o=2

$end

$msx1_cass=jetfight,jetfightb,jetfighta,
$bio

MSX cass. published 34 years ago:

Jet Fighter (c) 1988 Eurosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94743&o=2

$end

$msx1_flop=jetfight,
$bio

MSX disk. published 34 years ago:

Jet Fighter (c) 1988 Eurosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109057&o=2

$end

$archimedes=jetfight,
$bio

Acorn Archimedes disk. published 34 years ago:

Jet Fighter (c) 1988 Minerva

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116014&o=2

$end

$n64=jetforce,jetforceu,jetforceu1,
$bio

Nintendo 64 cart. published 23 years ago:

Jet Force Gemini (c) 1999 Nintendo.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57766&o=2

$end

$dc=jetgrind,jetgrindp,
$bio

Sega Dreamcast GD published 22 years ago:

Jet Grind Radio [Model 51058] (c) 2000 SEGA of America, Inc. [San Francisco, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135570&o=2

$end

$gba=jetgrind,
$bio

Nintendo GBA cart. published 19 years ago:

Jet Grind Radio [Model AGB-AJRE-USA] (c) 2003 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71281&o=2

$end

$pc98=jetkun,
$bio

Jet Kun (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89804&o=2

$end

$psx=jmoto2ce,
$bio

Sony PlayStation CD published 25 years ago:

Jet Moto 2 - Championship Edition (c) 1997 Sony Computer Ent. America.

The Championship Edition featured six fewer competitors, but increased the game's speed to 30 frames per second.

- TECHNICAL -

GAME ID: SCUS-94167

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110737&o=2

$end

$psx=jetmoto2,
$bio

Sony PlayStation CD published 25 years ago:

Jet Moto 2 (c) 1997 Sony Computer Ent. America.

- TECHNICAL -

Game ID: SCUS-94167

- TRIVIA -

Released on October 31, 1997 in the USA. Due to an error during the disc printing process, a special edition version, "Jet Moto 2 - Championship Edition" was printed instead of the original.

Export releases:
[JP] "Jet Moto 2 [Model SCPS-10063]"

- STAFF -

Published by: Sony Computer Entertainment America
Designed and Produced by: Sony Interactive Studios America
Designed and Developed by: SingleTrac

SONY INTERACTIVE STUDIOS AMERICA
President: Kelly Flock
Director of Product Development and Executive Producer: Allan Becker
Senior Producer: Mike Giam
Producer: Brian J. Wiklem
Assistant Producer: Darren Yager
Test Manager: Mark Pentek
Lead Test: Mike Benton
Assistant Lead Test: Conner Morlang
Testers: Raul Orozco, Tim Duzmal, James W. Harper, Peter Mayberry, Christian Davis

SINGLETRAC ENTERTAINMENT TECHNOLOGIES, INC.
Director of Production: Steve Cowser
Producer: Danny Lunt
Art Director: Mike Mason
Lead Software Engineer: Travis Hilton
Software Development: Danny Lunt, Mike Mason, John R. Olsen Jr.
Lead 3D Graphics Designer: Brian J. Christensen
3D Graphics Designers: Jennifer Fortin, Daniel Fuller, Michael Makarczyk, Alex Mathis
3D Graphics Tools: Russell Almond
Director of Music and Sound: Sandra E. Geary
Sound Designers: Sandra E. Geary, Mark Kartchner
Audio Programmers: Kevin Steele, Scott Turner
Lead Tester: Steve Knopf
Testing and Game Tuning: Mike Snow
Network Administration: Bryan Brown
Produciton Assistant: Ginger Silver
Gameplay Test Group Coordination: Susan Hadfield, Heh-Kyu Sincock

AXIOM DESIGN
Concept Art and Game Shell Design: Todd Downer, Antony Jones, Derek Lancaster, Mike Meyers, John Powell, Todd Schmidt, Brent Watts, Richard Watts, Sal Velluto Inc.

MUSIC
Music Produced by: Pinnacle Music Group, Lance Lenhart, Sam Cardon, Tom Hopkins

SONY COMPUTER ENTERTAINMENT AMERICA
Marketing Management: Craig Rechenmacher, Susan Nourai Panico, David Bamberger
Package & Manual Cover Design: Axiom Design
Manual Layout: T. S. Flanagan
Promotions and In-Game Partnership: Randy Gordon
Public Relations: Helene Sheeler
Legal: David Greenspan, Kerry Hopkins, Mimi Nguyen, Michelle Postrado, Leslie Chen
Special Thanks to: Kaz Hirai, Andrew House, Jack Tretton, Peter Dille, Jeffrey Fox, Marilyn Weyant, Howard Liebeskind, TBWA Chiat/Day, Larry Anderson, Ben Bartholomew, Jerry Jessop, Gaymond Lee, Randy Zorko, Don Thomas, Bill Rehbock

SPONSORS
Atlantic Technology International, Dragon Optical, International Home Foods, Inc. Chef Boyardee Division, Kawasaki Motors Corp., Axiom Design, Mountain Dew

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97782&o=2

$end

$psx=jetmoto3d,
$bio

Sony PlayStation CD published 23 years ago:

Jet Moto 3 Demo Disc (c) 1999 989 Studios.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131516&o=2

$end

$psx=jetmoto3,
$bio

Sony PlayStation CD published 23 years ago:

Jet Moto 3 (c) 1999 989 Studios.

This Jet Moto is notable for the inclusion of new stunt tracks. The objective of these tracks is to perform stunts to gain higher points and to collect coins scattered throughout the track. Another notable inclusion is the hop button, which is used to boost your player above the ground to avoid obstacles. The physics also were given an overhaul. Many times your bike travels so fast that you will be stuck riding on walls. Graphics were also considerably smoother as the game was released two years after the original games, however suffered greatly due to the use of heavy texturing as was common for PlayStation games of the time. Track themes vary greatly, with tracks taking places in volcanic islands, underground catacombs, the heights of Machu Pichu, and a thick Sequoia forest. DualShock Controller support was added to this installment.

- TECHNICAL -

BARCODE: 711719455523
GAME ID: SCUS-94555

- TRIVIA -

Jet Moto 3 was released exclusively for the PlayStation in North America only on August 31, 1999. A new developer and publisher would take over the series, Pacific Coast Power & Light and 989 Sports.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

It was released on the PlayStation Network on February 21, 2008 but was removed shortly thereafter for undisclosed reasons.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111672&o=2

$end

$psx=jetmoto,
$bio

Sony PlayStation CD published 26 years ago:

Jet Moto (c) 1996 Sony Computer Ent. America.

Twenty Characters and three tracks are available at the beginning of the game, with seven more tracks unlockable by winning tournaments. Traditional tracks are also included, and typical courses range from beaches with debris-littered water, ice-covered mountains, and even a floating track set above a city.

- TECHNICAL -

Game ID: SCUS-94309

- TRIVIA -

Jet Moto was released on November 14, 1996 in the USA.

At the time of its release Jet Moto was seen as Sony's response to Nintendo's Wave Race 64.

Export releases:
[EU] "Jet Moto [Model SCES-00566]"
[JP] "Jet Moto [Model SIPS-60020]"

- STAFF -

SingleTrac Entertainment Technologies
Producer: Danny Lunt
Director: Mike Mason
Director of Software Development: Randy Zorko
Game Software Development: Michael Badger, Jay Barnson, Travis Hilton, Danny Lunt, Mike Mason
3D Graphic Tools: Russell Almond
Lead 3D Graphic Designers: Will Dougherty, Pierre Dufresne, Jennifer Fortin, Michael Makarczyk, Manny Rangel
Character Animation: Daniel D. Wood
Senior Sound Designer & Music Supervisor: Sandra E. Geary
Sound Integration: Scott Turner
Lead Tester: Nate Pendleton
Testers: Angie Bartholomew, Jon Marquette

Sony Interactive Studios America
Executive Producer: Allan Becker
Producer: Mike Giam
Assistant Producer: Felice Standifer
Shell Layout & Design: Axiom Design
QA Manager: Mark Pentek
Lead Analyst: Mike Benton
Assistant Lead Analysts: Joseph Aragones, Donovan Soto

Sony Computer Entertainment America
Marketing Manager: David Bamberger
Packaging & Logo Design: The Three 8 Creative Group, Ed Cristman, John Borg, Dave Mazur
Manual: T. S. Flanagan
Original Packaging: Sal Velluto
Promotions: Melanie Hitchcock
PR: P. Kevin Horn
Special Thanks: Mike Giam, Andrew House, Peter Dille, Jack Tretton, Kelly Flock, Marilyn Weyant, Howard Liebeskind, Kim Shanklin, Jeffrey Fox, Charlotte Taylor-Skeel, Susan Nourai, Nicole McGrath, Richard Watts, TBWA Chiat/Day, Travis Giam, David Jaffe, Steve Ceragioli, Trisha Giam

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97485&o=2

$end

$tvc_flop=jetpack,
$bio

Jet Pack (c) 198? Software in LUX

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111746&o=2

$end

$tvc_cass=jetpack,jetpacka,
$bio

Jet Pack (c) 198? Software in LUX

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112483&o=2

$end

$apple2_flop_misc=jetpack,
$bio

Jet Pack (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107373&o=2

$end

$gameboy=jetpakj,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Jet Pak Jak (c) 1991 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306241&o=2

$end

$gameboy=jetpakm,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Jet Pak Man (c) 1991 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306242&o=2

$end

$bbc_cass=jetpjack,
$bio

Acorn BBC Micro B cass. published 38 years ago:

Jet Power Jack (c) 1984 Micro Power

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51995&o=2

$end

$electron_cass=jetpjack,
$bio

Acorn Electron cass. published 38 years ago:

Jet Power Jack (c) 1984 Micro Power, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262642&o=2

$end

$cgenie_cass=jetset,
$bio

Colour Genie cass. published 38 years ago:

Jet Set Billy (c) 1984 Arcade Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131477&o=2

$end

$atom_cass=jetsetmn,
$bio

Acorn Atom cass. published 13 years ago:

Jet Set Miner (c) 2009 Retro Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236084&o=2

$end

$atom_flop=jetsetmn,
$bio

Acorn Atom disk. published 13 years ago:

Jet Set Miner (c) 2009 Retro Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236130&o=2

$end

$gba=jetsetr,
$bio

Nintendo GBA cart. published 18 years ago:

Jet Set Radio [Model AGB-AJRP] (c) 2004 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71282&o=2

$end

$dc=jetsetrj,
$bio

Sega Dreamcast GD published 22 years ago:

Jet Set Radio [Model HDR-0078] (c) 2000 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135566&o=2

$end

$dc=jetsetr,jetsetrp,
$bio

Sega Dreamcast GD published 22 years ago:

Jet Set Radio (c) 2000 SEGA Enterprises, Ltd.

European release.

- TECHNICAL -

GAME ID: MK-51058-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135571&o=2

$end

$bbc_cass=jetsetw,
$electron_cass=jetsetw,
$bio

Acorn BBC/Electron cass. published 38 years ago:

Jet Set Willy (c) 1984 Tynesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51996&o=2

$end

$spectrum_cass=jetsetwi,jetsetwipp,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Jet Set Willy (c) 1984 Software Projects.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79358&o=2

$end

$msx1_cass=jetsetw,
$bio

MSX cass. published 38 years ago:

Jet Set Willy (c) 1984 Software Projects

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94744&o=2

$end

$spectrum_cass=jetsetwisv,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Jet Set Willy (c) 1984 Spectrum Vision [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287523&o=2

$end

$msx1_cart=jetsetw,jetsetwa,
$bio

MSX cart. published 37 years ago:

Jet Set Willy (c) 1985 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77166&o=2

$end

$dragon_cass=jsw,jswc,
$bio

Dragon cass. published 37 years ago:

Jet Set Willy (c) 1985 Software Projects

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116693&o=2

$end

$einstein=jetsetw,
$bio

Jet Set Willy (c) 198? Software Projects

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136092&o=2

$end

$spectrum_cass=jetsetwivn,
$bio

Jet Set Willy (c) 198? Ventamatic.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=217852&o=2

$end

$ondra=jetset,
$bio

Jet Set Willy (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236762&o=2

$end

$atom_flop=jsw,
$bio

Acorn Atom disk. published 7 years ago:

Jet Set Willy (c) 2015 Retro Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236131&o=2

$end

$cpc_cass=jetsetw2a,jetsetw2ac,jetsetw2,
$bio

Amstrad CPC cass. published 37 years ago:

Jet Set Willy - The Final Frontier (c) 1985 Software Projects

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96839&o=2

$end

$cpc_flop=jetsetwi0c,jetsetwi01,jetsetwi05,jetsetwi06,jetsetwi07,jetsetwi09,
$bio

Jet Set Willy - The Final Frontier (c) 200? CNGSOFT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121705&o=2

$end

$spectrum_cass=jetsetwi_bw,
$bio

Sinclair ZX Spectrum cass. published 22 years ago:

Jet Set Willy 1-1 (c) 2000 Aldridge, Nick.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196895&o=2

$end

$spectrum_cass=jsw128,
$bio

Sinclair ZX Spectrum cass. published 18 years ago:

Jet Set Willy 128K (c) 2004 Elliott, John

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287569&o=2

$end

$specpls3_flop=jsw128k,
$bio

Jet Set Willy 128K (c) 200? Elliott, John

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265029&o=2

$end

$atom_flop=jsw2,
$bio

Acorn Atom disk. published 7 years ago:

Jet Set Willy 2 (c) 2015 Retro Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236132&o=2

$end

$spectrum_cass=jetsetw2,
$bio

Jet Set Willy 2 (c) 198? Ricochet [Mastertronic Group] [UK]

- TECHNICAL -

GAME ID: RAS 037

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219755&o=2

$end

$spectrum_cass=jetsetwi_ca,
$bio

Sinclair ZX Spectrum cass. published 20 years ago:

Jet Set Willy 5 - ZX Heroes (c) 2002 Makovsky, Igor.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196896&o=2

$end

$spectrum_cass=jsw64,jsw64v12,jsw64w12,jsw64x12,jsw64y12,jsw64yy12,
$bio

Sinclair ZX Spectrum cass. published 17 years ago:

Jet Set Willy 64 (c) 2005 Elliott, John.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196902&o=2

$end

$spectrum_cass=jetsetwi_cb,
$bio

Sinclair ZX Spectrum cass. published 16 years ago:

Jet Set Willy 64: Dragon (c) 2006 Elliott, John.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196897&o=2

$end

$spectrum_cass=jetsetwi_cd,jetsetwi_ce,
$bio

Sinclair ZX Spectrum cass. published 17 years ago:

Jet Set Willy 64: Manic Miner (c) 2005 Elliott, John.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196899&o=2

$end

$spectrum_cass=jetsetwi_cc,
$bio

Sinclair ZX Spectrum cass. published 16 years ago:

Jet Set Willy 64: Manic Miner - Dragon (c) 2006 Elliott, John.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196898&o=2

$end

$spectrum_cass=jetsetwi_ch,jetsetwi_ci,jetsetwi_cj,jetsetwi_ck,
$bio

Sinclair ZX Spectrum cass. published 16 years ago:

Jet Set Willy 64: Willy On A Transatlantic Cruise (c) 2006 Ast, Hervé.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196901&o=2

$end

$spectrum_cass=jetsetwi_j,
$bio

Sinclair ZX Spectrum cass. published 17 years ago:

Jet Set Willy Again (c) 2005 Filsoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196914&o=2

$end

$spectrum_cass=jetsetwi_cr,jetsetwi_cs,
$bio

Sinclair ZX Spectrum cass. published 19 years ago:

Jet Set Willy Construction Kit (c) 2003 Broadsoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196903&o=2

$end

$msx1_flop=jetsetw,jetsetwa,
$bio

Jet Set Willy Cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134426&o=2

$end

$spectrum_cass=jetsetwicr1,jetsetwicr2,jetsetwicr3,jetsetwicr4,jetsetwicr5,jetsetwifix,jetsetwipcg,
$bio

Jet Set Willy cracked (c) 200? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225879&o=2

$end

$spectrum_cass=jetsetwi_ct,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Jet Set Willy Editor (c) 1985 Spectrum Computing.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196905&o=2

$end

$spectrum_cass=jetsetwi_cv,jetsetwi_cx,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Jet Set Willy Editor Mk2 (c) 1984 Softricks.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196906&o=2

$end

$bbc_cass=jetsetw2,
$electron_cass=jetsetw2,
$bio

Acorn BBC/Electron cass. published 37 years ago:

Jet Set Willy II (c) 1985 Tynesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51997&o=2

$end

$spectrum_cass=jetsetw2o,jetsetw2128,jetsetwi_cy,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Jet Set Willy II (c) 1985 Software Projects.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79359&o=2

$end

$bbcb_flop_orig=jetsetw2,
$bio

Acorn BBC Micro B disk. published 37 years ago:

Jet Set Willy II (c) 1985 Tynesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125596&o=2

$end

$pro128s_flop=jetsetw2,
$bio

Olivetti PC-128s disk. published 35 years ago:

Jet Set Willy II (c) 1987 Olivetti Prodest.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118252&o=2

$end

$amigaocs_flop=jetsetw2,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Jet Set Willy II (c) 1992 Software Projects

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74340&o=2

$end

$msx1_cass=jetsetw2,jetsetw2h,
$bio

MSX cass. published 37 years ago:

Jet Set Willy II - The Final Frontier (c) 1985 Software Projects

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94745&o=2

$end

$c64_cass=jsw2,
$bio

Commodore C64 cass. published 37 years ago:

Jet Set Willy II - The Final Frontier (c) 1985 Software Projects

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187071&o=2

$end

$msx1_flop=jetsetw2,
$bio

Jet Set Willy II cracked & trained (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230015&o=2

$end

$cpc_flop=jetsetwi0b,jetsetwi02,
$bio

Amstrad CPC 464 disk. published 22 years ago:

Jet Set Willy II+ (c) 2000 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123309&o=2

$end

$spectrum_cass=jetsetwi_cz,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Jet Set Willy III (c) 1985 MB/APG.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196907&o=2

$end

$spectrum_cass=jetsetwi_da,jetsetwi_db,jetsetwi_dc,jetsetwi_dd,jetsetwi_de,jetsetwi_df,jetsetwi_dg,jetsetwi_dh,jetsetwi_di,
$bio

Sinclair ZX Spectrum cass. published 17 years ago:

Jet Set Willy in Paris (c) 2005 Ast, Hervé.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196904&o=2

$end

$spectrum_cass=jetsetwi_dk,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Jet Set Willy IV - Willy's New Hat (c) 1985 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196909&o=2

$end

$spectrum_cass=jetsetwi_dl,
$bio

Sinclair ZX Spectrum cass. published 22 years ago:

Jet Set Willy meets Colossal Cave (c) 2000 Wyatt, James.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196910&o=2

$end

$spectrum_cass=jswrd,jswrd1,jswrd5,jswrd5a,jswrd5d,jswrd3ts,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Jet Set Willy Room Designer (c) 1985 RD Foord Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196911&o=2

$end

$dragon_flop=jswdsgnr,
$bio

Dragon disk. published 34 years ago:

Jet Set Willy Screen Designer (c) 1988 Dragonfire Services

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117026&o=2

$end

$spectrum_cass=jetsetwi_du,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Jet Set Willy Sprite Library (c) 1985 RD Foord Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196912&o=2

$end

$cpc_flop=jetsetwi,jetsetwi03,jetsetwi04,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Jet Set Willy Trained (c) 1985 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123776&o=2

$end

$dragon_cass=jswutil,
$bio

Jet Set Willy Utility (c) 198? Burgin [Paul Burgin]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116876&o=2

$end

$z88_cart=jsw,
$bio

Cambridge Z88 Cart. published 24 years ago:

Jet Set Willy Z88 (c) 1998 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236182&o=2

$end

$spectrum_cass=jetsetwi_bq,
$bio

Sinclair ZX Spectrum cass. published 22 years ago:

Jet Set Willy, Willy's Afterlife (c) 2000 Adban de Corcy.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196889&o=2

$end

$spectrum_cass=jetsetwi_i,
$bio

Sinclair ZX Spectrum cass. published 22 years ago:

Jet Set Willy: A Bulgarian Requiem (c) 2000 Adban de Corcy.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196913&o=2

$end

$spectrum_cass=jetsetwi_k,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Jet Set Willy: April Showers (c) 1984 Future Publishing, Ltd.

- TRIVIA -

Published as Type-in in issue 13, page 41.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196915&o=2

$end

$spectrum_cass=jetsetwi_m,
$bio

Sinclair ZX Spectrum cass. published 20 years ago:

Jet Set Willy: Dup Moor en t' Panat (c) 2002 Aldridge, Nick.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196917&o=2

$end

$spectrum_cass=escsnail,escsnaila,
$bio

Sinclair ZX Spectrum cass. published 16 years ago:

Jet Set Willy: Escape of the Snails (c) 2006 Ast, Hervé.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196918&o=2

$end

$spectrum_cass=jetsetwi_p,jetsetwi_q,
$bio

Sinclair ZX Spectrum cass. published 20 years ago:

Jet Set Willy: Frosya The Cat (c) 2002 Makovsky, Igor.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196919&o=2

$end

$spectrum_cass=jetsetwi_r,
$bio

Sinclair ZX Spectrum cass. published 19 years ago:

Jet Set Willy: FTB (c) 2003 Martland, Edward.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196920&o=2

$end

$spectrum_cass=jetsetwi_s,
$bio

Sinclair ZX Spectrum cass. published 20 years ago:

Jet Set Willy: Goodnite Luddite (c) 2002 Broadsoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196921&o=2

$end

$spectrum_cass=jetsetwi_t,
$bio

Sinclair ZX Spectrum cass. published 24 years ago:

Jet Set Willy: Ivy (c) 1998 Filsoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196922&o=2

$end

$spectrum_cass=jetsetwi_u,
$bio

Sinclair ZX Spectrum cass. published 23 years ago:

Jet Set Willy: J4 - The Fourth Remix (c) 1999 Eddy, Geoff.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196923&o=2

$end

$spectrum_cass=jetsetwi_v,
$bio

Sinclair ZX Spectrum cass. published 18 years ago:

Jet Set Willy: Jet Cat Frosya (c) 2004 Makovsky, Igor.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196924&o=2

$end

$spectrum_cass=jetsetwi_x,
$bio

Sinclair ZX Spectrum cass. published 20 years ago:

Jet Set Willy: Jet Set Emily - Baby on the Go (c) 2002 Doctor Who.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196925&o=2

$end

$spectrum_cass=jetsetwi_w,
$bio

Sinclair ZX Spectrum cass. published 16 years ago:

Jet Set Willy: Jet Set Emily - Baby on the Go [Final Edition] (c) 2006 Doctor Who.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196927&o=2

$end

$spectrum_cass=jetsetwi_y,
$bio

Sinclair ZX Spectrum cass. published 18 years ago:

Jet Set Willy: Jet Set Emily - Baby on the Go [Special Edition] (c) 2004 Doctor Who.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196926&o=2

$end

$spectrum_cass=jetsetwi_z,
$bio

Jet Set Willy: Jet Set Wibble (c) 200? Elliott, John.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=217851&o=2

$end

$spectrum_cass=jetsetwi_dj,
$bio

Sinclair ZX Spectrum cass. published 25 years ago:

Jet Set Willy: Jet-Set Willy In Space (c) 1997 Halsoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196908&o=2

$end

$spectrum_cass=jetsetwi_aa,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Jet Set Willy: Join The Jet-Set! (c) 1985 Halsoft.

Having woken up from his deep sleep, our intrepid hero is keen to explore the surrounding countryside. Whilst Willy would dearly love to join the jet-set, funding the upkeep of a mansion is no mean feat, and Willy needs more resources if he is going to hobnob with royalty. Therefore, he buys himself a crash helmet (not that it's very effective) and sails off to a nearby island with a central mountain. The game starts with Willy in the palace of the mountain's royal resident. He must collect all the valuables from inside the mountain, the surrounding trees and gardens, and from the local town. He must also fly through the sky, go to sea, and even take a trip to hell and back!

- TRIVIA -

This game was created using the Software Projects' "JetSet Editor".

- TIPS AND TRICKS -

The game features a choice of ten tunes, which must be poked into memory before the game starts:
0 - Tambourin, by Gossec
1 - Unknown
2 - If I were a rich man, from Fiddler on the Roof (original JSW tune)
3 - In the Hall of the Mountain-King, by Grieg (original Manic Miner tune)
4 - Unknown
5 - Whistle Song (original)
6 - Unknown
7 - Unknown
8 - Kinderszenen no 1 (Von fremden Landern und Menschen), by Schumann
9 - American Patrol

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196857&o=2

$end

$spectrum_cass=jetsetwi_ab,jetsetwi_ac,
$bio

Sinclair ZX Spectrum cass. published 16 years ago:

Jet Set Willy: Lena vs Margo (c) 2006 Makovsky, Igor.

- TRIVIA -

Created using "JetSet Editor".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196859&o=2

$end

$spectrum_cass=jetsetwi_ad,jetsetwi_ae,
$bio

Sinclair ZX Spectrum cass. published 22 years ago:

Jet Set Willy: Lord Of The Rings (c) 2000 Broadsoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196860&o=2

$end

$spectrum_cass=jetsetwi_af,
$bio

Sinclair ZX Spectrum cass. published 20 years ago:

Jet Set Willy: Madam Blavskja's Carnival Macabre (c) 2002 Adban de Corcy.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196861&o=2

$end

$spectrum_cass=jetsetwi_ag,jetsetwi_ah,
$bio

Sinclair ZX Spectrum cass. published 18 years ago:

Jet Set Willy: Manic Miner (c) 2004 Broadsoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196862&o=2

$end

$spectrum_cass=jetsetwi_ai,
$bio

Sinclair ZX Spectrum cass. published 17 years ago:

Jet Set Willy: Maria on Tour (c) 2005 BaSe1 PrOdUcTiOnZ.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196863&o=2

$end

$spectrum_cass=jetsetwi_aj,
$bio

Sinclair ZX Spectrum cass. published 21 years ago:

Jet Set Willy: Maria vs Some Bastards (c) 2001 Manic Miner Technologies.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196864&o=2

$end

$spectrum_cass=jetsetwi_ak,
$bio

Sinclair ZX Spectrum cass. published 18 years ago:

Jet Set Willy: Maria's Revenge (c) 2004 Doughty, Mat.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196865&o=2

$end

$spectrum_cass=jetsetwi_al,
$bio

Sinclair ZX Spectrum cass. published 17 years ago:

Jet Set Willy: Mind Control (c) 2005 Gromann, Daniel.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196866&o=2

$end

$spectrum_cass=jetsetwi_am,
$bio

Jet Set Willy: Mono (c) 200? Elliott, John.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196867&o=2

$end

$spectrum_cass=jetsetwi_an,
$bio

Sinclair ZX Spectrum cass. published 22 years ago:

Jet Set Willy: Monstrum! (c) 2000 Hill, Stuart J.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196868&o=2

$end

$spectrum_cass=jetsetwi_ao,
$bio

Sinclair ZX Spectrum cass. published 19 years ago:

Jet Set Willy: Mr Top Hat (c) 2003 Aldridge, Nick.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196869&o=2

$end

$spectrum_cass=jetsetwi_ap,jetsetwi_aq,jetsetwi_ar,
$bio

Sinclair ZX Spectrum cass. published 18 years ago:

Jet Set Willy: Party Willy (c) 2004 Broadsoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196870&o=2

$end

$spectrum_cass=jetsetwi_as,
$bio

Sinclair ZX Spectrum cass. published 17 years ago:

Jet Set Willy: Perpetual Motion (c) 2005 Darth Melkor.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196871&o=2

$end

$spectrum_cass=jetsetwi_aw,
$bio

Sinclair ZX Spectrum cass. published 20 years ago:

Jet Set Willy: Soul Miner (c) 2002 Martland, Edward.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196872&o=2

$end

$spectrum_cass=jetsetwi_ax,jetsetwi_ay,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Jet Set Willy: Spectrum Computing (c) 1984 Spectrum Computing.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196873&o=2

$end

$spectrum_cass=jetsetwi_az,
$bio

Sinclair ZX Spectrum cass. published 21 years ago:

Jet Set Willy: Strangel - Willy in the Otherworld! (c) 2001 Sendy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196874&o=2

$end

$spectrum_cass=jetsetwi_ba,
$bio

Sinclair ZX Spectrum cass. published 21 years ago:

Jet Set Willy: Stupid (c) 2001 Aldridge, Nick.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196875&o=2

$end

$spectrum_cass=jetsetwi_bc,
$bio

Sinclair ZX Spectrum cass. published 17 years ago:

Jet Set Willy: The 2005 Megamix (c) 2005 Gromann, Daniel.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196877&o=2

$end

$spectrum_cass=jetsetwi_bd,
$bio

Sinclair ZX Spectrum cass. published 24 years ago:

Jet Set Willy: The Continuing Adventures (c) 1998 Britton, Adam.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196878&o=2

$end

$spectrum_cass=jetsetwi_be,
$bio

Sinclair ZX Spectrum cass. published 20 years ago:

Jet Set Willy: The Sun is no Longer Producing Heat (c) 2002 Aldridge, Nick.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196879&o=2

$end

$spectrum_cass=jetsetwi_bf,jetsetwi_bg,
$bio

Sinclair ZX Spectrum cass. published 23 years ago:

Jet Set Willy: The Time Hole (c) 1999 Martland, Edward.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196880&o=2

$end

$spectrum_cass=jetsetwi_bh,
$bio

Sinclair ZX Spectrum cass. published 22 years ago:

Jet Set Willy: The Utility Cubicles (c) 2000 Hill, Stuart J.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196881&o=2

$end

$spectrum_cass=jetsetwi_cg,
$bio

Sinclair ZX Spectrum cass. published 16 years ago:

Jet Set Willy: Ultimate Manic Miner (c) 2006 Makovsky, Igor.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196900&o=2

$end

$spectrum_cass=jetsetwi_bi,
$bio

Sinclair ZX Spectrum cass. published 23 years ago:

Jet Set Willy: We Pretty (c) 1999 Broadsoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196882&o=2

$end

$spectrum_cass=jetsetwi_bb,
$bio

Sinclair ZX Spectrum cass. published 21 years ago:

Jet Set Willy: Wet Sunday Afternoon Graphical Remix (c) 2001 McCowan, Darren.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196876&o=2

$end

$spectrum_cass=jetsetwi_bj,
$bio

Sinclair ZX Spectrum cass. published 22 years ago:

Jet Set Willy: Where's Woody? (c) 2000 Sendy.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196883&o=2

$end

$spectrum_cass=jetsetwi_bk,
$bio

Sinclair ZX Spectrum cass. published 22 years ago:

Jet Set Willy: Willy Comes Home (c) 2000 Gawp!

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196884&o=2

$end

$spectrum_cass=jetsetwi_bl,
$bio

Sinclair ZX Spectrum cass. published 22 years ago:

Jet Set Willy: Willy Takes A Trip (c) 2000 Eddy, Geoff.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196885&o=2

$end

$spectrum_cass=jetsetwi_bm,
$bio

Sinclair ZX Spectrum cass. published 23 years ago:

Jet Set Willy: Willy The Hacker (c) 1999 Eddy, Geoff.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196886&o=2

$end

$spectrum_cass=jetsetwi_bn,
$bio

Sinclair ZX Spectrum cass. published 22 years ago:

Jet Set Willy: Willy to the Rescue! (c) 2000 Sendy.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196887&o=2

$end

$spectrum_cass=jetsetwi_bo,jetsetwi_bp,
$bio

Sinclair ZX Spectrum cass. published 21 years ago:

Jet Set Willy: Willy vs The Vampire Lord (c) 2001 Tatlock, Lee.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196888&o=2

$end

$spectrum_cass=jetsetwi_br,
$bio

Sinclair ZX Spectrum cass. published 21 years ago:

Jet Set Willy: Willy's Flashback (c) 2001 Jet Visy.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196890&o=2

$end

$spectrum_cass=jetsetwi_bs,
$bio

Sinclair ZX Spectrum cass. published 16 years ago:

Jet Set Willy: Willy's Hoard (c) 2006 Gromann, Daniel.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196891&o=2

$end

$spectrum_cass=jetsetwi_bt,
$bio

Sinclair ZX Spectrum cass. published 18 years ago:

Jet Set Willy: Willy's New Mansion (c) 2004 Gromann, Daniel.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196892&o=2

$end

$spectrum_cass=willysne,
$bio

Sinclair ZX Spectrum cass. published 6 years ago:

Jet Set Willy: Willy's New Mansion - Special Edition (c) 2016 Gromann, Daniel

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301393&o=2

$end

$spectrum_cass=jetsetwi_bu,
$bio

Sinclair ZX Spectrum cass. published 18 years ago:

Jet Set Willy: ylliW teS teJ (c) 2004 Broadsoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196893&o=2

$end

$spectrum_cass=jetsetwi_bv,
$bio

Sinclair ZX Spectrum cass. published 20 years ago:

Jet Set Willy: ZX Willy The Bug Slayer (c) 2002 Eddy, Geoff.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196894&o=2

$end

$x1_flop=jetterm,
$bio

Jet Turbo Terminal (c) 198? SPS.

- TECHNICAL -

GAME ID: SS-101

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86022&o=2

$end

$info=jetwave,jetwavej,
$vgmplay=waveshrk,
$bio

Arcade Video game published 26 years ago:

Jet Wave (c) 1996 Konami.

- TECHNICAL -

Konami GTI Club Hardware
ID: GX678

CPU : PowerPC 403GA @ 64 MHz
3D DSP : ADSP-21062 (SHARC) @ 36 MHz
Sound CPU : 68EC000 @ 16 MHz
Sound chips : Ricoh RF5C400 PCM 32Ch, 44.1 kHz Stereo, 3D Effect Spatializer.
Graphics (Custom 3D) : 2 x KS10071

- TRIVIA -

Released in June 1996 in Japan

This game is known as "Wave Shark" in North America.

Soundtrack releases :
GTI Club c/w Jet Wave & Winding Heat Original Game Soundtrack [King Records - KICA-7751 - Feb 5, 1997]

- STAFF -

Composed by: Mutsuhiko Izumi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4183&o=2

$end

$pc8801_flop=jet88011,
$bio

JET-8801A Dictionary (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92111&o=2

$end

$pc8801_flop=jet8801a,
$bio

JET-8801A Print Studio (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92110&o=2

$end

$pc8801_flop=jet88012,jet88013,
$bio

JET-8801A System (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92112&o=2

$end

$bbc_cass=jetbootj,
$electron_cass=jetbootj,
$bio

Acorn BBC/Electron cass. published 38 years ago:

Jet-Boot Jack (c) 1984 English Software

- STAFF -

Converted for the Acorn BBC Micro and Electron by: Dave Woodhouse

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51998&o=2

$end

$cpc_cass=jetbootj,
$bio

Amstrad CPC cass. published 38 years ago:

Jet-Boot Jack [Model SOFT 172] (c) 1984 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96842&o=2

$end

$special_cass=jetset,
$bio

JET-SET (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234203&o=2

$end

$orion_cass=jetset,
$bio

Jet-Set (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235170&o=2

$end

$spectrum_cass=jetstory,
$bio

Sinclair ZX Spectrum cass. published 30 years ago:

Jet-Story [Model 015] (c) 1992 Ultrasoft [Slovakia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79361&o=2

$end

$pc8801_flop=jettermi,
$bio

JET-Terminal v1.0 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92113&o=2

$end

$msx1_flop=jetalfsb,
$bio

Jetalfs Strikes Back Cracked (c) 19?? Unknown.

Tape to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133161&o=2

$end

$bbc_cass=jetboat,
$bio

Acorn BBC/Electron cass. published 38 years ago:

Jetboat (c) 1984 Software Invasion

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51999&o=2

$end

$ibm5150=jetfight,
$bio

IBM PC 3.5in. disk. published 33 years ago:

JetFighter - The Adventure (c) 1989 Velocity

- TECHNICAL -

GAME ID: 78011

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132606&o=2

$end

$bk0010=jetman,
$bio

Jetman (c) 19?? SW Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144285&o=2

$end

$lviv=jetman,
$bio

Jetman (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233028&o=2

$end

$psx=jetm2124,
$bio

Sony PlayStation CD published 23 years ago:

Jetmoto 2124 (c) 1999 989 Studios.

- TRIVIA -

Production on the game began prior to the completion of Jet Moto 3. Developers took inspiration from Syd Mead when coming up with concepts and designs for the game. Inspiration was also taken from freestyle motocross, and the ability would have been given to the player to do in air-tricks such as the heel clicker and can-can, similar to modern day tricks performed on specialized dirtbikes.

Developers cited lack of marketing support, camera issues and a flawed physics model for the jet motos as a few of the main concerns with the game's development. Other concerns included a new company president that did not support the game, and the studio director seeking to widen all the tracks, causing a significant increase in development time. These, along with lackluster sales of Jet Moto 3 caused the game to be cancelled two years into production, just prior to beta testing.

Level designers used Alias Power Animator 8.5 to create tracks for the game.

Jet Moto 2124 would be the first in the series to take the player to locations off Earth, including Mars, the moon and one of Jupiter's moons, Europa. Additional real-world sponsors had been solicited for in-game sponsoring, including Doritos, Slim Jim, and Body Glove.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=46611&o=2

$end

$spectrum_cass=jetpacal,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Jetpac (c) 1983 Al Rushaid

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=278308&o=2

$end

$spectrum_cass=jetpacsi,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Jetpac (c) 1983 Sinclair Research, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=278309&o=2

$end

$bbc_cass=jetpac,
$bio

Acorn BBC Micro B cass. published 38 years ago:

Jetpac (c) 1984 Ultimate

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52000&o=2

$end

$ondra=jetpac,
$bio

Jetpac (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236761&o=2

$end

$cpc_cass=jetpaca,jetpac,
$bio

Amstrad CPC cass. published 8 years ago:

Jetpac (c) 2014 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96844&o=2

$end

$spectrum_cass=jetpac,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Jetpac [Model 161001] (c) 1983 Ultimate Play The Game

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79357&o=2

$end

$spectrum_cart=jetpac,
$bio

Sinclair ZX Spectrum cart. published 39 years ago:

Jetpac (c) 1983 Sinclair Research, Ltd.

- TECHNICAL -

GAME ID: G27/R

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118595&o=2

$end

$spectrum_cass=jetpacr,
$bio

Jetpac (c) 198? Ricochet [Mastertronic Group].

- TECHNICAL -

GAME ID: RS 009

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219754&o=2

$end

$gameboy=jetpack,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Jetpack (c) 1991 Jaleco Co., Ltd.

Prototype version of Battle Unit Zeoth.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237635&o=2

$end

$spectrum_cass=jetseted,jetseted_a,jetseted_b,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

JetSet Editor (c) 1984 Spectrum Electronics.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196858&o=2

$end

$amigaocs_flop=jetsons,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Jetsons - The Computer Game (c) 1992 HiTec Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74341&o=2

$end

$amigaocs_flop=jetstrik,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Jetstrike (c) 1993 Rasputin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74342&o=2

$end

$cd32=jetstrike,
$bio

Commodore Amiga CD32 disc published 28 years ago:

Jetstrike (c) 1994 Rasputin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=106938&o=2

$end

$cpc_flop=jeudaven,
$bio

Amstrad CPC type-in published 36 years ago:

Jeu d'Aventure (c) 1986 Amstrad Magazine

- TRIVIA -

Listed as a type-in program in the French magazine Amstrad Magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119179&o=2

$end

$mo5_cass=jeuboole,jeuboolea,
$to7_cass=jeuboole,
$bio

Thomson MO5/TO7 cass. published 38 years ago:

Jeu de Boole (c) 1984 Hatier

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108319&o=2

$end

$spectrum_cass=jeudedam,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Jeu de Dames (c) 1984 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79362&o=2

$end

$mo5_cass=jeudames,jeudamesb,jeudamesa,
$bio

Thomson MO5 cass. published 38 years ago:

Jeu de Dames (c) 1984 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108803&o=2

$end

$vg5k=dames,
$bio

Philips VG-5000 cass. published 37 years ago:

Jeu de Dames (c) 1985 Hervier, Carl

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293767&o=2

$end

$mo5_cass=jeudamea,jeudameab,jeudameac,jeudameaa,
$bio

Thomson MO5 cass. published 35 years ago:

Jeu de Dames Americain (c) 1987 FIL [France Image Logiciel]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108804&o=2

$end

$alice32=dames,damesa,
$bio

Alice 32 cass. published 38 years ago:

Jeu de Dames (c) 1984 Ediciel Matra & Hachette.

- TECHNICAL -

GAME ID: 71.0045.6

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124733&o=2

$end

$cpc_flop=jeudefle,
$bio

Amstrad CPC type-in published 33 years ago:

Jeu de Fleurs (c) 1989 CPC

- TRIVIA -

Listed in the French magazine CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119909&o=2

$end

$phc25_cass=space,
$bio

Sanyo PHC-25 cass. published 39 years ago:

Jeu de L'espace (c) 1983 Sanyo [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236910&o=2

$end

$dai_cass=morpion,
$bio

Jeu de Morpion (c) 198? Data Applications International [Belgium]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268075&o=2

$end

$x07_cass=ponts,
$bio

Canon X-07 type-in published 36 years ago:

Jeu de Ponts (c) 1986 Shift Editions [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=138554&o=2

$end

$videopac=2qllbskt,
$bio

Phillips Videopac cart. published 44 years ago:

Jeu de Quilles + Basketball (c) 1978 Radiola La Radiotechnique.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95616&o=2

$end

$vg5k=tarot,
$bio

Philips VG-5000 cass. published 37 years ago:

Jeu de Tarot (c) 1985 Nice Ideas

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236417&o=2

$end

$alice32=jeulys,
$bio

Alice 32/90 cass. published 38 years ago:

Jeu Des 6 Lys (c) 1984 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87586&o=2

$end

$to7_cass=allumett,
$bio

Thomson TO7 cass. published 38 years ago:

Jeu des Allumettes (c) 1984 Hebdogiciel.

- TRIVIA -

Published on March 9, 1984 in the French magazine; Hebdogiciel no. 18.

- STAFF -

By: Marc RAYNAL

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108320&o=2

$end

$to7_cass=mariages,
$bio

Thomson TO7 type-in published 38 years ago:

Jeu des Mariages (c) 1984 Hebdogiciel [France]

- TRIVIA -

Published on June 15, 1984 in the French magazine; Hebdogiciel no. 36.

- STAFF -

By: F. DONETTE

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108321&o=2

$end

$to7_cass=meandres,
$bio

Thomson TO7 type-in published 37 years ago:

Jeu des Meandres (c) 1985 Hebdogiciel.

- STAFF -

By: Etienne JACQUES

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108322&o=2

$end

$cpc_flop=jeudespe,
$bio

Amstrad CPC type-in published 31 years ago:

Jeu des Petits Chevaux (c) 1991 CPC Infos

- TRIVIA -

Listed as a type-in program in the French magazine: CPC Infos.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119440&o=2

$end

$mo5_cass=jeuplane,jeuplaneb,jeuplanea,
$bio

Thomson MO5/TO7 type-in. published 37 years ago:

Jeu des Planetes (c) 1985 Hebdogiciel.

- STAFF -

By: Olivier JAMMES

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108805&o=2

$end

$to7_cass=jeudict,
$bio

Jeu du Dictionnaire (c) 198? CNDP [Centre National de Documentation Pedagogique] [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108323&o=2

$end

$mo5_cass=jeudict,
$bio

Jeu du Dictionnaire (c) 198? CNDP [Centre National de Documentation Pedagogique] [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108806&o=2

$end

$to_flop=jeudict,
$bio

Jeu du Dictionnaire (c) 199? Boulanger [Emmanuel Boulanger]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107775&o=2

$end

$cpc_flop=jeudumor,
$bio

Amstrad CPC type-in published 37 years ago:

Jeu du Morse (c) 1985 Super Jeux Amstrad

- TRIVIA -

Listed as a type-in program in the French book: Super Jeux Amstrad.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122692&o=2

$end

$phc25_cass=pendu,
$bio

Sanyo PHC-25 cass. published 39 years ago:

Jeu du Pendu (c) 1983 Sanyo [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236911&o=2

$end

$to_flop=guinness,guinnessa,
$bio

Jeu Guinness des Records (c) 198? Ediciel Matra & Hachette [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107771&o=2

$end

$mo5_cass=jeumeteo,jeumeteob,jeumeteoc,jeumeteoa,
$bio

Jeu Meteo (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108802&o=2

$end

$to_flop=mondinv,
$bio

Thomson TO disk. published 37 years ago:

Jeu Mondial des Inventions (c) 1985 Ediciel Matra & Hachette [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107772&o=2

$end

$info=mpt02h,
$bio

Console published 44 years ago:

Jeu TV Programmable MPT-02 (c) 1978 Hanimex.

French clone of the RCA Studio II featuring detachable controllers. This console is part of the RCA Studio III licensed consoles from the Conic Group.

For more info on RCA Studio III consoles see the Conic "M-1200" entry

- TECHNICAL -

CPU: RCA 1802
SPEED: 1.78 MHz
CO-PROCESSOR: CDP1861 video display chipset
RAM: 512 bytes (normally 256 bytes display RAM, 256 bytes program RAM)
ROM: 2 KB
GRAPHIC MODES: 64 x 32 (theoretical maximum of 64 x 128 is possible)
COLORS: yes (at least 4)
SOUND: Single channel buzzer

- TRIVIA -

After the acquisition of the RCA Studio III Intellectual properties by the Conic Group, Conic reached out to various subsidiaries and other affiliates to distribute their newest console in various countries. The distribution in France was done through Soundic, one of Conic subsidiary specialized in video games as it already had a well-respected video game brand in France with Hanimex.

Both this console and the Victory Home TV Programmer (MPT-02) by Soundic used the same mold. Both consoles are the only RCA Studio III  systems with detachable controllers that could be replaced by proper joysticks (sold separately). The main difference between this console and the Victory Home TV Programmer (MPT-02), is the fact that this console didn’t come with any built-in games. Instead, the same four games that came built-in for all other RCA Studio III systems were put on a cartridge bundled with the system.

The following cartridges were released for this console:
"Grand Pack [Model MG-200]" (Doodle, Patterns, Blackjack and Bowling)
"Bingo [Model MG-201]"
"Concentration Match [Model MG-202]"
"Star Wars [Model MG-203]"
"Math Fun [Model MG-204]" (School House II)
"Pinball [Model MG-205]"
"Biorythm [Model MG-206]"
"Tennis/Squash [Model MG-207]"
"Fun with Numbers [Model MG-208]"
"Computer Quiz [Model MG-209]" (School House I)
"Baseball [Model MG-210]"
"Speedway/Tag [Model MG-211]"
"Spacewar Intercept [Model MG-212]"
"Gun Fight/Moon Ship [Model MG-213]"

The games on carts MG-202, MG-203 and MG-205 were not released for the RCA Studio II.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103286&o=2

$end

$to_flop=jeu6,
$bio

Jeu VI (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107773&o=2

$end

$to_flop=jeu8,
$bio

Jeu VIII (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107774&o=2

$end

$pico=jeulgeop,
$bio

Jeulgeo-oon Pati-leul Yeolja! (c) 199? Samsung.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121965&o=2

$end

$pico=kpwdrivek,
$bio

Jeulgeoun Deuraibeu (c) 199? Samsung.

- TECHNICAL -

Game ID: 837-12905A

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96314&o=2

$end

$to_flop=jeux1,
$bio

Jeux 1 (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107776&o=2

$end

$mo5_cass=jeuxbmag,jeuxbmaga,
$bio

Thomson MO5 cass. published 37 years ago:

Jeux BASIC de Magazines (c) 1985 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108807&o=2

$end

$to7_cass=jeuxbas,
$bio

Thomson TO7 cass. published 8 years ago:

Jeux BASIC TO (c) 2014 DCsoft [Daniel Coulom]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40896&o=2

$end

$to_flop=jeuxbas,jeuxbasa,jeuxbasb,
$bio

Thomson TO disk. published 8 years ago:

Jeux BASIC TO (c) 2014 DCsoft [Daniel Coulom]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107777&o=2

$end

$to7_cass=jeuxact,
$bio

Thomson TO7 cass. published 36 years ago:

Jeux d'action (c) 1986 Sybex

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108324&o=2

$end

$x07_cass=jeuxhivr,
$bio

Canon X-07 type-in published 36 years ago:

Jeux d'Hiver (c) 1986 Shift Editions [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=138555&o=2

$end

$mo5_cass=jeuxkim,jeuxkima,
$bio

Thomson MO5 cass. published 38 years ago:

Jeux de Kim (c) 1984 No Man's Land [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108808&o=2

$end

$phc25_cass=jeuxmots,
$bio

Sanyo PHC-25 cass. published 39 years ago:

Jeux de Mots (c) 1983 Sanyo [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236912&o=2

$end

$to7_cass=jeuxmots,
$bio

Jeux de Mots (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108325&o=2

$end

$to_flop=motsquat,
$bio

Jeux de mots de quatre lettres (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107785&o=2

$end

$sf7000=jeuxsoci,
$bio

Jeux de societé (c) 19?? Le Douarain [Marc Le Douarain] [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131406&o=2

$end

$sf7000=jeuxdiv1,
$bio

Jeux divers 1 (c) 19?? Le Douarain [Marc Le Douarain] [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131407&o=2

$end

$sf7000=jeuxdiv2,
$bio

Jeux divers 2 (c) 19?? Le Douarain [Marc Le Douarain] [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131408&o=2

$end

$sf7000=jeuxeduc,
$bio

Sega SF-7000 disk. published 32 years ago:

Jeux educatifs (c) 1990 Le Douarain [Marc Le Douarain] [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131409&o=2

$end

$to_flop=jeuxeman,
$bio

Thomson TO disk. published 22 years ago:

Jeux Emmanuel Boulanger (c) 2000 Boulanger [Emmanuel Boulanger]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107778&o=2

$end

$to_flop=fgbtitus,
$bio

Jeux Free Game Blot & Titus (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107779&o=2

$end

$to_flop=jeuxinfo,
$bio

Jeux Infogrammes (c) 199? Tamrane.

Unofficial (?) Infogrammes games' compilation.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116578&o=2

$end

$mz700_cass=jeuxint,
$bio

Jeux Intergalactiques (c) 198? Campan [Jean François Campan] [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131745&o=2

$end

$apple2_flop_clcracked=mcjmc10,
$bio

Apple II 5.25 disk. published 38 years ago:

Jeux Mathematiques Classiques (c) 1984 MECC [Minnesota Educational Computing Corp.]

- TECHNICAL -

Model MECC-A121

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276724&o=2

$end

$cpc_flop=jeuxmath,jeuxmath01,
$bio

Amstrad CPC 464 disk. published 16 years ago:

Jeux Mathematiques en Basic (c) 2006 Unknown [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124584&o=2

$end

$to_flop=jeuxn26,
$bio

Thomson TO disk. published 32 years ago:

Jeux N26 (c) 1990 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107780&o=2

$end

$mo5_flop=jeuxsaya,jeuxsayaa,
$bio

Jeux Saya (c) 201? Sayasupacrew

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235299&o=2

$end

$mo5_cass=jeusybex,
$to7_cass=jeusybex,
$bio

Thomson MO5/TO7 cass. published 36 years ago:

Jeux sur TO7 et MO5 (c) 1986 Sybex

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108326&o=2

$end

$to_flop=jeusybex,jeusybexa,
$bio

Thomson TO disk. published 8 years ago:

Jeux sur TO7 et MO5 cracked (c) 2014 DCsoft [Daniel Coulom]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107786&o=2

$end

$mo5_flop=jeusybex,
$bio

Thomson MO5 disk. published 8 years ago:

Jeux sur TO7 et MO5 cracked (c) 2014 DCsoft [Daniel Coulom]

Tape_to_disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235300&o=2

$end

$to_flop=jeuxto7,
$bio

Thomson TO disk. published 10 years ago:

Jeux TO7 adaptes pour TO8 et TO9 (c) 2012 Dimension

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107781&o=2

$end

$to_flop=jeuxto8,
$bio

Jeux TO8 (c) 198? FIL [France Image Logiciel]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107782&o=2

$end

$to_flop=jeuxto91,jeuxto91a,
$bio

Thomson TO disk. published 36 years ago:

Jeux TO9 [Carte du Ciel + Super Tennis] (c) 1986 FIL [France Image Logiciel]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107783&o=2

$end

$to_flop=jeuxto92,
$bio

Thomson TO disk. published 36 years ago:

Jeux TO9 [Numero 10 + Beach Head] (c) 1986 FIL [France Image Logiciel]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107784&o=2

$end

$info=m4jwlcwn,m4jwlcwn__a,m4jwlcwn__b,m4jwlcwn__c,m4jwlcwn__d,m4jwlcwn__e,m4jwlcwn__k,m4jwlcwn__i,m4jwlcwn__f,m4jwlcwn__j,m4jwlcwn__g,m4jwlcwn__l,m4jwlcwn__h,m4jwlcwn__z,
$bio

Jewel In the Crown [Model CJE] (c) 199? Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233379&o=2

$end

$info=m4jwlcwn__m,m4jwlcwn__n,m4jwlcwn__o,m4jwlcwn__p,m4jwlcwn__q,m4jwlcwn__u,m4jwlcwn__r,m4jwlcwn__v,m4jwlcwn__s,m4jwlcwn__x,m4jwlcwn__t,m4jwlcwn__w,m4jwlcwn__0,m4jwlcwn__y,
$bio

Jewel In the Crown [Model CJH] (c) 199? Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233380&o=2

$end

$info=m4jwlcwn__3,
$bio

Jewel In the Crown [Model JC4] (c) 199? BWB

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233382&o=2

$end

$info=m4jwlcwn__4,
$bio

Jewel In the Crown [Model JC5] (c) 199? BWB

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233383&o=2

$end

$info=m4jwlcwn__1,m4jwlcwn__5,
$bio

Jewel in the Crown [Model JC8] (c) 199? Barcrest.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15056&o=2

$end

$info=m4jwlcwn__2,m4jwlcwn__6,
$bio

Jewel In the Crown [Model JCC] (c) 199? BWB

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233381&o=2

$end

$megadriv=jewelms,
$bio

Sega Genesis cart. published 31 years ago:

Jewel Master (c) 1991 SEGA of America, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93588&o=2

$end

$megadriv=jewelmsj,
$vgmplay=jewelms_md,
$bio

Sega Mega Drive cart. published 31 years ago:

Jewel Master (c) 1991 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID: G-4047
COVER ID: 670-1398

- TRIVIA -

Jewel Master was released on August 30, 1991 in Japan.

Reviews:
November 1991 - Consoles + N.2 [FR]: 79/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56590&o=2

$end

$snes_bspack=jewelive,
$bio

Jewel of Live (c) 199? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61549&o=2

$end

$info=jewelcm,
$bio

Jewel of the Enchantress [Mr. Cashman](c) 200? Aristocrat Leisure Industries Pty, Ltd.

- TECHNICAL -

Aristocrat MK6 hardware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=35710&o=2

$end

$info=m5jlstrk,
$bio

Jewel Strike (c) 199? Red Gaming.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15632&o=2

$end

$dragon_cass=jeweler,
$bio

Dragon cass. published 10 years ago:

Jeweler (c) 2012 Gerrie [Jim Gerrie]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116707&o=2

$end

$gamate=jewelris,
$bio

Gamate cart. published 32 years ago:

Jewelriss [Model C1036] (c) 1990 Bit Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=105882&o=2

$end

$cpc_cass=jewelbab,
$bio

Amstrad CPC cass. published 38 years ago:

Jewels of Babylon (c) 1984 Interceptor Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96845&o=2

$end

$spectrum_cass=jewlbaby,jewlbabya,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Jewels of Babylon (c) 1985 Interceptor Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79364&o=2

$end

$cpc_flop=jewelsof,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Jewels of Babylon Cracked (c) 1985 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126522&o=2

$end

$specpls3_flop=jeweldar,
$bio

Sinclair ZX Spectrum+3 disk. published 36 years ago:

Jewels of Darkness (c) 1986 Rainbird Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148208&o=2

$end

$spectrum_cass=jewelsof,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Jewels of Darkness (c) 1986 Rainbird Soft.

- TECHNICAL -

BARCODE: 5 012439 006138

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288074&o=2

$end

$cpc_cass=jeweldrk,
$bio

Amstrad CPC cass. published 36 years ago:

Jewels of Darkness (c) 1986 Rainbird Soft.

- TECHNICAL -

BARCODE: 5 012439 006169

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=99674&o=2

$end

$cpc_flop=jewelsof03,jewelsof04,jewelsof05,jewelsof06,jewelsof01,advquest,advquesta,colossal,colossal01,dungeona,dungeona03,thejewel,
$pcw=jeweldrk,
$bio

Amstrad CPC/PCW disk. published 36 years ago:

Jewels of Darkness (c) 1986 Rainbird Soft.

- TECHNICAL -

BARCODE: 5 012439 006176

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118363&o=2

$end

$st_flop=jeweldrk,
$bio

Atari ST disk. published 36 years ago:

Jewels of Darkness (c) 1986 Rainbird Soft.

- TECHNICAL -

BARCODE: 5 012439 006190

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230327&o=2

$end

$msx1_cass=jeweldrk,jeweldrka,
$bio

MSX cass. published 36 years ago:

Jewels of Darkness (c) 1986 Rainbird Soft.

- TECHNICAL -

BARCODE: 5 012439 006251

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94746&o=2

$end

$mbee_flop=jewelssancarais,
$bio

Jewels of Sancara Island (c) 198? Psychic Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290859&o=2

$end

$saturn=jeworacl,
$bio

Sega Saturn CD published 26 years ago:

Jewels of the Oracle (c) 1996 Sunsoft

European release. Game developed in Japan. See the original for more information; "Oracle no Houseki [Model T-1511G]".

- TECHNICAL -

GAME ID: T-1503H-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60330&o=2

$end

$pc98=jg,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

JG (c) 1992 Zeit.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89783&o=2

$end

$gba=jgtogolf,
$bio

Nintendo GBA cart. published 21 years ago:

JGTO Kounin Golf Master - Japan Golf Tour Game (c) 2001 Konami Corp.

- TECHNICAL -

Cartridge ID: AGB-P-AGRJ(RK238-J1)

- TRIVIA -

Released on March 21, 2001 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71273&o=2

$end

$gba=jgtoglfm,
$bio

Nintendo GBA cart. published 21 years ago:

JGTO Kounin Golf Master Mobile - Japan Golf Tour Game [Model AGB-AGMJ-JPN(RK252-J1)] (c) 2001 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71274&o=2

$end

$mbee_flop=jandhb_01,
$bio

JHBeesware 1 (c) 198? Beesware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290902&o=2

$end

$mbee_flop=jandhb_02,
$bio

JHBeesware 2 (c) 198? Beesware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290903&o=2

$end

$mbee_flop=jandhb_03,
$bio

JHBeesware 3 (c) 198? Beesware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290904&o=2

$end

$spectrum_cass=jhothami,jhothami_a,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Jhothamia 6 (c) 1987 Guild, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79366&o=2

$end

$nes=jdszs,
$bio

激斗圣战士 (c) 19?? Waixing Computer & Technology Co., Ltd.
(Ji Dou Sheng Zhan Shi)

- TECHNICAL -

[Model ES-1117]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76808&o=2

$end

$nes=montcrst,
$bio

基督山恩仇记 Le Comte De Monte-Cristo (c) 19?? Waixing Computer & Technology Co., Ltd.
(Ji Du Shan En Chou Ji - Le Comte De Monte-Cristo)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76809&o=2

$end

$monon_color=mechcycl,mechcycla,
$bio

M&D Monon Color cart. published 8 years ago:

机甲旋风格斗大 (c) 2014 M&D
(Ji jia xuanfeng-gedou dashi)

- TECHNICAL -

GAME ID: 103

- TRIVIA -

The title translates from Chinese as 'Mech spin style master'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233467&o=2

$end

$nes=jijiazs,jjzsa,jjzsb,jjzsc,jjzsd,jjzse,jjzsf,
$bio

Nintendo Famicom cart. published 26 years ago:

Ji Jia Zhan Shi (c) 1996 XianFeng Katong.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76810&o=2

$end

$nes=jjzs3,
$bio

Ji Jia Zhan Shi III (c) 199? Shenzhen Jincota Technology Co., Ltd.

- TECHNICAL -

GAME ID: KT-1010

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118491&o=2

$end

$megadriv=majianqr,
$bio

Ji Ma Jiang Zhi - Ma Jiang Qing Ren (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233667&o=2

$end

$nes=dbz2ca,
$bio

激战弗利萨之孙悟饭 (c) 19?? Waixing Computer & Technology Co., Ltd.
(Ji Zhan Fu Li Sa Zhi Sun Wu Fan)

- TECHNICAL -

[Model ES-1094]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76811&o=2

$end

$nes=jafy,
$bio

甲A - China soccer league for division A (c) 19?? Waixing Computer & Technology Co., Ltd.
(Jia A - China soccer league for division A)

- TECHNICAL -

GAME ID: ES-1045

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76812&o=2

$end

$nes=jianxqy,
$bio

剑侠情缘 (c) 19?? Shenzen Jincota.
(Jian Xia Qing Yuan)

- TECHNICAL -

Game ID: KT-1020

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76813&o=2

$end

$sg1000=champkent,
$bio

Jiandao (c) 198? Unknown [Taiwan].

Taiwanese version of "Champion Kendou".

- TECHNICAL -

[Model R-067]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49042&o=2

$end

$monon_color=zombhunt,
$bio

M&D Monon Color cart. published 8 years ago:

僵尸猎人 (c) 2014 M&D
(Jiangshi lieren)

- TECHNICAL -

[Model 107]

- TRIVIA -

The title translates from Chinese as 'Zombie Hunter'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233471&o=2

$end

$info=cultures,
$bio

Arcade Video game published 28 years ago:

Jibun wo Migaku Culture School Mahjong Hen (c) 1994 Face.

An adult mahjong game featuring eight female opponents. After every mahjong match there is a bonus game where the player can win items to help him cheat in the following match.

- TRIVIA -

The title of this game translates from Japanese as 'Refine Yourself Culture School Mahjong Compilation'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=19601&o=2

$end

$pico=moomin,
$bio

Sega Pico game published 27 years ago:

児童英検対応 ムーミンとえいご たんじょうびのおくりもの (c) 1995 Obunsha.
(Jidou Eiken Taiou Soft Moomin to Eigo Tanjoubi no Okurimono)

- TECHNICAL -

GAME ID: T-181010
ROM size: 1 MB

- TRIVIA -

Released on June 24, 1995 in Japan. Retail price: 4980 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75698&o=2

$end

$info=sc4jiggn,
$bio

Jiggery Pockery (c) 200? Nova.

- TECHNICAL -

[Model PR7044]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42661&o=2

$end

$info=sc4jiggr,sc4jiggra,sc4jiggrb,sc4jiggrc,
$bio

Jiggery Pokery (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR7021]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42662&o=2

$end

$info=m4jiggin,m4jiggina,
$bio

Jiggin in the Riggin (c) 199? Global Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42053&o=2

$end

$nes=jigokugm,
$bio

Nintendo Famicom cart. published 32 years ago:

地獄極楽丸 (c) 1990 Pack-In-Video Company, Limited.
(Jigoku Gokuraku Maru)

- TECHNICAL -

GAME ID: PAC-9Z

- TRIVIA -

Released on December 21, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54244&o=2

$end

$info=jigkmgri,
$vgmplay=bonzeadv,
$bio

Arcade Video game published 34 years ago:

Jigoku Meguri (c) 1988 Taito.

Jigoku Meguri is a platform game where the player controls a monk. His weapons are bubbles of various colours which can be powered up until they become almost as large as the player. The monk battles snakes, giant eyeballs, ghosts and other enemy creatures.

- TECHNICAL -

Prom Stickers : B41

Main CPU : Motorola 68000 (@ 8 Mhz), Zilog Z80 (@ 4 Mhz)
Sound Chips : Yamaha YM2610 (@ 8 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Jigoku Meguri was released in June 1988 in Japan.

The title of this game translates from Japanese as 'Hell Patrol'.

This game is known outside Japan as "Bonze Adventure".

The main character, Bonze Kackremboh, is a Buddhist monk whose main weapons are Buddhist prayer beads, called 'mala' beads. 'Bonze' is an English word denoting a Buddhist monk or priest. Kackremboh is his given name :). Emma, the lord of the underworld mentioned in the introduction screen, is Emma-O, the Japanese Buddhist god of the Underworld. Traditionally, Emma-O keeps track of a mortal's life and decides the punishment of those sent to the Underworld in accordance with Buddhist law.

- TIPS AND TRICKS -

* Items list
Charm: Bonus points.
Beads: Increases your shot frequency.
Comma Bead: Increases your shot distance.
Red Bead: Fire special attack.
Green Bead: Explosive special attack.
Purple Bead: Thunder special attack.
Mirror: Temporary invincibility. It also allows you to break barriers.
Bonze Doll: Extra life.
Candle: Extra candles.
Kannon Statue: Enables a shield to protect you from one hit.

- STAFF -

Game director : Yasumasa Sasabe
Creaters : Crazy-Yoshikawa, Creamy Tetsu
Creature designed by : Junji Yarita
Game design director : Hidehiro Fujiwara
Game designer : Kenshi Kaito
Character designers : Yoshihiko Wakita, Tetsuo Kitagawa, Minori Ishino, Takako Kojima
Hardware director : Takashi Ohara
Art director : Hiroyasu Nagai
Sound directed by : Hisayoshi Ogura
Assistants : Yasuhisa Watanabe, Y. Ohashi, C. Ichikawa

- PORTS -

These are Japanese ports only. For ports released outside Japan, please see the non-Japanese version entry; "Bonze Adventure".

* CONSOLES: 
[JP] NEC PC-Engine (aug.3, 1990) "Jigoku Meguri [Model TP02013]" 
[JP] Sony PS2 (jul.28, 2005) "Taito Memories Joukan [Model SLPM-66057]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1221&o=2

$end

$pce=jigomegu,
$bio

NEC PC-Engine HuCARD published 32 years ago:

地獄めぐり (c) 1990 Taito Corp.
(Jigoku Meguri)

Jikogu Meguri is a platform/action game by Taito and is the conversion of an arcade game released by the same company in 1988. The player takes control of a small and completely bald Buddhist monk, the high priest bonze Kackremboh, who is on a perilous journey through the depths of Hell. Emma, the king of the underworld, has gone crazy and our hero's mission is to stop him and his minions. The monk can use his magical powers and shoot bouncing marbles which curiously look like large traditional Buddhist prayer beads. They start rather small but power-ups get them to grow larger and larger, and they eventually become as big as our hero monk. They also come in different colors, each of which represents a specific power - red for fire, purple for lightening etc... These powers can be unleashed by the bonze if he crouches when firing, but this technique dramatically lowers his overall attack power. Other special items are scattered throughout the game and can help the monk in his quest - such as invincibility mirrors and extra lives.

- TECHNICAL -

Game ID: TP02013

- TRIVIA -

Jigoku Meguri for PC-Engine was released on August 3, 1990 in Japan for 6600 Yen.

Jikogu Meguri was first released in the arcades by Taito in 1988. The PC Engine conversion is fairly close to the original arcade game, only a handful of enemies were omitted.

- STAFF -

Staff: M. Fukazawa, H. Kato, H. Takahashi, Y. Suguhara, H. Ichisumi, Y. Takasu, K. Asakura, T. Kasuya, T. Kuniyosi, K. Hisa, K. Sasaki, H. Yamamoto, S. Nakada, K. Kusatu

- PORTS -

* CONSOLES: 
Nintendo Wii [Virtual Console] [JP] (dec.16, 2008)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58615&o=2

$end

$pc8801_flop=jigokurn,
$bio

NEC PC-8801 Series disk. published 38 years ago:

地獄の練習問題 (c) 1984 HummingBird.
(Jigoku no Renshuumondai)

- TECHNICAL -

FD x2

- TRIVIA -

Released in September 1984 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92126&o=2

$end

$pc8801_flop=jigokusn,
$bio

Jigoku no Satamo nani shidai (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92127&o=2

$end

$spectrum_cass=jigsaw,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Jigsaw (c) 1983 Artic Computing, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79367&o=2

$end

$cpc_flop=jigsaw19,jigsawuk,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Jigsaw (c) 1986 Skyline Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126523&o=2

$end

$apple2gs_flop_misc=jigsaw,
$apple2gs_flop_orig=jigsaw,
$apple2gs_flop_clcracked=jigsaw,
$bio

Apple IIGS disk. published 34 years ago:

Jigsaw (c) 1988 Britannica Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115162&o=2

$end

$pc8801_flop=jigsaw,
$bio

Jigsaw (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92128&o=2

$end

$dragon_cass=jigsaw,
$bio

Jigsaw (c) 198? Vidipix

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116824&o=2

$end

$cdi=jigsaw,
$bio

Phillips CD-i disc published 30 years ago:

Jigsaw - The Ultimate Electronic Challenge (c) 1992 Philips Interactive Media, Incorporated.

Choose a full-color picture from our library, break it into pieces, and then put it back together right on your TV screen. Over 3000 puzzles provide endless family fun.

- TECHNICAL -

Model 310690029-2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52913&o=2

$end

$apple2_flop_clcracked=jigjnrtr,
$bio

Apple II 5.25 disk. published 40 years ago:

Jigsaw Jenerator (c) 1982 Hoffenberg, Leslie

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=285325&o=2

$end

$psx=jigsawmd,
$bio

Sony PlayStation CD published 20 years ago:

Jigsaw Madness (c) 2002 XS Games

European release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SLES-04089

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111645&o=2

$end

$snes=jigsaw,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Jigsaw Party [Model SHVC-25] (c) 1994 Hori

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61550&o=2

$end

$amigaocs_flop=jigsawpm,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Jigsaw Puzzlemania (c) 1990 Artworx

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74343&o=2

$end

$cpc_cass=jigsawrs,
$bio

Amstrad CPC cass. published 9 years ago:

Jigsaw Rescue (c) 2013 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96846&o=2

$end

$msx1_cart=jigsaw,
$bio

MSX cart. published 39 years ago:

Jigsaw Set (c) 1983 MIA.

- TECHNICAL -

GAME ID: MX-X5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77167&o=2

$end

$famicom_flop=mettomag,mettomag1,
$bio

Nintendo Famicom disk. published 35 years ago:

???? ?????? (c) 1987 Square Company, Limited.
(Jikai Shounen Metto Mag)

- TECHNICAL -

Disk ID: SQF-MTM

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65364&o=2

$end

$n64=jikkg1a,jikkg1,
$bio

Nintendo 64 cart. published 23 years ago:

Jikkyou GI Stable [Model NUS-NGSJ] (c) 1999 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57767&o=2

$end

$n64=jikkjlea,
$bio

Nintendo 64 cart. published 26 years ago:

Jikkyou J.League - Perfect Striker (c) 1996 Konami Company, Limited.

- TECHNICAL -

Model NUS-NJPJ

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57769&o=2

$end

$n64=jikkjl99a,jikkjl99,
$bio

Nintendo 64 cart. published 23 years ago:

Jikkyou J.League 1999 - Perfect Striker 2 [Model NUS-NPSJ] (c) 1999 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57768&o=2

$end

$saturn=jikkparo,
$bio

Sega Saturn CD published 26 years ago:

Jikkyou Oshaberi Parodius - Forever with Me (c) 1996 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59277&o=2

$end

$psx=jikkparo,
$bio

Sony PlayStation CD published 26 years ago:

Jikkyou Oshaberi Parodius - Forever with Me (c) 1996 Konami Co., Ltd.

- TECHNICAL -

Game ID: SLPM-86008

- TRIVIA -

Released on December 20, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97487&o=2

$end

$snes=jikkparo,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Jikkyou Oshaberi Parodius (c) 1995 Konami Company, Limited.

- TECHNICAL -

Game ID: SHVC-AJOJ-JPN

- TRIVIA -

Released on December 15, 1995 in Japan.

- SERIES -

1. Parodius - Tako wa Chikyuu o Sukuu [Model RC759] (1988, MSX)
2. Parodius Da! Shinwa kara Owarai e [Model GX955] (1990, ARC)
3. Gokujyou Parodius! Kako no Eikou o Motomete [Model GX321] (1994, ARC)
4. Jikkyou Oshaberi Parodius [Model SHVC-AJOJ-JPN] (1995, SFC)
5. Sexy Parodius (1996, ARC)

- STAFF -

Director: Nobuhiro Matsuoka
Main Program: Nobuhiro Matsuoka
Player Program: Masatsugu Nagata
Enemy Program: Akiyuki Yoshida (Chacha Yoshida)
Program Assist: Kenji Masakane
Map Graphics: Sangoro Tsubaki, Kousama!
Player Graphics: Monami My Love
Obj Graphics: Kentaro Hisai
Boss Graphics: Kazutomo Terada
Deisgn Assist: Kumiko Kimoto
Sound Producer: Kazuhiko Uehara
Sound Design: Masanari Iwata, Tomoya Tomita, Saiko Miki, Takahito Uenishi, Nobuyuki Akena
Product Design: Kazuhiro Namba, Takashi Kakuta
Broadcaster: Joji Yanami
Illustration: Yoshitoh Asari
Producer: Shigeharu Umezaki
Executive Producer: Kuniaki Kinoshita

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61551&o=2

$end

$snes=jikkwres,
$bio

Nintendo Super Famicom cart. published 26 years ago:

Jikkyou Power Pro Wrestling '96 - Max Voltage [Model SHVC-AJXJ-JPN] (c) 1996 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61552&o=2

$end

$snes=powyak94,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Jikkyou Powerful Pro Yakyuu '94 (c) 1994 Konami Company, Limited.

- TECHNICAL -

Game ID: SHVC-YX

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61553&o=2

$end

$saturn=powyak95,
$bio

Sega Saturn CD published 27 years ago:

Jikkyou Powerful Pro Yakyuu '95 - Kaimaku-ban (c) 1995 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59278&o=2

$end

$snes=powyak96a,powyak96,
$bio

Nintendo Super Famicom cart. published 26 years ago:

Jikkyou Powerful Pro Yakyuu '96 - Kaimaku Ban (c) 1996 Konami Company, Limited.

- TECHNICAL -

Game ID: SHVC-A57J-JPN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61554&o=2

$end

$info=powyak96,
$bio

Arcade Video game published 26 years ago:

Jikkyou Powerful Pro Yakyuu '96 (c) 1996 Konami.

A cartoony baseball game from Konami.

- TECHNICAL -

Konami GV System hardware
Game ID : GV017

Main CPU : PSX (@ 16.9344 Mhz)
Sound Chips : SPU (@ 16.9344 Mhz), CD/DA (@ 16.9344 Mhz)

Players : 4
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Jikkyou Powerful Pro Yakyuu '96 was released in May 1996 in Japan.

The title of this game translates from Japanese as 'Real Condition Powerful Pro Baseball '96'.

- SERIES -

1. Jikkyou Powerful Pro Yakyuu '96 (1996)
2. Jikkyou Powerful Pro Yakyuu EX (1998)

- PORTS -

* CONSOLES:
[JP] Nintendo Super Famicom (jul.19, 1996; "Jikkyou Powerful Pro Yakyuu '96 Kaimakuban [Model SHVC-A57J]")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3286&o=2

$end

$snes=powyak98,
$bio

Nintendo Super Famicom cart. published 24 years ago:

Jikkyou Powerful Pro Yakyuu - Basic Ban '98 (c) 1998 Konami Company, Limited.

- TECHNICAL -

[Model SHVC-AJ5J-JPN]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61555&o=2

$end

$dc=powyak,
$bio

Sega Dreamcast GD published 22 years ago:

Jikkyou Powerful Pro Yakyuu - Dreamcast Edition [Model T-9507M] (c) 2000 Konami Corp. [Osaka, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135572&o=2

$end

$snes=powyak2a,powyak2,powyak2b,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Jikkyou Powerful Pro Yakyuu 2 (c) 1995 Konami Company, Limited.

- TECHNICAL -

[Model SHVC-AP2J-JPN]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61556&o=2

$end

$n64=powyak2k,powyak2ka,
$bio

Nintendo 64 cart. published 22 years ago:

Jikkyou Powerful Pro Yakyuu 2000 (c) 2000 Konami Company, Limited.

- TECHNICAL -

Game ID: NUS-NPAJ

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57770&o=2

$end

$snes=powyk397a,powyk397,
$bio

Nintendo Super Famicom cart. published 25 years ago:

Jikkyou Powerful Pro Yakyuu 3 - '97 Haru (c) 1997 Konami Company, Limited.

- TECHNICAL -

[Model SHVC-AQ7J-JPN]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61558&o=2

$end

$snes=powyak3,powyak3a,
$bio

Nintendo Super Famicom cart. published 26 years ago:

Jikkyou Powerful Pro Yakyuu 3 (c) 1996 Konami Company, Limited.

- TECHNICAL -

[Model SHVC-A3JJ-JPN]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61557&o=2

$end

$n64=powyak4,powyak4a,
$bio

Nintendo 64 cart. published 25 years ago:

Jikkyou Powerful Pro Yakyuu 4 (c) 1997 Konami Company, Limited.

- TECHNICAL -

Game ID: NUS-NP4J

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57771&o=2

$end

$n64=powyak5,powyak5a,powyak5b,
$bio

Nintendo 64 cart. published 24 years ago:

Jikkyou Powerful Pro Yakyuu 5 (c) 1998 Konami Company, Limited.

- TECHNICAL -

Game ID: NUS-NP5J

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57772&o=2

$end

$n64=powyak6,powyak6a,powyak6b,
$bio

Nintendo 64 cart. published 23 years ago:

Jikkyou Powerful Pro Yakyuu 6 (c) 1999 Konami Company, Limited.

- TECHNICAL -

Game ID: NUS-NP6J

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57773&o=2

$end

$n64=powyk2k1,powyk2k1a,
$bio

Nintendo 64 cart. published 21 years ago:

Jikkyou Powerful Pro Yakyuu Basic Ban 2001 (c) 2001 Konami Company, Limited.

- TECHNICAL -

Game ID: NUS-NPEJ

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57774&o=2

$end

$info=jppyex98,
$bio

Arcade Video game published 24 years ago:

Jikkyou Powerful Pro Yakyuu EX '98 (c) 1998 Konami Co., Ltd. [Osaka, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129379&o=2

$end

$info=powyakex,
$bio

Konami System 573 disc+cart. published 24 years ago:

Jikkyou Powerful Pro Yakyuu EX (c) 1998 Konami Company, Limited.

A cartoony baseball game from Konami.

- TECHNICAL -

GAME ID: GX802

Konami System 573 Hardware

Players : 2
Buttons : 3

- TRIVIA -

Released in April 1998.

The title of this game translates from Japanese as 'Real Condition Powerful Pro Baseball EX'.

- SERIES -

1. Jikkyou Powerful Pro Yakyuu '96 (1996)
2. Jikkyou Powerful Pro Yakyuu EX (1998)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4199&o=2

$end

$saturn=powyaks,
$bio

Sega Saturn CD published 25 years ago:

Jikkyou Powerful Pro Yakyuu S (c) 1997 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59279&o=2

$end

$snes=jikksocra,jikksocr,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Jikkyou World Soccer - Perfect Eleven (c) 1994 Konami Company, Limited.

- TECHNICAL -

Cartridge ID: SHVC-3U

- TRIVIA -

The game was presented at the 1994 Tokyo Omocha Show in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61559&o=2

$end

$n64=jikksc98b,jikksc98a,jikksc98,
$bio

Nintendo 64 cart. published 24 years ago:

Jikkyou World Soccer - World Cup France '98 [Model NUS-NWSJ] (c) 1998 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57775&o=2

$end

$snes=jikkscr2,jikkscr2p,jikkscr2a,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Jikkyou World Soccer 2 - Fighting Eleven (c) 1995 Konami Company, Limited.

- TECHNICAL -

GAME ID: SHVC-AWJJ-JPN

- TRIVIA -

Jikkyou World Soccer 2 was released on September 22, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61560&o=2

$end

$n64=jikkscr3,
$bio

Nintendo 64 cart. published 25 years ago:

Jikkyou World Soccer 3 [Model NUS-NJ3J] (c) 1997 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57776&o=2

$end

$gba=jikkscp2,
$bio

Nintendo GBA cart. published 20 years ago:

Jikkyou World Soccer Pocket 2 [Model AGB-AJKJ-JPN(RK312-J1)] (c) 2002 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71284&o=2

$end

$gba=jikksocp,
$bio

Nintendo GBA cart. published 21 years ago:

Jikkyou World Soccer Pocket [Model AGB-AJWJ-JPN(RK267-J1)] (c) 2001 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71283&o=2

$end

$pc8801_flop=jikunoha,
$bio

NEC PC-8801 Series disk. published 34 years ago:

時空の花嫁 (c) 1988 Kogado Studio.
(Jikuu no Hanayome)

- TECHNICAL -

BARCODE: 4959067888402

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92129&o=2

$end

$msx2_flop=jikunoha,jikunohaa,
$bio

MSX 2 disk. published 33 years ago:

時空の花嫁 (c) 1989 Kogado Studio.
(Jikuu no Hanayome)

- TECHNICAL -

BARCODE: 4959067898500

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101740&o=2

$end

$gameboy=jikusenk,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Jikuu Senki Mu [Model DMG-H1J] (c) 1991 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66214&o=2

$end

$n64=turokj,
$bio

Nintendo 64 cart. published 25 years ago:

Jikuu Senshi Turok (c) 1997 Acclaim Japan.

- TECHNICAL -

Model NUS-NTUJ

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57777&o=2

$end

$pc98=mistyfls,mistyflsa,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Jikuu Sousakan Pretty Angel - Misty Flash (c) 1994 Peppermint Kids.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89805&o=2

$end

$saturn=jikudrac,jikudraca,
$bio

Sega Saturn CD published 26 years ago:

Jikuu Tantei DD - Dracula Detective - Maboroshi no Lorelei (c) 1996 ASCII Corp. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59280&o=2

$end

$nes=debias,
$bio

Nintendo Famicom cart. published 35 years ago:

Jikuu Yuuden - Debias (c) 1987 NAMCOT.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54245&o=2

$end

$ibm5170=jjungle,
$vgmplay=jjungle_pc,
$bio

IBM PC/AT DOS 3.5in. disk. published 30 years ago:

Jill of the Jungle (c) 1992 Epic MegaGames

- STAFF -

Producer & Programming: Tim Sweeney
Graphics / Artwork: Joe Hitchens, John Pallett-Plowright
Music & Sound: Dan Froelich

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144420&o=2

$end

$ibm5170=jjungle525,
$bio

IBM PC/AT DOS 5.25in. disk. published 30 years ago:

Jill of the Jungle (c) 1992 Epic MegaGames

- STAFF -

Producer & Programming: Tim Sweeney
Graphics / Artwork: Joe Hitchens, John Pallett-Plowright
Music & Sound: Dan Froelich

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144521&o=2

$end

$gbcolor=bearblueu,
$bio

Nintendo Game Boy Color cart. published 20 years ago:

Jim Henson's Bear in the Big Blue House [Model CGB-BB7E-USA] (c) 2002 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68081&o=2

$end

$gbcolor=bearblue,
$bio

Nintendo Game Boy Color cart. published 20 years ago:

Jim Henson's Bear in the Big Blue House [Model CGB-BBNP-EUR] (c) 2002 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68080&o=2

$end

$psx=bluehous,
$bio

Sony PlayStation CD published 20 years ago:

Jim Henson's Bear in the Big Blue House (c) 2002 Ubi Soft

- TECHNICAL -

GAME ID: SLUS-01524

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111350&o=2

$end

$gba=mupptshw,
$bio

Nintendo GBA cart. published 19 years ago:

Jim Henson's Muppets - On with the Show! [Model AGB-AZME-USA] (c) 2003 TDK Mediactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71285&o=2

$end

$snes=wildcats,
$bio

Nintendo Super NES cart. published 27 years ago:

Jim Lee's WildC.A.T.S - Covert Action Teams (c) 1995 Playmates Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63119&o=2

$end

$megadriv=jimpower,
$vgmplay=jimpower_md,
$bio

Sega Genesis cart. published 29 years ago:

Jim Power - The Arcade Game (c) 1993 Loriciels.

Unreleased Genesis game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57266&o=2

$end

$snes=jimpower,
$bio

Nintendo Super NES cart. published 29 years ago:

Jim Power - The Lost Dimension in 3D [European Prototype] (c) 1993 Electro Brain

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63120&o=2

$end

$snes=jimpoweru,
$bio

Nintendo Super NES cart. published 29 years ago:

Jim Power - The Lost Dimension in 3D [Model SNS-6J-USA] (c) 1993 Electro Brain

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63121&o=2

$end

$amigaocs_flop=jimpower,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Jim Power in Mutant Planet (c) 1992 Loriciels.

- PORTS -

* CONSOLES:
PCE CD [JP] "Jim Power in Mutant Planet [Model NWCD2006]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74344&o=2

$end

$cpc_flop=jimpower04,jimpower05,jimpower,jimpower01,jimpower02,jimpower03,
$bio

Amstrad CPC 464 disk. published 30 years ago:

Jim Power in Mutant Planet (c) 1992 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120954&o=2

$end

$pcecd=jimpower,
$bio

NEC PC-Engine CD published 29 years ago:

Jim Power in Mutant Planet (c) 1993 Micro World

Jim Power is a futuristic side-scroller plaform game by the french company Loriciel. The president's daughter has been kidnapped by a mean mutant called vulghor. He has taken her to his mutant planet, and it is Jim's duty to bring her back. Jim has now been beamed up through the cosmos in a green burst of light and is about to land on the Mutant Planet. Once on the ground, Jim Power can use a laser gun and also charge up a powerful, but limited, Smart Bomb attack. Each stage is divided into sub-sections and special keys need to be collected along the way to unlock them. Each level has also a time limit (which can be increased by collecting little clocks) and Jim will lose a precious life if he doesn't reach the end of the area before the final countdown. Jim will also suffer instant death if hit by an enemy and will have to start the section all over again. One of the great feature of Jim Power is the variation in level design. At the end of the first stage, for instance, Jim grabs a jet-pack and flies off at full speed and the game turns into a horizontal shooter for a short time. The game counts many large stages and a simple password system allows the player to save his progress at the end of each one of them.

- TECHNICAL -

BARCODE: 4933890732064
GAME ID: NWCD2006

- TRIVIA -

Jim Power was released on March 19, 1993 in Japan fr 6800 Yen.

Reviews:
[FR] June 1993 - Consoles + N.21: 76/100

Jim Power first came out for the Amiga and this PC Engine version show many differences. Jim Power, the hero of the game, looks different and now wears a hat and special glasses.

- STAFF -

Original Concept: Fernando Velez, Guillaume Dubail
Programming: Alain Fernandes
Graphics: Guillaume Dubail
Musics And Fx: Chris Hulsbeck
Product Manager: Christophe Gomez
Development Manager: Bernard Aure

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58238&o=2

$end

$info=m1jdwins,m1jdwinsa,m1jdwinsb,m1jdwinsc,m1jdwinsd,m1jdwinse,m1jdwinsf,m1jdwinsg,m1jdwinsh,m1jdwinsi,m1jdwinsj,m1jdwinsk,m1jdwinsl,m1jdwinsm,m1jdwinsn,
$bio

Jim's Winning Streak (c) 199? Maygay.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40214&o=2

$end

$cpc_flop=jimmybus,jimmybus01,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Jimmy Business Cracked (c) 1985 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126524&o=2

$end

$cpc_cass=jimmybus,
$bio

Amstrad CPC cass. published 37 years ago:

Jimmy Business [Model AMK007] (c) 1985 Andromeda Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96847&o=2

$end

$snes=connorsj,
$bio

Nintendo Super Famicom cart. published 29 years ago:

Jimmy Connors Pro Tennis Tour (c) 1993 Misawa Ent.

- TECHNICAL -

Game ID: SHVC-JC

- TRIVIA -

Released on October 29, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61561&o=2

$end

$snes=connorsu,
$bio

Nintendo Super NES cart. published 28 years ago:

Jimmy Connors Pro Tennis Tour (c) 1994 Ubi Soft

- TECHNICAL -

Game ID: SNS-JC-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63123&o=2

$end

$snes=connors,connorsf,connorsg,connorsgp,
$bio

Nintendo Super NES cart. published 28 years ago:

Jimmy Connors Pro Tennis Tour (c) 1994 Ubi Soft

- TECHNICAL -

Game ID: SNSP-JC-EUR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63122&o=2

$end

$gameboy=connors,connorsp,
$vgmplay=connors_gb,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Jimmy Connors Tennis (c) 1993 Ubi Soft

- TECHNICAL -

GAME ID: DMG-JC-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66215&o=2

$end

$nes=connors,connorsr,connorsu,
$bio

Nintendo NES cart. published 29 years ago:

Jimmy Connors Tennis (c) 1993 Ubi Soft

Jimmy Connors, ranked number one for 159 weeks, holder of eight Grand Slam titles and a record 109 singles titles - more than any other player in history - is the GREATEST tennis champion ever! Now YOU'RE Jimmy Connors battling your way to the number one spot.

Enjoy a choice of three court surfaces: grass, hard and clay; three skill levels - beginner, intermediate, advanced; tournament or training mode; play singles matches with one or two players.

- TECHNICAL -

GAME ID: NES-JT-USA

- TRIVIA -

Released in November 1993 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55245&o=2

$end

$gameboy=connorsj,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Jimmy Connors Tennis [Model SMG-JCA] (c) 1993 Misawa Ent. Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66217&o=2

$end

$lynx=connors,
$bio

Atari Lynx cart. published 29 years ago:

Jimmy Connors' Tennis (c) 1993 Atari Corp.

- TECHNICAL -

Model PA2085

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58827&o=2

$end

$snes=jimmyhou,
$bio

Nintendo Super NES cart. published 27 years ago:

Jimmy Houston's Bass Tournament U.S.A. (c) 1995 American Sammy Corp. [Torrance, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63124&o=2

$end

$psx=vrfb98,
$bio

Sony PlayStation CD published 25 years ago:

Jimmy Johnson's VR Football '98 (c) 1997 Interplay

- TECHNICAL -

GAME ID: SLUS-00500

- TRIVIA -

Released in September 1997 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111494&o=2

$end

$gba=jimnvsjng,
$bio

Nintendo GBA cart. published 20 years ago:

Jimmy Neutron Boy Genius vs. Jimmy Negatron (c) 2002 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71289&o=2

$end

$gba=jimneutru,
$bio

Nintendo GBA cart. published 21 years ago:

Jimmy Neutron Boy Genius [Model AGB-AJNE-USA] (c) 2001 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71288&o=2

$end

$gba=jimneutr,
$bio

Nintendo GBA cart. published 21 years ago:

Jimmy Neutron Boy Genius [Model AGB-AJNP] (c) 2001 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71287&o=2

$end

$gba=jimnattwf,
$bio

Nintendo GBA cart. published 18 years ago:

Jimmy Neutron un Garcon Genial - L'Attaque des Twonkies (c) 2004 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71290&o=2

$end

$gba=jimnvsjngp,
$bio

Nintendo GBA cart. published 20 years ago:

Jimmy Neutron vs. Jimmy Negatron [Prototype] (c) 2002 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71291&o=2

$end

$psx=jwhite2,
$bio

Sony PlayStation CD published 22 years ago:

Jimmy White's 2 - Cueball (c) 2000 BAM! Ent.

- TECHNICAL -

GAME ID: SLUS-01313

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111549&o=2

$end

$dc=jwhite2,
$bio

Sega Dreamcast GD published 23 years ago:

Jimmy White's 2 - Cueball [Model T-7001D-50] (c) 1999 Virgin Interactive Ent., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135573&o=2

$end

$gbcolor=jimmywhi,
$vgmplay=jimmywhi_gbc,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Jimmy White's Cueball (c) 2000 Vatical Entertainment.

- TECHNICAL -

Model CGB-BJWP-EUR

- TRIVIA -

Jimmy White's Cueball was Released on December 20, 2000 in USA.

- STAFF -

Production: Katrik Bala, Jesse Booth
Software: Matthew Conte
Graphics: Jorge Diaz, Max Pain
Speech: Bryan Shutt
Recording: Todd Masten
Music and Sound Effects: Manfred Linzner
Sound Driver: Martin Wodok
Tool Design: Aaron Ondek
Manual: Josh Mandel

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68082&o=2

$end

$amigaocs_flop=jimmywwsa,jimmywws,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Jimmy White's Whirlwind Snooker (c) 1991 Virgin Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74345&o=2

$end

$megadriv=jimmywws,
$vgmplay=jimmywws_md,
$bio

Sega Mega Drive cart. published 28 years ago:

Jimmy White's Whirlwind Snooker (c) 1994 Virgin Games

- TECHNICAL -

GAME ID: T-70206

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56591&o=2

$end

$amigaocs_flop=jimmyfj,
$bio

Commodore Amiga 500 disk. published 28 years ago:

Jimmy's Fantastic Journey (c) 1994 Lionheart

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74347&o=2

$end

$spectrum_cass=jimmysso,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Jimmy's Soccer Manager (c) 1991 Beyond Belief.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79368&o=2

$end

$cpc_cass=jimmysm,
$bio

Amstrad CPC cass. published 30 years ago:

Jimmy's Soccer Manager (c) 1992 Beyond Belief Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96848&o=2

$end

$cpc_flop=jimmysso,
$bio

Amstrad CPC 464 disk. published 30 years ago:

Jimmy's Soccer Manager Cracked (c) 1992 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126525&o=2

$end

$spectrum_cass=jimmyssu,
$bio

Sinclair ZX Spectrum cass. published 30 years ago:

Jimmy's Super League (c) 1992 Beyond Belief.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79369&o=2

$end

$info=jin,
$bio

Arcade Video game published 40 years ago:

JIN (c) 1982 Falcon.

A "Qix" rip-off, very slow paced, dull graphics, and sounds straight from "Defender".

- TECHNICAL -

Main CPU : Motorola M6809 (@ 1 Mhz), OKI M6808 (@ 894.75 Khz)
Sound Chips : DAC

Screen orientation : Vertical
Video resolution : 239 x 316 pixels
Screen refresh : 60.00 Hz
Palette colors : 16

Players : 2
Control : 8-way Joystick
Buttons : 2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4524&o=2

$end

$nes=jgscs,
$bio

Nintendo Famicom cart. published 32 years ago:

Jin Gwok Sei Chuen Saang (c) 1990 Computer & Ent. [Taiwan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76814&o=2

$end

$nes=metroidk,
$bio

Jin Ji Zhi Ling (c) 199? Kaiser Corp.

Cartridge conversion of the Famicom Disk version of Metroid.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40384&o=2

$end

$gbcolor=jyqxc2,
$bio

Jin Yong Qun Xia Chuan II (c) 200? Guangzhou Li Cheng

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68083&o=2

$end

$nes=sjjs,
$bio

金庸群侠传-书剑江山 (c) 200? Nanjing
(Jin Yong Qun Xia Zhuan - Shu Jian Jiang Shan)

- TECHNICAL -

Game ID: NJ031

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76815&o=2

$end

$nes=jinghy,
$bio

镜花缘 (c) 19?? Waixing Computer & Technology Co., Ltd.
(Jing Hua Yuan)

- TECHNICAL -

[Model ES-1033]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76816&o=2

$end

$nes=jingkxz,
$bio

Jing Ke Xin Zhuan (c) 199? Shenzhen Jincota Technology Co., Ltd.

- TECHNICAL -

GAME ID: KT-1001

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116242&o=2

$end

$nes=jkxz,jkxz2,jkxz1,
$bio

Nintendo Famicom cart. published 30 years ago:

荊軻新傳 (c) 1992 Supertone.
(Jing Ke Xin Zhuan)

- TECHNICAL -

Game ID: S-01

- STAFF -

Developed by Hummer Team.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76817&o=2

$end

$gbcolor=jinglw3,
$bio

Jing Ling Wang III (c) 200? Sintax.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68084&o=2

$end

$nes=biohazb,
$bio

Nintendo Famicom cart. published 19 years ago:

Jing Wei Tian Hai (c) 2003 HengGedianzi.

Chinese game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95249&o=2

$end

$sg1000=jingwumn,jingwumna,
$bio

Jing Wu Men (c) 198? Aaronix.

Taiwanese version of "Dragon Wang".

- TECHNICAL -

[Model R-046]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49043&o=2

$end

$info=jingystm,
$bio

Sega NAOMI GD-ROM published 16 years ago:

Jingi Storm - The Arcade (c) 2006 Atrativa Japan.

A fighting game, with nine selectable male characters plus three secret characters.

In the gameplay all the nine fighters have female companions, whose only purpose is to deliver the winning/losing lines at the end of each match, the particularity is that being defeated these, the girls are shown in sexy poses depending on how badly the losing player was defeated.

- TECHNICAL -

GAME ID: GDL-0037

Runs on the Sega "NAOMI GD-ROM System" hardware.

- TRIVIA -

Released in September 2006.

During the first location test of the game the girls on the losing side would strip, and her clothing would disappear and ending partially nude in suggestive poses in four levels depending on how badly the losing player was beaten, however, this feature has been removed from the final version and censored using the same images but reedited to show soft images without any nudity.

This game, as an official 'hack', presumably was developed using the canceled game "Force Five":
* Player and CPU 3-D model has improvised modification and they were rendered low-quality Graphics than before version.
* Player's partners had provided via many anime/manga artists, themselves said that only exists for 'naked fighting game'. however, it was only appeared on the player-side victory screen.
* Background 3D models were modification too, but the Final stage still exists via the same polygon data.
* Ending credits were removed by them, it was replaced by their voice actor credits.
* CPU 3-D animation has a modification, but its were rendering to default data from the before version of its game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=31514&o=2

$end

$info=jingbell,jingbella,jingbellb,jingbellc,jingbelli,
$bio

Arcade Video game published 27 years ago:

Jingle Bell (c) 1995 IGS.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=16255&o=2

$end

$ibm5150=jingdisk,
$bio

IBM PC 5.25in. disk. published 36 years ago:

Jingle Disk (c) 1986 ThoughtWare

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132427&o=2

$end

$c64_flop_misc=jingldsk,
$bio

Commodore C64 disk. published 37 years ago:

Jingle Disk - Holiday Musical Story with Computer Animation (c) 1985 ThoughtWare

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235993&o=2

$end

$famicom_flop=jingoro,
$bio

Jingorou (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65365&o=2

$end

$spectrum_cass=jinj,
$bio

Sinclair ZX Spectrum cass. published 14 years ago:

JINJ (c) 2008 Computer Emuzone

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288103&o=2

$end

$amigaocs_flop=jinks,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Jinks (c) 1988 Euro Gold Starline

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74348&o=2

$end

$cpc_cass=jinks,
$bio

Amstrad CPC cass. published 34 years ago:

Jinks (c) 1988 Rainbow Arts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96849&o=2

$end

$cpc_flop=jinksuk101,jinksuk1,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Jinks (c) 1988 Rainbow Arts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126526&o=2

$end

$c64_cass=jinks,
$bio

Commodore C64 cass. published 34 years ago:

Jinks (c) 1988 GO! Media Holdings, Ltd. [US Gold div.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187051&o=2

$end

$a800=jinks,
$bio

Jinks (c) 200? Video 61

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86575&o=2

$end

$cpc_flop=jinks198,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Jinks Cracked (c) 1988 GPA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121774&o=2

$end

$a7800=jinks,jinksu,
$bio

Atari 7800 cart. published 33 years ago:

Jinks [Model CX7857] (c) 1989 Atari Corp. [Sunnyvale, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50144&o=2

$end

$pc98_cd=jinmon,
$bio

NEC PC-9821 CD published 27 years ago:

Jinmon Yuugi (c) 1995 IDES.

- TECHNICAL -

CD x1

- TRIVIA -

Released on August 11, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128500&o=2

$end

$fmtowns_cd=jinmon,
$bio

Fujitsu FM Towns CD published 27 years ago:

Jinmon Yuugi [Model HMG-131] (c) 1995 Fairytale [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288435&o=2

$end

$pce_tourvision=jinmu,
$bio

TOURVision cart. published 31 years ago:

Jinmu Denshou (c) 1991 TOURVision.

Unlicensed Spanish coin-op game.

- TECHNICAL -

Cart. ID: 19

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101133&o=2

$end

$pce=jinmu,jinmu1,
$bio

NEC PC-Engine HuCARD published 33 years ago:

神武伝承 (c) 1989 Big Club.
(Jinmu Denshou)

You control a samurai who fight with a sword. The game has a 'space harrier' kind of 3-D view and you must destroy magic creatures ( ghosts, ghouls, ninjas, skeletons, dragons, crabs) through seven levels. A small character will help you during the game and give you new weapons or increases your energy.

- TECHNICAL -

Game ID: BG01003

- TRIVIA -

Released on June 28, 1989 in Japan for 6700 Yen.

- TIPS AND TRICKS -

Level Passwords:
Level 1: CGUEA-UQQBBW
Level 2: BKUEA-SYRAA4
Level 3: 5OUEA-XASFBU
Level 4: USUEA-XTQDB2
Level 5: 1WUEA-WVZGBU
Level 6: X0UEA-YSWBAK
Level 6 (Best weapon): AKISH-INOSAN
Level 7: 14UEA-UTRDAM

Level 1 (2nd loop): KG2EA-AHVGAS
Level 2 (2nd loop): GK2EA-EISICY
Level 3 (2nd loop): EO2EA-DCWEBS
Level 4 (2nd loop): QS2EA-CDTIAC
Level 5 (2nd loop): RW2EA-CCYHAK
Level 6 (2nd loop): 101BA-BCQIAM
Level 7 (2nd loop): Q42EA-ABSBEG

- STAFF -

Program: F. Fukaya, T. Kawaguchi
Music: M. Uno
Goblin Sound: Benjamin. Hebi
Graphic: K. Nakajima, A. Sekine
Original Writer: M. Akishino
Producer: Eiko. Iida

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58616&o=2

$end

$pc98=jinneh,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Jinn - Eternal Hero (c) 1994 Tenshindo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89806&o=2

$end

$gbcolor=jinsei,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Jinsei Game - Tomodachi Takusan Tsukurou yo! [Model DMG-ACJJ-JPN] (c) 1999 Takara Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68085&o=2

$end

$n64=jinsei64,
$bio

Nintendo 64 cart. published 23 years ago:

Jinsei Game 64 [Model NUS-NJGJ] (c) 1999 Takara Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57778&o=2

$end

$gba=jinsei,
$bio

Nintendo GBA cart. published 20 years ago:

Jinsei Game Advance [Model AGB-AZGJ-JPN] (c) 2002 Takara Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71292&o=2

$end

$gameboy=jinseidn,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Jinsei Game Densetsu [Model DMG-JGJ] (c) 1991 Takara Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66219&o=2

$end

$dc=jinsei,
$bio

Sega Dreamcast GD published 22 years ago:

Jinsei Game for Dreamcast [Model T-10301M] (c) 2000 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135574&o=2

$end

$gameboy=jinsei,
$bio

Nintendo Game Boy Cart. published 27 years ago:

Jinsei Game [Model DMG-AZGJ] (c) 1995 Takara Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66218&o=2

$end

$pc98=jinseiq,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Jinsei Quiz Game Da (c) 1992 Ucom.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89807&o=2

$end

$pcw=jinxter,
$bio

Amstrad PCW soft. published 35 years ago:

Jinxter (c) 1987 Rainbird Soft. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118368&o=2

$end

$apple2_flop_orig=jinxter1,
$bio

Apple II 5.25 disk. published 35 years ago:

Jinxter (c) 1987 Rainbird Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301432&o=2

$end

$specpls3_flop=jinxter,jinxtera,
$bio

Sinclair ZX Spectrum+3 disk. published 35 years ago:

Jinxter (c) 1987 Rainbird Soft.

- TECHNICAL -

BARCODE: 5 012439 103035

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148209&o=2

$end

$cpc_flop=jinxteru,jinxteru03,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Jinxter (c) 1987 Rainbird Soft.

- TECHNICAL -

BARCODE: 5 012439 103097

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126527&o=2

$end

$amigaocs_flop=jinxter,
$bio

Commodore Amiga 500 disk. published 35 years ago:

Jinxter (c) 1987 Rainbird Soft.

- TECHNICAL -

BARCODE: 5 012439 103110

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306071&o=2

$end

$sg1000=jinzita,
$bio

Jinzita (c) 198? Aaronix.

- TECHNICAL -

[Model Y-106]

- TRIVIA -

This game was not originally programmed for the Sega SG-1000, it is a pirate port of the MSX game "King's Valley".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65064&o=2

$end

$saturn=lastjudg,lastjudga,
$bio

Sega Saturn CD published 26 years ago:

Jinzou Ningen Hakaider - Last Judgement (c) 1996 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59281&o=2

$end

$mc1000_cass=jipeguer,
$bio

Jipe de Guerra [Model F-10] (c) 198? CCE Soft. [Brazil]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237096&o=2

$end

$msx2_flop=jipshi,
$bio

MSX 2 disk. published 34 years ago:

Jipshi (c) 1988 Champion Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101741&o=2

$end

$gbcolor=jisedai,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Jisedai Begoma Battle Beyblade [Model CGB-AG5J-JPN] (c) 1999 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68086&o=2

$end

$msx1_cart=jis4mj,
$bio

MSX cart. published 38 years ago:

実戦4人麻雀 (c) 1984 Sony Corp.
(Jissen 4-nin Mahjong)

- TECHNICAL -

GAME ID: HBS-G024C

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77168&o=2

$end

$snes=bassusa,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Jissen Bass Fishing Hisshouhou in USA [Model SHVC-AFUJ-JPN] (c) 1995 Sammy Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61562&o=2

$end

$pc98=jbillrd,
$bio

NEC PC-9801 Series 5.25in. disk. published 33 years ago:

実戦ビリヤード (c) 1989 Pack-In-Video Co., Ltd.
(Jissen Billiards)

- TECHNICAL -

GAME ID: PS-24
BARCODE: 4988110800245

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89808&o=2

$end

$x68k_flop=billiard,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

実戦ビリヤード (c) 1990 Pack-In-Video Co., Ltd.
(Jissen Billiards)

- TECHNICAL -

GAME ID: SS-31
BARCODE: 4988110800313
MEDIA: FD x3

- TRIVIA -

Released on June 21, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87799&o=2

$end

$x68k_flop=gokichi,
$bio

Sharp X68000 Series 5.25in. disk. published 34 years ago:

Jissen Igo Taikyoku - Go Kichi-kun (c) 1988 GAM.

- TECHNICAL -

Media: FD x1

- TRIVIA -

Released on April 10, 1988 in Japan. Retail price: 14800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87737&o=2

$end

$fmtowns_flop_orig=gokickj,
$bio

Fujitsu FM Towns disk. published 33 years ago:

Jissen Igo Taikyoku - Go Kichi-kun - Chuukyuu (c) 1989 GAM.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=277820&o=2

$end

$snes=jissenky,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Jissen Kyoutei [Model SHVC-AKOJ-JPN] (c) 1995 Imagineer Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61563&o=2

$end

$saturn=jissenmj,
$bio

Sega Saturn CD published 27 years ago:

Jissen Mahjong (c) 1995 Imagineer Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59282&o=2

$end

$gbcolor=jissen,jissena,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Jissen ni Yakudatsu Tsumego (c) 2000 Pony Canyon, Incorporated.

- TECHNICAL -

GAME ID: CGB-BJTJ-JPN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68087&o=2

$end

$gba=jpslotja,
$bio

Nintendo GBA cart. published 20 years ago:

Jissen Pachi-Slot Hisshouhou! Juuou Advance [Model AGB-AJUJ-JPN] (c) 2002 Sammy Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71293&o=2

$end

$dc=kongdom,
$bio

Sega Dreamcast GD published 22 years ago:

Jissen Pachi-Slot Hisshouhou! @ VP@CHI - Kongdom [Model T-18801M] (c) 2000 MaxBet [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135575&o=2

$end

$snes=jpslothc,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Jissen Pachi-Slot Hisshouhou! Classic (c) 1995 Sammy Corp.

- TECHNICAL -

[Model SHVC-AJCJ-JPN]

- TRIVIA -

Released in July 7, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47608&o=2

$end

$snes=jpslott2,
$bio

Nintendo Super Famicom cart. published 25 years ago:

Jissen Pachi-Slot Hisshouhou! Twin Vol.2 (c) 1997 Sammy Corp.

- TECHNICAL -

[Model SHVC-P-AZOJ]

- TRIVIA -

Released on September 12, 1997 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47612&o=2

$end

$snes=jpslottw,
$bio

Nintendo Super Famicom cart. published 25 years ago:

Jissen Pachi-Slot Hisshouhou! Twin [Model SHVC-AZHJ-JPN] (c) 1997 Sammy Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61564&o=2

$end

$snes=jpsloth,
$bio

Nintendo Super Famicom cart. published 29 years ago:

Jissen Pachi-Slot Hisshouhou! (c) 1993 Sammy Corp.

- TECHNICAL -

[Model SHVC-PI]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47602&o=2

$end

$snes=jpachih2,
$bio

Nintendo Super Famicom cart. published 26 years ago:

Jissen Pachinko Hisshouhou! 2 [Model SHVC-A9ZJ-JPN] (c) 1996 Sammy Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61565&o=2

$end

$saturn=jpachitw,
$bio

Sega Saturn CD published 25 years ago:

Jissen Pachinko Hisshouhou! Twin (c) 1997 Sammy Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59283&o=2

$end

$snes=jissenmj,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Jissen! Mahjong Shinan [Model SHVC-AJIJ-JPN] (c) 1995 ASK Kodansha Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61566&o=2

$end

$snes=jpsloth2,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Jissen! Pachi-Slot Hisshouhou! 2 [Model SHVC-XU] (c) 1994 Sammy Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61567&o=2

$end

$snes=jpslothy,
$bio

Nintendo Super Famicom cart. published 26 years ago:

Jissen! Pachi-Slot Hisshouhou! Yamasa Densetsu [Model SHVC-AY8J-JPN] (c) 1996 Sammy Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61568&o=2

$end

$saturn=jpslot3,jpslot3a,
$bio

Sega Saturn CD published 26 years ago:

Jissen! Pachislot Hisshouhou! 3 (c) 1996 Sammy Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59284&o=2

$end

$saturn=jpslot4,
$bio

Sega Saturn CD published 25 years ago:

Jissen! Pachislot Hisshouhou! 4 (c) 1997 Sammy Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59285&o=2

$end

$saturn=jpslotih,
$bio

Sega Saturn CD published 26 years ago:

Jissen! Pachislot Hisshouhou! Iron Hook (c) 1996 Sammy Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59286&o=2

$end

$gba=fzeroc,
$bio

Nintendo GBA cart. published 15 years ago:

Jisu F-Zero Weilai Saiche (c) 2007 iQue [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71294&o=2

$end

$nes=jisuanqi,
$bio

Jisuanqi (c) 19?? Unknown [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76818&o=2

$end

$info=jituroku,
$bio

Arcade Video game published 29 years ago:

Jitsuroku Maru-chi Mahjong - Sugoku H na Kokuhaku Hen (c) 1993 Windom.

A mahjong game.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 6 Mhz)
Sound CPU : Zilog Z80 (@ 8 Mhz)
Sound Chips : YM3812 (@ 4 Mhz), (2x) DAC

Screen orientation : Horizontal
Video resolution : 640 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 256

Players : 2

- TRIVIA -

The title of this game translates from Japanese as 'Mahjong True Shameful Story - Super Hentai Confession Book'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3552&o=2

$end

$info=jitsupro,
$bio

Arcade Video game published 33 years ago:

Jitsuryoku!! Pro Yakyuu (c) 1989 Jaleco.

A baseball game from Jaleco.

- TECHNICAL -

Jaleco Mega System 1-A hardware

Main CPU : Motorola 68000 (@ 12 Mhz)
Sound CPU : Motorola 68000 (@ 7 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.5 Mhz), (2x) OKI6295 (@ 30.303 Khz)

Screen orientation : Horizontal
Video resolution : 256 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 1024

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Released in July 1989.

The title of this game translates from Japanese as 'Power!! Pro Baseball'.

- SERIES -

1. Moero!! Pro Yakyuu Homerun (1988)
2. Jitsuryoku!! Pro Yakyuu (1989)

- STAFF -

Programmed by : Banba Ishizu
Designed by : K. Motono, Junko Aki, Tama
Produced by : Shuichi Mori (S. Mori)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1222&o=2

$end

$megadriv=jiujim,
$bio

Sega Mega Drive cart. published 23 years ago:

Jiu Ji Ma Jiang II - Ye Yan Bian (c) 1999 Unknown [China].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93589&o=2

$end

$info=sc4jive,
$bio

Jive Money (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR2096]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42663&o=2

$end

$info=sc4jivea,sc4jiveb,sc4jivec,sc4jived,
$bio

Jive Money (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR2160]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62063&o=2

$end

$cecflop=compcons,
$bio

计算机咨询服务 (c) 19?? Unknown [China]
(Jìsuànjī Zīxún Fúwù)

Computer Consulting Services.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237191&o=2

$end

$nes=jjtobi2,
$bio

Nintendo Famicom cart. published 35 years ago:

ジェイ ジェイ とびだせ大作戦パート2 (c) 1987 Square Company, Limited.
(JJ Tobidase Daisakusen Part 2)

JJ is a sort of "dark version" of the original game; it moves at a much faster pace with increased difficulty, plus a more sinister artstyle and use of color. The soundtrack was again composed by Nobuo Uematsu, and each track was made to match the respective track from the first game.

- TECHNICAL -

GAME ID: SQF-JJ

- TRIVIA -

JJ was the last game by Square to utilize the 3-D mode and 3-D glasses, and was Square's last work before the inception of the popular Final Fantasy franchise.

- SERIES -

1. Tobidase Daisakusen [Model SQF-TDS] (1987)
2. JJ Tobidase Daisakusen Part 2 [Model SQF-JJ] (1987)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54235&o=2

$end

$adam_flop=jklutils,jklutilsa,
$bio

JKL Utilities (c) 198? Overpriced Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109551&o=2

$end

$cpc_flop=jlcracki,
$bio

JL Cracking Service 8 Game Music Demo (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124583&o=2

$end

$cpc_flop=jlcopyut,
$bio

Amstrad CPC 464 disk. published 29 years ago:

JL-Copy Utilities Cracked (c) 1993 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124138&o=2

$end

$cpc_flop=jlcsdemo,
$bio

JLCSdemo1 (c) 19?? JLCS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122752&o=2

$end

$amigaocs_flop=joanarc,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Joan of Arc (c) 1989 GO!

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74350&o=2

$end

$cpc_flop=joblakba,
$bio

Amstrad CPC type-in published 33 years ago:

Job Lakbaz (c) 1989 Micro Mag

- TRIVIA -

Listed as a type-in program in the French magazine: Micro Mag.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120080&o=2

$end

$mbee_flop=job,
$bio

Applied Technology Microbee disk. published 39 years ago:

Job Option Bank Ver.4.52 (c) 1983 Educational Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290856&o=2

$end

$spectrum_cass=jockthet,
$bio

Jock & The Time Rings (c) 198? Zafiro Soft. Division [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219670&o=2

$end

$spectrum_cass=jockandt,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Jock and the Beanstalk (c) 1986 Armadillo Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79370&o=2

$end

$info=jockeyc,
$bio

Video Slot Machine published 32 years ago:

Jockey Club (c) 1990 Visco.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32140&o=2

$end

$info=jclub2v201,jclub2v110,jclub2v203,jclub2v112,jclub2v100,jclub2v101,jclub2v200,jclub2v204,jclub2v205,jclub2v220,
$bio

Video Slot Machine published 28 years ago:

Jockey Club II (c) 1994 Seta Co. Ltd.

- TRIVIA -

Jockey Club II was released on October 5, 1994.

- UPDATES -

v1.01 was released on February 20, 1995
v1.10X on May 5, 1996
v1.12X on June 3, 1996
v2.00 on September 7, 1996
v2.01 on November 20, 1996
v2.03X RC on March 26, 1997
v2.04 on April 30, 1997
v2.05 on July 21, 1997
v2.20 on April 14, 1998.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32263&o=2

$end

$info=jockeygp,jockeygpa,
$neogeo=jockeygp,jockeygpa,
$bio

SNK Neo-Geo MVS cart. published 21 years ago:

Jockey Grand Prix (c) 2001 BrezzaSoft.

A gambling betting game for amusement only with horse racing theme.

- TECHNICAL -

SNK NeoGeo MVS hardware
Game size: 84 Megs

[SNK MVS Neo-Geo Controls]
2 players - 4 buttons per player.

- TRIVIA -

Developed in cooperation with Sun Amusement.

This game was never released on the NeoGeo AES home console. There is no real game play, just pick the horse for the win. Coin hopper payout winnings.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3884&o=2

$end

$cpc_cass=dartcomp,
$bio

Amstrad CPC cass. published 32 years ago:

Jocky Wilson's Compendium of Darts (c) 1990 Zeppelin Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96850&o=2

$end

$spectrum_cass=jockywil,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Jocky Wilson's Compendium of Darts (c) 1991 Zeppelin Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79372&o=2

$end

$cpc_flop=jockywil01,jockywil02,jockywil03,jockywil04,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Jocky Wilson's Compendium of Darts (c) 1991 Zeppelin Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121209&o=2

$end

$specpls3_flop=jockywil,
$bio

Sinclair ZX Spectrum+3 disk. published 31 years ago:

Jocky Wilson's Compendium of Darts (c) 1991 Zeppelin Games

Master Disk used to generate the original retail tapes.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265011&o=2

$end

$spectrum_cass=jwildc,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Jocky Wilson's Darts Challenge (c) 1989 Zeppelin Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79373&o=2

$end

$cpc_flop=jockywil,jockywil05,jockywil06,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Jocky Wilson's Darts Challenge (c) 1991 Zeppelin Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121210&o=2

$end

$spectrum_cass=jwildced,
$bio

Jocky Wilson's Darts Challenge (c) 199? EDOS [Electronic Distribution of Software]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225845&o=2

$end

$x1_flop=jodanos,jodanosa,
$bio

Jodan-OS (c) 198? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86023&o=2

$end

$megadriv=joemac,
$vgmplay=joemac_md,
$bio

Sega Genesis cart. published 31 years ago:

Joe & Mac (c) 1991 Takara USA.

- TRIVIA -

The game was rated GA (General Audiences: Appropriate for all audiences) by the VRC (Videogame Rating Council).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57267&o=2

$end

$snes=joemacu,
$bio

Nintendo Super NES cart. published 30 years ago:

Joe & Mac (c) 1992 Data East Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63125&o=2

$end

$ibm5170=joemac,
$bio

IBM PC/AT DOS 3.5in. disk. published 31 years ago:

Joe & Mac - Caveman Ninja (c) 1991 New World Computing, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290568&o=2

$end

$snes=joemac,joemacp,
$bio

Nintendo Super NES cart. published 30 years ago:

Joe & Mac - Caveman Ninja (c) 1992 Elite Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63126&o=2

$end

$amigaocs_flop=joemac,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Joe & Mac - Caveman Ninja (c) 1993 Elite Systems, Ltd.

- STAFF -

Programmer & Art: Rob Mann
Lead art: David Percival
Audio engineer: Rob Mann
Project manager: Trevor Williams

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74353&o=2

$end

$gameboy=joemac,joemacp,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Joe & Mac - Caveman Ninja (c) 1993 Data East Corp.

- TECHNICAL -

GAME ID: DMG-JM-UKV

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66221&o=2

$end

$snes=joemacj,
$bio

Nintendo Super Famicom cart. published 31 years ago:

Joe & Mac ????? (c) 1991 Data East Corp.
(Joe & Mac - Tatakae Genshijin)

Joe & Mac is a cartoony side-scrolling platform game by Data East, conversion of their own arcade game. Two cavemen embark on a journey to save their lovely girls kidnaped by their next-door rival clan. Our heroes' main weapon is a short range neolithic club they can use to strike and hit their various enemies - bad cavemen, pterodactyls, piranhas and so forth... Dinosaur eggs are scattered around each stage and often hide better weapons such as boomerangs, bones, fire balls and stone wheels. Players can also toggle between these weapons at any time during the game by pressing Select. Our cavemen can also jump on their enemies' heads to reach high platforms or hidden areas. The world is divided into small areas and our friends walk along a map, fighting their way from one location to the next. Once a stage is completed, it can be skipped or visited again at will. Checkpoints are also located on the map and help the player in his quest and special blue paths lead to simple mini-games (only accessible by collecting keys scattered around the game).

- TECHNICAL -

[Model SHVC-JT]

- TRIVIA -

Released on December 06, 1992 in Japan for 8500 Yen.

Joe & Mac - Tatakae Genshijin was first released in the arcades by Data East in 1991. This Super Famicom version is quite different from the original arcade game. The level structure was changed so the world features a map and all stages have to be played in a specific order, whereas the arcade had a non-linear structure and players could pick a different route at the end of each area.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61570&o=2

$end

$snes=joemac2u,joemac2up,
$bio

Nintendo Super NES cart. published 28 years ago:

Joe & Mac 2 - Lost in the Tropics [Model SNS-J3-USA] (c) 1994 Data East Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63127&o=2

$end

$snes=joemac3,joemac3p,
$bio

Nintendo Super NES cart. published 28 years ago:

Joe & Mac 3 - Lost in the Tropics [Model SNSP-J3-EUR] (c) 1994 Data East Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63128&o=2

$end

$info=joemacr,joemacra,joemacrj,
$bio

Arcade Video game published 28 years ago:

Joe & Mac Returns (c) 1994 Data East Corp.

For this sequel to the sideways scrolling 1991 beat-em-up, "Caveman Ninja", Data East chose to eschew the former's gameplay and create a single-screen platformer with gameplay hugely similar to Toaplan's "Snow Bros.", released in 1990.

- TECHNICAL -

Main CPU : ARM (@ 28 Mhz)
Sound Chips : OKI6295 (@ 7.627 Khz), OKI6295 (@ 15.255 Khz)

Players : 2
Control : 8-Way Joystick
Buttons : 2
=> [A] Attack With Club, [B] Jump

- TRIVIA -

Joe & Mac returns was released in May 1994.

- UPDATES -

The only difference between the 2 revisions is that the earlier contains an original bug whereby if you get the 'transport to special stage' powerup at exactly the wrong time the game doesn't progress to the special stage, and you become stuck on the level you're on. The later revision fixes that bug.

- SERIES -

1. Tatakae Genshijin - Joe & Mac (1991)
2. Tatakae Genshijin 2 - Rookie no Bouken (1992, Nintendo Super Famicom)
3. Tatakae Genshijin 3 - Shujaku-ha Yappari Joe & Mac (1993, Nintendo Super Famicom)
4. Joe & Mac Returns (1994)

- STAFF -

Project Manager : Sanosan
Planner : Makoto Kikuchi
Software : Wataru Iida, Kei Ichikawa, Kazuhiko Kobari
Graphic : Makoto Bizarre Nozu, Seiji Satoh, Gashima
Music & SE : MR*K
Hardware : Dr. Yaj Mahal, Taihey Satoh

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3491&o=2

$end

$gameboy=joemacu,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Joe & Mac [Model DMG-JM-USA] (c) 1993 Data East Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66220&o=2

$end

$nes=joemac,joemacu,
$bio

Nintendo NES cart. published 30 years ago:

Joe & Mac (c) 1992 Data East USA, Inc.

It started out as a warm, peaceful summer day. Joe was lying in the green grass daydreaming about brontosaurus burgers while Mac was away hunting for dinosaurs. Hungry and relaxed, Joe returns to the village... BUT WAIT! Where are all the cavewomen? And where is all the food? That bogus bunch of Neanderthal nerds must have kidnapped the cavewomen and eaten the food! With no time to lose, Joe must single-handedly rescue the beloved cavewomen... and find some dinner along the way!

- TRIVIA -

Released in December 1992 in the USA.

Reviews:
[FR] June 1992 - Consoles + N.10 (Pages 114-116): 70/100
[FR] July 1992 - Joypad N.10: 91/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55246&o=2

$end

$bbc_cass=joeblade,
$electron_cass=joeblade,
$bio

Acorn BBC/Electron cass. published 35 years ago:

Joe Blade (c) 1987 Players

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52001&o=2

$end

$spectrum_cass=joeblade_a,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Joe Blade (c) 1987 Players Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79374&o=2

$end

$cpc_cass=joeblade,
$bio

Amstrad CPC cass. published 35 years ago:

Joe Blade (c) 1987 Players Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96851&o=2

$end

$c64_cass=joeblade,
$bio

Commodore C64 cass. published 35 years ago:

Joe Blade (c) 1987 Players Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187558&o=2

$end

$amigaocs_flop=joeblade,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Joe Blade (c) 1988 Players Premier

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74351&o=2

$end

$spectrum_cass=joeblade,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Joe Blade (c) 1988 Players Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196832&o=2

$end

$msx1_cass=joeblade,
$bio

MSX cass. published 33 years ago:

Joe Blade (c) 1989 Players Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94747&o=2

$end

$bk0010=joebla,
$bio

Elektronika BK0010 cass. published 30 years ago:

Joe Blade (c) 1992 Land of Dreams, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144286&o=2

$end

$ibm5150=joeblade,
$bio

IBM PC 5.25in. disk. published 30 years ago:

Joe Blade (c) 1992 Smash 16 [Interceptor Group div.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234617&o=2

$end

$amigaocs_flop=joeblad2,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Joe Blade 2 (c) 1988 Smash 16

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74352&o=2

$end

$c64_cass=joeblade2,
$bio

Commodore C64 cass. published 34 years ago:

Joe Blade 2 (c) 1988 Players Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187559&o=2

$end

$msx1_flop=joeblade,
$bio

Joe Blade cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230016&o=2

$end

$bbc_cass=joeblad2,
$electron_cass=joeblad2,
$bio

Acorn BBC/Electron cass. published 34 years ago:

Joe Blade II (c) 1988 Players

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52002&o=2

$end

$spectrum_cass=joeblade2,joeblade2d,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Joe Blade II (c) 1988 Players Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79375&o=2

$end

$cpc_cass=joeblad2,
$bio

Amstrad CPC cass. published 34 years ago:

Joe Blade II (c) 1988 Players Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96852&o=2

$end

$spectrum_cass=joeblade3,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Joe Blade III (c) 1989 Players Premier

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79376&o=2

$end

$cpc_cass=joeblad3,
$bio

Amstrad CPC cass. published 33 years ago:

Joe Blade III (c) 1989 Players Premier

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96853&o=2

$end

$cpc_flop=joecontr,
$bio

Amstrad CPC type-in published 34 years ago:

Joe Contre Les Pharaons (c) 1988 Amstrad Cent Pour Cent

- TRIVIA -

Listed as a type-in program in the French magazine: Amstrad Cent Pour Cent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120009&o=2

$end

$cpc_flop=joecontr01,
$bio

Amstrad CPC type-in published 34 years ago:

Joe contre les Pharaons (c) 1988 Amstrad Cent Pour Cent

- TRIVIA -

Listed as a type-in program in the French magazine: Amstrad Cent Pour Cent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120528&o=2

$end

$x07_cass=joedkid,
$bio

Canon X-07 type-in published 37 years ago:

Joe Dalt'Kid (c) 1985 Shift Editions [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=138556&o=2

$end

$megadriv=joemont,
$bio

Sega Genesis cart. published 32 years ago:

Joe Montana Football (c) 1990 Sega of America.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56592&o=2

$end

$sms=joemont,
$vgmplay=joemont_sms,
$bio

Sega Master System cart. published 32 years ago:

Joe Montana Football (c) 1990 SEGA of America, Inc.

Description from the back cover:

It's a snap! This is your chance to rub shoulder pads with Joe Montana, the man who led the "Team of the Eighties" to four Super Bowl Championships. You provide all the fourth quarter heroics, play-calling brilliance, and pinpoint passing as you hit the field against any of 28 pro teams.

Call all your own plays! Each team has a playbook with 17 offensive and six defensive options. Pick the play that you think will work best, or take the advice of Joe Montana himself, as he recommends the play he would call in each situation. You control the action on the field by switching to the key player as the play unfolds. Your strength and speed will vary by position, just like the real sport.

Knock helmets with the computer or punch holes in a friend's defense. Can you keep your head cool and your passing arm hot? Pick your team. Choose the plays. Think you have what it takes to be the next Joe Montana?

- TECHNICAL -

GAME ID: 7062

- TRIVIA -

Released in December 1990 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56074&o=2

$end

$megadriv=joemont2,joemont2a,
$vgmplay=joemont2_md,
$bio

Sega Genesis cart. published 31 years ago:

Joe Montana II - Sports Talk Football (c) 1991 SEGA of America.

- TRIVIA -

Reviews:
March 1992 - Joypad N.6 [FR]: 80/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56593&o=2

$end

$info=mt_stf,
$megatech=mt_stf,
$bio

Sega Mega-Tech cart. published 31 years ago:

Joe Montana II - Sports Talk Football (c) 1991 Sega.

- TECHNICAL -

Runs on the "Mega-Tech System" hardware.
Cartridge ID: 610-0239-58

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3437&o=2

$end

$gamegear=joemont,
$bio

Sega Game Gear cart. published 31 years ago:

Joe Montana's Football [Model 2403] (c) 1991 Sega Enterprises, Limited.

- TRIVIA -

Reviews:
March 1992 - Consoles + N.8 (Page 137) [FR]: 30/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64648&o=2

$end

$gamegear=joemontj,
$bio

Sega Game Gear cart. published 30 years ago:

Joe Montana's Football [Model G-3305] (c) 1992 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64649&o=2

$end

$segacd=joemont,
$bio

Sega CD published 29 years ago:

Joe Montana's NFL Football (c) 1993 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID: 4201

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60748&o=2

$end

$bbc_cass=joey,
$electron_cass=joey,
$bio

Acorn BBC/Electron cass. published 37 years ago:

Joey (c) 1985 Blue Ribbon

- TECHNICAL -

GAME ID: 2909

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52003&o=2

$end

$cpc_flop=joggetle,joggetle01,joggetle02,
$bio

Amstrad CPC type-in published 36 years ago:

Jogg et Les Champignons Magiques (c) 1986 Hebdogiciel [France]

- STAFF -

By: Benoit TALAMON

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120580&o=2

$end

$spectrum_cass=jogger,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Jogger (c) 1984 Severn Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79377&o=2

$end

$spectrum_cass=joggerri,
$bio

Jogger (c) 198? Riko Data [Sweden]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226442&o=2

$end

$spectrum_cass=joggersl,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Jogger's Log (c) 1984 Earlgate Computers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288410&o=2

$end

$m5_cass=jogging,sidewind,
$bio

Jogging + Sidewinder (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95318&o=2

$end

$mc1000_cass=jogforca,
$bio

Jogo da Forca I [Model F-12] (c) 198? CCE Soft. [Brazil]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237098&o=2

$end

$mc1000_cass=jogforc2,
$bio

Jogo da Forca II [Model F-13] (c) 198? CCE Soft. [Brazil]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237097&o=2

$end

$mc1000_cass=memoria,
$bio

Jogo de Memoria [Model F-1] (c) 198? CCE Soft. [Brazil]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237100&o=2

$end

$svision=johnadv,
$bio

John Adventure [Model SV10036] (c) 199? Watara

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95451&o=2

$end

$amigaocs_flop=barnesef,
$bio

Commodore Amiga 500 disk. published 30 years ago:

John Barnes European Football (c) 1992 Krisalis

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74354&o=2

$end

$mc10=conlife,
$bio

John Conway's Life (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87644&o=2

$end

$apple2_flop_orig=jelwayqb,
$bio

Apple II 5.25 disk. published 35 years ago:

John Elway's Quarterback (c) 1987 Leland Corp., The [El Cajon, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262156&o=2

$end

$ibm5150=jelwayqb,
$bio

IBM PC 5.25in. disk. published 34 years ago:

John Elway's Quarterback (c) 1988 Melbourne House [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83642&o=2

$end

$apple2gs_flop_misc=jelwayqb,
$apple2gs_flop_orig=jelwayqb,
$bio

Apple IIGS disk. published 33 years ago:

John Elway's Quarterback (c) 1989 Melbourne House.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49797&o=2

$end

$cpc_flop=johnelwa,
$bio

Amstrad CPC 464 disk. published 33 years ago:

John Elway's Quarterback (c) 1989 Virgin Games, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306194&o=2

$end

$nes=jelwayqb,
$bio

Nintendo NES cart. published 33 years ago:

John Elway's Quarterback (c) 1989 Tradewest, Incorporated.

John Elway's QUARTERBACK is the home video game you've been waiting for. So real you can see the game like a quarterback does, from the line of scrimmage. You call the plays, you throw the passes, run the ball, and make the tackles.

It's third down and a long four long yards to the first down that will stop the clock. No time-outs left. The weak side linebacker is lined up inside his defensive end. They're coming! You check-off the play at the line of scrimmage and call for a quick pass to the tight end. He breaks it for a T.D.!

Named for the quarterback who twice won the AFC Player of the Year Award, this is the game made for every kid who ever wanted to play the game as well as John Elway!

- TECHNICAL -

GAME ID: NES-JQ-USA

- TRIVIA -

Released in March 1989 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55247&o=2

$end

$info=teamqb,teamqb2,
$bio

Arcade Video game published 34 years ago:

John Elway's Team Quarterback (c) 1988 Leland.

- TECHNICAL -

Main CPU : (2x) Zilog Z80 (@ 6 Mhz)
Sound CPU : I80186 (@ 8 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.666666 Mhz), Custom (@ 1.666666 Mhz)

Screen orientation : Vertical
Video resolution : 240 x 320 pixels
Screen refresh : 60.00 Hz
Palette Colors : 1024

Players : 4
Control : Stick
Buttons : 1

- SERIES -

1. Quarterback (1987)
2. John Elway's Team Quarterback (1988)
3. All American Football (1989)

- STAFF -

Direction : John Rowe, Medo Moreno
Software : Bob Skinner, Phil Sorger, John Morgan, Steve Hostetler
Graphics : Kevin Lydy
Music : Sam Powell
Hardware : Eric Henderson, Dennis Sable, Dave Scott
Technical advisors : John Elway, Patrick Curran

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1223&o=2

$end

$amigaocs_flop=lowedart,
$bio

Commodore Amiga 500 disk. published 33 years ago:

John Lowe's Ultimate Darts (c) 1989 Gremlin Graphics Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74355&o=2

$end

$pcecd=madden,
$bio

NEC TurboGrafx-CD published 29 years ago:

John Madden Duo CD Football (c) 1993 Turbo Technologies, Inc.

Huddle up sports fans. John Madden comes alive with Duo CD Football.

TTI gives you the latest in full-motion video technlogy, so real you won't need to watch the pros. Get right into the action with shoe-string catches, side stepping jukes and high-flying tackles. All your favorite Madden action is included plus so much more with the miracle media of CD. Only available on the Duo.

- TECHNICAL -

GAME ID: TGXCD1045

- STAFF -

Producer: Eiji Aoyama
Director: Yoshiyuki Kawaguchi
Programmer: Nimai C. Malle, Kenneth Sutherland
Graphic Art: Yasuhiro Ichizawa, Masahide Inaba, Takahide Nakayama, Takuya Aoyama, Masakazu Echigo
3D Modeling: Toshihide Kasahara, Toshifumi Sekijima
Music and mixing: Toshiaki Takimoto, Masaaki Inoue
Management: Bob Timbello, John Greiner, Shinichi Tsujio
Strategy: John Madden
Special Thanks: Scott Orr, George Kawaguchi, Erik T. Kiss, Krisjan Hatlelid, Sue Garfield, Michael Rubinelli
Executive Producer: Yuuji Kudou

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58500&o=2

$end

$snes=madden,
$bio

Nintendo Super NES cart. published 31 years ago:

John Madden Football (c) 1991 Electronic Arts.

- TRIVIA -

Reviews:
March 1992 - Joypad N.6 [FR]: 80/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63131&o=2

$end

$amigaocs_flop=madden,
$bio

Commodore Amiga 500 disk. published 30 years ago:

John Madden Football (c) 1992 Electronic Arts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74356&o=2

$end

$gameboy=madden,
$bio

Nintendo Game Boy Cart. published 29 years ago:

John Madden Football (c) 1993 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306243&o=2

$end

$megadriv=madden92,
$vgmplay=madden92_md,
$bio

Sega Genesis cart. published 31 years ago:

John Madden Football '92 (c) 1991 EASN [Electronic Arts label]

- TECHNICAL -

GAME ID: 7058

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115586&o=2

$end

$megadriv=madd93ce,
$bio

Sega Genesis cart. published 29 years ago:

John Madden Football '93 - Championship Edition (c) 1993 EA Sports [Electronic Arts label]

- TECHNICAL -

GAME ID: 7188

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57268&o=2

$end

$megadriv=madden93,
$vgmplay=madden93_md,
$bio

Sega Genesis cart. published 30 years ago:

John Madden Football '93 (c) 1992 EA Sports [Electronic Arts label]

- TECHNICAL -

GAME ID: 7154

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115587&o=2

$end

$snes=madden93ua,madden93u,
$bio

Nintendo Super NES cart. published 30 years ago:

John Madden Football '93 (c) 1992 EASN [Electronic Arts label]

- TECHNICAL -

GAME ID: SNS-MF-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63130&o=2

$end

$snes=madden93,
$bio

Nintendo Super NES cart. published 29 years ago:

John Madden Football '93 (c) 1993 EA Sports [Electronic Arts label]

- TECHNICAL -

GAME ID: SNSP-MF-EUR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63129&o=2

$end

$megadriv=maddenj,
$bio

Sega Mega Drive cart. published 29 years ago:

John Madden Football - Pro Football (c) 1993 EA Sports [Electronic Arts label]

Japanese release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56594&o=2

$end

$ibm5150=madden2,
$vgmplay=madden2_pc,
$bio

IBM PC 3.5in. disk. published 30 years ago:

John Madden Football II (c) 1992 EASN [Electronic Arts label]

- TECHNICAL -

GAME ID: 4361
BARCODE: 0 14633 04361 7

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263749&o=2

$end

$apple2_flop_orig=maddenfb,
$apple2_flop_misc=madden,
$bio

Apple II 5.25 disk. published 34 years ago:

John Madden Football (c) 1988 Electronic Arts

- TECHNICAL -

GAME ID: 1397

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107374&o=2

$end

$ibm5150=madden,maddena,
$bio

IBM PC 3.5in. disk. published 33 years ago:

John Madden Football (c) 1989 Electronic Arts [Redwood City, CA, USA]

- TECHNICAL -

GAME ID: 3612

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132559&o=2

$end

$megadriv=madden,maddenp,
$vgmplay=madden_md,
$bio

Sega Genesis cart. published 32 years ago:

John Madden Football (c) 1990 Electronic Arts.

- TECHNICAL -

GAME ID: 7000

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40405&o=2

$end

$n64=daikatan,daikatanu,
$bio

Nintendo 64 cart. published 22 years ago:

John Romero's Daikatana (c) 2000 Kemco

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57779&o=2

$end

$n64=daikatanj,
$bio

Nintendo 64 cart. published 22 years ago:

John Romero's Daikatana [Model NUS-NDWJ] (c) 2000 Kemco

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57780&o=2

$end

$cpc_flop=johnny2l,
$bio

Amstrad CPC type-in published 32 years ago:

Johnny 2 Le Retour (c) 1990 Micro Mag

- TRIVIA -

Listed as a type-in program in the French magazine: Micro Mag.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120081&o=2

$end

$saturn=jbazookaj,
$bio

Sega Saturn CD published 26 years ago:

Johnny Bazooka (c) 1996 Coconuts Japan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59287&o=2

$end

$saturn=jbazooka,
$bio

Sega Saturn CD published 26 years ago:

Johnny Bazookatone (c) 1996 US Gold

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60331&o=2

$end

$psx=jbazooka,
$bio

Sony PlayStation CD published 26 years ago:

Johnny Bazookatone (c) 1996 US Gold, Ltd.

- TECHNICAL -

Game ID: SLUS-00194

- TRIVIA -

Released on February 22, 1996 in Japan.

Export releases:
[JP] "Johnny Bazooka [Model SLPS-00339]"

- STAFF -

Based on an Original Idea by: Craig Davison
Programming Team: Chibsy, Leigh Davies, Derrick Owens, Dan Thomas, Kieren Gracie, Adrian Smith, Mark Dow, Richard Underhill
Graphics Team: Paul Walker, David Percival, Darren Wakeman, Martin Povey, Carl Entwistle, Dan Cook, Attila Roth, Gaz Tonge, Patrick Toner, Neil Pettitt
Design and Mapping: Patrick Toner, Rich Carless
Music and SFX: Andi McGinty
Music Production: Des Tong
Guitarist: Mike Hehir
Saxophonist: Chris Davis (Snake)
Test Team: Richard Hancock, Craig Jarvis, John Story, Adrian Bolton
Producer: Ken Lockley
Special Thanks: Geoff Brown, Byron Nilsson, N. Ishihara, James Farnhill

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97488&o=2

$end

$saturn=jbazookau,
$bio

Sega Saturn CD published 26 years ago:

Johnny Bazookatone [Model T-7909H] (c) 1996 US Gold

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60065&o=2

$end

$segacd=johnnymn,
$bio

Johnny Mnemonic (c) 19?? Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60749&o=2

$end

$info=jm_12r,jm_12b,jm_05r,
$bio

Pinball published 27 years ago:

Johnny Mnemonic Meet the Ultimate Hard Drive (c) 1995 Williams Electronics Games, Incorporated.

- TECHNICAL -

Williams WPC-Security System
Model Number : 50042

Main CPU : Motorola M6809 (@ 2 MHz)
Sound CPU : ADSP2015 (@ 10 MHz)
Sound Chip : DMA-driven DAC (@ 10 MHz)

- TRIVIA -

Released in October 1995. 2,756 units were produced.

Based on the 1995 movie, starring Keanu Reeves.

Cow 1 : Sometimes during Midnight Multiball a 'Moo!' can be heard and seen on the display when a switch is hit. This only occurs once per multiball and +/- 50 % of the multiballs. 

Cow 2 : Wait long enough during attract mode and then press either one of the flipper buttons or the launch button. At random occasions you may hear a 'Moo!'.

Crazy Bob operates the 3x3 matrix.

- UPDATES -

Version 0.4
Date : August 25, 1995
- This is the release of software for production of sample games.

Version 1.0
Date : October 2, 1995
- This is the release of software for production.
- Added a cyberspace multiball lamp effect.
- Fixed a condition where the left diverter did not always open following a ball plunge into the jets.
- Fixed a condition where following the first Cyberspace Multiball, the hand popper shot call arrow would be lit for no reason.
- Changed the throwing spikes to carry from ball-to-ball until they are completed the first time.
- Can now cancel buy-in on the launch button.
- Added a game over lamp effect.
- Corrected a display error where at game over with multiple players, a portion of the final player up's score would be partially wiped away.
- Added (non Tournament) hand cabinet button cheat codes. 
- Changed touch tone multiball jackpot rules to be worth the effort of making the shots.
- Now the hand is moved to the back during game over to improve the chances of the hand being in an optimal position for shipment.
- If we determine the hand to be broken, and we are trying to clear the hand popper (except in multiball) the diverter is opened to give the ball additional room to exit.
- Fixed a condition where the game over music would terminate prematurely.
- Improved flaky ball-in-hand switch behavior.
- Changed hand popper behavior to switch to a soft kick after failing to clear, when the hand is not marked bad.

Version 1.1
Date : October 2, 1995
- The text TO ADVANCE YAKUZA and POWER MASTER now fits the display in all languages.
- Added a ball search delay at the end of Powerdown during the YOU ARE THE MASTER speech.

Version 1.2
Date : October 31, 1995
- Corrected an erroneous error report on hand detected during burn-in.
- Increased hand popper kick strength slightly for use when hand is broken.
- Made the matrix award relative position more random.
- Incorporated new Tournament Mode code fixes.

- TIPS AND TRICKS -

Start a game just before midnight to enable 'Midnight Multiball'.

Tournament Mode : press and hold both flipperbuttons for about 5 seconds during attract mode, then watch the display.

- STAFF -

Designer : George Gomez
Artwork : John Youssi
Software : Tom Uban
Dots/Animation : Adam Rhine, Brian Morris
Mechanics : Tom Kopera
Music & Sounds : Dave Zabriskie

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3526&o=2

$end

$info=jnero,
$bio

Arcade Video game published 18 years ago:

Johnny Nero: Action Hero (c) 2004 ICE [Innovative Concepts in Entertainment].

In "Johnny Nero - Action Hero", the player takes on the persona of Johnny Nero. Johnny is a comic book hero that plays in three very different 3-dimensional worlds:
- Space Wars – An evil alien empire is at war with the human race. Johnny Nero is all that stands between them and our total annihilation.
- Curse of The Mummy King – Johnny battles hordes of Egyptian evil enemies and an ancient Pharaoh to recover the priceless Jewel of Amon-Ra.
- Ghost Town – Johnny is a gun-for-hire paid to clean out the evil sheriff and his gun slinging hordes of undead.
Players shoot on-screen enemies and power-ups and shoot off screen to reload. There are 2 modes : Standard and Guns of Fury. The Guns of Fury mode allows one player to play with both guns.

- TRIVIA -

Released in September 2004.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=21297&o=2

$end

$cpc_flop=johnnypr,
$bio

Amstrad CPC type-in published 33 years ago:

Johnny Proot 2 (c) 1989 Micro Mag

- TRIVIA -

Listed as a type-in program in the French magazine: Micro Mag.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120082&o=2

$end

$dragon_cass=johnnyreb,
$bio

Dragon cass. published 39 years ago:

Johnny Reb (c) 1983 MC Lothlorien

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116735&o=2

$end

$bbc_cass=johnyreb,
$bio

Acorn BBC/Electron cass. published 38 years ago:

Johnny Reb (c) 1984 Lothlorien

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52004&o=2

$end

$cpc_cass=johnnyrb,
$bio

Amstrad CPC cass. published 38 years ago:

Johnny Reb (c) 1984 MC Lothlorien

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96854&o=2

$end

$cpc_flop=johnnyre03,johnnyre,
$bio

Amstrad CPC 464 disk. published 38 years ago:

Johnny Reb Cracked (c) 1984 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126424&o=2

$end

$cpc_cass=johnnyr2,
$bio

Amstrad CPC cass. published 36 years ago:

Johnny Reb II [Model LTA9] (c) 1986 MC Lothlorien

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96855&o=2

$end

$cpc_flop=johnnyre01,johnnyre04,johnnyre02,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Johnny Reb II [Model LTA9] (c) 1986 MC Lothlorien

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126425&o=2

$end

$spectrum_cass=johnnyre,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Johnny Reb II [Model LTC 8] (c) 1986 MC Lothlorien

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79380&o=2

$end

$msx1_cass=comomolo,comomoloa,
$bio

MSX cass. published 36 years ago:

Johny Comomolo in 3-2-1 Fire (c) 1986 Dro Soft [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94748&o=2

$end

$msx1_flop=comomolo,
$bio

Johny Comomolo in 3-2-1 Fire cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230017&o=2

$end

$spectrum_cass=join,
$bio

Sinclair ZX Spectrum cass. published 11 years ago:

Join (c) 2011 RetroSouls

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232111&o=2

$end

$info=joinem,
$bio

Arcade Video game published 39 years ago:

Join 'em (c) 1983 Global.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 8 Mhz)

Screen orientation : Vertical
Video resolution : 256 x 256 pixels
Screen refresh : 60.00 Hz
Palette Colors : 256

Players : 1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3872&o=2

$end

$info=jojoj,jojojr1,
$bio

Arcade Video game published 24 years ago:

JoJo no Kimyou na Bouken (c) 1998 Capcom Company, Limited.

A one-on-one 2-D fighter with excellent animation and sound.

- TECHNICAL -

Capcom Play System III Hardware (CPS III)
CD Number : CAP-JJK000
CD Label : CAP-JJK-140

Main CPU : Hitachi SH2 (possibly 2)
Storage : SCSI CD Rom, RAM and Flash ROM.
RAM : SIMMs on the left w/ 16M of data each (each has 8x 16M Flash ROMs, there's 4 SIMMs plugged in on this board). SIMMs on the right w/ 8M each (there's 4 Flash ROMs on each board and there are 2 SIMMs plugged in)
OSC : 60MHz. 42.9545MHz, XTAL 3.6864MHz.

Players : 2
Control : 8-Way Joystick

- TRIVIA -

JoJo no Kimyou na Bouken was released in December 1998 in Japan. It is known outside Japan as "JoJo's Venture".

The game is based on the 3rd story of the manga from Araki Hirohiko.

- TIPS AND TRICKS -

* Play as Dio : At the character select screen do the following to make Dio appear...
highlight Alessy and press START
highlight D'Bo and press START
highlight Chaca and press START
highlight Milder and press START (x3)

* Play as Shadow Dio : At the character select screen do the following to make Shadow Dio appear...
highlight Alessy and press START
highlight D'Bo and press START
highlight Chaca and press START
highlight Milder and press START (x3)
highlight Dio and press START (x10)

* Play as Young Joseph : Enter the following at the character select for Young Joseph... 
highlight Jotaro and press START
highlight Polnareff and press START
highlight Joseph and press START
highlight Kakyoin and press START
highlight Iggi and press START
highlight Avdol and press START
highlight joseph and press & hold START until Young Joseph appears.

* Unlock time release characters : To unlock the time release characters all at once, you need access to the machine's test menu. From there, go to Configuration, then Game, and enter the following code. A sound will confirm it. P1 Up, Down, Right, Left, Button 1, Button 2, Button 3, Button 4

- SERIES -

1. JoJo no Kimyou na Bouken (1998)
2. JoJo no Kimyou na Bouken - Mirai e no Isan (1999)

- STAFF -

* Consoles : 
Sony PlayStation [JP] (oct.14, 1999, "JoJo no Kimyou na Bouken [Model SLPS-02236]") 
Sony PlayStation [JP] (jan.25, 2001, "JoJo no Kimyou na Bouken [CapKore] [Model SLPS-86721] ")

For ports released outside Japan, please see the Export version entry; "JoJo's Venture".

- PORTS -

* CONSOLES: 
[JP] Sony PlayStation (oct.14, 1999, "JoJo no Kimyou na Bouken [Model SLPS-02236]") 
[JP] Sony PlayStation (jan.25, 2001, "JoJo no Kimyou na Bouken [CapKore] [Model SLPS-86721] ")

For ports released outside Japan, please see the Export version entry; "JoJo's Venture".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11037&o=2

$end

$info=jojobar1,jojoban,jojobanr1,jojobaj,jojobajr1,
$bio

Arcade Video game published 23 years ago:

Jojo no Kimyou na Bouken - Miraihe no Isan (c) 1999 Capcom.

The sequel of "JoJo no Kimyou na Bouken" with just extra characters.

- TECHNICAL -

Capcom Play System III hardware (CPS III)
CD Number : CAP-JJM000
CD Label : CAP-JJM-110

Main CPU : Hitachi SH2 (possibly 2)
Storage : SCSI CD Rom, RAM and Flash ROM.
RAM : SIMMs on the left w/ 16M of data each (each has 8x 16M Flash ROMs, there's 4 SIMMs plugged in on this board). SIMMs on the right w/ 8M each (there's 4 Flash ROMs on each board and there are 2 SIMMs plugged in)
OSC : 60MHz. 42.9545MHz, XTAL 3.6864MHz.

Players : 2
Control : 8-way joystick

A CPS2 kick harness is needed to use the extra attack buttons.

- TRIVIA -

One of the last games released for the CPS3 hardware. It was released in September 1999 in Japan. It is known outside Japan as "JoJo's Bizarre Adventure".

The Game is based on the 3rd story of the manga from Araki Hirohiko. 

A cartridge only version of this game was available in Japan. Unlike standard CD-Rom CPS3 kits, the cartridge only version boots up in a matter of seconds. 

Suleputer released a limited-edition soundtrack album for this game (Jojo's Bizarre Adventure Original Soundtrack - CPCA-1022) on February 20, 1999.

- TIPS AND TRICKS -

* Play as Dio : At the character select screen do the following to make Dio appear... 
highlight Alessy and press START 
highlight D'Bo and press START 
highlight Chaca and press START 
highlight Milder and press START (x3) 

* Play as Shadow Dio : At the character select screen do the following to make Shadow Dio appear... 
highlight Alessy and press START 
highlight D'Bo and press START 
highlight Chaca and press START 
highlight Milder and press START (x3) 
highlight Dio and press START (x10) 

* Play as Young Joseph : Enter the following at the character select for Young Joseph... 
highlight Jotaro and press START 
highlight Polnareff and press START 
highlight Joseph and press START 
highlight Kakyoin and press START 
highlight Iggi and press START 
highlight Avdol and press START 
highlight joseph and press & hold START until Young Joseph appears. 

* Unlock time release characters : To unlock the time release characters all at once, you need access to the machine's test menu. From there, go to Configuration, then Game, and enter the following code. A sound will confirm it. P1 Up, Down, Right, Left, Button 1, Button 2, Button 3, Button 4. If you hear Dio's 'Wryyyyyy', it was successful. Proceed to 'Save and Exit', and the new playable characters will be available on the opposite sides of the character selection screen. They consist of : Shadow Dio, Kahn, New Kakyoin, Hol Horse with Boingo, Rubber Soul, and Young Joseph. 

* Developer Mode: In order to access the hidden developer menu, the second byte of the arcade game's region value needs to be set to "7". Once done, the following options are available: 
Pressing button 5 during gameplay will pause the gameplay until it is pressed again. 
Pressing button 6 during gameplay will slow the game down. Pressing it while paused from button five will act as a frame advance. 
Holding button 1 while activating the service menu will open a developer's test menu.

- SERIES -

1. JoJo no Kimyou na Bouken (1998)
2. JoJo no Kimyou na Bouken - Mirai e no Isan (1999)

- STAFF -

* Consoles : 
Sega Dreamcast [JP] (nov.25, 1999) "JoJo no Kimyou na Bouken [Model T-1205M] "
Sega Dreamcast [JP] (oct.26, 2000) "JoJo no Kimyou na Bouken - Mirai e no Isan for Matching Service" [Model T-1231M] 
Sony PlayStation 3 [PSN] [JP] (aug.21, 2012, "Jojo no Kimyou na Bouken - Miraihe no Isan HD Ver. [Model NPJB-00207]") 
Microsoft XBOX 360 [XBLA] [JP] (aug.22, 2012, "Jojo no Kimyou na Bouken - Miraihe no Isan HD Ver.")

For ports released outside Japan, please see the Export version entry; "JoJo's Bizarre Adventure".

- PORTS -

* CONSOLES: 
Sega Dreamcast [JP] (nov.25, 1999) "JoJo no Kimyou na Bouken [Model T-1205M] "
Sega Dreamcast [JP] (oct.26, 2000) "JoJo no Kimyou na Bouken - Mirai e no Isan for Matching Service" [Model T-1231M] 
Sony PlayStation 3 [PSN] [JP] (aug.21, 2012, "Jojo no Kimyou na Bouken - Miraihe no Isan HD Ver. [Model NPJB-00207]") 
Microsoft XBOX 360 [XBLA] [JP] (aug.22, 2012, "Jojo no Kimyou na Bouken - Miraihe no Isan HD Ver.")

For ports released outside Japan, please see the Export version entry; "JoJo's Bizarre Adventure".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11038&o=2

$end

$dc=jojobafms,
$bio

Sega Dreamcast GD published 22 years ago:

Jojo no Kimyou na Bouken - Miraihe no Isan [for Matching Service] (c) 2000 Capcom Co., Ltd. [Japan]

- TECHNICAL -

GAME ID: T-1231M

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135083&o=2

$end

$dc=jojobaj,
$bio

Sega Dreamcast GD published 23 years ago:

Jojo no Kimyou na Bouken - Miraihe no Isan (c) 1999 Capcom Co., Ltd.

- TECHNICAL -

GAME ID: T-1205M

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135082&o=2

$end

$snes=jojo,
$bio

Nintendo Super Famicom cart. published 29 years ago:

JoJo no Kimyou na Bouken (c) 1993 Cobra Team

- TECHNICAL -

[Model SHVC-JK]

- TRIVIA -

JoJo no Kimyou na Bouken was released on May 05, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61569&o=2

$end

$info=jojoba,jojobane,jojobaner1,
$bio

Arcade Video game published 23 years ago:

JoJo's Bizarre Adventure (c) 1999 Capcom. 

Export version. For more information about the game itself, please see the original Japanese version entry; "JoJo no Kimyou na Bouken - Mirai e no Isan".

- SERIES -

1. JoJo's Venture (1998)
2. JoJo's Bizarre Adventure (1999)

- PORTS -

* CONSOLES: 
[US] Sega Dreamcast (oct.31, 1999) [Model T-1206N] 
Sega Dreamcast [EU] (nov.25, 1999) [Model T-7007D-50]
Microsoft XBOX 360 [XBLA] [US] [EU] (aug.22, 2012, "Jojo's Bizarre Adventure HD")  
Sony PlayStation 3 [PSN] [US] (aug.22, 2012, "Jojo's Bizarre Adventure HD")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3295&o=2

$end

$psx=jojoba,
$bio

Sony PlayStation CD published 22 years ago:

JoJo's Bizarre Adventure (c) 2000 Capcom Ent., Inc.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-01060

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111462&o=2

$end

$dc=jojoba,
$bio

Sega Dreamcast GD published 23 years ago:

JoJo's Bizarre Adventure [Model T-1206N] (c) 1999 Capcom Ent., Inc. [Capcom USA sub.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135080&o=2

$end

$dc=jojobae,
$bio

Sega Dreamcast GD published 22 years ago:

JoJo's Bizarre Adventure [Model T-7007D-50] (c) 2000 Virgin Interactive Ent., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135081&o=2

$end

$info=jojo,jojoa,jojoar1,jojoar2,jojon,jojojr2,jojonr1,jojonr2,jojor1,jojou,jojour1,jojour2,jojor2,
$bio

Arcade Video game published 24 years ago:

JoJo's Venture (c) 1998 Capcom Company, Limited.

Export version. For more information about the game itself, please see the original Japanese version entry; "JoJo no Kimyou na Bouken".

- SERIES -

1. JoJo's Venture (1998)
2. JoJo's Bizarre Adventure (1999)

- PORTS -

* CONSOLES: 
[EU] Sony PlayStation (2000) [Model SLES-02599] 
[US] Sony PlayStation (mar.31, 2000) [Model SLUS-01060]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3294&o=2

$end

$cpc_flop=jokemagu,
$bio

Amstrad CPC 464 disk. published 27 years ago:

Joke Mag (c) 1995 POW!

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124585&o=2

$end

$spectrum_cass=joker,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Joker (c) 1982 Flowchart

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287542&o=2

$end

$msx2_flop=joker,jokera,
$bio

MSX 2 disk. published 34 years ago:

Joker (c) 1988 Birdy Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101742&o=2

$end

$x68k_flop=joker,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Joker (c) 1991 Birdy Soft

- TECHNICAL -

FD x3

- TRIVIA -

Released on December 06, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87800&o=2

$end

$pc98=joker,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Joker (c) 1991 Birdy Soft.

- TECHNICAL -

Media: floppydisk x3

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89809&o=2

$end

$info=m4jok2k,m4jok2k__a,m4jok2k__b,
$bio

Joker 2000 (c) 19?? BDD.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42961&o=2

$end

$info=jokcrdep,
$bio

Video Slot Machine published 31 years ago:

Joker Card (c) 1991 Fun World.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145601&o=2

$end

$msx2_flop=joker2,joker2a,
$bio

MSX 2 disk. published 33 years ago:

Joker II (c) 1989 Birdy Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101743&o=2

$end

$x68k_flop=joker2,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

Joker II (c) 1992 Birdy Soft

- TECHNICAL -

FD x4

- TRIVIA -

Released on March 20, 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87801&o=2

$end

$pc98=joker2,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Joker II (c) 1992 Birdy Soft.

- TECHNICAL -

Media: floppydisk x4

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89810&o=2

$end

$info=m5jokpak,
$bio

Joker in the Pack (c) 200? BWB.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41594&o=2

$end

$info=jokrlady,
$bio

Video Slot Machine published 27 years ago:

Joker Lady (c) 1995 Videos AA.

Italian video slot running on the Videos AA hardware.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135018&o=2

$end

$info=jkrmast,jkrmasta,
$bio

Joker Master (c) 199? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=33664&o=2

$end

$pc8801_flop=joker2,
$bio

Joker no Yabou 2 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92130&o=2

$end

$pc8801_flop=joker3,
$bio

Joker no Yabou 3 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92131&o=2

$end

$info=jokpoker,jokpokera,jokpokerb,jokpokerc,
$bio

Arcade Video game published 40 years ago:

Joker Poker (c) 1982 Greyhound Electronics.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : DAC

Palette colors : 256

Players : 1
Buttons : 9

- UPDATES -

VERSION 16.03B
VERSION 16.03BI
VERSION 16.04BI

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=7984&o=2

$end

$cgenie_cass=jpoker,
$bio

Colour Genie cass. published 39 years ago:

Joker Poker (c) 1983 TCS [Trommeschläger Computer Studio]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264812&o=2

$end

$info=jpcoin2,
$bio

Arcade Video game published 32 years ago:

Joker Poker (c) 1990 Coinmaster.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48292&o=2

$end

$info=jpcoin,
$bio

Fruit Machine published 32 years ago:

Joker Poker (c) 1990 JPM International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42340&o=2

$end

$info=bejpoker,
$bio

Video Slot Machine published 30 years ago:

Joker Poker (c) 1992 Bonanza Enterprises, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226316&o=2

$end

$info=mainline,
$bio

Joker Poker / Jacks Plus (c) 198? Mainline.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32547&o=2

$end

$info=jokrpokr,
$bio

Pinball published 44 years ago:

Joker Poker [Model 417] (c) 1978 Gottlieb.

- TECHNICAL -

Gottlieb System 1
Model Number : 417

- TRIVIA -

9,280 units were produced.

- STAFF -

Design by : Ed Krynski
Art by : Gordon Morison

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5648&o=2

$end

$info=peip0028,
$bio

Video Slot Machine published 35 years ago:

Joker Poker [Model IP0028] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228644&o=2

$end

$info=peip0029,
$bio

Video Slot Machine published 35 years ago:

Joker Poker [Model IP0029] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228645&o=2

$end

$info=peip0051,
$bio

Video Slot Machine published 35 years ago:

Joker Poker [Model IP0051] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228646&o=2

$end

$info=peip0062,
$bio

Video Slot Machine published 35 years ago:

Joker Poker [Model IP0062] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228647&o=2

$end

$info=peip0074,
$bio

Video Slot Machine published 35 years ago:

Joker Poker [Model IP0074] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228648&o=2

$end

$info=peip0101,
$bio

Video Slot Machine published 35 years ago:

Joker Poker [Model IP0101] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228649&o=2

$end

$info=peip0103,
$bio

Video Slot Machine published 35 years ago:

Joker Poker [Model IP0103] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228650&o=2

$end

$info=peip0105,
$bio

Video Slot Machine published 35 years ago:

Joker Poker [Model IP0105] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228651&o=2

$end

$info=peip0111,
$bio

Video Slot Machine published 35 years ago:

Joker Poker [Model IP0111] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228652&o=2

$end

$info=peip0115,
$bio

Video Slot Machine published 35 years ago:

Joker Poker [Model IP0115] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228653&o=2

$end

$info=pepk0810,pepk0810a,
$bio

Video Slot Machine published 35 years ago:

Joker Poker [Model PK0810] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228657&o=2

$end

$info=pepk0811,
$bio

Video Slot Machine published 35 years ago:

Joker Poker [Model PK0811] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228658&o=2

$end

$info=pepk0832,
$bio

Video Slot Machine published 35 years ago:

Joker Poker [Model PK0832] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228659&o=2

$end

$info=pepk0849,
$bio

Video Slot Machine published 35 years ago:

Joker Poker [Model PK0849] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228660&o=2

$end

$info=pepk0856,pepk0856a,
$bio

Video Slot Machine published 35 years ago:

Joker Poker [Model PK0856] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228661&o=2

$end

$info=pepp0048,pepp0048a,pepp0048b,pepp0048c,
$bio

Video Slot Machine published 35 years ago:

Joker Poker [Model PP0048] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228662&o=2

$end

$info=pepp0050,pepp0050a,pepp0050b,pepp0050c,
$bio

Video Slot Machine published 35 years ago:

Joker Poker [Model PP0050] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228663&o=2

$end

$info=pepp0051,
$bio

Video Slot Machine published 35 years ago:

Joker Poker [Model PP0051] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228664&o=2

$end

$info=pepp0053,
$bio

Video Slot Machine published 35 years ago:

Joker Poker [Model PP0053] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228665&o=2

$end

$info=pepp0064,
$bio

Video Slot Machine published 35 years ago:

Joker Poker [Model PP0064] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228666&o=2

$end

$info=pepp0065,
$bio

Video Slot Machine published 35 years ago:

Joker Poker [Model PP0065] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228667&o=2

$end

$info=pepp0085,
$bio

Video Slot Machine published 35 years ago:

Joker Poker [Model PP0085] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228668&o=2

$end

$info=pepp0129,
$bio

Video Slot Machine published 35 years ago:

Joker Poker [Model PP0129] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228669&o=2

$end

$info=pepp0171,pepp0171a,
$bio

Video Slot Machine published 35 years ago:

Joker Poker [Model PP0171] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228670&o=2

$end

$info=pepp0426,
$bio

Video Slot Machine published 35 years ago:

Joker Poker [Model PP0426] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228671&o=2

$end

$info=pepp0428,
$bio

Video Slot Machine published 35 years ago:

Joker Poker [Model PP0428] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228672&o=2

$end

$info=pepp0429,pepp0429a,
$bio

Video Slot Machine published 35 years ago:

Joker Poker [Model PP0429] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228673&o=2

$end

$info=pepp0453,
$bio

Video Slot Machine published 35 years ago:

Joker Poker [Model PP0453] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228675&o=2

$end

$info=pepp0455,
$bio

Video Slot Machine published 35 years ago:

Joker Poker [Model PP0455] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228676&o=2

$end

$info=pepp0458,
$bio

Video Slot Machine published 35 years ago:

Joker Poker [Model PP0458] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228677&o=2

$end

$info=pepp0459,
$bio

Video Slot Machine published 35 years ago:

Joker Poker [Model PP0459] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228678&o=2

$end

$info=pepp0531,
$bio

Video Slot Machine published 35 years ago:

Joker Poker [Model PP0531] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228679&o=2

$end

$info=pepp0536,
$bio

Video Slot Machine published 35 years ago:

Joker Poker [Model PP0536] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228680&o=2

$end

$info=pepp0550,pepp0550a,pepp0550b,
$bio

Video Slot Machine published 35 years ago:

Joker Poker [Model PP0550] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228681&o=2

$end

$info=pepp0559,
$bio

Video Slot Machine published 35 years ago:

Joker Poker [Model PP0559] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228682&o=2

$end

$info=pepp0568,
$bio

Joker Poker (c) 1987 IGT [International Game Technologies].

- TECHNICAL -

GAME ID: PP0568

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=46359&o=2

$end

$info=pekoc803,
$bio

Video Slot Machine published 27 years ago:

Joker Poker [Model PP0803] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228654&o=2

$end

$info=pekoc803a,
$bio

Video Slot Machine published 27 years ago:

Joker Poker [Model PP0803] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228655&o=2

$end

$info=pekoc818,
$bio

Video Slot Machine published 27 years ago:

Joker Poker [Model PP0818] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228656&o=2

$end

$info=pex0053p,
$bio

Video Slot Machine published 27 years ago:

Joker Poker [Model X000053P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228683&o=2

$end

$info=pex0171p,
$bio

Video Slot Machine published 27 years ago:

Joker Poker [Model X000171P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228684&o=2

$end

$info=pex0426p,
$bio

Video Slot Machine published 27 years ago:

Joker Poker [Model X000426P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228685&o=2

$end

$info=pex0455p,
$bio

Video Slot Machine published 27 years ago:

Joker Poker [Model X000455P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228686&o=2

$end

$info=pex0458p,
$bio

Video Slot Machine published 27 years ago:

Joker Poker [Model X000458P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228687&o=2

$end

$info=pex0459p,pex0459pa,
$bio

Video Slot Machine published 27 years ago:

Joker Poker [Model X000459P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228688&o=2

$end

$info=pex0536p,
$bio

Video Slot Machine published 27 years ago:

Joker Poker [Model X000536P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228689&o=2

$end

$info=pex0550p,
$bio

Video Slot Machine published 27 years ago:

Joker Poker [Model X000550P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228690&o=2

$end

$info=pex0568p,
$bio

Video Slot Machine published 27 years ago:

Joker Poker [Model X000568P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228691&o=2

$end

$info=pex0588p,
$bio

Video Slot Machine published 27 years ago:

Joker Poker [Model X000588P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228692&o=2

$end

$info=pex2240p,
$bio

Video Slot Machine published 27 years ago:

Joker Poker [Model X002240P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228693&o=2

$end

$info=pex2461p,
$bio

Video Slot Machine published 27 years ago:

Joker Poker [Model X002461P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228694&o=2

$end

$info=pex2478p,
$bio

Video Slot Machine published 27 years ago:

Joker Poker [Model X002478P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228695&o=2

$end

$info=pex2479p,
$bio

Video Slot Machine published 27 years ago:

Joker Poker [Model X002479P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228696&o=2

$end

$info=pex2480p,
$bio

Video Slot Machine published 27 years ago:

Joker Poker [Model X002480P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228697&o=2

$end

$fmtowns_cd=joker,
$bio

Fujitsu FM Towns CD published 30 years ago:

Joker Towns (c) 1992 Birdy Soft. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261895&o=2

$end

$info=pex2143p,
$bio

Video Slot Machine published 27 years ago:

Joker's Revenge Poker [Model X002143P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287830&o=2

$end

$info=jokrwild,jwildb52,jwildb52a,jwildb52h,
$bio

Video Slot Machine published 34 years ago:

Joker's Wild (c) 1988 Sigma Enterprises, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=28903&o=2

$end

$info=segajw,
$bio

Joker's Wild (c) 198? Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29965&o=2

$end

$info=j2jokers,
$bio

Fruit Machine published 33 years ago:

Jokers (c) 1989 JPM International.

- TRIVIA -

Released on December 14, 1989.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40969&o=2

$end

$info=m4jok300,
$bio

Jokers 300 (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41350&o=2

$end

$info=j5jokgld,j5jokglda,j5jokgldb,j5jokgldc,j5jokgldd,j5jokglde,j5jokgldf,j5jokgldg,j5jokgldh,
$bio

Jokers Gold (c) 198? JPM International.

- TECHNICAL -

System 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15828&o=2

$end

$info=j6jkrgld,
$bio

Jokers Gold (c) 200? JPM International.

- TECHNICAL -

Impact

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41111&o=2

$end

$info=m4jok300a,
$bio

Jokers Millenium 300 (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41351&o=2

$end

$info=j6jkrpls,j6jkrplsa,j6jkrplsb,j6jkrplsc,j6jkrplsd,j6jkrplse,
$bio

Fruit Machine published 20 years ago:

Jokers Plus (c) 2002 JPM.

Jokers Plus is a 4-reel, multi-stake and award card game utilising a combination of 'buying' reel and win lines on various stakes to provide up to 10 winlines on 4 reels.

- TECHNICAL -

IMPACT hardware
Housed in the Electra cabinet.

- TRIVIA -

Released in October 2002 in Poland, Ukraine, Czech Republic, Latvia, Lithuania and Slovakia.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11740&o=2

$end

$info=j6jkpldx,j6jkpldxa,
$bio

Jokers Plus Deluxe (c) 199? JPM International.

- TECHNICAL -

Impact

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41110&o=2

$end

$spectrum_cass=jokerswi,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Jokers Wild (c) 1984 Phoenix Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79381&o=2

$end

$info=b85jkwld,
$bio

Fruit Machine published 30 years ago:

Jokers Wild (c) 1992 B.F.M.

- TRIVIA -

Jokers Wild was released in July 1992 in the UK.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=21292&o=2

$end

$info=pr_jkrwd,
$bio

Jokers Wild (c) 199? Project Coin Machines, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40201&o=2

$end

$info=j6jkwld,
$bio

Jokers Wild (c) 199? JPM International.

- TECHNICAL -

Impact

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41112&o=2

$end

$info=hb_jkrwl,hb_jkrwla,
$bio

Jokers Wild (c) 200? Fair Games UK, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42326&o=2

$end

$info=jokrz_l6,jokrz_l3,jokrz_g4,
$bio

Pinball published 34 years ago:

Jokerz! (c) 1988 Williams Electronics Games, Incorporated.

- TECHNICAL -

Williams System 11B

Main CPU : M6808 (@ 1 MHz)
Sound CPU : Motorola M6809 (@ 2 MHz), OKI M6808 (@ 1 MHz)
Sound chips : Yamaha YM2151 (@ 3.579545 MHz), (2x) DAC, (2x) HC55516

This game uses a special stereo version of the audio board which is not compatible with any other System 11 game.

- TRIVIA -

On the backglass, the joker is artist John Youssi.

- STAFF -

Designers : Barry Oursler (BSO), Python Anghelo (PVA)
Artwork : Mark Sprenger, John Youssi
Software : Bill Pfutzenreuter (Pfutz) (PFZ)
Mechanics : Joe Joos Jr.
Music : Chris Granner (Granzo) (CPG)
Sounds : Chris Granner, Jon Hey

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5344&o=2

$end

$bk0010=jokey,
$bio

Elektronika BK0010 cass. published 34 years ago:

Jokey (c) 1988 MSC Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144287&o=2

$end

$to7_cass=joligone,
$bio

Thomson TO7 cass. published 37 years ago:

Joligones (c) 1985 CNDP [Centre National de Documentation Pedagogique] [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108327&o=2

$end

$cpc_flop=jolitext,
$bio

Amstrad CPC type-in published 29 years ago:

Jolitext (c) 1993 CPC Infos

- TRIVIA -

Listed as a type-in program in the French magazine: CPC Infos.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119500&o=2

$end

$info=witchjol,
$bio

Video Slot Machine published 28 years ago:

Jolli Witch (c) 1994 Video Klein Automatenbau GmbH.

Video poker running on the Bonanza Enterprise's Golden Poker hardware.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275908&o=2

$end

$info=jollycrd,jolyc3x3,jolyccra,jolycdit,jolycdib,jolycdsp,jolycdic,jollycrda,jolycdid,jolycdie,jolycdif,jolycdig,jolycdih,
$bio

Video Slot Machine published 37 years ago:

Jolly Card (c) 1985 TAB-Austria.

A video poker game.

- TECHNICAL -

Main CPU : M65SC02 (@ 2 Mhz)
Sound Chips : General Instrument AY8910 (@ 2 Mhz)

Players : 1
Buttons : 7

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4525&o=2

$end

$info=jolycdab,
$bio

Video Slot Machine published 36 years ago:

Jolly Card (c) 1986 Inter Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40803&o=2

$end

$info=jolyccrb,
$bio

Video Slot Machine published 29 years ago:

Jolly Card (c) 1993 Soft Design.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=36477&o=2

$end

$info=jolycdii,
$bio

Video Slot Machine published 29 years ago:

Jolly Card (c) 1993 Cleco.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268209&o=2

$end

$info=jolycdev,
$bio

Video Slot Machine published 24 years ago:

Jolly Card (c) 1998 Evona Electronic.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=36478&o=2

$end

$info=jolycmzs,
$bio

Video Slot Machine published 29 years ago:

Jolly Card Professional 2.0 (c) 1993 MZS Tech.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275349&o=2

$end

$info=jolyc980,
$bio

Video Slot Machine published 22 years ago:

Jolly Card Professional 2.0 (c) 2000 Spale-Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=22899&o=2

$end

$info=m4jolgem,m4jolgem__a,m4jolgem__b,m4jolgem__c,m4jolgem__d,m4jolgem__e,m4jolgem__f,m4jolgem__g,m4jolgem__h,m4jolgem__i,m4jolgem__j,m4jolgem__l,m4jolgem__k,m4jolgem__n,m4jolgem__p,m4jolgem__m,m4jolgem__o,m4jolgem__q,m4jolgem__r,m4jolgem__s,m4jolgem__t,m4jolgem__u,m4jolgem__v,m4jolgem__am,
$bio

Jolly Gems [Model GEM] (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95756&o=2

$end

$info=m4jolgem__ao,m4jolgem__x,m4jolgem__z,m4jolgem__w,m4jolgem__y,m4jolgem__0,m4jolgem__1,m4jolgem__2,m4jolgem__3,m4jolgem__4,m4jolgem__5,m4jolgem__6,m4jolgem__7,m4jolgem__8,m4jolgem__9,m4jolgem__aa,m4jolgem__ac,m4jolgem__ab,m4jolgem__ad,m4jolgem__ae,m4jolgem__af,m4jolgem__ag,m4jolgem__ah,m4jolgem__ai,m4jolgem__aj,m4jolgem__al,m4jolgem__ak,m4jolgem__an,
$bio

Jolly Gems [Model GMS] (c) 199? Barcrest.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40141&o=2

$end

$info=m4jolgem__ap,
$bio

Jolly Gems [Model JGS° (c) 199? BWB

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233627&o=2

$end

$info=m5jlyjwl,m5jlyjwl01,m5jlyjwl02,
$bio

Jolly Jewels (c) 200? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41592&o=2

$end

$info=jollyjgr,
$bio

Arcade Video game published 40 years ago:

Jolly Jogger (c) 1982 Taito Corp.

It's a nice day to go jogging, and you feel like covering the whole city. So what could go wrong? Oh yeah, three bullies out to beat you up. Thankfully some blocks have things that scare them and allow you to knock them out.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.579545 Mhz)
Sound Chips : General Instrument AY8910 (@ 3.579545 Mhz)

Players : 2
Control : 4-way Joystick

- TRIVIA -

Jolly Jogger was released in September 1982 in Japan.

- SCORING -

Running over each segment : 1 point
Surrounding a boxed-in area : 10 ponts
Surrounding a power box : 100 points
Bashing enemies : 300, 500, 700 points
Rack Finishing Bonus : time remaining on fuse

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4551&o=2

$end

$info=jolyjokrc,
$bio

Jolly Joker (c) 198? Apple Time.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=113165&o=2

$end

$info=jolyjokr,jolyjokra,jolyjokrb1,jolyjokrb2,jolyjokrm,jolyjokro,jolyjokrp,
$bio

Jolly Joker (c) 199? Impera GmbH.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=22966&o=2

$end

$info=m4joljok,m4joljokd,m4joljokh,
$bio

Jolly Joker (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41352&o=2

$end

$info=sc4jolly,sc4jollya,
$bio

Jolly Jousting (c) 200? QPS Interactive.

- TECHNICAL -

[Model PR2054]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42666&o=2

$end

$cpc_flop=jollyjum,
$bio

Amstrad CPC type-in published 36 years ago:

Jolly Jump (c) 1986 Magazin Players Dream

- TRIVIA -

Listed as a type-in program in the German magazine: Player's Dream.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124724&o=2

$end

$info=jolypark,
$bio

Pinball published 26 years ago:

Jolly Park (c) 1996 Spinball.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5649&o=2

$end

$spectrum_cass=jollyrog,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Jolly Roger (c) 1986 Video Vault

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79382&o=2

$end

$info=m5jlyrog,m5jlyroga,
$bio

Jolly Roger (c) 200? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41593&o=2

$end

$info=as_jolly,
$bio

Jolly Roger (c) 200? Astra Games, Limited. [Novomatic Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41837&o=2

$end

$cpc_flop=jollyrog,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Jolly Roger's Dungeon Escape (c) 1990 Scull PD Library

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124586&o=2

$end

$info=m4joltav,m4joltava,m4joltavb,
$bio

Jolly Taverner (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41353&o=2

$end

$spectrum_cass=jonnorth,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Jon North Hacking Utils (c) 1990 North, Jon

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294678&o=2

$end

$c64_cass=matchdy2,
$bio

Commodore C64 cass. published 35 years ago:

Jon Ritman's Match Day II (c) 1987 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187463&o=2

$end

$spectrum_cass=jbsquashz,
$bio

Jonah Barrington's Squash (c) 198? Zafiro Soft. Division [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226541&o=2

$end

$cpc_flop=jonahbar01,jonahbar,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Jonah Barrington's Squash Cracked (c) 1985 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128133&o=2

$end

$cpc_cass=jbsquash,
$bio

Amstrad CPC cass. published 35 years ago:

Jonah Barrington's Squash (c) 1987 Mastertronic Plus

- TECHNICAL -

GAME ID: IA 0310

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96856&o=2

$end

$c64_cass=jbsquash,
$bio

Commodore C64 cass. published 33 years ago:

Jonah Barrington's Squash (c) 1989 Mastertronic Plus.

- TECHNICAL -

GAME ID: IC 0310

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186664&o=2

$end

$spectrum_cass=jbsquashm,
$bio

Jonah Barrington's Squash (c) 198? Mastertronic Plus.

- TECHNICAL -

GAME ID: IS 0310

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226119&o=2

$end

$spectrum_cass=jbsquash,jbsquasha,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Jonah Barrington's Squash (c) 1985 New Generation Software

- TECHNICAL -

GAME ID: NGSSC012

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79383&o=2

$end

$saturn=lomu,lomuf,
$bio

Sega Saturn CD published 25 years ago:

Jonah Lomu Rugby (c) 1997 Sports Master

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60332&o=2

$end

$pc98=jonason,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Jonason - Kairai no Mai (c) 1994 XYZ.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89811&o=2

$end

$amigaocs_flop=jonathan,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Jonathan (c) 1993 Software 2000

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74357&o=2

$end

$ibm5150=jonesfst,jonesfsta,
$bio

IBM PC 5.25+3.5in. disk. published 32 years ago:

Jones in the Fast Lane (c) 1990 Sierra On-Line, Inc.

- TECHNICAL -

GAME ID: 31745

- STAFF -

Executive Producer: Ken Williams
Creative Director: Bill Davis
Producer: Guruka Singh Khalsa
Lead Programmer: Warren Schwader
Artists: James Larsen, Andy Hoyos
Composer: Ken Allen
Based on the original design by: Meredith Whaley, Christopher Whaley, Kelly Walker, Robert Whaley
Actors: Robert Ballew, Mark Crowe, George Esparza, Robert Eric Heitman, Liz Jacobs, Eric Kasner, Josh Mandel, Harry McLaughlin, Tara Ryan, Jennifer Shontz, William D. Skirvin, Sharon Hoban-Smith, Polly Starkey, William Stoneham, Willis Wong
Additional Programmers: Sol Ackerman, David Slayback
Additional Artists: Mike Milo, Dave Willardson, Calvin Patton
Development System: Jeff Stephenson, Robert Eric Heitman, Pablo Ghenis, John Hartin, Dan Foy, Larry Scott, J. Mark Hood, John Rettig, Corey Cole, Eric Hart
Sound Effects: Ken Allen
Dialogue: Josh Mandel, Sol Ackerman, Warren Schwader
Documentation written by: Marti McKenna

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289854&o=2

$end

$msx1_cart=jongfrnd,
$bio

MSX cart. published 38 years ago:

雀フレンド (c) 1984 Nidecom
(Jong Friend)

- TRIVIA -

Original price: 4800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77169&o=2

$end

$m5_cart=jongkyo,
$bio

Sord M.5 cart. published 39 years ago:

Jong Kyou (c) 1983 Sord Computer Corp. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95352&o=2

$end

$msx1_cart=jongkyo,
$bio

MSX cart. published 39 years ago:

Jong Kyou (c) 1983 Hudson Soft [Hudson Group].

- TECHNICAL -

GAME ID: MXHI 11033

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77170&o=2

$end

$x1_cass=jongkyo,
$bio

Sharp X1 cass. published 39 years ago:

Jong Kyou (c) 1983 Hudson Soft [Hudson Group].

- TECHNICAL -

GAME ID: XC-2004

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86241&o=2

$end

$pc8801_flop=jongkyo,
$bio

NEC PC-8801 Series disk. published 39 years ago:

Jong Kyou (c) 1983 Hudson Soft [Hudson Group].

- TECHNICAL -

GAME ID: YA-2001

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92132&o=2

$end

$info=choko,
$bio

Capcom CPS-II cart. published 21 years ago:

Jong Pai Puzzle Choko (c) 2001 Mitchell Corp.

An adult shanghai game from Mitchell. The objective is to clear the board of matching tiles before the timer runs out.

Each level consists a board with two or more columns of tiles and walls slowly moving toward the center of the board.  Every time a matching pair of tiles is cleared from the board the two columns momentarily shift away from the center. The game is lost if the opposing columns of tiles run into each other or into the wall. In order to legally remove matching tiles no walls or other tiles can be in a path with two or fewer bends between the matching tiles. Once per stage, the player can request help and the two columns will shift to their starting positions and matching tiles will be highlighted for a short time. If the player cannot legally remove any more tiles then the board is 'deadlocked', and the game is lost.

If the player clears the board before the timer runs out, the background girl will change into a more revealing state of undress and this new image of her will be the background for the next stage.  If the timer reaches zero the player can still attempt to clear the board but the background image will not change.  The game features four girls with two background images each and a topless image that is revealed after defeating the girl's second stage within the time limit. 
If the game is lost, upon continuing the player may select to attempt to clear the same board or try a new board of tiles.

- TECHNICAL -

Runs on the "CP System II" hardware.
Board: Green (Japan)

Players: Up yo 2.
Control: 8-way Joystick per player.
Buttons: 6 per player.

- TRIVIA -

Jong Pai Puzzle Choko was released in August 2001 in Japan only. It was known as the 37th game released for the CPS-II hardware.

The title translates from Japanese as 'Yangtze River Mahjong Tile Puzzle'. The kanji 'Choko' is the Japanese name of the Chinese Yangtze River.

- STAFF -

Concept Designer : Akihiro Akaishi
Planner : Futoshi Kuwahara, Satoru Tsujita
Programmer : Kaname Wada, Shigeru Komiya
Graphic Designer Object : Eiko Kato, Kazue Matsunaga, TTO
Graphic Designer Scroll : Satoshi Ida, Sachiko Shibuya, Hiroshi Katayama
Sound BGM Composer : Takafumi Wada, Takashi Kouga, Tomoyuki Takano
Sound SE Designer : Shin Yamazaki
Executive Producer : Roy Ozaki, Koichi Niida

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=460&o=2

$end

$info=jongshin,
$bio

Arcade Video game published 36 years ago:

Jong Shin (c) 1986 Dyna Electronics Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145518&o=2

$end

$info=janyuki,
$bio

Arcade Video game published 34 years ago:

Jong Yu Ki (c) 1988 Dynax.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=24246&o=2

$end

$nes=jongbou,
$bio

Nintendo Famicom cart. published 35 years ago:

ジャンボウ (c) 1987 KAC [K.Amusement Lising Co.].
(Jongbou)

- TECHNICAL -

GAME ID: KAC-JB

- TRIVIA -

Released on July 18, 1987 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54246&o=2

$end

$info=jongkyo,
$bio

Arcade Video game published 37 years ago:

Jongkyo (c) 1985 Kiwako.

- TRIVIA -

The title translates from Japanese as "Crazy Jong".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=19978&o=2

$end

$info=jongpute,
$bio

Arcade Video game published 41 years ago:

Jongputer (c) 1981 Alpha Denshi Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=138441&o=2

$end

$c64_cass=jonnyjimp,
$bio

Commodore C64 cass. published 38 years ago:

Jonny and the Jimpys (c) 1984 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229586&o=2

$end

$gba=jonnymos,
$bio

Nintendo GBA cart. published 20 years ago:

Jonny Moseley Mad Trix [Model AGB-AJME-USA] (c) 2002 3DO Company, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71295&o=2

$end

$cpc_flop=jonnyque,jonnyque02,
$bio

Jonny Quest Cracked (c) 19?? NPS [Nul Part System]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122636&o=2

$end

$cpc_flop=jonnyque01,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Jonny Quest in Doctor Zin's Underworld Cracked (c) 1991 Tom & Jerry

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122542&o=2

$end

$spectrum_cass=jonnyque,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Jonny Quest (c) 1991 Hi-Tec Software

- TECHNICAL -

GAME ID: HT 163

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79384&o=2

$end

$cpc_cass=jonnyqst,
$bio

Amstrad CPC cass. published 31 years ago:

Jonny Quest |Model HT 165] (c) 1991 Hi-Tec Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96857&o=2

$end

$cpc_flop=jonnyque03,
$bio

Jonny_Quest (c) 200? CNGSOFT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121706&o=2

$end

$msx1_flop=jonytdj,
$bio

Jony y el Trono del Jaguar Cracked (c) 19?? Unknown.

Tape to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133162&o=2

$end

$info=jopac,
$bio

Console published 39 years ago:

Jopac JO 7400 (c) 1983 Brandt.

- TRIVIA -

Released in December 1983 in France.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95747&o=2

$end

$gameboy=jordanb,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Jordan vs Bird - One on One (c) 1992 Electronic Arts

- TECHNICAL -

GAME ID: DMG-JB-USA

- STAFF -

Developed by Imagineering Inc.
Lead Programmer: Alex DeMeo
Assistant Programmer: Chris Will
Graphics: Mike Sullivan
Music: Mark Van Hecke

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66222&o=2

$end

$gameboy=jordanbj,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Jordan vs Bird - One on One [Model DMG-JBA] (c) 1993 Electronic Arts Victor.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66225&o=2

$end

$megadriv=jordanb,jordanb1,
$bio

Sega Genesis cart. published 30 years ago:

Jordan Vs Bird (c) 1992 EA Sports [Electronic Arts label]

- TECHNICAL -

GAME ID: 7051

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93590&o=2

$end

$ibm5150=jordbird,
$bio

IBM PC 5.25in. disk. published 34 years ago:

Jordan vs. Bird - One on One (c) 1988 Electronic Arts [Redwood City, CA, USA]

- TECHNICAL -

GAME ID: 1436

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132428&o=2

$end

$vgmplay=jordbird_t1k,
$bio

Tandy 1000 disk. published 34 years ago:

Jordan vs. Bird - One on One (c) 1988 Tandy Corp.

- TECHNICAL -

GAME ID: 25-1111

- TRIVIA -

Sold at the retail price of $34.95.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92390&o=2

$end

$nes=jordanb,
$bio

Nintendo NES cart. published 33 years ago:

Jordan vs. Bird - One on One (c) 1989 Milton Bradley Co.

Here's your chance to perform those fakes, drives, rebounds and strategies that make Bird and Jordan the NBA's best.

Bury 3-pointers from Larry's sweet spots. Or slam and jam Jordan style! Plus fouls, steals, shot clock pressure and stat screens. Who's the best - Jordan or Bird? The verdict is up to you!

- TECHNICAL -

GAME ID: NES-OE-USA

- TRIVIA -

Released in August 1989 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55248&o=2

$end

$compis=jordskift,
$bio

Telenova Compis disk. published 35 years ago:

Jorden skiftas, folket skingras (c) 1987 Esselte Studium

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267868&o=2

$end

$info=jorn720,
$bio

Computer published 22 years ago:

Jornada 720 (c) 2000 Hewlett-Packard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=316848&o=2

$end

$pc98=joro2,
$bio

Joro v2 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89812&o=2

$end

$pc98_cd=jorogumo,
$bio

NEC PC-9821 CD published 25 years ago:

Jorou Gumo - Jubaku no Mesu Dorei-tachi (c) 1997 PIL.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128891&o=2

$end

$gbcolor=joryujan,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Joryuu Janshi ni Chousen GB - Watashi-tachi ni Chousen Shitene [Model DMG-A55J-JPN] (c) 1999 Culture Brain

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68088&o=2

$end

$atom_rom=josbox,
$bio

JosBox (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236101&o=2

$end

$pc98=joseisha,
$bio

NEC PC-9801 Series 5.25in. disk. published 34 years ago:

Josei Shain o Ikasu Hou (c) 1988 Champion Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89813&o=2

$end

$info=mjjoship,
$bio

Arcade Video game published 34 years ago:

麻雀 女子プロレス GIVE UP 5 (c) 1988 Home Data.
(Joshi Pro Wrestling - Give Up 5)

- TRIVIA -

It was never released, only put on location test in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=45709&o=2

$end

$info=josvolly,
$bio

Arcade Video game published 39 years ago:

Joshi Volleyball (c) 1983 Taito.

A volleyball game.

- TECHNICAL -

Main CPU : (2x) Zilog Z80 (@ 3 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.5 Mhz)

Players : 2
Control : 8-way Joystick
Buttons : 2

- TRIVIA -

Released in October 1983 in Japan.

The title of this game translates from Japanese as 'Women's Volleyball'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1226&o=2

$end

$fm7_cass=private,
$bio

Fujitsu FM-7 cass. published 38 years ago:

Joshidai-sei Private (c) 1984 Falcom.

- TECHNICAL -

GAME ID: FUNW13006

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93741&o=2

$end

$pc8801_flop=joshiprv,
$bio

NEC PC-8801 Series disk. published 39 years ago:

Joshidai-sei Private (c) 1983 Falcom.

- TECHNICAL -

GAME ID: NENW12008

- TRIVIA -

Released in November 1983 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92134&o=2

$end

$pc8801_flop=joshikos,
$bio

NEC PC-8801 Series disk. published 35 years ago:

Joshidaisei Kousai Zukan (c) 1987 Cross Media Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92133&o=2

$end

$pc98=joshisei,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Joshikou Seifuku Monogatari (c) 1994 KSS Media Ent. Co..

- TECHNICAL -

FD x5

- TRIVIA -

Released on November 25, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89814&o=2

$end

$fmtowns_cd=joshisei,
$bio

Fujitsu FM Towns CD published 27 years ago:

Joshikou Seifuku Monogatari (c) 1995 KSS Media Ent. Co.

- TECHNICAL -

MEDIA:
CD x1
FD x1

- TRIVIA -

Relesed in April 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128471&o=2

$end

$x68k_flop=joshidol,
$bio

Sharp X68000 Series 5.25in. disk. published 34 years ago:

女子高生アイドル おさな妻奮戦記 (c) 1988 Zenryutsu.
(Joshikousei Idol Osanazuma Funsenki)

CG collection

- TECHNICAL -

FD x1

- TRIVIA -

Released in April 1988 in Japan for a retail price of 4000 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87802&o=2

$end

$fmtowns_cd=jkden,
$bio

Fujitsu FM Towns CD published 28 years ago:

Joshikousei Shoujo Densetsu - Cosplay Special (c) 1994 Byakuya-Shobo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=279151&o=2

$end

$fmtowns_cd=jkhatsu,
$bio

Fujitsu FM Towns CD published 29 years ago:

Joshikousei Shoujo Hatsunetsu (c) 1993 Byakuya-Shobo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110406&o=2

$end

$pc8801_flop=joshipan,
$bio

NEC PC-8801 Series disk. published 39 years ago:

女子寮パニック (c) 1983 Enix, Ltd.
(Joshiryou Panic)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92135&o=2

$end

$fm8_cass=panic,
$bio

Fujitsu FM-8 cass. published 39 years ago:

女子寮パニック (c) 1983 Enix, Ltd.
(Joshiryou Panic)

- TECHNICAL -

GAME ID: E-G027

- TRIVIA -

Released in June 1983 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=138280&o=2

$end

$x68k_flop=joshua,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

ジョシュア (c) 1992 Panther Software
(Joshua)

- TECHNICAL -

BARCODE: 4988698010470
MEDIA: FD x5

- TRIVIA -

Released on April 25, 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87803&o=2

$end

$pc98=joshua,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Joshua (c) 1992 Panther Software.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89815&o=2

$end

$fmtowns_cd=joshua,
$bio

Fujitsu FM Towns CD published 30 years ago:

ジョシュア (c) 1992 Panther Soft.
(Joshua)

- TECHNICAL -

BARCODE: 4988698010487

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110407&o=2

$end

$nes=joshua1,joshua,
$bio

Nintendo NES cart. published 30 years ago:

Joshua & the Battle of Jericho (c) 1992 Wisdom Tree

You, Joshua, must lead God's people into the Land of promise. But watch out! There are falling rocks, soldiers, battering rams, and elite forces that will try to block your every move. Sounds challenging? You bet! God has given you the power. Weapons like the horn of Jericho, God speed, power-ups, secret exits, and other armor will help you in your quest. Conquer the Canaanites, Amorites, and Hittites as you collect silver and gold, race through deadly mazes, and defeat the enemies of God. So grab your sword and shield and step into the battlefield. The challenge awaits you!

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55249&o=2

$end

$megadriv=joshua,
$bio

Sega Genesis cart. published 30 years ago:

Joshua & the Battle of Jericho (c) 1992 Wisdom Tree

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57269&o=2

$end

$gameboy=joshua,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Joshua & the Battle of Jericho (c) 1992 Wisdom Tree

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66226&o=2

$end

$ql_cass=josiah,
$bio

Sinclair QL cass. published 33 years ago:

Josiah Oobadiah (c) 1989 Incley, Mark

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298095&o=2

$end

$x68k_flop=jotei1,
$bio

Sharp X68000 Series 5.25in. disk. published 28 years ago:

Jotei Senki 1 Queen Edition (c) 1994 Linner System

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88325&o=2

$end

$x68k_flop=jotei2,
$bio

Sharp X68000 Series 5.25in. disk. published 28 years ago:

Jotei Senki 2 Legend of Heroines (c) 1994 Linner System

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88326&o=2

$end

$x68k_flop=jotei3,
$bio

Sharp X68000 Series 5.25in. disk. published 28 years ago:

Jotei Senki 3 The Queen of Fighters (c) 1994 Linner System

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88327&o=2

$end

$x68k_flop=jotei4,
$bio

Sharp X68000 Series 5.25in. disk. published 27 years ago:

Jotei Senki 4 Heroines Forever (c) 1995 Linner System

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88328&o=2

$end

$psion2=jotter25,
$bio

Jotter Ver.2 (c) 198? Camel Systems, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234137&o=2

$end

$pc98=jotunn,
$bio

NEC PC-9801 Series 5.25in. disk. published 34 years ago:

Jotunn (c) 1988 Xain Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89816&o=2

$end

$msx2_flop=jotunn,jotunna,
$bio

MSX 2 disk. published 34 years ago:

ヨトゥーン (c) 1988 Xain Soft.
(Jotunn)

- TECHNICAL -

GAME ID: MXZS-12010
BARCODE: 4988636405313

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101744&o=2

$end

$pc8801_flop=jotunn,
$bio

NEC PC-8801 Series disk. published 34 years ago:

Jotunn (c) 1988 Xain Soft.

- TECHNICAL -

GAME ID: NFZS-17003

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92136&o=2

$end

$x1_flop=jotunn,
$bio

Sharp X1 5.25in. disk. published 34 years ago:

Jotunn (c) 1988 Xain Soft.

- TECHNICAL -

GAME ID: SIZS-16009
BARCODE: 4988636405351

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86024&o=2

$end

$alice32=jouez2,
$bio

Jouez avec Alice 2: Le Mans + Squash (c) 198? Ediciel Matra & Hachette.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124321&o=2

$end

$alice32=jouez,
$bio

Alice 32 cass. published 38 years ago:

Jouez avec Alice: Mur de Briques + Sous-Marin + Color-mind (c) 1984 Ediciel Matra & Hachette.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124332&o=2

$end

$fmtowns_cd=jclub,
$bio

Fujitsu FM Towns CD published 33 years ago:

Jouhou Club - Card Processor Ver. 1.1 [Model HMA-241A] (c) 1989 Fujitsu Social Science Laboratory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270639&o=2

$end

$psx=jounetsu,
$bio

Sony PlayStation CD published 25 years ago:

Jounetsu Nekketsus - Nakimushi Coach no Nikki (c) 1997 Asmik Co., Ltd.

- TECHNICAL -

GAME ID: SLPS-00936

- TRIVIA -

Released on October 9, 1997 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85316&o=2

$end

$svision=jrnywest,
$bio

Jouney to the West (c) 199? Watara

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95452&o=2

$end

$a2600=journeye,
$bio

Atari 2600 cart. published 39 years ago:

Journey Escape - Rock 'n' Roll Escape (c) 1983 Gameworld

European release. Game developed in USA. For more information about the game itself, please see the original USA release entry; "Journey Escape [Model 116006]".

- TECHNICAL -

Model 133-006

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50601&o=2

$end

$a2600=journey,
$bio

Atari 2600 cart. published 40 years ago:

Journey Escape (c) 1982 Data Age, Incorporated.

You must lead all 5 members of JOURNEY through waves of pesky characters and backstage obstacles to the Scarab Escape Vehicle before time runs out. You must also protect $50,000 in concert cash from grasping groupies, photographers, and 
promoters.

- TECHNICAL -

Model 116006

- TRIVIA -

Two different versions of this game exist. One version has borders on the top and bottom of the screen, and allows you to pause between rounds. The other doesn’t have any screen borders, and will crash if you let it idle for too long.

Each level you complete displays initials from one of the band members: SS, JC, RV, NS, SP (for drummer Steve Smith, keyboard player Jonathan Cain, bass player Ross Valory, lead guitarist Neal Schon, and lead singer Steve Perry).

It seems the programmer copied the code for reproducing the star field background from Cosmic Ark, as the manual mentions the TV Type switch will turn it off or on.

- SCORING -

At the start of the game, you will have $50,000 and 60 units of time. Each time you get stopped by a groupie, photographer or promoter you will lose some of your money.  For example, contacting a groupie will result in a loss of $300, a photographer $600 and a promoter $2,000. Each time you contact a Manager, you will gain a bonus of $9,900.

If you make it to your escape vehicle before your time runs out, any extra time will be applied to the next band member. If you manage to get all five band members into the escape vehicle with time to spare, the extra time will be converted to a bonus of $100 for each unit of time saved.

Once the five players are safely in their vehicle, the game will revert to the introductory scene for about 15 seconds, after which time it will automatically switch to the game play scene and an additional $50,000 will be added to your score.

- TIPS AND TRICKS -

Once you have started the game play, use your joystick controller to guide each JOURNEY band member past the stage barriers, groupies, photographers and promoters.  You will only have 60 units of time to reach the escape vehicle, so you must move past the obstacles as fast as possible. For maximum speed, hold the joystick controller in the forward position. When the player moves about two-thirds up the screen, all the obstacles will pass by faster.

Try to contact a roadie or a manaer when they appear. Once you've made contact with a roadie, a series of musical notes will play in rapid succession.  As long as the notes are playing, you will be able to run up the middle without being stopped by the obstacles. The manager's appearance will be rare, but if you are fortunate enough to contact him, you will earn an additional $9,900 and will be able to run through the entire crowd to the escape vehicle without being stopped. The time you have just saved can be applied to the next JOURNEY band member.  But be careful!  Move too fast and you may miss the escape vehicle.

NOTE: For extra quick sideways or backward (downward) moves, use the fire control button while shifting the joystick in the desired direction. Since the promoters will cost you more money than the groupies or photographers, greater attention should be given to avoiding the promoters.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50600&o=2

$end

$gamegear=striderr,
$bio

Sega Game Gear cart. published 30 years ago:

Journey from Darkness - Strider Returns [Model T-79048] (c) 1992 US Gold

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64650&o=2

$end

$apple2_cass=journeya,
$bio

Apple II cass. published 43 years ago:

Journey to Atlantis (c) 1979 Mad Hatter Soft.

- STAFF -

By: Greg Hassett

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136037&o=2

$end

$spectrum_cass=journeyt,
$bio

Sinclair ZX Spectrum cass. published 30 years ago:

Journey to Death (c) 1992 Guild, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79388&o=2

$end

$adam_flop=maraud,marauda,
$bio

Journey to Maraud Mountain (c) 198? Unknown.

Graphic text adventure game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109559&o=2

$end

$nes=silius,siliusu,
$bio

Nintendo NES cart. published 32 years ago:

Journey to Silius (c) 1990 Sunsoft.

North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "RAF World [Model TEC-RF]"

Description from the back cover:

In the ruins of Silius, intergalactic terrorists - and their deadly arsenal of weapons - are waiting for you. Are you prepared to face an endless onslaught of flying war robots, humanoid laser cannons, bone crushing traps, and the seemingly invincible Master Ship?

Still want to make the journey? If you do, it will take all your skills to reach the final battle with the terrorist's supreme leader, the merciless, all-powerful Skeletal Android. Journey to Silius. It's level upon level of gigantic supercharged graphics, thundering sound effects and danger at every turn. Go ahead. We dare you!

- TECHNICAL -

Game ID: NES-4S-USA

- TRIVIA -

Released in September 1990 in the USA.

This American version features a different design for the player character than the one used in the Japanese and European versions of the game (which depicted the main character in a futuristic armor and helmet, instead of having his head exposed). A pre-release build of the Japanese version, simply titled Rough, featured the same player character design used for the retail release of the American version.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55250&o=2

$end

$apple2_flop_clcracked=agedinoeuas,
$bio

Apple II 5.25 disk. published 32 years ago:

Journey to the Age of Dinosaurs - Europe and Asia (c) 1990 National Geographic Society

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231707&o=2

$end

$apple2_flop_clcracked=agedinona,
$bio

Apple II 5.25 disk. published 32 years ago:

Journey to the Age of Dinosaurs - North America (c) 1990 National Geographic Society

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231708&o=2

$end

$amigaocs_flop=jcearth,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Journey to the Center of the Earth (c) 1988 US Gold

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74359&o=2

$end

$spectrum_cass=journeyt_a,journeyt_b,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Journey to the Centre of Eddie Smith's Head (c) 1986 Players Software.

- STAFF -

Developer: David Waite, Richard Paul Jones

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79389&o=2

$end

$dragon_cass=jrnyphobos,
$bio

Journey to the Centre of Phobos (c) 198? Dragonfire Services

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116994&o=2

$end

$msx1_cass=j2cearth,
$bio

MSX cass. published 37 years ago:

Journey to the Centre of the Earth (c) 1985 Bug Byte

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94749&o=2

$end

$spectrum_cass=journeyt_c,
$bio

Sinclair ZX Spectrum cass. published 17 years ago:

Journey To The Centre of the Earth (c) 2005 Wilson, Carl.

- TRIVIA -

Made with The Graphic Adventure Creator.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226120&o=2

$end

$msx1_flop=j2cearth,
$bio

Journey to the Centre of the Earth cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230018&o=2

$end

$supracan=jttlaugh,
$bio

Funtech Super A-Can cart. published 27 years ago:

Journey to the Laugh - Xi You Ji (c) 1995 Funtech Ent. Corp. [Taiwan]

- TECHNICAL -

Model F-006

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262888&o=2

$end

$a800=jrnyplnt,
$bio

Atari 400/800 cart. published 39 years ago:

Journey to the Planets (c) 1983 Roklan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86576&o=2

$end

$info=journey,
$vgmplay=journey,
$bio

Arcade Video game published 39 years ago:

Journey (c) 1983 Bally Midway.

The Play mode begins when either the 1-PLAYER or the 2-PLAYER START button is pressed. The Play mode ends when all of your performers have been eliminated. When this happens, GAME OVER is written across the center of the monitor screen.

ON THE SCREEN : The game is made up of groups of 5 sequences for each rack. When play begins, all the performers run onto the screen and jump aboard their transport ship, the Scarab. The Scarab then lifts off and heads for a point in space that is at the center of a grouping of five planets. (The song that is played in the background during this scene is 'Lights'.) Each group member's instrument is on a different planet.

At the beginning of each sequence, when a 2-PLAYER game has been selected, the game tells which player is up.

Also indicated in each sequence of each rack is the number of players (1 or 2), a running total of the player score(s), and the highest game score to date.

PLAY BEGINS : From this point, the player has approximately 10 seconds to decide which planet he wants to take the Scarab to (which performer’s instrument he wants to retrieve). The Scarab is guided to the planet of your choice by using the control stick to direct its movement.

OBSTACLES : On each planet there are various obstacles that must be overcome in order for that particular performer to retrieve his instrument and make his way back to the Scarab.

1st PLANET - Microphone : Steve Perry must pass between the turnstiles without touching them, get his microphone, and shoot his way back to the Scarab. The background song for this scene is 'Don't Stop Believing'.

2nd PLANET - Bass : Here, Ross Valory must leap onto the elevating pedestals, timing his assent to grab his bass as it passes by him at the top of the screen, and shoot his way back to the Scarab. The song played in the background here is 'Keep On Running'.

3rd PLANET - Keyboard : Here, Jonathan Cain must leap the moving conveyor belt ridges without being touched to reach his keyboard and then must shoot his way back to the Scarab. The background song here is 'Stone in Love'.

4th PLANET - Guitar : With his jet pack, Neal Schon must traverse the dangerous passages in this cavern to finally retrieve his guitar and then fight his way back to the Scarab. 'Chain Reaction' plays in the background here.

5th PLANET - Drums : Steve Smith must jump from drum-head to drum-head, landing on all of them at least once in order to reach his drums. He then must shoot his way back to the Scarab. 'Wheel in the Sky' is the background song here.

ALL INSTRUMENTS RETRIEVED : All the performers now move to a stage and give a performance of 'Separate Ways (Worlds Apart)', their latest hit blockbuster at the time of this game's release. They will play as long as Herbie, the bouncer (controlled by the player), can keep the excited fans from overrunning the stage. When this happens, play starts all over again in the next rack which will be more difficult to complete. The performers all have to retrieve their instruments again.

SEQUENCES : Play ends in any particular sequence when one of 3 things happens.
a. The performer has a mishap and, except for Steve Perry, falls to the bottom of the screen. (A sample of 'Who's Crying Now' will play in the background.)
b. The performer retrieves his instrument and shoots his way back to the Scarab.
c. The excited fans storm the stage (play advances to the next rack of 5 sequences).

PERFORMERS : When on each of the 5 planets, the performer's movements are controlled by the control stick on the games control panel. They can basically move in any direction.

MISHAP : Play will begin again (if you have reserve performers left) in space, all performers are in the Scarab, and the player has approximately 10 seconds to pick the next planet he wants to try.
NOTE : You cannot pick a planet where the performer has already retrieved his instrument. These planets are indicated to the player by a wavey white ring around them.
If there are no more reserve performers left, GAME OVER is written across the screen.

SCARAB VEHICLE : The Scarab can move in any direction on the screen. Its movements are controlled by the control stick on the games control panel.

FIRE CONTROL BUTTONS : These control the rate of fire of your performer in; either left, right, up, or down directions (certain performers can only fire in certain directions). There are 2-fire control buttons on the Upright models to allow both left and right handed persons to play the game easily.

CONTROL STICK : By using the control stick you can position the Scarab/performer/bouncer at any location you desire on the screen.

BONUS PERFORMERS : These can be awarded to the player as he reaches or passes certain preselected point values. This feature is adjustable by the game's owner/operator.

GAME ENDS : When your last performer is eliminated. GAME OVER is written across the monitor screen.

- TECHNICAL -

Bally Midway MCR 2 hardware
Upright model
Game No. 358

Main CPU : Zilog Z80 (@ 2.496 Mhz)
Sound CPU : Zilog Z80 (@ 2 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 2 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 1

- TRIVIA -

Journey was released in March 1983.

Used digitized faces of the band members, photographed with a camera designed by Ralph Baer, father of the home video game console. The machine contained a tape loop of the song 'Separate Ways (Worlds Apart)' in the concert scene at the end of each level. Rushed through the 1982 Christmas holidays by the Marvin Glass & Associates because Bally/Midway wanted the game to coincide with the release of the band's Frontiers album. They took all the images of the band backstage at a Salt Lake City concert. There was talk of using the game as part of the road show, but that fell through.

The story about the idea of players being able to take photos of their own face being dropped due to their taking pictures of certain body parts did not occur with this game, but with an earlier prototype called Clone. That game was dropped but when Baer heard about Journey, he saw a new opportunity to use his digitizing camera technology.

The background music includes the Journey songs : 'Chain Reaction', 'Don't Stop Believin', 'Lights', 'Keep On Running', 'Stone In Love' and 'Wheel In The Sky'. A mishap on a planet will result in the playing of a small sample of 'Who's Crying Now'.

Outside of this game, the Scarab vehicle appears in the front cover of the band's 'Escape' album, released in 1981.

The giant head that appears in the attract mode's title sequence (and the Scarab flies into at the beginning of the game) is from the front cover of the band's 'Frontiers' album, released in 1983 (the same year this game was released).

The logo on the marquee is the same logo as on the front of the 'Frontiers' album. This logo is identical to that of the Magnavox Odyssey2 video game console released in 1978.

The side art is also the same image as the front cover of the 'Frontiers' album, with logo and giant head together.

Joe Maurizi holds the official record for this game with 10,000,125 points.

- TIPS AND TRICKS -

* Secret screen : on Journey's attract screen (the one with the giant head), press all the buttons (Blast, 1P Start, 2P Start) and the joystick to the Left and you'll get a screen with the programmer's names and tiny digitized pictures.

- STAFF -

Designed and programmed by : Elaine Ditton, Richard Ditton (founders of Incredible Technologies).
Graphics by : Scott Morrison
Sounds : Elaine Ditton, Steve Meyer
Hardware : Cary Mednick, Robert Ploussard, Ashok Charles

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1227&o=2

$end

$apple2_flop_orig=journey,
$apple2_flop_misc=journey,
$bio

Apple II 5.25 disk. published 33 years ago:

Journey (c) 1989 Infocom

- TECHNICAL -

GAME ID: IJ1-AP1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107375&o=2

$end

$amigaocs_flop=journey,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Journey (c) 1989 Infocom

- TECHNICAL -

GAME ID: IJ1-CO4

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74358&o=2

$end

$spectrum_cass=journeys,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Journey's End (c) 1985 Games Workshop

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79386&o=2

$end

$snes=joushomj,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Joushou Mahjong Tenpai [Model SHVC-ZTMJ-JPN] (c) 1995 Enix, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61571&o=2

$end

$info=joust,jousty,joustr,
$bio

Arcade Video game published 40 years ago:

Joust (c) 1982 Williams.

Joust is a platform-based action combat game for one or two-players (with the two-player game offering either team-up OR head-to-head combat; the first time arcade gamers were given this choice) in which each player controls a knight riding on the back of a flying ostrich. 

The object of the game is to progress through platform-based levels by defeating groups of buzzard-riding enemy knights. This is achieved by 'jousting'; both enemy and player knights carry a lance and must fly around the level (actioned by repeatedly hitting the 'Flap' button) trying to oust rival knights from their steeds by ramming them with the lance. This can only be achieved if the attacking rider is above the enemy knight when the lance connects. A collision of equal elevations results in the two knights bouncing off each other, but if a player is lower than their enemy at the instant of contact, they themselves will be knocked from their steed and lose a life. 

A defeated enemy will turn into an egg that falls to the bottom of the screen. This must be quickly collected by players as if the egg lands on a platform and isn't retrieved in time, it will eventually hatch into another enemy knight that must be defeated again. 

Joust features three different types of enemy knights - Bounder, Hunter, and Shadow Lord - with each earning players different points values when defeated. A pterodactyl will appear after a predetermined time to hunt the players. 

Accurately navigating the player Knights can be initially quite difficult as control is strongly affected by both gravity and inertia. Players can lose a life by either being knocked from their steed by an enemy knight, or by falling into the lava pit at the bottom of each level.

- TECHNICAL -

* The upright version of Joust was a dedicated cabinet. It is similar in shape to other Williams games from that era, but it is not identical to them. The cabinet is largely black with no painted art on the front of the machine. But it does have sideart, in this case a four-color painted rendering of a knight riding a large bird, while carrying a lance. This design is fairly simple when compared to the sideart on other games, and can be repainted by hand, as long as you are careful. The control panel, monitor bezel, and marquee are all filled with the expected graphics. The marquee especially is a stunning rendition of the Joust logo, and two riders inside the Joust world. Your Joust machine will come with either 2-way leaf switch joysticks, or 2-way optical ones. The early cabinets had the optical ones, while the later ones used the leaf stick ones. 

* The cocktail version (a cocktail game is a sit down table version), is notable because it was one of the most popular cocktail cabinets for conversion to newer titles. You see most cocktail tables originally held games that had monitors in a vertical orientation, and had a set of player controls on each end of the table. By 1985 no one was really making many vertical games, especially not ones that were one player at a time, and could flip the screen for the second player. But the Joust table was different. It had a horizontal monitor, and the players sat side by side, instead of at opposite ends of the table. This allowed the Joust cocktail cabinet to be used for all sorts of newer games. Electronically the cocktail version of Joust was identical to the upright version. The cocktail cabinet did not feature a lot of art, and was mostly black.

The Joust PCBs are functionally identical to those used in "Defender", "Robotron - 2084", "Bubbles", "Sinistar", and "Stargate", only the ROM chips are different.

Main CPU : Motorola M6809 (@ 1 Mhz)
Sound CPU : M6808 (@ 894.75 Khz)
Sound Chips : DAC

Players : 2
Control : 2-way joystick (LEFT and RIGHT)
Buttons : 1 (FLAP)

- TRIVIA -

Joust was released in September 1982 in the USA.

The name of this game is a reference for 'Jousting'. Jousting is a competition between two knights on horse-back, wherein each knight tries to knock the other off his mount. Jousting was popular in medieval times. 

Joust shares some sounds from "Defender" and "Stargate". 

James Vollandt holds the official record for this game on 'Marathon' settings with 107,216,700 points. 
Don Morlan holds the official record for this game on 'Tournament' settings with 1,002,500 points. 

A Joust unit appears in the 1983 movie 'Joysticks'. 

A Joust unit appears (multiple times) in a 'Columbo' tv movie episode : (Murder, Smoke and Shadows) directed by James Frawley.

- UPDATES -

Red version has a default high score of 107,212 points, Green and Yellow versions have 109,102 points as the default high score. Also, the Green version fixes a well known bug that allowed you to endlessly kill Pterodactyls on certain levels, thus achieving incredible scores.

- SCORING -

Killing enemies : 
Bounder (Red) : 500 points. 
Hunter (Silver/Gray) : 750 points. 
Shadow Lord (Blue) : 1,000 points. 
Pterodactyl : 1,000 points. 

Getting killed : 50 points. 

Picking up eggs or hatchlings : 250, 500, 750, or 1,000 points (progressive). The progression starts again when the player is killed or starts the next wave. 

Picking up an egg before it touches the ground : 500 points. 

Not dying during a Survival Wave : 3,000 points. 

If neither player kills the other during a Team Wave (2-player game only) : 3,000 points for each player. 

The first player who kills the other player during a Gladiator Wave (2-player game only) : 3,000 points.

- TIPS AND TRICKS -

* When you start the game, your man will be at the entry point at the bottom of the playing field. From the other entry points, enemy riders will appear. It will then be up to you to successfully defeat them. Learning to flap your ostrich's wings is the most vital aspect of this game. How fast or slow you flap the wings determines speed and maneuverability. Once you get good, you will be able to glide around and only flap for either altitude or to hit an enemy rider.

* The name of the game is height. Whoever is the higher rider during a joust is the winner. If you and an enemy collide on the same level, the impact will knock you both backwards a little and turn you both around. This can prove to be dangerous if more then one enemy is coming for you since the first one turns you around and the second knocks you off your mount.

* You need to pay particular attention to the screen setup on each wave. Different platforms may collapse forcing you to readjust your strategy accordingly. Using the 20-wave example from Chapter 6.4, I will give you some basic strategies...
a) During the non-pterodactyl waves and platform one is intact, your best bet is to hang out under the right side of platform one. The enemy riders have to drop to get to you.  Just a quick press of the flap button should give you altitude over them and the easy kill.
b) If you lose platform one, the next best place is platform five. This forces the enemy riders to rise up to you. If you hover over the left or right edge, you can drop on enemy riders trying to rise up from the areas of platforms two and three. Of course, if any make it to your level, just sit on that entry point. When an enemy rider gets near, rapidly climb and move over toward the enemy to knock them off their mount.
c) When you only have platforms two and three, you will use a modified strategy from the one above. You will hover around the area that platform five was at. This forces the enemy riders to rise up to you, thereby exposing themselves to you dropping down on them.
d) If any of the above have Shadow Lords in them, you will have to be prepared to move around quickly since Shadow Lords are very fast and they tend to bounce off the top of the game screen.

* There are a couple of ways to kill off the pterodactyl during the pterodactyl waves :
1) First of all, you must be facing the pterodactyl in order to kill it.
2) If platform one still exists, then just wait for the pterodactyl and be ready for it to choke itself on your lance. If there are multiple pterodactyls, they usually come from opposite sides so the first one will have you turned around to meet the second one.
3) If platform one is gone, they use platform two to do your prehistoric hunting. If there are multiple pterodactyls, then you will have to move around until the second and subsequent pterodactyls are coming at your rider head on while you sit atop platform two.
4) If you are real good, you can kill the pterodactyls off in the air. You just have to make sure that your lance is evenly aligned with the pterodactyls mouth.
5) Pterodactyls also show up if you take too long on a wave. These can't be killed using the platform method. The only way is either in the air or to lose a man.
6) Some players take out all the enemy riders but one. Then they lead this rider toward the lave so the Lava Troll can grab them. The player then sits and hunts pterodactyls. This is a long process that is definitely loaded with peril.
7) If you get killed before killing the pterodactyl, it is very hard to get in position to kill the pterodactyl since it does involve a sort of rhythm. Also keep in mind that the enemy riders will still be trying to dismount you as you are hunting.

* The Pterodactyl Trick : Classic trick! Doesn't work on upgraded Joust machines, or on "Joust 2". Trick the last jouster on the stage to fly to the lava and get trapped by the lava troll. Then wait in the center of the middle platform. When a pterodactyl comes out, it'll fly right into your lance. The next part takes a fair amount of practice : When the pterodactyl has hit you, your character will be knocked back. Jiggle the joystick so that your mount is back in the middle of the ledge again. Keep doing this. Eventually there'll be a steady stream of pterodactyls and you'll be killing 'em about two per second, for 1,000 points each. When you make a mistake and get killed, the trapped jouster will escape. On the last board in which this works (47), the jouster will not escape.

* The Lava Troll hazard isn't too major unless you fly too close to the surface of the lava. If you do happen to get grabbed, flap rapidly to escape.  It is also easy to hit enemies immobilized by the troll.

* After you hit an enemy rider, they become an egg. After a few seconds, the egg will hatch to the next hardest enemy rider. For example, a Bounder becomes a Hunter; a Hunter becomes a Shadow Lord. After that, it will always be a Shadow Lord. Some players leave one egg and then hover over it. When the enemy buzzard comes to pick up the rider, you knock him off the saddle again and collect the points. Again, the pterodactyl will show up soon to end this fun.

* Make sure you don't knock too many enemy riders off at once or there will be eggs scattered all over the place. This makes it hard to keep the enemy population down to a dull roar.

* Whenever your rider gets killed, he will appear at the entrance point all shimmery. If you let the sequence go, it will take up to five seconds for your rider to appear. During that time, he is immune to all attacks. Your rider will enter at the point there is the least amount of enemies. This is usually the very bottom platform. Keep in mind, the enemies also enter at these points.

* The game does reach a point where there are so many enemy riders running around, they are constantly bumping into one another. This, in effect, creates a wall which is very difficult and hazardous to navigate through. This means you have to split up the enemy

* If you die during a wave, try quickly to get your bearings so that you can get in position to continue depleting the enemy forces.

* The above tips are as valid for the two-player game as they are for the one-player game. In the two-player game, though, you and the other player can cover each other to make it more difficult for the enemy to knock you off your mounts.

* Phantom Energizer : In a two-player game (on a screen just before the middle ledge disappears) clear all opponents except one. Kill him, leaving the egg in the middle of the bottom platform. Player 1 stands on the bottom energizer while player 2 jumps in the lava. If player 2 appears on the top energizer, then the trick will work. Player 1 then gets the egg. The 'phantom' ledge should remain.

- SERIES -

1. Joust (1982)
2. Joust 2 - Survival of the Fittest (1986)

- STAFF -

Designed by: John Newcomer (JRN)
Programmed by: Bill Pfutzenreuter (PFZ)
Game art by: Jan Hendricks (JAN)
Cabinet art by: Python Vladimir Anghelo
Others: (KFL), (CWK), Mike Stroll (MRS)

- PORTS -

* CONSOLES: 
[US] [JP] Atari 2600 (1983) "Joust [Model CX2691]" 
[US] Colecovision : Unreleased prototype
[US] Atari 5200 (1983) "Joust [Model CX5240]" 
Atari XEGS 
[US] Atari 7800 (1986) "Joust [Model CX7806]" 
[JP] Nintendo Famicom (oct.30, 1987) "Joust [Model HAL-JU]" 
[US] Nintendo NES (Octboer 1988) "Joust [Model NES-JU-USA]" 
[US] Sega Genesis (1996) "Williams Arcade's Greatest Hits" 
[EU] Sega Mega Drive (1996) "Arcade's Greatest Hits [Model T-97126-50]" 
[US] Sega Saturn (1996) "Arcade's Greatest Hits [Model T-9703H]" 
[US] Sony PlayStation (apr.10, 1996) "Williams Arcade's Greatest Hits [Model SLUS-00201]" 
[EU] Sony PlayStation (sept.1, 1996) "Williams Arcade's Greatest Hits [Model SLES-00323]" 
[US] Nintendo SNES (oct.1996) "Williams Arcade's Greatest Hits [Model SNS-AW8E-USA]" 
[EU] Nintendo SNES (jan.8, 1997) "Williams Arcade's Greatest Hits [Model SNSP-AW8P-EUR]" 
[US] Sega Dreamcast (june.27, 2000) "Midway's Greatest Arcade Hits Vol. 1 [Model T-9713N]" 
[EU] Sega Dreamcast (jul.28, 2000) "Midway's Greatest Arcade Hits Vol. 1 [Model T-9710D-50]" 
[US] Nintendo 64 (nov.14, 2000) "Midway's Greatest Arcade Hits Vol. 1 [Model NUS-NAIE-USA]" 
[US] Sony PS2 (nov.18, 2003) "Midway Arcade Treasures [Model SLUS-20801]" 
[US] Microsoft XBOX (nov.24, 2003) "Midway Arcade Treasures" 
[US] Nintendo GameCube (dec.18, 2003) "Midway Arcade Treasures [Model DOL-GAKE-USA]" 
[EU] Microsoft XBOX (feb.6, 2004) "Midway Arcade Treasures" 
[EU] Sony PS2 (feb.6, 2004) "Midway Arcade Treasures [Model SLES-51927]" 
[US] Microsoft XBOX 360 [XBLA] (nov.22, 2005) [retired in 2010] 
[EU] Microsoft XBOX 360 [XBLA] (dec.2, 2005) [retired in 2010] 
[JP] Microsoft XBOX 360 [XBLA] (dec.10, 2005) [retired in 2010] 
[US] Sony Playstation 3 [PSN] (may.24, 2007) 
[EU] Sony Playstation 3 [PSN] (june.15, 2007)
[US] Microsoft XBOX 360 (nov.6, 2012) "Midway Arcade Origins" 
[US] Sony PlayStation 3 (nov.6, 2012) "Midway Arcade Origins [Model BLUS-31083]" 
[EU] Microsoft XBOX 360 (nov.15, 2012) "Midway Arcade Origins" 
[EU] Sony PlayStation 3 (nov.15, 2012) "Midway Arcade Origins [Model BLES-01768]" 

* HANDHELDS: 
[US] Atari Lynx (1992) "Joust [Model PT5005]" 
[EU] Nintendo Game Boy (1995) "Arcade Classic No. 4 - Defender & Joust [Model DMG-ADJP-UKV]" 
[US] Nintendo Game Boy (oct.1995) "Arcade Classic No. 4 - Defender & Joust [Model DMG-ADJE-USA]" 
[US] Nintendo Game Boy Color (mar.1999) "Arcade Hits - Joust & Defender [Model DMG-AADE-USA]" 
[EU] Nintendo Game Boy Color (apr.1999) "Arcade Hits - Joust & Defender [Model DMG-AADP-EUR]" 
[US] Nintendo GBA (nov.22, 2001) "Midway's Greatest Arcade Hits [Model AGB-AM3E-USA]" 
[EU] Nintendo GBA (nov.30, 2001) "Midway's Greatest Arcade Hits [Model AGB-AM3P-EUR]" 
[US] Sony PSP (dec.13, 2005) "Midway Arcade Treasures Extended Play [Model ULUS-10059]" 
[EU] Sony PSP (feb.24, 2006) "Midway Arcade Treasures Extended Play [Model ULES-00180]" 

* COMPUTERS: 
[US] PC [Booter] (1983) 
[US] Atari 800 (1983) "Joust [Model RX8044]" 
ZX Spectrum (unofficial port) (1983)
Apple IIE (Jouster) (unofficial port) (1983)
Vic-20 (Space Joust) (unofficial port) (1983)
[US] [EU] Commodore C64 (1984) "Jouste" 
BBC Micro (Atarisoft - unreleased)
Commodore 64 (Atarisoft - unreleased)
Vic-20 (Atarisoft - unreleased)
TI99/4A (Atarisoft - unreleased)
Sinclair QL (Knight Flight) (unofficial port) (1985)
[EU] Atari ST (1986) 
[EU] Amstrad CPC (1986) 
[US] Apple MacIntosh (1994) 
[US] PC [MS Windows 3.1/DOS, CD-ROM] (1995) "Williams Arcade Classics" 
[US] PC [MS Windows 95/DOS, CD-ROM] (1996) "Williams Arcade Classics" 
[US] PC [MS Windows, CD-ROM] (aug.27, 2004) "Midway Arcade Treasures" 
[EU] PC [MS Windows, CD-ROM] (nov.23, 2004) "Midway Arcade Treasures" 

* OTHERS: 
[US] Palm OS (aug.2001) "Midway Arcade Classic" 
[US] Tiger Game.com (1997) "Williams Arcade Classics [Model 71-722]" 
[US] Mobile Phones (nov.1, 2004) 
[US] Apple iPhone/iPod (feb.23, 2012) "Midway Arcade [Model 476467441]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1228&o=2

$end

$bbc_cass=joust,
$bio

Joust (c) 19?? Aardvark

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$coco_flop=joust,
$bio

TRS-80 CoCo disk. published 1 years ago:

Joust (c) 2021 Hewlett, Glen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301863&o=2

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$info=joust2,joust2r1,
$bio

Arcade Video game published 36 years ago:

Joust 2 - Survival of the Fittest (c) 1986 Williams Electronics, Incorporated.

On the planet of the floating cliffs, society calls upon its wing-mounted Gladiators to solve conflicts. You, the Gladiator, must enter the fray, participating in a challenge of honor, a Joust... where only the fittest survive! 

The legend of "Joust" continues in Joust 2. Players must solve the puzzle of what strategy will be most effective in dealing with the buzzards and other winged enemies on each of Joust 2's 35 different backgrounds. 

The object of Joust 2 is to defeat all winged enemies by colliding with them. To survive a collision (joust), the Gladiator's lance must be higher. 

Defeating a Buzzard Enemy in a Joust causes release of an Egg. Eggs may be caught in the air or collected on landing areas for bonus points. Be Careful! Eggs falling into the Lava form into aggressive mutants, while uncollected Eggs hatch into dangerous warriors. 

Danger lurks everywhere! Giant Statues come to life; Bats fall out of crystals embedded in the rocks; Lava Trolls and Water Monsters eat unsuspecting bird-mounts; Lightning fills the air; and Unbeatable? Pterodactyls patrol the skies. A gigantic Knight presides on several waves. You, the Gladiator, must destroy him! Hitting all four of his red pins explodes the Knight and all his servants. 

Gold Egg Feature : A Gold Egg may randomly appear on any wave. Collecting the Gold Egg before it hatches opens a window of awards in the background. To collect an award, step on the red button above the window before a timer expires. Both players reap the benefits of the posted award, which may include bonuses of 1,000 to 10,000 points, 'super zapping' all enemies on the screen, or even receiving an extra life. 

Prepare thyself for War! 

Buy-In : Joust 2 is designed for action entertainment for one or two simultaneous players. Players who have started the game may continue where they left off by using the buy-in feature. When a player has used all of his lives, he will hear : "Wish to continue?" A 10-second timer appears in the players score area to allow the game to continue by using a Credit, or inserting a coin, before the player presses the Start button. 

Level Selection : At the beginning of a game, the player selects, via the Flap button, one of six different waves, corresponding to the player's skill level. Then, pressing the Start button begins the game. If the player wins the starting wave, he receives an award of points, approximating the scoring from preceding waves.

- TECHNICAL -

This game uses a redesign of the 'Williams Classic' platform. It is not compatible with the older titles, but they could possibly run on this platform with a little bit of tweaking. The game is contained on a set of two PCB boards, and a third board does audio duties. This title was released in an upright dedicated cabinet that was very similar in design to the original "Joust" cabinet (you would have to set them side by side to be able to spot the differences). It is decorated with stencil style painted side-art of a knight riding on a large bird (this was one of the last games to have stenciled side-art, stickers and other painting methods had been the norm for several years). The rest of the cabinet artwork is all based on the original "Joust" artwork, but has much more detail. The biggest difference between this cabinet and an original "Joust" cabinet is that this game uses a vertical monitor, rather than a horizontal one. 

Main CPU : Motorola M6809 (@ 1 Mhz) 
Sound CPU : M6808 (@ 1 Mhz), M6809 (@ 2 Mhz) 
Sound Chips : Yamaha YM2151 (@ 3.57958 Mhz), DAC, HC55516 (@ 3.57958 Mhz) 

Players : 2 
Control : 2-Way Joystick 
Buttons : 2 
=> [1] Flap; [2] Transform

- TRIVIA -

Joust 2 - Survival of the Fittest was released in December 1986. 

This year, the arcade industry was in a big slump, the golden age had been over for a few years, and the brief revival of the late 80s had not yet begun. Williams decided to do a sequel to their classic Joust title, and came up with Joust 2 - Survival of the Fittest. This was a complete update to the original with new enemies and a variety of different levels, but it had one little flaw, it just simply was not as fun as the original. It was a great game on its own, but not when compared to "Joust". They only ended up making about 1,000 of these, and most of them saw little action on the arcade floor. The players seemed to prefer the original "Joust" (which most arcades still had back then). Most of these machines ended up being pulled from the arcades after only a few months, and have survived to the present day in excellent conditions (It seems they were pulled for lack of profits, but most of them were not converted, because by 1986 most operators had a whole warehouse full of games to convert, and would usually select an older title rather than a new one that they could possibly sell off to someone else). 

Dwayne Richard holds the official record for this game with 2,655,600 points.

- SERIES -

1. Joust (1982)
2. Joust 2 - Survival of the Fittest (1986)

- STAFF -

Designed by : John Newcomer (JRN)
Programmed by : Joe Hellesen (JOE), Kristina Donofrio (KVD), Warren Davis (WBD)
Sounds by : Chris Granner (C G)
Graphics by : John Newcomer (JRN), Jack E. Haeger
Cabinet graphics by : Tim Elliott

- PORTS -

* CONSOLES: 
[US] Sony PlayStation (nov.30, 1997) "Arcade's Greatest Hits - The Midway Collection 2 [Model SLUS-00450]" 
[EU] Sony PlayStation (mar.1998) "Arcade's Greatest Hits - The Midway Collection 2 [Model SLES-00739]"
[US] Sony PS2 (nov.18, 2003) "Midway Arcade Treasures [Model SLUS-20801]" 
[US] Microsoft XBOX (nov.24, 2003) "Midway Arcade Treasures" 
Nintendo GameCube [US] (dec.18, 2003) "Midway Arcade Treasures [Model DOL-GAKE-USA]" 
[EU] Microsoft XBOX (feb.6, 2004) "Midway Arcade Treasures" 
[EU] Sony PS2 (feb.6, 2004) "Midway Arcade Treasures [Model SLES-51927]" 
Microsoft XBOX 360 [US] (nov.6, 2012) "Midway Arcade Origins" 
Sony PlayStation 3 [US] (nov.6, 2012) "Midway Arcade Origins [Model BLUS-31083]"
[EU] Microsoft XBOX 360 (nov.15, 2012) "Midway Arcade Origins" 
Sony PlayStation 3 [EU] (nov.15, 2012) "Midway Arcade Origins [Model BLES-01768]"

* COMPUTERS: 
PC [MS Windows 95, CD-ROM] [US] (1997) "Arcade's Greatest Hits - The Midway Collection 2" 
[US] PC [MS Windows, CD-ROM] (aug.27, 2004) "Midway Arcade Treasures" 
[EU] PC [MS Windows, CD-ROM] (nov.23, 2004) "Midway Arcade Treasures"

- CONTRIBUTE -

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$cpc_flop=joust198,joustuk1,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Joust Cracked (c) 1986 Unknown

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$info=jst_l2,jst_l1,
$bio

Pinball published 39 years ago:

Joust (c) 1983 Williams Electronics, Incorporated.

- TECHNICAL -

Williams System 7
Model Number : 519

- TRIVIA -

Originally named 'Conflict'.

402 units units were produced.

- STAFF -

Design by : Barry Oursler
Art by : Constantino Mitchell

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5466&o=2

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$coleco=joust,
$bio

Colecovision cart. published 39 years ago:

Joust (c) 1983 Atarisoft

- TECHNICAL -

GAME ID: 70008

- TRIVIA -

This game is only known as a prototype and was never officialy released to the Colecovision public.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53296&o=2

$end

$a2600=jouste,
$bio

Atari 2600 cart. published 39 years ago:

Joust (c) 1983 Atari, Inc.

PAL release. Game developed in USA. For more information, please see the NTSC release's entry; "Joust [Model CX2691]".

- TECHNICAL -

Model CX2691P

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=285083&o=2

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$a2600=joust,joustp,joustp1,
$bio

Atari 2600 cart. published 39 years ago:

Joust (c) 1983 Atari, Incorporated.

The objective of JOUST is to defend yourself and score points by unseating opponents in a joust. The winner of a joust is the rider whose mount is highest at the moment of contact. If the mounts are of equal height, the joust is a draw.

Your opponents are the Buzzard Riders. There are three types, each more dangerous than the last: the Bounders (wearing red), the Hunters (wearing gray), and the Shadow Lords (wearing blue).

When you unseat a Buzzard Rider in a joust, he and his mount turn into an egg and float ominously around the jousting arena. If you grab the egg, it will disappear and you'll score bonus points. If you don't grab the egg it will eventually hatch into an even more dangerous opponent.

When you lose a joust, you'll materialize again on the bottom ledge -- if you have any lives remaining. Until you fully materialize, you're protected from attack. Once your bird is moved, however, you become fair game for a joust.

There are two game variations in Joust -- EASY and SKILLED. EASY game variations are identified by a teddy-bear symbol next to the score. In EASY game variations you face only one opponent at a time, and the Hunters, Shadow Lords, and pterodactyls do not appear.

- TECHNICAL -

Model CX2691

- SCORING -

Unseating a Buzzard Rider:     
Bounder: 500 Points
Hunter: 750 Points
Shadow Lord: 1500 Points

Collecting Eggs:
1st egg: 250 Points
2nd egg: 500 Points
3rd egg: 750 Points
4th egg and each egg thereafter: 1000 Points
                 
Losing a life: 50 Points
Unseating another player (two-player game): 2000 Points
Survivng a Survival Wave: 3000 Points
Cooperating in a Team Wave: 3000 Points
Unseating another player in a Gladiator Wave: 3000 Points
Destroying a pterodactyl: 1000 Points

- TIPS AND TRICKS -

* Play the EASY version first to learn how to control your bird. Try keeping your flight steady and even, rather than bouncing off ledges.

* Learn the flight patterns of the Buzzard Riders. Try to predict when an area should be avoided, or where to expect the next Rider.

* Clear the screen of opponents as soon as you can. If too much time passes, the pterodactyl will appear.

* Collect eggs quickly. If you wait too long, they'll hatch into new Buzzard Riders.

* Stay away from the sides of the jousting arena since a Buzzard Rider or pterodactyl could appear unexpectedly.

- STAFF -

Programmers: Mike Feinstein, Kevin Osborn

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50602&o=2

$end

$a5200=joust,
$bio

Atari 5200 cart. published 39 years ago:

Joust (c) 1983 Atari, Incorporated.

- TECHNICAL -

Model CX5240

- TIPS AND TRICKS -

* Play the NOVICE version first to learn how to control the bird. Try keeping your flight even and steady, rather than bouncing off of ledges.

* Stay away from the sides of the jousting arena, since a Buzzard Rider or Pterodactyl could appear unexpectedly.

* Collect eggs quickly after they reach the ground. If you wait too long, they'll hatch into new Buzzard Riders.

* Clear your screen of opponents as quickly as possible. The pterodactyl will appear if you wait too long.

* Stay as high as possible on the screen, then drop down on your opponents.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50050&o=2

$end

$a7800=joust,joustu,
$bio

Atari 7800 cart. published 35 years ago:

Joust (c) 1987 Atari Corp.

- TECHNICAL -

Model CX7806

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50145&o=2

$end

$apple2_flop_orig=joust,
$apple2_flop_misc=joust,
$bio

Apple II 5.25 disk. published 39 years ago:

Joust (c) 1983 Atarisoft

- TECHNICAL -

GAME ID: DX5514

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107416&o=2

$end

$nes=joustj,
$vgmplay=joust_nes,
$bio

Nintendo Famicom cart. published 35 years ago:

ジャウスト (c) 1987 HAL Laboratory, Incorporated.
(Joust)

- TECHNICAL -

GAME ID: HAL-JU

- TRIVIA -

Joust for Famicom was released on October 30, 1987 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54247&o=2

$end

$nes=joust,
$bio

Nintendo NES cart. published 34 years ago:

Joust (c) 1988 HAL America, Inc.

North American release. Game developed in Japan. See the original Famicom version for more information: "Joust [Model HAL-JU]".

Description from the back cover:

In the medieval age, knights were proving their skills and bravery by playing the game called JOUST. In the future well beyond our knowledge, the knights of hyperspace are playing their version of JOUST. They saddle up the space ostrich, and fight with aliens. You must adjust yourself to this unknown environment called hyperspace. You are not fighting for fame or glory, you are fighting for your own life. Knock the aliens off before they get to you. It is not an easy task, but somebody must do it. Can you be the survivor of this space flight? Good luck! Believe me, you will need it!

- TECHNICAL -

GAMe ID: NES-JU-USA

- TRIVIA -

Released in October 1988 in North America.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55251&o=2

$end

$lynx=joust,
$bio

Atari Lynx cart. published 30 years ago:

Joust (c) 1992 Shadowsoft.

You don a suit of armor, choose your weapon - a worn but sturdy lance. You climb onto a cyborg ostrich, grab the reins of your faithful mount and fly off to wage battle against the enemy.

In the distance you see an enemy vulture appear on a creator pad. You ready your lance and prepare to do battle. As you draw close to the enemy Bounder, you rise above him and prepare to defeat him with a quick swooping attack. You sweep down from the sky and dismount the enemy rider with a powerful blow. You have defeated the enemy... this time.

Welcome to the medieval arena of Joust.

- TECHNICAL -

Model PT5005

- SCORING -

Bounder: 500 points
Hunter: 750 points
Shadow Lord: 1,500 points
Pterodactyl: 1,000 points
Ostrich and Stork: 2,000 points

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58828&o=2

$end

$a800=joust,
$bio

Atari 400/800 cart. published 39 years ago:

Joust (c) 1983 Atari, Inc.

- TECHNICAL -

GAME ID: RX8044

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86577&o=2

$end

$spectrum_cass=joust,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Joust [Model SOF/SUS002] (c) 1983 Softek

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79390&o=2

$end

$nes=jovial,joviala,
$bio

Nintendo Famicom cart. published 33 years ago:

Jovial Race (c) 1989 Sachen.

It was an ordinary bright and sunny day, then something out of the ordinary happened, since, with that Jovial Car, anything can happen! I'm not going to tell you everything. You better come with me to experience this once-in-a-lifetime trip. If you collect all the flags in a round, then you will advance to the next world. You can drive to the shopping mall for shopping, but don't forget to press your Start button before you make your purchase!

- TECHNICAL -

GAME ID: TC-001

- TRIVIA -

Jovial Race was advertised in 1988 on the back of some generic bootlegs cartridges. This is Thin Chen (Sachen mothercompany's) first original game.

- TIPS AND TRICKS -

If the player press select when the player were starting a bonus game, the player can change the music track that plays during gameplay.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76765&o=2

$end

$tvc_flop=joy,
$bio

Joy (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111903&o=2

$end

$neocd=joyjoy,
$bio

SNK Neo-Geo CD published 28 years ago:

Joy Joy Kid (c) 1994 SNK [Shin Nihon Kikaku].

- TECHNICAL -

[Model NGCD-021]

- TRIVIA -

Joy Joy Kid for Neo-Geo CD was released on September 9, 1994 in Japan.

Like most of the Neo-Geo CD conversions, no (or minor) differences can be seen from the original, the main interest was the lowest price of the game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47589&o=2

$end

$info=joyjoy,
$neogeo=joyjoy,
$bio

SNK Neo-Geo MVS cart. published 32 years ago:

Joy Joy Kid (c) 1990 SNK.

Two cute little kids need you to help rescue their villages. Their way is blocked by rows of blocks. Destroy the rows of blocks and help them reach the head God so their villages can be saved.

- TECHNICAL -

Runs on the SNK "Neo-Geo MVS" hardware.
Game ID : NGM-021

[SNK MVS Neo-Geo Controls]
2 players - 4 buttons per player (2 usables).
=> [Joystick] 8-way, [A] Turn block, [B] Use L-Ball

- TRIVIA -

Joy Joy Kid was released in November 1990 in Japan.

This game is known outside Japan as Puzzled.

- SCORING -

Each row of blocks : 100 points
Finishing of each screen : 1,000 (1st set) to 10,000 (12th set)

- STAFF -

Producer : Eikichi Kawasaki
Planner : CHP Nakata
Programmer : Nishidon (Nishido~N)
Designers : N-Chyuing Born, Komura, Burio Egresias, Sankoh Chokkyu, Shimachan -PU-
Sound : Jojoha Kitapy (Jojoha Kitamura)
Special Thanks : Hiroshi Matsumoto, Higashi Pon (Higashi Pon MK-2)

- PORTS -

* CONSOLES:
[JP] SNK Neo-Geo AES (jul.1, 1991, "Joy Joy Kid [Model NGH-021]")
[US] SNK Neo-Geo AES (jul.1, 1991, "Puzzled [Model NGH-021]")
[JP] SNK Neo-Geo CD (sept.9, 1994, "Joy Joy Kid [Model NGCD-021]")
[US] SNK Neo-Geo CD (1994, "Puzzled [Model NGCD-021E]")
Nintendo Wii [Virtual Console] [JP] (june.14, 2011)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2089&o=2

$end

$nes=joymech,
$bio

Nintendo Famicom cart. published 29 years ago:

Joy Mech Fight (c) 1993 Nintendo.

Joy Mech Fight is a fighting game by Nintendo. The story starts in a laboratory where two scientists, Dr. Iwan Warunatchi and Dr. Ritoru ?mon, have been busy working on powerful humanoid robots. But the friendship between the two men is stained when Dr. Iwan steals seven prototypes and decides to take over the world. From his refuge tower, he terrorizes the townspeople and wreaks havoc on the streets. Dr. Ritoru reprograms a pink comedy-actor (and goofy looking) robot called Sukapon (also known as Skapon) and sends him to face his evil arch nemesis and fight his army of robots one at the time. Each area of the game poses different challenges and provides each time eight robots to fight against. Interestingly, Dr. Ritoru will be able to reprogram the first seven robots (Honoo, Tiger, Neo, Senj?, Sasuke, Eye and Giant) and build the team that will give the player the best chance of success. Each robot starts off with a life bar (located at the bottom of the screen) and two hearts. After each knockout, the winner regains some life whereas the other opponent loses a heart but regains a full life bar. Robots can jump, kick, punch and block attacks - each one comes with special attacks such as claws, sparks, drills and so forth. Button combinations trigger all kind of grab, sweep, fireball, beams, suplex and sliding attacks. Joy Mech Fight features a story mode (with auto-save), several versus modes (including a 'COM vs COM') and a grand total of thirty six different robots.

- TECHNICAL -

Game ID: HVC-JM

- TRIVIA -

Joy Mech Fight was released on May 21, 1993 for 4900 Yen.

This game was never released outside Japan.

- STAFF -

Director: Koichi Hayashida
Character Design: Noriyuki Harada
Graphic Designer: Noriyuki Harada, Ena Yanagawa, Etsuko Kageyama, Naohime Nakagawa
Robot Action Designer: Syuzou Kousaka
Programmer: Koichi Hayashida, Kouichirou Eto
Sound Designer: Hideaki Shimizu
Special Thanks to: Noriaki Sakairi, Haruo Ohta, Kazuto Nakaya, Keizou Ohta, Chikako Akimoto, Kazumasa Noda

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54248&o=2

$end

$info=joystand,
$bio

Photo Booth published 25 years ago:

Joy Stand Private (c) 1997 Yuvo.

Joy Stand is a photo booth created by Yuvo and released in 1997.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96860&o=2

$end

$pc8801_flop=joystick,
$bio

Joy Stick (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92137&o=2

$end

$cpc_cass=joydraw,
$bio

Amstrad CPC cass. published 37 years ago:

Joydraw [Model 303] (c) 1985 ESCON GmbH

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96858&o=2

$end

$info=joyfulr,
$bio

Arcade Video game published 39 years ago:

Joyful Road (c) 1983 SNK.

A weird driving game with a car that has long arms that reach out to grab a variety of edible items that appear along roadside.

The object is to drive safely down the road. Pick up enough fuel to stay alive while avoiding other vehicles that go by, grab as many bonus objects as possible including apples, cherries, bananas, acorns, live fish and money, and park your car in the garage. Driving while trying to pick up the goodies is difficult and you can crash very easily on the narrow roads. The pace of the game is frustrating because the hands move slowly while the car itself moves really fast, especially in the later rounds. If one of your hands hits a tree or any other foreign object in its quest for food, the car winces in pain for a few moments until it can use its hands again.

You can get a bonus for putting used-up food into garbage cans. Grabbing fish which leap out of surrounding rivers is a safe bet, but most other bonuses are placed, so you can crash if you try to grab them. The best strategy is only to go for the fuel, since the car is a big gas guzzler and you can also get a bonus for leftover fuel at the end of the drive.

- TECHNICAL -

Game ID : A2001

Main CPU : Zilog Z80 (@ 3.75 Mhz)
Sound CPU : Zilog Z80 (@ 3.75 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.5 Mhz)

Players : 2
Control : Double 8-way joysticks

- TRIVIA -

Released in January 1983.

This game is known in US as "Munch Mobile".

- PORTS -

* OTHERS:
Texas Instruments TI-99/4A (1983)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1230&o=2

$end

$info=joyman,
$bio

Arcade Video game published 40 years ago:

Joyman (c) 1982 Monster.

- TRIVIA -

This hack of "PuckMan" drastically changes the artwork of both Pac-Man and the ghosts, to some more abstract yellow character, and various colored cyclopes respectively (the eyes have naturally been turned into one single eye).

Joyman also contains a very altered maze, changing the colors, and the arrangment of the allies. The allies are arranged more like columns than before.

There are dots that straddle several of the allies. While the dots are present, and as long as Joyman does not lose a life, Joyman can continue to pass through the gaps in allies. However, if Joyman loses a life, some of the gaps close upon his return in the next life.

The bonus prizes and the music have also changed.

- SCORING -

Dot : 20 points.
Power Pill : 80 points.
Cyclopes : 200, 400, 800, 1600 points.
Horse : 100 points.
Xmas Tree : 300 points.
2 Headed Bird : 500 points.
Rabbit : 700 points.
Sailboat : 1000 points.
Car : 2000 points.
Yellow Face : 3000 points.
Shield : 5000 points.

- TIPS AND TRICKS -

Losing a life can cause the maze to change. There are places in the maze where the walls are broken and dots are placed. As long as you have not lost a life, you can go through the walls and eat the dots. However, once you do lose a life, the walls fill in the spaces where you've already eaten the dots, making the rack that much harder to fill.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1231&o=2

$end

$electron_cass=joyport,
$bio

Acorn Electron cass. published 38 years ago:

Joyport (c) 1984 Signpoint

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267028&o=2

$end

$uzebox=joyrider,
$bio

Belogic Uzebox ROM published 8 years ago:

Joyrider (c) 2014 Belogic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233069&o=2

$end

$svi318_cass=joysti01,
$bio

Spectravideo SV-318 cass. published 37 years ago:

Joystick 01 (c) 1985 Joystick Computer Club

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265131&o=2

$end

$svi318_cass=joysti02,
$bio

Spectravideo SV-318 cass. published 37 years ago:

Joystick 02 (c) 1985 Joystick Computer Club

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265132&o=2

$end

$svi318_cass=joysti03,
$bio

Spectravideo SV-318 cass. published 37 years ago:

Joystick 03 (c) 1985 Joystick Computer Club

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265133&o=2

$end

$svi318_cass=joysti04,
$bio

Spectravideo SV-318 cass. published 37 years ago:

Joystick 04 (c) 1985 Joystick Computer Club

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265134&o=2

$end

$svi318_cass=joysti05,
$bio

Spectravideo SV-318 cass. published 36 years ago:

Joystick 05 (c) 1986 Joystick Computer Club

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265135&o=2

$end

$svi318_cass=joysti06,
$bio

Spectravideo SV-318 cass. published 36 years ago:

Joystick 06 (c) 1986 Joystick Computer Club

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265136&o=2

$end

$svi318_cass=joysti07,
$bio

Spectravideo SV-318 cass. published 36 years ago:

Joystick 07 (c) 1986 Joystick Computer Club

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265137&o=2

$end

$svi318_cass=joysti08,
$bio

Spectravideo SV-318 cass. published 36 years ago:

Joystick 08 (c) 1986 Joystick Computer Club

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265138&o=2

$end

$svi318_cass=joysti09,
$bio

Spectravideo SV-318 cass. published 36 years ago:

Joystick 09 (c) 1986 Joystick Computer Club

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265139&o=2

$end

$svi318_cass=joysti11,
$bio

Spectravideo SV-318 cass. published 36 years ago:

Joystick 11 (c) 1986 Joystick Computer Club

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265140&o=2

$end

$svi318_cass=joysti15,
$bio

Spectravideo SV-318 cass. published 35 years ago:

Joystick 15 (c) 1987 Joystick Computer Club

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265141&o=2

$end

$spectrum_cass=jadapt,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Joystick Adaptor (c) 1983 Program Factory

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294708&o=2

$end

$spectrum_cass=jconv1,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Joystick Conversion Tape 1 (c) 1983 Kempsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287886&o=2

$end

$spectrum_cass=jconv2,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Joystick Conversion Tape 2 (c) 1983 Kempsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287887&o=2

$end

$spectrum_cass=jconv3,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Joystick Conversion Tape III (c) 1983 Kempsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287888&o=2

$end

$compclr2_flop=ifsoft,
$bio

Joystick Games (c) 19?? Interface Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232636&o=2

$end

$compclr2_flop=joystick,
$bio

Joystick Games (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232642&o=2

$end

$mbee_flop=joy_g_1_t03,joy_g_1_t04,
$bio

Joystick Games 1 (c) 198? Honeysoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290817&o=2

$end

$compclr2_flop=joysound,
$bio

Joystick Games with Sound (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232641&o=2

$end

$spectrum_cass=joythun1,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Joystick Thunder (c) 1990 Hewson Consultants, Ltd. [England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287674&o=2

$end

$bbc_cass=claresjo,
$bio

Acorn BBC Micro B cass. published 39 years ago:

Joystick Utility (c) 1983 Clares.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145413&o=2

$end

$cpc_flop=joystrad06,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Joystrad 1 (c) 1989 TDC Band

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126955&o=2

$end

$cpc_flop=joystrad07,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Joystrad 2 (c) 1989 TDC Band

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126956&o=2

$end

$cpc_flop=joystrad,joystrad01,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Joystrad 3 (c) 1989 TDC Band

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123160&o=2

$end

$cpc_flop=joystrad08,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Joystrad 4 (c) 1989 TDC Band

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126957&o=2

$end

$cpc_flop=joystrad02,joystrad03,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Joystrad 5 (c) 1989 TDC Band

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123161&o=2

$end

$cpc_flop=joystrad09,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Joystrad 6 (c) 1990 TDC Band

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126958&o=2

$end

$cpc_flop=joystrad04,joystrad05,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Joystrad 7 (c) 1990 TDC Band

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123162&o=2

$end

$msx1_cart=joytelop,
$bio

MSX cart. published 37 years ago:

Joytelop (c) 1985 Victor Co.

- TECHNICAL -

CART ID: HS-R7501

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77171&o=2

$end

$cpc_flop=jpg3df19,
$bio

Amstrad CPC type-in published 36 years ago:

JPG 3D (c) 1986 Amstrad Magazine

- TRIVIA -

Listed as a type-in program in the French magazine Amstrad Magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119177&o=2

$end

$info=j6supbrk,j6supbrka,j6supbrkb,j6supbrkc,j6supbrkd,j6supbrke,j6supbrkf,j6supbrkg,j6supbrkh,j6supbrki,j6supbrkj,
$bio

Fruit Machine published 21 years ago:

JPM's Super Breakout (c) 2001 JPM International.

Game Style - Hi-Lo Gamble with pots.

Feature Entry - Is gained by completing a 1-7 trail via overlaid numbers on the win-line. Bonus position 4 can also help complete trail.

Feature Entry Bonus - The feature entry trail overspills into the feature bonus pot and includes bonuses such as Multi add, Extra life, Multi ball and Super Breakout.

Feature Game - The player must Hi-Lo gamble around a twelve stage circular board. Each position in the circular board has three segments which can change colour via different coloured bulbs. Each time the player hi-lo gambles the ball moves the amount shown on the hi-lo reel resulting in them being awarded that colour which then adds into the corresponding pot either Cash, Features or Nudges. If there are two or three colours next to each other in the segments then two or three positions will be added to the corresponding pot.

Breakout is awarded when the player manages to clear the three segments. When the segments are cleared the cash value above the segments is awarded.
Super Breakout can be activated via a bonus option and works in the same way as Breakout, but instead of just being awarded a cash value the player can rotate around the cash values until they land on the same one twice.

Feature Game Bonus – The player is awarded a bonus every time they make three successful gambles. Bonuses options include Extra Ball, Extra Life, Skill Stop etc.

Extra Ball – Is awarded via a bonus option and gives the player the chance to clear two segments at the same time. It also works as an extra life, when the player loses a hi-lo gamble instead of losing the feature the extra ball is taken away.

Hidden Features – Are activated via overlaid Red Stripes on the win-line.

- TECHNICAL -

Impact

- TRIVIA -

JPM's Super Breakout was released in January 2001 in the UK.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15799&o=2

$end

$info=j6wizard,j6wizarda,j6wizardb,j6wizardc,j6wizardd,j6wizarde,
$bio

Fruit Machine published 24 years ago:

JPM's Wizard of Odds (c) 1998 JPM International.

Hi Lo gamble around a Book Of Magic grid collecting from knockouts, win spins, features, reel blasts and cash. Includes a risk all Wizard Of Odds button that awards a grid position or lose. Hi Lo bonuses are incorporated into the game such as Lucky 7, No Lose and Extra Life.

- TECHNICAL -

Impact

- TRIVIA -

Released in June 1998.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32258&o=2

$end

$bbc_cass=jr,
$bio

JR (c) 19?? Software For All

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51991&o=2

$end

$a5200=jrpacman,
$bio

Atari 5200 cart. published 38 years ago:

Jr Pacman (c) 1984 Atari, Incorporated.

- TECHNICAL -

Model CX5251

- TRIVIA -

Unreleased prototype.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50051&o=2

$end

$info=jr100,
$bio

Computer published 41 years ago:

JR-100 (c) 1981 National [Matsushita div.] [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287873&o=2

$end

$info=jr100u,
$bio

Computer published 41 years ago:

JR-100U (c) 1981 Panasonic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236703&o=2

$end

$info=jr200,
$bio

Computer published 40 years ago:

JR-200 (c) 1982 National [Matsushita div.] [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287874&o=2

$end

$info=jr200u,
$bio

Computer published 40 years ago:

JR-200U (c) 1982 Panasonic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236704&o=2

$end

$a800=jrpacman,
$bio

Atari 400/800 cart. published 25 years ago:

Jr. Pac-Man (c) 1997 Video 61

- CONTRIBUTE -

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Atari 7800 cart. published 13 years ago:

Jr. Pac-Man (c) 2009 Unknown

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Arcade Video game published 39 years ago:

Jr. Pac-Man (c) 1983 Bally Midway.

One of many sequels to the legendary "Pac-Man", Jr. Pac-Man features the character of Pac-Man's son. For the first time in the series' history, side-scrolling mazes were introduced, with each maze being two screens wide. 

This time, the mazes have no exit tunnels through which players can make an escape. The bonus items that appear move around the maze and are now something of a mixed blessing, as not only will they destroy any Power Pills they come across, but they will also turn any normal dots they pass over into large dots that slow the player's movements considerably, but are worth more points than normal dots if eaten by the player. Any mutated dots in the maze will disappear if the player loses a life. 

The Pac character is once again pursued by four ghosts (Blinky, Pinky, Inky and Tim) in his quest to eat all of the dots in each maze. And, as before, numerous Power Pills litter the mazes that, when eaten, allow Jr. to eat the pursuing ghosts. 

As with previous "Pac-Man" games, intermissions are featured between certain levels. Jr. Pac-Man's intermissions are episodic in nature, like those found in "Ms. Pac-Man". Jr. Pac-Man's story tells of the blossoming love between Jr. Pac-Man and a small ghost named Yum-Yum. 

Act I - Jr. Meets Yum-Yum : Jr. Pac-Man steps outside his home to play. He spots Yum-Yum beyond the fence in his yard and goes outside to meet her. Blinky, hiding in the shadows, comes out from hiding to catch Jr. However Ms. Pac-Man, keeping a watchful eye over her child, sees the commotion from her window and runs out to the yard to eat a Power Pill and chase both ghosts away while Jr. returns to the safety of home. This intermission is played after Round 1. 

Act II - The Gift : It seems that Jr. can't get the enchanting young ghost out of his mind, so he proceeds to bring a balloon to her as a gift the next day. Excited to see her, he meets her on a bridge and hands her the balloon, when we catch a glimpse of Blinky lurking behind a bush. This intermission is played after Round 3. 

Act III - They Escape : Blinky moves from one bush to the another, startling Yum-Yum into releasing the balloon. Blinky attempts to capture Jr. once and for all, but once again, Ms. Pac-Man comes to the rescue. Blinky chases her off to the left, while Jr. Pac-Man and Yum-Yum escape to the right. Once alone, they gaze in to each other's eyes and fall in love, with hearts appearing all around them. This intermission is played after Rounds 5, 7, and 9.

- TECHNICAL -

Game No. 0A29

Game was available either as one of 2 kits to update a "Pac-Man" upright cabinet or cocktail table cabinet. It was also available as a dedicated game using a "Mappy"-style cabinet.

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound Chips : Namco 3-channel WSG (@ 96 Khz)

Screen orientation : Vertical
Video resolution : 224 x 288 pixels
Screen refresh : 60.61 Hz
Palette colors : 16

Players : 2
Control : 4-way joystick

- TRIVIA -

Jr. Pac-Man was released on October 18, 1983 in the USA.

Jr. Pac-Man was developed by 'General Computer Corporation' (GCC) for Bally/Midway and is essentially an enhancement to "Ms. Pac-Man" (which is, in itself, an enhanced version of the original "Pac-Man"). Much of the original "Pac-Man" code is still present and even the 'GENERAL COMPUTER CORPORATION Hello, Nakamura.' message that featured in "Ms. Pac-Man" is present.

Jr. Pac-Man runs on a modified "Pac-Man" hardware, with additional horizontal scrolling support. This was the first "Pac-Man" game in which the maze is larger than the visible area; requiring the screen to scroll.

There are a number of hidden bonus objects that were never used by the developers. To see them, set 'CHEATS' to 'Always have blue ghosts'; play a game, repeatedly eat the ghosts until you get past 1,600 points. The game was coded to deal with such high bonus values and assigns a hexadecimal value to the score value after 1,600. The hexadecimal scores equate to a graphic in the game. After eating somewhere in the neighborhood of 20-30 ghosts consecutively, the hidden objects will appear. There is a rattle, a baby's dummy, a cowboy hat and a skateboard.

Abner Ashman holds the official record for this game with 1,500,000 points on February 2, 2002. In the game where he "officially" got this record, there was a power outage that shut down his game at approximately that score...and he still had not lost a man up to that point!

A bootleg of this game runs on the "Pengo" hardware.

A Jr. Pac-Man unit appears in the 1983 movie 'Joysticks'.

- SCORING -

Dot : 10 points.
Mutated Dot : 50 points.
Powerpill : 50 points.
Ghosts : 200, 400, 800 and 1,600 points.
Cycle : 100 points.
Kite : 200 points.
Drum : 500 points.
Balloon : 700 points.
Train : 1,000 points.
Cat : 2,000 points.
Beer! : 5,000 points.

- TIPS AND TRICKS -

MAZE STRATEGY

The first maze, which has 548 dots and six Power Pills, offers a good mix of straight-a-ways and islands. The two power pills on either side of the ghosts' den cannot be destroyed by bonuses, so try to save them for later in the stage. The ghosts move slow enough that you can plan out your strategy and wait by power pills for ghosts to gather nearby before eating them. 

The second maze has 560 dots, six Power Pills, and features more long stretches than the first maze, but there are many escape routes, so you shouldn't worry about getting trapped. Use the 'staircase' section of the maze on the far ends to put distance between you and any trailing ghosts. It's possible to 'trap' the ghosts so that you can complete a lot of the maze without them chasing you. Position Jr. to either the far left or far right hand side of the maze; thus causing the center of the maze to scroll off-screen. You should see the ghosts in the corridors above the ghosts' den; they will stay in those corridors as long as you are on either the left or right hand side of the maze. This works because the game has logic to reverse the ghosts' direction when they go off screen.

The third maze has 526 dots, six Power Pills, and features small circular sections that you should approach with caution. It can be hard to read which directions the ghosts will move in around them and lead to unavoidable collisions. By this maze, the ghosts are speeding up, so take the time to cross from one section of the maze to the other to prevent the ghosts from surrounding you. 

The fourth maze has 526 dots, six Power Pills, and features islands on the bottom that can be both helpful and harmful. They allow you multiple paths to take in order to escape from one ghost, but they also provide multiple pathways for a number of ghosts to surround you. Clear as much of the bottom sections as you can before you eat the Power Pill. Then use the Pill and eat any ghost in the area before time runs out. Then finish the section if possible before moving on. 

The fifth maze has 528 dots, six Power Pills, and features islands that are scattered throughout. Cross back and forth across the entire maze to prevent the ghosts from ganging up on you in any one section of the maze. Power pills are becoming less effective at this point. Don't sacrifice yourself trying to stop a bonus item from destroying a power pill. 

The sixth maze has many S-turns that offer the ghosts multiple opportunities to trap you from either end. Keep the ghosts behind you by crossing back and forth. To make matters worse, you only get four Power Pills instead of six. Aside from the Power Pills, there are a total of 512 dots in this maze. Don't let the bonus item transform too many of the dots into mutated dots in this maze, or you will have a harder time avoiding ghosts while being slowed down by the large dots. 

The seventh and final maze is by far the most dangerous maze to Jr.'s survival. The center is relatively safe, but the sides of the maze are deadly. There are 540 dots and only four Power Pills in this maze. The Power Pills are situated in odd corners. The far path around the outside of the maze is considerably dangerous as it is easy to get trapped trying to clear it. And the Power Pills simply aren't effective long enough to keep you safe. The smaller sections between the side Power Pills is also easy to become trapped in. Only enter if the coast looks clear, and make sure that you have an exit strategy if a ghost decides to enter this small section with you. For all of your planning, success in this maze depends on a considerable amount of luck.

After you finish the seventh maze, the mazes cycle from the fourth through the seventh in a repeating loop.

- SERIES -

1. Pac-Man (1980, ARC)
2. Ms. Pac-Man (1981, ARC)
3. Super Pac-Man (1982, ARC) 
4. Pac-Man Plus (1982, ARC)
5. Jr. Pac-Man (1983, ARC)
6. Professor Pac-Man (1983, ARC)
7. Pac-Land (1984, ARC) 
8. Pac-Mania (1987, ARC) 
9. Pac-Attack (1993, SNES, Genesis; 1994, Game Boy, Game Gear)
10. Pac-Man 2 - The New Adventures [Model SNS-25-USA] (1994, SNES, Genesis)
11. Pac-In-Time [Model SNS-APTE-USA] (1994, SNES, PC) 
12. Pac-Man Arrangement (1996, ARC) : part of "Namco Classics Collection Vol.2"
13. Pac-Man VR (1996, ARC)
14. Pac-Man World [Model SLUS-00439] (1999, PS) 
15. Pac-Man - Adventures in Time (2000, PC)
16. Ms. Pac-Man - Maze Madness [Model SLUS-01018] (2000, PS) 
17. Ms. Pac-Man - Quest for the Golden Maze (2001, PC)
18. Pac-Man All-Stars (2002, PC)
19. Pac-Man Fever [Model SLUS-20197] (2002, PS)
20. Pac-Man World 2 [Model SLUS-20224] (2002, PS2, GC, XBOX) 
21. Pac-Man Vs. [Model DOL-PRJE-USA] (2003, GC)
22. Pac-Pix [Model NTR-APCE-USA] (2005, DS) 
23. Pac-Man Pinball Advance [Model AGB-BP8E-USA] (2005, GBA)
24. Pac-Man Arrangement (2005, PSP) : part of "Namco Museum Battle Collection [Model ULUS-10035]" 
25. Pac'n Roll [Model NTR-APNE-USA] (2005, DS) 
26. Pac-Man World 3 [Model SLUS-21219] (2005, PSP, PS2, GC, XBOX, PC, DS)
27. Pac-Man World Rally [Model SLUS-21328] (2006, GameCube, PS2, PSP, PC)
28. Pac-Man Championship Edition (2007, XBLA) 
29. Pac-Man Championship Edition DX (2010, XBLA, PSN) 
30. Pac-Man Party [Model RVL-SP7E-USA] (2010, Wii)
31. Pac-Man Battle Royale (2011, ARC) 
32. Pac-Man Tilt (2011, 3DS) : part of "Pac-Man & Galaga Dimensions [Model CTR-APGE-USA]"
33. Pac-Man Championship Edition DX+ (2013, XBLA, PSN, Steam)
34. Pac-Man Dash! (2013, Android/iOS)
35. Pac-Man and the Ghostly Adventures (2013, 3DS, XBOX 360, PS3, Wii U, PC)
36. Pac-Man and the Ghostly Adventures 2 (2014, 3DS, XBOX 360, PS3, Wii U, PC)

- PORTS -

* CONSOLES: 
[US] Atari 2600 (1984) "Jr. Pac-Man [Model CX26123]"
[US] Atari 5200 "Jr. Pac-Man [Model CX5251]" (unreleased prototype) 

* COMPUTERS: 
[US] [EU] Commodore C64 (1988) 
[US] PC [MS-DOS, 5.25"] (1988)

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Atari 2600 cart. published 36 years ago:

Jr. Pac-Man (c) 1986 Atari Corporation.

On the playground maze, Jr. Pac-Man runs like mad, eating every dot in sight while trying to avoid up to four ghost bullies -- Inky, Blinky, Pinky, and Tim. You start the game with three turns, and lose a turn every time a bully catches Junior.

Have Junior eat a power pill when the ghost bullies start closing in. Suddenly, he's stronger than the bullies -- they're running from him!  Be aggressive and get them!

Watch for a toy-shaped candy that tromps across the playground. It turns every dot it touches into a bigger dot worth more points. But have Junior eat it before it goes too far -- it can destroy the power pills!

- TECHNICAL -

Model CX26123

- SCORING -

First ghost: 200 points
Second ghost: 400 points
Third ghost: 800 points
Fourth ghost: 1600 points

Tricycle: 100 points
Kite: 200 points
Drum: 500 points
Balloon: 700 points
Train: 1000 points
Kitty: 2000 points
Root beer: 5000 points

Dot: 10 points
Dot touched by toy candy: 50 points
Energy pill: 50 points

At 15,000 points, you earn a bonus turn.

- TIPS AND TRICKS -

Don't let Jr. Pac-Man eat the power pills too early.  Wait until the bullies gain on him, then have him tease them toward a pill, quickly gobble it, and immediately chase them.

Have Junior eat as many dots as he can before he east the power pills.  This gives him more clear paths for chasing bullies.

Dots worth ten points slow Jr. Pac-Man down.  Dots worth 50 points slow him down even more.  So, when the bullies close in, have Junior dash into a clear path to outrun them.

Jr. Pac-Man turns corners faster than the ghost bullies.  When the bullies are closing in, have him make lots of direction changes to outrun them.

Get to know the bullies' personalities.  Each one is unique, and you can use that fact to your advantage.

Allow the toy candies to transform as many dots as possible into 50-point dots.  But have Junior eat the candies before they destroy the power pills.

Pay attention to game sounds, such as the tromping sound of toy candies.  They'll clue you to what's happening in parts of the maze you can't see.

- STAFF -

Programmer: Ava-Robin Cohen

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Nintendo Super Famicom cart. published 23 years ago:

JRA PAT - Wide Taiyouban [Model SHVC-TJDJ-JPN] (c) 1999 NTT

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Nintendo Super Famicom cart. published 23 years ago:

JRA PAT - Wide Taiyouban [Model SHVC-TJEJ-JPN] (c) 1999 NTT

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Sega Dreamcast GD published 22 years ago:

JRA PAT for Dreamcast [Model T-42501M] (c) 2000 SEGA Enterprises, Ltd. [Tokyo, Japan]

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Nintendo Super Famicom cart. published 26 years ago:

JRA PAT [Model SHVC-TJAJ-JPN] (c) 1996 NTT

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Nintendo Super Famicom cart. published 26 years ago:

JRA PAT [Model SHVC-TJBJ-JPN] (c) 1996 NTT

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Timex Sinclair 2068 cass. published 36 years ago:

JRC Catalog 3 (c) 1986 JRC Soft.

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JRT Pascal (c) 198? JRT Systems

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Sinclair ZX Spectrum cass. published 38 years ago:

JSW Editor (c) 1984 Softricks

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Sinclair ZX Spectrum cass. published 19 years ago:

JSW Room Editor (c) 2003 Harston, Jonathan Graham.

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Arcade Video game published 35 years ago:

JT-104 (c) 1987 United Amusements.

North American release. Strange title screen modification of "Rad Action".

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Ju Ji Ma Jiang II (c) 199? Sun Green.

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Sharp X1 cass. published 35 years ago:

JU87A DSTUKA (c) 1987 Micronet.

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Sinclair ZX Spectrum cass. published 35 years ago:

Judge Dredd (c) 1987 Melbourne House [UK]

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Commodore C64 cass. published 35 years ago:

Judge Dredd (c) 1987 Melbourne House [UK]

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Sinclair ZX Spectrum+3 disk. published 32 years ago:

Judge Dredd (c) 1990 Virgin Games, Ltd.

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Arcade Video game published 30 years ago:

Judge Dredd (c) 1992 Midway.

Here comes the judge! A beat-'em-up action based on the comics book of the same name.

- TECHNICAL -

The control panel did indeed come from NARC. Midway pioneered the multi-color cabinet printing (till then all cabinets where 4 color process). Midway started the mixing of colors. The cabinet was the standard Midway universal cabinet, about the only thing unique about it was the red piping down the side.

The side of the cabinet had a 3-D Judge head. After Killer Instinct from Rare made it to the Midway offices it was bitter sweet yet again that Judge Dredd was the first to have 3-D art on the side of the cabinet art.

Midway T Unit hardware

Main CPU : TMS34010 (@ 6.25 Mhz)
Sound CPU : Motorola M6809 (@ 2 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.57958 Mhz), DAC, OKI6295 (@ 8 Khz)

Players : 3
Control : 8-way joystick
Buttons : 4

- TRIVIA -

In 1992, Midway developed an arcade scrolling beat-em-up based on the popular British comic series, Judge Dredd. The reason Judge Dredd came about was primarily because Midway was having such great success with Terminator 2, they were looking for other movie licensed IP to work with. The Judge Dredd movie had just been announced and so that's why they picked it up. The actual premise of the game was it was supposed to be a cross between Mortal Kombat and Teenage Mutant Ninja Turtles.

The game ran on the same hardware as Mortal Kombat II, and utilised a similar digitised graphical style. The digitized approach was there simply because they had such success with Terminator 2, MK and NBA Jam, it was a Midway signature. Midway actually pioneered the new way of capturing video in real time that MK II used to create such clearer imagery than MK I had. MK I used a video camera and taped all the action, then it was captured later. This time they actually captured directly on the bluescreen stage and got MUCH better results (MK II used the same approach).

Judge Dredd had the first ingame sprites of any Midway game to use 3-D graphics. The designer used an Amiga in the back room to make the animations for the Willis Power Tower. Realizing that the Amiga was on the way out, he wanted new software since he had been making 3-D graphics and requested the order of Autodesk 3-D Studio. They found a local dealer of that powerful art software, he organized a demo, got approval and Midway was officially in the business of officially using third party 3-D software for the rest of their games.

According to the designer, only 4 machines were made. The game reached a near-complete state, with some odd glitches here and there, but with 3 stages finished, and 3 bonus stages after each main level. The game never reached mass-production, it failed at location test.

LOCATION TEST REPORT - Why did it fail ?
1) Total approach not right for time of release. Kids all want to fight/compete against each other, not work with each other. Sideways punch kick/path games not popular at this current time. 
2) First wave way to long, gets monotonous too quickly.
3) Should be at least two more enemies to fight in wave one. There should be more diversity of behavior between enemies.
4) Only new thing as you go on through wave one is the background.
5) Not enough special moves on Dredds part.
6) The eight angle attacking is sometimes confusing, almost as if too much control is given to the player.
7) The game gives you no feeling of accomplishment. When the wave is over the player is left feeling 'so what ?'.
8) There is not enough 'overboard' activities going on. The animations are not exaggerated enough, not enough is made of explosions etc.
9) There are no skills to the game. One player doesn't feel like he is getting better. What is there to learn besides where the secret shields are ?
10) The control of Dredd doesn't feel quite right, either he doesn't react fast enough or he reacts too fast. Also the physics of the jump and jump kick are not right.  
11) The background is too detailed and 'busy', the players eyes are drawn to what is going on behind them rather than on the play itself.
12) Too much memory was spent on the backgrounds rather than the principle characters.
13) The colors on all the principle characters were washed out, not bright enough.
14) The background colors were not dark and foreboding enough, Mega City 1 is supposed to be a dark, Gothic place not bright with pastel shades.
15) The balance for one player is off, it is far easier to play with two or three players than just with one , which is by far the majority of play. 
16) The first boss, Fink Angel is neither fun to play nor is he a challenge. Also, it is not explained who a half naked scrawny runt is beating the crap out of a trained law enforcement officer. This doesn't make sense.
17) The sewer wave is not necessary and hinders the action.
18) The holographic target shoot out is fun to point, but serves no purpose in the game.
19) The citizen walking across the back of the street does not respond to all the violence and mayhem going on in the play area. The only reaction is when she is hit. This does not make sense.
20) There is not enough interaction with the background. What there is is hidden and there is no clue (or incentive) to work it out.
21) The block war flying characters look wrong and don't make much sense.
22) The licence has not bought the game anything.  Not enough people know who Judge Dredd is and what the world he inhabits is like.  The game is full of little points which Dredd officadoes will pick up but are meaningless to the average game player.  Whilst the fighting is better than Turtles or X-Men, they have a much more readily identifiable player image, which helps them along. Also, this licence prevents the player from fighting other Judges since it is a primary requisite that the Judges never be seen to do anything which might be construed as breaking the law.

In Wave 1, it has been planned you could smash up most of the store fronts in the original implementation. It had to go because of memory constraints.

The last level was planned, it was basically Judge Death in Resyk, he was reanimating corpses that were rolling out on a conveyor belt at the back of the screen and you were shooting them and him. You'd have your gun but it could be knocked out of your hand and you'd be manno e-manno until another one dropped into the level. The development team actually had most of it running but it was never finished.

There was another level we had which got cut: the motorcycle chase. It was a top down thing, where you were on his bike and you had to chase a car on a high ramp over the city. The ramp was damaged so you had to jump sections. It was originally designed to be like Spy Hunter. They cut it because it was no challenge (a few jumps, some left and right and that was it). Looked gorgeous though, but all that really nice Mega City At Night imagery took up way too much image space, so they cut it entirely. The idea was to have a shooting gallery, then a real game level, then the bike chase, then a real game level, then the shooting gallery, etc.

In Wave 1, some of the civilians you can protect are walking with miniature Goros (from "Mortal Kombat") as pets.

The rat [from the sewers in Wave 1]: You just couldn't grab some public domain digital image of a rat off the internet in 1992. All images worth scanning are in print, so the design team couldn't flat scan anything due to fear of copyright infringement laws. So they got a Rat. They got the rat from a pet store, he was to be snake food. RATTO. They filmed it. Then they had a rat. In the office, a designer (Eric Kinkead) ended up adopting and keeping the rat in a cage at its apartment.

- TIPS AND TRICKS -

Incomplete level hidden: In the Test Menu, you can select what level (or WAV as the game refers to them) you want to start from in the Game Adjustments menu. Selecting Wave 27 takes you to an unfinished level that serves as a Boss Rush where you fight the three boss characters (Fink Angel, Mean Machine, Precious Leglock) one after another. However, since the stage isn’t finished, completing it leaves Dredd stuck, unable to continue.

- STAFF -

Software & designers : Mark Penacho, Jake Simpson (JMS)
Art & designers : Tim Coman (TJC), John Vogel (JCV), Eric Kinkead (EWK)
Sounds & music : John Hey (J H)
Additional software : George N. Petro
Hardware support : Sheridan Oursler, Pat Cox, Ray Macika, John Lowes, Cary Mednick
Stop motion models : Curt Chiarelli

* CAST :
Judge Dredd : Sal Divita
Junior Angel : Fink Angel
Pa Angel : Tim Coman (TJC)
Mean Angel : Mark Lofredo
Block Warrior : John Vogel (JVC)
Block Boss : Marty Martinez
Citizen : Cathy Simpson
Chief Judge McGrude : Dawn Peterson

- CONTRIBUTE -

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Sega Mega Drive cart. published 27 years ago:

Judge Dredd (c) 1995 Acclaim Entertainment, Incorporated.

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Sega Genesis cart. published 27 years ago:

Judge Dredd (c) 1995 Acclaim Entertainment, Incorporated.

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Handheld game published 24 years ago:

Judge Dredd (c) 1998 Tiger Electronic Toys, Inc.

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Arcade Video game published 25 years ago:

Judge Dredd Arcade (c) 1997 Acclaim.

- TECHNICAL -

Main CPU : SPU (@ 16.9344 Mhz)
Sound Chips : SPU (@ 16.9344 Mhz)

Screen orientation : Horizontal
Video resolution : 640 x 480 pixels
Screen refresh : 60.00 Hz
Palette Colors : 65536

Players : 2
Control : 8-way joystick
Buttons : 6

- TRIVIA -

Released in October 1997.

The game was NOT based on the film at all - in fact it was begun long before programmers/designers knew about the film. During it's lifetime it went through three name changes (two being completely non-dredd related) before finally changing back into a Dredd based game!

- UPDATES -

REV. B :
* Build date : "12 :22 :24 Nov 26 1997"

REV. C :
* Build date : "12 :08 :44 Dec 17 1997"

- STAFF -

*Team Gremlin*
Lead Programmer: Jim Tebbutt
Lead 3D Artists: Syd Franklin, Dave Lewis
Character Models & Graphics: Matt Sandford, Nick Tipping, Mick Hurst
Front End Programmer: Alex 'Ferret' Ferrier
Additional Programming: Phil Rankin, Jake Habgood, Paul Hiley
Motion Capture Engineers: Mike Sheehan, Tony Wills, Rob Millington
Product Support: Rob Millington, Simon Short
Capture Artists: Alex Kelly, Brian Aiken
Sound FX: Raymond Usher Allan Walker
In-Game Music: Stuart Ross
Software Manager: Tim Heaton
Quality Assurance Manager: Carl Cavers
Creative Manager: Pat Phelan
Test Supervisor: Jon Watson
Lead Tester: Julia Sturman
Product Testers: Travis Ryan, Steven Woodward, Matt Tuckett, Eric Booker
Produced by: Steven Zaluo

*Video Cut Sequences*
Judge Dredd: Richard Waters
Royston Bean: Christopher Wilkinson
The Mayor: David Fredrickson
Chief Judge: Marc Finn
Control Judge: Tina Pelini
Bodyguard: Ade Carless
Litter Geek: Ricki Martin
Lighting Director: Marc Clayton
Camera Operator: Darren Mills
Music: Pat Phelan
Costume Stylist: Jon Musson
Make-Up Designer: Abigail Graves
Make-Up Assistant: Judith Crowe
Prop Construction: Nik Hull 
Live Special Effects: Cyberteknix
Graphics & Storyboards: Les Spink
Production Assistance: Ade Carless, Keith Dando
Digital Speech Effects: Darren Mills
FMV written, directed & produced by: Allan Coltman

*Acclaim Team*
System Software: Mike Sundius
Custom Hardware: Jim Hunkins
Engineering Manager: Manoj Bhatnagar
Marketing Manager: Phil Alne
Hardware Engineer: David Rayes

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1233&o=2

$end

$info=jd_l7,jd_l1,jd_l6,jd_l4,jd_l5,
$bio

Pinball published 29 years ago:

Judge Dredd (c) 1993 Midway.

- TECHNICAL -

Midway WPC (DCS)
Model Number : 20020

Main CPU : Motorola M6809 (@ 2 MHz)
Sound CPU : ADSP2105 (@ 10 Mhz)
Sound Chips : DMA-driven DAC (@ 10 Mhz)

- TRIVIA -

Released in August 1993.

This game is based on the original '2000 AD' comic book series, not the movie.

This game was part of WMS' SuperPin series. It is also the only game in the line to feature a SuperGame mode (which costs two credits to play).

The criminal in '35 years for arms dealing' is the girl getting kissed from "Creature from The Black Lagoon".

The criminal in '15 years for auto theft' is the snackbar operator from "Creature from The Black Lagoon".

- UPDATES -

Version L-1
Date : August 18, 1993
- Initial release for production.

Version L-2
Date : August 25, 1993
- Balls are no longer locked on planet ring.

Version L-3
Date : August 30, 1993
- German pricing fix.

Version L-4
Date : September 8, 1993
- USA pricing fix.

Version L-5
Date : September 27, 1993
- Added audits on left and right drains.
- Left ramp enter switch no longer reports errors.
- Improved right ball shooter logic.

Version L-6
Date : October 12, 1993
- Changed 'lock ball' message due to rule change.
- Changed USA default pricing from $0.50 to 6/$2
- Fixed planet test switch number.
- Switch 28 (not used) no longer shows up in test report.
- Increased delays between firing of certain coils to reduce stress on the coil fuse.

Version L-7
Date : January 6, 1994
- Fixed pricing for Italy buy-in.
- Improved the ball shooter logic -- left and right.
- Fixed the SuperGame replay level calculation.
- Added a ball saver timer adjustment.
- Added coin door interlock message.

- TIPS AND TRICKS -

* Press the red buttons when :
1) You shoot the Sniper Tower to recollect the value and the sniper smacks into a wire fence. 
2) The Safecracker guy opens the safe and smiles. 
3) Judge Dredd speaks into a C.B. and tells you to 'get the Extra Ball'.

* Hidden audits : In Attract mode when the display reads CREDITS, press 1L,1R,1L,1R,1L quickly. This will show audits about played Super Games.

- STAFF -

Designer : John Trudeau (Dr. Flash) (J T)
Artwork : Kevin O'Connor
Software : Jeff Johnson (JBJ)
DMD Animation : Scott Slomiany, Eugene Geer
Mechanics : Ernie Pizarro
Music : Paul Heitsch (PNH), Vince Pontarelli
Sound : Paul Heitsch

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5299&o=2

$end

$gameboy=jdredd,
$bio

Nintendo Game Boy Cart. published 27 years ago:

Judge Dredd [Model DMG-AJDE-USA] (c) 1995 Acclaim Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66227&o=2

$end

$gameboy=jdreddj,
$bio

Nintendo Game Boy Cart. published 27 years ago:

Judge Dredd [Model DMG-AJDJ-JPN] (c) 1995 Acclaim Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66229&o=2

$end

$snes=jdreddj,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Judge Dredd (c) 1995 Acclaim Ent., Incorporated.

Japanese release. Game developed in USA. See original "Judge Dredd [Model SNS-AJDE-USA]" for more information about the game itself.

- TECHNICAL -

Model SHVC-AJDJ-JPN

- TRIVIA -

Released on October 27, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61572&o=2

$end

$psx=jdredd,
$bio

Sony PlayStation CD published 24 years ago:

Judge Dredd (c) 1998 Activision, Inc.

- TECHNICAL -

GAME ID: SLUS-00630

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111074&o=2

$end

$snes=jdreddu,jdreddus,
$bio

Nintendo Super NES cart. published 27 years ago:

Judge Dredd (c) 1995 Acclaim Ent., Incorporated.

- TECHNICAL -

Model SNS-AJDE-USA

- TRIVIA -

Released in June 1995 in USA.

- UPDATES -

A hidden developer message can be found at the very beginning of the ROM.

- STAFF -

Producers (Acclaim): Mike Arkin, Mark Flitman, Tyrone Miller
Producers (Probe): Greg Michael, Keith Jackson, Tony Porter, James Stewart
Musician: Andy Brock
Mappers: Simon Bland, Ben O'Reilly, Andy Cambridge
Background graphics: Anthony 'Blizzard' Rosbottom, Phil Williams, Steve Middleton
Sprite graphics: Eric Bailey, Pierson Lippard, Darren Goodacre, Lloyd Chidgzey
Programmer: Carl Muller
Programming thanks: Dan Phillips, Rob Northen, David Shea

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63133&o=2

$end

$snes=jdredd,
$bio

Nintendo Super NES cart. published 27 years ago:

Judge Dredd (c) 1995 Acclaim Ent., Incorporated.

European release. Game developed in USA. See original "Judge Dredd [Model SNS-AJDE-USA]" for more information about the game itself.

- TECHNICAL -

Model SNSP-AJDP-EUR

- TRIVIA -

Released on August 24, 1995 in Europe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63132&o=2

$end

$gamegear=jdredd,
$bio

Sega Game Gear cart. published 27 years ago:

Judge Dredd (c) 1995 Acclaim Ent., Incorporated.

- TECHNICAL -

[Model T-81228]

- TRIVIA -

This game is based on the 1995 movie with the same title, in turn based on the UK comics by John Wagner and Carlos Ezquerra.

- TIPS AND TRICKS -

* Stage select: In the main menu, put the cursor on "Start Game" and enter 2, Left, Right, Left, Right,1, START.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64653&o=2

$end

$spectrum_cass=jmorry,
$bio

Sinclair ZX Spectrum cass. published 14 years ago:

Judge Morry vs. Baldo Midget (c) 2008 Mojon Twins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226477&o=2

$end

$info=gnw_judge,gnw_judgeo,
$bio

Handheld game published 42 years ago:

Judge (c) 1980 Nintendo Co., Ltd.

Players control two figures who hold hammers in their hands and hold up numbers. The one with the higher number must attack, and the one with the lower number must flee. An attack may be performed before the number is held up, as a gamble.

- TECHNICAL -

Model IP-05

- TRIVIA -

Released on October 4, 1980 in Japan.

The game Judge has two versions: Green und Purple. But the game Judge counts as one game. Nintendo released Judge Green frist. But soon they discovered, that the gameplay has an error. This was addressed in a lea?et. That's why Nintendo released the Purple version of Judge with the problem solved.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=100933&o=2

$end

$saturn=judgefrc,
$bio

Sega Saturn CD published 26 years ago:

Judgement Force (c) 1996 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60066&o=2

$end

$wscolor=jsilver,jsilver1,
$bio

Bandai WonderSwan Color cart. published 18 years ago:

Judgement Silversword - Rebirth Edition (c) 2004 Qute Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86456&o=2

$end

$x07_cass=judoka,
$bio

Canon X-07 type-in published 36 years ago:

Judoka (c) 1986 Shift Editions [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=138557&o=2

$end

$mo5_cass=judoka,
$to7_cass=judoka,
$bio

Thomson MO5/TO7 cass. published 37 years ago:

Judoka (c) 1985 VIFI-Nathan.

- TECHNICAL -

GAME ID: 4TF011

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108328&o=2

$end

$nes=juedai,
$bio

绝代双骄 (c) 200? Nanjing.
(Jue Dai Shuang Jiao)

- TECHNICAL -

Game ID: NJ060

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76819&o=2

$end

$nes=jdyx,
$bio

绝代英雄 (c) 19?? Waixing Computer & Technology Co., Ltd.
(Jue Dai Ying Xiong)

- TECHNICAL -

GAME ID: ES-1022

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76820&o=2

$end

$nes=juezhan,
$bio

决战太平洋 (c) 199? Waixing Computer & Technology Co., Ltd.
(Jue Zhan Tai Ping Yang)

- TECHNICAL -

GAME ID: ES-1025

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116251&o=2

$end

$info=jzth,
$bio

Arcade Video game published 22 years ago:

Jue Zhan Tian Huang (c) 2000 Unknown.

Beat'em up game. The game feature four characters from The King of Fighters series as playable characters: Kyo, Iori, Chizuru, Chin, and featuring Street Fighter II: The World Warrior characters as enemies.

- TECHNICAL -

The game runs on a hardware similar to Sega System C-2 or Sega Mega Drive, which is also re-used, as many Sega Mega Drive bootleg games, the High Seas Havoc sound engine.

- TRIVIA -

Released in May 2000.

Jue Zhan Tian Huang (literally as The war against the Emperor) was made by a unknown company (presumably from China) for the Arcades.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47738&o=2

$end

$gbcolor=jueduiwl,
$bio

Juedui Wuli (c) 200? Sintax [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=317855&o=2

$end

$msx1_flop=juegaps,
$bio

Juega... Pero Seguro Cracked (c) 19?? Unknown.

Tape to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133163&o=2

$end

$cpc_flop=juegodel,
$bio

Juegodel Ahorcado (c) 19?? Unknown [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124587&o=2

$end

$cpc_cass=juegams1,juegams1a,
$bio

Amstrad CPC cass. published 36 years ago:

Juegue con Su Amstrad 01 - Kart 3000 (c) 1986 Grupo Editorial SYGRAN [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96973&o=2

$end

$cpc_cass=juegams2,
$bio

Amstrad CPC cass. published 35 years ago:

Juegue con Su Amstrad 02 - West (c) 1987 Grupo Editorial SYGRAN [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96974&o=2

$end

$cpc_cass=juegams3,
$bio

Amstrad CPC cass. published 35 years ago:

Juegue con Su Amstrad 03 - Max (c) 1987 Grupo Editorial SYGRAN [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96975&o=2

$end

$cpc_cass=juegams7,
$bio

Amstrad CPC cass. published 35 years ago:

Juegue con Su Amstrad 07 - Aton (c) 1987 Grupo Editorial SYGRAN [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96976&o=2

$end

$msx1_cass=juegue01,juegue01a,
$bio

Juegue con su MSX - Issue 01 - Carr 2000 (c) 198? Grupo de Trabajo Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94750&o=2

$end

$orao=jugador,
$bio

Jugador (c) 19?? Vuletic, Mario

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237444&o=2

$end

$spectrum_cass=jugadord,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Jugador de Ajedrez (c) 1987 Microbyte, S.A.

Spanish release of The Chess Player.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226276&o=2

$end

$cpc_flop=jugandoa,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Jugando Al Ajedrez (c) 1991 Unknown [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124588&o=2

$end

$spectrum_cass=juggerna,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Juggernaut (c) 1985 CRL Group PLC [London, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79394&o=2

$end

$cpc_cass=juggernt,
$bio

Amstrad CPC cass. published 37 years ago:

Juggernaut (c) 1985 CRL Group PLC [London, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96977&o=2

$end

$cpc_flop=juggerna01,juggerna,juggerna02,juggerna04,
$bio

Juggernaut Cracked (c) 19?? NPS [Nul Part System]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122637&o=2

$end

$cpc_flop=juggerna03,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Juggernaut Trained (c) 1985 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123789&o=2

$end

$psx=juggernt,
$bio

Sony PlayStation CD published 23 years ago:

Juggernaut (c) 1999 Jaleco USA, Inc.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

BARCODE: 032264500132

CD1 ID: SLUS-00894
CD2 ID: SLUS-00988
CD3 ID: SLUS-00989

- TRIVIA -

Released on September 30, 1999 in the USA.

The game was rated M (Mature, it have content that may be suitable for ages 17 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111446&o=2

$end

$bbc_cass=jugglepu,
$bio

Acorn BBC/Electron cass. published 38 years ago:

Juggle Puzzle (c) 1984 Acornsoft

- STAFF -

By: Ian Stewart

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52006&o=2

$end

$bbcb_flop_orig=jugglepu,
$bio

Acorn BBC Micro B disk. published 38 years ago:

Juggle Puzzle (c) 1984 Acornsoft

- STAFF -

By: Ian Stewart

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125637&o=2

$end

$super80_cass=juggle,
$bio

Juggle [Model 065] (c) 198? Unknown

Program for BASIC (32 columns).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126824&o=2

$end

$apple2_flop_orig=juggler,
$bio

Apple II 5.25 disk. published 40 years ago:

Juggler (c) 1982 IDSI

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229301&o=2

$end

$cpc_flop=jugglers,juggleru,
$bio

Amstrad CPC type-in published 37 years ago:

Juggler (c) 1985 Your Computer

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120123&o=2

$end

$cpc_flop=jugglera,
$bio

Amstrad CPC 464 disk. published 16 years ago:

Juggler Animation 1 (c) 2006 Demoniak

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128010&o=2

$end

$cpc_flop=jugglera01,
$bio

Amstrad CPC 464 disk. published 16 years ago:

Juggler Animation 2 (c) 2006 Demoniak

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128011&o=2

$end

$pc8801_flop=jugstone,
$bio

NEC PC-8801 Series disk. published 37 years ago:

Juggler Stone (c) 1985 Union Planning.

- TECHNICAL -

GAME ID: 11863

- TRIVIA -

Released in January 1985 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92138&o=2

$end

$svision=juggler,
$bio

Watara SuperVision game published 30 years ago:

Juggler (c) 1992 Watara.

- TECHNICAL -

[Model SV10043]

- STAFF -

Developed by Bon Treasure.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95453&o=2

$end

$apple2_flop_clcracked=juglrb14,
$bio

Apple II 5.25 disk. published 40 years ago:

Juggles' Rainbow (c) 1982 Learning Co., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230937&o=2

$end

$apple2_flop_clcracked=juglrb82,
$bio

Apple II 5.25 disk. published 40 years ago:

Juggles' Rainbow (c) 1982 Apple Computer, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231313&o=2

$end

$c64_cart=juice,
$bio

Commodore C64 cart. published 39 years ago:

Juice! (c) 1983 Tronix

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53608&o=2

$end

$c64_cass=juice,
$bio

Commodore C64 cass. published 38 years ago:

Juice! (c) 1984 System 3 Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298769&o=2

$end

$juicebox=jbm_6226,
$bio

Mattel Juice Box cart. published 18 years ago:

Juicebox Music Video - Ashlee Simpson, The Cure, Vanessa Carlton, fan_3, Ashlee Simpson [Model H6226] (c) 2004 4Kids Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=292642&o=2

$end

$juicebox=jbm_6228,
$bio

Mattel Juice Box cart. published 18 years ago:

Juicebox Music Video - Avril Lavigne, The Calling, Avril Lavigne, Clay Aiken, Ruben Studdard [Model H6228] (c) 2004 4Kids Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=292631&o=2

$end

$juicebox=jbm_6230a,
$bio

Mattel Juice Box cart. published 18 years ago:

Juicebox Music Video - Baha Men, Jump5, Jump5, Beu Sisters, ZOEgirl [Model H6230A] (c) 2004 4Kids Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=292641&o=2

$end

$juicebox=jbm_2709,
$bio

Mattel Juice Box cart. published 18 years ago:

Juicebox Music Video - Liz Phair, Stacie Orrico, Skye Sweetnam [Model H2709] (c) 2004 4Kids Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=292632&o=2

$end

$juicebox=jbm_6232,
$bio

Mattel Juice Box cart. published 18 years ago:

Juicebox Music Video - ZOEgirl, Jump5, Jump5, Baha Men, Atomic Kitten [Model H6232] (c) 2004 4Kids Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=292633&o=2

$end

$info=m5jcy,
$bio

Juicy Fruits (c) 200? Empire Games, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41591&o=2

$end

$info=sc5_3438,
$bio

Juicy Gems Community Party (c) 200? Bell-Fruit Games.

- TECHNICAL -

Platform: Scorpion 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112555&o=2

$end

$to_flop=juju,
$bio

Thomson TO disk. published 35 years ago:

Juju (c) 1987 Chrysis

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107787&o=2

$end

$info=juju,jujub,jujuba,
$vgmplay=toki,
$bio

Arcade Video game published 33 years ago:

JuJu Densetsu (c) 1989 TAD.

The game is a typical platformer in which the player must traverse several levels with a miniboss at the end. Despite his apparent handicap - his slowness as an ape - and the fact that almost any attack can kill him, Toki is able to spit powerful shots that will help him in defeating enemies and obstacles that try to slow him down in his mission. There is a timer for each stage. 

JuJu can make use of items such as power-ups for his spit: lucky rabbit feet which can give Toki bursts of super-human agility and jumping skill, clocks which add extra time to the countdown, fruit which can add to JuJu's bonus points, keys which unlock bonus areas, a special helmet that protects him from upwards attacks, extra lives, and magic coins which when collected in abundance can obtain Juju an extra life.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 10 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : YM3812 (@ 3.579545 Mhz), OKI6295 (@ 8 Khz)

Players : 2
Control : 8-Way Joystick
Buttons : 2
=> Spit, Jump

- TRIVIA -

According to the TAD president, Tadashi Yokoyama: One day in December 1988, a freelance artist came at TAD with a portfolio of designs including this monkey. The team was motivated to do a game around this funny monkey.

On February 02, 1989, the first prototype was ready: one level, no enemies, no musics and the monkey can jump only (no shoot). At this point, they decided to reprogram the game entirely from 0. Note JuJu Densetsu was coded with the same system used by the neogeo coders at SNK.

During the first location test (at the TAD office) on September 07, 1989, many new ideas came to the developers but most of them were not included in the final product (i.e: snakes on the first stage), because lack of time.

On September 15, 1989. a public location test was done in Japan AND in the USA (University of Washington). A second test was done in October. After this test, they decided to program the end of the game (done by a non-programmer in a week-end). Note: The girl you have to save is brune in the attract mode and blonde at the end.

The game was finished on November 06, 1989.

Then, after about 10 months of development, JuJu Densetsu was finally released on December 08, 1989 in Japan by TAD. 3148 arcade boards were sold. Export releases: "Toki".

The title of this game translates from Japanese as 'Legend of JuJu'.

The devil monkey with horns from the level 2 is called Bellzador (Dev. code name: Akuma Zaru) and has the most complex AI routine. It takes 27 pages 'A4' format in the source code. Its desing and patern were inspired by Red Arremer from Makaimura.

There is some unused sprites for the character's animation in the game code.

On February 26, 1990, TAD know that pirate versions of their game appear on the market.

This was the last video game developed by TAD. A sequel was planned (JuJu 2! an action puzzle game) for the Super Famicom but the company closed its door 2 months after the JuJu Desnsetsu release. Fortunately, the source code of JuJu 2 was sold to Altron Corp. who released the game as "Little Magic [Model SHVC-LI]".

- TIPS AND TRICKS -

BAD ENDING
----------
You can reach a 'Bad Ending' if you died last life (After the 5th continue) in Stage 6 (Final Stage).

DEBUG MODE
----------
Mr. Akira Sakuma, programmer of this game, divulged this trick in October 2015. 26 years after the release in Japan!
In order to access the JuJu Densetsu hidden Debug Mode: use a hex editor, and open the file k10_4e.bin, and at offset $244, replace the '00' by '0F'.

On screen you have then the following:
AXX
BXX
MXX
TXX
IXX

A is corresponding to the visible enemies on screen
B is corresponding to the enemies loaded in memory but not visible on screen
M is corresponding to the number of enemies projectiles/shots on screen
T is corresponding to the Traps sets on screen
I is corresponding to the Items visible on screen

- STAFF -

Game Designer: Haruki Kitahara (Kitahara)
Programmers: Akira Sakuma (Sakuma), Takashi Nishizawa (Nishizawa), Tsukasa Aoki (Aoki)
Graphic Designers: H. Kakiuchi (Kakiuchi), Junichi Fujisaku (Fujisaku), Jun Matsubara (Matsubara)
Musics & Sound: Yusaku Aoki, Yukihiko Kitahara

- PORTS -

* CONSOLES:
[JP] Nintendo Famicom (jul.19, 1991) "JuJu Densetsu [Model DTF-5J]"
[JP] Sega Mega Drive (jan.31, 1992) "JuJu Densetsu [Model G-4064]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1235&o=2

$end

$nes=juju,
$bio

Nintendo Famicom cart. published 31 years ago:

JUJU伝説 (c) 1991 Taito Corp.
(JuJu Densetsu)

Juju Densetsu is a multi-scrolling action game by Taito, and adaptation of the arcade game of the same name developed by TAD Corporation and originally released in 1989. The game takes place on a mysterious tropical island and follows the story of an handsome primitive man called Juju (known as Toki in the west). His beloved girlfriend Miho, the island's princess, has been kidnapped by the the evil priest Vookimedlo, and Juju now embarks on a long and perilous journey to save the poor damsel. But the evil enchanter placed our hero under a magic spell, and turned him into a grotesque ape-like creature. Juju now needs to travel through six uniquely themed, and multi directional scrolling stages (caves, underwater lake, volcano, icy mountain and thick jungle), and ultimately reach Vookimedlo's golden palace. JuJu can walk, jump and shoot all kind of fire-projectiles through his mouth, from simple fireballs to triple shots, twin-wave blasts and deadly flames. He can also collect special items along the way, such as the Football Helmet (temporary shield), white shoes (high jump), clocks (extra time), fruits (points), coins (for extra lives) and, later in the game, keys to unlock doors and obstacles. JuJu can repeatedly jump on certain enemies to defeat them, or to reach seemingly unattainable items or platforms. Juju Densetsu also features a alternating two-player mode.

- TECHNICAL -

Cartridge ID: DTF-5J

- TRIVIA -

JuJu Densetsu for Famicom was released on July 19, 1991 in Japan for 5900 Yen. This is the 38th title published by Taito for the Famicom.

JuJu Densetsu was an arcade game originally released in 1989 by TAD Corporation. However, the entire game was redesigned while keeping the core, structural concept. It features different stage layouts, various exclusive levels and enemies, but overall lacks the polish from the original game.

Export releases:
[US] "Toki [Model NES-5J-USA]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54249&o=2

$end

$megadriv=toki1,toki,
$vgmplay=toki_md,
$bio

Sega Mega Drive cart. published 31 years ago:

JuJu Densetsu (c) 1991 Sega Enterprises, Limited.

This Mega Drive conversion uses the same sprites as the original TAD's Arcade game but had the level data rewritten for a better console gaming experience.

- TECHNICAL -

Game ID: G-4064
Cartridge ID: 670-1906
Cartridge Size: 4 Mb
Cover ID: 670-1907
Barcode: 4 974365 540647

- TRIVIA -

JuJu Densetsu for Mega Drive was released on January 31, 1992 in Japan.

Reviews:
April 1992 - Joypad N.7 (Page 72-75) [FR]: 91/100

- TIPS AND TRICKS -

GAME GENIE CODE: RGPA-A60L
Don't stop walking when you shoot. Toki normally stops walking everytime you shoot.

GAME GENIE CODE: BWST-AA26
Invincibility.  Enemies die as soon as you touch them. Also works on some hazards.  Does not work on spike pits.

GAME GENIE CODE: RGRT-A6YY
Jump shoes are always active (makes you jump higher).  Can be combined with the High jump code below to jump even higher.

GAME GENIE CODE: AACA-B2DR
High jump. Can be combined with the "Jump shoes" code above to make you jump even higher. You can modify this code to make you jump as high as you want, but if you jump too high, you'll die.

GAME GENIE CODE: ALST-BE44
Slow moon descent when jumping.

GAME GENIE CODE: AGST-BE44
Super slow moon descent when jumping. Makes the jumping sections MUCH easier.

GAME GENIE CODE: ALNA-AA7N
Select any weapon.  Pause the game, then hold down the C button and press Down
until you get the weapon you want.

GAME GENIE CODE: ALNA-AA7N BGNA-AAGE
Select any weapon, and there are 2 new weapons to choose from. Pause the game, then hold down the C button and press Down until you get the weapon you want.  There are now 2 extra weapons that aren't normally available in the game. The first one (designated by AAAA), shoots giant balls that pass through solid objects. The second one (designated by a blank icon), shoots little flying ape fairies with magic wands that fly around you and kill any enemies they touch.

GAME GENIE CODE: ALNA-AA3R
Select any level. Pause the game, then hold down the B button and press Up, Down, Left or Right to select the level/stage you want.

GAME GENIE CODE: AKSA-CA40
1 hit kills enemies and hazards.

- STAFF -

Game Design: Gonchan
Programmer: Toshiaki Yajima (Yajima), Tsukasa Aoki (Aoki)
Character: Kanchan, Toriumi, Hiroyuki Hirama (Hirama), Okiyama
Sound: Masayuki Nagao (Nagao), Hirofumi Murasaki (Murasaki), Morihiko Akiyama (Akiyama)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57000&o=2

$end

$gba=jukammu,
$bio

Nintendo GBA cart. published 17 years ago:

Juka and the Monophonic Menace [Model AGB-BJKE-USA] (c) 2005 SouthPeak Interactive, LLC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71297&o=2

$end

$gba=jukamm,
$bio

Nintendo GBA cart. published 17 years ago:

Juka and the Monophonic Menace [Model AGB-BJKP] (c) 2005 Zoo Digital Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71296&o=2

$end

$coleco=jukebox,
$bio

Colecovision cart. published 38 years ago:

Juke Box (c) 1984 Spinnaker Software Corp

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53297&o=2

$end

$c64_cart=jukebox,
$bio

Commodore C64 cart. published 38 years ago:

Juke Box (c) 1984 Spinnaker Software Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53609&o=2

$end

$dragon_cass=jukeboxd,
$bio

Dragon cass. published 39 years ago:

Jukebox Demo (c) 1983 Microdeal

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116369&o=2

$end

$dc=july1,july,
$bio

Sega Dreamcast GD published 24 years ago:

July [Model T-35401M] (c) 1998 FortyFive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135577&o=2

$end

$dragon_flop=jumbledsk,
$bio

Dragon disk. published 30 years ago:

Jumble Disk (c) 1992 Dragonfire Services

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117027&o=2

$end

$apple2_flop_clcracked=jumbjet,
$bio

Apple II 5.25 disk. published 38 years ago:

Jumble Jet (c) 1984 Unicorn Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232020&o=2

$end

$apple2_flop_clcracked=jumbjung,
$bio

Apple II 5.25 disk. published 34 years ago:

Jumbled Jungle (c) 1988 Pelican Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232067&o=2

$end

$apple2_flop_clcracked=jmblezzz,
$bio

Apple II 5.25 disk. published 35 years ago:

Jumblezzz (c) 1987 Mindplay

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231147&o=2

$end

$apple2_flop_orig=jumblz35,
$bio

Apple IIc+ 3.5in. disk. published 32 years ago:

Jumblezzz (c) 1990 Mindplay

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=317491&o=2

$end

$spectrum_cass=jumbly,jumblya,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Jumbly [Model DK 030] (c) 1983 DK Tronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79395&o=2

$end

$cgenie_cass=jumbo,
$bio

Colour Genie cass. published 38 years ago:

Jumbo (c) 1984 Gumboot Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293396&o=2

$end

$bbc_cass=jumbo,
$bio

Jumbo (c) 19?? Molimerx

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52007&o=2

$end

$a800=jumbojet,
$bio

Atari 400/800 cart. published 40 years ago:

Jumbo Jet Pilot (c) 1982 Thorn EMI Video

- TECHNICAL -

GAME ID: THA12002

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86579&o=2

$end

$nes=holein1,
$bio

Nintendo Famicom cart. published 34 years ago:

ジャンボ尾崎のホールインワン プロフェッショナル (c) 1988 HAL Laboratory, Incorporated.
(Jumbo Ozaki no Hole in One Professional)

- TECHNICAL -

GAME ID: HAL-JO

- TRIVIA -

Released on February 01, 1988 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54250&o=2

$end

$snes=holein1j,
$bio

Nintendo Super Famicom cart. published 31 years ago:

Jumbo Ozaki no Hole in One [Model SHVC-JO] (c) 1991 HAL Laboratory, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61573&o=2

$end

$info=sgmastj,sgmastc,sgmast,
$vgmplay=sgmast,sgmastc,
$bio

Sega System 24 disk. published 33 years ago:

Jumbo Ozaki Super Masters (c) 1989 Sega.

A golf game from Sega.

- TECHNICAL -

Game ID: 317-0058-05b~c

Runs on the Sega "System 24" hardware.

Players: 2
Control: 8-way joystick
Buttons: 3

- TRIVIA -

Released in August 1989.

Masashi 'Jumbo' Ozaki (born January 24, 1947) is one of the greatest Japanese golfers of all time. He is the most successful player on the Japan Golf Tour, having led the money list a record 12 times and won 94 tournaments.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3718&o=2

$end

$cpc_flop=jumbogf1,
$bio

Amstrad CPC type-in published 33 years ago:

Jumbog (c) 1989 AM-Mag

- TRIVIA -

Listed as a type-in program in the French magazine: AM-Mag.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119548&o=2

$end

$cpc_flop=jumbotex,
$bio

Amstrad CPC type-in published 33 years ago:

Jumbotexte (c) 1989 AM-Mag

- TRIVIA -

Listed as a type-in program in the French magazine: AM-Mag.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119601&o=2

$end

$spectrum_cass=jump,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Jump (c) 1984 Ventamatic [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79396&o=2

$end

$x07_cass=jump,
$bio

Canon X-07 type-in published 38 years ago:

Jump (c) 1984 Shift Editions [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=138558&o=2

$end

$cpc_flop=jumpf198,
$bio

Amstrad CPC type-in published 35 years ago:

Jump (c) 1987 Amstar

- TRIVIA -

Listed as a type-in program in the French magazine Amstar.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120547&o=2

$end

$cpc_flop=jumps19901,jumps199,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Jump (c) 1991 Zigurat Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121492&o=2

$end

$partner_cass=jump,
$bio

Jump (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235920&o=2

$end

$cpc_flop=jumpcngs,
$bio

Jump (c) 200? CNGSOFT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121707&o=2

$end

$info=jumpbug,jumpbugb,
$bio

Arcade Video game published 41 years ago:

Jump Bug (c) 1981 Rock-ola.

The player controls a VW Beetle that jumps through 8 scenarios collecting money and jewels. Shoot or avoid the enemies.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.78975 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 1

- TRIVIA -

Released during December 1981.

The game was originally developed by Alpha Denshi.

Hoei International (which became Coreland Technology in 1982) supported its development mainly by supporting Alpha Denshi with funding.

Rock-ola Mfg. Corp. licensed this game from SEGA.

A bootleg of this game was released with SEGA copyright.

Allen Rager holds the official record for this game with 850,350 points.

- PORTS -

* CONSOLES:
Emerson Arcadia

* COMPUTERS:
NEC PC 9801 (1996)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1236&o=2

$end

$arcadia=jumpbug,jumpbuga,
$bio

Arcadia 2001 cart. published 40 years ago:

Jump Bug (c) 1982 Emerson Radio Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49260&o=2

$end

$info=jumpcoas,jumpcoasa,
$bio

Arcade Video game published 39 years ago:

Jump Coaster (c) 1983 Kaneko Company, Limited.

You control a caped man who attempts to rescue his girlfriend while attempting to avoid monkeys on roller coasters. Two scenes make up one round . Pick up all gold bags in both scenes and your off to the next round.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.536 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 1

- TRIVIA -

Jump Coaster was released in May 1983 in Japan.

- STAFF -

Programmed by: M. Kuribayashi
(according to US copyright records)

- PORTS -

* COMPUTERS:
MSX (1984)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1237&o=2

$end

$info=jumpcoast,
$bio

Arcade Video game published 39 years ago:

Jump Coaster (c) 1983 Taito America Corp.

Licensed version for the American market. See the original Kaneko version of more information.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84049&o=2

$end

$msx1_cart=jumpcstr,
$bio

MSX cart. published 38 years ago:

Jump Coaster (c) 1984 Colpax [Nippon Columbia TM]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77173&o=2

$end

$msx1_flop=jumpcstr,
$bio

Jump Coaster Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134239&o=2

$end

$msx1_flop=jump,
$bio

Jump Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134242&o=2

$end

$to_flop=jumpsurv,jumpsurva,
$bio

Thomson TO disk. published 36 years ago:

Jump for Survival (c) 1986 Free Game Blot

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107788&o=2

$end

$mo5_cass=jumpsurv,
$to7_cass=jumpsurv,
$bio

Thomson MO5/TO7 cass. published 36 years ago:

Jump for Survival (c) 1986 Free Game Blot

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108329&o=2

$end

$pc98=jumphero,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Jump Hero (c) 1994 Compile

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89817&o=2

$end

$apple2_flop_orig=jumpjet,
$bio

Apple II 5.25 disk. published 40 years ago:

Jump Jet (c) 1982 Avant-Garde Publishing Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301417&o=2

$end

$bbcb_flop_orig=jumpjeta,
$bio

Acorn BBC Micro B disk. published 37 years ago:

Jump Jet (c) 1985 Anirog Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125669&o=2

$end

$cpc_flop=jumpjetu01,jumpjetu,jumpjetd,jumpjeta,jumpjet1,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Jump Jet (c) 1985 Anirog Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126984&o=2

$end

$c64_cass=jumpjet,
$bio

Commodore C64 cass. published 37 years ago:

Jump Jet (c) 1985 Anirog Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187372&o=2

$end

$amigaocs_flop=jumpjet,
$bio

Commodore Amiga 500 disk. published 35 years ago:

Jump Jet (c) 1987 Anco

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74360&o=2

$end

$bbc_cass=jumpjet,
$bio

Jump Jet (c) 198? Anirog Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52008&o=2

$end

$msx1_flop=jumpjet,
$bio

Jump Jet Cracked (c) 19?? Unknown.

Tape to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133164&o=2

$end

$cpc_cass=jumpjet,
$bio

Amstrad CPC cass. published 37 years ago:

Jump Jet [Model 3MC002] (c) 1985 Dro Soft [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96979&o=2

$end

$cpc_flop=jumpjetm,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Jump Jet (c) 1985 Microbyte, S.A.

- TECHNICAL -

GAME ID: DJA-01

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126985&o=2

$end

$info=jumpjump,
$bio

Arcade Video game published 23 years ago:

Jump Jump (c) 1999 Comad.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=44912&o=2

$end

$info=jumpkids,
$bio

Arcade Video game published 29 years ago:

Jump Kids (c) 1993 Comad Industry Company, Limited. 

Control a baby to slap enemies and collect items.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 12 Mhz), Zilog Z80 (@ 4 Mhz)
Sound Chips : OKI6295 (@ 7.575 Khz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

This game is more like a bootleg or hack than an original game; a lot of the game code is taken directly from Data East's "Tumble Pop".

- STAFF -

Director : An Ks
Programmers : Ruy Jh, RA, Js, Park Ym
Designers : Kim Ju, Seo Hs, Lee Sg, Hwang Jw, Son Bw, Son Hw
Sound : Kwan Dy
Hardware : Kim My, Yoon Yj

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1238&o=2

$end

$msx1_flop=jumpland,
$bio

Jump Land Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134240&o=2

$end

$cpc_flop=jumpmani01,jumpmani,jumpmani03,
$bio

Amstrad CPC 464 disk. published 29 years ago:

Jump Mania (c) 1993 Fraggle, The

- STAFF -

By: Patrick HINRICHS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126986&o=2

$end

$cpc_flop=jumpover,
$bio

Amstrad CPC type-in published 36 years ago:

Jump Over (c) 1986 Magazin Players Dream

- TRIVIA -

Listed as a type-in program in the German magazine: Player's Dream.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124553&o=2

$end

$msx1_cart=jump,
$bio

MSX cart. published 37 years ago:

Jump [Model 20162] (c) 1985 ASCII Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77172&o=2

$end

$cpc_cass=jump,
$bio

Amstrad CPC cass. published 31 years ago:

Jump [Model AM-1258] (c) 1991 Zigurat Soft [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96978&o=2

$end

$spectrum_cass=jumpzig,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Jump (c) 1991 Zigurat [Spain]

- TECHNICAL -

Model SE 1258

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79397&o=2

$end

$pc8801_cass=jump,
$bio

Jump! (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91237&o=2

$end

$info=jumpkun,
$bio

Arcade Video game published 38 years ago:

Jump-Kun (c) 1984 Kaneko Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118227&o=2

$end

$cpc_flop=jumpmanf,
$bio

Amstrad CPC type-in published 37 years ago:

Jump-Man (c) 1985 Hebdogiciel.

- TRIVIA -

Published in the French magazine; Hebdogiciel Hors Série No 1.

Published on January 3rd, 1986 in the French magazine; Hebdogiciel No 116.

- STAFF -

By: Jean-Philippe PETIT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120581&o=2

$end

$cpc_flop=jumperuk,jumperuk02,jumperuk01,
$bio

Amstrad CPC type-in published 30 years ago:

Jumper (c) 1992 CPC Amstrad International

- TRIVIA -

Listed as a type-in program in the magazine: CPC Amstrad International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120276&o=2

$end

$snes=jumpind,
$bio

Nintendo Super Famicom cart. published 26 years ago:

Jumpin' Derby [Model SHVC-AJUJ-JPN] (c) 1996 Naxat Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61574&o=2

$end

$info=jumpjoey,
$bio

Video Slot Machine published 26 years ago:

Jumpin' Joeys (c) 1996 Aristocrat Leisure Industries Pty, Ltd.

A 5-reel video slot machine with an Australian animal theme.

- TECHNICAL -

Aristocrat MK5 hardware.

- SCORING -

All pays are left to right and/or right to left including scattered Kookaburras. Tree and Jumpin' Joey substitute for all symbols except scatters. Tree appears on reel 1 only. Flower appears at random in the background of any symbol in reel 5.

Paytable:

Koala: 2 = 5, 3 = 100, 4 = 500, 5 = 1000
Wombat: 3 = 20, 4 = 100, 5 = 500
Dingo: 3 = 15, 4 = 100, 5 = 500
King: 3 = 10, 4 = 50, 5 = 300
Queen: 3 = 10, 4 = 20, 5 = 300
Jack: 3 = 5, 4 = 15, 5 = 200
Ten: 3 = 5, 4 = 15, 5 = 100
Kookaburra: 3 = 2, 4 = 10, 5 = 100

- TIPS AND TRICKS -

Jumpin' Joeys Feature:

When a Tree and a Flower occur at the same time, a Jumpin' Joey appears and jumps to all symbols. Winning combinations in which the Jumpin' Joey substitutes are paid. The lines played during the feature are the same as the lines played when the feature began.

- SERIES -

1. Penguin Pays (1996)
2. Jumping Beans (1996)
3. Jumpin' Joeys (1996)
4. Honky Tonk (2001)
5. Fortune Fever (2001)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116195&o=2

$end

$info=m5jmpjok,m5jmpjok11,m5jmpjoka,m5jmpjokb,
$bio

Fruit Machine published 19 years ago:

Jumpin' Jokers (c) 2003 Vivid.

- TRIVIA -

Released on May 19, 2003.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15664&o=2

$end

$nes=jumpink,
$bio

Nintendo Famicom cart. published 32 years ago:

ジャンピンキッド ジャックと豆の木ものがたり (c) 1990 Asmik
(Jumpin' Kid - Jack to Mame no Ki Monogatari)

- TECHNICAL -

GAME ID: ASM-J9

- TRIVIA -

Released on December 19, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54251&o=2

$end

$info=jumping,jumpinga,jumpingi,
$bio

Arcade Video game published 33 years ago:

Jumping (c) 1989 Seyutu Electronics.

Bootleg of "Rainbow Islands - The Story of Bubble Bobble 2".

The main character has been redrawn, as well as the rainbow, the title screen and several other things.

The sound is slightly different because this bootleg board uses two YM2203 sound processors, while the original game uses a single YM2151.

- TRIVIA -

Bugs : the bootleggers didn't defeat the protection completely : secret rooms are broken, some dying enemy sprites have obviously wrong graphics, monsters are falling through platforms etc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1239&o=2

$end

$videopac=acrobat,acrobata,
$bio

Phillips Videopac cart. published 41 years ago:

Jumping Acrobats (c) 1981 Philips Corp.

- TECHNICAL -

Game ID: 33

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95617&o=2

$end

$info=jumpbean,
$bio

Video Slot Machine published 26 years ago:

Jumping Beans (c) 1996 Aristocrat Leisure Industries Pty, Ltd.

A 5-reel video slot machine with a Mexican jumping bean theme.

- TECHNICAL -

Aristocrat MK5 hardware.

- SCORING -

All pays are left to right and/or right to left including scattered Cactus. Lady Bean and Male Bean substitute for all symbols except scatters. Lady Bean appears on reel 1 only. Rose appears at random in the background of any symbol in reel 5.

Paytable:

Chilli: 2 = 5, 3 = 100, 4 = 500, 5 = 1000
Bull: 3 = 20, 4 = 100, 5 = 500
Mule: 3 = 15, 4 = 100, 5 = 500
King: 3 = 10, 4 = 50, 5 = 300
Queen: 3 = 10, 4 = 20, 5 = 300
Jack: 3 = 5, 4 = 15, 5 = 200
Ten: 3 = 5, 4 = 15, 5 = 100
Cactus: 3 = 2, 4 = 10, 5 = 100

- TIPS AND TRICKS -

Jumping Bean Feature:

When a Lady Bean and a Rose occur at the same time, a Male Bean appears and jumps to all symbols. Winning combinations in which the Male Bean substitutes are paid. The lines played during the feature are the same as the lines played when the feature began.

- SERIES -

1. Penguin Pays (1996)
2. Jumping Beans (1996)
3. Jumpin' Joeys (1996)
4. Honky Tonk (2001)
5. Fortune Fever (2001)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118070&o=2

$end

$info=jmpbreak,jmpbreaka,
$bio

Arcade Video game published 23 years ago:

Jumping Break (c) 1999 F2 System.

- TRIVIA -

Released in February 1999.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=31486&o=2

$end

$info=jcross,jcrossa,
$bio

Arcade Video game published 38 years ago:

Jumping Cross (c) 1984 SNK.

A motocross racing game.

- TECHNICAL -

Main CPU : (2x) Zilog Z80 (@ 3.36 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 2 Mhz), Namco (@ 24 khz)

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 61.00 Hz
Palette Colors : 288

Players : 2
Control : 4-way joystick
Buttons : 2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1240&o=2

$end

$psx=jumpfls2,
$bio

Sony PlayStation CD published 26 years ago:

Jumping Flash! 2 (c) 1996 Sony Computer Ent. America.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SCUS-94108

- TRIVIA -

Released on August 31, 1996 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110739&o=2

$end

$psx=jumpflsh,
$bio

Sony PlayStation CD published 27 years ago:

Jumping Flash! (c) 1995 Sony Computer Ent. America.

North American release. Game developed in Japan. See the original Japanese release entry for more information about the game itself; "Jumping Flash! [Model SCPS-10007]".

- TECHNICAL -

Game ID: SCUS-94103

- TRIVIA -

Released on October 10, 1995 in USA.

- STAFF -

USA STAFF ONLY

U.S. Producer: Perry Rodgers
Test Lead: Robert Wong
Marketing Manager: Ami Matsumura-Blaire
Marketing Specialist: Nemer Velasquez
Copywriter: Carol Ann Hanshaw
Special Thanks To: Haven Dubrul, Clyde Grossman, Chip Herman, Howard Liebeskind, Cindy McAndrew, Bernard Stolar, Shuji Utsumi, Michelle Vercelli

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97242&o=2

$end

$info=m5jmpgem,m5jmpgem01,m5jmpgem03,
$bio

Jumping Gems (c) 200? Empire Games Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15314&o=2

$end

$info=m5jmpgmc,
$bio

Jumping Gems Club (c) 200? Empire Games Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15320&o=2

$end

$info=jjack,
$bio

Arcade Video game published 38 years ago:

Jumping Jack (c) 1984 Universal.

Jump from one place to another. Avoid hitting obstacles. Gather bonus items for points.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.9 Mhz), (2x) Zilog Z80 (@4mhz)
Sound Chips : (4x) Texas Instruments SN76496 (@ 4 Mhz)

Screen orientation : Vertical
Video resolution : 192 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 258

Players : 2
Control : 4-way joystick
Buttons : 2

- TRIVIA -

Released in January 1984.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1241&o=2

$end

$galaxy=jumpjack,
$bio

Galaksija cass. published 37 years ago:

Jumping Jack (c) 1985 Voja, Antonic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235855&o=2

$end

$msx1_cass=jumpjack,
$bio

MSX cass. published 36 years ago:

Jumping Jack (c) 1986 LiveWire Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94751&o=2

$end

$m5_cart=jumpjack,
$bio

Sord M.5 cart. published 36 years ago:

Jumping Jack (c) 1986 SPC Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95353&o=2

$end

$orao=jumpjack,
$bio

PEL Varazdin Orao cass. published 36 years ago:

Jumping Jack (c) 1986 KMI Borovo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237422&o=2

$end

$tvc_flop=jumpjack,
$bio

Jumping Jack (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111904&o=2

$end

$tvc_cass=jumpjack,
$bio

Jumping Jack (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112419&o=2

$end

$kc_cass=jack,
$bio

Jumping Jack (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133796&o=2

$end

$info=m4jjc,m4jjca,
$bio

Jumping Jack Cash (c) 199? PCP.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41349&o=2

$end

$info=sc4jjc,sc4jjca,sc4jjcb,sc4jjcc,sc4jjcd,sc4jjce,sc4jjcf,sc4jjcg,sc4jjch,sc4jjci,
$bio

Jumping Jack Cash (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR2152]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42664&o=2

$end

$mtx_cass=jumpjack,jumpjacka,
$bio

Memotech MTX cass. published 37 years ago:

Jumping Jack Flash (c) 1985 Syntax Soft.

- STAFF -

By: N. Johnson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133308&o=2

$end

$info=m4jflash,m4jflash__a,m4jflash__b,m4jflash__c,m4jflash__d,m4jflash__e,m4jflash__f,m4jflash__g,m4jflash__h,m4jflash__i,
$bio

Jumping Jack Flash (c) 199? BWB.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41348&o=2

$end

$info=sc4jjfc,sc4jjfd,sc4jjfe,sc4jjff,sc4jjfj,sc4jjfk,sc4jjfl,sc4jjfm,
$bio

Jumping Jack Flash (c) 200? Bell-Fruit Games, Limited. [B.F.G.]

- TECHNICAL -

[Model PR4607]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61763&o=2

$end

$info=sc4jjf,sc4jjfa,sc4jjfb,sc4jjfg,sc4jjfh,sc4jjfi,
$bio

Jumping Jack Flash (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR6807]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42665&o=2

$end

$a2600=jumpjack,
$bio

Atari 2600 cart. published 39 years ago:

Jumping Jack (c) 1983 Dynamics

A clone of "Bobby Is Going Home [Model PG206]" from Bit Corp.

- TECHNICAL -

GAME ID: DY-293005

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50604&o=2

$end

$spectrum_cass=jmpjack,jmpjacka,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Jumping Jack [Model JAK] (c) 1983 Imagine Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79398&o=2

$end

$svi318_cass=jmpgjck,
$bio

Spectravideo SV-318 cass. published 38 years ago:

Jumping Jack (c) 1984 Spectravideo, Inc.

- TECHNICAL -

GAME ID: SD-348T

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118502&o=2

$end

$amigaocs_flop=jumpingj,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Jumping Jack'Son (c) 1990 Infogrames Interactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74361&o=2

$end

$info=jumpjkpt,
$bio

Video Slot Machine published 20 years ago:

Jumping Jackpots (c) 2002 Atronic.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=7715&o=2

$end

$info=as_jmpj,as_jmpja,
$bio

Jumping Jackpots (c) 200? Astra Games, Limited. [Novomatic Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41836&o=2

$end

$info=pr_jumpj,pr_jumpja,
$bio

Jumping Jacks (c) 199? Project Coin Machines, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42099&o=2

$end

$to7_cass=jumpjeep,
$bio

Thomson TO7 type-in published 38 years ago:

Jumping Jeep (c) 1984 Hebdogiciel.

- TRIVIA -

Published on November 9, 1984 in the French Magazine; Hebdogiciel no. 56.

- STAFF -

By: Bernard ROBERT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108330&o=2

$end

$apple2_flop_clcracked=jmpmthfl,
$bio

Apple II 5.25 disk. published 34 years ago:

Jumping Math Flash (c) 1988 Mindscape, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107417&o=2

$end

$info=jpopnics,
$bio

Arcade Video game published 30 years ago:

Jumping Pop (c) 1992 Nics.

A rip-off of "Plump Pop".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=25258&o=2

$end

$info=jumppop,jumppope,
$bio

Arcade Video game published 21 years ago:

Jumping Pop (c) 2001 ESD [Excellent Soft Design].

The object of the game is to defeat the monsters by sucking them into your vacuum. Once the monsters are inside your vacuum, they can then be used to fire outward at other monsters. But beware - if you keep the monsters inside your vacuum for too long it will explode.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 16 Mhz)
Sound CPU : Zilog Z80 (@ 3.5 Mhz)
Sound Chips : YM3812 (@ 3.5 Mhz), OKI6295 (@ 6.628 Khz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Jumping Pop was released in June 2001.

This game appears to be a hack of "Tumble Pop" by Data East. Many of the game's sprites exist including the protagonists. The backgrounds are replaced with pictures of girls.

- SCORING -

Power Up : ???
Speed Up : ???
Barrier : ???
Plasma Gun : ???
Hyper Cleaner : ???
Alphabet : ???
1UP : ???
Rainbow Crystal : ???
Coin : ???
Big Coin : ???
Money : ???
Big Money : ???
Ruby : ???
Big Ruby : ???
Diamond : ???
Big Diamond : ???

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3459&o=2

$end

$info=jpopira,
$bio

Dedicated Console published 18 years ago:

Jumping Popira (c) 2004 Takara Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146970&o=2

$end

$msx1_flop=jumprabt,
$bio

Jumping Rabbit Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134241&o=2

$end

$x68k_flop=jumpsimn,
$bio

Jumping Simon (c) 19?? Tonarinokooringu

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88329&o=2

$end

$mz700_cass=jumprun,
$bio

Sharp MZ-700 cass. published 36 years ago:

Jumping-Runner (c) 1986 Campan [Jean François Campan] [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131746&o=2

$end

$cpc_flop=jumpingr,jumpingr01,
$bio

Amstrad CPC type-in published 36 years ago:

Jumping-Runner (c) 1986 Editions SORACOM.

- TRIVIA -

Listed as a Type-in program in the French magazine: CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133952&o=2

$end

$special_cass=jumpjek,
$bio

JUMPJEK (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234204&o=2

$end

$dragon_cass=jumpjet,
$bio

Jumpjet (c) 198? Dragon Data, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116457&o=2

$end

$ibm5150=jumpman,
$bio

IBM PC 5.25in. disk. published 38 years ago:

Jumpman (c) 1984 IBM

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83644&o=2

$end

$jupace_cass=jumpman,
$bio

Jupiter Ace cass. published 38 years ago:

Jumpman (c) 1984 Callisto Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115818&o=2

$end

$cpc_cass=jumpman,
$bio

Amstrad CPC cass. published 36 years ago:

Jumpman (c) 1986 Blaby Computer Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96982&o=2

$end

$to_flop=jumpman,
$bio

Thomson TO disk. published 36 years ago:

Jumpman (c) 1986 Pukall [Alexandre Pukall]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107789&o=2

$end

$to7_cass=jumpman,
$bio

Thomson TO7 cass. published 36 years ago:

Jumpman (c) 1986 Pukall [Alexandre Pukall]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108331&o=2

$end

$cpc_flop=jumpman1,jumpmanu,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Jumpman Cracked (c) 1986 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128178&o=2

$end

$c64_cart=jmpmanjr,
$bio

Commodore C64 cart. published 39 years ago:

Jumpman Junior (c) 1983 Epyx, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53610&o=2

$end

$coleco=jmpmanjr,jmpmanjra,
$bio

Colecovision cart. published 38 years ago:

Jumpman Junior (c) 1984 CBS Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53298&o=2

$end

$a800=jmpmanjr,
$bio

Atari 400/800 cart. published 39 years ago:

Jumpman Junior (c) 1983 Epyx, Inc.

- TECHNICAL -

GAME ID: 594R

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86581&o=2

$end

$apple2_flop_orig=jumpman,
$apple2_flop_clcracked=jumpman,
$bio

Apple II 5.25 disk. published 39 years ago:

Jumpman (c) 1983 Epyx, Inc.

- TECHNICAL -

GAME ID: 583D

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231553&o=2

$end

$a800_flop=jumpman,
$bio

Atari 400/800 disk. published 39 years ago:

Jumpman (c) 1983 Epyx, Inc.

- TECHNICAL -

GAME ID: 584D

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86580&o=2

$end

$gbcolor=jumpstar,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

JumpStart Dino Adventure - Field Trip [Model CGB-BJQE-USA] (c) 2001 Knowledge Adventure, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68089&o=2

$end

$psx=wlsafari,
$bio

Sony PlayStation CD published 21 years ago:

JumpStart Wildlife Safari - Field Trip (c) 2001 Knowledge Adventure, Inc.

- TECHNICAL -

GAME ID: SLUS-01383

- TRIVIA -

Released on October 19, 2001 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111658&o=2

$end

$ti99_cart=jumpy,
$bio

Texas instrument TI-99/4A cart. published 39 years ago:

Jumpy (c) 1983 Sofmachine

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84606&o=2

$end

$spectrum_cass=jumpysna,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Jumpy Snake Blues And Honky Tonk (c) 1984 Software Cottage

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294656&o=2

$end

$cpc_flop=jumpyjoe,jumpyjoe01,
$bio

Amstrad CPC type-in published 32 years ago:

Jumpy-Joe (c) 1990 CPC

- TRIVIA -

Listed in the French magazine CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119910&o=2

$end

$saturn=ropeclub,
$bio

Sega Saturn CD published 25 years ago:

Junclassic C.C. & Rope Club (c) 1997 T&E Soft

- TECHNICAL -

GAME ID: T-11403G

- TRIVIA -

Released on December 18, 1997 in Japan. It was never exported outside Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59288&o=2

$end

$megadriv=junction,
$vgmplay=junction_md,
$bio

Sega Mega Drive cart. published 32 years ago:

Junction (c) 1990 Micronet Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116236&o=2

$end

$gamegear=junctionj,junction,
$bio

Sega Game Gear cart. published 31 years ago:

Junction [Model T-22017] (c) 1991 Micronet

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64655&o=2

$end

$saturn=jungrhyt,jungrhyta,
$bio

Sega Saturn CD published 24 years ago:

Jung Rhythm (c) 1998 Altron Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59289&o=2

$end

$info=jungleyo,
$bio

Arcade Video game published 23 years ago:

Jungle (c) 1999 Yonshi.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=35711&o=2

$end

$spectrum_cass=junglead,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Jungle Adventure (c) 1984 CCS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79399&o=2

$end

$icanpian=jungboog,
$bio

Fisher-Price I Can Play Piano cart. published 17 years ago:

Jungle Boogie [Model J7524] (c) 2005 Fisher-Price

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240450&o=2

$end

$cpc_flop=junglebo01,junglebo,junglebo02,junglebo03,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Jungle Book (c) 1989 Coktel Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122411&o=2

$end

$info=jungleby,
$bio

Arcade Video game published 40 years ago:

Jungle Boy (c) 1982 Taito Corp.

Prototype of "Jungle King".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29881&o=2

$end

$info=sc4jbuck,sc4jbucka,sc4jbuckb,sc4jbuckc,sc4jbuckd,
$bio

Jungle Bucks (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR7103]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42659&o=2

$end

$spectrum_cass=jnglfevr,jnglfevra,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Jungle Fever (c) 1983 A&F Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79400&o=2

$end

$info=j6jungfv,
$bio

Jungle Fever (c) 199? Ace Coin Equipment, Limited.

- TECHNICAL -

Impact

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41113&o=2

$end

$a2600=jfever,knightwn,knightwne,
$bio

Atari 2600 cart. published 40 years ago:

Jungle Fever + Knight on the Town (c) 1982 PlayAround

Double-ender cartridge containing:
"Jungle Fever [Model 1011]"
"Knight on the Town"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50605&o=2

$end

$to_flop=junghero,jungheroa,
$bio

Jungle Hero (c) 198? SoftBook

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107790&o=2

$end

$mo5_cass=junghero,jungherob,jungheroc,jungheroa,
$to7_cass=junghero,
$bio

Jungle Hero (c) 198? SoftBook

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108332&o=2

$end

$info=jungleh,
$bio

Arcade Video game published 40 years ago:

Jungle Hunt (c) 1982 Taito American Corp.

Export release. Game developed in Japan. See the original "Jungle King" for more information about the game itself (except for differences and ports listed here).

- TRIVIA -

Jungle Hunt was released in October 1982 in the USA.

This reworked version of "Jungle King" was the end result of a copyright infringement lawsuit filed against Taito by the estate of Edgar Rice Burroughs, the creator of Tarzan.

Here's what makes Jungle Hunt different from Jungle King: 
* Music is played at the places where the Tarzan yell was originally heard - at the beginning of the game and at the end of the avalanche stage - the same music that plays upon completion of the river stage. 
* The player character is a safari-suited jungle explorer clad in a pith helmet, jacket, and shorts, instead of the Tarzan look-alike. 
* The life-lines that the player character swings on between the trees in the first stage are ropes instead of vines.

The original version of the game, known as Jungle King, featured a character who looked like the well known (and very much copyrighted) Tarzan. The character even sounded like Tarzan when he bellowed out the famous scream after finishing the boulder stage (and at the beginning of the game). So, for legal reasons, the name was changed to 'Jungle Hunt' and the player character was changed to resemble a classic safari-suited jungle explorer complete with the standard issue pith helmet, jacket, and shorts. The bellowed scream at the end of the boulder stage was also entirely removed, replaced by the music from the end of the river stage.

A Jungle Hunt unit appears in the 1983 movie 'WarGames'. 

Michael Torcello holds the official record for this game with 1,510,220 points.

MB (Milton Bradley) released a board-game based on this video-game (same name) in 1983.

- PORTS -

* CONSOLES: 
[US] Atari 2600 (1983) "Jungle Hunt [Model CX2688]"  
[JP] Atari 2600 (1983)
Colecovision [US] (1983) "Jungle Hunt [Model 70007]" 
[US] Atari 5200 (1983) "Jungle Hunt [Model CX5222]" 
Atari XEGS 
[EU] Microsoft XBOX (oct.14, 2005) "Taito Legends" 
[EU] Sony PS2 (oct.14, 2005) "Taito Legends [Model SLES-53438]" 
[US] Microsoft XBOX (oct.25, 2005) "Taito Legends" 
[US] Sony PS2 (oct.25, 2005) "Taito Legends [Model SLUS-21122]" 
[KO] Sony PS2 (jul.18, 2006) "Taito Legends [Model SLKA-15056]" 

* COMPUTERS: 
[US] Atari 800 (1982) "Jungle Hunt [Model RX8049]" 
[US] Apple II (1983) 
PC [Booter] [US] (1983) 
[US] Commodore C64 (1983) "Jungle Hunt [Model RX8530]" 
[EU] Commodore C64 (1983)
Texas Instruments TI-99/4A [US] (1983) 
Commodore VIC-20 [US] (1984) 
[EU] PC [MS Windows, CD-ROM] (oct.14, 2005) "Taito Legends" 
[US] PC [MS Windows, CD-ROM] (nov.10, 2005) "Taito Legends"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1242&o=2

$end

$info=junglehbr,
$bio

Arcade Video game published 39 years ago:

Jungle Hunt (c) 1983 Taito do Brazil.

Brazilian version of "Jungle King".

- TRIVIA -

Unlike the Taito America version, the only post-lawsuit change made in this version was the name of the game. No other changes were implemented.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=46443&o=2

$end

$coleco=jungleh,
$bio

Colecovision cart. published 39 years ago:

Jungle Hunt (c) 1983 Atarisoft.

Colecovision's port of the Taito arcade classic.

- TECHNICAL -

Cartridge ID: 70007

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53299&o=2

$end

$a2600=junglehc,junglehc1,
$bio

Atari 2600 cart. published 39 years ago:

Jungle Hunt (c) 1983 CCE.

South American release. See Atari's "Jungle Hunt [Model CX2688]" for more information about the game itself.

- TECHNICAL -

Model C-1007

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50607&o=2

$end

$a2600=jungleh,junglehe,junglehp2,junglehp1,
$bio

Atari 2600 cart. published 39 years ago:

Jungle Hunt (c) 1983 Atari, Incorporated.

Home version of the Taito arcade hit!

The object of JUNGLE HUNT is to rescue Sir Dashly's kidnapped mate, who, after hours of valiant fighting, was overpowered by two man-eating (and woman-eating) savages.

To rescue Lady P., you'll have to make your way past four sets of obstacles: the vines of the Forest, the crocodiles of Reptile River, a landslide of bouncing boulders, and the spears of the two masked cannibals. You'll score points for each obstacle Sir Dashly successfully overcomes; you'll also score bonus points for rescuing Lady P.

Since jungle hunting is a dangerous business, you are given five lives at the start of the game. The number of lives remaining is shown on the upper left of your screen. At 10,000 points you are given one extra life - if you survive that long!

When you begin the game you are given 500 seconds to reach Lady Penelope. A timer counts down the seconds until you reach her. You'll score more bonus points for rescuing her quickly, so don't dawdle while you're jumping vines or avoiding crocodiles.

The obstacles you'll encounter on your adventure are:
DEADLY
FOREST

The Deadly Forest is a swinging place once you get to know it. Here you'll test your coordination and timing as you jump from vine to vine. Since some vines swing faster than others, you'll have to time your leaps carefully. Make a wrong move, and Sir Dashly is finished !

REPTILE
RIVER

The Reptile River is filled with schools of cantankerous crocodiles. Make Sir Dashly swim out of their way or fend them off with his knife. Beware of any crocodile with its mouth fully open - his knife will be useless against it.

Most of the crocodiles swim in groups of three, but occasionally you'll find a rogue crocodile swimming alone. Rogue crocodiles are worth more points than other crocodiles. Watch out for them! They swim more erratically than the other crocodiles, and often drop down when you least expect it.

Use your Joystick to steer Dudley underwater, but keep your eyes on the air meter at the top of your screen (see Figure 1). If Dudley is still underwater when the meter runs out, he'll have to breath water - and you'll lose a life!

BOULDER
FIELD

After you successfully cross Reptile River, you'll encounter a landslide of tumbling boulders. There are two sizes of boulders: small rolling rocks and larger bouncing boulders. Leap over the small rocks to avoid getting crushed. Larger boulders are harder to avoid - you'll have to leap over, run under, or duck beneath them to keep out of their way.

CANNIBAL   
CAMP

You're finally within reach of Lady Penelope, but she's being guarded by spear-wielding savages. You must guide our hero over the spears of the savages and run to the waiting arms of Lady Penelope. Watch out for the tips of the spears. They're poisoned !

After a tearful reunion with his beloved wife Sir Dashly returns to the Deadly Forest for the next level of play. The game becomes increasingly difficult as you move on to higher levels. You can continue to play until you run out of players, or until the timer runs out.

- TECHNICAL -

Model CX2688

- SCORING -

Jumping to a Vine: 100 points.
Running under a boulder: 50 points.
Stabbing a Crocodile (Closed jaws): 100 points.
Ducking under a boulder: 100 points.
Stabbing a Crocodile (Partially open jaws): 200 points.
Jumping over a boulder: 200 points.
Stabbing a Rogue crocodile: 300 Points.
Jumping over a cannibal: 200 points.

BONUSES
Bonus life: At 10,000 points
Rescuing Lady P.: 3xTimer value
Each time you exit a section of the jungle: 500 points

- TIPS AND TRICKS -

* The faster you rescue Lady P. the more bonus points you'll receive, so don't waste any time getting to her. The Deadly Forest can be especially time-consuming practice jumping from vine to vine as quickly as possible.

* A crocodile's underbelly is particularly vulnerable, try to come from beneath when stabbing one.

* Since rogue crocodiles are worth up to three times more points than the crocodiles swimming in groups, try to stab them when possible. Watch out, though! The rogues move more erratically than the other crocodiles, and can easily hit you before you're ready.

* If you wish to conserve lives, simply avoid the crocodiles instead of stabbing them.

* For an extra lift when jumping over boulders and cannibals, push your Joystick forward after you make Sir Dashly jump. Not only will he jump higher, but he'll also stay aloft longer.

* To score extra points, try jumping over the large boulders. You'll get up to four times more points than ducking or running beneath them. Time your jump carefully though, since large boulders bounce higher than small boulders.

- STAFF -

Programmers: Mike Feinstein, John Allred

- PORTS -

* OTHERS: 
By AtGames:
[US] "Atari Flashback 4" (nov.13, 2012)
[US] "Atari Flashback 5" (oct.1, 2014)
[US] "Atari Flashback 6" (sept.15, 2015)
[US] "Atari Flashback 7" (oct.1, 2016)
[US] "Atari Ultimate Portable Game Player" (nov.2016)
[US] "Atari Flashback 8" (sept.22, 2017)
[US] "Atari Flashback 8 Gold Edition" (sept.22, 2017)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50606&o=2

$end

$a5200=jungleh,
$bio

Atari 5200 cart. published 39 years ago:

Jungle Hunt (c) 1983 Atari, Incorporated.

A leisurely Jungle safari turned into fiasco when your lady friend was kidnapped by two cannibals. They'll turn her into soup if you don't rescue her quickly!

To rescue your friend, you'll need to make your way past four obstacles: a jungle where you'll jump from rope to rope, a river filled with open-jawed crocodiles, a landslide of boulders, and a cannibal campsite where your friend hangs suspended over a steaming pot of soup. use your Joystick to swim through the river and to run on dry land; use the red fire buttons to jump and to use your knife against the crocodiles.

You'll score points as you overcome obstacles, and you'll also score bonus points for rescuing your friend.

You're given three lives at the start of the game. At 10,000 points you are given one extra life - if you survive that long.

When you begin the gane you have 500 seconds to complete your rescue mission. A timer counts down the seconds as you play. The sooner you rescue your friend, the more bonus points you'll earn - so don't dawdle.

- TECHNICAL -

Model CX5222

- SCORING -

Jumping to a rope: 100 points
Stabbing a crocodile: 100 points closed jaws
Stabbing a crocodile (upper river): 200 points open jaws
Stabbing a crocodile: 200 points closed jaws
Stabbing a crocodile (lower river): 300 points open jaws
Running under a boulder: 50 points
Ducking under a boulder: 100 points
Jumping over a boulder: 200 points
Jumping over a cannibal: 200 points

- TIPS AND TRICKS -

* The sooner you rescue your friend the more bonus points you'll receive. The deadly Jungle can be especially time-consuming, so practice jumping from rope to rope as quickly as possible.

* If a rope is occupied by a pushy monkey, wait until it climbs up to the top before making your jump

* A crocodile's underbelly is particularly vulnerable; try to come from beneath when stabbing one.

* If you want to conserve lives, simply avoid the crocodiles instead of stabbing them.

* For an extra lift whn jumping over boulders and cannibals, push the joystick forward before you jump. Not only will you jum higher, but you'll also stay aloft longer.

* Sometimes you'll find a large boulder rolling faster than a small boulder. Try to time your leap so that you jump over both at the same time.

* Time your leaps over the cannibals' spears so you reach your friend when she's descending towards the pot. If you leap when she's too high, you'll fall into the soup!

- STAFF -

Programmer: Allen Merrell

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50052&o=2

$end

$apple2_flop_orig=junghunt,
$apple2_flop_clcracked=junghunt,
$bio

Apple II 5.25 disk. published 38 years ago:

Jungle Hunt (c) 1984 Atarisoft

- TECHNICAL -

GAME ID: DX5516

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107418&o=2

$end

$ibm5150=jungleh,
$bio

IBM PC 5.25in. disk. published 39 years ago:

Jungle Hunt (c) 1983 Atarisoft

- TECHNICAL -

GAME ID: DX5517

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83645&o=2

$end

$a800=jungleh,
$bio

Atari 400/800 cart. published 39 years ago:

Jungle Hunt (c) 1983 Atari, Incorporated.

Atari 800's port of the Taito arcade classic.

- TECHNICAL -

Game ID: RX8049

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84913&o=2

$end

$ti99_cart=jungleht,
$bio

Texas instrument TI-99/4A cart. published 39 years ago:

Jungle Hunt (c) 1983 Atarisoft

- TECHNICAL -

GAME ID: RX8528

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84607&o=2

$end

$vic1001_cart=jungleh,
$bio

Commodore VIC-20 cart. published 38 years ago:

Jungle Hunt [Model RX8529] (c) 1984 Atarisoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84443&o=2

$end

$c64_cart=jungleh,
$bio

Commodore C64 cart. published 39 years ago:

Jungle Hunt (c) 1983 Atarisoft

Commodore 64's port of Taito's arcade classic.

- TECHNICAL -

Game ID: RX8530

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53611&o=2

$end

$info=m4jungjk,m4jungjk__a,m4jungjk__b,m4jungjk__c,m4jungjk__d,m4jungjk__e,
$bio

Jungle Jackpots (c) 199? QPS Interactive.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42374&o=2

$end

$cpc_flop=jungleja,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Jungle Jane (c) 1986 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122412&o=2

$end

$cpc_cass=junglejn,
$bio

Amstrad CPC cass. published 36 years ago:

Jungle Jane [Model BBA 066] (c) 1986 Bug Byte

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96983&o=2

$end

$info=m4jungj,m4jungja,m4jungjb,m4jungjc,
$bio

Jungle Japes (c) 199? Coin World.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42373&o=2

$end

$spectrum_cass=jungleji,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Jungle Jie (c) 1985 Gadtek Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79401&o=2

$end

$svi318_cass=jngljim,
$bio

Spectravideo SV-318 cass. published 38 years ago:

Jungle Jim (c) 1984 JTM Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265150&o=2

$end

$info=as_jjive,as_jjivea,as_jjiveb,as_jjivec,as_jjived,as_jjivee,as_jjivef,as_jjiveg,
$bio

Jungle Jive (c) 200? Astra Games, Limited. [Novomatic Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41835&o=2

$end

$bbc_cass=jungleji,
$electron_cass=jungleji,
$bio

Acorn BBC/Electron cass. published 38 years ago:

Jungle Jive (c) 1984 Virgin Games

- TECHNICAL -

GAME ID: VGA 2801

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52009&o=2

$end

$electron_flop=jungle,
$bio

Acorn Electron 3.5in. disk. published 10 years ago:

Jungle Journey (c) 2012 Retro Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129802&o=2

$end

$atom_cass=jungle,
$bio

Acorn Atom cass. published 10 years ago:

Jungle Journey (c) 2012 Retro Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236086&o=2

$end

$atom_flop=jungle,
$bio

Acorn Atom disk. published 10 years ago:

Jungle Journey (c) 2012 Retro Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236134&o=2

$end

$info=jungjuic,
$bio

Video Slot Machine published 26 years ago:

Jungle Juice (c) 1996 Aristocrat Leisure Industries Pty, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114149&o=2

$end

$info=junglek,junglekj2,junglekas,
$bio

Arcade Video game published 40 years ago:

Jungle King (c) 1982 Taito.

Jungle King is a jungle adventure game where players take on the role of Jungle King, a Tarzan-like jungle man, who is going in search of his Jungle Princess, who has been kidnapped by a pair of barbaric cannibals. 

Jungle King has four stages, each with its own unique scenarios, so each stage could be considered a separate game in its own right. 

It is noticeable that this game scrolls from right to left, while the vast majority of scrollers go from left to right, although most people probably wouldn't even notice that. 

Jungle King's gameplay is very similar to that of Activision's "Pitfall", a classic arcade game released on many home computer and console formats of the time. 

The game's stages are as follows : 
* The first stage, which may have been the best stage in the game, is set in a forest with a series of swinging vines. Players must use the JUMP button to move from right to left across the vines, while avoiding the monkeys that can send Jungle King falling to the ground. This level is easy to master, but players must time their jumps carefully to make it to the next vine. 
* The second stage is set under a jungle river. Players must guide Jungle King through a river infested with alligators and crocodiles. This stage features a 'breath meter' that must be carefully watched to avoid drowning (players simply swim up to the surface to get more air). Jungle King is armed with a knife with which he can stab the crocs and gators, but this can only be done when their mouths are not fully open. 
* The third stage is an avalanche with boulders rolling down a hill. The player simply uses the joystick to control Jungle King's climbing speed up the hill, and the JUMP button to leap over rolling boulders until they reach the end of the stage. 
* The fourth and final stage has the player guiding Jungle King through a cannibal village. Jungle King must jump over the cannibals while their spears are down, and eventually make his way towards his Jungle Princess, who is being lowered into a pot to be boiled for supper. 

On completion of the game, players are rewarded with a short 'I Love You' ending, and then the game begins again with increased difficulty.

- TECHNICAL -

Jungle King used the familiar 'Taito Classic' cabinet that was used for a variety of early 1980's games. This was a rather short cabinet, and had a monitor that was laid back at more than a 45 degree angle. Most of these cabinets featured the same painted sideart which consisted of an ornate border and a 'Taito' logo. Many other early Taito games will plug right into the machine without modification (although the boardset for these early games tend to be expensive). The marquee to this title showed a 'Jungle King' logo, with the hero to the right of it and a (rather slutty looking) blond woman tied to a tree on the left hand side. Jungle greenery filled the rest of the marquee's surface area. The monitor bezel was decorated with a red and orange design, while the control panel overlay had a cartoony jungle scene on it. 

Runs on the "Taito SJ System" hardware.
Prom Stickers: KN

Players: 2 
Control: 8-way joystick 
Buttons: 1 (JUMP/KNIFE)

- TRIVIA -

Jungle King was released in July 1982 in Japan.

Jungle King was the first 'side-scrolling, jumping & attacking game with a humanoid character', appearing in arcades three years before Miyamoto's classic "Super Mario Bros.".

This was also the first video game ever to feature a Tarzan look-alike as a playable character. But, Taito never bothered to get permission from the estate of Edgar Rice Burroughs, so they were sued for copyright infringement for using Tarzan's likeness. So this title quickly went out of production, and is rather rare today. They later reworked the graphics, and the game reappeared in October 1982 as Jungle Hunt. Please see the Taito America "Jungle Hunt" entry for a list of the cosmetic changes made to the game. 

A prototype of this game is known as "Jungle Boy". 

A reworked version of this game is known as "Pirate Pete". 

This game was released in Brazil in 1983 under the "Jungle Hunt" moniker, but none of the other post-lawsuit changes made for the Taito America version were implemented. 

A Jungle King unit appears in the 1983 movie 'Joysticks'.

- UPDATES -

A version of Jungle King is known to exist with alternate sound.

- SCORING -

Successfully jumping between vines : 100 points 
Stabbing Crocodiles and Alligators : 100 points 
- with open jaws : +100 points
- in deep water : +100 points 
Jumping over a rock : 200 points 
Ducking under a rock : 100 points
Running under a rock : 50 points 
Jumping over a cannibal : 100 points 
Finishing stages 1-3 : 500 points 
Finishing stage 4 (jump into and rescue woman) : timer bonus

- TIPS AND TRICKS -

* Forest : 
1) The main thing to remember on this stage is timing. Some vines swing faster then others. As you go farther into the game, the vines will really start to swing fast so you must be able to time your jumps accordingly. 
2) The best place to catch a vine is in the middle or lower (ideally the bottom of the vine is the best). This way, you give yourself enough jumping room to get to the next vine. 
3) Don't just start jumping to the vines without looking. If a vine is moving away from you, wait until it's halfway to you, then jump. 
4) At the later levels, monkeys will appear on the vines. If you hit a monkey while trying to leap for a vine, the monkey will knock you down to the ground. 
5) After the fourth level, your jumps will become slower. You will need to start your jump before the vine you are on reaches its maximum forward swing position. This will give you a small boost in jumping power. 

* River : 
1) On this stage, you will be swimming through a jungle river. Things to remember are to keep track of your Diving Display. If the bar goes all the way to the left, your man will become a floater. Swim up to the surface every now and then for a breath of air. 
2) The biggest hazards are the crocodiles and alligators. Fortunately, you have your trusty knife with you. In order to kill a croc or gator, their mouths have to be closed. If they aren't, you will become free food. Also, if you collide with any part of a croc or a gator, you will die. Extra points are awarded if you stab them when their mouths are partially open, or if they are deep in the water. There are two types of alligators distinguishable by their "teeth". Small-toothed alligators act normal. Big-toothed alligators, however, are faster, will try to follow you, and will move up and down very quickly. 
3) Another hazard is the air bubbles. If you happen to swim into them, they will push you immediately to the surface regardless of what hazards may be in your way. The best way to work around this is to vary your speed by moving the joystick left and right and time it so that there are no hazards above the air bubbles. 

* Avalanche : This is probably the easiest screen.
1) The main obstacle here are large and small boulders which you must dodge in some way. The small boulders can be avoided by jumping over them, but to dodge the large ones, you may either jump, run, or duck by pulling down on the joystick.
2) Moving the joystick left or right controls your speed up the hill. If you hold the joystick left or right, your character will jump at mid-level. If you hold the joystick in an up-left or up-right position, he will jump at his peak level. Try to judge whether a boulder is going to be high or low by the time it reaches your current position. If it's going to be in mid-air, and you find it unsafe to jump or duck, just move to a safer position as quickly as possible. 
3) In later levels, the larger boulders are seen more frequently, and small boulders fall down the mountain in groups. 

* Cannibals : Probably the hardest screen because you have to time your jumps in between the two cannibals... 
1) Get right next to the first cannibal. Keep in mind, you can only jump when their spears aren't in the air or you will be skewered. 
2) Also, watch the vine that Jungle Princess is tied to. It is going up and down, so you have to time your jumps for both the cannibals and your woman. 
3) The cannibals wander back and forth at slightly different rates. Because of this, they get close together, then spread out again. 
4) You have to jump between the cannibals, then jump up when Jungle Princess is at the lowest point on the vine. This will require timing and there is no pattern or trick. Just keep in mind that if you can't get to her, jump back to your original position or the second cannibal will get you. 
5) On the later levels, everything moves much quicker, and a third cannibal joins them up on the tree. He will shoot blow darts at you that you must move to avoid.

- PORTS -

Home conversions didn't start appearing until long after the aforementioned lawsuit by the Edgar Rice Burroughs estate against Taito was settled. Please see the Jungle Hunt (Taito America) entry.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1243&o=2

$end

$info=jngld_l2,jngld_l1,
$bio

Pinball published 41 years ago:

Jungle Lord (c) 1981 Williams Electronics, Incorporated.

- TECHNICAL -

Williams System 7
Model Number : 503

- TRIVIA -

6,000 units were produced. The first games had a red cabinet (rare, approx. 100 made), the later ones were blue and the tiger artwork was slightly changed. Some playfield art was also slightly modified as were some of the playfield colors.

- STAFF -

Design by : Barry Oursler
Art by : Constantino Mitchell

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5467&o=2

$end

$zx81_cass=junglmath,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Jungle Maths (c) 1982 Scisoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114979&o=2

$end

$specpls3_flop=junglmth,
$bio

Sinclair ZX Spectrum+3 disk. published 39 years ago:

Jungle Maths (c) 1983 Scisoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148335&o=2

$end

$spectrum_cass=junglema,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Jungle Maths (c) 1983 Scisoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288223&o=2

$end

$snes=jungletc,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Jungle no Ouja Tar-chan - Sekaimanyuu Daikakutou no Maki [Model SHVC-5J] (c) 1994 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61577&o=2

$end

$gameboy=jungletc,
$bio

Nintendo Game Boy Cart. published 28 years ago:

Jungle no Ouja Tar-chan [Model DMG-J3J] (c) 1994 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66233&o=2

$end

$saturn=junglprk,
$bio

Sega Saturn CD published 24 years ago:

Jungle Park - Saturn Shima (c) 1998 BMG Japan.

- TECHNICAL -

GAME ID: T-18008G

- TRIVIA -

Released on January 15, 1998 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59290&o=2

$end

$saturn=junglprkgen,
$bio

Sega Saturn CD published 24 years ago:

Jungle Park - Saturn Shima (c) 1998 BMG Japan.

Genteiban edition.

- TECHNICAL -

GAME ID: T-18009G

- TRIVIA -

Released on January 15, 1998 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59291&o=2

$end

$psx=jpark,
$bio

Sony PlayStation CD published 24 years ago:

Jungle Park (c) 1998 Digitalogue

- TECHNICAL -

[Model SLPS-01086]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85317&o=2

$end

$c64_cass=jungleqt,jungleqta,
$bio

Commodore C64 cass. published 38 years ago:

Jungle Quest (c) 1984 Solar Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298768&o=2

$end

$mbee_quik=jungle,
$bio

Applied Technology Microbee cass. published 41 years ago:

Jungle Raiders (c) 1981 Dubois & McNamara Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289539&o=2

$end

$apple2_flop_clcracked=jrescblu,
$bio

Apple II 5.25 disk. published 39 years ago:

Jungle Rescue - Blue Level (c) 1983 Methods & Solutions

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231525&o=2

$end

$apple2gs_flop_misc=jnglsfri,
$bio

Apple IIGS disk. published 31 years ago:

Jungle Safari (c) 1991 Orange Cherry

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115169&o=2

$end

$dragon_cass=junglsrch,
$bio

Dragon cass. published 38 years ago:

Jungle Search (c) 1984 Omega Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117169&o=2

$end

$amigaocs_flop=jstrike,
$bio

Commodore Amiga 500 disk. published 28 years ago:

Jungle Strike (c) 1994 Ocean Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74362&o=2

$end

$gamegear=jstrike,
$bio

Sega Game Gear cart. published 27 years ago:

Jungle Strike (c) 1995 Black Pearl

- TRIVIA -

Released during the summer of 1995 in the United States.

- TIPS AND TRICKS -

* Level Passwords: At the main menu press 1 (to access the password screen) and enter these passwords to start from the corresponding level

Level 2 : 1B7L1FF4
Level 3 : 212G1PK4
Level 4 : 00JG9W64
Level 5 : 90KZ93NO

- STAFF -

Unexpected Development
Programmer: Dagan Galarneau
Artwork: Lauren Axelrod, Eric Chin
Music & Sound: John Loose
Special Thanks to: Cary Hammer, Mark Nicely, David Brickhill

Black Pearl Software
Executive Producer: Steve Ryno
Producer: Donn Nauert
Associate Producer: Greg Gibson
Testing: Jon Osborn, Jamie Saxon, Jon Anderson, Sanders Keel, James Noyes, Gabriel Jones
Marketing: Germaine Giola, Jill Belasco
Manual: Germaine Giola, Jill Belasco
Special Thanks to: Mike Poeshn, John Manley

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64656&o=2

$end

$ibm5170=jstrike,
$bio

IBM PC/AT DOS 3.5in. disk. published 27 years ago:

Jungle Strike (c) 1995 Gremlin Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276366&o=2

$end

$megadriv=jstrike,jstrikep,
$vgmplay=jstrike_md,
$bio

Sega Genesis cart. published 29 years ago:

Jungle Strike - The Sequel to Desert Strike (c) 1993 Electronic Arts.

- TECHNICAL -

GAME ID: 7162

- TRIVIA -

Reviews:
[FR] June 1993 - Consoles + N.21: 91/100

- TIPS AND TRICKS -

GAME GENIE CODE: R13B-861A
Master Code.

GAME GENIE CODE: AA1T-JA3C
Fly through buildings.  Also prevents you from accidentally blowing up buildings with your weapons.  Turn code off if you need to destroy buildings, bridges, etc.

GAME GENIE CODE: B6MV-WACN
Guns (button C) are 3x stronger.

GAME GENIE CODE: XAMV-WACN
Guns (button C) are MUCH stronger.  Can kill most enemies with one hit.

GAME GENIE CODE: GJMV-WADY
Hydras (button B) are twice as strong.

GAME GENIE CODE: XAMV-WADY
Hydras (button B) are MUCH stronger.  Can kill most enemies with one hit.

GAME GENIE CODE: 2XDV-VRE2
Converts the Gun (button C) to AIM-92 missiles in the helicopter.  Code must be turned on before you start the level. 

GAME GENIE CODE: 75DV-VRE2
Converts the Gun (button C) to Iron Bombs in the helicopter.  Code must be turned on before you start the level.

GAME GENIE CODE: AKBA-JA4G
F-117 Stealth flies much slower (easier to hit targets).

- STAFF -

Game Design: John Manley, Antonio Barnes
Programming: Mike Posehn
Art Director: Julie Gast Cressa
Art: Keith Bullen, Jeff Fennel
3-D Models: Michael Shirley, Tim Calvin
Additional Art: Peggy A. Brennan
Music & Sound Effects: Brian Schmidt
Project Management: Susan Manley
Technical Director: Lon Meinecke
Producer: Scott Berfield
Associate Producer: John Manley
Assistant Producer: Antonio Barnes (Tony Barnes), Michael Anthony Lubuguin, Scott Probin
Executive Producer: Scott Orr
Testing Manager: Randy Delucchi
Product Testing: Steve Imes, Michael Hensley (Mike Hensley), John D. Boerio (John Boerio)
Product Manager: Michael C. Prince (Michael Prince)
Marketing Art Direction: Nancy Waisanen
Package Design: E. J. Saraille
Game Text & Documentation: Michael Humes
Documentation Layout: Emily Favors
Documentation Layout (Mise en page de la documentation [EU]): Chris Morgan
Quality Assurance: Mike Lopez, Rob Cavaness, Michael Yasko (Mike Yasko), Paul Armatta, Alex Camilleri
Team photo by (US manual): Rosalind Delligatti (Roz Delligatti)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57271&o=2

$end

$megadriv=jstrikej,
$bio

Sega Mega Drive cart. published 29 years ago:

Jungle Strike - Uketsugareta Kyouki (c) 1993 Electronic Arts.

Japanese release. Game developed in the USA.

- TECHNICAL -

GAME ID: EM20020

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56596&o=2

$end

$snes=jstrikej,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Jungle Strike - Uketsugareta Kyouki (c) 1995 Electronic Arts Victor.

Japanese release.

- TECHNICAL -

GAME ID: SHVC-AJGJ-JPN

- STAFF -

Japanese Version Staff - Electronic Arts Victor Inc.
Producer: Shinichiro Takagi
Assistant Producer: Yasuhiro Suzuki, Futoshi Maruyama
Programming: Hidefumi Ohara
Translation: Kenichi Igarashi (Tohokushinsha Film Corp.)
Manual & Package: Ichiro Watanabe
Software Testing: Nobuaki Horie

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61575&o=2

$end

$amigaaga_flop=jstrik_a,
$bio

Commodore Amiga 1200 disk. published 28 years ago:

Jungle Strike [AGA Ver.] (c) 1994 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146426&o=2

$end

$gameboy=jstrike,
$bio

Nintendo Game Boy Cart. published 27 years ago:

Jungle Strike [Model DMG-AJGE-UKV] (c) 1995 Ocean Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66231&o=2

$end

$gameboy=jstrikeu,
$bio

Nintendo Game Boy Cart. published 27 years ago:

Jungle Strike [Model DMG-AJGE-USA] (c) 1995 Ocean Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66230&o=2

$end

$snes=jstrikeu,
$bio

Nintendo Super NES cart. published 27 years ago:

Jungle Strike (c) 1995 Electronic Arts.

- TECHNICAL -

GAME ID: SNS-AJDE-USA

- TRIVIA -

The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board).

- STAFF -

Programming: Richard Stevenson, Andrew Chapman
Additional Programming: Ashley Bennett
Art: Adrian Carless, Pete Daniels, Paul Gregory, Michael Hirst
Sound & Music: Neil Biggin
Additional Help: Mike Hart, Simon Short, Roger Taylor
3D Models: Electronic Arts
Project Manager: Anthony Casson
Technical Director: James North-Hearn
Quality Control: Lee Campbell, Sim Furniss, Mick Sheehan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63135&o=2

$end

$snes=jstrike,
$bio

Nintendo Super NES cart. published 27 years ago:

Jungle Strike (c) 1995 Electronic Arts.

- TECHNICAL -

Cartridge ID: SNSP-AJGP-EUR

- TRIVIA -

Reviews:
[FR] July 1995, Consoles + N.45: 90/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63134&o=2

$end

$info=hb_junglet,
$bio

Redemption mechanical game published 19 years ago:

Jungle Treasures (c) 2003 Sega Amusements, Incorporated.

- TRIVIA -

Jungle Treasures was released in April 2003.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=21081&o=2

$end

$spectrum_cass=jungletr,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Jungle Trouble (c) 1983 Durell Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79402&o=2

$end

$kc_cass=jungle13,
$bio

VEB Mikroelektronik KC cass. published 33 years ago:

Jungle ver. 1.3 (c) 1989 SOWACO

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133827&o=2

$end

$kc_cass=jungle14,
$bio

VEB Mikroelektronik KC cass. published 33 years ago:

Jungle ver. 1.4 (c) 1989 SOWACO

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133828&o=2

$end

$kc_cass=jungle2,
$bio

VEB Mikroelektronik KC cass. published 25 years ago:

Jungle ver. 2 (c) 1997 SOWACO

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133829&o=2

$end

$cpc_cass=junglewf,
$bio

Amstrad CPC cass. published 33 years ago:

Jungle Warfare (c) 1989 Virgin Mastertronic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96984&o=2

$end

$cpc_flop=junglewa,junglewa03,junglewa04,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Jungle Warfare (c) 1989 XOR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122413&o=2

$end

$spectrum_cass=jwarfare,jwarfarel,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Jungle Warfare (c) 1989 Virgin Mastertronic.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226656&o=2

$end

$msx1_cass=jungwarr,
$bio

MSX cass. published 32 years ago:

Jungle Warrior (c) 1990 Zigurat Soft [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94752&o=2

$end

$cpc_flop=junglewa02,junglewa01,junglewa09,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Jungle Warrior (c) 1990 Zigurat Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122414&o=2

$end

$specpls3_flop=junglewa,
$bio

Sinclair ZX Spectrum+3 disk. published 32 years ago:

Jungle Warrior (c) 1990 Zigurat Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147949&o=2

$end

$cpc_flop=junglewa0a,
$bio

Amstrad CPC 464 disk. published 17 years ago:

Jungle Warrior (c) 2005 CNGSOFT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121708&o=2

$end

$cpc_flop=junglewa05,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Jungle Warrior Cracked (c) 1990 Spanish Hackers, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122415&o=2

$end

$msx1_flop=jungwarr,jungwarra,
$bio

Jungle Warrior Cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134427&o=2

$end

$cpc_flop=junglewa06,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Jungle Warrior Trained (c) 1990 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122416&o=2

$end

$cpc_cass=jungwarr,
$bio

Amstrad CPC cass. published 32 years ago:

Jungle Warrior [Model JW-012-AMS] (c) 1990 Zigurat Soft [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96985&o=2

$end

$snes=jwars2,
$bio

Nintendo Super Famicom cart. published 29 years ago:

Jungle Wars 2 - Kodai Mahou Atimos no Nazo [Model SHVC-JW] (c) 1993 Pony Canyon, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61576&o=2

$end

$gameboy=jwars,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Jungle Wars [Model DMG-JWJ] (c) 1991 Pony Canyon, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66232&o=2

$end

$info=junglers,
$bio

Arcade Video game published 41 years ago:

Jungler (c) 1981 Stern Electronics, Incorporated.

Licensed from Konami. For more information about the game itself, please see the original Konami entry.

- TRIVIA -

Released in March 1982 by Stern (even if the title screen says 1981)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=46442&o=2

$end

$tutor=jungler,
$bio

Tomy Tutor cart. published 41 years ago:

Jungler (c) 1981 Tomy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101347&o=2

$end

$info=jungsub,
$bio

Arcade Video game published 41 years ago:

Jungler (c) 1981 Subelectro, Ltd.

Bootleg/Hack of Konami's "Jungler".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=113166&o=2

$end

$arcadia=jungler,
$bio

Arcadia 2001 cart. published 40 years ago:

Jungler (c) 1982 UA, Limited.

- TECHNICAL -

[Cartridge No. 23]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49261&o=2

$end

$info=jungler,gjungler,junglero,
$bio

Arcade Video game published 41 years ago:

Jungler (c) 1981 Konami.

The player controls a snake-like ship moving around a number of mazes chasing 3 similar computer controlled ships. Being hit by bullets reduces the length of the ships. Ships are destroyed either when their length is reduced to zero or when they collide with a longer ship.

- TECHNICAL -

Game ID : GX327

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound CPU : Zilog Z80 (@ 1.789772 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.789772 Mhz), (6x) RC

Players : 2
Control : 4-way joystick
Buttons : 1

- TRIVIA -

Jungler was released in December 1981.

Joe Startz holds the official record for this game with 180720 points.

- SCORING -

Running over enemy : 80-640 points; 80 points per segment.
Shooting enemy : 60 points for segment, 500 points for head.
Fruit : 500 points plus segment added.

- TIPS AND TRICKS -

* Don't get in front of red worms if you can avoid it. Yellow worms can be gotten in front of with caution, and green worms should be no problem (although you'd better watch out for the shooters).

* To shrink the opponents' worm down, shoot the tail.

- PORTS -

* CONSOLES:
Emerson Arcadia [US] (1982) [Model 1023]

* COMPUTERS:
Commodore VIC-20 [US] (1982) "Serpentine [Model VI SE C]"
Tommy Tutor

* OTHERS:
[JP] VFD handheld game (19??) released by Gakken.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1244&o=2

$end

$x1_flop=uedabgm1,
$bio

Junichi Ueda BGM Collection Vol.1 for X1 (c) 198? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86025&o=2

$end

$x1_flop=uedabgm2,
$bio

Junichi Ueda BGM Collection Vol.2 for X1 (c) 198? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86026&o=2

$end

$spectrum_cass=juniorar,
$bio

Junior Arithmetic (c) 198? Accord Data International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226211&o=2

$end

$info=junior,
$bio

Computer published 42 years ago:

Junior Computer (c) 1980 Elektor Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264567&o=2

$end

$zx81_cass=jnredu2,
$bio

Sinclair ZX-81 cass. published 41 years ago:

Junior Education 2 (c) 1981 Sinclair Research, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114589&o=2

$end

$zx81_cass=jnredu5,
$bio

Sinclair ZX-81 cass. published 41 years ago:

Junior Education 5 (c) 1981 Sinclair Research, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114590&o=2

$end

$info=jrking,
$bio

Arcade Video game published 40 years ago:

Junior King (c) 1982 Unknown.

Bootleg/Hack of "Donkey Kong Jr.".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=24512&o=2

$end

$c64_cass=jnrmathss,
$bio

Commodore C64 cass. published 39 years ago:

Junior Maths - Spirates / Snowmen (c) 1983 Commodore, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231944&o=2

$end

$zx81_cass=jnrmath1,
$bio

Sinclair ZX-81 cass. published 41 years ago:

Junior Maths 1 (c) 1981 Rose Cassettes

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114851&o=2

$end

$zx81_cass=jnrmath2,
$bio

Sinclair ZX-81 cass. published 41 years ago:

Junior Maths 2 (c) 1981 Rose Cassettes

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114852&o=2

$end

$electron_cass=jnrmath,
$bio

Acorn Electron cass. published 40 years ago:

Junior Maths Pack (c) 1982 Micro Power

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52010&o=2

$end

$bbc_cass=jnrmathp,
$bio

Acorn BBC Micro A cass. published 40 years ago:

Junior Maths Pack (c) 1982 Micro Power, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231803&o=2

$end

$spectrum_cass=juniorma,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Junior Maths Pack (c) 1984 Micro Mart Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288398&o=2

$end

$bbc_cass=jnrmath1,
$bio

Junior Maths Part1 (c) 19?? Tynesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52011&o=2

$end

$bbc_cass=jnrmath2,
$bio

Junior Maths Part2 (c) 19?? Tynesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52012&o=2

$end

$archimedes=pinpntjr,
$bio

Acorn Archimedes disk. published 30 years ago:

Junior PinPoint (c) 1992 Logotron

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116021&o=2

$end

$cpc_flop=juniorpl,
$bio

Junior Plus (c) 198? Arc Educational Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306195&o=2

$end

$spectrum_cass=juniorwo,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Junior Wordsplits (c) 1983 Sulis Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288023&o=2

$end

$dragon_cass=junrevngm,
$bio

Dragon cass. published 39 years ago:

Junior's Revenge (c) 1983 Microdeal

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116370&o=2

$end

$dragon_cass=junrevng,
$bio

Dragon cass. published 39 years ago:

Junior's Revenge (c) 1983 Dragon Data, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116458&o=2

$end

$psx=kanakoen,
$bio

Sony PlayStation CD published 23 years ago:

Junk Brain Diagnosis - Kanako Enomoto (c) 1999 Oracion, Inc.

- TECHNICAL -

GAME ID: SLPS-01937

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85329&o=2

$end

$pc98=junkjan2,
$bio

Junk Jankey's 2 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89818&o=2

$end

$info=jy_12,jy_03,jy_11,
$bio

Pinball published 25 years ago:

Junk Yard (c) 1997 Williams Electronics Games, Incorporated.

- TECHNICAL -

Williams WPC-95
Model Number : 50052

Main CPU : Motorola M6809 (@ 2 MHz)
Sound CPU : ADSP2105 (@ 10 MHz)
Sound chip : DMA-driven DAC

- TRIVIA -

Released in January 1997. 3,013 units were produced.

Sometimes when the crane hits the car targets, DOHO comes up on the display. 

Crazy Bob is the owner of the Junkyard.

- UPDATES -

Revision 1.0
Date : 01/06/97
This is the first production release. Major changes since prototype 0.3 :
- A cooling-off period is now enforced for the bus diverter coil.This was to help prevent the coil from overheating.
- PAYBACK TIME was removed from the time machine feature. The scoring was out of balance with the rest of the game.
- Crane error detection was implemented.
- Overall, the scores on the game were reduced by half.
- Several sound and display timing issues were cleaned up.

Revision 1.1
Date : 01/23/97
- Wire colors will now be correct in SWITCH TEST.
- German printers will now format correctly.
- The spinner no longer can score erroneously.
- Added French and Spanish translations.
- Fixed Fireworks display and lamp show during Radar Adventure.

Revision 1.2
Date : 07/03/97
- German pricing updated.
- Escape from DOG will score correctly.

- TIPS AND TRICKS -

When the Time Machine clock shows 3:33, hit both flippers 3 times to start the Secret mode.

Push START button during Saucer Attack Wave to clear the screen.

- STAFF -

Concept by : Barry Oursler, Dwight Sullivan, Adam Rhine
Design by : Barry Oursler, Dwight Sullivan
Art by : Paul Barker, Pat McMahon
Mechanics by : Zofia Bil, Brad Cornell
Music & Sounds by : Kurt Goebel
Software by : Dwight Sullivan, Graham West

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5468&o=2

$end

$x68k_flop=junkerpr,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Junker Pro-68K (c) 1990 Gold Cats Project

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88330&o=2

$end

$megadriv=junker,junkera,
$bio

Sega Mega Drive cart. published 30 years ago:

Junker's High (c) 1992 SIMS.

- TRIVIA -

Reviews:
[FR] November 1992 - Consoles+ No. 14: 47/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56597&o=2

$end

$ti99_cart=junkmnj,
$bio

Texas instrument TI-99/4A cart. published 36 years ago:

Junkman Junior (c) 1986 DaTaBioTics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84608&o=2

$end

$msx1_flop=junofrst,
$bio

Juno First Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134243&o=2

$end

$info=junofrstg,
$bio

Arcade Video game published 39 years ago:

Juno First (c) 1983 D. Gottlieb & Company.

North american version. For more information about the game itself, please see the original Konami version entry; "Juno First [Model GX310]".

- TECHNICAL -

Game No. GV-122

- TRIVIA -

Juno First was released by Gottlieb, under license by Konami, in September 1983 in the USA.

- PORTS -

* COMPUTERS:
[US] Commodore C64 (1984)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=39712&o=2

$end

$info=junofrst,
$bio

Arcade Video game published 39 years ago:

Juno First (c) 1983 Konami.

Juno First a vertically-scrolling shoot-em-up viewed from a third-person perspective in which players must destroy waves of attacking aliens. Unlike other shooters of the time, the game's enemies don't line up in a gallery formation but instead move freely around the screen. Because of this, the player's ship can move both forwards and backwards (in addition to left and right).

As well as the attacking aliens a spherical 'space capsule' occasionally appears on-screen and if shot, it releases an enemy astronaut that can then be captured. This must be done within a set time, however, with the screen having  a red tint for the period in which rescue is possible. During the capture phase, every enemy the player shoots is worth an additional 200 points. 

As a last resort players also have the option to 'warp' to another random part of the play area. This is highly risky as it may place the player's ship in a position more dangerous than the one it left. Players are allowed three warps per level.

Starting formations vary from stage to stage and the aliens mutate into more dangerous forms the longer they survive. To complete a level all aliens must be destroyed.

- TECHNICAL -

Game ID : GX310

Main CPU : Motorola M6809 (@ 1.5 Mhz)
Sound CPU : Zilog Z80 (@ 1.78975 Mhz), I8039 (@ 533.333 Khz)
Sound Chips : General Instrument AY8910 (@ 1.78975 Mhz), DAC, (3x) RC (@ 1.789772 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Juno First was released in July 1983 in Japan.

Tom Gibson holds the official record for this game with 78888980 points.

Released in North America as "Juno First [GV-122]"

- TIPS AND TRICKS -

* Shooting the space capsule will cause a astronaut to appear. Touching this astronaut will engage a bonus mode. In this mode, the enemy ships will stop firing for 10 seconds and each enemy destroyed will earn the player bonus points.

* To take full advantage of the bonus mode, avoid shooting enemy ships for about the first 20 seconds of the wave until the asteroid appears and you activate bonus mode. This will allow you to kill more enemies while in bonus mode.

* Don't forget to use your warp button - it can get you out of some sticky situations. You have 3 warps per level, and warps do not carry over to the next level.

* An extra ship is awarded at every 100,000 points, but be aware that the score rolls over after 1,000,000 points.

- PORTS -

* COMPUTERS:
[EU] MSX (1983)
[JP] MSX (1984)
[EU] Commodore C64 (1984)
[US] PC MS-DOS (1984)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1245&o=2

$end

$msx1_cart=junofrst,
$bio

MSX cart. published 39 years ago:

Juno First (c) 1983 Sony Corp.

- TECHNICAL -

GAME ID: HBS-G002C

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77176&o=2

$end

$svi318_cass=junoland,
$bio

Spectravideo SV-318 cass. published 39 years ago:

Juno Lander [Model SD-306T] (c) 1983 Spectravideo, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265126&o=2

$end

$info=juno106,
$bio

Musical Instrument published 38 years ago:

Juno-106 - Programmable Polyphonic Synthesizer (c) 1984 Roland.

The Roland Juno-106 is 61 Key, six voice fully programmable polyphonic synthesizer.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261575&o=2

$end

$info=juno6,
$bio

Musical Instrument published 40 years ago:

Juno-6 - Polyphonic Synthesizer (c) 1982 Roland.

The Roland- Juno-6 is a six voice and sixty-one key polyphonic synthesizer.

- TRIVIA -

Popular users:
Duran Duran, Enya, Sean Lennon

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261576&o=2

$end

$pc8801_cass=juokaime,
$bio

Juo Kaimei - Jissen Tsugi no Isshu (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91238&o=2

$end

$tvc_flop=jupiter,
$bio

Jupiter (c) 198? Dörner [Péter Dörner]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112208&o=2

$end

$tvc_cass=jupiter,jupitera,
$bio

Jupiter (c) 198? Dörner [Péter Dörner]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112523&o=2

$end

$info=jupace,
$bio

Computer published 40 years ago:

Jupiter Ace (c) 1982 Jupiter Cantab.

British home computer of the early 1980s. The Ace differed from other microcomputers of the time in that its programming environment used Forth instead of the more popular BASIC.

- TRIVIA -

Jupiter Cantab was formed by Richard Altwasser and Steven Vickers. Both had been on the design team for the Sinclair ZX Spectrum: Altwasser did some work on the development of the ZX-81 and in the design of the hardware of the Spectrum. Vickers adapted and expanded the 4K ZX-80 ROM to the 8K ZX-81 ROM and wrote most of the ROM for the Spectrum.

The Jupiter Ace was named after an early British computer, the Pilot ACE.

Sales to the general public were slow. Initially the computer was only available by mail order, and Jupiter Cantab reported that there were production difficulties, but these had been overcome by January 1983 and that units were arriving in shops.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231623&o=2

$end

$timex_dock=jupitace,
$bio

Timex Sinclair 2068 cart. published 37 years ago:

Jupiter ACE Emulator (c) 1985 Farrow, Paul

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237059&o=2

$end

$apple2_cass=jupiexpr,
$bio

Apple II cass. published 43 years ago:

Jupiter Express (c) 1979 Softape

- TECHNICAL -

GAME ID: JES-179

- STAFF -

By: Gary Shannon

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135958&o=2

$end

$info=jupiter2,
$bio

Computer published 46 years ago:

Jupiter II (c) 1976 Wave Mate.

- TRIVIA -

The Jupiter II was available in a KIT form for $1,225 or fully assembled for $1,885.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103251&o=2

$end

$info=jupiter3,
$bio

Computer published 46 years ago:

Jupiter III (c) 1976 Wave Mate.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103252&o=2

$end

$vic10=jlander,
$bio

Commodore MAX cart. published 40 years ago:

Jupiter Lander (c) 1982 HAL Laboratory

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53612&o=2

$end

$vic1001_cart=jlander,
$bio

Commodore VIC-20 cart. published 41 years ago:

Jupiter Lander [Model VIC-1907] (c) 1981 Commodore, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84444&o=2

$end

$psx=jupstrik,
$bio

Sony PlayStation CD published 27 years ago:

Jupiter Strike (c) 1995 Acclaim Ent., Inc.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-00177

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110977&o=2

$end

$amigaocs_flop=jupiter,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Jupiter's Masterdrive (c) 1990 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74363&o=2

$end

$info=jurassic99,
$bio

Jurassic 99 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263878&o=2

$end

$gbcolor=jboy2,jboy2a,
$bio

Jurassic Boy 2 (c) 199? Sachen.

- TECHNICAL -

Game ID: EB-002

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68090&o=2

$end

$nes=jboy2,
$bio

Nintendo Famicom cart. published 28 years ago:

Jurassic Boy 2 (c) 1994 Sachen.

- TECHNICAL -

[Model TC-028]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76821&o=2

$end

$info=tjpark,
$bio

Handheld game published 34 years ago:

Jurassic Park (c) 1988 Tiger Electronic Toys, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=100490&o=2

$end

$amigaocs_flop=jpark,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Jurassic Park (c) 1993 Ocean Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74364&o=2

$end

$ibm5170=jp,
$bio

IBM PC/AT DOS 3.5in. disk. published 29 years ago:

Jurassic Park (c) 1993 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276367&o=2

$end

$info=jpark,jparkj,jparkja,jparkjc,
$bio

Arcade Video game published 28 years ago:

Jurassic Park (c) 1994 Sega Enterprises, Limited.

An on-the-rails lightgun game for 1 or 2 players, based on the groundbreaking Steven Spielberg movie of the same name.

Jurassic Park features Sega's often-used and highly effective sprite scaled graphics and is very similar in style to another Sega Lightgun shoot-em-up, 1991's "Rail Chase". For subsequent games in the series, graphics technology had moved on somewhat and scaled sprites were dropped in favour of far superior textured polygons.

- TECHNICAL -

Runs on the Sega "System 32" hardware.

Players: 2
Control: lightgun
Buttons: 1

- TRIVIA -

Jurassic Park was released in February 1994, even if titlescreen says 1993 (development year).

- SERIES -

1. Jurassic Park (1993)
2. The Lost World - Jurassic Park (1997)
3. The Lost World Special - Jurassic Park (1998)
4. Jurassic Park III (2001)

- STAFF -

Directors : Juro Watari, Kenji Kanno
Programmers : Takeshi Goden, Toshikazu Goi, Kenji Yamamoto, Mari Tsuruzoe, Hideshi Kawatake, Akira Ohe
Graphic designers : kyoshi Ieizumi, Megumi Matsuda, Nahoko Naruke, Kenji Arai, Seiichi Yamagata, Jun Uriu, Shinichi Nakagawa
Sound : Saeko Sasaki, Maki Morrow
Mechanical designers : Yasuo Ishikawa, Masayoshi Yamada
Electrical designers : Hiroki Koyama, Tomoyuki Goto
Industrial designers : Kimio Tsuda, Hiroyuki Yoshimi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1246&o=2

$end

$info=jparkmb,
$bio

Jurassic Park (c) 199? Unknown.

Pirate coin-op version of the Mega Drive game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146969&o=2

$end

$megadriv=jparkrep9,jparkrep8,jparkrep7,jparkrep6,jparkrep5,jparkrep4,jparkrep3,jparkrep2,jparkrep1,
$bio

Sega Mega Drive cart. published 28 years ago:

Jurassic Park - Rampage Edition (c) 1994 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID:  1557-50
CART ID: 670-5204-50
COVER ID: 670-5205-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56599&o=2

$end

$megadriv=jparkre,
$bio

Sega Genesis cart. published 28 years ago:

Jurassic Park - Rampage Edition (c) 1994 SEGA of America, Inc.

- TECHNICAL -

GAME ID: 1557

- TIPS AND TRICKS -

GAME GENIE CODES:

ADNA-DP7E
Jump higher (when standing still). Works on Grant only.

ADNA-DF7E
Jump much higher (when standing still).  Works on Grant only.  Note that if you start the Cargo Ship level, you can now jump over the cargo crates to the Left and go down the ladder and instantly finish the level.

GXNA-CAE8
Moon jump (jump higher, with slower jump and descent). Only works on Grant, and when standing still.

EDNA-CAE8
Moon jump (jump much higher, with slower jump and descent). Only works on Grant, and when standing still. Note that if you start the Cargo Ship level, you can now jump over the cargo crates to the Left and go down the ladder and instantly finish the level.

BMNA-CAE8
Moon jump (jump ultra high, with slower jump and descent). Only works on Grant, and when standing still. Useful when using the no Pteranodon code in the Aviary level.

A1BT-AACN +
AXCA-AA44 +
R1BT-A6YW
Level select. Keep pressing Right at the level/map screen to see all the levels (even the ones normally hidden at the top).  Note that if you can't see any level highlighted, that means you have the Burning River level selected (press Start to go there). If you press Left, you will only see the levels on the lower part of the screen.

ADLA-CA7L
Pressing Right will instantly finish the level. Code can be turned On or Off at anytime. Only works with Grant. Does not work on River Run or Burning River levels.

4MLA-CA96
Pressing Left will instantly finish the level. Code can be turned On or Off at any time. Only works with Grant. Does not work on River Run or Burning River levels.

AJKT-GA94
When you start the Aviary level, the Pteranodon (giant bird) is gone and doesn't carry you to the top. You'll start the level at the bottom instead of at the top.  Walking too far to the Left or Right at the very bottom will cause you to finish the level. Will need to use with the ultra high moon jump code when in the Aviary level.  Can also use in the River Run level, but best not to use in the Cargo Ship and Savannah levels (can glitch those 2 levels).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93591&o=2

$end

$nes=jparklw,
$bio

Jurassic Park - The Lost World (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55253&o=2

$end

$snes=jpark2u,jpark2up,
$bio

Nintendo Super NES cart. published 28 years ago:

Jurassic Park II - The Chaos Continues [Model SNS-A2JE-USA] (c) 1994 Ocean

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63139&o=2

$end

$snes=jpark2,
$bio

Nintendo Super NES cart. published 28 years ago:

Jurassic Park II - The Chaos Continues [Model SNSP-A2JP-EUR] (c) 1994 Ocean

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63138&o=2

$end

$info=jpark3,jpark3u,
$bio

Arcade Video game published 21 years ago:

Jurassic Park III (c) 2001 Konami Corporation.

A 3-D motion-sensor shooting game where players shoot at rampaging dinosaurs.

- TECHNICAL -

Konami Viper hardware

Main CPU : MPC8240 (@ 200 Mhz)

- TRIVIA -

Jurassic Park III was released in July 2001.

Just like in the movie, you will have to escape from the Isla Sorna island, crowded of deadly dinosaurs...

- SERIES -

1. Jurassic Park (1993)
2. The Lost World - Jurassic Park (1997)
3. The Lost World Special - Jurassic Park (1998)
4. Jurassic Park III (2001)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4062&o=2

$end

$gba=jpark3aa,
$bio

Nintendo GBA cart. published 21 years ago:

Jurassic Park III - Advanced Action [Model AGB-AJQJ-JPN(RK254-J1)] (c) 2001 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71298&o=2

$end

$gba=jpark3da,
$bio

Nintendo GBA cart. published 21 years ago:

Jurassic Park III - Dino Attack [Model AGB-AJQP-EUR] (c) 2001 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71299&o=2

$end

$gba=jpark3ia,
$bio

Nintendo GBA cart. published 21 years ago:

Jurassic Park III - Island Attack [Model AGB-AJQE-USA] (c) 2001 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71300&o=2

$end

$gba=jpark3pbj,
$bio

Nintendo GBA cart. published 21 years ago:

Jurassic Park III - Kyouryuu ni Ainiikou! [Model AGB-AJ3J-JPN(RK255-J1)] (c) 2001 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71301&o=2

$end

$gba=jpark3pbu,
$bio

Nintendo GBA cart. published 21 years ago:

Jurassic Park III - Park Builder [Model AGB-AJ3E-USA] (c) 2001 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71303&o=2

$end

$gba=jpark3pb,
$bio

Nintendo GBA cart. published 21 years ago:

Jurassic Park III - Park Builder [Model AGB-AJ3P] (c) 2001 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71302&o=2

$end

$gba=jpark3dfu,
$bio

Nintendo GBA cart. published 21 years ago:

Jurassic Park III - The DNA Factor [Model AGB-ADNE-USA] (c) 2001 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71305&o=2

$end

$gba=jpark3df,
$bio

Nintendo GBA cart. published 21 years ago:

Jurassic Park III - The DNA Factor [Model AGB-ADNP] (c) 2001 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71304&o=2

$end

$gba=jpark3dfj,
$bio

Nintendo GBA cart. published 21 years ago:

Jurassic Park III - Ushinawareta Idenshi [Model AGB-ADNJ-JPN(RK248-J1)] (c) 2001 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71306&o=2

$end

$gba=jparkins,
$bio

Nintendo GBA cart. published 19 years ago:

Jurassic Park Institute Tour - Dinosaur Rescue [Model AGB-AJ8J-JPN] (c) 2003 Rocket Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71307&o=2

$end

$gameboy=jpark2,
$bio

Nintendo Game Boy Cart. published 28 years ago:

Jurassic Park Part 2 - The Chaos Continues (c) 1994 Ocean Software, Limited.

- TECHNICAL -

Game ID: DMG-A2JE-USA

- STAFF -

Code: Frédéric Zimmer, Fernando Velez, Pierre Adane
Graphics: Christophe Soeur, Sylvain Dessoly, Philippe Dessoly
Music: Jonathan Dunn

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66238&o=2

$end

$amigaaga_flop=jpark_a,
$bio

Commodore Amiga 1200 disk. published 29 years ago:

Jurassic Park [AGA Ver.] (c) 1993 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146425&o=2

$end

$megadriv=jpark,jparkp,
$bio

Sega Mega Drive cart. published 29 years ago:

Jurassic Park (c) 1993 Sega Enterprises, Limited.

European release. Game developed in the USA. See the original for more information about the game; "Jurassic Park [Model 1056]".

Description from the European back cover:

A hurricane rips through the Jurassic Park dinosaur preserve, trapping the tourists and freeing the most terrifying animals ever! Play the character of Grant the paleontologist in a deadly battle against the creatures, or be a Raptor, battling other dinosaurs and eluding the human enemies' traps!

- TECHNICAL -

GAME ID: 1056-50 (Logicial number, writed nowhere)
CART ID: 670-3431-50
COVER ID: 670-3432-50

- TRIVIA -

Released on August 28, 1993 in Europe.

Reviews:
[FR] October 1993 - Consoles + N.24: 83%

- TIPS AND TRICKS -

GAME GENIE CODES (European version only):

3MRV-H97L
Jump higher when standing still.

3MTV-H928
Jump higher when running.

AJKA-AA2T +
AL4T-JA9T +
1YKA-ARB0 +
2NJT-ARE8
Allows free movement anywhere on the screen/map using controller 1. You can even move thru solid objects. Turn codes off to return to normal game play. This code uses the built-in password/cheat, but changes it so you can use controller 1 instead of controller 2. Best to turn on after you start the game, can cause problems in the menus.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56598&o=2

$end

$megadriv=jparku,jparkup,jparkup2,
$vgmplay=jpark_md,
$bio

Sega Genesis cart. published 29 years ago:

Jurassic Park (c) 1993 SEGA of America, Inc.

Jurassic Park is a standard side-scrolling action video game, with platform gameplay elements. The end objective is to reach the end of each level, using items placed at fixed locations. However, the game features a then-uncommon variation in action games, giving players the option of using two characters that played independently to one another. The game is playable as either paleontologist Dr. Alan Grant, or a Velociraptor.

- TECHNICAL -

GAME ID: 1056
CART ID: 670-3431
CART SIZE: 16 Mega (2Mb)

- TRIVIA -

Jurassic Park was released in the United States on August 10, 1993 and was the first video game to utilize Sega's new ratings system, receiving a GA (General Audiences) rating. Approximately 250,000 copies were sold within the first week of the game's U.S. release, totaling a record $13.8 million.

Acclaim Entertainment and Activision had both bid for the rights to produce the Sega Genesis version of Jurassic Park, but lost to Sega. Doug TenNapel, who created Earthworm Jim, was the lead artist for the development team. The game's animators consulted experts who worked on the film on how the game's dinosaurs should look. The development team also consulted with paleontologist Robert Bakker, who dissected a supermarket chicken to demonstrate the similarities of dinosaur anatomy to bird anatomy. Bakker also appeared in a commercial for the game. For the game to reflect the latest dinosaur discoveries and theories, the development team took field trips to museums of natural history; and to zoos to observe the feeding habits and physical movements of birds and reptiles, such as ostriches and alligators.

urassic Park was the first game by Sega to be developed using Silicon Graphics computers at the company's new development facility; such computers were previously used to create computer-generated dinosaurs for the film. The 3D models for the game's dinosaurs were created using stop motion photography while a team member was filmed acting out Grant's movements and was then digitized. Many dinosaur models used for the film were sent to the game's development studio so they could also be filmed and digitized while in motion. A $75,000 Velociraptor puppet from the film was also used for production of the game. The game features Artificial Dinosaur Intelligence that causes the dinosaur enemies to react differently every time a level is played, giving the player a unique experience each time.

Elements from Michael Crichton's novel, Jurassic Park, were featured in the game, including the presence of procompsognathus and pteranodons, and the Jungle River attraction. The game used the film's original planned ending, in which Grant would eliminate the velociraptors by manipulating a Tyrannosaurus rex skeleton in the visitor center. The game's volcano level was not featured in the novel or the film.

By June 1993, the development team had been working on the game for 15 months. The game's development had been kept secretive up until that month, when the game was publicly unveiled for the first time at Chicago's Summer Consumer Electronics Show.

Jurassic Park was the first film-based video game to give players the option of playing as a protagonist or antagonist.

- TIPS AND TRICKS -

GAME GENIE CODE:

GGEA-9E0J
Infinite ammo for all weapons.

- STAFF -

Producer: Jesse Taylor
Lead Programmer: Keith Freiheit
Programmers: Brian Belfield, David Cartt, Richard Karpp, Heinrich Michaels, Karl Robillard, Jason Weesner
Art Director: Dana Christianson
Lead Artist: Douglas TenNapel
Artists: Mark Lorenzen, Elizabeth Anderson-Hendricks, Robert Cuenca, Ellis Goodson, Jeff Jonas, Matt McDonald, Kevin McMahon, Tom Moon, Joe Shoopack
Sound and Music: Sam Powell
Lead Testers: Vincent Nason, Jason Kuo
Testers: David Forster, Richie Hideshima, Jeff Todd, Paul Walker, Casey Grimm, Atom Ellis, Mark Paniagua, Roman Greco, William Emery, Timothy Spengler, Vasily Lewis, Greg Becksted, Ben Szymkowiak, Vy Nong, Anthony Lynch, Dermot Lyons, Michael Baldwin, Maria Tuzzo, Keith Higashihara, Ken Chao, Julio Martinez, Michael H. Gilmartin, Mike Palser, Mike Pagendarm, Harry Chavez, Joe Cain, Conan Tigard, Marc Dawson
Marketing: Pamela Kelly Boogar
Manual: Carol Ann Hanshaw
Special Thanks: Mark Dobratz, Jennifer Haney, Neil Hanshaw

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57272&o=2

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$gamegear=jpark,
$bio

Sega Game Gear cart. published 29 years ago:

Jurassic Park [Model 2511] (c) 1993 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64657&o=2

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$segacd=jpark,jparkp,
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Sega CD published 28 years ago:

Jurassic Park [Model 4410] (c) 1994 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60750&o=2

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$megacd=jparkg,
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Sega Mega-CD published 29 years ago:

Jurassic Park (c) 1993 Sega Enterprises, Limited.

German release.

Description from the German back cover:

Auf einer sturmgepeitschten Insel lauern urzeitliche Wesen in den Schatten des Dschungles. Können Sie die Rätsel lösen und die Dinosaurier-Eir retten, bevor irgend etwas Grauenvolles Sie zum Frühstück verspeist? Exklusiv für Mega-CD - ein völlig neuses Game-Design.

Brillante Grafiken und realistische Full-Motion-Video-Sequenzen sorgen für unglaubliche Kino-Atmosphäre

"Mit deutschsprachigen spielfilmsequenzen!

- TECHNICAL -

Game ID: 4411-18
Front Cover ID: 670-4781-18
Back Cover ID: 670-4783-18
Manual ID: 672-1760-50
CD 1 ID: 670-4780-18

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60625&o=2

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$megacd=jpark,
$bio

Sega Mega-CD published 29 years ago:

Jurassic Park (c) 1993 Sega Enterprises, Limited.

- TECHNICAL -

Game ID: 4411
Front Cover ID: 670-4781-50
Back Cover ID: 670-4783-50
Manual ID: 672-1760-50
Spine Card ID: 670-4782-50
CD ID: 670-4780-50

- TRIVIA -

Reviews:
[FR] August 1994 - Consoles + N.34: 74%

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60624&o=2

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$info=jupk_513,jupk_501,jupk_305,jupk_501g,jupk_307,
$bio

Pinball published 29 years ago:

Jurassic Park (c) 1993 Data East Pinball.

- TECHNICAL -

Game ID: 500-5520-01

Data East Version 3 (BSMT & 128x32 Display)

Main CPU : M6808 (@ 1 MHz)
Sound CPU : Motorola M6809 (@ 2 MHz)
Display CPU : Motorola M6809 (@ 4 MHz)
Sound chips : BSMT2000 (@ 24 MHz)

- TRIVIA -

Released in June 1993, which was around the same time the movie of the same name was released in theaters.

Sometimes during attract mode, when the 'BSMT 2000' logo appears on the DMD, a brachiosaurus cry from the movie can be heard.

- UPDATES -

Earlier ROMs of this game will have a preview for "Last Action Hero" during attract mode, if the 'Next Game Promotion' feature in the test menu is turned on. Later ROMs do not have the preview at all.

- SERIES -

1. Jurassic Park (1993)
2. The Lost World - Jurassic Park (1997)

- STAFF -

Game Design: Ed Cebula (EDC), Neil Falconer (NF), Joe Kaminkow
Game Software: Neil Falconer
Display Software: John Carpenter (JWC)
Mech. Design: John Lund, Joe Balcer, John Borg, Norm Wurz
Game Art: Markus Rothkranz, Kurt Andersen (KMA)
Sounds & Music: Brian Schmidt
Pixelators: Jack Liddon (JAK), Kurt Andersen
Software Support: Kristina Donofrio, Lonnie Ropp, Masaya Horiguchi, Don Schild, Eric Winston
Cables: Phillis
BOM: Sarah Bagnola
Technical Support: Arnie Aarstad, Jim Gorman
Special Thanks To: Stan Winston, Pete Hylak, Craig Fitpold, Brian Poklacki, Ron Hayes
Special Thanks To: Everyone at Universal, Amblin, MCA, John Hornick, Michael Malone, Sid Kaufman, Brad Globe, Marvin Levy, Barbara Ritchie, Kathy Kennedy, Denise Dole

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5322&o=2

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$sms=jpark,
$vgmplay=jpark_sms,
$bio

Sega Master System cart. published 29 years ago:

Jurassic Park (c) 1993 Sega Enterprises, Limited.

Descriptions from the back cover:

Look Grant, you've got to help us. With the computer security system out of commission, there's no telling how many dinosaurs have escaped and are running around free. We have to recapture them or Jurassic Park won't open on schedule. Not to mention the fact that with those dangerous animals out there we have no way of getting off the island alive!

Dr. Grant, Sie müssen uns einfach helfen! Das computergesteuerte Sicherheitssystem ist funktionsunfähig, und wir haben absolut keine Ahnung, wie viele Dinosaurier ausgebrochen sind und frei herumlaufen. Wir müsson die Ausreißer wieder einfangen, oder Jurassic Park kann nicht wie geplant eröffnet werden. Und noch eine Kleinigkeit — solange sich diese gefährlichen Bestien in Freiheit befinden, haben wir keine Möglichkeit, diese Insel lebend zu verlassen!

Ecoutez Grant, vous devez nous aider. Du fait que le système de surveillance par ordinateur est hors service, nous n'avons aucun moyen de savoir combien de dinosaures se sont échappés dans la nature. Nous devons les recapturer sinon le Jurassic Park ne pourra pas ouvrir comme prévu. Inutile d'ajouter qu'avec ces animaux dangereux, nous n'avons aucune chance de sortir vivant de l'île.

Mire Grant, tiene que ayudarnos. Con el sistema de seguridad controlado por computadora, no hay forma de saber cuántos dinosaurios se han escapado y se encuentran corriendo por todas partes. Tendremos que capturarlos o Jurassic Park no podrá abrirse según está planeado. ¡Sobra decir que con todos esos peligrosos animales por ahí no habrá forma de salir con vida do la isla!

Grant, ci devi aiutare. Il sistema di sicurezza computerizzato del parco è guasto e nessuno sa quanti dinosauri sono scappati e stanno girando liberamente. Se non li ricatturiamo, Jurassic Park non potrà essere inaugurato alla data stabilita. Senza parlare del fatto che con tutti quei pericolosi animali in libertà abbiamo scarse possibilità di lasciare quest'isola vivi.

Hörru Grant, du måste hjälpa oss. Nu när det datorstyrda säkerhetssystemet satts ur spel kan vi bara gissa oss till hur många dinosaurier som har flytt och nu löper amok. Vi måste fånga dem, annars kan inte Jurassic Park öppnas på utsatt tid. För att inte nämna att vi inte har en chans att komma levande härifrån, så länge alla de där farliga djuren smyger omkring i det fria!

Luister eens, Grant, je moet ons helpen. Het computer beveiligingssysteem is uitgevallen en we weten niet hoeveel dinosaurussen zijn ontsnapt. We moeten Jurassic Park onder controle krijgen, want anders kunnen we niet op tijd open. Daarbij komt ook nog dat we nooit levend van dit eiland kunnen komen zolang die wilde beesten buiten los rondlopen!

- TECHNICAL -

GAME ID: 9030

- TRIVIA -

Export releases:
[BR] "Jurassic Park [Model 028330]"

- STAFF -

Director: Asohy
Producer: Jun Tsu Chi
Chief Programmer: ToToYo
Programmers: Com Blue, Saku, Ken-San
Art Work: EI·EI·O, Jyouoh A.K.K, Tez·Mania
Sound Management: Lotty, N.Gee
Planner: LLG, Suu Sang
Special Thanks: Hase, James S., Jessy T., Steve B., Kazu

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56075&o=2

$end

$gameboy=jpark,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Jurassic Park [Model DMG-JQ-NOE] (c) 1993 Ocean Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66234&o=2

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$gameboy=jparku,
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Nintendo Game Boy Cart. published 29 years ago:

Jurassic Park (c) 1993 Ocean Software, Limited.

- TECHNICAL -

Game ID: DMG-JQ-USA

- STAFF -

Coding by: Gerald Weatherup, Paul Robinson, Debbie Hardin, Mark Rogers
Artwork by: Steven Kerry, Ray Musci, Jon Beard, Martin McDonald, Francesca Roosen, Damon Jenkins, Alan Pashley, Sherrie Hinson Zook, Neal Zook, Chris Kerry, Lynnie Mojadera
Music by: Jonathan Dunn

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66237&o=2

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$gamegear=jparkj,
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Sega Game Gear cart. published 29 years ago:

Jurassic Park (c) 1993 Sega Enterprises, Limited.

- TECHNICAL -

[Model G-3229]

- TRIVIA -

This game is based on the 1993 movie with the same title.

- TIPS AND TRICKS -

* Sound test: Turn on the console with START held (this will work only in the Japanese version of the game).

* Unlock Tyrannosaurus Stage: Clear all four levels without continuing (order does not matter).

- STAFF -

Director : Asohy
Producer : Jun Tsu Chi
Chief Programmer : ToToYo
Programmer : Com Blue, Saku, Ken-san
Art Work : Ei-Ei-O, Jyouoh A.K.K., Tez-Mania
Sound Management : Lotty, N.Gee
Planner : LLG, Suu Sang
Special Thanks : Hase, James S., Jessy T., Steve B., Kazu

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64658&o=2

$end

$megadriv=jparkj,
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Sega Mega Drive cart. published 29 years ago:

Jurassic Park (c) 1993 SEGA Enterprises, Ltd.

Japanese release. Game developed in the USA. See the original for more information about the game; "Jurassic Park [Model 1056]".

- TECHNICAL -

GAME ID: G-4109

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286120&o=2

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$megacdj=jpark,
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Sega Mega-CD published 28 years ago:

Jurassic Park (c) 1994 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID: G-6038

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60525&o=2

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$nes=jpark,jparku,
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Nintendo NES cart. published 29 years ago:

Jurassic Park (c) 1993 Ocean

Extinct for eons, the most awesome creatures ever to walk the earth have been brought back to life by astounding biotech advances. These breathtaking behemoths have been unleashed to roam the most incredible animal preserve of all time... man and dinosaur together... JURASSIC PARK.

Now, you've been cast in a starring role in this sensational saga. As Dr. Alan Grant, world-renowned paleontologist, your adventure begins on a mysterious fog-shrouded island off Central America, where an untamed, primitive world has been created. Controlled by a vast supercomputer complex, the most privileged visitors are invited to experience its terrifying wonders in complete safety... until something goes terribly wrong.

A computer malfunction has caused the release of hundreds of fearsome prehistoric predators. Vicious raptors, spitters and tyrannosaurs are threatening to overrun even the fortified visitor's compound... and two children, Tim and Lex, are lost in the jungle's island wilderness. To find and rescue them, you'll have to face some of history's most powerful and deadly carnivores.

- TECHNICAL -

GAME ID: NES-J9-USA

- TRIVIA -

Released in June 1993 in the USA.

Reviews:
[FR] November 1993 - Consoles + N.25: 79%

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55252&o=2

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$snes=jparkj,
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Nintendo Super Famicom cart. published 28 years ago:

Jurassic Park [Model SHVC-J8] (c) 1994 Jaleco Company, Limited. [Japan Leisure].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61578&o=2

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Nintendo Super NES cart. published 29 years ago:

Jurassic Park [Model SNS-J8-USA] (c) 1993 Ocean

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63137&o=2

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$snes=jpark,jparkp,jparki,jparks,
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Nintendo Super NES cart. published 29 years ago:

Jurassic Park (c) 1993 Ocean

- TECHNICAL -

Cartridge ID: SNSP-J8-EUR

- TRIVIA -

Reviews:
[FR] November 1993 - Consoles + N.25: 91%

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63136&o=2

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$snes=jparkf,
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Nintendo Super NES cart. published 29 years ago:

Jurassic Park (c) 1993 Ocean Software, Ltd.

- TECHNICAL -

Cartridge ID: SNSP-J8-FRA/SFRA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88463&o=2

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$snes=jparkg,
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Nintendo Super NES cart. published 29 years ago:

Jurassic Park (c) 1993 Ocean Software.

- TECHNICAL -

Game ID: SNSP-J8-NOE/SFRG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88464&o=2

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$info=sp_juras,
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Jurassic Trial (c) 199? Ace Coin Equipment, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42246&o=2

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$pc8801_flop=jusenkil,
$bio

NEC PC-8801 Series disk. published 37 years ago:

Jusenki L-Gaim (c) 1985 Bandai Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92139&o=2

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$apple2_flop_clcracked=jatblock,
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Apple II 5.25 disk. published 35 years ago:

Just Around The Block (c) 1987 DC Heath & Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288317&o=2

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$spectrum_cass=justimagp,
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Sinclair ZX Spectrum cass. published 36 years ago:

Just Imagine (c) 1986 Pirate Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234757&o=2

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Sinclair ZX Spectrum cass. published 36 years ago:

Just Imagine + Laser Shoot (c) 1986 Central Solutions, Ltd.

- TECHNICAL -

GAME ID: CSC 17

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79404&o=2

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$info=m1jtjob,m1jtjoba,m1jtjobb,m1jtjobc,m1jtjobd,m1jtjobe,
$bio

Just the Job (c) 199? Global Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42345&o=2

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$info=ep_jsttt,ep_jsttta,ep_jstttb,ep_jstttc,ep_jstttd,ep_jsttte,ep_jstttf,ep_jstttg,
$bio

Just the Ticket (c) 199? Maygay.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15511&o=2

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$svi318_cass=justwrit,
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Spectravideo SV-318 cass. published 38 years ago:

Just Write JR (c) 1984 Spectravideo, Inc.

- TECHNICAL -

GAME ID: SD-294C

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118503&o=2

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$nes=justbred,
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Nintendo Famicom cart. published 30 years ago:

ジャストブリード (c) 1992 Enix, Limited.
(JustBreed)

Tactical role-playing game. The game's story opens in the town of Astholm, which is spiritually protected by a sapphire wielded by the priestess Firis. She is one of six priestesses charged with holding a special gem to have together held an archaic power for several generations. During the town's Sapphire Festival, Firis is kidnapped by the henchman of Ezelkiel, a man bent on collecting the priestesses to revive an ancient evil. The player takes on the role of the nameless Hero who, along with being sworn to protect Astholm, is the lover of Firis. He immediately sets out with his army to rescue the priestess and ends up becoming involved in a much larger-scale predicament involving the world's other priestesses and gems.

The game's six main characters each have their own armies of six soldiers, making the total number of troops thirty-six. Each character has a set character class, which allots them fixed attributes and allows some of them to learn and use certain spells. The leaders are well-rounded Heroes that use both weapons and magic. Wizards rely almost entirely on powerful magic. Fighters battle close-range with a number of weapons. Archers attack from afar using arrows. As in traditional RPGs, battles earn each character experience points which go towards a level up, increasing that character's stats such as hit points, strength, defense, and wisdom.

- TECHNICAL -

GAME ID: EFC-I5
SIZE: 6 MEGs (750 Kb)

The cartridge uses the MMC5 memory mapper: it have extended graphics and 2 additional square wave channels.

- TRIVIA -

Released on December 15, 1992 in Japan. Although it is somewhat obscure and was overlooked due to its late release, it is notable for its long development and as one of the largest RPGs created for the Famicom.

JustBreed was announced nearly three years before its release, which took place towards the end of the Famicom's lifecycle. The game was programmed by Kazuro Morita's game company Random House. Manga artist Yuzo Takada, best known for 3×3 Eyes series, designed both the characters and monsters, while anime composer Kohei Tanaka scored the game.

Shogakukan published a 144-page strategy guide for the game in January 1993.
Futabasha published a 57-page illustration book titled The World of Just Breed on June 20, 1993.
Futabasha also published a 255-page light novel as part of its fantasy novel series in October 1993.

- STAFF -

Character designed by: Yuzo Takada
Scenario Written by: Katsuyuki Sato
Music Composed by: Kohei Tanaka
Programmed by: Kazurou Morita
Graphic designed by: Takashi Yasuno
Game designed by: Kazurou Morita, Takashi Yasuno
Program: Kazurou Morita, Kenichi Machida, Kenji Kawachi, Junichi Kobayashi
Graphic: Takashi Yasuno, Mitsuhiro Mori, Toshio Hara
Game design: Kazurou Morita, Takashi Yasuno, Shinji Imada, Akira Morimoto
Sound Program: Izuru Aki, Junichi Kobayashi
Assistance: Naoki Yasuda, Miki Kawamura
Test Play: Seiichiro Jinno, Yuko Inadama, Yurie Yamamoto, Noriaki Ogata, Tomohiko Tanaka, Hajime Yokose, Hiroaki Tanaka, Taeko Nakamura, Yumiko Manaka, Hajime Iesaka, Mieko Fukui, Hirotomo Morisada, Shinichi Koda, Kazuhiro Kawano, Keiko Hattori, Miwako Ishihara, Daisaku Akikawa, Kanako Kunimatsu, Yoshiaki Ujiie, Nobuyoshi Yoshii
Enix Staff: Keizo Mochizuki, Teruhiko Hanawa, Yasuyuki Sone, Kouji Mitsumori, Tetsuro Shimoda, Keiko Ito, Kenjiro Kano, Yuuchi Kikumoto, Masahiro Hirasawa, Kazunori Takado, Hiroki Fujimoto, Yasuko Sekiguchi, Miwako Matsumoto
Producted by: Takao Kawaguchi, Hideki Yamamoto, Yasuhito Watanabe
Published by: Yasuhiro Fukushima

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54252&o=2

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$info=jak_just,
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Dedicated Console published 17 years ago:

Justice League (c) 2005 Jakks Pacific, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145597&o=2

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$gba=jlin4allu,jlin4allup,
$bio

Nintendo GBA cart. published 20 years ago:

Justice League - Injustice for All [Model AGB-AJLE-USA] (c) 2002 Midway Home Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71309&o=2

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$gba=jlin4all,
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Nintendo GBA cart. published 20 years ago:

Justice League - Injustice for All [Model AGB-AJLP] (c) 2002 Midway Home Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71308&o=2

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$gba=jlchron,
$bio

Nintendo GBA cart. published 19 years ago:

Justice League Chronicles [Model AGB-BJLE-USA] (c) 2003 Midway Home Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71310&o=2

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$gba=jlhflashu,
$bio

Nintendo GBA cart. published 16 years ago:

Justice League Heroes - The Flash [Model AGB-BJHE-USA] (c) 2006 WB Games [Warner Bros.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71312&o=2

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$gba=jlhflash,
$bio

Nintendo GBA cart. published 16 years ago:

Justice League Heroes - The Flash [Model AGB-BJHP] (c) 2006 WB Games [Warner Bros.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71311&o=2

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$snes=jleaguej,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Justice League Task Force [Model SHVC-AJLJ-JPN] (c) 1995 Acclaim Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61579&o=2

$end

$snes=jleagueu,jleagueup,
$bio

Nintendo Super NES cart. published 27 years ago:

Justice League Task Force [Model SNS-AJLE-USA] (c) 1995 Acclaim Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63141&o=2

$end

$snes=jleague,
$bio

Nintendo Super NES cart. published 27 years ago:

Justice League Task Force [Model SNSP-AJLP-EUR] (c) 1995 Acclaim Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63140&o=2

$end

$megadriv=jleague,
$bio

Sega Genesis cart. published 27 years ago:

Justice League Task Force (c) 1995 Acclaim Entertainment, Incorporated.

- TECHNICAL -

GAME ID: T-81456

- TRIVIA -

Released on August 24, 1995 in the USA.

The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56600&o=2

$end

$cpc_cass=justin,
$bio

Amstrad CPC cass. published 17 years ago:

Justin (c) 2005 CNGSOFT

- STAFF -

By: Cesar Nicolas GONZALEZ

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96986&o=2

$end

$cpc_flop=justinfu,justinuk,
$bio

Amstrad CPC 464 disk. published 17 years ago:

Justin (c) 2005 CNGSOFT

- STAFF -

By: Cesar Nicolas GONZALEZ

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124524&o=2

$end

$snes=juteisen,
$bio

Nintendo Super Famicom cart. published 29 years ago:

Jutei Senki [Model SHVC-JU] (c) 1993 Enix, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61580&o=2

$end

$pc8801_flop=cygnus,
$bio

NEC PC-8801 Series disk. published 38 years ago:

Juu Kidou Sentai Cygnus (c) 1984 Softbank.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92140&o=2

$end

$gbcolor=jukosenk,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Juukou Senki Bullet Battlers [Model DMG-AZXJ-JPN] (c) 1999 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68091&o=2

$end

$info=altbeastj3,altbeastj,altbeastj1,altbeastj3d,
$vgmplay=altbeast,
$bio

Arcade Video game published 34 years ago:

獣王記 (c) 1988 Sega.
(Juuouki)

The goddess Athena has been abducted by the Lord of the Underworld. Her father, the great god Zeus, searched for a brave warrior strong enough to save her. He chose a brave warrior who died with honour & courage on the battlefield. Zeus raised the warrior from the grave and granted him the power to morph into a powerful, holy beast in order to do battle against the unspeakable horrors of the Underworld.

Juuouki is a 1-player sideways scrolling beat-em-up. The game begins with the player controlling the human form of the resurrected warrior. During the levels the warrior will be attacked by a number of flashing animals. Destroying these creatures will result in an orb being dropped. If the player picks up an orb, he will begin his transformation from human into 'Beast'. Once 3 orbs have been collected, the transformation is complete. In beast form the player's character is much faster and stronger than in the human form, and also has the ability to throw fireballs at the enemy. At the end of each stage, after the boss fight, the player's special powers are taken from him and he once again reverts to human form.

The action in Juuouki veers from being untypically slow-paced and sedate for a game of this nature, but the game's premise and graphical flair helped to separate it from other rivals of the genre.

- TECHNICAL -

Game ID : 317-0065

Runs on the Sega "System 16B" hardware.

Players: 2
Control: 8-way joystick
Buttons: 3
=> PUNCH, KICK, JUMP

- TRIVIA -

Juuouki was released in June 1988 in Japan.

The title of this game translates from Japanese as 'Beast King Account'.

Export releases:
"Altered Beast".

Juuouki was moderately successful, the player's ability to transform into different creatures being a big draw.

Alex and Stella from "Alex Kidd" are declared dead in the first stage of this game (Alex and Stella stones).

The small tail swinging gryphon that appears often in this game makes a comeback in "Golden Axe".

The Last Boss of game, a pink rhino named lord Neff, appear, on the 2012 animation movie "Wreck-It Ralph" from Walt Disney Animation Studios.

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (G.S.M. SEGA 1 - D28B0002) on July 7, 1988.

- UPDATES -

317-0065 : Uses a standard 16B.

317-0068

317-0077 : Uses an additional I8751 @ 8 Mhz.

- SCORING -

Bird : 300 points
Bull Warrior : 500 points
Demon Warrior : 300 points
Flying Demon : 500 points
Flying Demon with Maul : 500 points
Frog : 0 points
Goat Warrior : 300 points
Headless Skeleton : 100 points
Insect Warrior : 100 points
Snake : 500 points
Spiked Ball : 100 points
Turtle : 500 points
Unicorn Warrior : 300 points
Wolves (brown or white) : 1,000 points
Zombie : 100 points

You also get points for clearing an area. These bonuses range from 20,000 points to 100,000 points depending on how fast you cleared the level and enemies killed.

- TIPS AND TRICKS -

* General strategies level by level...

LEVEL 1 : You start off in a graveyard on this level. You will immediately be assaulted by zombies and headless skeletons. Watch out for the tall, granite blocks since they usually release one of these enemies.

BOSS 1 : A pretty easy boss. It takes about 15 hits to put him down. This boss will throw five to seven heads at your location. The best way to counter this threat is to stay in one place and go into the gaps between the heads. When the heads quit falling, hit the boss a couple of times and repeat the above process.

LEVEL 2 : You will be going through the swamps on this level.
1) A big hazard are the frogs. They will latch onto your characters head and drain their energy. Rapidly move the joystick left and right to shake them off.
2) To kill the snakes, you have to hit either their rattle or head. You will be warned of their location by a rattle either sticking out of the ground or the air above.

BOSS 2 : The boss transforms into a giant plant with eyes. He will launch ten eyes, which will slowly drift toward your character. You must destroy all of these eyes to get to the boss himself. In order to score hits, you must hit the central eye. You have to be quick since this boss will put up another wall of eyes to block your attacks. It takes about 20 hits to eradicate this plant.

LEVEL 3 : You are now entering the caves. The biggest danger is all the crevices. Make sure you keep to the ledges and avoid falling or getting knocked off of them.

1) The Insect Warriors are pretty easy to take care of, although they can cause considerable problems if you are on a ledge.
2) To defeat the turtles, you must first get them out of their shell.
3) The demons and birds present the greatest hazard since they will knock you off the ledges.
4) A good tactic for all the enemies is to let them follow you. Then jump over a crevice and they will fall in.

BOSS 3 : This battle is a little harder. You will have to move around quite a bit to avoid taking damage. In order to affect this boss, you must push the cauldron all the way back to the wall until the dragon's head is sticking straight out. This boss launches rings of fire and ice so you must quickly push the cauldron back, get in your hits, and retreat quickly to avoid this attack. After 25 hits, this boss is toast.

LEVEL 4 : You have entered what appears to be a city.
1) You have already dealt with most of these enemies. Just use the tactics you used from the first level to take care of them.
2) The flying demons present a moderate threat. They will dive down on your character when you are stopped. The best way to deal with them is to entice them to attack then hit them when they are rising up again.

BOSS 4 : Another rough boss battle. This time he takes the form of a blue dragon's head. You must hit this boss from underneath to affect him. He moves in a slow circle so time your jumps accordingly. He spits out a solid stream of fireballs. You can duck under most of them. For the ones you can't, just jump toward the boss. In addition to fireballs, he also launches one or two small red dragons to further harass your character. These can be taken out with normal attacks. After 30 hits, you can send this boss packing.

LEVEL 5 : The final level, you will be some ruins. You will encounter some pretty vicious enemies on this level.  They each have strengths to their credit.
1) The Goat Warriors are quick. They come in for a quick strike and retreat.
2) The Unicorn Warriors jump around and make difficult targets to get a bead on.
3) The Bull Warriors can level your character in a single blow if you aren't careful.
4) The Spiked Balls will continuously roll into your character until defeated.

All these enemies work in tandem to wear your character down quickly and they tend to appear in mixed groups so you will have to do a lot of hitting and running to survive them.

BOSS 5 : The final boss and appropriately the toughest boss. The boss appears as a large warrior in the shape of a rhino. He has two attacks : The first one is basically going toe-to-toe with your character and beating the stuffing out of him. The second is a charge. The charge will be proceeded by steam coming out of the rhino's nostrils.
1) You will have to constantly move around to avoid this bosses attacks. You can defuse the charge and send this boss backwards by hitting him as he is charging.
2) The boss starts out as a gray color. He will turn red after about 30 hits. He will then turn purple after another 30 hits. 30 more hits and you have accomplished your goal.

Congratulations, you are now a god.

- SERIES -

1. Juuouki (1988, ARC)
2. Altered Beast - Guardian of the Realms (2002, GBA)
3. Juuouki - Project Altered Beast (2005, PS2)

- STAFF -

Developed by Team Shinobi 1988 summer: Fu., Tak., Tos., Mor., Nak., Kaw., Sat., Makoto Uchida (Uch.), Hkr., Has., Hag.

- PORTS -

NOTE: Ports listed here are Japanese releases only.

* CONSOLES:
[JP] Sega Mega Drive (nov.27, 1988) "Juuouki [Model G-4001]"
[JP] NEC PC-Engine CD (sept.22, 1989) "Juuouki [Model HACD9001]"
[JP] NEC PC-Engine (sept.29, 1989) "Juuouki [Model H68G-1006]"
[JP] Nintendo Famicom (1990) "Juuouki [Model ASM-9J]"
Nintendo Wii [Virtual Console Arcade] [JP] (june.2, 2009) [Model E6XJ] 
Microsoft XBOX 360 [XBLA] [JP] (june.10, 2009)
Sony PlayStation 3 [PSN] [JP] (aug.31, 2011) "Juuouki [Model NPJB-00131] 

* HANDHELDS: 
Nintendo 3DS [eShop] [JP] (may.29, 2013) "3D Juuouki [Model CTR-JA7J-JPN]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1247&o=2

$end

$nes=juuouki,
$bio

Nintendo Famicom cart. published 32 years ago:

獣王記 (c) 1990 Asmik Corp.
(Juuouki)

- TECHNICAL -

Game ID: ASM-9J

- TRIVIA -

Juuouki for Famicom was released on July 20, 1990 in Japan.

- STAFF -

Game Designer: T. Kamata, Hideki Miura (H. Miura), M. Sato
Graphic Designer: Atsushi Yamaguchi (A. Yamaguchi), M. Sato, Koichi Yamada (K. Yamada), Shingo Aoyama (S. Aoyama), Y. Maruyama, Tsutomu Iwao (T. Iwao), N. Uchikawa
Programmer: Kiyoshi Honda (K. Honda)
Sound Creator: Kenji Eno (K. Eno), Michiya Hirasawa (M. Kamijima)
Special Thanks To: K. Mayumi, Kazuyuki Takasaki (K. Takasaki), K. Okuda, Hiroshi Okamoto (H. Okamoto), Ichiro Iimura (I. Iimura)
Director: Takahiro Minami (T. Minami)
Executive Director: Toshiyuki Futamura (T. Futamura)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54253&o=2

$end

$megadriv=juuouki1,juuouki,
$vgmplay=altbeast_md,
$bio

Sega Mega Drive cart. published 34 years ago:

獣王記 (c) 1988 Sega Enterprises, Limited.
(Juuouki)

Goddess Athena has been abducted by the Lord of the Underworld. Her father Zeus has looked for a brave warrior strong enough to save her and chose you, a brave centurion who died with honor & courage on the battlefield. So after bringing you back to life, Zeus has granted you with the power to morph into powerful holy beasts in order to stand a chance against the unspeakable horrors in the Underworld. Can you save goddess Athena and secure your place as a warrior of the gods? Features detailed graphics, nice soundtrack along with some digitized voices, as well as simple yet fun gameplay. Highly recommended for action game fans as well as "Splatterhouse" fans!

- TECHNICAL -

Game ID: G-4001
Barcode: 4 974365 540012

- TRIVIA -

Juuouki for Mega Drive was released on November 27, 1988 in Japan.

This represents the Sega Mega Drive port of the arcade version. Juuouki was the first game that was offered by Sega as a bundle with its 16-bit console.

Known export releases : 
[US] "Altered Beast [Model 1100]"
[EU] "Altered Beast [Model 1100-50]" 
[KO] "Suwanggi"
[BR] "Altered Beast" by Tec Toy

- TIPS AND TRICKS -

* Beast Select: At the title screen, hold A+B+C+Downleft and then press Start. A menu that allows selection of the beast for each round should appear.

* Level / Beast Select: On the main title screen, press B+Start to access the Hidden options screen. From here, you can select the difficulty, which level you wish to start at and what kind of beast to play as.

* Sound Test: At the title screen, hold A+C+Upright and then press Start.

* Continue: When you run out of lives and the game ends, wait for the title screen to appear. Hold A and press Select to continue from the stage at where you died.

- STAFF -

Coordinate: No Nukes
Designer: Rieko Kodama (Phoenix Rie), Udi 
Programmer: Tasi , Tatsuo Matsuda (Healthy Tats), Hiroshi Momota (Momonga Momo)
Sound: Kazuhiko Nagai (Nav)
Special Thanks To: Team Shinobi

- PORTS -

* CONSOLES: 
Nintendo Wii [Virtual Console] [JP] (dec.2, 2006) [Model MAAJ]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56601&o=2

$end

$pce=juuouki,juuouki1,
$vgmplay=juuouki_tg16,
$bio

NEC PC-Engine HuCARD published 33 years ago:

獣王記 (c) 1989 NEC Avenue, Limited.
(Juuouki)

- TECHNICAL -

Game ID: H68G-1006

- TRIVIA -

Juuouki was released on September 29, 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58617&o=2

$end

$pcecd=juuouki,
$bio

NEC PC-Engine CD published 33 years ago:

獣王記 (c) 1989 NEC Avenue, Limited.
(Juuouki)

The adaptation of the famous arcade game released by Sega. Zeus' daughter, the beautiful goddess Athena, has been abducted by the cruel Lord of the Underworld. The hero of the game is brought back to life from the dead to defeat the approaching army of zombies and monsters. To fulfil his mission, has been granted amazing powers - the main one being the ability to transform into powerful mythical beasts. Juuouki is a horizontal action game - the action first takes place in a grave yard but our hero soon travels through five large areas, from dark caves to creepy swamps. Power orbs can be picked up along the way by killing two-headed white wolves. Once three orbs are collected, our character turns into a powerful beast. Each stage features a new transformation (which gets recycled in later levels) such as human-wolf, human-dragon or human-bear, and they all come with their own set of powers and special attacks. Once the 'beast-form' is reached, the Lord Of Underworld appears and casts a powerful spell which turns him into a huge creature that must be defeated to unlock the next area.

- TECHNICAL -

Game ID: HACD9001

- TRIVIA -

Juuouki for PC-Engine CD was released on September 22, 1989 in Japan.

The original arcade game by Sega was released in 1988.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58239&o=2

$end

$nes=metalstrj,
$bio

Nintendo Famicom cart. published 30 years ago:

??????????? (c) 1992 Irem Corp.
(Juuryoku Soukou Metal Storm)

Battle Station Cyberg's massive computer that keeps peace throughout the solar system is no longer user friendly. It's gone wildly out of control. The LaserGun it operates has already destroyed Neptune. Earth is its next target.

As a high-tech hotshot, you must enter Cyberg's core and activate the system's self-destruct mechanism. Mankind is relying on your know-how and toughness to see this thing through. But time is running out...

Oh yes, one more thing. the powers of your 'Gravity Flip' Suit are essential for a successful outcome to this mission. The Suit empowers you to proceed both upside down and rightside up as you dash to put this computer permanently 'on the blink!'

- TECHNICAL -

Model IF-21

- TRIVIA -

Metal Storm was released on April 24, 1992 in Japan. One year after the USA release (1991) but this Japanese released should be considered as the original since the game was developed in Japan.

Export releases:
[US] "Metal Storm [Model NES-4M-USA]"

Although the Famicom does not directly support parallax scrolling, programmers continuously redrew the tiles making up the game's backgrounds in order to animate them scrolling at a different rate than the foreground, giving an illusion of depth, notably in the game's third and fifth stages where there is a second background layer that appears to scroll behind the first.

Cameo: During stage 6 boss fight, the battleship from stage 3 of the first R-Type can be seen several times in the background.

- STAFF -

Developed by: Tamtex

Music Composed by: Toru Watanabe
Sound Effects by: Ikuko Mimori
Other Staffers: Yousuke Hayashida, Takayuki Kudou, Osami Okano, Youichi Suzuki
Characters Designed by: Sadamitsu Numayama
Graphics by: Kiyoshi Utata
Programmed by: Hikaru Yamashita
Directed by: Kengo Miyata
Produced by: Hiroshi Futami

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54254&o=2

$end

$psx=valken2,
$bio

Sony PlayStation CD published 23 years ago:

Juusou Kihei Valken 2 (c) 1999 Masaya

- TECHNICAL -

[Model SLPS-00854]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85318&o=2

$end

$msx1_cart=traffic,traffica,
$bio

MSX cart. published 36 years ago:

渋滞パニックトラフィック (c) 1986 Sony Corp.
(Juutai Panic Traffic)

- TECHNICAL -

GAME ID: HBS-G046C

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77562&o=2

$end

$nes=juveiq,juveiq1,
$bio

Nintendo Famicom cart. published 31 years ago:

じゅうべえくえすと (c) 1991 NAMCOT.
(Juvei Quest)

- TECHNICAL -

GAME ID: NAM-FJQ-7800

- TRIVIA -

Released on January 04, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54255&o=2

$end

$dragon_cass=juxtapos,
$bio

Dragon cass. published 37 years ago:

Juxta Position (c) 1985 Wintersoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116689&o=2

$end

$info=jv880,
$bio

Musical Instrument published 30 years ago:

JV-880 - Multi Timbral Synthesizer Module (c) 1992 Roland.

The JV-880 is a PCM sound module, with the high-quality sound and functionality of the JV-80 Multitimbral Synthesizer keyboard and is made to fit into a compact 1U rack-size. In addition to four main and sub outputs, the module has a Preview function that allowed users to check tones without using any other equipment.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263842&o=2

$end

$sat_vccart=jvcvc20,
$bio

Sega Saturn cart. published 26 years ago:

JVC Video CD / Photo CD Decoder [Model RG-VC20] (c) 1996 JVC Musical Industries, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275427&o=2

$end

$bbc_rom=forthjwb20,forthjwb24,forthjwb,
$bio

Acorn BBC ROM published 39 years ago:

JWB Forth Ver. 2 (c) 1983 HCCS Associates

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145345&o=2

$end

$snes=jwpjoshi,
$bio

Nintendo Super Famicom cart. published 28 years ago:

JWP Joshi Pro Wrestling - Pure Wrestle Queens [Model SHVC-AJWJ-JPN] (c) 1994 Jaleco Company, Limited. [Japan Leisure].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61542&o=2

$end

$info=jx3p,
$bio

Musical Instrument published 39 years ago:

JX-3P - Programmable Preset Polyphonic Synthesizer (c) 1983 Roland.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261579&o=2

$end

$info=jx8p,jx8po,
$bio

Musical Instrument published 37 years ago:

JX-8P - Polyphonic Synthesizer (c) 1985 Roland.

The JX-8P is an upgraded version of the JX-3P, the JX-8P analog synthesizer featured 6-voice polyphony and two DCOs per voice.

- TRIVIA -

Popular users:
This synth was used by Biosphere, 808 State, Tangerine Dream, The Shamen, Depeche Mode, Überzone, the Cure, Go West, Ozric Tentacles, Future Sound of London, Jean-Michel Jarre, Europe, and Jimmy Jam.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261580&o=2

$end

$info=mijx30gp,
$bio

JX30GP (c) 199? Micronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295269&o=2

$end

$pc98=jyb,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

JYB (c) 1993 Cocktail Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89784&o=2

$end

$tvc_flop=knkdemo,
$bio

K&K Soft Szinuszdemo (c) 198? K&K Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112157&o=2

$end

$mz700_cass=kp80c354,kp80c355,
$bio

K&P 80-column Disk Basic Ver. 3.x (c) 198? Kersten & Partner [Germany]

- UPDATES -

Ver. 3.54
Ver. 3.55

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131807&o=2

$end

$mz700_cass=kpbasic,
$bio

Sharp MZ-700 cass. published 38 years ago:

K&P BASIC Ver. 1.04 (c) 1984 Kersten & Partner [Germany]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131809&o=2

$end

$msx1_cass=kset01,
$bio

MSX cass. published 37 years ago:

K'set - Issue 01 (c) 1985 Ediciones y Textos

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94753&o=2

$end

$msx1_cass=kset02,
$bio

MSX cass. published 37 years ago:

K'set - Issue 02 (c) 1985 Ediciones y Textos

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94754&o=2

$end

$psx=k1gp,
$bio

Sony PlayStation CD published 22 years ago:

K-1 Grand Prix (c) 2000 Jaleco USA, Inc.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-00941

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111447&o=2

$end

$gba=k1pgp2,
$bio

Nintendo GBA cart. published 20 years ago:

K-1 Pocket Grand Prix 2 [Model AGB-A2OJ-JPN(RK314-J1)] (c) 2002 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71328&o=2

$end

$gba=k1pgp,
$bio

Nintendo GBA cart. published 20 years ago:

K-1 Pocket Grand Prix [Model AGB-AKVJ-JPN(RK278-J1)] (c) 2002 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71327&o=2

$end

$psx=k1rev,
$bio

Sony PlayStation CD published 23 years ago:

K-1 Revenge (c) 1999 Jaleco USA, Inc.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-00766

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111448&o=2

$end

$psx=k1arena,
$bio

Sony PlayStation CD published 25 years ago:

K-1 The Arena Fighters (c) 1997 T-HQ, Inc.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-00414

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111413&o=2

$end

$a800=kantiks,
$bio

Atari 400/800 cart. published 40 years ago:

K-Razy Antiks (c) 1982 CBS Software

- TECHNICAL -

GAME ID: M8786

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86583&o=2

$end

$vic1001_cart=kantiks,
$bio

Commodore VIC-20 cart. published 40 years ago:

K-Razy Antiks [NTSC] (c) 1982 CBS Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86853&o=2

$end

$vic1001_cart=kantiksp,kpatrol,
$bio

Commodore VIC-20 cart. published 40 years ago:

K-Razy Antiks [PAL] (c) 1982 CBS Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86854&o=2

$end

$a800=kritterk,
$bio

Atari 400/800 cart. published 41 years ago:

K-Razy Kritters (c) 1981 K-Byte

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86584&o=2

$end

$a800=kritterc,
$bio

Atari 400/800 cart. published 40 years ago:

K-Razy Kritters (c) 1982 CBS Software

- TECHNICAL -

GAME ID: M8788

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86585&o=2

$end

$a800=kshootk,
$bio

Atari 400/800 cart. published 41 years ago:

K-Razy Shoot Out (c) 1981 K-Byte

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86586&o=2

$end

$a5200=kshoot,
$bio

Atari 5200 cart. published 40 years ago:

K-Razy Shoot Out (c) 1982 Kay Enterprizes Co.

- TECHNICAL -

Model 4L 2712

- STAFF -

Programmers: Keith Dreyer, Torre Meeder

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50053&o=2

$end

$a800=kshootc,
$bio

Atari 400/800 cart. published 40 years ago:

K-Razy Shout Out (c) 1982 CBS Software

- TECHNICAL -

GAME ID: 22100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86587&o=2

$end

$a800=kpatrol,
$bio

Atari 400/800 cart. published 40 years ago:

K-Star Patrol (c) 1982 CBS Software

- TECHNICAL -

GAME ID: M8790

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86588&o=2

$end

$pmd85_cass=kstudio,
$bio

K-Studio (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236496&o=2

$end

$videopac=kcmunch,
$bio

Magnavox Odyssey² cart. published 41 years ago:

K.C. Munchkin! (c) 1981 Philips Corp.

- TECHNICAL -

Game ID: AC9435

- STAFF -

Programmer: Ed Averett

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95618&o=2

$end

$info=kgbird,kgbirda,kgbirda5,
$bio

Video Slot Machine published 26 years ago:

K.G. Bird (c) 1996 Aristocrat.

A 5-reel video slot machine.

- TECHNICAL -

Aristocrat MK2.5 hardware (initial release). Also released on MK4, MK5 and MK6 hardware.

- TRIVIA -

The game's theme was reused in the game "Jailbird [Mr. Cashman]".

- SCORING -

All pays are left to right except scattered Dynamite which pays any. Bird substitutes for all symbols.

Paytable (standard version):

Bird: 2 = 5, 3 = 100, 4 = 1000, 5 = 5000
Cat: 3 = 50, 4 = 250, 5 = 2500
Dog: 3 = 20, 4 = 50, 5 = 250
Cop: 3 = 20, 4 = 50, 5 = 250
King: 3 = 10, 4 = 20, 5 = 200
Queen: 3 = 10, 4 = 20, 5 = 200
Jack: 3 = 10, 4 = 20, 5 = 100
Ten: 3 = 5, 4 = 20, 5 = 100
Nine: 2 = 2, 3 = 5, 4 = 20, 5 = 100
Dynamite: 3 = 2, 4 = 20, 5 = 50

Paytable (New Zealand version):

Bird: 2 = 5, 3 = 160, 4 = 500, 5 = 800
Cat: 3 = 50, 4 = 250, 5 = 500
Dog: 3 = 20, 4 = 50, 5 = 250
Cop: 3 = 20, 4 = 50, 5 = 250
King: 3 = 10, 4 = 20, 5 = 200
Queen: 3 = 10, 4 = 20, 5 = 200
Jack: 3 = 10, 4 = 20, 5 = 100
Ten: 3 = 5, 4 = 20, 5 = 100
Nine: 2 = 2, 3 = 5, 4 = 20, 5 = 100
Dynamite: 3 = 2, 4 = 20, 5 = 40

- SERIES -

1) Black Rhino (1994)
2) K.G. Bird (1994)
3) Lucky Strike (1994)
4) Wild Cougar (1996)
5) Thor (1996)
6) Panther Magic (1998)
7) Wild Africa (2001)
8) African Dusk [Mr. Cashman] (2001)
9) Jailbird [Mr. Cashman] (2001)
10) Black Rhino [Power Pay] (2006)
11) Wild Africa [Power Pay] (2006)
12) Wild Cougar [Power Pay] (2006)
13) African Dusk [Cashman Tonight] (2007)
14) Wild Cougar [Cashman Tonight] (2007)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=19147&o=2

$end

$snes=rummenig,rummenigs,rummenigso,
$bio

Nintendo Super NES cart. published 29 years ago:

K.H. Rummenigge's Player Manager (c) 1993 Imagineer Company, Limited.

- TECHNICAL -

GAME ID: SNSP-PJ-NOE

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63142&o=2

$end

$gbcolor=koprobox,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

K.O. - The Pro Boxing [Model CGB-BKOJ-JPN] (c) 2000 Altron Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68092&o=2

$end

$megadriv=kof2k,
$bio

K.O.F 2000 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233668&o=2

$end

$megadriv=kof98,kof98a,
$bio

K.O.F 98' (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233669&o=2

$end

$cpc_cass=kya,
$bio

Amstrad CPC cass. published 35 years ago:

K.Y.A. (c) 1987 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96987&o=2

$end

$cpc_flop=kyaf1987,kya19xxl,
$bio

Amstrad CPC 464 disk. published 35 years ago:

K.Y.A. (c) 1987 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120955&o=2

$end

$cpc_flop=kyas198701,kyas1987,
$bio

Amstrad CPC 464 disk. published 35 years ago:

K.Y.A. (c) 1987 Proein Soft Line [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120956&o=2

$end

$cpc_flop=kyamach3,
$bio

Amstrad CPC 464 disk. published 34 years ago:

K.Y.A. + MACH 3 (c) 1988 Proein Soft Line [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120957&o=2

$end

$cpc_flop=keepyour,
$bio

Amstrad CPC 464 disk. published 35 years ago:

K.Y.A. - Keep Yourself Alive (c) 1987 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121385&o=2

$end

$to_flop=kya,
$bio

Thomson TO disk. published 34 years ago:

K.Y.A. - Keep Yourself Alive (c) 1988 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107791&o=2

$end

$mo6_cass=kya,kyab,kyaa,
$bio

Thomson MO6/TO8 cass. published 34 years ago:

K.Y.A. - Keep Yourself Alive (c) 1988 Loriciels.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40482&o=2

$end

$cpc_cass=kyas,
$bio

Amstrad CPC cass. published 35 years ago:

K.Y.A. [Model 22241] (c) 1987 Proein Soft Line [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96988&o=2

$end

$info=k1,k1m,k1r,k1rii,
$bio

Musical Instrument published 34 years ago:

K1 Digital Multi-Dimensional Synthesizer (c) 1988 Kawai.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261581&o=2

$end

$info=k1003,
$bio

Computer published 44 years ago:

K1003 (c) 1978 Robotron.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103283&o=2

$end

$amigaocs_flop=k240,
$bio

Commodore Amiga 500 disk. published 28 years ago:

K240 (c) 1994 Gremlin Graphics Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74365&o=2

$end

$info=k28,
$bio

Tabletop game published 41 years ago:

K28 - Talking Learning Computer (c) 1981 Tiger Electronic Toys, Inc.

- TECHNICAL -

Model 7-230

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103445&o=2

$end

$info=k28m2,
$bio

Tabletop game published 37 years ago:

K28 - Talking Learning Computer (c) 1985 Tiger Electronic Toys, Inc.

- TECHNICAL -

Model 7-232

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103446&o=2

$end

$dragon_cass=k3fract,
$bio

Dragon cass. published 9 years ago:

K3 Fractals (c) 2013 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234486&o=2

$end

$dragon_flop=k3fract,
$bio

Dragon disk. published 9 years ago:

K3 Fractals (c) 2013 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265471&o=2

$end

$info=k4,k4r,
$bio

Musical Instrument published 33 years ago:

K4 16-bit Digital Synthesizer (c) 1989 Kawai.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261582&o=2

$end

$info=k5,k5m,
$bio

Musical Instrument published 35 years ago:

K5 Digital Multi-Dimensional Synthesizer (c) 1987 Kawai.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261583&o=2

$end

$info=k8915,
$bio

Computer published 40 years ago:

K8915 (c) 1982 Robotron [Germany]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234695&o=2

$end

$psx=k95_1,
$bio

Sony PlayStation CD published 25 years ago:

K9.5 1 - Live in Airedale (c) 1997 Lightspan Partnership, The

Educational game.

- TECHNICAL -

GAME ID: LSP-090110

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110611&o=2

$end

$psx=k95_2,
$bio

Sony PlayStation CD published 25 years ago:

K9.5 2 - We Are the Dogs! (c) 1997 Lightspan Partnership, The

Educational game.

- TECHNICAL -

GAME ID: LSP-090220

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110612&o=2

$end

$psx=k95_3,
$bio

Sony PlayStation CD published 25 years ago:

K9.5 3 - Webtunes (c) 1997 Lightspan Partnership, The

Educational game.

- TECHNICAL -

GAME ID: LSP-090330

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110613&o=2

$end

$psx=k95_4,
$bio

Sony PlayStation CD published 25 years ago:

K9.5 4 - The Tail-Wag Tour (c) 1997 Lightspan Partnership, The

- TECHNICAL -

GAME ID: LSP-090440

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110614&o=2

$end

$psx=k95_5,
$bio

Sony PlayStation CD published 24 years ago:

K9.5 5 - The Howlywood Premiere (c) 1998 Lightspan Partnership, The

Educational game.

- TECHNICAL -

GAME ID: LSP-907103

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110615&o=2

$end

$megadriv=kageki,
$bio

Sega Genesis cart. published 31 years ago:

Ka-Ge-Ki - Fists of Steel (c) 1991 Sages Creation

North American release. Game developed in Japan. See the original for more information; "Ka-Ge-Ki [Model T-28013]".

Description from the US back cover:

An Awesome Left An Explosive Right!
Your Fists Vs. The Street Gangs
They'll come at you with everything from martial arts to bombs, so don't expect a fair fight. Even for a Heavy Hitter, you'll need timing and speed to survive the onslaught of the Nine Bosses. You're in for the Fight of Your Life,...
are you TUFF ENUFF!!??

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57273&o=2

$end

$megadriv=kagekij,
$vgmplay=kageki_md,
$bio

Sega Mega Drive cart. published 31 years ago:

Ka-Ge-Ki (c) 1991 Hot-B

- TECHNICAL -

GAME ID: T-28013

- TRIVIA -

Released on April 26, 1991 in Japan.

Export releases:
[US] "Ka-Ge-Ki - Fists of Steel"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56602&o=2

$end

$spectrum_cass=kaasking,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Kaa's Kingdom (c) 1986 Beck, Edward

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287658&o=2

$end

$pc8801_flop=kabbalan,
$bio

NEC PC-8801 Series disk. published 35 years ago:

Kabbala no Himitsu (c) 1987 Zenryutsu.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92141&o=2

$end

$svision=kabiisl,
$bio

Kabi Island - Gold in Island (c) 199? Watara

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95454&o=2

$end

$snes=kablooey,
$bio

Nintendo Super NES cart. published 30 years ago:

Kablooey (c) 1992 Kemco

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63143&o=2

$end

$a2600=kabobber,
$bio

Atari 2600 cart. published 39 years ago:

Kabobber (c) 1983 Activision

The basic gameplay of Kabobber is very simple; you must hop on the enemy before he hops on you.  To help you gang up on the enemy you are given command of an army of Buvskies.  Your Buvskies troops appear in each of the squares immediately surrounding your character.  When first summoned your Buvskies are only babies who must first conquer an enemy Kabobber to be promoted to full strength.  Baby Buvskies can only conquer the green Guvskies and are crushed by all other enemies, so you must protect them until they reach full strength.  You are given a limited number of baby Buvskies (displayed at the bottom of the screen), although you can gain extra Buvskies by conquering enemy troops (you are limited to nine reserve Buvskies).  Your army moves with you in a square formation, so the more troops you have on the screen the bigger the target you are.  However the more troops you have the more enemies you can crush, and you'll have a less chance of being totally annihilated by a rampaging enemy mob.

As the boards progress the enemies become faster and more numerous, and Princess Buvsky moves towards the rainbow faster.  The game ends once all your troops are lost or Princess Buvsky reaches the energy rainbow.  On the later levels it's all about strategy, simply jumping non-stop towards the Princess won't cut it anymore.  You must carefully decide which enemies are worth conquering, and which are best left alone.  Don't take too long however, as the Princess has her eye on the prize.

- TRIVIA -

Unreleased prototype.

Kabobber was never advertised or mentioned in any Activision catalog. No instruction manual was ever made for it and the game was never released. Only one prototype is known to exist, assumably from programmer Rex Bradford himself. According to Bradford: 'What happened was that I "finished" the game in the standard 4K cartridge size, then Activision said they liked the game and would like me to expand it to an 8K cartridge and keep working on it. I had basically run out of ideas for the game at that point, and resisted. Anyway, I didn't feel like working on it more, and Activision didn't want to publish it as is (and was probably a little miffed at my attitude, though they never said so), and that was that.'

Atari Age hosted a contest to come up with a story and manual that best fit the style of the game.  While we'll never know how close the winning entry was to the real storyline, it probably isn't too far off.  The story (such as it is) tells the tale of greedy Princess Buvsky who is attempting to devour the rainbow energy source of Kabobberland.  You must take your army of Buvskies and attempt to catch Princess Buvsky before she can reach the rainbow on the other side of the screen.  Along the way you must contend with the dangerous Kabobbers who are attempting to destroy your rescue party.

- STAFF -

Programmer: Rex Bradford

- PORTS -

Although the game's original release was cancelled, the game did appear decades later on more modern platforms.

* CONSOLES: 
[US] Sony PlayStation 2 (nov.19, 2002) "Activision Anthology [Model SLUS-20588]" 
[EU] [AU] Sony PlayStation 2 (2003) "Activision Anthology [Model SLES-51313]" 

* HANDHELDS: 
[US] Nintendo Game Boy Advance (dec.9, 2003) "Activision Anthology [Model AGB-BAVE-USA]" 
[US] Sony PSP (nov.8, 2006) "Activision Hits Remixed [Model ULUS-10186]" 
[EU] Sony PSP (feb.9, 2007) "Activision Hits Remixed [Model ULES-00640]" 
[AU] Sony PSP (feb.14, 2007) "Activision Hits Remixed [Model ULES-00640]" 

* COMPUTERS:
[US] PC [Microsoft Windows, CD-ROM] (oct.2003) "Activision Anthology: Remix Edition" 
[US] Apple Macintosh [CD-ROM] (2003) "Activision Anthology: Remix Edition" 

* OTHERS: 
[US] Android (aug.30, 2012) "Activision Anthology" 
[US] Apple iPhone/iPad (aug.30, 2012) "Activision Anthology [Model 542727742]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50608&o=2

$end

$studio2=kaboom,
$bio

RCA Studio II cart. published 9 years ago:

Kaboom (c) 2013 Robson, Paul.

Homebrew game based on the Atari 2600 game.

- STAFF -

Written by: Paul Robson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=282390&o=2

$end

$a2600=kaboomc,
$bio

Kaboom! (c) 19?? CCE

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50610&o=2

$end

$a2600=kaboom,kaboome,
$bio

Atari 2600 cart. published 41 years ago:

Kaboom! (c) 1981 Activision

The object of the game is to catch as many bombs as you can and get as close as possible to the 999,999 maximum points.

- TECHNICAL -

Model AG-010

- TIPS AND TRICKS -

Tips from Larry Kaplan, designer of Kaboom!
Larry Kaplan is also the designer of Bridge by ACTIVISION. A senior member of the Activision Design Team, Larry is a well-known expert in the field of video game design.

"To do well at Kaboom!, you'll need all the reflexes, endurance, and concentration you can muster. Don't be frustrated if things don't go well at first. It takes a fair amount of practice, especially to catch the bombs at higher speeds."

"You'll notice that you'll be improving in stages. The first plateau is the 1000 point mark. Mastery at Bomb Groups 5 and 6 is necessary to do well here. Conquering Bomb Group 7 will place you at the 2,000 point level. As you develop the stamina and concentration needed to progress, you'll conquer Bomb Group 8. From then on, it's a matter of fine-tuning your skills and extending your endurance to improve your score."

"If you hit the 10,000 point level, that really impresses the 'Mad Bomber', and he'll show his appreciation. Watch for it."

"Here's one special trick we have discovered to help build up your score while maintaining some control of the game. If you have all 3 buckets and you're just about to cross a 1000 point level(1000, 2000, 3000, etc.), miss one of the bombs on purpose! You will lose your bottom bucket, but you will start over at the next lower difficulty level. And that'll give you a few bombs to catch at a slower speed. Then, after you've gone over the 1000 point level, you will get your bucket back anyway, so you haven't lost a thing. Since you will be playing for a while at a slower speed, it gives you a breather, but keeps you in the game."

"If you really become good at Kaboom!, try it with the difficulty switches set at a(up). Since the buckets are only half the regular size, you'll really have to be quick."

"Please take time out from your bomb chasing to drop me a line. It would be great to hear from you."

- STAFF -

Programmer: Larry Kaplan
Graphics: David Crane

- PORTS -

* CONSOLES: 
[US] Sony PlayStation (sept.30, 1998) "A Collection of Activision Classic Games for the Atari 2600 [Model SLUS-00777]" 
[US] Sony PlayStation 2 (nov.19, 2002) "Activision Anthology [Model SLUS-20588]" 
[EU] [AU] Sony PlayStation 2 (2003) "Activision Anthology [Model SLES-51313]" 

* HANDHELDS: 
[US] Nintendo Game Boy Advance (dec.9, 2003) "Activision Anthology [Model AGB-BAVE-USA]" 
[US] Sony PSP (nov.8, 2006) "Activision Hits Remixed [Model ULUS-10186]" 
[EU] Sony PSP (feb.9, 2007) "Activision Hits Remixed [Model ULES-00640]" 
[AU] Sony PSP (feb.14, 2007) "Activision Hits Remixed [Model ULES-00640]" 

* COMPUTERS: 
[US] PC [MS Windows, CD-ROM] (jan.1, 1994) "Activision's Atari 2600 Classics" 
[US] PC [MS Windows, CD-ROM] (apr.4, 1995) "Atari 2600 Action Pack" 
[US] PC [Microsoft Windows, CD-ROM] (oct.2003) "Activision Anthology: Remix Edition" 
[US] Apple Macintosh [CD-ROM] (2003) "Activision Anthology: Remix Edition" 

* OTHERS: 
[US] Android (aug.30, 2012) "Activision Anthology" 
[US] Apple iPhone/iPad (aug.30, 2012) "Activision Anthology [Model 542727742]" 
[US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames
[US] "Atari Flashback Portable Game Player" (sept.22, 2017) by AtGames

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50609&o=2

$end

$a800=kaboom,
$bio

Atari 400/800 cart. published 39 years ago:

Kaboom! (c) 1983 Activision, Inc.

- TECHNICAL -

GAME ID: CZ-002

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86589&o=2

$end

$a5200=kaboom,
$bio

Atari 5200 cart. published 39 years ago:

Kaboom! (c) 1983 Activision

- TECHNICAL -

Model FZ-001

- TRIVIA -

Back in the 80s, if you scored 1800 or more points in game variation 1 or 2, you could send to Activision a picture of your achievement (TV screen). They'll gladly enroll you in the 'Bucket Brigade' club and send you the official 'Bucket Brigade' emblem.

- TIPS AND TRICKS -

Tips from Paul Wilson
Paul Wilson has a PhD in Physics from Michigan State University. He grew up on a farm in Minnesota and continues to enjoy vegetable gardening.
"I have found that the Mad Bomber is really not such a bad guy. It's just that he knows all the tricks of his trade. Here are a few tricks that I use to score well at Kaboom!"
"First and foremost, select the big water buckets. They are twice as large as the small ones, so you double your chances of catching the Mad Bomber's bombs. And practice moving the buckets back and forth. You'll need to develop the touch to know just how far to move the control stick to move the buckets from one side of the screen to the other."
"Once you reach the higher bomb levels, you'll notice that the Mad Bomber really starts dropping the bombs fast. You won't be able to aim and line-up your buckets under each bomb. If you watch closely, you'll begin to recognize patterns. Follow the bomb patterns, and move your buckets accordingly."
"If you are playing Pitch & Catch and you are controlling the buckets, position your buckets under the Mad Bomber before pressing the red button. It's the only way to ever guarantee catching any bombs."
"And if you ever score 10,000 points or more, the Mad Bomber will show you how impressed he is. Watch for it!"
"When your water buckets are completely filled with the Mad Bomber's bombs, and you have the time, drop me a line. It would be a blast to hear from you."

- STAFF -

Programmer: Paul Willson
Designer: Larry Kaplan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50054&o=2

$end

$nes=kabuki,
$bio

Nintendo NES cart. published 31 years ago:

Kabuki - Quantum Fighter (c) 1991 Nintendo

European release.

- TRIVIA -

Reviews:
November 1991 - Consoles + N.2 [FR]: 90/100
October 1991 - Joypad N.1 [FR]: 92/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55254&o=2

$end

$nes=kabukiu,
$bio

Nintendo NES cart. published 31 years ago:

Kabuki - Quantum Fighter (c) 1991 HAL America, Inc.

North American release. Game developed in Japan. See the original Famicom version for more information: "Jigoku Gokuraku Maru [Model PAC-9Z]".

Description from the back cover:

The setting - Earth, the future. The defense computer protecting the entire planet has been invaded by a constantly mutating, evolving virus. One lone volunteer has the courage to face the virus on its own ground. Converted to raw data and transferred into the circuits of the computer, the molecular structure of this brave warrior is transformed by the as-yet untested Image Transfer System. Into the circuits of the computer steps an unlikely hero - the Quantum Fighter! Six levels of challenging action, unequalled game control, and a surprising arsenal of weapons!

- TECHNICAL -

GAME ID: NES-3K-USA

- TRIVIA -

Released in January 1991 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55255&o=2

$end

$pc8801_cass=kabuki,
$bio

Kabuki Advgame (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91239&o=2

$end

$snes=kabukimj,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Kabuki Chou Reach Mahjong Tonpuusen [Model SHVC-IF] (c) 1994 Pony Canyon, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61581&o=2

$end

$snes=kabukirc,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Kabuki Rocks [Model SHVC-QR] (c) 1994 Atlus Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61582&o=2

$end

$info=kabukiz,kabukizj,
$vgmplay=kabukiz,
$bio

Arcade Video game published 34 years ago:

Kabuki-Z (c) 1988 Taito Corporation.

Control a samurai on 5 levels of slashing bloody action featuring a 'fatality' on each level's boss.

- TECHNICAL -

Prom Stickers: B50

Main CPU: (3x) Z80 (@ 6 Mhz)
Sound Chips: YM2203 (@ 3 Mhz), DAC

Screen Orientation: Horizontal
Video Resolution: 256 x 224 Pixels
Screen Refresh: 59.15 Hz
Palette Colors: 512

Players: 2
Control: 8-Way Joystick
Buttons: 2
=> Slash, Defend

- TRIVIA -

Kabuki-Z was released in August 1988.

- STAFF -

Developed by: Kaneko

Main Designer: Hiroshi Kaneko
Character Designers: Ayako Funatsu, Tokuhisa Tagima, Keisuke Matsuoka, Akiko Kuratan, Toshiko Okimoto, Junko Yazaki, Yuuko Mabuchi, Chiharu Takekoshi, Sadam Fuzihira, Hidefumi Ichikawa
Music & Effects: Tatsuya Watanabe
Sound Enginnier: Seiichi Aizu
Main Programmer: Nobuyuki Narita
Sub Programmer: Hidemi Hamada
Special Thanks: Hiroshi Kikuchi

- PORTS -

This game was supposed to be ported on Megadrive under the name "Tenkuu Retsuden Musashi" (translates from Japanese as 'Tales of heaven'), by Kaneko. 'Musashi' is the name of a legendary samurai, it then means a great warrior. The port was cancelled.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3728&o=2

$end

$apple2_flop_orig=kabulspy,
$bio

Apple II 5.25 disk. published 41 years ago:

Kabul Spy (c) 1981 Sirius Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229196&o=2

$end

$pc8801_flop=kabulspy,
$bio

NEC PC-8801 Series disk. published 38 years ago:

Kabul Spy (c) 1984 Starcraft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92142&o=2

$end

$nes=kabudojo,
$bio

Nintendo Famicom cart. published 33 years ago:

株式道場 (c) 1989 Hector
(Kabushiki Doujou)

- TECHNICAL -

GAME ID: HCT-DZ/003

- TRIVIA -

Released on May 02, 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54256&o=2

$end

$gameboy=kykeib94,
$bio

Nintendo Game Boy Cart. published 28 years ago:

Kachiuma Yosou Keiba Kizoku EX '94 [Model DMG-QEJ] (c) 1994 King Records

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66241&o=2

$end

$gameboy=kykeib95,
$bio

Nintendo Game Boy Cart. published 27 years ago:

Kachiuma Yosou Keiba Kizoku EX '95 [Model DMG-AQEJ-JPN] (c) 1995 King Records

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66242&o=2

$end

$gameboy=kykeiba,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Kachiuma Yosou Keiba Kizoku [Model DMG-K6J] (c) 1993 King Records

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66240&o=2

$end

$snes=kachiuma,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Kachiuma Yosou Soft - Baken Renkinjutsu [Model SHVC-4K] (c) 1994 KSS.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61583&o=2

$end

$snes=kachoush,
$bio

Nintendo Super Famicom cart. published 29 years ago:

Kachou Shima Kousaku [Model SHVC-UK] (c) 1993 Yutaka

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61584&o=2

$end

$x68k_flop=kachofug,
$bio

Sharp X68000 Series 5.25in. disk. published 29 years ago:

Kachoufuugetsu Gaiden (c) 1993 Ray.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88331&o=2

$end

$sorcerer_cass=kadat,
$bio

Exidy Sorcerer cass. published 37 years ago:

Kadath (c) 1985 Barnes, Reni.

Portage of the Altair 8800 game.

- STAFF -

Written by: Reni Barnes

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232393&o=2

$end

$super80_cass=xkadath,
$bio

Dick Smith Super-80 cass. published 36 years ago:

Kadath [Model 313L3R4] (c) 1986 Unknown

Programfor BASIC ported from Exidy Sorcerer.

- TECHNICAL -

Made for any homebrew system, V3.0 to V3.7.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126825&o=2

$end

$dc=kaenseibo,
$bio

Sega Dreamcast GD published 21 years ago:

Kaen Seibo - The Virgin on Megiddo [Model T-42802M] (c) 2001 Kobi Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135580&o=2

$end

$x68k_flop=kaerimic,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

帰り道は危険がいっぱい (c) 1990 DO.
(Kaerimichi wa Kiken ga Ippai)

- TECHNICAL -

FD x4

- TRIVIA -

Released on September 19, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87804&o=2

$end

$pc98=kaerimic,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

帰り道は危険がいっぱい (c) 1990 DO.
(Kaerimichi wa Kiken ga Ippai)

- TECHNICAL -

FD x 3

- TRIVIA -

Released on May 16, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89824&o=2

$end

$gba=kaerubbk,
$bio

Nintendo GBA cart. published 20 years ago:

Kaeru B Back [Model AGB-AKDJ-JPN] (c) 2002 Kadokawa Shoten

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71329&o=2

$end

$psx=kaeruehn,
$bio

Sony PlayStation CD published 23 years ago:

Kaeru no Ehon - Nakushita Kioku o Motomete (c) 1999 Victor Interactive Software, Inc.

- TECHNICAL -

GAME ID: SLPS-02332

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85319&o=2

$end

$gameboy=kaerutam,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Kaeru no Tame ni Kane wa Naru [Model DMG-OKJ] (c) 1992 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66243&o=2

$end

$msx1_flop=kaerusht,
$bio

Kaeru Shooter Cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133165&o=2

$end

$psx=kaetkita,
$bio

Sony PlayStation CD published 20 years ago:

Kaette Kita Cyborg Kuro-chan [Model SLPM-87174] (c) 2002 Konami Corp. [Osaka, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229757&o=2

$end

$famicom_flop=kmario,kmario2,kmario3,kmario4,kmario1,
$bio

Nintendo Famicom disk. published 34 years ago:

かえってきたマリオブラザーズ (c) 1988 Nintendo Company, Limited.
(Kaettekita Mario Bros.)

- TECHNICAL -

Disk ID: FMC-KMAR

- TRIVIA -

Kaettekita Mario Bros. for Famicom Disk System was released on September 30, 1988 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65366&o=2

$end

$msx2_flop=kaetantx,
$bio

MSX 2 disk. published 32 years ago:

Kaettekita Tantei-dan X (c) 1990 Heart Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101745&o=2

$end

$pc8801_flop=kaetantx,
$bio

NEC PC-8801 Series disk. published 32 years ago:

帰ってきた探偵団X (c) 1990 Heart Denshi.
(Kaettekita Tantei-dan X)

- TECHNICAL -

GAME ID: HDN-86
BARCODE: 4988641006413

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92143&o=2

$end

$nes=kaetteki,
$bio

Nintendo Famicom cart. published 33 years ago:

帰って来た!軍人将棋なんやそれ!? (c) 1989 Sofel
(Kaettekita! Gunjin Shougi - Nanya Sore!?)

- TECHNICAL -

GAME ID: SFL-NS

- TRIVIA -

Released on May 26, 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54257&o=2

$end

$pc8801_flop=kagai1,
$bio

Kagai Jugyo Vol. 1 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92144&o=2

$end

$pc8801_flop=kagai2,
$bio

Kagai Jugyo Vol. 2 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92145&o=2

$end

$pc8801_flop=kagai3,
$bio

Kagai Jugyo Vol. 3 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92146&o=2

$end

$pc8801_flop=kagai4,
$bio

Kagai Jugyo Vol. 4 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92147&o=2

$end

$sc3000_cart=kagaku,
$bio

Sega SC-3000 cart. published 39 years ago:

Kagaku - Gensokigou Master [Model E-107] (c) 1983 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65065&o=2

$end

$snes=kagaharl,
$bio

Nintendo Super Famicom cart. published 28 years ago:

??????????? (c) 1994 Altron Corp.
(Kagakusha Harley no Haran Banjou)

Kagakusha Harley no Haran Banjyou is a side-scrolling platform game by Visual Concepts. The young Harley, a brilliant scientist in a green suit and black shades, is busy working on a revolutionary shrinking machine when disaster strikes. The device explodes in a bang and its pieces get scattered all over the place. Getting them back would be an easy task if only Harley hadn't shrunk to the size of a mouse. He now must retrieve all the lost pieces and reassemble the precious machine in order to get back to his old self. Our tiny hero can use a large library of weapons that he collects along the way - nails, marbles, tacks, rubber bands and so forth. They however all come in limited quantities and our miniaturized scientist must always make sure that he doesn't run out of ammo. He also comes with a jet-pack and a limited amount of fuel. The device can be used in many occasion to reach high platforms or fly over hazards and googly-eyed ticks. Areas are varied and later stages get Harley to drive a toy tank or swim at the bottom of a maze-like sink.

- TECHNICAL -

Cartridge ID: SHVC-HV

- TRIVIA -

Released on October 28, 1994 in Japan for 8900 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61585&o=2

$end

$pcecd=kagami,
$bio

NEC PC-Engine CD published 33 years ago:

Kagami no Kuni no Legend (c) 1989 Victor Musical Industries, Inc.

- TECHNICAL -

BARCODE: 4988002188017
GAME ID: JCCD9001

- TRIVIA -

Released on October 27, 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58241&o=2

$end

$pc98=riskyjwl,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Kagayake! Kirakira Senshi Risky Jewel (c) 1994 Natsume, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89825&o=2

$end

$nes=legkageh,
$bio

Nintendo Famicom cart. published 35 years ago:

Kage no Densetsu (c) 1987 FMG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69274&o=2

$end

$msx1_flop=legkage,
$bio

Kage no Densetsu - The Legend of Kage Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134263&o=2

$end

$msx1_cart=legkage,
$bio

MSX cart. published 36 years ago:

影の伝説 (c) 1986 Taito Corp.
(Kage no Densetsu)

- TECHNICAL -

Model MSX-9

- TRIVIA -

Original price: 4900 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77177&o=2

$end

$x1_flop=legkage,
$vgmplay=legkage_x1,legkage_x1t,
$bio

Sharp X1 5.25in. disk. published 35 years ago:

影の伝説 (c) 1987 Nidecom.
(Kage no Densetsu)

- TECHNICAL -

GAME ID: NHS-69

- TRIVIA -

The title of this game translates from Japanese as The Legend of Kage.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86027&o=2

$end

$nes=legkagej,
$bio

Nintendo Famicom cart. published 36 years ago:

影の伝説 (c) 1986 Taito Corp.
(Kage no Densetsu)

- TECHNICAL -

Cartridge ID: TFC-KD-4900
Barcode: 4988611860021

- TRIVIA -

Kage no Densetsu for Famicom was released on April 18, 1986 in Japan.

It was the 7th title published by Taito on the Famicom.

- STAFF -

Music Composer: Hisayoshi Ogura

- PORTS -

* CONSOLES: 
Nintendo Wii [Virtual Console] [JP] (dec.19, 2006) [Model FATJ] 
Nintendo Wii U [Virtual Console] [JP] (june.4, 2014) [Model FCKJ] 

* HANDHELDS: 
Nintendo 3DS [Virtual Console] [JP] (jan.22, 2014) [Model TDZJ]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54259&o=2

$end

$info=kageki,kagekij,kagekih,kagekiu,
$bio

Arcade Video game published 34 years ago:

火激 (c) 1988 Taito.
(Kageki)

A rather silly 1-on-1 beat-'em-up style affair against various gang members.

- TECHNICAL -

Board Number : M6100309B
Prom Stickers : B35

Main CPU : Zilog Z80 (@ 6 Mhz), Zilog Z80 (@ 4 Mhz)
Sound Chips : YM2203 (@ 3 Mhz), Samples (@ 3 Mhz)

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 512

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Released in April 1988.

The title of this game translates from Japanese as 'Extreme'.

Developed by Kaneko.
Licensed to Romstar for US manufacture and distribution (03/1988).

- STAFF -

Game designer / Director : Hiroshi Kaneko
Production supervisor : H. Kikuchi
Project leader : K. Oikawa
Project sub leader : Hiromi Mikami
Programmers : K. Oikawa, H. Saigusa, N. Narita, T. Katoh
Graphic supervisor : M. Oikawa
Graphic designers : T. Tajima, Kazuhiro Fujimoto, K. Matsuoka, A. Funatsu, A. Kuratani, T. Okimoto, K. Awato, M. Ichikawa
Sound supervisor : Tatsuya Watanabe
Sound editer : S. Aizu
Hard designer : H. Nagayoshi
Rom editers : T. Hamada, H. Hamada, S. Igarashi, Y. Yamauchi

- PORTS -

* CONSOLES:
Sega Mega Drive (1991)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1248&o=2

$end

$psx=kagerod,
$bio

Sony PlayStation CD published 24 years ago:

Kagero - Deception II demo (c) 1998 Tecmo, Inc.

Demo disc.

- TECHNICAL -

DISC ID: SLUS-90041

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131538&o=2

$end

$psx=kagero,
$bio

Sony PlayStation CD published 24 years ago:

Kagero - Deception II (c) 1998 Tecmo, Inc.

North American release. Game developed in Japan. See the original for more information; "Kagero - Kokumeikan Shinshou [Model SLPS-01421]".

- TECHNICAL -

GAME ID: SLUS-00677

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111567&o=2

$end

$nes=kagero,
$bio

Nintendo Famicom cart. published 32 years ago:

影狼伝説 (c) 1990 Pixel Technologies
(Kagerou Densetsu)

- TECHNICAL -

GAME ID: PIX-XA-01

- TRIVIA -

Released on May 11, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54260&o=2

$end

$pc98=kagerome,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

Kagerou Meikyuu (c) 1990 Heart Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89826&o=2

$end

$msx2_flop=kagerome,
$bio

MSX 2 disk. published 32 years ago:

Kagerou Meikyuu (c) 1990 Heart Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101746&o=2

$end

$pc8801_flop=keyhmurd,
$bio

NEC PC-8801 Series disk. published 39 years ago:

鍵穴殺人事件 Keyhole Murder (c) 1983 Thinking Rabbit.
(Kagi Ana Satsujin Jiken - Keyhole Murder)

- TECHNICAL -

GAME ID: NETQ-12002

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92148&o=2

$end

$x1_cass=kagiri,kagiria,
$bio

Sharp X1 cass. published 39 years ago:

限りなき戦い (c) 1983 Enix, Ltd.
(Kagirinaki Tatakai)

- TECHNICAL -

GAME ID: E-G040

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86242&o=2

$end

$nes=kaguya,
$bio

Nintendo Famicom cart. published 34 years ago:

かぐや姫伝説 (c) 1988 Victor Musical Industries, Incorporated.
(Kaguya Hime Densetsu)

- TECHNICAL -

GAME ID: VFR-K1

- TRIVIA -

Kaguya Hime Densetsu was released on December 16, 1988 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54261&o=2

$end

$psx=speedpwg,
$bio

Sony PlayStation CD published 24 years ago:

Kahen Soukou Gunbike - Speed Power Gunbike (c) 1998 Sony Music Ent., Inc.

- TECHNICAL -

GAME ID: SLPS-01066

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85739&o=2

$end

$psx=paradice,
$bio

Sony PlayStation CD published 25 years ago:

Kaibutsu Monster Para-Dice (c) 1997 Make Software, Inc.

- TECHNICAL -

GAME ID: SLPS-00915

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85457&o=2

$end

$monon_color=armorwr,
$bio

M&D Monon Color cart. published 8 years ago:

Kaijia yongshi daluan dou [Model 203] (c) 2014 M&D

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233476&o=2

$end

$x68k_flop=tdf,
$bio

Sharp X68000 Series 5.25in. disk. published 35 years ago:

怪獣大作戦 T.D.F.　決死の原子炉防衛作戦 (c) 1987 Data West, Inc.
(Kaijuu Daisensou T.D.F. - Kesshi no Genshirou Bouei Sakusen)

- TECHNICAL -

FD x1

- TRIVIA -

Released in November 1987 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88125&o=2

$end

$pc8801_flop=tdf,
$bio

NEC PC-8801 Series disk. published 35 years ago:

怪獣大作戦 T.D.F.　決死の原子炉防衛作戦 (c) 1987 Data West, Inc.
(Kaijuu Daisensou T.D.F. - Kesshi no Genshirou Bouei Sakusen)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93005&o=2

$end

$pc98=tdf,
$bio

NEC PC-9801 Series 5.25in. disk. published 34 years ago:

怪獣大作戦 T.D.F.　決死の原子炉防衛作戦 (c) 1988 Data West, Inc.
(Kaijuu Daisensou T.D.F. - Kesshi no Genshirou Bouei Sakusen)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90773&o=2

$end

$msx2_flop=tdf,
$bio

MSX 2 disk. published 34 years ago:

怪獣大作戦 T.D.F.　決死の原子炉防衛作戦 (c) 1988 Data West, Inc.
(Kaijuu Daisensou T.D.F. - Kesshi no Genshirou Bouei Sakusen)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=102082&o=2

$end

$nes=kaijumon,
$bio

Nintendo Famicom cart. published 34 years ago:

貝獣物語  (c) 1988 NAMCOT.
(Kaijuu Monogatari)

- TECHNICAL -

GAME ID: NAM-KM-5500

- TRIVIA -

Released on November 18, 1988 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54262&o=2

$end

$gameboy=kaijugod,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Kaijuu Ou Godzilla [Model DMG-G7J] (c) 1993 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66244&o=2

$end

$psx=kaiphras,
$bio

Sony PlayStation CD published 22 years ago:

Kaikan Phrase - Datenshi Kourin (c) 2000 Enix, Ltd.

- TECHNICAL -

GAME ID: SLPM-86438

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85320&o=2

$end

$pc98=kainikki,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

怪傑NIKKI (c) 1994 Ange.
(Kaiketsu Nikki)

- TECHNICAL -

Floppy disks: 3

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89827&o=2

$end

$info=yanchamr,
$vgmplay=kidniki,
$bio

Arcade Video game published 36 years ago:

快傑ヤンチャ丸 (c) 1986 Irem.
(Kaiketsu Yanchamaru)

- TECHNICAL -

Irem M-62 system hardware

Main CPU : Zilog Z80 (@ 4 Mhz)
Sound CPU : Motorola M6803 (@ 894.886 Khz)
Sound Chips : (2x) General Instrument AY8910 (@ 894.886 Khz), (2x) MSM5205 (@ 384 Khz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Kaiketsu Yanchamaru was released in December 1986 in Japan. It is known outside Japan as "Kid Niki - Radical Ninja" 

The title of this game translates from Japanese as 'Wonder Boy Yanchamaru'. 

Alfa Records released a limited-edition soundtrack album for this game (R*Type : Irem Game Music - 28XA-199) on January 25, 1988.

- UPDATES -

In the non-Japanese versions ("Kid Niki - Radical Ninja"), Kid Niki has spiky hair and a little rat tail. In Kaiketsu Yanchamaru, Kid Niki has a more traditional Japanese haircut.

- SERIES -

1. Kaiketsu Yanchamaru (1987) 
2. Kaiketsu Yanchamaru 2 - Karakuri Land [Model IF-22] (1991, Nintendo Famicom)
3. Kaiketsu Yanchamaru 3 - Taiketsu! Zouringen (1993, Nintendo Famicom)

- PORTS -

* CONSOLES: 
[JP] Nintendo Famicom (oct.2, 1987) [Model IF-07]
[JP] Nintendo Game Boy (1991) "Gensou Yanchamaru"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1249&o=2

$end

$nes=kaikeya2,
$bio

Nintendo Famicom cart. published 31 years ago:

快傑ヤンチャ丸２ からくりランド (c) 1991 Irem Corp.
(Kaiketsu Yanchamaru 2 - Karakuri Land)

- TECHNICAL -

GAME ID: IF-22

- TRIVIA -

Released on August 30, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54264&o=2

$end

$nes=kaikeya3,
$bio

Nintendo Famicom cart. published 29 years ago:

快傑ヤンチャ丸3 対決!ゾウリンゲン (c) 1993 Irem Corp.
(Kaiketsu Yanchamaru 3 - Taiketsu! Zouringen)

- TECHNICAL -

GAME ID: IF-28

- TRIVIA -

Released on March 30, 1993 in Japan. It was never exported outside Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54265&o=2

$end

$nes=kaikeyan,
$vgmplay=kidniki_nes,
$bio

Nintendo Famicom cart. published 35 years ago:

快傑ヤンチャ丸 (c) 1987 Irem Corp.
(Kaiketsu Yanchamaru)

- TECHNICAL -

GAME ID: IF-07

- TRIVIA -

Released on October 02, 1987 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54263&o=2

$end

$gba=kaikzoro,
$bio

Nintendo GBA cart. published 18 years ago:

Kaiketsu Zorori to Mahou no Yuuenchi - Ohimesama o Sukue! [Model AGB-BKOJ-JPN] (c) 2004 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71330&o=2

$end

$pc8801_flop=kaiketsu,
$bio

Kaiketsu! Oyabun-man 2 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92149&o=2

$end

$psx=kainj,
$bio

Sony PlayStation CD published 25 years ago:

Kain the Vampire (c) 1997 BMG Interactive Ent.

Japanese release. Game developed in the USA.

- TECHNICAL -

Game ID: SLPS-00743

- TRIVIA -

Released on May 30, 1997 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85321&o=2

$end

$pc98=kairakuo,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Kairaku no Okite - Aoi Taiken (c) 1994 Moonchild Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89828&o=2

$end

$ibm5170=kairakuo,
$bio

IBM PC/AT DOS 3.5in. disk. published 27 years ago:

Kairaku no Okite - Aoi Taiken (c) 1995 Moonchild Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295123&o=2

$end

$info=marstv,
$bio

Arcade Video game published 23 years ago:

Kaisen Channel Mars TV (c) 1999 Sega Enterprises, Limited. 

This game involves groups of three players who compete in a series of TV quiz shows held on Mars. In order to become the most famous contestant, you must win the various mini-games on offer.

- TECHNICAL -

Sega Naomi Hardware

CPU : Hitachi SH-4 32-bit RISC CPU (200 MHz 360 MIPS / 1.4 GFLOPS)
Graphic Engine : PowerVR 2 (PVR2DC)
Sound Engine : ARM7 Yamaha AICA 45 MHZ (with internal 32-bit RISC CPU, 64 channel ADPCM)
Main Ram : 32 megs
Main Memory : 32 MByte
Graphic Memory : 16 MByte
Sound Memory : 8 MByte
Media : ROM Board (maximum size of 172MBytes) / GD-Rom
Simultaneous Number of Colors : Approx. 16,770,000 (24bits)
Polygons : 2.5 Million polys/sec
Rendering Speed : 500 M pixel/sec
Additional Features : Bump Mapping, Fog, Alpha-Bending (transparency), Mip Mapping (polygon-texture auto switch), Tri-Linear Filtering, Anti-Aliasing, Environment Mapping, and Specular Effect.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71057&o=2

$end

$gameboy=navybl90,
$bio

Nintendo Game Boy Cart. published 32 years ago:

Kaisen Game - Navy Blue 90 (c) 1990 Use Company, Limited.

- TECHNICAL -

GAME ID: DMG-N9J
4 966894 00008 2

- TRIVIA -

Released on December 07, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66568&o=2

$end

$gameboy=navybl98,
$bio

Nintendo Game Boy Cart. published 24 years ago:

Kaisen Game - Navy Blue 98 (c) 1998 Shouei System Co., Ltd.

- TECHNICAL -

GAME ID: DMG-A98J-JPN

- TRIVIA -

Released in February 20, 1998 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66569&o=2

$end

$gameboy=navyblue,
$bio

Nintendo Game Boy Cart. published 33 years ago:

Kaisen Game - Navy Blue [Model DMG-NBA] (c) 1989 Use Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66245&o=2

$end

$x68k_flop=kaisengd,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Kaisen Game Daa! (c) 1990 Project Team Interrupt

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88332&o=2

$end

$cpc_cass=kaiserg,
$bio

Amstrad CPC cass. published 37 years ago:

Kaiser (c) 1985 Ariolasoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96990&o=2

$end

$info=kaiserkn,kaiserknj,
$bio

Taito F3 cart. published 28 years ago:

Kaiser Knuckle (c) 1994 Taito.

A one-on-one fighting game featuring nine selectable characters and three end bosses, controlled with a single joystick and six buttons. In addition to the usual kicks and punches, each character also has a number of special moves, that can be utilized via complex joystick and button combinations. In the one player game, players can chose their first opponent, with subsequent opponents chosen randomly by the game.

Unusually for a game of this type, Kaiser Knuckle features blood; something that had hitherto only been associated with Midway's "Mortal Kombat" series. The blood option can be switched off in the game's dip settings.

Kaiser Knuckle was Taito's answer to Capcom's Street Fighter II during the fighting game trend of the 90s. Despite showing highly detailed and unique content in the arcades, it didn't catch enough attention to become a success and was never ported to home consoles.

A unique feature is that this was the first and only fighting game to feature five different strength for basic punches and kicks.

Another unique feature are power zones, these are activated when landing a special move when a character's Power (Crush in the Japanese version) meter is full. Power zones contain electricity or fire that can help improve a character's special move. Stage backgrounds can also be destroyed by the combat, getting hit fills the Power meter and when a special move connects when it is full, it greatly damages the background walls and can unlock the fire or electric zones found in levels.

- TECHNICAL -

Runs on the "Taito F3 System" Hardware.

Prom Stickers : D84

Players : 2
Control : dial
Buttons : 6 (Weak Punch, Medium Punch, Strong Punch, Weak Kick, Medium Kick, Strong Kick)

- TRIVIA -

Kaiser Knuckle was released in July 1994 in Japan.

This game was known in US as "Global Champion".

An updated prototype of this game is known to exists as "Dan-Ku-Ga". The project was cancelled.

- STAFF -

Image Illustrator : Nobuteru Yuki
Project Leader : Takeshi Kobori
Planners : Takeshi Kobori, Hiromi Mikami, Yuji Sakamoto, Hiroshi Aoki
Main Character Designers : Yuji Sakamoto, Takeshi Kobori
Character Designers : Hiroto Nizato, Hiromi Mikami, Atsushi Iwata, Shinichi Arai, Makoto Fujita, Horitaka Kawamoto, Takayuki Isobe, Shin Tanaka, Shinjiro Sugitani, Seiji Kawakami, Kazuhiro Numata, Yukiwo Ishikawa (Yukio Abe), Nobuhiro Hiramatsu, Hiroyo Kujirai, Tomohisa Yamashita, Tsuyoshi Tanigawa, Hideyuki Kato, Keisuke Nishioka, Tatsuya Ushiroda, Hiroshi Nishida
Assistants : Peacock, Production IG, Vap
Main Programmer: Hiroshi Aoki
Programmers : Kosuke Usami, Kumi Tsuchiya, Tatsuo Nakamura, Isao Oyama
Music Composer : Yasuhisa Watanabe (Zuntata)
Sound Effect Designer : Katsuhisa Ishikawa (Zuntata)
Recording Engineer : Munehiro Nakanishi (Zuntata)
System Engineers : Katsumi Kaneoka, Hironobu Suzuki
Designers : Kumi Mizobe, Takeshi Kobori
Mechanic engineer : Koichi Otsu

* CAST :
Kazuya : Kazuki Yao
Barts : Ryutaro Okiayu
Lihua : Saeko Shimazu
Liza : Aya Hisakawa
Gekkou : Hideo Ishikawa
J-McCoy : Kazunari Tanaka
Wulong : Yasushi Horibata
Marco : Ichiro Otowa
Boggy : Andrew Holms
Gonzales : Hisao Egawa
Azteca : Ryu Kuzu
General : Steve Yamashita
Narrator : Randy Sexton

Special Thanks : Yoshihisa Nagata, Yuji Iwasaki, Minoru Masuyama, Yasuo Tsumori, Tsukasa Oshima, Akira Kurayabashi, Tatsuhiko Abe, Kenji Nakatsuka, Makoto Tanaka, Takao Kawashima, Koichi Morita, S.Yamakata, VG Kumagaya R&D, VG Tokyo R&D, VG Osaka R&D, Taito America, Taito Europe, Ebina Factory

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1250&o=2

$end

$cpc_cass=kaiser,
$bio

Amstrad CPC cass. published 36 years ago:

Kaiser [Model AS32904] (c) 1986 Ariolasoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96991&o=2

$end

$gba=kaisertl,
$bio

Nintendo GBA cart. published 21 years ago:

Kaisertal - Fight the Necronis War (c) 2001 Formula

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71331&o=2

$end

$psx=rapidang,
$bio

Sony PlayStation CD published 24 years ago:

Kaisoku Tenshi - The Rapid Angel (c) 1998 Techno Soleil

- TECHNICAL -

[Model SLPS-01553]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85322&o=2

$end

$snes=dezaemon,
$bio

Nintendo Super Famicom cart. published 28 years ago:

???? ?????  (c) 1994 Athena Co. Ltd.
(Kaite Tsukutte Asoberu Dezaemon)

Dezaemon is a vertical shooter editor developed and published by Athena, and it is the second title from the long-running and unique series of the same name. This unique game comes with an already build-in vertical shooter called "Daioh Gale", but this is only half of what's on offer here. Dezaemon allows the player to create his own vertical shooters - to draw all the in-game sprites, design the levels, edit enemy attack patterns, customize power-ups and even compose the music tracks. Daioh Gale somehow shows what the editor is capable of and features six levels, waves of all king of enemy ships, power-ups, special effects and large bosses - and all aspects of this built-in game can be used as a template, changed and tailored with the editor. Dezaemon is all in Japanese though, so anyone not familiar with the language should expect a bit of trial and errors - but the overall interface is almost completely free of text and relies on easily recognizable and comprehensible icons and menus.

- TECHNICAL -

[Model SHVC-66]

- TRIVIA -

Released on September 20, 1994 in Japan for 12900 Yen.

Interestingly, Daioh Gale, the sample shooter included with Dezaemon, is loosely based on Daioh, an arcade game originally developed by Athena and released in 1993. Although the space-fighters featured in both games look relatively the same, the gameplay and weapon system are quite different, and, in the end, Daioh Gale is a lot more straightforward and conventional than its arcade parent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61586&o=2

$end

$info=kaiteids,
$bio

Arcade Video game published 29 years ago:

Kaitei Daisensou (c) 1993 Irem Corp.

Kaitei Daisensou is a horizontally-scrolling shoot-em-up for one or two players in which an organization known as the 'Dark Anarchy Society' (also referred to as D.A.S.) used magnetic doomsday machines to melt the polar ice-caps and decimate the world. Although much of the world now lies underwater, some societies survived. 

Upon learning of a new D.A.S. super-weapon being developed, the survivors organize a rebellion force using a newly developed submarine known as the 'Granvia'. The Granvia’s mission is to dive into D.A.S. enforced waters and fight its way through the massed defences to the D.A.S. headquarters itself, to finally destroy D.A.S. and free the world of its tyranny.

Players take control of a submarine and must shoot their way through waves of enemy craft and gun emplacements, as they are attacked from both beneath the water in which the Granvia moves as well from above the water-line, by battleships, jet fighters and helicopters. 

With the Granvia submarine under constant attack from both above and below, its weapons systems have been designed to deal with this threat. In addition to forward-firing torpedos, the submarine has a secondary weapon system. When fired, this sends rockets or bullets vertically upwards while simultaneously dropping depth charges from its underside. Destroying some enemy craft releases power-ups that can be picked up to boost both the sub's primary and secondary weapons.

Spiked mines are often chained to the bottom of the sea, these are deadly to the touch but can be destroyed. At certain points during a stage, progress may be blocked by part of the scenery, such obstacles include icebergs and submerged skyscrapers. These must be blasted through before the sub can progress.

Kaitei Daisensou has six stages with a tough end-of-level boss that must be destroyed to progress to the next stage.

- TECHNICAL -

Irem M-92E system hardware

Main CPU : V33 (@ 9 Mhz), V30 (@ 7.15909 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), GA20 (@ 3.579545 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

The title of this game translates from Japanese as 'Great Underwater War'.

This is a superb game, created by the same team behind the legendary R*Type series. The superbly-rendered graphics are very similar in style to Irem's R*Type Leo, released a year earlier. Kaitei Daisensou would prove to be Irem's last 'traditional' arcade shoot'em up, although two further R*Type sequels were released for home consoles (see R*Type Series section for more info).

This game is known in outside Japan as "In The Hunt".

NAG, the game designer didn't like shoot'em ups with forced scrolling. The idea of the submarine came one day when it feel asleep in a park and was woke up by the sound of a near fountain.

- TIPS AND TRICKS -

There are four endings to the game. You get two of them if you beat the game in 1 Player mode without using a continue or using at least one.
The other two endings are obtained by playing in 2 Player mode. Once you beat the last boss, both players will have a battle. If either win, you get an ending, but if you let the timer run out, you get another ending.

- STAFF -

Designers : Akio, Susumu, Tomohiro, Ken Kui, Kozo, Takeshi
Programmer : Nobu, Wanderer
Sound creator : Ai Ai
Publicity staff : S. Sakomizu (Sakomizu)
Planner : Tobi_Nag
Assistants : Watashiha Sekaino, Honda Chitsujyo, Nanoda Yotte, Kono Oounabarani, Ikitoshi Ikerumono, Sono Chino, Itteki Mademo, Subete Watashino, Mono Nanoda

- PORTS -

* CONSOLES:
[JP] Sony PlayStation (1995) "Kaitei Daisensou [Model SLPS-00086]"
[JP] Sega Saturn (1995) "Kaitei Daisensou [Model T-15006G]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1251&o=2

$end

$saturn=inthuntj,inthuntja,
$bio

Sega Saturn CD published 27 years ago:

Kaitei Daisensou (c) 1995 Imagineer.

- TECHNICAL -

Game ID: T-15006G

- TRIVIA -

Kaitei Daisensou for Saturn was released on December 15, 1995 in Japan.

Export releases:
[EU] "In The Hunt [Model T-10001H-50]"

- STAFF -

Program: Yoshiki Sawamura, Takeshi Kataoka
Sound: Jun Senoue, Masahiro Itō
Special Thanks: Yasuhiro Nomura, Hiroyuki Yagi, Takashi Matsuda, Atsushi Ohsuga, Naoko Shida, Sega Kansai, Hiroya Kita (Irem Corp.)
Debuger: Masahiro Kanno, Kengo Arai, Takashi Onozato, Hideo Yamaguchi, Takanori Hanabusa, Atsuki Takeda, Shinji Okano, Yoshihisa Ohmaki, Masayoshi Nagai, Norio Kobayashi, Yumiko Tazawa, Naoyo Tamagawa, Mizuka Takahashi
Supervisor: Shouichi Iida
Advertising Director: Kōichirō Sakurai, Masahiro Uramoto
Marketing Director: Seiji Tashiro, Shuhei Iida, Hideyuki Kashimura
Director: Ichirō Honma
Executive Producer: Takayuki Kamikura

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47456&o=2

$end

$gbcolor=kaiteide,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Kaitei Densetsu!! Treasure World [Model DMG-BDTJ-JPN] (c) 2000 DaZZ.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68093&o=2

$end

$info=kaitei,kaitein,
$bio

Arcade Video game published 42 years ago:

Kaitei Takara Sagashi (c) 1980 Namco.

A boat lowers the player towards the bottom of the screen. Try to avoid the fish or push left or right to fire a harpoon at them. When at the bottom, if you walk over one of treasure caches, you will be lowered into it. Then you will be raised back to the ship (again, avoid the fish).

- TECHNICAL -

Main CPU : Intel 8080 (@ 2.048 Mhz)
Sound Chips : Custom (@ 2.048 Mhz)

Players : 2
Control : 2-way joystick
Buttons : 1

- TRIVIA -

Kaitei Takara Sagashi was released in May 1980 in Japan.

The title of this game translates from Japanese as 'Underwater Treasure Hunting'.

Nagano Bunka Kiki (Nagano Culture Machine) originally developed this game (as a prototype) in cooperation with Universal Special machine, then it was sold to Namco, where it was completely rewritten.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1252&o=2

$end

$psx=kaitohra,
$bio

Sony PlayStation CD published 23 years ago:

Kaitoh Ranma Miyabi [Model SLPS-01825] (c) 1999 Imagineer Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85323&o=2

$end

$dc=apricot,
$bio

Sega Dreamcast GD published 19 years ago:

Kaitou Apricot [Model T-37910M] (c) 2003 Takuyo Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135581&o=2

$end

$saturn=sainttl,
$bio

Sega Saturn CD published 25 years ago:

Kaitou Saint Tail (c) 1997 Tomy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59293&o=2

$end

$pico=sainttl,
$bio

Sega Pico game published 26 years ago:

Kaitou Saint Tail - Saint Tail to One, Two, Three! (c) 1996 SEGA Enterprises, Ltd.

- TECHNICAL -

Game ID: HPC-6035

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96325&o=2

$end

$gamegear=sainttal,
$bio

Sega Game Gear cart. published 26 years ago:

Kaitou Saint Tale (c) 1996 Sega Enterprises, Limited.

- TECHNICAL -

[Model G-3382]

- TRIVIA -

This game is based on the Anime Kaitou Saint Tail, aired in 1994-1996, in turn based on Megumi Tachikawa's manga with the same title.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64659&o=2

$end

$info=kaiunqz,
$bio

Arcade Video game published 23 years ago:

Kaiun Quiz (c) 1999 Namco.

- TRIVIA -

Developed by MOSS. Kaiun Quiz was Released in December 1999 in Japan only.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=21382&o=2

$end

$x68k_flop=kaizoku,
$bio

Sharp X68000 Series 5.25in. disk. published 29 years ago:

Kaizoku (c) 1993 ORB.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88333&o=2

$end

$pce=shubibi2,
$bio

NEC PC-Engine HuCARD published 31 years ago:

Kaizou Choujin Shubibinman 2 - Aratanaru Teki (c) 1991 Masaya

Kaizou Choujin Shubibinman 2 is the sequel to the more than average first title released in 1989 for the PC Engine system. The strong Tasuke and the cute Kyapiko are back in this intense side scrolling action game. This time around, our heroes have swapped their power-swords for more conventional laser guns. The guns can also be charged up (by holding the fire button) to unleash powerful blasts of energy. Another interesting feature of the game is the alternance of platform and shooting stages. For instance, right after the first level and the crazy chase jumping from building tops to building tops, our heroes embark on a pocket-submarine and get their way through a treacherous underwater cave. A two simultaneous player mode is available and, interestingly, both players share the same life bar.

- TECHNICAL -

HuCARD ID: NCS91001
HuCARD Size: 4 Mbits.

- TRIVIA -

Released on April 27, 1991 in Japan for 6600 Yen.

Export releases:
[US] "Shockman [Model TGX040087]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58619&o=2

$end

$pcecd=shubibi3,
$bio

NEC PC-Engine CD published 30 years ago:

Kaizou Choujin Shubibinman III - Ikai no Princess (c) 1992 NCS

Shubibinman 3, the third episode of the Shubibinman series featuring Tasuke and the cute ginger haired Kyapiko. The story starts when our two heroes enjoy a well deserved vacation break on a sunny beach. But a curious spaceship pierces the clouds overhead and flies at full speed towards the city. Onboard, a princess from a distant world and her two bodyguards are on a mission to awake some evil forces. Our two heroes embark again on a new mission to save the world with the help of their power suits and swords. They can also charge up a powerful ball of energy by holding the fire button and with enough training, time and patience, players can even slightly control the direction and motion of the lethal attack. Levels are incredibly structured and tons of original features get constantly thrown at the player. For instance, the first stage sees our hero piloting a huge running robot a some point, taking down enemies with a lighting bolt gun. A two simultaneous players mode is available and some parts of the game offers intense teamplay action.

- TECHNICAL -

BARCODE: 4988616002075
GAME ID: NSCD 2010

- TRIVIA -

Released on February 28 1992 in Japan for 6800 Yen.

Reviews:
April 1992 - Consoles + N.8 (Page 92-93) [FR]: 80/100
May 1992 - Joypad N.8 (Page 116-118) [FR]: 89/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58242&o=2

$end

$snes_bspack=shubibi0,shubibi0b,shubibi0a,
$bio

Kaizou Choujin Shubibinman Zero (c) 199? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61587&o=2

$end

$pce=shubibi,
$vgmplay=shubibi_pce,
$bio

NEC PC-Engine HuCARD published 33 years ago:

改造町人シュビビンマン (c) 1989 NCS
(Kaizou Choujin Shubibinman)

Kaizou Choujin Shubibinman is a side scrolling action game. A crazy, yet genius professor named "Doc" sends two of his brand new and most skilled cyborgs (a boy called Tasuke and a red haired girl named Kuapiko) against an army of evil machines that have taken over the city. With the help of their special suits and powerful energy-swords, they fight waves of enemies of increasing strength, as well as bigger and badder bosses until they eventually reach the lair of their furious leader - the evil Dark Skull. Unlike other games of its kind, the action starts in the professor's laboratory and players are free to choose the path the characters take until they finally reach their final destination - the Dark Skull's castle. The game is really flexible on that aspect of the gameplay - a map shows the locations of the various areas to visit and players can always go back and take a different path if they wish to. Although stages can be optionally skipped, some of them give players a chance to collect unique power-up items. Enemies drop all kind of items when killed - power-cells, invulnerability, super-jump, smart-bombs and so forth. They also drop gold bars and the accumulated treasure can be later used to purchase new upgrades from Doc's laboratory. Finally, a two player simultaneous mode is available where players can execute combination combos and attacks.

- TECHNICAL -

HuCARD ID: NCS89004
HuCARD Size: 2 Mbits.

- TRIVIA -

Kaizou Choujin Shubibinman for the PC-Engine was released on March 18, 1989 in Japan for 5200 Yen.

- TIPS AND TRICKS -

* Invincibility:
During the game, Pause and enter the following code : up, up, select, down, II, select and run. This code has to be entered again after each stage.

- STAFF -

Developed by Masaya.

- PORTS -

* CONSOLES:
Nintendo Wii [Virtual Console] [JP] (mar.23, 2007) [Model PAUJ] 
Nintendo Wii U [Virtual Console] [JP] (dec.16, 2015) [Model PPHJ] 

It was then released on the Sony PlayStation Network as a PC-Engine Classic on jan.19, 2011. PSN release ID: NPJJ-30046

* OTHERS: 
Apple iPhone/iPad [US] (dec.20, 2010) "TurboGrafx-16 GameBox [Model 406585960]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58618&o=2

$end

$nes=kakefu,
$vgmplay=kidcool_nes,
$bio

Nintendo Famicom cart. published 34 years ago:

カケフくんのジャンプ天国 スピード地獄 (c) 1988 Vic Tokai
(Kakefu-kun no Jump Tengoku - Speed Jigoku)

- TECHNICAL -

GAME ID: VIC-KX

- TRIVIA -

Released on July 22, 1988 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54266&o=2

$end

$fmtowns_flop_orig=kakefuku,
$bio

Fujitsu FM Towns disk. published 33 years ago:

Kakeibo + Fukubukuro - Wagaya no Benrichou Vol. 1 (c) 1989 Cosmos Computer..

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96592&o=2

$end

$pc98=spellmst,
$bio

Kaki Taoshi - Spell Master (c) 19?? Nichikon.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89829&o=2

$end

$msx1_cart=kakikuke,
$bio

MSX cart. published 37 years ago:

Kakikukekon [Model GPM-503] (c) 1985 Casio Computer Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77178&o=2

$end

$pc98=kakinoki,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

柿木将棋 (c) 1994 ASCII Corp.
(Kakinoki Shougi)

- TECHNICAL -

Media: floppydisk x1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89830&o=2

$end

$snes=kakinoki,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Kakinoki Shougi [Model SHVC-AKAJ-JPN] (c) 1995 ASCII Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61588&o=2

$end

$saturn=kakinoki,
$bio

Sega Saturn CD published 27 years ago:

Kakinoki Shougi (c) 1995 ASCII Corp.

- TECHNICAL -

GAME ID: T-2104G

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59294&o=2

$end

$gameboy=kakomunj,
$bio

Nintendo Game Boy Cart. published 32 years ago:

Kakomunja [Model DMG-KMJ] (c) 1990 Naxat Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66246&o=2

$end

$c64_cass=kaktus,
$bio

Commodore C64 cass. published 39 years ago:

Kaktus (c) 1983 Supersoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=188136&o=2

$end

$psx=kakugosu,
$bio

Sony PlayStation CD published 25 years ago:

Kakugo no Susume (c) 1997 Tomy

- TECHNICAL -

[Model SLPS-00799]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85324&o=2

$end

$gbcolor=kakurenb,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Kakurenbo Battle Monster Tactics [Model CGB-BMF-JPN] (c) 2000 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68094&o=2

$end

$n64=fcmaniax,
$bio

Nintendo 64 cart. published 23 years ago:

Kakutou Denshou - F-Cup Maniax [Model NUS-NFYJ] (c) 1999 Imagineer.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57781&o=2

$end

$pcecd=algunos,
$bio

NEC PC-Engine CD published 28 years ago:

Kakutou Haou Densetsu Algunos (c) 1994 Intec, Inc.

Algunos is a traditional fighting game by Fill-In-Cafe. As expected, the player can either enjoy the game in a solo story mode where the game's plot unfolds as he fights his way through numerous one-on-one encounters, or in Battle mode where he can play against a computer (or friend) controlled enemy. The game counts ten different fighters : Jenius, Asasin, Arcer, Samohan, Greeze, Orga, Lobo, Blocken, Jyobei and Daibuster. Every single one of them has different attacks and set of techniques the player has to learn and master. Controls are fairly simple and straight forward - one button executes a short attack and the other a long attack. If both bottons are pressed, the fighter grabs and throws his enemy in the air. Most of the fighters in Algunos use their bare hands but some also use weapons like swords (which was quite an unusual feature back when the game was published).

- TECHNICAL -

BARCODE: 4959179931034
GAME ID: IGCD-3007

- TRIVIA -

Algunos was released on January 28, 1994 in Japan for 7800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58243&o=2

$end

$pc98=ryoko,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Kakutou Musume Ryoko (c) 1993 Musumeya

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89831&o=2

$end

$gbcolor=bistrogf,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Kakutou Ryouri Densetsu Bistro Recipe - Gekitou Foodon Battle Hen [Model DMG-AWRJ-JPN] (c) 1999 Banpresto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68095&o=2

$end

$gbcolor=bistrokb,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Kakutou Ryouri Densetsu Bistro Recipe - Kettou Bistgarm Hen [Model DMG-A2WJ-JPN] (c) 1999 Banpresto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68096&o=2

$end

$wswan=bistrowb,
$bio

Bandai WonderSwan cart. published 23 years ago:

Kakutou Ryouri Densetsu Bistro Recipe - Wonder Battle Hen [Model SWJ-BPR002] (c) 1999 Banpresto.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86340&o=2

$end

$pc98=kakyusei,
$vgmplay=kakyusei_98,
$bio

NEC PC-9801 Series 3.5in. disk. published 26 years ago:

Kakyuusei (c) 1996 Elf.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89832&o=2

$end

$saturn=kakyusei,
$bio

Sega Saturn CD published 25 years ago:

Kakyuusei (c) 1997 Elf

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59295&o=2

$end

$pc98=kakyuseisp,
$bio

NEC PC-9801 Series 3.5in. disk. published 26 years ago:

Kakyuusei Special Disk (c) 1996 Elf.

- TECHNICAL -

BARCODE: 4988720891466

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89833&o=2

$end

$radio86_cass=kalah,
$bio

Kalah (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235458&o=2

$end

$spectrum_cass=kalaha,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Kalaha (c) 1983 EMM Software [Germany]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79407&o=2

$end

$cpc_flop=kalahag1,
$bio

Amstrad CPC type-in published 36 years ago:

Kalaha (c) 1986 PC Schneider International

- TRIVIA -

Listed as a type-in program in the German magazine: PC Schneider International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120215&o=2

$end

$tvc_flop=kalandfi,
$bio

Videoton TVC disk. published 35 years ago:

Kalandozások a Fizikában (c) 1987 Octasoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112199&o=2

$end

$tvc_flop=kalandoz,
$bio

Kalandozz Velem! (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111905&o=2

$end

$tvc_cass=kalandoz,
$bio

Kalandozz velem! (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112420&o=2

$end

$tvc_cass=kalan,
$bio

Videoton TVC cass. published 33 years ago:

Kalán (c) 1989 Sume Soft. Service

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112550&o=2

$end

$tvc_flop=kalannen,
$bio

Videoton TVC disk. published 33 years ago:

Kalán néni puzzle (c) 1989 Sume Soft. Service

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112327&o=2

$end

$mc10=kaleido,
$bio

Kaleido (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87645&o=2

$end

$apple2gs_flop_misc=kalkubes,
$bio

Apple IIGS disk. published 33 years ago:

Kaleidokubes (c) 1989 Artworx

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115227&o=2

$end

$spectrum_cass=kaleidaa,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Kaleidoscope (c) 1984 Ad Astra

- STAFF -

By: Ray Jones

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226174&o=2

$end

$pc8801_flop=kaleidos,kaleidosa,
$bio

NEC PC-8801 Series disk. published 37 years ago:

Kaleidoscope (c) 1985 Hot-B.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92150&o=2

$end

$fm7_cass=kscope,
$bio

Fujitsu FM-7 cass. published 37 years ago:

Kaleidoscope (c) 1985 Hot-B.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93742&o=2

$end

$mc10=kaleidos,
$bio

Kaleidoscope (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87646&o=2

$end

$pc8801_flop=kaleidhw,
$bio

NEC PC-8801 Series disk. published 36 years ago:

Kaleidoscope - Hakkan Wakusei (c) 1986 Hot-B.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92151&o=2

$end

$x1_flop=kaleidos,
$bio

カレイド・スコープ　ローダーセット＋シナリオセット第１弾 (c) 198? Hot-B [Japan]
(Kaleidoscope - Loader Set Plus Scenario Set Dai 1 Dan)

- TECHNICAL -

GAME ID: SIHB-26006

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86028&o=2

$end

$mz2500=kaleidos,
$bio

Kaleidoscope Demo (c) 198? Hot-B [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128584&o=2

$end

$info=sc4kalei,sc4kaleia,sc4kaleib,sc4kaleic,sc4kaleid,sc4kaleie,
$bio

Kaleidoscope (c) 200? QPS Interactive.

- TECHNICAL -

[Model PR2538]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42668&o=2

$end

$spectrum_cass=kaleidos,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Kaleidoskop (c) 1983 Methodia Design Norway

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294667&o=2

$end

$mz700_cass=kalender,
$bio

Sharp MZ-700 cass. published 38 years ago:

Kalender (c) 1984 Gartner [Michael Gartner]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131819&o=2

$end

$famicom_flop=kalin,
$bio

Nintendo Famicom disk. published 35 years ago:

?????? (c) 1987 Square Company, Limited.
(Kalin no Tsurugi)

- TECHNICAL -

[Model SQF-KRN]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65367&o=2

$end

$orao=kalkulator,
$bio

Kalkulator (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=277354&o=2

$end

$gba=kamaita,
$bio

Nintendo GBA cart. published 20 years ago:

Kamaitachi no Yoru Advance [Model AGB-AKZJ-JPN] (c) 2002 Chun Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71332&o=2

$end

$snes=kamaita,kamaita1,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Kamaitachi no Yoru (c) 1994 Chun Soft

- TECHNICAL -

Cartridge ID: SHVC-EU

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61589&o=2

$end

$spectrum_cass=kamikzaf,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Kamakazi (c) 1983 A&F Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79408&o=2

$end

$electron_cass=kamakazi,
$bio

Acorn Electron cass. published 38 years ago:

Kamakazi (c) 1984 A&F Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129606&o=2

$end

$info=kamakazi3,
$bio

Arcade Video game published 42 years ago:

Kamakazi III (c) 1980 Video Games United Kingdom Limited.

Colored & faster clone of "Galaxian".

- TRIVIA -

Kamakazi III was the first full color video game made by Video Games UK Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4590&o=2

$end

$nes=urashima,
$bio

Nintendo Famicom cart. published 34 years ago:

亀の恩返し・ウラシマ伝説 (c) 1988 Hudson Soft.
(Kame no Ongaeshi - Urashima Densetsu)

- TRIVIA -

Kame no Ongaeshi was released on August 26, 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54267&o=2

$end

$famibox=urashima,
$bio

JTB FamicomBox cart. published 34 years ago:

Kame no Ongaeshi - Urashima Densetsu (c) 1988 JTB Traveleland Transportation Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301175&o=2

$end

$info=j6kamel,
$bio

Fruit Machine published 22 years ago:

Kameleon (c) 2000 JPM International.

- TECHNICAL -

Impact

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15794&o=2

$end

$nes=kameninj,
$bio

Nintendo Famicom cart. published 34 years ago:

仮面の忍者 赤影 (c) 1988 Toei Animation
(Kamen no Ninja - Akakage)

- TECHNICAL -

GAME ID: TDF-AK

- TRIVIA -

Released on May 20, 1988 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54270&o=2

$end

$nes=kamennh,
$bio

Nintendo Famicom cart. published 32 years ago:

仮面の忍者 花丸 (c) 1990 Capcom Company, Limited.
(Kamen no Ninja - Hanamaru)

Kamen no Ninja Hanamaru is a side-scrolling platform game by Capcom. Hanamaru, a ninja boy in training, is sent on a mission to investigate bizarre happenings and disappearances. In a local theme park called Leisure Island, children have been mysteriously disappearing and these disappearances are being attributed to a ruthless rival gang of ninjas. Equipped with his red mask and a mechanical hawk, it is up to the brave Hanamaru to journey throughout the park's fourteen areas and to rescue the captive children. The young ninja can run, jump or allow his hawk companion to attack enemies at long range. He can also collect special scrolls to increase his magic powers and cast various spells (press Down and B to activate them) - they range from lightning attack (kills all enemies on screen), ground shake (kills all enemies on the ground), Fire Hawk (unleashes the hawk super dive attack) and super jump (increases jumping speed for a short amount of time). Various special items are also available throughout the game, such as extra lives, invincibility and battle cards. Battle cards are a very important part of the gameplay - every now and then, Hanamaru encounters a boss that he must fight in a really unusual way (and apparently loosely based on the traditional Japanese disciplines of Ninjutsu). Boss battles are round based, and the player must pick a card with a higher face value than his opponent, and the difference represents how much damage the player (or the boss) takes. Thankfully, Hanamaru can collect special battle cards along the way - some can double or triple the face value of a card, whereas others prevent the boss from being able to attack for a round, or help Hanamaru regain some life. Although most of the game offers traditional side scrolling platformer action, several levels try out very different gameplay styles (Hanamaru can ride a Skateboard in some stages, or fly through the air with the help of his hawk companion).

- TECHNICAL -

Cartridge ID: CAP-JE

- TRIVIA -

Kamen no Ninja Hanamaru was released on March 16, 1990 in Japan for 5800 Yen.

Hanamaru shares a striking resemblance with Akakage (aka Red Shadow), a popular Japanese ninja who also wears a similar red mask. The character was originally created by Mitsuteru Yokoyama in 1967 (better known for his works Tetsujin 28-go or Giant Robo), and was featured in several manga, anime and movies (the ninja also starred in its own Famicom game called "Kamen no Ninja - Akakage" and published by Toei Animation in 1988!). Fortunate coincidence or incidental inspiration ?

- TIPS AND TRICKS -

* Hidden bonus stages: Four different 'whack-a-mole' bonus stages are hidden throughout the game. To unlock them, the player must jump on specific areas of the background - they are located on stage 2, 6, 7 and 9 (marked on the pictures on the right). These bonus stages award Hanamaru with extra continues and warp him to the next level - as long as he can manage to whack enough enemies on the head though, and will be sent back to the beginning of the level in case of failure!

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54271&o=2

$end

$saturn=kamenrid,kamenrida,
$bio

Sega Saturn CD published 25 years ago:

Kamen Rider - Sakusen File 1 (c) 1997 Toei Video

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59296&o=2

$end

$pico=kamen555,
$bio

Sega Pico game published 19 years ago:

Kamen Rider 555 (c) 2003 Bandai Co., Ltd.

- TECHNICAL -

Game ID: T-1334505

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96312&o=2

$end

$pico=kamenrid,
$bio

Sega Pico game published 21 years ago:

面ライダーアギト&クウガ ワイルドバトル (c) 2001 Bandai.
(Kamen Rider Agito & Kuuga - Wild Battle)

- TECHNICAL -

GAME ID: T-133360
ROM size: 1 MB

- TRIVIA -

Released in April 2001 in Japan. Retail price: 4980 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75699&o=2

$end

$psx=kamenrag,
$bio

Sony PlayStation CD published 21 years ago:

Kamen Rider Agito [Model SLPS-03344] (c) 2001 Bandai Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85326&o=2

$end

$famicom_flop=kamenrid,
$bio

Nintendo Famicom disk. published 34 years ago:

?????????? ????????? (c) 1988 Bandai
(Kamen Rider Black - Taiketsu Shadow Moon)

- TECHNICAL -

[Model BAN-BLA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65368&o=2

$end

$nes=kamenrid,
$bio

Nintendo Famicom cart. published 34 years ago:

仮面ライダー倶楽部 激突ショッカーランド (c) 1988 Bandai
(Kamen Rider Club - Gekitotsu Shocker Land)

- TECHNICAL -

GAME ID: BA-KAMEN

- TRIVIA -

Released on February 03, 1988 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54268&o=2

$end

$psx=kamenrku,
$bio

Sony PlayStation CD published 22 years ago:

Kamen Rider Kuuga [Model SLPS-03090] (c) 2000 Bandai Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85327&o=2

$end

$psx=kamenrry,
$bio

Sony PlayStation CD published 20 years ago:

Kamen Rider Ryuki [Model SLPS-03495] (c) 2002 Bandai Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85328&o=2

$end

$nes=kamenrsd,
$bio

Nintendo Famicom cart. published 29 years ago:

仮面ライダーSD グランショッカーの野望 (c) 1993 Angel
(Kamen Rider SD - GranShocker no Yabou)

- TECHNICAL -

GAME ID: ANG-KA

- TRIVIA -

Released on January 22, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54269&o=2

$end

$gameboy=kamenrsd,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Kamen Rider SD - Hashire! Mighty Riders [Model DMG-R6J] (c) 1993 Yutaka

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66247&o=2

$end

$snes=kamenrsd,
$bio

Nintendo Super Famicom cart. published 29 years ago:

Kamen Rider SD - Shutsugeki!! Rider Machine [Model SHVC-KA] (c) 1993 Yutaka

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61591&o=2

$end

$megacdj=kamenrzo,
$bio

Sega Mega-CD published 28 years ago:

Kamen Rider ZO (c) 1994 Toei Animation.

- TECHNICAL -

GAME ID: T-141013

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60526&o=2

$end

$snes=kamenrid,
$bio

Nintendo Super Famicom cart. published 29 years ago:

Kamen Rider (c) 1993 Bandai

- TECHNICAL -

Model SHVC-K4

- TRIVIA -

Released on November 12, 1993 in Japan.

- STAFF -

PRODUCE: J. SATO
GAME DESIGN: Y. TAKEYA
C.G.: K. YAMANE, N. AOKI
PROGRAM: T. IWASAKI, H. KUWAMURA, K. SASAOKA
SP THANKS: A. GUNJI, S. KOBAYASHI

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61590&o=2

$end

$psx=kamenrid,
$bio

Sony PlayStation CD published 24 years ago:

Kamen Rider [Model SLPS-01570] (c) 1998 Bandai Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85325&o=2

$end

$mz700_cass=kamertje,
$bio

Sharp MZ-700 cass. published 35 years ago:

Kamertje Verhuren (c) 1987 NOS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131802&o=2

$end

$gba=kamikiju,
$bio

Nintendo GBA cart. published 20 years ago:

Kami no Kijutsu - Illusion of the Evil Eyes [Model AGB-AG2J-JPN(RK280-J1)] (c) 2002 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71333&o=2

$end

$pc98=kaminoma,
$bio

NEC PC-9801 Series 5.25in. disk. published 33 years ago:

神の聖都 (c) 1989 Panther Software.
(Kami no Machi)

- TECHNICAL -

MEDIA: FD x3 + 1 Single CD.

- TRIVIA -

Released in December 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89834&o=2

$end

$pc8801_flop=kaminoma,kaminomad1,kaminomad2,kaminomamd,
$bio

NEC PC-8801 Series disk. published 33 years ago:

神の聖都 (c) 1989 Panther Soft.
(Kami no Machi)

- TECHNICAL -

BARCODE: 4988698010210
MEDIA: FD x 8

- TRIVIA -

Released in July 1989.

- PORTS -

* Computers :
MS Windows (Nov 2001)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92152&o=2

$end

$msx2_flop=kaminoma,
$bio

MSX 2 disk. published 32 years ago:

神の聖都 (c) 1990 Panther Soft.
(Kami no Machi)

- TECHNICAL -

MEDIA: FD x5

- PORTS -

* Computers :
MS Windows (Oct. 2002)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101747&o=2

$end

$pc98=kamikg,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Kamigami no Daichi - Kojiki Gaiden (c) 1993 Koei Co., Ltd.

- TECHNICAL -

GAME ID: KN10451010
BARCODE: 4988615004445

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89835&o=2

$end

$special_cass=kamikadz,
$bio

KAMIKADZ (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234205&o=2

$end

$info=galkamika,
$bio

Arcade Video game published 43 years ago:

Kamikaze (c) 1979 Electrogame S.A.

Spanish bootleg of "Galaxian".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=285298&o=2

$end

$info=kamikaze,
$bio

Arcade Video game published 42 years ago:

Kamikaze (c) 1980 Leijac.

Kamikaze is a simple 2-D shooter. You control your laser base against an endless stream of alien invaders. The invaders don't come in set waves. Instead, they come in a constant stream. Once you have gotten through one barrage of aliens, more are just behind to continue the action. Your job is to keep them from overwhelming you with their superiority in numbers. Kill or be killed, that is the objective.

Kamikaze is one of the follow-up games that rode on the wave of the "Space Invaders" craze. The game itself is simple in concept but the action gets fast paced real quickly. Especially since several things can be going on at the same time during the game.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 2 Mhz)
Sound Chips : Discrete circuitry

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 8

Players : 2
Button : 3
=> LEFT, RIGHT, FIRE

- TRIVIA -

Released in May 1980 in Japan.

Export releases:
"Astro Invader"

Although all the screen colors are generated by the game's hardware as opposed to a screen overlay, there are varying bands of color dependent upon where the aliens are displayed vertically. At different heights, the aliens and their saucers are displayed in various colors. When a player's ship is destroyed, the entire display is drawn in red.

- SCORING -

Alien spacecraft, not moving, in their stalls : 10 points
Alien spacecraft moving into stalls or dropping toward you : 20 points
UFO : 100, 200, 300, or 400 points.

- TIPS AND TRICKS -

* When you start the game, your base will be in the middle, at the bottom of the screen in the area in between the stalls. When the game starts, a large UFO will enter the top of the screen. It will have the number 200 in it. That is how many alien spacecraft that 'mother' ship is going to attack you with. The 'mother' ship will land on the platform and the game will commence or continue. When the 'mother' ship expends all 200 of its ships, all gameplay freezes and a new 'mother' ship will enter with 200 more alien spacecraft. This cycle will keep going until you lose all of your bases.

* A stall will hold 4 invaders. If you haven't reduced that number down, the 5th invader on will drop to the ground.  When an invader hits the ground, it just doesn't hit, it produces a blast radius a little wider then the stall it fell from. Your laser base can be destroyed by this 'indirect' fire.

* Just as deadly are the UFO's that show up. They can appear out of any of the open areas (as denoted in the playing field). They don't shoot or look threatening. The problem is, when they land on the ground, your base will be destroyed.

* The 'mother' ship starts to distribute invaders starting with stall number 1 and works from left to right. Then it works from right to left and so on. The pattern is like this:  1, 2, 3, 4, 5, 6, 7, 8, 9, 0, 9, 8, 7, 6, 5, 4, 3, 2, 1, 1, 2...  As you can see, the right side will fill up quicker if you don't act quickly. This only works on odd numbered boards. On the even numbered boards, the 'mother' ship will stack the invaders on the same side as your laser base.

* The best strategy for this game is to keep the middle as open as possible. Keep stalls 4, 5, 6, and 7 as cleared of invaders as possible. Prevent these stalls from building up their maximum of 4 invaders. This will give you some breathing room plus it will help when dealing with the UFO's that come down on the left or right sides.

* There is a pattern on how the invaders are distributed. Use this knowledge when you are moving along the bottom of the screen. If you have stalls topped off and invaders are dropping, watch which way the 'mother' ship is distributing the aliens. If it is from right to left, then the aliens will fall from the farthest stall away from you and come inward. If it is from left to right, then the invaders will fall away from you. This is good if you are trying to make it to one side or the other to know how the invaders are falling.

* You can shoot the aliens that are falling but keep in mind, there probably is another that is on the left or right side that will hit the ground. Given that the blast radius is wider then the stall, it's better to let it go. Just keep the stalls (especially 4, 5, 6, and 7) cleared as best as possible.

* When the 'mother' ship is down to its last few invaders, make sure you are not in a position to get blasted the moment the new 'mother' ship arrives to continue the action. Nothing like having an falling invader inches from your laser base and the action pauses only to unpause and you get your base destroyed.

* Although the UFO seems to come out at random times and places, there does appear to be a pattern. It seems to come down the center mostly but it also has a pattern as to when it comes down the right and left sides.

- PORTS -

* COMPUTERS:
VTech Laser-VZ

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1253&o=2

$end

$info=kamikazp,
$bio

Arcade Video game published 42 years ago:

Kamikaze (c) 1980 Potomac Mortgage Co.

Bootleg/hack of "Galaxian".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=33952&o=2

$end

$info=kamikazesp,
$bio

Arcade Video game published 41 years ago:

Kamikaze (c) 1981 Euromatic S.A.

Spanish pirate version.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145620&o=2

$end

$apple2_flop_clcracked=kamikaze,
$bio

Apple II 5.25 disk. published 40 years ago:

Kamikaze (c) 1982 Hayden Book Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231236&o=2

$end

$spectrum_cass=kamikzjg,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Kamikaze (c) 1982 Greye Soft., J.K. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287473&o=2

$end

$spectrum_cass=kamikzey,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Kamikaze (c) 1983 Eyrolles.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79409&o=2

$end

$sf7000=kamikaze,
$bio

Sega SF-7000 disk. published 38 years ago:

Kamikaze (c) 1984 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131403&o=2

$end

$amigaocs_flop=kamikaze,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Kamikaze (c) 1990 Codemasters Software Company, Limited., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74367&o=2

$end

$x68k_flop=kamikaze,
$bio

Kamikaze (c) 19?? Something Good

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87805&o=2

$end

$info=kamikcab,
$bio

Arcade Video game published 38 years ago:

Kamikaze Cabbie. (c) 1984 Data East USA, Incorporated.

- TECHNICAL -

Main CPU : DECO (@ 2 Mhz)
Sound CPU : MOS Technology M6502 (@ 1.5 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.5 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Released in August 1984.

A bootleg of this game is known as "Yellow Cab".

- STAFF -

Planning by : K. Suzuki, H. Nagai
Software by : M. Noguchi, H. Matsuura
Hardware by : K. Hoshino, Kenji Nishikawa

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1254&o=2

$end

$spectrum_cass=kamikzcl,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Kamikaze Collector (c) 1985 Century City Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79411&o=2

$end

$vz_snap=kamikaze,
$bio

Kamikaze Invaders (c) 198? Unknown

Shoot the invaders before they reach the bottom of the screen (or avoid their electrical blasts). Watch out for the bomb - this must be destroyed or your ship will be blown up.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235089&o=2

$end

$a2600=kamikaze,
$bio

Atari 2600 cart. published 39 years ago:

Kamikaze Saucers (c) 1983 Syncro

You must shoot down the saucers that buzz across the screen using your oversized phallic looking ship.  If if fail to shoot the saucers down in a timely manner they will go Kamikaze on you big time!  Three large ships will come at you from the top of the screen, and if you can't destroy them before they crash into you you'll lose a life.

- TRIVIA -

Unreleased prototype.

There was no mention of Kamikaze Saucers on any game list, but Syncro did take out full page ads for the game so they must have been close to releasing it. Eventually, Syncro made the decision in staying out of the crumbling video game market.

- STAFF -

Programmer: Dan Wolf

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50612&o=2

$end

$spectrum_cass=kamikaze,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Kamikaze [Model 2421] (c) 1991 Codemasters Software Co., Ltd., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79410&o=2

$end

$fmtowns_cd=keiresort,
$bio

Fujitsu FM Towns CD published 30 years ago:

Kamimura Kei no Sexy Resort - Momoiro Quiz (c) 1992 Pink Elephant [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288437&o=2

$end

$fmtowns_cd=keiphone,
$bio

Fujitsu FM Towns CD published 30 years ago:

Kamimura Kei no Sexy Telephone - Pink no Hanayome (c) 1992 Pink Elephant [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288436&o=2

$end

$psx=guybrav2,
$bio

Sony PlayStation CD published 24 years ago:

Kaminari Ishiyumi Kihei Guybrave II (c) 1998 Axela

- TECHNICAL -

GAME ID: SLPS-01643~4

- TRIVIA -

Released on October 29, 1998 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85592&o=2

$end

$msx2_flop=namicanv,
$bio

MSX 2 disk. published 30 years ago:

Kamiya Tantei Jimusho - Namida no Canvas (c) 1992 Brother Kougyou.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101748&o=2

$end

$info=riot,
$vgmplay=riot,
$bio

Arcade Video game published 30 years ago:

Kamniari Kishi Riot (c) 1992 NMK.

- TECHNICAL -

Main Board number : 8901A-4
Rom Board number : B-82778

Main CPU : Motorola 68000 (@ 12 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : Yamaha YM2151 (@ 4 Mhz), OKI6295 (@ 7.575 Khz)

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Released in January 1992 in Japan.

The title translates from Japanese as "Rolling Thunder Riot".

Developed by Tecmo. Presidents of Tecmo and NMK were very close in the 1990s.

A very few boards were released in Japan.

- STAFF -

Sound Composer: Mikio Saito (Metal Yuhki)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3843&o=2

$end

$cpc_flop=kampfden,
$bio

Amstrad CPC type-in published 35 years ago:

Kampf Den Insekten (c) 1987 Magazin Gamebox

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124552&o=2

$end

$kc_cass=kdp,
$bio

Kampf der Piraten (c) 198? Gauss-Service

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133875&o=2

$end

$apple2_flop_orig=kmpfgp10,
$apple2_flop_clcracked=kampfg10,kampfg11,
$bio

Apple II 5.25 disk. published 37 years ago:

Kampfgruppe (c) 1985 SSI [Strategic Simulations, Inc.]

- TRIVIA -

Released on February 01, 1985. Retail price: $59.95.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230903&o=2

$end

$amigaocs_flop=kampfgrp,
$bio

Commodore Amiga 500 disk. published 35 years ago:

Kampfgruppe (c) 1987 SSI

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74368&o=2

$end

$vgmplay=kamui_pc,
$bio

PC/MS-Windows CD published 23 years ago:

神威 (c) 1999 Himeya Soft., Inc.
(Kamui)

- STAFF -

Developed by Siter Skain.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301526&o=2

$end

$pc8801_flop=kamuiken,
$bio

NEC PC-8801 Series disk. published 37 years ago:

カムイの剣 (c) 1985 Comptiq.
(Kamui no Ken)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92154&o=2

$end

$fm7_cass=kamuiken,
$bio

Fujitsu FM-7 cass. published 37 years ago:

カムイの剣 (c) 1985 Comptiq.
(Kamui no Ken)

- TECHNICAL -

GAME ID: 158111

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93743&o=2

$end

$fmtowns_cd=kanade,kanade1110,
$bio

Fujitsu FM Towns CD published 28 years ago:

Kanade (c) 1994 Fujitsu, Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261896&o=2

$end

$snes_bspack=bskan3,
$bio

Kanaderu Convert 3 (c) 199? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61592&o=2

$end

$snes_bspack=bskan3c,
$bio

Kanaderu Convert 3c (c) 199? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61593&o=2

$end

$snes_bspack=bskan4,
$bio

Kanaderu Convert 4 (c) 199? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61594&o=2

$end

$snes_bspack=bskanrpg,
$bio

Kanaderu Convert RPG Maker Data (c) 199? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61595&o=2

$end

$pc8801_flop=kanaikun,kanaikuna,
$bio

Kanai-kun no Uta (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92155&o=2

$end

$pc98=kanako,
$bio

NEC PC-9801 Series 5.25in. disk. published 26 years ago:

香奈子 (c) 1996 IDES.
(Kanako)

- TECHNICAL -

FD x5

- TRIVIA -

Released on February 23, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89836&o=2

$end

$pc98_cd=kanako,
$bio

NEC PC-9821 CD published 26 years ago:

Kanako (c) 1996 Fairytale [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298154&o=2

$end

$info=kanatuen,
$bio

Arcade Video game published 34 years ago:

Kanatsu-en no Onna (c) 1988 Panac.

A mahjong game with lots of shirtless girls.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 5 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.25 Mhz), DAC

Player : 2
Control : mahjong keyboard

- TRIVIA -

Kanatsu-en no Onna was released in September 1988 in Japan.

The title of this game translates from Japanese as 'Women of Kanazuen'.

The title refers to the Kanazuen, Gifu soapland scene. A 'soapland' is basically a bathhouse where one pays to be bathed by women and is associated with prostitution.

- UPDATES -

'Kyukyoku no Hito' has a storyline and has different titlescreen and Bet/Coin screen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1255&o=2

$end

$saturn=kanazawa,
$bio

Sega Saturn CD published 27 years ago:

Kanazawa Shougi (c) 1995 Seta Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59297&o=2

$end

$gameboy=kandume,
$bio

Nintendo Game Boy Cart. published 24 years ago:

Kandume Monsters (c) 1998 I'Max.

- TECHNICAL -

[Model DMG-AKMJ-JPN]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66248&o=2

$end

$cpc_flop=kane1986,kanedsk,kaneuk19,kaneuk1901,kaneuk1902,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Kane Cracked (c) 1986 Happy Cracker, The

Tape-to-disk hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122789&o=2

$end

$cpc_flop=kane198601,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Kane Trained (c) 1986 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126721&o=2

$end

$cpc_cass=kane,
$bio

Amstrad CPC cass. published 36 years ago:

Kane [Model IA 0096] (c) 1986 Mastertronic, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96992&o=2

$end

$bbc_cass=kane,
$bio

Acorn BBC/Electron cass. published 36 years ago:

Kane (c) 1986 Mastertronic, Limited.

- TECHNICAL -

Model IB 0096

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52013&o=2

$end

$c64_cass=kane,
$bio

Commodore C64 cass. published 37 years ago:

Kane (c) 1985 Mastertronic, Ltd. [UK]

- TECHNICAL -

Model IC 0096

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186666&o=2

$end

$spectrum_cass=kane,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Kane (c) 1986 Mastertronic, Ltd. [UK]

- TECHNICAL -

Model IS 0096

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79412&o=2

$end

$nes=kangtww,
$bio

Nintendo Famicom cart. published 21 years ago:

Kang Ti Wu Wang (c) 2001 FengLi.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84036&o=2

$end

$info=kangaroo,kangaroob,
$bio

Arcade Video game published 40 years ago:

Kangaroo (c) 1982 Sun Electronics.

A platform game in which the player controls a mother Kangaroo who must climb through the treetops trying to rescue her captured son. Numerous monkeys, the kidnappers of her child, roam the levels set on stopping the player's progress. The monkeys constantly throw apples at the Kangaroo which must either be avoided (either by ducking or jumping, depending on the height of the approaching apple), or punched away, the latter of which allows the Kangaroo to punch the apple back towards the attacking monkey.

If the player stalls for too long or does not punch either an apple or a monkey, a giant ape will appear and steal the Kangaroo's boxing gloves, leaving the player temporarily defenseless. The gloves are returned after a short time.

Fruit and vegetables litter the levels and can be picked up for bonus points. Each level also has a bell hanging from one of its platforms, which can be punched to make fruit and vegetable items appear. The game consists of 4 different stages, once these are completed the game begins again with an increased level of difficulty.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 2.5 Mhz)
Sound CPU : Zilog Z80 (@ 2.5 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.25 Mhz)

Screen orientation : Vertical
Video resolution : 240 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 24

Players : 2
Control : 8-way joystick
Buttons : 1 (PUNCH)

- TRIVIA -

Kangaroo was released in May 1982 in Japan.

David Kirk holds the official record for this game with 921,800 points.

Kangaroo also spawned a cartoon series of the same name: Ruby-Spears Productions. Produced By Joe Ruby, Ken Spears. Aired as part of the second season of 'Saturday Supercade' on CBS.

- PORTS -

* CONSOLES:
Atari 2600 (1983)
Atari 5200 (1983)

* COMPUTERS:
Atari 800 (1983)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1256&o=2

$end

$info=kangarooa,
$bio

Arcade Video game published 40 years ago:

Kangaroo (c) 1982 Atari, Incorporated.

Export release. Game developed in Japan. For more information about the game itself, please see the original Sun Electronics entry.

- TECHNICAL -

Game ID @ Atari : 136008

- TRIVIA -

Kangaroo was released by Atari, under license by Sun Electronics, in June 1982 in the USA.

9,803 units were produced by Atari. The intro price was $2095.

In 1982, Atari released a set of 12 collector pins including : "Missile Command", "Battle Zone", "Tempest", "Asteroids Deluxe", "Space Duel", "Centipede", "Gravitar", "Dig Dug", "Kangaroo", "Xevious", "Millipede" and "Food Fight".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=34841&o=2

$end

$a800_flop=kangaroo,
$bio

Atari 400/800 disk. published 40 years ago:

Kangaroo (c) 1982 APX

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=217888&o=2

$end

$info=kangarool,
$bio

Arcade Video game published 40 years ago:

Kangaroo (c) 1982 Loewen-Automaten.

German release licensed from Sun Electroniics to Loewen-Automaten.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294537&o=2

$end

$spc1000_cass=kangaroo,
$bio

Kangaroo (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83525&o=2

$end

$a2600=kangarooe,
$bio

Atari 2600 cart. published 39 years ago:

Kangaroo (c) 1983 Atari, Inc.

PAL release. Game developed in USA. For more information, please see the NTSC release's entry; "Kangaroo [Model CX2689]".

- TECHNICAL -

Model CX2689P

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=285085&o=2

$end

$a2600=kangaroo,kangaroop,
$bio

Atari 2600 cart. published 39 years ago:

Kangaroo (c) 1983 Atari, Incorporated.

The object of the game is to score as many points as you can while helping Mother Kangaroo rescue her precious baby. Use your joystick controller to guide Mother Kangaroo. You star the game with three lives.

During this rescue mission, Mother Kangaroo encounters many obstacles. Push your joystick up to help her climb ladders, hop over logs, and jump over apples; pull the joystick down to help her duck under apples. Help her pick bonus fruit, and ring the bell at the top of the screen by making her hop up to touch the fruit and bell. Push the joystick diagonally right and left to help Mother Kangaroo take Super Leaps across broken logs. Press the red fire button to make Mother Kangaroo throw punches at monkeys and apples.

KANGAROO has two skill levels: novice and advance for one or two players. Game play will progress by level with both skill levels. Each level has three screens. A screen is completed when Mother Kangaroo reaches her baby.  When all three screens are completed, the screen flashes, and you begin a more difficult round of the same three screens.

Screen 1 - This is the easiest screen.  To capture her baby, Mother Kangaroo must hop along tree branches and climb up ladders while avoiding monkeys and apples.

Screen 2 - This is the most difficult screen because Mother Kangaroo must take Super Leaps across several broken logs to reach her baby.

Screen 3 - The third screen is similar to both screen one and screen two. Mother Kangaroo encounters more logs and branches and ladders for an increased challenge during her rescue mission.

To score points, Mother Kangaroo picks fruit, punches monkeys and apples, and rescues Baby Kangaroo.

Mother Kangaroo earns extra points for picking even more fruit. She can ring the bell (up to three times in one screen) to replenish the fruit. Then she can climb up and down the screen to pick all the fruit.

- TECHNICAL -

Model CX2689

- SCORING -

During your turn, your score is displayed at the lower right side of the screen. The number of lives remaining is indicated with boxes at the lower left side of the screen.

Monkeys - Punch a monkey and score 200 points. However if a monkey touches Mother Kangaroo, you lose a life.

Apples - Apples are dropped and thrown at Mother Kangaroo. Punch a falling apple and score 200 points; Punch a thrown apple and score 100 points. If an apple touches Mother Kangaroo, you lose a life.

Fruit - The game begins with three strawberries, each worth 100 points. Mother Kangaroo can score bonus points by jumping up and picking the fruit. When she jumps up and rings the bell, the fruit she has picked is replaced with more valuable fruit.
Strawberries: 100 Points
Tomatoes: 200 Points
Cherries: 400 Points
Pineapples: 800 Points

One bonus life is earned every 20,000 points.

Bonus Timer - The number at the lower center of the screen is the Bonus Timer. It starts at 2000 points at the beginning of each turn. The longer it takes Mother Kangaroo to rescue her baby, the more bonus points you lose.  After Baby Kangaroo is rescued, the remaining bonus points are added to your score. If the Bonus Timer runs down to zero, you lose a life.

- TIPS AND TRICKS -

When a monkey moves toward you, ready to throw an apple, watch the direction of its throwing arm. If it winds back underhand, the apple will be thrown low, so jump over it. If it winds up overhand, the apple will be thrown high, so duck under it. As you progress to higher levels, apples will be thrown mid-level, so either punch them or jump over them.

Time your ladder climbing carefully so you can be out of the firing range of falling apples.

Monkeys are usually most dangerous when you move away from them, so try to move toward them so you can punch them before they can throw apples.

Time your jumps carefully. Mother Kangaroo can leap from the edge of a branch or log, but she must land flat on her feet. When preparing for a Super Leap, make Mother Kangaroo walk to the end of the log with her toes hanging over the edge. Then pull the joystick back and immediately push it up in the direction of her leap.

For a high score, climb up and down each screen until every type of fruit is picked.

- STAFF -

Programmer: Kevin Osborn

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50613&o=2

$end

$a5200=kangaroo,
$bio

Atari 5200 cart. published 40 years ago:

Kangaroo (c) 1982 Atari, Incorporated.

The object of Kangaroo is to score as many points as you can while helping Mother Kangaroo rescue her precious baby. Use your 5200 controller to guide Mother Kangaroo.

During this rescue mission, Mother Kangaroo encounters many obstacles. Push your joystick up to help her climb ladders, hop over logs, jump over apples, pick bonus fruits and ring the bell. Pull the joystick down to help her duck under apples. Push the joystick diagonally right or left to help Mother Kangaroo take a Super Leap across a broken log. Press any red fire button to help her punch monkeys and apples.

- TECHNICAL -

Model CX5229

- TIPS AND TRICKS -

* When a monkey moves toward you, ready to throw and apple, watch the direction of its throwing arm. If it winds back underhand, the apple will be thrown low like a bowling ball, so jump over it. If it winds up overhand, the apple will be thrown high, so duck under it. As you progress to higher levels, apples will be thrown mid-level, so you can either punch them or jump over them.

* Time your ladder climbing carefully so you can be out of the firing range of falling apples.

* Monkeys are usually the most dangerous when you are moving away from them. Try moving toward them so you can punch them before they can throw apples.

* Time your jumps carefully. Mother Kangaroo can leap from the edge of a branch or a log, but she must land flat on her feet. When preparing for a Super Leap, make Mother Kangaroo walk to the end of the log with her toes hanging over the edge. Then pull your joystick back and immediately push up in the direction of her leap.

* For a high score, climb up and down every screen until all the fruit is picked.

* To score high points on the third screen, punch out all the monkeys in the column; each monkey is worth 400 points.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50055&o=2

$end

$a800=kangaroo,
$bio

Atari 400/800 cart. published 39 years ago:

Kangaroo (c) 1983 Atari, Inc.

- TECHNICAL -

GAME ID: RX8074

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86590&o=2

$end

$apple2gs_flop_misc=kangr13,kangr15f,
$bio

Apple IIGS disk. published 30 years ago:

Kangeroo (c) 1992 Seven Hills Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115235&o=2

$end

$pc98=kangokuc,
$bio

NEC PC-9801 Series 5.25in. disk. published 26 years ago:

Kangoku Country Club (c) 1996 Dollhouse.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89837&o=2

$end

$alice32=kangou,
$bio

Alice 32 cass. published 37 years ago:

Kangourou (c) 1985 Matra Datasysteme.

- TECHNICAL -

Cassette No. 0000307

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49728&o=2

$end

$a2600=kanguru,
$bio

Atari 2600 cart. published 39 years ago:

Kanguru (c) 1983 Zirok

Clone of Atari's "Kangaroo [Model CX2689]".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50614&o=2

$end

$famicom_cass=kanihata,
$bio

Nintendo Famicom BASIC type-in published 38 years ago:

Kani-san no Hata-Hakobi (c) 1984 Dempa Shinbunsha [Japan]

- TRIVIA -

Released as a type-in program in the Micom BASIC magazine (also called Bemaga) published by Dempa.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=303646&o=2

$end

$mo5_cass=kanicula,kaniculab,kaniculac,kaniculaa,
$to7_cass=kanicula,
$bio

Thomson MO5/TO7 cass. published 38 years ago:

Kanicula (c) 1984 TO TEK Editions.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108333&o=2

$end

$famicom_cass=kanitori,
$bio

Nintendo Famicom BASIC type-in published 38 years ago:

カニトリ　ゲーム (c) 1984 Hudson Soft.
(Kanitori Game)

- TRIVIA -

Published in the Nintendo Family Computer and Family Basic Guide Book.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233452&o=2

$end

$gbcolor=kanjibo2,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Kanji Boy 2 [Model DMG-A2CJ-JPN] (c) 2000 J-Wing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68098&o=2

$end

$gbcolor=kanjibo3,
$bio

Nintendo Game Boy Color cart. published 19 years ago:

Kanji Boy 3 [Model CGB-BK3J-JPN] (c) 2003 J-Wing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68099&o=2

$end

$gbcolor=kanjiboy,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Kanji Boy [Model DMG-AWKJ-JPN] (c) 1999 J-Wing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68097&o=2

$end

$picno=kanjiclb,
$bio

Konami Picno cart. published 28 years ago:

Kanji Club [Model RX116] (c) 1994 Konami Co., Ltd. [Osaka, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240175&o=2

$end

$gbcolor=kanjipzl,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Kanji de Puzzle [Model DMG-BKAJ-JPN] (c) 2000 M²TO, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68100&o=2

$end

$pc98_cd=knjland3,
$fmtowns_cd=knjland3,knjland3o,
$bio

NEC PC-98/Fujitsu FM Towns CD published 27 years ago:

漢字ランド　３年 (c) 1995 Fujitsu, Ltd.
(Kanji Land 3-nen)

- TECHNICAL -

PC-9821/FM-Towns CD-ROM
GAME ID: OSL-010

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262413&o=2

$end

$fmtowns_cd=knjehon2,
$bio

Fujitsu FM Towns CD published 28 years ago:

Kanji no Ehon 2 [Model HMF-142] (c) 1994 Fujitsu, Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298296&o=2

$end

$fmtowns_cd=knjehon,
$bio

Fujitsu FM Towns CD published 30 years ago:

Kanji no Ehon (c) 1992 Fujitsu, Ltd.

Educational game.

- TECHNICAL -

GAME ID: HMD-139

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261898&o=2

$end

$mac_hdflop=ktalk75,
$bio

Apple Macintosh HD disk. published 28 years ago:

KanjiTalk Ver.7.5 (c) 1994 Apple Computer, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290965&o=2

$end

$pc98=kankin,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Kankin (c) 1995 Illusion Core

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89838&o=2

$end

$info=gostop,
$bio

Arcade Video game published 21 years ago:

韩国花札 GO-STOP (c) 2001 Visco Corp.
(Kankoku Hanafuda Go-Stop)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83030&o=2

$end

$pc8801_flop=kankokuh,
$bio

NEC PC-8801 Series disk. published 31 years ago:

Kankoku Heigo 1991 (c) 1991 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92156&o=2

$end

$x68k_flop=kankyoss,
$bio

Sharp X68000 Series 5.25in. disk. published 29 years ago:

Kankyou Soft Shuu (c) 1993 Hazama Kuroo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88334&o=2

$end

$dc=kanon,
$bio

Sega Dreamcast GD published 22 years ago:

Kanon [Model T-20105M] (c) 2000 Nec InterChannel, Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135582&o=2

$end

$nes=kanshaku,
$vgmplay=kanshaku_nes,
$bio

Nintendo Famicom cart. published 36 years ago:

かんしゃく玉なげカン太郎の東海道五十三次 (c) 1986 Sunsoft
(Kanshaku Tamanage Kantarou no Toukaidou Gojuusan Tsugi)

- TECHNICAL -

Game ID: SS5-4900
Barcode: 4907940100059

- TRIVIA -

Released on Jul 03, 1986 in Japan. It was never released outside of Japan. 

The title can be translated from Japanese as "explosive throwing Kantarou and the 53 stations of the Tokaido".

- STAFF -

Developed by: SUNSOFT

- PORTS -

* CONSOLES:
On dec.27, 2001, the game was released on the PlayStation as part of Memorial Series: Sunsoft Vol. 3.

* COMPUTERS:
On june.29, 2001, the game was released for the Windows platform as part of Sunsoft Classic Games 2.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54272&o=2

$end

$pico=kanshunobs,
$bio

Sega Pico game published 17 years ago:

Kanshuu Unou Image Training - Hiragana - Katakana (c) 2005 Pony Canyon, Inc. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264909&o=2

$end

$pico=kanshuno,
$bio

Sega Pico game published 22 years ago:

Kanshuu Unou Image Training - Hiragana - Katakana [Model T-075020] (c) 2000 Pony Canyon, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75700&o=2

$end

$saturn=gnine,gninea,gnineb,
$bio

Sega Saturn CD published 27 years ago:

Kanzen Chuukei Pro Yakyuu Greatest Nine (c) 1995 Sega Enterprises, Limited.

- TRIVIA -

The game was presented at the 1994 Tokyo Omocha Show in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59298&o=2

$end

$msx2_flop=kkk,kkka,
$bio

MSX 2 disk. published 25 years ago:

Kanzen Kouryaku Kyokugen (c) 1997 Mkai.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101749&o=2

$end

$gbcolor=kanzumep,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Kanzume Monsters Parfait [Model DMG-AQPJ-JPN] (c) 1999 Starfish, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68101&o=2

$end

$pc98=route246,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

花王フロッピー劇場 ルート246殺人案内 (c) 1991 Fairytale.
(Kao Floppy Gekijou - Route 246 Satsujin Annai)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301867&o=2

$end

$dc=kaod,
$bio

Sega Dreamcast GD published 22 years ago:

Kao the Kangaroo Demo (c) 2000 Titus [Gagny, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135584&o=2

$end

$gba=kaou,
$bio

Nintendo GBA cart. published 21 years ago:

Kao the Kangaroo [Model AGB-AKKE-USA] (c) 2001 Titus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71335&o=2

$end

$gba=kao,
$bio

Nintendo GBA cart. published 21 years ago:

Kao the Kangaroo [Model AGB-AKKP] (c) 2001 Titus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71334&o=2

$end

$dc=kaoe,
$bio

Sega Dreamcast GD published 22 years ago:

Kao the Kangaroo [Model T-22902D-50] (c) 2000 Titus [Gagny, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135585&o=2

$end

$dc=kao,
$bio

Sega Dreamcast GD published 21 years ago:

Kao the Kangaroo [Model T-22903N] (c) 2001 Titus [Gagny, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135583&o=2

$end

$info=kaos,
$bio

Arcade Video game published 41 years ago:

Kaos (c) 1981 GamePlan.

A vertical maze game featuring a little man chasing dollars.

- TECHNICAL -

Main CPU : MOS Technology M6502 (@ 894.75 Khz)
Sound CPU : MOS Technology M6502 (@ 894.75 Khz)
Sound Chips : General Instrument AY8910 (@ 1.7895 Mhz)

Screen orientation : Vertical
Video resolution : 256 x 256 pixels
Screen refresh : 57.00 Hz
Palette colors : 8

Players : 2
Control : 2-way joystick
Buttons : 3

- TRIVIA -

Released in December 1981.

Kaos is making its first appearance at the AMOA Show. It is GamePlan's first design in the video field and everything from hardware to software has been created by GamePlan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1257&o=2

$end

$pc98=kaouder,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Kaou Derby (c) 1992 Progress.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89839&o=2

$end

$info=j6kapang,j6kapanga,
$bio

Kapang! (c) 199? Crystal Leisure.

- TECHNICAL -

IMPACT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15285&o=2

$end

$tvc_flop=kapkodo,
$bio

Kapkodó (c) 198? Zsolt

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112315&o=2

$end

$gba=kappakai,
$bio

Nintendo GBA cart. published 17 years ago:

Kappa no Kai-kata - Kaatan Daibouken! [Model AGB-BK8J-JPN(RK372-J1)] (c) 2005 Konami Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71336&o=2

$end

$archimedes=kaptkonf,
$bio

Acorn Archimedes disk. published 32 years ago:

Kaptain Konflict (c) 1990 Calderglen Computers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127110&o=2

$end

$tvc_flop=karakter,
$bio

Videoton TVC disk. published 35 years ago:

Karakter készítő (c) 1987 Octasoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112200&o=2

$end

$nes=karakuri,
$bio

Nintendo Famicom cart. published 31 years ago:

からくり剣豪伝 ムサシロード (c) 1991 Yutaka
(Karakuri Kengouden Musashi Road - Karakuribito Hashiru!)

- TECHNICAL -

GAME ID: SHI-98

- TRIVIA -

Released on October 05, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54273&o=2

$end

$gameboy=karakuri,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Karakuri Kengouden Musashi Road [Model DMG-MUJ] (c) 1991 Yutaka

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66249&o=2

$end

$pc8801_flop=karaninp,
$bio

NEC PC-8801 Series disk. published 38 years ago:

Karakuri Ninpou - Adventure in Incognito House (c) 1984 Enix, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92157&o=2

$end

$msx1_cart=karamaru,
$bio

MSX cart. published 37 years ago:

Karamaru - Chindou Chuu [Model HM-103] (c) 1985 HAL Laboratory, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77179&o=2

$end

$gameboy=karamuch,
$bio

Nintendo Game Boy Cart. published 25 years ago:

Karamuchou no Daijiken [Model DMG-AKDJ-JPN] (c) 1997 Starfish, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66250&o=2

$end

$gbcolor=karamuok,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Karamuchou wa Oosawagi! Okawari! (c) 2000 Starfish, Incorporated.

- TECHNICAL -

Game ID: DMG-BOOJ-JPN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68102&o=2

$end

$gbcolor=karamupl,
$bio

Nintendo Game Boy Color cart. published 24 years ago:

Karamuchou wa Oosawagi! Polinkies to Okashina Nakama-tachi (c) 1998 Starfish, Incorporated.

- TECHNICAL -

Game ID: DMG-AOPJ-JPN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68103&o=2

$end

$gbcolor=karankor,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Karan Koron Gakuen - Hanafuda Mahjong [Model CGB-AHFJ-JPN] (c) 2000 J-Wing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68104&o=2

$end

$cdi=karaokec,
$bio

Phillips CD-i disc published 29 years ago:

Karaoke Collection Nr. 5 (c) 1993 Giunti Multimedia

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52914&o=2

$end

$cdtv=karaoke1,
$bio

Commodore Amiga CDTV CD published 30 years ago:

Karaoke Hits 1 (c) 1992 Music Machine Marketing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=194521&o=2

$end

$cdi=karaoke1,
$bio

Phillips CD-i disc published 29 years ago:

Karaoke Klassics 1 - Family Favorites (c) 1993 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52915&o=2

$end

$cdi=karaoke2,
$bio

Phillips CD-i disc published 29 years ago:

Karaoke Klassics 2 - Greatest Love Duets Volume 1 (c) 1993 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52916&o=2

$end

$cdi=karaoke3,
$bio

Phillips CD-i disc published 29 years ago:

Karaoke Klassics 3 - Male Standards Volume 1 (c) 1993 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52917&o=2

$end

$cdi=karaoke4,
$bio

Phillips CD-i disc published 29 years ago:

Karaoke Klassics 4 - Contemporary Pop Female Volume 1 (c) 1993 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52918&o=2

$end

$cdi=karaoke5,
$bio

Phillips CD-i disc published 28 years ago:

Karaoke Klassics 5 - Special Occasions (c) 1994 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52919&o=2

$end

$info=introdon,
$stv=introdon,
$bio

Sega ST-V cart. published 26 years ago:

Karaoke Quiz Intro Don Don! (c) 1996 Sunsoft.

A karaoke quiz game.

- TECHNICAL -

Runs on the "ST-V [Sega Titan Video Game System]" hardware.
Cartridge ID: 610-0374-05

Players: 2
Control: 8-way joystick
Buttons: 6

- TRIVIA -

Karaoke Quiz Intro Don Don was released in February 1996.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1258&o=2

$end

$info=bkrankp,
$bio

Karaoke Ranking Party (c) 200? Bandai Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240385&o=2

$end

$nes_kstudio=top20v1,
$bio

Nintendo Famicom Karaoke Studio cart. published 35 years ago:

Karaoke Studio Senyou Cassette Top Hit 20 Vol. 1 (c) 1987 Bandai

The Senyou Cassette Top Hit 20 Vol. 1 is the first add-on for Karaoke Studio, featuring twenty additional songs. It cannot be played without the original cartridge and microphone peripheral.

- TRIVIA -

Karaoke Studio Senyou Cassette Top Hit 20 Vol. 1 was released on October 01, 1987 in Japan. It was never exported outside Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54275&o=2

$end

$nes_kstudio=top20v2,
$bio

Nintendo Famicom Karaoke Studio cart. published 34 years ago:

Karaoke Studio Senyou Cassette Top Hit 20 Vol. 2 (c) 1988 Bandai.

The Senyou Cassette Top Hit 20 Vol. 2 is the second add-on for the Karaoke video game Karaoke Studio, featuring twenty additional songs. It cannot be played without the original cartridge and microphone peripheral.

- TRIVIA -

Karaoke Studio Senyou Cassette Top Hit 20 Vol. 2 was released on February 18, 1988 in Japan. It was never exported outside Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54276&o=2

$end

$nes=karaoke,
$bio

Nintendo Famicom cart. published 35 years ago:

カラオケスタジオ (c) 1987 Bandai
(Karaoke Studio)

- TECHNICAL -

GAME ID: BA-KARAOKE

- TRIVIA -

Karaoke Studio was released on July 30, 1987 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54274&o=2

$end

$segacd=karaoke,
$bio

Sega CD published 23 years ago:

Karaoke: JVC CD+G Karaoke - Top Hit Sampler (c) 1999 JVC Musical Industries, Inc.

- TECHNICAL -

Model ACDGGP1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288176&o=2

$end

$pc8801_flop=karakun,
$bio

Karasawa-kun no Uta (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92158&o=2

$end

$a2600=karatee,karatee1,
$bio

Atari 2600 cart. published 40 years ago:

Karate (c) 1982 Funvision

A clone of Ultravision's game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50616&o=2

$end

$to_flop=karate,
$bio

Thomson TO disk. published 37 years ago:

Karate (c) 1985 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107792&o=2

$end

$mo5_cass=karate,karatea,karateb,karatec,karated,karatee,karatef,
$to7_cass=karate,karatea,
$bio

Thomson MO5/TO7 cass. published 37 years ago:

Karate (c) 1985 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108334&o=2

$end

$to7_qd=karate,karatea,
$bio

Thomson TO7 Quick Disk published 37 years ago:

Karate (c) 1985 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108652&o=2

$end

$cpc_cass=karate,
$bio

Amstrad CPC cass. published 35 years ago:

Karate (c) 1987 Paxman Promotions [Geoffs Records div.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96993&o=2

$end

$mo6_cass=karate,karatea,
$bio

Thomson MO6 cass. published 35 years ago:

Karate (c) 1987 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108983&o=2

$end

$pro128_cass=karate,karatea,
$bio

Olivetti PC-128 cass. published 35 years ago:

Karate (c) 1987 Olivetti Prodest

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118175&o=2

$end

$tvc_flop=karate,
$bio

Karate (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111906&o=2

$end

$tvc_cass=karate,
$bio

Karate (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112421&o=2

$end

$kc_cass=karate,
$bio

VEB Mikroelektronik KC cass. published 31 years ago:

Karate (c) 1991 STS Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133838&o=2

$end

$lviv=karate,
$bio

Karate (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233006&o=2

$end

$spectrum_cass=karateac,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Karate Ace (c) 1988 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286808&o=2

$end

$info=karatblz,karatblzu,karatblzj,karatblzbl,karatblza,karatblzt,
$vgmplay=karatblz,
$bio

Arcade Video game published 31 years ago:

Karate Blazers (c) 1991 Video System Company, Limited.

A horizontally scrolling fighting game for 1 to 4 players. Each playable character (chosen from Mark, Glen, Akira and Gil) kicks and punches their way through a number of enemy-packed levels. In addition to kicking and punching, each character also has their own unique 'special attack'; a move that injures multiple on-screen enemies at the cost of some of the player's health.

While in no way original (drawing most of its inspiration from Capcom's "Final Fight"), Karate Blazers is both hugely playable and very fast and frenetic, with the amount of on-screen enemies at times overwhelming. The graphics are also well drawn and nicely animated.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 10 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : Yamaha YM2610 (@ 8 Mhz)

Players : 4
Control : 8-way joystick
Buttons : 4

- TRIVIA -

Released in August 1991 in Japan.

The boss of the 3rd stage is inspired by Sato, a character of the movie 'Black Rain' (directed by Ridley Scott and acted by Michael Douglas and Andy Garcia). Sato was interpreted by the Japanese actor Yusaku Matsuda, died shortly after the movie was made. Even the stage when you fight the boss (the factory) seems somehow inspire from the movie's background (in a movie's scene, Nick - interpreted by Michael Douglas - try to defeat Sato in a steelworks, quite similar to the game's stage).

- STAFF -

Game Designer: Naozumi Yorichika (N. Yorichika) 
Programmers: Good Townsman, Moo Yagiyama2, Willful Rabbit
Visual Designers: Naozumi Yorichika (N. Yorichika), Shoko Ishimoto, Yoshihiro Funada (Y. Funada), T. Nishigaki, Hikihara, T. Akamatsu, K. Yamamotoya, H. Motono, Hikari Hino (H. Hino), Hyoue Ogawa, Akira, Takashi Itoh
Sound Designers: Kenji Okuda, Naoki Itamura, Suda Akira
Special Thanks: Akisama, Yamacyan, A. Nonami, W. Yamazaki

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1259&o=2

$end

$info=kchamp,
$bio

Arcade Video game published 38 years ago:

Karate Champ (c) 1984 Data East USA.

North American release. Game developed in Japan. See the original for more information; "Karate Dou".

This version has some differences:
* It has a different storyline.
* English voices are used.
* The bonus stages are different.

- TRIVIA -

Karate Champ was released in September 1984 in the USA.

Alexander Stojanovic holds the official record for this game with 250,600 points on January 7, 2011.

Michael Jackson used to own this game. It was sold at the official Michael Jackson Auction on April 24, 2009.

- PORTS -

* CONSOLES:
[US] Nintendo NES (nov.1986) "Karate Champ [Model NES-KC-USA]" 
[EU] [AU] Sony PlayStation 4 [PSN] (jul.28, 2015) "Arcade Archives - Karate Champ [Model CUSA-02970]" 
[US] Sony PlayStation 4 [PSN] (sept.29, 2015) "Arcade Archives - Karate Champ [Model CUSA-02942]" 

* COMPUTERS:
[US] Tandy Color Computer (1985) "Karate" 
[US] Apple II (1985) 
[US] Commodore C64 [EU] (1985) 

Others : 
[US] Apple iPhone/iPad (may.20, 2010) "Karate Champ [Model 335387077]" 
[US] Apple iPhone/iPad (aug.24, 2010) "Karate Champ XL [Model 385462349]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1260&o=2

$end

$apple2_flop_orig=krtechm,
$apple2_flop_clcracked=kchamp,
$apple2_flop_misc=krtechm,
$bio

Apple II/C64 disk. published 37 years ago:

Karate Champ (c) 1985 Data East USA, Inc.

- TECHNICAL -

Front side: C64
Back side: Apple II

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229319&o=2

$end

$info=kchamptec,
$bio

Karate Champ (c) 198? Tecfri.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293439&o=2

$end

$famicom_flop=karatech,
$bio

Nintendo Famicom disk. published 34 years ago:

Karate Champ [Model DFC-KAR] (c) 1988 Data East Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65369&o=2

$end

$nes=karatech1,karatech,
$bio

Nintendo NES cart. published 36 years ago:

Karate Champ (c) 1986 Data East USA, Inc.

Your karate championship is at stake. Can you master all the lunges, kicks, spins, somersaults, foot sweeps, reverse punches, and defensive blocks needed to retain your title? Move fast and play smart or you'll get flattened before you can grunt! Compete against a friend or challenge the computer. Nine different picturesque settings (plus three challenging bonus screens) provide the backdrops for your matches. Hiiiiieeeeeooooo!

- TECHNICAL -

Game ID: NES-KC-USA
Barcode: 013252002029

- TRIVIA -

Karate Champ for NES was released in November 1986 in North America.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55256&o=2

$end

$info=kchampvs,kchampvs2,kchampvs3,kchampvs4,
$bio

Arcade Video game published 38 years ago:

Karate Champ (c) 1984 Data East USA, Incorporated.

North American release. Game developed in Japan. See the original for more information; "Taisen Karate Dou - Seishun Bishoujo Hen".

- TECHNICAL -

Control : Double 4-way joysticks
Players : 2

- TRIVIA -

This Player vs Player version was released in October 1984 (one month after the original version). However, it differs slightly from its single-player sibling. There is a greater variation in backgrounds, for example, with a variety of outdoor locations as opposed to the standard martial arts dojos of the earlier version. The sound effects also seem to be a little 'sharper', with the speech, in particular, much improved.

This version of the game can be seen in the 1988 film "Bloodsport".

- PORTS -

* CONSOLES:
[US] Nintendo NES (nov.1986) "Karate Champ [Model NES-KC-USA]" 

* COMPUTERS:
[US] Tandy Color Computer (1985) "Karate" 
[US] Apple II (1985) 
[US] Commodore C64 [EU] (1985) 

Others : 
[US] Apple iPhone/iPad (may.20, 2010) "Karate Champ [Model 335387077]" 
[US] Apple iPhone/iPad (aug.24, 2010) "Karate Champ XL [Model 385462349]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=39710&o=2

$end

$bbcb_flop_orig=karatec,
$bio

Acorn BBC Micro B disk. published 36 years ago:

Karate Combat (c) 1986 Superior Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125537&o=2

$end

$info=karatedo,
$bio

Arcade Video game published 38 years ago:

Karate Dou (c) 1984 Data East.

Karate Dou is a seminal one-on-one fighting game - the first of its kind - set over the course of a karate tournament. Each match utilizes a 'best-of-three' format and the game's control system utilized a dual joystick control system, with simultaneous joystick manipulation required to execute even the simplest of kicks. 

Unlike the many similar games that followed, Karate Champ has no health bar; a successfully landed hit briefly pauses the match and earns the player or their opponent either a half or full point (a hit needs to earn between 600 and 1000 points to earn a full hit point). 

The first combatant to earn two full points wins the match. Each round is set against a 30-second time limit and if  time runs out with the match tied and neither fighter having earned two full points, the fighter with the highest number of points scored wins. If points scored are also even, the last fighter to have landed a hit wins. 

After every second victory, the player has a chance to earn bonus points by dodging or striking targets. If the player loses a match, the game ends. 

Attacking Moves and scoring (half/full points shown in brackets):
* Lunge Punch (high) (300/600)
* Lunge Punch (low) (200/400)
* Reverse Punch (standing) (200/400)
* Reverse Punch (crouching) (400/800)
* Round Kick (400/800)
* Front Kick (100/200)
* Low Kick (100/200)
* Back Kick (200/400)
* Back Round Kick (500/1000)
* Jumping Side Kick (500/1000)
* Jumping Back Kick (500/1000)
* Foot Sweep (100/200)
* Reverse Foot Sweep (100/200)

Defensive moves. Four defensive blocking moves are available:
* High Block
* Low Block
* Forward Somersault
* Reverse Somersault

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3 Mhz)
Sound CPU : Zilog Z80 (@ 3 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.5 Mhz), DAC

Players : 2
Control : Double 4-way joysticks

- TRIVIA -

Karate Dou was released in September 1984 in Japan.

The title of this game translates from Japanese as 'The Way of Karate'.

This is where an entire genre began; the 1-on-1 fighting game. The list of titles Karate Champ would go on to inspire is near-endless - needless to say, without this game, "Street Fighter", and countless others like it, might never have happened. The only description that can truly do this game justice is seminal.

This game is known outside Japan as "Karate Champ".

- PORTS -

* CONSOLES: 
[JP] Nintendo Famicom Disk (jul.22, 1988) "Karate Champ [Model DFC-KAR]" 
[JP] Sony PlayStation 2 (jul.21, 2005) "Karate Dou [Oretachi Geasen Zoku] [Model SLPM-62628]" 
[JP] Sony PS4 [PSN] (oct.9, 2014) "Arcade Archives - Karate Dou [Model CUSA-01328]" 
[AS] Sony PlayStation 4 [PSN] (jul.2, 2015) "Arcade Archives - Karate Dou"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1261&o=2

$end

$info=karateda,
$bio

Karate Dou (c) 198? Arfyc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266334&o=2

$end

$gbcolor=karatej,
$bio

Karate Joe (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68105&o=2

$end

$to7_cass=karatek,
$bio

Thomson TO7 type-in published 37 years ago:

Karate Kid (c) 1985 Hebdogiciel.

- STAFF -

By: Guy MORVAN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108335&o=2

$end

$a2600=karate,
$bio

Atari 2600 cart. published 40 years ago:

Karate (c) 1982 Ultravision

A fighting game for two players or one player against the computer. Your goal is to earn a black belt by winning a series of fights. By moving the joystick in various directions and pushing the button, you can use a variety of kicks and punches which are each worth varying amounts of points if successful. Each fight lasts for two minutes, and at the end of that time the points earned will be added up to determine who the winner is. There are two difficulty levels available.

- TECHNICAL -

Model 1044

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50615&o=2

$end

$bk0010=karate,karado,
$bio

Karate-do (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144288&o=2

$end

$msx1_cass=karateka,
$bio

MSX cass. published 36 years ago:

Karateka (c) 1986 Dro Soft [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94755&o=2

$end

$nes=karatekah,
$bio

Nintendo Famicom cart. published 35 years ago:

Karateka (c) 1987 FMG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69275&o=2

$end

$pc98=karateka,
$bio

NEC PC-9801 Series 5.25in. disk. published 34 years ago:

Karateka (c) 1988 Broderbund Japan.

- TRIVIA -

Released in November 1988 in Japan.

- STAFF -

By: Jordan Mechner

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48539&o=2

$end

$spectrum_cass=karateka,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Karateka (c) 1990 Dro Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79413&o=2

$end

$cpc_cass=karateka,
$bio

Amstrad CPC cass. published 32 years ago:

Karateka (c) 1990 Broderbund Sarl [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96994&o=2

$end

$cpc_flop=karateka01,karateka,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Karateka (c) 1990 Broderbund Sarl [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123936&o=2

$end

$cpc_flop=karateka02,karateka03,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Karateka cracked (c) 1986 XOR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121634&o=2

$end

$cpc_flop=karateka04,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Karateka Trained (c) 1986 XOR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123937&o=2

$end

$ibm5150=karatekap,karateka,
$bio

IBM PC 5.25in. disk. published 36 years ago:

Karateka (c) 1986 Broderbund Soft., Inc.

- TECHNICAL -

GAME ID: 10310

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132429&o=2

$end

$apple2_flop_orig=karateka,
$apple2_flop_misc=karateka,
$bio

Apple II 5.25 disk. published 38 years ago:

Karateka (c) 1984 Broderbund Soft., Inc.

- TECHNICAL -

GAME ID: 10350

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107419&o=2

$end

$cpc_cass=karatekas,
$bio

Amstrad CPC cass. published 32 years ago:

Karateka [Model 3 BB-262] (c) 1990 Dro Soft [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96995&o=2

$end

$a7800=karateka,karatekau,
$bio

Atari 7800 cart. published 35 years ago:

Karateka [Model CX7822] (c) 1987 Atari Corp. [Sunnyvale, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50147&o=2

$end

$xegs=karateka,
$bio

Atari XE cart. published 34 years ago:

Karateka [Model RX8095] (c) 1988 Atari Corp. [Sunnyvale, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51243&o=2

$end

$nes=karateka,karatekap,
$bio

Nintendo Famicom cart. published 37 years ago:

カラテカ (c) 1985 Soft Pro International
(Karateka)

- TECHNICAL -

GAME ID: SFC-KR

- TRIVIA -

Released on December 05, 1985 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54277&o=2

$end

$cpc_flop=karatian,
$bio

Amstrad CPC 464 disk. published 27 years ago:

Karatian (c) 1995 Wizcat

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124482&o=2

$end

$tvc_flop=kardhala,kardhalf,
$bio

Kardhalak és Kincsek (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111907&o=2

$end

$tvc_cass=kardhala,
$bio

Kardhalak és kincsek (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112422&o=2

$end

$pc8801_flop=karetofu,
$bio

NEC PC-8801 Series disk. published 32 years ago:

Kare to Futari no Skyline (c) 1990 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92159&o=2

$end

$fm7_cass=kaito,
$bio

Fujitsu FM-7 cass. published 39 years ago:

Karei Naru Kaitou (c) 1983 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93744&o=2

$end

$pc8801_flop=kareinar,kareinara,
$bio

NEC PC-8801 Series disk. published 35 years ago:

華麗　なるえろちっくめもりー (c) 1987 Dot Kikaku
(Kareinaru Erotic Memory)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92160&o=2

$end

$x68k_flop=kareinar,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

KareiNaru Jinsei - Minasan no Okage Desu (c) 1992 Ides.

- TECHNICAL -

FD x3

- TRIVIA -

Released on March 18, 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87806&o=2

$end

$pc98=kareinar,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

華麗なる人生 みなさんのおかげです (c) 1991 Fairytale.
(Kareinaru Jinsei - Minasan no Okage Desu.)

- TECHNICAL -

FD x3

- TRIVIA -

Released on December 27, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89840&o=2

$end

$pc98=kareina2,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Kareinaru Jinsei 2 (c) 1994 IDES.

- TECHNICAL -

BARCODE: 4988715003652
FD x3

- TRIVIA -

Released on November 22, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89841&o=2

$end

$pmd85_cass=karel,karelb,karela,
$bio

Tesla PMD-85 cass. published 34 years ago:

Karel (c) 1988 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236498&o=2

$end

$ondra=karel,
$bio

Karel (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236763&o=2

$end

$info=karianx,
$bio

Arcade Video game published 25 years ago:

Karian Cross (c) 1997 Deniam.

A puzzle game similar to "Puyo Puyo". Get 3 like-colored objects together to make them disappear. Getting multiple combinations causes more blocks to fall on your opponents side.

- TECHNICAL -

Deniam-16b hardware

Main CPU : Motorola 68000 (@ 12.5 Mhz), Zilog Z80 (@ 6.25 Mhz)
Sound Chips : YM3812 (@ 3.125 Mhz), OKI6295 (@ 8 Khz)

Screen orientation : Horizontal
Video resolution : 320 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 2048

Players : 2
Control : 4-way joystick
Buttons : 3

- TRIVIA -

Released in April 1997.

- STAFF -

Director : HanWoo Kim
Game designer : ChangKyun Roh
Game programmer : Hermit, Khan
Sound programmer : Kwanny
Visual character designer : Deesis
Character item designer : Won
BG and sprite designer : Dongo
Music & Sound : Temp
Voice dubbing : PilJin Kim, HyunJeoung Um, MinSeong Kim, Sinki Kim
H/W designer : MinHong Park
Management : SangChul Lee

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1262&o=2

$end

$cpc_cass=karlthnt,
$bio

Amstrad CPC cass. published 38 years ago:

Karl's Treasure Hunt (c) 1984 Software Projects

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96996&o=2

$end

$cpc_flop=karlstre01,karlstre,karlstre02,karlstre03,
$bio

Amstrad CPC 464 disk. published 38 years ago:

Karl's Treasure Hunt (c) 1984 Software Projects

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120704&o=2

$end

$bbc_cass=karlskav,
$bio

Karls Kavern (c) 19?? Software Projects

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52015&o=2

$end

$archimedes=karmaft,
$bio

Acorn Archimedes disk. published 31 years ago:

Karma - The Flight Trainer (c) 1991 Periscope Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127137&o=2

$end

$dragon_cass=kamacarzy,
$bio

Dragon cass. published 38 years ago:

Karma Carzy (c) 1984 Blaby Computer Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116549&o=2

$end

$pc8801_flop=karnasan,
$bio

Karna-san no Katakiuchi (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92161&o=2

$end

$gba=karnaajr,
$bio

Nintendo GBA cart. published 20 years ago:

Karnaaj Rally (c) 2002 JALECO Ent.

- TECHNICAL -

GAME ID: AGB-AYKE-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71337&o=2

$end

$info=karnovj,karnov,karnova,
$vgmplay=karnov,
$bio

Arcade Video game published 35 years ago:

Karnov (c) 1987 Data East.

Karnov is a 2-D, platform style game. You control Karnov through 9 scenes. Each of these scenes gives you piece of a map (except the first scene). Get all the pieces of the map and you get to the treasure. Your journey won't be easy though. You will be going through some rough environment such as towns, forests, oceans, and caves. To further make your travels a hazard, different enemies attempt to end Karnov's life prematurely and prevent him from getting to the treasure. To aid Karnov in his adventures, he has certain items that he can draw from his inventory. In addition, there are other items that can make Karnov a potent foe of those wishing to harm him. You must complete each scene in order to advance to the next scene. All in a days work of a hearty explorer.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 10 Mhz)
Sound CPU : MOS Technology M6502 (@ 1.5 Mhz)
Sound Chips : YM2203 (@ 1.5 Mhz), YM3526 (@ 3 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2 (JUMP, SELECT)

- TRIVIA -

Karnov was released in January 1987.

The main character became the famous Data East icon and appeared in many other games of the manufacturer.

Karnov's full name is 'Jinborov Karnovski'.

Alfa Records released a limited-edition soundtrack album for this game (Data East Game Music - 28XA-205) on May 10, 1988.

- UPDATES -

The US version has :
* More enemies.
* The ostrich in level 1.
* The red serpents.
* This version hurries you along if you dawdle by dropping invincible plants that fire at you and red serpents when you put up your ladder - this doesn't happen in the Japanese version.
* When you use Boomerang or Flame, after it is used up you return to your original triple fire (in Japanese version, you go back to base single fire).
* Some of the placements are different for the random items.

- SCORING -

Scoring in this game is relatively hard since there are a lot of things you can get points for. Here is the scoring table :
GREEN-HOODED CREATURE : 1400 Points
GRAY ROCK GOLEM : 400 Points
BROWN ROCK GOLEM : 1000 Points
SMALL FLYING DEMON : 1000 Points
LARGE FLYING DEMON : 1800 Points
OSTRICH RIDERS : 2000 Points
GARGOYLE : 1800 Points
KNIGHT : 400 Points
VULTURE : 110 Points
STATUE (PER SEGMENT) : 400 Points
EAGLE : 400 Points
GOLD STATUE : 5000 Points
SPIRIT : 600 Points
EARTH ELEMENTAL, S : 1600 Points
EARTH ELEMENTAL, L : 2600 Points
RED SERPENT : 12000 Points
BAT : 110 Points
GREEK FIGHTERS : 800 Points
SEAGULLS : 110 Points
SEAWEED : 1000 Points
CLAMS : 400 Points
SEA WARRIORS : 800 Points
SMALL MERMAN : 800 Points
EXPLODING OWLS : 1000 Points
LARGE STATUE (GROUND) : 1800 Points
GREEN MONKEY : 400 Points
TREE SPIRIT : 1000 Points
MUMMY : 2000 Points

* Bosses :
MERMAN : 2600 Points
TRAINER : 5000 Points / LION : 7000 Points
T-REX : 12000 Points
SCORPION WOMAN : 12000 Points
TWO-HEADED DRAGON : 20000 Points
WIZARD : 30000 Points

- TIPS AND TRICKS -

* The Bosses : There are six different bosses you have to deal with in this game. Some of the scenes will reuse these bosses again. Sometimes you will even get more then one of the same kind of boss to tangle with either at the end of a scene or somewhere within the scene (this is especially true in the later scenes). Listed below are the bosses and a couple of tactics that you can use to defeat them. It is best to have your full firepower to tangle with these bosses instead of just using your pathetic one shot.

MERMAN : His mode of attack is to throw water balls at you and jump around. He is one of the easier bosses to deal with.
1) When he enters the screen, start firing on him. If your shot power is enhanced, you may be able to take him out before he has a chance to attack.
2) If you don't take him out when he enters, be prepared to jump because he will throw a water ball at your character.
3) Continue to jump back and forth. Fire on him when you land and you should take care of him quickly.

TRAINER AND LIONS : This boss comes on the screen as a man holding two lions on a leash. The lions
spit fire in addition to a claw attack.
1) The first thing you don't want to do is take out the trainer first. If you do, the two lions will immediately attack.
2) Go to the left side, duck, and start hacking away at the lions. It will take several shots to take one of the lions down.
3) When the trainer and lions get about three-quarters of the way across the screen, jump over them and repeat the above from the right side.
4) Once the lions are taken care of, take out the trainer. Again, watch out for the fireballs.

SCORPION WOMAN : She's big and she's bad. She will usually come crawling down a wall to do battle with Karnov. She likes to spit a massive barrage of fire at Karnov.
1) You must hit the Scorpion Woman in her torso, hitting her body won't hurt her.
2) Every time you score a hit, she will rear up and let loose with a barrage of fire.
3) Jump around the screen and jump over her to avoid her fire. Make sure that when you jump, she isn't reared up or you will be killed.
4) She tends to lay a pattern of fire from top to bottom. Remember this when you are jumping so you don't jump into her line of fire.
5) Continue to jump around her and fire and you should have this bug squashed in no time.

TYRANNOSAURUS REX : This big old dinosaur is not only very large, it also has a very nasty breath
weapon. Because he is so tall, it makes it even more of a challenge to hit his head (which you must do to kill him).
1) When the Tyrannosaurus Rex (T-Rex) first enters the area, jump straight up and sent a heavy volume of fire his way. He will flash when hits are scored.
2) The T-Rex is pretty quick so don't get yourself caught in a corner. The T-Rex will either barbeque or just stomp on Karnov. Jumping around is the key to avoid this problem.
3) Try to jump to the far sides (left or right) so that you can get at least a couple of shots off when you jump vertically. The T-Rex will usually almost be on Karnov after the second volley.
4) Continue to maneuver around and you will have dinosaur steaks for dinner.

TWO-HEADED DRAGON : Besides the wizard, this is one of the most brutal bosses. His breath weapon is very nasty and so is his bite. The breath weapon can get Karnov in two ways. The first way is a direct hit. The other way is when it explodes against some object. Fragments will explode outwards and could hit Karnov.
1) This will require you to do some very fancy maneuvering. The dragon is slow but it more then makes up for that in offensive capabilities.
2) When the dragon fires on Karnov, watch where the shot fragments go. You must hit the heads to kill this dragon off. The best way might be to find a ledge to take shots at it.
3) You will only have time for one shot before you have to move since the dragon's firepower covers such a broad area.
4) Again, jump around and make your shots count. Eventually you will add some dragon heads to your collection.

WIZARD : You will only encounter this boss once since he is the final boss. He has a nasty offensive spell and a couple of good defensive moves. The bad part of this boss is that when you enter his area, you lose all your inventory items and power-ups.
1) Right before you enter the Wizard's area, equip the Jump/Running Shoes and Boomerang. Then enter his area.
2) You will see three ledges (one high and two low). The Wizard maneuvers around these ledges and fires out a ring of stars. These can be tricky to avoid but it can be done.
3) Instead, when the Wizard appears on one of the two lower ledges, fire the boomerang at him. Depending on whether the machine is set to easy or hard will determine whether the boomerang kills him or not. If it doesn't, a few more shots should finish him off.
4) If you don't have the boomerang, be prepared for a very long fight. You must concentrate on avoiding his fire while getting shots in on him. This means constantly moving around.
5) It will take a lot of shots to bring him down and end his magical days.

* Below are some basic strategies for getting through the game...
1) You will have 200 seconds to get through each scene. This means you must plan for good time management in order to have enough time to deal with the scene bosses.
2) Remember, you can move in eight directions on the screen. Use this to your advantage to avoid an enemy's fire while taking them down at the same time.
3) There are a lot of items that are hidden from your view (either because they are too high or because they are truly hidden). Use the Ladder and Mask at all times to get the most amount of items you can.
4) Some areas have alternate routes. This means you will have to decide beforehand since you won't be able to backtrack to go on another path.
5) The game scrolls along with the character which means that once you have passed an area, you cannot return to it again.
6) Try to jump instead of walk. The reason is that sometimes items fall from the sky or ceiling making it that much easier to collect them.
7) If you take too long in a part of the scene, indestructible seeds will fall from the top of the screen. Once they hit the ground, they become indestructible flowers that shoot fire. To avoid this, move through each scene quickly.

* SCENE 1 : This is  one of the easier levels to introduce you to the game.
1) You start off on a platformed area. Immediately collect the Ladder and move to the right.
2) Green-Hooded Creatures will attack Karnov. Once disposed of, use the Ladder to collect the Bomb.
3) You will then encounter a Gray Rock Golem atop a rock. The Gray Rock Golem will throw a rock every two seconds. You can destroy the rock but you get no points. Once you take out the golem, jump on the area he was and use the Ladder to retrieve the Super Fireball and Jump/Running Shoes (you can get the shoes by jumping in the same area since they will fall to the ground).
4) Some more Green-Hooded Creatures will attack.
5) You will see a Gargoyle in a tree. Behind it will be a Orange Sphere. Take out the Gargoyle and retrieve the sphere.
6) Ostrich Riders will attack. After you dispose of them, use the Ladder to retrieve the three K's midway on the first building.
7) Before the stairs, you will have to tangle with a Brown Rock Golem. The Brown Rock Golem will throw rocks any time you hit it. Again, rocks get you no points.
8) When you get to the stairs, you will be assaulted by Large Flying Demons and a couple of Ostrich Riders.
9) Knights will attack when you get to the top of the steps. After you dispose of them, use your Ladder to get two Bombs.
10) About three-quarters of the way across the bridge you will be attacked by Small Flying Demons.
11) Another Gray Rock Golem awaits you on the bridge. Behind it will be a Brown Rock Golem.
12) After you go down the stairs, you will be attacked by a Gargoyle, Small Flying Demons, and Knights.  After you have made it through them, jumping will get you a set of Jump/Running Shoes.
13) You will be attacked by some more Ostrich Riders before you have to encounter the boss.
14) Boss battle against the MERMAN.

* SCENE 2 : You get to navigate through some ancient ruins in this scene.  The big threats are the Statues and Gold Men.
1) This level starts you off by going through the Statues. They are five columns high with a head that spits fire. After the third Statue, use the Ladder to get the Wings and Super Fireball.
2) After you deal with the fourth Statue, you will have to deal with the Gray Rock Golem.
3) You will next be attacked by Eagles and Large Flying Demons.  Then the Small Flying Demons will attack. After you take care of them, use your Ladder to get five K's.
4) More Large Flying Demons block your path as you head up the mountain.
5) At the area where a ladder goes up, you will encounter a short Statue three columns high with a head spitting fire.
6) At the top of the mountain is a Gold Statue. It attacks by shooting a spread of fire in Karnov's direction. It cannot be hit when it is firing.
7) After another round of Large Flying Demons, you have to deal with another Gold Statue.
8) Knights and Small Flying Demons make this next part challenging. After you are done, use the Ladder to collect three Bombs, a Mask, Super Fireball, and three K's.
9) Boss battle against the TRAINER AND LIONS.

* SCENE 3 : This next scene takes you through a battered forest. There are a lot of chasms
in the ground. In addition, you will navigating through some caves.
1) Collect the Super Fireball and move right. You will see a Gargoyle with a Orange Sphere behind it. After you defeat it, collect the sphere and use the Ladder to collect the Diving Helmet, Run/Jumping Shoes, and five K's. Use a bomb at the base of the tree to knock it down and make a bridge.
2) When you cross over, a Spirit will release from the tree. Sometimes a Red Serpent will also attack.
3) You will then have to jump over two chasms while being attack by Eagles. After that attack, you will have to jump over a third chasm. After the third chasm, use you Ladder to collect three Bombs.
4) You will then see some mounds of dirt. The object is to jump from the top of one to the other. If you fall in the gap, you will be attacked by a Small Earth Elemental.
5) Remember that Boss Merman you battled before. Well, he's back again for another rematch.  Take care of him again.
6) After the fish fry, you will encounter a Brown, then Gray Golem. Continuing on, you will be attacked by Small Flying Demons and another Brown Rock Golem. Use the Ladder after this to collect the Super Fireball and three K's.
7) You will go through a Brown Rock Golem and Small Flying Demons. After this, use the Ladder to get another five K's.
8) Eagles will attack setting the stage for the next boss battle.
9) Boss battle against the TYRANNOSAURUS REX.

* SCENE 4 : This scene has you going through a cave. You won't be able to jump around as much in here due to the fact of all the chasms and small areas.
1) When you enter the cave, you can equip your Mask to see more things to get. You can collect four K's, a Mask, Ladder, and two Bombs.
2) Continuing onward, you must now navigate through some volcanoes. There are five in the ceiling and four on the ground. If you crouch next to the volcanoes on the ground, the lava bombs can't hit you. Time it so you can safely navigate through this area.
3) After getting through the volcanoes, you will encounter some conveyor belts. The first one rotates to the left so be careful when you jump on it.
4) Jump to the next conveyor belt which is rotating to the right. Turn left and jump on that one which is rotating left again. Climb the ladder and you will enter a cave with twelve K's.
5) When you exit the cave, a Brown Rock Golem awaits. Clear him out and jump. You will either hit the second conveyor belt you jumped on or a rocky ledge. Either way, make sure you are on the rocky ledge that has the K on it.
6) Bats will attack as you move up these ledges with K's on them.
7) At the end of the ledge is a platform. If you go to the end of the platform, the boss awaits.
8) Drop down off the ledges to floor level and the boss battle with the SCORPION WOMAN will occur.

* SCENE 5 : This scene takes you underwater. There are a couple of islands with things on them but the primary part is still underwater. This is also a short scene.
1) Karnov starts from the cliff. Hopefully you managed to get the Diving Helmet. If not, your game will be finished very quickly.
2) Right at the bottom where Karnov enters the water, there is a stack of K's. The big enemies to watch out for in this area are the Seaweed and Clams.
3) When you get to the first island, get onto it. You will have to deal with the Boss MERMAN again (doesn't he ever give up?). Anyway, after dealing with him, get the three Bombs, Diving Helmet, Mask, Run/Jumping Shoes, and the Orange Sphere. Then go back into the water.
4) If you choose to go under the island, you can go into the little cave to collect the K's. The Sea Warriors and Small Merman will be on the attack.
5) This second part of the swimming has you going against Sea Warriors and Small Merman. Just watch out for the Sea Warriors because they like to throw their spears down in addition to sideways.
6) When you climb up on the next island, you will have to deal with the boss.
7) The boss battle has you against a TYRANNOSAURUS REX again but this isn't the only one. You will have to defeat a second TYRANNOSAURUS REX to finish this scene.

* SCENE 6 : This scene will keep you very busy. There are a lot of enemies and very few items to collect.
1) You will be immediately attacked by Knights and Large Flying Demons. After you clear them out, Eagles and Green-Hooded Creatures will attack.
2) After the Green-Hooded Creatures attack, use the Ladder to collect the Wings.
3) You will now have to battle two Boss MERMAN. After you take them out, Large Flying Demons will attack.
4) You will need to climb up this building then go across. You will attacked by more Large Flying Demons.
5) When you come down on the other side, you will be attacked by the TRAINER AND LIONS.
6) You will climb again and on the path with be 14 Exploding Owls. Exploding Owls are so named that when you hit them, they explode throwing shrapnel all over. Jump to avoid.
7) After the owls, prepare for the boss.
8) You will have to tangle with two SCORPION WOMAN to finish this scene.

* SCENE 7 : This is a short level. There are a few treasures for the taking. The enemies aren't as bad as in scene 6 but there are still a lot of them.
1) You first will be attacked by a group of Greek Fighters along with Eagles.
2) You next will need to navigate through the Large Statues. There are a total of five to navigate through.
3) Next you will need to climb the pyramid. When you get to the first level with a doorway, use a bomb to blow the door open.
4) Go in and you will be attacked by more Greek Fighters. Go up the incline and prepare for a boss.
5) This battle involves the TWO-HEADED DRAGON.
6) After clearing out the dragon, continue to the right and jump the gap. Climb up to the top platform.  A mummy will attack. Mummies are tough creatures that turn into a tombstone every time they are hit. They can take a lot of punishment.
7) Once you take out the mummy, go all the way to the right and a platform will extend.
8) Go back left and prepare for the next boss before dropping into the hole.
9) When you drop into the hole, you will be up close and personal with a TYRANNOSAURUS REX. Finish him off and head up the steps.
10) Be very careful on this part, there are boulder traps for each step so either jump back or destroy them with firepower.
11) Collect the fourteen K's and finish climbing. At the top of the steps, bats will attack.
12) After that, another boss battle with another TWO-HEADED DRAGON will finish the scene.

* SCENE 8 : Another scene where things will be tough. You will be dealing with the spirits on this scene.
1) Knights will attack you along with Small Flying Demons.
2) You will then be attacked by a Spirit and further beyond, two Large Statues also firing on Karnov.
3) A group of Green Monkeys will attack. After they attack, use the Ladder to get another Ladder and Run/Jumping Shoes.
4) Tree Spirits will descend to do battle with Karnov along with a Spirit. Collect the four K's.
5) Large Flying Demons and more Tree Spirits will attack. After that, Small Flying Demons will get in their licks.  Collect the four K's.
6) The boss battle will be another TYRANNOSAURUS REX to finish off the scene.

* SCENE 9 : This is the last scene to be completed. This area is very tough and you will be hard pressed in the time department to finish it. Don't get involved in all the little battles. Get to the Wizard as quickly as possible.
1) Use your Ladder to collect the two Bombs, Run/Jump Shoes, Super Fireball, Mask, and a Ladder.
2) You will then be attacked by Knights and Large Flying Demons until you get to the platform areas. Then Bats will make a brief appearance.
3) When you get to the platforms, don't go up. Instead, jump the chasm to the right. You will be attacked by a Boss MERMAN. Although space is tight, you should take him out.
4) You will also notice that Small Earth Elementals are spilling over the ledges. This is the desired effect so you don't have to deal with them up top.
5) Now, go back to the right and climb the platforms. At the top of the second platform, Small Flying Demons may attack.
6) Go to the right to the next ledge. Use heavy firepower to hit the large mounds of dirt. These will change into Large Earth Elementals. There are three of them.
7) Keep going right. At the end of the ledge, jump to the right. You will land on another ledge.  If you just drop, you will land in a pit with a lot of mummies.
8) Take care of the two mummies from the ledge and look to the right. You will see two SCORPION WOMAN. Don't worry about them right now, just avoid their fire.
9) Climb up the two sets of ladders and head right.  At the end of the ledge, drop off. You will see a wall to the right. Fire on it and the wall opens up. Before going in, power yourself up.
10) Enter this area for the last boss fight with the WIZARD.

- PORTS -

* CONSOLES: 
[JP] Nintendo Famicom (dec.18, 1987)
[US] Nintendo NES (jan.1988) "Karnov [Model NES-KV-USA]" 

* COMPUTERS: 
PC [Booter] [US] (1987)
[EU] Amstrad CPC (1988)
[EU] Sinclair ZX Spectrum (1988)
[US] Commodore C64 [EU] (1988)

* OTHERS: 
LCD handheld game [US] (1989) released by Tiger Electronics : features 9 levels.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1263&o=2

$end

$ibm5150=karnov,
$bio

IBM PC 5.25in. disk. published 35 years ago:

Karnov (c) 1987 Data East Corp. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83646&o=2

$end

$info=karnovjbl,
$bio

Arcade Video game published 35 years ago:

Karnov (c) 1987 KJ Corp.

Pirate version.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116196&o=2

$end

$spectrum_cass=karnov,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Karnov (c) 1988 Electric Dreams Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79414&o=2

$end

$cpc_flop=karnov1d,karnov19,karnov1901,karnov1902,karnov1903,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Karnov (c) 1988 Electric Dreams Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121426&o=2

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$spectrum_cass=karnovp,
$bio

Karnov (c) 198? Proein Soft Line.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219611&o=2

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$info=tkarnov,
$bio

Handheld game published 33 years ago:

Karnov (c) 1989 Tiger Electronic Toys, Inc.

- TECHNICAL -

Model 7-783

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=100492&o=2

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$nes=karnovj,karnovj1,
$vgmplay=karnov_nes,
$bio

Nintendo Famicom cart. published 35 years ago:

カルノフ (c) 1987 NAMCOT.
(Karnov)

- TECHNICAL -

GAME ID: NAM-KA-4900

- TRIVIA -

Released on December 18, 1987 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54278&o=2

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$nes=karnov,
$bio

Nintendo NES cart. published 34 years ago:

Karnov (c) 1988 Data East USA, Inc.

North American release. Game developed in Japan. See the original Famicom version for more information.

Description from the back cover:

KARNOV, the fire-breathing Russian, is seeking the lost treasure of Babylon. He runs, swims, jumps, climbs and flies through nine levels of game play. Countless bizarre enemies of various sizes and strengths are out to prevent KARNOV from finding the treasure!

- TRIVIA -

Released in January 1988 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55257&o=2

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$cpc_flop=karnovuk,karnovuk01,karnovuk02,karnovuk03,karnoved,karnoved01,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Karnov [Model UQD 625] (c) 1988 Electric Dreams Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120835&o=2

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$cpc_cass=karnov,
$bio

Amstrad CPC cass. published 34 years ago:

Karnov [Model UQK 625] (c) 1988 Electric Dreams Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96997&o=2

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$info=karnovr,
$neogeo=karnovr,
$vgmplay=fghthist,
$bio

SNK Neo-Geo MVS cart. published 28 years ago:

Karnov's Revenge (c) 1994 Data East Corp.

The quest to defeat the mysterious Baron of Battlers, the mysterious "K", is on. In order to get to this grotesque gladiator, you need to fight your way through 13 with the most skilled, most deadly of all combatants in the world of physical contact. Use your powers of pulverization, psychic energy blasts, and ridiculous strength to become the explosive fighting god in FIGHTER'S HISTORY DYNAMITE!!!

Don't just participate in history, MAKE IT! The sequel of the first "Fighter's History", this time ported in the Neo Geo MVS Hardware. In this new version of the original game several changes and improvements were made to enhance the gameplay: now the battles are faster and more technical, with the usual friendly combo system that makes the fight so spectacular. There are also some powerful hidden moves added for most of the characters. Even the graphic was slightly enhanced, with a nice color palette and some wonderful backgrounds (especially Zazie's).

The game actually suffered from the reputation to be a 'SFII clone' given by the general opinion from the first episode. Thanks to this new chapter of the saga, which was particularly appreciated by the Neo Geo fans because it is one of the rare 'SFII style' beat'em ups on the Neo Geo this changed.

A really nice and classical beat'em up, still worthy to be played, especially for the real fans of the 2-D beat'em up.

- TECHNICAL -

Runs on the SNK "Neo-Geo MVS" hardware.
Game ID : NGM-066

[SNK MVS Neo-Geo Controls]
2 Players - 4 Buttons Per Player.
=>[Joystick] 8-Way, [A] Fast Punch [B] Strong Punch [C] Fast Kick [D] Strong Kick

- TRIVIA -

Karnov's Revenge was released March 17, 1994. An important fact about this game is that it's the third Data East game to be manufactured on the Neo-Geo hardware.

This game is known in Japan and USA as "Fighter's History Dynamite" while in Europe as Karnov's Revenge.

New features and changes of the game:
* The controls discard the six button system of the first episode for the typical four buttons of the Neo Geo pad. In this way, the middle punch and middle kick attack are no longer available.
* New stages for every character and new background music.
* The portrait of every character was retouched a bit. Especially, the portraits of FeiLin and Karnov were both redrawn.
* New color schemes for the alternative suit's color of every character. However, the standard suit color of all the characters is still the same as that of the first Fighter's History episode.
* New vocal samples for every characters, except for Clown, Karnov and Mizoguchi: however, for Mizoguchi new samples for the win poses and a new 'scream of defeat' was added (in the first Fighter's History, when Mizoguchi lost, she emitted the generic KO sample shared with other characters).
* The in-game sprites of every character were retouched slightly in some determinate frames. 
* The design of Karnov was redrawn from the first episode.
* Faster gameplay. 
* New moves and new tricks for every character.
* New endings for every character. Even Clown and Karnov now have their own ending sequence.

The stage of Marstorius takes place in a ring placed inside the Colosseum of Rome.

The three children in the middle of the Samchay's stage are the two little brothers and sister of Samchay.

The extra round against the bull named 'Ox' (see TIPS AND TRICKS section to learn more) is a retrieval to the similar bonus game in "Karate Champ" (one of the first fighting games of the history, developed by same Data East on 1984).

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Fighter's History Dynamite & Flying Power Disc - PCCB-00149) on March 18, 1994.

- TIPS AND TRICKS -

* Karnov's Revenge introduced 'one-two attacks' to the series. Players can press a Strong attack button while connecting with a Weak attack button to chain the attacks into themselves.

The following special moves aren't listed in the instruction manual. These secret moves aren't super moves, just hidden special moves with less obvious motions. Samchay, Clown, and Karnov do not have these moves. Here's a quick legend: U=Up, D=Down, B=Back, F=Forward, DF=Down/Forward, and so on. A=Button A (LP), B=Button B (HP), C=Button C (LK), D=Button D (HK). Charge=Hold listed direction for 2 or more seconds

RAY
Thunder Dynamite Tackle: Charge B, F, F + A or B (Initial backward charge is longer than normal)

FEILIN
Kakkou HakkakuSoubiKen: Charge D, DB, DF, F, UF + A or B (can also be charged with DB, but may not come out as often, slides through projectiles)

RYOKO
KataGuruma: F, UF, U, UB, B + A or B (perform near opponent, may be done back to forward or forward to back regardless of facing left or right, doesn't damage opponent but sets them up for juggle combos)

MATLOK
Loop Hurricane: Charge D, U + C and D (tap C+D to maintain spin, can move left or right)

LEE
MouKo Kouhazan: B, F, DB, DF + A and B (destroys projectiles)

MIZOGUCHI
Shotensai: B, DB, D + A, B, C and D (press all four buttons simultaneously, perform close to your opponent)

JEAN
Rodanto: Charge F, D, DB, B + C or D (can be charged with DF)

MARSTORIUS
Drill Power Slam: F, UF, U, UB, B + A or B (may be done back to forward or forward to back regardless of facing left or right)

YUNGMIE
Fire Kick: Tap A and C repeatedly (can then move left and right)

ZAZIE
Deshikakato: U, D + C or D


* Beat the game without using a continue to see all the characters in chibi form grouped together during the credits. 

* If you beat the game without losing a single round you'll get an extra secret fight against a bull (Ox).

* Weak Points: The Weak Points and the relates dizzy system remained the same of the first episode. Thus, heavy hits will flash the weak point (determinate part of the suit of the character) and after a while further hits taken will make fly away the weak point with a BOING! sound and the character will get dizzy. Here is the list of weak point for all the characters of the game...
Ray : lightning (on shirt) 
Feilin : breastplate
Ryoko : headband
Matlock : headgear
Lee : knees
Mizoguchi : headband
Jean : leg band
Marstorius : leg warmers
Yungmie : waistband
Zazie : headband 
Clown : mask
Karnov : necklace
Ox (bull) : horns

- SERIES -

1. Fighter's History (1993, Arcade) 
2. Karnov's Revenge [Model NGM-066] (1994, Arcade) 
3. Fighter's History - Mizoguchi Kikiippatsu!! [Model SHVC-AF3J-JPN] (1995, Super Famicom)

- STAFF -

Project Leader : Min
Planners : Shintoku, Nod Suzuki
Software Designers : Min, Hal, Nod Suzuki
Graphic Designers : Shintoku, Mori 2, Oguri, Kazumi, Yoshinari Kaihou, Chie Kitahara, Masateru Inagaki (072Inagaki), Yuzuru Tsukahara, Hiroki Narisawa, Yasuko Kurohiji, Seiji Satoh, Gashima, H. Shibahara, Koji Tomura
Sound Composers : Seiichi Hamada (Atomic), Tomoyoshi Sato (Tom), Seilah, Masaaki Iwasaka (Koremasa), Shogo
Special Thanks To : Hiroaki Yoshida (Maro), Steve Miller, E. Kariya, M. Andoh, A. Taya, Ichikawa, Murata, Takatoshi Katahata

- PORTS -

* CONSOLES:
[JP] SNK Neo-Geo AES (apr.28, 1994) "Fighter's History Dynamite [Model NGH-066]" 
[US] SNK Neo-Geo AES (apr.28, 1994) "Fighter's History Dynamite [Model NGH-066]" 
SNK Neo-Geo [EU] (apr.28, 1994) "Karnov's Revenge [Model NGH-066]" 
[US] SNK Neo-Geo CD [JP] (dec.22, 1994) "Fighter's History Dynamite [Model DECD-003]" 
[JP] Sega Saturn (jul.4, 1997) "Fighter's History Dynamite [Model GS-9107]" 
[JP] Sega Saturn (jul.4, 1997) "Fighter's History Dynamite [Model GS-9153]" : with 1MB RAM Cart 
[MX] Zeebo [BR] (apr.16, 2010)
Nintendo Wii [Virtual Console] [JP] (june.8, 2010) "Fighter's History Dynamite" 
Nintendo Wii [Virtual Console] [US] (dec.3, 2010) "Fighter's History Dynamite" 
Nintendo Wii [Virtual Console] [EU] (dec.27, 2010) "Karnov's Revenge"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1264&o=2

$end

$x68k_flop=karouden,karoudensd,karoudensds,
$bio

Sharp X68000 Series 5.25in. disk. published 29 years ago:

Karou Densetsu (c) 1993 DCS.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88335&o=2

$end

$x68k_flop=karoudenhd,
$bio

Sharp X68000 Series 5.25in. disk. published 25 years ago:

Karou Densetsu Honban (c) 1997 DCS.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88336&o=2

$end

$x68k_flop=karoudsp,
$bio

Sharp X68000 Series 5.25in. disk. published 29 years ago:

Karou Densetsu Special (c) 1993 DCS.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88337&o=2

$end

$info=karous,
$bio

Sega NAOMI GD-ROM published 16 years ago:

Karous (c) 2006 MileStone, Incorporated.

Karous is about a girl born of a union between an angel and a human. She gets firepower by gaining equipment like a swords, shields and guns.

- TECHNICAL -

Model No GDL-0040

Runs on the Sega "NAOMI GD-ROM System" hardware.

- TRIVIA -

Released on November 15, 2006

'Karous' meaning 'Crow' in English.

- PORTS -

* CONSOLES:
Sega Dreamcast (2007, Milestone)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=7954&o=2

$end

$dc=karous,
$bio

Sega Dreamcast GD published 15 years ago:

Karous [Model T-47803M] (c) 2007 MileStone, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135586&o=2

$end

$dragon_cass=kart,
$bio

Kart (c) 198? Nash, J.R.G.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234466&o=2

$end

$info=kartduel,
$bio

Arcade Video game published 22 years ago:

Kart Duel (c) 2000 Namco.

- TECHNICAL -

[Standard model]
Dimensions : H1435xD1995xH1990(mm)
Weight : 178kg

- TRIVIA -

Released in May 2000 in Japan.

Also released as "Kart Duel [Deluxe model]".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29508&o=2

$end

$nes=kartfght,kartfghta,
$vgmplay=kartfght_den,
$bio

Famiclones cart. published 29 years ago:

瑪莉快打 (c) 1993 Ge De Industry Co.
(Kart Fighter)

Unlicensed 2D fighting game. The game features unauthorized appearances by Nintendo's mascot Mario and the rest of the cast of Super Mario Kart in a port of Street Fighter II.

All eight playable characters from Super Mario Kart appear in Kart Fighter, although several have been renamed or are Japanese versions of names– Mari (Mario), Luigi, Peach (Princess Toadstool), Yossy (Yoshi), Kupa (Bowser), Donkey (Donkey Kong Jr.), Nokonoko (Koopa Troopa), and Kinopio (Toad).

- TRIVIA -

During the 1980s and 1990s, production of pirate Famicom games in East Asia was commonplace, aided by the Famicom's absence of the 10NES lockout chip included in North American versions of the NES. The commercial success of Street Fighter II made it a particularly frequent choice for unauthorized ports and adaptations. Kart Fighter was a resulting game made from this craze, developed by a team known as Hummer Team or Gouder, and published by Hong Kong-based Ge De Industry, likely in 1993.

Kart Fighter emulated the general look of the characters from the 1992 Super Famicom Super Mario Kart. The limited hardware of the 8-bit Famicom would have forced the characters to look far worse, especially when the source material was on a 16-bit platform, being limited to four colors instead of 16. Hummer Team overcame this by combining two separate sprites to utilize more colors for each character. Material from other games were also stolen, including a stage background taken from Little Nemo: The Dream Master.

 Many of the characters' appearances are closely adapted from Super Mario Kart sprites, although they are not to scale. However, Donkey Kong Jr. has a substantially different appearance and Princess Peach appears in a miniskirt and boots, similar to Chun-Li from the highly praised Street Fighter II.

Kart Fighter has received some media attention, including mostly positive reviews, in part because of its perceived similarity to the later Super Smash Bros. series.

- STAFF -

Developed by Hummer Team.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84038&o=2

$end

$cpc_flop=karteig1,
$bio

Amstrad CPC type-in published 33 years ago:

Kartei (c) 1989 PC Amstrad International

- TRIVIA -

Listed as a type-in program in the magazine: PC Amstrad International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119819&o=2

$end

$psx=kartia,
$bio

Sony PlayStation CD published 24 years ago:

Kartia - The Word of Fate (c) 1998 Atlus Co., Ltd.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-00631

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111632&o=2

$end

$amigaocs_flop=kartgp,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Karting Grand Prix (c) 1988 Anco

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74370&o=2

$end

$spectrum_cass=kartyasj,
$bio

Sinclair ZX Spectrum cass. published 17 years ago:

Kartyas Jatek (c) 2005 NyitraiSOFT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295180&o=2

$end

$msx1_flop=karuizaw,karuizawa,
$bio

Karuizawa Yuukai Annai Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134244&o=2

$end

$pc8801_flop=karuizaw,karuizawa,
$bio

NEC PC-8801 Series disk. published 37 years ago:

軽井沢誘拐案内 (c) 1985 Enix, Ltd.
(Karuizawa Yuukai Annai)

- TECHNICAL -

GAME ID: E-G125

- TRIVIA -

Released in May 1985 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92162&o=2

$end

$fm7_cass=karuizaw,
$bio

Fujitsu FM-7 cass. published 37 years ago:

軽井沢誘拐案内 (c) 1985 Enix, Ltd.
(Karuizawa Yuukai Annai)

- TECHNICAL -

GAME ID: E-G135

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93745&o=2

$end

$x1_flop=karuizaw,
$bio

Sharp X1 5.25in. disk. published 37 years ago:

軽井沢誘拐案内 (c) 1985 Enix, Ltd.
(Karuizawa Yuukai Annai)

- TECHNICAL -

GAME ID: E-G149

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86029&o=2

$end

$msx1_cart=karuizaw,
$bio

MSX cart. published 37 years ago:

軽井沢誘拐案内 (c) 1985 Enix, Limited.
(Karuizawa Yuukai Annai)

- TECHNICAL -

GAME ID: E-G187

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52713&o=2

$end

$snes=karuraou,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Karura Ou [Model SHVC-OH] (c) 1994 Epic/Sony Records [Sony Music Ent., Incorporated.].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61596&o=2

$end

$spectrum_cass=karyssia,karyssia_a,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Karyssia - Queen of Diamonds (c) 1987 Incentive Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79415&o=2

$end

$pc8801_flop=kasangen,
$bio

Kasangen (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92163&o=2

$end

$mz700_cass=kasboek,
$bio

Sharp MZ-700 cass. published 38 years ago:

Kasboek (c) 1984 NOS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131803&o=2

$end

$pc8801_flop=kaseijin,
$bio

Kaseijin (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92164&o=2

$end

$gbcolor=kaseki2,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Kaseki Sousei Reborn II - Monster Digger [Model DMG-ARMJ-JPN] (c) 1999 Starfish, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68106&o=2

$end

$gameboy=kaseki,kasekia,
$bio

Nintendo Game Boy Cart. published 24 years ago:

Kaseki Sousei Reborn [Model DMG-AKRJ-JPN] (c) 1998 Starfish, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66251&o=2

$end

$snes=kashiwag,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Kashiwagi Shigetaka no Top Water Bassing [Model SHVC-AVFJ-JPN] (c) 1995 VAP Game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61597&o=2

$end

$info=kas89,
$bio

Arcade Video game published 33 years ago:

Kasino '89 (c) 1989 SFC s.r.l.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43918&o=2

$end

$zx81_cass=kasinok,
$bio

Sinclair ZX-81 cass. published 39 years ago:

Kasino Kraps [Model 03-4016] (c) 1983 Timex Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114674&o=2

$end

$info=corona,coronaa,coronab,
$bio

Chess board published 32 years ago:

Kasparov Corona (c) 1990 Saitek.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226321&o=2

$end

$info=galileo,
$bio

Chess board published 34 years ago:

Kasparov Galileo (c) 1988 Saitek

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263875&o=2

$end

$info=leonardo,leonardoa,leonardob,
$bio

Chess board published 36 years ago:

Kasparov Leonardo (c) 1986 SciSys

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263876&o=2

$end

$info=renaissa,renaissaa,
$bio

Chess board published 33 years ago:

Kasparov Renaissance (c) 1989 Saitek

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263877&o=2

$end

$info=risc2500,risc2500a,
$bio

Chess board published 30 years ago:

Kasparov RISC 2500 (c) 1992 Saitek

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=316863&o=2

$end

$saitek_kso=kso,
$bio

Saitek KSO ROM published 37 years ago:

Kasparov Selected Openings (c) 1985 SciSys.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288160&o=2

$end

$info=simultano,simultanoa,
$bio

Chess board published 33 years ago:

Kasparov Simultano (c) 1989 Saitek.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266346&o=2

$end

$info=stratos,stratosa,
$bio

Chess board published 35 years ago:

Kasparov Stratos (c) 1987 SciSys.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226332&o=2

$end

$info=tking,tkinga,tkingb,
$bio

Chess board published 32 years ago:

Kasparov Turbo King (c) 1990 Saitek.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226334&o=2

$end

$info=tstar432,
$bio

Chess board published 37 years ago:

Kasparov Turbostar 432 (c) 1985 SciSys.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228386&o=2

$end

$spectrum_cass=kassette,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Kassette fur Benutzer (c) 1984 Goldstar Soft.

Compilation of Arcade Games:
Bubblesort (Sinclair Research)
Character Generator (Sinclair Research)
Draw (Sinclair Research)
Evolution (Sinclair Research)
Life (Your Sinclair)
Monte Carlo (Sinclair Research)
Thro' The Wall (Sinclair Research)
Waves (Sinclair Research)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298529&o=2

$end

$electron_cass=kastle,
$bio

Kastle (c) 198? Tynesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115514&o=2

$end

$jaguar=kasumi,
$bio

Atari Jaguar cart. published 28 years ago:

Kasumi Ninja (c) 1994 Atari Corp.

For many generations, rumors have persisted of a small, well-hidden island known as Kasumi, which has produced the world's most renowned ninjas. With the help of the Preeminent Celestials, the island is kept shrouded in secrecy. An impenetrable wall of mist surrounds the island, making it undetectable to modern technology. Those who find the island uninvited, are never heard from again.

All your life you have trained hard in body and spirit at the only home you have known: the Dragon Cloud Temple on Kasumi Island. At the temple you are trained by the Elders, a group of three wise and powerful Ninjas. This group of Elders consists on Hiei, who embodies the lighter aspects of human nature; Kaioh, who embodies the aspect of indifference; and Gyaku, who embodies the darker side of human nature. This balance of good and evil is what keeps the portal to the netherworld closed.

Using the blackest magic, Gyaku eliminate the other two Elders, throwing the cosmic forces out of alignment. When this happened, the gate to the demon world was blown open and Gyaku became possessed by the most powerful demon in the netherworld. With this power, Gyaku could destroy the Earth!

Your fate has been preordained by the Celestials to fulfill a great and terrible prophecy. You were told of this by the Elders when you were very young. Throughout your life you wondered what it meant. Now you are sure it is your destiny to defeat Gyaku, close the gate to the netherworld and restore balance to the universe.

The Celestials cannot help you directly, but they have blessed you with the power of absorbing other's abilities. To gain these abilities, you must defeat a variety of champions representing the best fighters in the world. They have been chosen by the Celestials to aid you in your quest. Only through persistence and preseverance, you will have a chance to challenge Gyaku.

- TECHNICAL -

Model J9012E

- STAFF -

Lead Programmer: Pete Wiseman (Ninja God)
Adt. Programming: Nob Nicholson, Tony Stockton, Mark Lyhan
Producers: Tad Tahquechi, Jim Gregory
Art: Andy Gavin (Mutton Head), Andy Johnson (Jigsaw), Martin Kilner (Kaneda)
Art Support: Greg Irwin
Music: Steve Lord (Bazza From Nazza)
Design: Jim Gregory, Ted Tahquechi, Sam Tramiel, Hank Cappa, Joe Sousa
Sound FX: Ted Tahquechi, Steve Lord
Video Producer: Gary Cowan
Lighting/Cameraman: Steve Hughes
Fight Coordinator: Ged Moran
Fight Performers: Andy Gavin, Alan Siddal, Julie Ellis, Lynn Lowton, Ian McCranor, Gene Sovo	
Support Services: Vector Television Studios, Stockport (England), Equinox Film/TV Production (Manchester, England)
Manual Design: Kasumi Krew
Lead Tester: Hank Cappa (Son Goku)
Testers: Tal Funke-Bilu (New Guy), Scott Hunter (Soup), Lance Lewis (#1 Smart Guy), Tom Gillen (Blast Man), Dan McNamee (The Fonz), Joe Sousa (Oof), David Gregory, Paul Gregory, Andrew Keim (Mr. Hardwear)	
Special Thanks To: Carrie Tahquechi (Mrs. Everything), Terry Brewster, Manuel Sousa, Faran Thomason (Fa Fa Flowley), Todd Craig/White Dragon, Mike Forcier, Paul Foster, James Grunke, Purple Hampton, Harry Kinney (Kinko), John Skruch, Sam Tramiel, Atsuko Scott, Howard Stern,Traci Topps, Akira Toriyama

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76429&o=2

$end

$spectrum_cass=kattrap,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Kat Trap (c) 1987 Streetwise

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79416&o=2

$end

$cpc_cass=kattrap,
$bio

Amstrad CPC cass. published 35 years ago:

Kat Trap (c) 1987 Streetwise

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96999&o=2

$end

$cpc_flop=kattrap1,kattrapu01,kattrapu,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Kat Trap (c) 1987 Streetwise

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128181&o=2

$end

$spectrum_cass=kattrapb,
$bio

Kat Trap (c) 198? Bug-Byte [Grandslam div.] [London, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225737&o=2

$end

$snes=katsrun,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Kat's Run - Zen-Nihon K-Car Senshuken [Model SHVC-AKCJ-JPN] (c) 1995 Atlus Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61598&o=2

$end

$fmtowns_cd=kataehon,
$bio

Fujitsu FM Towns CD published 27 years ago:

Katakana no Ehon (c) 1995 Fujitsu, Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261899&o=2

$end

$amigaocs_flop=katakis,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Katakis (c) 1988 Rainbow Arts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74372&o=2

$end

$bbc_cass=katakomb,
$bio

Katakombs (c) 19?? Golem

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52016&o=2

$end

$a2600=katastro,
$bio

Atari 2600 cart. published 39 years ago:

Katastrophen-Einsatz (c) 1983 Quelle

German clone of "M*A*S*H [Model 11011]".

- TECHNICAL -

GAME ID: 876.013 4

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50617&o=2

$end

$x68k_flop=kateikyo,
$bio

Kateikyoushi Adventure (c) 19?? Micro Hage Chabin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88338&o=2

$end

$x68k_flop=kateiky2,
$bio

Sharp X68000 Series 5.25in. disk. published 33 years ago:

Kateikyoushi Adventure 2 (c) 1989 Micro Hage Chabin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88339&o=2

$end

$dragon_cass=katerpil2,
$bio

Dragon cass. published 38 years ago:

Katerpillar 2 (c) 1984 Tom Mix Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117205&o=2

$end

$dragon_cass=katattac,
$bio

Dragon cass. published 39 years ago:

Katerpillar Attack (c) 1983 Microdeal

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116371&o=2

$end

$cdi=kathy,kathyu,
$bio

Phillips CD-i disc published 27 years ago:

Kathy Smith - Personal Trainer (c) 1995 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52920&o=2

$end

$apple2gs_flop_misc=katiefrm,
$bio

Apple IIGS disk. published 32 years ago:

Katie's Farm (c) 1990 Lawrence Productions

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115296&o=2

$end

$pce_tourvision=katochan,
$bio

TOURVision cart. published 31 years ago:

Kato Chan & Ken Chan (c) 1991 TOURVision.

- TECHNICAL -

Cart. ID: 42

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109161&o=2

$end

$pce=katochan,
$vgmplay=jjnjeff_tg16,
$bio

NEC PC-Engine HuCARD published 35 years ago:

Kato Chan & Ken Chan (c) 1987 Hudson Soft.

Kato Chan & Ken Chan is a wacky side-scrolling platform game based on a popular Japanese variety show and featuring Kato Chan (Cha Kato) and Ken Chan (Ken Shimura). The story starts when Kato and Ken, both members of their own Detective Agency, receive an important phone call. A rich man has been kidnaped (or at least, this is what the American version says) and their mission is to find him and bring him back. The player can either control Kato or Ken, but both of them have the same kind of (wacky) abilities. They walk through stages, kick anything they see, get chased by craxy dogs, collect money to be used in strange slot machines... Humor here is weird and lowbrow, either Kato or Ken can fart at enemies, birds can drop turds at you, and toilets need to be used to refill their life bars.

- TECHNICAL -

Game ID: HC62006

- TRIVIA -

Released on November 30, 1987 in Japan for 4900 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58620&o=2

$end

$psx=shogiclb,
$bio

Sony PlayStation CD published 23 years ago:

Katou Hifumi Ku-dan - Shougi Club (c) 1999 HECT [Hector] [Japan]

- TECHNICAL -

GAME ID: SLPS-02078

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85330&o=2

$end

$snes=katohifu,
$bio

Nintendo Super Famicom cart. published 25 years ago:

Katou Hifumi Kudan - Shougi Club [Model SHVC-A9HJ-JPN] (c) 1997 Hect [Hector].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61599&o=2

$end

$gbcolor=katohifu,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Katou Hifumi Kudan - Shougi Kyoushitsu [Model DMG-AKHJ-JPN] (c) 1999 Culture Brain

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68107&o=2

$end

$info=kattobas,
$bio

Medal video game published 24 years ago:

Kattobase Power Pro Kun (c) 1998 Konami Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235408&o=2

$end

$gameboy=kattobi,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Kattobi Road [Model DMG-K5J] (c) 1993 NAMCOT...

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66252&o=2

$end

$psx=kattotun,
$bio

Sony PlayStation CD published 24 years ago:

Kattobi Tune (c) 1998 Genki Co., Ltd.

- TECHNICAL -

[Model SLPS-01253]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85331&o=2

$end

$pce=kattobi,
$bio

NEC PC-Engine HuCARD published 32 years ago:

Kattobi! Takuhai Kun (c) 1990 Tonkin House

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58621&o=2

$end

$famicom_flop=kattobiw,
$bio

Nintendo Famicom disk. published 33 years ago:

????!?? (c) 1989 Pack-In-Video Company, Limited.
(Kattobi! Warabe Ko)

- TECHNICAL -

Disk ID: PAC-KTD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65370&o=2

$end

$to7_cass=katuvu,
$bio

Katuvu (c) 198? VIFI-Nathan [Vifi International]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108336&o=2

$end

$kc_cass=katzmaus,
$bio

Katz & Maus (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133797&o=2

$end

$apple2_flop_orig=kavekark,
$apple2_flop_clcracked=kavekark,kavekr2,
$bio

Apple II 5.25 disk. published 41 years ago:

Kaves of Karkhan (c) 1981 Level-10

- TECHNICAL -

GAME ID: 10KK2

- STAFF -

Game Written by: Rodney Nelsen
Additional Programming by: Scott Knaster
Manual Written by: Steve Rasnic Tern
Art: Gleeson I Garbutt
Typesetting: Ohlander Associates, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231610&o=2

$end

$pcecd=kawanus,
$bio

NEC PC-Engine CD published 30 years ago:

Kawa no Nushi Tsuri - Shizenha (c) 1992 Pack-In-Video Company, Limited.

- TECHNICAL -

BARCODE: 4988110600166
GAME ID: PVCD-2006

- TRIVIA -

Released on March 27, 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58244&o=2

$end

$snes=kawanus2,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Kawa no Nushi Tsuri 2 [Model SHVC-AKNJ-JPN] (c) 1995 Pack-In-Video Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61600&o=2

$end

$gba=kawans34,
$bio

Nintendo GBA cart. published 16 years ago:

Kawa no Nushi Tsuri 3 & 4 [Model AGB-BN4J-JPN] (c) 2006 Marvelous Interactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71338&o=2

$end

$gameboy=kawanus3,
$bio

Nintendo Game Boy Cart. published 25 years ago:

Kawa no Nushi Tsuri 3 [Model DMG-A7KJ-JPN] (c) 1997 Victor Interactive Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66253&o=2

$end

$gbcolor=kawanus4,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Kawa no Nushi Tsuri 4 [Model DMG-VUTJ-JPN] (c) 1999 Victor Interactive Software, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68108&o=2

$end

$gba=kawanus5,
$bio

Nintendo GBA cart. published 20 years ago:

Kawa no Nushi Tsuri 5 - Fushigi no Mori kara [Model AGB-AN5J-JPN] (c) 2002 Victor Interactive Software, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71339&o=2

$end

$nes=kawanus,
$bio

Nintendo Famicom cart. published 32 years ago:

川のぬし釣り (c) 1990 Pack-In-Video Company, Limited.
(Kawa no Nushi Tsuri)

- TECHNICAL -

GAME ID: PAC-7K

- TRIVIA -

Released on August 10, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54279&o=2

$end

$pc8801_flop=kawaisat,
$bio

NEC PC-8801 Series disk. published 34 years ago:

かわいさとみのなかよくしてね (c) 1988 Uchuu Kikaku.
(Kawai Satomi no Nakayokushitene)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92165&o=2

$end

$gba=kawaikw,
$bio

Nintendo GBA cart. published 18 years ago:

Kawaii Koinu Wonderful [Model AGB-B82J-JPN] (c) 2004 MTO, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71340&o=2

$end

$pico=kawai3s,
$bio

Sega Pico game published 24 years ago:

かわいいなかまを育てよう! 3つのしっぽ (c) 1998 Sega Enterprises, Limited.
(Kawaii Nakama wo Sodate you! 3-tsu no Shippo)

- TECHNICAL -

GAME ID: HPC-6055
ROM size: 2 MB

- TRIVIA -

Retail price: 3980 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75701&o=2

$end

$gba=kawaipg2,
$bio

Nintendo GBA cart. published 18 years ago:

Kawaii Pet Game Gallery 2 [Model AGB-BKPJ-JPN] (c) 2004 Culture Brain

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71342&o=2

$end

$gba=kawaipg,
$bio

Nintendo GBA cart. published 19 years ago:

Kawaii Pet Game Gallery [Model AGB-BKGJ-JPN] (c) 2003 Culture Brain

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71341&o=2

$end

$gbcolor=kawaipt2,kawaipt2a,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Kawaii Pet Shop Monogatari 2 (c) 2000 Taito Corp.

- TECHNICAL -

GAME ID: DMG-BMNJ-JPN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68110&o=2

$end

$gba=kawaipt3,
$bio

Nintendo GBA cart. published 20 years ago:

Kawaii Pet Shop Monogatari 3 [Model AGB-A63J-JPN] (c) 2002 PCCW Japan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71343&o=2

$end

$gbcolor=kawaipet,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Kawaii Pet Shop Monogatari [Model DMG-AEIJ-JPN] (c) 1999 Taito Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68109&o=2

$end

$pc8801_flop=kawaisom,kawaisoma,
$bio

NEC PC-8801 Series disk. published 35 years ago:

Kawaisou Monogatari (c) 1987 System Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92166&o=2

$end

$pc98=kawaisom,
$bio

NEC PC-9801 Series 5.25in. disk. published 34 years ago:

Kawaisou Monogatari (c) 1988 Systemsoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89842&o=2

$end

$x68k_flop=kawaisou,
$bio

Sharp X68000 Series 5.25in. disk. published 34 years ago:

KawaiSou Monogatari Kanketsuhen (c) 1988 Master Piece

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88340&o=2

$end

$pc98=kawanaka,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Kawanakajima Ibunroku (c) 1992 KSK [Kure Software Koubou].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89843&o=2

$end

$pc8001_flop=kawanaka,
$bio

Kawanakajima no Kassen (c) 198? KOEI Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295870&o=2

$end

$pc98=kawaichi,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

河原崎家の一族 (c) 1992 Silky's.
(Kawarazaki-ke no Ichizoku)

- TECHNICAL -

MEDIA: FD x5

- TRIVIA -

Released on December 22, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89844&o=2

$end

$x68k_flop=kawaichi,
$bio

Sharp X68000 Series 5.25in. disk. published 29 years ago:

河原崎家の一族 (c) 1993 Silky's.
(Kawarazaki-ke no Ichizoku)

- TECHNICAL -

MEDIA: FD x5

- TRIVIA -

Released on December 22, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87807&o=2

$end

$fmtowns_flop_orig=kawaichi,
$bio

Fujitsu FM Towns disk. published 29 years ago:

河原崎家の一族 (c) 1993 Silky's.
(Kawarazaki-ke no Ichizoku)

- TECHNICAL -

MEDIA: FD x5

- TRIVIA -

Released in December 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132333&o=2

$end

$snes=kawacarb,
$bio

Nintendo Super NES cart. published 29 years ago:

Kawasaki Caribbean Challenge (c) 1993 GameTek

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63144&o=2

$end

$megadriv=kawasaki,kawasakip,
$bio

Sega Genesis cart. published 28 years ago:

Kawasaki Superbike Challenge (c) 1994 Time Warner Interactive

- TRIVIA -

Reviews:
[FR] April 1995, Consoles + N.42: 78/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57274&o=2

$end

$snes=kawasakiu,
$bio

Nintendo Super NES cart. published 27 years ago:

Kawasaki Superbike Challenge [Model SNS-AKEE-USA] (c) 1995 Time Warner Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63146&o=2

$end

$snes=kawasaki,
$bio

Nintendo Super NES cart. published 27 years ago:

Kawasaki Superbike Challenge [Model SNSP-AKEP-EUR] (c) 1995 Time Warner Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63145&o=2

$end

$gamegear=kawasaki,
$bio

Sega Game Gear cart. published 27 years ago:

Kawasaki Superbike Challenge [Model T-88098-50] (c) 1995 Domark Group, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64661&o=2

$end

$gamegear=kawasakius,
$bio

Sega Game Gear cart. published 27 years ago:

Kawasaki Superbike Challenge (c) 1995 Domark Group, Limited.

- TECHNICAL -

Model T-88098

- STAFF -

Conversion by : Teque London Ltd.
Programming By : Alistair Mann
GFX : Shaun McClure
GFX : FAD
SFX : Steve Morgan
Producer : Tony Love

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64660&o=2

$end

$x68k_flop=kax,
$bio

Sharp X68000 Series 5.25in. disk. published 33 years ago:

Kax (c) 1989 Takashi Imai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88341&o=2

$end

$spectrum_cass=kayleth,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Kayleth (c) 1986 US Gold.

- STAFF -

Developed by Adventure Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79417&o=2

$end

$bbcb_flop_orig=kayleth,
$bio

Acorn BBC Micro B disk. published 36 years ago:

Kayleth (c) 1986 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125571&o=2

$end

$c64_cass=kayleth,
$bio

Commodore C64 cass. published 36 years ago:

Kayleth (c) 1986 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186569&o=2

$end

$electron_cass=kayleth,
$bio

Acorn Electron cass. published 36 years ago:

Kayleth (c) 1986 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267029&o=2

$end

$bbc_cass=kayleth,
$bio

Acorn BBC Micro B cass. published 35 years ago:

Kayleth (c) 1987 US Gold

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52017&o=2

$end

$info=kaypro1,
$bio

Computer published 36 years ago:

Kaypro 1 (c) 1986 Non Linear Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233790&o=2

$end

$info=kaypro10,kaypro1084,
$bio

Computer published 39 years ago:

Kaypro 10 (c) 1983 Non Linear Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233791&o=2

$end

$kaypro=kay10games,
$bio

Kaypro 10 Games (c) 198? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272254&o=2

$end

$ibm5150=k16auto,k16mastr,
$bio

IBM PC 5.25in. disk. published 38 years ago:

Kaypro 16 (c) 1984 Kaypro Corp. [Solana Beach, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132430&o=2

$end

$info=kaypro16,
$bio

Computer published 37 years ago:

Kaypro 16 (c) 1985 Kaypro Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122388&o=2

$end

$info=kaypro284,
$bio

Computer published 38 years ago:

Kaypro 2/84 (c) 1984 Non Linear Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233792&o=2

$end

$info=k286i,
$bio

Computer published 37 years ago:

Kaypro 268i (c) 1985 Kaypro Corporation.

- TECHNICAL -

The dark gray exterior, not to mention the large footprint of the system unit, make it look imposing. It consists of three components: a display, a detachable keyboard, and a system unit housing the cpu, disk drives, and electronic wonders of the system.

The heart of the 286i is the 80286 microprocessor operating at 6MHz. It comes with 512K RAM on the motherboard, expandable to 640K (the limit recognized by MS-DOS).

- TRIVIA -

Following the success of the "Kaypro II", Kaypro moved on to produce a long line of similar computers into the mid 80s. Exceedingly loyal to its original core group of customers, Kaypro continued using the CP/M operating system long after it had been abandoned by its competitors. It wasn't until 1985 that Kaypro began producing IBM compatible MS-DOS machines, the Kaypro 16 (transportable, same form factor as the Kaypro II), the Kaypro PC, Kaypro 286i, the Kaypro 386, and the Kaypro 2000. The slow start into the IBM clone market would have serious ramifications.

The Kaypro 286i was the first 286 IBM PC AT clone/compatible. The 'i' stands for Impressive.

The base model with 512K RAM, two 1.2Mb floppy drives, one serial and two parallel ports, and graphics board costs $4500. The RGB monitor retails for $595.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64070&o=2

$end

$info=kaypro2x,
$bio

Computer published 37 years ago:

Kaypro 2x (c) 1985 Non Linear Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233793&o=2

$end

$info=kayproiip88,
$bio

Computer published 39 years ago:

Kaypro 4 plus88 - 4/83 (c) 1983 Non Linear Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233798&o=2

$end

$info=kaypro484,
$bio

Computer published 38 years ago:

Kaypro 4/84 (c) 1984 Non Linear Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233794&o=2

$end

$info=kaypro484p88,
$bio

Computer published 38 years ago:

Kaypro 4/84 plus88 (c) 1984 Non Linear Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233795&o=2

$end

$info=kaypro4x,
$bio

Computer published 37 years ago:

Kaypro 4x (c) 1985 Non Linear Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233796&o=2

$end

$info=kayproii,
$bio

Computer published 40 years ago:

Kaypro II - 2/83 (c) 1982 Non Linear Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233797&o=2

$end

$info=kayproiv,
$bio

Computer published 39 years ago:

Kaypro IV - 4/83 (c) 1983 Non Linear Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233799&o=2

$end

$info=kaypronew2,
$bio

Computer published 37 years ago:

Kaypro New 2 (c) 1985 Non Linear Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233800&o=2

$end

$info=robie,
$bio

Computer published 38 years ago:

Kaypro Robie (c) 1984 Non Linear Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233802&o=2

$end

$a2600=kaykaper,
$bio

Atari 2600 cart. published 39 years ago:

Kaystone Kapers (c) 1983 Digitel

Clone of Activision's "Keystone Kapers [Model AX-025]".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50618&o=2

$end

$info=tkazaam,
$bio

Handheld game published 26 years ago:

Kazaam (c) 1996 Tiger Electronic Toys, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226333&o=2

$end

$pcecd=kazekiri,
$bio

NEC PC-Engine CD published 28 years ago:

風霧 Ninja Action (c) 1994 Naxat Soft.
(Kaze Kiri - Ninja Action)

Kaze Kiri is a side-scrolling ninja action game by Naxat Soft. The game takes place in Feudal Japan where the kingdom princess Shizuhime is abducted by a group of mysterious ninjas. A feared swordsman called Kaze Kiri, hero of the game, is given the task to rescue the poor girl and restore order. Our ninja can can use a broad variety of fightings skills - he can run, jump, dash and slash without mercy anyone who gets in his way. His primary weapon is a Katana sword but he can also use deadly Kunai daggers to take out his enemies from afar. His ninja skills also allow him to use tricks and disappear for a short amount of time or to regain health by standing still. Kaze Kiri is a beat'm up at heart and each stage is pretty much a straight line to the boss without platforms to jump on nor land obstacles to overcome. The game is composed of nineteen sub-stages and follows a traditional beat'm up structure where every single enemy needs to be eliminated to proceed. A bar at the top of the screen shows how many enemies are still around and helps the player achieve his mission.

- TECHNICAL -

BARCODE: 4 988658 931258
GAME ID: NXCD3025

- TRIVIA -

Kaze Kiri - Ninja Action was released on April 28, 1994 in Japan for 8600 Yen.

- TIPS AND TRICKS -

Finishing the game unlocks the playable female ninja Suzu.

- STAFF -

Producer & Director: Kazuhiko Inoue
Game Designer & Story Concept: Kazuhiko Inoue
Opening/Ending Visual Designer: Kazuhiko Inoue
Game Programmer: Yoshinori Hironaka
Opening/Ending Visual Programmer: Yoshinori Hironaka
Original Character Designer: Manabu Sakai
Costume Designer: Manabu Sakai
SP/BG Game Graphic Designer: Manabu Sakai
FM Sound/AD PCM Effect Composer: Daisuke Morishima
Character Designer & Sub Costume Designer: Masanori Iizuka (Tomboy)
Chief Animator: Masanori Iizuka (Tomboy)
Animators: Ryuichi Makino (Tomboy), Yoshiura Imae (Tomboy)
Assistant Animators: Mutsumi Aura (Tomboy), Chihaya Toyoshima (Tomboy)
Animation Producer: Hiroki Matsunaga (Tomboy)
Picture Assistant Directors: Masao Kanbara (Tomboy), Katsuhiro Ninomiya (Tomboy)
Special Thanks To: Akira Aranaga (Tomboy), Masao Kanbara (Tomboy), Natsue Yamada (Winds), Natsuyo Arasawa (Winds), Kazuko Yamaguchi (Winds), Toshiharu Tagami
Warning Message Narrator: Mariko Kouda (Aoni Production)
Casting Manager: Yasuaki Sumi (Aoni Production)
Title Designer: Mayuko Tanaka (Parsley Promotion)
Manual Designer: Kayoko Hirai (Parsley Promotion)
Manual Management: Shigeru Hasegawa (Hasegawa Planning)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58245&o=2

$end

$pcecd=xanadu2,
$vgmplay=xanadu2_tgcd,
$bio

NEC PC-Engine CD published 27 years ago:

Kaze no Densetsu Xanadu II (c) 1995 Nihon Falcom

- TECHNICAL -

BARCODE: 4956027130939
GAME ID: NFCD5001

- TRIVIA -

Released on June 30, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58247&o=2

$end

$pcecd=xanadu,
$vgmplay=xanadu_tgcd,
$bio

NEC PC-Engine CD published 28 years ago:

Kaze no Densetsu Xanadu (c) 1994 NEC Home Electronics, Limited.

- TECHNICAL -

BARCODE: 4904323920617
GAME ID: HECD4006

- TRIVIA -

Released on February 18, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58246&o=2

$end

$wswan=klonoa,
$bio

Bandai WonderSwan cart. published 23 years ago:

Kaze no Klonoa - Moonlight Museum [Model SWJ-BAN008] (c) 1999 Bandai Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86341&o=2

$end

$gba=klonoaj,
$bio

Nintendo GBA cart. published 21 years ago:

Kaze no Klonoa - Yumemiru Teikoku [Model AGB-AKLJ-JPN] (c) 2001 Namco, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71344&o=2

$end

$gba=klonoag2,
$bio

Nintendo GBA cart. published 20 years ago:

Kaze no Klonoa G2 - Dream Champ Tournament [Model AGB-AN6J-JPN] (c) 2002 Namco, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71345&o=2

$end

$psx=kazenotm,
$bio

Sony PlayStation CD published 25 years ago:

Kaze no Notam - Notam of Wind (c) 1997 Artdink Corp.

- TECHNICAL -

Game ID: SLPS-00912

- TRIVIA -

Released on September 11, 1997 in Japan only.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85332&o=2

$end

$dc=kazeuta,
$bio

Sega Dreamcast GD published 18 years ago:

Kaze no Uta [Model T-47501M] (c) 2004 Rain Soft. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135587&o=2

$end

$tvc_flop=perifer,
$bio

Kazetta-Floppy Választó (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111908&o=2

$end

$tvc_flop=szoved,
$bio

Kazettás Szövegszerkesztő TV-Computerre (c) 198? Novotrade Rt.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112283&o=2

$end

$psx=kazmnia1,
$bio

Sony PlayStation CD published 24 years ago:

Kazmania 1 - Trail of Gems [Model LSP-?????] (c) 1998 Lightspan Partnership, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110616&o=2

$end

$psx=kazmnia2,
$bio

Sony PlayStation CD published 24 years ago:

Kazmania 2 - Chaos in Kazmania [Model LSP-?????] (c) 1998 Lightspan Partnership, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110617&o=2

$end

$princ=kdn,
$bio

Tomy Prin-C cart. published 26 years ago:

Kazoku de Nengajou (c) 1996 Tomy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287462&o=2

$end

$sega_beena_cart=kazokum,
$bio

Sega Beena cart. published 17 years ago:

Kazoku Minna no Nouryoku Trainer (c) 2005 SEGA Toys

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264896&o=2

$end

$pc98=fantgrl1,
$bio

Kazuma CG Collection - Fantastic Girls Vol.1 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89845&o=2

$end

$x1_flop=moritash,
$bio

Sharp X1 5.25in. disk. published 37 years ago:

Kazuo Morita no Shougi (c) 1985 Enix, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86030&o=2

$end

$gbcolor=kaptnblb,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Käpt'n Blaubär - Die verrückte Schatzsuche [Model CGB-BVRD-NOE] (c) 2001 Ravensburger Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68189&o=2

$end

$c64_flop_misc=kats1,kats2,
$bio

Commodore C64 disk. published 33 years ago:

KÄTS-opetuslevy (c) 1989 Koulun Erityispalvelu Oy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235996&o=2

$end

$cpc_flop=kbicrack,
$bio

Amstrad CPC 464 disk. published 20 years ago:

KBI Cracker (c) 2002 Tom & Jerry

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124139&o=2

$end

$info=kc85_111,
$bio

Computer published 36 years ago:

KC 85/1.11 (c) 1986 Robotron [Germany]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234696&o=2

$end

$info=kc85_2,
$bio

Computer published 35 years ago:

KC 85/2 (c) 1987 VEB Mikroelektronik

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229094&o=2

$end

$info=kc85_3,
$bio

Computer published 35 years ago:

KC 85/3 (c) 1987 VEB Mikroelektronik

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229095&o=2

$end

$info=kc85_4,
$bio

Computer published 33 years ago:

KC 85/4 (c) 1989 VEB Mikroelektronik

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229096&o=2

$end

$info=kc85_5,
$bio

Computer published 33 years ago:

KC 85/5 (c) 1989 VEB Mikroelektronik

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229097&o=2

$end

$info=kc87_10,
$bio

Computer published 35 years ago:

KC 87.10 (c) 1987 Robotron [Germany]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234697&o=2

$end

$info=kc87_11,
$bio

Computer published 35 years ago:

KC 87.11 (c) 1987 Robotron [Germany]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234698&o=2

$end

$info=kc87_20,
$bio

Computer published 35 years ago:

KC 87.20 (c) 1987 Robotron [Germany]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234699&o=2

$end

$info=kc87_21,
$bio

Computer published 35 years ago:

KC 87.21 (c) 1987 Robotron [Germany]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234700&o=2

$end

$info=kccomp,
$bio

Computer published 33 years ago:

KC Compact (c) 1989 VEB Mikroelektronik

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229098&o=2

$end

$cpc_cass=kcpascal,
$bio

KC Pascal (c) 198? Veb Mikroelektronik

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96989&o=2

$end

$kc_cass=kcplus,
$bio

VEB Mikroelektronik KC cass. published 31 years ago:

KCPlus (c) 1991 TB-Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133870&o=2

$end

$pc98=kddcg1,
$bio

KDD CG 1 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89819&o=2

$end

$pc98=kddcg2,
$bio

KDD CG 2 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89820&o=2

$end

$psion2=msp100,
$bio

KDG Mobrey MSP100 (c) 198? KDG Mobrey

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234157&o=2

$end

$msx1_cass=kerulen,kerulena,
$bio

MSX cass. published 33 years ago:

Ke Rulen los Petas (c) 1989 Iber Software [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94756&o=2

$end

$cpc_cass=kerulenp,
$bio

Amstrad CPC cass. published 33 years ago:

Ke Rulen los Petas (c) 1989 Iber Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97001&o=2

$end

$cpc_flop=kerulenl01,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Ke Rulen los Petas Cracked (c) 1989 Jorge & Jose Maria

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122875&o=2

$end

$msx1_flop=kerulen,
$bio

Ke Rulen los Petas cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230019&o=2

$end

$spectrum_cass=kerulenl,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Ke Rulen los Petas [Model SLS 1002] (c) 1989 Iber Software [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79426&o=2

$end

$apple2gs_flop_misc=keef,
$apple2gs_flop_orig=keef,
$bio

Apple IIGS disk. published 33 years ago:

Keef the Thief (c) 1989 Electronic Arts

- TECHNICAL -

GAME ID: 3051

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115282&o=2

$end

$amigaocs_flop=keef,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Keef the Thief (c) 1989 Electronic Arts

- TECHNICAL -

GAME ID: 3547

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74373&o=2

$end

$gbcolor=keepblnc,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Keep the Balance [Model CGB-BKNP-EUR] (c) 2001 JoWooD Productions AG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68111&o=2

$end

$cdi=bonjovi,
$bio

Phillips CD-i disc published 29 years ago:

Keep The Faith - An Evening with Bon Jovi (c) 1993 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52921&o=2

$end

$info=kyhatonu,
$bio

Video Slot Machine published 22 years ago:

Keep Your Hat On (c) 2000 Aristocrat Leisure Industries Pty, Ltd.

- TECHNICAL -

Aristocrat MK5 hardware.

- TRIVIA -

This game is also known as "Bachelorette Party".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126222&o=2

$end

$x68k_flop=keeper,
$vgmplay=keeper_x68,
$bio

Sharp X68000 Series 5.25in. disk. published 29 years ago:

Keeper (c) 1993 Dempa Shinbunsha.

- TECHNICAL -

MEDIA: FD x1

- TRIVIA -

Released on December 25, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87808&o=2

$end

$snes=keeper,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Keeper (c) 1994 Datam Polystar

Keeper is the conversion of a cute puzzle game published by Datam Polystar and originally released for the Sharp X68000 computer. Strange fossil stones have surfaced after the terrible eruption of Mt Cod and two weird looking fluffy animals with pointy ears and big eyes seem to be the nearby village's only hope - our unlikely guardian heroes must now protect the water springs and collect the buried marine fossils to save the day. Interestingly, two other characters can also be played as - the cute Makendou and he weird looking black Maririn. Keeper's game mode features a five by five grid where colored fossil stones randomly appear at a constant rate. Our heroes can freely move around the grid and can either pull or push the colored stones - if three or more of the same color or the same symbol happen to be aligned, they automatically disappear. And to help our fluffy heroes in their journey, special blocks also randomly appear and can freeze time for a short moment or have the power to replace any block and consequently help the player overcome increasingly desperate situations. A Puzzle mode borrows the same concept but gives the player a set number of blocks that need to be cleared up within a limited number of moves. This mode features a simple password system and each one of the sixty levels can be revisited at will. The two play modes also feature a two simultaneous player option that can be enjoyed in cooperative or a more intense versus form.

- TECHNICAL -

Cartridge ID: SHVC-K9

- TRIVIA -

Keeper was first released in 1993 for the Sharp X68000 computer by Success and ASCII Entertainment.

The Super Famicom game was presented at the Famicom Spaceworld' 93 in August 1993 in Japan. It was then released on July 15, 1994 for 7200 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61601&o=2

$end

$psx=keiba8af,
$bio

Sony PlayStation CD published 24 years ago:

Keiba Eight '98 Akifuyu (c) 1998 Shangri-La

- TECHNICAL -

[Model SLPS-01640]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85333&o=2

$end

$psx=keiba8hn,
$bio

Sony PlayStation CD published 24 years ago:

Keiba Eight '98 Haru Natsu (c) 1998 Shangri-La

- TECHNICAL -

[Model SLPS-01372]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85334&o=2

$end

$snes=keiba8s2,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Keiba Eight Special 2 [Model SHVC-82] (c) 1994 Imagineer Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61603&o=2

$end

$snes=keiba8sa,keiba8s,
$bio

Nintendo Super Famicom cart. published 29 years ago:

Keiba Eight Special [Model SHVC-8K] (c) 1993 Misawa Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61602&o=2

$end

$psx=keibas95,
$bio

Sony PlayStation CD published 27 years ago:

Keiba Saishou no Housoku '95 (c) 1995 Copya System, Ltd.

- TECHNICAL -

GAME ID: SLPS-00063

- TRIVIA -

Released on June 23, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85335&o=2

$end

$nes=keibasim,
$bio

Nintendo Famicom cart. published 33 years ago:

競馬シミュレーション本命 (c) 1989 Nichibutsu [Nihon Bussan Company, Limited.]
(Keiba Simulation - Honmei)

- TECHNICAL -

GAME ID: NBF-KH

- TRIVIA -

Released on Appril 28, 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54280&o=2

$end

$wswan=keibayos,
$bio

Bandai WonderSwan cart. published 23 years ago:

Keiba Yosou Shien Soft - Yosou Shinkaron [Model SWJ-MDE001] (c) 1999 Media Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86342&o=2

$end

$gbcolor=keibajou,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Keibajou e Ikou! Wide [Model DMG-ASCJ-JPN] (c) 2000 Hect [Hector].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68112&o=2

$end

$pc98=keichu,
$bio

Keichu (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89846&o=2

$end

$msx2_flop=keijidd,keijidda,
$bio

MSX 2 disk. published 35 years ago:

Keiji Dai Dageki - Shachou Reijou Yuukai Jiken (c) 1987 Family Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101750&o=2

$end

$pc8801_flop=keikocha,
$bio

NEC PC-8801 Series disk. published 38 years ago:

慶子ちゃんの秘密 (c) 1984 Champion Soft.
(Keiko-chan no Himitsu)

- TECHNICAL -

GAME ID: NECP-12032

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92167&o=2

$end

$saturn=keio2,
$bio

Sega Saturn CD published 25 years ago:

Keio 2 - Flying Squadron (c) 1997 JVC Musical Industries, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60333&o=2

$end

$megacd=keio,keiod,
$bio

Sega Mega-CD published 28 years ago:

Keio Flying Squadron [Model T-60185-50] (c) 1994 JVC Musical.

- TRIVIA -

Reviews:
[FR] April 1995, Consoles + N.42: 87/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60626&o=2

$end

$segacd=keio,
$bio

Sega CD published 28 years ago:

Keio Flying Squadron [Model T-60185] (c) 1994 JVC Musical Industries, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60751&o=2

$end

$saturn=keio2j,
$bio

Sega Saturn CD published 26 years ago:

Keiou Yuugekitai - Katsugeki Hen (c) 1996 Victor Entertainment.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59299&o=2

$end

$megacdj=keio,
$bio

Sega Mega-CD published 29 years ago:

Keiou Yuugekitai (c) 1993 Victor Ent.

- TECHNICAL -

GAME ID: T-60114

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60527&o=2

$end

$info=keirinou,
$bio

Arcade Video game published 35 years ago:

競輪王 (c) 1987 Excellent System, Ltd.
(Keirin Ou)

- TRIVIA -

The title translates from Japanese as Bicycle King.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129380&o=2

$end

$info=p911j,
$bio

Arcade Video game published 21 years ago:

Keisatsukan Shinjuku 24ji (c) 2001 Konami Corp.

Taking the role of a Los Angeles Police Officer, you fight members of the Japanese Mafia. This unique game senses body movement rather than requiring the player to move individual controls.

- TECHNICAL -

Konami Viper Hardware

CPU : Motorola Power PC XPC8420 @ 200-250MHz
Graphics System : 3DFX 355-0024-020 
Sound : Yamaha YMZ280B

- TRIVIA -

Released in December 2000.

This game is known in Europe as "Police 24/7" and in the US as "Police 911".

An interesting aspect is that during the game when a suspect is arrested, his face is blurred out in mosaics while his mugshot is has his eyes covered with a black censor bar which is actually similar to most Japanese news broadcasts tend to censor a suspect by blurring his or her face with a mosaic blur while the mugshot has the black censor bar across the eyes which is intended to protect the privacy of the suspected perpetrator.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=14138&o=2

$end

$gbcolor=telefngp,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Keitai Denjuu Telefang - Power Version [Model DMG-BTXJ-JPN] (c) 2000 Natsume, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68113&o=2

$end

$gbcolor=telefngs,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Keitai Denjuu Telefang - Speed Version [Model DMG-BTZJ-JPN] (c) 2000 Natsume, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68114&o=2

$end

$gba=telfng2p,
$bio

Nintendo GBA cart. published 20 years ago:

Keitai Denjuu Telefang 2 - Power [Model AGB-ATPJ-JPN] (c) 2002 Natsume, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71346&o=2

$end

$gba=telfng2s,
$bio

Nintendo GBA cart. published 20 years ago:

Keitai Denjuu Telefang 2 - Speed [Model AGB-ATSJ-JPN] (c) 2002 Natsume, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71347&o=2

$end

$wswan=handsonr,handsonra,
$bio

Bandai WonderSwan cart. published 23 years ago:

Keitai Gyogun Tanchiki - WonderSwan Handy Sonar (c) 1999 Bandai Co., Ltd.

- TECHNICAL -

Model SWJ-BAN00F

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86343&o=2

$end

$gameboy=keitak8s,
$bio

Nintendo Game Boy Cart. published 28 years ago:

Keitai Keiba Eight Special [Model DMG-A8GJ-JPN] (c) 1994 Imagineer Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66254&o=2

$end

$tg16=keithcor,
$bio

NEC TurboGrafx-16 cart. published 33 years ago:

Keith Courage in Alpha Zones (c) 1989 NEC Home Electronics, Ltd.

- TECHNICAL -

GAME ID: TGX020001

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84325&o=2

$end

$info=keith,
$bio

Arcade Video game published 33 years ago:

Keith Courage in Alpha Zones (c) United Amusements [Los Angeles, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=44984&o=2

$end

$saturn=kekkon,
$bio

Sega Saturn CD published 27 years ago:

Kekkon - Marriage (c) 1995 Shogakukan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59300&o=2

$end

$saturn=kekknzen,
$bio

Sega Saturn CD published 27 years ago:

Kekkon - Marriage - Zenya (c) 1995 Shogakukan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59301&o=2

$end

$pc98=kekkokam,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Kekkou Kamen - Oshioki Paradise no Maki (c) 1994 Dynamic Production

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89847&o=2

$end

$pc8801_flop=kekkyoku,
$bio

Kekkyoku Mattaku Kyutaku Quiz (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92168&o=2

$end

$msx1_cart=antarctj,antarct,antarcta,
$vgmplay=antarct_msx,antarct_scc_msx,
$bio

MSX cart. published 38 years ago:

けっきょく南極大冒険 (c) 1984 Konami Industry Co., Ltd.
(Kekkyoku Nankyoku Daibouken)

- TECHNICAL -

GAME ID: RC701

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76554&o=2

$end

$nes=antarct,antarct1,
$vgmplay=antarct_nes,
$bio

Nintendo Famicom cart. published 37 years ago:

けっきょく南極大冒険 (c) 1985 Konami Industry Company, Limited.
(Kekkyoku Nankyoku Daibouken)

- TECHNICAL -

Game ID: RC804
Barcode: 4988113005586

- TRIVIA -

Kekkyoku Nankyoku Daibouken for Famicom was released on April 22, 1985 in Japan.

English title: "Antarctic Adventure"

- PORTS -

NOTE: Ports outside of Japan were released under the English title.

* CONSOLES: 
Nintendo Wii [Virtual Console] [JP] (aug.7, 2007) [Model FCNJ]
Nintendo Wii [Virtual Console] [KO] (apr.26, 2008) [Model FCNK]
Nintendo Wii U [Virtual Console] [JP] (june.19, 2014) [Model FC4J] 

* HANDHELDS: 
[JP] Nintendo Game Boy (feb.19, 1998) "Konami GB Collection Vol.3 [Model DMG-AJKA]" 
Nintendo Game Boy Color [EU] (2000) "Konami GB Collection Vol.4 [Model DMG-AF8P-EUR]" 
Nintendo 3DS [Virtual Console] [JP] (aug.21, 2013) [Model TDCJ]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53830&o=2

$end

$info=keks,keks_2,keks_2a,keksa,keksb,keks_2b,keksc,keks_2c,keks_2d,keks_2e,keks_2f,keks_2g,
$bio

Video Slot Machine published 16 years ago:

Keks (c) 2006 Igrosoft.

Keks is a 5-reel video slot machine game with bonus and super-bonus games, with an additional possibility of increasing the reward during a risk-game.

- TRIVIA -

Keks was released in March 2006 in Russia.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=12054&o=2

$end

$info=keks_3,keks_3a,keks_3b,
$bio

Video Slot Machine published 15 years ago:

Keks (c) 2007 Igrosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300279&o=2

$end

$info=keks_4,keks_5,
$bio

Video Slot Machine published 13 years ago:

Keks (c) 2009 Igrosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300280&o=2

$end

$info=keks_8,keks_9,keks_11,
$bio

Video Slot Machine published 12 years ago:

Keks (c) 2010 Igrosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300281&o=2

$end

$info=keks_6,keks_7,keks_13,keks_14,keks_16,keks_19,keks_15,keks_17,keks_12,keks_10,
$bio

Video Slot Machine published 11 years ago:

Keks (c) 2011 Igrosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300282&o=2

$end

$info=keks_18,
$bio

Video Slot Machine published 8 years ago:

Keks (c) 2014 Igrosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300283&o=2

$end

$tvc_flop=keljfelj,
$bio

Keljfeljancsi (c) 198? STV

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112105&o=2

$end

$tvc_cass=keljfelj,
$bio

Keljfeljancsi (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112423&o=2

$end

$gbcolor=kellyclb,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Kelly Club - Clubhouse Fun [Model CGB-BKIE-USA] (c) 2001 Knowledge Adventure, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68115&o=2

$end

$gba=kellyslt,
$bio

Nintendo GBA cart. published 20 years ago:

Kelly Slater's Pro Surfer [Model AGB-AS3E-USA] (c) 2002 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71348&o=2

$end

$amigaocs_flop=kellyx,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Kelly X [Budget] (c) 1989 16 Blitz

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74374&o=2

$end

$pc98=kemesis,
$bio

Kemesis (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89848&o=2

$end

$msx2_cart=kempelen,
$bio

MSX 2 cart. published 34 years ago:

Kempelen Chess (c) 1988 Pony Canyon, Incorporated.

- TECHNICAL -

GAME ID: R55Y-5152
BARCODE: 4988013014695

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51323&o=2

$end

$spectrum_cass=kemshu,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Kemshu (c) 1989 Cult

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79419&o=2

$end

$gameboy=kengriff,
$bio

Nintendo Game Boy Cart. published 25 years ago:

Ken Griffey Jr. presents Major League Baseball (c) 1997 Nintendo Company, Limited.

- TECHNICAL -

GAME ID: DMG-AKGE-USA

- TRIVIA -

Released in October 1997 in the USA.

- STAFF -

Designed and programmed by: Brian Beuken
Art by: Andy Wilson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66255&o=2

$end

$snes=kengriff1,kengriff,
$bio

Nintendo Super NES cart. published 28 years ago:

Ken Griffey Jr. Presents Major League Baseball (c) 1994 Nintendo Company, Limited.

- TECHNICAL -

Model SNS-JR-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63147&o=2

$end

$n64=kengriff,
$bio

Nintendo 64 cart. published 23 years ago:

Ken Griffey Jr.'s Slugfest (c) 1999 Nintendo.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57782&o=2

$end

$gbcolor=kengriff,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Ken Griffey Jr.'s Slugfest [Model CGB-AYAE-USA] (c) 1999 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68116&o=2

$end

$snes=kengrwin,
$bio

Nintendo Super NES cart. published 26 years ago:

Ken Griffey Jr.'s Winning Run [Model SNS-A9GE-USA] (c) 1996 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63148&o=2

$end

$info=kenseim,
$bio

Arcade Video game published 28 years ago:

拳聖土竜 Street Fighter II (c) 1994 Capcom Company, Limited.
(Ken Sei Mogura - Street Fighter II)

Ken Sei Mogura is an arcade 'Whack-a-Mole' style game. The game play like any other 'Whack-a-Mole' style game, with a 'Street Fighter II' theme. Player one's side assumes Ryu and Player two's ide is Chun-Li. The moles are replaced with M.Bisons. On the games screen, it shows the two hitting a chibi style M.Bison with mallets in Bison's actual 'SFII' stage in Thailand.

- TECHNICAL -

Runs on the "CP System" hardware

Screen Orientation: Horizontal

Players: 2
Buttons: 6

- TRIVIA -

Ken Sei Mogura was released on April 18, 1994 in Asia only.

- UPDATES -

Ver. 1.00

- STAFF -

Developed by: Togo/Sigma

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11039&o=2

$end

$pc8801_flop=kenmaho,
$bio

NEC PC-8801 Series disk. published 39 years ago:

Ken to Mahou (c) 1983 Koei Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92169&o=2

$end

$pc8001_flop=kentomah,kentomaha,
$bio

Ken to Mahou (c) 198? KOEI Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295895&o=2

$end

$coleco=kubjpok,
$bio

Colecovision cart. published 39 years ago:

Ken Uston Blackjack-Poker (c) 1983 Coleco Industries, Incorporated. [Amsterdam, NY, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53300&o=2

$end

$apple2_flop_clcracked=kenuston,kenus112,
$bio

Apple II 5.25 disk. published 39 years ago:

Ken Uston's Professional Blackjack (c) 1983 Intelligent Statements, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107523&o=2

$end

$info=kengo,kengoa,
$bio

Arcade Video game published 31 years ago:

Ken-Go (c) 1991 Irem Corp.

- TECHNICAL -

Irem M-84 system hardware

Main CPU : V30 (@ 8 Mhz)
Sound CPU : Zilog Z80 (@ 3.579545 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), DAC

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Developed by Nanao Corporation, Ken-Go was released in February 1991 by Irem.

The title of this game translates from Japanese as 'Master Fencer'.

This game is known as "Lightning Swords" in Europe.

- STAFF -

From highscore table : Hiroron, Miekun, Sakotan, Kimichan, Kazukun, Nanao Corp, ORS, Yoriko, Okami, X Chan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1265&o=2

$end

$bbc_rom=kenda102,
$bio

Acorn BBC ROM published 37 years ago:

Kenda DMFS with PADS Ver. 1.02 (c) 1985 Kenda Electronic Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301847&o=2

$end

$bbc_rom=kenda,
$bio

Acorn BBC ROM published 37 years ago:

Kenda Professional DMFS with PADS Ver.1.02 (c) 1985 Kenda Electronic Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272467&o=2

$end

$snes=kendo,
$bio

Nintendo Super NES cart. published 29 years ago:

Kendo Rage (c) 1993 Seta Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63149&o=2

$end

$spectrum_cass=kendowar,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Kendo Warrior (c) 1989 Byte Back.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79420&o=2

$end

$spectrum_cass=kendowarm,
$bio

Kendo Warrior (c) 198? MCM Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219330&o=2

$end

$msx1_flop=stonewis,stonewisa,
$bio

Kenja no Ishi - The Stone of Wisdom Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134360&o=2

$end

$msx1_cart=stonewis,
$bio

MSX cart. published 36 years ago:

Kenja no Ishi - The Stone of Wisdom [Model GPM-125] (c) 1986 Casio Computer Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77180&o=2

$end

$psx=kenkiipp,
$bio

Sony PlayStation CD published 22 years ago:

Kenki Ippatsu! Crane Master ni Narou! [Model SLPS-02831] (c) 2000 FAB Communication Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85336&o=2

$end

$c64_cass=kennedy,
$bio

Commodore C64 cass. published 37 years ago:

Kennedy Approach (c) 1985 Microprose Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186774&o=2

$end

$amigaocs_flop=kennedy,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Kennedy Approach (c) 1988 Microprose Software, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74375&o=2

$end

$spectrum_cass=kennydalz,
$bio

Kenny Dalglish Soccer Manager (c) 198? Zeppelin Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226220&o=2

$end

$cpc_flop=kennydal02,kennydal03,kennydal04,kennydal,kennydal05,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Kenny Dalglish Soccer Manager Cracked (c) 1990 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122920&o=2

$end

$cpc_cass=kennydal,
$bio

Amstrad CPC cass. published 33 years ago:

Kenny Dalglish Soccer Manager [Model C02] (c) 1989 Cognito

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97002&o=2

$end

$spectrum_cass=kennydal,kennydalmast,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Kenny Dalglish Soccer Manager [Model CO2] (c) 1989 Cognito

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79421&o=2

$end

$spectrum_cass=kennysmt,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Kenny Dalglish Soccer Match (c) 1990 Impressions.

Kenny Dalglish's Soccer Manager is a highly graphic simulation of managing a soccer team. It features 4 divisions, promotion, relegation, buying, selling, job offers, injuries, suspensions, internationals, loans, detailed statistical records of players season and career records, league games, cup games, 'live' instant replays and a whole lot more...

- TRIVIA -

This game was re-released in the UK by EDOS and Energize (a sub-label of Impressions) as Soccer Match, and was also released in Spain by IBSA as Kenny Dalglish.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79422&o=2

$end

$specpls3_flop=dalglish,dalglisha,
$bio

Sinclair ZX Spectrum+3 disk. published 32 years ago:

Kenny Dalglish Soccer Match (c) 1990 Impressions

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118712&o=2

$end

$spectrum_cass=kennysmte,
$bio

Kenny Dalglish Soccer Match  (c) 199? EDOS [Electronic Distribution of Software]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225846&o=2

$end

$cpc_flop=kennydal01,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Kenny Dalglish Soccer Match Cracked (c) 1990 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122921&o=2

$end

$cpc_cass=kennydmt,
$bio

Amstrad CPC cass. published 32 years ago:

Kenny Dalglish Soccer Match [Model 4 SHI-944] (c) 1990 Impressions

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97003&o=2

$end

$amigaocs_flop=dalglish,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Kenny Dalglish's Soccer Manager (c) 1989 Cognito

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74376&o=2

$end

$info=comg094,comg127,comg164,comg168,comg272a,comg272b,
$bio

Arcade Video game published 41 years ago:

Keno (c) 1981 Cal Omega.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=22973&o=2

$end

$psx=kensei,
$bio

Sony PlayStation CD published 24 years ago:

Kensei - Sacred Fist (c) 1998 Konami of America.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-00600

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111294&o=2

$end

$sms=kenseid,
$bio

Sega Master System cart. published 34 years ago:

Kenseiden (c) 1988 Tonka Corp.

North American release. Game developed in Japan. See the original for more information; "Kenseiden [Model G-1358]".

Description from the back cover:

It was a land of peace and plenty... until the evil Warlocks returned in a storm of ruin and destruction! Now, they have struck the final blow by stealing your heritage... the Sword of the Dragon King and the Five Secret Scrolls.

You are Hayato. The blood of the Dragon King runs in your veins. Armed only with a samurai sword, you must travel through the sixteen provinces of ancient Japan, battling the warlocks and their monstrous armies in nightmare caves and castles! If you defeat the warlocks, you will learn the sword magic of the Scrolls and...maybe...regain the Sword of the Dragon King.

Fail, and your country is doomed to a thousand centuries of terror! It is a battle only you can win!

- TECHNICAL -

GAME ID: 7013

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56076&o=2

$end

$sms=kenseidj,
$vgmplay=kenseid_sms,
$bio

Sega Mark III cart. published 34 years ago:

剣聖伝 (c) 1988 Sega Enterprises, Limited.
(Kenseiden)

- TECHNICAL -

Game ID: G-1358

- TRIVIA -

Released on June 2, 1988 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55878&o=2

$end

$info=drgqst,
$bio

Dedicated Console published 19 years ago:

剣神ドラゴンクエスト　甦りし伝説の剣 (c) 2003 Square Enix Co., Ltd.
(Kenshin Dragon Quest - Yomigaerishi Densetsu no Ken)

Plug-and-Play television game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129377&o=2

$end

$bbc_cass=kensingt,
$bio

Acorn BBC/Electron cass. published 38 years ago:

Kensington (c) 1984 Leisure Genius

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52018&o=2

$end

$x68k_flop=kenkous4,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

Kensou Sono 4 (c) 1992 Zoom

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87809&o=2

$end

$cpc_cass=kentel,
$bio

Amstrad CPC cass. published 35 years ago:

Kentel (c) 1987 Enter [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97004&o=2

$end

$c64_cass=kentilla,
$bio

Commodore C64 cass. published 36 years ago:

Kentilla (c) 1986 Mastertronic, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186668&o=2

$end

$cpc_cass=kentilla,
$bio

Amstrad CPC cass. published 37 years ago:

Kentilla [Model IA 0104] (c) 1985 Mastertronic, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97005&o=2

$end

$spectrum_cass=kentillam,
$bio

Kentilla [Model IS 0104] (c) 198? Mastertronic, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226228&o=2

$end

$spectrum_cass=kentilla,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Kentilla [Model QTC 727] (c) 1984 Micromega

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79423&o=2

$end

$snes=kentouou,
$bio

Nintendo Super Famicom cart. published 30 years ago:

Kentou Ou World Champion (c) 1992 Sofel

- TECHNICAL -

Cartridge ID: SHVC-BX

- TRIVIA -

Reviews:
[FR] July 1992 - Joypad N.10: 49/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61604&o=2

$end

$mz700_cass=kentucky,
$bio

Sharp MZ-700 cass. published 40 years ago:

Kentucky Derby (c) 1982 Solo Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131713&o=2

$end

$c64_cass=kracing,
$bio

Commodore C64 cass. published 32 years ago:

Kentucky Racing (c) 1990 Alternative Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187840&o=2

$end

$cpc_flop=kentucky01,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Kentucky Racing (c) 1991 GPA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121775&o=2

$end

$spectrum_cass=kentucky,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Kentucky Racing [Model AS 781] (c) 1991 Alternative Software, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79424&o=2

$end

$cpc_cass=kentkrac,
$bio

Amstrad CPC cass. published 32 years ago:

Kentucky Racing [Model AS782] (c) 1990 Alternative Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97006&o=2

$end

$gameboy=yaiba,
$bio

Nintendo Game Boy Cart. published 28 years ago:

Kenyuu Densetsu Yaiba [Model DMG-YYJ] (c) 1994 Banpresto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66257&o=2

$end

$gamegear=yaiba,
$bio

Sega Game Gear cart. published 28 years ago:

Kenyuu Densetsu Yaiba (c) 1994 Sega Enterprises, Limited.

- TECHNICAL -

[Model G-3346]

- TRIVIA -

Kenyuu Densetsu Yaiba was released on September 09, 1994 in Japan.

The game is based on the Anime Kenyuu Densetsu Yaiba, aired in 1993-1994, in turn based on Gosho Aoyama's manga with the same title.

- TIPS AND TRICKS -

* Options Screen: At the title screen enter 2 x5, 1 x2, 2 x5, 1, 1+2.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64662&o=2

$end

$snes=yaiba,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Kenyuu Densetsu Yaiba [Model SHVC-YB] (c) 1994 Banpresto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61605&o=2

$end

$spectrum_cass=timh181keops,
$bio

Sinclair ZX Spectrum type-in published 34 years ago:

Keops (c) 1988 Hobby Press [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=310076&o=2

$end

$tvc_flop=keprub,
$bio

Keprub (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111909&o=2

$end

$info=j7kerchn,
$bio

Ker-Chinq (c) 200? JPM International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42336&o=2

$end

$x68k_flop=kerakera,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

けらけら星 (c) 1992 Ides.
(Kera Kera Boshi)

- TECHNICAL -

MEDIA: FD x2

- TRIVIA -

Released on November 06, 1992 in Japan for a retail price of 5800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87810&o=2

$end

$pc98=kerakera,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Kerakera Hoshi (c) 1992 Cocktail Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89849&o=2

$end

$tvc_flop=keresd,
$bio

Keresd a gyűrűt (c) 198? Software in LUX

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111747&o=2

$end

$tvc_flop=europa,europaa,
$bio

Keresd a Térképen - Európa (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111910&o=2

$end

$saturn=keriotos,
$bio

Sega Saturn CD published 24 years ago:

Keriotosse! (c) 1998 Masudaya

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59302&o=2

$end

$bbc_rom=kermit102,kermit130,kermit133,kermit,
$bio

Acorn BBC ROM published 37 years ago:

Kermit Ver. 1 (c) 1985 CUCCA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145361&o=2

$end

$bbc_rom=kermit025,
$bio

Acorn BBC ROM published 37 years ago:

Kermit Ver.0.25 (c) 1985 CUCCA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289475&o=2

$end

$bbc_flop_torch=kermit,
$bio

Acorn BBC w/ Torch Co-Proc. disk. published 38 years ago:

Kermit-80 Ver.4 (c) 1984 Columbia University

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237546&o=2

$end

$tiki100=kermit,
$bio

Kermit-80 Ver.4 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237305&o=2

$end

$snes=kerokero,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Kero Kero Keroppi no Bouken Nikki - Nemureru Mori no Keroleen [Model SHVC-NE] (c) 1994 Character Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61606&o=2

$end

$nes=kerodai2,
$bio

Nintendo Famicom cart. published 29 years ago:

けろけろけろっぴの大冒険2 ドーナツ池はおおさわぎ! (c) 1993 Character Soft
(Kero Kero Keroppi no Daibouken 2 - Donuts Ike Wa Oosawagi!)

- TECHNICAL -

GAME ID: CTS-KK

- TRIVIA -

Released on February 19, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54282&o=2

$end

$nes=kerodai,
$bio

Nintendo Famicom cart. published 31 years ago:

けろけろけろっぴの大冒険 (c) 1991 Character Soft
(Kero Kero Keroppi no Daibouken)

- TECHNICAL -

GAME ID: CTS-ZI

- TRIVIA -

Released on March 29, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54281&o=2

$end

$pico=kerohar,
$bio

Sega Pico game published 29 years ago:

けろけろけろっぴのハリキリうんどうかい (c) 1993 Sega Enterprises, Limited.
(Kero Kero Keroppi no Harikiri Undoukai)

- TECHNICAL -

GAME ID: HPC-6006

- TRIVIA -

Re-Editions:
[JP] "Kero Kero Keroppi no Harikiri Undoukai [Model HPC-6059]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75702&o=2

$end

$pico=keroiro,
$bio

Sega Pico game published 27 years ago:

Kero Kero Keroppi no Irokatachi [Model T-150100] (c) 1995 Imagineer Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75703&o=2

$end

$info=keroppi,keroppij,
$bio

Redemption mechanical game published 29 years ago:

Kero Kero Keroppi no Issho ni Asobou (c) 1993 Sammy.

- TRIVIA -

Kero Kero Keroppi no Issho ni Asobou was released in April 1993.

Keroppi is Sanrio's famous character and is used in many products in Japan (like Hello Kitty).

- STAFF -

Developed by Sekarabe for Sammy.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32410&o=2

$end

$fmtowns_cd=keroppi,
$bio

Fujitsu FM Towns CD published 27 years ago:

Kero Kero Keroppi to Origami no Tabibito (c) 1995 Fujitsu Parex

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293806&o=2

$end

$psx=keroking,
$bio

Sony PlayStation CD published 22 years ago:

Kero Kero King (c) 2000 Media Factory.

- TECHNICAL -

[Model SLPM-86621]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85337&o=2

$end

$nes=kerosplb,
$bio

Nintendo Famicom cart. published 29 years ago:

けろっぴとけろりーぬのスプラッシュボム! (c) 1993 Character Soft
(Keroppi to Keroriinu no Splash Bomb!)

- TECHNICAL -

GAME ID: CTS-SY

- TRIVIA -

Released on December 01, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54283&o=2

$end

$gba=keroguns,
$bio

Nintendo GBA cart. published 18 years ago:

Keroro Gunsou - Taiketsu! Gekisou Keronprix Daisakusen de Arimasu!! [Model AGB-BKJJ-JPN] (c) 2004 Sunrise Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71349&o=2

$end

$info=keroro,
$bio

Medal mechanical game published 16 years ago:

Keroro-Gunsou - Chikyuu Shinryaku Shirei... de Arimasu! (c) 2006 Banpresto.

- TRIVIA -

The title translates from Japanese as We have invaded Earth... command Sergeant Keroro!

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=17234&o=2

$end

$c64_flop_misc=kertolas,
$bio

Commodore C64 disk. published 36 years ago:

Kertolasku (c) 1986 Koulun Erityispalvelu Oy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235995&o=2

$end

$gba=ggoemn12,
$bio

Nintendo GBA cart. published 17 years ago:

Kessaku Sen! Ganbare Goemon 1, 2 - Yuki Hime to Magginesu [Model AGB-BG2J-JPN(RK370-J1)] (c) 2005 Konami Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71350&o=2

$end

$snes_bspack=bsdokap4,
$bio

Kessen! Dokapon Oukoku IV - Densetsu no Yuusha-tachi (c) 199? Unknown [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126143&o=2

$end

$snes=dokapon4,
$bio

Nintendo Super Famicom cart. published 29 years ago:

Kessen! Dokapon Oukoku IV - Densetsu no Yuusha-tachi [Model SHVC-IX] (c) 1993 Asmik

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61607&o=2

$end

$cpc_flop=kessinf1,
$bio

Amstrad CPC 464 disk. published 30 years ago:

Kessin (c) 1992 Unknown [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124483&o=2

$end

$cdi=kethergo,kethero,ketheroa,kether,ketherg,ketheru,ketherd,
$bio

Phillips CD-i disc published 29 years ago:

Kether (c) 1993 Philips Interactive Media, Incorporated.

You are Melkhor, Galactic Knight of Light. You have been chosen to save the Princess of Wisdom from the evil forces of Khork. Enoy, Emperor of Light, will guide you as you fight the powerful laser artillery of Hod, battle the killer vessels of Gebourah and defeat the Dark Knights of the Temples.

- TECHNICAL -

Model 810 0128

- TRIVIA -

Export releases:
[US] "Kether [Model 310690218-2]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52922&o=2

$end

$pc98=uranai35,uranai,
$bio

Ketsuekigata-boshi Uranai (c) 19?? Kogaku System

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89850&o=2

$end

$info=ket,keta,ketb,ket1,ketbl,
$bio

IGS PGM cart. published 19 years ago:

ケツイ ～絆地獄たち～ (c) 2003 Cave.
(Ketsui - Kizuna Jigoku-tachi)

The continuous industrialization that started in 1900, finally led to unavoidable consequences in the middle of the 21st century. The waterlevel rose worldwide and threatened many coastal countries. So the shorelines had to be modified In order to save the human civilization from drowning. It was a time of great confusion about the future, and nobody thought about war. Well, almost... There was one company called EVAC corporation, who made a great profit from underhand productions and exports of weapon systems. When the United Nations discovered their illegal trades, they pointed EVAC to the global ban of weapon imports and exports, and asked them to stop their productions and to destroy their weapon facilities immediately. EVAC rejected all accusations and refused to take any actions. So a preventive war was started by the United Nations to stop the EVAC corporation.

- TECHNICAL -

IGS PGM hardware

Main CPU : Motorola 68000 (@ 20 Mhz)
Sound CPU : Zilog Z80 (@ 8.468 Mhz)
Sound Chips : ICS2115 (@ 8.468 Mhz)

Players : 2
Control : 8-way Joystick
Buttons : 3
=> [A] Fire, [B] Bomb, [C] Autofire

- TRIVIA -

Ketsui was released in January 2003.

Developed/Produced by Cave and Sales by AMI (Amusement Marketing International).

Cave released a limited-edition soundtrack album for this game (Dodonpachi Dai-Ou-Jou / Ke-Tsu-I - Kizunajigokutachi - Original Sound Track - CVST-0000) on 06/06/2003.

- TIPS AND TRICKS -

* High Scoring : The key to high scoring is moving up close (VERY close) to your enemies and blasting them for point boxes labeled 1 through 5 (Five is worth the most, of course).

* Lock-Shot Properties: With Lock-Shot active your helicopter will move slower. You start with 2 pods, one on each side of the helicopter. each can lock onto a target. After powering up twice you will gain 2 more pods (total of 4) and have the ability to lock onto four separate targets. Usually you just have all pods lock onto one target for max damage. You do NOT do more damage closer to enemies. However, when closer, you lock on faster, and less enemies will be in the way of your pods and the target, so you will end up dealing more. Your Helicopter will shoot a beam out in front. It CANNOT reach full screen! You will see it end at about 3/4 from the bottom. The Beam DOES do damage, albeit very little, but it can add up. Lock-Shot will lock onto enemies quicker the closer you are. It will not let go until you release A or the target is destroyed. During Boss Battles, it is quicker to hold C, wait just until the Boss can be damaged, then hold down A. You have to be close for this. Enemies will drop more Chips when Lock-Shot mode is active. You must get in the habit of keeping Lock-Shot HELD DOWN even after an enemy is destroyed, because there are several that will continue to drop boxes even after death or explode multiple times.

* The Score Bar:
- 1st Row: Multiplier Overall Counter. Multiplier used in [after] the boss fight. It's the total sum of all chips gathered up until the boss fight. Unless you die, it will not deplete until the boss fight.
- 2nd Row: Multiplier Counter (1-999). 
Multiplier used in stage. Grows as you gather Multiplier Chips, but depletes as you use your lock shot, and if you die.
- Multiplier Chip Rate: The type of chip you get when you kill enemies with the lock shot. When the Multiplier timer reaches 0, it'll be reset when you kill an enemy with your normal shot, and is valid until the timer reaches 0.
- 3rd Row: Current chip NUMBER (1-5). Measures the time the chip rate is valid. Will rise as you kill enemies with the shot or lock shot, but the chip rate will return to 1 when the timer hits zero. The multiplier is raised as you gather multiplier chips. Basically you need to remember that killing an enemy at close distance produces are larger chip. Conversely, what depletes the multiplier is destroying enemies with the lock shot. Depending on the type of enemy, they can take off up to 1/30 to 1/10 of the entire value (popcorn enemies deplete it by a small amount, whereas bosses deplete it by a large one). If you die, it will decrease by 1/4.
- Characteristics of the multiplier at the boss fight: Unlike points 1 and 2, during the boss fight, the value of the overall multiplier counter is applied straight up. However, there's few chances to raise it during the boss fight, and it will quickly deplete as time passes. Certain bosses are better to ignore their parts and just kill quickly.

* End of Level Bonus = TOTAL CHIPS AQUIRED x (LIVES x 500 points + BOMBS X 50 points)

* Boss form change timing: you want your bullets from Shot to destroy the boss, but be able to get into Lock-Shot mode. I get the bosses life bar just a bit before the form change. You must get the feel.
These are for 1P.
> 1st Boss: between N and S of INSERT COIN
> 2nd Boss: between S and E of INSERT COIN
> 3rd Boss : the 1P score in the middle of the 100s place
> 4th Boss: First Form: Between N and S of INSERT COIN. Second Form: The 1P score between 1000 and 100.
> 5th Boss: First Form: There is no marking to indicate, if you constantly damage him with Lock-Shot, it is when he returns to his first pattern. Second Form: The 1P score at about 10,000. I don't look at this, it is during the second time of his final attack.

* Loops requirements:
- NORMAL "TSUUJOU" LOOP - Total DEATHS + BOMBS => 6
> Instead of releasing chips, enemies release Suicide bullets.
> Suicide Bullets are PINK.
> Chip Number is ALWAYS 1.
> You can stop suicide bullets from being released (seal) by being within a certain radius of enemies.
> If suicide bullets are sealed, then no chips are gained.
> Difficulty is drastically increased.

- SPECIAL "URA" LOOP (AKA REVERSE LOOP/SIDE) - NO MISS/NO BOMBS, 120+ Million Score
> A text message is given "WELCOME TO THE SPECIAL ROUND" before starting.
> Suicide bullets are BLUE.
> There is a greater number of suicide bullets and they are quicker.
> The distance which you can seal suicide bullets is decreased.
> When suicide bullets are sealed, the number that was due to be discharged will be added to your multiplier (I will figure it out exactly as I get there)
> The rate of decrease when an enemy is destroyed with lock-shot is decreased.
> During Boss Battles, the reduction speed of the Total Multiplier Overall Counter is slowed.
> End of round bonus DOUBLES.
> During the 5th Boss, after the second form is destroyed, DOOM will appear.

- SERIES -

1. Ketsui - Kizuna Jigoku-tachi (2003)
2. Ketsui - Kizuna Jigoku-tachi [Death Label] [Model NTR-YKDJ-JPN] (2008)

- STAFF -

Producer: Kenichi Takano
Director: Tsuneki Ikeda
Programmer: Tsuneki Ikeda, Takashi Ichimura
Chief Designer: Akira Wakabayashi
Character Design: Tomoharu Saito
Mechanic Design: Akira Wakabayashi, Kengo Arai, Hiroyuki Tanaka, 
Background Design: Hiroyuki Tanaka, Hideki Nomura
Music Producer: Manabu Namiki
Special Assist: Toshiaki Tomizawa, Yasushi Imai, Satoshi Kouyama

- PORTS -

* CONSOLES:
Microsoft XBOX 360 (Apr.22, 2010; "Ketsui - Kizuna Jigoku-tachi [Extra] [Model JES1-00042]")
Microsoft XBOX 360 (Apr.22, 2010; "Ketsui - Kizuna Jigoku-tachi [Extra] [Shokai Gentei Ban] [Model JES1-00043]")
Sony Playstation 3 (Jul 25, 2013; "Ketsui - Kizuna Jigoku-tachi [Extra] [Model BLJM-61060]")
Sony Playstation 3 (Jul 25, 2013; "Ketsui - Kizuna Jigoku-tachi [Extra] [Limited Edition] [Model FVGK-0087]")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3998&o=2

$end

$info=ketarr,ketarr10,ketarr15,ketarr151,
$bio

IGS PGM cart. published 10 years ago:

Ketsui - Kizuna Jigoku-tachi [Arrange Ver.] (c) 2012 Trap15.

Hacked version by 'trap15'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114001&o=2

$end

$info=ketarrf,
$bio

IGS PGM cart. published 10 years ago:

Ketsui - Kizuna Jigoku-tachi (c) 2012 Trap15.

Fast Version by 'trap15'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114003&o=2

$end

$info=ketarrs15,ketarrs151,
$bio

IGS PGM cart. published 10 years ago:

Ketsui - Kizuna Jigoku-tachi (c) 2012 Trap15.

Mr. Stoic Version by trap15.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114002&o=2

$end

$cpc_cass=kettle,kettlels,
$bio

Amstrad CPC cass. published 36 years ago:

Kettle (c) 1986 Alligata Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97007&o=2

$end

$cpc_flop=kettleuk01,kettleuk,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Kettle (c) 1986 Alligata Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136222&o=2

$end

$c64_cass=kettle,kettlea,
$bio

Commodore C64 cass. published 35 years ago:

Kettle (c) 1987 Alligata Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187154&o=2

$end

$cpc_flop=kettle19,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Kettle Cracked (c) 1986 ACE

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122969&o=2

$end

$gbcolor=kettoubw,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Kettou Beast Wars - Beast Senshi Saikyou Ketteisen [Model DMG-AB7J-JPN] (c) 1999 Takara Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68117&o=2

$end

$snes=keeganpm,
$bio

Nintendo Super NES cart. published 29 years ago:

Kevin Keegan's Player Manager (c) 1993 Imagineer Company, Limited.

- TRIVIA -

Reviews:
[FR] May 1995 - Consoles + N.32: 71%

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63150&o=2

$end

$vz_snap=key_hunt,
$bio

Key Hunt (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235090&o=2

$end

$apple2_flop_clcracked=keylingo,keylinr2,
$bio

Apple II 5.25 disk. published 39 years ago:

Key Lingo (c) 1983 Reader's Digest Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232258&o=2

$end

$pc8801_flop=keyon,
$bio

NEC PC-8801 Series disk. published 32 years ago:

Key On (c) 1990 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92170&o=2

$end

$x07_cass=keyprog,
$bio

Canon X-07 type-in published 36 years ago:

Key Programmer (c) 1986 Shift Editions [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=138559&o=2

$end

$ti99_cart=span12,
$bio

Texas instrument TI-99/4A cart. published 39 years ago:

Key to Spanish 1 [Model PHM 3126] (c) 1983 Texas Instruments

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84609&o=2

$end

$ti99_cart=span34,
$bio

Texas instrument TI-99/4A cart. published 39 years ago:

Key to Spanish 3 (c) 1983 Texas Instruments

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84610&o=2

$end

$ti99_cart=span56,
$bio

Texas instrument TI-99/4A cart. published 39 years ago:

Key to Spanish 4 (c) 1983 Texas Instruments

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84611&o=2

$end

$vic1001_cart=keyquest,
$bio

Commodore VIC-20 cart. published 39 years ago:

Key-Quest (c) 1983 Microware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86855&o=2

$end

$cpc_flop=keyrsxuk,
$bio

Amstrad CPC type-in published 36 years ago:

Key-RSX (c) 1986 Amstrad Action

- TRIVIA -

Listed as a type-in program in the UK magazine: Amstrad Action.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120174&o=2

$end

$apple2_flop_clcracked=keybarpeg,
$bio

Apple II 5.25 disk. published 37 years ago:

Keyboard Arpeggios (c) 1985 Electronic Courseware Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301963&o=2

$end

$apple2_flop_clcracked=keyblues,
$bio

Apple II 5.25 disk. published 37 years ago:

Keyboard Blues (c) 1985 Electronic Courseware Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301964&o=2

$end

$zx81_cass=kbdcalc,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Keyboard Calculator [Model 02-2000] (c) 1982 Timex Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114675&o=2

$end

$apple2_flop_clcracked=keybchords,
$bio

Apple II 5.25 disk. published 37 years ago:

Keyboard Chords (c) 1985 Electronic Courseware Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301965&o=2

$end

$videopac=keyboard,
$bio

Magnavox Odyssey² cart. published 42 years ago:

Keyboard Creations! (c) 1980 Philips Corp.

- TECHNICAL -

Game ID: AC9433

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95619&o=2

$end

$apple2_flop_clcracked=keybejazzh,
$bio

Apple II 5.25 disk. published 35 years ago:

Keyboard Extended Jazz Harmonies (c) 1987 Electronic Courseware Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301969&o=2

$end

$apple2_flop_clcracked=keybfing,
$bio

Apple II 5.25 disk. published 37 years ago:

Keyboard Fingerings (c) 1985 Electronic Courseware Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301966&o=2

$end

$apple2_flop_clcracked=keybgolf,
$bio

Apple II 5.25 disk. published 41 years ago:

Keyboard Golf (c) 1981 Softsmith Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294584&o=2

$end

$info=kbh,
$bio

Arcade Video game published 22 years ago:

Keyboard Heaven (c) 2000 Konami Corp.

Korean release of "Keyboardmania"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4929&o=2

$end

$apple2_flop_clcracked=keybintv,
$bio

Apple II 5.25 disk. published 37 years ago:

Keyboard Intervals (c) 1985 Electronic Courseware Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301967&o=2

$end

$apple2_flop_clcracked=keybjazzh,
$bio

Apple II 5.25 disk. published 37 years ago:

Keyboard Jazz Harmonies (c) 1985 Electronic Courseware Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301968&o=2

$end

$famicom_cass=kblesson,
$bio

Nintendo Famicom BASIC type-in published 38 years ago:

キーボード　レッスン (c) 1984 Hudson Soft.
(Keyboard Lesson)

- TRIVIA -

Published in the Nintendo Family Computer and Family Basic Guide Book.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233453&o=2

$end

$msx1_cart=keybmstr,
$bio

MSX cart. published 38 years ago:

Keyboard Master [Model RC719] (c) 1984 Konami Industry Co., Ltd. [Osaka, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272520&o=2

$end

$apple2_flop_clcracked=keybndrl,
$bio

Apple II 5.25 disk. published 37 years ago:

Keyboard Note Drill (c) 1985 Electronic Courseware Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301956&o=2

$end

$pico=keyboard,
$bio

Sega Pico game published 21 years ago:

Keyboard Pico (c) 2001 Samsung

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115680&o=2

$end

$pico=keybord2,
$bio

Sega Pico game published 25 years ago:

Keyboard Pico 2 Set with Sawatte Miyou! Yoiko no Hajimete Keyboard (c) 1997 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115675&o=2

$end

$bbcb_flop_orig=keybplay,
$bio

Acorn BBC Micro B disk. published 36 years ago:

Keyboard Player (c) 1986 Chalksoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125304&o=2

$end

$mc10=keyboard,
$bio

Keyboard Skills (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87647&o=2

$end

$apple2_flop_clcracked=keybsread,
$bio

Apple II 5.25 disk. published 37 years ago:

Keyboard Speed Reading (c) 1985 Electronic Courseware Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301970&o=2

$end

$bbc_cass=keyjoyc,
$bio

Acorn BBC Micro B cass. published 38 years ago:

Keyboard to Joystick Convertor (c) 1984 Bud Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262478&o=2

$end

$nes=kbtrans,
$bio

Nintendo NES cart. published 28 years ago:

Keyboard Transformer (c) 1994 Unreal World Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55258&o=2

$end

$apple2_flop_clcracked=keybtutr,
$bio

Apple II 5.25 disk. published 35 years ago:

Keyboard Tutor (c) 1987 Electronic Courseware Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301326&o=2

$end

$info=kbm,
$bio

Arcade Video game published 22 years ago:

Keyboardmania (c) 2000 Konami Company, Limited.

- TECHNICAL -

Konami Bemani Firebeat Hardware

CPU : IBM Power PC 403GCX
Graphics System : Konami custom (sprite style chip)
Sound : Yamaha YMZ280B
Software : DVD Drive, CD-ROM drive & Dongle
Graphics Notes : Can draw arbitrary sized images from VRAM, which is laid out like a 2D texture sheet, also all the images are packed 16-bit pixels so there's no palette.
Storage Media : CD-ROM (Program) & CD-ROM (CD-DA Audio)

- TRIVIA -

Keyboardmania was released on February 06, 2000.

- SERIES -

1. Keyboardmania (2000)
2. Keyboardmania 2ndMIX (2000)
3. Keyboardmania 3rdMIX (2001)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4932&o=2

$end

$info=kbm2nd,
$bio

Arcade Video game published 22 years ago:

Keyboardmania 2ndMIX (c) 2000 Konami Corporation.

- TECHNICAL -

Konami Bemani Firebeat Hardware

CPU : IBM Power PC 403GCX
Graphics System : Konami custom (sprite style chip)
Sound : Yamaha YMZ280B
Software : DVD Drive, CD-ROM drive & Dongle
Graphics Notes : Can draw arbitrary sized images from VRAM, which is laid out like a 2D texture sheet, also all the images are packed 16-bit pixels so there's no palette.
Storage Media : CD-ROM (Program) & CD-ROM (CD-DA Audio)

- TRIVIA -

Keyboardmania 2ndMIX was released on October 06, 2000.

- TIPS AND TRICKS -

* Pressure Mode : Hold the wheel down while in the mode selection screen and the 'Pressure' mode will come up.

* Unlock More Songs :
Mighty Guy (Long Version) - Have a SS rating for your 1st song and it will come out in the 3rd stage.
Morning Music (Original) - Have a SS rating for your 1st song and it will come out in the 2nd stage.
Presto - Have a SS rating for your 1st song and it will come out in the 3rd stage.

- SERIES -

1. Keyboardmania (2000)
2. Keyboardmania 2ndMIX (2000)
3. Keyboardmania 3rdMIX (2001)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4931&o=2

$end

$info=kbm3rd,
$bio

Arcade Video game published 22 years ago:

Keyboardmania 3rdMIX (c) 2001 Konami Corporation.

- TECHNICAL -

Konami Bemani Firebeat Hardware

CPU : IBM Power PC 403GCX
Graphics System : Konami custom (sprite style chip)
Sound : Yamaha YMZ280B
Software : DVD Drive, CD-ROM drive & Dongle
Graphics Notes : Can draw arbitrary sized images from VRAM, which is laid out like a 2D texture sheet, also all the images are packed 16-bit pixels so there's no palette.
Storage Media : CD-ROM (Program) & CD-ROM (CD-DA Audio)

- TRIVIA -

It was shown at the February 2001 AOU (Arcade Operators Union) in Japan.
Keyboardmania 3rdMIX was finally released on March 15, 2001.

- SERIES -

1. Keyboardmania (2000)
2. Keyboardmania 2ndMIX (2000)
3. Keyboardmania 3rdMIX (2001)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4930&o=2

$end

$bbc_cass=keybrdm,
$bio

Acorn BBC Micro B cass. published 36 years ago:

Keyboards (c) 1986 Musicsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262483&o=2

$end

$bbc_cass=keyboard,
$bio

Keyboards (c) 198? Duckworth Home Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262484&o=2

$end

$pet_rom=keychip,
$bio

Commodore PET ROM published 41 years ago:

KeyChip (c) 1981 WIRT Microsystems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235792&o=2

$end

$spectrum_cass=keycode,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Keycode (c) 1983 CCS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79427&o=2

$end

$c128_rom=keydos,
$bio

Commodore C128 ROM published 30 years ago:

KeyDOS (c) 1992 Winchester, Randy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231930&o=2

$end

$spectrum_cass=keyfile,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Keyfile (c) 1983 Keysoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288383&o=2

$end

$to7_cass=keykong,
$bio

Keykong (c) 198? Huet [Sylvain Huet]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108337&o=2

$end

$dragon_cass=keysroth,
$bio

Dragon cass. published 39 years ago:

Keys of Roth (c) 1983 CRL Group PLC [London, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116648&o=2

$end

$dragon_cass=keyswizrd,
$bio

Dragon cass. published 39 years ago:

Keys of the Wizard (c) 1983 Microdeal

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116372&o=2

$end

$zx81_cass=keysgond,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Keys To Gondrun (c) 1982 IPS, Inc. [International Publishing & Soft.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115019&o=2

$end

$a2600=keystone,
$bio

Keystone (c) 19?? Tigervision [Tiger Electronic Toys, Incorporated.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50619&o=2

$end

$coleco=keykaper,
$bio

Colecovision cart. published 38 years ago:

Keystone Kapers (c) 1984 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53301&o=2

$end

$a2600=keykaperdv,
$bio

Keystone Kapers (c) 19?? Digivision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50621&o=2

$end

$a2600=keykaperr,
$bio

Keystone Kapers (c) 19?? Robby

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50622&o=2

$end

$a2600=keykapersv,
$bio

Keystone Kapers (c) 19?? Shock Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50623&o=2

$end

$msx1_flop=keykaper,
$bio

Keystone Kapers Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134245&o=2

$end

$a2600=keykaper,keykapere1,keykaper1,keykapere,
$bio

Atari 2600 cart. published 39 years ago:

Keystone Kapers (c) 1983 Activision

The notorious thief Harry Hooligan is on the loose! You play the part of Officer Keystone Kelly, sent in to capture Harry. Harry is trapped in a four story mall, and is running as fast as he can to reach the exit at the top. Your job is to catch up to him and send him to prison. You will need to use either the escalators at the end of each floor, or the elevator in the middle to go from floor to floor. The escalators may be further away, but the elevator moves pretty slowly so you will need to decide which route will be faster in getting you closer to your goal. If Harry can make it to the top before you catch him, you will have to retry that level. Harry has no intention of letting you catch him easily, and is hurling everything he can find in an attempt to slow you down. Shopping carts, bouncing balls, biplanes, and more will all be flying past on the screen and will either slow you down or send you back to the beginning if you get hit. As the levels progress, Harry will run faster and faster, and more objects will be tossed your way to duck and jump over.

- TECHNICAL -

Model AX-025

- SCORING -

Points are earned each time a Krook is apprehended. The sooner you catch him, the more points you'll get. Krooks 1 through 8 are worth 100 times the amount left on Bonus Timer. Krooks 9 through 16 are worth 200 times the amount left on Bonus Timer. After your 16th arrest, each Krook will be worth 300 times the amount left on Bonus Timer. Also, every recovered moneybag and suitcase is worth 50 points.

- TIPS AND TRICKS -

TIPS FROM GARRY KITCHEN, DESIGNER OF KEYSTONE KAPERS.
Garry is a top-notch designer with a great variety of interests. Besides playing video games, Garry likes to read fiction and draw with pencil and charcoal. He's a natural at ping-pong, too, and loves to travel. We're glad he found his way to Activision.

"Hi gang. I'll begin by saying one thing: DON'T GET STUCK ON THE ROOF!! Because - surprise! - you can't get back down! To avoid this embarrassing predicament, stay behind the Krook and don't go to the roof until he's up there."

"As your score rises, the beachballs bounce higher. Forget about trying to jump over them. Instead, DUCK! Also, the biplanes and shopping carts start coming in waves, so learn their rhythms and do the 'Keystone Strut'. To the tune of the shopping carts it's, 'Jump... run two steps... Jump... run two steps.. etc.' To the biplane beat it's, 'Duck... run three steps... duck... run three steps...etc.' Learn to adjust to changing rhythms"

"And, to save yourself a few steps, have Kelly JUMP onto the escalators. He'll be halfway up already. Now, go out and get those guys! And, when you take a break, write to me. I want a FULL report!"

- STAFF -

Programmer: Garry Kitchen

- PORTS -

* CONSOLES: 
[US] Sony PlayStation (sept.30, 1998) "A Collection of Activision Classic Games for the Atari 2600 [Model SLUS-00777]" 
[US] Sony PlayStation 2 (nov.19, 2002) "Activision Anthology [Model SLUS-20588]" 
[EU] [AU] Sony PlayStation 2 (2003) "Activision Anthology [Model SLES-51313]" 

* HANDHELDS: 
[US] Nintendo Game Boy Advance (dec.9, 2003) "Activision Anthology [Model AGB-BAVE-USA]" 
[US] Sony PSP (nov.8, 2006) "Activision Hits Remixed [Model ULUS-10186]" 
[EU] Sony PSP (feb.9, 2007) "Activision Hits Remixed [Model ULES-00640]" 
[AU] Sony PSP (feb.14, 2007) "Activision Hits Remixed [Model ULES-00640]" 

* COMPUTERS: 
[US] PC [MS Windows, CD-ROM] (jan.1, 1994) "Activision's Atari 2600 Classics" 
[US] PC [MS Windows, CD-ROM] (aug.15, 1995) "Activision's Atari 2600 Action Pack 2" 
[US] PC [Microsoft Windows, CD-ROM] (oct.2003) "Activision Anthology: Remix Edition" 
[US] Apple Macintosh [CD-ROM] (2003) "Activision Anthology: Remix Edition" 

* OTHERS: 
[US] Android (aug.30, 2012) "Activision Anthology" 
[US] Apple iPhone/iPad (aug.30, 2012) "Activision Anthology [Model 542727742]" 
[US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50620&o=2

$end

$a800=keykaper,
$bio

Atari 400/800 cart. published 38 years ago:

Keystone Kapers (c) 1984 Activision, Inc.

- TECHNICAL -

GAME ID: CZ-006

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86591&o=2

$end

$a5200=keykaper,
$bio

Atari 5200 cart. published 39 years ago:

Keystone Kapers (c) 1983 Activision

- TECHNICAL -

Model FZ-006

- SCORING -

Each time a crook is apprehended, you'll receive points based on the time remaining. Also, 50 points are awarded for each recovered suitcase or gold bag.

- STAFF -

Programmer: Alex DeMeo
Designer: Garry Kitchen

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50056&o=2

$end

$msx1_cart=keykaper,
$bio

MSX cart. published 38 years ago:

Keystone Kapers (c) 1984 Pony Canyon, Inc.

- TECHNICAL -

GAME ID: R48X5503

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77181&o=2

$end

$a2600=keykaperc,keykaperc1,
$bio

Atari 2600 cart. published 39 years ago:

Keystone Kappers (c) 1983 CCE

Brazilian clone of "Keystone Kapers [Model AX-025]".

- TECHNICAL -

Model C-816

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50625&o=2

$end

$a2600=keykaperz,
$bio

Atari 2600 cart. published 39 years ago:

Keystone Keypers (c) 1983 Zirok

Clone of Activision's "Keystone Kapers [Model AX-025]".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50626&o=2

$end

$electron_flop=keyword,
$bio

Acorn Electron 3.5in. disk. published 33 years ago:

Keyword (c) 1989 Swift Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129803&o=2

$end

$timex_cass=keyword1,
$bio

Timex Sinclair 2068 cass. published 38 years ago:

Keyword Ver.1 (c) 1984 Dohany, Jack

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263979&o=2

$end

$timex_cass=keyword5,
$bio

Keyword Ver.5 (c) 198? Dohany, Jack

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263978&o=2

$end

$alphasmart_kapps=keywords_uk_3_6,
$bio

AlphaSmart 3000 soft. published 10 years ago:

KeyWords (c) 2012 Renaissance Learning, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287394&o=2

$end

$tvc_flop=kwfb,
$bio

Videoton TVC disk. published 35 years ago:

Keywords + F-BASIC (c) 1987 Bereczky [Peter Bereczky]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112328&o=2

$end

$alphasmart_kapps=keywordsw_uk_4_2,
$bio

AlphaSmart 3000 soft. published 10 years ago:

KeyWords Wireless (c) 2012 Renaissance Learning, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287395&o=2

$end

$apple2_flop_orig=keyworksf,
$apple2_flop_clcracked=kw1stkb,keywrks1,
$bio

Apple II 5.25 disk. published 30 years ago:

Keyworks - First Keyboarding Skills (c) 1992 Troll Associates

Educational program.

- TECHNICAL -

Requires a 48K Apple II+ or later.

- STAFF -

Developed by: Hudson Ansley, Millicent Sabater

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230827&o=2

$end

$tvc_flop=kem,
$bio

Videoton TVC disk. published 34 years ago:

Kém (c) 1988 SPT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112330&o=2

$end

$tvc_cass=kem,
$bio

Videoton TVC cass. published 34 years ago:

Kém (c) 1988 SPT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112505&o=2

$end

$tvc_flop=kepek,
$bio

Videoton TVC disk. published 35 years ago:

Képek (c) 1987 VGy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112261&o=2

$end

$tvc_flop=knemet11,
$bio

Képes Német 1-1 - Szófelismerés (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111923&o=2

$end

$tvc_flop=knemet12,
$bio

Képes Német 1-2 - Szófelismerés (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111924&o=2

$end

$tvc_flop=knemet13,
$bio

Képes Német 1-3 - Szófelismerés (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111925&o=2

$end

$tvc_flop=knemet14,
$bio

Képes Német 1-4 - Szófelismerés (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111926&o=2

$end

$tvc_flop=knemet15,
$bio

Képes Német 1-5 - Szófelismerés (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111927&o=2

$end

$tvc_flop=knemet21,
$bio

Képes Német 2-1 - Szófelismerés (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111928&o=2

$end

$tvc_flop=knemet22,
$bio

Képes Német 2-2 - Szófelismerés (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111929&o=2

$end

$tvc_flop=knemet23,
$bio

Képes Német 2-3 - Szófelismerés (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111930&o=2

$end

$tvc_flop=knemet24,
$bio

Képes Német 2-4 - Szófelismerés (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111931&o=2

$end

$tvc_flop=knemet25,
$bio

Képes Német 2-5 - Szófelismerés (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111932&o=2

$end

$tvc_flop=knemet31,
$bio

Képes Német 3-1 - Der, Die Das (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111933&o=2

$end

$tvc_flop=knemet32,
$bio

Képes Német 3-2 - Der, Die Das (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111934&o=2

$end

$tvc_flop=knemet33,
$bio

Képes Német 3-3 - Der, Die Das (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111935&o=2

$end

$tvc_flop=knemet34,
$bio

Képes Német 3-4 - Der, Die Das (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111936&o=2

$end

$tvc_flop=knemet35,
$bio

Képes Német 3-5 - Der, Die Das (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111937&o=2

$end

$tvc_flop=knemet41,
$bio

Képes Német 4-1 - Ja Oder Nein (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111938&o=2

$end

$tvc_flop=knemet42,
$bio

Képes Német 4-2 - Ja Oder Nein (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111939&o=2

$end

$tvc_flop=knemet43,
$bio

Képes Német 4-3 - Ja Oder Nein (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111940&o=2

$end

$tvc_flop=knemet44,
$bio

Képes Német 4-4 - Ja Oder Nein (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111941&o=2

$end

$tvc_flop=knemet45,
$bio

Képes Német 4-5 - Ja Oder Nein (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111942&o=2

$end

$tvc_flop=kepujsag,
$bio

Képújság (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111943&o=2

$end

$amigaocs_flop=kgb,kgbf,
$bio

Commodore Amiga 500 disk. published 30 years ago:

KGB (c) 1992 Virgin Games, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74366&o=2

$end

$vgmplay=kgb_pc,
$bio

IBM PC/AT DOS 3.5in. disk. published 30 years ago:

KGB (c) 1992 Virgin Games, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301410&o=2

$end

$spectrum_cass=kgbsspye,
$bio

KGB Super Spy (c) 198? Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219149&o=2

$end

$c64_cass=kgbsspy,
$bio

Commodore C64 cass. published 33 years ago:

KGB Superspy (c) 1989 Codemasters Soft. Co., Ltd., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186371&o=2

$end

$spectrum_cass=kgbsspy,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

KGB Superspy (c) 1989 Codemasters Software Co., Ltd., The

- TECHNICAL -

GAME ID: 2197

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79429&o=2

$end

$amigaocs_flop=khalaan,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Khalaan (c) 1991 Electronic Zoo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74377&o=2

$end

$psx=khamrai,
$bio

Sony PlayStation CD published 22 years ago:

Khamrai (c) 2000 Namco, Ltd.

- TECHNICAL -

[Model SLPS-02640]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85338&o=2

$end

$spectrum_cass=khazzadd,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Khazzad-Dum (c) 1989 SPE [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79431&o=2

$end

$msx1_cass=khazzad,
$bio

MSX cass. published 33 years ago:

Khazzad-Dum (c) 1989 System 4 de Espana, S.A. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94757&o=2

$end

$mo5_cass=khronos,khronosb,khronosc,khronosa,
$bio

Thomson MO5/TO7 cass. published 36 years ago:

Khronos (c) 1986 Coktel Vision.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40460&o=2

$end

$pc98=ki,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Ki - Aku no RPG (c) 1991 Soft Plan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89851&o=2

$end

$nes=questki,
$vgmplay=questki_nes,
$bio

Nintendo Famicom cart. published 34 years ago:

カイの冒険 THE QUEST OF KI (c) 1988 NAMCOT.
(Ki no Bouken - The Quest of Ki)

- TECHNICAL -

GAME ID: NAM-QK-3900

- TRIVIA -

Released on July 22, 1988 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54284&o=2

$end

$pcecd=kiaidan,
$bio

NEC PC-Engine CD published 30 years ago:

Kiaidan 00 (c) 1992 Telenet Japan.

Kiaidan 00 is a horizontal shooter from Telenet. You take control of a flying robot through seven massive stages. Fight against armies of flying insectoid enemies and other space ships and humanoid robots. The game designs are really similar to early Sunrise animations or Toei classic japanese series like Mazinga Z and Grandizer. Your robot can use different sort of weaponery, from standard blue spreading bullets, to green laser waves and even a sort of 'yoyo' attack. Stages have a standard structure with quite big end of level bosses. Your main weapon can also be charged and trigger a powerful and destructive attack. Use it to finish a boss and unfold a different inbetween level animation sequence !

- TECHNICAL -

BARCODE: 4988624910898
GAME ID: TJD2031

- TRIVIA -

Kiaidan 00 was released on October 23, 1992 in Japan for 6980 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58248&o=2

$end

$nes=kibord3,
$bio

Kibord 003 (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55259&o=2

$end

$pc98=kibunpas,
$bio

NEC PC-9801 Series 5.25in. disk. published 33 years ago:

Kibun wa Pastel Touch (c) 1989 Great.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89852&o=2

$end

$pc8801_flop=kibunpas,kibunpasa,
$bio

NEC PC-8801 Series disk. published 33 years ago:

Kibun wa Pastel Touch! (c) 1989 Great.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92171&o=2

$end

$x68k_flop=kibunpas,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Kibun wa Pastel Touch!! (c) 1990 Great.

- TECHNICAL -

FD x4

- TRIVIA -

Released on March 02, 1990 in Japan. Retail price: 7800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87811&o=2

$end

$info=kicknkick,
$bio

Konami System 573 disc+cart. published 21 years ago:

Kick & Kick (c) 2001 Konami Corp.

An interactive soccer game where players kick a real ball toward the screen.

The game has 3 selectable modes of play :
Set Play - the player attempts to make basic goal kicks.
Kick Target - the player must kick the ball at on-screen targets.
Power - enables the player to do things with the soccer ball that it was never meant to do.

- TECHNICAL -

Konami System 573 Hardware

- TRIVIA -

Released in March 2001.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4198&o=2

$end

$gamegear=kickrush,
$bio

Sega Game Gear cart. published 29 years ago:

Kick & Rush [Model T-44057] (c) 1993 SIMS.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64663&o=2

$end

$info=bmsoccer,
$bio

Handheld game published 43 years ago:

Kick - The Goal Soccer (c) 1979 Bambino, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94342&o=2

$end

$info=kick4csh,
$bio

Redemption mechanical game published 18 years ago:

Kick 4 Cash (c) 2004 Sega Enterprises, Limited.

- TRIVIA -

Released in June 2004.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=34044&o=2

$end

$info=kicknrun,
$bio

Arcade Video game published 36 years ago:

Kick and Run (c) 1986 Taito Corp.

A soccer game from Taito.

- TECHNICAL -

Prom Stickers : A87

Main CPU : (3x) Z80, Motorola M68705
Sound Chips : YM2203

Players: 4
Control: 8-way joystick
Buttons: 2

- TRIVIA -

Kick and Run was released in November 1986.

The spelling of 'Argentina' is wrong, it is spelt 'Argentine' (this is the French word for Argentina).

- STAFF -

Programmer : Takeshi Ishizashi

- PORTS -

* CONSOLES:
Nintendo Famicom Disk [JP] (sept.13, 1988) "Kick and Run [TFD-KIC]" 
[JP] Sony PS2 (jan.25, 2007) "Taito Memories II Joukan [Model SLPM-66649]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1266&o=2

$end

$info=kicknrunu,
$bio

Arcade Video game published 36 years ago:

Kick and Run (c) 1986 Taito America Corp.

The US release of this soccer video game.

- TRIVIA -

Released in November 1986.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=36339&o=2

$end

$famicom_flop=kickrun,
$bio

Nintendo Famicom disk. published 34 years ago:

Kick and Run [Model TFD-KIC] (c) 1988 Taito Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65372&o=2

$end

$info=kickball,
$bio

Arcade Video game published 24 years ago:

Kick Ball (c) 1998 Seoung Youn.

Advanced pirate hack of Power Spikes.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121914&o=2

$end

$spectrum_cass=kickboxv,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Kick Box Vigilante (c) 1991 Zeppelin Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79433&o=2

$end

$info=ablkickb,
$bio

Dedicated Console published 16 years ago:

Kick Boxing (c) 2006 Advance Bright, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261542&o=2

$end

$info=kickboy,
$bio

Arcade Video game published 39 years ago:

Kick Boy (c) 1983 Nichibutsu [Nihon Bussan Company, Limited.].

Re-release of "Dacholer". See the original for more information.

- TRIVIA -

Released in December 1983 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3861&o=2

$end

$famicom_flop=kickchal,
$bio

Nintendo Famicom disk. published 34 years ago:

????? ???????? ??????????? (c) 1988 VAP Game.
(Kick Challenger Air Foot - Yasai no Kuni no Ashi Senshi)

- TECHNICAL -

[Model VAP-AFT]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65371&o=2

$end

$info=kftgoal,
$bio

Arcade Video game published 28 years ago:

Kick for the Goal (c) 1994 Jaleco [Japan Leisure Co. Ltd.].

Export version of Jaleco's "World PK Soccer".

- TRIVIA -

Released in September 1994.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=28905&o=2

$end

$info=kickgoal,kickgoala,
$bio

Arcade Video game published 27 years ago:

Kick Goal (c) 1995 TCH.

A five-a-side soccer game.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 12 Mhz), PIC16C57 (@ 750 Khz)
Sound Chips : OKI6295 (@ 9.09 Khz)

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Kick Goal was released in May 1995.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1267&o=2

$end

$msx1_flop=kickit,
$bio

Kick It Cracked (c) 198? Unknown.

Tape to diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134988&o=2

$end

$msx1_cart=kickit,kickita,
$bio

MSX cart. published 36 years ago:

Kick It [Model SR-002] (c) 1986 HAL Laboratory, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77182&o=2

$end

$info=kickc,
$bio

Arcade Video game published 41 years ago:

Kick Man (c) 1981 Midway Mfg. Co.

- TECHNICAL -

[Cocktail model]
[Game No. 515]

The cocktail version of this game came in the ever popular Midway cocktail table, which was the same one used for "Pac-Man", "Galaga", and many others. The only decoration was the title of the game which was silk screened under the glass. You will probably never see one of the cocktail versions anyway. In the last few years it seems that almost all Midway cocktails seem to have been converted to "Ms. Pac-Man" or "Galaga" (probably because that is a very profitable conversion to make).

- TRIVIA -

For more information about the game itseld, please see the Upright model entry.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=37041&o=2

$end

$info=kick,kickman,
$bio

Arcade Video game published 41 years ago:

Kick Man (c) 1981 Midway.

Move a man on a unicycle and catch falling balloons and Pac-Men on your head. Use the Kick button to make the character's legs kick out and knock balloons back up for another try. Balloons stack up eight high and then the man will pop them. Stack Pac-Men for bonus points.

- TECHNICAL -

[Upright model]
[Game No. 968]

The upright machine had yellow and orange painted side-art of a guy on a unicycle kicking balloons up onto his spiked helmet. The guy on the side-art looks more like an athlete than a clown, and doesn't resemble the game character at all. The marquee has an orange logo superimposed over a city skyline. Moving downward the game has an attractive monitor bezel that extends the background graphics that are already in the game. The control panel features a large black trackball, and a pair of huge 'Kick' buttons that light up when the machine is turned on.

Bally Midway MCR 1 hardware

Main CPU : Zilog Z80 (@ 2.496 Mhz)
Sound CPU : Zilog Z80 (@ 2 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 2 Mhz)

Players : 2
Control : Trackball
Buttons : 1 (KICK)

- TRIVIA -

Kick Man was released in December 1981 and was planned as a sequel to "Pac-Man", but didn't catch on to anywhere near the same degree. The game was actually first developed back in 1978 as a black and white game entitled 'Catch 40'. Midway never actually got around to releasing 'Catch 40', so they reworked it in color and released it as 'Kick'. Then they turned around a few months later and re-released the game as 'Kick Man'. 'Kick' and 'Kick Man' are essentially the exact same game. The only difference is in the title screen.

A Kick Man unit appears in the 1982 movie 'Jekyll & Hyde... Together Again' and in the 1982 movie 'Fast Times at Ridgemont High'.

- SCORING -

Balloons:
Blue: 15 points.
Red: 10 Points.
Yellow: 5 points.

Ghosts:
Inky (blue): 25 points.
Pinky (pink): 25 points.
Clyde (Orange): 25 points.
Blinky (red): 25 points.

- STAFF -

Original game (Catch 40) by: Ron Halliburton
Conversion to the color system: Don Zimmer, Bill Adams, Henry Ross

- PORTS -

* COMPUTERS:
[EU] Commodore C64 (1982)
[US] Commodore C64 (1982) "Kickman [Model C-64 602]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1268&o=2

$end

$nes=kickmast,
$vgmplay=kick_nes,
$bio

Nintendo NES cart. published 30 years ago:

Kick Master (c) 1992 Taito America Corp.

The King and Queen are dead, Princess Silphee kidnapped, and the King's Knights destroyed. Belzed, an evil wizard, wants the Kingdom of Lowrel for his own, and has hidden Silphee deep in his lair. Only Thonolan remains, the youngest, most talented Kick Master ever born. If he were any less powerful, he'd never survive. He must use every ounce of his fighting strength and summon up all of his magical skill to overcome Belzed's army of fanatics. For the adventure of a lifetime - and the salvation of Lowrel - come challenge fate with Thonolan!

- TECHNICAL -

GAME ID: NES-8K-USA

- TRIVIA -

Released in January 1992 in the USA.

- STAFF -

Producer: Ken Lobb
Planner: Okumura
Director: Hisayoshi Ichikawa (Mr. Ichi), Motoyuki Inoue (Tigen)
Programmer: Shinobu Yagawa (Yaga)
Graphic designer: ABE, Kazuhiro Iizuka (IIZ), Tsutomu Ozawa (OZA)
Music: Yusuke Takahama (Takahama), Nobuyuki Shioda (Shiochan)
Debug team: Masaaki Kimura (Masakuni), Takeshi Nonoue (Takeshi), Tsukapee, Fujimori, Tsushima, Toukichi

Special thanks: Naoko Ichikawa (Mrs.Ichi), G. Baba, Kuniharu Hosoda (Hosoyan), Masayuki Amano (Aman), Masao Kawai (Kawapee), Masayoshi Ueki (Uekin), Takayuki Kanai (Kana), Etsuko, Mr. Shimauchi, Mr. Show, Mr. Irie, Mr. Kado, Mr. Samejima

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55260&o=2

$end

$info=kickoffb,
$bio

Arcade Video game published 34 years ago:

Kick Off (c) 1988 Comodo.

PIrate version of Kick Off.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122238&o=2

$end

$amigaocs_flop=kickoff,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Kick Off (c) 1989 Anco

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74378&o=2

$end

$spectrum_cass=kickoff,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Kick Off (c) 1989 Anco.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79434&o=2

$end

$specpls3_flop=kickoff,kickoffa,
$bio

Sinclair ZX Spectrum+3 disk. published 33 years ago:

Kick Off (c) 1989 Anco Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118723&o=2

$end

$spectrum_cass=kickofft,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Kick Off (c) 1989 Top Shots

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289796&o=2

$end

$spectrum_cass=kickoffa,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Kick Off (c) 1989 IBSA [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289801&o=2

$end

$spectrum_cass=kickoffs,
$bio

Kick Off (c) 198? System 4 de Espana, S.A. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219061&o=2

$end

$cpc_cass=kickoff,
$bio

Amstrad CPC cass. published 32 years ago:

Kick Off (c) 1990 Anco Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97009&o=2

$end

$cpc_flop=kickoffu,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Kick Off (c) 1990 Anco Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306196&o=2

$end

$snes=kickoff,
$bio

Nintendo Super NES cart. published 29 years ago:

Kick Off (c) 1993 Imagineer Company, Limited.

- TRIVIA -

Reviews:
[FR] December 1992 - Consoles + N.15: 76%

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63151&o=2

$end

$amigaocs_flop=koffet,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Kick Off + Extra Time (c) 1989 Top Shots

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74379&o=2

$end

$amigaocs_flop=kickoffex,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Kick Off - Extra Time (c) 1989 Anco

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74380&o=2

$end

$info=kickoff,
$vgmplay=kickoff,
$bio

Arcade Video game published 34 years ago:

Kick Off - Jaleco Cup (c) 1988 Jaleco.

A soccer game from Jaleco.

- TECHNICAL -

Jaleco Mega System 1-A hardware

Main CPU : Motorola 68000 (@ 12 Mhz)
Sound CPU : Motorola 68000 (@ 7 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.5 Mhz), (2x) OKI6295 (@ 30.303 Khz)

Screen orientation : Horizontal
Video resolution : 256 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 1024

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Released in June 1988.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1269&o=2

$end

$amigaocs_flop=kickoff2a,kickoff2a1200,kickoff2,kickoff2g,kickoff2i,kickoff2s,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Kick Off 2 (c) 1990 Anco

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74381&o=2

$end

$spectrum_cass=kickoff2,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Kick Off 2 (c) 1990 Anco.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79435&o=2

$end

$cpc_cass=kickoff2,
$bio

Amstrad CPC cass. published 32 years ago:

Kick Off 2 (c) 1990 Anco Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97012&o=2

$end

$cpc_flop=kickoff2,kickoff202,kickoff203,kickoff204,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Kick Off 2 (c) 1990 Anco Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127826&o=2

$end

$cpc_flop=kickoff201,kickoff206,kickoff205,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Kick Off 2 (c) 1990 System 4 de Espana, S.A. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127827&o=2

$end

$specpls3_flop=kickoff2,
$bio

Sinclair ZX Spectrum+3 disk. published 32 years ago:

Kick Off 2 (c) 1990 Anco Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148292&o=2

$end

$st_flop=kickoff2,
$bio

Atari ST disk. published 31 years ago:

Kick Off 2 (c) 1991 Anco Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=149214&o=2

$end

$st_flop=kickoff2fw,
$bio

Atari ST disk. published 31 years ago:

Kick Off 2 - Final Whistle (c) 1991 Anco Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=149215&o=2

$end

$amigaocs_flop=kickoff2ge,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Kick Off 2 - Giants of Europe (c) 1990 Anco

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74382&o=2

$end

$st_flop=kickoff2re,
$bio

Atari ST disk. published 32 years ago:

Kick Off 2 - Return to Europe (c) 1990 Anco Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=149216&o=2

$end

$amigaocs_flop=kickoff2re,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Kick Off 2 - Return to Europe (c) 1991 Anco

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74383&o=2

$end

$amigaocs_flop=kickoff2fwa,kickoff2fw,kickoff2fwg,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Kick Off 2 - The Final Whistle (c) 1991 Anco

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74384&o=2

$end

$amigaocs_flop=kickoff2wt,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Kick Off 2 - Winning Tactics (c) 1991 Anco

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74385&o=2

$end

$st_flop=kickoff2wt,
$bio

Atari ST disk. published 31 years ago:

Kick Off 2 - Winning Tactics (c) 1991 Anco Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230314&o=2

$end

$amigaocs_flop=koff2wc,koff2wca,koff2wcg,koff2wcg1,koff2wci,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Kick Off 2 Plus World Cup '90 (c) 1990 Anco

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74386&o=2

$end

$cpc_cass=kickoff2s,
$bio

Amstrad CPC cass. published 32 years ago:

Kick Off 2 [Model 4 SHO-933] (c) 1990 System 4 de Espana, S.A. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97011&o=2

$end

$amigaocs_flop=kickoff3,
$bio

Commodore Amiga 500 disk. published 28 years ago:

Kick Off 3 (c) 1994 Anco

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74387&o=2

$end

$megadriv=kickoff3p,
$bio

Sega Mega Drive cart. published 28 years ago:

Kick Off 3 (c) 1994 Imagineer Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301824&o=2

$end

$snes=kickoff3,kickoff3p,
$bio

Nintendo Super NES cart. published 28 years ago:

Kick Off 3 - European Challenge (c) 1994 Vic Tokai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63152&o=2

$end

$amigaocs_flop=koff3ec,
$bio

Commodore Amiga 500 disk. published 28 years ago:

Kick Off 3 - European Challenge (c) 1994 Anco

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74388&o=2

$end

$ibm5170=kickoff3,
$bio

IBM PC/AT DOS 3.5in. disk. published 28 years ago:

Kick Off 3 - European Challenge (c) 1994 Anco Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262216&o=2

$end

$megadriv=kickoff3,
$bio

Sega Mega Drive cart. published 28 years ago:

Kick Off 3 - European Challenge (c) 1994 Vic Tokai

- TECHNICAL -

GAME ID: T-28036

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56603&o=2

$end

$amigaaga_flop=koff3_a,
$bio

Commodore Amiga 1200 disk. published 28 years ago:

Kick Off 3 [AGA Ver.] (c) 1994 Anco Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146440&o=2

$end

$spectrum_cass=kickoffc,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Kick Off Collection (c) 1990 Home Computer Club, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294696&o=2

$end

$cpc_flop=kickoff101,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Kick Off Cracked (c) 1990 Triade

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122860&o=2

$end

$nes=kickoff,
$bio

Nintendo NES cart. published 30 years ago:

Kick Off (c) 1992 Imagineering.

- TECHNICAL -

GAME ID: NES-54-UKV

- TRIVIA -

Reviews:
April 1992 - Joypad N.7 (Page 70-71) [FR]: 69/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55261&o=2

$end

$info=kickridr,
$bio

Arcade Video game published 38 years ago:

Kick Rider (c) 1984 Universal.

A road-race game where the view is from above. You control a motorbike with opponents on motorcycles who jostle you with their legs, and the occasional car. Played against the clock with points for passing.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.9 Mhz), (2x) Zilog Z80 (@4mhz)
Sound Chips : (4x) Texas Instruments SN76496 (@ 4 Mhz)

Screen orientation : Horizontal
Video resolution : 240 x 192 pixels
Screen refresh : 60.00 Hz
Palette colors : 258

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Released in September 1984 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1270&o=2

$end

$info=kikstart,
$vgmplay=kikstart,
$bio

Arcade Video game published 38 years ago:

Kick Start Wheelie King (c) 1984 Taito Corporation.

A motorcycle racing game.

- TECHNICAL -

Runs on the "Taito SJ System" hardware.
Prom Stickers : A20

Players: up to 2 (alternate)
Control: 2-way joystick (horizontal)
Buttons: 4 (in type 1: 3-way positional switch) or 2 (in type 2: 2-button control).
4 BUTTONS (TYPE 1) => A = accelerate, B = gear 1, C = gear 2, D = gear 3.
OR 2 BUTTONS (TYPE 2) => A = gear 2, B = gear 3. Motorcycle accelerates automatically in this control method.

- TRIVIA -

Kick Start Wheelie King was released in July 1984 in Japan.

Copyright year is written in Roman numerals and shown before the title screen.

The high score is anonymous.

Despite the sub-title, no wheelie can be performed in this game.

- TIPS AND TRICKS -

* Watch the side of the road: if you're (too) close to the edge of the road, the black curbs will turn red. Avoid riding on the edges, mainly on straights before a sharp turn with barrels or other riders. Riding just after the edge will cause the player-controlled rider to fall down.

* See the control type: you have more control over your bike when the dip switch is set to "3-way positional switch"; "2 buttons" control type accelerates the bike automatically on gear 1 which may lead to more frequent crashes with barrels, other bikers or even with the edge of the road.

* Don't crash too often: one crash subtracts 10 seconds from the time limit. Frequent crashes lead to a game over. This game has no continues.

* Reduce gears before sharp turns: KickStart has no brake button, so you(may) need to shift down even to gear 1 (if you're using a positional switch) if you want to survive sharp the turns.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1271&o=2

$end

$specpls3_flop=kickboxv,
$bio

Sinclair ZX Spectrum+3 disk. published 31 years ago:

Kick-Box Vigilante (c) 1991 Zeppelin Games

Master Disk used to generate the original retail disks.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265012&o=2

$end

$a800=kickback,
$bio

Atari 400/800 cart. published 40 years ago:

Kickback (c) 1982 Thorn EMI Video

- TECHNICAL -

GAME ID: THB12004

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86592&o=2

$end

$pce=kickball,
$bio

NEC PC-Engine HuCARD published 32 years ago:

Kickball (c) 1990 Masaya

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58622&o=2

$end

$psx=kickbox,
$bio

Sony PlayStation CD published 20 years ago:

Kickboxing (c) 2002 A1 Games

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-01412

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111660&o=2

$end

$info=kicker,
$bio

Arcade Video game published 37 years ago:

Kicker (c) 1985 Konami Industry Company, Limited.

For more information on the game itself, please see the original "Shao-Lin's Road [Model GX477]" entry.

- TECHNICAL -

Game ID : GX477

Main CPU : Motorola M6809 (@ 1.25 Mhz)
Sound Chips : SN76496 (@ 1.536 Mhz), SN76496 (@ 3.072 Mhz)

Players : 2
Control : 4-way joystick
Buttons : 2

- TRIVIA -

Kicker was released in August 1985 in the USA.

- PORTS -

* CONSOLES: 
[EU] Nintendo DS (oct.26, 2007) "Konami Arcade Classics [Model NTR-ACXP-EUR]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1272&o=2

$end

$info=kikcubicb,
$bio

Arcade Video game published 34 years ago:

Kickle Cubele (c) 1988 Unknown.

Pirate version of "Meikyuujima".

- TECHNICAL -

Main CPU : (2x) Zilog Z80 (@ 3.579645 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.579645 Mhz), DAC (@ 3.579645 Mhz)

Screen orientation : Horizontal
Video resolution : 384 x 256 pixels
Screen refresh : 55.00 Hz
Palette colors : 256

Players : 2
Control : 4-way Joystick
Buttons : 2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4233&o=2

$end

$nes=kickle,
$bio

Nintendo NES cart. published 31 years ago:

Kickle Cubicle (c) 1991 Nintendo.

European release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55262&o=2

$end

$nes=kickleu,
$bio

Nintendo NES cart. published 32 years ago:

Kickle Cubicle (c) 1990 Irem America Corp.

North American release. Game developed in Japan. See the original Famicom version for more information: "Meikyuu Jima [Model IF-18]".

Description from the back cover:

The Kingdom's covered with ice! And it's likely to stay that way unless Kickle saves the day!

The Wicked Wizard King came to the Fantasy Kingdom and covered the Four Lands with ice. Now, armed with his freezing breath, Kickle sets out to save his friends. Join Kickle as he attempts to rescue the kingdom from this puzzling predicament of perpetual winter.

- TECHNICAL -

GAME ID: NES-QC-USA

- TRIVIA -

Released in September 1990 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55263&o=2

$end

$vic10=kickman,
$bio

Commodore MAX cart. published 40 years ago:

Kickman (c) 1982 HAL Laboratory

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53613&o=2

$end

$amiga_a3000=sk201,sk204,
$bio

Commodore Amiga 3000 disk. published 32 years ago:

Kickstart Ver.2.xx (c) 1990 Commodore, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262822&o=2

$end

$nes=kid333,
$bio

Nintendo NES cart. published 29 years ago:

Kid 333 (c) 1993 TPT 

PIrate version of "Kaiketsu Yanchamaru 3 - Taiketsu! Zouringen [Model IF-28]".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=260343&o=2

$end

$megadriv=kidcham,
$bio

Sega Mega Drive cart. published 30 years ago:

Kid Chameleon (c) 1992 Sega Enterprises, Limited.

European/Australian release. Game developed in USA. For more information about the game, please see the original Japanese release entry; "Kid Chameleon [Model 1010]".

- TECHNICAL -

[EU] Game ID: 1010-50
[EU] Cartridge ID: 670-2131-50
[EU] Package ID: 670-2131-50

- TRIVIA -

Reviews:
[FR] May 1992 - Joypad N.8 (Page 82-85): 96/100

- PORTS -

* CONSOLES: 
[EU] Sony PS2 (feb.2, 2007) "Sega Mega Drive Collection [Model SLES-54333]" 
Sony PlayStation 2 [AU] (feb.8, 2007) "Sega Mega Drive Collection" 
Nintendo Wii [Virtual Console] [EU] (may.31, 2007) [Model MBCP] 
[EU] Microsoft XBOX 360 (feb.20, 2009) "SEGA Mega Drive Ultimate Collection [Model 384-40210]" 
Sony PlayStation 3 [EU] [AU] (feb.20, 2009) "SEGA Mega Drive Ultimate Collection [Model BLES-00475]" 
[AU] Microsoft XBOX 360 (feb.26, 2009) "Sega Mega Drive Ultimate Collection" 

* HANDHELDS: 
[EU] Sony PSP (feb.2, 2007) "Sega Mega Drive Collection [Model ULES-00556]" 
[AU] Sony PSP (feb.8, 2007) "Sega Mega Drive Collection [Model ULES-00556]" 

* COMPUTERS: 
PC [Steam] [EU] (sept.13, 2010) both stand-alone and as part of "SEGA Mega Drive Classics Pack 2" 
[EU] PC [MS Windows, CD-ROM] (oct.15, 2010) "Sega Mega Drive Classics Collection Vol. 2" 
PC [MS Windows, DVD-ROM] [EU] (mar.18, 2011) "Sega Mega Drive Classic Collection - Gold Edition" 
PC [Steam] [EU] (mar.25, 2011) "SEGA Mega Drive Classics Collection" 

* Other : 
Arcade [EU] (may.1992) "Kid Chameleon [Model 610-0239-60]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70733&o=2

$end

$megadriv=kidchamp,
$vgmplay=kidcham_md,
$bio

Sega Genesis cart. published 30 years ago:

Kid Chameleon (c) 1992 Sega of America, Incorporated.

Wild Side is the newest game in town. All the kids are wild to play it. It's a machine that surrounds you with flame-belching, body-snatching monsters. Step inside and it's just you against the madness. It's fast, dangerous and almost impossible to beat. One other thing - it's a kid-eater!

Until Kid Chameleon takes charge. He bursts open blocks, finds helmets and - Blam! - he transforms into a brick-smashing Berzerker! Crunch! He's a buzzing Micromax, hacking Maniaxe, or jet-powered Skycutter. By bashing blocks, he builds up superpowers for the monster-mash ahead!

Crabuloids, Skull Chompers, Killer Slime! Kid Chameleon wipes 'em out with hair-raising leaps! He scrambles up walls, skates across ceilings and squeezes through escape holes. With more than 1,850 screens, 103 levels, and loads of secret paths, there's always a way out. And they all lead to the lair of the Elsewhere Evilmeister, Heady Metal!

- TECHNICAL -

Game ID: 1010
Cartridge ID: 670-2130
Package ID: 670-2131
Barcode: 0 10086 01010 7

- TRIVIA -

Kid Chameleon for Genesis was released on May 28, 1992 in North America.

You can get a powerup that would turn Kid Chameleon into Rick from "Splatterhouse".

Export releases.
[EU] "Kid Chameleon [Model 1010-50]" 
[JP] "Chameleon Kid [Model G-4070]"
[KO] "Kid Chameleon" by Samsung
[BR] "Kid Chameleon" by Tec Toy

- TIPS AND TRICKS -

5,000 Bonus Points : Complete any level without collecting any special items to get 5,000 bonus points.

GAME GENIE CODE: DTSA-AA3N + DTRT-AA98
Hit enemies from anywhere (works with swords, tanks, axes, etc).

GAME GENIE CODE: REPT-A61G
Collect all items and helmets from anywhere above you.

GAME GENIE CODE: ALKA-AA68 + AJST-AA96
Walk thru walls.  May need to turn code off if you need to climb a wall.

GAME GENIE CODE: D48A-BN4Y
Gives you 3 seconds of invincibility time after being hit (instead of 1 second).

GAME GENIE CODE: AJEA-BA7Y + S5GA-CAD0 + AAGA-B69A + 21HA-DCSR + JXHA-D39T
Level select.  Go to the Option menu and use the "Controls" option to choose your starting level (by pressing Right).  It will start out showing the level number, but after 9 it will start using random numbers, letters, shapes, etc, so you'll need to keep track of what level it is. There are over 100 levels.

GAME GENIE CODE: ALHA-AA2W
Walk across any opening without falling (walk on air). Release directional pad to drop/fall. Even works if you're up on blocks.

GAME GENIE CODE: ALHA-AA2W + AK6A-AA86
Walk across any opening without falling ("walk on air"). You'll "walk on air" even if you release the directional pad. Press Down or Jump to drop/fall. Even works if you're up on blocks.

GAME GENIE CODE: D55A-GA6T
Always have the stronger diamond powers (even if you don't have any diamonds). Just press A + Start to use it.

GAME GENIE CODE: AL2T-AA6T + ALYA-AA3Y
All characters can fly. Just jump and start tapping the C button. Notes: If you're the Juggernaut or Micromax, don't fly up to the very top of the screen or you'll die. If you're Micromax, don't press jump and C together while under blocks or you'll die (just press jump to get the blocks). Code can be turned on or off at any time.

GAME GENIE CODE: AC2T-A2HN
High jump.

GAME GENIE CODE: AC2T-ANHN
Ultra high controllable jump.  Keep the jump button pressed to jump all the way to the top of the screen, or release it sooner for shorter jumps.

GAME GENIE CODE: AC2T-A2HN + AC2T-BAHE
High jump with slower moon descent.

GAME GENIE CODE: AC2T-ANHN + AC2T-BAHE
Ultra high jump with slower moon descent.

GAME GENIE CODE: RF5T-A6T8
Most characters can shoot cannon balls by pressing C. Works on: Kid Chameleon, Cyclone, Juggernaut, Berzerker, and Micromax. It also works on EyeClops, but he can die if you press C while you're touching a wall.  Code can be turned on or off at any time.

GAME GENIE CODE: RF5T-A6WJ + BDWA-AA7J
Most characters get the ability to shoot a ray gun that reveals hidden blocks (just like EyeClops) by pressing C.  Works on: Kid Chameleon, Cyclone, Red Stealth, EyeClops, Berzerker, and Micromax.  Note: With Red Stealth, if you tap the C button once, he swings his sword, if you tap the C button quickly two times, he shoots the ray gun.  Code can be turned on or off at any time.

GAME GENIE CODE: HMHA-GA7J
Weaker enemies die just by walking into them, although you still take damage. NOTE: May only work on Dragons?

GAME GENIE CODE: AC2T-BAHE
High jump. Lightly tap the jump button to jump much higher. If you press and hold the jump button, you'll jump the normal height. May need to switch off in some areas (if you get stuck).

GAME GENIE CODE: AC2T-AWHE
Super high jump.  Lightly tap the jump button to jump all the way to the top of the screen. If you press and hold the jump button, you'll jump the normal height. May need to switch off in some areas (if you get stuck).

- STAFF -

Developed by Sega Technical Institute

Game Design: Hoyt Ng, Broderick Macaraeg, William G. Dunn, Graeme Bayless
Programming: B. C. Tchiu Le, Bill Willis, Steve Woita, Mark Cerny
Art: Craig Stitt, Alan Ackerman, Yasushi Yamaguchi, Brenda Ross, Paul Mica
Sound: Nu Romantic Production
Special Thanks: Scott Chandler, Hugh Bowen, Haven Dubrul, Test Group

- PORTS -

* CONSOLES: 
[US] Sony PS2 (nov.7, 2006) "Sega Genesis Collection [Model SLUS-21542]" 
Nintendo Wii [Virtual Console] [US] (may.28, 2007) [Model MBCE] 
Microsoft XBOX 360 [US] (feb.10, 2009) "Sonic's Ultimate Genesis Collection [Model 68034]" 
Sony PlayStation 3 [US] (feb.10, 2009) "Sonic's Ultimate Genesis Collection [Model BLUS-30259]" 

* HANDHELDS: 
[US] Sony PSP (nov.16, 2006) "Sega Genesis Collection [Model ULUS-10192]" 

* COMPUTERS: 
PC [MS Windows, CD-ROM] [JP] (sept.22, 2000) "Sega Archives from USA Vol. 3" 
[US] PC [MS Windows, CD-ROM] (2000) "Sega Smash Pack 2" 
PC [Steam] [US] (sept.13, 2010) "Kid Chameleon [Model 34311]" : both stand-alone and as part of "SEGA Genesis Classics Pack 2" 
PC [MS Windows, DVD-ROM] [US] (mar.15, 2011) "Sega Genesis Classic Collection - Gold Edition" 
PC [Steam] [US] (mar.25, 2011) "SEGA Genesis Classics Collection"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93467&o=2

$end

$info=mt_kcham,
$megatech=mt_kcham,
$bio

Sega Mega-Tech cart. published 30 years ago:

Kid Chameleon (c) 1992 Sega.

See the original genesis release entry, "Kid Chameleon [Model 1010]", for more information about the game itself.

- TECHNICAL -

Runs on the "Mega-Tech System" hardware.
Cartridge ID: 610-0239-60

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2359&o=2

$end

$amigaocs_flop=kidchaos,
$bio

Commodore Amiga 500 disk. published 28 years ago:

Kid Chaos (c) 1994 Ocean Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74389&o=2

$end

$cd32=kidchaos,
$bio

Commodore Amiga CD32 disc published 28 years ago:

Kid Chaos (c) 1994 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=106941&o=2

$end

$gameboy=kiddrac,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Kid Dracula [Model DMG-DF-USA] (c) 1993 Konami, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66258&o=2

$end

$amigaocs_flop=kidglove,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Kid Gloves (c) 1990 Millennium Game Products

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74390&o=2

$end

$amigaocs_flop=kidglov2,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Kid Gloves II (c) 1992 Millennium Game Products

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74391&o=2

$end

$nes=kidicars,kidicars1,
$vgmplay=kidicars1_nes,
$bio

Nintendo NES cart. published 35 years ago:

Kid Icarus - Angel Land Story (c) 1987 Nintendo of America, Inc.

North American release. Game developed in Japan. See the original for more information; "Hikari Shinwa - Palthena no Kagami [Model FMC-PTM]".

Description from the back cover:

Far away in a kingdom called Angel Land, the evil goddess Medusa has stolen the Three Sacred Treasures and imprisoned the goddess of light, Palutena. As Kid Icarus, your mission is to find the treasures, destroy Medusa and rescue Palutena from the depths of the Palace in the Sky. To find the treasures you'll travel through ruins collecting weapons and storing power for use in combat against creatures of Medusa's army. Use your bow and arrow to ward off gatekeepers of the Underworld, Overworld and Skyworld as you strive towards your battle against Medusa. Will you survive to restore Palutena's light and return it to Angel Land? Only you know!

- TECHNICAL -

GAME ID: NES-KI-USA

- TRIVIA -

Released in July 1987 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55264&o=2

$end

$gameboy=kidicar,
$vgmplay=kidicar_gb,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Kid Icarus of Myths and Monsters (c) 1991 Nintendo Company, Limited.

Palutena had a nightmare, of an invasion by the demon Orcos and his minions. The goddess summons Pit – the leader of her army – and commands him to enter a special training that will give him the power to use Angel Land's three sacred treasures. Will Pit be able to overcome the threat that is Orcos?

- TECHNICAL -

Cartridge ID: DMG-KA-USA

- TRIVIA -

Kid Icarus of Myths and Monsters was released on November 05, 1991 in North America.

Unlike the first Kid Icarus, this game was released exclusively in the United States and Europe (as "Kid Icarus of Myths and Monsters [Model DMG-KA-UKV]"), until the game was re-released as part of the Nintendo 3DS Virtual Console where it made its japanese debut in February 8, 2012.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66260&o=2

$end

$cpc_flop=kidkitf2,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Kid Kit (c) 1986 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126518&o=2

$end

$snes=kidklownu,kidklownup,
$bio

Nintendo Super NES cart. published 28 years ago:

Kid Klown in Crazy Chase (c) 1994 Kemco America, Inc. [USA]

- TECHNICAL -

GAME ID: SNS-ZI-USA

- TRIVIA -

Released on September 10, 1994 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63154&o=2

$end

$snes=kidklown,
$bio

Nintendo Super NES cart. published 28 years ago:

Kid Klown in Crazy Chase [Model SNSP-ZI-EUR] (c) 1994 Kemco

- TRIVIA -

Reviews:
[FR] April 1995, Consoles + N.42: 75/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63153&o=2

$end

$nes=kidklown,
$bio

Nintendo NES cart. published 29 years ago:

Kid Klown in Night Mayor World (c) 1993 Kemco America, inc.

North American release. Game developed in Japan. See the original Famicom version for more information: "Mickey Mouse III - Yume Fuusen [Model KTB-MD]".

Description from the back cover:

Hi kids. I'm Kid Klown. And you know what? It looks like that mean old magician, the Night Mayor (get it? Nightmare?) has klown-napped my funny family. So I'm going to play a joke on the dude. But I really need your help. Because he lives in a wild klown-dominion, with a bunch of real goons. And all I have is some magic balloons. So c'mon and give me a hand. I just "nose" you can't wait to get started!

- TECHNICAL -

GAME ID: NES-NM-USA

- TRIVIA -

Released in April 1993 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55265&o=2

$end

$snes_bspack=kidklown,kidklowna,
$bio

Kid Klown no Crazy Chase (c) 199? Unknown [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126144&o=2

$end

$snes=kidklownj,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Kid Klown no Crazy Chase (c) 1994 Kemco

Kid Klown no Crazy Chase is an cute isometric action game by Kemco. The princess of the Klown Kingdom has been kidnaped by the evil Blackjack and it is a young clown given duty to bring her back. However, despite this interesting background story, the goal of the game is to run down a hill and to stop a bomb before it blows up. And to do so, our hero has the crazy mission to stop the really long fuse from lighting the bomb. Kid Klown can move sideways and the up/down buttons are used to change his speed - this obviously implies that our friend can't run backwards and backtrack his steps. Stages are of course full of hazards and Blackjack won't leave our clown friend alone for a second. The game requires a lot more than jumping over obstacles (such as small bushes, puddles, spikes and banana peels) - Kid Klown also has to dodge cars, logs, giant axes and boulders thrown at him. Floating balloons are also scattered around each stage and must be jumped at to free playing cards, coins and various other items hidden inside. If Kid Clown fails to find four different cards (Hearts, Spades, Diamonds and Clubs), he has to go back to the beginning of the stage and try again - thankfully, any already collected card stays in his equipment. The game also counts few hidden bonus stages and two mini games where all the accumulated coins scattered around the game can be used to buy lives and continues.

- TECHNICAL -

[Model SHVC-ZI]

- TRIVIA -

Released on October 21, 1994 in Japan for 6800 Yen.

- TIPS AND TRICKS -

Level select
------------
Hold L, then R on controllers one and two at the title screen. Press one of the following buttons to start at the corresponding level.
Level 2
Press A. 
Level 3
Press B. 
Level 4
Press X. 
Level 5
Press Y.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61608&o=2

$end

$nes=kidkool,
$bio

Nintendo NES cart. published 32 years ago:

Kid Kool and the Quest for the Seven Wonder Herbs (c) 1990 Vic Tokai

North American release. Game developed in Japan. See the original Famicom version for more information: "Kakefu Kimi no Jump Tengoku - Speed Jigoku [Model VIC-KX]".

Description from the back cover:

This is the fastest paced video game anywhere. A race against the clock that only lightning-quick reflexes can win.

Three days. That's all that's left to bring back the Seven Wonder Herbs from the evil Empire of Draxor and asve King Voldam. The diabolical Crown Prince of Draxor has sent out a hellish army to guard them. Now he waits at the gates of the kingdom to lay it waste when the quest fails. The only ones with a chance to get through are Kid Kool -- and you.

You and the Kid are up against an assortment of enemies and obstacles that would turn most youngsters green. To get past them, all you have are furry friends called "wickies." And your magic jumping shoes.

Whatever happens, you've got to keep moving. But most of all, you've got to keep cool.

- TECHNICAL -

GAME ID: NES-KX-USA

- TRIVIA -

Released in March 1990 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55266&o=2

$end

$info=kidniki,kidnikib,
$bio

Arcade Video game published 36 years ago:

Kid Niki - Radical Ninja (c) 1986 Irem.

Export version. For more information about the game itself, please see the original Japanese version entry; "Kaiketsu Yanchamaru".

- TRIVIA -

Kid Niki Radical Ninja was released in December 1986. It is known in Japan as "Kaiketsu Yanchamaru".

In this Export version, Kid Niki has spiky hair and a little rat tail. In the Japanese version, Kid Niki has a more traditional Japanese haircut.

- SERIES -

1. Kid Niki - Radical Ninja (1986)
2. Kaiketsu Yanchamaru 2 - Karakuri Land (1991, Nintendo Famicom)
3. Kaiketsu Yanchamaru 3 - Taiketsu! Zouringen (1993, Nintendo Famicom)

- PORTS -

* CONSOLES:
Nintendo Famicom (1987)
Nintendo Game Boy

* COMPUTERS:
Commodore C64 (1987)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1273&o=2

$end

$info=kidnikiu,
$bio

Arcade Video game published 36 years ago:

Kid Niki - Radical Ninja (c) 1986 Data East USA, Incorporated.

Specific US release. For more information about the game itself, please see the original Japanese version entry; "Kaiketsu Yanchamaru".

- TRIVIA -

Kid Niki Radical Ninja was released in December 1986 in USA.

- PORTS -

The following ports are US releases only : 

* CONSOLES: 
[US] Nintendo NES (nov.1987) [Model NES-KD] 

* COMPUTERS: 
[US] Commodore C64 (1987) 
[US] Apple II (1987)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=36340&o=2

$end

$apple2_flop_orig=kidniki,
$apple2_flop_clcracked=kidniki,
$bio

Apple II 5.25 disk. published 34 years ago:

Kid Niki - Radical Ninja (c) 1988 Data East USA, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229320&o=2

$end

$nes=kidniki1,kidniki,
$bio

Nintendo NES cart. published 35 years ago:

Kid Niki - Radical Ninja (c) 1987 Data East USA, Inc.

North American release. Game developed in Japan. See the original Famicom version for more information: "Kaiketsu Yancha Maru [Model IF-07]".

Description from the back cover:

KID NIKI is truly AWESOME! This rad and bad punk dude is out to rescue his spike-haired girlfriend, Princess Margo, from the clutches of the Stone Wizard. Armed with a razor-sharp sword, this miniature madman slices his rivals down to size!

- TECHNICAL -

GAME ID: NES-KD-USA

- TRIVIA -

Released in November 1987 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55267&o=2

$end

$info=horekid,horekidb,horekidb2,
$vgmplay=horekid,
$bio

Arcade Video game published 35 years ago:

キッドのホレホレ大作戦 (c) 1987 Nichibutsu.
(Kid no Hore Hore Daisakusen)

- TECHNICAL -

The board consists of two PCB's connected with two ribbon cables.

* PCB 1 :
Main CPU : Motorola 68000 (@ 8 Mhz)
ROMS: 1 - 8

* PCB 2 :
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : Yamaha YM3526 (@ 4 Mhz), (2x) DAC
ROMS : 9 - 16

Players: Up to 2
Control: 8-way joystick
Buttons: 3

- TRIVIA -

Kid no Hore Hore Daisakusen was released in April 1987 in the Japanese arcades.

The title of this game translates from Japanese as 'Dig Dig Kid's Great Operation'

An Italian bootleg / hack of this game is known as "Booby Kids".

- STAFF -

Sound composers : Kenji Yoshida, Hiroshi Funaba

- PORTS -

* CONSOLES:
Nintendo Famicom (1987) "Booby Kids [Model NBF-BB]"
[JP] Nintendo Game Boy (june.25, 1993) "Booby Boys [Model DMG-B8J]" 
[JP] NEC PC-Engine (1990) "Cratermaze" 
[JP] NEC PC-Engine "Doraemon Meikyuu Daisakusen" - featuring Doraemon characters.
[JP] Sony PS4 [PSN] (feb.12, 2016) "Arcade Archives - Kid no Hore Hore Daisakusen [Model CUSA-04419]" 
Sony PlayStation 4 [PSN] [US] (apr.26, 2016) "Arcade Archives - Kid's HoreHore Daisakusen [Model CUSA-05203]" 
Sony PlayStation 4 [PSN] [EU] [AU] (aug.30, 2016) "Arcade Archives - Kid's HoreHore Daisakusen [Model CUSA-05577]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1274&o=2

$end

$gba=kidpaddl,
$bio

Nintendo GBA cart. published 17 years ago:

Kid Paddle [Model AGB-BYLP-EUR] (c) 2005 Atari Interactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71351&o=2

$end

$apple2gs_flop_misc=kidtalk,
$bio

Apple IIGS disk. published 35 years ago:

Kid Talk (c) 1987 First Byte Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115071&o=2

$end

$gba=kidcards,
$bio

Nintendo GBA cart. published 17 years ago:

Kid's Cards [Model AGB-BCXE-USA] (c) 2005 Majesco Ent. Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71352&o=2

$end

$ekara_japan=ec0010,
$bio

Takara e-Kara EC series cart. published 22 years ago:

Kid's Mix Vol. 1 [Model EC0010-KID] (c) 2000 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146922&o=2

$end

$ekara_japan=ec0034,
$bio

Takara e-Kara EC series cart. published 22 years ago:

Kid's Mix Vol. 3 [Model EC0034-KID] (c) 2000 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146923&o=2

$end

$ekara_japan=ec0020,
$bio

Takara e-Kara EC series cart. published 22 years ago:

Kid's Mix Volu. 2 [Model EC0020-KID] (c) 2000 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237582&o=2

$end

$adam_flop=kidstriv,kidstriva,
$bio

Coleco Adam disk. published 36 years ago:

Kid's TriviaPak I (c) 1986 Mr. T Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109560&o=2

$end

$vis=kidfun,
$bio

Memorex VIS CD published 30 years ago:

Kid-Fun (c) 1992 Mindplay

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301010&o=2

$end

$apple2_flop_clcracked=kidleido,
$bio

Apple II 5.25 disk. published 32 years ago:

Kid-Leidoscope (c) 1990 Mindplay

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231148&o=2

$end

$nes=kiddysun,
$bio

Nintendo Famicom cart. published 35 years ago:

Kidddy Sun in Fantasia (c) 1987 EraTech.

A pirate hack of "Adventure Island" featuring different sprites.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65170&o=2

$end

$spectrum_cass=kiddisof,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Kiddisoft issue 1 (c) 1985 Kiddisoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145860&o=2

$end

$to_flop=kidkit,kidkitb,kidkita,
$bio

Thomson TO disk. published 36 years ago:

Kidkit (c) 1986 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107793&o=2

$end

$info=kidnap,
$bio

Pinball published 36 years ago:

Kidnap (c) 1986 CIC Play.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=9733&o=2

$end

$spectrum_cass=kidnap,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Kidnap [Model CSAC 606] (c) 1985 Sparklers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79436&o=2

$end

$specpls3_flop=kidnappe,
$bio

Sinclair ZX Spectrum+3 disk. published 29 years ago:

Kidnapped (c) 1993 Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147740&o=2

$end

$spectrum_cass=kidnappe,
$bio

Sinclair ZX Spectrum cass. published 29 years ago:

Kidnapped (c) 1993 Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286738&o=2

$end

$specpls3_flop=kidnafps,
$bio

Sinclair ZX Spectrum+3 disk. published 29 years ago:

Kidnapped + For Pete's Sake (c) 1993 Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147741&o=2

$end

$snes=ggundam,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Kidou Butouden G Gundam (c) 1994 Bandai

- TECHNICAL -

[Model SHVC-AGMJ-JPN]

- SERIES -

1. Mobile Suit Gundam (1993)
2. Mobile Suit Gundam EX Revue (1994)
3. Kidou Butouden G Gundam [Model SHVC-AGMJ-JPN] (1994, Super Famicom)
4. Final Shooting - Mobile Suit Gundam (1995)
5. Kidou Senshi Gundam W - Endless Duel (1996, Super Famicom)
6. Gundam Battle Assault (1998, PlayStation)
7. Mobile Suit Gundam - Giren's Greed, Blood of Jion (2000, PlayStation)
8. Mobile Suit Gundam - Journey to Jaburo (2000, PS2)
9. Kidou Senshi Gundam - Renpou vs. Zeon [Model GDL-0001] (2001)
10. Kidou Senshi Gundam - Renpou vs. Zeon DX [Model GDL-0006] (2001)
11. Mobile Suit Gundam - Jionic Front (2001, PS2)
12. Mobile Suit Z Gundam - AEUG Vs. Titan (2003)
13. Mobile Suit Gundam SEED (2003, Sony PS2)
14. Mobile Suit Gundam - Encounters in Space (2003, Sony PS2)
15. Mobile Suit Gundam - Pilots Locus (2004, GameCube)
16. Mobile Suit Gundam Vs. Gundam Z (2004, GameCube)
17. Mobile Suit Gundam SEED - Never Ending Tomorrow (2004, PS2)
18. Mobile Suit Z Gundam - AEUG Vs. Titan DX (2004)
19. Mobile Suit Gundam - One Year War (2005, PS2)
20. Mobile Suit Gundam SEED - Federation VS ZAFT (2005)
21. Mobile Suit Gundam Climax U.C. (2006, PS2)
22. Mobile Suit Gundam SEED Destiny - Federation VS ZAFT II (2006)
23. Mobile Suit Gundam SEED Destiny - Federation VS ZAFT II Plus (2006, PS2)
24. Kidou Senshi Gundam - Senjou no Kizuna (2006)
25. Mobile Suit Gundam - Gundam VS. Gundam (2008)
26. Mobile Suit Gundam: Gundam vs. Gundam Next (2009)
27. Mobile Suit Gundam Extreme Vs. (2010)
28. Mobile Suit Gundam Extreme VS. Full Boost (2012)
29. Mobile Suit Gundam Extreme VS. Maxi Boost (2014)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61609&o=2

$end

$gba=kidopuyo,
$bio

Nintendo GBA cart. published 17 years ago:

Kidou Gekidan Harouza Haro Ichiza - Haro no Puyo Puyo (c) 2005 Bandai.

- TECHNICAL -

Cartridge ID: [Model AGB-BH6J-JPN]
Package ID: [Model AGB-P-BH6J]

- TRIVIA -

rtReleased on July 21, 2005 in Japan.

- SERIES -

1. Puyo Puyo [Model IA-9106] (1991, MSX 2)
2. Puyo Puyo (1992, Arcade)
3. Puyo Puyo 2 (1994, Arcade)
6. Puyo Puyo Sun [Model 610-0374-11] (1996, Arcade)
7. Puyo Puyo Da! featuring ELLENA System (1999, Arcade)
8. Puyo Puyo 4 [Model HDR-0014] (1999, Dreamcast)
9. Puyo Puyo Fever (2003, Arcade)
10. Puyo Puyo Fever 2 [SLPM 66104] (2005, PS2)
11. Kidou Gekidan Harouza Haro Ichiza - Haro no Puyo Puyo [Model AGB-BH6J-JPN] (2005, GBA)
12. Puyo Puyo! 15th Anniversary [Model NTR-P-APUJ] (2006, Nintendo DS)
13. Puyo Puyo!! 20th Anniversary [Model NTR-P-TP4J] (2011, Nintendo DS)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47760&o=2

$end

$megadriv=patlabor,
$vgmplay=patlabor_md,
$bio

Sega Mega Drive cart. published 30 years ago:

Kidou Keisatsu Patlabor - 98-shiki Kidou Seyo! (c) 1992 Ma-Ba

- TECHNICAL -

GAME ID: T-16013

- TRIVIA -

Released on October 23, 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56604&o=2

$end

$pcecd=patlabor,
$bio

NEC PC-Engine CD published 29 years ago:

Kidou Keisatsu Patlabor - Griffon Hen (c) 1993 Riverhill Software

- TECHNICAL -

BARCODE: 4967652101065
GAME ID: RHCD-3006

- TRIVIA -

Released on September 30, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58249&o=2

$end

$gameboy=patlabor,
$bio

Nintendo Game Boy Cart. published 32 years ago:

Kidou Keisatsu Patlabor - Nerawareta Machi 1990 [Model DMG-MOJ] (c) 1990 Yutaka

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66262&o=2

$end

$snes=patlabor,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Kidou Keisatsu Patlabor [Model SHVC-PX] (c) 1994 BEC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61610&o=2

$end

$dc=ksnntm,
$bio

Sega Dreamcast GD published 23 years ago:

Kidou Senkan Nadesico - Nadesico the Mission [Model T-27901M] (c) 1999 Kadokawa Shoten [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135588&o=2

$end

$gbcolor=nadesico,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Kidou Senkan Nadesico - Ruri Ruri Mahjong [Model CGB-AQNJ-JPN] (c) 1999 King Records

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68118&o=2

$end

$saturn=ksn3year,
$bio

Sega Saturn CD published 24 years ago:

Kidou Senkan Nadesico - The Blank of 3 Years (c) 1998 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59303&o=2

$end

$saturn=ksnyap,
$bio

Sega Saturn CD published 25 years ago:

Kidou Senkan Nadesico - Yappari Saigo ha [Ai ga Katsu] ? (c) 1997 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59304&o=2

$end

$arcadia=gundam,
$bio

Arcadia cart. published 39 years ago:

Kidou Senshi Gundam (c) 1983 Bandai.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49262&o=2

$end

$saturn=gundam,gundama,gundamb,
$bio

Sega Saturn CD published 27 years ago:

Kidou Senshi Gundam (c) 1995 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59305&o=2

$end

$snes=gndmxdim,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Kidou Senshi Gundam - Cross Dimension 0079 [Model SHVC-78] (c) 1995 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61611&o=2

$end

$saturn=gundgiks,gundgiksa,
$bio

Sega Saturn CD published 24 years ago:

Kidou Senshi Gundam - Gihren no Yabou - Kouryaku Shireisho (c) 1998 Bandai

- TECHNICAL -

GAME ID: T-13333G

- TRIVIA -

Released on October 08, 1998 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59308&o=2

$end

$saturn=gundgihr,gundgihra,gundgihrb,
$bio

Sega Saturn CD published 24 years ago:

Kidou Senshi Gundam - Gihren no Yabou (c) 1998 Bandai

- TECHNICAL -

GAME ID: T-13327G

- TRIVIA -

Released on April 09, 1998 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59306&o=2

$end

$saturn=gundgihrsg,
$bio

Sega Saturn CD published 24 years ago:

Kidou Senshi Gundam - Gihren no Yabou (c) 1998 Bandai

'Shokai Genteiban' edition.

- TECHNICAL -

GAME ID: T-13330G

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59307&o=2

$end

$wscolor=gundtoku,
$bio

Bandai WonderSwan Color cart. published 19 years ago:

Kidou Senshi Gundam - Giren no Yabou - Tokubetsu Hen - Aoki Hoshi no Hasha (c) 2003 Bandai Co., Ltd.

- TECHNICAL -

GAME ID: SWJ-BANC3A

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86457&o=2

$end

$dc=gundznk,
$bio

Sega Dreamcast GD published 22 years ago:

Kidou Senshi Gundam - Giren no Yabou - ZEON NO KEIFU [Model T-13305M] (c) 2000 Bandai Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135590&o=2

$end

$pc8801_flop=gundamdt,
$bio

NEC PC-8801 Series disk. published 38 years ago:

Kidou Senshi Gundam - Gundam Daichi ni Tatsu (c) 1984 Rapport.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92172&o=2

$end

$fm7_cass=gundam,
$bio

Fujitsu FM-7 cass. published 38 years ago:

Kidou Senshi Gundam - Jet Stream Attack (c) 1984 Bandai Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93746&o=2

$end

$msx2_flop=msfield,
$bio

MSX 2 disk. published 34 years ago:

Kidou Senshi Gundam - MS Field (c) 1988 Family Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101751&o=2

$end

$pc8801_flop=msfield,msfielda,
$bio

NEC PC-8801 Series disk. published 33 years ago:

Kidou Senshi Gundam - MS Field (c) 1989 Family Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92173&o=2

$end

$info=gundmgd,gundmct,
$bio

Sega NAOMI cart. published 21 years ago:

機動戦士ガンダム連邦vs.ジオン (c) 2001 Capcom.
(Kidou Senshi Gundam - Renpou vs. Zeon)

- TECHNICAL -

Runs on the Sega "NAOMI" hardware.

- TRIVIA -

Released in March 2001 in Japan.

The title translates from Japanese as 'Mobile Suit Gundam - Federation Vs. Zeon'.

- SERIES -

1. Mobile Suit Gundam (1993)
2. Mobile Suit Gundam EX Revue (1994)
3. Kidou Butouden G Gundam [Model SHVC-AGMJ-JPN] (1994, Super Famicom)
4. Final Shooting - Mobile Suit Gundam (1995)
5. Kidou Senshi Gundam W - Endless Duel (1996, Super Famicom)
6. Gundam Battle Assault (1998, PlayStation)
7. Mobile Suit Gundam - Giren's Greed, Blood of Jion (2000, PlayStation)
8. Mobile Suit Gundam - Journey to Jaburo (2000, PS2)
9. Kidou Senshi Gundam - Renpou vs. Zeon [Model GDL-0001] (2001)
10. Kidou Senshi Gundam - Renpou vs. Zeon DX [Model GDL-0006] (2001)
11. Mobile Suit Gundam - Jionic Front (2001, PS2)
12. Mobile Suit Z Gundam - AEUG Vs. Titan (2003)
13. Mobile Suit Gundam SEED (2003, Sony PS2)
14. Mobile Suit Gundam - Encounters in Space (2003, Sony PS2)
15. Mobile Suit Gundam - Pilots Locus (2004, GameCube)
16. Mobile Suit Gundam Vs. Gundam Z (2004, GameCube)
17. Mobile Suit Gundam SEED - Never Ending Tomorrow (2004, PS2)
18. Mobile Suit Z Gundam - AEUG Vs. Titan DX (2004)
19. Mobile Suit Gundam - One Year War (2005, PS2)
20. Mobile Suit Gundam SEED - Federation VS ZAFT (2005)
21. Mobile Suit Gundam Climax U.C. (2006, PS2)
22. Mobile Suit Gundam SEED Destiny - Federation VS ZAFT II (2006)
23. Mobile Suit Gundam SEED Destiny - Federation VS ZAFT II Plus (2006, PS2)
24. Kidou Senshi Gundam - Senjou no Kizuna (2006)
25. Mobile Suit Gundam - Gundam VS. Gundam (2008)
26. Mobile Suit Gundam: Gundam vs. Gundam Next (2009)
27. Mobile Suit Gundam Extreme Vs. (2010)
28. Mobile Suit Gundam Extreme VS. Full Boost (2012)
29. Mobile Suit Gundam Extreme VS. Maxi Boost (2014)

- PORTS -

* CONSOLES:
[JP] Sony PS2 (2001)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4003&o=2

$end

$dc=gundmgddx,
$bio

Sega Dreamcast GD published 20 years ago:

Kidou Senshi Gundam - Renpou vs. Zeon & DX [Model T-13306M] (c) 2002 Bandai Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135591&o=2

$end

$info=gundmxgd,
$bio

Sega NAOMI GD-ROM published 21 years ago:

機動戦士ガンダム連邦vs.ジオンDX (c) 2001 Capcom.
(Kidou Senshi Gundam - Renpou vs. Zeon DX)

An upgrade of "Mobile Suit Gundam - Federation Vs. Zeon" including more levels and some outer space missions.

- TECHNICAL -

GAME ID: GDL-0006
Runs on the Sega "NAOMI GD-ROM System" hardware.

- TRIVIA -

Released in September 2001 in Japan.

The title transmlates from Japanese as 'Mobile Suit Gundam - Federation Vs. Zeon Deluxe'.

- SERIES -

1. Mobile Suit Gundam (1993)
2. Mobile Suit Gundam EX Revue (1994)
3. Kidou Butouden G Gundam [Model SHVC-AGMJ-JPN] (1994, Super Famicom)
4. Final Shooting - Mobile Suit Gundam (1995)
5. Kidou Senshi Gundam W - Endless Duel (1996, Super Famicom)
6. Gundam Battle Assault (1998, PlayStation)
7. Mobile Suit Gundam - Giren's Greed, Blood of Jion (2000, PlayStation)
8. Mobile Suit Gundam - Journey to Jaburo (2000, PS2)
9. Kidou Senshi Gundam - Renpou vs. Zeon [Model GDL-0001] (2001)
10. Kidou Senshi Gundam - Renpou vs. Zeon DX [Model GDL-0006] (2001)
11. Mobile Suit Gundam - Jionic Front (2001, PS2)
12. Mobile Suit Z Gundam - AEUG Vs. Titan (2003)
13. Mobile Suit Gundam SEED (2003, Sony PS2)
14. Mobile Suit Gundam - Encounters in Space (2003, Sony PS2)
15. Mobile Suit Gundam - Pilots Locus (2004, GameCube)
16. Mobile Suit Gundam Vs. Gundam Z (2004, GameCube)
17. Mobile Suit Gundam SEED - Never Ending Tomorrow (2004, PS2)
18. Mobile Suit Z Gundam - AEUG Vs. Titan DX (2004)
19. Mobile Suit Gundam - One Year War (2005, PS2)
20. Mobile Suit Gundam SEED - Federation VS ZAFT (2005)
21. Mobile Suit Gundam Climax U.C. (2006, PS2)
22. Mobile Suit Gundam SEED Destiny - Federation VS ZAFT II (2006)
23. Mobile Suit Gundam SEED Destiny - Federation VS ZAFT II Plus (2006, PS2)
24. Kidou Senshi Gundam - Senjou no Kizuna (2006)
25. Mobile Suit Gundam - Gundam VS. Gundam (2008)
26. Mobile Suit Gundam: Gundam vs. Gundam Next (2009)
27. Mobile Suit Gundam Extreme Vs. (2010)
28. Mobile Suit Gundam Extreme VS. Full Boost (2012)
29. Mobile Suit Gundam Extreme VS. Maxi Boost (2014)

- PORTS -

* CONSOLES:
[JP] Sega Dreamcast (2002)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4004&o=2

$end

$info=gundcb79,gundcb79a,
$bio

Arcade Video game published 17 years ago:

Kidou Senshi Gundam 0079 - Card Builder (c) 2005 Namco Bandai Games, Incorporated.

Kidou Senshi Gundam 0079 - Card Builder is an arcade-based, battle strategy, collectible card game based in the original Gundam universe. Player's build card decks to use on the console playfield to battle against the computer or in networked games against other players at other consoles within the same game center or across Japan.

- TECHNICAL -

Each terminal contains one Naomi2 and the main screen cabinet contains two Naomi2 boards.

- TRIVIA -

Kidou Senshi Gundam 0079 was released in December 2005 in Japan.

- SERIES -

1) Kidou Senshi Gundam 0079 - Card Builder (2005)
2) Kidou Senshi Gundam 0083 - Card Builder (2007)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32444&o=2

$end

$info=gundcb83,gundcb83a,gundcb83b,
$bio

Arcade Video game published 15 years ago:

Kidou Senshi Gundam 0083 - Card Builder (c) 2007 Namco Bandai Games, Incorporated.

Kidou Senshi Gundam 0083 - Card Builder is an arcade-based, battle strategy, collectible card game based in the original Gundam universe. Player's build card decks to use on the console playfield to battle against the computer or in networked games against other players at other consoles within the same game center or across Japan.

Players must select which faction to play for, either Earth Federation or Zeon when they buy an IC card from a nearby vending machine. Players can field a deck using only cards from that faction including pilot, mecha, and weapon cards.  Custom cards can be used by either faction.

To begin the player must insert his IC card and coins into the console. Then the player must select whether to play against the computer, against another player in the same game center, or against another player anywhere in Japan.  Next the player uses a trackball to select his desired battlefield.  Then the player must select his deck to use in battle.  

Players must place the cards they plan to field in battle on the play field where a sensor reads them. Mobile Suit cards must have a pilot and at least one weapon card to be used in battle. Additional weapon, custom, and mothership cards are optional. Each card has a point value (based on it's utility in battle) and players may only field cards up to a limited point value. Point values usually limit the player to fielding just one or two mobile suits during a game. Once satisfied with his selections, the player can launch into battle.

In battle. Players move mecha cards on the play field of the console to control the positions of their mecha in battle. The trackball is used to move the mothership. Attack strategies are selected by three buttons (offense, defense, and high maneuver) which affect action results in a rock, paper, scissors fashion. When enemy mecha enter into the player's weapon attack range the enemy is targeted and the player can press the action button to attack. Once locked-on the player can wait for other battle systems to lock-on to perform multiple attacks in the same turn, but if a player waits too long the opponent may be able to lock on and deliver their attack first.  

Once action is initiated, the scene cuts to a close up of the attack and the opponents response. If attacked the player often has the opportunity to dodge or counter-attack by quickly pressing the action button when prompted. Attacked mobile suits will take damage and custom equipment and weapons may be destroyed in the attack. When a mobile suit is destroyed the player's power gauge goes down but so long as the player's mothership is still on the battlefield the mobile suit will resortie.   

Battle continues until the battle timer ends or a player's power gauge is depleted. Once a battle is completed battle results and pilot experience are stored on the player's IC card and a new playing card is dispensed by the console.

- TECHNICAL -

Each terminal contains one Naomi2 and the main screen cabinet contains two Naomi2 boards.

- TRIVIA -

Kidou Senshi Gundam 0083 was released in March 2007.

- TIPS AND TRICKS -

Players can use cards from the original "Kidou Senshi Gundam 0079 - Card Builder" game.

- SERIES -

1) Kidou Senshi Gundam 0079 - Card Builder (2005)
2) Kidou Senshi Gundam 0083 - Card Builder (2007)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32384&o=2

$end

$pc8801_cass=gundam2,
$bio

Kidou Senshi Gundam 2 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91240&o=2

$end

$snes=gndmf91,
$bio

Nintendo Super Famicom cart. published 31 years ago:

Kidou Senshi Gundam F91 - Formula Senki 0122 [Model SHVC-GP] (c) 1991 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61612&o=2

$end

$dc=gundamssj,
$bio

Sega Dreamcast GD published 23 years ago:

Kidou Senshi Gundam Gaiden - Colony no Ochichitachi de... [Model T-13302M] (c) 1999 Bandai Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135084&o=2

$end

$dc=gundamsst,
$bio

Sega Dreamcast GD published 21 years ago:

Kidou Senshi Gundam Gaiden - Special Version [Model T-13303M] (c) 2001 Bandai Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135085&o=2

$end

$saturn=gundg1tai,
$bio

Sega Saturn CD published 26 years ago:

Kidou Senshi Gundam Gaiden I - Senritsu no Blue Taikenban (c) 1996 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59311&o=2

$end

$saturn=gundg1,gundg1a,gundg1b,gundg1sp,
$bio

Sega Saturn CD published 26 years ago:

Kidou Senshi Gundam Gaiden I - Senritsu no Blue (c) 1996 Bandai

- TECHNICAL -

GAME ID: T-13307G

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59309&o=2

$end

$saturn=gundg2,
$bio

Sega Saturn CD published 26 years ago:

Kidou Senshi Gundam Gaiden II - Ao wo Uketsugu Mono (c) 1996 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59313&o=2

$end

$saturn=gundg2gen,
$bio

Sega Saturn CD published 26 years ago:

Kidou Senshi Gundam Gaiden II - Ao wo Uketsugu Mono [Genteiban] (c) 1996 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59312&o=2

$end

$saturn=gundg3,
$bio

Sega Saturn CD published 25 years ago:

Kidou Senshi Gundam Gaiden III - Sabakareshi Mono (c) 1997 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59315&o=2

$end

$saturn=gundg3gen,
$bio

Sega Saturn CD published 25 years ago:

Kidou Senshi Gundam Gaiden III - Sabakareshi Mono [Genteiban] (c) 1997 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59314&o=2

$end

$wswan=gundmsvs,
$bio

Bandai WonderSwan cart. published 23 years ago:

Kidou Senshi Gundam MSVS [Model SWJ-BAN015] (c) 1999 Bandai Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86344&o=2

$end

$gba=gundseed,
$bio

Nintendo GBA cart. published 18 years ago:

Kidou Senshi Gundam Seed - Tomo to Kimi to Koko de. [Model AGB-BGNJ-JPN] (c) 2004 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71353&o=2

$end

$gba=gundsedd,
$bio

Nintendo GBA cart. published 18 years ago:

Kidou Senshi Gundam Seed Destiny [Model AGB-B42J-JPN] (c) 2004 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71354&o=2

$end

$wscolor=gundseed,
$bio

Bandai WonderSwan Color cart. published 19 years ago:

Kidou Senshi Gundam Seed [Model SWJ-BANC36] (c) 2003 Bandai Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86458&o=2

$end

$wscolor=gundvol1,
$bio

Bandai WonderSwan Color cart. published 21 years ago:

Kidou Senshi Gundam Vol. 1 - Side 7 [Model SWJ-BANC07] (c) 2001 Bandai Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86459&o=2

$end

$wscolor=gundvol2,
$bio

Bandai WonderSwan Color cart. published 21 years ago:

Kidou Senshi Gundam Vol. 2 - Jaburo [Model SWJ-BANC17] (c) 2001 Bandai Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86460&o=2

$end

$wscolor=gundvol3,
$bio

Bandai WonderSwan Color cart. published 20 years ago:

Kidou Senshi Gundam Vol. 3 - A Baoa Qu [Model SWJ-BANC25] (c) 2002 Bandai Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86461&o=2

$end

$info=sdgndmps,
$bio

Arcade Video game published 31 years ago:

Kidou Senshi SD Gundam - Psycho Salamander no Kyoui oh (c) 1991 Banpresto.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 10 Mhz)
Sound CPU : Zilog Z80 (@ 3.579545 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), OKI6295 (@ 8 Khz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Released in September 1991.

The title of this game translates from Japanese as "Mobile Suit Super Deformed Gundam - Menace of Psycho Salamander".

For fanatics of this game, here is the full cast :
MS-05 : Zaku
MS-06 : Zaku II
MSM-04 : Acguy
MSM-04 N : Acgguy
MS-06 FZ : Zaku-Kai
MSM-03 : Gog
RMS-108 : Marasai
MS-09 : Dom
MA-07 : Grublo
U-Con
RMS-192M : Zaku-Mariner
MSM-10 : Zogg
MSM-07 : Z'Gok
Mad Angler
MS-07 H : Gouf Type-H
RMS-106 : Hizack
MSM-03 C : Hygog
MSM-07 E : Z'Gok E
MS-18 E : K?mpfer
RMS-154 : Barzam
MS-09 R : Rick Dom
MA-04 X : Zakrelo
MS-14 : Gelgoog
PMX-000 : Messala
Prinz Eugen
MAX-03 : Adzam
Magella-Attack
MS-15 : Gyan
MS-06 D : Desert-Zaku
MS-07 : Gouf
MA-08 : Byg Zam
MS-06 K : Zaku-Cannon
AMS-119 : Geara-Doga
NRX-044 : Asshimar
MS-06 Z : Bishop
MSN-03 : Jagd-Doga
MS-14 JG : Gelgoog J
MS-09 RII : Rick Dom II
RMS-117 : Galbady Beta
RX-139 : Hambrabi
NRX-055 : Bound-Doc
MRX-009 : Psyco-Gundam
PMX-001 : Palace-Athene
MS-06 R : Zaku Type-R
PMX-003 : The-O
MS-13 : Gassha
MA-05 : Bygro
NZ-333 : Alpha-Azieru
MS-06 S : Zaku
MSM-07 S : Z'Gok
MS-14 S : Gelgoog
MSN-02 : Sazabi
MSN-04 : Ziong
MAN-08 : Elmeth
Psyco-Salamander
General-Gundam
RGM-79 : GM
Halo
RX-78-2 : Gundam
RX-78-1 : Prototype-Gundam

- STAFF -

Producers : K. Kawaguchi, Toshifumi Kawashima
Main programmer : Big Common
Sub programmer : Merkava Mk II
Graphic designers : J.F. Sebastian, Muten Roshi
Sound programmer : King Bee
Art directors : Senba Takatsuna, Ohno Wepokichi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1275&o=2

$end

$snes=vgundam,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Kidou Senshi V Gundam [Model SHVC-VU] (c) 1994 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61613&o=2

$end

$snes=zgundam,
$bio

Nintendo Super Famicom cart. published 26 years ago:

Kidou Senshi Z Gundam - Away to the Newtype [Model SHVC-AO6J-JPN] (c) 1996 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61614&o=2

$end

$nes=zgundamh,
$bio

Nintendo Famicom cart. published 35 years ago:

Kidou Senshi Z Gundam - Hot Scramble (c) 1987 FMG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69276&o=2

$end

$nes=zgundam,zgundamfv,
$vgmplay=ki_fc,
$bio

Nintendo Famicom cart. published 36 years ago:

機動戦士Zガンダム ホットスクランブル (c) 1986 Bandai
(Kidou Senshi Z Gundam - Hot Scramble)

- TECHNICAL -

GAME ID: BA-ZG
Barcode: T4902425 06816 9

- TRIVIA -

Released on August 28, 1986 in Japan.

- STAFF -

Game Design: Masanobu Endoh
Game Program: Hiroshi Shimaoka
2nd Unit Game Design: Satoshi Naitou (Thomas Akynd Knight)
2nd Unit Game Program: Koichi Yamamoto (Charlie Yamamo)
Sound Effect: Nobuyuki ounogi
Music composed by: Neil Sedaka
Sound Program: Nobuyuki ounogi
Visual Effect: Hiroshi Shimaoka
Mobile Suit Design: Kunio oukawara, Kazumi Fujita, Mamoru Nagano, Makoto Kobayashi
Space Fortress and Fa Yuilee CG assisted by: Norihiro Sekizuka
Character Coding: Masanobu Endoh
Map Making: Satoshi Naitou (Thomas Akynd Knight), Yasuhiro ouhori
Space Scene Layout: Masanobu Endoh, Haruhisa Yajima (Yaj Mahal from India)
Data Coding: Haruhisa Yajima (Yaj Mahal)
Original Story: Yoshiyuki Tomino
Product Management: Eisaku Maniwa, Hazure Moroboshi
Marketing: Shinji Hashimoto (Meijin)
Hard Ware Support: Akinobu Hoshi
Special Thanks to: Mikio Ishigami, Takashi Nakada, Makoto Mishina, Kunihiko Imai
Programmed at Game Studio Harajuku by: HP64000 LD System
Hewlett Packard Character coded by: Kazuo Kurosu (Kei Cross)
Character Editor: SMC-Sony
Copyright: Nippon Sunrise, Soutsu Agency, Bandai
Dedicated to: Mobile suit mania
Directed by: Masanobu Endoh

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54285&o=2

$end

$saturn=zgundkou,
$bio

Sega Saturn CD published 25 years ago:

Kidou Senshi Z Gundam - Kouhen Uchuu wo Kakeru (c) 1997 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59316&o=2

$end

$saturn=zgundzen,zgundzena,zgundzenb,zgundzenc,
$bio

Sega Saturn CD published 25 years ago:

Kidou Senshi Z Gundam - Zenpen Zeta no Kodou (c) 1997 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59317&o=2

$end

$snes=dion,dionp,
$bio

Nintendo Super Famicom cart. published 30 years ago:

機動装甲 ダイオン (c) 1992 Vic Tokai
(Kidou Soukou DION)

Kidou Soukou Dion is a vertical shoot'em up. In the year 2027, machines have conquered the world of humans. But more than a millennium later, a group of enslaved robots decide to revolt against their new masters and put all their efforts together to build a special fighting suit. However, only a human can wear and control the power-suit. The player takes control of this humanoid-suit and flies through enemy forces.

One of the originality of the game is to use a weapon system based on experience points - Each defeated enemy gives the suit experience points, in a way similar to a role playing game. A counter at the top of the screen displays how many points are needed before the current weapon can be upgraded to the next level. However, weapons instantly lose their current upgrade as soon as the ship gets hit. The game also offers four different weapons that can be switched at any time during the game : Vulcan Gun, Homing Lasers, Green forward beam-laser and Blue side-way gun. Kidou Soukou Dion features six varied and usually long areas, with a middle-stage and an even tougher end of stage boss.

- TECHNICAL -

Cartridge ID: SHVC-DY

- TRIVIA -

Released on December 14, 1992 in Japan for 8500 Yen.

Export releases:
[US] "Imperium [Model SNS-DN-USA]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61615&o=2

$end

$gba=anglayer,
$bio

Nintendo GBA cart. published 21 years ago:

Kidou Tenshi Angelic Layer - Misaki to Yume no Tenshi-tachi [Model AGB-AALJ-JPN] (c) 2001 Epoch Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71355&o=2

$end

$pc98=kids,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Kids - SAP 2nd. File (c) 1991 Great.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89853&o=2

$end

$x68k_flop=sap2,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

Kids - SAP 2nd. File (c) 1992 Great.

- TECHNICAL -

FD x3

- TRIVIA -

Released in june 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87812&o=2

$end

$pippin=kidsbox,
$bio

Bandai Pippin CD published 26 years ago:

Kids Box [Model BDS-20003] (c) 1996 ASK Kodansha Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122083&o=2

$end

$vis=kids_ranch,
$bio

Memorex VIS CD published 30 years ago:

Kids Can Read! A Long Hard Day at the Ranch (c) 1992 Discis Knowledge Research

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300995&o=2

$end

$vis=kids_aesop,
$bio

Memorex VIS CD published 30 years ago:

Kids Can Read! Aesop's Fables (c) 1992 Discis Knowledge Research

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300996&o=2

$end

$vis=kids_cinder,
$bio

Memorex VIS CD published 30 years ago:

Kids Can Read! Cinderella - The Original Fairy Tale (c) 1992 Discis Knowledge Research

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300997&o=2

$end

$vis=kids_homerun,
$bio

Memorex VIS CD published 30 years ago:

Kids Can Read! Heather Hits Her First Home Run (c) 1992 Discis Knowledge Research

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300998&o=2

$end

$vis=kids_stomach,
$bio

Memorex VIS CD published 30 years ago:

Kids Can Read! Moving Gives Me a Stomach Ache (c) 1992 Discis Knowledge Research

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300999&o=2

$end

$vis=kids_puddle,
$bio

Memorex VIS CD published 30 years ago:

Kids Can Read! Mud Puddle (c) 1992 Discis Knowledge Research

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301000&o=2

$end

$vis=kids_rotten,
$bio

Memorex VIS CD published 30 years ago:

Kids Can Read! Scary Poems for Rotten Kids (c) 1992 Discis Knowledge Research

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301001&o=2

$end

$vis=kids_nightbc,
$bio

Memorex VIS CD published 30 years ago:

Kids Can Read! The Night Before Christmas (c) 1992 Discis Knowledge Research

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301002&o=2

$end

$vis=kids_paperbag,
$bio

Memorex VIS CD published 30 years ago:

Kids Can Read! The Paper Bag Princess (c) 1992 Discis Knowledge Research

- TECHNICAL -

GAME ID: 1024530

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301003&o=2

$end

$vis=kids_benjamin,
$bio

Memorex VIS CD published 30 years ago:

Kids Can Read! The Tale of Benjamin Bunny (c) 1992 Discis Knowledge Research

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301004&o=2

$end

$vis=kids_peter,
$bio

Memorex VIS CD published 30 years ago:

Kids Can Read! The Tale of Peter Rabbit (c) 1992 Discis Knowledge Research

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301005&o=2

$end

$vis=kids_snowsuit,
$bio

Memorex VIS CD published 30 years ago:

Kids Can Read! Thomas' Snowsuit (c) 1992 Discis Knowledge Research

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301006&o=2

$end

$a800=kidskeys,
$bio

Atari 400/800 cart. published 39 years ago:

Kids on Keys (c) 1983 Spinnaker Software Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86593&o=2

$end

$vic1001_cart=kidskeys,
$bio

Commodore VIC-20 cart. published 39 years ago:

Kids on Keys (c) 1983 HES [Human Engineered Software]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86856&o=2

$end

$coco_cart=kidskeys,
$bio

TRS-80 CoCo cart. published 38 years ago:

Kids on Keys (c) 1984 Tandy Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53444&o=2

$end

$spectrum_cass=kidsonke,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Kids On Keys (c) 1984 Spinnaker Soft. Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287700&o=2

$end

$apple2_flop_clcracked=kidskeys,
$bio

Apple II 5.25 disk. published 39 years ago:

Kids on Keys (c) 1983 Spinnaker Soft. Corp.

- TECHNICAL -

GAME ID: KOK-AP-D1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107467&o=2

$end

$c64_cart=kidskeys,
$bio

Commodore C64 cart. published 39 years ago:

Kids on Keys (c) 1983 Spinnaker Software Corp.

- TECHNICAL -

GAME ID: KOK-C6-D1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53614&o=2

$end

$megacd=kidssite,
$bio

Sega Mega-CD published 28 years ago:

Kids on Site [Model T-162015-50] (c) 1994 Digital Pictures

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60627&o=2

$end

$segacd=kidssite,
$bio

Sega CD published 28 years ago:

Kids on Site [Model T-162015] (c) 1994 Digital Pictures

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60752&o=2

$end

$amigaocs_flop=postpat,munsters,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Kids Pack (c) 1992 Alternative Software, Limited.

Contains:
Count Duckula
Postman Pat
The Munsters

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74764&o=2

$end

$spectrum_cass=kidspack,
$bio

Sinclair ZX Spectrum cass. published 30 years ago:

Kids Pack (c) 1992 Alternative Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288041&o=2

$end

$mbee_flop=kids_pack_1_t03,kids_pack_1_t04,
$bio

Kids Pack 1 (c) 198? Honeysoft

- TECHNICAL -

It's a copy-protected non-CP/M disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290818&o=2

$end

$mbee_flop=kids_pack_2_t03,
$bio

Kids Pack 2 (c) 198? Honeysoft

- TECHNICAL -

It's a copy-protected non-CP/M disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290819&o=2

$end

$spectrum_cass=kidspack2,
$bio

Sinclair ZX Spectrum cass. published 29 years ago:

Kids Pack 2 (c) 1993 Alternative Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288042&o=2

$end

$spectrum_cass=kidsplay,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Kids Play (c) 1987 Activision, Inc. [Santa Clara, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293863&o=2

$end

$ekara_japan_m=mc0005,
$bio

Takara e-Kara MC series cart. published 19 years ago:

Kids Song Mini Vol. 1 (c) 2003 Takara Co., Ltd.

- TECHNICAL -

GAME ID: MC0005-KSM

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=312436&o=2

$end

$psx=barbapap,
$bio

Sony PlayStation CD published 21 years ago:

Kids Station: Barbapapa (c) 2001 Sunsoft.

- TECHNICAL -

GAME ID: SLPS-03301

- TRIVIA -

Released on October 04, 2001 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85346&o=2

$end

$psx=sailorwd,
$bio

Sony PlayStation CD published 21 years ago:

Kids Station: Bishoujo Senshi Sailormoon World - Chibi-Usa to Tanoshii Mainichi (c) 2001 Bandai Co., Ltd.

- TECHNICAL -

Model SLPS-03318

- TRIVIA -

Released on November 29, 2001 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85341&o=2

$end

$psx=digiprk,
$bio

Sony PlayStation CD published 21 years ago:

Kids Station: Digimon Park (c) 2001 Bandai Co., Ltd.

- TECHNICAL -

GAME ID: SLPS-03248

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85342&o=2

$end

$psx=kamenher,
$bio

Sony PlayStation CD published 20 years ago:

Kids Station: Kamen Rider Heroes (c) 2002 Bandai Co., Ltd.

- TECHNICAL -

[Model SLPS-03403]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85343&o=2

$end

$psx=smilepty,
$bio

Sony PlayStation CD published 21 years ago:

Kids Station: Motto! Oja Majo Dorami - MAHO-dou Smile Party (c) 2001 Bandai Co., Ltd.

- TECHNICAL -

GAME ID: SLPS-03247

- TRIVIA -

Released on July 26, 2001 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85344&o=2

$end

$psx=anpanmn2,
$bio

Sony PlayStation CD published 21 years ago:

Kids Station: Soreike Anpanman 2 - Anpanman To Daibouken! (c) 2001 Bandai Co., Ltd.

- TECHNICAL -

GAME ID: SLPS-03197

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85345&o=2

$end

$ekara_japan_s=sc0003,
$bio

Takara e-Kara SC series cart. published 21 years ago:

Kids' Challenge Vol. 1 [Model SC0003-xxx] (c) 2001 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237603&o=2

$end

$apple2gs_flop_misc=kidstim2,
$bio

Apple IIGS disk. published 36 years ago:

Kidstime II (c) 1986 Great Wave Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240811&o=2

$end

$apple2_cass=kidstuff,
$bio

Apple II cass. published 44 years ago:

Kidstuff (c) 1978 Speakeasy Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135997&o=2

$end

$apple2gs_flop_misc=kidwritr,
$bio

Apple IIGS disk. published 33 years ago:

KidWriter Gold (c) 1989 Spinnaker Soft. Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115285&o=2

$end

$apple2_flop_clcracked=kidwrt10,kdwrgr12,kidwrtr0,
$bio

Apple II 5.25 disk. published 39 years ago:

KidWriter (c) 1983 Spinnaker Soft. Corp.

- TECHNICAL -

GAME ID: KWR-AP-D1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231124&o=2

$end

$gba=kien,
$bio

Nintendo GBA cart. published 18 years ago:

Kien [Prototype] (c) 2004 DSI Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71356&o=2

$end

$famicom_flop=kietapr,
$bio

Nintendo Famicom disk. published 36 years ago:

消えたプリンセス (c) 1986 Imagineer Company, Limited.
(Kieta Princess)

- TECHNICAL -

GAME ID: IMA-KIE

- TRIVIA -

Kieta Princess was released on December 20, 1986 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65373&o=2

$end

$pc98=kigen,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Kigen - Kagayaki no Hasha (c) 1991 Riverhill Software.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89854&o=2

$end

$fmtowns_cd=kigen,
$bio

Fujitsu FM Towns CD published 30 years ago:

Kigen - Kagayaki no Hasha (c) 1992 Riverhill Soft..

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110300&o=2

$end

$tvc_flop=kigyosja,kigyosjaa,
$bio

Kigyós Játék (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111911&o=2

$end

$tvc_cass=kigyosja,kigyosjaa,
$bio

Kigyós játék (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112424&o=2

$end

$picno=kiiroi,
$bio

Konami Picno cart. published 28 years ago:

Kiiroi Kyouryuu-kun Parasa no Obake Taiji [Model RX111] (c) 1994 Konami Co., Ltd. [Osaka, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240176&o=2

$end

$gba=mechpltnj,
$bio

Nintendo GBA cart. published 21 years ago:

Kikaika Guntai - Mech Platoon [Model AGB-AKGJ-JPN] (c) 2001 Kemco, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71357&o=2

$end

$pc98=dismix2,dismix2a,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

Kikan Dismix Dai-2-Gou (c) 1990 Softpal.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89855&o=2

$end

$pc98=dismix0,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

Kikan Dismix Soukan Junbi-gou (c) 1990 Softpal.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89856&o=2

$end

$pc98=dismix1,dismix1a,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

Kikan Dismix Soukan-gou (c) 1990 Softpal.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89857&o=2

$end

$gbcolor=kikathom,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Kikansha Thomas - Sodor-tou no Nakama-tachi [Model CGB-BBWJ-JPN] (c) 2001 Tam.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68119&o=2

$end

$pico=thomas,
$bio

Sega Pico game published 28 years ago:

Kikansha Thomas ni Notte [Model T-133060] (c) 1994 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75704&o=2

$end

$pico=kikilala,
$bio

Sega Pico game published 19 years ago:

Kiki & Lala - Hoshi no Kazu Asobi [Model HPC-6133] (c) 2003 Sega Toys

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75705&o=2

$end

$gamate=kikiinla,
$bio

Gamate cart. published 30 years ago:

Kiki Inland (c) 1992 Bit Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234537&o=2

$end

$info=mayumi,
$bio

Arcade Video game published 34 years ago:

Kiki Ippatsu Mayumi-chan (c) 1988 Victory L.L.C.

A mahjong game with cheerleaders and a password feature.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 5 Mhz)
Sound Chips : YM2203 (@ 2.5 Mhz)

Players : 2

- TRIVIA -

The title of this game translates from Japanese as 'Mayumi-chan One Shot'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1277&o=2

$end

$info=kikikai,
$vgmplay=kikikai,
$bio

Arcade Video game published 36 years ago:

奇々怪界 (c) 1986 Taito Corp.
(KiKi KaiKai)

Priestess Sayo-chan must repel ghosts in order to rescue Seven Lucky Gods!

The Seven Lucky Gods have been kidnapped by giant ghosts. Armed with talismans and a purification rod, Sayo-Chan must travel to the ghost village and defeat the enemies who are determined to stop her rescuing the Gods.

- TECHNICAL -

Prom Stickers : A85

Main CPU : (2x) Zilog Z80 (@ 6 Mhz), Motorola M68705 (@ 2 Mhz)
Sound Chips : YM2203 (@ 3 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

KiKi KaiKai was released in October 1986.

The title of this game translates from Japanese as 'Strange Old Story of Mystery World'.

The main character is actually a Shinto priestess (as is Miko from "Tengai"). Her main weapons are 'o-fuda', which are talismans that she shoots. She also has a purification rod that she uses to swipe at enemies up close.

A pirate version if known as "Knight Boy".

- TIPS AND TRICKS -

* Secret characters : when 'Game Over' screen appears, hold UP key until the screen change. The bear (kuma) and the valley (tani) should appear on the title screen. It means that this game have been developed by Taito Kumagaya (kuma + tani) Laboratory. And if you start the game when these characters are displayed,  on life is added to your play (3 by default, the game should start with 4 lives).

* Wave a flag at a lamp post with a red orb inside it and you will get a powerup.

* There are several types of letters or messages  :
White - increase range
Red - increse firepower
Yellow - big letters

* You can also pick up 'eggs' along the way. These eggs are activated by hitting fire & flag at the same time.
Blue - freezes all monsters for a given period of time, also those off screen.
Yellow - kill everything on screen.

* The 'gremlins' don't kill you but they slow you down. You can lose them by running around a lamppost.

- SERIES -

1. KiKi KaiKai (1986, Arcade)
2. Kiki KaiKai - Nazo no Kuro Manteau [Model SHVC-KK] (1992, Super Famicom)
3. Kiki KaiKai - Tsukiyo Soushi [Model SHVC-3N] (1994, Super Famicom)
4. Kiki KaiKai Advance [Model AGB-AKIJ-JPN] (2001, GBA)

- STAFF -

Author : Hisaya Yabusaki
Programmer : Kazutomo Ishida, Daisuke Sasaki
Character Designer : Nenko Nishimura, Kazuya Mikata
Sound Effector : Naoto Yagishita
Music Composer : Hisayoshi Ogura
Director : Mikio Hatano

- PORTS -

* CONSOLES:
Nintendo Famicom Disk System [JP] (aug.28, 1987) "Kiki KaiKai - Dotou Hen [Model TFD-KIK]" 
[JP] NEC PC-Engine (mar.27, 1990) "KiKi KaiKai [Model TP02009]" 
[JP] Sony PS2 (jul.28, 2005) "Taito Memories Joukan [Model SLPM-66057]" 
Sony PlayStation 2 [AU] (mar.30, 2006) "Taito Legends 2 [Model SLES-53852]" 
[EU] Microsoft XBOX (mar.31, 2006) "Taito Legends 2" 
[EU] Sony PS2 (mar.31, 2006) "Taito Legends 2 [Model SLES-53852]" 
[US] Sony PS2 (may.16, 2007) "Taito Legends 2 [Model SLUS-21349]" 
[JP] Sony PS4 [PSN] (jul.15, 2016) "Arcade Archives - KiKi KaiKai [Model CUSA-03709]" 
Sony PlayStation 4 [PSN] [US] (sept.14, 2016) "Arcade Archives - KiKi KaiKai [Model CUSA-03721]" 

* HANDHELDS: 
Sony PSP [AS] (jan.3, 2006) "Taito Memories Pocket [Model UCAS-40040]" 
[JP] Sony PSP (jan.5, 2006) "Taito Memories Pocket [Model ULJM-05076]" 
Sony PSP [KO] (feb.10, 2006) "Taito Memories Pocket" 
[EU] Sony PSP (oct.6, 2006) "Taito Legends Power-Up [Model ULES-00473]" 
[AU] Sony PSP (nov.9, 2006) "Taito Legends Power-Up [Model ULES-00473]" 
[US] Sony PSP (may.17, 2007) "Taito Legends Power-Up [Model ULUS-10208]" 


* COMPUTERS: 
[EU] PC [MS Windows, CD-ROM] (mar.31, 2006) "Taito Legends 2" 
[US] PC [MS Windows, CD-ROM] (jul.10, 2007) "Taito Legends 2" 
[JP] MSX (feb.10, 1987)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1278&o=2

$end

$famicom_flop=kikikai,
$bio

Nintendo Famicom disk. published 35 years ago:

奇々怪界・怒涛編 (c) 1987 Taito Corporation.
(Kiki KaiKai - Dotou Hen)

Here is probably one of the fist home version of Taito's classic action game Kiki Kaikai featuring the cute and young priestess Sayo. It is in a way the conversion of the arcade game released a year earlier - this version is however very different and borrows a lot of original elements from the arcade game (such as story, scenery and enemies) but goes in its own direction entirely. Once again, Sayo's beloved family members have been turned into demons and she must embark on a journey to rescue them from the Dark World. Like with any other Kiki Kaikai game in the series, Sayo is armed with a magic duster wand and magic cards. However, cards are only available in a limited quantities and she must defeat enemies with her wand to refill her stack. Unlike other games in the series, stages are vast and are built more like mazes. A gate leading to the local demon is hidden somewhere in each area and she has to pay a toll (usually 50 magic cards) to pass through. Before she does, she must keep in mind that some demons can only be defeated with those precious magic cards, so she should make sure to collect enough before rushing into action. Once a demon is defeated and consequently one of the family member freed, she enters a bonus level above the clouds. There, more magic cards can be collected but beware of the holes hidden within the fluffy carpet of clouds...

- TECHNICAL -

Game ID: TFD-KIK
Barcode: 4 988611 870099

- TRIVIA -

Kiki KaiKai for the Famicom Disk System was released on August 28, 1987 in Japan. Retail price: 3800 Yen. This version was never exported outside Japan.

The second player character in this game, Miki, is in fact idol singer Miki Itou, who also appeared in the game's commercials and sings the title tune.

- STAFF -

Concept: Kao no Dekai Yabu-san
Music: Hisayoshi Ogura (Zuntata no Ogura-san)
Publicity: Yopparai no Kato-chan
Program: Susumu Endoh (Workss no Wagamama na Endou-san), Tadashi Sou (Yakuza Mitaina Sou-san), Masatoshi Kanemitsu (Miki ni Horeta Kanemitsu-san)
Sales: Sugu Okoru Suzuki‑san, Sukebe na Takasaki-san, Dosanko Hattori-san
Director: Binbou na Satou-kun

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65374&o=2

$end

$snes=kikikain,
$bio

Nintendo Super Famicom cart. published 30 years ago:

???? ?????? (c) 1992 Natsume.
(Kiki KaiKai - Nazo no Kuro Manteau)

Kiki KaiKai Nazo No Kuro Manto is an top-down action game by Natsume. This totally new (and exclusive) episode of the series is a colorful overview action game featuring a cute and young little Japanese maiden called Sayo. Creatures all over the country are under a spell and have now become evil and it is her duty to find out what is going on and to destroy the source of this dark magic. She can use Shinto magic and her main weapons are a set of powerful throwing prayer cards and a duster magic wand. Like in the arcade version, she is accompanied by a raccoon who becomes here a second playable character. He can throw leaves instead of prayer cards and swipe monsters with his tail. Special attack moves have now also be added to the mix - when holding the fire button, Sayo can unleash a spinning swipe and the raccoon can turn into an indestructible statue for a short amount of time. They both start the game with a limited amount of energy-hearts but more can be gained along the way when stages are completed. Weapons can also be upgraded by collecting special items that some enemies drop in battle, they include blue orb (power-up the main weapon), red orb (fireballs), bombs and so forth. Some friend spirits are even hidden inside some elements of the scenery and freeying them awards the players with special items and other goodies.

- TECHNICAL -

Cartridge ID: SHVC-KK

- TRIVIA -

Released on December 22, 1992 in Japan for 8500 Yen.

Reviews:
[FR] December 1992 - Consoles + N.15: 91%

- SERIES -

1. KiKi KaiKai (1986, Arcade)
2. Kiki KaiKai - Nazo no Kuro Manteau [Model SHVC-KK] (1992, Super Famicom)
3. Kiki KaiKai - Tsukiyo Soushi [Model SHVC-3N] (1994, Super Famicom)
4. Kiki KaiKai Advance [Model AGB-AKIJ-JPN] (2001, GBA)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61616&o=2

$end

$snes=kikikait,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Kiki KaiKai - Tsukiyo Soushi (c) 1994 Natsume.

- TECHNICAL -

Game ID: SHVC-3N

- SERIES -

1. KiKi KaiKai (1986, Arcade)
2. Kiki KaiKai - Nazo no Kuro Manteau [Model SHVC-KK] (1992, Super Famicom)
3. Kiki KaiKai - Tsukiyo Soushi [Model SHVC-3N] (1994, Super Famicom)
4. Kiki KaiKai Advance [Model AGB-AKIJ-JPN] (2001, GBA)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61617&o=2

$end

$snes_bspack=kikikai,
$bio

Kiki Kaikai 6/6 (c) 199? Unknown [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126145&o=2

$end

$gba=kikikai,
$bio

Nintendo GBA cart. published 21 years ago:

Kiki KaiKai Advance (c) 2001 Altron Corp.

- TECHNICAL -

Game ID: AGB-AKIJ-JPN

- SERIES -

1. KiKi KaiKai (1986, Arcade)
2. Kiki KaiKai - Nazo no Kuro Manteau [Model SHVC-KK] (1992, Super Famicom)
3. Kiki KaiKai - Tsukiyo Soushi [Model SHVC-3N] (1994, Super Famicom)
4. Kiki KaiKai Advance [Model AGB-AKIJ-JPN] (2001, GBA)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71358&o=2

$end

$pce_tourvision=kikikai,
$bio

TOURVision cart. published 31 years ago:

Kiki Kaikai (c) 1991 TOURVision.

Unlicensed Spanish coin-op game.

- TECHNICAL -

Cart. ID: 120

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101145&o=2

$end

$msx2_cart=kikikai,
$bio

MSX 2 cart. published 35 years ago:

奇々怪界 (c) 1987 Sony.
(Kiki KaiKai)

- TECHNICAL -

Model HBS-G063C

- TRIVIA -

Released on February 10, 1987 in Japan. Original price: 5800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51324&o=2

$end

$pce=kikikai,
$vgmplay=kikikai_tg16,
$bio

NEC PC-Engine HuCARD published 32 years ago:

奇々怪界 (c) 1990 Taito Corp.
(Kiki KaiKai)

Kiki Kaikai is a top-down action game by Taito and conversion of their own arcade game originally released back in 1986. The protagonist of the game is a cute little girl called Sayo and her duty is to rescue her family members from the Dark World. Each stage is populated by creatures borrowed from Japanese mythology and folklore and Sayo must find the key hidden someplace in the area and guarded by a vicious boss. But Sayo Chan is not empty-handed and she has two weapons at her disposal - her magic duster-wand is quite effective in close combat but her long range magic cards are definitely the meat of the game. Flying ghosts, skeletons and zombies won't stand a chance against fully-powered magic cards and Sayo can upgrade them in many ways. Powerful magic balls can also be collected along the way and they can destroy everything on screen in the blink of an eye (press I and II simultaneously to release them). Finally, the game is far from linear and later stages offer different routes.

- TECHNICAL -

Game ID: TP02009

- TRIVIA -

Kiki KaiKai for PC-Engine was released on March 27, 1990 in Japan for 5500 Yen.

- PORTS -

* CONSOLES: 
Nintendo Wii [Virtual Console] [JP] (jul.8, 2008)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58623&o=2

$end

$x68k_flop=kikoyosa202,kikoyosa,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Kikori no Yosaku (c) 1991 IJI Team

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88342&o=2

$end

$gameboy=metaljck,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Kikou Keisatsu Metal Jack [Model DMG-M5J] (c) 1992 Takara Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66263&o=2

$end

$snes=metaljck,metaljckj,
$bio

Nintendo Super Famicom cart. published 30 years ago:

Kikou Keisatsu Metal Jack (c) 1992 Atlus Company, Limited.

- TECHNICAL -

Cartridge ID: SHVC-MJ

- TRIVIA -

Reviews:
[FR] Consoles+ No. 13 (October 1992): 46/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61618&o=2

$end

$ngpc=kikousei,
$bio

SNK Neo-Geo Pocket Color cart. published 22 years ago:

Kikou Seiki Unitron - Sono Tsuide. Hikari Umareru Chi Yori. [Model NEOP00500] (c) 2000 SNK Corp. [Shin Nihon Kikaku]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82536&o=2

$end

$x68k_flop=kikoshid,kikoshidd,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Kikou Shidan - Panzer Division (c) 1990 Artdink Corp.

- TECHNICAL -

BARCODE: 4988640000252
FD x3

- TRIVIA -

Originally scheduled to be released on September 28, it was finally released in December 1990 in Japan.

Retail price: 9500 Yen.

- STAFF -

Executive director: Tatsuo Nagahama (T. Nagahama)
Producer: Hideo Kanda (H. Kanda)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87813&o=2

$end

$pc98=kikoshid,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

機甲師団 Panzer Division (c) 1990 Artdink Corp.
(Kikou Shidan - Panzer Division)

- TECHNICAL -

BARCODE: 4988640000214
Media: floppydisk x3

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89858&o=2

$end

$pc98=kikoshi2,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

機甲師団II Panzer Division (c) 1992 Artdink Corp.
(Kikou Shidan II - Panzer Division)

- TECHNICAL -

BARCODE: 4988640000603
Media: floppydisk x3

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89859&o=2

$end

$fmtowns_cd=kikoshid2,
$bio

Fujitsu FM Towns CD published 29 years ago:

Kikou Shidan II - Panzer Division (c) 1993 Artdink Corp. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288442&o=2

$end

$pc98=valkaizr,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

機甲装神ヴァルカイザー (c) 1992 Silence.
(Kikou Soushin Val-Kaizer)

- TECHNICAL -

BARCODE: 4937101957246

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89860&o=2

$end

$c64_cass=kikstart,
$bio

Commodore C64 cass. published 38 years ago:

Kikstart - Off-Road Simulator (c) 1984 Mastertronic, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186669&o=2

$end

$tvc_flop=kikzene,
$bio

Kikstart - Zene (c) 198? STV

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112106&o=2

$end

$c64_cass=kikstrt2,kikstrt2a,
$bio

Commodore C64 cass. published 35 years ago:

Kikstart 2 (c) 1987 Mastertronic, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229468&o=2

$end

$spectrum_cass=kikstrt2d,
$bio

Kikstart 2 (c) 198? Dro Soft.

Spanish release

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219711&o=2

$end

$spectrum_cass=kikstrt2,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Kikstart 2 (c) 1988 Mastertronic, Ltd.

- TECHNICAL -

GAME ID: IS 0188

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79437&o=2

$end

$spectrum_cass=kikstrt2e,
$bio

Kikstart II (c) 199? EDOS [Electronic Distribution of Software]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225847&o=2

$end

$cpc_flop=kikstart,kikstart01,kikstart02,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Kikstart II Cracked (c) 1988 ACS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126519&o=2

$end

$cpc_cass=kikstrt2,
$bio

Amstrad CPC cass. published 35 years ago:

Kikstart II [Model IA 0188] (c) 1987 Mastertronic, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97013&o=2

$end

$snes=kikunim2,
$bio

Nintendo Super Famicom cart. published 29 years ago:

Kikuni Masahiko no Jantoushi Doraou 2 [Model SHVC-2K] (c) 1993 Planning Office WADA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61620&o=2

$end

$snes=kikunima,
$bio

Nintendo Super Famicom cart. published 29 years ago:

Kikuni Masahiko no Jantoushi Doraou [Model SHVC-JD] (c) 1993 Planning Office WADA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61619&o=2

$end

$psx=kileak,
$bio

Sony PlayStation CD published 27 years ago:

Kileak - The DNA Imperative (c) 1995 Sony Computer Ent. America.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SCUS-94102

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110740&o=2

$end

$gamate=killshot,
$bio

Gamate cart. published 31 years ago:

Kill Shot [Model C1015] (c) 1991 Bit Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=105883&o=2

$end

$videopac=ktaa,
$bio

Magnavox Odyssey² cart. published 19 years ago:

Kill the Attacking Aliens (c) 2003 XYPE.

In KTAA, you have been selected to defend planet Earth and its moon colony against alien invaders. Your ship is equipped with a powerful quantum cannon and a strong defensive shield. Your mission is to destroy all of the aliens and prevent the objects on earth from being bombed.

- STAFF -

By: Soeren Gust
Did lots of testing and had many suggestions to improve KTAA: René van den Enden
Suggested the train level: Rafael A. Cardoso Silva
The O2EM emulator was a great help during development, its internal debugger made debuggin much easier. So I want to thank: Daniel Boris (for creating O2EM), André Rodrigues (for maintaining and improving it)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95620&o=2

$end

$gba=killswtcu,
$bio

Nintendo GBA cart. published 18 years ago:

Kill.Switch [Model AGB-BKHE-USA] (c) 2004 DSI Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71360&o=2

$end

$gba=killswtc,
$bio

Nintendo GBA cart. published 18 years ago:

Kill.Switch [Model AGB-BKHP] (c) 2004 Zoo Digital Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71359&o=2

$end

$bbc_cass=killa,
$bio

Killa the Upgrade (c) 19?? Bit Twiddlers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52019&o=2

$end

$bbc_cass=killaped,
$bio

Acorn BBC/Electron cass. published 36 years ago:

Killapede (c) 1986 Players

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52020&o=2

$end

$cpc_cass=killaped,
$bio

Amstrad CPC cass. published 36 years ago:

Killapede (c) 1986 Players Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97014&o=2

$end

$cpc_flop=killaped01,killaped02,killaped,killaped03,killaped04,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Killapede Cracked (c) 1986 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126520&o=2

$end

$spectrum_cass=killedun,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Killed Until Dead (c) 1987 US Gold

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79438&o=2

$end

$cpc_cass=killedud,
$bio

Amstrad CPC cass. published 35 years ago:

Killed Until Dead (c) 1987 US Gold, Ltd. [Birmingham, UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97017&o=2

$end

$cpc_flop=killedun,killedun01,killedun02,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Killed Until Dead (c) 1987 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120871&o=2

$end

$c64_cass=killedun,
$bio

Commodore C64 cass. published 35 years ago:

Killed Until Dead (c) 1987 US Gold, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187385&o=2

$end

$apple2_flop_orig=kiludead,
$bio

Apple II 5.25 disk. published 35 years ago:

Killed Until Dead (c) 1987 Accolade, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232960&o=2

$end

$gba=kill3dpu,
$bio

Nintendo GBA cart. published 17 years ago:

Killer 3D Pool [Model AGB-B3LE-USA] (c) 2005 DSI Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71362&o=2

$end

$gba=kill3dp,
$bio

Nintendo GBA cart. published 17 years ago:

Killer 3D Pool [Model AGB-B3LP] (c) 2005 Zoo Digital Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71361&o=2

$end

$psx=killbass,
$bio

Sony PlayStation CD published 22 years ago:

Killer Bass (c) 2000 Magical Co.

- TECHNICAL -

[Model SLPS-02747]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85347&o=2

$end

$mbee_quik=killbees,
$bio

Applied Technology Microbee cass. published 39 years ago:

Killer Bees (c) 1983 Dreamcards

A semi-graphic text adventure game. Save Australia from swarms of deadly bees.

- STAFF -

By: David Radnell, David Williams

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289561&o=2

$end

$videopac=beespl,
$bio

Killer Bees (c) 198? Philips Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95761&o=2

$end

$videopac=beesplu,
$bio

Magnavox Odyssey³ cart. published 39 years ago:

Killer Bees! (c) 1983 Philips Corp.

Unreleased 'plus' version, planned for the unreleased Odyssey³ Command Center.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273728&o=2

$end

$videopac=bees,beesp,beespa,
$bio

Magnavox Odyssey² cart. published 39 years ago:

Killer Bees! (c) 1983 Philips Corp.

- TECHNICAL -

Game ID: AC9447

- STAFF -

Programmer: Robert S. Harris (ROSHA)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95621&o=2

$end

$mbee_quik=killbeet,
$bio

Applied Technology Microbee cass. published 41 years ago:

Killer Beetles (c) 1981 Dubois & McNamara Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289540&o=2

$end

$svi318_cass=kllrcar,
$bio

Spectravideo SV-318 cass. published 39 years ago:

Killer Car (c) 1983 Spectravideo, Inc.

- TECHNICAL -

GAME ID: SD-332T

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118504&o=2

$end

$cpc_flop=killerco01,killerco02,killerco,killerco03,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Killer Cobra Cracked (c) 1987 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126521&o=2

$end

$cpc_cass=killercb,
$bio

Amstrad CPC cass. published 35 years ago:

Killer Cobra [Model IA 0233] (c) 1987 Mastertronic, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97018&o=2

$end

$info=killcom,
$bio

Arcade Video game published 42 years ago:

Killer Comet (c) 1980 Centuri.

An early shooter. You goal is the destroy the invading ships around the screen. You can only fire upwards.

- TECHNICAL -

Main CPU : MOS Technology M6502 (@ 894.75 Khz)
Sound CPU : MOS Technology M6502 (@ 894.75 Khz)
Sound Chips : General Instrument AY8910 (@ 1.7895 Mhz)

Screen orientation : Horizontal
Video resolution : 256 x 256 pixels
Screen refresh : 57.00 Hz
Palette colors : 8

Players : 2
Control : 8-way joystick
Buttons : 4

- TRIVIA -

Killer Comet was released in October 1980.

- STAFF -

Developed by GamePlan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1279&o=2

$end

$bbc_cass=killergo,
$electron_cass=killergo,
$bio

Acorn BBC/Electron cass. published 38 years ago:

Killer Gorilla (c) 1984 Micro Power

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52021&o=2

$end

$cpc_flop=killergo01,killergo,killergo02,killergo03,killergo06,
$bio

Amstrad CPC 464 disk. published 38 years ago:

Killer Gorilla (c) 1984 Micro Power

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120819&o=2

$end

$bbcb_flop_orig=killergo,
$bio

Acorn BBC Micro B disk. published 38 years ago:

Killer Gorilla (c) 1984 Micro Power

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125615&o=2

$end

$cpc_cass=kgorilla,
$bio

Amstrad CPC cass. published 37 years ago:

Killer Gorilla (c) 1985 Micro Power

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97020&o=2

$end

$sorcerer_cass=killerg,
$bio

Killer Gorilla (c) 198? Displayed Video.

Portage from the TRS-80 game.

- TECHNICAL -

CONTROLS:
Numpad 5 to climb ladder. Numpad 9 to go down.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306259&o=2

$end

$bbc_rom=killergo,
$bio

Killer Gorilla (c) 198? Unknown.

Unofficial ROM version.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110854&o=2

$end

$cpc_cass=2_kggaun,
$bio

Amstrad CPC cass. published 37 years ago:

Killer Gorilla + Gauntlet (c) 1985 Micro Power

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97019&o=2

$end

$info=kinst,
$bio

Arcade Video game published 28 years ago:

Killer Instinct (c) 1994 Midway Mfg. Co.

10 genetically engineered fighters engage in 1-on-1 combat in a tournament arranged by the sinister 'Ultratech', the organization behind the genetic creation of the fighters. The tournament soon turns into a battle for survival.

Each player starts the game with 2 energy bars, which represent the amount of health each player has for the entire game. Once the first bar is depleted, the player falls, gets up and starts to use the second energy bar. A voice will subsequently announce either 'Round Two' or 'Killer Instinct!'. The player who wins the first round gets to keep their remaining energy, and still has the second bar to use in future fights. This gives an advantage to the player who wins the first round.

Killer Instinct introduced incredibly complex combos to the fighting genre, as well as including the Fatalities and Humiliations made famous by Midway's "Mortal Kombat" Series.

- TECHNICAL -

Main CPU : R4600 (@ 100 Mhz)
Sound CPU : ADSP2105 (@ 10 Mhz)
Sound Chips : DMA-driven (@ 10 Mhz)

Screen Orientation : Horizontal
Video Resolution : 320 x 240 Pixels
Screen Refresh : 60.00 Hz
Palette Colors : 32768

Players : 2
Control : 8-Way Joystick
Buttons : 6
=> [1] QP, [2] MP, [3] FP
=> [4] QK, [5] MK, [6] FK

- TRIVIA -

Killer Instinct was released in October 1994. Manufactured & sold by Midway, under license from Nintendo. Developed by Rare.

This is the first arcade game to use a hard disk drive for mass storage. Killer Instinct's superbly-rendered graphics were considered to be among the finest of their day. The entire game was pre-rendered using SGI computers (Silicon Graphics Incorporated). In addition to this, the backgrounds themselves were pre-rendered as a 'movie', which simply adjusted frames based on your current location. Killer Instinct was the first game to feature 'auto-combos'.

Jago is considered as Killer Instinct's version of Street Fighter's Ryu.

The Glacius character design is rumoured to be influenced by the T-1000 from the Hollywood film 'Terminator 2'.

The character Sabrewulf appears as an enemy in the game 'Sabre Wulf', released by Rare (known at the time as "Ultimate Play the Game) on a variety of home computers during the 1980s, and later resurrected for the Nintendo Game Boy Advance.

"Cruis'n USA" and Killer Instinct were both released as public previews for the then upcoming 'Nintendo Ultra 64' console (later renamed the 'Nintendo 64'). Killer Instinct was the first game to be ported to a home console; NOT to the Nintendo 64, as intended, but to the Nintendo Super NES. This was due to the Nintendo 64's development falling severely behind schedule. Only "Cruis'n USA" would actually appear on the Nintendo 64.

The Nintendo 64's hardware is totally different - and vastly inferior to - the arcade hardware that drove 'Cruis'n USA' and 'Killer Instinct' (which, incidentally, were also different from each OTHER). In the end, neither game actually represented what the Nintendo 64 console was actually capable of and the home conversions were generally considered to be a severe disappointment.

Brad Russell holds the official record for this game with 477,250 points.

Nintendo/Rare released a limited-edition soundtrack album for this game (Killer Cuts - 1948-1-1 HMG) on 1995. Besides being sold separately, the soundtrack was bundled with the initial release of the Nintendo Super Famicom version of the game in limited quantity.

A Killer instinct unit appears in the 2002 movie 'Comic Book Villains'.

- UPDATES -

PROTOTYPE 1 :
* Software version : 4.7

REVISION 1 :
* Software version : 1.3

REVISION 2 :
* Software version : 1.4

REVISION 3 :
* Software version : 1.5d

- TIPS AND TRICKS -

* Basic Controls :
Each player's fighter is controlled using six buttons and one joystick. Anyone familiar with Capcom's 'Street Fighter' series will find KI's button layout familiar. The top row of buttons are for high attacks/punches and the bottom row are for low ones. 
The buttons are :
1 = Quick Punch 2 = Middle Punch 3 = Fierce Punch
4 = Quick Kick 5 = Middle Kick 6 = Fierce Kick
Pull the joystick away from your opponent to block.

* Play as Eyedol (on the 1.5d chip) : Select CINDER and when the VS animation starts, hold Right on the joystick and press 1, 4, 3, 5, 2, 6. If you do it right, the game will say 'Eyedol'.

* Stage Select / Music Select : After choosing the character you want with the Start button, immediately press and hold Up or Down along with one of the Punch or Kick buttons. Different combinations allow different boards. The first player to choose their character gets to choose the stage. The second player gets to choose the music with the same method. The selectable levels are as follows;
Mountain Temple : (Up+LP)
Dungeon : (Up+MP)
Mountain Shrine : (Up+HP)
Castle Rofftop : (Up+LK)
City Rooftop in Chicago : (Up+MK)
Desert Rooftop : (Up+HK)
Canyon : (Down+LP)
Altar : (Down+MP)
Warehouse Basement : (Down+HP)
Chicago Alleyway : (Down+LK)
Castle : (Down+MK)
Industrial Warehouse : (Down+HK)
Desert Rooftop : (Down+Start)
Sky top : Player 1 (Down MK), Player 2 (Down+MK)
Boxing Gym : ???
Eydol's Lair : ???
Tiger Shrine : ???

* Last Breath : This allows players one last chance for life, and allows them to gain enough energy to take one more hit. After the voice says 'No Mercy', the player can start rotating the joy stick and mashing the buttons. Their combatant will then get back up and start to fight again. This MUST do this before the opponent starts doing the 'No Mercy' move. 

* Power Up : The Power up bar is the white flashing vertical bar that is situated in the player's health bar. This allows the fighters to unleash more devastating moves, such as the Shadow moves and Triple projectiles. The bar is usually powered up by doing a combo breaker. 'Sabrewulf' can get it by doing his Energy Howl, and Spinal can get it by obtaining skulls. If the bar is NOT flashing, then the player's gither is not powered up.

* Turbo Mode : During the 'Vs Animation', if both players hold the joystick to the RIGHT, and hold buttons 1+2+3. A 'swish' sound will play indicating that the TURBO mode is now active. It's also possible to activate the TURBO mode in the single player game, but the player must still do the stated actions on the second player controls.

* Combo Breaker : During the 'Vs Animation' (after character selection and just prior to the bout starting), if both players push DOWN and START, the announcer says 'Combo Breaker'. Combo Breakers are now much easier to achieve.

* High Scores Table : During the demo mode, press UP on both joysticks to view the high scores.

* Random Character Select : At the 'Character Select' screen, press UP while pressing START and the game will select a character at random.

* Different Coloured Outfits : Once you have chosen your chosen character (and have not pressed a button) moving the joystick UP and DOWN will allow you to change the colours of your player's outfit.

* Humiliation (Only available if you haven't lost any energy bars during the battle) :
T.J COMBO : (Stand anywhere) Down(x3), LP.
JAGO : (Stand anywhere) Forward, Downforward, Down, Downback, Back, MK.
GLACIUS : (Stand anywhere) Forward(x2), Back, LK.
SPINAL : (Stand anywhere) Back, DownBack, Down, Downforward, Forward, HK.
ORCHID : (Stand anywhere) Forward, DownForward, Down, Downback, Back, HP.
CHIEF THUNDER : (Stand anywhere) Down(x3), Forward, LK.
FULGORE : (Stand anywhere) Back, DownBack, Down, Downforward, Forward, MK.
CINDER : (Stand anywhere) Back(x3), HK.
SABREWULF : (Stand anywhere) Forward(x3), LP.
RIPTOR : (Stand anywhere) Down(x2), Forward(x2), HP.

* No Mercy - T.J COMBO :
1. (Stand close to opponent) Back(x2), Forward(x2), MP - A bell rings, he jabs his opponent in the gut and then turns his back to the viewer, and breaks the opponent's neck.
2. (Stand close to opponent) Back, BackDown, Down, DownForward, Forward, HK - He punches his opponent and then spin punches them into the glass of the screen.

* No Mercy - JAGO :
1. (About 1 person-width away) Back, Forward(x2), LP - Jago takes out his sword and slices his opponent a few times. The last strike hits him in his crotch area.
2. (Stand anywhere) Back(x2), Forward(x2), MP - Jago sits Indian style and meditates while his eyes are glowing. Then a car falls from the sky landing on his opponent.

* No Mercy - GLACIUS :
1. (Stand 2 person-widths away) Back, DownBack, Down, Down-Forward, Forward, MP - Glacius extends a long pick from his hand freezing his opponent by touching them.
2. (Stand 1 person-width away) Forward, Down-Forward, Down, Down-Back, Back, MK - Glacius turns into a liquid metal blob and covers his opponent resulting in the opponent being absorbed.
3. (Stand 2 person-widths away) Back(x3), HK - Glacius turns into a pool of liquid metal and slides under the opponent. The opponent is sucked down into the pool.

* No Mercy - SPINAL :
1. (Stand far from opponent) Back(x3), MK - Another skeleton comes out of the ground and grabs opponent's body, and brings it down with him.
2. (Stand close to opponent) Back(x2), Forward, LK - Spinal slices the opponent with a sword twice and then pierces him with a spike that emerges from his shield three times.

* No Mercy - ORCHID :
1. (Stand 1 person-width away) Down, Forward, Back, LK - The opponent turns into a frog. After that press HK and if you're close enough you will step on them and kill them.
2. (About 1 person-width away) Back, Forward(x2), LP - Orchid turns to opponent and opens up her shirt to expose chest to them. Opponent falls over dead (Another Orchid just gets upset).

* No Mercy - CHIEF THUNDER :
1. (Stand half a screen away from opponent) Back, Down, Forward, HP - He will do a sort of rain dance, aim his axe at the enemy, who will then go into convulsions as electricity seems to hit him.
2. (Stand close to opponent) Forward, Down, Back, HK - He does a super hatchet uppercut, resulting with various parts remaining of the different opponents.

* No Mercy - FULGORE :
1. (Stand 2 person-widths away) Forward, Down, DownBack, HP - He shoots a laserbeam from his head and fries his opponent.
2. (Stand 3/4 of the screen away) Back, Down, Forward, HK - His head opens up and a Turret gun blows you away.

* No Mercy - CINDER :
1. (Stand 2 person-widths away) Back(x3), MP - Cinder forms a hole on the ground that slides under the opponent and sucks them in.
2. (Stand 2 person-widths away) Back, Down, Forward, LK - Cinder flares up then shoots a flame from his finger and melts the opponent into a pool of liquid.

* No Mercy - SABREWULF :
1. (Stand close to opponent) Back(x3), MK - Sabrewulf extends a claw and rams it into the gut of his opponent.
2. (Stand 1 person-width away) Back(x2), Forward, MP - Sabrewulf spin slaps his opponent onto the glass of the view screen.

* No Mercy - RIPTOR :
1. (Stand close to opponent) Back, Down, Forward, MP - Riptor jumps at his opponent and the screen goes black. Next you see him with a big belly burping and farting.
2. (Stand anywhere) Back(x3), MK - Riptor spits acid at his opponent frying them.
3. (Stand 2 person-widths away) Forward(x2), Back, HK - Riptor slashes the opponent with his tail.

- SERIES -

1. Killer Instinct (1994)
2. Killer Instinct 2 (1996)
3. Killer Instinct (2013, Xbox One)

- STAFF -

* Game Development :
Head programmer : Mark Betteridge
Gameplay programmer : Chris Tilston
Technical programmer : Martin Hollis
3D programming : Robert Harrison
Character design and models : Kevin Bayliss
Background design and models : Chris Seavor, Tim Stamper
Additional graphics : Dave Child, Adrian Smith, Carl Tilley, Keri Gunn
Music and sound : Robin Beanland, Greame Norgate
Hardware design : Chris Stamper, Pete Cox
Character voices : Chris Sutherland, Dave Child, Ken Lobb, Dean Smith, Louise Stamper
Motion capture actors : Kevin Bayliss, Simon Farmer, Louise Stamper, Dean Smith
Motion capture set up : Chris Tilston, Kevin Bayliss, Simon Farmer
Game desin : Chris Tilston, Mark Betteridge, Kevin Bayliss
Additional Design : Ken Lobb

* Game Manufacture :
Executive producers : Neil Nicastro, Ken Fedesna, Wally Smolucha, Paul Dussault
Hardware : Cary Mednick, Steve Norris, Pat Cox, John Lowes, Mike Lynch
Mechanical : Matt Davis, Ray Czajka
Sound : Matt Booty, Ed Keenan
Cabinet graphics : Nik Ehrlich

- PORTS -

* CONSOLES:
Nintendo Super Famicom (1995)
Nintendo Game Boy (1995)
Xbox One (2013) Killer Instinct Ultra Edition - Killer Instinct Classic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1280&o=2

$end

$info=kinstb,
$bio

Killer Instinct (c) 199? Unknown.

Pirate coin-op version based on the SNES game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82893&o=2

$end

$info=kinst2,
$bio

Arcade Video game published 26 years ago:

Killer Instinct 2 (c) 1996 Midway Mfg. Co.

A great sequel of the previous game include new features and new characters. 

The plot follows on where the first installment left off. Eyedol's death at the hands of Orchid accidentally sets off a time warp, transporting some of the combatants back in time and allowing the Demon Lord Gargos to escape from Limbo.

Now, trapped 2000 years in the past, the warriors that survived Killer Instinct, along with several new faces, fight for the right to face Gargos in combat. Each character that survived the journey from the first game has a corresponding background story, while new characters on this installment are native inhabitants of this past time period. Some fighters, like T.J. Combo who survives from the original, just want to get home. Others, like new character Tusk, want to bring an end to Gargos and his reign of evil. This time there is no tournament or prize money, just a fight to the finish with the fate of the future hanging in the balance.

- TECHNICAL -

Main CPU : R4600 (@ 100 Mhz)
Sound CPU : ADSP2105 (@ 10 Mhz)
Sound Chips : DMA-driven (@ 10 Mhz)

Screen Orientation : Horizontal
Video Resolution : 320 x 240 Pixels
Screen Refresh : 60.00 Hz
Palette Colors : 32768

Players : 2
Control : 8-Way Joystick
Buttons : 6
=> [1] QP, [2] MP, [3] FP
=> [4] QK, [5] MK, [6] FK

- TRIVIA -

Killer Instinct 2 was released in January 1996. Manufactured & sold by Midway under license from Nintendo. Developed by Rare.

In addition to the already impressive amount of endings the game has, there are still a bunch of others that were never "tied into the game", according to programmer Chris Tilston. However, thanks to a text dump, they have been found. It is unknown what the conditions to unlock them were going to be. These are the unused endings:

Fulgore:
1) WITH ALL TASKS SUCCESSFULLY COMPLETE, FULGORE WANDERS FOREVER IN THE PAST, LOST AND DEVOID OF PURPOSE.
2) FULGORES FAILURE TO ELIMINATE ORCHID IS A FATAL MISTAKE, WHICH HE DOES NOT LIVE TO REGRET.
3) WITH FULGORES DEATH, ALL REMAINING TRACES OF ULTRATECH ARE ERASED. THE FORCES OF EVIL HAVE LOST THIS FIGHT.

Jago:
1) JAGO WILL FEEL FOREVER EMPTY, BUT ULTRATECH IS DESTROYED. HIS QUEST TO SMASH THE EVIL THERE IS OVER - BUT AT WHAT COST...?
2) TOGETHER THEY UTTERLY DESTROY THE REMNANTS OF THE ULTRATECH CORPORATION. THE FORCES OF GOOD HAVE WON AN IMPORTANT BATTLE.
3) JAGO IS DEAD, BUT AT LEAST HE STOPPED ULTRATECH - OR DID HE... FULGORE HAS A NEW TARGET - JAGO'S ANCESTORS. IF JAGO WASN'T BORN, HE COULDN'T DESTROY ULTRATECH. FULGORE WILL WAIT...
4) FULGORE SURVIVES AND REBUILDS ULTRATECH FROM ITS BURNING ASHES. JAGO AND ORCHID WILL RISE AND FACE THIS FOE AGAIN AS A TEAM.
5) JAGO AND ORCHID UTTERLY DESTROY THE REMNANTS OF THE ULTRATECH CORPORATION. THE FORCES OF GOOD ARE VICTORIOUS ONCE MORE.

TJ Combo:
1) USING THE GOLD FOUND IN THE PAST HE LIVES HIS LONG LIFE LIKE A KING, FINALLY DYING AN OLD AND HAPPY MAN.
2) NOBODY BELIEVES HIS STORY ON HIS RETURN, BUT HE CARES NOT. HE'S RICH, HE'S MEAN AND HE'S BACK.

Spinal:
1) NOT ONLY HAS SPINAL DEFEATED HIS HATED MASTER, HE HAS ALSO RECOVERED THE ARTIFACT USED TO SUMMON HIM. HIS DESTINY LIES IN HIS OWN HANDS.
2) BUT WHILE HIS DESTINY CAN BE ALTERED SPINAL'S FATE REMAINS FIXED AS A VENGEFUL ENEMY ARRIVES TO SETTLE A SCORE.
3) USING THE ARTIFACT, SPINAL BOLDLY RAISES AN ARMY OF UNDEAD WARRIORS. WITH FEW LEFT TO STAND IN HIS WAY, THE WORLD WILL SURELY FALL.

Sabrewulf:
1) BUT STUMBLING INTO THE ALIENS SHIP IS A FATAL MISTAKE. SEIZING THE CHANCE FOR REVENGE, THE ALIENS SHOW POOR SABREWULF NO MERCY.
2) WITH TECHNOLOGY RETRIEVED FROM GLACIUS'S SHIP, HE FINALLY DISCOVERS A CURE AND RETURNS TO HUMAN FORM FREE AT LAST OF THE BEAST.

Maya:
1) WITH THE LOSS OF THE EARTH GODDESS'S PROTECTION, THE NATION OF AMAZONIA IS LUCKY ENOUGH TO FIND A NEW GUARDIAN.
2) BUT WITH THE EARTH GODDESS NO LONGER WATCHING OVER THEM, ONLY MAYA REMAINS TO STAND ALONE AGAINST THE ENEMIES OF AMAZONIA.

- UPDATES -

REVISION 1 :
* Software version : 1.0

REVISION 2 :
* Software version : 1.1

REVISION 3 :
* Software version : 1.3

REVISION 4 :
* Software version : 1.4

- TIPS AND TRICKS -

* Play As Gargos : At the character selection screen, hold Up on the joystick, then press FP, MP, MK, FK, MP, QP, QK, MK.

* Random Select : At the character selection screen, hold Up on the joystick and press the Start button.

* Speed Codes : The following combinations should be held at the 'VS' screen to change the speed setting of the match.
Turbo speed - Down+MP or MK.
Ultra speed - Down+FP or FK.
Cancel speed code - Down+QP or QK.

* Stage Select / Music Select : After choosing the character you want with the Start button, immediately press and hold Up or Down along with one of the Punch or Kick buttons. Different combinations allow different boards. The first player to choose their character gets to choose the stage. The second player gets to choose the music with the same method.
Up+LP - Sabrewulf stage.
Up+MP - Maya stage.
Up+HP - Glacius stage.
Up+LK - Tusk stage.
Up+MK - Fulgore stage.
Up+HK - Orchid stage.
Down+LP - Jago stage.
Down+MP - Gargos stage.
Down+HP - T.J. Combo stage.
Down+LK - Kim Wu stage.
Down+MK - Spinal stage.
Down+HK - Spinal stage.
Down+MK (both controllers) - Sky Platform.

* Alternate Costumes : At the character select screen, press Up or Down on the joystick.

* Finishers : 'Ultra combo' and 'Ultimates' are within-combo, 'No Mercy' can be done anywhere.

COMBO :
Assault : B, F, [FK]
Ultra Combo : F, B, [FP]
Ultimate - 'Screen Punch' : Hold [QK], release [QK]. TJ punches opponent, he flies the friendly skies.
No Mercy - 'Gun'em Down' : (F), DF, D, DB, B, F [FK]. TJ takes out a gun, and shots the crap out of the opponent.

FULGORE :
Assault : F, D, DF, [QP]
Ultra Combo : F, D, DF, [QK]
Ultimate - 'Heavy Artillery' : F, B, DB, D, DF, F, [MK]. Fulgore turns into a battletech and shoots heavy artillery at opponent.
No Mercy - 'Lazer': B, DB, D, DF, F, B, [MP]. laser falls from the sky, your opponents veins and a whole bloody mess is left behind.

GLACIUS :
Assault : D, DB, B, [QK]
Ultra Combo : D, DF, F, [QK]
Ultimate - 'Ice Spear' : F, DF, D, DB, B, F, [MK]. Glacius stabs the opponent with an ice pick.
No Mercy - 'Ice Crusher' : B, D, DB, B, [QK]. Glacius grabs his opponent, freezes him and blam!

JAGO :
Assault : DB, D, DF, [QK]
Ultra Combo : DF, D, DB, [QK]
Ultimate - 'Laser Sword Stab' : F, D, DF, [FK]. Uhm hah yiha! Nice swords play by Jago.
No Mercy - 'Fireball Scorcher' : F, DF, D, DB, B, F ,[MP]. The tiger spirit within Jago causes a dragon to appear. He burns the crap out of the character.

KIM-WU :
Assault : D, DB, B, [QK]
Ultra Combo : D, DF, F, [QK]
Ultimate - 'Star' : B, DB, D, DF, F, B, [QK]. A star explodes in your face!!!
No Mercy - 'Chest Stomp' : (B), F, B, DB, D, DF, F, [MK]. Kim-Wu goes wild and steps on your chest! Yippie!

MAYA :
Assault : (F), B, [FP]
Ultra Combo : (F), B, [FK]
Ultimate - 'Elephant' : F, DF, D, DB, B, F, [QK]. An elephant magically fall on your opponent.
No Mercy - 'Shrinker' : B, DB, D, DF, F, B, [QP]. A red ray its emitted from Maya's forehead. The opponent is shrunk down to size.

ORCHID :
Assault : D, DF, F, [FP]
Ultra Combo : D, DB, B, [QK]
No Mercy - 'Scorcher' : B, F, DF, D, DB, B, [MK]. Orchid throws a fireball that fries the opponent.

SABERWULF :
Assault : F, B, [QK]
Ultra Combo : B, F, [QK]
Ultimate - 'Electrocution' : Hold [FK], Release [FK]. Electrifying!
No Mercy - 'Bat Attack' : Hold [QP] Release [QP]. A flock of bats carry the character off screen. Then you hear a loud scream and blood drips.

SPINAL :
Assault : B, DB, D, DF, F, [FP]
Ultra Combo : F, DF, D, DB, B, [FP]
Ultimate - 'Sword Play' : D, D, [QK]. Spinals starts cutting the opponent then he fries him with lighting!
No Mercy - 'Skull Drop' : D, DF, F, D, DF, F, [QP]. A BIG ass skull falls on the opponent.

TUSK :
Assault : B, DB, D, DF, F, [MP]
Ultra Combo : F, DF, D, DB, B, [MP]
Ultimate - 'Dinosaur Attack' : F, D, DF, [MK]. A dinosaur appears in the middle of nowhere and has a snack.
No Mercy - 'Meteor Shower' : B, DB, D, DF, F, B, DB, D, DF, F, [MP]. Lots of meteors come down at the opponent.

* Unlock the endings:
"Kill" a character means to perform an Ultimate/No Mercy/Stage Fatality on the character and then proceed to defeat Gargos.

Jago Ending: 1- Don't kill Orchid or Fulgore, 2- Kill Orchid and Fulgore, 3- Kill Orchid, but bot Fulgore, 4- Kill Fulgore, but not Orchid.

Orchid Ending: 1- Don't kill Sabrewulf or Jago, 2- Kill Sabrewulf and Jago, 3- Kill Sabrewulf, but bot Jago, 4- Kill Jago, but not Sabrewulf.

Fulgore Ending: 1- Don't kill Orchid or Jago, 2- Kill Orchid and Jago, 3- Kill Orchid, but bot Jago, 4- Kill Jago, but not Orchid.

Glacius Ending 1 & 2: Destroy the wall in Sabrewulf's stage and then kill Sabrewulf or let him live.
Glacius Ending 3 & 4: Do not destroy the wall in Sabrewulf's stage, but kill Sabrewulf or let him live.

Tusk Ending 1 & 2: Destroy the hanging piece of wing in Glacius' stage and then kill TJ Combo or let him live.
Tusk Ending 3 & 4: Do not destroy the hanging piece of wing in Glacius' stage, but kill TJ Combo or let him live.

Kim Wu Ending 1 & 2: Without using a continue, kill Spinal or let him live.
Kim Wu Ending 3 & 4: Use at least 1 continue and kill Spinal or let him live.

Maya Ending 1 & 2: Kill Tusk or let him live.

Spinal Ending 1 & 2: Kill Kim Wu or let her live.

Sabrewulf Ending 1 & 2: Kill Glacius or let him live.

TJ Combo Ending 1 & 2: Kill Tusk or let him live.

- SERIES -

1. Killer Instinct (1994)
2. Killer Instinct 2 (1996)
3. Killer Instinct (2013, Xbox One)

- STAFF -

* Game Development :
Head programmer : Mark Betteridge
Gameplay programmer : Chris Tilston
Character design and models : Kevin Bayliss
Background design and models : Chris Seavor
Music and sound : Robin Beanland
3-D background, frontend programmer : Robert Harrison
Artificial intelligence programmer : Tony Wong
Additional programming : Martin Mollis
Rendered sequences : Lee Musgrave
Additional graphics : Don Murphy, Philip Dunnie, Keri Gunn
Character voices : S. Yamashiro, M. Yamada, Luise Stamper, Chris Seavor, Isaac Marshall, Armond Williams, Adrian Smith, Keiko Tamura, Keri Gunn, Ken Lobb, Chris Sutherland
Vocals : Faye Newborough
Live guitar and trumpet : Grant Kirkhope
Chants and sound FX : The Lads
Motion capture Actors : Kevin Bayliss : Simon Farmer, Louise Stamper, Dean Smith, Jon Paul Jenkins
Quality assurance : Huw Ward, James Charlesworth, Gavin Hood, Ken Lobb, ISaac Marshall, Henry Sterchi, Armond Williams, Melvin 'Medium kick' Forest, Shane Lewis, Kyle Carlson, Joe Stamper, Darren Walker, Eddie Ferrier
Game design and game producers : Chris Tilston, Mark Betteridge, Kevin Bayliss
Additional design : Ken Lobb, James Charlesworth, Gavin Hood
Hardware design : Chris Stamper, Pete Cox

* Game Manufacture :
Executive producers : Neil Nicastro, Ken Fedesna, Paul Dussault
Hardware : Cary Mednick, Steve Correll, Pat Cox, Al Lasko, John Lowes, Mike Lynch
Mechanical : Ted Valavanis, Chris Bobrowski, Donna Conrad, Gail Jonkovski, Keith Novak, Tom Sedor
Cabinet graphics : Nik Ehrlich

- PORTS -

* CONSOLES:
Nintendo SNES [Unreleased Prototype]
Nintendo 64 ("Killer Instinct Gold")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1281&o=2

$end

$info=kinst2uk,
$bio

Arcade Video game kit published 26 years ago:

Killer Instinct 2 (c) 1996 Midway Mfg. Co.

Upgrade kit release. See the original PCB version for more information.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84048&o=2

$end

$n64=kigoldu,kigoldu1,kigoldu2,
$bio

Nintendo 64 cart. published 25 years ago:

Killer Instinct Gold (c) 1997 Nintendo of America, Inc.

Dazzling 3-D backgrounds and a celebrated combo engine highlight this two-fisted tournament pak. Your battles unfold with lighting-fast action and fluid character animation at 60 frames per second. Other enhancements include a zoomed-out Aerial Camera view and an excellent Training Mode that displays your button and Control Stick moves. Focused Training gives you step-by-step instructions for each move!

Fighters can be tossed off the richly detailed stages, which range from Spinal's rolling pirate ship to Sabrewulf's gloomy castle. KI Gold boasts three new fighters -- Maya, Kim Wu and Tusk -- and one terrifying boss character, Gargos. Classic Killer moves include Manual-Doubles, Pressure Moves, Super Linkers, Throws, Juggles and Finishers. Advanced algorithms mean you can create hundreds of thousands of combos -- if you're good enough!

KI Gold features Team, Team Elimination, Tournament and Arcade modes. In Arcade mode, you must battle through all 11 fighters, including a double of yourself. In Team mode, as soon as a fighter's life bar is empty, another steps into the fray. Team sizes can range from two to 11 fighters. Team Elimination is just like Team mode, except that you must finish off your last opponent with an Ultra or Ultimate combo. The Practice mode allows you to work out with any fighter.

KI Gold features five speed levels, including Ludicrous, and six difficulty levels. In Training mode, you can select from three difficulty levels.

- TECHNICAL -

GAME ID: NUS-NKIE-USA
BARCODE: 0 45496 87009 6

- TRIVIA -

Released in November 1996 in the USA.

The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board).

- STAFF -

Programmers: Mark Betteridge, Tony Wong
Gameplay Programmer: Chris Tilston
Front End Programmer: Michael Currington
Character Design and Models: Kevin Bayliss
Background Design and Models: Chris Seavor
Front End Graphics and Models: Don Murphy
Music and Sound: Robin Beanland
Character Voices: Shigeki Yamashiro, Hiroyuki Yamada, Louise Stamper, Chris Seavor, Isaac Marshall, Armond Williams Jr., Adrian Smith, Keiko Tamura, Keri Gunn, Ken Lobb, Chris Sutherland, Don Murphy
Vocals: Faye Newborough
Guitar and Midi Guitar: Grant Kirkhope
Chants and Sound FX: The Lads
Motion Capture Actors: Kevin Bayliss, Simon Farmer, Louise Stamper, Dean Smith, Jon Paul Jenkins
Promotion: Simon Farmer
Quality Assurance: Huw Ward, Gavin Hood, Gary Richards, Jamie Williams, George Andreas, Martin Penny, Gareth Jones
NOA Quality Assurance: Tim Bechtel, David C. Bridgham, Thomas Hertzog, Robert Johnson, Michael Kelbaugh, Ken Lobb, Isaac Marshall, Chris Needham, Richard S. Richardson, Benjamin Smith, Armond Williams Jr., Kyle Carlson, John Elsberry, Ruben Estrada, Melvin Forrest, William Giese, Shane D. Lewis, Christian Phillips, Keith Souhrada
Game Design: Chris Tilston, Mark Betteridge, Kevin Bayliss
Game Producers: Chris Tilston, Mark Betteridge, Kevin Bayliss
Additional Design: Ken Lobb, Gavin Hood
Special Thanks: Hiroshi Yamauchi, Minoru Arakawa, Howard Lincoln, Genyo Takeda, Manabu Fukuda, Ken Lobb, Tim Stamper, Chris Stamper, Stephen Stamper, Joe Stamper Jr., Joel Hochberg, Scott Hochberg, Eileen Hochberg, Jerry Rogowski, S. Gucciardo
Produced by Rare.
Presented by Nintendo.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57783&o=2

$end

$n64=kigold,
$bio

Nintendo 64 cart. published 25 years ago:

Killer Instinct Gold (c) 1997 Nintendo Co., Ltd.

European release. Game developed in the USA. See the original for more information; "Killer Instinct Gold [Model NUS-NKIE-USA]".

- TECHNICAL -

GAME ID: NUS-NKIP-EUR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=310119&o=2

$end

$gameboy=kinst,
$bio

Nintendo Game Boy Cart. published 27 years ago:

Killer Instinct (c) 1995 Nintendo Company, Limited.

- TECHNICAL -

[Model DMG-AKLE-USA]

- STAFF -

Programmer: Robert Harrison
Graphics: Keri Gunn, Kevin Bayliss, Dean Smith
Music: Graeme Norgate
Original Game: Mark Betteridge, Kevin Bayliss, Chris Tilston, Martin Hollis, Robert Harrison, Chris Seavor, Tim Stamper, Robin Beanland, Graeme Norgate, Chris Stamper, Pete Cox, Ken Lobb
Game Testing: Huw Ward, Gary Richards, John Hastie, John A. Charlesworth, Gavin Hood, Paul Weaver, Robert Johnson, Ken Lobb, Henry C. Sterchi, Isaac Marshall, Armond Williams Jr., Richard S. Richardson, Chris Needham, Joe Stamper Jr.
Special Thanks: Paul Machacek, Chris Sutherland, Steve Patrick

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66264&o=2

$end

$snes=kinstu1,kinstup,kinstu,
$bio

Nintendo Super NES cart. published 27 years ago:

Killer Instinct [Model SNS-AKLE-USA] (c) 1995 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63156&o=2

$end

$snes=kinst,
$bio

Nintendo Super NES cart. published 27 years ago:

Killer Instinct [Model SNSP-AKLP-FRG] (c) 1995 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63155&o=2

$end

$spectrum_cass=killerkn,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Killer Knight [Model PA 008] (c) 1984 Phipps Associates

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79439&o=2

$end

$spectrum_cass=killerko_a,killerko_b,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Killer Kong (c) 1983 Blaby Computer Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79440&o=2

$end

$spectrum_cass=killerko,
$bio

Killer Kong (c) 198? PRISM Micro-informatique S.A. [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225949&o=2

$end

$psx=killloop,
$bio

Sony PlayStation CD published 23 years ago:

Killer Loop (c) 1999 Crave Ent., Inc.

- TECHNICAL -

GAME ID: SLUS-00938

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111378&o=2

$end

$cpc_flop=killerri01,killerri02,killerri,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Killer Ring Cracked (c) 1987 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126534&o=2

$end

$cpc_cass=kring,
$bio

Amstrad CPC cass. published 35 years ago:

Killer Ring [Model AS 54664] (c) 1987 Ariolasoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97021&o=2

$end

$spectrum_cass=killerri,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Killer Ring (c) 1987 Reaktor

- TECHNICAL -

Model AS 56664

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79441&o=2

$end

$a2600_cass=killsat,killsate,killsatp,
$bio

Starpath Supercharger cass. published 39 years ago:

Killer Satellites (c) 1983 Starpath Corp.

- TECHNICAL -

Model AR-4103

- STAFF -

Programmer: Kevin Norman

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50627&o=2

$end

$cpc_flop=killerst01,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Killer Star Cracked (c) 1986 NPS [Nul Part System]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122474&o=2

$end

$msx1_flop=killerst,
$bio

Killer Station Cracked (c) 19?? Unknown.

Tape to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133166&o=2

$end

$fm7_cass=killerst,
$bio

Fujitsu FM-7 cass. published 39 years ago:

キラーステーション (c) 1983 Hudson Soft.
(Killer Station)

- TECHNICAL -

GAME ID: LA-1053

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275879&o=2

$end

$cpc_flop=killerba01,killerba02,killerba03,killerba04,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Killerball (c) 1991 Microids

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121104&o=2

$end

$cpc_flop=killerba05,
$bio

KillerBall (c) 199? XOR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121822&o=2

$end

$amigaocs_flop=killball,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Killerball [Action Sport] (c) 1991 Microïds

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74392&o=2

$end

$c64_cart=killer,
$bio

Commodore C64 cart. published 36 years ago:

Killercart (c) 1986 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53615&o=2

$end

$c64_cass=killmchn,
$bio

Commodore C64 cass. published 32 years ago:

Killing Machine (c) 1990 Atlantis Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=188259&o=2

$end

$amigaocs_flop=killmach,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Killing Machine (c) 1992 Atlantis

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74393&o=2

$end

$psx=killzone,
$bio

Sony PlayStation CD published 26 years ago:

Killing Zone (c) 1996 Acclaim Ent., Inc.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-00369

- TRIVIA -

Released in July 1996 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110978&o=2

$end

$sorcerer_cass=kilo,kilopede
$bio

Exidy Sorcerer cass. published 40 years ago:

Kilopede (c) 1982 System Soft.

Sorcerer's answer to the Centipede arcade game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232369&o=2

$end

$mtx_cass=kilopede,
$bio

Memotech MTX cass. published 39 years ago:

Kilopede (c) 1983 Continental Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133309&o=2

$end

$mbee_quik=kilopede,
$bio

Applied Technology Microbee cass. published 39 years ago:

Kilopede (c) 1983 Mytek

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289548&o=2

$end

$super80_cass=xkiloj,
$bio

Dick Smith Super-80 cass. published 39 years ago:

Kilopede [Model 254J] (c) 1983 Mytek

Program ported from Microbee. Joystick version.

- STAFF -

Developed by: Matthew Hickey

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126919&o=2

$end

$super80_cass=xkilo1j,
$bio

Dick Smith Super-80 cass. published 39 years ago:

Kilopede [Model 254R1J] (c) 1983 Mytek

Program ported from Microbee. Joystick version.

- STAFF -

Developed by: Matthew Hickey

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126918&o=2

$end

$super80_cass=xkilo1,
$bio

Dick Smith Super-80 cass. published 39 years ago:

Kilopede [Model 254R1] (c) 1983 Mytek

Program ported from Microbee.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126917&o=2

$end

$super80_cass=xkilo,
$bio

Dick Smith Super-80 cass. published 39 years ago:

Kilopede [Model 254] (c) 1983 Mytek

Program ported from Microbee.

- STAFF -

Developed by: Matthew Hickey

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126916&o=2

$end

$cpc_flop=kiloroid,kiloroid01,
$bio

Amstrad CPC 464 disk. published 20 years ago:

Kiloroid (c) 2002 Executioner, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=318000&o=2

$end

$mo5_cass=kim,
$to7_cass=kim,
$bio

Thomson MO5/TO7 cass. published 38 years ago:

Kim (c) 1984 No Man's Land.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108338&o=2

$end

$x1_cass=kimdan2,kimdan2a,
$bio

キムキム・ダンダン　パートII (c) 198? DB-SOFT.
(Kim Kim Dan Dan Part II)

- TECHNICAL -

GAME ID: S6-G0100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86243&o=2

$end

$info=kim1,
$bio

Computer published 47 years ago:

KIM-1 (c) 1975 MOS Technologies.

A small 6502-based single-board computer.

- TRIVIA -

The KIM-1, short for Keyboard Input Monitor, was very successful in that period, due to its low price (following from the inexpensive 6502) and easy-access expandability.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=39517&o=2

$end

$pc98=orangerd,
$bio

NEC PC-9801 Series 5.25in. disk. published 34 years ago:

きまぐれオレンジロード 　夏のミラージュ (c) 1988 Micro Cabin Co.
(Kimagure Orange Road - Natsu no Mirage)

PC-9801F version.

- TECHNICAL -

GAME ID: 84154

MEDIA: FD x2

- TRIVIA -

Released in September 1988 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89861&o=2

$end

$pc8801_flop=orangerd,
$bio

NEC PC-8801 Series disk. published 34 years ago:

きまぐれオレンジロード 　夏のミラージュ (c) 1988 Micro Cabin Co.
(Kimagure Orange Road - Natsu no Mirage)

PC-8801mkIISR version.

- TECHNICAL -

GAME ID: 84253
BARCODE: 4988608842535

- TRIVIA -

Released in September 1988 in japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92174&o=2

$end

$msx2_flop=orangerd,orangerda,
$bio

MSX 2 disk. published 34 years ago:

きまぐれオレンジロード 　夏のミラージュ (c) 1988 Micro Cabin Co.
(Kimagure Orange Road - Natsu no Mirage)

- TECHNICAL -

GAME ID: 84344
BARCODE: 4988608843440

MEDIA: FD x2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101752&o=2

$end

$info=kimbldhl,kimblz80,
$bio

Kimble Double Hi-Lo (c) 198? Kimble.

Video poker running on the Noraut's Joker Poker.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32543&o=2

$end

$gp32=kimchimn,
$bio

GamePark GP32 cart. published 20 years ago:

Kimchiman GP32 (c) 2002 GamePark

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237384&o=2

$end

$tvc_flop=kimento,
$bio

Kimentő (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111912&o=2

$end

$x68k_flop=kimidake,
$vgmplay=kimidak_x68,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

キミだけに愛を... (c) 1991 Technopolis Soft.
(Kimi Dake ni Ai wo...)

- TECHNICAL -

BARCODE: 4988715001443
MEDIA: FD x3

- TRIVIA -

Released on October 10, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87814&o=2

$end

$pc98=kimidak,
$vgmplay=kimidak_98,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Kimi Dake ni Ai wo... (c) 1991 Technopolis Soft

- TECHNICAL -

FD x3

- TRIVIA -

Released in August 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89862&o=2

$end

$dc=kiminozo,
$bio

Sega Dreamcast GD published 20 years ago:

Kimi ga Nozomu Eien [Model T-47101M] (c) 2002 Alchemist Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135592&o=2

$end

$msx1_cart=kinasai,
$bio

MSX cart. published 38 years ago:

Kinasai (c) 1984 Hudson Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77183&o=2

$end

$fm7_cass=kinasai,
$bio

Fujitsu FM-7 cass. published 39 years ago:

来なさい! (c) 1983 Hudson Soft.
(Kinasai!)

- TECHNICAL -

GAME ID: LA-1070

- TRIVIA -

Retail price: 3200 yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275835&o=2

$end

$pc98=kinbaku,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Kinbaku no Yakata (c) 1995 XYZ.

- TRIVIA -

Released on September 08, 1995 in Japan.

The title of this game translates from Japanese as 'Bondage Mansion'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89863&o=2

$end

$tvc_flop=kincsatl,kincsker,
$bio

Videoton TVC disk. published 35 years ago:

Kincskereső (c) 1987 Atlas.

- TRIVIA -

The title of this game translates from Hungarian as Treasure Hunt.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112149&o=2

$end

$snes=kindaimj,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Kindai Mahjong Special [Model SHVC-AKJJ-JPN] (c) 1995 Imagineer Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61621&o=2

$end

$gbcolor=kindajik,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Kindaichi Shounen no Jikenbo - 10nenme no Shoutaijou [Model DMG-BKSJ-JPN] (c) 2000 Banpresto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68120&o=2

$end

$saturn=kindajik,kindajika,
$bio

Sega Saturn CD published 24 years ago:

Kindaichi Shounen no Jikenbo - Hoshimitou Kanashimi no Fukushuuki (c) 1998 Hudson Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59318&o=2

$end

$psx=kindajk3,
$bio

Sony PlayStation CD published 23 years ago:

Kindaichi Shounen no Jikenbo 3 - Seiryuu Densetsu Satsujin Jiken (c) 1999 Kodansha

- TECHNICAL -

GAME ID: SLPS-02223~4

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85348&o=2

$end

$pc98=kindanke,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

禁断の血族 (c) 1993 C's Ware
(Kindan no Ketsuzoku)

- TECHNICAL -

FD x3

- TRIVIA -

Released on November 12, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89864&o=2

$end

$pc98_cd=kindanke,
$fmtowns_cd=kindanke,
$bio

NEC PC-98/Fujitsu FM Towns CD published 29 years ago:

Kindan no Ketsuzoku (c) 1993 C's Ware.

- TECHNICAL -

CD x1

- TRIVIA -

Released on June 17, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110362&o=2

$end

$pc98=kindapar,
$bio

NEC PC-9801 Series 5.25in. disk. published 33 years ago:

Kindan no Paradise (c) 1989 Zenryutsu.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89865&o=2

$end

$pc8801_flop=kindapar,
$bio

NEC PC-8801 Series disk. published 33 years ago:

禁断のパラダイス (c) 1989 Zenryutsu.
(Kindan no Paradise)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92175&o=2

$end

$videopac=kndrvrkr,
$bio

Magnavox Odyssey² cart. published 40 years ago:

Kinder im Verkehr 1 (c) 1982 Philips Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95622&o=2

$end

$apple2_flop_clcracked=kndrkncp,
$bio

Apple II 5.25 disk. published 39 years ago:

Kinder Koncepts (c) 1983 Midwest Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240688&o=2

$end

$apple2gs_flop_misc=kindrama,
$bio

Apple IIGS disk. published 33 years ago:

Kinderama (c) 1989 Unicorn Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115313&o=2

$end

$c64_cart=kindcomp,
$bio

Commodore C64 cart. published 39 years ago:

KinderComp (c) 1983 Spinnaker Software Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53616&o=2

$end

$apple2_flop_clcracked=kindrcmp,kndrcmp0,
$bio

Apple II 5.25 disk. published 39 years ago:

Kindercomp (c) 1983 Spinnaker Soft. Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107468&o=2

$end

$coco_cart=kindcomp,
$bio

TRS-80 CoCo cart. published 38 years ago:

Kindercomp (c) 1984 Tandy Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53445&o=2

$end

$vic1001_cart=kindcomp,
$bio

Commodore VIC-20 cart. published 38 years ago:

Kindercomp (c) 1984 HES [Human Engineered Software]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86857&o=2

$end

$spectrum_cass=kinderco,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Kindercomp (c) 1984 Spinnaker Soft. Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287701&o=2

$end

$a800=kindcomp,
$bio

Atari 400/800 cart. published 40 years ago:

KinderComp (c) 1982 Spinnaker Software Corp.

- TECHNICAL -

GAME ID: KDC-AT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86594&o=2

$end

$leapster=kinderga,kindergaa,
$bio

LeapFrog Leapster cart. published 19 years ago:

Kindergarten (c) 2003 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134508&o=2

$end

$mikrosha_cass=kindzadz,
$bio

KINDZADZ (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236527&o=2

$end

$famicom_flop=kinetic2,
$bio

Nintendo Famicom disk. published 35 years ago:

Kinetic Connection II [Model IFD-KI2] (c) 1987 Irem Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65376&o=2

$end

$gamegear=kineticc,
$bio

Sega Game Gear cart. published 31 years ago:

Kinetic Connection [Model G-3401] (c) 1991 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64664&o=2

$end

$msx2_flop=kineticc,
$bio

MSX 2 disk. published 36 years ago:

キネティックコネクション (c) 1986 Sony Corp.
(Kinetic Connection)

- TECHNICAL -

GAME ID: HBS-G051D
BARCODE: 4901780053070
MEDIA: FD x1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101753&o=2

$end

$compis=kinetik,
$bio

Telenova Compis disk. published 35 years ago:

Kinetik (c) 1987 Esselte Studium

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267869&o=2

$end

$c64_cass=kinetik,
$bio

Commodore C64 cass. published 35 years ago:

Kinetik (c) 1987 Firebird Soft. [British Telecommunications' TM]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298770&o=2

$end

$spectrum_cass=kinetik,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Kinetik (c) 1987 Firebird

- TECHNICAL -

BARCODE: 5 012439 002826

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79442&o=2

$end

$cpc_flop=kineticu01,kineticu,kineticu02,kineticu03,kinetik1,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Kinetik (c) 1987 Firebird Soft.

- TECHNICAL -

BARCODE: 5 012439 002833

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121052&o=2

$end

$cpc_cass=kinetik,
$bio

Amstrad CPC cass. published 35 years ago:

Kinetik [Model 3 FI 005] (c) 1987 Dro Soft [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97022&o=2

$end

$cgenie_cass=king,
$bio

Colour Genie cass. published 39 years ago:

King (c) 1983 TCS [Trommeschläger Computer Studio]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264813&o=2

$end

$spectrum_cass=king,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

King (c) 1991 Psychaedelic Hedgehog Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287734&o=2

$end

$info=kingball,kingballj,
$bio

Arcade Video game published 42 years ago:

King & Balloon (c) 1980 Namco.

The player controls two green men (likely soldiers in the king's army) with an orange cannon that fires at squads of descending balloons. You must protect the King and prevent him from being captured and carried away by one of the balloons. Unlike most shooter games, the player's cannon can be hit and destroyed any number of times; it is the King that must be protected. The game ends when the king is carried away three times.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound CPU : Zilog Z80 (@ 2.5 Mhz)
Sound Chips : Tone generator, discrete circuits, and a DAC for speech

Players : 2
Control : 2-way joystick
Buttons : 1 (FIRE)

- TRIVIA -

King & Balloon was released by Namco in October 1980 in Japan and by GamePlan in December 1980 in the USA.

King & Balloon is the first game from Namco to feature voices.

Kevin Olkowski holds the official record for this game with 48900 points.

- UPDATES -

The voices differed between Japanese and U.S. versions. In the Japanese version, the abducted king yelled 'Help! Help!', but with heavy Japanese pronunciation, sounding more like 'Herupuu!'. In the U.S. version, the voice was redone as a more English-sounding 'Help!'.

- SCORING -

On single balloons, first score is in formation, second score diving or rising, third score is rising with King in tow.
Red Balloons : 50, 100, 150
Orange Balloons : 40, 80, 120
Yellow Balloons : 30, 60, 90
White balloons : 20, 40, 60

On combination balloons, first score is first hit, second score is second hit, third score is third hit. First color is balloon color, second color is line/gondola color
Red/White : 500, 1,000, 1,500
Orange/Yellow : 400, 600, 1,000
Yellow/Orange : 300, 500, 700
White/Red : 200, 300, 500

- TIPS AND TRICKS -

* A player can easily top 100,000 or more on this game using two basic tactics: maximizing the points available, and ensuring the cannon is always best placed to destroy any balloon that grabs the king. Since all cannons are expendable, success often depends on their deliberate tactical destruction.

* Keep an eye out for the giant balloon. These balloons are worth more point than regular balloons. Shooting it once makes it become a medium-sized balloon, and shooting it a second time reverts it back to being a normal balloon. 

* Giant balloons never appear by themselves - there will always be at least one small balloon on the screen at the same time. As soon as you see a giant balloon start to form, let a normal balloon destroy your cannon as soon as possible. This should give you enough grace time when you reappear to fire three shots at the giant balloon for 3000 points, and then position yourself correctly if there is a balloon attempting to abduct the king. It is possible to destroy 5 or 6 giant balloons by per level, gaining you around 20,000 points.

* Try to keep the level going as long as possible unless you're down to your last 6  balloons -  at this point giant balloons rarely from.

* Just like Galaxian, the game only goes up to round 48. If round 48 is completed, the game will continue to work but will always report the level as 48.

- PORTS -

* CONSOLES:
[JP] Sony PlayStation (oct.30, 1997) "Namco Museum Encore [Model SLPS-01050]" 
Microsoft XBOX 360 [US] (nov.4, 2008) "Namco Museum - Virtual Arcade [Model 21022]"
[EU] Microsoft XBOX 360 (may.15, 2009) "Namco Museum - Virtual Arcade" 
[AU] Microsoft XBOX 360 (june.4, 2009) "Namco Museum - Virtual Arcade" 
[JP] Microsoft XBOX 360 (nov.5, 2009) "Namco Museum - Virtual Arcade [Model 2RD-00001]" 
[US] Nintendo Wii (nov.16, 2010) "Namco Museum Megamix" 

* HANDHELDS: 
[US] Sony PSP (aug.23, 2005) "Namco Museum Battle Collection [Model ULUS-10035]" 
[EU] Sony PSP (dec.9, 2005) "Namco Museum Battle Collection [Model UCES-00116]" 
[JP] Sony PSP (feb.23, 2006) "Namco Museum Vol.2 [Model ULJS-00047]" 
[KO] Sony PSP (nov.8, 2007) "Namco Museum Vol.2" 

* COMPUTERS:
[JP] MSX (1984) 
[EU] MSX (1984) by Bug-Byte 
[JP] PC [MS Windows, CD-ROM] (dec.24, 1998) "Namco History Vol.4"

* OTHERS: 
[US] Arcade (2018) "Pac-Man's Pixel Bash"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1282&o=2

$end

$msx1_cass=kingball,
$bio

MSX cass. published 34 years ago:

King & Balloon (c) 1988 Bug Byte

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94758&o=2

$end

$sms=kingball,
$bio

King & Balloon (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56077&o=2

$end

$msx1_flop=kingball,
$bio

King & Balloon cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230219&o=2

$end

$msx1_cart=kingball,kingballa,
$vgmplay=kingball_msx,
$bio

MSX cart. published 38 years ago:

King & Balloon [Model 05] (c) 1984 NAMCOT.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77184&o=2

$end

$nes=mc_8j302,
$bio

King 8 in 1 [Model JY-302] (c) 19?? JY Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301985&o=2

$end

$a2600=kingarth,
$bio

Atari 2600 cart. published 39 years ago:

King Arthur (c) 1983 Quelle.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50628&o=2

$end

$snes=kingarth,
$bio

Nintendo Super NES cart. published 27 years ago:

King Arthur & The Knights of Justice [Model SNS-AAKE-USA] (c) 1995 Enix, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63157&o=2

$end

$spectrum_cass=kingarth,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

King Arthur's Quest (c) 1984 Hill MacGibbon.

- STAFF -

Developed by Five Ways Software.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79443&o=2

$end

$snes=kingartwu,kingartwup,
$bio

Nintendo Super NES cart. published 29 years ago:

King Arthur's World [Model SNS-RC-USA] (c) 1993 JALECO USA, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63159&o=2

$end

$snes=kingartw,
$bio

Nintendo Super NES cart. published 29 years ago:

King Arthur's World [Model SNSP-RC-EUR] (c) 1993 Jaleco Company, Limited. [Japan Leisure].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63158&o=2

$end

$pc8801_flop=kingbred,kingbreda,
$vgmplay=kingbred_88o,kingbred_88oa,
$bio

NEC PC-8801 Series disk. published 31 years ago:

King Breeder (c) 1991 Artec.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92176&o=2

$end

$info=as_kingc,as_kingca,
$bio

King Cash (c) 200? Astra Games, Limited. [Novomatic Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41839&o=2

$end

$info=sc2kcclb,sc2kcclbp,
$bio

Fruit Machine published 29 years ago:

King Cash Club (c) 1993 Bell-Fruit Mfg. Company, Limited. [B.F.M.]

- TECHNICAL -

[Model PR6034]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61728&o=2

$end

$info=sc2kcclb1,sc2kcclb1p,
$bio

Fruit Machine published 29 years ago:

King Cash Club (c) 1993 Bell-Fruit Mfg. Company, Limited. [B.F.M.].

Dual Stake version.

- TECHNICAL -

Model PR6184

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42198&o=2

$end

$info=m5kcclb,m5kcclb24,
$bio

King Cobra Club (c) 200? Empire Games Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15295&o=2

$end

$apple2_flop_clcracked=kingcrib,
$bio

Apple II 5.25 disk. published 41 years ago:

King Cribbage (c) 1981 Hayden Book Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231237&o=2

$end

$info=kingdrby,
$bio

Video Slot Machine published 41 years ago:

King Derby (c) 1981 Tazmi.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=31351&o=2

$end

$info=kingdrbb,kingdrbb2,
$bio

Video Slot Machine published 41 years ago:

King Derby (c) 1981 Casino Electronics.

- TRIVIA -

A bootleged version is know to exists with a 1986 copyright date on the titlescreen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=33614&o=2

$end

$pc8801_flop=kingflap,kingflapa,
$bio

NEC PC-8801 Series disk. published 37 years ago:

King Flappy (c) 1985 dB-SOFT.

- TECHNICAL -

GAME ID: N10-G9110-L1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92177&o=2

$end

$info=kgalah,kgalaha,kgalahce,
$bio

Video Slot Machine published 25 years ago:

King Galah (c) 1997 Aristocrat.

A 5-reel video slot machine with an Australian outback theme.

- TECHNICAL -

Aristocrat MK5 hardware.

Video Resolution : 640x400
Colours: 256
CPU : ARM250
Controls : 14 buttons

Button layout, 200 credit version:

Top row buttons :
Collect
Bet 1 Credit / Heart
Bet 2 Credits / Diamond
Bet 3 Credits
Bet 5 Credits / Club
Bet 20 Credits / Spade

Bottom row buttons :
Service
Play 1 Line / Red
Play 5 Lines
Play 10 Lines
Play 15 Lines
Play 20 Lines / Black
Gamble
Take Win

- SCORING -

All pays are left to right including scatters.
Lizard substitutes for all symbols except Galahs.

Lizard : 5 = 5000, 4 = 1000, 3 = 500, 2 = 20, 1 = 2
Ayers Rock : 5 = 1000, 4 = 500, 3 = 100, 2 = 10
Dingo : 5 = 500, 4 = 100, 3 = 20, 2 = 5
Gum Leaf : 5 = 500, 4 = 100, 3 = 20, 2 = 5
King : 5 = 200, 4 = 50, 3 = 20
Queen : 5 = 200, 4 = 50, 3 = 20
Jack : 5 = 100, 4 = 20, 3 = 10
Ten : 5 = 100, 4 = 20, 3 = 5
Nine : 5 = 100, 4 = 20, 3 = 5, 2 = 2
Galah : Varies (see Tips & Tricks below)

- TIPS AND TRICKS -

* Galah Scatter Feature : Scattered Galahs pay depending on their position. Scatter wins are multiplied by total bet (credit x lines) on that spin.

Per 1 credit bet :
In centre : 5 = 500, 4 = 100, 3 = 50
On and above/below the centre : 5 = 100, 4 = 20, 3 = 10
Anywhere in window : 5 = 50, 4 = 10, 3 = 5

- SERIES -

1) King Galah (1997)
2) Macaw Magic (2006)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5057&o=2

$end

$info=m4kingg,m4kingg__a,
$bio

King George (c) 19?? BDD.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42962&o=2

$end

$n64=kinghill,
$bio

Nintendo 64 cart. published 24 years ago:

King Hill 64 - Extreme Snowboarding [Model NUS-NSBJ] (c) 1998 Kemco

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57784&o=2

$end

$gameboy=kjbible,
$bio

Nintendo Game Boy Cart. published 28 years ago:

King James Bible (c) 1994 Wisdom Tree

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66267&o=2

$end

$info=m5kingko,m5kingko04,m5kingko05,
$bio

King K.O. (c) 200? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41595&o=2

$end

$info=m5kkebab,m5kkebab10,m5kkebaba,
$bio

Fruit Machine published 22 years ago:

King Kebab (c) 2000 Barcrest.

- TRIVIA -

King Kebab was released in November 2000 in UK.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15055&o=2

$end

$info=kkongltd,
$bio

Pinball published 41 years ago:

King Kong (c) 1981 LTD.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116197&o=2

$end

$mbee_quik=kingkong,
$bio

Applied Technology Microbee cass. published 39 years ago:

King Kong (c) 1983 Mytek

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289546&o=2

$end

$info=kiko_a10,
$bio

Pinball published 32 years ago:

King Kong - The Eighth Wonder of the World (c) 1990 Data East Pinball.

- TECHNICAL -

Data East Version 3 (FM + ADPCM)

Main CPU : M6808 (@ 1 MHz)
Sound CPU : Motorola M6809 (@ 2 MHz)
Sound chips : Yamaha YM2151 (@ 3.579545 MHz), OKI MSM5205 (@ 384 KHz)

- TRIVIA -

This is a prototype game. 9 units were produced.

Based on the 1932 novel by Merian C. Cooper.

- STAFF -

Design & Concept : Jerry W. Armstrong
Theme : Joe Kaminkow
Software : Rehman Merchant
Mechanics : John Lund, Ed Cebula
Music & Sounds : Brian Schmidt (BLS)
Technical Support : Nick Wade, Sarah Bagnola, Pete Gustafson, Arnie Aarstad
Graphics : Kevin O'Connor, Margaret Hudson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=26102&o=2

$end

$gba=kingkong,kingkong1,
$bio

Nintendo GBA cart. published 17 years ago:

King Kong - The Official Game of the Movie (c) 2005 Ubi Soft

- TECHNICAL -

GAME ID: AGB-BKQP-EUR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71363&o=2

$end

$nes=kingkon2,
$vgmplay=kingkon2_nes,
$bio

Nintendo Famicom cart. published 36 years ago:

キングコング2 怒りのメガトンパンチ (c) 1986 Konami Industry Company, Limited.
(King Kong 2 - Ikari no Megaton Punch)

- TECHNICAL -

GAME ID: RC816

- TRIVIA -

Released on December 18, 1986 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54286&o=2

$end

$msx2_cart=kingkon2k,
$bio

MSX 2 cart. published 35 years ago:

King Kong 2 - Yomigaeru Densetsu (c) 1987 Zemina

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51326&o=2

$end

$msx2_cart=kingkon2,
$vgmplay=kingkon2_msx2,
$bio

MSX 2 cart. published 36 years ago:

King Kong 2 - Yomigaeru Densetsu (c) 1986 Konami Industry Company, Limited.

- TECHNICAL -

GAME ID: RC745
BARCODE: 4988602512748

- TIPS AND TRICKS -

King Kong 2 contains unlockables by inserting certain Konami game cartridges in the second cartridge slot:
- Insert Hi no Tori: You can now save the game to tape by pressing  and load it by pressing . You must have Hi no Tori in a lower slot for this combination. Hi no Tori searches for King Kong 2, does some stuff and executes it.

- STAFF -

Cover Art by: Noriyoshi OHRAI

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51325&o=2

$end

$info=sc4kkong,sc4kkonga,sc4kkongb,sc4kkongc,sc4kkongd,sc4kkonge,sc4kkongf,sc4kkongg,sc4kkongh,sc4kkongi,sc4kkongj,
$bio

King Kong Cash (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR2161]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=18194&o=2

$end

$a2600=kingkong,kingkonge,kingkonge1,
$bio

Atari 2600 cart. published 40 years ago:

King Kong (c) 1982 Tigervision.

King Kong has captured the girl and put her on top of the Empire State Building. You must climb up and save her. But watch out, King Kong is throwing bombs. If you're quick, you can jump over them and score points. But if you miss, you'll be blown to bits. Some of the bombs are magic. if you jump them, you'll score extra points and get boosted to the next higher floor. There are holes in some of the floors too. You have to take a running jump to get over these, or else you'll fall through... and splat.

When you are ready to play, press the game reset switch. King Kong will jump up to the seventh floor of the building and put the girl on top of the building. You will start with three men, displayed at the lower left of the TV screen for player one: at the lower right for player two. When your man is killed, the number of men you have left will be displayed. When you've lost your third man, the game is over. At the end of a two player game, the players' scores will be displayed alternately. Player one's score will be displayed with a man at the lower left, player two's with a man at the lower right.

- TECHNICAL -

Model 7-001

- SCORING -

Jumping over a bomb will add 25 points to your score. Jumping over a magic bomb will add 125 points to your score. Bonus points are displayed at the top right of the TV screen. The bonus points start at 990 and count down at 10 points per second. When the man reaches the top of the building, the bonus points will be added to your score. The faster you get the man to the top, the higher your bonus. If the bonus points reach zero, your man is killed.

- STAFF -

Programmer: Karl T. Olinger

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50629&o=2

$end

$msx1_cass=kingleon,
$bio

MSX cass. published 36 years ago:

King Leonard (c) 1986 Mind Games Espana, S.A.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77217&o=2

$end

$spectrum_cass=kingleon,kingleonb,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

King Leonard (c) 1986 Mind Games Espana, S.A.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=310087&o=2

$end

$cpc_flop=kingleon,kingleon01,
$bio

Amstrad CPC 464 disk. published 36 years ago:

King Leonard Cracked (c) 1986 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123421&o=2

$end

$msx1_flop=kingleon,
$bio

King Leonard cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230020&o=2

$end

$cpc_flop=kingleon02,
$bio

Amstrad CPC 464 disk. published 36 years ago:

King Leonard Trained (c) 1986 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123422&o=2

$end

$cpc_cass=kingleon,
$bio

Amstrad CPC cass. published 36 years ago:

King Leonard [Model 160038] (c) 1986 Mind Games Espana, S.A.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97140&o=2

$end

$info=kingnep,
$bio

Video Slot Machine published 18 years ago:

King Neptune (c) 2004 Aristocrat.

A 5-Reel video slot machine with an underwater theme.

- TECHNICAL -

Aristocrat MKVI hardware.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=30786&o=2

$end

$nes=kingnept,kingneptp,
$bio

Nintendo NES cart. published 32 years ago:

King Neptune's Adventure (c) 1990 Color Dreams

1000 years ago, on the equinox of the new star of Tritan, the golden crown of Polaris was stolen. And so it has been every 100 years, no matter what precautions were taken, no matter where the treasure was hidden, when the Star of Tritan appears, another treasure disappears.

With the spirit of the seven seas to guide him, King Neptune must find the 8 stolen treasures and return the orb of peace to his undersea kingdom!

- TECHNICAL -

GAME ID: KE-81016

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55268&o=2

$end

$psx=kingbow2,
$bio

Sony PlayStation CD published 24 years ago:

King of Bowling 2 - Professional-Hen (c) 1998 Coconuts Japan.

- TECHNICAL -

GAME ID: SLPS-01541

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85349&o=2

$end

$info=kingofb,kingofbj,
$bio

Arcade Video game published 37 years ago:

King of Boxer (c) 1985 Woodplace, Incorporated.

A boxing game from Woodplace.

- TECHNICAL -

Main CPU : (3x) Z80 (@ 4 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.5 Mhz), DAC

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

King of Boxer was released in June 1985.

This game is known in US as "Ring King".

The song that is heard playing when you enter your name into the high score list is 'Baby Elephant Walk', written by Henry Mancini, from the movie 'Hatari'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1283&o=2

$end

$pce=kingcasn,
$bio

NEC PC-Engine HuCARD published 32 years ago:

King of Casino (c) 1990 Victor Musical Industries, Inc.

- TECHNICAL -

GAME ID: JC63006

- TRIVIA -

Released on March 30, 1990 in Japan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58624&o=2

$end

$tg16=kingcasn,
$bio

NEC TurboGrafx-16 cart. published 32 years ago:

King of Casino [Model TGX020033] (c) 1990 NEC Home Electronics, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84326&o=2

$end

$apple2gs_flop_misc=kingchgo,
$apple2gs_flop_orig=kingchgo,
$apple2gs_flop_clcracked=kingchgo,
$bio

Apple IIGS disk. published 33 years ago:

King of Chicago (c) 1989 Cinemaware.

- STAFF -

Written and Directed by: Doug Sharp
Executive Producers: Robert Jacob, Phyllis Jacob
Associate Producer: John Cutter
Original Music Composed by: Eric Rosser
Dialogue Coach: Paul Walsh
Edited by: Inga Velde

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49775&o=2

$end

$info=b85koc,b85koca,
$bio

Fruit Machine published 37 years ago:

King of Clubs (c) 1985 Bell-Fruit Mfg. Company, Limited.

- TECHNICAL -

System 85

- TRIVIA -

King of Clubs was released in August 1985 in the UK.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42308&o=2

$end

$info=j2kingcl,
$bio

King of Clubs (c) 198? JPM International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40970&o=2

$end

$info=as_koc,as_koca,
$bio

King of Clubs (c) 200? Astra Games, Limited. [Novomatic Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41840&o=2

$end

$info=kdynastg,
$bio

Arcade Video game published 23 years ago:

King of Dynast Gear (c) 1999 EZ Graphics.

- TECHNICAL -

Main CPU : E1-32XT

Screen orientation : Horizontal
Video resolution : 320 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 32768

Players : 2
Control : 8-way Joystick
Buttons : 2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4941&o=2

$end

$ngp=kof_mlon,
$bio

King of Fighters R-1 & Melon-chan no Seichou Nikki (c) 199? SNK Corp.

- TECHNICAL -

Cartridge ID: NEOP00130

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82537&o=2

$end

$ngp=kofr1,
$vgmplay=kofr1,
$bio

SNK Neo-Geo Pocket cart. published 24 years ago:

King of Fighters R-1 (c) 1998 SNK [Shin Nihon Kikaku]

- TECHNICAL -

[Pocket Kakutou Series]
[Model NEOP00010]

- TRIVIA -

Released on October 28, 1998 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47877&o=2

$end

$ngpc=kofr2,kofr2d2,kofr2d,
$vgmplay=kofr2_ngpc,
$bio

SNK Neo-Geo Pocket Color cart. published 23 years ago:

King of Fighters R-2 (c) 1999 SNK [Shin Nihon Kikaku].

- TECHNICAL -

[Model NEOP00230]
[Pocket Kakutou Series]

- TRIVIA -

Released on March 25, 1999 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47905&o=2

$end

$info=koftball,
$bio

Arcade Video game published 27 years ago:

King of Football (c) 1995 BMC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=26832&o=2

$end

$info=kog,
$neogeo=kog,
$bio

SNK Neo-Geo MVS cart. published 25 years ago:

King of Gladiator (c) 1997 Unknown.

Pirate hack of "The King of Fighters '97".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4741&o=2

$end

$nes=kingof,
$bio

Nintendo Famicom cart. published 34 years ago:

キング オブ キングス (c) 1988 NAMCOT.
(King of Kings)

- TECHNICAL -

GAME ID: NAM-KK-5900

- TRIVIA -

Released on December 09, 1988 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54287&o=2

$end

$spectrum_cass=kingofpo,
$bio

Sinclair ZX Spectrum cass. published 12 years ago:

King of Pong (c) 2010 Team Siglo XXI

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=310111&o=2

$end

$ti99_cart=kingcast,
$bio

Texas instrument TI-99/4A cart. published 38 years ago:

King of the Castle (c) 1984 Navarone

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84612&o=2

$end

$trs80_cass=kinghill,
$bio

TRS-80 cass. published 39 years ago:

King of the Hill (c) 1983 Smith & Jones Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289766&o=2

$end

$megadriv=kotmu,
$bio

Sega Genesis cart. published 29 years ago:

King of the Monsters (c) 1993 Takara Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57276&o=2

$end

$neocd=kotm2,
$bio

SNK Neo-Geo CD published 28 years ago:

King of the Monsters 2 - The Next Thing (c) 1994 SNK [Shin Nihon Kikaku].

- TECHNICAL -

[Model NGCD-039]

- TRIVIA -

King of the Monsters 2 The Next Thing for Neo-Geo CD was released on September 9, 1994 in Japan.

Like most of the Neo-Geo CD conversions, no (or minor) differences can be seen from the original, the main interest was the lowest price of the game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47659&o=2

$end

$info=kotm2,kotm2p,kotm2a,
$neogeo=kotm2,kotm2p,kotm2a,
$vgmplay=kotm2,
$bio

SNK Neo-Geo MVS cart. published 30 years ago:

King of the Monsters 2 - The Next Thing (c) 1992 SNK.

This sequel adds a few new elements such as small, annoying enemies on the battlefield in addition to the main foe in each stage.

- TECHNICAL -

Runs on the SNK "Neo-Geo MVS" hardware.
Game ID: NGM-039

[SNK MVS Neo-Geo Controls]
2 Players - 4 Buttons Per Player (3 Usables).
=> [Joystick] 8-Way, [A] Punch [B] Kick [C] Jump

- TRIVIA -

King of the Monsters 2 was released on May 25, 1992.

- SERIES -

1. King of the Monsters [Model NGM-016] (1991)
2. King of the Monsters 2 - The Next Thing [Model NGM-039] (1992)

- STAFF -

Planner & Director : Hamachi Papa
Chief Designer : Mitsuzo (Mitsuzou)
Main Character Designers : Abe, Taka, Pan, Ponda, Ahokamen
Main Scroll Designers : Sakai Goma, Manoru
Sub Designers : Kilitao, Bob Fukumizu
Main Programmer : Magi2
Sub Programmers : Hiroshi & Tadashi, Nishiura, Cyber Kondo, Atomic Abe
Music Designers : Tarkun, Toshio Shimizm (Shimizum), Jojoha Kitapy, Team C2H5OH
Producer : Kawano
Executive Producer : Eikichi Kawasaki

- PORTS -

* CONSOLES:
[JP] SNK Neo-Geo AES (june.19, 1992; "King of the Monsters 2 - The Next Thing [Model NGH-039]")
[US] SNK Neo-Geo AES (june.19, 1992; "King of the Monsters 2 - The Next Thing [Model NGH-039]")
[JP] Nintendo Super Famicom (dec.22, 1993; "King of the Monsters 2 - The Next Thing [Model SHVC-KT]")
Nintendo Super NES [US] (june.??, 1994; "King of the Monsters 2 [Model SNS-A7SE]")
[JP] SNK Neo-Geo CD (sept.9, 1994; "King of the Monsters 2 - The Next Thing [Model NGCD-039]")
[US] Sega Genesis (??? ??, 1994; "King of the Monsters 2 [Model T-103056]")
Nintendo Wii [Virtual Console] [JP] (apr.12, 2011)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1295&o=2

$end

$snes=kotm2j,
$bio

Nintendo Super Famicom cart. published 29 years ago:

King of the Monsters 2 - The Next Thing (c) 1993 Takara Company, Limited.

- TECHNICAL -

[Model SHVC-KT]

- TRIVIA -

King of the Monsters 2 for SFC was released on December 22, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47657&o=2

$end

$snes=kotm2,
$bio

Nintendo Super NES cart. published 28 years ago:

King of the Monsters 2 (c) 1994 Takara USA Corp.

- TECHNICAL -

[Model SNS-A7SE]

- TRIVIA -

King of the Monsters 2 for Super NES was released in June 1994 in North America

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47658&o=2

$end

$megadriv=kotm2,
$vgmplay=kotm2_md,
$bio

Sega Genesis cart. published 28 years ago:

King of the Monsters 2 (c) 1994 Takara USA Corp.

They're back, and they're meaner than ever!
Alien Super Monsters have now invaded the planet.
Super Geon, Atomic Guy, and Cyber Woo must fight to maintain control of the planet. These alien creatures have power never seen before. Flaming Breath, Aerial Spins, and Radioactive Blasts, to name a few. With your help, these Super-Monsters must destroy all in their path, while battling these savage aliens, and avoiding the nuisance of Human Tanks and Planes. Use each Monster's special attacks as well as new Super-Attacks to wipe out each alien, destroy each city, and be crowned the King of the Super Monsters!

- Choose from 1 Player or 2 Player mode. Player 2 can join mid-way through in 1 Player mode. You can also watch the computer play against itself in COM vs COM mode.
- 16 megs of Non-stop action.
- Choose from among 9 fierce Monsters. Even play Monster vs same Monster.
- 9 Levels of arcade-style action.
- Master new special attack combinations (Genesis only).
- Blazing fast arcade graphics.
- Heart-Pounding Stereo Sound effects.

- TECHNICAL -

GAME ID: T-103056

- TRIVIA -

The game was rated MA-13 (Mature Audiences; parental discretion advised) by the VRC (Videogame Rating Council).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47660&o=2

$end

$megadriv=kotm,kotmj,
$vgmplay=kotm_md,
$bio

Sega Mega Drive cart. published 29 years ago:

King of the Monsters (c) 1993 Takara Co.

- TECHNICAL -

Game ID: G-4104

- TRIVIA -

King of the Monsters for Mega Drive was released on November 26, 1993 in Japan.

Reviews:
[FR] June 1993 - Consoles + N.21: 89/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47600&o=2

$end

$info=kotmh,
$neogeo=kotmh,
$bio

SNK Neo-Geo AES cart. published 31 years ago:

King of the Monsters (c) 1991 SNK [Shin Nihon Kikaku]

- TECHNICAL -

[Model NGH-016]
55 Mega

- TRIVIA -

This AES version was released on July 1, 1991 in Japan and United States of America (5 months after the MVS release).

For more information about the game itself, please go to the original MVS entry: "King of the Monsters [Model NGM-016]".

Reviews:
November 1991 - Consoles + N.2 [FR]: 91/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47598&o=2

$end

$info=kotm,
$neogeo=kotm,
$vgmplay=kotm,
$bio

SNK Neo-Geo MVS cart. published 31 years ago:

King of the Monsters (c) 1991 SNK.

If "Rampage" were a beat-'em-up and set in Japan, it would be King of the Monsters. Destroy the city while destroying your opponent!

- TECHNICAL -

Runs on the SNK "Neo-Geo MVS" hardware.
Game ID : NGM-016

[SNK MVS Neo-Geo Controls]
2 Players - 4 buttons per player (3 usables).
=> [Joystick] 8-way, [A] Punch [B] Kick [C] Run

- TRIVIA -

Released in February 1991.

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (King of the Monsters / Quiz Daisousasen - G.S.M. 1500 / PCCB-00072) on 21/09/1991.

- SERIES -

1. King of the Monsters [Model NGM-016] (1991)
2. King of the Monsters 2 - The Next Thing [Model NGM-039] (1992)

- STAFF -

Producer & Director : Hamachi Papa
Chiff designer : Mitsuzo
Main designer : Tomomi
Background designers : Taka, Sakai
Character designers : Joe Toshiaki, Cagamaru, Yu-Zo, Y-Tick, Fuziki Boke
Main programmer : Makoto
Assistant programmer : Yamatan
Sound creaters : Tarukun, Konny, Ten6 Jaguars

Special thanks : Y. Ebara, H. Tanaka, M. Yokoyama, Yoko Hiro

- PORTS -

* CONSOLES:
[JP] SNK Neo-Geo AES (jul.1, 1991; "King of the Monsters [Model NGH-016]")
[JP] Nintendo Super Famicom (jul.31, 1992; "King of the Monsters [Model SHVC-KM]")
[JP] Sega Mega Drive (Nov. 26, 1993; "King of the Monsters [Model G-4104]")
[US] Sony PS2 may.05, 2008 "SNK Arcade Classics Vol.1 [Model SLUS-21724]"
[US] Sony PSP may.05, 2008 "SNK Arcade Classics Vol.1 [Model ULUS-10338]"
[KO] Sony PS2 may.29, 2008 "SNK Arcade Classics Vol.1 [Model SLKA-25424]"
[US] Nintendo Wii jul.29, 2008 "SNK Arcade Classics Vol.1 [Model RVL-P-RNCE]"
[EU] Sony PSP Oct. 17, 2008 "SNK Arcade Classics Vol.1 [Model ULES-01105]"
[EU] Nintendo Wii Oct. 31, 2008 "SNK Arcade Classics Vol.1 [Model RVL-P-RJZP]"
[EU] Sony PS2 Nov. 21, 2008 "SNK Arcade Classics Vol.1 [Model SLES-55232]"
[JP] Sony PSP May. 21, 2009 "SNK Arcade Classics Vol.1 [Model ULJS-193]"

* COMPUTERS:
PC (2000)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1294&o=2

$end

$snes=kotmj,
$bio

Nintendo Super Famicom cart. published 30 years ago:

King of the Monsters (c) 1992 Takara Company, Limited.

King of the Monsters is the conversion of the unusual fighting game released by SNK for their Neo Geo Arcade system in 1991. Four giant monster beasts, highly inspired by those classic Toho Japanese TV shows aired in the 70s, battle to decide who will finally take over the world. Each monster has, of course, its own set of special attacks and moves. Geon is a big lezard (somehow Godzilla like), Astro guy is a human shaped hero (an interesting mix of Ultra Man and Captain America), Beetle Mania is a humanoid insect and finally Rocky is a sort of stone-like monster. Each battle is a one-on-one fight against another giant monster controlled by the system. And each one of them take place in a different location in Japan. Various ground elements such as cars, buildings and other famous Japanese landmarks can of course be destroyed. Some broken pieces of the background can even be used against the other opponent. Each area is also surrounded by an electric field that can be used as a weapon, without forgetting the human army trying to stop the monsters with the help of tanks and other weapons. Each monster has a list of regular attacks (including punches, kicks and jumps), a projectile attack (like fireballs or rocks) and also feature an interesting selection of traditional wrestling moves that can be upgraded using hidden power-ups. A two simultaneous player mode is also available.

- TECHNICAL -

Cartridge ID: SHVC-KM

- TRIVIA -

King of the Monsters for Super Famicom was released on July 31, 1992 in Japan for 8800 Yen.

This Super Famicom version of King of the Monsters is quite close to the original Neo geo title... However, two playable monsters are sadly missing - the slimy Poison Ghost and the giant King Kong like monkey named Woo are nowhere to be seen. The other missing option is the ability for two players to fight two monsters at the same time.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47599&o=2

$end

$snes=kotmu,
$bio

Nintendo Super NES cart. published 30 years ago:

King of the Monsters [Model SNS-KM-USA] (c) 1992 Takara Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63161&o=2

$end

$snes=kotm,
$bio

Nintendo Super NES cart. published 30 years ago:

King of the Monsters [Model SNSP-KM-NOE] (c) 1992 Takara Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63160&o=2

$end

$intv=kingotm,kingotmf,
$bio

Mattel Intellivision cart. published 40 years ago:

King of the Mountain (c) 1982 Mattel Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60900&o=2

$end

$info=kingnile,kingnilea,
$bio

Video Slot Machine published 20 years ago:

King of the Nile (c) 2002 Aristocrat.

A 5-reel video slot machine with an ancient Egyptian theme.

- TECHNICAL -

Aristocrat MKVI hardware

Video resolution : 640x480

MVP cabinet (14 button) layout :

Top row buttons :
Collect / Take Win
Bet 1 Credit / Heart
Bet 2 Credits / Diamond
Bet 3 Credits
Bet 5 Credits / Club
Bet 10 Credits / Spade

Bottom row buttons :
Service
Play 1 Line / Red
Play 5 Lines / Option 1
Play 10 Lines / Option 2
Play 15 Lines / Option 3
Play 20 Lines / Black
Gamble
Spin / Start Feature

- SCORING -

All pays are left to right, except scattered Pyramids which pay any.

Pharaoh substitutes for all symbols except scattered Pyramid. All wins with the Pharaoh substituting are doubled.

Pharaoh : 2 = 10, 3 = 200, 4 = 2000, 5 = 10000
Ring : 2 = 2, 3 = 25, 4 = 100, 5 = 750
Cleopatra : 2 = 2, 3 = 25, 4 = 100, 5 = 750
Beetle : 3 = 15, 4 = 100, 5 = 500
Eye : 3 = 10, 4 = 75, 5 = 250
Tyet : 3 = 10, 4 = 50, 5 = 250
Ace : 3 = 10, 4 = 50, 5 = 125
King : 3 = 5, 4 = 50, 5 = 125
Queen : 3 = 5, 4 = 25, 5 = 100
Jack : 3 = 5, 4 = 25, 5 = 100
Ten : 3 = 5, 4 = 25, 5 = 100
Nine : 2 = 2, 3 = 5, 4 = 25, 5 = 100
Pyramid : 2 = 2, 3 = 5, 4 = 20, 5 = 500

- TIPS AND TRICKS -

Free Games Feature :

Spin up 3, 4 or 5 Pyramids for 15, 20 or 25 free games respectively. Free games can also be won during the feature.

During the free games, all wins are tripled.

Player's Choice Bonus Feature:
At the end of the free games, you are given the chance to take your free games win, replay another set of free games, or choose a mystery prize.

Press the option 1 button to take your free games win.
Press the option 2 button to reveal the mystery prize.
Press the option 3 button to play your free games feature again.

Choosing options 2 or 3 forfeits your initial free games win.

The Player's Choice bonus feature can only be won once, at the end of the initial free games.

The mystery prize is 2, 5, 10, 25, 50, 100, 250 or 500 times the bet amount which started the feature.

- SERIES -

1) King of the Nile (2002)
2) Queen of Sheba (2003)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5006&o=2

$end

$info=m1kingsw,m1kingswa,m1kingswb,m1kingswc,
$bio

King of the Swingers (c) 199? Global Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42346&o=2

$end

$dragon_cass=kingvally,
$bio

King of the Valley (c) 198? Abacus Programs

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117177&o=2

$end

$gameboy=kingzoo,
$bio

Nintendo Game Boy Cart. published 32 years ago:

King of the Zoo (c) 1990 Nintendo Company, Limited.

- TECHNICAL -

Cartridge ID: DMG-PW-NOE

- TRIVIA -

Reviews:
September 1991 - Consoles + N.1 [FR]: 79/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66268&o=2

$end

$spectrum_cass=kingotto,
$bio

Sinclair ZX Spectrum cass. published 26 years ago:

King Otto's Quest (c) 1996 Robertson, Stephen

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288119&o=2

$end

$x68k_flop=kingou2,
$bio

Sharp X68000 Series 5.25in. disk. published 29 years ago:

King Ou II The Kick Master (c) 1993 Dragon Studio

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88343&o=2

$end

$info=kingpeng,kingpengsp,
$bio

Video Slot Machine published 20 years ago:

King Penguin (c) 2002 Aristocrat Leisure Industries Pty, Ltd.

- SCORING -

9 3-5, 4-10, 5-100
10 3-5, 4-10, 5-200
J 3-5, 4-15, 5-200
Q 3-5, 4-40, 5-400
K 3-10, 4-40, 5-400
A 3-10, 4-100, 5-500
Eskimo 2-5, 3-20, 4-200, 5-500
Wolf 1-2, 2-5, 3-50, 4-200, 5-1000
Penguin 1-2, 2-20, 3-100, 4-500, 5-2000
Coin 2-2, 3-10, 4-100, 5-200 Scatter symbol
Iceberg Wild symbol occurring only on reels 2, 3 and 4. Not substitute scatter
Dice: Feature symbol occurring only on reels 1 and 5
Get 2 Dice to trigger dice feature

In dice feature
Roll both dice, if score a double then advance to game board

On the game board are various credit prizes, free games and extra rolls
Start with 5 rolls
If you land on free game square, you earn free games

In free games
Dice is wild, not substituting scatter

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=45724&o=2

$end

$info=kingpin,maxideal,
$bio

Arcade Video game published 39 years ago:

King Pin (c) 1983 ACL [American Communication Laboratories] Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=17491&o=2

$end

$megadriv=kingsalj,
$vgmplay=kingsal_md,
$bio

Sega Mega Drive cart. published 30 years ago:

King Salmon (c) 1992 Hot-B

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56605&o=2

$end

$megadriv=kingsal,
$bio

Sega Genesis cart. published 29 years ago:

King Salmon - The Big Catch (c) 1993 Vic Tokai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57275&o=2

$end

$nes=mc_king4,
$bio

King Series - Super 4 in 1 (c) 199? Unknown.

- TECHNICAL -

GAME ID: K4M03

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272638&o=2

$end

$msx1_cass=kingsize,
$bio

MSX cass. published 36 years ago:

King Size - 50 Games in One Pack (c) 1986 Robtek

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94760&o=2

$end

$mz700_cass=ksmines,
$bio

King Solomon's Mines (c) 198? Solo Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131714&o=2

$end

$dragon_cass=kingtut,
$bio

Dragon cass. published 38 years ago:

King Tut (c) 1984 Microdeal

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116373&o=2

$end

$mbee_quik=kingtut,
$bio

King Tut (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289642&o=2

$end

$info=kingtut,
$bio

King Tut (c) 199? Konami.

- TECHNICAL -

Konami Tasman hardware.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=23327&o=2

$end

$lviv=kingv,
$bio

Lviv PK-01 cass. published 31 years ago:

King Valley (c) 1991 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233007&o=2

$end

$info=sc5kingxb,sc5kingxd,
$bio

King X Triple (c) 200? Bell-Fruit Games, Limited. [B.F.G.]

- TECHNICAL -

[Model PR2279]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62087&o=2

$end

$info=sc5kingx,sc5kingxa,
$bio

King X (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR2077]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42669&o=2

$end

$info=sc5kingxc,sc5kingxe,
$bio

King X (c) 200? Bell-Fruit Games, Limited. [B.F.G.]

- TECHNICAL -

[Model PR2336]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62086&o=2

$end

$msx1_cart=kingkngt,kingkngtb,kingkngta,
$vgmplay=kingkngt_msx,
$bio

MSX cart. published 36 years ago:

King' Knight (c) 1986 Square Company, Limited.

- TRIVIA -

The retail price was 5900 Yen.

- STAFF -

Programed by Cancel.
Thank you from Square.

We are Cancel!: Keiji Ueoka (Ueoka erai), Abunai Maesawa, Un dead version, Heyzo's no., Morikun Shiawase

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52714&o=2

$end

$msx1_flop=kingkngt,kingkngta,
$bio

King' Knight cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134246&o=2

$end

$nes=kingkngtj,
$vgmplay=kingkngt_nes,
$bio

Nintendo Famicom cart. published 36 years ago:

キングスナイト (c) 1986 Square Company, Limited.
(King' Knight)

King' Knight is a vertical fantasy-themed action shooter (with a sprinkling of RPG elements). The kingdom of Orusea was at peace, until the day princess Claire was kidnaped by Torufidan, a fierce and evil dragon from the hostile kingdom of Izander. The king sends four of his best warriors to rescue the poor damsel in distress - Ray Jack the knight, Kaliva the wizard, Barusa the monster and Toby the thief. But before rushing on to the dragon's castle, they must each first undergo a training phase though four different levels. As they individually fight their way through each location, they come across enemies but also trees and other elements of the scenery that they can destroy with their main projectile weapon. Most of them hide all kind of monsters but also reveal power-up items which give each hero a chance to increase four of their fighting abilities - white crystals (attack), shields (defense), springs (jump) and Boots (speed). Each training-level also features miscellaneous items such as up and down shaped stones that replenish or reduce health, staircases that lead to secret underground stages and magic elements (Elements are important and four of each must be collected in order to cast magic spells during the final battle). Once the training phase is over, all four warriors then unite for the fifth and final level - however, anyone unable to survive their training stage will not join the final battle which greatly compromises the success of the rescue operation. New special items also appear throughout this final stage - the most noticeable (and important) are Arrow icons that give the player a chance to rotate the team and switch to a different group leader. Finally, a continue option is available from the title screen and gives players an opportunity to upgrade all four warriors after a game over (see the 'secrets' section).

- TECHNICAL -

Game ID: SQF-KG

- TRIVIA -

King' Knight was released on September 18, 1986 in Japan for 4900 Yen.

Export releases:
"King's Knight [Model NES-KG-USA]"

- STAFF -

Programmed by Workss.

- PORTS -

* COMPUTERS:
MSX (1987)
Nec PC-8801 (1987) "King's Knights Special"
Sharp X1 (1987) "King's Knights Special"
Fujitsu FM-7 (Canceled?)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54288&o=2

$end

$apple2_flop_orig=kingbnty,
$bio

Apple II 5.25 disk. published 32 years ago:

King's Bounty (c) 1990 New World Computing

- STAFF -

Designed by: Jon Van Caneghem
Programmed by: Mark Caldwell
Graphics by: Vincent DeQuattro

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240958&o=2

$end

$ibm5150=kbounty,
$bio

IBM PC 3.5in. disk. published 31 years ago:

King's Bounty (c) 1991 New World Computing

3.5 release of the original 5.25.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132607&o=2

$end

$pc98=kbounty,
$vgmplay=kbounty_98o,kbounty_98oa,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

King's Bounty - Nusumareta Chitsujo (c) 1994 Starcraft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89867&o=2

$end

$fmtowns_cd=kbounty,
$vgmplay=kbounty_fmt,
$bio

Fujitsu FM Towns CD published 28 years ago:

King's Bounty - Nusumareta Chitsujo (c) 1994 Starcraft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110408&o=2

$end

$megadriv=kbounty,
$vgmplay=kbounty_md,
$bio

Sega Genesis cart. published 31 years ago:

King's Bounty - The Conqueror's Quest (c) 1991 Electronic Arts.

Portage of the famous computer game for the Sega Genesis. It has a multitude of graphical changes. The gameplay was also modified to incorporate real time overworld exploration.

- TECHNICAL -

GAME ID: 7033

- TRIVIA -

Released in North America on February 21, 1991.

This Genesis port of King's Bounty is notably different from the PC version of the game, the most obvious change being the move into the realm of real time. Armies on the overworld now move on their own and automatically engage the hero. This makes the game arguably more difficult, as a careful player of the DOS version could often maneuver past several wandering armies at a time without being successfully engaged. Also affected is the game's time limit. Although it has become harsher, it is somewhat balanced by the fact that trekking across desert squares no longer takes 1 day, and changing continents no longer ends the week.

Gone from this version of King's Bounty are all keyboard controls and hero naming capabilities.

The game uses the same improved graphic set Amiga version had. As a minor change, wandering armies are now displayed according to their most powerful stack, as opposed to the generic stacks of the DOS version that corresponded to the current continent. Nevertheless, the graphics remain trademark New World Computing, with other games like The Faery Tale Adventure appearing similar though featuring different gameplay.

- TIPS AND TRICKS -

GAME GENIE CODE:

RFYT-A6TY
Can always fly by pressing B, even if you have non-flying troops.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115583&o=2

$end

$pc98=kingdung,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

King's Dungeon - The Story of Heroes (c) 1992 Soft Plan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89868&o=2

$end

$psx=kingsfl2,
$bio

Sony PlayStation CD published 26 years ago:

King's Field II (c) 1996 ASCII Ent. Soft., Inc.

North American release. Game developed in Japan. See the original for more information; King's Field III.

- TECHNICAL -

GAME ID: SLUS-00255

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110955&o=2

$end

$psx=kingsfld,
$bio

Sony PlayStation CD published 27 years ago:

King's Field (c) 1995 ASCII Ent. Soft., Inc.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-00158

- TRIVIA -

Released on December 31, 1995 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110954&o=2

$end

$nes=kingkngth,
$bio

Nintendo Famicom cart. published 35 years ago:

King's Knight (c) 1987 FMG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69277&o=2

$end

$x1_flop=kingkngt,
$bio

Sharp X1 5.25in. disk. published 35 years ago:

King's Knight Special (c) 1987 Square Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86031&o=2

$end

$pc8801_flop=kingkngt,kingkngta,
$bio

NEC PC-8801 Series disk. published 35 years ago:

King's Knight Special (c) 1987 Square Co., Ltd.

- TRIVIA -

Released in June 1987 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92178&o=2

$end

$nes=kingkngt,
$bio

Nintendo NES cart. published 33 years ago:

King's Knight (c) 1989 Square Company, Limited.

North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "King' Knight [Model SQF-KG]"

Description from the back cover:

Four brave warriors have set out into the Kingdom of Izander to rescue Princess Claire from the grip of a fiendish Dragon. Through five thrilling, fast-action stages, our gallant heroes, a Knight, a Wizard, a Monster, and a Thief, will take on incredible enemies. Join in and help this tough team reach their goal!

- TECHNICAL -

Game ID: NES-KG-USA

- TRIVIA -

Released in September 1989 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55269&o=2

$end

$ibm5150=kingqst,
$bio

IBM PC 5.25in. disk. published 38 years ago:

King's Quest (c) 1984 IBM

- STAFF -

Design: Roberta Williams
Programming: Sol Ackerman, Chris Iden, Ken MacNeill, Jeff Stephenson, Charles Tingley
Graphics / Artwork: Greg Rowland, Doug MacNeill
Writing / Dialogue / Story: Roberta Williams
Special Thanks To: Linda Ackerman, Mark Crowe, Robert Eric Heitman

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83647&o=2

$end

$ibmpcjr_flop=kingqst,
$bio

IBM PCjr disk. published 38 years ago:

King's Quest (c) 1984 Sierra On-Line, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262912&o=2

$end

$ibm5170_cdrom=kingsq8i,
$bio

PC/MS-Windows CD published 24 years ago:

King's Quest - La Maschera dell'Eternità (c) 1998 Sierra Ent., Inc.

Italian release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275318&o=2

$end

$amigaocs_flop=kingqst,
$bio

Commodore Amiga 500 disk. published 35 years ago:

King's Quest - Quest for the Crown (c) 1987 Sierra On-Line, Incorporated.

- STAFF -

Designed & Written by: Roberta Williams
Orig. version by: Charles Tingley, Ken MacNeill, Chris Iden
Graphics by: Doug MacNeill, Greg Rowland
New version by: Jeff Stephenson, Sol Ackerman, Chris Iden
Thanks to: Linda Ackerman, Mark Crowe, Robert Eric Heitman, Scott Murphy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74394&o=2

$end

$sms=kingqst,kingqstp,
$bio

Sega Master System cart. published 33 years ago:

King's Quest - Quest for the Crown (c) 1989 Parker Bros.

Description from the back cover:

There's plenty of action, adventure and danger in this animated video game based on one of the best-selling computer games...

In days of old, you and the gallant Sir Graham must rescue King Edward and his beleaguered kingdom of Daventry. Your mission: To travel the kingdom, unearthing clues and challenging adversaries to locate the King's Magic Mirror, Protective Shield and Chest of Gold.

Use your knowledge and skills to make the right choices and solve the riddles, while defying ogres and others along the way. But keep Sir Graham away from the many pitfalls or he'll die—and you'll lose the game!

There's endless challenge and entertainment in your battle to inherit the kingdom of Daventry!

- TECHNICAL -

GAME ID: 4360
SIZE: 128KB (1Mbit)

- TRIVIA -

Released in July 1989 in North America. It was a North American exclusive.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56078&o=2

$end

$ibm5150=kingqst1,
$bio

IBM PC 5.25+3.5in. disk. published 35 years ago:

King's Quest - Quest for the Crown (c) 1987 Sierra On-Line, Inc.

- TECHNICAL -

Dual media release.
GAME ID SRL-109

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289858&o=2

$end

$amigaocs_flop=kingqst1,
$bio

Commodore Amiga 500 disk. published 31 years ago:

King's Quest I - Quest for the Crown [Enhanced] (c) 1991 Sierra On-Line, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74395&o=2

$end

$ibm5150=kingqst2,kingqst2a,
$vgmplay=kingqst2_pcj,
$bio

IBM PC 5.25in. disk. published 37 years ago:

King's Quest II - Romancing The Throne (c) 1985 Sierra On-Line, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83648&o=2

$end

$amigaocs_flop=kingqst2b,
$bio

Commodore Amiga 500 disk. published 28 years ago:

King's Quest II - Romancing The Throne (c) 1994 Kixx

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74397&o=2

$end

$apple2_flop_orig=kquest2,
$apple2_flop_clcracked=kquest2,
$bio

Apple II 5.25 disk. published 34 years ago:

King's Quest II - Romancing The Throne (c) 1988 Sierra On-Line, Inc.

- TECHNICAL -

GAME ID: 10262

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229111&o=2

$end

$apple2gs_flop_misc=kingqst2,
$apple2gs_flop_orig=kquest2,
$apple2gs_flop_clcracked=kingqst2,
$vgmplay=kingqst3_2gs,
$bio

Apple IIGS disk. published 34 years ago:

King's Quest II - Romancing The Throne (c) 1988 Sierra On-Line, Inc.

- TECHNICAL -

GAME ID: 12262
BARCODE: 0 20626 12262 7

- TRIVIA -

Released in August 1988 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115134&o=2

$end

$amigaocs_flop=kingqst2a,kingqst2,
$bio

Commodore Amiga 500 disk. published 34 years ago:

King's Quest II - Romancing The Throne (c) 1988 Sierra On-Line, Incorporated.

- TECHNICAL -

GAME ID: 27262

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74396&o=2

$end

$ibm5150=kingqst2_35,
$bio

IBM PC 5.25+3.5in. disk. published 33 years ago:

King's Quest II - Romancing The Throne (c) 1989 Sierra On-Line, Inc.

- TECHNICAL -

DUAL Media release.
GAME ID: 31262

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229195&o=2

$end

$st_flop=kingqst3,
$bio

Atari ST disk. published 36 years ago:

King's Quest III - To Heir is Human (c) 1986 Sierra On-Line, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148730&o=2

$end

$ibm5150=kingqst3,
$vgmplay=kingqst3_pcj,
$bio

IBM PC 5.25in. disk. published 36 years ago:

King's Quest III - To Heir is Human (c) 1986 Sierra On-Line, Inc.

- TRIVIA -

Released in November 1986.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262929&o=2

$end

$amigaocs_flop=kingqst3,
$bio

Commodore Amiga 500 disk. published 33 years ago:

King's Quest III - To Heir is Human (c) 1989 Sierra On-Line, Incorporated.

- TECHNICAL -

GAMe ID: 27266

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74398&o=2

$end

$apple2_flop_orig=kquest3,
$apple2_flop_clcracked=kquest3,
$bio

Apple II 5.25 disk. published 35 years ago:

King's Quest III - To Hier is Human (c) 1987 Sierra On-Line, Inc.

- TECHNICAL -

GAME ID: 10266

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229112&o=2

$end

$apple2gs_flop_misc=kingqst3,
$apple2gs_flop_orig=kingqst3,
$apple2gs_flop_clcracked=kingqst3,
$vgmplay=kingqst2_2gs,
$bio

Apple IIGS disk. published 34 years ago:

King's Quest III - To Hier is Human (c) 1988 Sierra On-Line, Inc.

- TECHNICAL -

GAME ID: 12266

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115135&o=2

$end

$amigaocs_flop=kingqst4,
$bio

Commodore Amiga 500 disk. published 32 years ago:

King's Quest IV - The Perils of Rosella (c) 1990 Sierra On-Line, Incorporated.

- TECHNICAL -

GAME ID: 27315

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74399&o=2

$end

$ibm5150=kingqst4,kingqst4_35,
$bio

IBM PC 5.25+3.5in. disk. published 34 years ago:

King's Quest IV - The Perils of Rosella (c) 1988 Sierra On-Line, Inc.

- TECHNICAL -

GAME ID: 31315

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83649&o=2

$end

$apple2_flop_orig=kquest4,
$bio

Apple II 5.25 disk. published 33 years ago:

King's Quest IV (c) 1989 Sierra On-Line, Inc.

- TECHNICAL -

GAME ID: 10315

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229113&o=2

$end

$apple2gs_flop_misc=kingqst4,
$apple2gs_flop_orig=kingqst4,
$bio

Apple IIGS disk. published 33 years ago:

King's Quest IV (c) 1989 Sierra On-Line, Inc.

- TECHNICAL -

GAME ID: 12315

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115136&o=2

$end

$amigaocs_flop=kingqst5,
$bio

Commodore Amiga 500 disk. published 31 years ago:

King's Quest V - Absence Makes The Heart Go Yonder (c) 1991 Sierra On-Line, Incorporated.

- STAFF -

Executive Producer: Ken Williams
Creative Director: Bill Davis
Game Designer: Roberta Williams
Producer: Roberta Williams
Art Designer: Andy Hoyos
Lead Programmer: Chris Iden
Composers: Mark Seibert, Ken Allen
Documentation: Bridget McKenna
Creative Consultant: William D. Skirvin
Artists: Ernie Chan, Douglas Herring, Jeff Crowe, William D. Skirvin, Maurice Morgan, Vasken Sayre, Barry T. Smith, Cindy Walker, Deena Benz, Tamra Dayton, Dana Moody, Roger Hardy Jr., Harry McLaughlin, Jennifer Shontz, Deanna Yhalkee, James Larsen, Cheryl Sweeney, Eric Kasner, Hector Martinez, Richard D. Zeigler-Martin
Programmers: Chris Iden, Chris Hoyt, Robert W. Lindsley, Raoul Said, Doug Oldfield, Juan Carlos Escobar, Oliver Brelsford
Development System: Jeff Stephenson, Robert Eric Heitman, Pablo Ghenis, Corey Cole, Dan Foy, John Rettig, John Hartin, Larry Scott, Eric Hart, J. Mark Hood
Music / Sound Effects: Mark Seibert, Ken Allen

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74400&o=2

$end

$pc98=kingqst5,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

King's Quest V - Absence Makes the Heart Go Yonder (c) 1991 Sierra On-Line, Inc.

- STAFF -

Japanese PC-9801 Version: Gary Kamigawachi, Akiko Skjellerup (Akiko Maeda Skjellerup)
Documentation: Tomoyuki Shimada, Akiko Skjellerup (Akiko Maeda Skjellerup)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89869&o=2

$end

$fmtowns_cd=kingqst5,
$bio

Fujitsu FM Towns CD published 31 years ago:

King's Quest V - Absence Makes the Heart Go Yonder (c) 1991 Sierra On-Line, Inc.

- STAFF -

Character Voices (Japanese): Hideaki Sugai, Atsushi Kubota, Urara Suzuki, Tomoyuki Shimada, Tomoko Asano, Hiroko Yamaguchi, Akiko Skjellerup (as Akiko Maeda Skjellerup), Sayako Amano, Aiko Kamine, Kanzo Takemori, Tetsuo Shimamura, Tomoya Okada, Masaki Kato
Japanese Translation: Akiko Skjellerup (Akiko Maeda Skjellerup)
Special Thanks to: J. Mark Hood, Tomoyuki Shimada, Robin Bradley

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110440&o=2

$end

$ibm5170=kingqst5,kingqst5a,kingqst5_525,kingqst5a_525,kingqst5b_525,
$bio

IBM PC/AT DOS 5.25+3.5in. disks published 32 years ago:

King's Quest V - Absence Makes the Heart Go Yonder! (c) 1990 Sierra On-Line, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144422&o=2

$end

$nes=kingqst5,
$bio

Nintendo NES cart. published 30 years ago:

King's Quest V (c) 1992 Konami, Inc.

Dark powers summon a cold wind from the north. The terrifying gust surrounds Sir Graham's castle, and mysteriously sweeps his fortress and family into the prison of oblivion. It's a bitter omen that chills the bones of every man, woman and child in the once peaceful Kingdom of Daventry.

Who or what is responsible for this royal theft, and the misery that ravages the heart of Daventry? Has the ruthless wizard Manannan cast another evil spell? Or are the Black Forest Witch and the unforgiving Ice Queen using sinister powers to promote their wicked cause? Only you can answer these questions, as you assume the role of Sir Graham, then set forth on an adventure that will test your intelligence, challenge your skill and rip your courage to shreds.

- TECHNICAL -

GAME ID: NES-8Q-USA

- TRIVIA -

Released in June 1992 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55270&o=2

$end

$ibm5170=kingqst6,kingqst6de,
$bio

IBM PC/AT DOS 3.5in. disk. published 30 years ago:

King's Quest VI - Heir Today, Gone Tomorrow (c) 1992 Sierra On-Line, Inc.

King's Quest VI: Heir Today, Gone Tomorrow is a point-and-click adventure game. It's the sixth installment in the King's Quest series.

The game takes place almost entirely in a fictional kingdom called the Land of the Green Isles. The kingdom comprises several islands, and is described as being largely isolated from the outside world. The player can travel between different islands after obtaining a magic map.

The center of the kingdom is the Isle of the Crown, which has an Arabian Nights theme. The Isle of Wonder is inspired by Alice in Wonderland, and the Isle of the Sacred Mountain is inspired by Classical mythology. The Isle of the Beast, inspired by Beauty And The Beast, is heavily forested and scattered with magical barriers. There also are additional hidden areas. One of these is inhabited by a tribe of druids, while another gives the player the option to confront Death.

The game's opening cutscene shows Prince Alexander haunted by his memories of Princess Cassima, whom he met at the end of King's Quest V when they were both rescued from the wizard Mordack. After seeing a vision of Cassima in the magical mirror that his father acquired in the first King's Quest, he sails to find her. At the beginning of the game he is shipwrecked on the shore of the Isle of the Crown, where he learns that the vizier Abdul Alhazred (named after the author of the fictional Necronomicon) has assumed control in Cassima's absence, and plans to force her to marry him. Alexander must explore the Land of the Green Isles in order to find and learn what he needs to rescue Cassima from the vizier.

- TECHNICAL -

BARCODE: 0 20626 85302 6

- TRIVIA -

Written by Roberta Williams and Jane Jensen, King's Quest VI is widely recognized as the high point in the series for its landmark 3D graphic introduction movie (created by Kronos Digital Entertainment) and professional voice acting (Hollywood actor Robby Benson provided the voice for Prince Alexander, the game's protagonist). King's Quest VI was programmed in Sierra's Creative Interpreter and was the last King's Quest game to be released on floppy disk. 

The subtitle of this sequel is a pun on the common phrase "here today, gone tomorrow". This pun is related to the abrupt departure of Prince Alexander after the events of King's Quest V, where he was just rescued by King Graham along with Princess Cassima, who asked Alexander to come visit her at the end of that game. King's Quest III: To Heir Is Human also contained the word 'heir' in its title and also featured Prince Alexander (then known as the slave Gwydion) as the main character.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144522&o=2

$end

$ibm5170_cdrom=kingsq6e,
$bio

IBM PC/AT DOS CD published 29 years ago:

King's Quest VI - Heir Today, Gone Tomorrow (c) 1993 Sierra On-Line, Inc.

King's Quest VI: Heir Today, Gone Tomorrow is a point-and-click adventure game. This CD-ROM version of the game includes more character voices, a slightly different opening movie and more detailed artwork and animation.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268249&o=2

$end

$amigaocs_flop=kingqst6,
$bio

Commodore Amiga 500 disk. published 28 years ago:

King's Quest VI - Heir Today, Gone Tomorrow (c) 1994 Sierra On-Line, Incorporated.

- TRIVIA -

The back cover of this Amiga version contains the following information: "Beautiful graphics in 256 colours or 32 colours (two versions available)." but the game was released only in 32 colours version. Sierra originally planned to release a 256 colours version but decided that 32 colours version looked so good already so they shelved the idea.

The game was ported to the Amiga by Revolution Software, though the company wasn't credited on the box or in the manual. This is why this version uses Revolution's Virtual Theatre engine instead of SCI.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74401&o=2

$end

$apple2_flop_orig=kquest,
$apple2_flop_clcracked=kquest,
$bio

Apple II 5.25 disk. published 38 years ago:

King's Quest (c) 1984 Sierra On-Line, Inc.

- TECHNICAL -

GAME ID: 10260

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229110&o=2

$end

$apple2gs_flop_misc=kingqst,
$apple2gs_flop_orig=kingqst,
$apple2gs_flop_clcracked=kingqst,
$vgmplay=kingqst_2gs,
$bio

Apple IIGS disk. published 35 years ago:

King's Quest (c) 1987 Sierra On-Line, Inc.

- TECHNICAL -

GAME ID: 12260

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115137&o=2

$end

$t1000=kingqst,
$bio

Tandy 1000 disk. published 38 years ago:

King's Quest (c) 1984 Sierra On-Line, Inc.

- TECHNICAL -

GAME ID: 25-1117

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262956&o=2

$end

$spc1000_cass=kingval,
$bio

Sega SPC-1000 soft. published 36 years ago:

King's Valley (c) 1986 SMC [Sammi Computer] [Korea]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83526&o=2

$end

$msx1_flop=kingval,
$bio

King's Valley Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134248&o=2

$end

$msx1_flop=kingsva2,
$bio

MSX disk. published 37 years ago:

King's Valley Plus (c) 1985 Konami Industry Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109058&o=2

$end

$cdi=kingdom,
$bio

Phillips CD-i disc published 26 years ago:

Kingdom - Shadoan (c) 1996 Philips Interactive Media, Incorporated.

Travel across distant lands, encounter friends and strangers, and gather magical items to aid you in your battle against Torlock The Twisted to restore freedom to the Five Kingdoms. Courage and ingenuity will be required to survive in these dangerous lands. Every move you make will present you with greater challenges and more fantastic rewards.

- TECHNICAL -

Model 810 0280

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52923&o=2

$end

$cdi=kingdomu,
$bio

Phillips CD-i disc published 27 years ago:

Kingdom - The Far Reaches (c) 1995 Philips Interactive Media, Incorporated.

Venture into a fully-animated gameworld of wizards and spectres, of bright steel and dark magic, of heroic deeds and base treacheries. You are Lathan, striving to restore an amulet of great power - now scattered throughout three kingdoms - and defeat the evil Torlock, whose reign of terror has vanquished your homeland. Collect items of power and magic, learn clues to determine friend from foe and strive to return Princess Grace Delight to the throne, as every move you make opens new vistas of awesome animation and the chance to conquer The Far Reaches!

- TECHNICAL -

Model 310690262-2

- TRIVIA -

Export releases:
[EU] "Kingdom - The Far Reaches [Model 810 0252]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52924&o=2

$end

$gameboy=kingcrus,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Kingdom Crusade [Model DMG-KC-USA] (c) 1992 Electro Brain

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66269&o=2

$end

$info=kingdmgp,
$vgmplay=kingdmgp,
$bio

Arcade Video game published 28 years ago:

Kingdom Grandprix (c) 1994 Eighting / Raizing.

Export release. Game developed in Japan. See the original for more information; "Shippuu Mahou Daisakusen - Kingdom-Grandprix".

- TRIVIA -

Released in September 1994.

- SERIES -

1. Sorcer Striker (1993)
2. Kingdom Grandprix (1994)
3. Dimahoo [Blue Board] (2000)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1296&o=2

$end

$gba=kinghrtsu,
$bio

Nintendo GBA cart. published 18 years ago:

Kingdom Hearts - Chain of Memories [Model AGB-B8CE-USA] (c) 2004 Square Enix Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71366&o=2

$end

$gba=kinghrtsj,
$bio

Nintendo GBA cart. published 18 years ago:

Kingdom Hearts - Chain of Memories [Model AGB-B8CJ-JPN] (c) 2004 Square Enix Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71365&o=2

$end

$gba=kinghrts,
$bio

Nintendo GBA cart. published 17 years ago:

Kingdom Hearts - Chain of Memories [Model AGB-B8CP-EUR] (c) 2005 Square Enix Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71364&o=2

$end

$bbcb_flop_orig=kohamilt,
$bbcb_flop=kohamilt,
$bio

Acorn BBC Micro B disk. published 35 years ago:

Kingdom of Hamil (c) 1987 Topologika

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125239&o=2

$end

$electron_flop=kohamilt,
$bio

Acorn Electron 3.5in. disk. published 35 years ago:

Kingdom of Hamil (c) 1987 Topologika

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129829&o=2

$end

$bbc_cass=kofhamil,
$bio

Acorn BBC Micro B cass. published 39 years ago:

Kingdom of Hamil (c) 1983 Acornsoft

- TECHNICAL -

GAME ID: SBG25
CASS ID: SBG25/C

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52022&o=2

$end

$bbcb_flop_orig=kofhamil,
$bio

Acorn BBC Micro B disk. published 39 years ago:

Kingdom of Hamil (c) 1983 Acornsoft

- TECHNICAL -

GAME ID: SNG25
DISK ID: SNG25/D
MANUAL: SNG25/B

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125188&o=2

$end

$zx81_cass=kgdmnam,
$bio

Sinclair ZX-81 cass. published 41 years ago:

Kingdom of Nam (c) 1981 Microgame Simulations

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114939&o=2

$end

$cpc_cass=speldome,
$bio

Amstrad CPC cass. published 37 years ago:

Kingdom of Speldome (c) 1985 Tynesoft

As Prince Falstaff you have been burdened with the Lask or finding the Great Sword of Batlle with which to defeat lhe Dark Lord or Gales Your journey lakes you through the perilous Kingdom of Man in search or your ultimate goal and the subsequent defeat of the evil Lord .

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=99677&o=2

$end

$cpc_flop=kingdoms,
$bio

Amstrad CPC type-in published 38 years ago:

Kingdoms (c) 1984 Amstrad Computer User

- TRIVIA -

Listed as a type-in program in the magazine: Amstrad Computer User (Amsoft era).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119033&o=2

$end

$to7_cass=kingkong,
$bio

Kingkong (c) 198? Huet [Sylvain Huet]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108339&o=2

$end

$amigaocs_flop=kingmakr,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Kingmaker (c) 1993 US Gold

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74402&o=2

$end

$info=kingman,
$bio

Tabletop game published 40 years ago:

Kingman (c) 1982 Tomy.

- TRIVIA -

Retail price: 7980 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94364&o=2

$end

$info=kpv106,
$bio

Pinball published 26 years ago:

Kingpin (c) 1996 Capcom Coin-Op, Incorporated.

- TECHNICAL -

Capcom A0015405

Main CPU : 68306 (@ 24 MHz)
Sound CPU : I8752 (@ 12 MHz)
Sound Chip : (2x) TMS320AV120

- TRIVIA -

9 units were produced!

- STAFF -

Designer : Mark Ritchie
Art : Stan Fukuoka
Software : Tony DeFeo (TND), Steven P. King
Dots/Animation : Kevin Loza, Denise Wallner (DMW)
Mechanics : Chris Shipman, Kathy Adams
Cable-head : Bill Ziegler
Music and Sounds : Chris Granner

VOICES :
Johnny Law, The Kid : Chris Granner
The Kingpin, Frank Gritti : Mark Ritchie
Dutch Shotz : Steve Ritschdorf
Trixie Turner : Denise Wallner
Pat O'Bunion : Jerry Brennan
Jimmy 'The Zit' Zambone : Tony Pastori
Rocco LaMacho : Tony DeFeo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5470&o=2

$end

$amigaocs_flop=kingpin,
$bio

Commodore Amiga 500 disk. published 27 years ago:

Kingpin - Arcade Sports Series Bowling (c) 1995 Team 17

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74403&o=2

$end

$info=m4kingq,m4kingq__a,m4kingq__b,m4kingq__c,m4kingq__d,m4kingq__e,m4kingq__f,m4kingq__g,m4kingq__h,m4kingq__i,m4kingq__j,m4kingq__k,m4kingq__l,m4kingq__m,m4kingq__n,m4kingq__o,m4kingq__p,m4kingq__r,m4kingq__s,m4kingq__t,
$bio

Kings & Queens (c) 199? BWB.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41355&o=2

$end

$info=m4kingqc,m4kingqc__0,m4kingqc__1,m4kingqc__2,m4kingqc__3,m4kingqc__4,m4kingqc__5,m4kingqc__a,m4kingqc__b,m4kingqc__c,m4kingqc__d,m4kingqc__e,m4kingqc__f,m4kingqc__g,m4kingqc__h,m4kingqc__i,m4kingqc__j,m4kingqc__l,m4kingqc__m,m4kingqc__k,m4kingqc__n,m4kingqc__q,m4kingqc__r,m4kingqc__s,m4kingqc__t,m4kingqc__u,m4kingqc__v,m4kingqc__w,m4kingqc__x,m4kingqc__y,m4kingqc__z,
$bio

Kings & Queens Classic (c) 199? BWB.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41356&o=2

$end

$info=m4kqclub,
$bio

Kings & Queens Club (c) 199? Newby.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41357&o=2

$end

$info=m5kingqc,m5kingqc06,m5kingqc07,m5kingqc08,
$bio

Kings & Queens Club (c) 200? Empire Games, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41596&o=2

$end

$info=m4kingqn,m4kingqna,
$bio

Kings & Queens Club (c) 200? Crystal Leisure.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42055&o=2

$end

$info=sc1kings,
$bio

Fruit Machine published 26 years ago:

Kings Club (c) 1996 ELAM.

- TECHNICAL -

Model 6246

- TRIVIA -

Kings Club was released in June 1996.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=21293&o=2

$end

$amigaocs_flop=bargonat,goblins,goblinsg,fascinat,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Kings of Adventures 1 (c) 1993 Coktel Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73505&o=2

$end

$info=kosteel,
$bio

Pinball published 38 years ago:

Kings of Steel (c) 1984 Bally Midway Mfg. Co.

- TECHNICAL -

Bally/Midway MPU AS-2518-35 (Cheap Squeak)
Model Number : 1390

Main CPU : M6800 (@ 475 KHz)
Sound CPU : Motorola M6803 (@ 895 KHz)
Sound Chips : DAC

- TRIVIA -

2,900 units were produced.

- STAFF -

Designer : Greg Kmiec
Artwork : Doug Watson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5471&o=2

$end

$ibm5150=kotb,
$vgmplay=kotb_t1k,
$bio

IBM PC 5.25in. disk. published 34 years ago:

Kings of the Beach - Professional Beach Volleyball (c) 1988 Electronic Arts.

- TECHNICAL -

GAME ID: 3012
BARCODE: 0 14633 03012 9

- STAFF -

Design: Michael Abbot, Nana Wallace, Sinjin Smith, Randy Stoklos
Programming: Michael Abbot, Nana Wallace
Graphics and Animation: Michael Kosaka, Michael Anthony Lubuguin
Music and Sound Effects: Rob Hubbard
Producer: Don Traeger
Technical Assistance: Eric Wels
Product Management: Francine Huss Schneider, Don Transeth
Graphics Direction: Nancy L. Fong
Package Design: Renee Sullivan
Photography: David Madison

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132431&o=2

$end

$ibm5150=kotb35,
$bio

IBM PC 3.5in. disk. published 34 years ago:

Kings of the Beach - Professional Beach Volleyball (c) 1988 Electronic Arts [Redwood City, CA, USA]

- TECHNICAL -

GAME ID: 3481

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132560&o=2

$end

$nes=kotbeach,
$bio

Nintendo NES cart. published 32 years ago:

Kings of the Beach (c) 1990 Ultra Games

Sun-bathed beaches from San Diego to Sydney are yours to conquer, as you challenge heavy-hitting volleyball superstars in world championship style competitions.

From the opening serve to match point, the sand-blasting never stops. And to survive each grueling round, you must spike, crush, block and make daredevil returns. Timing and positioning are critical in this slam-fest, complete with aces, kills, digs and the dreaded hammer spike.

Teamwork is crucial as well, since up to four players can compete at once.

So hold nothing back, and bury your opponents in the sand. Because if your tandem wins three matches, you're qualified for the next big tournament, the next enormous challenge.

But lose and you'll be just another couple of beach bums, washed-up like a pile of seaweed!

- TECHNICAL -

GAME ID: NES-VH-USA

- TRIVIA -

Released in January 1990 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55271&o=2

$end

$psx=kingsadv,
$bio

Sony PlayStation CD published 23 years ago:

Kingsley's Adventure (c) 1999 Psygnosis, Ltd.

- TECHNICAL -

GAME ID: SLUS-00801

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110913&o=2

$end

$snes=kingchu,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Kingyo Chuuihou! Tobidase! Game Gakuen [Model SHVC-J7] (c) 1994 Jaleco Company, Limited. [Japan Leisure].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61622&o=2

$end

$gameboy=kingchu,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Kingyo Chuuihou! Wapiko no Wakuwaku Stamp Rally! [Model DMG-KTJ] (c) 1991 Yutaka

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66270&o=2

$end

$gameboy=kingchu2,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Kingyo Chuuihou! 2 - Gyopi-chan o Sagase! [Model DMG-KJJ] (c) 1992 B-AI

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66271&o=2

$end

$gameboy=kininko,kininkoa,
$bio

Nintendo Game Boy Cart. published 32 years ago:

Kinin Koumaroku Oni [Model DMG-ONJ] (c) 1990 Banpresto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66272&o=2

$end

$gba=kinnibkk,
$bio

Nintendo GBA cart. published 21 years ago:

Kinniku Banzuke - Kimero! Kiseki no Kanzen Seiha [Model AGB-AK5J-JPN(RK272-J1)] (c) 2001 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71367&o=2

$end

$gba=kinnibkd,
$bio

Nintendo GBA cart. published 21 years ago:

Kinniku Banzuke - Kongou-kun no Daibouken! [Model AGB-AK4J-JPN(RK250-J1)] (c) 2001 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71368&o=2

$end

$gbcolor=kinniban,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Kinniku Banzuke GB - Chousensha wa Kimida! [Model DMG-A5KJ-JPN] (c) 1999 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68121&o=2

$end

$gbcolor=kinnibn2,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Kinniku Banzuke GB2 - Mezase! Muscle Champion [Model DMG-B6KJ-JPN] (c) 2000 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68122&o=2

$end

$gbcolor=kinnibn3,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Kinniku Banzuke GB3 - Shinseiki Survival Retsuden! [Model DMG-B7KJ-JPN] (c) 2001 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68123&o=2

$end

$psx=kinnibn2,
$bio

Sony PlayStation CD published 22 years ago:

Kinniku Banzuke Vol. 2 - Aratanaru Genkai e No Chousen! (c) 2000 Konami Co., Ltd.

- TECHNICAL -

GAME ID: SLPM-86457

- TRIVIA -

Released on March 23, 2000 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85461&o=2

$end

$pc8801_cass=kinnikum,
$bio

NEC PC-8801 Series cass. published 38 years ago:

Kinnikuman (c) 1984 Bandai Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91241&o=2

$end

$msx1_cart=kinnikumk,
$bio

Kinnikuman - Colosseum Deathmatch (c) 198? San Ho.

Korean release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95199&o=2

$end

$msx1_flop=kinnikum,
$bio

Kinnikuman - Colosseum Deathmatch Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134249&o=2

$end

$msx1_cart=kinnikum,kinnikuma,
$bio

MSX cart. published 37 years ago:

(キン肉マン コロシアム デスマッチ (c) 1985 Bandai
(Kinnikuman - Colosseum Deathmatch)

- TECHNICAL -

Game ID: BMX-005

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77187&o=2

$end

$snes=kinnikum,
$bio

Nintendo Super Famicom cart. published 30 years ago:

Kinnikuman - Dirty Challenger (c) 1992 Yutaka

- TECHNICAL -

Model SHVC-KI

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61623&o=2

$end

$famicom_flop=kinnikum,
$bio

Nintendo Famicom disk. published 35 years ago:

キン肉マン キン肉星王位争奪戦 (c) 1987 Bandai.
(Kinnikuman - Kinniku Ookurai Soudatsusen)

Kinnikuman is a simple platform/action game by Bandai and features the famous wacky Japanese wrestler and hero of a very popular comic book and anime in the late 70s and known as Muscleman in the west. At the start, each stage is filled up with demon like enemies who try to hit our hero-wrestler with their maces. Later on, some of them will even throw axes and fireballs at him. Kinnikuman can only punch and kick but his enemies won't oppose too much resistance and one hit is usually enough to defeat them. Interestingly, by pressing Start and Select during the game, the player can switch to another character - three wrestlers are available from the start but the player can only switch from one to another for a limited amount of time. A boss is of course waiting for Kinnikuman at the end of each area. They are tougher and more vicious than those weak demons and all our hero's wrestling moves and tricks will be needed to get them down for good. Those special moves are only available during boss encounters and are triggered by button combinations - like direction + A to grab and slam an opponent on the ground. The bosses vary from a skeletal robot firing lasers to the evil robot-blender who will mix Kinnikuman up to death.

- TECHNICAL -

Game ID: BAN-KNM

- TRIVIA -

Kinnikuman was released on May 01, 1987 in Japan. Retail price: 3300 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65377&o=2

$end

$nes=muscleh,
$bio

Nintendo Famicom cart. published 35 years ago:

Kinnikuman - MUSCLE Tag Match (c) 1987 FMG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69278&o=2

$end

$nes=musclej,musclej1,
$bio

Nintendo Famicom cart. published 37 years ago:

キン肉マン マッスルタッグマッチ (c) 1985 Bandai.
(Kinnikuman - MUSCLE Tag Match)

Fighting game based on Yudetamago's manga and anime series; Kinnikuman (1979-1987). It has eight playable characters, each with his own special move.

The game has two modes, one requiring the player to defeat a computer opponent while the other requires two players to fight against each other.

- TECHNICAL -

GAME ID: BA-KIN
BARCODE: 4 902425 047638

- TRIVIA -

Kinnikuman was released on November 08, 1985 in Japan. It was the first bandai game for the Famicom. The game sold 1,05 million units in Japan.

MUSLCE stands for Millions of Unusual Small Creatures Lurking Everywhere.

Originally, they intended to put more superhumans inside the game, but there were many characters that were difficult to reproduce due to the capacity of the ROM.

Brocken Jr.'s special move called Nazi Gas is the only projectile among all characters and if it hits, even one shot, the other player can't move and it was possible to hit it continuously. Therefore, at that time, there was a common nationwide understanding that a ban on the use of Brocken Jr. was established in matches between players, and that using Brocken Jr. was called a coward.

Although the game goes on endlessly, it officially has 255 rounds, after those rounds, the player enter round 0 (completing the 8-bit variable for rounds number), on which the speed level resets and the time per round returns to 30:00 (from round 100 reduced to 10:00).

It is believed that the maximum score one could get from this game is 99,999,999 points, but it is unknown what will happen afterwards, but it will probably return to 0 as well.

There were two limited editions: A gold cartridge version for official game tournament prizes and a Shueisha children's book version (the appearance of the cartridge is green, and the contents are unchanged). The gold cartridge version has the right to put your favorite character in the game, and in each case one existing character has been deleted and one new character has been added. As a tournament prize, it was distributed to the top 1 people in 8 districts nationwide (total of 8 people in 8 districts in Japan).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54289&o=2

$end

$gameboy=kinnikum,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Kinnikuman - The Dream Match [Model DMG-KWJ] (c) 1992 Yutaka

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66273&o=2

$end

$gba=kinnikmn,
$bio

Nintendo GBA cart. published 20 years ago:

Kinnikuman II-Sei - Seigi Choujin e no Michi [Model AGB-AK2J-JPN] (c) 2002 Banpresto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71369&o=2

$end

$wscolor=kikuchou,
$bio

Bandai WonderSwan Color cart. published 19 years ago:

Kinnikuman IIsei - Choujin Seisenshi [Model SWJ-BANC34] (c) 2003 Bandai Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86462&o=2

$end

$wscolor=kikudrmt,
$bio

Bandai WonderSwan Color cart. published 20 years ago:

Kinnikuman IIsei - Dream Tag Match [Model SWJ-BANC20] (c) 2002 Bandai Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86463&o=2

$end

$info=kinniku,
$bio

Arcade Video game published 16 years ago:

Kinnikuman Muscle Grand Prix (c) 2006 Banpresto.

Wrestling game featuring 16 wrestlers and 11 stages.

- TECHNICAL -

System 246

- TRIVIA -

Kinnikuman Muscle Grand Prix was released on March 15, 2006. It is based on the popular wrestling Anime and Manga.

- SERIES -

1. Kinnikuman Muscle Grand Prix (2006)
2. Kinnikuman Muscle Grand Prix 2 (2007)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=7947&o=2

$end

$info=kinniku2,
$bio

Arcade Video game published 15 years ago:

Kinnikuman Muscle Grand Prix 2 (c) 2007 Banpresto.

- TECHNICAL -

Namco System 246

- TRIVIA -

Kinnikuman Muscle Grand Prix 2 was released on June 21, 2007.

- SERIES -

1. Kinnikuman Muscle Grand Prix (2006)
2. Kinnikuman Muscle Grand Prix 2 (2007)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=14753&o=2

$end

$pc8801_flop=kinsenst,
$bio

Kinsen Street (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92179&o=2

$end

$info=renju,
$bio

Arcade Video game published 28 years ago:

Kira Kira Gomoku Narabe Renju Kizoku (c) 1994 Visco Corp.

A Gomoku game (a Japanese connect four type of game).

- TECHNICAL -

Main CPU : Zilog Z80 (@ 8 Mhz)
Sound Chips : ST0016 (@ 8 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Kira Kira Gomoku Narabe Renju Kizoku was released in January 1995 in Japan (even if the titlescreen says 1994).

The title of this game translates from Japanese as 'Glittering Gomoku Narabe Renju Noble'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3324&o=2

$end

$nes=kirastar,
$bio

Nintendo Famicom cart. published 6 years ago:

Kira Kira Star Night (c) 2016 Columbus Circle.

- TECHNICAL -

GAME ID: CBS-KS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123836&o=2

$end

$pc98=kirakira,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

キラキラ女・神・先・生! (c) 1993 Birdy Soft.
(Kirakira Megami Sensei!)

- TRIVIA -

Media: floppydisk x2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89870&o=2

$end

$info=kirameki,
$bio

Taito F3 cart. published 25 years ago:

Kirameki Star Road - Intro Club (c) 1997 Taito.

Kirameki Star Road is a music trivia game for one or two players where the player assumes the role of a music talent scout. At the start of the game the player chooses one of three girls to promote as a new music idol.  The object of the game is to listen to a piece of popular music and select the correct musician or title for the song before the timer runs out. After getting a set number of questions right, the player will be rated on their performance and will be shown how the girls popularity is advancing within certain demographics.

At each new stage the player gets to pick the genre from which the music selections will be pooled from and also gets to see the selected girl in a new costume. In the first stage the girl is scouted in her school uniform, the second stage involves a swimsuit audition, and later stage costumes are decided by the genre of music selected for that stage.

At certain stages in the game, the player is treated to a mini-game instead of the usual trivia.  Stage three is a dance stage, where the player is shown a combination of joystick and button moves and must then repeat them from memory.  Stage six is a photo shoot stage, where the player must attempt to frame the girl in a series of photos as the camera quickly shifts around. And Stage eight requires the player to shake off nosy tabloid paparazzi.

Each mistake in the trivia or mini games leads to a lost life.  The game is over once a player looses all their lives.

- TECHNICAL -

Runs on the "Taito F3 System" Hardware.

Game ID : F3-System No. 17
Prom Stickers : E44

Players : 2
Control : 8-way joystick
Buttons : 4

- TRIVIA -

Released in August 1997.

The title of this game translates from Japanese as 'Glittering Star Road - Intro Club'.

One charater wears the clothes of Cindy from Taito's famous fighting game "Psychic Force".

- STAFF -

Music by : Tamayo Kawamoto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1297&o=2

$end

$ekara_japan_ac=ac0009,
$bio

Takara e-Kara AC series cart. published 15 years ago:

Kirarin Cartridge Vol.1 (c) 2007 Takara Co., Ltd.

- TECHNICAL -

GAME ID: AC0009-KIR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52410&o=2

$end

$n64=kiratt64,
$bio

Nintendo 64 cart. published 24 years ago:

Kiratto Kaiketsu! 64 Tanteidan [Model NUS-N64J] (c) 1998 Imagineer.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57785&o=2

$end

$gba=kirbyamu,
$bio

Nintendo GBA cart. published 18 years ago:

Kirby & the Amazing Mirror [Model AGB-B8KE-USA] (c) 2004 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71371&o=2

$end

$gba=kirbyam,
$bio

Nintendo GBA cart. published 18 years ago:

Kirby & the Amazing Mirror [Model AGB-B8KP] (c) 2004 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71370&o=2

$end

$gba=kirbyndlu,
$bio

Nintendo GBA cart. published 20 years ago:

Kirby - Nightmare in Dream Land [Model AGB-A7KE-USA] (c) 2002 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71373&o=2

$end

$gba=kirbyndl,
$bio

Nintendo GBA cart. published 19 years ago:

Kirby - Nightmare in Dream Land [Model AGB-A7KP] (c) 2003 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71372&o=2

$end

$n64=kirby64,kirby64u,
$bio

Nintendo 64 cart. published 22 years ago:

Kirby 64 - The Crystal Shards (c) 2000 Nintendo.

North American release. Game developed in Japan.

- TECHNICAL -

Game ID: NUS-NK4E-USA

- TRIVIA -

Released on June 26, 2000 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57786&o=2

$end

$snes=kirbybow,
$bio

Nintendo Super Famicom cart. published 28 years ago:

??????? (c) 1994 Nintendo Company, Limited.
(Kirby Bowl)

Kirby Bowl is an isometric action/mini golf game developed by HAL Laboratory and published by Nintendo. The ever cute and popular pink Kirby returns as the main protagonist in this unusual spin off. The evil King Dedede has stolen all the stars from the sky, and Kirby rushes off to the villain's floating castle to save Dream Land once again. The player is charged with the task of helping the titular character completing all kind of levels designed like cute miniature golf courses. But here, unlike other tiles in the franchise, Kirby acts as a golf ball and the player has to push the little round character and send him into exit holes in order to progress through the game. However, these exit holes are nowhere to be seen at the beginning of each level. In practice, Kirby has to hit all the enemies found on the course first, and the last enemy then magically turns into the exit that leads to the next stage. Kirby Bowl, despite its non-traditional nature for a Kirby game, still holds onto what made the series so popular in the first place. Our puffball can obtain different abilities from his enemies, and can turn into an U.F.O, grow sharp spikes or float with the help of an umbrella. He can also do a large variety of moves (jump over obstacles, spin or bounce) and the player often has to strategically balance strength and spin to achieve the perfect shot. Additionally, before making a shot, the player can even plot his next move and visualize the ideal trajectory! Finally, Kirby's life is symbolized by small red tomatoes - he loses one each time he makes a shot, and wins one each time he hits an enemy or finishes a hole. If he loses all his tomatoes then he loses a life, and once all the lives are gone then the game is over. Kirby Bowl consists of eight courses made out of eight holes each and also includes a two-player versus mode.

- TECHNICAL -

Cartridge ID: SHVC-CG

- TRIVIA -

Kirby Bowl was released on September 21, 1994 in Japan for 7900 Yen.

Interestingly, Kirby Bowl was not originally intended to endorse any particular franchise. The first version of the game was apparently developed by Nintendo around 1992 and called Special Tee Shot. Additionally, this first version didn't even feature Kirby at all! The main character was a cute little red ball with googly eyes and the game used the same core gameplay as Kirby Bowl. But the ball couldn't steal powers from his enemies and could only gain a Power Shot (which doubled the strength for the next shot). The player also didn't need to defeat all the enemies on the playfield to make the exit hole appear. Special Tee Shot was never officially realized on cartridge, but it was apparently broadcasted by Nintendo via the Stellaview System in 1996. , and this exclusively in Japan. Interestingly, Special Tee Shot was featured at the back of the box of the early Super Nintendo system console in the United States (from the Super NES Control Set), with a short description - "Blast the ball off the tee to clink and clank as it bounces off of wacky obstacles on a sky-high, high-tech golf course of the future! The Super NES accurately plots the path of your shot for the most realistic and fun feel in a golf game yet!". It was also mentioned in the Nintendo Power magazine from June 1992 (Vol.37) and described there as a "hybrid golf/billiards game" (and even included a screen shot) - so Special Tee Shot was definitively in development at Nintendo in 1992, which was further confirmed by the discovery of a prototype cartridge in 2004 (and seemingly also dated 1992).

- STAFF -

Director: Takashi Saito
Programmers: Tetsuya Abe, Teruyuki Gunji, Seiji Otoguro, Yoshimi Takahashi, Makoto Kanai
Satoshi Mitsuhara, Kei Nakajima
Map CAD Programmers: Hiroaki Suga, Takumi Kawagoe
C.G. Designers: Shigeru Hashiguchi, Tadashi Hashikura, Kazuya Miura
Map Designers: Shinichi Shimomura, Kensuke Tanabe, Hideki Fujii
Music Composer: Hirokazu Ando
Originally Designed: Tatsuya Hishida, Shinya Takahashi
Special Thanks To: Satoshi Ishida, Chieko Obikane, Hironobu Kakui, Shigeki Yamashiro, Takaaki Kazuno, Senji Kirose, Masaya Akiyama, Shane C Allala, Jim Wornell, Dan Owsen
Producers: Shigeru Miyamoto, Satoru Iwata
Co-Producers: Yasuhiro Sakai, Takao Shimizu
Executive producer: Hiroshi Yamauchi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61624&o=2

$end

$gameboy=kirbyblcj,
$bio

Nintendo Game Boy Cart. published 27 years ago:

Kirby no Block Ball [Model DMG-AKXJ-JPN] (c) 1995 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66274&o=2

$end

$gameboy=kirbykk,
$vgmplay=kirbystr_gb,
$bio

Nintendo Game Boy Cart. published 25 years ago:

Kirby no Kirakira Kids (c) 1997 Nintendo Company, Limited.

- TECHNICAL -

GAME ID: DMG-AKCJ-JPN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66275&o=2

$end

$snes=kirbykk,
$bio

Nintendo Super Famicom cart. published 24 years ago:

カービィのきらきらきっず (c) 1998 Nintendo Company, Limited.
(Kirby no Kirakira Kids)

- TECHNICAL -

GAME ID: SHVC-BKKJ-JPN

- STAFF -

Director: Hitoshi Yamagami
Chief Programmer: Katsuhiro Sakoda
Programmer: Yasuyuki Nagashima, Hiroaki Suga
Chief Designer: Kazu Ozawa
Designer: Shigeru Hashiguchi, Michiko Takahashi, Shinya Sano, Tadashi Hashikura
Sound Composer: Jun Ishikawa, Hirokazu Ando
Illustrator: Tetsuya Notoya
Special Thanks: Satoshi Ishida, Chieko Obikane, Takahiro Harada, Super Mario Club, HAL Debug Team
Project Manager: Ryuki Kuraoka
Producer: Hiroaki Suga
Chief Producer: Satoru Iwata
General Manager: Takehiro Izushi
Executive Producer: Hiroshi Yamauchi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61625&o=2

$end

$snes_bspack=kirbybb,kirbybba,
$bio

Kirby no Omochabako - Baseball (c) 199? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61626&o=2

$end

$snes_bspack=kirbyggb,kirbyggba,
$bio

Kirby no Omochabako - Guruguru Ball (c) 199? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61627&o=2

$end

$snes_bspack=kirbyhk,kirbyhka,
$bio

Kirby no Omochabako - Hoshi Kuzushi (c) 199? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61628&o=2

$end

$snes_bspack=kirbypnb,
$bio

Kirby no Omochabako - Pinball (c) 199? Unknown [Japan].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187997&o=2

$end

$gameboy=kirbypinj,
$vgmplay=kirbypin_gb,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Kirby no Pinball [Model DMG-K9J] (c) 1993 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66276&o=2

$end

$snes=kirbyss,
$bio

Nintendo Super NES cart. published 26 years ago:

Kirby Super Star [Model SNS-AKFE-USA] (c) 1996 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63162&o=2

$end

$gbcolor=kirbytlt,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Kirby Tilt 'n' Tumble [Model CGB-KTNE-USA] (c) 2001 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68124&o=2

$end

$nes=kirbyc,
$bio

Nintendo NES cart. published 29 years ago:

Kirby's Adventure (c) 1993 Nintendo Co., Ltd.

Canadian release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Hoshi no Kirby - Yume no Izumi no Monogatari [Model HVC-KI]".

- TECHNICAL -

Game ID: NES-KR-CAN

- TRIVIA -

Kirby's Adventure for NES was released on September 27, 1993 in Canada.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76768&o=2

$end

$nes=kirbyf,
$bio

Nintendo NES cart. published 29 years ago:

Kirby's Adventure (c) 1993 Nintendo Co., Ltd.

French release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Hoshi no Kirby - Yume no Izumi no Monogatari [Model HVC-KI]".

French description from the back cover:

Kirby est de retour!
Que serait le Pays des Songes sans rêves? Un cauchemar! Source onirique, la Fontaine des Rêves s'est tarie, privant tout le pays de ses rêves merveilleux! Et c'est Kirby, notre petite boule rondouillarde, qui doit ramener aux Songeurs leurs siestes si agréables!

L'appétit de Kirby pour l'aventure est plus énorme que jamais. Son chemin, il le déblaie en gobant et en avalant des nouveaux ennemis. Un vrai festin! Il peut aussi s'emparer de la capacité du brigand qu'il met au tapis! Avec cette puissance, Kirby peut peaufiner vingt astuces toutes nouvelles qui l'aideront à progresser dans le Pays des Songes devenu Cauchemar!

Kirby's Adventure regorge de mondes totalement nouveaux à explorer. Tout comme Kirby's Dream Land sur Game Boy, ce jeu vous offre une action sacrément ficelée vous garantissant des heures d'amusement!

- TECHNICAL -

Game ID: NES-KR-FRA/FRA

- TRIVIA -

Kirby's Adventure was released on December 09, 1993 in France.

Reviews:
[FR] September 1993- Consoles + N.23: 88%

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77631&o=2

$end

$nes=kirbyg,
$bio

Nintendo NES cart. published 29 years ago:

Kirby's Adventure (c) 1993 Nintendo Co., Ltd.

German release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Hoshi no Kirby - Yume no Izumi no Monogatari [Model HVC-KI]".

- TECHNICAL -

Game ID: NES-KR-NOE

- TRIVIA -

Kirby's Adventure for NES was released on June 27, 1993 in Germany.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77632&o=2

$end

$nes=kirby,
$bio

Nintendo NES cart. published 29 years ago:

Kirby's Adventure (c) 1993 Nintendo Co., Ltd.

Scandinavian release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Hoshi no Kirby - Yume no Izumi no Monogatari [Model HVC-KI]".

- TECHNICAL -

Game ID: NES-KR-SCN

- TRIVIA -

Kirby's Adventure for NES was released on December 09, 1993 in Sweden.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77630&o=2

$end

$nes=kirbyu1,kirbyu,kirbyu2,
$bio

Nintendo NES cart. published 29 years ago:

Kirby's Adventure (c) 1993 Nintendo.

North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Hoshi no Kirby - Yume no Izumi no Monogatari [Model HVC-KI]".

Description from the back cover:

What would Dream Land be without dreams? A nightmare! The Dream Spring, source of all dreams, has dried up, taking with it all the blissful dreams of Dream Land. It's up to Kirby, the bombastic blimp, To return happy naps to the inhabitants of Dream Land!

Kirby's appetite for adventure is as big as ever as he eats his way through a feast of all-new enemies! In this adventure, he can also steal the abilities of the bad guys he scarfs down! With this new power, Kirby can perform 20 new tricks that will help him make his way through the nightmare infested Dream Land!

Kirby's Adventure features brand new worlds to explore with the same fun action-packed feel that made Kirby's Dream Land for Game Boy a hit!

- TECHNICAL -

Game ID: NES-KR-USA

- TRIVIA -

Kirby's Adventure for NES was released in May 1993 in North America.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55272&o=2

$end

$snes=kirbyava,
$bio

Nintendo Super NES cart. published 27 years ago:

Kirby's Avalanche [Model SNS-PQ-USA-1] (c) 1995 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63163&o=2

$end

$gameboy=kirbyblc,
$bio

Nintendo Game Boy Cart. published 27 years ago:

Kirby's Block Ball [Model DMG-AKXE-USA] (c) 1995 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66277&o=2

$end

$snes=kirbydcu,
$bio

Nintendo Super NES cart. published 27 years ago:

Kirby's Dream Course (c) 1995 Nintendo Company, Limited.

North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Kirby Bowl [Model SHVC-CG]".

- TECHNICAL -

Cartridge ID: SNS-CG-USA

- TRIVIA -

There is an interesting difference between the original Japan release of Kirby Bowl and the American and European versions. The animated introduction sequence was completely removed, probably in an attempt to keep the production cost down (the Japanese version has a ROM size of 10 Mbits, whereas the American and European versions is 8 Mbits).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63165&o=2

$end

$snes=kirbydc,
$bio

Nintendo Super NES cart. published 27 years ago:

Kirby's Dream Course (c) 1995 Nintendo Company, Limited.

European release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Kirby Bowl [Model SHVC-CG]".

- TECHNICAL -

Cartridge ID: SNSP-CG-UKV

- TRIVIA -

There is an interesting difference between the original Japan release of Kirby Bowl and the American and European versions. The animated introduction sequence was completely removed, probably in an attempt to keep the production cost down (the Japanese version has a ROM size of 10 Mbits, whereas the American and European versions is 8 Mbits).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63164&o=2

$end

$gameboy=kirby2,
$bio

Nintendo Game Boy Cart. published 27 years ago:

Kirby's Dream Land 2 [Model DMG-AKBE-USA] (c) 1995 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66283&o=2

$end

$snes=kirby3,
$bio

Nintendo Super NES cart. published 25 years ago:

Kirby's Dream Land 3 (c) 1997 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63166&o=2

$end

$gameboy=kirby,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Kirby's Dream Land [Model DMG-KY-USA] (c) 1992 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66279&o=2

$end

$snes=kirbyfun,
$bio

Nintendo Super NES cart. published 26 years ago:

Kirby's Fun Pak [Model SNSP-AKFP-EUR] (c) 1996 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63167&o=2

$end

$snes=kirbygt,
$bio

Nintendo Super NES cart. published 27 years ago:

Kirby's Ghost Trap (c) 1995 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63168&o=2

$end

$gameboy=kirbypin,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Kirby's Pinball Land [Model DMG-K9-USA] (c) 1993 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66285&o=2

$end

$gameboy=kirbystr,
$bio

Nintendo Game Boy Cart. published 25 years ago:

Kirby's Star Stacker (c) 1997 Nintendo Company, Limited.

- TECHNICAL -

GAME ID: DMG-AKCE-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66288&o=2

$end

$spectrum_cass=kirel,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Kirel [Model A18] (c) 1986 Addictive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79446&o=2

$end

$gbcolor=kiriku,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Kirikou (c) 2001 Wanadoo Edition

- TECHNICAL -

Model CGB-BKKP-EUR

- STAFF -

Programmer: Martial Benoit
Level designer: Julien Cartier
Bosses' programming: Fabrice Rodet
Graphics artist: Bertrand Dupuy
Tester: Olivier Barjon

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68125&o=2

$end

$pc98=kirishim,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

霧島診療室の午後 (c) 1995 May-Be Soft.
(Kirishima Shinryoushitsu no Gogo)

- TECHNICAL -

FD x4

- TRIVIA -

Released on August 11, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89871&o=2

$end

$tvc_flop=kiscsava,
$bio

Kis Csavargó (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111914&o=2

$end

$tvc_cass=kiscsava,kiscsavaa,
$bio

Kis csavargó (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112425&o=2

$end

$msx2_cart=kisei,
$bio

MSX 2 cart. published 35 years ago:

Kisei (c) 1987 Sony.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51327&o=2

$end

$pc8801_flop=kisei,
$bio

NEC PC-8801 Series disk. published 35 years ago:

Kisei (c) 1987 ASCII Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92180&o=2

$end

$info=kisekaeh,
$bio

Arcade Video game published 27 years ago:

Kisekae Hanafuda (c) 1995 I'Max.

A hanafuda game.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 8 Mhz)
Sound Chips : ST0016 (@ 8 Mhz)

Screen orientation : Horizontal
Video resolution : 1024 x 1024 pixels
Screen refresh : 60.00 Hz
Palette colors : 1025

Players : 1

- TRIVIA -

Released in December 1995.

The title of this game translates from Japanese as 'Dress-up Hanafuda'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3362&o=2

$end

$info=kisekaem,
$bio

Arcade Video game published 27 years ago:

Kisekae Mahjong (c) 1995 I'Max.

A mahjong game.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 8 Mhz)
Sound Chips : ST0016 (@ 8 Mhz)

Screen orientation : Horizontal
Video resolution : 1024 x 1024 pixels
Screen refresh : 60.00 Hz
Palette colors : 1025

Players : 1

- TRIVIA -

Released in September 1995.

The title of this game translates from Japanese as 'Dress-up Mahjong'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3363&o=2

$end

$gbcolor=kisekae2a,kisekae2,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Kisekae Series 2 - Oshare Nikki [Model CGB-B23J-JPN] (c) 2001 Victor Interactive Software, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68168&o=2

$end

$gbcolor=kisekae3,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Kisekae Series 3 - Kisekae Hamster [Model CGB-BKHJ-JPN] (c) 2001 Victor Interactive Software, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68169&o=2

$end

$gba=kisekkog,
$bio

Nintendo GBA cart. published 19 years ago:

Kisekko Gurumii - Chesty to Nuigurumi-tachi no Mahou no Bouken [Model AGB-A2VJ-JPN] (c) 2003 MTO, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71374&o=2

$end

$x68k_flop=kisehazu,
$bio

Sharp X68000 Series 5.25in. disk. published 29 years ago:

Kisetsu Hazure no Yousei (c) 1993 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88344&o=2

$end

$megadriv=kishiden,
$vgmplay=kishiden_md,
$bio

Sega Mega Drive cart. published 29 years ago:

Kishi Densetsu (c) 1993 Kodansha

- TECHNICAL -

GAME ID: T-46033

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56606&o=2

$end

$x68k_flop=kishikai,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

Kishikaisei Taiho Shichimauzo Hyouka Ban (c) 1992 Team Phantom

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88345&o=2

$end

$snes=zenkibr,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Kishin Douji Zenki - Battle Raiden [Model SHVC-AZ6J-JPN] (c) 1995 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61630&o=2

$end

$snes=zenkidr,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Kishin Douji Zenki - Denei Raibu [Model SHVC-AZDJ-JPN] (c) 1995 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61631&o=2

$end

$snes=zenkitm,
$bio

Nintendo Super Famicom cart. published 26 years ago:

Kishin Douji Zenki - Tenchi Meidou [Model SHVC-AZTJ-JPN] (c) 1996 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61632&o=2

$end

$gamegear=zenki,
$bio

Sega Game Gear cart. published 27 years ago:

Kishin Douji Zenki [Model G-3373] (c) 1995 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64665&o=2

$end

$snes=kishinko,kishinkop,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Kishin Kourinden Oni [Model SHVC-HD] (c) 1994 Banpresto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61633&o=2

$end

$info=kishon,kishona,
$bio

Chess board published 31 years ago:

Kishon Chesster (c) 1991 Fidelity Electronics.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116185&o=2

$end

$pc8801_flop=kishuoke,
$bio

Kishu! Okehazama (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92181&o=2

$end

$tvc_flop=kismozdo,
$bio

Kismozdony (c) 198? STV

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112107&o=2

$end

$tvc_cass=kismozdo,
$bio

Kismozdony (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112426&o=2

$end

$pcecd=kisoulo2,
$bio

NEC PC-Engine CD published 27 years ago:

Kisou Louga II - The Ends of Shangrila (c) 1995 NEC Home Electronics, Limited.

- TECHNICAL -

BARCODE: 4904323260089
GAME ID: HECD5021

- TRIVIA -

Released on May 26, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58251&o=2

$end

$pcecd=kisoulou,
$bio

NEC PC-Engine CD published 29 years ago:

Kisou Louga (c) 1993 Kogado Studio

Kisou Louga is an interesting mix of fantasy war game and role playing game. The game offers awesome full screen animations. The game starts as the two main characters (Buaisu and Gaimu ?) rescue a beautiful girl (Erena) being chased by dark and evil knights. She joins them and tells the story of an evil man and his army of knights. As any traditional strategy game, fights are round based and always start with a scrollable top view of the battle field. During each round, you can either move your characters or engage a close combat if you are close enough to your enemy. The view then zooms in and displays your opponents and yourself, and enclose any characters near to this area. The game is really varied and the Japanese language is only a limitation if you want to know more about the storyline.

- TECHNICAL -

BARCODE: 4959067930040
GAME ID: KSCD3004

- TRIVIA -

Kisou Louga was released on December 03, 1993 in Japan for 8800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58250&o=2

$end

$pc98=genkaisr,genkaisra,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Kisou Shinden Gen-Kaiser (c) 1995 TGL.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89872&o=2

$end

$pc98=kiss,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Kiss (c) 1992 Ange.

- TECHNICAL -

Floppy disks: 3

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89873&o=2

$end

$cdi=kiss,
$bio

Phillips CD-i disc published 28 years ago:

Kiss (c) 1994 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52925&o=2

$end

$x68k_flop=kiss,
$bio

Sharp X68000 Series 5.25in. disk. published 28 years ago:

Kiss (c) 1994 KOS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87816&o=2

$end

$fmtowns_flop_misc=kiss,
$bio

KISS - KISekae Set system (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132279&o=2

$end

$x1_flop=kissmurd,
$bio

Sharp X1 5.25in. disk. published 35 years ago:

Kiss of Murder - Satsui no Seppun (c) 1987 Riverhill Software.

- TRIVIA -

Released in April 1988 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86032&o=2

$end

$pc98=kissmurd,
$bio

NEC PC-9801 Series 5.25in. disk. published 34 years ago:

Kiss of Murder - Satsui no Seppun (c) 1988 Riverhill Software.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89874&o=2

$end

$msx2_flop=kissmurd,
$bio

MSX 2 disk. published 34 years ago:

Kiss of Murder - Satsui no Seppun (c) 1988 Riverhill Soft.

- TECHNICAL -

BARCODE: 4967652102116

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101754&o=2

$end

$pc8801_flop=kissmurd,kissmurda,
$bio

NEC PC-8801 Series disk. published 35 years ago:

Kiss of Murder - Satsui no Seppun (c) 1987 Riverhill Software.

- TECHNICAL -

GAME ID: NERH-12006
BARCODE: 4967652101034

- TRIVIA -

Released in December 1987 in Japan. Retail price: 5800 Yen.

- STAFF -

Directed: Rika Suzuki
Programmed: Kazuhiro Okazaki, Tadashi Inoue, Takahiro Shiiki, Takuya Miyagawa, Kazuyuki Yamamoto
Music: Yoshihiko Miyazaki
Graphic Design: Yoshihiko Miyazaki
Cover Photographs: Takashi Chishiki
Cover Art Direction & Design: Nobuo Takaya

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92182&o=2

$end

$x68k_flop=kissmurd,
$bio

Sharp X68000 Series 5.25in. disk. published 34 years ago:

KISS OF MURDER 殺意の接吻 (c) 1988 Riverhill Software.
(Kiss of Murder - Satsui no Seppun)

- TECHNICAL -

GAME ID: SJRH-13002
BARCODE: 4967652101034
MEDIA: Floppy Disk x 2

- TRIVIA -

Released on February 11, 1988 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87815&o=2

$end

$psx=kisspinb,
$bio

Sony PlayStation CD published 21 years ago:

KISS Pinball (c) 2001 Take-Two Interactive

- TECHNICAL -

GAME ID: SLUS-01366

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111035&o=2

$end

$dc=kisspce,
$bio

Sega Dreamcast GD published 21 years ago:

KISS Psycho Circus - The Nightmare Child [Model T-40506D-50] (c) 2001 Take-Two Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135579&o=2

$end

$dc=kisspc,
$bio

Sega Dreamcast GD published 22 years ago:

KISS Psycho Circus - The Nightmare Child [Model T-41901N] (c) 2000 Gathering of Developers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135578&o=2

$end

$megadriv=kissshot,
$vgmplay=kissshot_md,
$bio

Sega Meganet game published 30 years ago:

Kiss Shot (c) 1992 SEGA Enterprises, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69611&o=2

$end

$gba=kissxkis,
$bio

Nintendo GBA cart. published 18 years ago:

Kiss x Kiss Seirei Gakuen [Model AGB-B2KJ-JPN] (c) 2004 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71375&o=2

$end

$wswan=kissyori,
$bio

Bandai WonderSwan cart. published 23 years ago:

Kiss Yori... - Seaside Serenade [Model SWJ-KDX001] (c) 1999 KID [Kindle Imagine Develop]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86345&o=2

$end

$saturn=kissyori,
$bio

Sega Saturn CD published 23 years ago:

Kiss Yori... [Shokai Genteiban] (c) 1999 KID

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59319&o=2

$end

$info=kiss,kissp,kissp2,
$bio

Pinball published 43 years ago:

Kiss (c) 1979 Bally Mfg. Corp.

- TECHNICAL -

Model Number : 1152

- TRIVIA -

Released in June 1979. 17,000 units were produced.

The development of this game took 14 months (started in June 79).

- STAFF -

Design by : Jim Patla
Art by : Kevin O'Connor

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5472&o=2

$end

$bbc_cass=kissink,
$electron_cass=kissink,
$bio

Acorn BBC/Electron cass. published 37 years ago:

Kissin' Kousins (c) 1985 English Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52024&o=2

$end

$bbc_cass=kisspink,
$bio

Kissing the Pink - The Other Side of Heaven (c) 19?? The Program Bureau

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52025&o=2

$end

$saturn=astalja,astalj,
$bio

Sega Saturn CD published 27 years ago:

Kisuishou Densetsu Astal (c) 1995 Sega Enterprises, Limited.

- TECHNICAL -

Game ID: GS-9019

- TRIVIA -

Released on April 28, 1995 in Japan.

There's an unused sprite in the game's code of what appears to be Mario, though the sprite's palette is more inline to that of his original outfit of red dungarees with a blue shirt.

- STAFF -

Planning/Original Concept: Tsuyoshi Sugai, Motomu Hayashi
Game Design: Tsuyoshi Sugai, Masahito Shimizu
Character Design: Motomu Hayashi
Original Story: Motomu Hayashi, Toshiyasu Kamiko
Art Director: Mika Okada
Music Director: Yukifumi Makino

Programmers
Main Programmer: Kazuyuki Mukaida
Player Programmer: Kazuyuki Mukaida, Atsutoshi Takahashi
System Programmer: Yoshiyuki Kumazaki (Hitachi TS)
Enemy Programmer: Atsutoshi Takahashi, Shin Futakawame, Hiroaki Sakamoto, Yoshiyuki Kumazaki (Hitachi TS), Yasumaro Hotta
Tools Production: Takashi Ando
Special Effects Production: Takashi Ando
Programming Coordinator: Atsutoshi Takahashi

Planning
Map Design/Enemy Settings: Tsuyoshi Sugai, Toshiyasu Kamiko, Masaru Onuma

Artists
Background: Mika Okada, Naoko Hamada, Hiroyuki Kawaguchi, Masahiro Sanpei, Saori Wada
Character Production: Motomu Hayashi, Hiroyuki Kawaguchi, Naoko Hamada, Yukinobu Asai, Yuji Uekawa
3D Graphics Operator: Shiro Kinemura
Title Design: Mika Okada, Hiroyuki Kawaguchi

Sound Staff
Music: Tatsuyuki Maeda, Tatsuya Kozaki
Sound Effects: Tatsuyuki Maeda, Tatsuya Kozaki
Recording Staff: Tatsutoshi Narita, Naoyuki Machida, Shinji Kawahira, Fumitaka Shibata

Animation Staff
Introduction Production/Editing: Hiroyuki Kawaguchi, Toshiyasu Kamiko, Yoshio Inoue, Mika Okada, Ryuta Ueda
Director: Toshihiko Masuda (Tokyo Movie Shinsha Co. Ltd.)
Art Director: Toshiharu Mizutani (Tokyo Movie Shinsha Co. Ltd.)
Color: Tomoko Sakai (Tokyo Movie Shinsha Co. Ltd.)
Producer: Koji Takeuchi (Tokyo Movie Shinsha Co. Ltd.)

Opening/Ending Theme Music
Music by: Tatsuyuki Maeda
Arranged by: Tatsuyuki Maeda
Ending/Event Animation Production: Masahiro Sanpei, Saori Wada, Tatsuyuki Maeda, Naoko Hamada, Yukinobu Asai, Motomu Hayashi, Mika Okada, Hiroyuki Kawaguchi, Takashi Ando
End Credits Background: Mika Okada, Hiroyuki Kawaguchi, Masaru Onuma, Takashi Ando, Miho Takayanagi, Hiroshi Nishiyama
Special Thanks: Kumi Hasegawa, Kenji Satoh, Junichi Tsuchiya, Hiroshi Aso, Noriyoshi Oba, Shuichi Katagi, Toshinori Asai, Ko Tanaka, Atsushi Seimiya, Kiyotaka Ogawa, Shinichi Higashi, Kentaro Yoshida, Takashi Iwade, Michikazu Tamamura, Hirotsugu Kobayashi, James Spahn
Director: Masahito Shimizu
Producer: Makoto Oshitani

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59320&o=2

$end

$psx=kisyadeg,
$bio

Sony PlayStation CD published 22 years ago:

Kisya de Go! [Model SLPM-86449] (c) 2000 Taito Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85350&o=2

$end

$cpc_flop=amcharge,amcharge02,amcharge03,amcharge04,kitdetel,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Kit de Telechargement pour Amstrad CPC (c) 1988 Azursoft [Sophia-Antipolis, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119318&o=2

$end

$dc=kitaewi,
$bio

Sega Dreamcast GD published 23 years ago:

Kita e. White Illumination [Model T-14301M] (c) 1999 Hudson Soft. [Hudson Group] [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135594&o=2

$end

$pc98=kitahei,
$bio

NEC PC-9801 Series 5.25in. disk. published 34 years ago:

Kitahei (c) 1988 SPS.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89875&o=2

$end

$mz2500=kitahei,
$bio

Kitahei (c) 198? SPS [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128585&o=2

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$x68k_flop=kitahei,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

Kitahei 68K (c) 1992 SPS.

- TECHNICAL -

GAME ID: GS-071
BARCODE: 4956358100717
MEDIA: FD x2

- TRIVIA -

Released on May 01, 1992 in Japan for a retail price of 9700 Yen.

- TIPS AND TRICKS -

A blank floppy disk is required to save data.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87817&o=2

$end

$dc=kitahei,
$bio

Sega Dreamcast GD published 23 years ago:

Kitahei Gold [Model T-39801M] (c) 1999 NetVillage [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135595&o=2

$end

$pc8801_flop=kitahei,
$bio

NEC PC-8801 Series disk. published 37 years ago:

Kitahei (c) 1985 SPS.

- TECHNICAL -

GAME ID: GS-055

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92183&o=2

$end

$msx2_cart=kitahei,
$bio

MSX 2 cart. published 36 years ago:

棋太平 (c) 1986 Micro Cabin.
(Kitahei)

- TECHNICAL -

GAME ID: MIC-M022R
BARCODE: 4988608651809

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51314&o=2

$end

$gameboy=kitchenp,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Kitchen Panic (c) 1991 Coconuts Japan.

- TECHNICAL -

Model DMG-KPJ

- TRIVIA -

Released on May 10, 1991 in Japan.

- STAFF -

Programmed by: Motos Kanayama

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66291&o=2

$end

$psx=kitchpnc,
$bio

Sony PlayStation CD published 24 years ago:

Kitchen Panic (c) 1998 Panther Software.

- TECHNICAL -

GAME ID: SLPS-01395

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85351&o=2

$end

$svision=kitchenw,
$bio

Watara SuperVision game published 30 years ago:

Kitchen War (c) 1992 Watara.

- STAFF -

Developed by Bon Treasure.

Program by: Li Hong (Lihong)
Graph by: Zhang Li (Zhangli)
Music by: Xuhui Hu (Huxuhui)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95455&o=2

$end

$dc=gangagan,
$bio

Sega Dreamcast GD published 22 years ago:

Kiteretsu Boy's Gangagan [Model HDR-0064] (c) 2000 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135596&o=2

$end

$gameboy=kitereda,
$bio

Nintendo Game Boy Cart. published 28 years ago:

Kiteretsu Daihyakka - Bouken Ooedo Juraki [Model DMG-VIJ] (c) 1994 Video System Company, Limited. [Kyoto, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66292&o=2

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$snes=kiterets,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Kiteretsu Daihyakka - Choujikuu Sugoroku [Model SHVC-AVKJ-JPN] (c) 1995 Video System Company, Limited. [Kyoto, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61634&o=2

$end

$pico=kitereda,
$bio

Sega Pico game published 28 years ago:

キテレツ大百科 えどにいってキテレツさいさまにあうナリ (c) 1994 Sega Enterprises, Limited.
(Kiteretsu Daihyakka - Edo ni Itte Kiteretsu Saisamaniau Nari)

- TECHNICAL -

GAME ID: HPC-6015
ROM size: 512 KB

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75706&o=2

$end

$nes=kitedai,
$bio

Nintendo Famicom cart. published 32 years ago:

キテレツ大百科 (c) 1990 Epoch Company, Limited.
(Kiteretsu Daihyakka)

- TECHNICAL -

GAME ID: EPO-KT

- TRIVIA -

Released on February 23, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54290&o=2

$end

$info=ktparman,
$bio

Tabletop game published 39 years ago:

Kiteyo Parman (c) 1983 Bandai Co., Ltd.

- TECHNICAL -

Model 0200104

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=102559&o=2

$end

$pc98=kitojima,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Kitoujima Joshi Keimusho (c) 1994 Illusion Core

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89876&o=2

$end

$tvc_flop=kitoltes,
$bio

Kitöltés (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111915&o=2

$end

$info=kittenk,
$bio

Arcade Video game published 34 years ago:

Kitten Kaboodle (c) 1988 Konami.

Export release. Game developed in Japan. See The original Japanese release entry, "Nyan Nyan Panic", for more information about the game itself.

- TECHNICAL -

Game ID : GX712

Players : 2
Control : 8-way joystick
Buttons : 2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1298&o=2

$end

$apple2_flop_clcracked=kittenkf,
$bio

Apple II 5.25 disk. published 37 years ago:

Kittens, Kids, And A Frog (c) 1985 Hartley Courseware, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107481&o=2

$end

$apple2_flop_clcracked=kittenkf0386,
$bio

Apple II 5.25 disk. published 36 years ago:

Kittens, Kids, and a Frog (c) 1986 Hartley Courseware, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=309686&o=2

$end

$apple2_flop_clcracked=kitnkf87,
$bio

Apple II 5.25 disk. published 35 years ago:

Kittens, Kids, and a Frog (c) 1987 Hartley Courseware, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231180&o=2

$end

$apple2_flop_clcracked=kkafbcm1,
$bio

Apple II 5.25 disk. published 33 years ago:

Kittens, Kids, and a Frog - Building Comprehension I (c) 1989 Hartley Courseware, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231181&o=2

$end

$pico=kittykbd,
$bio

Sega Pico game published 22 years ago:

Kitty to Minna no Keyboard Pico Sanrio Puroland ni Ikou! (c) 2000 SEGA Toys

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115687&o=2

$end

$pc98=kittyw2,
$fmtowns_flop_orig=kittyw2,
$bio

NEC PC-9801/FM-Towns disk. published 28 years ago:

Kitty World 2 (c) 1994 Takeru Co. Ltd.

- STAFF -

Developed by Griffon.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89877&o=2

$end

$nes=kittycat,
$bio

Nintendo NES cart. published 33 years ago:

Kitty's Catch (c) 1989 Unknown

- STAFF -

By: David Wiebenson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55273&o=2

$end

$cpc_flop=kitutill,
$bio

Amstrad CPC type-in published 29 years ago:

Kitutil - Le Kit de l'An 2000 (c) 1993 CPC Infos

- TRIVIA -

Listed as a type-in program in the French magazine: CPC Infos.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119501&o=2

$end

$info=kiugames,
$bio

Kiu Games (c) 200? VideoJet.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298456&o=2

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$x68k_flop=kiwame,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

Kiwame (c) 1992 LOG.

- TRIVIA -

Released on November 07, 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87818&o=2

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$pc98=kiwame,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Kiwame (c) 1992 LOG.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89878&o=2

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$fmtowns_cd=kiwame,
$bio

Fujitsu FM Towns CD published 30 years ago:

Kiwame (c) 1992 LOG.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110441&o=2

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$pc98=kiwamedd,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Kiwame Daidougi (c) 1995 Mainichi Communications

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Edit this entry: https://www.arcade-history.com/?&page=detail&id=89879&o=2

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$pc98=kiwame2,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Kiwame II (c) 1993 LOG.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89880&o=2

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$fmtowns_cd=kiwame2,
$bio

Fujitsu FM Towns CD published 28 years ago:

Kiwame II (c) 1994 LOG.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110442&o=2

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$gba=kiwamedx,
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Nintendo GBA cart. published 21 years ago:

Kiwame Mahjong Deluxe - Mirai Senshi 21 [Model AGB-AKMJ-JPN] (c) 2001 Athena Co. Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71376&o=2

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$svi318_cass=kiwictry,
$bio

Spectravideo SV-318 cass. published 38 years ago:

Kiwi Country - South Island (c) 1984 Waitaki Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265147&o=2

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$nes=kiwikraz,
$vgmplay=kiwikraz_nes,
$bio

Nintendo NES cart. published 31 years ago:

Kiwi Kraze (c) 1991 Taito America Corp.

When Wally the Walrus kidnaps 20 of your your kiwi pals, you rush to the rescue. As Tiki the kiwi bird, that's not so easy - you can't fly and you wouldn't hurt a flea. But Wally's stashed your friends in dangerous spots all over New Zealand and it's up to you to save them. Beak up, Tiki! Just rely on your quick wit and fast footsies. And keep your bow and arrow on the draw, because every Kiwi Kraze creature you meet will try to do you in - from playful penguins to ornery octopi. Hurry up! Better find your birdie buddies in time. Wally's got himself a kiwi cookbook, and your friends are the main ingredient!

- TECHNICAL -

Cartridge ID: NES-2K-USA

- TRIVIA -

Kiwi Kraze was released in March 1991 in North America.

It is known in Europe and Australia as The New Zealand Story.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55274&o=2

$end

$pc98=kizuato,
$bio

NEC PC-9801 Series 5.25in. disk. published 26 years ago:

Kizuato (c) 1996 Leaf.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89881&o=2

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$gameboy=kizuchid,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Kizuchida Quiz da Gen-san da! [Model DMG-QGJ] (c) 1992 Irem Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66293&o=2

$end

$tvc_flop=kigyo,
$bio

Kígyó (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111944&o=2

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$tvc_cass=kigyo,
$bio

Kígyó (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112429&o=2

$end

$tvc_flop=kisertet,kisertetb,kiserteta,
$bio

Videoton TVC disk. published 33 years ago:

Kísértetkastély (c) 1989 Canjavec [Attila Canjavec]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112331&o=2

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$tvc_flop=kisersil,
$bio

Kísértetkastély 1 (c) 198? Software in LUX

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111749&o=2

$end

$info=kotbinyo,
$bio

Arcade Video game published 25 years ago:

Kkot Bi Nyo (c) 1997 Shinwhajin [Dynax Soft Division].

Korean version of "Hana Kanzashi". For more information about the game itself please see the original Hana Kanzashi entry.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49924&o=2

$end

$info=kotbinsp,
$bio

Arcade Video game published 25 years ago:

Kkot Bi Nyo Special (c) 1997 Shinwhajin [Dynax Soft Division]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49926&o=2

$end

$info=kkotnoli,
$bio

Arcade Video game published 33 years ago:

Kkot Nori (c) 1989 NamHan Industry.

A lucky 8 line hack used in Korea.

- TECHNICAL -

Unlike Lucky 8 Lines, this game has just 6 buttons.
Button order : Big-Small-Double UP-Take Score-Start-Bet (from left to right).

- TRIVIA -

The title of this game translates from Korean as 'Flower Playing'.

The 29th April 1989, NamHan Industry passed KMRB (Korea Media Rating Board) license.

In the '80s Korea was a developing country which had a military administration over the past 20 years. Most people seldom thought about slot machines at that time.

In 1987, First Lucky 8 Lines was released in Korea. Surely it was the best seller in the arcade market until SF2 came out. The real pachi-slot machines existed before, (although prohibited) but Lucky 8 Lines was freely playable in the arcade even with hopper until the government prohibited it.

The success of Lucky 8 Lines met the twist of fate. A Korean TV debate program 'Woman' (KBS) informed about nudity in Lucky 8 Lines. Korea YWCA also reported that this nasty game was played by elementary school students (Korea YWCA does still co-work with KMRB.) In fact, some nudity games existed before but popularity matters.

After this event, the arcades removed Lucky 8 Lines and replaced it with a more moderate one. Kkot Nori was one of the moderate versions of Korean digital reel games (though it was truly a bootleg).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=30236&o=2

$end

$bk0010=klad,
$bio

Elektronika BK0010 cass. published 35 years ago:

Klad (c) 1987 Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144289&o=2

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$radio86_cass=klad,
$bio

Radio-86RK cass. published 35 years ago:

KLAD (c) 1987 Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235459&o=2

$end

$partner_cass=klad,
$bio

Partner-01.01 cass. published 35 years ago:

Klad (c) 1987 Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235935&o=2

$end

$info=phklad,
$bio

Klad (c) 19?? Photon System.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=34172&o=2

$end

$special_cass=klad,klad2,
$bio

KLAD (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234206&o=2

$end

$orion_cass=klad,
$bio

Klad (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235171&o=2

$end

$apogee=klad,
$bio

Klad (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235341&o=2

$end

$mikrosha_cass=klad,
$bio

KLAD (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236528&o=2

$end

$dragon_cass=klartzdrk,
$bio

Klartz and the Dark Forces (c) 198? Dungeon Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116840&o=2

$end

$nes=klashbal,
$bio

Nintendo NES cart. published 31 years ago:

KlashBall (c) 1991 Sofel Corporation.

Sofel takes life simulation into the future with Klashball, for the NES. In a stadium hundreds of years from now, techno-gladiators do battle, combining contact with speed and finesse. Two five-man teams go for it, each fighting to deliver a three-kilo metallic energy sphere into the opponents goal zone.

Teams challenge each other in a surreal arena that utilizes devices such as a warp tunnel, ball launcher, and magnetically charged bounce domes.

Klashball features a complete league system. There are 11 rowdy teams, each with unique skills, strengths, and weaknesses. After each match the central computer analyzes the outcome and records the stats. Play against the computer or klash it out with a friend.

If you're ready, take a trip into the 23rd century with Klashball. A game so real, it's in your face!

- TECHNICAL -

GAME ID: NES-4K-USA

- TRIVIA -

Released in July 1991 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55275&o=2

$end

$info=klax5bl3,
$bio

Arcade Video game published 33 years ago:

Klax (c) 1989 Playmark.

Unlicensed version.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240407&o=2

$end

$spectrum_cass=klaxe,
$bio

Klax (c) 198? Erbe Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219150&o=2

$end

$info=klax,klaxj3,klax5,klax4,klaxp1,klaxp2,klax5bl,klax5bl2,klaxj4,klaxd2,
$bio

Arcade Video game published 32 years ago:

Klax (c) 1990 Atari Games.

The tiles klank, end over end, down the ramp. Catch them on the paddle, or they fall in the pit. Flip them from the paddle into the bins, matching the same-colored tiles horizontally, vertically, or diagonally. Each line of colored tiles is a Klax. When you've made a Klax, you hear a fanfare. When you complete a wave, the crowd cheers. Let a tile fall in the pit, and you hear a scream as it falls in. If you fail to complete a wave, the crowd is disappointed. Stay alive, complete the waves and don't drop any tiles!

Catch the tiles as they come to the end of the ramp on the paddle. Flip a tile into a bin by pressing the start/flip button. Pull the joystick forward to increase the speed of the closest tile as it klanks down the ramp. Push the joystick back and toss the top tile on the paddle back on the ramp and gain a little time.

The paddle can hold up to five tiles. As long as the green light is on below the paddle, you can pile more tiles on the paddle. When the red light appears, you must flip at least one tile in a bin or toss it back on the ramp before you can collect any more tiles. You can flip tiles into a bin as long as the green light is on below the bin.

To succeed in Klax, complete each wave while scoring points. Create a horizontal, vertical, or diagonal row of at least three tiles in the bins to make a Klax. You receive the most points for diagonals, less for horizontals and the least for verticals. When you create a Klax, the tiles in the Klax disappear to make room for more tiles in the bins.

Each wave has a different task to be completed, which is shown on the To Go Meter. This task could be making a certain number of Klaxes, points, or surviving a certain number of tiles. Complete the task before too many tiles drop in the pit and you complete the wave. When you complete a wave, you receive bonus points for the tiles remaining on the ramp, on the paddle, and any empty spaces in the bins. If you fail, you can start again at the same wave.

Klax does not have a clock for you to race against, but as your playing time increases, the tiles klank down the ramp faster and faster.

Waves : When you first enter the game, you can start at wave 1, 6, or 11. Wave 1 teaches you how to play the game and use the controls. At every fifth wave you can choose to play the next wave, the fifth wave beyond, or the tenth wave beyond.

Klax has five different types of waves and more than five different backgrounds. There are five waves per level, and one hundred waves to complete.

Each time you begin a wave, the To Go meter shows what kind of Klaxes or how many points you need to accumulate to complete the wave. The different types of waves are :
* Klaxes To Go, which are the easiest. Just create Klaxes horizontally, vertically or horizontally. Create enough Klaxes to complete the wave before you drop too many tiles in the pit.
* Tiles To Go requires you to survive a certain number of tiles. Create Klaxes in any of the three ways to collect points and to clear the bins to hold more tiles.
* Points To Go requires you to make a certain number of points. Create Klaxes to collect points but make diagonals, four- or five-of-a-kind Klaxes, and simultaneous Klaxes for higher points.
* Diagonals To Go requires you to create diagonals. Create Klaxes in any way to collect points; but only the correct number of diagonals will complete the wave.
* Horizontals To Go requires you to create horizontals. Only horizontal Klaxes will complete the wave; but you can still create Klaxes vertically and diagonally to collect points.

There are several bits of information on the screen. These include the:
* To Go Meter, which continuously calculates the number of Klaxes, tiles, points, diagonals or horizontals still required to complete the wave. The number depends on the type of wave you are playing.
* Drop Count, which shows the number of dropped tiles. The drop count is continuously calculated. When the number of tiles dropped is reached, the wave is over.
* High Score, which shows the highest score to date, regardless of the number of continues that player had.
* Wave Indicator, which shows what wave you are playing.

- TECHNICAL -

Game ID : 136075

Main CPU : Motorola 68000 (@ 7.15909 Mhz)
Sound Chips : OKI6295 (@ 6.779 Khz)

Players : 2
Control : 8-way joystick
Buttons : 1

- TRIVIA -

Even if the titlescreen says 1989, Klax was released in February 1990.

550 dedicated upright were produced in the USA and 451 in Ireland for European distribution. The selling price was $1,895.
500 dedicated cabaret were produced in the USA and 306 in Ireland. The selling price was $1,695.
4,800 conversion kits were produced in the USA and 958 in Ireland. The selling price was $895.

Dave Akers originally programmed this in Amiga Basic, then ported it line-by-line to C. It was written in just a few weeks on "Escape From the Planet of the Robot Monsters" hardware.

- UPDATES -

The prototype versions have different graphics, only one background with different palettes, and uglier tiles. Tiles sometimes look wrongly placed. When you throw the tile back, it's flying much further (approx. 6 seconds instead of 1). This version has 'By MSP and DSA' on the title screen.

- SCORING -

3 Vertical Klax : 50 points 
4 Vertical Klax : 10,000 points 
5 Vertical Klax : 15,000 points 
3 Horizontal Klax : 1,000 points 
4 Horizontal Klax : 5,000 points 
5 Horizontal Klax : 10,000 points 
3 Diagonal Klax : 5,000 points 
4 Diagonal Klax : 10,000 points 
5 Diagonal Klax : 20,000 points 
Large 'X' Klax : 80,000 points 
Big Sandwich : 100,000 - 440,000 points

- STAFF -

Team Leader : John Ray (RAY)
Team : David S. Akers (DSA), Brad Fuller, Tim Hubberstey (TJH), Farrokh Khodadadi (FRK), Pat McCarthy (PMC), Jerry Momoda, Mark Stephen Pierce (MSP), John Salwitz (JFS)

- PORTS -

* CONSOLES: 
NEC TurboGrafx-16 [US] (1990) "Klax [Model TTGX20001]" 
Sega Mega Drive [BR] (1990) by Tec Toy 
[EU] Sega Mega Drive (1990) 
[US] Atari 2600 (1990) "Klax [Model CX26192] 
[US] Nintendo NES (1990) 
Amstrad GX4000 [EU] (1990) 
[JP] NEC PC-Engine (aug.10, 1990) "Klax [Model TG90001]" 
[US] Sega Genesis (sept.6, 1990) 
[JP] Sega Mega Drive (sept.7, 1990) "Klax [Model T-14063]" 
[JP] Nintendo Famicom (dec.14, 1990) "Klax [Model HFC-V6]" 
[EU] Sega Master System (1991) "Klax [Model 301040]" 
[US] Atari 7800 (1992) "Klax [Model CX7888]" : unreleased 
[US] Sony PlayStation (sept.30, 1999) "Arcade Party Pak [Model SLUS-00952]"
[EU] Sony PlayStation (feb.23, 2001) "Arcade Party Pak [Model SLES-02339]" 
[US] Atari 7800 (2002) by ResQsoft Productions 
[US] Sony PS2 (nov.18, 2003) "Midway Arcade Treasures [Model SLUS-20801]" 
[US] Microsoft XBOX (nov.24, 2003) "Midway Arcade Treasures" 
Nintendo GameCube [US] (dec.18, 2003) "Midway Arcade Treasures [Model DOL-GAKE-USA]" 
[EU] Microsoft XBOX (feb.6, 2004) "Midway Arcade Treasures" 
[EU] Sony PS2 (feb.6, 2004) "Midway Arcade Treasures [Model SLES-51927]" 

* HANDHELDS: 
Atari Lynx [US] (1990) "Klax [Model PA2031]" 
[JP] Nintendo Game Boy (1990) "Klax [Model DMG-KLA]" 
[EU] Nintendo Game Boy (1991) 
[US] Nintendo Game Boy (jul.1991) "Klax [Model DMG-KX-USA]" 
Sega Game Gear [US] [EU] (1992) 
Nintendo Game Boy Color [EU] (1999) "Klax [Model CGB-ALXP-EUR]" 
Nintendo Game Boy Color [US] (apr.1999) "Klax [Model CGB-ALXE-USA]" 
[US] Nintendo GBA (aug.16, 2005) "2 Games in One! Marble Madness + Klax [Model AGB-B68E-USA]" 
[EU] Nintendo GBA (sept.16, 2005) "2 Games in One! Marble Madness + Klax [Model AGB-B68P-EUR]" 
[US] Sony PSP (dec.13, 2005) "Midway Arcade Treasures Extended Play [Model ULUS-10059]"
[EU] Sony PSP (feb.24, 2006) "Midway Arcade Treasures Extended Play [Model ULES-00180]" 

* COMPUTERS: 
MSX [EU] (1989) 
BBC Micro [EU] (1990) 
[US] Commodore C64 [EU] (1990) 
[EU] Amstrad CPC (1990) 
Amstrad CPC+ [EU] (1990) 
Commodore Amiga [US] (1990) 
[EU] Atari ST (1990) 
Sam Coupe [EU] (1990) by Domark 
[EU] Sinclair ZX Spectrum (1990) 
[JP] Sharp X68000 (dec.14, 1990) by Hudson 
[JP] NEC PC 8801 (1990) by Hudson 
NEC PC 9801 [JP] (1990) by Hudson 
PC [MS-DOS, 3.5"] [US] (1992) 
[US] PC [MS Windows, CD-ROM] (aug.27, 2004) "Midway Arcade Treasures" 
[EU] PC [MS Windows, CD-ROM] (nov.23, 2004) "Midway Arcade Treasures"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1300&o=2

$end

$bbc_cass=klax,
$bio

Acorn BBC Micro B cass. published 32 years ago:

Klax (c) 1990 Domark

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52027&o=2

$end

$amigaocs_flop=klax,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Klax (c) 1990 Domark Group, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74404&o=2

$end

$x68k_flop=klaxpm,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Klax (c) 1990 Project M

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87820&o=2

$end

$msx1_cass=klax,
$bio

MSX cass. published 32 years ago:

Klax (c) 1990 Domark Group, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94761&o=2

$end

$bbcb_flop_orig=klax,
$bio

Acorn BBC Micro B disk. published 32 years ago:

Klax (c) 1990 Domark Group, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125485&o=2

$end

$specpls3_flop=klax,
$bio

Sinclair ZX Spectrum+3 disk. published 32 years ago:

Klax (c) 1990 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147552&o=2

$end

$st_flop=klax,
$bio

Atari ST disk. published 32 years ago:

Klax (c) 1990 Domark Group, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229784&o=2

$end

$msx1_flop=klax1990,
$bio

Klax Cracked (c) 19?? Unknown.

Tape to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133168&o=2

$end

$megadriv=klaxp,
$vgmplay=klax_md,
$bio

Sega Genesis cart. published 32 years ago:

Klax (c) 1990 Tengen.

KLAX - the latest, greatest hit in the arcades - is now available for play on the Genesis! For one or two players, this brainteaser of a game is simple in concept: Catch colored tiles that come down the conveyor belt. Rack up points by arranging them in same-colored stacks or rows. A tic-tac-tile test, if you will. Sounds easy? It is... until the tiles come tumbling at you so fast, you'll go nuts trying to catch them all - while figuring out where best to stack them before you run out of room! But no matter how tough KLAX gets, the hardest part is pulling yourself away from this fun, fast, and totally mind-boggling game!

- TECHNICAL -

Game ID: 301040-0150

- TRIVIA -

Klax for Genesis was released on September 6, 1990 in North America.

- STAFF -

Game Concept: Mark Stephen Pierce
Design: Mark Stephen Pierce
Graphics: Mark Stephen Pierce
Software Design: David Akers
Programming: David Akers
Music: Brad Fuller
Sound FX: Brad Fuller
Audio Driver: Lisa Ching
Special Thanks to: Bob Flanagan
Art and Graphic Design: Louis Saekow Design

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83345&o=2

$end

$sms=klax,
$bio

Sega Master System cart. published 31 years ago:

Klax (c) 1991 Tengen

Portage of the arcade video game.

Descriptions from the back cover:

KLAX will make you move fast and think fast. Catch coloured tiles as they come down the conveyor belt and arrange them in stacks of threes, vertically, horizontally or diagonally. Sounds easy?..... it is - until they come tumbling so fast, it'll drive you crazy trying to catch them all - while figuring out where to slack them before you run out of room!

Bei KLAX mußt Du Dich schnell bewegen und schnell denken. Greife Dir die tarbigen Ziegel, die vom Fließband fallen, und setze sie zu Dreiergruppen zusammen, vertikal, horizontal oder diagonal. Klingt leicht? .......das ist es auch - bis sie so schnell herunterplumpsen, daß Du bei dem Versuch, sie alle zu fangen, durchdrehst. Und gleichzeitig mußt Du überlegen, wo Du sie stapelst, solange noch Platz ist!

KLAX vous fera bouger vite et penser vite. Attrapez des tuiles colorées qui descendent sur le tapis roulant et arrangez-les par paquets de trois, verticalement, horizontalement ou diagonalement. Ça a l'air facile ? ........... Ça l'est - jusqu'à ce qu'elles dégringolent si vite que cela vous rendra fou d'essayer de les attraper - tout en essayant de trouver où les mettre avant que vous n'ayez plus de place !

KLAX lo hará moverse con rapidez y pensar con rapidez. Atrape los mosaicos de colores a medida que llegan en la cinta transportadora y ordénelos en pilas de a tres, ya sea en forma horizontal, vertical o diagonal. Parece fácil y lo es ... hasta que los mosaicos comienzan a llegar con tal velocidad que usted se volverá loco tratando de atraparlos, pensando a la vez dónde apilarlos antes de que ya no le quede lugar para hacerlo.

KLAX ti farà muovere e pensare rapídamente. Prendi i tasselli colorati mentre scendono sul nastro trasportatore e mettili in pile di tre, in verticale, orizzontale o diagonale. Ti suona facile?...lo è, fino a che non iniziano a venire giù così velocemente da farti diventare matto per prenderli tutti, mentre pensi a dove metterli prima di esaurire lo spazio!

KLAX kommer att få dig att tänka snabbt och hart. Fånga de färgade kakelna när de kommer ned och flytta dem i högar av tre, vertikalt, horisontellt eller diagonalt. Låter lätt? ... Det är det-tills de kommer rullande så snabbt att de kommer att göra dig tokig att försöka fånga dem alla- medans du försöker tänka ut vart du ska stoppa dem alla medans det fortfarande finns rum!

KLAX leert je snel te bewegen en te denken. Vang de gekleurde steentjes op die van de transportband vallen en plaats ze op elkaar in stapeltjes van drie in verticale, horizontale of diagonale richting. Klinkt gemakkelijk, zeg je? Inderdaad ... totdat ze er zo snel afvallen dat je gewoon gek wordt als je ze allemaal probeert op te vangen en bovendien probeert uit te knobbelen waar je ze kunt opbergen vooraleer je plaats tekort komt.

KLAX saa sinut liikkumaan nopeasti sekä ajattelemaan nopeasti. Ota kiinni värikkäitä laattoja niiden tullessa pitkin kuljetushihnaa ja järjestä ne kolmen kappaleen pinoihin, pystysuoraan, vaakasuoraan tai vinosuuntaisesti. Eikö kuulostakin helpolta? ..... Kyllä kunnes ne tulevat syöksyen niin lujalla vauhdilla, että hurjistut yrittäessäsi ottaa ne kaikki kiinni sekä järkeillessäsi, minne pinota ne, ennenkuin tila loppuu!

- TECHNICAL -

GAME ID: 301040-0160
SIZE: 128KB (1Mbit)

- TRIVIA -

Reviews:
July/August 1992 - Consoles + N.11 [FR]: 68/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56079&o=2

$end

$megadriv=klax,
$bio

Sega Mega Drive cart. published 32 years ago:

Klax (c) 1990 Tengen.

European release.

- TECHNICAL -

Model # 301040-0170

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83367&o=2

$end

$spectrum_cass=klax,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Klax (c) 1990 Domark Group, Ltd.

- TECHNICAL -

GAME ID 471-5
ISBN: 1-85160-471-5
BARCODE: 9 781851 604715

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79447&o=2

$end

$c64_cass=klax,
$bio

Commodore C64 cass. published 32 years ago:

Klax (c) 1990 Domark Group, Ltd.

- TECHNICAL -

GAME ID: 473-1
ISBN: 9 781851 604739
BARCODE: 9 781851 604739

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186295&o=2

$end

$cpc_cass=klax,
$bio

Amstrad CPC cass. published 32 years ago:

Klax (c) 1990 Domark Group, Ltd.

- TECHNICAL -

GAME ID: 475-8
ISBN: 1-85160-475-8
BARCODE: 9 781851 604753

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97141&o=2

$end

$cpc_flop=klax1990,klax199001,klaxedsk,klaxuk1901,klaxuk1904,klaxuk19,klaxuk1903,klaxuk1902,klaxuk1905,klaxuk1906,klaxcngs,klaxdsk,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Klax (c) 1990 Domark Group, Ltd.

- TECHNICAL -

GAME ID: 476-6
ISBN: 1-85160-476-6
BARCODE: 9 781851 604760

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121245&o=2

$end

$gbcolor=klax,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Klax (c) 1999 Midway Home Ent.

- TECHNICAL -

Model CGB-ALXE-USA

- TRIVIA -

Klax for Game Boy Color was released in April 1999 in North America.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68170&o=2

$end

$a2600=klax,klaxp2,klaxp1,
$bio

Atari 2600 cart. published 32 years ago:

Klax (c) 1990 Atari Corporation.

You've selected your level, and now the colored tiles start to tumble down the ramp. you zoom your paddle back and forth to catch the tiles and flip them into the bins to create rows of same colored tiles, The rows can be vertical, horizontal or diagonal, and three or more tiles ina row create a Klax.

Sounds Easy, right? It is, until the tiles speed up and tumble down the ramp so fast you can barely keep up! Faster and faster, your paddle becomes a blur as you struggle to keep up with the pace. Will you ace the wave or are you destined to fail? Either way, you'll find yourself quickly addicted to the good klean fun of tic-tac-KLAX!

The object  of the game is to accurately place colored tiles that tumble faster and faster down the ramp. To earn points and to progress from level to level, you must place the tiles in vertical, horizontal, or diagonal patterns called Klaxs. Three or more same colored tiles in a row is a Klax.

The colored tiles advance down the ramp toward a paddle that you control with the joystick. You must move the paddle back and forth in the paddle slide to catch the tumbling tiles as they arrive at the bottom of the ramp. Move the paddle by pushing the joystick right or left. The tiles fall onto the paddle. You can stack a maximum of five tiles on your paddle at a time.

To form Klaxs you must flip tiles into five bins below the paddle slide. To flip a tile from the paddle into a bin, position the paddle over the desired bin and press the fir button. The top tile on your paddle flips into the bin.

Each time you make a Klax the entire Klax highlights and disappears from the bins. That gives you more room to place more tiles. You receive points for every Klax you complete. If you plan ahead and create more complex Klaxs, you earn more points. You also receive points for empty spaces left in the bins and for any tiles left on the ramp when you complete a wave.

Use wild tiles (which count as any color) to complete especially complex Klaxs. Wild tiles flash multiple colors in turn as they tumble down the ramp.

You can also make the tiles come down the ramp more quickly. Just pull the joystick toward you to increase the speed of the tiles.

If you don't  want a particular tile on your paddle anymore, or you want to rearrange the tiles on your paddle, push forward on the joystick to flip the top tile back up the ramp. but be careful! You don't want too many tiles on the ramp at one time. If your paddle is full, or you don't get to a tile in tile,the tile falls into a deadly drop zone. You don't want that on your consience, do you? And if too many tiles fall into the drop zone abyss, it's the end of the game.

Each of the 100 Klax waves has an objective. The objective is displayed before you begin each level. On some waves you must archieve a certain number of horizontal or diagonal Klaxs. Some waves require you to survive a number of tiles any way you can, placing the tiles quickly to make Klaxs and freeing up space in the bins for the tumbeling tiles. Still other waves require you to earna certain number of points.

Tiles move faster and faster and you become more and more frantic to place them before they fall into the drop zone. The game ends if you fill up all 25 spaces in the bins before you have completed the level objective, or if you let too many tiles fall of the ramp.

If you fail to successfully complete a wave, you will be given the choice of continuing or starting over. Move the joystick up or down to move the arrow next to your selection, and press the fire button. Starting over returns you to the Title screen. continuing allows you to try the level again.

- TECHNICAL -

Model CX26192

- TRIVIA -

Klax was only released in PAL format. Only 10 NTSC prototypes are known to exist.

Making a big 'X' will warp you far ahead in the game. These secret warps are not mentioned in the game.

Completing the game (wave 100) will show a celebratory screen with fireworks.

- SCORING -

During game play you receive points for the Klaxs you create. When you complete a wave,  any of the following bonus points earned will be added to your score: points for the empty spaces left in the loading bins, all tiles left on the ramp when you complete a wave, and any warp bonus points that apply to the wave.

Sometimes placing a tile will result in a multiple Klax. For example, you could complete both a vertical and a diagonal Klax with the placement of a single key tile. If this occurs, you receive multiple Klax bonus points in addition to the points for each Klax. Multiple Klaxs are also worth more than one Klax towards the completion of certain waves.


Vertical Klax
3 tiles: 50 points. 1 Klax
4 tiles: 1,000 points. 2 Klaxs
5 tiles: 1,500 points. 3 Klaxs


Horizontal Klax
3 tiles: 100 points. 1 Klax
4 tiles: 500 points. 2 Klaxs
5 tiles: 1,000 points.3 Klaxs


Diagonal Klax
3 tiles: 500 points. 1 Klax
4 tiles: 1,000 points. 2 Klaxs
5 tiles: 1,500 points. 3 Klaxs


To create a four tile vertical Klax, place two tiles of the same color in one bin. Then place a tile of a second color in that same bin, and finally two more of the first color. Now make the middle tile disappear by involving it in a horizontal or diagonal Klax.

You can also create four tile vertical Klaxs by stacking tiles very quickly while another Klaxs is being scored.

- TIPS AND TRICKS -

* Try for complex Klaxs on lower level waves to increase your score. Go for chain reactions and simultaneous Klaxs.

* Don't throw too many tiles back up onto the ramp. You can get into trouble very quickly!

* Try for more complex Klaxs on Points Waves. Get the big points quickly - you probably will not be able to complete the level with simple, vertical Klaxs.

* Sometimes simple Klaxs work best. Don't get cocky on a high level Tile Wave, or you will end up with five full bins and a bunch of tiles with nowhere to go.

* Use wild tiles to complete multiple Klaxs.

- STAFF -

Programmer: Steve DeFrisco

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50630&o=2

$end

$a7800=klax,
$bio

Atari 7800 cart. published 30 years ago:

Klax [Model CX7888] (c) 1992 Atari Corp. [Sunnyvale, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50148&o=2

$end

$gx4000=klax,
$bio

Amstrad GX4000 cart. published 32 years ago:

Klax (c) 1990 Domark Group, Ltd.

- TECHNICAL -

GAME ID: D0089001

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118484&o=2

$end

$gameboy=klaxj,
$vgmplay=klaxj_gb,
$bio

Nintendo Game Boy Cart. published 32 years ago:

Klax (c) 1990 Hudson Soft.

- TECHNICAL -

Model DMG-KLA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66294&o=2

$end

$gameboy=klax,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Klax (c) 1991 Mindscape, Incorporated.

- TECHNICAL -

Model DMG-KX-USA

- TRIVIA -

Klax for Game Boy was released in July 1991 in North America.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66295&o=2

$end

$nes=klaxj,
$bio

Nintendo Famicom cart. published 32 years ago:

クラックス (c) 1990 Hudson Soft.
(Klax)

Japanese release. Game developed in USA. See the original USA entry release; "Klax [Model TGN-019-KX]" for more information about the game itself.

- TECHNICAL -

Game ID: HFC-V6

- TRIVIA -

Klax for Famicom was released on December 14, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54291&o=2

$end

$pc98=klax,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

Klax (c) 1990 Hudson Soft [Hudson Group].

- TECHNICAL -

GAME ID: MH-1643
BARCODE: 4988607103187

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89882&o=2

$end

$pc8801_flop=klax,
$bio

NEC PC-8801 Series disk. published 32 years ago:

Klax (c) 1990 Hudson Soft [Hudson Group].

- TECHNICAL -

GAME ID: N5-1643
BARCODE: 4988607103217

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92184&o=2

$end

$lynx=klax,klaxp,
$bio

Atari Lynx cart. published 32 years ago:

Klax (c) 1990 Atari Corp.

You've selected your level, and now the colored tiles start to tumble down the ramp. You zoom your paddle back and forth to catch the tiles and flip them into the bins to create rows of same colored tiles. The rows can be vertical, horizontal, or diagonal, and three or more tiles in a row creates a Klax.

Sounds easy right? It is, until the tiles speed up and tumble down the ramp so fast you can bare you keep up! Faster and faster your paddle becomes a blur as you struggle to keep up with the pace. Will you hear the wild cheers and applause as you ace the wave or will you cringe under the disappointed groans of the Klax audience when you lose? Either way you'll find yourself quickly addicted to the good klean fun of tic-tac-KLAX!

- TECHNICAL -

Model PA2031

- TRIVIA -

Reviews:
1990 - Consoles + HS N.2 [FR]: 93/100

- TIPS AND TRICKS -

* Try for complex Klaxs on lower level waves to increase your score. Go for chain reactions and simultaneous Klaxs.

* Don't throw too many tiles back up onto the ramp. You can get into trouble very quickly!

* Try for more complex Klaxs on Points Waves. Get the big points quickly -- you probably will not be able to complete the level with simple,vertical Klaxs.

* Sometimes simple Klaxs work best. Don't get cocky on a high level Tile Wave, or you will end up with five full bins and a bunch of tiles with nowhere to go.

* Use wild tiles to complete multiple Klaxs.

* Level Skip: create a Big X on level 6 to warp to level 51, and receive 60,000 bonus points. Create a Big X on level 11 to warp to level 56 with a 60,000 point bonus.

- STAFF -

Programmer: Greg Omi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58829&o=2

$end

$megadriv=klaxj,
$bio

Sega Mega Drive cart. published 32 years ago:

Klax (c) 1990 NAMCOT.

- TECHNICAL -

Game ID: T-14063

- TRIVIA -

Klax for Mega Drive was released on August 10, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56607&o=2

$end

$gamegear=klax,
$bio

Sega Game Gear cart. published 30 years ago:

Klax (c) 1992 Tengen, Incorporated.

- TECHNICAL -

[Model T-48048-50]

- TIPS AND TRICKS -

* Level Select: At the title screen enter 1 x4, 2 x4. You will reach a screen where you can increase the Wave number (i.e. the level) by pressing Down.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64666&o=2

$end

$pce=klax,
$bio

NEC PC-Engine HuCARD published 32 years ago:

Klax (c) 1990 Tengen, Incorporated.

- TECHNICAL -

Model TG90001

- TRIVIA -

Klax for PC-Engine was released on August 10, 1990 in Japan.

Reviews:
[FR] Player One (Oct. 1990): 79/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58625&o=2

$end

$nes=klax,klaxp,
$vgmplay=klax_nes,
$bio

Nintendo NES cart. published 32 years ago:

Klax (c) 1990 Tengen.

For one or two players, KLAX makes you move fast - and think faster!

Catch colored tiles coming down a conveyor belt. Score big points by arranging them in same-colored stacks of threes - vertically, horizontally or diagonally. A tic-tac-tile game if you will.

Sounds easy? It is... until the tiles come tumbling at you so fast, you'll go nuts trying to catch them all - while figuring out where best to stack them before you run out of room!

No matter how tough it gets, the hardest part is pulling yourself away from this fun, fast, and totally addictive game!

- TECHNICAL -

Model # TGN-019-KX

- TRIVIA -

Klax was the first video game with versions for all three of 1990's leading consoles, the NES, the Genesis and the TurboGrafx-16.

Export releases:
[JP] "Klax [Model HFC-V6]"

- STAFF -

Original Game Design: Dave Akers, Mark Stephen Pierce

Programming: Dave O'Riva
Graphics: Greg Williams
Music: Dave O'Riva, LX Rudis

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55276&o=2

$end

$tg16=klax,
$bio

NEC TurboGrafx-16 cart. published 32 years ago:

Klax [Model TTGX20001] (c) 1990 Tengen, Inc. [Milpilas, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84327&o=2

$end

$x68k_flop=klax,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Klax (c) 1990 Hudson Soft [Hudson Group].

- TECHNICAL -

GAME ID: ZH-1643
BARCODE: 4988607103200
MEDIA: FD x1

- TRIVIA -

Released on December 14, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87819&o=2

$end

$cpc_flop=klebdire,
$bio

Amstrad CPC type-in published 32 years ago:

Kleb Dir Einen (c) 1990 PC Amstrad International

- TRIVIA -

Listed as a type-in program in the magazine: PC Amstrad International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119820&o=2

$end

$spectrum_cass=timh141kleingel,
$bio

Sinclair ZX Spectrum type-in published 35 years ago:

Kleingeld (c) 1987 Hobby Press [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=310039&o=2

$end

$spectrum_cass=kliatban,kliatbana,
$bio

Sinclair ZX Spectrum cass. published 29 years ago:

Kliatba Noci [Model 39] (c) 1993 Ultrasoft [Slovakia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306769&o=2

$end

$ibm5170=klmss,
$bio

PC/MS-Windows 3.5in. disk. published 28 years ago:

KLM's Screensaver (c) 1994 KLM.

This screensaver commemorates KLM's 1994 alliance with Northwest Airlines.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=291138&o=2

$end

$adam_flop=klondike,
$bio

Coleco Adam disk. published 26 years ago:

Klondike (c) 1996 L&G Enterprises

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109561&o=2

$end

$dragon_cass=klondike,
$bio

Klondike Solitaire (c) 198? Gerrie [Jim Gerrie]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116708&o=2

$end

$info=klondkp,
$bio

Arcade Video game published 23 years ago:

KlonDike+ (c) 1999 Eolith.

This game is like Freecell.

- TECHNICAL -

Eolith 16 bits hardware

Main CPU : HyperStone E1-16T @ 60 Mhz
Sound Chips : OKI6295 @ 1 MHz

Screen orientation : Horizontal
Video resolution : 320 x 200 pixels
Screen refresh : 60.00 Hz
Palette colors : 256

Players : 1
Control : 8-way Joystick
Buttons : 1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4920&o=2

$end

$psx=klonoa,
$bio

Sony PlayStation CD published 24 years ago:

Klonoa - Door to Phantomile (c) 1998 NAMCO Hometek, Ltd.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-00585

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111004&o=2

$end

$gba=klonoau,
$bio

Nintendo GBA cart. published 21 years ago:

Klonoa - Empire of Dreams (c) 2001 NAMCO Hometek, Ltd.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: AGB-AKLE-USA

- TRIVIA -

Released on September 11, 2001 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71378&o=2

$end

$gba=klonoa,
$bio

Nintendo GBA cart. published 21 years ago:

Klonoa - Empire of Dreams [Model AGB-AKLP] (c) 2001 Namco, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71377&o=2

$end

$gba=klonoa2,
$bio

Nintendo GBA cart. published 17 years ago:

Klonoa 2 - Dream Champ Tournament [Model AGB-AN6E-USA] (c) 2005 Namco, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71379&o=2

$end

$gba=klonoahr,
$bio

Nintendo GBA cart. published 20 years ago:

Klonoa Heroes - Densetsu no Star Medal [Model AGB-Ak7J-JPN] (c) 2002 Namco, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71380&o=2

$end

$spectrum_cass=klub3,
$bio

Sinclair ZX Spectrum cass. published 29 years ago:

Klub Uzivatelu Desktopu 3 (c) 1993 Proxima Soft. [Czech Republic]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287486&o=2

$end

$gbcolor=klustaru,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Klustar [Model DMG-AKUE-USA] (c) 1999 Infogrames Interactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68173&o=2

$end

$gbcolor=klustar,klustarp,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Klustar (c) 1999 Infogrames Interactive, Incorporated.

- TECHNICAL -

GAME ID: DMG-AKUP-EUR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68172&o=2

$end

$info=kmc5000,
$bio

Computer published 35 years ago:

KMC-5000 (c) 1987 Kawai.

MSX2 clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127576&o=2

$end

$bbc_rom=kmon,
$bio

Kmon (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240340&o=2

$end

$kc_cass=kspiele1,
$bio

VEB Mikroelektronik KC cass. published 34 years ago:

Knabi Soft Spiele 1 (c) 1988 Knabi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133822&o=2

$end

$kc_cass=kspiele2,
$bio

VEB Mikroelektronik KC cass. published 34 years ago:

Knabi Soft Spiele 2 (c) 1988 Knabi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133823&o=2

$end

$kc_cass=kspiele3,
$bio

VEB Mikroelektronik KC cass. published 34 years ago:

Knabi Soft Spiele 3 (c) 1988 Knabi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133824&o=2

$end

$cpc_flop=knaveryu,
$bio

Amstrad CPC type-in published 34 years ago:

Knavery (c) 1988 Amstrad Computer User

- TRIVIA -

Listed as a type-in program in the magazine: Amstrad Computer User (Avralite era).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124551&o=2

$end

$n64=knifeedg,knifeedgu,
$bio

Nintendo 64 cart. published 24 years ago:

Knife Edge - Nose Gunner (c) 1998 Kemco

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57787&o=2

$end

$n64=knifeedgj,
$bio

Nintendo 64 cart. published 24 years ago:

Knife Edge - Nose Gunner [Model NUS-NKEJ] (c) 1998 Kemco

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57788&o=2

$end

$cpc_flop=knifeplu,
$bio

Amstrad CPC/PCW disk. published 35 years ago:

Knife Plus (c) 1987 HiSoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124941&o=2

$end

$cgenie_cass=kniffel,
$bio

Colour Genie cass. published 37 years ago:

Kniffel (c) 1985 TTS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264803&o=2

$end

$psx=knigtbab,
$bio

Sony PlayStation CD published 24 years ago:

Knight & Baby (c) 1998 Tamsoft

- TECHNICAL -

GAME ID: SLPS-01531

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85352&o=2

$end

$x68k_flop=knightar,
$bio

Sharp X68000 Series 5.25in. disk. published 28 years ago:

Knight Arena (c) 1994 Team Xelf

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88346&o=2

$end

$x68k_flop=knghtarm,knghtarmd,
$vgmplay=knghtarm_68k,
$bio

Sharp X68000 Series 5.25in. disk. published 33 years ago:

Knight Arms - The Hyblid Framer (c) 1989 Arsys Soft.

- TECHNICAL -

BARCODE: 4988634068022

- TRIVIA -

Retail price: 9700 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87821&o=2

$end

$info=knightb,
$bio

Knight Boy (c) 198? Unknown..

Pirate version of "Kiki KaiKai".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4719&o=2

$end

$spectrum_cass=knightdr,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Knight Driver (c) 1984 Hewson Consultants

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79448&o=2

$end

$spectrum_cass=knightfa,
$bio

Knight Fall (c) 198? System 4 de Espana, S.A. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219062&o=2

$end

$cpc_cass=knigtfrc,
$bio

Amstrad CPC cass. published 33 years ago:

Knight Force (c) 1989 Titus [Gagny, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97144&o=2

$end

$cpc_flop=knightfo0b,knightfo02,knightfo03,knightfo0e,knightfo04,knightfo05,knightfo06,knightfo07,knightfo08,knightfo09,knightfo0a,knightfo01,knightfo,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Knight Force (c) 1989 Titus [Gagny, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120744&o=2

$end

$amigaocs_flop=knigtfrc,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Knight Force (c) 1990 Titus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74405&o=2

$end

$spectrum_cass=knightfo,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Knight Force (c) 1990 Titus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79450&o=2

$end

$cpc_flop=knightga08,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Knight Games (c) 1986 XOR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121635&o=2

$end

$cpc_flop=knightga04,knightga07,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Knight Games Cracked (c) 1986 Cracked Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122575&o=2

$end

$cpc_flop=knightga0b,knightga0c,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Knight Games Cracked (c) 1986 NPS [Nul Part System]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122576&o=2

$end

$cpc_cass=knigtgam,
$bio

Amstrad CPC cass. published 36 years ago:

Knight Games (c) 1986 English Soft.

- TECHNICAL -

BARCODE: 5 013696 000129

- STAFF -

Programming by: Dennis Travers
Music by: David Whittaker

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97145&o=2

$end

$cpc_flop=knightga02,knightga03,knightga05,knightga06,knightga0ba,knightga0ca,knightga0d,knightga0e,knightga,knightga01,knightga09,knightga0a,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Knight Games (c) 1986 English Soft.

- TECHNICAL -

BARCODE/ 5 013696 000136

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122574&o=2

$end

$msx1_cass=knighost,
$bio

MSX cass. published 35 years ago:

Knight Ghost (c) 1987 Dro Soft [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94762&o=2

$end

$msx1_flop=knighost,
$bio

Knight Ghost cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230021&o=2

$end

$cpc_cass=knigtgst,
$bio

Amstrad CPC cass. published 35 years ago:

Knight Ghost [Model 3JS001] (c) 1987 Juliet Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97148&o=2

$end

$spectrum_cass=knthero,kntherow,
$bio

Sinclair ZX Spectrum cass. published 5 years ago:

Knight Hero (c) 2017 Grilo, Jaime

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232124&o=2

$end

$spectrum_cass=knightli,
$bio

Knight Life (c) 198? Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219831&o=2

$end

$specpls3_flop=kniglife,
$bio

Sinclair ZX Spectrum+3 disk. published 27 years ago:

Knight Life (c) 1995 Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147742&o=2

$end

$bbc_cass=knightl,
$bio

Acorn BBC Micro B cass. published 38 years ago:

Knight Lore (c) 1984 Ultimate

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52028&o=2

$end

$cpc_cass=knightlru,
$bio

Amstrad CPC cass. published 38 years ago:

Knight Lore (c) 1984 Ultimate Play The Game

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97150&o=2

$end

$msx1_cass=knightlr,
$bio

MSX cass. published 37 years ago:

Knight Lore (c) 1985 Ultimate Play The Game

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94763&o=2

$end

$tvc_flop=knightlr,knightlra,
$bio

Videoton TVC disk. published 37 years ago:

Knight Lore (c) 1985 A Studio

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112126&o=2

$end

$spc1000_cass=knightlr,
$bio

Sega SPC-1000 soft. published 36 years ago:

Knight Lore (c) 1986 SMC [Sammi Computer] [Korea]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83527&o=2

$end

$bbc_cass=knightlr,
$bio

Knight Lore (c) 198? Ricochet [Mastertronic Group] [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262472&o=2

$end

$cpc_flop=knightlo04,
$bio

Knight Lore (c) 200? CNGSOFT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121709&o=2

$end

$famicom_flop=knightlr,
$bio

Nintendo Famicom disk. published 36 years ago:

??????? ~?????~ (c) 1986 Jaleco Company, Limited.
(Knight Lore - Majou no Ookami Otoko)

Knight Lore is a a 3D isometric adventure game by Jaleco. Saberman, the hero of the game, has been cursed by an evil wizard. Every nights, he turns into a creepy werewolf and he is on a journey to retrieve all the necessary ingredients to create a magic potion. This potion, he hopes, will get him to return to his human shape. The game starts in a dark forest, somewhere in there the wizard awaits for the potion's ingredients such as diamonds, bottles etc... Our hero's task is to wander around and find them, one at the time, and bring them back to him. But our hero must watch out, he turns into a werewolf at night and the wizard won't hesitate to use his magic against him. Saberman must make sure to always approach him as a human. Up to three items can be carried at the same time, they can also be dropped on the ground and climbed to reach higher platforms. However, once a new ingredient is delivered to the wizard, our hero leaves empty handed and lose all stored items. Series of enemies and hazards are of course scattered along his path, such as spirits, spikes or pits. Once all the ingredients are collected, the game jumps to another location where more objects need to be found with meaner hazards and enemies. This is also the point where the player's progress can be saved.

- TECHNICAL -

Game ID: JFD-KLM

- TRIVIA -

Knight Lore was released on December 19, 1986 in Japan for 3200 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65378&o=2

$end

$msx1_flop=knightlr,
$bio

Knight Lore cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230022&o=2

$end

$spectrum_cass=kntlored,kntloreda,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Knight Lore Designer (c) 1986 RD Foord Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=278310&o=2

$end

$cpc_flop=knightlo01,
$bio

Amstrad CPC 464 disk. published 38 years ago:

Knight Lore Trained (c) 1984 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126722&o=2

$end

$spectrum_cass=kngtlore,kngtlorea,kngtloreb,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Knight Lore (c) 1984 Ultimate Play The Game

The game Knightlore is set in a dark castle where you, the sabreman have to rid yourself from the curse of the werewolf. The only way to do this is to find 6 objects and drop them into the wizard's cauldron to create a remedy. The games gimmic, and arguably it's selling point, was it's forced 3D isometric perspective that gave the rooms a more realistic look.

The inlay card doesn't actually HAVE any instructions, just lots of riddles. As with all Ultimate games, the user had to use his brain to work out what to do. The object of the game is for you to first find the wizard of the castle and enter the room he is in when you are in your sabreman form. Out of the cauldron an item will appear. Your mission is to then hunt out this object and place it into the cauldron.  Once this has been done, another object that you will have to search out and return will appear. Once you have done this 6 times you will have ridden the werewolf's curse from your body. Be quick! You only have 40 days and nights to complete the spell.

- TECHNICAL -

GAME ID: 481009

- TRIVIA -

Released in December 1984.

Knightlore was the sequal to 2 games. These were Underwurlde and Sabrewulf. Alien8, among others, could also be regarded as a sequal to Knightlore as it was the followup game from Ultimate and used the same game engine, albeit improved.

Reviews:
CRASH Issue 12, p16: 94%

- TIPS AND TRICKS -

CHEATS
Infinite lives: 53567,0
Infinite time: 50206,0
No metamorphosis: 50084,201
Objects needed: 49759,1 to 10

- STAFF -

By: Chris Stamper, Tim Stamper

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79452&o=2

$end

$msx1_cart=knightlr,
$bio

MSX cart. published 36 years ago:

Knight Lore [Model ND-04MR] (c) 1986 Jaleco Co., Ltd. [Japan Leisure].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77188&o=2

$end

$cpc_cass=knightlr,
$bio

Amstrad CPC cass. published 38 years ago:

Knight Lore [Model RA 010] (c) 1984 Ricochet [Mastertronic Group] [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97149&o=2

$end

$spectrum_cass=kngtlorer,
$bio

Knight Lore (c) 198? Ricochet [Mastertronic Group] [UK]

- TECHNICAL -

GAME ID: RS 010

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219756&o=2

$end

$x68k_flop=knightmk,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Knight Maker (c) 1991 Yamamoto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88347&o=2

$end

$famicom_flop=knightmo,
$vgmplay=knightmo_fds,
$bio

Nintendo Famicom disk. published 32 years ago:

?????? (c) 1990 Nintendo Company, Limited.
(Knight Move)

- TECHNICAL -

Model FMC-KMV

- TRIVIA -

Released on June 05, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65379&o=2

$end

$cpc_cass=knigtorc,
$bio

Amstrad CPC cass. published 35 years ago:

Knight Orc (c) 1987 Rainbird Soft. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97153&o=2

$end

$pcw=orc,
$bio

Amstrad PCW soft. published 35 years ago:

Knight Orc (c) 1987 Rainbird Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118364&o=2

$end

$specpls3_flop=knigorc2,
$bio

Sinclair ZX Spectrum+3 disk. published 35 years ago:

Knight Orc (c) 1987 Rainbird Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148210&o=2

$end

$spectrum_cass=knightor,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Knight Orc (c) 1987 Rainbird Software.

- TECHNICAL -

BARCODE: 5 012439 006435

- STAFF -

Developed by Level 9 Computing.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79454&o=2

$end

$cpc_flop=knightor02,knightor03,knightor01,knightor,
$bio

Amstrad CPC 6128 disk. published 35 years ago:

Knight Orc (c) 1987 Rainbird Soft.

- TECHNICAL -

BARCODE: 5 012439 006473

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121098&o=2

$end

$msx1_cass=knigtorc,knigtorch2,knigtorch1,
$bio

MSX cass. published 35 years ago:

Knight Orc (c) 1987 Rainbird Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94764&o=2

$end

$amigaocs_flop=knigtorc,
$bio

Commodore Amiga 500 disk. published 35 years ago:

Knight Orc (c) 1987 Rainbird

- TECHNICAL -

BARCODE: 5 012439 006565

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74406&o=2

$end

$gameboy=knightqs,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Knight Quest (c) 1992 Taito America Corp.

North American release. Game developed in Japan. See the original for more information; "Knight Quest [Model DMG-FWJ-JPN]".

- TECHNICAL -

GAME ID: DMG-FW-USA

- TRIVIA -

Released in July 1992 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66297&o=2

$end

$gameboy=knightqsj,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Knight Quest (c) 1991 Taito Corp.

- TECHNICAL -

Cartridge ID: DMG-FWJ

- TRIVIA -

Reviews:
November 1991 - Consoles + N.3 (Page 136) [FR]: 76/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66296&o=2

$end

$cpc_cass=knightr,
$bio

Amstrad CPC cass. published 37 years ago:

Knight Rider (c) 1985 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97154&o=2

$end

$spectrum_cass=kntrider,kntridera,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Knight Rider (c) 1986 Ocean Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79455&o=2

$end

$cpc_flop=knightri,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Knight Rider (c) 1986 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126366&o=2

$end

$c64_cass=kntrider,
$bio

Commodore C64 cass. published 36 years ago:

Knight Rider (c) 1986 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187458&o=2

$end

$famibox=knightr,
$bio

JTB FamicomBox cart. published 34 years ago:

Knight Rider (c) 1988 JTB Traveleland Transportation Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301176&o=2

$end

$spectrum_cass=kntriderer,
$bio

Knight Rider (c) 198? Erbe Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219151&o=2

$end

$cpc_flop=knightri01,knightri04,knightri02,knightri03,
$bio

Knight Rider Cracked (c) 198? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120394&o=2

$end

$pce_tourvision=knightrs,
$bio

TOURVision cart. published 28 years ago:

Knight Rider Special (c) 1994 TOURVision.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134096&o=2

$end

$pce=knightrs,
$vgmplay=knightrs_pce,
$bio

NEC PC-Engine HuCARD published 33 years ago:

Knight Rider Special (c) 1989 Pack-In-Video Company, Limited.

Fans of Knight Rider and David Hasselhoff can stop hyperventilating now. Knight Rider Special is based on the famous TV series where a special car could talk and jump over fences. You drive the red eyed car and you must catch criminal cars. Of course, all of this must be done within a set time limit. As you progress, you also get extra equipment.

- TECHNICAL -

Game ID: PV1003

- TRIVIA -

Released on December 22, 1989 in Japan for 5800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58626&o=2

$end

$nes=knightr,knightru,
$bio

Nintendo NES cart. published 33 years ago:

Knight Rider (c) 1989 Acclaim Entertainment, Incorporated.

North American release. Game developed in Japan. See the original Famicom version for more information: "Knight Rider [Model PAC-NR]".

Description from the back cover:

KITT is more than a car, it's an extension of you, Michael Knight!

With radar, lasers, missiles and a turbo-boost that catapults you 50 feet in the air, KITT has no equal. And now, on your most dangerous assignment ever, you take off on a high-speed adventure against a gang of ruthless criminals.

You'll race day and night through sizzling deserts, icy mountains, big city freeways and more! It's up to you and KITT to bring these thieves to justice!

Go get 'em Michael Knight. Get every last one!

- TECHNICAL -

GAME ID: NES-NR-USA

- TRIVIA -

Released in December 1989 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55277&o=2

$end

$nes=knightrj,
$bio

Nintendo Famicom cart. published 34 years ago:

ナイトライダー (c) 1988 Pack-In-Video Company, Limited.
(Knight Rider)

- TECHNICAL -

GAME ID: PAC-NR

- TRIVIA -

Released on September 01, 1988 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54292&o=2

$end

$msx1_cass=knightym,
$bio

MSX cass. published 36 years ago:

Knight Tyme (c) 1986 Mastertronic, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94765&o=2

$end

$cpc_cass=knigttym,
$bio

Amstrad CPC cass. published 36 years ago:

Knight Tyme (c) 1986 Mastertronic, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97156&o=2

$end

$cpc_flop=knightty01,knightty,knightty03,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Knight Tyme Cracked (c) 1986 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124033&o=2

$end

$msx1_flop=knightym,
$bio

Knight Tyme cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230023&o=2

$end

$cpc_flop=knightty02,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Knight Tyme Trained (c) 1986 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124034&o=2

$end

$spectrum_cass=kntyme,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Knight Tyme [Model MAD 8] (c) 1986 MAD [Mastertronic Added Dimension]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79457&o=2

$end

$mz700_cass=kcastle,
$bio

Knight's Castle (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131667&o=2

$end

$mz700_cass=knightsf,
$bio

Knight's MZ-700 Forth (c) 198? Knight's Computers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131792&o=2

$end

$mz700_cass=knightsfmod,
$bio

Knight's MZ-700 Forth Modified (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131668&o=2

$end

$c64_cass=knightym,
$bio

Commodore C64 cass. published 36 years ago:

Knight-Tyme (c) 1986 Mastertronic, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186670&o=2

$end

$cpc_flop=knightga02a,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Knightgames Demo (c) 1989 CBS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122552&o=2

$end

$info=kngtmare,
$bio

Arcade Video game published 39 years ago:

Knightmare (c) 1983 Gottlieb.

Unreleased prototype..

- TECHNICAL -

Main CPU : I8086 (@ 5 Mhz)
Sound CPU : MOS Technology M6502 (@ 894.886 Khz)
Sound Chips : DAC (@ 894.886 Khz)

Screen orientation : Horizontal
Video resolution : 256 x 240 pixels
Screen refresh : 61.00 Hz
Palette Colors : 16

Players : 1
Control : Double 2-way joysticks
Buttons : 2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3493&o=2

$end

$c64_cass=knightmr,
$bio

Commodore C64 cass. published 35 years ago:

Knightmare (c) 1987 Ricochet.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186997&o=2

$end

$spectrum_cass=knightmrp,
$bio

Knightmare (c) 198? Proein Soft Line.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219612&o=2

$end

$amigaocs_flop=knightmr,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Knightmare (c) 1991 Mindscape, Incorporated. [Northbrook, IL, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74407&o=2

$end

$msx1_cart=knightmrk,
$bio

Knightmare - Majou Densetsu (c) 198? Zemina.

Korean release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95200&o=2

$end

$msx1_flop=knightmr,
$bio

Knightmare - Majou Densetsu Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134252&o=2

$end

$msx1_cart=knightmr,knightmrb,knightmra,
$vgmplay=knightmr_msx,knightmr_scc,
$bio

MSX cart. published 36 years ago:

Knightmare - Majou Densetsu (c) 1986 Konami Industry Co., Ltd.

Plunge into a saga of romance and bloodcurdling adventure - in a castle full of surrealistic knightmare monsters right out of Greek mythology! For experts only: this is a game adventure of super-high level difficulty!

- TECHNICAL -

GAME ID: RC739

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77189&o=2

$end

$msx1_cart=knightm2k,
$bio

MSX cart. published 35 years ago:

Knightmare II - The Maze of Galious (c) 1987 Zemina [Korea]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77191&o=2

$end

$sms=knightm2,
$bio

Knightmare II - The Maze of Galious (c) 199? Zemina

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56080&o=2

$end

$msx1_flop=knightm2,
$bio

Knightmare II - The Maze of Galious Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134250&o=2

$end

$msx1_flop=knightm3,
$bio

Knightmare III - Shalom Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134251&o=2

$end

$spectrum_cass=kmarezx,
$bio

Sinclair ZX Spectrum cass. published 10 years ago:

Knightmare ZX  (c) 2012 Climacus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226617&o=2

$end

$spectrum_cass=knightmrr,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Knightmare (c) 1988 Ricochet.

- TECHNICAL -

GAME ID: RAS039

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=227036&o=2

$end

$svi318_cass=knightmr,
$bio

Spectravideo SV-318 cass. published 38 years ago:

Knightmare (c) 1984 Konami Industry Co., Ltd.

- TECHNICAL -

GAME ID: RC 739

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118552&o=2

$end

$cpc_flop=knightma,knightma02,knightma01,knightma03,knightma04,knightma05,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Knightmare [Model UQD 581] (c) 1987 Activision, Inc. [Santa Clara, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120741&o=2

$end

$cpc_cass=knightmr,
$bio

Amstrad CPC cass. published 35 years ago:

Knightmare [Model UQK 581] (c) 1987 Activision, Inc. [Santa Clara, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97157&o=2

$end

$spectrum_cass=knightmr,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Knightmare (c) 1987 Activision, Inc.

- TECHNICAL -

GAME ID: URK 581

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79453&o=2

$end

$spectrum_cass=knights,knightsb,knightsa,
$bio

Sinclair ZX Spectrum cass. published 4 years ago:

Knights (c) 2018 Sloan, Darryl

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=278268&o=2

$end

$cpc_cass=knigtdem,
$bio

Amstrad CPC cass. published 9 years ago:

Knights & Demons (c) 2013 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97160&o=2

$end

$dragon_cass=knightdemn,
$bio

Dragon cass. published 9 years ago:

Knights & Demons (c) 2013 Kabuto Factory

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116859&o=2

$end

$spectrum_cass=knidem,
$bio

Sinclair ZX Spectrum cass. published 9 years ago:

Knights & Demons (c) 2013 Kabuto Factory

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232160&o=2

$end

$spectrum_cass=knidemdx,knidemdxa,
$bio

Sinclair ZX Spectrum cass. published 9 years ago:

Knights & Demons DX (c) 2013 Kabuto Factory

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=227056&o=2

$end

$vz_snap=knight,
$bio

VTECH Laser 200 cass. published 39 years ago:

Knights and Dragons (c) 1983 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235091&o=2

$end

$amigaocs_flop=crystaln,crystalng,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Knights of the Crystallion (c) 1990 US Gold

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74408&o=2

$end

$apple2_flop_clcracked=kngtdt11,
$bio

Apple II 5.25 disk. published 39 years ago:

Knights of the Desert (c) 1983 SSI [Strategic Simulations, Inc.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230904&o=2

$end

$info=knightsja,
$vgmplay=knights,
$bio

Arcade Video game published 31 years ago:

Knights of the Round (c) 1991 Capcom Company, Limited.

Knights of the Round is a horizontally-scrolling beat-em-up based loosely on the legend of King Arthur and the Knights of the Round Table. Arthur, after training to become a knight, pulled the sacred sword of Excalibur from the rock. He then new that his destiny was to become the first King of the Britons and Merlin sends Arthur and his two closest companions, Lancelot and Perceval, to overthrow the evil king Garibaldi and to unite England.

Knights of the Round features role-playing elements in the form of its level advancement system, with fighters automatically being upgraded to new weapons and armour as they advance through the game. There are seven stages, each with its own boss and a variety of generic enemies that try to stop the players' progress. 

Success in combat relies strongly on players' blocking ability, which is triggered by pressing the ATTACK button then pressing the joystick BACK as the opponent strikes. If successful, the player gains a few seconds of invincibility in which to counter-attack. However, if no enemy strikes the player-character while they're blocking, they will tire and drop their guard, making them vulnerable to attack. Blocking is vital in certain cases, since some bosses will only be vulnerable after their attack has been blocked by the player.

Players can perform a desperation attack by pressing both the ATTACK and JUMP buttons simultaneously. This strikes multiple enemies but player-characters lose some health every time they use it. At various points in the game the players get to ride a horse, enabling them to attack enemies from horseback. Horses can stamp on enemies by pressing the joystick FORWARDS twice. On occasion, enemy characters and bosses also ride horses.

HEROES

* Arthur - The main protagonist, Arthur is a well-balanced character in both speed and power. His weapon is Excalibur. He can perform a special attack - a powerful slashing blow - by pressing ATTACK then holding the joystick TOWARDS the enemy. Initially, Arthur wears chain-mail and leather armour. After levelling-up, Excalibur becomes stronger and he eventually gets better armour. Arthur is also the most powerful character when on horseback.
    
* Lancelot - A talented swordsman, Lancelot is the fastest character but lacks strength. His special attack is the jumping kick, achieved by pressing ATTACK then holding the joystick UP. Lancelot's weapon is a sabre. Lancelot starts out wearing a blue tabard with a yellow cross. After levelling-up, he gains plate armour and a broader sabre.
    
* Perceval - The son of a blacksmith, Perceval is the strongest character but lacks agility. He is the only character who can dash by tapping the joystick forward twice, cancelled into a "Giant Swing" by pressing the ATTACK button while dashing. At first, Perceval has blond hair and light armour. After levelling-up, Perceval eventually becomes bald with a beard and gains heavier armour.

- TECHNICAL -

Runs on the "CP System" hardware.
B-Board #: 89625B-1

Players: Up to 3 simultaneous
Control per player: 8-Way Joystick
Buttons per player: 2
=> [1] Attack, [2] Jump

- TRIVIA -

Knights of the Round was released in November 1991 in the Japanese arcades. It was known there as the 18th video game made for the CP-S system.

Knights of the Round is based on the story of King Arthur and the Knights of the Round Table. 

Len Hanley holds the official record for this game with 431,450 points.

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Varth : G.S.M Capcom 6 - PCCB-00110) on February 19, 1993.

Known re-release: "Knights of the Round [B-Board 91634B-2]"
Known Export release: "Knights of the Round [B-Board 91635B-2]"

- TIPS AND TRICKS -

Earning Extra Lives : In Stage 2, lose 1 life against boss. Beat him. When you come to the 3rd stage, don't break the barricades, just wait. First kill the Fat-Man and the Soldier. 
Warning : If you launch a desperation attack (attack+jump), all the effort will be lost. 
Then wait until the Bird Man comes run against you. Hit him with a strong strike (Push front+punch). Don't hit him while is recovering. Wait until he runs to you again and make the same. you can kill him after 3 strikes (unless with Lancelot). 
If you're done correctly, hit the barricade of the above, don't pick the food, try to turn apart it, and you'll get a surprise... a chess piece with 2 lives (2Up) waiting for you. 
If you kill the second Bird-Man in the same way, the second item in the barricade will give you 1 more level (green sceptre). 
If you remember, a 3rd Bird-Man gets into the castle when you break the bridge's barricade. Do the same trick with him inside, break the down barricade, break the item and you'll get one more life (1Up).

- STAFF -

Game Designers : Boyoyon, Hachi, K. Suke, Nis 7
Music Sound : Isao Abe (Oyaji)
Programmers : Ayrton Tsuna !!, Hero Hero, Cky
Object Designers : Ikusan Z, Tanuki, Imomushi, Jun Matsumura (Jun), Sho
Scroll Designers : Fukumoyan, Pooh!, Kyochan, Marchan

- PORTS -

Here is a list of Japanese ports. For ports released in other regions, please see the Export version entry; "Knights of the Round [B-Board 91635B-2]"

* CONSOLES: 
[JP] Nintendo Super Famicom (june.10, 1994) "Knights of the Round [Model SHVC-LO]" 

* HANDHELDS: 
[JP] Sony PSP (sept.7, 2006) "Capcom Classics Collection [Model ULJM-05104]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1301&o=2

$end

$info=knightsj,
$bio

Arcade Video game published 31 years ago:

Knights of the Round (c) 1991 Capcom Company, Limited.

Japanese re-release. For more information about the game itself, please see the original Japanese release entry; "Knights of the Round [B-Board 89625B-1]".

- TECHNICAL -

Runs on the "CP System" hardware.
B-Board #: 91634B-2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69765&o=2

$end

$info=knights,knightsu,knightsb,knightsb2,knightsb3,
$bio

Arcade Video game published 31 years ago:

Knights of the Round (c) 1991 Capcom Company, Limited.

Export release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Knights of the Round [B-Board 89625B-1]".

- TECHNICAL -

Runs on the "CP System" hardware.
B-Board #: 91635B-2

- PORTS -

Here is a list of ports released outside Japan. To see Japanese ports, please see the original Japanese version entry; "Knights of the Round [B-Board 89625B-1]"

* CONSOLES: 
[EU] Nintendo SNES (1994) "Knights of the Round [Model SNSP-LO-EUR]" 
[US] Nintendo SNES (apr.1994) "Knights of the Round [Model SNS-LO-USA]" 
[US] Microsoft XBOX (nov.24, 2006) "Capcom Classics Collection Vol. 2" 
[US] Sony PS2 (nov.24, 2006) "Capcom Classics Collection Vol. 2 [Model SLUS-21473]" 
Sony PlayStation 2 [AU] (apr.11, 2007) "Capcom Classics Collection Vol. 2 [Model SLES-54561]" 
[EU] Sony PS2 (apr.13, 2007) "Capcom Classics Collection Vol. 2 [Model SLES-54561]" 

* HANDHELDS: 
[US] Sony PSP (oct.24, 2006) "Capcom Classics Collection Reloaded [Model ULUS-10134]" 
[EU] Sony PSP (nov.10, 2006) "Capcom Classics Collection Reloaded [Model ULES-00377]" 
[AU] Sony PSP (nov.16, 2006) "Capcom Classics Collection Reloaded"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69766&o=2

$end

$snes=kotrj,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Knights of the Round (c) 1994 Capcom Company, Limited.

JOIN THE SEARCH FOR THE LEGENDARY GRAIL!

Legend says that the man who pulls the sword, Excalibur, from the stone is destined to be king. But even the power of Excalibur can not release Britain from the chaos into which it has plunged. Years of civil war have taken their toll and now only the power of the legendary grail can bring peace back to the land.

Join Arthur, Lancelot and Percival, each with their own strengths and weaknesses, as they begin their quest for the magic grail in seven stages filled with power-ups and medieval magic! Do battle with evil knights, petty tyrants and sinister sorcerers as you fight through the darkest trials that evil can muster. Defeat them all to reclaim the grail and you may assume your rightful place as a Knight of the Round!

For 1 or 2 player simultaneous play.

- TECHNICAL -

Game ID: SHVC-LO

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61635&o=2

$end

$snes=kotru,
$bio

Nintendo Super NES cart. published 28 years ago:

Knights of the Round (c) 1994 Capcom Company, Limited.

North American release. Game developed in Japan. For more information on the game itself, please see the original Japanese version entry; "Knights of the Round [Model SHVC-LO]".

- TECHNICAL -

Game ID: SNS-LO-USA

- TRIVIA -

Knights of the Round for Super NES was released in April 1994 in North America.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63170&o=2

$end

$snes=kotr,
$bio

Nintendo Super NES cart. published 28 years ago:

Knights of the Round (c) 1994 Capcom Company, Limited.

European release. Game developed in Japan. For more information on the game itself, please see the original Japanese version entry; "Knights of the Round [Model SHVC-LO]".

- TECHNICAL -

Game ID: SNSP-LO-EUR

- TRIVIA -

Knights of the Round for Super NES was released in 1994 (exact date unknown) in North America.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63169&o=2

$end

$amigaocs_flop=knigtskya,knigtsky,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Knights of the Sky (c) 1991 Microprose Software, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74409&o=2

$end

$pc98=knighsky,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Knights of the Sky (c) 1993 MicroProse Japan K.K.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89883&o=2

$end

$info=kov,kov115,kov111,kov114,
$bio

IGS PGM cart. published 23 years ago:

Knights of Valour (c) 1999 IGS.

A very good beat-'em-up with lots of special moves and great artwork.

- TECHNICAL -

IGS PGM hardware

Main CPU : Motorola 68000 (@ 20 Mhz)
Sound CPU : Zilog Z80 (@ 8.468 Mhz)
Sound Chips : ICS2115 (@ 8.468 Mhz)

Control per player: 8-way joystick
Buttons per player: 4

- TRIVIA -

Released in February 1999.

Licensed to Alta for Japan distribution.

This game is also known as "Sangoku Senki" (translates from Japanese as 'Knights of the Three Kingdoms').

Based on the Three Kingdoms saga.

- TIPS AND TRICKS -

* Play As Diao Chan : Press B, C, D, Up, Right, Down, Left, Up, Right, Down, Left.

* Play As Xu Zhu : Press Left, B, C, Up, D(x2), B, C, Right, B(x3), C, Right, C(x2), B, C.

* Play As Zhang Liao : Press D, B(x2), C, D, Up, Down, Left, Right, Up, Down, Left, Right, B, C, D.

* Play As Zhuge Liang : Press Down(x2) B, Left, Down, Right, C, Left, Up, Right, D, Left(x2), B.

* Internet Ranking Mode : To play in the Internet Ranking mode, hold Up+B on first player and Down+C on second player before pressing Start.

- SERIES -

1. Knights of Valour (1999)
2. Knights of Valour Plus (1999)
3. Knights of Valour Superheroes (1999)
4. Knights of Valour 2 (2000)
5. Knights of Valour 2 - Nine Dragons (2001)
6. Knights of Valour - The Seven Spirits (2003)
7. Knights of Valour Superheroes Plus (2004)
8. Knights of Valour 2 - New Legend (2008)
9. Knights of Valour 3 (2011)
10. Knights of Valour 3 HD (2011)

- STAFF -

Executive producer : Ray
Directors : Zhong Ren Gau, Keith Young, Andy Chu
Programmers : Alf, Why, Fred Liao, Yao Wen Lo, Mssheir, LTH
Hardware : Franklin Wu
Stylists : Joseph Chang, Muta Chen, Chun Lung Wu, Benson, Hark Lin
Pictures : Yao Kun Lai, Szu Chiang Wu, Pon-Pon Peng, Su Ping Chen, Abthony Ling, Yu Jem Lin, Gui Xin Xu, Hanks, Chia Sen Yeh, Mei Sen Chune, Hsien Chin Chou, Hsu Wei Chu, Feng Chiu Fu, Sheng Kai Chang, Ricky, Sung Chih Lin, Elvis Chen, Yang, Jeffrey Chang, Owl, Leo
Music conductor : Ray
Music & Sound effects by : Eddie Yao, Dean
Producers : Ko-Chu Lee, Paulchiang, A.C. Chen, Tzung-Hui Cheng

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1302&o=2

$end

$info=kovshxas,
$bio

IGS PGM cart. published 14 years ago:

Knights of Valour - Aoshi Sanguo (c) 2008 Unknown.

- TRIVIA -

Released in October 2008.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47520&o=2

$end

$info=kovlsjb,kovlsjba,
$bio

Knights of Valour - Luan Shi Jie Ba (c) 200? Unknown.

- TRIVIA -

Also known as "Sangoku Senki - Luan Shi Jie Ba".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=36330&o=2

$end

$info=kovlsqh,
$bio

IGS PGM cart. published 18 years ago:

Knights of Valour - Luan Shi Quan Huang (c) 2004 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=45427&o=2

$end

$info=kovlsqh2,
$bio

Knights of Valour - Luan Shi Quan Huang 2 (c) 200? Unknown.

- TRIVIA -

Also known as "Sangoku Senki - Luan Shi Quan Huang 2".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=36331&o=2

$end

$info=kovqhsgs,
$bio

Knights of Valour - Quan Huang San Guo Special (c) 200? Unknown.

- TRIVIA -

Released in November 2008.

Also known as "Sangoku Senki - Quan Huang San Guo Special".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=36332&o=2

$end

$info=kovsgqyz,kovsgqyza,kovsgqyzb,
$bio

Knights of Valour - San Guo Qun Ying Zhuan (c) 200? Unknown.

- TRIVIA -

Also known as "Sangoku Senki - San Guo Qun Ying Zhuan".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=26729&o=2

$end

$info=kov7sprt,
$bio

Arcade Video game published 19 years ago:

Knights of Valour - The Seven Spirits (c) 2003 IGS.

- TECHNICAL -

Sammy Atomiswave Hardware

CPU : Hitachi SH-4 32-bit RISC CPU (200 MHz 360 MIPS / 1.4 GFLOPS)
Graphic Engine : PowerVR 2 (PVR2DC)
Sound Engine : ARM7 Yamaha AICA 45 MHZ (with internal 32-bit RISC CPU, 64 channel ADPCM)
Main Ram : 32 megs
Main Memory : 16 MByte
Graphic Memory : 16 MByte
Sound Memory : 8 MByte
Media : ROM Board
Simultaneous Number of Colors : Approx. 16,770,000 (24bits)
Polygons : 2.5 Million polys/sec
Rendering Speed : 500 M pixel/sec
Additional Features : Bump Mapping, Fog, Alpha-Bending (transparency), Mip Mapping (polygon-texture auto switch), Tri-Linear Filtering, Anti-Aliasing, Environment Mapping, and Specular Effect.

- TRIVIA -

Released in December 2003.

- TIPS AND TRICKS -

-Unlock Dubhe-
After the game has been running for a certain amount of time, Dubhe's icon will appear on the title screen. Once that happens, go to the character select screen, and place the cursor on the following characters to enter the code. Once entered, Dubhe will appear in the middle of the screen.

Japanese Version:
Place cursor in Mizar (2nd character from the right), press Up, Up, Down, Down, then hold Start and press B, C, C, A, A, B.

Simplified Chinese Version: 
Place cursor in Mizar (2nd character from the right), press Up, Down, Down, Up, then hold Start and press C, A, A, B, B, C.

Traditional Chinese Version:
Place cursor in Alioth (2nd character from the left), press Down, Up, Up, Down, then hold Start and press A, B, B, C, C, A.

North American Version:
Place cursor in Alioth, press Down, Down, Up, Up, then hold Start and press A, A, B, B, C, C.

-Reach the true last boss- 
To reach the true last boss, you must fulfill several conditions. First, you must accept Chapter 4 and get the Scarlet Finch from the boss. I've gotten it by simply hitting the boss.
Second, the chapter 7 boss is random and you'll face either Liubei, Caocao, or Sunquan. After defeating that boss, you'll go to a second phase. For Liubei, you must defeat the white tiger (Lan) in 30 seconds or less and he'll drop the Ashy Tiger item. For Caocao, defeat Onyx Cao in 40 seconds of less the and he'll drop the Snaketortoise item. For Sunquan, perform a 22-hit combo on Cyan Quan and he'll drop the  Cyan Dragon item. Third, you must have over 1,500,000 points after beating the last boss in Chapter 8. To get that many points, you have to learn advanced combos to get as many points as possible from defeating enemies, you also need to pick the best level routes, and successfully save villagers when prompted. If everything was done correctly, you'll get energy recovery items when you defeat Dubhe and you'll proceed to the true last boss.
If you're playing with the secret character, there is no Chapter 8 and instead you'll go from Chapter 7 to the true last boss if you fulfilled all the conditions.

- SERIES -

1. Knights of Valour (1999)
2. Knights of Valour Plus (1999)
3. Knights of Valour Superheroes (1999)
4. Knights of Valour 2 (2000)
5. Knights of Valour 2 - Nine Dragons (2001)
6. Knights of Valour - The Seven Spirits (2003)
7. Knights of Valour Superheroes Plus (2004)
8. Knights of Valour 2 - New Legend (2008)
9. Knights of Valour 3 (2011)
10. Knights of Valour 3 HD (2011)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4691&o=2

$end

$info=kovytzy,
$bio

IGS PGM cart. published 18 years ago:

Knights of Valour - Yi Tong Zhong Yuan (c) 2004 IGS.

- TRIVIA -

Released in March 2004.

This game was also known as "Sangoku Senki - Yi Tong Zhong Yuan".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69051&o=2

$end

$info=kov2,kov2104,kov2106,kov2100,kov2102,kov2103,kov2101,kov21022,
$bio

IGS PGM cart. published 22 years ago:

Knights of Valour 2 (c) 2000 IGS.

A very good side-scrolling fighting game set in medieval China.

- TECHNICAL -

IGS PGM hardware

Main CPU : Motorola 68000 (@ 20 Mhz), Zilog Z80 (@ 8.468 Mhz), ARM7 (@ 20 Mhz)
Sound Chips : ICS2115 (@ 20 Mhz)

Control per player: 8-way Joystick
Buttons per player: 4

- TRIVIA -

Released in November 2000.

This game is also known as "Sangoku Senki Bushou Souha" (translates from Japanese as 'Knights of the Three Kingdoms - Commander's Struggle For Supremacy').

- TIPS AND TRICKS -

* Secret Characters: on the character selection screen, hold START button then input the following codes...
Koumei : D, B, D, C(x2), B, D, B, UP, DOWN
Chouzen : C, D, B(x2), C, D, UP, DOWN, UP, DOWN
Housuu : B, C, D, UP, DOWN, LEFT(x2), RIGHT, C, D
Sonken : B(x3), C, D, C, B(x2), DOWN(x2)

- SERIES -

1. Knights of Valour (1999)
2. Knights of Valour Plus (1999)
3. Knights of Valour Superheroes (1999)
4. Knights of Valour 2 (2000)
5. Knights of Valour 2 - Nine Dragons (2001)
6. Knights of Valour - The Seven Spirits (2003)
7. Knights of Valour Superheroes Plus (2004)
8. Knights of Valour 2 - New Legend (2008)
9. Knights of Valour 3 (2011)
10. Knights of Valour 3 HD (2011)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1303&o=2

$end

$info=kov2nl,kov2nl_301,kov2nl_300,kov2nl_300cn,kov2nl_301cn,kov2nl_302cn,
$bio

IGS PGM cart. published 14 years ago:

Knights of Valour 2 - New Legend (c) 2008 IGS Company, Limited.

- TRIVIA -

Released in August 2008.

- SERIES -

1. Knights of Valour (1999)
2. Knights of Valour Plus (1999)
3. Knights of Valour Superheroes (1999)
4. Knights of Valour 2 (2000)
5. Knights of Valour 2 - Nine Dragons (2001)
6. Knights of Valour - The Seven Spirits (2003)
7. Knights of Valour Superheroes Plus (2004)
8. Knights of Valour 2 - New Legend (2008)
9. Knights of Valour 3 (2011)
10. Knights of Valour 3 HD (2011)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=26454&o=2

$end

$info=kov2p,kov2p202,kov2p204,kov2p200,kov2p203,
$bio

IGS PGM cart. published 21 years ago:

Knights of Valour 2 - Nine Dragons (c) 2001 IGS.

A very good side-scrolling fighting game set in medieval China.

- TECHNICAL -

IGS PGM hardware

Main CPU : Motorola 68000 (@ 20 Mhz), Zilog Z80 (@ 8.468 Mhz), ARM7 (@ 20 Mhz)
Sound Chips : ICS2115 (@ 20 Mhz)

Control per player: 8-way Joystick
Buttons per player: 4

- TRIVIA -

Knights of Valour 2 Nine Dragons was released in August 2001.

- SERIES -

1. Knights of Valour (1999)
2. Knights of Valour Plus (1999)
3. Knights of Valour Superheroes (1999)
4. Knights of Valour 2 (2000)
5. Knights of Valour 2 - Nine Dragons (2001)
6. Knights of Valour - The Seven Spirits (2003)
7. Knights of Valour Superheroes Plus (2004)
8. Knights of Valour 2 - New Legend (2008)
9. Knights of Valour 3 (2011)
10. Knights of Valour 3 HD (2011)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3850&o=2

$end

$info=kov3,kov3_100,kov3_101,kov3_102,
$bio

IGS PGM2 cart. published 11 years ago:

Knights of Valour 3 (c) 2011 IGS Company, Limited.

- TRIVIA -

Knights of Valour 3 was released in May 2011.

- SERIES -

1. Knights of Valour (1999)
2. Knights of Valour Plus (1999)
3. Knights of Valour Superheroes (1999)
4. Knights of Valour 2 (2000)
5. Knights of Valour 2 - Nine Dragons (2001)
6. Knights of Valour - The Seven Spirits (2003)
7. Knights of Valour Superheroes Plus (2004)
8. Knights of Valour 2 - New Legend (2008)
9. Knights of Valour 3 (2011)
10. Knights of Valour 3 HD (2011)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40075&o=2

$end

$info=kov3hd,kov3hd101,kov3hd102,kov3hd103,kov3hd104,
$bio

IGS PGM3 cart. published 11 years ago:

Knights of Valour 3 HD (c) 2011 IGS Co., Ltd.

- UPDATES -

* V101
* V102
* V103
* V104
* V105

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=113997&o=2

$end

$info=kovplus,kovplusa,
$bio

IGS PGM cart. published 23 years ago:

Knights of Valour Plus (c) 1999 IGS.

Knights of Valour Plus is an upgrade with some differences :
* The bonus after every stage is higher for the original version.
* The colour of the lifebar is different for the 2 versions (yellow and green).
* The three secret characters in the original version are already unlocked.
* 2 new characters, the white Huang Zhong and the red Zhang Fei.

- TECHNICAL -

IGS PGM hardware

Control per player: 8-way joystick
Buttons per player: 4

- TRIVIA -

Knights of Valour Plus was released in September 08, 1999.

Licensed to Alta for Japan distribution.

This game is also known as Japan as "Sangoku Senki Masamune Plus".

Based on the Three Kingdoms saga.

- SERIES -

1. Knights of Valour (1999)
2. Knights of Valour Plus (1999)
3. Knights of Valour Superheroes (1999)
4. Knights of Valour 2 (2000)
5. Knights of Valour 2 - Nine Dragons (2001)
6. Knights of Valour - The Seven Spirits (2003)
7. Knights of Valour Superheroes Plus (2004)
8. Knights of Valour 2 - New Legend (2008)
9. Knights of Valour 3 (2011)
10. Knights of Valour 3 HD (2011)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226585&o=2

$end

$info=kovsh,kovsh101,kovsh102,kovsh103,kovsh100,
$bio

IGS PGM cart. published 23 years ago:

Knights of Valour Superheroes (c) 1999 IGS.

A very good side-scrolling fighting game set in medieval China.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 20 Mhz), Zilog Z80 (@ 8.468 Mhz), ARM7 (@ 20 Mhz)
Sound Chips : ICS2115 (@ 20 Mhz)

Control per player: 8-way joystick
Buttons per player: 4

- TRIVIA -

Knights of Valour Superheroes was released in January 2000 in Taiwan (even if the titlescreen says 1999).

This game is also known as "Sangoku Senki Superheroes".

- SERIES -

1. Knights of Valour (1999)
2. Knights of Valour Plus (1999)
3. Knights of Valour Superheroes (1999)
4. Knights of Valour 2 (2000)
5. Knights of Valour 2 - Nine Dragons (2001)
6. Knights of Valour - The Seven Spirits (2003)
7. Knights of Valour Superheroes Plus (2004)
8. Knights of Valour 2 - New Legend (2008)
9. Knights of Valour 3 (2011)
10. Knights of Valour 3 HD (2011)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1304&o=2

$end

$info=kovshp,kovshp100,
$bio

IGS PGM cart. published 18 years ago:

Knights of Valour Superheroes Plus (c) 2004 IGS.

- TRIVIA -

Released in September 2004.

- SERIES -

1. Knights of Valour (1999)
2. Knights of Valour Plus (1999)
3. Knights of Valour Superheroes (1999)
4. Knights of Valour 2 (2000)
5. Knights of Valour 2 - Nine Dragons (2001)
6. Knights of Valour - The Seven Spirits (2003)
7. Knights of Valour Superheroes Plus (2004)
8. Knights of Valour 2 - New Legend (2008)
9. Knights of Valour 3 (2011)
10. Knights of Valour 3 HD (2011)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=31537&o=2

$end

$vgmplay=koxentar_pc,koxentar_pco,
$bio

IBM PC/AT DOS 3.5in. disk. published 28 years ago:

Knights of Xentar (c) 1994 MegaTech Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186971&o=2

$end

$gba=knigtkdmu,
$bio

Nintendo GBA cart. published 18 years ago:

Knights' Kingdom [Model AGB-BKNE-USA] (c) 2004 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71382&o=2

$end

$gba=knigtkdm,
$bio

Nintendo GBA cart. published 18 years ago:

Knights' Kingdom [Model AGB-BKNP] (c) 2004 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71381&o=2

$end

$x1_flop=knither,
$bio

Sharp X1 5.25in. disk. published 35 years ago:

Knither - Demon Crystal II (c) 1987 Dempa Shinbunsha.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86033&o=2

$end

$pc8801_flop=knither,
$bio

NEC PC-8801 Series disk. published 35 years ago:

Knither - Demon Crystal II (c) 1987 Dempa Shinbunsha.

- TECHNICAL -

GAME ID: DP-3101112

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92185&o=2

$end

$msx1_cart=knithers,
$bio

MSX cart. published 35 years ago:

Knither Special (c) 1987 Dempa.

- TRIVIA -

Retail price: 5300 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77193&o=2

$end

$bbcb_flop=knitwear,
$bio

Acorn BBC Micro B disk. published 35 years ago:

Knitwear Designer (c) 1987 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125438&o=2

$end

$electron_flop=knitwear,
$bio

Acorn Electron 3.5in. disk. published 35 years ago:

Knitwear Designer (c) 1987 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129721&o=2

$end

$info=kd2001,
$bio

Strength Tester published 21 years ago:

Knock Down 2001 (c) 2001 Namco, Limited.

- SERIES -

1. Knock Down (1981)
2. Knock Down 90 (1990)
3. Knock Down 2001 (2001)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70010&o=2

$end

$info=sc4knokb,sc4knokc,
$bio

Knock Out (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR2057]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62056&o=2

$end

$info=sc4knok,sc4knoka,
$bio

Knock Out (c) 200? Mazooma Games.

This fun themed AWP has proved a top earner on all sites since it's test debut, and shows no sign of stopping. Players must get 3 feature symbols in view to start the feature, or 3 on the winline to start the Super Feature, where all wins have a repeat chance attached! In the reel game there is a joker symbol which appears randomly to award one of 5 bonuses.

Once in the feature the player may advance around the board using the Hi Lo reel, and when on a position, Hi Lo gamble for the square's award to be added again.
Landing on +spins positions spins the fleximech, adding bucket symbols into the award panel, and when 3 of the same colour are lit, pays the associated prize into the award bank.

- TECHNICAL -

[Model PR7061]

Technology : Scorpion 4
Cabinet : Eclipse with Note Acceptor facility.
Jackpot : £25 / £5 / £8
Stakes : 20p, 25p, 30p, 10p

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11899&o=2

$end

$info=knockout,knockoutb,knockoutc,
$bio

Arcade Video game published 40 years ago:

Knock Out!! (c) 1982 KKK.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.78975 Mhz)

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.61 Hz
Palette Colors : 98

Players : 2
Control : 4-way joystick
Buttons : 1

- TRIVIA -

This game is also known as "Triple Punch" (KKI).

Leo Daniels holds the official record for this game with 11,165,570 points.

- TIPS AND TRICKS -

* Begin by filling in the box in the lower left-hand corner. Once you've done that, fill in the two boxes (vertically) to its right, then the three to their right, and so on until you've effectively wrapped around the playfield and are back at the first box you filled in. Just repeat this motion until all of the boxes are full.

* Filling in boxes two at a time will give you twice the points of each of the boxes. Filling in three boxes at a time (this is done by going over the point shared by the three boxes last) gives you four times points for the boxes.

You can also get points by punching out enemies. If you can punch out an enemy while the ambulance is still on the screen, you get six hundred points instead of the three hundred for just punching out an enemy.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1305&o=2

$end

$interact=knockdwn,
$bio

Interact Family Computer cass. published 44 years ago:

Knockdown (c) 1978 Interact Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237122&o=2

$end

$spectrum_cass=knockout_d,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Knockout (c) 1985 Alligata.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79459&o=2

$end

$msx1_cass=knockout,
$bio

MSX cass. published 37 years ago:

Knockout (c) 1985 Alligata Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94766&o=2

$end

$spectrum_cass=knockout_b,
$bio

Knockout (c) 198? Americana Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225781&o=2

$end

$n64=koking2k,koking2ku,
$bio

Nintendo 64 cart. published 23 years ago:

Knockout Kings 2000 (c) 1999 EA Sports [Electronic Arts label]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57789&o=2

$end

$psx=koking2k,
$bio

Sony PlayStation CD published 23 years ago:

Knockout Kings 2000 (c) 1999 EA Sports [Electronic Arts label]

- TECHNICAL -

GAME ID: SLUS-00993

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110520&o=2

$end

$psx=kokng2k1,
$bio

Sony PlayStation CD published 22 years ago:

Knockout Kings 2001 (c) 2000 EA Sports [Electronic Arts label]

- TECHNICAL -

GAME ID: SLUS-01269

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110521&o=2

$end

$gbcolor=kokings,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Knockout Kings (c) 1999 EA Sports [Electronic Arts label]

- TECHNICAL -

[Model CGB-AXKE-USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68174&o=2

$end

$psx=kokings,
$bio

Sony PlayStation CD published 24 years ago:

Knockout Kings (c) 1998 EA Sports [Electronic Arts label]

- TECHNICAL -

GAME ID: SLUS-00737

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110519&o=2

$end

$info=ep_kopcl,ep_kopcla,ep_kopclb,
$bio

Knockout Punch Club (c) 199? Global Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40857&o=2

$end

$trs80_quik=knossos,
$bio

TRS-80 disk. published 41 years ago:

Knossos (c) 1981 Med Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293934&o=2

$end

$spectrum_cass=knotin3d,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Knot in 3D [Model NGS3] (c) 1983 New Generation Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79460&o=2

$end

$cpc_flop=knowdsk,knowg198,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Know (c) 1987 DMV Soft. [Daten und Medien Verlag]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126367&o=2

$end

$apple2_flop_clcracked=knwapple,
$bio

Apple II 5.25 disk. published 40 years ago:

Know Your Apple (c) 1982 Muse Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231543&o=2

$end

$apple2_flop_clcracked=knwapl2e,
$bio

Apple II 5.25 disk. published 40 years ago:

Know Your Apple IIe (c) 1982 Muse Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231542&o=2

$end

$bbc_cass=knowpsiq,
$bio

Acorn BBC/Electron cass. published 38 years ago:

Know Your Own Personality (c) 1984 Mirrorsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52029&o=2

$end

$spectrum_cass=knowyour,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Know Your Own Personality (c) 1985 Mirrorsoft, Ltd. [England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287157&o=2

$end

$msx1_cart=knowledg,
$bio

MSX cart. published 34 years ago:

Knowledge (c) 1988 Barq

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77194&o=2

$end

$apple2_flop_clcracked=knwmbtrd,
$bio

Apple II 5.25 disk. published 38 years ago:

Knowledge Master - Building Trades (c) 1984 Academic Hallmarks

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231359&o=2

$end

$apple2_flop_clcracked=knwmgmth,
$bio

Apple II 5.25 disk. published 38 years ago:

Knowledge Master - General Math (c) 1984 Academic Hallmarks

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231360&o=2

$end

$apple2_flop_clcracked=knwmgeom,
$bio

Apple II 5.25 disk. published 38 years ago:

Knowledge Master - Geometry (c) 1984 Academic Hallmarks

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231361&o=2

$end

$apple2_flop_clcracked=knwmutil,
$bio

Apple II 5.25 disk. published 37 years ago:

Knowledge Master - Utilities (c) 1985 Academic Hallmarks

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231362&o=2

$end

$apple2_flop_clcracked=kmwldhis,
$bio

Apple II 5.25 disk. published 35 years ago:

Knowledge Master - World History 1 (c) 1987 Academic Hallmarks

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107522&o=2

$end

$spectrum_cass=knowledg,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Knowledge Quiz - 9-99 Yrs (c) 1984 Micro-De-Bug Consultancy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288391&o=2

$end

$info=kbash2,
$bio

Arcade Video game published 23 years ago:

Knuckle Bash 2 (c) 1999 Unknown manufacturer.

This bootleg of the Toaplan original game, Knuckle Bash:
* Does not run on the YM2151 sound hardware but on an OKI6295.
* Has a different title screen.
* Levels are in different order.
* The football player is selectable from the very beginning.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5427&o=2

$end

$info=kbash,kbashk,kbashp,
$vgmplay=kbash,
$bio

Arcade Video game published 29 years ago:

Knuckle Bash (c) 1993 Toaplan Company, Limited.

3 wacky characters go after the Bulls and others who would dare threaten the peace of the city!

- TECHNICAL -

Game ID : TP-023

Main CPU : Motorola 68000 (@ 16 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.375 Mhz), OKI6295 (@ 7.575 Khz)

Control per player: 8-way joystick
Buttons per player: 3

- TRIVIA -

Knuckle Bash was released in May 1993.

Licensed to Atari Games for European and North American distribution.

- TIPS AND TRICKS -

* Hidden Functions : If the 'Invulnerability dip switch' is enabled, you are invulnerable but you may also 'Pause' the game with P2 Start and restart with P1 Start.

- SERIES -

1. Knuckle Bash (1993)
2. Knuckle Bash 2 (1999)

- STAFF -

Designer : Junya Inoue

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1306&o=2

$end

$c64_cass=knuckleb,
$bio

Commodore C64 cass. published 36 years ago:

Knuckle Busters (c) 1986 Ricochet [Mastertronic Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186932&o=2

$end

$spectrum_cass=knuckleb,
$bio

Knuckle Busters (c) 198? Dro Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219712&o=2

$end

$spectrum_cass=knuckleb_a,
$bio

Knuckle Busters (c) 198? Ricochet [Mastertronic Group] [UK]

- TECHNICAL -

GAME ID: RS 015

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219757&o=2

$end

$msx2_flop=knuckdst,
$bio

MSX 2 disk. published 26 years ago:

Knuckle Duster (c) 1996 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101755&o=2

$end

$info=knckhead,knckheadj,knckheadjp,
$vgmplay=knckhead,
$bio

Arcade Video game published 29 years ago:

Knuckle Heads (c) 1993 Namco.

Weapon based arcade fighting game released in 1993 by Namco during the fighting game boom started by Capcom's Street Fighter II. Notable for having a jump button and multi-player matches allowing up to four players to play simultaneously.

- TECHNICAL -

Namco System NA-2 hardware
Game ID : KH

Main CPU : Motorola 68000 (@ 12.52825 Mhz)
Sound Chips : Namco (@ 32 Khz)

Control per player: 8-way joystick
Buttons per player: 3

- TRIVIA -

Even if the title screen says '1992', Knuckle Heads was released in March 1993 in Japan.

The names of the female fighters (Claudia Silva and Christine Myao) appear on a 'Soul Edge Tour' shirt worn by a female character in the 1996 game "Dancing Eyes".

Soundtrack releases :
Namco Game Sound Express Vol.9 / Knuckle Heads - Victor Entertainment - VICL-15019 - May 21, 1993

- STAFF -

Planners : O. Sugi, Captain Gan
Programmers : SAM. Uruyama, Furin-Yanagi-Kazan-CD
Chief of visual designers : H. Kikuchi, KIM
Visual designers : M. FukuChan, Tsuchidarya-, N. Kumagari, G-NAS.Y, H-DAIO
Logo and graphic designer : Cho-Itoh
Illustration : Mr. Shigeri
Sound composer : Takayuki Aihara (John Aihara)

* CAST :
Vincent, Darell : N. Tobita
Fujioka : T. Morikawa
Chris : M. Hayashibara
Silva : K. Misuishi
Vaike : T. Yanagihara

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1307&o=2

$end

$info=kncljoe,kncljoea,
$bio

Arcade Video game published 37 years ago:

Knuckle Joe (c) 1985 Seibu Kaihatsu.

A side-scrolling fighting game.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 5.5 Mhz)
Sound CPU : Motorola M6803 (@ 894.886 Khz)
Sound Chips : (2x) General Instrument AY8910 (@ 894.886 Khz), (2x) MSM5205 (@ 384 Khz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Released in April 1985.

Licensed to Taito for manufacture and distribution.

A bootleg of this game is known as "Bone Crusher".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1308&o=2

$end

$msx1_cart=knucklej,
$bio

MSX cart. published 33 years ago:

Knuckle Joe (c) 1989 ProSoft [Korea]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77195&o=2

$end

$mtx_cass=knuckles,knucklesa,
$bio

Memotech MTX cass. published 39 years ago:

Knuckles (c) 1983 Continental Soft.

- STAFF -

By: Ed Hollingshead
Cover Art by: Nick Mynheer

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133310&o=2

$end

$megadriv=knucklp,
$bio

Sega Mega Drive cart. published 28 years ago:

Knuckles in Sonic 2 (c) 1994 Sega.

Not actually a separate game, but a special combination of Sonic and Knuckles and Sonic 2. On the original hardware, this is played by plugging Sonic 2 into the Sonic and Knuckles cartridge. 

Despite the appearances, this is not actually a combination of the two games the way that Sonic 3 is with Sonic and Knuckles. Instead, this is a dedicated copy (a prototype) of Sonic 2 edited to include Knuckles embedded in S&K, and this is only accessed if Sonic 2 if plugged into the game at power on.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56608&o=2

$end

$nes=koko,
$bio

Ko Ko Eo Deu Ben Ce (c) 199? Daou Infosys.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116234&o=2

$end

$x68k_flop=konetjk1,
$bio

Sharp X68000 Series 5.25in. disk. published 24 years ago:

Ko Net Joker Developer Release (c) 1998 Toyoshima

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87822&o=2

$end

$x68k_flop=konetjk2,
$bio

Sharp X68000 Series 5.25in. disk. published 24 years ago:

Ko Net Joker Developer Release 2 (c) 1998 Toyoshima

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87823&o=2

$end

$info=kopunch,
$bio

Arcade Video game published 41 years ago:

KO Punch (c) 1981 Sega.

Video strenght Tester.

- TECHNICAL -

Game ID : 834-0103

Main CPU : Intel 8080 (@ 4 Mhz)

Screen orientation : Vertical
Video resolution : 240 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 8

Players : 2
Control : 4-way joystick
Buttons : 4

- TRIVIA -

Released during October 1981 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1309&o=2

$end

$pcecd=koseikib,
$bio

NEC PC-Engine CD published 28 years ago:

KO Seiki Beast - Gaia Fukkatsu Kanketsu Hen (c) 1994 Pack-In-Video Company, Limited.

- TECHNICAL -

BARCODE: 4988110600210
GAME ID: PVCD4011

- TRIVIA -

Released on June 17, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58240&o=2

$end

$pc98=koseibf,koseibfa,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

KO Seiki Beast Sanjuushi - Gaia no Fukkatsu (c) 1992 Matrix.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89821&o=2

$end

$pc98=koseirj,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

KO Seiki Beast Sanjuushi - Rastak no Joou (c) 1993 Matrix.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89822&o=2

$end

$x68k_flop=kowindow,
$bio

Sharp X68000 Series 5.25in. disk. published 27 years ago:

Ko-Window (c) 1995 DoGA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87824&o=2

$end

$x68k_flop=kowinap1,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Ko-Window Application Shuu 1 (c) 1991 Takeru.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87825&o=2

$end

$x68k_flop=kowinap2,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

Ko-Window Application Shuu 2 (c) 1992 Takeru.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87826&o=2

$end

$x68k_flop=kowinap3,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

Ko-Window Application Shuu 3 (c) 1992 Takeru.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87827&o=2

$end

$x68k_flop=kowinap4,
$bio

Sharp X68000 Series 5.25in. disk. published 29 years ago:

Ko-Window Application Shuu 4 (c) 1993 Takeru.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87828&o=2

$end

$apple2_flop_clcracked=klagspl1,
$bio

Apple II 5.25 disk. published 39 years ago:

Koala Grams Spelling I (c) 1983 Koala Technologies Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240689&o=2

$end

$info=koalamnt,
$bio

Video Slot Machine published 22 years ago:

Koala Mint (c) 2000 Aristocrat.

A video slot machine with 5 reels and 20 lines. This game was also released with 9 lines.

- TECHNICAL -

Aristocrat MK5 hardware. Also released on MK6 hardware.

MKV 20 Lines:
Game has 14 buttons.
Bet buttons: 1, 2, 3, 5, 10 credits
Line buttons: 1, 5, 10, 15, 20 lines
Extra buttons: Collect (yellow), Reserve (green), Gamble (purple), Take Win/Start Feature (orange)

1, 2, 10 and 20 credit buttons are also used for Heart, Diamond, Club and Spade gamble respectively. This gamble is x4 if correct.
1 and 20 line buttons are used for red/black double up.

The Crown Casino MK5 version had an odds-based gamble feature instead of the regular red/black/suit gamble:

1 line - 2:1, 5 lines - 3:1, 10 lines - 5:1, 15 lines - 10:1, 20 lines - 100:1.

On the casino version, a Service button also replaces the Reserve button.

MKV 9 Lines:
Game has 14 buttons.
Bet buttons: 1, 2, 3, 5, 10 credits
Line buttons: 1, 3, 5, 7, 9 lines
Extra buttons: Collect (yellow), Reserve (green), Gamble (purple), Take Win/Start Feature (orange)

1, 2, 5 and 10 credit buttons are also used for Heart, Diamond, Club and Spade gamble respectively. This gamble is x4 if correct.
1 and 9 line buttons are used for red/black double up.

MKV 20 Lines, USA version:
Game has 14 buttons.
Line buttons: 1, 5, 10, 15, 20 lines (red)
Bet buttons: Varies (see below)
Extra buttons: Cashout (yellow), Service (red), Gamble (green), Take Win (purple)

Bet multipliers for set CHG1573 are:
1, 2, 3, 4, 5 (100 credits max bet)
1, 2, 3, 5, 10 (200 credits max bet)
1, 2, 5, 10, 25 (500 credits max bet)
1, 2, 5, 25, 50 (1000 credits max bet)

1 and 20 line buttons are used for red/black double up. Play 15 Lines doubles as a Start Feature button.

MK6 20 Lines, MVP cabinet:
Game has 14 buttons.
Bet buttons: 1, 2, 3, 5, 10 credits
Line buttons: 1, 5, 10, 15, 20 lines
Extra buttons: Take Win/Collect (orange), Reserve (green), Gamble (purple), Spin/Start Feature (yellow)

- SCORING -

All pays are left to right except scattered Coins which pay any. Dollar appears on reels 2, 3 and 4 and substitutes for all symbols except Coin.

Paytable:

Koala: 1 = 2, 2 = 10, 3 = 100, 4 = 500, 5 = 5000
Kangaroo: 2 = 5, 3 = 50, 4 = 200, 5 = 2000
Possum: 2 = 5, 3 = 30, 4 = 100, 5 = 1000
Platypus: 2 = 5, 3 = 30, 4 = 100, 5 = 1000
King: 3 = 15, 4 = 30, 5 = 200
Queen: 3 = 10, 4 = 30, 5 = 150
Jack: 3 = 10, 4 = 30, 5 = 150
Ten: 3 = 10, 4 = 20, 5 = 100
Nine: 3 = 10, 4 = 20, 5 = 100
Coin: 3 = 5, 4 = 10, 5 = 100

- TIPS AND TRICKS -

Free Game Features : Koalas anywhere on reels 1 and 5 starts 10 free games. During the free games win a bonus of 2, 5, 10, 20, 50 or 100 credits (x total bet) for every COIN appearing anywhere in the window. The feature can be won again during the free games.

- SERIES -

1. Koala Mint (2000)
2. Sweet Liberty Deluxe (2001)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5062&o=2

$end

$info=koalama6,
$bio

Video Slot Machine published 22 years ago:

Koala Mint (c) 2000 Aristocrat Leisure Industries Pty, Ltd. 

New South Wales high-denomination release. A 5-reel video slot machine with an Australian animal theme.

- TECHNICAL -

Model 30001011

Aristocrat MK6 hardware. This game supports 1-line and 3-line configurations and two cabinet variations.

MVP 14 button cabinet:

1 line, 5 credit:
Top row buttons: Gamble/Reserve (purple), Heart, Diamond, (unused), Club, Spade
Bottom row buttons: Collect/Take Win (orange), Bet 1 Credit, Bet 2 Credits, Bet 3 Credits, Bet 4 Credits, Bet 5 Credits, Start Feature, Spin (yellow)

1 line, 10 credit:
Top row buttons: Gamble/Reserve (purple), Heart, Diamond, (unused), Club, Spade
Bottom row buttons: Collect/Take Win (orange), Bet 1 Credit, Bet 2 Credits, Bet 3 Credits, Bet 5 Credits, Bet 10 Credits, Start Feature, Spin (yellow)

3 line, 3 credit:
Top row buttons: Gamble/Reserve (purple), Heart, Bet 1 Credit/Diamond, Bet 2 Credits, Bet 3 Credits/Club, Spade
Bottom row buttons: Collect/Take Win (orange), Red, Play 1 Line, Play 2 Lines, Play 3 Lines, Black, Start Feature, Spin (yellow)

Xcite/Xceed 16 button cabinet:

1 line, 5 credit:
Bezel buttons: Reserve (green), Collect (yellow)
Top row buttons: Gamble (purple), Heart, Diamond, (unused), Club, Spade
Bottom row buttons: Take Win (orange), Bet 1 Credit, Bet 2 Credits, Bet 3 Credits, Bet 4 Credits, Bet 5 Credits, Start Feature, Spin (yellow)

1 line, 10 credit:
Bezel buttons: Reserve (green), Collect (yellow)
Top row buttons: Gamble (purple), Heart, Diamond, (unused), Club, Spade
Bottom row buttons: Take Win (orange), Bet 1 Credit, Bet 2 Credits, Bet 3 Credits, Bet 5 Credits, Bet 10 Credits, Start Feature, Spin (yellow)

3 line, 3 credit:
Bezel buttons: Reserve (green), Collect (yellow)
Top row buttons: Gamble (purple), Heart, Bet 1 Credit/Diamond, Bet 2 Credits, Bet 3 Credits/Club, Spade
Bottom row buttons: Take Win (orange), Red, Play 1 Line, Play 2 Lines, Play 3 Lines, Black, Start Feature, Spin (yellow)

- TRIVIA -

This version of Koala Mint has a different paytable compared to the regular version.

When set to $1 denomination, the game displays '100c Game' instead of '$1 Game'.

- SCORING -

All pays are left to right except scattered Coins which pay any. Dollar appears on reels 2, 3 and 4 and substitutes for all symbols except Coin.

Paytable:

Koala: 1 = 2, 2 = 5, 3 = 20, 4 = 100, 5 = 1000
Kangaroo: 2 = 5, 3 = 20, 4 = 50, 5 = 500
Possum: 2 = 5, 3 = 20, 4 = 50, 5 = 500
Platypus: 2 = 5, 3 = 20, 4 = 50, 5 = 500
King: 3 = 10, 4 = 20, 5 = 200
Queen: 3 = 10, 4 = 20, 5 = 150
Jack: 3 = 10, 4 = 20, 5 = 100
Ten: 2 = 2, 3 = 5, 4 = 10, 5 = 100
Nine: 2 = 2, 3 = 5, 4 = 10, 5 = 100
Coin: 2 = 2, 3 = 5, 4 = 10, 5 = 100

- TIPS AND TRICKS -

Free Game Features: Koalas anywhere on reels 1 and 5 starts 10 free games. During the free games win a bonus of 2, 5, 10, 20, 50 or 100 credits (x total bet) for every COIN appearing anywhere in the window. The feature can be won again during the free games.

- SERIES -

1. Koala Mint (2000)
2. Sweet Liberty Deluxe (2001)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65161&o=2

$end

$c64_cart=koalapnt,
$bio

Commodore C64 cart. published 38 years ago:

KoalaPainter (c) 1984 Koala Technologies

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231967&o=2

$end

$c64_flop_orig=koalapnt,
$bio

Commodore C64 disk. published 38 years ago:

KoalaPainter (c) 1984 Koala Technologies.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235981&o=2

$end

$a800_flop=koalapnt,
$bio

Atari 400/800 disk. published 38 years ago:

KoalaPainter (c) 1984 Koala Technologies Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261868&o=2

$end

$a800=kpainter,
$bio

Atari 400/800 cart. published 39 years ago:

KoalaPainter (c) 1983 Koala

- TECHNICAL -

GAME ID: AT00315-1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86595&o=2

$end

$famicom_flop=holdup,
$bio

Kobayashi Hitomi no Hold Up (c) 19?? Hacker International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65381&o=2

$end

$famicom_flop=shockten,
$bio

Kobayashi Hitomi Shocking Tennis (c) 19?? Hacker International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65380&o=2

$end

$ibm5150=kobanaru,
$bio

IBM PC 5.25in. disk. published 35 years ago:

Kobayashi Naru (c) 1987 Mastertronic, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83650&o=2

$end

$cpc_flop=kobayash,kobayash01,kobayash02,kobyashi,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Kobayashi Naru Cracked (c) 1987 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126368&o=2

$end

$cpc_cass=kobayanr,
$bio

Amstrad CPC cass. published 35 years ago:

Kobayashi Naru [Model IA 0159] (c) 1987 Mastertronic, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97161&o=2

$end

$n64=kobenba,kobenbau,
$bio

Nintendo 64 cart. published 24 years ago:

Kobe Bryant in NBA Courtside (c) 1998 Nintendo.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57790&o=2

$end

$pc8801_flop=koberenm,
$bio

NEC PC-8801 Series disk. published 33 years ago:

神戸恋愛物語 (c) 1989 Zain Soft.
(Kobe Renai Monogatari)

- TECHNICAL -

BARCODE: 4988636601555
MEDIA: FD x6

- TRIVIA -

Released in December 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92186&o=2

$end

$x68k_flop=koberenm,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

神戸恋愛物語 (c) 1990 Zain Soft.
(Kobe Renai Monogatari)

- TECHNICAL -

BARCODE: 4988636601586
MEDIA: FD x3

- TRIVIA -

Released on January 11, 1990 in Japan. Retail price: 8800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87829&o=2

$end

$pc98=noriko,
$bio

NEC PC-9801 Series 5.25in. disk. published 34 years ago:

Kobishoujo Noriko - Part I (c) 1988 System House Oh!

- TECHNICAL -

FD x1

- TRIVIA -

Released in December 1988 in Japan.

The title translates from Japanese as 'Noriko, a cute girl'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89884&o=2

$end

$pc8801_flop=noriko,norikoa,
$bio

NEC PC-8801 Series disk. published 34 years ago:

Kobishoujo Noriko - Part I (c) 1988 System House Oh!

- TECHNICAL -

FD x2

- TRIVIA -

Released in December 1988 in Japan.

The title translates from Japanese as 'Noriko, a cute girl'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92187&o=2

$end

$x68k_flop=noriko,
$bio

Sharp X68000 Series 5.25in. disk. published 33 years ago:

Kobishoujo Noriko - Part I (c) 1989 System House Oh!

- TECHNICAL -

FD x1

- TRIVIA -

Released on January 2, 1989 in Japan.

The title translates from Japanese as 'Noriko, a cute girl'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87830&o=2

$end

$lviv=kobra,
$bio

Kobra (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233008&o=2

$end

$spectrum_cass=kobyashi,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Kobyashi Ag'Kwo (c) 1991 Zenobi Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79462&o=2

$end

$specpls3_flop=kobyaak,
$bio

Sinclair ZX Spectrum+3 disk. published 31 years ago:

Kobyashi Ag'Kwo - A Return to Naru (c) 1991 Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147743&o=2

$end

$spectrum_cass=kobyashi_a,
$bio

Kobyashi Naru (c) 198? Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219832&o=2

$end

$specpls3_flop=kobyanar,
$bio

Sinclair ZX Spectrum+3 disk. published 30 years ago:

Kobyashi Naru (c) 1992 Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147744&o=2

$end

$psx=kkkkh,
$bio

Sony PlayStation CD published 25 years ago:

こちら葛飾区亀有公園前派出所 ハイテクビル侵攻阻止作戦！の巻 (c) 1997 Bandai Co., Ltd.
(Kochira Katsushika-ku Kameari Kouen Mae Hashutsujo - High-Tech Buil Shinkou Soshi Sakusen! no Maki)

- TECHNICAL -

GAME ID: SLPS-00922

- TRIVIA -

Released on July 24, 1997 in Japan. It was never exported outside Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85353&o=2

$end

$saturn=kkkrace,
$bio

Sega Saturn CD published 25 years ago:

こちら葛飾区亀有公園前派出所　中川ランド大レース！の巻  (c) 1997 Bandai.
(Kochira Katsushikaku Kameari Kouenmae Hashutsujo Nakagawa Land Dai Race! no Maki)

- TECHNICAL -

GAME ID: T-13319G

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59321&o=2

$end

$saturn=kkkracesa,
$bio

Sega Saturn CD published 24 years ago:

こちら葛飾区亀有公園前派出所　中川ランド大レース！の巻  (c) 1998 Bandai.
(Kochira Katsushikaku Kameari Kouenmae Hashutsujo Nakagawa Land Dai Race! no Maki)

- TECHNICAL -

GAME ID: T-13332G (Satakore Edition)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59322&o=2

$end

$tvc_flop=kocka,
$bio

Kocka (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111916&o=2

$end

$tvc_flop=kocka98,
$bio

Kocka98 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111917&o=2

$end

$spectrum_cass=kockapok,
$bio

Sinclair ZX Spectrum cass. published 19 years ago:

Kockapoker (c) 2003 NyitraiSOFT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295186&o=2

$end

$tvc_flop=kockapok,kockapokj,
$bio

Videoton TVC disk. published 36 years ago:

Kockapóker (c) 1986 Unisoft GMK

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112185&o=2

$end

$tvc_cass=kockapok,kockapoka,
$bio

Kockapóker (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112427&o=2

$end

$info=dinoking,
$bio

Arcade Video game published 17 years ago:

Kodai Oja Kyoryu King (c) 2005 Sega Amusements, Incorporated.

In this interesting game, you use trading cards of dinosaurs to engage in a 'rock paper scissors' type of battle the nefarious Alpha Gang whose mission is to take over the world with their dinosaurs. players can also compete against one another.

- TECHNICAL -

Sega Aurora Hardware

Main CPU : Hitachi SH-4 32-bit RISC CPU @ 300MHz
Graphic Engine : Imagination Technologies Power VR MBX+VGP @ 150MHz
Sound Engine : ADPCM Sound
Triangle Rendering : 10M Polygons/sec
Fill Rate : 150M Pixel/sec
Max Resolution : 1280x1024
Other Features : Ethernet and USB

- TRIVIA -

This game is known outside Japan "Dinosaur King".

The name of this game can be translated as 'Ancient Ruler Dinosaur King'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=14072&o=2

$end

$info=dinoki25,
$bio

Arcade Video game published 14 years ago:

Kodai Oja Kyoryu King - D-Team VS. the Alpha Fortress (c) 2008 Sega Enterprises, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86627&o=2

$end

$info=dinokior,
$bio

Arcade Video game published 16 years ago:

Kodai Oja Kyoryu King - Operation: Dinosaur Rescue (c) 2006 Sega Enterprises, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86582&o=2

$end

$info=dinoki4,
$bio

Arcade Video game published 14 years ago:

Kodai Ouja Kyouryuu King - Mezame yo! Arata-naru Chikara!! (c) 2008 SEGA Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226322&o=2

$end

$saturn=koden,
$bio

Sega Saturn CD published 24 years ago:

Koden Koureijjyutsu Hyaku Monogatari - Hontoni Atta Kowai Hanashi [Satakore] (c) 1998 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59323&o=2

$end

$snes_bspack=bskodom1,
$bio

Kodomo Chousadan Mighty Pockets - ChoUSA 1 - Junk-ya Black no Ie (c) 199? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61636&o=2

$end

$snes_bspack=bskodom2,
$bio

Kodomo Chousadan Mighty Pockets - ChoUSA 2 - Hanzai Toshi Big Apple (c) 199? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61637&o=2

$end

$snes_bspack=bskodom3,bskodom3a,
$bio

Kodomo Chousadan Mighty Pockets - ChoUSA 3 - Kyakusen Queen Patra no Nazo (c) 199? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61638&o=2

$end

$princ=kno,
$bio

Tomy Prin-C cart. published 26 years ago:

Kodomo no Omocha (c) 1996 Tomy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287463&o=2

$end

$msx1_cart=koedoli,
$bio

MSX cart. published 34 years ago:

Koedoli (c) 1988 Aproman [Korea]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77196&o=2

$end

$saturn=taikori2kb,
$bio

Sega Saturn CD published 24 years ago:

Koei Best Collection: Taikou Risshiden II (c) 1998 Koei

- TECHNICAL -

GAME ID: T-7667G

- TRIVIA -

Released on April 09, 1998 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59763&o=2

$end

$spectrum_cass=koekoekk,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Koekoek-Koekoek (c) 1984 Edusystems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288374&o=2

$end

$info=kofskyst,
$bio

Arcade Video game published 12 years ago:

KOF Sky Stage (c) 2010 SNK Playmore.

- TECHNICAL -

Taito Type X.

- PORTS -

* CONSOLES:
[JP] Sony PSP (jul.29, 2010) "NeoGeo Heroes - Ultimate Shooting [Model ULJS-00306]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32417&o=2

$end

$a5200=koffiyk,
$bio

Atari 5200 cart. published 20 years ago:

Koffi - Yellow Kopter (c) 2002 Ron LLoyd.

Homebrew game.

- TECHNICAL -

Model RL5201

- STAFF -

Programmer: Ron Lloyd

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50057&o=2

$end

$gbcolor=kogurugu,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Koguru Guruguru - Guruguru to Nakayoshi [Model DMG-BKGJ-JPN] (c) 2001 Sting.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68176&o=2

$end

$x1_flop=kohakuir,
$bio

Sharp X1 5.25in. disk. published 34 years ago:

琥珀色の遺言　西洋骨牌連続殺人事件 (c) 1988 Riverhill Software.
(Kohakuiro no Yuigon - Seiyou Karuta Renzoku Satsujin Jiken)

- TECHNICAL -

BARCODE: 4967652102185

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86034&o=2

$end

$x68k_flop=kohakuir,
$bio

Sharp X68000 Series 5.25in. disk. published 34 years ago:

琥珀色の遺言　西洋骨牌連続殺人事件 (c) 1988 Riverhill Software.
(Kohakuiro no Yuigon - Seiyou Karuta Renzoku Satsujin Jiken)

- TECHNICAL -

BARCODE: 4967652102154
MEDIA: FD x2

- TRIVIA -

Released on September 09, 1988 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87831&o=2

$end

$pc8801_flop=kohakuir,kohakuira,
$bio

NEC PC-8801 Series disk. published 34 years ago:

琥珀色の遺言　西洋骨牌連続殺人事件 (c) 1988 Riverhill Software.
(Kohakuiro no Yuigon - Seiyou Karuta Renzoku Satsujin Jiken)

- TECHNICAL -

BARCODE: 4967652102161

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92188&o=2

$end

$fm77av=kohakuir,kohakuira,
$bio

Fujitsu FM-77AV disk. published 34 years ago:

琥珀色の遺言　西洋骨牌連続殺人事件 (c) 1988 Riverhill Software.
(Kohakuiro no Yuigon - Seiyou Karuta Renzoku Satsujin Jiken)

- TECHNICAL -

BARCODE: 4967652102178

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93847&o=2

$end

$msx2p_flop=kohakuir,kohakuira,
$bio

MSX 2+ disk. published 34 years ago:

琥珀色の遺言　西洋骨牌連続殺人事件 (c) 1988 Riverhill Soft.
(Kohakuiro no Yuigon - Seiyou Karuta Renzoku Satsujin Jiken)

- TECHNICAL -

BARCODE: 4967652102192

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134652&o=2

$end

$info=kohinoor,
$bio

Kohinoor (c) 200? Aristocrat Leisure Industries Pty, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=35719&o=2

$end

$ngpc=koikoi,
$bio

SNK Neo-Geo Pocket Color cart. published 22 years ago:

Koi Koi Mahjong [Model NEOP00910] (c) 2000 SNK Corp. [Shin Nihon Kikaku]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82538&o=2

$end

$info=koikoi,
$bio

Arcade Video game published 40 years ago:

Koi Koi Part 2 (c) 1982 Kiwako.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.867 Mhz)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11295&o=2

$end

$info=koikois,
$bio

Arcade Video game published 27 years ago:

Koi Koi Shimasyo (c) 1995 Visco Corp.

Koi Koi Shimasho is a strip hanafuda game featuring four school girl opponents. This game features beautifully animated in-game dialogue. Yet rewards a well played round with surprisingly flat, still-shot strip sequences.

- TECHNICAL -

Main CPU : Zilog Z80
Sound Chips : ST0016

Players : 2
Buttons : 3

- TRIVIA -

Koi Koi Shimasyo was released in June 1995 in Japan.

- SERIES -

1. Koi Koi Shimasyo (1995)
2. Koi Koi Shimasyo 2 - Super Real Hanafuda (1997)

- PORTS -

* CONSOLES:
Sega Saturn (1998, "Lovely Pop 2 In 1 Jan Jan Koi Shimasho")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4469&o=2

$end

$info=koikois2,
$bio

Arcade Video game published 25 years ago:

Koi Koi Shimasyo 2 - Super Real Hanafuda (c) 1997 Visco.

Koi Koi Shimasho 2 is a strip hanafuda game featuring eight beautiful opponents. While the character designs are simpler than in the original, Koi Koi Shimasho 2 makes up for it with decently animated dialogue sequences and well animated stripping sequences.

- TECHNICAL -

Main CPU : V60 (@ 16 Mhz)
Sound Chips : ES5506 (@ 16 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Koi Koi Shimasyo 2 was released in December 1997 in Japan.

'Koi Koi' is one of many games that is played with hanafuda cards.

- SERIES -

1. Koi Koi Shimasho - Super Real Hanafuda (1995)
2. Lovely Pop Mahjong JangJang Shimasho (1996)
3. Koi Koi Shimasho 2 - Super Real Hanafuda (1997)
4. Lovely Pop Mahjong JangJang Shimasho 2 (2000)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1311&o=2

$end

$info=rockragej,
$bio

Arcade Video game published 36 years ago:

Koi no HotRock - John, Rick & She-na (c) 1986 Konami.

Two rock stars must battle through 5 stages battling enemies from different time periods.

- TECHNICAL -

Game ID : GX620

Main CPU : HD6309 (@ 3 Mhz)
Sound CPU : Motorola M6809 (@ 1.5 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), Sanyo VLM5030 (@ 3.579545 Mhz)

Screen orientation : Horizontal
Video resolution : 256 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 64

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Released in December 1986 in Japan. The title of this game translates from Japanese as 'HotRock of Love - John, Rick & She-na'.

This game is known outside Japan as "Rock'n Rage [Model GX620]".

She-na is the girl you have to save in "Violent Storm".

The music used in the interior section of the Ancient Rome stage is Falco's 1985 hit known as 'Rock Me Amadeus'.

Alfa Records released a limited-edition soundtrack album for this game (The Konamic Game Freaks - 28XA-135) on 25/05/1987.

- STAFF -

Game programmers : Lovely Sugimo, John Yamagushi, Rick Nagasawa, Yuki Itoh, Guitar Nagata, Mike Takabayashi, Super Oka, Rock Ozawa, Water Hamada
Video graphics designers : Shena Urata, Sweet Satoh
Sound effects : Fancy Fukutake, Kiyoko Mizutani (Can Mizutani), Drum Terashima, River Gushiken, Sand Muraoka
Hardware designer : Barrel Akiyama

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1312&o=2

$end

$saturn=ksumfant,
$bio

Sega Saturn CD published 25 years ago:

Koi no Summer Fantasy in Miyazaki Seagaia - Okina Megumi (c) 1997 Bandai Visual

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59324&o=2

$end

$snes_bspack=koiwabal,koiwabala,
$bio

Koi wa Balance - Tatoeba K-kun no Tabou na Ichinichi Hen (c) 199? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61639&o=2

$end

$gameboy=koiwakak,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Koi wa Kakehiki [Model DMG-KIJ] (c) 1991 Pony Canyon, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66298&o=2

$end

$pc98=koihime,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Koihime Mystic Princess (c) 1995 Silky's.

- TECHNICAL -

MEDIA: FD x5

- TRIVIA -

Released on April 26, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89885&o=2

$end

$gba=koiissho,
$bio

Nintendo GBA cart. published 19 years ago:

Koinu to Issho - Aijou Monogatari [Model AGB-BDIJ-JPN] (c) 2003 Culture Brain

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71383&o=2

$end

$gba=koiissh2,
$bio

Nintendo GBA cart. published 18 years ago:

Koinu to Issho 2 [Model AGB-BI2J-JPN] (c) 2004 Culture Brain

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71384&o=2

$end

$gba=koinuchn,
$bio

Nintendo GBA cart. published 19 years ago:

Koinu-chan no Hajimete no Osanpo - Koinu no Kokoro Ikusei Game [Model AGB-BISJ-JPN] (c) 2003 TDK Core

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71385&o=2

$end

$psx=kojinkyo,
$bio

Sony PlayStation CD published 24 years ago:

Kojin Kyouju - La Lecon Particuliere [Model SLPS-01354] (c) 1998 MYCOM

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85355&o=2

$end

$pc98=kokgolf,
$bio

KOK Golf (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89823&o=2

$end

$pc98=kokoraku,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

ここは楽園荘 (c) 1994 Foster.
(Koko wa Rakuensou)

- TECHNICAL -

FD x2

- TRIVIA -

Released on April 22, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89886&o=2

$end

$pc98_cd=kokoraku,
$fmtowns_cd=kokoraku,
$bio

NEC PC-98/Fujitsu FM Towns CD published 26 years ago:

Koko wa Rakuensou (c) 1996 Foster.

- TECHNICAL -

CD x1

- TRIVIA -

Released on March 01, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110392&o=2

$end

$pc98=kokorak2,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Koko wa Rakuensou 2 (c) 1995 Foster.

- TECHNICAL -

FD x2

- TRIVIA -

Released on October 20, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89887&o=2

$end

$pc98_cd=kokorak2,
$fmtowns_cd=kokorak2,
$bio

NEC PC-98/Fujitsu FM Towns CD published 26 years ago:

Koko wa Rakuensou 2 (c) 1996 Foster.

- TECHNICAL -

CD x1

- TRIVIA -

Released on April 05, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110393&o=2

$end

$info=eto,
$bio

Arcade Video game published 28 years ago:

Kokontouzai Eto Monogatari - Neko Datte Eto no Nakama ni Naritakatta (c) 1994 Visco.

Place up to 3 blocks of the same colour, horizontally, vertically or in an 'L' shape which can be done in any direction.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 8 Mhz), Zilog Z80 (@ 4 Mhz)
Sound Chips : Yamaha YM2151 (@ 4 Mhz)

Screen orientation : Horizontal
Video resolution : 320 x 240 pixels
Screen refresh : 60.00 Hz
Palette Colors : 4096

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Released in May 1994.

The title of this game translates from Japanese as 'Once Upon A Time Chinese Zodiac Story - The Cat Who Wanted To Become Part of the Chinese Zodiac'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1313&o=2

$end

$cpc_flop=kokotoni01,kokotoni,kokotoni02,kokotoni03,
$bio

Kokotoni Wilf (c) 198? Unknown.

Pirate tape_to_disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121007&o=2

$end

$spectrum_cass=kwilf,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Kokotoni Wilf (c) 1984 Elite Systems, Ltd.

- TECHNICAL -

BARCODE: 5 012189 010010

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79464&o=2

$end

$c64_cass=kokotoni,
$bio

Commodore C64 cass. published 38 years ago:

Kokotoni Wilf (c) 1984 Elite Systems, Ltd.

- TECHNICAL -

BARCODE: 5 012189 020019

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=188060&o=2

$end

$spectrum_cass=kwilfe,
$bio

Kokotoni Wilf (c) 198? Encore [Elite Systems TM]

Budget re-release of Elite's "Kokotoni Wilf [Model 010010]".

- TECHNICAL -

GAME ID: 020170
BARCODE: 5 012189 020170

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219643&o=2

$end

$cpc_cass=kokotoni,
$bio

Amstrad CPC cass. published 33 years ago:

Kokotoni Wilf (c) 1989 Encore [Elite Systems' TM]

- TECHNICAL -

GAME ID: 040178
BARCODE: 5 012189 040178

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97162&o=2

$end

$spectrum_cass=kwilfm,
$bio

Kokotoni Wilf (c) 198? MCM Soft.

Spanish release of Encore's "Kokotoni Wilf [Model 020170]".

- TECHNICAL -

GAME ID: LS-045

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219331&o=2

$end

$msx2_flop=kokuhaku,
$bio

MSX 2 disk. published 24 years ago:

Kokuhaku - Declare (c) 1998 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101756&o=2

$end

$pc8801_flop=saotomeg,
$bio

NEC PC-8801 Series disk. published 33 years ago:

Kokuren Uchuu-Gun Shikan - Saotome Gakuen Nyuugaku Annai (c) 1989 Zenryutsu.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92189&o=2

$end

$pc98=ripsv,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Kokuritsu Kidou Sentai RIPS V (c) 1992 Great.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89888&o=2

$end

$fm7_cass=kokushi,
$bio

Fujitsu FM-7 cass. published 39 years ago:

Kokushi Musou (c) 1983 Pony Canyon, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93747&o=2

$end

$pc8801_flop=kokyakuk,
$bio

顧客管理 (c) 198? Hudson Soft.
(Kokyaku Kanri)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92190&o=2

$end

$nes=kolaok,kolaoka,
$bio

Kola OK (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84039&o=2

$end

$32x=kolibri,
$bio

Sega Genesis 32X cart. published 27 years ago:

Kolibri (c) 1995 SEGA of America, Inc.

- TECHNICAL -

Game ID: 84518

- TRIVIA -

The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96295&o=2

$end

$info=kollon,kollonc,
$bio

Taito G-Net card published 19 years ago:

Kollon (c) 2003 Taito Corp.

- TECHNICAL -

Runs on the "Taito G-Net" hardware.

- TRIVIA -

Released in November 2003.

Developed by Cyberfront.

- PORTS -

* CONSOLES:
Sony PSP (2004, "Ultimate Block Party") [USA]
Sony PSP (2004, "Koloomn") [Europe]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29894&o=2

$end

$special_cass=kolobki,
$bio

KOLOBKI (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234207&o=2

$end

$apogee=kolobok,
$bio

Kolobok (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235342&o=2

$end

$megadriv=kolobok,
$bio

Kolobok - Pyramid (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56609&o=2

$end

$special_cass=kom131,kom132,
$bio

KOM13 (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234208&o=2

$end

$x68k_flop=koma,
$bio

Koma (c) 19?? Yancha

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88348&o=2

$end

$vector06_flop=komrab,
$bio

Vector-06C disk. published 27 years ago:

Kombat Rabbits (c) 1995 Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265490&o=2

$end

$tvc_flop=mav12,
$bio

Videoton TVC disk. published 39 years ago:

Kombinatorikai Programok - MAV 12 (c) 1983 Varga [Dr. Andras Varga]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112249&o=2

$end

$pc8801_flop=komeinoh,
$bio

Komei no Hakuusen (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92191&o=2

$end

$info=komemokos,
$bio

Komemokos (c) 199? CIRSA [Compagna Internacional de Recreativos, s.a.].

Spanish modern pirate version of Pac-Man.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295826&o=2

$end

$tiki100=kom,
$bio

Kommunikasjonsprogram (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237306&o=2

$end

$apogee=kommutat,
$bio

KOMMUTAT (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235343&o=2

$end

$info=komocomo,
$bio

Arcade Video game published 27 years ago:

Komo Como (c) 1995 Topmar.

Bootleg/hack of "Mad Donna"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146972&o=2

$end

$pc8801_flop=komoriai,komoriaib,komoriaia,
$bio

NEC PC-8801 Series disk. published 34 years ago:

Komori Ai no Dokidoki Rally (c) 1988 Uchuu Kikaku.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92192&o=2

$end

$psx=komotchi,
$bio

Sony PlayStation CD published 21 years ago:

Komotchi [Model SLPS-03121] (c) 2001 Victor Interactive Software, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85356&o=2

$end

$tvc_flop=komparsz,
$bio

Komparátor Számítás (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111918&o=2

$end

$cpc_flop=komponis,komponis01,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Komponist (c) 1990 Kleincomputer

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126369&o=2

$end

$msx2_flop=powermj2,powermj2a,
$bio

MSX 2 disk. published 34 years ago:

今夜も朝までパワフルまあじゃん2 (c) 1988 dB-SOFT.
(Kon'yamo Asamade Powerful Mahjong 2)

- TECHNICAL -

GAME ID: MS2-G5120-P1
BARCODE: 4988605000150

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101757&o=2

$end

$pc98=powermj2,
$bio

NEC PC-9801 Series 5.25in. disk. published 34 years ago:

Kon'yamo Asamade Powerful Mahjong 2 (c) 1988 dB-SOFT.

- TECHNICAL -

GAME ID: N04-G1120-P1
BARCODE: 4988605000136

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89889&o=2

$end

$pc8801_flop=powermj2,powermj2a,powermj2b,
$bio

NEC PC-8801 Series disk. published 33 years ago:

Kon'yamo Asamade Powerful Mahjong 2 (c) 1989 dB-SOFT.

- TECHNICAL -

GAME ID: N10-9120-P1
BARCODE: 4988605000112

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92194&o=2

$end

$x68k_flop=powermj2,
$bio

Sharp X68000 Series 5.25in. disk. published 33 years ago:

今夜も朝までパワフルまあじゃん2 (c) 1989 dB-SOFT.
(Kon'yamo Asamade Powerful Mahjong 2)

- TECHNICAL -

GAME ID: S14-G1120-P12
BARCODE: 4988605000167

- TRIVIA -

Released in February 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87832&o=2

$end

$pc8801_flop=powerfmjd,
$bio

Kon'yamo Asamade Powerful Mahjong Data 1 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92195&o=2

$end

$pc8801_flop=powermj,powermjb,powermja,
$bio

NEC PC-8801 Series disk. published 34 years ago:

今夜も朝までパワフルまあじゃん (c) 1988 dB-SOFT.
(Kon'yamo Asamade Powerful Mahjong)

- TECHNICAL -

GAME ID: N03-G9119-P1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92193&o=2

$end

$x1_flop=powermj,
$bio

Sharp X1 5.25in. disk. published 34 years ago:

今夜も朝までパワフルまあじゃん (c) 1988 dB-SOFT.
(Kon'yamo Asamade Powerful Mahjong)

- TECHNICAL -

GAME ID: S12-G9119-P1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86035&o=2

$end

$snes_bspack=bsdoki,bsdoki1,
$bio

Konae-chan no Dokidoki Penguin Kazoku (c) 199? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61640&o=2

$end

$info=konami88,
$bio

Arcade Video game published 34 years ago:

Konami '88 (c) 1988 Konami Industry Company, Limited.

Export release. Game developed in Japan by Konami. For more information, please see the original Japanese release entry: "Hyper Sports Special [Model GX861]".

- TECHNICAL -

Game ID : GX861

- TRIVIA -

Konami '88 was released in July 1988.

- SERIES -

1. Track & Field (1983) 
2. Hyper Olympic '84 (1984) 
3. Konami '88 [Model GX861] (1988) 
4. Hyper Athlete (1996)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1316&o=2

$end

$info=konam80j,
$bio

Konami System 573 disc+cart. published 24 years ago:

Konami 80's Arcade Gallery (c) 1998 Konami Company, Limited.

This game contains a collection of Konami arcade hits from the 80's. The 10 games included in the collection are :
1. "Time-Pilot" (1982)
2. "Scramble" (1981)
3. "Rock'n Rope" (1983)
4. "Pooyan" (1982)
5. "Yie ar Kung-Fu" (1985)
6. "Super Cobra" (1981)
7. "Circus Charlie" (1984)
8. "Gyruss" (1983)
9. "Road Fighter" (1984)
10. "Shao-Lin's Road" (1985)

- TECHNICAL -

Konami System 573 Hardware
GAME ID: GC826

Main CPU : PSX (@ 16.9344 Mhz)
Sound Chips : SPU (@ 16.9344 Mhz)

Players : 2
Buttons : 3

- TRIVIA -

Released in November 1998 in Japan.

This game is known outside Japan as "Konami 80s AC Special [Model GC826]".

- PORTS -

* CONSOLES:
[JP] Sony PlayStation (may.13, 1999) "Konami 80's Arcade Gallery [Model SLPM-86228]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=7975&o=2

$end

$psx=konam80s,
$bio

Sony PlayStation CD published 23 years ago:

Konami 80's Arcade Gallery (c) 1999 Konami Company, Limited.

Compilation of 9 Konami classics for the Sony PlayStation : 
"Scramble" (1981)
"Super Cobra" (1981)
"Pooyan" (1982)
"Time Pilot" (1982)
"Gyruss" (1983)
"Roc'N Rope" (1983)
"Circus Charlie" (1984)
"Road Fighter" (1984)
"Shao-lin's Road" (1985)
"Yie Ar Kung Fu" (1985)

- TECHNICAL -

Game ID: SLPM-86228
Barcode: 4988602609875

- TRIVIA -

Konami 80's Arcade Gallery for PlayStation was released on May 13, 1999 in Japan.

Known in North America as "Konami Arcade Classics [Model SLUS-00945]".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48139&o=2

$end

$info=konam80s,konam80k,konam80a,konam80u,
$bio

Konami System 573 disc+cart. published 24 years ago:

Konami 80s AC Special (c) 1998 Konami Company, Limited.

Export release. Game developed in Japan. See the original for more information; "Konami 80's Arcade Gallery [Model GC826]".

- TRIVIA -

Released in November 1998.

- PORTS -

* CONSOLES:
Sony PlayStation (1999) "Konami Arcade Classics"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4197&o=2

$end

$saturn=konmsx,
$bio

Sega Saturn CD published 24 years ago:

コナミアンティークス MSX コレクション ウルトラパック (c) 1998 Konami Company, Limited.
(Konami Antiques MSX Collection Ultrapack)

Includes all 30 games featured in the PlayStation volumes.

- TECHNICAL -

GAME ID: T-9530G

- TRIVIA -

Konami Antiques MSX Collection Ultrapack was released on July 23, 1998 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48074&o=2

$end

$psx=msxcol1,
$bio

Sony PlayStation CD published 25 years ago:

コナミアンティークス MSX コレクション Vol.1 (c) 1997 Konami.
(Konami Antiques MSX Collection Vol.1)

Features MSX games:
- Konami no Boxing
- Konami no Ping Pong
- Hyper Sports 2
- Mopiranger
- Kekkyoku Nankyoku Daib?ken
- Yie Ar Kung-Fu
- Road Fighter
- Sky Jaguar
- Gradius
- Gofer no Yabou Episode II

- TECHNICAL -

Model # SLPM-86052

- TRIVIA -

The Konami Antiques MSX Collection Vol.1 was released on November 20, 1997 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48071&o=2

$end

$psx=msxcol2,
$bio

Sony PlayStation CD published 24 years ago:

コナミアンティークス MSX コレクション Vol.2 (c) 1998 Konami Company, Limited.
(Konami Antiques MSX Collection Vol.2)

Features MSX games:
- Konami no Golf
- Konami no Billiards
- Hyper Sports 3
- Wanpaku Athletic
- Magical Tree
- Yie Ar Kung-Fu II
- Knightmare
- Super Cobra
- TwinBee
- Gradius 2

- TECHNICAL -

Model # SLPM-86062

- TRIVIA -

Released on January 22, 1998 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48072&o=2

$end

$psx=konamiac,
$bio

Sony PlayStation CD published 23 years ago:

Konami Arcade Classics (c) 1999 Konami of America

North American release. Game developed in Japan. See the original for more information.

Compilation of 9 Konami classics : 
"Scramble" (1981)
"Super Cobra" (1981)
"Pooyan" (1982)
"Time Pilot" (1982)
"Gyruss" (1983)
"Roc'N Rope" (1983)
"Circus Charlie" (1984)
"Road Fighter" (1984)
"Kicker" (1985)
"Yie Ar Kung Fu" (1985)

- TECHNICAL -

Game ID: SLUS-00945
Barcode: 083717170587

- TRIVIA -

Konami Arcade Classics for PlayStation was released on November 30, 1999 in North America.

Known in Japan as "Konami 80's Arcade Gallery [Model SLPM-86228]".

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111295&o=2

$end

$gba=konamiacj,
$bio

Nintendo GBA cart. published 20 years ago:

Konami Arcade Game Collection (c) 2002 Konami Company, Limited.

Compilation of 6 Konami arcade classics : 
"Frogger" (1981)
"Scramble" (1981)
"Time Pilot" (1982)
"Gyruss" (1983)
"Green Beret" (1985) as 'Rush'n Attack'
"Yie Ar Kung Fu" (1985)

- TECHNICAL -

Game ID: AGB-AKCJ-JPN
Cartridge ID: RK275-J1
Barcodes:
- Original version - 4988602086638
- Re-release - 4988602126211

- TRIVIA -

Konami Arcade Game Collection for Game Boy Advance was released on May 2, 2002 in Japan. It was then re-released on November 3, 2005 as a Konami the Best edition.

Known in North America as "Konami Collector's Series - Arcade Advanced [Model AGB-AKCE-USA]" and in Europe as "Konami Collector's Series - Arcade Classics [Model AGB-AKCP-EUR]".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71386&o=2

$end

$gba=konamiacu,
$bio

Nintendo GBA cart. published 20 years ago:

Konami Collector's Series - Arcade Advanced (c) 2002 Konami Company, Limited.

Compilation of 6 Konami arcade classics : 
"Frogger" (1981)
"Scramble" (1981)
"Time Pilot" (1982)
"Gyruss" (1983)
"Rush'n Attack" (1985)
"Yie Ar Kung Fu" (1985)

- TECHNICAL -

Game ID: AGB-AKCE-USA
Barcode: 083717500193

- TRIVIA -

Konami Collector's Series - Arcade Advanced for Game Boy Advance was released on March 21, 2002 in North America.

Known in Japan as "Konami Arcade Game Collection [Model AGB-AKCJ-JPN]" and in Europe as "Konami Collector's Series - Arcade Classics [Model AGB-AKCP-EUR]".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71387&o=2

$end

$gba=konamiac,
$bio

Nintendo GBA cart. published 20 years ago:

Konami Collector's Series - Arcade Classics (c) 2002 Konami Company, Limited.

Compilation of 6 Konami arcade classics : 
"Frogger" (1981)
"Scramble" (1981)
"Time Pilot" (1982)
"Gyruss" (1983)
"Green Beret" (1985) as 'Rush'n Attack'
"Yie Ar Kung Fu" (1985)

- TECHNICAL -

Game ID: AGB-AKCP-EUR

- TRIVIA -

Konami Collector's Series - Arcade Classics for Game Boy Advance was released on June 21, 2002 in Europe.

Known in Japan as "Konami Arcade Game Collection [Model AGB-AKCJ-JPN]" and in North America as "Konami Collector's Series - Arcade Advanced [Model AGB-AKCE-USA]".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71388&o=2

$end

$info=majkon,
$bio

Dedicated Console published 18 years ago:

Konami Collector's Series Arcade Advanced (c) 2004 Majesco Sales, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235412&o=2

$end

$einstein=4game,
$bio

Konami Four Disk Arcade (c) 198? Konami Industry Co., Ltd. [Osaka, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136157&o=2

$end

$msx2_flop=konagcbh,
$vgmplay=konagcbhhs_msx2,konagcbhhs_ssc,konagcbhab_msx2,konagcbhab_scc,
$bio

MSX 2 disk. published 33 years ago:

Konami Game Collection Bangai-hen (c) 1989 Konami Industry Co., Ltd.

- TECHNICAL -

Game ID: RA010
Contains two disks.

- TRIVIA -

Retail price: 4800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101758&o=2

$end

$msx1_flop=konagc1,
$bio

MSX disk. published 34 years ago:

Konami Game Collection Vol. 1 (c) 1988 Konami Industry Co., Ltd. [Osaka, Japan]

- TECHNICAL -

Game ID: RA006

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103629&o=2

$end

$msx1_flop=konagc2,
$bio

MSX disk. published 34 years ago:

Konami Game Collection Vol. 2 (c) 1988 Konami Industry Co., Ltd. [Osaka, Japan]

- TECHNICAL -

Game ID: RA007

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103630&o=2

$end

$msx1_flop=konagc3,
$bio

MSX disk. published 34 years ago:

Konami Game Collection Vol. 3 (c) 1988 Konami Industry Co., Ltd. [Osaka, Japan]

- TECHNICAL -

Game ID: RA008

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103631&o=2

$end

$msx1_flop=konagc4,
$bio

MSX disk. published 33 years ago:

Konami Game Collection Vol. 4 (c) 1989 Konami Industry Co., Ltd.

- TECHNICAL -

Game ID: RA009

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103632&o=2

$end

$gbcolor=konamic1,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Konami GB Collection Vol.1 (c) 2000 Konami Company, Limited.

Compilation of 4 Nintendo Game Boy titles:

"The Castlevania Adventure [Model DMG-CV-NOE]" (1989)
"Nemesis [Model DMG-NM-NOE]" (1990) as 'Gradius'
"Probotector [Model DMG-CN-NOE]" (1991)
"The Spirit of F-1 [Model DMG-FZ-NOE]" (1991) as 'Konami Racing'

- TECHNICAL -

Game ID: DMG-AF5P-EUR

- TRIVIA -

Konami GB Collection Vol.1 for Game Boy Color was released in 2000 (exact date unknown) in Europe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68177&o=2

$end

$gameboy=konamic1,
$bio

Nintendo Game Boy Cart. published 25 years ago:

Konami GB Collection Vol.1 (c) 1997 Konami Company, Limited.

Compilation of 4 Nintendo Game Boy titles:

"Dracula Densetsu [Model DMG-CVJ]" (1989)
"Nemesis [Model DMG-NMA]" (1990) as 'Gradius'
"Contra [Model DMG-CNJ]" (1991)
"F-1 Spirit [Model DMG-FZJ]" (1991) as 'Konami Racing'

- TECHNICAL -

Game ID: DMG-AJIJ-JPN
Barcode: 4988602063264

- TRIVIA -

Konami GB Collection Vol.1 for Game Boy was released on September 25, 1997 in Japan. It was then re-released on March 1, 2000 as a Nintendo Power edition.

It features palette and border support with the Super Game Boy accessory on the Super Famicom.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66299&o=2

$end

$gbcolor=konamic2,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Konami GB Collection Vol.2 (c) 2000 Konami Company, Limited.

Compilation of 4 Konami classics for Game Boy : 
"Frogger [Model GX392]" 
"Parodius [Model DMG-PV-NOE]" (1992)
"Quarth [Model DMG-QRJ]" (1990) as 'Block Game'
"Track & Field [Model DMG-KH-NOE]" (1992)

- TECHNICAL -

Game ID: DMG-AF6P-EUR

- TRIVIA -

Konami GB Collection Vol.2 for Game Boy Color was released in 2000 (exact date unknown) in Europe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68178&o=2

$end

$gameboy=konamic2,
$bio

Nintendo Game Boy Cart. published 25 years ago:

Konami GB Collection Vol.2 (c) 1997 Konami Company, Limited.

Compilation of 4 Konami Classics for the Game Boy : 
"Ganbare Goemon - Sarawareta Ebisumaru [Model DMG-GCJ]" (1991)
"Guttang Gottong" (1982, Arcade) 
"Motocross Maniacs [Model DMG-MXA]" (1989)
"TwinBee da!! [Model DMG-TDY]" (1990)

- TECHNICAL -

Game ID: DMG-AJJJ-JPN
Barcode: 4988602063271

- TRIVIA -

Konami GB Collection Vol.2 for Game Boy was released on December 11, 1997 in Japan. It was then re-released on March 1, 2000 as a Nintendo Power edition.

It features palette and border support with the Super Game Boy accessory on the Super Famicom.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66300&o=2

$end

$gbcolor=konamic3,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Konami GB Collection Vol.3 (c) 2000 Konami Company, Limited.

Compilation of 4 Konami classics for the Game Boy
"Ganbare Goemon - Sarawareta Ebisumaru! [Model DMG-GCJ]" (1991) as 'Mystical Ninja Starring Goemon'
"Loco Motion" (1981) under its Japanese name 'Guttang Gottong'
"Motocross Maniacs [Model DMG-MX-NOE-1]" (1990) as 'Bikers'
"Pop'n TwinBee [Model DMG-TD-NOE]" (1994)

- TECHNICAL -

Game ID: DMG-AF7P-EUR

- TRIVIA -

Konami GB Collection Vol.3 for Game Boy Color was released in May 2000 in Europe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68179&o=2

$end

$gameboy=konamic3,
$bio

Nintendo Game Boy Cart. published 24 years ago:

Konami GB Collection Vol.3 (c) 1998 Konami Company, Limited.

Compilation of 4 Konami classics for Game Boy : 
"Kekkyoku Nankyoku Daibouken [Model RC804]" 
"Dracula Densetsu [Model DMG-CWJ]"
"Nemesis II [Model DMG-NEA]" as 'Gradius II'
"Yie Ar Kung Fu [Model RC802]"

- TECHNICAL -

Game ID: DMG-AJKJ-JPN
Barcode: 4988602421392

- TRIVIA -

Konami GB Collection Vol.3 for Game Boy was released on February 19, 1988 in Japan.

Konami GB Collection Vol.3 features palette and border support with the Super Game Boy accessory on the Super Famicom.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66301&o=2

$end

$gbcolor=konamic4,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Konami GB Collection Vol.4 (c) 2000 Konami Company, Limited.

Compilation of 4 Konami classics for Game Boy : 
"Kekkyoku Nankyoku Daibouken [Model RC804]" as 'Antarctic Adventure'
"Castlevania II - Belmont's Revenge [Model DMG-CW-NOE]" 
"Nemesis II - The Return of the Hero [Model DMG-NE-NOE]" as 'Gradius II - The Return of the Hero'
"Yie Ar Kung Fu [Model RC802]"

- TECHNICAL -

Game ID: DMG-AF8P-EUR

- TRIVIA -

Konami GB Collection for Game Boy Color was released in 2000 (exact date unknown) in Europe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68180&o=2

$end

$gameboy=konamic4,
$bio

Nintendo Game Boy Cart. published 24 years ago:

Konami GB Collection Vol.4 (c) 1998 Konami Company, Limited.

Compilation of 4 Konami classics for Game Boy : 
"Frogger [Model GX392]" 
"Parodius Da! [Model DMG-PVJ]" (1991)
"Quarth [Model DMG-QRJ]" (1990)
"Konamic Sports in Barcelona [Model DMG-KHJ]" (1990)

- TECHNICAL -

GAME ID: DMG-AJLJ-JPN
Barcode: 4988602423761

- TRIVIA -

Konami GB Collection Vol.4 for Game Boy was released on March 19, 1998 in Japan. It was then re-released on March 1, 2000 as a Nintendo Power edition.

Konami GB Collection Vol.4 features palette and border support with the Super Game Boy accessory on the Super Famicom.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66302&o=2

$end

$gameboy=kongolf,
$bio

Nintendo Game Boy Cart. published 28 years ago:

Konami Golf [Model DMG-KG-UKV] (c) 1994 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66303&o=2

$end

$info=konamigt,
$bio

Arcade Video game published 37 years ago:

Konami GT (c) 1985 Konami.

North American release. Game developed in Japan. See the original for more information; "Konami RF2 - Red Fighter [Model GX561]".

- TECHNICAL -

GAME ID : GX561

- TRIVIA -

Konami GT was released in October 1985 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1314&o=2

$end

$nes=hyprsocr,
$bio

Nintendo NES cart. published 30 years ago:

Konami Hyper Soccer (c) 1992 Konami Co., Ltd

There is a lot more to this soccer game than meets the eye... Compete in a tournament, play against the computer or your friend, or even watch the computer play both teams. In the event of a tie, you get to do a real penalty kick play-off. You can choose your team from among 24 different countries, and give the team the qualities you like.

Figure out your strategy before the game and set your formation. Winning depends on your skill... and a little bit of luck!

- TECHNICAL -

GAME ID: NES-86-UKV

- TRIVIA -

Reviews:
[FR] June 1992 - Consoles + N.10 (Pages 117): 76/100
[FR] July 1992 - Joypad N.10: 79/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55278&o=2

$end

$gba=krazyracu,krazyracup,
$bio

Nintendo GBA cart. published 21 years ago:

Konami Krazy Racers [Model AGB-AKWE-USA] (c) 2001 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71390&o=2

$end

$gba=krazyrac,
$bio

Nintendo GBA cart. published 21 years ago:

Konami Krazy Racers [Model AGB-AKWP] (c) 2001 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71389&o=2

$end

$msx1_flop=gmaster2,
$bio

Konami no Game Master II Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134214&o=2

$end

$msx1_cart=gmasterj,gmasterja,
$bio

MSX cart. published 37 years ago:

コナミのゲームを１０倍楽しむカートリッジ (c) 1985 Konami Industry Co., Ltd.
(Konami no Game wo 10-bai Tanoshimu Cartridge)

- TECHNICAL -

GAME ID: RC735
BARCODE: 4988602502633

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77197&o=2

$end

$x1_flop=hyprol84,
$bio

Sharp X1 5.25in. disk. published 38 years ago:

Konami no Hyper Olympic '84 (c) 1984 dB-SOFT.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86017&o=2

$end

$msx1_cart=pingpongk,
$bio

Konami no Ping Pong (c) 198? Zemina.

Korean release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95206&o=2

$end

$msx1_cart=pingpong,pingpongb,pingpongc,pingponga,
$vgmplay=pingpong_msx,pingpong_scc,
$bio

MSX cart. published 37 years ago:

Konami no Ping Pong (c) 1985 Konami.

- TECHNICAL -

[Model RC731]

- TRIVIA -

Released on May 1985.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48153&o=2

$end

$msx1_cart=pooyan,
$bio

MSX Bee card published 37 years ago:

Konami no Pooyan (c) 1985 Hudson Soft [Hudson Group].

- TECHNICAL -

GAME ID: BC-M5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77379&o=2

$end

$msx1_cart=gmaster2,gmaster2a,
$vgmplay=gmaster2_msx,
$bio

MSX cart. published 34 years ago:

コナミの新10倍カートリッジ (c) 1988 Konami Industry Co., Ltd.
(Konami no Shin 10-bai Cartridge)

- TECHNICAL -

GAME ID: RC755
BARCODE: 4988602532326

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77198&o=2

$end

$msx2_flop=uranaisn,uranaisna,
$bio

MSX 2 disk. published 34 years ago:

Konami no Uranai Sensation (c) 1988 Konami Industry Co., Ltd. [Osaka, Japan]

- TECHNICAL -

Game ID: RA003
BARCODE: 4988602541311

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101759&o=2

$end

$info=rf2,
$bio

Konami Bubble System cart. published 37 years ago:

Konami RF2 - Red Fighter (c) 1985 Konami.

Drive your car through a series of courses, avoiding other cars and motorcycles. Drive through fuel bubbles to gain more fuel. Run out of fuel and it's game over.

- TECHNICAL -

Game ID : GX561

Main CPU : Motorola 68000 (@ 9.216 Mhz)
Sound CPU : Zilog Z80 (@ 3.579545 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.789772 Mhz), K005289 (@ 1.789772 Mhz), Sanyo VLM5030 (@ 3.579545 Mhz)

Screen orientation : Horizontal
Video resolution : 256 x 224 pixels
Screen refresh : 60.61 Hz
Palette colors : 2048

Players : 1
Control : dial
Buttons : 3

- TRIVIA -

Konami RF2 - Red Fighter was released in October 1985. 

Exported outside Japan as "Konami GT [Model GX561]".

Alfa Records released a limited-edition soundtrack album for this game (Konami Game Music Vol.2 - ALC-22904) on September 25, 1986.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1315&o=2

$end

$info=kontest,
$vgmplay=kontest,
$bio

Arcade Video game published 35 years ago:

Konami Test Board (c) 1987 Konami Industry Co., Ltd.

A test board made by Konami. It features:
- A Screen Test (for Horizontal monitors);
- A Wide Screen Test (for Vertical monitors);
- An Input / Output Check.
- A Color Check.
- A Sound Check.

- TECHNICAL -

GAME ID: GX800

- TRIVIA -

The sound check option plays a remixed of the Name Entry of the Mikie video game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275913&o=2

$end

$psx=bishi,
$bio

Sony PlayStation CD published 21 years ago:

Konami the Best: Bishi Bashi Special (c) 2001 Konami Corp.

- TECHNICAL -

[Model SLPM-86825]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84958&o=2

$end

$gba=krazyracj,
$bio

Nintendo GBA cart. published 21 years ago:

Konami Wai Wai Racing Advance [Model AGB-AKWJ-JPN(RK212-J1)] (c) 2001 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71391&o=2

$end

$nes=waiwai,
$vgmplay=waiwai_fc,
$bio

Nintendo Famicom cart. published 34 years ago:

コナミ ワイワイワールド (c) 1988 Konami Industry Company, Limited.
(Konami Wai Wai World)

Konami Wai Wai World is an action/platform game by Konami. The evil Daima? Warud? has kidnaped six popular Konami characters and holds them captive against their will - Goemon, Simon (Simon Belmont), F?ma (Getsuf?ma), Mikey (Michael Walsh), Moai (Moai Alexandria) and Kong (King Kong). The scientist Dr. Cinnamon, alerted to the situation, sends two of his best agents (Konami Man and the cyborg Konami Lady) to save the day. Their mission is to travel through six different Konami worlds, and to retrieve each prison key in order to free the captive prisoners. Once a character is rescued, he becomes instantly playable and can be switched at any point during the game. Each character also comes with his own set of unique abilities and a secondary weapon (hidden within each level), and this combination requires the player to always pick the hero that suits best a given situation - for instance Goemon is the only one capable of opening treasure chests, F?ma and Moai can destroy blocks and Mickey can crawl into small openings. Furthermore, Dr Cinnamon's lab acts as the game's hub from which the player can visit (or revisit) all six levels in any order, or revive a fallen character (thanks to Dr Cinnamon's younger brother, Dr. Simon). Defeated enemies also drop two kind of items - health items (hearts) or ammunition/bullets. The latter are an important aspect of the game - each character can equip a special weapon and ammunition is used each time such weapon is fired, and some consume more bullets than others (reviving dead characters also costs bullets). Like secondary weapons, special items are also hidden throughout the game, such as Power Capsules (increases attack), Rice Balls (automatically heals a character), Potions (restore health) and the Mantle (gives Konami man and Konami Girl the ability to fly). Finally, when all six characters are rescued, the player gains access to a last area (through the lab's mysterious third door) and flies Konami's legendary Twin Bee or Vic Viper ships to face the final boss. Konami Wai Wai World also features a simultaneous cooperative two-player mode, and a password system to save the game progress.

- TECHNICAL -

Cartridge ID: RC825

- TRIVIA -

Konami Wai Wai World was released on January 14, 1988 in Japan for 5500 Yen.

- TIPS AND TRICKS -

When you finish the game, a sound test is available (after the credits). Push Up to select the track and B to play it.

- STAFF -

Main Programer: Shinamon Kazuhiro
Progammer: Saimon Tsukasa
Graphics: Getsu Nakamoto, Kusaka Susumu
Sound: Rasshaa Sakamoto, Shigechan, Damian Fujio

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54293&o=2

$end

$gbcolor=konamiwg,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Konami Winter Games [Model CGB-A3HP-EUR] (c) 2000 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68181&o=2

$end

$cpc_flop=konamiar,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Konami's Arcade Collection (c) 1988 Imagine Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121838&o=2

$end

$specpls3_flop=konaccol,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

Konami's Arcade Collection (c) 1988 Imagine Soft. [Ocean Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147989&o=2

$end

$spectrum_cass=konamisa,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Konami's Arcade Collection (c) 1988 Imagine Soft. [Ocean Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286916&o=2

$end

$msx1_flop=konbball,
$bio

Konami's Baseball Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134253&o=2

$end

$svi318_cass=baseball,
$bio

Spectravideo SV-318 cass. published 38 years ago:

Konami's Baseball (c) 1984 Konami Industry Co., Ltd.

- TECHNICAL -

GAME ID: RC 724

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118553&o=2

$end

$msx1_cart=konbball,konbballa,
$vgmplay=konbball_msx,
$bio

MSX cart. published 37 years ago:

Konami's Baseball [Model RC724] (c) 1985 Konami Industry Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77199&o=2

$end

$msx1_flop=konbill,
$bio

Konami's Billiards Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134254&o=2

$end

$msx1_cart=konbill,
$bio

MSX cart. published 38 years ago:

Konami's Billiards [Model RC706] (c) 1984 Konami Industry Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77200&o=2

$end

$svi318_cass=boxing,
$bio

Spectravideo SV-318 cass. published 38 years ago:

Konami's Boxing (c) 1984 Konami Industry Co., Ltd.

- TECHNICAL -

GAME ID: RC 736

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118554&o=2

$end

$msx1_cart=konboxin,konboxinb,konboxina,
$vgmplay=konboxin_msx,konboxin_ssc,
$bio

MSX cart. published 37 years ago:

Konami's Boxing (c) 1985 Konami Industry Co., Ltd.

- TECHNICAL -

GAME ID: RC736

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77201&o=2

$end

$cpc_flop=konamico,konamico02,konamico01,konamico05,konamico03,konamico04,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Konami's Coin-Op Hits (c) 1986 Imagine Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121839&o=2

$end

$c64_cass=konhits,
$bio

Commodore C64 cass. published 36 years ago:

Konami's Coin-Op Hits (c) 1986 Imagine Soft. [Ocean Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298771&o=2

$end

$spectrum_cass=konamisc,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Konami's Coin-Op Hits +2 (c) 1986 Imagine Soft. [Ocean Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286917&o=2

$end

$msx1_cart=konfootb,konfootbb,konfootba,
$bio

MSX cart. published 37 years ago:

Konami's Football (c) 1985 Konami Industry Co., Ltd.

European release. Game developed in Japan.

- TECHNICAL -

GAME ID: RC732

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77202&o=2

$end

$spectrum_cass=kongolf,kongolfa,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Konami's Golf (c) 1986 Imagine Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79467&o=2

$end

$cpc_flop=konamisg01,konamisg,konamisg02,konamisg03,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Konami's Golf (c) 1986 Imagine Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121840&o=2

$end

$msx1_flop=kongolf,
$bio

Konami's Golf Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134256&o=2

$end

$msx1_cart=kongolf,kongolfb,kongolfa,
$vgmplay=kongolf_msx,
$bio

MSX cart. published 37 years ago:

Konami's Golf (c) 1985 Konami Industry Co., Ltd.

- TECHNICAL -

GAME ID: RC723

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77203&o=2

$end

$info=opengolf,opengolf2,
$bio

Arcade Video game published 28 years ago:

Konami's Open Golf Championship (c) 1994 Konami.

Export release. Game developed in Japan. See the original for more information; "Golfing Greats 2 [Model GX218]".

- TRIVIA -

Released in May 1994.

- SERIES -

1. Golfing Greats (1991)
2. Konami's Open Golf Championship (1994)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1317&o=2

$end

$cpc_flop=konamisp,konamisp01,konamisp02,pingpong,pingpong01,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Konami's Ping Pong (c) 1986 Imagine Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121841&o=2

$end

$info=pingpong,
$vgmplay=pingpong,
$bio

Arcade Video game published 37 years ago:

Konami's Ping Pong (c) 1985 Konami.

Konami's Ping Pong is a playable if simplistic Table Tennis simulation for one or two players. Ping Pong offers three different types of shot; Top spin, Back Spin and Smash. The actual gameplay centers on shot timing and shot choice, with the players' bats moving automatically to track the movement of the ball.

In the single player mode, the player can opt to play the game on any one of five different skill levels.

- TECHNICAL -

Game ID : GX555

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound Chips : SN76496 (@ 2.304 Mhz)

Players : 2
Control : 2-way joystick
Buttons : 2

- TRIVIA -

Konami's Ping Pong was released in June 1985.

This game features Penguin (later renamed Pentarou) in the title screen and as a spectator. He is the main character in Antarctic Adventure and Penguin Adventure on the MSX and also appeared in many other Konami titles like the Parodius and Game Master series.

- PORTS -

* CONSOLES:
Nintendo Famicom Disk [JP] (may.30, 1987) "Smash Ping Pong [Model FMC-PPN]" 
Nintendo Wii [Virtual Console] [JP] (nov.25, 2008) Famicom Disk version
Nintendo Wii [Virtual Console] [EU] (jul.17, 2009) Japanese Famicom Disk version : import game, as "Smash Table Tennis"

* COMPUTERS:
[EU] Sinclair ZX Spectrum (1985) 
MSX (JP] (may.1985) "Konami no Ping Pong [Model RC731]" 
MSX [EU] (1985) "Konami's Ping Pong [Model RC731]" 
[EU] Sinclair ZX Spectrum (1986) "Konami's Ping Pong" 
[EU] Sinclair ZX Spectrum (1986) "Konami Coin-Op Hits" 
[US] Commodore C64 [EU] (1986)
[EU] Amstrad CPC (1986)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1318&o=2

$end

$svi318_cass=pingpong,
$bio

Spectravideo SV-318 cass. published 37 years ago:

Konami's Ping Pong (c) 1985 Konami Industry Co., Ltd.

- TECHNICAL -

GAME ID: RC 731

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118555&o=2

$end

$msx1_flop=pingpong,
$bio

Konami's Ping-Pong Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134308&o=2

$end

$c64_cass=pooyan,
$bio

Commodore C64 cass. published 39 years ago:

Konami's Pooyan (c) 1983 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229523&o=2

$end

$msx1_flop=konsoccr,
$bio

Konami's Soccer Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134257&o=2

$end

$svi318_cass=soccer,
$bio

Spectravideo SV-318 cass. published 37 years ago:

Konami's Soccer (c) 1985 Konami Industry Co., Ltd.

- TECHNICAL -

GAME ID: RC 732

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118556&o=2

$end

$msx1_cart=konsoccr,konsoccrb,konsoccrc,konsoccra,
$vgmplay=konsoccr_msx,
$bio

MSX cart. published 37 years ago:

Konami's Soccer (c) 1985 Konami Industry Co., Ltd.

- TECHNICAL -

GAME ID: RC732

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77204&o=2

$end

$spectrum_cass=konamist_a,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Konami's Tennis (c) 1986 Imagine Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79468&o=2

$end

$msx1_cart=kontennk,
$bio

Konami's Tennis (c) 198? ProSoft [Korea]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77206&o=2

$end

$msx1_flop=kontenn,
$bio

Konami's Tennis Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134259&o=2

$end

$svi318_cass=tennis,
$bio

Spectravideo SV-318 cass. published 38 years ago:

Konami's Tennis (c) 1984 Konami Industry Co., Ltd.

- TECHNICAL -

GAME ID: RC 720

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118557&o=2

$end

$msx1_cart=kontenn,kontenna,
$vgmplay=kontenn_msx,
$bio

MSX cart. published 37 years ago:

Konami's Tennis (c) 1985 Konami Industry Co., Ltd.

- TECHNICAL -

GAME ID: RC720

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77205&o=2

$end

$gameboy=konbaskt,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Konamic Basket [Model DMG-DWJ] (c) 1991 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66304&o=2

$end

$gameboy=kongolfj,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Konamic Golf [Model DMG-KGA] (c) 1991 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66305&o=2

$end

$gameboy=koniceh,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Konamic Ice Hockey [Model DMG-UBJ] (c) 1992 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66306&o=2

$end

$famicom_flop=konamice,
$bio

Nintendo Famicom disk. published 34 years ago:

Konamic Ice Hockey [Model KDS-HOC] (c) 1988 Konami Industry Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65382&o=2

$end

$gameboy=konbarc,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Konamic Sports in Barcelona (c) 1992 Konami Company, Limited.

- TECHNICAL -

Game ID: DMG-KHJ
Barcode: 4988602592269

- TRIVIA -

Konamic Sports in Barcelona for Game Boy was released on July 17, 1992 in Japan, just about one week before the start of the 1992 Summer Olympic Games held in Barcelona, Spain.

The game is known outside Japan as "Track & Field". Here are some known export releases : 
[US] "Track & Field [DMG-KH-USA]" 
[EU] "Track & Field [DMG-KH-NOE]"

- PORTS -

* HANDHELDS: 
[JP] Nintendo Game Boy (mar.19, 1998) "Konami GB Collection Vol.4 [Model DMG-AJLJ-JPN]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66307&o=2

$end

$nes=konseul,
$bio

Nintendo Famicom cart. published 33 years ago:

コナミック スボーツ イン ソウル (c) 1989 Konami Industry Company, Limited.
(Konamic Sports in Seoul)

- TRIVIA -

Released on September 16, 1988 in Japan.

Export releases:
[US] "Track & Field II [Model NES-F2-USA]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54294&o=2

$end

$famicom_flop=kntennis,
$bio

Nintendo Famicom disk. published 34 years ago:

Konamic Tennis [Model KDS-TNI] (c) 1988 Konami Industry Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65383&o=2

$end

$gbcolor=konchufg,
$bio

Nintendo Game Boy Color cart. published 20 years ago:

Konchuu Fighters [Model CGB-BZZJ-JPN] (c) 2002 Digital Kids

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68182&o=2

$end

$gbcolor=konchuh2,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Konchuu Hakase 2 [Model DMG-A2KJ-JPN] (c) 1999 J-Wing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68183&o=2

$end

$gbcolor=konchuh3,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Konchuu Hakase 3 [Model CGB-A3KJ-JPN] (c) 2001 J-Wing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68184&o=2

$end

$gameboy=konchuhka,konchuhk,
$bio

Nintendo Game Boy Cart. published 24 years ago:

Konchuu Hakase [Model DMG-AKJJ-JPN] (c) 1998 J-Wing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66308&o=2

$end

$gba=konchmbm,
$bio

Nintendo GBA cart. published 17 years ago:

Konchuu Monster Battle Master [Model AGB-BQBJ-JPN] (c) 2005 Culture Brain

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71392&o=2

$end

$gba=konchmbs,
$bio

Nintendo GBA cart. published 17 years ago:

Konchuu Monster Battle Stadium [Model AGB-BQSJ-JPN] (c) 2005 Culture Brain

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71393&o=2

$end

$gba=konchmor,
$bio

Nintendo GBA cart. published 17 years ago:

Konchuu no Mori no Daibouken - Fushigi na Sekai no Juunin-tachi [Model AGB-BQKJ-JPN] (c) 2005 Culture Brain

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71394&o=2

$end

$info=konek,
$bio

Arcade Video game published 34 years ago:

Konek-Gorbunok (c) 1988 Terminal.

The player controls a boy named Ivan, a peasant's son and his magic steed (Humpbacked Horse) to carry out the many unreasonable demands entrusted by the Tsar. During his adventure he will have to avoid various obstacles and hazards on the level and use your weapon and must try to capture the beautiful magic firebird for the Tsar, to keep his magic horse, and find his love of beautiful Tsar-Maid (Princess) to live happily ever after.

- TECHNICAL -

TIA-MC-1

Main CPU : Intel 8080 (@ 1.777777 Mhz)
Sound Chips : Custom (@ 1.777777 Mhz)

Screen orientation : Horizontal
Video resolution : 256 x 256 pixels
Screen refresh : 50.00 Hz
Palette colors : 256

Players : 1
Control : 4-way joystick
Buttons : 2

- TRIVIA -

The title of this game translates from Russian as 'Little Humped Horse'.

The game is based on the Russian fairy tale with the same title, written by Peter Pavlovich Ershov.

There is no level 15. Each screen has its own tilemap and code. There is a tilemap for level 15 but there's not any code for this.

- TIPS AND TRICKS -

On the 5th level (with a dog) you can walk backwards to avoid the dog.

Use the test button to skip levels.

Levels after level 9 appear to be a bonus game (you go in-castle).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=7755&o=2

$end

$famicom_flop=koneko,konekod,
$bio

Nintendo Famicom disk. published 36 years ago:

???? The Adventures of Chatran (c) 1986 Pony Canyon, Incorporated.
(Koneko Monogatari - The Adventures of Chatran)

- TECHNICAL -

Cartridge ID: PNF-COM

- TRIVIA -

Released on September 19, 1986 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65384&o=2

$end

$msx1_flop=koneko,
$bio

Koneko no Daibouken - Chibi-chan ga Iku Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134255&o=2

$end

$msx1_cart=koneko,
$bio

MSX cart. published 36 years ago:

仔猫の大冒険　チビちゃんがいく (c) 1986 Casio Computer Co., Ltd.
(Koneko no Daibouken - Chibi-chan ga Iku)

- TECHNICAL -

GAME ID: GPM-124
BARCODE: 4971850104186

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77207&o=2

$end

$spectrum_cass=kongalte,konganir,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Kong (c) 1983 Anirog Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79469&o=2

$end

$spectrum_cass=kong,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Kong (c) 1983 Ocean Software, Limited.

You must rescue the girl from the clutches of Kong. Run along the girders and climb the ladders to reach her but be careful, Kong has spotted you and will throw everything he can lay his hands on to stop you. You must jump over the obstacles or smash them with your hammer and when you succedd in reaching the top you progress to a more difficult screen. Only on the final play can you defeat Kong and bring him crashing down. Bonus objects appear at random and should be picked up for extra points. Good Luck.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79470&o=2

$end

$c64_cass=kong,konga,
$bio

Commodore C64 cass. published 39 years ago:

Kong (c) 1983 Anirog Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187373&o=2

$end

$cgenie_cass=kong,
$bio

Colour Genie cass. published 39 years ago:

Kong (c) 1983 Algray Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293422&o=2

$end

$msx1_cass=kong,
$bio

MSX cass. published 34 years ago:

Kong (c) 1988 Eurosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94767&o=2

$end

$info=kong,
$bio

Kong (c) 198? Taito do Brazil.

A bizarre Donkey Kong version that runs on Namco's Galaxian hardware. There are some differences between Kong and Donkey Kong, as Kong shows the "Kong" logo upon bootup, and the jumping is a lot more jerky on Kong.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=46703&o=2

$end

$gba=kongkatlu,
$bio

Nintendo GBA cart. published 17 years ago:

Kong - King of Atlantis [Model AGB-BK7E-USA] (c) 2005 Majesco Ent. Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71396&o=2

$end

$gba=kongkatl,
$bio

Nintendo GBA cart. published 17 years ago:

Kong - King of Atlantis [Model AGB-BK7P] (c) 2005 Majesco Ent. Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71395&o=2

$end

$gba=kong8wnd,
$bio

Nintendo GBA cart. published 17 years ago:

Kong - The 8th Wonder of the World [Model AGB-BKQE-USA] (c) 2005 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71397&o=2

$end

$gba=kongas,kongasu,
$bio

Nintendo GBA cart. published 20 years ago:

Kong - The Animated Series [Model AGB-AKQE-USA] (c) 2002 BAM! Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71398&o=2

$end

$cpc_flop=kong2kon,kong2kon01,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Kong 2 - Kong Strikes Back (c) 1985 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120395&o=2

$end

$spectrum_cass=kongsb,kongsba,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Kong Strikes Back (c) 1984 Ocean Software, Limited.

- STAFF -

Spectrum version written by: Nigel Alderton, Jonathan Smith

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79472&o=2

$end

$cpc_cass=kongsb,
$bio

Amstrad CPC cass. published 38 years ago:

Kong Strikes Back (c) 1984 Ocean Soft., Ltd.

- STAFF -

Amstrad version written by: Michael Webb
Music by: Martin Galway

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97164&o=2

$end

$c64_cass=kongsb,
$bio

Commodore C64 cass. published 37 years ago:

Kong Strikes Back (c) 1985 Ocean Soft., Ltd.

- STAFF -

Music by: Martin Galway

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187459&o=2

$end

$spectrum_cass=kongsbza,kongsbzaa,
$bio

Kong Strikes Back (c) 198? Zafiro Soft. Division.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219671&o=2

$end

$cpc_flop=kongstri,kongstri01,
$bio

Amstrad CPC 464 disk. published 38 years ago:

Kong Strikes Back Cracked (c) 1984 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126370&o=2

$end

$msx1_cass=kongrev,
$bio

MSX cass. published 31 years ago:

Kong's Revenge (c) 1991 Zigurat Soft [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94768&o=2

$end

$cpc_cass=kongsrev,
$bio

Amstrad CPC cass. published 31 years ago:

Kong's Revenge (c) 1991 Zigurat Soft [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97165&o=2

$end

$cpc_flop=kongsrev01,kongsrev,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Kong's Revenge (c) 1991 Zigurat Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126317&o=2

$end

$cpc_flop=kongsrev02,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Kong's Revenge Trained (c) 1991 CNGSOFT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126318&o=2

$end

$spectrum_cass=kongsrev,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Kong's Revenge (c) 1991 Zigurat.

- TECHNICAL -

GAME ID: SE 1227

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79471&o=2

$end

$info=dinokich,
$bio

Arcade Video game published 12 years ago:

Konglongwang - D-Kids VS Alpha Yaosai (c) 2010 SEGA Corp.

Chinese release of Sega's "Kodai Oja Kyoryu King - D-Team VS. the Alpha Fortress".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266314&o=2

$end

$c64_cass=kongokng,
$bio

Commodore C64 cass. published 39 years ago:

Kongo Kong (c) 1983 Mogul Communications, Ltd.

- TECHNICAL -

GAME ID: MOG 1002

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229573&o=2

$end

$zx81_cass=kongsrev,
$bio

Sinclair ZX-81 cass. published 38 years ago:

Kongs Revenge (c) 1984 Hartley Soft. [Stephen Hartley]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114944&o=2

$end

$info=konin,
$bio

Konin (c) 198? Mera-Elzab

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235569&o=2

$end

$spectrum_cass=konixlib,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Konix Liberator (c) 1986 Konix Computer Products

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288285&o=2

$end

$gba=gashbmb,
$bio

Nintendo GBA cart. published 18 years ago:

Konjiki no Gashbell!! Makai no Bookmark [Model AGB-BKBJ-JPN] (c) 2004 Banpresto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71399&o=2

$end

$gba=gashbuy2,
$bio

Nintendo GBA cart. published 18 years ago:

Konjiki no Gashbell!! Unare! Yuujou no Zakeru 2 [Model AGB-BGYJ-JPN] (c) 2004 Banpresto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71401&o=2

$end

$gba=gashbuyz,
$bio

Nintendo GBA cart. published 19 years ago:

Konjiki no Gashbell!! Unare! Yuujou no Zakeru [Model AGB-A4GJ-JPN] (c) 2003 Banpresto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71400&o=2

$end

$gba=gashbcrd,
$bio

Nintendo GBA cart. published 17 years ago:

Konjiki no Gashbell!! The Card Battle for GBA [Model AGB-BKEJ-JPN] (c) 2005 Banpresto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71402&o=2

$end

$gba=gashbyz,
$bio

Nintendo GBA cart. published 17 years ago:

Konjiki no Gashbell!! Yuujou no Zakeru - Dream Tag Tournament [Model AGB-BUDJ-JPN] (c) 2005 Banpresto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71403&o=2

$end

$info=konotako,
$bio

Arcade Video game published 19 years ago:

Kono e Tako (c) 2003 Mitchell Corporation.

A puzzle game.

- TECHNICAL -

Namco System 10 Hardware

Main CPU : R3000A 32 bit RISC processor, Operating performance - 30 MIPS, Instruction Cache - 4KB
OSC : 53.693175MHz and 101.4912MHz
BUS : 132 MB/sec.
OS ROM : 512 Kilobytes
Additional Sound Chips : Playstation SPU, 24 Channels, 44.1KHz sample rate, PCM audio source, Digital effects include: Envelope, Looping, Digital Reverb, Load up to 512K of sampled waveforms, Supports MIDI Instruments.
Main RAM: 2 Megabytes
Video RAM: 2 Megabyte
Sound RAM : 512 Kilobytes
Graphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling)
Sprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll
Resolution : 256x224 - 740x480
Colours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables)
Other Features : custom geometry engine, custom polygon engine, MJPEG decoder
Roms : Roms and some CD/DVD Based (Drum Master)

Players : 1
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Released on November 19, 2003 in Japan.

This game was distributed by Capcom.

The name of this game can be translated as "This Good Octopus".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4416&o=2

$end

$vgmplay=yuno_98,
$bio

NEC PC-9801 Series 3.5in. disk. published 26 years ago:

この世の果てで恋を唄う少女 YU-NO (c) 1996 Elf.
(Kono Yo no Hate de Koi wo Utau Shoujo Yu-No)

- TECHNICAL -

BARCODE: 4988720891510

- TRIVIA -

Released on December 26, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101921&o=2

$end

$saturn=yuno,
$bio

Sega Saturn CD published 25 years ago:

Kono Yo no Hate de Koi wo Utau Shoujo Yu-No (c) 1997 Elf

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59325&o=2

$end

$pc98_cd=yuno,
$bio

NEC PC-9821 CD published 26 years ago:

Kono Yo no Hate de Koi wo Utau Shoujo Yu-No (c) 1996 Elf.

- TECHNICAL -

GAME ID: 21D 2080

- TRIVIA -

Released on December 26, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89046&o=2

$end

$dc=konohana,
$bio

Sega Dreamcast GD published 21 years ago:

Konohana - True Report [Model T-9905M] (c) 2001 Success [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135598&o=2

$end

$dc=konohana2,
$bio

Sega Dreamcast GD published 20 years ago:

Konohana 2 - Todokanai Requiem [Model T-9906M] (c) 2002 Success [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135599&o=2

$end

$pc98=konpeki,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Konpeki no Kantai (c) 1994 Micro Cabin Co..

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89890&o=2

$end

$snes=konpeki,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Konpeki no Kantai [Model SHVC-ADFJ-JPN] (c) 1995 Angel.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61641&o=2

$end

$tiki100=basic,
$bio

TIKI-100 disk. published 40 years ago:

Kontiki-BASIC (c) 1982 Russell, R.T.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237367&o=2

$end

$orao=konverzija,
$bio

Konverzija (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=277355&o=2

$end

$info=kookabuk,
$bio

Video Slot Machine published 24 years ago:

Kooka Bucks (c) 1998 Aristocrat Leisure Industries Pty, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=46532&o=2

$end

$intv=koolaidm,
$bio

Mattel Intellivision cart. published 39 years ago:

Kool-Aid Man (c) 1983 Mattel Electronics.

It's the next best thing to two games in one! Except that you must play your way up through the first part before starting the second. There are 13 skill levels... including a super-easy level for the very young.

In PART ONE, two children are trapped in a haunted house. A pair of insatiable THIRSTIES keeps trying to catch them. You must help the children collect the makings for a batch of KOOL-AID... sugar & pitcher, plus a packet of KOOL-AID soft drink mix. When the children bring the makings to the kitchen sink, KOOL-AID MAN comes to the rescue!

PART TWO begins when KOOL-AID MAN breaks through a wall of the house! Now, you control KOOL-AID MAN. Points are won for making KOOL-AID MAN catch PHANTOM FLAVORS and the two THIRSTIES!

- TECHNICAL -

Model 4675

YOUR CONTROLS
KEYPAD 1, 2, 3, DISC: Select game speed
ANY KEYPAD KEY (1 through 9, CLEAR, 0, ENTER): Switch between boy & girl
ANY SIDE ACTION KEY: Pick up and set down
DISC: Move the children

- TRIVIA -

On December 6, 1982, all of the programmers and graphic artists were herded into a conference room and shown a series of TV commercials -- the new Kool-Aid ad campaign. It was announced that Marketing had made a tie-in deal to release Intellivision and M Network Atari 2600 Kool-Aid Man cartridges. The games were scheduled to be ready in about 6 months, which meant that programming had to begin immediately. Worse, they wanted game-screen mockups to appear in the 1983 Mattel Electronics catalog at the Consumer Electronics Show -- one month away. A two-week contest to come up with the best game concept was announced. Separate ideas were developed for Intellivision and Atari 2600.

This led to a confrontation with Marketing. The programmers' viewpoint was that the features of a game should be tailored to the system it would be played on, to take full advantage of the system's strengths. Marketing, on the other hand, wanted games designed for multiple systems, with the features being the same on each system. If a game couldn't be ported to other systems, it shouldn't be done on any system.

The programmers argued that this meant all games would have to be designed for the lowest common denominator -- the Atari 2600. Marketing argued that keeping the features the same would make games easier to advertise and make word-of-mouth among customers more favorable.

This was the programmers' chance to make a stand, insisting that because of the tight schedule, the Intellivision and Atari versions of Kool-Aid Man would have to be developed independently and differently -- there was no time to create a design that could be implemented on both systems.

Reluctantly, Marketing agreed, and two entirely different versions of Kool-Aid Man were developed, designed to take best advantage of each system. The winning design for the Intellivision version came from programmer Vladimir Hrycenko. Steve Tatsumi did the design and program for Atari Kool-Aid Man.

Programming won the battle, but Marketing won the war -- they never again allowed different versions of a game tailored for different systems.

- SCORING -

All scoring happens in Part Two!
* ALL PHANTOM FLAVORS worth: 10X NUMBER ON GAME CLOCK
* BOTH THIRSTIES work: NUMBER ON GAME CLOCK
 
Score is DOUBLED at the end of Part One if neither child has been immobilized by a THIRSTIE.

All points are MULTIPLIED by the SKILL LEVEL of play when they were earned! (For example, if the SKILL LEVEL is 5 -- FIVE TIMES your point total for that round.) That GRAND POINT TOTAL is added to the points you've earned during lower levels of play.

- TIPS AND TRICKS -

* Use TWO hands. One on the DISC, The other on a SIDE-ACTION KEY. That way you're ready to MOVE the child and PICK UP the pitcher, sugar, etc.

* Complete Part One FAST! Then you'll have MORE SCORING TIME during Part Two.

* At HIGHER Skill Levels STAY AWAY from the THIRSTIES. As difficulty increases, THIRSTIES get smarter!

* In Part Two, keep KOOL-AID MAN close to the MIDDLE FLOOR of the house! This is the best place to catch the most PHANTOM FLAVORS!

- STAFF -

Design: Vladimir Hrycenko, Mark Kennedy
Program: Mark Kennedy
Graphics: Monique Lujan-Bakerink

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60901&o=2

$end

$a2600=koolaidm,
$bio

Atari 2600 cart. published 39 years ago:

Kool-Aid Man (c) 1983 M Network

The 2600 version of Intellivision's "Kool-Aid Man [Model 4675]".

- TECHNICAL -

Model MT4648

Controls:
Use your Left Joystick Controller to move Kool-Aid Man. (The Right Joystick is not used in this game.) Be sure your controller cable is securely plugged into the back of the game console. Hold the controller with the word TOP facing the top of the T.V. screen.
- Push joystick LEFT to move Kool-Aid Man LEFT.
- Push joystick RIGHT to move Kool-Aid Man RIGHT.
- Push joystick FORWARD to move Kool-Aid Man UP.
- Push joystick BACK to move Kool-Aid Man DOWN.
Note: The red button is not used in this game!

- TRIVIA -

On December 6, 1982, all of the programmers and graphic artists were herded into a conference room and shown a series of TV commercials -- the new Kool-Aid ad campaign. It was announced that Marketing had made a tie-in deal to release Intellivision and M Network Atari 2600 Kool-Aid Man cartridges. The games were scheduled to be ready in about 6 months, which meant that programming had to begin immediately. Worse, they wanted game-screen mockups to appear in the 1983 Mattel Electronics catalog at the Consumer Electronics Show -- one month away. A two-week contest to come up with the best game concept was announced. Separate ideas were developed for Intellivision and Atari 2600.

This led to a confrontation with Marketing. The programmers' viewpoint was that the features of a game should be tailored to the system it would be played on, to take full advantage of the system's strengths. Marketing, on the other hand, wanted games designed for multiple systems, with the features being the same on each system. If a game couldn't be ported to other systems, it shouldn't be done on any system.

The programmers argued that this meant all games would have to be designed for the lowest common denominator -- the Atari 2600. Marketing argued that keeping the features the same would make games easier to advertise and make word-of-mouth among customers more favorable.

This was the programmers' chance to make a stand, insisting that because of the tight schedule, the Intellivision and Atari versions of Kool-Aid Man would have to be developed independently and differently -- there was no time to create a design that could be implemented on both systems.

Reluctantly, Marketing agreed, and two entirely different versions of Kool-Aid Man were developed, designed to take best advantage of each system. The winning design for the Intellivision version came from programmer Vladimir Hrycenko. Steve Tatsumi did the design and program for Atari Kool-Aid Man.

Programming won the battle, but Marketing won the war -- they never again allowed different versions of a game tailored for different systems.

Have the TV Type switch on B&W. During a game you need to be at the top of the screen when the timer is at 40 seconds. At that moment, hit Select and you'll turn into the letters JT (for Jane Terjung) and all the Thirsties will turn into ST (for Stephen Tatsumi). If you turn into Kool-Aid Man, you'll be a large JT.

- SCORING -

Your score at the top-center of the screen will increase by 100 points for every Thirstie you catch.

Timing: There are 30 Thirsties trying to drink the water out of your pool. If you catch every one of them before they drink all the water, you WIN and automatically move on to the next level of difficulty.

If the Thirsties drink all the water out of your swimming pool before you catch every one of them, the game is over.

Bonus Points: Bonus points are awarded for the time left on the clock at the end of each round. So, catch all the Thirsties as fast as you can for the best score possible!

- TIPS AND TRICKS -

When Kool-Aid Man gets bounced around by the Thirsties, relax! It will only last a few seconds. Just be ready to take over when he settles down.

Go after every Ingredient you can.  While you're unaffected by the moving Thirsties, you can catch a lot of other Thirsties who are stealing the water out of your pool.

- STAFF -

Programmers: Steve Tatsumi, Jane Terjung

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50632&o=2

$end

$spectrum_cass=kopykatr,kopykatr_b,kopykatr_d,kopykatr_e,kopykatr_f,kopykatr_g,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Kopy Kat (c) 1983 Medsoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226284&o=2

$end

$spectrum_cass=kopykatk,
$bio

Kopy Kat (c) 198? Kopy-Kat Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226285&o=2

$end

$adam_flop=kopykat,
$bio

Coleco Adam disk. published 37 years ago:

KopyKat (c) 1985 Reedy Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109562&o=2

$end

$x68k_flop=korakora,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Kora Kora (c) 1990 KK Software Device

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88349&o=2

$end

$pce=proyak89,
$bio

NEC PC-Engine HuCARD published 33 years ago:

Kore Ga Pro Yakyuu '89 (c) 1989 Intec

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58627&o=2

$end

$pce=proyak90,
$bio

NEC PC-Engine HuCARD published 32 years ago:

Kore Ga Pro Yakyuu '90 (c) 1990 Intec

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58628&o=2

$end

$pc8801_flop=koregauw,
$bio

Kore ga Uwasa no Golympic (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92196&o=2

$end

$x68k_flop=korette,
$bio

Korette Deesure Jong! (c) 19?? T&H Project

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88350&o=2

$end

$apple2_flop_clcracked=korg800m,
$bio

Apple II 5.25 disk. published 38 years ago:

Korg 800 4-Track MIDI Sequencer (c) 1984 Passport Designs, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240690&o=2

$end

$info=m5korma,m5korma12,
$bio

Korma Chameleon (c) 200? Empire Games, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=19948&o=2

$end

$info=m5kormcl,
$bio

Korma Chameleon Club (c) 200? Empire Games, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41597&o=2

$end

$gameboy=korodice,
$bio

Nintendo Game Boy Cart. published 32 years ago:

Koro Dice [Model DMG-KKA] (c) 1990 King Records

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66309&o=2

$end

$gba=korokoro,
$bio

Nintendo GBA cart. published 20 years ago:

Koro Koro Puzzle - Happy Panechu! [Model AGB-KHPJ-JPN] (c) 2002 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71404&o=2

$end

$info=korokoro,
$bio

Arcade Video game published 23 years ago:

Koro Koro Quest (c) 1999 Takumi.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 16 Mhz)
Sound Chips : Yamaha YMZ280B (@ 16.9344 Mhz)

Players : 1
Buttons : 2

- STAFF -

Executive Producer : T. Fujimoto, T. Namisaki
Producer : Y. Ozaki, M. Kitazawa, K. Takasu
Director: K. Kusaka, R. Kawahata
Planner : Y. Kajiwara, H. Yamaguti
Programmer : T. Matuda, N. Nakajima
Chief Designer : M. Oose
Designer : M. Yumoto, N. Nakahara
Character Design : A. Ito, N. Akiyama
Mechanic : K. Fujimoto, N. Nakayama
Sound : Y. Kaminisi, N. Sawai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4444&o=2

$end

$gbcolor=korokoro,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Korokoro Kirby [Model CGB-KKKJ-JPN] (c) 2000 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68185&o=2

$end

$info=koropens,
$bio

Medal video game published 25 years ago:

Korokoro Pensuke (c) 1997 Konami Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196779&o=2

$end

$psx=koropost,
$bio

Sony PlayStation CD published 20 years ago:

Korokoro Post Nin (c) 2002 Media Ent.

- TECHNICAL -

GAME ID: SLPS-03479

- TRIVIA -

Released on October 17, 2002 in Japan. It was never exported outside Japan, nor later re-released.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85357&o=2

$end

$tvc_flop=korong,
$bio

Korongbiliárd (c) 198? Software in LUX

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111748&o=2

$end

$apple2_flop_orig=krift,
$apple2_flop_clcracked=krift,
$bio

Apple II 5.25 disk. published 37 years ago:

Koronis Rift (c) 1985 Epyx, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231554&o=2

$end

$msx2_cart=kororift,
$bio

MSX 2 cart. published 35 years ago:

Koronis Rift (c) 1987 Pony Canyon, Incorporated.

- TECHNICAL -

GAME ID: R68Y-5516
BARCODE: 4988013009295

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51328&o=2

$end

$cpc_flop=koronisr01,koronisr,koronisr03,koronisr02,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Koronis Rift [Model UQD 134] (c) 1987 Activision, Inc. [Santa Clara, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126371&o=2

$end

$spectrum_cass=koronis,koronisa,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Koronis Rift [Model URK 134] (c) 1987 Activision, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79473&o=2

$end

$pc98=koroshi,
$bio

NEC PC-9801 Series 5.25in. disk. published 35 years ago:

Koroshi no Dress (c) 1987 Fairytale.

- TECHNICAL -

FD x1

- TRIVIA -

Released on December 04, 1987 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89891&o=2

$end

$pc8801_flop=koroshi,
$bio

NEC PC-8801 Series disk. published 35 years ago:

殺しのドレス (c) 1987 Fairytale.
(Koroshi no Dress)

- TECHNICAL -

FD x3

- TRIVIA -

Released in October 1987 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92197&o=2

$end

$pc98=koroshi2,
$bio

NEC PC-9801 Series 5.25in. disk. published 33 years ago:

Koroshi no Dress 2 (c) 1989 Fairytale.

- TECHNICAL -

FD x2

- TRIVIA -

Released on September 12, 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89892&o=2

$end

$pc8801_flop=koroshi2,
$bio

NEC PC-8801 Series disk. published 33 years ago:

Koroshi no Dress 2 (c) 1989 Fairytale.

- TECHNICAL -

FD x4

- TRIVIA -

Released on September 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92198&o=2

$end

$msx2_flop=koroshi2,
$bio

MSX 2 disk. published 32 years ago:

Koroshi no Dress 2 (c) 1990 Fairytale.

- TECHNICAL -

FD x2

- TRIVIA -

Released on April 25, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101760&o=2

$end

$info=korosuke,
$bio

Arcade Video game published 41 years ago:

Korosuke Roller (c) 1981 Kural Electric.

Re-release of  "Crush Roller". For more information about the game, please see the original entry. 

This version of the game adds a button to teleport to a random spot on the board - restricted to a spot that has already been painted.

For a period of time the yellow blog will clean up what you've lain down on the streets. That time only lasts a few seconds at first (longer as you finish off more racks), but will leave you with more stuff to paint over.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1319&o=2

$end

$orion_cass=kort,
$bio

Kort (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235172&o=2

$end

$spectrum_cass=kosmicka,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Kosmic Kanga (c) 1984 Micromania

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79477&o=2

$end

$info=kosmicmt,
$bio

Handheld game published 34 years ago:

Космический мост (c) 1988 Elektronika.
(Kosmicheskiy most)

- TECHNICAL -

Model 09

- TRIVIA -

The title translates from Russian as Space Bridge.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=102723&o=2

$end

$spectrum_cass=kosmikpi,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Kosmik Pirate (c) 1984 Elephant Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79479&o=2

$end

$info=kosmokil,
$bio

Kosmo Killer (c) 198? BEM.

This game is an Italian bootleg of "Astro Invader".

- TECHNICAL -

Main CPU : Zilog Z80 (@ 2 Mhz)
Sound Chips : Discrete Circuitry.

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 8

Players : 2
Control : 2-way Joystick
Buttons : 1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4707&o=2

$end

$spectrum_cass=kosmos,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Kosmos (c) 1989 Atlantis

- TECHNICAL -

Model AT 351

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79480&o=2

$end

$famicom_flop=kosodate,
$bio

Kosodate Gokko (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65385&o=2

$end

$wswan=kosodate,
$bio

Bandai WonderSwan cart. published 23 years ago:

Kosodate Quiz Dokodemo - My Angel [Model SWJ-BAN007] (c) 1999 Bandai Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86346&o=2

$end

$psx=mmyangel,
$bio

Sony PlayStation CD published 23 years ago:

Kosodate Quiz Motto My Angel (c) 1999 Namco, Ltd.

- TECHNICAL -

[Model SLPS-01885]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85358&o=2

$end

$info=myangel,
$bio

Arcade Video game published 26 years ago:

Kosodate Quiz My Angel (c) 1996 Namco.

A Japanese quiz game featuring cute little children.

- TECHNICAL -

Game ID: KQ

Main CPU : Motorola 68000 (@ 16.2652 Mhz)
Sound Chips : X1-010 (@ 16.666666 Mhz)

Players : 2
Buttons : 4

- TRIVIA -

Released in July 1996.

The title of this game translates from Japanese as 'Raising Children Quiz My Angel'.

- SERIES -

1. Kosodate Quiz My Angel (1996)
2. Kosodate Quiz My Angel 2 (1997)
3. Kosodate Quiz My Angel 3 (1998)

- PORTS -

* CONSOLES:
Sony PlayStation (1997)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1320&o=2

$end

$info=myangel2,
$bio

Arcade Video game published 25 years ago:

Kosodate Quiz My Angel 2 (c) 1997 Namco.

A Japanese quiz game featuring cute little children.

- TECHNICAL -

Game ID: KQS

Main CPU : Motorola 68000 (@ 16.2652 Mhz)
Sound Chips : X1-010 (@ 16.666666 Mhz)

Players : 2
Buttons : 4

- TRIVIA -

Released in May 1997.

The title of this game translates from Japanese as 'Raising Children Quiz My Angel 2'.

- SERIES -

1. Kosodate Quiz My Angel (1996)
2. Kosodate Quiz My Angel 2 (1997)
3. Kosodate Quiz My Angel 3 (1998)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1321&o=2

$end

$info=myangel3,
$bio

Arcade Video game published 24 years ago:

Kosodate Quiz My Angel 3 (c) 1998 Namco.

A Japanese quiz game featuring cute little children.

- TECHNICAL -

Namco System 11 hardware
Game ID : KQT

Main CPU : PSX (@ 16.9344 Mhz), M37702 (@ 16.384 Mhz)
Sound Chips : C352 (@ 25.4016 Mhz)

Players: 2
Buttons: 4

- TRIVIA -

Kosodate Quiz My Angel 3 was Released in March 1998 in Japan.

The title of this game translates from Japanese as 'Raising Children Quiz My Angel 3'.

- SERIES -

1. Kosodate Quiz My Angel (1996)
2. Kosodate Quiz My Angel 2 (1997)
3. Kosodate Quiz My Angel 3 (1998)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1322&o=2

$end

$pico=kosumemk,
$bio

Sega Pico game published 20 years ago:

Kosume Pico Motto Kawaiku Naritai na (c) 2002 SEGA Toys.

- TECHNICAL -

Game ID: HPC-6112

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96313&o=2

$end

$info=kot,
$bio

Arcade Video game published 34 years ago:

Kot-Rybolov (c) 1988 Terminal [Russia]

Russian arcade video game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=26697&o=2

$end

$pc98=kotestu,
$bio

NEC PC-9801 Series 5.25in. disk. published 26 years ago:

小鉄の大冒険 (c) 1996 T2.
(Kotestu no Daibouken)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89893&o=2

$end

$psx=steeldom,
$bio

Sony PlayStation CD published 26 years ago:

Kotetsu Reiki - Steel Dom (c) 1996 Tecno-Soft.

- TECHNICAL -

[Model SLPS-00431]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85359&o=2

$end

$gbcolor=kotobatt,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Koto Battle - Tengai no Morihito [Model CGB-BAJJ-JPN] (c) 2001 AlphaDream Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68186&o=2

$end

$fmtowns_cd=hipcatch,
$bio

Fujitsu FM Towns CD published 30 years ago:

Kotoba Asobi - CDView HiP Catch (c) 1992 CRC Sougou Kenkyuusho [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262415&o=2

$end

$gba=kotobapz,
$bio

Nintendo GBA cart. published 20 years ago:

Kotoba no Puzzle - Mojipittan Advance [Model AGB-A8MJ-JPN] (c) 2002 Namco, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71405&o=2

$end

$info=knpuzzle,
$bio

Arcade Video game published 21 years ago:

Kotoba no Puzzle: Mojipittan (c) 2001 Namco.

A series of Japanese word puzzle video games.

- TECHNICAL -

Namco System 10 Hardware
Game ID : KPM

Main CPU : R3000A 32 bit RISC processor, Operating performance - 30 MIPS, Instruction Cache - 4KB
OSC : 53.693175MHz and 101.4912MHz
BUS : 132 MB/sec.
OS ROM : 512 Kilobytes
Additional Sound Chips : Playstation SPU, 24 Channels, 44.1KHz sample rate, PCM audio source, Digital effects include: Envelope, Looping, Digital Reverb, Load up to 512K of sampled waveforms, Supports MIDI Instruments.
Main RAM: 2 Megabytes
Video RAM: 2 Megabyte
Sound RAM : 512 Kilobytes
Graphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling)
Sprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll
Resolution : 256x224 - 740x480
Colours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables)
Other Features : custom geometry engine, custom polygon engine, MJPEG decoder

- TRIVIA -

Released in December 2001 in Japan only.

The title of this game translates from Japanese as 'Word Puzzle Mojipittan'.

- STAFF -

Designed by: Hiroyuki Goto

- PORTS -

* CONSOLES:
Sony PlayStation 2 (2003, "Kotoba no Puzzle Mojipittan")
Nintendo Game Boy Advance (2003, "Kotoba no Puzzle Mojipittan")
Sony PSP (2004, "Kotoba no Puzzle Mojipittan Daijiten")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5102&o=2

$end

$ibm5170_cdrom=kotobuki,
$bio

PC/MS-Windows CD published 25 years ago:

Kotobuki (c) 1997 C's Ware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=142550&o=2

$end

$cpc_cass=kotorshd,
$bio

Amstrad CPC cass. published 8 years ago:

Kotoran's Shadow (c) 2014 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97166&o=2

$end

$nes=kdbshong,
$bio

口袋宝石-红 (c) 200? Nanjing.
Kou Dai Bao Shi - Hong

- TECHNICAL -

Game ID: NJ002

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76823&o=2

$end

$nes=kdbsjin,
$bio

口袋宝石-金 (c) 200? Nanjing.
(Kou Dai Bao Shi - Jin)

- TECHNICAL -

Game ID: NJ003

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76824&o=2

$end

$nes=kdbslan,
$bio

口袋宝石-蓝 (c) 200? Nanjing.
(Kou Dai Bao Shi - Lan)

- TECHNICAL -

Game ID: NJ001

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76825&o=2

$end

$nes=kdbsyin,
$bio

口袋宝石-银 (c) 200? Nanjing.
(Kou Dai Bao Shi - Yin)

- TECHNICAL -

Game ID: NJ004

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76826&o=2

$end

$nes=koudaigs,koudaig2,
$bio

Kou Dai Guai Shou (c) 19?? HengGedianzi.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76827&o=2

$end

$nes=kdgsbj,
$bio

Kou Dai Guai Shou - Bai jin Ban (c) 19?? Shenzen Jincota.

- TECHNICAL -

GAME ID: KT-1065

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95256&o=2

$end

$nes=kdgsfc,
$bio

Kou Dai Guai Shou - Fei Cui Ban (c) 19?? Shenzen Jincota.

- TECHNICAL -

GAME ID: KT-1063

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95252&o=2

$end

$gbcolor=pokesaphc,
$bio

Kou Dai Guai Shou - Lan Bao Shi (c) 200? Sintax [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68187&o=2

$end

$nes=kdgslb1,kdgslb3,
$bio

Kou Dai Guai Shou - Luye Ban (c) 19?? HengGedianzi.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95253&o=2

$end

$nes=kdgszz,
$bio

Kou Dai Guai Shou - Zhen Zhu Ban (c) 199? Shenzen Jincota.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95257&o=2

$end

$nes=kdgszs,
$bio

Kou Dai Guai Shou - Zuan Shi Ban (c) 19?? Shenzen Jincota.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95255&o=2

$end

$nes=koudaig3,
$bio

Kou Dai Guai Shou III (c) 199? HengGedianz.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95258&o=2

$end

$nes=koudaijl,
$bio

????-? (c) 19?? Waixing Computer & Technology Co., Ltd.
(Kou Dai Jing Ling - Jin)

- TECHNICAL -

[Model ES-1088]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76828&o=2

$end

$nes=pokesj,
$bio

Kou Dai Jing Ling - Pocket Monster - ShuiJing (c) 19?? Mars [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84040&o=2

$end

$gbcolor=pokeplat,
$bio

Nintendo Game Boy Color cart. published 17 years ago:

Kou Dai Yao Guai - Bai Jin Ban (c) 2005 Sintax.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122014&o=2

$end

$nes=kdgslb2,
$bio

Kou Dai Yao Guai - Luye Ban (c) 19?? HengGedianzi.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95254&o=2

$end

$gba=koudaiyg,
$bio

Kou Dai Yao Guai - Zhi Hong Lan Dui Jue (c) 200? Unknown [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234305&o=2

$end

$nes=pokeszs,
$bio

???? ?? (c) 19?? Waixing Computer & Technology Co., Ltd.
(Kou Dai Yao Guai - Zuan Shi Ban)

- TECHNICAL -

[Model ES-1090]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76829&o=2

$end

$nes=jinglin2,
$bio

口袋钻石之宠物小精灵2 (c) 200? Fuzhou Coolboy Electronics Co., Ltd.
(Kou Dai Zuan Shi Zhi Chong Wu Xiao Jing Ling 2)

- TECHNICAL -

GAME ID: ES-1090

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=313104&o=2

$end

$nes=kdzs,
$bio

口袋钻石 (c) 200? Nanjing
(Kou Dai Zuan Shi)

- TECHNICAL -

Game ID: NJ010

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76830&o=2

$end

$pc8801_flop=koutoryu,
$bio

NEC PC-8801 Series disk. published 34 years ago:

項羽と劉邦 (c) 1988 Soft Plan.
(Kou to Ryuho)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92199&o=2

$end

$gba=kouchuom,
$bio

Nintendo GBA cart. published 17 years ago:

Kouchu Ouja Mushiking - Greatest Champion e no Michi [Model AGB-BK6J-JPN] (c) 2005 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71406&o=2

$end

$sega_beena_cart=kouchuu,
$bio

Sega Beena cart. published 17 years ago:

Kouchuu Ouja Mushiking: Mori no Tami no Densetsu: Minna de Tanken! Kouchuu no Mori (c) 2005 SEGA Toys

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286676&o=2

$end

$psx=koudelkajd,
$bio

Sony PlayStation CD published 23 years ago:

Koudelka - Promotion-ban (c) 1999 SNK Corp.

Promotion disc.

- TECHNICAL -

GAME ID: SLPM-80490

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85360&o=2

$end

$psx=koudelka,
$bio

Sony PlayStation CD published 22 years ago:

Koudelka (c) 2000 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111185&o=2

$end

$saturn=initiald,
$bio

Sega Saturn CD published 24 years ago:

Koudou Saisoku Densetsu - Kashiramoji D - Initial D (c) 1998 ASK Kodansha Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59326&o=2

$end

$msx1_cart=koufi,koufia,
$bio

MSX cart. published 38 years ago:

كوفي (c) 1984 al Alamiah
(Koufi)

- TECHNICAL -

Model A001

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77208&o=2

$end

$pc98=kounikki,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Koukan Nikki (c) 1994 Fairy Dust.

- TECHNICAL -

FD x7

- TRIVIA -

Released on September 09, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89894&o=2

$end

$pc98=kounikk2,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Koukan Nikki Dai-II-Shou - Seiya o Anata to (c) 1995 Fairy Dust.

- TECHNICAL -

FD x8

- TRIVIA -

Released on November 24, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89895&o=2

$end

$gameboy=koukiats,
$bio

Nintendo Game Boy Cart. published 24 years ago:

Koukiatsu Boy [Model DMG-AKEJ-JPN] (c) 1998 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66310&o=2

$end

$psx=gunparad,
$bio

Sony PlayStation CD published 22 years ago:

高機動幻想 ガンパレード・マーチ (c) 2000 Sony Computer Ent., Inc.
(Koukidou Gensou - Gunparade March)

- TECHNICAL -

PACK ID: SCPS-10136

- TRIVIA -

Released on September 28, 2000 in Japan. It was never exported outside Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85231&o=2

$end

$gba=kujueigo,
$bio

Nintendo GBA cart. published 21 years ago:

Koukou Juken Advance Series Eigo Koubun Hen - 26 Units Shuuroku [Model AGB-A54J-JPN] (c) 2001 Keynet, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71407&o=2

$end

$gba=kujueiju,
$bio

Nintendo GBA cart. published 21 years ago:

Koukou Juken Advance Series Eijukugo Hen - 650 Phrases Shuuroku [Model AGB-A56J-JPN] (c) 2001 Keynet, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71408&o=2

$end

$gba=kujueita,
$bio

Nintendo GBA cart. published 21 years ago:

Koukou Juken Advance Series Eitango Hen - 2000 Words Shuuroku [Model AGB-A52J-JPN] (c) 2001 Keynet, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71409&o=2

$end

$pc98=kokokyos,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Koukou Kyoushi - Sei Erika Jogakuin Hen (c) 1994 Wishbone

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89896&o=2

$end

$psx=koukrose,
$bio

Sony PlayStation CD published 23 years ago:

Koukroseatro - Yuukyuu no Hitomi [Model SLPS-02385] (c) 1999 Sunsoft [Sun Electronics div.] [Kounan, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85361&o=2

$end

$info=legofair,
$vgmplay=chopper,
$bio

Arcade Video game published 34 years ago:

Koukuu Kihei Monogatari - The Legend of Air Cavalry (c) 1988 SNK.

A vertically scrolling helicopter shoot'em up.

- TECHNICAL -

Game ID : A7003 'KK'

Main CPU : (2x) Zilog Z80 (@ 4 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : YM3812 (@ 4 Mhz), Y8950 (@ 4 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Released in June 1988 in Japan.

The title of this game translates from Japanese as 'Flying Cavalry Story'.

Export releases:
Known outside Japan as "Chopper I".

- STAFF -

Supervisor : Eikichi Kawasaki
Producer : Tamadachi
Programmer : SNK Jr.
Designers : Okitaka, Madaka, Warasan
Sound creater : Kanata
Adviser : Tosikita

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1324&o=2

$end

$pc98=kounaiss,
$bio

Kounai Shasei Special Disk (c) 199? Fairytale.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89897&o=2

$end

$pc98=kounais1,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Kounai Shasei Vol. 1 - Yo ni mo H na Monogatari (c) 1991 Fairytale.

- TECHNICAL -

BARCODE: 4988715001160

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89898&o=2

$end

$pc98=kounais2,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Kounai Shasei Vol. 2 - Bishoujo Kamen no Nazo - Bishoujo Kamen Kenzan! (c) 1991 Fairytale.

- TECHNICAL -

BARCODE: 4988715001214

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89899&o=2

$end

$pc98=kounais3,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Kounai Shasei Vol. 3 - Sailor-fuku Senshi Akko-chan tai Bishoujo Kamen (c) 1991 Fairytale.

- TECHNICAL -

BARCODE: 4988715001269

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89900&o=2

$end

$psx=kohnishg,
$bio

Sony PlayStation CD published 22 years ago:

高２→将軍 (c) 2000 ASK Kodansha Co., Ltd.
(Kouni Shogun)

- TECHNICAL -

GAME ID: SLPS-02955

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85354&o=2

$end

$bbc_cass=kourtyd,
$electron_cass=kourtyd,
$bio

Acorn BBC/Electron cass. published 34 years ago:

Kourtyard (c) 1988 Godax

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52030&o=2

$end

$bbcb_flop_orig=kourtyd,
$bio

Acorn BBC Micro B disk. published 34 years ago:

Kourtyard (c) 1988 Godax

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125670&o=2

$end

$snes_bspack=casinosk,
$bio

Kouryaku Casino Bar - Suiyoubi + Kinyoubi (c) 199? Unknown [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126146&o=2

$end

$snes_bspack=kcasgtor,casinobn,gtoroans,
$bio

Kouryaku Casino Bar Nichiyoubi & 2/24 Game Tora no Ooana Special (c) 199? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61643&o=2

$end

$snes=casinobr,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Kouryaku Casino Bar [Model SHVC-AOOJ-JPN] (c) 1995 Nichibutsu [Nihon Bussan Company, Limited.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61642&o=2

$end

$snes=villgust,
$bio

Nintendo Super Famicom cart. published 30 years ago:

Kouryuu Densetsu Villgust - Kieta Shoujo [Model SHVC-VL] (c) 1992 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61644&o=2

$end

$nes=villgust,
$bio

Nintendo Famicom cart. published 29 years ago:

甲竜伝説ヴィルガスト外伝 (c) 1993 Angel
(Kouryuu Densetsu Villgust Gaiden)

- TECHNICAL -

GAME ID: ANG-VI

- TRIVIA -

Released on July 30, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54295&o=2

$end

$snes=koryumim,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Kouryuu no Mimi [Model SHVC-AKVJ-JPN] (c) 1995 VAP Game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61645&o=2

$end

$saturn=kouryuu,kouryuua,
$bio

Sega Saturn CD published 26 years ago:

Kouryuu Sangoku Engi (c) 1996 Xing Ent.

- TECHNICAL -

GAME ID: T-26104G

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59327&o=2

$end

$fmtowns_cd=koryuki,
$bio

Fujitsu FM Towns CD published 29 years ago:

項劉記 with サウンドウェア (c) 1993 KOEI Co., Ltd.
(Kouryuuki with Soundware)

- TECHNICAL -

KOEI ID: KN10461050
CD ID: HME-202
BARCODE: 4988615004919

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288438&o=2

$end

$pc98=koryuki,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Kouryuuki (c) 1993 Koei Co., Ltd.

- TECHNICAL -

GAME ID: KN10461010
BARCODE: 4988615004469

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89901&o=2

$end

$x68k_flop=koryuki,
$bio

Sharp X68000 Series 5.25in. disk. published 29 years ago:

Kouryuuki (c) 1993 Koei Co., Ltd.

- TECHNICAL -

GAME ID: KN10461040
BARCODE: 4988615004902
MEDIA: FD x4

- TRIVIA -

Released on November 05, 1993 in Japan. Retail price: 15200 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87833&o=2

$end

$snes=koryuki,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Kouryuuki (c) 1994 Koei

- TECHNICAL -

GAME ID: SHVC-QG

- TRIVIA -

Export releases:
[US] "Rise of the Phoenix [Model SNS-QG-USA]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61646&o=2

$end

$psx=koryuki,
$bio

Sony PlayStation CD published 24 years ago:

Kouryuuki (c) 1998 Koei Co., Ltd.

- TECHNICAL -

GAME ID: SLPS-01338

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85362&o=2

$end

$snes=koshien2,
$bio

Nintendo Super Famicom cart. published 30 years ago:

Koushien 2 [Model SHVC-KQ] (c) 1992 KAC [K.Amusement Lising Co.].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61647&o=2

$end

$snes=koshien3,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Koushien 3 [Model SHVC-3V] (c) 1994 Magical Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61648&o=2

$end

$snes=koshien4,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Koushien 4 [Model SHVC-A4VJ-JPN] (c) 1995 Magical Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61649&o=2

$end

$gbcolor=koshien,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Koushien Pocket [Model DMG-AKSJ-JPN] (c) 1999 Magical Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68188&o=2

$end

$nes=koshien,
$bio

Nintendo Famicom cart. published 33 years ago:

甲子園 (c) 1989 KAC [K.Amusement Lising Co.].
(Koushien)

- TECHNICAL -

GAME ID: KAC-KQ

- TRIVIA -

Released on October 06, 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54296&o=2

$end

$pc98_cd=kouyoro,
$bio

NEC PC-9821 CD published 26 years ago:

Kousoku - Yorokobi no Aegi (c) 1996 Persian Soft [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298155&o=2

$end

$pc98=kchoujin,
$bio

NEC PC-9801 Series 5.25in. disk. published 26 years ago:

拘束超人 (c) 1996 Foster.
(Kousoku Choujin)

- TECHNICAL -

FD x2

- TRIVIA -

Released on April 26, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89902&o=2

$end

$pc98_cd=kchoujin,
$fmtowns_cd=kchoujin,
$bio

NEC PC-98/Fujitsu FM Towns CD published 26 years ago:

Kousoku Choujin (c) 1996 Foster.

- TECHNICAL -

CD x1

- TRIVIA -

Released on August 13, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128616&o=2

$end

$x68k_flop=kosogens,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Kousoku Genshu (c) 1990 Darekasan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88352&o=2

$end

$snes=kousoku,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Kousoku Shikou Shougi Ou [Model SHVC-ASGJ-JPN] (c) 1995 Imagineer Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61650&o=2

$end

$snes=koukish2,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Koutetsu no Kishi 2 - Sabaku no Rommel Gundan [Model SHVC-2Z] (c) 1994 Asmik

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61652&o=2

$end

$snes=koukish3,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Koutetsu no Kishi 3 - Gekitotsu Europe Sensen [Model SHVC-APZJ-JPN] (c) 1995 Asmik

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61653&o=2

$end

$snes=koukishi,
$bio

Nintendo Super Famicom cart. published 29 years ago:

Koutetsu no Kishi [Model SHVC-PZ] (c) 1993 Asmik

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61651&o=2

$end

$saturn=steeldom,
$bio

Sega Saturn CD published 26 years ago:

Koutetsu Reiiki Steeldom (c) 1996 TechnoSoft

- TECHNICAL -

GAME ID: T-1805G

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59721&o=2

$end

$gba=koteteik,
$bio

Nintendo GBA cart. published 18 years ago:

Koutetsu Teikoku from HOT-B [Model AGB-BKTJ-JPN] (c) 2004 Starfish, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71410&o=2

$end

$megadriv=koteteik,
$vgmplay=steelemp_md,
$bio

Sega Mega Drive cart. published 30 years ago:

鋼鉄帝国 (c) 1992 Hot-B
(Koutetsu Teikoku)

- TRIVIA -

Released on March 13, 1992 in Japan.

One of the main inspirations for Koutetsu Teikoku was Caar H. Schitch's 1819 novel Imperio do Aceiro (Empire of Steel). Most fans tend to agree that the major influence on the production of the game was Studio Ghibli's seminal 1986 anime Laputa: Castle in the Sky, which boasts very similar flying machines. The opening level of the game also mimics the suspended railway lines shown in the movie.

- STAFF -

Director: N. Yamaguchi
Co-Director: Yoshinori Satake
Producer: Akinori Tomonaga (A. Tomonaga)
Executive Producer: Jun Kuriyama
Screenplay: K. Asai
Music by Cube Co. Ltd.
Music Composer: Isao Mizoguchi, Yoshiaki Kubotera, Noriyuki Iwadare
Special Sound Effectes: Masanori Hikichi
Re-Recording Engineer: Dogen Shibuya
Production Supervisor: Akinori Tomonaga (A. Tomonaga)
Operating Cameramen: Y. Hirasawa, T. Suzuki
Location Director of Photography: Kimihiro Endoh
Conceptual Artist: Kemono Itas
Art Director: Satoshi Hatsuya (S. Hatsuya)
Set Director: K. Nishi
Mattepainting Supervisor: V. Bestie
Modelshop Supervisor: Satoshi Hatsuya (S. Riot H.)
Construction Manager: Mike Yorozuya (M. Yorozuya)
Head Effects Animation: N. Yamaguchi
Steadicam(r)Plate Photography: K. Suganuma, N. Nakane, Akinori Tomonaga (A. Tomonaga)
Translation Assist: Sarah Y.
Cover Illustration: Marc William Ericksen

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56610&o=2

$end

$info=strahl,strahlj,strahlja,strahljbl,
$bio

Arcade Video game published 30 years ago:

Koutetsu Yousai Strahl (c) 1992 UPL.

The game takes place in modern times where a great depression has swept over the world. Amidst the depression and its riots of jobless workers, a mad scientist starts his plan of world domination. Taking command in the titular fortress orbiting Earth, the evil Doctor Gegeben Funkerun uses his own robots, flying fortresses and mercenaries to wreak havoc across the globe until all his demands are met. Assisting the attacked and weakened governments, workers across the nations help develop a series of jet fighters called the Aizerun Geist to use against the forces of Dr. Funkerun and save the world.

Before each stage begins, players are given a choice of weapons to purchase at a hangar for the Aizerun Geist. There are four weapons within three tiers to choose from including Main Attack, Sub Weapon and Bomb. Of the Main Attack the player can choose Twin Shot, Laser, Heavy Laser and the Charge Shot. Of the Sub Weapons, players can choose additional firepower, Homing Missiles, Shielded Options or an energy barrier. Players can stock up on multiple bombs including Small bombs, rockets, larger bombs or napalm.

The Aizerun Geist provides tactical advantages during combat with the use of its manually directional Sub Weapon. Players are able to direct additional firepower in five directions including vertical and horizontal by pressing the bomb button while firing. The game runs for six stages through various settings such as a jungle, stormy skies, Tokyo and Fortress Strahl itself.

- TECHNICAL -

Game ID : UPL-91074

Main CPU : Motorola 68000 (@ 12 Mhz)
Sound Chips : YM2203 (@ 1.5 Mhz), (2x) OKI6295 (@ 24.242 Khz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Koutetsu Yousai Strahl was released in February 1992.

The title of this game translates from Japanese as 'Steel Fortress Strahl'.

After producing this video game, UPL went bankrupt in February 1992. So, they cancelled 2 game projects: 'Break Show' and 'High speed! ~do'. Some staff members established a new video game company called 'Scarab', which changed its name to 'feelplus' in 2005. feelplus stopped developing games in 2011.

- STAFF -

Co-produced by Nihon Maicom Kaihatsu (NMK) and Sales by Taito.

Game designer : Kinya Adyama
Game programmer : Ken-Ichi Kunikyo
Music composer : Yoshio Nagashima
Object designers : Kadru Kamigiku, Ichiro Shibasaki, Mutsuo Kaneko, Kinya Adyama
Background designers : Mindru Tomizawa, Megumi Fujii
Hardware works : Nobuyuki Narita

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1325&o=2

$end

$psx=koyasai,
$bio

Sony PlayStation CD published 23 years ago:

Kouyasai - A Sherd of Youthful Memories (c) 1999 Shoeisha Co., Ltd.

- TECHNICAL -

GAME ID: SLPS-01775

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85363&o=2

$end

$info=kroozr,
$bio

Arcade Video game published 40 years ago:

Kozmik Krooz'r (c) 1982 Bally Midway.

Kozmik Krooz'r is a shoot-'em-up game in which players guide Kapt. Krooz'r to a rotating mothership at the top of the playfield, one which can only be entered when its tractor beam is operational. Players can also shoot enemies in one of eight directions and deflect firepower during their journey. Every fifth round there is a bonus round where Kapt. Krooz'r must pick up space junk.

- TECHNICAL -

[Game No. 639]
Cabinet dimensions : 71,75'' High x 25'' Wide x 40'' Deep.

The cabinet design was unique for its time, as the mothership is not stored as part of the game's graphics. The spaceship is a physical plastic object. A series of mirrors projects the mothership just above the game's monitor, giving a much sharper and smoother image as it rotates more than what could be achieved on the hardware at the time. Very few Kozmik Krooz'r cabinets were manufactured, making a working copy of the game very rare.

Bally Midway MCR 2 hardware

Main CPU : Zilog Z80 (@ 2.496 Mhz)
Sound CPU : Zilog Z80 (@ 2 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 2 Mhz)

Screen orientation : Horizontal
Video resolution : 512 x 480 pixels
Screen refresh : 30.00 Hz
Palette colors : 64

Players : 2
Control : 8-way joystick with a trigger, spinner knob

- TRIVIA -

The game was originally called Mother-ship, and the mechanics were developed by Marvin Glass. However, the realistic-looking game did not test very well, it was supposed to use a mirror to reflect the image of a ship onto the play-field. In an attempt to save the project, Bill's new design of the game introduced the cute green alien called Kapt. Krooz'r that Bally Midway executives hoped would be the next fad like "Pac-Man" was for Namco (NOTE : Kapt. Krooz'r's next appearance was in "Wacko").

- SCORING -

Ram Ship : 100 points 
Shooter Ship : 200 points 
Strike Ship : 200 points 
Scout Ship : 300 points 
Speed Demon : 2,500 points 
Space Mine : 100 points 
Formation Fighter : 100 points 
Mine Layer : 200 points 
Spy Ship : 300 points

- STAFF -

Lead programmer : Richard Clark (Sarge)
Artist / Animator : Brian Colin

- PORTS -

Kozmik Krooz'r was not released for home systems, though was included in the 2004 release of Midway Arcade Treasures 2. Here the mothership is represented by 3-D polygons.

* CONSOLES: 
Sony PlayStation 2 [AU] (2004) "Midway Arcade Treasures 2" 
[US] Microsoft XBOX (oct.11, 2004) "Midway Arcade Treasures 2 [Model MWO-3201W]" 
Nintendo GameCube [US] (oct.11, 2004) "Midway Arcade Treasures 2 [Model DOL-GAYE-USA]" 
[US] Sony PS2 (oct.11, 2004) "Midway Arcade Treasures 2 [Model SLUS-20997]" 
[EU] Microsoft XBOX (oct.29, 2004) "Midway Arcade Treasures 2" 
[EU] Sony PS2 (oct.29, 2004) "Midway Arcade Treasures 2 [Model SLES-52844]"

* COMPUTERS: 
[US] PC [MS Windows, CD-ROM] (feb.17, 2006) "Midway Arcade Treasures Deluxe Edition"
[EU] PC [MS Windows, CD-ROM] (mar.17, 2006) "Midway Arcade Treasures Deluxe Edition" by Zoo Digital Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1326&o=2

$end

$info=kozure,
$vgmplay=kozure,
$bio

Arcade Video game published 35 years ago:

Kozure Ookami (c) 1987 Nichibutsu.

A side-scrolling shooter, based on the manga 'Lone Wolf and Cub', with beat-'em-up elements featuring the KILLER BABY CARRIAGE CANNON!

- TECHNICAL -

Main CPU : Motorola 68000 (@ 8 Mhz)
Sound CPU : Zilog Z80 (@ 3.072 Mhz)
Sound Chips : YM3812 (@ 4 Mhz), (2x) DAC

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Released in December 1987 in Japan.

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Mahjong Sound Graffiti : G.S.M. Nichibutsu 2 - PCCB-00051) on 21/01/1991.

- TIPS AND TRICKS -

To jump press both the attack and block buttons.
Break the stone statues in background for power-ups.
To use an additional weapon, press block when you have the baby cart.

- STAFF -

Sound composer : Kenji Yoshida

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1310&o=2

$end

$tvc_flop=kobanya,
$bio

Kőbánya (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111948&o=2

$end

$tvc_flop=kormoci,
$bio

Körmöci Arany (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111945&o=2

$end

$tvc_cass=kormoci,
$bio

Körmöci arany (c) 198? Novotrade Rt. [Hungary]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112464&o=2

$end

$tvc_flop=foldrajz,
$bio

Környezetismeret Oktató és Témazáró (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111946&o=2

$end

$tvc_flop=korok,
$bio

Körök (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111947&o=2

$end

$tvc_flop=korvonal,
$bio

Körvonal (c) 198? K&K Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112160&o=2

$end

$c64_cass=kpbiker,
$bio

Commodore C64 cass. published 37 years ago:

KP Skips Action Biker with Clumsy Colin (c) 1985 Mastertronic, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186630&o=2

$end

$tiki100=dsgbib,
$bio

KP/M GBIB (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237300&o=2

$end

$tiki100=kpm11,kpm115,kpm117,
$bio

KP/M Ver.1.xx (c) 198? Orkim Data

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237331&o=2

$end

$msx2_flop=kpiball,
$bio

MSX 2 disk. published 22 years ago:

Kpiball (c) 2000 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101761&o=2

$end

$info=kr03,
$bio

Computer published 36 years ago:

KR-03 (c) 1986 Elektronika [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228951&o=2

$end

$spectrum_cass=kragocas,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Krago Castle (c) 1983 Assassin Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79481&o=2

$end

$spectrum_cass=krakatoa_b,krakatoa_d,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Krakatoa (c) 1984 Abbex Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79482&o=2

$end

$spectrum_cass=krakatoa,
$bio

Krakatoa (c) 198? Paxman Promotions [Geoffs Records div.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225559&o=2

$end

$spectrum_cass=krakatoa_a,
$bio

Krakatoa (c) 198? Profisoft [Germany]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225801&o=2

$end

$apple2_flop_orig=kraking,
$bio

Apple II 5.25 disk. published 38 years ago:

Kraking by The Disk Jockey (c) 1984 Pirate's Harbor

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301942&o=2

$end

$spectrum_cass=krakit16
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Krakit (c) 1982 Artic Computing, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79483&o=2

$end

$zx81_cass=krakit,krakitd,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Krakit (c) 1982 IPS, Inc. [International Publishing & Soft.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115020&o=2

$end

$bbc_cass=krakout,
$bio

Acorn BBC/Electron cass. published 35 years ago:

Krakout (c) 1987 Gremlin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52031&o=2

$end

$spectrum_cass=krakout,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Krakout (c) 1987 Gremlin Graphics Software, Limited.

Welcome to the ultimate challenge! A two way test of skill and nerve - can you out manoeuvre the awesome ogre and blast a path through the myriad of colourful bricks? Are your reflexes adept enough to retrieve the speeding missile, deflected from its block shattering journey or regurgitated contemptuously from the ogre's mouth?

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79484&o=2

$end

$msx1_cass=krakout,krakouta,
$bio

MSX cass. published 35 years ago:

Krakout (c) 1987 Gremlin Graphics Software, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94769&o=2

$end

$cpc_cass=krakout,
$bio

Amstrad CPC cass. published 35 years ago:

Krakout (c) 1987 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97167&o=2

$end

$mo5_cass=krakout,krakoutb,krakoutc,krakouta,
$bio

Thomson MO5/TO7 cass. published 35 years ago:

Krakout (c) 1987 FIL [France Image Logiciel].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40461&o=2

$end

$cpc_flop=krakout1,krakout101,krakoutu01,krakoutu,krakoutu02,krakoutc,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Krakout (c) 1987 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121163&o=2

$end

$c64_cass=krakout,
$bio

Commodore C64 cass. published 35 years ago:

Krakout (c) 1987 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187646&o=2

$end

$bbcb_flop_orig=krakout,
$bio

Acorn BBC Micro B disk. published 34 years ago:

Krakout (c) 1988 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125672&o=2

$end

$spectrum_cass=krakoute,
$bio

Krakout (c) 198? Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219152&o=2

$end

$spectrum_cass=krakoutk,
$bio

Krakout (c) 198? Kixx

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219409&o=2

$end

$info=kram,kram2,kram3,
$bio

Arcade Video game published 40 years ago:

Kram (c) 1982 Taito America Corp.

You control KRAM and build walls to prevent the bad guys from getting you.

- TECHNICAL -

Prom Stickers : KS

Main CPU : (2x) M6809 (@ 1.25 Mhz), Motorola M68705 (@ 1 Mhz)
Sound CPU : M6802 (@ 921.6 Khz)
Sound Chips : Discrete

Screen orientation : Horizontal
Video resolution : 256 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 1024

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Released in June 1982.

Brian Miller holds the official record for this game with 176,700 points.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1327&o=2

$end

$pet_rom=kram2,
$bio

KRAM Ver.2 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235791&o=2

$end

$pc8801_flop=kramus,
$bio

Kramus (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92200&o=2

$end

$spectrum_cass=krappark,krapparka,krapparkb,krapparkc,
$bio

Sinclair ZX Spectrum cass. published 3 years ago:

Krap Park (c) 2019 Grilo, Jaime

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232123&o=2

$end

$lynx=krazyace,
$bio

Atari Lynx cart. published 29 years ago:

Krazy Ace - Miniature Golf (c) 1993 Telegames

- TECHNICAL -

Model L204

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58830&o=2

$end

$info=krzybowl,
$bio

Arcade Video game published 28 years ago:

Krazy Bowl (c) 1994 American Sammy.

A 10-pin bowling game.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 16 Mhz)
Sound Chips : X1-010 (@ 16 Mhz)

Screen orientation : Vertical
Video resolution : 240 x 304 pixels
Screen refresh : 60.00 Hz
Palette colors : 512

Players : 2
Control : trackball
Buttons : 3

- TRIVIA -

Released in August 1994.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1328&o=2

$end

$saturn=krazyivnj,
$bio

Sega Saturn CD published 25 years ago:

Krazy Ivan (c) 1997 Soft Bank

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59328&o=2

$end

$saturn=krazyivng,krazyivn,
$bio

Sega Saturn CD published 25 years ago:

Krazy Ivan (c) 1997 Psygnosis

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60334&o=2

$end

$psx=krazyivn,
$bio

Sony PlayStation CD published 26 years ago:

Krazy Ivan (c) 1996 Psygnosis, Ltd.

North American release. Game developed in Europe. See the original for more information.

- TECHNICAL -

GAME ID: SCUS-94303
BARCODE: 711719430322

- TRIVIA -

The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110914&o=2

$end

$c64_cass=krazykar,
$bio

Commodore C64 cass. published 38 years ago:

Krazy Kar (c) 1984 IJK Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125404&o=2

$end

$specpls3_flop=krazktgk,
$bio

Sinclair ZX Spectrum+3 disk. published 31 years ago:

Krazy Kartoonist Kaper + The Grue-Knapped (c) 1991 FSF Adventures

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148228&o=2

$end

$zx81_cass=krazykng,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Krazy Kong (c) 1982 PSS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114737&o=2

$end

$spectrum_cass=krazykon_a,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Krazy Kong (c) 1982 C-Tech

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79485&o=2

$end

$spectrum_cass=krazykon_c,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Krazy Kong (c) 1983 PSS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79486&o=2

$end

$zx81_cass=krazykngi,
$bio

Sinclair ZX-81 cass. published 39 years ago:

Krazy Kong (c) 1983 Intercomputer, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115038&o=2

$end

$jupace_cass=kkong,
$bio

Krazy Kong (c) 198? Voyager Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115809&o=2

$end

$spectrum_cass=krazykon,
$bio

Krazy Kong (c) 19?? Soft & Easy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234731&o=2

$end

$spectrum_cass=kkpanic,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Krazy Kong + Panic Island (c) 1982 C-Tech

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294651&o=2

$end

$nes=krazykrp,krazykr,
$bio

Nintendo NES cart. published 32 years ago:

Krazy Kreatures (c) 1990 American Video Entertainment

Here they come. And there they go. They just keep coming, you gotta make 'em go away.

When you signed on as an intergalactic immigration officer you figured it was an easy way to make some money. You were wrong. Transporting wave after wave of weird wild life from all over the universe is anything but easy.

You gotta line 'em up to move 'em out. Up and down, left and right, or diagonally you gotta make the clumps of critters move out faster than they move in. If the room fills to capacity, that's it, the entire system will be shut down.

One of the most exciting games of the year, it's more fun than a barrel full of creatures!

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55279&o=2

$end

$electron_cass=cgraphsg,
$bio

Acorn Electron cass. published 39 years ago:

Kreative Graphiken (c) 1983 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115466&o=2

$end

$cpc_flop=kreator1,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Kreator (c) 1990 Tom & Jerry

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122553&o=2

$end

$apple2_flop_clcracked=krelsatp,
$bio

Apple II 5.25 disk. published 39 years ago:

Krell's College Board SAT Preparation Series (c) 1983 Krell Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231521&o=2

$end

$apple2_flop_clcracked=krelllgo,krelllgor0,
$bio

Apple II 5.25 disk. published 41 years ago:

Krell's Logo (c) 1981 Krell Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=159868&o=2

$end

$bbc_cass=kremlin,
$bio

Acorn BBC/Electron cass. published 39 years ago:

Kremlin (c) 1983 Doctorsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52032&o=2

$end

$orion_cass=krest1,krest2,
$bio

Krest (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235173&o=2

$end

$special_cass=krestno,
$bio

KRESTNO (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234209&o=2

$end

$radio86_cass=krestno,krestnoa,
$bio

Krestno (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235460&o=2

$end

$vc4000=outersc,
$bio

VC 4000 cart. published 42 years ago:

Krieg im Weltraum (c) 1980 Interton Electronic.

Contains multiple space related games. Variant one has a cross-hair in the center of the screen is used to fire at enemy space ships. Using the controller the player can line them up. Ships that aren't shot will ram the player and reduce points. Variant two is for two players where both players must coordinate to dock a space ship on a space station. One player controls the ship the other the station. The third variant has one player attacking the other from the left side of the screen. The other must dodge the laser fire. The fourth variant again places one player in the role of a combatant and the other making defensive maneuvers, but this time the combatant uses the first person targeting from variant one. All games last 99 seconds and are about scoring the most points. Additionally each game has two speed variants.

- TECHNICAL -

[Cassette No. 19]

- TRIVIA -

Also called Outer Space Combat outside Germany, and Guerre dans l'Espace in France.

Released as 'Space Attack' for Radofin's 1292 AVPS console.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49210&o=2

$end

$dragon_cass=kriegspiel,
$bio

Dragon cass. published 39 years ago:

Kriegspiel (c) 1983 Beyond Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116825&o=2

$end

$segacd=kriskros,
$bio

Sega CD published 30 years ago:

Kris Kross [Model SCD-J2620] (c) 1992 Sony Imagesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60753&o=2

$end

$megacd=kriskros,
$bio

Sega Mega-CD published 29 years ago:

Kris Kross [Model T-93025-50] (c) 1993 Sony Imagesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60628&o=2

$end

$cpc_cass=kristal,
$bio

Amstrad CPC cass. published 37 years ago:

Kristal (c) 1985 Core [Evry, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97169&o=2

$end

$cpc_flop=kristal1,kristalu01,kristalu,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Kristal (c) 1985 Core Design, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123775&o=2

$end

$cpc_flop=kristaxu,
$bio

Amstrad CPC type-in published 33 years ago:

Kristax (c) 1989 Amstar & CPC

- TRIVIA -

Listed as a type-in program in the French magazine Amstar & CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119850&o=2

$end

$cpc_flop=kristax1,
$bio

Amstrad CPC type-in published 33 years ago:

Kristax (c) 1989 Amstar & CPC

- TRIVIA -

Listed as a type-in program in the French magazine Amstar & CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127960&o=2

$end

$pmd85_cass=krivky,
$bio

Krivky (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236499&o=2

$end

$radio86_cass=krok,
$bio

Radio-86RK cass. published 34 years ago:

KROK (c) 1988 Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235461&o=2

$end

$tvc_flop=krok,kroka,
$bio

Krok (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111919&o=2

$end

$info=krokha,
$bio

Dedicated Console published 32 years ago:

Krokha (c) 1990 SKB Kontur.

The Krokha is an unreleased Russian console by SKB Kontur.

- TRIVIA -

The console was only in development for a short time in 1990 before Kontur pulled the plug on the project. They made 200 units for internal testing and, after it was cancelled, the 200 units were given to the people who worked on the system.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196747&o=2

$end

$msx1_cass=krom,
$bio

MSX cass. published 33 years ago:

Krom - El Guerrero Invencible (c) 1989 OMK Software [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94770&o=2

$end

$pcw=krom,
$bio

Amstrad PCW soft. published 33 years ago:

Krom - El Guerrero Invencible (c) 1989 OMK Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118345&o=2

$end

$specpls3_flop=kromguer,
$bio

Sinclair ZX Spectrum+3 disk. published 33 years ago:

Krom El Guerrero (c) 1989 OMK Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148310&o=2

$end

$aquarius_cass=kronos,
$bio

Mattel Aquarius cass. published 38 years ago:

Kronos Europea Cassette (c) 1984 Radofin Electronics [Germany]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272359&o=2

$end

$abc800=kronstat,
$bio

Kronstat (c) 198? ABC-klubben

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264611&o=2

$end

$special_cass=krot,
$bio

KROT (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234210&o=2

$end

$orion_cass=krot,
$bio

Krot (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235174&o=2

$end

$spectrum_cass=krtekaau,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Krtek a Auticko (c) 1991 Proxima Soft. [Czech Republic]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287489&o=2

$end

$bbc_cass=jars,
$bio

Kruege (c) 198? Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234533&o=2

$end

$msx2_flop=kruiswrd,
$bio

MSX 2 disk. published 36 years ago:

Kruiswoord Generator (c) 1986 Radarsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101762&o=2

$end

$a2600=krullc,
$bio

Krull (c) 19?? CCE

South American release. See Atari's "Krull [Model CX2682]" for more information about the game itself.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50634&o=2

$end

$info=krullp,
$bio

Pinball published 39 years ago:

Krull (c) 1983 Gottlieb.

- TECHNICAL -

Model Number : 676

- TRIVIA -

10 units are known to exist, Krull never went into production.

- STAFF -

Design by : John Trudeau
Art by : Margaret Hudson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5473&o=2

$end

$a2600=krull,krullp,
$bio

Atari 2600 cart. published 39 years ago:

Krull (c) 1983 Atari, Incorporated.

Your mission is to find and enter the Beast's Black Fortress, rescue Princess Lyssa, and destroy the Beast. The task is not an easy one, for the location of the Black Fortress changes with each sunrise on Krull.

To discover the location of the Black Fortress, you must travel to the lair of the Widow of the Web. Inside the cavern is a gigantic web, a poisonous Crystal Spider that guards the web, and the Widow's Cocoon. When you stand on the cocoon, a blinking light points to one of eight pathways leading to the Black Fortress. If you go down the correct pathway before the next sunrise, you'll find the Black Fortress and the Beast.

If you cannot find the Fortress before sunrise, however, you must return to the cocoon to find the new location of the Fortress.

Inside the Black Fortress you must rescue Lyssa as you dodge fireballs thrown by the Beast. Once Lyssa is free, she will give you the power to destroy the Beast.

You begin the game with three lives. Extra lives and special weapons called Glaives can be picked up when you travel across the Iron Desert during the course of the game.

Sunrise and Sunset: At the top of you screen is a strip showing the passage of the sun, The color of the strip shows the time of day: red indicates sunrise and sunset, blue indicates daytime, and black indicates nighttime.

- TECHNICAL -

Model CX2682

- TRIVIA -

The game was originally planned as an Atari 5200 game that would have been similar to the Gottlieb coin-op. When it finally came time to make the game the 5200 wasn't doing as well as Atari had hoped, so a 2600 game was made instead. The arcade game was also a bit of flop, so Atari decided to make an original game based on the movie.

- SCORING -

Stabbing Slayers: 10-90 Points.
Reaching the Widow's Cocoon: 500 Points.
Jumping Web Strands: 40-60 Points.
Destroying the Beast: 3000 Points.
Breaking into Lyssa's Prison: 70 Points per chunk.

- TIPS AND TRICKS -

* Start playing on Game level 2 - the Beginner version - to become familiar with game play. Then move on to harder levels.

* Make sure you have at least one Glaive before entering the Black Fortress, since you'll need a weapon to rescue Princess Lyssa and fight the Beast.

* If you think you may not have enough time to reach the Black Fortress before sunrise, simply wait on the Widow's Cocoon until the next sunrise. Then go down the new path to the Black Fortress.

* Try to reach the Widow's Cocoon from the upper left side of the web. Maneuver yourself to the web center - the movement of the web will pull you up to the cocoon.

- STAFF -

Programmer: Dave Staugas

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50633&o=2

$end

$info=krull,
$bio

Arcade Video game published 39 years ago:

Krull (c) 1983 Gottlieb.

The left joystick controls the movement of the player character, Colwyn. He can be moved in any one of eight directions. The right joystick controls the movement of the player's weapon, the glaive. It can be thrown in any one of eight directions. Four glaives can be in flight at one time and will return to Colwyn with a boomerang-type action. The one and two player select buttons are also located on the panel.

Krull consists of five subgames :
1. The Mountain Game.
2. The Swamp Game.
3. The Fortress Game.
4. The Hexagon Game.
5. The Beast Game.

The player must accomplish a task in each of the five games with eight levels of difficulty in each. All eight levels can be reached in one task based on the time spent performing that task (amount of time spent on that subgame). The total number of lethal characters on the screen at one time increases as the levels increase.

FROM THE SKY WILL COME THE BLACK FORTRESS. FROM THE FORTRESS WILL COME THE SLAYERS, TO DEVOUR THE PLANET OF KRULL. THEN SHALL A GIRL OF ANCIENT NAME BECOME QUEEN, AND THE KING SHE CHOOSES SHALL RULE THE PLANET.

The planet Krull is threatened by the Beast. His army of Slayers has brought terror to the land. Colwyn must stop this terror and save the land and its people. On the day Colwyn is to wed the Princess Lyssa, the Slayers, army of the Beast, kidnap her to become the Beast's bride. Colwyn must reach the Black Fortress and reclaim his Princess. He who marries the Princess shall be king. The Beast must not be allowed to rule the planet.

A prophet acquaints Colwyn with the magical properties of the glaive, a five-bladed sword, which Colwyn must acquire. To accomplish this task, he must climb the mountain and collect the five individual blades of the glaive in order to assemble the weapon. The blade is picked up by touching Colwyn to the blade. Boulders are fatal and must be avoided. The weapon joystick is not utilized in this subgame. The player is awarded 1,000 points for each blade picked up. Points are also awarded for placing Colwyn in a dangerous position in front of one or more boulders.

During his travels to discover the Black Fortress, Colwyn comes upon an army of eight men that he befriends and recruits to help him in his quest to destroy the Beast so that Krull can be safe from his evil.

With no intentions of losing his newly acquired bride without bloodshed, the Beast orders an army of Slayers to stop Colwyn and his friends. Forging through the quicksand-riddled swamps, Slayers materialize from the soil and Colwyn prepares for battle. In the second subgame, Colwyn must save as many friends as possible while killing all of the Slayers. The friends are saved by touching them and the Slayers are destroyed by the glaive. The Slayers themselves and their spears must be avoided. The game begins with eight friends. The number of friends saved is the number of friends carried over into future subgames. The friends can eliminate the Slayers with hand-to-hand combat but can also be destroyed themselves. Receiving three blows either by hand-to-hand or by the Slayers spear is fatal to the friends. The subgame ends when there are no longer any friends to save and all of the Slayers have been eliminated. Avoid quicksand, as it slows Colwyn's attack. Each friend saved awards 1,000 points (maximum 8,000 points) and 100 points for each Slayer the player eliminates.

After days of travel, Colwyn and his men have found the Black Fortress in the Iron Desert where many dangers await them. While attempting to lead his men through the dangerous narrow passageways that lead to the Fortress, Slayers materialize once again in a second attempt to stop Colwyn's struggle. In this third subgame, Colwyn must pick up all of his friends and deposit them safely into the hexagon while again combating the Slayers. The total number of friends in this subgame is equal to the total number of friends saved in Subgame 2. This subgame concludes when all of the friends have been delivered to the hexagon. The player is awarded 1,000 points for each friend delivered to the hexagon, 100 points for each Slayer he destroys and 100 points for each Slayer remaining when the last friend is delivered to the hexagon.

Victorious in battle, Colwyn must now attempt to release his friends from the hexagon. Unlike entry, exiting the hexagon is a struggle deservant of its own merit. Once again Colwyn must call upon the power of the glaive. Release of his friends is accomplished by throwing the glaive at the front wall while it is black only. Any glaive striking the wall while it is not black will stick in the wall until the wall becomes black. The Slayers, of course, attempt to stop Colwyn's efforts. In his own attempt for survival, Colwyn must fight them off and avoid their spears. The subgame ends when the last black wall is broken through and the friends have escaped. The player is awarded 100 points for each Slayer he puts an end to, 100 points for each Slayer remaining when the friends are set free and 1,000 points for the first black wall destroyed, 2,000 points for the second, 3,000 points for the third and 4,000 points for the fourth.

Now inside the Black Fortress, Colwyn secedes from his friends in order to rescue the Princess Lyssa. He finds her in a large cave carefully guarded by the Beast. He knows that the only way to reclaim his bride and conserve the planet is to forge into battle with the Beast. In the fifth subgame, the player moves Colwyn towards the Princess in order to reach her. As he progresses, the Beast attempts to stop him by throwing fireballs at him. The fireballs must be avoided or destroyed by the glaive. If not destroyed, the fireballs will ricochet off of the walls. Destroying a fireball awards the player 100 points multiplied by the number of fireballs in flight. The Beast is momentarily stunned when hit with a glaive and awards the player 100 points. The Beast cannot be destroyed and the player must avoid touching him. When Colwyn reaches the Princess, his friends, following the pandemonium of the battle, appear and chase the Beast off, awarding 1000 points per friend. The total number of friends in this subgame is equal to the total number of friends saved in Subgame 2.

- TECHNICAL -

Game ID : GV-105

Main CPU : I8086 (@ 5 Mhz)
Sound CPU : MOS Technology M6502 (@ 894.886 Khz)
Sound Chips : DAC

Screen orientation : Vertical
Palette colors : 16

Players : 2
Control : Double 8-way joysticks

- TRIVIA -

Krull was released in March 1983.

this game is known in Japan as "Ginga Densetsu Krull" (translates from Japanese as 'Galactic Legend Krull').

Krull was designed and programmed in 10 months. Chris and Matt started on it in early May of 1982 and finished in February of 1983. It is Gottlieb's first movie-themed video game.

Jason Curran holds the official record for this game with 421,590 points.

About the movie : Krull is a world deep in a far-away galaxy, a culture of myth and magic. The kingdoms of Krull, in the past divided by wars, have united to battle the terrible enemy who seeks to dominate them... the Beast. He is a powerful dark force who has returned from Krull's ancient past, determined to destroy all those who oppose him. 
Krull is a $25 million dollar fantasy adventure from Columbia Pictures. To create this special-effect epic, Columbia Pictures has assembled the industry's top talent, people who helped bring Superman and The Empire Strikes Back to the screen. Like those top-grossing films, Krull will appeal primarily to young people under age 25, the most important demographic group for game operators.

- SCORING -

Running in front of a boulder (Stage 1) : #points/sec?.
Killing a Slayer (any Stage) : 100 points.
Collecting an army member (Stage 2) : 1000 points.
Depositing an army member at the Hexagon (Stage 3) : 1000 points.

Destroying Hexagon wall (Stage 4) :
1st wall : 1000 points.
2nd wall : 2000 points.
3rd wall : 3000 points.
4th wall : 4000 points.

Destroying the Beast's fireball (stage 5) : 100 points.
Stunning the Beast (Stage 5) : 100 points.
Bonus for Surviving army members (Stage 5) : 1000 points per army member

- TIPS AND TRICKS -

* Hidden Heads : Press and hold down the Select button (which is utilized in the operator mode) and reset the machine. 63 Black & White faces representing 'Bob' Dobbs will bounce around the screen.

- STAFF -

Designed and programmed by : Matt Householder, Chris Krubel
Graphics by : Jeff Lee
Audio by : David D. Thiel
Cabinet graphics : Terry Doerzaph

- PORTS -

* CONSOLES:
Atari 2600 (1983)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1329&o=2

$end

$specpls3_flop=krunel,krunela,
$bio

Sinclair ZX Spectrum+3 disk. published 9 years ago:

Krunel (c) 2013 Speccy.pl

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264993&o=2

$end

$gameboy=krustyw,
$bio

Nintendo Game Boy Cart. published 28 years ago:

Krusty World [Model DMG-FKJ] (c) 1994 Acclaim Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66311&o=2

$end

$snes=krustywj,
$bio

Nintendo Super Famicom cart. published 29 years ago:

Krusty World [Model SHVC-FH] (c) 1993 Acclaim Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61654&o=2

$end

$amigaocs_flop=krustyfh,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Krusty's Fun House (c) 1993 Virgin Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74410&o=2

$end

$ibm5170=krustyfh,
$bio

IBM PC/AT DOS 3.5in. disk. published 29 years ago:

Krusty's Fun House (c) 1993 Virgin Interactive Ent., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262219&o=2

$end

$gameboy=krustyfh,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Krusty's Fun House (c) 1993 Acclaim Ent., Incorporated.

- TECHNICAL -

Game ID: DMG-FK-USA

- STAFF -

Special Thanks to: Tyrone Miller, Eric Samulski, Mili Smythe
Development: Carol Albert, Michael Arkin, Joseph Mazziotto, Billy Pidgeon, Tom Rademacher (The Black Team)
Program: Antony McCabe (Denton Designs)
Graphics: Patrick Fox
Music Programming: David Whittaker
Level Design: Patrick Fox, Scott Williams
Producer: Michael Wolliston
The Simpsons characters created by: Matt Groening

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66312&o=2

$end

$sms=krustyfh,
$vgmplay=krustyfh_sms,
$bio

Sega Master System cart. published 30 years ago:

Krusty's Fun House (c) 1992 Flying Edge

Descriptions from the back cover:

Hey, kids! Give a hoot! Help out your old pal Krusty the Clown! My official Krusty's Fun House is infested with rats! I've got my loyal cadet Bart Simpson to guard the rat traps, but I need you to lead those filthy rodents into those traps! Then we blow 'em up! We laser-blast 'em! We KRUSTERISE the little stinkers!!! Hoo boy! Making Krusty's Fun House vermin-free is not a pretty task, kiddy cadets - but someone's gotta' do it!

Allez les gamins! Un coup de main! Aidez votre vieux copain Krusty le Clown! La Maison de Krusty est infestée de rats! Bart Simpson, mon cadet dévoué, garde les pièges à rats, mais j'ai besoin de votre aide pour diriger ces sales rongeurs vers les pièges. Après quoi, nous les ferons sauter! Nous "KRUSTIRISERONS" ces petites horreurs. Désinfecter la Maison Krusty ne sera pas une tâche de tout repos, mes petits cadets, mais il faut bien que quelqu'un le fasse!

Hallo Leute! Helft Eurem alten Kumpel Krusty dem Clown. Mein offizielles Krusty's Fun House ist von Ratten verpestet! Mein treuer Freund Bart Simpson bewacht die Rattenfallen, aber ich brauche jemand, der die schmutzigen kleinen Nager in diese Fallen hineintreibt! Und dann jagen wir Sie in die Luft! Wir vernichten sie mit der Laserpistole! Wir KRUSTIEREN die kleinen Stinker! Jippieee! Krusty's Haus vom Ungeziefer zu befreien, ist sicher keine schöne Aufgabe. Aber Freunde - einer muß es tun!!!

¡Hola chavales! ¡No os echéis atrás! ¡Ayudar a vuestro amigo el payaso Krusty! Mi parque de atracciones está ¡infestado de ratas! Mi buen amigo el jovencito Bart Simpson está vigilando las trampas, pero necesito que tú hagas caer en la trampa a esos asquerosos roedores. Luego podemos ¡explotarlas! ¡freirlas con el laser! y ¡Krustificar a los pequeños monstruos! ¡Ole chico! Limpiar el parque de atracciones de esa peste no es tarea fácil chavales, pero ¡hay que hacerlo!

Ehi Ragazzi! Datevi una mossa! Date una mano al vostro vecchio amico Krusty Pagliaccio! La mia ufficiale Fun House di Krusty è infestata da ratti! C'è mio fedele cadetto Bart Simpson che tiene d'occhio le trappole dei ratti, ma ho bisogno di te per far cadere questi sporchi roditori nelle trappole! Poi li facciamo saltare! Li laser-blastiamo! Krustiamo le piccole pesti!!! Accidenti! Liberare la Fun House di Krusty da questi parassiti non è un compito gradevole, ragazzini - ma qualcuno lo deve fare!

Hallå, ungar! Se hit! Hjälp er gamla kompis, clownen Krusty! Mitt officiella Krusty's Fun House är hemsökt av råttor! Min lojala kadett Bart Simpson vaktar råttfällorna, men jag behöver ha dig till att föra in de äckliga råttoma i dem! Sedan spränger vi dem i luften! Vi spränger dem med laser! Vi Krusterar de små kräken!!! Hoo boy! Att få Krusty's Fun House fritt från ohyra är ingen avundsvärd uppgift, små kadetter - men någon måste göra det!

Hé jongens, kom nou! Help je ouwe vriend Krusty de Clown een handje! In mijn officële Krusty's Fun House wemelt het van de ratten! Mijn trouwe hulp Bart Simpson bewaakt de rattenvallen voor mij, maar ik heb jullie nodig om die smerige knaagdieren in de vallen te krijgen! Dan blazen ze op! We bombarderen ze met laserstralen! We hakken die ellendige beesten in de pan! Het is geen lekker werkje om Krusty's Fun House van ratten te ontdoen, mijn jonge helpers, maar iemand moet het toch doen!

Hei kakrut! Mitäs sanotte! Auttakaapa vanhaa kaverianne Krusty Klovnia! Virallisessa Krustyn Hauskassa Hallissa an vilisemällä rottia! Uskollinen kadettini Bart Simpson vartioi rotanloukkuja, mutta tarvitsen sinua johtamaan viheliäiset jyrsijät noihin loukkuihin! Sitten me räjäytämme ne! Hävitämme ne laserilla! Krusteroimme pienet haisunäädät!!! Vai mitä! Krustyn Hauskan Hallin puhdistaminen tuhoeläimistä ei ole miellyttävää, kakrukadetit - mutta jonkun an tehtävä sekin homma!

- TECHNICAL -

GAME ID: MK-27056-50
SIZE: 256KB (2Mbit)

- TRIVIA -

Export releases:
[BR] "Krusty's Fun House [Model 026280]"

- STAFF -

Developed by Audiogenic Software Ltd.
Graphics: Patrick Fox
Music by Nu Romantic Productions and Bigmouth Studios.
Music Programming: David Whittaker
Level Design: Patrick Fox, Scott Williams
Acclaim development by: The Black Team: Mark Flitman, Mike Arkin, Joe Allocco, Tom Rademacher, Tyrone Miller

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56081&o=2

$end

$nes=krustyfh,krustyfhu,
$bio

Nintendo NES cart. published 30 years ago:

Krusty's Fun House (c) 1992 Acclaim Entertainment, Incorporated.

Hey, kids! Give a hoot! Help out your old pal Krusty the Clown! My official Krusty's Fun House is infested with rats! There are over 60 levels in this game, and they're all crawling with the little varmints! I've got my loyal cadets, Bart and Homer Simpson, to guard the rat traps, but I need you to lead the filthy rodents into those traps! Then we blow 'em up! We incinerate 'em! We laser-blast 'em! We electrocute 'em! We Krusterize the little stinkers!!! Hoo boy!

Did I mention the snakes, aliens and the flying pigs? Well, watch out for those riffraff! If you can't Krusterize 'em, at least avoid 'em... they're worse than the #@!*%l rats! Making Krusty's Fun House vermin-free is not a pretty task, kiddy cadets-but someone's gotta do it!

- TECHNICAL -

GAME ID: NES-KF-USA

- TRIVIA -

Released in September 1992 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55280&o=2

$end

$gamegear=krustyfh,
$bio

Sega Game Gear cart. published 30 years ago:

Krusty's Fun House [Model T-81078-50] (c) 1992 Flying Edge

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64668&o=2

$end

$megadriv=krustyfh,krustyfh1,
$bio

Sega Genesis cart. published 30 years ago:

Krusty's Super Fun House (c) 1992 Flying Edge.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115648&o=2

$end

$snes=krustyfhu1,krustyfhu,
$bio

Nintendo Super NES cart. published 30 years ago:

Krusty's Super Fun House [Model SNS-FH-USA] (c) 1992 Acclaim Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63172&o=2

$end

$snes=krustyfh1,krustyfh,
$bio

Nintendo Super NES cart. published 30 years ago:

Krusty's Super Fun House (c) 1992 Acclaim Ent., Incorporated.

- TECHNICAL -

Cartrdige ID: SNSP-FH-EUR

- TRIVIA -

Reviews:
[FR] August 1992 - Joypad N.11: 84/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63171&o=2

$end

$vgmplay=krustyfh_md,
$bio

Sega Mega Drive cart. published 30 years ago:

Krusty's Super Fun House (c) 1992 Flying Edge.

- TECHNICAL -

GAME ID: T-81036-50

- TRIVIA -

Reviews:
[FR] August 1992 - Joypad N.11: 81/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71184&o=2

$end

$msx1_cass=krypton,
$bio

MSX cass. published 36 years ago:

Krypton (c) 1986 Manhattan Transfer

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94771&o=2

$end

$msx1_flop=krypton,
$bio

Krypton cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230024&o=2

$end

$amigaocs_flop=kryptegg,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Krypton Egg [Big Box] (c) 1990 HitSoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74411&o=2

$end

$info=mg_kf,
$bio

Krypton Factor (c) 199? Maygay.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42404&o=2

$end

$zx81_cass=kryptono,
$bio

Krypton Ordeal (c) 198? Novus Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114891&o=2

$end

$spectrum_cass=kryptonr,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Krypton Raiders (c) 1985 Future Stars [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79489&o=2

$end

$tiki100=kryssord,
$bio

Kryssord Generator (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237307&o=2

$end

$ekara_japan_m=mc0006,
$bio

Takara e-Kara MC series cart. published 19 years ago:

KSM Mini Vol. 2 [Model MC0006-KSM] (c) 2003 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237595&o=2

$end

$ekara_japan_m=mc0013,
$bio

Takara e-Kara MC series cart. published 19 years ago:

KSM Mini Vol. 5 [Model MC0013-KSM] (c) 2003 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237596&o=2

$end

$partner_cass=xonix,
$bio

Ksoniks (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235877&o=2

$end

$info=ksp10,
$bio

KSP10 Digital Piano (c) 199? Kawai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275458&o=2

$end

$info=kt76,
$bio

Musical Instrument published 26 years ago:

KT-76 (c) 1996 Ensoniq

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264511&o=2

$end

$cpc_flop=ktrisuk2,
$bio

Amstrad CPC 464 disk. published 19 years ago:

Ktris (c) 2003 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124484&o=2

$end

$fm77av=9gyokudn,9gyokudna,
$bio

Fujitsu FM-77AV disk. published 36 years ago:

Ku Gyoku Den [Model FUTJ-19002] (c) 1986 Tecno Soft [TechnoSoft].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93848&o=2

$end

$cpc_flop=kukluxkl,
$bio

Amstrad CPC type-in published 34 years ago:

Ku Klux Klan (c) 1988 Amstrad Magazine

- TRIVIA -

Listed as a type-in program in the French magazine Amstrad Magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119180&o=2

$end

$psx=kuronjo,
$bio

Sony PlayStation CD published 22 years ago:

Ku-Ron Jo [Model SLPS-03063] (c) 2000 Media Rings Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85364&o=2

$end

$info=klxyj,
$bio

Kuai Le Xi You Ji (c) 200? IGS.

- TECHNICAL -

Main CPU : ARM7 (@ 20 Mhz)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=12486&o=2

$end

$pc8801_flop=kubokido,
$bio

NEC PC-8801 Series disk. published 39 years ago:

Kubo Kido Butai (c) 1983 Kiya Tsusho

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92201&o=2

$end

$msx1_cass=kubus,
$bio

MSX cass. published 37 years ago:

Kubus (c) 1985 Kuma Computers, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94772&o=2

$end

$msx1_flop=kubus,
$bio

Kubus cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230025&o=2

$end

$spectrum_cass=kucnager,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Kucna Gerila (c) 1990 Sver, Dalibor

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301383&o=2

$end

$tiki100=kud,
$bio

KUD Programmepakke (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237308&o=2

$end

$pc8801_flop=kudokika,
$bio

NEC PC-8801 Series disk. published 36 years ago:

口説き方教えます (c) 1986 Hard.
(Kudokikata Oshiemasu)

- TECHNICAL -

FD x2

- TRIVIA -

Released in December 1986 in Japan.

The title translates from Japanese as 'I will teach you how to speak'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92202&o=2

$end

$x68k_flop=kudokika,
$bio

Sharp X68000 Series 5.25in. disk. published 34 years ago:

口説き方教えます (c) 1988 Hard.
(Kudokikata Oshiemasu)

- TECHNICAL -

FD x1

- TRIVIA -

Released in December 1988 in Japan.

The title translates from Japanese as 'I will teach you how to speak'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87834&o=2

$end

$msx2_flop=kudokika,kudokikaa,
$bio

MSX 2 disk. published 34 years ago:

Kudokikata Oshiemasu (c) 1988 Hard.

- TRIVIA -

The title translates from Japanese as 'I will teach you how to speak'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101763&o=2

$end

$x1_flop=kudokika,
$bio

Kudokikata Oshiemasu (c) 198? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86036&o=2

$end

$famicom_flop=kudokik2,
$bio

Nintendo Famicom disk. published 33 years ago:

Kudokikata Oshiemasu 2 - Kind Gals (c) 1989 Wild Turtle.

- TECHNICAL -

Contains 2 Disks.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65375&o=2

$end

$pc98=kudokik2,
$bio

NEC PC-9801 Series 5.25in. disk. published 35 years ago:

Kudokikata Oshiemasu II - Kind Gal's (c) 1987 Hard.

- TECHNICAL -

FD x1

- TRIVIA -

Released in December 1987 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89903&o=2

$end

$pc8801_flop=kudokik2,
$bio

NEC PC-8801 Series disk. published 34 years ago:

Kudokikata Oshiemasu II - Kind Gal's (c) 1988 Hard.

- TECHNICAL -

FD x3

- TRIVIA -

Released in January 1988 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92203&o=2

$end

$msx2_flop=kudokik2,kudokik2b,kudokik2a,
$bio

MSX 2 disk. published 34 years ago:

Kudokikata Oshiemasu II - Kind Gal's (c) 1988 Hard.

- TECHNICAL -

FD x2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101764&o=2

$end

$x68k_flop=kudokik2,
$bio

Sharp X68000 Series 5.25in. disk. published 34 years ago:

Kudokikata Oshiemasu Part-II - Kind Gal's (c) 1988 Hard.

- TECHNICAL -

FD x2

- TRIVIA -

Released in December 1988 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87835&o=2

$end

$tvc_flop=kugli,
$bio

Kugli (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111920&o=2

$end

$x1_flop=kugyokud,kugyokuda,
$bio

Sharp X1 5.25in. disk. published 36 years ago:

Kugyokuden (c) 1986 Tecno Soft.

- TRIVIA -

Released on December 1986 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86037&o=2

$end

$msx2_flop=kugyokud,kugyokuda,
$bio

MSX 2 disk. published 35 years ago:

Kugyokuden (c) 1987 Tecno Soft.

- TECHNICAL -

GAME ID: MXTJ-12001
BARCODE: 4907095000082

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101765&o=2

$end

$pc8801_flop=kugyokud,kugyokuda,
$bio

NEC PC-8801 Series disk. published 35 years ago:

Kugyokuden (c) 1987 Tecno Soft [TechnoSoft].

- TECHNICAL -

GAME ID: NFTJ-17005
BARCODE: 4907095000037

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92204&o=2

$end

$info=kuhga,
$vgmplay=vaportra,
$bio

Arcade Video game published 33 years ago:

Kuhga - Operation Code Vapor Trail (c) 1989 Data East Corporation.

A vertically scrolling shooter from Data East. Choose 1 of 3 different jet fighters to save New York City and defeat the terrorist organization DAGGER.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 12 Mhz)
Sound CPU : Hudson Soft HuC6280 (@ 8.055 Mhz)
Sound Chips : YM2203 (@ 4.0275 Mhz), YM2151 (@ 3.58 Mhz), OKI6295 (@ 7.757 Khz), OKI6295 (@ 15.514 Khz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

The title of this game translates from Japanese as 'Sky Fang - Operation Code Vapor Trail'.

This game is known outside Japan as "Vapor Trail - Hyper Offence Formation".

Soundtracks:
Kuhga - Pony Canyon/Scitro [PCCB-0002] (May 21, 1990)
Data East Retro Game Music Collection - TEAM Entertainment [KDSD-00366] (July 21, 2010)

- TIPS AND TRICKS -

* Option Screen: Press the Service switch and then reset the machine. If done right, you'll enter an options menu where you can select the starting stage, the loop, listen to the music and sound effects.

- SERIES -

1. Kuhga - Operation Code Vapor Trail (1989)
2. Wolf Fang - Ku-U-Ga 2001 (1991)
3. Skull Fang (1996)

- STAFF -

Game Designer : Hironori Kobayashi
Developer : Min
Game Programmers : Min, Mya, Hal, HMD
Graphic Designers : T.A, F. Ohnisi, Takahide Koizumi, Kinya Aoyama, Nabesima, Sonomi Nagao, Kazumi Enomoto, Chika Shamoto, Makoto Kawamura, Inopita, Jun Matsuda
Hard Designer : Kenichi Fujimoto
Sound Creaters : Hiroaki Yoshida (Maro), Azusa Hara (Ahsa), Tatsuya Kiuchi (Kiwich), Fuse, Hitomi Komatsu, Joe Kaminkow

Special Thanks : Koji Akibayashi, Solomon, Yoshiaki Honda (Yoshi Honda), Kazuyuki  Kurata, EX, Lungfish, Yoshiyuki Urushibara, Makoto Kikuchi (Thor-Kikuchi)

- PORTS -

* CONSOLES:
[JP] Sega Mega Drive (aug.2, 1991) "Kuhga - Operation Code Vapor Trail [Model T-49043]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1330&o=2

$end

$megadriv=kuuga,
$vgmplay=vaportr_md,
$bio

Sega Mega Drive cart. published 31 years ago:

Kuhga - Operation Code Vapor Trail (c) 1991 Telenet.

- TECHNICAL -

GAME ID: T-49043

- TRIVIA -

Kuhga for Mega Drive was released on August 02, 1991 in Japan.

Reviews:
November 1991 - Consoles + N.2 [FR]: 92/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47917&o=2

$end

$pc98=kui2quiz,
$bio

Kui Kui Quiz (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89904&o=2

$end

$spectrum_cass=kuiperpu,
$bio

Sinclair ZX Spectrum cass. published 13 years ago:

Kuiper Pursuit (c) 2009 Cauldwell, Jonathan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=227076&o=2

$end

$megadriv=kujaku2,
$vgmplay=mystdef_md,
$bio

Sega Mega Drive cart. published 33 years ago:

孔雀王2 幻影城 (c) 1989 Sega Enterprises, Limited.
(Kujaku Ou 2 - Geneijou)

- TECHNICAL -

GAME ID: G-4017

- TRIVIA -

Released on November 25, 1989 in Japan.

Export releases:
[US] "Mystic Defender [Model 1011]"
[EU] "Mystic Defender [Model 1011-50]"
[BR] "Mystic Defense"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56611&o=2

$end

$nes=kujaku2,
$vgmplay=kujaku2_fc,
$bio

Nintendo Famicom cart. published 32 years ago:

孔雀王II (c) 1990 Pony Canyon, Incorporated.
(Kujaku Ou II)

- TECHNICAL -

GAME ID: R68V5932 (PNF-QW)

- TRIVIA -

Released in August 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54298&o=2

$end

$sms=kujaku,
$bio

Sega Mark III cart. published 34 years ago:

Kujaku Ou (c) 1988 Sega Enterprises, Limited.

- TECHNICAL -

Game ID: G-1366

- TRIVIA -

Released on September 23, 1988 in Japan.

- STAFF -

Director: Dragon Wang, Nanno Koreshiki
Programmer: Sexy Dynamite, EP71 Turbo, Spanish Fly
Designer: Nanno Koreshiki, Izumi Black 55, Alex Yoko, Phoenix Rie, Big Island
Sound Composer: Sting Ogawa
Cooperated Readers: Jin Yamaguchi, Kunihiko Yamazaki, Hideki Sakamoto, Yuki Omori, Fujiko Mitsui, Tokuichiro Kondo, Masanori Miura, Yoshio Suzuki, Keiji Uchida, Takashi Imamura, Yasuyuki Seki, Hiroyuki Sakai, Kazuhiro Kobayashi, Hidenobu Kobayashi, Mitsuki Kumagai
Special Thanks To: Makoto Ogino, Shueisha, Kazuhiko Arimoto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55879&o=2

$end

$msx2_flop=kujaku,
$bio

MSX 2 disk. published 34 years ago:

孔雀王 (c) 1988 Pony Canyon, Inc.
(Kujaku Ou)

- TECHNICAL -

GAME ID: L58Y-5113
BARCODE: 4988013013797

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101766&o=2

$end

$nes=kujaku,
$vgmplay=kujaku_fc,
$bio

Nintendo Famicom cart. published 34 years ago:

孔雀王 (c) 1988 Pony Canyon, Incorporated.
(Kujaku Ou)

- TECHNICAL -

GAME ID: R58V5916 (PNF-KZ)

- TRIVIA -

Released on September 21, 1988 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54297&o=2

$end

$x68k_flop=kukeisf,
$bio

Kukei SF (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88353&o=2

$end

$orao=kuki,
$bio

PEL Varazdin Orao cass. published 36 years ago:

Kuki (c) 1986 KMI Borovo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237424&o=2

$end

$tvc_flop=kukucs,
$bio

Videoton TVC disk. published 35 years ago:

Kukucs (c) 1987 King Ec Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112329&o=2

$end

$apple2_flop_orig=kukulcan,
$apple2_flop_clcracked=kukulcan,
$bio

Apple II 5.25 disk. published 38 years ago:

Kukulcan (c) 1984 American Eagle

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276309&o=2

$end

$tvc_flop=kulcs,
$bio

Kulcs (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111921&o=2

$end

$tvc_cass=kulcs,
$bio

Kulcs (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112428&o=2

$end

$tvc_flop=kulcsjat,
$bio

Kulcs Játék (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111922&o=2

$end

$tvc_flop=kulcshaz,
$bio

Kulcsház (c) 198? K&K Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112158&o=2

$end

$tvc_flop=kulcsha2,
$bio

Kulcsház 2 (c) 198? K&K Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112159&o=2

$end

$tvc_cass=kulczha2,
$bio

Kulcsház II (c) 198? K&K Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112528&o=2

$end

$amigaocs_flop=kult,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Kult (c) 1989 Exxos

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74412&o=2

$end

$ibm5150=kult,
$bio

IBM PC 5.25in. disk. published 33 years ago:

Kult (c) 1989 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132432&o=2

$end

$amigaocs_flop=kulta,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Kult [Budget] (c) 1989 Boeder

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74413&o=2

$end

$cdi=kultur,
$bio

Phillips CD-i disc published 28 years ago:

Kulturberg Naturtal - Eine Tirolreise auf cd-i (c) 1994 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52926&o=2

$end

$einstein=kumautil,
$bio

Kuma Disc Utility (c) 19?? Kuma Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136101&o=2

$end

$msx1_cass=kumafort,kumaforta,
$bio

MSX cass. published 38 years ago:

Kuma Forth (c) 1984 Kuma Computers, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94773&o=2

$end

$mz700_cass=kuma,
$bio

Kuma Interpreter (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131669&o=2

$end

$msx1_cass=kumalogo,kumalogoa,
$bio

MSX cass. published 38 years ago:

Kuma Logo (c) 1984 Kuma Computers, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94774&o=2

$end

$msx1_flop=kumalogo,
$bio

Kuma Logo cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230026&o=2

$end

$pico=poohcrs,
$bio

Sega Pico game published 24 years ago:

Kuma no Pooh-san - Christopher Robin wo Sagase [Model T-255040] (c) 1998 Kodansha

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75707&o=2

$end

$pico=poohtth,
$bio

Sega Pico game published 18 years ago:

Kuma no Pooh-san - Tanoshii Tashizan - Hikizan [Model HPC-6137] (c) 2004 Sega Toys

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75708&o=2

$end

$gameboy=kumapuut,
$bio

Nintendo Game Boy Cart. published 26 years ago:

Kuma no Puutarou - Takara Sagashi da Ooiri Game Battle! [Model DMG-AKPJ-JPN] (c) 1996 Takara Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66314&o=2

$end

$saturn=kuttuket,
$bio

Sega Saturn CD published 24 years ago:

Kumitate Battle - Kuttu Ketto (c) 1998 TechnoSoft Co., Ltd.

- TECHNICAL -

Game ID: T-1813G

- TRIVIA -

Released on April 02, 1998 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59329&o=2

$end

$pico=kumon1k,
$bio

Sega Pico game published 21 years ago:

くもんの すくすくれっすん 1から30までのすうじ (c) 2001 Kumon Publishing Co., Ltd.
(Kumon no Sukusuku Ressun 1-Kara 30-made no Suuji)

- TECHNICAL -

Game ID: T-300010

- TRIVIA -

Retail price: 4980 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96315&o=2

$end

$abc80_flop=kundreg,
$bio

Kundregister (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264595&o=2

$end

$lynx=kungfood,
$bio

Atari Lynx cart. published 30 years ago:

Kung Food (c) 1992 Atari Corp.

Kung Food is an action adventure game.

Your kitchen is usually a safe, warm place. Not any more. The top secret chemical you stored in your freezer became active when the door was left open. Now the contents of your freezer have come to life, and the effects of this chemical have spread throughout the kitchen. Even you have been transformed. Reduced to a little green man, you must boldly go to your freezer and destroy such transformed tidbits as ice demons and killer kung fu carrots. If you fail, your fearsome food will conquer the world.

- TECHNICAL -

Model PA2076

- SCORING -

After you pick up some points, they appear in the upper right corner of the screen. Your total is also on the screen that appears when you lose a lite. Points are awarded as follows:
All powerups: 200
Ice man: 300
Sausage man: 200
Tomato: 400
Pea: 100
Ice king: 2000 + 100 per strike
Carrot: 300
Mash man: 200
Big batter man: 2000 + 200 per strike
Fly: 600
Rat: 600
Rat riding sausage: 2000 + 300 per strike
Green slimy: 600
Big green slimy: 2000 + 400 per strike
Bubble bottle: 800 + 100 per strike
Apple copter: 2500 + 500 per strike
Spider: 400
Ant: 1000
Wasp: 800
Slug:  1000
Snail: 600
Red whirlwind plant: 5000 + 600 per strike
Yellow whirlwind plant: 25000 + 700 per strike

- STAFF -

Programmers: C.F. Urquhart, S.A. Mitchell

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58831&o=2

$end

$to_flop=kungfou,
$bio

Thomson TO disk. published 35 years ago:

Kung Fou (c) 1987 SoftBook

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107794&o=2

$end

$mo5_cass=kungfou,kungfoua,
$bio

Thomson MO5/TO7 cass. published 35 years ago:

Kung Fou (c) 1987 SoftBook.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40462&o=2

$end

$a2600=kungfu,
$bio

Atari 2600 cart. published 39 years ago:

Kung Fu (c) 1983 Bit Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50635&o=2

$end

$mbee_quik=kungfu,
$bio

Applied Technology Microbee cass. published 39 years ago:

Kung Fu (c) 1983 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289643&o=2

$end

$info=kungfu,kungfua,
$bio

Video Slot Machine published 30 years ago:

Kung Fu (c) 1992 IGS Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97868&o=2

$end

$info=j6kungfu,j6kungfua,j6kungfub,j6kungfuc,j6kungfud,
$bio

Kung Fu (c) 199? Ace Coin Equipment, Limited.

- TECHNICAL -

Impact

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41114&o=2

$end

$dragon_cass=kungfum,
$bio

Dragon cass. published 38 years ago:

Kung Fu - The Master (c) 1984 Blaby Computer Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116550&o=2

$end

$dragon_cass=kungfump,
$bio

Kung Fu - The Master (c) 198? Preston Computer Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116573&o=2

$end

$dragon_flop=kungfump,
$bio

Kung Fu - The Master (c) 198? Preston Computer Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117155&o=2

$end

$gmaster=kungfu,
$bio

Hartung Game Master cart. published 32 years ago:

Kung Fu Challenge (c) 1990 Hartung

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240166&o=2

$end

$info=j6kfc,j6kfca,j6kfcb,
$bio

Kung Fu Club (c) 199? Crystal Leisure.

- TECHNICAL -

IMPACT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15278&o=2

$end

$gamegear=kungfuk,
$bio

Kung Fu Kid (c) 199? Hung Tao Hsin [Taiwan]

Unlicensed Taiwanese release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289735&o=2

$end

$sms=kungfuk,
$bio

Sega Master System cart. published 35 years ago:

Kung Fu Kid (c) 1987 SEGA of America, Inc.

North American release. Game developed in Japan. See the original for more information; "Makai Retsuden"

Description from the back cover:

Get ready to perform the martial arts with the precision of a master. Now is the time to accept your fate as the most courageous man alive.

You're the invincible Wang. The most skilled Kung Fu artist in the history of ancient China. Armed with the mysterious and traditional Talisman, your talents are the only defense against the wicked Madanda, the most dreaded creature to ever live.

He's just awakened from a sleep of several thousand years and his desire is to terrorize your village and devour its people.

The battle will be furious. And nobody knows the outcome for sure. So right with pride and power to send this unnatural force to a final resting place.

- TECHNICAL -

Model 5078

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56082&o=2

$end

$msx1_cart=kungfum,kungfumb,kungfuma,
$bio

MSX cart. published 39 years ago:

Kung Fu Master (c) 1983 ASCII Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77209&o=2

$end

$apple2_flop_orig=kungfum,
$apple2_flop_clcracked=kungfum,kungfumb,
$bio

Apple II 5.25 disk. published 37 years ago:

Kung Fu Master (c) 1985 Data East USA, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229321&o=2

$end

$msx1_flop=kungfum,
$bio

Kung Fu Master Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134260&o=2

$end

$svi318_cass=kungfum,
$bio

Spectravideo SV-318 cass. published 38 years ago:

Kung Fu Master (c) 1984 Spectravideo, Inc.

- TECHNICAL -

GAME ID: SD-293T

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118505&o=2

$end

$vsmile_cart=kungfupsp,
$bio

VTECH V.Smile cart. published 14 years ago:

Kung Fu Panda - Aventura en el Valle de la Paz (c) 2008 VTECH [Video Technology, Ltd.]

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234017&o=2

$end

$vsmile_cart=kungfupuk,
$bio

VTECH V.Smile cart. published 14 years ago:

Kung Fu Panda - Path of the Panda (c) 2008 VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234015&o=2

$end

$megadriv=kfpanda2,
$bio

Kung Fu Panda 2 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56612&o=2

$end

$a2600=kungfusk,
$bio

Atari 2600 cart. published 35 years ago:

Kung Fu Superkicks - Pursuit of the Ninja (c) 1987 Telegames.

Re-release of Xonox' "Chuck Norris Superkicks [Model 99003]".

- TECHNICAL -

Model 6082 A145

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50637&o=2

$end

$nes=kungfu,
$bio

Nintendo NES cart. published 35 years ago:

Kung Fu (c) 1987 Nintendo.

European release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Spartan X [Model HVC-SX]".

- TECHNICAL -

Model NES-SX-NOE

- TRIVIA -

Kung Fu for NES was released on April 15, 1987 in Europe.

The arcade version of the game is known as "Kung-Fu Master".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55281&o=2

$end

$nes=kungfuju,
$vgmplay=kungfu_nes,
$bio

Nintendo NES cart. published 37 years ago:

Kung Fu (c) 1985 Nintendo.

North American release. Game developed in Japan. For more information about the game, please see the original Japanese release entry; "Spartan X [Model HVC-SX]".

Description from the back cover:

You'll need lightning fast reactions to knock out the Knife Thrower, stop the Stick Fighter, and trip up the evil Tom Tom Brothers in this action-packed martial arts contest! Are you sure you're tough enough? Because it'll take all your strength and skill to master the moves in KUNG FU, beat your opponents, and rescue the fair Sylvia who's held captive on the top floor! The action is non-stop, and just when you think you've got your enemies licked there's always a Giant, a Snake, or a fire-breathing Dragon to contend with in KUNG FU!

- TECHNICAL -

Model NES-SX-USA

- TRIVIA -

Kung Fu for NES was released on October 18, 1985 in North America.

It was one of the 18 launch titles of the NES in the USA.

The arcade version of the game is known as "Kung-Fu Master".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54299&o=2

$end

$info=pc_kngfu,
$bio

Nintendo PlayChoice-10 cart. published 37 years ago:

Kung Fu (c) 1985 Nintendo.

PlayChoice-10 version. For more information, please see the original NES version.

- TECHNICAL -

Nintendo PlayChoice-10 hardware
Game ID : SX

Main CPU : Zilog Z80 (@ 4 Mhz), N2A03 (@ 1.789772 Mhz)
Sound Chips : Zetex N2A03 (@ 1.789772 Mhz), DAC

Players : 2
Control : 8-way joystick
Buttons : 2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1806&o=2

$end

$cpc_cass=kungfu,
$bio

Amstrad CPC cass. published 36 years ago:

Kung-Fu (c) 1986 Bug Byte

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97170&o=2

$end

$gamate=kungfu,
$bio

Gamate cart. published 32 years ago:

Kung-Fu Fighter [Model C1018] (c) 1990 Bit Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=105884&o=2

$end

$nes=kungfuh,
$bio

Nintendo NES cart. published 33 years ago:

Kung-Fu Heroes (c) 1989 Culture Brain

North American release. Game developed in Japan. See the original Famicom version for more information: "Super Chinese [Model NSC-4900]".

Description from the back cover:

The monsters have taken Princess Min-Min and the treasures.
The land has fallen into sorrow. Can Jacky and Lee really save the princess? Now, defeat the enemies with Punch and Miracle Kick!

What's waiting for you at the 8 castles?
Monster Land is full of thrills and mystery!

- TECHNICAL -

GAME ID: NES-CE-USA
BARCODE: 0 47743 89001 7

- TRIVIA -

Released in March 1989 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55282&o=2

$end

$spectrum_cass=kungfukn,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Kung-Fu Knights [Model TSTE 50] (c) 1988 Top Ten Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79491&o=2

$end

$info=kungfum,kungfub,kungfumd,
$bio

Arcade Video game published 38 years ago:

Kung-Fu Master (c) 1984 Irem Corp.

For more complete information on the game itself, please see the original Japanese version entry; "Spartan X".

- TRIVIA -

Kung-Fu Master was released in December 1984 outside Japan. Originally known in Japan as as "Spartan X". 

Licensed to Data East for US manufacture and distribution. Kung-Fu Master was the first game that Irem licensed to Data East and was also the first of two genre-defining fighting games released by Data East that year; the other being 'Karate Champ', the world's first one-on-one fighting game.

A bootleg of this game was released by O.K. corp. in 1985. 

Mike Sullivan holds the official record for this game with 1,349,040 points.

- UPDATES -

Differences between Spartan X and Kung-Fu Master :
* During the demo screen the word Kung-Fu (in 'A KUNG-FU MASTER, THOMAS....') is spelled 'KANFU' in Spartan X.
* Spartan X has an additional copyright notice that is not in Kung-Fu Master : '(C)1984 Paragon Films Ltd., Towa Promotion'.

- SERIES -

1. Kung-Fu Master (1984, Arcade)
2. Vigilante (1988, Arcade)
3. Spartan X 2 (1991, Famicom)

- PORTS -

* CONSOLES: 
Nintendo Famicom [AS] (1984) "Kung Fu" 
[US] Atari 2600 (may.12, 1987) "Kung-Fu Master [Model AG-039]" by Activision
[US] Nintendo NES (oct.1985) "Kung Fu [Model NES-SX-USA]" 
[EU] Nintendo NES (apr.15, 1987) "Kung Fu [Model NES-SX-NOE]" 
[US] Atari 7800 (1989) "Kung-Fu Master [Model AM-039-04]" by Absolute Entertainment

* HANDHELDS: 
[EU] Nintendo Game Boy (1991) "Kung Fu Master [Model DMG-SX-NOE]" 
[US] Nintendo Game Boy (feb.1991) "Kung Fu Master [Model DMG-SX]" 

* COMPUTERS: 
[US] Apple II (1985) "Kung Fu Master" 
[US] Commodore C64 [EU] (1985) "Kung Fu Master" 
[EU] Sinclair ZX Spectrum (1986) "Kung-Fu Master" by U.S. Gold 
[EU] Amstrad CPC (1987) "Kung-Fu Master"
PC [MS Windows, Online] [EU] (dec.9, 2011) "IREM Arcade Hits" by DotEmu 
Apple MacIntosh [Online] [US] (aug.21, 2011) "Irem Arcade Hits" by DotEmu 
PC [Desura] [US] (nov.2, 2013) "IREM Arcade Hits" by Plug In Digital

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1331&o=2

$end

$info=kungfub2,
$bio

Arcade Video game published 37 years ago:

Kung-Fu Master (c) 1985 OK Corp.

Bootleg version of the Irem original.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=35670&o=2

$end

$c64_cart=kungfum,
$bio

Commodore C64 cart. published 37 years ago:

Kung-Fu Master (c) 1985 Data East Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53617&o=2

$end

$spectrum_cass=kungfum,kungfumlsh,kungfumb,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Kung-Fu Master (c) 1986 US Gold

You are the Kung Fu Master. Travel through the wizard's temple to rescue the maiden held captive. Use your own martial arts skills to defeat the weapon- wielding henchman, dragons, demons and other evil obstacles which stand in your way.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79492&o=2

$end

$cpc_cass=kungfums,
$bio

Amstrad CPC cass. published 36 years ago:

Kung-Fu Master (c) 1986 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97171&o=2

$end

$cpc_cass=kungfum,
$bio

Amstrad CPC cass. published 36 years ago:

Kung-Fu Master (c) 1986 US Gold, Ltd. [Birmingham, UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97172&o=2

$end

$cpc_flop=kungfuma02,kungfuma01,kungfuma,kungfuma05,kungfuma03,kungfuma04,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Kung-Fu Master (c) 1986 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120872&o=2

$end

$a2600=kungfumc,
$bio

Atari 2600 cart. published 35 years ago:

Kung-Fu Master (c) 1987 CCE.

South American release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50636&o=2

$end

$spectrum_cass=kungfumd,
$bio

Kung-Fu Master (c) 198? Dro Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219713&o=2

$end

$spectrum_cass=kungfuma,
$bio

Kung-Fu Master (c) 198? Americana Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225782&o=2

$end

$a2600=kungfum,kungfume,
$bio

Atari 2600 cart. published 35 years ago:

Kung-Fu Master (c) 1987 Activision, Incorporated.

The lovely Princess Victoria is being held captive in the Evil Wizard's temple. As the Kung-Fu Master, you're the only one powerful enough to rescue her.

The temple itself wouldn't pose that much of a problem. Except that it has five different levels. And each one is crawling with a tireless army of enemies.

Using your superb martial arts skills, you'll have to oust henchmen, knife-throwers, dragons, and a slew of other not-very-nice types.

If you manage to clean out everybody on a level, you'll automatically go to the next level.  And your energy meter and timer will be reset.

Once you succeed in rescuing Princess Victoria, you'll be sent back down to the first floor for more kicking and punching and jumping. Only this time things will happen even faster and more furiously.

Note on two-player games: In a two player game, play alternates whenever a player loses a life.  The second-player's timer, score, and energy bar replace thos of the first player, and so on. If one player loses all of his lives, the other player continues without interruption until the game is over.

- TECHNICAL -

Model AG-039

- TRIVIA -

Licensed by Data East

- TIPS AND TRICKS -

* Don't use punches and kicks randomly. A true martial artist knows when to apply them at just the right moment.

* Try to figure out which type of blow works best against which opponents. Most of them have certain weak spots.

* Don't try to battle the snake-just stay out of its way.

* Remember: no one opponent can kill you outright.  But they all rob you of energy.  So if an opponent happens to hit you just when your energy is low enough, he may end up killing you.

* Keep a close eye on the timer. When it runs out, so does your life.

- STAFF -

Programmer: Dan Kitchen

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50638&o=2

$end

$a7800=kungfum,kungfumu,
$bio

Atari 7800 cart. published 33 years ago:

Kung-Fu Master [Model AM-039-04] (c) 1989 Absolute Entertainment, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50149&o=2

$end

$gameboy=kungfu,kungfup,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Kung-Fu Master (c) 1991 Irem Corp.

- TECHNICAL -

GAME ID: DMG-SX-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66315&o=2

$end

$scv=kungfurd,
$bio

Epoch Super Cassette Vision cart. published 37 years ago:

Kung-Fu Road (c) 1985 Epoch Company, Limited.

- TECHNICAL -

[Model 17 NO.09230]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=31506&o=2

$end

$info=kungfur,
$bio

Coin-op Misc. game published 35 years ago:

Kung-Fu Roushi (c) 1987 Namco.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=31352&o=2

$end

$info=kungfub3s,
$bio

Kung-Fu Senjyo (c) 198? Dimicro.

Spanish pirate version of Kunf-Fu Master with an original title.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=224980&o=2

$end

$svision=kungfust,
$bio

Watara SuperVision game published 29 years ago:

Kung-Fu Street (c) 1993 Thin Chen Enterprise

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95456&o=2

$end

$info=kungfut,kungfuta,
$bio

Arcade Video game published 38 years ago:

Kung-Fu Taikun (c) 1984 Seibu Kaihatsu.

- TECHNICAL -

This game use a microphone.

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound CPU : Zilog Z80 (@ 1.78975 Mhz)
Sound Chips : (3x) General Instrument AY8910 (@ 1.536 Mhz)

Screen orientation : Horizontal
Video resolution : 256 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 256

Players : 2
Control : 2-way joystick
Buttons : 3

- TRIVIA -

The title of this game translates from Japanese as 'Kung Fu Lord'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1332&o=2

$end

$msx1_cart=kungfutk,
$bio

Kung-Fu Taikun (c) 198? Zemina [Korea]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77211&o=2

$end

$msx1_cart=kungfut,kungfuta,
$bio

MSX cart. published 37 years ago:

功夫大君 (c) 1985 Toshiba EMI.
(Kung-Fu Taikun)

- TECHNICAL -

GAME ID: PS-2011G

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77210&o=2

$end

$spectrum_cass=kungfu,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Kung-Fu (c) 1984 Bug Byte

- TECHNICAL -

Game ID: BBS 00117

- STAFF -

Designer: Dusko Dimitrijevic, Damir Muraja

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79490&o=2

$end

$gamegear=kunichn2,
$bio

Sega Game Gear cart. published 30 years ago:

Kuni-chan no Game Tengoku Part 2 [Model G-3322] (c) 1992 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64670&o=2

$end

$gamegear=kunichan,
$bio

Sega Game Gear cart. published 31 years ago:

Kuni-chan no Game Tengoku [Model G-3303] (c) 1991 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64669&o=2

$end

$cpc_flop=kunibert,
$bio

Amstrad CPC type-in published 30 years ago:

Kuniberts Castle (c) 1992 CPC Amstrad International

- TRIVIA -

Listed as a type-in program in the magazine: CPC Amstrad International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120277&o=2

$end

$gba=kuniocl1,
$bio

Nintendo GBA cart. published 17 years ago:

Kunio Kun Nekketsu Collection 1 [Model AGB-B9AJ-JPN] (c) 2005 Atlus Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71411&o=2

$end

$gba=kuniocl2,
$bio

Nintendo GBA cart. published 17 years ago:

Kunio Kun Nekketsu Collection 2 [Model AGB-B9BJ-JPN] (c) 2005 Atlus Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71412&o=2

$end

$gba=kuniocl3,
$bio

Nintendo GBA cart. published 16 years ago:

Kunio Kun Nekketsu Collection 3 [Model AGB-B9CJ-JPN] (c) 2006 Atlus Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71413&o=2

$end

$info=sdodgeb,
$neogeo=sdodgeb,
$vgmplay=sdodgeb,
$bio

SNK Neo-Geo MVS cart. published 26 years ago:

くにおの熱血闘球伝説 (c) 1996 Technos Japan Corp.
(Kunio no Nekketsu Toukyuu Densetsu)

The popular game of Dodge Ball is a rather unique sport in which teams of three players try to knock each other out with the help of special moves and team attacks. In this game you take control of a team and must beat all other teams (you can even recruit the other team's leader after beating them!) in order to face the  current Dodge Ball champion and take the title. Features cool anime style graphics, catchy music & great sound effects, plenty of moves at your disposal and a solid challenge level. Dodge Ball anyone? :)

- TECHNICAL -

Runs on the SNK "Neo-Geo MVS" hardware.
Game ID : NGM-208

Players : 2
Control : 8-way joystick
Buttons : 4
=> [A] Shoot/Catch, [B] Pass/Dodge, [C] Jump, [D] Faint/Provoke

- TRIVIA -

Literaly 'Kunio's Hotblooded Dodgeball Legend'.

This game is known outside Japan as 'Super Dodge Ball'.

This game runs on the Neo-Geo MVS but was never released on the Neo-Geo AES home console.

This is yet another game by Technos that features characters inspired by the River City Ransom manga. In the overhead map at the beginning of each match, all characters are drawn in a comical small body style, apparently as an homage of the famous NES games that featured the River City Ransom characters.

Kunio appears in "Renegade" / "Nekketsu Kouha Kunio-Kun" as main characters.

After the release of this game, Technos Japan went bankrupt (December 15, 95). Since the licenses of Kunio-Kun and Dodge-Ball had a great values in the 90's, former Technos Japan staff established a new company.

- UPDATES -

The International versions of this game are almost identical to the Japanese version (no voice cuts as in the Magical Drop games), only the title screen is completely different & the fact that Shinji's taunt is censored outside Japan (Instead of merely shaking his fist angrily at his opponents, Shinji gives them the middle finger!).

- TIPS AND TRICKS -

* Characters turn VERY slowly in this game, this means that you can score free hits if you either run past them and smack them with the ball, or pass the ball to a teammate that has already been defeated!

* Beat the game without continuing to see a special screen after the credits with all the characters grouped together.

- SERIES -

1. Super Dodge Ball [Model TA-0022] (1987, ARC)
2. Kunio no Dodgeball dayo Zen'in Shuugou! (1993, SFC)
3. Kunio no Nekketsu Toukyuu Densetsu [Model NGM-0208] (1996, MVS)
4. Super Dodge Ball Advance (2001, GBA)
5. Super Dodgeball Brawlers (2008, NDS)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2713&o=2

$end

$snes=kunioode,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Kunio no Oden [Model SHVC-QO] (c) 1994 Technos Japan Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61655&o=2

$end

$snes=kuniodbs,
$bio

Nintendo Super Famicom cart. published 29 years ago:

Kunio-kun no Dodge Ball dayo Zenin Shuugou! Tournament Special (c) 1993 Technos Japan Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61657&o=2

$end

$snes=kuniodb,
$bio

Nintendo Super Famicom cart. published 29 years ago:

Kunio-kun no Dodge Ball dayo Zenin Shuugou! [Model SHVC-ND] (c) 1993 Technos Japan Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61656&o=2

$end

$gameboy=kuniokun,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Kunio-kun no Jidaigeki dayo Zenin Shuugou! [Model DMG-JXJ] (c) 1993 Technos Japan Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66317&o=2

$end

$nes=kunioscr,
$bio

Nintendo Famicom cart. published 29 years ago:

くにおくんの熱血サッカーリーグ (c) 1993 Technos Japan Corp.
(Kunio-kun no Nekketsu Soccer League)

- TECHNICAL -

GAME ID: TJC-NV

- TRIVIA -

Released on April 23, 1993 in Japan.

- TIPS AND TRICKS -

Pause anywhere
Using a 4-player adapter, push Select on controller 3 to pause the game anywhere (not just during a match) without stopping the music.

Sound test
On the Cloak Room screen (before the match), choose the option at right (Select BGM), and then put cursor to the 6th option, hold Left and press Select.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54300&o=2

$end

$psx=kunoichi,
$bio

Sony PlayStation CD published 23 years ago:

Kunoichi Torimonochou (c) 1999 GMF

- TECHNICAL -

GAME ID: SLPS-01773

- TRIVIA -

Released on February 25, 1999 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85365&o=2

$end

$saturn=kunoichi,
$bio

Sega Saturn CD published 24 years ago:

Kunoichi Torimonochou (c) 1998 CRI.

- TECHNICAL -

GAME ID: T-6803G
MEDIA: CD x1

- TRIVIA -

Released on February 05, 1998 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59330&o=2

$end

$dc=kizuna,
$bio

Sega Dreamcast GD published 22 years ago:

Kuon no Kizuna - Sairinshou (c) 2000 FOG [Full On Games].

- TECHNICAL -

GAME ID: T-36701M

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135600&o=2

$end

$pc98=kurayami,
$bio

NEC PC-9801 Series 5.25in. disk. published 26 years ago:

Kurayami (c) 1996 Melody.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89906&o=2

$end

$pc8801_flop=kurayami,
$bio

NEC PC-8801 Series disk. published 36 years ago:

暗闇の視点―バニーガール殺人事件―  (c) 1986 Hudson Soft [Hudson Group].
(Kurayami no Shiten - Bunny Girl Satsujin Jiken)

- TECHNICAL -

GAME ID: K5-1023

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92205&o=2

$end

$pmd85_cass=kurca,
$bio

KURCA (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236497&o=2

$end

$pico=crayolak,
$bio

Sega Pico game published 26 years ago:

Kurehyolla (c) 1996 Samsung.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121987&o=2

$end

$info=kurikintj,kurikinta,kurikint,kurikintu,
$vgmplay=kurikint,
$bio

Arcade Video game published 34 years ago:

Kuri Kinton (c) 1988 Taito Corporation.

With your super kung-fu skills, penetrate the enemy's headquarters to rescue the Chris family.

At the end of the 20th century, the world has gone through vast changes. Country borders around the world are constantly changing and every day brings further territorial expansion and new threats of power struggles. 

A member of the World Secret Police Organization (WSPO) has obtained information about an upcoming coup, but before it could be turned over to the WSPO he and his daughter were captured. Before his capture he was able to send a detailed letter to his counterpart in the People's Republic of China, code-named Kuri Kinton, along with a plea for help. 

It's all up to Kuri Kinton now to save the captives and restore the delicate balance of power.

- TECHNICAL -

Runs on the Taito L System Hardware.
Board Number : J1100147A
Prom Stickers : B42

Main CPU : (2x) Zilog Z80 (@ 6 Mhz)
Sound Chips : YM2203 (@ 3 Mhz)

Screen Orientation : Horizontal
Video Resolution : 320 x 224 Pixels
Screen Refresh : 60.00 Hz
Palette Colors : 256

Players : 2
Control : 8-Way Joystick
Buttons : 2
=> Attack, Jump

- TRIVIA -

Kuri Kinton was released in July 1988 in Japan.

The title of this game translates from Japanese as 'Honor League Gold Association'. Note that there is a Japanese dish called 'kuri-kinton' which is mashed sweet potatoes and chestnuts.

Zuntata Records released a limited-edition soundtrack album for this game (Zuntata History L'ab-normal 1st - ZTTL-0038) on April 1, 1999.

- UPDATES -

The prototype version has :
* Difficulty very unoptimized.
* Dipswitches for invincibility and slow motion.
* No end credits.
* No water in level 2/3, only brown garbage instead.
* Some other minor things (graphic glitches vs. bosses, bad-oriented continue screen, etc.).
* The green carpet in level 2 isn't animated.

- TIPS AND TRICKS -

INSTRUCTIONS:

- Holding down the Attack button charges up your power and allows you to shoot an energy ball. 

- When you stand still for a period of time, an aura appears around your body, which increases your attack and defence power. Your aura has three phases and can be upgraded from red to yellow and then to blue:
-- Red Aura : Increases attack power by 25%. Disappears when hit. 
-- Yellow Aura : Increases attack power by 50%. Downgrades to red when hit. 
-- Blue Aura : Increases attack power by 75%. Downgrades to yellow when hit. 

- Pay close attention to your energy level as well as the energy level of attacking enemies. 

- The game ends when you run out of energy or the last boss is destroyed. 

- There are a total of five different levels and a powerful leader to eliminate at the end of each level. When you destroy a leader, you will be awarded bonus points and extra power, and you will advance to the next level.

- STAFF -

Creators : Wolf Kato, Crusher Ishikawa, Yasuyuki Hiwatashi
Hardware Designers : Hiroyuki Noguchi, Minoru Yoshimura
Sound Designers : Masahiko Takagi, Yasuhisa Watanabe
Character Designers : Seiji Kawakami, Yoshihiko Wakita, s.c. Mizutani, s.c. Tomita, s.c. Kimura, s.c. Kusano, Thanks Santasan
Publicity Supervisor : Naoko Yoshida
Special Thanks To : Takeshi Murata, Kyoji Shimamoto, Takeshi Ishizashi, Onijust (Onijust. H), Hideki Hashimoto, Toshiaki Tsukano, Takeshi Ishii, Akira Saitou, Takako Kojima, Toshiyuki Nishimura, Toshio Kohno, Junji Yarita, Hiroyuki Sakou, Yukiwo Ishikawa (Yukio Ishikawa), Tsutomu Yoshikawa
Game Designer : Kei. S

- PORTS -

* CONSOLES:
[JP] Sony PS2 (jul.28, 2005) "Taito Memories Joukan [Model SLPM-66057]" 
Sony PlayStation 2 [AU] (mar.30, 2006) "Taito Legends 2 [Model SLES-53852]" 
[EU] Microsoft XBOX (mar.31, 2006) "Taito Legends 2" 
[EU] Sony PS2 (mar.31, 2006) "Taito Legends 2 [Model SLES-53852]" 
[US] Sony PS2 (may.16, 2007) "Taito Legends 2 [Model SLUS-21349]" 
[JP] Sony PS2 (june.28, 2007) "Taito Memories Joukan [Eternal Hits]" 

* HANDHELDS: 
Sony PSP [AS] (jan.3, 2006) "Taito Memories Pocket [Model UCAS-40040]" 
[JP] Sony PSP (jan.5, 2006) "Taito Memories Pocket [Model ULJM-05076]" 
Sony PSP [KO] (feb.10, 2006) "Taito Memories Pocket" 
[EU] Sony PSP (oct.6, 2006) "Taito Legends Power-Up [Model ULES-00473]" 
[AU] Sony PSP (nov.9, 2006) "Taito Legends Power-Up [Model ULES-00473]" 
[US] Sony PSP (may.17, 2007) "Taito Legends Power-Up [Model ULUS-10208]" 

* COMPUTERS: 
[EU] PC [MS Windows, CD-ROM] (mar.31, 2006) "Taito Legends 2" 
[US] PC [MS Windows, CD-ROM] (jul.10, 2007) "Taito Legends 2"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1333&o=2

$end

$info=kurikintw,
$bio

Arcade Video game published 33 years ago:

Kuri Kinton (c) 1989 World Games, Inc.

Licensed from Taito.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228367&o=2

$end

$pmd85_cass=kuriatko,
$bio

Kuriatko (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236500&o=2

$end

$pc8801_flop=kuroneko,
$bio

NEC PC-8801 Series disk. published 38 years ago:

Kuro Neko so Sozoku Satsujin Jiken (c) 1984 Union Planning

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92206&o=2

$end

$pc98=kuronoda,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Kuro no Danshou - The Literary Fragment (c) 1995 Abogado Powers.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301865&o=2

$end

$saturn=literary,
$bio

Sega Saturn CD published 25 years ago:

Kuro no Danshou - The Literary Fragment (c) 1997 OZ Club

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59331&o=2

$end

$saturn=literaryg,
$bio

Sega Saturn CD published 25 years ago:

Kuro no Danshou - The Literary Fragment [Genteiban] (c) 1997 OZ Club

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59332&o=2

$end

$psx=kuroken,
$bio

Sony PlayStation CD published 25 years ago:

Kuro no Ken - Blade of the Darkness (c) 1997 CD Bros.

- TECHNICAL -

GAME ID: SLPS-01030

- TRIVIA -

Re-releases:
"Kuro no Ken - Blade of the Darkness [Model NPJJ-00606]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85366&o=2

$end

$nes=kachiuma,
$bio

Nintendo Famicom cart. published 32 years ago:

黒鉄ヒロシの予想大好き!勝馬伝説  (c) 1990 Nichibutsu [Nihon Bussan Company, Limited.]
(Kurogane Hiroshi no Yosou Daisuki! Kachiuma Densetsu)

- TECHNICAL -

GAME ID: NBF-R7

- TRIVIA -

Released on April 20, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54301&o=2

$end

$gba=kurogolf,
$bio

Nintendo GBA cart. published 20 years ago:

Kurohige no Golf Shiyouyo [Model AGB-AGOJ-JPN] (c) 2002 Tomy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71414&o=2

$end

$gba=kurokrtt,
$bio

Nintendo GBA cart. published 21 years ago:

Kurohige no Kurutto Jintori [Model AGB-AKUJ-JPN] (c) 2001 Tomy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71415&o=2

$end

$psx=cielgris,
$bio

Sony PlayStation CD published 23 years ago:

Kuroi Hitomi no noir - Cielgris Fantasm [Model SLPS-01450] (c) 1999 Gust.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85367&o=2

$end

$pc8801_flop=kurokami,
$bio

NEC PC-8801 Series disk. published 32 years ago:

Kurokami no Densetsu (c) 1990 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92207&o=2

$end

$pc8801_flop=kurokiyu,
$bio

Kuroki Yusha (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92208&o=2

$end

$pc98=kuroneko,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

黒猫館 (c) 1993 Fairy Dust.
(Kuroneko Kan)

- TECHNICAL -

FD x4

- TRIVIA -

Released on july 09, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89907&o=2

$end

$info=kurdart,
$bio

Kursaal Darts (c) 199? K7 Kursaal.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229363&o=2

$end

$cdi=kursbuch,
$bio

Phillips CD-i disc published 27 years ago:

Kursbuch Gesundheit (c) 1995 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52927&o=2

$end

$psx=kwarena,
$bio

Sony PlayStation CD published 22 years ago:

Kurt Warner's Arena Football Unleashed (c) 2000 Midway Home Ent.

Description from the back cover:

Join SUPER BOWL XXXIV MVP Kurt Warner in the Fifty-Yard Indoor War! This is the hi-octane world of Arena Football with more trash-talking smack, jaw-dropping hits and skull-rattling sticks than any other football game!

- TECHNICAL -

GAME ID: SLUS-01125

- TRIVIA -

Released on May 18, 2000 in the USA. It was never exported outside USA.

The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111247&o=2

$end

$pc98=kuru,
$bio

Kuru (c) 199? Ascomoid.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89908&o=2

$end

$x68k_flop=kurukuru,
$bio

Sharp X68000 Series 5.25in. disk. published 28 years ago:

Kuru Kuru Puzzle (c) 1994 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88354&o=2

$end

$info=kurukuru,
$bio

Medal video game published 32 years ago:

Kuru Kuru Pyon Pyon (c) 1990 Success.

HOW TO PLAY:
- Insert tokens (medals)..
- You can bet to any (or all) of the following 5 characters: Bote, Oume, Pyoko, Kunio, and Pyon Pyon. Press start, and the reels start to roll. You'll win if you can get 3 of the choosen character(s) in a row, column or diagonal.
- The black tadpoles behave just like jokers... If you have 2 choosen characters in a row and the remaining one is a black tadpole, it will transform into another character to complete the 3 in a row, allowing you to win.
- Red tadpoles are a bonus. Once you get one, it will go to the right panel, revealing a number. This number represents the extra credits you won.

- TECHNICAL -

The cabinet was made by Taiyo Jidoki

- TRIVIA -

Kuru Kuru Pyon Pyon was released in July 1990.

The game name could be translated as 'Croak Croak Hop Hop'. Kuru is the frog sound, and Pyon is the sound of jumps.

- SERIES -

1. Pyon Pyon (1988)
2. Kuru Kuru Pyon Pyon (1990)
3. Pyon Pyon Jump (1991)
4. Sui Sui Pyon Pyon (1992)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61485&o=2

$end

$saturn=kurubush,
$bio

Sega Saturn CD published 26 years ago:

Kurubushi Kyoudai Gekijou Dai-ikkan Mahjong-hen (c) 1996 Yumedia

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59333&o=2

$end

$info=kurucham,
$bio

Sega NAOMI GD-ROM published 16 years ago:

くるくる カメレオン (c) 2006 Starfish-SD, Inc. [Japan]
(Kurukuru Chameleon)

- TECHNICAL -

GAME ID: GDL-0034

Runs on the Sega "NAOMI GD-ROM System" hardware.

- TRIVIA -

Released in March 2006 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=31538&o=2

$end

$info=kurufev,
$bio

Arcade Video game published 20 years ago:

Kurukuru Fever (c) 2002 Aruze.

- TRIVIA -

Released in August 2003.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=27327&o=2

$end

$gba=kurukuruj,
$bio

Nintendo GBA cart. published 21 years ago:

Kurukuru Kururin [Model AGB-AKRJ-JPN] (c) 2001 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71417&o=2

$end

$gba=kurukuru,
$bio

Nintendo GBA cart. published 21 years ago:

Kurukuru Kururin [Model AGB-AKRP-EUR] (c) 2001 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71416&o=2

$end

$psx=kurumimi,
$bio

Sony PlayStation CD published 25 years ago:

Kurumi Miracle [Model SLPS-00786] (c) 1997 Banpresto.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85368&o=2

$end

$pc98=kurumicn,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Kurumi-chan Ninja (c) 1995 Janis.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89909&o=2

$end

$pc98=kurunpa,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Kurunpa! Pajyama De Ojyama! (c) 1995 Circle InferFace.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89910&o=2

$end

$wscolor=kurupara,
$bio

Bandai WonderSwan Color cart. published 21 years ago:

Kurupara! [Model SWJ-TMCC01] (c) 2001 Tom Create

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86464&o=2

$end

$x68k_flop=kurupon,
$bio

Sharp X68000 Series 5.25in. disk. published 29 years ago:

Kurupon (c) 1993 Login Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123014&o=2

$end

$psx=kururinp,
$bio

Sony PlayStation CD published 27 years ago:

Kururin Pa! [Model SLPS-00066] (c) 1995 Sky Think System

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85369&o=2

$end

$saturn=kururinp,
$bio

Sega Saturn CD published 26 years ago:

Kururin Pa! (c) 1996 Sky Think System

- TECHNICAL -

GAME ID: T-24201G

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59334&o=2

$end

$gba=kururinp,
$bio

Nintendo GBA cart. published 20 years ago:

Kururin Paradise [Model AGB-A9QJ-JPN] (c) 2002 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71418&o=2

$end

$x68k_flop=kurukaji,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

Kurutta Kajitsu (c) 1992 Ides.

- TECHNICAL -

FD x3

- TRIVIA -

Originally scheduled to be published in October 1991, it was delayed and released on May 2, 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87836&o=2

$end

$pc98=kurutta,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Kurutta Kajitsu (c) 1992 IDES.

- TECHNICAL -

FD x3

- TRIVIA -

Released on May 01, 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89911&o=2

$end

$cpc_flop=kurvendi,
$bio

Amstrad CPC type-in published 37 years ago:

Kurvendiskussion (c) 1985 CPC Schneider International

- TRIVIA -

Listed as a type-in program in the German magazine: CPC Schneider International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119687&o=2

$end

$pc8801_flop=kuryutos,kuyruto,
$bio

Kuryuto (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92209&o=2

$end

$info=ksayakyu,
$bio

Arcade Video game published 37 years ago:

Kusa Yakyuu (c) 1985 Taito.

A baseball game from Taito Corporation.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 4 Mhz)
Sound CPU : Zilog Z80 (@ 40 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 2 Mhz), DAC

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Kusa Yakyuu was released in October 1985 in Japan.

The title of this game translates from Japanese as 'Sandlot Baseball'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1334&o=2

$end

$pc98=kusuriyu,
$bio

NEC PC-9801 Series 5.25in. disk. published 26 years ago:

くすり指の教科書 (c) 1996 Active Software.
(Kusuriyubi no Kyoukasho)

- TECHNICAL -

Media: floppydisk x3

- TRIVIA -

Released on April 05, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89912&o=2

$end

$pc98_cd=kusuriyu,
$fmtowns_cd=kusuriyu,
$bio

NEC PC-98/Fujitsu FM Towns CD published 26 years ago:

Kusuriyubi no Kyoukasho (c) 1996 Active Soft.

- TECHNICAL -

CD x1

- TRIVIA -

Released on April 05, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128446&o=2

$end

$mc10=kutenkam,
$bio

Kutenkamen (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87648&o=2

$end

$pc98=kubosenk,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Kuubo Senki (c) 1994 General Support.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89913&o=2

$end

$psx=kubosenk,
$bio

Sony PlayStation CD published 23 years ago:

Kuubo Senki (c) 1999 Unbalance

- TECHNICAL -

[Model SLPS-01854]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85370&o=2

$end

$pc8801_cass=kuchusen,
$bio

Kuuchuu-sen (c) 198? KOEI Co., Ltd.

- TECHNICAL -

GAME ID: 115A

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91242&o=2

$end

$x1_cass=zenon,
$bio

空間浮遊都市ゼノン (c) 198? Dempa Shinbunsha.
(Kuukan Fuyuutoshi Zenon)

- TECHNICAL -

GAME ID: DP-3292

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86302&o=2

$end

$pc8801_cass=zenon,
$bio

NEC PC-8801 Series cass. published 39 years ago:

空間浮遊都市ゼノン (c) 1983 Dempa Shinbunsha.
(Kuukan Fuyuutoshi Zenon)

- TECHNICAL -

GAME ID: DP-3649

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91287&o=2

$end

$pc98=kuunyan,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Kuunyan no Namida (c) 1994 General Software.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89914&o=2

$end

$saturn=gulliver,gullivera,
$bio

Sega Saturn CD published 26 years ago:

Kuusou Kagaku Sekai Gulliver Boy (c) 1996 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59335&o=2

$end

$gameboy=gulliver,
$bio

Nintendo Game Boy Cart. published 27 years ago:

Kuusou Kagaku Sekai Gulliver Boy - Kuusou Kagaku Puzzle Purittopon!! [Model DMG-AGBJ-JPN] (c) 1995 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66318&o=2

$end

$pcecd=gulliver,
$bio

NEC PC-Engine CD published 27 years ago:

Kuusou Kagaku Sekai Gulliver Boy (c) 1995 Hudson Soft.

Gulliver Boy is a Role Playing Game by Red and published by Hudson Soft. The game takes place in a fantasy world based around real locations throughout Europe. The story begins in Venise (Italy) where two boys, the courageous Gulliver and his friend Edison, are being chased by weird looking masked creatures. Edison is a clever inventor and the two friends manage to escape by using one of his latest invention - a flying helicopter bag ! But things do not really go according to plan and they crash head on into a the large St Mark's Basilica from St Mark's Square. The building collapses and Gulliver is arrested and sent to a detention magic school. The player takes control if Gulliver who's first task will be to run away from detention and look for his friend Edison. Gulliver Boy follows traditional structures from the genre with creative alternatives. Our hero can visit towns, buy equipment and various items (and later even trade some of them to other cities for profit), and Inns allow him to replenish his life and save the game's progress. Trading is an important part of Gulliver Boy (trading centers are buildings with an anchor symbol on them) and are often the only way to gain money. Gulliver starts on his own but the team soon counts three characters (Gulliver, Edison and the cute Misti). A fourth member can join the party but the player can't directly control him. However, unlike other Role Playing Games, fights are not random and group of enemies are clearly visible on the screen and wonder around the map.

- TECHNICAL -

Game ID: HCD5076

- TRIVIA -

Gulliver Boy was released on May 26, 1995 in Japan for 7800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58252&o=2

$end

$snes=gulliver,
$bio

Nintendo Super Famicom cart. published 26 years ago:

?????? ??????? (c) 1996 Bandai
(Kuusou Kagaku Sekai Gulliver Boy)

Gulliver Boy is an action/adventure game by Bandai and based on a Japanese anime produced in 1995. It tells the adventures of Gulliver, a young boy with magical abilities. The games takes place in a fantasy world heavily inspired by European influences where Spain (leaded by the evil Judo) plots to take over the World and steal all the mysterious Blue Stones. The game begins in Venice (Italy) after the city was devastated by a terrible flood. There, Gulliver meets his cute and blond friend Misty and the genius Edison, a rather clever and creative kid always creating crazy and often useful inventions. But soon an evil moon-shaped character appears and kidnaps the poor girl and takes her off to an unknown location. Our friends have now to get her back and find out what is going on. Once the introduction cut scene is over, our heroes can freely walk around town. Gulliver is equipped with a magical glove from which a beam of blue light can be charged up and used to strike enemies. Edison has a limited, yet renewable, stock of bombs. Interestingly, only one character can be played at the same time and players get to switch between them at the press of a button. When a character is not in use, he will slowly regain life and, in the case of Edison, bombs. Our heroes can also level-up. Defeated foes sometimes drop experience icons. Those are usually worth ten points and are color coded (they indicate who can use the points - pink for Gulliver, green for Edison and yellow for Misty). Finally, the game also has usable items such as Hearts (life) or Potions (health).

- TECHNICAL -

Cartridge ID: SHVC-AKUJ-JPN

- TRIVIA -

Released on June 28, 1996 in Japan for 7800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61658&o=2

$end

$info=kuzmich,
$bio

Kuzmich-Egorych (c) 199? Nippel.

Russian Mario Bros. bootleg running on heavily modified Apple II hardware.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148397&o=2

$end

$megadriv=kuzyaeo,
$bio

Kuzya - Ekologiya V Opasnosti (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56613&o=2

$end

$megadriv=kuzyamd,
$bio

Kuzya - V Mire Dinozavrov (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56614&o=2

$end

$x68k_flop=ku2,
$bio

Sharp X68000 Series 5.25in. disk. published 29 years ago:

Ku² (c) 1993 Panther Software

- TECHNICAL -

BARCODE: 4988698010616
Media: Fd x5

- TRIVIA -

Released on April 09, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87837&o=2

$end

$x68k_flop=ku2fr,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

Ku² Front Row (c) 1992 Brother Kougyou.

- TRIVIA -

Available on December 10, 1992 in Japan on the Takeru softwares vending machines.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87838&o=2

$end

$ibm5170_cdrom=ku2impact,
$bio

PC/MS-Windows CD published 27 years ago:

Ku² Impact (c) 1995 Panther Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298484&o=2

$end

$fmtowns_cd=ku2pp,
$bio

Fujitsu FM Towns CD published 29 years ago:

Ku²++ (c) 1993 Panther Soft. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261900&o=2

$end

$info=kvakazad,
$bio

Handheld game published 33 years ago:

Квака задавака (c) 1989 Elektronika.
(Kvaka-zadavaka)

- TRIVIA -

The title of the game translates from Japanese as "Tasks' Catch".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=102720&o=2

$end

$c64_cass=kwah,
$bio

Commodore C64 cass. published 36 years ago:

Kwah! (c) 1986 Melbourne House [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186933&o=2

$end

$spectrum_cass=kwah,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Kwah! [Model MH 255] (c) 1986 Melbourne House [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79493&o=2

$end

$cpc_cass=kwah,
$bio

Amstrad CPC cass. published 36 years ago:

Kwah! [Model MH 744] (c) 1986 Melbourne House [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=99814&o=2

$end

$a2600=kwibble,
$bio

Atari 2600 cart. published 39 years ago:

Kwibble (c) 1983 Imagic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50639&o=2

$end

$cpc_flop=kwiksnaw,
$bio

Kwik Snaw (c) 199? GPA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121885&o=2

$end

$c64_cass=kwiksnax,
$bio

Commodore C64 cass. published 32 years ago:

Kwik Snax (c) 1990 Codemasters Soft. Co., Ltd., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186372&o=2

$end

$cpc_flop=kwiksnax05,
$bio

Kwik Snax (c) 200? CNGSOFT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121710&o=2

$end

$cpc_flop=kwiksnax01,kwiksnax02,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Kwik Snax Dizzy (c) 1990 GPA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121776&o=2

$end

$cpc_cass=kwiksnax,
$bio

Amstrad CPC cass. published 32 years ago:

Kwik Snax Dizzy [Model 3370] (c) 1990 Codemasters Soft. Co., Ltd., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97173&o=2

$end

$cpc_flop=kwiksnax03,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Kwik Snax Trained (c) 1990 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126723&o=2

$end

$spectrum_cass=dizzyks,dizzyksa,dizzyksb,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Kwik Snax (c) 1990 Codemasters Software Co., Ltd., The

The Dizzy Mob returned from their grueling tour of Yolk Land, and planned on going on a well deserved holiday, but where? 

Each band member wanted to go somewhere different which lead to quite a heated argument. This loud banter went on for about an hour. 

This annoyed Dizzy very much but unknown to them it annoyed someone else a lot more. Zaks the Wizard was trying to have a quiet nap. 

Zaks went mad and in a fit of rage cast a nasty spell which sent the Dizzy Mob into the land of personality, thus...

Poor Denzil thought he was cool. He ended up in the Land of Ice.

Dylan spent most of his time with his head in the clouds. He ended up in the Land of Clouds.

Grand Dizzy was quite old and a bit senile, so... he ended up in Cuckoo Land, what a shame.

Daisy was sweet and the Wizard knew Dizzy would try to rescue her. He sent her to his Dungeon.

Poor Dizzy was quite upset and vowed to get them all back at any cost.

The challenge begins...

- TECHNICAL -

Game ID: 2368

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79494&o=2

$end

$spectrum_cass=kwikkalk,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Kwik-Kalk (c) 1983 Methodia Design Norway

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294668&o=2

$end

$spectrum_cass=kwikload,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Kwikload - Release 1 (c) 1985 Foraits

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298520&o=2

$end

$gameboy=kwirk,
$vgmplay=kwirk_gb,
$bio

Nintendo Game Boy Cart. published 32 years ago:

Kwirk (c) 1990 Acclaim Ent., Incorporated.

- TECHNICAL -

GAME ID: DMG-AP-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66319&o=2

$end

$pc8801_flop=kyankyan,
$bio

NEC PC-8801 Series disk. published 35 years ago:

Kyan Kyan Collection (c) 1987 Aisel.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92210&o=2

$end

$fmtowns_cd=kyankyan,
$bio

Fujitsu FM Towns CD published 33 years ago:

Kyan Kyan Collection (c) 1989 I-Cell

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110443&o=2

$end

$pc8801_flop=kyapiglf,
$bio

Kyapikyapi Golf Ver.II (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92211&o=2

$end

$x68k_flop=kyarukan,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Kyarukan (c) 1990 Toy Pops

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88355&o=2

$end

$pc98=kyarukan,
$bio

Kyarukan (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89915&o=2

$end

$nes=kyattont,
$bio

Nintendo Famicom cart. published 31 years ago:

キャッ党忍伝てやんでえ (c) 1991 Tecmo, Limited.
(Kyattou Ninden Teyandee)

- TECHNICAL -

GAME ID: TCF-Y8

- TRIVIA -

Released on July 19, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54302&o=2

$end

$spectrum_cass=kydcadt,kydcadta,kydcadtb,
$bio

Sinclair ZX Spectrum cass. published 12 years ago:

Kyd Cadet (c) 2010 Jenkinson, Paul

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232138&o=2

$end

$spectrum_cass=kydcadt2,kydcadt2a,
$bio

Sinclair ZX Spectrum cass. published 12 years ago:

Kyd Cadet II (c) 2010 Jenkinson, Paul

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232139&o=2

$end

$spectrum_cass=kydcadt3,kydcadt3a,
$bio

Sinclair ZX Spectrum cass. published 8 years ago:

Kyd Cadet III - The Eyeburx Plee (c) 2014 Jenkinson, Paul

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232140&o=2

$end

$snes=kylepett,kylepettp,
$bio

Nintendo Super NES cart. published 27 years ago:

Kyle Petty's No Fear Racing (c) 1995 Williams Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63173&o=2

$end

$pc8801_flop=kyodaiji,
$bio

NEC PC-8801 Series disk. published 39 years ago:

Kyodai Jishin (c) 1983 Union Planning

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92212&o=2

$end

$pc8801_flop=kyofuno2,
$bio

Kyofu no 200 Yen Disk (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92213&o=2

$end

$info=brkthruj,
$vgmplay=breaktru,
$bio

Arcade Video game published 36 years ago:

Kyohkoh-Toppa (c) 1986 Data East.

Kyohkoh-Toppa is a horizontally-scrolling shoot-em-up in which the player drives an armoured car equipped with a front-mounted gun and super jump capability. The aim of the game is to fight through five enemy-controlled zones to retrieve a stolen top-secret fighter plane, the PK430. 

The game's levels force-scroll from right to left, although the vehicle's speed - and rate of scrolling - can be slowed down and sped-up to some degree. As well as a forward-firing gun, the car can be made to jump huge distances. This is necessary to avoid background obstacles such as rock falls and broken bridges. 

As players fight through the enemy-packed stages, they will encounter obstacles such as land mines, soldiers, jeeps, flamethrowers, tanks, trucks, armoured vehicles and helicopters. Extra lives can be found, as well as a power-up that gives the player a temporary three-way cannon. 

Kyohkoh-Toppa consists of five stages: 
* Mountain
* Bridge
* Prairie
* City
* Airfield

Upon completion of the Airfield stage, a cut-scene shows the stolen jet being recovered, before play continues with the player asked to select on which stage they wish to start the second run. To fully 'finish' the game, the final stage must be completed a second time (regardless of which stage the player started on for the second run). Once this is accomplished, the game ends.

- TECHNICAL -

Main CPU : Motorola M6809 (@ 1.25 Mhz)
Sound CPU : Motorola M6809 (@ 1.25 Mhz)
Sound Chips : YM2203 (@ 1.5 Mhz), YM3526 (@ 3 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Kyohkoh-Toppa was released in February 1986 in Japan.

The title of this game translates from Japanese as 'Strong Journey Break Thru'.

This game is known outside Japan as "Break Thru".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1335&o=2

$end

$n64dd=kdoshin,kdoshind,
$bio

Nintendo 64DD game published 23 years ago:

巨人のドシン (c) 1999 Nintendo Co., Ltd.
(Kyojin no Doshin)

- TRIVIA -

Released in Japan on December 1, 1999 as a launch title for the 64DD.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117278&o=2

$end

$n64dd=kdoshin2,
$bio

Nintendo 64DD game published 22 years ago:

巨人のドシン解放戦線チビッコチッコ大集合 u (c) 2000 Nintendo Co., Ltd.
(Kyojin no Doshin - Kaihou Sensen Chibikko Chikko Daishuugo)

An expansion to the original game. It requires the original 64DD version of Doshin the Giant to operate.

- TECHNICAL -

GAME ID: NUD-DKKJ-JPN

- TRIVIA -

Released on June 30, 2000 in Japan.

The title translates from Japanese as "Doshin the Giant - Tinkling Toddler Liberation Front! Assemble".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117277&o=2

$end

$info=bonkadv,
$bio

Arcade Video game published 28 years ago:

Kyokyoku !! PC Genjin - Special Arcade Version (c) 1994 Kaneko Company, Limited.

A platform game, based on the NEC PC Engine game of the same name, consisting of 21 stages fighting dinosaurs and other creatures.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 16 Mhz)
Sound Chips : (2x) OKI6295 (@ 12 Khz)

Players : 2
Control : 8-Way Joystick
Buttons : 2
=> [A] Head butt, [B] Jump

- TRIVIA -

This game is known outside Japan as "Bonk's Adventure - Arcade Version" and in Europe as "B.C. Kid".

This game had a ticket payout mechanism meaning you could also win cheesy prizes.

- UPDATES -

* In the Korean version titlescreen, the 'KANEKO' standard logo is replaced by 'KA' with a cat (which is pronounced 'NEKO' in Japanese).

- TIPS AND TRICKS -

Bonk attacks enemies by "bonking" them with his large, invincible forehead. Bonk starts the game with three hearts' worth of health, which are depleted to blue as Bonk takes damage, and three extra lives. Bonk's health can be restored in increments by collecting fruits and vegetables.

Bonk can also collect pieces of meat as power-ups; these lend him special abilities and make him stronger. There are three stages of power-up: his normal self, a second stage during which he can stun enemies by pounding on the ground, and a third stage where he becomes temporarily invulnerable. Meat can be found in two varieties: big meat and small meat. The effects of meat are additive but wear off over time. A small meat gives Bonk the second stage of meat power but will eventually decay into the first stage of meat power, and then back into regular Bonk. Eating a small meat while in stage two will put Bonk into the third, invincible stage of meat power. And eating either size of meat while in the third stage of meat power-up will reset the timer on Bonk's meat power.

Bonk can occasionally collect red heart power-ups that refill an entire heart worth of health, or even more rarely, a large red heart, which restores all of Bonk's missing health. There are also two rare, blue heart power-ups in the game which will increase Bonk's maximum health by one heart.

Bonking an enemy will typically knock it backward and slightly into the air. Defeating an enemy yields points and also releases a small "smiley" power-up. Bonk's smileys are totaled at the end of each stage after defeating the boss of that stage. The player is given additional points and a caveman type congratulation based on how many smileys were collected.

- SERIES -

1. PC Genjin [Model HC89024] (1989, PCE)
2. PC Genjin 2 [Model HC91043] (1991, PCE)
3. GB Genjin [Model DMG-GKJ] (1992, GB)
4. PC Genjin 3 [Model HC93063] (1993, PCE)
5. GB Genjin 2 [Model DMG-RJJ] (1994, GB)
6. Kyokyoku !! PC Genjin - Special Arcade Version (1994, ARC)
7. Super Genjin [Model SHVC-ZH] (1994, SFC)
8. Super Genjin 2 [Model SHVC-AZ7J-JPN] (1995, SFC)
9. PC Genjin (2002, GC)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=313&o=2

$end

$nes=kyonshi2,kyonshi2a,
$bio

Nintendo Famicom cart. published 35 years ago:

キョンシーズ2 (c) 1987 Taito Corp.
(Kyonshiizu 2)

- TECHNICAL -

Game ID: TFC-KR-5500

- TRIVIA -

Released on September 25, 1987 in Japan.

It was the 12th title published by Taito on the Famicom.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54303&o=2

$end

$gameboy=kyorolnd,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Kyoro-chan Land [Model DMG-CJJ] (c) 1992 Hiro Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66321&o=2

$end

$nes=kyorolnd,
$bio

Nintendo Famicom cart. published 30 years ago:

キョロちゃんランド (c) 1992 Hiro
(Kyoro-chan Land)

- TECHNICAL -

GAME ID: HIR-KC

- TRIVIA -

Released on December 11, 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54304&o=2

$end

$psx=kyorochn,
$bio

Sony PlayStation CD published 23 years ago:

Kyoro-chan no Purikura Daisakusen (c) 1999 Tomy

- TECHNICAL -

GAME ID: SLPS-01692

- TRIVIA -

Released on February 11, 1999 in Japan. It was never exported outside Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85371&o=2

$end

$pc8801_flop=kyoshing,
$bio

NEC PC-8801 Series disk. published 37 years ago:

Kyoshin Gorg (c) 1985 ASCII Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92214&o=2

$end

$fm7_cass=gorg,
$bio

Fujitsu FM-7 cass. published 37 years ago:

Kyoshin Gorg (c) 1985 ASCII Corp.

- TECHNICAL -

GAME ID: 20164

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93748&o=2

$end

$pc8801_flop=kyotoury,
$bio

Kyoto Uryuden (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92215&o=2

$end

$pc98=kyocamp,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Kyou mo Campus Hana Ranman (c) 1991 Computer Brain

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89916&o=2

$end

$pc98=kyohaku,
$bio

NEC PC-9801 Series 5.25in. disk. published 26 years ago:

脅迫 (c) 1996 AIL.
(Kyouhaku)

- TECHNICAL -

Media: floppydisk x7

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89917&o=2

$end

$fmtowns_cd=kyofmt2,
$bio

Fujitsu FM Towns CD published 31 years ago:

Kyouiku & FM Towns Vol. 2 [Model HMB-520] (c) 1991 Fujitsu, Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270640&o=2

$end

$fmtowns_cd=kyofmt3,
$bio

Fujitsu FM Towns CD published 30 years ago:

Kyouiku & FM Towns Vol. 3 [Model HMC-526] (c) 1992 Dennou Shoukai [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261901&o=2

$end

$fmtowns_cd=kyofmt1,
$bio

Fujitsu FM Towns CD published 32 years ago:

Kyouiku & FM Towns [Model HMB-506] (c) 1990 Fujitsu, Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301356&o=2

$end

$pc98=joshiman,
$bio

NEC PC-9801 Series 5.25in. disk. published 26 years ago:

Kyouiku Jisshuu - Joshikousei Maniacs (c) 1996 Tetratech.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89919&o=2

$end

$pc98=kyoukan2,
$bio

Kyoukan 2nd S (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89920&o=2

$end

$pc98=kyoukank,
$bio

Kyoukan K (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89921&o=2

$end

$pc98=kyoukany,
$bio

Kyoukan Y (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89922&o=2

$end

$pc8801_cass=kyokiyak,
$bio

NEC PC-8801 Series cass. published 39 years ago:

狂気の館 (c) 1983 Falcom.
(Kyouki no Yakata)

- TECHNICAL -

GAME ID: NENW12009

- TRIVIA -

Also know as Horror House 2.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91243&o=2

$end

$pc98=kyokoiji,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

恭子のいぢわる!! ～ハチャメチャ大進撃～ (c) 1994 PonyTale Soft
(Kyouko no Ijiwaru - Hachamecha Daishingeki)

- TECHNICAL -

FD x4

- TRIVIA -

Released on July 15, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89923&o=2

$end

$fmtowns_cd=kyokoiji,
$bio

Fujitsu FM Towns CD published 28 years ago:

恭子のいぢわる!!　～ハチャメチャ大進撃～ (c) 1994 PonyTail Soft.
(Kyouko no Ijiwaru - Hachamecha Daishingeki)

- TECHNICAL -

CD x1

- TRIVIA -

Released on November 25, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128520&o=2

$end

$nes=zyurangr,
$bio

Nintendo Famicom cart. published 30 years ago:

恐竜戦隊 ジュウレンジャー (c) 1992 Angel
(Kyouryuu Sentai Zyuranger)

- TECHNICAL -

GAME ID: ANG-JF

- TRIVIA -

Released on November 07, 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54305&o=2

$end

$wswan=kyousoub,
$bio

Bandai WonderSwan cart. published 23 years ago:

Kyousouba Ikusei Simulation KEIBA (c) 1999 BEC.

- TECHNICAL -

Game ID: SWHJ-BEC001

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86347&o=2

$end

$a2600=kyphus,
$bio

Atari 2600 cart. published 40 years ago:

Kyphus (c) 1982 Apollo

An unreleased prototype.

Looking a little like a cross between Racquetball and Space Cavern, Kyphus is an odd game in which the player must maneuver a dumpy looking guy through a pseudo-3D maze of rooms avoiding what appears to be a glowing cloud that shoots lasers, while being followed by a multi-colored robot that just might be a monkey in disguise.

Each room of the maze appears to have a different color, and has three to four exits (two on the sides and one at the top and bottom).  The maze is made up of 64 rooms, but doesn't appear to have a set pattern. 

As you move through the maze, you may notice the score and life counters start displaying odd letters and numbers.  These number and letters are actually variable values in hex decimal notation.  The programmer used these numbers to help determine the values of various game variables while developing the game. The counters at the top of the screen display the players position coordinates, the left two digits in the score are a timer of some sort that is continually counting down, while the right two digits appear to be the room number.

- TECHNICAL -

GAME ID: AP2007

- TRIVIA -

Only one prototype of Kyphus is known to exist.

A picture of the box was shown in a few Apollo advertisements. It appears to show a wizard battling evil clouds in a temple which is fairly close to the gameplay in the current prototype.

Hidden in the code are three words: Protect, Destroy, and Invoke.  It is thought that these are commands the player would give the robot to make it do certain things.  Also hidden in the game code are graphics for what appears to be a large monkey that would have replaced the robot.  It is currently unknown how the monkey would be used in the game, and there is no way to trigger it (without hacking the code) in the current prototype. 

It is thought that in the final version of the game the player would have a weapon of some type to shoot at the cloud and robot, but the object of the game is still unclear.

- STAFF -

Programmer: Tim Martin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50640&o=2

$end

$pc98=kyrand2,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Kyrandia 2 - The Hand of Fate (c) 1995 Starcraft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89924&o=2

$end

$fmtowns_cd=kyrand2,
$bio

Fujitsu FM Towns CD published 27 years ago:

Kyrandia II - The Hand of Fate (c) 1995 Starcraft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110409&o=2

$end

$pc98_cd=kyrandia2,
$bio

NEC PC-9821 CD published 27 years ago:

Kyrandia II - The Hand of Fate [Model SC-95002] (c) 1995 Starcraft, Inc. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268174&o=2

$end

$info=kyros,
$bio

Arcade Video game published 35 years ago:

Kyros (c) 1987 World Games.

Export release. Game developed in Japan. For more information, please see the original Japanese release entry; "Kyros no Yakata".

- TRIVIA -

Kyros was released in May 1987.

- PORTS -

* COMPUTERS:
Amstrad CPC (1986) "Desolator"
Atari ST (1986) "Desolator"
Commodore C64 (1988) "Desolator"
Sinclair ZX Spectrum (1988) "Desolator"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1336&o=2

$end

$info=kyrosj,
$bio

Arcade Video game published 36 years ago:

カイロスの館 (c) 1986 Alpha Denshi.
(Kyros no Yakata)

A vertically scrolling beat-em-up where you fight against monsters.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 6 Mhz)
Sound CPU : Zilog Z80 (@ 3.579545 Mhz)
Sound Chips : (3x) YM2203 (@ 3 Mhz), DAC

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Kyros no Yakata was released in December 1986 in Japan.

The title of this game translates from Japanese as 'Kyros' Mansion'.

This game is known outside Japan as "Kyros".

- STAFF -

Programmers : Akira Kobayasi, Hiroyuki Ryu, Hideo Samoda
Sound : Satoshi Hagitani
Designers : Pop House, Keniti Sakanishi
Producer : Hatsue Honba
Ochya Kumi : Tomoharu
Lunch : Wakana

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1337&o=2

$end

$psx=kyuin,
$bio

Sony PlayStation CD published 26 years ago:

Kyuin (c) 1996 Media Ent.

- TECHNICAL -

GAME ID: SLPS-00214

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85372&o=2

$end

$x68k_flop=kyunkyun,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Kyun Kyun Fruit Napple City 1 (c) 1991 Yuuichi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88356&o=2

$end

$x68k_flop=kyunkyu2,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Kyun Kyun Fruit Napple City 2 (c) 1991 Yuuichi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88357&o=2

$end

$info=kyukaidk,kyukaidko,
$bio

Arcade Video game published 32 years ago:

Kyuukai Douchuuki (c) 1990 Namco.

- TECHNICAL -

Namco System 2 hardware
Game ID : KY

Main CPU : (2x) Motorola 68000 (@ 12.288 Mhz), M6809 (@ 3.072 Mhz), HD63705 (@ 2.048 Mhz)
Sound Chips : C140 (@ 21.39 Khz), YM2151 (@ 3.57958 Mhz)

Screen orientation : Horizontal
Video resolution : 288 x 224 pixels
Screen refresh : 60.61 Hz
Palette Colors : 8192

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Released in May 1990.

The title of this game translates from Japanese as 'Baseball World Travel Journal'.

Characters from "Yokai Douchuuki" appear in this game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1341&o=2

$end

$megadriv=kyukaidk,
$vgmplay=kyukaidk_md,
$bio

Sega Mega Drive cart. published 31 years ago:

Kyuukai Douchuuki (c) 1991 NAMCOT.

- TECHNICAL -

GAME ID: T-14103

- TRIVIA -

Released on July 12, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56615&o=2

$end

$info=divebomb,
$bio

Arcade Video game published 33 years ago:

急降下爆撃隊 (c) 1989 Konami.
(Kyuukouka Bakugekitai)

A vertical scrolling shoot'em up.

- TRIVIA -

This game was exhibited at the 1989 AOU show but was never released.

- STAFF -

Background graphics: Hiroshi Iuchi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=14684&o=2

$end

$nes=khkoshn,
$bio

Nintendo Famicom cart. published 30 years ago:

究極ハリキリ甲子園 (c) 1992 Taito Corp.
(Kyuukyoku Harikiri Koushien)

- TECHNICAL -

Game ID: TFC-KHK-6900

- TRIVIA -

Released on March 19, 1992 in Japan. It was the 42th title made by Taito for the Famicom.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54306&o=2

$end

$nes=khstad88,
$bio

Nintendo Famicom cart. published 34 years ago:

Kyuukyoku Harikiri Stadium - '88 Senshu Shin Data (c) 1988 Taito Corp.

- TECHNICAL -

Game ID: TFC-KHS-5500

- TRIVIA -

Released on June 28, 1988 in Japan. It was the 18th game published by Taito on the Famicom.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54308&o=2

$end

$nes=khstadh,
$bio

Nintendo Famicom cart. published 33 years ago:

究極ハリキリスタジアム平成元年版 (c) 1989 Taito Corp.
(Kyuukyoku Harikiri Stadium - Heisei Gannen Ban)

- TECHNICAL -

Game ID: TFC-KHH-6800

- TRIVIA -

Released on July 21, 1989 in Japan.

It was the 25th title published by Taito for the Famicom.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54309&o=2

$end

$nes=khstad3,
$bio

Nintendo Famicom cart. published 31 years ago:

究極ハリキリスタジアムIII (c) 1991 Taito Corp.
(Kyuukyoku Harikiri Stadium III)

- TECHNICAL -

Game ID: TFC-KHIII-6900

- TRIVIA -

Released on March 01, 1991 in Japan.

This is the 34th title published by Taito on the Famicom.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54310&o=2

$end

$nes=khstad,
$bio

Nintendo Famicom cart. published 34 years ago:

究極ハリキリスタジアム (c) 1988 Taito Corp.
(Kyuukyoku Harikiri Stadium)

- TECHNICAL -

GAME ID: TFC-KHS-5500

- TRIVIA -

Released on June 28, 1988 in Japan.

It was the 18th Famicom game from Taito.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54307&o=2

$end

$pc98=kkshinan,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Kyuukyoku Kakutou Shinan (c) 1994 Softec.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89925&o=2

$end

$pc98=kyukyomj,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Kyuukyoku Mahjong - Idol Graphic (c) 1993 Dott Plan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89926&o=2

$end

$pce=kyukyomj,
$bio

NEC PC-Engine HuCARD published 30 years ago:

Kyuukyoku Mahjong - Idol Graphics (c) 1992 Game Express

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58629&o=2

$end

$pce=kyukyom2,
$bio

NEC PC-Engine HuCARD published 29 years ago:

Kyuukyoku Mahjong II (c) 1993 Game Express

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58630&o=2

$end

$info=kyuhito,
$bio

Arcade Video game published 34 years ago:

Kyuukyoku no Hito (c) 1988 Roller Tron.

A mahjong game.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 5 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.25 Mhz), DAC

Player : 2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3555&o=2

$end

$info=kothello,
$vgmplay=kothello,
$bio

Arcade Video game published 32 years ago:

Kyuukyoku no Othello (c) 1990 Success.

- TECHNICAL -

Main CPU : V30 (@ 8 Mhz)
Sound CPU : Zilog Z80 (@ 3.579545 Mhz)
Sound Chips : (2x) Yamaha YM2203 (@ 3.579545 Mhz), (2x) Custom (@ 8 Khz)

- TRIVIA -

Kyuukyoku no Othello was released in January 1990.

The title of this game translates from Japanese as 'Ultimate Othello'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3886&o=2

$end

$x68k_flop=ksgikadv,
$bio

Sharp X68000 Series 5.25in. disk. published 26 years ago:

Kyuukyoku Senki Gikadiver & Otsukerumono no Tetsujin & BQ Taikenban- (c) 1996 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88358&o=2

$end

$info=dadandrn,
$vgmplay=mmaulers,
$bio

Arcade Video game published 29 years ago:

Kyuukyoku Sentai Dadandarn (c) 1993 Konami.

A trio of supervillains unleashes an army of gross mutants on earth on order to start an alien invasion. Our only hope is the trio of superheroes known as the 'Ultimate Task Force'. Squash the evil mutants and put an end to the alien menace. Features excellent graphics & sound as well as plenty of moves to find!

- TECHNICAL -

Game ID : GX170

Main CPU : Motorola 68000 (@ 16 Mhz)
Sound CPU : Zilog Z80 (@ 8 Mhz)
Sound Chips : (2x) K054539 (@ 48 Khz)

Players : 4
Control : 8-way joystick
Buttons : 3 [WEAK ATTACK, MEDIUM ATTACK, STRONG ATTACK]

- TRIVIA -

Released in November 1993 in Japan.

The title of this game translates from Japanese as 'Ultimate Task Force Dadandarn'.

This game is known outside of Japan as "Monster Maulers".

The Kyuukyoku Sentai Dadandarn main theme song can be heard in the first fight of the game (see Updates section for more info). The white text at the bottom of the screen at the beginning of the first fight tells the name of the song and singer. The name of the song is "Tatakae! Dadandarn" ("Fight! Dadandarn") - Sung by Shimon Masato.

Kyuukyoku Sentai Dadandarn reflects a Japanese tradition of TV series featuring teams of brightly-suited martial artists called Super Sentai, 'sentai' meaning 'task force' or 'squad'. The titles usually follow the formula : two kanji + 'sentai' + silly 'Engrish', which Dadandarn follows to the letter. The best known of these series in the West is 'Kyouryuu Sentai Zyuuranger', which was made into the Mighty Morphin' Power Rangers.

This game can be seen being played in the second episode of the Japanese TV show "Ninja Sentai KakuRanger", which is part of the Super Sentai series explained above.

The bosses Brainy, Red Dragon and Moai Head are originally enemies and bosses from the "Gradius"/"Salamander" series, also by Konami.

King Records released a limited-edition soundtrack album for this game (Kyukyoku Sentai Dadandarn - KICA-7627) on 01/01/1994.

- UPDATES -

Differences between "Kyuukyoku Sentai Dadandarn" and "Monster Maulers" :
*The Kyukyoku Sentai Dadandarn main theme song can be heard in the FIRST stage only in KSD and in the LAST stage only in MM.
*The 'episode' titles shown before each fight are vocally announced in the Japanese version only.
* Eagle's nationality is unknown in Dadandarn, while he is an American in "Monster Maulers".

- STAFF -

Programmers : Tomo Yoshi, Yukihiro, Y.K 98, Garam....!, Yossy
Designers : Kengo, Andy!, Takepon, Yasu, Hitomi, Asa"DON", Kanbanmusume
Sound editor : Sakagon
Music : Koezou
Hardware : Pin, Grandpapa
Package : Popsky
Cast : A. Nakashima, H. Tanigawa, A. Takahashi, M. Chida, Monapaseri, D. Mastushima, M. Aoyama, Honkytonk Theater
Singer : Shimon Masato
Director : Kengo
Produce : Masa33

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1338&o=2

$end

$x68k_flop=ktiger,
$vgmplay=ktiger_68k,
$bio

Sharp X68000 Series 5.25in. disk. published 29 years ago:

究極タイガー (c) 1993 Kaneko Co., Ltd.
(Kyuukyoku Tiger)

- TECHNICAL -

BARCODE: 4992410000151

- TRIVIA -

Released on January 15, 1993 in Japan. Retail price: 8800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87839&o=2

$end

$fmtowns_cd=ktiger,
$bio

Fujitsu FM Towns CD published 28 years ago:

Kyuukyoku Tiger (c) 1994 Ving.

- TRIVIA -

Released on February 10, 1994 in Japan.

Related Coin-Op game: "Tiger-Heli [Model GX-551]".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47426&o=2

$end

$info=ktiger2,
$bio

Taito F3 cart. published 27 years ago:

Kyuukyoku Tiger II (c) 1995 Taito.

A vertically scrolling shooter.

- TECHNICAL -

Runs on the "Taito F3 System" Hardware.

Prom Stickers : E15

Players : 4
Control : 8-way joystick
Buttons : 4

- TRIVIA -

Produced by Takumi Corp., a new company established by former Toaplan staff.

Kyuukyoku Tiger II was released in November 1995 by Taito. The title of this game translates from Japanese as 'Ultimate Tiger II'.

This was Takumi's first arcade video game. Even if it was developed by former Toaplan staff, however, this game was a flop because it had nothing to do with the first game of the series, "Kyuukyoku Tiger".

This game is known outside Japan as "Twin Cobra II".

The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'AAA'.

- SERIES -

1. Kyuukyoku Tiger (1987)
2. Kyuukyoku Tiger II (1995)

- PORTS -

* CONSOLES:
[JP] Sega Saturn (1997) "Kyuukyoku Tiger II Plus [Model T-18715G]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1340&o=2

$end

$saturn=ktiger2p,ktiger2pa,
$bio

Sega Saturn CD published 25 years ago:

Kyuukyoku Tiger II Plus (c) 1997 Naxat Company, Limited.

- TECHNICAL -

[Model T-18715G]

- TRIVIA -

Kyuukyoku Tiger II Plus was released on December 18, 1997 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49106&o=2

$end

$nes=ktiger,
$vgmplay=twincobr_nes,
$bio

Nintendo Famicom cart. published 33 years ago:

究極タイガー (c) 1989 CBS [Sony Group].
(Kyuukyoku Tiger)

- TECHNICAL -

GAME ID: CBS-QT

- TRIVIA -

Kyuukyoku Tiger for Famicom was released in August 04, 1989 in Japan

Export releases:
[US] "Twin Cobra [Model NES-QT-USA]"

- STAFF -

Programmer: Takahiko Nagaya
Character: Tetsuya Kuroda (T. Kuroda)
Sound: Takahiko Nagaya
Special Thanks: Yuichi Nakanishi (Yuichi), 19 Kubota, Kazuo Yagi (Y. Kazzo), Masahiko Tsukada (M. Tsukada)
Producer: Shōji Takahashi, P.M.D.C.
Assist: Yuichiro Kawamuki (Yuichiro K.)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47429&o=2

$end

$megadriv=ktiger,
$vgmplay=twincobr_md,
$bio

Sega Mega Drive cart. published 31 years ago:

Kyuukyoku Tiger (c) 1991 Treco.

- TECHNICAL -

GAME ID: T-24033

- TRIVIA -

Kyuukyoku Tiger for Mega Drive was released on February 22, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47430&o=2

$end

$pce=ktiger,
$vgmplay=ktiger_tg16,
$bio

NEC PC-Engine HuCARD published 33 years ago:

Kyuukyoku Tiger (c) 1989 Taito Corp.

Kyukyoku Tiger was originally an arcade game made by Taito in 1987. The player takes control of an heavy armed helicopter and must shoot his way through ten long stages and endless waves of enemy helicopters, planes and tanks. New weapons can be of course collected along the way. You start with a simple vulcan gun, but large green helicopters (or large boats in later stages) drop new items when destroyed: Four-ways (Yellow), Laser (Green), Vulcan Gun (red) and short range Spread-bullets (Blue). Other special items can also be collect, like the ultra-handy S icons which will upgrade your current weapons, or the 1up for an extra life. Your last weapon, and not the least, is the powerfull napalm bomb. You start with a limited amount but they'll cleanup a fair amount of screen when used.

- TECHNICAL -

HuCARD ID: TP01001

- TRIVIA -

Kyuukyoku Tiger for PC-Engine was released on 31 March, 1989 in Japan for 5500 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47428&o=2

$end

$info=ktiger,ktigera,
$vgmplay=twincobr,
$bio

Arcade Video game published 35 years ago:

Kyuukyoku Tiger (c) 1987 Taito Corp.

A vertically scrolling shooter.

- TECHNICAL -

Game ID : TP-011
Prom Sickers: B30

Main CPU : Motorola 68000 (@ 7 Mhz), Zilog Z80 (@ 3.5 Mhz), TMS32010 (@ 3.5 Mhz)
Sound Chips : YM3812 (@ 3.5 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Kyuukyoku Tiger was released in October 1987 in Japan.

The title of this game translates from Japanese as 'Ultimate Tiger'.

This game is known outside Japan as "Twin Cobra".

Soundtrack releases :
Kyukyoku Tiger - G.S.M. Taito 2 [Pony Canyon / Scitron - D28B0008 - 1988.11.21]

- SERIES -

1. Kyuukyoku Tiger (1987)
2. Kyuukyoku Tiger II (1995)

- STAFF -

Developed by Toaplan. 

Music & sound created by: Tatsuya Uemura

- PORTS -

* CONSOLES:
[JP] NEC PC-Engine (mar.31, 1989) [Model TP01001]
[JP] Nintendo Famicom (aug.4, 1989) [Model CBS-QT] 
[JP] Sega Mega Drive (feb.22, 1991) [Model T-24033] 
FM Towns Marty [JP] (1994)
[JP] Sony PlayStation (aug.30, 1996; "Toaplan Shooting Battle 1 [Model SLPS-00436]") 

* COMPUTERS:
[JP] Sharp X68000 (jan.15, 1993)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1339&o=2

$end

$pc98=kyuseish,
$bio

Kyuuseishu no Yabou (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89927&o=2

$end

$snes=kmegami,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Kyuuyaku Megami Tensei (c) 1995 Atlus Company, Limited.

Enhanced port of the first two Famicom Megami Tensei games.

- TECHNICAL -

GAME ID: SHVC-AKMJ-JPN

- TRIVIA -

Released on March 31, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61659&o=2

$end

$info=kz26,
$bio

Pinball published 38 years ago:

KZ-26 (c) 1984 Playmatic.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5650&o=2

$end

$orion_cass=kznva,
$bio

Kznva (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235175&o=2

$end

$super80_cass=lcxf,
$bio

L and C to X and F [Model 032L4] (c) 198? Unknown

Program for BASIC (32 columns).

- TECHNICAL -

Made for any homebrew system, V3.8, 8R0 to 8R5.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126826&o=2

$end

$adam_cass=lgcatlog,
$bio

L&G Enterprises Video Catalog (c) 19?? L&G Enterprises

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259542&o=2

$end

$info=pr_lday,pr_ldaya,
$bio

L' of a Day (c) 199? Project Coin Machines, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42100&o=2

$end

$megadriv=abbaye,
$bio

Sega Mega Drive cart. published 5 years ago:

L'Abbaye des Morts (c) 2017 PlayOnRetro.

Megadrive port of the game created by Locomalito and Gryzor in 2010.

- TECHNICAL -

GAME ID: POR 002

- TRIVIA -

Released in September 2017.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232936&o=2

$end

$vg5k=abeille,
$bio

Philips VG-5000 cass. published 38 years ago:

L'Abeille - Spina the Bee (c) 1984 Philips Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236402&o=2

$end

$cpc_flop=labrevia,
$bio

Amstrad CPC type-in published 33 years ago:

L'Abreviateur (c) 1989 Amstar & CPC

- TRIVIA -

Listed as a type-in program in the French magazine Amstar & CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119864&o=2

$end

$cdi=morlov,
$bio

Phillips CD-i disc published 26 years ago:

L'Affaire Morlov (c) 1996 Titus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52928&o=2

$end

$cpc_flop=affraven,
$bio

Amstrad CPC 464 disk. published 29 years ago:

L'Affaire Ravenhood (c) 1993 Fonters, Bruno.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298778&o=2

$end

$cpc_flop=santafe,santafe1,santafe_h5,santafe_h1,santafe_h3,santafe_h4,santafe_h2,
$bio

Amstrad CPC 464 disk. published 34 years ago:

L'Affaire Santa Fe (c) 1988 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121336&o=2

$end

$to_flop=sydney,
$bio

Thomson TO disk. published 36 years ago:

L'Affaire Sydney (c) 1986 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107795&o=2

$end

$to7_qd=sydney,
$bio

Thomson TO7 Quick Disk published 36 years ago:

L'Affaire Sydney (c) 1986 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108653&o=2

$end

$mo5_cass=sydney,sydneyb,sydneya,
$bio

Thomson MO5/TO7 cass. published 36 years ago:

L'Affaire Sydney (c) 1986 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40463&o=2

$end

$cpc_flop=afsydney,afsydney_h1,afsydney_h3,afsydney_h4,afsydney_h2,
$bio

Amstrad CPC 464 disk. published 36 years ago:

L'Affaire Sydney (c) 1986 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121337&o=2

$end

$cpc_cass=veracruz,
$bio

Amstrad CPC cass. published 37 years ago:

L'Affaire Vera Cruz (c) 1985 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97174&o=2

$end

$cpc_flop=veracruzf,veracruzf2,veracruzf3,veracruzf4,veracruzf5,veracruzf1,veracruzs2,veracruzs1,veracruzs,
$bio

Amstrad CPC 464 disk. published 37 years ago:

L'Affaire Vera Cruz (c) 1985 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120742&o=2

$end

$to_flop=veracruz,veracruza,
$bio

Thomson TO disk. published 36 years ago:

L'Affaire Vera Cruz (c) 1986 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107796&o=2

$end

$mo5_cass=veracruz,veracruzb,veracruza,
$to7_cass=veracruz,veracruza,
$bio

Thomson MO5/TO7 cass. published 36 years ago:

L'Affaire Vera Cruz (c) 1986 Infogrames Interactive, Inc.

- TECHNICAL -

FACE A: MO5 version.
FACE B: TO7 version.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108340&o=2

$end

$msx1_cass=veracruz,
$bio

MSX cass. published 36 years ago:

L'Affaire Vera Cruz (c) 1986 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118100&o=2

$end

$msx2_flop=affaire,affairea,
$bio

MSX 2 disk. published 36 years ago:

L'Affaire... (c) 1986 Philips Interactive Media, Inc.

French adventure game.

- TECHNICAL -

Model VG 8913

- TRIVIA -

Export releases:
[JP] "L'Affaire... [Model MS-16]" (1988)

- STAFF -

Developed by Infogrames.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101767&o=2

$end

$cpc_flop=agepier,agepier2,agepier1,
$bio

Amstrad CPC type-in published 37 years ago:

L'Age de Pierre (c) 1985 Hebdogiciel.

- TRIVIA -

Published in the French magazine; Hebdogiciel Hors Série No 1.

- STAFF -

By: Stéphane VALLOIS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118974&o=2

$end

$to_flop=aigleor,aigleorb,aigleora,aigleorc,aigleord,
$bio

Thomson TO disk. published 37 years ago:

L'Aigle d'Or (c) 1985 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107797&o=2

$end

$mo5_cass=aigleor,aigleorb,aigleorc,aigleora,
$to7_cass=aigleor,aigleora,
$bio

Thomson MO5/TO7 cass. published 37 years ago:

L'Aigle d'Or (c) 1985 Loriciels.

- TECHNICAL -

FACE A: TO7 version.
FACE B: MO5 version.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108341&o=2

$end

$to7_qd=aigleor,
$bio

Thomson TO7 Quick Disk published 37 years ago:

L'Aigle d'Or (c) 1985 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108654&o=2

$end

$mo6_cass=aigleor,
$bio

Thomson MO6 cass. published 37 years ago:

L'Aigle d'Or (c) 1985 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108984&o=2

$end

$cpc_cass=aigledor,
$bio

Amstrad CPC cass. published 36 years ago:

L'Aigle d'Or (c) 1986 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97175&o=2

$end

$amigaocs_flop=aigledo2,
$bio

Commodore Amiga 500 disk. published 31 years ago:

L'Aigle d'Or - Le Retour (c) 1991 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74414&o=2

$end

$cpc_flop=aigledo2,aigledo2_c1,aigledo2_c1b,aigledo2_c1a,
$bio

Amstrad CPC 464 disk. published 31 years ago:

L'Aigle d'Or - Le Retour (c) 1991 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118966&o=2

$end

$mo5_flop=aigleor,
$bio

Thomson MO5 disk. published 37 years ago:

L'Aigle d'Or cracked (c) 1985 DCsoft [Daniel Coulom]

Tape_to_disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235291&o=2

$end

$cpc_flop=aigledor,
$bio

Amstrad CPC 464 disk. published 36 years ago:

L'Aigle d'Or [Model 125] (c) 1986 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118964&o=2

$end

$cpc_flop=aigledor2,aigledor3,aigledor1,aigledor_c1,aigledor_c1a,
$bio

Amstrad CPC 464 disk. published 36 years ago:

L'Aigle d'Or [Model 126] (c) 1986 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118965&o=2

$end

$gba=aiglguer,
$bio

Nintendo GBA cart. published 21 years ago:

L'Aigle de Guerre [Model AGB-ANPF] (c) 2001 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71433&o=2

$end

$mo5_cass=albatros,albatrosb,albatrosa,
$bio

L'Albatros (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108809&o=2

$end

$cpc_cass=albmubi2,
$bio

Amstrad CPC cass. published 33 years ago:

L'Album UBI 2 (c) 1989 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97176&o=2

$end

$cpc_cass=angecris,
$bio

Amstrad CPC cass. published 35 years ago:

L'Ange de Cristal (c) 1987 Ere Informatique [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96489&o=2

$end

$cpc_flop=angecris,angecris_h1,angecris_h2,angecris_h2a,angecris1,
$bio

Amstrad CPC 464 disk. published 34 years ago:

L'Ange de Cristal (c) 1988 Ere Informatique [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119091&o=2

$end

$cdi=angedemn,
$bio

Phillips CD-i disc published 29 years ago:

L'Ange et le Demon (c) 1993 Philips Interactive Media, Incorporated.

The forces of evil have stolen the sword of the angel. In a deserted Mont Saint Michel, you will have to search for it, where a large number of interactive puzzles await you. 2500 still images and 250 audio sequences are some of the features you'll find on this disc, illustrating the ultimate battle between the angel and the demon.

- TECHNICAL -

Model 812 0038

- STAFF -

Developed by Smart Move.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52929&o=2

$end

$cpc_flop=animalie,animalie2,animalie3,animalie1,
$bio

Amstrad CPC 464 disk. published 36 years ago:

L'Animalier [Model AMST 220] (c) 1986 Ere Informatique [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119083&o=2

$end

$cpc_cass=zengara,
$bio

Amstrad CPC cass. published 35 years ago:

L'Anneau de Zengara (c) 1987 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97177&o=2

$end

$cpc_flop=zengara,zengara_h1,zengara_h3,zengara_h2,
$bio

Amstrad CPC 464 disk. published 35 years ago:

L'Anneau de Zengara (c) 1987 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120973&o=2

$end

$cpc_flop=annivbob,annivbob2,annivbob1,
$bio

Amstrad CPC 464 disk. published 34 years ago:

L'Anniversaire de Bobby (c) 1988 Carraz Editions

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120486&o=2

$end

$cpc_flop=gork,gork1,gork2,
$bio

Amstrad CPC 464 disk. published 36 years ago:

L'Antre de Gork (c) 1986 Excalibur [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265270&o=2

$end

$cpc_flop=appsorcr,appsorcr2,appsorcr1,
$bio

Amstrad CPC 464 disk. published 37 years ago:

L'Apprenti Sorcier (c) 1985 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118935&o=2

$end

$cpc_cass=appsorcr,
$bio

Amstrad CPC cass. published 37 years ago:

L'Apprenti Sorcier [Model SOFT 4202] (c) 1985 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97178&o=2

$end

$cpc_flop=captainb,
$bio

Amstrad CPC 464 disk. published 31 years ago:

L'Arche Captain Blood - Lire Sauvegarde (c) 1991 Kukulcan [CPC-Power]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125001&o=2

$end

$vsmileb_cart=noaharkfr,
$bio

L'Arche de Noé - L'Aventure des animaux (c) 200? VTECH.

French release.

- TECHNICAL -

Model 80-099105

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267731&o=2

$end

$st_flop=capblood,
$bio

Atari ST disk. published 34 years ago:

L'Arche du Captain Blood (c) 1988 Ere Informatique.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148886&o=2

$end

$cpc_flop=ardoise,
$bio

Amstrad CPC 464 disk. published 38 years ago:

L'Ardoise Magique (c) 1984 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118936&o=2

$end

$cpc_cass=antiriadf,
$bio

Amstrad CPC cass. published 36 years ago:

L'Armure Sacree d'Antiriad (c) 1986 Palace Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97179&o=2

$end

$cpc_flop=antiriadf_t1,
$bio

Amstrad CPC 464 disk. published 36 years ago:

L'Armure Sacree d'Antiriad Trained (c) 1986 Campbell [Nicholas Campbell]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122956&o=2

$end

$cpc_flop=antiriadf,antiriadfb,antiriadfc,antiriadfa,
$bio

Amstrad CPC 464 disk. published 36 years ago:

L'Armure Sacree d'Antiriad [Model PAD 1035] (c) 1986 Palace Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122955&o=2

$end

$amigaocs_flop=artguere,
$bio

Commodore Amiga 500 disk. published 32 years ago:

L'Art de la Guerre (c) 1990 Broderbund Sarl [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74415&o=2

$end

$cpc_flop=artguere,artguere_h1,artguere_h3,artguere_h2,
$bio

Amstrad CPC 464 disk. published 32 years ago:

L'Art de la Guerre (c) 1990 Broderbund Sarl [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127853&o=2

$end

$cpc_flop=asvolant,
$bio

Amstrad CPC type-in published 37 years ago:

L'As du Volant (c) 1985 Microstrad [France]

- TRIVIA -

Listed as a type-in program in the French magazine: Microstrad No. 2.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120182&o=2

$end

$cpc_flop=autraven,autraven1,
$bio

Amstrad CPC 464 disk. published 35 years ago:

L'Autre Aventure (c) 1987 Genisoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290034&o=2

$end

$pc8801_flop=emperor,
$bio

NEC PC-8801 Series disk. published 32 years ago:

L'Empereur (c) 1990 Koei Co., Ltd.

- TECHNICAL -

GAME ID: KN10021010
BARCODE: 4988615001581

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92216&o=2

$end

$pc98=emperor,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

L'Empereur (c) 1990 Koei Co., Ltd.

- TECHNICAL -

GAME ID: KN10021030
BARCODE: 4988615001925

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89928&o=2

$end

$fmtowns_cd=empereur,
$bio

Fujitsu FM Towns CD published 31 years ago:

L'Empereur (c) 1991 KOEI Co., Ltd.

- TECHNICAL -

GAME ID: KN10021050
CD ID: HMB-223
BARCODE: 4988615002076

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134645&o=2

$end

$msx2_flop=emperor,emperora,
$bio

MSX 2 disk. published 32 years ago:

L'Empereur (c) 1990 Koei Co., Ltd.

- TECHNICAL -

GAME ID: KN10021060
BARCODE: 4988615002083

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101768&o=2

$end

$msx2_cart=emperor,
$bio

MSX 2 cart. published 32 years ago:

L'Empereur (c) 1990 Koei

- TECHNICAL -

GAME ID: KN10021070
BARCODE: 4988615002106

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51329&o=2

$end

$x68k_flop=emperor,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

L'Empereur (c) 1991 Koei Co., Ltd.

- TECHNICAL -

GAME ID: KN10021080
BARCODE: 4988615002182
MEDIA: FD x3

- TRIVIA -

Released on February 19, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87840&o=2

$end

$nes=emperorj,
$bio

Nintendo Famicom cart. published 31 years ago:

ランペルール (c) 1991 Koei
(L'Empereur)

- TECHNICAL -

GAME ID: KOE-QV

- TRIVIA -

Released on May 23, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54312&o=2

$end

$nes=emperor,
$bio

Nintendo NES cart. published 31 years ago:

L'Empereur (c) 1991 Koei

North American release. Game developed in Japan. See the original Famicom version for more information: "L'Empereur [Model KOE-QV]".

Description from the back cover:

Fighting his way from an Officer to Emperor of France, he came closer to unifying Europe than any other leader. A military genius, his weakness in politics eventually led to his demise.

The French Revolution is over and the people are in search of a new leader. Enemies of the state surround you. As Napoleon, you must gain respect, protect and strive towards the greater glory of France.

You command the Grande Armee. Stop trade with threatening nations and go to war. Fire your cannons from the mountains, charge your cavalry, and build bridges to reach enemies across treacherous waters. Diplomacy and military tactics are key to your success.

- TECHNICAL -

GAMe ID: NES-QV-USA

- TRIVIA -

Released in November 1991 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55283&o=2

$end

$cpc_flop=lempiree,
$bio

Amstrad CPC type-in published 32 years ago:

L'Empire Eclate (c) 1990 CPC

- TRIVIA -

Listed in the French magazine CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119911&o=2

$end

$pro128_cass=eredita,ereditab,ereditac,ereditaa,
$bio

Olivetti PC-128 cass. published 36 years ago:

L'Eredita (c) 1986 Olivetti Prodest

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118176&o=2

$end

$spectrum_cass=letesera,
$bio

L'Ete sera Chaud (c) 198? Sprites [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295309&o=2

$end

$mo5_cass=evadetap,evadetapa,
$to7_cass=tapiocat,
$bio

Thomson MO5/TO7 cass. published 36 years ago:

L'Evade de Tapiocatraz (c) 1986 Ere Informatique.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108343&o=2

$end

$to7_cass=helicopr,
$bio

L'Helicoptere (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108344&o=2

$end

$cpc_cass=obsidianf,
$bio

Amstrad CPC cass. published 37 years ago:

L'Hepiss (c) 1985 Cobra Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98454&o=2

$end

$cpc_cass=heritage,
$bio

Amstrad CPC cass. published 36 years ago:

L'Heritage (c) 1986 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97183&o=2

$end

$mo5_cass=heritage,heritageb,heritagec,heritagea,
$bio

Thomson MO5 cass. published 36 years ago:

L'Heritage (c) 1986 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108810&o=2

$end

$msx1_flop=lherita3,
$bio

MSX disk. published 35 years ago:

L'Heritage - Panique a Las Vegas (c) 1987 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109059&o=2

$end

$cpc_flop=lheritag01,lheritag,heritage01,heritage02,heritage,
$bio

Amstrad CPC 464 disk. published 36 years ago:

L'Heritage - Panique à Las Vegas (c) 1986 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121324&o=2

$end

$mo5_flop=heritage,
$bio

Thomson MO5 disk. published 7 years ago:

L'Heritage cracked (c) 2015 DCsoft [Daniel Coulom]

Tape_to_disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235272&o=2

$end

$info=hexagone,
$bio

Pinball published 36 years ago:

L'Hexagone (c) 1986 Christian Automatic.

- TRIVIA -

L'Hexagone was released in April 1986 in France.

Approximately 150 units were produced.

- STAFF -

Designed by: Christian Tabart
Art by: Agnès Dusaugey

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=6003&o=2

$end

$to7_cass=horloge,
$bio

Thomson TO7 cass. published 39 years ago:

L'Horloge (c) 1983 VIFI-Nathan [Vifi International]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108345&o=2

$end

$cpc_flop=lhorloge,horloger,
$bio

Amstrad CPC 464 disk. published 38 years ago:

L'Horloger 1 Cracked (c) 1984 Unknown [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126640&o=2

$end

$cpc_flop=lhorloge01,horloger01,
$bio

Amstrad CPC 464 disk. published 38 years ago:

L'Horloger 2 Cracked (c) 1984 Unknown [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126641&o=2

$end

$cpc_flop=ilel1988,ilel198801,ilel198802,ilel198803,lilef2fa01,lilef2fa,ilelf199,ilelf19901,
$bio

Amstrad CPC 464 disk. published 31 years ago:

L'Ile (c) 1991 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120974&o=2

$end

$to7_cass=ilespoun,
$to_flop=spounz2,
$bio

Thomson TO7 type-in published 36 years ago:

L'Ile du Dr Spounz (c) 1986 Hebdogiciel.

- TRIVIA -

Published as a type-in program in Hebdogiciel no. 150 & 152.

- STAFF -

By: Jean-Yves LE FRIEC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108301&o=2

$end

$cpc_flop=ileinfer,
$bio

Amstrad CPC 464 disk. published 37 years ago:

L'Ile Infernale (c) 1985 Andromeda Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119066&o=2

$end

$spectrum_cass=lilemaud,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

L'Ile Maudite (c) 1984 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79244&o=2

$end

$cpc_flop=ileoubli02,ileoubli03,ileoubli,ileoubli01,
$bio

Amstrad CPC 464 disk. published 29 years ago:

L'Ile Oubliee (c) 1993 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123931&o=2

$end

$cpc_flop=lileoubl,
$bio

Amstrad CPC 464 disk. published 29 years ago:

L'Ile Oubliee (c) 1993 Unknown [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124485&o=2

$end

$to7_cass=inflexib,
$bio

Thomson TO7 type-in published 37 years ago:

L'Inflexible (c) 1985 Hebdogiciel.

- STAFF -

By: Jean-Yves LE FRIEC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108346&o=2

$end

$cpc_flop=linterce,
$bio

Amstrad CPC type-in published 36 years ago:

L'Intercepteur (c) 1986 Jeux & Strategie

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122665&o=2

$end

$mo5_cass=intrus,
$to7_cass=intrus,
$bio

Thomson MO5/TO7 cass. published 37 years ago:

L'Intrus (c) 1985 Sprites.

- TECHNICAL -

FACE A: MO5 version.
FACE B; TO7 version.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108347&o=2

$end

$trs80_cass=env,
$bio

TRS-80 cass. published 39 years ago:

L'Invasion des Extras-terrestres (c) 1983 Sivea

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289767&o=2

$end

$cpc_flop=livresse,
$bio

Amstrad CPC type-in published 38 years ago:

L'Ivresse de l'Or (c) 1984 Micro Application

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124306&o=2

$end

$camplynx_cass=asterix,
$bio

L'odyssée d'Astérix (c) 198? Bibliothèque de Cintré, La

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134093&o=2

$end

$cpc_cass=oeilset,
$bio

Amstrad CPC cass. published 35 years ago:

L'Oeil de Set (c) 1987 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97185&o=2

$end

$cpc_flop=loeildes01,loeildes,oeildese,oeildese01,oeildese02,oeildese03,
$bio

Amstrad CPC 464 disk. published 35 years ago:

L'Oeil de Set (c) 1987 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120975&o=2

$end

$cpc_flop=loeildes02,loeildes03,
$bio

L'Oeil De Set Cracked (c) 199? Unknown [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136233&o=2

$end

$cpc_flop=lomelett,omelette,
$bio

Amstrad CPC type-in published 32 years ago:

L'Omelette Infernale (c) 1990 Micro Mag

- TRIVIA -

Listed as a type-in program in the French magazine: Micro Mag.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120083&o=2

$end

$cdi=palmsprgf,
$bio

Phillips CD-i disc published 30 years ago:

L'Open de Palm Springs (c) 1992 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52930&o=2

$end

$cpc_flop=lordesaz,lordesaz01,
$bio

Amstrad CPC 464 disk. published 28 years ago:

L'Or des Azteques (c) 1994 Crack'n'Rom

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123264&o=2

$end

$cdi=usineaux,
$bio

Phillips CD-i disc published 27 years ago:

L'Usine aux Crayons (c) 1995 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52931&o=2

$end

$mo5_cass=extramis,usineinf,
$to7_cass=extramis,usineinf,
$bio

Thomson MO5/TO7 cass. published 37 years ago:

L'Usine Infernale + Extra-Mission (c) 1985 Shift Editions

- TECHNICAL -

FACE 1: TO7 ver.
FACE 2: MO5 ver.

- STAFF -

By: Philippe Baroin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108244&o=2

$end

$pcecd=ldis,
$bio

NEC PC-Engine CD published 31 years ago:

L-Dis (c) 1991 NCS.

L-Dis is a wacky horizontal shooter by NCS featuring cartoon graphics and mad weaponry and enemies such as giant bouncing eggs, huge flying army boats and evil red crabs. During an afternoon school break, the two heroes of L-Dis decide to play in the school's back yard. In their favorite hideout, they let they imagination free and draw fantasy animals and spaceships on the walls. But this time, a weird squary-shaped creature appears from nowhere and turns their drawings into real monsters. Our hero's girlfriend gets kidnaped as the threatening face of an evil woman appears in the sky. There's no choice, our courageous boy has to defeat all these enemies before they take over the city and the rest of the world. The game features three different difficulty modes (Easy, Normal and Hard) and only the two latter modes get the player to enjoy the game in full. Three different weapon-setups are also available form the start and they dictate how weapons behave later in the game. Weapons can be upgraded by shooting at cute yellow flying bags with wings which drop icons with Japanese inscriptions on them. This can be confusing at first for anyone not familiar with the Japanese language, just remember that pink icons usually power up weapons, blue icons give multiples and yellow icons give shields or bombs. These bombs can also be saved for later, they follow the ship and can be dropped at any time by pressing the other action button. L-Dis is a huge game with no less than six incredibly long stages.

- TECHNICAL -

Game ID: NSCD 0005

- TRIVIA -

L-Dis was released on April 05, 1991 in Japan for 6500 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58253&o=2

$end

$pc98=lest,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

L-est (c) 1994 Miamisoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89929&o=2

$end

$cpc_flop=lspielg1,
$bio

Amstrad CPC type-in published 36 years ago:

L-Spiel (c) 1986 CPC Schneider International

- TRIVIA -

Listed as a type-in program in the German magazine: CPC Schneider International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119651&o=2

$end

$pippin=lzone,
$bio

Bandai Pippin CD published 26 years ago:

L-Zone [Model BDS-20017] (c) 1996 Synergy Ikunangaku

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122084&o=2

$end

$info=lagirl,
$bio

Arcade Video game published 30 years ago:

L.A Girl (c) 1992 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32551&o=2

$end

$apple2_flop_orig=lacrkdwn,
$apple2_flop_clcracked=lacrkdwn,
$bio

Apple II 5.25 disk. published 34 years ago:

L.A. Crackdown (c) 1988 Epyx, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229234&o=2

$end

$apple2_flop_clcracked=lalmonop,
$bio

Apple II 5.25 disk. published 42 years ago:

L.A. Land Monopoly (c) 1980 Continental Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289720&o=2

$end

$apple2_flop_clcracked=sslalmon,
$bio

Apple II 5.25 disk. published 42 years ago:

L.A. Land Monopoly (c) 1980 Softsmith Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293481&o=2

$end

$info=lamachin,
$bio

Arcade Video game published 24 years ago:

L.A.Machineguns - Rage of the Machines (c) 1998 Sega Enterprises, Limited.

During your mission, you will encounter enormous amounts of enemies ranging from human size robots to lightning fast weapon pods. The player is armed with a heavy machine gun which he uses to survive the 4 stages of the game.

- TECHNICAL -

Runs on the Sega "Model 3 Step 2.1" hardware.

- TRIVIA -

Released in December 1998.

- SERIES -

1. Gunblade NY - Special Air Assault Force (1996) 
2. L.A.Machineguns - Rage of the Machines (1998)

- PORTS -

* CONSOLES:
Nintendo Wii (2010, "Gunblade NY and LA Machine Guns - Arcade Hits")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3413&o=2

$end

$cpc_cass=lifexp0,
$bio

Amstrad CPC cass. published 37 years ago:

L.E.0 - Life Expectancy Zero (c) 1985 Blaby Computer Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98055&o=2

$end

$cpc_flop=lifeexpe01,lifeexpe02,lifeexpe,
$bio

Amstrad CPC 464 disk. published 37 years ago:

L.E.0 - Life Expectancy Zero Cracked (c) 1985 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128226&o=2

$end

$cpc_flop=ledstorm06,
$bio

Amstrad CPC 464 disk. published 29 years ago:

L.E.D. Storm Crack Intro (c) 1993 GPA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121886&o=2

$end

$cpc_flop=ledstorm05,
$bio

Amstrad CPC 464 disk. published 34 years ago:

L.E.D. Storm Cracked (c) 1988 GPA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121777&o=2

$end

$dc=lol,
$bio

Sega Dreamcast GD published 22 years ago:

L.O.L. - Lack of Love [Model T-2106M] (c) 2000 ASCII Corp. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135601&o=2

$end

$cpc_cass=abadiacr,
$bio

Amstrad CPC cass. published 35 years ago:

La Abadia del Crimen (c) 1987 Opera Soft [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97188&o=2

$end

$spectrum_cass=laabadia,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

La Abadia del Crimen (c) 1988 Opera Soft.

- TRIVIA -

The game was initially written under the title 'The Name of the Rose' and was to be based on book of the same name by Umberto Eco. The game's author Paco Menendez and publisher Opera Soft didn't recieve a reply from Eco regarding a licence, so it was renamed La Abadia del Crimen (The Abbey of Crime).

- STAFF -

Author: Paco Menendez
Graphics and Cover: Juan Delcan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77679&o=2

$end

$msx1_cass=abadcrim,
$bio

MSX cass. published 34 years ago:

La Abadia del Crimen (c) 1988 Opera Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94775&o=2

$end

$cpc_flop=abadiacr,abadiacr2,abadiacr3,abadiacr4,abadiacr5,abadiacr6,abadiacr7,abadiacr1,abadiacr_c1,abadiacr_c1a,abadiacr_c2,abadiacr_h1,abadiacr_h3,abadiacr_h2,
$bio

Amstrad CPC 464 disk. published 34 years ago:

La Abadia del Crimen (c) 1988 Opera Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120329&o=2

$end

$specpls3_flop=abadcrim,abadcrima,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

La Abadia del Crimen (c) 1988 Opera Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147678&o=2

$end

$spectrum_cass=laabadiam,
$bio

La Abadia Del Crimen (c) 198? MCM Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219332&o=2

$end

$msx2_flop=abadcrim,abadcrima,
$bio

MSX 2 disk. published 21 years ago:

La Abadia del Crimen (c) 2001 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101769&o=2

$end

$cpc_flop=abadiacr_k7a,abadiacr_k7,
$bio

La Abadia del Crimen cracked (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237670&o=2

$end

$msx1_flop=abadcrim,abadcrima,abadcrimb,abadcrimc,
$bio

La Abadia del Crimen cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229838&o=2

$end

$msx1_cass=abejasa3,
$bio

MSX cass. published 36 years ago:

La Abeja Sabia - Analisis: Forma y Color (c) 1986 Anaya Multimedia

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94776&o=2

$end

$msx1_cass=abejasa2,
$bio

MSX cass. published 36 years ago:

La Abeja Sabia - Seriaciones (c) 1986 Anaya Multimedia

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94777&o=2

$end

$msx1_flop=abejasa,
$bio

La Abeja Sabia Cracked (c) 19?? Unknown.

Tape to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133077&o=2

$end

$nes=magicarps,magicarps1,
$bio

Nintendo NES cart. published 31 years ago:

La Alfombra Magica (c) 1991 Gluk Video.

- TECHNICAL -

GAMe ID: CN-06

- TRIVIA -

Also known as Magic Carpet 1001.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40377&o=2

$end

$spectrum_cass=laalhamb,
$bio

Sinclair ZX Spectrum cass. published 30 years ago:

La Alhambra (c) 1992 Pepsi Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286794&o=2

$end

$cpc_cass=antiriads,
$bio

Amstrad CPC cass. published 36 years ago:

La Armadura Sacrada de Antiriad (c) 1986 Erbe Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97181&o=2

$end

$cpc_flop=antiriads_t1,antiriads_t1b,antiriads_t1c,antiriads_t1a,
$bio

Amstrad CPC 464 disk. published 36 years ago:

La Armadura Sacrada de Antiriad (c) 1986 Palace Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120816&o=2

$end

$spectrum_cass=antiriade,
$bio

La Armadura Sagrada de Antiriad [Serie Leyenda] (c) 198? IBSA [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219286&o=2

$end

$spectrum_cass=laaventu,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

La Aventura Del Dragon (c) 1991 Pepsi Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286795&o=2

$end

$msx1_cass=avenspac,
$bio

MSX cass. published 32 years ago:

La Aventura Espacial (c) 1990 Aventuras AD [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94778&o=2

$end

$cpc_flop=avenspac,avenspac2,avenspac1,avenspac_h1,avenspac_h2,avenspac_h1a,
$bio

Amstrad CPC 464 disk. published 32 years ago:

La Aventura Espacial (c) 1990 Dinamic Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118862&o=2

$end

$specpls3_flop=aventesp,
$bio

Sinclair ZX Spectrum+3 disk. published 32 years ago:

La Aventura Espacial (c) 1990 Aventuras AD [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147919&o=2

$end

$msx1_flop=avenspac,avenspaca,
$bio

La Aventura Espacial Cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134413&o=2

$end

$cpc_cass=avenspac,
$bio

Amstrad CPC cass. published 32 years ago:

La Aventura Espacial [Model IB-A-022] (c) 1990 Dinamic Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97190&o=2

$end

$spectrum_cass=laaventu_a,laaventu_c,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

La Aventura Espacial (c) 1990 Aventuras AD [Spain]

- TECHNICAL -

GAME ID: SPE 900011

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77877&o=2

$end

$msx1_cass=avenorig,
$bio

MSX cass. published 33 years ago:

La Aventura Original (c) 1989 Aventuras AD [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94779&o=2

$end

$specpls3_flop=aventori,
$bio

Sinclair ZX Spectrum+3 disk. published 33 years ago:

La Aventura Original (c) 1989 Aventuras AD [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147920&o=2

$end

$msx1_flop=avenorig,avenoriga,
$bio

La Aventura Original Cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134412&o=2

$end

$cpc_cass=avenorig,
$bio

Amstrad CPC cass. published 33 years ago:

La Aventura Original (c) 1989 Dinamic Software.

- TECHNICAL -

Game ID: 890032

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64363&o=2

$end

$cpc_flop=avenorig,avenorig2,avenorig1,avenorig_h2,avenorig_h1,avenorig_h1a,
$bio

Amstrad CPC 464 disk. published 33 years ago:

La Aventura Original (c) 1989 Dinamic Soft. [Madrid, Spain]

- TECHNICAL -

GAME ID: AMD 890033

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118863&o=2

$end

$spectrum_cass=laaventu_e,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

La Aventura Original (c) 1989 Aventuras AD.

- TECHNICAL -

GAME ID: SPE 890033

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77878&o=2

$end

$spectrum_cass=laballad,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

La Ballade du Lutin (c) 1984 Loriciels.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77898&o=2

$end

$cpc_flop=bandasal,labandas,
$bio

Amstrad CPC 464 disk. published 37 years ago:

La Banda Salvaje Cracked (c) 1985 Unknown [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128126&o=2

$end

$cdi=bandeann,
$bio

Phillips CD-i disc published 26 years ago:

La Bande Annonce - Automne-Hiver 95-96 (c) 1996 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52932&o=2

$end

$to7_cass=banqjeun,
$bio

Thomson TO7 cass. published 37 years ago:

La Banque pour les Jeunes (c) 1985 Banque Nationale de Paris

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108350&o=2

$end

$cpc_flop=battlebrf,battlebrfa,battlebrfb,battlebrfc,
$bio

Amstrad CPC 464 disk. published 35 years ago:

La Bataille d'Angleterre [Model SPAM 304] (c) 1987 Ere Informatique [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265275&o=2

$end

$cpc_flop=batbrevt,batbrevta,
$bio

Amstrad CPC 464 disk. published 36 years ago:

La Bataille des Brevets (c) 1986 MPS Diffusion

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128217&o=2

$end

$cpc_cass=battlebrs,
$bio

Amstrad CPC cass. published 37 years ago:

La Batalla de Inglaterra [Juegos & Estrategia No. 4]  (c) 1985 Hobby Press [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65228&o=2

$end

$msx1_cass=batarden,
$bio

La Battaglia delle Ardenne (c) 198? Philips Italy.

- TECHNICAL -

GAME ID: VG 8192

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267924&o=2

$end

$cpc_flop=labecane,
$bio

Amstrad CPC type-in published 37 years ago:

La Becane en Folie (c) 1985 AM-Mag

- TRIVIA -

Listed as a type-in program in the French magazine: AM-Mag.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119549&o=2

$end

$apple2_flop_misc=betedugv,
$bio

Apple II 5.25 disk. published 37 years ago:

La Bete du Gevaudan (c) 1985 Cil

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107517&o=2

$end

$nes=crayonc,
$bio

Nintendo Famicom cart. published 27 years ago:

La Bi Xiao Xin - Crayon Shin-Chan (c) 1995 Future Media [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76831&o=2

$end

$cpc_flop=laboitea,
$bio

Amstrad CPC type-in published 35 years ago:

La Boite A Outils du Musicien (c) 1987 Amstrad Magazine

- TRIVIA -

Listed as a type-in program in the French magazine Amstrad Magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119181&o=2

$end

$to_flop=bossem3,bossem3a,
$bio

Thomson TO disk. published 35 years ago:

La Bosse des Maths 3ème (c) 1987 Coktel Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107801&o=2

$end

$cpc_flop=labossed,
$bio

Amstrad CPC 464 disk. published 35 years ago:

La Bosse des Maths 3ème (c) 1987 Coktel Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126452&o=2

$end

$amigaocs_flop=bosmath3,
$bio

La Bosse des Maths 3ème (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74417&o=2

$end

$cpc_flop=labossed01,labossed02,labossed03,
$bio

Amstrad CPC 464 disk. published 34 years ago:

La Bosse des Maths 5ème (c) 1988 Coktel Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126453&o=2

$end

$to_flop=bossem6,
$bio

Thomson TO disk. published 34 years ago:

La Bosse des Maths 6ème (c) 1988 Coktel Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107802&o=2

$end

$cpc_flop=laboulei,bouleinf,laboulei01,
$bio

Amstrad CPC type-in published 37 years ago:

La Boule Infernale (c) 1985 Hebdogiciel.

- TRIVIA -

Published in the French magazine; Hebdogiciel Hors Série No 1.

- STAFF -

By: Patrick BENITAH

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120582&o=2

$end

$to7_cass=carotte,
$bio

Thomson TO7 cass. published 39 years ago:

La Carotte Malicieuse (c) 1983 VIFI-Nathan [Vifi International]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108351&o=2

$end

$vg5k=carmal,
$bio

Philips VG-5000 cass. published 37 years ago:

La Carotte Malicieuse - Reperage et Deplacement Sur un Plan Quadrille (c) 1985 VIFI-Nathan [Vifi International]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236384&o=2

$end

$info=cmagica,
$bio

La Carta Magica (c) 200? Arena Giochi srl.

- STAFF -

Developed by AED [Arena Embedded Division].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40417&o=2

$end

$mo5_cass=cartefra,cartefrab,cartefrac,cartefraa,
$to7_cass=cartefra,cartefraa,
$bio

Thomson MO5/TO7 cass. published 39 years ago:

La Carte de France (c) 1983 VIFI-Nathan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108352&o=2

$end

$cpc_flop=lacarted,cartedef,
$bio

La Carte de France (c) 198? Unknown [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124486&o=2

$end

$msx1_cass=casamald,
$bio

MSX cass. published 36 years ago:

La Casa Maldita (c) 1986 Load and Run

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94780&o=2

$end

$alice32=morlocks,
$bio

Alice 32/90 type-in published 37 years ago:

La Caverne des Morlocks (c) 1985 Groupe Tests.

- TRIVIA -

Published as a type-in program in "L'Ordinateur Individuel" magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87582&o=2

$end

$cpc_flop=thehuntf04,
$bio

Amstrad CPC 464 disk. published 31 years ago:

La Caza Del Octubre Rojo (c) 1991 MCM Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121484&o=2

$end

$telestory_cart=cinders,
$bio

Jakks Pacific Telestory cart. published 16 years ago:

La Cenicienta: Bellezas en Flor (c) 2006 Jakks Pacific, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267895&o=2

$end

$cpc_flop=lachasse,
$bio

Amstrad CPC type-in published 36 years ago:

La Chasse aux Canards (c) 1986 Amstar

- TRIVIA -

Listed as a type-in program in the French magazine Amstar.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120548&o=2

$end

$to7_cass=chenill2,
$bio

Thomson TO7 type-in published 39 years ago:

La Chenille (c) 1983 Hebdogiciel.

A caterpillar that devours the alphabet letters in alphabetical order! Educative? Of course, but you also have to avoid the edges of the screen, obstacles, out of order letters and bite your tail!

- TRIVIA -

Published on December 23, 1983 in the French magazine; Hebdogiciel no. 11.

- STAFF -

By: Frederic Chartier

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108184&o=2

$end

$alice32=cheninf,
$bio

Alice 32 cass. published 38 years ago:

La Chenille Infernale (c) 1984 Loriciels.

A 'snake' game.

- STAFF -

Programmed by: Paul Duarte
Music by: Marco Torreani

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49729&o=2

$end

$cpc_cass=chosegrt,
$bio

Amstrad CPC cass. published 35 years ago:

La Chose de Grotemburg (c) 1987 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97191&o=2

$end

$cpc_flop=grotembg,grotembga,grotembgb,grotembg_f1,
$bio

Amstrad CPC 464 disk. published 35 years ago:

La Chose de Grotemburg (c) 1987 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265292&o=2

$end

$cpc_flop=grotembg_h1,
$bio

La Chose de Grotemburg hacked (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265293&o=2

$end

$cpc_flop=citeperd,citeperda,citeperdb,
$bio

Amstrad CPC 464 disk. published 36 years ago:

La Cite Perdue (c) 1986 Excalibur

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122520&o=2

$end

$apple2_flop_misc=citeperd,
$bio

La Cite Perdue (c) 198? Excalibur

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107497&o=2

$end

$to7_cass=clechant,
$bio

Thomson TO7 cass. published 39 years ago:

La Cle des Chants (c) 1983 VIFI-Nathan [Vifi International]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108353&o=2

$end

$vg5k=clechan,
$bio

Philips VG-5000 cass. published 37 years ago:

La Cle des Chants - Exercices de Solfege (c) 1985 VIFI-Nathan [Vifi International]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236385&o=2

$end

$alice32=clesons,
$bio

Alice 32/90 cass. published 37 years ago:

La Clé des Sons (c) 1985 Matra Datasysteme.

- TECHNICAL -

Game ID: 0000315

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87587&o=2

$end

$mo5_cass=spounz,
$to7_cass=spounz,
$bio

Thomson MO5/TO7 type-in. published 37 years ago:

La Clinique du Docteur Spounz (c) 1985 Hebdogiciel.

- TRIVIA -

Published on April 5, 1985 on the French magazine; Hebdogiciel no. 77-78.

- STAFF -

By: Jean-Yves Le Friec

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108354&o=2

$end

$to_flop=spounz,
$bio

La Clinique du Docteur Spounz (c) 198? Hebdogiciel [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107803&o=2

$end

$cpc_flop=lacoccin,
$bio

Amstrad CPC type-in published 37 years ago:

La Coccinelle (c) 1985 AM-Mag

- TRIVIA -

Listed as a type-in program in the French magazine: AM-Mag.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119550&o=2

$end

$ibm5150=arkstenn,
$bio

IBM PC 5.25in. disk. published 35 years ago:

La Collection Amstrad PC: Arkanoid + Super Tennis (c) 1987 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132433&o=2

$end

$cpc_flop=lacollec,
$bio

Amstrad CPC 464 disk. published 32 years ago:

La Collection No.2 (c) 1990 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136169&o=2

$end

$cpc_flop=lacompil,
$bio

Amstrad CPC 464 disk. published 31 years ago:

La Compil Extraordinaire (c) 1991 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136170&o=2

$end

$cpc_flop=lacompil01,
$bio

Amstrad CPC 464 disk. published 33 years ago:

La Compil' (c) 1989 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136171&o=2

$end

$mo5_cass=conjugai,
$to7_cass=conjucho,
$bio

Thomson MO5/TO7 cass. published 38 years ago:

La Conjugaichouette (c) 1984 EDIL [Edition Informatique Logiciel].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108355&o=2

$end

$vg5k=conjug,
$bio

Philips VG-5000 cass. published 37 years ago:

La Conjugaichouette (c) 1985 Belin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236419&o=2

$end

$leapster=numraids,
$bio

LeapFrog Leapster cart. published 19 years ago:

La Conquista de los Números (c) 2003 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293587&o=2

$end

$cpc_flop=coronala,lacorona,
$bio

Amstrad CPC 464 disk. published 34 years ago:

La Corona Cracked (c) 1988 CNGSOFT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127829&o=2

$end

$cpc_cass=coronamg,
$bio

Amstrad CPC cass. published 32 years ago:

La Corona Magica (c) 1990 Proein Soft Line [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97193&o=2

$end

$cpc_flop=coronama,
$bio

Amstrad CPC 464 disk. published 32 years ago:

La Corona Magica Cracked (c) 1990 NPS [Nul Part System]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122475&o=2

$end

$cpc_flop=lacorona01,
$bio

Amstrad CPC 464 disk. published 32 years ago:

La Corona Magica cracked (c) 1990 Unknown.

Never released as a disk, this is a pirate tape_to_disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272701&o=2

$end

$cpc_flop=coronama01,
$bio

Amstrad CPC 464 disk. published 32 years ago:

La Corona Magica Trained (c) 1990 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126724&o=2

$end

$pcw=coronmag,
$bio

Amstrad PCW soft. published 32 years ago:

La Corona Mágica (c) 1990 OMK Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118346&o=2

$end

$spectrum_cass=lacorona,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

La Corona [Model 1 STY 237] (c) 1988 SPE [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78359&o=2

$end

$cpc_cass=corona,
$bio

Amstrad CPC cass. published 34 years ago:

La Corona [Model 4 SFY-278] (c) 1988 System 4 de Espana, S.A. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97192&o=2

$end

$apple2_flop_clcracked=corrtoro,
$bio

Apple II 5.25 disk. published 38 years ago:

La Corrida de Toros (c) 1984 Gessler Educational Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268303&o=2

$end

$cdi=vangoghs,
$bio

Phillips CD-i disc published 30 years ago:

La Cosecha del Sol - Vincent Van Gogh Revivido (c) 1992 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52933&o=2

$end

$cpc_cass=courbous,
$bio

Amstrad CPC cass. published 38 years ago:

La Course a la Boussole (c) 1984 Amsoft

- TECHNICAL -

SOFT 448

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97970&o=2

$end

$cpc_flop=lacourse,
$bio

Amstrad CPC type-in published 36 years ago:

La Course Contre La Montre (c) 1986 Microstrad [France]

- TRIVIA -

Listed as a type-in program in the French magazine: Microstrad No. 10.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120183&o=2

$end

$cpc_flop=lacrypte01,lacrypte,cryptede02,
$bio

Amstrad CPC 464 disk. published 31 years ago:

La Crypte des Maudits (c) 1991 Lankhor

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126512&o=2

$end

$cpc_flop=cryptede,cryptede01,
$bio

Amstrad CPC 464 disk. published 31 years ago:

La Crypte des Maudits Cracked (c) 1991 Pynard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122569&o=2

$end

$info=cucaracha,cucaracha2,
$bio

Redemption mechanical game published 30 years ago:

La Cucaracha (c) 1992 Taito.

- TRIVIA -

The game features the classic song 'La Cucaracha'. 'La Cucaracha' (The Cockroach) is a traditional Spanish language folk song of the genre known as a corrido, that became popular in Mexico during the Mexican Revolution. The ultimate origin of 'La Cucaracha' is unsettled. However, the song is mentioned in 1883, and possibly as early as 1818. Although it is speculated that it may be of Spanish origin, there is no reliable source for this, nor does the song appear in any other Latin American country.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=14130&o=2

$end

$cpc_flop=lacuisin,
$bio

Amstrad CPC type-in published 33 years ago:

La Cuisine (c) 1989 PC Amstrad International

- TRIVIA -

Listed as a type-in program in the magazine: PC Amstrad International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119770&o=2

$end

$to_flop=cuisinfr,cuisinfra,
$bio

Thomson TO disk. published 37 years ago:

La Cuisine Francaise (c) 1985 Free Game Blot

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107804&o=2

$end

$mo5_cass=cuisinfr,cuisinfrb,cuisinfra,
$bio

Thomson MO5 cass. published 37 years ago:

La Cuisine Francaise (c) 1985 Free Game Blot

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108811&o=2

$end

$cpc_flop=demolaf1,
$bio

Amstrad CPC 464 disk. published 33 years ago:

La Demo (c) 1989 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127830&o=2

$end

$cpc_flop=demonstr,
$bio

Amstrad CPC 464 disk. published 33 years ago:

La Demonstration des Swapers Infernaux 6 (c) 1989 Corons Gangs, Les

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127831&o=2

$end

$cpc_flop=ladernie01,ladernie,derniere,
$bio

Amstrad CPC 464 disk. published 34 years ago:

La Derniere Mission (c) 1988 MBC Informatique [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123824&o=2

$end

$info=snspellfr,
$bio

Handheld game published 42 years ago:

La Dictée Magique (c) 1980 Texas Instruments.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84472&o=2

$end

$cpc_cass=diosacoz,
$bio

Amstrad CPC cass. published 32 years ago:

La Diosa de Cozumel - Ci-U-Than Trilogy I [Model AMS900001] (c) 1990 Dinamic Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97973&o=2

$end

$cpc_flop=ladiosad,diosadec,
$bio

Amstrad CPC 464 disk. published 32 years ago:

La Diosa de Cozumel - Ci-U-Than Trilogy I [Model AMS900002] (c) 1990 Dinamic Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136172&o=2

$end

$spectrum_cass=ladrugsb,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

LA Drugs Bust (c) 1990 Players Software.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79521&o=2

$end

$msx1_flop=espsagrd,espsagrda,espsagrdb,
$bio

La Espada Sagrada Cracked (c) 19?? Unknown.

Tape to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133126&o=2

$end

$cpc_flop=laespada,espadasa,espadasa01,espadasa02,
$bio

Amstrad CPC 464 disk. published 32 years ago:

La Espada Sagrada [Model AM 1020] (c) 1990 Topo Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126460&o=2

$end

$cpc_cass=espsagrd,
$bio

Amstrad CPC cass. published 32 years ago:

La Espada Sagrada [Model AM 635] (c) 1990 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97975&o=2

$end

$spectrum_cass=laespiaq,
$bio

La Espia Que Me Amo (c) 198? Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219153&o=2

$end

$cpc_cass=estrelmu,
$bio

Amstrad CPC cass. published 36 years ago:

La Estrella de la Muerte [Model 5] (c) 1986 PPP Ediciones

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97976&o=2

$end

$apple2_flop_orig=lafabric,
$bio

Apple IIc+ 3.5in. disk. published 31 years ago:

La Fábrica (c) 1991 WINGS for Learning

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301236&o=2

$end

$gba=famjngdw,
$bio

Nintendo GBA cart. published 21 years ago:

La Famille Delajungle - A la Poursuite de Darwin (c) 2001 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71447&o=2

$end

$gba=famjungl,
$bio

Nintendo GBA cart. published 20 years ago:

La Famille Delajungle - Le Film (c) 2002 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71448&o=2

$end

$cdi=famillep,
$bio

Phillips CD-i disc published 28 years ago:

La Famille Papyrus (c) 1994 Hachette Livre

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52934&o=2

$end

$vsmilem_cart=tinkermfr,
$bio

VTECH V.Smile Motion cart. published 13 years ago:

La Fee Clochette (c) 2009 VTECH [Video Technology, Ltd.]

French release.

- TECHNICAL -

GAME ID: 80-084325

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236361&o=2

$end

$mo5_flop=donquich,
$bio

Thomson MO5 disk. published 34 years ago:

La Folle Lecture de Don Quichotte (c) 1988 Coktel Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235301&o=2

$end

$cpc_cass=foretinf,
$bio

Amstrad CPC cass. published 37 years ago:

La Foret Infernale (c) 1985 POWER Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97977&o=2

$end

$cpc_flop=laforeti,
$bio

Amstrad CPC 464 disk. published 37 years ago:

La Foret Infernale Cracked (c) 1985 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122397&o=2

$end

$cpc_cass=france,
$bio

Amstrad CPC cass. published 37 years ago:

La France (c) 1985 Core [Evry, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97978&o=2

$end

$cpc_flop=lafrance,
$bio

Amstrad CPC type-in published 35 years ago:

La France et Ses Cours d'Eau (c) 1987 CPC

- TRIVIA -

Listed in the French magazine CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119912&o=2

$end

$gba=overhedgi,
$bio

Nintendo GBA cart. published 16 years ago:

La Gang del Bosco (c) 2006 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71449&o=2

$end

$cpc_cass=artillac,
$bio

Amstrad CPC cass. published 37 years ago:

La Geste d'Artillac (c) 1985 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97979&o=2

$end

$to_flop=artillac,artillaca,artillacb,
$bio

Thomson TO disk. published 37 years ago:

La Geste d'Artillac (c) 1985 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107805&o=2

$end

$to7_cass=gesteart,
$bio

Thomson TO7 cass. published 37 years ago:

La Geste d'Artillac (c) 1985 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108356&o=2

$end

$mo5_cass=gesteart,gestearta,gesteartb,gesteartd,gesteartc,
$bio

Thomson MO5 cass. published 37 years ago:

La Geste d'Artillac (c) 1985 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108812&o=2

$end

$msx1_cass=artillac,
$bio

MSX cass. published 37 years ago:

La Geste d'Artillac (c) 1985 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43203&o=2

$end

$cpc_flop=lagested,gestedar03,gestedar02,gestedar04,gestedar,gestedar01,
$bio

Amstrad CPC 464 disk. published 36 years ago:

La Geste d'Artillac (c) 1986 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121836&o=2

$end

$cpc_flop=lagested01,
$bio

Amstrad CPC 464 disk. published 36 years ago:

La Geste d'Artillac cracked (c) 1986 Unknown.

Never released as a disk, this is a pirate tape_to_disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272702&o=2

$end

$spectrum_cass=lagrande,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

La Grande Boucle (c) 1985 Sprites.

French video game.

- STAFF -

By: Eric Charton

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79158&o=2

$end

$tvc_flop=lagreno,
$bio

Videoton TVC disk. published 31 years ago:

La Grenouille (c) 1991 Agilar

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111790&o=2

$end

$alice32=greno,
$bio

Alice 32 cass. published 37 years ago:

La Grenouille a m'Alice (c) 1985 Matra Datasysteme [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87588&o=2

$end

$mo5_cass=grignot2,grignot2b,grignot2c,grignot2a,
$bio

Thomson MO5 cass. published 37 years ago:

La Grignote II (c) 1985 DCsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108813&o=2

$end

$mo5_cart=grille,
$bio

Thomson MO5 cart. published 37 years ago:

La Grille (c) 1985 ASELEC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108741&o=2

$end

$cpc_flop=laguerra01,laguerra,
$bio

Amstrad CPC 464 disk. published 34 years ago:

La Guerra de las Vajillas (c) 1988 Dinamic Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122398&o=2

$end

$cpc_flop=laguerra02,
$bio

La Guerra de las Vajillas (c) 200? CNGSOFT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121711&o=2

$end

$cpc_cass=vajillas,
$bio

Amstrad CPC cass. published 34 years ago:

La Guerra de Las Vajillas [Model AMS 880012] (c) 1988 Dinamic Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97980&o=2

$end

$cpc_flop=guerrade,
$bio

Amstrad CPC 464 disk. published 34 years ago:

La Guerra de las Vajillas [Model DSK 880015] (c) 1988 Dinamic Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118864&o=2

$end

$nes=wargulf,
$bio

Nintendo NES cart. published 31 years ago:

La Guerra del Golfo (c) 1991 Gluk Video.

- TECHNICAL -

GAME ID: CN-07

- TRIVIA -

Released in January 1991.

- STAFF -

Developed by Mega Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55800&o=2

$end

$cpc_flop=laguerre,
$bio

Amstrad CPC type-in published 36 years ago:

La Guerre de l'Espace (c) 1986 Amstrad Magazine

- TRIVIA -

Listed as a type-in program in the French magazine Amstrad Magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119182&o=2

$end

$phc25_cass=feu,
$bio

Sanyo PHC-25 cass. published 39 years ago:

La Guerre du Feu (c) 1983 Sanyo [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236913&o=2

$end

$apple2_flop_clcracked=laguillo,
$bio

Apple II 5.25 disk. published 38 years ago:

La Guillotine (c) 1984 Gessler Educational Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268302&o=2

$end

$msx1_cass=herencia,
$bio

MSX cass. published 35 years ago:

La Herencia (c) 1987 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94781&o=2

$end

$msx1_flop=herencia,herenciaa,
$bio

La Herencia Cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134423&o=2

$end

$spectrum_cass=lahistor,
$bio

La Historia Interminable II (c) 198? System 4 de Espana, S.A. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219063&o=2

$end

$pico=hucklowlpb,
$bio

Sega Pico game published 28 years ago:

La Journee La Plus Occupee de Huckle et Lowly (c) 1994 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75709&o=2

$end

$info=keyboard,
$bio

Sega NAOMI GD-ROM published 21 years ago:

La Keyboard (c) 2001 Sega.

- TECHNICAL -

GAME ID: GDS-0017

Runs on the Sega "NAOMI GD-ROM System" hardware.

- TRIVIA -

Released in November 2001.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4145&o=2

$end

$megadriv=thorf,
$bio

Sega Mega Drive cart. published 27 years ago:

La Légende de Thor (c) 1995 Sega Enterprises, Limited.

French release. Game developed in Japan. See "The Story of Thor - Hikari o Tsugumono [Model G-5543]" for more information about the game itself.

French description:
Il y a longtemps, deux sorciers, Reharl et Agito, s'affrontèrent dans une bataille gigantesque qui dévasta les Shadowlands du royaume d'Oasis. Ces deux sorciers tiraient leurs pouvoirs de bracelets magiques. Reharl contrôlait les esprits avec son bracelet en or et Agito provoquait chaos et destruction avec son bracelet en argent. Après la bataille aucun des deux sorciers ne survécut et les bracelets furent perdus.

Ali, un jeune et audacieux guerrier, découvre le bracelet en or et est élu pour mener à bien une tâche bien difficile : retrouver le bracelet en argent et mettre un terme à l'ambition démoniaque de son possesseur.

- TECHNICAL -

GAME ID: 1354-09
COVER ID: 670-6362-09

- TRIVIA -

Reviews:
[FR] March 1995, Consoles + N.41: 96/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56981&o=2

$end

$cdi=timemach,
$bio

Phillips CD-i disc published 28 years ago:

La Machine à Remonter le Temps (c) 1994 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52935&o=2

$end

$mo5_cart=maison,
$bio

Thomson MO5 cart. published 38 years ago:

La Maison d'Amedee (c) 1984 ASELEC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108742&o=2

$end

$vsmileb_cart=learndhfr,
$bio

La Maison des Animaux (c) 200? VTECH [Video Technology, Ltd.]

- TECHNICAL -

Model 80-099005

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267736&o=2

$end

$mo5_cass=maisonha,maisonhab,maisonhac,maisonhaa,
$bio

La Maison Hantee (c) 198? Pigallio [Lilian Pigallio]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108814&o=2

$end

$cpc_flop=maledict,maledict01,maledict03,maledict04,maledict07,maledict06,maledict09,maledict08,lamaledi,
$bio

Amstrad CPC 464 disk. published 31 years ago:

La Malediction (c) 1991 Lankhor

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120521&o=2

$end

$cpc_flop=lamaledi02,lamaledi01,maledict05,
$bio

Amstrad CPC 464 disk. published 37 years ago:

La Malediction de Thaar (c) 1985 Cocktail Soft. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122399&o=2

$end

$mo5_cass=malthaar,malthaara,malthaarb,malthaarc,
$to7_cass=malthaar,malthaara,
$bio

Thomson MO5/TO7 cass. published 36 years ago:

La Malediction de Thaar (c) 1986 Coktel Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108357&o=2

$end

$to7_qd=malthaar,
$bio

Thomson TO7 Quick Disk published 36 years ago:

La Malediction de Thaar (c) 1986 Coktel Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108655&o=2

$end

$mo5_qd=malthaar,
$bio

Thomson MO5 QDD disk. published 36 years ago:

La Malediction de Thaar (c) 1986 Coktel Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236895&o=2

$end

$cpc_cass=mansdrac,
$bio

Amstrad CPC cass. published 36 years ago:

La Mansion del Conde Dracula [Model 3] (c) 1986 PPP Ediciones

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97983&o=2

$end

$cpc_cass=mansencd,
$bio

Amstrad CPC cass. published 38 years ago:

La Mansion Encantada (c) 1984 Anirog Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97981&o=2

$end

$saturn=hidsoulss,
$bio

Sega Saturn CD published 26 years ago:

La Mansión de las Almas Ocultas (c) 1996 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59337&o=2

$end

$cpc_flop=lamaquin,maquinad,
$bio

Amstrad CPC 464 disk. published 33 years ago:

La Maquina Del Tiempo (c) 1989 Unknown [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127834&o=2

$end

$to_flop=marqjaun,marqjauna,
$bio

Thomson TO disk. published 34 years ago:

La Marque Jaune (c) 1988 Cobra Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107806&o=2

$end

$cpc_flop=marqueja,marqueja01,marqueja02,lamarque,marqueja04,marqueja03,marqueja06,marqueja05,
$bio

Amstrad CPC 464 disk. published 34 years ago:

La Marque Jaune (c) 1988 Cobra Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121351&o=2

$end

$to_flop=mascotte,mascottea,
$bio

Thomson TO disk. published 34 years ago:

La Mascotte (c) 1988 Coktel Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107807&o=2

$end

$cpc_flop=lamascot,mascotte,
$bio

Amstrad CPC 464 disk. published 34 years ago:

La Mascotte (c) 1988 Coktel Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127835&o=2

$end

$cpc_flop=lamemoir,
$bio

Amstrad CPC type-in published 37 years ago:

La Memoire d'Ecran (c) 1985 CPC

- TRIVIA -

Listed in the French magazine CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119974&o=2

$end

$cdi=methlang,
$bio

Phillips CD-i disc published 26 years ago:

La Methode de Langues Multimedia - Je parle l'Allemand (c) 1996 Infogrames Interactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52936&o=2

$end

$cpc_flop=laminade,
$bio

La Mina del Tesoro (c) 19?? Unknown [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127836&o=2

$end

$mo5_cass=minediam,minediama,minediamb,
$to7_cass=minediam,minediama,
$bio

Thomson MO5/TO7 cass. published 36 years ago:

La Mine aux Diamants (c) 1986 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108358&o=2

$end

$to7_qd=minediam,
$bio

Thomson TO7 Quick Disk published 36 years ago:

La Mine aux Diamants (c) 1986 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108656&o=2

$end

$mo5_flop=minediam,
$bio

Thomson MO5 disk. published 7 years ago:

La Mine aux Diamants cracked (c) 2015 DCsoft [Daniel Coulom]

Tape_to_disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235273&o=2

$end

$cpc_flop=lamineha,
$bio

Amstrad CPC type-in published 37 years ago:

La Mine hantee (c) 1985 Hebdogiciel [France]

- STAFF -

By: Eric LECHAT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120583&o=2

$end

$pro128_cass=miniera,minierab,minieraa,
$bio

Olivetti PC-128 cass. published 36 years ago:

La Miniera di Diamanti (c) 1986 Olivetti Prodest

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118177&o=2

$end

$cpc_flop=lamolecu,molecule02,
$bio

Amstrad CPC type-in published 32 years ago:

La Molecule (c) 1990 Micro Mag

- TRIVIA -

Listed as a type-in program in the French magazine: Micro Mag.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127972&o=2

$end

$cpc_flop=lamomiei,
$bio

Amstrad CPC type-in published 35 years ago:

La Momie Invisible (c) 1987 CPC

- TRIVIA -

Listed in the French magazine CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119913&o=2

$end

$vg5k=motoinfe,
$bio

Philips VG-5000 cass. published 38 years ago:

La Moto Infernale (c) 1984 Philips Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236404&o=2

$end

$pro128_cass=nottetmp,nottetmpb,nottetmpa,
$bio

Olivetti PC-128 cass. published 36 years ago:

La Notte dei Templari (c) 1986 Olivetti Prodest

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118178&o=2

$end

$to_flop=nuittemp,nuittempa,nuittempb,
$bio

Thomson TO disk. published 36 years ago:

La Nuit des Templiers (c) 1986 FIL [France Image Logiciel]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107808&o=2

$end

$mo5_cass=nuittemp,nuittempa,nuittempb,nuittempc,
$to7_cass=nuittemp,nuittempa,
$bio

Thomson MO5/TO7 cass. published 36 years ago:

La Nuit des Templiers (c) 1986 FIL [France Image Logiciel]

- TECHNICAL -

GAME ID: NT 1053

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108359&o=2

$end

$info=clapapa,
$bio

DECO cass. published 39 years ago:

La Pa Pa (c) 1983 Data East Corp.

In La Pa Pa, you controls a tuba, trying to collect musical notes and bonus items for points while avoiding other instruments.

- TECHNICAL -

Runs on the "DECO Cassette System" hardware
Cartridge ID: Model DT-129

- TRIVIA -

It was known as the 29th video game made for this system (Cassette no. 29).

The game was exported as "Rootin' Tootin' [Model DT-129]".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=33107&o=2

$end

$cpc_flop=lapairef,
$bio

La Paire (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136184&o=2

$end

$cpc_flop=lapalett,
$bio

Amstrad CPC 464 disk. published 37 years ago:

La Palette Magique Cracked (c) 1985 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124942&o=2

$end

$mo5_cart=peche,
$bio

Thomson MO5 cart. published 38 years ago:

La Peche a la Barre (c) 1984 ASELEC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108743&o=2

$end

$info=laperla,
$bio

Video Slot Machine published 20 years ago:

La Perla Nera (c) 2002 Nazionale Elettronica Giochi.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=26063&o=2

$end

$info=laperlag,
$bio

Video Slot Machine published 21 years ago:

La Perla Nera Gold (c) 2001 Nazionale Elettronica Giochi.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=26062&o=2

$end

$vg5k=pphil1,
$bio

La Pierre Philosophale Chapter 1 - La Pierre Philosophale (c) 198? Elite Diffusion

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236421&o=2

$end

$vg5k=pphil2,
$bio

La Pierre Philosophale Chapter 2 - La Clef de l'Ile (c) 198? Elite Diffusion

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236422&o=2

$end

$vg5k=pphil3,
$bio

La Pierre Philosophale Chapter 3 - La Porte du Jardin des Hesperides (c) 198? Elite Diffusion

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236423&o=2

$end

$vg5k=pphil4,
$bio

La Pierre Philosophale Chapter 4 - La Porte des Gnomes (c) 198? Elite Diffusion

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236424&o=2

$end

$vg5k=pphil5,
$bio

La Pierre Philosophale Chapter 5 - La Porte des Pieuvres (c) 198? Elite Diffusion

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236425&o=2

$end

$vg5k=pphil6,
$bio

La Pierre Philosophale Chapter 6 - La Porte du Harpie (c) 198? Elite Diffusion

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236426&o=2

$end

$vg5k=pphil7,
$bio

La Pierre Philosophale Chapter 7 - La Porte du Gouffre (c) 198? Elite Diffusion

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236427&o=2

$end

$cpc_flop=pifpafpo,
$bio

Amstrad CPC 464 disk. published 23 years ago:

La Pif Paf Pouet Boum Demo (c) 1999 Unknown [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124487&o=2

$end

$cpc_flop=laplagag,plagagal01,plagagal,
$bio

Amstrad CPC 464 disk. published 38 years ago:

La Plaga Galactica Cracked (c) 1984 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126536&o=2

$end

$to_flop=planetbl,
$bio

Thomson TO disk. published 36 years ago:

La Planete Bleue (c) 1986 CFCF

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107809&o=2

$end

$mo5_cass=planetin,planetinb,planetinc,planetina,
$to7_cass=planetin,
$bio

Thomson MO5/TO7 cass. published 37 years ago:

La Planete Inconnue (c) 1985 FIL [France Image Logiciel]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108360&o=2

$end

$cpc_flop=laplanet,laplanet01,planetem,planetem01,
$bio

Amstrad CPC 464 disk. published 17 years ago:

La Planete Mysterieuse (c) 2005 Demoniak

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124488&o=2

$end

$spectrum_cass=laprince,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

La Princesa (c) 1985 Software Center [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80307&o=2

$end

$x68k_flop=princros,
$bio

Sharp X68000 Series 5.25in. disk. published 28 years ago:

La Princesse Croissant (c) 1994 Fox Factory

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88359&o=2

$end

$to7_cass=princese,
$bio

Thomson TO7 cass. published 37 years ago:

La Princesse RIIM (c) 1985 Logimicro

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108361&o=2

$end

$spectrum_cass=timh145profecia,
$bio

Sinclair ZX Spectrum type-in published 35 years ago:

La Profecía (c) 1987 Hobby Press [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=310042&o=2

$end

$spectrum_cass=lapulga,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

La Pulga (c) 1983 Investronica [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287721&o=2

$end

$amigaocs_flop=timebirdf,
$bio

Commodore Amiga 500 disk. published 33 years ago:

La Quête de l'Oiseau du Temps (c) 1989 Infogrames Interactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74418&o=2

$end

$videopac=laquete,
$bio

Phillips Videopac cart. published 40 years ago:

La Quête des Anneux (c) 1982 Radiola La Radiotechnique.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95623&o=2

$end

$info=larana,
$bio

Pinball published 31 years ago:

La Rana (c) 1991 Inder.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295255&o=2

$end

$spectrum_cass=laranazm,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

La Rana Z-Man (c) 1984 Ventamatic [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287626&o=2

$end

$info=regence,
$bio

Chess board published 40 years ago:

La Regence (c) 1982 France Double R.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235416&o=2

$end

$leapster=riviere,
$bio

LeapFrog Leapster cart. published 16 years ago:

La Riviere Des Lapins + L'Atelier De Peinture (c) 2006 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134509&o=2

$end

$mo5_cass=rondeau,
$to7_cass=rondeau,
$bio

Thomson MO5/TO7 cass. published 37 years ago:

La Ronde de l'Eau (c) 1985 FIL [France Image Logiciel]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108362&o=2

$end

$to7_cass=rondform,
$bio

Thomson TO7 cass. published 38 years ago:

La Ronde des Formes (c) 1984 VIFI-Nathan [Vifi International]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108363&o=2

$end

$cpc_flop=larouede,
$bio

Amstrad CPC type-in published 33 years ago:

La Roue de la Fortune (c) 1989 CPC

- TRIVIA -

Listed in the French magazine CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119914&o=2

$end

$to7_cass=roulette,
$bio

Thomson TO7 type-in published 38 years ago:

La Roulette (c) 1984 Hebdogiciel.

- TRIVIA -

Published on December 7, 1984 in the French magazine; Hebdogiciel no. 60.

- STAFF -

By: Claude Tedeschi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108364&o=2

$end

$cpc_flop=larouted,
$bio

Amstrad CPC type-in published 36 years ago:

La Route de Samarcande (c) 1986 Jeux & Strategie

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122666&o=2

$end

$videopac=infernal,
$bio

La Ruche Infernale (c) 198? Radiola La Radiotechnique.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95762&o=2

$end

$megadriv=laruss95,
$bio

Sega Genesis cart. published 28 years ago:

La Russa Baseball 95 (c) 1994 EA Sports [Electronic Arts label]

- TECHNICAL -

GAME ID: 7299

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57277&o=2

$end

$gameboy=lasama,
$bio

La Sa Ma Chuan Qi - Story of Lasama (c) 19?? GYY [Taiwan]

- TECHNICAL -

GAME ID: GS-04

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66322&o=2

$end

$cpc_flop=sectenoi,sectenoi01,
$bio

Amstrad CPC 464 disk. published 32 years ago:

La Secte Noire (c) 1990 XOR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121636&o=2

$end

$cpc_flop=lasecten01,lasecten,sectenoi03,sectenoi02,sectenoi05,sectenoi04,
$bio

Amstrad CPC 464 disk. published 32 years ago:

La Secte Noire (c) 1990 Lankhor

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122249&o=2

$end

$to_flop=sectnoir,sectnoira,
$bio

Thomson TO disk. published 8 years ago:

La Secte Noire (c) 2014 Retrocoding Production

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107810&o=2

$end

$mo5_cass=secursoc,
$bio

La Securite Social - En Jeu (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108815&o=2

$end

$cpc_flop=selectio01,selectio02,
$bio

Amstrad CPC 464 disk. published 33 years ago:

La Selection (c) 1989 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120396&o=2

$end

$cpc_flop=lasoluti,
$bio

Amstrad CPC 464 disk. published 35 years ago:

La solution (c) 1987 Micro Application

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124943&o=2

$end

$cpc_flop=latrilog,
$bio

Amstrad CPC 464 disk. published 31 years ago:

La Trilogia de Labyrinth (c) 1991 Unknown [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124489&o=2

$end

$cpc_cass=apshai,
$bio

Amstrad CPC cass. published 35 years ago:

La Trilogie du Temple d'Apshai (c) 1987 d3m Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97988&o=2

$end

$apple2_flop_clcracked=latriv,
$bio

Apple II 5.25 disk. published 38 years ago:

La Triviata (c) 1984 Quest Learning Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230643&o=2

$end

$pcecd=lavaleur,
$bio

NEC PC-Engine CD published 31 years ago:

La Valeur (c) 1991 Kogado Studio

La Valeur is a traditional japanese RPG by Kogado and was probably the first game released by the company for the PC Engine system. A legend says that magic stones have appeared and have the power to grant their owner any wishes. At the same time, a strange temple has magically appeared from the sky and demons are now back to the country. Alan, a young hero and dragon slayer, embarks on a journey to free the country and his journey will start in a small village hidden within a forest along a winding river. His first mission will be to get the village headman's daughter back, and enter the dark cave nearby where she was brought in. A sword and some money are given to our hero from the start, but he will quickly realise that much more will be needed to get all the necessary equipment to fulfil his quest. La Valeur uses many traditional japanese elements : overhead view of the scene and experience and gold acquired during turn based fights. The game offers some original features though. For instance, objects are symbolised by little icons making the whole experience somehow less frustrating for non-japanese speaking players. Fights are also simplified and propose unusual fighting options like cut or pierces. The issue of a fight often depends upon what option and weapon are being used. When confronting a group of monsters, players do not have to worry about which one to hit first, they are all slashed at the same time and can all be killed in one blow. However monsters get stronger as your hero does, and a group of three giant slugs will obviously hit three times as hard... as one.

- TECHNICAL -

Game ID: KSCD1001

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58280&o=2

$end

$a2600=lostlugge,
$bio

Atari 2600 cart. published 39 years ago:

La Valise Piégée (c) 1983 RCA Video Jeux.

French export release of "Lost Luggage [Model AP2004]".

French description:

Le carrousel de l'aéroport est devenu fou et projette les valises en l'air. Vite, il faut les rattraper avant qu'elles ne touchent le sol, et ne s'ouvrent, laissant s'envoler lingerie fine et vêtement de prix... Et attention à la valise noire! une thème classique traité avec beaucoup d'originalité.

- TECHNICAL -

GAME ID: AP 2004

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50487&o=2

$end

$msx1_cass=venganza,venganzab,venganzaa,
$bio

MSX cass. published 36 years ago:

La Venganza de Johny Comomolo (c) 1986 Dro Soft [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94782&o=2

$end

$msx1_flop=venganza,
$bio

La Venganza de Johny Comomolo cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230182&o=2

$end

$cpc_cass=drdoomrvs,
$bio

Amstrad CPC cass. published 33 years ago:

La Venganza del Dr. Muerte [Model 22597] (c) 1989 Proein Soft Line [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=99590&o=2

$end

$cpc_flop=lavengea,
$bio

La Vengeance (c) 19?? Unknown [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124490&o=2

$end

$cpc_cass=villeinf,
$bio

Amstrad CPC cass. published 37 years ago:

La Ville Infernale (c) 1985 Cobra Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97989&o=2

$end

$cpc_flop=lavillei01,lavillei02,
$bio

Amstrad CPC type-in published 37 years ago:

La Ville Infernale (c) 1985 Hebdogiciel.

- TRIVIA -

Published in the French magazine; Hebdogiciel Hors Série No 1.

- STAFF -

By: Morad HAMDI

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120584&o=2

$end

$cpc_flop=lavillei,villeinf01,
$bio

Amstrad CPC 464 disk. published 37 years ago:

La Ville Infernale (c) 1985 Cobra Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121355&o=2

$end

$snes=lawares,
$bio

Nintendo Super Famicom cart. published 27 years ago:

La Wares [Model SHVC-A8YJ-JPN] (c) 1995 Yutaka

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61660&o=2

$end

$adam_flop=labmouse,labmousea,
$bio

Coleco Adam disk. published 35 years ago:

Lab Mouse (c) 1987 Reedy Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109564&o=2

$end

$spectrum_cass=labarint,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Labarinth (c) 1990 Guild, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79516&o=2

$end

$adam_flop=lablmenu,lablmenua,
$bio

Coleco Adam disk. published 34 years ago:

Label & Menu Maker (c) 1988 Orb1tware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109565&o=2

$end

$mbee_flop=label_maker,
$bio

Label Generator Program (c) 198? Hammosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290887&o=2

$end

$lisa=labellst,
$bio

Label List For Lisa Office System 7/7 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236460&o=2

$end

$ibm5150=labelmag,
$bio

IBM PC 5.25in. disk. published 33 years ago:

Label Magic (c) 1989 Neocom

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132434&o=2

$end

$amiga_flop=asslabel,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Label Printer (c) 1993 Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133412&o=2

$end

$cpc_flop=labelmat,
$bio

Amstrad CPC type-in published 37 years ago:

Label-Matic (c) 1985 CPC

- TRIVIA -

Listed in the French magazine CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119975&o=2

$end

$adam_flop=labelmkr,
$bio

Coleco Adam disk. published 36 years ago:

LabelMaker (c) 1986 Blank-Ware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109566&o=2

$end

$apple2_flop_clcracked=mclblm10,
$bio

Apple II 5.25 disk. published 34 years ago:

LabelMaker [Model MECC-A241] (c) 1988 MECC [Minnesota Educational Computing Corp.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286882&o=2

$end

$msx1_cass=laberint,
$bio

MSX cass. published 37 years ago:

Laberinto (c) 1985 Advance [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94783&o=2

$end

$msx1_flop=laberint,
$bio

Laberinto cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230027&o=2

$end

$cpc_flop=laberint01,
$bio

Amstrad CPC 464 disk. published 30 years ago:

Laberinto Tridimensional (c) 1992 Unknown [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124491&o=2

$end

$orao=labirint,
$bio

PEL Varazdin Orao cass. published 37 years ago:

Labirint (c) 1985 Bibi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237439&o=2

$end

$tvc_cass=labiles,
$bio

Videoton TVC cass. published 35 years ago:

Labirint Leslie (c) 1987 Dobrovics [Zsolt Dobrovics]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112535&o=2

$end

$orao=labirinm,
$bio

Labirint M (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237414&o=2

$end

$tvc_cass=labirint,
$bio

Videoton TVC cass. published 35 years ago:

Labirintus (c) 1987 Piret, Endre & Vekony, Sandor

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262734&o=2

$end

$tvc_flop=labirint,
$bio

Labirintus (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111949&o=2

$end

$tvc_flop=labiri3d,labizold,
$bio

Labirintus (c) 198? Gugi [Zoltán Gugi]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112334&o=2

$end

$tvc_cass=labirnt1,
$bio

Labirintus (c) 198? Gugi [Zoltán Gugi]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112533&o=2

$end

$tvc_cass=labirnt2,labirnt2a,
$bio

Labirintus (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262732&o=2

$end

$tvc_flop=labikigy,
$bio

Labirintus - Kígyós (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111950&o=2

$end

$tvc_flop=lablesli,
$bio

Videoton TVC disk. published 35 years ago:

Labirintus Leslie (c) 1987 Zsolt Dobrovics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112179&o=2

$end

$tvc_cass=labirnt3,
$bio

Labirintus [Alt.] (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262733&o=2

$end

$specpls3_flop=labopain,
$bio

Sinclair ZX Spectrum+3 disk. published 27 years ago:

Labour Pains (c) 1995 Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147745&o=2

$end

$spectrum_cass=labourpa,
$bio

Sinclair ZX Spectrum cass. published 27 years ago:

Labour Pains (c) 1995 Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286739&o=2

$end

$cpc_flop=labyf198,
$bio

Amstrad CPC type-in published 33 years ago:

Laby (c) 1989 CPC

- TRIVIA -

Listed in the French magazine CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119915&o=2

$end

$to7_cass=laby,
$bio

Laby (c) 198? Huet [Sylvain Huet]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108365&o=2

$end

$cpc_flop=labybif1,
$bio

Amstrad CPC type-in published 36 years ago:

Labybi (c) 1986 Amstrad Magazine

- TRIVIA -

Listed as a type-in program in the French magazine Amstrad Magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119183&o=2

$end

$to_flop=labylog,
$bio

Labylogic (c) 198? ADT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107812&o=2

$end

$cpc_flop=labynota,
$bio

Amstrad CPC type-in published 36 years ago:

Labynotaure (c) 1986 Amstrad Magazine

- TRIVIA -

Listed as a type-in program in the French magazine Amstrad Magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119184&o=2

$end

$x07_cass=labyr,
$bio

Canon X-07 type-in published 38 years ago:

LABYR (c) 1984 Shift Editions [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=138560&o=2

$end

$kc_cass=labyrint,
$bio

VEB Mikroelektronik KC cass. published 34 years ago:

Labyrint (c) 1988 SOWACO

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133830&o=2

$end

$zx81_cass=labyrinth,
$bio

Sinclair ZX-81 cass. published 41 years ago:

Labyrinth (c) 1981 Axis Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114872&o=2

$end

$atom_cass=labyrint,
$bio

Acorn Atom cass. published 41 years ago:

Labyrinth  (c) 1981 Bug-Byte [Grandslam div.] [London, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236069&o=2

$end

$a2600_cass=labyrint,labyrinta,
$bio

Starpath Supercharger cass. published 40 years ago:

Labyrinth (c) 1982 Arcadia Corp.

Prototype/Early version of "Escape From The Mindmaster".

- STAFF -

Programmer: Dennis Caswell

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50642&o=2

$end

$apple2_flop_orig=labyrnth,
$apple2_flop_clcracked=labyrnth,
$bio

Apple II 5.25 disk. published 40 years ago:

Labyrinth (c) 1982 Broderbund Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229125&o=2

$end

$spectrum_cass=labyrint,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Labyrinth (c) 1983 Axis Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79518&o=2

$end

$c64_cass=labyrinth,
$bio

Commodore C64 cass. published 39 years ago:

Labyrinth (c) 1983 Commodore, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298775&o=2

$end

$bbcb_flop_orig=labyrint,
$bio

Acorn BBC Micro B disk. published 38 years ago:

Labyrinth (c) 1984 Acornsoft

- STAFF -

By: Michael Matheson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125189&o=2

$end

$bbc_cass=labyrint,
$bio

Acorn BBC Micro B cass. published 37 years ago:

Labyrinth (c) 1985 Acornsoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52035&o=2

$end

$x1_flop=labyrint,
$bio

Sharp X1 5.25in. disk. published 36 years ago:

Labyrinth (c) 1986 Pack-In-Video Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86038&o=2

$end

$kc_cass=laby,
$bio

VEB Mikroelektronik KC cass. published 36 years ago:

Labyrinth (c) 1986 VEB Mikroelektronik

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133742&o=2

$end

$msx2_cart=labyrint,labyrinta,
$bio

MSX 2 cart. published 35 years ago:

Labyrinth (c) 1987 Pack-In-Video Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51330&o=2

$end

$nes=labyrinth,
$bio

Nintendo Famicom cart. published 35 years ago:

Labyrinth (c) 1987 FMG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69279&o=2

$end

$cpc_flop=labyrint01,labyrint,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Labyrinth (c) 1987 Unknown [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124492&o=2

$end

$cpc_flop=labyrint03,labyrint02,
$bio

Amstrad CPC type-in published 35 years ago:

Labyrinth (c) 1987 Magazin Players Dream

- TRIVIA -

Listed as a type-in program in the German magazine: Player's Dream.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124550&o=2

$end

$lviv=labirynt,
$bio

Lviv PK-01 cass. published 35 years ago:

Labyrinth (c) 1987 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233018&o=2

$end

$cpc_flop=labyrint04,
$bio

Amstrad CPC type-in published 33 years ago:

Labyrinth (c) 1989 PC Amstrad International

- TRIVIA -

Listed as a type-in program in the magazine: PC Amstrad International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119771&o=2

$end

$sorcerer_cass=labyr,
$bio

Labyrinth (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232394&o=2

$end

$info=ec_laby,ec_labya,
$bio

Labyrinth (c) 199? Electrocoin Automatics, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41881&o=2

$end

$msx2_flop=labyrint,labyrinta,
$bio

Labyrinth (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101771&o=2

$end

$info=labrinth,
$bio

Video Slot Machine published 21 years ago:

Labyrinth (c) 2001 Nazionale Elettronica Giochi.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=143998&o=2

$end

$nes=labyrint,
$vgmplay=labyrint_fc,
$bio

Nintendo Famicom cart. published 35 years ago:

ラビリンス 魔王の迷宮 (c) 1987 Tokuma Shoten Intermedia, Incorporated.
(Labyrinth - Maou no Meikyuu)

- TECHNICAL -

GAME ID: GTS-LA

- TRIVIA -

Released on January 07, 1987 in Japan.

The subtitle translates from Japanese as 'Maze of the Goblin King'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54313&o=2

$end

$pc8801_flop=labyrint,
$bio

NEC PC-8801 Series disk. published 35 years ago:

ラビリンス　魔王の迷宮 (c) 1987 Pack-In-Video Co., Ltd.
(Labyrinth - Maou no Meikyuu)

- TECHNICAL -

GAME ID: PS-11
BARCODE: 4988110800115

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92218&o=2

$end

$apple2_flop_orig=alabyrnt,
$apple2_flop_clcracked=alabyrnt,
$bio

Apple II 5.25 disk. published 36 years ago:

Labyrinth - The Computer Game (c) 1986 Activision, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229210&o=2

$end

$c64_cass=labyrintha,
$bio

Commodore C64 cass. published 36 years ago:

Labyrinth - The Computer Game (c) 1986 Activision, Inc.

- TECHNICAL -

GAME ID: UDK 143

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186998&o=2

$end

$cpc_flop=labyrint05,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Labyrinth Hall Cracked (c) 1987 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124493&o=2

$end

$apple2_flop_clcracked=labycret,
$bio

Apple II 5.25 disk. published 40 years ago:

Labyrinth of Crete (c) 1982 Adventure International [Scott Adams div.]

- TECHNICAL -

GAME ID: 042-0162

- STAFF -

by: Cliff Johnson, Allen Pinero

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234857&o=2

$end

$cdi=labyrint,
$bio

Phillips CD-i disc published 27 years ago:

Labyrinth of Crete (c) 1995 Philips Interactive Media, Incorporated.

Labyrinth of Crete is a game of intuition and discovery, set in the era of classic Greek mythology.

The game begins with a prologue, establishing the story. You are plucked from certain death and thrust into the midst of a feud between the king and queen of the gods. Zeus has commanded you to find a secret exit that Hera has included in his newly built labyrinth on the isle of Crete. You are the first mortal to enter this dread maze of madness.

Exploring the labyrinth reveals a total of 47 mind boggling puzzles. Each puzzle, when solved, opens a secret passageway that allows you further access to the depths of the mysterious labyrinth.

The Minotaur, half man half bull, guards the entrance. Other mythological creatures roam the corridors. When one attacks you, a god intervenes and spares your life. In return, you must prove yourself worthy and solve a puzzle of his/her devising. When the puzzle is solved, a brief animation awards you with one symbol from the zodiac.

In the first level of play, you encounter the gods Poseidon, Ares, Hephaestus, Hermes, and Hades. They provide you with clues to discover one possible means of escape. However Hestia, goddess of the hearth, advises you not to pursue this. It will offend Hera.

In the second level of play, you encounter the goddesses Athena, Aphrodite, Artemis, Demeter, and Eos. They provide you with clues to discover another possible means of escape. However Apollo, god of the sun, advises you not to pursue this either. It will offend Zeus.

In the end, it is the secret of the zodiac that provides you with a clever solution to your diplomatic dilemma. When all is solved, a finale brings the story to its surprising conclusion.

The game is replayable, for each puzzle has multiple solutions.

- TECHNICAL -

Model 810 0230

- STAFF -

Directed and Produced by CLIFF JOHNSON
Associate Producer: PAUL MITHRA
Art Supervisor: BRIAN ALLGEIER
Animation Supervisor: WENDELL RIGGINS
Software Engineers: SYLVANA NOMICOS, KELLY HOLTHAUS, CHRIS MIHALY
Production Supervisor: CARI FAIR
Design & Documentation Supervisor: THERON TROWBRIDGE
Executive Producer: DAVE McELHATTEN
Music: JIM ANDRON
Narrators: LINDA GARY, CHARLES HOWERTON
Zeus: PETER RENADAY
Hestia: MAGGIE ROSWELL
Apollo: CAM CLARKE
Hera: LINDA GARY
Somnus: CHARLES HOWERTON
Iris: PAULA TISO
Casting: CAM CLARKE
Sound Supervision: CARINA CAMAMILE
Sound Production: STEPHEN RATTER
Sound Creation by: soundelux MEDIA LABS
Sound Designers: MIKE REAGAN, SCOTT MARTIN GERSHIN, GREGORY J. HAINER, BRIAN BOWEN
Additional Audio: ALAN RANKIN, TERI MADSEN, CINDY L. GERSHIN
Sound Mix by: MICHAEL KELLER
Background and Game Art: BRADLEY PARKER
Additional Background Art: STEPHEN RATTER
Character Design: DIANA COCO
Special Animation Sequences: BRIAN ALLGEIER
Additional Animation Compositing: ROSS WORTHLEY
Creature Animation: ADAM VAN WYK
Effects Animation: WENDELL RIGGINS, ADAM VAN WYK, BRIAN ALLGEIER
Animation Clean-Up: MARVIE FISH
Ink & Paint: ROSS WORTHLEY, STEPHEN RATTER, DAVID LEBOVITZ
Ink & Paint: MARVIE FISH, LYS MILLER, WENDELL RIGGINS
Production Assistants: LYS MILLER, ANGELO SIMEONE, STUART COURTNEY
God & Goddess Animation Director: GORDON BROOKS
Character Animation: SUSAN ZYTKA
Key Animation Assistants: DIANA COCO, KAREN HARDENBERGH
Animation Breakdown & Inbetween: SUNG I NOH, CAROLYN GLIONA, LEONA KRUPKA
Additional Breakdown & Inbetween: PATRICIA BECKMANN, WENDELL RIGGINS
Adapted from the Original Game by: CLIFF JOHNSON, ALLEN PINERO
Written by: CLIFF JOHNSON, PAUL MITHRA
Game Design: CLIFF JOHNSON, PAUL MITHRA, THERON TROWBRIDGE
Visual Game Design: BRADLEY PARKER, STEPHEN RATTER
BOLT Engineering Support: DAVID TODD, KEN JORDAN
Special Thanks to: SARINA SIMON, DENNIS KOPP, LOU RIOS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52937&o=2

$end

$cgenie_cass=labyfear,
$bio

Colour Genie cass. published 39 years ago:

Labyrinth of Fear (c) 1983 Algray Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264806&o=2

$end

$info=labyrunr,labyrunrk,
$bio

Arcade Video game published 35 years ago:

Labyrinth Runner (c) 1987 Konami.

You control a warrior fighting through a labyrinth against spiders and other monsters.

- TECHNICAL -

Game ID : GX771

Main CPU : HD6309 (@ 3 Mhz)
Sound Chips : (2x) Yamaha YM2203 (@ 3 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Labyrinth Runner was released in January 1988 in Japan (even if the title screen says 1987).

This game is known outside Japan as "Trick Trap 1771 [Model GX771]".

- STAFF -

Chief programmer : K. Takabayashi
Programmers : Masaya. M, T. Kondo
Charactor designers : Dr. Hide, N. Ishii
Sound editor : J. Kaneda
Producer : S. Idaka

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1342&o=2

$end

$a2600=labyrint,
$bio

Atari 2600 cart. published 39 years ago:

Labyrinth (c) 1983 Quelle

German clone of "Maze Craze - A Game of Cops 'n Robbers [Model CX2635]".

- TECHNICAL -

GAME ID: 805.784 6

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50641&o=2

$end

$camplynx_cass=labyrinth,
$bio

Camputers Lynx cass. published 39 years ago:

Labyrinthe (c) 1983 Quazar Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134065&o=2

$end

$phc25_cass=labyrinth,
$bio

Sanyo PHC-25 cass. published 39 years ago:

Labyrinthe (c) 1983 Sanyo [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236914&o=2

$end

$mo5_cass=labyrint,labyrintb,labyrintc,labyrinta,
$bio

Thomson MO5 cass. published 36 years ago:

Labyrinthe (c) 1986 DCsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108816&o=2

$end

$mo5_flop=labyrint,labyrinta,
$bio

Thomson MO5 disk. published 36 years ago:

Labyrinthe (c) 1986 DCsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235279&o=2

$end

$to7_cass=labyrint,
$bio

Labyrinthe (c) 198? Huet [Sylvain Huet]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108366&o=2

$end

$to7_cass=laby3d,
$bio

Thomson TO7 type-in published 38 years ago:

Labyrinthe 3 Dimensions (c) 1984 Hebdogiciel

- TRIVIA -

Published on June 8, 1984 in the French magazine; Hebdogiciel no. 35.

- STAFF -

By: Lilian JOUAUD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108367&o=2

$end

$cpc_flop=labyrint06,
$bio

Amstrad CPC type-in published 37 years ago:

Labyrinthe 3D (c) 1985 Super Jeux Amstrad

- TRIVIA -

Listed as a type-in program in the French book: Super Jeux Amstrad.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122693&o=2

$end

$amigaocs_flop=labombre,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Labyrinthe de la Reine des Ombres (c) 1991 RETZ

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74420&o=2

$end

$cpc_flop=labyrint07,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Labyrinthe de la Reine des Ombres (c) 1991 RETZ

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128115&o=2

$end

$to7_cass=labys3d,
$bio

Labyrinthe Semi 3D (c) 198? Huet [Sylvain Huet]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108368&o=2

$end

$mo5_cass=labyrins,labyrinsb,labyrinsa,
$to7_cass=labysurv,
$bio

Thomson MO5/TO7 cass. published 38 years ago:

Labyrinthe Survie (c) 1984 VIFI-Nathan.

- TECHNICAL -

GAME ID: 450020

FACE A: TO7
FACE B: MO5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108369&o=2

$end

$spectrum_cass=labython,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Labyrinthion (c) 1986 Budgie Budget Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79520&o=2

$end

$bbc_cass=llacoshe,
$bio

Acorn BBC/Electron cass. published 39 years ago:

Labyrinths of Lacoshe (c) 1983 Micro Power

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52036&o=2

$end

$spectrum_cass=labyrman,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Labyrman (c) 1990 CV

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=305485&o=2

$end

$svi318_cass=labyx,
$bio

Spectravideo SV-318 cass. published 37 years ago:

LABYX (c) 1985 Hjemmedata Magazine

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265168&o=2

$end

$spectrum_cass=ladatolo,
$bio

Sinclair ZX Spectrum cass. published 22 years ago:

Ladatologato Jatek (c) 2000 NyitraiSOFT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295187&o=2

$end

$pcw=ladder,
$bio

Amstrad PCW soft. published 40 years ago:

Ladder (c) 1982 Yahoo Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126257&o=2

$end

$bk0010=ladder,ladderovl,
$bio

Ladder (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144290&o=2

$end

$special_cass=ladder,
$bio

LADDER (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234211&o=2

$end

$orion_cass=ladder,
$bio

Ladder (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235176&o=2

$end

$msx1_cart=laddrbld,
$bio

MSX cart. published 39 years ago:

Ladder Building [Model 00100] (c) 1983 ASCII Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77212&o=2

$end

$vz_snap=ladder,ladde_in,
$vz_cass=ladder,
$bio

Ladder Challenge (c) 198? Dick Smith Electronics.

Get to the top while avoiding barrels or other obstacles.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235092&o=2

$end

$kc_cass=ladder10,
$bio

Ladder ver. 1.0 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133798&o=2

$end

$kc_cass=ladder13,
$bio

Ladder ver. 1.3 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133799&o=2

$end

$kc_cass=ladder20,
$bio

Ladder ver. 2.0 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133800&o=2

$end

$kc_cass=ladder3,
$bio

Ladder/3 (c) 198? EJ Soft [Eckehard Jagdmann]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133852&o=2

$end

$kc_cass=ladder4,
$bio

Ladder/4 (c) 198? EJ Soft [Eckehard Jagdmann]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133853&o=2

$end

$tvc_flop=laddman,laddmana,
$bio

Videoton TVC disk. published 33 years ago:

Ladderman (c) 1989 Berysoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111773&o=2

$end

$msx1_flop=ladraden,ladradenb,ladradena,
$bio

MSX disk. published 34 years ago:

Ladra no Densetsu (c) 1988 MSX Magazine

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109060&o=2

$end

$info=ladybug,ladybugb,ladybugb2,
$bio

Arcade Video game published 41 years ago:

Lady Bug (c) 1981 Universal.

In Lady Bug you guide a lady bug through a Pac-Man style maze, eating dots, and avoiding enemy insects. You lose a life if you run into a skull or get eaten by an enemy insect. Collect letters to spell EXTRA for a bonus life (just like in Mr. Do!), and SPECIAL for an extra credit. The maze has rotating doors which are just enough to give the game a slightly different feel than the Pac-Man series.

- TECHNICAL -

A proper Lady Bug arcade machine will be in a dedicated cabinet (specifically one of the ultra-curvy early Universal ones, "Mr. Do!", and many others used this same cabinet). Most games from Universal had no specific side art, just a painted 'Universal' logo, and a couple of colored stripes. This makes it possible to actually convert one Universal title into another one, without any loss in value. The joystick is mounted in the center of the control panel. Finally, this game uses a standard resolution monitor mounted vertically.

Main CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : (2x) Texas Instruments SN76496 (@ 4 Mhz)

Players : 2
Control : 4-way joystick

- TRIVIA -

Lady Bug was released in October 1981 in Japan and in December 1981 in the USA.

This game contains unused graphics for a large dinosaur.

Alessandro Laini holds the official record for this game with 4,102,830 points.

A bootleg was made in 1983 by TAI DLI on the "Galaxian" hardware.

A bootleg of this game is known as "Cocinella".

- SCORING -

Eating a flower : 10 points x score multiplier value.
Collecting a heart : 100 points x score multiplier value.
Collecting a yellow letter : 300 points x score multiplier value.
Collecting a red letter : 800 points x score multiplier value.
Bonus vegetable : 1,000 points for the cucumber on level one, increasing by 500 points per level, up to a maximum value of 9,500 for the horseradish on level 18 onwards.

- TIPS AND TRICKS -

* Avoid running into skulls at all costs. They represent poison and are deadly to both you and the enemy insects. Not only that, but if you die by touching a skull yourself, all other skulls in the maze are replaced by flowers. If an enemy insect is poisoned by a skull, the skull disappears and the poisoned enemy insect is returned to its base in the center of the maze.

* Use the swing doors to block off the enemy insects' pursuit. Quickly flip a door as you pass it when an enemy insect is behind you and as long as the enemy insect is not too close, its route will be blocked and it will then have to find an alternative route to you. If the enemy insect is too close it will go through the door behind you and there may be no escape.

* Try to collect bonus vegetables when there are still skulls available on the maze. If, after you collect a bonus vegetable, an enemy bug is poisoned by a skull and returned to its base, when it leaves the base another vegetable will appear. This is the key to high scores on later levels when the vegetables are worth anything up to 9,500 points each.

* Get the score multiplier up to x5 as soon as possible. All points on the maze except bonus vegetables will then be multiplied by 5. You should get the hearts before getting ANY letters. The exception is when one of the letters is only 2 spaces above the enemy insects' base, and waiting for it to turn red may prove fatal. Alternatively you can try to collect a letter in this position when the enemy insects are frozen, when you have a few seconds to wait around for it to change.

* Collect all unneeded letters when they are red with the multiplier on x5 for 4,000 points each. For example if you already have the "X" for EXTRA collect it again when it is on red x5.

* Clear the flowers around the enemy insects' base at the start of each level from stage 5 onwards. This is especially important past stage 10 when the enemy insects' speed is much increased. You do not move any faster, and will need to have a good knowledge of the maze layout to avoid them.

* Use the swing doors to force the enemy insects to go where you want them to. Example: stay to the upper right of the enemy insects' base, and let them come to you. When they are close, move the door so they have to pass your position, and when they are past you move the door again, so that they have to go the long way round to get to you again. Wait until all four enemy insects are out and then you can get the bonus vegetable when the way is clear. Watch out though, as some breeds of enemy bugs are particularly stupid (or smart) and will not follow the route you want, but will lurk near you to try and trap you.

* Try to group all four enemy insects close together to increase your chances of getting the bonus vegetable.

* If you quickly flip the same revolving door several times in succession you will notice you move part way through it. You can now walk through this door without spinning it. Useful if you want to wait somewhere and make a getaway without moving the door.

- PORTS -

* CONSOLES: 
[US] Atari 2600: release cancelled
[US] Colecovision (1982) "Lady Bug [Model 2433]" 
[US] Mattel Intellivision (1983) "Lady Bug [Model 2483]" 

* COMPUTERS: 
[US] Tandy Color Computer (1982) "Doodle Bug"
[EU] BBC B (1983) "Bumble-Bee"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1343&o=2

$end

$info=ladybugg,
$bio

Arcade Video game published 39 years ago:

Lady Bug (c) 1983 Tai Dli.

Bootleg version of the Universal's original, made on the "Galaxian" hardware.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=35671&o=2

$end

$mz700_cass=ladybug,
$bio

Lady Bug (c) 198? BBG Soft. [Germany]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131640&o=2

$end

$coleco=ladybug,
$bio

Colecovision cart. published 40 years ago:

Lady Bug (c) 1982 Coleco Industries, Incorporated.

- TECHNICAL -

Game ID: 2433

- TRIVIA -

Differences from the arcade version: 
- Spell out 'SPECIAL' in the arcade version and you are awarded a free credit. Do the same in this port and you are presented with a bonus round, not featured in the arcade version, where you eat multiple vegetables for big bonus points.
- If you lose a life by running in to a skull, any remaining skulls in the maze just disappear. (In the arcade version, they are turned into flowers.)
- No tune is played while the enemy insects are frozen after you eat a bonus vegetable.
- If you enter the enemy insects' base when there is an enemy insect inside at ANY time, you will die.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53302&o=2

$end

$intv=ladybug,
$bio

Mattel Intellivision cart. published 39 years ago:

Lady Bug (c) 1983 Coleco Industries, Incorporated.

Based on the Universal arcade game.

In this game, you direct a lady bug through a maze. While eating dots, she must avoid running over the poisonous skulls and encountering the evil insects which are out to devour her. Revolving doors permit her to change the maze, thwart her pursuers and get through!

- TECHNICAL -

Model 2483

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60902&o=2

$end

$info=ladyfrog,
$bio

Arcade Video game published 32 years ago:

Lady Frog (c) 1990 Mondial Games.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 4 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : General Instrument AY8910 (@ 2 Mhz), MSM5232 (@ 2 Mhz)

Screen orientation : Vertical
Video resolution : 200 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 512

Players : 2
Control : 4-way joystick
Buttons : 1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1344&o=2

$end

$info=ladygum,
$bio

Video Slot Machine published 27 years ago:

Lady Gum (c) 1995 Videos AA.

Italian video slot running on Videos AA hardware.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135019&o=2

$end

$info=ladykill,
$bio

Arcade Video game published 29 years ago:

Lady Killer (c) 1993 Mitchell Corp.

Export release. Game developed in Japan. See the original for more information; "Moeyo Gonta!!".

- TRIVIA -

Released in December 1993.

This game was noted RC (refused classification) in Australia on August 9th 1996, after being submitted by the Victorian Police.

- SERIES -

1. Lady Killer (1993)
2. Party Time - Gonta The Diver II (1995)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1345&o=2

$end

$info=ladylinr,ladylinra,ladylinrb,ladylinrc,ladylinrd,ladylinre,
$bio

Lady Liner (c) 198? TAB-Austria.

8 liner from TAB-Austria.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=30131&o=2

$end

$info=ladylukt,
$bio

Pinball published 42 years ago:

Lady Luck (c) 1980 Taito.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5475&o=2

$end

$info=ad5lluck,
$bio

Lady Luck (c) 200? Bell-Fruit Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228348&o=2

$end

$info=ladyluck,
$bio

Pinball published 36 years ago:

Lady Luck (c) 1986 Bally Midway Mfg. Co.

- TECHNICAL -

[No. 0E34]

Bally/Midway 6803 (Cheap Squeak)

Main CPU : Motorola M6803 (@ 895 KHz)
Sound CPU : Motorola M6803 (@ 895 KHz)
Sound Chip : DAC

- TRIVIA -

Lady Luck was released in March 1986.

- STAFF -

Designer : George Christian
Artwork : Greg Freres

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5368&o=2

$end

$info=ladymakr,
$bio

Arcade Video game published 31 years ago:

Lady Maker (c) 1991 Nichibutsu.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=113360&o=2

$end

$info=ladymstr,ladymstr2,
$bio

Arcade Video game published 37 years ago:

Lady Master - Lady Master of Kung Fu (c) 1985 Taito Corp.

A kung-fu platform game.

- TECHNICAL -

Main CPU : (3x) Z80
Sound Chips : General Instrument AY8910, (2x) DAC

Players : 2
Buttons : 2

- TRIVIA -

Lady Master was released in December 1985.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11064&o=2

$end

$pcecd=ladyphan,
$bio

NEC PC-Engine CD published 31 years ago:

Lady Phantom (c) 1991 Laser Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58254&o=2

$end

$msx1_cass=lsafary,
$bio

MSX cass. published 34 years ago:

Lady Safary (c) 1988 OMK Software [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94784&o=2

$end

$msx1_flop=lsafary,lsafarya,
$bio

Lady Safary Cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134429&o=2

$end

$info=ladyshot,ladyshota,
$bio

Pinball published 37 years ago:

Lady Sharpshooter [Model 830] (c) 1985 Game Plan.

- TECHNICAL -

Model Number : 830

- TRIVIA -

Released in May 1985. 1,200 units were produced.

- SERIES -

1. Sharpshooter (1979)
2. Sharp Shooter II (1983)
3. Lady Sharpshooter (1985)

- STAFF -

Design by : Roger Sharpe

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5476&o=2

$end

$gba=ladysiau,
$bio

Nintendo GBA cart. published 21 years ago:

Lady Sia [Model AGB-ALDE-USA] (c) 2001 TDK Mediactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71451&o=2

$end

$gba=ladysia,
$bio

Nintendo GBA cart. published 21 years ago:

Lady Sia [Model AGB-ALDP] (c) 2001 TDK Mediactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71450&o=2

$end

$snes=ladystal,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Lady Stalker - Kako Kara no Chousen (c) 1995 Taito Corp.

- TECHNICAL -

Model SHVC-ALSJ-JPN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61661&o=2

$end

$pce=ladyswrd,ladyswrd1,
$vgmplay=ladyswrd_tg16,
$bio

NEC PC-Engine HuCARD published 30 years ago:

Lady Sword (c) 1992 Game Express

Lady Sword is a Hentai game created by Game Express. You take control of a knight and you will travel deep into a dungeon. Screen displays a 3D view, similar to Double Dungeons. Each level count a mid-boss and an end-boss and if you are victorious you will get a picture of a woman (in cloth for the first fight, and a bit less clothed for the end boss). You will find new items and be able to use a couple of spells (healing and magic attack).

- TECHNICAL -

HuCARD ID: Unknown
HuCARD size: 8 Mbits

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58631&o=2

$end

$apple2_flop_orig=ladytut,
$bio

Apple II 5.25 disk. published 39 years ago:

Lady Tut (c) 1983 Progame

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262177&o=2

$end

$spectrum_cass=laetitia,
$bio

Sinclair ZX Spectrum cass. published 3 years ago:

Laetitia (c) 2019 Grilo, Jaime

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232125&o=2

$end

$apple2_flop_orig=lafpak,
$bio

Apple II 5.25 disk. published 40 years ago:

Laf Pak (c) 1982 On-Line Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229260&o=2

$end

$ibm5150=moktar,
$bio

IBM PC 5.25in. disk. published 31 years ago:

Lagaf' Les Aventures de Moktar Vol.1 - La Zoubida (c) 1991 Titus [Gagny, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234590&o=2

$end

$psx=lagnaclg,
$bio

Sony PlayStation CD published 22 years ago:

Lagnacure Legend [Model SLPS-02832] (c) 2000 Artdink Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85386&o=2

$end

$psx=lagnacur,
$bio

Sony PlayStation CD published 25 years ago:

Lagnacure (c) 1997 Sony Music Ent., Inc.

- TECHNICAL -

GAME ID: SLPS-01009

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85385&o=2

$end

$x68k_flop=lagoon,lagoond,lagoondo,
$vgmplay=lagoon_68k,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Lagoon (c) 1990 Zoom

- TECHNICAL -

FD x4

- TRIVIA -

Released on September 12, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87843&o=2

$end

$snes=lagoonj,
$bio

Nintendo Super Famicom cart. published 31 years ago:

Lagoon [Model SHVC-LA] (c) 1991 Kemco

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61662&o=2

$end

$snes=lagoonu,
$bio

Nintendo Super NES cart. published 31 years ago:

Lagoon (c) 1991 Kemco-Seika.

- TECHNICAL -

GAME ID: SNS-LA-USA

- TRIVIA -

Released in December 1991 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63176&o=2

$end

$snes=lagoong,
$bio

Nintendo Super NES cart. published 31 years ago:

Lagoon (c) 1991 Kemco

German release.

- TECHNICAL -

GAME ID: SNSP-HZ-NOE

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63175&o=2

$end

$snes=lagoon,
$bio

Nintendo Super NES cart. published 31 years ago:

Lagoon [Model SNSP-LA-EUR] (c) 1991 Kemco

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63174&o=2

$end

$x1_flop=lagrange,
$bio

Sharp X1 5.25in. disk. published 37 years ago:

Lagrange L-2 - Escape from the Space Colony (c) 1985 Compaq.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86039&o=2

$end

$fm7_disk=lagrange,
$bio

Fujitsu FM-7 5.25in. disk. published 37 years ago:

Lagrange L-2 - Escape from the Space Colony (c) 1985 Compaq.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93628&o=2

$end

$pc8801_flop=lagrange,
$bio

NEC PC-8801 Series disk. published 38 years ago:

Lagrange L-2 - Escape from the Space Colony (c) 1984 Compaq.

- TECHNICAL -

GAME ID: AC-D077

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92219&o=2

$end

$nes=lagrange,
$vgmplay=lagrange_fc,
$bio

Nintendo Famicom cart. published 31 years ago:

ラグランジュポイント (c) 1991 Konami Industry Company, Limited.
(Lagrange Point)

Lagrange Point is a science fiction role playing game developed and published by Konami. In the 22nd century, humanity has begun to explore and colonize the worlds of other stars. Three outer-space space stations were built by the ISIS corporation at the Lagrange point between the Earth and the Sun - Satellite Base, Land 1 and Land 2. One day, after coming under attack by strange and mysterious mutant-like creatures, the Lands turn into hostile wastelands. Earth decides to send several expeditions to investigate the situation, but none returned. Lagrange Point stars Jin, a member of the third expedition on a mission to discover the truth behind the attack. But, as they reach their destination, he and his team are stalked by heavily armed robots and only Jin survives the attack. Lagrange Point follows a traditional RPG formula laid out by similar games at the time, such as top-down exploration, round based battles, stores, experience points and so forth. However, Konami added new concepts and valuable ideas to the mix. Although the player can control up to four characters at the same time, a total of ten different heroes can be played throughout the game, from humans to cyborgs and robots. Additionally, Battery Points (BP) replace the traditional magic points and are used to fuel attacks - however, although Health Points (HP) do increase after each level-up, Battery Points don't and B Tanks must be purchased throughout the game in order to do so. The player also doesn't automatically gain money after each battle and must instead visit Terminal Rooms to collect his loot - thankfully, these rooms can be found at every corner of the game's numerous cities and are also used to save the game in progress or heal the party. Lagrange Point's content is vast and expansive, and special vehicles give the player ample chance to roam the world in various degrees of style, from the Solar Car, the all-terrain Mobile to the Cruiser boat or the flying Hoverplane. As the game progresses, many more features are made available, such as the ability to combine and create new weapons in Factories or the option to leave characters behind for later use (both only available in the Satellite base).

- TECHNICAL -

Cartridge ID: RC851

Lagrange Point uses an onboard FM synthesis soundchip called the VRC 7 and it was apparently the only Famicom game produced by Konami to take advantage of the chip. The six extra sound channels of the VRC 7 give Lagrange Point's soundtrack an unique depth and definitively a 16-bit bit feel not found in any other games released for Nintendo's 8-bit system.

- TRIVIA -

Lagrange Point was released on April 26, 1991 in Japan for 8500 Yen.

Lagrange Point is especially interesting for a fairly unusual reason. In the fall of 1990 and to commemorate the 100th issue of the Japanese Family Computer Magazine (also known as 'Famimaga'), Konami apparently offered the readers the opportunity to send their opinion and ideas, and to contribute to the design of Lagrange Point. The project, called 'Game Kobo', allowed players to design some of the enemies, various character dialog and texts, parts of the soundtrack and even the final name of the game and the title's logo. After the game was released, Family Computer Magazine praised its numerous qualities and a four-episode comic even appeared within its pages (it was curiously never published as a stand-alone comic and only the first half was included in the offical guidebook).

Apparently, Lagrange Point wasn't a huge success - the 'late' release of the game (the Super Famicom system was already available in Japan in 1991) and the high production cost of the cartridge may have contributed to the low sales number. It was however later referenced in other Konami games, such as Motocross Maniacs Advance (Game Boy Advance, 2002) where a race track is named 'Lagrange Point', and two rearranged tracks can be found on the Kukeiha Club & Konami Kukeiha Club Best Vol.1 CD soundtrack originally released in 1997.

- STAFF -

Game Design: Med Okawa, Sanchan, Charlie Mata, Yutaka Kaminaga, Daisuke Fujii
Scenario Concept: Yuuichiro Enoki
Scenario: Ryosuke Saejima, Ryouchi Sato
Program: Takomonaka Higuchi, Hanaten Yamamura, Gomenne Horio
Character Design: Fujihiko Hosono
Graphic Design: Purple Oda, Elf Tateishi, Keroyon Teisaku, Madonna Taira
Music: Akio Dobashi, Noriyuki Takahashi, Tum's Boogie and The Resurrection Of Sabbath, Ku-Kei-Ha Club
Sound Design: Atsushi Fujio (Sukenomiya Fujito), Nazonazo Suzuki
Kurokotai: Yamada S.
Special Thanks to Family Computer Magazine and Game Kobo Readers.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54314&o=2

$end

$info=lagunar,
$bio

Arcade Video game published 45 years ago:

Laguna Racer (c) 1977 Midway.

A black and white racing from Midway.

- TECHNICAL -

Game No. 622

Main CPU : Intel 8080 (@ 1.9968 Mhz)

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 2

Players : 1
Control : paddle
Buttons : 2

- TRIVIA -

Released in September 1977.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1346&o=2

$end

$psx=lakempro,
$bio

Sony PlayStation CD published 23 years ago:

Lake Masters Pro (c) 1999 DaZZ.

- TECHNICAL -

[Model SLPS-02177]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85387&o=2

$end

$megadriv=lakers,lakersp,
$bio

Sega Genesis cart. published 31 years ago:

Lakers versus Celtics and the NBA Playoffs (c) 1991 Electronic Arts.

- TECHNICAL -

GAME ID: 7004

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57278&o=2

$end

$ibm5150=lakecelt,
$bio

IBM PC 5.25in. disk. published 33 years ago:

Lakers vs Celtics and the NBA Playoffs (c) 1989 Electronic Arts.

- TECHNICAL -

GAME ID: 1942

- TRIVIA -

Presented at the CES - Summer 1989 in Chicago.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263702&o=2

$end

$ibm5150=lakecelt35,
$bio

IBM PC 3.5in. disk. published 33 years ago:

Lakers vs Celtics and the NBA Playoffs (c) 1989 Electronic Arts [Redwood City, CA, USA]

- TECHNICAL -

GAME ID: 3613

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132561&o=2

$end

$cpc_cass=lalaprlg,
$bio

Amstrad CPC cass. published 12 years ago:

Lala Prologue (c) 2010 Mojon Twins, The.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97990&o=2

$end

$cpc_flop=lalaprol,mojontwi01,
$bio

Amstrad CPC 464 disk. published 12 years ago:

Lala Prologue (c) 2010 Mojon Twins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124494&o=2

$end

$spectrum_cass=lalapro,
$bio

Sinclair ZX Spectrum cass. published 12 years ago:

Lala Prologue (c) 2010 Mojon Twins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226478&o=2

$end

$psx=lalala,
$bio

Sony PlayStation CD published 24 years ago:

Lalala PlayStation Trial Disk 1998 Summer (c) 1998 Sony Computer Ent., Inc.

- TECHNICAL -

DISC ID: PAPX-90052

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85388&o=2

$end

$pc8801_flop=lalf,lalfv152,lalfgrap,
$vgmplay=lalf_88,
$bio

NEC PC-8801 Series disk. published 33 years ago:

Lalf (c) 1989 Tokuma Shoten Intermedia, Inc.

- TRIVIA -

Released in April 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92220&o=2

$end

$x68k_flop=lammal,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

Lam-Mal (c) 1992 Ides.

- TECHNICAL -

FD x4

- TRIVIA -

Released on April 24, 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87844&o=2

$end

$pc98=lammal,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Lam-Mal (c) 1992 Ides.

- TECHNICAL -

FD x4

- TRIVIA -

Released on April 24, 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89949&o=2

$end

$info=sc1lamb,
$bio

Lambada (c) 199? Eurocoin.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42142&o=2

$end

$gameboy=lamborgh,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Lamborghini - American Challenge [Model DMG-L7-USA] (c) 1993 Titus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66323&o=2

$end

$snes=lamborghu,
$bio

Nintendo Super NES cart. published 29 years ago:

Lamborghini - American Challenge [Model SNS-L8-USA] (c) 1993 Titus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63178&o=2

$end

$snes=lamborgh,
$bio

Nintendo Super NES cart. published 29 years ago:

Lamborghini - American Challenge (c) 1993 Titus.

- TECHNICAL -

Cartridge ID: SNSP-L8-EUR

- TRIVIA -

Reviews:
[FR] January 1994 - Consoles + N.28: 88%

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63177&o=2

$end

$pc8801_flop=lamia199,
$bio

NEC PC-8801 Series disk. published 35 years ago:

Lamia 1999 (c) 1987 Hudson Soft [Hudson Group].

- TECHNICAL -

GAME ID: N5-1037
BARCODE: 4988607102463

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92223&o=2

$end

$x68k_flop=lamp,
$bio

Sharp X68000 Series 5.25in. disk. published 28 years ago:

Lamp (c) 1994 Mits.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88360&o=2

$end

$special_cass=lamp,
$bio

LAMP (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234212&o=2

$end

$bbc_rom=lanman032,
$bio

Acorn BBC ROM published 14 years ago:

LAN Manager Ver.0.32 (c) 2008 Sprow

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289416&o=2

$end

$bbc_rom=lanman,
$bio

Acorn BBC ROM published 14 years ago:

LAN Manager Ver.0.37 (c) 2008 Sprow

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289417&o=2

$end

$vgmplay=lanmastr_nes,
$bio

Nintendo NES cart. published 11 years ago:

Lan Master (c) 2011 Shiru.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92221&o=2

$end

$apple2_flop_orig=lancastr,
$bio

Apple II 5.25 disk. published 39 years ago:

Lancaster (c) 1983 Silicon Valley Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230470&o=2

$end

$spectrum_cass=lancelot,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Lancelot (c) 1988 Mandarin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79522&o=2

$end

$cpc_flop=lancelot,lancelot01,lancelot02,lancelot03,
$pcw=lancelot,
$specpls3_flop=lancelot,
$bio

Amstrad CPC/PCW/Spectrum+3 disk. published 34 years ago:

Lancelot (c) 1988 Mandarin Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118366&o=2

$end

$bbcb_flop_orig=lancelot,
$bio

Acorn BBC Micro B disk. published 34 years ago:

Lancelot (c) 1988 Mandarin Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125358&o=2

$end

$amigaocs_flop=lancelot,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Lancelot (c) 1988 Datasoft, Inc.

- TECHNICAL -

GAME ID: 1635

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74422&o=2

$end

$spectrum_cass=lancerlo,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Lancer Lords (c) 1983 Rabbit Software

- TECHNICAL -

GAME ID: RSS 319

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79523&o=2

$end

$c64_cass=lanclords,
$bio

Commodore C64 cass. published 39 years ago:

Lancer-Lord (c) 1983 Rabbit Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187337&o=2

$end

$to_flop=lanceur,lanceurb,lanceura,
$bio

Lanceur Disk Games Compilation (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107813&o=2

$end

$pico=mickblsti,
$bio

Sega Pico game published 28 years ago:

Lancio di Topolino nel Passato [Model 49024-13] (c) 1994 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75710&o=2

$end

$special_cass=land,landc,lands,
$bio

LAND (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234213&o=2

$end

$orion_cass=land,land2,land3,land5,
$bio

Land (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235177&o=2

$end

$intv=landbttl,
$bio

Mattel Intellivision cart. published 40 years ago:

Land Battle (c) 1982 Mattel Electronics

- TRIVIA -

A developer's message is hidden in the ROM at 0x0E47:
Glyn H. Anderson   
would like to wish you many happy hours  
of battling fun.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60903&o=2

$end

$info=landbrk,landbrka,landbrkb,
$bio

Arcade Video game published 23 years ago:

Land Breaker (c) 1999 Eolith.

Export release. This game is known in Korea as "Miss Tang Ja Ru Gi".

32 levels featuring sexy background.

- TECHNICAL -

Eolith 32 bits hardware: Gradation 2D system

Main CPU : Hyperstone E1-32N @ 45 or 50 MHz

Sound: 
- CPU : 80c301/AT89c52
- General MIDI Chipset QDSP 1000 MIDI Player (80c32 CPU)
- MIDI 16th Channel(32 Poly) using as Effect EPROM : 512Kbytes
- MIDI Background Music EPROM : 512Kbytes. 
- TDA1519A (Philips) Stereo Power AMP

Video :
- Resolution : 320x340 or 512x384
- Color : 16 bit True Color/Dot
- Screen orientation : Horizontal
- Video resolution : 320 x 240 pixels
- Screen refresh : 60.00 Hz

Memory:
- 256KByte x2 VRAM
- 512Kbyte/1Mega main RAM

Players : 2
Control : 8-way Joystick
Buttons : 2

- STAFF -

President : Jeon Tae YOUNG
Producer : Jeon Ju YOUNG
Chief : Park Tae YOUNG
Planner : Song Won YOUNG
Programmer : Kim Chan SUU
Graphic Designer : Rho MYUNG, Kim Wan WON
Music director : Han SEUNG
Hardware Chief : Shin Woo KYON
Engineer : Lee Jung HOON, Kim Han BYEOL, Hong Young PYO, Hong Eun AH

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1347&o=2

$end

$info=landmakr,landmakrp,landmakrj,
$bio

Taito F3 cart. published 24 years ago:

Land Maker (c) 1998 Taito.

The objective of this game is to shoot a certain colored block to other blocks of the same color to create a building. The larger the building the greater damage that is done to the player's opponent which in effect speeds up the moving counter which pushes the blocks ever closer to the edge after which the player or opponent will lose the battle.

- TECHNICAL -

Runs on the "Taito F3 System" Hardware.

Prom Stickers : E61

Players : 4
Control : 8-way joystick
Buttons : 4

- TRIVIA -

Released in June 1998.

The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'AAA'.

- UPDATES -

REVISION 1 (Japanese release) :
* Software version : 2.01 J
* Build date : 1998/06/01 16 :30

REVISION 2 :
* Software version : 2.02 O
* Build date : 1998/06/02 17 :00

- TIPS AND TRICKS -

* Alternative Gameplay : press Shoot, Left, Right, Shoot on the titlescreen before inserting coins. If done correctly, a small character will appear. On the next play, you will play on different stage layout.

- STAFF -

* Consoles :
Sony PlayStation (1999)

- PORTS -

* CONSOLES:
Sony PlayStation (1999)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1348&o=2

$end

$gamegear=landill,
$bio

Sega Game Gear cart. published 29 years ago:

Land of Illusion Starring Mickey Mouse (c) 1993 Sega Enterprises, Limited.

North American release. Game developed in Japan. See the original for more information; "Mickey Mouse no Mahou no Crystal [Model G-3323]".

- TECHNICAL -

GAME ID: 2509

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64671&o=2

$end

$sms=landill,
$vgmplay=landill_sms,
$bio

Sega Master System cart. published 30 years ago:

Land of Illusion Starring Mickey Mouse (c) 1992 Sega Enterprises, Limited.

Descriptions from back cover:

Journey with Mickey Mouse through spooky castle ruins, dark caverns, an enchanted forest and a toy shop gone crazy! Use your wits and Mickey's magic to evade challenging traps, explore secret passages, and restore peace and happiness to the Land of Illusion!

Reisen Sie mit Micky Maus durch unheimliche Burgruinen, dunkle Höhlen, einen verzauberten Wald und einen total verrückten Spielzeugladen! Setzen Sie Ihren Verstand und Mickys Zauberkraft ein, um Fallen zu vermeiden, geheime Passagen zu erkunden und Frieden und Glück im Reich der Illusion wieder herzustellen.

Accompagnez Mickey dans des châteaux hantés en ruines, des cavernes sombres, une forêt enchantée et un magasin de jouets complètement fou! Utilisez votre intelligence et la magie de Mickey pour éviter les piègos, explorer les passages secrets et rétablir la paix et la joie dans Land of Illusion!

Viajo con Mickey Mouse por castillos encantados en ruinas, por oscuras grutas y bosques encantados, y visite una juguetería que se ha vuelto loca. Utilice su ingenio y la magia de Mickey para escapar de amenazadoras trampas, para explorar pasajes secretos y restaurar la paz y la felicidad en el País de la ilusión.

Viaggiate con Topolino attraverso rovine di castelli infestate dai fantasmi, grotte buie, una foresta incantata e un negozio di giocattoli impazziti! Usate la vostra intelligenza e le magie di Topolino per evitare le trappole dei nemici, esplorare passaggi segreti e riportare pace e felicità nel Paese delle illusioni!

Följ med Musse Pigg till spöklika slottsruiner, mörka grottor, en trollskog och en leksaksaffär med leksaker som blivit snurriga! Använd din list och Musses magi till att slingra dig förbi lömska fällor, upptäcka hemliga gångar och återställa freden och lyckan i Fantasilandet!

Reis mol Mickoy Mouse door spookachiige kasteol ruinös, donkero grotlon, oon bolovort bos en een gek geworden spoelgoodwlnkel! Gobruik jo konnis on Mickey's magie om uitdagendo valstrikkon to onlwi)kon. onldok gohoime doorgangen on herslel do vrodo en hot goluk in hot Land von music!

Reis met Mickey Mouse door spookachtige kasteel ruines, donkere grotten, een betoverd bos en een gek geworden speelgoedwinkel! Gebruik je kennis en Mickey's magie om uitdagende valstrikken te ontwijken, ontdek geheime doorgangen en herstel de vrede en het geluk in het Land van Illusie!

- TECHNICAL -

GAME ID: 9014

- TRIVIA -

Export releases:
[BR] "Land of Illusion estrelando Mickey Mouse [Model 028100]"

- STAFF -

Main Programer: Taku Shoji
Object Programer: Junjy Siva
Message Screen Programer: Y. Hirai
Artist: Choko Kawaguchi
Background Artist: Gen Adachi, Choko Kawaguchi, Ihsakat Emuk
Sound Programer: T. Sawada
Sound Composers: T. Sawada, P.Chung, Ippo
Game Designers: Yoshio Yoshida, Go Sugai
Director: Yoshio Yoshida
Walt Disney Producer: Patrick Gilmore
Special Thanks to: LLG, M.Waka, YuichiM, Raizou, F. Mike, Rei, Bert, Michael Spahn, Raihi, Nice Gaisu, Yosira Sama

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56083&o=2

$end

$mbee_quik=lexone,
$bio

Applied Technology Microbee cass. published 39 years ago:

Land of Lex (c) 1983 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289644&o=2

$end

$c64_cass=landnever,
$bio

Commodore C64 cass. published 35 years ago:

Land of Neverwhere (c) 1987 Power House, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187917&o=2

$end

$spectrum_cass=landofsa,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Land of Sagan (c) 1983 Mikro-Gen

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79525&o=2

$end

$dragon_cass=landtezrel,
$bio

Dragon cass. published 38 years ago:

Land of Tezrel (c) 1984 Omen Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116791&o=2

$end

$bbc_cass=landtezr,
$bio

Land of Tezrel (c) 198? Omen Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52037&o=2

$end

$apple2gs_flop_misc=lndunicn,
$bio

Apple IIGS disk. published 34 years ago:

Land of the Unicorn (c) 1988 Unicorn Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115314&o=2

$end

$info=lsasquad,
$bio

Arcade Video game published 36 years ago:

Land Sea Air Squad (c) 1986 Taito America.

North American release. Game developed in Japan. See the original Japanese release for more information about the game itself; "Riku Kai Kuu Saizensen".

- TECHNICAL -

Board Number : M4300051B
Prom Stickers : A64

- TRIVIA -

Land Sea Air Squad was released in February 1986 in USA.

Robert Mruczek holds the official record for this game with 208550 points on June 3, 2001.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1349&o=2

$end

$bbc_cass=lander,
$bio

Lander (c) 19?? ASP Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52038&o=2

$end

$spectrum_cass=landerrd,
$bio

Lander (c) 198? RD Foord Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225903&o=2

$end

$uzebox=lander,
$bio

Belogic Uzebox ROM published 11 years ago:

Lander (c) 2011 Belogic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233070&o=2

$end

$sorcerer_cass=landarc,
$bio

Lander Arcade (c) 198? System Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42821&o=2

$end

$archimedes=lander,
$bio

Acorn Archimedes disk. published 35 years ago:

Lander Demo (c) 1987 Acorn Computer, Ltd. [Cambridge, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115829&o=2

$end

$bbc_cass=landfall,
$bio

Acorn BBC/Electron cass. published 39 years ago:

Landfall (c) 1983 Virgin Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52039&o=2

$end

$spectrum_cass=landfall,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Landfall on Rollus (c) 1987 Clwyd Adventure Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79524&o=2

$end

$cpc_flop=landgraf,
$bio

Amstrad CPC type-in published 31 years ago:

Landgraf (c) 1991 PC Amstrad International

- TRIVIA -

Listed as a type-in program in the magazine: PC Amstrad International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119772&o=2

$end

$info=landgear,landgeara,landgearj,landgearja,
$bio

Arcade Video game published 26 years ago:

Landing Gear (c) 1996 Taito.

- TECHNICAL -

Taito JC System Type-C Hardware

Main CPU : 68040 @ 25Mhz
DSP : TMS320C51 @ 50 Mhz
MCU (protection) : MC68HC11
Sound CPU : 68EC000 @ 16MHz
Sound chip : Ensoniq ES5505 @ 16MHz
Sound chip DSPs : Ensoniq ES5510 (ESPR6) + Ensoniq OTISR2
Taito Chips : E07-11, TC0870HVP, TC0770CMU, TC0840GLU, TC0810
Board Layout : Main board + rom board
Hardware Features : Textured Polygons

- TRIVIA -

Released in February 1996 in Japan (Even if the title screen says MCMXCV TAITO CORPORATION JAPAN(TAITO CORPORATION 1995)).

In Stage 1 (Expert), the BGM is a remake of the Attract Mode song from "Midnight Landing".

- TIPS AND TRICKS -

* When you're not been crashed in ground, you will be able to go across any
buildings.

* If you choose another stage, you are able to get perpect score (50 points) at take-off stage. 

* When speed (km) decline until specification speed, may appear 'wing stal'. This means you can't control your airplan. So, your airplan will fall on the ground.

* Walkthough
1) beginner, small airplan : no wind, very easy stage.
2) beginner, small jet airplan : 4km wind.
3) beginner, amphibious plane : 8km wind, difficulty stage.
4) beginner, middle jet airplan : 10km kind, rainy.
5) expert, middle jet airplan : same at beginer 4th stage.
6) expert, big jet airplan : you should conering at near airport.
7) expert, fighter : you should landing to carrier.
8) expert, space shultle, 15km wind, be careful very high additued and wind.

- SERIES -

1. Midnight Landing (1987)
2. Top Landing (1988)
3. Landing Gear (1996)
4. Landing High Japan (1999)
5. Jet De GO! (2000, Sega Dreamcast)
6. Jet De GO! (2002, Sony PlayStation 2)
7. Jet De GO! Pocket (2005, Sony PSP)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3307&o=2

$end

$info=landhigh,landhigha,
$bio

Arcade Video game published 23 years ago:

Landing High Japan [Standard model] (c) 1999 Taito Corp.

- TECHNICAL -

Runs on the "Taito Type Zero" hardware.

- TRIVIA -

Released in December 1999 in Japan.

Also released as "Landing High Japan [Deluxe model]".

- SERIES -

1. Midnight Landing (1987)
2. Top Landing (1988)
3. Landing Gear (1996)
4. Landing High Japan (1999)
5. Jet De GO! (2000, Sega Dreamcast)
6. Jet De GO! (2002, Sony PlayStation 2)
7. Jet De GO! Pocket (2005, Sony PSP)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29739&o=2

$end

$apogee=landmine,
$bio

LandMine (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235344&o=2

$end

$cpc_flop=landruet,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Landru et ses Femmes Cracked (c) 1987 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123097&o=2

$end

$fmtowns_cd=landlore,
$bio

Fujitsu FM Towns CD published 29 years ago:

Lands of Lore - The Throne of Chaos (c) 1993 Starcraft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110410&o=2

$end

$pc98=landlore,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Lands of Lore - The Throne of Chaos (c) 1994 Starcraft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89950&o=2

$end

$megadriv=landstlkg,
$bio

Sega Mega Drive cart. published 29 years ago:

Landstalker - Die Schätze von König Nolo (c) 1993 Sega Enterprises, Limited.

German release entirely translated in Deutch. Game developed in Japan. See the original Japanese release entry for more information about the game itself; "Landstalker - Koutei no Zaihou [Model G-5517]".

- TECHNICAL -

Game ID: 1353-18
Cartridge ID: 670-3465-18
Package ID: 670-3466-18

- TRIVIA -

Released in November 1993 in Germany.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56617&o=2

$end

$megadriv=landstlkj,
$vgmplay=landstlkf_md,
$bio

Sega Mega Drive cart. published 30 years ago:

ランドストーカー ～皇帝の財宝～ (c) 1992 Sega Enterprises, Limited.
(Landstalker - Koutei no Zaihou)

The player, as Ryle the treasure hunter, is tasked with searching for clues that lead to the treasure of King Nole. This is accomplished primarily by travelling through both outdoor areas and dungeons. All gameplay takes place in an isometric view, including plot-advancing scenes.

From the outset of the game, Ryle may walk, jump, swing his sword, climb ropes and ladders, talk to various non-player characters, and pick up and throw various objects. With very few exceptions, these basic actions do not change throughout the game, although Ryle's weapons and armor may be replaced with better versions thereof. There are a variety of items throughout the game, most of which either increase or restore health and attacking power or are important to advancing the plot or solving puzzles.

The game's dungeons are filled with monsters, traps, and puzzles that require the player to jump from platform to platform press switches and move blocks to climb on. Locked doors inhibit the player's progress, the player must find keys or beat enemies or puzzles to unlock them and progress further. Many dungeons and areas have a boss to defeat at the end. The monsters, puzzles and dungeons increase in difficulty as the game progresses. The player has health which is kept track of by hearts; health and the maximum health limit may be increased with items purchased in towns or found in dungeons. The player is not prevented from revisiting old towns and dungeons, and is frequently required to do so to advance the plot.

There are several optional side quests found in the game involving helping out the non-player characters. Ryle can complete these tasks for benefits, like increased attacking power and use of shortcut warps to travel across the overworld quicker. These can help the player but are not necessary to complete the game.

- TECHNICAL -

Game ID: G-5517
Cartridge ID: 670-2650
Cover ID: 670-2651
Barcode: 4 974365 555177

This Japanese version is region free unlike the Export versions.

Program build date: September 1992

- TRIVIA -

Landstalker was released on October 30, 1992 in Japan.

It was originally going to be part of the Shining series, and was to be called Shining Rogue. When Climax and Sega split, the game was retitled Landstalker.

The Japanese version is region free unlike the Export versions:
[AS] "Landstalker - Koutei no Zaihou [Model G-5517-11]"
[US] "Landstalker - The Treasures of King Nole [Model 1353]"
[EU] "Landstalker - The Treasures of King Nole [Model 1353-03]"
[FR] "Landstalker - Le Trésor du Roi Nole [Model 1353-09]"
[DE] "Landstalker - Die Schätze von König Nolo [Model 1353-18]"
[KO] "Landstalker [Model GM1668JG]" by Samsung Software
[BR] "Landstalker [Model 046140]" by Tec Toy
 
In 2005, it was announced that Landstalker will be remade for the Sony PSP, but the release date was canceled.

- TIPS AND TRICKS -

* Secret monster race: In the Casino, hold A+B+C+START on the P2 pad before entering the chicken race room. If done right, the chickens will turn into monsters.

- STAFF -

Developed by Climax Entertainment.

Chief Map Designer: Kenji Orimo
First Unit Map Designer: Yasuhiro Ōhori
Second Unit Map Designer: Yasuo Hayashi
Third Unit Map Designer: Ritsuko Hisasue
Map Assistant: Hiroyuki Sasaki, Ryushiro Miyazaki, Hiroto Nakashima, Mizuho Mochizuki
Chief CG Designer: Hidehiro Yoshida
First Unit CG Designer: Ryushiro Miyazaki
Second Unit CG Designer: Hiroto Nakashima
People OBJ CG Designer: Mizuho Mochizuki, Ryushiro Miyazaki, Hirotada Kakusaken
Third Unit CG Designer: Yōjirō Hirashita
Monster OBJ CG Designer: Hirotada Kakwaka
Item OBJ CG Designer: Yoshitaka Tamaki
CG Data Control Director: Hidehiro Yoshida
Chief Programmer: Kan Naitō
Talk Unit Programmer: Yoshinori Tagawa
Window Unit Programmer: Kiyoaki Matsumoto
3D Graphic Tool Programmer: Yasuhiro Kumagai
Logic Tool Programmer: Masumi Takimoto
Compress Tool Programmer: Haruki Kodera
Sound Effect Programmer: Dōgen Shibuya
Original Story: Yoshitaka Tamaki, Kenji Orimo, Kouhei Nomura
Scenario: Shinya Nishigaki
Music Composer: Motoaki Takenouchi
Character Design: Yoshitaka Tamaki
Testing Crew: Kōji Sugimori, Masahiro Oguro, Satoru Kajihara, Yutaka Noguchi, Kentaro Orimo, Taro Miyazaki, Toshiharu Iwasa
Special Thanks: Yoshiaki Wakino, Yutaka Kondo, Kunio Takayama, Tamotsu Nakamura, Hiroshi Sekine, Yoshimasa Arai, Tomoaki Ogawa, Gou Suzuki
Creative Director: Kenji Orimo
Executive Director: Kan Naitō
Monster / Trap Constructor: Yasuhiro Ōhori

- PORTS -

* CONSOLES: 
Nintendo Wii [Virtual Console] [JP] (sept.3, 2007) [Model MBIJ]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56618&o=2

$end

$megadriv=landstlkf,
$bio

Sega Mega Drive cart. published 29 years ago:

Landstalker - Le Trésor du Roi Nole (c) 1993 Sega Enterprises, Limited.

French release entirely translated in French. Game developed in Japan. See the original Japanese release entry for more information about the game itself; "Landstalker - Koutei no Zaihou [Model G-5517]".

Description from the French back cover:

Avec Landstalker, découvrez le plus grand jeu d'aventure jamais créé.

Entrez dans la peau de Nigel de Maple, Elfe des forêts et champion de la chasse aux trésors. A peine remis de votre première quête, vous partez à la recherche du fabuleux trésor du roi Nole sur l'île de Mercator. Alors soyez prêt à affronter toutes sortes de pièges, de grottes mystérieuses et à résoudre les énigmes qui se présenteront à vous lors de votre périple.

Soyez également prêt à rencontrer une toute nouvelle dimension de jeu : Grâce à une technique de programmation unique (le DDS 520), vous jouez dans un univers en trois dimensions. Cette technique permet en effet d'obtenir des effets de relief en 3D réellement impressionnants et novateurs. En plus, ce jeu mêle l'action à la technique du jeu de rôle permettant ainsi de vivre des aventures prenantes et passionnantes.

Enfin Landstalker est intégralement en français pour un plaisir de jeu total.

- TECHNICAL -

Game ID: 1353-09
Cartridge ID: 670-3465-09
Package ID: 670-3466-09

- TRIVIA -

Released in November 1993 in France.

Reviews:
[FR] October 1993 - Consoles + N.24: 94%

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56619&o=2

$end

$megadriv=landstlk,
$bio

Sega Mega Drive cart. published 29 years ago:

Landstalker - The Treasures of King Nole (c) 1993 Sega Enterprises, Limited.

European release. Game developed in Japan. See the original Japanese release entry for more information about the game itself; "Landstalker - Koutei no Zaihou [Model G-5517]".

- TECHNICAL -

Game ID: 1353-03
Cartridge ID: 670-3465-03
Package ID:670-3466-03

Program build date: July 1993

- PORTS -

* CONSOLES: 
Nintendo Wii [Virtual Console] [EU] (sept.3, 2007) [Model MBIJ] 

* COMPUTERS: 
PC [Steam] [EU] (jan.26, 2011) both stand-alone and as part of "SEGA Mega Drive Classics Pack 4" 
[EU] PC [MS Windows, CD-ROM] (feb.4, 2011) "Sega Mega Drive Classics Collection Vol. 4" 
PC [MS Windows, DVD-ROM] [EU] (mar.18, 2011) "Sega Mega Drive Classic Collection - Gold Edition" 
PC [Steam] [EU] (mar.25, 2011) "SEGA Mega Drive Classics Collection"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56620&o=2

$end

$megadriv=landstlku,landstlkup,landstlkup2,
$bio

Sega Genesis cart. published 30 years ago:

Landstalker - The Treasures of King Nole (c) 1992 Sega Enterprises, Limited.

North American release. Game developed in Japan. See the original Japanese release entry for more information about the game itself; "Landstalker - Koutei no Zaihou [Model G-5517]".

Description from the Back cover:

Stalk A King's Ransom!

Eons ago, evil King Nole tyrannized the mythical island of Melcatle. With an insatiable greed for power and wealth, he crushed the people with heavy taxes while destroying their freedom. At last, in fury, the citizens stormed the palace. But King Nole was gone! And with him, the vast treasure, stolen from his subjects!

Now Nigel, the Landstalker, journeys to this fantastic realm in search of the legendary fortune and power to reunite a divided kingdom!

Action, adventure and mystery in a fabulous land of strange beasts and stranger characters!

Intricate mazes and puzzles lead you deep into towns, forests and underground caverns of the island, and closer to the secret of King Nole's treasure!

Unique elevated 3/4 overview of the mysterious surroundings!

Incredible 3-D graphics created by all new Diamond Dimension System!

- TECHNICAL -

Game ID: 1353
Cartridge ID: 670-3465
Package ID: 670-3466
Barcode: 0 10086 01353 5

Program build date: July 1993

- TRIVIA -

Landstalker - The Treasures of King Nole for Genesis was released on October 29, 1992 in North America.

- PORTS -

* CONSOLES: 
Nintendo Wii [Virtual Console] [US] (sept.25, 2007) [Model MBIE] 

* COMPUTERS: 
PC [Steam] [US] (jan.26, 2011) "Landstalker - The Treasures of King Nole [Model 71118]" : both stand-alone and as part of "SEGA Genesis Classics Pack 4" 
PC [MS Windows, DVD-ROM] [US] (mar.15, 2011) "Sega Genesis Classic Collection - Gold Edition" 
PC [Steam] [US] (mar.25, 2011) "SEGA Genesis Classics Collection"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57279&o=2

$end

$a2600=landungn,
$bio

Atari 2600 cart. published 39 years ago:

Landung in der Normandie (c) 1983 Quelle

German clone of "Commando Raid [Model VC1004]".

- TECHNICAL -

GAME ID: 876.482 1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50644&o=2

$end

$a2600=landungk,
$bio

Atari 2600 cart. published 39 years ago:

Landungskommando (c) 1983 Quelle

German clone of "Strategy X [Model RC-101-X 02]".

- TECHNICAL -

GAME ID: 176.433 1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50645&o=2

$end

$apple2_flop_orig=lanemast,
$apple2_flop_clcracked=lanemast,
$bio

Apple II 5.25 disk. published 34 years ago:

Lane Mastadon vs. the Blubbermen (c) 1988 Infocom, Inc.

- TECHNICAL -

GAME ID: SL1-AP1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232050&o=2

$end

$ibm5150=mastodon,
$bio

IBM PC 5.25in. disk. published 34 years ago:

Lane Mastodon vs. The Blubbermen (c) 1988 Infocom

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83651&o=2

$end

$to7_cass=langra,
$bio

Thomson TO7 type-in published 38 years ago:

Langra - Langage Graphique (c) 1984 Hebdogiciel.

- STAFF -

By: Eric POUSSE

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108370&o=2

$end

$saturn=langdram,
$bio

Sega Saturn CD published 24 years ago:

Langrisser - Dramatic Edition (c) 1998 NCS.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59338&o=2

$end

$pcecd=langriss,
$bio

NEC PC-Engine CD published 29 years ago:

Langrisser - Hikari no Matsuei (c) 1993 NCS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58255&o=2

$end

$psx=langr12,
$bio

Sony PlayStation CD published 25 years ago:

Langrisser I & II (c) 1997 NCS Corp.

- TECHNICAL -

Game ID: SLPS-00897

- TRIVIA -

Released on July 31, 1997 in Japan.

Re-Editions:
[JP] "Langrisser I & II [Model SLPS-01822]" (Masaya Best, 1999)
[JP] "Langrisser I & II [Model SLPM-86798]" (Chou Renka-ban, 2001)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85389&o=2

$end

$megadriv=langris2b,langris2a,langris2,
$vgmplay=langris2_md,
$bio

Sega Mega Drive cart. published 28 years ago:

Langrisser II (c) 1994 NCS

- TECHNICAL -

GAME ID: T-25143

- TRIVIA -

Released on August 26, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56622&o=2

$end

$saturn=langris3,langris3a,
$bio

Sega Saturn CD published 26 years ago:

Langrisser III (c) 1996 NCS.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59339&o=2

$end

$saturn=langris3sa,
$bio

Sega Saturn CD published 24 years ago:

Langrisser III [Satakore] (c) 1998 NCS.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59341&o=2

$end

$saturn=langris3gen,
$bio

Sega Saturn CD published 26 years ago:

Langrisser III [Shokai Genteiban] (c) 1996 NCS.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59340&o=2

$end

$saturn=langris4,
$bio

Sega Saturn CD published 25 years ago:

Langrisser IV (c) 1997 NCS.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59342&o=2

$end

$psx=langr45,
$bio

Sony PlayStation CD published 23 years ago:

Langrisser IV & V - Final Edition (c) 1999 NCS Corp.

- TECHNICAL -

GAME ID: SLPS-01818~9
DISC 1 ID: SLPS-01818
DISC 2 ID: SLPS-01819

- TRIVIA -

Released on January 28, 1999 in Japan. It was never exported outside Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85390&o=2

$end

$saturn=langris4sa,
$bio

Sega Saturn CD published 24 years ago:

Langrisser IV [Satakore] (c) 1998 NCS.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59343&o=2

$end

$wswan=langriss,
$bio

Bandai WonderSwan cart. published 22 years ago:

Langrisser Millennium WS - The Last Century [Model SWJ-BAN024] (c) 2000 Bandai Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86348&o=2

$end

$saturn=langris5,
$bio

Sega Saturn CD published 24 years ago:

Langrisser V - The End of Legend (c) 1998 NCS.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59344&o=2

$end

$megadriv=langriss,
$vgmplay=warsong_md,
$bio

Sega Mega Drive cart. published 31 years ago:

Langrisser (c) 1991 NCS

- TECHNICAL -

GAME ID: T-25103

- TRIVIA -

Released on April 26, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56621&o=2

$end

$apple2_flop_clcracked=langcrn1,
$bio

Apple II 5.25 disk. published 34 years ago:

Language Carnival 1 (c) 1988 Developmental Learning Materials

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231481&o=2

$end

$spectrum_cass=language,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Language Development Series (c) 1983 Micro Master

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287690&o=2

$end

$cdi=langg1,
$bio

Phillips CD-i disc published 29 years ago:

Language Director - Deutsch Level 1 (c) 1993 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52938&o=2

$end

$cdi=langg2,
$bio

Phillips CD-i disc published 29 years ago:

Language Director - Deutsch Level 2 (c) 1993 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52939&o=2

$end

$cdi=langg3,
$bio

Phillips CD-i disc published 28 years ago:

Language Director - Deutsch Level 3 (c) 1994 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52940&o=2

$end

$cdi=lange1,
$bio

Phillips CD-i disc published 29 years ago:

Language Director - English Level 1 (c) 1993 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52941&o=2

$end

$cdi=lange2,
$bio

Phillips CD-i disc published 29 years ago:

Language Director - English Level 2 (c) 1993 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52942&o=2

$end

$cdi=langs1,
$bio

Phillips CD-i disc published 28 years ago:

Language Director - Espanol Level 1 (c) 1994 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52943&o=2

$end

$cdi=langf1,
$bio

Phillips CD-i disc published 29 years ago:

Language Director - Français Level 1 (c) 1993 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52944&o=2

$end

$cdi=langf2,
$bio

Phillips CD-i disc published 29 years ago:

Language Director - Français Level 2 (c) 1993 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52945&o=2

$end

$cdi=langf3,
$bio

Phillips CD-i disc published 28 years ago:

Language Director - Français Level 3 (c) 1994 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52946&o=2

$end

$msx1_cart=alnrom,
$bio

MSX cart. published 33 years ago:

Language of Numbers [Model L101] (c) 1989 al Alamiah

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77213&o=2

$end

$info=lantrans,lantransp,
$bio

Other published 43 years ago:

Language Translator (c) 1979 Texas Instruments.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97869&o=2

$end

$cdtv=langtv,
$bio

Commodore Amiga CDTV CD published 31 years ago:

Language TV - English (c) 1991 Jeriko

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=194486&o=2

$end

$timex_cass=language,
$bio

Timex Sinclair 2068 cass. published 39 years ago:

Language Usage (c) 1983 Timex Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263920&o=2

$end

$zx81_cass=langusge,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Language Usage [Model 03-3010] (c) 1982 Timex Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114676&o=2

$end

$cpc_flop=languefr,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Langue Francaise 3e [Model 554704] (c) 1988 Cedic-Nathan [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123783&o=2

$end

$cpc_flop=languefr01,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Langue Francaise 4e [Model 554764] (c) 1988 Cedic-Nathan [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123784&o=2

$end

$cpc_flop=languefr02,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Langue Francaise 5e [Model 554744] (c) 1988 Cedic-Nathan [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123785&o=2

$end

$to_flop=langfce1,
$bio

Thomson TO disk. published 33 years ago:

Langue Francaise CE1 (c) 1989 Nathan Logiciels

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107814&o=2

$end

$to_flop=langfcm1,
$bio

Thomson TO disk. published 33 years ago:

Langue Francaise CM1 (c) 1989 Nathan Logiciels

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107815&o=2

$end

$cpc_flop=languefr03,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Langue Francaise CM2 (c) 1989 Nathan Logiciels

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306197&o=2

$end

$gameking=lanner,
$bio

Lanneret (c) 200? TimeTop

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129983&o=2

$end

$info=lnsy1392,
$bio

Console published 43 years ago:

Lansay 1392 Programmable Video System (c) 1979 Lansay.

French clone of the Radofin 1292.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276637&o=2

$end

$info=lans2004,
$neogeo=lans2004,
$bio

SNK Neo-Geo MVS cart. published 24 years ago:

Lansquenet 2004 (c) 1998 Unknown.

Pirate hack of "Shock Troopers - 2nd Squad".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4745&o=2

$end

$apple2_flop_clcracked=lodgamma,
$bio

Apple II 5.25 disk. published 37 years ago:

Lantern of D'Gamma (c) 1985 Milliken Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230707&o=2

$end

$gbcolor=laofuzi,
$bio

Lao Fuzi Chuanqi (c) 200? Sintax.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122023&o=2

$end

$info=lapbylap,
$bio

Pinball published 36 years ago:

Lap by Lap (c) 1986 Inder.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=9828&o=2

$end

$spectrum_cass=lapofthe,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Lap of the Gods (c) 1986 Mastertronic, Ltd. [UK]

- TECHNICAL -

Model IS0122

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79526&o=2

$end

$zx81_cass=laprecrd,
$bio

Sinclair ZX-81 cass. published 41 years ago:

Lap Record (c) 1981 Macronics Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114763&o=2

$end

$leapster=rrabbitf,
$bio

LeapFrog Leapster cart. published 15 years ago:

Lapin Malin - Danse Avec Les Mots (c) 2007 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134510&o=2

$end

$to_flop=lapinou,
$bio

Thomson TO disk. published 34 years ago:

Lapinou (c) 1988 Wimpy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107816&o=2

$end

$to_flop=lapinou2,
$bio

Lapinou 2 (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107817&o=2

$end

$x1_flop=laplace,
$bio

Sharp X1 5.25in. disk. published 35 years ago:

ラプラスの魔 (c) 1987 HummingBird.
(Laplace no Ma)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86040&o=2

$end

$pc98=laplace,
$bio

NEC PC-9801 Series 5.25in. disk. published 35 years ago:

Laplace no Ma (c) 1987 HummingBird.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89951&o=2

$end

$pc8801_flop=laplace,laplacea,
$bio

NEC PC-8801 Series disk. published 35 years ago:

ラプラスの魔 (c) 1987 HummingBird.
(Laplace no Ma)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92224&o=2

$end

$msx2_flop=laplace,laplacea,
$bio

MSX 2 disk. published 33 years ago:

ラプラスの魔 (c) 1989 HummingBird.
(Laplace no Ma)

- TECHNICAL -

BARCODE: 4960695104222

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101772&o=2

$end

$x68k_flop=laplace,
$vgmplay=laplace_68k,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

ラプラスの魔 (c) 1990 HummingBird.
(Laplace no Ma)

- TECHNICAL -

BARCODE: 4960695103416
MEDIA: FD x3

- TRIVIA -

Released on December 21, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87845&o=2

$end

$pcecd=laplace,laplacep,
$bio

NEC PC-Engine CD published 29 years ago:

Laplace no Ma (c) 1993 Human Entertainment

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58256&o=2

$end

$snes=laplace,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Laplace no Ma [Model SHVC-ADLJ-JPN] (c) 1995 Vic Tokai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61663&o=2

$end

$msx1_flop=laptick2,
$bio

Laptick 2 Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134261&o=2

$end

$msx1_cart=laptick2,
$bio

MSX cart. published 36 years ago:

Laptick 2 (c) 1986 db-Soft

- TECHNICAL -

GAME ID: MS1-G2115-P1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77214&o=2

$end

$pc8801_flop=laptick,laptickp,
$bio

NEC PC-8801 Series disk. published 37 years ago:

Laptick (c) 1985 dB-SOFT.

- TECHNICAL -

GAME ID: N10-G9112-P1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92225&o=2

$end

$x1_flop=laptick,
$bio

Sharp X1 5.25in. disk. published 37 years ago:

Laptick (c) 1985 dB-SOFT.

- TECHNICAL -

GAME ID: S06-G9112-P1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86041&o=2

$end

$info=c286lt,
$bio

Computer published 32 years ago:

Laptop C286LT (c) 1990 Commodore Business Machines, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228873&o=2

$end

$info=c386sxlt,
$bio

Computer published 31 years ago:

Laptop C386SX-LT (c) 1991 Commodore Business Machines, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228874&o=2

$end

$gba=traidlegu,
$bio

Nintendo GBA cart. published 16 years ago:

Lara Croft Tomb Raider - Legend [Model AGB-BL8E-USA] (c) 2006 Eidos Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71453&o=2

$end

$gba=traidleg,
$bio

Nintendo GBA cart. published 16 years ago:

Lara Croft Tomb Raider - Legend [Model AGB-BL8P-EUR] (c) 2006 Eidos Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71452&o=2

$end

$gba=traidpru,traidprup,
$bio

Nintendo GBA cart. published 20 years ago:

Lara Croft Tomb Raider - The Prophecy [Model AGB-AL9E-USA] (c) 2002 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71456&o=2

$end

$gba=traidpr,
$bio

Nintendo GBA cart. published 20 years ago:

Lara Croft Tomb Raider - The Prophecy [Model AGB-AL9P] (c) 2002 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71454&o=2

$end

$gba=traidprj,
$bio

Nintendo GBA cart. published 20 years ago:

Lara Croft Tomb Raider - The Prophecy [Model AGB-AUTJ-JPN] (c) 2002 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71455&o=2

$end

$pc98=largena,
$bio

Large Navigation (c) 19?? Psy-Force Project.

CG collection.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89952&o=2

$end

$psx=largownc,
$bio

Sony PlayStation CD published 20 years ago:

Largo Winch - .//Commando SAR (c) 2002 Ubi Soft

- TECHNICAL -

GAME ID: SLUS-01441

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111351&o=2

$end

$lisa=larix,
$bio

Larix Ver.3 (c) 198? Microsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236449&o=2

$end

$x68k_flop=larjisa,
$bio

Sharp X68000 Series 5.25in. disk. published 29 years ago:

Larjis (c) 1993 Login.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88361&o=2

$end

$dragon_cass=larkspur,
$bio

Dragon cass. published 35 years ago:

Larkspur Waldorf (c) 1987 Penn Soft., John

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234424&o=2

$end

$mbc55x=larn,
$bio

Sanyo MBC-550 disk. published 36 years ago:

Larn (c) 1986 Morgan, Noah

ASCII RPG.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236969&o=2

$end

$nes=larrylov,
$bio

Nintendo NES cart. published 8 years ago:

Larry LLFLL (c) 2014 Retro USB.

- TECHNICAL -

GAME ID: KHG-LL-GBL

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294502&o=2

$end

$snes=larrynix1,larrynix,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Larry Nixon's Super Bass Fishing [Model SHVC-QJ] (c) 1994 King Records

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61664&o=2

$end

$spectrum_cass=larrythe,
$bio

Sinclair ZX Spectrum cass. published 30 years ago:

Larry The Lemming (c) 1992 Delbert the Hamster Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288361&o=2

$end

$cpc_flop=larrythe,
$bio

Larry The Lemming's Urge For Extinction Cracked (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126504&o=2

$end

$specpls3_flop=pepetrue,
$bio

Sinclair ZX Spectrum+3 disk. published 19 years ago:

Las Aventuras de Pepe Trueno (c) 2003 Rockersuke Moroboshi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229655&o=2

$end

$pico=lionkings,
$bio

Las Aventuras del Rey León [Model 49037-06] (c) 199? Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75711&o=2

$end

$spectrum_cass=lascuatr,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Las Cuatro En Raya + Rescate Del Tesoro (c) 1984 Investronica [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287726&o=2

$end

$gbcolor=powrpfbms,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Las Super Nenas - El Malvado Mojo Jojo [Model CGB-BJJS-ESP] (c) 2000 BAM! Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68200&o=2

$end

$gbcolor=powrpfbhs,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Las Super Nenas - Lucha con Ese [Model CGB-BBHS-ESP] (c) 2001 BAM! Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68201&o=2

$end

$gbcolor=powrpfpns,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Las Super Nenas - Panico en Townsville [Model CGB-BPTS-ESP] (c) 2000 BAM! Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68202&o=2

$end

$msx1_cass=lucesglr,
$bio

MSX cass. published 36 years ago:

Las Tres Luces de Glaurung (c) 1986 Erbe Software.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94785&o=2

$end

$cpc_cass=lucesglr,
$bio

Amstrad CPC cass. published 36 years ago:

Las Tres Luces de Glaurung (c) 1986 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97991&o=2

$end

$cpc_flop=tresluce,lastresl01,lastresl,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Las Tres Luces de Glaurung (c) 1986 Erbe Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118827&o=2

$end

$cpc_flop=lastresl02a,
$bio

Las Tres Luces de Glaurung (c) 200? CNGSOFT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121712&o=2

$end

$videopac=lasvegasf,
$bio

Phillips Videopac cart. published 42 years ago:

Las Vegas (c) 1980 Radiola La Radiotechnique.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95624&o=2

$end

$bbc_cass=lasvegas,
$bio

Acorn BBC/Electron cass. published 40 years ago:

Las Vegas (c) 1982 RH Soft.

- TRIVIA -

Mode 7 slot machine written in BBC basic/assembler.

- STAFF -

Cassette based game written by: Stephen Ellwood

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52040&o=2

$end

$spectrum_cass=lasvegas,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Las Vegas (c) 1983 Temptation Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=291057&o=2

$end

$to_flop=lasvegas,lasvegasa,lasvegasb,
$bio

Thomson TO disk. published 37 years ago:

Las Vegas (c) 1985 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107818&o=2

$end

$to7_cass=lasvegas,lasvegasa,
$bio

Thomson TO7 cass. published 37 years ago:

Las Vegas (c) 1985 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108371&o=2

$end

$to7_qd=lasvegas,
$bio

Thomson TO7 Quick Disk published 37 years ago:

Las Vegas (c) 1985 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108657&o=2

$end

$mo5_cass=lasvegas,lasvegasf,lasvegasb,lasvegasd,lasvegase,lasvegasc,lasvegasa,lasvegasg,
$bio

Thomson MO5 cass. published 37 years ago:

Las Vegas (c) 1985 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108817&o=2

$end

$pro128_cass=lasvegas,lasvegasa,lasvegasb,lasvegasc,
$bio

Olivetti PC-128 cass. published 37 years ago:

Las Vegas (c) 1985 Olivetti Prodest

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118179&o=2

$end

$amigaocs_flop=lasvegas,
$bio

Commodore Amiga 500 disk. published 35 years ago:

Las Vegas (c) 1987 Anco

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74423&o=2

$end

$x1_flop=lasvegas,
$bio

Sharp X1 5.25in. disk. published 35 years ago:

Las Vegas (c) 1987 Starcraft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86042&o=2

$end

$pc8801_flop=lasvegas,
$bio

NEC PC-8801 Series disk. published 35 years ago:

Las Vegas (c) 1987 Starcraft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92226&o=2

$end

$info=jlasvegas,jlasvegasa,
$bio

Las Vegas (c) 198? Jeutel.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295820&o=2

$end

$info=lasvegas,
$bio

Las Vegas - Nevada (c) 198? Unknown.

- TECHNICAL -

Main CPU : M6802 (@ 2 Mhz)

Palette colors : 256

Players : 1
Buttons : 8

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=7987&o=2

$end

$adam_flop=vegasarc,vegasarca,
$bio

Coleco Adam disk. published 36 years ago:

Las Vegas ADAM Club Archives 1 (c) 1986 ADAM Users Group

Software collection contening programs and games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109567&o=2

$end

$cpc_cass=lasvegcs,
$bio

Amstrad CPC cass. published 33 years ago:

Las Vegas Casino (c) 1989 Zeppelin Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97992&o=2

$end

$cpc_flop=lasvegas,lasvegas04,lasvegas05,lasvegas02,lasvegas03,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Las Vegas Casino (c) 1989 Zeppelin Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121211&o=2

$end

$spectrum_cass=lacasino,lacasinomast,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Las Vegas Casino [Model S087] (c) 1989 Zeppelin Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79543&o=2

$end

$gbcolor=lasvegas,
$bio

Nintendo Game Boy Color cart. published 24 years ago:

Las Vegas Cool Hand [Model DMG-ACWE-USA] (c) 1998 Take-Two Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68203&o=2

$end

$adam_flop=vegascra,
$bio

Las Vegas Craps (c) 199? Roginsky Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109568&o=2

$end

$snes=lasvegas,
$bio

Nintendo Super Famicom cart. published 29 years ago:

Las Vegas Dream in Golden Paradise (c) 1993 Imagineer Company, Limited.

- TECHNICAL -

GAME ID: SHVC-L6

- SERIES -

1. Las Vegas Dream in Golden Paradise [Model SHVC-L6] (1993, SFC)
2. Las Vegas Dream 2 [Model SLPS-00732] (1997, PS)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61665&o=2

$end

$videopac=lasvegas,
$bio

Phillips Videopac cart. published 42 years ago:

Las Vegas Gambling (c) 1980 Magnavox Co., The

- TECHNICAL -

Game ID: 23

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95626&o=2

$end

$info=lvgirl94,
$bio

Arcade Video game published 28 years ago:

Las Vegas Girl - Girl '94 (c) 1994 Comad.

"Columns"-like game with pictures of nude girls!

- TECHNICAL -

Main CPU : Motorola 68000 (@ 10 Mhz)
Sound CPU : Zilog Z80 (@ 1 Mhz)
Sound Chips : OKI6295 (@ 8 Khz)

Screen orientation : Horizontal
Video resolution : 368 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 256

Players : 2
Control : 4-way joystick
Buttons : 3

- TRIVIA -

This game shares the same music with "Zero Zone", another Comad game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1350&o=2

$end

$spectrum_cass=lvlady,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Las Vegas Lady (c) 1983 Mogul Communications

- TECHNICAL -

Model MOG3003

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79544&o=2

$end

$intv=poker,
$bio

Mattel Intellivision cart. published 43 years ago:

Las Vegas Poker & Blackjack (c) 1979 Mattel Electronics

Hit! Stick! Raise! Discard? Drop! You win! One or two players can play against the dealer in Las Vegas POKER & BLACKJACK. Rules are identical to Las Vegas table rules. You have a choice of BLACKJACK or three different POKER games, and if you win, you can carry your pretend winnings from one game to another. Keep in mind you'll need to be sharp to outplay the computerized dealer -- he knows what he's doing!

- TECHNICAL -

Model 2611

GAME CONTROLS
Select Game [1 - 6]:
[1] = FIVE CARD STUD
[2] = SEVEN CARD STUD
[3] = FIVE CARD DRAW
[4] = BLACKJACK
[5] = DEALERS CHOICE
[6] = SAME GAME 
[7] = HIT
[8] = DOUBLE DOWN
[9] = STAND
[Enter] = CALL/RAISE
LOWER SIDE BUTTONS = DROP
DISC = VIEW FACE DOWN CARDS

- TRIVIA -

Because it came free with the Intellivision Master Component during 1980, 1981 and most of 1982, Las Vegas Poker & Blackjack had the most distribution of any Intellivision cartridge: over 1,900,000 shipped by the end of 1982. When it was eventually replaced by Astrosmash as the free cartridge, distribution fell dramatically; only 2,500 Las Vegas Poker & Blackjack cartridges were shipped in the first six months of 1983.

- STAFF -

Program: David Rolfe

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60904&o=2

$end

$intv=roulette,
$bio

Mattel Intellivision cart. published 43 years ago:

Las Vegas Roulette (c) 1979 Mattel Electronics.

Can you parlay your pile of chips into a fortune? Do you dare risk it all on a single number that you just know is due to come up on the next spin of the wheel? Here's a great party game with all the sound and color of the big casino. Place your bets... all bets down? Then here goes the big wheel of fortune -- clickety-click-click -- and cross your fingers as the wheel slows and the ball bounces toward your lucky number.

- TECHNICAL -

Model 1118

- STAFF -

Program: John Brooks

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60905&o=2

$end

$info=m4vegast,m4vegast__a,m4vegast__b,m4vegast__c,m4vegast__d,m4vegast__e,m4vegast__f,m4vegast__g,m4vegast__h,m4vegast__i,m4vegast__j,m4vegast__k,m4vegast__l,m4vegast__m,m4vegast__n,m4vegast__o,m4vegast__p,m4vegast__q,m4vegast__r,m4vegast__s,m4vegast__t,m4vegast__u,m4vegast__x,m4vegastg,m4vegast__0,m4vegast__1,
$bio

Las Vegas Strip (c) 199? Barcrest.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15054&o=2

$end

$cpc_cass=lasvegvp,
$bio

Amstrad CPC cass. published 36 years ago:

Las Vegas Video Poker [Model USAA0113] (c) 1986 Mastertronic, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97993&o=2

$end

$amigaocs_flop=lasvegasa,
$bio

Commodore Amiga 500 disk. published 35 years ago:

Las Vegas [Budget] (c) 1987 Prism Leisure

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74424&o=2

$end

$info=sc4lasv,sc4lasva,
$bio

Las Vegas (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR1209]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42670&o=2

$end

$cgenie_cass=lasverga,
$bio

Las Vergas Spiel-Automat (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264852&o=2

$end

$nes=childqst,
$bio

Nintendo Famicom cart. published 33 years ago:

ラサール石井のチャイルズクエスト (c) 1989 NAMCOT.
(Lasalle Ishii no Childs Quest)

- TECHNICAL -

GAME ID: NAM-CQ-5500

- TRIVIA -

Released on June 23, 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54539&o=2

$end

$cpc_flop=lasarbat,
$bio

Amstrad CPC type-in published 37 years ago:

Lasar Battle (c) 1985 CPC Schneider International

- TRIVIA -

Listed as a type-in program in the German magazine: CPC Schneider International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119652&o=2

$end

$pc8801_flop=lascivio,
$bio

NEC PC-8801 Series disk. published 31 years ago:

Lascivious Oranges (c) 1991 Team East.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92227&o=2

$end

$phc25_cass=laser,
$bio

Sanyo PHC-25 cass. published 39 years ago:

Laser (c) 1983 Sanyo [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236915&o=2

$end

$info=laser110,
$bio

Computer published 39 years ago:

Laser 110 (c) 1983 VTECH [Video Technology, Ltd.].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127726&o=2

$end

$info=laser128,laser128o,
$bio

Computer published 35 years ago:

Laser 128 (c) 1987 VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233773&o=2

$end

$info=las128ex,
$bio

Computer published 34 years ago:

Laser 128ex (c) 1988 VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233772&o=2

$end

$info=las128e2,
$bio

Computer published 34 years ago:

Laser 128ex2 (c) 1988 VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233771&o=2

$end

$info=laser200,
$bio

Computer published 39 years ago:

Laser 200 (c) 1983 VTECH [Video Technology, Ltd.].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127727&o=2

$end

$info=lasr2001,
$bio

Computer published 39 years ago:

Laser 2001 (c) 1983 VTECH [Video Technology, Ltd.].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127731&o=2

$end

$info=laser2k1,
$bio

Video Slot Machine published 21 years ago:

Laser 2001 (c) 2001 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=26061&o=2

$end

$info=laser210,
$bio

Computer published 38 years ago:

Laser 210 (c) 1984 VTECH [Video Technology, Ltd.].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127728&o=2

$end

$info=las3000,
$bio

Computer published 39 years ago:

Laser 3000 (c) 1983 VTECH [Video Technology, Ltd.].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127725&o=2

$end

$info=laser310,
$bio

Computer published 38 years ago:

Laser 310 (c) 1984 VTECH [Video Technology, Ltd.].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127729&o=2

$end

$info=laser310h,
$bio

Computer published 38 years ago:

Laser 310 (c) 1984 VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233774&o=2

$end

$info=laser350,
$bio

Laser 350 (c) 198? VTECH [Video Technology, Ltd.].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127730&o=2

$end

$info=laser500,
$bio

Computer published 37 years ago:

Laser 500 (c) 1985 VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233775&o=2

$end

$info=laser700,
$bio

Computer published 37 years ago:

Laser 700 (c) 1985 VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233776&o=2

$end

$vectrex=lasrball,
$bio

GCE Vectrex published 40 years ago:

Laser Ball (c) 1982 GCE [General Consumer Electric].

Unreleased prototype.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301629&o=2

$end

$info=laserbas,laserbasa,
$bio

Arcade Video game published 41 years ago:

Laser Base (c) 1981 Amstar.

North American release. Game developed in Japan by Hoei. See the original for more information; "Future Flash".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3887&o=2

$end

$a2600=laserbas,
$bio

Atari 2600 cart. published 39 years ago:

Laser Base (c) 1983 ITT Family Games

Clone of Homevision's "World End [Model VCS 83109]".

- TECHNICAL -

Model 554-33 367

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50646&o=2

$end

$cpc_cass=laserbas,
$bio

Amstrad CPC cass. published 37 years ago:

Laser Basic (c) 1985 Ocean IQ.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97994&o=2

$end

$spectrum_cass=laserbas,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Laser Basic  (c) 1986 Ocean IQ.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225994&o=2

$end

$cpc_flop=laserbas01,laserbas03,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Laser Basic Compiler (c) 1986 Ocean IQ.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120397&o=2

$end

$info=laserbat,
$bio

Arcade Video game published 41 years ago:

Laser Battle (c) 1981 Zaccaria.

- TECHNICAL -

Main CPU : S2650 (@ 3.579545 Mhz)
Sound Chips : SN76477 (@ 3.579545 Mhz), TMS3615 (@ 250 Khz), TMS3615 (@ 500 Khz)

Screen orientation : Horizontal
Video resolution : 224 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 1024

Players : 2
Control : 8-way Joystick
Buttons : 4

- TRIVIA -

This game was manufactured and distributed by Bally Midway in the USA as "Lazarian".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4567&o=2

$end

$dragon_cass=laserbike,
$bio

Dragon cass. published 38 years ago:

Laser Bike (c) 1984 Dragon User

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116943&o=2

$end

$cpc_cass=laserbls,
$bio

Amstrad CPC cass. published 37 years ago:

Laser Blast (c) 1985 Rocsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97995&o=2

$end

$a2600=laserblsc,
$bio

Laser Blast (c) 19?? CCE

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50648&o=2

$end

$a2600=laserbls,laserblsp,laserblse,
$bio

Atari 2600 cart. published 41 years ago:

Laser Blast (c) 1981 Activision

Get set for the battle of your life. With Laser Blast by ACTIVISION, you're up against enemy attackers in a space shoot-out that defies description. But please, take time out to read these instructions. They're full of helpful hints on how to handle some very relentless adversaries. Good luck and good shooting!

Four game variations:
Game 1: Cadet Level
Game 2: Lieutenant Level
Game 3: Captain Level
Game 4: Commander Level

The difference between variations is how rapidly the speed and firing rate of the enemy ground attackers improves as the game progresses. The relative difficulty of an attack group is calculated by multiplying the speed times the firing rate for that group.

- TECHNICAL -

Model AG-008

- TIPS AND TRICKS -

Tips from David Crane, designer of Laser Blast
David Crane is also the designer of Dragster and Fishing Derby by ACTIVISION. He prides himself in taking on some of the most challenging game assignments possible.

"As you will quickly discover, Laser Blast is a game not only of skill but also of 'endurance'. There's really no time for taking breathers."

"And that brings me to my most important tip. Always keep your ship in motion and fire quickly! A 'moving' object is much harder to hit than one standing still. Since the attackers are continuously aiming and firing, you much be quick enough to dodge their fire, move into attack position and destroy their forces. Then quickly move on."

"It is possible to stay in one place and fire quickly enough to destroy your attackers before they zero in on you. But this is a very tough strategy to execute and demands superior skill and concentration."

"The game can get a little frustrating at times. But keep at it and you'll soon be eligible for membership in the Activision Federation of Laser Blasters.  And take time out from your space battles to drop me a line. I'd love to hear from you."

- STAFF -

Programmer: David Crane

- PORTS -

* CONSOLES: 
[US] Sony PlayStation (sept.30, 1998) "A Collection of Activision Classic Games for the Atari 2600 [Model SLUS-00777]" 
[US] Sony PlayStation 2 (nov.19, 2002) "Activision Anthology [Model SLUS-20588]" 
[EU] [AU] Sony PlayStation 2 (2003) "Activision Anthology [Model SLES-51313]" 


* HANDHELDS: 
[US] Nintendo Game Boy Advance (dec.9, 2003) "Activision Anthology [Model AGB-BAVE-USA]" 
[US] Sony PSP (nov.8, 2006) "Activision Hits Remixed [Model ULUS-10186]" 
[EU] Sony PSP (feb.9, 2007) "Activision Hits Remixed [Model ULES-00640]" 
[AU] Sony PSP (feb.14, 2007) "Activision Hits Remixed [Model ULES-00640]" 


* COMPUTERS: 
[US] PC [MS Windows, CD-ROM] (jan.1, 1994) "Activision's Atari 2600 Classics" 
[US] PC [MS Windows, CD-ROM] (aug.15, 1995) "Activision's Atari 2600 Action Pack 2" 
[US] PC [Microsoft Windows, CD-ROM] (oct.2003) "Activision Anthology: Remix Edition" 
[US] Apple Macintosh [CD-ROM] (2003) "Activision Anthology: Remix Edition" 

* OTHERS: 
[US] Android (aug.30, 2012) "Activision Anthology" 
[US] Apple iPhone/iPad (aug.30, 2012) "Activision Anthology [Model 542727742]" 
[US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50647&o=2

$end

$apple2_flop_clcracked=lsrbounc,
$bio

Apple II 5.25 disk. published 40 years ago:

Laser Bounce (c) 1982 Hayden Book Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231238&o=2

$end

$bbc_cass=lsrcommd,
$bio

Acorn BBC/Electron cass. published 40 years ago:

Laser Command (c) 1982 Micro Power

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52041&o=2

$end

$spectrum_cass=lasercom,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Laser Compiler (c) 1986 Ocean IQ.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225995&o=2

$end

$info=lcmate2,
$bio

Computer published 38 years ago:

Laser Compumate 2 (c) 1984 VTECH.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128353&o=2

$end

$info=lsrcu_l2,
$bio

Pinball published 38 years ago:

Laser Cue (c) 1984 Williams Electronics, Incorporated.

- TECHNICAL -

Williams System 7
Model Number : 520

- TRIVIA -

Originally named 'World Hockey', Laser Cue was the last System 7 game made by Williams. 2,800 units were produced.

- UPDATES -

A prototype version of this game had all playfield inserts marked as playing cards instead of billiard balls.

- STAFF -

Design by : Edward Tomaszewski
Art by : Pam Erickson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5478&o=2

$end

$apple2gs_flop_misc=lsrforce,
$apple2gs_flop_orig=lasrforc,
$apple2gs_flop_clcracked=lasrforc,
$bio

Apple IIGS disk. published 33 years ago:

Laser Force (c) 1989 Britannica Software.

- TRIVIA -

Developed by ESP (European Software Partners).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49776&o=2

$end

$a2600=lasergate,
$bio

Laser Gate (c) 19?? Future Video Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50651&o=2

$end

$a2600=lasergat,
$bio

Atari 2600 cart. published 39 years ago:

Laser Gate (c) 1983 CCE

Clone of Imagic's "Laser Gates [Model 03208]".

- TECHNICAL -

Model C-860

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50650&o=2

$end

$a800=lasrgats,
$bio

Atari 400/800 cart. published 38 years ago:

Laser Gates (c) 1984 Imagic, Inc. [Los Gatos, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86596&o=2

$end

$a2600=lasrgats,lasrgatse,
$bio

Atari 2600 cart. published 39 years ago:

Laser Gates (c) 1983 Imagic

Navigate the Dante Dart through the caverns of the Cryptic Computer.

Destroy Radar Mortars, Rock Munchers, Homing Missiles and Byte Bats.

Blast your way through Densepack Columns.

Time your approach in order to survive Flashing, Flexing and Fixed Forcefields.

Avoid colliding with the jagged walls of the Computer.

Reach and destroy each of the four Failsafe Detonators inside the Computer.

- TECHNICAL -

Model 03208

- TRIVIA -

This game was developed by VentureVision and they planned to release it as 'Innerspace', a sequel to "Rescue Terra I [Model VV2001]". Innerspace wasn't released but Imagic picked it up and released it as Laser Gates.

- SCORING -

Pass Forcefield: 400 points
Destroy Radar Mortar: 115 points
Destroy Rock Muncher: 325 points
Destroy Bat: 330 points
Destroy Homing Missile: 525 points
Destroy Detonator: 6507 points

- STAFF -

Programmer: Dan Oliver

- PORTS -

* COMPUTERS: 
[US] PC [Microsoft Windows, CD-ROM] (oct.2003) "Activision Anthology: Remix Edition" 
[US] Apple Macintosh [CD-ROM] (2003) "Activision Anthology: Remix Edition"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50652&o=2

$end

$cpc_cass=lasergen,
$bio

Amstrad CPC cass. published 36 years ago:

Laser Genius (c) 1986 Ocean IQ..

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97996&o=2

$end

$cpc_flop=lasergen,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Laser Genius (c) 1986 Ocean IQ [Ocean Soft. label]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124944&o=2

$end

$spectrum_cass=lasergen,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Laser Genius (c) 1986 Ocean IQ.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225993&o=2

$end

$info=lghostj,
$vgmplay=lghost_s18,
$bio

Arcade Video game published 31 years ago:

Laser Ghost (c) 1991 Sega.

A series of heinous events is in progress. Poltergeists are running rampant in the city. As if that wasn't bad enough, a little girl is kidnapped by one of the ghosts in broad daylight. Now it's up to Bill, Max, and Carol to put an end to the paranormal madness.

- TECHNICAL -

Game ID : 317-0164

Runs on the Sega "System 18" hardware.

Players: 3
Control: lightgun
Buttons: 2

- TRIVIA -

Laser Ghost was released in November 1990 in Japan.

On the title screen, there is a tombstone that makes a reference to Sega's 1989 shooter "Line of Fire".

There are two gimmicks about Laser Ghost. The first one is that the cabinet has 2 removable benches for players 1 and 3. The second gimmick is that the laser guns have a laser imaging device on top of the guns which gives the illusion of shooting real lasers onto the screen.

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Formula : G.S.M. Sega 5 - PCCB-00059) on 21/04/1991.

- UPDATES -

FD1094 317-0164
* Japanese version.

FD1094 317-0165
* US version.

FD1094 317-0166
* World version.

- PORTS -

* CONSOLES:
Sega Master System (1991) "Laser Ghost [Model 7074]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1352&o=2

$end

$info=lghostu,lghostud,
$bio

Arcade Video game published 31 years ago:

Laser Ghost (c) 1991 SEGA Enterprises, Ltd.

North American release. Game developed in Japan. See the original for more information; "Laser Ghost [Model 317-0164]".

- TECHNICAL -

GAME ID: 317-0165

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230993&o=2

$end

$info=lghost,lghostd,
$bio

Arcade Video game published 31 years ago:

Laser Ghost (c) 1991 SEGA Enterprises, Ltd.

Export 'WORLD' release. Game developed in Japan. See the original for more information; "Laser Ghost [Model 317-0164]".

- TECHNICAL -

GAME ID: 317-0166

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231139&o=2

$end

$sms=lghost,
$bio

Sega Master System cart. published 31 years ago:

Laser Ghost (c) 1991 Sega Enterprises, Limited.

Portage of the arcade video game; "Laser Ghost [Model 317-0164]".

Descriptions from the back cover:

Poor Katherine is scared stiff. Ghosts and goblins have stolen her soul and imprisoned her. "Help me. . . somebody please help me. . ."

Die arme Katherine ist gelähmt vor Angst. Geister und Gespenster haben ihre Seele gestohlen und eingesperrt. "Hilfe. . . hört mich denn keiner. . ."

La pauvre Katherine a une peur bleue. Des fantômes et lutins lui ont volé son âme et l'ont faite prisonnière. "Que quelqu'un vienne à mon aide. . . je vous en prie aidez-moi. . .", se lamente-t-elle.

A la pobre Katherine le tiemblan los huesos del miedo que tiene. Fantasmas y duendes le han robado el alma y la tienen prisionera. "Socorro. . . que alguien me ayude. . ."

La povera Caterina è terrorizzata. Fantasmi e spiriti maligni hanno rubato la sua anima e imprigionato Caterina. "Aiutatemi. . . Per favore, che qualcuno mi aiuti. . ."

Stackars Katarina är vettskrämd. Spöken och troll har tagit henne till fånga och stulit hennes själ. "Hjälp mig. . . Kan någon vara snäll och hjälpa mig. . ."

Arme Katherine is doodsbang. Spoken en geesten hebben haar ziel gestolen en haar gevangen genomen. "Help me. . . laat iemand me helpen. . ."

Katherine parka on jäykkänä pelosta. Aaveet ja peikot övat varastaneet hanen sielunsa ja vanginneet hänet. "Apua!! Auttakaa minua. . ."

- TECHNICAL -

GAME ID: 7074

- TRIVIA -

It was an European exclusive release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56084&o=2

$end

$info=lgp,lgpalt,
$bio

Arcade Video game published 39 years ago:

Laser Grand Prix (c) 1983 Taito.

You must first qualify in the 400 meter preliminary Drag Race. Once qualified, you move on to the 'GP Race', the 'Spark Race', and then the final 'Fantastic Race'. You have 70 seconds to reach the finish line by navigating through the course while avoiding collisions with the walls and other cars on the track.

- TECHNICAL -

This game uses a laser disc.

- TRIVIA -

Released in September 1983.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4496&o=2

$end

$compclr2_flop=lasergun,
$bio

Laser Gun [Joystick ver.] (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232643&o=2

$end

$compclr2_flop=lasergunk,
$bio

Laser Gun [Keyboard ver.] (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232644&o=2

$end

$spectrum_cass=laserii,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Laser II (c) 1984 Video Showcase

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79527&o=2

$end

$info=laser2c,
$bio

Computer published 37 years ago:

Laser IIc (c) 1985 Milmar

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264874&o=2

$end

$nes=laserinv,
$bio

Nintendo NES cart. published 31 years ago:

Laser Invasion (c) 1991 Konami.

North American release. Game developed in Japan. See the original Famicom version for more information: "Gun Sight [Model KDS-8G]".

Description from the back cover:

A summer offensive in the year 1999. Never in your military career have you been in such a hot spot, as the world's most threatening power, Sheik Toxic Moron, deploys his arsenal of TechnoScorch Weapons.

To achieve total victory over 4 intense levels, you must possess numerous skills, including precision reflexes for air combat, a cut throat mentality for land assaults, the brains to gather secrets from underground informants, and a keen sense for surviving 3-D battle mazes.

If you've got the guts to match those skills, then prepare for action. Because it'll really heat up the second you blast across the Sheik's firing line, piloting the world's most advanced super weapon - the Mach 4 Laser Invasion Helijet, which can go from hovering to a six G vertical climb in a heartbeat. From the moment you activate your Vulcan Cannons and Sidewinder Missiles, you'll take dead aim on an insane assault, featuring Anti-Copter Rocket Launchers, High-Altitude Bombers and Aerial Mines.

But the battle's just begun, and there's no time to kill between firefights!

- TECHNICAL -

GAMe ID: NES-8G-USA

- TRIVIA -

Released in June 1991 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55285&o=2

$end

$bbc_cass=lsrlettr,
$bio

Laser Letters (c) 19?? Shards Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52042&o=2

$end

$spectrum_cass=laserlor,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Laser Lord (c) 1985 Century City Software.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79528&o=2

$end

$cdi=lasrlord,lasrlorda,
$bio

Phillips CD-i disc published 30 years ago:

Laser Lords (c) 1992 Philips Interactive Media, Incorporated.

Fasten your star-belts for the space adventure game that spans the universe. Beam down to seven planets and meet over 120 characters. Search for the information to prevent the evil Sarpedon from capturing the dreaded Condensation Crystal. You'll need to be at your very best in this awesome quest.

- TECHNICAL -

Model 814 0022

- TRIVIA -

Export releases:
[US] Model 310690074-2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52947&o=2

$end

$info=pc4,
$bio

Computer published 32 years ago:

Laser PC4 (c) 1990 Laser Computer.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127759&o=2

$end

$vz_snap=pong,
$bio

Laser Pong (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235093&o=2

$end

$uzebox=laserpuz,
$bio

Laser Puzzle (c) 201? Belogic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263991&o=2

$end

$uzebox=laserpuz2,
$bio

Laser Puzzle II (c) 201? Belogic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263992&o=2

$end

$info=lsrquiz,
$bio

CD Express CUBO CD32 disc published 27 years ago:

Laser Quiz (c) 1995 CD Express.

An Italian quiz game.

- TECHNICAL -

Cubo CD32 hardware (Amiga 68020, AGA based games system)

Main CPU : Motorola 68EC020 at 14.3 MHz
Memory : 2 MB Chip RAM, 1 MB ROM with Kickstart ROM 3.1 and integrated cdfs.filesystem, 1KB of FlashROM for game saves
Graphics/Chipset : AGA Chipset
Akiko chip, which handles CD-ROM and can do Chunky to Planar conversion
Proprietary (MKE) CD-ROM drive at 2x speed
Expansion socket for MPEG cartridge, as well as 3rd party devices such as the SX-1 and SX32 expansion packs.
4 8-bit audio channels (2 for left, 2 for right)
Gamepad, Serial port, 2 Gameports, Interfaces for keyboard

- TRIVIA -

All CD Express games were released only in Italy.

- SERIES -

1. Laser Quiz (1995)
2. Laser Quiz 2 (1995)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11289&o=2

$end

$info=lsrquiz2i,
$bio

CD Express CUBO CD32 disc published 27 years ago:

Laser Quiz 2 (c) 1995 CD Express.

An Italian quiz game featuring digitalized pictures.

- TECHNICAL -

Cubo CD32 hardware (Amiga 68020, AGA based games system)

Main CPU : Motorola 68EC020 at 14.3 MHz
Memory : 2 MB Chip RAM, 1 MB ROM with Kickstart ROM 3.1 and integrated cdfs.filesystem, 1KB of FlashROM for game saves
Graphics/Chipset : AGA Chipset
Akiko chip, which handles CD-ROM and can do Chunky to Planar conversion
Proprietary (MKE) CD-ROM drive at 2x speed
Expansion socket for MPEG cartridge, as well as 3rd party devices such as the SX-1 and SX32 expansion packs.
4 8-bit audio channels (2 for left, 2 for right)
Gamepad, Serial port, 2 Gameports, Interfaces for keyboard

- TRIVIA -

All CD Express games were released only in Italy.

- SERIES -

1. Laser Quiz (1995)
2. Laser Quiz 2 (1995)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11351&o=2

$end

$info=lsrquizg,
$bio

CD Express CUBO CD32 disc published 27 years ago:

Laser Quiz Greece (c) 1995 CD Express.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240411&o=2

$end

$bbc_cass=lsreflex,
$bio

Acorn BBC Micro B cass. published 38 years ago:

Laser Reflex (c) 1984 Talent Computer Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52043&o=2

$end

$electron_cass=lsreflex,
$bio

Acorn Electron cass. published 38 years ago:

Laser Reflex (c) 1984 Talent Computer Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267030&o=2

$end

$dragon_cass=laserrun,
$bio

Laser Run (c) 198? Blaby Computer Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116551&o=2

$end

$spectrum_cass=lsrsnak,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Laser Snaker (c) 1983 Poppy Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79529&o=2

$end

$pcecd=lsoft1,
$bio

NEC PC-Engine CD published 29 years ago:

Laser Soft Visual Collection Volume I - Cosmic Fantasy Visual Shuu (c) 1993 Telenet.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58257&o=2

$end

$pcecd=lsoft2,
$bio

NEC PC-Engine CD published 29 years ago:

Laser Soft Visual Collection Volume II - Valis Visual Shuu (c) 1993 Telenet.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58258&o=2

$end

$spectrum_cass=lasersqu,lasersqu_d,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Laser Squad (c) 1988 Blade

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79530&o=2

$end

$amigaocs_flop=lasersqd,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Laser Squad (c) 1989 Blade

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74425&o=2

$end

$amigaocs_flop=lasersqdu,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Laser Squad (c) 1989 MicroIllusions

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74426&o=2

$end

$cpc_flop=lasersqu01,lasersqu,lasersqu09,lasersqu0a,lasersqu03,lasersqu05,lasersqu04,lasersqu07,lasersqu06,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Laser Squad (c) 1989 Blade Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123914&o=2

$end

$st_flop=lasersqd,
$bio

Atari ST disk. published 33 years ago:

Laser Squad (c) 1989 Blade Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230370&o=2

$end

$ibm5170=lsquad_525,
$bio

IBM PC/AT DOS 5.25in. disk. published 30 years ago:

Laser Squad (c) 1992 Krisalis Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298666&o=2

$end

$ibm5170=lsquad,
$bio

IBM PC/AT DOS 3.5in. disk. published 30 years ago:

Laser Squad (c) 1992 MicroLeague Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298670&o=2

$end

$spectrum_cass=lasersqexp,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Laser Squad - Expansion Kit One (c) 1988 Blade Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225991&o=2

$end

$cpc_flop=lasersqu02,lasersqu08,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Laser Squad - Kit 1 (c) 1989 Blade Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123915&o=2

$end

$pc98=lasersq,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Laser Squad - Uchuu Kaiheitai (c) 1993 C2 World

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89953&o=2

$end

$info=lasstixx,
$bio

CD Express CUBO CD32 disc published 27 years ago:

Laser Strixx 2 (c) 1995 CD Express.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=100297&o=2

$end

$ibm5150=lasrsurg,
$bio

IBM PC 5.25in. disk. published 35 years ago:

Laser Surgeon - The Microscopic Mission (c) 1987 Activision, Inc. [Santa Clara, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132435&o=2

$end

$info=laser_turbo_xt,
$bio

Computer published 34 years ago:

Laser Turbo XT (c) 1988 VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233787&o=2

$end

$a2600=laservol,
$bio

Laser Volley (c) 19?? Zellers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50653&o=2

$end

$videopac=laser,
$bio

Phillips Videopac cart. published 42 years ago:

Laser War (c) 1980 Philips Corp.

- TECHNICAL -

Game ID: 18

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95627&o=2

$end

$info=lwar_a83,lwar_e90,lwar_a81,
$bio

Pinball published 35 years ago:

Laser War (c) 1987 Data East Pinball.

- TECHNICAL -

Game ID: 500-5501-01

Data East Version 1

Main CPU : M6808 (@ 1 MHz)
Sound CPU : Motorola M6809 (@ 2 MHz)
Sound chips : Yamaha YM2151 (@ 3.579545 MHz), OKI MSM5205 (@ 384 KHz)

- TRIVIA -

This was Data East's first pinball machine. It's also the first pinball machine ever to feature stereo sound and 2.1 channel (stereo plus sub-woofer) sound.

- STAFF -

Design by : Joe Kaminkow
Art by : Margaret Hudson, Kevin O'Connor
Music & Sounds by : David D. Thiel

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5479&o=2

$end

$spectrum_cass=laserwhe,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Laser Wheel (c) 1987 MAD [Mastertronic Added Dimension]

- TECHNICAL -

Model IS 1063

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79546&o=2

$end

$info=laser_xt3,
$bio

Computer published 33 years ago:

Laser XT/3 (c) 1989 VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233788&o=2

$end

$vic1001_cart=laserzne,
$bio

Commodore VIC-20 cart. published 39 years ago:

Laser Zone (c) 1983 HES [Human Engineered Software]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86858&o=2

$end

$dragon_cass=laserzone,
$bio

Dragon cass. published 39 years ago:

Laser Zone (c) 1983 Salamander

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116624&o=2

$end

$spectrum_cass=laserzon,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Laser Zone [Model QSP 0065] (c) 1983 Quicksilva

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79532&o=2

$end

$vz_snap=a1,
$bio

VTECH Laser 200 cass. published 32 years ago:

Laser! (c) 1990 Sapphire Productions

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235007&o=2

$end

$info=laseract,laseractj,
$bio

Console published 29 years ago:

LaserActive [Model CLD-A100] (c) 1993 Pioneer LDC, Inc. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264572&o=2

$end

$apple2_cass=laserbla,
$bio

Apple II cass. published 43 years ago:

Laserblast (c) 1979 Programma International, Inc.

- TECHNICAL -

GAMe ID: AP076

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135878&o=2

$end

$a2600=lasercad,
$bio

Atari 2600 cart. published 39 years ago:

Lasercade (c) 1983 20th Century Fox.

3-D shooting gallery. The goal of the game is to shoot all the targets in the upper section of the screen before time runs out.

In the middle section of the the screen there are three rotating mirrors.  These mirrors can play havoc with your laser if you're not careful.  If you shoot a mirror while it is facing you, it will reflect the laser back at you and you will lose some time and be momentarily stunned.  However if you shoot the mirror while its back is to you, you can destroy it so it won't bother you until the next round.  While this may sound a bit complicated, it's often best just to ignore the mirrors and shoot at the targets themselves.  The number of mirrors can be controlled with the left difficulty switch. 

The first round starts off with four targets for you to destroy (a light bulb, a dragon, a firecracker, and a lamp).  Each new round adds an extra target to hit, each one getting smaller and smaller. If you're successful in shooting all the targets in a given round, you will have a shot of some bonus points in the form of some fancy trick shooting.  Between each round a candelabra will appear with three flames, you must shoot one of the flames before the candles burn down.  Shooting the flame is more a matter of luck than skill, as the collision detection seems to be a bit off here.  As the rounds progress, you will be given less and less time to hit the targets.  If you manage to get through all 16 rounds you will be granted a large bonus.

- TECHNICAL -

Model 11037

- TRIVIA -

Unreleased prototype. 'Lasercade' is short for 'Laser Arcade'.

Videa is the same company that created the also unreleased game Meltdown for 20th Century Fox. Lasercade plays more like a tech demo than a real game, so it's easy to see why 20th Century Fox opted for the graphically challenged, but infinitely more fun Meltdown over Lasercade.

- STAFF -

Designed by Videa.

Programmer: Lee Actor

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50654&o=2

$end

$msx1_flop=laserfig,
$bio

MSX disk. published 33 years ago:

Laserfight! (c) 1989 MSX Magazine

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109061&o=2

$end

$info=cd100b,
$bio

Jukebox published 32 years ago:

LaserStar [Model CD100-B] (c) 1990 AMI [Automatic Musical Instruments].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=25829&o=2

$end

$spectrum_cass=laserstr,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Laserstraal (c) 1983 Soft & Easy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298126&o=2

$end

$spectrum_cass=laserwar_a,laserwar_c,laserwar_e,laserwar_g,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Laserwarp (c) 1983 Mikro-Gen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79531&o=2

$end

$cpc_flop=laserwar,laserwar04,laserwar05,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Laserwarp Cracked (c) 1985 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123532&o=2

$end

$cpc_flop=laserwar01,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Laserwarp Trained (c) 1985 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123531&o=2

$end

$cpc_cass=laserwrp,
$bio

Amstrad CPC cass. published 37 years ago:

Laserwarp (c) 1985 Amsoft

- TECHNICAL -

SOFT 126

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97997&o=2

$end

$spectrum_cass=laskarsc,
$bio

Sinclair ZX Spectrum cass. published 30 years ago:

Laskar's Crystals (c) 1992 Zenobi Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79533&o=2

$end

$specpls3_flop=laskretu,
$bio

Sinclair ZX Spectrum+3 disk. published 26 years ago:

Laskar's Return (c) 1996 Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147746&o=2

$end

$spectrum_cass=laskarsr,
$bio

Sinclair ZX Spectrum cass. published 26 years ago:

Laskar's Return (c) 1996 Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286740&o=2

$end

$info=lasso,
$bio

Arcade Video game published 40 years ago:

Lasso (c) 1982 SNK.

- TECHNICAL -

Game ID : 'WM'

Main CPU : (2x) M6502 (@ 2 Mhz)
Sound CPU : MOS Technology M6502 (@ 600 Khz)
Sound Chips : (2x) Texas Instruments SN76496 (@ 2 Mhz)

Players : 2
Control : 4-way joystick
Buttons : 2

- TRIVIA -

Released in August 1982.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1353&o=2

$end

$ti99_cart=lasso,
$bio

Texas instrument TI-99/4A cart. published 39 years ago:

Lasso (c) 1983 Texas Instruments

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84613&o=2

$end

$info=lah_112,lah_110,lah_106c,lah_107,lah_104f,lah_104s,lah_108s,lah_xxx_s105,
$bio

Pinball published 29 years ago:

Last Action Hero (c) 1993 Data East Pinball.

- TECHNICAL -

Game ID: 500-5527-01

Data East Version 3 (BSMT2000 & 128x32 Display)

Main CPU : M6808 (@ 1 MHz)
Sound CPU : Motorola M6809 (@ 2 MHz)
Display CPU : Motorola M6809 (@ 4 MHz)
Sound chips : BSMT2000 (@ 24 MHz)

- TRIVIA -

Based on the 1993 movie, starring Arnold Schwarzenegger.

- STAFF -

Game Design: Lyman F. Sheats Jr. (LFS), John Borg, Tim Seckel, John Borg, Ed Cebula, Joe Kaminkow (JEK)
Game Software: Lonnie D. Ropp (LON)
Display Software: John Carpenter (JWC)
Mech. Design: Joe Balcer, Norm Wurz, John Lund
Dot Madness: Jack Liddon (JAK), Kurt Andersen (KRT)
Software Support: Kristina Donofrio, Masaya Horiguchi, Eric Winston, Neil Falconer
Cables: Phillis
Game Art: Markus Rothkranz, Kurt Andersen
Sounds & Music: Brian Schmidt
BOM: Sarah Bagnola
Technical Support: Arnie Aarstad, Jim Gorman, Doreen Clarke
Inspiration for 110%: Tetsuo Fukuda

Special Thanks To: Arnold Schwarzenegger, John McTiernan, Lester Borden, Lisa Manne, Cathy Varvaro, Susan Christison, Shelly Bungie, Bob Holmes, Jeff Bacon, George Najarian, Dino Daniella
Original Score By: AC/DC, Queensryche, Megadeth, Michael Kamen
Special Thanks To: The Entire Columbia and Sony Licensing Family

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4696&o=2

$end

$gameboy=lastact,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Last Action Hero (c) 1993 Sony Imagesoft

- TECHNICAL -

GAME ID: DMG-LR-USA

- TRIVIA -

Released in October-November 1993 in the United States.

- STAFF -

The Bits Team
Programming by: Neil Dodwell
Graphics and Animation by: Mark A. Jones
Music and Sound Effects by: Shahid Ahmad
Playtesting by: Tim Hale
Concept and Design by: Neil Dodwell, Mark A. Jones, Foo Katan, Chris Kyriacou, Cos Lazouras, Gary Sheinwald
Produced by: Chris Kyriacou, Gary Sheinwald
Executive Producer: Foo Katan

At Sony Imagesoft
Executive Producer: Rich Robinson
Producer: Nathan K. Rose
Sony Electronic Publishing Company: Olaf Olafsson, Lester Greenman, Peter Dille, Jeff Benjamin
Columbia Pictures Industries Inc: Arnold Schwarzenegger, John McTiernan, Steve Roth, Robert Relyea, Neal Nordlinger
Columbia Pictures Merchandising: Lester Borden, Lisa Weisinger Manne, Susan Christison, Catherine Varvaro

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66326&o=2

$end

$nes=lastact,
$bio

Nintendo NES cart. published 29 years ago:

Last Action Hero (c) 1993 Sony Imagesoft

Last Action Hero blasts you out of the real world - onto the silver screen - and back again, in a non-stop action-adventure based on the epic fantasy feature starring Arnold Schwarzenegger. As movie hero Jack Slater, you'll team up with your biggest fan, Danny Madigan, who's got a magic movie ticket that's the ticket to serious trouble. Leaping between both the movie world and the real world with this magic ticket, you'll get into wild chases and deadly fights with the most dangerous criminals imaginable. Last Action Hero delivers all the excitement of the Schwarzenegger film with just one difference... you're the star! But this time, you must ultimately defeat the arch villains and ensure a happy ending.

- TECHNICAL -

GAME ID: NES-LA-USA

- TRIVIA -

Released in October 1993 in the USA.

Rich Robinson, executive producer at Sony Imagesoft, oversaw the filming of Last Action Hero as well as the development of the game adaptation, to ensure consistency between the two. Sony's Columbia Pictures, which produced the film, had an interest in the game throughout its development. Initially, the studio provided the various developers with a script for the film to help form the basis of the game. Columbia also provided stills from the film which helped the game artists.

Last Action Hero was released for seven platforms: Nintendo Entertainment System (NES), Super Nintendo Entertainment System (SNES), Sega Genesis, Game Boy, Game Gear, Amiga and MS-DOS.

This NES version of the game has an original element that none of the other versions have: a stage that portrays Danny Madigan's version of the classic Shakespeare play Hamlet.

- STAFF -

Teeny Weeny Games
Coders: Ray, Paul Laidlaw, Brian Rogers
Design: Angela Sutherland, Ray, Paul Laidlaw
Producer: Angela Sutherland
Graphic Artist: Paul Mitchell
Sound and Music: Marshall Parker (appearing courtesy of Beam Software)
Additional Graphics: Guillaume Camus
Lead Tester: Guillaume Camus

Sony Imagesoft
Executive Producer: Rich Robinson
Producer: Nathan Rose
Sony Electronic Publishing Company: Olaf Olafsson, Lester Greenman, Peter Dille, Jeff Benjamin
Columbia Pictures Industries, Inc.: Arnold Schwarzenegger, John McTiernan, Steve Roth, Robert Relyea, Neal Nordlinger
Columbia Pictures Merchandising: Lester Borden, Lisa Weisinger Manne, Susan Christison, Catherine Varvaro

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55286&o=2

$end

$snes=lastactu,
$bio

Nintendo Super NES cart. published 29 years ago:

Last Action Hero (c) 1993 Sony Imagesoft

- TECHNICAL -

GAME ID: SNS-L5-USA

- TRIVIA -

Released in October 1993 in the United States.

Rich Robinson, executive producer at Sony Imagesoft, oversaw the filming of Last Action Hero as well as the development of the game adaptation, to ensure consistency between the two. Sony's Columbia Pictures, which produced the film, had an interest in the game throughout its development. Initially, the studio provided the various developers with a script for the film to help form the basis of the game. Columbia also provided stills from the film which helped the game artists.

- STAFF -

THE BITS DEVELOPMENT TEAM
Programming: Douglas Hare
Presentation Programming: Steven Clark
Graphics: Laurence McDonald, Carl Cropley
Animation: Mark A. Jones
Music: Shahid Ahmad
Sound Effects: Shahid Ahmad
Play Testing: Tim Hale
Concept: Peter Baron, Foo Katan, Chris Kyriacou, Cos Lazouras, Laurence McDonald, Gary Sheinwald
Design: Peter Baron, Foo Katan, Chris Kyriacou, Cos Lazouras, Laurence McDonald, Gary Sheinwald
Produced By: Chris Kyriacou, Gary Sheinwald
Executive Producer: Foo Katan

THANKS & DEDICATION
Thanks to: Andy, Irene, Richard, Semps, Dave, Bob and Doug., Mike Whitlock (for the kind criticism), and, Jack [for being a corky cat]
Dedicated to: Cally

SONY IMAGESOFT
Executive Producer: Rich Robinson
Producer: Nathan K. Rose
Sony Electronic Publishing Company: Olaf Olafsson, Lester Greenman, Peter Dille, Jeff Benjamin
Columbia Pictures Industries Inc.: Arnold Schwarzenegger, John McTiernan, Steve Roth, Robert Relyea, Neal Nordlinger
Columbia Pictures Merchandising: Lester Borden, Lisa Weisinger Manne, Susan Christison, Catherine Varvaro

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63180&o=2

$end

$snes=lastact,
$bio

Nintendo Super NES cart. published 29 years ago:

Last Action Hero (c) 1993 Sony Imagesoft

European release. Game developed in the USA. See the original for more information; "Last Action Hero [Model SNS-L5-USA]".

- TECHNICAL -

GAME ID: SNSP-L5-EUR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63179&o=2

$end

$gamegear=lastact,
$vgmplay=lastact_gg,
$bio

Sega Game Gear cart. published 30 years ago:

Last Action Hero (c) 1992 Sony Imagesoft

- TECHNICAL -

GAME ID: T-93048

- TRIVIA -

Released in November 1993 in the United States.

This game is based on the 1993 movie with the same title.

- STAFF -

The Bits Team
Programming by: Neil Dodwell
Graphics and Animation by: Mark A. Jones
Music and Sound Effects by: Shahid Ahmad
Playtesting by: Tim Hale
Concept and Design by: Neil Dodwell, Mark A. Jones, Foo Katan, Chris Kyriacou, Cos Lazouras, Gary Sheinwald
Produced by: Chris Kyriacou, Gary Sheinwald
Executive Producer: Foo Katan

At Sony Imagesoft
Executive Producer: Rich Robinson
Producer: Nathan K. Rose
Sony Electronic Publishing Company: Olaf Olafsson, Lester Greenman, Peter Dille, Jeff Benjamin
Columbia Pictures Industries Inc: Arnold Schwarzenegger, John McTiernan, Steve Roth, Robert Relyea, Neal Nordlinger
Columbia Pictures Merchandising: Lester Borden, Lisa Weisinger Manne, Susan Christison, Catherine Varvaro

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64672&o=2

$end

$megadriv=lastact,
$vgmplay=lastact_md,
$bio

Sega Genesis cart. published 29 years ago:

Last Action Hero (c) 1993 Sony Imagesoft.

- TECHNICAL -

GAME ID: T-93066

- TRIVIA -

The game was rated GA (General Audiences: Appropriate for all audiences) by the VRC (Videogame Rating Council).

- STAFF -

The Bits Development Team
Programming: Peter Baron
Graphics: Laurence McDonald, Carl Cropley
Animation: Mark A. Jones
Music: Shahid Ahmad
Sound Effects: Shahid Ahmad
Play Testing: Tim Hale
Concept and Design: Peter Baron, Foo Katan, Chris Kyriacou, Cos Lazouras, Gary Sheinwald
Produced By: Chris Kyriacou, Gary Sheinwald
Executive Producer: Foo Katan

Sony Imagesoft
Executive Producer: Rich Robinson
Producer: Nathan K. Rose
Sony Electronic Publishing Company: Olaf Olafsson, Lester Greenman, Peter Dille, Jeff Benjamin

Columbia Pictures
Columbia Pictures Industries Inc.: Arnold Schwarzenegger, John McTiernan, Steve Roth, Robert Relyea, Neal Nordlinger
Columbia Pictures Merchandising: Lester Borden, Lisa Weisinger Manne, Susan Christison, Catherine Varvaro

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115657&o=2

$end

$pcecd=lstalert,
$bio

NEC TurboGrafx-CD published 32 years ago:

Last Alert (c) 1990 Telenet Japan.

North American release.

- TECHNICAL -

GAME ID: TGXCD1007

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58501&o=2

$end

$wscolor=lastaliv,
$bio

Bandai WonderSwan Color cart. published 21 years ago:

Last Alive [Model SWJ-BANC15] (c) 2001 Bandai Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86465&o=2

$end

$x1_flop=lastarmg,
$bio

Sharp X1 5.25in. disk. published 34 years ago:

ラスト・ハルマゲドン (c) 1988 Brain Gray.
(Last Armageddon)

- TECHNICAL -

BARCODE: 4988652300012

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86043&o=2

$end

$pc98=lastarmg,
$bio

NEC PC-9801 Series 5.25in. disk. published 34 years ago:

Last Armageddon (c) 1988 Brain Grey Co., Ltd.

- TECHNICAL -

Media: floppydisk x3

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89954&o=2

$end

$pc8801_flop=lastarmg,lastarmga,
$bio

NEC PC-8801 Series disk. published 34 years ago:

Last Armageddon (c) 1988 Brain Gray.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92228&o=2

$end

$msx2_flop=lastarmg,lastarmgb,lastarmga,
$bio

MSX 2 disk. published 34 years ago:

Last Armageddon (c) 1988 Brain Grey Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101773&o=2

$end

$x68k_flop=lastarmg,
$bio

Sharp X68000 Series 5.25in. disk. published 33 years ago:

Last Armageddon (c) 1989 Brain Gray.

- TECHNICAL -

FD x7

- TRIVIA -

Released on March 01, 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87846&o=2

$end

$pcecd=lastarmg,lastarmg2,
$bio

NEC PC-Engine CD published 32 years ago:

Last Armageddon (c) 1990 Brain Gray

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58259&o=2

$end

$fmtowns_cd=lastarmg,lastarmgo,
$bio

Fujitsu FM Towns CD published 33 years ago:

Last Armageddon CD Special (c) 1989 Brain Grey Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110444&o=2

$end

$nes=lastarmg,
$bio

Nintendo Famicom cart. published 32 years ago:

ラストハルマゲドン (c) 1990 Yutaka
(Last Armageddon)

- TECHNICAL -

GAME ID: SHI-LT

- TRIVIA -

Released on November 10, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54315&o=2

$end

$pc8801_flop=lastaraz,
$bio

NEC PC-8801 Series disk. published 34 years ago:

Last Armaggedon Alien Zukan (c) 1988 Brain Gray.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92229&o=2

$end

$info=lastbank,
$bio

Redemption mechanical game published 28 years ago:

Last Bank (c) 1994 Excellent System.

- TRIVIA -

Released in December 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=38791&o=2

$end

$x68k_flop=lastbatd,lastbat,
$vgmplay=lastbat_68k,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Last Battalion (c) 1991 Sting.

- TECHNICAL -

FD x2

- TRIVIA -

Released on November 15, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87847&o=2

$end

$megadriv=lastbtle,
$bio

Sega Genesis cart. published 33 years ago:

Last Battle (c) 1989 SEGA of America, Inc.

North American release. Game developed in Japan. See the original for more information; "Hokuto no Ken - Shin Seikimatsu Kyuuseishu Densetsu [Model G-4012]".

Description from the US back cover:

In the mood to punch, kick and knock the daylights out of a bunch of wicked thugs? If the answer's Yes, be prepared to receive your own fair share of hard knocks, because these goons are tough.

And you'll need brains as well as brawn since an intricate maze of passages leads you closer and closer to victory. Passages which you'll have to find.

You're Aarzak, a renegade with a dream to free your people from a life of oppression. A master of Jet-Kwon-Do, the most elite practice of the martial arts; you're about to experience hand-to-hand combat that never lets up. You're swift, you're lethal, you're good.

But are you good enough to outsmart layers of labyrinths; battalions of beasts; and scores of setbacks? Are you good enough to survive the Last Battle?

- TRIVIA -

It was one of the six games that were available as part of the Genesis launch lineup in the U.S.

This version of the game alters the names of all characters, martial arts, and locations due to the lack of the Hokuto no Ken license.

Name changes:
Hokuto Shin Ken > Jet-Kwon-Do
Gento Ko Ken > Tae-Kung-Fu
Kenshiro > Aarzak
Lin > Alyssa
Bat > Max
Mamiya > Luisa
Ein > Gere
Asuka > Anne
Buzz and Gil Harn > Zee-Bee
Soria > Syd
Falco > Duke
Lui > Sophia
Akashachi > Dare-Devil
Leia > Cynara
Shachi > Rob
Han > Gromm
Hyo > Gross
Kaioh > Garokk

All the blood and gore from the original game was also edited out.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115639&o=2

$end

$amigaocs_flop=lastbtle,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Last Battle (c) 1991 Elite

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74427&o=2

$end

$info=mt_lastb,
$megatech=mt_lastb,
$bio

Sega Mega-Tech cart. published 33 years ago:

Last Battle - Legend of the Final Hero (c) 1989 Sega.

- TECHNICAL -

Runs on the "Mega-Tech System" hardware.
Cartridge ID: 610-0239-20

- TRIVIA -

This game is known in Japan as "Hokuto no Ken - Shinseiki Matsu Kyuuseishu Densetsu" (translates from Japanese as 'Fist of the North Star - Waiting For The Savior of the New Century').

This game is based on the manga 'Hokuto no Ken' by Buronson and Tetsuo Hara. 'Hokuto' is the Japanese word for the constellation known in the west as 'The Big Dipper'. This is why the main character, Kenshirou, has seven scars in the shape of the big dipper on his chest, not just one scar representing the north star.

- UPDATES -

Changes from Japanese version :
* Blood removed, Enemies now just fly off screen instead of exploding.
* All characters are recolored.
* Characters were all given stupid names. Kenshirou became Aarzak, Bat became Max, Lin became Alyssa, etc.
* Chapter titles removed.

- TIPS AND TRICKS -

* Continue : When you lose your last life and the word 'Legend of the Final Hero' appear, hold A+B+C and then press Start to continue on the stage that you died on.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2360&o=2

$end

$snes=lastbib3,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Last Bible III [Model SHVC-ALBJ-JPN] (c) 1995 Atlus Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61666&o=2

$end

$saturn=lastbrnxj,lastbrnxjb,lastbrnxja,
$bio

Sega Saturn CD published 25 years ago:

Last Bronx (c) 1997 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59345&o=2

$end

$saturn=lastbrnx,
$bio

Sega Saturn CD published 25 years ago:

Last Bronx (c) 1997 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60336&o=2

$end

$info=lastbrnx,lastbrnxj,lastbrnxu,
$bio

Arcade Video game published 26 years ago:

Last Bronx - Tokyo Bangaichi (c) 1996 Sega.

- TECHNICAL -

Runs on the Sega "Model 2B" hardware.

Players: 2
Control: 8-way joystick
Buttons: 4

- TRIVIA -

Last Bronx was released in May 1996.

The subtitle of this game translates from Japanese as 'Tokyo Extra Earth'.

Sonic The Hedgehog is drawn on the wall of a building in Tommy's stage.

- TIPS AND TRICKS -

* Weird Weapon : Press the START button 13 times at the character select screen.

- STAFF -

Music : Tomoyuki Kawamura

- PORTS -

* CONSOLES:
Sega Saturn (1997)
Sony PlayStation 2 [SLPM 62687] (Jun.2006, "Sega Ages 2500 Series Vol.24")

* COMPUTERS:
PC [MS Windows] [HCJ-0130] (Feb.1998)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3602&o=2

$end

$saturn=lastbrnxu,
$bio

Sega Saturn CD published 25 years ago:

Last Bronx [Model 81078] (c) 1997 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60067&o=2

$end

$mc10=lastcoin,
$bio

Last Coin (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87654&o=2

$end

$m5_cass=lastday,
$bio

Last Day of the Earth (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95319&o=2

$end

$bbcb_flop_orig=ldaydoom,
$bbcb_flop=ldaydoom,
$bio

Acorn BBC Micro B disk. published 32 years ago:

Last Days of Doom (c) 1990 Topologika

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125241&o=2

$end

$electron_flop=ldaydoom,
$bio

Acorn Electron 3.5in. disk. published 32 years ago:

Last Days of Doom (c) 1990 Topologika

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129830&o=2

$end

$cpc_flop=lastdemo,
$bio

Last Demo (c) 199? DCS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123535&o=2

$end

$spectrum_cass=lastduel,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Last Duel (c) 1989 US Gold

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79535&o=2

$end

$cpc_cass=lastduel,
$bio

Amstrad CPC cass. published 33 years ago:

Last Duel (c) 1989 GO! Media Holdings, Ltd. [US Gold Division]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97999&o=2

$end

$cpc_flop=lastduel,lastduel04,lastduel06,lastduel01,lastduel02,lastduel03,lastduel07a,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Last Duel (c) 1989 GO! Media Holdings, Ltd. [US Gold Division]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120873&o=2

$end

$specpls3_flop=lastduel,
$bio

Sinclair ZX Spectrum+3 disk. published 33 years ago:

Last Duel (c) 1989 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147889&o=2

$end

$spectrum_cass=lastduelk,
$bio

Last Duel (c) 198? Kixx

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226392&o=2

$end

$info=lastduel,lastduelb,lastduelo,lastduelj,
$vgmplay=lastduel,
$bio

Arcade Video game published 34 years ago:

Last Duel - Inter Planet War 2012 (c) 1988 Capcom Company, Limited.

Taking place in the year 2012 in an alternate galaxy, Last Duel involves the struggle between two planets Mu and Bacula. On planet Bacula, a strong warrior tribe known as the Galden rose to immense military power and conquered all of the societies on the planet. Unsatisfied with conquering just one planet, the Galden decided to conquer a neighboring terrestrial planet, Mu. Using advanced bioships, star fighters, and motor vehicles, the Galden invaded Mu, destroying many of its cities and taking the planet's ruler Queen Sheeta hostage. The remaining royal guards of Mu are deployed in space fighters that can transform into cars to rescue the queen and crush the Galden forces.

The player alternates each level between using car and space ship. The vehicle has two main attacks one of which varies depending on the form the vehicle took. In car mode, the vehicle can jump over pot holes and enemies. While in ship mode, the vehicle can perform a barrel roll, making it temporarily invincible.

The player can select Power-Ups that including a large, slow firing laser, a twin-shot, a wide shot and options that provided side attacks. Speed-Ups were only available in ship mode. Every driving section is timed and if the player is unable to reach the boss on time, they will lose a life. However, the moment the player encounters the boss, the timer will be removed.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 10 Mhz)
Sound CPU : Zilog Z80 (@ 3.579545 Mhz)
Sound Chips : (2x) Yamaha YM2203 (@ 3.579545 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Last Duel was released in July 1988.

- STAFF -

Character designers : Donarudo Chiyo, Travail Kuniko, Tanado Oyu, Chakkari Minoru, Kuntakinte Ito, Hyper Kaz, Pradox Koichi
Music and sound : Tamayo Kawamoto (Golden Tamayo)
Programmers : Popo Yumiko, Yuzoh
Planning : Moomin Hiroyuki
Director : Piston Takashi

- PORTS -

* CONSOLES: 
[US] Microsoft XBOX (nov.24, 2006) "Capcom Classics Collection Vol. 2" 
[US] Sony PS2 (nov.24, 2006) "Capcom Classics Collection Vol. 2 [Model SLUS-21473]" 
Sony PlayStation 2 [AU] (apr.11, 2007) "Capcom Classics Collection Vol. 2 [Model SLES-54561]" 
[EU] Sony PS2 (apr.13, 2007) "Capcom Classics Collection Vol. 2 [Model SLES-54561]" 

* HANDHELDS: 
[US] Sony PSP (mar.22, 2006) "Capcom Classics Collection Remixed [Model ULUS-10097]" 
[EU] Sony PSP (jul.21, 2006) "Capcom Classics Collection Remixed [Model ULES-00347]" 

* COMPUTERS: 
[US] Commodore C64 [EU] (1988) 
[US] [EU] Commodore Amiga  (1988) 
[EU] Sinclair ZX Spectrum (1989) 
[EU] Amstrad CPC (1989) 
[EU] Atari ST (1989) 
[EU] PC - DOS (1989)
[EU] Amstrad CPC (1991) "Capcom Collection" 
[EU] Atari ST (1991) "Capcom Collection" 
[EU] Commodore C64 (1991) "Capcom Collection" 
[EU] Commodore Amiga (1991) "Capcom Collection" 
[EU] Sinclair ZX Spectrum (1991) "Capcom Collection"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1357&o=2

$end

$amigaocs_flop=lastduel,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Last Duel - Inter Planet War 2012 (c) 1989 US Gold

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74428&o=2

$end

$cpc_flop=lastduel07,lastduel08,
$bio

Last Duel Cracked (c) 19?? Mc Spe

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122611&o=2

$end

$msx1_cass=lastdung,
$bio

Last Dungeon (c) 198? Grupo de Trabajo Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94786&o=2

$end

$info=lastfght,
$bio

Arcade Video game published 22 years ago:

Last Fighting (c) 2000 Subsino.

- TECHNICAL -

Main CPU : H8/3002 (@ 16 Mhz)

Screen orientation : Horizontal
Video resolution : 512 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 256

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4895&o=2

$end

$info=lastfort,lastfortg,lastfortk,lastfortea,lastfortj,lastforte,
$bio

Arcade Video game published 28 years ago:

Last Fortress - Paitoride (c) 1994 Metro.

Solitaire mahjong game.

- TECHNICAL -

Game ID : VG420

Main CPU : Motorola 68000 (@ 12 Mhz)
Sound CPU : uPD7810 (@ 12 Mhz)
Sound Chips : OKI6295 (@ 9.375 Khz), YM2413 (@ 3.579545 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 1

- TRIVIA -

The subtitle of this game translates from Japanese as 'Tile Fortress'.

- SERIES -

1. Last Fortress - Paitoride (1994)
2. Paitoride II (1994)
3. Paitoride II - Adauchi Gaiden (1994)
4. Daitoride (1996)

- PORTS -

* CONSOLES:
Nintendo Super Famicom (1994, "Toride")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1358&o=2

$end

$info=lastfour,
$bio

Video Slot Machine published 21 years ago:

Last Four (c) 2001 BRL.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101121&o=2

$end

$saturn=digipinu,
$bio

Sega Saturn CD published 26 years ago:

Last Gladiators - Digital Pinball [Model T-4804H] (c) 1996 Time Warner Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60068&o=2

$end

$pc98=lastgrdn,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

ラストガーディアン 獣郷の守護者 (c) 1995 Anjin.
(Last Guardian - Juukyou no Shugosha)

- TECHNICAL -

Media: floppydisk x9

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89955&o=2

$end

$pc98=lastgrd2,
$bio

NEC PC-9801 Series 5.25in. disk. published 26 years ago:

ラストガーディアン2 黄泉の封印 (c) 1996 Anjin.
(Last Guardian 2 - Yomi no Fuuin)

- TECHNICAL -

Media: floppydisk x1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89956&o=2

$end

$info=lasthope,
$neogeo=lasthope,
$bio

SNK Neo-Geo AES cart. published 13 years ago:

Last Hope - Pink Bullets (c) 2009 NG:Dev.Team.

The evil empire is rushing at light-speed across the galaxies, heading towards Mother Earth. Barely 24 hours ago, they penetrated the last defense line of our galaxy, the Arsion Laser Belt. Millions of innocent people perished in outer space colonies. 70% of our fleet was destroyed during first contact. Our intelligence has now extrapolated their arrival within six days. Conventional weapons cannot stop them. Our last hope is in your hands: The Z-42 Warpstar. Warp into their territories and destroy their leader before they reach Earth.

- TIPS AND TRICKS -

* Multiplier: you can raise up your score by making use of two multipliers. The first is the Bullet Absorb Multiplier and the second is the Beam Chain Multiplier. The individual score value of each enemy you destroy does multiply by both multipliers. By absorbing enemy bullets you can increase your Bullet Absorb Multiplier. Additionally you can increase this multiplier by absorbing bonus containers and hidden special bonus items. By chaining enemies, with your full charge beam, you can increase your Beam Chain Multiplier. This Beam Chain Multiplier is decreasing by one point per second while you don't beam chain enemies, so be quick.

- STAFF -

Project Management, Programming, Game Design, 2-D Graphics, Additional CGI Design, Sound FX: Timm Hellwig
Concept Art, 2-D Graphics, Additional Game Design, Main CGI Design, Art Direction: René Hellwig
Music, Voice Engineering: Rafael Dyll
Cover Artwork: Steven Wen
Manual Illustration: Hideyoshi
Stage 5 Music Arrangement: Kaspar Zenklusen, Diego M. Fischer

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40073&o=2

$end

$neocd=lasthope,
$bio

SNK Neo-Geo CD published 15 years ago:

Last Hope (c) 2007 NG:Dev.Team.

- TECHNICAL -

GAMe ID: NGDT-CD-300J

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68144&o=2

$end

$pc8801_flop=lasthour,
$bio

Last Hours (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92230&o=2

$end

$info=lastkm,
$bio

Arcade Video game published 27 years ago:

Last KM (c) 1995 Gaelco.

- TRIVIA -

The music playing during Last KM is Giorgio Moroder's 'Chase' from the movie 'Midnight Express'.

Last KM is a Gaelco game developed by Zeus Software, from 1995, it was never commercialized but there are prototypes of it.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127166&o=2

$end

$info=lastlap,
$bio

Pinball published 44 years ago:

Last Lap (c) 1978 Playmatic.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=6001&o=2

$end

$n64=lastleg,
$bio

Nintendo 64 cart. published 23 years ago:

Last Legion UX [Model NUS-NLLJ] (c) 1999 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57792&o=2

$end

$info=lastmisn,lastmisnu5,lastmisnj,lastmisnu6,
$vgmplay=lastmisn,
$bio

Arcade Video game published 36 years ago:

Last Mission (c) 1986 Data East.

Last Mission is a top-down multidirectional shooter developed by Data East and distributed in world wide release for the arcades in 1986.

The player assumes the role of an space pilot who has been exiled from their home galaxy for committing an unknown crime. The only way the player character can return is to restore their honor - and the only way to do so is to invade and defeat the alien nemesis.

- TECHNICAL -

Main CPU : (2x) M6809 (@ 2 Mhz)
Sound CPU : MOS Technology M6502 (@ 1.5 Mhz)
Sound Chips : YM2203 (@ 1.5 Mhz), YM3526 (@ 3 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Last Mission was released in October 1986.

Game programmers used a Millennium 95085 Microsystem Emulator to program this game.

Polystar / Datam released a limited-edition soundtrack album for this game (Deco History Scene I : Data East Game Music Scene One - H25X-20008) on September 25, 1988.

- STAFF -

* Computers :
Commodore C64 [US] [EU] (1987)
Sinclair ZX Spectrum [EU]

- PORTS -

* COMPUTERS:
[US] Commodore C64 [EU] (1987)
[EU] Sinclair ZX Spectrum

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1359&o=2

$end

$spectrum_cass=lastmiss,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Last Mission (c) 1987 US Gold.

- STAFF -

Developed by Probe Software.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79536&o=2

$end

$c64_cass=lastmiss,
$bio

Commodore C64 cass. published 35 years ago:

Last Mission (c) 1987 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298773&o=2

$end

$cpc_flop=lastmiss,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Last Mission (c) 1988 Odiesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306198&o=2

$end

$spectrum_cass=lastninj,lastninj_d,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Last Ninja 2 (c) 1988 System 3 Software.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79539&o=2

$end

$cpc_cass=lastnin2,
$bio

Amstrad CPC cass. published 34 years ago:

Last Ninja 2 (c) 1988 System 3 Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98002&o=2

$end

$cpc_flop=lastninj07,lastninj08,lastninj03,lastninj01,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Last Ninja 2 (c) 1988 System 3 Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123376&o=2

$end

$pcw=lastnin2,
$bio

Last Ninja 2 (c) 198? System 3 Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118357&o=2

$end

$spectrum_cass=lastninj_b,
$bio

Last Ninja 2 (c) 198? MCM Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219333&o=2

$end

$amigaocs_flop=lastnin2,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Last Ninja 2 - Back With A Vengeance (c) 1990 System 3 Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74429&o=2

$end

$ibm5150=lastnja2,
$bio

IBM PC 5.25in. disk. published 32 years ago:

Last Ninja 2 - Back With A Vengeance (c) 1990 Activision, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=302042&o=2

$end

$cpc_cass=lastn2rm,
$bio

Amstrad CPC cass. published 32 years ago:

Last Ninja 2 Remix (c) 1990 System 3 Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98004&o=2

$end

$cpc_flop=lastninj,lastninj02,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Last Ninja 2 [Model AMF 040] (c) 1988 MCM Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123377&o=2

$end

$bbc_cass=lastnin2,
$electron_cass=lastnin2,
$bio

Acorn BBC/Electron cass. published 34 years ago:

Last Ninja 2 (c) 1988 Superior Software

- TECHNICAL -

GAME ID: SUP 00239

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52554&o=2

$end

$amigaocs_flop=lastnin3,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Last Ninja 3 (c) 1991 System 3 Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74431&o=2

$end

$st_flop=lastnin3,
$bio

Atari ST disk. published 31 years ago:

Last Ninja 3 (c) 1991 Kixx

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229798&o=2

$end

$spectrum_cass=lastninj_h,lastninj_i,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Last Ninja Remix (c) 1990 System 3 Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225992&o=2

$end

$cpc_flop=lastninj0b,
$bio

Last Ninja Remix Crack Intro (c) 19?? CACH

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123364&o=2

$end

$cpc_flop=lastninj09,lastninj0a,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Last Ninja Remix Cracked (c) 1990 CACH

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122823&o=2

$end

$specpls3_flop=lotbdsks,
$bio

Sinclair ZX Spectrum+3 disk. published 29 years ago:

Last of the Big Disks (c) 1993 Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147747&o=2

$end

$cpc_flop=lastofth01,
$bio

Amstrad CPC type-in published 27 years ago:

Last of the Smileys (c) 1995 Amstrad Action

- TRIVIA -

Listed as a type-in program in the UK magazine: Amstrad Action.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120161&o=2

$end

$cpc_flop=lastofth,
$bio

Amstrad CPC 464 disk. published 27 years ago:

Last of the Smileys (c) 1995 Amstrad Action

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124495&o=2

$end

$x68k_flop=lastpic2,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Last Piece II (c) 1990 POP Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88362&o=2

$end

$cpc_flop=lastrace,
$bio

Amstrad CPC type-in published 32 years ago:

Last Race (c) 1990 Amstar & CPC

- TRIVIA -

Listed as a type-in program in the French magazine Amstar & CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119851&o=2

$end

$neocd=lresort,
$bio

SNK Neo-Geo CD published 28 years ago:

Last Resort (c) 1994 SNK [Shin Nihon Kikaku].

- TECHNICAL -

[Model NGCD-024]

- TRIVIA -

Released on September 9, 1994 in Japan.

Like most of the Neo-Geo CD conversions, no (or minor) differences can be seen from the original, the main interest was the lowest price of the game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47652&o=2

$end

$info=lresort,lresortp,
$neogeo=lresort,lresortp,
$vgmplay=lresort,
$bio

SNK Neo-Geo MVS cart. published 30 years ago:

Last Resort (c) 1992 SNK.

- TECHNICAL -

Runs on the SNK "Neo-Geo MVS" hardware.
Game ID : NGM-024

[SNK MVS Neo-Geo Controls]
2 players - 4 buttons per player (2 used)
=> [A] Attack/Charge attack, [B] Restart the move

- TRIVIA -

Released in March 1992.

The city depicted in the first two stages of the game is very similar to that of Neo Tokyo from the anime film 'Akira'.

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Garou Densetsu, Last Resort - PCCB-00087) on 21/05/1992.

- TIPS AND TRICKS -

Beat the game two times to see the real ending and credits.

- STAFF -

Producer : Yasumi Tozono
Designers : Yoshio Shimizo, Mitsuo Kodama, Tatsuya Shinkai, Toshimi Tanaka, Khozoh Nagashima, Hajime Itoh, Senaroh Hotta, Sahori Etoh, Eri Kohjitani
Sound : Toshio Shimizm, Tate Norio (Yamate)
Programmer : Takefumi Yamamoto (Syndicate)

- PORTS -

* CONSOLES:
[JP] SNK Neo-Geo AES (apr.24, 1992; "Last Resort [Model NGH-024]")
[JP] SNK Neo-Geo CD (September, 9, 1994; "Last Resort [Model NGCD-024]")
[US] Sony PS2 may.05, 2008 "SNK Arcade Classics Vol.1 [Model SLUS-21724]"
[US] Sony PSP may.05, 2008 "SNK Arcade Classics Vol.1 [Model ULUS-10338]"
[KO] Sony PS2 may.29, 2008 "SNK Arcade Classics Vol.1 [Model SLKA-25424]"
[US] Nintendo Wii jul.29, 2008 "SNK Arcade Classics Vol.1 [Model RVL-P-RNCE]"
[EU] Sony PSP Oct. 17, 2008 "SNK Arcade Classics Vol.1 [Model ULES-01105]"
[EU] Nintendo Wii Oct. 31, 2008 "SNK Arcade Classics Vol.1 [Model RVL-P-RJZP]"
[EU] Sony PS2 Nov. 21, 2008 "SNK Arcade Classics Vol.1 [Model SLES-55232]"
[JP] Sony PSP May. 21, 2009 "SNK Arcade Classics Vol.1 [Model ULJS-193]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1361&o=2

$end

$apple2gs_flop_misc=lastrite,
$bio

Apple IIGS disk. published 31 years ago:

Last Rites Demo (c) 1991 Corrosive Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240800&o=2

$end

$wswan=laststnd,
$bio

Bandai WonderSwan cart. published 23 years ago:

Last Stand [Model SWJ-BAN009] (c) 1999 Bandai Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86349&o=2

$end

$info=kyustrkr,
$bio

Arcade Video game published 33 years ago:

Last Striker (c) 1989 East Technology.

A manga soccer game.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 8 Mhz), Zilog Z80 (@ 4 Mhz)
Sound Chips : Yamaha YM2610 (@ 8 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Released in September 1989.

This game is known in Japan as "Kyuukyoku no Striker" (translates from Japanese as 'Final Striker').

- STAFF -

Planner : K. Kizaki
Programmers : H. Ikeda, E. Ogura, K. Kihara, T. Katayanagi
Graphic designers : T. Toshima, May-Kobayashi, A. Suzuki, Ichikawa
Music composer : Takaro. N
Sound programmer : A. Inoue
Voice : Cheer Girl

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1362&o=2

$end

$spectrum_cass=lsunset,lsunsetbf,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Last Sunset for Lattica [Model SUN] (c) 1983 Arcade Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79540&o=2

$end

$info=lastsurv,lastsurvd,
$vgmplay=lastsurv,
$bio

Arcade Video game published 33 years ago:

Last Survivor (c) 1989 Sega Enterprises, Limited.

You are with up to 2 players trapped in a maze with a load of other tough guys and monsters. You have a single key to the exit of the maze. To get out you need four keys. The only way to get them off other players is to kill them. First one to exit the maze wins.

Each player has a separate screen that shows, roughly, a fist person view of the maze. You can move right/left, up/down along the corridors and also rotate. You also have a weapon, a kind of gun that you can get upgraded if you stop at the shop  in the maze and have earned enough money by creaming the resident enemies on that level. Here you can also buy extra speed and armor that will absorb a few hits.

There are also map pillars that, when you bump into them, show the layout of the level and the location of everyone else within it.

- TECHNICAL -

Sega X Board hardware

Main CPU : (2x) Motorola 68000 (@ 12.5 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : Yamaha YM2151 (@ 4 Mhz), Sega (@ 4 Mhz)

Players : 2
Control : 8-way joystick

- TRIVIA -

Last Survivor was released in January 1989.

- PORTS -

* COMPUTERS:
FM Towns PC [JP] (1990)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3689&o=2

$end

$fmtowns_cd=lastsurv,
$bio

Fujitsu FM Towns CD published 32 years ago:

Last Survivor (c) 1990 CRI [CSK Research Institute].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110199&o=2

$end

$pc8801_flop=lasttarg,
$bio

NEC PC-8801 Series disk. published 34 years ago:

Last Target (c) 1988 Seed Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92231&o=2

$end

$x1_flop=lastwar,
$bio

Last War (c) 198? Leben Pro.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86044&o=2

$end

$msx2_flop=lastwar2,
$bio

MSX 2 disk. published 31 years ago:

Last War II (c) 1991 Nagi-P Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101774&o=2

$end

$apple2_flop_clcracked=latintut,
$bio

Apple II 5.25 disk. published 39 years ago:

Latin Tutor (c) 1983 Intellectual Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232188&o=2

$end

$apple2_flop_clcracked=gesltnv1,
$bio

Apple II 5.25 disk. published 37 years ago:

Latin Vocabulary I (c) 1985 Gessler Educational Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276327&o=2

$end

$gbcolor=laura,lauraunk,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Laura [Model CGB-BLDP-EUR] (c) 2000 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68204&o=2

$end

$gbcolor=laurau,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Laura [Model CGB-BPXE-USA] (c) 2000 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68205&o=2

$end

$apple2_flop_orig=lauren25,
$apple2_flop_misc=lauren25,
$bio

Apple II 5.25 disk. published 37 years ago:

Lauren of the 25th Century (c) 1985 Addison-Wesley Publishing Co., Inc.

Educational game.

- TECHNICAL -

It requires a 48K Apple II+ or later.

- STAFF -

Developed by: Lucy Werth Ewell, Elizabeth R. Stott (Ph.D. of Rhiannon Soft.)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110844&o=2

$end

$pecom_cass=lavirint,
$bio

Ei PECOM 32 cass. published 35 years ago:

Lavirint (c) 1987 Ei Racunari

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273625&o=2

$end

$c64_cass=lawwest,
$bio

Commodore C64 cass. published 37 years ago:

Law of the West (c) 1985 Accolade, Inc. [San Jose, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187386&o=2

$end

$apple2_flop_orig=lawofwst,
$apple2_flop_clcracked=lawwest,
$bio

Apple II 5.25 disk. published 37 years ago:

Law of the West (c) 1985 Accolade, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231004&o=2

$end

$nes=lawwesth,
$bio

Nintendo Famicom cart. published 35 years ago:

Law of the West (c) 1987 FMG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69280&o=2

$end

$pc8801_flop=lawwest,
$bio

NEC PC-8801 Series disk. published 35 years ago:

Law of the West (c) 1987 Pony Canyon, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92232&o=2

$end

$nes=lawwest,
$bio

Nintendo Famicom cart. published 35 years ago:

ロウ・オブ・ザ・ウエスト (c) 1987 Pony Canyon, Incorporated.
(Law of the West)

- TECHNICAL -

GAME ID: R53V597 (PNF-LW)

- TRIVIA -

Released in March 1987 in Japan. Retail price: 5300 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54316&o=2

$end

$sc3000_cass=lawn,
$bio

Lawn (c) 198? Hi-Tech Programming

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264726&o=2

$end

$vgmplay=lawnmowr_nes,
$bio

Nintendo NES cart. published 11 years ago:

Lawn Mower (c) 2011 Shiru.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92222&o=2

$end

$mz2500=laydock,
$bio

LayDock (c) 198? T&E Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128560&o=2

$end

$x68k_flop=laydock,
$bio

Sharp X68000 Series 5.25in. disk. published 25 years ago:

Laydock (c) 1997 Hoshishiba Takayuki

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88363&o=2

$end

$msx2p_flop=laydock2,laydock2a,
$vgmplay=laydock2_msx2o,laydock2_msx2,
$bio

MSX 2+ disk. published 34 years ago:

Laydock 2 - Last Attack (c) 1988 T&E Soft.

- TECHNICAL -

GAME ID: SW-M006
BARCODE: 4902704840059

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=138423&o=2

$end

$msx2_flop=laydock,laydockb,laydockc,laydocka,
$vgmplay=laydock_msx2,
$bio

MSX 2 disk. published 36 years ago:

Laydock (c) 1986 T&E Soft.

- TECHNICAL -

GAME ID: TEM-61
BARCODE: 4988604080610

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101775&o=2

$end

$fm77av=laydock,laydockb,laydocka,
$bio

Fujitsu FM-77AV disk. published 36 years ago:

Laydock [Model TEM-66] (c) 1986 T&E Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93849&o=2

$end

$saturn=layersc2,
$bio

Sega Saturn CD published 25 years ago:

Layer Section II (c) 1997 Media Quest.

- TECHNICAL -

Game ID: T-26409G

- TRIVIA -

Layer Section II for Saturn was released on October 30, 1997 in Japan.

The arcade version of the game is known as "Ray Storm".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59348&o=2

$end

$saturn=layersec,
$bio

Sega Saturn CD published 27 years ago:

Layer Section (c) 1995 Taito Corp.

- TECHNICAL -

Game ID: T-1101G

- TRIVIA -

Layer Section for Saturn was released on September 14, 1995 in Japan. It was the first title published by Taito on the Saturn. It was then re-released on April 25, 1997 as a Saturn Collection edition [Model T-1112G].

The arcade version of this game is known in Japan as "Rayforce", and in Europe as "Gunlock". This port for the Sega Saturn is known outside Japan as "Galactic Attack".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59346&o=2

$end

$saturn=layersecsa,
$bio

Sega Saturn CD published 25 years ago:

Layer Section [Satakore] (c) 1997 Taito Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59347&o=2

$end

$nes=laylah,
$bio

Nintendo Famicom cart. published 35 years ago:

Layla (c) 1987 FMG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69281&o=2

$end

$nes=layla,
$bio

Nintendo Famicom cart. published 36 years ago:

レイラ (c) 1986 db-Soft
(Layla)

- TECHNICAL -

GAME ID: DBF-LY

- TRIVIA -

Released on December 20, 1986 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54317&o=2

$end

$c64_cart=lazarian,
$bio

Commodore C64 cart. published 39 years ago:

Lazarian (c) 1983 Commodore

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53618&o=2

$end

$info=lazarian,
$bio

Arcade Video game published 41 years ago:

Lazarian (c) 1981 Bally Midway.

Manufactured by Bally/Midway under license from Zaccaria. Original version is Zaccaria "Laser Battle".

- TECHNICAL -

[Upright model]
[Game No 636]

Main CPU : S2650 (@ 3.579545 Mhz)
Sound Chips : SN76477 (@ 3.579545 Mhz), TMS3615 (@ 250 Khz), TMS3615 (@ 500 Khz)

Screen orientation : Horizontal
Video resolution : 224 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 1024

Players : 2
Control : 8-way Joystick
Buttons : 4

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4581&o=2

$end

$spectrum_cass=lazatron,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Lazatron + Mazechase (c) 1983 Contrast Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287166&o=2

$end

$info=lzbal_l2,lzbal_t2,lzbal_l2sp,
$bio

Pinball published 43 years ago:

Lazer Ball (c) 1979 Williams.

- TECHNICAL -

Williams System 6
Model Number : 493

- TRIVIA -

4,500 units were produced.

- STAFF -

Design by : Barry Oursler
Art by : Constantino Mitchell

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5477&o=2

$end

$mbee_quik=laserb,
$bio

Applied Technology Microbee cass. published 38 years ago:

Lazer Blazer (c) 1984 Honeysoft.

A pulsating, variable length death ray rotates slowly around the field of play. The objective is to maneuverer your player to contact targets appearing at random locations on the screen, without being hit by the ray. Points are scored for each target hit. Although the game is not played at a fast pace, it does require good eye/ hand co-ordination to play, since the speed of player movement is inversely proportional to the length of the laser beam.

- STAFF -

by: Brad Robinson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289645&o=2

$end

$spectrum_cass=lazerbyk,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Lazer Bykes (c) 1984 Wildest Dreams

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288052&o=2

$end

$msx1_cass=lazerbyk,lazerbykb,lazerbyka,
$bio

MSX cass. published 37 years ago:

Lazer Bykes (c) 1985 PSS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94787&o=2

$end

$msx1_flop=lazerbyk,lazerbyka,
$bio

Lazer Bykes cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230028&o=2

$end

$info=lazercmd,
$bio

Arcade Video game published 46 years ago:

Lazer Command (c) 1976 Meadows Games.

You have an overhead view of a maze with two sides, the sides mirror each other. The left side of the screen is yellow, and the right side is green. On each side are fifteen tanks. The object is to blow up all of the opposing players tanks (or as many as you can before the timer runs out). You can only control one tank at a time, you can move them around and blast your opponents tanks (getting the active one is usually a good idea). When you get blasted, your tank vanishes, and you must move a little blip over to another tank to resume play (this blip is invisible unless it is against a wall). You can also leave your tank and head for another one by pressing the second button. This is just a great strategic title, it holds up even today. It is really worth playing if you like that sort of thing. Just be aware that this is a two player only title, so you will need a friend to play against.

- TECHNICAL -

Main CPU : S2650 (@ 672 Khz)
Sound Chips : DAC

Screen orientation : Horizontal
Video resolution : 256 x 230 pixels
Screen refresh : 60.00 Hz
Palette colors : 3

Players : 2
Control : 8-way joystick
Buttons : 2

Lazer Command had one ugly cabinet. It was just a big yellow box without any curves or angles at all. The control panel had two large 4-Way joysticks, that each had two fire buttons, these did not have a ball on top or anything like that, they were kind of like bicycle handgrips with fire buttons. The machine had sticker style sideart, which was a circle with an explosion inside that said 'Lazer Command'. The marquee was rather plain, and was simply labelled with the title in red letters, while the monitor bezel had detailed game instructions printed on it. The monitor was a black and white monochrome model with a green and yellow overlay.

- TRIVIA -

Released in October 1976.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1363&o=2

$end

$bbc_cass=lzrcycle,
$bio

Acorn BBC/Electron cass. published 38 years ago:

Lazer Cycle (c) 1984 System 3 Software.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52045&o=2

$end

$sorcerer_cass=lazerfire,
$bio

Lazer Fire (c) 198? University Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232424&o=2

$end

$info=lazrlord,
$bio

Pinball published 38 years ago:

Lazer Lord (c) 1984 Stern Electronics.

- TRIVIA -

Only 1 unit exists, 'Lazer Lord' was a prototype machine and was the last machine manufactured by Stern

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5651&o=2

$end

$apple2_flop_clcracked=sslzmaze,
$bio

Apple II 5.25 disk. published 40 years ago:

Lazer Maze (c) 1982 Softsmith Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293482&o=2

$end

$apple2_flop_orig=lazrsilk,
$apple2_flop_clcracked=lazrsilk,
$bio

Apple II 5.25 disk. published 40 years ago:

Lazer Silk (c) 1982 Gebelli Soft.

- STAFF -

Designed & Written by: Eric Knopp
Illustration by: Frank Carson
Art Direction by: Chitra Sotoodeh

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229161&o=2

$end

$apple2_flop_clcracked=sslzsilk,
$bio

Apple II 5.25 disk. published 40 years ago:

Lazer Silk (c) 1982 Softsmith Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293483&o=2

$end

$spectrum_cass=lazertag,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Lazer Tag (c) 1987 GO!

Transport yourself to the year 3010 where competition and sport have replaced blood thirsty lust for violence and confrontation. 

Yes, you'll experience the danger of combat. Yes, you'll feel the rush of adrenaline as you face your challenge. But this battlefield does not render injury, it creates a fever pitch of atmosphere of nerve jangling exhilaration and pulsating excitement. Sharpen your reflexes and test your energy levels as one round of Lazer Tag makes the ultimate demands of concentration and skill on your mind and body alike.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79545&o=2

$end

$specpls3_flop=lazertag,
$bio

Sinclair ZX Spectrum+3 disk. published 35 years ago:

Lazer Tag (c) 1987 GO! Media Holdings, Ltd. [US Gold Division]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148197&o=2

$end

$cpc_flop=lazertag,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Lazer Tag (c) 1987 GO! Media Holdings, Ltd. [US Gold div.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306199&o=2

$end

$cpc_cass=lazertag,
$bio

Amstrad CPC cass. published 34 years ago:

Lazer Tag (c) 1988 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98005&o=2

$end

$cpc_flop=lazertag01,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Lazer Tag Cracked (c) 1987 Mc Spe

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122502&o=2

$end

$cpc_flop=lazertag04,
$bio

Lazer Tag Cracked (c) 19?? Mc Spe

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122612&o=2

$end

$cpc_flop=lazertag02,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Lazer Tag Trained (c) 1987 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126725&o=2

$end

$info=lazertag,
$bio

Dedicated Console published 14 years ago:

Lazer Tag Video Game Module (c) 2008 Tiger Electronic Toys, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261591&o=2

$end

$c64_cass=lazwheel,
$bio

Lazer Wheel (c) 198? MAD [Mastertronic Added Dimension]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229469&o=2

$end

$c64_cart=lazrzone,
$bio

Commodore C64 cart. published 39 years ago:

Lazer Zone (c) 1983 HesWare

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53619&o=2

$end

$c64_cass=lazforce,
$bio

Commodore C64 cass. published 35 years ago:

Lazer-Force (c) 1987 Codemasters Soft. Co., Ltd., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186373&o=2

$end

$cpc_flop=lazergri,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Lazer-Grid (c) 1986 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124496&o=2

$end

$dragon_cass=lazerbyx,
$bio

Dragon cass. published 38 years ago:

Lazerbyx (c) 1984 Zircon Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116889&o=2

$end

$gameboy=lazlolea,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Lazlos' Leap [Model DMG-S5-USA] (c) 1992 DTMC, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66328&o=2

$end

$info=m4lazy,m4lazya,m4lazyb,
$bio

Lazy Bones (c) 199? BWB.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15182&o=2

$end

$apple2_flop_clcracked=lazyjack,
$bio

Apple II 5.25 disk. published 35 years ago:

Lazy Jack (c) 1987 Troll Associates

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230828&o=2

$end

$msx1_cass=lazyjon,lazyjonb,lazyjona,
$bio

MSX cass. published 37 years ago:

Lazy Jones (c) 1985 Terminal Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94788&o=2

$end

$einstein=lazyj,
$bio

Tatung Einstein disk. published 37 years ago:

Lazy Jones (c) 1985 Terminal Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136116&o=2

$end

$msx1_flop=lazyjon,
$bio

Lazy Jones cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230029&o=2

$end

$spectrum_cass=lazyjone,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Lazy Jones [Model TSPC-5] (c) 1984 Terminal Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79547&o=2

$end

$tvc_flop=lampak,
$bio

Videoton TVC disk. published 36 years ago:

Lámpák (c) 1986 Németh [István Németh]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112347&o=2

$end

$tvc_cass=lampak,
$bio

Videoton TVC cass. published 36 years ago:

Lámpák (c) 1986 Németh [István Németh]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112547&o=2

$end

$pico=magiccras,
$bio

Sega Pico game published 28 years ago:

Lápices de Colores Mágicos [Model HPC-49026-06] (c) 1994 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75715&o=2

$end

$compis=lkmdlrkn,
$bio

Läkemedelsräkning (c) 19?? TeleNova

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267882&o=2

$end

$cgenie_cass=laenquiz,
$bio

Colour Genie cass. published 38 years ago:

Länder-Quiz (c) 1984 TCS [Trommeschläger Computer Studio]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264814&o=2

$end

$specpls3_flop=lc10pr11,
$bio

Sinclair ZX Spectrum+3 disk. published 32 years ago:

LC-10 Colour Screen Printer (c) 1990 Datel Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230268&o=2

$end

$info=clcd,
$bio

Computer published 37 years ago:

LCD (c) 1985 Commodore Business Machines, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228888&o=2

$end

$info=shabdama,
$bio

Arcade Video game published 31 years ago:

LD Mahjong #4 Shabon-Dama (c) 1991 Nichibutsu [Nihon Bussan Company, Limited.].

- TRIVIA -

LD Mahjong #4 Shabon-Dama was released in June 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48971&o=2

$end

$info=ldquiz4,
$bio

Arcade Video game published 30 years ago:

LD Quiz dai 4-dan: Kotaetamon Gachi! (c) 1992 Nichibutsu.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129382&o=2

$end

$info=ld50,
$bio

Musical Instrument published 20 years ago:

LD-50 (c) 2002 Casio Computer Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=316833&o=2

$end

$cpc_flop=ldcg1988,
$bio

Amstrad CPC type-in published 34 years ago:

LDC (c) 1988 PC Amstrad International

- TRIVIA -

Listed as a type-in program in the magazine: PC Amstrad International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119769&o=2

$end

$amigaocs_flop=freedom,picknpila,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Le 2eme Sens (c) 1991 Loriciels.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74105&o=2

$end

$mo5_flop=5emeaxe,
$bio

Thomson MO5 disk. published 37 years ago:

Le 5eme Axe cracked (c) 1985 DCsoft [Daniel Coulom]

Tape_to_disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235292&o=2

$end

$mo5_cass=5emeaxe,5emeaxea,5emeaxeb,5emeaxec,5emeaxed,5emeaxee,
$to7_cass=5emeaxe,5emeaxea,
$bio

Thomson MO5/TO7 cass. published 36 years ago:

Le 5eme Axe (c) 1986 Loriciels.

- TECHNICAL -

GAME ID: 081

FACE A: MO5 version.
FACE B: TO7 version.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108372&o=2

$end

$cpc_cass=5axe,
$bio

Amstrad CPC cass. published 37 years ago:

Le 5eme Axe (c) 1985 Loriciels.

- TECHNICAL -

GAME ID: 102

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98006&o=2

$end

$cpc_flop=5emeaxe,5emeaxe2,5emeaxe3,5emeaxe1,5emeaxe4,5emeaxe5,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Le 5eme Axe (c) 1985 Loriciels.

- TECHNICAL -

GAME ID: 103

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40464&o=2

$end

$to_flop=5emeaxe,5emeaxea,
$bio

Thomson TO disk. published 37 years ago:

Le 5eme Axe (c) 1985 Loriciels.

- TECHNICAL -

GAME ID: 120

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107819&o=2

$end

$to_flop=baghchal,baghchala,
$bio

Thomson TO disk. published 37 years ago:

Le Bagh Chal (c) 1985 Free Game Blot

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107820&o=2

$end

$mo5_cass=baghchal,baghchalb,baghchala,
$bio

Thomson MO5 cass. published 37 years ago:

Le Bagh Chal (c) 1985 Free Game Blot

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108818&o=2

$end

$cpc_flop=lebaghch,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Le BAGH CHAL Ou La Tactique du Tigre (c) 1985 Free Game Blot

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126541&o=2

$end

$info=bagnard,bagnarda,
$bio

Arcade Video game published 40 years ago:

Le Bagnard (c) 1982 Valadon Automation.

French version of "Bagman".

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.5 Mhz), TMS5110 (@ 640 Khz)

Players : 2
Control : 4-way joystick
Buttons : 1

- TRIVIA -

The title translates from French as 'The Convict'. For more information about the game, please see the "Bagman" entry.

- SERIES -

1. Le Bagnard (1982)
2. Super Bagman (1984)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=167&o=2

$end

$info=bagnardi,bagnardio,
$bio

Arcade Video game published 40 years ago:

Le Bagnard (c) 1982 Itisa Electronics.

Spanish release of "Bagman". For more information about the game itself, please see the original French release entry.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72294&o=2

$end

$cpc_flop=bagneden,lebagned,bagneden01,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Le Bagne de Nepharia Cracked (c) 1985 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120952&o=2

$end

$cpc_cass=bagnenep,
$bio

Amstrad CPC cass. published 37 years ago:

Le Bagne de Nepharia [Model 102] (c) 1985 France Logiciels

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98007&o=2

$end

$to7_cass=baronrou,
$bio

Thomson TO7 type-in published 39 years ago:

Le Baron Rouge (c) 1983 Hebdogiciel.

- TRIVIA -

Published on December 16, 1983 in the French magazine; Hebdogiciel no. 10.

- STAFF -

By: Perre-Yves CHEVALIER

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108154&o=2

$end

$cpc_flop=leblobf1,
$bio

Amstrad CPC type-in published 37 years ago:

Le Blob (c) 1985 Super Jeux Amstrad

- TRIVIA -

Listed as a type-in program in the French book: Super Jeux Amstrad.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122694&o=2

$end

$cpc_flop=leboaf19,
$bio

Amstrad CPC type-in published 33 years ago:

Le Boa (c) 1989 AM-Mag

- TRIVIA -

Listed as a type-in program in the French magazine: AM-Mag.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119551&o=2

$end

$cpc_flop=leboadub,boaduboi,
$bio

Amstrad CPC type-in published 33 years ago:

Le Boa du Bois Boit (c) 1989 AM-Mag

- TRIVIA -

Listed as a type-in program in the French magazine: AM-Mag.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119552&o=2

$end

$cpc_flop=lebombar,
$bio

Amstrad CPC type-in published 37 years ago:

Le Bombardier (c) 1985 Amstrad Magazine

- TRIVIA -

Listed as a type-in program in the French magazine Amstrad Magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119185&o=2

$end

$info=leboom,
$bio

Tabletop game published 42 years ago:

Le Boom (c) 1980 Lakeside.

- TECHNICAL -

GAME ID: 9025

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115662&o=2

$end

$apple2_flop_misc=lebunker,
$bio

Apple II 5.25 disk. published 38 years ago:

Le Bunker (c) 1984 Fatome [Sylvain Fatome]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107516&o=2

$end

$to7_cass=cadavexq,cadavexqa,
$bio

Thomson TO7 cass. published 39 years ago:

Le Cadavre Exquis de la Grammaire (c) 1983 EDIL [Edition Informatique Logiciel] [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108373&o=2

$end

$mz700_cass=diaboliq,
$bio

Le Cadre Diabolique (c) 198? Campan [Jean François Campan] [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131747&o=2

$end

$alice32=cartable,
$bio

Alice 32 cass. published 38 years ago:

Le Cartable d'Alice (c) 1984 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87590&o=2

$end

$cpc_flop=lecassed01,lecassed,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Le Casse du Siecle Cracked (c) 1986 PHG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123918&o=2

$end

$cpc_flop=lecavali,
$bio

Amstrad CPC type-in published 34 years ago:

Le Cavalier (c) 1988 AM-Mag

- TRIVIA -

Listed as a type-in program in the French magazine: AM-Mag.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119602&o=2

$end

$cpc_flop=lecervea,
$bio

Amstrad CPC type-in published 34 years ago:

Le Cerveau (c) 1988 CPC

- TRIVIA -

Listed in the French magazine CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119916&o=2

$end

$cpc_flop=chateaud01,lechatea,chateaud,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Le Chateau de Diable (c) 1985 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122577&o=2

$end

$mo5_cass=chatmort,
$to7_cass=chatmort,
$bio

Thomson MO5/TO7 cass. published 37 years ago:

Le Chateau de la Mort (c) 1985 Cobra Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108374&o=2

$end

$to7_cass=sphinx,
$bio

Le Chateau des Sphinx (c) 198? Huet [Sylvain Huet]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108375&o=2

$end

$cpc_flop=lechatea01,
$bio

Amstrad CPC type-in published 38 years ago:

Le Chateau Enchante (c) 1984 Micro Application

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124307&o=2

$end

$x07_cass=chatmaud,
$bio

Canon X-07 type-in published 37 years ago:

Le Chateau Maudit (c) 1985 Shift Editions [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=138561&o=2

$end

$cpc_flop=chevalie,lecheval01,lecheval,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Le Chevalier Blanc (c) 1987 Cobra Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121356&o=2

$end

$apple2_flop_clcracked=lechocdm,
$bio

Apple II 5.25 disk. published 40 years ago:

Le Choc des Multinationales (c) 1982 Sogiciel

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289719&o=2

$end

$to_flop=composur,composura,
$bio

Le Composeur+ (c) 198? Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107821&o=2

$end

$cpc_flop=lecompte,
$bio

Amstrad CPC type-in published 37 years ago:

Le Compte est Bon (c) 1985 Super Jeux Amstrad

- TRIVIA -

Listed as a type-in program in the French book: Super Jeux Amstrad.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122695&o=2

$end

$cpc_flop=lecompte01,
$bio

Amstrad CPC type-in published 36 years ago:

Le Compte Est Bon (c) 1986 Amstrad Magazine

- TRIVIA -

Listed as a type-in program in the French magazine Amstrad Magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119186&o=2

$end

$mo5_cass=comptero,compterob,compteroc,compteroa,
$to7_cass=comptron,comptrona,
$bio

Thomson MO5/TO7 cass. published 38 years ago:

Le Compte est Rond (c) 1984 Hatier

- TECHNICAL -

GAME ID: HA 6996

FACE A: TO7
FACE B: MO5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108376&o=2

$end

$mo5_cass=corpshum,corpshumb,corpshumc,corpshuma,
$to7_cass=corpshum,
$bio

Thomson MO5/TO7 cass. published 37 years ago:

Le Corps Humain (c) 1985 Infogrames Interactive, Inc.

- TRIVIA -

The title of the software translates from French as 'The Human Corpse'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108377&o=2

$end

$cpc_flop=crepnaja,crepnajab,crepnajac,crepnajad,crepnajaa,crepnajav2,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Le Crepuscule du Naja (c) 1987 Chip [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119070&o=2

$end

$mo6_flop=crepuscu,crepuscua,crepuscub,
$to_flop=crepuscu,crepuscumo6,crepuscumo6a,crepuscumo6b,
$bio

Le Crepuscule du Naja (c) 198? Chip.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107822&o=2

$end

$mo6_cass=crepuscu,crepuscub,crepuscua,
$bio

Le Crepuscule du Naja (c) 198? Chip [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108985&o=2

$end

$apple2_flop_misc=crimeprk,
$bio

Apple II 5.25 disk. published 37 years ago:

Le Crime du Parking (c) 1985 Froggy Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107424&o=2

$end

$cpc_flop=lecrimed,
$bio

Amstrad CPC 464 disk. published 14 years ago:

Le Crime du Parking (c) 2008 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124497&o=2

$end

$cpc_flop=bluecrys,bluecrysa,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Le Cristal Bleu (c) 1985 Rainbow Arts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265185&o=2

$end

$apple2gs_flop_misc=cliche,
$bio

Apple IIGS disk. published 30 years ago:

Le Demo IIgs Cliche (c) 1992 GSIRC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240835&o=2

$end

$cpc_flop=dernierm01,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Le Dernier Metro Cracked (c) 1985 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128137&o=2

$end

$tvc_flop=lede,ledea,
$bio

Le Dé (c) 198? Cápasoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112084&o=2

$end

$cpc_flop=diamantd01,lediaman,diamantd,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Le Diamant de L'ile Maudite (c) 1985 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121387&o=2

$end

$cpc_cass=diamanmd,
$bio

Amstrad CPC cass. published 37 years ago:

Le Diamant de l'Ile Maudite [Model 083] (c) 1985 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98008&o=2

$end

$to7_cass=spounz2,
$bio

Thomson TO7 type-in published 36 years ago:

Le Docteur Spounz a encore pique! (c) 1986 Hebdogiciel [France]

- TRIVIA -

Published in Hebdogiciel no. 124 & 125.

- STAFF -

By: Jean-Yves LE FRIEC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108378&o=2

$end

$cpc_flop=ledossie,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Le Dossier Arkanoid Cracked (c) 1991 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124498&o=2

$end

$cpc_flop=fabuleux,
$bio

Le Fabuleux Fanzine Freeware Disc 2 (c) 19?? Unknown [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124499&o=2

$end

$vg5k=fouvol,
$bio

Philips VG-5000 cass. published 38 years ago:

Le Fou Volant - Air Battle (c) 1984 Philips Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236405&o=2

$end

$mo5_cass=general,generalb,generalc,generala,
$bio

Le General (c) 198? Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108819&o=2

$end

$cpc_cass=worldwisf,
$bio

Amstrad CPC cass. published 38 years ago:

Le Geographe-France (c) 1984 Amsoft

- TECHNICAL -

Model SOFT 403

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=100134&o=2

$end

$mo5_cass=geom5eme,
$to7_cass=geom5eme,
$bio

Thomson MO5/TO7 cass. published 37 years ago:

Le Geometre 5eme (c) 1985 EDIL [Edition Informatique Logiciel].

- TECHNICAL -

GAME ID: 6018

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108379&o=2

$end

$cpc_flop=leglaive,
$bio

Amstrad CPC 464 disk. published 38 years ago:

Le Glaive Magique (c) 1984 Database Educational Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126328&o=2

$end

$info=grand8,
$bio

Pinball published 37 years ago:

Le Grand 8 (c) 1985 Christian Automatic.

- TRIVIA -

'Le Grand 8' translates from French as 'The Roller Coaster'.

Approx. 100 units were produced.

- STAFF -

Designed by: Christian Tabart
Art by: Agnès Dusaugey

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=6004&o=2

$end

$info=legrandc,
$bio

Le Grand Champs (c) 198? Isermatic France S.A.

French release of Corona's "Winners Circle".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=39642&o=2

$end

$to_flop=marelles,marellesa,marellesb,
$bio

Le Jeu des Marelles (c) 198? Free Game Blot

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107823&o=2

$end

$mo5_cass=marelles,marellesb,marellesa,
$to7_cass=marelles,
$bio

Le Jeu des Marelles (c) 198? Free Game Blot

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108381&o=2

$end

$to_flop=millebor,
$bio

Le Jeu des Mille Bornes (c) 198? Thiaud [J. Thiaud]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107824&o=2

$end

$mo5_cass=petitche,
$to7_cass=petitche,
$bio

Le Jeu des Petits Chevaux (c) 198? EDIL [Edition Informatique Logiciel].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108382&o=2

$end

$cpc_flop=lejeudes,
$bio

Amstrad CPC type-in published 36 years ago:

Le Jeu des Pharaons (c) 1986 Laser Magazine.

- TRIVIA -

Listed as a Type-in program in the French magazine; Les Cahiers d'Amstrad Magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133954&o=2

$end

$cpc_cass=jeuduroy,
$bio

Amstrad CPC cass. published 34 years ago:

Le Jeu du Roy (c) 1988 FIL [France Image Logiciel]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98009&o=2

$end

$cpc_flop=jeuduroy,lejeudur01,lejeudur,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Le Jeu du Roy (c) 1988 FIL [France Image Logiciel]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123777&o=2

$end

$to_flop=journvot,journvota,
$bio

Thomson TO disk. published 23 years ago:

Le Journal de Votre Naissance (c) 1999 Boulanger [Emmanuel Boulanger]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107825&o=2

$end

$to_flop=clubthom,
$bio

Thomson TO disk. published 26 years ago:

Le Journal du Club Thomson (c) 1996 Bledor-Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107826&o=2

$end

$cdi=jour95,
$bio

Phillips CD-i disc published 27 years ago:

Le Journal interactif 1995 et Le Jeu des Stars de l'info (c) 1995 Philips Interactive Media, Incorporated.

- TECHNICAL -

Model 812 2504

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52949&o=2

$end

$cdi=jour94,
$bio

Phillips CD-i disc published 27 years ago:

Le Journal Interactif 94 et Le Jeu des Stars de l'info (c) 1995 Philips Interactive Media, Incorporated.

More than one hour of full screen video, all of the images that made the news in 1994. You can choose which subjects you'd like to see and create your own news broadcast! Become one of the top TF1 reporters. Go out in the field, gather footage that HAS to be in the news and dazzle the chief editor with your news report.

- TECHNICAL -

Model 812 2504

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52948&o=2

$end

$to_flop=jrnalist,jrnalistb,jrnalista,
$bio

Thomson TO disk. published 34 years ago:

Le Journaliste (c) 1988 Cedic-Nathan [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107827&o=2

$end

$info=leking,
$bio

Pinball published 39 years ago:

Le King (c) 1983 Jeutel.

- TRIVIA -

500 units were produced.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=9885&o=2

$end

$cpc_flop=lelabyri01,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Le Labyrinthe aux Cent Calculs Cracked (c) 1989 XOR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123675&o=2

$end

$cpc_flop=lelabyri,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Le Labyrinthe aux Cent Calculs [Model 557784] (c) 1989 RETZ

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123674&o=2

$end

$cpc_flop=lelabyri03,lelabyri02,lelabyri0ea,lelabyri0f,lelabyri10,lelabyri11,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Le Labyrinthe aux Mille Calculs [Model 557764] (c) 1989 RETZ

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123676&o=2

$end

$cpc_flop=lelabyri04,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Le Labyrinthe d'Anglomania 1 [Model 532864] (c) 1990 RETZ

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123806&o=2

$end

$amigaocs_flop=labangl2,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Le Labyrinthe d'Anglomania 2 (c) 1990 RETZ

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74419&o=2

$end

$cpc_flop=lelabyri05,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Le Labyrinthe d'Anglomania 2 [Model 559504] (c) 1990 RETZ

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123807&o=2

$end

$amigaocs_flop=laberrar,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Le Labyrinthe d'Errare (c) 1989 RETZ

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74432&o=2

$end

$cpc_flop=labyrint08,labyrint09,labyrint0a,labyrint0b,lelabyri07,lelabyri06,lelabyri14,lelabyri15,lelabyri16,lelabyri17,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Le Labyrinthe d'Errare [Model 557724] (c) 1989 RETZ

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123881&o=2

$end

$cpc_flop=lelabyri08,lelabyri09,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Le Labyrinthe d'Orthophus [Model 557744] (c) 1989 RETZ

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126329&o=2

$end

$amigaocs_flop=lablexic,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Le Labyrinthe de Lexicos (c) 1990 RETZ

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74433&o=2

$end

$cpc_flop=lelabyri0a,lelabyri12,lelabyri13,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Le Labyrinthe de Morphintax (c) 1991 RETZ

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126330&o=2

$end

$to_flop=torkah,torkaha,
$bio

Thomson TO disk. published 7 years ago:

Le Labyrinthe de Torkah (c) 2015 Defcard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107828&o=2

$end

$cpc_flop=lelabyri0b,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Le Labyrinthe des Sciences (c) 1988 VTA [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126331&o=2

$end

$vg5k=labyprie,
$bio

Philips VG-5000 cass. published 37 years ago:

Le Labyrinthe et la Princesse (c) 1985 Edisoft [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236416&o=2

$end

$vg5k=labyprl,
$bio

Philips VG-5000 cass. published 36 years ago:

Le Labyrinthe et la Princesse (c) 1986 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236415&o=2

$end

$cpc_flop=lelabyri0c,lelabyri0d,lelabyri0e,lelabyri18,
$bio

Amstrad CPC type-in published 37 years ago:

Le Labyrinthe Fou (c) 1985 Hebdogiciel.

- TRIVIA -

Published on May 31, 1985 in the French magazine; Hebdogiciel No 85.

- STAFF -

By: Pierre GRENIER

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120585&o=2

$end

$cpc_flop=lelaveur,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Le Laveur Millionnaire (c) 1986 Loisitech

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126332&o=2

$end

$info=tntellfr,
$bio

Handheld game published 41 years ago:

Le Livre Magique (c) 1981 Texas Instruments.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96869&o=2

$end

$cpc_flop=logiciel,
$bio

Le Logiciel qui carbure (c) 198? Unknown [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126333&o=2

$end

$cpc_flop=lemaitre01,lemaitre,maitreab01,maitreab,maitreab03,maitreab02,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Le Maitre Absolu (c) 1989 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121846&o=2

$end

$cpc_flop=lemaitre03,lemaitre02,lemaitre04,lemaitre05,maitrede02,maitrede03,maitrede,maitrede01,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Le Maitre des Ames (c) 1987 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123916&o=2

$end

$cpc_flop=lemaitre04a,lemaitre05a,
$bio

Le Maitre Des Ames Cracked (c) 19?? Mc Spe

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122613&o=2

$end

$mo6_flop=malefatl,malefatla,
$to_flop=malefatl,
$bio

Thomson MO6/TO8 disk. published 35 years ago:

Le Malefice des Atlantes (c) 1987 Chip.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107829&o=2

$end

$mo6_cass=malefatl,malefatlb,malefatla,
$to8_cass=malefatl,
$bio

Thomson MO6/TO8 cass. published 35 years ago:

Le Malefice des Atlantes (c) 1987 Chip.

- TECHNICAL -

FACE A: TO8/TO9 version.
FACe B: MO6 version.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40483&o=2

$end

$cpc_flop=atlantes,atlantes1,atlantes_t1,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Le Malefice des Atlantes (c) 1987 Chip [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119071&o=2

$end

$cpc_flop=lemanoir,lemanoir06,lemanoir07,manoirab,
$bio

Amstrad CPC 464 disk. published 23 years ago:

Le Manoir Abandonne (c) 1999 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124500&o=2

$end

$st_flop=mortviel,
$bio

Atari ST disk. published 35 years ago:

Le Manoir de Mortevielle (c) 1987 Lankhor

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148647&o=2

$end

$cpc_flop=manoirde06,manoirde03,manoirde04,manoirde05,manoirde09,manoirde0a,manoirde07,manoirde08,lemanoir02,lemanoir01,manoirde,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Le Manoir de Mortevielle (c) 1988 Lankhor

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123939&o=2

$end

$ibm5150=mortviel,
$bio

IBM PC 5.25in. disk. published 34 years ago:

Le Manoir de Mortevielle (c) 1988 Lankhor

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132436&o=2

$end

$ibm5150=mortviel35,
$bio

IBM PC 3.5in. disk. published 34 years ago:

Le Manoir de Mortevielle (c) 1988 Lankhor

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132608&o=2

$end

$apple2gs_flop_misc=mortviel,
$bio

Apple IIGS disk. published 33 years ago:

Le Manoir de Mortevielle (c) 1989 Lankhor

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115303&o=2

$end

$amigaocs_flop=mortviel,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Le Manoir de Mortvielle (c) 1988 Lankhor

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74434&o=2

$end

$cpc_flop=lemanoir03,manoirde02,lemanoir08,
$bio

Amstrad CPC type-in published 37 years ago:

Le Manoir de Rochebrune (c) 1985 CPC

- TRIVIA -

Listed in the French magazine CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119918&o=2

$end

$saturn=hidsoulsf,
$bio

Sega Saturn CD published 26 years ago:

Le Manoir des Ames Perdues (c) 1996 Sega Enterprises, Limited.

French release. Game developed in Japan. See the original Japanese version for more information about the game itself; "Shinsetsu Yumemi Yakata - Tobira no Oku ni Darekaga... [Model GS-9005]".

French description from Back cover:

Laissez les portes du Manoir se refermer derrière vous pour découvrir Mike et Jun, deux de ses habitants, les secrets qu'il renferme. Pendant votre visite, vous lierez connaissance avec ses étranges pensionnaires qui ont tous de sombres et énigmatiques passés... Suspendus hors du temps, sont-ils à l'abri de leurs anciennes terreurs ou sont-ils prisonniers d'une illusion ? Cette question va précipiter les événements et menacer l'équilibre qui maintient le manoir au bord de l'abîme, entre imaginaire et réalité.

Un périple envoûtant dans un univers mystérieux ou l'aventure se joue en 3D et intégralement en Français.

- TECHNICAL -

Game ID: MK81012-05

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60337&o=2

$end

$cpc_flop=manoirdu,lemanoir09,lemanoir04,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Le Manoir du Comte Frozarda Cracked (c) 1988 Mc Spe

Tape-to-Disk hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122503&o=2

$end

$cpc_flop=lemanoir05,
$bio

Amstrad CPC type-in published 35 years ago:

Le Manoir Maudit (c) 1987 CPC

- TRIVIA -

Listed in the French magazine CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119917&o=2

$end

$vic10=lemans,
$bio

Commodore VIC-10 cart. published 40 years ago:

Le Mans (c) 1982 Commodore, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53620&o=2

$end

$msx1_cass=lemans,lemansa,
$bio

MSX cass. published 38 years ago:

Le Mans (c) 1984 Electric Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94789&o=2

$end

$cpc_flop=lemansf1,lemansuk,
$bio

Amstrad CPC type-in published 37 years ago:

Le Mans (c) 1985 Computing with the Amstrad

- TRIVIA -

Listed as a type-in program in the magazine: Computing with the Amstrad (Database Publication era)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122736&o=2

$end

$mz700_cass=lemans,
$bio

Le Mans (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131670&o=2

$end

$msx1_flop=lemans2,
$bio

Le Mans 2 Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134264&o=2

$end

$msx1_cart=lemans2,
$bio

MSX cart. published 38 years ago:

Le Mans 2 [Model 5305] (c) 1984 Electric Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77215&o=2

$end

$info=lemans24,
$bio

Arcade Video game published 25 years ago:

Le Mans 24 (c) 1997 Sega.

The world's top 6 car manufacturers battle it out over 24 gruelling hours.

- TECHNICAL -

Runs on the Sega "Model 3 Step 1.5" hardware.

Players : 1
Control : paddle
Buttons : 8

- TRIVIA -

Released in June 1997 in Japan.

Hisaki Nimiya, who did the voice of the announcer in "Manx TT - Super Bike", and who later did the voice of the announcers in "Sega Water Ski" and "Get Bass - Sega Bass Fishing", did the announcer's voice in this game.

Marvelous Entertainment released a limited-edition soundtrack album for this game (Le Mans 24 - MJCA-00005) on 19/11/1997.

- TIPS AND TRICKS -

* Drive King Car :
1. Insert coin(s) 
2. Press (and hold) the break pedal down. 
3. Push Start. 
4. Select a course 
5. At the car selection screen, highlight 'Nismo', the vehicle on the far left. 
6. Hold Zoom-in + Zoom-out while pushing down on the accelerator. 
7. Release the brake pedal.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3410&o=2

$end

$gbcolor=lemans24,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Le Mans 24 Hours [Model CGB-B24P-NOE] (c) 2000 Infogrames Interactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68206&o=2

$end

$dc=lemans24hj,lemans24hp,
$bio

Sega Dreamcast GD published 21 years ago:

Le Mans 24 Hours [Model HDR-0149] (c) 2001 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135603&o=2

$end

$psx=lemans24,
$bio

Sony PlayStation CD published 23 years ago:

Le Mans 24 Hours [Model SLES-01362] (c) 1999 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287324&o=2

$end

$dc=lemans24h,
$bio

Sega Dreamcast GD published 22 years ago:

Le Mans 24 Hours [Model T-15111D-50] (c) 2000 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135602&o=2

$end

$msx1_flop=lemans,
$bio

Le Mans cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230030&o=2

$end

$cpc_flop=lemaraud,marauder09,marauder0a,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Le Maraudeur (c) 1989 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123961&o=2

$end

$cpc_flop=lemaraud01,lemaraud02,lemaraud01a,lemaraud02b,
$bio

Le Maraudeur (c) 200? XOR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121806&o=2

$end

$mo5_cass=masqgrai,masqgraib,masqgraia,
$bio

Thomson MO5/TO7 type-in. published 36 years ago:

Le Masque du Graille (c) 1986 Hebdogiciel.

- TRIVIA -

Published in Hebdogiciel No 131-132.

- STAFF -

By: Yves KREICHER

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108820&o=2

$end

$cpc_cass=megapack,
$bio

Amstrad CPC cass. published 33 years ago:

Le Megapack (c) 1989 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98010&o=2

$end

$mo5_cass=metalurg,metalurgb,metalurga,
$bio

Le Metallurgiste (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108821&o=2

$end

$mo5_cass=micropro,microproa,
$bio

Thomson MO5 cass. published 37 years ago:

Le Micro-Processeur (c) 1985 VIFI-Nathan [Vifi International]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108822&o=2

$end

$mo5_cass=million,
$bio

Thomson MO5 cass. published 38 years ago:

Le Millionnaire (c) 1984 Ere Informatique [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108823&o=2

$end

$spectrum_cass=lemillio,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Le Millionnaire (c) 1985 Ere Informatique [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79806&o=2

$end

$cpc_cass=millionf,
$bio

Amstrad CPC cass. published 37 years ago:

Le Millionnaire (c) 1985 Ere Informatique [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98011&o=2

$end

$cpc_flop=millionn,millionn01,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Le Millionnaire cracked (c) 1985 Unknown.

Never released as a disk, this is a pirate tape_to_disk. copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273612&o=2

$end

$mo5_cass=minotaur,minotaurb,minotaurc,minotaurd,minotaure,minotaura,
$to7_cass=minotaur,
$bio

Thomson MO5/TO7 cass. published 38 years ago:

Le Minotaure (c) 1984 Hatier.

- TECHNICAL -

GAME ID: HA 7002

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108383&o=2

$end

$bbc_rom=lemodem100,lemodem,
$bio

Acorn BBC ROM published 37 years ago:

Le Modem Ver. 1 (c) 1985 Watford Electronics.

ROM used to control the Watford modem.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145046&o=2

$end

$gameboy=lostwrldf,
$bio

Nintendo Game Boy Cart. published 25 years ago:

Le Mond Perdu - Jurassic Park [Model DMG-ALWF-FRA] (c) 1997 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66329&o=2

$end

$cpc_cass=monde,
$bio

Amstrad CPC cass. published 37 years ago:

Le Monde (c) 1985 Core [Evry, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98012&o=2

$end

$cpc_flop=lemondef,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Le Monde (c) 1985 Core [Evry, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306200&o=2

$end

$cpc_flop=lemondef01,
$bio

Amstrad CPC type-in published 35 years ago:

Le Monde (c) 1987 Amstrad Magazine

- TRIVIA -

Listed as a type-in program in the French magazine Amstrad Magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119187&o=2

$end

$cpc_flop=lemondea,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Le Monde Animal (c) 1988 Unknown [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124501&o=2

$end

$vsmile_cart=elmofr,
$bio

VTECH V.Smile cart. published 17 years ago:

Le Monde d'Elmo - Les Grandes Découvertes D'Elmo (c) 2005 VTECH.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234005&o=2

$end

$vsmilem_cart=findnemomfr,
$bio

VTECH V.Smile Motion cart. published 12 years ago:

Le Monde de Nemo - Nemo à la decourverte de l'océan (c) 2010 VTECH [Video Technology, Ltd.]

French release.

- TECHNICAL -

GAME ID: 80-084625

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262390&o=2

$end

$cpc_cass=mondmerv,
$bio

Amstrad CPC cass. published 32 years ago:

Le Monde des Merveilles (c) 1990 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98013&o=2

$end

$cpc_flop=lemonded,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Le Monde des Merveilles (c) 1990 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126626&o=2

$end

$vg5k=spacem,
$bio

Philips VG-5000 cass. published 38 years ago:

Le Monstre - Space Monster (c) 1984 Philips Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236406&o=2

$end

$alice32=motexpl,
$bio

Alice 32 cass. published 38 years ago:

Le Moteur a Explosion (c) 1984 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87594&o=2

$end

$videopac=magique,
$bio

Phillips Videopac cart. published 41 years ago:

Le Mûr Magique (c) 1981 Radiola La Radiotechnique.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95628&o=2

$end

$cpc_flop=mystered,mystered01,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Le Mystere de Kikekankoi (c) 1985 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121388&o=2

$end

$cpc_flop=lemyster,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Le Mystere de Kikekankoi cracked (c) 1985 Unknown.

Never released as a disk, this is a pirate tape_to_disk. copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272660&o=2

$end

$mo5_cass=mingfonk,mingfonkb,mingfonka,
$bio

Thomson MO5 type-in. published 36 years ago:

Le Mystere de Ming-Fonko (c) 1986 Hebdogiciel [France]

- STAFF -

By: Yves KREICHER

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108824&o=2

$end

$to_flop=mysparis,mysparisa,
$bio

Thomson TO disk. published 34 years ago:

Le Mystere de Paris (c) 1988 Coktel Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107830&o=2

$end

$mo5_cass=mysparis,
$to7_cass=mysparis,
$bio

Thomson MO5/TO7 cass. published 34 years ago:

Le Mystere de Paris (c) 1988 Coktel Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108384&o=2

$end

$cpc_cass=kikekan,
$bio

Amstrad CPC cass. published 37 years ago:

Le Mystère de Kikekankoi [Model 051] (c) 1985 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98014&o=2

$end

$cpc_flop=lenecrom01,lenecrom,necroman03,necroman04,necroman,necroman01,necroman02,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Le Necromancien (c) 1987 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120958&o=2

$end

$mo5_cass=nombcach,
$bio

Le Nombre Cache Ou... (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108825&o=2

$end

$mo5_cass=nouvespa,nouvespab,nouvespaa,nouvespac,
$bio

Thomson MO5 cass. published 37 years ago:

Le Nouvel Espagnol sans Peine (c) 1985 Assimil

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108826&o=2

$end

$cpc_flop=pactefle,pactefle01,lepactef,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Le Pacte (c) 1986 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120522&o=2

$end

$cpc_flop=passager02,passager03,passager04,passager05,lepassag,passager0a,passager0c,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Le Passager du Temps (c) 1987 Ere Informatique [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120650&o=2

$end

$cpc_flop=lepassag03,lepassag04,
$bio

Le Passager du temps Cracked (c) 199? Crack'ers Beuh'L1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128158&o=2

$end

$cpc_flop=lepassag01,lepassag02,
$bio

Le Passager du Temps Cracked (c) 19?? NPS [Nul Part System]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122638&o=2

$end

$cpc_flop=lepassem,
$bio

Amstrad CPC type-in published 34 years ago:

Le Passe Muraille (c) 1988 Amstar

- TRIVIA -

Listed as a type-in program in the French magazine Amstar.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120549&o=2

$end

$mo5_cass=pendu,
$to7_cass=lependu,
$bio

Thomson MO5/TO7 cass. published 40 years ago:

Le Pendu (c) 1982 CNDP [Centre National de Documentation Pedagogique].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108385&o=2

$end

$info=lependu,
$bio

Le Pendu (c) 198? Avenir Amusement, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93718&o=2

$end

$mz700_cass=pendu,
$bio

Le Pendu (c) 198? Campan [Jean François Campan] [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131748&o=2

$end

$cpc_flop=lependuf,
$bio

Amstrad CPC 464 disk. published 38 years ago:

Le Pendu Cracked (c) 1984 Unknown [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126627&o=2

$end

$cpc_flop=lependuf01,
$bio

Amstrad CPC 464 disk. published 38 years ago:

Le Pendu cracked (c) 1984 Unknown.

Never released as a disk, this is a pirate tape_to_disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272703&o=2

$end

$cpc_flop=lepetitt,petittra01,petittra,
$bio

Amstrad CPC type-in published 35 years ago:

Le Petit Train (c) 1987 CPC

- TRIVIA -

Listed in the French magazine CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119919&o=2

$end

$to_flop=piratego,
$bio

Le Pirate Gogol (c) 198? Maniac Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107831&o=2

$end

$pencil2=treasure,
$bio

Hanimex Pencil II cart. published 39 years ago:

Le Plongeur a la Recherche du Tresor (c) 1983 Soundic Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287756&o=2

$end

$mo5_cass=plusbeau,
$bio

Thomson MO5 cass. published 37 years ago:

Le Plus Beau Puzzle (c) 1985 Cedic-Nathan [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108827&o=2

$end

$cpc_flop=leprison,leprison01,prisonni,
$bio

Amstrad CPC type-in published 35 years ago:

Le Prisonnier (c) 1987 Tilt

- TRIVIA -

Published as a type-in program in the French magazine; Tilt.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120246&o=2

$end

$x07_cass=prixdang,
$bio

Canon X-07 type-in published 38 years ago:

Le Prix du Danger (c) 1984 Shift Editions [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=138562&o=2

$end

$cdi=renflorf,
$bio

Phillips CD-i disc published 30 years ago:

Le Renaissance à Florence (c) 1992 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52950&o=2

$end

$cpc_flop=lerepere,
$bio

Amstrad CPC 464 disk. published 26 years ago:

Le Repere (c) 1996 Unknown [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124502&o=2

$end

$cpc_flop=leretour,retourda,retourda01,
$bio

Amstrad CPC type-in published 33 years ago:

Le Retour d'Ali Gator (c) 1989 Micro Mag

- TRIVIA -

Listed as a type-in program in the French magazine: Micro Mag.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120085&o=2

$end

$cpc_flop=leretour01,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Le Retour du Jet d'Ail (c) 1990 Syntax Error

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126964&o=2

$end

$gbcolor=lionkingf,lionkingfa,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Le Roi Lion - Les Adventures de Simba (c) 2000 Activision, Incorporated.

- TECHNICAL -

GAME ID: CGB-BLKF-FRA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68207&o=2

$end

$vsmile_cart=lionkingfr,
$bio

Le Roi Lion - Simba découvre la Jungle (c) 200? VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234013&o=2

$end

$cpc_flop=lesceptr,sceptred01,sceptred,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Le Sceptre d'Anubis (c) 1985 Micro Programmes 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121569&o=2

$end

$to7_cass=pyramide,
$bio

Thomson TO7 type-in published 38 years ago:

Le Secret de la Pyramide (c) 1984 Hebdogiciel.

- TRIVIA -

Published in the French magazine; Hebdogiciel No. 42.

- STAFF -

By: Alain GASTINEAU

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108386&o=2

$end

$cpc_cass=sectomb,
$bio

Amstrad CPC cass. published 36 years ago:

Le Secret du Tombeau (c) 1986 Loriciels.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96103&o=2

$end

$cpc_flop=lesecret01,lesecret,secretdu01,secretdu,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Le Secret du Tombeau [Model LA 35 D] (c) 1986 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120824&o=2

$end

$cpc_flop=7contin_c1,7contin_c1a,7contin_c2,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Le Septieme Continent Cracked (c) 1987 Grees & Chany

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122628&o=2

$end

$to_flop=soliel,soliela,
$bio

Thomson TO disk. published 35 years ago:

Le Soleil et ses Planetes (c) 1987 Cedic-Nathan [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107832&o=2

$end

$x07_cass=sorcmaud,
$bio

Canon X-07 type-in published 36 years ago:

Le Sorcier Maudit (c) 1986 Shift Editions [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=138563&o=2

$end

$alice32=sphinx,
$bio

Alice 32 cass. published 38 years ago:

Le Sphinx d'or (c) 1984 Ediciel

- TECHNICAL -

GAME ID: 71.0082.9

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87595&o=2

$end

$cpc_flop=lesquele,
$bio

Amstrad CPC type-in published 35 years ago:

Le Squelette (c) 1987 CPC

- TRIVIA -

Listed in the French magazine CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119920&o=2

$end

$info=lespendu,lespenduj,
$bio

Le Super Pendu (c) 198? Voyageur de l'Espace, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93717&o=2

$end

$cpc_cass=survivnt,survivnta,
$bio

Amstrad CPC cass. published 37 years ago:

Le Survivant (c) 1985 PSS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98016&o=2

$end

$cpc_flop=survivan,lesurviv,survivan01,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Le Survivant Cracked (c) 1985 Demoniak

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126351&o=2

$end

$cpc_flop=lesyndro,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Le Syndrome (c) 1986 Cobra Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306201&o=2

$end

$mo6_flop=talisman,talismana,
$to_flop=talisman,talismanmo6,talismanmo6a,
$bio

Thomson MO6/TO8 disk. published 36 years ago:

Le Talisman d'Osiris (c) 1986 Chip.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107833&o=2

$end

$cpc_cass=osiris,
$bio

Amstrad CPC cass. published 35 years ago:

Le Talisman d'Osiris (c) 1987 Chip [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98017&o=2

$end

$cpc_flop=osiris,osiris2,osiris3,osiris1,osiris_t1,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Le Talisman d'Osiris (c) 1987 Chip [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119072&o=2

$end

$cpc_flop=letaquin,letaquin01,
$bio

Amstrad CPC type-in published 33 years ago:

Le Taquin (c) 1989 AM-Mag

- TRIVIA -

Listed as a type-in program in the French magazine: AM-Mag.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119553&o=2

$end

$cpc_flop=letaroma,taromanc01,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Le Taromancien (c) 1990 ESAT Soft. [Bordeaux, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126654&o=2

$end

$cpc_flop=taromanc,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Le Taromancien Cracked (c) 1990 XOR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121637&o=2

$end

$mo5_cass=quauthli,quauthlia,quauthlic,quauthlib,
$to7_cass=quauhtli,quauhtlia,
$bio

Thomson MO5/TO7 cass. published 36 years ago:

Le Temple de Quauhtli (c) 1986 Loriciels.

- TECHNICAL -

GAME ID: 148

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108387&o=2

$end

$to_flop=quauhtli,
$bio

Thomson TO disk. published 36 years ago:

Le Temple de Quauhtli (c) 1986 Loriciels.

- TECHNICAL -

GAME ID: 151

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107834&o=2

$end

$cpc_flop=letemple,
$bio

Amstrad CPC type-in published 36 years ago:

Le Temple du Soleil (c) 1986 CPC

- TRIVIA -

Listed in the French magazine CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119921&o=2

$end

$cpc_flop=templedu,
$bio

Amstrad CPC type-in published 36 years ago:

Le Temple du Soleil (c) 1986 CPC

- TRIVIA -

Listed in the French magazine CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127958&o=2

$end

$cpc_flop=letemple01,
$bio

Amstrad CPC type-in published 37 years ago:

Le Temple Maudit (c) 1985 Hebdogiciel [France]

- TRIVIA -

Published in the French magazine; Hebdogiciel Hors Série No 1.

- STAFF -

By: Luc TAFNA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120586&o=2

$end

$to_flop=temphist,temphista,temphistb,
$bio

Thomson TO disk. published 35 years ago:

Le Temps d'Une Historie (c) 1987 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107835&o=2

$end

$cpc_cass=temphero,
$bio

Amstrad CPC cass. published 31 years ago:

Le Temps des Heros (c) 1991 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98018&o=2

$end

$amigaocs_flop=northnsa,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Le Temps des Héros (c) 1989 Loriciels.

Compilation of games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74645&o=2

$end

$cpc_flop=leterrat,
$bio

Amstrad CPC type-in published 35 years ago:

Le Terrator (c) 1987 Amstar

- TRIVIA -

Listed as a type-in program in the French magazine Amstar.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120550&o=2

$end

$cpc_flop=tourdumo01,
$bio

Amstrad CPC 464 disk. published 38 years ago:

Le Tour du Monde en 80 Jours Cracked (c) 1984 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126348&o=2

$end

$cpc_cass=toursiec,
$bio

Amstrad CPC cass. published 37 years ago:

Le Tournoi du Siecle (c) 1985 POWER Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98019&o=2

$end

$cpc_flop=letourno,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Le Tournoi du Siecle Cracked (c) 1985 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126349&o=2

$end

$to_flop=traceur,traceura,
$bio

Thomson TO disk. published 31 years ago:

Le Traceur (c) 1991 ASCI [Association pour les Services Connexes à l'Informatique] [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107836&o=2

$end

$cpc_flop=letresor01,letresor02,tresorda,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Le Tresor d'Ali Gator (c) 1991 Lankhor

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123920&o=2

$end

$cpc_flop=letresor,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Le Tresor d'Ali Gator (c) 1991 Lankhor

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124503&o=2

$end

$cpc_cass=tresamaz,
$bio

Amstrad CPC cass. published 37 years ago:

Le Tresor de l'Amazone (c) 1985 POWER Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98020&o=2

$end

$cpc_flop=letresor03,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Le Tresor de l'Amazone Cracked (c) 1985 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126350&o=2

$end

$cdi=tresilej,
$bio

Phillips CD-i disc published 29 years ago:

Le Tresor de l'Ile aux Jeux (c) 1993 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52951&o=2

$end

$to_flop=tresbask,tresbaska,
$bio

Le Tresor des Baskerville (c) 198? Chip [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107837&o=2

$end

$mo6_flop=tresrats,
$bio

Thomson MO6/TO8 disk. published 36 years ago:

Le Tresor des Rats d'Egout (c) 1986 Cedic-Nathan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42890&o=2

$end

$spectrum_cass=letresor,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Le Tresor du Docteur Spectradamus (c) 1984 No Man's Land [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=81644&o=2

$end

$to_flop=trespir,trespira,trespirb,
$bio

Thomson TO disk. published 38 years ago:

Le Tresor du Pirate (c) 1984 Free Game Blot

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107838&o=2

$end

$mo5_cass=trespir,trespirb,trespirc,trespira,
$bio

Thomson MO5/TO7 cass. published 38 years ago:

Le Tresor du Pirate (c) 1984 Free Game Blot.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40465&o=2

$end

$videopac=englouti,
$bio

Brandt Jopac cart. published 39 years ago:

Le Tresor Englouti + (c) 1983 TO TEK Editions.

- TECHNICAL -

Game ID: JFT A10

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95714&o=2

$end

$cpc_flop=letrucf1,
$bio

Amstrad CPC type-in published 36 years ago:

Le Truc (c) 1986 Hebdogiciel [France]

- STAFF -

By: Patric ARENAS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120587&o=2

$end

$a2600=spacetun1,spacetune1,
$bio

Atari 2600 cart. published 40 years ago:

Le Tunnel de L'Estace (c) 1982 Puzzy.

French release.

- TECHNICAL -

Model PG202

- TRIVIA -

The title of this game is misspelled. It should be 'Le Tunnel de L'Espace'

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50988&o=2

$end

$info=leadang,
$bio

Arcade Video game published 34 years ago:

Lead Angle (c) 1988 Tecmo, Ltd.

Armed only with your trusty Tommy gun, you must exterminate all the main gangster families in order to reach the main kingpin so you can save your girl. Beware, they are waiting for you and will not go down without putting up a fight in this challenging shoot'em up.

- TECHNICAL -

Main CPU : (2x) V20 (@ 8 Mhz)
Sound CPU : Zilog Z80 (@ 3.579545 Mhz)
Sound Chips : (2x) Yamaha YM2203 (@ 3.579545 Mhz), (2x) Custom (@ 8 Khz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Lead Angle was released in July 1988 in Japan. Very rare, only a few boards were released.

Export releases:
"Dead Angle"
[SP] "Gang Hunter"

- SERIES -

1. Empire City 1931 (1986)
2. Lead Angle (1988)

- STAFF -

Developed by Seibu Kaihatsu.

Producer : Hitoshi Hamada
Director : T.Wada
Hard Wear : ???
Programmers : T. Takano, Kengo Kondo, Shuichi Mori (S. Mori), H. Tomita
Music : ???
Art : M. Matsuzawa, S. Nagasaki, T. Komazawa

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4922&o=2

$end

$pc8801_flop=leader,
$bio

Leader (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92233&o=2

$end

$info=leader,leadera,
$bio

Arcade Video game published 27 years ago:

Leader (c) 1995 Unknown.

8-liner video slot for amusement only.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295254&o=2

$end

$spectrum_cass=ldrboard,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Leader Board (c) 1986 US Gold.

- STAFF -

Developed by: Canvas

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79548&o=2

$end

$cpc_cass=leadbord,
$bio

Amstrad CPC cass. published 36 years ago:

Leader Board (c) 1986 US Gold, Ltd. [Birmingham, UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98021&o=2

$end

$cpc_cass=leadbordk,
$bio

Amstrad CPC cass. published 36 years ago:

Leader Board (c) 1986 Kixx

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98022&o=2

$end

$info=ar_ldrb,ar_ldrba,ar_ldrbb,
$bio

Arcadia Super Select board published 34 years ago:

Leader Board Golf (c) 1988 Arcadia Systems.

A golf game.

- TECHNICAL -

Arcadia System hardware

Main CPU : Motorola 68000 (@ 7.15909 Mhz)
Sound Chips : Custom (@ 3.579545 Mhz)

Screen orientation : Horizontal
Video resolution : 671 x 216 pixels
Screen refresh : 60.00 Hz
Palette colors : 4096

Players : 2
Control : 8-way Joystick
Buttons : 2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3822&o=2

$end

$amigaocs_flop=leadbg,
$bio

Commodore Amiga 500 disk. published 36 years ago:

Leader Board Golf Simulation (c) 1986 US Gold

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74435&o=2

$end

$amigaocs_flop=leadbgt1,
$bio

Commodore Amiga 500 disk. published 36 years ago:

Leader Board Golf Simulation - Tournament Disk #1 (c) 1986 US Gold

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74436&o=2

$end

$specpls3_flop=leadboa3,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

Leader Board Par 3 (c) 1988 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147890&o=2

$end

$st_flop=leadbg,
$bio

Atari ST disk. published 36 years ago:

Leader Board Pro Golf Simulator (c) 1986 Access Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=149269&o=2

$end

$st_flop=leadbgt1,
$bio

Atari ST disk. published 36 years ago:

Leader Board Pro Golf Simulator Tournament Disk 1 (c) 1986 Access Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=149270&o=2

$end

$spectrum_cass=ldrbrdt,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Leader Board Tournament (c) 1988 US Gold

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79549&o=2

$end

$cpc_flop=leaderbo04,leaderbo01,leaderbo,leaderbo09,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Leaderboard (c) 1986 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120874&o=2

$end

$spectrum_cass=ldrboardk,ldrboardka,
$bio

Leaderboard (c) 198? Kixx

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219410&o=2

$end

$spectrum_cass=ldrboarder,
$bio

Leaderboard (c) 19?? Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234766&o=2

$end

$spectrum_cass=leaderbo,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Leaderboard - Famous Courses of the World Vol. 1 (c) 1987 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286864&o=2

$end

$c64_cart=leadbg,
$bio

Commodore C64 cart. published 36 years ago:

Leaderboard Golf (c) 1986 Access

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53621&o=2

$end

$c64_cass=leadbg,
$bio

Commodore C64 cass. published 36 years ago:

Leaderboard Golf (c) 1986 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298772&o=2

$end

$pcw=leadbg,
$bio

Leaderboard Golf (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118324&o=2

$end

$c64_cass=leadbgee,
$bio

Commodore C64 cass. published 36 years ago:

Leaderboard Golf Executive Edition (c) 1986 Access Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187079&o=2

$end

$cpc_flop=leaderbo03,leaderbo02,leaderbo05,leaderbo06,leaderbo07,leaderbo08,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Leaderboard Tournament (c) 1987 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120875&o=2

$end

$pc98=leadquiz,
$bio

Leaders Quiz (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89957&o=2

$end

$pc98=leadingc,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Leading Company (c) 1992 Koei Co., Ltd.

- TECHNICAL -

GAME ID: KN10241010
BARCODE: 4988615002854

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89958&o=2

$end

$fmtowns_cd=leadingc,
$bio

Fujitsu FM Towns CD published 30 years ago:

Leading Company with Soundware (c) 1992 KOEI Co., Ltd.

Version with Soundware.

- TECHNICAL -

GAME ID: KN10241030
BARCODE: 4988615003202

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132244&o=2

$end

$x68k_flop=leadingc,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

Leading Company (c) 1992 Koei Co., Ltd.

- TECHNICAL -

GAME ID: KN10241040
BARCODE: 4988615003707
FD x2

- TRIVIA -

Released on July 30, 1992 in Japan for a retail price of 12800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87848&o=2

$end

$snes=leadingc,
$bio

Nintendo Super Famicom cart. published 29 years ago:

Leading Company [Model SHVC-LC] (c) 1993 Koei

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61667&o=2

$end

$snes=leadjoc2,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Leading Jockey 2 [Model SHVC-ALJJ-JPN] (c) 1995 Carrozzeria Japan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61669&o=2

$end

$psx=leadingj,
$bio

Sony PlayStation CD published 26 years ago:

Leading Jockey Highbred [Model SLPS-00348] (c) 1996 Harvest One.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85391&o=2

$end

$snes=leadjock,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Leading Jockey [Model SHVC-L9] (c) 1994 Carrozzeria Japan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61668&o=2

$end

$apple2_flop_clcracked=leadshtr,
$bio

Apple II 5.25 disk. published 37 years ago:

Leadsheeter (c) 1985 Passport Designs, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240691&o=2

$end

$neocd=lbowling,
$bio

SNK Neo-Geo CD published 28 years ago:

League Bowling (c) 1994 SNK [Shin Nihon Kikaku].

- TECHNICAL -

[Model NGCD-019]

- TRIVIA -

League Bowling for Neo-Geo CD was released on September 9, 1994 in Japan.

Like most of the Neo-Geo CD conversions, no (or minor) differences can be seen from the original, the main interest was the lowest price of the game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47591&o=2

$end

$info=lbowling,
$neogeo=lbowling,
$bio

SNK Neo-Geo MVS cart. published 32 years ago:

League Bowling (c) 1990 SNK [Shin Nihon Kikaku].

A colourful and playable ten-pin bowling game for 1 to 4 players, offering a choice of three scoring methods : 'Regulation', 'Flash' and 'Strike 90'.

The game begins with players selecting either a right or left-handed bowler, before choosing what weight they want their bowling balls to be. Once the match starts properly, Power and Direction meters will appear and players must use both their judgement and timing to select and execute the desired bowl. Timing is key as players are only allowed twenty seconds to make each shot.

The 'Strike 90' mode awards players ninety points for a strike and sixty points for a spare. In the 'Flash' game mode, the points flash across the lane as the players throw the ball. Should they succeed in knocking down the standing pins, the points that are displayed at the time the pins are struck will be added to the players' scores.

- TECHNICAL -

Runs on the SNK "Neo-Geo MVS" hardware.
Game ID : NGM-019

[SNK MVS Neo-Geo Controls]
2 Players - 4 Buttons Per Player (only 1 usable).
[Joystick] 8-Way, [A] Set Controls/Set Power

- TRIVIA -

League Bowling was released on December 10, 1990.

Nadia from Secret of Blue Water make a cameo in this game. She appears on the background (e.g : when you choose your hand, left or right, at the begin).

- PORTS -

* CONSOLES:
SNK Neo-Geo (jul.1, 1991; "League Bowling [Model NGH-019]")
SNK Neo-Geo CD (Sept. 9, 1994; "League Bowling [Model NGCD-019]")
Sony PlayStation Store (Dec.2010)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1364&o=2

$end

$cpc_flop=leaguech,
$bio

Amstrad CPC 464 disk. published 35 years ago:

League Challenge (c) 1987 Atlantis Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306202&o=2

$end

$spectrum_cass=leaguech,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

League Challenge (c) 1988 Atlantis

Manage your favourite football team your way. No more matches lost because the manager chose the wrong team or played a wrong combination. Now is your chance to go for Division One. Maybe even win the league and cup double. Who knows, you may even find the manager's job is more difficult than you thought.

- TECHNICAL -

Game ID: AT 335

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79550&o=2

$end

$cpc_cass=leaguech,
$bio

Amstrad CPC cass. published 35 years ago:

League Challenge [Model AT 407X] (c) 1987 Atlantis Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98023&o=2

$end

$bbc_cass=leaguech,
$bio

Acorn BBC/Electron cass. published 36 years ago:

League Challenge (c) 1986 Atlantis

- TECHNICAL -

GAME ID: AT 601X

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52046&o=2

$end

$info=lc_11,
$bio

Bowler published 26 years ago:

League Champ (c) 1996 Williams Electronics Games, Incorporated.

- TECHNICAL -

BOARD SET: WPC 89 CPU, modified sound board, WPC89 driver board. 

SOUND: It uses only a DAC for digital sound effects and test menu sounds and a 55536 CVSD speech chip, most commonly used in early speech expansion boards of the System 3-9 games.  Originally they use the Yahama chip set for many pinball games but not in these bowler games.

- TRIVIA -

League Champ is supposedly the final shuffle bowling game made by Williams Electronics (WMS) and United (bowling).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=10327&o=2

$end

$cpc_cass=leaguefb,
$bio

Amstrad CPC cass. published 31 years ago:

League Football (c) 1991 Cult

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98025&o=2

$end

$spectrum_cass=leaguefo,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

League Football [Model LF] (c) 1991 Cult

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79551&o=2

$end

$intv=llight,llight1,llight2,
$bio

Mattel Intellivision cart. published 39 years ago:

League of Light (c) 1983 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60906&o=2

$end

$amigaocs_flop=leander,leanderu,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Leander (c) 1991 Psygnosis, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74437&o=2

$end

$pc98=leap,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

LEAP 時にさらわれた少女 (c) 1995 Ange.
(Leap - Toki ni Sarawareta Shoujo)

- TECHNICAL -

Floppy disks: 3

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89959&o=2

$end

$leapfrog_leappad_cart=scoobydonut,
$bio

LeapFrog Leappad cart. published 20 years ago:

Leap 1 - Reading - Cartoon Network Scooby-Doo! and the Disappearing Donuts (c) 2002 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234965&o=2

$end

$leapfrog_leappad_cart=findnemoa,
$bio

LeapFrog Leappad cart. published 19 years ago:

Leap 1 - Reading - Disney/Pixar Finding Nemo (c) 2003 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234966&o=2

$end

$leapfrog_leappad_cart=mathgdbr,
$bio

LeapFrog Leappad cart. published 21 years ago:

Leap 2 - Math - The Great Dune Buggy Race (c) 2001 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234967&o=2

$end

$leapfrog_leappad_cart=monsters,
$bio

LeapFrog Leappad cart. published 21 years ago:

Leap 2 - Reading - Disney/Pixar Monsters, Inc. (c) 2001 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234968&o=2

$end

$leapfrog_leappad_cart=dinosaur,
$bio

LeapFrog Leappad cart. published 18 years ago:

Leap and the lost Dinosaur (c) 2004 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234970&o=2

$end

$bbc_cass=leapfrog,
$bio

Leap Frog (c) 19?? IJK

- CONTRIBUTE -

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$end

$leapfrog_leappad_cart=lionking,
$bio

LeapFrog Leappad cart. published 20 years ago:

Leap Start - Pre Reading Storybook - Disney's The Lion King (c) 2002 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234969&o=2

$end

$leapfrog_leappad_cart=dinosaurg,
$bio

LeapFrog Leappad cart. published 18 years ago:

Leap und die Welt der Dinosaurier (c) 2004 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234971&o=2

$end

$leapfrog_leappad_cart=leapspond,
$bio

LeapFrog Leappad cart. published 19 years ago:

Leap's Pond - Activity & Game Book (c) 2003 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234972&o=2

$end

$leapfrog_leappad_cart=tuttitrip,
$bio

LeapFrog Leappad cart. published 21 years ago:

Leap-Start - Pre Reading - Tutter's Tiny Trip (c) 2001 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234973&o=2

$end

$mc10=leapfrog,
$bio

Leapfrog (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87655&o=2

$end

$leapfrog_leappad_cart=schoolhse3,
$bio

LeapFrog Leappad cart. published 18 years ago:

LeapFrog Schoolhouse - Level 3 - Helping Others (c) 2004 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234974&o=2

$end

$spectrum_cass=leapfrog,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Leapfrog [Model 3] (c) 1983 CDS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79552&o=2

$end

$database=leapfrog,
$bio

Voltmace Database cart. published 40 years ago:

Leapfrog [No. 25] (c) 1982 Voltmace

A Frogger variant. The player controls a frog and must try to cross the screen, hopping between passing cars and over floating logs and waterlilies to the other side of a river. The game supports two player mode by alternating tries.

- STAFF -

Written by: Derek Andrews (https://sig2650.wordpress.com/)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129553&o=2

$end

$dragon_cass=leaplanc,
$bio

Dragon cass. published 39 years ago:

Leapin' Lancelot (c) 1983 Anik Microsystems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116986&o=2

$end

$mbee_quik=leaping,
$bio

Applied Technology Microbee cass. published 38 years ago:

Leaping Lunar Limmo (c) 1984 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289646&o=2

$end

$info=leappad,
$bio

Console published 21 years ago:

LeapPad (c) 2001 LeapFrog.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146971&o=2

$end

$leapfrog_leappad_cart=lpbooks,
$bio

LeapFrog Leappad cart. published 20 years ago:

LeapPad - Libro Interactivo (c) 2002 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234975&o=2

$end

$leapfrog_leappad_cart=lpbook,
$bio

LeapFrog Leappad cart. published 19 years ago:

LeapPad Interactive Book (c) 2003 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234976&o=2

$end

$info=leapster,
$bio

Dedicated Console published 19 years ago:

Leapster (c) 2003 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264576&o=2

$end

$info=leapster2,
$bio

Console published 13 years ago:

Leapster 2 (c) 2009 LeapFrog.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293447&o=2

$end

$info=leapexpr,
$bio

Console published 12 years ago:

Leapster Explorer (c) 2010 LeapFrog.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293446&o=2

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$info=leapsterlmx,
$bio

Console published 17 years ago:

Leapster L-MAX (c) 2005 LeapFrog.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293448&o=2

$end

$info=leapstertv,
$bio

Dedicated Console published 17 years ago:

Leapster TV (c) 2005 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264577&o=2

$end

$apple2_flop_clcracked=lrnawrd2,
$bio

Apple II 5.25 disk. published 39 years ago:

Learn About Words In Reading 2 (c) 1983 American Educational Computer, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231662&o=2

$end

$gameboy=lapbjsol,
$bio

Nintendo Game Boy Cart. published 28 years ago:

Learn and Play Blackjack & Solitaire (c) 1994 Spidersoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306244&o=2

$end

$spectrum_cass=learnbas,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Learn BASIC Programming on the Sinclair ZX Spectrum (c) 1984 Logic 3

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294677&o=2

$end

$cc40_cart=pascal,
$bio

Texas instrument CC 40 cart. published 39 years ago:

Learn Pascal [Model SS-1001] (c) 1983 Texas Instruments

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264870&o=2

$end

$rainbow=lrn100,
$bio

Learn Rainbow 100 (c) 198? Digital Research

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236872&o=2

$end

$vis=lguitar,
$bio

Memorex VIS CD published 29 years ago:

Learn to Play Guitar Volume 1 (c) 1993 Parallax Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301028&o=2

$end

$spectrum_cass=l2rbodyp,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Learn to Read - Body Parts (c) 1985 Macmillan Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226627&o=2

$end

$spectrum_cass=l2r1,
$bio

Learn To Read 1 (c) 198? Sinclair Research, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226044&o=2

$end

$spectrum_cass=l2r2,
$bio

Learn To Read 2 (c) 198? Sinclair Research, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226045&o=2

$end

$spectrum_cass=l2r3,
$bio

Learn To Read 3 (c) 198? Sinclair Research, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226046&o=2

$end

$spectrum_cass=l2r4,
$bio

Learn To Read 4 (c) 198? Sinclair Research, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226047&o=2

$end

$spectrum_cass=l2r5,
$bio

Learn To Read 5 (c) 198? Sinclair Research, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226048&o=2

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$spectrum_cass=l2rp1,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Learn To Read with Prof - Level 1 (c) 1990 Prisma Soft. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226049&o=2

$end

$apple2_flop_clcracked=geomapgl,
$bio

Apple II 5.25 disk. published 34 years ago:

Learning about Geography, Maps, and Globes (c) 1988 Educational Activities, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=311976&o=2

$end

$apple2_cass=lbasic12,
$bio

Apple II cass. published 42 years ago:

Learning BASIC, Pt. 1 & 2 (c) 1980 Innerglo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136019&o=2

$end

$apple2_cass=lbasic3,
$bio

Apple II cass. published 42 years ago:

Learning BASIC, Pt. 3 (c) 1980 Innerglo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136020&o=2

$end

$mbee_flop=lcbf_more_t01,lcbf_more_t03,lcbf_more_t04,
$bio

Learning Can Be Fun more (c) 198? Honeysoft

- TECHNICAL -

It's a copy-protected non-CP/M disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290821&o=2

$end

$mbee_flop=lcbf_numbers_t01,lcbf_numbers_t04,
$bio

Learning Can Be Fun numbers (c) 198? Honeysoft

- TECHNICAL -

It's a copy-protected non-CP/M disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290822&o=2

$end

$mbee_flop=lcbf_words_t01,
$bio

Learning Can Be Fun words (c) 198? Honeysoft

- TECHNICAL -

It's a copy-protected non-CP/M disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290823&o=2

$end

$mbee_flop=lcbf_wn_t04,
$bio

Learning Can Be Fun Words and Numbers (c) 198? Honeysoft

- TECHNICAL -

It's a copy-protected non-CP/M disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290820&o=2

$end

$clickstart_cart=learningcarnival,
$bio

LeapFrog ClickStart cart. published 15 years ago:

Learning Carnival (c) 2007 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145647&o=2

$end

$intv=lfun1,
$bio

Mattel Intellivision cart. published 35 years ago:

Learning Fun I - Math Master Factor Fun (c) 1987 INTV.

You are a gorilla strolling along the banks of a river. Your path is suddenly blocked by an animal! Under the animal is a math problem. You must solve the problem correctly in order to continue your walk. 

Using the hand controller buttons, type in the answer IN REVERSE ORDER, the same way you would if solving the problem with paper and pencil. For example, if the problem were 8 + 4, you would press 

2 then 1 then ENTER to correctly answer 12. You will find that typing the numbers in reverse order will make it easier for you to solve difficult problems. 

If you make a mistake while typing in an answer, you can correct it by pressing CLEAR. Your answer so far will be erased and you can start over. You cannot press CLEAR after you have pressed ENTER. 

Get the answer right and you can go around the animal. Get it wrong and you will hear a buzz. Your path remains blocked. The correct answer will appear in BLUE. To see your (incorrect) answer, press and hold the DISC; your answer will be shown in WHITE. Press ENTER to jump into the river. You will continue on your way in the water. 

Whether on land or in the river, you will again be blocked by an animal with a new problem to solve. 

Player 1 answers problems on the LEFT side of the screen (for the BLACK gorilla) using the LEFT hand controller. Player 2 answers problems on the RIGHT side of the screen (for the YELLOW gorilla) using the RIGHT hand controller. Players can enter answers at the same time. 

If you entered 0 for Player 2's number of problems, the yellow gorilla will stay in one place throughout the game, cheering when you get answers correct.

- TECHNICAL -

Model 9002

- SCORING -

Your score appears above your gorilla. There are 2 numbers. The first number shows how many problems you have answered correctly. The second number shows how many problems you have answered so far. For example, if you have answered 5 problems and gotten 4 of them right, your score would be 4 / 5.

- STAFF -

Design/Program: David Warhol
Graphics: Connie Goldman
Sound: David Warhol

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60907&o=2

$end

$intv=lfun2,
$bio

Mattel Intellivision cart. published 35 years ago:

Learning Fun II - Word Wizard Memory Fun (c) 1987 INTV

------------
WORD ROCKETS
------------
The WORD ROCKETS title screen appears. Press the DISC to begin.

OBJECT OF THE GAME
One or two players try to complete flying words! Load vowels on your wagon and launch them at the incomplete words in the sky. In a one-player game, player tries to beat his or her best time at completing 25 words. In a two-player game, first player to complete 25 words wins.

GAME PLAY 
As an incomplete word sails across the sky, press the left or right of the DISC to move your wagon over one of the vowels that will complete the word. The left hand controller moves the red wagon and the right hand controller moves the yellow wagon.

Once you are over a letter that will complete the word, press any SIDE ACTION KEY to load the letter on the wagon. Using the DISC again, position the wagon for launching. Take the speed and height of the word into account when lining up the wagon. Press the SIDE ACTION KEY again to launch!

Launch a correct vowel, hit the word, and score a point! The screen flashes and the word changes to either red or yellow, matching the color of the wagon that launched it. (Note: In a two player game, if both players hit the word with a correct vowel at the same time, the word will turn yellow, but both players will score a point.)

If the vowel will not correctly complete the word, it will bounce off. 

Note: As soon as you launch a vowel, another one will appear in its place. You can't load another vowel until the last one you launched is off the screen. If no vowel on screen will complete the current word, launch one and hope one you need appears.

---------
WORD HUNT
---------
The WORD HUNT title screen appears. Press the DISC. You are asked for the number of players. On the left hand controller, press 1 to play by yourself, 2 to play against a friend. Press ENTER to start the game.

OBJECT OF GAME 
Control a monkey to pick up letters to spell 3 words of up to 8 letters each. Think fast! The player with the highest score at the end of five 3-minute turns wins!

GAME PLAY 
15 letters are scattered on screen. The clock at top center starts to count down from 3 minutes. The left hand controller controls the blue monkey. In a two player game, the right hand controller controls the white monkey.

Use the DISC to move your monkey. Stop the monkey covering a letter you want to pick up and press any SIDE ACTION KEY. Your monkey picks up the letter with its tail. Move the monkey and letter out of the jungle to your half of the scoring area at the bottom of the screen. Drop the letter by again pressing any SIDE ACTION KEY, then run back into the jungle for another letter.

Pick up letters, in order, to spell any word of eight letters or less. As you drop the letters, they automatically line up. When you finish the word, press ENTER. (If the word is 8 letters long, you don't need to press ENTER.)

You can make corrections by pressing CLEAR to erase the last letter. You can press CLEAR as many times as needed.

If you accidentally pick up a letter you don't need, quickly dump it in the trash can located at the bottom center of the jungle. Move your monkey to cover the trash can, then press any SIDE ACTION KEY. 

In a two player game, you can cause trouble by watching what your opponent is trying to spell -- then grabbing the letters first and throwing them away! Careful -- two can play at that game!

When time runs out (3 minutes) or both players complete 3 words, it's time to check the words. An arrow points to the first word on the left. If the white player (on the right) wishes to challenge the word, check in the dictionary. If the word is not correctly spelled, the blue player must press his own CLEAR button (notice that the OK! on screen shows yes and no in the colors of the players who must answer). The word is erased from the screen and does not count toward the blue player's score. If the word is not challenged, or if is checked and found to be correct, blue player presses ENTER and 1 point is added to the blue player's score for each letter in the word. When playing by yourself, check your own words, pressing ENTER (correct) or CLEAR (wrong).

In a two-player game, after blue player's words are verified, repeat for the white player's words. After all words have been verified, there is a pause and another 3-minute turn starts. There are 5 turns in a game. To play another game, press RESET.

----------
CROSSWORDS
----------
The CROSSWORDS title screen appears. Press the DISC.

GAME PLAY 
Two players take turns spelling words on the grid. Each word must connect to another. Highest score after 20 moves wins.

At the beginning of the game, 7 letters are selected at random for each player. The letters for the left player (Tan) appear in a column at the left of the screen; the letters for the right player (Green) appear in a column at the right.

Tan looks for a word that can be spelled from the letters in his or her column. Not all letters have to be used, but each letter can only be used once. For example, if the letters in the column are R X E A K W B, the word "BEAR" could be spelled.

To place a word on the grid takes three steps: 

1. Press the hand controller DISC to select where the word will start on the grid. As you press the DISC, squares on the grid will light up. When the square you want the first letter to go is lighted, release the DISC.

2. Press 1 if you want the word to be spelled from the lighted square to the right. Press 2 if you want it spelled from the lighted square down. At the top of the grid is a reminder: 1 for right, 2 for down. You can also press 3 to pass when you cannot spell a word from the letters you have. The reminder is shown in the color of the player whose turn it is.

3. Press the numbers on the hand controller that are next to the letters that spell the word, then press ENTER. For example, to spell BEAR from the letters above, you would press 7 then 3 then 4 then 1 then ENTER. (If you change your mind or press the wrong number, you can correct it if you haven't pressed ENTER yet: press CLEAR to take back the last letter placed on the grid. You can press CLEAR repeatedly to take back as many letters as you need; press it enough times and you can return to step 2.) At the top of the screen is a reminder that you can press 1 through 7 (1-7), CLEAR (c), or ENTER (e). Again, the reminder is shown in the color of the player whose turn it is.

Green may now ACCEPT or CHALLENGE Tan's word. To accept, Green presses ENTER and Tan receives 1 point per letter in the word. (For the example BEAR, Tan receives 4 points.)

If Green challenges, the word is looked up in a dictionary. If the word is spelled correctly, Green presses ENTER and Tan receives the points. If the word is spelled incorrectly, Tan must press CLEAR repeatedly, removing the word from the board, and then ENTER to pass the turn to Green. Green presses ENTER, then it's his or her turn to place a word on the grid following the three steps above. (Note the color of the reminder line at top to see who has the option of pressing ENTER.)

The second word on the grid and each word thereafter must connect to a word already on the grid. For example, if Green had the letters O C H Q Y B G, he or she could spell the word HOBBY using the B already on the grid (worth 5 points).

If a word does not connect to a previous word when ENTER is pressed, the buzzer sounds and the word is automatically cleared. Try again.

If you add a word to the grid that extends a word already on the grid, you get points both for the word you add AND the extended word. For example, Tan adds SUN to the grid such that it turns BEAR into BEARS. Tan gets 3 points for SUN and 5 points for BEARS. Look for ways to extend the beginning and end of words: NOT can become NOTE and HOE can become SHOE.

When you place letters, EVERY new word formed must be a real word, otherwise NONE of them will be allowed.

NEW LETTERS 
At the end of your turn, new letters fill in the blanks left by letters used. If you cannot spell a word from the letters in your column, you can get 7 new letters by pressing 3. The penalty for doing this is losing your turn.

----------
MEMORY FUN
----------
The MEMORY FUN title screen appears. Press the DISC. You are asked for  the level number you want to play at. Using the left hand controller, answer from  1 (easiest) to 44 (hardest), then press ENTER. You are then asked for the number of players. Press 1 to play by yourself or 2 to play against a friend, then press ENTER. If you answered 2 players, you will then be asked if you want to take turns (press 1, then ENTER) or play at the same time (press 2, then ENTER).

OBJECT OF THE GAME 
Uncover letters hidden by squares on the grid, looking for pairs that match. Players compete for the highest number of matches.

GAME PLAY 
Using the DISC, point your arrow to a square on the grid (the left hand controller moves the red arrow; in a two-player game, the right hand controller moves the blue arrow). Press any SIDE ACTION KEY. The letter underneath the square is revealed. Select another square and again press any SIDE ACTION KEY. If the letters match, you score a point. If they don't, they are covered again and you keep searching.

Some squares have no letters underneath. These squares match with nothing, not even another empty square.

TWO PLAYERS 
Two players either take turns or play at the same time. When taking turns, only one arrow (red or blue) appears on screen at a time.

If both play at the same time, the game becomes one not only of memory, but also speed, strategy, and dexterity! Keep track not only of the letters you reveal, but also those of your opponent. Your opponent may uncover a letter that's the same as one you've uncovered -- but since letters appear in the players' colors and only letters of the same color can match, you'll have to wait until the letters are covered again. Then it's a race to see who can get to them first! Think ahead -- you can block your opponent's match by uncovering a letter he or she was going to uncover!

END OF GAME 
The game ends when all letters have been matched. How well both players did is displayed in their colors:
Score: Number of matches made.
Turns: Number of pairs revealed.
Percentage right: Percentage of pairs revealed that were matches.
Time: Total time of the game.
Average time per score: Time of game divided by number of matches player made.  

Player with higher score wins. If playing by yourself, work on increasing your percentage right while decreasing your average time per score.

- TECHNICAL -

Model 9006

- TRIVIA -

While enhancing the game CROSSWORDS, Dave accidentally left off a prefix that indicated a number was supposed to be base 10 instead of base 16. As a result, the computer only selects words beginning with letters A through T instead of A through Z.

- SCORING -

WORD ROCKETS
The score for the red wagon appears in the upper left corner, the score for the yellow wagon appears in the upper right. A clock is at top center to time yourself when playing alone -- how fast can you complete 25 words?

- STAFF -

Design/Program: David Warhol
Graphics: Connie Goldman
Sound: David Warhol

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60908&o=2

$end

$zx81_cass=learnlab,
$bio

Sinclair ZX-81 cass. published 41 years ago:

Learning Lab (c) 1981 Sinclair Research, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114591&o=2

$end

$electron_cass=angles,
$bio

Acorn BBC/Electron cass. published 38 years ago:

Learning Maths: Angles (c) 1984 Garland Computing.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129591&o=2

$end

$bbc_cass=symmetry,
$bio

Acorn BBC/Electron cass. published 38 years ago:

Learning Maths: Symmetry (c) 1984 Garland Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52501&o=2

$end

$adam_flop=morsecod,
$bio

Coleco Adam disk. published 38 years ago:

Learning Morse Code (c) 1984 Image MicroCorp

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109569&o=2

$end

$apple2gs_flop_misc=lrnspeng,
$bio

Apple IIGS disk. published 36 years ago:

Learning Spoken English (c) 1986 Coursemaker International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240826&o=2

$end

$apple2_flop_clcracked=lraddsub,
$bio

Apple II 5.25 disk. published 37 years ago:

Learning to Add and Subtract (c) 1985 Panda Learning Systems.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270660&o=2

$end

$apple2_flop_clcracked=lrn2rdv1,
$bio

Apple II 5.25 disk. published 38 years ago:

Learning to Read - Letters, Words, and Sentences Vol. 1 (c) 1984 Peachtree Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231425&o=2

$end

$apple2_flop_clcracked=lrn2rdv2,
$bio

Apple II 5.25 disk. published 38 years ago:

Learning to Read - Letters, Words, and Sentences Vol. 2 (c) 1984 Peachtree Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231426&o=2

$end

$apple2_flop_clcracked=lrn2rdv3,
$bio

Apple II 5.25 disk. published 38 years ago:

Learning to Read - Letters, Words, and Sentences Vol. 3 (c) 1984 Peachtree Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231427&o=2

$end

$apple2_flop_orig=lrn2time,
$apple2_flop_clcracked=lrn2time,
$bio

Apple II 5.25 disk. published 36 years ago:

Learning To Tell Time (c) 1986 Troll Associates

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230829&o=2

$end

$apple2_flop_clcracked=lrnfuzzy,
$bio

Apple II 5.25 disk. published 38 years ago:

Learning with Fuzzywomp (c) 1984 Sierra On-Line, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230877&o=2

$end

$leapster=lernleap,
$bio

LeapFrog Leapster cart. published 19 years ago:

Learning with Leap (c) 2003 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134511&o=2

$end

$coleco=leeper,
$bio

Colecovision cart. published 39 years ago:

Learning with Leeper (c) 1983 Sierra On-Line, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53303&o=2

$end

$c64_cart=leeper,
$bio

Commodore C64 cart. published 39 years ago:

Learning with Leeper (c) 1983 Sierra On-Line, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53622&o=2

$end

$a800=leeper,
$bio

Atari 400/800 cart. published 39 years ago:

Learning with Leeper (c) 1983 Sierra On-Line, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86597&o=2

$end

$apple2_flop_clcracked=lrnleepr,
$bio

Apple II 5.25 disk. published 39 years ago:

Learning with Leeper (c) 1983 Sierra On-Line, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230878&o=2

$end

$spectrum_cass=learning,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Learning with Leeper (c) 1985 Software Projects, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287522&o=2

$end

$info=learnwin,learnwin1,learnwin2,learnwinf,
$bio

Computer published 36 years ago:

Learning-Window Teaching Machine (c) 1986 VTECH.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121915&o=2

$end

$apple2_cass=leasloan,
$bio

Apple II cass. published 44 years ago:

Leases + Loans (c) 1978 Apple Computer, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135916&o=2

$end

$adam_flop=phobos,
$bio

Coleco Adam disk. published 36 years ago:

Leather Goddesses of Phobos (c) 1986 Infocom

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109570&o=2

$end

$cpc_flop=leatherg,leatherg03,leatherg01,
$pcw=leatherg,
$bio

Amstrad CPC/PCW disk. published 36 years ago:

Leather Goddesses of Phobos (c) 1986 Infocom

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118298&o=2

$end

$apple2_flop_misc=lgop,
$bio

Apple II 5.25 disk. published 36 years ago:

Leather Goddesses of Phobos (c) 1986 Infocom

- TECHNICAL -

GAME ID: IC1-AP1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107425&o=2

$end

$ibm5150=leatherg,
$bio

IBM PC 5.25in. disk. published 34 years ago:

Leather Goddesses of Phobos (c) 1988 Infocom

- TECHNICAL -

GAME ID: IC1-IB2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132437&o=2

$end

$msx2_flop=leathrsk,
$bio

MSX 2 disk. published 35 years ago:

Leather Skirts (c) 1987 Methodic Solutions

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101776&o=2

$end

$amigaocs_flop=teramis,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Leavin' Teramis (c) 1990 Thalion

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74438&o=2

$end

$tvc_flop=cicik,
$bio

Lebegő Cicik (c) 198? GV Alfa Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112335&o=2

$end

$dragon_cass=leccion11,
$bio

Leccion 11 Diagramas de Flujo U Organigramas (c) 198? Software AMM

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234455&o=2

$end

$cpc_cass=vortexf1,
$bio

Amstrad CPC cass. published 37 years ago:

Lecteur Vortex F1 (c) 1985 Vortex Soft., Ltd. [England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233290&o=2

$end

$cpc_flop=lectheme,
$bio

Amstrad CPC type-in published 36 years ago:

Lectheme (c) 1986 CPC

- TRIVIA -

Listed in the French magazine CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119922&o=2

$end

$to_flop=lectimus,
$bio

Thomson TO disk. published 35 years ago:

Lectimust (c) 1987 Chrysis

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107839&o=2

$end

$info=lectrono,
$bio

Pinball published 44 years ago:

Lectronamo (c) 1978 Stern Electronics.

- TECHNICAL -

Model Number : 105

- TRIVIA -

Lectronamo was the first Stern game with electronic sound, generated by the SB-100 sound board.

2,423 units were produced.

- STAFF -

Design by : Mike Kubin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5480&o=2

$end

$cpc_flop=lecturee,
$bio

Amstrad CPC type-in published 35 years ago:

Lecture et Ecriture d'un Secteur sur une Disquette (c) 1987 Amstrad Magazine

- TRIVIA -

Listed as a type-in program in the French magazine Amstrad Magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119188&o=2

$end

$to7_cass=lectrapi,
$bio

Thomson TO7 type-in published 38 years ago:

Lecture Rapide (c) 1984 Hebdogiciel.

Educational game.

- TRIVIA -

Published on July 6, 1984 in the French magazine; Hebdogiciel no. 39.

- STAFF -

By: Francis VERMEIREN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108388&o=2

$end

$spc1000_cass=led,leda,
$bio

LED Display Designer (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83528&o=2

$end

$amigaocs_flop=ledstorm,
$bio

Commodore Amiga 500 disk. published 34 years ago:

LED Storm (c) 1988 GO!

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74416&o=2

$end

$spectrum_cass=leds2011,
$vgmplay=ledstorm_zx,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

LED Storm (c) 1988 GO!

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79553&o=2

$end

$cpc_cass=ledstorm,
$bio

Amstrad CPC cass. published 34 years ago:

LED Storm (c) 1988 GO! Media Holdings, Ltd. [US Gold Division]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97186&o=2

$end

$cpc_flop=ledstorm01,ledstorm02,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Led Storm (c) 1988 GO! Media Holdings, Ltd. [US Gold Division]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126298&o=2

$end

$info=ledstorm,
$bio

Arcade Video game published 33 years ago:

LED Storm (c) 1989 Capcom Company, Limited.

Export release. Game developed in Japan. See the original "Mad Gear" for more information.

- TRIVIA -

LED Storm was released in February 1989.

LED stand for 'Lazer Enhanced Destruction'.

'Fred' is called 'Mad Gear' in the original Japanese version.

- PORTS -

* COMPUTERS: 
Commodore Amiga [US] [EU] (1988) 
[EU] Amstrad CPC (1988) 
[EU] Sinclair ZX Spectrum (1989) 
[US] Commodore C64 [EU] (1989) 
[EU] Atari ST (1989) 
[EU] Amstrad CPC (1991) "Capcom Collection" 
[EU] Atari ST (1991) "Capcom Collection" 
[EU] Commodore C64 (1991) "Capcom Collection" 
[EU] Commodore Amiga (1991) "Capcom Collection" 
[EU] Sinclair ZX Spectrum (1991) "Capcom Collection"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1365&o=2

$end

$spectrum_cass=leds2011k,
$bio

LED Storm (c) 198? Kixx

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226393&o=2

$end

$info=leds2011,leds2011u,leds2011p,
$bio

Arcade Video game published 34 years ago:

LED Storm - Rally 2011 (c) 1988 Capcom Company, Limited.

Export release. Game developed in Japan. See the original for more information; "Mad Gear".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=39686&o=2

$end

$specpls3_flop=leds2011,leds2011cr,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

LED Storm Rally 2011 (c) 1988 GO! Media Holdings, Ltd. [US Gold Division]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148196&o=2

$end

$cpc_flop=ledstorm,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Led Storm [Model AMD 127] (c) 1988 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126299&o=2

$end

$bbc_cass=ledgeman,
$bio

Acorn BBC/Electron cass. published 38 years ago:

Ledge Man (c) 1984 Software Projects

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52048&o=2

$end

$cpc_flop=leeenfie,leeenfie06,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Lee Enfield - An Amazon Adventure (c) 1987 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126300&o=2

$end

$cpc_flop=leeenfie02,leeenfie01,spaceace02,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Lee Enfield - Space Ace (c) 1987 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126301&o=2

$end

$cpc_flop=leeenfie04,leeenfie03,leeenfie05,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Lee Enfield - The Tournament of Death (c) 1988 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126302&o=2

$end

$cpc_cass=lenfamaz,
$bio

Amstrad CPC cass. published 35 years ago:

Lee Enfield in An Amazon Adventure (c) 1987 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98026&o=2

$end

$cpc_cass=lenftd,
$bio

Amstrad CPC cass. published 35 years ago:

Lee Enfield in The Tournament of Death (c) 1987 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98030&o=2

$end

$cpc_cass=lenfspac,
$bio

Amstrad CPC cass. published 34 years ago:

Lee Enfield is Space Ace (c) 1988 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98028&o=2

$end

$spectrum_cass=lespacea,lespaceaa,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Lee Enfield Space Ace (c) 1988 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79554&o=2

$end

$info=fitegolf,fitegolfu,fitegolfua,
$bio

Arcade Video game published 34 years ago:

Lee Trevino's Fighting Golf (c) 1988 SNK.

Export release. See the original for more information; "Country Club".

- TECHNICAL -

Game ID : 'GU'

Main CPU : (2x) Zilog Z80 (@ 4 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : (2x) YM3526 (@ 4 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Released in May 1988.

Lee Buck Trevino (born on December 1, 1939 in Dallas, Texas) is one of the legends of the golf world. Trevino won 6 majors in his career, winning the US Open twice (1968 and 1971), The Open Championship twice (1971 and 1972) and the PGA Championship twice (1974 and 1984). He also has 29 PGA Tour wins and 29 Champions tour wins and was inducted into the World Golf Hall of Fame in 1981.  He is an icon for Mexican Americans, and is often referred to as 'The Merry Mex' and 'Supermex'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1366&o=2

$end

$nes=leetrevn,leetrevnu,
$bio

Nintendo NES cart. published 34 years ago:

Lee Trevino's Fighting Golf (c) 1988 SNK Corp. of America.

North American release. Game developed in Japan. See the original Famicom version: "Fighting Golf [Model SFX-FI]".

- TECHNICAL -

GAME ID: NES-FI-USA

- TRIVIA -

Released in September 1988 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55287&o=2

$end

$spectrum_cass=leedspb,
$bio

Sinclair ZX Spectrum cass. published 29 years ago:

Leeds Powerbox (c) 1993 Greenup, Ashley

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286693&o=2

$end

$archimedes=leedsutd,
$bio

Leeds United Champions! (c) 19?? CDS Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116034&o=2

$end

$spectrum_cass=lrlr,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Left Right, Left Right (c) 1986 IEC Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298527&o=2

$end

$pc8801_flop=leftymou,
$bio

NEC PC-8801 Series disk. published 36 years ago:

Lefty Mouse (c) 1986 Starcraft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92234&o=2

$end

$fm7_disk=leftymou,
$bio

Fujitsu FM-7 5.25in. disk. published 36 years ago:

Lefty Mouse (c) 1986 Starcraft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93629&o=2

$end

$psx=kain2,kain2p1,kain2p2,
$bio

Sony PlayStation CD published 23 years ago:

Legacy of Kain - Soul Reaver (c) 1999 Eidos Interactive

- TECHNICAL -

GAME ID: SLUS-00708

- TRIVIA -

Released on August 16, 1999 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111123&o=2

$end

$dc=legkain,
$bio

Sega Dreamcast GD published 22 years ago:

Legacy of Kain - Soul Reaver [Model T-36802N] (c) 2000 Eidos Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135604&o=2

$end

$dc=legkaine,legkainp,
$bio

Sega Dreamcast GD published 22 years ago:

Legacy of Kain - Soul Reaver (c) 2000 Eidos Interactive

- TECHNICAL -

GAME ID: T-36803D-05

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135605&o=2

$end

$dc=legkaing,
$bio

Sega Dreamcast GD published 22 years ago:

Legacy of Kain - Soul Reaver (c) 2000 Eidos Interactive

- TECHNICAL -

GAME ID: T-36803D-18

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135606&o=2

$end

$apple2_flop_orig=lgcyanct,
$bio

Apple II 5.25 disk. published 35 years ago:

Legacy of the Ancients (c) 1987 Electronic Arts [Redwood City, CA, USA]

- TECHNICAL -

GAME ID: 1407

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262143&o=2

$end

$nes=legwizrd,
$bio

Nintendo NES cart. published 33 years ago:

Legacy of the Wizard (c) 1989 Broderbund Software, Incorporated.

North American release. Game developed in Japan. See the original Japanese version for more information; "Dragon Slayer IV - Drasle Family".

Description from the back cover:

Long, long ago, an evil dragon terrorized the forest until it was imprisoned by a powerful wizard. Now, years later, the dragon has revived and it's up to you to use the power of the wizard's descendants, the Draslefamily, to defeat the dragon once again.

The whole family takes part in this action adventure as the parents, children and even the family pet search huge dungeons for gold, keys, magic, hidden crowns and finally the magical sword that can destroy the dragon.

- TECHNICAL -

Game ID: NES-LC-USA

- TRIVIA -

Legacy of the Wizard was released, 2 years after the original Japanese version, in April 1989 in the USA.

- STAFF -

U.S TEAM
Product Manager: Alan Weiss
Special thanks to: Ed Bernstein, Cynthia Wuthmann, Henry Yamamoto, Scott K. Tsumura, David E. Davis

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55288&o=2

$end

$psx=legaiajd,
$bio

Sony PlayStation CD published 24 years ago:

Legaia Densetsu Taikenban (c) 1998 Sony Computer Ent., Inc.

- TECHNICAL -

GAME ID: PAPX-90055

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131540&o=2

$end

$spectrum_cass=legendc,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Legend (c) 1984 Century Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79558&o=2

$end

$info=legend,
$vgmplay=legend,
$bio

Arcade Video game published 36 years ago:

Legend (c) 1986 Sega.

Side-scrolling beat 'em up. 

The player controls a young commander which uses a green armour and helmet and must defending the kingdom lands from invading enemies, following the orders and instructions given by the old king, for it you'll have to use money to making defect the enemy and recruit under your commands to form a legion of soldiers and make uses of different arms collected on the way, like bombs and arrows to defeat other enemies while you jump and dodges his attacks, always avoiding contact with any enemy for not to die and continue his legendary journey.

- TECHNICAL -

Main CPU : (2x) Zilog Z80
Sound Chips : (2x) General Instrument AY8910

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Released in February 1986.

Developed by Kyugo.

Legend was supposed to be published by Sega. But Kyugo wanted to sell the board themselves, so only a few boards were released.

- STAFF -

Staff : S. Miki, S. Kamei, Y. Tanaka, K. Nakayama, Miki Harada (M. Harada), M. Abe, Tanaka Inoue (T. Inoue), K. Maruyama

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1367&o=2

$end

$x1_flop=legend,
$bio

Sharp X1 5.25in. disk. published 35 years ago:

Legend (c) 1987 Quasar Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86045&o=2

$end

$msx1_cass=legend,
$bio

MSX cass. published 34 years ago:

Legend (c) 1988 Iber Software [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94790&o=2

$end

$spectrum_cass=legend,legenda,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Legend (c) 1990 Delta Software [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79559&o=2

$end

$amigaocs_flop=legend,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Legend (c) 1992 Mindscape, Incorporated. [Northbrook, IL, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74439&o=2

$end

$info=legendsb,
$bio

Arcade Video game published 26 years ago:

Legend (c) 1996 Great Corp.

Pirate coin-op version of the SNES game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120876&o=2

$end

$snes=legendpi,
$bio

Nintendo Super NES cart. published 6 years ago:

Legend (c) 2016 Piko Interactive.

This is a re-print issue of the same game featuring a better artwork and region free.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122334&o=2

$end

$gameboy=legend,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Legend - Asu e no Tsubasa [Model DMG-LGJ] (c) 1991 Quest

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66330&o=2

$end

$msx1_flop=legend,
$bio

Legend cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230031&o=2

$end

$amigaocs_flop=legdjel,legdjelg,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Legend of Djel (c) 1989 Tomahawk

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74440&o=2

$end

$gamate=dknight,
$bio

Gamate cart. published 31 years ago:

Legend of Dragon Knight [Model C1008] (c) 1991 Bit Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=105885&o=2

$end

$gba=hourondo,
$bio

Nintendo GBA cart. published 19 years ago:

Legend of Dynamic Goushouden - Houkai no Rondo [Model AGB-AVDJ-JPN] (c) 2003 Banpresto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71457&o=2

$end

$amigaocs_flop=faerghala,faerghal,faerghalu,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Legend of Faerghail (c) 1990 Rainbow Arts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74441&o=2

$end

$amigaocs_flop=faerghalg,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Legend of Faerghail (c) 1990 reLINE

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74442&o=2

$end

$info=loht,lohtj,lohtb,lohtb2,lohtb3,
$bio

Arcade Video game published 33 years ago:

Legend of Hero Tonma (c) 1989 Irem.

- TECHNICAL -

Irem M-72 system hardware

Main CPU : V30 (@ 8 Mhz)
Sound CPU : Zilog Z80 (@ 3.579545 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), DAC

Players : 2
Control : 8-way joystick
Buttons : 4

- TRIVIA -

Legend of Hero Tonma was released in April 1989.

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Legend of Hero Tonma - PCCB-00004) on September 21, 1989.

- STAFF -

Music composed by : GEEO

- PORTS -

* CONSOLES:
Nintendo NES/Famicom [Unreleased Prototype] 
[JP] NEC PC-Engine (mar.13, 1991) "Legend of Hero Tonma [Model IC03005]" 
NEC TurboGrafx-16 [US] (1993) [Model TGX040083] 

* COMPUTERS: 
PC [MS Windows, Online] [EU] (dec.9, 2011) "IREM Arcade Hits" by DotEmu
Apple MacIntosh [Online] [US] (aug.21, 2011) "Irem Arcade Hits" by DotEmu
PC [Desura] [US] (nov.2, 2013) "IREM Arcade Hits" by Plug In Digital

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1368&o=2

$end

$info=loht_ms,
$bio

Legend of Hero Tonma (c) 199? Gaelco.

Special Spanish release on the Modular System. See the original Irem version for more information about the game itself.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226324&o=2

$end

$pce_tourvision=loht,
$bio

TOURVision cart. published 31 years ago:

Legend of Hero Tonma (c) 1991 TOURVision.

Unlicensed Spanish coin-op game.

- TECHNICAL -

Cart. ID: 56

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101167&o=2

$end

$pce=loht,
$vgmplay=loht_tg16,
$bio

NEC PC-Engine HuCARD published 31 years ago:

Legend of Hero Tonma (c) 1991 Irem Corp.

Legend of Hero Tonma is the conversion of Irem's cute arcade game. The player takes control of a little caped boy called Tommy. The kingdom's princess has been kidnaped by an evil Goblin monster and he keeps her prisoner in his deepest dungeon. Tommy starts his adventures in a devastated village haunted by bouncing mummies and skeleton warriors. He will travel through many areas and affront the evil goblin in his terrifying castle. Tommy is not a usual kid. His cape allows him to hoover on short distances and his magic gloves can fire small, yet powerful, fireballs. Chests scattered around the game hide coins but also power-ups. Some will upgrade Tommy's fireballs, others will give him new powers like rotating shields or homing-fireballs. Tommy can also use another trick and jump on his enemies's heads and freeze them for a short amount of time. The visited world is vast and spreads over seven long stages.

- TECHNICAL -

HuCARD ID: IC03005
HuCARD Size: 4Mbits

- TRIVIA -

Legend of Hero Tonma for PC-Engine was released on March 13, 1991 for 7000 yen.

The original arcade game was released by Irem in 1989.

Known export release:
"Legend of Hero Tonma [Model TGX040083]"

- PORTS -

* CONSOLES:
Nintendo Wii [Virtual Console] [JP] (sept.4, 2007) [Model PBMJ] 
Nintendo Wii U [Virtual Console] [JP] (mar.18, 2015) [Model PPCJ]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47451&o=2

$end

$tg16=loht,
$bio

NEC TurboGrafx-16 cart. published 31 years ago:

Legend of Hero Tonma (c) 1991 Turbo Technologies, Inc.

For more information about the game itself, please see the original Japanese version's entry; "Legend of Hero Tonma [Model IC03005]".

- TECHNICAL -

Game ID: TGX040083

- PORTS -

* CONSOLES:
Nintendo Wii [Virtual Console] [US] (sept.24, 2007) [Model PBME] 
Nintendo Wii [Virtual Console] [EU] (sept.28, 2007) [Model PBMP] 
Nintendo Wii [Virtual Console] [AU] (sept.28, 2007) [Model PBMP]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84328&o=2

$end

$info=legendoh,
$bio

Arcade Video game published 22 years ago:

Legend of Heroes (c) 2000 Limenko.

Throughout the history of numerous disturbances, China has successfully tied over the difficulties with the help of heroes with bravery and wisdom.

Go back to the history of war and adversity; take an active part of four heroes defending their country against barbarians slaughtering innocent people, and save your motherland groaning in pain.

It features four-player play, variety of fight skills and weapons, and six spectacle stages with seven enemy bosses, unconventional adventurous stage map, threatening hidden booby traps.

- TECHNICAL -

Main CPU : E1-32XT (@ 80 Mhz)

Palette colors : 4096

Players : 4
Control : 8-way joystick
Buttons : 4

- TRIVIA -

Released in June 2000 in Japan and Korea.

- STAFF -

Direct: Lee Jin Yong (Gull Pong), Park Chan Kyu (Strider)
Program: Lee Jin Yong (Gull Pong), Seo Kwan Hee (Kwanny)
Graphic: Park Chan Kyu (Strider), Choi Sung Jun, Park Cheol Min

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4366&o=2

$end

$sms=legndill,
$vgmplay=legndill_sms,
$bio

Sega Master System cart. published 28 years ago:

Legend of Illusion Starring Mickey Mouse (c) 1994 Tec Toy

Brazilian exclusive release. Portage of the Game Gear game.

Description from the back cover:

Humm, esse barulho de chuva dá um sono! Mal terminou essa frase e Mickey dormiu, com um livro de contos-de-fada aberto no colo. Mas, quando abriu os olhos... Que lugar estranho ! Cadê a minha casa ? Foi aí que ele percebeu que tinha entrado dentro do livro, em uma história assustadora...

O lugar era mesmo de arrepiar. Mas como nosso herói não costuma ficar parado, logo descobriu o que estava acontecendo: um terrível gigante tinha roubado o Cristal Mágico que protegia a vila, e agora uma magia negra atormentava todo mundo !

Mas quem conhece Mickey sabe de sua coragem. Sem pensar duas vezes, ele disse "Não se preocupem, eu trarei o Cristal de volta !" Mal sabia ele o tamanho da encrenca em que havia se metido...

O gigante vive em um castelo nas nuvens, e, para conseguir alcançá-lo, Mickey precisa encontrar a Princesa do Bem (ninguém menos que a sua adorada Minnie !), que irá ensiná-lo qual o melhor caminho para chegar até o castelo.

O quê ? Você quer mudar o final da história ? Então embarque nessa grande aventura, e não se assuste se, no meio do caminho, você topar com o Donald, ou quem sabe o Pateta, ou Horácio...

- TECHNICAL -

GAME ID: 028750

- STAFF -

Disney Interactive Entertainment
Senior Producer: Patrick Gilmore
Producer: Craig Annis, Michael Ciacchino

Sega Enterprises, Ltd.
Producer: Motoshige Hokoyama, Mike Larsen
Assistant Producer: Bill Person
Directors: Katsuhiro Hasegawa, Hisayoshi Yoshida
Programmers: Tatsuo Matsuda, Yoshiki Matsushima
Game Designers: Eiji Ikuta, Yuichirou Yokoyama, Eiji Taki
Artists: Takako Kawaguchi, Hisato Fukutomo, Nobuhiko Honda, Hisakazu Katou
Sound Project Coordinator: Saori Kobayashi
Sound Composers: Yayoi Fujimori, Kayako Maeda, Kamiya Studio
Production Coordinator: Chrissie Huneke Kremer
Lead Tester: Chris Lucich
Assistant Lead Tester: Steve Bourdet, Patrick Tello, Mike Herauf
Testers: Charles Artoux, Rachael Bristol, Peter Clark, Darrin Gambelin, Michael Wu, Daniel Wong, Takeshi Tanaka
Manual: Wendy Dinsmore

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56085&o=2

$end

$gamegear=legndill,legndillp6,legndillp4,legndillp5,legndillp3,legndillp2,legndillp1,
$bio

Sega Game Gear cart. published 28 years ago:

Legend of Illusion Starring Mickey Mouse [Model 2533] (c) 1994 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64673&o=2

$end

$saturn=lok1gp,
$bio

Sega Saturn CD published 25 years ago:

Legend of K-1 Grand Prix 96 (c) 1997 Pony Canyon, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59349&o=2

$end

$cpc_flop=legendof,legendof02,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Legend of Kage (c) 1986 Imagine Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123982&o=2

$end

$c64_cass=lkage,
$bio

Commodore C64 cass. published 36 years ago:

Legend of Kage (c) 1986 Imagine Soft. [Ocean Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187125&o=2

$end

$spectrum_cass=lkage,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Legend of Kage (c) 1987 Imagine Software

Legend has it that long ago in Japan the beautiful Princess Kiri was kidnapped by the evil Dragon King, and Kage, a young ninja who was walking with her in the forest at the time, was given the formidable task of rescuing her.

You must help Kage in his quest through the forest to the Dragon King's palace, gain entrance, find Kiri and take her to safety, while avoiding the Dragon King's ninja guards.

- SCORING -

You are awarded 100 points for each ninja guard that you dispose of. A bonus of 500 points is awarded for each screen that you complete with an extra 500-point bonus and one extra life (up to a maximum of five) for completing the final screen.

- TIPS AND TRICKS -

SCREEN 1 - Stand well back from ninja warriors jumping on from the sides of the screen - they can be deadly! For a tougher but more interesting game, take to the trees!

SCREEN 2 - Watch out for ninja guards under your feet as your sword cannot reach low enough to hit them.

SCREEN 3 - Again, watch out for ninja warriors coming up from below or they'll take a swipe at your feet. However, you can try the same trick on them...

SCREEN 4 - Perhaps the toughest - going like the clappers sometimes works but generally you'll have to be smarter than that. If things get a little too hectic and you don't even have time to reach the HOLD key, try taking a short rest below the top of the stairs.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79561&o=2

$end

$spectrum_cass=lkagehs,
$bio

Legend of Kage (c) 198? Hit Squad, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219494&o=2

$end

$cpc_flop=legendof03,
$bio

Legend of Kage (c) 199? Two Mag

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121856&o=2

$end

$pc98=killcool,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Legend of Killcool (c) 1991 Soft Plan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89960&o=2

$end

$psx=legaiad,
$bio

Sony PlayStation CD published 23 years ago:

Legend of Legaia Demo (c) 1999 Sony Computer Ent. America.

Demo Disc.

- TECHNICAL -

GAME ID: SCUS-94366

- TRIVIA -

The files on the disc are dated December 21, 1998.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131499&o=2

$end

$psx=legaia,
$bio

Sony PlayStation CD published 23 years ago:

Legend of Legaia (c) 1999 Sony Computer Ent. America.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SCUS-94254

- TRIVIA -

Released on March 17, 1999 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110741&o=2

$end

$info=lomakai,
$bio

Arcade Video game published 34 years ago:

Legend of Makai (c) 1988 Jaleco.

North American release. Game developed in Japan. See the original for more information; "Makai Densetsu".

- TRIVIA -

Released in October 1988.

- TIPS AND TRICKS -

The correct spell at the end of the game is 'GIXGARD'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1370&o=2

$end

$psx=mana,
$bio

Sony PlayStation CD published 22 years ago:

Legend of Mana (c) 2000 Square Electronic Arts L.L.C.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-01013

- TRIVIA -

Released on June 07, 2000 in the USA.

The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111521&o=2

$end

$pc98=sunnyna,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Legend of Pong Long Fighter Sunny'na (c) 1993 Software House Parsley.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89961&o=2

$end

$pc98=shalice,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Legend of Shalice (c) 1993 Maxima.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95243&o=2

$end

$spectrum_cass=amazonwm,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Legend of the Amazon Women (c) 1986 US Gold.

A plane crashes in a jungle clearing deep in the Amazon Forests with the only survivors, a woman (Lady Wilde) and her daughter. On awakening from unconsciousness Lady Wilde frantically searches the wreckage for her daughter but cannot find any trace of her. Realising her daughter has been spirited away she sets foot into the forbidding jungle and has to fight her way to rescue her and bring her back to safety. Little did she know the terrors she was about to encounter as she battled her way through and came face to face with the Legend of the Amazon Women.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79562&o=2

$end

$spectrum_cass=amazonwmdr,
$bio

Legend of the Amazon Women (c) 198? Dro Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219714&o=2

$end

$spectrum_cass=amazonwmm,
$bio

Legend of the Amazon Women (c) 198? Mastertronic Plus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226037&o=2

$end

$nes=ghostlio,
$bio

Nintendo NES cart. published 30 years ago:

Legend of the Ghost Lion (c) 1992 Kemco America, Inc.

North American release. Game developed in Japan. See the original Famicom version for more information: "White Lion Densetsu - Pyramid no Kanata ni [Model KSC-WE]" (1989).

Description from the back cover:

How high are your Hopes? How powerful are your Dreams? How strong is your Courage? You'll need them all to help Maria find her parents in the caverns of the Ghost Lion. Use your magic Bombs, Storms and Thunder wisely against Zombies, Goblins, and Kobold, the monster with the face of a dog. Keep your companions close. Centaur, the half-man, half-horse. Twana, Spirit of the Lamp. And faithful Mojo, the Spirit of the Spear. It's the easiest way to get into role playing. And only the biggest supply of Courage will get you and Maria through!

- TECHNICAL -

GAME ID: NES-LL-USA

- TRIVIA -

Released in October 1992 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55289&o=2

$end

$amigaocs_flop=leglost,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Legend of the Lost (c) 1990 Impressions

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74443&o=2

$end

$spectrum_cass=leglostk,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Legend of the Lost Kingdom (c) 1987 Nielsen, Dan Brochner

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300387&o=2

$end

$archimedes=losttmpl,
$bio

Acorn Archimedes disk. published 30 years ago:

Legend of the Lost Temple (c) 1992 Eterna

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127084&o=2

$end

$gbcolor=rivking2u,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Legend of the River King 2 [Model DMG-BRKE-USA] (c) 2001 Crave Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68209&o=2

$end

$gbcolor=rivking2,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Legend of the River King 2 [Model DMG-BRKP-EUR] (c) 2001 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68208&o=2

$end

$gameboy=rivkingu,
$bio

Nintendo Game Boy Cart. published 23 years ago:

Legend of the River King GB [Model DMG-AFHE-USA] (c) 1999 Natsume, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66332&o=2

$end

$gameboy=rivking,
$bio

Nintendo Game Boy Cart. published 23 years ago:

Legend of the River King GB [Model DMG-AFHU-AUS] (c) 1999 Natsume, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66331&o=2

$end

$gbcolor=rivkingu,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Legend of the River King GB [Model DMG-ARKE-USA] (c) 1999 Natsume, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68211&o=2

$end

$gbcolor=rivking,rivkingg,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Legend of the River King GB [Model DMG-ARKP-EUR] (c) 1999 Victor Interactive Software, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68210&o=2

$end

$amigaocs_flop=legsword,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Legend of the Sword (c) 1988 Rainbird

- TECHNICAL -

BARCODE: 5 012439 105152

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74444&o=2

$end

$cpc_cass=legend,
$bio

Amstrad CPC cass. published 32 years ago:

Legend [Model 4STU 804] (c) 1990 Delta Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98033&o=2

$end

$cpc_flop=legend19,legends1,legends2,legends101,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Legend [Model 5SHU 805] (c) 1990 Delta Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123981&o=2

$end

$pc8801_flop=legend,
$bio

NEC PC-8801 Series disk. published 35 years ago:

Legend (c) 1987 Quasar Soft.

- TECHNICAL -

GAME ID: NFQS17002

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92235&o=2

$end

$snes=legendu,legendup,
$bio

Nintendo Super NES cart. published 28 years ago:

Legend [Model SNS-6L-USA] (c) 1994 Seika

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63182&o=2

$end

$snes=legend,
$bio

Nintendo Super NES cart. published 28 years ago:

Legend (c) 1994 Seika

- TECHNICAL -

Game ID: SNSP-6L-EUR

- TRIVIA -

Reviews:
[FR] September 1994, Consoles + N.35: 90%

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63181&o=2

$end

$apple2_flop_clcracked=lgdconf,
$bio

Apple II 5.25 disk. published 40 years ago:

Legendary Conflict (c) 1982 Superior Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232178&o=2

$end

$info=lwings,lwings2,lwingsb,
$bio

Arcade Video game published 36 years ago:

Legendary Wings (c) 1986 Capcom USA.

North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese version entry; "Ares no Tsubasa - The Legendary Soldiers".

- TRIVIA -

Legendary Wings was released in November 1986 in North America.

Note: The original Japanese version featured two distinct player characters who are named in the game's attract sequence: Michel Heart (player 1), a woman in a pink bikini, and Kevin Walker, a man in blue trunks.

- UPDATES -

US Set 1: 
Both players control nameless male characters, one in red trunks, the other in blue trunks.

US Set 2: 
The Japanese version's characters are retained, however Player 1's character, Michelle Heart, wears a green bikini instead of a pink one.

- PORTS -

Here is a list of non-Japanese ports. To see Japanese ports, please see the original Japanese version entry; "Ares no Tsubasa - The Legendary Soldiers".

* CONSOLES: 
[US] Nintendo NES (jul.1988) "Legendary Wings [Model NES-LE-USA]"
[US] Microsoft XBOX (sept.27, 2005) "Capcom Classics Collection" 
[US] Sony PS2 (sept.27, 2005) "Capcom Classics Collection [Model SLUS-21316]" 
[EU] Microsoft XBOX (nov.18, 2005) "Capcom Classics Collection" 
[EU] Sony PS2 (nov.18, 2005) "Capcom Classics Collection [Model SLES-53661]" 
Sony PlayStation 3 [PSN] [EU] (feb.20, 2013) "Capcom Arcade Cabinet" 
Microsoft XBOX 360 [XBLA] [EU] (feb.20, 2013) "Capcom Arcade Cabinet" 
Microsoft XBOX 360 [XBLA] [AU] (feb.21, 2013) "Capcom Arcade Cabinet" 
Sony PlayStation 3 [PSN] [US] (mar.19, 2013) "Capcom Arcade Cabinet: Game Pack 3 [DLC]" 
Microsoft XBOX 360 [XBLA] [US] (mar.20, 2013) "Capcom Arcade Cabinet: Game Pack 3 [DLC]" 
Sony PlayStation 3 [PSN] [US] (may.21, 2013) "Capcom Arcade Cabinet: All-In-One Pack [DLC]" 
Microsoft XBOX 360 [XBLA] [US] (may.22, 2013) "Capcom Arcade Cabinet: All-In-One Pack [DLC]"

* HANDHELDS: 
[US] Sony PSP (mar.22, 2006) "Capcom Classics Collection Remixed [Model ULUS-10097]" 
[EU] Sony PSP (jul.21, 2006) "Capcom Classics Collection Remixed [Model ULES-00347]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1373&o=2

$end

$nes=lwings,
$bio

Nintendo NES cart. published 34 years ago:

Legendary Wings (c) 1988 Capcom USA, Inc.

20,000 years in the future, mankind has built a giant supercomputer named DARK to rule the planet. For hundreds of years, DARK has governed with wisdom and justice.

But now the unthinkable has happened: DARK is malfunctioning, and humanity is writhing in the grasp of a ruthless tyrant. DARK has built a fleet of robot warships to patrol the skies, and has created an army of mutant monsters to guard the underground bases from which he now terrorizes mankind. Lulled by hundreds of years of peace, the people of earth are defensless against the minions of DARK. But two brave young men, following an ancient legend of Greek mythology, have devised mechanical wings to bear them aloft in search of DARK's hidden fortress.

Armed with the last remaining guns and missiles from a crumbling arsenal, you must fly them across the continents and oceans to seek out and destroy the cruel colossus!

If you fail, mankind is lost. Take wing, Legendary Soldiers!

- TECHNICAL -

Game ID: NES-LE-USA

- TRIVIA -

Released in July 1988 in North America.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55290&o=2

$end

$to7_cass=legende,
$bio

Thomson TO7 cass. published 37 years ago:

Legende (c) 1985 Hebdogiciel.

- STAFF -

By: Patrice BODET

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108390&o=2

$end

$to_flop=legende,legendea,
$bio

Thomson TO disk. published 36 years ago:

Legende (c) 1986 FIL [France Image Logiciel]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107840&o=2

$end

$cpc_flop=legende1,legende101,legendef,legendef01,legendef02,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Legende (c) 1987 FIL [France Image Logiciel]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123983&o=2

$end

$msx1_cart=legendk,legendka,
$bio

MSX cart. published 34 years ago:

Legendly Knight - Daemaseong (c) 1988 Topia [Korea]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77216&o=2

$end

$msx1_cass=legends,
$bio

Legends (c) 198? Mind Games Espana, S.A.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94791&o=2

$end

$amigaaga_flop=legends,
$bio

Commodore Amiga 1200 disk. published 26 years ago:

Legends (c) 1996 Manyk, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146374&o=2

$end

$msx1_flop=legends,
$bio

Legends cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230032&o=2

$end

$nes=ldiamond,
$bio

Nintendo NES cart. published 30 years ago:

Legends of the Diamond - The Baseball Championship Game (c) 1992 Bandai

For decades baseball has been the national past-time of the U.S. with a history both rich and exciting. And for every youngster who ever looked to their sports heroes for inspiration, there have been countless legends of the diamond that rose to the task and made baseball the great game it was and still is today. Babe Ruth, Lou Gehrig, Hank Aaron, and Dizzy Dean are but a few of the superstars that graced this wonderful sport.

Now, these baseball legends come to life in Legends of the Diamond. You are the manager. You select which legendary greats will play on your team, and then you call the shots. Bring in a relief pitcher or a pinch hitter...call for a double steal...slide into home...hit home runs...dive for a spectacular catch! You control every play. So, what are you waiting for? Step up to the plate and let's PLAYBALL !

- TECHNICAL -

GAME ID: NES-8L-USA

- TRIVIA -

Released in January 1992 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55291&o=2

$end

$ibm5170=legvalor,
$bio

IBM PC/AT DOS 3.5in. disk. published 30 years ago:

Legends of Valour (c) 1992 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276369&o=2

$end

$amigaocs_flop=legvalor,legvalora,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Legends of Valour (c) 1993 US Gold

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74445&o=2

$end

$amigaocs_flop=legvalorf,legvalorg,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Legends of Valour (c) 1993 US Gold

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74446&o=2

$end

$fmtowns_cd=lvalour,
$bio

Fujitsu FM Towns CD published 28 years ago:

Legends of Valour (c) 1994 Ving.

- TRIVIA -

Retail price: 12800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110301&o=2

$end

$fmtowns_flop_orig=lvalourd,
$bio

Fujitsu FM Towns disk. published 28 years ago:

Legends of Valour - Gouyuu no Densetsu Demonstration (c) 1994 Ving [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287991&o=2

$end

$gba=legndwr2,
$bio

Nintendo GBA cart. published 20 years ago:

Legends of Wrestling II [Model AGB-A2LE-USA] (c) 2002 Acclaim Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71458&o=2

$end

$gba=legendzyk,
$bio

Nintendo GBA cart. published 18 years ago:

Legendz - Buhwarhaneun Siryeonyi Seom (c) 2004 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71459&o=2

$end

$gba=legendzs,
$bio

Nintendo GBA cart. published 17 years ago:

Legendz - Sign of Nekuromu [Model AGB-BLVJ-JPN] (c) 2005 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71460&o=2

$end

$gba=legendzy,
$bio

Nintendo GBA cart. published 18 years ago:

Legendz - Yomigaeru Shiren no Shima [Model AGB-BLJJ-JPN] (c) 2004 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71461&o=2

$end

$z80ne_cass=legge373,legge373a,legge373b,
$bio

Legge 373 (c) 198? Unknown [Italy]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235244&o=2

$end

$tiki100=legge,
$bio

TIKI-100 disk. published 32 years ago:

Legge sammen (c) 1990 LoM-Data

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237341&o=2

$end

$dragon_cass=leggit,
$bio

Dragon cass. published 39 years ago:

Leggit! (c) 1983 Imagine Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116656&o=2

$end

$bbc_cass=legion,
$bio

Acorn BBC/Electron cass. published 39 years ago:

Legion (c) 1983 Software Projects

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52049&o=2

$end

$info=legendb,
$bio

Arcade Video game published 36 years ago:

Legion (c) 1986 Unknown.

bootleg of "Legend".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=35663&o=2

$end

$info=legion,
$bio

Arcade Video game published 35 years ago:

Legion - Spinner-87 (c) 1987 Nichibutsu USA.

North American release. Game developed in Japan. See the original Japanese release for more information about the game itself; "Choutoki Meikyuu Legion".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72264&o=2

$end

$pcecd=legion,
$vgmplay=legion_tgcd,
$bio

NEC PC-Engine CD published 32 years ago:

Legion (c) 1990 Telenet Japan.

Legion is a horizontal shooter by Telenet and Renovation. The player takes control of a small spaceship and fights his way through a horde of enemy ships and facilities. The space-fighter starts off with a simple vulcan gun and there is a total of three powerup weapons available : vulcan-gun (red), laser (green) and homing-missiles (blue). There is also a small range of special icons, which appear every once in a while, and can either power-up the current weapon, add ground missiles or activate a shield around the ship. Finally, a smart bomb can be launched with the second action button and greatly damage everything on screen. Legion has an interesting level structure and different routes are provided at strategic points throughout the game. It is also the only shooter to play a narrative voice at the beginning of every stage, giving the game an unusual and authentic film noir touch.

- TECHNICAL -

Game ID: TJCD0010

- TRIVIA -

Legion was released on September 21, 1990 in Japan for 6780 Yen.

- STAFF -

Produce: Takashi Fukushima (Bu-Cho)
Game Design: Takashi Yasugahira (Gaira)
Character Design: Takaki Iwata, Takashi Yagi
Stage Design: Atushi Suzuki, Jun Nagao
Package Illust: Naoyuki Katou
Title Logo: Takashi Yagi
Program: Hiroshi Yoshida (Nuto-Nuto)
Music: Shinobu Ogawa, Takaharu Umezu, Hiroto Ootubo, Mitiko Naruke, Business Support Co. Ltd.
Co-opration: Tomoko Miura, Ken Takeda, Shigeru Kimura, Tetuji Matuzawa
Special Thanks: Baitoman Outa, Takumi Stone River, Kenichi Nishi, Jirou Fukushima, Kazuyuki Fukushima, Yuuji Fukushima

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58260&o=2

$end

$apple2_flop_clcracked=legiona,
$bio

Apple II 5.25 disk. published 40 years ago:

Legionnaire (c) 1982 Avalon Hill Video Game Co., The [Baltimore, MD, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300331&o=2

$end

$info=legionna,legionnau,legionnaj,
$bio

Arcade Video game published 30 years ago:

Legionnaire (c) 1992 TAD Corp.

3 vigilantes team up to save their leader's girlfriend from a ruthless crime syndicate that's been overrunning their city in this side-scrolling beat-em-up.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 10 Mhz)
Sound CPU : Zilog Z80 (@ 3.579545 Mhz)
Sound Chips : YM3812 (@ 3.579545 Mhz), OKI6295 (@ 8 Khz)

Players: Up to 2
Control per player: 8-Way Joystick
Buttons per player: 2
=> Attack, Jump

- TRIVIA -

Legionnaire was presented at the ATE Show in March of 1992 in London, England.

Licensed to Fabtek for American distribution.

This game is known in Japan as "Saishu Kakutou Kizoku Legionnaire", which translates from Japanese as "Final Grappling Noble Legionnaire".

- UPDATES -

The US version is slightly different, it has the "Recycle It, Don't Trash It!" screen.

- STAFF -

Game Designer: J. Fujisaku, Y. Imamura
Programmer: T. Nishizawa, T. Hashimura
Graphic Designer: T. Shiraishi, J. Mastubara, J. Fujisaku, Y. Imamura
Sound Composer: Y. Aoki
Director: T. Nishizawa

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1375&o=2

$end

$spectrum_cass=legionso,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Legions of Death (c) 1987 MC Lothlorien

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79563&o=2

$end

$cpc_cass=legdeath,
$bio

Amstrad CPC cass. published 35 years ago:

Legions of Death (c) 1987 Mind Games Espana, S.A.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98034&o=2

$end

$cpc_flop=legionso02,legionso,legionso01,legionso05,legionso04,legionso03,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Legions of Death Cracked (c) 1987 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123027&o=2

$end

$gbcolor=legoatmu,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

LEGO Alpha Team [Model CGB-BLPE-USA] (c) 2000 LEGO Media [LEGO Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68192&o=2

$end

$gbcolor=legoatm,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

LEGO Alpha Team [Model CGB-BLPP-EUR] (c) 2000 LEGO Media [LEGO Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68190&o=2

$end

$megadriv=legobatm,
$bio

Sega Mega Drive cart. published 8 years ago:

LEGO Batman (c) 2014 KDS.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49731&o=2

$end

$gba=legobionu,
$bio

Nintendo GBA cart. published 21 years ago:

LEGO Bionicle [Model AGB-ALBE-USA] (c) 2001 EA Games [Electronic Arts, Incorporated.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71435&o=2

$end

$gba=legobion,
$bio

Nintendo GBA cart. published 21 years ago:

LEGO Bionicle [Model AGB-ALBP] (c) 2001 EA Games [Electronic Arts, Incorporated.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71434&o=2

$end

$pico=legofun,
$bio

Sega Pico game published 27 years ago:

Lego Fun to Build (c) 1995 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID: HPC-6032

- TRIVIA -

Released in December 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75712&o=2

$end

$gba=legoisl2u,
$bio

Nintendo GBA cart. published 21 years ago:

LEGO Island 2 - The Brickster's Revenge [Model AGB-AL2E-USA] (c) 2001 EA Games [Electronic Arts, Incorporated.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71439&o=2

$end

$gba=legoisl2,
$bio

Nintendo GBA cart. published 21 years ago:

LEGO Island 2 - The Brickster's Revenge [Model AGB-AL2P] (c) 2001 EA Games [Electronic Arts, Incorporated.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71438&o=2

$end

$gbcolor=legoisl2u,
$vgmplay=legoisl2_zx,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

LEGO Island 2 - The Brickster's Revenge [Model CGB-BL2E-USA] (c) 2001 LEGO Media [LEGO Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68194&o=2

$end

$gbcolor=legoisl2,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

LEGO Island 2 - The Brickster's Revenge [Model CGB-BL2P-EUR] (c) 2001 LEGO Media [LEGO Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68193&o=2

$end

$psx=legoisl2,
$bio

Sony PlayStation CD published 21 years ago:

LEGO Island 2 - The Brickster's Revenge (c) 2001 LEGO Media [LEGO Group]

- TECHNICAL -

GAME ID: SLUS-01246

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111661&o=2

$end

$n64=legorace,legoraceu,
$bio

Nintendo 64 cart. published 23 years ago:

LEGO Racers (c) 1999 LEGO Media

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57791&o=2

$end

$gba=legorac2u,
$bio

Nintendo GBA cart. published 21 years ago:

LEGO Racers 2 (c) 2001 EA Games

- TECHNICAL -

GAME ID: AGB-ALRE-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71441&o=2

$end

$gba=legorac2,legorac2p,
$bio

Nintendo GBA cart. published 21 years ago:

LEGO Racers 2 (c) 2001 EA Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71440&o=2

$end

$gbcolor=legoraceu,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

LEGO Racers (c) 2000 LEGO Media.

- TECHNICAL -

[Model CGB-BLRE-USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68196&o=2

$end

$gbcolor=legorace,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

LEGO Racers (c) 2000 LEGO Media.

- TECHNICAL -

[Model CGB-BLRP-EUU]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68195&o=2

$end

$psx=legorace,
$bio

Sony PlayStation CD published 23 years ago:

LEGO Racers (c) 1999 LEGO Media [LEGO Group]

- TECHNICAL -

GAME ID: SLUS-00581

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111662&o=2

$end

$psx=legorock,
$bio

Sony PlayStation CD published 22 years ago:

LEGO Rock Raiders (c) 2000 LEGO Media [LEGO Group]

- TECHNICAL -

GAME ID: SLUS-00937

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111663&o=2

$end

$gba=legosocr,
$bio

Nintendo GBA cart. published 20 years ago:

LEGO Soccer Mania [Model AGB-ALSE-USA] (c) 2002 EA Games [Electronic Arts, Incorporated.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71436&o=2

$end

$gba=legoswr,
$bio

Nintendo GBA cart. published 17 years ago:

LEGO Star Wars - The Video Game [Model AGB-BLWE-USA] (c) 2005 Eidos Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71442&o=2

$end

$gba=legoswrj,
$bio

Nintendo GBA cart. published 17 years ago:

LEGO Star Wars - The Video Game [Model AGB-BLWJ-JPN] (c) 2005 Eidos Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71444&o=2

$end

$gba=legoswr2,
$bio

Nintendo GBA cart. published 16 years ago:

LEGO Star Wars II - The Original Trilogy [Model AGB-BL7P-EUR] (c) 2006 LucasArts Ent. Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71445&o=2

$end

$gba=legoswr2u,
$bio

Nintendo GBA cart. published 16 years ago:

LEGO Star Wars II - The Original Trilogy [Model AGB-BM7E-USA] (c) 2006 LucasArts Ent. Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71446&o=2

$end

$gbcolor=legostntu,
$vgmplay=legostnt_gbc,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

LEGO Stunt Rally (c) 2000 LEGO Media [LEGO Group]

- TECHNICAL -

GAME ID: CGB-BLYE-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68198&o=2

$end

$gbcolor=legostnt,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

LEGO Stunt Rally (c) 2000 LEGO Media.

Scandinavian release.

- TECHNICAL -

Model CGB-BLYP-SCN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68197&o=2

$end

$nes=ldhbkqcs,
$bio

雷电皇-比卡丘传说 (c) 200? Nanjing.
(Lei Dian Huang - Bi Ka Qiu Chuan Shuo)

- TECHNICAL -

Game ID: NJ046

- TRIVIA -

Title translates from Chinese as "Lightning Emperor: The Legend of Pikachu".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76832&o=2

$end

$gbcolor=leinujs,leinujsh,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Lei Nu Ji Shen (c) 2000 Gowin [Taiwan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68212&o=2

$end

$info=bgareggabla,
$bio

Arcade Video game published 25 years ago:

雷神传 (c) 1997 Melody.
(Lei Shen Zhuan)

Chinese pirate version of Battle Garegga.

- TRIVIA -

The title of this game translates from Chinese as 'thunder deity biography'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93954&o=2

$end

$gba=leiman4,
$bio

Leiman IV - Guangming Zhi Lv (c) 200? Sintax [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275336&o=2

$end

$amigaocs_flop=lslarry3,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Leisure Suit Larry 3 - Passionate Patti in Pursuit of the Pulsating Pectorals (c) 1990 Sierra On-Line, Incorporated.

- TECHNICAL -

GAME ID: 27217

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74447&o=2

$end

$ibm5150=lsl3,lsl3_35,
$bio

IBM PC 5.25+3.5in. disk. published 33 years ago:

Leisure Suit Larry 3 - Passionate Patti in Pursuit of the Pulsating Pectorals (c) 1989 Sierra On-Line, Inc.

- TECHNICAL -

GAME ID: 31217

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132438&o=2

$end

$ibm5150=lsl3fr,
$bio

IBM PC 3.5in. disk. published 33 years ago:

Leisure Suit Larry 3 - Patti la Passion à la Poursuite des Pectoraux Puissants (c) 1989 Sierra On-Line, Inc.

French release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132589&o=2

$end

$ibm5170=lsl5_525,
$vgmplay=lsl5_pc,
$bio

IBM PC/AT DOS 5.25in. disk. published 31 years ago:

Leisure Suit Larry 5 - Passionate Patti Does A Little Undercover Work (c) 1991 Sierra On-Line, Inc.

SEX, THUGS AND ROCK 'N ROLL. They're back in their silliest, sexiest adventure ever. Larry teams up with Passionate Patti for a rollicking gender-bending romp through the sleazy underside of the underworld.

SWITCH SEXES ON THE FLY. Yes, every time you take a plane ride, you'll switch back and forth between Larry and Patti. Double the trouble, double the fun!

IT'S LARRY & PATTI vs. A GALLERY OF GOONS. Passionate Patti is a fledgling spy for the FBI, sent o ferret out corruption in the music industry. Larry, cult-hero of the computer age and certified fashion disaster, is auditioning hostesses for the TV's syndicated steam-fest, America's Sexiest Home Videos. But watch out! The Mob wants to get pornography off the air and back into their balance sheet. Help Larry and Patti take on organized crime, the FBI, and the Citizens Against Nearly Everything in their spiciest computer caper yet.

- TRIVIA -

Released on September 7, 1991.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266304&o=2

$end

$ibm5170=lsl5,
$bio

IBM PC/AT DOS 3.5in. disk. published 31 years ago:

Leisure Suit Larry 5 - Passionate Patti Does A Little Undercover Work (c) 1991 Sierra On-Line, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266305&o=2

$end

$amigaocs_flop=lslarry5,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Leisure Suit Larry 5 - Passionate Patti Does A Little Undercover Work (c) 1992 Sierra On-Line, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74448&o=2

$end

$ibm5170=lsl6,
$bio

IBM PC/AT DOS 3.5in. disk. published 29 years ago:

Leisure Suit Larry 6 - Shape Up or Slip Out! (c) 1993 Sierra On-Line, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186288&o=2

$end

$amigaocs_flop=lslarry2,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Leisure Suit Larry Goes Looking for Love (in Several Wrong Places) (c) 1989 Sierra On-Line, Incorporated.

- TECHNICAL -

GAME ID: 27212

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74449&o=2

$end

$ibm5150=lsl2,lsl2_35,
$bio

IBM PC 5.25+3.5in. disk. published 33 years ago:

Leisure Suit Larry Goes Looking for Love (in Several Wrong Places) (c) 1989 Sierra On-Line, Inc.

- TECHNICAL -

GAME ID: 31212

- STAFF -

Written and Designed by: Al Lowe
Programming, Executive Producer: Al Lowe
Game Development System: Pablo Ghenis, Stuart Goldstein, Robert Eric Heitman, Jeff Stephenson
Music Development System: Stuart Goldstein
Animation and Background Scenes: Bonnie Borucki, Douglas Herring, William D. Skirvin
Music Composed and Performed by: Al Lowe
Documentation: John Williams

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262290&o=2

$end

$apple2_flop_orig=lsl1,
$apple2_flop_clcracked=lsl1,
$bio

Apple II 5.25 disk. published 35 years ago:

Leisure Suit Larry in the Land of the Lounge Lizards (c) 1987 Sierra On-Line, Inc.

- TECHNICAL -

GAME ID: 10202

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230436&o=2

$end

$apple2gs_flop_misc=lslarry,
$apple2gs_flop_orig=lslarry,
$apple2gs_flop_clcracked=lslarry,
$bio

Apple IIGS disk. published 35 years ago:

Leisure Suit Larry in the Land of the Lounge Lizards (c) 1987 Sierra On-Line, Inc.

- TECHNICAL -

GAME ID: 12202

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115138&o=2

$end

$st_flop=lslarry,
$bio

Atari ST disk. published 35 years ago:

Leisure Suit Larry in the Land of the Lounge Lizards (c) 1987 Sierra On-Line, Inc.

- TECHNICAL -

GAME ID: 16202

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148734&o=2

$end

$amigaocs_flop=lslarry,
$bio

Commodore Amiga 500 disk. published 35 years ago:

Leisure Suit Larry in the Land of the Lounge Lizards (c) 1987 Sierra On-Line, Incorporated.

- TECHNICAL -

GAME ID: 27202
BARCODE: 20626 27202

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74450&o=2

$end

$ibm5150=lsl,
$ibm5170=lslvgaa,lslvga,lslvga525,lslega,
$bio

IBM PC 5.25+3.5in. disk. published 35 years ago:

Leisure Suit Larry in the Land of the Lounge Lizards (c) 1987 Sierra On-Line, Inc.

- TECHNICAL -

GAME ID: 31202
BARCODE: 0 20626 31202 8

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268314&o=2

$end

$info=lvision,
$bio

Console published 40 years ago:

Leisure-Vision (c) 1982 Leisure-Dynamics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=316824&o=2

$end

$pico=lionkingsw,
$bio

Lejonkungen Äventyr (c) 199? SEGA Enterprises, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121981&o=2

$end

$kc_cass=lekt1,
$bio

VEB Mikroelektronik KC cass. published 34 years ago:

Lektion 1 Demo (c) 1988 VEB Mikroelektronik

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133743&o=2

$end

$info=lemans,
$bio

Arcade Video game published 46 years ago:

LeMans (c) 1976 Atari.

LeMans challenges player speed and skill with 10 different tracks. Players race against the clock on each track as it appears in sequence. After the car passes the finish line of one track, a new one appears automatically, more difficult than the one before. The first track is a snap. The second, a little more difficult.  etc... The more skilled the driver, the more tracks will be completed within the gam's time limit. And oil slicks don't make it any easier. 10 points are scored for each completed track. If a player finishes the first 6 tracks, two of four possible mystery courses will appear randomly to add further excitement and challenge.

- TRIVIA -

Released in August 1976.

Another in a long line of original Atari black and white driving games. LeMans continues the winning racing and profit tradition of Team Atari, like its famous forebears : "Gran Trak 10", "Indy 800", "Indy 4"...

All tracks in LeMans are named after famous raceways.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3399&o=2

$end

$archimedes=lemings,
$bio

Lemings (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127007&o=2

$end

$bbc_cass=lemmsynd,
$bio

Acorn BBC Micro B cass. published 39 years ago:

Lemming Syndrome (c) 1983 Dynabyte

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52050&o=2

$end

$electron_cass=lemmsynd,
$bio

Acorn Electron cass. published 39 years ago:

Lemming Syndrome (c) 1983 Dynabyte

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267031&o=2

$end

$pmd85_cass=lemmings,lemm256k,
$bio

Lemmings (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236502&o=2

$end

$info=lemmings,
$vgmplay=lemmings,
$bio

Arcade Video game published 31 years ago:

Lemmings (c) 1991 Data East Corp.

A platform game where the player has to designate certain lemmings for certain tasks & try to figure a way to save as many of them from falling off cliffs and prevent them from dying in other ways. The lemmings can be set for walking (which they do by default), digging, climbing, building, blocking (preventing other lemmings from walking a certain direction), bashing, floating, and mining. There are several levels in 3 or 4 categories of difficulty.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 14 Mhz)
Sound CPU : Motorola M6809 (@ 4.0275 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.58 Mhz), OKI6295 (@ 7.757 Khz)

Players : 2
Control : trackball
Buttons : 2

- TRIVIA -

Developed by Psygnosis.

When the Arcade machine was being written, the CEO of Data East apparently wouldn't start a meeting without challenging the person to a 2-player version of lemmings! This is also where the fast forward of Lemmings 2 came from, we saw it in the Arcade version, and borrowed it. Its now very hard to play the original Amiga one without the fast forward. The arcade version was joystick or trackball.

- UPDATES -

The US cocktail version is slightly different, it has the "Winners Don't Use Drugs" screen.

- SERIES -

1. Lemmings (1990, Commodore Amiga) 
2. Oh No! More Lemmings (1991, Commodore Amiga) 
3. Lemmings Jr. (1991, Apple Macintosh)
4. Save The Lemmings! (1991, PC [MS-DOS]) : a short game featuring 8 unique Lemmings levels.
5. Christmas / Holiday Lemmings 1991 (1991, Commodore Amiga)
6. New Year Lemmings 1991/92 (1991, Commodore Amiga)
7. Cristmas / Holiday Lemmings 1992 (1992, Commodore Amiga)
8. Lemmings - The Official Companion (1993, PC [MS-DOS]) : A book with a bonus disk, featuring 16 new levels.
9. Lemmings 2 - The Tribes (1993, Commodore Amiga)
10. Christmas Lemmings 1993 (1993, Commodore Amiga) 
11. The Lemmings Chronicles / All New World of Lemmings (1994, PC [MS-DOS])
12. Christmas Lemmings 1994 (1994, Commodore Amiga) 
13. Lemmings Paintball (1996, PC [MS-DOS])
14. The Adventures of Lomax (1996, Sony Playstation)
15. 3D Lemmings (1995, PC [MS Windows])
16. VS Lemmings (2000, Nintendo Game Boy Color)
17. Lemmings Revolution (2000, PC [MS Windows])

- PORTS -

This prototype arcade version is already a port from an orginal computer game released in 1990 on the Commodore Amiga, and was later ported to severals system, here is the full list :

* CONSOLES: 
[JP] Nintendo Super Famicom (1991) "Lemmings [Model SHVC-LE]" 
Sega Game Gear [US] (1992) 
[EU] Sega Game Gear (1992) 
Sega Game Gear [BR] (1992) by Tec Toy
[US] Sega Genesis (1992) 
Sega Master System [BR] (1992) by Tec Toy  
[EU] Sega Master System (1992) "Lemmings [Model 7108]" 
Sega Mega Drive [AU] (1992) 
[EU] Sega Mega Drive (1992) "Lemmings [Model 670-2701]" 
Sega Mega Drive [KO] (1992) "Lemmings [Model GM 8037 JT]" 
[US] Nintendo SNES (mar.1992) "Lemmings [Model SNS-LE]"
[US] Nintendo NES (nov.1992) "Lemmings [Model NES-LG]" 
[EU] Nintendo SNES (oct.22, 1992) "Lemmings [Model SNSP-LE]" 
[JP] Sega Mega Drive (nov.20, 1992) "Lemmings [Model T-15063]" 
NEC PC-Engine Super CD [JP] (nov.28, 1992) "Lemmings [Model SSCD2003]" 
Atari Lynx [US] (1993)
[EU] Nintendo Game Boy (1993) "Lemmings [Model DMG-L8-UKV] 
Panasonic 3DO [US] (1993) 
Philips CD-I [EU] (1993)
[JP] Sega Game Gear (feb.5, 1993) "Lemmings [Model G-3317]" 
[EU] Nintendo NES (may.19, 1993) "Lemmings [Model NES-LG]" 
[JP] Nintendo Game Boy (sept.23, 1993) "Lemmings [Model DMG-L8A]" 
Amiga CD32 [EU] (1994)
[US] Nintendo Game Boy (aug.1994) "Lemmings [Model DMG-L8]" 
Panasonic 3DO [JP] (aug.6, 1994) "Lemmings [Model FZ-SJ1656]" 
Philips CD-I [US] (1995)
[EU] Sony PlayStation (1998) "Lemmings and Oh No! More Lemmings [Model SLES-01461]" 
[US] Sony PlayStation (1998) "Lemmings and Oh No! More Lemmings [Model SLUS-00760]" 
Nintendo Game Boy Color [JP] (apr.7, 2000) "Lemmings and Oh No! More Lemmings [Model CGB-ALEJ-JPN]" 
Nintendo Game Boy Color [US] (dec.2000) "Lemmings and Oh No! More Lemmings [Model CGB-ALEE-USA]" 
[JP] Sony PSP (mar.9, 2006) "Lemmings [Model UCJS-10028]" 
[EU] Sony PSP (mar.10, 2006) "Lemmings [Model UCES-00109]" : also released as a "PSP Essentials" edition (oct.6, 2010) 
[US] Sony PSP (may.23, 2006) "Lemmings [Model UCUS-98647]" : also released as a "Favorites" edition (oct.17, 2012) 
Sony PlayStation 2 [AU] (oct.2006) 
[EU] Sony PS2 (oct.13, 2006) "Lemmings [Model SCES-54145]" 
[AU] Sony PSP (oct.19, 2006) : also released as a "PSP Essentials" edition (2010) 
Sony PlayStation 3 [PSN] [US] (dec.7, 2006) 
Sony PlayStation 3 [PSN] [JP] (dec.14, 2006) 
Sony PlayStation 3 [PSN] [EU] (mar.23, 2007) "Lemmings [Model NPEA-00004]" 
Sony PlayStation 3 [PSN] [KO] (june.16, 2007) 
[EU] Sony PSP (jul.6, 2007) "Lemmings [Platinum] [Model UCES-00109/P]" 
Sony PSP [PSN] [EU] (apr.9, 2009) 
Sony PSP [PSN] [US] [JP] (oct.22, 2009) 
Sony PlayStation Vita [US] [EU] (dec.5, 2012) 

* COMPUTERS:
Apple Macintosh [US] (1991)
PC [MS-DOS] [US] (1991)
Acorn Archimedes (1991)
[EU] Atari ST (1991)
NEC PC 98 [JP] (1991)
[EU] Sinclair ZX Spectrum (1991) 
[EU] Commodore Amiga (feb.14, 1991) 
[EU] Amstrad CPC (1992)
[EU] Sinclair ZX Spectrum (1992) "Lemmings [Budget]" 
Commodore Amiga CDTV [EU] (1992) "CDTV Lemmings" 
[EU] Commodore C64 (1992)
[JP] Sharp X68000 (apr.17, 1992) 
[EU] Commodore Amiga (1993) "Lemmings & Oh No! More Lemmings"
Commodore Amiga [US] (1993) 
[US] Commodore C64 (1993)
Sinclair Sam Coupe (1994)
PC [MS-DOS] [EU] (1995) "Lemmings & Oh No! More Lemmings"
IBM/Microsoft - OS/2 (never finished)
Amstrad PCW [EU]
FM Towns PC [JP]
Apple Macintosh [US] (1998) "Lemmings & Oh No! More Lemmings" 

* OTHERS:
Mobile Phone [US] (apr.2, 2005)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1376&o=2

$end

$amigaocs_flop=lemmings,lemmingsc,lemmingsu,lemmingsua,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Lemmings (c) 1991 Psygnosis, Limited.

Lemmings is a puzzle-platformer video game.

The objective of the game is to guide a group of anthropomorphised lemmings through a number of obstacles to a designated exit. To save the required number of lemmings to win, one must determine how to assign a limited number of eight different skills to specific lemmings that allow the selected lemming to alter the landscape, to affect the behaviour of other lemmings, or to clear obstacles to create a safe passage for the rest of the lemmings.

- TRIVIA -

The game was inspired by a simple animation that Dailly created while experimenting with Deluxe Paint.

Originally published for the Amiga in 1991 and later ported for numerous other platforms.

Lemmings was one of the best-received video games of the early 1990s. It was the second-highest-rated game in the history of Amstrad Action, and was considered the eighth-greatest game of all time by Next Generation in 1996. Lemmings is also one of the most widely ported and best-selling video games, and is estimated to have sold around 20 million copies between its various ports. The popularity of the game also led to the creation of several sequels, remakes and spin-offs, and has also inspired similar games.

- STAFF -

Developed by DMA Design in Dundee, Scotland.

Programmed by: Russell Kay, Mike Dailly, David Jones

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74451&o=2

$end

$spectrum_cass=lemmings,
$vgmplay=lemmings_zxs,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Lemmings (c) 1991 Psygnosis, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79564&o=2

$end

$cpc_cass=lemmings,
$bio

Amstrad CPC cass. published 31 years ago:

Lemmings (c) 1991 Psygnosis, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98035&o=2

$end

$archimedes=lemmings,lemmingsa,
$bio

Acorn Archimedes disk. published 31 years ago:

Lemmings (c) 1991 Krisalis Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115930&o=2

$end

$ibm5170=lemmings,
$bio

IBM PC/AT DOS 3.5in. disk. published 31 years ago:

Lemmings (c) 1991 Psygnosis, Ltd.

Lemmings is a puzzle-platformer video game.

The objective of the game is to guide a group of anthropomorphised lemmings through a number of obstacles to a designated exit. To save the required number of lemmings to win, one must determine how to assign a limited number of eight different skills to specific lemmings that allow the selected lemming to alter the landscape, to affect the behaviour of other lemmings, or to clear obstacles to create a safe passage for the rest of the lemmings.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232901&o=2

$end

$vgmplay=lemmings_t1k,
$bio

IBM PC/AT DOS 5.25in. disk. published 31 years ago:

Lemmings (c) 1991 Psygnosis, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=218275&o=2

$end

$megadriv=lemmings,
$bio

Sega Mega Drive cart. published 30 years ago:

Lemmings (c) 1992 Sega Enterprises, Limited.

European release.

- TRIVIA -

Reviews:
[FR] December 1992 - Consoles + N.15: 95%

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56623&o=2

$end

$pcecd=lemmings,
$bio

NEC PC-Engine CD published 30 years ago:

Lemmings (c) 1992 Sunsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58261&o=2

$end

$x68k_flop=lemmings,lemmingsd,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

Lemmings (c) 1992 Imagineer Co., Ltd.

- TECHNICAL -

BARCODE: 4965857004082

- TRIVIA -

Released on April 17, 1992 in Japan.

Retail price: 7800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87849&o=2

$end

$fmtowns_cd=lemmings,
$bio

Fujitsu FM Towns CD published 30 years ago:

Lemmings (c) 1992 Imagineer Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110363&o=2

$end

$cpc_flop=lemmings03,lemmings04,lemmings01,lemmings,lemmings10,
$bio

Amstrad CPC 464 disk. published 30 years ago:

Lemmings (c) 1992 Psygnosis, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122896&o=2

$end

$cpc_flop=lemmings11,lemmings12,
$bio

Amstrad CPC 464 disk. published 30 years ago:

Lemmings (c) 1992 Dro Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122897&o=2

$end

$nes=lemmings,
$bio

Nintendo NES cart. published 29 years ago:

Lemmings (c) 1993 Ocean

European release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55292&o=2

$end

$samcoupe_flop=lemmings,
$bio

MGT SAM Coupé disk. published 29 years ago:

Lemmings (c) 1993 FRED Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=302055&o=2

$end

$cdtv=lemmings,
$bio

Commodore Amiga CDTV CD published 28 years ago:

Lemmings (c) 1994 Psygnosis, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=194446&o=2

$end

$vector06_flop=lemmings,
$bio

Vector-06C disk. published 26 years ago:

Lemmings (c) 1996 Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265491&o=2

$end

$apple2gs_flop_orig=lemmings,
$bio

Apple IIGS disk. published 26 years ago:

LemminGS (c) 1996 Brutal Deluxe

92 levels to solve, with new original levels.

- TRIVIA -

It tooks 8 months of development. The code has 26000 Assembly lines.

- STAFF -

Apple IIgs adaptation by: Antoine VIGNAU, Olivier ZARDINI

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=312286&o=2

$end

$snes_bspack=bslemmin,
$bio

Lemmings (c) 199? Unknown [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126147&o=2

$end

$z88_cart=lemmings,
$bio

Cambridge Z88 Cart. published 22 years ago:

Lemmings (c) 2000 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236184&o=2

$end

$to_flop=lemmings,lemmingsb,lemmingsa,
$bio

Thomson TO disk. published 16 years ago:

Lemmings (c) 2006 YRprod

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107841&o=2

$end

$psx=lemmings,
$bio

Sony PlayStation CD published 24 years ago:

Lemmings & Oh No! More Lemmings (c) 1998 Psygnosis, Ltd.

- TECHNICAL -

GAME ID: SLUS-00760

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110915&o=2

$end

$amigaocs_flop=lemming2,lemming2u,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Lemmings 2 - The Tribes (c) 1993 Psygnosis, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74454&o=2

$end

$vgmplay=lemming2_pc,
$bio

IBM PC/AT DOS 5.25+3.5in. disks published 29 years ago:

Lemmings 2 - The Tribes (c) 1993 Psygnosis, Ltd.

- STAFF -

Programmers: David Jones, Russell Kay, Steven Reid, Andy Whyte
Intro Sequence: David Bryant, Jamie Grant, John Whyte
Artists: Graeme Anderson, Michael Dailly, Martin Good, David Hally, David Osborne, Gary Timmons
Level Design: Mark Ireland, Stacey Jamieson, Douglas E. Smith
Music: Brian Johnston, Raymond Usher, David Whittaker
Sound FX: Alasdair Houston
Lemming Mythos: Steven Hammond
Project Supervisor: Simon Little
Tester: Jeff Culshaw
And with the collaboration as Level-Designer of: Graeme Anderson, Martin Good, David Hally, Steven Hammond, Alasdair Houston, Mark Ireland, Stacey Jamieson, David Osborne, Douglas E. Smith, Gary Timmons, Andy Whyte
Producer: Graham Stafford

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287297&o=2

$end

$megadriv=lemming2,
$vgmplay=lemming2_md,
$bio

Sega Mega Drive cart. published 28 years ago:

Lemmings 2 - The Tribes (c) 1994 Psygnosis

- TRIVIA -

Reviews:
[FR] September 1994, Consoles + N.35: 90%

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56624&o=2

$end

$megadriv=lemming2u,
$bio

Sega Genesis cart. published 28 years ago:

Lemmings 2 - The Tribes (c) 1994 Psygnosis

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57281&o=2

$end

$fmtowns_cd=lemming2,
$bio

Fujitsu FM Towns CD published 28 years ago:

Lemmings 2 - The Tribes (c) 1994 Fujitsu, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110151&o=2

$end

$gamegear=lemming2,
$bio

Sega Game Gear cart. published 28 years ago:

Lemmings 2 - The Tribes (c) 1994 Psygnosis, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112566&o=2

$end

$archimedes=lemmings2,
$bio

Acorn Archimedes disk. published 28 years ago:

Lemmings 2 - The Tribes (c) 1994 Krisalis Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115931&o=2

$end

$sms=lemming2,
$bio

Sega Master System cart. published 28 years ago:

Lemmings 2 - The Tribes (c) 1994 Psygnosis, Ltd.

Unreleased prototype.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262533&o=2

$end

$gameboy=lemming2,
$bio

Nintendo Game Boy Cart. published 28 years ago:

Lemmings 2 - The Tribes (c) 1994 Psygnosis, Limited.

- TECHNICAL -

Model DMG-AL2P-EUR

- STAFF -

Developed by Spidersoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66337&o=2

$end

$snes=lemming2j,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Lemmings 2 - The Tribes [Model SHVC-L2] (c) 1994 Sunsoft

- TRIVIA -

The game was presented at the Famicom Spaceworld' 93 in August 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61671&o=2

$end

$snes=lemming2u,
$bio

Nintendo Super NES cart. published 28 years ago:

Lemmings 2 - The Tribes [Model SNS-L2-USA] (c) 1994 Psygnosis, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63186&o=2

$end

$snes=lemming2,
$bio

Nintendo Super NES cart. published 28 years ago:

Lemmings 2 - The Tribes [Model SNSP-L2-EUR] (c) 1994 Psygnosis, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63185&o=2

$end

$amigaocs_flop=lemming2d,
$bio

Lemmings 2 Demo [The Future Entertainment Show] (c) 199? Psygnosis, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74455&o=2

$end

$cpc_flop=lemmings02,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Lemmings cracked (c) 1991 Unknown.

Never released as a disk, this is a pirate tape_to_disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272704&o=2

$end

$cpc_flop=lemmings05,lemmings06,lemmings07,lemmings08,lemmings09,lemmings0a,lemmings0c,lemmings0d,lemmings0e,lemmings0f,
$bio

Amstrad CPC 464 disk. published 30 years ago:

Lemmings Trained (c) 1992 XOR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121638&o=2

$end

$amigaocs_flop=lemmingsb,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Lemmings [Book Club] (c) 1991 Psygnosis, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74453&o=2

$end

$gamegear=lemmings,lemmingsp,
$bio

Sega Game Gear cart. published 30 years ago:

Lemmings (c) 1992 Sega Enterprises, Limited.

- TECHNICAL -

Model 2431

- TIPS AND TRICKS -

* Level select: While the lemming is pulling the Sega logo onto the screen, hold 1+2 and press Left, Right, Up, Down, Left, Right. A sound will confirm the code. Choose the difficulty, then go to NEW LEVEL to select the level number using  Left and Right. Finally, select 1 Player to start at the selected stage.

- STAFF -

Developed by Probe Software.

Program: Dominic Wood
Artwork: Mark Knowles
Producer: Neil Young

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64676&o=2

$end

$sms=lemmings,lemmingsp,
$vgmplay=lemmings_sms,
$bio

Sega Master System cart. published 31 years ago:

Lemmings (c) 1991 Sega Enterprises, Limited.

Portage of the Amiga game.

Descriptions from the back cover:

The Lemmings are on the move! These adorable but stupid creatures walk off cliffs, wander mindlessly into flames and drop like rocks into pools of water. They need you to help them dig, build and blast their way to safety through 120 challenging levels.

Die Lemminge sind auf dem Marsch! Diese putzigen aber unglaublich dummen Geschöpfe laufen über Klippen, wandern gedankenlos in Flammen, und fallen wie Steine in Wasserlöcher. Sie brauchen Ihre Hilfe, damit sie sich 120 spannende Spielstufen hindurch in Sicherheit graben, bauen und sprengen können.

Les Lemmings sont à nouveau en pleine action! Ces adorables créatures stupides escaladent les rochers, traversent les flammes sans prendre garde et tombent comme des pierres dans les flaques d'eau. Vous devez les aider à traverser 120 niveaux pleins d'épreuves pour les conduire sains et saufs à la sortie.

¡Los Lemmings están apareciendo! Estas adorables pero estúpidas creaturas saltan desde los acantilados, caminan sin rumbo dentro de las llamas y se dejan caer como rocas dentro de charcos de agua. Ellos necesitan que usted los ayude para excavar, construir, y volar un camino hacia la seguridad que abarca más de 120 niveles.

I lemming sono in movimento! Queste creature adorabili ma stupide si gettano dai dirupi, vagano incuranti tra le fiamme e cadono come massi in pozze d'acqua. Hanno bisogno del vostro aiuto per scavare, costruire e tare saltare in aria la loro strada verso la salvezza in 120 livelli sempre più difficili.

Lämmelvandringen är igång! Dessa förtjusande, men samtidigt otroligt dumma, små varelser går över stup, vandrar tanklöst genom eldflammor och faller likt stenar ner i vattendammar. De behöver din hjälp för att kunna gräva, bygga och spränga sig till säkerhet genom 120 utmanande nivåer.

De Lemmings zijn onderweg! Deze schattige, maar stomme diertjes lopen van rotsen, storten zich in het vuur en vallen zo maar van de rand in het water. Jij moet ze helpen een weg te graven, bouwen en op te blazen zodat ze veilig door de 120 uitdagende levels komen.

- TECHNICAL -

GAME ID: 7108
SIZE: 256KB (2Mbit)

- STAFF -

Program By: Dominic Wood
Artwork By: Mark Knowles
Producer: Neil Young

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56086&o=2

$end

$cdi=lemmings,
$bio

Phillips CD-i disc published 28 years ago:

Lemmings (c) 1994 Philips Interactive Media, Incorporated.

Lemmings is another classic game for CD-i. It's an intriguing +100 level game in which you help hordes of mindless but loveable creatures, known as lemmings to escape hostile worlds.

- TECHNICAL -

Model 810 0111

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52952&o=2

$end

$gbcolor=lemmings,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Lemmings [Model CGB-ALEE-USA] (c) 2000 Take-Two Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68213&o=2

$end

$gameboy=lemmingsa,lemmings,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Lemmings [Model DMG-L8-ESP] (c) 1993 Ocean Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66333&o=2

$end

$gameboy=lemmingsu,lemmingsp,
$vgmplay=lemmings_gb,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Lemmings (c) 1993 Ocean Software, Limited.

- TECHNICAL -

GAME ID: DMG-L8-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66336&o=2

$end

$gameboy=lemmingsj,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Lemmings [Model DMG-L8A] (c) 1993 Imagineer Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66335&o=2

$end

$nes=lemmingsu,
$vgmplay=lemmings_nes,
$bio

Nintendo NES cart. published 30 years ago:

Lemmings (c) 1992 Sunsoft

Thousands of Lemmings are on the loose, marching towards extinction unless you can save them. Without minds of their own, they are completely helpless, faithfully following their leader through 100 levels of blazing fires, endless canyons, deadly tunnels and ancient ruins.

One thing's for sure: their future lies in your hands, because beyond every obstacle awaits certain disaster. Lose one Lemming and you risk losing them all!

You can command the Lemmings to dig, climb, tunnel, float and build their way to safety. But you have to be fast, because with each moment you hesitate, more Lemmings may drop from above!

- TECHNICAL -

GAME ID: NES-LG-USA

- TRIVIA -

Released in November 1992 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55293&o=2

$end

$lynx=lemmings,
$bio

Atari Lynx cart. published 29 years ago:

Lemmings (c) 1993 Atari Corp.

Lemmings may be cute, but they're about as smart as a box of toothpicks. Give a toothpick some arms and legs and you can see why these little Lemmings are always getting themselves into trouble. This is where you come in. You see, Lemmings love to wander into places they don't belong, especially underground. The only problem is,Lemmings need sunlight to survive. Without the sun, these cuddly creatures are doomed. So as the sole member of the Save the Lemmings Foundation, you are the only one who can rescue these silly creatures, and save them from almost certain extinction.

- TECHNICAL -

Model PA2080

- TIPS AND TRICKS -

* Final Level Passwords: Enter these passwords to start from the final level 30, in the various difficulty settings: DIRTYGIRTY (FUN), HURTYHURTY (TRICKY), FIVEXSIXIS (TAXING), LEMMGFINAL (MAYHEM)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58832&o=2

$end

$snes=lemmingsj,
$bio

Nintendo Super Famicom cart. published 31 years ago:

Lemmings (c) 1991 Sunsoft

Lemmings, our favorite green haired rodent critters, are back. Here is the Super Famicom version of one of the most popular video game franchise ever made. The goal of the game is simple. The lemmings, cute but not so bright little rodents, are on a mass migration. The player must guide them through endless levels, get them to walk around hazards, build tiny bridges or sacrifice themselves for the good of the lemming's society. Each stage starts in a similar way - a given number of Lemmings continuously fall from a sort of large trapdoor. Then the player can pick a lemming and give him an order such as digging, block the way or explode. This last feature is certainly the most 'talked about' among gamers. Watching a lemming shaking his head in despair and pop, leaving a hole in the ground is always a priceless moment. A limited amount of commands are available for every level and the player has to figure out how to get all (or most) of the lemmings to the stage's exit within a time limit. A given percentage of lemmings must be saved and failing to do so gets the player to start the level again. The game also offers a multi player split-screen challenge mode. There, two players have to get all of his/her lemmings through the exit door before the other opponent does. And nothing prevents them to sabotage each other's efforts. Finally, the game uses a simple password system to save the player's progress.

- TECHNICAL -

Cartridge ID: SHVC-LE

- TRIVIA -

Released on December 18, 1991 in Japan for 8500 Yen.

Lemmings first came out for the Amiga in 1991. It was developed by the British game company DMA design and published by Psygnosis. The game was a major breakthrough for the company. Lemmings was ported for most of the video game systems of the time and countless sequels followed. It can be considered as one of the most widely converted video game with other titles such as Tetris.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61670&o=2

$end

$snes=lemmingsu1,lemmingsu,
$bio

Nintendo Super NES cart. published 30 years ago:

Lemmings (c) 1992 SUNSOFT [Sun Corp. of America]

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SNS-LE-USA

- TRIVIA -

Released in March 1992 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63184&o=2

$end

$snes=lemmings,
$bio

Nintendo Super NES cart. published 30 years ago:

Lemmings [Model SNSP-LE-EUR] (c) 1992 Sunsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63183&o=2

$end

$megadriv=lemmingsju,lemmingsju1,
$vgmplay=lemmings_md,
$bio

Sega Mega Drive cart. published 30 years ago:

Lemmings (c) 1992 SUNSOFT.

- TECHNICAL -

GAME ID: T-15063

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=138599&o=2

$end

$msx2_flop=lemmings,
$bio

MSX 2 disk. published 25 years ago:

Lemmingso (c) 1997 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101777&o=2

$end

$pc98=lemonang,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

Lemon Angel (c) 1990 MIN.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89962&o=2

$end

$pc98_cd=lemoncc,
$bio

NEC PC-9821 CD published 29 years ago:

Lemon Cocktail Collection (c) 1993 Cocktail Soft. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268175&o=2

$end

$fmtowns_cd=lemoncc,
$bio

NEC PC-98/Fujitsu FM Towns CD published 29 years ago:

Lemon Cocktail Collection (c) 1993 IDES.

- TECHNICAL -

GAME ID: IDES-003

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128814&o=2

$end

$bbc_rom=lemon223,
$bio

Acorn BBC ROM published 39 years ago:

Lemon Ver.2.23 (c) 1983 DA Computers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289462&o=2

$end

$bbc_rom=lemon226,
$bio

Acorn BBC ROM published 39 years ago:

Lemon Ver.2.26 (c) 1983 DA Computers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289463&o=2

$end

$bbc_rom=lemon,
$bio

Acorn BBC ROM published 37 years ago:

Lemon Ver.4.0n (c) 1985 DA Computers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289464&o=2

$end

$pc8801_flop=lemonade,lemonadea,
$bio

NEC PC-8801 Series disk. published 35 years ago:

レモネード 創刊号 (c) 1987 Champion Soft.
(Lemonade Soukan-Go)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92236&o=2

$end

$mbee_quik=lemon,
$bio

Lemonade Stall (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289647&o=2

$end

$vidbrain=lemstand,
$bio

VideoBrain Family Computer cass. published 44 years ago:

Lemonade Stand (c) 1978 VideoBrain Computer Co.

An educational business simulation game. Users operate a virtual lemonade stand where decisions like how much lemonade to produce, how much to charge, and how much to spend on advertising must be weighed against a variety of market factors including market competition and the vagaries of the weather.

- TECHNICAL -

Model ED06

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236929&o=2

$end

$gba=lemnsnckg,
$bio

Nintendo GBA cart. published 18 years ago:

Lemony Snicket - Rätselhafte Ereignisse (c) 2004 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71462&o=2

$end

$gba=lemnsncki,
$bio

Nintendo GBA cart. published 18 years ago:

Lemony Snicket - Una Serie di Sfortunati Eventi (c) 2004 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71463&o=2

$end

$gba=lemnsnck,lemnsncka,
$bio

Nintendo GBA cart. published 18 years ago:

Lemony Snicket's A Series of Unfortunate Events [Model AGB-BLYE-USA] (c) 2004 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71464&o=2

$end

$x68k_flop=lenam,
$bio

Sharp X68000 Series 5.25in. disk. published 33 years ago:

Lenam - Sword of Legend (c) 1989 Hertz

- TECHNICAL -

FD x6

- TRIVIA -

Released on December 21, 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87850&o=2

$end

$msx2_flop=lenam,lenamb,lenama,
$bio

MSX 2 disk. published 33 years ago:

Lenam - Sword of Legend (c) 1989 Hertz.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101778&o=2

$end

$pc98=lenam,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

Lenam - Sword of Legend (c) 1990 Hertz.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89963&o=2

$end

$cpc_cass=leng7egb,
$bio

Amstrad CPC cass. published 36 years ago:

Lenguaje - 7.° E. G. B. (c) 1986 Centro Pedagogico De Informatica [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98036&o=2

$end

$cpc_flop=lenguaje,
$bio

Lenguaje - 7.° E. G. B. Cracked (c) 199? Abraxas

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127941&o=2

$end

$cpc_cass=lisp,
$bio

Amstrad CPC cass. published 36 years ago:

Lenguaje LISP (c) 1986 Hobby Press.

- TRIVIA -

This cassette was published with the Amstrad Especial magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98037&o=2

$end

$pc98=leningrd,
$bio

NEC PC-9801 Series 5.25in. disk. published 35 years ago:

Leningrad (c) 1987 Pony Canyon, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89964&o=2

$end

$pc8801_flop=leningrd,
$bio

NEC PC-8801 Series disk. published 35 years ago:

Leningrad (c) 1987 Pony Canyon, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92237&o=2

$end

$tvc_flop=lennon,
$bio

Lennon (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111951&o=2

$end

$snes=lennus,
$bio

Nintendo Super Famicom cart. published 30 years ago:

Lennus - Kodai Kikai no Kioku (c) 1992 Asmik

- TECHNICAL -

GAME ID: SHVC-LN

- TRIVIA -

Released on November 13, 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61672&o=2

$end

$snes=lennus2,
$bio

Nintendo Super Famicom cart. published 26 years ago:

Lennus II - Fuuin no Shito [Model SHVC-ALNJ-JPN] (c) 1996 Asmik

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61673&o=2

$end

$spectrum_cass=lewanker,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Leo Wanker's Quest (c) 1984 Peeny Pad

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295314&o=2

$end

$a800=llpaint,llpaintf,
$bio

Atari 400/800 cart. published 39 years ago:

Leo's 'Lectric Paintbrush (c) 1983 Chalkboard, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86598&o=2

$end

$info=giglnrdo,
$bio

Console published 40 years ago:

Leonardo (c) 1982 GIG S.p.A. [Italy]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=316823&o=2

$end

$spectrum_cass=leonardo,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Leonardo (c) 1985 Creative Sparks

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287889&o=2

$end

$msx2_cass=leonardo,
$bio

MSX 2 cass. published 35 years ago:

Leonardo (c) 1987 Omega System

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235732&o=2

$end

$spectrum_cass=leolost,
$bio

Sinclair ZX Spectrum cass. published 8 years ago:

Leonardo's Lost Last Invention (c) 2014 Amore, Gabriele

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236634&o=2

$end

$spectrum_cass=leopardl,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Leopard Lord (c) 1983 Kayde Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79566&o=2

$end

$info=alaleolx,
$bio

Leopard LX (c) 199? Alaris

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240476&o=2

$end

$spectrum_cass=leopoldt,
$bio

Sinclair ZX Spectrum cass. published 28 years ago:

Leopold The Minstrel (c) 1994 Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286741&o=2

$end

$cpc_flop=leopoldt01,
$bio

Leopold The Minstrel (c) 19?? Adventure Workshop, The.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126202&o=2

$end

$cpc_flop=leopoldt,
$bio

Leopold The Minstrel Cracked (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126505&o=2

$end

$spectrum_cass=leovigil,leovigils,
$bio

Sinclair ZX Spectrum cass. published 8 years ago:

Leovigildo (c) 2014 Mojon Twins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226479&o=2

$end

$info=leprechn,
$bio

Arcade Video game published 40 years ago:

Leprechaun (c) 1982 Tong Electronic.

The player controls a sleuth running through a forest, trying to get a Leprechaun's pot of gold. The pot of gold is randomly placed on the screen. When the pot of gold is touched, the player is taken to the next level. The Leprechaun chases the sleuth through the forest, trying to catch him. If he is caught, the player loses a life and starts over from the beginning of the level. After all lives are lost, the game ends. Should the Leprechaun reach the pot of gold first, it is then relocated to another forest. By touching the trees, the player's score increases, as does the value of the pot of gold. After each level and after every 30 seconds the Leprechaun's speed increases.

- TECHNICAL -

Main CPU : MOS Technology M6502 (@ 1.25 Mhz)
Sound CPU : MOS Technology M6502 (@ 1.5 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.78975 Mhz)

Screen orientation : Horizontal
Video resolution : 256 x 256 pixels
Screen refresh : 57.00 Hz
Palette Colors : 16

Players : 2
Control : 8-way joystick

- TRIVIA -

Like Tugboat, this game was designed to try to tap in to the market of very young children by being non-violent and distributed in extra small kid-sized cabinates.

The game is exactly like Game Plan's "Pot of Gold". except the machine is only about three and a half feet high and the difficulty factor is set for children ages three to five.

Jean Baudin holds the official record for this game with 412,690 points on June 8, 2001.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1377&o=2

$end

$info=leprechp,
$bio

Arcade Video game published 40 years ago:

Leprechaun (c) 1982 Pacific Polytechnical Corp.

Re-release. Licensed from Tong Electronic.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=39685&o=2

$end

$msx2_flop=leprechn,
$bio

MSX 2 disk. published 27 years ago:

Leprechaun (c) 1995 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101779&o=2

$end

$info=leprgld,leprglds,
$bio

Video Slot Machine published 21 years ago:

Leprechaun's Gold (c) 2001 WMS Gaming.

Find out if you have the luck of the Irish by playing Leprechaun's Gold, the 5-reel video slot.

When three rainbow symbols land in any position on the 1st, 3rd and 5th reels players are on their way to Rainbow Land where Seamus the Sun will instruct them to choose from 18 pots of gold. Gold will appear in each pot as it is chosen, and players will receive a bonus award based on how much gold is in the pot. Players keep choosing pots and winning credits until they find the pot in which Lucky the Leprechaun is hiding. Lucky will whisk players away to his house and give them one last chance to win that big jackpot by picking between 5 large pots of gold.

Three gold coin symbols in any position on the 3rd, 4th, and 5th reels will send players to the Gold Coin Bonus, where they will choose one of the three gold coins to determine their game. The chosen coin will spin to reveal one of three awards : 5 free spins, a credit multiplier, or an automatic trigger into the Rainbow Land bonus round.

Players will be doing the Lucky Shuffle when they line up three four-leaf clover symbols on the 1st, 2nd and 3rd reels. A number will reveal itself on each clover, and the clovers will shuffle to reveal a credit amount, which is determined by the order in which the clovers stop. For example, if the clovers reveal the numbers 0, 1, and 2, you have the chance to earn from 12 to 210 credits!

- TECHNICAL -

Runs on the Stargames PC3 hardware.

5-reel video slot available in 5 line, 5/10/20/25/45/90 coin versions.

5-reel video slot available in 9 line, 9/18/45/90 coin versions.

5-reel video slot available in 20 line, 20/40/80/100/160/200 coin versions.

- TRIVIA -

Released in April 2001.

- SERIES -

1. Leprechaun's Gold (1997)
2. Leprechaun's Gold (2001)
3. Leprechaun's Gold - Gettin' Lucky (200?)
4. Leprechaun's Gold 2 - Gettin' Lucky (200?)
5. Leprechaun's Gold [Hot Hot Super Jackpot] (200?)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=6116&o=2

$end

$spectrum_cass=lermadva,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Lerm Advanced Header Reader (c) 1985 Lerm Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287628&o=2

$end

$spectrum_cass=lermgrap,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Lerm Graphics and Sound Toolkit (c) 1984 Lerm Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287629&o=2

$end

$spectrum_cass=lermmicr,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Lerm Micromate (c) 1988 Lerm Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287630&o=2

$end

$cpc_flop=lermsloc,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Lerm Slock1 (c) 1985 Lerm Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124945&o=2

$end

$spectrum_cass=lermtape,
$bio

Lerm Tape Copier Ver.4 (c) 198? Lerm Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226189&o=2

$end

$spectrum_cass=lermtape_a,lermtape_b,lermtape_c,
$bio

Lerm Tape Copier Ver.5 (c) 198? Lerm Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226190&o=2

$end

$spectrum_cass=lermtape_e,lermtape_f,
$bio

Lerm Tape Copier Ver.6 (c) 198? Lerm Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226191&o=2

$end

$spectrum_cass=lermtape_g,lermtape_h,lermtape_i,lermtape_j,
$bio

Lerm Tape Copier Ver.7 (c) 198? Lerm Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226192&o=2

$end

$spectrum_cass=lermtape_o,
$bio

Lerm Tape Utility A (c) 198? Lerm Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226195&o=2

$end

$spectrum_cass=lermtape_q,lermtape_r,
$bio

Lerm Tape Utility B (c) 198? Lerm Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226196&o=2

$end

$spectrum_cass=lermtape_s,
$bio

Lerm Tape Utility C (c) 198? Lerm Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226197&o=2

$end

$spectrum_cass=lermtape_t,
$bio

Lerm Tape Utility D (c) 198? Lerm Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226198&o=2

$end

$spectrum_cass=lermtape_k,
$bio

Lerm Tape Utility Ver.8 (c) 198? Lerm Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226193&o=2

$end

$spectrum_cass=lermtape_l,lermtape_m,lermtape_n,
$bio

Lerm Tape Utility Ver.9 (c) 198? Lerm Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226194&o=2

$end

$info=lc80,lc80_2,
$bio

Computer published 38 years ago:

Lerncomputer LC 80 (c) 1984 VEB Mikroelektronik

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229099&o=2

$end

$leapster=lernleapg,
$bio

LeapFrog Leapster cart. published 19 years ago:

Lernen mit Leap (c) 2003 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134512&o=2

$end

$leapster=brunobls,
$bio

LeapFrog Leapster cart. published 18 years ago:

Lernst du Malen & Schreiben - Mit Bruno Bleistift (c) 2004 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134513&o=2

$end

$cpc_flop=13paires,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Les 13 Paires (c) 1989 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133988&o=2

$end

$cpc_flop=4secrit,4secrita,4secritb,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Les 4 Saisons de l'Écrit - Version CE-CM (c) 1989 Generation 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230414&o=2

$end

$mo5_cass=7magici,7magicib,7magicic,7magicia,
$to7_cass=7magici,
$bio

Thomson MO5/TO7 cass. published 38 years ago:

Les 7 Magiciens (c) 1984 TO TEK Editions.

- STAFF -

By: Philippe Baroin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108391&o=2

$end

$ibm5150=armorik,
$bio

IBM PC 5.25in. disk. published 35 years ago:

Les 8 Conquêtes d'Armorik le Viking (c) 1987 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132439&o=2

$end

$cpc_cass=ador,
$bio

Amstrad CPC cass. published 33 years ago:

Les A 100% d'Or (c) 1989 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98038&o=2

$end

$cpc_flop=lesa100d,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Les A 100% d'Or (c) 1989 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133989&o=2

$end

$cpc_flop=asciiatq,
$bio

Amstrad CPC type-in published 37 years ago:

Les ASCII Attaquent (c) 1985 Tilt

- TRIVIA -

Published as a type-in program in the French magazine; Tilt.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127970&o=2

$end

$to_flop=athletes,athletesb,athletesa,athletesc,athletese,athletesf,athletesd,
$bio

Les Athletes (c) 198? Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107842&o=2

$end

$to_flop=athlete2,athlete2a,athlete2c,athlete2b,bivouacc,
$bio

Les Athletes no.2 - 1ere Partie (c) 198? Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107843&o=2

$end

$gbcolor=buzzlghtf,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Les Aventures de Buzz l'Eclair [Model CGB-BUZF-FRA] (c) 2000 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68214&o=2

$end

$vsmile_cart=erniebrtfr,
$bio

VTECH V.Smile cart. published 16 years ago:

Les aventures de imagniares d'Ernest et Bart (c) 2006 VTECH [Video Technology, Ltd.]

French release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262378&o=2

$end

$cpc_cass=jburton,
$bio

Amstrad CPC cass. published 36 years ago:

Les Aventures de Jack Burton (c) 1986 Activision, Inc. [Santa Clara, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98039&o=2

$end

$cpc_flop=jburton,jburton_c1,jburton_h1,jburton_h3,jburton_h4,jburton_h2,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Les Aventures de Jack Burton (c) 1987 Electric Dreams Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121436&o=2

$end

$gba=jchanf,
$bio

Nintendo GBA cart. published 21 years ago:

Les Aventures de Jackie Chan - La Légende de la Main Noire (c) 2001 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71465&o=2

$end

$amigaocs_flop=moktar,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Les Aventures de Moktar (c) 1991 Titus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74456&o=2

$end

$cpc_flop=moktar,moktar2,moktar1,
$bio

Amstrad CPC 464 disk. published 30 years ago:

Les Aventures de Moktar (c) 1992 Titus [Gagny, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122948&o=2

$end

$cpc_flop=moktar_t1,moktar_t1a,
$bio

Les Aventures de Moktar (c) 199? XOR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121823&o=2

$end

$cpc_flop=moktar_t2,
$bio

Les Aventures de Moktar (c) 199? Two Mag

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121857&o=2

$end

$cpc_flop=pepito,pepito_t2,pepito_t2a,pepito_t1,pepito_t1a,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Les Aventures de Pepito au Mexique (c) 1991 Microids

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120747&o=2

$end

$cdi=sandyadvf,
$bio

Phillips CD-i disc published 29 years ago:

Les Aventures de Sandy au Cirque (c) 1993 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52953&o=2

$end

$vsmile_cart=redhoodfr,
$bio

Les aventures du Petit Chaperon Rouge (c) 200? VTECH.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262379&o=2

$end

$pico=lionkingf,
$bio

Les Aventures du Roi Lion [Model 49037-09] (c) 199? Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75713&o=2

$end

$cpc_flop=lesavent,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Les Aventuriers (c) 1990 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127943&o=2

$end

$to_flop=aventurs,aventursa,
$bio

Thomson TO disk. published 34 years ago:

Les Aventuriers - 1ere Partie (c) 1988 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107844&o=2

$end

$to_flop=bd,bdd,bda,bdb,bdc,
$bio

Thomson TO disk. published 34 years ago:

Les B.D. (c) 1988 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107845&o=2

$end

$cpc_flop=lesbarba,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Les Barbares (c) 1990 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127944&o=2

$end

$cpc_flop=lesbatta,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Les Battants (c) 1990 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127945&o=2

$end

$cpc_flop=lesbatta01,battants,battants01,battants02,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Les Battants 2 (c) 1991 Ubi Soft

- TECHNICAL -

Media: FD x4

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120976&o=2

$end

$cpc_flop=lesbidib,
$bio

Amstrad CPC type-in published 34 years ago:

Les Bidibulles (c) 1988 Amstrad Cent Pour Cent

- TRIVIA -

Listed as a type-in program in the French magazine: Amstrad Cent Pour Cent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120010&o=2

$end

$vsmile_cart=carebearfr,
$bio

VTECH V.Smile cart. published 17 years ago:

Les Bisounours - Le Monde Merveilleux des Bisounours (c) 2005 VTECH [Video Technology, Ltd.]

- TECHNICAL -

GAME ID: 80-092185

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275442&o=2

$end

$cpc_flop=amstradm04,amstradm05,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Les Cahiers D'Amstrad Magazine No 2 (c) 1986 Amstrad Magazine

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124786&o=2

$end

$cpc_flop=lescahie,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Les Cahiers D'Amstrad Magazine No. 2 (c) 1986 Cahiers d'Amstrad Magazine, Les

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120037&o=2

$end

$to7_cass=cartetmp,
$bio

Les Cartes du Temps (c) 198? Vagabonds du Temps, Les

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108392&o=2

$end

$mo5_cass=thenebe,thenebeb,thenebea,
$bio

Thomson MO5/TO7 cass. published 35 years ago:

Les Cavernes de Thenebe (c) 1987 SoftBook.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40466&o=2

$end

$to_flop=thenebe,thenebea,
$bio

Les Cavernes de Thenebe (c) 198? Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107846&o=2

$end

$to_flop=chevalie,chevaliea,chevaliec,chevalieb,
$bio

Thomson TO disk. published 34 years ago:

Les Chevaliers (c) 1988 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107847&o=2

$end

$cpc_cass=chevalir,
$bio

Amstrad CPC cass. published 32 years ago:

Les Chevaliers (c) 1990 US Gold, Ltd. [Birmingham, UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98041&o=2

$end

$to_flop=chevali,chevalib,chevalia,
$bio

Thomson TO disk. published 33 years ago:

Les Chevaliers de l'An Mil (c) 1989 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107848&o=2

$end

$nes=chevlzod,
$vgmplay=chevlzod_nes,
$bio

Nintendo NES cart. published 30 years ago:

Les Chevaliers du Zodiaque - La Legende d'Or (c) 1992 Bandai.

French release. Game developed in Japan. See the original Japanese release entry for more information; "Saint Seiya - Ougon Densetsu [Model BA-SEIYA]".

French description from the Back cover:

Le Combat vient de commencer...
Tu vas jouer le rôle de Seiya,
Chevalier du Zodiaque.
Tu devras participer au tournoi
galactique et livrer bataille aux
Chevaliers d'Argent ou aux Chevaliers
d'Or pour te procurer l'armure sacrée
du Sagittaire.
Vas-y, Seiya! Combats le mal
au service de la justice !!!

- TECHNICAL -

Region: PAL-B
Cartridge ID: NES-OK-FRA/FRA

- TRIVIA -

Released on January 19, 1992 in France. 5 years after the original Japanese one.

The title of this game translates from French as "The Knights of the Zodiac - The Golden Legend"

Reviews:
November 1991 - Consoles + N.3 [FR]: 50/100

- TIPS AND TRICKS -

To start the game with all stats and cosmos at max level, Enter the following password:
TU.AS GAGNE!! TU.ES PASSE.. MAITRE!

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55294&o=2

$end

$cpc_flop=chiffmag,chiffmagb,chiffmaga,
$bio

Amstrad CPC 464 disk. published 38 years ago:

Les Chiffres Magiques (c) 1984 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118937&o=2

$end

$cpc_cass=chiffmag,
$bio

Amstrad CPC cass. published 38 years ago:

Les Chiffres Magiques [Model SOFT 402] (c) 1984 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96620&o=2

$end

$cpc_flop=lescolle,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Les Collectors (c) 1991 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127946&o=2

$end

$amigaocs_flop=lotusa,
$bio

Les Collectors (c) 199? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74488&o=2

$end

$to_flop=montecry,
$bio

Thomson TO disk. published 34 years ago:

Les Contes de Monte-Crypto (c) 1988 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107850&o=2

$end

$mo5_cass=montecry,montecrya,
$bio

Thomson MO5 cass. published 34 years ago:

Les Contes de Monte-Crypto (c) 1988 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108828&o=2

$end

$cpc_flop=lescosto,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Les Costos (c) 1991 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127947&o=2

$end

$cpc_flop=taitocoi,taitocoi01,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Les Defis de Taito (c) 1989 Imagine Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122788&o=2

$end

$cpc_flop=lesdents,dentsdes,dentsdes01,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Les Dents de sa Mere (c) 1986 Transoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120823&o=2

$end

$vsmileb_cart=dbabymifr,
$bio

Les Découvertes de Mickey et ses amis (c) 200? VTECH [Video Technology, Ltd.]

- TECHNICAL -

Model 80-099165

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267739&o=2

$end

$spectrum_cass=lesdiama,
$bio

Les Diamants de Kheops (c) 198? Sprites [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293700&o=2

$end

$cpc_cass=diampeur,
$bio

Amstrad CPC cass. published 37 years ago:

Les Diamants de la Peur (c) 1985 POWER Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98042&o=2

$end

$mo6_cass=dieuxgli,dieuxglib,dieuxglia,
$bio

Thomson MO6 cass. published 36 years ago:

Les Dieux de la Glisse (c) 1986 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108986&o=2

$end

$to_flop=dieuxmer,
$bio

Thomson TO disk. published 35 years ago:

Les Dieux de la Mer (c) 1987 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107851&o=2

$end

$mo6_cass=dieuxmer,dieuxmerb,dieuxmera,
$bio

Thomson MO6 cass. published 35 years ago:

Les Dieux de la Mer (c) 1987 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108987&o=2

$end

$cpc_flop=lesdieux01,lesdieux,dieuxdel,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Les Dieux de la Mer (c) 1987 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123917&o=2

$end

$mo5_cass=dieuxsta,dieuxstaa,dieuxstab,dieuxstac,
$to7_cass=dieuxsta,dieuxstaa,
$bio

Thomson MO5/TO7 cass. published 37 years ago:

Les Dieux du Stade (c) 1985 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108394&o=2

$end

$to_flop=dieuxst2,
$bio

Thomson TO disk. published 36 years ago:

Les Dieux du Stade II (c) 1986 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107852&o=2

$end

$mo5_cass=dieuxst2,dieuxst2b,dieuxst2c,dieuxst2a,
$bio

Thomson MO5 cass. published 36 years ago:

Les Dieux du Stade II (c) 1986 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108829&o=2

$end

$mo5_cass=enquetes,
$to7_cass=monstheo,
$bio

Thomson MO5/TO7 cass. published 38 years ago:

Les Enquetes de Monsieur Theophile (c) 1984 Hatier.

- TECHNICAL -

GAME ID: HA 7013

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108395&o=2

$end

$cpc_flop=lesensem,ensemble,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Les Ensembles (c) 1986 Eurogiciel [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127948&o=2

$end

$to7_cass=envahiss,
$bio

Thomson TO7 type-in published 37 years ago:

Les Envahisseurs (c) 1985 Hebdogiciel.

- STAFF -

By: Hugues GABRIEL

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108396&o=2

$end

$info=fiches,fiches12,
$bio

Arcade Video game published 27 years ago:

Les Fiches (c) 1995 Minivideo.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145515&o=2

$end

$msx1_cass=lesflics,lesflicsa,
$bio

MSX cass. published 37 years ago:

Les Flics (c) 1985 PSS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77218&o=2

$end

$einstein=lesflics,
$bio

Tatung Einstein disk. published 37 years ago:

Les Flics (c) 1985 Electric Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136118&o=2

$end

$spectrum_cass=lesflics,
$bio

Les Flics (c) 198? CLJ Industries.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236600&o=2

$end

$msx1_flop=lesflics,
$bio

Les Flics cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229966&o=2

$end

$spectrum_cass=lesflics_a,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Les Flics [Model 036] (c) 1984 PSS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79567&o=2

$end

$cpc_flop=lesfortu,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Les Fortunes du Football (c) 1987 CDS Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127949&o=2

$end

$amigaocs_flop=actionfg,asparmgp,buggyboy1,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Les Fous du Volant (c) 1990 Ubi soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73368&o=2

$end

$to_flop=futurist,futuristc,futurista,futuristb,
$bio

Thomson TO disk. published 34 years ago:

Les Futuristes (c) 1988 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107853&o=2

$end

$cpc_flop=geantsda,geantsda01,geantsda02,lesgeant,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Les Geants d'Arcade II (c) 1989 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122937&o=2

$end

$cpc_cass=geantarc,
$bio

Amstrad CPC cass. published 34 years ago:

Les Geants de l'Arcade (c) 1988 US Gold, Ltd.

- TRIVIA -

The title translates from French as 'Arcade's Greatests'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98043&o=2

$end

$cpc_flop=lesgeant01,lesgeant03,lesgeant04,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Les Geants de l'Arcade (c) 1988 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122936&o=2

$end

$cpc_flop=lesgeant02,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Les Geants du Sport (c) 1990 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127950&o=2

$end

$cpc_flop=griffesd,lesgriff,griffesd01,griffesd02,
$bio

Amstrad CPC 464 disk. published 29 years ago:

Les Griffes de la Nuit (c) 1993 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123714&o=2

$end

$a2600=spacecave,
$bio

Atari 2600 cart. published 39 years ago:

Les Guerriers de l'Espace (c) 1983 RCA Video jeux.

French export release of "Space Cavern [Model AP2002]".

French description:

Votre vaisseau spatial endommagé a atteri sur une étrange planète aux confins de la galaxie. Vous êtes attaqué par des robots guerriers qui vous électrocutent à distance. Vous croyez en être débarrassé que d'autres arrivent là ou vous ne les attendiez pas. le cauchemar prendra-t-il fin? Votre salut est dans vos mains.

- TECHNICAL -

GAME ID: AP 2002

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50977&o=2

$end

$cpc_flop=lesguerr,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Les Guerriers Ninja (c) 1990 Virgin Games, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127951&o=2

$end

$cdi=guignols,
$bio

Phillips CD-i disc published 26 years ago:

Les Guignols de l'Info - Le Jeu! (c) 1996 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52954&o=2

$end

$cpc_cass=hitslor1,
$bio

Amstrad CPC cass. published 35 years ago:

Les Hits 1 de Loriciels (c) 1987 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98044&o=2

$end

$cpc_cass=hitslor2,
$bio

Amstrad CPC cass. published 35 years ago:

Les Hits 2 de Loriciels (c) 1987 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98045&o=2

$end

$cpc_flop=leshits3,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Les Hits 3 de Loriciels (c) 1986 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121389&o=2

$end

$cpc_flop=leshits6,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Les Hits 6 de Loriciels (c) 1988 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121390&o=2

$end

$to_flop=hitocean,hitoceana,
$bio

Thomson TO disk. published 36 years ago:

Les Hits d'Ocean (c) 1986 Micromania

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107854&o=2

$end

$mo5_cass=hitocean,
$bio

Thomson MO5 cass. published 36 years ago:

Les Hits d'Ocean (c) 1986 Micromania

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108830&o=2

$end

$to_flop=hitsgrem,hitsgrema,
$bio

Thomson TO disk. published 36 years ago:

Les Hits de Gremlin (c) 1986 Micromania

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107855&o=2

$end

$mo5_cass=hitslori,hitsloria,
$to7_cass=hitslori,
$bio

Thomson MO5/TO7 cass. published 37 years ago:

Les Hits de Loriciels 1 (c) 1985 Loriciels.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108397&o=2

$end

$to_flop=hitslori,hitsloria,
$bio

Les Hits de Loriciels 1 (c) 198? Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107856&o=2

$end

$mo5_flop=hitslori,hitsloria,
$bio

Thomson MO5 disk. published 7 years ago:

Les Hits de Loriciels 1 cracked (c) 2015 DCsoft [Daniel Coulom]

Tape_to_disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235287&o=2

$end

$cdi=frenchimf,
$bio

Phillips CD-i disc published 30 years ago:

Les Impressionnistes Français (c) 1992 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52955&o=2

$end

$mo5_cass=maitjacq,
$bio

Thomson MO5 cass. published 38 years ago:

Les Jeux de Maitre Jacques (c) 1984 Micro Application

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108831&o=2

$end

$cpc_cass=jewelbabf,
$bio

Amstrad CPC cass. published 38 years ago:

Les Joyaux de Babylone (c) 1984 Interceptor Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98046&o=2

$end

$cpc_flop=lesjoyau,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Les Joyaux de Babylone Cracked (c) 1985 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128014&o=2

$end

$cpc_cass=justicer,
$bio

Amstrad CPC cass. published 33 years ago:

Les Justiciers (c) 1989 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98048&o=2

$end

$cpc_flop=justicie,justicie01,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Les Justiciers (c) 1989 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120398&o=2

$end

$cpc_flop=lesjusti,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Les Justiciers (c) 1989 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127917&o=2

$end

$cpc_flop=lesjusti01,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Les Justiciers 2 (c) 1990 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127918&o=2

$end

$cpc_flop=lesjusti02,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Les Justiciers 3 (c) 1991 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127919&o=2

$end

$cpc_flop=leslettr,
$bio

Amstrad CPC 464 disk. published 38 years ago:

Les Lettres Magiques Cracked (c) 1984 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128015&o=2

$end

$amigaocs_flop=ostealthf,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Les Maitres de l'Aventure (c) 1991 Delphine Software

Compilation of games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74676&o=2

$end

$cpc_flop=lesmaitr,lesmaitr01,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Les Maitres de l'Univers - Le Film (c) 1987 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127937&o=2

$end

$cpc_flop=lesmille01,lesmille02,milleetu,lesmille,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Les Mille et un Voyages (c) 1989 Carraz Editions

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126550&o=2

$end

$cpc_flop=lesmings,
$bio

Amstrad CPC type-in published 30 years ago:

Les Mings (c) 1992 Amstrad Cent Pour Cent

- TRIVIA -

Listed as a type-in program in the French magazine: Amstrad Cent Pour Cent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120011&o=2

$end

$cpc_flop=lesmonde,
$bio

Amstrad CPC 464 disk. published 29 years ago:

Les Mondes Paralleles (c) 1993 Unknown [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124504&o=2

$end

$to_flop=mutants,
$bio

Thomson TO disk. published 35 years ago:

Les Mutants (c) 1987 FIL [France Image Logiciel]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107857&o=2

$end

$mo5_cass=ordifabl,
$to7_cass=ordifabl,
$bio

Thomson MO5/TO7 cass. published 37 years ago:

Les Ordifables (c) 1985 Larousse.

- TECHNICAL -

GAME ID: 451504

CASSETTE 1
FACE A: TO7 Version.
FACE B: MO5 Version.

CASSETTE 2
FACE A: TO7 Version.
FACE B: MO5 Version.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108398&o=2

$end

$cpc_flop=lesouver,
$bio

Amstrad CPC type-in published 34 years ago:

Les Ouvertures (c) 1988 AM-Mag

- TRIVIA -

Listed as a type-in program in the French magazine: AM-Mag.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119554&o=2

$end

$to_flop=parents,
$bio

Thomson TO disk. published 34 years ago:

Les Parents de mes Enfants sont-ils les Enfants de mes Parents? (c) 1988 Carraz Editions

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107858&o=2

$end

$msx2_flop=passvent,
$bio

MSX 2 disk. published 36 years ago:

Les Passagers du Vent (c) 1986 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101780&o=2

$end

$to_flop=passvent,
$bio

Thomson TO disk. published 36 years ago:

Les Passagers du Vent (c) 1986 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107859&o=2

$end

$to7_cass=passvent,
$bio

Thomson TO7 cass. published 36 years ago:

Les Passagers du Vent (c) 1986 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108399&o=2

$end

$mo6_cass=passvent,passventb,passventa,
$bio

Thomson MO6 cass. published 36 years ago:

Les Passagers du Vent (c) 1986 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108988&o=2

$end

$cpc_flop=lespassa01,lespassa,passager0d,passager,passager01,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Les Passagers du Vent (c) 1986 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123584&o=2

$end

$to_flop=passvnt2,passvnt2a,
$bio

Thomson TO disk. published 35 years ago:

Les Passagers du Vent - Partie 2 (c) 1987 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107860&o=2

$end

$cpc_flop=lespassa03,lespassa02,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Les Passagers du Vent 2 (c) 1987 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123585&o=2

$end

$st_flop=passwnd2,
$bio

Atari ST disk. published 35 years ago:

Les Passagers du Vent II (c) 1987 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148576&o=2

$end

$cpc_flop=coloriag,coloriag01,coloriag02,coloriag04,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Les Petits Coloriages Malins Vol.1 (c) 1988 Carraz Editions

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237777&o=2

$end

$cpc_flop=coloriag03,coloriag05,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Les Petits Coloriages Malins Vol.2 (c) 1988 Carraz Editions

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237778&o=2

$end

$mo5_cass=phaslune,phaslunea,
$bio

Thomson MO5 cass. published 34 years ago:

Les Phases de la Lune (c) 1988 Prevost [C. Prevost]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108832&o=2

$end

$cpc_flop=lespigno,
$bio

Amstrad CPC 464 disk. published 30 years ago:

Les Pignools Cracked (c) 1992 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124505&o=2

$end

$to7_cass=epargne,
$bio

Thomson TO7 cass. published 38 years ago:

Les Placements d'Epargne (c) 1984 Answare

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108400&o=2

$end

$to_flop=prives,privesc,privesa,privesb,
$bio

Thomson TO disk. published 34 years ago:

Les Prives (c) 1988 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107861&o=2

$end

$cpc_flop=pyramide02,lespyram,pyramide01,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Les Pyramides d'Atlantis (c) 1986 Microids

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121112&o=2

$end

$gbcolor=rugtotanf,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Les Razmoket - 100% Angelica [Model CGB-BAGF-FRA] (c) 2000 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68215&o=2

$end

$gba=razmkmf,
$bio

Nintendo GBA cart. published 20 years ago:

Les Razmoket - A Moi la Fiesta (c) 2002 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71466&o=2

$end

$n64=razmoket,
$bio

Nintendo 64 cart. published 23 years ago:

Les Razmoket - La Chasse aux Tresors (c) 1999 THQ

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57793&o=2

$end

$gba=razmkvpj,
$bio

Nintendo GBA cart. published 21 years ago:

Les Razmoket - Voler n'est pas jouer (c) 2001 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71467&o=2

$end

$gbcolor=rugtimetf,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Les Razmoket - Voyage dans le Temps [Model CGB-BRTF-FRA] (c) 1999 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68216&o=2

$end

$gbcolor=rugparisf,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Les Razmoket à Paris - Le Film [Model CGB-BRPF-FRA] (c) 2000 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68217&o=2

$end

$gba=razmkrdj,
$bio

Nintendo GBA cart. published 19 years ago:

Les Razmoket rencontrent les Delajungle (c) 2003 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71468&o=2

$end

$to_flop=ripoux,ripouxa,
$bio

Thomson TO disk. published 35 years ago:

Les Ripoux (c) 1987 Cobra Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107862&o=2

$end

$cpc_flop=ripoux19,ripoux1901,ripoux1902,ripoux1903,lesripou01,lesripou,ripouxle03,ripouxle05,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Les Ripoux (c) 1987 Cobra Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121364&o=2

$end

$cpc_flop=lesruine,
$bio

Amstrad CPC type-in published 36 years ago:

Les Ruines du Diable (c) 1986 Hebdogiciel [France]

- STAFF -

By: Armand CATALLO

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120588&o=2

$end

$sms=smurfs2,smurfs2p,
$bio

Sega Master System cart. published 26 years ago:

Les Schroumpfs Autour du Monde (c) 1996 Infogrames Interactive, Incorporated.

European exclusive release.

Descriptions from the back cover:

THE SMURFS TRAVEL THE WORLD
Inquisitive Smurf and Smurfette have broken the magic crystal and now they are being taken off to various parts of the world. Collect all the crystals to be found along your route. To reveal them, brave the sea-lions of the North Pole, the Indians of America, and the octopuses the deep ... Only after you have smurfed all these challenges and many others will you be able to return to the village ...

The SCHTROUMPFS AUTOUR DU MONDE
The Schtroumpf curieux and the Schtroumpfette ont brisé le magique crystal et les voilà transports dans diversses contrées du monde. Collect all the crystals that are trouvent sur ta route. Pour les faire apparaître, affronte les otaries du Pôle Nord, les Indiens d'Amerique, les poulpes des grands fonds ...

DIE SCHLÜMPFE REISEN UM DIE WELT
Per Neugierschlumpf und Schlumpfine had den Zauberkristall zerbrochen und wurden dadurch in die verschiedensten Weltgegenden verschlumpft. Sammle alle Kristalle auf deinem Weg ein. Du wirst sie Seehunden am Nordpol, Indianern in Nordamerika und Kraken im Meer abluchsen müssen. Wenn du all diese Gefahren und viele mehr überstanden hast, kannst du wohlverdient ins Dorf zurückschlumpfen.

I PUFFI A ZONZO PER IL MONDO
The curious Puffo and the Puffetta hanno mandate in frantumi il cristallo magico ed eccoli ora trasportati nelle diverse contrade del mondo. Raccogli tutti i cristalli che el trovano sulla tua strada. Per farli apparire, affronta le otarie del Polo Nord, gli indiani d'America, i polii degli abissi marini ... È only dopo aver puffato tutte quests sfide ed altre ancora che potrai ritornare at villaggio ...

SMURFS TRAVEL AROUND THE WORLD Snooping
Smurf and Smurfette have broken the magic crystal and have then transported them to other places on the planet. Collect all the crystals that you find on your way. In order for them to appear, you are going to have to face the elephants of the North Pole seas, the Indians of America, the octopuses of the oceans ... Only when you have smuggled all these challenges, you will be able to return to town.

DE SMURFEN VERKENNEN DE WERELD
De Nieuwsgierige Smurf en de Smurfin hebben het toverkristal gebroken en daardoor worden ze verplaatst naar verschillende delen van de wereld. Verzamel alle kristallen die zich op je weg bevinden. Trotseer, om ze te doen verschijnen, by zeeleeuwen van de Noordpool, by Indianen van Amerika, by inktvissen van de grote zeeën ... Het is pas nadat je deze, en nog andere uitdagingen gesmurft hebt dat je naar het Smurfendorp terug kan reizen.

SMURFARNA RESER RUNT JORDEN
Nyfikensmurfen och Smurfan har haft sönder den magiska kristallen och blivit ivägskickade till olika delar av världen. Leta reda på kristallbitarna som ligger utspridda längs din väg! För att få syn på dem måste Du trotsa Nordpolens sjölejon, indianerna Amerika, havsdjupens bläckfiskar ... Inte förrän Du lyckats smurfa alla dessa utmaningar och många fler kan Du återvända till smurfarnas lilla by ...

- TECHNICAL -

GAME ID: MK-27085-50
SIZE: 256KB (2Mbit)

- STAFF -

Designer: Vincent Pelisson
Developed by Virtual Studio.
Production Unit: Xavier Cucuel
Production Team: Nadège de Bergevin, Edith Protiere

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56251&o=2

$end

$nes=smurfs,smurfsp,
$vgmplay=smurfs_nes,
$bio

Nintendo NES cart. published 28 years ago:

The Smurfs (c) 1994 Infogrames Interactive, Incorporated.

- TECHNICAL -

GAME ID: NES-SF-FRA

- TRIVIA -

Reviews:
[FR] August 1994 - Consoles + N.34: 82%

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55722&o=2

$end

$cpc_flop=solucesd,solucesd01,solucesd02,
$bio

Amstrad CPC 464 disk. published 23 years ago:

Les Soluces de Papy Sully (c) 1999 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124506&o=2

$end

$cpc_flop=lessprit,
$bio

Amstrad CPC type-in published 35 years ago:

Les Sprites (c) 1987 Amstrad Magazine

- TRIVIA -

Listed as a type-in program in the French magazine Amstrad Magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119189&o=2

$end

$amigaocs_flop=supskwekf,skweek,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Les Stars (c) 1991 Loriciels.

Compilation of games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75164&o=2

$end

$cpc_cass=hollywod,
$bio

Amstrad CPC cass. published 32 years ago:

Les Stars d'Hollywood (c) 1990 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98049&o=2

$end

$to_flop=superhit,superhita,
$bio

Thomson TO disk. published 36 years ago:

Les Super Hits de Thomson (c) 1986 Micromania

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107863&o=2

$end

$mo5_cass=superhit,
$bio

Thomson MO5 cass. published 36 years ago:

Les Super Hits de Thomson (c) 1986 Micromania

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108833&o=2

$end

$cpc_flop=lestempl01,lestempl,templier,templier01,templier02,templier03,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Les Templiers d'Orven (c) 1986 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121391&o=2

$end

$cpc_flop=lestouch,
$bio

Amstrad CPC type-in published 37 years ago:

Les Touches Pour Faineants (c) 1985 CPC

- TRIVIA -

Listed in the French magazine CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119976&o=2

$end

$msx1_flop=lucesglr,
$bio

Les Tres Luces de Glaurung Cracked (c) 19?? Unknown.

Tape to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133173&o=2

$end

$spectrum_cass=lestreso,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Les Trésors de U.S. Gold (c) 1987 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293905&o=2

$end

$cdi=vinsfran,
$bio

Phillips CD-i disc published 28 years ago:

Les Vins de France (c) 1994 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52956&o=2

$end

$cpc_flop=lesvisit,
$bio

Amstrad CPC type-in published 36 years ago:

Les Visiteurs (c) 1986 Amstradebdo et PC

- TRIVIA -

Listed as a type-in program in the French magazin: Amstradebdo et P.C.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120259&o=2

$end

$gbcolor=visiteur,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Les Visiteurs [Model DMG-AVGF-FRA] (c) 1999 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68218&o=2

$end

$msx1_flop=voitures,
$bio

MSX disk. published 37 years ago:

Les Voitures dans Autoroute (c) 1985 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109062&o=2

$end

$amigaocs_flop=voyagtmp,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Les Voyageurs du Temps - La Menace (c) 1989 Delphine Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74457&o=2

$end

$tiki100=lese,
$bio

TIKI-100 disk. published 32 years ago:

Lesetreningsprogram med Hogfrekvente Ord (c) 1990 Magnimaster

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237363&o=2

$end

$x68k_flop=leshies,leshiesa,
$vgmplay=leshies_x68,
$bio

Leshies cracked (c) 199? Unknown

Pirate standalone disk, game extracted from "LOGiN Disk & Book Series: LOGiN Software Contest X68000 Kessaku Game-sen".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234515&o=2

$end

$pc98=lesserm,lessermd,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Lesser Mern (c) 1992 Panther Software.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89965&o=2

$end

$pc98_cd=lesserm,
$bio

NEC PC-9821 CD published 30 years ago:

Lesser Mern - Special Director's Edition (c) 1992 Panther Soft. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233964&o=2

$end

$fmtowns_cd=lesserm,
$bio

Fujitsu FM Towns CD published 30 years ago:

Lesser Mern (c) 1992 Panther Soft..

- TECHNICAL -

GAME ID: MTC-1019

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110411&o=2

$end

$radio86_cass=lest,
$bio

Lest (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235463&o=2

$end

$snes=lester,
$bio

Nintendo Super NES cart. published 28 years ago:

Lester the Unlikely (c) 1994 DTMC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63187&o=2

$end

$apogee=lestn,
$bio

LESTN (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235345&o=2

$end

$apogee=lestnica,
$bio

Lestnica (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235346&o=2

$end

$mikrosha_cass=lestnica,
$bio

LESTNICA (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236529&o=2

$end

$radio86_cass=lestn1,
$bio

Lestnica-1 (c) 19?? Simonov Yu.B. [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235464&o=2

$end

$partner_cass=lestn,
$bio

Lestnitsa-1 (c) 19?? Simonov Yu.B. [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235933&o=2

$end

$info=lemrol,
$bio

Let Em Roll (c) 200? Aristocrat Leisure Industries Pty, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=35720&o=2

$end

$astrocde=letitbe,
$bio

Bally Astrocade cart. published 36 years ago:

Let It Be (c) 1986 Degler [Richard Degler]

- TRIVIA -

This music was originally released on tape format by George Moses. Richard 
Degler converted it to cartridge format and made the notes play along to the 
music on a musical staff.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86808&o=2

$end

$info=sc4lir,sc4lira,sc4lirb,sc4lirc,sc4lird,sc4lire,sc4lirf,sc4lirg,sc4lirh,sc4liri,
$bio

Let It Roll (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR1001]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42676&o=2

$end

$info=m4goodtm__a,m4goodtm__b,m4goodtm__c,m4goodtm__d,m4goodtm__e,m4goodtm__i,m4goodtm__j,m4goodtm__f,m4goodtm__k,m4goodtm__g,m4goodtm__m,m4goodtm__h,m4goodtm__l,
$bio

Let The Good Times Roll [Model GTA] (c) 199? Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233384&o=2

$end

$info=m4goodtm__n,
$bio

Let The Good Times Roll [Model GTK] (c) 199? Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233385&o=2

$end

$info=m4goodtm,m4goodtm__o,m4goodtm__p,m4goodtm__q,m4goodtm__r,m4goodtm__s,m4goodtm__w,m4goodtm__x,m4goodtm__t,m4goodtm__y,m4goodtm__u,m4goodtm__v,m4goodtm__z,m4goodtm__0,m4goodtm__1,m4goodtm__2,m4goodtm__4,m4goodtm__5,m4goodtm__6,m4goodtm__7,m4goodtm__8,m4goodtm__9,m4goodtm__aa,m4goodtm__ab,m4goodtm__ac,m4goodtm__ad,m4goodtm__ae,m4goodtm__af,
$bio

Let The Good Times Roll [Model GTR] (c) 199? Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233386&o=2

$end

$info=m4goodtm__3,m4goodtm__ag,m4goodtm__ah,m4goodtm__ai,m4goodtm__aj,m4goodtm__ak,m4goodtm__ao,m4goodtm__ap,m4goodtm__al,m4goodtm__aq,m4goodtm__am,m4goodtm__as,m4goodtm__an,m4goodtm__ar,m4goodtm__at,m4goodtm__au,m4goodtm__av,m4goodtm__aw,m4goodtm__ax,m4goodtm__ay,m4goodtm__a2,m4goodtm__a3,m4goodtm__az,m4goodtm__a4,m4goodtm__a0,m4goodtm__a6,m4goodtm__a1,m4goodtm__a5,
$bio

Let The Good Times Roll [Model GTS] (c) 199? Barcrest.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15053&o=2

$end

$bbc_cass=letscmp1,
$bio

Acorn BBC/Electron cass. published 32 years ago:

Let's Compute Issue 1 (c) 1990 Let's Compute.

Features:
1. Al's Gorithms
2. Bird Basher
3. Bones
4. Games Magic Editor
5. Games Magic Part 1
6. Key Man
7. Moving Molecules
8. Music Maker
9. Penny Pincher
10. Roobix Clock
11. Screen Dumper
12. Sea Wolf
13. Turtle Logo
14. Typing Tutor
15. Word Square Solver

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129614&o=2

$end

$bbc_cass=letscoun,
$bio

Acorn BBC/Electron cass. published 38 years ago:

Let's Count (c) 1984 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52051&o=2

$end

$bbcb_flop_orig=letscoun,
$bio

Acorn BBC Micro B disk. published 38 years ago:

Let's Count (c) 1984 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125638&o=2

$end

$msx1_cart=count1,
$bio

MSX cart. published 33 years ago:

Let's Count 1 [Model P058] (c) 1989 al Alamiah

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77219&o=2

$end

$msx1_cart=count3,
$bio

MSX cart. published 32 years ago:

Let's Count 3 [Model P088] (c) 1990 al Alamiah

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77220&o=2

$end

$apple2_flop_clcracked=letseat,
$bio

Apple II 5.25 disk. published 35 years ago:

Let's Eat (c) 1987 Focus Media

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231300&o=2

$end

$apple2_flop_clcracked=lxpbasic,
$bio

Apple II 5.25 disk. published 38 years ago:

Let's Explore BASIC (c) 1984 MB [Milton Bradley Co.] [East Longmeadow, MA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231056&o=2

$end

$apple2_flop_clcracked=lexpwordp,
$bio

Apple II 5.25 disk. published 38 years ago:

Let's Explore Word Processing (c) 1984 MB [Milton Bradley Co.] [East Longmeadow, MA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301307&o=2

$end

$info=lgfish,
$bio

Video Slot Machine published 16 years ago:

Let's Go Fish'n (c) 2006 Aristocrat.

A video slot machine with 5 reels and 25 lines.

- TECHNICAL -

Aristocrat MKVI hardware

- SERIES -

1) Where's The... GOLD (2003)
2) Let's Go Fish'n (2006)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=14353&o=2

$end

$apple2_flop_clcracked=lgfishng,
$bio

Apple II 5.25 disk. published 37 years ago:

Let's Go Fishing (c) 1985 Learning Technologies

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231456&o=2

$end

$info=letsgoju,
$bio

Arcade Video game published 16 years ago:

レッツ ゴー ジャングル! Lost on the Island of Spice (c) 2006 Sega Enterprises, Limited.
(Let's Go Jungle! Lost on the Island of Spice)

A young couple have taken a cheap holiday for a little excitement to a uninhabited jungle, untouched by man and technology. But tour turns to terror as armies of giant life forms unleash a massive attack. Let’s Go Jungle has players working together to overcome a series of high tension, action packed enemies & obstacles in this fun filled jungle adventure.

- TECHNICAL -

Runs on the Sega "Lindbergh Yellow" Hardware.

Players: Up to 2 simultaneously.
Control: Lightguns (1 per player).

- TRIVIA -

Let's Go Jungle was released on December 14, 2006 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=7971&o=2

$end

$mbee_flop=letsgopunting,letsgopunting2,
$bio

Applied Technology Microbee disk. published 36 years ago:

Let's Go Punting (c) 1986 Goodison Soft.

Horse Racing game of mammoth proportions it takes up a whole disk. Excellent graphics and a great entertainer - an informal evening that included this program and Top of the Class would be assured of success.

- STAFF -

By: Jeff Ponton

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290852&o=2

$end

$apple2_flop_orig=lgtmapsk,
$apple2_flop_clcracked=lgtmapsk,
$bio

Apple II 5.25 disk. published 29 years ago:

Let's Go There - Beginning Map and Geography Skills (c) 1993 Troll Associates

Educational program.

- TECHNICAL -

Requires a 48K Apple II+ or later.

- STAFF -

Developed by: Nancy Patrissi, Alison Bennett, Bonnie Seiler

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230830&o=2

$end

$apple2_flop_orig=llacomp,
$apple2_flop_clcracked=llacomp,
$bio

Apple II 5.25 disk. published 28 years ago:

Let's Learn About Computers (c) 1994 Troll Associates

Educational program.

- TECHNICAL -

Requires a 48K Apple II+ or later.

- STAFF -

Developed by: Millicent Sabater, Thomas Whiting, Bonnie Seiler, Nancy Patrissi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230831&o=2

$end

$apple2_flop_clcracked=llagusa,
$bio

Apple II 5.25 disk. published 29 years ago:

Let's Learn About Geography - USA (c) 1993 Troll Associates

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230832&o=2

$end

$apple2_flop_clcracked=llamoney,
$bio

Apple II 5.25 disk. published 36 years ago:

Let's Learn About Money (c) 1986 Troll Associates

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230833&o=2

$end

$nes=llwin2k,
$bio

Let's Learn Windows 2000 (c) 19?? Unknown [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76833&o=2

$end

$snes_bspack=paching1,paching1a,
$bio

Nintendo Satellaview BS Pack. published 26 years ago:

Let's Pachinko Nante Gindama 1 (c) 1996 Telenet Japan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61674&o=2

$end

$snes_bspack=paching2,paching2a,
$bio

Let's Pachinko Nante Gindama 2 (c) 199? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61675&o=2

$end

$snes_bspack=paching3,paching3a,
$bio

Let's Pachinko Nante Gindama 3 (c) 199? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61676&o=2

$end

$snes_bspack=paching4,paching4a,
$bio

Let's Pachinko Nante Gindama 4 (c) 199? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61677&o=2

$end

$info=as_letsp,
$bio

Let's Party (c) 200? Astra Games, Limited. [Novomatic Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41843&o=2

$end

$info=lpgm240,
$bio

Let's Play! Game Machine 240 in 1 (c) 200? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240410&o=2

$end

$gba=letridd,
$bio

Nintendo GBA cart. published 16 years ago:

Let's Ride! Dreamer [Model AGB-BL9E-USA] (c) 2006 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71469&o=2

$end

$gba=letridff,
$bio

Nintendo GBA cart. published 15 years ago:

Let's Ride! Friends Forever [Model AGB-BEFE-USA] (c) 2007 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71470&o=2

$end

$gba=letridss,
$bio

Nintendo GBA cart. published 17 years ago:

Let's Ride! Sunshine Stables [Model AGB-B34E-USA] (c) 2005 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71471&o=2

$end

$n64=letsmash,
$bio

Nintendo 64 cart. published 24 years ago:

Let's Smash [Model NUS-NTSJ] (c) 1998 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57794&o=2

$end

$msx1_cart=think,
$bio

MSX cart. published 33 years ago:

Let's Think [Model P041] (c) 1989 al Alamiah

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77221&o=2

$end

$info=ltv_naru,
$bio

Dedicated Console published 16 years ago:

Let's TV Play Naruto (c) 2006 Bandai Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146770&o=2

$end

$pc98_cd=letspir,
$bio

NEC PC-9821 CD published 25 years ago:

Let's! Pirates - Trouble Vacances (c) 1997 ZyX [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233940&o=2

$end

$info=ltv_tam,
$bio

Dedicated Console published 16 years ago:

Let's! TV Play Chou Ninki Spot! Korogashi-Houdai Tamagotchi Resort (c) 2006 Bandai Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146771&o=2

$end

$info=namcons1,
$bio

Dedicated Console published 16 years ago:

Let's! TV Play Classic - Namco Nostalgia 1 (c) 2006 Bandai Co., Ltd.

features:
Xevious
Mappy
Xevious - Scramble Mission
Mappy - Revenge of Nyamco

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127426&o=2

$end

$info=namcons2,
$bio

Dedicated Console published 16 years ago:

Let's! TV Play Classic - Namco Nostalgia 2 (c) 2006 Bandai Co., Ltd.

Features:
Gaplus
Dragon Buster
Gaplus Phalanx
Dragon Buster 100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127427&o=2

$end

$info=taitons1,
$bio

Dedicated Console published 16 years ago:

Let's! TV Play Classic - Taito Nostalgia 1 (c) 2006 Bandai Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127467&o=2

$end

$info=taitons2,
$bio

Dedicated Console published 16 years ago:

Let's! TV Play Classic - Taito Nostalgia 2 (c) 2006 Bandai Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127435&o=2

$end

$info=crshrace,crshrace2,crshrace2a,
$bio

Arcade Video game published 29 years ago:

Lethal Crash Race (c) 1993 Video System Company, Limited.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 16 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : Yamaha YM2610 (@ 8 Mhz)

Players : 3
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Lethal Crash Race was released in September 1993.

Licensed to Mc O'River for US and Canada manufacture and distribution.

This game is known in Japan as "Bakuretsu Crash Race" (translates from Japanese as 'Exploding Crash Race').

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1378&o=2

$end

$psx=lethalen,
$bio

Sony PlayStation CD published 25 years ago:

Lethal Enforcers I & II (c) 1997 Konami of America [TM of Konami Corp]

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-00293

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111296&o=2

$end

$megacd=le2d,
$bio

Sega Mega-CD published 28 years ago:

Lethal Enforcers II - Gun Fighters demo (c) 1994 Konami Co., Ltd. [Osaka, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=165330&o=2

$end

$info=le2,le2u,le2j,
$vgmplay=le2,
$bio

Arcade Video game published 28 years ago:

Lethal Enforcers II - Gun Fighters (c) 1994 Konami.

Western style shooting game featuring digitized characters. The game consists of 5 stages : Bank Robbery, Stage Hold-Up, Saloon Showdown, Train Robbery, and Hide-Out. 

The player begins the game holding the rank of Sheriff, but if too many innocents or fellow lawmen are killed, the player can be demoted to Deputy or even Posse member. Complete a stage without killing any innocents, and the player is promoted to Deputy Marshal, further success can eventually lead to the player being promoted to the level of U.S. Marshal.

The player's gun can hold up to 6 bullets at a time. On each stage, there are special items that can be shot to reveal better weaponry, such as double rigs, rifles, 50 caliber sharps, shotguns, gatling guns and cannon. The gatling guns and cannon can only be used once but the double rigs, rifles, 50 caliber sharps and shotguns can be reloaded the same way as your regular 6-gun. Once a life is lost, any additional weapons are lost and the player is once again armed with only a 6-gun.

- TECHNICAL -

Konami GX hardware
Game ID : GX312

Main CPU : Motorola 68EC020 (@ 24 Mhz)
Sound CPU : Motorola 68000 (@ 9.2 Mhz)
Sound Chips : (2x) K054539 (@ 48 Khz)

Players : 2
Control : lightgun
Buttons : 1

- TRIVIA -

Lethal Enforcers II was released in March 1994.

This game is known as "Lethal Enforcers II - The Western" in Japan.

- UPDATES -

The US version has the "Recycle It, Don't Trash It!" screen.

- TIPS AND TRICKS -

Unlike the first game, some enemies here can take two shots to kill, depending on how you hit them.

The bosses on Stage 3 (the saloon showdown) are three gunslingers who need to be shot in the order that they try to draw their guns one after another, and if you fail to take them down properly, you'll have to try again. This can be very difficult to clear when two people are playing, since six gunslingers will appear, three for each player, and if one player fails, both players will have to face the gunslingers on their side again!

On the third area of Stage 5 (the hideout in the mining compound), you can shoot and break the cable for the mine elevator to reduce the number of enemies who appear in it.

- SERIES -

1. Lethal Enforcers (1992)
2. Lethal Enforcers II - Gun Fighters (1994) 	
3. Lethal Enforcers 3 (2005)

- STAFF -

* Staff : Yoshiaki Hatano, Jun Narita, Steve Johnson, Tetsuya Wada, T. Sekito, Yuichi Sakakura, Masahiro Ueno, Norio Takemoto, A. Nonami, H. Matsuura, T. Murayama, T. Maki, Toshiyuki Kakuta

* Cast : Angela Wolf, Bill Lenkowski, Bonnie Geils, Dan Monaghan, Debbie Puglia, George Limonez, Jennifer Lenarz, John Malek, Josie Nawrot, Juan Venecia, Jun Narita, Kathie McCarthy, Kay Wolf Jones, Kevin O'Donohue, Laura Fanella, Linda Nelson, Mark Porwit, Marlyse Cohen, Masahiro Ueno, Matt Chang, Meg Benes, Michael Blaustein, Michael Koziol, Michael Rudowicz, Michael Smith, Mike Gallo, Mike Rubin, Morlot Williams, Norio Takemoto, Patrick Kamka, Randy Severin, Renee Henry, Rich Wisniewski, Richard Rush, Rudy Rivera, Steve Bolf, Steve Jackson, Steve Johnson, Tetsuya Wada, Tina Ferguson, Xyla Gatilao, Yoshiaki Hatano

- PORTS -

* CONSOLES:
Sega Genesis/Mega Drive [US] [EU] [AU] (1994) 
Sega Mega-CD [EU] (1994) 
[US] Sega CD (nov.24, 1994) [Model T-95025] 
Sega Mega-CD [JP] (nov.25, 1994; "Lethal Enforcers II: The Western [Model T-95034]") 
[US] Sony PlayStation (1997, "Lethal Enforcers I & II [Model SLUS-00293]") 
[EU] Sony PlayStation (nov.1997, "Lethal Enforcers I & II [Model SLES-00542]") 
[JP] Sony PlayStation (nov.20, 1997; "Lethal Enforcers Deluxe Pack [Model SLPM-86025]")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1380&o=2

$end

$megacd=le2,
$bio

Sega Mega-CD published 28 years ago:

Lethal Enforcers II - Gun Fighters [Model T-95025-50] (c) 1994 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60630&o=2

$end

$segacd=le2,
$bio

Sega CD published 28 years ago:

Lethal Enforcers II - Gun Fighters (c) 1994 Konami Company, Limited.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: T-95025

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60755&o=2

$end

$megadriv=le2,
$vgmplay=le2_md,
$bio

Sega Mega Drive cart. published 28 years ago:

Lethal Enforcers II - Gun Fighters (c) 1994 Konami Company, Limited.

- TECHNICAL -

GAME ID: T-95136-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56626&o=2

$end

$megadriv=le2u,
$bio

Sega Genesis cart. published 28 years ago:

Lethal Enforcers II - Gun Fighters (c) 1994 Konami Company, Limited.

- TECHNICAL -

GAME ID: T-95136

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57283&o=2

$end

$megacdj=le2,
$bio

Sega Mega-CD published 28 years ago:

Lethal Enforcers II - The Western (c) 1994 Konami Company, Limited.

- TECHNICAL -

GAME ID: T-95034

- STAFF -

Development Staff: Masahiro Ueno (M. Mitch Ueno), Norio Takemoto (N. Noreo Takemoto), Kosuke Soeda (K. Paco Soeda), Atsushi Fujio (A. Al Fujio), Kazuhito Imai (K. Dig Imai), Yumiko Nozawa (Y. Nozawa)
Cast: Angela Wolf, Bill Lenkowski, Bonnie Geils, Dan Monaghan, Debbie Puglia, George Limonez, Jennifer Lenarz, John Malek, Josie Nawrot, Juan Venecia, Jun Narita, Kathie McCarthy, Kay Wolf Jones, Kevin O'Donohue, Laura Fanella, Linda Nelson, Mark Porwit, Marlyse Cohen, Masahiro Ueno, Matt Chang, Meg Benes, Michael Blaustein, Michael Koziol, Michael Rudowicz, Michael Smith, Michael Gallo, Mike Kubin, Morlot Williams, Norio Takemoto, Patrick Kamka, Randy Severin, Renee Henry, Rich Wisniewski, Richard Rush, Rudy Rivera, Steve Bolf, Steve Jackson, Steve Johnson, Tetsuya Wada, Tina Ferguson, Xyla Gatilao, Yoshi Hatano
Special Thanks: Jun Narita (J. Narita), Steve Johnson (S. Johnson), Tetsuya Wada (T. Wada), Tsuyoshi Sekito (T. Sekito), Yuichi Sakakura (Y. Sakakura), M. Okada, Kazuhiro Ueda (D. Ueda), Haruki Nitta (H. Nitta), Koji Komata (Koji K.), Masaaki Harada (M. Harada), Tsuyoshi Uoya (T. Uoya), Kouji Yamada (K. Yamada), Teisaku Seki (T. Seki), Junichi Murakami (J. Murakami), Kazue Tachinami (K. Tachinami), Red Wolverton, Antique Village, Old Tucson Studios
Director: Masahiro Ueno (M. Mitch Ueno)
Supervisor: Yutaka Haruki
Producer: Tomikazu Kirita (Tom. K.)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60529&o=2

$end

$info=lethalen,lethalenj,lethalenua,lethalenux,lethaleneab,lethaleneae,lethalenub,lethaleneaa,lethalenead,
$vgmplay=lethalen,
$bio

Arcade Video game published 30 years ago:

Lethal Enforcers (c) 1992 Konami Company, Ltd

As an undercover police officer the player's mission is to put a stop to an array of criminals ranging from bank robbers, hijackers and numerous other law breakers. As well as upholding the law, players must also try to protect innocent members of the public from the criminal gangs, being careful not to accidentally shoot them. Shooting innocent victims will result in the player's energy level being severely reduced.

Lethal Enforcers is an on-the-rails light-gun game. The player is initially armed only with a standard issue revolver, but weapon upgrades such as a .357 Magnum, a shotgun and an automatic pistol can be collected by shooting at their on-screen counterparts as the game progresses. While some weapons can be reloaded, others can't and are only useful for a limited time. Any weapon upgrades are lost in the event of a player losing a life.

- TECHNICAL -

Game ID : GX191

Main CPU : HD6309 (@ 8 Mhz)
Sound CPU : Zilog Z80 (@ 8 Mhz)
Sound Chips : K054539 (@ 48 Khz)

Players : 2
Control : light-gun
Buttons : 1

- TRIVIA -

Lethal Enforcers was released in October 1992.

The game was a big hit in arcades, especially younger male audiences tended to widely accept the game. The mix of lightgun action, digitized graphics and sound and the multiplayer feature made this game an attractive addition for almost every arcade, quickly regaining the purchase cost in most cases.

The machine could be switched to "Street Mode" or "Arcade Mode" in the settings, where "Street mode" allowed the player to select the desired stage while "Arcade mode" followed the stages in strict order.

There were two different lightgun types used, a Revolver style lightgun that resembles the gun from the title screen and a slightly smaller gun that resembles a semi-automatic handgun.

The probable inspiration for the title screen introduction for Lethal Enforcers is the 1973 film 'Magnum Force' starring Clint Eastwood.

King Records released a limited-edition soundtrack album for this game (Konami Amusement Sounds '93 Summer - KICA-7616, 7617) on August 21, 1993.

Michael Jackson used to own this game (serial number: 191251). It was sold at the official Michael Jackson Auction on April 24, 2009.

- UPDATES -

The Japanese version differs from the US version in 3 aspects:

1. It is possible to see the ending in street mode provided that the main stages are selected and not the training range, but only on the japanese version.

2. Some of the criminals shout "Die, pigs!" as a taunt in the Japanese version. This taunt is omitted from the US version due to the "pig" taunt being considered as a strong direct insult towards police officers.

3. The reloading animation is different. In the japanese version, it shows how the gun is supposed to be reloaded, while the US version features an animation on how to reload by showing a female shooting the gun outside of the screen.

- TIPS AND TRICKS -

* On the first area of Stage 1 (the bank robbery), a masked gunman in black will roll out from behind the desk at the front of the room at the left end of the screen. You need to shoot the enemy as quickly as possible when he first appears, and if you do, an assault rifle will drop to the floor. Shoot it quickly to pick it up.

* On the second area of the same stage, in the street behind the bank, when you've nearly completed it, there will appear another masked gunman at the left end of the screen, and if you shoot him quickly enough the first time he pops out, a rifle will drop to the ground too. Shoot it quickly to get it before it disappears.

* On the third area of the Stage 3 (the airport), there are two terrorists with large rifles hidden inside two crates that take two shots to kill. When you complete the five stages the game has and the game starts again with increased difficulty, another of these gunmen will burst out of a luggage carrier on the second area of the same stage.

* At the left end of the third area on Stage 3, there's a fuel truck that takes a couple shots to blow up. If you can shoot it at the right moment, the explosion will affect at least one terrorist hiding behind it.

* On the first area of Stage 5 (the chemical plant), there's a bridge platform at the top right that leads above the office room. You can shoot this platform down with several shots to keep enemies from crossing it.

- SERIES -

1. Lethal Enforcers (1992)
2. Lethal Enforcers II - Gun Fighters (1994) 	
3. Lethal Enforcers 3 (2005)

- STAFF -

Programmer : Y. Hatano
Game Graphics : S. Johnson
Photographers : J. Narita, D. Marshall
Sound Effects : H. Maezawa
Music Composer : Kenichiro Fukui
Hardware Designers : H. Matsuura, H. Uenu
Cabinet Graphics : K Hale
Director : Y. Hatano

- PORTS -

* CONSOLES:
[EU] Sega Mega Drive (1993) 
[US] Sega CD (1993) [Model T-95015]
Sega CD [EU] (1993) [Model T-95015-50]
[US] Sega Genesis (jul.25, 1993) 
[JP] Sega Mega Drive (dec.10, 1993) [Model T-95073]
Sega Mega-CD [JP] (oct.29, 1993) [Model T-95014]
[EU] Nintendo SNES (1994) [Model SNSP-LK]
[US] Nintendo SNES (jan.1994) [Model SNS-LK] 
[JP] Nintendo Super Famicom (mar.11, 1994) [Model SHVC-LK]
[US] Sony PlayStation (1997, "Lethal Enforcers I & II [Model SLUS-00293]")
[EU] Sony PlayStation (nov.1997, "Lethal Enforcers I & II [Model SLES-00542]")
[JP] Sony PlayStation (nov.20, 1997; "Lethal Enforcers Deluxe Pack [Model SLPM-86025]")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1379&o=2

$end

$snes=lethalenj,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Lethal Enforcers [Model SHVC-LK] (c) 1994 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61678&o=2

$end

$snes=lethalenu,
$bio

Nintendo Super NES cart. published 28 years ago:

Lethal Enforcers (c) 1994 Konami, Inc.

- TECHNICAL -

Cartridge ID: SNS-LK-USA

- TRIVIA -

The Super Nintendo port of Lethal Enforcers is bundled with the Konami Justifier light gun which bears resemblance to the Konami-issued revolvers of the arcade game.

This port was known for maintaining the environmental interactivity (i.e. shooting out glass windows) from the Arcade version which the Sega Genesis and Sega CD ports did not have.

Despite the box warned that the game was for mature audiences only, the SNES port of Lethal Enforcers was heavily censored.

Things that were censored
*Instead of showing a blood splatter with the "Innocent Victim" text whenever a civilian is shot, a neon green "caution!" sign pops up above the civilian's head. Interestingly enough, the shot civilian continues moving instead of being killed like in the Arcade version as well as the Sega Genesis, Sega CD, and eventually, the Playstation port (which was one half of Lethal Enforcers 1 and 2).

*Chinatown Assault was renamed Downtown Assault out of concern of stereotyping the Chinese in a bad light.

*The Drug Dealer was renamed The Gunrunner as a result of Nintendo of America's strict policy on the mentioning or depiction of controlled substances in their games.

This port seems to be based on the Japanese version of the Arcade version since the game features the "Street Mode" stage select, and that you're able to complete the game by completing the primary 5 stages (Bank Robbery, Downtown Assault, The Hijacking, The Gunrunners, Chemical Plant).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63189&o=2

$end

$snes=lethalen,
$bio

Nintendo Super NES cart. published 28 years ago:

Lethal Enforcers [Model SNSP-LK-UKV] (c) 1994 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63188&o=2

$end

$megacdj=lethalen,
$bio

Sega Mega-CD published 29 years ago:

Lethal Enforcers (c) 1993 Konami Company, Limited.

- TECHNICAL -

GAME ID: T-95014

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60528&o=2

$end

$megacd=lethalen,
$bio

Sega Mega-CD published 29 years ago:

Lethal Enforcers [Model T-95015-50] (c) 1993 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60629&o=2

$end

$segacd=lethalen,lethalena,
$bio

Sega CD published 28 years ago:

Lethal Enforcers (c) 1994 Konami Company, Limited.

- TECHNICAL -

[Model T-95015]

- TRIVIA -

This port of Lethal Enforcers is bundled with the Konami Justifier light gun which bears resemblance to the Konami issued revolvers seen in the original arcade game.

Like its Sega Genesis counterpart, this port does not feature the environmental interactivity elements (save for the tires of the cars in the car chase acts in The Bank Robbery and the Drug Dealer stages) that the Arcade version has.

This game is rated MA-17 (Mature Audiences Only) by Sega's Videogame Ratings Council.

Unlike the Super Nintendo port, the Sega CD port of Lethal Enforcers retains the violence elements (i.e. the blood splatter with the "Innocent Victim" text above a civilian following his or her accidental shooting), as well as maintaining the original stage titles.

Like its Sega Genesis counterpart, This port is known for penalizing players for either poor accuracy or by shooting innocent bystanders by forcing them to redo the stage that they either did not meet the required accuracy quota (i.e. setting the game on Easy difficulty requires 60% or more in accuracy) or shot a civilian.

Like the Genesis port, the Sega CD port of Lethal Enforcers features 2 modes which the player can select in the Options Screen. Arcade mode which has the player go through the main 5 stages in order, while Practice mode permits the game to be the Training Range.

- STAFF -

Programmers: Y. Matsuhana, Moai Sasaki, M. Ueno, K. Hashimoto
Graphics: N. Takemoto, N. Sasaki
Sound Effects: Kazuki Muraoka, A. Fujio, K. Imai
Music Arrangement: Tappy Iwase
Guitar Player: Motoaki Furukawa (Konami Kukeiha Club)
Justifier Designers: M. Okada, T. Ohishi
Package Designers: Yoshihashi
Directors: Sasaki, Ueno
Producer: Tomikazu Hirita

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60754&o=2

$end

$megadriv=lethalenj,
$vgmplay=lethalen_md,
$bio

Sega Mega Drive cart. published 29 years ago:

Lethal Enforcers (c) 1993 Konami Company, Limited.

- TECHNICAL -

GAME ID: T-95073

- TRIVIA -

Released on December 10, 1993 in Japan.

Reviews:
[FR] January 1994 - Consoles + N.28: 79%

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56625&o=2

$end

$megadriv=lethalen,
$bio

Sega Mega Drive cart. published 29 years ago:

Lethal Enforcers (c) 1993 Konami Co., Ltd.

European release.

- TECHNICAL -

GAME ID: T-95096-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288184&o=2

$end

$megadriv=lethalenu,lethalenup,
$bio

Sega Genesis cart. published 29 years ago:

Lethal Enforcers (c) 1993 Konami Company, Limited.

- TECHNICAL -

GAME ID: T-95096

- TRIVIA -

This port of Lethal Enforcers is bundled with the Konami Justifier light gun which bears resemblance to the Konami issued revolvers seen in the original arcade game.

This game does not feature the environmental interactivity elements (save for the tires of the cars in the car chase acts in The Bank Robbery and the Drug Dealer stages) that the Arcade version has.

This game is rated MA-17 (Mature Audiences Only) by Sega's Videogame Ratings Council.

Unlike the Super Nintendo port, the Genesis port of Lethal Enforcers retains the violence elements (i.e. the blood splatter with the "Innocent Victim" text above a civilian following his or her accidental shooting), as well as maintaining the original stage titles.

This port is known for penalizing players for either poor accuracy or by shooting innocent bystanders by forcing them to redo the stage that they either did not meet the required accuracy quota (i.e. setting the game on Easy difficulty requires 60% or more in accuracy) or shot a civilian.

Unlike the SNES port, The Genesis port of Lethal Enforcers features 2 modes which the player can select in the Options Screen. Arcade mode which has the player go through the main 5 stages in order, while Practice mode permits the game to be the Training Range.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57282&o=2

$end

$info=lethalj,
$bio

Arcade Video game published 26 years ago:

Lethal Justice (c) 1996 The Game Room.

- TECHNICAL -

Main CPU : TMS34010 (@ 5 Mhz)
Sound Chips : (3x) OKI6295 (@ 15.151 Khz)

Players : 2
Control : lightgun
Buttons : 1

- TRIVIA -

An homage for 'Landerland Coin-op Laundry' appears in a level.

- STAFF -

Designed and programmed by: Kyle Hodgetts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1381&o=2

$end

$info=lethalth,
$bio

Arcade Video game published 31 years ago:

Lethal Thunder (c) 1991 Irem.

Export release. Game developed in Japan. See the original for more information; "Thunder Blaster".

- TIPS AND TRICKS -

The game has 4 endings depending on your performance :
Ending 1 - Defeat all the bosses.
Ending 2 - Let 2 bosses escape and defeat the others.
Ending 3 - Let 3 bosses escape and defeat the others.
Ending 4 - Let all the bosses escape, including the last boss.

- STAFF -

Composed by : Hiroshi Kimura

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1382&o=2

$end

$info=nss_lwep,
$bio

Nintendo Super System cart. published 30 years ago:

Lethal Weapon (c) 1992 Ocean.

Coin-Op Super System version.

- TECHNICAL -

Nintendo Super System hardware

Main CPU : G65C816 (@ 3.58 Mhz)
Sound CPU : SPC700 (@ 1.024 Mhz)
Sound Chips : Custom (@ 1.024 Mhz)

Screen orientation : Horizontal
Video resolution : 512 x 480 pixels
Screen refresh : 60.00 Hz
Palette colors : 32768

Players : 4
Control : 8-way joystick
Buttons : 6

- PORTS -

3)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1846&o=2

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$amigaocs_flop=lweapon,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Lethal Weapon (c) 1992 Ocean Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74458&o=2

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$nes=lweaponc,
$bio

Lethal Weapon (c) 19?? Unknown [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76834&o=2

$end

$sms=sn_lwep3,
$vgmplay=sn_lwep3_sms,
$bio

Sega Master System cart. published 30 years ago:

Lethal Weapon 3 (c) 1992 Probe Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125160&o=2

$end

$info=lw3_208,lw3_200,lw3_205,lw3_207,lw3_207c,lw3_203,lw3_204e,
$bio

Pinball published 30 years ago:

Lethal Weapon 3 (c) 1992 Data East Pinball.

- TECHNICAL -

Game ID: 500-5526-01

Data East Version 3 (BSMT2000 & 128x32 Display)

Main CPU : M6808 (@ 1 MHz)
Sound CPU : Motorola M6809 (@ 2 MHz)
Display CPU : Motorola M6809 (@ 4 MHz)
Sound chips : BSMT2000 (@ 24 MHz)

- TRIVIA -

Released in August 1992.

Sometimes a cow will appear in the Video mode. Since the cow appearances is a Williams/Bally joke and this being a DataEast game the cow is worth 1M if you shoot it! 

In the Attract mode, the instructions for the Video mode is : 'Help Murtaugh make hamburger'.

- UPDATES -

In software version 2.08, "Multiball" was changed to "Tri-Ball", because Williams owned the trademark to "Multiball".

- STAFF -

Game Design: Ed Cebula (EDC), Joe Kaminkow (JEK)
Game Software: Kristina Donofrio
Display Software: Lonnie D. Ropp
Display Art: Jack Liddon (JAK), Kurt Andersen
Software Support: Neil Falconer, Masaya Horiguchi, John Carpenter (JWC)
Inspiration for 110%: Tetsuo Fukuda
Mech. Design: John Lund (JLL), Ed Cebula, Joe Balcer
Cables: Phillis
Game Art: Marcus Rothkranz, Margaret Hudson
Special Thanks to: Joel Silver, Dick Donner, Mel Gibson, Danny Glover, Joe Pesci
Sounds & Music: Brian Schmidt

Special Thanks: Dan Romanelli, Luana Chambers, C. Sollecito, Silver Pictures, Warner Bros., C&C Music Factory, ZZ Top
Dedicated to the Memory of: Nick Wade

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4967&o=2

$end

$gameboy=lweapon,lweaponp,
$vgmplay=lweapon_gb,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Lethal Weapon (c) 1993 Ocean Software, Limited.

- TECHNICAL -

Model DMG-LT-USA

- TRIVIA -

Released in April 1993.

- STAFF -

Developed by Eurocom.

PROGRAMMED BY: TIM COUPE

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66338&o=2

$end

$nes=lweapon,lweaponu,
$bio

Nintendo NES cart. published 29 years ago:

Lethal Weapon (c) 1993 Ocean

You know what it's all about.

That's right. The crazy cop and his almost crazy partner are back to do the city a world of good. It doesn't get rougher or trougher than the streets of L.A., where Riggs and Murtaugh take on every cheap low-life mercenary, street punk and dope dealer to get to the real slime behind big-time corruption. How much of your life, your future, are you willing to risk? As Riggs? As Murtaugh?

- TECHNICAL -

GAME ID: NES-LY-USA

- TRIVIA -

Released in April 1993 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55295&o=2

$end

$snes=lweaponu,
$bio

Nintendo Super NES cart. published 30 years ago:

Lethal Weapon (c) 1992 Ocean

A platform action game that's loosely based on the first three Lethal Weapon movies starring Mel Gibson and Danny Glover.

- TECHNICAL -

[Model SNS-L3-USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63191&o=2

$end

$snes=lweapon,
$bio

Nintendo Super NES cart. published 30 years ago:

Lethal Weapon (c) 1992 Ocean

- TECHNICAL -

Cartridge ID: SNSP-L3-EUR

- TRIVIA -

Reviews:
[FR] March 1993 - Consoles + No. 18: 86/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63190&o=2

$end

$amigaocs_flop=lxcess,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Lethal Xcess (c) 1991 Eclipse

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74459&o=2

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$st_flop=lxcess,
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Atari ST disk. published 31 years ago:

Lethal Xcess (c) 1991 Eclipse

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230373&o=2

$end

$amigaocs_flop=lzone,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Lethal Zone (c) 1991 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74460&o=2

$end

$tvc_flop=letiltas,
$bio

Videoton TVC disk. published 36 years ago:

Letiltás (c) 1986 Gaba Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112336&o=2

$end

$dragon_cass=letscount,
$bio

Dragon cass. published 39 years ago:

Lets Count (c) 1983 Dragon Data, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116459&o=2

$end

$mbee_flop=lets_eat_worms,
$bio

Applied Technology Microbee disk. published 37 years ago:

Lets Eat Worms (c) 1985 Nectar

A keyboard familiarization and problem solving game, students are introduced to many of the function keys of Early Word, by negotiating 24 mazes. You can even create your own additional mazes.

- STAFF -

By: Chris Walsh

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290917&o=2

$end

$spectrum_cass=lettahea,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Letta-Head (c) 1985 Bradway Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288107&o=2

$end

$leapster=letrfactry,
$bio

LeapFrog Leapster cart. published 19 years ago:

Letter Factory (c) 2003 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293588&o=2

$end

$apple2_flop_clcracked=lettrman,
$bio

Apple II 5.25 disk. published 40 years ago:

Letter Man (c) 1982 Behavioral Engineering

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240643&o=2

$end

$astrocde=lttrmtch,
$bio

Bally Astrocade cart. published 44 years ago:

Letter Match + Spell 'n Score + Crosswords (c) 1978 Bally Mfg. Co.

Each game is for 1 to 4 players.

Letter Match: Score points by matching letters concealed behind a numbered set of green squares. When you match certain letters, win a big bonus (accompanied by a victory tune!).

Spell 'n Score: You are given nine letters randomly selected by the Arcade. Now, create as many words as possible, using those letters, within the 60 second limit! It's a race to see how many points you can get for all the words you are able to complete.

Crosswords: In this exciting and challenging word game, points are scored by first creating words from a list of nine randomly selected letters and then placing those words on the board--all within 60 seconds!

- TECHNICAL -

GAME ID: 4002

- TRIVIA -

Released as part of the Educational Series.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86809&o=2

$end

$a800=lprfct40,lprfct40a,lprfct80,
$bio

Atari 400/800 cart. published 41 years ago:

Letter Perfect (c) 1981 LJK

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86599&o=2

$end

$cpc_flop=letterpu,
$bio

Amstrad CPC type-in published 36 years ago:

Letter Puzzler (c) 1986 Amstrad Action

- TRIVIA -

Listed as a type-in program in the UK magazine: Amstrad Action.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120162&o=2

$end

$apple2_flop_clcracked=ltrrec88,lttrrecg,
$bio

Apple II 5.25 disk. published 34 years ago:

Letter Recognition (c) 1988 Hartley Courseware, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231182&o=2

$end

$a800=lettrtut,
$bio

Atari 400/800 cart. published 38 years ago:

Letter Tutor (c) 1984 Atari, Inc.

- TECHNICAL -

GAME ID: RX8071

- STAFF -

Programmer: Stephen De Witt

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86600&o=2

$end

$cpc_flop=letterri,
$bio

Amstrad CPC type-in published 32 years ago:

Letter-Riddle (c) 1990 PC Amstrad International

- TRIVIA -

Listed as a type-in program in the magazine: PC Amstrad International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119773&o=2

$end

$bbc_cass=letterbg,
$bio

Acorn BBC Micro B cass. published 39 years ago:

Letterbugs (c) 1983 Highlight Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262515&o=2

$end

$leapster=letrpilr,letrpilr10,
$bio

LeapFrog Leapster cart. published 17 years ago:

Letterpillar (c) 2005 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134514&o=2

$end

$spectrum_cass=lettersc,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Letters (c) 1984 Chalksoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226114&o=2

$end

$apple2_flop_clcracked=ltrs4you,
$bio

Apple II 5.25 disk. published 36 years ago:

Letters For You (c) 1986 Polarware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231319&o=2

$end

$leapster=lettontllmx,
$bio

LeapFrog Leapster cart. published 17 years ago:

Letters on the Loose (c) 2005 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134515&o=2

$end

$super80_cass=lwriter,
$bio

Letterwriter [Model 023L1] (c) 198? Unknown

Program for BASIC (32 columns).

- STAFF -

Developed by: Glyn Shepherd

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126827&o=2

$end

$super80_cass=lwriter4,
$bio

Letterwriter [Model 023L4] (c) 198? Unknown

Program for BASIC (32 columns).

- TECHNICAL -

Made for any homebrew system, V3.8, 8R0 to 8R5.

- STAFF -

Developed by: Glyn Shepherd

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126828&o=2

$end

$cdtv=shiftrix,shiftrixa,
$bio

Commodore Amiga CDTV CD published 31 years ago:

Lettrix & Shiftrix (c) 1991 Software 2000

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=194423&o=2

$end

$fmtowns_cd=lettuce,
$bio

Fujitsu FM Towns CD published 33 years ago:

Lettuce Cooking - 365-nichi, kyou no Ippin (c) 1989 Seibu Time

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110445&o=2

$end

$fmtowns_cd=lettuce2,
$bio

Fujitsu FM Towns CD published 32 years ago:

Lettuce Cooking - Tanoshiku Tsukureru Obentou (c) 1990 Seibu Time

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=279152&o=2

$end

$msx1_flop=leucocyt,
$bio

Leucocyt Cracked (c) 19?? Unknown.

Tape to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133169&o=2

$end

$spectrum_cass=level5,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Level 5 (c) 1987 Mastertronic, Ltd. [UK]

- TECHNICAL -

Model IS 0219

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79568&o=2

$end

$nascom_snap=surround,
$bio

Nascom cass. published 41 years ago:

Level 9 Surround (c) 1981 Level 9 Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235633&o=2

$end

$sorcerer_cass=l2x,
$bio

Level II Basic (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232395&o=2

$end

$x68k_flop=levelpnta,levelpnt,
$bio

Level Point (c) 199? Erenvmvrcom

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88365&o=2

$end

$tvc_flop=level3,
$bio

Level Three (c) 198? Software in LUX

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111750&o=2

$end

$tvc_cass=level3,
$bio

Level Three (c) 198? Software in LUX

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112484&o=2

$end

$info=levers,
$bio

Arcade Video game published 39 years ago:

Levers (c) 1983 Rock-ola.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.78975 Mhz)

Players : 2
Control : 8-way joystick

- TRIVIA -

Released in June 1983.

- STAFF -

Designed and programmed by: Joe Ulowetz, Joe Bak

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1383&o=2

$end

$tvc_flop=levelkes,
$bio

Videoton TVC disk. published 34 years ago:

Levélkészítő (c) 1988 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111952&o=2

$end

$cpc_cass=leviathns,
$bio

Amstrad CPC cass. published 35 years ago:

Leviathan (c) 1987 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98050&o=2

$end

$spectrum_cass=leviatham,
$bio

Leviathan (c) 198? Mastertronic Plus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226038&o=2

$end

$cpc_flop=leviatha04,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Leviathan Cracked (c) 1987 Jorge & Jose Maria

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122877&o=2

$end

$spectrum_cass=leviatha,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Leviathan (c) 1987 English Software

- TECHNICAL -

BARCODE: 5 03696 000280 (Same code as the Amstrad disk version)

- STAFF -

Programmer: Gareth Briggs
Graphics: Richard Hare, Colin Brown, Michael Hedley, Paul Docherty, Mark Kelly
Music and Sound Effects: David Whittaker
Game Idea: Philip Morris
Game Title: Ralph Frumin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79569&o=2

$end

$cpc_flop=leviatha03,leviatha02,leviatha01,leviatha,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Leviathan (c) 1987 English Soft.

- TECHNICAL -

BARCODE: 5 03696 000280 (Same code as the Spectrum Tape version)

- STAFF -

Programmer: Nick Vincent
Graphics: Richard Hare, Colin Brown, Michael Hedley, Paul Docherty, Mark Kelly
Music and Sound Effects: David Whittaker
Game Idea: Philip Morris
Game Title: Ralph Frumin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126974&o=2

$end

$st_flop=leviathan,
$bio

Atari ST disk. published 35 years ago:

Leviathan (c) 1987 English Soft.

- TECHNICAL -

BARCODE: 5 013696 000303

- STAFF -

Program: Gareth Briggs
Graphics: Hugh Riley, Lisa Wand (The Amazing), Ste Pickford
Music and Sound Effects: David Whittaker
Loading Screen: Lee Gawley
Game Idea: Philip Morris
Game Title: Ralph Fraser

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262395&o=2

$end

$cpc_cass=leviathn,
$bio

Amstrad CPC cass. published 35 years ago:

Leviathan [Model IA 0306] (c) 1987 Mastertronic, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98051&o=2

$end

$apple2_flop_orig=mclcsh35,
$bio

Apple IIc+ 3.5in. disk. published 31 years ago:

Lewis and Clark Stayed Home (c) 1991 MECC [Minnesota Educational Computing Corp.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301237&o=2

$end

$apple2_flop_orig=mclcsh,
$apple2_flop_clcracked=mclcsh,
$bio

Apple II 5.25 disk. published 31 years ago:

Lewis and Clark Stayed Home (c) 1991 MECC

- TECHNICAL -

GAME ID: MECC-A279

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229290&o=2

$end

$dai_cass=lewiscar,
$bio

Lewis Carroll (c) 198? Data Applications International [Belgium]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268076&o=2

$end

$pc98=lex,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

LEX (c) 1993 UStudio Sold Out.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89930&o=2

$end

$info=lx_jg7410,
$bio

Dedicated Console published 10 years ago:

Lexibook 100-in-1 [Model JG7410] (c) 2012 Lexibook

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=316816&o=2

$end

$info=lx_jg7415,
$bio

Dedicated Console published 11 years ago:

Lexibook 120-in-1 [Model JG7415] (c) 2011 Lexibook.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235409&o=2

$end

$info=lx_jg7425,
$bio

Dedicated Console published 7 years ago:

Lexibook 221-in-1 [Model JG7425] (c) 2015 Lexibook.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235410&o=2

$end

$info=lxccplan,
$bio

Lexibook Console Colour - Disney's Planes (c) 200? Lexibook

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275356&o=2

$end

$info=lxccminn,
$bio

Lexibook Console Colour - Minnie Mouse (c) 200? Lexibook

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275355&o=2

$end

$info=rtvgc300fz,
$bio

Dedicated Console published 5 years ago:

Lexibook Retro TV Game Console - Frozen - 300 Games (c) 2017 Lexibook.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261610&o=2

$end

$c64_flop_orig=lxp1edit,
$bio

Commodore C64 disk. published 34 years ago:

Lexicon LXP-1 Visual Editor/Librarian (c) 1988 Leaping Lizards.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235982&o=2

$end

$kc_cass=lexikon,
$bio

Lexikon (c) 198? VEB Mikroelektronik

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133744&o=2

$end

$info=lexipcm,
$bio

Computer published 23 years ago:

LexiPC Mega 2000 (c) 1999 Lexibook

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236706&o=2

$end

$cpc_flop=lexiquea,
$bio

Amstrad CPC type-in published 37 years ago:

Lexique Anglais-Francais (c) 1985 CPC

- TRIVIA -

Listed in the French magazine CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119977&o=2

$end

$lynx=lexis,
$bio

Atari Lynx cart. published 20 years ago:

Lexis (c) 2002 Songbird Productions.

- TECHNICAL -

Model CF2003

- TIPS AND TRICKS -

* Hidden Galaxian Game: If you complete the Pages game mode, you are given a code to reach a hidden Galaxian game. This code is a bit tricky to enter, but it works. At the Table of Contents page (the main menu), enter rapidly the sequence Left, Right, Left, Right, Up, Down, OPTION 1, OPTION 2, and then start the game (notice that the game mode in Setup must be Pages, which is the default settings). If you have entered the code correctly, you will warp to the end of Pages: after completing the last word, you will be required to enter your initials and then you will be communicated the Galaxian code (as if you have completed the game). Now, you can finally play the hidden game!

- STAFF -

Programmer: Dave Dies

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58833&o=2

$end

$x68k_flop=lexus2,
$bio

Lexus 2 (c) 199? SPC Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88366&o=2

$end

$gba=leaveter,
$bio

Nintendo GBA cart. published 16 years ago:

Léa - Passion Vétérinaire - My Pet Hotel (c) 2006 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71491&o=2

$end

$tvc_flop=legvedel,
$bio

Légvédelem (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111956&o=2

$end

$tvc_flop=letra,letraa,
$bio

Létra (c) 198? Novotrade Rt. [Hungary]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112284&o=2

$end

$tvc_cass=letra,letraa,
$bio

Létra (c) 198? Novotrade Rt. [Hungary]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112465&o=2

$end

$tvc_flop=lezer,
$bio

Videoton TVC disk. published 34 years ago:

Lézer (c) 1988 SYS [Hungary]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112348&o=2

$end

$vg5k=lgraph,
$bio

Philips VG-5000 cass. published 37 years ago:

LGraph - VG5216 (c) 1985 Philips Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236403&o=2

$end

$megadriv=lhxj,
$bio

Sega Mega Drive cart. published 29 years ago:

LHX Attack Chopper (c) 1993 Electronic Arts.

- TRIVIA -

Reviews:
[FR] October 1992 - Consoles+ No. 13: 89/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56616&o=2

$end

$vgmplay=lhx_pc,
$bio

IBM PC 5.25in. disk. published 32 years ago:

LHX Attack Chopper (c) 1990 Electronic Arts.

- TECHNICAL -

GAME ID: 3221
BARCODE: 0 14633 03221 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262958&o=2

$end

$megadriv=lhx,
$bio

Sega Genesis cart. published 30 years ago:

LHX Attack Chopper (c) 1992 Electronic Arts

- TECHNICAL -

GAME ID: 7077

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115584&o=2

$end

$x07_cass=liaisons,
$bio

Canon X-07 type-in published 37 years ago:

Liaisons (c) 1985 Shift Editions [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=138564&o=2

$end

$nes=lsyx,
$bio

梁山英雄 (c) 200? Nanjing.
(Liang Shan Ying Xiong)

- TECHNICAL -

Game ID: NJ023

- TRIVIA -

Title translates from Chinese as Liangshan Heroes.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76835&o=2

$end

$tvc_flop=liba,
$bio

Liba (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111953&o=2

$end

$info=liblrabl,
$bio

Arcade Video game published 39 years ago:

Libble Rabble (c) 1983 Namco.

At first glance, the gameplay resembles Taito's Qix. The player controls two "arrows", one red (Libble) and one blue (Rabble) with a line strung between them. The object is to wrap the line around poles and surround Mushlins and enemies with it. The player can either close the loops themselves (worth more points for the Mushlins) or move both arrows to the same edge of the screen. The player clears a "season" when he or she harvests all the Mushlins.

Along the way, various enemies will appear and try to stop the player. The most common are four little hooded critters (Hobblins), which start each season in the corners. If the player catches them in a loop, they will be sent to the top of the screen for a short period of time. Other critters such as fireballs (Killers), sparks (Changers), and Demons will also appear. These can be killed by closing a loop around them. Sometimes, scissors-like enemies (Shears) appear, and if they cross the player's line, they cut it. If the player's line is ever cut by Shears or Demons, a new one is instantly made: directly between the two arrows.

Every so often when the player closes a line, a detector goes off indicating that the area that has been closed off has a treasure chest somewhere. To actually uncover the chest, the player must surround a small enough area which covers just the chest, and no other possible hiding places. The game guides the player along that step, first by challenging them to uncover a chest at the start of the game (and then by revealing the locations of the chests for the first two seasons). When the player actually uncovers a chest, six bonus creatures (Topcups) will pop out, then make for the edges. The player must corral them with the line and then close the loop to score the bonus for them: they mean bonus letters. If the player manages to complete a bonus word, the season is automatically cleared out and the player moves to a bonus stage where they must try to uncover and collect chests (to collect a chest, the player needs to close a loop around an opened chest) within a time limit.

The player loses a life if any of the assorted critters touch one of the arrows or if he or she runs out of time (the border is the player's timer, and he or she can boost the time by looping Mushlins and plants), and the player gains an extra life at 40,000, 120,000, 200,000, 400,000, 600,000 and 1,000,000 points by default. After the 100th season, the season counter will stop at 99, similar to how Namco's Galaxian and King & Balloon's round indicators would stop after 48 rounds.

- TECHNICAL -

Game ID : LR

Main CPU : Motorola M6809 (@ 1.536 Mhz), 68000 (@ 6.144 Mhz)
Sound CPU : Motorola M6809 (@ 1.536 Mhz)
Sound Chips : Namco 8-channel WSG

Screen orientation : Horizontal
Video resolution : 288 x 224 pixels
Screen refresh : 60.61 Hz
Palette colors : 256

Players : 2
Control : Double 8-way joysticks
Buttons : 1

- TRIVIA -

Released in December 1983. Namco's first 16 bits game.

- TIPS AND TRICKS -

* Easter Egg :
1) Enter service mode.
2) Turn off the service mode switch and turn it on again quickly to remain on the monitor test grid.
3) Enter the following sequence using the right joystick : Up(x9), Right(x2), Down(x9), Left(x2). '(c) 1983 NAMCO LTD.' will appear on the screen.

- STAFF -

Designed by : Toru Iwatani
Music by : Nobuyuki Ohnogi

- PORTS -

* CONSOLES:
FM Towns Marty (1993)
Nintendo Super Famicom (1994)

* COMPUTERS:
Sharp X68000 (1993)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1384&o=2

$end

$fmtowns_cd=libbler,
$bio

Fujitsu FM Towns CD published 28 years ago:

Libble Rabble (c) 1994 Dempa Shinbunsha.

- TECHNICAL -

GAME ID: DP-3301216

- TRIVIA -

Released in March 1994 in Japan. Retail price: 9700 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=104503&o=2

$end

$snes=libbler,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Libble Rabble [Model SHVC-26] (c) 1994 NamcoT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61679&o=2

$end

$info=liberate,
$bio

Arcade Video game published 38 years ago:

Liberation (c) 1984 Data East.

A vertically scrolling shoot'em up game.

- TECHNICAL -

Main CPU : DECO (@ 2 Mhz)
Sound CPU : MOS Technology M6502 (@ 1.5 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.5 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Released in December 1984 in Japan.

This game is known in US as "Dual Assault".

A bootleg of this game was produced under the same name in 1985 by Life System Seoul.

- UPDATES -

The bootleg uses a M6502 @ 2 Mhz as main CPU instead of the DECO @ 2 Mhz.

- STAFF -

Staff : I. Fushiki, D. Kohama, Y. Ohba, Kenji Nishikawa

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1385&o=2

$end

$info=liberateb,
$bio

Arcade Video game published 37 years ago:

Liberation (c) 1985 Life System Seoul.

Bootleg of the Data East's original.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=39684&o=2

$end

$cd32=libcap2,
$bio

Commodore Amiga CD32 disc published 29 years ago:

Liberation - Captive II (c) 1993 Mindscape, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=106881&o=2

$end

$amigaocs_flop=liberatn,
$bio

Commodore Amiga 500 disk. published 28 years ago:

Liberation - Captive II (c) 1994 Mindscape, Incorporated. [Northbrook, IL, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74461&o=2

$end

$info=liberatr,liberatr2,
$bio

Arcade Video game published 40 years ago:

Liberator (c) 1982 Atari.

The Liberator controls consist of a trackball, fire button, and shield button. The player controls a coordinated attack from four star ships at the corners of the screen. The primary target of the attack are enemy bases on a rotating planet in the center of the screen. The trackball is used to move a cross-shaped cursor. The fire button fires a missile at the cursor's location from your closest ship. The shield button is used to activate force fields around the ships. The shield can only take four hits each round, and the count is shared between all ships.

At the beginning of each level, the player is flying through outer space and spaceships fly on screen from the left and right and leave in an arc. They try to ram into your ships. Note that shields do not work during this stage.

After this stage, the player is taken to a view of a rotating planet. The most prominent enemies are red flashing missile bases. They shoot missiles, fireballs, and star balls at your ships. The enemy bases can also detach from the planet, turn into satellites, and orbit the planet while shooting missiles. Once all missile bases are destroyed, the player moves onto the next level. At higher levels, there is the white master base. It is very intelligent, and it can change the direction or speed of the planet rotation to avoid getting hit.

- TECHNICAL -

Game ID : 136012

Main CPU : MOS Technology M6502 (@ 1.25 Mhz)
Sound Chips : (2x) POKEY (@ 1.78979 Mhz)

Players : 2
Control : trackball
Buttons : 2
=> [A] FIRE, [B] SHIELDS

- TRIVIA -

Liberator was released in November 1982. The arcade game was not very popular and only 762 arcade machines were ever made. The intro price was $2,095.

Liberator is commonly described as the opposite of "Missile Command". The objective of "Missile Command" is to defend your bases from a space-based attack. Liberator's objective is the exact opposite, destroy enemy bases as you orbit their planet.

Liberator features the character Commander Martin Champion of the Atari Force mini-comic books. This limited series was made by DC Comics for Atari and was packaged with certain science-fiction themed games for the Atari 2600 console, including "Star Raiders" and "Defender". The mini-comics were spun off into a full size Atari Force comic series and the Star Raiders graphic novel.

David Drake holds the official record for this game with 14,232,130 points.

- TIPS AND TRICKS -

Missiles can be destroyed, although some split into four smaller particles when destroyed.

Fireballs take four hits to destroy, but they slow down on each hit.

Star balls take four hits to destroy, much like fireballs. However, unlike fireballs, they return to normal speed soon after being hit.

Flying saucers will sometimes appear from the planet. flying saucers shoot a large, deadly laser which cannot be stopped.

Bonus ships can be earned, but they are not applied immediately. Instead, they are added only after each stage.
   
After inserting coins, if the player holds the fire button then presses the start button, they will be taken to a level select, allowing them to start at any third level (1, 4, 7... up to 22).

- STAFF -

Designed and programmed by : Dennis Harper (DEN) (NIS) (HRP) (DDH)
Team leader : John Ray
Management : Chris Downend (CAD)
Software support by : Mark Cerny (MEC), Max Behensky (MRB)
Hardware designer : Sam Ly (S L)
Technician : Paul Mancuso (PDM)
Game graphics by : Barbara Singh (BFS)

- PORTS -

* CONSOLES:
[US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" 
[US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" 
[EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" 
[EU] Sony PS2 (feb.18, 2005) "Atari Anthology [Model SLES-53061]" 
[JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" 

* HANDHELDS: 
[US] Nintendo DS (mar.8, 2011) "Atari Greatest Hits Vol.2 [Model NTR-BR7E-USA]" 

* COMPUTERS:
[US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" 
[EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]" 
[US] Steam (mar.24, 2016) "Atari Vault [Model 400020]" 
[US] Sony PlayStation 4 (oct.18, 2016) "Atari Flashback Classics Vol.1" 
[US] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.1" 

* OTHERS:
[US] Nokia N-Gage (feb.2006) "Atari Masterpieces Vol. II" 
[EU] Nokia N-Gage (mar.30, 2006) "Atari Masterpieces Vol. II" 
Apple Store (2012) "Atari Greatest Hits" 
Google Play (2012) "Atari Greatest Hits"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1386&o=2

$end

$bbc_cass=liberatr,
$bio

Acorn BBC/Electron cass. published 39 years ago:

Liberator (c) 1983 Gemini

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52052&o=2

$end

$spectrum_cass=liberato,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Liberator (c) 1989 PJ Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298119&o=2

$end

$cpc_flop=liberato01,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Liberator Cracked (c) 1989 Kino & Hufo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122579&o=2

$end

$msx1_flop=liberatr,liberatra,
$bio

Liberator Cracked (c) 19?? Unknown.

Tape to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133170&o=2

$end

$cpc_cass=liberatr,
$bio

Amstrad CPC cass. published 34 years ago:

Liberator [Model 22534] (c) 1988 Proein Soft Line [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98052&o=2

$end

$info=lbgrande,
$bio

Arcade Video game published 25 years ago:

Libero Grande (c) 1997 Namco, Limited.

A very unique soccer game to say the least. In this game, you control just one player in the team - the star player!

- TECHNICAL -

Namco System 12 hardware
Game ID : LG

Main CPU : PSX (@ 16.9344 Mhz), H8/3002 (@ 14.7456 Mhz)
Sound Chips : C352 (@ 14.7456 Mhz)

Players : 2
Control : 8-way Joystick
Buttons : 6

- TRIVIA -

Libero Grande was released in October 1997.

The title refers to the 'Libero' position : the 'Libero' position was popularized thanks to German legend Franz Beckenbauer in the 1970's. At the 1990 World Cup, in Italy, even the Brazilian squad employed it for the very first time. Outraged Pelé severely criticized the national head coach Lazaroni as Brazil was eliminated early in the tournament. Conversely, at the World Cup 1990, Germany finished first while playing with a libero. Since Italy 1990, many teams have abandoned the use of the libero excluding many German and youth clubs. It's now evident that some teams are just not suited to play with a sweeper. The sweeper must always be 'the last player in defense'. His job is to close down gaps left by other defenders. The libero roams laterally, a few meters behind the last line of fullbacks (although he tries not to sway too far towards the flanks). He analyzes the development of plays, anticipates where open angles and passing lanes are forming and makes quick decisions about dealing with them. At times, more than one issue will present itself simultaneously thus making the sweeper's job even harder. Because they never mark enemy attackers, sweepers can move a great deal forward when their team is in possession. This frequently finds the enemy defense unprepared. When an unmarked player is unexpectedly introduced to a play, the opposite defense is faced with tough choices. Overall, the sweeper should be very perceptive (usually experienced) with good ball handling skills and confidence.

- UPDATES -

Software version : LG2/VER.A (World)
* Build date : 18:41:56, OCT 28 1997

- SERIES -

1. Libero Grande (1997, ARC)
2. Libero Grande 2 [Model SLPS-02950] (2000, PS)

- STAFF -

Game Design : Jun Moriwaki, Naoto Maeda, Hideki Hattori
Program : Tomohiro Kaneko, Hironori Sata, Masanobu Hoshino
Visual Design : Yasuyuki Osada, Kaori Akimoto, Mamoru Takahashi, K. Nakamura, Y. Wagatsuma, T. Kudo, H. Matsuoka, M. Onda, C. Takagi, Y. Kusakabe, K. Yanagita, Y. Hada, Tadashi Sato, Isshin Yabuki, Naoko Asano, Nami Takahashi, M. Yuri, Miki Naruse
Sound Compose : Masako Ougami, T. Tatsuta
Motion Capture : Takayasu Yanagihara, Satoshi Yamaguti, Y. Onishi, Toshiyuki Hagiwara, Miho Nakasaka, H. Numakami, H. Furuki
Led Program : T. Hijiya
Logo Design : H. Ito
Link Program : T. Ogawa
Technical Support : H. Yamazaki, F. Hasegawa, N. Tanaka
Quality Control : S. Tsuruya, S. Masukawa
Test Play : N. Yoshikawa, T. Kiuchi, Y. Nakabayashi, T. Arai, R. Sakamoto, O. Yoshida
Direction : Yukihiko Yagi, M. Oishi, H. Yoshizawa
Product Manage : Shigeru Yokoyama, K. Nakamura, H. Nakatani

- PORTS -

* CONSOLES:
[EU] Sony PlayStation (1998) "Libero Grande [Model SCES-01430]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3947&o=2

$end

$psx=lbgrand2,
$bio

Sony PlayStation CD published 22 years ago:

Libero Grande 2 (c) 2000 Namco, Ltd.

- TECHNICAL -

Game ID: SLPS-02950

- SERIES -

1. Libero Grande (1997, ARC)
2. Libero Grande 2 [Model SLPS-02950] (2000, PS)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85393&o=2

$end

$pc98=liberty,
$bio

NEC PC-9801 Series 5.25in. disk. published 33 years ago:

Liberty (c) 1989 Cocktail Soft.

- TRIVIA -

Released on November 17, 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48527&o=2

$end

$pc8801_flop=liberty,
$bio

NEC PC-8801 Series disk. published 33 years ago:

Liberty (c) 1989 Takeru.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92238&o=2

$end

$info=m4libty,
$bio

Liberty (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41358&o=2

$end

$x68k_flop=liberty,
$bio

Sharp X68000 Series 5.25in. disk. published 28 years ago:

Liberty Half Grade Up (c) 1994 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88367&o=2

$end

$snes=liberty,
$bio

Nintendo Super NES cart. published 28 years ago:

Liberty or Death (c) 1994 KOEI Corporation.

- TECHNICAL -

GAME ID: SNS-7L-USA

- TRIVIA -

Released in April 1994 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63192&o=2

$end

$megadriv=liberty,
$vgmplay=liberty_md,
$bio

Sega Genesis cart. published 28 years ago:

Liberty or Death (c) 1994 KOEI Corporation.

- TECHNICAL -

GAME ID: T-76106

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57284&o=2

$end

$x68k_flop=libido7,
$bio

Sharp X68000 Series 5.25in. disk. published 28 years ago:

Libido 7 (c) 1994 Libido

- TECHNICAL -

Fd x5

- TRIVIA -

Released on August 24, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87852&o=2

$end

$pc98=libido7,libido7a,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Libido 7 (c) 1994 Libido.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89966&o=2

$end

$fmtowns_cd=libido7,
$bio

Fujitsu FM Towns CD published 28 years ago:

Libido7 (c) 1994 Libido.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110446&o=2

$end

$adam_flop=libraria,librariaa,
$bio

Coleco Adam disk. published 35 years ago:

Librarian (c) 1987 Walters Soft. Co.

Organize your many SmartBasic, Adamcalc, etc. EOS files and programs into a database that can be read by SmartFILER. Print an alphabetical list of names and location (media Volume Names) for easy locating. Simple to use. Just put the media in the drive and it reads your catalog directories and stores the information in your database medium.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109571&o=2

$end

$apple2_flop_clcracked=libmedsk,
$bio

Apple II 5.25 disk. published 39 years ago:

Library and Media Skills (c) 1983 Educational Activities, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231346&o=2

$end

$apple2_flop_clcracked=libmagic,
$bio

Apple II 5.25 disk. published 35 years ago:

Library Magic (c) 1987 McCarthy-McCormack

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234861&o=2

$end

$apple2_flop_orig=lslibrary,
$apple2_flop_clcracked=libsklls,
$bio

Apple II 5.25 disk. published 36 years ago:

Library Skills - Let's Learn about the Library (c) 1986 Troll Associates

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230834&o=2

$end

$apple2_flop_clcracked=libthunt,
$bio

Apple II 5.25 disk. published 36 years ago:

Library Treasure Hunt (c) 1986 Society for Visual Education

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300345&o=2

$end

$spectrum_cass=libsofts11,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Libreria de Software Spectrum issue 11 (c) 1986 Grupo de Trabajo Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145876&o=2

$end

$spectrum_cass=libsofts20,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Libreria de Software Spectrum issue 20 (c) 1987 Grupo de Trabajo Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145885&o=2

$end

$pc98=chilambl,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Libros de Chilam Balam (c) 1992 Right Stuff Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89967&o=2

$end

$msx1_cass=licantro,
$bio

MSX cass. published 36 years ago:

Licantropo (c) 1986 Onaki

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94793&o=2

$end

$pico=liccachn,
$bio

Sega Pico game published 21 years ago:

リカちゃんになりたい！ (c) 2001 Sega Toys.
(Licca-chan ni Naritai!)

- TECHNICAL -

GAME ID: HPC-6098
ROM size: 2 MB

- TRIVIA -

Released in October 2001 in Japan. Retail price: 3980 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75714&o=2

$end

$gba=liccachn,
$bio

Nintendo GBA cart. published 18 years ago:

Licca-chan no Oshare Nikki [Model AGB-BRNJ-JPN] (c) 2004 Marvelous Interactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71472&o=2

$end

$bbc_cass=lickill,
$bio

Acorn BBC Micro B cass. published 33 years ago:

Licence to Kill (c) 1989 Domark

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52053&o=2

$end

$msx1_cass=lic2kill,
$bio

MSX cass. published 33 years ago:

Licence to Kill (c) 1989 Domark Group, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94794&o=2

$end

$cpc_flop=lic2kill,lic2kill2,lic2kill1,lic2kill_h1,lic2kill_t1,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Licence to Kill (c) 1989 Domark Group, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119293&o=2

$end

$bbcb_flop_orig=lickill,
$bio

Acorn BBC Micro B disk. published 33 years ago:

Licence to Kill (c) 1989 Domark Group, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125486&o=2

$end

$ibm5150=lic2kill,
$bio

IBM PC 5.25in. disk. published 33 years ago:

Licence to Kill (c) 1989 Domark Group, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132440&o=2

$end

$specpls3_flop=lictokil,lictokila,
$bio

Sinclair ZX Spectrum+3 disk. published 33 years ago:

Licence to Kill (c) 1989 Domark Group, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147606&o=2

$end

$c64_cass=lic2killd,
$bio

Commodore C64 cass. published 33 years ago:

Licence To Kill (c) 1989 Domark Group, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186278&o=2

$end

$msx1_flop=lic2kill,
$bio

Licence to Kill cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230033&o=2

$end

$spectrum_cass=licencet_a,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Licence to Kill (c) 1989 Domark Group, Ltd.

Become James Bond in his latest adventure and destroy the evil drug smuggler Sanchez. Guide 007 as he fights it out on Cray Cay, over Miami bay and underwater on his way to the final confrontation in 18-wheel oil tankers. Defeat Sanchez and give Bond what he wants most - revenge.

- TECHNICAL -

GAME ID: 365-4
ISBN: 1-85160-365-4
BARCODE: 9 781851 603657

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79573&o=2

$end

$cpc_cass=lic2kill,
$bio

Amstrad CPC cass. published 33 years ago:

Licence to Kill (c) 1989 Domark Group, Ltd.

- TECHNICAL -

GAME ID: 369-7
ISBN: 1-85160-369-7
BARCODE: 9 781851 603695

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98053&o=2

$end

$amigaocs_flop=lic2kill,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Licence to Kill (c) 1989 Domark Group, Limited.

- TECHNICAL -

GAME ID: 372-7
ISBN: 1-85160-372-7
BARCODE: 9 781851 603725

- STAFF -

Programmer: Colin Boswell
Graphics: Tony West
Music: David Whittaker
Design: John Kavanagh

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74462&o=2

$end

$electron_cass=lickill,
$bio

Acorn Electron cass. published 35 years ago:

Licence to Kill (c) 1987 Alternative Soft., Ltd.

- TECHNICAL -

GAME ID: AS013

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272483&o=2

$end

$info=ep_ltt,ep_ltta,
$bio

Licence to Thrill (c) 199? Global Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40860&o=2

$end

$mz700_cass=suprtypn,
$bio

Lichtkrantspel (c) 198? Barten [Henk Barten]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131817&o=2

$end

$bbc_cass=lickeyrt,
$bio

Acorn BBC/Electron cass. published 37 years ago:

Lickey Route (c) 1985 DeeKay

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52054&o=2

$end

$spectrum_cass=lickeyro,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Lickey Route (c) 1985 Dee-Kay Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287586&o=2

$end

$nes=liecheqa,
$bio

Nintendo Famicom cart. published 17 years ago:

列车奇案 (c) 2005 Unknown [China].
(Lie Che Qi An)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272639&o=2

$end

$apple1=life,
$bio

Apple I soft. published 46 years ago:

Life (c) 1976 Apple Computer, Inc.

An implementation of Conway's Game of Life.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234900&o=2

$end

$nascom_snap=life,
$bio

Nascom cass. published 43 years ago:

Life (c) 1979 INMC Soft. Library

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235658&o=2

$end

$cgenie_cass=life,
$bio

Colour Genie cass. published 39 years ago:

Life (c) 1983 TCS [Trommeschläger Computer Studio]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131442&o=2

$end

$cpc_flop=lifeg198,
$bio

Amstrad CPC type-in published 37 years ago:

Life (c) 1985 Magazin Players Dream

- TRIVIA -

Listed as a type-in program in the German magazine: Player's Dream.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124549&o=2

$end

$jupace_cass=lifev2,lifev3,
$bio

Jupiter Ace cass. published 37 years ago:

Life (c) 1985 De Lacerda, Dutra

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262638&o=2

$end

$apogee=life,life1,
$bio

Apogee BK-01 cass. published 32 years ago:

Life (c) 1990 Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235347&o=2

$end

$cpc_flop=lifeuk19,
$bio

Amstrad CPC 464 disk. published 24 years ago:

Life (c) 1998 Campbell [Nicholas Campbell]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124507&o=2

$end

$compclr2_flop=life,lifea,
$bio

Life (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232645&o=2

$end

$radio86_cass=life,
$bio

Life (c) 19?? VCP [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235465&o=2

$end

$mikrosha_cass=life,lifea,
$bio

LIFE (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236530&o=2

$end

$jupace_cass=life,
$bio

Jupiter Ace cass. published 16 years ago:

Life (c) 2006 Skidmore, Julian

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262639&o=2

$end

$apple2gs_flop_misc=lifedeth,
$apple2gs_flop_orig=lifendth,
$bio

Apple IIGS disk. published 33 years ago:

Life & Death (c) 1989 Software Toolworks, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115288&o=2

$end

$fmtowns_cd=lifendth,
$bio

Fujitsu FM Towns CD published 30 years ago:

Life & Death (c) 1992 Ving.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110302&o=2

$end

$vgmplay=lifendt2_pc,
$bio

IBM PC/AT DOS 3.5in. disk. published 32 years ago:

Life & Death II - The Brain (c) 1990 Software Toolworks, The.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262959&o=2

$end

$fmtowns_cd=lifendt2,
$bio

Fujitsu FM Towns CD published 30 years ago:

Life & Death II - The Brain (c) 1992 Ving.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110303&o=2

$end

$pc98=lifendt2,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Life & Death II: The Brain (c) 1992 Arrow Micro-Techs

- TECHNICAL -

Media: floppydisk x2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89968&o=2

$end

$amigaocs_flop=lifendth,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Life and Death (c) 1991 Mindscape, Incorporated. [Northbrook, IL, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74463&o=2

$end

$pc98=lifendth,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Life and Death (c) 1991 Ving.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89969&o=2

$end

$x68k_flop=lifendth,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

Life and Death (c) 1992 Brother Kougyou.

- TECHNICAL -

FD x2

- TRIVIA -

Available on April 25, 1992 on the Takeru softwares vending machines in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87853&o=2

$end

$nes=salamand,
$bio

Nintendo NES cart. published 33 years ago:

Life Force Salamander (c) 1989 Konami Industry Company, Limited.

European release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Salamander [Model RC821]".

- TECHNICAL -

Game ID: NES-LF-EEC

- TRIVIA -

Life Force Salamander for NES was released on November 22, 1989 in Europe.

- PORTS -

* CONSOLES: 
[EU] [AU] Nintendo Wii U [Virtual Console] (sept.18, 2014) [Model FC9P] 

* HANDHELDS: 
[EU] [AU] Nintendo 3DS [Virtual Console] (dec.19, 2013) [Model TBZP]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55297&o=2

$end

$nes=lifefrce,
$bio

Nintendo NES cart. published 34 years ago:

Life Force (c) 1988 Konami, Inc.

North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Salamander [Model RC821]".

Description from the back cover:

Calling all Viper Pilots - the galaxy's on the edge of doom again!
You've saved the innocent people of Gradius from the vile Bacterions. But now an even deadlier plague has slimed into the neighborhood.
It's Zelos, an all-engulfing, planet-eating alien who's hungering to take a bite out of you!
Only this time you don't have to rescue the millions of Gradians alone. You can call on a starfighter friend from the planet Latis, who'll fight beside you in his RoadBritish space destroyer.
You'll both be gunning for max power-ups, with ripple lasers, plutonic missiles and impregnable force fields.
But you better be on target. For this isn't your ordinary space scum. And to crush him you've gotta soar through his guts, blast past his death traps and ultimately blow out his heart.
Good luck, Commander. The Galaxy's counting on you!

- TECHNICAL -

Game ID: NES-LF-USA
Barcode: 083717110118

- TRIVIA -

Life Force for NES was released in August 1988 in North America.

- PORTS -

* CONSOLES: 
[US] Nintendo Wii [Virtual Console] (feb.16, 2009) [Model FENE] 
[US] Nintendo Wii U [Virtual Console] (aug.21, 2014) [Model FC9E] 

* HANDHELDS: 
[US] Nintendo 3DS [Virtual Console] (jan.23, 2014) [Model TBZE]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55296&o=2

$end

$apple2gs_flop_misc=lifegrd,
$bio

Apple IIGS disk. published 35 years ago:

Life Guard (c) 1987 Harbor Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=197483&o=2

$end

$msx1_cass=fastlane,
$bio

MSX cass. published 35 years ago:

Life in the Fast Lane (c) 1987 Methodic Solutions

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94795&o=2

$end

$msx1_flop=lifefast,lifefasta,
$bio

MSX disk. published 35 years ago:

Life in the Fast Lane (c) 1987 Methodic Solutions

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109063&o=2

$end

$pc98=lifeismu,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Life is Music (c) 1992 Koei Co., Ltd.

- TECHNICAL -

GAME ID: KN10301010
BARCODE: 4988615003233

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89970&o=2

$end

$info=lol,
$bio

Video Slot Machine published 24 years ago:

Life of Luxury (c) 1998 WMS Gaming.

- TRIVIA -

Released in August 1999.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=7836&o=2

$end

$apple2_flop_clcracked=aeclfsci,
$bio

Apple II 5.25 disk. published 35 years ago:

Life Science (c) 1987 American Educational Computer, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240695&o=2

$end

$apple2_flop_clcracked=lfstfrog,
$bio

Apple II 5.25 disk. published 29 years ago:

Life Story Frog (c) 1993 Troll Associates

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286878&o=2

$end

$super80_cass=life,
$bio

Life [Model 406] (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126829&o=2

$end

$mc10=lifeed,
$bio

LIFE-ED (c) 198? Tamer [James Tamer]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87649&o=2

$end

$mc10=lifeedgl,
$bio

LIFE-ED Data Tape - Glidergun (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87650&o=2

$end

$mc10=lifeedos,
$bio

LIFE-ED Data Tape - Oscillators (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87651&o=2

$end

$mc10=lifeedrp,
$bio

LIFE-ED Data Tape - Rpentomino (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87652&o=2

$end

$spectrum_cass=lline,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Life-Line (c) 1984 Stuart Systems, Ltd., William

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298526&o=2

$end

$cpc_flop=lifeterm01,lifeterm,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Life-Term Cracked (c) 1987 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128227&o=2

$end

$spectrum_cass=lifeterm,lifeterm_a,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Life-Term (c) 1987 Alternative Software, Ltd.

- TECHNICAL -

GAME ID: AS 035

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79578&o=2

$end

$cpc_cass=lifeterm,
$bio

Amstrad CPC cass. published 35 years ago:

Life-Term (c) 1987 Alternative Soft., Ltd.

- TECHNICAL -

[Model AS037]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98056&o=2

$end

$horizon=c145_54,
$bio

LifeBoat CP/M Ver.1.x (c) 198? Lifeboat Associates

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232318&o=2

$end

$horizon=c223_52,c223_56,
$bio

LifeBoat CP/M Ver.2.x (c) 198? Lifeboat Associates

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232319&o=2

$end

$info=gnw_lboat,
$bio

Handheld game published 39 years ago:

Lifeboat (c) 1983 Nintendo Co., Ltd.

A burning oceanliner is displayed, and the player pulls a raft through shark-infested waters to catch the people who fall from the ship. The rafts can hold up to 4 people, and can be emptied no matter how many people are in them. A point is awarded for each rescue. The alarm on is indicated by a bucket of water on the cliffside, and when it goes off, a man uses the bucket to attempt to douse the fire.

- TECHNICAL -

Model TC-58

- TRIVIA -

Released on October 25, 1983 in Japan.

(In the museum part of Nintendo's Game & Watch Gallery 2 for the Game Boy it says the game was released at November 25th, 1983, but in Game & Watch Gallery 3 it says October 25th, 1983.)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=100962&o=2

$end

$info=lifefrce,
$vgmplay=lifefrce,
$bio

Arcade Video game published 36 years ago:

Lifeforce (c) 1986 Konami Industry Company, Limited.

Export release. Game developed in Japan. See the original for more information; "Salamander".

it is just like the Japanese original, only with slightly different color palettes.

- TECHNICAL -

Game ID : GX587

- TRIVIA -

Lifeforce was released in October 1986. 

Jason Wilson holds the official record for Lifeforce with 526,800 points.

- TIPS AND TRICKS -

* Weapons:
1) Ripple Laser: Expanding loops of destruction.
2) Toothpaste Laser: Nice stripy death-ray, makes a cool noise.
3) Missile: Ground-following, fires up & down.
4) Multiple: Strange blob things that follow you around, they have whatever weapons your ship has.

- SERIES -

1. Nemesis (1985, ARC) 
2. Gradius 2 (1987, MSX) 
3. Vulcan Venture (1988, ARC) 
4. Nemesis 3 - The Eve of Destruction (1988, MSX) 
5. Gradius III - Densetsu Kara Shinwa-e (1989, ARC) 
6. Nemesis '90 Kai (1993, X68K) 
7. Solar Assault - Gradius (1997, ARC) 
8. Solar Assault - Revised (1997, ARC) 
9. Gradius Gaiden (1997, PSX) 
10. Gradius IV (1999, ARC) 
11. Gradius Galaxies [Model AGB-AGAE-USA] (2001, GBA) 
12. Gradius V (2004, PS2) 
13. Gradius Neo (2004, NTT DoCoMo i-mode Phones) 
14. Gradius Neo Imperial (2005, NTT DoCoMo i-mode Phones) 
15. Gradius Wide (2007, NTT DoCoMo i-mode Phones) 
16. Gradius Rebirth (2008, WII)

- PORTS -

* CONSOLES:
[US] Nintendo NES (aug.1988) "Life Force [Model NES-LF-USA]" 
[EU] Nintendo NES (nov.22, 1989) "Life Force Salamander [Model NES-LF-EEC]" 
[US] Sony PlayStation 4 [PSN] (mar.29, 2016) "Arcade Archives - Life Force [Model CUSA-03716]" 
[EU] [AU] Sony PlayStation 4 [PSN] (apr.26, 2016) "Arcade Archives - Salamander [Model CUSA-]" 

* COMPUTERS:
[EU] MSX (dec.26, 1987) "Salamander [Model RC758]"
[US] [EU] Commodore C64 (1988)
[EU] Sinclair ZX Spectrum (1988)
[EU] Amstrad CPC (1988)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1387&o=2

$end

$info=lifefrcej,
$bio

Arcade Video game published 35 years ago:

Lifeforce (c) 1987 Konami.

Re-release of "Salamander [Model GX587]" It has more organic looking graphics and adopts the "Gradius [Model GX400]" power-up system.

- TECHNICAL -

[Model GX587]

- TRIVIA -

Release in June 1987 in Japan.

Soundtrack releases:
[JP] Apr.09, 2003; Salamander Arcade Soundtrack [KOLA-030]

- PORTS -

* CONSOLES:
[JP] Sony PSP (jan.25, 2007; "Salamander Portable [Model ULJM-05219]")
[JP] Sony PSP (mar.13, 2008; "Salamander Portable [Konami The Best] [Model ULJM-05322]")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48164&o=2

$end

$specpls3_flop=lifeguar,
$bio

Sinclair ZX Spectrum+3 disk. published 35 years ago:

Lifeguard (c) 1987 Romantic Robot

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265039&o=2

$end

$spectrum_cass=lifeguar,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Lifeguard (c) 1987 Romantic Robot UK

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287525&o=2

$end

$spectrum_cass=lifeline,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Lifeline [Model MCL 129] (c) 1984 MC Lothlorien

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79575&o=2

$end

$saturn=lifescap,lifescapa,
$bio

Sega Saturn CD published 26 years ago:

Lifescape - Seimei 40 Okunen Haruka na Tabi (c) 1996 Media Quest

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59350&o=2

$end

$saturn=lifescp2,
$bio

Sega Saturn CD published 25 years ago:

Lifescape 2 Body Bionics - Kyoui no Shouuchuu Jintai (c) 1997 Media Quest

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59351&o=2

$end

$a800=lifespan,
$bio

Atari 400/800 cart. published 39 years ago:

Lifespan (c) 1983 Roklan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86601&o=2

$end

$tvc_flop=lift,
$bio

Lift (c) 198? Software in LUX

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111751&o=2

$end

$tvc_cass=lift,
$bio

Lift (c) 198? Software in LUX

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112485&o=2

$end

$rx78_cart=lift,
$bio

Bandai RX-78 cart. published 1 years ago:

Lift (c) 2021 Inufuto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301620&o=2

$end

$tvc_flop=liftes,
$bio

Liftes Fiú (c) 198? K&K Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112161&o=2

$end

$pc98=ligarued,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

Ligarued (c) 1990 Game Technopolis.

- TECHNICAL -

FD x3

- TRIVIA -

Released on January 25, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89971&o=2

$end

$cpc_flop=lightbik,
$bio

Amstrad CPC type-in published 38 years ago:

Light Bikes (c) 1984 Your Computer

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120124&o=2

$end

$cpc_flop=lightcor,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Light Corridor Crack Intro (c) 1991 JLCS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122753&o=2

$end

$megadriv=lightcrs,
$bio

Sega Mega Drive cart. published 27 years ago:

Light Crusader (c) 1995 Sega Enterprises, Limited.

European releases.

- TECHNICAL -

Game ID: 1187-50
Cartridge ID: 670-7037-50

Package ID:
[SP] 670-7038-06
[FR] 670-7038-09
[DE] 670-7038-18

- PORTS -

* CONSOLES: 
Nintendo Wii [Virtual Console] [EU] [AU] (dec.7, 2007) [Model MBYP] 

* COMPUTERS: 
PC [Steam] [EU] (jan.26, 2011) both stand-alone and as part of "SEGA Mega Drive Classics Pack 4" 
[EU] PC [MS Windows, CD-ROM] (feb.4, 2011) "Sega Mega Drive Classics Collection Vol. 4" 
PC [MS Windows, DVD-ROM] [EU] (mar.18, 2011) "Sega Mega Drive Classic Collection - Gold Edition" 
PC [Steam] [EU] (mar.25, 2011) "SEGA Mega Drive Classics Collection"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93687&o=2

$end

$megadriv=lightcrsu,
$bio

Sega Genesis cart. published 27 years ago:

Light Crusader (c) 1995 Sega Enterprises, Limited.

North American release.

- TECHNICAL -

Game ID: 1187

If you insert this cartridge in a PAL or a Japanese NTSC, the following message will be shown message is shown: "Developed for use only with NTSC GENESIS systems."

- TRIVIA -

Light Crusader for Genesis was released on October 25, 1995 in North America.

- TIPS AND TRICKS -

GAME GENIE CODES:

ATBT-AA7T
Master code. Only use this code if you get a red/blank screen when you use the codes below.

BA0A-EREA
Start a new game with Green and Odd potions. The Green potion gives you 99 of every magic/element and the Odd potion makes you invisible for a few minutes. You can easily modify this code to start with any items you want.

A1RA-AABJ
Jump higher. Only works when you don't have the jump boots equipped.

A5RA-AABJ
Jump much higher. Only works when you don't have the jump boots equipped.

AJDA-CA7N
Take no damage from most enemies.

AAVT-CAFW
Take no damage from floor spikes or flames shooting out of pillars. May work on other hazards as well.

DKTT-BART
Long sword (starting weapon) does twice as much damage.  If you're using this code with a saved game, you'll need to go to the Equip screen, highlight the Long Sword, and press C. It should say "Long Sword is equipped".

DKTT-BT8T
Long sword (starting weapon) does 5x as much damage. If you're using this code with a saved game, you'll need to go to the Equip screen, highlight the Long Sword, and press C. It should say "Long Sword is equipped".

AESA-DA5E
1 hit kills most enemies.

BKJA-AA3J
Walk thru locked doors and barriers.


AL4T-CA4A
Items in shops are free, even if you don't have enough gold.

3A0A-EADA
Start a new game with twice as much life/health.

- PORTS -

* CONSOLES: 
Nintendo Wii [Virtual Console] [US] (dec.31, 2007) [Model MBYE] 

* COMPUTERS: 
PC [Steam] [US] (jan.26, 2011) "Light Crusader [Model 71119]" : both stand-alone and as part of "SEGA Genesis Classics Pack 4" 
PC [MS Windows, DVD-ROM] [US] (mar.15, 2011) "Sega Genesis Classic Collection - Gold Edition" 
PC [Steam] [US] (mar.25, 2011) "SEGA Genesis Classics Collection"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57285&o=2

$end

$megadriv=lightcrsj,lightcrsp,
$vgmplay=lightcrs_md,
$bio

Sega Mega Drive cart. published 27 years ago:

Light Crusader (c) 1995 Sega Enterprises, Limited.

- TECHNICAL -

Game ID: G-5545
Cartridge ID: 670-6520
Package ID: 670-6521
Barcode: 4 974365 555450

- TRIVIA -

Light Crusader for Mega Drive was released on May 26, 1995 in Japan.

Export releases:
[US] "Light Crusader [Model 1187]"
[EU] "Light Crusader [Model 1187-50]"
[KO] "Light Crusader [Model GM95004JT]"

- STAFF -

Designed by: TREASURE

Main Programmer: Kazuhiko Ishida
Programmer: Masato Maegawa
Supporter: Keiji Fujita
Character and Background Art: Hiroshi Iuchi (H. Iuchi 9)
Character Art: Makoto Ogino (Oginon), Kaname Shindoh, Kōichi Kimura (Kafuichi)
Sound Director: Katsuhiko Suzuki
Music Composer: Aki Hata
Sound Effects: Satoshi Murata

- PORTS -

* CONSOLES: 
Nintendo Wii [Virtual Console] [JP] (nov.13, 2007) [Model MBYJ]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56627&o=2

$end

$megadriv=lightcrsk,
$bio

Sega Mega Drive cart. published 27 years ago:

Light Crusader (c) 1995 Sega Enterprises, Limited.

South Korean release.

- TECHNICAL -

Game ID: GM95004JT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93688&o=2

$end

$bbc_cass=lightcyc,
$bio

Light Cycle (c) 19?? PSS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52055&o=2

$end

$spectrum_cass=lightcyc,lightcyc_a,
$bio

Light Cycle (c) 198? Kryptronic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226434&o=2

$end

$spectrum_cass=lightcyc_b,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Light Cycle [Model 009] (c) 1983 PSS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79580&o=2

$end

$bbc_cass=lcycles,
$bio

Acorn BBC Micro B cass. published 39 years ago:

Light Cycles (c) 1983 PAEAN Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262493&o=2

$end

$galaxy=lightcyc,lightcy2,
$bio

Galaksija cass. published 37 years ago:

Light Cycles (c) 1985 Stanojevic, Bojan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235828&o=2

$end

$snes=lfantas2,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Light Fantasy II [Model SHVC-ALRJ-JPN] (c) 1995 Tonkin House

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61681&o=2

$end

$snes=lfantasy,
$bio

Nintendo Super Famicom cart. published 30 years ago:

Light Fantasy [Model SHVC-LF] (c) 1992 Tonkin House

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61680&o=2

$end

$pc8801_flop=lightflp,
$bio

NEC PC-8801 Series disk. published 39 years ago:

Light Flipper (c) 1983 Enix, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92239&o=2

$end

$spectrum_cass=lightfor_a,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Light Force (c) 1986 Faster Than Light

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79581&o=2

$end

$cpc_cass=lforce,
$bio

Amstrad CPC cass. published 36 years ago:

Light Force (c) 1986 FTL [Faster Than Light]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98057&o=2

$end

$cpc_flop=lightfor,lightfor02,lightfor03,lightfor04,lightfor07,lightfor01,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Light Force (c) 1986 FTL [Faster Than Light]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123712&o=2

$end

$cpc_flop=lightfor08,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Light Force (c) 1986 Zafiro Soft. Division [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123713&o=2

$end

$spectrum_cass=lightfor,lightfor_b,
$bio

Light Force (c) 198? Rack-It [Hewson Consultants label]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225584&o=2

$end

$amigaocs_flop=biochall1,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Light Force (c) 1990 Ocean Soft., Ltd.

Compilation of four games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73555&o=2

$end

$spectrum_cass=lightmag,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Light Magic (c) 1985 New Generation Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286776&o=2

$end

$cpc_cass=lpmk2,lpmk2a,
$bio

Amstrad CPC cass. published 37 years ago:

Light Pen - Mark II (c) 1985 Electrics Studio

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98058&o=2

$end

$cpc_flop=lightpen,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Light Pen - Mark II (c) 1985 Electrics Studio

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124946&o=2

$end

$spectrum_cass=lightpen,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Light Pen MK 2-3 (c) 1983 DK Tronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287062&o=2

$end

$dragon_cass=lightprog,
$bio

Dragon cass. published 40 years ago:

Light Pen Programs (c) 1982 Microdeal

Contains:
Light Pen Demonstration
Light Pen Quiz
Light Pen Computatune

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116374&o=2

$end

$ibm5170=ltquest,
$bio

IBM PC/AT DOS 3.5in. disk. published 31 years ago:

Light Quest (c) 1991 Ubi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301590&o=2

$end

$jupace_cass=lightrac,
$bio

Jupiter Ace cass. published 39 years ago:

Light Racer (c) 1983 Bates [Brian Bates]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115800&o=2

$end

$galaxy=lightshw,
$bio

Galaksija cass. published 35 years ago:

Light Show (c) 1987 Vujkov, Dragan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235841&o=2

$end

$cpc_flop=lightswo,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Light Sword (c) 1991 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123416&o=2

$end

$info=lightbr,lightbrj,
$bio

Taito F3 cart. published 28 years ago:

Lightbringer (c) 1994 Taito.

Four mythical heroes traverse dungeons and castles to find and defeat the source of evil corruptive power that is threatening their land. Gameplay is refreshingly less linear than most beat'em ups.

- TECHNICAL -

Runs on the "Taito F3 System" Hardware.

Prom Stickers : D69

Players : 4
Control : 8-way joystick
Buttons : 4

- TRIVIA -

Lightbringer was released in February 1994 in Japan. It was known outside Japan as "Dungeon Magic".

The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to '???'.

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Lightbringer - PCCB-00154) on May 20, 1994.

- TIPS AND TRICKS -

* Characters list:

Ash is an ex-knight with excellent swordsmanship.
- Power Attack : Arc Sword - attacks enemies by leaping into the air.
- Special Attack : Berserk - temporary invincibility + continuous attacks.

Gren is a roving eastern warrior and is an expert in martial arts. 
- Power Attack : Break Off - makes a single attack with his sword.
- Special Attack : Fire Blast - explosion damages nearby enemies.

Cisty is a fairy with great magic and archery skills. Her whole family was destroyed long ago by the evil spirit. 
- Power Attack : Arrow - attacks distant enemies with an arrow.
- Special Attack : Summon - summons spirits to defeat enemies.

Vold is a very old and powerful magician who wields a magic staff. 
- Power Attack : Magic - attacks with various magical spells. 
- Special Attack : Meteors - causes meteor showers.

- STAFF -

Project leader : Keppel Maekawa
Game designers : Keppel Maekawa, Turtle Mizukami, Mucha
Software : Takahiro Natani, Hiroyuki Tanaka, Takafumi Kaneko, Toshiyuki Hayashi, Kunio Kuzukawa
Character designer : Kawamoyan
Character bit works : Kawamoyan, Makenjy, Zyjy-30, Akiyoshi Takada, Bibiko, Mari Fukusaki (Fire Fukusaki), Mochi Mochi Natsuko, Shigeki Yamamoto
All music and sound effects : Nakayama Jyotohei (Zuntata)
Music sound effects director : Hisayoshi Ogura (Zuntata)
Instructions : Naoto Hashizume
Image illustration : Kouichirou Yonemura
Hardware works : Hironobu Suzuki, Katumi Kaneoka

- PORTS -

* CONSOLES: 
[JP] Sony PS2 (jul.28, 2005) "Taito Memories Joukan [Model SLPM-66057]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1388&o=2

$end

$pet_cass=mieli,
$bio

Commodore PET cass. published 43 years ago:

Lightbulbs (c) 1979 Microcomputers in Education

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125740&o=2

$end

$megadriv=lightfor,
$bio

Sega Genesis cart. published 30 years ago:

Lightening Force - Quest for the Darkstar (c) 1992 Sega Enterprises, Limited.

North American release. Game developed in Japan. See the original for more information; "Thunder Force IV [Model T-18063]".

- TECHNICAL -

GAME ID: 1143

If you insert this cartridge in a PAL or a Japanese NTSC. The following message is shown: "This game will only operate on the NTSC System".

- TIPS AND TRICKS -

GAME GENIE CODES:

AACT-AA4W +
AKRA-AA8N +
AK6A-AA34
Lets you play the US cartridge on a Japanese Mega Drive.


AABT-AA5J
Master code (use to get rid of blank screen on start-up).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57286&o=2

$end

$info=lightfgt,
$bio

Handheld game published 41 years ago:

Lightfight (c) 1981 Milton Bradley Co.

- TECHNICAL -

Model 4144

- STAFF -

Programmed by: Chris Oberth

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95295&o=2

$end

$nes=2ccopcm,
$bio

Nintendo Famicom cart. published 29 years ago:

Lightgun Game 2 in 1: Cosmocop + Cyber Monster [Model SA-023] (c) 1993 Sachen [Taiwan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76836&o=2

$end

$nes=2tcstc,
$bio

Nintendo Famicom cart. published 29 years ago:

Lightgun Game 2 in 1: Tough Cop + Super Tough Cop [Model SA-024] (c) 1993 Sachen [Taiwan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76837&o=2

$end

$cpc_flop=lighthou,
$bio

Lighthouse Mystery (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124508&o=2

$end

$spectrum_cass=lightmar,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Lightmare (c) 1989 Zenobi Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79582&o=2

$end

$specpls3_flop=lightmar,
$bio

Sinclair ZX Spectrum+3 disk. published 33 years ago:

Lightmare (c) 1989 Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147748&o=2

$end

$info=lightnin,
$bio

Pinball published 41 years ago:

Lightning (c) 1981 Stern Electronics.

- TECHNICAL -

Model Number : 126

- TRIVIA -

2,350 units were produced.

- STAFF -

Design & Mechanics by : Joe Joos Jr.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5481&o=2

$end

$info=lgtnfght,lgtnfghtu,lgtnfghta,
$bio

Arcade Video game published 32 years ago:

Lightning Fighters (c) 1990 Konami.

Export release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Trigon [Model GX939]".

- TECHNICAL -

Game ID : GX939

- TRIVIA -

Lightning Fighters was released in May 1990 in North America.

In Lightning Fighters and Trigon, the original Japanese version, there are different rules depending on whether you start the game with one or two players. In a one-player game, you start with no bombs, and when you die the game restarts you at a checkpoint. In a two-player game, each life starts with one bomb, and when you die you respawn in place. There are some powerups that only appear in a two-player game and one that only appears in a one-player game. The game type cannot be changed once the game starts. A second player cannot join an originally one-player game; conversely, if one player dies in a two-player game the game remains in two-player mode and the second player can rejoin at any time.

In Lightning Fighters, even if you start a one-player game, the game is always in two-player mode: you respawn in place when you die and you start each life with one bomb stocked. This means that a second player can join midway into a one-player game. Unfortunately it also means that the powerup that only appears in one-player games in the other versions, does not appear at all in the US version.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1389&o=2

$end

$mz700_cass=lightpat,
$bio

Lightning Patrol (c) 198? Solo Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131715&o=2

$end

$spectrum_cass=lightnin,
$bio

Lightning Simulator (c) 198? MCM Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219334&o=2

$end

$vgmplay=lightsol_x68,
$bio

Sharp X68000 Series 5.25in. disk. published 28 years ago:

Lightning Soldier (c) 1994 Team Quartet.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136206&o=2

$end

$info=ltswords,
$bio

Arcade Video game published 31 years ago:

Lightning Swords (c) 1991 Irem Corp.

Export release. Game developed in Japan. See the original for more information.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98312&o=2

$end

$x68k_flop=lightbac,
$bio

Sharp X68000 Series 5.25in. disk. published 33 years ago:

Lightning Vaccus - The Knight of Iron (c) 1989 Masaya

- TECHNICAL -

BARCODE: 4988616000262
MEDIA: FD x2

- TRIVIA -

Released on March 30, 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87854&o=2

$end

$pc8801_flop=lightbac,
$bio

NEC PC-8801 Series disk. published 33 years ago:

Lightning Vaccus - The Knight of Iron (c) 1989 NCS Corp. [Nippon Computer Systems].

- TECHNICAL -

BARCODE: 4988616000224

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92240&o=2

$end

$pc98=lightbac,
$bio

NEC PC-9801 Series 5.25in. disk. published 33 years ago:

Lightning Vaccus - The Knight of Iron (c) 1989 NCS Corp.

- TECHNICAL -

BARCODE: 4988616000231

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95236&o=2

$end

$mbee_quik=lracer,
$bio

Applied Technology Microbee cass. published 39 years ago:

Lightracer (c) 1983 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289648&o=2

$end

$info=m1lca,m1lcaa,m1lcab,m1lcac,
$bio

Lights Camera Action (c) 199? Global Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42347&o=2

$end

$cpc_flop=lightsou,lightsou02,lightsou01,
$bio

Amstrad CPC 464 disk. published 25 years ago:

Lights Out (c) 1997 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124509&o=2

$end

$gamecom=lightout,
$bio

Tiger game.com cart. published 25 years ago:

Lights Out (c) 1997 Tiger Electronic Toys, Inc. [Orchard Mundelein, IL, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129942&o=2

$end

$info=lca,lca2,
$bio

Pinball published 33 years ago:

Lights... Camera... Action!  (c) 1989 Premier Technology Co.

- TECHNICAL -

Gottlieb System 3
Model Number : 720

- TRIVIA -

1,708 units were produced.

- STAFF -

Designer : Jon Norris
Artwork : Constantino Mitchell
Sound : Dave Zabriskie

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5482&o=2

$end

$ibm5170=lightspd,
$bio

IBM PC/AT DOS 3.5in. disk. published 32 years ago:

Lightspeed (c) 1990 Microprose Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144423&o=2

$end

$mz700_cass=lijnspel,
$bio

Lijnenspel (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131671&o=2

$end

$pc98=like,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Like (c) 1994 Ange.

- TECHNICAL -

Media: floppydisk x3

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89972&o=2

$end

$nes=liko3in1,
$bio

Famiclones cart. published 26 years ago:

LIKO Study Cartridge 3 in 1 (c) 1996 BBG Electronics Co., Ltd.

Russian quiz game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55284&o=2

$end

$vsmile_cart=lbratzfr,
$bio

VTECH V.Smile cart. published 14 years ago:

Lil' Bratz Au Top de la Mode - Complices, Cools et Class' (c) 2008 VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275443&o=2

$end

$vsmile_cart=lbratzsp,
$bio

VTECH V.Smile cart. published 14 years ago:

Lil' Bratz Estrellas De La Moda - Amigos, Moda y Diversión (c) 2008 VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234018&o=2

$end

$gbcolor=lilmonst,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Lil' Monster [Model DMG-AJYE-USA] (c) 2000 Agetec, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68219&o=2

$end

$mz2000_flop=lilas,
$bio

Lilas (c) 200? Fukui, Toshio

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235710&o=2

$end

$gba=lilliput,
$bio

Nintendo GBA cart. published 18 years ago:

Lilliput Oukoku - Lillimoni to Issho Puni! [Model AGB-BRPJ-JPN] (c) 2004 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71473&o=2

$end

$a2600=lilyadv,
$bio

Atari 2600 cart. published 39 years ago:

Lilly Adventure (c) 1983 HomeVision

A platform game in the style of "Bobby Is Going Home [Model PG206]". The player must guide Lilly through various kind of landscapes by jumping and avoiding being hit by several kind of animals.

- TECHNICAL -

GAME ID: VCS 83117

- TRIVIA -

The game consists of 256 scenes, 4 for each season in turn.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50655&o=2

$end

$msx2_flop=lilo,
$bio

MSX 2 disk. published 27 years ago:

Lilo - La Conquista de la Fama (c) 1995 Unknown [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101781&o=2

$end

$pc98=lime,
$bio

NEC PC-9801 Series 5.25in. disk. published 33 years ago:

Lime (c) 1989 Software House Parsley.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89973&o=2

$end

$x68k_flop=limeligt,
$bio

Sharp X68000 Series 5.25in. disk. published 33 years ago:

Lime Light (c) 1989 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88368&o=2

$end

$pc8801_flop=limeligh,
$bio

NEC PC-8801 Series disk. published 32 years ago:

Lime Light (c) 1990 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92241&o=2

$end

$info=shangonle,
$bio

Arcade Video game published 31 years ago:

Limited Edition Hang-On (c) 1991 Sega.

'Limited Edition Hang-On' is a motorcycle-based racing game from Sega and is a remix of their superb 1987 game, 'Super Hang-On'.

Running on identical hardware, the graphics and gameplay remain the same, with players riding a turbo-powered bike trying to reach checkpoints within a tight time limit. As with 'Super Hang-On', players could press and hold a turbo button and push the bike to a breathtaking speed - necessary to beat the game's tight time limits.

As with the original game, players can chose to race on any one of four courses: Africa, Asia, America and Europe. Africa is the easiest and shortest of the four, with each subsequent course becoming both more demanding - with tighter bends and more aggressive rival racers - and having a greater number of stages to have to beat.

Limited Edition's only difference from 'Super Hang-On' is in its courses, which have been redesigned and are more forgiving than those of the original game.

- TECHNICAL -

Main CPU : (2x) Motorola 68000 (@ 12.5 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : Yamaha YM2151 (@ 4 Mhz), Sega (@ 4 Mhz)

Players : 1
Control : paddle
Buttons : 1

- TRIVIA -

Limited Edition Hang-On was released in April 1991.

Despite taking its gameplay from the second game in the series, 'Limited Edition Hang-On's deluxe cabinet was the same tilting motorbike mock-up used in the deluxe version of the FIRST game in the series, 1985's "Hang-On". The only notable difference was that the latter incarnation of the cab was blue, instead of the bright red of the original.

- SERIES -

1. Hang-On (1985, Arcade)
2. Hang-On II [Model C-60] (1985, Sega SG-1000)
3. Hang-On Jr. (1985, Arcade)
4. Super Hang-On (1987, Arcade)
5. Limited Edition Hang-On (1991, Arcade)
6. Hang On GP '95 [Model GS-9032] (1995, Sega Saturn)

- STAFF -

Music composed by : Katsuhiro Hayashi, Koichi Namiki

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3845&o=2

$end

$nes=linzexu,linzexua,
$bio

林则徐禁烟 (c) 19?? Waixing Computer & Technology Co., Ltd.
(Lin Ze Xu Jin Yan)

- TECHNICAL -

[Model ES-1013]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76838&o=2

$end

$spectrum_cass=linotype,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Lin-O-Type (c) 1987 Bradway Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288108&o=2

$end

$tvc_cass=lina,
$bio

Videoton TVC cass. published 37 years ago:

Lina (c) 1985 Tik-Tak

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262726&o=2

$end

$tvc_flop=lina,
$bio

Lina (c) 198? STV

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112108&o=2

$end

$pcecd=linda3,
$bio

NEC PC-Engine CD published 27 years ago:

Linda³ (c) 1995 NEC Home Electronics, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58262&o=2

$end

$saturn=linda3,
$bio

Sega Saturn CD published 24 years ago:

Linda³ - Kanzenban (c) 1998 ASCII Corp. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59352&o=2

$end

$psx=linda3,
$bio

Sony PlayStation CD published 25 years ago:

Linda³ Again (c) 1997 Sony Computer Ent., Inc.

- TECHNICAL -

Model SCPS-10039

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85394&o=2

$end

$cpc_flop=lindig19,
$bio

Amstrad CPC type-in published 36 years ago:

Lindi (c) 1986 CPC Schneider International

- TRIVIA -

Listed as a type-in program in the German magazine: CPC Schneider International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119653&o=2

$end

$info=sc4linedd,sc4linede,sc4linedf,sc4linedg,sc4linedh,sc4linedi,
$bio

Line Dancer Arcade (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR7067]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43672&o=2

$end

$info=sc4ldcas,sc4ldcasa,sc4ldcasb,sc4ldcasc,sc4ldcasd,sc4ldcase,
$bio

Line Dancer Casino (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR7067]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42671&o=2

$end

$info=sc4lined,sc4lineda,sc4linedb,sc4linedc,
$bio

Line Dancer (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR7067]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42674&o=2

$end

$info=lineking,
$bio

Video Slot Machine published 18 years ago:

Line King (c) 2004 Aristocrat.

A video slot machine with 5 reels and 50 lines.

- TECHNICAL -

Runs on the Aristocrat MKVI hardware.

- TRIVIA -

This game plays identically to "50 Lions" but it has a different feature. You can choose 5 free games with prizes doubled, or the normal 10 free games feature. Both features can be re-triggered in the free games for 5 extra games but once only. If the 3 scatter symbols come up more than once in the free games they just pay scattered.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5058&o=2

$end

$amigaocs_flop=loffire,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Line of Fire (c) 1990 US Gold.

- TRIVIA -

The game was written from July to November 1990.

- STAFF -

Written by: Richard Aplin
Graphics: Andy Heike, Nick Vincent

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74464&o=2

$end

$spectrum_cass=lineoffi_d,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Line of Fire (c) 1990 US Gold

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79587&o=2

$end

$cpc_cass=loffire,
$bio

Amstrad CPC cass. published 32 years ago:

Line of Fire (c) 1990 US Gold, Ltd. [Birmingham, UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98059&o=2

$end

$cpc_flop=lineoffi01,lineoffi02,lineoffi03,lineoffi04,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Line of Fire (c) 1990 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120883&o=2

$end

$spectrum_cass=lineoffi,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Line of Fire (c) 1990 Erbe Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219879&o=2

$end

$vgmplay=loffire_st,
$bio

Atari ST disk. published 32 years ago:

Line of Fire (c) 1990 US Gold, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301827&o=2

$end

$info=loffire,loffirej,loffireu,loffired,loffirejd,loffireud,
$vgmplay=loffire,
$bio

Arcade Video game published 33 years ago:

Line of Fire (c) 1989 Sega.

Line of Fire is a lightgun controlled shoot-em-up for one or two players, in which two commandos find a special weapon - a vehicle mounted, automatic machine pistol - hidden deep within an enemy base. Before they can escape to report their findings, however, they find themselves surrounded by enemy forces and must blast their way through enemy lines and escape, using the enemies' own super weapon against them.

As well as enemy troops, players will have to contend with artillery, tanks and helicopters. At the end of each stage they will face a powerful boss vehicle that must be destroyed to progress. Between stages, a map screen is displayed which shows the players' progress through the terrorist facility and towards freedom.

Ammunition is limited to a few clips of bullets for the machine gun, a small supply of hand grenades and a screen clearing missile, although additional supplies can be obtained by shooting the relevant icons as they appear during play.

Settings ranging from enemy bases to thick jungle.

- TECHNICAL -

This game came in two cabinets. The sit down cabinet has two separate seats. The guns are quite similar to "Laser Ghost"'s guns only without the laser device. The upright cabinet features the guns as 9mm Uzi-type light guns that are mounted to the cabinet like in "Operation Thunderbolt". Unlike Operation Thunderbolt however, Line of Fire's upright cabinet is much slimmer.

Sega X Board hardware
Game ID : 317-0134 to 317-0136

Main CPU : (2x) Motorola 68000 (@ 12.5 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : Yamaha YM2151 (@ 4 Mhz), Sega (@ 4 Mhz)

Players : 2
Control : lightgun
Buttons : 2

- TRIVIA -

Line of Fire was released in December 1989.

This game is known in Japan as "Bakudan Yarou" (translates from Japanese as 'Bomb Rascal').

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Hyper Drive : G.S.M. Sega 4 - PCCB-00035) on 21/07/1990.

- PORTS -

* CONSOLES:
A Sega Master System game called Line of Fire was released and shared the same storyline as the Arcade game. The game itself was very different and was a vertically scrolling shoot-em-up.

* COMPUTERS:
Amstrad CPC (1990)
Atari ST (1990)
Commodore C64 (1990)
Commodore Amiga (1990)
Sinclair ZX Spectrum (1990)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1390&o=2

$end

$sms=loffire,
$vgmplay=loffire_sms,
$bio

Sega Master System cart. published 31 years ago:

Line of Fire (c) 1991 Sega Enterprises, Limited.

Portage of the arcade video game.

Descriptions from the back cover:

Just as you stole the enemy's secret weapon and started back, the enemy spotted you! Now you must fight your way back to safety. But be careful! You're in the line of fire.

Gerade als Sie dem Feind die Geheimwaffe gestohlen haben und sich zurückziehen wollen, werden Sie entdeckt! Jetzt müssen Sie Ihren Weg in die Freiheit erkämpfen. Aber Vorsicht! Sie sind in der Schußlinie.

Alors que vous veniez de dérober l'arme secrete ennemie et étiez sur le point de partir, l'ennemi vous a repéré! Maintenant vous devez vous battre pour vous mettre à l'abri. Mais soyez prudent! Vous êtes en plein champ de tir.

¡Inmediatamente después de haber robado el arma secreta al enemigo y comenzar a retirarse, el enemigo le descubrió! Ahora tendrá que pelear para poder regresar a salvo. ¡Pero tenga cuidado, porque se encuentra en la línea de fuego!

Non appena rubata l'arma segreta del nemico e in cammino per il ritorno, il nemico vi sorprende sul posto! Ora dovete lottare per tornare indietro, verso la salvezza. Ma fate attenzione! Siete in una pista di fuoco!

Fienden tick syn på dig strax efter att du stulit fiendens hemliga vapen och börjat dra dig tillbaka! Nu måste du kämpa din väg tillbaka till säkerheten. Men var försiktig! Du befinner dig mitt i fiendens eldlinje.

Net nadat jij het geheime wapen van de vijand hebt gestolen, ontdekken ze je! Je moet nu vechten voor je leven. Maar pas wel op, ze schieten van alle kanten!

Juuri, kun olit varastanut vihollisen salaisen aseen ja lähtenyt paluumatkalle, vihollinen havaitsi sinut! Sinun täytyy nyt taistella tiesi turvaan. Ole varovainen! Olet tulilinjalla.

- TECHNICAL -

GAME ID: 9006
SIZE: 512KB (4Mbit)

- TRIVIA -

Developed in Japan. It was an European exclusive release.

- STAFF -

Planner: Y. Maeda
Designer: H. Ohnishi, Gaga
Planner: T. Hagiwara, H. Kawaguchi
Sound: Hiko
Special Thanks: NonChan, CBX1000, T.Asano, Kou
Test Player: Amacha, Yone

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56088&o=2

$end

$cpc_flop=lineoffi,lineoffi05,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Line of Fire [Model AMD 1017] (c) 1990 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120882&o=2

$end

$info=m3lineup,
$bio

Line Up (c) 198? Barcrest.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15052&o=2

$end

$info=m4lineup,m4lineupa,
$bio

Line Up (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41359&o=2

$end

$msx2_flop=linebust,
$bio

MSX 2 disk. published 31 years ago:

Line-Buster (c) 1991 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101782&o=2

$end

$cpc_flop=linerunn,
$bio

Amstrad CPC type-in published 37 years ago:

Line-Runner (c) 1985 CPC Schneider International

- TRIVIA -

Listed as a type-in program in the German magazine: CPC Schneider International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119654&o=2

$end

$svision=linear,
$bio

Linear Racing [Model SV10007] (c) 199? Watara

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95457&o=2

$end

$svmu=linearw,
$bio

Sega Visual Memory Unit mini-game published 22 years ago:

Linear Watch (c) 2000 ESP [Ent. Soft. Publishing]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237216&o=2

$end

$mc10=linedemo,
$bio

TRS-80 MC-10 cass. published 11 years ago:

Linedemo (c) 2011 Diffendaffer [James Diffendaffer]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87656&o=2

$end

$bbc_rom=linemstr,
$bio

Acorn BBC ROM published 37 years ago:

Linemaster (c) 1985 Solidisk Technology

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145267&o=2

$end

$nes=lines,
$bio

Lines (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55298&o=2

$end

$megadriv=supmagic,
$bio

Ling Huan Dao Shi - Super Magician (c) 199? Ming [China]

- TECHNICAL -

GAME ID: GM-95402

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233712&o=2

$end

$nes=lingjihf,
$bio

灵界护法 Shock (c) 19?? Waixing Computer & Technology Co., Ltd.
(Ling Jie Hu Fa - Shock)

- TECHNICAL -

[Model ES-1099]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76839&o=2

$end

$psx=lingrise,
$bio

Sony PlayStation CD published 23 years ago:

Ling Rise [Model SLPS-01769] (c) 1999 Epoch Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85395&o=2

$end

$msx2_flop=lingo,lingob,lingoa,
$bio

MSX 2 disk. published 30 years ago:

Lingo MSX2 (c) 1992 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101783&o=2

$end

$cdi=lingo,
$bio

Phillips CD-i disc published 27 years ago:

Lingo (c) 1995 Philips Interactive Media, Incorporated.

Dutch language only.

With Lingo for CD-i, you can play your favorite Dutch TV-game any time you want to. Lingo is exciting, fun and educational all at once. You have to guess the word, containing five, six or seven letters, accompanied by the sounds just like the game show. You can add a time limit to make the game even harder. Play alone, against a friend or team versus team.

- TECHNICAL -

Model 814 0102

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52957&o=2

$end

$gameboy=lingo,
$bio

Nintendo Game Boy Cart. published 28 years ago:

Lingo [Model DMG-LZ-NOE] (c) 1994 Altron Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66340&o=2

$end

$videopac=linguaduc,
$bio

Linguaduc (c) 198? Carba.

Unreleased prototype.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273734&o=2

$end

$cpc_flop=link19xx,linkuk19,linkuk1901,
$bio

Link (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128228&o=2

$end

$cdi=linkfoed,
$bio

Phillips CD-i disc published 29 years ago:

Link - De Gezichten Van Het Kwaad (c) 1993 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52958&o=2

$end

$cdi=linkfoeg,
$bio

Phillips CD-i disc published 29 years ago:

Link - Die Fratzen des Boesen (c) 1993 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52959&o=2

$end

$cdi=linkfoe,linkfoef,
$bio

Phillips CD-i disc published 29 years ago:

Link - The Faces of Evil (c) 1993 Philips Interactive Media, Incorporated.

Ganon and his minions have seized the peaceful island of Koridai and imprisoned Zelda. Only Link can defeat Ganon. To do so, he must conquer the hideous Faces of Evil... Each more diabolic than the one before. Against all odds, Zelda must be freed and Koridai returned to harmony.

This fast-paced arcade-style game features 70 playfields. The friendliest and the meanest of 90 astonishing characters will talk to you in full animation. Encouter the spear-throwing Molblin, rock spitting Octoroks and much more.

- TECHNICAL -

Model 810 0080

- TRIVIA -

This game and its characters are based on Nintendo's Legend of Zelda games.

Export releases:
[US] 310690118-2 (October 10, 1993)
[FR] 8100089
[GE] 8130091

- STAFF -

Producer: Dale DeSharone
Script: Jonathan Merritt
Programmers: Linde Dynneson, John O'Brien, John Wheeler
Graphic Design: Rob Dunlavey
Video Production by Animation Magic.
Audio Production: William Havlicek
Music: William Havlicek, Tony Trippi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52960&o=2

$end

$megadriv=linkdrgn,
$bio

Sega Mega Drive cart. published 29 years ago:

Link Dragon (c) 1993 Songtly.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117289&o=2

$end

$famicom_flop=zelda2,zelda2a,
$vgmplay=zelda2_fds,
$bio

Nintendo Famicom disk. published 35 years ago:

リンクの冒険 The Legend of Zelda 2 (c) 1987 Nintendo Company, Limited.
(Link no Bouken - The Legend of Zelda 2)

A NEW QUEST FOR LINK
Young Link, the brave lad who bested the evil Ganon and saved the Princess in The Legend of Zelda has come of age. Now taller and stronger, this proud young man must face a new challenge--and an old enemy. Link's arch enemy has returned and cast a sleeping spell on Princess Zelda!

GAME PLAY
As Link, you set out in search of six palaces to find six gems. Return the gems to their rightful places--the foreheads of the stone statues. This helps you to break Ganon's evil spell. It's not an easy task--even for a seasoned fighter like Link. The game has both a vertical and horizontal perspective. The Overworld is much wider and the Underworld full of more mazes, secret places and mystery. Magic power, Life Strength and Money help you. You must travel through desert, forest, swampland and dark tunnels. You will encounter a great number of enemies--all different. Look for useful hidden items in dark caves. Ask for help from friendly townspeople. Ultimately you must face Ganon's wrath.

- TECHNICAL -

Cartridge ID: FMC-LNK

- TRIVIA -

Released on January 14, 1987 in Japan.

Shigeru Miyamoto, the co-creator of the original The Legend of Zelda, intended to make Zelda II: The Adventure of Link fundamentally different from its predecessor. A new team was assembled to develop the sequel.

- SERIES -

1. Zelda no Densetsu - The Hyrule Fantasy [Model FMC-ZEL] (1986)
2. Link no Bouken - The Legend of Zelda 2 [Model FMC-LNK] (1987)
3. Super Famicom Zelda no Densetsu - Kamigami no Triforce [Model SHVC-ZL] (1991)
4. Zelda no Densetsu - Yume o Miru Shima [Model DMG-ZLJ] (1993)
5. Zelda no Densetsu - Toki no Ocarina [Model NUS-CZLJ-JPN] (1998)
6. Zelda no Densetsu - Majora no Kamen [Model NUS-NZSJ-JPN] (2000)
7. Zelda no Densetsu - Fushigi no Kinomi - Daichi no Shou [Model CGB-AZ7J-JPN] (2001)
8. Zelda no Densetsu - Fushigi no Kinomi - Jikuu no Shou [Model CGB-AZ8J-JPN] (2001)
9. Zelda no Densetsu - Kaze no Takuto [Model DOL-GZLJ-JPN] (2002)
10. Zelda no Densetsu - 4tsu no Tsurugi + (2004)
11. Zelda no Densetsu - Fushigi no Boushi [Model AGB-BZMJ-JPN] (2004)
12. Zelda no Densetsu - Twilight Princess [Model DOL-GZ2J-JPN] (2006)
13. Zelda no Densetsu - Mugen no Sunadokei (2007)
14. Zelda no Densetsu - Daichi no Kiteki (2009)
15. Zelda no Densetsu - Sukaiwoudo Soudo (2011)
16. Zelda no Densetsu - Kamigami no Toraifousu Tsuu (2013)
17. Zelda no Densetsu - Toraifousu San-juushi (2015)
18. Zelda no Densetsu - Buresu obu za Wairudo (2017)

- STAFF -

Executive Producer: Hiroshi Yamauchi
Producer: Shigeru Miyamoto (Miyahon)
Director: Tadashi Sugiyama (Sugiyan), Yasuhisa Yamamura (Yamahen)
Designer: Kazunobu Shimizu (Isshin)
Sound Composer: Akito Nakatsuka (Tsukasan)
Programmer: Kazuaki Morita (Morikazu), Tatsuo Nishiyama (Marumaru), Shigehiro Kasamatsu (Shigechan), Yasunari Nishida (Nishiyan), Toshihiko Nakago (Nakazoo)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65386&o=2

$end

$info=rm480z,rm480za,
$bio

Computer published 41 years ago:

LINK RM-480Z (c) 1981 Research Machines, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264538&o=2

$end

$psion1=linkup,
$bio

Link Up Pack (c) 198? Psion

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=279105&o=2

$end

$ti99_cart=asglink,
$bio

Texas instrument TI-99/4A cart. published 32 years ago:

Link v0.99 (c) 1990 Asgard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84614&o=2

$end

$sg1000=linkwrld,
$bio

Sega SG-1000 game published 35 years ago:

Link World (c) 1987 Abstract Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65066&o=2

$end

$adam_flop=lnkbuild,
$bio

Coleco Adam disk. published 34 years ago:

LinkBuilder (c) 1988 Superior Soft.

Allows construction of new courses for the ADAM Links Golf game

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109572&o=2

$end

$adam_flop=linkstac,linkstaca,
$bio

Coleco Adam disk. published 31 years ago:

Linked Stack Development Kit (c) 1991 Brown Soft. [Jason Brown]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109573&o=2

$end

$coleco=linklogc,
$bio

Colecovision cart. published 38 years ago:

Linking Logic (c) 1984 SSC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53304&o=2

$end

$c64_cart=linklogc,
$bio

Commodore C64 cart. published 38 years ago:

Linking Logic (c) 1984 SSC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53623&o=2

$end

$a800=linklogc,
$bio

Atari 400/800 cart. published 38 years ago:

Linking Logic (c) 1984 Fisher-Price

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86602&o=2

$end

$saturn=linkle,linklea,
$bio

Sega Saturn CD published 26 years ago:

Linkle Liver Story (c) 1996 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59353&o=2

$end

$radio86_cass=linkrk,
$bio

LINKRK (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235466&o=2

$end

$ibm5150=linksbnt,
$bio

IBM PC 5.25in. disk. published 31 years ago:

Links - Championship Course - Bountiful Golf Course (c) 1991 Access Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132441&o=2

$end

$ibm5170=linksfcc,
$bio

IBM PC/AT DOS 5.25in. disk. published 31 years ago:

Links - Championship Course - Firestone Country Club (c) 1991 Access Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144523&o=2

$end

$ibm5150=linksa,links,
$bio

IBM PC 5.25in. disk. published 32 years ago:

Links - The Challenge of Golf (c) 1990 Access Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132442&o=2

$end

$ibm5170=links,
$bio

IBM PC/AT DOS 5.25in. disk. published 32 years ago:

Links - The Challenge of Golf (c) 1990 Access Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262203&o=2

$end

$amigaocs_flop=links,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Links - The Challenge of Golf (c) 1992 US Gold

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74465&o=2

$end

$amigaocs_flop=linksu,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Links - The Challenge of Golf (c) 1992 Access

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74466&o=2

$end

$vis=links,
$bio

Memorex VIS CD published 30 years ago:

Links - The Challenge of Golf (c) 1992 Access Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301012&o=2

$end

$segacd=linksa,links,
$bio

Sega CD published 28 years ago:

Links - The Challenge of Golf [Model T-70095] (c) 1994 Virgin Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60756&o=2

$end

$ibm5170=links386bnt,
$bio

IBM PC/AT DOS 3.5in. disk. published 28 years ago:

Links 386 - Bountiful Golf Club Championship Course (c) 1994 Access Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144424&o=2

$end

$ibm5170=links386,
$bio

IBM PC/AT DOS 3.5in. disk. published 30 years ago:

Links 386 Pro (c) 1992 Access Soft., Inc.

- TECHNICAL -

GAME ID: AC1D

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144425&o=2

$end

$amigaocs_flop=linkscc1,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Links Championship Course 1 - Firestone Country Club Akron, Ohio (c) 1992 US Gold

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74467&o=2

$end

$dragon_cass=linkword,
$bio

Linkword (c) 198? Computerware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116608&o=2

$end

$spectrum_cass=linkword,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Linkword French (c) 1984 Silversoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287691&o=2

$end

$bbc_cass=lwordita,
$bio

Acorn BBC Micro B cass. published 39 years ago:

Linkword Italian (c) 1983 Acornsoft, Ltd. [England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264662&o=2

$end

$cpc_cass=linkwrdf,linkwfau,
$bio

Amstrad CPC cass. published 38 years ago:

Linkword Language Course - French (c) 1984 Protek Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98061&o=2

$end

$bbc_cass=lwordspa,
$bio

Acorn BBC Micro B cass. published 38 years ago:

Linkword Spanish (c) 1984 Acornsoft

- STAFF -

By: Michael M. Gruneburg

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52056&o=2

$end

$info=linkypip,
$bio

Arcade Video game published 24 years ago:

Linky Pipe (c) 1998 Eolith.

- TRIVIA -

Released in December 1997.

- STAFF -

Planner: Kim Mi Youn, Park Jae Hyun
Main Graphics Layout: Kim Mi Youn
Main 2D Animation: Park Jae Hyun
Charactor Design: Ryu Ki Deok
2D Graphics & 2D Animation: Koo Bon Jin
Program Coder: Choi Hyun Jun
Music & Sound: Kang Woo Jin
Manager: Park Berm Seo
Special Thanks: Jun Ju Young, Kim Hyoung Jun, Kim Yun Tai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29377&o=2

$end

$pc8801_flop=linnacha,
$bio

Linna-chan no Jikenbo (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92242&o=2

$end

$pc8801_flop=linnach1,
$bio

Linna-chan no Jikenbo II (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92243&o=2

$end

$spectrum_cass=linnet,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Linnet (c) 1983 Spectre

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287707&o=2

$end

$nes=linuscc,
$bio

Nintendo NES cart. published 30 years ago:

Linus Spacehead's Cosmic Crusade (c) 1992 Camerica.

Linus needs your help! He has no money, no car and no respect from his fellow Linomen! The trouble is, no one believed his tale of discovering a far away planet called "Earth" so it's your job to help him get back there and take some handy snaps!

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112562&o=2

$end

$nes_ade=linuscc,
$bio

Nintendo NES Aladdin cart. published 29 years ago:

Linus Spacehead's Cosmic Crusade (c) 1993 Camerica.

Linus is home at last on his own planet Linoleum and must get a car and camera and go back to Earth and take pictures then return home. It is part a click-and-move adventure/puzzle and part side-scroller platform game.

- TECHNICAL -

Runs on the NES using the Aladdin Deck Enhancer.

- TRIVIA -

This is Linus's second adventure for the Aladdin Deck Enhancer; the other is available on the Quattro Adventure cartridge.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55299&o=2

$end

$fmtowns_cd=linuxje3,linuxje4,
$bio

Fujitsu FM Towns CD published 28 years ago:

Linux + JE3 (c) 1994 Laser 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110447&o=2

$end

$info=sc1linx,sc1linxp,
$bio

Fruit Machine published 33 years ago:

Linx (c) 1989 Bell-Fruit Mfg. Company, Limited.

- TECHNICAL -

Model 5420

- TRIVIA -

Linx was released in January 1989 in the UK.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42143&o=2

$end

$info=sc1linxa,
$bio

Fruit Machine published 32 years ago:

Linx (c) 1990 Bell-Fruit Mfg. Company, Limited. [B.F.M.]

- TECHNICAL -

Model 5613

- TRIVIA -

Linx was released in February 1990 in the UK.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61745&o=2

$end

$x07_cass=lion,
$bio

Canon X-07 type-in published 37 years ago:

Lion (c) 1985 Shift Editions [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=138565&o=2

$end

$pc8801_flop=lion,
$bio

NEC PC-8801 Series disk. published 31 years ago:

Lion (c) 1991 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92244&o=2

$end

$cpc_flop=lion1991,lionuk19,
$bio

Amstrad CPC type-in published 29 years ago:

Lion (c) 1993 Future Publishing, Ltd.

- TRIVIA -

Listed as a Type-in program in the British magazine; Amstrad Action.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133956&o=2

$end

$nes=lionkccm,
$bio

Nintendo NES cart. published 27 years ago:

Lion King (c) 1995 Unknown.

A pirate hack of "Wacky Races" featuring a Lion King sprite (standing on his feet!) as main character.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65171&o=2

$end

$megadriv=lionkin3,lionkin3a,lionkin3b,
$bio

Lion King 3 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233670&o=2

$end

$info=gnw_lion,
$bio

Handheld game published 41 years ago:

Lion (c) 1981 Nintendo Co., Ltd.

In the game, the player control two lion tamers and try to keep the lions in the cage. If one of the lions escape, the game is over. In Game B there are 3 lions instead of 2.

- TECHNICAL -

Model LN-08

- TRIVIA -

Released on April 29, 1981 in Japan.

A remake of Lion was featured in Game & Watch Gallery 3. It is also found in the game WarioWare: Touched! as a microgame in the Retro Action stage.

In the Super Smash Bros. series, Mr. Game & Watch can use the chair he used in Lion in one of his attacks. In addition, the Flat Zone 2 stage can transform into a screen resembling Lion.

- PORTS -

* CONSOLES:
Game Boy Color "Game & Watch Gallery 3"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=100934&o=2

$end

$dragon_cass=lionheart,
$bio

Dragon cass. published 39 years ago:

Lionheart (c) 1983 Peaksoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116743&o=2

$end

$amigaocs_flop=lionhart,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Lionheart (c) 1993 Thalion

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74468&o=2

$end

$famicom_flop=lipstic1,
$bio

Nintendo Famicom disk. published 34 years ago:

Lipstick #.1 - Lolita Hen (c) 1988 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65387&o=2

$end

$famicom_flop=lipstic2,
$bio

Nintendo Famicom disk. published 34 years ago:

Lipstick #.2 - Joshi Gakusei Hen (c) 1988 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65388&o=2

$end

$famicom_flop=lipstic3,
$bio

Nintendo Famicom disk. published 34 years ago:

Lipstick #.3 - OL Hen (c) 1988 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65389&o=2

$end

$famicom_flop=lipstic4,
$bio

Nintendo Famicom disk. published 34 years ago:

Lipstick #.4 - Hakui no Tenshi Hen (c) 1988 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65390&o=2

$end

$famicom_flop=lipstic5,
$bio

Nintendo Famicom disk. published 34 years ago:

Lipstick #.5 - Stewardess Hen (c) 1988 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65391&o=2

$end

$pc98=lipstic1,
$bio

NEC PC-9801 Series 5.25in. disk. published 35 years ago:

Lipstick #1 Lolita Hen (c) 1987 Fairytale.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89974&o=2

$end

$pc8801_flop=lipstic1,
$bio

NEC PC-8801 Series disk. published 35 years ago:

Lipstick #1 Lolita Hen (c) 1987 Fairytale.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92245&o=2

$end

$pc8801_flop=lipstic2,
$bio

NEC PC-8801 Series disk. published 35 years ago:

Lipstick #2 Joshigakusei Hen (c) 1987 Fairytale.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92246&o=2

$end

$pc8801_flop=lipstic3,
$bio

NEC PC-8801 Series disk. published 35 years ago:

Lipstick #3 OL Hen (c) 1987 Fairytale.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92247&o=2

$end

$pc8801_flop=lipstic4,
$bio

NEC PC-8801 Series disk. published 35 years ago:

Lipstick #4 Hakue no Tenshi Hen (c) 1987 Fairytale.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92248&o=2

$end

$pc8801_flop=lipstic5,
$bio

NEC PC-8801 Series disk. published 35 years ago:

Lipstick #5 Stewardess Hen (c) 1987 Fairytale.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92249&o=2

$end

$pc98=lipsadv3,
$bio

NEC PC-9801 Series 5.25in. disk. published 34 years ago:

Lipstick Adventure 3 (c) 1988 IDES.

- TECHNICAL -

FD x5

- TRIVIA -

Released on April 23, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89976&o=2

$end

$x68k_flop=lipsadv3,
$bio

Sharp X68000 Series 5.25in. disk. published 29 years ago:

Lipstick Adventure 3 (c) 1993 Ides.

- TECHNICAL -

FD x5

- TRIVIA -

Released on June 10, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87856&o=2

$end

$fmtowns_cd=lipsadv3,
$bio

NEC PC-98/Fujitsu FM Towns CD published 29 years ago:

Lipstick Adventure 3 (c) 1993 Ides.

- TECHNICAL -

CD x1

- TRIVIA -

Released on November 12, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128454&o=2

$end

$pc8801_flop=lipstadv,
$bio

Lipstick Advert (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92252&o=2

$end

$pc98=lipsadv,
$bio

NEC PC-9801 Series 5.25in. disk. published 34 years ago:

Lipstick. ADV (c) 1988 Fairytale.

- TECHNICAL -

FD x2

- TRIVIA -

Released on October 15, 1988 in Japan.

ADV stands for Adventure.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89975&o=2

$end

$pc8801_flop=lipsadv,
$bio

NEC PC-8801 Series disk. published 34 years ago:

Lipstick. ADV (c) 1988 Fairytale.

- TECHNICAL -

FD x4

- TRIVIA -

Released on October 15, 1988 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92250&o=2

$end

$x68k_flop=lipsadv,
$bio

Sharp X68000 Series 5.25in. disk. published 33 years ago:

Lipstick. ADV (c) 1989 Fairytale.

- TECHNICAL -

FD x2

- TRIVIA -

Released on November 29, 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87855&o=2

$end

$msx2_flop=lipsadv,
$bio

MSX 2 disk. published 33 years ago:

Lipstick. ADV (c) 1989 Fairytale.

- TECHNICAL -

FD x2

- TRIVIA -

Released on May 30, 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101784&o=2

$end

$pc8801_flop=lipsadv2,
$bio

NEC PC-8801 Series disk. published 33 years ago:

Lipstick. ADV 2 (c) 1989 Fairytale.

- TECHNICAL -

FD x4

- TRIVIA -

Released in December 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92251&o=2

$end

$x68k_flop=lipsadv2,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Lipstick. ADV 2 (c) 1990 Fairytale.

- TECHNICAL -

FD x2

- TRIVIA -

Released on October 18, 1990 in Japan. it was solf only on Takeru softwares vending machine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87857&o=2

$end

$pc98=lipsadv2,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

Lipstick. ADV 2 (c) 1990 Fairytale.

- TECHNICAL -

FD x2

- TRIVIA -

Released on December 14, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89977&o=2

$end

$msx2_flop=lipsadv2,
$bio

MSX 2 disk. published 32 years ago:

Lipstick. ADV 2 (c) 1990 Fairytale.

- TECHNICAL -

FD x2

- TRIVIA -

Released on June 20, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101785&o=2

$end

$pc98_cd=lipsadv3,
$bio

NEC PC-9821 CD published 29 years ago:

Lipstick. ADV 3 (c) 1993 Fairytale [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268176&o=2

$end

$partner_cass=liqsky,
$bio

LIQSKY (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235878&o=2

$end

$mikrosha_cass=liqsky,
$bio

LIQSKY (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236531&o=2

$end

$psx=liquidb1,
$bio

Sony PlayStation CD published 26 years ago:

Liquid Books Adventure 1 - Lety's Favorite Stories [Model LSP-?????] (c) 1996 Lightspan Partnership, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110618&o=2

$end

$psx=liquidb2,
$bio

Sony PlayStation CD published 25 years ago:

Liquid Books Adventure 2 - Amrita's Trees and Cerdito and the Coyote [Model LSP-?????] (c) 1997 Lightspan Partnership, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110619&o=2

$end

$psx=liquidb3,
$bio

Sony PlayStation CD published 25 years ago:

Liquid Books Adventure 3 - Far-Fetched Frontier Tales [Model LSP-?????] (c) 1997 Lightspan Partnership, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110620&o=2

$end

$psx=liquidb4,
$bio

Sony PlayStation CD published 25 years ago:

Liquid Books Adventure 4 - The Adventures of Adelita and Bo [Model LSP-?????] (c) 1997 Lightspan Partnership, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110621&o=2

$end

$psx=liquidb5,
$bio

Sony PlayStation CD published 24 years ago:

Liquid Books Adventure 5 - Pop-Out Prose [Model LSP-?????] (c) 1998 Lightspan Partnership, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110622&o=2

$end

$psx=liquidb6,
$bio

Sony PlayStation CD published 24 years ago:

Liquid Books Adventure 6 - The Wandering Path [Model LSP-?????] (c) 1998 Lightspan Partnership, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110623&o=2

$end

$info=liquidk,liquidku,
$bio

Arcade Video game published 32 years ago:

Liquid Kids (c) 1990 Taito Corp.

Export version. For more information about the game itself, please see the original Japanese version entry; "Mizubaku Daibouken".

- TECHNICAL -

Runs on the "Taito F2 System" hardware.

Game ID: F2-System No. 07

Board Number: K1100593A
Prom Stickers: C49

- UPDATES -

The US version has the "Winners Don't Use Drugs" screen.

- TIPS AND TRICKS -

* Teddy Bear Cheat : in the demo mode during the attract mode, press 20 times the bubble button and a cute picture of a bear will appear in the right bottom of the screen.

- PORTS -

* CONSOLES:
Sony PlayStation 2 [AU] (mar.30, 2006) "Taito Legends 2 [Model SLES-53852]" 
[EU] Microsoft XBOX (mar.31, 2006) "Taito Legends 2" 
[EU] Sony PS2 (mar.31, 2006) "Taito Legends 2 [Model SLES-53852]" 
[US] Sony PS2 (may.16, 2007) "Taito Legends 2 [Model SLUS-21349]" 

* COMPUTERS:
Commodore Amiga (Unreleased)[N1]
[EU] PC [MS Windows, CD-ROM] (mar.31, 2006) "Taito Legends 2" 
[US] PC [MS Windows, CD-ROM] (jul.10, 2007) "Taito Legends 2" 

N1: A port of Liquid Kids was planned for release on the Commodore Amiga by Manchester's 'Ocean Software', but despite the game being completed, the publishers decided that Liquid Kids would fail at retail and its release was cancelled. The Amiga version's lead programmer finally released the code to the Amiga community in 2003, allowing gamers to enjoy what was a very accomplished conversion for the first time.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1391&o=2

$end

$apogee=liqsky,
$bio

Liquid Sky (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235348&o=2

$end

$mo5_cass=liratt,
$bio

Liratt (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108834&o=2

$end

$to_flop=lirestat,
$bio

Thomson TO disk. published 37 years ago:

Lire les statistiques (c) 1985 VIFI-Nathan [Vifi International]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107864&o=2

$end

$vg5k=lvb,
$bio

Philips VG-5000 cass. published 37 years ago:

Lire Vite et Bien - Apprentissage de la Lecture Rapide (c) 1985 VIFI-Nathan [Vifi International]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236386&o=2

$end

$alice32=vitebien,
$bio

Alice 32 cass. published 38 years ago:

Lire Vite et Bien (c) 1984 VIFI-Nathan.

- TECHNICAL -

GAME ID: 4M 0001

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124315&o=2

$end

$mo5_cass=lirfic,
$bio

Lirfic (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108835&o=2

$end

$spectrum_cass=lirus,lirus48,
$bio

Sinclair ZX Spectrum cass. published 7 years ago:

Lirus (c) 2015 RetroSouls

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=227048&o=2

$end

$spectrum_betadisc_flop=lirus,
$bio

Sinclair ZX Spectrum Beta disk. published 6 years ago:

Lirus (c) 2016 RetroSouls

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233129&o=2

$end

$mo5_cass=lislison,
$to7_cass=lislison,
$bio

Thomson MO5/TO7 cass. published 37 years ago:

Lis, Lisons, Lisez... (c) 1985 EDIL [Edition Informatique Logiciel].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108401&o=2

$end

$info=lisa,
$bio

Computer published 39 years ago:

Lisa (c) 1983 Apple Computer, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228470&o=2

$end

$lisa=basicpl,
$bio

Apple Lisa disk. published 39 years ago:

Lisa Basic Plus Ver.2 (c) 1983 Apple

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236453&o=2

$end

$lisa=burndiag,
$bio

Lisa Burn-in Diagnostics (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236455&o=2

$end

$lisa=calender,
$bio

Lisa Calendar For Lisa Office System 7/7 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236459&o=2

$end

$lisa=cobol,
$bio

Lisa Cobol Ver.2 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236452&o=2

$end

$lisa=cputest2,
$bio

Lisa Cpu Test Ver.2 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236456&o=2

$end

$lisa=macnosy,
$bio

Lisa Mac Nosy Ver.2 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236457&o=2

$end

$lisa=macwrkxl,
$bio

Lisa Macworks XL (c) 198? Apple Computer, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236446&o=2

$end

$lisa=macwrk3,macwrk3a,
$bio

Apple Lisa disk. published 37 years ago:

Lisa Macworks XL Ver.3 (c) 1985 Apple Computer, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236445&o=2

$end

$lisa=lofsys30,lofsys30a,lofsys31,
$bio

Apple Lisa disk. published 38 years ago:

Lisa Office System 7/7 Ver.3.x (c) 1984 Apple Computer, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236429&o=2

$end

$lisa=lofsys20,
$bio

Apple Lisa disk. published 39 years ago:

Lisa Office System Ver.2 (c) 1983 Apple Computer, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236428&o=2

$end

$lisa=lpwsup,lpwsupa,
$bio

Apple Lisa disk. published 37 years ago:

Lisa Pascal Workshop Supplement (c) 1985 Apple Computer, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236431&o=2

$end

$lisa=lpw2,lpw2a,
$bio

Apple Lisa disk. published 39 years ago:

Lisa Pascal Workshop Ver.2 (c) 1983 Apple Computer, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236432&o=2

$end

$lisa=lpw3,lpw3a,
$bio

Apple Lisa disk. published 39 years ago:

Lisa Pascal Workshop Ver.3 (c) 1983 Apple Computer, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236433&o=2

$end

$lisa=lpw39upd,lpw39upda,
$bio

Apple Lisa disk. published 37 years ago:

Lisa Pascal Workshop Ver.3.9 Update (c) 1985 Apple Computer, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236430&o=2

$end

$lisa=pertest,
$bio

Lisa Peripherals Test (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236458&o=2

$end

$lisa=phonbook,
$bio

Lisa Phone Book For Lisa Office System 7/7 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236461&o=2

$end

$cpc_flop=lisastri,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Lisa Strip Pot (c) 1985 Ludo's Soft. Distribution.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124510&o=2

$end

$lisa=ltk3,ltk3src,ltkclas,
$bio

Apple Lisa disk. published 38 years ago:

Lisa Toolkit Ver.3 (c) 1984 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236451&o=2

$end

$lisa=lworkbs2,
$bio

Lisa Workshop Basic Ver.2 (c) 198? Apple Computer, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236434&o=2

$end

$lisa=lworkbs3,
$bio

Lisa Workshop Basic Ver3 (c) 198? Apple Computer, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236435&o=2

$end

$info=lisa2,
$bio

Computer published 38 years ago:

Lisa2 (c) 1984 Apple Computer, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228471&o=2

$end

$info=lisa210,
$bio

Computer published 38 years ago:

Lisa2/10 (c) 1984 Apple Computer, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228472&o=2

$end

$apple2gs_flop_misc=lisa816,
$bio

Apple IIGS disk. published 34 years ago:

Lisa816 Ver.5 (c) 1988 HAL Labs

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=197484&o=2

$end

$lisa=lisacalc,
$bio

Apple Lisa disk. published 39 years ago:

LisaCalc (c) 1983 Apple Computer, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236436&o=2

$end

$lisa=lisadraw,
$bio

Apple Lisa disk. published 39 years ago:

LisaDraw (c) 1983 Apple Computer, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236437&o=2

$end

$lisa=lisgraph,
$bio

Apple Lisa disk. published 39 years ago:

LisaGraph (c) 1983 Apple Computer, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236438&o=2

$end

$lisa=lisguide,
$bio

Apple Lisa disk. published 39 years ago:

LisaGuide (c) 1983 Apple Computer, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236439&o=2

$end

$lisa=lisalist,
$bio

Apple Lisa disk. published 39 years ago:

LisaList (c) 1983 Apple Computer, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236440&o=2

$end

$lisa=lisaproj,
$bio

Apple Lisa disk. published 39 years ago:

LisaProject (c) 1983 Apple Computer, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236441&o=2

$end

$lisa=lisaterm,
$bio

Apple Lisa disk. published 39 years ago:

LisaTerminal (c) 1983 Apple Computer, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236442&o=2

$end

$lisa=lisatest,
$bio

Apple Lisa disk. published 39 years ago:

LisaTest (c) 1983 Apple Computer, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236443&o=2

$end

$lisa=lisawrit,
$bio

Apple Lisa disk. published 39 years ago:

LisaWrite (c) 1983 Apple Computer, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236444&o=2

$end

$bbc_cass=lisp,
$bio

Acorn BBC Micro A cass. published 40 years ago:

LISP (c) 1982 Acornsoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145395&o=2

$end

$bbcm_cart=lisp,
$bio

Acorn BBC Master cart. published 36 years ago:

LISP (c) 1986 Acornsoft, Ltd. [England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262789&o=2

$end

$hp_ipc=lisppilt,
$bio

HP Integral PC disk. published 37 years ago:

LISP and PILOT Languages (c) 1985 Hewlett-Packard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235946&o=2

$end

$bbc_rom=lisp100,
$bio

Acorn BBC ROM published 39 years ago:

LISP Ver. 1 (c) 1983 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145132&o=2

$end

$bbc_rom=lisp200,
$bio

Acorn BBC ROM published 39 years ago:

LISP Ver. 2 (c) 1983 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145133&o=2

$end

$bbc_rom=lisp406,
$bio

Acorn BBC ROM published 39 years ago:

LISP Ver. 4 (c) 1983 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145134&o=2

$end

$bbc_rom=lisp,
$bio

Acorn BBC ROM published 39 years ago:

LISP Ver. 5 (c) 1983 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145135&o=2

$end

$spectrum_cass=lispv13,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Lisp Ver.1.3 (c) 1983 Serious

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300384&o=2

$end

$electron_cart=lisp,
$bio

Acorn Electron cart. published 38 years ago:

LISP (c) 1984 Acornsoft

A computer language system including ten demonstration programs.

- TECHNICAL -

GAME ID: SCL02
CART ID: SCL02/R

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129658&o=2

$end

$electron_cass=lisp,lispg,
$bio

Acorn Electron cass. published 40 years ago:

LISP (c) 1982 Acornsoft

- TECHNICAL -

GAME ID: SLI02
CASS ID: SLI02/C

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52033&o=2

$end

$adam_flop=lisp,
$bio

LISP? (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109563&o=2

$end

$mz700_cass=lissajou,
$bio

Lissajou-Figur (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131672&o=2

$end

$mc10=listline,
$bio

TRS-80 MC-10 cass. published 36 years ago:

List All Lines (c) 1986 Furr [Gary Furr]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87657&o=2

$end

$apple2gs_flop_misc=listplus,
$bio

Apple IIGS disk. published 35 years ago:

List Plus (c) 1987 Activision, Inc. [Santa Clara, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115113&o=2

$end

$cpc_flop=listagee,
$bio

Amstrad CPC type-in published 35 years ago:

Listage en Code Ascii (c) 1987 Amstrad Magazine

- TRIVIA -

Listed as a type-in program in the French magazine Amstrad Magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119190&o=2

$end

$apple2_flop_clcracked=listenms,
$bio

Apple II 5.25 disk. published 37 years ago:

Listen! A Music Skills Program (c) 1985 Electronic Courseware Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301327&o=2

$end

$spectrum_cass=listfile,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Listfile (c) 1983 ZX-Guaranteed

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287251&o=2

$end

$cpc_flop=listfile,
$bio

Listfile3 (c) 198? ZX-Guaranteed

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124947&o=2

$end

$cpc_flop=listingc,
$bio

Amstrad CPC type-in published 34 years ago:

Listing Couleur (c) 1988 CPC

- TRIVIA -

Listed in the French magazine CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119978&o=2

$end

$info=j2litnot,
$bio

Lite A Note Club (c) 198? Crystal Leisure.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40971&o=2

$end

$info=j2litean,j_lan,j_lana,j_lanb,
$bio

Fruit Machine published 42 years ago:

Lite-a-Nudge (c) 1980 JPM International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=18216&o=2

$end

$bbc_cass=litepen,
$bio

LitePen (c) 198? Minor Miracles

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264683&o=2

$end

$ibm5170=litdivil,
$bio

IBM PC/AT DOS 3.5in. disk. published 29 years ago:

Litil Divil (c) 1993 Gremlin Graphics Soft., Ltd.

- TECHNICAL -

BARCODE: 5 013658 080749

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=312939&o=2

$end

$cdi=litildvl,litildvlu,
$bio

Phillips CD-i disc published 28 years ago:

Litil Divil (c) 1994 Philips Interactive Media, Incorporated.

Pour Mutt has to journey through the underworld to collect the Mystic Pizza of Plenty. He has to battle the horrors of the Labyrinth or Chaos, over 5 fiendishly difficult levels and through 40 ghastly chambers of challenges! And you thought you had a bad day?!

- TECHNICAL -

Model 815 0056

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52975&o=2

$end

$gameboy=littisum,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Litti's Summer Sports [Model DMG-TM-NOE] (c) 1991 Interplay

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66341&o=2

$end

$spectrum_cass=littleal,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Little Al (c) 1987 Sparklers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287897&o=2

$end

$leapfrog_leappad_cart=lamadeusg,
$bio

LeapFrog Leappad cart. published 18 years ago:

Little Amadeus (c) 2004 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234977&o=2

$end

$info=as_lbt,as_lbta,
$bio

Little Big 10 (c) 200? Astra Games, Limited. [Novomatic Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41841&o=2

$end

$ibm5170=lba,
$bio

IBM PC/AT DOS 3.5in. disk. published 27 years ago:

Little Big Adventure (c) 1995 Electronic Arts [Redwood City, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276370&o=2

$end

$info=ampro,
$bio

Computer published 42 years ago:

Little Board (c) 1980 Ampro.

A little board based on the Z80.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103372&o=2

$end

$info=lb186,
$bio

Computer published 37 years ago:

Little Board/186 (c) 1985 Ampro Computers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287878&o=2

$end

$info=lbpc,
$bio

Computer published 33 years ago:

Little Board/PC (c) 1989 Ampro.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125413&o=2

$end

$gba=litlbstq,
$bio

Nintendo GBA cart. published 20 years ago:

Little Buster Q [Model AGB-ALQJ-JPN] (c) 2002 Tomy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71474&o=2

$end

$info=ltcasino,ltcasin2a,
$bio

Arcade Video game published 40 years ago:

Little Casino (c) 1982 Digital Control.

- TECHNICAL -

Main CPU : MOS Technology M6502 (@ 2 Mhz)
Sound Chips : General Instrument AY8910 (@ 1 Mhz)

Screen orientation : Horizontal
Video resolution : 416 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 256

Players : 1
Buttons : 8

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1392&o=2

$end

$info=ltcasin2,
$bio

Arcade Video game published 38 years ago:

Little Casino II (c) 1984 Digital Control.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148398&o=2

$end

$x68k_flop=lilchin,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Little Chinese (c) 1991 Takeboo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88369&o=2

$end

$x68k_flop=lilchind,
$bio

Little Chinese Dash (c) 199? Takeboo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88370&o=2

$end

$x68k_flop=lilchinf,
$bio

Little Chinese Final Edition (c) 199? Takeboo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88371&o=2

$end

$c64_cass=lcp,
$bio

Commodore C64 cass. published 37 years ago:

Little Computer People (c) 1985 Activision, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186999&o=2

$end

$apple2_flop_orig=ltlcmppl,
$apple2_flop_clcracked=ltlcompp,
$bio

Apple II 5.25 disk. published 36 years ago:

Little Computer People (c) 1986 Activision, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230953&o=2

$end

$amigaocs_flop=littlecp,littlecpu,
$bio

Commodore Amiga 500 disk. published 35 years ago:

Little Computer People (c) 1987 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74469&o=2

$end

$pc98=littlecp,
$bio

NEC PC-9801 Series 5.25in. disk. published 35 years ago:

Little Computer People (c) 1987 Pony Canyon, Inc.

- TECHNICAL -

GAME ID: M68F-5518
BARCODE/ 4988013011793

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89978&o=2

$end

$pc8801_flop=littlecp,
$bio

NEC PC-8801 Series disk. published 35 years ago:

Little Computer People (c) 1987 Pony Canyon, Inc.

- TECHNICAL -

GAME ID: M68R-5518
BARCODE: 4988013011793

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92253&o=2

$end

$spectrum_cass=lcp,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Little Computer People [Model UJK 126] (c) 1987 Activision, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79588&o=2

$end

$cpc_flop=littleco01,littleco,littleco02,littleco03,littleco04,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Little Computer People [Model UQD 126] (c) 1987 Activision, Inc. [Santa Clara, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122949&o=2

$end

$cpc_flop=littlede,
$bio

Little Demo 4 (c) 198? TMC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123742&o=2

$end

$info=sc1ltdv,
$bio

Little Devil (c) 199? PCP.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42144&o=2

$end

$info=sc4ldvcl,
$bio

Little Devil Club (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR2421]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42672&o=2

$end

$info=sc4ldvl,sc4ldvla,sc4ldvlb,sc4ldvlc,
$bio

Little Devil (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR2376]

Scorpion 4

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42673&o=2

$end

$info=sc5ldvl,sc5ldvla,sc5ldvlb,sc5ldvlc,sc5ldvld,sc5ldvle,
$bio

Little Devil (c) 200? Mazooma Games.

- TECHNICAL -

[Scorpion 5]
[Model PR2376]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43111&o=2

$end

$mtx_cass=lildevil,
$bio

Memotech MTX cass. published 37 years ago:

Little Devils (c) 1985 Continental Soft.

- STAFF -

By: Mark Lawrence

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133311&o=2

$end

$info=as_ldl,as_ldla,as_ldlb,as_ldlc,as_ldld,as_ldle,
$bio

Video Slot Machine published 27 years ago:

Little Devils (c) 1995 Astra Games, Limited. [Novomatic Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41842&o=2

$end

$spectrum_cass=ldrag2hc,
$bio

Sinclair ZX Spectrum cass. published 7 years ago:

Little Dragon 2 - Hikoki's Cut (c) 2015 Amore, Gabriele

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236630&o=2

$end

$spectrum_cass=ldrag2,
$bio

Sinclair ZX Spectrum cass. published 8 years ago:

Little Dragon 2 [128k ver.] (c) 2014 Amore, Gabriele

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236628&o=2

$end

$spectrum_cass=ldrag2a,
$bio

Sinclair ZX Spectrum cass. published 8 years ago:

Little Dragon 2 [48k ver.] (c) 2014 Amore, Gabriele

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236629&o=2

$end

$cpc_flop=littlega,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Little Game (c) 1987 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124511&o=2

$end

$fm7_cass=littleg,
$bio

Fujitsu FM-7 cass. published 39 years ago:

Little Gang (c) 1983 Hard.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93749&o=2

$end

$info=lithero,
$bio

Arcade Video game published 35 years ago:

Little Hero! (c) 1987 HB Corporation.

Little Hero is a bootleg which derives from the Japanese version.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 4 Mhz)
Sound CPU : Motorola M6803 (@ 894.886 Khz)
Sound Chips : (2x) General Instrument AY8910 (@ 894.886 Khz), (2x) MSM5205 (@ 384 Khz)

Players : 2
Control : 8-way Joystick
Buttons : 2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3901&o=2

$end

$c64_flop_misc=arttu,
$bio

Commodore C64 disk. published 36 years ago:

Little Knight Arthur (c) 1986 Hytönen, Pasi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236016&o=2

$end

$nes=lancelot,
$bio

Nintendo NES cart. published 3 years ago:

Little Lancelot (c) 2019 Piko Interactive LLC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93823&o=2

$end

$gba=litlg2k2,
$bio

Nintendo GBA cart. published 20 years ago:

Little League Baseball 2002 [Model AGB-ALCE-USA] (c) 2002 NewKidCo International, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71475&o=2

$end

$nes=littlelg,
$bio

Nintendo NES cart. published 32 years ago:

Little League Baseball Championship Series (c) 1990 SNK.

North American release. Game developed in Japan. See the original Famicom version for more information: "Koushien [Model KAC-KQ]".

Description from the back cover:

Little League Baseball! It's the game every kid in America loves to play... And now you can experience the fun and excitement of Little League Baseball at any time of the year, rain or shine, day or night - right in your own living room!

Create your own winning team of players with batting, fielding, pitching, and running characteristics you can tailor to your own specifications. Then challenge a friend or the computer to a worldwide Championship Series tournament.

You are in full control of your players: Jump or dive for a tricky catch... Choose a full swing or a bunt for your batter... Shift fielders at will... Send in a pinch hitter or runner... Select a fast ball, slow ball, or curve ball for your pitcher... Steal a base if you dare... Or you might even try a squeeze play!

Little League Baseball has been an American institution for 50 years - and you can be a part of it. If you're a Little League fan or a Little League player - or if you ever wanted to be - here's your chance to go for the glory!

- TECHNICAL -

GAME ID: NES-KQ-USA

- TRIVIA -

Released in July 1990 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55300&o=2

$end

$snes=lilmagic,
$bio

Nintendo Super NES cart. published 29 years ago:

Little Magic [European Prototype] (c) 1993 Altron Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63193&o=2

$end

$gbcolor=lilmagic,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Little Magic [Model CGB-ALJJ-JPN] (c) 1999 Altron Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68220&o=2

$end

$nes=lilmagic,
$bio

Nintendo Famicom cart. published 32 years ago:

リトルマジック (c) 1990 Data East Corp.
(Little Magic)

- TECHNICAL -

GAME ID: DFC-LG

- TRIVIA -

Released on September 14, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54318&o=2

$end

$snes=lilmagicj,lilmagicjp,
$bio

Nintendo Super Famicom cart. published 29 years ago:

Little Magic [Model SHVC-LI] (c) 1993 Altron Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61682&o=2

$end

$cpc_flop=littlema,
$bio

Amstrad CPC type-in published 35 years ago:

Little Marvelous Companion (c) 1987 Tilt

- TRIVIA -

Published as a type-in program in the French magazine; Tilt.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120247&o=2

$end

$snes=litlemst,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Little Master - Nijiiro no Maseki [Model SHVC-ALMJ-JPN] (c) 1995 Tokuma Shoten Intermedia, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61683&o=2

$end

$gameboy=littlem,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Little Master - Raikuban no Densetsu [Model DMG-LAJ] (c) 1991 Tokuma Shoten Intermedia, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66342&o=2

$end

$gameboy=littlem2,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Little Master 2 - Raikou no Kishi [Model DMG-L2J] (c) 1992 Tokuma Shoten Intermedia, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66343&o=2

$end

$nes=mermaidr,
$bio

Little Mermaid (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55301&o=2

$end

$nes=mermaidj,mermaidjp,
$bio

Nintendo Famicom cart. published 31 years ago:

リトルマーメイド -人魚姫- (c) 1991 Capcom Company, Limited.
(Little Mermaid - Ningyo Hime)

- TECHNICAL -

GAME ID: CAP-3U

- TRIVIA -

Released on July 19, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54319&o=2

$end

$nes=nemo,
$bio

Nintendo NES cart. published 30 years ago:

Little Nemo - The Dream Master (c) 1992 Nintendo.

European release. For more information about the game itself, please see the original North American release entry; "Little Nemo - The Dream Master [Model NES-LN-USA]"

- TECHNICAL -

Cartridge ID: NES-LN-NOE

- TRIVIA -

Reviews:
[FR] June 1992 - Consoles + N.10 (Pages 133): 92/100
[FR] June 1992 - Joypad N.9: 90/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55302&o=2

$end

$nes=nemou,
$bio

Nintendo NES cart. published 32 years ago:

Little Nemo - The Dream Master (c) 1990 Capcom USA.

Little Nemo receives a royal invitation to visit the castle in Slumberland. Is he dreaming? It seems the princess is looking for a new playmate.

When he arrives he is told that King Morpheus has been kidnapped. Nemo sets off on a wild adventure to rescue the good king and restore peace to the land.

Anything can happen in this realm of imagination. Little Nemo even learns how to get a ride from the local creatures so he can pass through the roughest parts of Slumberland.

- TECHNICAL -

Cartridge ID: NES-LN-USA

- TRIVIA -

Released in September 1990 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55303&o=2

$end

$gbcolor=lilnicky,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Little Nicky [Model CGB-BLNE-USA] (c) 2000 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68221&o=2

$end

$nes=lilninjb,lilninjbu,
$bio

Nintendo NES cart. published 32 years ago:

Little Ninja Brothers (c) 1990 Culture Brain

North American release. Game developed in Japan. See the original Famicom version for more information: "Super Chinese 2 - Dragon Kid [Model CBF-C2]".

Description from the back cover:

Start out on a journey. You are spirited Ninja boys, Jack and Ryu. Now, go out on your journey to save the once merry world, Chinaland!

- TECHNICAL -

GAME ID: NES-C2-USA

- TRIVIA -

Released in December 1990 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55304&o=2

$end

$spectrum_cass=littlepa,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Little Pac 2 (c) 1984 Jujstronic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294691&o=2

$end

$gba=litlpats,
$bio

Nintendo GBA cart. published 18 years ago:

Little Patissier - Cake no Oshiro [Model AGB-BLIJ-JPN] (c) 2004 MTO, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71476&o=2

$end

$apple2_flop_clcracked=lppuzzls,
$bio

Apple II 5.25 disk. published 38 years ago:

Little People's Puzzles (c) 1984 Reader's Digest Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232259&o=2

$end

$psx=lilprnp1,
$bio

Sony PlayStation CD published 22 years ago:

Little Princess +1 - Maru Oukoku no Ningyou Hime 2 (c) 2000 Nippon Ichi Software, Inc.

- TECHNICAL -

GAME ID: SLPS-03012~3
DISC 1 ID: SLPS-03012
DISC 2 ID: SLPS-03013

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85396&o=2

$end

$psx=lilprinc,
$bio

Sony PlayStation CD published 23 years ago:

Little Princess - Marl Oukoku no Ningyou Hime 2 (c) 1999 Nippon Ichi Software, Inc.

- TECHNICAL -

[Model SLPS-02376]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85397&o=2

$end

$info=lilprof,lilprof78,
$bio

Calculator published 46 years ago:

Little Professor (c) 1976 Texas Instruments.

A backwards calculator designed for children ages 5 to 9. Instead of providing the answer to a mathematical expression entered by the user, it generates unsolved expressions and prompts the user for the answer

- TRIVIA -

The Little Professor was released on June 13, 1976.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94365&o=2

$end

$amigaocs_flop=littlepu,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Little Puff in Dragonland (c) 1989 Codemasters Software Company, Limited., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74470&o=2

$end

$cpc_flop=littlepu,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Little Puff In Dragonland (c) 1989 Codemasters Soft. Co., Ltd., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306203&o=2

$end

$spectrum_cass=lpuff,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Little Puff (c) 1990 Cartoon Time

Little Puff's Mum had told him not to wander too far from home. But one day he couldn't resist the temptation to go off and explore the mysterious world that lay beyond Dragon Land. After a while he was hungry - but he was too little, and not fierce enough to catch anything, so he ran huffing and puffing his way back home for dinner. But his way was blocked by a ferocious guard demanding a pass. What could Puff do - he had no pass! This is where you come in...

You must help Puff find the four parts to the pass, avoiding the hazards that confront him at every turn - and guide him safely back home!

- TECHNICAL -

Game ID: 2253

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79589&o=2

$end

$cpc_cass=lilpuff,
$bio

Amstrad CPC cass. published 33 years ago:

Little Puff [Model 3254] (c) 1989 Codemasters Soft. Co., Ltd., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98062&o=2

$end

$nes=littlred,
$bio

Nintendo NES cart. published 32 years ago:

Little Red Hood (c) 1990 HES [Home Entertainment Suppliers].

This is no ordinary forest. Then again, this is no ordinary Little Red Riding Hood. She can sure throw a kick, and let me tell you, she needs it to get to grandma safely.

The forest is filled with wicked goblins, snakes, scorpions, bears and of course, the WOLF. Team up with her faithful dog and help LITTLE RED RIDING HOOD collect fruit, candy and magic potions so that she can fight these evil beasts and save grandma!

- TRIVIA -

Little Red Hood for NES was released in 1990 (exact date unknown) in Australia.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55305&o=2

$end

$nes=littlreda,
$bio

Nintendo Famicom cart. published 33 years ago:

Little Red Hood - Xiao Hong Mao (c) 1989 Sachen.

- TECHNICAL -

GAME ID: TC-004

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76840&o=2

$end

$apple2_flop_clcracked=ltlridls,
$bio

Apple II 5.25 disk. published 36 years ago:

Little Riddles (c) 1986 Hartley Courseware, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231183&o=2

$end

$info=littlerb,
$bio

Arcade Video game published 28 years ago:

Little Robin (c) 1993 TCH.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 12 Mhz)

Screen orientation : Horizontal
Video resolution : 320 x 246 pixels
Screen refresh : 60.00 Hz
Palette colors : 256

Players : 2
Control : 8-way Joystick
Buttons : 3

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4742&o=2

$end

$casloopy=ltlromance,
$bio

Casio Loopy cart. published 26 years ago:

Little Romance [Model XK-503] (c) 1996 Casio Computer Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262853&o=2

$end

$nes=lilsamsn,lilsamsnu,
$bio

Nintendo NES cart. published 30 years ago:

Little Samson (c) 1992 Taito America Corp.

North American release. Game developed in Japan. See the original Famicom version for more information: "Seirei Densetsu Lickle [Model DTF-LK]".

Description from the back cover:

The Imperial Forgy has been invaded by Ta-Keed the Prince of Darkness! Only the owners of the Magic Bells can stop his forces from destroying the realm. Led by the mountaineering youth, Samson, a force of unlikely heroes sets out to banish evil forever!

Become a fire-breathing dragon, a living statue of solid stone or a nimble and crafty mouse. Soar the skies and belch fire balls as Kikira the Dragon Lord! Crush enemy troops with fists of granite as Gamm the Rock Lord! Scurry past dangerous monsters while setting time bombs as K.O. the mouse! These creatures join Little Samson to form a unique and powerful alliance as the last hope for the Imperial Forgy!

- TECHNICAL -

GAME ID: NES-LT-USA

- TRIVIA -

Released in November 1992 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55306&o=2

$end

$apple2_flop_clcracked=ltlsplr,
$bio

Apple II 5.25 disk. published 41 years ago:

Little Speller Ver.2.0 (c) 1981 Softsmith Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293484&o=2

$end

$info=ltleappad,
$bio

Other published 17 years ago:

Little Touch LeapPad (c) 2005 LeapFrog.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240412&o=2

$end

$pc8801_flop=lilvamp,lilvampa,
$bio

NEC PC-8801 Series disk. published 34 years ago:

リトルバンパイア (c) 1988 Champion Soft.
(Little Vampire)

- TRIVIA -

Released in June 1988 at the price of 6800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92254&o=2

$end

$pc98=lilvamp,
$bio

NEC PC-9801 Series 5.25in. disk. published 34 years ago:

リトルバンパイア (c) 1988 Champion Soft.
(Little Vampire)

- TRIVIA -

Released on May 5, 1988 in Japan at the price of 6800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95237&o=2

$end

$msx2_flop=lilvamp,
$bio

MSX 2 disk. published 34 years ago:

リトルバンパイア (c) 1988 Champion Soft.
(Little Vampire)

- TECHNICAL -

GAME ID: MXCP-12010
BARCODE: 4988650300021

- TRIVIA -

Released on May 5, 1988 in Japan at the price of 6800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101786&o=2

$end

$specpls3_flop=litwangu,
$bio

Sinclair ZX Spectrum+3 disk. published 32 years ago:

Little Wandering Guru (c) 1990 Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147749&o=2

$end

$gp32=ltwizard,ltwizarde,
$bio

GamePark GP32 cart. published 21 years ago:

Little Wizard (c) 2001 GamePark

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237386&o=2

$end

$apple2_flop_orig=mcltzoo1035,
$bio

Apple IIc+ 3.5in. disk. published 31 years ago:

Littletown Zoo (c) 1991 MECC [Minnesota Educational Computing Corp.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295833&o=2

$end

$apple2_flop_clcracked=mcltz10,
$bio

Apple II 5.25 disk. published 31 years ago:

Littletown Zoo [Model MECC-A292] (c) 1991 MECC [Minnesota Educational Computing Corp.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286891&o=2

$end

$dragon_cass=livelearn,
$bio

Dragon cass. published 39 years ago:

Live & Learn (c) 1983 Shards Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116800&o=2

$end

$snes=livealiv,
$bio

Nintendo Super Famicom cart. published 28 years ago:

ライブ・ア・ライブ (c) 1994 Square Company, Limited.
(Live A Live)

Role-playing video game. The game follows seven distinct scenarios scattered across different time periods, with two more unlockable scenarios linking the narratives together through the recurring antagonist Odio. Gameplay is split between exploration with story-specific twists, and turn-based combat played out on a grid.

- TECHNICAL -

GAME ID: SHVC-5V

- TRIVIA -

Live A Live was released on September 2, 1994 in Japan. Originally meant to be released in Japan before Final Fantasy VI, delays occurred in Live A Live's production and the release order was reversed. Reception of the game has been positive, with praise going to its unique gameplay and narrative mechanics, though its short length was faulted. Selling 270,000 units, the game was considered a failure.

The original concept was born from the desire to make an RPG where players could experience multiple standalone stories at once, contrasting against Final Fantasy where smaller stories served a grand narrative arc. The production was made possible by the expanding storage capacity of the Super Famicom ROM, with the aim being for players to be able to complete each section within a day.

Active production began in December 1993, though the entire development including early planning lasted one and a half years. Once production finished, the team split up to work on other projects within Square.

The first world created was the Medieval edition, which informed both the wider narrative and the gameplay design. The scenarios originally had a graduating difficulty scale, but Tokita abandoned this so players could tackle the scenarios in any order they wished. Inoue was responsible for the battle system design, wanting to make a strategic experience which Tokita described as 'real-time shogi'. Another goal was to evolve the standard gameplay of RPGs at the time. One idea of Tokita's that was rejected involved not displaying hit points, but having the character physically act like they had been injured or look weakened as they took damage instead.

- STAFF -

Developed by Development Division 5 of Square.

Illustration: Gosho Aoyama, Osamu Ishiwata, Yoshinori Kobayashi, Kazuhiko Shimamoto, Yumi Tamura, Yoshihide Fujiwara, Ryoji Minagawa
Scenario: Takashi Tokita, Nobuyuki Inoue
Main Program: Fumiaki Fukaya
Battle Program & Menu Program: Kazuhisa Murakami
Event Design: Takashi Tokita, Hideki Okuma, Kazuomi Suzuki
Mapping Art: Naoya Kawahira, Yukiko Sasaki, Takaharu Tanaka, Yuko Abiru
Battle Design: Nobuyuki Inoue
Battle Data Design: Yasushi Shimizu
Main Character Art: Kiyofumi Kato
Main Background Art: Yukiko Sasaki, Takaharu Tanaka, Yuko Abiru, Toshiyuki Mogi, Yuka Miyamoto
Battle Character Art: Kiyofumi Kato, Yuka Miyamoto, Kazuyuki Kurashima
Monster Art: Jiro Mifune, Yoshinori Ogura, Yuka Miyamoto, Kazuyuki Kurashima
Battle Background Art: Takaharu Tanaka
Battle S.F.X. Art: Tomoyoshi Sakaguchi
Sound Program: Minoru Akao
Sound Design: Teruaki Sugawara
Sound Effect: Tamio Otomo, Kazumi Mitome, Yoshitaka Hirota, Yasumasa Okamoto, Shun Ohkubo
Voices: Yoshihiko Maekawa, Yasushi Matsumora, Yasunori Mitsuda, Misako Tsutsui, Akiyoshi Masuda
Tool Support: Keizo Kokubo
Tosa-ben Translation: Tetsuya Nomura
Publisher: Michio Okamiya, Kei Hirata, Noriko Watanabe
Coordinator: Yusuke Hirata, Hitoshi Takemura, Masakazu Kubo
Executive Producer: Tetsuo Mizuno
Battle Director: Nobuyuki Inoue
Music Composer: Yoko Shimomura
Director: Takashi Tokita

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61684&o=2

$end

$spectrum_cass=liveacti,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Live Action (c) 1987 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287117&o=2

$end

$info=liveafb,
$bio

Handheld game published 42 years ago:

Live Action Football (c) 1980 Kenner.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74846&o=2

$end

$cpc_cass=liveammo,
$bio

Amstrad CPC cass. published 35 years ago:

Live Ammo (c) 1987 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98063&o=2

$end

$spectrum_cass=liveammo,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Live Ammo (c) 1987 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287118&o=2

$end

$c64_cass=liveammo,
$bio

Commodore C64 cass. published 35 years ago:

Live Ammo (c) 1987 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298756&o=2

$end

$specpls3_flop=liveammo,liveammoa,
$bio

Sinclair ZX Spectrum+3 disk. published 35 years ago:

Live Ammo: Green Beret + Top Gun + Rambo (c) 1987 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148101&o=2

$end

$specpls3_flop=liveandl,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

Live and Let Die (c) 1988 Domark Group, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147607&o=2

$end

$spectrum_cass=liveandl,liveandl_a,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Live And Let Die (c) 1990 Encore [Elite Systems TM]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219644&o=2

$end

$c64_cass=liveldie,
$bio

Commodore C64 cass. published 32 years ago:

Live and Let Die (c) 1990 Encore [Elite Systems TM]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229554&o=2

$end

$cpc_cass=liveldie,
$bio

Amstrad CPC cass. published 34 years ago:

Live and Let Die (c) 1988 Domark Group, Ltd.

- TECHNICAL -

GAME ID: 304-2
ISBN: 1-85160-304-2
BARCODE: 9 781851 603046

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98064&o=2

$end

$cpc_flop=liveletd,liveletd_c3,liveletd_c1,liveletd_c1a,liveletd_c2,liveletd_t1,liveletd_t2,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Live and Let Die (c) 1988 Domark Group, Ltd.

- TECHNICAL -

GAME ID: 305-0
ISBN: 1-85160-305-0
BARCODE: 9 781851 603053

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119294&o=2

$end

$info=livegal,
$bio

Arcade Video game published 35 years ago:

Live Gal (c) 1987 Central Denshi.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 5 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.25 Mhz), DAC

Player : 2

- TRIVIA -

Released in May 1987.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3556&o=2

$end

$info=livequiz,
$bio

Arcade Video game published 23 years ago:

Live Quiz Show (c) 1999 Andamiro.

A Korean quiz game.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 12 Mhz)
Sound Chips : Yamaha YMZ280B (@ 16.9344 Mhz)

Palette colors : 65536

Players : 3
Buttons : 4

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=9912&o=2

$end

$info=m5lvwire,m5lvwirea,
$bio

Live Wire (c) 200? BWB.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41599&o=2

$end

$cdi=mpython,mpythonu,
$bio

Phillips CD-i disc published 28 years ago:

Live Without Monty Python (c) 1994 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52976&o=2

$end

$cpc_cass=liverpol,
$bio

Amstrad CPC cass. published 30 years ago:

Liverpool (c) 1992 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98065&o=2

$end

$cpc_flop=liverpoo,liverpoo02,
$bio

Amstrad CPC 464 disk. published 30 years ago:

Liverpool (c) 1992 Grandslam Video, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122493&o=2

$end

$amigaocs_flop=liverpol,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Liverpool - The Computer Game (c) 1992 Grandslam

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74472&o=2

$end

$cpc_flop=liverpoo01,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Liverpool Trained (c) 1990 XOR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122495&o=2

$end

$apple2_flop_clcracked=lcl50cg,
$bio

Apple II 5.25 disk. published 37 years ago:

Living Chess Library: 50 Classic Games (c) 1985 Enlightenment, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=311975&o=2

$end

$apple2_flop_clcracked=lcljscgco,
$bio

Apple II 5.25 disk. published 37 years ago:

Living Chess Library: Jeremy Silman's Complete Guide to Chess Openings (c) 1985 Enlightenment, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=317475&o=2

$end

$apple2_flop_clcracked=lclkid,
$bio

Apple II 5.25 disk. published 37 years ago:

Living Chess Library: King's Indian Defense (c) 1985 Enlightenment, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=311974&o=2

$end

$apple2_flop_clcracked=lclpwtc,
$bio

Apple II 5.25 disk. published 37 years ago:

Living Chess Library: Paul Whitehead Teaches Chess (c) 1985 Enlightenment, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=311973&o=2

$end

$info=m1liveam,m1liveama,m1liveamb,
$bio

Fruit Machine published 29 years ago:

Living In America (c) 1993 Maygay.

- TECHNICAL -

M1A/B

- TRIVIA -

Living In America was released in June 1993.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41998&o=2

$end

$dragon_cass=livingst,
$bio

Livingstone (c) 198? Cable Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116597&o=2

$end

$ibm5150=livings2,
$bio

Livingstone 2 (c) 198? Opera Soft [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83652&o=2

$end

$cpc_flop=livingst,livingst07,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Livingstone I Presume (c) 1987 Alligata Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121452&o=2

$end

$msx1_cass=livings2,
$bio

MSX cass. published 33 years ago:

Livingstone II (c) 1989 Opera Soft [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94796&o=2

$end

$pcw=livings2,
$bio

Amstrad PCW soft. published 33 years ago:

Livingstone II (c) 1989 Opera Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118278&o=2

$end

$msx1_cass=livingst,livingsta,
$bio

MSX cass. published 36 years ago:

Livingstone Supongo (c) 1986 Opera Soft [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94797&o=2

$end

$cpc_cass=livingst,
$bio

Amstrad CPC cass. published 36 years ago:

Livingstone Supongo (c) 1986 Opera Soft [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98066&o=2

$end

$msx1_flop=livingst,livingsta,
$bio

MSX disk. published 36 years ago:

Livingstone Supongo (c) 1986 Opera Soft [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109064&o=2

$end

$pcw=livingst,
$bio

Amstrad PCW soft. published 36 years ago:

Livingstone Supongo (c) 1986 Opera Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118279&o=2

$end

$cpc_flop=livingst08,livingst09,livingst02,livingst01,livingst0b,livingst0f,livingst10,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Livingstone Supongo (c) 1986 Opera Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121451&o=2

$end

$spectrum_cass=livingstlsh,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Livingstone Supongo (c) 1987 Opera Soft [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79593&o=2

$end

$msx2_flop=livingst,
$bio

Livingstone Supongo (c) 19?? Unknown [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101787&o=2

$end

$cpc_cass=livings2,
$bio

Amstrad CPC cass. published 33 years ago:

Livingstone Supongo II (c) 1989 Opera Soft [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98069&o=2

$end

$cpc_flop=livingst0a,livingst06,livingst11,livingst04,livingst03,livingst05,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Livingstone Supongo II (c) 1989 Opera Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121453&o=2

$end

$spectrum_cass=lvston2,lvston2a,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Livingstone Supongo II (c) 1989 Opera Soft.

- TECHNICAL -

GAME ID: SEC 574

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79594&o=2

$end

$spectrum_cass=livingst,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Livingstone, I Presume (c) 1987 Opera Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287041&o=2

$end

$mc1000_cass=livroraz,
$bio

Livro Razao Geral [Model F-27] (c) 198? CCE Soft. [Brazil]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237099&o=2

$end

$pc98=lixus,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Lixus (c) 1992 Fournine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89979&o=2

$end

$fm7_cass=lizard,
$bio

Fujitsu FM-7 cass. published 37 years ago:

Lizard (c) 1985 Micro Cabin Co.

- TRIVIA -

Released in December 1985 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93750&o=2

$end

$info=lizwiz,
$bio

Arcade Video game published 37 years ago:

Lizard Wizard (c) 1985 Techstar.

The player must use an eight-way joystick to take control of the Lizard Wizard, whose mission is to help free the people who are caught within the planet Zyfus. The Lizard Wizard does this by shooting the rocks that fly out of that erupting volcano at the bottom of the screen which will burst into flames if he misses them and get eaten by the dragon-like lizards for their fire. As the prisoners emerge from the volcano, the Lizard Wizard must also rescue them from the planet by taking them to the platforms on the surface. The player must also face Spydors on certain levels, which must be killed before they reach the surface.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound Chips : Namco 3-channel WSG (@ 96 Khz)

Players : 2
Control : 8-way joystick
Buttons : 1

- TRIVIA -

Released in November 1985.

Licensed to Sunn.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1394&o=2

$end

$msx1_cass=lizard,
$bio

MSX cass. published 37 years ago:

Lizard (c) 1985 Micro Cabin Co.

- TECHNICAL -

GAME ID: MIC-M012T

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118121&o=2

$end

$pc8801_flop=lizard,lizarda,
$bio

NEC PC-8801 Series disk. published 38 years ago:

Lizard (c) 1984 Riverhill Soft.

- TECHNICAL -

GAME ID: NERS-21001

- TRIVIA -

Released in December 1984 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92255&o=2

$end

$x1_cass=lizard,
$bio

Sharp X1 cass. published 37 years ago:

Lizard (c) 1985 Xtal Soft.

- TECHNICAL -

GAME ID: SIXA-16006

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86244&o=2

$end

$x1_flop=lizard,
$bio

Sharp X1 5.25in. disk. published 38 years ago:

Lizard (c) 1984 Xtal Soft.

- TECHNICAL -

GAME ID: SIXA-16008

- STAFF -

Author: Chiriro F.
Program: Takeshi K.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86046&o=2

$end

$gba=lizzieu,
$bio

Nintendo GBA cart. published 19 years ago:

Lizzie McGuire - On the Go! [Model AGB-BLME-USA] (c) 2003 Disney Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71478&o=2

$end

$gba=lizzie2,
$bio

Nintendo GBA cart. published 18 years ago:

Lizzie McGuire 2 - Lizzie Diaries [Model AGB-BL2E-USA] (c) 2004 Buena Vista Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71479&o=2

$end

$gba=lizzie3,
$bio

Nintendo GBA cart. published 17 years ago:

Lizzie McGuire 3 - Homecoming Havoc [Model AGB-BL3E-USA] (c) 2005 Buena Vista Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71480&o=2

$end

$gba=lizzie,
$bio

Nintendo GBA cart. published 19 years ago:

Lizzie McGuire [Model AGB-BLMP] (c) 2003 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71477&o=2

$end

$orion_cass=lklend,
$bio

Lk-Lend (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235178&o=2

$end

$pc98=llp2,
$bio

LL Palace - No. 2 Genova (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89931&o=2

$end

$cpc_flop=lmcsoftw,lmcsoftw01,
$bio

LMC Software Collection 1 (c) 19?? LMC Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275530&o=2

$end

$cpc_flop=lmcsoftw02,lmcsoftw03,
$bio

LMC Software Collection 2 (c) 19?? LMC Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275531&o=2

$end

$cpc_flop=lmcsoftw04,lmcsoftw05,
$bio

LMC Software Collection 3 (c) 19?? LMC Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275532&o=2

$end

$cpc_flop=lmcsoftw06,lmcsoftw07,
$bio

LMC Software Collection 4 (c) 19?? LMC Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275533&o=2

$end

$cpc_flop=lmcsoftw08,lmcsoftw09,
$bio

LMC Software Collection 5 (c) 19?? LMC Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275534&o=2

$end

$cpc_flop=lmcsoftw0a,lmcsoftw0b,
$bio

LMC Software Collection 6 (c) 19?? LMC Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275535&o=2

$end

$gbcolor=lnf2001,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

LNF Stars 2001 (c) 2001 Electronic Arts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68199&o=2

$end

$specpls3_flop=lomejdin,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

Lo Mejor de Dinamic (c) 1988 Dinamic Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147634&o=2

$end

$spectrum_cass=dinamimja,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Lo Mejor de Dinamic (c) 1988 Dinamic Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287599&o=2

$end

$apfimag_cass=loresplt,
$bio

Lo-res Plot (c) 19?? IM-1 in a Million Club Newsletter

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135798&o=2

$end

$spectrum_cass=lnrsp200,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Load'N'Run 2ª época Issue 00 (c) 1986 Audimicro

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=278339&o=2

$end

$spectrum_cass=lnrsp201,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Load'N'Run 2ª época Issue 01 (c) 1986 Audimicro

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=278340&o=2

$end

$spectrum_cass=lnrsp202,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Load'N'Run 2ª época Issue 02 (c) 1986 Audimicro

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=278341&o=2

$end

$spectrum_cass=lnrsp203,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Load'N'Run 2ª época Issue 03 (c) 1986 Audimicro

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=278342&o=2

$end

$spectrum_cass=lnrsp204,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Load'N'Run 2ª época Issue 04 (c) 1986 Audimicro

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=278343&o=2

$end

$spectrum_cass=lnrsp205,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Load'N'Run 2ª época Issue 05 (c) 1986 Audimicro

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=278344&o=2

$end

$spectrum_cass=lnrsp206,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Load'N'Run 2ª época Issue 06 (c) 1986 Audimicro

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=278345&o=2

$end

$spectrum_cass=lnrsp207,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Load'N'Run 2ª época Issue 07 (c) 1986 Audimicro

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=278346&o=2

$end

$spectrum_cass=lnrsp208,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Load'N'Run 2ª época Issue 08 (c) 1986 Audimicro

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=278347&o=2

$end

$spectrum_cass=lnrsp10e,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Load'N'Run Especial (c) 1985 Mecsa/Inforpress

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=278326&o=2

$end

$spectrum_cass=lnrsp100,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Load'N'Run Issue 00 (c) 1985 Mecsa/Inforpress

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=278327&o=2

$end

$spectrum_cass=lnrsp101,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Load'N'Run Issue 01 (c) 1985 Mecsa/Inforpress

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=278328&o=2

$end

$spectrum_cass=lnrsp102,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Load'N'Run Issue 02 (c) 1985 Mecsa/Inforpress

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=278329&o=2

$end

$spectrum_cass=lnrsp103,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Load'N'Run Issue 03 (c) 1985 Mecsa/Inforpress

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=278330&o=2

$end

$spectrum_cass=lnrsp104,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Load'N'Run Issue 04 (c) 1985 Mecsa/Inforpress

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=278331&o=2

$end

$spectrum_cass=lnrsp105,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Load'N'Run Issue 05 (c) 1985 Mecsa/Inforpress

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=278332&o=2

$end

$spectrum_cass=lnrsp106,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Load'N'Run Issue 06 (c) 1985 Mecsa/Inforpress

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=278333&o=2

$end

$spectrum_cass=lnrsp107,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Load'N'Run Issue 07 (c) 1985 Mecsa/Inforpress

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=278334&o=2

$end

$spectrum_cass=lnrsp108,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Load'N'Run Issue 08 (c) 1985 Mecsa/Inforpress

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=278335&o=2

$end

$spectrum_cass=lnrsp109,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Load'N'Run Issue 09 (c) 1985 Mecsa/Inforpress

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=278336&o=2

$end

$spectrum_cass=lnrsp110,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Load'N'Run Issue 10 (c) 1985 Mecsa/Inforpress

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=278337&o=2

$end

$spectrum_cass=lnrsp111,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Load'N'Run Issue 11 (c) 1985 Mecsa/Inforpress

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=278338&o=2

$end

$tvc_flop=lsrutin,lsrutin2,lsrutin3,
$bio

Videoton TVC disk. published 36 years ago:

Load-Save usr Rutinok (c) 1986 Garai [Géza Garai]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112338&o=2

$end

$saturn=loaded,
$bio

Sega Saturn CD published 26 years ago:

Loaded (c) 1996 Gremlin Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60338&o=2

$end

$info=ep_loadd,ep_loadda,
$bio

Loaded (c) 199? Maygay.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40859&o=2

$end

$psx=loaded,
$bio

Sony PlayStation CD published 27 years ago:

Loaded (c) 1995 Interplay.

Loaded has a reputation - the first PlayStation game to receive an 18 rating. Not too surprisingly, either as the blood runs thick and fast in this cartoon-style, almost but not quite, top-down manic blaster.

The object is simple: progress through the 15 huge levels, collect the keys to open corresponding coloured doors, shoot everything that moves and reach the exit. Sound simple? It isn't. With hundreds of psychotic villains on screen at any one time, cutting a swathe through the enemy and keeping intact isn't easy.

Loaded is one tough nut to crack, and will have the most hardened shoot-em-up fiends reaching for the coffee in the early hours. You have been warned...

- TECHNICAL -

Game ID: SLUS-00076

- TRIVIA -

Released on December 12, 1995 in the USA.

Export releases:
[EU] "Loaded [Model SLES-00013]"
[JP] "Blood Factory [Model SLPS-00235]"

- STAFF -

Programming: Ashley Bennett, Paul Hiley, Andrew Chapman, Jim Tebbut, Matthew Hopwood, Philip Rankin
Graphics: Michael Hirst, Wai Ming Yuen
Pre‑Rendered 3-D Graphics: Matt Furniss
Original Concept: Adrian Carless, Alex Syrichas
Character Artwork: Greg Staples
Music and Sound FX: Neil Biggin, Patrick Phelan
Additional Music: Pop Will Eat Itself
Map Editor: Steven Lovesey
Level Editing: Simon Short
UK Producer: Mark Glossop
US Producer: Jeremy Airey
US Line Producer: Brian McInerny
US QA: Lawrence Smith, Jeff Woods, Marvic Ambata, Aaton Olaiz, David Hendee, Kyle Shubel, Chris Keenan, Phoung Nguyen, Steve Theskan, Quinn Summers, Glenn Murray
US Director of QA: Jeremy S. Barnes

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97256&o=2

$end

$saturn=loadedu,loadedp,
$bio

Sega Saturn CD published 26 years ago:

Loaded (c) 1996 Interplay.

One of the best 32-bit action/adventure games comes to the Sega Saturn. Take on the psychotic persona of one of six chronically pissed-off homicidal mutants and blast out of the brutal planet RAULF so you can slash and splatter your way across a lawless and unforgiving 3D-morphing galaxy.

- TECHNICAL -

Game ID: T-12519H

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60069&o=2

$end

$jupace_cass=loader,
$bio

Jupiter Ace cass. published 39 years ago:

Loader (c) 1983 Popular Computing Weekly

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115751&o=2

$end

$info=m4loadmn,m4loadmna,m4loadmnb,
$bio

Loads a Money (c) 199? Barcrest.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15051&o=2

$end

$specpls3_flop=loflaur1,
$bio

Sinclair ZX Spectrum+3 disk. published 26 years ago:

Loads of Laurence Vol. 1 (c) 1996 Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147750&o=2

$end

$specpls3_flop=loflaur2,
$bio

Sinclair ZX Spectrum+3 disk. published 26 years ago:

Loads of Laurence Vol. 2 (c) 1996 Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147751&o=2

$end

$spectrum_cass=loadmidn,loadmidna,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Loads of Midnight (c) 1987 CRL Group, PLC.

- STAFF -

Developed by: Penma Productions

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79595&o=2

$end

$specpls3_flop=lmidnght,lmidnghta,
$bio

Sinclair ZX Spectrum+3 disk. published 35 years ago:

Loads of Midnight (c) 1987 CRL Group PLC [London, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118670&o=2

$end

$segacd=loadstar,
$vgmplay=loadstar_mcd,
$bio

Sega CD published 28 years ago:

Loadstar - The Legend of Tully Bodine (c) 1994 Rocket Science Games

- TECHNICAL -

GAME ID: T-153015

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60757&o=2

$end

$super80_cass=loancalc,
$bio

Dick Smith Super-80 cass. published 40 years ago:

Loan and Interest Calculator [Model 054L1] (c) 1982 Unknown

Program for BASIC (32 columns).

- STAFF -

Developed by: K. Gorie

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126830&o=2

$end

$megadriv=lobo,loboa,
$bio

Sega Genesis cart. published 26 years ago:

Lobo (c) 1996 Ocean

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57287&o=2

$end

$snes=lobo,
$bio

Nintendo Super NES cart. published 26 years ago:

Lobo (c) 1996 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40349&o=2

$end

$pc8801_flop=localare,
$bio

Local Area (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92256&o=2

$end

$cpc_flop=lochness,
$bio

Amstrad CPC type-in published 37 years ago:

Loch Ness (c) 1985 Hebdogiciel.

- TRIVIA -

Published on March 15, 1985 in the French magazine; Hebdogiciel No 74.

- STAFF -

By: Didier CAILLE

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120589&o=2

$end

$spectrum_cass=lochness,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Loch Ness Monster (c) 1983 Hi-Tech Microsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79596&o=2

$end

$a2600=lochjaw,
$bio

Atari 2600 cart. published 41 years ago:

Lochjaw (c) 1981 Apollo, Inc.

You are a diver in an underwater maze. Throughout the maze are valuable diamonds, and your goal is to retrieve as many as you can. In the middle of the screen is a shark cage where you begin. As you collect diamonds you need to bring them back to the shark cage in order to earn points. Swimming back and forth constantly is a deadly shark. If the shark encounters any of the diamonds, it will eat them; likewise you can also be eaten by the shark, causing you to lose a life. You have no defense against the shark, however you are immune if you are in the shark cage and the doors are closed. Somewhere in the maze the Loch Ness monster remains hidden. If you disturb the monster, it will continuously chase you unless you can lead it back into one of the caves located in the corners of the screen.

Features 16 game variations.

- TECHNICAL -

GAME ID: AP2005

- TRIVIA -

This game was later released as Shark Attack. The name was changed due to a potential lawsuit over the name’s similarity to the movie Jaws. There are some subtle differences between this game and Shark Attack. See this entry: "Shark Attack [Model AP2005]"

- STAFF -

Programmer: Steve Stringfellow

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50656&o=2

$end

$apple2_flop_orig=lnc,
$apple2_flop_clcracked=lnc,
$apple2_flop_misc=lnc,
$bio

Apple II 5.25 disk. published 40 years ago:

Lock 'n' Chase (c) 1982 Mattel Electronics [Mattel, Inc.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107426&o=2

$end

$a2600=lnce,lnce1,
$bio

Atari 2600 cart. published 33 years ago:

Lock 'n' Chase (c) 1989 Telegames

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50658&o=2

$end

$intv=lnc,lnc2,
$bio

Mattel Intellivision cart. published 40 years ago:

Lock 'n' Chase (c) 1982 Mattel Electronics

Based on the Data East arcade game.

Your thief's robbing a local bank. Police are in hot pursuit! Make tracks down the vault corridors. Swipe gold coins and other treasures as you go! Keep one step ahead of the law! Lock doors and throw cops off your trail! Collide with a cop... he's caught! Keep on the run!

- TECHNICAL -

Model 5637

CONTROLS 
TO SELECT GAME SPEED: 1, 2, 3, Disc
TO SELECT NUMBER OF PLAYERS: 1, 2, Enter
TO LOCK A DOOR: any side button
TO MOVE THE THIEF: Disc

- TRIVIA -

Lock 'n' Chase was the first in a series of conversions based on Data East arcade games.

Mike Winans almost killed himself trying to fit the game into 4K. He finally proclaimed it couldn't be done and, reluctantly, 6K was authorized. Mike managed to just squeeze it into the 6K, although the control of Lupin wasn't ideal. (In the arcade game, the thief is named Lupin, a nice touch of personality that Mattel left out of our version.)

When the game was released, press and customers complained about how difficult it was to control Lupin. (You had to time turns precisely, or Lupin would stop dead.) The problem was considered bad enough that a running change was ordered: after the 6K cartridges were sold out, improved 8K versions would be released. By this time, Mike had transferred to the Design & Development department, so Julie Hoshizaki was assigned to make the improvement. The improved versions aren't marked on the package; the easiest way to tell if you have an improved version is to watch what happens when a cop catches Lupin. In the arcade game, Lupin collapses into his hat -- an animation there wasn't room for in the 6K version. The collapsing animation is in the 8K version.

Once you get 300,000 points, the scoring begins at zero again. At the end of each game you will see a number under the center score. [NOTE: A bug in the program keeps this number from showing up in a one-player game.] This tells you how many times you have reached 300,000. You can reach 300,000 a total of 200 times... for a possible score of 60 million!

In the arcade version, the thief is named Lupin, but not in the Mattel Electronics version. Why not? In the early 1900s, French author Maurice LeBlanc wrote a series of books featuring Arsene Lupin: Gentleman Thief. The books became popular in Japan, where they later inspired a series of comic books that were even more popular. The problem: the comic books were not authorized by LeBlanc. At the time, it was difficult enforcing a French copyright in Japan, so Lupin entered Japanese culture, eventually becoming synonymous with the word thief. The copyright was enforced in the United States, though, where the Japanese Lupin comics developed a following. In English translations, the name Lupin is often changed to Rupin to avoid the copyright problem. For the game Lock 'N' Chase, Mattel avoided the copyright problem by leaving out the name altogether.

An insignificant typo almost caused Mattel to dump tens of thousands of dollars of perfectly good ROMs and to delay the release of Lock 'N' Chase by several months. The legal department required programmers to include an ASCII copyright notice somewhere in every game so that it could be read if someone dumped the cartridge's object code. Traditionally, if there was room, the programmer would also include his or her name. (It was forbidden to hide your name in the game such that it could ever show up on screen, but object code was OK.) For Lock 'n' Chase, Mike included his, Peggi's, and Bill's name in the code. The day the game was to be shipped to the ROM factory, the three of them went to lunch to celebrate. At lunch, Mike realized for the first time that Peggi's last name is spelled 'Decarli'. He had spelled it 'de Carli' in the code. No problem; he went back after lunch, corrected it, then bid everyone farewell and went off to his new job in Design & Development. What Mike didn't know was that Bill Fisher, who was in charge of coordinating with the factory, had copied the finished game off of Mike's hard disk during lunch and shipped it out. Three months later, ten thousand plus ROMs were finished. Sample chips were sent back from the factory. Bill loaded one into a ROM reader, then compared the chip's checksum to the checksum of the archived version on Mike's hard disk. To Bill's horror, they didn't match. There was a bug in the ROMs! Programmers started playing the game for hours on end, trying to see how bad the bug was -- would the game crash? Marketing needed to know instantly if the game was releasable. Should they toss out tens of thousands of dollars worth of chips and lose at least three months time, or should they risk the bad publicity of sending out a bug-filled version? Finally, after a couple days of panic and anxiety, they asked Mike to come up from Design & Development to help track down the bug. After working on the problem for awhile, he slowly remembered lunch that day three months earlier. Learning how to spell Peggi's name.... Mike went to the archived version of the game, changed 'Decarli' back to 'de Carli' and recompiled the program. Now the checksums matched. Crisis averted, the cartridges went out.

- SCORING -

The scores show on the screen at all times: left player's score on the left, right player's on the right, and highest score since RESET in the center.

Each gold coin the thief picks up is worth 20 points.

CASH BAGS
Your thief can pick up four cash bags while he cleans out each vault:
Get 1st cash bag: 500 points.
Get 2nd cash bag: 1000 points.
Get 3rd cash bag: 2000 points.
Get 4th cash bag: 4000 points.

TREASURES
As the thief cleans out the vault the FIRST time he picks up hats. 
HAT = 200 points.

As the thief cleans out the vault the SECOND time he picks up crowns. 
CROWN = 300 points.

As the thief cleans out the vault the THIRD time he picks up briefcases. BRIEFCASE = 500 points.

As the thief cleans out the vault the FOURTH time he picks up  phones. PHONE = 100 points.

Discover 6 more treasures when you advance to higher levels.

- TIPS AND TRICKS -

* You can lock the thief behind doors to keep the cops away. Hope they move on and you can escape when the door unlocks!

* The police can come through the open side doors too...so don't stay around these areas!

* You can set the speed for the next game and at the same time keep the high score from the last game. Do this at the end of game by pressing 1, 2 or 3 for the slow speeds or press any LOCK DOOR (side) button for fastest speed. [NOTE: a bug in the program keeps this from working properly. Pressing the LOCK DOOR button will replay the game at the SAME speed instead of FASTEST. There is no way to go from a slower speed to the fastest while keeping the high score.]

* When the police are tailing close in any of the four corners, try to trap him in the corner by locking a door behind and in front of him. Get extra points for this!

* When you get 100,000 points, the game automatically sets up at the highest speed.

- STAFF -

Program: Mike Winans, Julie Hoshizaki
Graphics: Peggi Decarli
Sound: Bill Goodrich

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60909&o=2

$end

$a2600=lnc,
$bio

Atari 2600 cart. published 40 years ago:

Lock 'n' Chase (c) 1982 M Network

The 2600 version of Intellivision's "Lock 'n' Chase [Model 5637]".

The object of the game is to keep your thief one jump ahead of the police... and pick up as many gold bars as you can!!!  The police are trailing close behind.  You'll need fancy footwork to dodge 'em. Don't get cornered.  Slan a door to block their way.  Keep running!

- TECHNICAL -

Model MT5663

- SCORING -

Gold Bars: 20 points each.
Upper Treasure: 500, 1000, 2000 then 4000 points.
Lower Treasure: 250, 500, 1000, 2000, etc., doubling each time.
Trap a Cop: 2000 points each time (once per screen).

- TIPS AND TRICKS -

* Keep your thief on the run!  Always look for an escape route, the police are right behind you.

* Try to trap police between two doors on the lower left or right vertical corridors.  Get extra points for this feat.

* Don't stay around open side doors for long... the police can come through here too!

* Be careful in the corners. It's easy to get trapped there!

* You receive an extra thief every 20,000 points. This is not mentioned in the manual.

- STAFF -

Programmer: Bruce Pedersen

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50657&o=2

$end

$info=m5lock,m5lock12,m5lock13,
$bio

Lock 'n' Load (c) 200? Red Gaming, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=26079&o=2

$end

$info=m5lockcl,m5lockcl15,m5lockcl14,
$bio

Lock 'n' Load Club (c) 200? Red Gaming.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15640&o=2

$end

$info=sc4lockb,sc4lockba,sc4lockbb,sc4lockbc,sc4lockbd,sc4lockbe,sc4lockbf,sc4lockbg,
$bio

Fruit Machine published 20 years ago:

Lock Buster (c) 2002 Bell-Fruit Games.

- TECHNICAL -

[Model PR1108]

- TRIVIA -

Lock Buster was released in January 2002 in the UK.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11547&o=2

$end

$ibm5150=lockon,
$bio

IBM PC 5.25in. disk. published 35 years ago:

Lock On (c) 1987 Data East Corp. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83653&o=2

$end

$x68k_flop=lockon,
$bio

Sharp X68000 Series 5.25in. disk. published 33 years ago:

Lock On (c) 1989 Ookuroya

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88372&o=2

$end

$info=lockonph,
$bio

Lock On (c) 199? Philko Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103587&o=2

$end

$x68k_flop=lockon2,
$bio

Sharp X68000 Series 5.25in. disk. published 33 years ago:

Lock On 2 (c) 1989 Apple Software.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88373&o=2

$end

$x68k_flop=lockon3,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Lock On 3 (c) 1990 Apple Software.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88374&o=2

$end

$snes=lockon,
$bio

Nintendo Super NES cart. published 29 years ago:

Lock On [Model SNS-AZ-USA] (c) 1993 Vic Tokai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63194&o=2

$end

$gameboy=lockncha,
$bio

Nintendo Game Boy Cart. published 32 years ago:

Lock'n Chase [Model DMG-LCA] (c) 1990 Data East Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66344&o=2

$end

$info=lnc,
$bio

Arcade Video game published 41 years ago:

Lock'n'Chase (c) 1981 Data East.

Originally released as "Lock'n'Chase [Model DT-111]".

The game is a maze game. Like "Pac-Man", you're trying to eat up dots while four cops (with the names Spiffy, Smarty, Scaredy and Silly) try to stop you. While you don't have energizers to eat the cops with, you CAN block them off with walls (or better yet, try to trap them in the corners). When you're finished eating dots, there are two exits for you to escape from the cops.

- TECHNICAL -

Main CPU : MOS Technology M6502 (@ 1.5 Mhz)
Sound CPU : MOS Technology M6502 (@ 500 Khz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.5 Mhz)

Players : 2
Control : 4-way joystick
Buttons : 1

- TRIVIA -

Lock'n'Chase was released in April 1981.

The music at the beginning of the game is the beginning of Bach's Brandenburg Concerto #5 in D major BWV 1050 - 1. Allegro.

Jerry Nickerson holds the official record for this game with 78180 points.

- SCORING -

Dot : 20 points
Hat : 200 points
Crown : 300 points
Suitcase : 500 points
Telephone : 100 points
Watch : 800 points
Camera : 1000 points
Sunglasses: 2000 points
Flashlight : 400 points
Key : 3000 points
Heart : 5000 points
Money bags : 500, 1000, 2000, 4000 points
Trap 1 Cop : 100 points
Trap 2 Cops : 300 points
Trap 3 Cops : 1000 points
Trap 4 Cops : 2000 points

- PORTS -

* CONSOLES:
[EU] Nintendo Game Boy [AU] (1990) 
[JP] Nintendo Game Boy (may.11, 1990) "Lock n' Chase [Model DMG-LCA]"  
Nintendo 3DS [Virtual Console] [JP] (nov.2, 2011) Game Boy version) 
Nintendo 3DS [Virtual Console] [EU] [AU] (dec.1, 2011) Game Boy version

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1395&o=2

$end

$info=clocknch,clocknchj,
$bio

DECO cass. published 41 years ago:

Lock'n'Chase (c) 1981 Data East.

The game is a maze game. Like "Pac-Man", you're trying to eat up dots while four cops (with the names Spiffy, Smarty, Scaredy and Silly) try to stop you. While you don't have energizers to eat the cops with, you CAN block them off with walls (or better yet, try to trap them in the corners). When you're finished eating dots, there are 2 exits for you to escape from the cops.

- TECHNICAL -

Runs on the "DECO Cassette System" hardware

Model DT-111

- TRIVIA -

Lock'n'Chase was released in April 1981. It was known as the 11th video game made for this system (Cassette No. 11).

- SCORING -

Dot : 20 points
Hat : 200 points
Crown : 300 points
Suitcase : 500 points
Telephone : 100 points
Watch : 800 points
Camera : 1,000 points
Sunglasses : 2,000 points
Flashlight : 400 points
Key : 3,000 points
Heart : 5,000 points
Money bags : 500, 1,000, 2,000, 4,000 points
Trap 1 Cop : 100 points
Trap 2 Cops : 300 points
Trap 3 Cops : 1,000 points
Trap 4 Cops : 2,000 points

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=405&o=2

$end

$pc8801_flop=lockon,
$bio

NEC PC-8801 Series disk. published 32 years ago:

Lock-On (c) 1990 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92257&o=2

$end

$info=lockon,lockonc,
$bio

Arcade Video game published 36 years ago:

Lock-On - Tatsumi Air Force (c) 1986 Tatsumi Electronics Company, Limited.

A great 3-D jet simulator, using superb sprite-scaling technology.

You are a pilot to the Tatsumi Air Force and control a powerful Tatsumi 86 a hover jet fighter, through various war zone locations, sharpen your aim you must destroy every enemies in air and land and dodging missiles to reach the portal and go to the next level.

- TECHNICAL -

Main CPU : (3x) V30 (@ 8 Mhz), Zilog Z80 (@ 4 Mhz)
Sound Chips : YM2203 (@ 4 Mhz)

Players : 1
Control : Stick
Buttons : 4

- TRIVIA -

Lock-On Tatsumi Air Force was released in November 1986.

Licensed to Data East for US distribution.

- PORTS -

* COMPUTERS:
PC [Booter] (1987)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4209&o=2

$end

$info=lockload,lockloadu,
$bio

Arcade Video game published 28 years ago:

Locked 'n Loaded (c) 1994 Data East.

Export release. Game developed in Japan. See the original for more information; "Gun Hard".

- TECHNICAL -

Game ID : MBM

- TRIVIA -

Released in November 1994.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1396&o=2

$end

$bbc_cass=lockluck,
$bio

Acorn BBC Micro B cass. published 36 years ago:

Locks of Luck (c) 1986 Magus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52057&o=2

$end

$electron_cass=lockluck,
$bio

Acorn Electron cass. published 36 years ago:

Locks of Luck (c) 1986 Magus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267032&o=2

$end

$apple2_flop_orig=lcksmth31,
$bio

Apple II 5.25 disk. published 41 years ago:

Locksmith Ver. 3.1 (c) 1981 Omega Microware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301451&o=2

$end

$apple2_flop_orig=lsmith41,
$bio

Apple II 5.25 disk. published 39 years ago:

Locksmith Ver. 4.1 (c) 1983 Omega Microware.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233484&o=2

$end

$apple2_flop_orig=lsmith50c,lsmith50f,lsmith50g,
$apple2_flop_clcracked=lcksmth50c,lcksmth50f,lcksmth50cb,lcksmth50fb,lcksmth50g,
$bio

Apple II 5.25 disk. published 39 years ago:

Locksmith Ver. 5.0 (c) 1983 Omega Microware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234879&o=2

$end

$apple2_flop_orig=lsmith60a,lsmith60b,
$bio

Apple II 5.25 disk. published 36 years ago:

Locksmith Ver. 6.0 (c) 1986 Alpha Logic Business Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301937&o=2

$end

$cpc_flop=locksmit,locksmit01,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Locksmith Ver.1 (c) 1985 Beebug

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124948&o=2

$end

$nes=locksmit,
$bio

Nintendo NES cart. published 31 years ago:

Locksmith (c) 1991 Sachen.

- TECHNICAL -

Game ID: SA-017

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76766&o=2

$end

$cpc_flop=locksmit02,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Locksmith+ (c) 1986 Interlock Services, Ltd

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124949&o=2

$end

$spectrum_cass=lococamp,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Loco (c) 1983 Campbell Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79597&o=2

$end

$spectrum_cass=loco,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Loco (c) 1987 Alligata

- STAFF -

Sinclair ZX Spectrum version written by: Richard Stevenson, David Wright
With loading screen by: Nigel Speight

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79598&o=2

$end

$spectrum_cass=locozxda,
$bio

Loco (c) 198? ZX Data [Denmark]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225920&o=2

$end

$spectrum_cass=locoforw,
$bio

Loco (c) 198? Forward Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226206&o=2

$end

$spectrum_cass=locobing,
$bio

Sinclair ZX Spectrum cass. published 17 years ago:

Loco Bingo (c) 2005 Cronosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226564&o=2

$end

$spectrum_cass=locobingd,
$bio

Sinclair ZX Spectrum cass. published 17 years ago:

Loco Bingo demo (c) 2005 Retrobytes Productions

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287265&o=2

$end

$info=locoloot,locolootnz,locoloota,locolootu,
$bio

Video Slot Machine published 26 years ago:

Loco Loot (c) 1996 Aristocrat.

- TECHNICAL -

Runs on the Aristocrat MKV Series 1 hardware.

- SERIES -

1. Loco Loot (1996)
2. Louie's Gold [Mr. Cashman] (2001)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5002&o=2

$end

$spectrum_cart=locomotn,
$bio

Sinclair ZX Spectrum cart. published 38 years ago:

Loco Motion (c) 1984 Amazon Systems.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118596&o=2

$end

$timex_dock=locomotn,
$bio

Timex Sinclair 2068 cart. published 38 years ago:

Loco Motion (c) 1984 Parker Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237050&o=2

$end

$info=locomotn,locoboot,
$bio

Arcade Video game published 40 years ago:

Loco-Motion (c) 1982 Centuri

Export release. Game developed in Japan. See the original for more information; "Guttang Gottong".

- TECHNICAL -

Game ID : GX359

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound CPU : Zilog Z80 (@ 1.789772 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.789772 Mhz), (6x) RC (@ 1.789772 Mhz)

Players : 2
Control : 4-way joystick
Buttons : 1

- TRIVIA -

Released in April 1982 by Centuri, under license from Konami.

Bud Wellington holds the official record for this game with 134,880 points.

- PORTS -

* CONSOLES:
Mattel Intellivision (1982)
Atari 2600 (1983)

* COMPUTERS: 
Commodore C64 (1992)
Tommy Tutor

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1397&o=2

$end

$intv=locomotn,
$bio

Mattel Intellivision cart. published 40 years ago:

Loco-Motion (c) 1982 Mattel Electronics.

Based on the Konami arcade game.

Are you ready? START YOUR ENGINE! You're in the engineer's seat with full control... or so you think! This railway challenges you with troubles galore!

Score as many points as possible by arranging track sections and routing the Train to pick up passengers at the stations. Don't delay or they get angry, riot and blow up stations! Avoid Crazy Train or Loop Sweeper collisions -- they're out to get you! And Crazy Tracks sidetrack you off in another direction! Panic at the wrong time and it may hurt! You have 3 Trains...keep playing until you lose all 3! Pick up all passengers on a screen and a new screen appears, with an even greater challenge!

- TECHNICAL -

Model 4438

YOUR CONTROLS
ANY SIDE ACTION KEY: Accelerator
ENTER: Panic Button

- SCORING -

The score is shown when you lose a Train or CLEAR a screen.
For each track section crossed: 10 points
For passengers picked up at stations: 100 points
Station Reward (bonus): Varies with time
For each Crazy Track crossed: 150 points
Clear a screen: 1000 points
Perfect Clear: 5000 points

- TIPS AND TRICKS -

* The piece of track that your Train is on may be switched into the blank. The Train will move with the track.

* Learn to identify in which direction a track goes (straight, right or left) by the color of the track.

* The piece of track your Train is on is lighted with a stationary yellow light. Use this light as an indicator of when you have safely moved onto the next piece of track.

* Go for the BONUS stations first! Score more points than those offered for picking up passengers at regular stations!

* Try to arrange track sections so that 2 CRAZY TRAINS crash. It will cause the addition of one pair of TRAIN STOPS on the tracks where the collisions occurred. A fixed hazard is easier to deal with than a moving one!

* Use your PANIC BUTTON wisely! Remember when used successfully, it cause the addition of one pair of TRAIN STOPS (a fixed hazard) to some piece of track...and those TRAIN STOPS carry over to the next screen!

* Bonus Trains at 10,000 points and every 70,000 points thereafter!

- STAFF -

Program: Daniel Bass
Track layouts: Dan Bass, Mark Buchignani
Graphics: Dan Bass, Joe Ferreira
Music/Sound Effects: Andy Sells

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60910&o=2

$end

$spectrum_cass=locomoti,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Loco-Motion (c) 1985 Mastertronic, Ltd.

- TECHNICAL -

Model IS 0070

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79599&o=2

$end

$spectrum_cass=locodr1,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Locodriver (c) 1987 Greenup, Ashley

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226139&o=2

$end

$spectrum_cass=locodr11,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Locodriver 11 (c) 1989 Greenup, Ashley

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226149&o=2

$end

$spectrum_cass=locodr14,locodr14mast,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Locodriver 14 (c) 1991 Greenup, Ashley

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226152&o=2

$end

$spectrum_cass=locodr2,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Locodriver 2 (c) 1987 Greenup, Ashley

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226140&o=2

$end

$spectrum_cass=locodr3,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Locodriver 3 (c) 1987 Greenup, Ashley

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226141&o=2

$end

$spectrum_cass=locodr4,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Locodriver 4 (c) 1988 Greenup, Ashley

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226142&o=2

$end

$spectrum_cass=locodr5,locodr5mast,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Locodriver 5 (c) 1988 Greenup, Ashley

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226143&o=2

$end

$spectrum_cass=locodr6,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Locodriver 6 (c) 1988 Greenup, Ashley

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226144&o=2

$end

$spectrum_cass=locodr7,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Locodriver 7 (c) 1988 Greenup, Ashley

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226145&o=2

$end

$spectrum_cass=locodr8,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Locodriver 8 (c) 1988 Greenup, Ashley

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226146&o=2

$end

$spectrum_cass=locodr9,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Locodriver 9 (c) 1988 Greenup, Ashley

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226147&o=2

$end

$info=locomotp,
$bio

Pinball published 41 years ago:

Locomotion (c) 1981 Zaccaria.

- TRIVIA -

'Locomotion' features artwork with much USA symbolism, including flag bunting, yet is produced by this Italian manufacturer.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5483&o=2

$end

$bbc_cass=locomoti,
$electron_cass=locomoti,
$bio

Acorn BBC/Electron cass. published 37 years ago:

Locomotion (c) 1985 BBC Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52058&o=2

$end

$cpc_cass=locomotn,
$bio

Amstrad CPC cass. published 37 years ago:

Locomotion (c) 1985 Mastertronic, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98070&o=2

$end

$tvc_flop=locomot,
$bio

Videoton TVC disk. published 37 years ago:

Locomotion (c) 1985 Mastertronic, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112341&o=2

$end

$st_flop=locomotn,
$bio

Atari ST disk. published 31 years ago:

Locomotion (c) 1991 Byte Back

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230323&o=2

$end

$gx4000=sysukpd,sysfrpd,sysespd,
$bio

Amstrad GX4000 cart. published 32 years ago:

Locomotive BASIC + ParaDOS (c) 1990 Amstrad PLC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287417&o=2

$end

$crvision=locomot,locomota,
$bio

VTECH CreatiVision cart. published 39 years ago:

Locomotive (c) 1983 Video Technology, Limited.

- TECHNICAL -

Model 8020

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53777&o=2

$end

$pcw=loco203,loco216,loco306,loco3,loco3a,loco3up,loco406,loco410,loco4ex,
$bio

LocoScript (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118325&o=2

$end

$pcw=locospel,
$bio

LocoSpell (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118326&o=2

$end

$spectrum_cass=locospot,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Locospotter (c) 1988 Greenup, Ashley

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286694&o=2

$end

$pc98=localba,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Locus Alba (c) 1995 Algolab.

- TECHNICAL -

Media: floppydisk x3

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89980&o=2

$end

$pc98=localbag,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

ロクス・アルバ外伝 (c) 1995 Algolab.
(Locus Alba Gaiden)

- TECHNICAL -

Media: floppydisk x3

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89981&o=2

$end

$c64_cart=ldrun,
$bio

Commodore C64 cart. published 39 years ago:

Lode Runner (c) 1983 Broderbund Software, Incorporated.

- TRIVIA -

Related Coin-op video game: "Lode Runner".

- STAFF -

By: Douglas E. Smith (Doug E. Smith), Dane Bigham

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47394&o=2

$end

$pc98=ldrun,
$bio

NEC PC-9801 Series 5.25in. disk. published 39 years ago:

Lode Runner (c) 1983 Systemsoft.

- TRIVIA -

Released on October 30, 1983 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48538&o=2

$end

$vic1001_cart=ldrun,
$bio

Commodore VIC-20 cart. published 39 years ago:

Lode Runner (c) 1983 Broderbund Software, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86859&o=2

$end

$pc8801_flop=ldrun,ldruna,ldrunb,
$bio

NEC PC-8801 Series disk. published 39 years ago:

Lode Runner (c) 1983 System Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92258&o=2

$end

$info=ldrun,ldruna,
$vgmplay=ldrun,
$bio

Arcade Video game published 38 years ago:

Lode Runner (c) 1984 Irem.

- TECHNICAL -

Irem M-62 system hardware

Main CPU : Zilog Z80 (@ 4 Mhz)
Sound CPU : Motorola M6803 (@ 894.886 Khz)
Sound Chips : (2x) General Instrument AY8910 (@ 894.886 Khz), (2x) MSM5205 (@ 384 Khz)

Players : 2
Control : 8-way joystick
Buttons : 2
=> [A] DIG LEFT, [B] DIG RIGHT

- TRIVIA -

Lode Runner arcade was released in July 1984 by Irem under license from Broderbund. 

The Bungeling Empire, made famous in the Lode Runner series, is also the antagonist in "Vs. Raid On Bungeling Bay". Both games were developed by Broderbund Software. 

Here is the full story of the game from one of the makers : The person most responsible for the development of Lode Runner was Doug Smith. He and I both lived with our parents in Renton, Washington, and commuted to school at the University of Washington in Seattle. Doug attempted to get into the Computer Science Department twice before settling on a Physics major. Later, I was accepted to the Computer Science Department, but guess which one of us became a millionaire. Doug eventually dropped out of college in the wake of Lode Runner's success. 

The earliest version of Lode Runner was written in Fortran on the University's VAX 1. It was called 'Kong' because of its similarities to "Donkey Kong". Since developing video games was not authorized use of the University's resources, it was known as 'graph' until its completion. 'graph' would prompt the user for a function, then crap out unless the secret password was entered to play 'Kong'. The secret password became common knowledge among students, so a 'show process' command would often report 80% of the users running 'graph'. 

The only co-author of 'Kong' was James Bratsanos (or something like that, I never met him). He contributed about 15% of the total man hours to the development of the Fortran version and 0% to later versions. 

'Kong' worked on ASCII terminals. The bricks were solid block characters, the player was a dollar sign, and the bad guys were paragraph symbols. A paragraph symbol is basically a backwards capitol P with a double vertical line. Everyone thought they looked like cobras, and referred to them as snakes. The player bounced along rapidly and was hard to control. You had to hit the space bar to make him stop moving. 

The next version was called 'Miner'. It was developed in Doug's bedroom in 6502 Assembly Language on an Apple II+ borrowed from Mark Ledbury. It was also Mark who prodded Doug to finish the game. Doug originally wanted to keep the bad guys as snakes, slithering around the screen. The most notorious 'feature' of this version is the lack of inter-square animation. Doug had stolen the four frame running man sequence from Dan Gorlin's "Choplifter" game, but still moved the man by leaps and bounds around the screen. It looked like he was ice skating. 

Doug submitted 'Miner' to four video game marketing companies : Broderbund, Electronic Arts, Sirius Software and Epyx. Broderbund offered him an advance of $10000 and 23% royalties on gross sales. One of the others offered him $100000 flat. He made the right choice : Broderbund, of course. Doug blamed Sirius for leaking a copy of Miner which was widely distributed in southern California. 

Broderbund gave him the advance with no strings attached other than he couldn't market it elsewhere. To get the royalties, he would have to complete the game to their satisfaction. This included the addition of inter-square animation, sound effects, and a new title page for a new name : Lode Runner. He would also have to deliver on the 150 screens he had promised. 

With new incentive, Doug worked around the clock, dropping his classes for the quarter (Spring, 1983). He wasn't creative enough to think of 150 screens (he had about 30), so he let the neighborhood kids come over and design screens with the screen editor. He paid the kids on a per screen basis for every one that ended up in the final release. The game was ready by Summer of 1983. 

Broderbund had an ex Walt Disney animator working in-house. For a cut of the profits, he would design a nice title page. Doug took him up on his offer. An in-house programmer, Dane Bingham, provided the Commodore C64 conversion and perhaps others. Doug worked on the conversion for the Atari 800 conversion himself. I'm not sure if he finished it. A Japanese company even made a little known arcade version with horrible sound. Doug offered James Bratsanos a flat payment for his role in the development of the Fortran version. James was surprised to receive anything at all, and accepted. 

Doug's royalties started pouring in. He broke Dan Gorlin's Broderbund record of $77000 in one month royalties. The last I heard, he had grossed 2 million dollars in total royalties. Apparently, he didn't get very good tax advice, because he paid about half of it to the IRS. With his net profits, Doug bought at Porsche 911 Carrera, a Bayliner speedboat, a house in Issaquah, and a wife (as a colleague once joked). 

With the money going out so fast, Doug realized that he didn't have enough to retire on. He started his own company called QAD. It stood for Quick And Dirty, but he was prepared to say Quality And Diversity if he felt someone couldn't handle the real name. He and his two partners, Chip Bulkeley and Mark Ledbury soon began another project named Ralph. It was to be one of the first video games to utilize double-hires Apple II hardware. Mark just did the graphics. Chip ended up doing more work than Doug and insisted on renegotiating their split before proceeding. The project became more and more overdue and was eventually scrapped. Doug went back to making new and improved versions of Lode Runner, his bread and butter. I haven't heard from him since. 

Although Broderbund is now owned by Mattel Interactive, Mr. Smith still owns the rights to Lode Runner. 

Alberto Manenti, Emanuele Lubiani and Massimo Gaspari all hold the official record for this game with 999999 points. 

Alfa Records released a limited-edition soundtrack album for this game (R*Type : Irem Game Music - 28XA-199) on January 25, 1988.

- TIPS AND TRICKS -

* If you finish a level in less than half of the time, the time bonus is multiplied by 2. 

* If you do not kill any enemy during a level, a 10000-point bonus is granted. 

* If you do not make any enemy fall in a hole during a level, a 20000 points bonus is granted! 

* If during a fall, you land on an enemy, you do not lose but obtain 1000 points. 

* Easter egg : there is a hidden monster from the next block on every level where digging is allowed (some levels have only stone, thus, the blaster cannot make holes). The monster can be uncovered by blasting the dirt that it is hiding in. Once it is uncovered, it will join in pursuing the player. If it is entrapped, it will leave behind a bonus of 3000 to 8000 points. Its entrapment will not count against the 20000 entrapment bonus.

- SERIES -

1. Lode Runner (1983)
2. Lode Runner - The Bungeling Strikes Back (1984)
3. Championship Lode Runner [Model HFC-CR] (1985, Nintendo Famicom)
3. Championship Lode Runner [Model HBS-G047C] (1985, MSX)
3. Championship Lode Runner [Sega My Card] [Model C-57] (1985, SG-1000)
3. Championship Lode Runner (1985, FM-7)
4. Lode Runner - Majin No Fukkatsu (1985)
5. Lode Runner II [Model HBS-G039C] (1985, MSX)
6. Lode Runner's Rescue (1985, Commodore C64)
7. Lode Runner - Teikoku Kara no Dasshutsu (1986)
8. Super Lode Runner [Model IFD-SLR] (1987, Nintendo Famicom Disk System)
8. Super Lode Runner [Model IM-03] (1987, MSX 2)
9. Hyper Lode Runner [Model DMG-HLA] (1989, Nintendo Game Boy)
10. Lode Runner - Lost Labyrinth [Model PV1004] (1990, NEC PC-Engine)
11. Battle Lode Runner [Model HC93054] (1993, NEC PC Engine)
12. Lode Runner Twin - Justy to Liberty no Daibouken [Model SHVC-7Z] (1994, Super Famicom)
13. Lode Runner - The Legend Returns (1994, Windows)
14. Lode Runner On-Line - The Mad Monks' Revenge (1995, PC [MS Windows 95])
15. Lode Runner - The Legend Returns [Model T-25101G] (1996, Sega Saturn)
16. Lode Runner 2 (1998, PC [Windows 95])
17. Power Lode Runner [Model SHVC-BPLJ-JPN] (1999, Super Famicom)
18. Lode Runner 3-D [Model NUS-NLRJ-JPN] (1999, Nintendo 64)
19. Lode Runner for WonderSwan [Model SWJ-BPR004] (2000, Bandai WonderSwan)
20. Lode Runner - Domdom Dan no Yabou [Model DMG-BXLJ-JPN] (2000, Nintendo Game Boy Colors)
21. Lode Runner 2 [SuperLite 1500 Series] [Model SLPM-86460] (2000, Sony PlayStation)
22. Lode Runner - The Dig Fight (2000)
23. Lode Runner [Model AGB-A39J-JPN] (2003, Nintendo Game Boy Advance)
24. Cubic Lode Runner [Hudson Selection Vol.1] [Model DOL-GQRJ-JPN] (2003, Nintendo GameCube)
24. Cubic Lode Runner [Hudson Selection Vol.1] [Model SLPM-62404] (2003, Sony PlayStation 2)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1398&o=2

$end

$sg1000=ldrunk,
$bio

Sega SG-1000 game published 38 years ago:

Lode Runner (c) 1984 Unknown [Korea]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65067&o=2

$end

$spectrum_cass=loderunn,loderunn_a,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Lode Runner (c) 1984 Software Projects

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79600&o=2

$end

$bbc_cass=ldrun,
$bio

Acorn BBC Micro B cass. published 37 years ago:

Lode Runner (c) 1985 Software Projects

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52059&o=2

$end

$x1_flop=ldrun,
$bio

Sharp X1 5.25in. disk. published 37 years ago:

Lode Runner (c) 1985 Soft Pro International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86047&o=2

$end

$vg5k=loderun,
$bio

Philips VG-5000 cass. published 36 years ago:

Lode Runner (c) 1986 Ramey, Gillaume

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293773&o=2

$end

$nes=ldrunh,
$bio

Nintendo Famicom cart. published 35 years ago:

Lode Runner (c) 1987 FMG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69282&o=2

$end

$cpc_flop=loderunn,loderunn01,loderunn02,loderunn03,loderunn04,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Lode Runner (c) 1989 Broderbund Sarl.

- TRIVIA -

Lode Runner for CPC was released in March 1990 in France.

- STAFF -

Original version: Douglas E. SMITH
Program: Tony HUGUENOTTE, Frederik SPADA
Graphics: Christophe PERROTIN
Sound: Michel WINOGRADOFF
RD: Pascal JARRY

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47392&o=2

$end

$spc1500_cass=ldrun,
$bio

Lode Runner (c) 198? Samsung.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232950&o=2

$end

$radio86_cass=lorunner,
$bio

Radio-86RK cass. published 32 years ago:

Lode Runner (c) 1990 BSV Corp. [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235467&o=2

$end

$partner_cass=ldrun,
$bio

Partner-01.01 cass. published 32 years ago:

Lode Runner (c) 1990 BSV Corp. [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235868&o=2

$end

$x68k_flop=ldrun1,ldrun,
$bio

Lode Runner (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88375&o=2

$end

$bk0010=lrunner,lrunnergms,
$bio

Lode Runner (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144294&o=2

$end

$special_cass=loderun,
$bio

Lode Runner (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234214&o=2

$end

$orion_cass=loderun,
$bio

Lode Runner (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235179&o=2

$end

$apogee=loderun,lrunner,
$bio

Lode Runner (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235349&o=2

$end

$uzebox=ldrun,
$bio

Belogic Uzebox ROM published 12 years ago:

Lode Runner (c) 2010 Belogic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233071&o=2

$end

$gbcolor=ldrun,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Lode Runner - Domdom Dan no Yabou (c) 2000 Xing.

- TECHNICAL -

[Model DMG-BXLJ-JPN]

- TRIVIA -

Released on April 28, 2000 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47377&o=2

$end

$info=ldrun3,
$bio

Arcade Video game published 37 years ago:

Lode Runner III - Golden Labyrinth (c) 1985 Irem Corp.

Export release. Game developed in Japan. See the original for more information; "Lode Runner - Majin no Fukkatsu".

- TRIVIA -

Released in November 1985 by Irem under license from Broderbund.

- SERIES -

1. Lode Runner (1983)
2. Lode Runner - The Bungeling Strikes Back (1984)
3. Championship Lode Runner [Model HFC-CR] (1985, Nintendo Famicom)
3. Championship Lode Runner [Model HBS-G047C] (1985, MSX)
3. Championship Lode Runner [Sega My Card] [Model C-57] (1985, SG-1000)
3. Championship Lode Runner (1985, FM-7)
4. Lode Runner - Majin No Fukkatsu (1985)
5. Lode Runner II [Model HBS-G039C] (1985, MSX)
6. Lode Runner's Rescue (1985, Commodore C64)
7. Lode Runner - Teikoku Kara no Dasshutsu (1986)
8. Super Lode Runner [Model IFD-SLR] (1987, Nintendo Famicom Disk System)
8. Super Lode Runner [Model IM-03] (1987, MSX 2)
9. Hyper Lode Runner [Model DMG-HLA] (1989, Nintendo Game Boy)
10. Lode Runner - Lost Labyrinth [Model PV1004] (1990, NEC PC-Engine)
11. Battle Lode Runner [Model HC93054] (1993, NEC PC Engine)
12. Lode Runner Twin - Justy to Liberty no Daibouken [Model SHVC-7Z] (1994, Super Famicom)
13. Lode Runner - The Legend Returns (1994, Windows)
14. Lode Runner On-Line - The Mad Monks' Revenge (1995, PC [MS Windows 95])
15. Lode Runner - The Legend Returns [Model T-25101G] (1996, Sega Saturn)
16. Lode Runner 2 (1998, PC [Windows 95])
17. Power Lode Runner [Model SHVC-BPLJ-JPN] (1999, Super Famicom)
18. Lode Runner 3-D [Model NUS-NLRJ-JPN] (1999, Nintendo 64)
19. Lode Runner for WonderSwan [Model SWJ-BPR004] (2000, Bandai WonderSwan)
20. Lode Runner - Domdom Dan no Yabou [Model DMG-BXLJ-JPN] (2000, Nintendo Game Boy Colors)
21. Lode Runner 2 [SuperLite 1500 Series] [Model SLPM-86460] (2000, Sony PlayStation)
22. Lode Runner - The Dig Fight (2000)
23. Lode Runner [Model AGB-A39J-JPN] (2003, Nintendo Game Boy Advance)
24. Cubic Lode Runner [Hudson Selection Vol.1] [Model DOL-GQRJ-JPN] (2003, Nintendo GameCube)
24. Cubic Lode Runner [Hudson Selection Vol.1] [Model SLPM-62404] (2003, Sony PlayStation 2)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1399&o=2

$end

$pce=ldrun,
$bio

NEC PC-Engine HuCARD published 32 years ago:

Lode Runner - Lost Labyrinth (c) 1990 Pack-In-Video Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58632&o=2

$end

$info=ldrun3j,
$vgmplay=ldrun3,
$bio

Arcade Video game published 37 years ago:

Lode Runner - Majin no Fukkatsu (c) 1985 Irem Corp.

- TECHNICAL -

Irem M-62 system hardware

Main CPU : Zilog Z80 (@ 4 Mhz)
Sound CPU : Motorola M6803 (@ 894.886 Khz)
Sound Chips : (2x) General Instrument AY8910 (@ 894.886 Khz), (2x) MSM5205 (@ 384 Khz)

Players : 2
Control : 8-way joystick
Buttons : 2
=> [A] DIG LEFT, [B] DIG RIGHT

- TRIVIA -

Released in November 1985 by Irem under license from Broderbund.

The subtitle of this game translates from Japanese as 'Resurrection of the Demon'.

This game is known outside Japan as "Lode Runner - Golden Labyrinth".

Alfa Records released a limited-edition soundtrack album for this game (R*Type : Irem Game Music - 28XA-199) on January 25, 1988.

- SERIES -

1. Lode Runner (1983)
2. Lode Runner - The Bungeling Strikes Back (1984)
3. Championship Lode Runner [Model HFC-CR] (1985, Nintendo Famicom)
3. Championship Lode Runner [Model HBS-G047C] (1985, MSX)
3. Championship Lode Runner [Sega My Card] [Model C-57] (1985, SG-1000)
3. Championship Lode Runner (1985, FM-7)
4. Lode Runner - Majin No Fukkatsu (1985)
5. Lode Runner II [Model HBS-G039C] (1985, MSX)
6. Lode Runner's Rescue (1985, Commodore C64)
7. Lode Runner - Teikoku Kara no Dasshutsu (1986)
8. Super Lode Runner [Model IFD-SLR] (1987, Nintendo Famicom Disk System)
8. Super Lode Runner [Model IM-03] (1987, MSX 2)
9. Hyper Lode Runner [Model DMG-HLA] (1989, Nintendo Game Boy)
10. Lode Runner - Lost Labyrinth [Model PV1004] (1990, NEC PC-Engine)
11. Battle Lode Runner [Model HC93054] (1993, NEC PC Engine)
12. Lode Runner Twin - Justy to Liberty no Daibouken [Model SHVC-7Z] (1994, Super Famicom)
13. Lode Runner - The Legend Returns (1994, Windows)
14. Lode Runner On-Line - The Mad Monks' Revenge (1995, PC [MS Windows 95])
15. Lode Runner - The Legend Returns [Model T-25101G] (1996, Sega Saturn)
16. Lode Runner 2 (1998, PC [Windows 95])
17. Power Lode Runner [Model SHVC-BPLJ-JPN] (1999, Super Famicom)
18. Lode Runner 3-D [Model NUS-NLRJ-JPN] (1999, Nintendo 64)
19. Lode Runner for WonderSwan [Model SWJ-BPR004] (2000, Bandai WonderSwan)
20. Lode Runner - Domdom Dan no Yabou [Model DMG-BXLJ-JPN] (2000, Nintendo Game Boy Colors)
21. Lode Runner 2 [SuperLite 1500 Series] [Model SLPM-86460] (2000, Sony PlayStation)
22. Lode Runner - The Dig Fight (2000)
23. Lode Runner [Model AGB-A39J-JPN] (2003, Nintendo Game Boy Advance)
24. Cubic Lode Runner [Hudson Selection Vol.1] [Model DOL-GQRJ-JPN] (2003, Nintendo GameCube)
24. Cubic Lode Runner [Hudson Selection Vol.1] [Model SLPM-62404] (2003, Sony PlayStation 2)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1400&o=2

$end

$info=ldrun4,
$vgmplay=ldrun4,
$bio

Arcade Video game published 36 years ago:

Lode Runner - Teikoku Kara no Dasshutsu (c) 1986 Irem Corp.

- TECHNICAL -

Irem M-62 system hardware

Main CPU : Zilog Z80 (@ 4 Mhz)
Sound CPU : Motorola M6803 (@ 894.886 Khz)
Sound Chips : (2x) General Instrument AY8910 (@ 894.886 Khz), (2x) MSM5205 (@ 384 Khz)

Players : 2
Control : 8-way joystick
Buttons : 2
=> [A] DIG LEFT, [B] DIG RIGHT

- TRIVIA -

Released in November 1986 by Irem, under license from Broderbund.

The subtitle of this game translates from Japanese as 'Escape From the Empire'.

Alfa Records released a limited-edition soundtrack album for this game (R*Type : Irem Game Music - 28XA-199) on January 1, 1988.

- SERIES -

1. Lode Runner (1983)
2. Lode Runner - The Bungeling Strikes Back (1984)
3. Championship Lode Runner [Model HFC-CR] (1985, Nintendo Famicom)
3. Championship Lode Runner [Model HBS-G047C] (1985, MSX)
3. Championship Lode Runner [Sega My Card] [Model C-57] (1985, SG-1000)
3. Championship Lode Runner (1985, FM-7)
4. Lode Runner - Majin No Fukkatsu (1985)
5. Lode Runner II [Model HBS-G039C] (1985, MSX)
6. Lode Runner's Rescue (1985, Commodore C64)
7. Lode Runner - Teikoku Kara no Dasshutsu (1986)
8. Super Lode Runner [Model IFD-SLR] (1987, Nintendo Famicom Disk System)
8. Super Lode Runner [Model IM-03] (1987, MSX 2)
9. Hyper Lode Runner [Model DMG-HLA] (1989, Nintendo Game Boy)
10. Lode Runner - Lost Labyrinth [Model PV1004] (1990, NEC PC-Engine)
11. Battle Lode Runner [Model HC93054] (1993, NEC PC Engine)
12. Lode Runner Twin - Justy to Liberty no Daibouken [Model SHVC-7Z] (1994, Super Famicom)
13. Lode Runner - The Legend Returns (1994, Windows)
14. Lode Runner On-Line - The Mad Monks' Revenge (1995, PC [MS Windows 95])
15. Lode Runner - The Legend Returns [Model T-25101G] (1996, Sega Saturn)
16. Lode Runner 2 (1998, PC [Windows 95])
17. Power Lode Runner [Model SHVC-BPLJ-JPN] (1999, Super Famicom)
18. Lode Runner 3-D [Model NUS-NLRJ-JPN] (1999, Nintendo 64)
19. Lode Runner for WonderSwan [Model SWJ-BPR004] (2000, Bandai WonderSwan)
20. Lode Runner - Domdom Dan no Yabou [Model DMG-BXLJ-JPN] (2000, Nintendo Game Boy Colors)
21. Lode Runner 2 [SuperLite 1500 Series] [Model SLPM-86460] (2000, Sony PlayStation)
22. Lode Runner - The Dig Fight (2000)
23. Lode Runner [Model AGB-A39J-JPN] (2003, Nintendo Game Boy Advance)
24. Cubic Lode Runner [Hudson Selection Vol.1] [Model DOL-GQRJ-JPN] (2003, Nintendo GameCube)
24. Cubic Lode Runner [Hudson Selection Vol.1] [Model SLPM-62404] (2003, Sony PlayStation 2)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1401&o=2

$end

$info=ldrun2,
$vgmplay=ldrun2,
$bio

Arcade Video game published 38 years ago:

Lode Runner - The Bungeling Strikes Back (c) 1984 Irem Corp.

- TECHNICAL -

Irem M-62 system hardware

Main CPU : Zilog Z80 (@ 4 Mhz)
Sound CPU : Motorola M6803 (@ 894.886 Khz)
Sound Chips : (2x) General Instrument AY8910 (@ 894.886 Khz), (2x) MSM5205 (@ 384 Khz)

Players : 2
Control : 8-way joystick
Buttons : 2
=> [A] DIG LEFT, [B] DIG RIGHT

- TRIVIA -

Even if title screen says 1984, the game was released in January 1985 by Irem under license from Broderbund.

Alfa Records released a limited-edition soundtrack album for this game (R*Type : Irem Game Music - 28XA-199) on January 25, 1988.

- SERIES -

1. Lode Runner (1983)
2. Lode Runner - The Bungeling Strikes Back (1984)
3. Championship Lode Runner [Model HFC-CR] (1985, Nintendo Famicom)
3. Championship Lode Runner [Model HBS-G047C] (1985, MSX)
3. Championship Lode Runner [Sega My Card] [Model C-57] (1985, SG-1000)
3. Championship Lode Runner (1985, FM-7)
4. Lode Runner - Majin No Fukkatsu (1985)
5. Lode Runner II [Model HBS-G039C] (1985, MSX)
6. Lode Runner's Rescue (1985, Commodore C64)
7. Lode Runner - Teikoku Kara no Dasshutsu (1986)
8. Super Lode Runner [Model IFD-SLR] (1987, Nintendo Famicom Disk System)
8. Super Lode Runner [Model IM-03] (1987, MSX 2)
9. Hyper Lode Runner [Model DMG-HLA] (1989, Nintendo Game Boy)
10. Lode Runner - Lost Labyrinth [Model PV1004] (1990, NEC PC-Engine)
11. Battle Lode Runner [Model HC93054] (1993, NEC PC Engine)
12. Lode Runner Twin - Justy to Liberty no Daibouken [Model SHVC-7Z] (1994, Super Famicom)
13. Lode Runner - The Legend Returns (1994, Windows)
14. Lode Runner On-Line - The Mad Monks' Revenge (1995, PC [MS Windows 95])
15. Lode Runner - The Legend Returns [Model T-25101G] (1996, Sega Saturn)
16. Lode Runner 2 (1998, PC [Windows 95])
17. Power Lode Runner [Model SHVC-BPLJ-JPN] (1999, Super Famicom)
18. Lode Runner 3-D [Model NUS-NLRJ-JPN] (1999, Nintendo 64)
19. Lode Runner for WonderSwan [Model SWJ-BPR004] (2000, Bandai WonderSwan)
20. Lode Runner - Domdom Dan no Yabou [Model DMG-BXLJ-JPN] (2000, Nintendo Game Boy Colors)
21. Lode Runner 2 [SuperLite 1500 Series] [Model SLPM-86460] (2000, Sony PlayStation)
22. Lode Runner - The Dig Fight (2000)
23. Lode Runner [Model AGB-A39J-JPN] (2003, Nintendo Game Boy Advance)
24. Cubic Lode Runner [Hudson Selection Vol.1] [Model DOL-GQRJ-JPN] (2003, Nintendo GameCube)
24. Cubic Lode Runner [Hudson Selection Vol.1] [Model SLPM-62404] (2003, Sony PlayStation 2)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1402&o=2

$end

$info=loderndf,loderndfa,
$bio

Arcade Video game published 22 years ago:

Lode Runner - The Dig Fight (c) 2000 Psikyo.

- TECHNICAL -

Main CPU : SH-2 (@ 28.63635 Mhz)
Sound Chips : YMF278B (@ 28.63635 Mhz)

Players : 4
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Released in February 2000 in Japan.

Most of the PCB's were updated to 'Ver. B' at the factory, so the 'Ver. A' is very rare.

- TIPS AND TRICKS -

* Maintenance Code : In test mode enter this code...
5-0-8-2-0 : Some nice features appear include stages select, obj test, etc... and a complete Map editor!!

- SERIES -

1. Lode Runner (1983)
2. Lode Runner - The Bungeling Strikes Back (1984)
3. Championship Lode Runner [Model HFC-CR] (1985, Nintendo Famicom)
3. Championship Lode Runner [Model HBS-G047C] (1985, MSX)
3. Championship Lode Runner [Sega My Card] [Model C-57] (1985, SG-1000)
3. Championship Lode Runner (1985, FM-7)
4. Lode Runner - Majin No Fukkatsu (1985)
5. Lode Runner II [Model HBS-G039C] (1985, MSX)
6. Lode Runner's Rescue (1985, Commodore C64)
7. Lode Runner - Teikoku Kara no Dasshutsu (1986)
8. Super Lode Runner [Model IFD-SLR] (1987, Nintendo Famicom Disk System)
8. Super Lode Runner [Model IM-03] (1987, MSX 2)
9. Hyper Lode Runner [Model DMG-HLA] (1989, Nintendo Game Boy)
10. Lode Runner - Lost Labyrinth [Model PV1004] (1990, NEC PC-Engine)
11. Battle Lode Runner [Model HC93054] (1993, NEC PC Engine)
12. Lode Runner Twin - Justy to Liberty no Daibouken [Model SHVC-7Z] (1994, Super Famicom)
13. Lode Runner - The Legend Returns (1994, Windows)
14. Lode Runner On-Line - The Mad Monks' Revenge (1995, PC [MS Windows 95])
15. Lode Runner - The Legend Returns [Model T-25101G] (1996, Sega Saturn)
16. Lode Runner 2 (1998, PC [Windows 95])
17. Power Lode Runner [Model SHVC-BPLJ-JPN] (1999, Super Famicom)
18. Lode Runner 3-D [Model NUS-NLRJ-JPN] (1999, Nintendo 64)
19. Lode Runner for WonderSwan [Model SWJ-BPR004] (2000, Bandai WonderSwan)
20. Lode Runner - Domdom Dan no Yabou [Model DMG-BXLJ-JPN] (2000, Nintendo Game Boy Colors)
21. Lode Runner 2 [SuperLite 1500 Series] [Model SLPM-86460] (2000, Sony PlayStation)
22. Lode Runner - The Dig Fight (2000)
23. Lode Runner [Model AGB-A39J-JPN] (2003, Nintendo Game Boy Advance)
24. Cubic Lode Runner [Hudson Selection Vol.1] [Model DOL-GQRJ-JPN] (2003, Nintendo GameCube)
24. Cubic Lode Runner [Hudson Selection Vol.1] [Model SLPM-62404] (2003, Sony PlayStation 2)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1403&o=2

$end

$saturn=ldrunlr,
$bio

Sega Saturn CD published 26 years ago:

Lode Runner - The Legend Returns (c) 1996 Patra.

- TECHNICAL -

[Model T-25101G]

- TRIVIA -

Lode Runner The Legend Returns was released on March 08, 1996 in Japan.

- SERIES -

1. Lode Runner (1983)
2. Lode Runner - The Bungeling Strikes Back (1984)
3. Championship Lode Runner [Model HFC-CR] (1985, Nintendo Famicom)
3. Championship Lode Runner [Model HBS-G047C] (1985, MSX)
3. Championship Lode Runner [Sega My Card] [Model C-57] (1985, SG-1000)
3. Championship Lode Runner (1985, FM-7)
4. Lode Runner - Majin No Fukkatsu (1985)
5. Lode Runner II [Model HBS-G039C] (1985, MSX)
6. Lode Runner's Rescue (1985, Commodore C64)
7. Lode Runner - Teikoku Kara no Dasshutsu (1986)
8. Super Lode Runner [Model IFD-SLR] (1987, Nintendo Famicom Disk System)
8. Super Lode Runner [Model IM-03] (1987, MSX 2)
9. Hyper Lode Runner [Model DMG-HLA] (1989, Nintendo Game Boy)
10. Lode Runner - Lost Labyrinth [Model PV1004] (1990, NEC PC-Engine)
11. Battle Lode Runner [Model HC93054] (1993, NEC PC Engine)
12. Lode Runner Twin - Justy to Liberty no Daibouken [Model SHVC-7Z] (1994, Super Famicom)
13. Lode Runner - The Legend Returns (1994, Windows)
14. Lode Runner On-Line - The Mad Monks' Revenge (1995, PC [MS Windows 95])
15. Lode Runner - The Legend Returns [Model T-25101G] (1996, Sega Saturn)
16. Lode Runner 2 (1998, PC [Windows 95])
17. Power Lode Runner [Model SHVC-BPLJ-JPN] (1999, Super Famicom)
18. Lode Runner 3-D [Model NUS-NLRJ-JPN] (1999, Nintendo 64)
19. Lode Runner for WonderSwan [Model SWJ-BPR004] (2000, Bandai WonderSwan)
20. Lode Runner - Domdom Dan no Yabou [Model DMG-BXLJ-JPN] (2000, Nintendo Game Boy Colors)
21. Lode Runner 2 [SuperLite 1500 Series] [Model SLPM-86460] (2000, Sony PlayStation)
22. Lode Runner - The Dig Fight (2000)
23. Lode Runner [Model AGB-A39J-JPN] (2003, Nintendo Game Boy Advance)
24. Cubic Lode Runner [Hudson Selection Vol.1] [Model DOL-GQRJ-JPN] (2003, Nintendo GameCube)
24. Cubic Lode Runner [Hudson Selection Vol.1] [Model SLPM-62404] (2003, Sony PlayStation 2)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47374&o=2

$end

$n64=ldrun3d,ldrun3du,
$bio

Nintendo 64 cart. published 23 years ago:

Lode Runner 3-D (c) 1999 Infogrames Interactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57795&o=2

$end

$n64=ldrun3dj,
$bio

Nintendo 64 cart. published 23 years ago:

Lode Runner 3-D (c) 1999 Banpresto.

- TECHNICAL -

[Model NUS-NLRJ-JPN]

- TRIVIA -

Lode Runner 3-D was released on July 30, 1999 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47375&o=2

$end

$saturn=ldrunex,
$bio

Sega Saturn CD published 25 years ago:

Lode Runner Extra (c) 1997 Patra.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59354&o=2

$end

$psx=ldrunx,
$bio

Sony PlayStation CD published 25 years ago:

Lode Runner Extra (c) 1997 Patra.

- TECHNICAL -

GAME ID: SLPS-00641

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85398&o=2

$end

$wswan=ldrun,
$bio

Bandai WonderSwan cart. published 22 years ago:

Lode Runner for WonderSwan (c) 2000 Banpresto.

- TECHNICAL -

Game ID: SWJ-BPR004

- TRIVIA -

Released on April 20, 2000 in Japan.

- SERIES -

1. Lode Runner (1983)
2. Lode Runner - The Bungeling Strikes Back (1984)
3. Championship Lode Runner [Model HFC-CR] (1985, Nintendo Famicom)
3. Championship Lode Runner [Model HBS-G047C] (1985, MSX)
3. Championship Lode Runner [Sega My Card] [Model C-57] (1985, SG-1000)
3. Championship Lode Runner (1985, FM-7)
4. Lode Runner - Majin No Fukkatsu (1985)
5. Lode Runner II [Model HBS-G039C] (1985, MSX)
6. Lode Runner's Rescue (1985, Commodore C64)
7. Lode Runner - Teikoku Kara no Dasshutsu (1986)
8. Super Lode Runner [Model IFD-SLR] (1987, Nintendo Famicom Disk System)
8. Super Lode Runner [Model IM-03] (1987, MSX 2)
9. Hyper Lode Runner [Model DMG-HLA] (1989, Nintendo Game Boy)
10. Lode Runner - Lost Labyrinth [Model PV1004] (1990, NEC PC-Engine)
11. Battle Lode Runner [Model HC93054] (1993, NEC PC Engine)
12. Lode Runner Twin - Justy to Liberty no Daibouken [Model SHVC-7Z] (1994, Super Famicom)
13. Lode Runner - The Legend Returns (1994, Windows)
14. Lode Runner On-Line - The Mad Monks' Revenge (1995, PC [MS Windows 95])
15. Lode Runner - The Legend Returns [Model T-25101G] (1996, Sega Saturn)
16. Lode Runner 2 (1998, PC [Windows 95])
17. Power Lode Runner [Model SHVC-BPLJ-JPN] (1999, Super Famicom)
18. Lode Runner 3-D [Model NUS-NLRJ-JPN] (1999, Nintendo 64)
19. Lode Runner for WonderSwan [Model SWJ-BPR004] (2000, Bandai WonderSwan)
20. Lode Runner - Domdom Dan no Yabou [Model DMG-BXLJ-JPN] (2000, Nintendo Game Boy Colors)
21. Lode Runner 2 [SuperLite 1500 Series] [Model SLPM-86460] (2000, Sony PlayStation)
22. Lode Runner - The Dig Fight (2000)
23. Lode Runner [Model AGB-A39J-JPN] (2003, Nintendo Game Boy Advance)
24. Cubic Lode Runner [Hudson Selection Vol.1] [Model DOL-GQRJ-JPN] (2003, Nintendo GameCube)
24. Cubic Lode Runner [Hudson Selection Vol.1] [Model SLPM-62404] (2003, Sony PlayStation 2)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47376&o=2

$end

$msx1_flop=ldrun2,
$bio

Lode Runner II Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134262&o=2

$end

$msx1_cart=ldrun2,
$bio

MSX cart. published 37 years ago:

Lode Runner II [Model HBS-G039C] (c) 1985 Sony.

Lode Runner returns with a new set of very hard levels on your MSX computer.

- SERIES -

1. Lode Runner (1983)
2. Lode Runner - The Bungeling Strikes Back (1984)
3. Championship Lode Runner [Model HFC-CR] (1985, Nintendo Famicom)
3. Championship Lode Runner [Model HBS-G047C] (1985, MSX)
3. Championship Lode Runner [Sega My Card] [Model C-57] (1985, SG-1000)
3. Championship Lode Runner (1985, FM-7)
4. Lode Runner - Majin No Fukkatsu (1985)
5. Lode Runner II [Model HBS-G039C] (1985, MSX)
6. Lode Runner's Rescue (1985, Commodore C64)
7. Lode Runner - Teikoku Kara no Dasshutsu (1986)
8. Super Lode Runner [Model IFD-SLR] (1987, Nintendo Famicom Disk System)
8. Super Lode Runner [Model IM-03] (1987, MSX 2)
9. Hyper Lode Runner [Model DMG-HLA] (1989, Nintendo Game Boy)
10. Lode Runner - Lost Labyrinth [Model PV1004] (1990, NEC PC-Engine)
11. Battle Lode Runner [Model HC93054] (1993, NEC PC Engine)
12. Lode Runner Twin - Justy to Liberty no Daibouken [Model SHVC-7Z] (1994, Super Famicom)
13. Lode Runner - The Legend Returns (1994, Windows)
14. Lode Runner On-Line - The Mad Monks' Revenge (1995, PC [MS Windows 95])
15. Lode Runner - The Legend Returns [Model T-25101G] (1996, Sega Saturn)
16. Lode Runner 2 (1998, PC [Windows 95])
17. Power Lode Runner [Model SHVC-BPLJ-JPN] (1999, Super Famicom)
18. Lode Runner 3-D [Model NUS-NLRJ-JPN] (1999, Nintendo 64)
19. Lode Runner for WonderSwan [Model SWJ-BPR004] (2000, Bandai WonderSwan)
20. Lode Runner - Domdom Dan no Yabou [Model DMG-BXLJ-JPN] (2000, Nintendo Game Boy Colors)
21. Lode Runner 2 [SuperLite 1500 Series] [Model SLPM-86460] (2000, Sony PlayStation)
22. Lode Runner - The Dig Fight (2000)
23. Lode Runner [Model AGB-A39J-JPN] (2003, Nintendo Game Boy Advance)
24. Cubic Lode Runner [Hudson Selection Vol.1] [Model DOL-GQRJ-JPN] (2003, Nintendo GameCube)
24. Cubic Lode Runner [Hudson Selection Vol.1] [Model SLPM-62404] (2003, Sony PlayStation 2)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47364&o=2

$end

$snes=ldruntw,
$bio

Nintendo Super Famicom cart. published 28 years ago:

?????????? ?????????????? (c) 1994 T&E Soft.
(Lode Runner Twin - Justy to Liberty no Daibouken)

Lode Runner Twins is a cute platform game by T&E Soft and based on Brøderbund's popular franchise. The player controls a young knight (or a priestess) whose mission is to explore all the magic caves located underneath the kingdom's castle. Their first task is to retrieve all the candies stolen by some grey little devils. Just like with any traditional Lode Runner game, each level features multi-level platforms connected with ladders and horizontal ropes. Interestingly, the game can either be played in full-screen (press Select) or with a head-up-display taking half of the screen-space. Our heroes can also dig holes using their magic powers and trap (or slowdown) the various monsters wondering around each area. However, foes only disappear if the hole happens to collapse on them, and they will then automatically reappear somewhere in the stage - but watch out, players can also fall in these holes and they will be unable to climb back out. When all the candies (and various items) are collected, a ladder appears somewhere in the level and leads to the exit. Lode Runner Twins features several play modes: Story gets the player to explore countless stages (10 areas and a total of 100 stages)m and the game's progress can be saved using a simple password system, Free Play gives tons of levels to explore in no specific order, and finally the game also features an intense horizontal split-screen two-player battle mode.

- TECHNICAL -

Cartridge ID: SHVC-7Z

- TRIVIA -

Lode Runner Twin for SFC was released in July 29, 1994 in Japan for 8800 Yen.

- TIPS AND TRICKS -

Enter KAZE in the password menu to have access to all 100 stages.

- SERIES -

1. Lode Runner (1983)
2. Lode Runner - The Bungeling Strikes Back (1984)
3. Championship Lode Runner [Model HFC-CR] (1985, Nintendo Famicom)
3. Championship Lode Runner [Model HBS-G047C] (1985, MSX)
3. Championship Lode Runner [Sega My Card] [Model C-57] (1985, SG-1000)
3. Championship Lode Runner (1985, FM-7)
4. Lode Runner - Majin No Fukkatsu (1985)
5. Lode Runner II [Model HBS-G039C] (1985, MSX)
6. Lode Runner's Rescue (1985, Commodore C64)
7. Lode Runner - Teikoku Kara no Dasshutsu (1986)
8. Super Lode Runner [Model IFD-SLR] (1987, Nintendo Famicom Disk System)
8. Super Lode Runner [Model IM-03] (1987, MSX 2)
9. Hyper Lode Runner [Model DMG-HLA] (1989, Nintendo Game Boy)
10. Lode Runner - Lost Labyrinth [Model PV1004] (1990, NEC PC-Engine)
11. Battle Lode Runner [Model HC93054] (1993, NEC PC Engine)
12. Lode Runner Twin - Justy to Liberty no Daibouken [Model SHVC-7Z] (1994, Super Famicom)
13. Lode Runner - The Legend Returns (1994, Windows)
14. Lode Runner On-Line - The Mad Monks' Revenge (1995, PC [MS Windows 95])
15. Lode Runner - The Legend Returns [Model T-25101G] (1996, Sega Saturn)
16. Lode Runner 2 (1998, PC [Windows 95])
17. Power Lode Runner [Model SHVC-BPLJ-JPN] (1999, Super Famicom)
18. Lode Runner 3-D [Model NUS-NLRJ-JPN] (1999, Nintendo 64)
19. Lode Runner for WonderSwan [Model SWJ-BPR004] (2000, Bandai WonderSwan)
20. Lode Runner - Domdom Dan no Yabou [Model DMG-BXLJ-JPN] (2000, Nintendo Game Boy Colors)
21. Lode Runner 2 [SuperLite 1500 Series] [Model SLPM-86460] (2000, Sony PlayStation)
22. Lode Runner - The Dig Fight (2000)
23. Lode Runner [Model AGB-A39J-JPN] (2003, Nintendo Game Boy Advance)
24. Cubic Lode Runner [Hudson Selection Vol.1] [Model DOL-GQRJ-JPN] (2003, Nintendo GameCube)
24. Cubic Lode Runner [Hudson Selection Vol.1] [Model SLPM-62404] (2003, Sony PlayStation 2)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47373&o=2

$end

$pc8801_flop=ldrunc,
$bio

Lode Runner with Level Disks (c) 19?? System Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92259&o=2

$end

$ibm5150=ldrun,
$bio

IBM PC 5.25in. disk. published 39 years ago:

Lode Runner (c) 1983 Broderbund Software, Inc.

- TECHNICAL -

GAME ID: 11410

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83654&o=2

$end

$apple2_flop_orig=loderunr,
$apple2_flop_clcracked=loderunr,
$apple2_flop_misc=loderunr,
$bio

Apple II 5.25 disk. published 39 years ago:

Lode Runner (c) 1983 Broderbund Soft., Inc.

- TECHNICAL -

GAME ID: 11450

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107427&o=2

$end

$mac_flop=loderun,
$bio

Apple Macintosh disk. published 38 years ago:

Lode Runner (c) 1984 Broderbund Software, Incorporated.

Classic Macintosh port of the Apple II original. Also includes the levels from 'Championship Lode Runner' as well as 'Revenge of Lode Runner', which are much more challenging.

- TECHNICAL -

GAME ID: 11455

- TRIVIA -

Related Coin-Op video game: "Lode Runner"

- STAFF -

Original game by: Douglas E. Smith (Doug Smith)
Macintosh version by: Glenn Axworthy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47397&o=2

$end

$a800_flop=loderunr,
$bio

Atari 800/C64 disk. published 39 years ago:

Lode Runner (c) 1983 Broderbund Soft., Inc.

- TECHNICAL -

GAME ID: 80130

SIDE 1: Atari
SIDE 2: C64

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=218063&o=2

$end

$gba=ldrun,
$bio

Nintendo GBA cart. published 19 years ago:

Lode Runner (c) 2003 Success.

- TECHNICAL -

[Model AGB-A39J-JPN]

- TRIVIA -

Released on February 21, 2003 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47378&o=2

$end

$sg1000=ldrunt,
$bio

Sega SG-1000 game published 38 years ago:

Lode Runner [Model B-031] (c) 1984 Aaronix [Taiwan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65068&o=2

$end

$sg1000=ldrun,
$bio

Sega SG-1000 game published 38 years ago:

Lode Runner (c) 1984 Sega Enterprises, Limited.

- TECHNICAL -

[Model G-1031]

- TRIVIA -

Released in November 1984 in Japan.

Related Coin-Op video game: "Lode Runner".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47353&o=2

$end

$msx1_cart=ldrun,ldruna,
$bio

MSX cart. published 38 years ago:

Lode Runner (c) 1984 Sony.

- TECHNICAL -

[Model HBS-G020C]

- TRIVIA -

Released in November 1984 by Sony in Japan. Licensed from Broderbund Software.

Related Coin-Op video game: "Lode Runner".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47354&o=2

$end

$msx1_flop=ldrun,
$bio

MSX disk. published 38 years ago:

Lode Runner (c) 1984 Sony Corp.

- TECHNICAL -

GAME ID: HBS-G035D

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109065&o=2

$end

$nes=ldrunj,
$vgmplay=ldrun_nes,
$bio

Nintendo Famicom cart. published 38 years ago:

ロードランナー (c) 1984 Hudson Soft.
(Lode Runner)

Lode Runner is a platform game by Hudson Soft and port of Brøderbund's classic originally released in 1983. The goal of the game is to infiltrate fifty different treasure rooms and to recover all the gold along the way in order to activate escape ladders. The task would be easy if only robot guards and other obstacles wouldn't try to prevent the player to lay his hands on all this loot. Although our hero doesn't have the ability to jump, he comes equipped with a laser drill pistol and can dig holes in the ground to trap his enemies (one button digs to his right, the other to his left, regardless of which direction he faces). However, these holes fill in again after a short amount of time, instantly killing anything trapped inside at the time (including the player). But before they do, any enemy trapped inside a pit will get stuck and will act as a cap, allowing the player to safely run over him. Interestingly, in some cases, guards can also carry gold and must be trapped in a pit in order to recover their loot and activate the escape ladder. To add depth to the gameplay there are also solid walls that can't be drilled into, trap doors, ladders that lead to higher platforms and hand bars to cross over gaps. Lode Runner also features a level editor where the player can create his own stages, and a two (not simultaneous) player mode.

- TECHNICAL -

Cartridge ID: HFC-LR

- TRIVIA -

Lode Runner for Famicom was released on July, 31 1984 in Japan. Retail price: 4500 Yen.

Lode Runner is considered a classic among gamers and was originally released in 1983 by Brøderbund Software for the Apple II and programmed by Douglas Smith. The Famicom port of Lode Runner was developed by Hudson Soft and this was probably the first time a third party developer was allowed to use the franchise.

Export releases:
[US] "Lode Runner [Model NES-LO-USA]"

- TIPS AND TRICKS -

* Stage select: At any time during the game, press Select to access the stage select menu screen. Press A or B to pick a different level and press Start to play it.

- STAFF -

Famicom Version by: Shinichi Nakamoto
Music: Isamu Hirano

- PORTS -

* CONSOLES:
Nintendo Wii [Virtual Console] [JP] (mar.6, 2007) Famicom version

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47352&o=2

$end

$nes=ldrun,
$bio

Nintendo NES cart. published 35 years ago:

Lode Runner (c) 1987 Broderbund Software, Incorporated.

North American release. Game developed in Japan. See the original Famicom version for more information: "Lode Runner [Model HFC-LR]".

Description from the back cover:

You're a highly trained Galactic Commando, deep in enemy territory. Your mission: to recover a fortune in gold, stolen from the Bungeling people by their power-hungry leaders. 

You'll be running, jumping, and climbing heroically, solving perplexing puzzles. With your laser pistol, you'll drill passageways through stone floors and barriers. To get through this mission alive, you'll need more than fleet feet and good looks. You'll need your quick wits and brains. 
And more than just a little luck.

- TECHNICAL -

NES-LO-USA

- TRIVIA -

Released inSeptember 1987 in the USA.

- PORTS -

* CONSOLES:
Nintendo Wii [Virtual Console] [US] (june.11, 2007) NES version 
Nintendo Wii [Virtual Console] [EU] (mar.12, 2010) NES version

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55307&o=2

$end

$xegs=ldrun,
$bio

Atari XE cart. published 35 years ago:

Lode Runner (c) 1987 Atari Corp.

- TECHNICAL -

GAME ID: RX8082

- TRIVIA -

Related Coin-Op video game: "Lode Runner".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47351&o=2

$end

$fm7_cass=ldrun,
$bio

Fujitsu FM-7 cass. published 38 years ago:

Lode Runner (c) 1984 Soft Pro International.

- TECHNICAL -

GAME ID: SHG011

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93751&o=2

$end

$psx=ldrun,
$bio

Sony PlayStation CD published 24 years ago:

Lode Runner (c) 1998 Natsume, Inc.

- TECHNICAL -

GAME ID: SLUS-00557

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111395&o=2

$end

$dragon_cass=loderunnr,
$bio

Dragon cass. published 8 years ago:

Loderunner (c) 2014 Gerrie [Jim Gerrie]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116709&o=2

$end

$megacdj=lodoss,lodossdemo,
$bio

Sega Mega-CD published 28 years ago:

Lodoss Tou Senki - Eiyuu Sensou (c) 1994 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID: G-6024

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60530&o=2

$end

$pc98=lodossfk,
$bio

NEC PC-9801 Series 5.25in. disk. published 33 years ago:

ロードス島戦記　福神漬 (c) 1989 HummingBird.
(Lodoss Tou Senki - Fukujinzuke)

- TECHNICAL -

BARCODE: 4960695162239

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89982&o=2

$end

$msx2_flop=lodossfk,
$bio

MSX 2 disk. published 32 years ago:

ロードス島戦記　福神漬 (c) 1990 HummingBird.
(Lodoss Tou Senki - Fukujinzuke)

- TECHNICAL -

BARCODE: 4960695164226

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101788&o=2

$end

$x68k_flop=lodossfk,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Lodoss Tou Senki - Fukujinzuke (c) 1991 Brother Kougyou.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87858&o=2

$end

$pc98=lodossf2,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Lodoss Tou Senki - Fukujinzuke 2 (c) 1992 HummingBird.

- TECHNICAL -

BARCODE: 4960695182237

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89983&o=2

$end

$pc98=lodossf3,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Lodoss Tou Senki - Fukujinzuke 3 (c) 1993 HummingBird.

- TECHNICAL -

GAME ID: 4960695192236

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89984&o=2

$end

$pc98_cd=lodoss,
$bio

NEC PC-9821 CD published 29 years ago:

Lodoss Tou Senki CD - Haiiro no Majo (c) 1993 HummingBird.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134976&o=2

$end

$x68k_flop=lodoss2,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

Lodoss Tou Senki II - Goshiki no Maryuu (c) 1992 HummingBird.

- TECHNICAL -

BARCODE: 4960695173419

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87859&o=2

$end

$pcecd=lodoss,
$vgmplay=lodoss_pcecd,
$bio

NEC PC-Engine CD published 30 years ago:

Lodoss Tousenki - Record of Lodoss War (c) 1992 Hudson Soft.

- TECHNICAL -

GAME ID: HCD2029

- TRIVIA -

Released on July 17, 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58263&o=2

$end

$pcecd=lodoss2,
$vgmplay=lodoss2_pcecd,
$bio

NEC PC-Engine CD published 28 years ago:

Lodoss Tousenki II - Record of Lodoss War II (c) 1994 Hudson Soft.

- TECHNICAL -

GAME ID: HCD4066

- TRIVIA -

Released on December 16, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58264&o=2

$end

$gbcolor=lodoss,
$bio

Nintendo Game Boy Color cart. published 24 years ago:

Lodoss-tou Senki - Eiyuu Kishiden GB [Model DMG-ARAJ-JPN] (c) 1998 Tomy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68222&o=2

$end

$fmtowns_cd=lodoss2,
$bio

Fujitsu FM Towns CD published 28 years ago:

Lodoss-tou Senki II - Goshiki no Maryuu (c) 1994 HummingBird [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270641&o=2

$end

$snes=lodoss,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Lodoss-tou Senki [Model SHVC-ALWJ-JPN] (c) 1995 Kadokawa Shoten

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61685&o=2

$end

$spectrum_betadisc_flop=lcdizzy,lcdizzya,
$bio

Sinclair ZX Spectrum Beta disk. published 4 years ago:

Log Cabin Dizzy  (c) 2018 Verm-V

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233134&o=2

$end

$cdtv=logical,
$bio

Commodore Amiga CDTV CD published 30 years ago:

Log!cal (c) 1992 Rainbow Arts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=194433&o=2

$end

$cpc_cass=logstar4,
$bio

Amstrad CPC cass. published 33 years ago:

Log'Star N°4 (c) 1989 Logipresse [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98071&o=2

$end

$cpc_cass=logstar5,
$bio

Amstrad CPC cass. published 32 years ago:

Log'Star N°5 (c) 1990 Logipresse [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98072&o=2

$end

$cpc_cass=logstar6,
$bio

Amstrad CPC cass. published 32 years ago:

Log'Star N°6 (c) 1990 Logipresse [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98073&o=2

$end

$cpc_flop=logbookf,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Logbook 1.1 (c) 1987 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124140&o=2

$end

$info=logger,loggerr2,
$bio

Arcade Video game published 40 years ago:

Logger (c) 1982 Century Electronics.

A rip-off of Nintendo "Donkey Kong".

Help the unfortunate lumberjack to retrieve his axe and all tools stolen by a giant blue parrot for this you will have to climb the differents levels of the mountain and jump to dodge all the logs to reach the top and go to next level.

- TECHNICAL -

Main CPU : S2650 (@ 894.886 Khz)
Sound CPU : S2650 (@ 894.886 Khz)
Sound Chips : (2x) DAC (@ 894.886 Khz), TMS5110 (@ 640 Khz)

Screen orientation : Vertical
Video resolution : 248 x 240 pixels
Screen refresh : 60.00 Hz
Palette Colors : 16

Players : 2
Control : 8-way joystick
Buttons : 2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1404&o=2

$end

$apple2_flop_clcracked=logicbld,
$bio

Apple II 5.25 disk. published 38 years ago:

Logic Builders (c) 1984 Scholastic, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295856&o=2

$end

$x68k_flop=lcmyprin,
$bio

Logic Crush + Ahh My Princess! (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88376&o=2

$end

$apple2_flop_clcracked=mclgg10,
$bio

Apple II 5.25 disk. published 38 years ago:

Logic Gates (c) 1984 MECC [Minnesota Educational Computing Corp.]

- TECHNICAL -

Model MECC-A403

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276726&o=2

$end

$coleco=logiclvl,
$bio

Colecovision cart. published 38 years ago:

Logic Levels (c) 1984 SSC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53305&o=2

$end

$c64_cart=logiclvl,
$bio

Commodore C64 cart. published 38 years ago:

Logic Levels (c) 1984 SSC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53624&o=2

$end

$a800=logiclvl,
$bio

Atari 400/800 cart. published 38 years ago:

Logic Levels (c) 1984 Fisher-Price

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86603&o=2

$end

$apple2_flop_clcracked=logclvls,
$bio

Apple II 5.25 disk. published 38 years ago:

Logic Levels (c) 1984 Fisher-Price

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240696&o=2

$end

$spectrum_cass=logiclev,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Logic Levels (c) 1984 Spinnaker Soft. Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287702&o=2

$end

$a800=logcmstr,logcmstrf,
$bio

Atari 400/800 cart. published 39 years ago:

Logic Master (c) 1983 Chalkboard, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86604&o=2

$end

$info=logicpro,
$bio

Arcade Video game published 26 years ago:

Logic Pro (c) 1996 Deniam.

A puzzle game.

- TECHNICAL -

Deniam-16b hardware

Main CPU : Motorola 68000 (@ 12.5 Mhz), Zilog Z80 (@ 6.25 Mhz)
Sound Chips : YM3812 (@ 3.125 Mhz), OKI6295 (@ 8 Khz)

Screen orientation : Horizontal
Video resolution : 320 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 2048

Players : 2
Control : 4-way joystick
Buttons : 3

- TRIVIA -

Released in October 1996.

This game is known in Germany as "Croquis".

- SERIES -

1. Logic Pro (1996)
2. Logic Pro 2 (1997)

- STAFF -

Programmers : Jun-Young Kim, Kwanny
Graphic designers : Sang-Won Lee, Bong-Gun Shin
H/W Manager : Min-Hong Park
Musician : Coo-Hee Kwon
Radio performers : Jin-Phil Kim, Hyun-Jung Um, Min-Sung Kim
Planner : Jun-Young Kim
Director : Sang-Chul Lee

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1405&o=2

$end

$info=logicpr2,
$bio

Arcade Video game published 25 years ago:

Logic Pro 2 (c) 1997 Deniam.

A puzzle game.

- TECHNICAL -

Deniam-16c hardware

Main CPU : Motorola 68000 (@ 12.5 Mhz)
Sound Chips : YM3812 (@ 3.125 Mhz), OKI6295 (@ 8 Khz)

Screen orientation : Horizontal
Video resolution : 320 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 2048

Players : 2
Control : 4-way joystick
Buttons : 3

- TRIVIA -

Released in June 1997.

- SERIES -

1. Logic Pro (1996)
2. Logic Pro 2 (1997)

- STAFF -

Executive producer : Jungyul Kim
Game designer : Bonggun Shin
Lead Programmer : Kwanhee Seo
Senior Programmers : Kwanny, KhanW, Sopepos
Tool programmers : Kwanny, Hermit, Sopepos
Sound Programmer : Kwanny
Art director / Illustrations : Bonggun Shin
Graphic designers : Bonggun Shin, Haejin Kim, Sangwon Lee
3D graphic artwork : Haejin Kim
C.G advisor : Seunghoon Park, Deesis
Music : Baeheon Kim
Sound designers : Baeheon Kim, Kwanhee Seo
Voices : Sevngho Cha, Hyunjung Jang, Piljin Kim, Keiko Ishizaka
Voice editer : Baeheon Kim
Game quality supervisor : Junyoung Kim
Puzzle makers : Sangwon Lee, Haejin Kim, Donghun Park, Gioh Hong
H/W PCB design : Myungsoo Ryu
H/W design supervisors : Sangcheul Lee, Junyoung Kim
H/W part : Bumsuk Kim, Jincheul Kim, Changwan Park, Hyoungkyu Choi, Heeyoung Kwak
Management : Songcheul Lee

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1406&o=2

$end

$info=lpadv,
$bio

Arcade Video game published 23 years ago:

Logic Pro Adventure (c) 1999 Amuse World Corp.

- TECHNICAL -

Sony ZN-1 hardware

- TRIVIA -

Released in February 1999 in Japan only.

Developed by Deniam (Korea) for Amuse World (Japan).

- STAFF -

All Programming: Kwanhee Seo
Sound Effect: Kwanhee Seo
Tools: Kwanhee Seo
TPS Porting: Kwanhee Seo
Game Design: Bonggun Shin
BG & Object GFX: Bonggun Shin
Illustration: Shunghoon Park
PSX Game Design: Shunghoon Park
Text GFX: Shunghoon Park
Executive Producer: Jungryul Kim
Management: Sangchul Lee
Public Relation: Sangchul Lee
Puzzle Makers: Sangwong Lee, Haejin Kim, Donghun Park, Sungwoo Park
BGM: Baeheon Kim, Yonggam Lee, Tecmo
Voices: Keiko Ishizaka

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=33504&o=2

$end

$spectrum_cass=logicpro,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Logic Problems - Solving Program (c) 1983 BEAP Associates

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288390&o=2

$end

$saturn=logicpuz,logicpuza,
$bio

Sega Saturn CD published 26 years ago:

Logic Puzzle - Rainbow Town (c) 1996 Human Entertainment

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59355&o=2

$end

$apple2_flop_clcracked=logictls,
$bio

Apple II 5.25 disk. published 40 years ago:

Logic Tools (c) 1982 Learning Co., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230938&o=2

$end

$apple2_flop_clcracked=lgwrkout,
$bio

Apple II 5.25 disk. published 39 years ago:

Logic Workout (c) 1983 Avant-Garde Publishing Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298422&o=2

$end

$bbc_cass=logic1,
$bio

Logic1 (c) 19?? Shiva

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52060&o=2

$end

$amigaocs_flop=logical,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Logical (c) 1991 Rainbow Arts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74473&o=2

$end

$st_flop=logical,
$bio

Atari ST disk. published 31 years ago:

Logical (c) 1991 Rainbow Arts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230295&o=2

$end

$pc98=logical,logicald,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Logical (c) 1993 ASCII Corp.

- TECHNICAL -

BARCODE: 4988606210473
Media: floppydisk x1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89985&o=2

$end

$cpc_flop=logicalh,logicalh02,
$bio

Amstrad CPC 464 disk. published 25 years ago:

Logical Head (c) 1997 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124512&o=2

$end

$gbcolor=logicalu,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Logical (c) 1999 SUNSOFT [Sun Corp. of America].

- TECHNICAL -

GAME ID: CGB-AOGE-USA

- TRIVIA -

Released in April 1999 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68224&o=2

$end

$gbcolor=logical,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Logical [Model CGB-AOGP-EUR] (c) 1999 Sunsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68223&o=2

$end

$nascom_snap=logichess,
$bio

Nascom cass. published 42 years ago:

Logichess (c) 1980 Blue Label Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235681&o=2

$end

$camplynx_cass=logichess,
$bio

Camputers Lynx cass. published 39 years ago:

LogiChess 2.2 (c) 1983 Camsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134036&o=2

$end

$camplynx_flop=logichess,
$bio

Camputers Lynx disk. published 39 years ago:

LogiChess 2.2 (c) 1983 Camsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237146&o=2

$end

$cpc_flop=amcharge01,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Logiciel de Telechargement - 3615 Amstrad Version 2 (c) 1990 Azursoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119317&o=2

$end

$to_flop=gr4e3ev1,
$bio

Thomson TO disk. published 35 years ago:

Logiciels Nathan Colleges - Grammaire langue francaise 4e/3e volume 1 (c) 1987 Cedic-Nathan [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107865&o=2

$end

$to_flop=gr6e,
$bio

Thomson TO disk. published 34 years ago:

Logiciels Nathan Colleges - Grammaire langue francaise 6e (c) 1988 Cedic-Nathan [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107866&o=2

$end

$to_flop=calculce,
$bio

Thomson TO disk. published 36 years ago:

Logiciels Nathan Ecole - Calculs et Rangements CE (c) 1986 Cedic-Nathan [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107867&o=2

$end

$to_flop=chifcpce,
$bio

Thomson TO disk. published 36 years ago:

Logiciels Nathan Ecole - Chiffres et Formes CP-CE (c) 1986 Cedic-Nathan [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107868&o=2

$end

$to_flop=geometcm,
$bio

Thomson TO disk. published 36 years ago:

Logiciels Nathan Ecole - Geometrie et Operations CM (c) 1986 Cedic-Nathan [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107869&o=2

$end

$to_flop=mesurecm,
$bio

Thomson TO disk. published 36 years ago:

Logiciels Nathan Ecole - Mesures et Grandeurs CM-College (c) 1986 Cedic-Nathan [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107870&o=2

$end

$to_flop=ecolefra,
$bio

Thomson TO disk. published 35 years ago:

Logiciels Nathan Ecoles - Francais (c) 1987 Cedic-Nathan [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107871&o=2

$end

$to7_cart=logicod,
$bio

Thomson TO7 cart. published 40 years ago:

Logicod (c) 1982 VIFI-Nathan [Vifi International]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108629&o=2

$end

$cpc_cass=logiform,
$bio

Amstrad CPC cass. published 36 years ago:

Logiformes (c) 1986 Langage et Informatique

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98074&o=2

$end

$pc8801_flop=logindis,
$bio

Login Disk (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92260&o=2

$end

$pc98=ldb_16am,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

LOGiN Disk & Book Series - 16 Colour Anime Tsukuuru (c) 1994 ASCII Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89932&o=2

$end

$pc98=ldb_256c,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

LOGiN Disk & Book Series - 256 Colour Paint Tool (c) 1994 ASCII Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89933&o=2

$end

$pc98=ldb_advm35,ldb_advm,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

LOGiN Disk & Book Series - Adventure Tsukuuru 98 (c) 1992 ASCII Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89934&o=2

$end

$pc98=ldb_anim,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

LOGiN Disk & Book Series - Anime Tsukuuru (c) 1993 ASCII Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89935&o=2

$end

$pc98=ldb_cg3d35,ldb_cg3d,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

LOGiN Disk & Book Series - CG Tsukuuru 3D (c) 1992 ASCII Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89936&o=2

$end

$pc98=ldb_char35,ldb_char,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

LOGiN Disk & Book Series - Character Tsukuuru 98 (c) 1994 ASCII Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89937&o=2

$end

$pc98=ldb_draw,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

LOGiN Disk & Book Series - Drawing Tool (c) 1992 ASCII Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89938&o=2

$end

$pc98=ldb_draw35,
$bio

NEC PC-9801 Series 3.5in. disk. published 30 years ago:

LOGiN Disk & Book Series - Drawing Tool (c) 1992 ASCII Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131616&o=2

$end

$pc98=ldb_hdai,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

LOGiN DISK&BOOKシリーズ はじめての大戦略 (c) 1993 ASCII Corp.
(LOGiN Disk & Book Series - Hajimete no Daisenryaku)

- TECHNICAL -

Media: floppydisk x1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89939&o=2

$end

$pc98=ldb_dccn,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

LOGiN Disk & Book Series - J.B. Harold 3 - D.C. Connection (c) 1994 ASCII Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89941&o=2

$end

$pc98=ldb_manh,ldb_manha,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

LOGiN Disk & Book Series - Manhattan Requiem - Angels Flying in the Dark (c) 1993 ASCII Corp.

- TECHNICAL -

Media: floppydisk x4

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89942&o=2

$end

$pc98=ldb_onga,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

LOGiN Disk & Book Series - Ongaku Tsukuruu - LOGiN Museum Edition (c) 1993 ASCII Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89943&o=2

$end

$pc98=ldb_polm,
$vgmplay=polygonm_98,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

LOGiN Disk & Book Series - Polygon Modeling Tsukuuru (c) 1992 ASCII Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95235&o=2

$end

$pc98=ldb_polm35,
$bio

NEC PC-9801 Series 3.5in. disk. published 30 years ago:

LOGiN Disk & Book Series - Polygon Modeling Tsukuuru (c) 1992 ASCII Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131617&o=2

$end

$pc98=ldb_poly,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

LOGiN Disk & Book Series - Polygon Shooting Tsukuuru (c) 1994 ASCII Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89944&o=2

$end

$pc98=ldb_poly35,
$bio

NEC PC-9801 Series 3.5in. disk. published 28 years ago:

LOGiN Disk & Book Series - Polygon Shooting Tsukuuru (c) 1994 ASCII Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131618&o=2

$end

$pc98=ldb_rivh35,ldb_rivh,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

LOGiN Disk & Book Series - Riverhill Mystery Selection (c) 1993 ASCII Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89946&o=2

$end

$pc98=ldb_dnte,ldb_dntea,
$vgmplay=rpgtsu98_98,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

LOGiN Disk & Book Series - RPG Tsukuuru Dante98 (c) 1992 ASCII Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89945&o=2

$end

$pc98=ldb_shot,
$bio

LOGiN Disk & Book Series - Shooting Tsukuuru 98 (c) 199? ASCII Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89947&o=2

$end

$pc98=ldb_sima,ldb_simaa,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

LOGiN Disk & Book Series - SimAnt (c) 1993 ASCII Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89948&o=2

$end

$pc98=ldb_sima35,
$bio

NEC PC-9801 Series 3.5in. disk. published 29 years ago:

LOGiN Disk & Book Series - SimAnt (c) 1993 ASCII Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131612&o=2

$end

$pc98=ldb_okho,ldb_okhoa,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

LOGiN Disk & Book Series: Hokkaidou Rensa Satsujin - Okhotsk ni Kiyu (c) 1992 ASCII Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89940&o=2

$end

$x68k_flop=ldb_x68k,
$bio

Sharp X68000 Series 5.25in. disk. published 29 years ago:

LOGiN Disk & Book Series: LOGiN Software Contest X68000 Kessaku Game-sen (c) 1993 Login Soft. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234505&o=2

$end

$pc98=login01,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Login Omake Disk Tsuushin No. 1 (c) 1991 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89986&o=2

$end

$pc98=login03,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Login Omake Disk Tsuushin No. 3 (c) 1991 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89987&o=2

$end

$pc98=login04,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Login Omake Disk Tsuushin No. 4 (c) 1991 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89988&o=2

$end

$pc98=login06,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Login Omake Disk Tsuushin No. 6 (c) 1992 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89989&o=2

$end

$pc98=login07,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Login Omake Disk Tsuushin No. 7 (c) 1992 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89990&o=2

$end

$pc98=login08,login08a,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Login Omake Disk Tsuushin No. 8 (c) 1992 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89991&o=2

$end

$pc98=login09,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Login Omake Disk Tsuushin No. 9 (c) 1993 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89992&o=2

$end

$pc98=loginsod,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Login Super Omake Disk (c) 1994 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95238&o=2

$end

$pc8801_flop=loginsof,
$bio

Loginsoft Game Create System - Mamirin (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92261&o=2

$end

$cpc_cass=logist01,
$bio

Amstrad CPC cass. published 36 years ago:

Logistrad 01 (c) 1986 Logipresse [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98075&o=2

$end

$cpc_cass=logist02,
$bio

Amstrad CPC cass. published 36 years ago:

Logistrad 02 (c) 1986 Logipresse [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98076&o=2

$end

$cpc_cass=logist03,
$bio

Amstrad CPC cass. published 36 years ago:

Logistrad 03 (c) 1986 Logipresse [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98077&o=2

$end

$cpc_cass=logist04,
$bio

Amstrad CPC cass. published 36 years ago:

Logistrad 04 (c) 1986 Logipresse [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98078&o=2

$end

$cpc_cass=logist05,
$bio

Amstrad CPC cass. published 35 years ago:

Logistrad 05 (c) 1987 Logipresse [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98079&o=2

$end

$cpc_flop=logipres,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Logistrad 05 Cracked (c) 1987 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123112&o=2

$end

$cpc_cass=logist06,
$bio

Amstrad CPC cass. published 35 years ago:

Logistrad 06 (c) 1987 Logipresse [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98080&o=2

$end

$cpc_cass=logist07,
$bio

Amstrad CPC cass. published 35 years ago:

Logistrad 07 (c) 1987 Logipresse [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98081&o=2

$end

$cpc_flop=logipres01,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Logistrad 07 Cracked (c) 1987 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123113&o=2

$end

$cpc_cass=logist08,
$bio

Amstrad CPC cass. published 35 years ago:

Logistrad 08 (c) 1987 Logipresse [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98082&o=2

$end

$cpc_cass=logist10,
$bio

Amstrad CPC cass. published 34 years ago:

Logistrad 10 (c) 1988 Logipresse [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98083&o=2

$end

$cpc_cass=logist11,
$bio

Amstrad CPC cass. published 34 years ago:

Logistrad 11 (c) 1988 Logipresse [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98084&o=2

$end

$cpc_cass=logist12,
$bio

Amstrad CPC cass. published 34 years ago:

Logistrad 12 (c) 1988 Logipresse [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98085&o=2

$end

$cpc_flop=slotmach,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Logistrad's Slot Machine cracked (c) 1986 Unknown.

Never released as a disk, this is a pirate tape_to_disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272719&o=2

$end

$svi318_cass=logit,
$bio

Spectravideo SV-318 cass. published 38 years ago:

Logit (c) 1984 Spectravideo, Inc.

- TECHNICAL -

GAME ID: SD-342T

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118506&o=2

$end

$cpc_cass=logo,
$bio

Amstrad CPC cass. published 38 years ago:

Logo (c) 1984 Kuma Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98089&o=2

$end

$to_flop=logo,
$bio

Thomson TO disk. published 38 years ago:

LOGO (c) 1984 Soli

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107799&o=2

$end

$to7_cart=logo,logoa,
$bio

Thomson TO7 cart. published 38 years ago:

LOGO (c) 1984 VIFI-Nathan [Vifi International]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108625&o=2

$end

$mo5_cart=logo,logob,logoa,
$bio

Thomson MO5 cart. published 38 years ago:

LOGO (c) 1984 TO TEK Editions [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108739&o=2

$end

$electron_cass=logo,
$bio

Acorn Electron cass. published 38 years ago:

Logo (c) 1984 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115471&o=2

$end

$bbc_rom=logoa,
$bio

Acorn BBC ROM published 38 years ago:

Logo (c) 1984 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145136&o=2

$end

$bbc_rom=logol,logolc,
$bio

Acorn BBC ROM published 38 years ago:

LOGO (c) 1984 Logotron

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145209&o=2

$end

$spectrum_cass=logo,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Logo (c) 1984 Sinclair Research, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286952&o=2

$end

$spectrum_cass=logokuma,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Logo (c) 1984 Kuma Computers, Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287727&o=2

$end

$electron_cart=logo,
$bio

Acorn Electron cart. published 37 years ago:

Logo (c) 1985 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129659&o=2

$end

$tvc_flop=logosz,logosza,
$bio

Logo (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111954&o=2

$end

$pmd85_cass=logo,
$bio

LOGO (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236501&o=2

$end

$plus4_cart=logo,
$bio

Commodore C16 Plus/4 cart. published 38 years ago:

LOGO - A Language for Learning (c) 1984 Commodore, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237556&o=2

$end

$bbcb_flop=logo,
$bio

Acorn BBC Micro B disk. published 37 years ago:

Logo - Extensions & Samples (c) 1985 Acornsoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125157&o=2

$end

$tvc_flop=logo,
$bio

Videoton TVC disk. published 35 years ago:

Logo - Teknocgrafika (c) 1987 Nagy [László Nagy]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112310&o=2

$end

$mo5_flop=logodos,
$bio

LOGO DOS (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235307&o=2

$end

$mo5_cass=logospei,logospeia,
$to7_cass=logospei,
$bio

Thomson MO5/TO7 cass. published 37 years ago:

LOGO Sans Peine (c) 1985 Cedic-Nathan.

- TECHNICAL -

GAME ID: 1C 4051

FACE A: MO5 version.
FACE B: TO7 version.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108349&o=2

$end

$bbc_rom=logoc100,logoc,
$bio

Acorn BBC ROM published 38 years ago:

LOGO Ver. 1 (c) 1984 Catsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145316&o=2

$end

$fmtowns_flop_orig=logowrt2,
$bio

Fujitsu FM Towns disk. published 31 years ago:

Logo Writer 2 (c) 1991 Logo Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298291&o=2

$end

$bbc_rom=logofrth,
$bio

Acorn BBC ROM published 39 years ago:

Logo-Forth (c) 1983 HCCS Associates

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145346&o=2

$end

$to7_cart=logode,
$bio

Thomson TO7 cart. published 36 years ago:

LOGO-TO7 (c) 1986 Thomson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108626&o=2

$end

$to_flop=logode,
$bio

LOGO-TO7 DOS Disk (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107800&o=2

$end

$bbc_cass=logo2,
$bio

Logo2 (c) 19?? Computer Concepts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52061&o=2

$end

$spectrum_cass=logomast,
$bio

Sinclair ZX Spectrum cass. published 30 years ago:

Logomaster (c) 1992 Hall Video Products

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289918&o=2

$end

$apple2_flop_clcracked=sslogomn,
$bio

Apple II 5.25 disk. published 40 years ago:

LogoMotion Ver.1.2 (c) 1982 Softsmith Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293485&o=2

$end

$msx2_flop=logosman,
$bio

MSX 2 disk. published 25 years ago:

Logos Man (c) 1997 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101789&o=2

$end

$snes_bspack=logo,
$bio

Logos Panic Goaisatsu BS Ban (c) 199? Unknown [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126148&o=2

$end

$snes=logos,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Logos Panic Goaisatsu [Model SHVC-A6YJ-JPN] (c) 1995 Yutaka

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61686&o=2

$end

$apple2gs_flop_misc=logowrgs,
$bio

Apple IIGS disk. published 33 years ago:

LogoWriter GS (c) 1989 LOGO Computer Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=197485&o=2

$end

$spectrum_cass=lojix,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Lojix [Model VGC 1006] (c) 1983 Virgin Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79602&o=2

$end

$cpc_flop=lokomoti,
$bio

Amstrad CPC type-in published 36 years ago:

Lokomotive (c) 1986 CPC Schneider International

- TRIVIA -

Listed as a type-in program in the German magazine: CPC Schneider International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119655&o=2

$end

$pc8801_flop=lolitaya,lolitayaa,
$bio

NEC PC-8801 Series disk. published 39 years ago:

Lolita - Yakyuken (c) 1983 PSK.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92262&o=2

$end

$pc8801_flop=lolita2,
$bio

NEC PC-8801 Series disk. published 39 years ago:

Lolita 2 - Gekou Chess (c) 1983 PSK.

- TECHNICAL -

GAME ID: PT-022

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92263&o=2

$end

$pc8801_flop=lolisynd,
$bio

NEC PC-8801 Series disk. published 39 years ago:

Lolita Syndrome (c) 1983 Enix, Ltd.

- TECHNICAL -

GAME ID: E-G056

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92264&o=2

$end

$pc8801_flop=lolitahd,lolitahda,
$bio

NEC PC-8801 Series disk. published 36 years ago:

Lolita-hime no Densetsu (c) 1986 Bond Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92265&o=2

$end

$pc8801_flop=lolitah2,
$bio

NEC PC-8801 Series disk. published 35 years ago:

Lolita-hime no Enikki - Ikenai Pose Shu (c) 1987 Bond Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92266&o=2

$end

$amigaocs_flop=lollypop,
$bio

Commodore Amiga 500 disk. published 27 years ago:

Lollypop (c) 1995 Rainbow Arts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74474&o=2

$end

$nascom_snap=lollypop,
$bio

Nascom cass. published 43 years ago:

Lollypop Lady Trainer (c) 1979 INMC Soft. Library

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235659&o=2

$end

$gameboy=loloj,
$bio

Nintendo Game Boy Cart. published 28 years ago:

Lolo no Daibouken [Model DMG-LOJ] (c) 1994 Imagineer Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66347&o=2

$end

$amigaocs_flop=racrally,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Lombard RAC Rally (c) 1988 Mandarin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74475&o=2

$end

$ibm5150=lombrall,
$bio

IBM PC 5.25in. disk. published 33 years ago:

Lombard RAC Rally (c) 1989 Mandarin Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132443&o=2

$end

$ibm5150=lombrall35,
$bio

IBM PC 3.5in. disk. published 33 years ago:

Lombard RAC Rally (c) 1989 Mandarin Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234578&o=2

$end

$amigaocs_flop=racrallya,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Lombard RAC Rally [Budget] (c) 1988 Hit Squad, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74476&o=2

$end

$spectrum_cass=lombrixs,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Lombrix (c) 1984 Ere Informatique.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79603&o=2

$end

$spectrum_cass=londonad,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

London Adventure (c) 1985 Fridaysoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79604&o=2

$end

$bbcb_flop=londonadv,
$bio

Acorn BBC Micro B disk. published 36 years ago:

London Adventure (c) 1986 Cambridge ELT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125440&o=2

$end

$a2600=london,
$bio

Atari 2600 cart. published 39 years ago:

London Blitz (c) 1983 Avalon Hill

During WWII, German bombers turned daily existence in London into a nightmare. Most bombs exploded on impact, yet some would sit inactive for hours, days, or weeks before detonating. It was up to the Royal Engineers to find and defuse these bombs (UXB's) before they exploded. As a lance corporal in the Royal Engineers, it is the player's job to defuse these bombs.

- TECHNICAL -

Model 50020

- STAFF -

Programmers: William J. Sheppard, Rebecca Heineman

Cover Art: Jim Talbot
Rules Paste-Up and Graphics: Jean Baer
Typesetting: Colonial Composition
Prep Dept. Coordinator: Elaine Adkins

Printing by Monarch Services.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50659&o=2

$end

$info=ep_lug,ep_luga,ep_lugb,ep_lugc,mg_lug,
$bio

London Underground (c) 199? Maygay.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40034&o=2

$end

$psx=lonesold,
$bio

Sony PlayStation CD published 26 years ago:

Lone Soldier (c) 1996 Virgin Interactive Ent., Inc. [Japan]

- TECHNICAL -

GAME ID: SLPS-00322

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85399&o=2

$end

$info=lonewolf,
$bio

Video Slot Machine published 25 years ago:

Lone Wolf (c) 1997 Aristocrat Leisure Industries Pty, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=33581&o=2

$end

$spectrum_cass=lonewolf,lonewlf2,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Lone Wolf - Flight from the Dark (c) 1984 Arrow

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78918&o=2

$end

$spectrum_cass=lonewlf3,lonewlf3a,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Lone Wolf - The Mirror of Death (c) 1991 Audiogenic.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79605&o=2

$end

$specpls3_flop=lonewolf,lonewolfa,
$bio

Sinclair ZX Spectrum+3 disk. published 31 years ago:

Lone Wolf - The Mirror of Death (c) 1991 Audiogenic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118724&o=2

$end

$cpc_flop=lonewolf,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Lone Wolf - The Mirror of Death (c) 1991 System 4 de Espana, S.A. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121235&o=2

$end

$cpc_flop=lonewolf01,lonewolf02,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Lone Wolf - The Mirror of Death [Model ASL55AMd] (c) 1991 Audiogenic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121234&o=2

$end

$pc8801_flop=lonelyhe,
$bio

NEC PC-8801 Series disk. published 33 years ago:

Lonely Heart (c) 1989 Takeru.

- TECHNICAL -

FD x2

- TRIVIA -

Released in June 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92267&o=2

$end

$msx1_flop=lonesome,
$bio

Lonesome Tank Cracked (c) 19?? Unknown.

Tape to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133171&o=2

$end

$info=lbeach,
$bio

Arcade Video game published 43 years ago:

Long Beach (c) 1979 Olympia.

A classic IndyCar racing game.

- TECHNICAL -

Main CPU: M6800(@ 500.00 Khz)

Screen orientation: Horizontal
Video resolution: 480 x 232 pixels
Screen refresh: 60.00 Hz

Control: Steering wheel, Gear shift
Pedals: 1 (Accelerator)
Players: 1

- TRIVIA -

This game is inspired on the Long Beach Grand Prix the IndyCar racing event, that takes place every spring in downtown Long Beach area.

- STAFF -

The company Seletron was also involved in the construction of Long Beach.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4640&o=2

$end

$apple2_flop_clcracked=mwlngdiv,
$bio

Apple II 5.25 disk. published 36 years ago:

Long Division (c) 1986 Microcomputer Workshops Courseware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231446&o=2

$end

$info=lhb,lhbv33c,
$bio

Arcade Video game published 27 years ago:

Long Hu Bang (c) 1995 IGS.

Chinese version of "Da Bang Cheng".

- TECHNICAL -

Main CPU : Motorola 68000 (@ 7.333333 Mhz)
Sound Chips : OKI6295 (@ 7.936 Khz)

Player : 1

- TRIVIA -

Released in October 1995.

- SERIES -

1. Long Hu Bang (1995)
2. Long Hu Bang II (1996)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3518&o=2

$end

$info=lhb2,
$bio

Arcade Video game published 26 years ago:

Long Hu Bang II (c) 1996 IGS.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 7.33 Mhz)
Sound Chips : OKI6295 (@ 7.936 Khz), YM2413 (@ 3.57 Mhz)

Players : 1

- TRIVIA -

Released in December 1996.

- SERIES -

1. Long Hu Bang (1995)
2. Long Hu Bang II (1996)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3516&o=2

$end

$info=lhtb,
$bio

Long Hu Tebie Ban (c) 200? IGS Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=302072&o=2

$end

$info=lhzb3,
$bio

Long Hu Zheng Ba 3 (c) 200? IGS.

- TECHNICAL -

Main CPU : ARM7 (@ 20 Mhz)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=12484&o=2

$end

$info=lhzb4,
$bio

Long Hu Zheng Ba 4 (c) 200? IGS.

- TECHNICAL -

Main CPU : ARM7 (@ 20 Mhz)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=12485&o=2

$end

$info=lhzb3in1,
$bio

Long Hu Zheng Ba San He Yi (c) 200? IGS Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=302073&o=2

$end

$nes=longhun,
$bio

龙魂 (c) 19?? Waixing Computer & Technology Co., Ltd.
(Long Hun)

- TECHNICAL -

GAME ID: ES-1129

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76841&o=2

$end

$pc8801_flop=longnigh,
$bio

Long Night (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92268&o=2

$end

$x68k_flop=longnigt,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Long Night Maikochan no Kiken na Yoru (c) 1991 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88377&o=2

$end

$nes=longzg,
$bio

龙之谷 (c) 19?? Waixing Computer & Technology Co., Ltd.
(Long Zhi Gu)

- TECHNICAL -

GAME ID: ES-1137

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76842&o=2

$end

$nes=lzyx,
$bio

龙珠英雄 (c) 199? Waixing Computer & Technology Co., Ltd.
(Long Zhu Ying Xiong)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76843&o=2

$end

$nes=longzz3,
$bio

Long Zhu Z3 Ren Zao Ren Lie Zhuan [Model ES-1130] (c) 19?? Waixing Computer & Technology Co., Ltd. [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76844&o=2

$end

$cpc_flop=longwayf,
$bio

Amstrad CPC type-in published 34 years ago:

Long-Way (c) 1988 Amstrad Cent Pour Cent

- TRIVIA -

Listed as a type-in program in the French magazine: Amstrad Cent Pour Cent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120012&o=2

$end

$bbcb_flop_orig=longwave,
$bio

Acorn BBC Micro B disk. published 39 years ago:

Longitudinal Waves (c) 1983 Five Ways Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125673&o=2

$end

$to7_cass=longueur,
$bio

Longueur (c) 198? Huet [Sylvain Huet]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108402&o=2

$end

$monon_color=drgnbma,
$bio

M&D Monon Color cart. published 8 years ago:

Longzhu-wudao dahui [Model 303] (c) 2014 M&D

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233479&o=2

$end

$spectrum_cass=loogaroo,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Loogaroo (c) 1988 Top Ten Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287519&o=2

$end

$cpc_flop=lookg198,
$bio

Amstrad CPC type-in published 34 years ago:

Look (c) 1988 PC Amstrad International

- TRIVIA -

Listed as a type-in program in the magazine: PC Amstrad International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119774&o=2

$end

$bbcb_flop=health,
$bio

Acorn BBC Micro B disk. published 36 years ago:

Look After Yourself! (c) 1986 Health Education Council

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125441&o=2

$end

$info=lafootb,
$bio

Handheld game published 42 years ago:

Look Alive! Football (c) 1980 Mattel Electronics.

LED game.

- TECHNICAL -

Model 1998

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101099&o=2

$end

$spectrum_cass=lookshar,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Look Sharp (c) 1984 Mirrorsoft, Ltd. [England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287158&o=2

$end

$bbc_cass=lookshrp,
$bio

Acorn BBC/Electron cass. published 37 years ago:

Look Sharp! (c) 1985 Mirrorsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52062&o=2

$end

$amigaocs_flop=loom,loomg,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Loom (c) 1990 Lucasfilm, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74478&o=2

$end

$ibm5150=loom35,loom35a,
$bio

IBM PC 3.5in. disk. published 32 years ago:

Loom (c) 1990 Lucasfilm, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132609&o=2

$end

$ibm5150=loom,loomfr,loomde,
$bio

IBM PC 5.25in. disk. published 32 years ago:

Loom (c) 1990 Lucasfilm, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=160106&o=2

$end

$pcecd=loomj,
$bio

NEC PC-Engine CD published 30 years ago:

Loom (c) 1992 Victor Musical Industries, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58265&o=2

$end

$cpc_flop=loomf199,
$bio

Amstrad CPC 464 disk. published 26 years ago:

Loom (c) 1996 Unknown [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124513&o=2

$end

$cpc_flop=loomprev,
$bio

Amstrad CPC 464 disk. published 26 years ago:

Loom Preview (c) 1996 Arkos

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123313&o=2

$end

$pcecd=loom,
$bio

NEC TurboGrafx-CD published 30 years ago:

Loom (c) 1992 Turbo Technologies, Inc.

North American release.

Descriptino from the US back cover:

Long after the passing of the Second Shadow, when dragons ruled the twilight sky and the stars were bright and numerous, came the Age of the Great Guilds. Blacksmiths, Shepherds, Clerics. Each dedicated to the absolute control of secret knowledge. Another such Guild was the Weavers. Over the centuries, their craft transcended the limits of physical cloth, until they wove the very fabric of reality itself. Now, a strange power has swept the Weavers into oblivion, leaving behind one Weaver boy to unravel the mystery. Help young Bobbin rescue his Guild... and you just might save the universe from an unspeakable catastrophe.

- TECHNICAL -

GAME ID: TGXCD1017

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58502&o=2

$end

$fmtowns_cd=loom,
$bio

Fujitsu FM Towns CD published 31 years ago:

Loom (c) 1991 Fujitsu, Ltd.

- TECHNICAL -

GAME ID: TSC090

- TRIVIA -

Retail price: 8800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110152&o=2

$end

$bbc_cass=loonlift,
$bio

Looney Lift (c) 19?? H&H

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52063&o=2

$end

$gba=loonybia,
$bio

Nintendo GBA cart. published 19 years ago:

Looney Tunes - Back in Action [Model AGB-BLTE-USA] (c) 2003 EA Games [Electronic Arts, Incorporated.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71481&o=2

$end

$gameboy=bugsyuka,
$vgmplay=looney_gb,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Looney Tunes - Bugs Bunny to Yukai na Nakama-tachi (c) 1992 Sunsoft

- TECHNICAL -

GAME ID: DMG-LNJ
BARCODE: 4 907940 900758

- TRIVIA -

Released on December 22, 1992 in Japan.

- STAFF -

Programmer: Michio Okasaka
C.G Designers: Shigeyuki Asa, Hiroshi Ito
Sound Creator: Manami Matsumae
Director: Akito Takeuchi (A.T)
Special Thanks to: Masato Kawai, Kazuaki Okumura, Masaru Aoyanagi, Hiroshi Tsukamoto, Yuichi Ueda, Tatsuo Mori, Mikio Iwata, Hiroyuki Karashima, Joe Robbins, Rita Zimmerer, David Siller, Steve Gehrke, Al Artus, Karen Shadley, Kazuko Harman
Very Special Thanks to: Luana Chambers
Producer: Kiharu Yoshida

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66350&o=2

$end

$gbcolor=looneycc,
$vgmplay=looneycc_gbc,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Looney Tunes - Carrot Crazy (c) 1999 Infogrames Interactive, Incorporated.

- TECHNICAL -

GAME ID: DMG-ABLE-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68228&o=2

$end

$psx=sheeprdr,
$bio

Sony PlayStation CD published 21 years ago:

Looney Tunes - Sheep Raider (c) 2001 Infogrames Interactive, Inc.

- TECHNICAL -

GAME ID: SLUS-01369

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111186&o=2

$end

$dc=spceracee,spceracep1,spceracep2,
$bio

Sega Dreamcast GD published 22 years ago:

Looney Tunes - Space Race [Model T-15108D-50] (c) 2000 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135608&o=2

$end

$dc=spcerace,
$bio

Sega Dreamcast GD published 22 years ago:

Looney Tunes - Space Race [Model T-15116N] (c) 2000 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135607&o=2

$end

$gbcolor=looneytw,
$vgmplay=looneytw_gbc,
$bio

Nintendo Game Boy Color cart. published 24 years ago:

Looney Tunes - Twouble! [Model DMG-AYRE-USA] (c) 1998 Infogrames Interactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68229&o=2

$end

$snes=looneybbu,
$bio

Nintendo Super NES cart. published 27 years ago:

Looney Tunes B-Ball (c) 1995 SUNSOFT [Sun Corp. of America].

- TECHNICAL -

Model SNS-ALTE-USA

- TRIVIA -

Released in February 1995 in USA.

Export releases:
[EU] "Looney Tunes Basketball"

- STAFF -

By: Ned Martin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63195&o=2

$end

$snes=looneybb,
$bio

Nintendo Super NES cart. published 27 years ago:

Looney Tunes Basketball (c) 1995 SUNSOFT [Sun Corp. of America].

- TECHNICAL -

Cartridge ID: SNSP-ALTP-USA

- TRIVIA -

Reviews:
[FR] July 1995, Consoles + N.45: 85/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63196&o=2

$end

$gbcolor=looneymau,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Looney Tunes Collector - Alert! (c) 2000 Infogrames Interactive, Incorporated.

- TECHNICAL -

GAME ID: CGB-ALME-USA

- TRIVIA -

Released on June 2000 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68230&o=2

$end

$gbcolor=looneyma,looneymap,
$vgmplay=looneyma_gbc,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Looney Tunes Collector - Martian Alert! (c) 2000 Infogrames Interactive, Incorporated.

- TECHNICAL -

GAME ID: CGB-ALMP-UKV

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68231&o=2

$end

$gbcolor=looneymaj,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Looney Tunes Collector - Martian Quest! (c) 2001 Syscom Ent.

Japanese release.

- TECHNICAL -

GAME ID: CGB-ALMJ-JPN

- TRIVIA -

Released on December 14, 2001 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68232&o=2

$end

$gbcolor=looneymr,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Looney Tunes Collector - Martian Revenge! [Model CGB-BLAP-UKV] (c) 2000 Infogrames Interactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68233&o=2

$end

$gba=looneydpu,
$bio

Nintendo GBA cart. published 17 years ago:

Looney Tunes Double Pack [Model AGB-BLNE-USA] (c) 2005 Majesco Ent. Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71484&o=2

$end

$gba=looneydp,
$bio

Nintendo GBA cart. published 16 years ago:

Looney Tunes Double Pack [Model AGB-BLNP] (c) 2006 Majesco Ent. Co.

European release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71483&o=2

$end

$a5200=looneyh,
$bio

Atari 5200 cart. published 39 years ago:

Looney Tunes Hotel (c) 1983 Atari, Incorporated.

- TRIVIA -

Unreleased prototype. The game is approx. 85% complete.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50058&o=2

$end

$gbcolor=looneyrcu,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Looney Tunes Racing [Model CGB-BLQE-USA] (c) 2001 Infogrames Interactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68235&o=2

$end

$gbcolor=looneyrc,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Looney Tunes Racing [Model CGB-BLQP-EUR] (c) 2001 Infogrames Interactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68234&o=2

$end

$psx=looneyrc,
$bio

Sony PlayStation CD published 22 years ago:

Looney Tunes Racing (c) 2000 Infogrames Interactive, Inc.

- TECHNICAL -

GAME ID: SLUS-01145

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111187&o=2

$end

$gbcolor=looneyu,
$bio

Nintendo Game Boy Color cart. published 24 years ago:

Looney Tunes (c) 1998 SUNSOFT [Sun Corp. of America].

- TECHNICAL -

GAME ID: DMG-ALTE-USA

- TRIVIA -

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68227&o=2

$end

$gbcolor=looney,
$bio

Nintendo Game Boy Color cart. published 24 years ago:

Looney Tunes [Model DMG-ALTP-EUR] (c) 1998 Sunsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68225&o=2

$end

$gameboy=looney,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Looney Tunes [Model DMG-LN-USA] (c) 1992 Sunsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66348&o=2

$end

$videopac=loonyp,
$bio

Magnavox Odyssey² cart. published 39 years ago:

Loony Balloon (c) 1983 Philips Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95629&o=2

$end

$videopac=loony,
$bio

Loony Balloon (c) 198? Philips Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273732&o=2

$end

$info=m5loony,
$bio

Loony Juice (c) 200? Vivid Gaming.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41598&o=2

$end

$spectrum_cass=loonylan,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Loony Lander (c) 1984 Software Supersavers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79606&o=2

$end

$bbc_cass=loonloco,
$electron_cass=loonloco,
$bio

Acorn BBC/Electron cass. published 36 years ago:

Loony Loco (c) 1986 Kansas

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52064&o=2

$end

$spectrum_cass=loonyzoo,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Loony Zoo (c) 1983 Phipps Associates

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79607&o=2

$end

$info=m3loony,
$bio

Loonybin (c) 198? PCP.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41185&o=2

$end

$x68k_flop=looperas,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Loop Eraser (c) 1991 Nihon Computer Club Renmei Kikaku

- TECHNICAL -

FD x2

- TRIVIA -

Released on August 10, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87860&o=2

$end

$pc8801_flop=loopthel,
$bio

Loop the Loop (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92269&o=2

$end

$info=m4looplt,m4looplt__a,m4looplt__b,m4looplt__c,m4looplt__d,m4looplt__e,m4looplt__f,m4looplt__g,m4looplt__h,m4looplt__i,m4looplt__j,m4looplt__k,m4looplt__l,m4looplt__m,
$bio

Loop the Loot (c) 199? QPS Interactive.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42375&o=2

$end

$info=looper,
$bio

Arcade Video game published 40 years ago:

Looper (c) 1982 Orca.

This maze game is quite similar to "Pac-Man". The player controls a caterpillar that crawls along the branches of a maze-like tree eating nuts and strawberries while avoiding deadly bugs and a hungry bird. The caterpillar changes into a butterfly after everything has been eaten.

The caterpillar must eat all the strawberries and nuts on each level to become a butterfly. Eating a strawberry temporarily makes the caterpillar invincible allowing it to kill the deadly bugs and score 400 bonus points ber bug. If the caterpillar remains still for too long, an invincible owl (replaced by an invincible bat in later levels) will appear. If your catepillar moves, the owl or bat will disappear.  If your catepillar remains still, the invincible owl or bat will chase the caterpillar, albiet not very effrctively.  

When the caterpillar crosses over a pivot branch, all the branches will rotate at once, and any bugs that are on those branches will fall off and score 400, 800, 1600 and 3200 points, depending on the amount of bugs killed. Keep an eye out for the flowers that will appear below the house - they will reward you between 400 and 3200 points, depending on the level.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.5 Mhz)

Players : 2
Control : 8-way joystick

- TRIVIA -

Later re-released as "Changes".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1407&o=2

$end

$info=looping,loopingv,loopingva,
$bio

Arcade Video game published 40 years ago:

Looping (c) 1982 Video Games GmbH.

As the player begins his flight into Adventure-Land, his airplane is quickly surrounded by hot air balloons. WATCH OUT! These seemingly innocent colorful objects mean destruction.

Immediately the Player's flying skills are tested. The hot air balloons challenge and engage the Player in a fierce dogfight. The Player must loop his plane to avoid and destroy the swirling balloons.

As the Player continues his journey into Adventure-Land he encounters the Maze Tunnel. Now the Player must guide and loop his airplane through the labyrinth with precision movements.

- TECHNICAL -

The Looping arcade machine contains a series of relatively rare Texas Instruments CPUs and a dedicated DAC (Digital To Analog Converter) sound chip, capable of speaking audible commands to the player throughout his/her mission. The Texas Instruments CPUs are reportedly difficult to find if they need to be replaced, and original hardware is becoming scarce as the years go on.

Players : 2
Control : 2-way joystick (vertical)
Buttons : 2
=> [A] FIRE, [B] FLIGHT ACCELERATOR

- TRIVIA -

Released in April 1982. Looping was developed in Parma, Italy ans was completed in 8 months.

It was licensed to Venture Line for US manufacture and distribution.

David Teehee holds the official record for this game with 1,469,970 points.

- TIPS AND TRICKS -

Do not let too many hot-air balloons appear. Otherwise, the dreaded Red one will show up, making all of the other balloons move very quickly. Holding the SPEED button when diving or climbing will give you tighter turns. The longer you fly around in the pipes, the higher your score will get.

When you destroy the rockets, open the gate, finish flying through the plumbing and you will end up in the 'blob' room. Here a green blob repeatedly drops from a pipe in the ceiling. If you adjust your airplane's attitude just so, you will be able to hold down the joystick, the Fast button and the FIRE button, allowing your gun to destroy the blob each time you complete a loop 500 points each. This trick can be performed indefinitely, or at least as long as you are able!

- SERIES -

1. Looping (1982)
2. Sky Bumper (1982)

- STAFF -

Developed by: Giorgio Ugozzoli

- PORTS -

* CONSOLES:
Colecovision (1983)
Atari 2600 (1983 - Unreleased prototype /2003)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1408&o=2

$end

$coleco=looping,
$bio

Colecovision cart. published 39 years ago:

Looping (c) 1983 Coleco Industries, Incorporated. [Amsterdam, NY, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53306&o=2

$end

$svi318_cass=looping,
$bio

Spectravideo SV-318 cass. published 39 years ago:

Looping (c) 1983 Buggy Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118538&o=2

$end

$a2600=looping,
$bio

Atari 2600 cart. published 39 years ago:

Looping (c) 1983 Coleco Industries, Incorporated.

Based on the obscure 1981 Venture Line coin-op of the same name.

- TECHNICAL -

Model 2654

- TRIVIA -

Ultra rare prototype. Recovered and released by CGE Services, made available for purchase for the very first time ever, at the 'Classic Gaming Expo 2003'.

It's unknown why Looping was never released since the game seems to be finished and was even advertised. One reason may be the high difficulty of the game which really takes away most of the fun.

- STAFF -

Programmer: Ed Temple

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50660&o=2

$end

$info=casloopy,
$bio

Console published 27 years ago:

Loopy (c) 1995 Casio Computer Co., Ltd. 

The Casio Loopy is a 32-bit home video game console. It includes a built-in thermal color printer that can be used to create stickers from game screenshots.

- TRIVIA -

Released in Japan on October 19, 1995, followed by Worldwide on January 15, 1996.

Casio ceased production of the console in December 1998, with software development ending in November 1996.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82671&o=2

$end

$casloopy=loopytwn,
$bio

Casio Loopy cart. published 26 years ago:

Loopy Town no Oheya ga Hoshii! [Model XK-504] (c) 1996 Casio Computer Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262857&o=2

$end

$pc98=loopyq,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

LoopyQ (c) 1992 Softec.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89993&o=2

$end

$amigaocs_flop=loopz,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Loopz (c) 1990 Audiogenic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74479&o=2

$end

$bbcb_flop_orig=loopz,
$bio

Acorn BBC Micro B disk. published 32 years ago:

Loopz (c) 1990 Audiogenic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125464&o=2

$end

$bbc_cass=loopz,
$electron_cass=loopz,
$bio

Acorn BBC/Electron cass. published 31 years ago:

Loopz (c) 1991 Audiogenic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52065&o=2

$end

$spectrum_cass=loopz,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Loopz (c) 1991 Audiogenic.

- STAFF -

Developed by Data Design Systems.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79608&o=2

$end

$x68k_flop=loopz,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Loopz (c) 1991 Broderbund Japan

- TECHNICAL -

FD x1

- TRIVIA -

Released on June 21, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87861&o=2

$end

$pc98=loopz,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Loopz (c) 1991 Broderbund Japan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89994&o=2

$end

$cpc_flop=loopz199,loopzuk101,loopzuk1,loopzuk102,loopzuk103,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Loopz (c) 1991 Audiogenic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121236&o=2

$end

$lynx=loopza,
$bio

Atari Lynx cart. published 30 years ago:

Loopz (c) 1992 Atari Corp. [CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=317441&o=2

$end

$lynx=loopz,
$bio

Atari Lynx cart. published 4 years ago:

Loopz (c) 2018 Songbird Productions

- TECHNICAL -

Model CF2009

- TIPS AND TRICKS -

Jagtris 2018 hidden game: To access this game, simply hold Option while booting Loopz.

- STAFF -

Programmer: Rob Nicholson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58834&o=2

$end

$gameboy=loopz,loopzp,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Loopz (c) 1991 Mindscape, Incorporated.

- TECHNICAL -

GAME ID: DMG-LP-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66352&o=2

$end

$cpc_cass=loopz,
$bio

Amstrad CPC cass. published 31 years ago:

Loopz [Model IB-A-032] (c) 1991 System 4 de Espana, S.A. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98091&o=2

$end

$nes=loopz,
$bio

Nintendo NES cart. published 32 years ago:

Loopz (c) 1990 Mindscape, Incorporated.

It's really very simple: you get pieces of different sizes and shapes. Then you have to fit them together to form complete loops. It's so simple, in fact, that most people can easily finish their first session in... oh... five to ten hours. But by then you're addicted.

- TECHNICAL -

GAME ID: NES-L8-USA

- TRIVIA -

Released in October 1990 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55308&o=2

$end

$info=pepp0450,pepp0508,pex0508p,
$bio

Video Slot Machine published 28 years ago:

Loose Deuce Deuces Wild! (c) 1994 IGT [International Game Technologies].

- TECHNICAL -

B1058X; CLASSIC UPRIGHT CABINET
IA58X; IMBEDDED BILL ACCEPTOR CABINET
2958X; SLANT CABINET WITH TOP BOX
3658X; DROP IN BAR CABINET WITH FLAT SCREEN
3758X; DROP IN BAR CABINET WITH SLANT SCREEN
GD58X; SLANT CABINET WITH IBA TOP BOX
GK58X; SLANT CABINET WITHOUT IBA TOP BOX
VO58X; 17" MONITOR w/12" TB, EXTERNAL DROP BOX

- UPDATES -

PP0450
PP0507
PP0508 / X000508P

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=37638&o=2

$end

$specpls3_flop=looseend,
$bio

Sinclair ZX Spectrum+3 disk. published 27 years ago:

Loose Ends (c) 1995 Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147752&o=2

$end

$spectrum_cass=looseend,
$bio

Sinclair ZX Spectrum cass. published 27 years ago:

Loose Ends (c) 1995 Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286742&o=2

$end

$info=m5loot,m5loota,
$bio

Fruit Machine published 20 years ago:

Loot 'n' Khamun (c) 2002 Vivid.

- TRIVIA -

Released on February 1st, 2002.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15662&o=2

$end

$info=j2lovsht,
$bio

Loot Shoot (c) 198? JPM International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40973&o=2

$end

$info=j2loots,
$bio

Loot Shoot (c) 198? PCP.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41906&o=2

$end

$info=j2lovshd,
$bio

Loot Shoot Deluxe (c) 198? JPM International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40972&o=2

$end

$spectrum_cass=lopears,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Lop Ears (c) 1991 Players Software.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79609&o=2

$end

$cpc_cass=lopears,
$bio

Amstrad CPC cass. published 31 years ago:

Lop Ears (c) 1991 Players Premier

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98092&o=2

$end

$cpc_flop=lopearst,
$bio

Lop Ears (c) 199? GPA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121887&o=2

$end

$cpc_flop=lopears1,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Lop Ears Cracked (c) 1991 Tom & Jerry

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122543&o=2

$end

$pecom_cass=lopovbnk,
$bio

Ei PECOM 32 cass. published 37 years ago:

Lopov i Bankar (c) 1985 Ei Racunari

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273626&o=2

$end

$gbcolor=hirapzl2a,hirapzl2,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Loppi Puzzle Magazine - Hirameku Puzzle Dai-2-gou [Model DMG-B52J-JPN] (c) 2001 Success

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68236&o=2

$end

$gbcolor=hirapzl3a,hirapzl3,
$bio

Nintendo Game Boy Color cart. published 20 years ago:

Loppi Puzzle Magazine - Hirameku Puzzle Dai-3-gou [Model DMG-B53J-JPN] (c) 2002 Success

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68237&o=2

$end

$gbcolor=hirapzlsa,hirapzls,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Loppi Puzzle Magazine - Hirameku Puzzle Soukangou [Model DMG-B51J-JPN] (c) 2001 Success

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68238&o=2

$end

$gbcolor=kangpzl2a,kangpzl2,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Loppi Puzzle Magazine - Kangaeru Puzzle Dai-2-gou [Model DMG-B62J-JPN] (c) 2001 Success

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68239&o=2

$end

$gbcolor=kangpzl3a,kangpzl3,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Loppi Puzzle Magazine - Kangaeru Puzzle Dai-3-gou [Model DMG-B63J-JPN] (c) 2001 Success

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68240&o=2

$end

$gbcolor=kangpzlsa,kangpzls,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Loppi Puzzle Magazine - Kangaeru Puzzle Soukangou (c) 2001 Success.

- TECHNICAL -

Model DMG-B61J-JPN

- TRIVIA -

Released in November 2001 in Japan.

- STAFF -

Developed by Game Studio.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68241&o=2

$end

$mo5_cass=lorann,lorannb,lorannc,loranna,
$to7_cass=lorann,
$bio

Thomson MO5/TO7 cass. published 37 years ago:

Lorann (c) 1985 Loriciels.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108403&o=2

$end

$spectrum_cass=lordharr,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Lord Harry (c) 1983 Lotus-Soft.

Poor old Lord Harry, he's just spent a weekend at the country estate of his old school friend Dennis. He had a wonderful time but unfortunately he drank a little too much claret on Sunday night. He lost his way and fell asleep in the garden. It is now Monday morning, Lord Harry has woken to the brightness of day. He's just remembered! He must attend the morning's session in the House of Lords, there is a debate on his favourite subject... Home Brewing... He has got to get out of the garden!!! But how? 

The garden has been cleverly designed by Dennis in four sections. Each section has four 2-way gates, one in each wall. Each of the gates leads into another of the sections. Scattered around the ground are suspicious looking mushrooms and our fearless Peer eats these to maintain his energy while trying to find the exit and avoiding the two ferocious guard dogs who are trying to pick up his scent. You are in control of Lord Harry When you find the poison mushroom one of the gates lights up as if by magic, and points the way out. Beware after eating the poison mushroom you have only 99 seconds to find the exit Avoid the dogs and the small pools of water or you will lose one chance.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79610&o=2

$end

$info=lordleo,
$bio

Lord Leopard (c) 200? Aristocrat Leisure Industries Pty, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=35721&o=2

$end

$apfimag_cass=logiclck,
$bio

Lord Logic-Locks (c) 19?? IM-1 in a Million Club Newsletter

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135799&o=2

$end

$snes_bspack=lordmon,lordmona,
$bio

Lord Monarch (c) 199? Unknown [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126149&o=2

$end

$megadriv=lordmon,
$vgmplay=lordmon_md,
$bio

Sega Mega Drive cart. published 28 years ago:

Lord Monarch - Tokoton Sentou Densetsu (c) 1994 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID: G-5534
BARCODE: 4 97436 5555344

- TRIVIA -

Released on June 24, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56628&o=2

$end

$pc98=lordmon,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

ロードモナーク (c) 1991 Nihon Falcom.
(Lord Monarch)

PC-9801VM version.

- TECHNICAL -

GAME ID: NW10031010
BARCODE: 4956027060601

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89995&o=2

$end

$fmtowns_flop_orig=lordmon,
$bio

Fujitsu FM Towns disk. published 31 years ago:

Lord Monarch (c) 1991 Falcom.

- TECHNICAL -

GAME ID: NW10031030
BARCODE: 4956027100697

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132349&o=2

$end

$snes=lordmona,lordmonaa,
$bio

Nintendo Super Famicom cart. published 30 years ago:

Lord Monarch (c) 1992 Epoch Company, Limited.

- TECHNICAL -

GAME ID: SHVC-LM

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61687&o=2

$end

$psx=lordfist,
$bio

Sony PlayStation CD published 23 years ago:

Lord of Fist (c) 1999 Media Works

- TECHNICAL -

[Model SLPS-02168]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85400&o=2

$end

$info=lordgun,
$bio

Arcade Video game published 28 years ago:

Lord of Gun (c) 1994 IGS.

A light gun shooter similar to "Lethal Enforcers", but with animated graphics. There are 10 stages here.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 10 Mhz), Zilog Z80 (@ 5 Mhz)
Sound Chips : YM3812 (@ 3.579545 Mhz), OKI6295 (@ 7.575 Khz)

Players : 2
Control : lightgun
Buttons : 2

- TRIVIA -

Released in August 1994.

The fact that you can choose any stage you want makes this game more similar to "Point Blank", but this game was released two months earlier.

Even though IGS is a Taiwanese company, this game was released exclusively in the USA. It was IGS' only game they marketed directly to the USA.

- STAFF -

Story by: Wu Szu Chiang, Anthony
Directed by: Anthony
Pictures: Wang Film Productions Co Ltd, IGS Graphics Department
Music: Julie Shen
Programs: Jackie, Liou Ching Nan, Chen Shi Fu, Anthony
Mechanism: Chang Li Sheng, Lee Ping
Hardware: Jang Jon Whay, Lee Long Light
Consultants: Lee, Jang, Chen, Lee, Jang, Chen, Lin, Chen, Siau, Wang, Loo, Liou

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3308&o=2

$end

$pc98=lordpanz,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Lord of Panzers (c) 1994 Systemsoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89996&o=2

$end

$gamegear=lordswrd,
$bio

Lord of Sword (c) 199? Hung Tao Hsin [Taiwan]

Unlicensed Taiwanese release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289736&o=2

$end

$sms=lordswrdj,
$vgmplay=lordswrd_sms,
$bio

Sega Mark III cart. published 34 years ago:

ロード　オブ　ソード (c) 1988 Sega Enterprises, Limited.
(Lord of Sword)

- TECHNICAL -

Game ID: G-1361

- TRIVIA -

Released on June 2, 1988 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55880&o=2

$end

$spectrum_cass=lordofth,
$bio

Sinclair ZX Spectrum cass. published 10 years ago:

Lord of the Dead (c) 2012 Westwood, Steve

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287242&o=2

$end

$dragon_cass=lordrgns,
$bio

Lord of the Dragons (c) 198? Item, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116906&o=2

$end

$spectrum_cass=lotr,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Lord of the Rings (c) 1986 Melbourne House [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79611&o=2

$end

$cpc_flop=lordofth,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Lord of the Rings (c) 1988 Tiger Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124514&o=2

$end

$pcw=lotr,
$bio

Lord of the Rings (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118327&o=2

$end

$megadriv=lotr,
$bio

Lord of the Rings (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56629&o=2

$end

$cpc_cass=lotr1,
$bio

Amstrad CPC cass. published 37 years ago:

Lord of the Rings - Game One (c) 1985 Melbourne House [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98093&o=2

$end

$bbcb_flop_orig=lotr,
$bio

Acorn BBC Micro B disk. published 36 years ago:

Lord of the Rings - Game One (c) 1986 Melbourne House [UK]

- TECHNICAL -

GAME ID: MH 514

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125700&o=2

$end

$cpc_flop=lordofth03,lordofth04,lordofth05,lordofth01,lordofth02,lordofth07,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Lord of the Rings - Game One [Model MH 728] (c) 1986 Melbourne House [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126477&o=2

$end

$megadriv=lotrgs,
$bio

Lord of the Rings - The Return of the King (c) 199? Glorysun

Pirate hack of Stormlord.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56630&o=2

$end

$info=ttv_lotr,
$bio

Dedicated Console published 17 years ago:

Lord of the Rings - Warrior of Middle-Earth (c) 2005 Tiger Electronic Toys, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127445&o=2

$end

$amigaocs_flop=lotr1,lotr1f,lotr1g,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Lord of the Rings Vol. I (c) 1991 Electronic Arts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74480&o=2

$end

$fmtowns_cd=lotr1,
$bio

Fujitsu FM Towns CD published 30 years ago:

Lord of the Rings Vol. I (c) 1992 Starcraft, Inc. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262416&o=2

$end

$sms=lordswrd,
$bio

Sega Master System cart. published 34 years ago:

Lord of the Sword (c) 1988 Tonka Corp.

North American release. Game developed in Japan. See the original for more informatio; "Lord of Sword [Model G-1361]".

Description from the back cover:

Art thou the man who will be King or just another rogue with a sword? Your name is Landau. Here's your chance to prove thy worthiness to the council of Elders.

The followers of the evil Ra Goan have toppled the king from the throne. None are brave enough to take his place. The Elders have decreed that any man who can pass three tests will become King of Baljinya. Find the Tree of Merill. Defeat the Goblin of Balala Valley. Destroy the Statue of Evil. It sounds easy But the followers of Ra Goan are waiting to stop you!

It's an adventure that will take you across rivers and oceans, through swamps and over mountains. You have a sword and a bow. But magical weapons may become yours... for a price.

Pass the tests and you shall be king. But remember: There's more to being a Lord of The Sword than hacking apart thine enemies!

- TECHNICAL -

GAME ID: 7016

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56089&o=2

$end

$pc98=lordwars,
$bio

NEC PC-9801 Series 5.25in. disk. published 34 years ago:

ロード・オブ・ウォーズ (c) 1988 Systemsoft.
(Lord of Wars)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89997&o=2

$end

$pcecd=lordwars,
$bio

NEC PC-Engine CD published 31 years ago:

Lord of Wars (c) 1991 System Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58266&o=2

$end

$pc8801_flop=lordover,
$bio

Lord Over (c) 198? ASCII Corp. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92270&o=2

$end

$msx1_cart=lordover,
$bio

MSX cart. published 38 years ago:

Lord Over (c) 1984 ASCII Corp.

- TECHNICAL -

GAME ID: 20121

- STAFF -

Cover Art by: Masashi IWASAKI

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77222&o=2

$end

$apple2_flop_clcracked=lordyore,
$bio

Apple II 5.25 disk. published 37 years ago:

Lordlings of Yore (c) 1985 Softlore Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240699&o=2

$end

$cpc_cass=lords,
$bio

Amstrad CPC cass. published 38 years ago:

Lords (c) 1984 MicroMor

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98094&o=2

$end

$cpc_flop=lordsuk1,
$bio

Amstrad CPC 464 disk. published 38 years ago:

Lords Cracked (c) 1984 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126408&o=2

$end

$spectrum_cass=lrdchaos,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Lords of Chaos (c) 1990 Blade

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79612&o=2

$end

$cpc_cass=lordchao,
$bio

Amstrad CPC cass. published 32 years ago:

Lords of Chaos (c) 1990 Blade Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98095&o=2

$end

$cpc_flop=lordsofc03,lordsofc01,lordsofc04,lordsofc,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Lords of Chaos (c) 1990 Blade Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126409&o=2

$end

$specpls3_flop=lordsoch,lordsocha,
$bio

Sinclair ZX Spectrum+3 disk. published 32 years ago:

Lords of Chaos (c) 1990 Blade Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148266&o=2

$end

$amigaocs_flop=lordchao,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Lords of Chaos (c) 1991 Blade

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74481&o=2

$end

$spectrum_cass=lrcchaoe,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Lords of Chaos - Expansion Kit 1 (c) 1991 Blade Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147686&o=2

$end

$cpc_cass=lordchaoex1,
$bio

Amstrad CPC cass. published 32 years ago:

Lords of Chaos - Expansion Kit One (c) 1990 Blade Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98096&o=2

$end

$cpc_flop=lordsofc02,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Lords of Chaos - Expansion Kit One (c) 1990 Blade Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126410&o=2

$end

$specpls3_flop=locexpk1,locexpk1a,
$bio

Sinclair ZX Spectrum+3 disk. published 31 years ago:

Lords of Chaos Expansion Kit One (c) 1991 Blade Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229636&o=2

$end

$apple2_flop_orig=lordconq,
$apple2_flop_clcracked=lordconq,
$bio

Apple II 5.25 disk. published 36 years ago:

Lords of Conquest (c) 1986 Electronic Arts.

- TECHNICAL -

GAME ID: 1104

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230997&o=2

$end

$apple2_cass=karma,
$bio

Atari 800/Apple II/PET/TRS-80 cass. published 42 years ago:

Lords of Karma (c) 1980 Microcomputer Games

- TECHNICAL -

GAME ID: 40501

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135942&o=2

$end

$apple2_flop_orig=lrdskrma,
$bio

Apple II 5.25 disk. published 41 years ago:

Lords of Karma (c) 1981 Microcomputer Games [Avalon Hill div.]

- TECHNICAL -

GAME ID: 40552

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240955&o=2

$end

$spectrum_cass=lordmagi,lordmagia,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Lords of Magic (c) 1990 Guild, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79613&o=2

$end

$cpc_flop=lordsofm,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Lords of Magic Cracked (c) 1989 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126411&o=2

$end

$cpc_flop=lordsofm02,lordsofm01,lordsofm03,lordsofm04,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Lords of Midnight [Model SOFT 1957] (c) 1985 Beyond Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123874&o=2

$end

$cpc_cass=lordmidn,
$bio

Amstrad CPC cass. published 37 years ago:

Lords of Midnight [Model SOFT 957] (c) 1985 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98097&o=2

$end

$amigaocs_flop=lotrealm,
$bio

Commodore Amiga 500 disk. published 28 years ago:

Lords of the Realm (c) 1994 Impressions

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74482&o=2

$end

$amigaaga_flop=lrealm_a,
$bio

Commodore Amiga 1200 disk. published 28 years ago:

Lords of the Realm (c) 1994 Impressions

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231619&o=2

$end

$amigaocs_flop=risinsun,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Lords of the Rising Sun (c) 1989 Mirrorsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74483&o=2

$end

$amigaocs_flop=risinsunu,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Lords of the Rising Sun (c) 1989 Cinemaware Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74484&o=2

$end

$cdi=lordrsun,
$bio

Phillips CD-i disc published 30 years ago:

Lords of the Rising Sun (c) 1992 Philips Interactive Media, Incorporated.

Rebellions must be launched and invaders must be eliminated in this epic 12th Century Samurai adventure. Interact with the four main characters portrayed by live-action actors. Win and become the Shogun, but never underestimate the enemy, for if you lose, you die...

- TECHNICAL -

Model 813 0078

- TRIVIA -

Export releases:
[US] 310690098-2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52977&o=2

$end

$pcecd=lordrsun,
$bio

NEC TurboGrafx-CD published 30 years ago:

Lords of the Rising Sun (c) 1992 NEC Technologies, Inc.

North American release. Game developed in Japan.

- TECHNICAL -

GAME ID: TGXCD1014

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58504&o=2

$end

$pcecd=lordthun,
$bio

NEC TurboGrafx-CD published 29 years ago:

Lords of Thunder (c) 1993 Hudson Soft. USA, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58503&o=2

$end

$segacd=lordthun,
$bio

Sega CD published 27 years ago:

Lords of Thunder [Model 4450] (c) 1995 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60758&o=2

$end

$megacd=lordthun,
$bio

Sega Mega-CD published 27 years ago:

Lords of Thunder [Model T-143035-50] (c) 1995 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60631&o=2

$end

$bbc_cass=lordstme,
$bio

Acorn BBC Micro B cass. published 39 years ago:

Lords of Time (c) 1983 Level 9 Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52066&o=2

$end

$spectrum_cass=lordtime,lordtimea,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Lords of Time (c) 1983 Level 9 Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79615&o=2

$end

$bbcb_flop_orig=lordstme,
$bio

Acorn BBC Micro B disk. published 39 years ago:

Lords of Time (c) 1983 Level 9 Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125556&o=2

$end

$nascom_snap=lordtime,
$bio

Nascom cass. published 39 years ago:

Lords of Time (c) 1983 Level 9 Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235634&o=2

$end

$cpc_cass=lordtime,
$bio

Amstrad CPC cass. published 38 years ago:

Lords of Time (c) 1984 Level 9 Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98098&o=2

$end

$cpc_flop=lordsoft,
$bio

Amstrad CPC 464 disk. published 38 years ago:

Lords of Time Cracked (c) 1984 Campbell [Nicholas Campbell]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126412&o=2

$end

$sms=loretta,
$bio

Sega Mark III cart. published 35 years ago:

ロレッタの肖像 (c) 1987 Sega Enterprises, Limited.
(Loretta no Shouzou)

- TECHNICAL -

Game ID: G-1315

- TRIVIA -

Released on February 18, 1987 in Japan. It was never exported outside Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55881&o=2

$end

$cpc_flop=lorigrap,
$bio

Lorigraph Cracked (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124951&o=2

$end

$cpc_flop=lorigrap01,lorigrap03,lorigrap02,lorigrap04,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Lorigraph (c) 1985 Loriciels [France]

- TECHNICAL -

DISK ID: 089

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124950&o=2

$end

$cpc_cass=lorigrph,
$bio

Amstrad CPC cass. published 37 years ago:

Lorigraph [Model 090] (c) 1985 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98099&o=2

$end

$msx1_cass=lorna,
$bio

MSX cass. published 32 years ago:

Lorna (c) 1990 Topo Soft [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94798&o=2

$end

$cpc_cass=lorna,
$bio

Amstrad CPC cass. published 32 years ago:

Lorna (c) 1990 Topo Soft [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98100&o=2

$end

$cpc_flop=lornas19,lornas1901,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Lorna (c) 1990 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122443&o=2

$end

$cpc_flop=lorna199,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Lorna Cracked (c) 1990 Spanish Hackers, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122444&o=2

$end

$cpc_flop=lornask7,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Lorna cracked (c) 1990 Unknown.

Never released as a disk, this is a pirate tape_to_disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272705&o=2

$end

$cpc_flop=lorna19901,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Lorna Trained (c) 1990 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122445&o=2

$end

$spectrum_cass=lorna,lornaa,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Lorna [Model SE 1020] (c) 1990 Topo Soft [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79616&o=2

$end

$info=lortium,
$bio

Pinball published 35 years ago:

Lortium (c) 1987 Juegos Populares.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5652&o=2

$end

$specpls3_flop=los40v01,los40v01a,
$bio

Sinclair ZX Spectrum+3 disk. published 35 years ago:

Los 40 Principales Vol. 1 (c) 1987 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147553&o=2

$end

$specpls3_flop=los40v10,los40v10a,
$bio

Sinclair ZX Spectrum+3 disk. published 35 years ago:

Los 40 Principales Vol. 10 (c) 1987 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147554&o=2

$end

$specpls3_flop=los40v02,
$bio

Sinclair ZX Spectrum+3 disk. published 35 years ago:

Los 40 Principales Vol. 2 (c) 1987 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147555&o=2

$end

$specpls3_flop=los40v03,los40v03a,
$bio

Sinclair ZX Spectrum+3 disk. published 35 years ago:

Los 40 Principales Vol. 3 (c) 1987 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147556&o=2

$end

$specpls3_flop=los40v04,
$bio

Sinclair ZX Spectrum+3 disk. published 35 years ago:

Los 40 Principales Vol. 4 (c) 1987 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147557&o=2

$end

$specpls3_flop=los40v05,
$bio

Sinclair ZX Spectrum+3 disk. published 35 years ago:

Los 40 Principales Vol. 5 (c) 1987 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147558&o=2

$end

$specpls3_flop=los40v06,los40v06a,
$bio

Sinclair ZX Spectrum+3 disk. published 35 years ago:

Los 40 Principales Vol. 6 (c) 1987 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147559&o=2

$end

$specpls3_flop=los40v07,
$bio

Sinclair ZX Spectrum+3 disk. published 35 years ago:

Los 40 Principales Vol. 7 (c) 1987 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147560&o=2

$end

$specpls3_flop=los40v08,los40v08a,los40v08b,
$bio

Sinclair ZX Spectrum+3 disk. published 35 years ago:

Los 40 Principales Vol. 8 (c) 1987 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147561&o=2

$end

$specpls3_flop=los40v09,
$bio

Sinclair ZX Spectrum+3 disk. published 35 years ago:

Los 40 Principales Vol. 9 (c) 1987 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147562&o=2

$end

$spectrum_cass=losamore,losamore_a,
$bio

Sinclair ZX Spectrum cass. published 9 years ago:

Los Amores De Brunilda (c) 2013 RetroWorks

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234735&o=2

$end

$c64_cass=laswat,
$bio

Commodore C64 cass. published 36 years ago:

Los Angeles SWAT (c) 1986 Entertainment USA [Mastertronic]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229567&o=2

$end

$spectrum_cass=laswata,
$bio

Los Angeles SWAT (c) 198? Dro Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219715&o=2

$end

$a800_flop=swatpant,
$bio

Atari 400/800 disk. published 34 years ago:

Los Angeles SWAT + Panther (c) 1988 Mastertronic, Ltd..

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=217426&o=2

$end

$cpc_flop=losangel,losangel01,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Los Angeles SWAT Cracked (c) 1987 Section Jaguar.

Tape-to-disk version.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122824&o=2

$end

$cpc_cass=laswat,
$bio

Amstrad CPC cass. published 35 years ago:

Los Angeles SWAT [Model IA0136] (c) 1987 Entertainment USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98101&o=2

$end

$spectrum_cass=laswat,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Los Angeles SWAT (c) 1987 Entertainment USA

Special assignment - Rescue the hostages from the terrorist gangs holding out in West L.A.

Clean up the streets, blow away the bad guys and become a hero on network T.V.! Fail and you won't be coming home to watch it.

- TECHNICAL -

Game ID: IS 0136

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79617&o=2

$end

$spectrum_cass=vhalen1,
$bio

Sinclair ZX Spectrum cass. published 18 years ago:

Los Extraordinarios Casos Del Dr. Van Halen: 1. Misterio En La Catedral (c) 2004 Caubet, Josep Coletas

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294640&o=2

$end

$spectrum_cass=vhalen2,
$bio

Sinclair ZX Spectrum cass. published 18 years ago:

Los Extraordinarios Casos Del Dr. Van Halen: 2. El Cuervo De La Tormenta (c) 2004 Caubet, Josep Coletas

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294641&o=2

$end

$spectrum_cass=vhalen3,
$bio

Sinclair ZX Spectrum cass. published 17 years ago:

Los Extraordinarios Casos Del Dr. Van Halen: 3. Los Cantos De Anubis (c) 2005 Caubet, Josep Coletas

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294642&o=2

$end

$spectrum_cass=vhalen4,
$bio

Sinclair ZX Spectrum cass. published 17 years ago:

Los Extraordinarios Casos Del Dr. Van Halen: 4. Tristes Alas Del Destino (c) 2005 Caubet, Josep Coletas

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294643&o=2

$end

$spectrum_cass=vhalen5,
$bio

Sinclair ZX Spectrum cass. published 17 years ago:

Los Extraordinarios Casos Del Dr. Van Halen: 5. Ultimo Acto (c) 2005 Caubet, Josep Coletas

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294644&o=2

$end

$gba=incredibs,
$bio

Nintendo GBA cart. published 18 years ago:

Los Increibles (c) 2004 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71485&o=2

$end

$cpc_cass=inhuman,
$bio

Amstrad CPC cass. published 32 years ago:

Los Inhumanos (c) 1990 Delta Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98102&o=2

$end

$pcw=inhumano,
$bio

Amstrad PCW soft. published 32 years ago:

Los Inhumanos (c) 1990 Delta Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118372&o=2

$end

$cpc_flop=losinhum01,losinhum,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Los Inhumanos (c) 1990 Delta Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126413&o=2

$end

$specpls3_flop=inhumano,
$bio

Sinclair ZX Spectrum+3 disk. published 32 years ago:

Los Inhumanos (c) 1990 Delta Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148133&o=2

$end

$msx1_flop=inhumano,
$bio

Los Inhumanos Cracked (c) 19?? Unknown.

Tape to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133158&o=2

$end

$cpc_flop=inhumano01,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Los Inhumanos Trained (c) 1990 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126716&o=2

$end

$specpls3_flop=untouchasp,
$bio

Sinclair ZX Spectrum+3 disk. published 33 years ago:

Los Intocables (c) 1989 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147563&o=2

$end

$cpc_flop=losintoc01,losintoc02,losintoc03,losintoc04,
$bio

Los Intocables [Model AMD 161] (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124025&o=2

$end

$spectrum_cass=untoucher,
$bio

Los Intocables [Model M1J018] (c) 198? Musical 1, S.A. [Erbe TM] [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219880&o=2

$end

$info=zortonbr,zortonbr_100,
$bio

Arcade Video game published 29 years ago:

Los Justicieros (c) 1993 Picmatic.

- TECHNICAL -

Main CPU : Motorola 68000
Sound Chips : (2x) Custom

Colors palette : 4097

Players : 1
Buttons : 3

This game uses a laser disc.

- TRIVIA -

Released in July 1993 in Spain.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4506&o=2

$end

$cpc_flop=pajarosd01,lospajar01,lospajar,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Los Pajaros de Bangkok (c) 1988 Dinamic Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118872&o=2

$end

$cpc_cass=pajarbgk,
$bio

Amstrad CPC cass. published 34 years ago:

Los Pajaros de Bangkok [Model MAS 890028] (c) 1988 Dinamic Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98103&o=2

$end

$spectrum_cass=lospajar,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Los Pajaros de Bangkok (c) 1988 Dinamic Software.

- TECHNICAL -

GAME ID: SPE 880019

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80134&o=2

$end

$spectrum_cass=lospicap,
$bio

Los Picapiedra (c) 198? MCM Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219335&o=2

$end

$cpc_flop=lospicap,lospicap01,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Los Picapiedra [Model AMF 033] (c) 1988 MCM Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126414&o=2

$end

$spectrum_cass=lospituf,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Los Pitufos (c) 1991 Pepsi Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286796&o=2

$end

$cpc_cass=planetss,
$bio

Amstrad CPC cass. published 37 years ago:

Los Planetas del Sistema Solar (c) 1985 GTS Editorial

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98104&o=2

$end

$cpc_flop=losplane,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Los Planetas del Sistema Solar Cracked (c) 1985 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126415&o=2

$end

$specpls3_flop=tempsagr,
$bio

Sinclair ZX Spectrum+3 disk. published 31 years ago:

Los Templos Sagrados (c) 1991 Aventuras AD [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147922&o=2

$end

$pcw=templos,
$bio

Amstrad PCW soft. published 31 years ago:

Los Templos Sagrados - Ci-U-Than Trilogy II (c) 1991 Aventuras AD.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126251&o=2

$end

$cpc_flop=lostempl,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Los Templos Sagrados - Ci-U-Than Trilogy II (c) 1991 Dinamic Soft.

- TECHNICAL -

GAME ID: AMD 910001

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126416&o=2

$end

$cpc_cass=tempsagr,
$bio

Amstrad CPC cass. published 31 years ago:

Los Templos Sagrados - Ci-U-Than Trilogy II (c) 1991 Dinamic Soft.

- TECHNICAL -

GAMe ID: AMS 910001

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98105&o=2

$end

$msx1_cass=ciuthan2,
$bio

MSX cass. published 31 years ago:

Los Templos Sagrados - Ci-U-Than Trilogy II (c) 1991 Aventuras AD.

- TECHNICAL -

GAMe ID: MSX 3910001

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94534&o=2

$end

$spectrum_cass=lostcave,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Lost Caves (c) 1989 Players Premier.

- STAFF -

Developed by Tag Computer Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79619&o=2

$end

$cpc_cass=lostcave,
$bio

Amstrad CPC cass. published 33 years ago:

Lost Caves and the Tomb of Doom (c) 1989 Players Premier

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98106&o=2

$end

$cpc_flop=lostcave,lostcave01,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Lost Caves and the Tomb of Doom Cracked (c) 1989 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123632&o=2

$end

$cpc_flop=lostcave02,lostcave03,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Lost Caves and the Tomb of Doom Trained (c) 1989 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123631&o=2

$end

$bbc_cass=lostcity,
$bio

Acorn BBC/Electron cass. published 39 years ago:

Lost City (c) 1983 Superior Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52067&o=2

$end

$sorcerer_cass=ldg,
$bio

Exidy Sorcerer cass. published 41 years ago:

Lost Dutchman's Gold (c) 1981 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272401&o=2

$end

$cdi=losteden,lostedeng,lostedend,
$bio

Phillips CD-i disc published 27 years ago:

Lost Eden (c) 1995 Philips Interactive Media, Incorporated.

The Lost Eden, an alternative prehistoric past where man and dinosaur coexist. You are the start in this beautifully rendered first-person-perspective adventure. You must travel four continents and meet more than twelve different species of dinosaur each with its own distinct personality. It's your goal to restore the peace that once allowed man and beast to live harmoniously. You must find the secrets to travelling the lands of Eden, engaging the help of the dinosaurs and to rebuilding lost citadels. With full speech throughout and an original music score, The Lost Eden features unmatched graphic animation with fully rendered three dimensional characters and scenery.

- TECHNICAL -

Model 810 0292

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52978&o=2

$end

$spectrum_cass=lostspec13,lostspec13a,lostspec12,lostspec12a,lostspec10,lostspec10a,lostspec10b,
$bio

Sinclair ZX Spectrum cass. published 10 years ago:

Lost In My Spectrum Ver.1 (c) 2012 Grussu, Alessandro

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234753&o=2

$end

$spectrum_cass=lostspec,lostspeca,lostspecb,lostspecc,lostspecd,lostspece,lostspecf,lostspecg,lostspech,lostspeci,lostspecj,lostspeck,
$bio

Sinclair ZX Spectrum cass. published 10 years ago:

Lost In My Spectrum Ver.2 [128k ver.] (c) 2012 Grussu, Alessandro

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234751&o=2

$end

$spectrum_cass=lostspec48,lostspec48a,lostspec48b,lostspec48c,lostspec48d,lostspec48e,
$bio

Sinclair ZX Spectrum cass. published 10 years ago:

Lost In My Spectrum Ver.2 [48k ver.] (c) 2012 Grussu, Alessandro

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234752&o=2

$end

$dragon_cass=lostspace,
$bio

Dragon cass. published 39 years ago:

Lost in Space (c) 1983 Salamander

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116625&o=2

$end

$bbc_cass=lostinsp,
$bio

Lost in Space (c) 19?? Salamander

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52068&o=2

$end

$info=lostspc,lostspc_d1,lostspcg,lostspcf,
$bio

Pinball published 24 years ago:

Lost in Space (c) 1998 Sega Pinball, Incorporated.

- TECHNICAL -

Sega Whitestar
Model Number : 60

Main CPU : Motorola M6809 (@ 2 MHz)
Sound CPU : Motorola M6809 (@ 2 MHz)
Display CPU : Motorola M6809 (@ 4 MHz)
Sound chip : BSMT2000 (@ 24 MHz)

- TRIVIA -

Approximately 600 units were produced.

- TIPS AND TRICKS -

Press the following sequence to see the credits : 2L, 2R, 2L, 2R. 

To put the pin in Wizard mode hold the right flipperbutton and press start.

To put the pin in Tournament mode hold the left flipperbutton and press start.

- STAFF -

Software : Neil Falconer, Orin Day
Music and Sounds : Brian Schmidt
Art director : Jason J. Dominiak

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5443&o=2

$end

$spectrum_cass=lostinth,
$bio

Sinclair ZX Spectrum cass. published 26 years ago:

Lost in the Amazon (c) 1996 Adventure Workshop, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287182&o=2

$end

$specpls3_flop=lostinti,
$bio

Sinclair ZX Spectrum+3 disk. published 29 years ago:

Lost in Time (c) 1993 Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147753&o=2

$end

$spectrum_cass=lostinti,
$bio

Sinclair ZX Spectrum cass. published 29 years ago:

Lost In Time (c) 1993 Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286743&o=2

$end

$mac_hdflop=losttime,
$bio

Apple Macintosh HD disk. published 28 years ago:

Lost in Time Parts 1 & 2 (c) 1994 Coktel Vision.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262657&o=2

$end

$zx81_cass=lostisld,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Lost Island (c) 1982 JRS Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114753&o=2

$end

$mbee_quik=lostisld,
$bio

Applied Technology Microbee cass. published 39 years ago:

Lost Island (c) 1983 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289649&o=2

$end

$a2600=lostlugg,lostlugg1,
$bio

Atari 2600 cart. published 41 years ago:

Lost Luggage (c) 1981 Apollo

Airplanes land in the background as you attempt to retrieve your luggage from the airport carousel. It .suddenly goes amok. throwing oft suitcases which you try to catch using the Joystick Controller. If you fail to catch the luggage. it will burst open. spilling out your unmentionables. As the game advances, the torrent of suitcases descending upon you multiplies.

- TECHNICAL -

Model AP2004

- TRIVIA -

Known as "La Valise Piégée" in France.

- SCORING -

You initially receive four points for each suitcase you catch, but after each wave of suitcases, the difficulty increases and point value for each suitcase increases by one point.

- STAFF -

Programmer: Ed Salvo, Ernie Runyon
Sound: Larry Minor

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50661&o=2

$end

$spectrum_cass=lostover_a,lostover_b,lostover_c,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Lost over Bermuda (c) 1983 Elfin Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79623&o=2

$end

$spectrum_cass=lostover,
$bio

Lost Over Bermuda (c) 198? Custom Cables International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219050&o=2

$end

$amigaocs_flop=lostpatr,lostpatru,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Lost Patrol (c) 1990 Ocean Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74485&o=2

$end

$x1_flop=lostpow,
$bio

Sharp X1 5.25in. disk. published 36 years ago:

Lost Power (c) 1986 Winky Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86048&o=2

$end

$pc8801_flop=lostpow,lostpowa,
$bio

NEC PC-8801 Series disk. published 36 years ago:

Lost Power (c) 1986 Winky Soft.

- TECHNICAL -

GAME ID: KO-1022

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92271&o=2

$end

$info=losttomb,losttombh,
$bio

Arcade Video game published 40 years ago:

Lost Tomb (c) 1982 Stern Electronics.

A shoot-em-up set in an ancient, South American pyramid, in which the player must explore a large number of single rooms in the search for treasure. Each room is filled with enemy creatures that must be killed or avoided. The player is equipped with a limited amount of whips and must collect as many items of treasure as possible.

The player is presented with options throughout the game, depending upon which rooms they wish to enter. Once a path is chosen, players must pick up treasures, kill all the monsters in their way, find the key and exit the room as fast as they can; avoiding the potential of setting off an earthquake. Upon exiting a level, the player is presented with a hallway which shows a number of doorways allowing access to any one of several different rooms. This allows players to pick their own route through the game, but the decision which room to tackle next must be taken quickly as players must reach their chosen room quickly or risk being attacked by a flock of screeching birds.

The player's character is armed with an eight-way firing gun (in a similar fashion to Williams' 1982 classic, "Robotron"). In addition to the gun, the player is also equipped with three whips, which can be used to either kill attacking creatures or to knock down any walls that bar the player's progress. Players are given the opportunity to purchase additional whips at the interludes between levels; this is done by inserting an extra credit into the arcade machine and pressing the relevant button.

Treasure must be constantly collected in order to stay alive.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound CPU : Zilog Z80 (@ 1.78975 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.78975 Mhz)

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.61 Hz
Palette colors : 99

Players : 1
Control : Double 8-way joysticks (one to move, one to fire)
Buttons : 1 (WHIP)

- TRIVIA -

Released in January 1982.

One of the more unusual features in Lost Tomb is a false advertisement that appears. A graphic reads : 'And now a word from our sponsor' with the machine offering to sell the player 99 whips for one credit. A bargain for those intent on serious playing, but also an indication of how expensive this machine could prove to be.

Stern has introduced its first conversion kit with the release of Lost Tomb. 

Bill McCallister holds the official record for this game with 45,577,020 points.

- STAFF -

Designed and programmed by : Dan Lee

- PORTS -

* COMPUTERS:
Apple II
IBM PC
Atari 8-Bit
Commodore 64

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1410&o=2

$end

$apple2_flop_orig=losttomb,
$bio

Apple II 5.25 disk. published 38 years ago:

Lost Tomb (c) 1984 Datasoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229165&o=2

$end

$info=lostreas,
$bio

Tabletop game published 40 years ago:

Lost Treasure - The Electronic Deep-Sea Diving Game (c) 1982 Parker Bros.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103448&o=2

$end

$cpc_flop=losttune,
$bio

Amstrad CPC 464 disk. published 18 years ago:

Lost Tunes 1 (c) 2004 GPA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128209&o=2

$end

$cpc_flop=losttune01,
$bio

Amstrad CPC 464 disk. published 14 years ago:

Lost Tunes 2 (c) 2008 GPA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128210&o=2

$end

$saturn=lostvik2,
$bio

Sega Saturn CD published 25 years ago:

Lost Vikings 2 - Norse by Norsewest (c) 1997 Interplay

- TECHNICAL -

Game ID: T12521H-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60339&o=2

$end

$nes=wordjen,
$bio

Nintendo Famicom cart. published 35 years ago:

Lost Word of Jenny - Ushinawareta Message (c) 1987 Takara Company, Limited.

- TECHNICAL -

GAME ID: TFC-JN

- TRIVIA -

Released on March 25, 1987 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54321&o=2

$end

$mc10=lwpin,lwpina,
$bio

TRS-80 MC-10 cass. published 39 years ago:

Lost World Pinball (c) 1983 Tandy Corp.

A pinball video games for your Tandy MC-10 computer.

- TECHNICAL -

Game ID: 26-3363

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49730&o=2

$end

$info=lostwrlp,
$bio

Pinball published 44 years ago:

Lost World (c) 1978 Bally.

- TECHNICAL -

Bally MPU AS-2518-35 (Sound Module -32)
Model Number : 1119

Main CPU : M6800 (@ 475 MHz)
Sound Chip : Custom

- TRIVIA -

Released in August 1978. 10,330 units were produced.

The development of this game took 19 months (started in February 77).

Lost World was the first machine to use the second-generation AS-2518-35 hardware. It was also First machine to use electronic sounds, replacing chimes, and the first machine to use a photographic backglass.

At a Chicago Expo, artist Paul Farris stated humorously that the backglass figures were based on himself and his wife.

- STAFF -

Design by : Gary Gayton
Art by : Paul Faris

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5484&o=2

$end

$info=lostwrld,lostwrldo,
$vgmplay=forgottn,
$bio

Arcade Video game published 34 years ago:

Lost Worlds (c) 1988 Capcom.

Lost Worlds is a horizontally-scrolling shoot-em-up in which two genetically engineered, jet-pack wearing super-soldiers must battle an evil god known as 'Emperor Bios' who has destroyed most of the Earth, turning it into a desolated wasteland known as the 'Dust World'. 

Gameplay features multi-directional shooting, with the super-soldiers able to rotate through 360 degrees, allowing them to fire in any direction. The soldiers are each accompanied by a satellite module orbiting them that provides additional fire-power. 

As with the super-soldiers, the satellite can also be rotated; rotating the soldier while firing will only rotate the aim of the satellite, while rotating the soldier while NOT firing will not only rotate the satellite's aim, it will also move its relative position to the player-character.

Defeated enemies drop blue 'Zenny Coins', these are the game's currency and can be collected for use in the shops that appear at the halfway point of each stage. Items that can be bought consist primarily of new weapons for the satellite module, but also include a health kit to restore lost vitality, armour that allows players to sustain greater damage, a larger health gauge and even tips on how to defeat the boss that awaits at the end of the current stage.

Lost Worlds consists of nine stages, each ending with a boss fight. The stages and their bosses are:
* Dust World Area 1 - Magnetic Paramecium
* Dust World Area 2 - Dust Dragon
* Dust World Area 3 - God of War
* Pyramid World Area 1 - Rah
* Pyramid World Area 2 - Centipede
* Pyramid World Area 3 - Tutankhamen
* Sky World Area 1 - Iceman
* Sky World Area 2 - Whodin & Laidin
* Sky World Area 3 - Bios

- TECHNICAL -

Runs on the "CP System" hardware
B-Board #: 88618B-2
B-Board PALs: LWCHR
CPS-B #: CPS-B-01 DL-0411-10001

Players: Up to 2
Control: 8-way joystick, Spinner
Buttons: 1 per player.

- TRIVIA -

Lost Worlds was released in July 1988 in the Japanese arcade. It was the first video game released for this system (Known as 'CP-S No. 01').

The game is known outside Japan as Forgotten Worlds. Here are some known export releases:
"Forgotten Worlds [B-Board 88618B-2]"
"Forgotten Worlds [B-Board 88621B-2]"

Lost Worlds is the third and final game in Capcom's 'Jet-Pack Hero' trilogy (with the first two games being 1985's "Section Z" and 1986's "Side Arms") and, as with the first two games, is a one or two player sideways scrolling shoot-em-up.

While Lost Worlds isn't a sequel to "Black Dragon", it does share similarities with it: In both games the player fights dragons, and also collects 'ZENNY' coins, money to buy weapons and armour in shops. Also, both games feature intros depicting dragons attacking cities.

The first player character, Unknown Soldier, appears as an assist character in "Marvel vs. Capcom - Clash of Super Heroes". The second player character appears in "Final Fight" as an enemy member of the Mad Gear gang; he was then called 'Two P' (for 2P, player 2).

The shop music used in this game was later remade and used as the shop music for "SNK vs. Capcom - Card Fighters Clash".

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Daimakaimura : G.S.M. Capcom 1 - D28B-0011) on January 11, 1989.

- TIPS AND TRICKS -

The DRESS (lips icon): 
Only available on last stage(9)last shop. 
Investing 99990 on the DRESS, after clear the final boss the zenny spent on the items you have in your inventory is REFUNDED IN SCORE.

- STAFF -

Game designers : Akira Yasuda (Akiman), Akira Nishitani (Nin), Noritaka Funamizu (Poo), Kihaji Okamoto
Soft programmers : Youchi, Noriko, Takako, Nouchi
Object designers : Kurichan, Takata, Shinsyudon, Sintan, Emetaro
Scroll designers : Miki Chan (Mik), Hanachan, Kuramoyan, Nouochan, Black man
Sound : Tamayo Kawamoto, Yoshihiro Sakaguchi (Yukichan No papa)
Hardware : Shinji Kuchino
Mechatronics : Katuhiko Kamimori

- PORTS -

Here is a list of Japanese ports. To see ports released in other regions, please see the export version entry; "Forgotten Worlds [B-Board 88618B-2]".

* CONSOLES: 
[JP] Sega Mega Drive (nov.18, 1989) "Forgotten Worlds [Model G-4016]" 
[JP] NEC PC-Engine Super CD-ROM² System (mar.27, 1992) [Model NAPR1025] 
[JP] Sony PS2 (mar.2, 2006) "Capcom Classics Collection [Model SLPM-66317]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1411&o=2

$end

$spectrum_cass=lost,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Lost [Model VGC 1010] (c) 1983 Virgin Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79618&o=2

$end

$info=lotlot,
$vgmplay=lotlot,
$bio

Arcade Video game published 37 years ago:

Lot Lot (c) 1985 Irem Corp.

In Lot Lot, you directly control one arrow and indirectly control another which follows after your original arrow with a (roughly) 4-second delay. When you press the button, any balls on the compartment that one arrow points to are immediately swapped with the contents of the compartment that the other arrow points to. The goal of Lot Lot is to get as many tiny balls (which resemble Pachinko balls) out of grid compartments and down into point slots in order to achieve a designated score, and advance to the next round.

- TECHNICAL -

Irem M-62 system hardware

Main CPU : Zilog Z80 (@ 4 Mhz)
Sound CPU : Motorola M6803 (@ 894.886 Khz)
Sound Chips : (2x) General Instrument AY8910 (@ 894.886 Khz), (2x) MSM5205 (@ 384 Khz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Lot Lot was released in September 1985. It was developed by Japanese entertainment media company Tokuma Shoten. Tokuma Shoten got into the video game industry after the meteoric rise in popularity in Japan. They licensed the game for distribution in the arcades to Irem, while they published the game themselves on home platforms, including the Famicom.

- PORTS -

* CONSOLES:
[JP] Nintendo Famicom (dec.21, 1985) "Lot Lot [Model GTS-LL]" 

* COMPUTERS:
[JP] MSX (1986) 
NEC PC-8801 [JP]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1412&o=2

$end

$pc8801_flop=lotlot,
$bio

NEC PC-8801 Series disk. published 36 years ago:

Lot Lot (c) 1986 Tokuma Communications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92272&o=2

$end

$nes=lotloth,
$bio

Nintendo Famicom cart. published 35 years ago:

Lot Lot (c) 1987 FMG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69283&o=2

$end

$x68k_flop=lot3,
$bio

Lot Lot Lot (c) 19?? Nakatani Shuuyou

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88378&o=2

$end

$msx1_cart=lotlot,
$bio

MSX cart. published 37 years ago:

Lot Lot (c) 1985 Tokuma Shoten Intermedia, Inc.

- TECHNICAL -

GAME ID: 48TSX-2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77223&o=2

$end

$nes=lotlot,
$vgmplay=lotlot_nes,
$bio

Nintendo Famicom cart. published 37 years ago:

ロットロット (c) 1985 Tokuma Shoten Intermedia, Incorporated.
(Lot Lot)

- TECHNICAL -

GAME ID: GTS-LL

- TRIVIA -

Released on December 21, 1985 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54322&o=2

$end

$spectrum_cass=loteriap,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Loteria Primitiva (c) 1985 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287282&o=2

$end

$cpc_cass=loteriap,
$bio

Amstrad CPC cass. published 35 years ago:

Loteria Primitiva (c) 1987 Software Editores

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98107&o=2

$end

$msx1_cass=loteriap,loteriapa,
$bio

Loteria Primitiva (c) 198? Manhattan Transfer

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94799&o=2

$end

$msx1_flop=loteriap,
$bio

Loteria Primitiva cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230034&o=2

$end

$amigaocs_flop=matthaus,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Lothar Matthaeus - Die Interaktive Fussballsimulation (c) 1993 Ocean Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74486&o=2

$end

$snes=lotharss,
$bio

Nintendo Super NES cart. published 27 years ago:

Lothar Matthäus Super Soccer [Model SNSP-AOMP-NOE] (c) 1995 Ocean

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63197&o=2

$end

$to_flop=loto,lotoa,
$bio

Thomson TO disk. published 37 years ago:

Loto (c) 1985 Free Game Blot

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107872&o=2

$end

$cpc_flop=lotof198,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Loto (c) 1985 Free Game Blot

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124952&o=2

$end

$cpc_flop=lotof19801,
$bio

Amstrad CPC type-in published 36 years ago:

Loto (c) 1986 Amstrad Magazine

- TRIVIA -

Listed as a type-in program in the French magazine Amstrad Magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119191&o=2

$end

$cpc_flop=lotof19802,
$bio

Amstrad CPC type-in published 36 years ago:

Loto (c) 1986 CPC

- TRIVIA -

Listed in the French magazine CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119979&o=2

$end

$alice32=loto,
$bio

Loto (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233612&o=2

$end

$cpc_flop=lotoslov,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Loto (c) 1990 Novsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124049&o=2

$end

$msx1_flop=loto,
$bio

Loto Cracked (c) 19?? Unknown.

Tape to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133172&o=2

$end

$adam_flop=lotsacop,
$bio

Lotsa Copies (c) 199? L&G Enterprises

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109574&o=2

$end

$info=m5lotta,
$bio

Fruit Machine published 24 years ago:

Lotta Luck (c) 1998 Barcrest.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15050&o=2

$end

$einstein=lottery,
$bio

Tatung Einstein disk. published 17 years ago:

Lottery (c) 2005 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136149&o=2

$end

$info=m4lotclb,m4lotclba,
$bio

Lottery Club (c) 199? Crystal Leisure.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42056&o=2

$end

$info=m1lotmil,m1lotmila,m1lotmilb,m1lotmilc,
$bio

Lottery Millionaire Club (c) 199? Maygay.

- TECHNICAL -

M1A/B

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41999&o=2

$end

$spectrum_cass=lotto,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Lotto (c) 1984 Laussoftware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288128&o=2

$end

$tvc_flop=lotto,lotto1,
$bio

Lotto (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111955&o=2

$end

$info=sp_lotto,
$bio

Lotto (c) 199? Ace Coin Equipment, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42247&o=2

$end

$tvc_flop=lottojat,
$bio

Videoton TVC disk. published 36 years ago:

Lotto - Jatekot Segito Program (c) 1986 Centrumdata VGMK

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112342&o=2

$end

$info=lottofun,
$bio

Redemption mechanical game published 35 years ago:

Lotto Fun (c) 1987 H.A.R. Management.

Lotto Fun is a 'ping pong balls in a blower' type lottery game.

- TECHNICAL -

Main CPU : Motorola M6809 (@ 1 Mhz)
Sound CPU : M6808 (@ 894.75 Khz)
Sound Chips : DAC (@ 894.75 Khz)

Screen orientation : Horizontal
Video resolution : 292 x 240 pixels
Screen refresh : 60.00 Hz
Palette Colors : 16

Players : 1
Control : 8-way joystick

- SERIES -

1. Lotto Fun (1987)
2. Lotto Fun 2 (1993)

- STAFF -

Graphics by : Jeff Lee

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1413&o=2

$end

$info=lottof2,
$bio

Redemption mechanical game published 29 years ago:

Lotto Fun 2 (c) 1993 HAR Management.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 14.31818 Mhz), M6809 (@ 1.5 Mhz)
Sound Chips : BSMT2000 (@ 24 Mhz)

Screen orientation : Horizontal
Video resolution : 320 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 65534

Players : 1
Control : 8-way Joystick
Buttons : 2

- SERIES -

1. Lotto Fun (1987)
2. Lotto Fun 2 (1993)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4512&o=2

$end

$info=m4lotty,
$bio

Lotty Time (c) 199? Union Games, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41361&o=2

$end

$tandy2k=lotus123,
$bio

Tandy 2000 disk. published 39 years ago:

Lotus 1-2-3 (c) 1983 Lotus Dev.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287443&o=2

$end

$pc98=lotus123,
$bio

Lotus 1-2-3 (c) 19?? Lotus.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89998&o=2

$end

$pc98=123note,
$bio

Lotus 1-2-3 Notebook (c) 19?? Lotus.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89999&o=2

$end

$apricot_flop=lotus123,
$bio

ACT Apricot PC Xi disk. published 37 years ago:

Lotus 1-2-3 Release 1 (c) 1985 Lotus Dev.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236813&o=2

$end

$ibm5170=l123r3_35,l123r31,
$bio

IBM PC/AT DOS 3.5in. disk. published 33 years ago:

Lotus 1-2-3 Release 3 (c) 1989 Lotus Dev.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234620&o=2

$end

$ibm5170=l123r3,
$bio

IBM PC/AT DOS 5.25in. disk. published 33 years ago:

Lotus 1-2-3 Release 3 (c) 1989 Lotus Dev.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262204&o=2

$end

$ibmpcjr_cart=lotus123
$bio

IBM PCjr cart. published 38 years ago:

Lotus 123jr (c) 1984 Lotus Dev.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262922&o=2

$end

$ibm5150=amstelb2,
$bio

IBM PC 3.5in. disk. published 33 years ago:

Lotus Amstel (c) 1989 Lotus Dev.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132610&o=2

$end

$to_flop=lotus,lotusa,
$bio

Lotus Esprit Turbo Challenge (c) 198? BC 109 Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107873&o=2

$end

$amigaocs_flop=lotus,lotusd,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Lotus Esprit Turbo Challenge (c) 1990 Gremlin Graphics Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74487&o=2

$end

$spectrum_cass=lotus,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Lotus Esprit Turbo Challenge (c) 1990 Gremlin Graphics Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79628&o=2

$end

$cpc_cass=lotuss,
$bio

Amstrad CPC cass. published 32 years ago:

Lotus Esprit Turbo Challenge (c) 1990 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98108&o=2

$end

$cpc_cass=lotus,
$bio

Amstrad CPC cass. published 32 years ago:

Lotus Esprit Turbo Challenge (c) 1990 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98109&o=2

$end

$specpls3_flop=lotus,lotusa,
$bio

Sinclair ZX Spectrum+3 disk. published 32 years ago:

Lotus Esprit Turbo Challenge (c) 1990 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118644&o=2

$end

$cpc_flop=lotusesp01,lotusesp02,lotusesp05,lotusesp,lotusesp03,lotusesp04,lotusesp06,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Lotus Esprit Turbo Challenge (c) 1990 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121164&o=2

$end

$specpls3_flop=lotussp,
$bio

Sinclair ZX Spectrum+3 disk. published 32 years ago:

Lotus Esprit Turbo Challenge (c) 1990 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147564&o=2

$end

$spectrum_cass=lotuser,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Lotus Esprit Turbo Challenge (c) 1990 Erbe Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219154&o=2

$end

$c64_cass=lotusg,
$bio

Commodore C64 cass. published 32 years ago:

Lotus Esprit Turbo Challenge (c) 1990 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229589&o=2

$end

$c64_cass=lotus,
$bio

Commodore C64 cass. published 30 years ago:

Lotus Esprit Turbo Challenge (c) 1992 GBH

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298776&o=2

$end

$spectrum_cass=lotusg,
$bio

Lotus Esprit Turbo Challenge (c) 199? GBH

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225542&o=2

$end

$pc98=freelncd,
$bio

Lotus Freelance (c) 19?? Lotus.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90000&o=2

$end

$megadriv=lotus2,lotus2p,
$vgmplay=lotus2_md,
$bio

Sega Genesis cart. published 29 years ago:

Lotus II (c) 1993 Electronic Arts.

- TECHNICAL -

GAME ID: 7268
BARCODE: 0 14633 07268 6

- TRIVIA -

The game was rated GA (General Audiences: Appropriate for all audiences) by the VRC (Videogame Rating Council).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57288&o=2

$end

$amigaocs_flop=lotus3,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Lotus III - The Ultimate Challenge (c) 1992 Gremlin Graphics Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74489&o=2

$end

$ibm5170=lotus3,
$vgmplay=lotus3_pc,
$bio

IBM PC/AT DOS 3.5in. disk. published 29 years ago:

Lotus III - The Ultimate Challenge (c) 1993 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=260701&o=2

$end

$info=sc1lotus,sc1lotusa,
$bio

Fruit Machine published 25 years ago:

Lotus Special Edition (c) 1997 ELAM

- TECHNICAL -

Model 6642

- TRIVIA -

Lotus Special Edition was released in January 1997.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=21294&o=2

$end

$amigaocs_flop=lotus2,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Lotus Turbo Challenge 2 (c) 1991 Gremlin Graphics Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74490&o=2

$end

$archimedes=lotustc2,
$bio

Acorn Archimedes disk. published 30 years ago:

Lotus Turbo Challenge 2 (c) 1992 Krisalis Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127136&o=2

$end

$megadriv=lotust,
$vgmplay=lotust_md,
$bio

Sega Genesis cart. published 30 years ago:

Lotus Turbo Challenge (c) 1992 Electronic Arts

- TECHNICAL -

GAME ID: 7163

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115585&o=2

$end

$info=lougcm,
$bio

Louies Gold Mr Cashman (c) 200? Aristocrat Leisure Industries Pty, Ltd.

- TECHNICAL -

MKVI hardware.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=35722&o=2

$end

$cpc_flop=loupef19,
$bio

Amstrad CPC type-in published 33 years ago:

Loupe (c) 1989 AM-Mag

- TRIVIA -

Listed as a type-in program in the French magazine: AM-Mag.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119603&o=2

$end

$tvc_flop=lovagito,
$bio

Videoton TVC disk. published 34 years ago:

Lovagi Torna (c) 1988 Berysoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111774&o=2

$end

$tvc_flop=lovascsa,
$bio

Lovascsata (c) 198? Steve Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112344&o=2

$end

$psx=lovedest,
$bio

Sony PlayStation CD published 23 years ago:

Love & Destroy [Model SCPS-10124] (c) 1999 Sony Computer Ent., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85401&o=2

$end

$pc8801_cass=playboy,
$bio

NEC PC-8801 Series cass. published 39 years ago:

ラブアドベンチャー プレイボーイ (c) 1983 T&E Soft.
(Love Adventure Playboy)

- TECHNICAL -

GAME ID: TE-13

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91244&o=2

$end

$info=loveber3cn,
$bio

Arcade Video game published 12 years ago:

Love And Berry - 3rd-5th Collection (c) 2010 SEGA Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146769&o=2

$end

$x1_flop=lovechas,lovechasa,
$bio

Sharp X1 5.25in. disk. published 35 years ago:

Love Chaser (c) 1987 Champion Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86049&o=2

$end

$pc98=lovechas,
$bio

NEC PC-9801 Series 5.25in. disk. published 35 years ago:

Love Chaser (c) 1987 Champion Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90001&o=2

$end

$pc8801_flop=lovechas,
$bio

NEC PC-8801 Series disk. published 35 years ago:

Love Chaser (c) 1987 Champion Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92273&o=2

$end

$msx2_flop=lovechas,lovechasb,lovechasa,
$bio

MSX 2 disk. published 35 years ago:

Love Chaser (c) 1987 Champion Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101790&o=2

$end

$pc98_cd=loveesc,
$bio

NEC PC-9821 CD published 24 years ago:

Love Escalator (c) 1998 Umitsuki Seisakusho.

- TECHNICAL -

CD x1

- TRIVIA -

Released on April 17, 1998 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128490&o=2

$end

$dc=lhsmile,
$bio

Sega Dreamcast GD published 21 years ago:

Love Hina - Smile Again [Model HDR-0139] (c) 2001 SEGA Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135609&o=2

$end

$dc=lhengage,
$bio

Sega Dreamcast GD published 22 years ago:

Love Hina - Totsuzen no Engage Happening [Model HDR-0102] (c) 2000 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135610&o=2

$end

$gba=lovehina,
$bio

Nintendo GBA cart. published 21 years ago:

Love Hina Advance - Shukufuku no Kane wa Naru Kana [Model AGB-ALHJ-JPN] (c) 2001 Marvelous Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71486&o=2

$end

$gbcolor=lovehpty,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Love Hina Party [Model CGB-BLHJ-JPN] (c) 2001 Marvelous Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68242&o=2

$end

$gbcolor=lovehina,lovehinaa,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Love Hina Pocket (c) 2000 Marvelous Ent., Incorporated.

- TECHNICAL -

GAME ID: CGB-BPHJ-JPN

- TRIVIA -

Released on August 04, 2000 in Japan. It was never exported outside Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68243&o=2

$end

$pc8801_flop=lovemate,
$bio

Love Mate (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92274&o=2

$end

$pc98=lovephnt,
$bio

NEC PC-9801 Series 5.25in. disk. published 26 years ago:

Love Phantom (c) 1996 Love Gun.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90002&o=2

$end

$snes=loveqst,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Love Quest [Model SHVC-ALQJ-JPN] (c) 1995 Tokuma Shoten Intermedia, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61688&o=2

$end

$info=lovestuk,
$bio

Video Slot Machine published 13 years ago:

Love Struck (c) 2009 Aristocrat Leisure Industries Pty, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=35723&o=2

$end

$info=lovewin,
$bio

Video Slot Machine published 22 years ago:

Love to Win (c) 2000 WMS Gaming.

- TRIVIA -

Released in May 2000.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=7835&o=2

$end

$zx81_cass=lovebusz,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Love, Business & The Zodiac (c) 1982 Smith [M.A. Smith]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115035&o=2

$end

$info=lvcards,lvcardsa,
$bio

Arcade Video game published 37 years ago:

Lovely Cards (c) 1985 Tehkan.

Amusement only gambling game, based heavily on the actual gambling game "Lovely Poker" by the same developers.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.536 Mhz)

Screen orientation : Horizontal
Video resolution : 256 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 256

Players : 1

- STAFF -

Program: Shinichi Sakamoto (Cheabow)
Music: Shinichi Sakamoto (Cheabow)
Hardware: Y. Kotoyori
Planning: Kazutoshi Ueda
Design: Hideyuki Yokoyama, Michitaka Tsuruta, Rie Ishizuka (aka Rie Yatomi)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3274&o=2

$end

$fm7_disk=lovelyga,
$bio

Fujitsu FM-7 5.25in. disk. published 35 years ago:

Lovely Gal (c) 1987 Champion Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93630&o=2

$end

$pc8801_flop=lovelyga,
$bio

NEC PC-8801 Series disk. published 35 years ago:

ラブリーギャル (c) 1987 Champion Soft.
(Lovely Gal)

- TECHNICAL -

GAME ID: NECP-12067

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92275&o=2

$end

$x68k_flop=lovelyho,
$bio

Sharp X68000 Series 5.25in. disk. published 34 years ago:

Lovely Horror - Ochame na Yuurei (c) 1988 Zenryutsu.

- TECHNICAL -

FD x1

- TRIVIA -

Released on July 21, 1988 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87862&o=2

$end

$pc98=lovelyho,lovelyhoa,
$bio

NEC PC-9801 Series 5.25in. disk. published 34 years ago:

Lovely Horror - Ochame na Yuurei (c) 1988 Zenryutsu.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90003&o=2

$end

$pc8801_flop=lovelyho,
$bio

NEC PC-8801 Series disk. published 34 years ago:

Lovely Horror - Ochamena Yuyrei (c) 1988 Zenryutsu.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92276&o=2

$end

$info=lvpoker,
$bio

Arcade Video game published 37 years ago:

Lovely Poker (c) 1985 Tehkan.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.536 Mhz)

Screen orientation : Horizontal
Video resolution : 256 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 256

Players : 1
Buttons : 7

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4529&o=2

$end

$saturn=lovpop,
$bio

Sega Saturn CD published 24 years ago:

Lovely Pop 2 in 1 Jan Jan Koi Shimasho (c) 1998 Visco Corp. [Kyoto, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59356&o=2

$end

$info=janjans1,
$bio

Arcade Video game published 26 years ago:

Lovely Pop Mahjong JangJang Shimasho (c) 1996 Visco.

Lovely Pop Mahjong JangJang Shimasho is a strip mahjong game with extensively animated strip sequences. Mahjong matches are played against the members of an all female pop-band called 'VisKiss'. After defeating an opponent, the player is given the chance to play a mini-game to gain more points. Points can be spent at an item shop to buy items to help the player cheat in following rounds.

- TECHNICAL -

Main CPU : V60 (@ 16 Mhz)
Sound Chips : ES5506 (@ 16 Mhz)

Players : 1
Control : mahjong keyboard

- TRIVIA -

Released in September 1996 in Japan only.

The title of this game translates from Japanese as 'Let's Play Lovely Pop Mahjong Jong Jong'.

- SERIES -

1. Koi Koi Shimasho - Super Real Hanafuda (1995)
2. Lovely Pop Mahjong JangJang Shimasho (1996)
3. Koi Koi Shimasho 2 - Super Real Hanafuda (1997)
4. Lovely Pop Mahjong JangJang Shimasho 2 (2000)

- STAFF -

Original Concept : Hanayashiki Bottang
Character Design Chief Animator : Nishioka Shinobu Studio (2/X)
Key Animators : Hirayama Madoka, Horii Kumi, Nakajima Rie, Saitoh Hisashi, Ishihara Mitsuru, Matsuoka Hideaki, Nishioka Shinobu
Inbetweeners : Studio Wanpakku, Nakano Tsuyoshi
Color Key : Tomizawa Motomi
Ink and Paint : Tomizawa Motomi, Ishibashi Kanae, Ishibashi Rieko, Tsunoda Kayako, Studio Fantasia, Kuma Production, Light Foot
Special Effect Painter : Oota Noriyuki
Art Director : Iijima Yukiko
Background : Iijima Yukiko, Washizaki Hiroshi
Executive Producer : Sugita Atsuhiko
Animation Producer : Matsumoto Fumikazu
Associate Producer : Iwahata Gouichi
Traffic : Ishihira Shinji
Story Board : Sugita Atsuhiko
Director : Motonaga Keitaro
Produced By : Studio Ox
Sound : Light Link Music, Kamio Kenichi, Studio.PJ, Suemura Kennobuke, Ebihara Hiroshi

* Voice Actress :
Yachigusa Aya : Itoh Miki
Motoki Nana : Sasaki Run
Miyazawa Kotono : Kurosaki Ayako
Shimada Kanako : Igarashi Rei
Kawahara Hina : Kurihara Mikiko

Producer : Akiyama Tetsuo
Director : Don Gabachyo
Program Staff : Quwa.T, Tanigucchi, Suketto Abouter603
Graphic Staff : Yasushi Mak2, Mike Teru, Chibichan, Yusha Katsuwon, Yayopin, Rikopon

- PORTS -

* CONSOLES:
Sega Saturn (1998, "Lovely Pop 2 In 1 Jan Jan Koi Shimasho")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1414&o=2

$end

$info=janjans2,
$bio

Arcade Video game published 22 years ago:

Lovely Pop Mahjong JangJang Shimasho 2 (c) 2000 Visco.

Lovely Pop Mahjong JangJang Shimasho 2 is a strip mahjong game featuring matches against the four members of an all female music band called 'Tinkerbell'. After defeating an opponent the player is given the chance to play mini-games to gain more points to spend at a shop to buy cheat items.

Compared to the original, Lovely Pop Mahjong JangJang Shimasho 2 has very sparsely animated strip sequences, in place of the lavish animated sequences of the first game the player is given the unique opportunity to control the camera by scrolling up and down the image with occasional cuts to a close-up view of the girls most intimate parts.

- TECHNICAL -

Main CPU : V60 (@ 16 Mhz)
Sound Chips : ES5506 (@ 16 Mhz)

Players : 1

- TRIVIA -

Released in February 2000 in Japan only.

The title of this game translates from Japanese as 'Let's Play Lovely Pop Mahjong Jong Jong 2'.

- SERIES -

1. Koi Koi Shimasho - Super Real Hanafuda (1995)
2. Lovely Pop Mahjong JangJang Shimasho (1996)
3. Koi Koi Shimasho 2 - Super Real Hanafuda (1997)
4. Lovely Pop Mahjong JangJang Shimasho 2 (2000)

- STAFF -

Graphic : AIC (An Anime International)
Animation : Studio OX
Special Thanks : E-A_yasu, CameKichi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4721&o=2

$end

$info=loverboy,
$bio

Arcade Video game published 39 years ago:

Lover Boy (c) 1983 GT Enterprise, Incorporated.

An adult maze game, with explicit sexual action levels in-between.

In this controversial game, you control a naked man with a purple fedora who runs around a city maze chasing and raping helpless women and must pick up all the women items, while avoid being caught by the police officers and their furious dog.

- TECHNICAL -

Main CPU :Z80 (@ 3.000000 Mhz) 
Sound CPU: Zilog Z80 (@ 3.000000 Mhz) 
Sound Chips : Speaker AY-3-8910A (@ 1.500000 Mhz)

Screen orientation : Horizontal
Video resolution : 224 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 64

Players : 2
Control : 4-way joystick
Buttons : 1

- TRIVIA -

Lover Boy is a very rare and polemic arcade game, it was banned everywhere except it's origin country Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=19618&o=2

$end

$psx=lovelove,
$bio

Sony PlayStation CD published 23 years ago:

Love² Truck (c) 1999 TYO

- TECHNICAL -

GAME ID: SLPS-02112

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85402&o=2

$end

$info=hotdex,
$bio

Arcade Video game published 14 years ago:

Loving Deads - The House of the Dead EX (c) 2008 Sega Enterprises, limited.

This is a more casual spin-off to the main games and adds a more humorous twist to the series. Players play either Zobio or Zobiko, a pair of young zombies in love, who seek to escape from captivity. As opposed to the general gameplay of the series, EX's levels are made up of a series of minigames. Sections are split up into various paths, some of which use the lightgun, such as shooting apples, and others which use a foot pedal on the machine, such as stomping on spiders. The goal of each level is to fulfil a quota within the time limit, indicated by long hands reaching towards each other.

- TECHNICAL -

Sega Lindbergh Hardware

CPU : Intel Pentium 4 3.0G HT (800Mhz FSB - 1MB L2 Cache)
GFX : NVIDIA GeForce 6 Series GPU
GFX Memory : 256MB (256 bit GDDR3)
OS : Montavista Linux
GFX Capabilities : Vertex Shader 3.0, Pixel Shader 3.0
Audio : 3D audio synthesizer chip onboard, possible to have 64 sounds playing simultaneously, 5.1 surround output.
Video output: One analog D-Sub, Two Digital DVI outputs.
Display : Single or dual monitor support. Can output the same picture to each monitor or different pictures on each monitor, the resolution for each of the 2 monitors can also be different.
Sound output: The two front speakers have RCA connectors, SPDIF for full surround.
Resolution : HDTV (High Definition)
RAM : 1024MB 184pin DDR SD-RAM PC3200 (2x 512MB DDR 400 sticks)
LAN : 10/100/1000 TBase Gigabit Network
Other : DVD Drive Support, USB2.0 (x4) - Sega ALL.NET online support.
Connector Format : JVS
Protection : High Spec original security module.

- TRIVIA -

The House of the Dead EX was released on December 17, 2008.

Zobio and Zobiko appear as playable characters who work together in Sonic and Sega All-Stars Racing for the Nintendo Wii, Sony PS3, and Microsoft Xbox 360, in the Nintendo DS version though, Zobio appears by himself.

- SERIES -

1. The House of the Dead (1996)
2. The House of the Dead 2 (1998)
3. The House of the Dead III (2003)
4. The House of the Dead 4 (2005)
5. Loving Deads - The House of the Dead EX (2008)
6. The House of the Dead - Overkill (2009, Nintendo Wii)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=26968&o=2

$end

$cdi=loving,
$bio

Phillips CD-i disc published 28 years ago:

Loving for a Lifetime (c) 1994 Interlance

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52979&o=2

$end

$cdi=lovingg,
$bio

Phillips CD-i disc published 28 years ago:

Loving for a Lifetime - Sex, Lust und Leben (c) 1994 Interlance

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52980&o=2

$end

$nes=lowgman,
$bio

Nintendo NES cart. published 31 years ago:

Low G Man - The Low Gravity Man (c) 1991 Nintendo.

European release. Game developed in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55309&o=2

$end

$nes=lowgmanu,
$vgmplay=lowgmanu_nes,
$bio

Nintendo NES cart. published 32 years ago:

Low G Man - The Low Gravity Man (c) 1990 Taxan

You are the Low Gravity Man!

When powered up, you can jump one and three quarters screens high. Capture and use enemy vehicles, including the spider vehicle which can crawl on ceilings. Catch and power up enemy weapons, and much, much more.

Your mission is to take back the robot-producing exploration planet from the evil aliens before they reprogram all of the robots for the destruction of the human race.

Includes password, infinite continue, and multiple quests for long-term enjoyment!

- TECHNICAL -

GAME ID: NES-L7-USA

- TRIVIA -

Released in September 1990 in the USA.

- STAFF -

Concept: Ken Lobb
Produce: Kuniharu Hosoda (Kuni), Shōji Takagi (Taka)
Graphic: Damichan, Star
Program: Norihisa Kawamoto (Nory), Shinobu Yagawa (S.Y)
Sound: Nobuyuki Shioda (Eden), Norio Nakagata (Mr. N), Ryota Musha (Musya)

Special Thanks: Hisayoshi Ichikawa (Ichi), Motoyuki Inoue (Ino), G. Baba, Oku, Ball, Rats, Mr. Sima, Kadoemon, Hide, Same

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55310&o=2

$end

$cpc_flop=lowermic,lowermic01,
$bio

Amstrad CPC 464 disk. published 38 years ago:

Lower Micro English (c) 1984 LCL

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122895&o=2

$end

$tvc_flop=loversen,loversena,
$bio

Lóverseny (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111957&o=2

$end

$tvc_cass=loversen,
$bio

Lóverseny (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112430&o=2

$end

$mc10=lprintpi,
$bio

LPrintPi (c) 198? Dionne [Greg Dionne]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87653&o=2

$end

$c64_flop_misc=lrsharj,
$bio

Commodore C64 disk. published 34 years ago:

LRS-harjoitus (c) 1988 Koulun Erityispalvelu Oy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235997&o=2

$end

$special_cass=lrunner,
$bio

LRUNNER (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234215&o=2

$end

$trs80m2=lsdos631,
$bio

TRS-80 Mod.II 8in. disk. published 32 years ago:

LS-DOS Ver.6 (c) 1990 Misosys

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263056&o=2

$end

$spectrum_cass=lsd,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

LSD (c) 1984 CRL Group PLC [London, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287003&o=2

$end

$psx=lsd,
$bio

Sony PlayStation CD published 24 years ago:

LSD - Dream Emulator (c) 1998 Asmik Ace Ent.

- TECHNICAL -

[Model SLPS-01556]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85373&o=2

$end

$to7_cart=lsegedl311,lsegedl,
$bio

Thomson TO7 cart. published 37 years ago:

LSEG-EDL (c) 1985 ASELEC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108627&o=2

$end

$mo5_cart=lsegedl,lsegedla,
$bio

Thomson MO5 cart. published 37 years ago:

LSEG-EDL (c) 1985 ASELEC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108740&o=2

$end

$info=octopus,
$bio

Computer published 36 years ago:

LSI Octopus (c) 1986 Digital Microsystems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275991&o=2

$end

$c64_cart=ltkernal,
$bio

Commodore C64 cart. published 35 years ago:

Lt. Kernal (c) 1987 Xetec

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240863&o=2

$end

$zx81_cass=ltxtztxt,
$bio

Sinclair ZX-81 cass. published 40 years ago:

LText/ZText (c) 1982 Oasis Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114888&o=2

$end

$nes=lyxz,
$bio

绿野仙踪 (c) 19?? Waixing Computer & Technology Co., Ltd.
(Lu Ye Xian Zong)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76845&o=2

$end

$x68k_flop=lua,
$bio

Sharp X68000 Series 5.25in. disk. published 29 years ago:

Lua (c) 1993 Inter Heart

- TECHNICAL -

FD x4

- TRIVIA -

Released on November 26, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87863&o=2

$end

$fmtowns_cd=lua,
$bio

Fujitsu FM Towns CD published 29 years ago:

Lua (c) 1993 Inter Heart [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287971&o=2

$end

$nes=luanshi,
$bio

乱世三国 (c) 200? Nanjing.
(Luan Shi San Guo)

- TECHNICAL -

Game ID: NJ051

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76846&o=2

$end

$cpc_flop=lubixf12,
$bio

Amstrad CPC type-in published 33 years ago:

Lubix (c) 1989 AM-Mag

- TRIVIA -

Listed as a type-in program in the French magazine: AM-Mag.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119555&o=2

$end

$gbcolor=lucapuzl,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Luca no Puzzle de Daibouken! [Model DMG-ARCJ-JPN] (c) 1999 Human Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68244&o=2

$end

$cpc_flop=lucasf19,
$bio

Amstrad CPC type-in published 36 years ago:

Lucas (c) 1986 Hebdogiciel [France]

- STAFF -

By: Philippe ALEXANDRE

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120590&o=2

$end

$ibm5170=laacc,
$bio

IBM PC/AT DOS 3.5in. disk. published 28 years ago:

LucasArts Air Combat Classics (c) 1994 LucasArts Ent. Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144426&o=2

$end

$ibm5170=laca,
$bio

IBM PC/AT DOS 3.5in. disk. published 30 years ago:

LucasArts Classic Adventures (c) 1992 LucasArts Ent. Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144427&o=2

$end

$dragon_flex=pascal,
$bio

Dragon 64 Flex disk. published 36 years ago:

Lucidata Pascal Compiler (c) 1986 Compusense

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237479&o=2

$end

$bbc_rom=lucifer,
$bio

Acorn BBC ROM published 38 years ago:

Lucifer Logic Analyser Ver.1.0 (c) 1984 Ferroglen Research

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289476&o=2

$end

$psx=lucifer,
$bio

Sony PlayStation CD published 24 years ago:

Lucifer Ring (c) 1998 Toshiba EMI.

- TECHNICAL -

Model SLPS-01784

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85403&o=2

$end

$dragon_flop=lucifkgd,
$bio

Dragon disk. published 34 years ago:

Lucifer's Kingdom (c) 1988 Pulser Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117053&o=2

$end

$dragon_flop=lucifkgdo,
$bio

Dragon disk. published 34 years ago:

Lucifer's Kingdom (c) 1988 Orange Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117143&o=2

$end

$dragon_cass=lucifkgdo,
$bio

Dragon cass. published 34 years ago:

Lucifer's Kingdom (c) 1988 Orange Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117191&o=2

$end

$apple2_flop_orig=lucirelm,
$apple2_flop_clcracked=lucirelm,
$bio

Apple II 5.25 disk. published 38 years ago:

Lucifer's Realm (c) 1984 American Eagle

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240700&o=2

$end

$info=luckywld,luckywldj,
$bio

Arcade Video game published 29 years ago:

Lucky & Wild (c) 1993 Namco.

A hilarious 'drive 'n shoot' game starring two buddy cops on a mission to bring down a mafia gang. Player 1 (Lucky) both drives the car and fires a gun, Player 2 (Wild) uses just a gun. While playing, both cops trade funny banter and dialogue, and even make funny faces in the rearview mirror.

- TECHNICAL -

Derivative Namco System 2 hardware
Game ID : LW

Main CPU : (2x) Motorola 68000 (@ 12.288 Mhz), M6809 (@ 3.072 Mhz), HD63705 (@ 2.048 Mhz)
Sound Chips : C140 (@ 21.39 Khz), YM2151 (@ 3.57958 Mhz)

Players : 2
Control : steering wheel
Buttons : 1

- TRIVIA -

Even if the title screen says 1992, Lucky & Wild was released in April 1993 in Japan.

Chad Johnson holds the official record for this game with 633,550 points.

Victor Entertainment released a limited-edition soundtrack album for this game (Namco Video Game Graffiti Vol.9 - VICL-8089) on 22/09/1993.

- STAFF -

Game designers : Taro Okamoto, S. Tohyama, Y. Kounoe
Programmers : /users/Ouchi!, /users/Yamashin, /users/Dwensuke
Visual designers : R. Iwaida, H. Kuwabara, Y. Mizusimanzo, M. Kubota, Turner, Shigemaru, S. Ino, Z. Bouya, Mahaho Tejima
Music & Sound effects by : Etsuo Ishii (141)
Industrial designer : Y. Chuma
Mechanical designers : H. Igarashi, TerraTaro., S. Sasaki, H. Inoue
Electrical designers : 036, D. Nakamura, K. Minami
Manual designer : Y. Tanabe

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1415&o=2

$end

$info=lucky21,lucky21d,
$bio

Lucky 21 (c) 199? Wing Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226325&o=2

$end

$info=lucky25,
$bio

Lucky 25 (c) 199? Wing Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226326&o=2

$end

$info=j2lucky2,
$bio

Lucky 2s (c) 198? JPM International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40974&o=2

$end

$info=lucky37,
$bio

Lucky 37 (c) 199? Wing Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226327&o=2

$end

$info=m4luck7,
$bio

Lucky 7 (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41362&o=2

$end

$apple2_flop_clcracked=l7splgme,
$bio

Apple II 5.25 disk. published 38 years ago:

Lucky 7 Spelling Games - Elementary (c) 1984 Queue, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231372&o=2

$end

$info=lucky74,lucky74a,lucky74b,
$bio

Arcade Video game published 34 years ago:

Lucky 74 (c) 1988 Wing.

Poker game for amusement only.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=26840&o=2

$end

$info=sc4luck7,sc4luck7a,sc4luck7b,sc4luck7c,sc4luck7d,
$bio

Lucky 7s (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR2085]
Scorpion 4

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42682&o=2

$end

$info=lucky88,
$bio

Video Slot Machine published 14 years ago:

Lucky 88 (c) 2008 Aristocrat.

A 5-reel video slot machine.

- TECHNICAL -

Aristocrat MKVI hardware.

- TRIVIA -

Unlike most machines, the majority of wins on this game end with an 8.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=30787&o=2

$end

$info=l9nibble,
$bio

Lucky 9 (c) 198? Nibble.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103447&o=2

$end

$info=j_la,
$bio

Lucky Aces (c) 198? Unknown.

£1.50 Jackpot

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41955&o=2

$end

$info=j2luckar,
$bio

Lucky Arrows (c) 198? JPM International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48762&o=2

$end

$info=luckybal,luckybala,luckybalb,luckybalc,luckybald,luckybale,
$bio

Video Slot Machine published 26 years ago:

Lucky Ball 96 (c) 1996 Sielcon Games.

6-player LEDs Roulette.

- UPDATES -

Ver. 4.01
Ver. 3.50
Ver. 3.01

- STAFF -

Programmed by: Daniel Gallimberti

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127167&o=2

$end

$info=sc4luckb0,sc4luckbq,sc4luckbr,sc4luckbs,sc4luckby,sc4luckbz,
$bio

Lucky Balls Casino Arcade (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR1033]
[Scorpion 4]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43037&o=2

$end

$info=sc4luckb,sc4luckba,sc4luckbb,sc4luckbc,sc4luckbd,sc4luckbe,sc4luckbf,sc4luckbg,sc4luckbh,sc4luckbi,sc4luckbj,sc4luckbk,sc4luckbl,sc4luckbm,sc4luckbn,sc4luckbo,sc4luckbp,sc4luckbt,sc4luckbu,sc4luckbv,sc4luckbw,sc4luckbx,sc4luckb1,sc4luckb2,sc4luckb3,sc4luckb4,
$bio

Lucky Balls Casino (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR1033]
[Scorpion 4]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43036&o=2

$end

$mbee_quik=reeler,
$bio

Applied Technology Microbee cass. published 39 years ago:

Lucky Bar Poker Machine (c) 1983 Microworld

A well done simulation of a one armed bandit, complete with the sound of your coins disappearing forever into the bowels of the machine. Monochrome and colour versions exist.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289571&o=2

$end

$info=luckboom,luckboomh,
$bio

Arcade Video game published 26 years ago:

Lucky Boom (c) 1996 Playmark.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=46704&o=2

$end

$info=b85lucky,
$bio

Fruit Machine published 36 years ago:

Lucky Cards (c) 1986 Bell-Fruit Mfg. Company, Limited.

- TECHNICAL -

System 85

- TRIVIA -

Lucky Cards was released in December 1986 in the UK.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=21295&o=2

$end

$info=j_lc,j_lca,
$bio

Fruit Machine published 41 years ago:

Lucky Casino (c) 1981 JPM International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=313110&o=2

$end

$info=luckyclo,
$bio

Video Slot Machine published 27 years ago:

Lucky Clover (c) 1995 Aristocrat Leisure Industries Pty, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116198&o=2

$end

$info=pex2021p,pex2031p,
$bio

Video Slot Machine published 27 years ago:

Lucky Deal Poker (c) 1995 IGT [International Game Technologies].

- TECHNICAL -

B1017X; CLASSIC UPRIGHT CABINET
IA17X; IMBEDDED BILL ACCEPTOR CABINET
2917X; SLANT CABINET WITH TOP BOX
3617X; DROP IN BAR CABINET WITH FLAT SCREEN
3717X; DROP IN BAR CABINET WITH SLANT SCREEN
GD17X; SLANT CABINET WITH IBA TOP BOX
QA17X; FLAT BAR WITH IMBEDDED BILL ACCEPTOR

- UPDATES -

X002021P
X002030P
X002031P
X002032P

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=37672&o=2

$end

$info=m4luckdv,m4luckdvd,
$bio

Lucky Devil (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41363&o=2

$end

$info=b85luckd,
$bio

Fruit Machine published 30 years ago:

Lucky Dice (c) 1992 Bell-Fruit Mfg. Company, Limited.

- TECHNICAL -

System 85

- TRIVIA -

Lucky Dice was released in August 1992 in the UK.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41870&o=2

$end

$info=mmm_ldip,
$bio

Lucky Dip (c) 199? Maygay.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42409&o=2

$end

$info=lckydraw,lckydrawa,
$bio

Pinball published 43 years ago:

Lucky Draw (c) 1979 Mirco Games, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127424&o=2

$end

$info=ldrink,ldrinka,
$bio

Video Slot Machine published 18 years ago:

Lucky Drink (c) 2004 Belatra.

Lucky drink is a 5-reel 15-line videoslot game machine with a maximum bet of 150 credits.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11573&o=2

$end

$info=luckfoun,
$bio

Video Slot Machine published 17 years ago:

Lucky Fountain (c) 2005 Konami Gaming, Incorporated.

- TECHNICAL -

Konami Endeavour

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=12066&o=2

$end

$cpc_cass=luckyfrt,
$bio

Amstrad CPC cass. published 37 years ago:

Lucky Fruits (c) 1985 KnightSoft [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98110&o=2

$end

$info=luckygrl,luckgrln,
$bio

Arcade Video game published 31 years ago:

Lucky Girl (c) 1991 Wing.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=30059&o=2

$end

$info=lhaunt,lhaunt_2,lhaunt_3,lhaunt_4,lhaunt_4a,
$bio

Video Slot Machine published 19 years ago:

Lucky Haunter (c) 2003 Igrosoft.

Lucky Haunter is a 5-reel video slot machine game with bonus and super-bonus games, with an additional possibility of increasing the reward during a risk-game.

- TRIVIA -

Lucky Haunter was released in August 2003 in Russia.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=12047&o=2

$end

$info=lhaunt_5,lhaunt_6,lhaunt_5a,lhaunt_6a,lhaunt_6b,lhaunt_6c,lhaunt_6d,lhaunt_6e,lhaunt_6f,
$bio

Video Slot Machine published 18 years ago:

Lucky Haunter (c) 2004 Igrosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300284&o=2

$end

$info=lhaunt_7,lhaunt_8,
$bio

Video Slot Machine published 15 years ago:

Lucky Haunter (c) 2007 Igrosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300285&o=2

$end

$info=lhaunt_10,
$bio

Video Slot Machine published 13 years ago:

Lucky Haunter (c) 2009 Igrosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300286&o=2

$end

$info=lhaunt_11,lhaunt_12,
$bio

Video Slot Machine published 12 years ago:

Lucky Haunter (c) 2010 Igrosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300287&o=2

$end

$info=lhaunt_13,lhaunt_14,lhaunt_15,
$bio

Video Slot Machine published 11 years ago:

Lucky Haunter (c) 2011 Igrosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300288&o=2

$end

$info=lhaunt_16,
$bio

Video Slot Machine published 8 years ago:

Lucky Haunter (c) 2014 Igrosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300289&o=2

$end

$x07_cass=luckyjoe,
$bio

Canon X-07 type-in published 37 years ago:

Lucky Joe (c) 1985 Shift Editions [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=138566&o=2

$end

$info=ep_ll,ep_lla,
$bio

Lucky Ladders (c) 199? Extreme Gaming.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40858&o=2

$end

$info=ep_lukld,ep_luklda,
$bio

Lucky Ladders (c) 199? Maygay.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40861&o=2

$end

$info=luckylad,
$bio

Arcade Video game published 37 years ago:

Lucky Lady (c) 1985 Wing.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=38477&o=2

$end

$info=lluck3x3,lluck4x1,
$bio

Video Slot Machine published 31 years ago:

Lucky Lady (c) 1991 TAB-Austria.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42585&o=2

$end

$info=llcharm,llcharma,
$bio

Video Slot Machine published 19 years ago:

Lucky Lady's Charm (c) 2003 AGI (Austrian Gaming Industries).

Looking for luck ? Then the charming LUCKY LADY is the right one to join in this enchanting 9-line, 5-reel video slot game. Together with her great variety of lucky charms LUCKY LADY pours attractive prizes on the players.

- TECHNICAL -

Cool Fire I

- TRIVIA -

Release date : September 25, 2003.

- TIPS AND TRICKS -

LUCKY LADY substitutes for all symbols except scatters and doubles when substituting. 3, 4 or 5 HAND SYMBOLS scattered on the screen trigger 15 free games. Free games wins are multiplied by 3. Free games can be won again during the feature. Free games are played at current bet.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11467&o=2

$end

$info=j6luckla,j6lucklaa,j6lucklab,
$bio

Lucky Las Vegas (c) 199? JPM.

- TECHNICAL -

Impact

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41115&o=2

$end

$info=m4lvlcl,m4lvlcl__a,m4lvlcl__b,m4lvlcl__c,m4lvlcl__d,m4lvlcl__e,m4lvlcl__f,
$bio

Lucky Las Vegas Classic (c) 199? BWB.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41366&o=2

$end

$info=m4lucklv__a,m4lucklv__b,m4lucklv__c,m4lucklv__d,m4lucklv__e,m4lucklv__g,m4lucklv__i,m4lucklv__f,m4lucklv__h,
$bio

Lucky Las Vegas [Model LL3] (c) 199? Barcrest.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=14955&o=2

$end

$info=m4lucklv__j,m4lucklv__k,m4lucklv__l,m4lucklv__m,m4lucklv__n,m4lucklv__q,m4lucklv__o,m4lucklv__s,m4lucklv__p,m4lucklv__r,
$bio

Lucky Las Vegas [Model LL8] (c) 199? Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233387&o=2

$end

$info=m4lucklv__t,m4lucklv__u,m4lucklv__v,m4lucklv__w,m4lucklv__x,m4lucklv__y,m4lucklv__z,m4lucklv__0,m4lucklv__1,m4lucklv__2,m4lucklv__3,
$bio

Lucky Las Vegas [Model LLT] (c) 199? Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233388&o=2

$end

$info=m4lucklv__4,m4lucklv__5,m4lucklv__6,m4lucklv__7,m4lucklv__8,m4lucklv__9,m4lucklv__ab,m4lucklv__ac,m4lucklv__ae,m4lucklv__aa,m4lucklv__ad,
$bio

Lucky Las Vegas [Model LLU] (c) 199? Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233389&o=2

$end

$info=m4lucklv,m4lucklv__af,m4lucklv__ag,m4lucklv__ah,m4lucklv__ai,
$bio

Lucky Las Vegas [Model LLV] (c) 199? Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233390&o=2

$end

$info=j6lucklo,j6luckloa,
$bio

Lucky Lottery Club (c) 199? Crystal Leisure.

- TECHNICAL -

IMPACT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41935&o=2

$end

$info=m3llotto,
$bio

Lucky Lotto (c) 198? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41184&o=2

$end

$to_flop=luckyluk,
$bio

Thomson TO disk. published 35 years ago:

Lucky Luke (c) 1987 Coktel Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107874&o=2

$end

$snes=luckyluk,
$bio

Nintendo Super NES cart. published 25 years ago:

Lucky Luke (c) 1997 Infogrames Interactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63198&o=2

$end

$gbcolor=luckyldt,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Lucky Luke - Desperado Train [Model CGB-BLLP-FRA] (c) 2000 Infogrames Interactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68247&o=2

$end

$gbcolor=luckyldtp,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Lucky Luke - Desperado Train (c) 2000 Infogrames Interactive, Incorporated.

- TECHNICAL -

GAME ID: CGB-BLLP-NOE

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68248&o=2

$end

$mo6_cass=luckyluk,luckylukb,luckyluka,
$bio

Thomson MO6 cass. published 35 years ago:

Lucky Luke - Nitroglycerine (c) 1987 Coktel Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108989&o=2

$end

$cpc_flop=luckyluk03,luckyluk04,luckyluk,luckyluk05,luckyluk06,luckyluk07,luckyluk08,nitrogly,nitrogly01,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Lucky Luke - Nitroglycerine (c) 1987 Coktel Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121576&o=2

$end

$pro128_cass=luckyluk,
$bio

Olivetti PC-128 cass. published 33 years ago:

Lucky Luke - Nitroglycerine (c) 1989 Olivetti Prodest

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118180&o=2

$end

$cpc_flop=luckyluk01,luckyluk02,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Lucky Luke - Nitroglycerine [Model 5 STQ 283] (c) 1987 System 4 de Espana, S.A. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121575&o=2

$end

$cdi=luckluke,
$bio

Phillips CD-i disc published 26 years ago:

Lucky Luke - The Video Game (c) 1996 Philips Interactive Media, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=302061&o=2

$end

$gba=luckyluk,
$bio

Nintendo GBA cart. published 21 years ago:

Lucky Luke - Wanted! [Model AGB-ALLP-EUR] (c) 2001 Infogrames Interactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71487&o=2

$end

$gbcolor=luckyluku,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Lucky Luke [Model CGB-ALQE-USA] (c) 1999 Infogrames Interactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68246&o=2

$end

$gbcolor=luckyluk,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Lucky Luke (c) 1999 Infogrames Interactive, Incorporated.

- TECHNICAL -

GAME ID: CGB-ALQP-EUR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68245&o=2

$end

$gameboy=luckyluk,
$vgmplay=luckyluk_gb,
$bio

Nintendo Game Boy Cart. published 26 years ago:

Lucky Luke [Model DMG-ALLP-NOE] (c) 1996 Infogrames Interactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66354&o=2

$end

$psx=luckyluk,
$bio

Sony PlayStation CD published 24 years ago:

Lucky Luke (c) 1998 Infogrames Interactive, Inc.

European release. Game developed in Europe. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-00719

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111188&o=2

$end

$gameboy=luckymon,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Lucky Monkey [Model DMG-LMJ] (c) 1991 Natsume, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66355&o=2

$end

$info=m4ln7,m4ln7__a,m4ln7__b,m4ln7__c,m4ln7__d,
$bio

Lucky No. 7 (c) 199? BWB.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41360&o=2

$end

$info=m1luckno,m1lucknoa,m1lucknob,m1lucknoc,m1lucknod,m1lucknoe,m1lucknof,m1lucknog,m1lucknoh,m1lucknoi,m1lucknoj,m1lucknok,m1lucknol,m1lucknom,m1lucknoo,m1lucknop,m1lucknoq,m1lucknor,m1lucknos,m1lucknon,
$bio

Lucky Numbers (c) 199? Maygay.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40228&o=2

$end

$info=luckyplr,
$bio

Video Slot Machine published 41 years ago:

Lucky Player (c) 1981 CIRSA [Compagna Internacional de Recreativos, s.a.].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270390&o=2

$end

$info=luckypkr,
$bio

Arcade Video game published 28 years ago:

Lucky Poker (c) 1994 Unknown.

Pirate version of "Major Poker".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=45725&o=2

$end

$info=cluckypo,
$bio

DECO cass. published 41 years ago:

Lucky Poker (c) 1981 Data East.

- TECHNICAL -

Runs on the "DECO Cassette System" hardware

Cartridge ID: Model DT-115

- TRIVIA -

Lucky Poker was released in February 1981. It was known as the 15th video game made for this system (Cassette No. 15).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=406&o=2

$end

$nes=luckyrab,
$bio

Lucky Rabbit (c) 19?? Unknown.

Roger Rabbit FDS conversion.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289924&o=2

$end

$info=luckyrlt,
$bio

Video Slot Machine published 32 years ago:

Lucky Roulette Plus (c) 1990 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=39525&o=2

$end

$info=lucky_l1,
$bio

Pinball published 44 years ago:

Lucky Seven (c) 1978 Williams.

- TECHNICAL -

Williams System 3
Model Number : 480 (also produced in Electro-mechanical version as Model 476)

- TRIVIA -

4,332 units were produced (approx. 80 Electro-mechanical and 4,252 Solid State Electronic).

- STAFF -

Design by : Chris Otis
Art by : Christian Marche

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5485&o=2

$end

$info=luckshel,luckshela,
$bio

Lucky Shell (c) 200? Extrema-Ukraine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=12013&o=2

$end

$info=m3lstrik,m3lstrika,
$bio

Lucky Strike Club (c) 198? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40106&o=2

$end

$info=m4lucksc,m4lucksc__a,m4lucksc__b,m4lucksc__c,m4lucksc__d,m4lucksc__e,m4lucksc__f,m4lucksc__g,m4lucksc__h,m4lucksc__i,m4lucksc__j,m4lucksc__k,m4lucksc__l,
$bio

Lucky Strike Club (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41364&o=2

$end

$info=m4luckst,m4luckst__0,m4luckst__1,m4luckst__2,m4luckst__3,m4luckst__a,m4luckst__b,m4luckst__c,m4luckst__d,m4luckst__e,m4luckst__g,m4luckst__h,m4luckst__i,m4luckst__j,m4luckst__k,m4luckst__l,m4luckst__m,m4luckst__n,m4luckst__p,m4luckst__q,m4luckst__r,m4luckst__s,m4luckst__t,m4luckst__u,m4luckst__v,m4luckst__w,m4luckst__x,m4luckst__y,m4luckst__z,
$bio

Lucky Strike [Model LSS] (c) 199? Barcrest.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=14954&o=2

$end

$info=m4luckst__au,m4luckst__av,m4luckst__aw,
$bio

Lucky Strike [Model LSS] (c) 199? BWB

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233628&o=2

$end

$info=m4luckst__4,m4luckst__5,m4luckst__6,m4luckst__7,m4luckst__8,m4luckst__9,m4luckst__aa,m4luckst__ab,m4luckst__ac,m4luckst__ad,m4luckst__ae,m4luckst__af,m4luckst__ag,m4luckst__ah,m4luckst__ai,m4luckst__aj,m4luckst__ak,m4luckst__al,m4luckst__am,m4luckst__an,m4luckst__ao,m4luckst__ap,m4luckst__aq,m4luckst__ar,m4luckst__as,m4luckst__at,
$bio

Lucky Strike [Model LST] (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95767&o=2

$end

$info=luctoday,
$bio

Arcade Video game published 42 years ago:

Lucky Today (c) 1980 Sigma Enterprises.

A coin operated virtual slot machine game running on Galaxian hardware. There is a clone named "Chewing Gum" that is virtually the same as "Lucky Today".

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound Chips : Discrete Circuitry

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.61 Hz
Palette colors : 98

Players : 1
Control : 2-way Joystick
Buttons : 1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4528&o=2

$end

$pc98=luckytr,
$bio

Lucky Travel (c) 19?? Nekomimi Shoujo Dan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90004&o=2

$end

$info=m4luckwb,m4luckwba,m4luckwbb,m4luckwbc,m4luckwbd,m4luckwbe,m4luckwbf,
$bio

Lucky Wild Boar (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41365&o=2

$end

$apple2_flop_clcracked=luckmhat,
$bio

Apple II 5.25 disk. published 38 years ago:

Lucky's Magic Hat (c) 1984 Advanced Ideas, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301329&o=2

$end

$gameboy=lucle,
$bio

Nintendo Game Boy Cart. published 28 years ago:

Lucle [Model DMG-LUA] (c) 1994 Vic Tokai.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66356&o=2

$end

$x68k_flop=lucyshot,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Lucy Shot (c) 1990 Softec.

- TECHNICAL -

FD x1

- TRIVIA -

Released on November 16, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87864&o=2

$end

$mo5_cass=ludoalg,
$bio

Thomson MO5 cass. published 37 years ago:

Ludo Algebre (c) 1985 Edumicro

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108836&o=2

$end

$mo5_cass=ludoop1,
$bio

Thomson MO5 cass. published 37 years ago:

Ludo OP1 (c) 1985 Edumicro

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108837&o=2

$end

$megadriv=lufia,
$bio

Sega Genesis cart. published 28 years ago:

Lufia & The Fortress of Doom (c) 1994 Taito Corp.

- TRIVIA -

According one of the programmer: "Well, one of the reasons it was cancelled was because they told me to complete the port in 6 months. there was no way in hell I could have done it since all the original SNES code was fucking indecipherable and the Japan programmers weren't any help."

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117290&o=2

$end

$snes=lufia,lufiap,
$bio

Nintendo Super NES cart. published 29 years ago:

Lufia & The Fortress of Doom (c) 1993 Taito America Corp.

North American release. Game developed in Japan. See the original for more information; "Estpolis Denki [Model SHVC-ES]".

- TECHNICAL -

GAME ID: SNS-ES-USA

- TRIVIA -

Released on December 04, 1993 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63199&o=2

$end

$gbcolor=lufiau,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Lufia - The Legend Returns (c) 2001 Natsume, Incorporated.

North American release. Game developed in Japan. See the original; "Estpolis Denki - Yomigaeru Densetsu [Model CGB-BLCJ-JPN]".

- TECHNICAL -

GAME ID: CGB-BLCE-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68250&o=2

$end

$gbcolor=lufia,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Lufia - The Legend Returns (c) 2001 Ubi Soft

European release. Game developed in Japan. See the original; "Estpolis Denki - Yomigaeru Densetsu [Model CGB-BLCJ-JPN]".

- TECHNICAL -

GAME ID: CGB-BLFP-EUR

- TRIVIA -

Released on October 23, 2001 in Europe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68249&o=2

$end

$gba=lufia,
$bio

Nintendo GBA cart. published 19 years ago:

Lufia - The Ruins of Lore (c) 2003 Atlus USA.

- TECHNICAL -

GAME ID: AGB-AGDE-USA

- TRIVIA -

Released on May 06, 2003 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71488&o=2

$end

$snes=lufia2u,
$bio

Nintendo Super NES cart. published 26 years ago:

Lufia II - Rise of the Sinistrals [Model SNS-ANIE-USA] (c) 1996 Natsume.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63202&o=2

$end

$snes=lufia2,lufia2n,lufia2s,
$bio

Nintendo Super NES cart. published 26 years ago:

Lufia (c) 1996 Natsume.

- TECHNICAL -

GAME ID: SNSP-ANID-EUR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63200&o=2

$end

$snes=lufia2g,
$bio

Nintendo Super NES cart. published 26 years ago:

Lufia (c) 1996 Natsume.

- TECHNICAL -

GAME ID: SNSP-ANID-NOE

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63201&o=2

$end

$vc4000=airseaba,
$bio

VC 4000 cart. published 43 years ago:

Luftkampf/Seegefecht (c) 1979 Interton Electronic.

The same game as 'Air/Sea Attack' for Radofin's 1292 AVPS.

- TECHNICAL -

[Cassette No. 7]

- TRIVIA -

Also called Air/Sea Battle outside Germany, and Aerien/Bataille Navale in France.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49211&o=2

$end

$info=luigibal,
$bio

Video Slot Machine published 15 years ago:

Luigi's Ball (c) 2007 Aristocrat.

A 5 reel video slot machine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=31848&o=2

$end

$spectrum_cass=luiscopy,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Luis Copy (c) 1987 Filipe, Luis

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295311&o=2

$end

$saturn=lulu,
$bio

Sega Saturn CD published 26 years ago:

LuLu - Un Conte Interactif de Romain Victor-Pujebet (c) 1996 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59357&o=2

$end

$spectrum_cass=lumascii,lumasciid1,lumasciid2,lumasciid3,lumasciid4,
$bio

Sinclair ZX Spectrum cass. published 10 years ago:

LumASCII (c) 2012 Smith, Bob

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287214&o=2

$end

$nascom_snap=lumberja,
$bio

Nascom cass. published 42 years ago:

Lumberjack (c) 1980 Program Power

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235649&o=2

$end

$x68k_flop=lumchan,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Lumchan Comike Ni Iku (c) 1990 Master Piece

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88379&o=2

$end

$x68k_flop=lumchank,
$bio

Sharp X68000 Series 5.25in. disk. published 34 years ago:

Lumchan no KawaiSou Monogatari (c) 1988 Master Piece

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88380&o=2

$end

$dragon_cass=lumpies,
$bio

Dragon cass. published 36 years ago:

Lumpies of Lotis IV (c) 1986 Klein, John & Jeff

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234467&o=2

$end

$spectrum_cass=lunaatac,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Luna Atac (c) 1986 Atlantis

Aliens have invaded your orbiting space station and you are the sole survivor. If you can avoid the booby traps set by the robot patrols, collect sufficient fuel for the emergency shuttle and crack the maste computer access code, escape is possible... just.

- TECHNICAL -

Game ID: AT 328

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79630&o=2

$end

$pc8801_flop=lunacity,lunacitya,
$bio

NEC PC-8801 Series disk. published 36 years ago:

Luna City Satsujin Jiken (c) 1986 Bond Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92277&o=2

$end

$x1_flop=lunacity,
$bio

Sharp X1 5.25in. disk. published 35 years ago:

ルナシティー殺人事件 (c) 1987 Bond Soft.
(Luna City Satsujin Jiken)

- TECHNICAL -

GAME ID: BS002

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86050&o=2

$end

$spectrum_cass=lunacrab,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Luna Crabs (c) 1983 Micromega.

Your crawler is disabled. The natives are hostile. You only have the cannon. Defend yourself or DIE!

- TECHNICAL -

Game ID: QTC 721

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79631&o=2

$end

$info=lunapark,lunaparkb,lunaparkc,lunaprk,
$bio

Video Slot Machine published 24 years ago:

Luna Park (c) 1998 Unknown.

Video slot.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48293&o=2

$end

$spectrum_cass=lrover,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Luna Rover (c) 1985 Data Design Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79635&o=2

$end

$saturn=lunacy,
$bio

Sega Saturn CD published 25 years ago:

Lunacy [Model T-14403H] (c) 1997 Atlus Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60070&o=2

$end

$segacd=lunar2,
$bio

Sega CD published 27 years ago:

Lunar - Eternal Blue [Model T-127045] (c) 1995 Working Designs

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60759&o=2

$end

$megacdj=lunar2,lunar2b,lunar2a,lunar2bonus,
$bio

Sega Mega-CD published 28 years ago:

Lunar - Eternal Blue (c) 1994 Game Arts Company, Limited.

- TECHNICAL -

GAME ID: T-45074

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60531&o=2

$end

$gamegear=lunar,
$vgmplay=lunar_gg,
$bio

Sega Game Gear cart. published 26 years ago:

Lunar - Sanposuru Gakuen (c) 1996 Game Arts Company, Limited.

- TECHNICAL -

GAME ID: T-45017

- TRIVIA -

Released on January 12, 1996 in Japan.

- STAFF -

Developed by Studio Alex.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64677&o=2

$end

$saturn=lunarmpg,lunarmpga,
$bio

Sega Saturn CD published 25 years ago:

Lunar - Silver Star Story Complete - MPEG-ban (c) 1997 Kadokawa Shoten

- TECHNICAL -

GAME ID: T-27904G

- TRIVIA -

Released on July 04, 1997 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59359&o=2

$end

$psx=lunard,
$bio

Sony PlayStation CD published 23 years ago:

Lunar - Silver Star Story Complete demo (c) 1999 Working Designs

Demo Disc.

- TECHNICAL -

DISC ID: SLUS-90055

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131542&o=2

$end

$psx=lunar,
$bio

Sony PlayStation CD published 23 years ago:

Lunar - Silver Star Story Complete (c) 1999 Working Designs

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

CD1 ID: SLUS-00628
CD2 ID: SLUS-00899
CD3 ID: SLUS-00921

- TRIVIA -

Released on May 28, 1999 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111211&o=2

$end

$saturn=lunarhib,
$bio

Sega Saturn CD published 26 years ago:

Lunar - Silver Star Story Hibaihin Auto Demo (c) 1996 Kadokawa Shoten

- TECHNICAL -

CD ID: ST-27901G

- TRIVIA -

Released in Japan only.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59360&o=2

$end

$saturn=lunar,lunara,lunarb,
$bio

Sega Saturn CD published 26 years ago:

Lunar - Silver Star Story (c) 1996 Kadokawa Shoten

- TECHNICAL -

GAME ID: T-27901G

- TRIVIA -

Released on October 25, 1996 in Japan. This Saturn version sold 115,343 units during its first week on sale in 1996 and went on to sell 200,035 units in Japan overall as of April 1999.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59358&o=2

$end

$megacdj=lunar,lunarb,lunara,
$bio

Sega Mega-CD published 30 years ago:

Lunar - The Silver Star [Model T-45014] (c) 1992 Game Arts Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60532&o=2

$end

$segacd=lunar,
$bio

Sega CD published 29 years ago:

Lunar - The Silver Star [Model T-95015] (c) 1993 Working Designs

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60760&o=2

$end

$psx=lunar2,
$bio

Sony PlayStation CD published 22 years ago:

Lunar 2 - Eternal Blue Complete (c) 2000 Working Designs

North American release. Game developed in Japan. See the original for more information; "Lunar 2 - Eternal Blue [Model SLPS-02081~3]".

- TECHNICAL -

GAME ID: SLUS-01071/01239/01240

- TRIVIA -

Released on December 15, 2000 in the USA.

The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111212&o=2

$end

$psx=lunar2d,
$bio

Sony PlayStation CD published 22 years ago:

Lunar 2 - Eternal Blue Complete (c) 2000 Working Designs

Demo Disc.

- TECHNICAL -

DEMO ID: SLUS-90083

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131541&o=2

$end

$psx=lunar2j,
$bio

Sony PlayStation CD published 23 years ago:

Lunar 2 - Eternal Blue (c) 1999 Kadokawa Shoten

- TECHNICAL -

CD1 ID: SLPS-02081
CD2 ID: SLPS-02082
CD3 ID: SLPS-02083

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85404&o=2

$end

$saturn=lunar2,lunar2a,
$bio

Sega Saturn CD published 24 years ago:

Lunar 2 - Eternal Blue (c) 1998 Kadokawa Shoten

- TECHNICAL -

GAME ID: T-27906G

- TRIVIA -

Released on July 23, 1998 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59361&o=2

$end

$spectrum_cass=lunaratt,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Lunar Attack (c) 1984 K'Soft.

AD 2027, the moon has fallen into the hands of the Vagan Interstellar Task Force. Your mission is to skim low over the lunar surface reeking havoc with their invasion fleet before it takes off for their next target... EARTH!

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79632&o=2

$end

$pc8801_cass=lunarbal,
$bio

NEC PC-8801 Series cass. published 37 years ago:

Lunar Ball (c) 1985 Pony Canyon, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91245&o=2

$end

$msx1_flop=lunarbal,
$bio

Lunar Ball Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134265&o=2

$end

$pc8801_flop=lunarbal,lunarbala,
$bio

NEC PC-8801 Series disk. published 37 years ago:

ルナーボール (c) 1985 Pony Canyon, Inc.
(Lunar Ball)

- TECHNICAL -

GAME ID: M58C-5079

- TRIVIA -

Released in June 1985 in Japan.

- STAFF -

Designed by: Lunarian Shintani

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92278&o=2

$end

$nes=lunarbal,
$bio

Nintendo Famicom cart. published 37 years ago:

ルナーボール (c) 1985 Pony Canyon, Incorporated.
(Lunar Ball)

- TECHNICAL -

GAME ID: R49V5902 (PNF-LB)

- TRIVIA -

Released on December 05, 1985 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54323&o=2

$end

$msx1_cart=lunarbal,
$vgmplay=lunarbal_msx,
$bio

MSX cart. published 37 years ago:

Lunar Ball (c) 1985 Pony Canyon, Inc.

- TECHNICAL -

GAME ID: R49X5079

- STAFF -

Designed by: K. Shintani

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77224&o=2

$end

$info=lunarbat,lunarba1,
$bio

Arcade Video game published 40 years ago:

Lunar Battle (c) 1982 Atari.

Prototype version of "Gravitar". Here is the list of differences with the final version :
* There are ONLY 2 Solar Systems (three in "Gravitar").
* Different Planet, Bunker and Fuel Cell icons.
* Different bunkers' and planets' shapes.
* No planet animations.
* Stronger and more intense Gravity (Game-play is much harder).
* Some sounds are different during the game.
* There is an additional 'Low on Fuel' warning if the fuel level drops below 2000 fuel units that is not present in "Gravitar".
* Rammer ships are present in the south planet of the second solar system - Not in "Gravitar".

- TECHNICAL -

Main CPU : MOS Technology M6502 (@ 1.512 Mhz)
Sound Chips : (2x) POKEY (@ 1.512 Mhz)

Screen orientation : Horizontal
Video resolution : 256 x 231 pixels
Screen refresh : 60.00 Hz
Palette colors : 32768

Players : 1
Control : 2-way joystick
Buttons : 3

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1416&o=2

$end

$gameboy=lunchasep,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Lunar Chase (c) 1992 Nintendo of America, Inc.

Canceled export version of "X [Model DMG-ECJ]".

- TRIVIA -

This version titled Lunar Chase was completed by Dylan Cuthbert of Argonaut Games; however, Nintendo of America felt that the idea of a 3D first-person game on a handheld for children was too complicated, and (to his disappointment) cancelled its release. Cuthbert believed that a lack of interest from retailers was also to blame.

In a 2018 interview, Cuthbert admitted that he lost the source code for Lunar Chase and didn't think to make a backup copy at the time.

An official ROM image of the complete English translation of Lunar Chase was unearthed in the 2020 Nintendo data leak.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275323&o=2

$end

$spc1000_cass=lunrcity,
$bio

Sega SPC-1000 soft. published 36 years ago:

Lunar City (c) 1986 Samsung Software [Korea]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83529&o=2

$end

$sorcerer_cass=lem,
$bio

Lunar Entry Module (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232396&o=2

$end

$ibm5150=lunarexp,
$bio

IBM PC 5.25in. disk. published 36 years ago:

Lunar Explorer - A Space Flight Simulator (c) 1986 Electric Transit

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262306&o=2

$end

$apple2_flop_orig=mclung1135,
$bio

Apple IIc+ 3.5in. disk. published 33 years ago:

Lunar Greenhouse (c) 1989 MECC [Minnesota Educational Computing Corp.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301238&o=2

$end

$apple2_flop_orig=lunrgrnh,
$apple2_flop_clcracked=mclngr10,
$bio

Apple II 5.25 disk. published 33 years ago:

Lunar Greenhouse (c) 1989 MECC

- TECHNICAL -

GAME ID: MECC-A215

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267098&o=2

$end

$spectrum_cass=ljetman,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Lunar Jetman (c) 1983 Ultimate Play the Game

- TECHNICAL -

GAME ID: 481005

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79633&o=2

$end

$info=llander,llander1,llandert,
$bio

Arcade Video game published 43 years ago:

Lunar Lander (c) 1979 Atari.

Lunar Lander is a 1-player coin-op electronic game that simulates landing a manned spaceship on the moon. Various video-display phrases indicate score, time elapsed during this landing mission, fuel units consumed, altitude above the moon, and horizontal and vertical speed. The fuel consumption and both speed readings are important for the player to determine how to land the craft. Realistic engine rumble and crash sounds accompany game play. A high beep warns of an almost-depleted fuel supply, whereupon players can add coins to automatically extend the game and 'fill up' their fuel tanks. Depending on the quality of the landing or the crash, various messages are displayed on the screen.

Game play begins with engine rumble and the lander drifting towards the bottom
right corner of the screen. Horizontal and vertical speeds are constantly displayed, including two arrows to show horizontal and vertical directions of travel. Altitude is measured in distance above the surface of the mountain - not above 'sea level'. The screen also shows time in actual seconds, representing time elapsed in the current mission.

The operator can select from four different settings for fuel units - 450, 600, 750 or 900 fuel units per coin (free play is also available). As the lander module flies over the landscape, it approaches the mountains and a landing site. At a certain point near the mountains, the game 'zooms in' for a close-up view of everything on the screen.

If the player realizes the speed is too fast and the landing looks hopeless, he or she can press the ABORT button on the control panel. This will give the lander extra thrust and make it fly upwards at top speed. The abort feature does consume 120 to 180 fuel units, though, as a disincentive to overusing it. If the ABORT button is pressed too late, however, a crash cannot be avoided.

The four levels of mission difficulty are determined by the player and can be changed at any time during the game or the ready-to-play mode. The differences between the four are printed on the mission select panels and are self explanatory, except perhaps rotational momentum. This feature causes the lander to tumble around when either ROTATE button is pushed. The longer either button is held down, the faster the lander module will spin in that direction. The player gains control of the lander by pressing the other ROTATE button for the same amount of time.

- TECHNICAL -

Lunar Lander came in a large black upright cabinet, which was a little heavier than most. The sideart is a (predominately blue); there is no front art at all, and the monitor bezel is relatively clear of decals. The marquee features a 'Lunar Lander' blasting off from the surface of the moon (some of these have a black background, while others have blue, it appears that there were 2 print runs of these).

Cabinet dimensions : 25.25 in. (64.14 cm) wide x 32 in. (81.28 cm) deep x 71.87 in. (182.54 cm) high.
Cabinet monitor : 19-in. B/W

Game ID : 0345xx

Main CPU : MOS Technology M6502 (@ 1.512 Mhz)
Sound Chips : Discrete

Screen orientation : Horizontal
Video resolution : Vector, capable of 1024 x 768 static points, infinite resolution of lines in between.
Screen refresh : Dynamic, varies depending on how many vectors are drawn on screen at once.
Palette colors : 16 levels of grey.

Players : 1
Control : Lever (increase or decrease the THRUST)
Button : 3 (ROTATE LEFT, ROTATE RIGHT, ABORT)

- TRIVIA -

Lunar Lander was released in August 1979. Approximately 4,830 units were produced. Original price was $1,695.

Licensed to Sega for Japanese market.

Lunar Lander was Atari's first vector game and was inspired by "Moonlander", a game written by Jack Burness in 1973 as a demo for the DEC GT40 vector graphics terminal (based on a PDP-11/05 CPU). This game used a light pen to control thrust and rotation.

If the player landed at exactly the right spot, a McDonalds appeared. The astronaut would leave the lander and walk over to the McDonalds and order a Big Mac to go, before walking back to the Lander and taking off again. If players crashed directly into the McDonalds, the game displayed a message reading 'You clod. You've destroyed the only McDonald's on the Moon.' After a short run of Lunar Lander machines were manufactured, production was shifted over to "Asteroids" and the first few hundred "Asteroids" machines were housed in Lunar Lander cabinets. Atari donated a gold edition version of the coin-operated video game to the Discovery Center of Science & Technology in Syracuse, New York.

On June 17, 1980, Atari's "Asteroids" and "Lunar Lander" were the first two video games to ever be registered in the Copyright Office.

David Nelson holds the officially recognized world record for this game (certified via Twin Galaxies) with 1,525 points. This was achieved using a single credit and 750 units of fuel which are the default settings for this game.

A Lunar Lander units appears in the 1984 movie 'The Philadelphia Experiment'.

- UPDATES -

Revision 1 :  DIP switches allow 450, 600, 750, or 900 fuel units per coin.

Revision 2 :  DIP switches allow 450, 600, 750, 900, 1100, 1300, 1500, or 1800 fuel units per coin.

- SCORING -

The scoring system gives 50 points for a good landing, plus 50 fuel units as a bonus. A hard landing earns only 15 points, and a crash earns 5 points. A crash happens when the vertical speed exceeds 15 and the horizontal speed exceeds 31. The number displayed after SCORE is cumulative of all landings made in the current game. The point scores for a good or hard landing can be greatly increased by landing on an area with a flashing multiplier, for example 2X or 5X. Thus, a good landing on the very narrow 5X site would give that player 250 points.

- TIPS AND TRICKS -

* When you start the game, your Lunar Lander will be floating above the moon's surface. Immediately, your lander will start to descend. Figure out where you want to land and maneuver your lander to that landing pad. Fuel is a valuable commodity in this game. To get the most ''bang'' for your quarter, try to use as little as possible. Since everything burns fuel (even rotating your lander left and right), do your best to get centered over a landing pad so you don't have to overreact at the last minute.

* Use the thrust lever sparingly. It is easy to move it up and down so you can easily put on full thrusters before you realize what's happening. This can be especially dangerous if you are in a canyon and are going sideways. Your lander will become part of the moonscape very quickly. Just use short bursts to correct your downward and left/right movement. This not only gives you better control, but it also saves you on fuel.

* After you have decided on the landing pad, start maneuvering your lander toward it. Use minimal thrusters to keep your lander from going too fast toward the moon. Also, only tap on the right and left rotation buttons so that you keep your left/right speed as near to zero as possible.

* When you get near enough to the moon's surface, the view will change and you will get the close-up view. This is the time you can start doing all your finishing maneuvers. If you set yourself up right when you were way above the moon's surface, you shouldn't have to do much to ensure that you are over the landing pad. If you find yourself in trouble and there is no way out, press the ABORT button. The effects are that it automatically straightens out your lander, stops all left/right movement, and moves you a little ways off the surface. The penalty for this is approximately 100 units of fuel.

* On your final descent onto the landing pad, watch your speed. If you land at anything greater then 10, you run the risk of damaging or destroying your lander. When you have landed, the game will give you an assessment of the landing and the points earned.

* Over time, the easy pads will go away and you will have to land on pads located on the sides of mountains or very deep, steep sided ravines. It will be even more critical that you know how to do small maneuvers since some of the landing pads are not wider then your lander.

- STAFF -

Original design by : Jack Burness
Programmed by : Rich Moore
Vector generator display system by : Howard Delman

- PORTS -

* CONSOLES:
[US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" 
[US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" 
[EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" 
[EU] Sony PS2 (feb.18, 2005) "Atari Anthology [Model SLES-53061]" 
[JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [XBOX World Collection] [Model B7X-00001]" 
[US] Sony PlayStation 4 (oct.18, 2016) "Atari Flashback Classics Vol.1" 
[US] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.1" 

* HANDHELDS: 
[UK] Nintendo DS (mar.11, 2005) "Retro Atari Classics [Model NTR-ATAE-UKV]" 
[EU] Nintendo DS (mar.11, 2005) "Retro Atari Classics [Model NTR-ATAE-EUR]" 
[US] Nintendo DS (mar.16, 2005) "Retro Atari Classics [Model NTR-ATAE-USA]" 
[JP] Nintendo DS (june.30, 2005) "Atarimix Happy 10 Games [Model NTR-ATAJ-JPN]" 
[US] Nintendo GBA (aug.15, 2005) "3 Games in One! Super Breakout - Millipede - Lunar Lander [Model AGB-B62E-USA]" 
[EU] Nintendo GBA (sept.2, 2005) "3 Games in One! Super Breakout - Millipede - Lunar Lander [Model AGB-B62P-EUR]" 
[AU] Nintendo DS (nov.2007) "Retro Atari Classics [Model NTR-ATAE-AUS]" 
[US] Sony PSP (dec.19, 2007) "Atari Classics Evolved [Model ULUS-10325]" 
[AU] Sony PSP (mar.7, 2008) "Atari Classics Evolved" 
[US] Nintendo DS (nov.2, 2010) "Atari Greatest Hits Vol.1 [Model NTR-BR6E-USA]" 
[EU] Nintendo DS (feb.24, 2011) "Atari Greatest Hits Vol.1 [Model NTR-BR6P-EUR]" 

* COMPUTERS:
PC [Booter] [US] (1983) "Eagle Lander", part of the "Friendlyware PC Arcade" suite
Tandy Color Computer [US] (1983) "Lander"
Tandy Color Computer 3 [US] (19??)
[US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" 
[EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]" 
[US] Steam (mar.24, 2016) "Atari Vault [Model 400020]" 
Microtan 65 [EU]
VTech Laser-VZ [AU]

* OTHERS:
[US] Nokia N-Gage (2005) "Atari Masterpieces Vol. I" 
[US] Atari Flashback 2 (2005) 
[EU] Nokia N-Gage (oct.13, 2005) "Atari Masterpieces Vol. I" 
[US] "Atari Flashback 2+" (2010)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1417&o=2

$end

$compclr2_flop=llander,
$bio

Compucolor II disk. published 43 years ago:

Lunar Lander (c) 1979 Compucolor Corp.

Land your module on the moon before your fuel supply is exhausted. Be careful, you might crash.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232646&o=2

$end

$nascom_snap=llander,
$bio

Nascom cass. published 41 years ago:

Lunar Lander (c) 1981 Program Power

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235650&o=2

$end

$mt65_snap=llander,
$bio

Microtan 65 soft. published 41 years ago:

Lunar Lander (c) 1981 Microtanic Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267703&o=2

$end

$jupace_cass=llander,
$bio

Jupiter Ace cass. published 39 years ago:

Lunar Lander (c) 1983 Popular Computing Weekly

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115752&o=2

$end

$cgenie_cass=lunarlan,
$bio

Colour Genie cass. published 39 years ago:

Lunar Lander (c) 1983 TCS [Trommeschläger Computer Studio]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131443&o=2

$end

$mbee_quik=lunarl,
$bio

Applied Technology Microbee cass. published 39 years ago:

Lunar Lander (c) 1983 Pulle, Philip

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289650&o=2

$end

$bbc_cass=llander,
$bio

Lunar Lander (c) 198? A&F Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52069&o=2

$end

$vz_snap=llander,
$bio

Lunar Lander (c) 198? Unknown

Land the lunar module safely.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235094&o=2

$end

$apfimag_cass=llander,
$bio

Lunar Lander (c) 19?? IM-1 in a Million Club Newsletter

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135800&o=2

$end

$apple1=llandera,
$bio

Apple I soft. published 10 years ago:

Lunar Lander (c) 2012 Cohen, Corey

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234927&o=2

$end

$apple2_cass=lunarlan,
$bio

Lunar Lander II (c) 19?? Sensible Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136035&o=2

$end

$super80_cass=lunar1,
$bio

Lunar Lander [Model 057L3] (c) 198? Unknown

Program for BASIC (32 columns).

- TECHNICAL -

Made for any homebrew system, V3.0 to V3.7.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126831&o=2

$end

$super80_cass=lunar2,
$bio

Lunar Lander [Model 058L1R1] (c) 198? Unknown

Program for BASIC (32 columns).

- TECHNICAL -

Made for original uppercase system, V1.2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126832&o=2

$end

$super80_cass=lunar3,
$bio

Lunar Lander [Model 058L1R2] (c) 198? Unknown

Program for BASIC (32 columns). Bugfixes release.

- TECHNICAL -

Made for original uppercase system, V1.2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126833&o=2

$end

$apple1=llander,
$bio

Apple I soft. published 46 years ago:

Lunar Lander (c) 1976 Apple Computer, Inc.

The player is in control of a Lunar landing module and must safely have it touch down with the surface by adjusting the fuel consumption which breaks the vehicle's fall. The player loses if the impact with the surface is too hard.

- TECHNICAL -

GAME ID: A1T003X

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234901&o=2

$end

$apple2_cass=lunarla1,
$bio

Apple II cass. published 43 years ago:

Lunar Lander (c) 1979 Programma International, Inc.

Land softly and watch the astronaut plant his flag and then take off.

- TECHNICAL -

GAME ID: AP081

- STAFF -

By: David Strada

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135879&o=2

$end

$gameboy=lunarlnd,
$bio

Nintendo Game Boy Cart. published 32 years ago:

Lunar Lander [Model DMG-LLA] (c) 1990 Pack-In-Video Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66358&o=2

$end

$spectrum_cass=lunland,
$bio

Lunar Landing (c) 198? Hipocrates

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293842&o=2

$end

$cpc_flop=lunarlan,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Lunar Landing Cracked (c) 1986 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128149&o=2

$end

$c64_cart=lleeper,
$bio

Commodore C64 cart. published 39 years ago:

Lunar Leeper (c) 1983 Sierra On-Line, Incorporated.

- STAFF -

Program by: Robert Rassmussen (Dr. Bob)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53625&o=2

$end

$vic1001_cart=lleeper,
$bio

Commodore VIC-20 cart. published 39 years ago:

Lunar Leeper (c) 1983 Sierra On-Line, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86860&o=2

$end

$apple2_flop_orig=leepers,
$apple2_flop_misc=leepers,
$bio

Apple II 5.25 disk. published 40 years ago:

Lunar Leepers (c) 1982 Sierra On-Line, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107460&o=2

$end

$gba=lunarleg,
$bio

Nintendo GBA cart. published 20 years ago:

Lunar Legend [Model AGB-ALNE-USA] (c) 2002 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71490&o=2

$end

$gba=lunarlegj,
$bio

Nintendo GBA cart. published 20 years ago:

Lunar Legend [Model AGB-ALNJ-JPN] (c) 2002 Media Rings Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71489&o=2

$end

$spectrum_cass=lunarlet,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Lunar Letters (c) 1983 Longman Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288193&o=2

$end

$spectrum_cass=lunarmis,
$bio

Lunar Mission (c) 198? Sprites.

French video game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79634&o=2

$end

$nes=lunarpol,lunarpolu,
$bio

Nintendo NES cart. published 31 years ago:

Lunar Pool (c) 1991 FCI

North American release. Game developed in Japan. See the original Famicom version for more information: "Lunar Pool [Model PNF-LB]".

Description from the back cover:

Lunar Pool is the first advanced home video billiards game ever. Never before has the player been able to choose among 60 different tables. Jump around to your favorite, or master each stage consecutively. Your score is kept automatically. You set up the electronic cue stick, aim the cue ball, choose the power you need and shoot! Then watch the ball ricochet around the "table" and land in the pocket. Learn to be a hustler by mastering all 60 stages!

- TECHNICAL -

GAME ID: NES-LP-USA

- TRIVIA -

Released in October 1987 in the USA.

Reviews:
[FR] July/August 1992 - Consoles + N.11: 72/100
[FR] July 1992 - Joypad N.10: 43/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55311&o=2

$end

$info=lrescue,
$bio

Arcade Video game published 43 years ago:

Lunar Rescue (c) 1979 Taito.

Lunar Rescue is a combination 2-D simple flight simulator and 2-Dimensional shooter. You start the game by floating within your mother ship. You then either must release your lander or after a pre-determined period of time, the mother ship will forcibly eject it. You first have to navigate through six rows of asteroids to make it to one of the landing platforms. You have six platforms initially but each landing will eliminate one since there is one platform per astronaut you have to rescue. On your return trip up, the screen changes and now you have saucers trying to destroy you with laser fire. Again, you will either have three or six rows of saucers depending if there are meteors in the area. You then must successfully land in the docking bay of the mother ship to get credit for a successful rescue of one astronaut.

- TECHNICAL -

CPU Board Number : CVN00004 
ROM Board Number : CVD70005
Prom Stickers : LR

Main CPU : Intel 8080 (@ 1.9968 Mhz)
Sound Chips : Discrete circuitry, speaker

Players : 2
Buttons : 3 (ROTATE LEFT, ROTATE RIGHT, THRUST/FIRE)

- TRIVIA -

Lunar Rescue was released in November 1979.

Also released as a cocktail model. In Japan, the cocktail version is known as "T.T Lunar Rescue".

Lunar Rescue was the follow-up game to "Space Invaders". Unfortunately, it was released at the same time as "Asteroids", which pretty much eclipsed most games until the 1980's. Lunar Rescue is actually a little more complicated then its Space Invaders cousin. You actually have to keep track of a few more things to successfully make it through this game. This is one of those 'sleeper' games that didn't get a big following since Asteroids was also out.

Before stage 4, you get a cute intermission from the aliens of "Space Invaders" telling you to 'Fight'.

A Lunar Rescue unit appears in the 1982 movie 'Fast Times at Ridgemont High'.

- SCORING -

Large Saucer : 30 points
Small Saucer: 50 points
Platform : 50, 100, 150 points

Each man rescued has an increasing value until stage four where it is at its maximum. The values are :
Stage 1 : 50 points
Stage 2 : 100 points
Stage 3 : 150 points
Stage 4 : 300 points
Every stage after stage 4 is 300 points.

Fuel remaining is added to your score (i.e. if you have 560 Fuel left, then add 560 points to your score) at the end of a wave.

- TIPS AND TRICKS -

* When you start the game, your lander will be sitting in the docking bay of the mother ship. You can release your lander by pressing the firing button or wait until the mother ship forcibly ejects you. It's better to do it yourself lest the mother ship ejects you on top of an asteroid.

* Fuel is a precious commodity in this game, use it sparingly. You only have 800 units of fuel to rescue 6 men. If you burn all your fuel off on the first rescue, you will have nothing to fall back on for the other 5.

* When you leave the mother ship, try to navigate through the asteroids without using any fuel. Since your lander doesn't accelerate during the fall, you will be going at a constant speed down. Try to maneuver between the rocks to land on a platform. You also don't need to decelerate when landing, you just land.

* Try to knock out the harder platforms first. This mean that this is land on the harder to reach ones first on the sides. A good strategy is to get the right hand-one first, then the two left-hand ones, then finish by landing on the three in the middle.

* If you must use fuel, use quick bursts to get into position to land on a platform. Fuel burns up very quickly in this game so some quick shots to the thrusters should keep you out of trouble. Keep in mind, as the waves progress, the asteroids move faster and become more numerous.

* Once you've landed, the little guy will run over and get in your lander. The screen will then change and you will see 3 to 6 rows of saucers blocking your path. Again, as the waves progress, the saucers and meteors get faster and more numerous. There are a couple of different strategies for this section :
1) If you only see 3 lower rows of saucers, look to the upper right or left corner. More then likely, some meteors will be coming diagonally down to the opposite corner. The best solution is to quickly blast a path through the saucers and get above the meteors trajectory.
2) If you see 6 rows of saucers, then you need to blast a path through them to get to your mother ship. Keep in mind that the fire button acts as a dual fire/thrust button. When you fire, you accelerate yourself up just a bit. In other words, no point blank shooting or you may end up taking out the saucer with your lander. When you have cleared a path, use the fire button to get yourself quickly above the saucers.

* The saucers firing just drop their shots on you. Because of their numbers, you may find yourself surrounded by enemy fire. The best solution is again to blast a path through them. Once a saucer is destroyed, it doesn't come back. Also keep in mind that you can only have one shot on the screen at a time.

* Once you get 1 row from the bottom of the mother ship, it will stop and open its docking bay door. If you are too far away, you will fail to dock with the mother ship and get destroyed by the top of the screen. If you hit the side of the mother ship, the man you are rescuing will unfortunately fall from your lander to his death to the planet below. Plan out the best strategy to make sure that you stay in the middle so you can catch the mother ship with minimal effort.

- STAFF -

Designed by : Tomohiro Nishikado

- PORTS -

NOTE: For ports released in the United States, please see the Taito America entry.

* CONSOLES:
[JP] Sony PS2 (jul.28, 2005) "Taito Memories Joukan [Model SLPM-66057]" 
Sony PlayStation 2 [AU] (mar.30, 2006) "Taito Legends 2 [Model SLES-53852]" 
[EU] Microsoft XBOX (mar.31, 2006) "Taito Legends 2" 
[EU] Sony PS2 (mar.31, 2006) "Taito Legends 2 [Model SLES-53852]" 

* HANDHELDS: 
Sony PSP [AS] (jan.3, 2006) "Taito Memories Pocket [Model UCAS-40040]" 
[JP] Sony PSP (jan.5, 2006) "Taito Memories Pocket [Model ULJM-05076]" 
Sony PSP [KO] (feb.10, 2006) "Taito Memories Pocket" 
[EU] Sony PSP (oct.6, 2006) "Taito Legends Power-Up [Model ULES-00473]" 
[AU] Sony PSP (nov.9, 2006) "Taito Legends Power-Up [Model ULES-00473]" 

* COMPUTERS: 
BBC Micro [EU] (1983) by Alligata Software 
[EU] PC [MS Windows, CD-ROM] (mar.31, 2006) "Taito Legends 2"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1418&o=2

$end

$info=lrescuem,lrescuem2,
$bio

Arcade Video game published 42 years ago:

Lunar Rescue (c) 1980 Model Racing S.p.a.

Italian bootleg. For more information about the game itself, please see the original Taito Upright entry.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=38666&o=2

$end

$bbc_cass=lrescue,
$bio

Acorn BBC Micro B cass. published 39 years ago:

Lunar Rescue (c) 1983 Alligata

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52070&o=2

$end

$spectrum_cass=lunarres,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Lunar Rescue (c) 1983 CRL Group, PLC [London, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79636&o=2

$end

$spectrum_cass=lunarres_a,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Lunar Rescue (c) 1983 Lyversoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79637&o=2

$end

$electron_cass=lrescue,
$bio

Acorn Electron cass. published 39 years ago:

Lunar Rescue (c) 1983 Alligata Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267033&o=2

$end

$zx81_cass=lunaresc,
$bio

Lunar Rescue (c) 198? Mikro-Gen [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114723&o=2

$end

$kc_cass=lrescue,
$bio

Lunar Rescue (c) 198? Cancer Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133849&o=2

$end

$dragon_cass=lunarover,
$bio

Dragon cass. published 39 years ago:

Lunar Rover Patrol (c) 1983 Dragon Data, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116460&o=2

$end

$dragon_cass=lunarovere,
$bio

Lunar Rover Patrol (c) 198? Eurohard S.A.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116675&o=2

$end

$psx=lunarwng,
$bio

Sony PlayStation CD published 21 years ago:

Lunar Wing - Toki o Koeta Seisen (c) 2001 Shoeisha Co., Ltd.

- TECHNICAL -

GAME ID: SLPM-86777

- TRIVIA -

Released on July 12, 2001 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85405&o=2

$end

$pc98=ldawn,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Lunatic Dawn (c) 1993 Artdink Corp.

- TECHNICAL -

BARCODE: 4988640000757
Media: floppydisk x3

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90005&o=2

$end

$pc98=ldawn2,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Lunatic Dawn II (c) 1994 Artdink Corp.

- TECHNICAL -

BARCODE: 4988640000917
Media: floppydisk x4

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90006&o=2

$end

$fmtowns_cd=ldawn2,
$bio

Fujitsu FM Towns CD published 28 years ago:

Lunatic Dawn II (c) 1994 Artdink Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110153&o=2

$end

$psx=ldawn3,
$bio

Sony PlayStation CD published 24 years ago:

Lunatic Dawn III (c) 1998 Artdink Corp.

- TECHNICAL -

[Model SLPS-01749]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85406&o=2

$end

$psx=ldawnody,
$bio

Sony PlayStation CD published 23 years ago:

Lunatic Dawn Odyssey (c) 1999 Artdink Corp.

- TECHNICAL -

[Model SLPS-02420]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85407&o=2

$end

$x68k_flop=lunafant,
$bio

Lunatic Fantasy (c) 199? Studio Light Cross

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88381&o=2

$end

$pokemini=lunchtme,
$bio

Nintendo Pokémon Mini game published 19 years ago:

Lunch Time (c) 2003 Nintendo Co., Ltd.

North American release. Game developed in Japan. See original "Snorlax's Lunch Time" for more information about the game itself.

- TRIVIA -

Released on December 1, 2003 in USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82283&o=2

$end

$info=lunelle,
$bio

Pinball published 40 years ago:

Lunelle (c) 1982 Taito.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5653&o=2

$end

$z80ne_cass=lungheza,lunghezaa,lunghezab,
$bio

Lunghezza Della Vita (c) 198? Unknown [Italy]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235245&o=2

$end

$c128_flop=lunix128,lunix128reu,
$bio

Commodore C128 disk. published 18 years ago:

LUnix Next Generation (c) 2004 LNG-Project

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231913&o=2

$end

$c64_flop_misc=lunix,lunixreu,
$bio

Commodore C64 disk. published 18 years ago:

LUnix Next Generation (c) 2004 LNG-Project

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236006&o=2

$end

$gbcolor=lkrdx6,
$bio

Luo Ke Ren DX6 (c) 200? Li Cheng.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122022&o=2

$end

$nes=lkrx,
$bio

Luo Ke Ren X (c) 19?? Waixing Computer & Technology Co., Ltd. [China]

- TECHNICAL -

GAME ID: ES-1105

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76847&o=2

$end

$gbcolor=lkrx5,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Luo Ke Ren X5 (c) 2000 Sintax.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122021&o=2

$end

$monon_color=logicft,
$bio

M&D Monon Color cart. published 8 years ago:

Luoji pin yi pin [Model 301] (c) 2014 M&D

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233477&o=2

$end

$monon_color=rocoice,
$bio

M&D Monon Color cart. published 8 years ago:

Luoke wangguo-bing zhi lan [Model 109] (c) 2014 M&D

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233473&o=2

$end

$monon_color=rocoba,
$bio

M&D Monon Color cart. published 8 years ago:

Luoke wangguo-da maoxian [Model 201] (c) 2014 M&D

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233472&o=2

$end

$monon_color=rocofire,
$bio

M&D Monon Color cart. published 8 years ago:

Luoke wangguo-hei zhi yan (c) 2014 M&D

- TECHNICAL -

GAME ID: 202

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233474&o=2

$end

$monon_color=rococard,
$bio

M&D Monon Color cart. published 8 years ago:

Luoke wangguo-ka pai zhan ji (c) 2014 M&D

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233475&o=2

$end

$monon_color=rocomagi,
$bio

M&D Monon Color cart. published 8 years ago:

洛克王国魔法阵卡 (c) 2014 M&D
(Luoke wangguo-mofa zhen)

- TECHNICAL -

[Model 102]

- TRIVIA -

The title translates from Chinese as 'Locke Kingdom Magic Array'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233466&o=2

$end

$info=luplup,luplup29,luplup10,
$bio

Arcade Video game published 23 years ago:

Lup Lup Puzzle (c) 1999 Omega System.

Lup Lup Puzzle is a well designed clone of the game "Puzz Loop". It features two modes of play for one player, stage mode and panic mode. While it features occasional backgrounds of female models.  In every mode of play, the game is over if the balls reach the end of the path.

In stage mode the player must clear all of the balls on a loop to advance to the next stage. Each stage features a new background and often a new path that the balls follow.

Panic mode features continuous play with no end to the supply of new balls. The player's level rises after clearing a set number of chains, but there is no break in the gameplay. The background images change every five levels but they appear in the same sequence as in stage mode.

Both modes feature various enemies and special balls to impede the player's effort as well as occasional power-ups to assist the player. As the levels progress more enemies and special balls are introduced to keep the player on their toes.

Two player mode features even more modes of play. There is two player cooperative stage and panic modes. Split screen play of stage and panic modes with each player advances at their own pace while playing on smaller loops. And a split screen versus mode where players take part in a best two out of three survival match.

- TECHNICAL -

Main CPU : E1-16T (@ 50 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), OKI6295 (@ 13.558 Khz)

Screen orientation : Horizontal
Video resolution : 320 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 32768

Players : 2
Control : 8-way Joystick
Buttons : 4

- TRIVIA -

Released in January 1999.

This game is known in Japan as "Zhuan Zhuan Puzzle".

- UPDATES -

REVISION 1 :
* Software version : 2.9 990108

REVISION 2 :
* Software version : 3.0 990128

- TIPS AND TRICKS -

* Choose In-game Backgrounds : In the Service Mode, you can switch between :
1) Pictures Only
2) Pictures & No Nude Girls
3) No Nude Girls
4) No Nude Girls & Nude Girls
5) Nude Girls Only

- SERIES -

1. Lup Lup Puzzle (1999)
2. Super Lup Lup Puzzle (1999)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3965&o=2

$end

$psx=lupsalad,
$bio

Sony PlayStation CD published 26 years ago:

Lup Salad - Lupupu Cube (c) 1996 Datam Polystar

- TECHNICAL -

GAME ID: SLPS-00416

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85408&o=2

$end

$spc1000_cass=lupan,
$bio

Lupan (c) 198? Samsung Software [Korea]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83530&o=2

$end

$info=luptype,
$bio

Sega NAOMI GD-ROM published 20 years ago:

Lupin - The Typing (c) 2002 Sega.

A game like "Typing of the Dead", that means you 'shoot' enemies by typing words on a keyboard.

- TECHNICAL -

Runs on the Sega "NAOMI GD-ROM System" hardware.

- TRIVIA -

Released in April 2002.

Developed by WOW Entertainment, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4075&o=2

$end

$info=lupin3,lupin3a,
$bio

Arcade Video game published 42 years ago:

Lupin III (c) 1980 Taito Corp.

- TECHNICAL -

Prom Stickers : LP12-LP18

Main CPU : Intel 8080 (@ 1.9968 Mhz) 
Sound Chips : SN76477 (@ 1.9968 Mhz), Discrete Circuitry 

Players : 2
Control : 4-Way Joystick
Buttons : 1
=> Magic

- TRIVIA -

Released in April 1980.

Also released as a cocktail model. In Japan, the cocktail version is known as "T.T Lupin III".

Based, sort of, on Lupin III, one of the most famous manga/anime series of all time. Lupin is a descendant of Arsene Lupin, a thief who was the main character of mystery novels written by Maurice LeBlanc. Monkey Punch (Katou Kazuhiko), Lupin III's creator, used the Lupin name without permission, and the estate of LeBlanc agreed not to raise too much of a fuss so long as Lupin III remained in Japan. This is why early US/European releases of Lupin titles changed his name to things like 'The Wolf' and 'Rupan'. The copyrights to the Arsene Lupin name have since passed into the public domain.

The Lupin III manga began in 1967, running in Manga Action. The first TV series began in 1971, and ran for 23 episodes. A second TV series began in 1977, and ran for 155 episodes. The first animated Lupin III movie (there had already been an old black-and-white live-action movie) was Lupin Vs. The Clones (more commonly known to US/European audiences as 'Mystery of Mamo') came out in 1978, and was followed in 1979 by the most famous animated version of Lupin, The Castle of Cagliostro. Footage from these two movies were used to make the laserdisc game Cliff Hanger. So Lupin was at the height of his popularity when this game was released.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1419&o=2

$end

$scv=lupin3,
$bio

Epoch Super Cassette Vision cart. published 38 years ago:

Lupin III (c) 1984 Epoch Company, Limited.

- TECHNICAL -

[Model 8 NO.09120]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49079&o=2

$end

$msx2_cart=lupin2,lupin2a,
$bio

MSX 2 cart. published 34 years ago:

Lupin Sansei - Babylon no Ougon Densetsu (c) 1988 Toho Company, Limited.

- TRIVIA -

Retail price: 6400 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51331&o=2

$end

$msx2_flop=lupin2,lupin2b,lupin2a,
$bio

Lupin Sansei - Babylon no Ougon Densetsu (c) 198? Unknown.

Cart to disk hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101791&o=2

$end

$pc8801_flop=lupin2,
$bio

NEC PC-8801 Series disk. published 33 years ago:

Lupin Sansei - Babylon no Ougon Densetsu (c) 1989 Toho Co., Ltd.

- TECHNICAL -

GAME ID: CS88-O12D

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92279&o=2

$end

$fm7_disk=lupin,
$bio

Fujitsu FM-7 5.25in. disk. published 37 years ago:

Lupin Sansei - Cagliostro no Shiro (c) 1985 Toho Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93631&o=2

$end

$msx2_flop=lupin,lupinb,lupina,
$bio

Lupin Sansei - Cagliostro no Shiro (c) 198? Unknown.

Cart to disk hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101792&o=2

$end

$msx2_cart=lupin,lupina,
$bio

MSX 2 cart. published 35 years ago:

Lupin Sansei - Cagliostro no Shiro (c) 1987 Toho Company, Limited.

- TECHNICAL -

GAME ID: CS11-008R

- TRIVIA -

Retail price: 6800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51332&o=2

$end

$pc8801_flop=lupin,lupina,
$bio

NEC PC-8801 Series disk. published 37 years ago:

Lupin Sansei - Cagliostro no Shiro (c) 1985 Toho Co., Ltd.

- TECHNICAL -

GAME ID: CS88-004D

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92280&o=2

$end

$x1_flop=lupin,
$bio

Sharp X1 5.25in. disk. published 36 years ago:

Lupin Sansei - Cagliostro no Shiro (c) 1986 Toho Co., Ltd.

- TECHNICAL -

GAME ID: CSX1-004D

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86051&o=2

$end

$snes=lupin3,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Lupin Sansei - Densetsu no Hihou o Oe! [Model SHVC-ALPJ-JPN] (c) 1994 Epoch Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61689&o=2

$end

$fmtowns_cd=lupin3,
$bio

Fujitsu FM Towns CD published 32 years ago:

ルパン三世 香港の魔手 復讐は迷宮の果てに (c) 1990 CRI [CSK Research Institute].
(Lupin Sansei - Hong Kong no Mashu - Fukushuu wa Meikyuu no Hate ni)

- TECHNICAL -

CD x1

- TRIVIA -

Released on June 30, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110200&o=2

$end

$nes=lupin3,
$bio

Nintendo Famicom cart. published 35 years ago:

ルパン三世 パンドラの遺産 (c) 1987 NAMCOT.
(Lupin Sansei - Pandora no Isan)

- TECHNICAL -

GAME ID: NAM-LP-3900

- TRIVIA -

Released on November 6, 1987 in Japan.

- TIPS AND TRICKS -

* Level select: At the title screen, enter one of the following button codes to warp directly to corresponding stage:
Up, Down, Left, Right, B, A - Stage 2
Left, Right, Up, Down, A, B - Stage 3
Down, Up, Right, Left, A, A - Stage 4

* GAME GENIE CODES:
GAXYNTEI: CRC Test.
AENYVNNY: Enable Debug Mode.

- STAFF -

CRC Text Routine by: Haruhisa Udagawa, Kumi Hanaoka

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54324&o=2

$end

$saturn=lupinpy,lupinpyb,lupinpya,
$bio

Sega Saturn CD published 24 years ago:

Lupin Sansei - Pyramid no Kenja (c) 1998 Asmik

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59362&o=2

$end

$info=lupinsho,lupinshoo,
$bio

Sega NAOMI GD-ROM published 21 years ago:

Lupin Sansei - The Shooting (c) 2001 Sega.

- TECHNICAL -

GAME ID: GDS-0018

Runs on the Sega "NAOMI GD-ROM System" hardware.

- TRIVIA -

Lupin the Third The Shooting was released in December 2001 in Japan.

Developed by WOW Entertainment, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4076&o=2

$end

$fm7_cass=lupin3,
$bio

Fujitsu FM-7 cass. published 39 years ago:

Lupin the 3 (c) 1983 CPU

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93753&o=2

$end

$saturn=lupinmst,
$bio

Sega Saturn CD published 26 years ago:

Lupin the 3rd - The Master File (c) 1996 Mizuki

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59363&o=2

$end

$saturn=lupincr,
$bio

Sega Saturn CD published 25 years ago:

Lupin the 3rd Chronicles [Lupin + Fujiko Version] (c) 1997 Spike

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59364&o=2

$end

$saturn=lupincra,
$bio

Sega Saturn CD published 25 years ago:

Lupin the 3rd Chronicles [Lupin + Jigen + Goemon Version] (c) 1997 Spike

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59365&o=2

$end

$casloopy=lupiton,
$bio

Casio Loopy cart. published 27 years ago:

Lupiton no Wonder Palette [Model XK-701] (c) 1995 Casio Computer Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262858&o=2

$end

$amigaocs_flop=luretemp,luretempf,luretempi,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Lure of the Temptress (c) 1992 Virgin Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74491&o=2

$end

$st_flop=luretemp,
$bio

Atari ST disk. published 30 years ago:

Lure of the Temptress (c) 1992 Virgin Games, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=149338&o=2

$end

$x68k_flop=luster,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Luster Soursh (c) 1990 Mugen Kaisha Rana

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88382&o=2

$end

$famicom_flop=lutter,
$bio

Nintendo Famicom disk. published 33 years ago:

Lutter [Model ATH-LTD] (c) 1989 Athena Co. Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65392&o=2

$end

$info=sc2luvv,sc2luvv1,sc2luvv1p,sc2luvv2,sc2luvv2p,sc2luvv4,sc2luvv4p,sc2luvvp,sc2luvv6p,
$bio

Fruit Machine published 26 years ago:

Luvvly Jubbly (c) 1996 Bell-Fruit Mfg. Company, Limited.

- TECHNICAL -

[Model 6569]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=31143&o=2

$end

$info=m1luxor,m1luxorc,m1luxorb,m1luxora,
$bio

Fruit Machine published 28 years ago:

Luxor Casino (c) 1994 Gemini.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41894&o=2

$end

$info=luxorvec,
$bio

Console published 44 years ago:

Luxor Video Entertainment Computer (c) 1978 Luxor.

A Swedish clone of the Fairchild Channel F.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103368&o=2

$end

$info=luxorves,
$bio

Console published 45 years ago:

Luxor Video Entertainment System (c) 1977 Luxor.

A Swedish clone of the Fairchild Channel F.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103369&o=2

$end

$info=m4luxor,m4luxor__c,m4luxor__f,m4luxor__g,m4luxor__h,m4luxor__i,m4luxor__j,m4luxor__o,m4luxor__p,
$bio

Luxor [Model LUX] (c) 199? Barcrest.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=14953&o=2

$end

$info=m4luxor__b,m4luxor__m,m4luxor__n,m4luxor__u,m4luxor__v,m4luxor__w,m4luxor__x,m4luxor__z,
$bio

Luxor [Model LX101] (c) 199? BWB

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233630&o=2

$end

$info=m4luxor__a,m4luxor__d,m4luxor__e,m4luxor__k,m4luxor__l,m4luxor__q,m4luxor__r,m4luxor__s,m4luxor__t,m4luxor__y,
$bio

Luxor [Model LX5] (c) 199? BWB

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233629&o=2

$end

$x1_flop=luxsor,
$bio

Sharp X1 5.25in. disk. published 35 years ago:

Luxsor (c) 1987 Telenet Japan

- TECHNICAL -

BARCODE: 4988624910041

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86052&o=2

$end

$pc8801_flop=luxsor,
$bio

NEC PC-8801 Series disk. published 35 years ago:

Luxsor (c) 1987 Telenet Japan

- TECHNICAL -

BARCODE: 4988624980044

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92281&o=2

$end

$fm77av=luxsor,
$bio

Fujitsu FM-77AV disk. published 35 years ago:

Luxsor (c) 1987 Telenet Japan

- TECHNICAL -

BARCODE: 4988624977044

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93850&o=2

$end

$msx2p_flop=lubeck,lubecka,
$bio

MSX 2+ disk. published 32 years ago:

Lübeck (c) 1990 MSX Magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144823&o=2

$end

$bbc_rom=lvldos,
$bio

LVL Dos (c) 198? Computer Village

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145254&o=2

$end

$bbc_rom=lvlsdos,
$bio

Acorn BBC ROM published 38 years ago:

LVL Super DOS Ver.1.00 (c) 1984 LVL Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289477&o=2

$end

$bbc_rom=lxtools,
$bio

Acorn BBC ROM published 36 years ago:

LX-80 Toolkit (c) 1986 Horsington, Gordon

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289479&o=2

$end

$spectrum_cass=lycanthr,
$bio

Sinclair ZX Spectrum cass. published 29 years ago:

Lycanthropy (c) 1993 Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286744&o=2

$end

$vgmplay=lychnis_pc,
$bio

IBM PC/AT DOS 3.5in. disk. published 28 years ago:

리크니스 (c) 1994 Game Town.
(Lychnis)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232972&o=2

$end

$n64=lylatwara,lylatwar,
$bio

Nintendo 64 cart. published 25 years ago:

Lylat Wars (c) 1997 Nintendo.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57796&o=2

$end

$info=lynx,
$bio

Console published 33 years ago:

Lynx (c) 1989 Atari Corp. [Sunnyvale, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228785&o=2

$end

$info=lynx128k,
$bio

Computer published 39 years ago:

Lynx 128k (c) 1983 Camputers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233827&o=2

$end

$info=lynx48k,
$bio

Computer published 39 years ago:

Lynx 48k (c) 1983 Camputers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233828&o=2

$end

$info=lynx96k,
$bio

Computer published 39 years ago:

Lynx 96k (c) 1983 Camputers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233829&o=2

$end

$lynx=lcasino,
$bio

Atari Lynx cart. published 30 years ago:

Lynx Casino (c) 1992 Atari Corp.

- TECHNICAL -

Cartridge ID: PA2061

- TRIVIA -

Reviews:
[FR] July/August 1992 - Consoles + N.11: 64/100
[FR] July 1992 - Joypad N.10: 75/100

Average note: 69.5/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58835&o=2

$end

$camplynx_cass=composer,
$bio

Camputers Lynx cass. published 39 years ago:

Lynx Composer (c) 1983 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134052&o=2

$end

$camplynx_cass=disassmb,
$bio

Camputers Lynx cass. published 39 years ago:

Lynx Disassembler (c) 1983 Camsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134037&o=2

$end

$camplynx_cass=invaders,
$bio

Camputers Lynx cass. published 39 years ago:

Lynx Invaders (c) 1983 Camsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134038&o=2

$end

$camplynx_flop=jmutils,
$bio

Camputers Lynx disk. published 33 years ago:

Lynx JM Utilities Disk (c) 1989 Lynx Revival Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237166&o=2

$end

$camplynx_cass=muncher,
$bio

Camputers Lynx cass. published 39 years ago:

Lynx Muncher (c) 1983 Bus-Tech

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134057&o=2

$end

$lynx=othello,
$bio

Atari Lynx cart. published 23 years ago:

Lynx Othello (c) 1999 Video 61.

- STAFF -

By: Harry Dodgson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287432&o=2

$end

$camplynx_flop=lrg1,
$bio

Camputers Lynx disk. published 34 years ago:

Lynx Revival Group Vol. 1 (c) 1988 Lynx Revival Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237165&o=2

$end

$pc8801_flop=lyrane,lyranea,
$bio

NEC PC-8801 Series disk. published 35 years ago:

Lyrane (c) 1987 BPS [Bullet-Proof Software].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92282&o=2

$end

$x68k_flop=lyricalp,
$bio

Sharp X68000 Series 5.25in. disk. published 29 years ago:

Lyrical Party (c) 1993 MIX.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88383&o=2

$end

$x68k_flop=lzd,
$bio

Sharp X68000 Series 5.25in. disk. published 28 years ago:

LZD Lempel-Ziv Data Compressor (c) 1994 Kiyo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87841&o=2

$end

$x68k_flop=lzh,
$bio

Sharp X68000 Series 5.25in. disk. published 27 years ago:

LZH Archive Extractor (c) 1995 M.Harashino

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87842&o=2

$end

$spectrum_cass=mcoder16,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

M Coder (c) 1983 PSS [Personal Soft. Services]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287052&o=2

$end

$spectrum_cass=mcoder2,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

M Coder 2 (c) 1983 PSS [Personal Soft. Services]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287053&o=2

$end

$spectrum_cass=mcoder3,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

M Coder 3 (c) 1985 PSS [Personal Soft. Services]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287054&o=2

$end

$saturn=memukimi,memukimia,
$bio

Sega Saturn CD published 26 years ago:

m [emu] - Kimi wo Tsutaete (c) 1996 Nexus Interact

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59960&o=2

$end

$adam_flop=gfxsigns,
$bio

Coleco Adam disk. published 32 years ago:

M&M Graphix for SignShop (c) 1990 M&M Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109575&o=2

$end

$pc8801_flop=mmsoftom,
$bio

M&M Soft Omake no Disk Part II (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92283&o=2

$end

$gba=mmblast,
$bio

Nintendo GBA cart. published 21 years ago:

M&M's - Blast! (c) 2001 Majesco Sales, Incorporated.

- TECHNICAL -

Model AGB-AMLE-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71531&o=2

$end

$gba=mmbreak,
$bio

Nintendo GBA cart. published 15 years ago:

M&M's - Break 'em [Model AGB-BEME-USA] (c) 2007 DSI Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71532&o=2

$end

$psx=mmshell,
$bio

Sony PlayStation CD published 21 years ago:

M&M's - Shell Shocked (c) 2001 Simon & Schuster Interactive

- TECHNICAL -

GAME ID: SLUS-01306

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111664&o=2

$end

$gbcolor=mmsg,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

M&M's Minis Madness [Model CGB-BMID-NOE] (c) 2001 Majesco Sales, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68252&o=2

$end

$gbcolor=mmsu,mmsus,
$vgmplay=mmsus_gbc,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

M&M's Minis Madness (c) 2000 Majesco Sales, Inc.

- TECHNICAL -

GAME ID: CGB-BMIE-USA

- TRIVIA -

Released on December 08, 2000 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68253&o=2

$end

$gbcolor=mms,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

M&M's Minis Madness [Model CGB-BMIP-UKV] (c) 2001 Majesco Sales, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68251&o=2

$end

$cpc_flop=menfinf2,menfinga,menfinga01,menfinga02,menfinga03,menfinga04,
$bio

Amstrad CPC 464 disk. published 36 years ago:

M'enfin (c) 1986 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272768&o=2

$end

$cpc_cass=menfin,
$bio

Amstrad CPC cass. published 35 years ago:

M'Enfin (c) 1987 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98111&o=2

$end

$coleco=mash,
$vgmplay=mash_cv,
$bio

Colecovision cart. published 39 years ago:

M*A*S*H (c) 1983 Fox Video Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53307&o=2

$end

$a800=mash,
$bio

Atari 400/800 cart. published 40 years ago:

M*A*S*H (c) 1982 Romox

- TECHNICAL -

GAME ID: 01033

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86605&o=2

$end

$a2600=mash,mashe,
$bio

Atari 2600 cart. published 39 years ago:

M*A*S*H (c) 1983 20th Century Fox.

You are Hawkeye Pierce, Chief Medical Surgeon of the 4077th MASH. Your responsibilities include rescuing injured men from the battlefield, performing sur-gery in the operating room, or, in an alternative game, picking up Colonel Potter's skydiving medics. You pilot your chopper low through the trees, avoiding shells fired at you from a North Korean tank. After picking up the medics orr wounded and rushing them back to the hospital, the pressure really starts to get heavy. Time is running out for the injured men and you must operate. You have to work fast. You are competing with your fellow surgeons, either B.J. Hunnicut, Trapper John McIntyre or Frank Burns.

There are 8 play levels (or games) in MASH. Each game consists of several rounds. A round ends when a certain number of men have been rescued. Between each round surgery is performed in the operating room. The exception is in games 7 and 8 which are devoted totally to the surgery game. The games are won by the first player to reach 999 points.

WELCOME TO KOREA

GAME 1 - In this game you, Hawkeye, must rescue more men than your computer opponent, Frank Burns.  With your joystick, you maneauver through the forest of trees and pick up men by touching them with your helicopter. After rescuing 5 men your chopper will appear overloaded and you will not be able to take on more wounded until you have dropped them off at your MASH base. Every time you return to the base the point value of each man rescued is increased by 2 points. The maximum point value for a rescued man is 25 points. The North Korean tank at the bottom of the screen will chase the chopper which has the most points, and will launch projectiles whic you must dodge. If a chopper collides witha projectile it flutters to the gorund, where it is rescued by Klinger in the ambluance. The round is voer after a total of 30 men are rescued. The airplane has no function in this game.

Between each round a bonus round of surgery is performed in the operating room where you must remove as many pieces of shrapnel as you can in 15 seconds. Shrapnel must not touch the patient. If it does, the bonus surgery round is over  In the normal variation (difficulty B) Frank Burns receives no points in the bonus surgery round. In the challenger version (difficulty A) Frank Burns receives 8 points per second plus the opint value of the shrapnel if it touches the patient.

GAME 2 - This game is identical to game 1 except the 2 players play against each other. One player uses the left joystick, while the other uses the right joysitck.  In the operating room each player gets 15 seconds to removes as many pieces of shrapnel as possible. (For more details on surgery see games 7 and 8.)

COLONEL POTTER

GAME 3 - When we last left Colonel Potter he and his skydiving medics had just jumped from a plane without parachutes.  Your mission is to rescue them before they reach teh ground.  You maneuver your helicopter around the trees in order to rescue more medics than your computer opponent Frank Burns.  Each man rescued is worth a variable number of points.  The close your chopper is to the ground when a medic is rescued the more points you receive (points vary from 5 at the top to 20 at the bottom).  The North Korean tank at the bottom of the screen will chase the chopper who has the most points, and will launch projectiles which you must dodge.  The round is over when a total of 40 medics have been rescued.

Between each round a bonus round of surgery is performed in the operating room. You have 15 seconds to remove as many pieces of shrapnel as possible. Again Frank Burns will receive no points in the nomral version. However he will receive points in the challenger variation. (See games 7 and 8 for more details.)

CEASE FIRE

GAME 5 - The shooting has stopped but the wounded keep coming.  Playing this game is similar to playing game 1 except that the tank has stopped launching projectiles.  You also have smaller helicopters for ease in rescuing the injured men.

GAME 6 - This game is identical to game 5 except that 2 players compete against each other, one using the left joystick while the other uses the right joystick.

O.R. (OPERATING ROOM)

GAME 7 - You're in the operating room where you must remove bits of shrapnel from an injured man using your extractor. You play against Frank Burns who receivs 6 points per second. Each piece of shrapnel is worth a varying unmber  of points depending on the difficulty of its removal. If the shrapnel touches your patient while it is being removed your turn is ended.  Point values range from 15 to 80. In the challanger version (left difficulty switch in position A), Frank Burns receives the point value of any piece of shrapnel that touches the patient.

GAME 8 - This game is very similar to GAME 7 except that each player has 15 seconds in which to remove as many pieces of shrampen as possible. When his turn ends, the next player's turn starts. And in the challenger variation (difficulty switch in position A) your opponent receives points if the shrapnel touches the man while it is being removed.

- TECHNICAL -

Model 11011

- TRIVIA -

This video game was originally sold both with and without a T-Shirt.

The game also included an entry form for the '$25,000 M*A*S*H Game Design Contest', but it is unknown if anyone actually ever collected the prize.

- TIPS AND TRICKS -

HINTS FROM DALLAS NORTH...

In the 'Welcome to Korea' and 'Cease Fire' game, try to plan your routes so they require no needless detours. Rescue a man on one pass, and try to force your opponent to conver as much ground as possible. In two player versions the player who rescues the last guy gets to start first in the operating room, a big advantage when scores get close to 999 points.

In the operating room games, a gentle tap on the joystick will yield much better results in moving the extractor than a brute force approach. And any part of the extractor can be used to remove shrapnel, which comes in handy in a few of the tight corners.

In the Colonel Potter games quick reflexes are more important than strategy. And the tank stops shooting when someone is being rescued by the ambulance so you can be more aggressive in rescuing medics during this time. And notice that Frank Burns' helicopter is able to fly through trees, while you must fly around them.

This advantage must be compensated for by superior strategy and intelligence.

- STAFF -

Programmer: Doug Neubauer (Dallas North), Frank Cohen

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50663&o=2

$end

$info=m10,
$bio

Computer published 39 years ago:

M-10 (c) 1983 Olivetti Prodest [Milan, Italy]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229055&o=2

$end

$info=cm1200,
$bio

Console published 44 years ago:

M-1200 (c) 1978 Conic.

A clone of the RCA Studio II from Hong Kong.

- TRIVIA -

After the disastrous release of RCA Studio II, RCA immediately started to work on an updated version of the console. The new version was set to have better graphics, color capabilities and a better sound, while remaining backward compatible with the previous version. By September 1977, programming guide for the RCA Studio III was already available.  New titles such as Biorhythm and Math fun were actually backward compatible RCA Studio III games released for the RCA Studio II. The work on the Studio III was almost completed with fully functional prototype being showcased by RCA.

But the with the release of the Atari VCS, Bally Astrocade, the APF MP1000 and the upcoming Magnavox Odyssey², it became clear that RCA was about to make the same mistake it made with the RCA Studio II: release an inferior console that the competition. With the sales of the RCA Studio II plummeting, RCA had already lost huge sums of money in the video game adventure. Deciding not to pursue with the RCA Studio III was not an easy choice as the company had already spent a fortune in R&D over this project. RCA was therefore looking for someone interested in taking over the RCA Studio III. RCA who had already licensed the RCA Studio II in Japan to Toshiba (released under the name Visicom C-100), understood that if the RCA Studio III would have any chance of success, it needed to be exported. In the late 70s, the U.S. was crawling with new video game console, but in the rest of the world, the pong-like console were still kings. With little to no competition, the RCA Studio III could take a good share of the market. But RCA had no intention of gambling any more money in this adventure. Instead, they struck a deal with the Conic Group. Under the leadership of its founder Alex Au Yan-din the Conic Group became the largest electronics manufacturer in Hong Kong which at its peak had annual turnover of over HK$1 billion, over 40 subsidiaries, over 12000 employees.

In April 1978, Conic signed a licensing deal that included the right to produce 200,000 units based on the RCA Studio III intellectual properties. The deal included all the games released for the RCA Studio II plus Bingo, Star Wars, Concentration Match and Pinball. It wasn’t long before Conic had a fully working prototype and by June, the system would be presented to the CES 1978 in Chicago. Code-named “Victory-3”, the console was presented by Accurate Electronics Industry Ltd, a Conic subsidiary with offices in the U.S. 

Conic was already a well-established company in the video game industries having released hundreds of video games pong-like consoles under different brands.  Conic used their subsidiaries such as Soundic Electronics and other affiliates to distribute the console in different countries (see the consoles list below).  The console was released around the same time as the 1292 Advanced Programmable Video System line of console which rapidly took over the console market segment in Europe and Australia.

The line of consoles put out by Conic was short-lived and no games outside the launch titled were ever released. It’s unknown if Conic even manage to sell the 200,000 units of the initial agreement, but it appears the agreement was never extended.

Console list divided into 3 types:

1) M-1200 series: Most of the Studio III variations use the same mol)
- Conic M-1200 (Hong Kong)
- Sheen M-1200 Micro-Computer (Australia)
- Trevi M-1200 Micro-Computer (Italy)
- Mustang 9016 Telespiel Computer (Germany)

2) Academy Apollo 80 (UK): has it own unique mold which is very similar to the M1200 series but except with square edges instead of round one.

3) MPT-02 series: have a more elaborate design for its console, including detachable controller.
- Hanimex Jeu TV Programmable (France)
- Soundic Victory Home TV Programmer (Hong Kong)

Game List:

Here's a list of all 14 RCA Studio II and III games released for the Conic console line. It's to be noted that all consoles had their unique numbering schemes.
Baseball
Bingo
Biorhythm
Concentration
Computer Quiz
Fun with Numbers
Gun Fight/Moon Ship
Grand Pack (include the 4 built-in games. Sold with the Hanimex version as it didn’t come with the built-in games).
Math Fun
Pinball
Spacewar Intercept
Speedway/Tag
Star Wars
Tennis/Squash

The 4 built-in games (Freeway and Addition are replaced by Blackjack games):
Doodle
Patterns
Bowling
Black Jack 1 & 2

For technical info on all these consoles see the Hanimex "Jeu TV Programmable MPT-02" entry.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103274&o=2

$end

$c64_cart=m128,
$bio

Commodore C64 cart. published 37 years ago:

M-128 (c) 1985 HAL Sociedad Anonima

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240886&o=2

$end

$info=m4,
$bio

Arcade Video game published 45 years ago:

M-4 (c) 1977 Midway.

You control a tank that shoots at another tank.

- TECHNICAL -

Game No. 626

Main CPU : Intel 8080 (@ 1.9968 Mhz)

Screen orientation : Horizontal
Video resolution : 256 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 2

Players : 2
Control : 2-way joystick
Buttons : 2

- TRIVIA -

Released in November 1977.

Developed by Arcade Engineering (their first game!) for Midway.

- STAFF -

Designed by: Jack Pearson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1420&o=2

$end

$info=m79amb,
$bio

Arcade Video game published 45 years ago:

M-79 Ambush (c) 1977 RamTek.

A really great action game! This is a shooting game where tanks, jeeps and motorcycles battle it out in front of the two cannons under U.N. observation. Bang! When the enemy is hit, an explosion sequence occurs complete with the sounds of gunfire, whistles and whines - the action goes on and on!

- TECHNICAL -

Main CPU : Intel 8080 (@ 1.9968 Mhz)

Screen orientation : Horizontal
Video resolution : 256 x 224 pixels
Screen refresh : 60.00 Hz
Palette Colors : 7

Players : 2
Control : paddle
Buttons : 2

- TRIVIA -

Released in July 1977.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1424&o=2

$end

$spectrum_cass=mdoc,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

M-Doc (c) 1985 Seven Stars Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287635&o=2

$end

$fm7_disk=mdos7_11,
$bio

M-DOS7 Volume 11 (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237256&o=2

$end

$fm7_disk=mdos7_13,
$bio

M-DOS7 Volume 13 (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237257&o=2

$end

$fm7_disk=mdos7_15,
$bio

M-DOS7 Volume 15 (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237258&o=2

$end

$fm7_disk=mdos7_17,
$bio

M-DOS7 Volume 17 (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237259&o=2

$end

$fm7_disk=mdos7_18,
$bio

M-DOS7 Volume 18 (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237260&o=2

$end

$fm7_disk=mdos7_19,
$bio

M-DOS7 Volume 19 (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237261&o=2

$end

$fm7_disk=mdos7_20,
$bio

M-DOS7 Volume 20 (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237262&o=2

$end

$fm7_disk=mdos7_23,
$bio

M-DOS7 Volume 23 (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237263&o=2

$end

$fm7_disk=mdos7_24,
$bio

M-DOS7 Volume 24 (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237264&o=2

$end

$fm7_disk=mdos7_27,
$bio

M-DOS7 Volume 27 (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237265&o=2

$end

$fm7_disk=mdos7_28,
$bio

M-DOS7 Volume 28 (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237266&o=2

$end

$fm7_disk=mdos7_29,
$bio

M-DOS7 Volume 29 (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237267&o=2

$end

$fm7_disk=mdos7_31,
$bio

M-DOS7 Volume 31 (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237268&o=2

$end

$fm7_disk=mdos7_32,
$bio

M-DOS7 Volume 32 (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237269&o=2

$end

$fm7_disk=mdos7_34,
$bio

M-DOS7 Volume 34 (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237270&o=2

$end

$fm7_disk=mdos7_36,
$bio

M-DOS7 Volume 36 (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237271&o=2

$end

$fm7_disk=mdos7_06,
$bio

M-DOS7 Volume 6 (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237253&o=2

$end

$fm7_disk=mdos7_08,
$bio

M-DOS7 Volume 8 (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237254&o=2

$end

$fm7_disk=mdos7_09,
$bio

M-DOS7 Volume 9 (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237255&o=2

$end

$msx1_cass=mdroid,mdroida,
$bio

M-Droid (c) 198? Blue Ribbon Software, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94800&o=2

$end

$apple2_flop_clcracked=msnglnks,
$bio

Apple II 5.25 disk. published 38 years ago:

M-ss-ng L-nks (c) 1984 Sunburst Communications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230533&o=2

$end

$apple2_flop_clcracked=mlapdll,
$bio

Apple II 5.25 disk. published 37 years ago:

M-ss-ng L-nks - Al Pie De La Letra (c) 1985 Sunburst Communications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268259&o=2

$end

$apple2_flop_clcracked=msnglnksclsc,
$bio

Apple II 5.25 disk. published 39 years ago:

M-ss-ng L-nks - Classics Old and New (c) 1983 Sunburst Communications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230529&o=2

$end

$apple2_flop_clcracked=msnglnksmicr,
$bio

Apple II 5.25 disk. published 35 years ago:

M-ss-ng L-nks MicroEncyclopedia (c) 1987 Sunburst Communications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230530&o=2

$end

$apple2_flop_clcracked=msnglnksygl83,
$bio

Apple II 5.25 disk. published 39 years ago:

M-ss-ng L-nks Young People's Literature (c) 1983 Sunburst Communications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230531&o=2

$end

$apple2_flop_clcracked=msnglnksyplit,
$bio

Apple II 5.25 disk. published 35 years ago:

M-ss-ng L-nks Young People's Literature (c) 1987 Sunburst Communications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230532&o=2

$end

$cpc_cass=mabase,
$bio

Amstrad CPC cass. published 37 years ago:

M.A. Base (c) 1985 Micro Application

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98112&o=2

$end

$info=mach3,mach3a,mach3b,
$bio

Arcade Video game published 39 years ago:

M.A.C.H. 3 (c) 1983 Mylstar Electronics.

You pilot either a Fighter plane or a Bomber plane and must fly around hitting targets on the ground or in the air while avoiding enemy fire. M.A.C.H. 3 used video footage from the laser disc and overlaid computer graphics for your ship and the enemy ships.

- TECHNICAL -

[Cockpit model] 

Game ID : GV-109

Main CPU : I8086 (@ 5 Mhz)
Sound CPU : (2x) M6502 (@ 1 Mhz)
Sound Chips : (2x) DAC, (2x) AY8910 (@ 2 Mhz), SP0250 (@ 3.12 Mhz)

Screen orientation : Horizontal
Video resolution : 256 x 240 pixels

Players : 1
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Released in September 1983. Approximately 5,600 units were produced (for both Upright and Sit-down versions)

Japanese sales by Taito corp.

M.A.C.H. stands for 'Military Air Command Hunter'.

In order to record the video footage for the game, a specially designed plane was used that had cameras mounted on the nose and in the belly. To keep the video from the laser disc player and computer graphics in sync, target data had to be entered by hand one frame at a time on the right audio track of the laser disc. This was a very time consuming process but was worth the effort, as M.A.C.H. 3 was one of the most successful laser disc games of all time.

King Brown holds the official record for this game with 348,800 points.

- STAFF -

Programmed by : Chris Brewer, Fred Darmstadt
Video graphics by : Jeff Lee
Video footage by : Clay Lacey
Sound by : David D. Thiel, Craig Beierwaltes
Cabinet graphics by : Terry Doerzaph

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=21235&o=2

$end

$snes=macs,
$bio

Nintendo Super NES cart. published 29 years ago:

M.A.C.S. Basic Rifle Marksmanship (c) 1993 Sculptured Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63203&o=2

$end

$a2600=made,
$bio

Atari 2600 cart. published 39 years ago:

M.A.D. (c) 1983 Carrere Video.

Export release. See US Games' "M.A.D. [Model VC1012]" for more information about the game itself.

- TECHNICAL -

Model USC1012

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50665&o=2

$end

$a2600=mad,
$bio

Atari 2600 cart. published 40 years ago:

M.A.D. (c) 1982 US Games Corp.

Defend your future civilization's energy supply against waves of devious attack missiles. Your energy stations stand vulnerable... use your ground based Photon Cannon and pit yourself against computer controlled missiles, or, let another player guide the missiles, and do battle head to head. Each wave of missiles becomes more aggressive and intense. Grabe your controller and prepare for a furious battle.

Game 1 - One Player: Computer will lock onto a missile; it will turn white before falling.
Game 2 - Two Player: Player One has red score and ground; Player Two has green score and ground. Each player completes the same number of rounds (offense and defense).

- TECHNICAL -

Model VC1012

- TRIVIA -

M.A.D. stands for 'Missile Attack and Defense'.

- SCORING -

Each missile shot down by your Photon Cannon in waves 1 to 6  = 100 points.
Each missile shot down after wave 6 = 200 points.

- TIPS AND TRICKS -

* Single player game: Watch out for wave four when the ships come from both sides and are all white. You don't get a warning when they are going to drop. Protect yourself by firing first at the lower missiles.

* Firing tips: Only two shots can appear on screen at one time, so timing is critical. In early waves use first shot to help aim a more accurate second shot.  Don't stop firing during an explosion (even if you need sunglasses!). If a missile is heading for your Photon Cannon, wait until it is almost on top of you before firing.  That way you can be more accurate (if you've got the nerve).

* Two player game: Defense (firing Photon Cannon): follow the cursor and aim slightly below it to allow for quick falling missiles.

* Two player game: Offense (locking onto missiles for dropping): if you can successfully drop a missile on the Photon Cannon, the cannon is inoperable for two seconds, and you have a chance to drop a missile more accurately.

- STAFF -

Programmer: John Hall

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50664&o=2

$end

$cpc_flop=grandpri18,
$bio

Amstrad CPC 464 disk. published 34 years ago:

M.A.D.'s Grand Prix Tennis Cracked (c) 1988 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136224&o=2

$end

$adam_flop=malprog,
$bio

M.A.L. ADAM Programming Guide (c) 199? Maine ADAM Library

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109576&o=2

$end

$adam_cass=malhow1,
$bio

M.A.L. How To Vol. I - Install a Phone Outlet (c) 199? Maine ADAM Library

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259521&o=2

$end

$adam_cass=malhow2,
$bio

M.A.L. How To Vol. II - Build Your Own Computer Desk Hutch (c) 199? Maine ADAM Library

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259522&o=2

$end

$adam_flop=malhow3,
$bio

M.A.L. How To Vol. III (c) 199? Maine ADAM Library

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109577&o=2

$end

$adam_flop=malhow4,
$bio

M.A.L. How To Vol. IV (c) 199? Maine ADAM Library

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109578&o=2

$end

$adam_cass=malhow5,
$bio

M.A.L. How To Vol. V - How to Build an Acoustic Printer Stand (c) 199? Maine ADAM Library

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259523&o=2

$end

$adam_cass=malcal93,
$bio

Coleco Adam cass. published 29 years ago:

M.A.L. Powerpaint Calendar '93 (c) 1993 Maine ADAM Library

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259524&o=2

$end

$adam_cass=malcal98,
$bio

Coleco Adam cass. published 24 years ago:

M.A.L. Powerpaint Calendar '98 (c) 1998 Maine ADAM Library

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259525&o=2

$end

$ti99_cart=mash,
$bio

Texas instrument TI-99/4A cart. published 39 years ago:

M.A.S.H [Model PHM 3158] (c) 1983 Fox Video Games, Inc. [20th Century Fox] [Santa Clara, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84616&o=2

$end

$nes=mckids,mckidsf,
$bio

Nintendo NES cart. published 29 years ago:

M.C. Kids (c) 1993 Ocean.

Export release.

- TECHNICAL -

GAME IS: NES-4Q-UKV

- TRIVIA -

Released on May 19, 1993.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55312&o=2

$end

$nes=mckidsu,mckidsup,
$bio

Nintendo NES cart. published 30 years ago:

M.C. Kids (c) 1992 Virgin Interactive

Meet Mick and Mack - the coolest kids in McDonaldland. Now that Hamburglar has run off with Ronald's magic bag, the M. C. Kids need your help to find him. You'll need to move pretty fast to dodge creatures like Goferit and I. Psycho, solve tricky puzzles and explore the secret levels of McDonaldland. If you're going to help the M.C.Kids track down Hamburglar, you're going to have to make some totally fresh moves of your own. Oh yeah - once you've figured out how to play this game right side up - try it upside down!

- TECHNICAL -

GAME ID: NES-4Q-USA

- TRIVIA -

Released in February 1992 in the USA.

- STAFF -

Game Design: Darren Bartlett
Additional Game Design & System Programming: Gregg Tavares
Monster Logic & Data Packing: Dan Chang
World Design and Layout: Darren Bartlett
Sprites: René Boutin, Stan Gorman
Animations: René Boutin, Stan Gorman
Music & Sound Effects: Charles Deenen
Producer: Justin Heber
Quality Assurance: Tommy Tallarico, Lyle J. Hall, Seth Mendelsohn
Special Thanks: David Bishop, Ronald Millar Sr.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55313&o=2

$end

$nes=mcmario,
$bio

M.C. Mario (c) 19?? Unknown.

A pirate hack of "M.C. Kids" featuring a Mario sprite as main character.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65177&o=2

$end

$info=mia,mia2,miaj,
$bio

Arcade Video game published 33 years ago:

M.I.A. - Missing in Action (c) 1989 Konami.

M.I.A. Missing in Action is a horizontally-scrolling run 'n' gun platform game for one or two players in which Special Forces soldiers must penetrate enemy-packed combat zones to reach a POW compound and rescue captured prisoners. The rescued POWs must then be escorted safely through a final enemy-packed stage to the helicopter that awaits at the end. 

Players begin each stage armed with only a combat knife to protect them, but other weapons can be picked up from fallen enemy troops. The weapons are always carried by soldiers in red uniforms and range from an assault rifle, grenades, a flame-thrower and a bazooka. Players can carry more than one weapon and can cycle through them as needed. Each collected weapon has only a limited supply of shots.

The game's first four stages are presented in random order and may also be "mirrored", switching the action from from right-to-left instead of left-to-right, increasing the game's variety and adding replay value. The 'POW' and 'Helicopter' stages are always the last two stages, however. 

At the end of each stage players must fight off a wave of enemy troops as well as destroy gun emplacements and watch towers. Certain sections of each stage offer players a different route, with both platforms and underground tunnels that can be utilized and explored. At least one POW must be safely escorted to the rescue Chopper to complete the final mission, after which the game starts over with an increased level of difficulty.

The game consists of six stages:
* War-torn battlefield
* Airstrip
* Jungle
* Rail Yard
* POW Base
* Escort the POWs to the Helicopter

M.I.A. Missing in Action is the direct sequel to 1985's "Green Beret" but unlike its prequel, two-player games now have both players fighting side-by-side, rather than the alternating approach of the original game.

- TECHNICAL -

Game ID : GX808

Main CPU : (2x) Motorola 68000 (@ 10 Mhz)
Sound CPU : Zilog Z80 (@ 3.579545 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.57958 Mhz), Konami K007232 (@ 3.579545 Mhz), UPD7759 (@ 640 Khz)

Screen orientation : Horizontal
Video resolution : 304 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 1024

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Released in January 1989.

- TIPS AND TRICKS -

At the enemy installation at the end of War-torn battlefield level is a three story building with six doors, out of which pour hordes of enemy troops. Position your Commando in the far bottom corner of the building  and lay down. Providing you time your attacks correctly, you should be able to kill all of the attacking troops with no risk to yourself.

- SERIES -

1. Green Beret (1985)
2. M.I.A. - Missing in Action (1989)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1422&o=2

$end

$adam_flop=mibtdos,
$bio

M.I.B. 2 T-DOS Utilities (c) 199? Micro Innovations

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109592&o=2

$end

$cpc_flop=mji5f199,mji5f19901,
$bio

Amstrad CPC 464 disk. published 32 years ago:

M.J.I. 5 (c) 1990 MJI

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124515&o=2

$end

$cpc_cass=mlm3d,
$bio

Amstrad CPC cass. published 36 years ago:

M.L.M. 3D - Evasion de la Lune (c) 1986 Chip [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98115&o=2

$end

$cpc_flop=mlm3deva01,mlm3deva,mlm3deva03,
$bio

Amstrad CPC 464 disk. published 36 years ago:

M.L.M. 3D - Evasion de la Lune (c) 1986 Chip [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123781&o=2

$end

$amigaocs_flop=muds,
$bio

Commodore Amiga 500 disk. published 32 years ago:

M.U.D.S. - Mean Ugly Dirty Sport (c) 1990 Golden Goblins

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74493&o=2

$end

$ibm5150=mule,mulecr,
$bio

IBM PC 5.25in. disk. published 37 years ago:

M.U.L.E. (c) 1985 IBM

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83655&o=2

$end

$x1_flop=mule,mulea,
$bio

Sharp X1 5.25in. disk. published 34 years ago:

M.U.L.E. (c) 1988 BPS [Bullet-Proof Software].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86053&o=2

$end

$c64_flop_orig=mule,
$bio

Commodore C64 disk. published 39 years ago:

M.U.L.E. (c) 1983 Electronic Arts

- TECHNICAL -

GAME ID: 1023

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53626&o=2

$end

$msx2_flop=mule,
$bio

MSX 2 disk. published 34 years ago:

M.U.L.E. (c) 1988 BPS [Bullet-Proof Soft.].

- TECHNICAL -

GAME ID: MXBP-12001

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101793&o=2

$end

$pc8801_flop=mule,
$bio

NEC PC-8801 Series disk. published 35 years ago:

M.U.L.E. (c) 1987 BPS [Bullet-Proof Software].

- TECHNICAL -

GAME ID: NEBP-12011

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92284&o=2

$end

$nes=mule,
$bio

Nintendo NES cart. published 32 years ago:

M.U.L.E. (c) 1990 Mindscape, Incorporated.

IRATA. A New World rich with opportunity. For wealth. And power.

And you can become the richest, most powerful inhabitant of the newly discovered planet by owning the most land, mining the most precious metal, and supplying the most food and energy to all the peasants - otherwise known as your opponents.

To win you need MULEs (Multiple Use Labor Elements), kind of mechanical donkeys which do your dirty work: growing food, mining, and producing energy. MULEs are critical, so you want to get as many as possible as cheaply as possible.

And by the way, treachery is acceptable. So use it when needed.

Then sit back and enjoy your wealth and power, OH MIGHTY RULER!

- TECHNICAL -

GAME ID: NES-L6-USA

- TRIVIA -

Released in September 1990 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55314&o=2

$end

$nes=muscle,
$bio

Nintendo NES cart. published 36 years ago:

M.U.S.C.L.E. - Tag Team Match (c) 1986 Bandai

North American release. Game developed in Japan. See the original Famicom version for more information: "Kinnikuman - Muscle Tag Match".

Description from the back cover:

With the world's tage team wrestling championship up for grabs, wrestlers have gathered to battle it out for this prestigious title. But only those with the most M.U.S.C.L.E. even stand a chance!

You and your partner can team up against some great ring tacticians in this fun, action-filled Game Pak. Your opponents' special wrestling techniques can dazzle, confuse and conquer you. But with the wise use of the Booster Ball when it's thrown your way, your team can jump, kick and punch its way to the top in this thrilling and challenging game.

- TECHNICAL -

GAME ID: NES-MS-USA

- TRIVIA -

Released in October 1986 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55315&o=2

$end

$info=mvpj,mvpjd,
$vgmplay=mvp,
$bio

Arcade Video game published 33 years ago:

M.V.P. (c) 1989 Sega.

A hilarious baseball game.

- TECHNICAL -

Runs on the Sega "System 16B" hardware.
Game ID : 317-0142

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Even if titlescreen says 1989, M.V.P. was released in February 1990 in Japan.

Export releases:
[US] "M.V.P. [Model 317-0143]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1423&o=2

$end

$info=mvp,mvpd,
$bio

Arcade Video game published 33 years ago:

M.V.P. (c) 1989 SEGA Enterprises, Ltd.

EXPORT (North American) release. Game developed in Japan. See the original Japanese release entry for more information about the game itself; "M.V.P. [Model 317-0142]".

- TECHNICAL -

Game ID: 317-0143

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97899&o=2

$end

$cgenie_cass=mctapec,
$bio

Colour Genie cass. published 39 years ago:

M/C Tape Copier (c) 1983 Gumboot Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293397&o=2

$end

$megadriv=abrams,
$bio

Sega Genesis cart. published 31 years ago:

M1 Abrams Battle Tank (c) 1991 Sega of America.

A 3-D vehicle simulation of the M1 Abrams tank.

- TECHNICAL -

GAME ID: 1402
BARCODE: 0 10086 01402 0

CART SIZE: 4Mb

- TRIVIA -

It was originally a computer game developed by Dynamix and published by Electronic Arts in 1988 for DOS.

Reviews:
[FR] October 1991 - Joypad N.1: 78/100

- STAFF -

Ported by Realtime Games Software.
Programmers: Ian Oliver, Graeme Baird
Music and Sound Effects: David Lowe
Sound Support/Audio Engineer: David Javelosa
Production: Ken Balthaser

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70576&o=2

$end

$info=korgm1ex,
$bio

Musical Instrument published 34 years ago:

M1 EX Music Workstation (c) 1988 Korg.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261586&o=2

$end

$info=korgm1,
$bio

Musical Instrument published 34 years ago:

M1 Music Workstation (c) 1988 Korg.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261585&o=2

$end

$info=korgm1p1,
$bio

Musical Instrument published 29 years ago:

M1 Plus+1 Music Workstation (c) 1993 InVision Interactive.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261587&o=2

$end

$amigaocs_flop=m1tank,
$bio

Commodore Amiga 500 disk. published 32 years ago:

M1 Tank Platoon (c) 1990 Microprose Software, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74494&o=2

$end

$ibm5170=m1tank,
$bio

IBM PC/AT DOS 3.5in. disk. published 32 years ago:

M1 Tank Platoon (c) 1990 Microprose Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144428&o=2

$end

$pc98=m1tank,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

M1 Tank Platoon (c) 1992 MicroProse Japan K.K.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90007&o=2

$end

$info=olivm15,
$bio

M15 (c) 198? Olivetti Prodest [Milan, Italy]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229061&o=2

$end

$info=korgm1rex,
$bio

Musical Instrument published 34 years ago:

M1R EX Music Workstation (c) 1988 Korg.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261589&o=2

$end

$info=korgm1r,
$bio

Musical Instrument published 34 years ago:

M1R Music Workstation (c) 1988 Korg.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261588&o=2

$end

$m20=m20utent,
$bio

M20 Utente (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237031&o=2

$end

$info=olim203,
$bio

M203 (c) 199? Olivetti Prodest.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236670&o=2

$end

$info=pccm205,
$bio

M205 (c) 199? PC-Chips

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236662&o=2

$end

$info=pccm216,
$bio

M216 (c) 199? PC-Chips

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236663&o=2

$end

$info=m24,
$bio

Computer published 39 years ago:

M24 (c) 1983 Olivetti Prodest [Milan, Italy]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229057&o=2

$end

$info=m240,
$bio

Computer published 35 years ago:

M240 (c) 1987 Olivetti Prodest [Milan, Italy]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229058&o=2

$end

$info=m290,
$bio

Computer published 35 years ago:

M290 (c) 1987 Olivetti Prodest [Milan, Italy]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229059&o=2

$end

$specpls3_flop=m3unlock,
$bio

Sinclair ZX Spectrum+3 disk. published 32 years ago:

M3 Unlock (c) 1990 TNYsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265040&o=2

$end

$info=pccm321,
$bio

M321 (c) 199? PC-Chips

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236664&o=2

$end

$info=pccm326,
$bio

M326 (c) 199? PC-Chips

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236665&o=2

$end

$info=pccm396f,
$bio

M396F (c) 199? PC-Chips

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236666&o=2

$end

$m5_cart=m5term,
$bio

M5 Terminal (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95354&o=2

$end

$info=m55hipl,
$bio

Motherboard published 32 years ago:

M55Hi-Plus (c) 1990 Micronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295268&o=2

$end

$info=exorciser,
$bio

Computer published 47 years ago:

M6800 EXORciser [Model M68SDT] (c) 1975 Motorola.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275762&o=2

$end

$cpc_flop=m80micro,
$bio

M80 Microsoft Macro Assembler (c) 19?? Microsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124953&o=2

$end

$info=pccm912,
$bio

M912 (c) 199? PC-Chips

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236667&o=2

$end

$info=pccm915i,
$bio

M915i (c) 199? PC-Chips

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236668&o=2

$end

$info=pccm919,
$bio

M919 (c) 199? PC-Chips

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236669&o=2

$end

$pmd85_cass=mestorob,
$bio

Tesla PMD-85 cass. published 34 years ago:

Město robotů (c) 1988 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236505&o=2

$end

$cpc_flop=mabasef1,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Ma Base (c) 1985 Unknown [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124955&o=2

$end

$nes=mabumi,
$bio

Ma Bu Mi Zhen & Qu Wei Cheng Yu Wu (c) 19?? Subor [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76851&o=2

$end

$alice32=cavevins,
$bio

Alice 32/90 cass. published 37 years ago:

Ma Cave a Vins (c) 1985 Matra Datasysteme.

- TECHNICAL -

GAME ID: 0000398

SIDE A: ALICE 32 ver.
SIDE B: ALICE 90 ver.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87596&o=2

$end

$info=mcheonru,
$bio

Arcade Video game published 23 years ago:

Ma Cheon Ru (c) 1999 SemiCom.

- TRIVIA -

Released in March 1999.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94043&o=2

$end

$megadriv=majianqra,
$bio

Ma Jiang Qing Ren - Ji Ma Jiang Zhi (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233672&o=2

$end

$spectrum_cass=manicmin_l,
$bio

Sinclair ZX Spectrum cass. published 19 years ago:

Ma Jolie (c) 2003 Broadsoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226286&o=2

$end

$spectrum_cass=manicmin_k,
$bio

Sinclair ZX Spectrum cass. published 16 years ago:

Ma Jolie - Special Edition (c) 2006 Broadsoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226287&o=2

$end

$spectrum_cass=manicmin_n,
$bio

Sinclair ZX Spectrum cass. published 19 years ago:

Ma Jolite (c) 2003 Broadsoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226288&o=2

$end

$spectrum_cass=manicmin_m,
$bio

Sinclair ZX Spectrum cass. published 16 years ago:

Ma Jolite - Special Edition (c) 2006 Broadsoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226289&o=2

$end

$nes=mali12,
$bio

Ma Li 12 - Mario 12 (c) 19?? Unknown.

A pirate hack of "Yoshi's Cookie" featuring a Mario sprite as main character.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65173&o=2

$end

$megadriv=maqiao,
$bio

Sega Mega Drive cart. published 28 years ago:

麻将恶魔塔 Devilish Mahjong Tower (c) 1994 C&E
(Ma Qiao E Mo Ta - Devilish Mahjong Tower)

- TECHNICAL -

GAME ID: G-3031

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56631&o=2

$end

$pc8801_flop=masyst,
$bio

MA System Disk (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92285&o=2

$end

$compis=ma2,
$bio

MA2 info (c) 19?? Hjärsta Mediakonsult Handelsbolag

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267894&o=2

$end

$bml3_flop=ma5370,
$bio

MA5370 (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=292645&o=2

$end

$apple2_flop_orig=mablmans,
$bio

Apple II 5.25 disk. published 39 years ago:

Mabel's Mansion (c) 1983 Datamost, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229151&o=2

$end

$pc8801_flop=mabelm,
$bio

NEC PC-8801 Series disk. published 37 years ago:

Mabel's Mansion (c) 1985 Comptiq.

- TECHNICAL -

GAME ID: PC C230301-043

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92309&o=2

$end

$pc98=maborosh,
$bio

Maboroshi Kaitou Den (c) 19?? Compile

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90018&o=2

$end

$saturn=blackbas,
$bio

Sega Saturn CD published 25 years ago:

Maboroshi no Black Bass (c) 1997 Electronic Arts Victor.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59366&o=2

$end

$dc=maboroshi,
$bio

Sega Dreamcast GD published 23 years ago:

Maboroshi Tsukiyo [Model T-4401M] (c) 1999 SIMS Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135618&o=2

$end

$fm7_disk=maboyume,
$bio

Fujitsu FM-7 5.25in. disk. published 35 years ago:

Maboroshi Yume no Shiro (c) 1987 Champion Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93632&o=2

$end

$cpc_flop=macuk19x,
$bio

Mac (c) 19?? Scull PD Library

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124519&o=2

$end

$cpc_flop=mac2uk19,
$bio

Mac 2 (c) 19?? Scull PD Library

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124520&o=2

$end

$info=unitron,
$bio

Computer published 37 years ago:

Mac 512 (c) 1985 Unitron Eletronica

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298609&o=2

$end

$msx1_cass=macattac,
$bio

MSX cass. published 36 years ago:

Mac Attack (c) 1986 Eaglesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94813&o=2

$end

$info=macattck,
$bio

Pinball published 33 years ago:

Mac Attack (c) 1989 Mr. Game.

- STAFF -

Design & Art by : Tony Ramunni

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5654&o=2

$end

$msx1_flop=macattac,
$bio

Mac Attack cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230035&o=2

$end

$pippin=macbin38,
$bio

Bandai Pippin CD published 25 years ago:

Mac Bin 38 [Model MUJ-9701] (c) 1997 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122088&o=2

$end

$pippin=macbin40,
$bio

Bandai Pippin CD published 25 years ago:

Mac Bin 40 A [Model MUJ-9703-1] (c) 1997 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122089&o=2

$end

$pippin=macbin4b,
$bio

Bandai Pippin CD published 25 years ago:

Mac Bin 40 B [Model MUJ-9703-2] (c) 1997 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122090&o=2

$end

$info=macjungl,
$bio

Pinball published 35 years ago:

Mac Jungle (c) 1987 MAC (Maquinas Automaticas Computerizadas).

- TRIVIA -

Released in March 1987.

- SERIES -

1. Mac Jungle (1987)
2. Mac Jungle (1995)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=9921&o=2

$end

$info=macjungn,
$bio

Pinball published 27 years ago:

Mac Jungle (c) 1995 MAC (Maquinas Automaticas Computerizadas).

- SERIES -

1. Mac Jungle (1987)
2. Mac Jungle (1995)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=9922&o=2

$end

$mac_hdflop=macos76es,
$bio

Apple Macintosh HD disk. published 25 years ago:

Mac OS Ver.7.6 (c) 1997 Apple Computer, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290966&o=2

$end

$mac_hdflop=macos80,
$bio

Apple Macintosh HD disk. published 25 years ago:

Mac OS Ver.8.0 (c) 1997 Apple Computer, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290967&o=2

$end

$mz700_cass=macpac,
$bio

Sharp MZ-700 cass. published 39 years ago:

Mac Pac (c) 1983 Ursoft [Germany]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131783&o=2

$end

$mz700_cass=macpacg,
$bio

Sharp MZ-700 cass. published 39 years ago:

Mac Pac (c) 1983 DEVIL-Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287425&o=2

$end

$info=macgalxy,macgalxyb,
$bio

Pinball published 36 years ago:

Mac's Galaxy (c) 1986 MAC (Maquinas Automaticas Computerizadas).

- TRIVIA -

Released in March 1986.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=9923&o=2

$end

$a800=mac65100,mac65101,mac65102,
$bio

Atari 400/800 cart. published 38 years ago:

MAC-65 Macro Assembler (c) 1984 OSS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86606&o=2

$end

$adam_flop=macadam,macadama,
$bio

Coleco Adam disk. published 38 years ago:

MacADAM (c) 1984 CBS Loisirs

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109583&o=2

$end

$pc98=macadam,
$bio

NEC PC-9801 Series 5.25in. disk. published 37 years ago:

Macadam - Futari Yogari (c) 1985 DB-SOFT.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90019&o=2

$end

$pc8801_flop=macadam,macadama,
$bio

NEC PC-8801 Series disk. published 37 years ago:

マカダム　二人愛戯 (c) 1985 dB-SOFT.
(Macadam - Futari Yogari)

- TECHNICAL -

GAME ID: N03-G9111-P1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92310&o=2

$end

$x1_cass=macadam,
$bio

Sharp X1 cass. published 37 years ago:

Macadam - Futari Yogari (c) 1985 DB-SOFT.

- TECHNICAL -

GAME ID: S06-G0111

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86245&o=2

$end

$mz2500=macadam,
$bio

Sharp MZ-2500 disk. published 37 years ago:

マカダム　二人愛戯 (c) 1985 DB-SOFT.
(Macadam - Futari Yogari)

- TECHNICAL -

GAME ID: S11-G5111

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128561&o=2

$end

$cpc_flop=macadamb,macadamb01,macadamb08,macadamb04,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Macadam Bumper (c) 1985 Ere Informatique.

A nice pinball simulation for your Amstrad CPC.

- TECHNICAL -

[Floppy Disk]

- STAFF -

By: Remi HERBULOT
Graphics: Michel RHO
Pinball: S. PICQ, E.VIAU

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47720&o=2

$end

$cpc_flop=macadamb03,macadamb05,macadamb06,macadamb07,macadamb0b,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Macadam Bumper (c) 1985 PSS.

- TECHNICAL -

[Floppy Disk]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64081&o=2

$end

$cpc_cass=macabumpf,
$bio

Amstrad CPC cass. published 37 years ago:

Macadam Bumper (c) 1985 Ere Informatique.

- TECHNICAL -

[Cassette]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64089&o=2

$end

$spectrum_cass=macadamb_f,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Macadam Bumper (c) 1985 Ere Informatique [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79640&o=2

$end

$msx1_cass=macadam,macadamb,macadama,
$bio

MSX cass. published 37 years ago:

Macadam Bumper (c) 1985 Players Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94814&o=2

$end

$cpc_flop=macadamb02,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Macadam Bumper (c) 1985 Unknown [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118880&o=2

$end

$to_flop=macadam,
$bio

Thomson TO disk. published 33 years ago:

Macadam Bumper (c) 1989 Ere Informatique [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107877&o=2

$end

$mo6_cass=macadam,macadamb,macadama,
$bio

Thomson MO6 cass. published 33 years ago:

Macadam Bumper (c) 1989 Ere Informatique [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108990&o=2

$end

$spectrum_cass=macadamb_b,
$bio

Macadam Bumper (c) 198? Players Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226530&o=2

$end

$spectrum_cass=macadamb,macadamb_a,
$bio

Macadam Bumper (c) 199? EDOS [Electronic Distribution of Software]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225848&o=2

$end

$to_flop=macapoli,macapolia,macadama,
$bio

Macadam Bumper & Politik Poker (c) 198? Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107878&o=2

$end

$msx1_flop=macadam,
$bio

Macadam Bumper cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230036&o=2

$end

$cpc_cass=macabump,
$bio

Amstrad CPC cass. published 37 years ago:

Macadam Bumper (c) 1985 PSS.

- TECHNICAL -

Cassette ID: 071

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64080&o=2

$end

$spectrum_cass=macadamb_c,macadamb_e,
$bio

Macadam Bumper (c) 198? PSS.

- TECHNICAL -

GAME ID: 071

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196830&o=2

$end

$apple2_flop_orig=mcarthwr,
$bio

Apple II 5.25 disk. published 34 years ago:

MacArthur's War (c) 1988 Strategic Studies Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230423&o=2

$end

$mac_flop=macbtx,
$bio

Apple Macintosh disk. published 28 years ago:

MacBTX 1&1 (c) 1994 Format Verlag [Germany]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262649&o=2

$end

$dragon_cass=macdougal,
$bio

Dragon cass. published 38 years ago:

MacDougal's Last Stand (c) 1984 Blaby Computer Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116552&o=2

$end

$mac_flop=macdrawde,
$bio

Apple Macintosh disk. published 36 years ago:

MacDraw (c) 1986 Apple Computer, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262650&o=2

$end

$cpc_flop=maceuk19,maceuk1901,
$bio

Amstrad CPC type-in published 32 years ago:

Mace (c) 1990 Amstrad Action

- TRIVIA -

Listed as a type-in program in the UK magazine: Amstrad Action.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124547&o=2

$end

$info=mace,macea,
$bio

Arcade Video game published 26 years ago:

Mace - The Dark Age (c) 1996 Atari Games Corp.

1-on-1 3-D fighting game. The best fighters from around a mediaeval type planet are gathered and dispatched on a quest to recover the mysterious Mace of Tanis from a dark magician called Asmodeus.

- TECHNICAL -

Atari Seattle hardware

Main CPU : R5000 (@ 150 Mhz)
Sound CPU : ADSP2115 (@ 16 Mhz)
Sound Chips : (2x) DMA-driven (@ 16 Mhz)

Players : 4
Control : 8-way joystick
Buttons : 4

- TRIVIA -

Mace The Dark Age was released in October 1996 in USA.

- TIPS AND TRICKS -

* Play as Grendal : Starting in 2-player mode, one player must have 3 wins. Then on your next match in the select screen go to the Executioner and hold down START+EVADE. Grendal will appear. Continue to hold down those buttons and press an attack button to select. Now you control the RAGE known as Grendal!

* Pojo Code : To be POJO, you must perform TARIA's execution in 1-player mode (and then continuing) or in 2-player mode. Then on your next match in the select screen, go to Taria and hold down START+EVADE. POJO will appear - press an attack button to select. Pojo will now unleash her awesome fighting prowess for you.

* Stage Codes : To unlock each secret, move to each character listed and press Start after each one, then go to your desired character and select as usual. All of these secrets are for two-player mode except for the Random A.I.
Battle in a Mini Golf Course (Koyasha, Mordos Kull, Takeshi)
Battle at Machu Pichu (Namira, Koyasha, Taria)
Battle in the Castle (Mordos Kull, Taria, Ragnar)
Battle in San Francisco Rush (Xiao Long, Al' Rashid, Koyasha)
Battle in Big Head Mode (Ragnar, Al' Rashid, Takeshi)
Battle in Micronaut Mode (Takeshi, Al' Rashid, Ragnar, Xiao Long)
Battle in Super Speed Grid Mode (Ichiro, Xiao Long, Koyasha)
Battle the Random A.I. (Hell Knight, Xiao Long, Dregan, Namira)
To select a particular stage in which to fight, go to the character's portrait in player select and press START four times. Then select your character as usual.

* Cool View For Mordos Kull's Execution : Do a Execution on Taria's Stage in the Water. You get to see an overview of the execution and the person's body will come flying towards you.

- STAFF -

Lead programmer : Bruce Rogers
Programmer : Roberto Rodriguez
Art Director : Matt Harvey
Character Models : Jeremy Mattson
Character Textures : Patrice Moriarity, Matt Harvey
Animators : Takeshi hasegawa, Steve Stacy
Backgrounds : Matt Harvey, Bob Ingold
Support Programming : Steven Bennetts
Producer : Robert Daly
Associate Producer : Loren Bryant
Marketing Manager : Derryl Depriest
Audio : Richard Marriott
Technician : Dennis Nale
Game Design : Roberto Rodriguez, Loren Bryant
Lead Tester : Rob Reininger
Testers : Larry Cadelina, Jerry Cruz
Support Programmers : Dave Shepperd, Mike Albaugh, Mike Lynch, Todd Modjewski
Hardware Design : Steve Correll, Andrew Dyer, Ross Shaffer, Ray Macika, Chris Krubel, 3dfx Interactive
Hardware Support : Steve Norris, Don Thomas, Jeff Peters, Pat Cox, Scott Parrish
DCS2 Audio : Matt Booty, Ed Keenan
Sr. Engineering Tech. : Patrick Hubbell
Additional Techinicians : Mark Hoendervoogt, Minh Nguyen, Pete Mokris
Mechanical Engineers : Pete Takaichi, Mark Gruber, Ralph Perez, Ted Valavanis, Tom Sedor, Chris Bobrowski
Cabinet Design : Matt Harvey, Nik Erlich, Jen Smith
Marketing : Derryl DePriest, Mary Fujihara, Ray Bersabe, Randall Ng, Jackie Sherman
Video Production : Greg Allen, Brent Englund
Executive Producer : Mark Stephen Pierce

- PORTS -

* CONSOLES:
Nintendo 64 (1997)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1425&o=2

$end

$n64=mace,maceu,
$bio

Nintendo 64 cart. published 25 years ago:

Mace - The Dark Age (c) 1997 Midway Home Entertainment

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57799&o=2

$end

$bbc_rom=mach100,mach1,
$bio

Acorn BBC ROM published 38 years ago:

MACH 1 (c) 1984 Gnomonica

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145348&o=2

$end

$bbc_rom=mach101,
$bio

Acorn BBC ROM published 38 years ago:

MACH 1 Ver.1.01 (c) 1984 Gnomonica

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289498&o=2

$end

$c128_cart=mach128,mach128_2a,
$bio

Commodore C128 cart. published 37 years ago:

MACH 128 (c) 1985 Access Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231925&o=2

$end

$c128_flop=mach128,
$bio

Commodore C128 disk. published 37 years ago:

MACH 128 Utility Disk (c) 1985 Access Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231916&o=2

$end

$info=mach2,mach2a,
$bio

Pinball published 27 years ago:

MACH 2 (c) 1995 Spinball.

- TRIVIA -

Designed by Inder before they closed.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5655&o=2

$end

$cpc_cass=mach3,
$bio

Amstrad CPC cass. published 35 years ago:

Mach 3 (c) 1987 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98117&o=2

$end

$to_flop=mach3,mach3a,
$bio

Thomson TO disk. published 35 years ago:

Mach 3 (c) 1987 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107879&o=2

$end

$mo6_cass=mach3,mach3b,mach3c,mach3a,
$bio

Thomson MO6/TO8 cass. published 35 years ago:

Mach 3 (c) 1987 Loriciels.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40485&o=2

$end

$st_flop=mach3,
$bio

Atari ST disk. published 35 years ago:

Mach 3 (c) 1987 Loriciels.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148521&o=2

$end

$amigaocs_flop=mach3,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Mach 3 (c) 1988 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74496&o=2

$end

$msx1_flop=mach3,
$bio

Mach 3 Cracked (c) 19?? Unknown.

Tape to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133174&o=2

$end

$cpc_flop=mach3f19,mach3198,mach3uk1,mach3uk101,
$bio

Amstrad CPC 464 disk. published 35 years ago:

MACH 3 [Model LA 49 D] (c) 1987 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121394&o=2

$end

$cpc_cass=mach3f,
$bio

Amstrad CPC cass. published 35 years ago:

Mach 3 [Model LA49] (c) 1987 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98116&o=2

$end

$c64_cart=mach5,mach5_v1b1,mach5_v1b2,
$bio

Commodore C64 cart. published 37 years ago:

MACH 5 (c) 1985 Access Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229406&o=2

$end

$c64_cart=mach5_v2a,
$bio

Commodore C64 cart. published 37 years ago:

MACH 5 Ver.2 (c) 1985 Access Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229407&o=2

$end

$c64_cart=mach5_v3,
$bio

Commodore C64 cart. published 37 years ago:

MACH 5 Ver.3 (c) 1985 Access Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229408&o=2

$end

$info=machbrkr,machbrkrj,
$vgmplay=machbrkr,
$bio

Arcade Video game published 27 years ago:

Mach Breakers - Numan Athletics 2 (c) 1995 Namco.

Futuristic Competitions sports game with seven selectable characters and fun challenge.

- TECHNICAL -

Namco System NB-2 hardware
Game ID : MB

Main CPU : Motorola 68EC020 (@ 24.192 Mhz), M37702 (@ 16.128 Mhz)
Sound Chips : C352 (@ 16.128 Mhz)

Players : 2
Buttons : 3

- TRIVIA -

Even if the title screen says 1994, Mach Breakers was released in January 1995 in Japan.

In "Tekken 3", also by Namco, the character Bryan Fury has a special move called a 'Mach Breaker'.

- SERIES -

1. Numan Athletics (1993)
2. Mach Breakers - Numan Athletics 2 (1995)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1426&o=2

$end

$gameboy=machgogo,
$bio

Nintendo Game Boy Cart. published 25 years ago:

Mach Go Go Go [Model DMG-AGJJ-JPN] (c) 1997 Tomy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66394&o=2

$end

$nes=machridr,
$bio

Nintendo NES cart. published 35 years ago:

Mach Rider (c) 1987 Nintendo.

European release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55318&o=2

$end

$nes=machridrh,
$bio

Nintendo Famicom cart. published 35 years ago:

Mach Rider (c) 1987 FMG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69284&o=2

$end

$nes=machridrju,machridrju1,
$vgmplay=machridr_nes,
$bio

Nintendo Famicom cart. published 37 years ago:

マッハライダー (c) 1985 Nintendo.
(Mach Rider)

- TECHNICAL -

GAME ID: HVC-MR

- TRIVIA -

Released on November 21, 1985 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54325&o=2

$end

$info=mach9,
$bio

Arcade Video game published 38 years ago:

Mach-9 (c) 1984 Itisa Electronics.

bootleg of Vulgus.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118237&o=2

$end

$kc_cass=mach1,
$bio

Mach1 (c) 198? PAULIN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133833&o=2

$end

$mikrosha_cass=mach3,
$bio

MACH3 (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236532&o=2

$end

$cpc_flop=machaonf,
$bio

Amstrad CPC type-in published 35 years ago:

Machaon (c) 1987 Amstrad Magazine

- TRIVIA -

Listed as a type-in program in the French magazine Amstrad Magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119193&o=2

$end

$cpc_flop=machaonf01,
$bio

Amstrad CPC type-in published 35 years ago:

Machaon (c) 1987 Amstrad Magazine

- TRIVIA -

Listed as a type-in program in the French magazine Amstrad Magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124548&o=2

$end

$vg5k=machaon,
$bio

Philips VG-5000 cass. published 10 years ago:

Machaon (c) 2012 Monchatre, Hervé

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293778&o=2

$end

$snes_bspack=bsmachi,bsmachih,
$bio

Nintendo Satellaview BS Pack. published 27 years ago:

Machi Magazine (c) 1995 Unknown [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126150&o=2

$end

$saturn=machisam,
$bio

Sega Saturn CD published 25 years ago:

Machi Sample (c) 1997 Chun Soft

Sample disc of "Machi [Model T-34001G]".

- TECHNICAL -

GAME ID: 610-6777

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59367&o=2

$end

$saturn=machi,machib,machia,
$bio

Sega Saturn CD published 24 years ago:

Machi (c) 1998 Chun Soft

A sound novel.

- TECHNICAL -

GAME ID: T-34001G

- TRIVIA -

Released on January 22, 1998 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59710&o=2

$end

$cpc_flop=machinea,
$bio

Amstrad CPC type-in published 35 years ago:

Machine A Ecrire (c) 1987 CPC

- TRIVIA -

Listed in the French magazine CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119980&o=2

$end

$mo5_cass=machecri,
$bio

Machine a Ecrire (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108839&o=2

$end

$spectrum_cass=machinec,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Machine Code for Beginners (c) 1983 Dream Soft., Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298549&o=2

$end

$zx81_cass=mcodetst,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Machine Code Test Tool (c) 1982 Ainley, F.O.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262337&o=2

$end

$spectrum_cass=machtest,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Machine Code Test Tool (c) 1982 Oxford Computer Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301387&o=2

$end

$spectrum_cass=mct,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Machine Code Tools (c) 1982 Phipps Associates

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287537&o=2

$end

$psx=machhead,
$bio

Sony PlayStation CD published 26 years ago:

Machine Head (c) 1996 Eidos Interactive

- TECHNICAL -

GAME ID: SLUS-00383

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111124&o=2

$end

$saturn=machhead,
$bio

Sega Saturn CD published 26 years ago:

Machine Head (c) 1996 Eidos

- TECHNICAL -

GAME ID: T-7914H

- TRIVIA -

Released on october 31, 1996 in the USA.

The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60071&o=2

$end

$psx=machuntr,
$bio

Sony PlayStation CD published 25 years ago:

Machine Hunter (c) 1997 MGM Interactive

- TECHNICAL -

GAME ID: SLUS-00470

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111689&o=2

$end

$astrocde=mlangman,
$bio

Bally Astrocade cart. published 40 years ago:

Machine Language Manager (c) 1982 The Bit Fiddlers.

This cartridge, which included an overlay, provides an easy way to program the Astrocade in machine language. Though not a Z-80 assembler, MLM does simplify the entry of hex code (which otherwise must be entered using decimal via BASIC. Also, the keypad layout does not require the use of the key-shifts, so typing is faster). Programs can be saved via the Bally BASIC 300-baud interface.

- STAFF -

Written by: Andy Guevara

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86811&o=2

$end

$vic1001_cart=monitor,
$bio

Machine Language Monitor (c) 198? Commodore, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86861&o=2

$end

$dragon_flop=mlangtutt,
$bio

Dragon disk. published 39 years ago:

Machine Language Tutorial (c) 1983 T&D Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265468&o=2

$end

$spectrum_cass=machinel,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Machine Lightning (c) 1985 Oasis Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226121&o=2

$end

$info=machiman,
$bio

Tabletop game published 38 years ago:

Machine Man (c) 1984 Bandai Co., Ltd.

- TECHNICAL -

Model 0200254

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94366&o=2

$end

$mbee_flop=mc_basic_tut,
$bio

Applied Technology Microbee disk. published 39 years ago:

Machine-Code and Basic Tutorials (c) 1983 Mytek Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290921&o=2

$end

$info=machdrum,
$bio

Musical Instrument published 15 years ago:

Machinedrum SPS-1 MK2 (c) 2007 Elektron

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287879&o=2

$end

$msx1_cart=mgunjoe,
$bio

MSX cart. published 38 years ago:

Machinegun Joe vs The Mafia (c) 1984 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77243&o=2

$end

$msx1_flop=mgunjoe,
$bio

Machinegun Joe vs The Mafia Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134271&o=2

$end

$info=machomou,
$bio

Arcade Video game published 40 years ago:

Macho Mouse (c) 1982 Techstar.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound CPU : Zilog Z80 (@ 2.5 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.536 Mhz)

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.00 Hz
Palette Colors : 40

Players : 2
Control : 8-way joystick
Buttons : 1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1427&o=2

$end

$info=mac128k,
$bio

Computer published 38 years ago:

Macintosh (c) 1984 Apple Computer Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127705&o=2

$end

$info=mac512k,
$bio

Computer published 38 years ago:

Macintosh 512k (c) 1984 Apple Computer, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228473&o=2

$end

$info=mac512ke,
$bio

Computer published 36 years ago:

Macintosh 512ke (c) 1986 Apple Computer, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228474&o=2

$end

$info=macclasc,
$bio

Computer published 31 years ago:

Macintosh Classic (c) 1991 Apple Computer Company.

- TECHNICAL -

The system specifications of the Classic were very similar to its predecessors, with the same 9-inch (23 cm) monochrome CRT display, 512×384 pixel resolution, and 4 megabyte (MB) memory limit of the older Macintosh computers.

- TRIVIA -

The Macintosh Classic was released on October 15, 1990, it was the first Apple Macintosh to sell for less than US$1,000.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72699&o=2

$end

$info=macclas2,
$bio

Computer published 31 years ago:

Macintosh Classic II (c) 1991 Apple Computer Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127708&o=2

$end

$info=maccclas,
$bio

Computer published 29 years ago:

Macintosh Color Classic (c) 1993 Apple Computer Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127707&o=2

$end

$info=macii,mac2fdhd,maciihmu,
$bio

Computer published 35 years ago:

Macintosh II (c) 1987 Apple Computer Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127706&o=2

$end

$info=maciici,
$bio

Computer published 33 years ago:

Macintosh IIci (c) 1989 Apple Computer Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127709&o=2

$end

$info=maciicx,
$bio

Computer published 33 years ago:

Macintosh IIcx (c) 1989 Apple Computer, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228475&o=2

$end

$info=maciifx,
$bio

Computer published 32 years ago:

Macintosh IIfx (c) 1990 Apple Computer Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127710&o=2

$end

$info=maciisi,
$bio

Computer published 32 years ago:

Macintosh IIsi (c) 1990 Apple Computer Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127711&o=2

$end

$info=maciivi,
$bio

Computer published 29 years ago:

Macintosh IIvi (c) 1993 Apple Computer, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228476&o=2

$end

$info=maciivx,
$bio

Computer published 29 years ago:

Macintosh IIvx (c) 1993 Apple Computer Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127712&o=2

$end

$info=maciix,
$bio

Computer published 34 years ago:

Macintosh IIx (c) 1988 Apple Computer, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228477&o=2

$end

$info=maclc,
$bio

Computer published 32 years ago:

Macintosh LC (c) 1990 Apple Computer Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127713&o=2

$end

$info=maclc520,
$bio

Computer published 29 years ago:

Macintosh LC 520 (c) 1993 Apple Computer Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127716&o=2

$end

$info=maclc2,
$bio

Computer published 31 years ago:

Macintosh LC II (c) 1991 Apple Computer Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127714&o=2

$end

$info=maclc3,
$bio

Computer published 29 years ago:

Macintosh LC III (c) 1993 Apple Computer Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127715&o=2

$end

$pippin=maconpip,
$bio

Bandai Pippin CD published 26 years ago:

Macintosh on Pippin (c) 1996 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122091&o=2

$end

$info=macplus,
$bio

Computer published 36 years ago:

Macintosh Plus (c) 1986 Apple Computer Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127721&o=2

$end

$info=macprtb,
$bio

Computer published 33 years ago:

Macintosh Portable (c) 1989 Apple Computer Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127722&o=2

$end

$info=macpb100,
$bio

Computer published 31 years ago:

Macintosh PowerBook 100 (c) 1991 Apple Computer Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127717&o=2

$end

$info=macpb140,
$bio

Computer published 31 years ago:

Macintosh PowerBook 140 (c) 1991 Apple Computer Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127718&o=2

$end

$info=macpb145,
$bio

Computer published 30 years ago:

Macintosh PowerBook 145 (c) 1992 Apple Computer, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228478&o=2

$end

$info=macpb145b,
$bio

Computer published 30 years ago:

Macintosh PowerBook 145B (c) 1992 Apple Computer, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228479&o=2

$end

$info=macpb160,
$bio

Computer published 30 years ago:

Macintosh PowerBook 160 (c) 1992 Apple Computer Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127719&o=2

$end

$info=macpb170,
$bio

Computer published 31 years ago:

Macintosh PowerBook 170 (c) 1991 Apple Computer, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228480&o=2

$end

$info=macpb180,
$bio

Computer published 30 years ago:

Macintosh PowerBook 180 (c) 1992 Apple Computer, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228481&o=2

$end

$info=macpb180c,
$bio

Computer published 30 years ago:

Macintosh PowerBook 180c (c) 1992 Apple Computer, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228482&o=2

$end

$info=macpd210,
$bio

Computer published 30 years ago:

Macintosh PowerBook Duo 210 (c) 1992 Apple Computer Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127720&o=2

$end

$info=macqd700,
$bio

Computer published 31 years ago:

Macintosh Quadra 700 (c) 1991 Apple Computer, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228483&o=2

$end

$info=macse,macsefd,
$bio

Computer published 35 years ago:

Macintosh SE (c) 1987 Apple Computer Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127723&o=2

$end

$info=macse30,
$bio

Computer published 33 years ago:

Macintosh SE/30 (c) 1989 Apple Computer, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228484&o=2

$end

$mac_hdflop=stessntl,
$bio

Apple Macintosh HD disk. published 28 years ago:

Macintosh Student Essentials (c) 1994 WordPerfect Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=291024&o=2

$end

$info=macxl,
$bio

Computer published 37 years ago:

Macintosh XL (c) 1985 Apple Computer, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228485&o=2

$end

$spectrum_cass=macmanan,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

MacMan and the Caber Eater (c) 1985 Sinclair Research, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=227982&o=2

$end

$spectrum_cass=macmanesc,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

MacMan and the Great Escape (c) 1985 Sinclair Research, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=227983&o=2

$end

$spectrum_cass=macmanin,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

MacMan in the Treasure Caves (c) 1985 Sinclair Research, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=227984&o=2

$end

$spectrum_cass=macmansm,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

MacMan's Magic Mirror (c) 1984 Sinclair Research, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=227985&o=2

$end

$ibm5150=masm1,
$bio

IBM PC 5.25in. disk. published 41 years ago:

Macro Assembler Ver. 1.00 (c) 1981 IBM Corp. [International Business Machines]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301297&o=2

$end

$dragon_os9=textedasm,
$bio

Dragon 64 OS-9 disk. published 38 years ago:

Macro Text Editor/OS9 Assembler/Debugger (c) 1984 Dragon Data, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268002&o=2

$end

$cpc_cass=macrocos,
$bio

Amstrad CPC cass. published 36 years ago:

Macrocosmica [Model SOFT 06042] (c) 1986 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96801&o=2

$end

$cpc_flop=macrocos01,macrocos,macrocos03,macrocos02,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Macrocosmica [Model SOFT 07042] (c) 1986 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123423&o=2

$end

$x68k_flop=macross,
$bio

Macross (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88385&o=2

$end

$wswan=macross,
$bio

Bandai WonderSwan cart. published 22 years ago:

Macross - True Love Song [Model SWj-LAY001] (c) 2000 Upstar

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86350&o=2

$end

$gbcolor=macross7,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Macross 7 - Ginga no Heart o Furuwasero!! [Model CGB-BM7J-JPN] (c) 2000 Epoch Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68260&o=2

$end

$msx1_cass=macross,
$bio

Macross Countdown (c) 198? Eaglesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94815&o=2

$end

$psx=macrovfx,
$bio

Sony PlayStation CD published 25 years ago:

Macross Digital Mission VF-X [Model SLPS-00386] (c) 1997 Bandai Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229758&o=2

$end

$dc=macrossm3,
$bio

Sega Dreamcast GD published 21 years ago:

Macross M3 [Model T-21501M] (c) 2001 Shoeisha Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135619&o=2

$end

$info=macrossp,
$bio

Arcade Video game published 26 years ago:

Macross Plus (c) 1996 Banpresto.

A vertically scrolling shooter.

- TECHNICAL -

Game ID : BP964

Main CPU : Motorola 68EC020 (@ 25 Mhz)
Sound CPU : Motorola 68000 (@ 16 Mhz)
Sound Chips : ES5506 (@ 16 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 4

- TRIVIA -

Released in December 1996 in Japan.

Default highscore table (RANKING) :
1  0300000
2  0160000
3  0100000
4  0070000
5  0050000
6  0030000
7  0010000

- TIPS AND TRICKS -

* Hidden Ending : Beat the game twice in a row to see a different ending than the first.

- SERIES -

1. Super Spacefortress Macross (1992)
2. Super Spacefortress Macross II (1993)
3. Macross Plus (1996)

- STAFF -

Producer : Toshifumi Kawashima
Director : T. Komazawa
Programmer : Kazuaki Yamaryo
Chf. designer : Noboru Inamoto
CG Designers : Hiroshi Fukazawa, Naomi Hasegawa, Masakazu Togami
3-D Designers : Koji Takada, Koji Yokoe
Music : Kenichi Suzuki
Game designer : Moss.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1428&o=2

$end

$psx=macrvfx2,
$bio

Sony PlayStation CD published 23 years ago:

Macross VF-X2 (c) 1999 Bandai Co., Ltd.

- TECHNICAL -

GAME ID: SLPS-02237

- TRIVIA -

Released on September 02, 1999 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131489&o=2

$end

$apple2gs_flop_misc=macshr,
$bio

Apple IIGS disk. published 29 years ago:

Macs Headroom (c) 1993 Imperial Guild Kansas

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240827&o=2

$end

$tvc_flop=macskafo,
$bio

Macskafogó (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111959&o=2

$end

$mac_hdflop=macwp15v3,macwp15v1,
$bio

Apple Macintosh HD disk. published 29 years ago:

MacWrite Pro Ver.1.5 (c) 1993 Claris

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=291001&o=2

$end

$info=madalien,madaliena,madalienb,
$bio

Arcade Video game published 42 years ago:

Mad Alien (c) 1980 Data East.

Mad Alien is kind of a combination of a shooter and a driving game. You drive a car equipped with a gun on a road. The landscape around you shows different settings (cities, country side, tunnels) and scrolls by from the top to the bottom of the screen. Your enemies (mad aliens) drive in front of you in a "Galaxian"-like formation and you have to shoot them. Watch out for mad aliens leaving the group and turning back to attack your car.

- TECHNICAL -

Main CPU : MOS Technology M6502 (@ 750 Khz)
Sound CPU : MOS Technology M6502 (@ 500 Khz)
Sound Chips : General Instrument AY8910 (@ 500 Khz)

Screen orientation : Vertical
Video resolution : 256 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 64

Players : 2
Control : 8-way joystick
Buttons : 1

- TRIVIA -

The Mad Alien machine had kind of a mini cabinet, which was rather uncommon for an arcade game. After the release of the dedicated Mad Alien machine, DECO made also a version of Mad Alien for their Cassette System.

Default highscore table (BEST FIVE) :
1ST 00000
2ND 00000
3RD 00000
4TH 00000
5TH 00000

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1429&o=2

$end

$cpc_flop=madballf,
$bio

Amstrad CPC type-in published 29 years ago:

Mad Ball (c) 1993 CPC Infos

- TRIVIA -

Listed as a type-in program in the French magazine: CPC Infos.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119441&o=2

$end

$info=madball,madballn,
$bio

Arcade Video game published 24 years ago:

Mad Ball (c) 1998 Yun Sung.

Mad Ball is a breakout game featuring photo-image backgrounds of bikini idols.  The game plays very much along the lines of "Arkanoid" with power-ups for both the ball and the paddle.  Each stage features a different girl for the background.

Blocks and enemies can be destroyed by both the ball and by shooting them with the gun on the paddle. Breaking blocks reveal various power-ups. Power-ups for your paddle fall to the bottom of the screen and can be caught by your paddle.  Power-ups for your ball float in the same location for a limited time and are activated when hit by the ball.

When enemies and blocks are destroyed coins and jewels fall to the bottom of the screen to be caught by the paddle for points. At the end of each stage these points may be used to buy power-ups for use in the next stage.

Every time the ball (or last ball in the case of multi-ball) falls past the paddle the player loses a life.  The game is over when the player loses all his lives.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 6 Mhz)
Sound Chips : OKI6295 (@ 7.575 Khz)

Screen orientation : Horizontal
Video resolution : 256 x 224 pixels
Screen refresh : 54.00 Hz
Palette colors : 2064

Players : 2
Control : 8-way Joystick
Buttons : 2

- TRIVIA -

Default highscore table (BEST 5) :
1 AAA 00050000
2 BBB 00040000
3 CCC 00030000
4 DDD 00020000
5 EEE 00010000

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4824&o=2

$end

$cpc_cass=madballs,
$bio

Amstrad CPC cass. published 35 years ago:

Mad Balls (c) 1987 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98122&o=2

$end

$spectrum_cass=madballse,
$bio

Mad Balls (c) 198? Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219155&o=2

$end

$spectrum_cass=madcavrn,
$bio

Sinclair ZX Spectrum type-in published 37 years ago:

Mad Caverns (c) 1985 IPC Electrical-Electronic Press

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=317079&o=2

$end

$nes=madcity,madcityp,
$bio

Nintendo Famicom cart. published 34 years ago:

マッド・シティ (c) 1988 Konami Industry Company, Limited.
(Mad City)

- TECHNICAL -

GAME ID: KDS-MU

- TRIVIA -

Released on August 12, 1988 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54326&o=2

$end

$info=madcrash,
$bio

Arcade Video game published 38 years ago:

Mad Crasher (c) 1984 SNK.

Export release. Game developed in Japan. See the original for more information; "Mad Crusher".

- TRIVIA -

Releases in December 1984.

Jack Gale holds the official record for this game with 844,988 points.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1430&o=2

$end

$info=madcrush,
$bio

Arcade Video game published 38 years ago:

Mad Crusher (c) 1984 SNK [Shin Nihon Kikaku].

- TECHNICAL -

Game ID : A2005

Main CPU : (2x) Zilog Z80 (@ 3.36 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 2 Mhz), Namco (@ 31.25 Khz)

Screen orientation : Horizontal
Video resolution : 256 x 216 pixels
Screen refresh : 60.61 Hz
Palette Colors : 288

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Released in December 1984 in Japan.  This is the first 3-D isometric game from SNK.

Known outside Japan as "Mad Crasher"..

Default highscore table :
NO. SCORE INIT.
1. 10000 SNK
2. 10000 SNK
3. 10000 SNK
4. 10000 SNK
5. 10000 SNK

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32497&o=2

$end

$pro128_cass=maddog,maddoga,
$bio

Olivetti PC-128 cass. published 33 years ago:

Mad Dog (c) 1989 Olivetti Prodest

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118181&o=2

$end

$cdi=maddog2f,
$bio

Phillips CD-i disc published 26 years ago:

Mad Dog 2 - Le Tresor Perdu (c) 1996 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52981&o=2

$end

$info=maddog2,maddog2_100,maddog2_202,maddog2_110,md23do,
$bio

Arcade Video game published 30 years ago:

Mad Dog II - The Lost Gold (c) 1992 American Laser Games.

Mad Dog is back, but this time it's a race to get to the Spanish Treasure. 'Shooting Beaver', 'Buckskin Bonnie', and 'The Professor' are three different guides that can help you find your way to the gold. You must fight your way across the countryside coming face to face with Indians, Latinos, and of course Mad Dog's men.

- TECHNICAL -

Main CPU : Motorola 68000
Sound Chips : (2x) Custom

Palette colors : 4097

Players : 2
Buttons : 2

- TRIVIA -

Mad Dog II was released in September 1992.

- SERIES -

1. Mad Dog McCree (1990)
2. Mad Dog II - The Lost Gold (1992)
3. Last Bounty Hunter (1994)

- PORTS -

* CONSOLES:
Panasonic 3DO [US] (1994) "Mad Dog II - The Lost Gold [Model ALG000142]"
[US] Sega CD (1994) "Mad Dog II - The Lost Gold [Model T-111065]"
Nintendo Wii (2009)

* COMPUTERS:
PC / IBM Compatible [CD-ROM, DOS] (1996)

* OTHERS:
Philips CD-I (1994)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3945&o=2

$end

$cdi=maddog2,
$bio

Phillips CD-i disc published 27 years ago:

Mad Dog II - The Lost Gold (c) 1995 Philips Interactive Media, Incorporated.

Step back into the Old West in this action-packed adventure that pits you against the meanest desperadoes ever to ride that range. Mad Dog's back! And only you can stop him. Choose one of three guides and fight your way through a variety of trails in your quest to find the Lost Gold and return it to the Old Mission where you'll face the longest interactive gun battle ever filmed. Only the fastest guns get to face down Mad Dog McCree and rid the West of the scourge of the territory!

- TECHNICAL -

Model 810 0278

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52982&o=2

$end

$segacd=maddog2,
$bio

Sega CD published 28 years ago:

Mad Dog II - The Lost Gold (c) 1994 American Laser Games, Incorporated.

- TECHNICAL -

[Model T-111065]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48998&o=2

$end

$info=maddog,maddoga,maddog_202,
$bio

Arcade Video game published 32 years ago:

Mad Dog McCree (c) 1990 American Laser Games.

Mad Dog has taken over the town, locked up the sheriff in jail, and kidnapped the Mayor and his daughter. You must make your way across town to get clues, while taking out anyone that gets in your way. Get to Mad Dog's hide-out to save the Mayor and his daughter!

- TECHNICAL -

Main CPU : Motorola 68000
Sound Chips : (2x) Custom

Palette colors : 4097

Players : 1
Buttons : 3

- TRIVIA -

Mad Dog McCree was released in December 1990.

Mad Dog McCree is the first live-action laserdisc video game released by American Laser Games.

- TIPS AND TRICKS -

You can hold the light gun upside down and your ammunition will automatically refill itself every time you fire a round (rather than the "correct" way of tilting the gun down to the ground to reload, which leaves you vulnerable for a brief period of time).

- SERIES -

1. Mad Dog McCree (1990)
2. Mad Dog II - The Lost Gold (1992)
3. Last Bounty Hunter (1994)

- PORTS -

* CONSOLES:
Sega CD (1993) Mad Dog McCree
Panasonic 3DO (1994)
Sony PlayStation 2 (DVD-Video)
Microsoft XBOX (DVD-Video)
Nintendo Wii (2009)
Nintendo 3DS [eShop] (oct.18, 2012)

* COMPUTERS:
PC [MS-DOS, CD-ROM] (1993)
PC [MS Windows, CD-ROM]
MAC OS 10.1 (DVD-Video) (1994)

* OTHERS:
Philips CD-I
DVD-Video (Home DVD Player)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3944&o=2

$end

$cdi=maddog,maddogu,maddogua,
$bio

Phillips CD-i disc published 28 years ago:

Mad Dog McCree (c) 1994 Philips Interactive Media, Incorporated.

There's trouble in old Tucson. Mad Dog McCree and his gang have kidnapped the mayor's daughter and locked up the sheriff. Blaze your way into town, and blast the desperadoes in a classic live action shooting game that takes you right into the streets of the Old West.

- TECHNICAL -

Model 810 0212

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52983&o=2

$end

$segacd=maddog,
$bio

Sega CD published 29 years ago:

Mad Dog McCree (c) 1993 American Laser Games, Incorporated.

- TECHNICAL -

[Model T-111015]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29412&o=2

$end

$info=maddonna,maddonnab,
$bio

Arcade Video game published 27 years ago:

Mad Donna (c) 1995 Tuning.

In typical Tuning fashion, this is a rip-off of a "Pac-Man" type game where you win hi-res pics of naked babes at the end of each round. Finishing the first rack you get the picture of the babe's face, finishing the second rack will give you a full-body shot which scrolls so you can see the whole thing.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 12 Mhz), Zilog Z80 (@ 5 Mhz)
Sound Chips : YM3812 (@ 3.5 Mhz), OKI6295 (@ 8 Khz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

'Donna' translates from Italian as 'Woman'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1431&o=2

$end

$cgenie_cass=maddriv,
$bio

Colour Genie cass. published 39 years ago:

Mad Driver (c) 1983 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=302026&o=2

$end

$spectrum_cass=timh159maddriv,
$bio

Sinclair ZX Spectrum type-in published 35 years ago:

Mad Drivers (c) 1987 Hobby Press [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=310054&o=2

$end

$spectrum_cass=madflunkb,
$bio

Mad Flunky (c) 198? System 4 de Espana, S.A.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219064&o=2

$end

$spectrum_cass=madflunka,
$bio

Mad Flunky (c) 199? EDOS [Electronic Distribution of Software]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225849&o=2

$end

$spectrum_cass=madflunk,
$bio

Mad Flunky [Model AS211] (c) 198? Alternative Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=220247&o=2

$end

$info=madgear,madgearj,
$vgmplay=madgear,
$bio

Arcade Video game published 33 years ago:

Mad Gear (c) 02/1989 Capcom.

A modern version of "Burnin' Rubber" / "Bump 'n' Jump" featuring 9 stages...
Stage 1: Capital
Stage 2: Net Wood Forest
Stage 3: Coral Sea
Stage 4: Big Cave Tunnel
Stage 5: Ruins Desert
Stage 6: Million Valley
Stage 7: Thunder Road
Stage 8: Marin Snow Pipe Way
Stage 9: Sky City

- TECHNICAL -

Main CPU : Motorola 68000 (@ 10 Mhz)
Sound CPU : Zilog Z80 (@ 3.579545 Mhz)
Sound Chips : (2x) Yamaha YM2203 (@ 3.579545 Mhz), OKI6295 (@ 7.759 Khz)

Screen orientation : Vertical
Video resolution : 240 x 384 pixels
Screen refresh : 60.00 Hz
Palette colors : 1024

Players : 2
Control : 8-way joystick
Buttons : 1

- TRIVIA -

Export releases: "LED Storm".

Capcom used the name 'Mad Gear' again as the name of a gang in "Final Fight".

- STAFF -

Plan : Piston Takashi, Tomoshi Sadamoto
Game designer : Tomoshi Sadamoto
Programmers : N. Kaneko, Akikoro, Ken.Ken, Maekawa
Character designer : K. Ashenden
Art : Puttun. midori, Inu, Innocent Saicho
Sound : Ogeretsukun
Hard : Masayan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1432&o=2

$end

$x68k_flop=madgear,
$bio

Mad Gear (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88386&o=2

$end

$info=m4madhse__a,m4madhse__c,
$bio

Mad House [Model MAD] (c) 199? Barcrest.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=14952&o=2

$end

$info=m4madhse__d,m4madhse__e,m4madhse__f,m4madhse__g,m4madhse__h,m4madhse__i,
$bio

Mad House [Model MD8] (c) 199? Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233395&o=2

$end

$info=m4madhse,m4madhse__j,m4madhse__k,m4madhse__l,m4madhse__m,m4madhse__n,m4madhse__o,m4madhse__p,m4madhse__r,m4madhse__s,
$bio

Mad House [Model MH5] (c) 199? Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233394&o=2

$end

$info=m4madhse__b,m4madhse__t,m4madhse__u,m4madhse__v,m4madhse__w,m4madhse__x,m4madhse__y,m4madhse__z,m4madhse__0,
$bio

Mad House [Model MHT] (c) 199? Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233396&o=2

$end

$spectrum_cass=madincas,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Mad in Cashcais (c) 1986 Cascaismicro [Portugal]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79646&o=2

$end

$apple2gs_flop_orig=madlibs,
$bio

Apple IIGS disk. published 35 years ago:

Mad Libs (c) 1987 First Byte Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294603&o=2

$end

$apple2_flop_clcracked=mladjadv,
$bio

Apple II 5.25 disk. published 38 years ago:

Mad Libs Writer - Adjective-Adverb Writer (c) 1984 Society for Visual Education

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240631&o=2

$end

$apple2_flop_clcracked=mlverbw,
$bio

Apple II 5.25 disk. published 38 years ago:

Mad Libs Writer - Verb Writer (c) 1984 Society for Visual Education

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240632&o=2

$end

$cpc_flop=madmagis,madmagis01,
$bio

Amstrad CPC 464 disk. published 28 years ago:

Mad Mag Issue 2 (c) 1994 AST System

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124521&o=2

$end

$spectrum_cass=madmarth,madmarthb,madmarthc,madmartha,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Mad Martha (c) 1983 Mikro-Gen

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79647&o=2

$end

$spectrum_cass=madmart2,madmart2a,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Mad Martha II (c) 1983 Mikro-Gen

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79648&o=2

$end

$apple2gs_flop_misc=madmatch,
$bio

Apple IIGS disk. published 33 years ago:

Mad Match (c) 1989 Baudville

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115078&o=2

$end

$cpc_flop=madmaxmu,madmaxmu01,madmaxmu02,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Mad Max Music (c) 1990 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124522&o=2

$end

$vz_snap=madmax6,
$bio

Mad Max VI (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235095&o=2

$end

$nes=madmax,
$bio

Nintendo NES cart. published 32 years ago:

Mad Max (c) 1990 Mindscape, Incorporated.

To understand you must go back, to when the world was powered by the black fuel. For reasons long forgotten, two mighty tribes went to war and touched off a blaze which engulfed them all. Without fuel they were nothing. Man began to feed on man. The gangs took over the highways, ready to wage war for a tank a gas. In the maelstrom of decay, ordinary men were smashed...men like Max -- a man who wondered out into the wasteland. And it was there, in that blighted place, that he learned what it takes to survive. 

And now it's your turn. Survive multiple levels of holocaust on the highways, mayhem in the mine-shafts, and anarchy in the arenas. Then face the final challenge -- if you dare.

- TECHNICAL -

GAME ID: NES-3M-USA

- TRIVIA -

Released in July 1990 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55319&o=2

$end

$cpc_flop=madmazeu,
$bio

Amstrad CPC type-in published 34 years ago:

Mad Maze (c) 1988 PC Amstrad International

- TRIVIA -

Listed as a type-in program in the magazine: PC Amstrad International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119775&o=2

$end

$mz700_cass=madmaze,
$bio

Mad Maze (c) 198? BBG Soft. [Germany]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131642&o=2

$end

$cpc_flop=madminer,madminer01,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Mad Miner (c) 1988 Softice

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123019&o=2

$end

$cpc_flop=madmixga01,madmix2a,madmix2e,madmix2e01,madmix2d,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Mad Mix 2 - En El Castillo De Los Fantasmas (c) 1989 Topo Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121566&o=2

$end

$msx1_cass=madmix2,
$bio

MSX cass. published 32 years ago:

Mad Mix 2 - En el Castillo de los Fantasmas (c) 1990 Topo Soft [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94816&o=2

$end

$specpls3_flop=madmix2,
$bio

Sinclair ZX Spectrum+3 disk. published 32 years ago:

Mad Mix 2 - en el Castillo de los Fantasmas (c) 1990 Topo Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148152&o=2

$end

$cpc_flop=madmixga07,madmixga08,
$bio

Amstrad CPC 464 disk. published 16 years ago:

Mad Mix 2 Cracked (c) 2006 CNGSOFT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121567&o=2

$end

$cpc_flop=madmix21,
$bio

Mad Mix 2 Trained (c) 199? Campbell [Nicholas Campbell]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126545&o=2

$end

$spectrum_cass=madmix2,madmix2a,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Mad Mix 2 (c) 1990 Topo Soft

- TECHNICAL -

GAME ID: SE 631

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79649&o=2

$end

$cpc_flop=madmixcr,
$bio

Mad Mix Crack Intro (c) 199? ACE

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126544&o=2

$end

$specpls3_flop=madmix,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

Mad Mix Game (c) 1988 Topo Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148153&o=2

$end

$spectrum_cass=madmixspi,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Mad Mix Game (c) 1988 IBSA [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=310106&o=2

$end

$spectrum_cass=madmixspd,
$bio

Mad Mix Game (c) 198? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226124&o=2

$end

$cpc_cass=madmix,
$bio

Amstrad CPC cass. published 34 years ago:

Mad Mix Game - The Pepsi Challenge (c) 1988 US Gold, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98120&o=2

$end

$cpc_flop=madmixga03,madmixga04,madmixga05,madmixga,thepepsi01,thepepsi,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Mad Mix Game - The Pepsi Challenge (c) 1988 Topo Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121564&o=2

$end

$spectrum_cass=madmix,
$bio

Mad Mix Game - The Pepsi Challenge (c) 198? US Gold, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226123&o=2

$end

$cpc_flop=madmixga06,
$bio

Amstrad CPC 464 disk. published 18 years ago:

Mad Mix Game - The Pepsi Challenge Cracked (c) 2004 CNGSOFT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121565&o=2

$end

$cpc_flop=madmixga02,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Mad Mix Game 2 - El Castillo de los Fantasmas cracked (c) 1989 Unknown.

Never released as a disk, this is a pirate tape_to_disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272706&o=2

$end

$cpc_cass=madmix2,
$bio

Amstrad CPC cass. published 32 years ago:

Mad Mix Game 2 - El Castillo de los Fantasmas (c) 1990 Erbe Soft.

- TECHNICAL -

GAME ID: AM 631

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98121&o=2

$end

$msx1_flop=madmix,madmixa,
$bio

Mad Mix Game Cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134430&o=2

$end

$cpc_cass=madmixs,
$bio

Amstrad CPC cass. published 34 years ago:

Mad Mix Game [Model AM 439] (c) 1988 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98119&o=2

$end

$msx1_cass=madmix,
$bio

MSX cass. published 34 years ago:

Mad Mix Game (c) 1988 Topo Soft [Spain]

- TECHNICAL -

GAME ID: MSX 291

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94817&o=2

$end

$spectrum_cass=madmixsp,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Mad Mix Game (c) 1988 Topo Soft.

- TECHNICAL -

GAME ID: SE 409

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79650&o=2

$end

$spectrum_cass=madmixa,
$bio

Mad Mix Game (c) 198? Topo Soft.

- TECHNICAL -

GAME ID: SLS 208

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226122&o=2

$end

$cpc_flop=madmixs101,madmixs1,
$bio

Mad Mix Translated (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126543&o=2

$end

$info=m4madmon,m4madmon__a,m4madmon__b,m4madmon__c,m4madmon__d,m4madmon__e,m4madmon__f,m4madmon__g,m4madmon__h,m4madmon__i,m4madmon__j,m4madmon__k,
$bio

Mad Money (c) 199? BWB.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41368&o=2

$end

$info=m4madmnc,m4madmnc__a,m4madmnc__b,m4madmnc__c,m4madmnc__d,m4madmnc__e,m4madmnc__f,m4madmnc__g,m4madmnc__h,m4madmnc__i,m4madmnc__j,m4madmnc__k,m4madmnc__l,m4madmnc__m,m4madmnc__n,m4madmnc__o,m4madmnc__p,m4madmnc__q,m4madmnc__r,m4madmnc__s,m4madmnc__t,m4madmnc__u,m4madmnc__v,m4madmnc__w,
$bio

Mad Money Classic (c) 199? BWB.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41367&o=2

$end

$bbc_cass=madmonty,
$bio

Mad Monty (c) 19?? Screenplay

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52071&o=2

$end

$info=madmotor,
$bio

Arcade Video game published 33 years ago:

Mad Motor (c) 1989 Mitchell.

Unreleased prototype.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 12 Mhz)
Sound CPU : Hudson Soft HuC6280 (@ 4.0265 Mhz)
Sound Chips : YM2203 (@ 3.578333 Mhz), YM2151 (@ 3.578333 Mhz), OKI6295 (@ 7.757 Khz), OKI6295 (@ 15.514 Khz)

Screen orientation : Horizontal
Video resolution : 256 x 240 pixels
Screen refresh : 58.00 Hz
Palette Colors : 1024

Players : 2
Control : 8-way joystick
Buttons : 2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1433&o=2

$end

$amigaocs_flop=madnews,
$bio

Commodore Amiga 500 disk. published 27 years ago:

Mad News (c) 1995 Ikarion

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74497&o=2

$end

$psx=madpanic,
$bio

Sony PlayStation CD published 25 years ago:

Mad Panic Coaster [Model SLPS-00880] (c) 1997 Hakuhodo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85409&o=2

$end

$fmtowns_cd=mparadox,
$bio

Fujitsu FM Towns CD published 28 years ago:

Mad Paradox (c) 1994 Queensoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110448&o=2

$end

$vgmplay=mparadox_pc,
$bio

IBM PC/AT DOS CD published 25 years ago:

Mad Paradox (c) 1997 Samurai USA.

- TRIVIA -

Retail price: $29.95

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301521&o=2

$end

$info=mplanets,mplanetsuk,
$bio

Arcade Video game published 39 years ago:

Mad Planets (c) 1983 Gottlieb.

In Mad Planets, the player takes control of a spaceship and must attempt to destroy a series of Earth-like planets which emerge from the center of the screen and rapidly move towards the player's ship - increasing in size as they do so. Destroying all of the planets in a round before the they reach their full scale will see the player awarded with bonus points. Fully-grown planets are orbited by a number of small moons, which, if destroyed, cause the planet to go 'mad' - turning red and making a beeline for the player's ship. The game also includes bonus rounds in which stranded astronauts can be rescued for additional points.

- TECHNICAL -

Game ID : GV-102

Main CPU : I8086 (@ 5 Mhz)
Sound CPU : MOS Technology M6502 (@ 894.886 Khz)
Sound Chips : DAC

Screen orientation : Vertical
Palette colors : 16

The control panel consists of 1 or 2 player select buttons, a joystick with fire button and one rotary encoder (spinner) for rotating the ship. The players ship is moved vertically, horizontally or diagonally by the joystick. The ship can be rotated 360 degrees by the rotary dial. The fire button is a trigger styled switch located on the joystick.

- TRIVIA -

Mad Planets was released in February 1983. Approximately 1,500 units were produced.

At the time of Mad Planets, most video games did not include the designers names, as many companies feared that well-known designers would be lured away by competitors. This policy approached ridiculous heights in an April 1983 Videogames magazine interview with Davis, Thiel and Lee. While designers from Williams were identified by name in the same issue, the Gottlieb trio was identified as D. Ziner, J. Walkman, and R. Teeste - due to the company's policy of keeping designers' names secret. While management continued to prevent employees from including their full names in a game, they DID eventually agree to a small compromise by allowing the use of their initials (or nicknames) for the game's default high scores. In Mad Planets, the default high score screen contains the identities of almost the entire Gottlieb video crew.

Austin Swann holds the official record for this game with 1,069,305 points on September 14, 2016.

Gottlieb's management continued to prevent employees from including their full names in a game for a long time.

In Mad Planets' default high score screen, Kan Yabumoto, the designer of the game placed his first name at the top and his last name vertically on one side and initials of almost the entire Gottlieb video crew in remaining slots at the default high score screen. It was done by his discretion without a discussion with the management.

Kan recalls no concessions from the management on the issue.  There was no actual Gottlieb (or Mylstar) game ever that contained official credit due to those who deserved before the company's demise.

- SCORING -

APPROACHING PLANETS :
These planets first appear far in another galaxy and rapidly approach the players ship. They do not have moons orbiting around them. The player is awarded 100 points for destroying an Approaching Planet.

ATTACKING PLANET :
A planet that has 3 to 6 moons orbiting around it. An attacking Planet seeks out and tries to destroy the players ship by colliding with the ship or releasing moons into space. An Attacking Planet cannot be destroyed until all of the orbiting moons have been destroyed (see MAD PLANET). An Attacking Planet scores 1 point when hit.

ORBITING MOON :
These are moons that are in orbit around the Attacking Planet.  Destroying an Orbiting Moon awards 10 points.

MAD MOON :
Any moon that leaves its original orbit around the planet and is free floating in space. These orange moons must be avoided or destroyed. Destroying a Mad Moon scores 100 points and is eliminated from the planet that released it. If the Mad Moon escapes the player and moves off the screen, it is replaced in its original orbit around the Attacking Planet.

MAD PLANET :
Commencing with the destruction of all of the Orbiting Moons, an Attacking Planet transposes into a Mad Planet. A Mad Planet must be destroyed quickly as its vengeful quest to destroy the ship causes its movement to quicken rapidly. Mad Planets score dependent on its size :
Mad Plutona : 200 points.
Mad Marzon : 300 points.
Mad Kryptophan : 500 points.

COMETS :
Comets first appear in the beginning of the third round and continue throughout the game. They travel indiscriminately around the planets and are deadly to the players ship. It must be avoided or destroyed. The first Comet destroyed awards 100 points. Every Comet destroyed in succession increments its value by 100 points up to 1000 points awarded for the tenth and all following Comets. However, if a Comet is allowed to leave the screen at any time during the round, the Comet values start over at 100 points and repeat the scoring sequence. This scoring sequence repeats at the beginning of each new round.

HUMANS :
Humans first appear in the first Bonus Period (see BONUS PERIOD) and all subsequent rounds thereafter. Humans are picked up by the players ship by touching them with the ship. Points awarded for picking up Humans advances for each wave of game play. Starting with the second wave, Humans award 300 points each. This increments by 100 points for each subsequent wave to a maximum of 1000 points per Human in the ninth wave and remains at 1000 points for the remainder of the game. During a Bonus Period, all Humans score 200 points (see BONUS PERIOD).

BONUS PERIOD :
A Bonus Period is achieved at the end of each wave (see ROUND PROGRESSION). During the Bonus Period only the players ship, Humans and Comets appear on the screen. The Player must pick up Humans to gain bonus points and avoid being hit by the Comet. The period ends when either the players ship is destroyed by a Comet, the Comet is allowed to leave the screen or ten Comets have been destroyed. Each Comet appearing (up to 10) must be destroyed for the Bonus Period to continue. Comets score 100 points for the first one destroyed and increment by 100 points for each subsequent Comet that is eliminated. All Humans score 200 points during the Bonus Period.

PERFECT ROUND :
A Perfect Round is achieved by destroying all of the planets in a round while they are Approaching Planets. They must not be allowed to form into Attacking Planets and the players ship must not be destroyed. A Perfect Round awards the total number of Attacking Planets allowed to appear on the screen at one time for that round times 2000.

ROUND PROGRESSIONS

WAVE 1, ROUND 1
Number of Attacking Planets : 2
Total number of Planets in Round : 5
Human points : ---
Perfect Round Bonus : 4000

WAVE 1, ROUND 2
Number of Attacking Planets : 3
Total number of Planets in Round : 6
Human points : ---
Perfect Round Bonus : 6000

WAVE 1, ROUND 3
Number of Attacking Planets : 4
Total number of Planets in Round : 7
Human points : ---
Perfect Round Bonus : 8000

WAVE 1, BONUS PERIOD
Human points : 200

WAVE 2, ROUND 4
Number of Attacking Planets : 2
Total number of Planets in Round : 8
Human points : 300
Perfect Round Bonus : 4000

WAVE 2, ROUND 5
Number of Attacking Planets : 3
Total number of Planets in Round : 9
Human points : 300
Perfect Round Bonus : 6000

WAVE 2, ROUND 6
Number of Attacking Planets : 4
Total number of Planets in Round : 10
Human points : 300
Perfect Round Bonus : 8000

WAVE 2, BONUS PERIOD
Human points : 300

WAVE 3, ROUND 7
Number of Attacking Planets : 2
Total number of Planets in Round : 11
Human points : 400
Perfect Round Bonus : 4000

WAVE 3, ROUND 8
Number of Attacking Planets : 3
Total number of Planets in Round : 12
Human points : 400
Perfect Round Bonus : 6000

WAVE 3, ROUND 9
Number of Attacking Planets : 4
Total number of Planets in Round : 13
Human points : 400
Perfect Round Bonus : 8000

WAVE 3, BONUS PERIOD
Human points : 200

WAVE 4, ROUND 10
Number of Attacking Planets : 2
Total number of Planets in Round : 14
Human points : 500
Perfect Round Bonus : 4000

WAVE 4, ROUND 11
Number of Attacking Planets : 3
Total number of Planets in Round : 15
Human points : 500
Perfect Round Bonus : 6000

WAVE 4, ROUND 12
Number of Attacking Planets : 4
Total number of Planets in Round : 16
Human points : 500
Perfect Round Bonus : 8000

WAVE 4, BONUS PERIOD
Human points : 200

WAVE 5, ROUND 13
Number of Attacking Planets : 2
Total number of Planets in Round : 17
Human points : 600
Perfect Round Bonus : 4000

WAVE 5, ROUND 14
Number of Attacking Planets : 3
Total number of Planets in Round : 18
Human points : 600
Perfect Round Bonus : 6000

WAVE 5, ROUND 15
Number of Attacking Planets : 4
Total number of Planets in Round : 19
Human points : 600
Perfect Round Bonus : 8000

WAVE 5, ROUND 16
Number of Attacking Planets : 5
Total number of Planets in Round : 20
Human points : 600
Perfect Round Bonus : 10,000

WAVE 5, BONUS PERIOD
Human points : 200

WAVE 6, ROUND 17
Number of Attacking Planets : 2
Total number of Planets in Round : 20
Human points : 700
Perfect Round Bonus : 4000

WAVE 6, ROUND 18
Number of Attacking Planets : 3
Total number of Planets in Round : 20
Human points : 700
Perfect Round Bonus : 6000

WAVE 6, ROUND 19
Number of Attacking Planets : 4
Total number of Planets in Round : 20
Human points : 700
Perfect Round Bonus : 8000

WAVE 6, ROUND 20
Number of Attacking Planets : 5
Total number of Planets in Round : 20
Human points : 700
Perfect Round Bonus : 10,000

WAVE 6, BONUS PERIOD
Human points : 200

WAVE 7, ROUND 21
Number of Attacking Planets : 2
Total number of Planets in Round : 20
Human points : 800
Perfect Round Bonus : 4000

WAVE 7, ROUND 22
Number of Attacking Planets : 3
Total number of Planets in Round : 20
Human points : 800
Perfect Round Bonus : 6000

WAVE 7, ROUND 23
Number of Attacking Planets : 4
Total number of Planets in Round : 20
Human points : 800
Perfect Round Bonus : 8000

WAVE 7, ROUND 24
Number of Attacking Planets : 5
Total number of Planets in Round : 20
Human points : 800
Perfect Round Bonus : 10,000

WAVE 7, BONUS PERIOD
Human points : 200

WAVE 8, ROUND 25
Number of Attacking Planets : 2
Total number of Planets in Round : 20
Human points : 900
Perfect Round Bonus : 4000

WAVE 8, ROUND 26
Number of Attacking Planets : 3
Total number of Planets in Round : 20
Human points : 900
Perfect Round Bonus : 6000

WAVE 8, ROUND 27
Number of Attacking Planets : 4
Total number of Planets in Round : 20
Human points : 900
Perfect Round Bonus : 8000

WAVE 8, ROUND 28
Number of Attacking Planets : 5
Total number of Planets in Round : 20
Human points : 900
Perfect Round Bonus : 10,000

WAVE 8, BONUS PERIOD
Human points : 200

WAVE 9, ROUND 29
Number of Attacking Planets : 2
Total number of Planets in Round : 20
Human points : 1000
Perfect Round Bonus : 4000

WAVE 9, ROUND 30
Number of Attacking Planets : 3
Total number of Planets in Round : 20
Human points : 1000
Perfect Round Bonus : 6000

WAVE 9, ROUND 31
Number of Attacking Planets : 4
Total number of Planets in Round : 20
Human points : 1000
Perfect Round Bonus : 8000

WAVE 9, ROUND 32
Number of Attacking Planets : 5
Total number of Planets in Round : 20
Human points : 1000
Perfect Round Bonus : 10,000

WAVE 9, BONUS PERIOD
Human points : 200

Rounds 29 through 32 are repeated for rounds 33 through 99.

- TIPS AND TRICKS -

Game play is initiated when either the 1 player or 2 player buttons are pressed. As the round begins, Approaching Planets from a distant galaxy begin to approach the players ship. The player has the option of destroying the planets as they are approaching him. Successfully destroying all Approaching Planets in a round awards bonus points for a Perfect Round. When a planet is allowed to reach the players ships orbit, it reveals a group of moons orbiting around it. This becomes an Attacking Planet. An Attacking Planet cannot be destroyed until the player has destroyed all of its Orbiting Moons. Once all of the Orbiting Moons have been destroyed, the planet transposes into the Mad Planet destine to destroy the players ship. The Mad Planet must be destroyed quickly as it travels faster and faster the longer it remains in orbit.

Each round has a predetermined number of planets per round and a predetermined number of Attacking Planets to fight at one time (see ROUND PROGRESSIONS). Once an Attacking Planet is destroyed, another planet approaches. If not destroyed, it also will become an Attacking Planet. This cycle continues until there are no longer any planets to destroy in that round. Once all the planets have been destroyed, the game advances to the next round.

In defense to the players attack, the Attacking Planet will release one of its Orbiting Moons into space in an attempt to destroy the players ship. This orange moon must be avoided or destroyed. If the Mad Moon is allowed to leave the screen without being destroyed, it is replaced in its original orbit around the Attacking Planet that released it.

The Bonus Period appears at the end of each wave. During this time, the player must pick up Humans while trying to destroy as many Comets as possible. The period ends when either the players ship is destroyed by a Comet, the Comet is allowed to leave the screen or ten Comets have been destroyed (see BONUS PERIOD).

- STAFF -

Designed and programmed by : Kan Yabumoto
Graphics by : Jeff Lee
Audio by : David D. Thiel
Hardware by : Jun Yum
Cabinet graphics : Terry Doerzaph

- PORTS -

* COMPUTERS:
Commodore C64 (1985, "Crazy Comets")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1434&o=2

$end

$amigaocs_flop=madprof,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Mad Professor Mariarti (c) 1990 Krisalis

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74498&o=2

$end

$archimedes=mariarti,mariartib,mariartia,
$bio

Acorn Archimedes disk. published 32 years ago:

Mad Professor Mariarti (c) 1990 Krisalis Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115932&o=2

$end

$info=madrace,
$bio

Pinball published 37 years ago:

Mad Race (c) 1985 Playmatic.

- TRIVIA -

Released in February 1985.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5656&o=2

$end

$apple2_flop_clcracked=madrat,
$bio

Apple II 5.25 disk. published 39 years ago:

Mad Rat (c) 1983 Phoenix Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231603&o=2

$end

$msx2_cart=madrider,madridera,
$bio

MSX 2 cart. published 35 years ago:

Mad Rider (c) 1987 Carry Lab.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51333&o=2

$end

$msx2_flop=madrider,madridera,
$bio

Mad Rider (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101834&o=2

$end

$info=madshark,
$vgmplay=madshark,
$bio

Arcade Video game published 29 years ago:

Mad Shark (c) 1993 Allumer, Limited.

A vertically scrolling shooter.

- TECHNICAL -

Runs on the Seta 1st Generation System Hardware.

Main CPU : Motorola 68000 (@ 16 Mhz)
Sound Chips : X1-010 (@ 16 Mhz)

Screen Orientation : Vertical
Video Resolution : 384 x 224 Pixels.
Screen Refresh : 60.00 Hz
Palette Colors : 8704

Players : 2
Control : 8-Way Joystick
Buttons : 2
=> Shoot, Bomb

- TRIVIA -

Mad Shark was released in November 1993 in Japan.

Default highscore table (Ranking) :
1. 655360 AZY 1-1-1
2. 327680 BAZ 1-1-1
3. 163840 CBA 1-1-1
4. 81920 DCB 1-1-1
5. 40960 EDG 1-1-1
6. 20480 FED 1-1-1
7. 10240 GFE 1-1-1
8. 5120 HGF 1-1-1
9. 2560 IHG 1-1-1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1435&o=2

$end

$amigaocs_flop=madshowf,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Mad Show (c) 1988 Silmarils

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74500&o=2

$end

$amigaocs_flop=madshow,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Mad Show [Budget] (c) 1988 Prism Leisure

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74499&o=2

$end

$fmtowns_cd=madstalk,
$bio

Fujitsu FM Towns CD published 28 years ago:

Mad Stalker (c) 1994 Family Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110154&o=2

$end

$pcecd=madstlkr,madstlkrs,
$bio

NEC PC-Engine Arcade CD published 28 years ago:

Mad Stalker - Full Metal Force (c) 1994 NEC Home Electronics, Limited.

Mad Stalker is an action fighting game for the Arcade System. The player takes control of a powerful mecha and fights his way through six long levels. The game offers two play modes - the Story mode is of course the first one and proposes short animated sequences between each level. Up to three different mechas can be selected from the start from a typical list of skills: the strong and slow, the agile and weak, and the average. Controls and button combinations are simple though and easy to master despite being very limited. They allow simple moves like throwing the opponents over or shoot a gun. The second mode is a traditional versus option, where two mechas can compete in a single match, either with a player against a CPU controlled opponent or two players against one another.

- TECHNICAL -

Game ID: HECD4009

- TRIVIA -

Mad Stalker was released on September 09, 1994 in Japan for 5800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58267&o=2

$end

$psx=madstalk,
$bio

Sony PlayStation CD published 25 years ago:

Mad Stalker - Full Metal Force [Model SLPS-00734] (c) 1997 Family Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85410&o=2

$end

$x68k_flop=madstlkr,
$vgmplay=madstlkr_68k,
$bio

Sharp X68000 Series 5.25in. disk. published 28 years ago:

Mad Stalker - Full Metal Forth (c) 1994 Family Soft

- TECHNICAL -

FD x2

- TRIVIA -

Released on January 14, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87865&o=2

$end

$amigaocs_flop=madtv,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Mad TV (c) 1991 Rainbow Arts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74501&o=2

$end

$apple2_flop_clcracked=madvntre,
$bio

Apple II 5.25 disk. published 41 years ago:

Mad Venture (c) 1981 Micro Lab

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232979&o=2

$end

$pegasus_cart=mad,mada,
$bio

Technosys Aamber Pegasus EPROM published 41 years ago:

MAD Ver.1.1 (c) 1981 Technosys

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275278&o=2

$end

$nes=madwiz,
$bio

Nintendo NES cart. published 8 years ago:

Mad Wizard (c) 2014 Retro USB

- TECHNICAL -

GAME ID: SDS-MW-GBL

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294504&o=2

$end

$info=madzoo,
$bio

Arcade Video game published 27 years ago:

Mad Zoo (c) 1995 Bordun International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=27659&o=2

$end

$pc98=mparadox,mparadoxa,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Mad-Paradox (c) 1992 Queensoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90020&o=2

$end

$leapster=madagasclmx,
$bio

LeapFrog Leapster cart. published 17 years ago:

Madagascar (c) 2005 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134516&o=2

$end

$gba=madagoppu,
$bio

Nintendo GBA cart. published 17 years ago:

Madagascar - Operation Penguin [Model AGB-BM7E-USA] (c) 2005 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71540&o=2

$end

$gba=madagopp,madagoppa,madagoppb,madagopps,
$bio

Nintendo GBA cart. published 17 years ago:

Madagascar - Operation Penguin [Model AGB-BM7P-EUR] (c) 2005 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71539&o=2

$end

$megadriv=madagopp,
$bio

Madagascar - Operatsiya Pingvin (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56632&o=2

$end

$megadriv=madagsc3,
$bio

Sega Mega Drive cart. published 14 years ago:

Madagascar 3 (c) 2008 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56633&o=2

$end

$gba=madagscru,
$bio

Nintendo GBA cart. published 17 years ago:

Madagascar (c) 2005 Activision, Incorporated.

- TECHNICAL -

Model AGB-BGZE-USA

- TRIVIA -

Released on May 24, 2005 in USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71538&o=2

$end

$gba=madagscrj,
$bio

Nintendo GBA cart. published 17 years ago:

Madagascar (c) 2005 Bandai.

Japanese release. Game developed in USA. See original "Madagascar [Model AGB-BGZE-USA]" for more information about the game itself.

- TECHNICAL -

Model AGB-BGZJ-JPN

- TRIVIA -

Released on August 11, 2005 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71537&o=2

$end

$gba=madagscr,madagscra,madagscri,madagscrd,madagscrs,
$bio

Nintendo GBA cart. published 17 years ago:

Madagascar (c) 2005 Activision, Incorporated.

European release. Game developed in USA. See original "Madagascar [Model AGB-BGZE-USA]" for more information about the game itself.

- TECHNICAL -

Model AGB-BGZP-EUR

- TRIVIA -

Released on June 30, 2005 in Europe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71536&o=2

$end

$adam_flop=madam7,
$bio

Coleco Adam disk. published 38 years ago:

MADAM 7 (c) 1984 Huff [Irvin M. Huff]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109579&o=2

$end

$spectrum_cass=madballs,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Madballs (c) 1988 Ocean Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79642&o=2

$end

$cpc_flop=madballs,madballs01,madballs03,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Madballs (c) 1988 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120399&o=2

$end

$cpc_flop=madballs02,
$bio

Amstrad CPC type-in published 32 years ago:

Madballs (c) 1990 Amstrad Action

- TRIVIA -

Listed as a type-in program in the UK magazine: Amstrad Action.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120163&o=2

$end

$cpc_flop=madballs04,
$bio

Madballs Cracked (c) 19?? Mc Spe

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122615&o=2

$end

$spectrum_cass=madcap,madcapa,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Madcap Manor (c) 1985 Gilsoft International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79643&o=2

$end

$archimedes=maddash2,
$bio

Acorn Archimedes disk. published 21 years ago:

MadDash 2 (c) 2001 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127008&o=2

$end

$gameboy=madden95,
$bio

Nintendo Game Boy Cart. published 28 years ago:

Madden '95 [Model DMG-ANLE-USA] (c) 1994 Malibu Games [T-HQ Division]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66395&o=2

$end

$gameboy=madden96,
$bio

Nintendo Game Boy Cart. published 27 years ago:

Madden '96 [Model DMG-A6ME-USA] (c) 1995 Black Pearl

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66397&o=2

$end

$gameboy=madden97,
$bio

Nintendo Game Boy Cart. published 27 years ago:

Madden '97 [Model DMG-A7ME-USA] (c) 1995 Black Pearl

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66399&o=2

$end

$n64=madden64,madden64u,
$bio

Nintendo 64 cart. published 25 years ago:

Madden Football 64 (c) 1997 EA Sports [Electronic Arts label]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57800&o=2

$end

$megadriv=madden94,
$bio

Sega Genesis cart. published 28 years ago:

Madden NFL '94 (c) 1994 EA Sports [Electronic Arts label]

- TECHNICAL -

GAME ID: 7144

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115588&o=2

$end

$snes=madden94u,
$bio

Nintendo Super NES cart. published 29 years ago:

Madden NFL '94 [Model SNS-9M-USA] (c) 1993 EA Sports [Electronic Arts label]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63206&o=2

$end

$snes=madden94,
$bio

Nintendo Super NES cart. published 29 years ago:

Madden NFL '94 [Model SNSP-9M-EUR] (c) 1993 EA Sports [Electronic Arts label]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63205&o=2

$end

$gamegear=madden95,
$bio

Sega Game Gear cart. published 27 years ago:

Madden NFL '95 (c) 1995 EA Sports [Electronic Arts label]

- TECHNICAL -

GAME ID: T-50028

- STAFF -

Developed by Tiertex
Producer: Dympna Forkin
Programmers: Chris Brunning, Donald Campbell, Gary Ireland, Doug Anderson
Graphics: Kevin Knott
Music: John Hancock
Testers: Gary Marshall, Lee Walker

Produced by Extended Play Productions
Production Team: Bruce E. McMillan, Marc Aubanel, Jadranka Travica, Masahiko Yoshizawa
Technical Director: Erik T. Kiss
Product Managers: Bill Romer, H. Erik Whiteford
Package Design: E.J. Sarraille Design Group
Package Photography: Henrik Kam
Documentation: Bill Scheppler
Documentation Layout: Jennie Maruyama
Lead Tester: Justin Cooney
Additional Testing: Wayne Radford, Claudio Maurizio, Jason Holinaty, Tony Lam, Marcin Karasinski, Kurt Melnychuk, Paul Smith, Burton Tam, Ryan Kluczynski
Quality Assurance: Phil Engstrom
Special Thanks to: Paulette Doudell, Michael Rubinelli, Gordon Bellamy, EAC Technical Services

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64679&o=2

$end

$gamegear=madden96,
$bio

Sega Game Gear cart. published 27 years ago:

Madden NFL '96 [Model T-100118] (c) 1995 Black Pearl

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64680&o=2

$end

$gba=maddn2k6,
$bio

Nintendo GBA cart. published 17 years ago:

Madden NFL 06 [Model AGB-B6ME-USA] (c) 2005 EA Games [Electronic Arts, Incorporated.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71541&o=2

$end

$gba=maddn2k7,
$bio

Nintendo GBA cart. published 16 years ago:

Madden NFL 07 [Model AGB-B7ME-USA] (c) 2006 EA Games [Electronic Arts, Incorporated.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71542&o=2

$end

$n64=madden2k,
$bio

Nintendo 64 cart. published 23 years ago:

Madden NFL 2000 (c) 1999 EA Sports [Electronic Arts label]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57801&o=2

$end

$gbcolor=madden2k,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Madden NFL 2000 [Model DMG-AEME-USA] (c) 1999 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68261&o=2

$end

$psx=madden2k,
$bio

Sony PlayStation CD published 23 years ago:

Madden NFL 2000 [Model SLUS-00961] (c) 1999 EA Sports [Electronic Arts label]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110522&o=2

$end

$n64=maddn2k1,
$bio

Nintendo 64 cart. published 22 years ago:

Madden NFL 2001 (c) 2000 Electronic Arts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57802&o=2

$end

$gbcolor=maddn2k1,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Madden NFL 2001 [Model CGB-BNFE-USA] (c) 2000 Electronic Arts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68263&o=2

$end

$psx=maddn2k1,
$bio

Sony PlayStation CD published 22 years ago:

Madden NFL 2001 [Model SLUS-01241] (c) 2000 Electronic Arts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110523&o=2

$end

$n64=maddn2k2,
$bio

Nintendo 64 cart. published 21 years ago:

Madden NFL 2002 (c) 2001 Electronic Arts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57803&o=2

$end

$gba=maddn2k2,
$bio

Nintendo GBA cart. published 21 years ago:

Madden NFL 2002 [Model AGB-A2ME-USA] (c) 2001 EA Games [Electronic Arts, Incorporated.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71543&o=2

$end

$gbcolor=maddn2k2,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Madden NFL 2002 [Model CGB-B2ME-USA] (c) 2001 Electronic Arts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68264&o=2

$end

$psx=maddn2k2,
$bio

Sony PlayStation CD published 21 years ago:

Madden NFL 2002 [Model SLUS-01402] (c) 2001 Electronic Arts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110524&o=2

$end

$gba=maddn2k3,
$bio

Nintendo GBA cart. published 20 years ago:

Madden NFL 2003 [Model AGB-ANJE-USA] (c) 2002 EA Games [Electronic Arts, Incorporated.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71544&o=2

$end

$psx=maddn2k3,
$bio

Sony PlayStation CD published 20 years ago:

Madden NFL 2003 [Model SLUS-01482] (c) 2002 Electronic Arts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110525&o=2

$end

$gba=maddn2k4,
$bio

Nintendo GBA cart. published 19 years ago:

Madden NFL 2004 [Model AGB-AMDE-USA] (c) 2003 EA Games [Electronic Arts, Incorporated.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71545&o=2

$end

$psx=maddn2k4,
$bio

Sony PlayStation CD published 19 years ago:

Madden NFL 2004 [Model SLUS-01570] (c) 2003 Electronic Arts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110526&o=2

$end

$gba=maddn2k5,
$bio

Nintendo GBA cart. published 18 years ago:

Madden NFL 2005 [Model AGB-BMFE-USA] (c) 2004 EA Games [Electronic Arts, Incorporated.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71546&o=2

$end

$psx=maddn2k5,
$bio

Sony PlayStation CD published 18 years ago:

Madden NFL 2005 (c) 2004 Electronic Arts.

- TECHNICAL -

Game ID: SLUS-01584

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97578&o=2

$end

$megadriv=madden95,
$vgmplay=madden95_md,
$bio

Sega Genesis cart. published 28 years ago:

Madden NFL 95 (c) 1994 EA Sports [Electronic Arts label]

- TECHNICAL -

GAME ID: 7376

- TRIVIA -

The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115589&o=2

$end

$snes=madden95u,
$bio

Nintendo Super NES cart. published 28 years ago:

Madden NFL 95 [Model SNS-ANLE-USA] (c) 1994 EA Sports [Electronic Arts label]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63208&o=2

$end

$snes=madden95,
$bio

Nintendo Super NES cart. published 28 years ago:

Madden NFL 95 [Model SNSP-ANLP-NOE] (c) 1994 EA Sports [Electronic Arts label]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63207&o=2

$end

$snes=madden96,madden96s,
$bio

Nintendo Super NES cart. published 27 years ago:

Madden NFL 96 (c) 1995 EA Sports [Electronic Arts label]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63209&o=2

$end

$megadriv=madden96,
$bio

Sega Genesis cart. published 27 years ago:

Madden NFL 96 (c) 1995 EA Sports [Electronic Arts label]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115590&o=2

$end

$psx=madden96,
$bio

Sony PlayStation CD published 26 years ago:

Madden NFL 96 (c) 1996 EA Sports [Electronic Arts label]

Unreleased prototype.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=46613&o=2

$end

$saturn=madden97,
$bio

Sega Saturn CD published 26 years ago:

Madden NFL 97 (c) 1996 EA Sports [Electronic Arts label]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60340&o=2

$end

$megadriv=madden97,
$bio

Sega Genesis cart. published 25 years ago:

Madden NFL 97 (c) 1997 EA Sports [Electronic Arts label]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115591&o=2

$end

$psx=madden97,
$bio

Sony PlayStation CD published 26 years ago:

Madden NFL 97 [Model SLUS-00018] (c) 1996 EA Sports [Electronic Arts label]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110527&o=2

$end

$snes=madden97,
$bio

Nintendo Super NES cart. published 26 years ago:

Madden NFL 97 [Model SNS-A7NE-USA] (c) 1996 EA Sports [Electronic Arts label]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63210&o=2

$end

$saturn=madden97u,
$bio

Sega Saturn CD published 26 years ago:

Madden NFL 97 [Model T-5010H] (c) 1996 EA Sports [Electronic Arts label]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60072&o=2

$end

$megadriv=madden98,
$bio

Sega Genesis cart. published 25 years ago:

Madden NFL 98 (c) 1997 EA Sports [Electronic Arts label]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57291&o=2

$end

$saturn=madden98,
$bio

Sega Saturn CD published 25 years ago:

Madden NFL 98 (c) 1997 EA Sports [Electronic Arts label]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60341&o=2

$end

$snes=madden98,
$bio

Nintendo Super NES cart. published 25 years ago:

Madden NFL 98 (c) 1997 Black Pearl

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63211&o=2

$end

$psx=madden98,madden98a,
$bio

Sony PlayStation CD published 25 years ago:

Madden NFL 98 (c) 1997 EA Sports [Electronic Arts label]

- TECHNICAL -

GAME ID: SLUS-00516

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110528&o=2

$end

$saturn=madden98u,
$bio

Sega Saturn CD published 25 years ago:

Madden NFL 98 [Model T-5024H] (c) 1997 EA Sports [Electronic Arts label]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60073&o=2

$end

$n64=madden99,madden99p,madden99u,madden99u1,
$bio

Nintendo 64 cart. published 23 years ago:

Madden NFL 99 (c) 1999 EA Sports [Electronic Arts label]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57804&o=2

$end

$psx=madden99,
$bio

Sony PlayStation CD published 24 years ago:

Madden NFL 99 [Model SLUS-00729] (c) 1998 EA Sports [Electronic Arts label]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110529&o=2

$end

$to7_cass=maddog,
$bio

Thomson TO7 cass. published 36 years ago:

Maddog (c) 1986 EH Services

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108404&o=2

$end

$cpc_cass=maddog,
$bio

Amstrad CPC cass. published 35 years ago:

Maddog (c) 1987 Titus [Gagny, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98123&o=2

$end

$cpc_flop=maddogf1,maddog19,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Maddog (c) 1987 Titus [Gagny, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126604&o=2

$end

$cpc_flop=maddoguk,maddoguk01,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Maddog Cracked (c) 1987 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126605&o=2

$end

$msx1_cass=madespa,
$bio

MSX cass. published 37 years ago:

Made in Spain - 5 Estrellas (c) 1985 Zigurat Soft [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94818&o=2

$end

$gba=madewrio,
$bio

Nintendo GBA cart. published 19 years ago:

Made in Wario [Model AGB-AZWJ-JPN] (c) 2003 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71547&o=2

$end

$x1_flop=madelein,
$bio

Sharp X1 5.25in. disk. published 35 years ago:

Madeleine (c) 1987 Thinking Rabbit.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86054&o=2

$end

$pc8801_flop=madelein,
$bio

NEC PC-8801 Series disk. published 35 years ago:

Madeleine (c) 1987 Thinking Rabbit.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92311&o=2

$end

$vz_snap=madhouse,
$bio

Madhouse (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235096&o=2

$end

$dragon_cass=madnessmc,
$bio

Madness and the Minotaur (c) 198? Computape

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116981&o=2

$end

$dragon_cass=madnessm,
$bio

Dragon cass. published 40 years ago:

Madness and the Minotaur (c) 1982 Dragon Data, Ltd.

- TECHNICAL -

GAME ID: A0503

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116461&o=2

$end

$msx1_cart=swing,swinga,
$bio

MSX cart. published 37 years ago:

窓ふき会社のスイングくん (c) 1985 Pony Canyon, Inc.
(Madofuki Gaisha no Swing-Kun)

- TECHNICAL -

GAME ID: R48X5076

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77501&o=2

$end

$msx2_flop=madonna,madonnaa,
$bio

MSX 2 disk. published 34 years ago:

Madonna no Yuuwaku (c) 1988 Dott Plan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101835&o=2

$end

$nes=madoola,madoolas,
$vgmplay=madoola_nes,
$bio

Nintendo Famicom cart. published 36 years ago:

マドゥーラの翼 (c) 1986 Sunsoft
(Madoola no Tsubasa)

- TECHNICAL -

Game ID: SS6-4900
Barcode: 4 907940 100080

- TRIVIA -

Released on December 18, 1986 in Japan.

The title translates from Japanese as 'The Wing of Madoola'.

A manga adaptation, written and illustrated by the game's character designer Moriken, was serialized in Tokuma Shoten's Monthly Wanpakku Comic in 1987. It ran for a total of six chapters, including two side-story chapters, and was never reprinted following its original magazine run.

The Wing of Madoola was featured on the Japanese television show Game Center CX. It was the weekly challenge game played by host Shinya Arino for Season 9, Episode 5 (Sept. 3, 2008).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54753&o=2

$end

$fmtowns_cd=madogakr,
$bio

Fujitsu FM Towns CD published 28 years ago:

Madou Gakuin R (c) 1994 Foresight.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110449&o=2

$end

$saturn=madoum,madouma,
$bio

Sega Saturn CD published 24 years ago:

Madou Monogatari (c) 1998 Compile

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59368&o=2

$end

$snes=madoum,
$bio

Nintendo Super Famicom cart. published 26 years ago:

魔導物語 はなまる大幼稚園児 (c) 1996 Tokuma Shoten Intermedia, Incorporated.
(Madou Monogatari - Hanamaru Daiyouchienji)

Compile's Madou Monogatari takes the famous Puyo Puyo franchise and gives it a new and original twist. No puzzles nor cute ascending Puyos anymore. Madou Monogatari is instead a (simple) 2-D overhead Role Playing Game featuring most of the characters from the series. Arle, the cute little girl so familiar to anyone who played the Puyo Puyo series of game, embarks on a long quest. Everything starts when she receives a mysterious letter - she then goes on a long journey where she will learn magic spells and retrieve eight gems. The game follows a traditional structure with towns where new items and equipment can be found. Turn based fights are randomly triggered during the game. However, unlike traditional RPGs, our character can only uses magic spells such as fireballs, lightening or confusion spells throwing cute dancing flowers at the enemy. Another originality of the game is to not display any health meter - instead, Arle's status can be guessed by just looking at how she moves during battles, and the expression on her face.

- TECHNICAL -

Cartridge ID: SHVC-ADYJ-JPN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61766&o=2

$end

$pc98=madoummi,
$bio

Madou Monogatari - Michikusa Ibun (c) 19?? Compile

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90021&o=2

$end

$msx2_flop=madou123,madou123a,
$bio

MSX 2 disk. published 32 years ago:

Madou Monogatari 1-2-3 (c) 1990 Compile

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101836&o=2

$end

$pc98=madoum1,madoum2,madoum3,
$vgmplay=madoum123_98,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Madou Monogatari 1-2-3 (c) 1991 Compile

- TRIVIA -

Released on November 23, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90022&o=2

$end

$gamegear=madouma,
$bio

Sega Game Gear cart. published 27 years ago:

Madou Monogatari A - Dokidoki Vacation (c) 1995 Compile

- TECHNICAL -

[Model T-66047]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64682&o=2

$end

$pc98=madouars,
$vgmplay=madouars_pc98,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

魔導物語A・R・S (c) 1993 Compile
(Madou Monogatari A-R-S)

- TECHNICAL -

BARCODE: 4988161300053

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90025&o=2

$end

$gamegear=madoum1,
$bio

Sega Game Gear cart. published 29 years ago:

Madou Monogatari I - 3-Tsu no Madoukyuu (c) 1993 Sega Enterprises, Limited.

- TECHNICAL -

[Model G-3410]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64683&o=2

$end

$pcecd=madoum,
$bio

NEC PC-Engine CD published 26 years ago:

Madou Monogatari I - Honou no Sotsuenji (c) 1996 NEC Avenue, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58268&o=2

$end

$megadriv=madoumon,
$vgmplay=madoumon_md,
$bio

Sega Mega Drive cart. published 26 years ago:

Madou Monogatari I (c) 1996 Compile

- TECHNICAL -

GAME ID: T-66023

- TRIVIA -

Released on March 22, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56634&o=2

$end

$gamegear=madoum2,
$bio

Sega Game Gear cart. published 28 years ago:

Madou Monogatari II - Arle 16-Sai (c) 1994 Sega Enterprises, Limited.

- TECHNICAL -

Model G-3419

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64684&o=2

$end

$gamegear=madoum3,madoum3a,
$bio

Sega Game Gear cart. published 28 years ago:

Madou Monogatari III - Kyuukyoku Joou-sama (c) 1994 Sega Enterprises, Limited.

- TECHNICAL -

[Model G-3424]

- TIPS AND TRICKS -

* Sound Test: Finish the game once. Then, at any moment during the game, press START to access the Sound Test menu.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64685&o=2

$end

$sgx=granzort,
$vgmplay=granzort_sgx,
$bio

NEC Supergraphx HuCARD published 32 years ago:

????????? (c) 1990 Hudson Soft.
(Madou Oh Granzort)

Mad? Oh Granzört is a side-scrolling action/platform game for the SuperGrafx system and based on a Japanese anime series originally aired in 1989. An atmosphere started to rise on the Moon after a powerful earthquake. Seeing that it could now support life, humans decide to colonize the newly terraformed satellite and settle there. But soon they realize they are not alone and find themselves in the middle of a raging war between two alien species. The player takes control of an armored robot able to transform into three different warriors. Each one of them comes with its own style of play and abilities - the Red Warrior uses a powerful laser sword and can trigger earthquake attacks, the Green Warrior uses a laser bow and can fly, and finally the Blue Warrior uses a spear and can raise an impenetrable power shield. Special items are dotted around each level - their range from extra lives to the one-hit silver shield (S) and the temporary invincibility gold shield (G). Along with the special items found on the playfield, little rabbits also sometimes appear and drop power-ups when killed. These upgrade the player's main weapons up to three times, increasing their overall range or shooting speed. Granzört features seven large maze-like stages and each one of them lead to a deep pit where the level's boss hides.

- TECHNICAL -

HuCARD ID: HC90029
HuCARD Size: 4 Mbits.

- TRIVIA -

Madou Ou Granzort was released on April 06, 1990 in Japan for 6500 Yen.

- STAFF -

Game Designer: Kyon Kyon
Character Programer: Kakuma Abe
System Programer: Takashi Oka
Graphic Designer: Kazuyuki Takimoto
Sound Designer: Norihiko Yamanuki
Art Effect: Takako Muroi
Management: Hidemitsu Okinaka
Special Thanks: Kenta Matsumoto
Original Story: Oji Hiroi
Scenario Observer: Cyoji Yoshikawa
Picture Adviser: Yotarou Aiba
Soft Observer: Eiji Hiroi
Technical Adviser: Toshinori Oyama, Isamu Izumi
Graphic Adviser: Kohji Matsuura, Toshio Okamoto
Art Master: Saito Kei
Help Assistance: Mitsuhiro Kadowaki
Main Programer: Ken Hasegawa
Cooperation: Red Company, Sunrise
Development: Mutech

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76742&o=2

$end

$cgenie_cass=madtree,
$bio

Colour Genie cass. published 39 years ago:

Madtree (c) 1983 TCS [Trommeschläger Computer Studio]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264815&o=2

$end

$cgenie_cass=madven2,
$bio

Colour Genie cass. published 38 years ago:

Madventure 2: Shipwreck (c) 1984 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=302027&o=2

$end

$apfimag_cass=mae,
$bio

APF Imagination cass. published 41 years ago:

MAE (c) 1981 Donnelly [David Donnelly]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135847&o=2

$end

$st_flop=mafdet,
$bio

Atari ST disk. published 34 years ago:

Mafdet and the Book of the Dead (c) 1988 Software Horizons, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230378&o=2

$end

$cpc_flop=maffia19,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Maffia Trained (c) 1990 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126726&o=2

$end

$megadriv=mafia,
$bio

Mafia (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56635&o=2

$end

$spectrum_cass=mafiact2,mafiact2a,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Mafia Contract II - The Sequel (c) 1986 Atlantis

- TECHNICAL -

GAME ID: AT 329

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79653&o=2

$end

$spectrum_cass=mafiact,mafiacta,mafiactb,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Mafia Contract (c) 1984 Atlantis

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79652&o=2

$end

$a2600=mafia,
$bio

Atari 2600 cart. published 39 years ago:

Mafia (c) 1983 Suntek

Clone of SVI's "Gangster Alley [Model SA-201]".

- TECHNICAL -

Model SS-010

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50667&o=2

$end

$info=magmax,magmaxa,
$vgmplay=magmax,
$bio

Arcade Video game published 37 years ago:

Mag Max (c) 1985 Nichibutsu.

Mag Max is a horizontally scrolling shoot-em-up in which a single player takes control of the 'Maxcraft' hover-ship and must battle their way through an packed enemy installation to find and destroy the invading alien 'Dragonia' fleet.

The action takes place both above and below ground and transporters appear throughout the game that allows the Maxcraft warp between the two as players search for the three-headed 'Dragonship'.

At various points the player will come across robot components - either a torso, a pair of legs or a plasma gun - and collecting these will eventually see the player's hover-ship become a towering robot, vastly increasing its firepower in the process.

If the Maxcraft takes an enemy hit when additional components are attached, a component is lost. If the ship is hit when only in basic form, however, a life is lost.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 8 Mhz)
Sound CPU : Zilog Z80 (@ 2.5 Mhz)
Sound Chips : (3x) General Instrument AY8910 (@ 1.25 Mhz)

Players : 1
Control : 8-way joystick
Buttons : 1

- TRIVIA -

Mag Max was released in July 1985.

Some enemies from Nichibutsu's earlier game "Seicross" also appear as enemies in Mag Max.

Default highscore table (BEST 5) :
RANK SCORE NAME
1 68000 MACINTOSH
2 56000 MADMAX
3 44000 MACADAMIA-
4 32000 NUTS
5 20000 MANGETSU

- PORTS -

* CONSOLES:
[JP] Nintendo Famicom (1986) "Mag Max [Model NBF-MM]"
[US] Nintendo NES (1988) "Mag Max [Model NES-MM-USA]"
[JP] Sony PS4 [PSN] (apr.2, 2015) "Arcade Archives - Mag Max [Model CUSA-01824]" 
Sony PlayStation 4 [PSN] [AS] (june.5, 2015) "Arcade Archives - Mag Max" 
Sony PlayStation 4 [PSN] [US] (jul.21, 2015) "Arcade Archives - Mag Max [Model CUSA-00992]" 
Sony PlayStation 4 [PSN] [EU] [AU] (dec.2, 2015) "Arcade Archives - Mag Max [Model CUSA-03165]" 

* COMPUTERS:
Amstrad CPC (1986)
Commodore C64 (1987)
Sinclair ZX Spectrum (1987)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1436&o=2

$end

$cpc_cass=magmax,
$bio

Amstrad CPC cass. published 36 years ago:

Mag Max (c) 1986 Imagine Soft.

- TECHNICAL -

BARCODE: 5 013156 010798

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98124&o=2

$end

$cpc_flop=magmaxuk01,magmaxed,magmaxuk,magmaxuk02,magmaxuk03,magmaxro,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Mag Max (c) 1986 Imagine Soft.

- TECHNICAL -

BARCODE: 5 013156 010804

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124003&o=2

$end

$c64_cass=magmax,
$bio

Commodore C64 cass. published 36 years ago:

Mag Max (c) 1986 Imagine Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187126&o=2

$end

$nes=magmaxh,
$bio

Nintendo Famicom cart. published 35 years ago:

Mag Max (c) 1987 FMG

Pirate release of Nichibutsu's "Mag Max [Model NBF-MM]".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69285&o=2

$end

$spectrum_cass=magmax,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Mag Max (c) 1987 Imagine Software.

- TECHNICAL -

BARCODE: 5 013156 010736

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79664&o=2

$end

$spectrum_cass=magmaxa,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Mag Max (c) 1987 Erbe Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219156&o=2

$end

$nes=magmaxj,
$bio

Nintendo Famicom cart. published 36 years ago:

マグマックス (c) 1986 Nichibutsu [Nihon Bussan Company, Limited.].
(Mag Max)

Mag Max is a side-scrolling shooter and conversion of the arcade game of the same name. In a far distant future, a group of highly advanced aliens has enslaved humanity and imposed a rigid order with the help of a super computer named Babylon. In a last effort of resistance, a group of humans develops a robot named Mag Max in an attempt to stop the aliens and their formidable war machines. Interestingly, the MagMax robot comes in four different parts that must be assembled as the game progresses - the player starts with a simple tank-like ship (the robot's core), and other components such as Legs, Torso/Head and a Wave Beam Cannon must be collected. They attach to the ship and eventually form a powerful humanoid robot with tremendous firepower. These components also give the player weapon upgrades, as well as some measure of protection (they receive damage and eventually get destroyed instead of the entire ship). Finally, although the game starts above ground and uses an isometric view, special tunnels (called Warp Halls) give access to underground sections which use a more traditional side scrolling formula. There, enemies are a lot more aggressive and MagMax's cannon shoots fireballs instead of beams.

Mag Max consists of four looping stages (some guarded by the monstrous three-headed Babylon Dragon) and a two player alternating mode is available.

- TECHNICAL -

GAME ID: NBF-MM

- TRIVIA -

Mag Max was released on March 19, 1986 in Japan for 4900 Yen. This is the first game made by Nichibutsu on the Famicom.

The original Mag Max arcade game was released by Nichibutsu in 1985. Unlike the Famicom version, the arcade game featured a horizontal parallax scrolling effect which added an incredible depth to the above ground sections (which was definitely an unique feature, especially for a shooter released in 1985).

Export releases:
[US] "Mag Max [Model NES-MM-USA]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54327&o=2

$end

$nes=magmax,
$bio

Nintendo NES cart. published 34 years ago:

Mag Max (c) 1988 FCI

North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Mag Max [Model NBF-MM]".

Description from the USA Manual:

A highly civilized group of aliens has conquered earth and put the human beings under the control of the Computer Babylon which has begun to kill the human beings. In order to stop the aliens, the people developed a transformable mechanical robot named Mag Max. They also chose a brave man for their rescue. The brave man is about to depart to the ultimate battle with the aliens in order to save the human race.

Mag Max is an action game fought with a transforming robot. The player can transform himself into a robot, increasing his power as he builds the robot to fight more than 30 different enemies. Now get ready for the ultimate battle against the gigantic mechanical monster Babylon.

- TECHNICAL -

GAME ID: NES-MM-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55320&o=2

$end

$dragon_flop=magbase,magbasea,magbasedu,magbasedua,magbaseup,
$bio

Magbase (c) 198? Pulser Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117054&o=2

$end

$cpc_flop=magef128,
$bio

Amstrad CPC type-in published 34 years ago:

Mage (c) 1988 AM-Mag

- TRIVIA -

Listed as a type-in program in the French magazine: AM-Mag.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119556&o=2

$end

$cpc_flop=magebest,
$bio

Mage Best Demo (c) 19?? Mage [Bugs]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124523&o=2

$end

$spectrum_cass=magecage,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Mage Cage (c) 1983 Micro Adventurer

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287710&o=2

$end

$adam_flop=mageqst10,mageqst,mageqsta,
$bio

Coleco Adam disk. published 36 years ago:

Mage Quest (c) 1986 Reedy Soft.

Role Playing game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109584&o=2

$end

$x68k_flop=magery,
$bio

Magery no Sekai he Youkoso (c) 19?? Nihon Sennou Club

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88387&o=2

$end

$x68k_flop=magery2,
$bio

Magery no Sekai he Youkoso 2 The Labyrinth of Dimension (c) 199? Nihon Sennou Club

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88388&o=2

$end

$x68k_flop=magery3,
$bio

Magery no Sekai he Youkoso 3 The End of Malicious Fate (c) 199? Nihon Sennou Club

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88389&o=2

$end

$x68k_flop=mageryot,
$bio

Magery no Sekai he Youkoso For Otaku (c) 199? Nihon Sennou Club

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88390&o=2

$end

$dc=magforcee,
$bio

Sega Dreamcast GD published 22 years ago:

Magforce Racing [Model T-40207D-50] (c) 2000 Crave Ent., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135622&o=2

$end

$dc=magforce,magforcep1,
$bio

Sega Dreamcast GD published 22 years ago:

Magforce Racing [Model T-40208N] (c) 2000 Crave Ent., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135621&o=2

$end

$cpc_flop=maggotsp,maggotsp01,
$bio

Amstrad CPC type-in published 37 years ago:

Maggot Splat (c) 1985 Your Computer

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120125&o=2

$end

$gba=maginatn,
$bio

Nintendo GBA cart. published 20 years ago:

Magi Nation [Model AGB-AGB-A2IJ-JPN] (c) 2002 Epoch Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71548&o=2

$end

$gbcolor=maginatn,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Magi Nation [Model CGB-BNNE-USA] (c) 2001 Interactive Imagination Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68265&o=2

$end

$info=magic,
$bio

Pinball published 43 years ago:

Magic (c) 1979 Stern Electronics.

- TECHNICAL -

Model Number : 115

- TRIVIA -

2,466 units were produced.

- STAFF -

Design by : Mike Kubin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5486&o=2

$end

$cpc_cass=magic,
$bio

Amstrad CPC cass. published 37 years ago:

Magic (c) 1985 Macmillan Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98126&o=2

$end

$spectrum_cass=magic,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Magic (c) 1985 Macmillan Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287221&o=2

$end

$to_flop=magic,
$bio

Thomson TO disk. published 35 years ago:

Magic (c) 1987 Titus [Gagny, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107880&o=2

$end

$mo5_cass=magic,magica,
$to7_cass=magic,
$bio

Thomson MO5/TO7 cass. published 35 years ago:

Magic (c) 1987 Titus.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108405&o=2

$end

$cpc_flop=magic19x,
$bio

Magic (c) 199? TGS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126672&o=2

$end

$info=mag10,
$bio

Arcade Video game published 25 years ago:

Magic 10 Nevada (c) 1997 Unknown.

Pirate version of Pool 10.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293638&o=2

$end

$info=ec_mag7s,ec_mag7s__a,ec_mag7s__b,ec_mag7s__c,ec_mag7s__d,ec_mag7s__e,ec_mag7s__f,ec_mag7s__g,ec_mag7s__h,ec_mag7s__i,ec_mag7s__j,ec_mag7s__k,ec_mag7s__l,ec_mag7s__m,ec_mag7s__n,ec_mag7s__o,ec_mag7s__q,ec_mag7s__r,ec_mag7s__s,ec_mag7s__t,ec_mag7s__u,ec_mag7s__v,ec_mag7s__w,ec_mag7s__x,ec_mag7s__y,ec_mag7s__z,ec_mag7s__0,ec_mag7s__1,ec_mag7s__2,ec_mag7s__3,ec_mag7s__4,ec_mag7s__5,ec_mag7s__p,ec_mag7s__6,ec_mag7s__7,ec_mag7s__8,ec_mag7s__9,ec_mag7s__aa,ec_mag7s__ab,ec_mag7s__ac,ec_mag7s__ad,ec_mag7s__ae,ec_mag7s__af,ec_mag7s__ag,ec_mag7s__ah,ec_mag7s__ai,ec_mag7s__aj,ec_mag7s__ak,ec_mag7s__al,ec_mag7s__am,ec_mag7s__an,ec_mag7s__ao,ec_mag7s__ap,ec_mag7s__aq,ec_mag7s__ar,ec_mag7s__as,ec_mag7s__at,ec_mag7s__au,ec_mag7s__av,ec_mag7s__aw,ec_mag7s__ax,ec_mag7s__ay,ec_mag7s__az,ec_mag7s__a0,
$bio

Magic 7 (c) 199? Electrocoin.

- TECHNICAL -

DIMENSIONS : H 1929mm  D 533mm  W 673mm

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11713&o=2

$end

$info=m4magi7,m4magi7a,
$bio

Magic 7's (c) 199? Crystal Leisure.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42376&o=2

$end

$bbc_cass=magicadv,
$bio

Acorn BBC/Electron cass. published 39 years ago:

Magic Adventure (c) 1983 Kansas

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52072&o=2

$end

$pc98=magicmon,
$bio

Magic and Moon (c) 199? Team Psychopath.

CG collection.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90029&o=2

$end

$tvc_flop=magicbal,magicbala,
$bio

Videoton TVC disk. published 33 years ago:

Magic Ball (c) 1989 A Studio

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112127&o=2

$end

$gameboy=magicbal,
$bio

Magic Ball [Model GS-02] (c) 19?? GYY [Taiwan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66400&o=2

$end

$nes=magicblk,
$bio

Nintendo Famicom cart. published 31 years ago:

Magic Block (c) 1991 NTDEC [Taiwan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84041&o=2

$end

$nes=magicblka,
$bio

Magic Block (c) 199? Mega Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84042&o=2

$end

$info=magicbom,
$bio

Video Slot Machine published 22 years ago:

Magic Bomb (c) 2000 High Video.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48294&o=2

$end

$info=magibomb,magibomba,magibombb,magibombc,magibombd,magibombe,magibombf,magibombg,
$bio

Video Slot Machine published 21 years ago:

Magic Bomb (c) 2001 Astro Corp.

Magic Bomb is 5 separate gambling games in one, including a soccer-themed game, a lottery-style game; Shell Fortune - a deep sea-themed game; a traditional slot machine and the Magic Bomb slot machine game itself.

- TRIVIA -

Released in November 2001.

Magic Bomb includes bombs that blow up. Also contains pictures of Saddam and Osama. If the pictures come up when the bombs come up, Saddam and Osama blow up.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11973&o=2

$end

$amigaocs_flop=magicboy,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Magic Boy (c) 1993 Empire Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74502&o=2

$end

$snes=magicboyu,
$bio

Nintendo Super NES cart. published 26 years ago:

Magic Boy [Model SNS-YG-USA] (c) 1996 JVC Musical Industries, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63213&o=2

$end

$snes=magicboy,magicboyp,
$bio

Nintendo Super NES cart. published 26 years ago:

Magic Boy (c) 1996 JVC Musical Industries, Inc.

- TECHNICAL -

Game ID: SNSP-YG-EUR

- TRIVIA -

Reviews:
[FR] September 1994, Consoles + N.35: 85%

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63212&o=2

$end

$info=mbrush,
$bio

Arcade Video game published 41 years ago:

Magic Brush (c) 1981 Olympia.

This game is an Italian bootleg of "Crush Roller". For more information about the game, please see the "Crush Roller" entry.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1437&o=2

$end

$nes=mbubble,
$bio

Nintendo Famicom cart. published 31 years ago:

Magic Bubble (c) 1991 Computer & Ent. [Taiwan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84043&o=2

$end

$info=magicbub,magicbuba,magicbubb,magicbubc,
$bio

Arcade Video game published 24 years ago:

Magic Bubble (c) 1998 Yun Sung.

Group 3 or more bubbles of the same colour together to make them disappear. Clear the screen before they reach the bottom or before your opponent clears their screen. Magic Bubble is a very obvious copy of Taito's sublime "Puzzle Bobble" series.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 16 Mhz)
Sound CPU : Zilog Z80 (@ 3 Mhz)
Sound Chips : YM3812 (@ 4 Mhz), OKI6295 (@ 8 Khz)

Screen orientation : Horizontal
Video resolution : 320 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 8192

Players : 2
Control : 8-way joystick
Buttons : 1

- TRIVIA -

This game is a hack of "Puzzle Bobble 4". The level design, gameplay, and map layout are identical to Puzzle Bobble 4. The bubble and block graphics have been slightly changed, and the music and backgrounds have been replaced by ones from other sources. Some of the backgrounds have been ripped from "Earthworm Jim 2", and "Rayman". There is no copyright date found on the title screen, but "Puzzle Bobble 4" was released in December 1997, so "Magic Bubble" can't be older than 1998.

Default highscore table (RANKING) :
1 THANK YOU 500000
2 YUN SUNG 90000
3 MR KANG 80000
4 MR LEE 70000
5 WARY WARY 60000

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1438&o=2

$end

$megadriv=mbubble,mbubblea,
$bio

Sega Mega Drive cart. published 29 years ago:

Magic Bubble (c) 1993 C&E

Unlicensed Taiwanese puzzle game for the Mega Drive. The game involves matching like-coloured bubbles which float to the top of the screen.

- TECHNICAL -

GAME ID: G-3011

- TRIVIA -

In the 2000s, publishing rights to the game were purchased by Super Fighter Team.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56636&o=2

$end

$info=magicard,magicrd1,magicrd1a,magicrd1b,magicrd1c,magicrd1d,mcard_h8,
$bio

Video Slot Machine published 29 years ago:

Magic Card (c) 1993 Impera.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=20416&o=2

$end

$info=magicrde,magicrdea,magicrdeb,magicrdec,
$bio

Video Slot Machine published 28 years ago:

Magic Card Export 94 (c) 1994 Impera GmbH.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41656&o=2

$end

$info=magicrd2,magicrd2a,magicrd2b,magicrd2c,
$bio

Video Slot Machine published 26 years ago:

Magic Card II (c) 1996 Impera.

Video poker slot.

- TECHNICAL -

Main CPU : M65C02 (@ 2 Mhz)
Sound Chips : General Instrument AY8910 (@ 2 Mhz)

Players : 1
Buttons : 7

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4530&o=2

$end

$info=magicrdj,magicrdja,
$bio

Video Slot Machine published 24 years ago:

Magic Card III Jackpot (c) 1998 Impera GmbH.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32544&o=2

$end

$intv=magic,
$bio

Mattel Intellivision cart. published 39 years ago:

Magic Carousel (c) 1983 INTV

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60912&o=2

$end

$c64_cass=magcarpet,
$bio

Commodore C64 cass. published 38 years ago:

Magic Carpet (c) 1984 Mastertronic, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229470&o=2

$end

$info=m5carpet,m5carpet12,
$bio

Magic Carpet (c) 199? BWB.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41546&o=2

$end

$nes=magicarp,
$bio

Nintendo Famicom cart. published 30 years ago:

Magic Carpet 1001 (c) 1992 Mega Soft.

- TRIVIA -

Game included later in Caltron 6 in 1 in 1992.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84044&o=2

$end

$cgenie_cass=magicc,
$bio

Magic Carpet Demo (c) 198? Gumboot Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293398&o=2

$end

$spectrum_cass=magiccar,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Magic Carpet (c) 1985 Mastertronic, Ltd.

- TECHNICAL -

GAME ID: IS 0042

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79654&o=2

$end

$psx=magicarp,
$bio

Sony PlayStation CD published 26 years ago:

Magic Carpet (c) 1996 Electronic Arts.

- TECHNICAL -

Game ID: SLUS-00029

- TRIVIA -

Released on March 28, 1996 in the USA.

Export releases:
[EU] "Magic Carpet [Model SLES-00211]"
[JP] "Magic Carpet [Model SLPS-00587]"

- STAFF -

Playstation Conversion by Krisalis Software Ltd.
Programmer: Jay Butler
Additional Art: Darren Hebden, Phillip Hackney
Additional Sound: John Avery

Bullfrog
Producer: Andrew Nuttall
Additional Programming Assistance: Sean Cooper, Glenn Corpes, Steven Metcalf
Lead Tester: Andy Robson
Game Testers: Nathan Smethurst, Jeffrey Brutus, Wayne Imlach, Tristan Paramor, Adrian Moore, Steven Lawrie, David Elsen
PR & Marketing: Cathy Campos, Sean Ratcliffe, Peter Murphy
Technical Assistance: Kevin Donkin, Michael Burnham
Management: Les Edgar
Administration: Audrey Adams, Jo Goodwin, Sian Jones, Emma Gibbs
Thanks to (in alphabetical order): Mark Adami, Dennis Alderton, Martin Bell, Stuart Black, Gary Carr, Martin Carroll, Dene Carter, Kenneth Chan, Barry Clarke, Tony Cox, Jason Cunningham, Benjamin Deane, Jonathan Farmer, Vince Farquharson, Stephen Minifie, Adrian Moore, Sarah Nuttall, Alex Peters, Richard Reed, Jonathan Rider, Ian Shaw, Guy Simmons, Mark Stacey, Gary Stead, Matt Sullivan, Jan Svarovsky, Darren Thomas, Steve Wilding, Alan Wright
Special Thanks To: Steve Fitton, David Byrne, Paulette Doudell, Thomas Boyd, Matt Bettinson
Executive Producer: Sean Cooper

Electronic Arts
Product Manager: Peter Murphy
Documentation: Neil Cook
Documentation Design: Rachel Close
Package Design: Colin Dodson
Quality Assurance: Simon Davison

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97506&o=2

$end

$saturn=magicarpj,
$bio

Sega Saturn CD published 26 years ago:

Magic Carpet (c) 1996 Electronic Arts Victor.

- TECHNICAL -

GAME ID: T-10611G

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59369&o=2

$end

$saturn=magicarp,
$bio

Sega Saturn CD published 26 years ago:

Magic Carpet (c) 1996 Electronic Arts.

- TECHNICAL -

GAME ID: T-5006H-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60342&o=2

$end

$saturn=magicarpu,
$bio

Sega Saturn CD published 26 years ago:

Magic Carpet [Model T-5006H] (c) 1996 Electronic Arts.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60074&o=2

$end

$spectrum_cass=magiccas,magiccas_a,magiccas_b,magiccas_c,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Magic Castle (c) 1983 Gilsoft International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79655&o=2

$end

$info=mcastle,mcastlef,mcastleg,mcastlei,
$bio

Pinball published 38 years ago:

Magic Castle (c) 1984 Zaccaria.

- SCORING -

Playfield layout described from the flippers, and going around the playfield clockwise.
* Flippers: There are two. Normal configuration, normal placement.
* Left slingshot: A normal slingshot. Scores 10 points.
* Rollunder Gate: Prevents balls from the left flipper from rolling up and draining via the left outlane.
* Left Drain: Magic Castle features reversed inlane and outlane on the left side, with the inner lane leading to this drain, and the outer lane having the ball jump over this drain channel.
* Inlane: Reversed from the usual inlane/outlane arrangement, this inlane leads to the Left Drain, though the player can attempt to save the ball via rubber rings on either side. Scores 30,000 points when lit, 1000 points when not lit.
* Outlane: Reversed from the usual inlane/outlane arrangement, this outlane will lead the ball to jump over the Left Drain, go through the Rollunder Gate, and feed the left Flipper. Scores 30,000 points.
* Left Blue Drop Target Bank: "M-A-G-I-C" drop target bank. Four targets that must be completed on the way to advancing the Red Special. Each target scores 20,000 points.
* Left Blue Drop Target Standup Target: Behind the drop targets is a standup target. Scores 50,000 points.
* Ramp: Ramp that leads to the Upper Playfield. Can be lit for "Zekyle" (300,000 points), "Zankenstein" (500,000 points), or "Zaccula" (Special) by completing the M-A-G-I-C and C-A-S-T-L-E drop target banks. When not lit, the player still scores 200,000 points for making the ramp shot.
* "A" Standup Target: Advances the A-B-C sequence. Scores 10,000 points when lit, 1000 points when not lit.
* Right Blue Drop Target Bank: "C-A-S-T-L-E" drop target bank. Four targets that must be completed on the way to advancing the Red Special. Each target scores 20,000 points.
* Right Blue Drop Target Standup Target: Behind the drop targets is a standup target. Scores 50,000 points.
* Upper Loop: Accessible from the lower left flipper, or the upper right flipper. Completing the Loop is worth 10,000 points (unlit), 30,000 points, or 50,000 points, and advances the Orange Special when lit.
* Orange Drop Target Bank: A three bank of drop targets. Completing the bank advances the Orange Special. Each target scores 20,000 points.
* Plunger Scoop The elevated ball launch rails lead to a scoop that dumps the ball on to the playfield in the upper right corner, allowing it to feed to the Upper Right Flipper.
* Upper Right Flipper: Situated at the exit of the Plunger Scoop and the rightmost exit ramp from the Upper Playfield, the Upper Right Flipper can be used to complete Orange drop targets, or to make the Upper Loop shot.
* Pop Bumpers: Three pop bumpers in the classic triangle arrangement. Worth 100 points when not lit, and 1000 points when lit.
* "B" Standup Target: Advances the A-B-C sequence. Scores 10,000 points when lit, 1000 points when not lit.
* "C" Standup Target: Advances the A-B-C sequence. Scores 10,000 points when lit, 1000 points when not lit.
* Orange Special Drop Target: Each time the Orange Special is advanced, this single drop target is raised. Hitting it collects the current Orange Special value, from 100,000 to 500,000 points, or the Orange Special, as shown by the series of lamp inserts that lead to this target.
* Right Lane: A short lane that leads to the Right Standup Target. Lamp inserts in the lane show the current value of the Right Standup Target.
* Right Standup Target: Scores 10,000 points when not lit, 30,000 points, 50,000 points, or can be lit to advance the Orange Special.
* Right Outlane: A normal outlane, with a "REACT" flipper. Scores 30,000 points.
* Right Inlane: A normal inlane. Scores 30,000 points when lit, 1000 points when not lit.
* "REACT" Flipper: When lit (by completing a drop target bank), the REACT flipper is a one-shot flipper that the player can use to attempt to save the ball that is draining via the Right Outlane. It is activated only when the ball trips the rollover switch in the outlane, and the player has a split second to flip the ball back in to play.
* Right Slingshot: A normal slingshot. Scores 10 points.

* Red Special: Advanced on the Ramp by the Blue drop targets, the Red Special is worth 300,000 points (Zekyle), 500,000 points (Zankenstein) or whatever the operator has configured the Special to award (Zaccula). The options for Red Special are Superbonus, Extra Ball, Credit, or 4,000,000 points. The player must light each level by completing Blue drop target banks, then must collect the lit award via the associated level of the Upper Playfield.

* Orange Special: Lit by completing Orange drop target banks, completing the Upper Loop shot, or by advancing the Right Standup Target, the Orange special advances in value from 100,000 points through 500,000 points, then can be lit to award whatever the operator has configured the Orange Special to award. The options for Orange Special are Superbonus, Extra Ball, Credit, or 1,000,000 points.

* Upper Playfield: Reached via the Ramp, the Upper Playfield has four switches to detect where the ball goes, and two exit ramps that lead back to the main playfield. The first switch awards 200,000 points and is used to confirm that the ball has made it to the upper playfield. The other three switches are the "Zekyle", "Zankenstein", and "Zaccula" levels, which must be lit by the player and collected here. A soft shot may only trip the first switch, then will drain back to the main playfield via the first ball exit ramp. A somewhat better shot may complete the first (Zekyle) switch before draining back to the main playfield via the first ball exit ramp. A better shot will complete the second (Zankenstein) or third (Zaccula) switches before draining back to the main playfield via the second ball exit ramp.

* Upper Playfield - Zekyle: The first level of the Red Special, worth 300,000 points when lit, this is the first special scoring switch on the upper playfield. Once lit, this can be collected repeatedly until unlit by collecting the Red Special.

* Upper Playfield - Zankenstein: This is the second level of the Red Special, worth 500,000 points when lit, this is the second special scoring switch on the upper playfield. Once lit, this can be collected repeatedly until unlit by collecting the Red Special.

* Upper Playfield - Zaccula: This is the third level of the Red Special. Worth whatever the operator has configured the Red Special to award, this switch collects the Red Special value when lit, and unlights all three levels of the Red Special.

* Bonus Multiplier: This multiplier is advanced from 1X through 80X by completing the A-B-C sequence standup targets.

* End-of-Ball Bonus: The bonus scored at the end of the ball, ranging from 1 to 15 bonus (at 1000 points each) multiplied by the current Bonus Multiplier. The bonus does not carry over from ball to ball.

- TIPS AND TRICKS -

* M-A-G-I-C and C-A-S-T-L-E: Complete the Blue drop target banks to advance the Red Special sequence. On the game's "hard" settings, all eight drop targets must be completed to advance the Special one level. This is operator adjustable to allow easier settings.

* Red Special Strategy: Depending on how the operator has configured the game, and depending on the player's ability to advance the Red Special by completing Blue drop target banks, it may be advantageous to avoid lighting the third level of the Red Special. Lighting only the second level, then repeatedly making Ramp shots to collect the first two levels of the Red Special may be worth more points, and may be easier to collect them, than advancing the Red Special to the third level and then collecting it, because it then unlights all three levels. Since the state of the Red Special carries over from ball to ball, lighting it early in the game is important, as is being able to collect it via the Ramp.

* Orange Special: This Special does not carry over from ball to ball, so collecting it when lit can be important. Being located in the centre of the playfield, though, it is a dangerous shot to make dead on, and can lead to an instant drain of the ball in play. A glancing blow on the left or right edge of the target is much safer.

* REACT: Keeping the right outlane REACT feature lit at all times will help keep the ball in play. The timing of hitting the ball back in to play is not easy, but practice helps. Re-light REACT by completing a bank of drop targets. The Orange targets, up at the top of the playfield, are somewhat easier to complete than either of the Blue targets, and are safer to hit.

* Game Time Bonus: This is a timed play option. During the player's last ball, a timer will be incremented up from 10 seconds by every other switch closure. After the last ball drains, the ball will be returned to the player and the timer begins counting down. When it reaches zero, the game is over, the flippers are shut off, and the ball is allowed to drain. During the last (regular) ball, any Extra Balls the player earns will stop the clock from incrementing until all Extra Balls have been used up and the player is again on the last ball. During the timed play, the countdown clock can be stopped by lighting the Red Special, or by collecting an Extra Ball. Lighting the Red Special stops the clock until the ball drains. Collecting an Extra Ball stops the countdown clock until all Extra Balls have been used, then timed play resumes where it left off. During timed play, no End-of-Ball bonus is collected, and the Blue and Orange drop targets are not reset when the ball drains. The Orange Special is reset when the ball drains, making it difficult to light and collect during the Game Time Bonus. When the timer expires, the End-of-Ball Bonus is counted up normally.

* Tilt: Tilting the game during normal gameplay results in a loss of the current ball with no End-of-Ball bonus.

* With a game configured for HARD settings on the Blue drop targets, each advance of the Red Special requires dropping all eight Blue targets within the same ball. This tends to make it difficult to light the Red Special. Collecting Red Special values via the Ramp is also not an especially easy shot. Light Red Special early, and hit the Ramp often. The Red Special is configured to award 4,000,000 points, making it a valuable shot to collect when possible. The Orange Special is configured to award an Extra Ball, making the Orange drop targets important to complete as many times as possible. Most of the other scoring is incidental to the Red and Orange specials, but the Bonus can be quite lucrative as well and advancing the Bonus Multiplier to 80X is important. Keeping the REACT flipper on the right outlane lit is critical.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5490&o=2

$end

$apple2_flop_clcracked=magcstle,
$bio

Apple II 5.25 disk. published 37 years ago:

Magic Castle (c) 1985 Methods & Solutions

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231531&o=2

$end

$info=j6magcir,j6magcira,j6magcirb,j6magcirc,j6magcird,
$bio

Magic Circle Club (c) 199? JPM International.

- TECHNICAL -

Impact

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41116&o=2

$end

$info=sc1magc,
$bio

Fruit Machine published 33 years ago:

Magic Circle (c) 1989 ELAM.

- TECHNICAL -

Model 5467

- TRIVIA -

Magic Circle was released in April 1989.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42145&o=2

$end

$info=sc4magci,sc4magcia,sc4magcib,sc4magcic,sc4magcid,sc4magcie,sc4magcif,sc4magcig,sc4magcih,sc4magcii,sc4magcij,sc4magcik,sc4magcil,sc4magcim,sc4magcin,sc4magcio,sc4magcip,sc4magciq,sc4magcir,sc4magcis,sc4magcit,sc4magciu,
$bio

Magic Circle (c) 200? QPS Interactive.

- TECHNICAL -

[Model PR2535]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40244&o=2

$end

$info=mclass,
$bio

Magic Class (c) 200? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=34257&o=2

$end

$cpc_cass=magiclok,
$bio

Amstrad CPC cass. published 36 years ago:

Magic Clock (c) 1986 Players Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98127&o=2

$end

$cpc_flop=magicclo01,magicclo,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Magic Clock Cracked (c) 1986 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133967&o=2

$end

$info=mcolors,mcolorsa,
$bio

Video Slot Machine published 23 years ago:

Magic Colors (c) 1999 ABM Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=27596&o=2

$end

$pc8001_flop=magicopy26,magicopy27,magicopy28,magicopy29,magicopy29a,
$bio

NEC PC-8001 disk. published 38 years ago:

Magic Copy II Ver.2.x (c) 1984 WestSide Softhouse.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235738&o=2

$end

$pc8001_flop=magicopy,magicopy30,magicopy31,magicopy31a,magicopy32,magicopy32a,magicopy33,magicopy34,magicopy35,magicopy35a,magicopy36,magicopy33a,magicopy34a,
$bio

NEC PC-8001 disk. published 38 years ago:

Magic Copy II Ver.3.x (c) 1984 WestSide.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92312&o=2

$end

$pico=magiccra,magiccrap,magiccrap1,magiccrap2,magiccrap3,magiccrap4,magiccrap5,magiccrap6,magiccrap7,magiccrau,
$bio

Sega Pico game published 28 years ago:

Magic Crayons (c) 1994 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID: 49026-00

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75716&o=2

$end

$to_flop=magcube,
$bio

Thomson TO disk. published 35 years ago:

Magic Cube (c) 1987 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107881&o=2

$end

$nes=magicube,
$bio

Nintendo NES cart. published 31 years ago:

Magic Cube (c) 1991 Sachen.

- TECHNICAL -

Game ID: TC-018

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76848&o=2

$end

$nes=magicdrtj,
$bio

Nintendo Famicom cart. published 31 years ago:

マジックダーツ (c) 1991 Seta Company, Limited.
(Magic Darts)

- TECHNICAL -

GAME ID: KKS-4R

- TRIVIA -

Released on August 26, 1991 in Japan.

Export releases:
[US] "Magic Darts [Model NES-4R-USA]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54328&o=2

$end

$nes=magicdrt,
$bio

Nintendo NES cart. published 31 years ago:

Magic Darts (c) 1991 Romstar, Incorporated.

North American release.

Description from the back cover.

Darts is one of the most popular leisure games of all time. MAGIC DARTS has tournament style action which brings the excitement of real competition into your home. Up to four players can compete using standard NES controllers. Get yourself on target and play MAGIC DARTS.

- TECHNICAL -

GAME ID: NES-4R-USA

- TRIVIA -

Released in September 1991 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55321&o=2

$end

$dragon_flop=magic,
$bio

Dragon disk. published 36 years ago:

Magic Demo (c) 1986 Hantsch, Max

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265470&o=2

$end

$cpc_flop=magicdem,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Magic Demo 2 (c) 1989 Elmsoft Game-Service

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123809&o=2

$end

$c64_cart=magicdsk,
$bio

Commodore C64 cart. published 39 years ago:

Magic Desk I (c) 1983 Commodore

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53627&o=2

$end

$info=m4magdrg,
$bio

Magic Dragon (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41369&o=2

$end

$nes=magicdrg,
$bio

Magic Dragon (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84045&o=2

$end

$info=mdrink,
$bio

Video Slot Machine published 21 years ago:

Magic Drink (c) 2001 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=26060&o=2

$end

$a800=magcdmp2,
$bio

Atari 400/800 cart. published 39 years ago:

Magic Dump II (c) 1983 Gemini Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86607&o=2

$end

$bbcb_flop_orig=magice,
$bio

Acorn BBC Micro B disk. published 39 years ago:

Magic E (c) 1983 Sherston Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125329&o=2

$end

$bbc_cass=magiceel,
$bio

Magic Eel (c) 19?? Beebug

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52073&o=2

$end

$cdi=magicera,
$bio

Phillips CD-i disc published 28 years ago:

Magic Eraser (c) 1994 ZYX-Music

- TECHNICAL -

Model RTV6010

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52984&o=2

$end

$specpls3_flop=magicfie,
$bio

Sinclair ZX Spectrum+3 disk. published 26 years ago:

Magic Fields (c) 1996 Zack

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265050&o=2

$end

$info=magicfly,
$bio

Magic Fly (c) 198? P&A Games.

- TECHNICAL -

Main CPU : MOS Technology M6502 (@ 625 Khz)

Screen orientation : Horizontal
Colors palette : 16

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=6022&o=2

$end

$info=magforst,
$bio

Video Slot Machine published 13 years ago:

Magic Forest (c) 2009 Aristocrat Leisure Industries Pty, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=35725&o=2

$end

$c64_cart=magicfrm,magicfrm12,
$bio

Commodore C64 cart. published 36 years ago:

Magic Formel Ver.1.x (c) 1986 Grewe Computertechnik

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231947&o=2

$end

$c64_cart=magicfrm20,
$bio

Commodore C64 cart. published 35 years ago:

Magic Formel Ver.2 (c) 1987 Grewe Computertechnik

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231948&o=2

$end

$info=mgarden,
$bio

Video Slot Machine published 25 years ago:

Magic Garden (c) 1997 Aristocrat Leisure Industries Pty, Ltd.

- TECHNICAL -

Aristocrat MK5 hardware.

- TRIVIA -

This game is also known as "Enchanted Forest". Despite the similar name and theme, it is not a clone of "Mystic Garden".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=100209&o=2

$end

$amiga_flop=assicon1,assicon1a,
$bio

Commodore Amiga 500 disk. published 28 years ago:

Magic Icons Vol. 1.0 (c) 1994 Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133413&o=2

$end

$amiga_flop=assicon2,
$bio

Commodore Amiga 500 disk. published 28 years ago:

Magic Icons Vol. 2.0 (c) 1994 Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133414&o=2

$end

$nes=magicjwl,magicjwlb,magicjwla,magicjwlc,
$bio

Nintendo Famicom cart. published 32 years ago:

Magic Jewelry (c) 1990 RCM Group

- STAFF -

Developed by: Hwang Shinwei

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84046&o=2

$end

$nes=magicjw2,
$bio

Nintendo Famicom cart. published 31 years ago:

Magic Jewelry 2 (c) 1991 RCM Group

- TIPS AND TRICKS -

Programmer credit: Hold A + Select + Up while powering on the game.

- STAFF -

Programmer: Huang Xinwei

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84047&o=2

$end

$gamate=mjigsaw,
$bio

Gamate cart. published 31 years ago:

Magic Jigsaw [Model C1054] (c) 1991 Bit Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=105886&o=2

$end

$nes=magjohn,
$bio

Nintendo Famicom cart. published 32 years ago:

マジックジョン (c) 1990 Jaleco Company, Limited. [Japan Leisure].
(Magic John)

- TECHNICAL -

GAME ID: JF-30

- TRIVIA -

Released on September 28, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54329&o=2

$end

$snes=magicj,
$bio

Nintendo Super Famicom cart. published 29 years ago:

Magic Johnson no Super Slam Dunk [Model SHVC-D9] (c) 1993 Virgin Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61767&o=2

$end

$apple2gs_flop_misc=magicjhn,
$bio

Apple IIGS disk. published 33 years ago:

Magic Johnson's Basketball (c) 1989 Melbourne House [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115146&o=2

$end

$msx1_cass=magicjbb,
$bio

MSX cass. published 32 years ago:

Magic Johnson's Basketball (c) 1990 Dro Soft [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94819&o=2

$end

$cpc_flop=magicjoh,magicjoh01,magicjoh06,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Magic Johnson's Basketball (c) 1990 Dro Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123754&o=2

$end

$specpls3_flop=magicjoh,
$bio

Sinclair ZX Spectrum+3 disk. published 32 years ago:

Magic Johnson's Basketball (c) 1990 Dro Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147658&o=2

$end

$msx1_flop=magicjbb,
$bio

Magic Johnson's Basketball cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230037&o=2

$end

$cpc_flop=magicjoh02,magicjoh03,magicjoh04,magicjoh05,magicjoh05a,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Magic Johnson's Basketball Trained (c) 1990 XOR.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121639&o=2

$end

$spectrum_cass=magicjoh,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Magic Johnson's Basketball (c) 1990 Dro Soft.

- TECHNICAL -

GAME ID: 2MH 213

- STAFF -

Menu programming by: Daniel Diaz
Game programming by: David Herrero
Graphics and background screen presentation by: Juan Jose Frutos
Sprites by: Alberto Jose Gonzalez
Music by: Alberto Jose Gonzalez
Software support by: Isidro Gilabert
Additional graphics by: Juan Jose Frutos, David Herrero

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79657&o=2

$end

$cpc_cass=magicj,
$bio

Amstrad CPC cass. published 32 years ago:

Magic Johnson's Basketball [Model 3 MH-213] (c) 1990 Dro Soft [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98128&o=2

$end

$info=ar_fast,ar_fasta,
$bio

Arcadia Super Select board published 33 years ago:

Magic Johnson's Fast Break (c) 1989 Arcadia Systems.

A basketball game starring Earvin 'Magic' Johnson.

- TECHNICAL -

Arcadia System hardware

Main CPU : Motorola 68000 (@ 7.15909 Mhz)
Sound Chips : Custom (@ 3.579545 Mhz)

Players : 2
Control : 8-way Joystick
Buttons : 2

- TRIVIA -

Earvin 'Magic' Johnson, born August 14, 1959 in Lansing, Michigan is one of the most popular NBA players of all time.  He spent his entire playing career with the Los Angeles Lakers between 1979 to 1991 and then again in 1996, coming out of retirement. In his career he won 5 NBA championships, appeared in 12 NBA All-Star games and was MVP 3 times.  He also won an Olympic Gold Medal in the 1992 Olympic Games in Barcelona where he was apart of the infamous Dream Team.  After retirement he became a prominent crusader for HIV prevention, Johnson himself being HIV positive.

- PORTS -

* CONSOLES:
Nintendo Famicom (1989)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3821&o=2

$end

$nes=magicjfb,
$bio

Nintendo NES cart. published 32 years ago:

Magic Johnson's Fast Break (c) 1990 Tradewest, Incorporated.

DRIVE, PASS, SHOOT, SCORE!

Now you can slam dunk like the pros!Magic Johnson's Fast Break is slammin' jammin' basketball action. Play against the computer or an opponent. Up to four players can play simultaneously. Head for the hoop and slam dunk the ball! The better you get the better your salary gets!
- Simple enough for beginners, challenging enough for pros.
- Shoot free throws, 3-pointers, execute special plays, and more!
- Master all five levels of this ultimate basketball contest!

- TECHNICAL -

GAME ID: NES-JF-USA

- TRIVIA -

Released in March 1990 in the USA.

- STAFF -

DEVELOPED BY SOFTWARE CREATIONS (UK)

PROGRAMMER: KEVIN EDWARDS
ARTIST: MARK WILSON
MUSICIAN: TIM FOLLIN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55322&o=2

$end

$info=magjoker,
$bio

Video Slot Machine published 22 years ago:

Magic Joker (c) 2000 B.R.L.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=27660&o=2

$end

$nes=mkgoogoo,
$bio

Nintendo Famicom cart. published 30 years ago:

Magic Kid GooGoo (c) 1992 Zemina.

Korean platform game featuring seven worlds.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118034&o=2

$end

$pc98=mknight,mknighta,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Magic Knight (c) 1992 NIC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90027&o=2

$end

$pico=rayearth,
$bio

Sega Pico game published 27 years ago:

Magic Knight Rayearth (c) 1995 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115677&o=2

$end

$gamegear=rayeart2,
$bio

Sega Game Gear cart. published 27 years ago:

Magic Knight Rayearth 2 - Making of Magic Knight (c) 1995 Sega Enterprises, Limited.

- TECHNICAL -

[Model G-3429]

- TIPS AND TRICKS -

* Graphic Mode: Insert as your name ???? (i.e. Shii Jii in hiragana). Note that it does not actually show anything in the frame!

* Sound Test Mode: At the title screen, press Up, Left, Down, Right, 1, 2.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64687&o=2

$end

$gameboy=rayeart2,
$bio

Nintendo Game Boy Cart. published 27 years ago:

Magic Knight RayEarth 2nd. - The Missing Colors [Model DMG-AR2J-JPN] (c) 1995 Tomy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66402&o=2

$end

$gameboy=rayearth,
$bio

Nintendo Game Boy Cart. published 27 years ago:

Magic Knight RayEarth [Model DMG-ARYJ-JPN] (c) 1995 Tomy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66401&o=2

$end

$gamegear=rayearth,
$bio

Sega Game Gear cart. published 28 years ago:

Magic Knight Rayearth (c) 1994 Sega Enterprises, Limited.

- TECHNICAL -

[Model G-3423]

- TIPS AND TRICKS -

* Mini-game: At the title screen, press 2 x5, 1 x2, 2 x5, 1, 1+2.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64686&o=2

$end

$snes=rayearth,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Magic Knight Rayearth [Model SHVC-AURJ-JPN] (c) 1995 Tomy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61768&o=2

$end

$saturn=rayearth,
$bio

Sega Saturn CD published 24 years ago:

Magic Knight Rayearth [Model T-12706H] (c) 1998 Working Designs

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60075&o=2

$end

$specpls3_flop=mknitril,mknitrila,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

Magic Knight Trilogy (c) 1988 Mastertronic, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118717&o=2

$end

$gbcolor=magiclmpjp,magiclmp,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Magic Lamp (c) 2000 Gowin.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=36244&o=2

$end

$info=m4maglin,
$bio

Magic Liner (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41370&o=2

$end

$amigaocs_flop=maglines,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Magic Lines (c) 1990 Thalion

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74503&o=2

$end

$info=pr_magln,pr_maglna,
$bio

Magic Lines (c) 199? Coin World.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15205&o=2

$end

$info=magicle,
$bio

Video Slot Machine published 21 years ago:

Magic Lotto Export (c) 2001 Impera GmbH.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32545&o=2

$end

$apple2_flop_clcracked=mmailr11,
$bio

Apple II 5.25 disk. published 40 years ago:

Magic Mailer (c) 1982 ArtSci

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240702&o=2

$end

$c64_cass=magmarble,
$bio

Commodore C64 cass. published 36 years ago:

Magic Marbles (c) 1986 Ariolasoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300368&o=2

$end

$info=magimask,magimaska,magimaskb,
$bio

Video Slot Machine published 22 years ago:

Magic Mask (c) 2000 Aristocrat.

- TRIVIA -

Magic Mask was released in May 2000.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32546&o=2

$end

$cpc_flop=magicmat,magicmat01,
$pcw=magicmat,
$bio

Amstrad CPC/PCW disk. published 35 years ago:

Magic Maths (c) 1987 School Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120355&o=2

$end

$cpc_flop=magicmat02,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Magic Maths Cracked (c) 1986 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128256&o=2

$end

$sorcerer_cass=magicmaze,
$bio

Exidy Sorcerer cass. published 43 years ago:

Magic Maze (c) 1979 Quality Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232360&o=2

$end

$megaduck=mmaze,
$bio

Mega Duck cart. published 29 years ago:

Magic Maze (c) 1993 Commin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115567&o=2

$end

$spectrum_cass=magicmea,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Magic Meanies (c) 1983 CDS

- TECHNICAL -

GAME ID: XXX 1010

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79659&o=2

$end

$info=magmerm,
$bio

Magic Mermaid (c) 200? Aristocrat Leisure Industries Pty, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=35726&o=2

$end

$spectrum_cass=magicmes,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Magic Message (c) 1984 ZX-Guaranteed

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287252&o=2

$end

$spectrum_cass=magicmis,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Magic Missile issue 01 (c) 1989 Futuresoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145888&o=2

$end

$spectrum_cass=magicmis_b,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Magic Missile issue 02 (c) 1989 Futuresoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145889&o=2

$end

$spectrum_cass=magicmis_d,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Magic Missile issue 03 (c) 1990 Futuresoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145890&o=2

$end

$spectrum_cass=magicmis_f,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Magic Missile issue 04 (c) 1990 Futuresoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145891&o=2

$end

$info=sp_magmo,sp_magmoa,sp_magmob,sp_magmoc,sp_magmod,
$bio

Magic Money (c) 199? Ace Coin Equipment, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42248&o=2

$end

$gbcolor=magicmnk,
$bio

Magic Monkey (c) 200? Gowin [Taiwan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68266&o=2

$end

$spectrum_cass=magicmou,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Magic Mountain (c) 1983 Phipps Associates

- TECHNICAL -

GAME ID: PA 002

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79660&o=2

$end

$electron_cass=magicmus,
$bio

Acorn Electron cass. published 37 years ago:

Magic Mushrooms (c) 1985 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52074&o=2

$end

$bbcb_flop_orig=magicmus,
$bio

Acorn BBC Micro B disk. published 37 years ago:

Magic Mushrooms (c) 1985 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125190&o=2

$end

$bbc_cass=magicmus,
$bio

Acorn BBC Micro B cass. published 37 years ago:

Magic Mushrooms (c) 1985 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262481&o=2

$end

$info=mgnumber,
$bio

CD Express CUBO CD32 disc published 27 years ago:

Magic Number (c) 1995 CD Express.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=31515&o=2

$end

$info=mnumitg,
$bio

Magic Number (c) 200? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=34258&o=2

$end

$x68k_flop=magicpal,
$bio

Sharp X68000 Series 5.25in. disk. published 33 years ago:

Magic Palette (c) 1989 San Musical Service

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87866&o=2

$end

$msx1_cass=magicpin,
$bio

MSX cass. published 35 years ago:

Magic Pinball (c) 1987 OMK Software [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94820&o=2

$end

$msx1_flop=magicpin,
$bio

Magic Pinball cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230038&o=2

$end

$amigaocs_flop=magicpkt,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Magic Pockets (c) 1991 Renegade Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74504&o=2

$end

$ibm5150=magicpkt,
$bio

IBM PC 5.25in. disk. published 30 years ago:

Magic Pockets (c) 1992 Mindscape, Inc. [Northbrook, IL, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262293&o=2

$end

$archimedes=magpockets,
$bio

Acorn Archimedes disk. published 29 years ago:

Magic Pockets (c) 1993 Renegade Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115974&o=2

$end

$info=sc4magic,sc4magica,sc4magicb,sc4magicc,
$bio

Magic Pound About (c) 200? QPS Interactive.

- TECHNICAL -

[Model PR2520]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15606&o=2

$end

$info=mgprem11,
$bio

CD Express CUBO CD32 disc published 27 years ago:

Magic Premium (c) 1995 CD Express.

- TECHNICAL -

Cubo CD32 hardware (Amiga 68020, AGA based games system)

Main CPU : Motorola 68EC020 at 14.3 MHz
Memory : 2 MB Chip RAM, 1 MB ROM with Kickstart ROM 3.1 and integrated cdfs.filesystem, 1KB of FlashROM for game saves
Graphics/Chipset : AGA Chipset
Akiko chip, which handles CD-ROM and can do Chunky to Planar conversion
Proprietary (MKE) CD-ROM drive at 2x speed
Expansion socket for MPEG cartridge, as well as 3rd party devices such as the SX-1 and SX32 expansion packs.
4 8-bit audio channels (2 for left, 2 for right)
Gamepad, Serial port, 2 Gameports, Interfaces for keyboard

- TRIVIA -

All CD Express games were released only in Italy.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11290&o=2

$end

$info=magipur,
$bio

Arcade Video game published 26 years ago:

Magic Purple (c) 1996 Unico Electronics Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145519&o=2

$end

$info=magreel,
$bio

Magic Reels (c) 199? Play System.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121917&o=2

$end

$info=m3magrp,
$bio

Magic Replay (c) 198? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41186&o=2

$end

$info=m4magrep,
$bio

Magic Replay DeLuxe (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41371&o=2

$end

$apple2_flop_clcracked=mslt20v13,mslt20v14,
$bio

Apple II 5.25 disk. published 36 years ago:

Magic Slate 20 (c) 1986 Sunburst Communications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230534&o=2

$end

$apple2_flop_clcracked=mslt2040v10,mslt2040v102,mslt2040v112,mslt2040v122,mslt2040v123,
$bio

Apple II 5.25 disk. published 38 years ago:

Magic Slate 20/40 (c) 1984 Sunburst

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=159834&o=2

$end

$apple2_flop_clcracked=mslt40v13,mslt40v14,
$bio

Apple II 5.25 disk. published 36 years ago:

Magic Slate 40 (c) 1986 Sunburst Communications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230535&o=2

$end

$apple2_flop_clcracked=mslt80v112,mslt80v122,mslt80v123,mslt80v14,
$bio

Apple II 5.25 disk. published 37 years ago:

Magic Slate 80 (c) 1985 Sunburst Communications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230536&o=2

$end

$apple2_flop_clcracked=mslt220v10a,
$bio

Apple II 5.25 disk. published 34 years ago:

Magic Slate II 20 (c) 1988 Sunburst Communications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230537&o=2

$end

$apple2_flop_clcracked=mslt240v10a,
$bio

Apple II 5.25 disk. published 34 years ago:

Magic Slate II 40 (c) 1988 Sunburst Communications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230538&o=2

$end

$apple2_flop_clcracked=mslt280v10a,
$bio

Apple II 5.25 disk. published 34 years ago:

Magic Slate II 80 (c) 1988 Sunburst Communications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230539&o=2

$end

$info=magslot,
$bio

Video Slot Machine published 19 years ago:

Magic Slot (c) 2003 GMS Co., Ltd. [Game Master System].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82328&o=2

$end

$cpc_flop=magicsou,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Magic Sound (c) 1987 Bittner [H. Bittner] [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124956&o=2

$end

$aleste=magicsnd,
$bio

Patisonic Aleste 520EX disk. published 29 years ago:

Magic Sound Tracker Player (c) 1993 Unknown [Russia].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232951&o=2

$end

$apple2_flop_orig=mspells,
$apple2_flop_clcracked=mspells,
$bio

Apple II 5.25 disk. published 41 years ago:

Magic Spells (c) 1981 Apple Computer, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229155&o=2

$end

$apple2_flop_clcracked=msplls21,
$bio

Apple II 5.25 disk. published 37 years ago:

Magic Spells (c) 1985 Learning Co., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230939&o=2

$end

$apple2_flop_orig=magics23,
$bio

Apple IIc+ 3.5in. disk. published 37 years ago:

Magic Spells (c) 1985 Learning Co., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295838&o=2

$end

$info=m1magic,m1magica,m1magicb,m1magicc,
$bio

Magic Squares (c) 199? Maygay.

- TECHNICAL -

M1A/B

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42000&o=2

$end

$apple2_cass=magicsqa,
$bio

Apple II cass. published 43 years ago:

Magic Squares (c) 1979 Programma International, Inc.

MAGIC SQUARES is a challenging game of logic and foresight with three levels of difficulty, beautifully displayed in hires graphics. The object of MAGIC SQUARES is to manipulate the cubes into a predetermined pattern. Success is your ability to plan ahead.

- TECHNICAL -

GAME ID: AP083

- STAFF -

By: David Kalmick

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135880&o=2

$end

$info=magicstk,
$bio

Arcade Video game published 27 years ago:

Magic Sticks (c) 1995 Playmark.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 12 Mhz)
Sound Chips : OKI6295 (@ 7.575 Khz)

Screen orientation : Horizontal
Video resolution : 320 x 240 pixels
Screen refresh : 61.00 Hz
Palette colors : 512

Players : 1
Buttons : 1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4728&o=2

$end

$info=msword,mswordr1,mswordu,
$bio

Arcade Video game published 32 years ago:

Magic Sword - Heroic Fantasy (c) 1990 Capcom Company, Limited.

Export release. Game developed in Japan. For more information about the game itself, see the original Japanese release entry; "Magic Sword - Heroic Fantasy [B-Board 89625B-1]".

- TECHNICAL -

Runs on the "CP System" hardware.
B-Board ID: 89624B-3

- UPDATES -

Revision 1:
* Build date: 900623

Revision 2:
* Build date: 900725
* Magic attacks hexagram graphic replaced by a lightning bolt.

- PORTS -

Here is a list of ports released outside Japan. To see Japanese ports, please see the original Japanese version entry; "Magic Sword - Heroic Fantasy [B-Board 89625B-1]".

* CONSOLES:
[US] Nintendo SNES (aug.1992) "Magic Sword [Model SNS-MD-USA]" 
[EU] Nintendo SNES (mar.18, 1993) "Magic Sword [Model SNSP-MD-EUR]" 
[US] Microsoft XBOX (nov.24, 2006) "Capcom Classics Collection Vol. 2" 
[US] Sony PS2 (nov.24, 2006) "Capcom Classics Collection Vol. 2 [Model SLUS-21473]" 
Sony PlayStation 2 [AU] (apr.11, 2007) "Capcom Classics Collection Vol. 2 [Model SLES-54561]" 
[EU] Sony PS2 (apr.13, 2007) "Capcom Classics Collection Vol. 2 [Model SLES-54561]" 
Microsoft XBOX 360 [XBLA] [US] [EU] [AU] [KO] (apr.14, 2010) : part of "Final Fight: Double Impact" 
Sony PlayStation 3 [PSN] [US] [EU] (apr.15, 2010) : part of "Final Fight: Double Impact" 

* HANDHELDS: 
[US] Sony PSP (mar.22, 2006) "Capcom Classics Collection Remixed [Model ULUS-10097]" 
[EU] Sony PSP (jul.21, 2006) "Capcom Classics Collection Remixed [Model ULES-00347]"

* OTHERS: 
Apple iPhone/iPad [US] (nov.4, 2010) "Capcom Arcade [Model 397347348]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69750&o=2

$end

$info=mswordj,
$vgmplay=magic,
$bio

Arcade Video game published 32 years ago:

Magic Sword - Heroic Fantasy (c) 1990 Capcom Company, Limited.

The land has been cast in darkness by Drokmar, who has been corrupted by the Black Orb; an artefact that promises immortality to anyone who comes under the influence of the orb's powerful sorcery. Two warriors set out to fight their way through fifty levels of platform beat-em-up, in order to destroy the orb - which lies at the top of the Dragon Tower - and free their lands.

Treasure chests litter the levels which, when smashed open, release treasure items, magic power-ups, keys, food and weapons. As players fight their way through the levels, they will come across a number of trapped prisoners. As long as the heroes are carrying keys, prisoners can be released who will then fight alongside the players, with each prisoner possessing their own unique attacks. Weapons and power-ups can be picked up to aid players in their quest and food can be found and eaten to increase player health.

As the players ascend the tower, they will be granted new magical weapons after each boss they defeat. The player's weapons are affected by a 'magic bar' that charges over time. When fully charged, the weapon has a powerful ranged attack, but when not charged only a close attack is produced. A magical staff will grant increased range attack ability. A magical blast may be generated by pressing the Attack and Jump buttons at once, but costs health.

There are multiple paths in the game, and two separate endings. Hidden doors can be used to skip levels when found - usually by attacking a wall or a particular spot.

- TECHNICAL -

Runs on the "CP System" hardware.
B-Board ID: 89625B-1

Players: Up to 2 simultaneously.
Control per player: 8-Way Joystick
Buttons per player: 2
=> [1] Attack, [2] Jump

- TRIVIA -

Magic Sword was released in June 1990 in the Japanese arcades. It was known there as the 11th video game made for the CP-S system.

Known Export release: "Magic Sword - Heroic Fantasy [B-Board 89624B-3]"

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Street Fighter II : G.S.M. Capcom 4 - PCCB-00056) on March 21, 1991.

- TIPS AND TRICKS -

* Magic Sword items :
1) King crown : magical protection.
2) Gauntlet : increase power.
3) Golden pot : healing magic for partner.
4) Crystal ball : detect treasure boxes.
5) Pedant : double score.
6) Magic potion : increases magic skill.
7) Bell : summons a hostile Lizardman to tame. If you have the Diamond Ring equipped he will kneel to accept you as a partner.
8) Diamond Ring : see Bell.
9) Scroll : brings good luck.

* Partners :
1) Big Man : is strong and has great endurance. His boomerang axe is powerful but slow.
2) Ninja : throws 2 to 5 stars which rebound from walls and ceiling. Fast but not so powerful.
3) Amazon : fires her crossbow continuously. Her attack is swift but lacking in power.
4) Thief : is able to locate hidden treasure chests and traps. His bomb packs quite a wallop, too.
6) Knight : is incredibly adept with his spear and is your strongest ally. He is held in the upper level of the tower.
7) Priest : lacks physical strength and speed but his holy bullets can do grave damage to undead monsters.
8) Wizard : shoots magical missiles. He has the most powerful attack but is slow and not much to speak physically.
9) Lizardman : becomes an ally only when bribed with a diamond ring. He is a brute with great strength, speed and attacking power.

* Secret Doors :
Floor 7 - When you enter the floor, walk left and hit the column. warp to level 11.
Floor 17 - Slash the left side of the last arch. Warps to floor 20.
Floor 21 - Between the imprisoned (knight) and the exit, jump left from the elevated ground while slashing. Warp to floor 24.
Floor 28 - Crouch on the platform above the first pool of acid and slash the space in the middle. Enters RED floors 29 to 32.
Floor 34 - Jump and slash the left side of the the fourth pair of hanging pillars. Warps to floor 36.
Floor 39 - Slash the ledge immediately to the left of the first door after the pit of fire. Warps to floor 42.
Floor 40 - Crouch and slash the space above the ledge before the first pit of spikes. Enters RED floors 41 to 46.

* An extra 1,000,000 points! is available on blue level 30 : there is a wizard there who levitates rocks. Jump and sword him once, and then when he causes the rocks to appear, use magic (both buttons) to turn the rocks into 8K gold pieces. You can do this until time runs out.

* On level 14, go to the second 'door' with a head on top of it, jump and hit the 'nose' several times and two gems will drop down worth 80,000 a piece.

- STAFF -

Game designers : Yoshimi Ohnishi, Tomoshi Sadamoto, Yoshiki Okamoto
Character designers : Kurisan, E. Nishihara, Keiko Kitayama, T. Saramoto
Art : Y. Fukumoto, M. Kawamura, Y. Maruyama
Title designer : Satoru Yamashita
Sound : M. Gotoh
English story : S. Maxwell
Programmers : Y. Egawa, Y. Tsunazaki, S. Okada, Y. Oronishi

- PORTS -

Here is a list of Japanese ports. To see ports released outside Japan, please see the Export version entry; "Magic Sword - Heroic Fantasy [B-Board 89624B-3]"

* CONSOLES: 
[JP] Nintendo Super Famicom (may.29, 1992) "Magic Sword [Model SHVC-MD-JPN]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1439&o=2

$end

$snes=magswordj,
$bio

Nintendo Super Famicom cart. published 30 years ago:

Magic Sword (c) 1992 Capcom Company, Limited.

Magic Sword is a side-scrolling action game by Capcom and is the conversion of their own arcade originally released in 1990. The player takes control of a barbarian-looking warrior armed with a sword on a journey to defeat the evil lord Drokmar. Things wouldn't be that difficult if he wasn't located on the last top-floor of a huge tower counting no less than fifty! Thankfully, an option at the beginning of the game allows the player to start on a higher story if he wishes to. Keys are scattered along the way and they can be used to either open doors (to access the next floor staircase), or open chests and retrieve special items or trigger, for the unlucky ones, surprise ambushes. One originality of the game is also the ability to rescue other fighters (usually by unlocking their jail cells) who follow you around in a way similar to traditional 'options' in a shooter. There can only be one active at the same time though, but they are varied (8 in total) and they all come with their own set of skills and weapons: Big Man, Knight, Ninja, Priest, Amazon, Wizard, Lizard Man and the Thief. A special attack can also be unleashed at anytime to clean up a big portion of the screen in exchange of some health. The game is called Magic Sword and indeed, the main character's sword has magic powers - it automatically charges up during the game and can fire deadly fireballs at the enemy. Also, after completing a few floors, the player has to defeat an obligatory boss and, if victorious, gain a new and more powerful sword - as long as he doesn't drop it by accident...

- TECHNICAL -

Cartridge ID: SHVC-MD-JPN

- TRIVIA -

Magic Sword for Super Famicom was released on May 9, 1992 in Japan for 8500 Yen.

The original arcade game was released by Capcom in 1990. It features a two simultaneous player mode unlike the Super Famicom version.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61769&o=2

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$snes=magswordu,
$bio

Nintendo Super NES cart. published 30 years ago:

Magic Sword (c) 1992 Capcom Company, Limited.

North American release. Game developed in Japan. For more information on the game itself, please see the original Japanese version entry; "
Magic Sword [Model SHVC-MD-JPN]".

- TECHNICAL -

Cartridge ID: SNS-MD-USA

- TRIVIA -

Magic Sword for Super NES was released in August 1992 in North America.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63215&o=2

$end

$snes=magsword,
$bio

Nintendo Super NES cart. published 30 years ago:

Magic Sword (c) 1992 Capcom Company, Limited.

European release. Game developed in Japan. For more information on the game itself, please see the original Japanese version entry; "Magic Sword [Model SHVC-MD-JPN]".

- TECHNICAL -

Cartridge ID: SNSP-MD-EUR

- TRIVIA -

Magic Sword for Super NES was released on March 18, 1993 in Europe.

Reviews:
[FR] August 1992 - Joypad N.11: 67/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63214&o=2

$end

$info=magictg,magictga,
$bio

Arcade Video game published 25 years ago:

Magic the Gathering - Armageddon (c) 1997 Acclaim Coin-Operated Entertainment, Incorporated.

Two wizards square off in a magical battle based on the popular trading card game. Each wizard can summon creatures or deal direct damage to their opponent. The last wizard standing wins.

Players choose one of five colors/magical disciplines: Red (fire magic, mountain creatures) White (healing/curative magic, knights/soldiers), Blue (water elements/creatures, counter magic) Green (elves, forest creatures) and Black (death magic, undead creatures) and fight another wizard on a magical playfield. Each player can summon magical creatures to do their bidding, but they can also directly attack another wizard, or they can use their magical energy for defense. Players can move around the playfield, occupying one of five spots.

Targeting is achieved through a trackball; move the cursor to the opponent you wish to attack or to an area on the playfield where you would like to make a creature appear. The longer you hold the summon button, the more powerful the resulting creature will be, so there's a trade-off in speed for power.

The gameplay can be particulary difficult. In addition to becoming skilled with a trackball, there are lots of buttons to press as you try to create creatures to fight for you. Shifting your strategy on the fly is often necessary. You may want to create big creatures, but if your opponent is swarming you with tons of little enemies, you will have to go on the defensive.

This is an unusual game in many respects -- a mix between a strategy game and a fighting game.

- TECHNICAL -

CPU: R4600 (big) @ 10MHz

Acclaim's arcade chipset is called Epidemic. The 3-D polygonal graphics are powered by a dual-processor Obsidian 3Dfx board.

- TRIVIA -

Magic the Gathering Armageddon was released in June 1997.

Acclaim's Mountain View, California-based coin-op division went out of business shortly after creating this game. It never went into full production, which is a shame, since the title had both an innovative, complex gameplay and a hot license going for it. Only a handful of units shipped (one was spotted in the Tomorrowland arcade at Walt Disney World in 1998; another showed up at Namco's WonderPark in San Jose, CA the same year), but few people even know this game exists. Multiple previews of the game appeared in GamePro magazine, as well as other enthustiast publications.

This was Acclaim's third coin-op, joining its previous titles of "NBA Jam Extreme" and "Batman Forever". The game was not released for any home systems, and has no relation to Acclaim's 'Magic The Gathering' titles for the Sony PlayStation.

- PORTS -

* CONSOLES:
Nintendo 64 (unreleased prototype)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=19538&o=2

$end

$psx=magic,
$bio

Sony PlayStation CD published 25 years ago:

Magic the Gathering - Battlemage (c) 1997 Acclaim Ent., Inc.

A devastating planeswalker war rages across the continent of Corondor. A mighty planeswalker, Ravidel, has gone insane because of grief and betrayal and now he seeks the destruction of the other planeswalkers and the conquest of the land itself.

Creating an insidious plot to lure and trap the universe's most powerful wizards in Corondor, Ravidel plans to allow them to battle one another until they are weak enough to be destroyed.

Select your combatant and pit your spells against the rest of the universe's most powerful wizards until you come face to face with Ravidel himself.

Magic is a split screen battle game that allows you to pit yourself against your friends in over 30 territories within Corondor. Build your characters' powers and go on the ultimate quests of myth and fantasy in Magic: The Gathering - Battlemage.

- TECHNICAL -

Game ID: SLUS-00247

- TRIVIA -

Released in August 1997 in the USA.

The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97507&o=2

$end

$info=magtcha5,magtcha5a,
$bio

Video Slot Machine published 25 years ago:

Magic Touch (c) 1997 Aristocrat Leisure Industries Pty, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=35724&o=2

$end

$msx1_cart=magtouch,magtoucha,
$bio

MSX cart. published 37 years ago:

Magic Touch [Model C016] (c) 1985 al Alamiah

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77244&o=2

$end

$info=mtrain,mtrainnv,
$bio

Video Slot Machine published 26 years ago:

Magic Train (c) 1996 Subsino.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=12252&o=2

$end

$msx1_cart=magtunea,magtune,
$bio

MSX cart. published 37 years ago:

Magic Tune [Model U019] (c) 1985 al Alamiah

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77245&o=2

$end

$info=m4magtbo,
$bio

Magic Turbo (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41372&o=2

$end

$c64_cart=magicvce,
$bio

Commodore C64 cart. published 38 years ago:

Magic Voice (c) 1984 Commodore

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53628&o=2

$end

$c64_flop_misc=mvdemo,
$bio

Magic Voice Demo Disk (c) 198? Commodore, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235990&o=2

$end

$apple2_flop_clcracked=magcwrds,
$bio

Apple II 5.25 disk. published 41 years ago:

Magic Words (c) 1981 ArtSci

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231293&o=2

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$amigaocs_flop=arborea,drgnbretf,stormstrf,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Magic Worlds (c) 1992 Silmarils

Compilation of three games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73797&o=2

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$info=magworm,magworma,
$bio

Arcade Video game published 41 years ago:

Magic Worm (c) 1981 Sidam.

An Italian hack of "Centipede". It has different sounds and graphics than the original.

- TRIVIA -

The official Italian distributor of Atari Arcades, f.lli Bertolino s.r.l., moved a legal attack against Sidam, and won. Many code fragments stored in ROM of "Asterock", Missile Storm and other Sidam clones was identical to those contained in Atari originals' memory. Sidam changed the coin accept and sound routines, to get rid of copyrighted Atari POKEY chip. Sidam called this a 'coincidence'; moreover, the Italian legislation did not mention directly the computer programs as copyrighted materials like songs and books. However, the court sentenced about the 'intellectual property' of programs - this was an important sentence in Italian legal history - and Sidam was convicted of copyright violation.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1440&o=2

$end

$spectrum_cass=magicwor,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Magic Worm (c) 1983 Lyndenhurst

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79663&o=2

$end

$msx1_cart=magwrite,
$bio

MSX cart. published 37 years ago:

Magic Writer [Model C042] (c) 1985 al Alamiah

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77246&o=2

$end

$info=magic10,magic10a,magic10b,magic10c,
$bio

Video Slot Machine published 27 years ago:

Magic's 10 (c) 1995 A.W.P. Games.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 10 Mhz)
Sound Chips : OKI6295 (@ 8 Khz)

Screen orientation : Horizontal
Video resolution : 352 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 256

Players : 1
Buttons : 5

- TRIVIA -

* Revision 1 :
Software version : 16.15

* Revision 2 :
Software version : 16.45

* Revision 3 :
Software version : 16.55

- SERIES -

1. Magic's 10 (1995)
2. Magic's 10 2 (1997)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4578&o=2

$end

$info=magic102,magic102a,
$bio

Video Slot Machine published 25 years ago:

Magic's 10 2 (c) 1997 ABM Games.

Video poker game.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 10 Mhz)
Sound Chips : OKI6295 (@ 8 Khz)

Screen orientation : Horizontal
Video resolution : 384 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 256

Players : 1
Buttons : 5

- SERIES -

1. Magic's 10 (1995)
2. Magic's 10 2 (1997)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4579&o=2

$end

$pc98=magicpp,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Magic++ - Nariyuki Makase no Nijiiro Yuusha (c) 1992 Cosmos Computer.

- TECHNICAL -

BARCODE: 4988681000525

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90030&o=2

$end

$c64_cart=magicmon,
$bio

Magic-Mon (c) 19?? Champ-Rocky

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240888&o=2

$end

$x1_cass=creamy,
$bio

Magical Angel Creamy Mami (c) 198? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86246&o=2

$end

$pc98=magicart,
$bio

Magical Art (c) 19?? Technical Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90031&o=2

$end

$pc98=magboard,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Magical Board (c) 1994 R-Rate

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90032&o=2

$end

$pc8801_flop=magicbox,
$bio

NEC PC-8801 Series disk. published 33 years ago:

まじかるぼっくす (c) 1989 Technopolis Soft
(Magical Box)

- TECHNICAL -

GAME ID: 48TIS-12
BARCODE: 4988008001792

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92313&o=2

$end

$info=mbutrfly,
$bio

Arcade Video game published 23 years ago:

Magical Butterfly (c) 1999 Bordun International.

Re-release of "Butterfly Video Game".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51118&o=2

$end

$info=mcatadv,mcatadvj,
$bio

Arcade Video game published 29 years ago:

Magical Cat Adventure (c) 1993 Wintechno.

Export release. Game developed in Japan. See the original for more information; "Catt".

This export release version has:
* Different animations.
* No storyline.
* Less GFX.
* The gameplay is also a bit different (easier).

- TECHNICAL -

Game ID : LINDA5

- TRIVIA -

Magical Cat Adventure was released in August 1993.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1441&o=2

$end

$gbcolor=magchase,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Magical Chase GB - Minarai Mahoutsukai Kenja no Tani e [Model CGB-AIFJ-JPN] (c) 2000 Micro Cabin Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68297&o=2

$end

$pce=magchase,
$vgmplay=magchase_tg16,
$bio

NEC PC-Engine HuCARD published 31 years ago:

Magical Chase (c) 1991 Palsoft

Magical Chase is a cute horizontal shooter developed by Palsoft and published by Quest. Ripple is a young apprentice witch who, one day, breaks the one cardinal rule of the witch code - she looks inside the forbidden demon book and accidentally releases six evil beasts into the world. The poor Ripple grabs her broomstick and sets off on a dangerous journey to seal the demons away and rectify the whole situation. Thankfully, two friendly twin-stars join the party and follow Ripple's every move to protect her from harm. Oncoming waves of the demons' minions drop all kind of colored gems and crystals when defeated, whereas Pumpkin-head shopkeepers await customers at the corner of each stage, ready to sell accessories and weapons at a premium price. Ripple uses the dropped gems to purchase new weapons (3-ways, Balkan, Waves, Bubbles and so forth), life or special attacks. Interestingly, each stage features its own set of weapons but they have no ability to upgrade. Although short introduction sequences reveal middle-bosses before the action starts, even tougher bosses await Ripple at the end of each level. Finally Magical Chase offers six long stages and three difficulty levels - however, the game can't be completed in the easiest mode.

- TECHNICAL -

HuCARD ID: PL91001
HuCARD Size: 4 Mbits.

- TRIVIA -

Released on November 15, 1991 in Japan for 7800 Yen.

- STAFF -

Program: Tat.P, Asm, Masa.H, M.Ogawa
Director: Nigoto
C.G.Design: Suguru.T, Nigoro
Music and Sound: Rezon, YmoH.S
Special Thanks: Yaz, Tobei, Machimo, G. Miwa

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58633&o=2

$end

$tg16=magchase,
$bio

NEC TurboGrafx-16 cart. published 31 years ago:

Magical Chase [Model TGX040086] (c) 1991 NEC Home Electronics, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84329&o=2

$end

$msx2_flop=magcoin,
$bio

MSX 2 disk. published 27 years ago:

Magical Coin (c) 1995 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101837&o=2

$end

$x68k_flop=magcrash,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Magical Crash (c) 1991 System.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88391&o=2

$end

$info=mgcrystl,mgcrystlj,mgcrystlo,
$vgmplay=mgcrystl,
$bio

Arcade Video game published 31 years ago:

Magical Crystals (c) 1991 Kaneko.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 12 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 2 Mhz), OKI6295 (@ 18.181 Khz)

Screen orientation : Horizontal
Video resolution : 256 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 2048

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Also licensed to Atlus.

- STAFF -

Programmers : S. Igarashi (Toy), Y. Shiono (Borg), M. Satoh, Y. Sakakura
Graphics designers : K. Matsuoka, T. Takei, H. Kumagai, H. Yoshida
Graphics support : H. Narushima, H. Watanabe, Y. Kubo, S. Hozumi, A. Funatsu
Music / Sound effects : Tatsuya Watanabe, H. Higashi, Y. Abe, - K.I.S.S. -
Hardware : H. Morinaga
Management : N. Tanaka
Producer : Hiroshi Kaneko

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1442&o=2

$end

$info=mgcldate,
$vgmplay=mgcldate,
$bio

Arcade Video game published 26 years ago:

Magical Date - Dokidoki Kokuhaku Daisakusen (c) 1996 Taito.

- TECHNICAL -

Taito FX-1A hardware
Prom Stickers : E32

Main CPU : SPU (@ 16.9344 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : SPU (@ 4 Mhz), YM2610B (@ 8 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 6

- TRIVIA -

Released in October 1996 in Japan only.

The subtitle of this game translates from Japanese as 'Cruel Heartthrob Tactics'.

- SERIES -

1. Magical Date - Dokidoki Kokuhaku Daisakusen (1996)
2. Magical Date - Sotsugyou Kokuhaku Daisakusen (1997)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1443&o=2

$end

$info=mgcldtex,
$bio

Arcade Video game published 25 years ago:

Magical Date - Sotsugyou Kokuhaku Daisakusen (c) 1997 Taito.

- TECHNICAL -

Prom Stickers : E32

Main CPU : SPU (@ 16.9344 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : SPU (@ 4 Mhz), YM2610B (@ 8 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 6

- TRIVIA -

Released in March 1997 in Japan only.

The subtitle of this game translates from Japanese as 'Cruel Graduation Tactics'.

- SERIES -

1. Magical Date - Dokidoki Kokuhaku Daisakusen (1996)
2. Magical Date - Sotsugyou Kokuhaku Daisakusen (1997)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3460&o=2

$end

$pcecd=magdino,
$bio

NEC TurboGrafx-CD published 32 years ago:

Magical Dinosaur Tour (c) 1990 NEC Technologies, Inc.

North American release. Game developed in Japan.

Description from the US back cover:

You're exploring a primeval forest over 100 million years ago. Suddenly, the mighty Tyrannosaurus appears! With the push of a button, you bring him to life! Now, the magic of TurboGrafx CD brings the exciting world of dinosaurs into your home! Move through 20 prehistoric panoramas and watch creatures spring into action as they search for food and struggle for survival. Sort through hundreds of the mighty beasts and see what they may have led to their ultimate extinction.

- TECHNICAL -

Game ID: TGXCD1005

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58505&o=2

$end

$nes=magdorop,magdoropp,
$bio

Nintendo Famicom cart. published 32 years ago:

"まじかるキッズどろぴー (c) 1990 Vic Tokai
(Magical Doropie)

- TECHNICAL -

GAME ID: VIC-VF

- TRIVIA -

Released on December 14, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54330&o=2

$end

$info=magdrop,
$bio

Arcade Video game published 27 years ago:

Magical Drop (c) 1995 Data East Corporation.

Line up three or more of the same item to make them disappear.

- TECHNICAL -

Main CPU : ARM (@ 28 Mhz)
Sound Chips : OKI6295 (@ 7.627 Khz), OKI6295 (@ 15.255 Khz)

Players : 2
Control : 8-way Joystick
Buttons : 3

- TRIVIA -

Magical Drop was released in June 1995.

Export releases:
[US] "Chain Reaction"

- SERIES -

1. Magical Drop (1995, Arcade)
2. Magical Drop Plus 1! (1995, Arcade)
3. Magical Drop II [Model NGM-221] (1996, Arcade)
4. Magical Drop III [Model NGM-233] (1997, Arcade)
5. Magical Drop F - Daibouken Mo Rakujyanai! (1999, PlayStation)
6. Magical Drop V (2012, Arcade)

- STAFF -

Game Design : Tac.H, Masateru Inagaki
Program Staff : Tac.H, Mac, 3.2.1
Character Design : Tsukapon!
Graphic Staff : Masateru Inagaki, Tsukapon!,
Emimin, Tomoyuki Arakawa (Beauty Arakawa),
Shintoku, Hitomin, Asami Kaneko, Mitsuyo Sunada, Shiho Miyoshi

* Character Voice :
Fool & Devil : Eri Tanaka
Star : Mitsuyo Sunada
Priestess & World : Eriko Kodaira
Chariot : Yu Mizuhima
Magician : Tohru Kikuchi
Oversea : Steve Miller

Sound Staff : Maro (Gamadelic)
Hardware Staff : H. Matsumoto
Special Thanks : Syungo Katagiri, Hiroshi Hachiya, Yasushi Kameda, Mayu Sato, Erika Osada, Rie Sakurai, Kumiko Oka
Project Manager : Naomi Susa

- PORTS -

* CONSOLES: 
[JP] Nintendo Super Famicom (oct.20, 1995) "Magical Drop [Model SHVC-AD7J-JPN]" 
[JP] Sega Saturn (dec.15, 1995) "Magical Drop [Model T-1304G]" 
[JP] Sony PlayStation (jan.13, 1996) "Magical Drop [Model SLPS-00201]" 
[JP] Bandai WonderSwan (oct.14, 1999) "Magical Drop for WonderSwan [Model SWJ-DTE002]" 
[JP] Sony PlayStation (nov.28, 2002) "Magical Drop [Arcade Hits] [Model SLPM-87173]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3481&o=2

$end

$cpc_flop=magicald,
$bio

Amstrad CPC 464 disk. published 15 years ago:

Magical Drop CPC (c) 2007 Unknown [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124476&o=2

$end

$psx=magdropf,
$bio

Sony PlayStation CD published 23 years ago:

Magical Drop F - Daibouken mo Rakujyanai! (c) 1999 Data East Corp.

- TECHNICAL -

[Model SLPS-02337]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85411&o=2

$end

$wswan=magdrop,
$bio

Bandai WonderSwan cart. published 23 years ago:

Magical Drop for WonderSwan (c) 1999 Data East Corp.

- TECHNICAL -

Game ID: SWJ-DTE002

- TRIVIA -

Released on October 14, 1999 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48010&o=2

$end

$snes=magdrop2bh,
$bio

Nintendo Super Famicom cart. published 26 years ago:

Magical Drop II - Bunka Housou Special Ver. (c) 1996 Data East Corp. [Tokyo, Japan]

- TRIVIA -

Limited run to 150 pieces.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234639&o=2

$end

$saturn=magdrop2,magdrop2a,
$bio

Sega Saturn CD published 26 years ago:

Magical Drop II (c) 1996 Sega Enterprises, Limited.

- TECHNICAL -

[Model GS-9104]

- TRIVIA -

Magical Drop II for Saturn was released on September 27, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48063&o=2

$end

$neocd=magdrop2,
$bio

SNK Neo-Geo CD published 26 years ago:

Magical Drop II (c) 1996 Data East Corp.

Neo-Geo CD conversion of the AES original.

- TECHNICAL -

GAME IS: NGCD-221

- TRIVIA -

Magical Drop II for Neo-Geo CD was released on May 24, 1996 in Japan.

Like most of the Neo-Geo CD conversions, no (or minor) differences can be seen from the original, the main interest was the lowest price of the game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48061&o=2

$end

$info=magdrop2,
$neogeo=magdrop2,
$vgmplay=magdrop2,
$bio

SNK Neo-Geo MVS cart. published 26 years ago:

Magical Drop II (c) 1996 Data East.

Who says puzzle games can't be fast paced? This incredibly addictive puzzle game features hectic gameplay, cool graphics with awesome animations, fun music and different gameplay modes to choose from. Play it now but be warned, this is indeed one of the Neo-Geo's most addictive games ever!

- TECHNICAL -

Runs on the SNK "Neo-Geo MVS" hardware.
Game ID : NGM-221

Players : 2
Control : 8-way joystick
Buttons : 2
=> [A] Catch balloons, [B] Throw balloons

- TRIVIA -

Magical Drop II was released on March 21, 1996 in Japan. 

The characters are broad parodies of a few of the characters featured in the well-known Tarot cards. 

Default highscore table (RANKING TOP5) 
1 5000 D .E 
2 4500 D .E 
3 4000 D .E 
4 3500 D .E 
5 3000 D .E 

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Magical Drop II - PCCB-00217) on June 21, 1996.

- UPDATES -

There are some serious differences between the Japanese version and the international versions of this game :

* The Japanese version has character specific endings. 

* All characters feature their own voice in the Japanese version, the European version features 4 voice tracks for all characters (some of these in Spanish) & the USA version features a single voice track for all characters.

* The Japanese version features three main different gameplay modes: Puzzle, Vs & Challenge. All other versions only feature Puzzle & Vs as selectable gameplay modes.

* The Japanese version features three selectable skill levels for each gameplay mode (Easy, Normal & Difficult). All other versions only offer Easy & Normal skill settings.

- TIPS AND TRICKS -

* Bonus Characters : Enter the character selection screen. To play as Devil, Strength and Empress, highlight the following characters and press Down on each (in order) :
00 - The Fool
01 - Magician
02 - High Priestess
07 - Chariot
11 - Justice
17 - Sorceress
21 - World

* Play Against Black Clown : Don't lose a credit and after the battle against The Empress, Black Clown will appears.

- SERIES -

1. Magical Drop (1995, Arcade)
2. Magical Drop Plus 1! (1995, Arcade)
3. Magical Drop II [Model NGM-221] (1996, Arcade)
4. Magical Drop III [Model NGM-233] (1997, Arcade)
5. Magical Drop F - Daibouken Mo Rakujyanai! (1999, PlayStation)
6. Magical Drop V (2012, Arcade)

- STAFF -

Supervisor : Iwao Horita, Naomi Susa
Planner : Syungo Katagiri
Programmers : Tac. H, 3.2.1
Graphic Designers : S. Takeuchi, Asamin, Rie Sakurai, Mayu Sato, Hiroshi Hachiya
Sound : Masaaki Iwasaki (Koremasa), Hiroaki Yoshida (Maro) (Gamadelic), Shogo (Gamadelic)

* Character Voices :
The Fool and The Devil : Eri Tanaka
The Star : Mitsuyo Sunada
The Chariot : Nobuyuki Hiyama
The Magician : Isshin Chiba
The High Priestess and The World : Eriko
The Justice : Ring Ring
The Strength : Gorilla
The Empress : Rie Sakurai
The Black Clown : Kumiko Oka

* Foreign voices :
English : Steve Miller 
Spanish : C. Amalia
Italian : B. Maurizio
Korean : K. Hyonsub, Maki

Cooperation : Magical Drop Staff
Special Thanks : Tomohiko Ebi, K. Oshima, Osada Erika, Kanari Minoru, Y. Kawai, Y. Sakamoto, Mayu Sato, H. Jinbo, Y. Sugahara, K. Tatsukawa, Makoto Nagao, H. Nakamoto, Shingo Mitsui, K. Minegishi, Masao

- PORTS -

* CONSOLES: 
[JP] SNK Neo-Geo AES (apr.19, 1996) "Magical Drop II [Model NGH-221]" 
[JP] SNK Neo-Geo CD (may.24, 1996) "Magical Drop II [Model NGCD-221]" 
[US] SNK Neo-Geo CD (may.24, 1996) "Magical Drop II [Model NGCD-221E]" 
[JP] Nintendo Super Famicom (sept.20, 1996) "Magical Drop II [Model SHVC-AOKJ]" 
[JP] Sega Saturn (sept.27, 1996) "Magical Drop II [Model GS-9104]" 
Nintendo Wii [Virtual Console] [JP] (may.25, 2010) Neo-Geo version 
Nintendo Wii [Virtual Console] [US] (nov.29, 2010) Neo-Geo version 
Nintendo Wii [Virtual Console] [EU] (dec.03, 2010) Neo-Geo version 

* OTHERS: 
Mobile Phones [US] (mar.11, 2004)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1444&o=2

$end

$snes=magdrop2,
$bio

Nintendo Super Famicom cart. published 26 years ago:

Magical Drop II (c) 1996 Data East Corp.

- TECHNICAL -

[Model SHVC-AOKJ]

- TRIVIA -

Magical Drop II for Super Famicom was released on September 20, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48062&o=2

$end

$saturn=magdrop3a,magdrop3,
$bio

Sega Saturn CD published 24 years ago:

Magical Drop III - Toretate Zoukangou! (c) 1998 Data East Corp.

- TECHNICAL -

[Model T-1318G]
[Sega Saturn Collection]

- TRIVIA -

Magical Drop III for Saturn was released on October 22, 1998 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48068&o=2

$end

$info=magdrop3,
$neogeo=magdrop3,
$vgmplay=magdrop3,
$bio

SNK Neo-Geo MVS cart. published 25 years ago:

Magical Drop III (c) 1997 Data East.

More characters, more gameplay modes, more frantic gameplay, more fun! This is what every videogame sequel should be, and the sequel to one of the best puzzle games for the Neo-Geo MVS is indeed a game not to be missed! Lots of fun for one or two players!

- TECHNICAL -

Runs on the SNK "Neo-Geo MVS" hardware.
Game ID: NGM-233

Players: 2
Control: 8-Way Joystick
Buttons: 3
=> [A] Catch Balloons, [B] Throw Balloons, [C] Shift the balloons a line down

- TRIVIA -

Magical Drop III was released on February 25, 1997. This is Data East's final arcade video game. 

The game now features parodies of all the characters featured in the 22 cards of the major Arcana in a Tarot card deck. These are numbered from 0 to 21 as follows : 
00. Fool 
01. Magician 
02. High Priestess 
03. Emperor 
04. Empress 
05. Hierophant 
06. Lovers 
07. Chariot 
08. Strength 
09. Hermit 
10. (Wheel of) Fortune 
11. Justice 
12. Hanged Man 
13. Death 
14. Temperance 
15. Devil 
16. Tower 
17. Star 
18. Moon 
19. Sun 
20. Judgement 
21. World 

Note that the only exception to this statement would be Black Pierrot since he does not appear in a Tarot card deck. Black Pierrot is an added bonus character to challenge really good Magical Drop 3 pros! 

Note : In puzzle and adventure modes, only 8 characters are available : Fool, High Priestess, Emperor, Lovers, Chariot, Strength, Justice and Star. 

Default highscore table : 
Name Score Reactions Time 
1ST D.E 5000 8 06:00 
2ND D.E 4500 7 05:30 
3RD D.E 4000 6 05:00 
4TH D.E 3500 5 04:30 
5TH D.E 3000 4 04:00 

Soundtrack releases (for limited edition): 
Magical Drop III - Pony Canyon / Scitron - PCCBX-00002 - March 21, 1997

- UPDATES -

The Japanese version of this game features LOTS of stuff unavailable in any other version :

* In Challenge Mode there is a story intro at the beginning explaining the reason behind the Magical Drop competition, an extra animation showing a close-up of the Magical Drop book as it opens,  an ending for each character available in the game, a "Hard" difficulty setting, as well as a bonus fortune reading when you beat the Challenge Mode or you lose against the CPU and  refuse to continue. All of this is absent in the USA & Europe versions.

* In Challenge Mode, each character has a unique set of quotes before a battle begins, this even applies in the battles against the end bosses Tower & Fortune. In the USA & Europe versions there are only two possible quotes before a fight for all characters :

Quote #1
CPU : Get out of my way!
Player : I'll never lose to you! 

Quote #2
CPU : You want to fight?
Player : Now let's see who is better!

* In Adventure mode, each character has its very own story intro as well as its very own ending which is different from the one seen in Challenge mode. Additionally this mode plays like a board game in which you compete against three other characters on the board, and if any of the others get to Empress' castle before your character, you will get a generic bad ending. If you arrive on a tile already occupied by a CPU-controlled character, you will have 2 options :
1) The option on the right : you don't want to trouble and ignore the opponent (sometimes you will have to back off 1 tile)
2) The option on the left : you fight the opponent. If you win, he or she will be eliminated but it would be the same for you if you fail, so be careful!
In the USA and European versions, there is no storyline and the only character on the board is controlled by the player. 

* Like in the previous game, each character has his/her own unique voice. The European version features less voice tracks and the USA version features a single voice track for all characters.

- TIPS AND TRICKS -

* Play as Father Strength : At the character select screen, highlight Strength, hold C and press A or B. This trick does not work nor in puzzle mode nor in adventure mode. 

* Play with bonus characters : At the character select screen, highlight any character (Except World, World's number is 21 so she can't be used for this trick) and wait until the timer counts down to the number assigned to that character : 
00 - Fool 
01 - Magician 
02 - High Priestess 
03 - Empress 
04 - Emperor 
05 - Hierophant 
06 - Lovers 
07 - Chariot 
08 - Strength 
11 - Justice 
13 - Death 
15 - Devil 
17 - Star 
19 - Sun 
20 - Judgment 
Then push C only three times. Moon, Hanged Man, Hermit, Temperance, Tower and Fortune will appear and will now be selectable. This trick does neither work in puzzle mode nor in adventure mode. 

* Secret Stages : 
1) Moon (after Level 6) : Finish the sixth stage without exceeding 90 seconds since the beginning. 
2) Hanged Man (after Level 6) : Finish the sixth stage exceeding 300 seconds since the beginning. 
3) Black Pierrot (after Level 10) : Finish the tenth stage with at least 150000 points.

- SERIES -

1. Magical Drop (1995, Arcade)
2. Magical Drop Plus 1! (1995, Arcade)
3. Magical Drop II [Model NGM-221] (1996, Arcade)
4. Magical Drop III [Model NGM-233] (1997, Arcade)
5. Magical Drop F - Daibouken Mo Rakujyanai! (1999, PlayStation)
6. Magical Drop V (2012, Arcade)

- STAFF -

Producer : Naomi Susa
Planner : S. Katagiri
Programmers : Tac. H, Poconyan, M. Saiki
Graphic designers : S. Takeuchi, H. Hachiya, R. Sakurai, N. Ishizuka, S. Nishiwaki, Okakumi, I. Seta, T. Arakawa, H. Hashimoto, Y. Kaihou
Sound designers : Koremasa, Hiroaki Yoshida (MARO) (Gamadelic), NmRtk (Gamadelic), Sin
Voice actors : Yuichi Nagashima, Fumihiko Tachiki, Takehito Koyasu, Haruna Ikezawa, Tsumugi Osawa, Miina Tominaga, E. Tanaka, M. Sunada, Eriko, Ring-Ring, Gorilla, Zaku, Okakumi
Cast coordinate : Radon'86 (Junko Araki)
Recording studio : Japan Vistec (Osamu Iwata)
Publish : K. Oshima, T. Ebi, H. Miyashita
English translators : Mikio Brooks, Monika Hudgins, Siobhan Fallon, Ron Aughenbaugh
Debugers : K. Kusanagi, H. Ohtsubo
Special advisers : A. Wakabayashi (Nal), A. Shibazaki<3

- PORTS -

* CONSOLES: 
[JP] SNK Neo-Geo AES (apr.25, 1997) "Magical Drop III [Model NGH-233]" 
[JP] Sega Saturn (june.20, 1997) "Magical Drop III - Toretate Zoukangou! [Model T-1313G]" 
[JP] Sony PlayStation (oct.30, 1997) "Magical Drop III - Yokubari Tokudaigou! [Model SLPM-86051]" 
[JP] Sega Saturn (oct.22, 1998) "Magical Drop III - Toretate Zoukangou! [Sega Saturn Collection] [Model T-1318G]" 
[JP] Sony PlayStation (feb.25, 1999) "Magical Drop III + Wonderful! [Model SLPS-01917~8]" 
SNK Neo-Geo Pocket Color [JP] (june.24, 1999) "Magical Drop Pocket [Model NEOP00480]" 
[JP] Sony PlayStation (mar.1, 2001) "Magical Drop III + Wonderful! [Model SLPM 86755~6]" 
[US] Nintendo Wii (feb.19, 2010) "Data East Arcade Classics [Model RVL-P-R26E]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1445&o=2

$end

$info=magdropp,
$bio

Arcade Video game published 27 years ago:

Magical Drop Plus 1! (c) 1995 Data East Corp.

- TECHNICAL -

Main CPU : ARM (@ 28 Mhz)
Sound Chips : OKI6295 (@ 7.627 Khz), OKI6295 (@ 15.255 Khz)

Players : 2
Control : 8-way Joystick
Buttons : 3

- TRIVIA -

Magical Drop Plus 1! was released in September 1995.

- SERIES -

1. Magical Drop (1995, Arcade)
2. Magical Drop Plus 1! (1995, Arcade)
3. Magical Drop II [Model NGM-221] (1996, Arcade)
4. Magical Drop III [Model NGM-233] (1997, Arcade)
5. Magical Drop F - Daibouken Mo Rakujyanai! (1999, PlayStation)
6. Magical Drop V (2012, Arcade)

- PORTS -

* CONSOLES: 
[JP]Sony PlayStation (feb.25, 1999) "Magical Drop III + Wonderful! [Model SLPS-01917~8]" 
[JP] Sony PlayStation (mar.1, 2001) "Magical Drop III + Wonderful! [Model SLPM 86755~6]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3482&o=2

$end

$ngpc=magdropj,magdropjd,magdrop,
$bio

SNK Neo-Geo Pocket Color cart. published 23 years ago:

Magical Drop Pocket (c) 1999 Data East Corp.

- TECHNICAL -

Cartridge ID: NEOP00480

- TRIVIA -

Magical Drop Pocket was released on June 24, 1999 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48069&o=2

$end

$gbcolor=magdropu,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Magical Drop [Model CGB-AXJE-USA] (c) 2000 Conspiracy Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68299&o=2

$end

$gbcolor=magdrop,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Magical Drop [Model CGB-AXJP-EUR] (c) 2000 Conspiracy Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68298&o=2

$end

$snes=magdrop,
$bio

Nintendo Super Famicom cart. published 27 years ago:

???????? (c) 1995 Data East Corp.
(Magical Drop)

Magical Drop is the conversion of a cute arcade puzzle game by Data East and undoubtedly inspired by other popular puzzle games such as Tetris, Puyo Puyo or Puzzle Bobble. The game features six playable characters all derived from traditional Tarot cards - Fool, Magician, Priestess, Star, Devil and Chariot. The gameplay is similar to other games in the genre - colored bubbles and other items appear from the top of the screen and when three of them get vertically aligned, they disappear and bring with them any bubbles of the same color close to them. The player has the ability to grab these bubbles, accumulate more of them (if of the same color) and throw them back up. Most of the game's modes are designed like one-on-one battles, so players always compete against another opponent. Special items also fall in the playfield and they can be used as weapons. For instance, medallions, if aligned in group of three, will transfer all the gems of the corresponding color to the opponent's field. Other modes are of course available such as an interesting puzzle mode where special patterns of bubbles have to be cleaned up within a given amount of rounds.

- TECHNICAL -

[Model SHVC-AD7J-JPN]

- TRIVIA -

Magical Drop for Super Famicom was released on October 20, 1995 in Japan for 8500 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48006&o=2

$end

$saturn=magdrop,
$bio

Sega Saturn CD published 27 years ago:

Magical Drop (c) 1995 Data East Corp.

- TECHNICAL -

[Model T-1304G]

- TRIVIA -

Magical Drop for Saturn was released on December 15, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48007&o=2

$end

$info=magerror,
$bio

Arcade Video game published 28 years ago:

Magical Error o Sagase (c) 1994 TechnoSoft.

Magical Error o Sagase is a spot the difference puzzle game for one or two players. In each level the player must point out the difference in the two images within the time limit. In contrast to most spot the difference games, in Magical Error wo Sagase, the images are mirror images of each other instead of direct copies.  Incorrect guesses cause the player to lose time on the time bar and once the time bar is depleted the game is over.

There are five levels per stage, and after each stage the player gets to play a bonus game to put more time on the time bar.

- TECHNICAL -

Main CPU : (2x) Motorola 68000 (@ 10 Mhz)
Sound Chips : YM2413 (@ 3.579545 Mhz), OKI6295 (@ 15.625 Khz)

Players : 2
Control : 8-way Joystick
Buttons : 3

- TRIVIA -

Translates from Japanese as 'Search for the Magical Error'.

Default highscore table (RANKING) :
1ST 190 50% PEN
2ND 180 40% KJM
3RD 170 30% PEE
4TH 160 20% JYA
5TH 150 10% AMI

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5103&o=2

$end

$pcecd=popful,
$bio

NEC PC-Engine CD published 28 years ago:

Magical Fantasy Adventure - Popful Mail (c) 1994 NEC Home Electronics, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58269&o=2

$end

$snotec=magicalf,
$bio

Bandai Super Note Club cart. published 26 years ago:

Magical Fortune (c) 1996 Bandai Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236776&o=2

$end

$pc98=magicgrl,
$bio

Magical Girls (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90033&o=2

$end

$megadriv=magichat,
$vgmplay=magichat_md,
$bio

Sega Mega Drive cart. published 32 years ago:

まじかるハットのぶっとびターボ! 大冒険 (c) 1990 Sega Enterprises, Limited.
(Magical Hat no Buttobi Tabo! Daibouken)

- TECHNICAL -

Game ID: G-4041
Cartridge ID: 670-1092
Package ID: 670-1093
Barcode: 4 974365 540418

- TRIVIA -

Magical Hat no Buttobi Tabo! Daibouken for Mega Drive was released on December 15, 1990 in Japan.

The title translates from Japanese as Magical Hat Flying Turbo Adventure.

This game is known outside Japan as DecapAttack. Here are some known export releases : 
[US] "DecapAttack [Model 670-1620]"
[EU] "DecapAttack [Model 670-1620-50]"
[KO] "DecapAttack [Model GM4043JG]"
[BR] "DecapAttack" by Tec Toy

- STAFF -

Producer: Sugea The Monster
Programmer: Doctor Suzuki, K. Iwa, Nabe‑chan
Character Designer: Dark Side Toshi, Porten
Map Designer: Paul Weller
Sound Composer: Toshiko Tasaki (Anzaki Waraco)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56637&o=2

$end

$saturn=maghopp,
$bio

Sega Saturn CD published 25 years ago:

Magical Hoppers (c) 1997 Bandai

- TECHNICAL -

GAME ID: T-13316G

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59370&o=2

$end

$pc8801_flop=magicalh,
$bio

NEC PC-8801 Series disk. published 33 years ago:

Magical House (c) 1989 Striker.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92314&o=2

$end

$gba=maghousn,
$bio

Nintendo GBA cart. published 20 years ago:

Magical Houshin [Model AGB-AJOJ-JPN] (c) 2002 Koei Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71549&o=2

$end

$msx1_flop=mkidwiz,
$bio

Magical Kid Wiz Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134278&o=2

$end

$sg1000=mkidwiz,
$bio

Magical Kid Wiz (c) 198? Aaronix.

- TECHNICAL -

Game ID: Y-115

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65069&o=2

$end

$msx2_flop=maglabrx,maglabrxd,
$bio

MSX 2 disk. published 24 years ago:

Magical Labyrinth Remix (c) 1998 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101838&o=2

$end

$nes=magimath,
$bio

Nintendo Famicom cart. published 32 years ago:

Magical Mathematics [Model SA-014] (c) 1990 Sachen [Taiwan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76852&o=2

$end

$nes=magimatha,
$bio

Nintendo NES cart. published 31 years ago:

Magical Mathematics (c) 1991 Sachen.

- TECHNICAL -

Game ID: SA-014

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76767&o=2

$end

$psx=magmedic,
$bio

Sony PlayStation CD published 24 years ago:

Magical Medical (c) 1998 Konami Co., Ltd.

- TECHNICAL -

[Model SLPM-86099]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85412&o=2

$end

$spectrum_cass=magicalm,magicalm_a,magicalm_b,
$bio

Magical Mystery Tour (c) 198? Adventure Probe Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219795&o=2

$end

$apple2_flop_orig=magmyths,
$apple2_flop_clcracked=magmyths,
$bio

Apple II 5.25 disk. published 37 years ago:

Magical Myths (c) 1985 Unicorn Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232021&o=2

$end

$apple2gs_flop_misc=magicmth,
$apple2gs_flop_clcracked=magicmth,
$bio

Apple IIGS disk. published 34 years ago:

Magical Myths (c) 1988 Unicorn Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115315&o=2

$end

$saturn=cotton2,
$bio

Sega Saturn CD published 25 years ago:

Magical Night Dreams Cotton 2 (c) 1997 Success

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59371&o=2

$end

$saturn=cottonbm,
$bio

Sega Saturn CD published 24 years ago:

Magical Night Dreams Cotton Boomerang (c) 1998 Success

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59372&o=2

$end

$info=magodds,magoddsa,magoddsb,magoddsd,magoddsc,
$bio

Video Slot Machine published 31 years ago:

Magical Odds (c) 1991 Micro Mfg.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=35080&o=2

$end

$pc98_cd=magipani,
$bio

NEC PC-9821 CD published 26 years ago:

Magical Panic (c) 1996 Pearl Soft.

- TECHNICAL -

CD x1

- TRIVIA -

Released on July 19, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128479&o=2

$end

$supracan=magipool,
$bio

Magical Pool [Model F-010] (c) 199? Funtech Ent. Corp. [Taiwan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262889&o=2

$end

$snes=magpopn,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Magical Pop'n [Model SHVC-AIAJ-JPN] (c) 1995 Pack-In-Video Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61770&o=2

$end

$info=magicpop,
$bio

Medal video game published 16 years ago:

Magical Poppins (c) 2006 Sega Enterprises, Limited.

This game uses Sega's "Medalink" which is a service that allows up to 16 units or four different games to be connected, but the units must be on the same location.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70932&o=2

$end

$gamegear=magiclpp,
$bio

Sega Game Gear cart. published 31 years ago:

Magical Puzzle Popils (c) 1991 Tengen, Incorporated.

- TECHNICAL -

Model T-48017

- TRIVIA -

Reviews:
September 1991 - Consoles + N.1 [FR]: 95/100

- STAFF -

Programmed by: Jun Amanai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64688&o=2

$end

$pcecd=magsaurs,
$bio

NEC PC-Engine CD published 32 years ago:

Magical Saurus Tour (c) 1990 Victor Musical Industries, Inc.

Magical Saurus Tour is an educational software. The game offers a journey through the dinosaur era which occurred more than 100 million years ago. Helped by your friendly Dinosaur guide, you can travel different regions of the world and see what dinosaurs inhabited them. Other game modes give you detail information of a particular dinosaur and interesting facts.

- TECHNICAL -

GAME ID: JCCD0002

- TRIVIA -

Released on August 24, 1990 in Japan.

Export releases:
[US] "Magical Dinosaur Tour [Model TGXCD1005]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58270&o=2

$end

$x68k_flop=magshot,
$vgmplay=magshot_x68,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Magical Shot (c) 1991 MNM Software

- TECHNICAL -

FD x1

- TRIVIA -

Planned to be published on December 20, 1990, it was then released on March 08, 1991 in Japan for a retail price of 7800 yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87867&o=2

$end

$info=magspeed,
$vgmplay=magspeed,
$bio

Arcade Video game published 28 years ago:

Magical Speed (c) 1994 Allumer, Limited.

- STAFF -

Director: Jun Ichikawa
Planning: Kyousuke Shinba
Main Programmer: Sou Kajiwara
Sound Programmer: Hiroshi Yamanaka
Graphics: Kyousuke Shinba, Masaru Oshima, Teiji Kobashi, Takayuki Nanjo, Makoto Yamanaka
Sound: Yohko Ogawa
Special Thanks: Yukie Sugimoto, Yasuhiro Ota
Producer: Yoshiaki Tsuyuki

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48083&o=2

$end

$info=magspot,
$bio

Arcade Video game published 42 years ago:

Magical Spot (c) 1980 Universal.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 1.802666 Mhz)
Sound Chips : DAC (@ 1.802666 Mhz)

Screen orientation : Vertical
Video resolution : 192 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 16

Players : 2
Control : 2-way joystick
Buttons : 1 (FIRE)

- TRIVIA -

Released in July 1980 in Japan.

- SERIES -

1. Magical Spot (1980)
2. Magical Spot II (1980)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1446&o=2

$end

$info=magspot2,
$bio

Arcade Video game published 42 years ago:

Magical Spot II (c) 07/1980 Universal.

- TECHNICAL -

Game ID : 8013

Main CPU : Zilog Z80 (@ 1.802666 Mhz)
Sound Chips : DAC (@ 1.802666 Mhz)

Screen orientation : Vertical
Video resolution : 192 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 16

Players : 2
Control : 2-way joystick
Buttons : 1 (FIRE)

- TRIVIA -

A Magical Spot II unit appears in the 1982 movie 'Rocky III'.

- SERIES -

1. Magical Spot (1980)
2. Magical Spot II (1980)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1447&o=2

$end

$pc98_cd=msquadro,
$bio

NEC PC-9821 CD published 26 years ago:

Magical Squadron (c) 1996 Kogado Studio.

- TRIVIA -

Retail price: 9800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128512&o=2

$end

$nes=mtaruru,mtarurua,
$bio

Nintendo Famicom cart. published 31 years ago:

まじかるタルるートくん ファンタジックワールド!! (c) 1991 Bandai
(Magical Taruruuto-kun - Fantastic World!!)

- TECHNICAL -

GAME ID: BA-MT

- TRIVIA -

Released on March 21, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54331&o=2

$end

$snes=mtaruru,
$bio

Nintendo Super Famicom cart. published 30 years ago:

Magical Taruruuto-kun - Magic Adventure [Model SHVC-TL] (c) 1992 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61771&o=2

$end

$nes=mtaruru2,
$bio

Nintendo Famicom cart. published 30 years ago:

まじかるタルるートくん2 まほうだいぼうけん (c) 1992 Bandai
(Magical Taruruuto-kun 2 - Mahou Daibouken)

- TECHNICAL -

GAME ID: BA-MT2

- TRIVIA -

Released on June 19, 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54332&o=2

$end

$gameboy=mtaruru2,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Magical Taruruuto-kun 2 - Raibaa Zone Panic!! [Model DMG-MFJ] (c) 1992 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66404&o=2

$end

$gameboy=mtaruru,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Magical Taruruuto-kun [Model DMG-MGJ] (c) 1991 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66403&o=2

$end

$megadriv=mtaruru,
$vgmplay=mtaruru_md,
$bio

Sega Mega Drive cart. published 30 years ago:

Magical Taruruuto-kun (c) 1992 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID: G-4068

- TRIVIA -

Released on April 24, 1992 in Japan.

Reviews:
[FR] June 1992 - Consoles + N.10 (Pages 96-97): 72/100
[FR] July 1992 - Joypad N.10: 86/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56638&o=2

$end

$gamegear=mtaruru,
$bio

Sega Game Gear cart. published 31 years ago:

Magical Taruruuto-kun [Model T-65017] (c) 1991 Tsukuda Original

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64689&o=2

$end

$info=mtetrisc,
$bio

Seta Aleck64 cart. published 24 years ago:

Magical Tetris Challenge (c) 1998 Capcom.

Capcom and Disney join forces to bring you the Magical Tetris Challenge. Choose either Mickey, Minnie, Donald or Goofy and compete in competitive battles of everyone's favourite block game from Mother Russia, Tetris.

- TECHNICAL -

Seta Aleck64 hardware

CPU : R4300i @ 93.75 MHz
Co-Processor : 64-bit RISC processor @ 62.5 MHz, RCP SP (Sound and Graphics Processor), and DP (Pixel Drawing Processor)
Sound : 16 bit stereo, 44.1Khz; ADPCM sound compression, up to 100PCM channels
RAM : Rambus D-RAM 36 Mbits

Players : 2
Control : stick
Buttons : 2

- TRIVIA -

Released in October 1998.

- STAFF -

General producer: Noritaka Funamizu

- PORTS -

* CONSOLES:
Nintendo 64 (1998)
Nintendo Game Boy Colour (1999)
Sony PlayStation (1999)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3862&o=2

$end

$n64=mtetrisc,mtetriscg,mtetriscu,
$bio

Nintendo 64 cart. published 23 years ago:

Magical Tetris Challenge (c) 1999 Capcom Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57805&o=2

$end

$psx=mtetrisc,
$bio

Sony PlayStation CD published 23 years ago:

Magical Tetris Challenge featuring Mickey Mouse (c) 1999 Capcom Co., Ltd.

- TECHNICAL -

[Model SLPS-01786]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85413&o=2

$end

$n64=mtetriscj,
$bio

Nintendo 64 cart. published 24 years ago:

Magical Tetris Challenge featuring Mickey [Model NUS-NMTJ] (c) 1998 Capcom Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57806&o=2

$end

$gbcolor=mtetriscu,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Magical Tetris Challenge (c) 2000 Capcom Ent., Inc. [Capcom USA sub.]

North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Tetris Adventure - Susume Mickey to Nakama-tachi [Model CGB-AT7J-JPN]".

- TECHNICAL -

Cartridge ID: Model CGB-AT7E-USA
Package ID: Model CGB-P-AT7E

- TRIVIA -

Magical Tetris Challenge for GBC was released in February 2000 in USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68301&o=2

$end

$gbcolor=mtetrisca,mtetrisc,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Magical Tetris Challenge (c) 2000 Activision, Incorporated.

European release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Tetris Adventure - Susume Mickey to Nakama-tachi [Model CGB-AT7J-JPN]".

- TECHNICAL -

[Model CGB-AXCP-EUR]

- TRIVIA -

Magical Tetris Challeng for GBC was released on March 24, 2000 in Europe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68300&o=2

$end

$info=magtouch,
$bio

Arcade Video game published 27 years ago:

Magical Touch (c) 1995 Micro Mfg.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=36398&o=2

$end

$megaduck=magictwr,
$bio

Mega Duck cart. published 29 years ago:

Magical Tower (c) 1993 Sachen [Taiwan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115568&o=2

$end

$msx1_flop=magtree,
$bio

Magical Tree Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134266&o=2

$end

$sg1000=magtree,
$bio

Magical Tree (c) 198? Aaronix.

- TECHNICAL -

[Model R-102]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49044&o=2

$end

$svi318_cass=mgcltree,
$bio

Spectravideo SV-318 cass. published 38 years ago:

Magical Tree (c) 1984 Konami Industry Co., Ltd.

- TECHNICAL -

GAME ID: RC 713

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118558&o=2

$end

$msx1_cart=magtree,magtreea,
$vgmplay=magtree_msx,
$bio

MSX cart. published 37 years ago:

Magical Tree (c) 1985 Konami Industry Co., Ltd.

- TECHNICAL -

GAME ID: RC713

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77248&o=2

$end

$info=magtruck,
$bio

Arcade Video game published 24 years ago:

Magical Truck Adventure (c) 1998 Sega Enterprises, Limited.

- TECHNICAL -

Runs on the Sega "Model 3 Step 2.1" hardware.

- TRIVIA -

Released in November 1998 in Japan and in March 1999 overseas.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3757&o=2

$end

$info=mtwinbee,
$bio

Arcade Video game published 27 years ago:

Magical Twin Bee! (c) 1995 Konami.

Export release, it is known as "Twin Bee Yahhoo! Fushigi no Kuni de Dai Abare!!" in some parts of Japan.

- TRIVIA -

Released in April 1995.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=292890&o=2

$end

$gba=magicvac,
$bio

Nintendo GBA cart. published 21 years ago:

Magical Vacation [Model AGB-AMVJ-JPN] (c) 2001 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71550&o=2

$end

$info=magzun,
$stv=magzun,
$bio

Sega ST-V cart. published 26 years ago:

Magical Zunou Power (c) 1996 Sega Enterprises, Limited.

- TECHNICAL -

Sega Titan Video Hardware (ST-V)

- TRIVIA -

Released in October 1996.

The title translates from Japanese as "Magical Brain Power".

- PORTS -

* CONSOLES:
Sony PlayStation ("Magical Zunou Power!! Party Selection")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=21364&o=2

$end

$apple2_flop_clcracked=magcal2084,
$bio

Apple II 5.25 disk. published 38 years ago:

Magicalc Ver. 2.0 (c) 1984 ArtSci

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=311978&o=2

$end

$a2600=magicard,
$bio

Atari 2600 cart. published 41 years ago:

MagiCard (c) 1981 CommaVid

A programming tool for your Atari 2600.

- TECHNICAL -

Model CM001

- TRIVIA -

Some of the instructions and labels still contained the name of the company's previous name 'Computer Magic'.

- STAFF -

Designer/Programmer: John Bronstein
Designer: Irwin Gaines, Joseph Biel

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50668&o=2

$end

$info=magicbal,
$bio

Arcade Video game published 28 years ago:

Magicball Fighting (c) 1994 SemiCom.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49157&o=2

$end

$neocd=maglord,
$bio

SNK Neo-Geo CD published 28 years ago:

Magician Lord (c) 1994 ADK Corp.

Conversion of the AES original.

- TECHNICAL -

[Model ADCD-100]

- TRIVIA -

Magician Lord for Neo-Geo CD was released on October 31, 1994 in Japan.

Like most of the Neo-Geo CD conversions, no (or minor) differences can be seen from the original, the main interest was the lowest price of the game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47466&o=2

$end

$info=maglordh,
$neogeo=maglordh,
$bio

SNK Neo-Geo AES cart. published 31 years ago:

Magician Lord (c) 1991 Alpha Denshi Company, Limited.

AES release. For more information about the game itself, please see the MVS version entry: "Magician Lord [Model NGM-005]"

- TECHNICAL -

Cartridge ID: NGH-005
Cartridge Size: 46 Mega

- TRIVIA -

Magician Lord AES was released on April 26, 1990 in Japan. A second version was released on July 01, 1991. This second version was harder (based on the MVS version).

Reviews:
[FR] September 1990 - Joystick: 96/100
[FR] July-August 1991 - Consoles + HS N.2: 93/100
[US] January 1992 - GamePro: 25/25
[US] April 1993 - GameFan: 377/400
[JP] April 1995 - Famitsu: 18/40

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48054&o=2

$end

$info=maglord,
$neogeo=maglord,
$vgmplay=maglord,
$bio

SNK Neo-Geo MVS cart. published 32 years ago:

Magician Lord (c) 1990 Alpha Denshi Company, Limited.

Magician Lord is a side-scrolling platform shoot-em-up in which players take on the roll of a wizard called Elta - the last Magician Lord - on his quest to save his homeland from the evil Gul-Agieze, who plans to resurrect the God of Destruction using 8 tomes of mystical power.

Elta has to jump, shoot and climb his way to the end of each of the game's 8 levels where he must beat a servant of Gal, along with one of Gal's sinister boss creations. To complete the game Elta must reach the final stage and defeat Az Atorse himself. If the player takes too long to complete a stage, Elta will be harassed by an invincible monster.

Elta's primary form of attack is a weak but fast-moving energy projectile that can fired in one of four directions, but by collecting the special colored orbs that occasionally appear, he can transform into a different form, making him more powerful and giving him new attacks.

These are the six different forms that Elta can assume by picking up the colored orbs:

* Dragon Warrior: In this form Elta attacks by breathing fire; a continuous short-range attack that, unlike the standard attack, can also be aimed diagonally.

* Waterman: The Waterman-form attacks with water grenades – blue bubbles of water that burst upon touching the ground and form into water pillars. The attack can hit several times for additional damage but only covers a small area.

* Poseidon: A more powerful version of the Waterman, Poseidon shoots wide waves of water that travel along the ground for several hits. It does severe damage and causes enemies to freeze and shatter on impact. While very powerful, this form moves very slowly.

* Shinobi: The Shinobi-form gains increased agility and attacks with powerful magical arcs of fire which are wide but slow-moving.

* Samurai: While limited in range, the Samurai-form is the only form that can attack through walls, shields or even multiple enemies, using a boomerang-like energy attack that does heavy damage.

* Raijin: The Raijin-form gives Elta's jumping ability a big boost as well as a unique attack that creates a continuous electrical field around his body.

- TECHNICAL -

Runs on the SNK "Neo-Geo MVS" hardware.
Game ID: NGM-005
Cartridge Size: 46 Mega

Players: 2
Control: 8-Way Joystick
Buttons: 2
=> [A] Shot, [B] Jump

- TRIVIA -

The project design (kukakusho) debuted in 1989 and the development started first semester of 1989. A beta version was location tested in January 1990 in Japan, this version had longer stages and this was not adapted for an arcade play (a game was too long). So, developers taked the decision to smaller all stages but cutting them off for the final version.

This is the first Alpha Denshi game for the SNK Neo-Geo MVS hardware and it was the first game which used the capabilities of the hardware (dezooming, rotate).

27 player's transforms were planned but only six were finalized due to gameplay changes.

Magician Lord MVS was released in June 1990 in Japan. At this time, this game was the Killer application for Neo-Geo, all reviews from magazines were very positive, many people wanted it and bought it.

Default highscore table :
1 50000
2 40000 RYU
3 30000
4 20000
5 10000

AES format: "Magician Lord [Model NGH-005]"

- STAFF -

Plan: Takashi Egashira
Produce: Akira Ushizawa
Back Ground Design: Tomoharu Takahashi, Kenichi Sakanishi, Takashi Egashira
Sprite Design: Akira Ushizawa, Shinji Moriyama
System Program: Eiji Fukatsu, Satoshi Okada (S.OKADA)
Main Program: Hiroyuki Ryuu, Osamu Iijima
Sub Program: Yukinori Nishikata, Teruaki Shirasawa
Sound Program: Makio Chiba
Music: Yuka Watanabe, Hiroaki Shimizu, Hideki Yamamoto
Sound: Hiroaki Shimizu, Hideki Yamamoto
Special Thanks: Yuji Noguchi, Takashi Hatono

- PORTS -

* CONSOLES:
SNK Neo-Geo CD (1994, "Magician Lord [Model ADCD-100]")
Nintendo Wii (2007, "Virtual Console")
[US] Sony PS2 may.05, 2008 "SNK Arcade Classics Vol.1 [Model SLUS-21724]"
[US] Sony PSP may.05, 2008 "SNK Arcade Classics Vol.1 [Model ULUS-10338]"
[KO] Sony PS2 may.29, 2008 "SNK Arcade Classics Vol.1 [Model SLKA-25424]"
[US] Nintendo Wii jul.29, 2008 "SNK Arcade Classics Vol.1 [Model RVL-P-RNCE]"
[EU] Sony PSP Oct. 17, 2008 "SNK Arcade Classics Vol.1 [Model ULES-01105]"
[EU] Nintendo Wii Oct. 31, 2008 "SNK Arcade Classics Vol.1 [Model RVL-P-RJZP]"
[EU] Sony PS2 Nov. 21, 2008 "SNK Arcade Classics Vol.1 [Model SLES-55232]"
[JP] Sony PSP May. 21, 2009 "SNK Arcade Classics Vol.1 [Model ULJS-193]"
Sony PlayStation Store (Dec.2010)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1448&o=2

$end

$nes=magician,magicianp2,magicianp1,
$vgmplay=magicianp2_nes,
$bio

Nintendo NES cart. published 31 years ago:

Magician (c) 1991 Taxan

Long ago in a faraway land, there lived the peaceful people of Merlwood. Here, the art of magic had been refined until all aspects of life were in some way related to magic, and powerful wizards and magicians kept order.

Then the inevitable happened: Abadon, one of the most powerful magicians, decided that has was tired of always helping the people. He figured that with a little help, he could easily take over; and so he built a massive castle, and conjured up all sorts of evil beasts to destroy the other wizards.
Now the people of Merlwood are defenseless, and Abadon's followers are running rampant. Their only hope lies in you, Paul, a young apprentice magician. Your mission will be long and difficult, filled with epic battles and magic spells. Along the way, you will meet many friends who can teach you spells and give you scrolls. But to defeat Abadon, you will need the Ultimate Potion.

Legends say that if the four vials of the elements can be brought together, the Ultimate Potion will be formed. You must seek out the vials of Earth, Air, Fire, and Water, form them into the Ultimate Potion, and confront Abadon!

- TECHNICAL -

GAME ID: NES-XD-USA

- TRIVIA -

Released in February 1991 in the USA.

In December 2012, Chris Shrigley, who programmed the game, released the source code for educational purposes to the public and said: "This was the first game that Eurocom Entertainment Software ever made.  I designed the game and programmed all the tools and game editors. We pitched the game to Taxan Kaga in Japan and they liked it and gave us our first gig."

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55323&o=2

$end

$cpc_flop=dizzyivm01,dizzyivm02,dizzyivm,dizzy4ma,dizzy4ma01,dizzy4ma02,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Magicland Dizzy (c) 1990 Codemasters Soft. Co., Ltd., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120716&o=2

$end

$amigaocs_flop=magiclnd,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Magicland Dizzy (c) 1991 Codemasters Software Company, Limited., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74505&o=2

$end

$spectrum_cass=dizzy4,dizzy4a,
$vgmplay=dizzyivm_zxs,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Magicland Dizzy (c) 1990 Codemasters Software Co., Ltd., The

- TECHNICAL -

GAME ID: 2375

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79658&o=2

$end

$orao=kvadrat,
$bio

PEL Varazdin Orao cass. published 37 years ago:

Magicni Kvadrat (c) 1985 Ranogajec, Mario

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237442&o=2

$end

$pcecd=magicoal,
$bio

NEC PC-Engine CD published 29 years ago:

Magicoal (c) 1993 NEC Home Electronics, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58271&o=2

$end

$orion_cass=magie,
$bio

Magie (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235181&o=2

$end

$svision=maginx,
$bio

Watara SuperVision game published 30 years ago:

Magincross [Model SV10039] (c) 1992 Thin Chen Enterprise

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95458&o=2

$end

$megadriv=magist16,
$bio

Magistr 16 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56639&o=2

$end

$nes=magistr1,
$bio

Magistr v1.0 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55324&o=2

$end

$nes=magistr2,
$bio

Magistr-Genie 2 (c) 19?? New Game [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294525&o=2

$end

$info=magb233,
$bio

Magitronic B233 (c) 198? Magitronic Technology

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264568&o=2

$end

$info=magb236,
$bio

Magitronic B236 (c) 198? Magitronic Technology

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264569&o=2

$end

$info=magix,magixb,
$bio

Arcade Video game published 27 years ago:

Magix (c) 1995 Yun Sung.

A tetris-type game.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 8 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : YM3812 (@ 4 Mhz), OKI MSM5205 (@ 384 Khz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

This game is also known as "Rock".

Default highscore table (RANKING) :
1 10000 JDCH
2 0 ....
3 0 ....
4 0 ....
5 0 ....

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1449&o=2

$end

$spectrum_cass=magmaman,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Magma Man (c) 1987 Spectraxx Tape Magazine

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288234&o=2

$end

$famicom_flop=magmapro,
$bio

Nintendo Famicom disk. published 33 years ago:

Magma Project - Hacker [Model GTS-MPH] (c) 1989 Tokuma Shoten Intermedia, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65393&o=2

$end

$snes=magnabrb,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Magna Braban - Henreki no Yuusha [Model SHVC-AMBJ-JPN] (c) 1994 ASK Kodansha Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61772&o=2

$end

$msx2_flop=magnar,magnara,
$bio

MSX 2 disk. published 30 years ago:

Magnar (c) 1992 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101839&o=2

$end

$pc8801_flop=magnetwo,
$bio

Magnet World 2 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92315&o=2

$end

$pc8801_flop=magnetw1,
$bio

Magnet World Final (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92316&o=2

$end

$cpc_flop=magnetic,
$bio

Amstrad CPC type-in published 35 years ago:

Magnetic (c) 1987 CPC

- TRIVIA -

Listed in the French magazine CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119923&o=2

$end

$psion2=mcr20,
$bio

Magnetic Card Reader Ver.2 (c) 198? Psion

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234097&o=2

$end

$bbc_cass=magnmoon,
$bio

Acorn BBC/Electron cass. published 35 years ago:

Magnetic Moon (c) 1987 Elk Adventure Club

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52076&o=2

$end

$spectrum_cass=magnetic_a,magnetic_b,magnetic_c,magnetic_d,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Magnetic Moon (c) 1989 FSF Adventures

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79665&o=2

$end

$specpls3_flop=magnmoon,
$bio

Sinclair ZX Spectrum+3 disk. published 33 years ago:

Magnetic Moon (c) 1989 FSF Adventures

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148229&o=2

$end

$spectrum_cass=magnetic,
$bio

Magnetic Moon (c) 198? Adventure Probe Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219796&o=2

$end

$cpc_flop=magnetic01,
$bio

Amstrad CPC/PCW disk. published 31 years ago:

Magnetic Moon (c) 1991 FSF Adventures.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126203&o=2

$end

$gameboy=magnetic,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Magnetic Soccer [Model DMG-KQ-NOE] (c) 1992 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66405&o=2

$end

$msx1_cart=magnetic,magnetica,
$bio

MSX cart. published 36 years ago:

Magnetics [Model RC713] (c) 1986 al Alamiah

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77249&o=2

$end

$c64_cass=magnetro,
$bio

Commodore C64 cass. published 34 years ago:

Magnetron (c) 1988 Firebird Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186875&o=2

$end

$spectrum_cass=magnetro,
$bio

Magnetron (c) 198? MCM Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219336&o=2

$end

$spectrum_cass=magnetro_a,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Magnetron (c) 1988 Firebird

- TECHNICAL -

BARCODE: 5 012439 011187

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79666&o=2

$end

$spectrum_cass=magnets,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Magnets (c) 1984 Sinclair Research, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287232&o=2

$end

$info=m5mag7s,m5mag7sa,m5mag7sb,m5mag7sc,m5mag7sd,m5mag7se,
$bio

Fruit Machine published 19 years ago:

Magnificent 7's (c) 2003 Vivid Gaming.

- TRIVIA -

Released on April 14, 2003.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41600&o=2

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$info=m4mag7s__aw,m4mag7s__ax,
$bio

Magnificent 7's [Model M7] (c) 199? BWB

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233631&o=2

$end

$info=m4mag7s__h,m4mag7s__a,m4mag7s__b,m4mag7s__c,m4mag7s__d,m4mag7s__e,m4mag7s__f,m4mag7s__g,m4mag7s__i,m4mag7s__j,m4mag7s__m,m4mag7s__n,m4mag7s__o,m4mag7s__p,m4mag7s__q,m4mag7s__r,m4mag7s__s,m4mag7s__t,m4mag7s__u,m4mag7s__v,m4mag7s__w,m4mag7s__x,m4mag7s__y,m4mag7s__z,m4mag7s__0,m4mag7s__1,m4mag7s__3,m4mag7s__k,m4mag7s__l,
$bio

Magnificent 7's [Model MA7] (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98658&o=2

$end

$info=m4mag7s,m4mag7s__aa,m4mag7s__ab,m4mag7s__ac,m4mag7s__ad,m4mag7s__ae,m4mag7s__af,m4mag7s__ag,m4mag7s__ah,m4mag7s__ai,m4mag7s__ak,m4mag7s__al,m4mag7s__am,m4mag7s__an,m4mag7s__ao,m4mag7s__ap,m4mag7s__aq,m4mag7s__ar,m4mag7s__as,m4mag7s__at,m4mag7s__au,m4mag7s__av,m4mag7s__2,m4mag7s__4,m4mag7s__5,m4mag7s__6,m4mag7s__7,m4mag7s__8,m4mag7s__9,m4mag7s__aj,
$bio

Magnificent 7's [Model MAS] (c) 199? Barcrest.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=14951&o=2

$end

$snspell=magmods,
$bio

Texas Instruments Speak & Spell mod. published 42 years ago:

Magnificent Modifiers [Model CD2349] (c) 1980 Texas Instruments

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=277809&o=2

$end

$st_flop=ddragon,
$bio

Atari ST disk. published 33 years ago:

Magnum 4 (c) 1989 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229822&o=2

$end

$nes=empcity,
$bio

Nintendo Famicom cart. published 35 years ago:

グナム危機一髪危機一発 エンパイアシティ1931 (c) 1987 Toshiba EMI
(Magnum Kiki Ippatsu - Empire City - 1931)

- TECHNICAL -

GAME ID: TFS-MG

- TRIVIA -

Released on December 25, 1987 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54333&o=2

$end

$msx1_flop=empcity,empcitya,
$bio

Magnum Kiki Ippatsu - Empire City 1931 Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134193&o=2

$end

$msx1_cart=empcity,empcitya,
$bio

MSX cart. published 34 years ago:

Magnum Kiki Ippatsu - Empire City 1931 [Model PS-2024G] (c) 1988 Toshiba EMI.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77250&o=2

$end

$cpc_cass=magnumlp,
$bio

Amstrad CPC cass. published 32 years ago:

Magnum Light Phaser Games (c) 1990 Virgin Mastertronic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98129&o=2

$end

$cpc_flop=magnumli,magnumli01,magnumli02,magnumli03,magnumpi,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Magnum Light Phaser Games (c) 1990 Virgin Mastertronic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128164&o=2

$end

$spectrum_cass=magnumpa,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Magnum Pack Vol. 1 (c) 1989 Silverbird Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288232&o=2

$end

$info=mmr4000be,mmr4000le,
$bio

Computer published 30 years ago:

Magnum R4000 (c) 1992 MIPS.

Computer workstation.

- TRIVIA -

Released in April 1992 at the price of $12,000.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=138442&o=2

$end

$spectrum_cass=timh126magnusz,
$bio

Sinclair ZX Spectrum type-in published 35 years ago:

Magnus Zone (c) 1987 Hobby Press [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=310026&o=2

$end

$archimedes=magpie,
$bio

Acorn Archimedes disk. published 30 years ago:

Magpie (c) 1992 Logotron

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116022&o=2

$end

$x68k_flop=magritte,
$bio

Sharp X68000 Series 5.25in. disk. published 27 years ago:

Magritte (c) 1995 Moai.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88392&o=2

$end

$bbcb_flop=magscan,
$bio

Acorn BBC Micro B disk. published 31 years ago:

MagScan - The Beebug Bibliography Disc (c) 1991 Beebug Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262433&o=2

$end

$fm7_cass=magus,
$bio

Fujitsu FM-7 cass. published 37 years ago:

Magus (c) 1985 Soft Pro International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93754&o=2

$end

$spectrum_cass=magus,magusa,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Magus (c) 1988 D.N.D. Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79667&o=2

$end

$tvc_flop=mbas,mbashasz,
$bio

Magyar BASIC v1.2 (c) 198? Albatross

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112317&o=2

$end

$tvc_flop=magyasil,
$bio

Magyarország (c) 198? Software in LUX

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111752&o=2

$end

$tvc_flop=magyaror,
$bio

Magyarország (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111960&o=2

$end

$tvc_cass=magyaror,
$bio

Magyarország (c) 198? Software in LUX

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112506&o=2

$end

$spectrum_cass=mahjongs,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Mah Jong (c) 1984 Spectre

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79668&o=2

$end

$pc8801_flop=mahakala,
$bio

NEC PC-8801 Series disk. published 36 years ago:

Maha-kala (c) 1986 Magical Zoo.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92317&o=2

$end

$nes=maharaja,
$bio

Nintendo Famicom cart. published 33 years ago:

マハラジャ (c) 1989 Sunsoft
(Maharaja)

- TECHNICAL -

GAME ID: SUN-MHA-6200

- TRIVIA -

Released on September 29, 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54334&o=2

$end

$x1_cass=maharito,
$bio

Maharito (c) 198? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86247&o=2

$end

$svision=mjleitai,
$bio

Watara SuperVision game published 30 years ago:

Mahjang Leitai (c) 1992 Watara.

- TECHNICAL -

GAME ID: SV10012

- STAFF -

Developed by Bon Treasure.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95459&o=2

$end

$famibox=mahjong,
$bio

JTB FamicomBox cart. published 36 years ago:

Mahjong (c) 1986 JTB Traveleland Transportation Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301177&o=2

$end

$nes=mahjongh,
$bio

Nintendo Famicom cart. published 35 years ago:

Mahjong (c) 1987 FMG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69286&o=2

$end

$dragon_cass=mahjong,
$bio

Dragon cass. published 8 years ago:

Mahjong (c) 2014 Gerrie [Jim Gerrie]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116710&o=2

$end

$info=mjgnight,
$bio

Arcade Video game published 22 years ago:

麻雀 ~ゴージャスナイト~ (c) 2000 Techno-Top, Ltd.
(Mahjong - Gorgeous Night)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96211&o=2

$end

$info=4psimasy,
$bio

Arcade Video game published 28 years ago:

Mahjong 4P Simasyo (c) 1994 Sphinx.

An adult, mahjong game, Mahjong 4P Simasyo features images of live action AV actresses and one actor representing the player. Game play starts with a four player match against three CPU controlled girls. Once the player wins this match he is rewarded with a still shot of a topless model in all of her pixelated glory.  The player then selects one of the three girls from the previous match for a one-on-one game. The player then plays against that girl until he defeats her three times or he wins all of her money. Once defeated the girl is shown nude in a low frame-rate "video" of her body bouncing up and down in a suggestive fashion.
After this the player again competes in a 4-player round against the same girls until all three have been defeated in one-on-one matches. Game play then continues with a new set of three girls.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 6.144 Mhz)
Sound CPU : Zilog Z80 (@ 8 Mhz)
Sound Chips : YM3812 (@ 4 Mhz), (2x) DAC (@ 4 Mhz)

Screen orientation : Horizontal
Video resolution : 640 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 768

Player : 1

- TRIVIA -

Developed by AV Japan Co., Ltd.

The title of the game translates as "Let's play 4 player Mahjong".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3547&o=2

$end

$n64=mahjong,
$bio

Nintendo 64 cart. published 25 years ago:

Mahjong 64 [Model NUS-NMJJ] (c) 1997 Koei

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57807&o=2

$end

$nes=mjacad,
$bio

Nintendo Famicom cart. published 30 years ago:

Mahjong Academy [Model SA-026] (c) 1992 Sachen [Taiwan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76853&o=2

$end

$info=akiss,
$bio

Arcade Video game published 27 years ago:

Mahjong Angel Kiss (c) 1995 Jaleco.

An adult mahjong game, Mahjong Angel Kiss is unique in that it features quite a few animated strip sequences per girl, instead of the standard three or four. Also unique is that the game does not give a set amount of betting funds for each girl, because of this the player cannot progress quicker through the game by depleting the girl's funds and must play a match for every strip sequence.

- TECHNICAL -

Jaleco Mega System 32 hardware
PCB # : MB94166 EB91022-20101

Main CPU : V70 (@ 20 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : YMF271 (@ 4 Mhz)

- TRIVIA -

Released in July 1995.

Satoshi Urushihara, the character design producer of this game, is a famous Japanese illustrator, providing character designs for such anime as 'Plastic Little' and the game series 'Growlanser'.

- STAFF -

Game Produce : Toshirou Tsuboi
Game Design : Takeshi Ishizashi
Game Design Advice : Yasuhiro Ota, Masayuki Kaneko
Program : Takeshi Ishizashi
Graphic Produce : Ken Baba
C.B. Design Direct : Tetsuo Yahagi
Dot Design Direct : Yoshito Kuwa
C.B/Dot Design : Minoru Oka, Masaharu Okada, Film/Magic Staff
B.G.M/S.E. Sound Design : Takahiro Wakuta

* Radio Actress :
Miyuki : Naoko Watanabe
Kanna : Michie Tomizawa
Urara : Manami Nakayama

Character Design Produce : Satoshi Urushihara

- PORTS -

* CONSOLES:
Sega Saturn (1996, "Mahjong Tenshi Angel Lips")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1451&o=2

$end

$info=bakuhatu,
$bio

Arcade Video game published 31 years ago:

Mahjong Bakuhatsu Junjouden (c) 1991 Nichibutsu.

Mahjong with the opportunity to purchase timely bonus items during a match. Girls also included.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 6 Mhz)
Sound CPU : Zilog Z80 (@ 8 Mhz)
Sound Chips : YM3812 (@ 4 Mhz), (2x) DAC

Players : 5
Control : mahjong keyboard

- TRIVIA -

Mahjong Bakuhatsu Junjouden was released in October 1991 in Japan.

The title of this game translates from Japanese as 'Mahjong Explosion Pure Heart Report'.

This game is also known as "Mahjong Gottsu ee, Kanji!".

- STAFF -

Planner : Hiroshi Ikegami
Programmer : Moriaki Hochigai
Designers : Hiroyuki Wada, Kenzou Kanzaki, Kenji Horinouchi, Takayuki Noda, Makoto Totitani, Yukina Terahara, Kaori Abe, Zonbee
Composer : Nyorita Oga

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1453&o=2

$end

$info=bananadr,
$bio

Arcade Video game published 33 years ago:

Mahjong Banana Dream (c) 07/1989 Digital Soft.

A mahjong game with a most suggestive title screen. The more you bet, the more they take off!

- TECHNICAL -

Main CPU : Zilog Z80 (@ 5 Mhz)
Sound Chips : YM3812 (@ 2.5 Mhz), DAC (@ 2.5 Mhz)

Screen orientation : Horizontal
Video resolution : 512 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 256

Player : 2
Control : mahjong keyboard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1454&o=2

$end

$fmtowns_cd=mjripple,
$bio

Fujitsu FM Towns CD published 27 years ago:

Mahjong Bishoujoden Ripple (c) 1995 Foresight [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261902&o=2

$end

$info=jongbou,
$bio

Arcade Video game published 35 years ago:

Mahjong Block Jongbou (c) 1987 SNK.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 8 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : General Instrument AY8910 (@ 2 Mhz)

Players : 2
Control : dial
Buttons : 1

- TRIVIA -

Released in February 1987.

- PORTS -

* CONSOLES:
Nintendo Famicom (1987, "Jongbou" - SNK)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3503&o=2

$end

$info=jongbou2,
$bio

Arcade Video game published 35 years ago:

Mahjong Block Jongbou 2 (c) 1987 SNK Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=271064&o=2

$end

$nes=mjblock,
$bio

Nintendo Famicom cart. published 31 years ago:

Mahjong Block [Model MGC-008] (c) 1991 Micro Genius [Taiwan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76854&o=2

$end

$info=cafebrk,
$bio

Arcade Video game published 23 years ago:

Mahjong Cafe Break (c) 1999 Nakanihon, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=30051&o=2

$end

$info=cafedoll,
$bio

Arcade Video game published 29 years ago:

Mahjong Cafe Doll (c) 1993 Dynax.

- TRIVIA -

Released in October 1993.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=19455&o=2

$end

$info=cafepara,
$bio

Arcade Video game published 23 years ago:

Mahjong Cafe Paradise (c) 1999 Techno-Top, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=30064&o=2

$end

$info=cafetime,
$bio

Arcade Video game published 30 years ago:

Mahjong Cafe Time (c) 1992 Dynax.

- TRIVIA -

Mahjong Cafe Time was released in March 1992 in Japan.

It features comic scenes by Tenho Iwatani. His work can also be seen in "Iwatani Tenho no Mahjong Comic Gekijou Vol. 1" and Warai no "Mahjong Angels Comic Gekijou Vol. 2". Tenho Iwatani is also depicted, in cartoon form, on the title screen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=18766&o=2

$end

$info=mjcamera,mmcamera,mjcamerb,
$bio

Arcade Video game published 34 years ago:

Mahjong Camera Kozou (c) 1988 Miki Syouji.

A mahjong game with women stranded in far-off places. Of course, you see sexy photographs of them if you beat them.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 5 Mhz)
Sound Chips : YM3812 (@ 2.5 Mhz), DAC (@ 2.5 Mhz)

Player : 2
Control : mahjong keyboard

- TRIVIA -

Mahjong Camera Kozou was released in November 1988 in Japan.

The title of this game translates from Japanese as 'Mahjong Camera Brat'.

The [BET] version of this game was released the following year (May 1989).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1455&o=2

$end

$info=mcnpshnt,
$bio

Arcade Video game published 32 years ago:

Mahjong Campus Hunting (c) 1990 Dynax.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 5.5 Mhz)
Sound Chips : General Instrument AY8910 (@ 2.75 Mhz), YM2413 (@ 3.58 Mhz), OKI MSM5205 (@ 384 Khz)

Screen orientation : Horizontal
Video resolution : 512 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 4096

Players : 1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1456&o=2

$end

$info=mjzoomin,
$bio

Arcade Video game published 32 years ago:

Mahjong Channel Zoom in (c) 1990 Jaleco.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 8 Mhz)
Sound Chips : OKI6295 (@ 24.242 Khz)

Player : 2

- TRIVIA -

Even if titlescreen says 1990, Mahjong Channel Zoom in was released in March 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1457&o=2

$end

$info=chinmoku,
$bio

Arcade Video game published 32 years ago:

Mahjong Chinmoku no Hentai (c) 1990 Nichibutsu.

A mahjong game with a war theme and random bonus items. The 'manzu' suit of tiles are in English rather than Chinese.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 5 Mhz)
Sound Chips : YM3812 (@ 2.5 Mhz), DAC

Screen orientation : Horizontal
Video resolution : 512 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 256

Player : 2

- TRIVIA -

Released in May 1990.

The title of this game translates from Japanese as 'Mahjong Silent Formation'.

This game parodies the Kawaguchi Kaichi anime/manga 'silent service' (Player character doesn't have a submarine but controls a Gunship!).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1458&o=2

$end

$info=cmehyou,
$bio

Arcade Video game published 30 years ago:

Mahjong Circuit no Mehyou (c) 1992 Nichibutsu.

A mahjong game with a race car theme.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 6 Mhz)
Sound CPU : Zilog Z80 (@ 8 Mhz)
Sound Chips : YM3812 (@ 4 Mhz), (2x) DAC (@ 4 Mhz)

Screen orientation : Horizontal
Video resolution : 640 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 256

Players : 2
Control : mahjong keyboard

- TRIVIA -

Developed by Kawakusu Co., Ltd. Released in March 1992.

The title of this game translates from Japanese as 'Mahjong Leopardess Circuit'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1459&o=2

$end

$info=mjclinic,mjclinica,
$bio

Arcade Video game published 34 years ago:

Mahjong Clinic - Volume 1 (c) 1988 Home Data.

A mahjong game with sexy anime nurses. If I get sick, I want to visit this hospital and play mahjong with them.

- TECHNICAL -

Main CPU : Motorola M6809 (@ 4 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : SN76496 (@ 4 Mhz), DAC

Players : 1
Control : mahjong keyboard

- TRIVIA -

Mahjong Clinic Volume 1 was released in June 1988.

- PORTS -

* COMPUTERS:
PC 8801 (1991)
PC 9801 (1991) - Home Data

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1460&o=2

$end

$pcecd=mjclinic,
$bio

NEC PC-Engine CD published 29 years ago:

Mahjong Clinic Special (c) 1993 Naxat Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58272&o=2

$end

$pc98=mjclinic,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

Mahjong Clinic Zoukan-gou (c) 1990 Home Data.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90034&o=2

$end

$x68k_flop=mjclinic,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Mahjong Clinic Zoukan-gou (c) 1991 Home Data.

- TECHNICAL -

FD x2

- TRIVIA -

Released on june 15, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87868&o=2

$end

$pc8801_flop=mjclinic,
$bio

NEC PC-8801 Series disk. published 31 years ago:

Mahjong Clinic Zoukan-gou (c) 1991 Home Data.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92318&o=2

$end

$info=mjclub,
$bio

Mahjong Club (c) 198? Xex.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=31435&o=2

$end

$nes=mjclub,
$bio

Nintendo Famicom cart. published 31 years ago:

麻雀倶楽部永田町 (c) 1991 Hector
(Mahjong Club - Nagatachou)

- TECHNICAL -

GAME ID: HCT-N7/010

- TRIVIA -

Released on April 25, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54336&o=2

$end

$info=club90s,club90sa,
$bio

Arcade Video game published 32 years ago:

Mahjong Club 90's (c) 09/1990 Nichibutsu.

Mahjong with a night club theme. You can visit the alcohol vending machine to buy items.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 5 Mhz)
Sound Chips : YM3812 (@ 2.5 Mhz), DAC (@ 2.5 Mhz)

Screen orientation : Horizontal
Video resolution : 512 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 256

Player : 2
Control : mahjong keyboard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1461&o=2

$end

$snes=mjclub,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Mahjong Club [Model SHVC-AHMJ-JPN] (c) 1994 Hect [Hector].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61773&o=2

$end

$nes=mjcompan,
$bio

Nintendo Famicom cart. published 32 years ago:

麻雀コンパニオン 六本木編 (c) 1990 Hacker International
(Mahjong Companion)

- TECHNICAL -

GAME ID: HKI-02

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54337&o=2

$end

$nes=mjcompana,
$bio

Mahjong Companion [Model SA-027] (c) 19?? Sachen [Taiwan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76855&o=2

$end

$megadriv=mahjongc,
$vgmplay=mahjongc_md,
$bio

Sega Mega Drive cart. published 33 years ago:

Mahjong Cop Ryuu - Shiro Ookami no Yabou (c) 1989 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56640&o=2

$end

$info=mjdchuka,
$bio

Arcade Video game published 27 years ago:

Mahjong Dai Chuka Ken (c) 1995 Dynax.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 8 Mhz)
Sound Chips : YM2413 (@ 3.579545 Mhz), OKI6295 (@ 8 Khz), AY8910 (@ 2 Mhz)

Screen orientation : Horizontal
Video resolution : 336 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 512

Players : 2

- TRIVIA -

Released in August 1995.

The title of this game translates from Japanese as 'Mahjong Great Chinese Sphere'.

- TIPS AND TRICKS -

Enter test mode : choose Menu 'Option' to enter another sub-menu, then press key N, N, Ron, Ron, N, secret menu appears. Turn all OFF to ON, press F2 to close test switch, press Start to resume the game, then you will see what is going on. By using that, you can play tricks or you can enter some sub-game directly.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4884&o=2

$end

$info=dtoyoken,
$bio

Arcade Video game published 26 years ago:

Mahjong Dai Toyo Ken (c) 1996 Nakanihon, Incorporated. [Dynax Soft Division]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48549&o=2

$end

$info=daimyojn,
$bio

Arcade Video game published 20 years ago:

Mahjong Daimyojin (c) 2002 Techno-Top, Limited.

- TRIVIA -

Mahjong Daimyojin was released in June 2002 in Japan.^

Developed by Techno Planning.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32458&o=2

$end

$info=daireika,
$bio

Arcade Video game published 33 years ago:

Mahjong Daireikai (c) 1989 Jaleco.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 8 Mhz)
Sound Chips : OKI6295 (@ 24.242 Khz)

Player : 2

- TRIVIA -

Released in August 1989 in Japan.

The title of this game translates from Japanese as 'Mahjong Great Spirit World'.

- STAFF -

Developed by NMK.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1462&o=2

$end

$info=daiyogen,
$bio

Arcade Video game published 32 years ago:

Mahjong Daiyogen - Kono Gyaru Uranaishi Ni Tsuki (c) 1990 Video System.

A mahjong game with a tarot card theme and random bonus items.

- TECHNICAL -

Main CPU : (2x) Zilog Z80 (@ 6 Mhz)
Sound Chips : YM2413 (@ 3.579545 Mhz), OKI MSM5205 (@ 384 Khz)

Players : 1
Control : mahjong keyboard

- TRIVIA -

Released in March 1990.

The title of this game translates from Japanese as 'Mahjong Great Prophecy - This Fortune-Teller Gal Brings Luck'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1463&o=2

$end

$fmtowns_cd=mjdepon,
$bio

Fujitsu FM Towns CD published 28 years ago:

麻雀でPON! (c) 1994 Active Soft.
(Mahjong de Pon!)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110262&o=2

$end

$pc98=mjdepon,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

麻雀でPON! (c) 1994 Active Soft.
(Mahjong de Pon!)

- TRIVIA -

Released on February 18, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122149&o=2

$end

$pc98_cd=mjdepon,
$bio

NEC PC-9821 CD published 28 years ago:

麻雀でPON! (c) 1994 Active Soft.
(Mahjong de Pon!)

- TECHNICAL -

GAME ID: 2TD-3013

- TRIVIA -

Released on April 28, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90050&o=2

$end

$info=mjderngr,
$bio

Arcade Video game published 33 years ago:

Mahjong Derringer (c) 05/1989 Dynax.

A mahjong game that seems to have a rape theme. Maybe it should've been called 'Mahjong Deranged'.

- TECHNICAL -

Game ID : 22

Main CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.536 Mhz)

Screen orientation : Horizontal
Video resolution : 256 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 512

Players : 2

- TRIVIA -

A 'Derringer' is a type of small pocket pistol.

Dynax even misspelled the slogan on their logo as 'Video Computr System'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1465&o=2

$end

$info=mjdialq2,mjdialq2a,
$bio

Arcade Video game published 31 years ago:

Mahjong Dial Q2 (c) 1991 Dynax.

A mahjong game with random bonus items to be won through mini games.

- TECHNICAL -

Game ID : '52'

Main CPU : Zilog Z80 (@ 6 Mhz)
Sound Chips : YM2413 (@ 4 Mhz)

Players : 1
Control : mahjong keyboard

- TRIVIA -

Released in January 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1466&o=2

$end

$info=mjdiplob,
$bio

Arcade Video game published 35 years ago:

Mahjong Diplomat (c) 1987 Dynax.

A rather diplomatic mahjong game.

- TECHNICAL -

Game ID : 07

Main CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.536 Mhz)

Players : 2
Control : mahjong keyboard

- TRIVIA -

Mahjong Diplomat was released in July 1987 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1467&o=2

$end

$msx1_flop=mjdojo,
$bio

Mahjong Dojo Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134277&o=2

$end

$msx1_cart=mjdojo,
$bio

MSX cart. published 38 years ago:

Mahjong Dojo [Model RC707] (c) 1984 Konami Industry Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77251&o=2

$end

$info=dokyusei,
$bio

Arcade Video game published 27 years ago:

Mahjong Doukyuusei (c) 1995 Make Software.

Mahjong Doukyuusei is a strip mahjong game featuring four girls with three strip sequences each.

Each opponent is played in order, After each winning hand the player is shown a highly animated strip sequence of his opponent. After winning three hands the player advances to the next opponent.

Oddly, for the final opponent, only the last strip sequence features her, with the first two featuring two different girls from the original PC game.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 16 Mhz)
Sound Chips : OKI6295 (@ 8 Khz), YM2413 (@ 8 Mhz)

Players : 1

- TRIVIA -

Released in May 1995.

The title of this game translates from Japanese as 'Mahjong Schoolmates'.

Mahjong Doukyuusei is based on the 'Bishoujo' game series.

- SERIES -

1. Mahjong Doukyuusei (1995)
2. Mahjong Doukyuusei Special Kanketsuhen (1995)

- STAFF -

Character Design: Masaki Takei

Voices
Misa Tanaka: Satomi Koorogi
Ako Saito: Mika Kanai
Yayoi Kusanagi: Akiko Hiramatsu
Mai Sakuragi: Miki Takahashi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1468&o=2

$end

$saturn=mjdokysp,
$bio

Sega Saturn CD published 26 years ago:

Mahjong Doukyuusei Special (c) 1996 Make Software, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59373&o=2

$end

$info=dokyusp,
$bio

Arcade Video game published 27 years ago:

Mahjong Doukyuusei Special Kanketsuhen (c) 1995 Make Software.

Mahjong with nice anime sequences and cute 'chibi' pictures of your opponents during matches.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 16 Mhz)
Sound Chips : OKI6295 (@ 16 Khz), YM2413 (@ 8 Mhz)

Players : 1
Control : mahjong keyboard

- TRIVIA -

Released in November 1995.

The title of this game translates from Japanese as 'Mahjong Classmates Special Final Episode'.

- SERIES -

1. Mahjong Doukyuusei (1995)
2. Mahjong Doukyuusei Special Kanketsuhen (1995)

- PORTS -

* CONSOLES:
Sega Saturn (1996)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1469&o=2

$end

$saturn=mjdokyspgen,mjdokyspgena,
$bio

Sega Saturn CD published 26 years ago:

Mahjong Doukyuusei Special [Genteiban] (c) 1996 Make Software, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59374&o=2

$end

$info=dunhuang,
$bio

Arcade Video game published 27 years ago:

Mahjong Dunhuang (c) 1995 Spirit Tech.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 6 Mhz)
Sound Chips : OKI6295 (@ 1.5 Mhz)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=12475&o=2

$end

$info=mjembase,
$bio

Arcade Video game published 33 years ago:

Mahjong Electromagnetic Base (c) 1989 Dynax, Inc.

- SERIES -

1. Mahjong Electromagnetic Base (1989)
2. Mahjong Electron Base Part.2 + Part.3 Super Express (1990)
3. Mahjong Electron Base Part.2 + Part.4 (1993)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=209&o=2

$end

$info=mjelct3,mjelct3a,
$bio

Arcade Video game published 32 years ago:

Mahjong Electron Base Part.2 + Part.3 Super Express (c) 1990 Dynax.

A classic Mahjong BET game ever with strict score system and function of 'DonDen' and 'Three Tiles Exchange'. A special effect of Ron (electric) or Reach (fire) is shown when announced. Play with 6 gals and wonderful background music. After you beat the gal 3 times (3 Renso) an extra 1, 2, 3 or 5 points will be given.

- TRIVIA -

Released in May 1990 in Japan.

- UPDATES -

An alternative version exists with a fixed payout rate of 50%.

- TIPS AND TRICKS -

* A YAKUMAN BONUS following the ding will appear randomly after you play the game patiently for quite a few times. Frequency can be set up in Dipswitch. A clock will be shown on the screen to remind you only three minutes left to Ron a YAKUMAN. Try to bet more coins as you can and you will find it is worthwhile.

* When the notice of 'Three Tiles Exchange available' is shown during game, skip it first by pressing the start button. Then play the game normally until the gal throws her last tile out. Keep pressing the 'DonDen' button for almost 40-50 times and 'Three Tiles Exchange available' will appear again. The other two chances of exchange will come after pressing the button 4-6 times each. Attempt to make your whole tile group to match the opponent's last tile after exchange then a Ron of Yakuman can be achieved. It will be easier to fulfil this trick if the girls last tile is forced to be the one expected.

- SERIES -

1. Mahjong Electromagnetic Base (1989)
2. Mahjong Electron Base Part.2 + Part.3 Super Express (1990)
3. Mahjong Electron Base Part.2 + Part.4 (1993)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1464&o=2

$end

$info=mjelctrn,mjelctrb,
$bio

Arcade Video game published 29 years ago:

Mahjong Electron Base Part.2 + Part.4 (c) 1993 Dynax.

A classic Mahjong BET game ever with strict score system and function of 'Three Tiles Exchange'. A special effect of Ron or Reach is shown when announced. Play with six girls and wonderful background music.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 5.5 Mhz)
Sound Chips : General Instrument AY8910 (@ 2.75 Mhz), YM2413 (@ 3.58 Mhz), OKI MSM5205 (@ 384 Khz)

Screen orientation : Horizontal
Video resolution : 512 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 4096

Players : 1

- TIPS AND TRICKS -

When the notice of 'Three Tiles Exchange available' is shown during game, skip it first by pressing the start button. Then play the game normally until the gal throws her last tile out. Keep pressing the 'DonDen' button for almost 40-50 times and 'Three Tiles Exchange available' will appear again. The other two chances of exchange will come after pressing the button 4-6 times each. Attempt to make your whole tile group to match the opponent's last tile after exchange then a Ron of Yakuman can be achieved. It will be easier to fulfil this trick if the girls last tile is forced to be the one expected.

- SERIES -

1. Mahjong Electromagnetic Base (1989)
2. Mahjong Electron Base Part.2 + Part.3 Super Express (1990)
3. Mahjong Electron Base Part.2 + Part.4 (1993)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1470&o=2

$end

$fmtowns_flop_orig=mjelegan,
$bio

Fujitsu FM Towns disk. published 28 years ago:

Mahjong Elegance (c) 1994 C-Class

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289753&o=2

$end

$info=mjegolf,
$bio

Arcade Video game published 28 years ago:

Mahjong Erotica Golf - Soutennenshoku Gal (c) 1994 Fujic Company, Limited.

Mahjong with a golf theme and smutty digitized females. How those two concepts go together I don't know.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 6 Mhz)
Sound CPU : Zilog Z80 (@ 8 Mhz)
Sound Chips : YM3812 (@ 4 Mhz), (2x) DAC

Screen orientation : Horizontal
Video resolution : 640 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 512

Players : 2
Control : mahjong keyboard

- TRIVIA -

Developed by AV Japan Co., Ltd.

Released in February 1994.

The subtitle of this game translates from Japanese as 'All-Natural Color Gal'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1471&o=2

$end

$info=mjflove,
$bio

Arcade Video game published 26 years ago:

Mahjong Fantastic Love (c) 1996 Nakanihon, Incorporated. [Dynax Soft Division]

Mahjong Fantastic Love is a strip mahjong game featuring five girls with three strip sequences each.  The game features extensive voice acting with highly animated facial expressions during matches.  

Strip sequences consist of the screen scrolling along a still image of the girl, with a piece of clothing magically disappearing off of the girl by the end of the sequence.  A strip sequence is shown every time the player wins a hand. If a player depletes an opponents betting funds, then the game will advance through all of the strip sequences for that opponent.  

After a girls final strip sequence, the player is rewarded with a bonus strip sequence.  Random articles of clothing flash across the screen until the player presses a button. Once pressed, the flashing stops and a girl is revealed wearing the last article of clothing that flashed on the screen.

The player looses the game once all of his betting funds are depleted.  Upon continuing all of the player's wins against the current opponent are wiped out, but the player is given a random item or a chance to play a mini-game that will give the player an advantage in the next round.

- TECHNICAL -

[Model NS500]

- TRIVIA -

Mahjong Fantastic Love was released in March 1996 in Japan.

In Mahjong Fantastic Love, regular strip sequences do not show nudity beyond bras and panties.  But the bonus strip sequences feature high speed image swapping with nude frames interspersed between the regular bra and panties image.

- TIPS AND TRICKS -

Hidden option items : Enter test mode and choose 'Option', then input keys E, K, A, I and RON.

- STAFF -

Executive Planner: Eiichi Hayakawa
Image Director: KIK
Programmers: James, Miki-chan, Ben, Hage Shindo
Hardware Design: Oz

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29246&o=2

$end

$info=mfightc,mfightcc,
$bio

Arcade Video game published 20 years ago:

Mahjong Fight Club (c) 2002 Konami Corp.

- TECHNICAL -

Konami Viper Satellite Terminal

CPU : Motorola Power PC XPC8240 @ 200-250MHz
Graphics System : 3DFX 355-0024-020 (Equivalent to 3dfx Voodoo3/Avenger)
Sound : Yamaha YMZ280B
ROMS : Flash Card based, some secured, and all controlled by an RTC Ram.

- TRIVIA -

Released in April 2002.

- SERIES -

1. Mahjong Fight Club (2002)
2. Mahjong Fight Club 2 (2003)
3. Mahjong Fight Club 3 (2004)
4. Mahjong Fight Club 4 (2005)
5. Mahjong Fight Club 5 (2006)
6. Mahjong Fight Club 6 (2007)
7. Mahjong Fight Club 7 (2008)
8. Mahjong Fight Club 7.77 (2009)
9. Mahjong Fight Club Reincarnation Garyu (2010)
10. Mahjong Fight Club Ultimate Version (2011)
11. Mahjong Fight Club Next (2012)

- PORTS -

* CONSOLES:
Sony PSP (2004)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4172&o=2

$end

$info=finalbny,
$bio

Arcade Video game published 31 years ago:

Mahjong Final Bunny (c) 1991 Nichibutsu.

The magic door in the forest leads to the domain of the Sexy Bunny Girl who will challenge you at mahjong!

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3 Mhz)
Sound CPU : Zilog Z80 (@ 3.9 Mhz)
Sound Chips : YM3812 (@ 4 Mhz), (2x) DAC

Player : 2
Control : mahjong keyboard

- TRIVIA -

Mahjong Final Bunny was released in January 1991.

This game is also known as "Mahjong Vanilla Syndrome".

- STAFF -

Planners : Machine Hagihara, Moriaki Hotigai (Programmer), Kenji Yoshida (Composer)
Graphic designers : Harehore Furukawa, Katsuyuki, Tsukamoto, Hiroyuki Wada, Kenzo Kanzaki, Kenichi Sakamoto, Makoto Kawauso
Special designer : Katsuhiko Nishijima

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1472&o=2

$end

$info=mjfocus,mjfocusm,
$bio

Arcade Video game published 33 years ago:

Mahjong Focus (c) 1989 Nichibutsu.

A mahjong game where you visit different locations to challenge others at mahjong!

- TECHNICAL -

Main CPU : Zilog Z80 (@ 5 Mhz)
Sound Chips : YM3812 (@ 2.5 Mhz), DAC (@ 2.5 Mhz)

Screen orientation : Horizontal
Video resolution : 512 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 256

Player : 2
Control : mahjong keyboard

- TRIVIA -

Released in March 1989.

This game is also known as "Nozokimeguri Mahjong Peep Show".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1473&o=2

$end

$info=mjfriday,
$bio

Arcade Video game published 33 years ago:

Mahjong Friday (c) 09/1989 Dynax.

A mahjong game where you get to take provocative snapshots of your defeated opponents!

- TECHNICAL -

Game ID : 26

Main CPU : Zilog Z80 (@ 6 Mhz)
Sound Chips : YM2413 (@ 4 Mhz)

Screen orientation : Horizontal
Video resolution : 256 x 240 pixels
Screen refresh : 60.00 Hz
Palette Colors : 512

Players : 1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1474&o=2

$end

$info=mfunclub,
$bio

Arcade Video game published 33 years ago:

Mahjong Fun-Club - Idol Saizensen (c) 1989 Video System.

A mahjong game with a waiter who serves you items! Of course, you're also served sexy pictures of your female opponents upon winning.

- TECHNICAL -

Main CPU : (2x) Zilog Z80 (@ 6 Mhz)
Sound Chips : YM2413 (@ 3.579545 Mhz), OKI MSM5205 (@ 384 Khz)

Screen orientation : Horizontal
Video resolution : 352 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 2048

Players : 1
Control : mahjong keyboard

- TRIVIA -

The subtitle of this game translates from Japanese as 'Idol Front' ('Idol' is the way that Japanese refer to a supermodel or celebrity).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1475&o=2

$end

$info=mgmen89,
$bio

Arcade Video game published 33 years ago:

Mahjong G-Men '89 - Satsusareta OL (c) 04/1989 Nichibutsu.

A mahjong game where the player is a government agent tracking females.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 5 Mhz)
Sound Chips : YM3812 (@ 2.5 Mhz), DAC (@ 2.5 Mhz)

Screen orientation : Horizontal
Video resolution : 512 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 256

Players : 2
Control : mahjong keyboard

- TRIVIA -

'G-Men' is an American slang term meaning 'government agents'. The subtitle translates from Japanese as 'Murder of an Office Lady' (Japanese use 'OL' as an abbreviation for 'Office Lady').

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1476&o=2

$end

$info=mjgtaste,
$bio

Arcade Video game published 20 years ago:

Mahjong G-Taste (c) 2002 Psikyo.

A mahjong game.

- TECHNICAL -

Main CPU : SH-2 (@ 28.63635 Mhz)
Sound Chips : YMF278B (@ 28.63635 Mhz)

Players : 2
Control : 8-way Joystick
Buttons : 3

- TRIVIA -

Released in April 2002.

G-taste is a Japanese Porno-manga in Young Magazine Upper's. Seven-part OAV anime based on the manga was released on DVD in 2003.

- TIPS AND TRICKS -

* Maintenance Code : In test mode, enter this code...
1-2-3-4-5 ????? (freeze the game?)
1-3-5-1-0 All data initialized.
1-3-5-2-0 Unlock debug test items (Stage Select, Obj Test, Bg Test).

- STAFF -

Illustration : Hiroki Yagami
Director & Program : Noriyuki Ikarashi
Design : Emi Taniguchi, Hideki Yoshida
Sound : Kaori Kumakura
Voice : Akiko Toda, Mariko Araki, Runna Washio, Suzue Ataka

- PORTS -

* CONSOLES:
Sony Playstation 2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5107&o=2

$end

$info=mjgaiden,
$bio

Arcade Video game published 35 years ago:

Mahjong Gaiden (c) 1987 Central Denshi.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=30061&o=2

$end

$info=mgakuen,
$bio

Arcade Video game published 34 years ago:

Mahjong Gakuen - Sotsugyohen (c) 1988 Yuga.

You are a student at the mahjong Academy. See if you can balance tiles in between your fingers, too!

- TECHNICAL -

Main CPU : Zilog Z80 (@ 6 Mhz)
Sound Chips : OKI6295 (@ 7.5 Khz), YM2413 (@ 4 Mhz)

Player : 2
Control : mahjong keyboard

- TRIVIA -

Released in February 1988.

The title of this game translates from Japanese as 'Mahjong Academy - Graduation Episode'.

This game was developed by no other than... Capcom! They could not publish it with their real name because of the 'dirty' nature of the game. Not that sexy mahjongs are considered THAT dirty in Japanese culture, but Mahjong Gakuen was different. Graphics were astounding, thanks to the artistic talents of young Akira Yasuda (aka Akiman, who soon became one of the most beloved Capcom artists). But the real plus brought by Mahjong Gakuen to its genre is the 'interaction' button (the 'H' one), which allowed the player to do kinky 'things' to the naked girls once they were beaten. By tapping faster the button, the animation sequence makes itself more and more explicit. Way too explicit for common Japanese arcades, which immediately banned the game or hid it in their darkest corners... but it was too late: Mahjong Gakuen sold in Japan like a regular Capcom coin-op, not like a product in the 'hentai mahjong' niche. This huge success was the natural result of the great effort developers put in their work (Akiman was so hooked to the project that he also lent his voice to the main character!). All this effort could not be wasted for a Japanese release only, and that's why Capcom recycled the graphics of Mahjong Gakuen for another coin-op, meant entirely for Western arcades: "Poker Ladies". They left behind the mahjong theme, opting for a more international video-poker one, and they licensed it to Mitchell, who in turn would license it to Leprechaun for the US.

The 'interaction' feature would be used to better and more explicit effect in "Lady Killer", as well as in the bonus rounds in "Gals Panic S" and "Gals Panic S2".

- TIPS AND TRICKS -

* Take A Good Hand : If you press I+K+N simultaneously before tile dealing, you'll have a very good starting hand.

- SERIES -

1. Mahjong Gakuen - Sotsugyohen (1988)
2. Mahjong Gakuen 2 - Gakuen-chou no Fukushuu (1989)

- STAFF -

Produced and designed by : Yoshiki Okamoto 
Graphics and character design by : Akira Yasuda
Music by : Tamayo Kawamoto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1477&o=2

$end

$pce=mjgakuen,
$bio

NEC PC-Engine HuCARD published 32 years ago:

Mahjong Gakuen - Touma Soushirou Toujou (c) 1990 Face Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58634&o=2

$end

$info=mgakuen2,
$bio

Arcade Video game published 33 years ago:

Mahjong Gakuen 2 - Gakuen-chou no Fukushuu (c) 1989 Face.

You're still a student at the Mahjong Academy. Maybe this time you'll graduate!

- TECHNICAL -

Main CPU : Zilog Z80 (@ 8 Mhz)
Sound Chips : OKI6295 (@ 7.5 Khz), YM2413 (@ 4 Mhz)

Player : 2
Control : mahjong keyboard

- TRIVIA -

Released in October 1989.

The title of this game translates from Japanese as 'Mahjong Academy 2 - Revenge of The Chancellor'.

- SERIES -

1. Mahjong Gakuen - Sotsugyohen (1988)
2. Mahjong Gakuen 2 - Gakuen-chou no Fukushuu (1989)

- STAFF -

Designers : Bun Chan, Pon Chan, Saku Kun, Innocent Saicho, Shigaraki, Ma
Programmers : Ouchan, Imawano, Mr.
Sound & Music : Tama San, Yuuki, Chan S, Papa
Hardware : Kuboyan, Tanaka, FUkushima
Game designers : Kin Chan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1478&o=2

$end

$pce=mjgakmld,mjgakmld1,
$bio

NEC PC-Engine HuCARD published 32 years ago:

Mahjong Gakuen Mild - Touma Soushirou Toujou (c) 1990 Face Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58635&o=2

$end

$info=gakusai,
$bio

Arcade Video game published 25 years ago:

Mahjong Gakuen-sai (c) 1997 Make Software.

A mahjong game where you go around town to find mahjong opponents. A variety of characters to play against, some of which aren't the typical nude-for-mahjong women! In fact, they're men and they won't strip for you!

- TECHNICAL -

Main CPU : Motorola 68000 (@ 16 Mhz)
Sound Chips : OKI6295 (@ 16 Khz), YM2413 (@ 8 Mhz)

Players : 1
Control : mahjong keyboard

- TRIVIA -

Released in July 1997.

The title of this game translates from Japanese as 'Mahjong Student's Festival'.

- SERIES -

1. Mahjong Gakuensai (1997)
2. Mahjong Gakuensai 2 (1998)

- STAFF -

staff : Kamizoh, Osamu, Kim7, Oni.Taiji, A.C-Len, Ek.Jerry, Maz, Fumika

- PORTS -

* CONSOLES:
Sega Saturn (1997)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1479&o=2

$end

$saturn=mjgaku,
$bio

Sega Saturn CD published 25 years ago:

Mahjong Gakuen-sai (c) 1997 Make Software, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59375&o=2

$end

$info=gakusai2,
$bio

Arcade Video game published 24 years ago:

Mahjong Gakuen-sai 2 (c) 1998 Make Software.

A mahjong game with a schoolyard type of theme.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 16 Mhz)
Sound Chips : OKI6295 (@ 16 Khz), YM2413 (@ 8 Mhz)

Players : 1
Control : mahjong keyboard

- TRIVIA -

Released in July 1998.

The title of this game translates from Japanese as 'Mahjong Student's Festival 2'.

- SERIES -

1. Mahjong Gakuensai (1997)
2. Mahjong Gakuensai 2 (1998)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1480&o=2

$end

$saturn=mjgakudx,
$bio

Sega Saturn CD published 24 years ago:

Mahjong Gakuen-sai DX - Zenjitsu ni Matsuwaru Funsenki (c) 1998 Make Software, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59377&o=2

$end

$saturn=mjgakugen,
$bio

Sega Saturn CD published 25 years ago:

Mahjong Gakuen-sai [Genteiban] (c) 1997 Make Software, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59376&o=2

$end

$info=gal10ren,
$bio

Arcade Video game published 29 years ago:

Mahjong Gal 10-renpatsu - Naniwa no O-nee Wa O-Moroi De (c) 1993 Fujic.

The magical fan-waving cat guides you through mahjong with 10 lovely ladies with 3 strip sequences each.

Before each hand, the player may use points earned during gameplay (and awarded with each continue) to buy cheat items for use in the following hands.

A strip sequence is shown every time the player wins a hand, but if a girls betting funds are completely depleted, then the game will skip strait to her final strip sequence.

Each girl's first two strip sequence consist of a still image of the girl in progressive states of undress. The third strip sequence involves a risqué scene featuring some fairly crude animation that is advanced by repeatedly pressing the ron button.

After defeating a girl, the next opponent is selected randomly by dice-roll.

If a player's betting funds are depleted, then it is game over.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 6 Mhz)
Sound CPU : Zilog Z80 (@ 8 Mhz)
Sound Chips : YM3812 (@ 4 Mhz), (2x) DAC

Screen orientation : Horizontal
Video resolution : 640 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 256

Players : 2
Control : mahjong keyboard

- TRIVIA -

Released in September 1993.

The title of this game translates from Japanese as 'Mahjong Ten Gals Blazing Away - Osaka Tender-Hearted Sister'.

The cat companion who sells items to the player is a perverted homage to the famous children's anime character Doraemon (both characters feature a pocket full of conveniently useful items).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1481&o=2

$end

$info=galkaika,
$bio

Arcade Video game published 33 years ago:

Mahjong Gal no Kaika (c) 1989 Nichibutsu.

Mahjong with a little bit of a board game influence.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 5 Mhz)
Sound Chips : YM3812 (@ 2.5 Mhz), DAC (@ 2.5 Mhz)

Screen orientation : Horizontal
Video resolution : 640 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 256

Player : 2
Control : mahjong keyboard

- TRIVIA -

Released in August 1989.

The title of this game translates from Japanese as 'Mahjong Gal's Confession'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1482&o=2

$end

$info=galkoku,
$bio

Arcade Video game published 33 years ago:

Mahjong Gal no Kokuhaku (c) 1989 Nichibutsu.

A mahjong game with special tiles to draw that can add up to bonus points.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 5 Mhz)
Sound Chips : YM3812 (@ 2.5 Mhz), DAC (@ 2.5 Mhz)

Screen orientation : Horizontal
Video resolution : 640 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 256

Player : 2
Control : mahjong keyboard

- TRIVIA -

Developed by T.R.TEC.

Released in June 1989. The title of this game translates from Japanese as 'Mahjong Gal's Confession'.

This game is also known as "Mahjong Hyouban Musume".

Mahjong Gal no Kokuhaku provided a Telephone Service. When you won, at the end of each stage, the women's phone number was displayed. You could call the women in question. This Service was available only in Tokyo and Osaka (Japan).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1483&o=2

$end

$saturn=mjganryu,
$bio

Sega Saturn CD published 27 years ago:

Mahjong Ganryuujima (c) 1995 ASCII Corp. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59378&o=2

$end

$info=gekisha,
$bio

Arcade Video game published 33 years ago:

Mahjong Gekisha (c) 1989 Dynax.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32460&o=2

$end

$fmtowns_flop_misc=mjfantt,
$bio

Fujitsu FM Towns disk. published 30 years ago:

Mahjong Gensoukyoku + Mahjong Fantasia Taikenban (c) 1992 Active Soft. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132341&o=2

$end

$x68k_flop=mjfantas,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

Mahjong Gensoukyoku - Mahjong Fantasia (c) 1992 Active Software.

- TECHNICAL -

FD x4

- TRIVIA -

Released on June 06, 1992 in Japan.

Retail price: 7800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87869&o=2

$end

$pc98=mjfant2s,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

麻雀幻想曲II Mahjong Fantasia (c) 1993 Active Software.
(Mahjong Gensoukyoku II - Mahjong Fantasia)

- TECHNICAL -

Media: floppydisk x4

- TRIVIA -

Released on August 06, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90035&o=2

$end

$pc98_cd=mjfant2,
$fmtowns_cd=mjfant2,
$bio

NEC PC-98/Fujitsu FM Towns CD published 29 years ago:

Mahjong Gensoukyoku II - Mahjong Fantasia (c) 1993 Active Soft.

- TECHNICAL -

CD x1

- TRIVIA -

Released on September 25, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128441&o=2

$end

$x68k_flop=mjfants2,
$bio

Sharp X68000 Series 5.25in. disk. published 29 years ago:

Mahjong Gensoukyoku II - Mahjong Fantasia (c) 1993 Active Soft.

- TRIVIA -

Released on August 28, 1993 in Japan.

Retail price: 7800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128730&o=2

$end

$pc98_cd=mjfant3,
$fmtowns_cd=mjfant3,
$bio

NEC PC-98/Fujitsu FM Towns CD published 27 years ago:

Mahjong Gensoukyoku III - Mahjong Fantasia the 3rd Stage (c) 1995 Active Soft.

- TECHNICAL -

CD x1

- TRIVIA -

Released on November 03, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128445&o=2

$end

$pce=mjgokusp,
$bio

NEC PC-Engine HuCARD published 32 years ago:

Mahjong Goku Special (c) 1990 Sunsoft

- TECHNICAL -

Game ID: SS90002

- TRIVIA -

Released on August 10, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58636&o=2

$end

$pc98=mjgokutn,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Mahjong Gokuu Tenjiku (c) 1995 Chat Noir.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90036&o=2

$end

$snes=mjgokutn,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Mahjong Gokuu Tenjiku [Model SHVC-59] (c) 1994 Chat Noir

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61774&o=2

$end

$saturn=mjgokuu,mjgokuua,
$bio

Sega Saturn CD published 28 years ago:

Mahjong Gokuu Tenjiku (c) 1994 Electronic Arts Victor.

- TECHNICAL -

Game ID: T-10601G

- TRIVIA -

Released on November 22, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59379&o=2

$end

$famicom_flop=mjgoraku,
$bio

Mahjong Goraku - Bishoujo Meijinsen (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65395&o=2

$end

$info=mjgottsu,
$bio

Arcade Video game published 31 years ago:

Mahjong Gottsu ee, Kanji! (c) 11/1991 Nichibutsu.

Mahjong with the opportunity to purchase timely bonus items during a match. Girls also included.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 6 Mhz)
Sound CPU : Zilog Z80 (@ 8 Mhz)
Sound Chips : YM3812 (@ 4 Mhz), (2x) DAC (@ 4 Mhz)

Screen orientation : Horizontal
Video resolution : 640 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 256

Players : 2
Control : mahjong keyboard

- TRIVIA -

The title of this game translates from Japanese as 'Mahjong Yes, Manager!'.

This game is also known as "Mahjong Bakuhatsu Junjouden".

- STAFF -

Planner : Hiroshi Ikegami
Programmer : Moriaki Hochigai
Designers : Hiroyuki Wada, Kenzou Kanzaki, Kenji Horinouchi, Takayuki Noda, Makoto Totitani, Yukina Terahara, Kaori Abe, Zonbee
Composer : Nyorita Oga

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1484&o=2

$end

$snes=mjhanjou,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Mahjong Hanjouki [Model SHVC-AHVJ-JPN] (c) 1995 Nichibutsu [Nihon Bussan Company, Limited.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61775&o=2

$end

$pce=mjkaiser,
$bio

NEC PC-Engine HuCARD published 30 years ago:

Mahjong Haou Den - Kaiser's Quest (c) 1992 UPL Company, Limited.

Kaiser's Quest is a sort of adventure/strategy game with a Mahjong twist. The action takes place in a fantasy world with knights and princesses and the player travels through green land, forests and other castles. The only big difference with traditional role playing games is that every enemy encounter is turned into a sort of Mahjong duel. The only way to carry on your journey is to defeat you opponent at this game. The game gives you two options from the start: quest mode and single match game. In quest mode, the player can choose to start from three kingdoms. Once selected, the player will fight the king and win... the princess. She will follow him to another kingdom where he will fight more enemies, and therefore play more Mahjong games. Every time the player win, the princess will talk to him and show some parts of her anatomy.

- TECHNICAL -

HuCARD ID: UP03003

- TRIVIA -

Released on February 02, 1992 in Japan for 7200 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58637&o=2

$end

$snes=mjhishou,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Mahjong Hishouden - Shin Naki no Ryuu [Model SHVC-ARUJ-JPN] (c) 1995 BEC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61776&o=2

$end

$pc98=mjhtry2,
$bio

NEC PC-9801 Series 5.25in. disk. published 26 years ago:

Mahjong Hou Tei Rao Yui II (c) 1996 Queensoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90037&o=2

$end

$n64=mjhoroki,
$bio

Nintendo 64 cart. published 25 years ago:

Mahjong Hourouki Classic (c) 1997 Imagineer.

- TECHNICAL -

GAME ID: NUS-NMHJ

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57808&o=2

$end

$info=mhgaiden,
$bio

Arcade Video game published 35 years ago:

Mahjong Hourouki Gaiden (c) 1987 Home Data.

An older mahjong game with a lot of animation during the match.

- TECHNICAL -

Main CPU : Motorola M6809 (@ 4 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : SN76496 (@ 4 Mhz), DAC

Players : 1

- TRIVIA -

Mahjong Hourouki Gaiden was released in December 1987.

The title of this game translates from Japanese as 'Mahjong Vagrant Habits Side Story'.

- SERIES -

1. Mahjong Houroki - Seisyun Hen (1987)
2. Mahjong Houroki Gaiden (1987)
3. Mahjong Houroki Okite (1988)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1485&o=2

$end

$info=mjhokite,
$bio

Arcade Video game published 34 years ago:

Mahjong Hourouki Okite (c) 1988 Home Data.

A mahjong with some rather ugly gangsters to play against.

- TECHNICAL -

Main CPU : Motorola M6809 (@ 4 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : SN76496 (@ 4 Mhz), DAC

Players : 1
Control : mahjong keyboard

- TRIVIA -

Mahjong Hourouki Okite was released in April 1988.

The title of this game translates from Japanese as 'Mahjong Vagrant Habits Law'.

- SERIES -

1. Mahjong Houroki - Seisyun Hen (1987)
2. Mahjong Houroki Gaiden (1987)
3. Mahjong Houroki Okite (1988)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1486&o=2

$end

$info=hourouki,
$bio

Arcade Video game published 35 years ago:

Mahjong Hourouki Part I - Seisyun Hen (c) 1987 Home Data.

A mahjong game with selectable opponents.

- TECHNICAL -

Main CPU : Motorola M6809 (@ 4 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : SN76496 (@ 4 Mhz), DAC

Players: 1

- TRIVIA -

Mahjong Hourouki Part I Seisyun Hen was released in August 1987.

The title of this game translates from Japanese as 'Mahjong Vagrant Story Part 1 - Adolescence'.

- SERIES -

1. Mahjong Houroki - Seisyun Hen (1987)
2. Mahjong Houroki Gaiden (1987)
3. Mahjong Houroki Okite (1988)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1487&o=2

$end

$info=mhhonban,
$bio

Arcade Video game published 28 years ago:

Mahjong Housoukyouku Honbanchuu (c) 1994 Nichibutsu.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 6.144 Mhz)
Sound CPU : Zilog Z80 (@ 8 Mhz)
Sound Chips : YM3812 (@ 4 Mhz), (2x) DAC

Screen orientation : Horizontal
Video resolution : 640 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 768

- TRIVIA -

This game was released in July 1994 in Japan. The title translates from Japanese as 'Mahjong Broadcasting Company Live Broadcast'.

No publisher or developer is credited on the titlescreen, but the game was clearly developed by Nihon Bussan Corp. The game was distributed by their other brand.

The 2-Player version is known as "Zoku Mahjong Housoukyoku"

- STAFF -

Sound Composer: Kenji Yoshida

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3557&o=2

$end

$fmtowns_cd=mjhtry,
$bio

Fujitsu FM Towns CD published 27 years ago:

Mahjong Houteiraoyui (c) 1995 Queensoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110450&o=2

$end

$info=hyouban,
$bio

Arcade Video game published 33 years ago:

Mahjong Hyouban Musume (c) 1989 Nichibutsu.

A mahjong game with special tiles to draw that can add up to bonus points.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 5 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.25 Mhz), DAC (@ 1.25 Mhz)

Screen orientation : Horizontal
Video resolution : 640 x 240 pixels
Screen refresh : 60.00 Hz
Palette Colors : 256

Player : 2
Control : mahjong keyboard

- TRIVIA -

Developed by T.R.TEC

The title of this game translates from Japanese as 'Mahjong Popular Daughter'.

This game is also known as "Mahjong Gal no Kokuhaku".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1488&o=2

$end

$info=hypreact,
$bio

Arcade Video game published 27 years ago:

Mahjong Hyper Reaction (c) 1995 Sammy.

An extremely well-animated mahjong game.

- TECHNICAL -

Main CPU : V60 (@ 16 Mhz)
Sound Chips : ES5506 (@ 16 Mhz)

Players : 1
Control : 8-way joystick

- TRIVIA -

Released in September 1995 in Japan only.

- SERIES -

1. Mahjong Hyper Reaction (1995)
2. Mahjong Hyper Reaction 2 (1997)

- PORTS -

* CONSOLES:
Sega Saturn (1996, "Mahjong Hyper Reaction R")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1489&o=2

$end

$info=hypreac2,
$bio

Arcade Video game published 25 years ago:

Mahjong Hyper Reaction 2 (c) 1997 Sammy.

Anime-style mahjong game with stunning graphics and animation.

- TECHNICAL -

Main CPU : V60 (@ 16 Mhz)
Sound Chips : ES5506 (@ 16 Mhz)

Players : 2
Control : mahjong keyboard

- TRIVIA -

Released in June 1997.

- SERIES -

1. Mahjong Hyper Reaction (1995)
2. Mahjong Hyper Reaction 2 (1997)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1490&o=2

$end

$saturn=mjhyperr,
$bio

Sega Saturn CD published 26 years ago:

Mahjong Hyper Reaction R (c) 1996 Sammy Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59380&o=2

$end

$info=mjifb,mjifb2,mjifb3,
$bio

Arcade Video game published 32 years ago:

Mahjong If...? (c) 1990 Dynax.

- TECHNICAL -

Game ID : '29'

Main CPU : TMP90841 (@ 8 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.536 Mhz)

Screen orientation : Horizontal
Video resolution : 256 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 512

Player : 2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1491&o=2

$end

$info=mjikaga,
$bio

Arcade Video game published 31 years ago:

Mahjong Ikagadesuka - 2 Haku 3 Nichi no Ianryoku (c) 1991 Mitchell.

A mahjong game that takes place at a bus stop of all places.

- TECHNICAL -

Main CPU : Motorola M6809 (@ 4 Mhz), uPD7807 (@ 9 Mhz)
Sound Chips : SN76496 (@ 4 Mhz), DAC

Players : 1

- TRIVIA -

Released in December 1991.

The title of this game translates from Japanese as 'Mahjong How Are You - A Pleasure Trip of 2 Days and 3 Nights'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1492&o=2

$end

$info=janbari,
$bio

Arcade Video game published 30 years ago:

Mahjong Janjan Baribari (c) 1992 Nichibutsu.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 6 Mhz)
Sound CPU : Zilog Z80 (@ 8 Mhz)
Sound Chips : YM3812 (@ 4 Mhz), (2x) DAC

Players : 2

- TRIVIA -

Mahjong Janjan Baribari was released in September 1992 in Japan.

- TIPS AND TRICKS -

If you have dragon titles (Dragon, Middle, White), you can get 1000 score for Tsumo (wining hand).

- STAFF -

Developed by Yubis & AV Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3551&o=2

$end

$info=janshinp,
$bio

Arcade Video game published 26 years ago:

Mahjong Janshin Plus (c) 1996 Nakanihon, Incorporated. [Dynax Soft Division]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48552&o=2

$end

$info=mjlstory,
$bio

Arcade Video game published 31 years ago:

Mahjong Jikken Love Story (c) 1991 Nichibutsu.

A mahjong game where you create the ideal female through the use of a mahjong computer!

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3 Mhz)
Sound CPU : Zilog Z80 (@ 3.9 Mhz)
Sound Chips : YM3812 (@ 4 Mhz), (2x) DAC

Screen orientation : Horizontal
Video resolution : 640 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 256

Player : 2
Control : mahjong keyboard

- TRIVIA -

Released in March 1991.

The title of this game translates from Japanese as 'Mahjong Experiment Love Story'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1493&o=2

$end

$info=jogakuen,
$bio

Mahjong Jogakuen - Karada Kensa-hen (c) 199? Windom.

A mahjong game with lots of digitized women and polkadot panties.

- TECHNICAL -

Main CPU : Motorola M6809 (@ 4 Mhz), uPD7807 (@ 9 Mhz)
Sound Chips : SN76496 (@ 4 Mhz), DAC

Players : 1

- TRIVIA -

The title of this game translates from Japanese as 'Mahjong Girl’s Academy - New Inspection Episode'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1494&o=2

$end

$info=jongtei,
$bio

Arcade Video game published 23 years ago:

Mahjong Jong-Tei (c) 1999 Nakanihon, Incorporated. [Dynax Soft Division].

- TECHNICAL -

[Model NM532-01]

- TRIVIA -

Mahjong Jong-Tei was released in March 1999 in Japan

The title translates from Japanese as "Mahjong Jong Emperor".

Mahjong Jong-Tei was the last game developed by the Dynax Soft Division. After this game, Dynax changed their Mahjong division to Techno-top.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29521&o=2

$end

$gbcolor=mjjoo,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Mahjong Joou [Model DMG-A56J-JPN] (c) 2000 Warashi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68302&o=2

$end

$info=kaguya,
$bio

Arcade Video game published 34 years ago:

Mahjong Kaguya-Hime (c) 1988 Miki Syouji.

A mahjong game where the more you bet, the more kinky Princess Kaguya gets!

- TECHNICAL -

Main CPU : Zilog Z80 (@ 5 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.25 Mhz), DAC

Player : 2
Control : mahjong keyboard

- TRIVIA -

Mahjong Kaguya-Hime was released in May 1988 in Japan.

The title of this game translates from Japanese as 'Mahjong Princess Kaguya'.

- SERIES -

1. Mahjong Kaguya-Hime (1988)
2. Mahjong Kaguya-Hime Sono-ni (1989)
3. Mahjong Kaguya-Hime Sono-ni - Fukkoku-ban (1989)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1495&o=2

$end

$info=kaguya2,
$bio

Arcade Video game published 33 years ago:

Mahjong Kaguya-Hime Sono-ni (c) 1989 Miki Syouji.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 5 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.25 Mhz), DAC

Player : 2

- SERIES -

1. Mahjong Kaguya-Hime (1988)
2. Mahjong Kaguya-Hime Sono-ni (1989)
3. Mahjong Kaguya-Hime Sono-ni - Fukkoku-ban (1989)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3553&o=2

$end

$info=kaguya2f,
$bio

Arcade Video game published 33 years ago:

Mahjong Kaguya-Hime Sono-ni - Fukkoku-ban (c) 1989 Miki Syouji.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 5 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.25 Mhz), DAC

Player : 2

- TRIVIA -

The title of this game translates from Japanese as 'Mahjong Kaguyahime Sono Ni Fukkokuban'.

- SERIES -

1. Mahjong Kaguya-Hime (1988)
2. Mahjong Kaguya-Hime Sono-ni (1989)
3. Mahjong Kaguya-Hime Sono-ni - Fukkoku-ban (1989)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3554&o=2

$end

$saturn=mjkaigan,
$bio

Sega Saturn CD published 27 years ago:

Mahjong Kaigan Monogatari - Mahjong Kyou Jidai Sexy Idol Hen (c) 1995 Micronet

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59381&o=2

$end

$info=kakumei,
$bio

Arcade Video game published 32 years ago:

Mahjong Kakumei (c) 1990 Jaleco.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 8 Mhz)
Sound Chips : OKI6295 (@ 24.242 Khz)

Players : 1

- TRIVIA -

Released in September 1990.

The title of this game translates from Japanese as 'Mah-Jong Revolution'.

- SERIES -

1. Mahjong Kakumei (1990)
2. Mahjong Kakumei 2 - Princess League (1992)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1496&o=2

$end

$info=kakumei2,
$bio

Arcade Video game published 30 years ago:

Mahjong Kakumei 2 - Princess League (c) 1992 Jaleco.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 8 Mhz)
Sound Chips : OKI6295 (@ 24.242 Khz)

Players : 1

- TRIVIA -

Released in February 1992 in Japan.

The title of this game translates from Japanese as 'Mah-Jong Revolution 2'.

- SERIES -

1. Mahjong Kakumei (1990)
2. Mahjong Kakumei 2 - Princess League (1992)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1497&o=2

$end

$famicom_flop=mjkazoku,
$bio

Nintendo Famicom disk. published 35 years ago:

???? (c) 1987 Irem Corp.
(Mahjong Kazoku)

- TECHNICAL -

Disk ID: IFD-MJK

- TRIVIA -

Released on August 04, 1987 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65396&o=2

$end

$info=mkeibaou,
$bio

Arcade Video game published 29 years ago:

Mahjong Keiba ou (c) 1993 Nichibutsu.

Mahjong with a rather original horse racing theme.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 6 Mhz)
Sound CPU : Zilog Z80 (@ 8 Mhz)
Sound Chips : YM3812 (@ 4 Mhz), (2x) DAC

Players : 2
Control : mahjong keyboard

- TRIVIA -

Mahjong Keiba ou was released in May 1993 in Japan.

The title of this game translates from Japanese as 'Mahjong Horse Racing King'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1498&o=2

$end

$gba=mjkeiji,
$bio

Nintendo GBA cart. published 21 years ago:

Mahjong Keiji [Model AGB-AMPJ-JPN] (c) 2001 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71551&o=2

$end

$info=mjkinjas,
$bio

Arcade Video game published 31 years ago:

Mahjong Kinjirareta Asobi - Ikeike! Kyoushi no Yokubou (c) 1991 Home Data.

A mahjong game with the usual female opponents.

- TECHNICAL -

Main CPU : Motorola M6809 (@ 4 Mhz), uPD7807 (@ 11 Mhz)
Sound Chips : SN76496 (@ 4 Mhz), DAC (@ 4 Mhz)

Screen orientation : Horizontal
Video resolution : 432 x 224 pixels
Screen refresh : 59.00 Hz
Palette colors : 32768

Players : 1

- TRIVIA -

The title of this game translates from Japanese as 'Mahjong Forbidden Game - Bitch! Pride of Desire'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1499&o=2

$end

$info=koinomp,
$bio

Arcade Video game published 30 years ago:

Mahjong Koi no Magic Potion (c) 1992 Nichibutsu.

A mahjong game with lovely Japanese ladies. Perhaps the magic potion will make you a better mahjong player!

- TECHNICAL -

Main CPU : Zilog Z80 (@ 6 Mhz)
Sound CPU : Zilog Z80 (@ 8 Mhz)
Sound Chips : YM3812 (@ 4 Mhz), (2x) DAC

Players : 2
Control : mahjong keyboard

- TRIVIA -

Mahjong Koi no Magic Potion was released in October 1992 in Japan.

The title of this game translates from Japanese as 'Mahjong Magic Potion of Love'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1500&o=2

$end

$info=mjkoiura,mkoiuraa,
$bio

Arcade Video game published 30 years ago:

Mahjong Koiuranai (c) 1992 Nichibutsu.

Mahjong with a fortune-telling theme. The fortune teller also says that she sees nude women in your future!

- TECHNICAL -

Main CPU : Zilog Z80 (@ 6 Mhz)
Sound CPU : Zilog Z80 (@ 8 Mhz)
Sound Chips : YM3812 (@ 4 Mhz), (2x) DAC

Players : 2
Control : mahjong keyboard

- TRIVIA -

Mahjong Koiuranai was Released in March 1992 in Japan.

The title of this game translates from Japanese as 'Mahjong Love Fortune Teller'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1501&o=2

$end

$x1_flop=mjkyojs,
$bio

Sharp X1 5.25in. disk. published 34 years ago:

Mahjong Kyo Jidai Special (c) 1988 Micronet.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86055&o=2

$end

$x68k_flop=mjkyojs,
$bio

Sharp X68000 Series 5.25in. disk. published 34 years ago:

Mahjong Kyo Jidai Special (c) 1988 Micronet.

- TECHNICAL -

FD x2

- TRIVIA -

Released in April 1988 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87870&o=2

$end

$pc8801_flop=mjkyojs,
$bio

NEC PC-8801 Series disk. published 34 years ago:

Mahjong Kyo Jidai Special (c) 1988 Micronet.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92319&o=2

$end

$fm77av=mjkyojs,
$bio

Fujitsu FM-77AV disk. published 34 years ago:

Mahjong Kyo Jidai Special (c) 1988 Micronet.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93851&o=2

$end

$pc8801_flop=mjkyojs2,
$bio

NEC PC-8801 Series disk. published 33 years ago:

Mahjong Kyo Jidai Special II (c) 1989 Micronet.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92320&o=2

$end

$msx2_flop=mjkyojs2,
$bio

MSX 2 disk. published 32 years ago:

Mahjong Kyo Jidai Special II (c) 1990 Micronet.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101840&o=2

$end

$pc98=mjkyojs2,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

Mahjong Kyo Jidai Special II - Bouken Hen (c) 1990 Micronet.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90038&o=2

$end

$neocd=mahretsu,
$bio

SNK Neo-Geo CD published 28 years ago:

MahJong Kyoretsuden - Higashi Nippon Hen (c) 1994 SNK.

Conversion of the original AES.

- TECHNICAL -

[Model NGCD-004]

- TRIVIA -

Released on September 9, 1994 in Japan.

Like most of the Neo-Geo CD conversions, no (or minor) differences can be seen from the original, the main interest was the lowest price of the game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47579&o=2

$end

$info=mahretsu,
$neogeo=mahretsu,
$bio

SNK Neo-Geo MVS cart. published 32 years ago:

麻雀狂列伝 ~西日本編~ (c) 1990 SNK.
(MahJong Kyoretsuden - Higashi Nippon Hen)

A mahjong game where you can create your own face for your character!

- TECHNICAL -

Runs on the SNK "Neo-Geo MVS" hardware.
Game ID : NGM-004

Players: 2
Control: 8-way joystick
Buttons: 2

- TRIVIA -

MahJong Kyoretsuden was released in May 1990 in Japan.

The title of this game translates from Japanese as 'Mahjong Mania Biography - West Japan Chapter'.

- PORTS -

* CONSOLES:
SNK Neo-Geo (jul.1, 1991; "MahJong Kyoretsuden - Higashi Nippon Hen [Model NGH-004]")
SNK Neo-Geo CD (Sep. 9, 1994; "MahJong Kyoretsuden - Higashi Nippon Hen [Model NGCD-004]")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1503&o=2

$end

$saturn=mjhoukag,
$bio

Sega Saturn CD published 26 years ago:

Mahjong Kyou Jidai Cogal Houkago-hen (c) 1996 Micronet

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59382&o=2

$end

$info=mjkjidai,
$bio

Arcade Video game published 36 years ago:

Mahjong Kyoujidai - Exciting Mahjong (c) 1986 Sanritsu.

An EXCITING mahjong game, as the title screen says!

- TECHNICAL -

Main CPU : Zilog Z80 (@ 5 Mhz)
Sound Chips : (2x) Texas Instruments SN76496 (@ 2.5 Mhz), Custom (@ 6 Khz)

Players : 2
Buttons : 4

- TRIVIA -

Released in August 1986.

The title of this game translates from Japanese as 'Mahjong Mania Time'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1504&o=2

$end

$info=mjlaman,
$bio

Arcade Video game published 29 years ago:

Mahjong L'Amant (c) 1993 Nichibutsu.

A mahjong game with girls who like to strip after they lose.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 6 Mhz)
Sound CPU : Zilog Z80 (@ 8 Mhz)
Sound Chips : YM3812 (@ 4 Mhz), (2x) DAC

Players : 2
Control : mahjong keyboard

- TRIVIA -

Developed by AV Japan. Released in November 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1505&o=2

$end

$info=lemnangl,
$bio

Arcade Video game published 32 years ago:

Mahjong Lemon Angel (c) 1990 Home Data.

Mahjong Lemon Angel is a strip mahjong game based on the late-night TV, adult anime "Lemon Angel."  The game features the three main characters from the series, Shima Erika (17), Emoto Miki(17), and Sakurai Tomo (16) with each girl appearing in one introductory sequence and five strip sequences apiece.

At the start of the game the player has the option to start with 10,000 betting points for one credit or 30,000 for two credits.  After making this choice, the player gets to select the first opponent.  After every winning hand, the player is shown a strip sequence and is awarded a lemon which can be used to buy cheat items with.  Players may save up lemons in order to buy better items.  After winning five hands against the current opponent, the player advances to the next girl.  Game play continues until all strip sequences have been revealed or the player runs out of betting funds.

- TECHNICAL -

Main CPU : Motorola M6809 (@ 4 Mhz), uPD7807 (@ 9 Mhz)
Sound Chips : SN76496 (@ 4 Mhz), DAC

Screen orientation : Horizontal
Video resolution : 432 x 224 pixels
Screen refresh : 59.00 Hz
Palette colors : 32768

Players : 1

- TRIVIA -

Developed by Fairy Dust.

"Lemon Angel" originally aired on Fuji TV from 1987 to 1988 and was produced as part of the "Cream Lemon" adult anime meta-series.

There was also a "Lemon Angel" pop-idol group&#12288;which released five music albums.  The members of "Lemon Angel" provided the voices for the characters in the anime and share the same names.

- STAFF -

Designers : Boku no Seija, Nai
Music director / Sound designer : Endodon
Music arrange composers : K. Fuji, T. Nakajima

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1506&o=2

$end

$pcecd=mjlemang,
$bio

NEC PC-Engine CD published 28 years ago:

Mahjong Lemon Angel (c) 1994 Naxat Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58273&o=2

$end

$info=lhzb2,lhzb2a,
$bio

Arcade Video game published 24 years ago:

Mahjong Long Hu Zheng Ba 2 (c) 1998 IGS.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 11 Mhz)
Sound Chips : OKI6295 (@ 1 Mhz)

- TRIVIA -

Released in July 1998.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=12477&o=2

$end

$info=lovehous,
$bio

Arcade Video game published 32 years ago:

Mahjong Love House (c) 1990 Nichibutsu.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 5 Mhz)
Sound Chips : YM3812 (@ 2.5 Mhz), DAC (@ 2.5 Mhz)

Screen orientation : Horizontal
Video resolution : 512 x 240 pixels
Screen refresh : 60.00 Hz
Palette Colors : 256

Player : 2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3549&o=2

$end

$info=mgcs,
$bio

Arcade Video game published 24 years ago:

Mahjong Man Guan Cai Shen (c) 1998 IGS.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 11 Mhz)
Sound Chips : OKI6295 (@ 1 Mhz)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=12478&o=2

$end

$info=mgdh,mgdha,
$bio

Arcade Video game published 25 years ago:

Mahjong Man Guan Da Heng (c) 1997 IGS [International Game System].

- TRIVIA -

Released in March 1997 in Taiwan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32498&o=2

$end

$x68k_flop=mjmaster,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Mahjong Master (c) 1991 Brother Kougyou.

- TECHNICAL -

FD x5

- TRIVIA -

Sold only on the Takeru softwares vending machines in Japan. Available on September 09, 1991.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87871&o=2

$end

$n64=mjmaster,
$bio

Nintendo 64 cart. published 26 years ago:

Mahjong Master [Model NUS-NMMJ] (c) 1996 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57809&o=2

$end

$info=momotaro,
$bio

Arcade Video game published 18 years ago:

Mahjong Momotarou (c) 2004 Techno-Top.

- TRIVIA -

Released in January 2004.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42976&o=2

$end

$pc98=mjmu,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Mahjong Mu (c) 1995 PonyTale Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90039&o=2

$end

$fmtowns_cd=mjmusashi,
$bio

Fujitsu FM Towns CD published 33 years ago:

Mahjong Musashi [Model HMA-224] (c) 1989 Cosmos Computer [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270642&o=2

$end

$info=mjnanpas,mjnanpaa,mjnanpau,
$bio

Arcade Video game published 33 years ago:

Mahjong Nanpa Story (c) 1989 Brooks.

A mahjong game with plenty of beach babes.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 5 Mhz)
Sound Chips : YM3812 (@ 2.5 Mhz), DAC

Player : 2
Control : mahjong keyboard

- TRIVIA -

Released in July 1989 in Japan.

The title of this game translates from Japanese as 'Mahjong Shipwreck Story'.

- UPDATES -

REVISION 1 :
* Build date : 12 Jul '89

REVISION 2 :
* Build date : 13 Jul '89

REVISION 3 :
* Build date : 5 Aug '89
* Ura version

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1507&o=2

$end

$info=mjnatsu,
$bio

Arcade Video game published 33 years ago:

Mahjong Natsu Monogatari (c) 1989 Video System.

A mahjong summer story.

- TECHNICAL -

Main CPU : (2x) Zilog Z80 (@ 6 Mhz)
Sound Chips : YM2413 (@ 3.579545 Mhz), OKI MSM5205 (@ 384 Khz)

Screen orientation : Horizontal
Video resolution : 352 x 240 pixels
Screen refresh : 60.00 Hz
Palette Colors : 2048

Players : 1
Control : mahjong keyboard

- TRIVIA -

The title of this game translates from Japanese as 'Mahjong Summer Story'.

- STAFF -

Planners : Junichi Niwa, Takayuki Uesugi
Graphic designers : Mari Fukai, Syouko Ishimoto, Yoshihiro Funada, Hikari Hino, Wataru Yamazaki
Programmer : Croup Shisendo
Sound : Kenji Okuda, Naoki Itamura, Tetuya Oguri

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1508&o=2

$end

$info=nkishusp,
$bio

Arcade Video game published 24 years ago:

Mahjong Nenrikishu SP (c) 1998 IGS [International Game System].

- TRIVIA -

Released in December 1998.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40712&o=2

$end

$info=neruton,nerutona,
$bio

Arcade Video game published 32 years ago:

Mahjong Neruton Haikujiradan (c) 1990 Dynax.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 5.5 Mhz)
Sound Chips : General Instrument AY8910 (@ 2.75 Mhz), YM2413 (@ 3.58 Mhz), OKI MSM5205 (@ 384 Khz)

Screen orientation : Horizontal
Video resolution : 512 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 4096

Players : 1

- TRIVIA -

Released in November 1990.

The title of this game translates from Japanese as 'Mahjong Huge Nelton Tile Party'.

Neruton Haikujiradan is based on a Japanese TV show called 'Nelton Benikujiradan' which was a dating show that ran from 1987-1994 which was created by the Japanese comedy group 'Tunnels'. The show started a nationwide boom in matchmaking parties that were simply known as 'neruton' (the characters for 'tunnel' backwards). Various 'Tunnels' characters appear in the game.

- STAFF -

Illustration by : Yukiyoshi Tokoro

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1509&o=2

$end

$myvision=mahjong,
$bio

Nichibutsu My Vision cart. published 39 years ago:

Mahjong Nichibutsu (c) 1983 Nichibutsu [Nihon Bussan Co., Ltd.] [Osaka, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259561&o=2

$end

$info=mahjngoh,
$bio

Taito G-Net card published 23 years ago:

Mahjong OH (c) 1999 Taito Corp.

Mahjong OH is a one player mahjong game. Players select one of four animated protagonists to play as in matches against three CPU controlled players, all represented by live action actors.

- TECHNICAL -

Runs on the "Taito G-Net" hardware.

- TRIVIA -

Released in November 1999.

- STAFF -

Developed by WARASHI.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3799&o=2

$end

$pcecd=mjbeach,
$bio

NEC PC-Engine CD published 29 years ago:

Mahjong on the Beach (c) 1993 NEC Avenue, Limited.

Mahjong on the Beach is an adult and sexy mahjong game by Nec Avenue. In the first mode, you guide your character in a town next to the beach. The game is presented here in a top view and you must stop every three steps to play a game of Mahjong against a randomly picked sexy girl. You obviously need to win this match to carry on your journey. You start with 3000 point and each victory will improve your score. The second mode lets you choose from a list of 10 girls ( Shizuka, Naomi, Maiko, Sakura, Megumi, Akane, Keiko, Ran, Hozumi and Yuko), but this time you start the game with 25000 points.

- TECHNICAL -

Game ID: NAPR-1037

- TRIVIA -

Mahjong on the Beach was released on September 30, 1993 in Japan for 7800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58275&o=2

$end

$pc98=mjouden,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Mahjong Ou Densetsu (c) 1992 Nichibutsu [Nihon Bussan Co., Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90040&o=2

$end

$info=ougonhai,ougonhaib1,ougonhaib2,ougonhaib3,
$bio

Arcade Video game published 31 years ago:

Mahjong Ougon no Hai (c) 1991 Dynax, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93957&o=2

$end

$info=patimono,
$bio

Arcade Video game published 30 years ago:

Mahjong Pachinko Monogatari (c) 1992 Nichibutsu.

A mahjong game with a little pachinko machine that can be activated during the match to win bonuses!

- TECHNICAL -

Main CPU : Zilog Z80 (@ 6 Mhz)
Sound CPU : Zilog Z80 (@ 8 Mhz)
Sound Chips : YM3812 (@ 4 Mhz), (2x) DAC

Players : 2
Control : mahjong keyboard

- TRIVIA -

Mahjong Pachinko Monogatari was released in August 1992 in Japan.

The title of this game translates from Japanese as 'Mahjong Pachinko Story'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1510&o=2

$end

$info=pstadium,
$bio

Arcade Video game published 32 years ago:

Mahjong Panic Stadium (c) 06/1990 Nichibutsu.

Mahjong with a baseball theme.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3 Mhz)
Sound CPU : Zilog Z80 (@ 3.9 Mhz)
Sound Chips : YM3812 (@ 4 Mhz), (2x) DAC (@ 4 Mhz)

Screen orientation : Horizontal
Video resolution : 640 x 240 pixels
Screen refresh : 60.00 Hz
Palette Colors : 256

Player : 2
Control : mahjong keyboard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1511&o=2

$end

$pc98=mjplus,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

Mahjong Plus (c) 1990 dB-SOFT.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90041&o=2

$end

$info=ponchin,ponchina,
$bio

Arcade Video game published 31 years ago:

Mahjong Pon Chin Kan (c) 1991 Visco.

A mahjong game with mahjong-related quiz questions as a way of winning bonus items.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 8 Mhz)
Sound Chips : General Instrument AY8910 (@ 1 Mhz), OKI MSM5205 (@ 384 Khz)

Players : 1
Control : mahjong keyboard

- TRIVIA -

Released in March 1992 in Japan (even if the titlescreen says 1991).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1512&o=2

$end

$info=mjnquest,mjnquestb,
$bio

Arcade Video game published 31 years ago:

Mahjong Quest (c) 1991 Taito.

Mahjong game with an RPG-like setting and various power-ups.

- TECHNICAL -

Runs on the "Taito F2 System" hardware.

Prom Stickers : C77

Players: 1
Control: Mahjong keyboard

- TRIVIA -

Developed by Whiteboard/Santos.

Released in May 1991.

- STAFF -

Sound Composer: V. Ohashi (Pinch Panchi)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1513&o=2

$end

$gbcolor=mjquest,
$bio

Nintendo Game Boy Color cart. published 24 years ago:

Mahjong Quest [Model DMG-AMJJ-JPN] (c) 1998 J-Wing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68303&o=2

$end

$info=majrjhdx,
$bio

Arcade Video game published 26 years ago:

Mahjong Raijinhai DX (c) 1996 Dynax.

- TECHNICAL -

Main CPU : TMP91640 (@ 10.73635 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.375 Mhz), YM2413 (@ 3.579545 Mhz)

Palette colors : 512

Players : 1

- TRIVIA -

Released in February 1996.

The title translates from Japanese as "Mahjong Lightning God Tile DX".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=9906&o=2

$end

$info=mjreach,
$bio

Arcade Video game published 28 years ago:

Mahjong Reach (c) 1994 Dynax.

- TECHNICAL -

Main CPU : TMP91640 (@ 10.73635 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.375 Mhz), YM2413 (@ 3.579545 Mhz)

Players : 1

- TRIVIA -

Released in May 1994.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=9904&o=2

$end

$info=mjreach1,
$bio

Arcade Video game published 24 years ago:

Mahjong Reach Ippatsu (c) 1998 Nihon System, Incorporated.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 8 Mhz)
Sound Chips : YM2413 (@ 3.579545 Mhz), OKI6295 (@ 8 Khz)

Screen orientation : Horizontal
Video resolution : 336 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 512

Players : 2

- TRIVIA -

Released in December 1998.

The title of this game translates from Japanese as 'Mahjong Reach One Shot'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4429&o=2

$end

$info=renaiclb,
$bio

Arcade Video game published 29 years ago:

Mahjong Ren-ai Club (c) 1993 Fujic.

Mahjong with selectable female opponents.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 6 Mhz)
Sound CPU : Zilog Z80 (@ 8 Mhz)
Sound Chips : YM3812 (@ 4 Mhz), (2x) DAC

Players : 2
Control : mahjong keyboard

- TRIVIA -

Mahjong Ren-ai Club was released in November 1993.

The title of this game translates from Japanese as 'Mahjong Romance Club'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1514&o=2

$end

$nes=mahjonggc,
$bio

Nintendo NES cart. published 20 years ago:

Mahjong ripped from GC Animal Crossing (c) 2002 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229683&o=2

$end

$info=mrokumei,
$bio

Arcade Video game published 34 years ago:

Mahjong Rokumeikan (c) 1988 Home Data.

Mahjong with girls.

- TECHNICAL -

Main CPU : Motorola M6809 (@ 4 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : SN76496 (@ 4 Mhz), DAC

Players : 1
Control : mahjong keyboard

- TRIVIA -

Mahjong Rokumeikan was released in December 1988.

The title of this game translates from Japanese as 'Mahjong Deer Cry Mansion'.

'Rokumeikan' is a Japanese landmark. Quote from the Edo-Tokyo Museum of Japan : Rokumeikan, designed by Josiah Conder, was constructed in 1883 for the purpose of entertaining foreign diplomats and dignitaries. This hall was the scene of many festivals and galas and became a symbol of Westernization in Tokyo.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1515&o=2

$end

$info=ryukobou,
$bio

Arcade Video game published 27 years ago:

Mahjong Ryukobou (c) 1995 IGS [International Game System].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32496&o=2

$end

$pc98=mjsaikou,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Mahjong Saikou (c) 1991 Cosmos Computer.

- TRIVIA -

Retail price: 8800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90042&o=2

$end

$fmtowns_flop_orig=msjong,
$bio

Fujitsu FM Towns disk. published 30 years ago:

Mahjong Saikou (c) 1992 Cosmos Computer [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287994&o=2

$end

$x68k_flop=mjsaikyo,
$bio

Sharp X68000 Series 5.25in. disk. published 33 years ago:

麻雀・最強・武蔵 (c) 1989 Cosmos Computer.
(Mahjong Saikyou Musashi)

- TECHNICAL -

BARCODE: 4988681000341
MEDIA: FD x2

- TRIVIA -

Released on June 22, 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87872&o=2

$end

$pc98=mjsango,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

麻雀三国志演義 (c) 1993 Systemsoft.
(Mahjong Sangokushi Engi)

PC-9801VM version.

- TECHNICAL -

BARCODE: 4988697303030

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90043&o=2

$end

$pc98=msato,
$bio

Mahjong Satokara (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90044&o=2

$end

$info=msjiken,
$bio

Arcade Video game published 34 years ago:

Mahjong Satsujin Jiken (c) 10/1988 Nichibutsu.

A mahjong game with the standard lusty females.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 5 Mhz)
Sound Chips : YM3812 (@ 2.5 Mhz), DAC (@ 2.5 Mhz)

Screen orientation : Vertical
Video resolution : 224 x 512 pixels
Screen refresh : 60.00 Hz
Palette Colors : 256

Player : 2
Control : 4-way joystick
Buttons : 2

- TRIVIA -

The title of this game translates from Japanese as 'Mahjong Murder Case'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1516&o=2

$end

$info=mscoutm,
$bio

Arcade Video game published 28 years ago:

Mahjong Scout Man - Senyu!! AV Satsuei Genba (c) 1994 Sphinx.

Mahjong with digitized graphics.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 6 Mhz)
Sound CPU : Zilog Z80 (@ 8 Mhz)
Sound Chips : YM3812 (@ 4 Mhz), (2x) DAC

Screen orientation : Horizontal
Video resolution : 640 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 512

Players : 2
Control : mahjong keyboard

- TRIVIA -

Released in March 1994. Developed by AV Japan Co., Ltd.

The title translates from Japanese as "Mahjong Scout Man - Infiltration!! AV Photography Scene".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1517&o=2

$end

$info=sryudens,
$bio

Arcade Video game published 26 years ago:

Mahjong Seiryuu Densetsu (c) 1996 Dynax, Incorporated.

- TECHNICAL -

[Model NM502]

- TRIVIA -

Mahjong Seiryuu Densetsu was released in May 1996 in Japan.

The title of this game translates from Japanese as 'Mahjong The Legend of Saint Dragon'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29245&o=2

$end

$sms=mjsengok,mjsengokp,
$bio

Sega Mark III cart. published 35 years ago:

麻雀戦国時代 (c) 1987 Sega Enterprises, Limited.
(Mahjong Sengoku Jidai)

- TECHNICAL -

Game ID: G-1337

- TRIVIA -

Released on October 18, 1987 in Japan. Retail price was 5000 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55882&o=2

$end

$snes=mjsengok,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Mahjong Sengoku Monogatari [Model SHVC-Y3] (c) 1994 Yojigen

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61777&o=2

$end

$info=mjsenka,
$bio

Arcade Video game published 36 years ago:

Mahjong Senka (c) 1986 Visco.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=30062&o=2

$end

$info=mjsenpu,
$bio

Arcade Video game published 20 years ago:

Mahjong Senpu (c) 2002 Oriental Soft Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=113829&o=2

$end

$info=mjsikaku,mjsikakb,mjsikakc,mjsikakd,mmsikaku,
$bio

Arcade Video game published 34 years ago:

Mahjong Shikaku (c) 1988 Nichibutsu.

Mahjong Shikaku is an adult mahjong game with a date theme. The objective of the game is to get through your date with your girlfriend with the end goal of reaching a hotel. Interfering with that goal are the various girls in the game, who each attempt to thwart your efforts by challenging your skills at strip mahjong.

At the start of the game, the player chooses a name and then his date begins.  At various date spots the player is stopped by one of five girls, who throws herself at the mercy of your mahjong skills. The player must defeat each girl before moving on in his date.

Throughout the course of the matches the player gains energy as shown by fire icons on the right hand side of the screen. When the player is 'fired up' he has better luck in the hands he is dealt so it is possible to make better winning hands. Even so, each girl has unlimited betting funds so the player must defeat each one three times, no matter how good of a hand the player has.

Each girl features two mandatory strip sequences, and the player gets to choose one of four options for the final strip sequence.

The player can lose a match and still continue right where he left off so long as he still has betting funds remaining.  But if his betting funds are depleted then the game is over.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 5 Mhz)
Sound Chips : YM3812 (@ 2.5 Mhz), DAC (@ 2.5 Mhz)

Screen orientation : Horizontal
Video resolution : 512 x 224 pixels
Screen refresh : 60.00 Hz
Palette Colors : 4096

Player : 2
Control : mahjong keyboard

- TRIVIA -

Released in July 1988.

The title of this game translates from Japanese as 'Mahjong Assassin'.
 
The characters on the title screen are clones of (from left to right) :
* Creamy Mami
* Nausicaa (from the Studio Ghibli movie of 1984, Nausicaa of the Valley of the Winds)
* Ayukawa Madoka (from Kimagure Orange Road, 48 TV episode, 8 OVAs, 2 movies)
* Saotome Ranma (from Ranma 1/2)
* Magical Emi 

The character who gives instructions in attract mode is Minky Momo (two TV series, two OVAs?).

The opponent in final level is a clone of Lum (from Urusei Yatsura).

- UPDATES -

REVISION 1 :
* Build date : 22 JUL 1988

REVISION 2 :
* Build date : 02 AUG 1988

REVISION 3 :
* Build date : 06 AUG 1988

REVISION 4 :
* Build date : 08 SEP 1988

- SERIES -

1. Mahjong Shikaku (1988)
2. Mahjong Shikaku Gaiden - Hana no Momoko-gumi (1988)

- PORTS -

* COMPUTERS:
MSX2 (1990)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1518&o=2

$end

$msx2_flop=mjshikak,mjshikaka,
$bio

MSX 2 disk. published 32 years ago:

Mahjong Shikaku (c) 1990 Nichibutsu [Nihon Bussan Co., Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101841&o=2

$end

$info=hanamomo,hanamomb,
$bio

Arcade Video game published 34 years ago:

Mahjong Shikaku Gaiden - Hana no Momoko-gumi (c) 1988 Nichibutsu.

A mahjong game with lots of girls to choose from!

- TECHNICAL -

Main CPU : Zilog Z80 (@ 5 Mhz)
Sound Chips : YM3812 (@ 2.5 Mhz), DAC

Screen orientation : Horizontal
Video resolution : 512 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 256

Players : 2
Control : mahjong keyboard

- TRIVIA -

Released in December 1988.

The title of this game translates from Japanese as 'Mahjong Assassins Side Story - Momoko's Flower Branch'.

- SERIES -

1. Mahjong Shikaku (1988)
2. Mahjong Shikaku Gaiden - Hana no Momoko-gumi (1988)

- PORTS -

* COMPUTERS:
MSX2 (1991)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1519&o=2

$end

$info=mjdejavu,
$bio

Arcade Video game published 33 years ago:

Mahjong Shinkirou Deja Vu (c) 1989 Dynax.

- TRIVIA -

The title translates from Japanese as "Mahjong Mirage Deja Vu".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=19620&o=2

$end

$info=mjdejav2,
$bio

Arcade Video game published 33 years ago:

Mahjong Shinkirou Deja Vu 2 (c) 1989 Dynax.

- TRIVIA -

The title translates from Japanese as "Mahjong Mirage Deja Vu 2".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=31145&o=2

$end

$info=mjprivat,
$bio

Arcade Video game published 31 years ago:

Mahjong Shiseikatsu - Onzouji-ke no Hitobito (c) 1991 Matoba.

- TRIVIA -

Mahjong Shiseikatsu was released in May 1991.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32261&o=2

$end

$info=mjsiyoub,
$bio

Arcade Video game published 36 years ago:

Mahjong Shiyou (c) 1986 Visco.

- TECHNICAL -

Main CPU : (2x) Zilog Z80 (@ 4.608 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.152 Mhz), OKI MSM5205 (@ 576 Khz)

Palette colors : 256

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=10347&o=2

$end

$info=slqz2,
$bio

Arcade Video game published 24 years ago:

Mahjong Shuang Long Qiang Zhu 2 (c) 1998 IGS.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 11 Mhz)
Sound Chips : OKI6295 (@ 1 Mhz)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=12479&o=2

$end

$info=slqz3,
$bio

Arcade Video game published 23 years ago:

Mahjong Shuang Long Qiang Zhu 3 (c) 1999 IGS Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96217&o=2

$end

$info=mjsister,
$vgmplay=mjsister,
$bio

Arcade Video game published 36 years ago:

Mahjong Sisters (c) 1986 Toa Plan.

An early strip mahjong arcade game. You choose from three girls as your opponent, and she removes articles of clothing as you claim mahjonggs. There is also an option to strip her if you manage to get a tenpai hand, by choosing the correct tile from five face down tiles or facing against her in a yakyuken match. If you fail to complete a hand or she wins, however, she will put something back on.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 6 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.5 Mhz), DAC

Mahjong keyboard:
[A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N]
[3 Yellow buttons] [4 Rose buttons] [5 Green buttons] [1 orange button]

- TRIVIA -

Released in May 1986.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1520&o=2

$end

$pc98=mjsport,
$bio

NEC PC-9801 Series 5.25in. disk. published 26 years ago:

Mahjong Sports Line (c) 1996 C_Class.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90045&o=2

$end

$info=majs101b,
$bio

Arcade Video game published 34 years ago:

Mahjong Studio 101 (c) 10/1988 Dynax.

Mahjong with a movie studio theme.

- TECHNICAL -

Game ID : 17

Main CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.536 Mhz)

Screen orientation : Horizontal
Video resolution : 256 x 256 pixels
Screen refresh : 60.00 Hz
Palette Colors : 32

Players : 2
Control : mahjong keyboard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1521&o=2

$end

$nes=mjsamit,mjsamita,
$bio

Nintendo Famicom cart. published 31 years ago:

麻雀サミット (c) 1991 Hacker International
(Mahjong Summit)

- TECHNICAL -

GAME ID: HKI-10

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54339&o=2

$end

$info=sdmg2,
$bio

Arcade Video game published 25 years ago:

Mahjong Super Da Man Guan 2 (c) 1997 IGS.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 11 Mhz)
Sound Chips : OKI6295 (@ 1 Mhz)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=12480&o=2

$end

$info=mjschuka,
$bio

Arcade Video game published 27 years ago:

Mahjong Super Dai Chuka Ken (c) 1995 Dynax.

A mahjong game featuring Chinese language voice acting.

- TRIVIA -

Released in December 1995.

The title of this game translates from Japanese as 'Mahjong Super Great Chinese Sphere'.

This game features the same character designs as the Dynax game "Don Den Lover Vol. 1".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29247&o=2

$end

$info=marukin,marukina,
$bio

Arcade Video game published 32 years ago:

Mahjong Super Marukin-ban (c) 1990 Yuga.

A mahjong game featuring lots of girls. Maybe the girl at the 'Press Start' screen should date the Mahjong Academy guy. They're both able to balance tiles in their fingers!

- TECHNICAL -

Main CPU : Zilog Z80 (@ 8 Mhz)
Sound Chips : OKI6295 (@ 7.5 Khz), YM2413 (@ 4 Mhz)

Player : 2
Control : mahjong keyboard

- TRIVIA -

Mahjong Super Marukin-ban was released in October 1990 in Japan.

The title of this game translates from Japanese as 'Mahjong Super Secret Forbidden Edition'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1522&o=2

$end

$pcecd=mjsword,
$bio

NEC PC-Engine CD published 27 years ago:

Mahjong Sword - Princess Quest Gaiden (c) 1995 Naxat Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58274&o=2

$end

$saturn=mjtai2s,
$bio

Sega Saturn CD published 26 years ago:

Mahjong Taikai II Special (c) 1996 Koei

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59383&o=2

$end

$dc=mjtaika2,
$bio

Sega Dreamcast GD published 23 years ago:

Mahjong Taikai II Special (c) 1999 KOEI Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135087&o=2

$end

$snes=mjtaika2,mjtaika2a,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Mahjong Taikai II (c) 1994 Koei

- TECHNICAL -

GAME ID: SHVC-AIQJ-JPN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61778&o=2

$end

$nes=mjtaikai,
$bio

Nintendo Famicom cart. published 33 years ago:

麻雀大会 (c) 1989 Koei
(Mahjong Taikai)

- TECHNICAL -

GAME ID: KOE-IQ

- TRIVIA -

Released on October 31, 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54340&o=2

$end

$pc98=mjtaikai,
$bio

NEC PC-9801 Series 5.25in. disk. published 37 years ago:

Mahjong Taikai (c) 1985 Koei Co., Ltd.

- TECHNICAL -

GAME ID: NFKN14009

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90046&o=2

$end

$nes=mjtaisen,
$bio

Nintendo Famicom cart. published 30 years ago:

麻雀大戦 (c) 1992 Nichibutsu [Nihon Bussan Company, Limited.]
(Mahjong Taisen)

- TECHNICAL -

GAME ID: NBF-8J

- TRIVIA -

Released on May 20, 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54341&o=2

$end

$x68k_flop=mjtengok,
$bio

Sharp X68000 Series 5.25in. disk. published 29 years ago:

Mahjong Tengoku (c) 1993 MIX.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88393&o=2

$end

$info=tenkai,tenkaibb,tenkaicb,tenkaie,
$bio

Arcade Video game published 31 years ago:

Mahjong Tenkaigen (c) 1991 Dynax.

- TECHNICAL -

Main CPU : TMP91640 (@ 10.73635 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.375 Mhz), YM2413 (@ 3.579545 Mhz)

Players : 1

- TRIVIA -

Released in June 1991.

- SERIES -

1. Mahjong Tenkaigen (1991)
2. Mahjong Tenkaigen Part 2 (1991)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=9902&o=2

$end

$info=tenkai2b,
$bio

Arcade Video game published 31 years ago:

Mahjong Tenkaigen Part 2 (c) 1991 Dynax.

- TECHNICAL -

Main CPU : TMP91640 (@ 10.73635 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.375 Mhz), YM2413 (@ 3.579545 Mhz)

Palette colors : 4096

Players : 1

- SERIES -

1. Mahjong Tenkaigen (1991)
2. Mahjong Tenkaigen Part 2 (1991)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=9903&o=2

$end

$saturn=mjangel,
$bio

Sega Saturn CD published 26 years ago:

Mahjong Tenshi Angel Lips (c) 1996 Nihon System, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59384&o=2

$end

$info=mjtensin,
$bio

Arcade Video game published 27 years ago:

Mahjong Tensinhai (c) 1995 Dynax.

- TECHNICAL -

Main CPU : TMP90841 (@ 12 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.536 Mhz)

Palette colors : 512

Players : 2

- TRIVIA -

Released in February 1995.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=9905&o=2

$end

$info=mladyhtr,
$bio

Arcade Video game published 32 years ago:

Mahjong The Lady Hunter - Kaitou Kuroneko Renmeihen (c) 1990 Nichibutsu.

Mahjong with a comic book style superhero against femme fatales!

- TECHNICAL -

Main CPU : Zilog Z80 (@ 5 Mhz)
Sound Chips : YM3812 (@ 2.5 Mhz), DAC

Player : 2
Control : mahjong keyboard

- TRIVIA -

Released in May 1990 in Japan only.

The subtitle of this game translates from Japanese as 'Alliance of the Phantom Thief and the Black Cat'.

THE LADY HUNTER character is a parody of Batman using the Nichibutsu owl logo. The 'Batman' logo on the LADY HUNTER's chest is actually a Nichibutsu owl. When THE LADY HUNTER announces 'Reach', he holds up a Batarang-like weapon - only it's a Nichibutsu Owl-arang. One of the women who you play against will randomly turn into a Catwoman-like character if you don't beat them up in the right order after you've defeated them at mahjong.

- STAFF -

Sound Composer: Kenji Yoshida

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1523&o=2

$end

$info=mjmyorn2,
$bio

Arcade Video game published 29 years ago:

Mahjong The Mysterious Orient Part 2 - Exotic Dream (c) 1993 Dynax, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96863&o=2

$end

$info=mjmyorntr,
$bio

Arcade Video game published 25 years ago:

Mahjong The Mysterious Orient Returns (c) 1997 Dynax, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=309724&o=2

$end

$info=mjmyster,mjmywrld,
$bio

Arcade Video game published 28 years ago:

Mahjong The Mysterious World (c) 1994 Dynax.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 8 Mhz)
Sound Chips : YM2413 (@ 3.579545 Mhz), OKI6295 (@ 8 Khz), AY8910 (@ 2 Mhz)

Players : 1

- TRIVIA -

Mahjong The Mysterious World was released in January 1994.

This game has another Japanese title called "Mahjong Sekai no Shinpi".

- TIPS AND TRICKS -

If you want to see a girl's uncensored gfx, enter Test Mode then select Option -> Gal Mode Check.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4897&o=2

$end

$info=tjsb,
$bio

Arcade Video game published 25 years ago:

Mahjong Tian Jiang Shen Bing (c) 1997 IGS.

- TECHNICAL -

Main CPU : Z180 (@ 16 Mhz)
Sound Chips : YM2413 (@ 3.579545 Mhz), OKI6295 (@ 1 Mhz)

- TRIVIA -

Released in December 1997.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=12476&o=2

$end

$wswan=mahjongt,mahjongta,
$bio

Bandai WonderSwan cart. published 23 years ago:

Mahjong Touryuumon (c) 1999 Sammy Corp.

- TECHNICAL -

Model SWJ-SUM001

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86351&o=2

$end

$info=mjmyornt,
$bio

Arcade Video game published 28 years ago:

Mahjong Touyou no Shinpi (c) 1994 Dynax.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 8 Mhz)
Sound Chips : YM2413 (@ 3.579545 Mhz), OKI6295 (@ 1.02272 Mhz), AY-3-8910A (@ 1.789772 Mhz)

Players : 1

- TRIVIA -

Released in June 1993 in Japan.

The title translates from Japanese as "Mahjong The Mysterious Orient".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=14142&o=2

$end

$nes=mjtrap,mjtrapz,
$bio

Nintendo Famicom cart. published 32 years ago:

四川麻將 制服篇 (c) 1990 Sachen [Taiwan]
(Mahjong Trap - Si Cuan Ma Que)

- TECHNICAL -

GAME ID: TC-010

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76856&o=2

$end

$info=triplew1,
$bio

Arcade Video game published 32 years ago:

Mahjong Triple Wars (c) 1990 Nichibutsu.

An RPG-style mahjong game with selectable characters and items.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3 Mhz)
Sound CPU : Zilog Z80 (@ 3.9 Mhz)
Sound Chips : YM3812 (@ 4 Mhz), (2x) DAC

Player : 2
Control : mahjong keyboard

- TRIVIA -

Mahjong Triple Wars was released in June 1990 in Japan.

- SERIES -

1. Mahjong Triple Wars (1989)
2. Mahjong Triple Wars 2 (1990)
3. Mahjong Triple Wars Bangai-hen - Sailor Wars (1993)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1524&o=2

$end

$info=triplew2,
$bio

Arcade Video game published 32 years ago:

Mahjong Triple Wars 2 (c) 1990 Nichibutsu.

An RPG-style mahjong game with lots of bonus items to be found.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3 Mhz)
Sound CPU : Zilog Z80 (@ 3.9 Mhz)
Sound Chips : YM3812 (@ 4 Mhz), (2x) DAC

Player : 2
Control : mahjong keyboard

- TRIVIA -

Mahjong Triple Wars 2 was released in August 1990 in Japan.

- SERIES -

1. Mahjong Triple Wars (1989)
2. Mahjong Triple Wars 2 (1990)
3. Mahjong Triple Wars Bangai-hen - Sailor Wars (1993)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1525&o=2

$end

$info=sailorws,sailorwa,
$bio

Arcade Video game published 29 years ago:

Mahjong Triple Wars Bangai-hen - Sailor Wars (c) 1993 Nichibutsu.

The Sailor Senshi battle each other until they're completely nude!

- TECHNICAL -

Main CPU : Zilog Z80 (@ 6 Mhz)
Sound CPU : Zilog Z80 (@ 8 Mhz)
Sound Chips : YM3812 (@ 4 Mhz), (2x) DAC (@ 4 Mhz)

Screen orientation : Horizontal
Video resolution : 640 x 240 pixels
Screen refresh : 60.00 Hz
Palette Colors : 256

Players : 2
Control : mahjong keyboard

- TRIVIA -

Released in April 1993.

The title of this game translates from Japanese as 'Mahjong Triple Wars Extra Chapter - Sailor Wars'.

The [BET] version of this game is known as "Mahjong Triple Wars Bangai-hen - Sailor Wars R : Medal Ninatte Return!!".

- SERIES -

1. Mahjong Triple Wars (1989)
2. Mahjong Triple Wars 2 (1990)
3. Mahjong Triple Wars Bangai-hen - Sailor Wars (1993)

- STAFF -

Staff : H. Wada, Tak, Satoshi Urushihar

- PORTS -

* COMPUTERS:
PC ("Mahjong Triple Wars Bangaihen - Sailor Wars with 4 Ninuchi")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1526&o=2

$end

$info=sailorwr,
$bio

Medal video game published 29 years ago:

Mahjong Triple Wars Bangaihen - Sailor Wars R - Medal Ninatte Return!! (c) 1993 Nichibutsu.

The Sailor Senshi battle each other until they're completely nude!

- TECHNICAL -

Main CPU : Zilog Z80 (@ 6 Mhz)
Sound CPU : Zilog Z80 (@ 8 Mhz)
Sound Chips : YM3812 (@ 4 Mhz), (2x) DAC (@ 4 Mhz)

Screen orientation : Horizontal
Video resolution : 640 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 256

Players : 2
Control : mahjong keyboard

- TRIVIA -

The title of this game translates from Japanese as 'Mahjong Triple Wars Extra Chapter - Sailor Wars R - Busy Medal Return!!'.

The [Amuse] version of this game is known as "Mahjong Triple Wars Bangai-hen - Sailor Wars".

- SERIES -

1. Mahjong Triple Wars (1989)
2. Mahjong Triple Wars 2 (1990)
3. Mahjong Triple Wars Bangaihen - Sailor Wars R - Medal Ninatte Return!! (1993)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1527&o=2

$end

$pc98=mjtriplg,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Mahjong Triple Wars Gaiden (c) 1993 Nichibutsu [Nihon Bussan Co., Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90047&o=2

$end

$info=mjmyuniv,
$bio

Arcade Video game published 28 years ago:

Mahjong Uchuu no Shinpi (c) 1994 Dynax.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 8 Mhz)
Sound Chips : YM2413 (@ 3.579545 Mhz), OKI6295 (@ 1.02272 Mhz), AY-3-8910A (@ 1.789772 Mhz)

Players : 1

- TRIVIA -

Mahjong Uchuu no Shinpi was released in October 1994.

The title translates from Japanese as "Mahjong The Mysterious Universe".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=14143&o=2

$end

$info=uchuuai,
$bio

Arcade Video game published 33 years ago:

Mahjong Uchuu yori Ai o Komete (c) 1989 Nichibutsu [Nihon Bussan Company, Limited.].

Save the mahjong girls from the evil space robots!

- TECHNICAL -

Main CPU : Zilog Z80 (@ 5 Mhz)
Sound Chips : YM3812 (@ 2.5 Mhz), DAC

Player : 2
Control : mahjong keyboard

- TRIVIA -

Mahjong Uchuu yori Ai o Komete was released in May 1989 in Japan.

The title of this game translates from Japanese as 'Mahjong From Space with Love'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1528&o=2

$end

$info=mjuraden,
$bio

Arcade Video game published 30 years ago:

Mahjong Uranai Densetsu (c) 1992 Nichibutsu.

Mahjong with women in lingerie - if you win, of course.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 6 Mhz)
Sound CPU : Zilog Z80 (@ 8 Mhz)
Sound Chips : YM3812 (@ 4 Mhz), (2x) DAC

Players : 2
Control : mahjong keyboard

- TRIVIA -

Mahjong Uranai Densetsu was released in April 1992 in Japan.

The title of this game translates from Japanese as 'Mahjong Fortune Teller Legend'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1529&o=2

$end

$info=vanilla,
$bio

Arcade Video game published 31 years ago:

Mahjong Vanilla Syndrome (c) 1991 Nichibutsu.

The magic door in the forest leads to the domain of the Sexy Bunny Girl who will challenge you at mahjong!

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3 Mhz)
Sound CPU : Zilog Z80 (@ 3.9 Mhz)
Sound Chips : YM3812 (@ 4 Mhz), (2x) DAC

Screen orientation : Horizontal
Video resolution : 640 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 256

Player : 2
Control : mahjong keyboard

- TRIVIA -

Released in January 1991.

This game is also known as "Mahjong Final Bunny".

- STAFF -

Planners : Machine Hagihara, Moriaki Hotigai (Programmer), Kenji Yoshida (Composer)
Graphic designers : Harehore Furukawa, Katsuyuki, Tsukamoto, Hiroyuki Wada, Kenzo Kanzaki, Kenichi Sakamoto, Makoto Kawauso
Special designer : Katsuhiko Nishijima

- PORTS -

* CONSOLES:
NEC PC Engine CD/SCD (1991)

* COMPUTERS:
NEC PC-9801 (1993)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1530&o=2

$end

$pcecd=vanilla,
$bio

NEC PC-Engine CD published 31 years ago:

Mahjong Vanilla Syndrome (c) 1991 Nichibutsu [Nihon Bussan Company, Limited.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58122&o=2

$end

$pc98=vanilla,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Mahjong Vanilla Syndrome (c) 1993 Nichibutsu [Nihon Bussan Co., Ltd.]

- TECHNICAL -

BARCODE: 4960641070038

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90048&o=2

$end

$info=mjvegas,mjvegasa,
$bio

Arcade Video game published 31 years ago:

Mahjong Vegas - Fushigi na Jansou Monogatari (c) 1991 Dynax.

- TRIVIA -

The subtitle translates from Japanese as "Mysterious Mahjong Club Story".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=19622&o=2

$end

$info=vitaminc,
$bio

Arcade Video game published 33 years ago:

Mahjong Vitamin C - Anataga Sensei Yo! (c) 1989 Home Data.

Mahjong with a hospital theme.

- TECHNICAL -

Main CPU : Motorola M6809 (@ 4 Mhz), uPD7807 (@ 9 Mhz)
Sound Chips : SN76496 (@ 4 Mhz), DAC

Players : 1

- TRIVIA -

Mahjong Vitamin C was released in May 1989.

The title of this game translates from Japanese as 'Mahjong Vitamin C - I'm Your Teacher!'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1531&o=2

$end

$info=wcatcher,
$bio

Arcade Video game published 29 years ago:

Mahjong Wakuwaku Catcher (c) 1993 Nichibutsu.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 6 Mhz)
Sound CPU : Zilog Z80 (@ 8 Mhz)
Sound Chips : YM3812 (@ 4 Mhz), (2x) DAC

Players : 2

- TRIVIA -

Mahjong Wakuwaku Catcher was released in July 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3568&o=2

$end

$info=majxtal7,
$bio

Arcade Video game published 32 years ago:

Mahjong X-Tal 7 - Crystal Mahjong (c) 1990 Dynax.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 5.5 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.375 Mhz), YM2413 (@ 3.579545 Mhz), OKI MSM5205 (@ 384 Khz)

Screen orientation : Horizontal
Video resolution : 512 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 4096

Players : 1

- TRIVIA -

Also known as "Mahjong Diamond 7".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5944&o=2

$end

$info=mjyarou,mjyarou2,
$bio

Arcade Video game published 36 years ago:

Mahjong Yarou (c) 1986 Visco.

- TRIVIA -

Released in January 1986.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=30063&o=2

$end

$psx=mjyaroze,
$bio

Sony PlayStation CD published 23 years ago:

Mahjong Yarouze! (c) 1999 Konami Corp.

- TECHNICAL -

[Model SLPM-86173]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85414&o=2

$end

$info=yarunara,
$bio

Arcade Video game published 31 years ago:

Mahjong Yarunara (c) 1991 Dynax.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 5.5 Mhz)
Sound Chips : General Instrument AY8910 (@ 2.75 Mhz), YM2413 (@ 3.58 Mhz), OKI MSM5205 (@ 384 Khz)

Players : 1

- TRIVIA -

Released in June 1991.

The title of this game translates from Japanese as 'Mahjong - If we do this'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1532&o=2

$end

$saturn=mjshimai,
$bio

Sega Saturn CD published 26 years ago:

Mahjong Yon Shimai - Wakakusa Monogatari (c) 1996 Naxat Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59385&o=2

$end

$info=yosimoto,yosimotm,
$bio

Arcade Video game published 28 years ago:

Mahjong Yoshimoto Gekijou (c) 1994 Nichibutsu.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 6 Mhz)
Sound CPU : Zilog Z80 (@ 8 Mhz)
Sound Chips : YM3812 (@ 4 Mhz), (2x) DAC

Players : 2

- TRIVIA -

Released in May 1994.Developed in cooperation with Yoshimoto Kogyo.

The title of this game translates from Japanese as 'Mahjong Yoshimoto Theater'.

Yoshimoto Kogyo is a major Japanese entertainment conglomerate, with its headquarters based in Osaka. It was founded in 1912 as a traditional theatre, and has since grown to be one of the most influential companies in Japan, employing most of Japan's popular owarai (comedy) talent, producing and promoting the shows they appear in, and even maintaining its own amusement park.

- PORTS -

* CONSOLES:
Nintendo Game Boy (1994) Nichibutsu Mahjong Yoshimoto Gekijou
Nintendo Super Famicom (1994) Super Nichibutsu Mahjong 3 - Yoshimoto Gekijou Hen

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3569&o=2

$end

$info=mjyougo,
$bio

Arcade Video game published 33 years ago:

Mahjong Yougo no Kisotairyoku (c) 1989 Home Data.

An insane-looking man and a digitized delivery girl on roller skates team up to bring you some hot mahjong action!

- TECHNICAL -

Main CPU : Motorola M6809 (@ 4 Mhz), uPD7807 (@ 9 Mhz)
Sound Chips : SN76496 (@ 4 Mhz), DAC (@ 4 Mhz)

Screen orientation : Horizontal
Video resolution : 432 x 224 pixels
Screen refresh : 59.00 Hz
Palette colors : 32768

Players : 1

- TRIVIA -

The title of this game translates from Japanese as 'Mahjong Word of Physical Strength'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1534&o=2

$end

$x68k_flop=mjyuench,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Mahjong Yuuenchi (c) 1991 Home Data.

- TECHNICAL -

FD x3

- TRIVIA -

Released on December 20, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87873&o=2

$end

$pc98=mjyuench,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Mahjong Yuuenchi (c) 1991 Home Data.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90049&o=2

$end

$info=mjyuugi,mjyuugia,
$bio

Arcade Video game published 32 years ago:

Mahjong Yuugi (c) 1990 Visco.

A mahjong game with cute little girls who toss the dice for you.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 8 Mhz)
Sound Chips : General Instrument AY8910 (@ 1 Mhz), OKI MSM5205 (@ 384 Khz)

Players : 1
Control : mahjong keyboard

- TRIVIA -

Released in May 1990.

The title of this game translates from Japanese as 'Mahjong Pasttimes'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1533&o=2

$end

$info=mjchuuka,
$bio

Arcade Video game published 24 years ago:

Mahjong Zhong Hua Er Nu (c) 1998 Dynax, Incorporated.

- TECHNICAL -

[Model D12002-4]

Main CPU : Zilog Z80 (@ 8 Mhz)
Sound Chips : YM2413 (@ 3.579545 Mhz), OKI6295 (@ 8 Khz), AY8910 (@ 2 Mhz)

Players : 2

- TRIVIA -

Mahjong Zhong Hua Er Nu was released in June 1998 in China.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4457&o=2

$end

$info=korinai,korinaim,
$bio

Arcade Video game published 34 years ago:

Mahjong Zuki no Korinai Menmen (c) 1988 Nichibutsu.

A mahjong game with cute cartoon girls.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 5 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.25 Mhz), DAC (@ 1.25 Mhz)

Screen orientation : Horizontal
Video resolution : 512 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 65536

Player : 2
Control : mahjong keyboard

- TRIVIA -

Released in April 1988 in Japan.

The title of this game translates from Japanese as 'Mahjong Room of Fun-loving Faces'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1535&o=2

$end

$sg1000=mahjongt,
$bio

Sega SG-1000 game published 39 years ago:

Mahjong [Model B-004] (c) 1983 Aaronix [Taiwan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65071&o=2

$end

$famicom_flop=mahjong,
$bio

Nintendo Famicom disk. published 36 years ago:

?? (c) 1986 Nintendo Company, Limited.
(Mahjong)

- TECHNICAL -

Disk ID: FMC-MJA

- TRIVIA -

Released on February 21, 1986 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65394&o=2

$end

$sg1000=mahjong,mahjonga,
$bio

Sega SG-1000 game published 39 years ago:

麻雀 (c) 1983 Sega Enterprises, Limited.
(Mahjong)

- TECHNICAL -

Game ID: G-1004

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65070&o=2

$end

$nes=mahjong,mahjonga,mahjongb,
$vgmplay=mahjong_fc,
$bio

Nintendo Famicom cart. published 39 years ago:

麻雀 (c) 1983 Nintendo.
(Mahjong)

- TECHNICAL -

GAME ID: HVC-MJ

- TRIVIA -

Released on August 27, 1983 in Japan. The same day of another title; "Gomoku Narabe Renju [Model HVC-GO]".

- UPDATES -

Rev. B: the only difference to the Rev. A is that someone at Nintendo clearly didn't like the number 8, and its design was modified. Literally nothing else is different between the two.

- TIPS AND TRICKS -

Even though it is for one person, it can be operated with the second player controller.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54335&o=2

$end

$saturn=mjcebu96,mjcebu96a,
$bio

Sega Saturn CD published 26 years ago:

Mahjong-kyou Jidai Cebu Island '96 (c) 1996 Micronet

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59386&o=2

$end

$pc8801_flop=mahonoon,
$bio

Maho no Onnanoko Milky Pal (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92322&o=2

$end

$pc8801_flop=mahoroba,
$bio

NEC PC-8801 Series disk. published 33 years ago:

Mahoroba (c) 1989 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92323&o=2

$end

$pc8801_flop=mahotsuk,
$bio

Mahotsukai Tabitha (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92324&o=2

$end

$info=mahoudai,
$vgmplay=sstriker,
$bio

Arcade Video game published 29 years ago:

魔法大作戦 (c) 1993 Raizing.
(Mahou Daisakusen)

A superb vertically scrolling shooter from Raizing.

- TECHNICAL -

Game ID : RA-MA7893-01

Main CPU : Motorola 68000 (@ 16 Mhz), Zilog Z80 (@ 4 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.375 Mhz), OKI6295 (@ 7.575 Khz)

Screen orientation : Vertical
Video resolution : 240 x 320 pixels
Screen refresh : 60.00 Hz
Palette colors : 2048

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Released in May 1993 in Japan.

The title of this game translates from Japanese as 'Magic Great Military Operation'.

Licensed to Able for Japan distribution.

This game is known outside Japan as "Sorcer Striker".

This game is the first game created by Raizing.

Default highscore table (TODAY'S TOP 5) :
RANK NAME TYPE SCORE
1ST YOK ? 655000
2ND YAS ? 422000
3RD Z?? ? 346000
4TH SIN ? 201000
5TH ??? ? 163000

- SERIES -

1. Mahou Daisakusen (1993)
2. Shippuu Mahou Daisakusen - Kingdom-Grandprix (1994)
3. Great Mahou Daisakusen [Green Board] (2000)

- STAFF -

Music composed by: Atsuhiro Motoyama

- PORTS -

* COMPUTERS:
FM Towns PC (1993)
X68000 (1994) "Mahou Daisakusen [Model ESX-5003]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1536&o=2

$end

$fmtowns_cd=mahoudai,
$bio

Fujitsu FM Towns CD published 27 years ago:

Mahou Daisakusen (c) 1995 Electronic Arts Victor, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110155&o=2

$end

$x68k_flop=mahoudai,
$vgmplay=mahoudai_x68,
$bio

Sharp X68000 Series 5.25in. disk. published 28 years ago:

魔法大作戦 (c) 1994 Electronic Arts Victor.
(Mahou Daisakusen)

- TECHNICAL -

GAME ID: ESX-5003
BARCODE: 4938833001542

- TRIVIA -

Released on December 16, 1994 in Japan for a retail price of 9800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87874&o=2

$end

$saturn=mahougl,
$bio

Sega Saturn CD published 25 years ago:

Mahou Gakuen Lunar! (c) 1997 Kadokawa Shoten

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59387&o=2

$end

$info=gunhohki,
$bio

Arcade Video game published 30 years ago:

魔法警備隊ガンホーキ (c) 1992 Irem.
(Mahou Keibitai Gun Houki)

- TECHNICAL -

Irem M-92 system hardware

Main CPU : V33 (@ 9 Mhz)
Sound CPU : V30 (@ 7.15909 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), GA20 (@ 3.579545 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Mahou Keibitai Ganhooki was released in May 1992 in Japan.

The title of this game translates from Japanese as 'Magic Guardians Gun Broom'.

Export releases:
It is known outside Japan as "Mystic Riders".

- STAFF -

Composers: Tatsuya Watanabe, S. Aizu

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1537&o=2

$end

$saturn=rayearthj,rayearthja,
$bio

Sega Saturn CD published 27 years ago:

Mahou Kishi Rayearth (c) 1995 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59388&o=2

$end

$pc8801_flop=mahonoiz,
$bio

NEC PC-8801 Series disk. published 37 years ago:

魔法の泉 (c) 1985 Fuji Onkyo RAM
(Mahou no Izumi)

- TECHNICAL -

GAME ID: F-88091

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92321&o=2

$end

$saturn=mahoupoe,
$bio

Sega Saturn CD published 27 years ago:

Mahou no Jansi Poe Poe Pomei (c) 1995 Imagineer Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59391&o=2

$end

$x68k_flop=mahokuni,
$bio

Sharp X68000 Series 5.25in. disk. published 27 years ago:

Mahou no Kuni no Hoippuru turbo-X (c) 1995 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88394&o=2

$end

$info=mjmaglmp,
$bio

Arcade Video game published 22 years ago:

魔法のランプ (c) 2000 BMC [Bao Ma Technology Co.].
(Mahou no Lamp)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96212&o=2

$end

$pc98=minkymom,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Mahou no Princess Minky Momo - Fantastic World (c) 1995 Wishbone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90052&o=2

$end

$nes=minkymom,
$bio

Nintendo Famicom cart. published 30 years ago:

魔法のプリンセス ミンキーモモ リメンバードリーム (c) 1992 Yutaka
(Mahou no Princess Minky Momo - Remember Dream)

- TECHNICAL -

GAME ID: SHI-61

- TRIVIA -

Released on July 29, 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54342&o=2

$end

$gba=mahopmpk,
$bio

Nintendo GBA cart. published 19 years ago:

Mahou no Pumpkin - Ann to Greg no Daibouken [Model AGB-AWNJ-JPN] (c) 2003 MTO, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71554&o=2

$end

$x68k_flop=mahousen,
$bio

Sharp X68000 Series 5.25in. disk. published 28 years ago:

Mahou no Senshi Physical Melon (c) 1994 Leone

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88395&o=2

$end

$x68k_flop=putiplin,
$bio

Sharp X68000 Series 5.25in. disk. published 25 years ago:

Mahou no Shooter Puti 'n Plin (c) 1997 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88396&o=2

$end

$x68k_flop=putiplina,putiplinb,
$bio

Mahou no Shooter Puti 'n Plin (c) 200? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88397&o=2

$end

$pc98=mahoshog,
$bio

Mahou no Shougakusei Clit-chan (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90053&o=2

$end

$pcecd=silkylipo,silkylip,
$bio

NEC PC-Engine CD published 30 years ago:

魔法の少女シルキーリップ (c) 1992 Telenet.
(Mahou no Shoujo - Silky Lip)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58276&o=2

$end

$megacdj=silkylipa,silkylip,
$bio

Sega Mega-CD published 30 years ago:

Mahou no Shoujo - Silky Lip (c) 1992 Telenet Japan.

- TECHNICAL -

GAME ID: T-49024

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60533&o=2

$end

$snes=poipoitt,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Mahou Poi Poi Poitto! [Model SHVC-9P] (c) 1994 Takara Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61779&o=2

$end

$gba=privles,
$bio

Nintendo GBA cart. published 17 years ago:

Mahou Sensei Negima! Private Lesson - Damedesuu Toshokan-jima [Model AGB-BNGJ-JPN] (c) 2005 Marvelous Interactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71552&o=2

$end

$gba=privles2,
$bio

Nintendo GBA cart. published 16 years ago:

Mahou Sensei Negima! Private Lesson 2 - Ojamashimasuu Parasite de Chuu [Model AGB-BNMJ-JPN] (c) 2006 Marvelous Interactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71553&o=2

$end

$pc98_cd=samykou,
$bio

NEC PC-9821 CD published 26 years ago:

Mahou Shoujo Pretty Sammy - Kouhen (c) 1996 AIC Spirits.

- TECHNICAL -

CD x1

- TRIVIA -

Released on February 23, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128484&o=2

$end

$pc98_cd=samyzen,
$bio

NEC PC-9821 CD published 27 years ago:

Mahou Shoujo Pretty Sammy - Zenpen (c) 1995 AIC Spirits.

- TECHNICAL -

CD x1

- TRIVIA -

Released on December 08, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128483&o=2

$end

$saturn=psamhear,
$bio

Sega Saturn CD published 24 years ago:

Mahou Shoujo Pretty Samy - Heart no Kimochi (c) 1998 Nec InterChannel, Limited.

- TECHNICAL -

GAME ID: T-20112G

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59389&o=2

$end

$saturn=psamosor,
$bio

Sega Saturn CD published 25 years ago:

Mahou Shoujo Pretty Samy (c) 1997 Nec InterChannel, Limited.

- TECHNICAL -

GAME ID: T-20110G

- TRIVIA -

Released on August 08, 1997 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59390&o=2

$end

$pc98=msrina,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Mahou Shoujo Rina (c) 1992 Family Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90051&o=2

$end

$info=mrangbat,
$bio

Dedicated Console published 17 years ago:

Mahou Taiketsu Magiranger - Magimat de Dance & Battle (c) 2005 SSD Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259416&o=2

$end

$snes=gurugur2,
$bio

Nintendo Super Famicom cart. published 26 years ago:

Mahoujin Guruguru 2 [Model SHVC-A99J-JPN] (c) 1996 Enix, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61781&o=2

$end

$gameboy=guruguru,
$bio

Nintendo Game Boy Cart. published 27 years ago:

Mahoujin Guruguru [Model DMG-AMGJ-JPN] (c) 1995 Takara Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66406&o=2

$end

$snes=guruguru,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Mahoujin Guruguru [Model SHVC-AGUJ-JPN] (c) 1995 Enix, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61780&o=2

$end

$psx=mahotsuk,
$bio

Sony PlayStation CD published 23 years ago:

Mahoutsukai ni Naru Houhou (c) 1999 TGL.

- TECHNICAL -

[Model SLPS-01754]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85415&o=2

$end

$saturn=mahoutsu,mahoutsua,
$bio

Sega Saturn CD published 24 years ago:

Mahoutsukai ni Naru Houhou (c) 1998 TGL [Technical Group Laboratory].

- TECHNICAL -

GAME ID: T-32510G

- TRIVIA -

Released on August 27, 1998 in Japan. It was never exported outside Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59392&o=2

$end

$pc8801_flop=mahoden,
$bio

NEC PC-8801 Series disk. published 36 years ago:

魔法使いの妹子 (c) 1986 Tsukumo Denki.
(Mahoutsukai no Denshi)

- TRIVIA -

Released in May 1986 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92325&o=2

$end

$pc8801_flop=mahoden2,mahodena,
$bio

NEC PC-8801 Series disk. published 36 years ago:

Mahoutsukai no Denshi 2 - Tougoku no Sisha (c) 1986 Teikoku

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92326&o=2

$end

$fm7_disk=mahoutsu,
$bio

Fujitsu FM-7 5.25in. disk. published 36 years ago:

Mahoutsukai no Imoko (c) 1986 Tsukumo Denki.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93633&o=2

$end

$msx1_cart=mkidwiz,mkidwizb,mkidwiza,
$bio

MSX cart. published 36 years ago:

魔法使いウィズ (c) 1986 Sony Corp.
(Mahoutsukai Wiz)

- TECHNICAL -

GAME ID: HBS-G048C
BARCODE: 4901780008230

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77247&o=2

$end

$pc98=mai,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Mai (c) 1991 Fairytale.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90054&o=2

$end

$x68k_flop=mai,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

Mai (c) 1992 Ides.

- TECHNICAL -

FD x4

- TRIVIA -

Released on March 27, 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87875&o=2

$end

$pc8801_flop=fightnow,
$bio

Mai-chan Teba Fighting Now!! (c) 19?? LCS.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92327&o=2

$end

$pc8801_flop=maidon,
$bio

NEC PC-8801 Series disk. published 37 years ago:

Maidon (c) 1985 ASCII Corp.

- TECHNICAL -

GAME ID: 2013701

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92328&o=2

$end

$pc8801_flop=maidum,maiduma,
$bio

NEC PC-8801 Series disk. published 36 years ago:

Maidum (c) 1986 NCS Corp. [Nippon Computer Systems].

- TECHNICAL -

GAME ID: NENC22002
BARCODE: 4988616000040

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92329&o=2

$end

$x1_flop=maidum,maiduma,
$bio

Sharp X1 5.25in. disk. published 36 years ago:

Maidum (c) 1986 NCS Corp. [Nippon Computer Systems].

- TECHNICAL -

GAME ID: SINC26003
BARCODE: 4988616000057

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86056&o=2

$end

$pc98=maigo,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Maigo (c) 1995 HIG.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90055&o=2

$end

$info=maiko,mmaiko,
$bio

Arcade Video game published 32 years ago:

Maikobana (c) 08/1990 Nichibutsu.

A hanafuda game featuring the good ol' stripping Japanese ladies.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 5 Mhz)
Sound Chips : YM3812 (@ 2.5 Mhz), DAC (@ 2.5 Mhz)

Screen orientation : Horizontal
Video resolution : 512 x 240 pixels
Screen refresh : 60.00 Hz
Palette Colors : 256

Player : 2
Control : hanafuda keyboard

- TRIVIA -

The title of this game translates from Japanese as 'Dancing Flower Girl'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1538&o=2

$end

$gba=mailcute,
$bio

Nintendo GBA cart. published 20 years ago:

Mail de Cute (c) 2002 Konami Company, Limited.

- TECHNICAL -

Game ID: AGB-AMCJ-JPN (RK217-J1)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71555&o=2

$end

$horizon=maillist,
$bio

North Star Horizon disk. published 41 years ago:

Mail List 2.2 (c) 198? DynaComp, Inc.

Individual program for the management of extensive lists of names and addresses.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232310&o=2

$end

$vectrex=mailplan1,mailplan,
$bio

GCE Vectrex published 39 years ago:

Mail Plane (c) 1983 GCE [General Consumer Electric]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82221&o=2

$end

$pc8801_flop=mmuku,
$bio

NEC PC-8801 Series disk. published 38 years ago:

Maildog Muku (c) 1984 Compaq.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92330&o=2

$end

$cpc_flop=mailingf,
$bio

Amstrad CPC type-in published 36 years ago:

Mailing (c) 1986 Cahiers d'Amstrad Magazine, Les

- TRIVIA -

Listed as a type-in program in the French magazine: Les Cahiers d'Amstrad Magazine

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120047&o=2

$end

$compclr2_flop=maillist,
$bio

Mailing List (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232648&o=2

$end

$bbcb_flop_orig=mailsys,
$bio

Acorn BBC Micro B disk. published 38 years ago:

Mailing System (c) 1984 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125191&o=2

$end

$dmv=mailmerg,
$bio

Mailmerge (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233904&o=2

$end

$dmv=mm_ss,
$bio

Mailmerge + SpellStar (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233903&o=2

$end

$mbc55x=spelstar,
$bio

Mailmerge Spelstar (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236971&o=2

$end

$spectrum_cass=mailstro,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Mailstrom (c) 1986 Ocean Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79669&o=2

$end

$info=sc2maina,
$bio

Fruit Machine published 29 years ago:

Main Attraction (c) 1993 Bell-Fruit Mfg. Company, Limited. [B.F.M.].

- TECHNICAL -

[Model 6203]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42199&o=2

$end

$info=mainsnk,
$bio

Arcade Video game published 38 years ago:

Main Event (c) 1984 SNK.

A boxing game from SNK.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.36 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 2 Mhz), Namco (@ 24 khz)

Players : 2
Control : Double 8-way joysticks
Buttons : 4

- TRIVIA -

Released in November 1984.

When you run the game for the first time, the default highscore table (WORLD RANKING BOXERS) is empty (everything is at 0).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1539&o=2

$end

$fm7_cass=mainroyl,
$bio

Fujitsu FM-7 cass. published 38 years ago:

Main Royal (c) 1984 ASCII Corp.

- TECHNICAL -

GAME ID: EF007

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93755&o=2

$end

$info=mstadium,
$bio

Arcade Video game published 33 years ago:

Main Stadium (c) 1989 Konami Industry Company, Limited.

One or two players choose a ballclub from cities like New York, Chicago, Los Angeles, Atlanta, or Boston and compete either against the computer or each other in this baseball game. A wide variety of pitches can be thrown and batters can change their stance and angle of swing.

- TECHNICAL -

Main CPU : Motorola M6809 (@ 2 Mhz)
Sound CPU : Zilog Z80 (@ 3.579545 Mhz)
Sound Chips : (2x) K007232 (@ 3.579545 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Main Stadium was released in June 1989 in Japan. It is known outside Japan as "Bottom of the Ninth".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1541&o=2

$end

$pc98=mainigah,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

Mainichi ga H (c) 1990 Heart Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90056&o=2

$end

$saturn=mkq365,
$bio

Sega Saturn CD published 26 years ago:

Mainichi Kawaru Quizbangumi Quiz365 (c) 1996 OZ Club

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59393&o=2

$end

$to7_cass=mainoir,
$bio

Thomson TO7 type-in published 38 years ago:

Mainoir (c) 1984 Hebdogiciel.

- TRIVIA -

Published on July 13, 1984 in the French magazine; Hebdogiciel no. 40.

Mainoir is a play of word for Maison Noire (translates from French as Black house).

- STAFF -

By: Jacques REDURON

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108597&o=2

$end

$to7_cass=folibus,folibusa,
$bio

Maison du Pr. Folibus (c) 198? Huet [Sylvain Huet]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108406&o=2

$end

$msx2_cart=mikkoku,
$bio

MSX 2 cart. published 35 years ago:

Maison Ikkoku (c) 1987 Micro Cabin

- TECHNICAL -

BARCODE: 4988608665806

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51334&o=2

$end

$pce=mikkoku,
$bio

NEC PC-Engine HuCARD published 33 years ago:

Maison Ikkoku (c) 1989 Micro Cabin Co.

- TRIVIA -

Released on August 04, 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58639&o=2

$end

$msx2_flop=mikkoku,mikkokua,
$bio

Maison Ikkoku (c) 199? Unknown.

Pirate disk. version of the official cartridge.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122049&o=2

$end

$pc98=mikkoku,
$bio

NEC PC-9801 Series 5.25in. disk. published 36 years ago:

Maison Ikkoku - Omoide no Photograph (c) 1986 Micro Cabin Co..

- TECHNICAL -

BARCODE:
PC-9801F ver.: 4988608661549
PC-9801M ver.: 4988608661556
MEDIA: FD x1

- TRIVIA -

Released on December 10, 1986 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90057&o=2

$end

$pc8801_flop=mikkoku,mikkokua,
$bio

NEC PC-8801 Series disk. published 36 years ago:

Maison Ikkoku - Omoide no Photograph (c) 1986 Micro Cabin Co.

- TECHNICAL -

BARCODE: 4988608662539
MEDIA: FD x2

- TRIVIA -

Released on December 10, 1986 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92331&o=2

$end

$x1_flop=mikkoku,
$bio

Sharp X1 5.25in. disk. published 35 years ago:

Maison Ikkoku - Omoide no Photograph (c) 1987 Micro Cabin Co..

- TECHNICAL -

BARCODE: 4988608663536
MEDIA: FD x2

- TRIVIA -

Released in January 1987 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86057&o=2

$end

$pc8801_flop=mikkokuz,
$bio

Maison Ikkoku - Zankoku Hen (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92332&o=2

$end

$msx2_flop=mikkokuk,mikkokukb,mikkokuka,
$bio

MSX 2 disk. published 34 years ago:

Maison Ikkoku Kanketsu-Hen - Sayonara Soshite (c) 1988 Micro Cabin Co.

- TECHNICAL -

GAME ID: 82544
BARCODE: 4988608825446

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101843&o=2

$end

$pc98=mikkokuk,
$bio

NEC PC-9801 Series 5.25in. disk. published 34 years ago:

めぞん一刻 完結編 ～さよなら、そして...～ (c) 1988 Micro Cabin Co.
(Maison Ikkoku Kanketsu Hen - Sayonara Soshite...)

PC-9801F version.

- TECHNICAL -

GAME ID: 82154
FD x2

- TRIVIA -

Released on May 28, 1988 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90058&o=2

$end

$pc8801_flop=mikkokuk,mikkokuka,
$bio

NEC PC-8801 Series disk. published 34 years ago:

めぞん一刻 完結編 ～さよなら、そして…～ (c) 1988 Micro Cabin Co.
(Maison Ikkoku Kanketsu Hen - Sayonara Soshite...)

PC-8801mkIISR version.

- TECHNICAL -

GAME ID: 82253
BARCODE: 4988608822537
MEDIA: FD x4

- TRIVIA -

Released on May 28, 1988 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92333&o=2

$end

$x1_flop=mikkokuk,
$bio

Sharp X1 5.25in. disk. published 34 years ago:

めぞん一刻 完結編　～さよなら、そして…～ (c) 1988 Micro Cabin Co..
(Maison Ikkoku Kanketsu Hen - Sayonara Soshite...)

- TECHNICAL -

GAME ID: 82352
BARCODE: 4988608823527
MEDIA: FD x4

- TRIVIA -

Released in July 1988 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86058&o=2

$end

$msx2_cart=mikkokuk,
$bio

MSX 2 cart. published 34 years ago:

めぞん一刻 完結編　～さよなら、そして…～ (c) 1988 Micro Cabin
(Maison Ikkoku Kanketsu-Hen - Sayonara Soshite...)

- TECHNICAL -

GAME ID: 82580
BARCODE: 4988608825804

- TRIVIA -

Released on May 28, 1988 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51335&o=2

$end

$x68k_flop=mikkokuk,
$bio

Sharp X68000 Series 5.25in. disk. published 34 years ago:

Maison Ikkoku Kanketsu Hen Special (c) 1988 Micro Cabin Co.

- TECHNICAL -

FD x5

- TRIVIA -

Released on December 16, 1988 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87876&o=2

$end

$nes=mikkoku,
$bio

Nintendo Famicom cart. published 34 years ago:

めぞん一刻 (c) 1988 Bothtec
(Maison Ikkoku)

- TECHNICAL -

GAME ID: BTC-M1

- TRIVIA -

Released on July 21, 1988 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54343&o=2

$end

$nes=majavent,
$bio

Nintendo Famicom cart. published 32 years ago:

まじゃべんちゃー麻雀戦記 (c) 1990 Tokuma Shoten Intermedia, Incorporated.
(Majaventure - Mahjong Senki)

- TECHNICAL -

GAME ID: GTS-VZ

- TRIVIA -

Released on October 19, 1990 in Japan. Retail price: 5800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54344&o=2

$end

$x1_flop=majavent,
$bio

Sharp X1 5.25in. disk. published 36 years ago:

まじゃべんちゃー・ねぎ麻雀 (c) 1986 Tokuma Shoten Intermedia, Inc.
(Majaventure - Negi Mahjong)

- TECHNICAL -

BARCODE: 4988008000498

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86059&o=2

$end

$pc98=majavent,majaventa,
$bio

NEC PC-9801 Series 5.25in. disk. published 34 years ago:

Majaventure - Negi Mahjong (c) 1988 Technopolis Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90059&o=2

$end

$pc8801_flop=majavent,majaventa,majaventd,
$bio

NEC PC-8801 Series disk. published 36 years ago:

まじゃべんちゃー・ねぎ麻雀 (c) 1986 Tokuma Shoten.
(Majaventure - Negi Mahjong)

- TECHNICAL -

GAME ID: 68TSD-8

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92334&o=2

$end

$pc8801_flop=majaven2,majaven2a,
$bio

NEC PC-8801 Series disk. published 33 years ago:

まじゃべんちゃーII　全国おんせん麻雀 (c) 1989 Tokuma Shoten Intermedia, Inc.
(Majaventure II - Zenkoku Onsen Mahjong)

- TECHNICAL -

GAME ID: 78TIS-10
BARCODE: 4988008001594

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92335&o=2

$end

$info=sc2majes,sc2majesp,
$bio

Fruit Machine published 27 years ago:

Majestic Bells (c) 1995 Bell-Fruit Mfg. Company, Limited. [B.F.M.].

- TECHNICAL -

[Model 6324]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42200&o=2

$end

$info=majest12j,majest12u,majest12ua,majest12ub,
$vgmplay=ssi,
$bio

Arcade Video game published 32 years ago:

Majestic Twelve - The Space Invaders Part IV (c) 1990 Taito Corp.

The third sequel to Taito's seminal "Space Invaders", Majestic Twelve leaves the classic Invaders game-play intact, but adds a slew of new alien invaders and power-ups to the mix. This, together with the vastly improved graphics that introduce colorful new backdrops - some of which scroll vertically in a similar fashion to the star-field in Namco's "Galaxian" - ensure that Majestic 12 is a worthy sequel to the legendary original.

The original game's flying saucer still makes an appearance, but instead of merely awarding bonus points when shot - as in the original game - it now drops a power-up pod for the player to retrieve. Power-ups include shield, faster shots, a laser (activated with the second button) and a giant butterfly, which freezes the invaders for a limited time.

One of the game's most memorable features was the 'Cattle Mutilation' bonus screen, in which the player must protect a heard of cattle from a number of fast-moving saucers, intent on stealing the animals. If a cow is snatched; the player must shoot the relevant saucer to free it; being careful not to actually shoot the cow itself. The '91 incarnation also introduced 'bosses' to the series for the first time; giant, screen-filling aliens that required several shots to kill.

Another major difference to the previous games in the series is that if an invader reaches the bottom of the screen, the player will simply lose a ship (in the original, the game would end once an alien had landed). Also, the player's ship now comes equipped with a shield that can withstand several hits. The shield's strength is depleted every time it takes a direct hit from one of the invaders, and too many hits will result in the shield disappearing altogether. A direct hit on an un-shielded ship will result in the loss of a player life.

- TECHNICAL -

Runs on the "Taito F2 System" hardware.

Game ID: C64

Players: 2
Control: 8-way joystick
Buttons: 2

- TRIVIA -

Majestic Twelve was released in October 1990 in Japan.

This game is known outside Japan as "Super Space Invaders '91".

The Majestic Twelve in the title originates from a secret coalition known as Majestic Twelve in the United States who was dedicated to investigating sighting of UFOs.

This game was dedicated to Katsujiro Fujimoto.

- SERIES -

1. Space Invaders (1978, ARC)
2. Space Invaders Part II (1979, ARC)
3. Return of the Invaders (1985, ARC)
4. Majestic Twelve - The Space Invaders Part IV (1990, ARC)
5. Space Invaders DX (1994, ARC)
6. Akkanvader (1995, ARC)
7. Space Invaders Virtual Collection (1995, Virtual Boy)
8. Space Invaders X (2000, PS)
9. Space Invaders Anniversary (2003, ARC)
10. Space Invaders DS (2005, DS)
11. Space Invaders - Galaxy Beat (2005, PSP)
12. Space Invaders Extreme (2008, DS/PSP)
13. Space Invaders Extreme 2 (2009, DS)
14. Space Invaders Frenzy (2017, ARC)

- STAFF -

Director : Ichiro Fujisue
Game designer : Tomohiro Ohno
Software : Hideki Hashimoto, Takashi Kitabayashi, Norihito Taniyama, Masahiro Shimazaki, Takayuki Shinma
Hardware : Yasuhiro Shibuya
Character designers : Senba Takatsuna, Tomohiro Ohno, Masami Kikuchi, Tsuyoshi Satoh, Takayuki Miyazawa
Designer : Rintaro Doi, Kumi Mizobe
Sound : Yasuhisa Watanabe, Shiro Imaoka, Norihiro Furukawa, Kazuko Umino

- PORTS -

* CONSOLES:
[JP] Sony PS2 (jul.28, 2005) "Taito Memories Joukan [Model SLPM-66057]"

* HANDHELDS: 
[JP] Sony PSP (may.12, 2005) "Space Invaders Pocket [Model ULJM-05015]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1542&o=2

$end

$c64_cass=majik,
$bio

Commodore C64 cass. published 34 years ago:

Majik (c) 1988 Mastertronic, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186679&o=2

$end

$spectrum_cass=majika,
$bio

Majik (c) 199? EDOS [Electronic Distribution of Software]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225850&o=2

$end

$spectrum_cass=majik,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Majik (c) 1988 Mastertronic, Ltd.

- TECHNICAL -

GAME ID: IS 0277

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79670&o=2

$end

$pce_tourvision=wataru,
$bio

Majin Eiyuu Den Wataru (c) 199? TOURVision.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121991&o=2

$end

$nes=watarug,
$bio

Nintendo Famicom cart. published 32 years ago:

魔神英雄伝ワタル外伝 (c) 1990 Hudson Soft.
(Majin Eiyuu Den Wataru Gaiden)

- TECHNICAL -

GAME ID: HFC-V2
BARCODE: 4 988607 000349

- TRIVIA -

Released on March 23, 1990 in Japan.

- STAFF -

Director: Yoshihito Saisho, Ryuichi Nishizawa
Program: Tsutomu Watanabe, Michishito Ishizuka
Character Design: Masanori Yoshihara, Mina Morioka
Music Compose and Sound Effect: Shinichi Sakamoto
Producer: Eiji Aoyama, Tadayuki Kawada
Technical Support: Mikio Ueyama, Toshinori Oyama
Special Thanks: Kota Kikuchi, Naoki Hoshizaki, Hiromi Suzuko, Takanori Kurihara

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54345&o=2

$end

$pce=wataru,
$vgmplay=keithcor_tg16,
$bio

NEC PC-Engine HuCARD published 34 years ago:

????? ??? (c) 1988 Hudson Soft.
(Majin Eiyuu Den Wataru)

Mejin Eiyu Den Wataru is based on a Japanese animation series created by Sunrise, also responsible for some of the most famous mecha-anime aired in the 80s/90s. The player controls a kid who has the amazing power to transform into a powerful robot-warrior when a enters the Rainbow Shrine, sorts of door connecting the Earthto the demon world. Each level is split into two parts. In the first one, our hero wonders around as a normal kid and can use his sword to defeat standard enemies and collect money. This well earned cash can then be spend in shops to purchase better swords, more life or more bombs (activated by pressing up and attack). When our hero enters a Rainbow Shrine, he then turn into a powerful robot and gets warped to an area with nastier monsters and deadlier hazards. Once there, only one thing will get him warped back on Earth. He will have to find and defeat the guardian hidding somewhere in this part of the demon world. The game offers infinite continues, but in a way similar to Role Playing Games, the price to pay is half of our hero's stock of bombs and money.

- TECHNICAL -

Game ID: HC63012

- TRIVIA -

Released on August 30, 1988 in Japan for 4900 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58640&o=2

$end

$snes=majtnse2,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Majin Tensei II - Spiral Nemesis [Model SHVC-AZ2J-JPN] (c) 1995 Atlus Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61783&o=2

$end

$snes=majtnseib,majtnseia,majtnsei,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Majin Tensei [Model SHVC-ZM] (c) 1994 Atlus Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61782&o=2

$end

$x68k_flop=majinkyu,
$bio

Sharp X68000 Series 5.25in. disk. published 35 years ago:

魔神宮 (c) 1987 Xain Soft.
(Majinkyuu)

- TECHNICAL -

MEDIA: FD x2

- TRIVIA -

Released in November 1987 in Japan for a retail price of 7800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87877&o=2

$end

$msx2_flop=majinkyu,majinkyua,
$bio

MSX 2 disk. published 34 years ago:

魔神宮 (c) 1988 Xain Soft.
(Majinkyuu)

- TECHNICAL -

GAME ID: MXZS-12009

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101844&o=2

$end

$x68k_flop=majohall,
$bio

Sharp X68000 Series 5.25in. disk. published 29 years ago:

Majo Halldra no Yabou (c) 1993 Moai.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88398&o=2

$end

$pc8801_flop=majoriko,
$bio

NEC PC-8801 Series disk. published 33 years ago:

Majo Riko (c) 1989 Natsume, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92336&o=2

$end

$gba=majokko1,
$bio

Nintendo GBA cart. published 19 years ago:

Majokko Cream-chan no Gokko Series 1 - Wannyan Idol Gakuen [Model AGB-BWAJ-JPN] (c) 2003 Culture Brain

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71556&o=2

$end

$gba=majokko2,
$bio

Nintendo GBA cart. published 18 years ago:

Majokko Cream-chan no Gokko Series 2 - Kisekae Angel [Model AGB-BE2J-JPN] (c) 2004 Culture Brain

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71557&o=2

$end

$psx=majodais,
$bio

Sony PlayStation CD published 23 years ago:

Majokko Daisakusen - Little Witching Mischiefs (c) 1999 Bandai Co., Ltd.

- TECHNICAL -

[Model SLPS-01850]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85416&o=2

$end

$pc98=majokumi,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Majokko Kumi (c) 1991 Family Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90060&o=2

$end

$gbcolor=majomari,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Majokko Mari-chan no Kisekae Monogatari (c) 1999 Pack In Soft.

- TECHNICAL -

[Model DMG-A23J-JPN-1]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68305&o=2

$end

$gbcolor=majomaria,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Majokko Mari-chan no Kisekae Monogatari (c) 1999 Pack In Soft.

- TECHNICAL -

[Model DMG-A23J-JPN]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68304&o=2

$end

$saturn=majordama,majordam,
$bio

Sega Saturn CD published 26 years ago:

Major Damage (c) 1996 Capcom Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60076&o=2

$end

$info=mhavoc,mhavoc2,mhavocp,
$bio

Arcade Video game published 39 years ago:

Major Havoc (c) 1983 Atari.

Major Havoc is a vector-based shoot-em-up and platform game in which the evil Vaxxian Empire overran the galaxy many years ago. Most of humanity was enslaved and abducted to the Vaxxian home world, although a few human scientists managed to escape. The Vaxxian Empire has long since collapsed but numerous Vaxxian space stations, all blindly controlled and defended by robots, still remain in the galaxy, mindlessly following their original, pre-programmed orders.

The small band of scientists who initially escaped have cloned the great human hero, 'Major Havoc' and tasked him with flying his 'Catastrofighter' through a wormhole in space so that he may lead a clone army against the dreaded Vaxxian robots and to liberate the remnants of humanity by destroying the enemy reactors. The player controls Major Rex Havoc, the leader of this band of clones.

The game is broken down into two distinct gameplay genres. The first is a shoot-'em-up in which the player controls Major Havoc's spaceship against the numerous robot ships that defend the enemy reactors. The ships are encased in a force-field shield which must first be shot and depleted before the ship itself can be destroyed. 

The second section is a platform/maze game in which the player - after first landing on the space-station by centering their ship between a moving white line - enters the station. The object here is to reach the core of the station and sabotage its reactor by setting an explosive charge. Once the charge has been set, the player must quickly escape back to their ship and and reach a minimum safe distance before the space-station explodes. 

The Space-station has reduced gravity, making Major Havoc react slowly to players' input. Each station has a maze-like layout and red arrows guide the player towards the station's core. Once the charge has been placed, more arrows guide the player to the station's exit. The mazes of successive space-stations become more complex and harder to navigate as the player progresses. Players also have a limited amount of oxygen in a station but more can be collected by running over the 'O2' symbols scattered throughout the maze.

Major Havoc features a warp system that allows players to skip levels and gain bonus points or extra lives. The warps are activated by a utilizing a Breakout-style mini-game at the bottom-right corner of the screen. 

The mini-game is available at the start of each wave and the way it works is this: a two or three-digit number is displayed and players must move the controller until the number matches the one required to warp. For example, the RED WARP requires the number '23', so the player must move the controller left or right until the first digit matches '2', then must press the fire button. The Breakout game begins and must be played while moving the joystick to the '3'. Once players have successfully entered the warp code, they are transported to a higher level.

- TECHNICAL -

Game ID : 136025

Main CPU : MOS Technology M6502 (@ 2.5 Mhz), MOS Technology 6502 (@ 1.25 Mhz)
Sound Chips : (4x) POKEY (@ 1.25 Mhz)

Screen orientation : Horizontal
Vector display (1024x768)

Players : 2
Control : dial
Buttons : 2
=> [A] FIRE/JUMP, [B] SHIELD

- TRIVIA -

Major Havoc was released in November 1983.

New Features : 
* High-Tech Game Cabinet : A new video arcade game cabinet design delivers high visibility and increased player attraction.
* Roller Control : The backlit roller control provides left-to-right and right-to-left directional movement.
* Multi-Layer Printed-Circuit Board : This state-of-the art design printed-circuit board (PCB) provides low system noise with high system reliability.
* Game Within a Game : Action occurs in the lower right corner of the TACTICAL SCAN. Breakout can be played for a few seconds before the actual Major Havoc game play starts. Earn a bonus life here!
* Dual FIRE/JUMP Button : This dual-action button allows Major Havoc to jump in the maze sequence and to fire at enemy robots in the space wave.
* Add-A-Coin : This feature permits you to start a new Major Havoc game at the level where you last saw the TACTICAL SCAN in your previous game play.
* Secret Warp Code : The code feature rewards you for short game times as it advances to deep levels in game play. Use the roller control to dial in secret code numbers during the TACTICAL-SCAN wave.

Gameplay innovation at its finest. A game that would have done greater numbers had anyone cared in 1984. Only 300 dedicated machines were manufactured. Original price was $2,095. If Owen had done Major Havoc in a raster version, which was suggested, it would have sold 10 times as many. But unfortunately... the operators were getting very angry at vector games for failing all the time.

Mark Cerny came in the middle of the design, adding one of the space waves (the flying fish) and the last four base ship mazes. He also added some objects to the mazes (such as the gun and floating boots) and helped clean up old items that never got shipped.

The original name for the game was "Tollian Web", from the Star Trek episode The Tholian Web - an episode that also provided the inspiration for the unreleased "Ms. Gorf". Later titles included "Alpha One" and "Major Rex Havoc" (which was dropped when Atari discovered an underground comic with a similar name).

Ettore Ciaffi holds the official record for this game with 1,940,078 points.

A hack of this game is called "Major Havoc Return to Vax".

A Major Havoc unit appears in the 1983 movie 'WarGames'.

- UPDATES -

Rev. 3 : Eliminates the finger bug in Rev. 2.

- SCORING -

Space Enemies : 
Fishoids : 100 points when blue (turns them red), 1,000 points for destroying when red.
Flyboids : 500 points
Mazoids : 500 points
Space Maze Lines : 2,500 points

Maze Enemies : 
Pyroids : 1,000 points
Perkoids : 1,000 points

Other :
Reactoid : 5,000 points
Oxoid (Purple) : 100 points
Oxoid (Yellow) : 1,000 points for first, 1,200 points for second, 1,400 points for third, etc.
Key : 1,000 points

Oxygen bonus for exiting maze is 100 points times the number of oxygen counts left.

In space, faster completion of each wave awards more bonus points at end of wave.

Breakout bricks :
Blue : 1 point
Green : 4 points
Red : 8 points

Clearing all of the bricks in the breakout game awards an extra life.

- TIPS AND TRICKS -

* Warp Codes : It's possible to warp to higher levels in Major Havoc from the start of the game by using certain codes. This is useful to not only be able to get through the game more quickly, but each warp also gives a fairly hefty bonus for carrying it out. This is done by playing the mini-Breakout game at the bottom right-hand corner of the screen when the game starts. The game will have a phrase such as, 'Enter Red Warp 00' at the bottom of the screen. What you do is use the controls to 'dial in' the first digit of the appropriate code given below, then press the Fire button to serve the ball and repeat as necessary. The codes are :
Red code - 23, 250,000 points, Level 4.
Yellow code - 46, 600,000 points, Level 9.
Green code - 824, 700,000 points, Level 10.
Aqua code - 315, 950,000 points, Level 13.

Note that you can only enter the codes in the order they're given - it's not possible to enter, say, the red warp code followed directly by the aqua warp code.

- STAFF -

Designed & programmed by : Owen Rubin (ORR), Mark Cerny (MEC)
Hardware enginner: Doug Snyder (DES)
Technician: Gardner Crosby (G C)
Software support: Morgan Hoff (M H), Bruce Willson (BAW)
Sound assistant and rountines by: Synthia Pedroka (SYN)

- PORTS -

* CONSOLES:
[US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" 
[US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" 
[EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" 
[EU] Sony PS2 (feb.18, 2005) "Atari Anthology [Model SLES-53061]" 
[US] Nintendo DS (mar.8, 2011) "Atari Greatest Hits Vol.2 [Model NTR-BR7E-USA]" 
[US] Sony PlayStation 4 (oct.18, 2016) "Atari Flashback Classics Vol.1" 
[US] [EU] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.1" 

* COMPUTERS:
[US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" 
[EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]" 
[US] Steam (mar.24, 2016) "Atari Vault [Model 400020]" 

* OTHERS:
Apple Store [US] (2012) "Atari Greatest Hits" 
Google Play [US] (2012) "Atari Greatest Hits"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1543&o=2

$end

$info=mhavocrv,
$bio

Arcade Video game published 39 years ago:

Major Havoc Return to Vax (c) 1983.

Hack of "Major Havoc". Changes include :
* 2 new Warp codes and Warp bonus points change.
* 4 new levels.
* Added speech support.
* Game a bit easier.

- TIPS AND TRICKS -

* Warp Codes : It's possible to warp to higher levels in Major Havoc from the start of the game by using certain codes. This is useful to not only be able to get through the game more quickly, but each warp also gives a fairly hefty bonus for carrying it out. This is done by playing the mini-Breakout game at the bottom right-hand corner of the screen when the game starts. The game will have a phrase such as, 'Enter Red Warp 00' at the bottom of the screen. What you do is use the controls to 'dial in' the first digit of the appropriate code given below, then press fire to serve the ball and repeat as necessary. The codes are:
Red code - 23, 250,000 pts, Level 4.
Yellow code - 46, 550,000 pts, Level 9.
Green code - 824, 650,000 pts, Level 10.
Aqua code - 315, 850,000 pts, Level : 13.
Purple code - 683, ?, Level ?.
Rainbow code - 948, ?, Level ?.

Note that you can only enter the codes in the order they're given - it's not possible to enter, say, the red warp code followed directly by the Rainbow warp code.

- STAFF -

Modifications of Owen Rubin's original by : Jess Askey

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1544&o=2

$end

$info=mjleague,
$vgmplay=mjleague,
$bio

Arcade Video game published 37 years ago:

Major League (c) 1985 Sega.

- TECHNICAL -

Sega System 16A hardware

Main CPU : Motorola 68000 (@ 10 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz), N7751 (@ 400 Khz)
Sound Chips : Yamaha YM2151 (@ 4 Mhz), DAC (@ 4 Mhz)

Players : 2
Control : trackball
Buttons : 5

- TRIVIA -

Even if titlescreen says 1985, Major League was released in January 1986 in Japan.

- SERIES -

1. Major League (1985)
2. Super League [Model 317-0045] (1987)
3. Excite League [Model 317-0079] (1988)
4. Super Major League (1995)
5. Super Major League '99 (1999)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1545&o=2

$end

$n64=majleag,majleagu,
$bio

Nintendo 64 cart. published 24 years ago:

Major League Baseball featuring Ken Griffey Jr. (c) 1998 Nintendo.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57810&o=2

$end

$intv=baseball,
$bio

Mattel Intellivision cart. published 44 years ago:

Major League Baseball (c) 1978 Mattel Electronics

Two 9-man teams, 9 full innings! Batter up! You wait for your pitch. Swing away. Draw a walk, drop a bunt! In the field you go for the double play. Play long balls off the wall, try for a pickoff. This one has it all! Grand slams, steals, Texas Leaguers! Bring your own rhubarb!

- TECHNICAL -

Model 2614

GAME CONTROLS
To throw the ball to any defensive player, push down on the number of the FIELDER who will RECEIVE the ball:

[1] Left Field
[2] Center Field
[3] Right Field
[4] Shortstop
[6] Second Base
[7] Third Base
[8] Pitcher
[9] First Base
[0] Catcher

SWING BAT: either upper side button
BUNT: either lower side button

DIRECTION DISC: Press disc to do three things: 1. To pitch. 2. To move runners forward or back on the bases. 3. To move fielders, send them after the ball.

- TRIVIA -

Developed at APh during 1979, Major League Baseball came out in 1980 and went on to become the best selling Intellivision cartridge, with 1,085,700 shipped as of June 4, 1983. After Mattel Electronics went out of business, INTV Corp. changed the name of the cartridge to Big League Baseball rather than pay to renew the Major League Baseball trademark license.

- STAFF -

Program: David Rolfe

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60913&o=2

$end

$nes=mleagueb1,mleagueb,
$bio

Nintendo NES cart. published 34 years ago:

Major League Baseball (c) 1988 LJN

- TECHNICAL -

GAME ID: NES-BS-USA

- TRIVIA -

Released in April 1988 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55325&o=2

$end

$a800=hockey,
$bio

Atari 400/800 cart. published 39 years ago:

Major League Hockey (c) 1983 Thorn EMI Video

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86608&o=2

$end

$nes=mleague,
$bio

Nintendo Famicom cart. published 33 years ago:

メジャーリーグ (c) 1989 Irem Corp.
(Major League)

- TECHNICAL -

GAME ID: IF-13

- TRIVIA -

Released on October 27, 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54346&o=2

$end

$amigaocs_flop=majormtn,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Major Motion (c) 1988 Microdeal

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74506&o=2

$end

$info=majorpkr,majorpkra,majorpkrb,majorpkrc,
$bio

Arcade Video game published 28 years ago:

Major Poker (c) 1994 PAL System.

A poker game for amusement only.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=39672&o=2

$end

$ibm5170=stryker,
$vgmplay=stryker_pc,
$bio

IBM PC/AT DOS 3.5in. disk. published 29 years ago:

Major Stryker (c) 1993 Apogee Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144433&o=2

$end

$info=majtitle,majtitlej,
$bio

Arcade Video game published 32 years ago:

Major Title (c) 1990 Irem.

A golf game where you take part in the final round of a major golf tournament, your goal is to top the leaderboard after 18 holes and take home the trophy. You can also compete against your mates with up to 4 players taking part.

- TECHNICAL -

Irem M-84 system hardware

Main CPU : V30 (@ 8 Mhz)
Sound CPU : Zilog Z80 (@ 3.579545 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), DAC (@ 3.579545 Mhz)

Screen orientation : Horizontal
Video resolution : 384 x 256 pixels
Screen refresh : 55.00 Hz
Palette colors : 512

Players : 2
Control : 8-way joystick
Buttons : 4

- TRIVIA -

200 units were sold in the USA.

Default highscore table (SCORING LEADERS) :
NO. NAME SCORE PLACE
1 KINTE... -11 1ST
2 AAAAAAAA -5 2ND
3 MAX. MK. -3 1ST
4 SCLAP... -2 4TH
5 A -1 3RD
6 EVEN 6TH
7 TAKUCHAN EVEN 8TH
8 ANDO + 2 12TH
9 + 4 16TH
10 AAAAAAA + 7 17TH

- SERIES -

1. Major Title (1990)
2. Major Title 2 - Tournament Leader (1992)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1546&o=2

$end

$info=majtitl2,majtitl2j,majtitl2a,majtitl2b,
$bio

Arcade Video game published 30 years ago:

Major Title 2 - Tournament Leader (c) 1992 Irem.

Major Title 2 is a golf game for up to four players who choose to play as one of four different golfers. Each golfer possesses a unique skill-set that influences their ability to make certain types of shots (power hitter, all-round player, technician and magician). 

The game offers a choice of two different courses and provides the usual array of game modes: tournament, match play, stroke play and a skins game.

During play, the action is presented in two different perspectives. The pre-shot perspective is a standard third-person view from behind the golfer but once the ball is hit, the view switches to a top-down perspective to track the ball in flight. Once players are on the green, a window is displayed showing a zoomed-in overhead view detailing the green's contours. 

Major Title 2 takes a simplified approach to hitting the ball. Instead of setting the power and controlling the shot, the only function of the swing meter is to select the vertical angle of the shot, which sets the amount of back or topspin applied to the ball. The strength of each swing is selected prior to the shot by setting a power gauge to one of 16 levels. 

Draw and fade can also be applied to the ball by changing the players stance prior to taking the shot. However, the game specifies the maximum distance for the putter in yards, but measures distance on the greens in meters.

- TECHNICAL -

Irem M-92F system hardware

Main CPU : V33 (@ 9 Mhz), V30 (@ 7.15909 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), GA20 (@ 3.579545 Mhz)

Screen orientation : Horizontal
Video resolution : 320 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 2048

Players : 4
Control : 8-way joystick
Buttons : 2

- TRIVIA -

This game is known in US as "The Irem Skins Game".

When you run the game for the first time, the default highscore table (CAREER STATUS) is empty (everything is at 0).

- SERIES -

1. Major Title (1990)
2. Major Title 2 - Tournament Leader (1992)

- PORTS -

* CONSOLES:
Nintendo Super Famicom (1992) "Irem Skins Game"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1547&o=2

$end

$psx=raidendx,
$bio

Sony PlayStation CD published 22 years ago:

Major Wave 1500: Raiden DX (c) 2000 Hamster.

- TECHNICAL -

GAME ID: SLPM-86656

- TRIVIA -

Released on October 26, 2000 in Japan as part of the Major Wave series.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85579&o=2

$end

$psx=cclimber,
$bio

Sony PlayStation CD published 20 years ago:

Major Wave Arcade Hits: Crazy Climber (c) 2002 Hamster

- TECHNICAL -

[Major Wave Series]
[Model SLPM-87067]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84860&o=2

$end

$psx=frisktom,
$bio

Sony PlayStation CD published 20 years ago:

Major Wave Arcade Hits: Frisky Tom (c) 2002 Hamster

- TECHNICAL -

GAME ID: SLPM-87118

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84861&o=2

$end

$psx=batlmast,
$bio

Sony PlayStation CD published 22 years ago:

Major Wave: Battle Master (c) 2000 Hamster.

- TECHNICAL -

GAME ID: SLPM-86519

- TRIVIA -

Released on April 27, 2000 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84943&o=2

$end

$psx=crtant1k,
$bio

Sony PlayStation CD published 22 years ago:

Cross Tantei Monogatari 1 - Kouhen (c) 2000 WorkJam

- TECHNICAL -

[Major Wave Series]
GAME ID: SLPM-86639

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85044&o=2

$end

$to_flop=majoret,
$bio

Thomson TO disk. published 32 years ago:

Majoret (c) 1990 Lietard [Claude Lietard]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107882&o=2

$end

$pc98=majoriko,
$bio

NEC PC-9801 Series 5.25in. disk. published 33 years ago:

Majoriko Inbizone (c) 1989 Natsume, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90061&o=2

$end

$nes=majoden2,
$vgmplay=majoden2_fc,
$bio

Nintendo Famicom cart. published 35 years ago:

魔城伝説Ⅱ 大魔司教ガリウス (c) 1987 Konami Industry Company, Limited.
(Majou Densetsu II - Daimashikyou Galious)

- TECHNICAL -

GAME ID: KDS-GI

- TRIVIA -

Released on August 11, 1987 in Japan.

- STAFF -

Program design: Shinji Kitamoto, Satoshi Kishiwada (Civic Kishiwada), Tsukasa Tokuda
Graphic design: T. Ueyama (Suieibu Ueyama), Yusaku Kudo
Sound design: Hidenori Maezawa (Otoshi Hidenori), Shinya Sakamoto (Shinkon Shinya), Atsushi Fujio (Damian Fujio), Kiyohiro Sada (Kyouhei Sada), Kinuyo Yamashita (Onigiri Yamako)
Directed by: Shinji Kitamoto
Special thanks to: Ryouhei Shogaki

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54347&o=2

$end

$cpc_flop=majstord,
$bio

Majstor Diskete (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124052&o=2

$end

$info=majuu,
$bio

Arcade Video game published 35 years ago:

Majuu no Oukoku (c) 1987 Konami.

Majuu no Oukoku is an overhead-scrolling, maze-based shoot-em-up for one or two players. Heavily influenced by Atari's 1985 classic, "Gauntlet", players take on the role of either the beautful Labryna, or Condor, a handsome hero in the mold of Indiana Jones. The game begins with a cut-scene showing Condor opening an ancient sarcophagus, after which all Hell breaks loose as the heroes are transported to a demon-infested world, from which they must fight through hoards of evil creastures and make their escape.

The aim of each area is to find a golden key, then reach the exit to move to the next stage. The heroes are attacked from all sides by a variety of monsters that spawn from various buildings. These buildings act in the same way as the generators in "Gauntlet" and can be destroyed to stop enemies spawning. As well as the enemy creastures, plays must also be careful when near the edge of an area, as they can fall to their deaths Enemy creatures will also try to push the players to their deaths. Other creatures, includung a huge mud-monster, appear at various intervals.

Labryna and Condor start the game (and each life) armed with a only crossbow and pistol respectively, but additional weapon and character upgrades can be earned by picking up purple power orbs. This system works identically to Konami's "Gradius" shoot-em-up series: there is selection meter at the bottom of the screen for each player and, depending on the number of orbs collected, players can cycle through the meter options to select their preferred upgrade. The available power-ups are:
* Speed (increases character movement speed)
* Shield (reduces the amount of damage inclicted by enemies)
* Dynamite (sticks of dynamite are thrown simultaneously when the prime weapon is fired)
* Machine gun
* Bazooka
* Flame-thrower
* Laser
* Shotgun

The game also features a map button that pauses the game and displays the entire stages, including the location of keys and exits, although this function is not available in every area.

- TECHNICAL -

Game ID : GX687

Main CPU : (2x) Motorola 68000 (@ 10 Mhz)
Sound CPU : Zilog Z80 (@ 3.579545 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.57958 Mhz), Konami K007232 (@ 3.579545 Mhz), UPD7759 (@ 640 Khz)

Players : 2
Control : 8-way joystick
Buttons : 4

- TRIVIA -

Majuu no Oukoku was released in October 1987 in Japan. It was known outside Japan as "Devil World [Model GX687]".

A pre-version of the game is known as "Dark Adventure [Model GX687]".

The title of this game translates from Japanese as 'Kingdom of Demon-beasts'.

Default highscore table (BEST 10 PLAYERS) :
1ST 57300 H.M
2ND 40000 M.T
3RD 35000 J.S
4TH 30000 T.T
5TH 27000 K.T
6TH 20000 M.Y
7TH 18000 I.M
8TH 15000 H.S
9TH 13000 K.H
10TH 10000 T.J

- STAFF -

Game programmers : Hiroyasu Machiguchi, Mitsuo Takemoto, Toshiaki Takatori, Kyuichiro Isutsui
Data file operator : Ikuko Minowa
Graphic designers : Jun Sakurai, Miki Yoshikata
Sound editors : Hideaki Shikama, Kenichi Matsubara
Engineer : Keisuke Hashima
Assistant programmers : Akira Suzuki, Tatsuo Fujii
Assistant designers : Takashi Jinbo, Hiroyuki Ashida, Michiko Iwamoto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1548&o=2

$end

$snes=majuuou,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Majuu Ou [Model SHVC-AOHJ-JPN] (c) 1995 KSS.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61784&o=2

$end

$pc8801_flop=majusenk,
$bio

NEC PC-8801 Series disk. published 34 years ago:

魔獣戦記ガーディアン (c) 1988 Pack-In-Video Co., Ltd.
(Majuu Senki Guardian)

- TECHNICAL -

GAME ID: PS-19
BARCODE: 4988110800191

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92337&o=2

$end

$msx2_flop=lilprinc,
$bio

MSX 2 disk. published 35 years ago:

Maka Fushigi Adventure Little Princess (c) 1987 Champion Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101845&o=2

$end

$snes=makamaka,
$bio

Nintendo Super Famicom cart. published 30 years ago:

Maka Maka [Model SHVC-MM] (c) 1992 Sigma Enterprises, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61785&o=2

$end

$info=makaiden,
$bio

Arcade Video game published 34 years ago:

Makai Densetsu (c) 1988 Jaleco.

- TECHNICAL -

Jaleco Mega System 1-Z hardware

Main CPU : Motorola 68000 (@ 6 Mhz)
Sound CPU : Zilog Z80 (@ 3 Mhz)
Sound Chips : YM2203 (@ 1.5 Mhz)

Screen orientation : Horizontal
Video resolution : 256 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 768

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Releases in October 1988 in Japan.

The title of this game translates from Japanese as 'Legend of Makai'.

This game is known outside Japan as "Legend of Makai".

Default highscore table :
NAME SPELL SCORE AREA
1ST NMK - 30000 3
2ND AKI - 20000 3
3RD TAM - 10000 2
4TH NAO - 5000 2
5TH YOU - 4000 1
6TH MAK - 3000 1
7TH KOT - 2000 1
8TH OKA - 1000 1

- STAFF -

Sound composers : Shizuyoshi Okamura, K (Tecchan)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1549&o=2

$end

$x1_flop=makaifuk,
$bio

Sharp X1 5.25in. disk. published 35 years ago:

Makai Fukkatsu (c) 1987 Wing.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86060&o=2

$end

$pc8801_flop=makaifuk,makaifuka,
$bio

NEC PC-8801 Series disk. published 35 years ago:

魔界復活 (c) 1987 Soft Studio Wing.
(Makai Fukkatsu)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92338&o=2

$end

$msx2_flop=makaifuk,
$bio

MSX 2 disk. published 35 years ago:

Makai Fukkatsu (c) 1987 Soft Studio Wing.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101846&o=2

$end

$pce=makaihak,
$vgmplay=makaihak_pce,
$bio

NEC PC-Engine HuCARD published 33 years ago:

Makai Hakken Den Shada (c) 1989 Data East Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58641&o=2

$end

$nes=makaisln,
$bio

Nintendo NES cart. published 35 years ago:

Makai Island (c) 1987 Capcom USA, Inc.

Canceled USA export version. Game developed in Japan. See the original Famicom version for more information: "Higemaru Makaijima - Nanatsu no Shima Daibouken [Model CAP-MZ]".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55326&o=2

$end

$pce=makaipri,
$bio

NEC PC-Engine HuCARD published 32 years ago:

Makai Prince Dorabocchan (c) 1990 Naxat Soft.

Makai Prince Dorabocchan is a cute platformer by Red Company and published by Naxat Soft. The young vampire Dorabo is on a long journey to help his master and defeat evil demons and only the almighty golden armor is powerful enough to strike down their leader. Dorabo will meet many enemies and dangers, such as zombies, mean turtles, red eyed crazy wolves and giant trees. Our friend runs, jumps and spends most of his time collecting small tomatoes. They are an important part of the gameplay and are dropped over the boss's head as a preliminary attack at the end of each stage. Another ability of Dorabo is to hide under his hat - this doesn't look like much but this technique allows him to throw deadly tomato-bombs and finish up mean enemies. Our hero starts his journey with a short range magic-staff that can be upgraded later in the game. Three sorts or colored armors are also available (blue, red and grey) and each one of them give Dorabo special abilities such as high-jumps or faster attacks. Finally, there is a bunch of other items that will help our young vampire in his quest but they only work for a limited amount of time - the blue cape, for instance, gives him the ability to double-jump, the sword powers-up his magic staff and injections freeze enemies on the spot. Another original feature of Makai Prince Dorabocchan are the blue flying bats with tiny bells around their necks. They can call weird looking Easter Island head servants who often unlock secret shortcuts and unreachable areas.

- TECHNICAL -

HuCARD ID: NX90007
HuCARD Size: 3 Mbits.

- TRIVIA -

Released on December 21, 1990 in Japan for 6700 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58642&o=2

$end

$sms=makairet,
$vgmplay=kungfuk_sms,
$bio

Sega Mark III cart. published 35 years ago:

魔界列伝 (c) 1987 Sega Enterprises, Limited.
(Makai Retsuden)

- TECHNICAL -

Model G-1324

- TRIVIA -

Makai Retsuden for Sega Master System was released on May 17, 1987 in Japan.

Export versions : 
[US] [EU] "Kung Fu Kid [Model 5078]"
[BR] "Sapo Xule - O Mestre do Kung Fu [Model 023.500]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55883&o=2

$end

$gameboy=sagaa,saga,
$vgmplay=ffantleg_gb,
$bio

Nintendo Game Boy Cart. published 33 years ago:

Makai Toushi Sa-Ga (c) 1989 Square Company, Limited.

- TECHNICAL -

GAME ID: DMG-SAJ

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66407&o=2

$end

$wscolor=saga,
$bio

Bandai WonderSwan Color cart. published 20 years ago:

Makai Toushi Sa-Ga [Model SWJ-SQRRC08] (c) 2002 Square Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86466&o=2

$end

$info=makaijan,
$bio

Arcade Video game published 35 years ago:

Makaijan (c) 1987 Dynax.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=31357&o=2

$end

$info=makaimur,makaimurc,makaimurg,
$vgmplay=gng,
$bio

Arcade Video game published 37 years ago:

魔界村 (c) 1985 Capcom.
(Makaimura)

The player takes on the role of Sir Arthur the knight, who sees his sweetheart, Princess Guinevere, kidnapped by the Goblin King. 

Arthur must run and jump through six horizontal and 8-way scrolling levels in his bid to rescue the kidnapped princess. Arthur is initially armed with throwable lances, but a variety of other throwing weapons, such as axes, flaming torches, swords etc. are dropped by defeated enemies and can be picked up and used to fend off the zombies, bats, demons and other assorted satanic minions that Sir Arthur has to face. 

Each of the six end-of-level gates is guarded by one of Satan's generals; huge, end-of-level guardians who must be defeated before the player can finally reach the Goblin King and rescue the princess.

- TECHNICAL -

Main CPU : Motorola M6809 (@ 1.5 Mhz)
Sound CPU : Zilog Z80 (@ 3 Mhz)
Sound Chips : (2x) Yamaha YM2203 (@ 1.5 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2
=> [A] FIRE, [B] JUMP

- TRIVIA -

Makaimura was originally released in September 1985 in Japan. It is known outside Japan as "Ghosts'n Goblins".

The title of this game translates from Japanese as 'Demon World Village'.

The princess was officially called 'Prin Prin' (this is a onomatopoeia for the buttocks which make a pretty movement).

The main character, Arthur, appears as a striker character in "Marvel vs. Capcom - Clash of Super Heroes".

The red flying gargoyle enemy that you come across in the first level is known as The Red Arremer, and he actually has his own game on the Nintendo Game Boy called "Reddo Arima Makaimura Gaiden", released in 1990, as well as two sequels: "Reddo Arima Tsu" for the Famicom in 1992 and "Demonzu Bureizon Makaimura Monsho-hen" for the Super Famicom in 1994. The first of these sequels was also ported to the Game Boy in 1993 under the title "Makaimura Gaiden: The Demon Darkness" with two new levels (a U.S. version of this Game Boy port was also planned, but was later cancelled). The Red Arremer has also been included as the last boss in the MSX game "Makaijima Higemaru" and a secret boss in the Neo-Geo's "SNK Vs. Capcom - SVC Chaos".

Default highscore table (BEST RANKING) :
TOP Yuk 1000 PTS
2ND Fum 1000 PTS
3RD Mik 1000 PTS
4TH Tom 1000 PTS
5TH Tan 1000 PTS
6TH Kei 1000 PTS
7TH Rum 1000 PTS
8TH May 1000 PTS
9TH Oot 1000 PTS
10TH Hor 1000 PTS

A hidden message is on the audio CPU, starting at 0x003E:
THIS PROGRAME IS PROGRAMED BY TOSHIO ARIMA, IF YOU NEED SAME INFORMETION 
THEN FONE 0726-74-0943, OR  2-14,YAWATA MACHI, TAKATSUKI, 569 OSAKA JAPAN

Alfa Records released a limited-edition soundtrack album for this game (Capcom Game Music - 28XA-94) on August 25, 1986.

Suleputer released a limited-edition soundtrack album for this game (Makaimura Music Collection - CPCA-10128~34) on December 28, 2005 containing music from the original arcade and Sega Mega Drive series.

Bandai released a board game based on this video game (in Japan only) in 1989 : You play a knight trying to defeat the demon Loki. Roll the dice to move along the board, battle monsters as you proceed, and fulfil requirements to go from one section to the next.

Matt Gardner holds the official record for this game with 875,300 points on September 12, 2010.

- SCORING -

Scores for enemies killed : 
Zombie : 200 points 
Grave Spirit : 200 points 
Crow : 100 points 
Plant : 100 points 
Demon : 1,000 points 
Dark Shield Knight : 100 points 
Wraith : 100 points 
Cyclops : 2,000 points 
Blue Devil : 100 points 
Ogre : 500 points 
Two-Headed Golem : 300 points 
Purple Goblin : 100 points 
Dragon Tail : 200 points 
Dragon Head : 1000 points 
Skull : 100 points 
Skeleton : 100 points 
The Red Guard : 3,000 points 
Satan : 10,000 points 

Scores for items picked up : 
Key : 1,000 points 
Skull Coin : 200 points 
Wreath : 200 points 
Young Arthur Doll : 200 points 
Foot Soldier Doll : 400 points 
Knight Arthur Doll : 400 points 
Princess Doll : 400 points 
Ghost Doll : 400 points 
Devil Doll : 400 extra points 
King Arthur Doll : 10,000 points 
Money Bags : 500 points 
The Princess' Ring : 100 points 
The Princess' Shoe : 800 points 
The Princess' Dress : 1,000 points 
Arthur's Knickerbocker : 2,000 points 
Arthur's Crown : 5,000 points 
Capcom Symbol : 10,000 points (this item also appears in many other Capcom games of the time, e.g. "1942"). 

End of Level Bonus : 
Level 1 : 5,000 points 
Level 2 : 5,000 points 
Level 3 : 10,000 points 
Level 4 : 10,000 points 
Level 5 : 15,000 points 
Level 6 : 15,000 points

- TIPS AND TRICKS -

* The first Japanese revision of the game has a debug mode of sorts. Flip Dip Switch 2A and Arthur will be invincible! This does not work on any other revision of the game.

* There are 2 Capcom 10,000 points in the game. 
The 1st one is in the forest (second part of level 1) : Jump at the 4th tree 'before' the last plant. 
The 2nd one is at level 3 : Enter a ditch, in the leftmost spot, after you have landed on the bottom of level 3; that is the place where you go to the dragon boss by simply running right. 

* Turn Into A Frog : As soon as you become a duck, shoot a tombstone 15 times in a row and an angel character will appear. This angel will fire a bolt at you. Let it hit you and you'll become a frog. 

* Frog Bug Trick : Wait until the timer reaches 0 :01 and then have the magician turn you into a frog, if he turns you into a frog as the timer runs out, Arthur becomes distorted (sprite broken) and the timer becomes crazy. But you can continue the play like this. 

* Levitating Monsters : At level 6 (just after having beaten the big red guardian), kill the 5 skulls, then climb up the ladder to wake up the 2 doglike monsters. Go down again and walk right until you're blocked by the wall. Then wait for the monsters to stand just over you (possibly at the rightmost possible point), shoot at this very moment and it happens that they jump and remain in mid-air. It's not easy to do that, but you can manage to have both jumping and stuck. After that, you can safely climb up the ladder and walk while the monsters are moving above you without touching you. Don't shoot again, or they may jump up and go to the upper platform. 

* Boss Tricks : 
1) Dragon Trick - You can pass the level four dragon by fleeing! Just walk until music changes to boss theme (if you can't hear that, the spot is where you have the last two flames on the left of the screen), then go to extreme left : if everything is ok, the music should stop and the flames freeze. Go to the door to collect the key. 
2) Demon Trick - To make disappear the demon boss at end of level five, try running away from him as fast as you can! Reach the floor with the hole in it and jump through it. If you have correct timing, you will fall in the pit, avoiding the moving platforms, and eventually escape the boss. Ogre boss tricks - The ogre bosses tend to jump when you fire, even if not directly at them. This is very useful in level six, when you can avoid losing your armor by activating the ogres, then going down the ladder and firing while holding your man in the same position where he starts at the beginning of the level. 

* Other Tricks : 
1) Weapon Trick - After having defeated a level boss(es), the knight can fire two or three "invisible shots"; if the man is facing the right border of the screen while doing so, the shots will reappear in the following stage. This can be exploited to kill some of the skulls at beginning of level 6 (soooo useful...). 
2) Fire Bridge Trick - If the game difficulty level is not set to hard (you can check this by the zombies' speed), the fire bridge can be traversed by simply going right without stopping. 
3) Weird Spots - In levels 5 and 6 there are spots where you can jump through the yellow rock background : usually getting blocked or killed. In level 6, the floor below the bosses' has an invisible hole in it at the extreme left : this can be used to the player's advantage. 
4) Cemetery Glitch - Reach the last tomb before the devil, jump it and go right two or three steps. The knight should now be in front of a tree on the background. Don't go any further - go back, instead. Climb the first ladder you'll meet, then climb down the one on the left, which shouldn't be completely on the screen if you performed the trick correctly : surprise! 
5) Warp Trick - This is very odd : by a strategy similar to the one to reveal the cemetery glitch (that is, fiddling with scroll), you can activate a 'level warp' in the platform section at the beginning of level 4. It involves going right, then trying to have some platform carry you beyond the 'scroll stops' line on the left. This should kill the knight and possibly make the next life start on the fire bridge or in level 5. 

* Armor : 
1) The first armor is in the cemetery, between the red devil's starting position and last money bag : jump there to catch it. In the forest, there's the infamous unreachable armor : to collect it you should reach a spot just above the money bag right after the first plant. This cannot be done by jumping. 
2) There are 2 armors in the ice palace. One can be gotten by walking left off the topmost platform; the other will fall right in front of the inferior plant by roaming around the other plant's location. 
3) There are 2 armors in the blue cave. The first one is obtained by climbing the leftmost ladder and falling off the ledge. To get the second, perform a well-placed jump (you have to cross some precise point in mid-air while falling) before the fight with the last red devil. 
4) The last armor is collected in level 6 by simply walking right on the first floor with hulk-like monsters on it (the programmers thought you couldn't avoid getting hit by the ogres and so they didn't hide that armor).

- SERIES -

1. Makaimura (1985, Arcade)
2. Daimakaimura [B-Board 88622B-2] (1988, Arcade)
3. Chou Makaimura [Model SHVC-CM] (1991, Super Famicom)
4. Arthur to Astaroth - Nazo-Makaimura - Incredible Toons (1996, PlayStation)
5. Maximo (2001, PS2)
6. Makai Eiyuuki Maximo - Machine Monster no Yabou (2003, PS2)
7. Goku Makaimura (2006, PSP)

- STAFF -

Designed by: Tokuro Fujiwara
Lead Programming: Toshio Arima
Music & Sound Effects: Ayako Mori

- PORTS -

Here is a list of Japanese ports. To see outside-Japan ports, please see the non-Japanese version entry; "Ghosts'n Goblins".

* CONSOLES: 
[JP] Nintendo Famicom (june.13, 1986) "Makaimura [Model CAP-MK]"
[JP] Sega Saturn (sept.23, 1998) "Capcom Generation Dai 2 Shou Makai to Kishi [Model T-1233G]" 
[JP] Sony PlayStation (sept.23, 1998) "Capcom Generation Dai 2 Shou Makai to Kishi [Model SLPS-01585]" 
[JP] Bandai WonderSwan (1999) 
[JP] Sony PS2 (mar.2, 2006) "Capcom Classics Collection [Model SLPM-66317]" 
Nintendo Wii [Virtual Console Arcade] [JP] (nov.16, 2010) 
Sony PlayStation 3 [PSN] [JP] (feb.19, 2013) "Capcom Arcade Cabinet [Model NPJB-00210]" 
Microsoft XBOX 360 [XBLA] [JP] (feb.20, 2013) "Capcom Arcade Cabinet" 

* HANDHELDS: 
[JP] Sony PSP (sept.7, 2006) "Capcom Classics Collection [Model ULJM-05104]" 

* COMPUTERS: 
NEC PC-8801 [JP] (1987) 

* OTHERS: 
Mobile Phones [JP]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1550&o=2

$end

$famibox=makaimur,
$bio

JTB FamicomBox cart. published 36 years ago:

Makaimura (c) 1986 JTB Traveleland Transportation Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301178&o=2

$end

$nes=gngh,
$bio

Nintendo Famicom cart. published 35 years ago:

Makaimura (c) 1987 FMG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69287&o=2

$end

$pc8801_flop=makaimur,
$vgmplay=makaimur_88,
$bio

NEC PC-8801 Series disk. published 35 years ago:

Makaimura (c) 1987 ASCII Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92339&o=2

$end

$wswan=makaimur,
$bio

Bandai WonderSwan cart. published 23 years ago:

Makaimura for WonderSwan [Model SWJ-BAN011] (c) 1999 Bandai Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86352&o=2

$end

$gameboy=makaimur,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Makaimura Gaiden - The Demon Darkness [Model DMG-RFJ] (c) 1993 Capcom Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66408&o=2

$end

$nes=gngj,
$vgmplay=gng_nes,
$bio

Nintendo Famicom cart. published 36 years ago:

魔界村 (c) 1986 Capcom Company, Limited.
(Makaimura)

Makaimura is a side scrolling platform game and conversion of the arcade game originally released in 1985. It is the first episode of Capcom's popular franchise featuring King Arthur's eternal fight against Satan and his minions. His beloved girlfriend Prin-Prin has been kidnaped by the Lord of Hell and the brave knight must rescue her (as he will countless times) from his castle. Equipped with a suit of armor and joust-spears, Arthur sets out on an epic journey against a horde of approaching undead zombies and other winged demons. The game's start screen is home of a large map showing the unique route to Satan's castle through six desolated locations such as the trademark cemetery and other uninviting haunted towns and creepy caves. Each area ends on a gate guarded by dreadful demons - Arthur must defeat them to gain the key that will let him advance to the next stage. Fallen foes sometimes release bonuses as well as new weapons such as the flame-torches, the fast throwing knives, the Axe (shows up halfway through the game) and the cross (at the end of the game). Arthur's piece of armor offers a small protection and splits open when hit for the first time. When that happens, he is stripped of his armor (and dignity) and fights in boxer shorts - one more hit and he turns into a small pile of bones. Thankfully, Makaimura provides infinite continues and respawns the player at the last checkpoint (or halfway point).

- TECHNICAL -

Cartridge ID: CAP-MK

- TRIVIA -

Makaimura for Famicom was released on June 13, 1986 in Japan for 5500 Yen.

It appears to be the first UNROM game. It is the first cartridge game to use CHR RAM.

- TIPS AND TRICKS -

* Stage Select: During the title screen, hold RIGHT. Then tap B, B, B, release RIGHT.
Then quickly input:
UP, B, B, B
LEFT, B, B, B
DOWN, B, B, B
START

If done correctly, a screen appears displaying the starting stage number. This screen re-appears every time you restart or clear a stage, and it doesn't affect your weapon or score.

* Hidden credits:
Complete both quests, then at the ...CHALLENGE AGAIN! screen, press A, B, Up, Down, A, B, Left, Right and wait for the GAME OVER message. Instead of it, a credits screen will appear.

- STAFF -

Developed by Micronics.

Planning: Kazuo Hasegawa (Hasse), Tokuro Fujiwara (Fuji)
Music: Harumi Fujita (Hal), Ayako Mori (Wood)
Design: Masahiko Kurokawa (Black), Kazuo Hasegawa (Hasse)
Program: Kazuo Yagi (Kazzo)

- PORTS -

* CONSOLES: 
[JP] Nintendo GBA (may.21, 2004) "Makaimura [Famicom Mini] [Model AGB-FMKJ-JPN]"
Nintendo Wii [Virtual Console] [JP] (nov.20, 2007) [Model FDGJ] 
Nintendo Wii U [Virtual Console] [JP] (jul.3, 2013) [Model FBHJ] 

* HANDHELDS: 
Nintendo 3DS [Virtual Console] [JP] (feb.13, 2013) [Model TA4J]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54348&o=2

$end

$apple2_flop_clcracked=makeface,
$bio

Apple II 5.25 disk. published 29 years ago:

Make A Face (c) 1993 Troll Associates

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230835&o=2

$end

$info=sc2mam2,sc2mam2p,sc2mam3,sc2mam3p,sc2mam4,sc2mam4p,sc2mam3a,
$bio

Fruit Machine published 27 years ago:

Make A Million (c) 1995 Bell-Fruit Mfg. Company, Limited. [B.F.M.].

- TECHNICAL -

SCORPION 2
[Model 6553]

- TRIVIA -

Make A Million was released on September 18, 1995 in the UK.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42201&o=2

$end

$info=sc2mam,sc2mam1,sc2mam1p,sc2mamp,
$bio

Fruit Machine published 26 years ago:

Make A Million (c) 1996 Bell-Fruit Mfg. Company, Limited. [B.F.M.]

- TECHNICAL -

SCORPION 2
[Model 6780]

- TRIVIA -

Released on May 24, 1996 in the UK.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61721&o=2

$end

$info=m4makmnt,m4makmnt__a,m4makmnt__b,m4makmnt__c,m4makmnt__d,m4makmnt__e,m4makmnt__f,m4makmnt__g,m4makmnt__h,m4makmnt__i,m4makmnt__j,m4makmnt__k,m4makmnt__l,m4makmnt__o,m4makmnt__p,m4makmnt__q,m4makmnt__r,m4makmnt__s,m4makmnt__t,m4makmnt__u,m4makmnt__v,m4makmnt__w,m4makmnt__x,m4makmnt__n,
$bio

Make A Mint [Model MAM] (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103371&o=2

$end

$info=m4makmnt__an,m4makmnt__ao,m4makmnt__ap,m4makmnt__aq,m4makmnt__ar,m4makmnt__as,
$bio

Make A Mint [Model MA_] (c) 199? BWB

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233632&o=2

$end

$info=m4makmnt__y,m4makmnt__z,m4makmnt__0,m4makmnt__1,m4makmnt__2,m4makmnt__3,m4makmnt__4,m4makmnt__5,m4makmnt__6,m4makmnt__7,m4makmnt__8,m4makmnt__9,m4makmnt__aa,m4makmnt__ab,m4makmnt__ac,m4makmnt__ad,m4makmnt__ae,m4makmnt__af,m4makmnt__ag,m4makmnt__ah,m4makmnt__ai,m4makmnt__aj,m4makmnt__ak,m4makmnt__al,m4makmnt__am,m4makmnt__m,
$bio

Make A Mint [Model MMG] (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41373&o=2

$end

$spectrum_cass=makemusi,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Make Music (c) 1984 Buffer Micro

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288287&o=2

$end

$info=maketrax,maketrxb,
$bio

Arcade Video game published 41 years ago:

Make Trax (c) 1981 Williams Electronics, Incorporated.

This is the U.S. version of "Crush Roller", released in November 1981 by Williams, under license from Kural Samno. For more information about the game itself, please see the "Crush Roller" entry.

- TRIVIA -

Make Trax was released by Williams Electronics, under license by Alpha Denshi, in November 1981 in the USA.

Make Trax has a protection chip, Crush Roller doesn't. The code between the two is nearly identical, except that everywhere the protection code is located, code has been replaced with a couple of bytes to return the correct value and several NOP instructions (which do absolutely nothing).

When you run the game for the first time, the default highscore table (FAR OUT PLAYERS) is empty (everything is set to 0 except the nickname which is set to KRL). 

Tom Carver holds the official record for this game with 2123840 points.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1551&o=2

$end

$info=ep_makmv,ep_makmva,
$bio

Make Your Move (c) 199? Global Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42316&o=2

$end

$spectrum_cass=makeachi,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Make-a-Chip [Model E6/S] (c) 1984 Sinclair Research, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79671&o=2

$end

$spectrum_cass=makeafac,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Make-A-Face (c) 1984 Spinnaker Soft. Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287703&o=2

$end

$dc=makenxj,
$bio

Sega Dreamcast GD published 23 years ago:

Maken X (c) 1999 Atlus Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135088&o=2

$end

$dc=makenx,
$bio

Sega Dreamcast GD published 23 years ago:

Maken X [Model 51050] (c) 1999 SEGA of America, Inc. [San Francisco, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135624&o=2

$end

$dc=makenxe,
$bio

Sega Dreamcast GD published 22 years ago:

Maken X [Model MK-51050-50] (c) 2000 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135623&o=2

$end

$pc98=kumiko,
$bio

NEC PC-9801 Series 5.25in. disk. published 34 years ago:

Makenshi Kumiko (c) 1988 System House Oh!

- TECHNICAL -

FD x1

- TRIVIA -

Released in December 1988 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90062&o=2

$end

$pc8801_flop=kumiko,
$bio

NEC PC-8801 Series disk. published 34 years ago:

Makenshi Kumiko (c) 1988 System House Oh!

- TECHNICAL -

FD x2

- TRIVIA -

Released in December 1988 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92340&o=2

$end

$x68k_flop=kumiko,
$bio

Sharp X68000 Series 5.25in. disk. published 33 years ago:

Makenshi Kumiko (c) 1989 System House Oh!

- TECHNICAL -

FD x1

- TRIVIA -

Released on January 20, 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87878&o=2

$end

$snes=makerum2,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Makeruna! Makendou 2 - Kimero! Youkai Souridaijin (c) 1995 Datam Polystar

- TECHNICAL -

Game ID: SHVC-AM2J-JPN

- TRIVIA -

Released on March 17, 1995 in Japan.

- STAFF -

Exective Producer: Yukio Kakehi
Producer: Kanayama 68000
Character Designer: Ano Shimizu
Programmer: Nice Guy, Hiroshi Takahashi
CG Designer: Kotaro, Kyoko Yoshinaga
Assistant Planner: Momii Kusakabe
Sound Designer: Opus Corp.

Cast
Makendo: Mika Kanai
Makenro: Mika Kanai
Madonna: Child Akie
Maririn: Bunny Tomikawa
Masoccer: Koichi Iwata
Makkey: Tadao Kusakabe (Tad)
Macho: Adult Akio
Makenpo: Adult Akio
Makenka: Fujio Watari
Judge: Jun Enoki

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61787&o=2

$end

$psx=makerum2,
$bio

Sony PlayStation CD published 27 years ago:

負けるな!魔剣道2 (c) 1995 Datam Polystar
(Makeruna! Makendou 2)

- TECHNICAL -

Game ID: SLPS-00128

- TRIVIA -

Released on November 10, 1995 in Japan.

- STAFF -

Executive Producer: Yukio Kakehi
Character Designer: Ano Shimizu
Illustrator: Hiromi Matsushita
Battle Designer (Fillin): Masatoshi Imaizumi
System Programmer (Fillin): Tōru Hosaka, Yōsuke Nakano
CG Designer: Yosshii
CG Designer (Fillin): Takeshi Honda, Hitoshi Nishimura, Daisuke Tazaki, Eri Kamata, Shinji Ashibe

Cast
Hikari Tsurugino: Mika Kanai
Mai Tsurugino: Kotono Mitsuishi
Doro‑san: Ryou Horikawa
Masoccer: Hiro Yuki
Makkey: Naoki Tatsuta
Madonna: Mariko Kouda
Garekky & Mermaid: Hirohiko Kakegawa
Mamarin: Hiroko Emori
Makenka: Nobuyuki Hiyama
Makenro: Wakana Yamazaki
Makenpo: Banjō Ginga
Manenbo & Sakkarin: Kumiko Nishihara

Sound Composer: Toshiro Mitsuomi
Test Player & Debugger: Masayuki Kokubu, Pole To Win
Special Thanks to...: Masato Hasegawa, Shougo Hasegawa, Seiji Yamanaka, Masaya Konya, Tomoko Aoki, Miyuki Takada, Akiko Tomikawa, Makendo Club Member

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85417&o=2

$end

$snes=makeruma,
$bio

Nintendo Super Famicom cart. published 29 years ago:

Makeruna! Makendou [Model SHVC-M7] (c) 1993 Datam Polystar

- TRIVIA -

Reviews:
[FR] Oct. 1993 - Consoles + N.24: 82%

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61786&o=2

$end

$pet_cass=memak,
$bio

Commodore PET cass. published 42 years ago:

Making an Outline (c) 1980 Micro-Ed, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125754&o=2

$end

$pc98_cd=makcandy,
$bio

NEC PC-9821 CD published 26 years ago:

Making Candy - Oki ni Mesumama (c) 1996 Curott.

- TECHNICAL -

CD x1

- TRIVIA -

Released on December 27, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128611&o=2

$end

$cdi=makingrd,
$bio

Phillips CD-i disc published 28 years ago:

Making the Grade (c) 1994 Philips Interactive Media, Incorporated.

Welcome to Making the Grade. Throw away your shoot'em up disc and open up your intellect. This game is fats moving, challenging and fun and includes lots of high quality, full screen, full motion video. You are the General Manager responsible for planning, constructing and running a chemical plant over a 10 year period and have a team of larder-than-life characters working for you. Hours of fun and management training - There's never been a game like it!

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52985&o=2

$end

$bbc_cass=mtmotm,
$bio

Making the Most of the Micro (c) 19?? BBC Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52077&o=2

$end

$pce_tourvision=makyoden,
$bio

TOURVision cart. published 31 years ago:

Makyou Densetsu - The Legenary Axe (c) 1991 TOURVision.

Unlicensed Spanish coin-op game.

- TECHNICAL -

Cart. ID: 40

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47742&o=2

$end

$pce=makyoden,
$vgmplay=legaxe_tg16,
$bio

NEC PC-Engine HuCARD published 34 years ago:

Makyou Densetsu (c) 1988 Victor Musical Industries, Inc.

Makyou Densetsu is a side-scroller action game by Victor Musical. The story of the game doesn't stand out as a masterpiece of the genre. Our hero, a warrior called Gogan, embarks on a long journey of revenge. His girlfriend was kidnaped by an evil demon and, armed with a powerful and mighty axe, he intends to bring her back. Special items hidden inside stone statues can help Gogan in his task. For instance, little wings can speed up his axe, masks increase its power and other items can refill his life bar. The axe can also be charged up and unleash more powerful blows, inflicting more damage to the enemies. The game counts six long stages and most of them offer different routes and intricate passageways the player can take.

- TECHNICAL -

HuCARD ID: JC63001
HuCARD Size: 2 Mbits.

- TRIVIA -

Makyou Densetsu for PC-Engine was released on September 23, 1988 in Japan at a retail price of 5200 Yen.

An official guidebook was released in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58643&o=2

$end

$info=makyosen,
$vgmplay=gondo,
$bio

Arcade Video game published 35 years ago:

Makyou Senshi (c) 1987 Data East.

A shoot 'em up game where you fly a craft over a scrolling background and dodge enemy fire while shooting enemies. You also collect coins and purchase different weapons and crafts.

- TECHNICAL -

Main CPU : HD6309 (@ 3 Mhz)
Sound CPU : MOS Technology M6502 (@ 1.5 Mhz)
Sound Chips : YM2203 (@ 1.5 Mhz), YM3526 (@ 3 Mhz)

Players : 2
Control : dial
Buttons : 2

- TRIVIA -

Released in March 1987 in Japan.

The title of this game translates from Japanese as 'Demon Region Soldier'.

This game is known outside Japan as "Gondomania".

Polystar / Datam released a limited-edition soundtrack album for this game (Deco History Scene I : Data East Game Music Scene One - H25X-20008) on 25/09/1988.

- STAFF -

Game designed by : Y. Gondo
Programmers : T. Kitazawa, T. Nishizawa, S. Tamura
Sound by : H. Yoshida
Music composed by : Azusa Hara (AZUSA)
Character designers : Back Man, A. Kushima, H. Nomura
Hardware designer : K. Yoshida
Ending designed by : T. Nishizawa
Supervised by : T. Kitzawa

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1552&o=2

$end

$pc98=makyoud,makyouda,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

魔京伝 (c) 1992 Nihon Create.
(Makyouden)

- TECHNICAL -

BARCODE: 4934892212011

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90063&o=2

$end

$msx2_flop=makyuden,
$bio

MSX 2 disk. published 33 years ago:

Makyuu Den (c) 1989 Soft Studio Wing.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101847&o=2

$end

$a2600=malagai,
$bio

Atari 2600 cart. published 39 years ago:

Malagai (c) 1983 Answer Software Corporation.

Help Commander Harrington Crag of the starship 'Endless Search' escape the hot pursuit of the MALAGAI. A game that offers different playing speeds and strategy levels that is sure to challenge your mind and skills. Get ready to enjoy the action! This is the first of ANSWER SOFTWARE's new and exciting series of video game cartridges designed specifically for user programmability.

You are put into a Malagai base for repairs but now the Malagai are holding you ransom. They want your advanced technology.

There are three airlock doors per starbase. You must get the correct key for each door. Each is held by one of three Malagai. The order of which Malagai is holding which key is shown by the pictures above the starbase.

If you are away from your assigned compartment for too long, as indicated by the line at the bottom of the screen, the Malagai will attack and you will need to return to your compartment to make them friendly again. When you touch a Malagai and, if it is the correct one, get the airlock door key, the Malagai will attack and the airlock will flash, on most game variations (see below). You must then make your way to the airlock. One door will disappear and the Malagai will become friendly again. After you open the third door, it is off to the next starbase.

Game Variations:
Version 1: All the Malagai have different shapes and colors
Version 2: All the Malagai have the same shape but different colors
Version 3: All Malagai are the same shape and color and the airlocks do not blink to show you got the right key.

- TECHNICAL -

Model ASC 1001

Difficulty switches set to B=10 seconds from compartment before Malagai attack
Difficulty switches set to A=15 seconds from compartment before Malagai attack

- SCORING -

Touch a Malagai while they're friendly = 100 points (50 point bonus if it has the correct key)
Open airlocks one or two = 100 points
Open airlock three to exit starbase orange or teal = 150 points
Open airlock three to exit blue starbase = 250 points

- TIPS AND TRICKS -

* When you are trying to catch a MALAGAI they will run from you. You can use this to your advantage by 'herding' them towards the airlocks to increase your chances of reaching the airlocks before being captured.

* After you have captured a MALAGAI, they will begin to chase you. You may have to lead them away from your true destination temporarily to get them out of the immediate vicinity of the airlocks or compartment.

* Keep your eye on the time line at the bottom of the screen. If you are running out of time, return to your compartment quickly so as not to lose a crewmember - and you will regain additional time.

* When you capture (make contact on the screen) a MALAGAI, immediately point the joystick in the direction you wish to go in order to reach the airlock in time - you are only allowed a small head start and if you take too long you will be captured immediately!

- STAFF -

Programmer: Mike Wentz

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50669&o=2

$end

$msx2_flop=malayahi,malayahia,
$bio

Malaya no Hihou Cracked (c) 199? Unknown.

Pirate disk. version of the official cartridge.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122048&o=2

$end

$msx2_cart=malayahi,
$bio

MSX 2 cart. published 34 years ago:

Malaya no Hihou (c) 1988 Pony Canyon, Incorporated.

- TECHNICAL -

GAME ID: R58Y-5115
BARCODE: 4988013014497

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51336&o=2

$end

$info=maldaiza,
$bio

Arcade Video game published 20 years ago:

Maldaliza (c) 2002 Big A Korea.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=317724&o=2

$end

$cpc_flop=maledict02,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Malediction de Thaar (c) 1985 Coktel Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121596&o=2

$end

$pro128_cass=malthpos,malthposb,malthposc,malthposa,
$bio

Olivetti PC-128 cass. published 36 years ago:

Maledizione di Thaar + Poseidone (c) 1986 Olivetti Prodest

- TECHNICAL -

GAME ID: ST 7680

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118182&o=2

$end

$cpc_flop=malefice,malefice05,malefice03,malefice04,malefice06,
$bio

Amstrad CPC 464 disk. published 30 years ago:

Malefices (c) 1992 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122639&o=2

$end

$nes=mermaidr2,mermaidr3,mermaidr4,
$bio

Nintendo NES cart. published 28 years ago:

Malen'kaya Rusalochka (c) 1994 Unknown [Russia].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40383&o=2

$end

$gameboy=malibu,
$bio

Nintendo Game Boy Cart. published 32 years ago:

Malibu Beach Volleyball [Model DMG-SV-USA] (c) 1990 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66409&o=2

$end

$lynx=malibu,
$bio

Atari Lynx cart. published 29 years ago:

Malibu Bikini Volleyball (c) 1993 Atari Corp.

Sand, surf and sun throw in some hard-bodies and a beach full of bikinis, and you've got Malibu: volleyball capital of the world. This is where the best come to play and show off their stuff If you want in, sign up! But you’d better love the taste of sand, the smell of cocoa butter, and the sensation of slapping a screaming 90 mph asteroid back into your opponent’s face... and then being able to read the name of the ball embedded on his sun-scorched fore-head
 
Your serve, Spike The first to 15 gets the blonde!!!

- TECHNICAL -

Model PA2086

- STAFF -

Programmer: Rob Nicholson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58836&o=2

$end

$cpc_flop=malibu2m,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Malibu DemoPack (c) 1989 Malibu Crackers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124477&o=2

$end

$spectrum_cass=malice,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Malice in Blunderland (c) 1985 Guild, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79673&o=2

$end

$spectrum_cass=malicein,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Malice In Blunderland (c) 1986 Spectrum Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287680&o=2

$end

$spectrum_cass=malicein_c,malicein_d,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Malice in Wonderland (c) 1985 Lumpsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79674&o=2

$end

$spectrum_cass=malicein_a,malicein_b,
$bio

Malice In Wonderland (c) 198? Sentient Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226199&o=2

$end

$ique=mariokrt,mariokrt4,mariokrtm2,mariokrtm6,mariokrtt,
$bio

iQue Player pack. published 19 years ago:

马力欧卡丁车  (c) 2003 IQue [China]
(Mǎlìōu Kǎdīngchē)

Chinese version of Mario Kart 64.

- TRIVIA -

Released on December 25, 2003 in China.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259126&o=2

$end

$ique=drmario,drmariom2,drmariom4,drmariot,
$bio

iQue Player pack. published 19 years ago:

马力欧医生 (c) 2003 IQue [China]
(Mǎlìōu Yīshēng)

Chinese version of Dr. Mario 64.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259135&o=2

$end

$cpc_flop=mallard8,
$bio

Amstrad CPC 464 disk. published 38 years ago:

Mallard-80 Basic Ver. 1.29 (c) 1984 Locomotive Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124957&o=2

$end

$megadriv=whacacri,
$bio

Sega Genesis cart. published 29 years ago:

Mallet Legend's Whac-a-Critter (c) 1993 Realtec

- TECHNICAL -

GAME ID: 22011

- TIPS AND TRICKS -

GAME GENIE CODES:

ADKA-EEBL
Start level 1 with twice as much time.

JDKA-EEE4
Start level 2 with twice as much time.

TDKT-EEAL
Start level 3 with twice as much time.

EDKT-EGD8
Start level 4 with twice as much time.

NDKT-EGHW
Start level 5 with twice as much time.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57523&o=2

$end

$info=maletmad,
$bio

Redemption mechanical game published 23 years ago:

Mallet Madness (c) 1999 Capcom Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=17237&o=2

$end

$cpc_cass=mallette,
$bio

Amstrad CPC cass. published 34 years ago:

Mallette 1 [Model MJ AM 072] (c) 1988 FIL [France Image Logiciel]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98130&o=2

$end

$to_flop=mallette,mallettea,malletteb,
$bio

Thomson TO disk. published 35 years ago:

Mallette de Jeu Thomson (c) 1987 FIL [France Image Logiciel]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107883&o=2

$end

$mo5_cass=mallette,
$to7_cass=mallette,
$bio

Thomson MO5/TO7 cass. published 35 years ago:

Mallette de Jeu Thomson (c) 1987 FIL [France Image Logiciel].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108407&o=2

$end

$tvc_flop=malom,
$bio

Videoton TVC disk. published 35 years ago:

Malom (c) 1987 SP Studio

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112349&o=2

$end

$tvc_flop=malom2,
$bio

Malom (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111961&o=2

$end

$tvc_cass=malom,
$bio

Malom (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112431&o=2

$end

$cdi=malschu1,
$bio

Phillips CD-i disc published 30 years ago:

Malschule 1/Escuela de Pintura I/Schilderschool I (c) 1992 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52986&o=2

$end

$msx1_flop=poolchal,
$bio

Maltese Joe's Pool Challenge cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229833&o=2

$end

$spectrum_cass=malvinas,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Malvinas 82 (c) 1986 Juegos & Estrategia [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288068&o=2

$end

$info=malzak,malzak2,
$bio

Malzak (c) 198? Kitronix.

- TECHNICAL -

Main CPU : S2650 (@ 950 Khz)
Sound Chips : (2x) SN76477 (@ 950 Khz)

Screen orientation : Horizontal
Video resolution : 240 x 240 pixels
Screen refresh : 50.00 Hz
Palette colors : 16

Players : 2
Control : 8-way joystick
Buttons : 1

- TRIVIA -

When you run the game for the first time, the default highscore board is empty (everything is set to 0 - nicknames are set to @@@).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1553&o=2

$end

$wscolor=mamamit,
$bio

Bandai WonderSwan Color cart. published 20 years ago:

Mama Mitte' (c) 2002 Tanita.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287419&o=2

$end

$msx1_cass=mambo,mamboa,
$bio

MSX cass. published 33 years ago:

Mambo (c) 1989 Positive [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94822&o=2

$end

$info=mamboagg,mamboagga,
$bio

Konami System 573 disc+cart. published 21 years ago:

Mambo A Go Go (c) 2001 Konami Corporation.

- TECHNICAL -

Runs on the Konami Bemani System 573 Digital Hardware.

- TRIVIA -

Mambo A Go Go was released on June 04, 2001.

- TIPS AND TRICKS -

* Special Mode: In the music selection screen, input the following code (NOTE: L = Left Conga, C = Center Conga, R = Right Conga)
-- HIDDEN: Hold L then tap R, R, R
-- SUDDEN: Hold L then tap R, R, R, R, R, R
-- BLINK: Hold L then tap R, R, R, R, R, R, R, R, R
-- MIRROR: Tap L, R, L, R, L, R
-- RANDOM: Tap L, C, R, L, C, R
-- HI-SPEED2: Hold L then tap C, C, C, C
-- HI-SPEED4: Hold L then tap C, C, C, C, C, C, C, C

If you want to cancel special mode, tap R, C, L

* Secret Mode: In the mode selection screen, move cursor to Hard then tap R many times. You will play with Super Hard. The cancel is tap L many time.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29557&o=2

$end

$cpc_flop=mambo198,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Mambo Cracked (c) 1989 Antifaz & the Dog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122964&o=2

$end

$msx1_flop=mambo,mamboa,
$bio

Mambo cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230039&o=2

$end

$cpc_cass=mambo,
$bio

Amstrad CPC cass. published 33 years ago:

Mambo [Model ATD 32003] (c) 1989 Positive [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98132&o=2

$end

$cpc_flop=mambos1901,mambos19,mambos1902,mambodsk,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Mambo [Model ATD-30203] (c) 1989 Positive [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122894&o=2

$end

$spectrum_cass=mambo,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Mambo (c) 1989 Positive.

- TECHNICAL -

GAME ID: SPC 23003

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79676&o=2

$end

$pc8801_flop=mamirin,
$bio

Mamirin (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92341&o=2

$end

$info=mammothm,
$bio

Video Slot Machine published 25 years ago:

Mammoth Money (c) 1997 Aristocrat Leisure Industries Pty, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116199&o=2

$end

$megadriv=mamono,
$vgmplay=mamono_md,
$bio

Sega Mega Drive cart. published 31 years ago:

Mamono Hunter Youko - Dai 7 no Keishou (c) 1991 NCS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56641&o=2

$end

$pcecd=mamonoht,
$bio

NEC PC-Engine CD published 30 years ago:

Mamono Hunter Youko - Makai Kara no Tenkousei (c) 1992 NCS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58277&o=2

$end

$pcecd=mamonohu,
$bio

NEC PC-Engine CD published 29 years ago:

Mamono Hunter Youko - Tooki Yobigoe (c) 1993 NCS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58278&o=2

$end

$msx1_flop=mamono2d,
$bio

MSX disk. published 33 years ago:

Mamono Quest II (c) 1989 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109070&o=2

$end

$info=mamonoro,
$bio

Sega NAOMI GD-ROM published 14 years ago:

Mamoru-kun Ha Norowareteshimatta! (c) 2008 G.Rev.

- TECHNICAL -

Cartridge ID: 841-0060C
Runs on the Sega "NAOMI" hardware.

Players: 1
Control: 8-way joystick
Buttons: 2
=> [A] Shoot, [B] Bomb

- TRIVIA -

Released in July 2008

The title of this game translates from Japanese as 'Mamoru-kun has been cursed!'

This game was developed by 'Garuchi'.

- STAFF -

Directors: Takayuki Saito, Tomohiro Hirao
Programmers: Iori Doi, Takayuki saito, Masachika Ishikawa, Tetsuya Naoi, Yuseke Saruyama, Takashi Abe, Osamu Chadeni

- PORTS -

* CONSOLES:
Microsoft XBOX 360 (2009)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=21122&o=2

$end

$cgenie_cass=mampf2,mampf2a,
$bio

Colour Genie cass. published 39 years ago:

Mampf Man II (c) 1983 TCS [Trommeschläger Computer Studio]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131444&o=2

$end

$specpls3_flop=manabtho,
$bio

Sinclair ZX Spectrum+3 disk. published 28 years ago:

Man About the House (c) 1994 Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147754&o=2

$end

$spectrum_cass=manabout,
$bio

Sinclair ZX Spectrum cass. published 28 years ago:

Man About The House (c) 1994 Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286745&o=2

$end

$info=mgfx,
$bio

Arcade Video game published 22 years ago:

Man Guan Fu Xing (c) 2000 IGS.

- TECHNICAL -

Main CPU : ARM7 (@ 20 Mhz)

- TRIVIA -

Released in February 2000.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=12487&o=2

$end

$spectrum_cass=manhunt,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Man Hunt (c) 1984 Omen Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79682&o=2

$end

$spectrum_cass=mantrap,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Man Trap (c) 1984 Century City Software.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79689&o=2

$end

$spectrum_cass=mantrapa,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Man Trap (c) 1985 Mind Games Espana, S.A.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219768&o=2

$end

$fmtowns_cd=manyoshu,
$bio

Fujitsu FM Towns CD published 29 years ago:

Man'youshuu [Model HMD-149] (c) 1993 Uchida Youkou

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298308&o=2

$end

$pc8801_flop=mana,
$bio

Mana (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92342&o=2

$end

$pc98=mana94,
$bio

Mana '94 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90064&o=2

$end

$spectrum_cass=manage,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Manage (c) 1983 CCS [Cases Computer Simulations, Ltd.] [London, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287258&o=2

$end

$bbc_cass=manage,
$bio

Manage (c) 198? CCS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52078&o=2

$end

$bbc_cass=busgamesg,
$bio

Acorn BBC Micro B cass. published 40 years ago:

Managementspiele (c) 1982 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234528&o=2

$end

$spectrum_cass=managere,managere_b,managere_d,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Manager (c) 1984 Ere Informatique.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79677&o=2

$end

$cpc_cass=managerf,
$bio

Amstrad CPC cass. published 37 years ago:

Manager (c) 1985 Ere Informatique [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98133&o=2

$end

$special_cass=manager,
$bio

MANAGER (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234216&o=2

$end

$apple2_flop_clcracked=mngscspd,
$bio

Apple II 5.25 disk. published 39 years ago:

Managing for Success - Personal Development (c) 1983 CBS Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=159845&o=2

$end

$pc98=manami,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Manami no Doko made Iku no? (c) 1991 Wendy Magazine

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90065&o=2

$end

$pc98=manami2,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Manami no Doko made Iku no? 2 - Return of the Kuro Pack (c) 1995 Wendy Magazine

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90066&o=2

$end

$pc98_cd=manadoko2,
$fmtowns_cd=manadoko2,
$bio

NEC PC-98/Fujitsu FM Towns CD published 27 years ago:

Manami no Doko made Iku no? 2 - Return of the Kuro Pack (c) 1995 Wendy Magazine

- TECHNICAL -

GAME ID: WDM-303T

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268177&o=2

$end

$pc8001_flop=manbikig,manbikiga,
$bio

Manbiki Game (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92343&o=2

$end

$ti99_cart=mancala,
$bio

Texas instrument TI-99/4A cart. published 39 years ago:

Mancala (c) 1983 DaTaBioTics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84617&o=2

$end

$apple2gs_flop_misc=mancala,
$apple2gs_flop_clcracked=mancala,
$bio

Apple IIGS disk. published 34 years ago:

Mancala (c) 1988 California Dreams

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115104&o=2

$end

$spectrum_cass=manchest_a,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Manchester United (c) 1990 Krisalis.

A football management game where you have complete management control of the world's most famous football club. Can you take Manchester United to a historic treble of the F.A. Cup, Littlewoods Cup and the League Championship?

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79679&o=2

$end

$spectrum_cass=manchest,
$bio

Manchester United (c) 199? GBH

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225543&o=2

$end

$amigaecs_flop=mandoubl,
$bio

Commodore Amiga 500+ disk. published 27 years ago:

Manchester United - The Double (c) 1995 Krisalis Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237073&o=2

$end

$amigaocs_flop=manutd,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Manchester United - The Official Computer Game (c) 1990 Krisalis

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74507&o=2

$end

$specpls3_flop=manchunisp,
$bio

Sinclair ZX Spectrum+3 disk. published 32 years ago:

Manchester United - The Official Computer Game (c) 1990 System 4 de Espana, S.A. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148118&o=2

$end

$specpls3_flop=manchuni,
$bio

Sinclair ZX Spectrum+3 disk. published 32 years ago:

Manchester United - The Official Computer Game (c) 1990 Krisalis Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148220&o=2

$end

$st_flop=manutd,
$bio

Atari ST disk. published 32 years ago:

Manchester United - The Official Computer Game (c) 1990 Krisalis Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230309&o=2

$end

$amigaocs_flop=manutda,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Manchester United - The Official Computer Game [Budget] (c) 1990 GBH Gold

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74508&o=2

$end

$snes=manchest,manchestp,
$bio

Nintendo Super NES cart. published 27 years ago:

Manchester United Championship Soccer (c) 1995 Ocean

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63216&o=2

$end

$cpc_flop=manchest04,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Manchester United Cracked (c) 1990 CBS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122586&o=2

$end

$cpc_flop=manchest0b,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Manchester United Cracked (c) 1990 BMC [Black Mission Cracking]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123517&o=2

$end

$cpc_flop=manchest0c,
$bio

Manchester United Cracked (c) 19?? NPS [Nul Part System]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122640&o=2

$end

$msx1_flop=manchest,
$bio

Manchester United Cracked (c) 19?? Unknown.

Tape to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133176&o=2

$end

$amigaocs_flop=manuteurb,manuteura,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Manchester United Europe (c) 1991 Krisalis

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74509&o=2

$end

$amigaocs_flop=manuteur,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Manchester United Europe (c) 1991 Buzz

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74510&o=2

$end

$spectrum_cass=manchest_d,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Manchester United Europe (c) 1991 Krisalis.

Take charge of the most famous club in football and guide them to European glory. Compete in either the European Cup, Cup Winners Cup or UEFA CUP and face some of Europe's finest teams in a knockout tournament. If successful you can go on and compete for the European Super Cup as well as the World Club Championship held each year in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79680&o=2

$end

$archimedes=manchutd,
$bio

Acorn Archimedes disk. published 31 years ago:

Manchester United Europe (c) 1991 Krisalis Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115933&o=2

$end

$cpc_flop=manchest06,manchest07,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Manchester United Europe Cracked (c) 1991 CBS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122587&o=2

$end

$cpc_cass=manchest,
$bio

Amstrad CPC cass. published 32 years ago:

Manchester United Football Club (c) 1990 Krisalis Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98134&o=2

$end

$cpc_cass=manchests,
$bio

Amstrad CPC cass. published 32 years ago:

Manchester United Football Club (c) 1990 System 4 de Espana, S.A. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98135&o=2

$end

$cpc_flop=manchest01,manchest,manchest05,manchest09,manchest0a,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Manchester United Football Club (c) 1990 Krisalis Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123516&o=2

$end

$cpc_cass=manuteur,
$bio

Amstrad CPC cass. published 31 years ago:

Manchester United in Europe (c) 1991 Krisalis Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98136&o=2

$end

$cpc_flop=manchest02,manchest03,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Manchester United in Europe (c) 1991 Krisalis Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123518&o=2

$end

$cpc_flop=manchest08,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Manchester United in Europe Cracked (c) 1991 Crackponx

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123519&o=2

$end

$amigaocs_flop=manutplc,
$bio

Commodore Amiga 500 disk. published 28 years ago:

Manchester United Premier League Champions (c) 1994 Krisalis

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74511&o=2

$end

$amigaocs_flop=manutplc94,
$bio

Commodore Amiga 500 disk. published 28 years ago:

Manchester United Premier League Champions - 1994-95 Season Data Disk (c) 1994 Krisalis

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74512&o=2

$end

$pc98=mandalai,mandalaid,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Mandala-ke Ichizoku (c) 1995 Foresight.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90067&o=2

$end

$fmtowns_cd=mandalai,
$bio

Fujitsu FM Towns CD published 27 years ago:

Mandala-ke Ichizoku (c) 1995 Foresight.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110451&o=2

$end

$info=mandingac,
$bio

Mandanga (c) 198? Centromatic S.A.

Bootleg of Amidar made on the Galaxian hardware.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=138436&o=2

$end

$info=mandingarf,
$bio

Mandanga (c) 198? R. Franco.

Bootleg made on the Galaxian hardware.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=138437&o=2

$end

$hp_ipc=ipcmandl,
$bio

HP Integral PC disk. published 34 years ago:

Mandelbrot (c) 1988 Cline, Ted

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235975&o=2

$end

$tvc_flop=mandfrak,
$bio

Mandelbrot-Fraktál Generátor (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111962&o=2

$end

$tvc_flop=mandelma,
$bio

Mandelmagic (c) 198? Albatross

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112380&o=2

$end

$info=mandinga,mandingaeg,
$bio

Arcade Video game published 40 years ago:

Mandinga (c) 1982 Electrogame S.A.

Pirate version of Amidar.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48087&o=2

$end

$info=mandinka,
$bio

Mandinka (c) 198? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74585&o=2

$end

$bbcb_flop=tyb11,
$bio

Acorn BBC Micro B disk. published 31 years ago:

Mandlebrot Pictures Cracked (c) 1991 Yorkshire Boys, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125363&o=2

$end

$to_flop=mandrago,mandragoa,
$bio

Thomson TO disk. published 38 years ago:

Mandragore (c) 1984 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107884&o=2

$end

$to7_cass=mandrago,mandrago_de,
$bio

Thomson TO7 cass. published 38 years ago:

Mandragore (c) 1984 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108408&o=2

$end

$mo5_cass=mandrago,mandragoa,mandragob,mandragoc,
$bio

Thomson MO5 cass. published 38 years ago:

Mandragore (c) 1984 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108840&o=2

$end

$cpc_flop=mandrago,mandrago01,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Mandragore (c) 1985 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121338&o=2

$end

$spectrum_cass=mandrago,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Mandragore (c) 1986 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79681&o=2

$end

$cpc_cass=mandragr,
$bio

Amstrad CPC cass. published 36 years ago:

Mandragore (c) 1986 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98137&o=2

$end

$msx1_cass=mandragr,mandragra,
$bio

MSX cass. published 36 years ago:

Mandragore (c) 1986 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118140&o=2

$end

$cpc_flop=mandrago03,mandrago04,mandrago02,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Mandragore (c) 1986 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121339&o=2

$end

$dragon_cass=mandragore,
$bio

Dragon cass. published 34 years ago:

Mandragore (c) 1988 Kouga Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117197&o=2

$end

$dragon_flop=mandragor,
$bio

Mandragore (c) 198? PSE Computers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265440&o=2

$end

$msx1_flop=mandragr,
$bio

Mandragore cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230040&o=2

$end

$mo5_flop=mandrago,mandragoa,
$bio

Thomson MO5 disk. published 38 years ago:

Mandragore hacked (c) 1984 Prehisto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235274&o=2

$end

$msx1_cass=manes,
$bio

MSX cass. published 38 years ago:

Manes (c) 1984 ASCII Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118120&o=2

$end

$msx1_flop=manes,
$bio

Manes cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230220&o=2

$end

$msx1_cart=manes,manesb,manesa,
$bio

MSX cart. published 38 years ago:

Manes [Model Z-00303] (c) 1984 ASCII Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77252&o=2

$end

$info=mangchi,
$bio

Arcade Video game published 22 years ago:

Mang-Chi (c) 2000 Afega.

A tetris/columns styled game, you have to match the blocks with the same color or picture.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 12 Mhz), Zilog Z80 (@ 4 Mhz)
Sound Chips : Yamaha YM2151 (@ 4 Mhz), OKI6295 (@ 7.575 Khz)

Screen orientation : Horizontal
Video resolution : 256 x 224 pixels
Screen refresh : 56.00 Hz
Palette colors : 768

Players : 2
Control : 8-way Joystick
Buttons : 2

- TRIVIA -

The title of this game translates as 'Hammer'.

Afega released a Korean version as "Hammer Boy".

Default highscore table (RANKING) :
1ST AFEGA 1000000
2ND TOMMY 500000
3RD CHIHO 100000
4TH EUNJU 50000
5TH TAIL 30000

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4475&o=2

$end

$gba=mangakada,mangakad,
$bio

Nintendo GBA cart. published 20 years ago:

Manga-ka Debut Monogatari [Model AGB-ACOJ-JPN] (c) 2002 TDK Core

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71558&o=2

$end

$cpc_flop=mangecai,mangecai01,mangecai02,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Mange Cailloux (c) 1987 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120977&o=2

$end

$cpc_cass=mangcail,
$bio

Amstrad CPC cass. published 34 years ago:

Mange Cailloux (c) 1988 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98138&o=2

$end

$a2600=mangia,mangiae,
$bio

Atari 2600 cart. published 39 years ago:

Mangia' (c) 1983 Spectravideo

Mama Mia! That's a lots a pasta!

Mama brings pasta to the table. You must either eat the pasta, toss it to Frankie the cat when he is at the window, or toss it to Sergio the dog when he is under the table.

You have four lives. If you eat more than 20 plates of pasta, you will burst (literally) and lose 1 life. If more than 9 plates of pasta are placed on the table, it will collapse and you will lose 1 life.

To eat pasta, you move the joystick to the right then the left. To toss pasta to a pet, you move the joystick to the right then up or down in one smooth motion. You must throw when Mama's back is turned and the cat is in the window or the dog is in the right spot under the table. If you throw food at the floor or window when the pet is not in position or if Mama sees you throw food to a pet, she will bring 3 plates the next time. Remember, over nine plates on the table and it is arrivederci una vita (goodbye one life).

- TECHNICAL -

Model SA-212

- SCORING -

To clear a level, you must eat or toss a certain number of plates of pasta.
1=31
2=32
3=35
4=37
5=40
6=42
7=45
8=47
9=49

The point value of each plate of pasta starts at 5 at level 1 and increases by 1 point per level, to a maximum of 13 at level 9.
You get an extra life at every 1,000 points. The highest points you can reach is 9,999.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50670&o=2

$end

$bbc_cass=mango,
$electron_cass=mango,
$bio

Acorn BBC/Electron cass. published 35 years ago:

Mango (c) 1987 Blue Ribbon

- TECHNICAL -

GAME ID: 2915

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52079&o=2

$end

$info=manhatan,
$vgmplay=jailbrek,
$bio

Arcade Video game published 36 years ago:

Manhattan 24 Bunsho - NY 151 Nishi Dai 100 Street (c) 1986 Konami.

A mass prison breakout has occurred and the prison warden has been kidnapped in this sideways scrolling shoot-em-up from Konami. The player controls a lonely police officer whose job it is to kill the hordes of escaped convicts and, eventually, rescue the kidnapped warden. Each level also has a number of civilian hostages that also roam the levels and need to be rescued.

The player begins the game with only a pistol, but two extra weapons, in the form of a bazooka and a tear gas gun, can be collected. The 'Weapon Select' button cycles through the player's weapons via a display at the bottom of the screen. When the desired weapon is highlighted, pressing the Fire button will select and fire the desired weapon.

Hostages will randomly run across the screen and can be rescued by running into them. Should the player accidentally shoot a hostage, all extra weapons will be lost leaving only the pistol.

- TECHNICAL -

Game ID : GX507

Main CPU : Motorola M6809 (@ 3 Mhz)
Sound Chips : SN76496 (@ 1.5 Mhz), Sanyo VLM5030 (@ 3.58 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Manhattan 24 Bunsho was released in March 1986 in Japan. It is known outside Japan as "Jail Break [Model GX507]".

The title of this game translates from Japanese as 'Manhattan 24th Precinct, NYPD Station 151, West 100th Street'. It refers to an actual police station and precinct in New York.

The game is based upon John Carpenter's 1981 film, 'Escape From New York'.

Default highscore table (SCORE RANKING) :
RANK POINT STAGE NAME
1ST 25300 2 Y+S
2ND 21400 1 AKI
3RD 18500 1 AAA
4TH 15100 1 N.M
5TH 11700 1 N.T
6TH 9300 1 T.I
7TH 9200 1 AAA
8TH 8500 1 A+F
9TH 6600 1 GTI
10TH 4200 1 OKA

- TIPS AND TRICKS -

* Easter Egg : From the beginning of the game, rescue four hostages in a row; you have to do this to get the tear gas gun. Shortly after getting the fourth hostage, there will be a convict shooting down at you from a building. He is the first window shooter in the game, shoot him with the Tear Gas gun and you will be 'rewarded' with a brief glimpse of a topless woman. This also occurs at other points in the game.

- STAFF -

Executive producers : K.K and K.K
Music by 'Sound Effect Study Room'.
Directed by : Oolong Sugimo
Produced by 'Soft Second Development Room'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1554&o=2

$end

$cpc_flop=manhatta01,manhatta,manhatta04,manhatta02,manhatta06,manhatta05,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Manhattan 95 (c) 1986 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120978&o=2

$end

$cpc_cass=manhat95,
$bio

Amstrad CPC cass. published 35 years ago:

Manhattan 95 (c) 1987 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98139&o=2

$end

$cpc_flop=manhatta03,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Manhattan 95 Light (c) 1986 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120979&o=2

$end

$st_flop=manhdeal,
$bio

Atari ST disk. published 34 years ago:

Manhattan Dealers (c) 1988 Silmarils

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=149111&o=2

$end

$info=m1manhat,
$bio

Manhattan Skylines (c) 199? Maygay.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15492&o=2

$end

$info=sc1manha,
$bio

Fruit Machine published 31 years ago:

Manhattan (c) 1991 ELAM.

- TECHNICAL -

Model 5726

- TRIVIA -

Manhattan was released in July 1991.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42146&o=2

$end

$info=cmanhat,
$bio

DECO cass. published 41 years ago:

Manhattan (c) 1981 Data East Corp.

This game is a trampoline jumping game in the concrete jungle of Manhattan. 

The player uses a trampoline to send The DECO Kid (player character) flying through the air & must guide him safely onto the landing bars while avoiding balloons & obstructions. It seems like landing on different bars awards different points to the player, or maybe landing at certain spots of the bars like the edges gives the player one amount of points while landing at the center gives another amount.

The player's soaring & descending speed is displayed at the center of the upper part of the screen. The maximum speed is 49, and if this speed is reached, The DECO Kid lands on the roof of the building. If the speed is below 8, The DECO Kid will not bounce (the flyer states terminal here, so either he will fall back to the previous terminal or a life will be lost). Once the DECO Kid moves on to the next terminal, all the points from bouncing on the landing bars will be tallied up. There are also hammocks that can be landed on at any speed.

When the player lands the DECO Kid on the roof of the skyscraper on the right, 3 reels of figures appear (similar to a jackpot machine). By pressing the launch button, the player can try to stop them from revolving at the highest possible number present, and this amount is added to the player's score.

If the player can land on all the bars with the D-E-C-O letters, then 50 more points are awarded for each landing bar. Extra lives occur at 3000, 5000, and 7000 points. As usual, the best way to make the DECO Kid fly high is by launching him when the trampoline is fully depressed.

- TECHNICAL -

Runs on the "DECO Cassette System" hardware

Cartridge ID: Model DT-103

- TRIVIA -

Manhattan was released in January 1981. It was known as the third video game made for this system (Cassette No. 03).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29335&o=2

$end

$info=gnw_manholeg,
$bio

Handheld game published 41 years ago:

Manhole (c) 1981 Nintendo Co., Ltd.

The player must prevent pedestrians from falling into one of four sewers by temporarily bridging the open gaps with a manhole cover. If one falls through, the player will lose and have to start over.

- TECHNICAL -

Model MH-06

- TRIVIA -

Released on January 29, 1981 in Japan.

In the Super Smash Bros. series, Mr. Game & Watch's down-A attack makes him hit a opponent with the objects he used to cover the ground in Manhole.

- PORTS -

An e-Reader version of the game was sold with every purchase of an e-Reader for free called Manhole-e.

The New Wide Screen version of Manhole was recreated in Game Boy Gallery for the Game Boy in both a close approximation of its original form and in an enhanced version featuring Yoshi, while Mario occasionally runs across the screen. It also appears in Game & Watch Gallery 4 for the Game Boy Advance and as a DSiWare game on August 19, 2009.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=100936&o=2

$end

$info=gnw_manhole,
$bio

Handheld game published 39 years ago:

Manhole (c) 1983 Nintendo Co., Ltd.

- TECHNICAL -

Model NH-103

- TRIVIA -

Released on August 24, 1983 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=100939&o=2

$end

$dragon_cass=manhunt,
$bio

Manhunt (c) 198? Omen Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116792&o=2

$end

$ibm5150=manhunt,
$bio

IBM PC 5.25in. disk. published 34 years ago:

Manhunter - New York (c) 1988 Sierra On-Line, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132449&o=2

$end

$amigaocs_flop=manhunt,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Manhunter - New York (c) 1989 Sierra On-Line, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74513&o=2

$end

$apple2_flop_orig=mhntrny,
$bio

Apple II 5.25 disk. published 34 years ago:

Manhunter - New York (c) 1988 Sierra On-Line, Inc.

- TECHNICAL -

GAME ID: 10325

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262148&o=2

$end

$apple2gs_flop_misc=manhuntr,
$apple2gs_flop_orig=manhuntr,
$bio

Apple IIGS disk. published 34 years ago:

Manhunter - New York (c) 1988 Sierra On-Line, Inc.

- TECHNICAL -

GAME ID: 12325

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115139&o=2

$end

$amigaocs_flop=manhunt2,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Manhunter 2 - San Francisco (c) 1990 Sierra On-Line, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74514&o=2

$end

$ibm5150=manhunt2,manhunt2a,manhunt2_35,
$bio

IBM PC 5.25+3.5in. disk. published 33 years ago:

Manhunter 2 - San Francisco (c) 1989 Sierra On-Line, Inc.

- TECHNICAL -

GAME ID: 31327

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132450&o=2

$end

$gameboy=4in1_601,4in1_602,4in1_603,4in1_604,4in1_605,
$bio

Mani 4 in 1 (c) 19?? Unknown.

Chinese compilation.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66410&o=2

$end

$info=maniach,maniach2,
$bio

Arcade Video game published 36 years ago:

Mania Challenge (c) 1986 Taito America

An early wrestling game.

- TECHNICAL -

Game ID : TA-0017
Prom Stickers : M

Main CPU : MOS Technology M6502 (@ 1.5 Mhz), Motorola M68705 (@ 500 Khz)
Sound CPU : Motorola M6809 (@ 1.5 Mhz)
Sound Chips : Yamaha YM3526 (@ 3.6 Mhz), DAC

Screen orientation : Vertical
Video resolution : 240 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 80

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Licensed from Technos.

This game is a 2-Player version of "Mat Mania - The Prowrestling Network".

The initials TWF stand for "Taito Wrestling Federation".

The player's wrestler has been given the name 'Dynamite Tommy'. The second player's wrestler is named 'Hurricane Joe'.

Insane Warrior and Golden Hulk are the only two other characters from "Mat Mania" that appear in this game.

Default highscore table (BEST 10 PLAYERS) :
TWF CHAMPION 30000 GLF
2. 30000 PRM
3. 30000 LDS
4. 30000 JJM
5. 30000 TJL
6. 30000 AJF
7. 30000 DDD
8. 30000 RLR
9. 30000 LGS
10. 30000 JVL

- SERIES -

1. Tag Team Wrestling (1983)
2. Mat Mania - The Prowrestling Network (1985)
3. Mania Challenge (1986)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1555&o=2

$end

$to7_cass=maniac,
$bio

Maniac (c) 1984 Hebdogiciel.

- TRIVIA -

Published on September 14, 1984 in the French magazine; Hebdogiciel No. 48.

- STAFF -

By: Hervé MARCHETTI

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108409&o=2

$end

$apple2_flop_orig=mmansion,
$apple2_flop_clcracked=mmansion,
$bio

Apple II 5.25 disk. published 35 years ago:

Maniac Mansion (c) 1987 Lucasfilm, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229304&o=2

$end

$ibm5150=mmansion,
$vgmplay=mmansion_t1k,
$bio

IBM PC 5.25+3.5in. disk. published 35 years ago:

Maniac Mansion (c) 1987 Lucasfilm, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287958&o=2

$end

$amigaocs_flop=mmansion,mmansionf,mmansiong,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Maniac Mansion (c) 1989 Lucasfilm, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74515&o=2

$end

$ibm5170=tentaclede,
$bio

IBM PC/AT DOS 3.5in. disk. published 29 years ago:

Maniac Mansion - Day of the Tentacle (c) 1993 Softgold.

German release.

- TECHNICAL -

BARCODE: 4 005209 013314

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301588&o=2

$end

$ibm5170=tentacle,tentaclefr,
$bio

IBM PC/AT DOS 3.5in. disk. published 29 years ago:

Maniac Mansion - Day of the Tentacle (c) 1993 LucasArts Ent. Co.

- TECHNICAL -

GAME ID: 10512
BARCODE: 0 23272 10512 9

- STAFF -

Design: David Grossman, Tim Schafer
Programming: Jonathan Ackley, Ron Baldwin, David Grossman, Gwen Newton Musengwa, Tim Schafer, Judith Lucero
Music / Sound Programming: Ron Baldwin, Tamlynn Niglio, Aric Wilmunder
Interpreter / Development System: Ron Gilbert, Michael Z. Land, Vince Lee, Peter McConnell, Brad P. Taylor, Aric Wilmunder
Graphics / Artwork: Larry Ahern, Kyle Balda, Peter Chan, Jesse Clark, Lela Dowling, Sean Turner, Ron K. Lussier
Additional Graphics / Artwork: Larry Ahern, Peter Chan
Music: Clint Bajakian, Michael Z. Land, Peter McConnell
Sound Effects: Ron Baldwin
Producer & Director: David Grossman, Tim Schafer
Writing / Dialogue / Story: Ron Gilbert, David Grossman, Tim Schafer, Gary Winnick
Playtesting: Jo Ashburn, Mark Cartwright, Leyton Chew, Wayne Cline, Dan Connors, Dana Fong, Matthew Forbush, Doyle Gilstrap Jr., Chip Hinnenberg, Mark A. Nadeau, Brett Tosti
Starring: Richard Sanders (Bernard)
Featuring the voice of: Les Nessman (of WKRP in Cincinnati)
Featuring the voices of: Denny Delk, Jane Jacobs, Nick Jameson, Ginny Westcott, David Kirk Traylor, Peggy Roberts-Hope
Special Thanks to: Larry, Robin, George Lucas
Additional voice tools: Justin Graham
Voice editing: Gwen Newton Musengwa, Claire Barrault
Production assistance: Claire Barrault
Additional production assistance: Casey Donahue Ackley
Additional SCUMM(tm) programming: Tony Hsieh, Michael Stemmle, Sean Clark
Renegade hacking: Toshiyasu Morita, Justin Graham
Product marketing manager: Robin Holland
Public relations manager: Sue Seserman
Distribution manager: Meredith Cahill
Package design: Terri Soo Hoo
Field marketing coordinator: Wallace Poulter
Proofreading: Jo Ashburn, Judith Lucero
Art support and advice: William L. Eaken
Opening fixed by: Hal Barwood
Catering: Khris Brown, Gwen Hope Schafer, Edith Fox
Burping, Crying, Soiling: Zachary Lincoln Chan, Charlotte Musengwa
General manager, Lucasarts: Kelly Flock
Director of business operations: Jack Sorensen
Director of development: Steve Dauterman
Director of marketing: Mary Bihr
Art department manager: Collette Michaud
Product support manager: Khris Brown
Product support: Mara Kaehn, Tabitha Tosti, Jason Deadrich, Andrew Nelson, Renée Evans
Quality assurance supervisor: Wayne Cline
International administrator: Lisa Star
Computer systems department: Thomas J. Caudle, Randy Spencer
Accounting: Tom McCarthy, Neena Bonetti, Jonathan Gologorsky, Debbie Epidendio, Greg Robles
Administrative support: Dawn Yamada, Judy Allen, Lori Beck, Christen Darnell, Alexa Eurich, Michele Harrel
Environmental technician: Paul Thermidor
Direct sales manager: Joellen Reiss
Warehouse manager: Gabriel McDonald
Further thanks to: Linda Jones, Chuck Jones
Sam and Max(tm) appear courtesy of: Steve Purcell
Seagull appears courtesy of: LOOM
Manual written by: Wayne Cline
Manual Design: Mark Shepard
Print Production: Carolyn Knutson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144434&o=2

$end

$nes=mmansionj,
$bio

Nintendo Famicom cart. published 34 years ago:

マニアックマンション (c) 1988 Jaleco Company, Limited.
(Maniac Mansion)

- TECHNICAL -

GAME ID: JF-18

- TRIVIA -

Released on September 13, 1988 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54349&o=2

$end

$nes=mmansions,
$bio

Nintendo NES cart. published 30 years ago:

Maniac Mansion (c) 1992 Jaleco Co., Ltd.

Spanish release. Game develped in the USA.

- TECHNICAL -

CART. ID: NES-JM-ESP/ESP

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118046&o=2

$end

$nes=mmansionf,
$bio

Nintendo NES cart. published 30 years ago:

Maniac Mansion (c) 1992 Jaleco Co., Ltd.

French release. Game developed in the USA. See the original USA version for more information: "Maniac Mansion [Model NES-JM-USA]".

- TECHNICAL -

GAME ID NES-JM-FRA/FRA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55362&o=2

$end

$nes=mmansionsw,
$bio

Nintendo NES cart. published 30 years ago:

Maniac Mansion (c) 1992 Jaleco Co., Ltd.

Dutch release. Game develped in the USA.

- TECHNICAL -

CART. ID: NES-JM-HOL

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118045&o=2

$end

$nes=mmansioni,
$bio

Nintendo NES cart. published 30 years ago:

Maniac Mansion (c) 1992 Jaleco Co., Ltd.

Italian release. Game developed in the USA.

- TECHNICAL -

CART. ID: NES-JM-ITA/ITA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118047&o=2

$end

$nes=mmansiong,
$bio

Nintendo NES cart. published 30 years ago:

Maniac Mansion (c) 1992 Jaleco Co., Ltd.

German release. Game developed in the USA. See the original USA version for more information: "Maniac Mansion [Model NES-JM-USA]".

- TECHNICAL -

GAME ID NES-JM-NOE/FRG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55655&o=2

$end

$nes=mmansion,
$bio

Nintendo NES cart. published 30 years ago:

Maniac Mansion (c) 1992 Jaleco Co., Ltd.

European (UK) release. Game developed in the USA. See the original USA version for more information: "Maniac Mansion [Model NES-JM-USA]".

- TECHNICAL -

GAME ID NES-JM-UKV

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118044&o=2

$end

$nes=mmansionu,mmansionup,
$vgmplay=mmansion_nes,
$bio

Nintendo NES cart. published 32 years ago:

Maniac Mansion (c) 1990 Jaleco USA, Inc.

Why is there a chainsaw in the kitchen? And a nuclear reactor in the basement? And disembodied tentacles hopping around? And why does that peculiar doctor keep going "Heh, heh, heh... "? 

Strange things have been going on for years up at Dr. Fred's old mansion, ever since that meteor landed just outside the house. But when a sweet young cheerleader named Sandy disappeared into the basement, boyfriend Dave knew it was time to take a look behind the good doctor's door.

Your task is to help Dave choose a rescue team and guide them on the wildest, weirdest mission your NES system has ever seen. The storyline depends on the individual talents and quirks of the team members you select, and no matter how many times you play, the outcome is never quite the same. Sometimes it's puzzling, sometimes scary, sometimes downright funny, but it's always, always a challenge.

So if you're looking for a comedy-adventure that makes you think as hard as you laugh, get into Maniac Mansion today. And then try, just try, to get out!

- TECHNICAL -

GAME ID: NES-JM-USA

- TRIVIA -

Reviews:
[FR] March 1992 - Joypad N.6 (Page 51): 87/100

- STAFF -

Programmer: David Stifel

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55327&o=2

$end

$electron_cass=maniacmo,
$bio

Maniac Mower (c) 198? Kansas

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115554&o=2

$end

$pce=maniacpw,
$bio

NEC PC-Engine HuCARD published 32 years ago:

Maniac Pro Wres - Asu e no Tatakai (c) 1990 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58644&o=2

$end

$gba=maniacrc,
$bio

Nintendo GBA cart. published 20 years ago:

Maniac Racers Advance [Model AGB-AMRP] (c) 2002 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71559&o=2

$end

$info=maniacsq,maniacsp,maniacsqa,maniacsqu,maniacsqs,
$bio

Arcade Video game published 30 years ago:

Maniac Square (c) 1992 Gaelco.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 13 Mhz)
Sound Chips : GAELCO (@ 13 Mhz)

Screen orientation : Horizontal
Video resolution : 320 x 240 pixels
Screen refresh : 59.10 Hz
Palette colors : 65520

Players : 2
Control : 8-way joystick
Buttons : 1

- TRIVIA -

Releases in April 1992.

The final version (that is very different) was released in 1996, 4 years after the prototype (see Updates section for more info).

Default highscore table (RANKING) :
NALME SCORE
1 PAB 200
2 TOM 180
3 RIC 160
4 JPC 140
5 EVM 120
6 JQB 100
7 GIF 80
8 ARJ 60
9 GOJ 40

- UPDATES -

Differences between the Prototype version (Game ID : 922804/2) and the final release :
* The Prototype uses a OKI6295 @ 8 Khz instead of the GAELCO @ 13 Mhz.
* The Prototype has a very different soundtrack, which creates a different atmosphere when playing the game (Prototype has guitar music, Final release has folk songs, such as Barnacle Bill).
* In the Prototype version there is a digital scoreboard that was not there in the final version.
* In the final release, there are no special blocks and helps.
* In the final release, when only one player plays, the playing area is centered in the screen.
* In the final release, when there is only one player playing the game, the screen has only one playing field.
* The final release is an endurance game, while the Prototype is ala Tetris from Atari, a levels game.

- STAFF -

Programmers : Tomas Cepeda, Pablo Martinez, Raul Izquierdo
Graphic designer : Gerardo Oporto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1556&o=2

$end

$info=maniac,
$bio

Handheld game published 43 years ago:

Maniac (c) 1979 Ideal Toy Corp.

Tabletop LED game.

- TECHNICAL -

Model 2077-6

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=102194&o=2

$end

$cpc_flop=manicf19,
$bio

Amstrad CPC type-in published 36 years ago:

Manic (c) 1986 Amstradebdo et PC

- TRIVIA -

Listed as a type-in program in the French magazin: Amstradebdo et P.C.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120260&o=2

$end

$spectrum_cass=manicbad,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Manic Badger (c) 1991 Psychaedelic Hedgehog Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287735&o=2

$end

$cpc_cass=manicminsp,
$bio

Amstrad CPC cass. published 39 years ago:

Manic Miner (c) 1983 Software Projects

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98143&o=2

$end

$c64_cass=manicmin,
$bio

Commodore C64 cass. published 39 years ago:

Manic Miner (c) 1983 Software Projects

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187072&o=2

$end

$bbc_cass=manicmin,
$bio

Acorn BBC/Electron cass. published 38 years ago:

Manic Miner (c) 1984 Software Projects

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52080&o=2

$end

$msx1_cass=manicmin,manicmina,
$bio

MSX cass. published 38 years ago:

Manic Miner (c) 1984 Software Projects

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94823&o=2

$end

$dragon_cass=mminer,mminera2,mminera,mminerc,
$bio

Dragon cass. published 38 years ago:

Manic Miner (c) 1984 Software Projects

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116694&o=2

$end

$cpc_flop=manicmin,manicmin03,manicmin04,manicmin05,manicmin01,manicmin06,manicmin07,manicmin08,manicmin09,
$bio

Amstrad CPC 464 disk. published 38 years ago:

Manic Miner (c) 1984 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120634&o=2

$end

$einstein=manicmin,
$bio

Tatung Einstein disk. published 37 years ago:

Manic Miner (c) 1985 Software Projects

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136093&o=2

$end

$pmd85_cass=manicmin,
$bio

Tesla PMD-85 cass. published 35 years ago:

Manic Miner (c) 1987 VBG Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236466&o=2

$end

$c64_cass=manicminm,
$bio

Commodore C64 cass. published 33 years ago:

Manic Miner (c) 1989 MAD [Mastertronic Added Dimension]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229472&o=2

$end

$spectrum_cass=mminers,mminerslsh,mminerslsha,
$bio

Manic Miner (c) 198? Software Projects.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226259&o=2

$end

$amigaocs_flop=manicmin,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Manic Miner (c) 1990 Software Projects

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74516&o=2

$end

$info=ep_manic,ep_manica,ep_manicb,ep_manicc,ep_manicd,ep_manice,ep_manicf,
$bio

Manic Miner (c) 199? Impulse Gaming.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40862&o=2

$end

$galaxy=mminer,
$bio

Manic Miner (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235829&o=2

$end

$orao=mminer,
$bio

Manic Miner (c) 19?? Mihailovic, Nenad

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237441&o=2

$end

$atom_flop=manicmin,
$bio

Acorn Atom disk. published 5 years ago:

Manic Miner (c) 2017 Retro Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236135&o=2

$end

$z88_cart=mmz88,
$bio

Cambridge Z88 Cart. published 24 years ago:

Manic Miner '88 (c) 1998 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236185&o=2

$end

$cpc_flop=manicmin02,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Manic Miner 2 (c) 1985 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120635&o=2

$end

$spectrum_cass=manicmin_e,
$bio

Sinclair ZX Spectrum cass. published 22 years ago:

Manic Miner 2000 (c) 2000 FELL.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226290&o=2

$end

$spectrum_cass=manicmin_w,
$bio

Sinclair ZX Spectrum cass. published 26 years ago:

Manic Miner 3 - Tales from a Parallel Universe (c) 1996 Cheese Freak Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225957&o=2

$end

$spectrum_cass=manicmin_y,
$bio

Sinclair ZX Spectrum cass. published 25 years ago:

Manic Miner 4 (c) 1997 Broadsoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225958&o=2

$end

$spectrum_cass=manicmin_x,
$bio

Sinclair ZX Spectrum cass. published 19 years ago:

Manic Miner 4 - Special Edition (c) 2003 Broadsoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225959&o=2

$end

$spectrum_cass=manicmin_z,manicmin_aa,
$bio

Sinclair ZX Spectrum cass. published 24 years ago:

Manic Miner 6 - The Buddha of Suburbia (c) 1998 Broadsoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225960&o=2

$end

$msx1_flop=manicmin,
$bio

Manic Miner cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230041&o=2

$end

$samcoupe_flop=manic,
$bio

MGT SAM Coupé disk. published 31 years ago:

Manic Miner Demo (c) 1991 Software Projects, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275393&o=2

$end

$spectrum_cass=mminered,mminered2,mminered3,mminered7,mminered21,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Manic Miner Game Designer & Editor (c) 1985 RD Foord Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225954&o=2

$end

$spectrum_cass=manicmin,manicmin_v,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Manic Miner No.2 (c) 1985 RD Foord Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225956&o=2

$end

$spectrum_cass=mminereb,
$bio

Sinclair ZX Spectrum cass. published 19 years ago:

Manic Miner Screen Editor + Manic Miner Loader (c) 2003 Broadsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=227613&o=2

$end

$dragon_cass=mminerutl,
$bio

Dragon cass. published 25 years ago:

Manic Miner Utility (c) 1997 Burgin [Paul Burgin]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116877&o=2

$end

$spectrum_cass=manicmin_u,
$bio

Sinclair ZX Spectrum cass. published 19 years ago:

Manic Miner ZX81 (c) 2003 Martinik, Ales.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226294&o=2

$end

$gba=manicmin,
$bio

Nintendo GBA cart. published 20 years ago:

Manic Miner [Model AGB-A4MP-EUR] (c) 2002 Jester Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71560&o=2

$end

$spectrum_cass=mminer,mminera,mmineral,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Manic Miner (c) 1983 Bug Byte.

- TECHNICAL -

GAME ID: BBS00105

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79683&o=2

$end

$spectrum_cass=mminerm,
$bio

Manic Miner (c) 198? MAD [Mastertronic Added Dimension].

- TECHNICAL -

GAME ID: IS 0292

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226261&o=2

$end

$info=sc5manic,sc5manica,sc5manicb,sc5manicc,sc5manicd,sc5manice,sc5manicf,sc5manicg,sc5manich,sc5manici,sc5manicj,sc5manick,sc5manicl,sc5manicm,sc5manicn,sc5manico,sc5manicp,sc5manicq,sc5manicr,sc5manics,sc5manict,sc5manicu,sc5manicv,sc5manicw,sc5manicx,sc5manicy,
$bio

Manic Miner (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Scorpion 5]
[Model PR3004]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43113&o=2

$end

$info=sc4manic,sc4manica,sc4manicb,sc4manicc,sc4manicd,sc4manice,sc4manicf,sc4manicg,
$bio

Fruit Machine published 15 years ago:

Manic Miner (c) 2007 Bell-Fruit Games.

- TECHNICAL -

[Model PR3034]

Scorpion 4

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=19924&o=2

$end

$cpc_cass=manicmin,
$bio

Amstrad CPC cass. published 38 years ago:

Manic Miner [Model SOFT 173] (c) 1984 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98140&o=2

$end

$spectrum_cass=manicmin_g,
$bio

Sinclair ZX Spectrum cass. published 20 years ago:

Manic Miner: comp.sys.sinclair (c) 2002 Fishwick, Nigel.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226291&o=2

$end

$spectrum_cass=manicmin_h,manicmin_i,manicmin_j,
$bio

Sinclair ZX Spectrum cass. published 18 years ago:

Manic Miner: Jet Set Willy (c) 2004 Broadsoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226292&o=2

$end

$spectrum_cass=manicmin_s,manicmin_t,
$bio

Sinclair ZX Spectrum cass. published 22 years ago:

Manic Miner: The Hobbit (c) 2000 Broadsoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226293&o=2

$end

$spectrum_cass=manicmus,
$bio

Sinclair ZX Spectrum cass. published 17 years ago:

Manic Muslim (c) 2005 Boniosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288370&o=2

$end

$info=manicpnc,
$bio

Sega NAOMI cart. published 15 years ago:

Manic Panic Ghosts (c) 2007 Sega Amusements Europe, Limited.

Originally released in Japan as "Pokasuka Ghost - It's a Boo Bash!".

- TECHNICAL -

Runs on the Sega "Chihiro" Hardware.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=21470&o=2

$end

$spectrum_cass=manicscr,
$bio

Sinclair ZX Spectrum cass. published 17 years ago:

Manic Scribbler (c) 2005 Darth Melkor

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295320&o=2

$end

$info=m5msf,m5msfa,
$bio

Fruit Machine published 21 years ago:

Manic Streak Features (c) 2001 Vivid Gaming.

- TRIVIA -

Released on August 18, 2001.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40107&o=2

$end

$einstein=manikpan,
$bio

Manik Panik + Galaxoids (c) 19?? Solo Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136082&o=2

$end

$amigaocs_flop=manix,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Manix (c) 1990 Millennium Game Products

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74517&o=2

$end

$amigaocs_flop=manixa,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Manix [Budget] (c) 1990 GBH Gold

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74518&o=2

$end

$pc8801_flop=manji,
$bio

NEC PC-8801 Series disk. published 38 years ago:

卍 -まんじ- (c) 1984 CSK Software Products.
(Manji)

- TECHNICAL -

FD x1

- TRIVIA -

Released in January 1984 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92344&o=2

$end

$pc98_cd=manpsy,
$bio

NEC PC-9821 CD published 27 years ago:

Manji PSYyuuki (c) 1995 PSD.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259557&o=2

$end

$pc98=mankaide,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

満開電飾 (c) 1990 Victor Musical Industries, Inc.
(Mankai Denshoku)

- TRIVIA -

Released on November 23, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48501&o=2

$end

$pc98=mankaid2,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Mankai Denshoku II (c) 1992 Victor Musical Industries, Incorporated.

- TRIVIA -

Released on September 25, 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48500&o=2

$end

$info=manohman,
$bio

Mann, oh-Mann (c) 199? Merkur Gaming [Gauselmann Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=46436&o=2

$end

$orion_cass=manner,
$bio

Manner (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235182&o=2

$end

$to7_cass=tallymt,
$bio

Thomson TO7 cass. published 37 years ago:

Mannesmann Tally MT80 PC (c) 1985 Mannesmann

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108410&o=2

$end

$cpc_flop=manonegr,
$bio

Amstrad CPC type-in published 32 years ago:

Mano Negra (c) 1990 Micro Mag

- TRIVIA -

Listed as a type-in program in the French magazine: Micro Mag.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120086&o=2

$end

$spectrum_cass=manolloe,manolloea,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Manollo - El Cavernicola (c) 1988 Iber Software [Spain]

- TECHNICAL -

GAME ID: SCS-1001

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79684&o=2

$end

$spectrum_cass=manorofd_a,manorofd_b,manorofd_c,manorofd_d,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Manor of Doom (c) 1984 King Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79685&o=2

$end

$spectrum_cass=manorofd,
$bio

Manor of Doom (c) 198? Krypton Force

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226029&o=2

$end

$spectrum_cass=manorofm,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Manor of Madness (c) 1984 Celtic Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79686&o=2

$end

$info=manpuku,
$bio

Medal video game published 9 years ago:

Manpuku Suizokukan (c) 2013 SEGA Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295822&o=2

$end

$cpc_cass=manskal2,
$bio

Amstrad CPC cass. published 8 years ago:

Mansion Kali II (c) 2014 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98146&o=2

$end

$dragon_cass=mansiondms,
$bio

Mansion of Doom (c) 198? Eurohard S.A.

Spanish release, entirely translated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116676&o=2

$end

$dragon_cass=mansiondm,
$bio

Dragon cass. published 39 years ago:

Mansion of Doom (c) 1983 Dragon Data, Ltd.

A text-only adventure with the usual two-word parser. As a citizen of Transylvania, your task is to enter the mansion of evil Count von Steinoff, then find and bring back Princess Marlena, who has been abducted.

- TECHNICAL -

GAME ID: A0524

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116462&o=2

$end

$segacd=mansion,
$bio

Sega CD published 28 years ago:

Mansion of Hidden Souls [Model T-23015] (c) 1994 Vic Tokai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60761&o=2

$end

$spectrum_cass=mansionq,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Mansion Quest (c) 1990 GI Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287899&o=2

$end

$cpc_cass=mansion,
$bio

Amstrad CPC cass. published 38 years ago:

Mansion [Model CSC 24] (c) 1984 Central Solutions, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98145&o=2

$end

$pc8801_flop=mantalto,
$bio

Mantal Toughness (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92345&o=2

$end

$spectrum_cass=mantis2,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Mantis 2 [Model SLS 1007] (c) 1990 Raven Adventures

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79688&o=2

$end

$cpc_cass=mantis1,
$bio

Amstrad CPC cass. published 32 years ago:

Mantis-1 [Model SLA-1005] (c) 1990 MCM Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98147&o=2

$end

$cpc_cass=mantis2,
$bio

Amstrad CPC cass. published 32 years ago:

Mantis-2 [Model SLA-1006] (c) 1990 MCM Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98148&o=2

$end

$spectrum_cass=mantrnix,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Mantronix (c) 1986 Probe Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79690&o=2

$end

$mbee_flop=manual_arts,
$bio

Manual Arts (c) 198? Education Department of Western Australia

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290866&o=2

$end

$mc1000_cass=manualba,
$bio

Manual do BASIC (c) 198? CCE Soft. [Brazil]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237109&o=2

$end

$zx81_cass=manuctrl,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Manufacturing Control [Model 03-1002] (c) 1982 Timex Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114677&o=2

$end

$cpc_flop=manuscri,
$bio

Amstrad CPC type-in published 36 years ago:

Manuscript Creator (c) 1986 Amstrad Action

- TRIVIA -

Listed as a type-in program in the UK magazine: Amstrad Action.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120175&o=2

$end

$info=manxtt,manxtta,manxttc,
$bio

Arcade Video game published 27 years ago:

Manx TT Super Bike (c) 1995 Sega.

- TECHNICAL -

Runs on the Sega "Model 2A" hardware.

Players: 2
Control: 8-way joystick
Buttons: 4

- TRIVIA -

Released in November 1995 in Japan and in January 1996 in USA.

Manx TT - Super Bike is based on the famous British Manx TT motorcycling race around the Isle of Man in the United Kingdom. The game uses tracks patterned after the original racetrack. The game was officially authorized by the Isle of Man, Department of Tourism and Leisure.

Michael Jackson used to own this game (serial number 90027746). It was sold at the official Michael Jackson Auction on Apr. 24th, 2009.

- UPDATES -

The US version is different :
* 'Winners Don't Use Drugs' screen added.
* 'About the Isle of Man' screen added
* 'Sega' logo during cocktail mode.

- TIPS AND TRICKS -

* Time Trial Mode : At the Course Select screen, hold the Brake while choosing.

* Sheep Mode : At the transmission select screen, press...
Shift Up, Shift Up, Shift Down, Shift Down 
Lean the bike full Left, lean it full Right. Squeeze the Brake and Accelerate.
If you did this correctly, you and your opponents should be riding on Sheep instead of a bike.

- STAFF -

Music & Sound Effects : Seiichiro Matsumura (Sei Matsumura), Takenobu Mitsuyoshi

- PORTS -

* CONSOLES:
Sega Saturn (1997)

* COMPUTERS:
PC [Windows 9x, CD-ROM] [HCJ-0113] (Dec 1997)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3342&o=2

$end

$saturn=manxttj,manxttja,
$bio

Sega Saturn CD published 25 years ago:

Manx TT Super Bike (c) 1997 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59394&o=2

$end

$saturn=manxtt,
$bio

Sega Saturn CD published 25 years ago:

Manx TT Super Bike (c) 1997 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60343&o=2

$end

$saturn=manxttu,
$bio

Sega Saturn CD published 25 years ago:

Manx TT Super Bike [Model 81210] (c) 1997 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60077&o=2

$end

$info=manybloc,
$bio

Arcade Video game published 31 years ago:

Many Block (c) 1991 Bee-Oh.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 10 Mhz)
Sound CPU : Zilog Z80 (@ 3 Mhz)
Sound Chips : YM2203 (@ 1.5 Mhz), (2x) OKI6295 (@ 24.242 Khz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Many Block was developed by UPL as Jewels but failed location test and was cancelled. The last know prototype build is dated December 1991.

Default highscore table (TODAY'S TOP 10 RANKING) :
SCORE NAME ROUND TIME
1. 19000 KHS 10R
2. 18000 CSG 9R
3. 17000 KBJ 8R
4. 16000 CGR 7R
5. 15000 DJN 6R
6. 14000 JIO 5R
7. 13000 KJS 4R
8. 12000 LDS 3R
9. 11000 KJD 2R
10. 10000 BHS 1R

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1557&o=2

$end

$fmtowns_cd=manycol,
$bio

Fujitsu FM Towns CD published 29 years ago:

Many Colors (c) 1993 Amorphous.

Drawing program.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110364&o=2

$end

$mz700_cass=manza,
$bio

Manza (c) 198? Campan [Jean François Campan] [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131749&o=2

$end

$cpc_flop=maof1986,
$bio

Amstrad CPC type-in published 36 years ago:

MAO (c) 1986 Amstrad Magazine

- TRIVIA -

Listed as a type-in program in the French magazine Amstrad Magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119192&o=2

$end

$sms=maougolv,maougolvp,
$vgmplay=golvell_smsfm,golvell_sms,
$bio

Sega Mark III cart. published 34 years ago:

Maou Golvellius (c) 1988 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID: G-1363
SIZE: 256KB (2Mbit)

- TRIVIA -

Released on August 14, 1988 in Japan.

- STAFF -

Programmed By: Terubo, Jemini, Akabei, Lunarian
Graphics Designed By: Anego, Yoriki, Hyohju, Mu
Sound Composed By: Miyam, Shant, Shin‑kun, Pazu
Planning, Map Design, Etc: Maikeo
Original Game Designed By: Satoshi Fujishima
Director: Masamitsu Niitani

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55884&o=2

$end

$pc98=insiderm,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

魔王ハルトンの罠 インサイダーズ パソコン内部への旅 (c) 1994 ASCII Corp.
(Maou Halton no Wana - Insiders - PC Naibu e no Tabi)

- TECHNICAL -

Media: floppydisk x1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89765&o=2

$end

$megadriv=maouren,
$vgmplay=mysticf_md,
$bio

Sega Mega Drive cart. published 31 years ago:

Maou Renjishi (c) 1991 Taito Corp.

- TECHNICAL -

GAME ID: T-11143

- TRIVIA -

Released on October 25, 1991 in Japan.

Reviews:
November 1991 - Consoles + N.3 [FR]: 62/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56642&o=2

$end

$cpc_flop=maoussuk,
$bio

Amstrad CPC type-in published 30 years ago:

Maouss (c) 1992 Amstrad Cent Pour Cent

- TRIVIA -

Listed as a type-in program in the French magazine: Amstrad Cent Pour Cent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120013&o=2

$end

$msx1_cass=mapgame,
$bio

MSX cass. published 37 years ago:

Map Game (c) 1985 Erbe Software [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94824&o=2

$end

$msx1_flop=mapgame,mapgamea,
$bio

Map Game Cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134431&o=2

$end

$intv=tv_mmaze,
$bio

World Book Tutor Vision cart. published 33 years ago:

Map Mazes (c) 1989 World Book, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=310128&o=2

$end

$spectrum_cass=mapofuk,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Map of the UK (c) 1983 Kuma Computers, Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287728&o=2

$end

$cpc_flop=maprally01,maprally,maprally02,
$bio

Amstrad CPC 464 disk. published 38 years ago:

Map Rally (c) 1984 BES [Bourne Educational Soft., Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121599&o=2

$end

$bbc_cass=maprally,
$bio

Map Rally (c) 198? Bourne

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52081&o=2

$end

$cpc_cass=maprally,
$bio

Amstrad CPC cass. published 38 years ago:

Map Rally (c) 1984 Amsoft

- TECHNICAL -

SOFT 148

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97971&o=2

$end

$apple2_flop_clcracked=mapskils,
$bio

Apple II 5.25 disk. published 35 years ago:

Map Skills (c) 1987 Optimum Resource

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231029&o=2

$end

$cpc_flop=mapworkb,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Map Work - Britain and Ireland (c) 1987 School Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306204&o=2

$end

$cpc_cass=mapaciel,
$bio

Mapa del Cielo (c) 19?? Unknown [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98149&o=2

$end

$cpc_cass=mapgame,
$bio

Amstrad CPC cass. published 37 years ago:

Mapgame (c) 1985 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98150&o=2

$end

$info=mappyj,
$bio

Arcade Video game published 39 years ago:

Mappy (c) 1983 Namco. 

You are Mappy, the brave mouse policeman. Mappy's mission is to retrieve all of the stolen treasure from the Mewkies cat gang. They've stashed all of the loot in their leader's mansion which contains several floors, and numerous trampolines that the Mewkies like to use to travel between stories. Mappy must keep away from the cats and collect all items in the house before moving on to the next house. If Mappy is caught by a cat, he loses a life. Mappy also loses a life if he crashes to the floor by breaking through a trampoline or falling into a pitfall. When all of Mappy's lives are lost, the game is over. 

Houses have six floors, and some houses in later rounds have an attic. Mappy gets to the different floors by jumping on a trampoline. Mappy can jump three times on a trampoline, but the fourth time will break it. Once Mappy moves onto a floor, he can jump on the trampoline another three times. 

When Mappy jumps on the trampoline, he will go to the top floor of the house unless you push the joystick left or right to move him onto a particular floor. You can move Mappy onto a floor as he's on the way up, but not on the way down. 

Nyamco, the boss cat, does not chase Mappy. Instead he moves around in a zigzag pattern. He also like to hide for a few seconds behind a treasure. 

The cats are very sneaky and, if given half a chance, will try to corner Mappy at the end of one of the platforms or to trap him on one of the floors he must use to get to the treasures he's after. 

The cats have no defense mechanisms of any kind. But they cannot be permanently eliminated either. As soon as Mappy puts one cat out of commission, another cat appears somewhere else in the house. 

However, in an emergency, you can slow one cat down for short periods of time. This is accomplished by having Mappy throw open a standard door in the cat's face to knock him down and stun him. When hit by the door, the cat will be stunned for several seconds. When he is disabled like this, Mappy can walk right by him and not get caught. To temporarily eliminate more than one pursuer at a time, Mappy must catch them in the microwaves emitted when opening power doors - the thick flashing doors that flicker with different colors. 

As your skill level increases, the number and direction of pursuers coming at you at any one time and the speed with which they move, is gradually increased; plus, their pursuit patterns become more and more devious while their overall accuracy is highly improved. 

Bonus lives are awarded to you periodically throughout the game as you reach or pass certain preselected point values ('Extra Lives' dip switch). 

Once all the treasure in the house has been retrieved, you move on to the next house. 

A bonus round is awarded to you after the 2nd house, and after every 3rd house thereafter, i.e. in after the 6th, 9th, 12th, 15th, etc. houses. In the bonus rounds, you score extra points by popping balloons. Using the trampoline, jump to pop as many balloons as possible in the fewest number of moves. The bonus round ends when the music ends. If you die during a bonus round, the bonus round ends there, but the number of lives remaining is not affected. 

- CAST OF CHARACTERS - 

Mappy ("Micro Police") - This is you, our hero and defender of justice, the police-mouse who is on the case to recover the stolen loot from the enemy cats. 

Nyamco ("Boss The Big Bit") - Does not chase Mappy, but moves around the house in a zig-zag fashion 

Mewkies ("Naughty Folks") - This gang of smaller cats chases and tries to catch Mappy. 

Gosenzo - This appears when Mappy moves throughout the house for a long period of time without retrieving any stolen items. Once it appears, Mappy has no chance of escaping. 

Doors - When Mappy is directly in front of a door, press the Door button to open the door. Doors open in the direction of the doorknob. Mappy cannot go through a closed door; you must open it to go through. 

Power Doors - These flicker with different colors and are thicker than the ordinary doors. When you press the Door button, the door opens and sends a microwave that flushes away Mappy's feline pursuers. There are four power doors in each house.

- TECHNICAL -

Game ID : MP 

Main CPU : Motorola M6809 (@ 1.536 Mhz) 
Sound CPU : Motorola M6809 (@ 1.536 Mhz) 
Sound Chips : Namco 8-channel WSG 

Players : 2 
Control : 2-way joystick 
Buttons : 1 (used to open and close doors)

- TRIVIA -

Mappy was released in March 1983 in Japan.

Mappy was the first game from Namco to include the message 'All Rights Reserved' on the title screen. 

The mapping of the level counters in Mappy is a little strange; after level 49, the level symbols in the bottom right corner temporarily stop updating, but the numerical level counter and the high score display both record the proper level. The level symbols then start displaying correctly again at level 100 and continues to display correctly until level 254. Level 255 morphs into Level 0. Then the game starts over again and becomes easy again for Level 1. 

Mappy is likely derived from 'mappo', a Japanese slang term (slightly insulting) for a policeman. 

Nyamco is not only a play on Namco, but also comes from 'nyanko', the Japanese equivalent of "kitty cat". 

Greg Bond holds the official record for this game with 658,160 points on June 27, 2002.

- SCORING -

Bouncing on a trampoline : 10 points 

Grabbing a radio : 100 points 
Grabbing a TV : 200 points 
Grabbing a computer : 300 points 
Grabbing a Mona Lisa painting : 400 points 
Grabbing a safe : 500 points 

In addition, a special multiplier is applied if the second instance of an item is grabbed immediately after the first : 

1st Pair : 2x 
2nd Pair : 3x 
3rd Pair : 4x 
4th Pair : 5x 
5th Pair : 6x 

(Losing a life resets the multiplier) 

Picking up loot while Nyamco is hiding behind it : 1,000 extra points 

Catching cats in a microwave : 
1 cat : 200 points 
2 cats : 400 points 
3 cats : 800 points 
4 cats : 1,200 points 
5 cats : 1,600 points 
6 cats : 2,000 points 
7 cats : 3,000 points 
8 cats : 4,000 points 
9 cats : 5,000 points 
10 cats : 6,000 points 
NOTE: When Nyamco is caught in the wave, he not only counts towards the number of cats captured, he also doubles the score. 

Hitting a cat with a bell : 300 points 
Hitting Nyamco with a bell : 1,000 points 

BONUS ROUNDS : 

Popping a red balloon : 200 points 
Popping the large blue balloon : 2,000 points 
Perfect (bonus for popping all balloons) : 5,000 points

- TIPS AND TRICKS -

Doors can be used in many ways. For example, knock out a cat with a swinging door, or have Mappy body slam a cat by pulling open a door. 

Houses 8, 9, and 10 have bells hanging from the top floor. When Mappy bumps one of these, it falls and temporarily stuns the cats below. 

In houses 12, 13, and 14, parts of the floor will flicker. When Mappy passes over one of these, it becomes a pitfall for a set time. Cats who fall into the pitfall are temporarily knocked unconscious. 

To save time in the bonus round, break through a trampoline by having Mappy bounce off a side wall three times instead of going all the way up to the top of the jump each time. Push the stick left or right just as Mappy begins his jump. 

* Easter Egg 1 : 
1) Enter service mode. 
2) Keep Left pressed to make the screen scroll left until the grid covers the whole screen. 
3) Press the service switch 3 times (the one that adds a credit, not the one to enter service mode). 
4) Keep Button 1 pressed and enter the following sequence : Left(x4), Start1(x6), Left(x3), Start2. '(c) 1983 NAMCO' will appear on the screen. 

* Easter Egg 2 : 
1) Play the game and reach the third bonus round (the one after round 10). 
2) Press Button1(x3), Start1(x3) and Start2(x3). 
After the score of the bonus round is shown, this text will be added at the bottom of the screen : '(c) 1983 Namco All Rights Reserved'.

- SERIES -

1. Mappy (1983)
2. Hopping Mappy (1986)
3. Mappy-Land (1986, Nintendo Famicom)
4. Mappy Kids (1989, Nintendo Famicom)
5. Mappy Arrangement (1995) : part of "Namco Classics Collection Vol.1"

- STAFF -

Music by : Nobuyuki Ohnogi

- PORTS -

* CONSOLES: 
[JP] Nintendo Famicom (nov.14, 1984) "Mappy [Model NMP-4500]" 
Super Cassette Vision [JP] (1986) "Mappy [Model 28 NO.09340]"
[AU] Sony PlayStation (1996) "Namco Museum Vol.2 [Model SCES-00267]" 
[JP] Sony PlayStation (feb.9, 1996) "Namco Museum Vol.2 [Model SLPS-00210]" 
[EU] Sony PlayStation (nov.1996) "Namco Museum Vol.2 [Model SCES-00267]" 
[JP] Sony PS2 (jan.26, 2006) "Namco Museum Arcade Hits! [Model SLPS-25590]" 
[EU] Microsoft XBOX (mar.24, 2006) "Namco Museum - 50th Anniversary" 
[EU] Sony PS2 (mar.31, 2006) "Namco Museum - 50th Anniversary [Model SLES-53957]" 
[EU] Nintendo GameCube (may.5, 2006) "Namco Museum - 50th Anniversary [Model DOL-G5NP-EUR]" 
[JP] Nintendo Wii (dec.6, 2007) "Minna de Asobou! Namco Carnival [Model RVL-RNWJ-JPN]" 
[EU] Nintendo Wii (apr.18, 2008) "Namco Museum Remix [Model RVL-RN2P]" 
[KO] Nintendo Wii (apr.26, 2008) "Namco Museum Remix" 
[AU] Nintendo Wii (may.1, 2008) "Namco Museum Remix [Model RVL-RN2P]" 
Nintendo Wii [Virtual Console Arcade] [AU] (mar.23, 2009) 
Nintendo Wii [Virtual Console Arcade] [EU] (mar.25, 2009) 
Nintendo Wii [Virtual Console Arcade] [JP] (apr.14, 2009) 
[EU] Microsoft XBOX 360 (may.15, 2009) "Namco Museum - Virtual Arcade" 
[AU] Microsoft XBOX 360 (june.4, 2009) "Namco Museum - Virtual Arcade" 
[JP] Microsoft XBOX 360 (nov.5, 2009) "Namco Museum - Virtual Arcade [Model 2RD-00001]" 

* HANDHELDS: 
[JP] Sega Game Gear (may.24, 1991) "Mappy [Model T-14027]" 
[JP] Nintendo Game Boy (jul.21, 1996) "Namco Gallery Vol.1 [Model DMG-ANGJ]" 
[EU] Sony PSP (dec.9, 2005) "Namco Museum Battle Collection [Model UCES-00116]" 
[JP] Sony PSP (feb.23, 2006) "Namco Museum Vol.2 [Model ULJS-00047]" 
Sony PSP [KO] (nov.8, 2007) "Namco Museum Vol.2" 
[JP] Nintendo DS (oct.11, 2007) "Namco Museum DS [Model NTR-YNMJ-JPN]" 
[EU] Nintendo DS (feb.29, 2008) "Namco Museum DS [Model NTR-YNMP-EUR]"

* COMPUTERS: 
Fujitsu FM-7 [JP] (1983) 
[JP] MSX (1984) 
PC [MS Windows] [JP] (apr.25, 1997) "Namco History Vol.1" 
[EU] PC [MS Windows, CD-ROM] (mar.27, 2006) "Namco Museum - 50th Anniversary" 
PC [MS Windows, CD-ROM] [AU] (may.19, 2006) "Namco Museum - 50th Anniversary" 
Sord-M5 [JP]
NEC PC-6001 [JP]
NEC PC-8001 [JP]
NEC PC-8801 [JP]
NEC PC-9800 series [JP] 
[JP] Sharp X1 (nov.1986) "Mappy (New Version)"
Sharp MZ1200/1500 [JP]
Sharp MZ2500 [JP] 
[JP] Sharp X68000 

* OTHERS: 
Arcade [JP] (1995) "Namco Classics Collection Vol.1" 
Let's TV play classic series - Namco Nostalgia 1 [JP]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1558&o=2

$end

$msx1_cass=mappy,
$bio

MSX cass. published 38 years ago:

Mappy (c) 1984 Bug Byte

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94825&o=2

$end

$x1_flop=mappy,
$bio

Sharp X1 5.25in. disk. published 36 years ago:

Mappy (c) 1986 Dempa Shinbunsha.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86061&o=2

$end

$pc8801_flop=mappy,mappya,
$vgmplay=mappy_88,
$bio

NEC PC-8801 Series disk. published 36 years ago:

Mappy (c) 1986 Dempa Shinbunsha.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92346&o=2

$end

$fm7_cass=mappy,
$bio

Fujitsu FM-7 cass. published 36 years ago:

Mappy (c) 1986 Dempa Shinbunsha.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93756&o=2

$end

$nes=mappyh,
$bio

Nintendo Famicom cart. published 35 years ago:

Mappy (c) 1987 FMG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69288&o=2

$end

$x68k_flop=mappy1,
$bio

Sharp X68000 Series 5.25in. disk. published 34 years ago:

Mappy (c) 1988 N. Kei

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87879&o=2

$end

$mz2500=mappy,
$bio

Mappy (c) 198? Dempa Shinbunsha [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128562&o=2

$end

$x68k_flop=mappy2,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Mappy (c) 1990 Yopino

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87880&o=2

$end

$msx1_flop=mappy,
$bio

Mappy cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230221&o=2

$end

$nes=mappykid,
$bio

Nintendo Famicom cart. published 33 years ago:

マッピーキッズ (c) 1989 NAMCOT.
(Mappy Kids)

- TECHNICAL -

GAME ID: NAM-FMK-5800

- TRIVIA -

Released on December 22, 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54351&o=2

$end

$msx1_cart=mappy,mappyb,mappya,
$bio

MSX cart. published 38 years ago:

Mappy [Model 02] (c) 1984 NAMCOT.

- TRIVIA -

The development of Pac-Land (arcade) was stopped for 2 months because the hardware was changed in between. Between version A and version B of Pac-Land, the developers had some free time and Namco had started to develop for MSX. Kishimoto chose to make a port of Mappy, alone, in one month. He presented the project to Namco when it was finished. The game sold very well in Japan (for a MSX game), was number one in MSX games sales for 3 months with about 20,000 copies per month for a total of about 100,000 copies.

The game doesn’t use a real scrolling, Kishimoto redesigned all the parts of the backgrounds by shifting each of them by 4 pixels.

- STAFF -

Program: Yoshihiro Kishimoto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77253&o=2

$end

$scv=mappy,
$bio

Epoch Super Cassette Vision cart. published 36 years ago:

Mappy (c) 1986 NAMCOT.

- TECHNICAL -

[Model 28 NO.09340]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49081&o=2

$end

$info=mappy,
$bio

Arcade Video game published 39 years ago:

Mappy (c) 1983 Bally Midway Mfg. Co.

Export version by Bally/Midway for North America. Game developed in Japan by Namco. For more information about the game, please see the original Namco version entry.

- TECHNICAL -

[Upright model]
[Game No. 353]

- TRIVIA -

Mappy was released by Bally/Midway, under license by Namco, in April 1983 in the USA.

In this export version : 
* Nyamco is named 'Goro'. 
* The name of the cat gang is known as 'Meowky'.

- PORTS -

NOTE: Only ports released in North America [US] are listed here. For ports released in other regions, please see the original Namco version entry.

* CONSOLES: 
Sony PlayStation (sept.30, 1996) "Namco Museum Vol.2 [Model SLUS-00216]" 
Microsoft XBOX (aug.30, 2005) "Namco Museum - 50th Anniversary [Model NMO-2201A-NM]" 
Nintendo GameCube (aug.30, 2005) "Namco Museum - 50th Anniversary [Model DOL-G5NE-USA]" 
Sony PS2 (aug.30, 2005) "Namco Museum - 50th Anniversary [Model SLUS-21164]" 
Nintendo DS (sept.18, 2007) "Namco Museum DS [Model NTR-YNME-USA]"
Nintendo Wii (oct.23, 2007) "Namco Museum Remix [Model RVL-R2NE-USA]" 
Microsoft XBOX 360 (nov.4, 2008) "Namco Museum - Virtual Arcade [Model 21022]" 
Nintendo Wii [Virtual Console Arcade] (mar.25, 2009) 
Nintendo Wii (nov.16, 2010) "Namco Museum Megamix" 

* HANDHELDS: 
Sony PSP (aug.23, 2005) "Namco Museum Battle Collection [Model ULUS-10035]" 

* COMPUTERS: 
PC [MS Windows, CD-ROM] (jul.31, 1998) "Microsoft Revenge of Arcade" 
PC [MS Windows, CD-ROM] (oct.25, 2005) "Namco Museum 50th Anniversary" 

* OTHERS: 
LCD handheld game (19??) by Micro Games of America 
Arcade (1995) "Namco Classics Collection Vol.1" 
Ms. Pac-Man TV Game (2004) by Jakks Pacific 
Ms. Pac-Man TV Game Wireless Version (2005) by Jakks Pacific 
Retro Arcade featuring Pac-Man (2008) by Jakks Pacific 
Arcade (2010) "Pac-Man's Arcade Party" 
Apple iPhone/iPad (mar.3, 2011) "Mappy by Namco [Model 410516206]" 
Pac-Man Connect and Play (2012) by Bandai
Arcade (2018) "Pac-Man's Pixel Bash"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=37045&o=2

$end

$x1_cass=mappy,mappya,
$bio

Sharp X1 cass. published 36 years ago:

Mappy (c) 1986 Dempa Shinbunsha.

- TECHNICAL -

GAME ID: DP-3293

- TRIVIA -

Released in November 1986 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86248&o=2

$end

$nes=mappy,
$vgmplay=mappy_nes,
$bio

Nintendo Famicom cart. published 38 years ago:

マッピー (c) 1984 NAMCOT.
(Mappy)

Portage of the 1983 arcade video game.

- TECHNICAL -

Cartridge ID: NMP-4500

- TRIVIA -

Mappy for Famicom was released on November 14, 1984 in Japan. It was the fourth game made by Namco for the Famicom.

- STAFF -

Music Composer: Nobuyuki Ohnogi
Music Porgrammer: Fukashi Omorita

- PORTS -

* CONSOLES: 
Nintendo Wii [Virtual Console] [JP] (jan.29, 2008) "Mappy [Model FDEJ]" 
Nintendo Wii U [Virtual Console] [JP] (may.15, 2013) "Mappy [Model FA2J]" 

* HANDHELDS: 
Nintendo Game Boy Advance [Famicom Mini Series] [JP] (feb.14, 2004) "Mappy [Model AGB-FMPJ-JPN]" 
Nintendo 3DS [Virtual Console] [JP] (aug.28, 2013) "Mappy [Model TDJJ]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54350&o=2

$end

$gamegear=mappy,
$bio

Sega Game Gear cart. published 31 years ago:

Mappy (c) 1991 NAMCOT.

- TECHNICAL -

GAME ID: T-14027

- TIPS AND TRICKS -

Round select: Press 2, 2, 1 x3, 2, 2, 1, START during the title screen. A number will appear at the top right and you can use Left and Right to change it.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64690&o=2

$end

$m5_cart=mappy,
$bio

Sord M.5 cart. published 39 years ago:

Mappy (c) 1983 Sord Computer Corp.

Portage of NAMCO's Mappy.

- TECHNICAL -

GAME No. 21

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95355&o=2

$end

$nes=mappylndj,
$bio

Nintendo Famicom cart. published 36 years ago:

マッピーランド (c) 1986 NAMCOT.
(Mappy-Land)

- TECHNICAL -

GAME ID: NAM-ML-3900

- TRIVIA -

Released on November 26, 1986 in Japan.

- TIPS AND TRICKS -

GAME GENIE CODES:
GAVYNTEI: CRC test.

- STAFF -

Programmer: TOSE
Game Design: Eiji Sato, Shigeru Yokoyama
Graphic Artist: Hiroshi Ono

CRC Text Routine by: Haruhisa Udagawa, Kumi Hanaoka

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54352&o=2

$end

$nes=mappylnd,
$bio

Nintendo NES cart. published 33 years ago:

Mappy-Land (c) 1989 Taxan

North American release. Game developed in Japan.

Description from the back cover:

Mappy, who is a policeman, prepared all kinds of wonderful birthday presents for his girlfriend, Mapico. But, Nyamco and his child Mukies have hidden them in the eight towns of Mappyland. What a pity! Mappy must hurry to get the presents back before Mapico's birthday party. The problem is that there are so many mysterious towns where Mappy must search, while fighting off his enemies. Can you accept the challenge and help Mappy to succeed?

- TECHNICAL -

GAME ID: NES-YD-USA

- TRIVIA -

Released in April 1989 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55328&o=2

$end

$pet_flop=mapscaps,
$bio

Commodore PET disk. published 44 years ago:

Maps and Capitals (c) 1978 Solomon

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235764&o=2

$end

$apple2_flop_clcracked=mglatlng,
$bio

Apple II 5.25 disk. published 36 years ago:

Maps and Globes - Latitude and Longitude (c) 1986 Troll Associates

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230836&o=2

$end

$bbcmc_flop=mapventu,
$bio

Acorn BBC Master compact disk. published 34 years ago:

Mapventure (c) 1988 Sherston Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231853&o=2

$end

$bbcb_flop_orig=mapventu,
$bio

Acorn BBC Micro B disk. published 34 years ago:

Mapventure (c) 1988 Sherston Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125330&o=2

$end

$cpc_flop=maracaib,maracaib01,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Maracaibo (c) 1986 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121395&o=2

$end

$cpc_cass=maracaib,
$bio

Amstrad CPC cass. published 36 years ago:

Maracaibo [Model 140] (c) 1986 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98151&o=2

$end

$apogee=marafon,
$bio

Marafon (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235350&o=2

$end

$mo5_cass=marathon,marathonb,marathonc,marathona,
$bio

Thomson MO5/TO7 type-in. published 37 years ago:

Marathon Cosmique (c) 1985 Hebdogiciel [France]

- TRIVIA -

Published on June 14, 1985.

- STAFF -

By: Julien CAMPAGNE

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108841&o=2

$end

$apple2_flop_orig=marauder,
$bio

Apple II 5.25 disk. published 40 years ago:

Marauder (c) 1982 On-Line Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229259&o=2

$end

$apple2_flop_clcracked=marauder,
$bio

Apple II 5.25 disk. published 39 years ago:

Marauder (c) 1983 Sierra On-Line, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230879&o=2

$end

$cpc_cass=marauder,
$bio

Amstrad CPC cass. published 34 years ago:

Marauder (c) 1988 Hewson Consultants

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98152&o=2

$end

$specpls3_flop=marauder,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

Marauder (c) 1988 Hewson Consultants

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118660&o=2

$end

$cpc_flop=marauder01,marauder02,marauder04,marauder0b,marauder03,marauder06,marauder07,marauder0c,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Marauder (c) 1988 Hewson Consultants

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123635&o=2

$end

$spectrum_cass=marauder,
$bio

Marauder (c) 198? Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219157&o=2

$end

$spectrum_cass=marauder_a,
$bio

Marauder (c) 198? Kixx

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219411&o=2

$end

$cpc_flop=marauder,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Marauder CPC+ Patched (c) 1988 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123636&o=2

$end

$cpc_flop=marauder05,marauder08,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Marauder Trained (c) 1988 XOR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121640&o=2

$end

$a2600=marauder,maraudere,
$bio

Atari 2600 cart. published 40 years ago:

Marauder (c) 1982 Tigervision [Tiger Electronic Toys, Incorporated.]

You've landed on an alien planet and penetrated the enemy base defended by armed attack robots. Your mission is to find your way to the heart of the base and to destroy the power center of the enemy's weapon system. Robots pursue you through halls and corridors, from room to room, as their sensors detect your presence. They fire at you from all corners. It's a race against time to find the power center as you shoot back, defending yourself against the onslaught.

- TECHNICAL -

Model 7-005

- SCORING -

The score is displayed at the upper left side of the TV screen, killing each robot adds 50 points to your score. The bonus guage starts at 3200 points and ocunts down at 20 points per TICK. When you destroy the power center, the number of points remaining in the bonus guage will be added to your score. At the end of each game, the score for that game is displayed alternately with the highest score achieved during any previous game.

- STAFF -

Programmer: Rorke Weigandt

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50671&o=2

$end

$gamate=marauder,
$bio

Gamate cart. published 31 years ago:

Marauder [Model C1024] (c) 1991 Bit Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=105887&o=2

$end

$info=marvice,marvice100hz,
$bio

Arcade Video game published 28 years ago:

Marbella Vice (c) 1994 Picmatic S.A.

A Light Gun Laser Disk Game.

- TECHNICAL -

Amiga based hardware.

- TRIVIA -

Only released in Spain?.

- STAFF -

Film directed by : Alex de la Iglesia

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=19737&o=2

$end

$vgmplay=marbcook_pc,
$bio

IBM DOS-V 3.5in. disk. published 28 years ago:

Marble Cooking (c) 1994 Negative.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301522&o=2

$end

$a2600=marble,marblee,
$bio

Atari 2600 cart. published 20 years ago:

Marble Craze (c) 2002 Atari Age

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=317463&o=2

$end

$info=marble,marble2,marble3,marble4,marble5,
$vgmplay=marble,
$bio

Arcade Video game published 38 years ago:

Marble Madness (c) 1984 Atari Games Corporation.

Marble Madness is an abstract maze game for one or two players. The game's goal is to guide a small glass marble over a three-dimensional maze and reach the finish line before the level's timer has expired. Any seconds that remain on the timer when the finish line is crossed are carried over to the next level. 

As well as having to negotiate the marble over treacherous walkways and ramps, numerous obstacles and unfriendly creatures will try to slow the marble's progress or knock it over the edge of a platform, wasting yet more precious seconds until a replacement marble appears. The two-player game has players competing to reach the goal first. 

Marble Madness features six different mazes.

- TECHNICAL -

Game ID : 136033

Runs on the "Atari System 1" hardware.

Players : 2
Control : trackball

- TRIVIA -

Marble Madness was released in December 1984. 

Marble Madness was the first game to run on the new Atari System 1 hardware and was the perfect showcase for Atari to demonstrate the technical superiority of its new arcade architecture. It was also the first game to feature such impressive and cleanly rendered pseudo 3-D Graphics. The original design brief called for the trackball to be motorized and synchronize its spin with that of the marble, to simulate inertia.

Mark Cerny was only 17 years old when he joined Atari and designed Marble Madness. The game was designed as part of a contest Atari ran at the time, allowing outsiders to design a game. Mark was very well known for his game-playing skills and easily won the contest. He then taught himself how to program in assembly language before joining Atari, so he found it very easy to settle in at Atari.

3,270 units were produced. The original selling price was $1,795.

Marble Madness was the first game to feature true stereo sound; it was the first game to truly capitalise on what in-game music could offer the player, with each level having its own distinctive, and suspense building soundtrack. Marble Madness was also one of the few games of the time to have a definite goal, in that the game ends when all levels are completed.

The race names are :
1. Practice
2. Beginner
3. Intermediate
4. Aerial
5. Silly
6. Ultimate

Default highscore table (TROUBLEMAKERS) :
#1 C R 14,500
#2 UFO 14,000
#3 GJL 13,500
#4 SKP 13,000
#5 PCT 12,500
#6 PTR 12,000
#7 JDH 11,500
#8 DAT 11,000
#9 JFS 10,500
#10 DAR 10,000

Stan Szczepanski holds the official record for this game with 187,880 points.

A sequel to this classic game, entitled "Marble Madness 2 - Marble Man" was fully developed and a very small number of cabinets were built, but unfortunately the game was never released. Unlike the first game's superb trackball control, 'Marble Man' was controlled via a joystick.

- SCORING -

Moving the marble : 10 points per unit
Taking a jump (Practice race only) : 3,000 to 6,000 points
Killing Black Steelie : 1,000 points
Going through a tunnel or tube : 2,000 or 4,000 points
Rolling over an enemy (Silly race only) : 500 points + 3 seconds of time
Finishing a race : race number x 1,000 points
Finishing a race : seconds remaining x 100 points
Finishing the game : 20,000 points + 1,000 points per second remaining
Finishing the game : -1,000 point penalty for every death during the game.

- TIPS AND TRICKS -

* Hints:
1) Anticipate your next move and start the Trak-Ball rolling in that direction ahead of time.
2) Complete each raceway as fast as possible because extra seconds mean extra points, and the extra time from one raceway is carried over to the next raceway
3) Try to maneuver around the Black Steelie, or try to bump him off a cliff to get rid of him permanently.
4) Move quickly to avoid being swallowed by the green Marble Munchers.
5) Watch for patterns, and time your movements right to pass by difficult obstacles.
6) Some raceways have alternate paths, so explore a bit and you may find an easier way to reach the goal. Bonus points are given for paths which are more difficult.

* Cancel The Timer: Begin a game and then hold down either 1 or 2 player Start and press service switch' twice. The first press will glitch the screen display slightly - the second will remove it and give you 99 seconds to complete the level. This method adds 60 seconds to the clock, after which the normal countdown will begin. The clock will not appear to be counting down during the first 60 seconds, probably because the 99-second display was overflowed by the extra 60 seconds added. This method can be used multiple times per level for virtually infinite play time.

* When playing with 2 players, the winner of each level gets a bonus 5 seconds. If your opponent can make it as far as the silly race, that's an extra 25 seconds for the ultimate race, not to mention a possible extra 10 seconds with a wand. The opponent can also continue once (with the same time as the other player).

* This isn't really a trick, but some people don't realize it: On the practice race, don't move when you start, and after a few seconds, a ramp will appear that will slide away the ball.

- SERIES -

1. Marble Madness (1984)
2. Marble Man - Marble Madness II (1991)

- STAFF -

Designer & Graphics Programmer: Mark Cerny
Game Programmer: Bob Flanagan
Animator: Sam Comstock
Sound Design: Hal Canon, Brad Fuller
Hardware Design: Sam Ly (S Ly), Jed Margolin (J Margolin), Don Paauw (D Paauw), Doug Snyder (D Snyder)
System Support: Chris Downend (C Downend), Morgan Hoff (M Hoff), Jack Ritter (J Ritter)
Software Support: Mike Albaugh (M Albaugh), Mike Mahar (M Mahar), Rich Moore (R Moore)
Hardware Support: Juan Castillo (J Castillo), Erik Durfey (E Durfey), Patrick McCarthy (P McCarthy), Minh Nguyen (N Minh)

- PORTS -

* CONSOLES:
Atari 7800 [unreleased prototype]
[EU] Nintendo NES [AU] (1989) 
[US] Nintendo NES (mar.1989) "Marble Madness [Model NES-MV]" 
[EU] Sega Master System (1992) "Marble Madness [Model 27024]" 
[US] Sega Genesis (1993) 
[EU] Sega Mega Drive (1993) 
[JP] Sega Mega Drive (aug.13, 1993) "Marble Madness [Model T-48113]" 
[US] Sony PlayStation (dec.31, 1997) "Arcade's Greatest Hits - The Atari Collection 2 [Model SLUS-00449]" 
[EU] Sony PlayStation (june.1998) "Arcade's Greatest Hits - The Atari Collection 2 [Model SLES-00712]" 
[US] Sony PS2 (nov.18, 2003) "Midway Arcade Treasures [Model SLUS-20801]" 
[US] Microsoft XBOX (nov.24, 2003) "Midway Arcade Treasures" 
Nintendo GameCube [US] (dec.18, 2003) "Midway Arcade Treasures [Model DOL-GAKE-USA]" 
[EU] Microsoft XBOX (feb.6, 2004) "Midway Arcade Treasures" 
[EU] Sony PS2 (feb.6, 2004) "Midway Arcade Treasures [Model SLES-51927]" 
Microsoft XBOX 360 [US] (nov.6, 2012) "Midway Arcade Origins" 
Sony PlayStation 3 [US] (nov.6, 2012) "Midway Arcade Origins [Model BLUS-31083]"
[EU] Microsoft XBOX 360 (nov.15, 2012) "Midway Arcade Origins" 
Sony PlayStation 3 [EU] (nov.15, 2012) "Midway Arcade Origins [Model BLES-01768]"

* HANDHELDS: 
[US] Nintendo Game Boy (may.1991) "Marble Madness [Model DMG-MB-USA]" 
Sega Game Gear [US] (1992) "Marble Madness [Model T-48058]" 
[EU] Sega Game Gear (1992) "Marble Madness [Model T-48058-50]" 
[EU] Nintendo Game Boy (may.21, 1992) "Marble Madness [Model DMG-MB-NOE]" 
Nintendo Game Boy Color [US] (dec.1999) "Marble Madness [Model CGB-ANNE-USA]" 
Nintendo Game Boy Color [EU] (mar.13, 2000) "Marble Madness [Model CGB-ANNE-USA]" 
[US] Nintendo GBA (aug.16, 2005) "2 Games in One! Marble Madness + Klax [Model AGB-B68E-USA]" 
[EU] Nintendo GBA (sept.16, 2005) "2 Games in One! Marble Madness + Klax [Model AGB-B68P-EUR]" 
[US] Sony PSP (dec.13, 2005) "Midway Arcade Treasures Extended Play [Model ULUS-10059]" 
[EU] Sony PSP (feb.24, 2006) "Midway Arcade Treasures Extended Play [Model ULES-00180]" 

* COMPUTERS:
Tandy Color Computer [US] (1985) "Marble Maze" 
Atari ST [US] (1986)
PC [Booter] [US] (1986)
[US] Commodore C64 [EU] (1986)
[US] Apple II (1986)
[EU] Amstrad CPC (1986)
Commodore Amiga [US] [EU] (1986)
[EU] Sinclair ZX Spectrum (1987)
PC [MS-DOS] [US] (1987) 
[JP] Sharp X68000 (mar.15, 1991) 
FM Towns PC [JP] (1991) 
[JP] NEC PC-9801 (1991) Marble Madness
[US] PC [MS Windows, CD-ROM] (jan.1, 1999) "Arcade's Greatest Hits - The Atari Collection 2" 
[US] PC [MS Windows, CD-ROM] (aug.27, 2004) "Midway Arcade Treasures" 
[EU] PC [MS Windows, CD-ROM] (nov.23, 2004) "Midway Arcade Treasures" 

* OTHERS:
LCD handheld game [US] (1989) released by Tiger Electronics.
Mobile Phones [US] (sept.2004) 
BlackBerry [US] (nov.12, 2009) [Model 4315] 
Windows Mobile [US] (feb.1, 2010) 
Apple iPhone/iPod [US] (apr.23, 2010) [Model 367932500]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1559&o=2

$end

$c64_cass=marble,
$bio

Commodore C64 cass. published 36 years ago:

Marble Madness (c) 1986 Ariolasoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300369&o=2

$end

$nes=marble,
$bio

Nintendo NES cart. published 33 years ago:

Marble Madness (c) 1989 Milton Bradley Co.

European release. Game developed in the USA.

- TRIVIA -

Reviews:
[FR] November 1991 - Consoles + N.3 (Page 122-124): 85/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55329&o=2

$end

$spectrum_cass=marblecsd,
$bio

Marble Madness (c) 198? Dro Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219716&o=2

$end

$pc98=marble,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Marble Madness (c) 1991 Home Data.

- TRIVIA -

Released on March 30, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48537&o=2

$end

$fmtowns_cd=marble,
$bio

Fujitsu FM Towns CD published 31 years ago:

Marble Madness (c) 1991 Home Data.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110452&o=2

$end

$spectrum_cass=marblecs,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Marble Madness Construction Set (c) 1986 Melbourne House [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237701&o=2

$end

$cpc_flop=marblema02,marblema03,marblema,marblema07,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Marble Madness Construction Set Cracked (c) 1986 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122596&o=2

$end

$cpc_cass=marblecs,marblecsb,
$bio

Amstrad CPC cass. published 36 years ago:

Marble Madness Construction Set [Model MH 745] (c) 1986 Melbourne House [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98155&o=2

$end

$cpc_flop=marblema04,marblema05,marblema06,marblema01,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Marble Madness Deluxe Edition Cracked (c) 1986 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122597&o=2

$end

$spectrum_cass=marbledx,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Marble Madness DeLuxe Edition (c) 1986 Melbourne House.

- TECHNICAL -

GAME ID: 5074

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79695&o=2

$end

$cpc_cass=marbledx,
$bio

Amstrad CPC cass. published 35 years ago:

Marble Madness Deluxe Edition [Model 5090] (c) 1987 Melbourne House [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98156&o=2

$end

$amigaocs_flop=marble,
$bio

Commodore Amiga 500 disk. published 36 years ago:

Marble Madness (c) 1986 Electronic Arts

- TECHNICAL -

GAME ID: 1175

- TRIVIA -

Originally released as an arcade video game in 1984 by Atari Games Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74519&o=2

$end

$apple2_flop_orig=marble,
$apple2_flop_clcracked=mmadness,
$bio

Apple II 5.25 disk. published 36 years ago:

Marble Madness (c) 1986 Electronic Arts

- TECHNICAL -

GAME ID: 1230

- TRIVIA -

Originally released as an arcade video game in 1984 by Atari Games Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107376&o=2

$end

$ibm5150=marble,
$bio

IBM PC 5.25in. disk. published 36 years ago:

Marble Madness (c) 1986 Electronic Arts

- TECHNICAL -

GAME ID: 1299

- TRIVIA -

Originally released as an arcade video game in 1984 by Atari Games Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83656&o=2

$end

$apple2gs_flop_misc=marble,
$apple2gs_flop_orig=marble,
$apple2gs_flop_clcracked=marble,
$bio

Apple IIGS disk. published 34 years ago:

Marble Madness (c) 1988 Electronic Arts.

- TECHNICAL -

GAME ID: 1647

- TRIVIA -

Originally released as an arcade video game in 1984 by Atari Games Corp.

- STAFF -

IIGS version by: Will Harvey

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49777&o=2

$end

$sms=marble,
$vgmplay=marble_sms,
$bio

Sega Master System cart. published 30 years ago:

Marble Madness (c) 1992 Virgin Games, Ltd.

Portage of the arcade video game.

Descriptions from the back cover:

The arcade sensation of the '80s comes to your SEGA MASTER SYSTEM! Have you got what it tales to guide a lone marble through six weird and wonderful courses packed with odd obstacles and insane indestructible inhabitants? Find out in Marble Madness!

Jetzt auf Deinem SEGA MASTER SYSTEM: Die Arcade-Sensation der 80et Jahre! Bist Du geschikt genug, um eine einsame Murmel durch sechs verrückte und seltsame Strecken zu fuhren, die met merkwürdigen Hindernissen un wahnsinnigen, unzerstörbaren Bewohnern vollgepackt sind? In "Marble Madness" kansst Du es herausfinden!

De sensatie van het lunapark uit de jaren '80 is nu bij het SEGA MASTER SYSTEM gearriveerd! Kun je het voor elkaar krijgen on een knikker die z'n eigen gang gaat langs zes griezelige en wonderbaarlijke banen vol vreemde obstakels en waanzinnige bewoners die niet stuk te krijgen zijn te loodsen? Probeer het maar eens met Marble Madness.

La sensation des jeux d'arcade des années 80 arrive sur votre SEGA MASTER SYSTEM! Etes-vous capable de guider une bille à travers six parcours différents, bourrés d'obstacles et d'embûches, notamment des habitants indestructibles et fous? Vous aurez la réponse avec Marble Madness!

L'incredibile arcade degli anni 80 arriva sul tuo SEGA MASTER SYSTEM! Sei pronto per condurre un marmo solitario attraverso sei meravigliosi e bizzarri tracciati pieni di strani ostacoli e di abitanti indistruttibili e pazzi? Scoprilo nel Marble Madness!

80-talets arkadsensation anländer till ditt SEGA MASTER SYSTEM! Har du vad som behövs for att styra en ensam kula genom sex mystiska och fantastiska banor fullmatade med knepiga hinder och vanvettiga oförstörbara invånare? Sök svaret i Marble Madness!

¡La sensación arcade de los 80 llega a tu SEGA MASTER SYSTEM! ¿Tienes lo que se necesita para guiar una única canica a través de seis misteriosas y maravillosas rutas llenas de extraños obstáculos y locos habitantes indestructibles? ¡Descúbrelo en Marble Madness!

De sensatie van het lunapark uit de jaren '80 is nu bij het SEGA MASTER SYSTEM gearriveerd! Kun je het voor elkaar krijgen on een knikker die z'n eigen gang gaat langs zes griezelige en wonderbaarlijke banen vol vreemde obstakels en waanzinnige bewoners die niet stuk te krijgen zijn te loodsen? Probeer het maar eens met Marble Madness.

80-luvun pelihalli-sensaatio saapuu SEGA MASTER SYSTEEMIISI! Onko sinulla tarvittava taito ohjaamaan yksinäinen marmorikuula läpl kuuden, täynnä erikoisia esteitä ja outoja olioita olevan, kummallisen ja ihmeellisen radan. Saat sen selville Marble Madness-pelissä!

- TECHNICAL -

GAME ID: 27024-50

- TRIVIA -

It was an European exclusive release.

Reviews:
[FR] July/August 1992 - Consoles + N.11: 60/100
[FR] August 1992 - Joypad N.11: 88/100

Average note: 74/100

- STAFF -

Programmed By: Steve Lamb

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56090&o=2

$end

$megadriv=marble,
$vgmplay=marble_md,
$bio

Sega Genesis cart. published 31 years ago:

Marble Madness (c) 1991 Electronic Arts.

The objective is simple - roll your marbles to the goal line. But add spectacular 3-D runways, breathtaking cliffs, deadly enemies and non-stop craziness - and Marble Madness becomes one of the most exciting, challenging and addicting games you've ever played! Speed across dazzling full-color raceways, complete with cliffs, hills, ramps, and hairpin turns. Use pipelines, catapults and waves to find shortcuts to the goal line.

- TECHNICAL -

Game ID: 7089
Package ID: 708901
Barcode: 014633070897

- TRIVIA -

Originally released as an arcade video game in 1984 by Atari Games Corp.

- STAFF -

Original Design: Atari Games Corporation

Programming: Mike Schwartz
Sounds: Steven E. Hayes
Music: Steven E. Hayes
Title Screen: Cynthia Hamilton
Executive Producer: Don Traeger
Producer: Jim Rushing
Associate Producers: Jon Horsley, Happy Keller
Assistant Producer: Gerald McLane
Testing	Jeff Haas, Gerald McLane
Product Management: Susan Goerss
Documentation: Andrea Smith, Marti McKenna
Documentation Illustrations: Andrea Smith, Adrian Bourne
Documentation Layout: Chris Morgan
Quality Assurance: Steve Barry

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83346&o=2

$end

$gbcolor=marble,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Marble Madness (c) 1999 Midway Home Ent.

- TECHNICAL -

Cartridge ID: CGB-ANNE-USA

- TRIVIA -

Marble Madness for Game Boy Color was released December 1999 in North America.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68306&o=2

$end

$gameboy=marble,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Marble Madness (c) 1991 Mindscape, Incorporated.

- TECHNICAL -

Cartridge ID: DMG-MB-USA

- TRIVIA -

Marble Madness for Game Boy was released in May 1991 in North America.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66411&o=2

$end

$x68k_flop=marble,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Marble Madness (c) 1991 Home Data.

- TECHNICAL -

GAME ID: HD91403
BARCODE: 4990951914036
MEDIA: FD x1

- TRIVIA -

Released on March 15, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87881&o=2

$end

$nes=marbleu,
$vgmplay=marble_nes,
$bio

Nintendo NES cart. published 33 years ago:

Marble Madness (c) 1989 Milton Bradley Co.

It drove you bonkers in the arcades. Now this mixed-up marble marathon is ready for your Nintendo! The challenge is to roll your marble to the hidden Goal Line on 6 treacherous 3-D raceways. Every corner's a cliffhanger. And every second counts!

Each raceway is a unique maze of tricky terrain and marble menaces. Can you stay in control as you hunt for the goal? You'll teeter up, down and around narrow ramps and ridges. Sneak past hungry Marble Munchers. Battle nasty Steelies for the right of way. It's enough to make you lose your marbles!

Beat the clock in a battle against time. Or fight a friend's marble to the finish! Either way you play, you'll be right on the edge to the very last edge!

- TECHNICAL -

Cartridge ID: NES-MV-USA

- TRIVIA -

Marble Madness for NES was released in March 1989 in North America.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83347&o=2

$end

$gamegear=marble,
$bio

Sega Game Gear cart. published 30 years ago:

Marble Madness (c) 1992 Tengen, Incorporated.

- TECHNICAL -

[Model T-48058]

- TIPS AND TRICKS -

* Level select: Select TEST FX C and TEST TUNE 6 on the options screen. The START LEVEL option may now be used to choose a new starting level.

- STAFF -

Code By : Steve Lamb
Music By : Matt Furniss

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64691&o=2

$end

$megadriv=marblej,
$bio

Sega Mega Drive cart. published 29 years ago:

Marble Madness (c) 1993 Tengen, Inc.

Japanese release. Game developed in USA. See "Marble Madness [Model 7089]" for more information.

- TECHNICAL -

Game ID: T-48113
Barcode: 4991425000132

- TRIVIA -

Marble Madness for Mega Drive was released on August 13, 1993 in Japan.

- STAFF -

Japanese version staff

Project Leader: Jun Amanai
Programmer: Jun Amanai, Takayuki Muraoka
Graphics Conversion: Kenichi Nemoto (Ken-Ichi Nemoto)
Audio Conversion: Kenji Yokoyama
Customer Service: Naomi Takahashi, Mizuho Yoshioka
Special Thanks: Bill Hindorff

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83348&o=2

$end

$x68k_flop=marblmag,
$bio

Sharp X68000 Series 5.25in. disk. published 28 years ago:

Marble Magic (c) 1994 Rats.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88399&o=2

$end

$info=marblmd2,
$vgmplay=marblmd2,
$bio

Arcade Video game published 31 years ago:

Marble Man - Marble Madness II (c) 1991 Atari Games.

A great sequel of the previous game, once again the players control marbles but this time marbles come to life and become on Marble Man rolling through 13 different  levels and three bonus rounds, featuring special abilities power-ups, including an new underwater level and new animations, graphics effects and sounds.

- TECHNICAL -

Screen orientation: Horizontal

Main CPU : Motorola 68000 (@ 16 Mhz)
Sound Chips : 6502A

Control : 1 Trackball per player
Buttons : 1 per player

- TRIVIA -

"Marble Madness" was an arcade video game designed by Mark Cerny, and published by Atari in 1984. It was a platform game in which the player must guide an onscreen marble through six courses, populated with obstacles and enemies, within a time limit. A sequel titled Marble Man was planned for release in 1991, though Cerny was not involved in the development. Development was led by Bob Flanagan who designed the game based on what he felt made Marble Madness a success in the home console market.

Because the market's demographic was a younger audience, Flanagan wanted to make the sequel more accessible and introduced a superhero-type main character. Marble Man expanded on the gameplay of the original game by featuring new abilities for the marble such as invisibility and flight, included pinball minigames between sets of levels, and allowed up to three players to traverse isometric courses.

Flanagan intended to address the short length of the first game and, with the help of Mike Hally, developed seventeen courses. Atari created prototypes for location testing, but the game did not fare well against more popular titles at the time such as "Street Fighter II". Atari assumed the track balls accounted for the poor reception and commissioned a second model with joystick controls. Because the new models were met with the same poor reception, production was halted and the focus shifted to Guardians of the Hood, a 2-D beat'em up game.

Marble Madness II was never officially released, but the few proto machines are in the hands of various collectors. Two Marble Man machines showed up at the 2003 classic arcade games show 'California Extreme', San Jose, California.

- SERIES -

1. Marble Madness (1984)
2. Marble Man - Marble Madness II (1991)

- STAFF -

Lead dev.: Bob Flanagan
Staff: Mike Hally

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3715&o=2

$end

$psx=mrblmast,
$bio

Sony PlayStation CD published 20 years ago:

Marble Master (c) 2002 Crave Ent., Inc.

- TECHNICAL -

GAME ID: SLUS-01471

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111379&o=2

$end

$x68k_flop=marblpan,
$bio

Sharp X68000 Series 5.25in. disk. published 28 years ago:

Marble Panic (c) 1994 Rats.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88400&o=2

$end

$x68k_flop=marblrevt,marblrev,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

Marble Reverser (c) 1992 Studio Pickles

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88402&o=2

$end

$x68k_flop=marblrv2,
$bio

Sharp X68000 Series 5.25in. disk. published 28 years ago:

Marble Reverser 2 (c) 1994 Studio Pickles

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88401&o=2

$end

$spectrum_cass=marcas,
$bio

Sinclair ZX Spectrum cass. published 30 years ago:

Marcas (c) 1992 Pepsi Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286797&o=2

$end

$gba=marchpenu,
$bio

Nintendo GBA cart. published 16 years ago:

March of the Penguins [Model AGB-BQLE-USA] (c) 2006 DSI Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71562&o=2

$end

$gba=marchpen,
$bio

Nintendo GBA cart. published 16 years ago:

March of the Penguins [Model AGB-BQLP] (c) 2006 Zoo Digital Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71561&o=2

$end

$to_flop=marchomb,marchomba,marchombb,
$bio

Thomson TO disk. published 35 years ago:

Marche a l'Ombre (c) 1987 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107885&o=2

$end

$mo6_cass=marchomb,marchombb,marchombc,marchomba,
$bio

Thomson MO6 cass. published 35 years ago:

Marche a l'Ombre (c) 1987 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108991&o=2

$end

$cpc_flop=marcheco01,marcheco,marcheco02,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Marche Commun (c) 1986 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122892&o=2

$end

$info=mmaze,mmaze2,
$vgmplay=mmaze,
$bio

Arcade Video game published 34 years ago:

Marchen Maze (c) 1988 Namco.

The player take control of a girl named Alice who walks over scrolling platforms, through nine different isometric worlds and she must knocks enemies over the edge with her bubble blower, while collecting various powerups along the way. Holding the fire button down generates bigger bubbles. The enemies attack shooting marbles at her, that can make she fall over the edge unless they are avoided or jumped over.

- TECHNICAL -

Namco System 1 hardware
Game ID : MM

Main CPU : 6809 (@ 1.536 Mhz)
Sub CPU : 6809 (@ 1.536 Mhz)
Sound CPU : 6809 (@ 1.536 Mhz)
MCU : HD63701 (@ 1.536 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.57958 Mhz), Namco advanced 8-channel stereo WSG, stereo DAC

Screen orientation : Horizontal
Video resolution : 288 x 224 pixels
Screen refresh : 60.61 Hz
Palette colors : 24-bit RGB palette

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Released on July 1988 in Japan.

Marchen Maze is based on the Alice in Wonderland story.

Victor Entertainment released a limited-edition soundtrack album for this game (Namco Video Game Graffiti Vol.5 - VDR-5300) on 21/08/1989.

- STAFF -

Game designers : NAK & Take
Designers : Take & MY & POP
Programmer : XVX
Data : NAK
Back ground music : S. Kobayashi
Alice's voices : E. Shitara
Sound : PXX

- PORTS -

* CONSOLES:
NEC PC-Engine (1990)

* COMPUTERS:
Sharp X68000 (1988)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1560&o=2

$end

$famicom_flop=marchen,
$bio

Nintendo Famicom disk. published 35 years ago:

???????? (c) 1987 Sunsoft
(Marchen Veil)

Marchen veil is an adventure/action game by Sunsoft and System Sacom. A long time ago, people from Ferikusu could communicate with the gods and divine spirits. The king of the kingdom is now looking for a young man to marry his daughter, the royal princess. Many contendants are selected and a tournament is organized to decide of the new prince. However, before the end or the ceremony, an evil magician sends the last hero, the one the princess has fallen in love with, to an unknown and desolated world. He also quickly realizes that he fell under a terrible curse, and he has been turned into a weird creature. The only item he has left is a magic bracelet the princess gave him. The player takes control of the lost prince and his journey will take him back to where he came from, confront the evil magician and marry the princess he loves. Each stage starts with a short animation (called a "visual stage") which unfolds the story as the game progresses. The rest of the game follows a classic top-view action formula, where the hero defeats all kind of enemies with the help of his magic powers. Sometimes, special items can be found under tree logs or rocks.

- TECHNICAL -

Game ID: SSD-MVL

- TRIVIA -

Märchen Veil was released on March 03, 1987 in Japan for 3200 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65405&o=2

$end

$pet_cass=memac,
$bio

Commodore PET cass. published 42 years ago:

Marching Capital Letters (c) 1980 Micro-Ed, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125755&o=2

$end

$msx1_cass=marcians,
$bio

MSX cass. published 36 years ago:

Marcianos (c) 1986 Manhattan Transfer

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94826&o=2

$end

$info=motmarco,
$bio

PDA published 27 years ago:

Marco (c) 1995 Motorola.

The Motorola Marco was a Newton OS-based personal digital assistant from Motorola. It was unique in that it included a compatible RadioMail and ARDIS network radio antenna, which allowed users to check and send e-mail, as well as receive and send text messages.

- TRIVIA -

Released in January 1995.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270393&o=2

$end

$cpc_flop=marcopol01,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Marco Polo 1 - Der Weg Ins Reich Des Khans (c) 1985 Data Media GmbH

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306205&o=2

$end

$cdi=marcpolo,marcpolof,
$bio

Phillips CD-i disc published 27 years ago:

Marco Polo (c) 1995 Philips Interactive Media, Incorporated.

From the Holy Land to China, from the foothills of the Himalayas to the outer reached of the Gobi Desert, relive the adventures of Marco Polo's travels along the Silk Route.

- TECHNICAL -

Model 810 0109

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52987&o=2

$end

$spectrum_cass=margana,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Margana (c) 1983 Longman Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288194&o=2

$end

$pc98=margarit,
$bio

NEC PC-9801 Series 5.25in. disk. published 26 years ago:

Margarita (c) 1996 Splush Wave.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90068&o=2

$end

$info=marmagic,marmagicu,marmagicua,
$bio

Video Slot Machine published 22 years ago:

Margarita Magic (c) 2000 Aristocrat.

- TECHNICAL -

Aristocrat MKV hardware.
Video resolution : 640x400

- TRIVIA -

Margarita Magic was released in July 2008.

A Margarita Magic unit is seen close up on the 'Bad Cop Bad Cop' episode, 'The Ex, Lies And Stick Tape'. It is also seen on other episodes of the series.

- SERIES -

1) Margarita Magic (2000)
2) Yukon Gold (2000)
3) Margarita Rose (2008)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11128&o=2

$end

$pc98=marginal,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Marginal Points (c) 1995 Lunar Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90069&o=2

$end

$nes=marisf3t,
$bio

Mari Street Fighter III Turbo (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84050&o=2

$end

$pc8801_flop=marichan,
$bio

NEC PC-8801 Series disk. published 39 years ago:

Mari-chan Kiki Ippatsu (c) 1983 Enix, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92347&o=2

$end

$fm8_cass=kiki,
$bio

Fujitsu FM-8 cass. published 39 years ago:

マリちゃん危機一髪 (c) 1983 Enix, Ltd.
(Mari-chan Kiki Ippatsu)

- TECHNICAL -

GAME ID: 103-21-10

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=139055&o=2

$end

$saturn=maria,
$bio

Sega Saturn CD published 25 years ago:

Maria - Kimitachi ga Umareta Wake (c) 1997 Axela

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59395&o=2

$end

$saturn=mariahib,
$bio

Sega Saturn CD published 25 years ago:

Maria - Kimitachi ga Umareta Wake Hibaihin (c) 1997 Axela

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59396&o=2

$end

$pc98=bfmaria,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

マリアに捧げるバラード (c) 1995 IDES.
(Maria ni Sasageru Ballade)

- TECHNICAL -

FD x8

- TRIVIA -

Released on May 26, 1995 in Japan.

- STAFF -

Directed by: Hajime Kanasugi
Original Story by: Junko Ojima
Music Produced by: Akira (MUSE)
Singer: Eriko Hashimoto
Recording Director: Yoshihito Hata (MUSE)
Game Scenario: Junko Ojima, Kenichi Hirono
Story Idea: Hajime Kanasugi
Program: Yutaka Ishihara
Graphic Edit: Studio Nova, Sumio Fujii
Picture Contents: Gen Shiomi
Character Designer: Yuji Koyama
Cell Works: Production AI Inc.
Original Picture Produced by: Matsunaga (Tom Boy)
Book Design: Schecter & LC520
Special Thanx: Kensuke Ide
Cover Design: Takeshi Nakamura
Photo: Akeo Nomura (Studio Step)
Model: Masae
Produced by: Hajime Kanasugi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88982&o=2

$end

$fmtowns_cd=bfmaria,
$bio

Fujitsu FM Towns CD published 27 years ago:

マリアに捧げるバラード (c) 1995 IDES.
(Maria ni Sasageru Ballade)

- TECHNICAL -

GAMe ID: IDES-035
CD x1
FD x1

- TRIVIA -

Released in June 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110250&o=2

$end

$pc98_cd=bfmaria,
$bio

NEC PC-9821 CD published 27 years ago:

Maria ni Sasageru Ballade (c) 1995 Fairytale.

- TECHNICAL -

GAME ID: IDES-036

- TRIVIA -

Released on June 23, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128374&o=2

$end

$snes_bspack=bsmaria,
$bio

Maria Part 1 (c) 199? Unknown [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126151&o=2

$end

$spectrum_cass=mariasch,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Maria's Christmas Box (c) 1988 Anco Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287545&o=2

$end

$cpc_flop=mariagef,
$bio

Amstrad CPC type-in published 36 years ago:

Mariage (c) 1986 CPC

- TRIVIA -

Listed in the French magazine CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119924&o=2

$end

$apple2_flop_clcracked=martksht,
$bio

Apple II 5.25 disk. published 32 years ago:

Marianas Turkey Shoot (c) 1990 General Quarters Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234881&o=2

$end

$cpc_cass=mariano,
$bio

Amstrad CPC cass. published 14 years ago:

Mariano the Dragon in Capers in Cityland (c) 2008 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98157&o=2

$end

$cpc_flop=marianot,
$bio

Amstrad CPC 464 disk. published 14 years ago:

Mariano The Dragon In Capers In Cityland (c) 2008 CEZ Games Studio

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124478&o=2

$end

$spectrum_cass=mariano,
$bio

Sinclair ZX Spectrum cass. published 14 years ago:

Mariano the Dragon in Capers in Cityland (c) 2008 Mojon Twins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226480&o=2

$end

$saturn=marica,
$bio

Sega Saturn CD published 25 years ago:

Marica Shinjitsu no Sekai (c) 1997 Victor Interactive Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59397&o=2

$end

$spectrum_cass=mariecel_b,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Marie Celeste Adventure (c) 1985 Walrus Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79697&o=2

$end

$spectrum_cass=mariecel,mariecel_a,mariecel_c,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Marie Celeste (c) 1984 Atlantis

- TECHNICAL -

GAME ID: AT 310

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79696&o=2

$end

$saturn=marie13,marie13a,marie13b,
$bio

Sega Saturn CD published 25 years ago:

Marie no Atelier - Salburg no Renkinjutsushi Ver. 1.3 (c) 1997 Imadio.

- TECHNICAL -

GAME ID: T-15033G

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59398&o=2

$end

$gbcolor=atelmari,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

マリーのアトリエGB (c) 2000 Imagineer Company, Limited.
(Marie no Atelier GB)

- TECHNICAL -

GAME ID: DMG-A8MJ-JPN

- TRIVIA -

Released on January 08, 2000 in Japan. The game was never exported outside Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68308&o=2

$end

$gba=atelmea,
$bio

Nintendo GBA cart. published 19 years ago:

マリー・エリー&アニスのアトリエ ～そよ風からの伝言～ (c) 2003 Banpresto.
(Marie, Elie & Anis no Atelier - Soyokaze kara no Dengon)

- TECHNICAL -

GAME ID: AGB-ANSJ-JPN

- TRIVIA -

Released on January 23, 2000 in Japan. It was never published outside Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71563&o=2

$end

$cgenie_cass=kaefer,
$bio

Colour Genie cass. published 38 years ago:

Marienkäfer (c) 1984 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131460&o=2

$end

$pc8801_flop=marikohe,
$bio

NEC PC-8801 Series disk. published 35 years ago:

Mariko no Heya (c) 1987 Palcom Software, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92348&o=2

$end

$pc8801_flop=marikohs,
$bio

NEC PC-8801 Series disk. published 35 years ago:

Mariko no Heya Sorekara (c) 1987 Palcom Software, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92349&o=2

$end

$tutor=marinadv,
$bio

Tomy Pyuuta cart. published 40 years ago:

Marine Adventure [Model 008E] (c) 1982 Tomy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101349&o=2

$end

$msx1_flop=marinbat,
$bio

Marine Battle Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134267&o=2

$end

$msx1_cart=marinbat,
$bio

MSX cart. published 39 years ago:

Marine Battle [Model 000B0] (c) 1983 ASCII Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77254&o=2

$end

$info=marineb,
$bio

Arcade Video game published 40 years ago:

Marine Boy (c) 1982 Orca.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.5 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 1

- TRIVIA -

Released in October 1982 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1561&o=2

$end

$x68k_flop=marinebs,
$bio

Sharp X68000 Series 5.25in. disk. published 29 years ago:

Marine Buster (c) 1993 Silky's.

- TECHNICAL -

FD x2

- TRIVIA -

Released on March 18, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87883&o=2

$end

$pc98=marineb,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Marine Buster (c) 1993 Silky's.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90070&o=2

$end

$info=marinedt,
$bio

Arcade Video game published 41 years ago:

Marine Date (c) 1981 Taito.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 2.5 Mhz)

Players : 2
Control : trackball
Buttons : 1

- TRIVIA -

Marine Date was released in June 1981 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1562&o=2

$end

$pc98=marineph,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Marine Philt (c) 1993 IDES.

- TECHNICAL -

FD x6

- TRIVIA -

Released on March 12, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90071&o=2

$end

$fmtowns_cd=marineph,
$bio

Fujitsu FM Towns CD published 29 years ago:

Marine Philt (c) 1993 IDES.

- TECHNICAL -

GAME ID: IDES-008
CD x1

- TRIVIA -

Released on April 23, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110263&o=2

$end

$zx81_cass=marnresc,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Marine Rescue (c) 1982 IPS, Inc. [International Publishing & Soft.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115021&o=2

$end

$a2600=marinwar,marinware,
$bio

Atari 2600 cart. published 39 years ago:

Marine Wars (c) 1983 Konami Industry Company, Limited.

A world war is spreading out over the seas! Take aim at the enemy's battleships and fighters!!

1) This game consists of four consecutive scenes: a battle between battleships by day; a battle between battleships by night; a battle between fighters and battleships by day; and a battle between fighters and battleships by night. Each scene leads into the next as the previous scene clears.
* In scenes where battleships fight battleships, the scene will clear only after you have destroyed a set number of the enemy ships. If MTBs appear on the screen, the scene will clear when these have all gone.
* In scenes where fighters attack battleships, the scene will clear after a set number of fighter have appeared.

2) Each scene is counted as one pattern, and the pattern number of the game is displayed alternately with the score at the top right of the screen.

3) In the nighttime battle between battleships you cannot see the top row of enemy ships, but when a shell hits a ship and explodes, the screen will light up for four seconds and the ships will appear.

4) The joystick is used to move your battleship to the left and right, and to fire shells at the enemy ships and planes.
* If you fire a shell when your ship is moving, the shell will go in the opposite direction to where the ship is heading.

5) The enemy starts out with 9 battleships and 30 fighter aircraft. These numbers will increase as the scenes change according to the following formula:
Number of battleships: 9 + (N - 1) x 2
Number of fighters: 30 + (N - 1) x 2
N is the pattern number.

- TECHNICAL -

Model RC-102-X 02

- SCORING -

You score the following points each time you hit an enemy ship, which are then added to your total score:
Top row of battleships: 80 points.
Middle row of battleships: 70 points.
Bottom row of battleships: 60 points.
Enemy fighter: 80 points.
Enemy torpedo: 30 points.
Enemy bomb: 30 points.
Enemy MTB: 30 points.
Bonus score: 500 points.

* A bonus score of 500 points is added to your score each time you complete one scene.

* The maximum score is 999,999 points.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50672&o=2

$end

$a2600=marinefl,
$bio

Atari 2600 cart. published 39 years ago:

Marineflieger - River Raid II (c) 1983 Quelle

Clone of "Seahawk [Model TEC002]" from Tang's Electronic.

- TECHNICAL -

Model 176.764 9

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50673&o=2

$end

$info=mariner,
$bio

Arcade Video game published 41 years ago:

Mariner (c) 1981 Amenip.

Export release. Game developed in the USA. See the original for more information; "800 Fathoms".

- TRIVIA -

When you run the game for the first time, all score ranking entries are set to 10000 pts.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1563&o=2

$end

$pc98=marines,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Marines - Gairom no Fuuin (c) 1994 Hervest.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90072&o=2

$end

$pc98=marinesp,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Marines Special Disk (c) 1994 Hervest.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90073&o=2

$end

$mc10=mario,
$bio

Mario (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87664&o=2

$end

$gba=marilsssu,marilsssud,
$bio

Nintendo GBA cart. published 19 years ago:

Mario & Luigi - Superstar Saga [Model AGB-A88E-USA] (c) 2003 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71565&o=2

$end

$gba=marilsss,
$bio

Nintendo GBA cart. published 19 years ago:

Mario & Luigi - Superstar Saga [Model AGB-A88P] (c) 2003 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71564&o=2

$end

$gba=marilsssj,
$bio

Nintendo GBA cart. published 19 years ago:

Mario & Luigi RPG [Model AGB-A88J-JPN] (c) 2003 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71566&o=2

$end

$gameboy=marioyos,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Mario & Yoshi [Model DMG-YO-EUR] (c) 1992 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66413&o=2

$end

$nes=marioyos,
$bio

Nintendo NES cart. published 30 years ago:

Mario & Yoshi (c) 1992 Nintendo.

European release. Game developed in japan.

- TECHNICAL -

GAME ID: NES-YM-NOE

- TRIVIA -

Released on December 10, 1992 in Europe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55330&o=2

$end

$nes=mario16a,mario16b,
$bio

Famiclones cart. published 29 years ago:

Mario 16 (c) 1993 Unknown.

A pirate hack of "Joe & Mac - Caveman Ninja" featuring a Mario sprite as main character.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65174&o=2

$end

$nes=mario16,
$bio

Famiclones cart. published 26 years ago:

Mario 16 (c) 1996 Unknown.

1996 Reprint of the 1993 pirate game of the same name.

- TECHNICAL -

GAME ID: K1106

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114164&o=2

$end

$megadriv=mario3d,
$bio

Mario 3 - Vokrug Sveta (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233722&o=2

$end

$megadriv=mario3,
$bio

Sega Mega Drive cart. published 11 years ago:

Mario 3 Вокруг света (c) 2011 KDS.
(Mario 3 - Vokrug Sveta)

Russian pirate game.

- TRIVIA -

The subtitle of this game translates from Russian as 'Around the Light'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56643&o=2

$end

$megadriv=mario4,
$bio

Sega Mega Drive cart. published 11 years ago:

Mario 4 Космическая Одиссея (c) 2011 KDS.
(Mario 4 - Kosmicheskaya Odissyeya)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56644&o=2

$end

$megadriv=andretti,
$bio

Sega Genesis cart. published 28 years ago:

Mario Andretti Racing (c) 1994 EA Sports [Electronic Arts label]

- TECHNICAL -

GAME ID: 7259
CART Size: 16 MEG (2 Mb)

- TRIVIA -

The game was rated GA (General Audiences: Appropriate for all audiences) by the VRC (Videogame Rating Council).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47350&o=2

$end

$info=andretti,andretti0,
$bio

Pinball published 27 years ago:

Mario Andretti (c) 1995 Premier Technology Co.

- TECHNICAL -

Gottlieb System 3
Model Number : 747

- TRIVIA -

Mario Andretti was released in December 1995 in USA.

This was the last game designed by Jon Norris for Gottlieb.

1,120 units were produced.

Mario Gabriele Andretti (born February 28, 1940) is an Italian American former racecar driver, and one of the most successful Americans in the history of auto racing. He is one of only two drivers to win races in the 4 major motor racing categories : Formula One, IndyCar (USAC), World Sportscar Championship and NASCAR, the other being Dan Gurney. He also won races in midget cars, sprint cars and drag racing cars.

- STAFF -

Designer : Jon Norris
Artwork : Constantino Mitchell
Dots/Animation : Scott Melchionda

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5494&o=2

$end

$n64dd=mariartc,
$bio

Nintendo 64DD game published 22 years ago:

Mario Artist - Communication Kit (c) 2000 Nintendo Co., Ltd.

Allow users to connect to the now-defunct Randnet's "Net Studio".  There, it was possible to share creations made with Paint Studio, Talent Studio, or Polygon Studio, with other Randnet members. Other features included contests, and printing services available by online mail order for making custom 3D papercraft and postcards.

- TECHNICAL -

GAME ID: NUD-DMBJ-JPN

- TRIVIA -

Released on June 29, 2000 in Japan.

The Randnet network service was launched and discontinued alongside the 64DD, running from December 1999 to February 28, 2001.

- TIPS AND TRICKS -

The disk has content that may be unlocked and used in Paint Studio.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117284&o=2

$end

$n64dd=mariartp,
$bio

Nintendo 64DD game published 23 years ago:

マリオアーティスト ペイントスタジオ (c) 1999 Nintendo Co., Ltd.
(Mario Artist - Paint Studio)

Mario-themed paint program. The user has a variety of brush sizes, textures, and stamps, with which to paint, draw, spray, sketch, and animate. The stock Nintendo-themed graphics include Rare's Nintendo 64 characters and all 151 Red- and Blue-era Pokémon.

- TECHNICAL -

GAME ID: NUD-DMPJ-JPN

- TRIVIA -

Released on December 11, 1999 in Japan.

Previously titled Mario Paint 64 in development.

- SERIES -

1. Mario Paint [Model SHVC-MP] (1992)
2. Mario Artist - Paint Studio [Model NUD-DMPJ-JPN] (1999)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117282&o=2

$end

$n64dd=mariartg,
$bio

Nintendo 64DD game published 22 years ago:

Mario Artist - Polygon Studio (c) 2000 Nintendo Co., Ltd.

A 3-D computer graphics editor that lets the user design and render 3D polygon images with a simple level of detail.

- TECHNICAL -

GAME ID: NUD-DMGJ-JPN

- TRIVIA -

Released on August 29, 2000 in Japan.

It was originally announced as Polygon Maker at Nintendo Space World '96 and renamed to Polygon Studio at Space World '99.

The game was scheduled to be the final title in the original Starter Kit's mail order delivery of 64DD games, but it didn't arrive on time.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117285&o=2

$end

$n64dd=mariartt,
$bio

Nintendo 64DD game published 22 years ago:

Mario Artist - Talent Studio (c) 2000 Nintendo Co., Ltd.

- TECHNICAL -

GAME ID: NUD-DMTJ-JPN

- TRIVIA -

Released on February 23, 2000 in Japan. It was bundled with the Nintendo 64 Capture Cartridge.

It was originally titled Talent Maker. Its name is based upon the Japanese idea of "talent", an English loanword pronounced as "tarento", referring to a television personality icon with a background in J-pop and drama.

According to Shigeru Miyamoto, Talent Studio's direct descendent is a GameCube prototype called "Stage Debut".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117283&o=2

$end

$nes=maribaby,
$bio

Mario Baby - Bio Miracle Bokutte Upa (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84051&o=2

$end

$famicom_flop=mbobble,
$bio

Nintendo Famicom disk. published 33 years ago:

Mario Bobble (c) 1989 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65397&o=2

$end

$spectrum_cass=mario,marioc,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Mario Bros (c) 1987 Ocean Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79698&o=2

$end

$cpc_cass=mario,
$bio

Amstrad CPC cass. published 35 years ago:

Mario Bros (c) 1987 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98158&o=2

$end

$cpc_flop=mariobro,mariobro01,mariobro02,mariobro03,mariobro04,mariobro05,mariobro06,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Mario Bros (c) 1987 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120400&o=2

$end

$spectrum_cass=mariohs,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Mario Bros (c) 1987 Hit Squad, The.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=217423&o=2

$end

$spectrum_cass=mariob,
$bio

Mario Bros (c) 198? Erbe Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219158&o=2

$end

$spectrum_cass=marioa,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Mario Bros [+2 Ver.] (c) 1987 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226267&o=2

$end

$famibox=mario,
$bio

JTB FamicomBox cart. published 36 years ago:

Mario Bros. (c) 1986 JTB Traveleland Transportation Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301179&o=2

$end

$nes=marioh,
$bio

Nintendo Famicom cart. published 35 years ago:

Mario Bros. (c) 1987 FMG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69289&o=2

$end

$c64_cass=mario,
$bio

Commodore C64 cass. published 35 years ago:

Mario Bros. (c) 1987 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187461&o=2

$end

$info=mariobla,
$bio

Mario Bros. (c) 198? Unknown

Bootleg on the Ambush hardware.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135020&o=2

$end

$a2600=marioz,
$bio

Mario Bros. (c) 19?? Zirok

Clone of Atari's "Mario Bros. [Model CX2697]".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50675&o=2

$end

$x68k_flop=mario,
$bio

Mario Bros. (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88403&o=2

$end

$nes=mariogba,
$bio

Mario Bros. ripped from GBA e-Reader card (c) 200? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229673&o=2

$end

$nes=mariogc,
$bio

Nintendo NES cart. published 20 years ago:

Mario Bros. ripped from GC Animal Crossing (c) 2002 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229690&o=2

$end

$pc98=mariosp,
$bio

NEC PC-9801 Series 5.25in. disk. published 38 years ago:

Mario Bros. Special (c) 1984 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48536&o=2

$end

$fm7_cass=mariosp,
$bio

Fujitsu FM-7 cass. published 38 years ago:

Mario Bros. Special (c) 1984 Hudson Soft [Hudson Group].

- TECHNICAL -

GAME ID: LA-2006

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93758&o=2

$end

$x1_cass=mariosp,
$bio

Sharp X1 cass. published 37 years ago:

Mario Bros. Special (c) 1985 Hudson Soft [Hudson Group].

- TECHNICAL -

GAME ID: XC-2010

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86249&o=2

$end

$pc8801_cass=mariosp,
$bio

NEC PC-8801 Series cass. published 38 years ago:

Mario Bros. Special (c) 1984 Hudson Soft [Hudson Group].

- TECHNICAL -

GAME ID: YA-1056

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91246&o=2

$end

$pc8801_flop=mariosp,
$bio

NEC PC-8801 Series disk. published 38 years ago:

Mario Bros. Special (c) 1984 Hudson Soft [Hudson Group].

- TECHNICAL -

GAME ID: YA-2006

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92350&o=2

$end

$nes=mariocs,
$bio

Nintendo NES cart. published 29 years ago:

Mario Bros. [Classic Series] (c) 1993 Nintendo.

Re-issue of "Mario Bros. [Model NES-MA]" released in Europe only.

- TECHNICAL -

Cartridge ID: NES-MC-NOE

- TRIVIA -

Mario Bros. Classic Series was released on April 13, 1993 in Europe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55331&o=2

$end

$a2600=marioe,
$bio

Atari 2600 cart. published 34 years ago:

Mario Bros. (c) 1988 Atari Corp.

Export release. See 1983's "Mario Bros. [Model CX2697]" for more information about the game itself.

- TECHNICAL -

Model CX2697P

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50562&o=2

$end

$a2600=mario,
$bio

Atari 2600 cart. published 39 years ago:

Mario Bros. (c) 1983 Atari, Incorporated.

Mario the carpenter and his brother Luigi are hopping mad! The water pipes in their house are blocked with nests of crawling creatures. If the two brothers can't get rid of them they'll never take a bath again!

Your task is to help Mario and Luigi knock the pipe pests off floors and  into a puddle of water below.  Each time a pest is knocked off, you earn  points; when all the pests are knocked off, the next round begins.  You start the game with five lives, and earn additional lives every 20,000 points.

To jump from floor to floor, press the controller button while Mario or Luigi is running to the right or left.  To jump straight up, press the button when Mario or Luigi is standing still.

- TECHNICAL -

Model CX2697

- TRIVIA -

Export releases:
PAL "Mario Bros. [Model CX2697P]"

- TIPS AND TRICKS -

* Use your POW switch when there is more than one pest on the screen.

* Watch out for the last pest on the screen--it will speed up and be much harder to punch.

* Try to hit a Sidestepper two times as quickly as possible. If you're fast, you can flip it over before it scurries off to a different level.

* Learn the fastest routs to pick up coins during a coin phase

* You'll earn more points for kicking rather than punching Slipice. Slipice always stops on the lowest unfrozen floor. Wait for him to stop, then kick him off before he freezes the floor.

- STAFF -

Programmer: Dan Hitchens

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50674&o=2

$end

$a5200=mario,
$vgmplay=mario_a52,
$bio

Atari 5200 cart. published 39 years ago:

Mario Bros. (c) 1983 Atari, Incorporated.

Mario the carpenter and his brother Luigi are hopping mad! The water pipes in their house are blocked with crawling creatures. If the two brothers can't get rid of them, they'll never take a bath again!

Your task is to help Mario and Luigi knock the pipe pests off the floors and into a puddle of water below. Each time a pest is knocked off, you earn points; when all the pests are knocked off, the next round begins. You start the game with six lives, and earn one additional life at 20,000 points.

- TECHNICAL -

Model CX5247

- SCORING -

Flipping a pest: 10
Kicking a pest off the floor: 800
Hitting Slipice: 500
Hitting an Orange Fireball: 1000
Hitting a Gold Fireball: 200
Bonus Coin: 800
Collecting all Bonus Coins (1st phase): 5000
Collecting all Bonus Coins (2nd phase+): 8000

- TIPS AND TRICKS -

* Use your POW switch when there's one more than one pest on the screen.

* Watch out for the last pest on the screen--it will speed up and be much harder to punch.

* Try to hit a Sidestepper two times as quickly as possible. If you're fast, you can flip it over before it scurries off to a different level.

* Learn the fastest route to pick up coins during a coin phase.

- STAFF -

Programmer: Bob Merrell

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50059&o=2

$end

$a7800=mario,mariou,
$bio

Atari 7800 cart. published 34 years ago:

Mario Bros. [Model CX7850] (c) 1988 Atari Corp. [Sunnyvale, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50150&o=2

$end

$apple2_flop_misc=mario,
$bio

Apple II 5.25 disk. published 39 years ago:

Mario Bros. (c) 1983 Atarisoft

- TECHNICAL -

GAME ID: DX5538

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107411&o=2

$end

$vgmplay=mario_nes,
$bio

Nintendo Famicom cart. published 39 years ago:

マリオブラザーズ (c) 1983 Nintendo.
(Mario Bros.)

- TECHNICAL -

Cartridge ID: HVC-MA

- TRIVIA -

Mario Bros. for Famicom was released on September 9, 1983 in Japan.

- STAFF -

Designed and programmed by: Shigeru Miyamoto
Music by: Hirokazu Tanaka
Produced by: Gunpei Yokoi

- PORTS -

* CONSOLES:
Nintendo Famicom Disk [JP] (nov.30, 1988) "Kaettekita Mario Bros. [Model FMC-KMAR]"
Nintendo GameCube [JP] (dec.14, 2001) "Animal Crossing" : as an unlockable Bonus game
Nintendo Wii [Virtual Console] [JP] (dec.12, 2006) [Model FAFJ] 
Nintendo Wii [Virtual Console] [KO] (dec.30, 2008) [Model FAFK] 
Nintendo Wii U [Virtual Console] [JP] (may.29, 2013) [Model FAEJ] 

* HANDHELDS: 
[JP] Nintendo GBA (may.21, 2004) Famicom Mini series [Model AGB-FMBJ-JPN] 
Nintendo 3DS [Virtual Console] [JP] (may.8, 2013) [Model TB7J]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48123&o=2

$end

$info=gnw_mario,
$bio

Handheld game published 39 years ago:

Mario Bros. (c) 1983 Nintendo Co., Ltd.

Mario and Luigi have a job in a bottling factory. The player has to move them independently between the three levels of conveyor belts to catch the boxes of bottles and move them to a higher conveyor. When the boxes reach the top-left, they are loaded onto a truck. The player score 1 point for every box caught by a brother, and 10 points for every truck loaded with 8 cases. When a case is dropped the foreman gets angry and the player gets a miss. With 3 misses, the game is over. Game B requires more coordination, technique and timing.

- TECHNICAL -

Model MW-56

- TRIVIA -

Released on March 14, 1983 in Japan.

- PORTS -

The original game and an enhanced version were included in Game&Watch Gallery 3 for the Game Boy Color and Game&Watch Gallery 4 for the Game Boy Advance.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=100956&o=2

$end

$nes=mario,mario1,
$bio

Nintendo NES cart. published 36 years ago:

Mario Bros. (c) 1986 Nintendo of America, Inc.

North American release. Game developed in Japan.

Text from this version:
You'll need lightning-fast reactions to get out of this pipeline adventure alive!

Mario and Luigi are doing some underground plumbing when all sorts of weird creatures come flying out of the pipes. Turtles, crabs - even fighterflies - attack the helpless Mario Bros. It's up to you to kick, punch and knock out these sewer pests before time runs out! But beware. Just when you think you got rid of them, they come back for more! Play against the computer, or with a friend - either way, this is one underground classic you'll want to play time and time again!

- TECHNICAL -

Cartridge ID: NES-MA-USA

- TRIVIA -

Even if the title screen says 1983, Mario Bros. for NES was released in June 1986 in North America.

- PORTS -

* CONSOLES: 
Nintendo Wii [Virtual Console] [US] (nov.19, 2006) [Model FAFE] 
Nintendo Wii [Virtual Console] [EU] [AU] (dec.8, 2006) [Model FAFP] 
Nintendo Wii U [Virtual Console] [EU] [AU] (june.20, 2013) [Model FAEP] 
Nintendo Wii U [Virtual Console] [US] (june.20, 2013) [Model FAEE] 

* HANDHELDS: 
[US] Nintendo GBA (nov.11, 2002) e-Reader series [Model PES-MAA1] 
Nintendo 3DS [Virtual Console] [EU] [AU] (jan.9, 2014) [Model TB7P] 
Nintendo 3DS [Virtual Console] [US] (jan.30, 2014) [Model TB7E]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55332&o=2

$end

$info=pc_mario,
$bio

Nintendo PlayChoice-10 cart. published 36 years ago:

Mario Bros. (c) 1986 Nintendo.

PlayChoice-10 version. For more information about the game itself, please see the original NES version.

- TECHNICAL -

Nintendo PlayChoice-10 hardware
Game ID : MA

Main CPU : Zilog Z80 (@ 4 Mhz), N2A03 (@ 1.789772 Mhz)
Sound Chips : Zetex N2A03 (@ 1.789772 Mhz), DAC

Players : 2
Control : 8-way joystick
Buttons : 2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1807&o=2

$end

$xegs=mario,
$bio

Atari XE cart. published 34 years ago:

Mario Bros. [Model RX8103] (c) 1988 Atari Corp. [Sunnyvale, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51246&o=2

$end

$info=mario,marioe,mariof,
$bio

Arcade Video game published 39 years ago:

Mario Bros. (c) 1983 Nintendo of America, Incorporated.

North American version. For more information about the game itself, please see the original Japanese version entry; "Mario Bros. [No. TMA1-UP]".

- TECHNICAL -

Game No. TMA1-UP-US

- TRIVIA -

Mario Bros. was released on July 20, 1983 in the USA.

- UPDATES -

Revisions E and G:
You get an extra life at 20,000, 30,000, 40,000 points, or none at all (depending on the DIP Switch settings, the default is 20,000). You don't get any more free lives afterward.

Revision F:
You get an extra life at 20,000, 30,000, or 40,000 points (depending on the DIP Switch settings, the default is 20,000). Afterward you get free lives at every 20,000 points you score. The option to get no free lives at all is not available in Revision F.

- PORTS -

NOTE: Only ports released in North America are listed here. For ports released in other regions, please see the original Japanese version entry; "Mario Bros. [No. TMA1-UP]".

* CONSOLES: 
[US] Atari 2600 (1983) "Mario Bros. [Model CX2697]" 
[US] Atari 5200 (1983) "Mario Bros. [Model CX5247]" 
[US] Nintendo NES (june.1986) "Mario Bros. [Model NES-MA-USA]" 
[US] Atari 7800 (1987) "Mario Bros. [Model CX7850]" 
Atari XEGS 

* COMPUTERS: 
[US] Apple II (1984) 
[US] Commodore C64 (1984)
[US] Atari 800 (1989) "Mario Bros. [Model RX8103]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57554&o=2

$end

$info=marioj,mariobl,
$bio

Arcade Video game published 39 years ago:

Mario Bros. (c) 1983 Nintendo.

Mario Bros. is a superb, single-screen platform game in which the legendary "Mario Bros.", Mario and Luigi, must try to rid each level of a number of pests that have infested the waterworks : Shellcreepers (turtles), Sidesteppers (crabs that need to be hit twice) and Fighterflies (flies that can only be attacked when they touch a platform).

Players can jump upwards to hit the platform above them, which will 'flip' any enemies on the above platform onto their backs. The prone enemies can then be kicked into the water to remove them. A 'POW' button also appears on a number of screen; this can be 'butted' by a player, causing all on-screen enemies to flip onto their backs; as well as destroying any enemy fireballs that may be around. Each POW can only be used a maximum of three times. 

As well as the game's enemies, players are also hampered by the huge amount of inertia that comes into play when controlling Mario or Luigi. This is due to the low degree of traction that exists between the Mario brothers and the platforms. On later phases, ice appears on the platforms reducing the amount of traction even further. As the game progresses, water droplets hang below the platforms and freeze into deadly icicles, which will eventually break off and fall.

- TECHNICAL -

Game No. TMA1-UP

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound CPU : I8039 (@ 730 Khz)
Sound Chips : DAC

Players : 2
Control : 2-way joystick (LEFT, RIGHT)
Buttons : 1 (JUMP)

- TRIVIA -

Mario Bros. was released on July 14, 1983 in Japan.

Shigeru Miyamoto was inspired to make "Mario Bros." a two-player game after seeing Williams' 1982 platform game, "Joust". This would in turn lead to the creation of Mario's brother, Luigi. 

Mario Bros. was the first platform game designed entirely around its eponymous hero, Mario, and his brother, Luigi. Although the plumber had, of course, been featured in the first two games in the legendary "Donkey Kong" series, the game's simple-yet-involving gameplay only hinted at the greatness that was to follow for both Mario and Nintendo itself. 

The Mario character would soon become Nintendo's mascot; and while the plumber's arcade outings would be few and far between, Mario would prove to be at the cornerstone of the massive critical and commercial success Nintendo would subsequently enjoy. The "Mario Bros." arcade game also saw the introduction of Mario's brother Luigi, named after a pizzeria that was situated near the then-new Washington headquarters of Nintendo of America, called "Mario and Luigi's". 

Despite being released at the time of the infamous videogame industry collapse of 1983, when smaller arcade companies, such as Centuri (U.S. manufacturer of titles such as "Gyruss", "Pleiades", "Phoenix" and "Time Pilot"), simply went out of business, and even industry giants such as Atari, Konami and Taito, saw a drastic reduction in arcade revenue, Mario Bros. was a huge success and would provide a firm foundation for Nintendo to make a move into the home console market for which they are now known. 

The musical introduction at the beginning of the game is the first movement of Mozart's "Eine Kleine Nachtmusik". 

A variation of the game was featured in the NES/Famicom title "Super Mario Bros. 3" as the two-player Battle Mode, accessed when both brothers occupy the same spot on the world map.

An updated version of the game was featured in all four volumes of "Super Mario Advance" for the Game Boy Advance, under the title "Mario Bros. Classic". 

The stage layout for Mario Bros. is used as an unlockable stage in "Super Smash Bros. Brawl" for the Nintendo Wii. 

Default high score table : 
RANK SCORE NAME 
1ST 012000 AKI 
2ND 009000 CHI 
3RD 008000 SEI 
4TH 005400 NAO 
5TH 003200 IYO 

Perry Rodgers holds the official record for this game with 3,481,550 points. 

A Mario Bros. units appears in the 1986 movie 'Over the Top'. 

On December 9, 2003, the Hollywood Wax Museum announced the first ever video game character to ever be put to wax : Mario.

Known bootleg/hack releases : 
"Masao"
"Pest Place"

- UPDATES -

The Japanese version features an extra life at 20,000, 30,000, or 40,000 points (depending on the DIP Switch settings; 20,000 is the default), plus an additional extra life every 30,000 points. There is also an option to receive no free lives at all.

The Japanese version features three all-Shellcreeper phases before the first Bonus Phase, instead of two. In the English version, you have to kick off three Shellcreepers in Phase 1, and six in Phase 2. In the Japanese version, you have to take care of three Shellcreepers in Phase 1, four in Phase 2, and six in Phase 3.

- SCORING -

Scoring in this game is relatively simple. It is based on how many critters you knock off the ledges : 
Shellcreeper : 800 points 
Sidestepper : 800 points 
Fighterfly : 800 points 

Knocking over an enemy : 10 points 

The above scores are for knocking only one critter off the ledge. If you knock off two in a row, you get 1,600 points. Three nets you 2,400 points while knocking four or more off in a row garners you 3,200 points. 

You also get points for things other than the above : 
Slipice : 500 points 
Coin : 800 points 
Red Fireball : 1,000 points 
Blue Fireball : 200 points 

In addition to getting points for the above, you also can get points during the Bonus Phases : 
1) You get 800 points x the number of coins you gather. 
2) If you get all ten coins, you get 5,000 points in the first Bonus Phase and 8,000 points for each Bonus Phase thereafter.

- TIPS AND TRICKS -

* When you start a game, you will be in the middle almost under the POW button. Your job is to go after the critters entering from the upper left or right pipe. Learn how to jump not only up, but also sideways. The platforms don't have a lot of room for jumping straight up. You need to learn how to jump sideways so you can quickly make it to the next platform. This is both for running and standing still. 

* Know how each of the critters moves and what their behavior is. You can use this knowledge to your advantage. For example, an easy way to take care of Sidesteppers is as follows (assume that critter is moving left. Do the opposite of what is stated below if the critter is moving right) : 
1) When they are just to the right of Mario or Luigi, jump up and hit the platform. This will make the Sidestepper mad and it will move left again. 
2) Right when it passes over, hit it again. This will launch it up and make it drop to the next platform for easy pickings. 

* As often as possible, try to kill critters in groups. Any critter killed is worth 800 points (plus the 800 point bonus coin). If you kill two critters in a short time (approx 1 second), the first is still only worth 800, but the second critter is worth 1,600 points, not just 800. For three critters, the points are 800-1,600-2,400. For four critters, the points are 800-1,600-2,400-3,200. The point value for a killed critter is never more than 3,200. So if you were to kill 5 at once, the fourth and fifth critters would both be worth 3,200. 

* Also remember that unlike the fireballs, the critters can wrap around the screen. So if one disappears off the left edge, be prepared for it to reappear on the right edge. 

* Use the POW button conservatively. You only get three uses before it disappears, so plan those uses wisely. The best time to use the POW is when a lot of critters are on the screen at one time. In addition, make sure they are close to the bottom when you flip them over or you may not have time to knock them off the upper platforms. The POW button is fully restored at the start of the second and subsequent Bonus Phases. 

* After you flip a critter over, you have about five seconds to knock it off the platform. If you fail to do this, it will change color and speed up. 

* If the last critter in a phase is a Shellcreeper or a Sidestepper, it will automatically go to its fastest pace; if it is a Fighterfly, it will continue at its current pace. 

* Learn how the critters move. If they bump into each other, a coin, or Slipice, they will reverse direction. You can work this to your advantage by trapping some critters between two flipped over critters. Again, be quick or they will recover and be faster. 

* Coins can be collected by either grabbing them or by hitting them from under the platform they are traveling on. 

* Things such as the Fighterfly, Red Fireball, and Green Fireball must be hit when they are in contact with the platform. This can make these things a challenge especially when there are other things harassing you. 

* Speaking of the fireballs, some players hunt them for extra points. There are some things to keep in mind : 
1) The more times you knock off the Red Fireball, the faster it gets. 
2) You can escape off either edge to escape the fireballs. They cannot wrap around the screen. 
3) As you get into the later phases, the Green Fireballs appear much quicker so you must be ready to get out of their way. 
4) Only one Green Fireball will be active at a time, however, when one ends the other can immediately begin. 

* If you get killed, you will be placed on a platform above the first gap. You have ten seconds of invincibility before the platform disappears and puts you in the thick of things. Plan your re-entry carefully. 

* The Bonus Phases appear at Phase 3, Phase 8, and every 7 phases thereafter (for the Japanese version, add 1 to the phase number), and are pretty easy once you get a pattern down. In the first Bonus Phase, you will have 20 seconds to get the ten bonus coins. However, in later Bonus Phases, you will only have 15 seconds. 

* The later phases become challenging because not only do you have critters to deal with, but after the second Bonus Phase, Slipice will appear in search of a location to plant itself and freeze a platform. Until it manages to completely freeze the platform, the brothers may interrupt it and punch it from underneath. The platform will only remain frozen if Slipice has been given enough time to do its work. After the third Bonus Phase, Icicles begin to form on the underside of the highest platform and the pipes that sit above it. They will fall down from the upper platform and pipes to add to the hazards you already have to deal with. Using the POW button will knock them down before they do any damage. 

* When you are playing a two-player game, both Mario and Luigi are on the screen at the same time. (In a one-player game, Mario is on his own.) It is up to the players as to whether they wish to cooperate or turn it into a death match.

- SERIES -

1. Mario Bros. [No. TMA1-UP] (1983) 
2. Super Mario Bros. [Model HVC-SM] (1985, Famicom) 
3. Super Mario Bros. 2 [Model FMC-SMB] (1986, Famicom) 
4. Super Mario Bros. 3 [Model HVC-UM] (1988, Famicom)
5. Super Mario Land [Model DMG-MLA] (1989, Game Boy) 
6. Super Mario World - Super Mario Bros. 4 [Model SHVC-MW] (1991, Super Famicom) 
7. Super Mario Land 2 - 6-tsu no Kinka [Model DMG-L6J] (1992,Game Boy) 
8. Wario Land - Super Mario Land 3 [Model DMG-WJA] (1993, Game Boy) 
9. Super Mario - Yossy Island [Model SHVC-YI] (1995, Super Famicom) 
10. Super Mario 64 (1997, Nintendo 64) 
11. Super Mario Sunshine (2002, Gamecube) 
12. Yoshi's Island DS (2006, DS) 
13. New Super Mario Bros. (2006, DS) 
14. Super Mario Galaxy (2007, Wii) 
15. New Super Mario Bros. Wii [Model RVL-SMNJ-JPN] (2009, Wii) 
16. Super Mario Galaxy 2 (2010, Wii) 
17. Super Mario 3D Land (2011, 3DS) 
18. New Super Mario Bros. 2 (2012, DS) 
19. New Super Mario Bros. U (2012, Wii U)
20. New Super Luigi U (2013, Wii U)
21. Super Mario 3D World (2013, Wii U)

- STAFF -

Designed & programmed by : Shigeru Miyamoto
Music by : Hirokazu Tanaka
Produced by : Gunpei Yokoi

- PORTS -

NOTE: For ports released in North America, please see the North American version entry; "Mario Bros. [No. TMA1-UP-US]".

* CONSOLES: 
Nintendo Famicom/NES
[JP] "Mario Bros. [Model HVC-MA]" (sept.9, 1983)
[EU] "Mario Bros. [Model NES-MA]" (sept.1, 1986)
[EU] "Mario Bros. [Classic Series] [Model NES-MC-NOE]" (1993)

* COMPUTERS: 
NEC PC-8801
[JP] "Mario Bros. Special" (1984)
[JP] "Punch Ball Mario Bros" (1984)

Commodore C64
[EU] (1984) 
[EU] (1987) 

Others
[EU] Amstrad CPC (1987) 
[EU] Sinclair ZX Spectrum (1987)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1564&o=2

$end

$gba_ereader=nesmbu11,nesmbu12,nesmbu21,nesmbu22,nesmbu31,nesmbu32,nesmbu41,nesmbu42,nesmbu51,nesmbu52,
$bio

Nintendo GBA e-Card published 20 years ago:

Mario Bros.-e (c) 2002 Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231814&o=2

$end

$vboy=mariocla,
$vgmplay=mariocla_vb,
$bio

Nintendo Virtual Boy cart. published 27 years ago:

Mario Clash (c) 1995 Nintendo Co., Ltd.

Mario finds himself pitted against a host of evil and nasty enemies. You must help him outwit the Spikes, Para-Goombahs, and other beasts and evils that lurk inside a tower that reaches to the clouds. After stunning a Koopa, he uses it as ammo against his enemies! The attack is relentless!

But watch out, there are also creatures made of fire and ice that must be avoided -- hazards at every turn. Even the narrow ledges on which Mario teeters and the pipes he races through must be traversed with caution!

The pace gets hotter at each level, and the action jumps right out at you! Hold on! This 3-D Virtual Boy game offers a white-knuckled adventure that will keep you on the edge of your seat!

- TECHNICAL -

Model VUE-VMCJ-JPN

- TRIVIA -

Relesed on September 28, 1995 in Japan for 4,900 yens.

Reviews:
[JP] Famitsu (October 13, 1995): 24/40
[JP] VB Guide: 40.5/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82368&o=2

$end

$gbcolor=mariofam,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Mario Family [Model CGB-BJMJ-JPN] (c) 2001 Jaguar.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68309&o=2

$end

$nes=mariofg3,
$bio

Mario Fighter III - The World Warrior (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84052&o=2

$end

$n64=marioglf,marioglfu,
$bio

Nintendo 64 cart. published 23 years ago:

Mario Golf (c) 1999 Nintendo.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57811&o=2

$end

$gba=marioglfu,
$bio

Nintendo GBA cart. published 18 years ago:

Mario Golf - Advance Tour [Model AGB-BMGE-USA] (c) 2004 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71569&o=2

$end

$gba=marioglf,marioglff,marioglfg,marioglfi,marioglfs,
$bio

Nintendo GBA cart. published 18 years ago:

Mario Golf - Advance Tour [Model AGB-BMGP] (c) 2004 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71568&o=2

$end

$gba=marioglfa,
$bio

Nintendo GBA cart. published 18 years ago:

Mario Golf - Advance Tour [Model AGB-BMGU-AUS] (c) 2004 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71567&o=2

$end

$gba=marioglfj,
$bio

Nintendo GBA cart. published 18 years ago:

Mario Golf - GBA Tour [Model AGB-BMGJ-JPN] (c) 2004 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71570&o=2

$end

$n64=marioglfj1,marioglfj,
$bio

Nintendo 64 cart. published 23 years ago:

Mario Golf 64 (c) 1999 Nintendo.

Get Into the Swing!

Tee off with Mario and friends in the most entertaining golf game ever to hit the Nintendo 64 system! Taunt your opponents to break their concentration, place bets in multi-player games and see replays of your best shots. View the detailed terrain from multiple camera angles and earn Experience Points to get to the next course. With 10 different play modes, 6 championship courses and up to 14 characters, golf has never been this much fun!

Play 10 different modes, including Tournament, Speed Golf, Ring Shot and even Mini-Golf by choosing from over 14 unique characters such as Mario, Luigi, Peach, Yoshi, and Wario - each with their own power and swing style with easy-to-learn gameplay that makes Mario Golf fun for all ages!

- TECHNICAL -

Cartridge ID: NUS-NMFJ

- TRIVIA -

Developed by Camelot Software Planning and published by Nintendo.

Features Transfer Pak compability with the Game Boy Color version of Mario Golf. Players are able to upload characters and data found on the Game Boy Color to the Nintendo 64 version.

- TIPS AND TRICKS -

To unlock all characters, enter the following code when the words 'Press Start' appear on the screen: Down, Down, Left, Left, Left, Right, Right, Right (with Controller Pad), C-Down, C-Down, C-Left, C-Left, C-Left, C-Right, C-Right, C-Right.

- PORTS -

Re-released on the Wii's Virtual Console service in Japan on sept.30, 2008, in North America on oct.6, 2008, and in Europe and Australia on jan.23, 2009.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57812&o=2

$end

$gbcolor=marioglfj,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Mario Golf GB [Model CGB-AWXJ-JPN] (c) 1999 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68312&o=2

$end

$gbcolor=marioglfu,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Mario Golf [Model CGB-AWXE-USA] (c) 1999 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68311&o=2

$end

$gbcolor=marioglf,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Mario Golf [Model CGB-AWXP-EUR] (c) 1999 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68310&o=2

$end

$nes=mariomis,mariomisu,
$bio

Nintendo NES cart. published 29 years ago:

Mario is Missing! (c) 1993 The Software Toolworks

Don't look now, but Bowser's back, and this time he's in your world! But where is that mastermind of reptilian trouble doing his dastardly deeds? And what has he done with Mario? Welcome to Mario is Missing! Take a trek with your travel agent, Luigi, and see the world! Track down troublesome turtles. Figure out where in the world you are, and what on earth happened to Mario. If your grasp of geography is good enough, you'll get the goods, stomp the hoods, and grab Mario out of Bowser's ghastly guest house. A learning adventure that the whole family can share! This is no Koopa-stomping mayhem. It's a fun way to learn about our world!

- TECHNICAL -

GAME ID: NES-MQ-USA

- TRIVIA -

Released in July 1993 in the USA.

- STAFF -

Code: Bob Edmond
Artist: Ian Verchere, Ryan Slemko
Musician: Paul Wilkinson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55333&o=2

$end

$snes=mariomisu,
$bio

Nintendo Super NES cart. published 29 years ago:

Mario is Missing! [Model SNS-MU-USA] (c) 1993 Software Toolworks, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63220&o=2

$end

$snes=mariomis,mariomisf,
$bio

Nintendo Super NES cart. published 29 years ago:

Mario is Missing! [Model SNSP-MU-EUR] (c) 1993 Software Toolworks, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63218&o=2

$end

$snes=mariomisg,
$bio

Nintendo Super NES cart. published 29 years ago:

Mario is Missing! [Model SNSP-MU-NOE] (c) 1993 Software Toolworks, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63219&o=2

$end

$info=ep_mkart,ep_mkarta,ep_mkartb,ep_mkartc,ep_mkartd,ep_mkarte,
$bio

Fruit Machine published 23 years ago:

Mario Kart (c) 1999 Maygay.

- TRIVIA -

Mario Kart was released in July 1999 in UK.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40867&o=2

$end

$gba=mariokrtu,
$bio

Nintendo GBA cart. published 21 years ago:

Mario Kart - Super Circuit [Model AGB-AMKE-USA] (c) 2001 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71572&o=2

$end

$gba=mariokrt,
$bio

Nintendo GBA cart. published 21 years ago:

Mario Kart - Super Circuit [Model AGB-AMKP] (c) 2001 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71571&o=2

$end

$n64=mariokrt1,mariokrt,mariokrtu,mariokrtua,
$bio

Nintendo 64 cart. published 25 years ago:

Mario Kart 64 (c) 1997 Nintendo of America.

North American release. Game developed in Japan. See the original for more information; "Mario Kart 64 [Model NUS-NKTJ-JPN]".

- TECHNICAL -

GAME ID: NUS-NKTE-USA

- TRIVIA -

Released on February 10, 1997 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57813&o=2

$end

$n64=mariokrtj1,mariokrtj,
$bio

Nintendo 64 cart. published 26 years ago:

Mario Kart 64 (c) 1996 Nintendo.

Three... Two... One... GO! The signal light changes and you drop the pedal to the metal. Take on up to three friends in the split-screen VS games, or race solo in the Mario GP. Tell your friends to bring it on in the highly competitive Battle mode. Advanced features allows you to race with your "Ghost". The driving data for your best run appears as a transparent character on the screen. No longer must you simply race against the clock - you can actually race against yourself.

Everyone's favorite characters are back and gorgeously rendered, including two new additions: Donkey Kong and Wario. Save your hottest Ghost data to a portable N64 Controller Pack and collect multiple power-up items! Twenty different courses include 4 Cups with 4 Courses each and 4 special Battle Mode courses!

- TECHNICAL -

Cartridge ID: NUS-NKTJ-JPN

- TRIVIA -

Successor of Super Mario Kart for the Super Famicom. Second in the Mario Kart series.

Mario Kart 64 was released on December 14, 1996 in Japan.

Changes from Super Mario Kart include the move to 3D computer graphics and four-player support. 3D graphics allowed for track features not possible before such as changes in elevation, bridges, walls, and pits.

One of the first games in the series to feature Charles Martinet as the voice of both Luigi and Wario.

The game was originally called Super Mario Kart R when it began development in 1995. It was intended to be a launch game for the Nintendo 64. A prototype version featured the Feather item from Super Mario Kart and Kamek (Magikoopa) as a playable character which was replaced with Donkey Kong in the final game.

Driving controls were designed to be similar to operating a radio-controlled car.

According to game director Hideki Konno, rendering the characters in 3D was not impossible, but the limited processing power of the console would not have allowed all eight characters to appear on the screen at the same time.

Rare Ltd., who developed the Donkey Kong Country games, provided the character model for Donkey Kong.

Placed 17th in Official Nintendo Magazine's 100 greatest Nintendo games of all time.

Mario Kart 64 sold 2.24 million copies in Japan and approximately 5.5 million copies in the United States. It was reported in 2009 that the game had sold over nine million copies worldwide.

- TIPS AND TRICKS -

Get the gold trophy in the 150cc Special Cup to see the credits and alter the title screen image. This also access the Extra courses.

To race against these ghosts, you must beat the times listed here:
Luigi Raceway: 1'52''00
Mario Raceway: 1'30''00
Royal Raceway: 2'40''00

- PORTS -

* CONSOLES:
Released for the Wii Virtual Console in jan.2007.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57814&o=2

$end

$gba=mariokrtj,
$bio

Nintendo GBA cart. published 21 years ago:

Mario Kart Advance [Model AGB-AMKJ-JPN] (c) 2001 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71573&o=2

$end

$info=mkartagp,mkartagpc,
$bio

Arcade Video game published 17 years ago:

Mario Kart Arcade GP (c) 2005 Namco, Limited.

The great classic racing game Mario kart series comes to the arcade, with excellent graphics, new characters and options of personalisation, also includes six stages divided into 24 tracks and all kinds of power ups items to increase speed or confuse and take out his opponents off the track, accelerating hard to win this fantastic race!

- TECHNICAL -

The cabinet includes a camera which allows the player to take a photo and put it over its kart for multiplayer games.

Dedicated 2-Player dimensions : 76'' H x 70'' W x 63'' D.

Runs on the Sega's "Triforce" hardware.

- TRIVIA -

This game was shown at the 43rd Amusement Machine Show 2005 in Tokyo Japan.

Released in December 2005 in Japan.

Even though this game is based on the Mario Kart series, Namco's "Pac-Man", "Ms. Pac-Man", and Blinky (ghost) are playable characters in this arcade adaptation of this popular Nintendo franchise / Super Mario Bros. spinoff.

This game carries the AAMA rating : Suitable For Players Of All Ages.

Most of the game's sound effects came from Nintendo GameCube's "Mario Kart - Double Dash?"

- TIPS AND TRICKS -

* Starting Boost : During the countdown from 3..2...1... GO!
Step on the gas pedal as soon as GO! appears. This will give you the initial startup boost.

* Don't slip! : If you slip on a banana, and are about to spin out, hit the brakes. You will stop (not spin out), a music note inside a balloon will appear next to your driver, and you will have saved yourself a lot of time.

* 150cc Golden Kart Time Attack : First complete the first 2 rounds of story mode to unlock the 150cc Kart and then during the screen selection for the Story Mode or Time Attack, move the wheel to the Time Attack screen and press the red button on the right. The TA changes from 50cc to 150cc mode.

- SERIES -

1. Super Mario Kart (1992, Super Famicom)
2. Mario Kart 64 (1997, N64)
3. Mario Kart Advance (2001, GBA)
4. Mario Kart - Double Dash!! (2003, GameCube)
5. Mario Kart Arcade GP (2005, Arcade)
6. Mario Kart DS (2005, DS)
7. Mario Kart Arcade GP 2 (2007, Arcade)
8. Mario Kart Wii (2008, Wii)
9. Mario Kart 7 (2011, 3DS)
10. Mario Kart Arcade GP DX (2013, Arcade)
11. Mario Kart 8 (2014, Wii U)

- STAFF -

Director : Noriko Mimura

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4188&o=2

$end

$info=mkartag2,mkartag2a,
$bio

Arcade Video game published 15 years ago:

Mario Kart Arcade GP 2 (c) 2007 Namco Bandai.

This sequel to Mario Kart Arcade GP adds new characters Waluigi (from Nintendo) and Tamagotchi (from Bandai), new items, new courses, improved 'NamCam' functionality, and announcer commentary.

- TECHNICAL -

Runs on the Sega's "Triforce" hardware.

- TRIVIA -

Mario Kart Arcade GP 2 was released on March 14, 2007.

This game features the first 'crossover' between the Namco and Bandai portions of the new combined company, known as Namco Bandai.

The Waluigi Cup Music theme was certainly inspired by The Prodigy song; Everybody in the Place (1992).

- UPDATES -

The Japanese version of the game features color commentary by the prominent Japanese voice actor and on-screen personality, Koichi Yamadera.

- SERIES -

1. Super Mario Kart (1992, Super Famicom)
2. Mario Kart 64 (1997, N64)
3. Mario Kart Advance (2001, GBA)
4. Mario Kart - Double Dash!! (2003, GameCube)
5. Mario Kart Arcade GP (2005, Arcade)
6. Mario Kart DS (2005, DS)
7. Mario Kart Arcade GP 2 (2007, Arcade)
8. Mario Kart Wii (2008, Wii)
9. Mario Kart 7 (2011, 3DS)
10. Mario Kart Arcade GP DX (2013, Arcade)
11. Mario Kart 8 (2014, Wii U)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11323&o=2

$end

$megadriv=mariolh,
$bio

Sega Genesis cart. published 31 years ago:

Mario Lemieux Hockey (c) 1991 SEGA of America, Inc. [San Francisco, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115634&o=2

$end

$info=mt_mlh,
$megatech=mt_mlh,
$bio

Sega Mega-Tech cart. published 31 years ago:

Mario Lemieux Hockey (c) 1991 Sega.

A hockey game.

- TECHNICAL -

Runs on the "Mega-Tech System" hardware.
Cartridge ID: 610-0239-59

- TRIVIA -

Mario Lemieux (born October 5, 1965) is a retired professional ice hockey centre who played 17 seasons for the Pittsburgh Penguins of the National Hockey League (NHL) between 1984 and 2005. He is currently the Penguins' principal owner and chairman of the board, having bought the team out of bankruptcy in 1999.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5805&o=2

$end

$n64=mariopho,
$bio

Nintendo 64 cart. published 24 years ago:

Mario no Photopie [Model NUS-NMPJ] (c) 1998 Tokyo Electron

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57824&o=2

$end

$gameboy=mariopicj,
$bio

Nintendo Game Boy Cart. published 27 years ago:

Mario no Picross (c) 1995 Nintendo Company, Limited.

- TECHNICAL -

[Model DMG-APCJ-JPN]

- TRIVIA -

Released on March 14, 1995 in Japan.

- STAFF -

Music composer: Toshiyuki Ueno

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66415&o=2

$end

$snes=mariopic,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Mario no Super Picross [Model SHVC-ACXJ-JPN] (c) 1995 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61789&o=2

$end

$snes_bspack=bsmarpnt,bsmarpnta,
$bio

Mario Paint - BS Ban (c) 199? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126152&o=2

$end

$snes_bspack=bsmarpny,bsmarpnya,
$bio

Mario Paint - Yuushou Naizou Ban (c) 199? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126153&o=2

$end

$snes=mariopntu,mariopntup,
$bio

Nintendo Super Famicom cart. published 30 years ago:

Mario Paint (c) 1992 Nintendo Company, Limited.

- TECHNICAL -

Model SHVC-MP

- SERIES -

1. Mario Paint [Model SHVC-MP] (1992)
2. Mario Artist - Paint Studio [Model NUD-DMPJ-JPN] (1999)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61788&o=2

$end

$snes=mariopnt,
$bio

Nintendo Super NES cart. published 30 years ago:

Mario Paint [Model SNSP-MP-NOE] (c) 1992 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63217&o=2

$end

$n64=mariopar,marioparu,
$bio

Nintendo 64 cart. published 23 years ago:

Mario Party (c) 1999 Nintendo.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57815&o=2

$end

$n64=mariopr2,mariopr2u,
$bio

Nintendo 64 cart. published 22 years ago:

Mario Party 2 (c) 2000 Nintendo.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57817&o=2

$end

$n64=mariopr2j,
$bio

Nintendo 64 cart. published 23 years ago:

Mario Party 2 (c) 1999 Nintendo.

The best party game ever just got better!

Mario and the gang are back for another round of Koopa-bashin' party action! Watch as your favorite Nintendo characters don different duds for each of the five all-new Adventure Boards! A slew of new tricks and devices bring new levels of excitement to board game play. New board maps, new Mini-Games, new action and new surprises mean a whole new batch of fun! Get ready to unleash your best Hip Drops, hammer swings and high-flying high jinks for another round of frenzied multi-player action!

Up to four players can take on the challenges of five new Adventure Boards and 64 new and updated Mini-Games with Mario, Luigi, Yoshi, DK, Wario, and Peach who join the costume party dressing as pirates, cowboys, astronauts and more! Prove your Mini-Game might in three modes of Mini-Game Stadium and in new Battle Mini-Games, Item Mini-Games, and two-player Duel Mini-Games!

- TECHNICAL -

Cartridge ID: NUS-NMWJ

- TRIVIA -

First released in Japan on December 17, 1999 and in other regions in 2000.

The last Mario Party game to feature the original six playable characters, the last game to have Luigi's, Peach's, and Wario's voice from the previous game and the Japanese Mario Kart 64, and also the last game (until Mario Party 9) where a Mushroom Kingdom Toad (Kinopio) is the host of the game.

- TIPS AND TRICKS -

Play each of the five boards at least once to access Koopa Land.

Beat Koopa Land and watch the credits to unlock the Credits Machine at the laboratory.

Buy three mini-games of each normal type (4 player, 2-on-2, 1-on-3) from Woody to unlock the Mini-Game Stadium.

Buy all of the 4 Player mini-games from Woody to get the Dungeon Dash mini-game.

Buy all the current mini-games off of Woody to unlock the Mini-Game Coaster. Clear the Normal course to be able to buy Item mini-games off of Woody and unlock the Hard course. Clear the Hard course to be able to buy Battle mini-games off of Woody.

Buy all Item mini-games to unlock the Rainbow Run mini-game. Buy all of the mini-games to unlock Driver's Ed.

- STAFF -

Developed by Hudson Soft and published by Nintendo.

- PORTS -

* CONSOLES:
Released on the Wii as a downloadable Virtual Console title in 2010.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57818&o=2

$end

$n64=mariopr3,mariopr3u,
$bio

Nintendo 64 cart. published 21 years ago:

Mario Party 3 (c) 2001 Nintendo.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57819&o=2

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$n64=mariopr3j,
$bio

Nintendo 64 cart. published 22 years ago:

Mario Party 3 (c) 2000 Nintendo.

Party all night long!

Mario and friends are throwing a party, and you're invited. It's their biggest bash yet, with seventy totally new Mini-Games and five brand new adventure boards. You'll be the life of the party as you punch, pound and stampede right over your opponents in a multiplayer melee or go head-to-head in the new two-player duel mode. You can even unlock new characters in the one player challenge. With so much fun and excitement, this is a bash you'll just have to crash!

With 70 ALL-NEW Mini-Games - Pelt your friends with snowballs atop Snowball Summit, keep them guessing in Hide & Sneak or bury them in a pile of garbage blocks at Mario's Puzzle Party, get ready for even more tricky tactics, silly surprises and frantic four-player fun! It's a battle of wits in the new two-player duel mode, use hired help like Kuribo, Nokonoko, Whomp and Wanwan as you try to outmaneuver and attack your opponent on five different boards, the last one standing wins the match.

Fashionably late, but unruly as ever, Waluigi finally joins Yoshi, DK, Wario and the rest to raise the roof and rock the house! Also starring Mario, Luigi, Peach, and Daisy.

- TECHNICAL -

Cartridge ID: NUS-NMVJ

- TRIVIA -

Released in Japan on December 7, 2000. It was also released on May 7, 2001 in North America, September 3, 2001 in Australia and finally November 16, 2001 as the final PAL-region game of the system.

First Mario Party game to have multiple save slots. Also the first to feature Daisy and Waluigi as playable characters.

The first Mario Party game to feature the main voice of Luigi, Peach and Wario.

The last Mario game where Daisy appears in a yellow and white dress and with long brown hair, tan skin, and red crown. Also the last game in which Peach uses her classic main dress and where Yoshi uses his old voice.

This was the final Mario game for the Nintendo 64.

This game won the Console Family Award from the Academy of Interactive Arts & Sciences in 2002.

- TIPS AND TRICKS -

To unlock Stardust Battle, clear the Story Mode. To reveal Dizzy Dinghies, play every non-secret mini-game. To access Mario's Puzzle Party Pro, get 1000 coins in Game Guy's Room.

Beat Waluigi's Island and Backtrack in the Story Mode to unlock them for Battle Royal and Duel Mode, respectively.

To become the Miracle Star and unlock Game Guy's Room, get about 8 S ranks on the board and duel maps in Story Mode.

To unlock Super Hard difficulty, clear the Story Mode on Hard difficulty.

- STAFF -

Developed by Hudson Soft and published by Nintendo.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57820&o=2

$end

$gba=marioparu,
$bio

Nintendo GBA cart. published 17 years ago:

Mario Party Advance [Model AGB-B8ME-USA] (c) 2005 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71576&o=2

$end

$gba=marioparj,
$bio

Nintendo GBA cart. published 17 years ago:

Mario Party Advance [Model AGB-B8MJ-JPN] (c) 2005 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71575&o=2

$end

$gba=mariopar,
$bio

Nintendo GBA cart. published 17 years ago:

Mario Party Advance [Model AGB-B8MP] (c) 2005 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71574&o=2

$end

$n64=marioparj,
$bio

Nintendo 64 cart. published 24 years ago:

Mario Party (c) 1998 Nintendo.

It's not just a board game...

...it's an Adventure!

Tensions mount for Mario and pals as each declares himself to be the one true Super Star of Marioland. Face your friends and family in a contest of strength, wits and agility as you explore 6 thrilling Adventure Boards. Reveal new levels of gaming excitement as you customize your boards with speed blocks, warp blocks and other specialty items. Jam-packed with all the electricity of an entire arcade, the action comes alive for up to 4 players. So grab your friends and get ready for a wild ride because this party never ends!

Shoot for the stars in 2-on-2, 3-on-1 or 4-player free-for-all action as you bash, bump and bully your way through 56 dizzying Mini-Games with 9 World Maps that provide a challenging single player quest on Mini-Game Island.

- TECHNICAL -

Cartridge ID: NUS-CLBJ

- TRIVIA -

Mario Party was released in Japan on December 14, 1998, February 8, 1999 in North America and in Europe on March 9, 1999.

In May 1998, Nintendo and Hudson began a partnership to design and develop games together for the Nintendo 64. Mario Party was the first game.

- TIPS AND TRICKS -

Play at least once on each of the 6 boards to unlock the Magma Mountain board. Buy it for 980 coins.

Collect 100 stars to reveal the Eternal Star board.

Clear the Eternal Star board and you will add the No Teresa and No Nokonoko items to the Mushroom Shop.

To unlock the Bumper Ball Maze 1-Player mini game, clear Mini-Game island with any character, then buy it under 1-Player mini games at the Mini-Game shop. For the Bumper Ball Maze 2, clear Mini-Game Island by beating all 50 mini-games, including Kinopio at the goal space. To get the Bumper Ball Maze 3 mini game, play the previous two mini games at the Mini-Game Shop, and then it will be available for purchase.

- STAFF -

Developed by Hudson Soft and published by Nintendo.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57816&o=2

$end

$gba_ereader=mpebbu1,mpebbu2,
$bio

Mario Party-e: Big Boo (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267503&o=2

$end

$gba_ereader=mpebsu1,mpebsu2,
$bio

Mario Party-e: Bowser (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267504&o=2

$end

$gba_ereader=mpedsu1,mpedsu2,
$bio

Mario Party-e: Daisy (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267505&o=2

$end

$gba_ereader=mpegpu1,mpegpu2,
$bio

Mario Party-e: Graceful Princess Peach (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267506&o=2

$end

$gba_ereader=mpelku1,mpelku2,
$bio

Mario Party-e: Lakitu (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267507&o=2

$end

$gba_ereader=mpeppu1,mpeppu2,
$bio

Mario Party-e: Princess Peach (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267508&o=2

$end

$gba_ereader=mpeslu1,mpeslu2,
$bio

Mario Party-e: Super Waluigi (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267509&o=2

$end

$gba_ereader=mpeswu1,mpeswu2,
$bio

Mario Party-e: Super Wario (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267510&o=2

$end

$gba_ereader=mpewlu1,mpewlu2,
$bio

Mario Party-e: Waluigi (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267511&o=2

$end

$gba_ereader=mpewru1,mpewru2,
$bio

Mario Party-e: Wario (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267512&o=2

$end

$gba_ereader=mpeysu1,mpeysu2,
$bio

Mario Party-e: Yoshi (c) 200? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267513&o=2

$end

$gba=mariopin,
$bio

Nintendo GBA cart. published 18 years ago:

Mario Pinball Land [Model AGB-BMVE-USA] (c) 2004 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71577&o=2

$end

$gba=marioten,
$bio

Nintendo GBA cart. published 17 years ago:

Mario Power Tennis [Model AGB-BTMP] (c) 2005 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71578&o=2

$end

$nes=mariorid,
$bio

Nintendo Famicom cart. published 29 years ago:

Mario Rider (c) 1993 Unknown.

A pirate hack of "Top Rider" featuring a Mario sprite as main character.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65175&o=2

$end

$info=mariorou,
$vgmplay=mariorou,
$bio

Medal video game published 31 years ago:

Mario Roulette (c) 1991 Konami.

- TECHNICAL -

Width: 450mm
Depth: 530mm
Height: 1285mm
Weight: 40kg.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=14019&o=2

$end

$nes=mc_4jy13,
$bio

Mario Series 4-in-1 (c) 199? JY Co.

- TECHNICAL -

Model JY-013

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=277657&o=2

$end

$famicom_cass=mariosht,
$bio

Nintendo Famicom BASIC type-in published 38 years ago:

マリオ　シューター (c) 1984 Hudson Soft.
(Mario Shooter)

- TRIVIA -

Published in the Nintendo Family Computer and Family Basic Guide Book.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233459&o=2

$end

$n64=mariosto,
$bio

Nintendo 64 cart. published 22 years ago:

マリオストーリー (c) 2000 Nintendo.
(Mario Story)

Mario Story is a graphically innovative game that breaks the confines of the RPG genre. Now slimmed down, everyone's favorite plumber flips, spins, jumps, and hammers his way through scads of exotic worlds that teem with a huge and hugely entertaining supporting cast. Players control numerous characters, both old and new, in a complex, nonlinear story that follows different scenarios depending on player choices. A dizzying collection of spells, attacks, skills, and special items can be collected by players willing to thoroughly explore the lush 3-D environments!

- TECHNICAL -

GAME ID: NUS-NMQJ-JPN

- TRIVIA -

Mario Story was released on August 11, 2000 in Japan.

Export releases:
[EU] "Paper Mario [Model NUS-NMQP-EUR]" (2001)
[US] "Paper Mario [Model NUS-NMQE-USA]" (2002)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57821&o=2

$end

$nes=smbjpark,
$bio

Nintendo Famicom cart. published 29 years ago:

Mario Super Jurassk Park (c) 1993 Unknown.

A pirate hack of "Joe & Mac - Caveman Ninja" featuring a Mario sprite as main character.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65203&o=2

$end

$n64=marioten,mariotenu,
$bio

Nintendo 64 cart. published 22 years ago:

Mario Tennis (c) 2000 Nintendo.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57822&o=2

$end

$gba=mariotenu,
$bio

Nintendo GBA cart. published 17 years ago:

Mario Tennis - Power Tour [Model AGB-BTME-USA] (c) 2005 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71579&o=2

$end

$n64=mariotenj,
$bio

Nintendo 64 cart. published 22 years ago:

Mario Tennis 64 (c) 2000 Nintendo.

All of your favorite characters hit the court in a wild and wacky multiplayer tennis game from the makers of Mario Golf. Mario, Luigi, Koopa, Peach, Kinopio, and Donkey Kong lead off the all-star 14 player lineup. The fast-paced action will have you unleashing vicious volleys, life-saving lobs, ballistic backhands, and electrifying super-charged smashes!

It's tennis with a Mario twist! Take the Pakkun Challenge and brave the barrage of bouncing balls or opt for Koopa's tilting court to attack opponents with Nokonoko shells. Up to four can play, go head-to-head in doubles matches, dive into a four player Ring-Shot Battle Royale, or just zap opponents with lightning bolts on the Koopa King's court. Single Player Tourneys, Multiplayer Exhibition Matches, Ring Shot Challenges. Many modes to play plus hidden courts and characters to discover.

- TECHNICAL -

Cartridge ID: NUS-NM8J

- TRIVIA -

Mario Tennis 64 was released in North America and Japan on the Summer of 2000 and released in Europe later in November.

This game marks the introduction of Waluigi as well as re-introducing Catherine and Daisy.

Through the use of a Nintendo 64 Transfer Pak, players are able to import characters from the Game Boy version of Mario Tennis to the Nintendo 64 game, in addition to importing characters and courts from one game to the other.

Mario Tennis 64 sold over 200,000 copies within two weeks of release.

- TIPS AND TRICKS -

Clearing the various cups with several characters in singles and doubles play will unlock various character themed courts. These are: Mario, DK, Wario, Yoshi, and Catherine. Perfectly complete any court in the Pakkun Challenge to unlock the Pakkun court.

Win every cup with everyone, not including the Game Boy Color characters, in singles and doubles to access MAX difficulty.

Clear Tournament mode (all three cups) with a character. Now highlight that character and hold button R. A star will appear next to their name. This allows you to participate in the Star tournament, a more difficult version of the regular tournament replacing the Kinoko, Flower, and Star cups with the Rainbow, Moonlight, and Planet cups, respectively.

Clear Star cup in singles play to unlock Heiho. Clear Star cup in doubles play to unlock Donkey Kong Jr.

- STAFF -

Developed by Camelot and Nintendo. Published by Nintendo.

- PORTS -

Later re-released in the Virtual Console for Wii on june.18, 2010 in the PAL region, North America on june.28, 2010, and in Japan in aug.31, 2010. The Virtual Console version removes all Transfer Pak features as well as the ability to play in the Ring Tournaments.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57823&o=2

$end

$gba=mariotenj,
$bio

Nintendo GBA cart. published 17 years ago:

Mario Tennis Advance [Model AGB-BTMJ-JPN] (c) 2005 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71580&o=2

$end

$gbcolor=mariotenj,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Mario Tennis GB [Model CGB-BM8J-JPN] (c) 2000 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68315&o=2

$end

$gbcolor=mariotenu,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Mario Tennis [Model CGB-BM8E-USA] (c) 2001 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68314&o=2

$end

$gbcolor=marioten,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Mario Tennis [Model CGB-BM8P-EUR] (c) 2001 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68313&o=2

$end

$info=gnw_mariotj,
$bio

Handheld game published 31 years ago:

Mario the Juggler (c) 1991 Nintendo Co., Ltd.

Mario is juggling a heart, a star and a ball. The player move Mario's hands to juggle the items in the air.

In Game A, Mario only has to catch three items.
In Game B, there are four items and a Lakitu and Hammer Bros. join in to catch the Hearts, changing the timing of the juggled items.

- TECHNICAL -

Model MJ-108

- TRIVIA -

Released on October 14, 1991 in Japan.

With this game Nintendo had reached a full circle with the Game & Watch series. It started off on the 28th of April 1980 and fnished in October 1991. This game is a spruced up version of the original Ball game.

- SCORING -

In Game A the player score 1 point for every catch, and in Game B 10 points are awarded.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=100954&o=2

$end

$snes=mariowar,mariowara,
$bio

Nintendo Super Famicom cart. published 29 years ago:

??????? (c) 1993 Nintendo Company, Limited.
(Mario to Wario)

Mario to Wario is an action/puzzle game by Nintendo inspired by games such as the rodent-saving Lemmings. The evil Wario is plotting a new evil plan. Once again, he has decided to take his revenge on our favorite digital plumber Mario and his friends. But this time, he has planned to trap our heroes under various objects that he keeps throwing at them. These objects, varying from buckets, jellyfishes or pipes get stuck on their heads and prevent them to see where they're heading. For this very reason, the player doesn't directly control our heroes. Instead, he is in control of a cute and little fairy named Wanda. Her task is to guide Mario (or one of his friend) to the end of each stage within a time limit. There, Luigi is waiting and will remove the undesired object. Each character moves at his own pace and Wanda must influence their actions with her magic wand and make them walk, stop, change direction, move blocks and so forth... Things are of course not that easy and they have to overcome countless obstacles in their paths such as enemies, mines, ladders, trampolines or spikes. Blocks also play an important part in the game and can be affected by Wanda - some can be walked on, some are breakable, some disappear and so on. Like with any Mario game, tons of special items are hidden within every stage are just there for the grabbing such as Coins, mushrooms and Stars. Mario And Wario can only be played with the Super Famicom Mouse.

- TECHNICAL -

Cartridge ID: SHVC-WE

- TRIVIA -

Released on August 27, 1993 in Japan for 6600 Yen.

Mario To Wario was also released as a special edition. This version came in a large box and included a Nintendo Mouse and was sold for 9500 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61790&o=2

$end

$info=marioun,
$bio

Medal video game published 29 years ago:

Mario Undoukai (c) 1993 Banpresto.

An sport game based on "Super Mario World".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=22904&o=2

$end

$gba=marivsdku,marivsdkud,
$bio

Nintendo GBA cart. published 18 years ago:

Mario vs. Donkey Kong (c) 2004 Nintendo Company, Limited.

- TECHNICAL -

GAME ID: AGB-BM5E-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71583&o=2

$end

$gba=marivsdkj,
$bio

Nintendo GBA cart. published 18 years ago:

Mario vs. Donkey Kong [Model AGB-BM5J-JPN] (c) 2004 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71582&o=2

$end

$gba=marivsdk,
$bio

Nintendo GBA cart. published 18 years ago:

Mario vs. Donkey Kong [Model AGB-BM5P] (c) 2004 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71581&o=2

$end

$info=gnw_mbaway,
$bio

Handheld game published 39 years ago:

Mario's Bombs Away (c) 1983 Nintendo Co., Ltd.

The game involves Mario, a soldier in this game, on a mission to carry a bomb to his troops on the other side of the screen. The enemy is waiting on the trees in his path, so he must keep his bomb away from their torches. One of his comrades is the heavy smoker, who is a slacker that carelessly tosses burning cigarettes into a stream of spilled oil, so he must also keep it from igniting on the ground.

- TECHNICAL -

Model TB-94

- TRIVIA -

Released on November 13, 1983 in Japan.

- STAFF -

The game music was composed by: Hirokazu Tanaka

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=100971&o=2

$end

$c64_cart=mbrewery,
$bio

Commodore C64 cart. published 39 years ago:

Mario's Brewery (c) 1983 Mr. Computer

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53629&o=2

$end

$a2600=marioc,
$bio

Atari 2600 cart. published 39 years ago:

Mario's Bros. (c) 1983 CCE

Brazilian clone of "Mario Bros. [Model CX2697]".

- TECHNICAL -

Model C-1004

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50676&o=2

$end

$info=gnw_mariocmt,gnw_mariocmta,
$bio

Tabletop game published 39 years ago:

Mario's Cement Factory (c) 1983 Nintendo Co., Ltd.

In the game, the player control Mario who’ll pull levers to make sure that the cement goes into the mixers.

- TECHNICAL -

Model CM-72

- TRIVIA -

Released on April 28, 1983 in Japan.

The model number for Cement Factory has caused some confusion, though it was revealed later than in a German magazine, an image of the game was shown and the logo read Concrete Mixer, suggesting that the game was initially going to be called that, and explaining the model number.

A Miniclassics version of the game was released in 1998 which had a keychain connected to it.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=100926&o=2

$end

$info=gnw_mariocm,
$bio

Handheld game published 39 years ago:

Mario's Cement Factory (c) 1983 Nintendo Co., Ltd.

Cement is being fed into hoppers from chutes at the top of the screen. Mario has to move up and down on the moving platforms to pull the levers on the hoppers, passing the cement to the waiting trucks below. If a hopper spills, or if Mario falls or gets crushed by the moving platforms, the player receives a miss.

- TECHNICAL -

Model ML-102

- TRIVIA -

Released on June 16, 1983 in Japan.

- STAFF -

The game music was composed by: Hirokazu Tanaka

- PORTS -

The New Wide Screen version was re-released for Nintendo DSi in 2009.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=100953&o=2

$end

$snes=mariolet,
$bio

Nintendo Super NES cart. published 28 years ago:

Mario's Early Years! Fun with Letters (c) 1994 Software Toolworks, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63221&o=2

$end

$snes=marionum,
$bio

Nintendo Super NES cart. published 28 years ago:

Mario's Early Years! Fun with Numbers (c) 1994 Software Toolworks, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63222&o=2

$end

$snes=mariopsc,
$bio

Nintendo Super NES cart. published 28 years ago:

Mario's Early Years! Preschool Fun (c) 1994 Mindscape, Incorporated. [Northbrook, IL, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63223&o=2

$end

$vgmplay=mariogg_pc,
$bio

PC/MS-Windows 3.5in. disk. published 27 years ago:

Mario's Game Gallery (c) 1995 Interplay

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=141083&o=2

$end

$nes=marioglf,marioglfa,
$bio

Nintendo Famicom cart. published 31 years ago:

マリオオープンゴルフ (c) 1991 Nintendo.
(Mario's Open Golf)

- TECHNICAL -

Cartridge ID: HVC-UG

- TRIVIA -

Mario's Open Golf was released on September 20, 1991 in Japan.

- STAFF -

Executive Producer: Hiroshi Yamauchi
Producer: Masayuki Uemura
Director: Kenji Miki
Designer: Eiji Aonuma (Eiji Onozuka), Mikio Mishima
Chief Programmer: Satoru Iwata
Programmer: Kenichi Nakajima, Kyosuke Shirota
Soud Composer: Akito Nakatsuka, Shinobu Amayake
Course Designer: Kenji Miki, Yoshinori Tsuchiyama
Advisor: Masayuki Abe, Hiroshi Sato, Akira Takahashi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54353&o=2

$end

$info=pc_moglf,
$bio

Nintendo PlayChoice-10 cart. published 31 years ago:

Mario's Open Golf (c) 1991 Nintendo.

PlayChoice-10 version. For more information about the game itself, please see the original NES version.

- TECHNICAL -

Nintendo PlayChoice-10 hardware
Game ID : UG

Main CPU : Zilog Z80 (@ 4 Mhz), N2A03 (@ 1.789772 Mhz)
Sound Chips : Zetex N2A03 (@ 1.789772 Mhz), DAC

Players : 2
Control : 8-way joystick
Buttons : 2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1808&o=2

$end

$gameboy=mariopic,
$bio

Nintendo Game Boy Cart. published 27 years ago:

Mario's Picross [Model DMG-APCE-USA] (c) 1995 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66416&o=2

$end

$vboy=marioten,
$bio

Nintendo Virtual Boy cart. published 27 years ago:

Mario's Tennis (c) 1995 Nintendo Co., Ltd.

Smashing tennis action with incredible depth on a realistic 3-D court! Experience the ultimate Virtual Boy sports game in either singles or doubles mode.

Characters in the game:

MARIO
He is an average player whose court speed and leg strength are solid. His
racquet contact area is average, and he relies on his skillful groundstrokes,
though he will approach the net occasionally.

LUIGI
His skill level and court strategy are similar to Mario's. He has better court
coverage, though, due to being faster than Mario.

PRINCESS TOADSTOOL
The princess is slow, but her racquet contact area is large. She doesn't like
to approach the net, preferring to instead rally from the baseline.

YOSHI
He is the fastest of all the players, but his racquet contact area is small. He
plays an aggressive type of game by rushing the net at every opportunity.

TOAD
Toad is quite quick on the court, but his racquet contact area is not very
large. Like Yoshi, he tries to approach the net often. Though he is strong, he
has great court coverage because he can lunge at tough shots.

KOOPA
Being a turtle, basically, his court speed suffers. He has a large racquet
contact area, though. He likes to rally from the baseline, and he also can
lunge at tough shots like Toad.

DONKEY KONG Jr.
He is slower than all the other players, and also has a smaller racquet contact
area. He is, however, understandably the most powerful of all the players. His
strong groundstrokes allow him to win many points from the baseline.

- TECHNICAL -

Model VUE-VMTJ-JPN

- TRIVIA -

Mario's Tennis was released on July 21, 1995 in Japan.

Birdo (Kyasarin) was originally planned to be in the game.

Reviews:
[JP] Famitsu (August 1995): 26/40
[JP] VB Guide 2: 74.5%

Export releases:
[US] "Mario's Tennis [Model VUE-VMTJ-USA]"

- TIPS AND TRICKS -

* Techniques to improve your play:
1. Service: When serving, check your opponent's location on court. Use this to select the placement and depth of your serve. For the easiest serve, use the B Button without the L + Control Pad.
2. Return of serve: Watch where the opponent stands during service, and try to effectively place a solid return of serve. If an opponent rushes the net just after serving, make sure that you use your lob.
3. Groundstrokes, volleys, and smashes: Timing is very important on these shots. If you press the L + Control Pad too early, your player character will move and you may miss the shot.

* HARD mode: To access a harder mode, press L, L, R, L, R, Select on the title screen. You'll hear a PING sound if you did it correctly.

- STAFF -

Executive Producer: Hiroshi Yamauchi
Producer: Gunpei Yokoi
Director: Masao Yamamoto, Hitoshi Yamagami
Program Director: Yasu Shimokawa
Main Program: Toshifumi Hiroo, Takanubo Nakashima, Takeshi Nagareda, Mitsunari Tani
Graphic Design: Ryuji Kuwaki
Sound Composition: Hitoshi Fukushima, Morihito Iwamoto
Product Debug & Testing Unit: Super Mario Club

Special Thanks: Toru Osawa, Hirokazu Tanaka, Takehiro Izushi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82370&o=2

$end

$nes=mariotim,
$bio

Nintendo NES cart. published 28 years ago:

Mario's Time Machine (c) 1994 The Software Toolworks

YOU AND MARIO MAKE QUITE A PAIR. Especially when you're battling the common enemy: Bowser.
Seems Bowser's sneaky Koopas have been, throughout time, stealing objects belonging to famous people who, without these valuable objects, wouldn't have been able to help and inspire mankinds.
But Mario is on to Bowser and his crew. He's persuaded the greatest minds in the world to build him a time machine - so that you and he can go anywhere in the world, during and century, in order to find those precious objects and return them to their rightful owners.

You'll visit Cleopatra in the Alexandria of 48 B.C., Plato in the Athens of 369 B.C. and even Thomas Edison in New Jersey in 1879.

So get ready for an incredible, easy-to-take adventure. Not only will you help the human race, but you'll meet the most famous people who ever lived. And you'll travel all over the globe and back, back, back into history.

WHAT A TRIP!

Grab your backpack for the learning adventure of your life!

- TECHNICAL -

GAME ID: NES-TM-USA

- TRIVIA -

Released in June 1994 in the USA.

- STAFF -

Designed by Radical Entertainment.
Programmer: Brian Carpenter
Artist: Rob Oliveira
Composer: John Korsrud
Producer: Kevin Wilkinson
Also: Bob Emond, Ian Verchere, Paul Wilkinson, Johann Sebastian Bach, Ryan Slemko

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55334&o=2

$end

$snes=mariotimu,
$bio

Nintendo Super NES cart. published 29 years ago:

Mario's Time Machine [Model SNS-8M-USA] (c) 1993 Software Toolworks, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63226&o=2

$end

$snes=mariotim,
$bio

Nintendo Super NES cart. published 29 years ago:

Mario's Time Machine [Model SNSP-8M-EUR] (c) 1993 Software Toolworks, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63224&o=2

$end

$snes=mariotimg,
$bio

Nintendo Super NES cart. published 29 years ago:

Mario's Time Machine [Model SNSP-8M-NOE] (c) 1993 Software Toolworks, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63225&o=2

$end

$dc=marionet,
$bio

Sega Dreamcast GD published 23 years ago:

Marionette Company (c) 1999 Micro Cabin Co. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135089&o=2

$end

$psx=mariont2,
$bio

Sony PlayStation CD published 22 years ago:

Marionette Company 2 Chu! (c) 2000 Micro Cabin Co.

- TECHNICAL -

[Model SLPS-02743]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85419&o=2

$end

$dc=mariont2,
$bio

Sega Dreamcast GD published 22 years ago:

Marionette Company 2 [Model T-5203M] (c) 2000 Micro Cabin Co. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135625&o=2

$end

$psx=marionet,
$bio

Sony PlayStation CD published 23 years ago:

Marionette Company [Model SLPS-02058] (c) 1999 Micro Cabin Co..

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85418&o=2

$end

$dc=marihand,
$bio

Sega Dreamcast GD published 23 years ago:

Marionette Handler [Model T-2201M] (c) 1999 Micronet Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135626&o=2

$end

$vgmplay=marimind_98,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Marionette Mind (c) 1993 Studio Milk [Japan].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52317&o=2

$end

$fmtowns_cd=marionetm,
$bio

Fujitsu FM Towns CD published 28 years ago:

Marionette Mind [Model HME-251] (c) 1994 Studio Milk [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270643&o=2

$end

$spectrum_cass=mariflms,mariflmsa,martflm2,martflm2s,martflm2sa,
$bio

Sinclair ZX Spectrum cass. published 10 years ago:

Maritrini - Freelance Monster Slayer (c) 2012 Mojon Twins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226481&o=2

$end

$cpc_flop=mariustr02,mariustr,mariustr01,mariustr03,footfdsk,footf198,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Marius Tresor Foot (c) 1985 Loriciels.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121396&o=2

$end

$info=mk1forth,
$bio

Computer published 19 years ago:

Mark 1 FORTH Computer (c) 2003 Holme, Andrew

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288421&o=2

$end

$snes=fishmast,
$bio

Nintendo Super NES cart. published 26 years ago:

Mark Davis' The Fishing Master (c) 1996 Natsume.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63227&o=2

$end

$cpc_flop=markerro,
$bio

Amstrad CPC type-in published 31 years ago:

Mark Error (c) 1991 CPC Infos

- TRIVIA -

Listed as a type-in program in the French magazine: CPC Infos.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119502&o=2

$end

$cpc_flop=markerro01,
$bio

Amstrad CPC 464 disk. published 30 years ago:

Mark Error + (c) 1992 Tom & Jerry

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124053&o=2

$end

$info=amibaby,
$bio

Mark V Baby Screamer (c) 199? AMI [American Megatrends, Inc.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240464&o=2

$end

$pc98=markai,
$bio

NEC PC-9801 Series 5.25in. disk. published 33 years ago:

Marka I (c) 1989 Bio 100%.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90074&o=2

$end

$pc98=markadia,markadiaa,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Markadia (c) 1993 Bio 100%.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90075&o=2

$end

$cpc_flop=markerro02,
$bio

Amstrad CPC 464 disk. published 30 years ago:

Markerror (c) 1992 Tom & Jerry

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122554&o=2

$end

$adam_flop=marktmon,marktmona,
$bio

Coleco Adam disk. published 36 years ago:

Market Monitor (c) 1986 Coleco Industries, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82655&o=2

$end

$info=markham,
$vgmplay=markham,
$bio

Arcade Video game published 39 years ago:

Markham (c) 1983 Sun Electronics.

- TECHNICAL -

Game ID : TVG14

Main CPU : (2x) Zilog Z80 (@ 4 Mhz)
Sound Chips : (2x) Texas Instruments SN76496 (@ 4 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Released in December 1983 in Japan.

When you run the game for the first time, the default highscore table has all entries set to 010000.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1565&o=2

$end

$cpc_flop=marklind,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Marklin Digital Model Railroads Software (c) 1986 Maerklin Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124958&o=2

$end

$vgmplay=markou_gg,
$bio

Sega Game Gear cart. published 29 years ago:

Marko (c) 1993 Domark Group, Ltd..

- TRIVIA -

The game was rated GA (General Audiences: Appropriate for all audiences) by the VRC (Videogame Rating Council).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51963&o=2

$end

$segacd=marko,
$bio

Marko (c) 200? Good Deal Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117254&o=2

$end

$megadriv=markou,
$vgmplay=marko_md,
$bio

Sega Genesis cart. published 29 years ago:

Marko (c) 1993 Domark

- TECHNICAL -

GAME ID: T-88086

- TRIVIA -

The game was rated GA (General Audiences: Appropriate for all audiences) by the VRC (Videogame Rating Council).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57292&o=2

$end

$megadriv=marko,markop,
$bio

Sega Mega Drive cart. published 28 years ago:

Marko's Magic Football (c) 1994 Domark

- TRIVIA -

The game was presented at the ECTS (European Computer Trading Show) on September 05, 1993.

Reviews:
[FR] May 1995 - Consoles + N.32: 86%

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56645&o=2

$end

$snes=marko,
$bio

Nintendo Super NES cart. published 27 years ago:

Marko's Magic Football (c) 1995 Acclaim Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63228&o=2

$end

$megacd=marko,
$bio

Sega Mega-CD published 28 years ago:

Marko's Magic Football [Model T-88025-50] (c) 1994 Domark Group, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60632&o=2

$end

$gamegear=marko,
$bio

Sega Game Gear cart. published 29 years ago:

Marko's Magic Football (c) 1993 Domark Group, Limited.

European release.

- TECHNICAL -

GAME ID: T-88078-50

- TIPS AND TRICKS -

* Level Passwords: Enter these passwords to start from the specified level

WINERACK - Level 2 (The Cellars)
PIPELINE - Level 4 (The Sewers)
DUCKPOND - Level 6 (The Park)
JACKNBOX - Level 8 (The Toy Factory)

- STAFF -

Programmer (Design, Game Engine, Character Code, Enemy Code, Presentation System) : Steve Pearce (DJ 'Evil')
DPaint Whizkid (Design, Sprites, Backgrounds, Presentation) : Rev. Mickey Adams
Art Supremo, Bomber Champ (Design, Sprites, Backgrounds, Maps) : Rt. Hon. Jason Left. S. Cunningham
Programmer (Design, Support Programming, Maps) : W.P.C. Warren Mills
The One and Only Animator (Main Character Animations, Music Score) : Sgt. Jolyon Myers
Artist (Enemy Sprites) : Matt Hicks MBE
Producer (Aiding and Abetting) : Sir Darren Anderson KBE
Prince of Palettes (Marko Character Design, Backgrounds) : HRH. Tony West
Programmer (Support Programming) : Prof. Chris West
Programmer (Support Programming, Mapper) : Paul Margrave Q.C.
Trance Guru (Music and Sound FX) : Dr. Mike Ash. PhD
Programmer (Support Programming) : Col. Andy Taylor
Bright Ideas (Original Conceptual Design) : Duke Jason Orbaum (Nether Realms)
The Wednesday Club : Adam Kitcat, Juliet Hill

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64693&o=2

$end

$mc10=marks,
$bio

Marks (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87665&o=2

$end

$segacd=marky,
$bio

Sega CD published 30 years ago:

Marky Mark and The Funky Bunch [Model T-4901] (c) 1992 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60762&o=2

$end

$psx=marljong,
$bio

Sony PlayStation CD published 19 years ago:

Marl Jong!! (c) 2003 Nippon Ichi Software, Inc.

- TECHNICAL -

GAME ID: SLPS-03537

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85420&o=2

$end

$lynx=marlboro,marlborog,
$bio

Atari Lynx cart. published 29 years ago:

Marlboro Go! (c) 1993 Digital Image.

Unreleased prototype.

- STAFF -

Programmers: Kay Uwe Kaul, Dirk Christofzik

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58837&o=2

$end

$pc8801_flop=marmalad,
$bio

NEC PC-8801 Series disk. published 32 years ago:

Marmalade (c) 1990 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92351&o=2

$end

$pc8801_flop=marmala1,
$bio

NEC PC-8801 Series disk. published 32 years ago:

Marmalade 2 (c) 1990 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92352&o=2

$end

$pc8801_flop=marmala2,
$bio

NEC PC-8801 Series disk. published 32 years ago:

Marmalade 2 Plus (c) 1990 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92353&o=2

$end

$x68k_flop=marmalad,
$bio

Sharp X68000 Series 5.25in. disk. published 27 years ago:

Marmalade Bomb (c) 1995 Pastel Koubou

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88404&o=2

$end

$gameboy=marmalad,
$bio

Nintendo Game Boy Cart. published 27 years ago:

Marmalade Boy [Model DMG-AMAJ-JPN] (c) 1995 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66418&o=2

$end

$snes=marmalad,marmalads,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Marmalade Boy (c) 1995 Bandai

- TECHNICAL -

GAME ID: SHVC-AMNJ-JPN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61791&o=2

$end

$cpc_flop=marmelad01,marmelad04,marmelad,marmelad02,marmelad03,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Marmelade (c) 1987 Mc Spe

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122258&o=2

$end

$pc8801_flop=marnyver,marnyve1,
$bio

Marny (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92354&o=2

$end

$tvc_flop=marokko,
$bio

Marokkó (c) 198? A Studio

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112128&o=2

$end

$tvc_cass=marokko,marokkoa,
$bio

Marokkó (c) 198? Videoton [Hungary]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112499&o=2

$end

$tvc_cart=marokko,
$bio

Marokkó (c) 198? Videoton [Hungary]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268015&o=2

$end

$pc98=marplemg,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Marple Magic (c) 1992 Fuga System.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90076&o=2

$end

$aquarius_cart=demo,
$bio

Mattel Aquarius cart. published 40 years ago:

Marquee Demo (c) 1982 Mattel Electronics [Mattel, Inc.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272374&o=2

$end

$info=mars,
$bio

Arcade Video game published 41 years ago:

Mars (c) 1981 Artic Electronics.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound CPU : Zilog Z80 (@ 1.78975 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.78975 Mhz)

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.61 Hz
Palette colors : 98

Players : 2
Control : Double 8-way joysticks

- TRIVIA -

When you run the game for the first time, the default highscore table has all entries set to 10000.

Howard Ohlstein holds the official record for this game with 107,450 points.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1566&o=2

$end

$info=marsarf,
$bio

Arcade Video game published 38 years ago:

Mars (c) 1984 Arfyc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=285306&o=2

$end

$tvc_flop=mars,marsa,
$bio

Videoton TVC disk. published 34 years ago:

Mars (c) 1988 Gigasoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112303&o=2

$end

$special_cass=mars,mars2,
$bio

Specialist cass. published 34 years ago:

Mars (c) 1988 Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234217&o=2

$end

$orion_cass=mars,
$bio

Mars (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235183&o=2

$end

$apogee=mars,marsa,
$bio

Mars (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235351&o=2

$end

$mikrosha_cass=mars,
$bio

MARS (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236533&o=2

$end

$info=marsp,marspf,marspp,
$bio

Pinball published 41 years ago:

Mars - God of War (c) 1981 Gottlieb.

- TECHNICAL -

Gottlieb System 80
Model Number : 666

Main CPU : MOS Technology M6502 (@ 850 KHz)
Sound CPU : MOS Technology M6502 (@ 894.886 Khz)
Sound Chips : DAC, Votrax SC-01

- TRIVIA -

Mars - God of War was the first Gottlieb game with speech.

5,240 units were produced.

- STAFF -

Design by : John Buras
Art by : David Moore

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5495&o=2

$end

$apple2_flop_orig=marscars,
$apple2_flop_clcracked=marscars,
$bio

Apple II 5.25 disk. published 40 years ago:

Mars Cars (c) 1982 Datamost, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229141&o=2

$end

$32x=marsch,marsch1,
$bio

Mars Check Program Ver.1 (c) 199? SEGA Enterprises, Ltd.

System Diagnostics.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236655&o=2

$end

$cpc_flop=marsdepo,
$bio

Amstrad CPC type-in published 35 years ago:

Mars Depot (c) 1987 PC Schneider International

- TRIVIA -

Listed as a type-in program in the German magazine: PC Schneider International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120216&o=2

$end

$apogee=marsh2,
$bio

Mars H2 (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235352&o=2

$end

$msx1_cart=mars2,
$bio

MSX cart. published 32 years ago:

Mars II (c) 1990 Nagi-P Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77255&o=2

$end

$info=mmatrix,mmatrixd,
$bio

Capcom CPS-II cart. published 22 years ago:

Mars Matrix - Hyper Solid Shooting (c) 2000 Capcom Ent., Inc.

North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Mars Matrix - Hyper Solid Shooting [Green Board]".

- TECHNICAL -

Runs on the "CP System II" hardware.
Blue Board [USA]

- PORTS -

* CONSOLES:
[US] Sega Dreamcast (apr.31, 2001) [Model T-1221N]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69646&o=2

$end

$info=mmatrixj,
$bio

Capcom CPS-II cart. published 22 years ago:

Mars Matrix - Hyper Solid Shooting (c) 2000 Capcom Company, Limited.

In the 25th century, Mars is home to millions of immigrants. This is because Earth was going to be overcrowded, and thus the colonization of a terraformed Mars was the only solution. The problem is, at some point, an unknown source of energy, located in the south pole, is discovered by the local government. All of a sudden, a declaration of independence arrives on Earth. What's going on? The Earth fleet goes to reveal it, with the new 'Mosquito fighters' acting as intruders...

- TECHNICAL -

Runs on the "CP System II" hardware.
Green Board [Japan]

Players: Up to 2.
Control: 8-way joystick per player.
Buttons: 1 per player.

- TRIVIA -

Developed by Takumi (see Staff section for more info), Mars Matrix was released in April 2000 by Capcom. It was known as the 32th video game released for the CPS-II hardware.

The original arcade version could actually be maxed out, score wise: this means that you could get 999999999990 points (that's twelve digits), if you played in a flawless way. Note: This feature has been removed in the Dreamcast version, since that port added two extra digits in the score.

Suleputer released a 2-CD limited-edition soundtrack album for this game (Mars Matrix, Giga Wing 2 Original Soundtrack - CPCA-1050, 1051) on January 11, 2001.

- TIPS AND TRICKS -

* Mars Matrix weapons :
1) Normal rapid-fire : light-damage shooting is carried out by tapping the button.
2) Load (or beam) : By pausing between attacks, and then shooting, the beam-weapon will fire. This attack is relatively powerful, can hit multiple targets, but has a much shorter range.
3) Barrier : the absorption of enemy shots is performed by holding the attack button down. The player can choose the duration of absorption, and if they leave it pressed until the maximum, an explosion will result which destroys all enemies and shots displayed on the screen. On the other hand, absorbing only partially acts as a reflection attack: enemy projectiles are thrown back at the enemy.

* Experience system : in Mars Matrix, there is a system which makes it possible to improve the protagonist vessel(s) by collecting gold cubes. The cubes, which come from the destruction or damage to every object in the game, add to an 'experience bar' at near the top of the screen when collected in a continuous combo. A greater amount of these gold cubes will be unleashed if the player uses reflection attacks. Once the experience bar is filled, the player's weapons will become more powerful, and then the meter zeroes out for the next experience level. A small bar located in top of the screen indicates the amount of remaining time until the combo runs out; if this happens the meter zeroes out for the current level. The meter will also reset if the player's ship is destroyed while a combo is active.

- STAFF -

Developed by Takumi.
Programmers: Takafumi Nishi, Kaju Ishii, Toshihiko Onodera, Naoto Sakurada
Object designers: Ken Taketoshi, Tatsuhiro Suzuki, Hiroki Akiyama, Yuki Ootou
Scroll designers: Kazumi Yogi, Tadahiro Mukaide, Akemi Ootaka
Music composer: Yasushi Kaminishi
Sound programmer: Masahiro Yuge
Concept mechanic designers: Choco, Shorp, Nadialove Kitty, Norihiro Takikawa
Planner: Ikuwo Satoh
Producer: Yukikazu ozaki
Executive producer: Tomoaki Fujimoto

Produced by Capcom.
Producer : Tatuya Minami
Support from R&Dept. #3 : Tomoshi Sadamoto

- PORTS -

* CONSOLES: 
Sega Dreamcast [JP] (nov.9, 2000) [Model T-1238M]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1567&o=2

$end

$info=mmatrixa,
$bio

Capcom CPS-II cart. published 22 years ago:

Mars Matrix - Hyper Solid Shooting [Grey Board] (c) 2000 Capcom Co., Ltd.

Asian release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Mars Matrix - Hyper Solid Shooting [Green Board]".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288290&o=2

$end

$dc=mmatrix,
$bio

Sega Dreamcast GD published 21 years ago:

Mars Matrix (c) 2001 Capcom USA.

North American release.

- TECHNICAL -

GAME ID: T-1221N

- TRIVIA -

Released on April 30, 2001 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135627&o=2

$end

$a800_flop=marsmis2,
$bio

Atari 400/800 type-in published 41 years ago:

Mars Mission II (c) 1981 ANTIC Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=218788&o=2

$end

$psx=mmwalk1,
$bio

Sony PlayStation CD published 26 years ago:

Mars Moose Adventure - Walkabout 1 - The Natural History Museum (c) 1996 Lightspan Partnership, The

- TECHNICAL -

GAME D: LSP-010180

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110624&o=2

$end

$psx=mmwalk2,
$bio

Sony PlayStation CD published 26 years ago:

Mars Moose Adventure - Walkabout 2 - The Shakespeare Festival (c) 1996 Lightspan Partnership, The

- TECHNICAL -

GAME ID: LSP-010280

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110625&o=2

$end

$psx=mmwalk3,
$bio

Sony PlayStation CD published 25 years ago:

Mars Moose Adventure - Walkabout 3 - World Sports Day (c) 1997 Lightspan Partnership, The

- TECHNICAL -

GAME ID: LSP-010380

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110626&o=2

$end

$psx=mmcq1,
$bio

Sony PlayStation CD published 26 years ago:

Mars Moose Cosmic Quest 1 - City Sights (c) 1996 Lightspan Partnership, The

- TECHNICAL -

GAME ID: LSP-010170

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110627&o=2

$end

$psx=mmcq2,
$bio

Sony PlayStation CD published 25 years ago:

Mars Moose Cosmic Quest 2 - Fairy Tale Island (c) 1997 Lightspan Partnership, The

- TECHNICAL -

GAME ID: LSP-010270

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110628&o=2

$end

$psx=mmcq3,
$bio

Sony PlayStation CD published 25 years ago:

Mars Moose Cosmic Quest 3 - Race Through France (c) 1997 Lightspan Partnership, The

- TECHNICAL -

GAME ID: LSP-010370

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110629&o=2

$end

$psx=mmsnp1,
$bio

Sony PlayStation CD published 26 years ago:

Mars Moose Stay and Play 1 - In the Clubhouse (c) 1996 Lightspan Partnership, The

- TECHNICAL -

GAME ID: LSP-010160

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110630&o=2

$end

$psx=mmsnp2,
$bio

Sony PlayStation CD published 25 years ago:

Mars Moose Stay and Play 2 - In Mars' Bedroom (c) 1997 Lightspan Partnership, The

- TECHNICAL -

GAME ID: LSP-010260

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110631&o=2

$end

$psx=mmsnp3,
$bio

Sony PlayStation CD published 25 years ago:

Mars Moose Stay and Play 3 - In Lonnie's Classroom (c) 1997 Lightspan Partnership, The

- TECHNICAL -

GAME ID: LSP-010360

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110632&o=2

$end

$vz_snap=patrol,
$bio

VTECH Laser 200 cass. published 37 years ago:

Mars Patrol (c) 1985 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235097&o=2

$end

$32x=marssa,
$bio

Mars Sample Program - Gnu Sierra (c) 199? SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236656&o=2

$end

$32x=marssa1,
$bio

Mars Sample Program - Pharaoh (c) 199? SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236657&o=2

$end

$32x=marssa2,
$bio

Mars Sample Program - Runlength Mode Test (c) 199? SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236658&o=2

$end

$32x=marssa3,
$bio

Mars Sample Program - Texture Test (c) 199? SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236659&o=2

$end

$gamate=marsvoya,
$bio

Gamate cart. published 31 years ago:

Mars Voyage [Model C1038] (c) 1991 Bit Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=105888&o=2

$end

$cpc_cass=marsport,
$bio

Amstrad CPC cass. published 37 years ago:

Marsport (c) 1985 Gargoyle Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98162&o=2

$end

$cpc_flop=marsport,marsport01,marsport02,marsport03,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Marsport (c) 1985 Gargoyle Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126983&o=2

$end

$spectrum_cass=marsport,
$bio

Marsport (c) 198? Dro Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219717&o=2

$end

$x68k_flop=marss,
$bio

Sharp X68000 Series 5.25in. disk. published 33 years ago:

Marss (c) 1989 Mugen Kaisha Rana

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88405&o=2

$end

$megadriv=marsup,
$vgmplay=marsup_md,
$bio

Sega Mega Drive cart. published 27 years ago:

Marsupilami (c) 1995 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID: 1841-50
ROM BUILD DATE: August 1995

- TRIVIA -

This is one of the few fully PAL optimized games. While running at 50Hz like other PAL releases of that time, gameplay speed and music speed have been adjusted. Forcing the game to run at 60Hz.

- STAFF -

Programming: Mark Page
Graphics: Lloyd Murphy, Michael Ryan
Music: Matthew Owens
Producers: Paul Chamberlain, Patricia Sorrell
NTSC Producer: Duncan Scott Kershaw
Localisation Team: Lia Ithell, Simon Bradley, Cara McMullan, Dave Thompson, Thomas Wolter, Roberto Párraga-Sánchez , Tiziano Riolfo
Test Manager: Andy Johnson
Testing: Jason Cumberbatch, Ola Sanusi, Sean James, Michael Coker, Andy Squirrell, Darren Murphy, Nick Ryan, Douglas Patterson, Wayne Scott, Sarah Wadsley
Additional Thanks: Douglas Patterson, Debbie Sorrell, Frank Szendzielarz, Steve Deacon

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56646&o=2

$end

$megadriv=marsupu,
$bio

Sega Genesis cart. published 26 years ago:

Marsupilami (c) 1996 Sega of America.

North American release. Game developed in UK. See the european version for more information about the game itself; "Marsupilami [Model 1841-50]".

- TECHNICAL -

GAME ID: 1841
CART ID: 670-7338-50
ROM BUILD DATE: January 1996

- STAFF -

SEGA OF AMERICA STAFF ONLY
Product Managers: John Garner, Bill Onderdonk, Eric Dunstan
Producer: Greg Becksted
Test Lead: Don Carmichael
Assistant Test Leads: Amy Albertson, Todd Slepian
Testers: Chris Johnson, John Jansen, Shari Shanklin, Deserae Blevins, Arnold Feener, Rebecca Colbourn, Maya de Campos, Byram Abbott, Kathleen Silkworth, Daniel P. Dunn, Nicole Tatem, Kenneth Chan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57293&o=2

$end

$pc98=martlage,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Martial Age (c) 1992 Tenshindo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90077&o=2

$end

$x68k_flop=martlage,
$bio

Sharp X68000 Series 5.25in. disk. published 29 years ago:

Martial Age (c) 1993 Tenshindo

- TRIVIA -

Released on March 26, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87884&o=2

$end

$info=mrtlbeat,
$bio

Arcade Video game published 20 years ago:

Martial Beat (c) 2002 Konami Corp.

- TRIVIA -

Released in March 2002 in Japan.

- TIPS AND TRICKS -

* Secret Music: Get Rank-A in playing Normal mode. You can play "Lupin The Third '78".

* Secret Mode: Finish Non-stop mode. You can play "Yie-ar Kung-fu" mode.

* Special Mode: Input the following code in mode selection screen...

- All Musics selectable (except secrets): Right (x5), Left (x7), Right (x3)

- Telop Off: Left (x2), Right (x2), Left (x2), Right (x2), Left (x2), Right (x2)
(Sequence telop is not displayed on the bottom of screen)

- Original Voice: L, R, L, R, L, R, L, R, R, R, L, R, L, R, L, R

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29558&o=2

$end

$pcecd=mtlchamp,
$bio

NEC PC-Engine CD published 29 years ago:

Martial Champion (c) 1993 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58279&o=2

$end

$info=mtlchamp,mtlchampj,mtlchampu,mtlchampa,mtlchamp1,mtlchampu1,
$bio

Arcade Video game published 29 years ago:

Martial Champion (c) 1993 Konami Company, Limited.

Knock-Out The Competitions! 10 typical fighters battle against each other in a tournament to win the belt of world Martial Champion.

- TECHNICAL -

Game ID : GX234

Main CPU : Motorola 68000 (@ 16 Mhz)
Sound CPU : Zilog Z80 (@ 8 Mhz)
Sound Chips : (2x) K054539 (@ 48 Khz)

Players : 2
Control : 8-Way Joystick
Buttons : 3
=> High Attack, Mid Attack, Low Attack

- TRIVIA -

Martial Champion was released in June 1993.

This game was former known as 'Yie Ar kung Fu 2', before it was released.

The character Jin is similar to the playable character of 'Ye Ar Kung Fu'.

The last boss, "Salamander", has the same name of the homonymous shoot'em up Konami

Martial Champion's sprites were some of the largest used in a fighting game up to that point (1993).

- UPDATES -

In all non-Japanese versions, Titi is known as Chaos and vice-versa.

- TIPS AND TRICKS -

Some of the selectable characters as Goldor, Avu, Titi (or Chaos in the Japanese version), Mahamba and Zen fighting with their weapons : if they fall to the ground during the fight (example, after a throw), they lose their weapon, and it can be collected by the opponent (by the way, few characters can use weapons to hit directly the opponent) : the lost weapon can be even recovered by his owner.

Beat all the game without lose a round to see specials ending with the showcase of all the characters

- STAFF -

Planning Produced by Poyoyon Production.
Directed by : Heine Ken
Produced by : Kanon Pachelbel
Character Designed by : Heine Ken, Tetsuya Ake, Suruganokami Madaow, Hi-8
Production Designed by : Maguro
Sound Designed by : Kingoro
Music Designed by : Nakanotti, Deep Sleep Sugisawa
System Designed by : Shoot-VRF
Special Programmed by : Kodaman
Title Designed by : Hanatani

* CAST :
Jin : Jin Tihijou
Goldor : Tetsu Kanzaki
Racheal : Racheal Miyawaki
Zen : ???-????
Hoi : Uhoho
Chaos : Waddy
Mahambah : Kanbei
Avu : Takepon
Titi : Ishimaroto
Bobby : Baja
Salamander : Masahiro Inoue (Masa32)

- PORTS -

* CONSOLES:
NEC PC-Engine Super CD-ROM [JP] (dec.17, 1993) [Model KMCD3006]
Nintendo Wii [Virtual Console] [JP] (may.13, 2008) PC-Engine Super CD-ROM version

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1568&o=2

$end

$info=martmast,martmast103c,martmast102c,martmasttw,martmast104c,
$bio

IGS PGM cart. published 21 years ago:

Martial Masters (c) 2001 IGS Company, Limited.

- TECHNICAL -

IGS PGM hardware

Main CPU : Motorola 68000, Zilog Z80, ARM7
Sound Chips : ICS2115

Players : 4
Control : 8-way Joystick
Buttons : 4

- TRIVIA -

Martial Masters was released in April 26, 2000 in China, USA, Taiwan and Japan.

In China, the game is known as "Xing Yi Quan" (pronounce "Shin Yi Ken").

- TIPS AND TRICKS -

* Challenge Fateful Enemy/Level Skip : At the character selection screen, hold start and press A to choose your character.

* Crazy Mode : Press and hold UP on both control sticks while holding down the P1, P2 and A,B,C and D buttons on both sides before the start of the first round.
NOTE : Crazy Mode can only be used in a 2-Player vs game.

* Expert Mode : At the title screen press Start while holding down the A,B,C, and D buttons

* Easy Way To Unlock Saojin : Play the game for a little while (a couple of rounds will do), then access the CALENDAR SETTING option from the MAIN MENU. At this time change the date so that it is a month or two ahead of what it was originally, then exit the MAIN MENU. Now when you reach the PLAYER SELECT screen you should see a box over Master Huang's head with a number in it (99). After entering 99 credits, the box should disappear and Saojin's portrait should be there. She is now selectable. 
NOTE : If this code doesn't work for you at first, clear the old MM data then follow the above steps.

- STAFF -

Executive Producer : Ming-Der Tsai
Chief Consultant : Ray
Chief Director : Zhi-Zhong Yin
System Programmer : L.C.N
Programmer : Michell, Y.C.A
Program Support : Ray, H.S.W
Planner : Zhi-Zhong Yin, K.S, Zhong- Ren Gao
CPU AI : K.S
Character Design : Ming-Qin Tsai, Joseph, James, Muta, K.S, Yin, Rong-Chang Xie, P.S, Benson, Ponpon
Music : Eddie, Morisson
Sound Effect : Dean, James
Art Director : Suan
Animation Director : Joseph
Animation Consultant : Ming-Qin Tsai, Joseph
Original Art : Ming-Qin Tsai, Joseph, Yao-kun Lai, Samuel Chu, George
Animation Checker : Muta
Animator : Ponpon, Benson, Sue-Ping Chen, W.C.L, Baby Boy, L.H.Z, LEI, A.B.S, James, Maggi, Chung, S.K.S
Titles & Demo : Suan, W.C.L
Layout : Suan
Background : Y.K.S, L.S.J, Jeffery, Swallow Yang
Art Designer: Benson, Muta, L.G.W, Chiu, Elvis Chen, P.S, Job, C.H. Jiun, Gun, Pipy, Kai, Seed, Alien, Michael
Special Effect : Benson, Hark Lin, Lei
Tester : LA. I GI, B.B, Lockhart, Hugo, J.G.L
Producer : Ko-Chu Lee, Paul Chiang, A.C. CHEN, Tzung-Hui Cheng
Executive Producer : Benson, James, Yin, Rong-Chang Xie, P.S, LEI, A.B.S
Announcer : James, Kang Dian Hong, Lei Wei Yuan, Fang Xi, Fang Yi De, Fan Rui Jun, Wang Bo Sen, Huang Shi Wei, Gray Gleason
Special Thanks : Guo-Jun Liu, Chin, Bin-Yi Xu, jeans, Max, Jenny, Joey, Din

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4149&o=2

$end

$bbc_cass=martattk,
$bio

Acorn BBC/Electron cass. published 39 years ago:

Martian Attack (c) 1983 Micro Power

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52082&o=2

$end

$super80_cass=xmart1j,
$bio

Martian Attack [Model 450R1J] (c) 198? Unknown

Joystick version.

- STAFF -

Developed by: Frank W. Smith

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126835&o=2

$end

$super80_cass=xmart,
$bio

Martian Attack [Model 450] (c) 198? Unknown

- STAFF -

Developed by: Frank W. Smith

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126834&o=2

$end

$psx=martgoth,
$bio

Sony PlayStation CD published 21 years ago:

Martian Gothic - Unification (c) 2001 Take-Two Interactive

- TECHNICAL -

GAME ID: SLUS-01148

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111036&o=2

$end

$sorcerer_cass=minva,
$bio

Exidy Sorcerer cass. published 42 years ago:

Martian Invaders (c) 1980 Quality Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232361&o=2

$end

$ibm5150=martmemo,
$bio

IBM PC 3.5in. disk. published 31 years ago:

Martian Memorandum (c) 1991 Access Soft., Inc.

A dystopian cyberpunk/noir graphic adventure game. The game is set in 2039, several years after Mean Streets.

- TECHNICAL -

MEDIA: FD x10

- STAFF -

Producer & Programming: Brent Erickson
Designers: Brent Erickson, Chris Jones
Art Direction: Douglas Vandegrift
Additional Art: Jon Clark, D. Frank Brown
Story: Brent Erickson, Chris Jones
Additional Text: Kevin L. Jones, Linda Roundy
Original Music: Brett Raymond, Ron Saltmarsh
Sound: Jon Clark
Box art: Shaun Mitchell

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262305&o=2

$end

$info=marqueen,
$bio

Pinball published 41 years ago:

Martian Queen (c) 1981 LTD.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=296392&o=2

$end

$cgenie_cass=martianr,
$bio

Colour Genie cass. published 39 years ago:

Martian Rescue (c) 1983 Ipswich Soft. Factory

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293436&o=2

$end

$videopac=martian,martiana,
$bio

Phillips Videopac cart. published 14 years ago:

Martian Threat (c) 2008 Classic Consoles Center.

- TECHNICAL -

Game ID: 67

- TRIVIA -

In November 1996 Dutch collector Marco Kerstens bought a lot of Videopac EPROMs which had been found on a flea market in the Netherlands. The EPROMS contained an almost complete collection of all the released Videopac games, but also a few games that were never released. One of them was a game called 'Jake' – at least this name appears on the title screen.

Over the following years, a few more copies of that game were found, and even a type-written manual. So it has been found out that the original title of the game is probably 'Martian Threat'. It was written by GST Video (like Norseman, Blobbers and the unreleased games Shark Hunter and Interpol).

Two versions of the game were found over the years, but they show only minor differences. Martian Threat seems to be complete and is fully playable. So it has been decided to bring that game to the Videopac community on cart with original style label, English manual and inlay for a Videopac+ box.

Martian Threat was released at Eurocon/Retrobörse on October 11, 2008 in Karlsruhe and was available via mail order. It was limited to 100 copies.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95630&o=2

$end

$spectrum_cass=martiano,martianolsh,martianolsha,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Martianoids (c) 1987 Ultimate Play The Game

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79701&o=2

$end

$msx1_cass=martian,
$bio

MSX cass. published 35 years ago:

Martianoids (c) 1987 Ultimate Play The Game

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94827&o=2

$end

$cpc_cass=martnoid,
$bio

Amstrad CPC cass. published 35 years ago:

Martianoids (c) 1987 Ultimate Play The Game

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98164&o=2

$end

$cpc_flop=martiano04,
$bio

Amstrad CPC 464 disk. published 17 years ago:

Martianoids (c) 2005 CNGSOFT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121713&o=2

$end

$msx1_flop=martian,
$bio

Martianoids cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230042&o=2

$end

$cpc_flop=martiano01,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Martianoids Trained (c) 1987 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126727&o=2

$end

$vsmilem_cart=wldwavesmfr,
$bio

Martin le Dauphin (c) 200? VTECH [Video Technology, Ltd.]

French release.

- TECHNICAL -

GAME ID: 80-084285

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236368&o=2

$end

$apple2_flop_clcracked=mfamilyr,
$bio

Apple II 5.25 disk. published 30 years ago:

Marty's Family Reader (c) 1992 Micrograms

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232031&o=2

$end

$apple2_flop_clcracked=mreadwrk,
$bio

Apple II 5.25 disk. published 30 years ago:

Marty's Reading Workout (c) 1992 Micrograms

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232033&o=2

$end

$gameboy=marumiss,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Maru's Mission (c) 1991 JALECO USA, Inc.

- TECHNICAL -

GAME ID: DMG-OJ-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66419&o=2

$end

$info=maruchan,
$stv=maruchan,
$bio

Sega ST-V cart. published 25 years ago:

Maru-Chan de Goo! (c) 1997 Sega.

- TECHNICAL -

Sega Titan Video hardware (STV)

Players : 2
Control : 8-way joystick
Buttons : 6

- TRIVIA -

Released in December 1997.

The title of this game translates from Japanese as 'Let's go by way of Maru-Chan'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1569&o=2

$end

$fmtowns_cd=marueic2,
$bio

Fujitsu FM Towns CD published 33 years ago:

Maruanki Eitango - Chuugaku 2-nensei [Model HMA-230] (c) 1989 CRI [CSK Research Institute] [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=279153&o=2

$end

$fmtowns_cd=marueic3,
$bio

Fujitsu FM Towns CD published 32 years ago:

Maruanki Eitango - Chuugaku 3-nensei [Model HMB-101] (c) 1990 CRI [CSK Research Institute] [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=279154&o=2

$end

$pc98=marubats,
$bio

NEC PC-9801 Series 5.25in. disk. published 33 years ago:

Marubatsu EXE (c) 1989 Soft House Indojin.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301868&o=2

$end

$pc8801_flop=kagai,
$bio

NEC PC-8801 Series disk. published 36 years ago:

Maruhi Kagai Jugyou-Hen (c) 1986 Great.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92355&o=2

$end

$psx=asuncia,
$bio

Sony PlayStation CD published 22 years ago:

Maruran Series 9: Asuncia - Matsue no Jubaku (c) 2000 Xing Ent.

- TECHNICAL -

GAME ID: SLPS-03075

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84874&o=2

$end

$nes=maruonna,
$vgmplay=maruonna_fc,
$bio

Nintendo Famicom cart. published 33 years ago:

マルサの女 (c) 1989 Capcom Company, Limited.
(Marusa no Onna)

- TECHNICAL -

GAME ID: CAP-FM

- TRIVIA -

Released on September 19, 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54354&o=2

$end

$gba=marveluau,
$bio

Nintendo GBA cart. published 16 years ago:

Marvel - Ultimate Alliance [Model AGB-B4ME-USA] (c) 2006 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71585&o=2

$end

$gba=marvelua,
$bio

Nintendo GBA cart. published 16 years ago:

Marvel - Ultimate Alliance [Model AGB-B4MP] (c) 2006 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71584&o=2

$end

$info=lx_aven,
$bio

Marvel Avengers TV Game Console (c) 201? Lexibook

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275354&o=2

$end

$hyperscan=marvelh,
$bio

Mattel HyperScan CD published 16 years ago:

Marvel Heroes (c) 2006 Mattel Electronics [Mattel, Inc.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266563&o=2

$end

$hyperscan_card=marvh023,
$bio

Mattel HyperScan RFID card published 16 years ago:

Marvel Heroes: Back-Alley Bust Up (Area Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266796&o=2

$end

$hyperscan_card=marvh049,
$bio

Mattel HyperScan RFID card published 16 years ago:

Marvel Heroes: Baron Zemo (Boss Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266822&o=2

$end

$hyperscan_card=marvh042,
$bio

Mattel HyperScan RFID card published 16 years ago:

Marvel Heroes: Below Zero (Atmosphere Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266815&o=2

$end

$hyperscan_card=marvh035,
$bio

Mattel HyperScan RFID card published 16 years ago:

Marvel Heroes: Biotronic (Area Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266808&o=2

$end

$hyperscan_card=marvh051,
$bio

Mattel HyperScan RFID card published 16 years ago:

Marvel Heroes: Bullseye (Villain Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266824&o=2

$end

$hyperscan_card=marvh002,
$bio

Mattel HyperScan RFID card published 16 years ago:

Marvel Heroes: Captain America (Character) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266775&o=2

$end

$hyperscan_card=marvh061,
$bio

Mattel HyperScan RFID card published 16 years ago:

Marvel Heroes: Captain America Challenge (Story Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266834&o=2

$end

$hyperscan_card=marvh027,
$bio

Mattel HyperScan RFID card published 16 years ago:

Marvel Heroes: Cavern Clash (Area Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266800&o=2

$end

$hyperscan_card=marvh019,
$bio

Mattel HyperScan RFID card published 16 years ago:

Marvel Heroes: Chaos Laboratories (Area Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266792&o=2

$end

$hyperscan_card=marvh011,
$bio

Mattel HyperScan RFID card published 16 years ago:

Marvel Heroes: Daredevil (Character) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266784&o=2

$end

$hyperscan_card=marvh070,
$bio

Mattel HyperScan RFID card published 16 years ago:

Marvel Heroes: Daredevil Challenge (Story Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266843&o=2

$end

$hyperscan_card=marvh020,
$bio

Mattel HyperScan RFID card published 16 years ago:

Marvel Heroes: Desolation Flats (Area Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266793&o=2

$end

$hyperscan_card=marvh044,
$bio

Mattel HyperScan RFID card published 16 years ago:

Marvel Heroes: Doctor Doom (Boss Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266817&o=2

$end

$hyperscan_card=marvh048,
$bio

Mattel HyperScan RFID card published 16 years ago:

Marvel Heroes: Doctor Octopus (Boss Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266821&o=2

$end

$hyperscan_card=marvh024,
$bio

Mattel HyperScan RFID card published 16 years ago:

Marvel Heroes: Drab Town (Area Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266797&o=2

$end

$hyperscan_card=marvh017,
$bio

Mattel HyperScan RFID card published 16 years ago:

Marvel Heroes: Dread Field (Area Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266790&o=2

$end

$hyperscan_card=marvh009,
$bio

Mattel HyperScan RFID card published 16 years ago:

Marvel Heroes: Elektra (Character) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266782&o=2

$end

$hyperscan_card=marvh068,
$bio

Mattel HyperScan RFID card published 16 years ago:

Marvel Heroes: Elektra Challenge (Story Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266841&o=2

$end

$hyperscan_card=marvh026,
$bio

Mattel HyperScan RFID card published 16 years ago:

Marvel Heroes: Fire Island Station (Area Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266799&o=2

$end

$hyperscan_card=marvh028,
$bio

Mattel HyperScan RFID card published 16 years ago:

Marvel Heroes: Force Factor (Area Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266801&o=2

$end

$hyperscan_card=marvh043,
$bio

Mattel HyperScan RFID card published 16 years ago:

Marvel Heroes: Gale Force (Atmosphere Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266816&o=2

$end

$hyperscan_card=marvh041,
$bio

Mattel HyperScan RFID card published 16 years ago:

Marvel Heroes: Heat Wave (Atmosphere Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266814&o=2

$end

$hyperscan_card=marvh052,
$bio

Mattel HyperScan RFID card published 16 years ago:

Marvel Heroes: Hobgoblin (Villain Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266825&o=2

$end

$hyperscan_card=marvh003,
$bio

Mattel HyperScan RFID card published 16 years ago:

Marvel Heroes: Hulk (Character) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266776&o=2

$end

$hyperscan_card=marvh062,
$bio

Mattel HyperScan RFID card published 16 years ago:

Marvel Heroes: Hulk Challenge (Story Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266835&o=2

$end

$hyperscan_card=marvh006,
$bio

Mattel HyperScan RFID card published 16 years ago:

Marvel Heroes: Human Torch (Character) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266779&o=2

$end

$hyperscan_card=marvh065,
$bio

Mattel HyperScan RFID card published 16 years ago:

Marvel Heroes: Human Torch Challenge (Story Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266838&o=2

$end

$hyperscan_card=marvh007,
$bio

Mattel HyperScan RFID card published 16 years ago:

Marvel Heroes: Iron Man (Character) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266780&o=2

$end

$hyperscan_card=marvh066,
$bio

Mattel HyperScan RFID card published 16 years ago:

Marvel Heroes: Iron Man Challenge (Story Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266839&o=2

$end

$hyperscan_card=marvh013,
$bio

Mattel HyperScan RFID card published 16 years ago:

Marvel Heroes: Jungle Tech (Area Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266786&o=2

$end

$hyperscan_card=marvh056,
$bio

Mattel HyperScan RFID card published 16 years ago:

Marvel Heroes: Klaw (Villain Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266829&o=2

$end

$hyperscan_card=marvh055,
$bio

Mattel HyperScan RFID card published 16 years ago:

Marvel Heroes: Lady Deathstrike (Villain Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266828&o=2

$end

$hyperscan_card=marvh032,
$bio

Mattel HyperScan RFID card published 16 years ago:

Marvel Heroes: Last Chance Bog (Area Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266805&o=2

$end

$hyperscan_card=marvh034,
$bio

Mattel HyperScan RFID card published 16 years ago:

Marvel Heroes: Lightning Ridge (Area Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266807&o=2

$end

$hyperscan_card=marvh054,
$bio

Mattel HyperScan RFID card published 16 years ago:

Marvel Heroes: Loki (Villain Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266827&o=2

$end

$hyperscan_card=marvh045,
$bio

Mattel HyperScan RFID card published 16 years ago:

Marvel Heroes: Magneto (Boss Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266818&o=2

$end

$hyperscan_card=marvh014,
$bio

Mattel HyperScan RFID card published 16 years ago:

Marvel Heroes: Mount Fury (Area Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266787&o=2

$end

$hyperscan_card=marvh030,
$bio

Mattel HyperScan RFID card published 16 years ago:

Marvel Heroes: Mountain Meltdown (Area Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266803&o=2

$end

$hyperscan_card=marvh012,
$bio

Mattel HyperScan RFID card published 16 years ago:

Marvel Heroes: Municipal Mayhem (Area Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266785&o=2

$end

$hyperscan_card=marvh036,
$bio

Mattel HyperScan RFID card published 16 years ago:

Marvel Heroes: Mystery (Atmosphere Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266809&o=2

$end

$hyperscan_card=marvh058,
$bio

Mattel HyperScan RFID card published 16 years ago:

Marvel Heroes: Omega Red (Villain Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266831&o=2

$end

$hyperscan_card=marvh016,
$bio

Mattel HyperScan RFID card published 16 years ago:

Marvel Heroes: Rat House Rumble (Area Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266789&o=2

$end

$hyperscan_card=marvh025,
$bio

Mattel HyperScan RFID card published 16 years ago:

Marvel Heroes: Scraps (Area Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266798&o=2

$end

$hyperscan_card=marvh040,
$bio

Mattel HyperScan RFID card published 16 years ago:

Marvel Heroes: Snow Squall (Atmosphere Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266813&o=2

$end

$hyperscan_card=marvh015,
$bio

Mattel HyperScan RFID card published 16 years ago:

Marvel Heroes: Space-Station Omega (Area Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266788&o=2

$end

$hyperscan_card=marvh001,
$bio

Mattel HyperScan RFID card published 16 years ago:

Marvel Heroes: Spider-Man (Character) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266774&o=2

$end

$hyperscan_card=marvh060,
$bio

Mattel HyperScan RFID card published 16 years ago:

Marvel Heroes: Spider-Man Challenge (Story Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266833&o=2

$end

$hyperscan_card=marvh053,
$bio

Mattel HyperScan RFID card published 16 years ago:

Marvel Heroes: Spiral (Villain Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266826&o=2

$end

$hyperscan_card=marvh008,
$bio

Mattel HyperScan RFID card published 16 years ago:

Marvel Heroes: Storm (Character) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266781&o=2

$end

$hyperscan_card=marvh067,
$bio

Mattel HyperScan RFID card published 16 years ago:

Marvel Heroes: Storm Challenge (Story Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266840&o=2

$end

$hyperscan_card=marvh021,
$bio

Mattel HyperScan RFID card published 16 years ago:

Marvel Heroes: Target X (Area Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266794&o=2

$end

$hyperscan_card=marvh018,
$bio

Mattel HyperScan RFID card published 16 years ago:

Marvel Heroes: Techno Terror (Area Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266791&o=2

$end

$hyperscan_card=marvh047,
$bio

Mattel HyperScan RFID card published 16 years ago:

Marvel Heroes: Thanos (Boss Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266820&o=2

$end

$hyperscan_card=marvh059,
$bio

Mattel HyperScan RFID card published 16 years ago:

Marvel Heroes: The Owl (Villain Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266832&o=2

$end

$hyperscan_card=marvh039,
$bio

Mattel HyperScan RFID card published 16 years ago:

Marvel Heroes: Thick Soup (Atmosphere Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266812&o=2

$end

$hyperscan_card=marvh010,
$bio

Mattel HyperScan RFID card published 16 years ago:

Marvel Heroes: Thing (Character) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266783&o=2

$end

$hyperscan_card=marvh069,
$bio

Mattel HyperScan RFID card published 16 years ago:

Marvel Heroes: Thing Challenge (Story Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266842&o=2

$end

$hyperscan_card=marvh004,
$bio

Mattel HyperScan RFID card published 16 years ago:

Marvel Heroes: Thor (Character) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266777&o=2

$end

$hyperscan_card=marvh063,
$bio

Mattel HyperScan RFID card published 16 years ago:

Marvel Heroes: Thor Challenge (Story Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266836&o=2

$end

$hyperscan_card=marvh038,
$bio

Mattel HyperScan RFID card published 16 years ago:

Marvel Heroes: Thunderhead (Atmosphere Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266811&o=2

$end

$hyperscan_card=marvh033,
$bio

Mattel HyperScan RFID card published 16 years ago:

Marvel Heroes: Tunnels of Terror (Area Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266806&o=2

$end

$hyperscan_card=marvh046,
$bio

Mattel HyperScan RFID card published 16 years ago:

Marvel Heroes: Ultron (Boss Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266819&o=2

$end

$hyperscan_card=marvh029,
$bio

Mattel HyperScan RFID card published 16 years ago:

Marvel Heroes: Vanguard Forest (Area Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266802&o=2

$end

$hyperscan_card=marvh050,
$bio

Mattel HyperScan RFID card published 16 years ago:

Marvel Heroes: Venom (Villain Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266823&o=2

$end

$hyperscan_card=marvh031,
$bio

Mattel HyperScan RFID card published 16 years ago:

Marvel Heroes: Wastes of Warfare (Area Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266804&o=2

$end

$hyperscan_card=marvh057,
$bio

Mattel HyperScan RFID card published 16 years ago:

Marvel Heroes: Whirlwind (Villain Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266830&o=2

$end

$hyperscan_card=marvh037,
$bio

Mattel HyperScan RFID card published 16 years ago:

Marvel Heroes: Witching Hour (Atmosphere Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266810&o=2

$end

$hyperscan_card=marvh005,
$bio

Mattel HyperScan RFID card published 16 years ago:

Marvel Heroes: Wolverine (Character) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266778&o=2

$end

$hyperscan_card=marvh064,
$bio

Mattel HyperScan RFID card published 16 years ago:

Marvel Heroes: Wolverine Challenge (Story Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266837&o=2

$end

$hyperscan_card=marvh022,
$bio

Mattel HyperScan RFID card published 16 years ago:

Marvel Heroes: Wretched Acres (Area Mod) (c) 2006 Mattel Electronics [Mattel, Inc.]

- TECHNICAL -

This card contains 120 bytes of memory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266795&o=2

$end

$info=marvland,marvlandup,
$bio

Arcade Video game published 32 years ago:

Marvel Land (c) 1990 Namco.

Great horizontal platform game that takes place in a fantasy amusement park. You play as Prince Paco, who is on a quest to save Princess Luxy from the evil Mole King.

- TECHNICAL -

Namco System 2 hardware
Game ID : MV

Main CPU : (2x) Motorola 68000 (@ 12.288 Mhz), M6809 (@ 3.072 Mhz), HD63705 (@ 2.048 Mhz)
Sound Chips : C140 (@ 21.39 Khz), YM2151 (@ 3.57958 Mhz)

Screen orientation : Horizontal
Video resolution : 288 x 224 pixels
Screen refresh : 60.61 Hz
Palette colors : 8192

Players : 2
Control : 4-way joystick
Buttons : 3

- TRIVIA -

Even if the title screen says 1989, Marvel Land was released in January 1990 in Japan.

Some bonus level parade floats and rides featured in levels contain popular Namco characters such as "Pac-Man", Pooka from "Dig Dug", Solvalou from "Xevious", "Mappy", "Grobda", Paccet from "Baraduke", Dragon from "Dragon Spirit" and "Berabow Man".

The pink female robot that appears in the game later appears in the Namco Museum series behind the museum's information desk.

Default highscore table (TOP 5) :
RANK SCORE NAME ROUND
1ST 80000 AAA 2-2
2ND 40000 BBB 2-1
3RD 20000 CCC 1-4
4TH 10000 DDD 1-4
5TH 5000 EEE 1-3

- UPDATES -

* World and Japanese versions have different gameplay, bonuses and bosses.
* In the Japanese version you can choose between easy and normal course.

- PORTS -

* CONSOLES:
Sega Mega Drive (1991)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1570&o=2

$end

$megadriv=marvland,
$bio

Sega Genesis cart. published 31 years ago:

Marvel Land (c) 1991 Namco Hometek.

North American release. Game developed in Japan. See the original for more information; "Marvel Land [Model T-14093]".

Description for the Back cover:

As Prince Talmit of the Dragon men, you are the last hope of Marvel Land. King Mole has captured the amusement park with his underworld army. He's imprisoned Princess Wondra and guardian fairies within crystal spheres! Now he threatens the entire realm. Only you Prince Talmit, have the strength to stop the evil Lord of the Inner Earth.

Leap onto adventure as you use powerful jumps to smash his scaly warriors. Multiple warp zones propel you throughout the park nut you're never sure where you may end up! Take on all the thrills of an amusement park gone wild.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57294&o=2

$end

$megadriv=marvlandj,
$vgmplay=marvland_md,
$bio

Sega Mega Drive cart. published 31 years ago:

Marvel Land (c) 1991 NAMCOT.

- TECHNICAL -

GAME ID: T-14093

- TRIVIA -

Released on June 28, 1991 in Japan.

Reviews:
September 1991 - Consoles + N.1 [FR]: 84/100
October 1991 - Joypad N.1 [FR]: 87/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56647&o=2

$end

$pc98=marvelp1,
$bio

Marvel Putt Golf (c) 199? Compile

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90078&o=2

$end

$pc98=marvelp2,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Marvel Putt Golf 2 (c) 1993 Compile

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90079&o=2

$end

$vsmilem_cart=spidermnmge,
$bio

VTECH V.Smile Motion cart. published 12 years ago:

Marvel Spider-Man & Freunde - Geheime Missionen (c) 2010 VTECH [Video Technology, Ltd.]

German release.

- TECHNICAL -

GAME ID: 80-084144

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236333&o=2

$end

$vsmile_cart=spidermisr101,
$bio

VTECH V.Smile cart. published 15 years ago:

Marvel Spider-Man & Friends - Secret Missions (c) 2007 VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234040&o=2

$end

$vsmilem_cart=spidermnm,
$bio

VTECH V.Smile Motion cart. published 12 years ago:

Marvel Spider-Man & Friends - Secret Missions [Model 80-084140] (c) 2010 VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236331&o=2

$end

$vsmile_cart=spidermansb,
$bio

VTECH V.Smile cart. published 15 years ago:

Marvel Spider-Man & Friends - Where is Hulk (c) 2007 VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=302011&o=2

$end

$vsmile_cart=spidermisfr,spidermisfrr105,spidermisfrr305,
$bio

VTECH V.Smile cart. published 15 years ago:

Marvel Spider-Man & ses amis - Missions secrètes (c) 2007 VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262380&o=2

$end

$vsmile_cart=spidermisnlr123,
$bio

VTECH V.Smile cart. published 14 years ago:

Marvel Spider-Man en Vrienden - Geheime Missies (c) 2008 VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=285355&o=2

$end

$vsmilem_cart=spidermnmfr,
$bio

VTECH V.Smile Motion cart. published 12 years ago:

Marvel Spider-Man et ses amis - Missions Secrètes (c) 2010 VTECH [Video Technology, Ltd.]

French release.

- TECHNICAL -

GAME ID: 80-084145

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236334&o=2

$end

$mobigo_cart=sherosq,
$bio

VTECH Mobigo cart. published 12 years ago:

Marvel Super Hero Squad - Sport Heroes [Model 80-250403(UK)] (c) 2010 VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265255&o=2

$end

$mobigo_cart=sherosqg,
$bio

VTECH Mobigo cart. published 12 years ago:

Marvel Super Hero Squad - Super Sportler [Model 80-250404(GER)] (c) 2010 VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265256&o=2

$end

$saturn=mshj,mshja,
$bio

Sega Saturn CD published 25 years ago:

Marvel Super Heroes (c) 1997 Capcom Company, Limited.

Play as your favorite Marvel character Wolverine, Spider-Man, The Incredible Hulk, Captain America, Iron Man, Psylocke, Shuma-Gorath, Blackheart, Juggernaut or Magneto, Power-Up with an Infinity Gem - Grant your Super Hero healing power, super attacks and increased strength.

A spectacular translation of Capcom's #1 ranked arcade blockbuster with vibrant animation, huge characters, powerful gems and Earth-shattering combat!

- TRIVIA -

Marvel Super Heroes for Sega Saturn was released on August 8, 1997 in Japan.

- TIPS AND TRICKS -

* Clear the Arcade Mode once. The enter the character select screen in any mode (with Short Cut turned OFF) and enter the following codes:

* For Dr. Doom, press Down, then press and hold Down and quickly press A, B, and C. Hold down each button as the next button is pressed.

* For Thanos, press Up, then press and hold Up and quickly press Z, Y, and X. Hold down each button as the next button is pressed.

* After having selected Dr. Doom and Thanos, you can also play as Anita from Vampire Hunter. Press Up, Right, Down, Left, Up, Right, Down, Left, Up. Then quickly press X, Y, and Z in order, hold each button as you press the next one.

* After selecting these characters, save the game to the Saturn's memory. Then turn the Short Cut option to ON, and the three characters will be listed last without the need to select them through their codes ever again.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59399&o=2

$end

$snes=mshj,mshjp,
$bio

Nintendo Super Famicom cart. published 26 years ago:

Marvel Super Heroes - War of the Gems [Model SHVC-AHZJ-JPN] (c) 1996 Capcom Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61792&o=2

$end

$snes=mshu,mshup,
$bio

Nintendo Super NES cart. published 26 years ago:

Marvel Super Heroes - War of the Gems [Model SNS-AHZE-USA] (c) 1996 Capcom Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63230&o=2

$end

$snes=msh,
$bio

Nintendo Super NES cart. published 26 years ago:

Marvel Super Heroes - War of the Gems [Model SNSP-AHZP-EUR] (c) 1996 Capcom Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63229&o=2

$end

$saturn=mshjtai,
$bio

Sega Saturn CD published 25 years ago:

Marvel Super Heroes Taikenban (c) 1997 Capcom Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59400&o=2

$end

$saturn=mshvssf,mshvssfa,
$bio

Sega Saturn CD published 24 years ago:

Marvel Super Heroes vs. Street Fighter (c) 1998 Capcom Company, Limited.

Are you ready true believers?!

Capcom and Marvel have joined forces once again to bring you...

...it's MARVEL SUPER HEROES VS. STREET FIGHTER!!

Survive! Uncanny adventure! Don't miss out on the enjoyment of a lifetime! Feel sensational thrills! Don't miss the most amazing tag team fighting game ever! Are you ready for a new challenger?! Now, come join:

MARVEL SUPER HEROES VS. STREET FIGHTER!!

- TRIVIA -

Marvel Super Heroes Vs. Street Fighter makes use of the Sega's 4MB RAM expansion cartridge to enable all frames of animation and the variable battles. It was only released in Japan in October 22, 1998.

- TIPS AND TRICKS -

Clear Arcade Mode once on any difficulty, and on any number of continues, to enable the VS Power Gage option (infinite life gauge), eight stars for Game Speed, and enable the ability to select the same character twice in a team. HP and HK will also feature new costume colors for characters. These Bonus options do not work in Survival Mode.

Clear Arcade Mode again on the highest (eight stars) difficulty setting on any number of continues to enable the Combo Gage option (infinite Hyper Combo Gauge).

If you clear Arcade Mode on the highest difficulty setting without continuing instead, you will unlock all of the options above.

To play as a secret character, highlight the character listed to the left, hold Start, and press any Punch or Kick button:

Spider-Man = Armored Spider-Man
Hulk = Dark Sakura
Blackheart = Mech Zangief
Omega Red = Mephisto
Dhalsim = Shadow
Vega = U.S. Agent

To face off against a team of Mech Zangief and Vega, don't continue, do not lose any of your characters in a match, earn 2 Variable Combination finishes, and get Hyper Combo finishes on all the other stages.

To pit yourself against the team of Dark Sakura and Gouki, do the same listed above but get 4 Variable Combination finishes instead of 2.

To challenge the team of Shadow and Vega, do the same requirements for facing Dark Sakura and Gouki, but you must also earn the "First Attack" message on each round in addition to switching characters between stages by holding all three Punch buttons simultaneously.

Clear Survival Mode once. Then highlight Survival Mode, press L and R once simultaneously, and it becomes "Mech-Gouki Now!!", which allows you to face Mech-Gouki whenever you want and even see your character's ending if you win. If you defeat Mech-Gouki in this mode, you can play as him. You need to beat the game once, however, to enable same character select.

Clear Mech-Gouki Now!!, then select either Arcade or Versus Mode. Highlight Gouki, hold Start, and then press any button. Then, for your second choice, repeat, and you get Mech-Gouki, who fights alone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59401&o=2

$end

$psx=mshvsfj,
$bio

Sony PlayStation CD published 23 years ago:

Marvel Super Heroes vs. Street Fighter EX Edition (c) 1999 Capcom Co., Ltd.

- TECHNICAL -

Model SLPS-01915

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84810&o=2

$end

$info=mshvsf,mshvsfu,mshvsfu1,mshvsfu1d,
$bio

Capcom CPS-II cart. published 25 years ago:

Marvel Super Heroes vs. Street Fighter (c) 1997 Capcom Company, Limited.

North American & European release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Marvel Super Heroes vs. Street Fighter [Green Board]".

- TECHNICAL -

Runs on the "CP System II" hardware.
Blue Board [USA & Europe]

- UPDATES -

Blue Board revisions:

REVISION 1:
* Build date: 970625
* US & EUROPE releases.

REVISION 2:
* Build date: 970827
* US release.

- PORTS -

* CONSOLES: 
[EU] Sony PlayStation (1999) "Marvel Super Heroes vs. Street Fighter [Model SLES-01792]" 
[US] Sony PlayStation (feb.23, 1999) "Marvel Super Heroes vs. Street Fighter [Model SLUS-00793]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69650&o=2

$end

$info=mshvsfj1,mshvsfj2,mshvsfj,
$vgmplay=mshvsf,
$bio

Capcom CPS-II cart. published 25 years ago:

Marvel Super Heroes vs. Street Fighter (c) 1997 Capcom.

The second 'Capcom Vs.' series fighter, featuring 17 Marvel and Street Fighter characters teaming up to face the extremely cheap Mech-Akuma!

- TECHNICAL -

Runs on the "CP System II" hardware.
Green Board [Japan]

Players: Up to 2.
Control: 8-way joystick per player.
Buttons: 6 per player.
= > [1] LP, [2] MP, [3] HP
= > [4] LK, [5] MK, [6] HK

- TRIVIA -

Marvel Super Heroes vs. Street Fighter was released in June 1997 in the Japanese arcades. It was known as the 23th video game released on the CPS-II hardware.

Known export releases:
"Marvel Super Heroes vs. Street Fighter [Blue Board]"
"Marvel Super Heroes vs. Street Fighter [Grey Board]"
"Marvel Super Heroes vs. Street Fighter [Orange Board]"
"Marvel Super Heroes vs. Street Fighter [Pink Board]"

9 characters are coming from Marvel comic books-followed by their first appearance : 
Apocalypse (aka En Sabah Nur) - X-Factor #5 
Blackheart - Daredevil #270 
Captain America (aka Steve Rogers) - Captain America Comics #1 
Cyclops (aka Scott Summers) - X-Men #1 
Hulk (aka Robert Bruce Banner) - Incredible Hulk #1 
Omega Red (aka Arkady Rossovich) - X-Men #4 
Shuma-Gorath - Marvel Premiere #6 
Spider-Man (aka Peter Parker) - Amazing Fantasy #15 
Wolverine (aka James 'Logan' Howlett) - Incredible Hulk #180 

9 other character come from several Street Fighter games : 
Akuma ('Gouki' in Japan) - "Super Street Fighter II X - Grand Master Challenge" in Japan; "Super Street Fighter II Turbo" in all other regions 
Chun-Li - "Street Fighter II - The World Warrior" 
Dan Hibiki - "Street Fighter Alpha - Warriors' Dreams" in North America and Europe; "Street Fighter Zero" in Japan, Southeast Asia, Brazil, and Hispanic regions 
Dhalsim - "Street Fighter II - The World Warrior" 
Ken Masters - "Street Fighter" 
Major Bison ('Vega' in Japan) - "Street Fighter II - The World Warrior" 
Ryu - "Street Fighter" 
Sakura Kasugano - "Street Fighter Alpha 2" in the United States, Canada, and Europe; "Street Fighter Zero 2" in Japan, Southeast Asia, Brazil, Oceania, and Hispanic regions
Zangief - "Street Fighter II - The World Warrior" 

Charlie, Gambit, Rogue, and Rose appear in the background in the 'Showdown in the Park' stage. 

Blanka (of "Street Fighter" fame) can be seen within the background in the 'Death Valley' stage. 

Dan's ending is an obvious parody of the ending of the SNK game, "Art of Fighting". 

Sunburned (or Evil) Sakura has two separate endings (Japanese version): Kei chases Gouki and Sunburned Sakura after they teleport away 
1) Across the entire screen from right to left. 
2) Across half the screen before she trips, falls, and falls asleep. 

There are several cameos of Rockman in this game: 
1) In the mall stage, there's a cameo of a Rockman cut-out (perhaps someone in a Rockman suit). And in relation to Capcom celebrating Rockman's "10th Anniversary" in 1997, they put a banner saying '10th Anniversary: Rockman'. 
2) In one of Norimaro's super combos, he does a cosplay of Rockman. 

There is one rumored reason why Iron Man was not in this game. It is because Acclaim made an Iron Man game called "Iron Man and X-O Manowar in Heavy Metal" which was released for several consoles. 

Firstsmile released a limited-edition soundtrack album for this game (Marvel Super Heroes Vs. Street Fighter Original Soundtrack & Arrange - FSCA-10017) on September 19, 1997.

- UPDATES -

Green Board revisions : 

REVISION 1:
* Build date: 970625

REVISION 2:
* Build date: 970702

REVISION 3:
* Build date: 970707

ADDITIONAL NOTES: 
The Japanese version features an extra playable character (his character slot on the character select screen is replaced by the MSH vs. SF logo on all non-Japanese versions), Norimaro, a silly otaku (Japanese geek specializing in anime and manga) who is a huge Chun-Li fanboy as evidence by his reaction in seeing her before the match begins. While his true intentions of entering the competition is unknown, we can assume that it was to take pictures of Chun-Li and the many superheroes. He is voiced by the comedian Kinashi Noritake and created by Capcom as being a joke character like Dan (modeled after a Japanese comedian Noritake Kinashi). He was originally going to appear in non-Japanese versions of the game, but due to cultural differences and a reference to stealing Chun-Li's panties in his ending, he was cut out. However, his programming still exists in the ROM and he even has English dialogs in the game. He even has an ending with pictures, but his ending dialogs was cut out.

- TIPS AND TRICKS -

* Play as Evil Sakura : At the character selection screen, highlight Hulk, hold Right for 5 sec. and press LP+HP or LK+HK.

* Play as Evil Zanglief : At the character selection screen, highlight Blackheart, hold Left for 5 sec. and press LP+HP or LK+HK.

* Play as Armored Spiderman : At the character selection screen, highlight Ryu, move down and hold Down for 5 sec. and press LP+HP or LK+HK.

* Play as Mephisto : At the character selection screen, highlight Omega Red, hold Down for 5 sec. and press LP+HP or LK+HK.

* Play as U.S. Agent : At the character selection screen, highlight Bison, hold Up for 5 sec. and press LP+HP or LK+HK.

* Play as Shadow Charlie : At the character selection screen, highlight Dhalsim, hold Up for 5 sec. and press LP+HP or LK+HK.

* Play as Gambit : Go to Dhalsim, hold Start, then move Left(x2), Down(x4), Right(x2), Up(x2), Right and press and hold LP+MK+HP together.

* Play as Norimaro (Japanese version only) : Norimaro will show on the character select screen (bottom middle square) if the machine is set to Freeplay or 1 coin X credit. A setting of 2 coins or above and you will only see the Marvel Super Heroes Vs. Street Fighter logo in his square.

* Beat 'em While They're Down : After defeating your opponents, press and hold Start. Normally your character wont be able to move after the round is over but by holding Start you will not only be able to move freely (until the next round starts) but you will be able to hit your opponent and even do a Super on them!

* Change Battle Order : When the screen shows which teams will be battling, press Punch or Kick three times to change the order of battle.

* Double Team Spidermen : Start a new game and choose any character for your first choice followed by Spiderman as the second character. Deliberately lose, then continue and choose Silver Spiderman as your first character. The other Spiderman should be selected as your second character.

* Fight Secret Characters (Japanese Version) : To fight a secret character in the Japanese version you must do a certain amount of team super finishes :
Character #
Evil Sakura 5
Evil Zangief 6
Shadow Charlie 7

* Hyper Mode : At the vs. screen, hold LK+MP+HK.

* Dan's Explosion : Pick Dan as your fighter and anyone else. At the Vs. screen hold LP until the word fight disappears. When the match begins Dan will fall into a small explosion.

- SERIES -

Note: also called the 'Capcom vs.' series.

1. X-Men vs. Street Fighter [Green Board] (1996)
2. Marvel Super Heroes vs. Street Fighter [Green Board] (1997)
3. Marvel vs. Capcom - Clash of Super Heroes [Green Board] (1998)
4. Marvel vs. Capcom 2 - New Age of Heroes (2000)
5. Marvel vs. Capcom 3 (2011)

- STAFF -

Planners : Atsushi Tomita, Nakano Tau! Masahiro, Dave Matumoto
Original art works : Akira Yasuda (Akiman), Sakomizu, Ukabin
Object designers : Minobe Hiroaki Da!!, Sagata, G.Kamina, Miwaringo, Kohichi Kikutani, Hiroshi Yoshioka, Shinya Miyamoto, Kondo Masanori, Satou Rie, Takep, Yosinori Yamamoto, Jon Narancha, Toshihiro Suzuki, R. Naoi, Kanako Takami
Scroll designers : Iwai, Konomi, Hisashi Sawada, Dear Akirakun 1997, May, Inoyan, Youko Fukumoto, Kisabon, Takashi Fujiwara, Hiroshi Yuugen, Chie Morisaki, Holly Genki?, Shinnosuke, Manga-Chop
Music composers & arrange : Yuki Iwai, Yuko Kadota
Sound director : Hiroaki Kondo (X68K) (cipher)
Sound assistants : Hachi & Ise & lee, Moe.T (cipher)
Recording director : Susan Hart
Recording enginners : Paul Shubat, Dave Hatt
Programmers : Motsu, Eternal Sailor, Kaw, Silver Kadontz, You!
Producer : Kenji Kataoka
General producer : Noritaka Funamizu
Executive producer : Yoshiki Okamoto

* Voice Actors :
Zangief : Wataru Takagi
M. Bison : Tomomichi Nishimura
Dhalsim : Yoshiharu Yamada
Sakura Kasugano : Yuko Sasamoto
Akuma : Tomomichi Nishimura
Chun-Li : Yuko Miyamura
Ken Masters : Iwanaga Tetsuya
Ryu : Toshiyuki Morikawa
Dan Hibiki : Osamu Hosoi
Cyclops : Norman Spencer
Captain America : Cathal J. Dodd
Spider-Man : Patrick Chilvers
Shuma-Gorath : Franck Perry
Wolverine : Cathal J. Dodd
The Incredible Hulk : Andrew Jackson
Blackheart : Jaimz Woolvett
Omega Red : Len Doncheff
Norimaro : Noritake Kinashi
Apocalypse : Lorne Kennedy
Narrator : Tony Daniels

- PORTS -

* CONSOLES: 
[JP] Sega Saturn (Oct.22, 1998) "Marvel Super Heroes vs. Street Fighter [4MRAM Doukori Ban] [Model T-1238G]" 
[JP] Sega Saturn (Oct.22, 1998) "Marvel Super Heroes vs. Street Fighter [Model T-1239G]" 
[JP] Sony PlayStation (Feb.25, 1999) "Marvel Super Heroes vs. Street Fighter EX Edition [Model SLPS-01915]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1572&o=2

$end

$info=mshvsfa,mshvsfa1,
$bio

Capcom CPS-II cart. published 25 years ago:

Marvel Super Heroes vs. Street Fighter (c) 1997 Capcom Company, Limited.

Asian release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Marvel Super Heroes vs. Street Fighter [Green Board]".

- TECHNICAL -

Runs on the "CP System II" hardware.
Grey Board [Asia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69652&o=2

$end

$psx=mshvsf,
$bio

Sony PlayStation CD published 23 years ago:

Marvel Super Heroes vs. Street Fighter (c) 1999 Capcom Ent., Inc.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-00793

- TRIVIA -

The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111463&o=2

$end

$info=mshvsfh,
$bio

Capcom CPS-II cart. published 25 years ago:

Marvel Super Heroes vs. Street Fighter (c) 1997 Capcom Company, Limited.

South American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Marvel vs. Capcom - Clash of Super Heroes [Green Board]".

- TECHNICAL -

Runs on the "CP System II" hardware.
Orange Board [South America]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69651&o=2

$end

$info=mshvsfb,mshvsfb1,
$bio

Capcom CPS-II cart. published 25 years ago:

Marvel Super Heroes vs. Street Fighter (c) 1997 Capcom Company, Limited.

Brazilian release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Marvel Super Heroes vs. Street Fighter [Green Board]".

- TECHNICAL -

Runs on the "CP System II" hardware.
Pink Board [Brazil]

- UPDATES -

Pink Board revisions : 

REVISION 1:
* Build date: 970625

REVISION 2:
* Build date: 970827

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71694&o=2

$end

$info=msh,mshu,mshud,
$bio

Capcom CPS-II cart. published 27 years ago:

Marvel Super Heroes (c) 1995 Capcom Company, Limited.

North American & European release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Marvel Super Heroes [Green Board]".

- TECHNICAL -

Runs on the "CP System II" hardware.
Blue Board [USA & Europe]

- PORTS -

* CONSOLES: 
[US] Sega Saturn (sept.30, 1997) "Marvel Super Heroes [Model T-1214H]" 
[EU] Sega Saturn (dec.1997) "Marvel Super Heroes [Model T-7032H-50]" 
[US] Sony PlayStation (sept.24, 1997) "Marvel Super Heroes [Model SLUS-00257]" 
[EU] Sony PlayStation (dec.1997) "Marvel Super Heroes [Model SLES-00932]" 
Sony PlayStation 3 [PSN] [US] (sept.25, 2012) "Marvel vs. Capcom Origins" 
Microsoft XBOX 360 [XBLA] [US] [EU] [AU] (sept.26, 2012) "Marvel vs. Capcom Origins" 
Sony PlayStation 3 [PSN] [EU] (oct.10, 2012) "Marvel vs. Capcom Origins"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69647&o=2

$end

$info=mshj,mshjr1,
$vgmplay=msh,
$bio

Capcom CPS-II cart. published 27 years ago:

Marvel Super Heroes (c) 1995 Capcom Company, Limited.

Ten characters straight out of Marvel Comics prove their worthiness to meet Dr. Doom and Thanos. Includes special power-up gems that can be used and acquired during a match.

- TECHNICAL -

Runs on the "CP System II" hardware.
Green Board [Japan]

Players: Up to 2.
Control: 8-way joystick per player.
Buttons: 6 per player.
=> [1] LP (Jab), [2] MP (Short), [3] HP (Fierce)
=> [4] LK (Strong), [5] MK (Forward), [6] HK(Roundhouse)

- TRIVIA -

Marvel Super Heroes was released in October 1995 in the Japanese arcades. It was known as the 12th video game released for the CPS-II hardware.

Known export releases:
"Marvel Super Heroes [Blue Board]"
"Marvel Super Heroes [Grey Board]"
"Marvel Super Heroes [Orange Board]"
"Marvel Super Heroes [Pink Board]"

The game background is mainly inspired by the famous comic saga called the Infinity Gauntlet, published in 1991. This gauntlet is wielded by Thanos and allows him to use all the Infinity gems simultaneously.

There are 10 characters available plus the 2 bosses which appears in different Marvel comic books :
Black Heart - Daredevil #270
Captain America (aka Steve Rogers) - Captain America Comics #1
Doctor Doom (aka Victor Von Doom) - Fantastic Four #5
Hulk (aka Robert Bruce Banner) - Incredible Hulk #1
Iron Man (aka Anthony 'Tony' Stark) - Tales of Suspense #39 
Juggernaut (aka Cain Marko) - X-Men #12
Magneto (aka Erik 'Magnus' Lehnsherr) - X-Men #1
Psylocke (aka Elizabeth 'Betsy' Braddock) - New Mutants Annual #2
Shuma-Gorath - Marvel Premiere #6
Spider-Man (aka Peter Parker) - Amazing Fantasy #15
Thanos - Iron Man #55
Wolverine (aka James 'Logan' Howlett) - Incredible Hulk #180

Marvel Super Heroes was released by Capcom in memory of 'Jack Kirby' (aka 'The King of the Comics') [1917 / 1994] who was the most influential and respected illustrator and creator of comic books, at least of the super-hero/adventure variety. He was so important that, with that field now in recession, some are saying that when Jack Kirby died, he took the industry with him.

Soundtrack releases:
Marvel Super Heroes / Sony Records - SRCL-3448 - December 1, 1995

- UPDATES -

Green Board revisions : 

REVISION 1:
Build date: 951024

REVISION 2:
Build date: 951117

- TIPS AND TRICKS -

*Play as the bosses:
This only works on the Japanese version of the game, and you need the assistance of an arcade operator if using a real Arcade machine. First, enter the Service Menu by pressing the Service Switch (F2 in MAME). The menu will be in Japanese, but go to option #7, then #1, and in the first entry, press the Low Punch button until you get to a phrase that has no numbers. That should be the Free Play option. Then select the bottom entry, then option #4, then option #9 to exit the Service Menu. The game will restart and it should be in Free Play mode. Now, on the "Virtual Audio" screen, hold the Credit Switch (the 1-Player Coin Button, usually the #5 key on MAME), and press the Start button to go to the character selection screen. While still holding the Credit Switch, press the following button combinations at a normal/medium speed.

Notes: 
-If you do the button combination too fast or too slow, it will not work. 
-Also, when you enter the Dr. Doom or Anita code, you'll automatically pick Spiderman, but as long as you finish entering the code, he will turn into the character you want.

Dr. Doom:
Medium Kick, Low Punch, Down, Low Kick, Medium Punch

Thanos:
Up, Down, Left, Right, Up, Down, Left, Right, Medium Punch

Anita:
Medium Punch, Low Punch, Left, Low Kick, Medium Kick 

* Double Power : Select a fighter at the character selection screen, then press Player One Start + Player Two Start.

* Continue Fighting : Press Start immediately after winning a round to continue hitting the defeated character.

* Disable Gems : To disable Gems in two player mode both players must press and hold Start after choosing their character until the round starts.

* Change Character Color : At the character select screen move to the desired character then hold Up (if on top row) or Down (if on bottom row). After 3 seconds press any punch or kick button to select character.

* Here are the different gem effects (which acts during a short time) and when you can get them :
Time gem (Red) : You are much more faster than usual.
Space gem (Purple) : Your character get unstoppable with this super armor power.
Soul gem (Green) : Your fighter slowly recovers life.
Power gem (Pink) : Your attacks are more powerful.
Reality gem (Orange, on the fifth opponent) : Your attacks have additional effects which makes them more powerful.
Mind gem (Blue, owned by Thanos) : The character can recover about 2 energy levels in a few seconds.

The gems are owned by different opponents: we have one at the beginning, then the first opponent have the following one then the second, then the third and finally the fifth (the last one is on Thanos). Characters have some special effects using some gems (for instance Magneto got an energy field around him with the Space gem, Spiderman divides himself in two similar being for symmetrical attacks using the Power gem).

Notice that we can only use the first gem in our gem stack. If you press the Start button during the fight, you will change the gem order in your stack, allowing for you to use any desired gem at any time.

When we reach the final fight against Thanos, he steal all the gems and collects them in his gauntlet. He uses them his way (for instance : space gem creates a warp which attracts and throws rocks on his enemy).

- STAFF -

Planners : Takeshi Tezuka, Tetsuya Iijima, Tomichi, Kiyoshi Nishikawa, Kei Hiratou, Satoru Kimura
Programmers : Tarabar Hori (Tarabar-Black), Aoi-Peach, Kaw-K. Marichan, Silver-Kadontz, Nobu-Sasami, Knishi- (MadDogMc), Pon, Dna, Frk, Yama, Tomohiro Ueno, Youji
Scroll Designers : Konomi (Powerful Konomi), Buppo, Shibata Kayoko, Daisuke Nakagawa, Yumiko, Takapon, Akiko Matsunaga, Satomi Ishii, R.K, Yoichi Tanoue, M
Music Composers : Takayuki Iwai (Anarchy Takapon), Yuki Satomura (Wewe), Tatsuro Zuzuki
Sound Designers : Picard Mij, Satoshi Ise (Ayano), Ryoji Yamamoto (Ryoji)
Sound Producer : Arcade Sound Team
Voice Designers : Hiroaki Kondo (New-X?)

* Object Designers :
Thanos : Shinji Sakashita (Sakashita Thing), D-Kurita, Takayuki Kosaka, Masako. Satoh
Dr. Doom : Satoru Yamashita, Ino, Seigo Kawakami
Wolverine : Akira Yasuda (Akiman)
Spider-man : Arahijuf, Rumi Yamaguchi, Tsunenori Shirahama
Captain America : Masaaki Tanaka, Chimorin Shogun, Misako Yamamoto
Psylocke : Eripyon. N
Hulk : Makoto Ishi, K. Takechan, Miwa, Kanako Takami
Iron Man : Yoshino Hiroaki, Kiai Ryuken, Yukikaze, You-Ten Nakano, Yutaka Maruno, Cepezou, Mimura Kenji, K. Tokunaga, Eizi Murabayashi, Naoki Fukuda, Takep, Henoheno, Yuki
Magneto : A. Iwasaki
Shuma-Gorath : Masayo Tsujimoto, Jun Matsumura (27), Shinya Miyamoto, Kako, Masanori Kondo
Blackheart : Alien. Pole, Fnyaco. F. Fnyao, Dway Nishimura, Oyabin
Juggernaut : Minobe Hiroaki, R. Sato, Kazuko Kawanaka
Effect : Ntengm Nakatani, Sagata, Tanuki, Kimo Kimo

* Voice Actors :
Captain America : Cathal J. Dodd
Wolverine : Cathal J. Dodd
Black Heart : Jaimz Woolvett
Psylocke : Catherine Disher
Shuma-Gorath : Franck Perry
Spider-Man : Patrick Chilvers
Hulk : Andrew Jackson
Thanos : Andrew Jackson
Juggernaut : Rick Bennett
Iron Man : Christopher Britton
Doctor Doom : Lorne Kennedy
Magneto : Lorne Kennedy
Anounncer : Lorne Kennedy

Special Thanks : Takuya Shiraiwa (Mr. Shiraiwa), Alex Jimenez, Eric Luther (Eric Luthr), Phillp Reed (Phil Reed)

- PORTS -

* CONSOLES: 
[JP] Sega Saturn (aug.8, 1997) "Marvel Super Heroes [Model T-1215G]" 
[JP] Sony PlayStation (sept.25, 1997) "Marvel Super Heroes [Model SLPS-00763]" 

Notes: Anita is now hidden character and only playable in Japanese console version.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1571&o=2

$end

$info=msha,
$bio

Capcom CPS-II cart. published 27 years ago:

Marvel Super Heroes (c) 1995 Capcom Company, Limited.

Asian release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Marvel Super Heroes [Green Board]".

- TECHNICAL -

Runs on the "CP System II" hardware.
Grey Board [Asia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69649&o=2

$end

$psx=mshj,
$bio

Sony PlayStation CD published 25 years ago:

Marvel Super Heroes (c) 1997 Capcom Company, Limited.

- TECHNICAL -

Game ID: SLPS-00763

- TRIVIA -

Marvel Super Heroes for PlayStation was released on September 25, 1997 in Japan.

Export releases:
[US] "Marvel Super Heroes [Model SLUS-00257]"
[EU] "Marvel Super Heroes [Model SLES-00932]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84797&o=2

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$psx=msh,
$bio

Sony PlayStation CD published 25 years ago:

Marvel Super Heroes (c) 1997 Capcom Ent., Inc. [Capcom USA sub.]

North American release. Game developed in Japan. For more information on the game itself, please see the original Japanese release entry; "Marvel Super Heroes [Model SLPS-00763]".

- TECHNICAL -

Game ID: SLUS-00257

- TRIVIA -

Marvel Super Heroes for PlayStation was released in 1997 (exact date unknown) in North America.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84798&o=2

$end

$saturn=mshu,
$bio

Sega Saturn CD published 25 years ago:

Marvel Super Heroes [Model T-1214H] (c) 1997 Capcom Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60078&o=2

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$saturn=msh,
$bio

Sega Saturn CD published 25 years ago:

Marvel Super Heroes (c) 1997 Virgin Interactive

European release. Game developed in Japan. For more information on the game itself; please see the original Japanese release entry; "Marvel Super Heroes [Model T-1215G]"

- TECHNICAL -

Game ID: T-7032H-50

- TRIVIA -

Marvel Super Heroes for Saturn was released in 1997 (exact date unknown) in Europe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60344&o=2

$end

$info=mshh,
$bio

Capcom CPS-II cart. published 27 years ago:

Marvel Super Heroes (c) 1995 Capcom Company, Limited.

South American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Marvel Super Heroes [Green Board]".

- TECHNICAL -

Runs on the "CP System II" hardware.
Orange Board [South America]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69648&o=2

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$info=mshb,mshbr1,
$bio

Capcom CPS-II cart. published 27 years ago:

Marvel Super Heroes (c) 1995 Capcom Company, Limited.

Brazilian release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Marvel Super Heroes [Green Board]".

- TECHNICAL -

Runs on the "CP System II" hardware.
Pink Board [Brazil]

- UPDATES -

Pink Board revisions : 

REVISION 1:
Build date: 951024

REVISION 2:
Build date: 951117

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71639&o=2

$end

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Sony PlayStation CD published 23 years ago:

Marvel vs. Capcom - Clash of Super Heroes - EX Edition (c) 1999 Capcom Co., Ltd.

- TECHNICAL -

GAME ID: SLPS-02368

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85421&o=2

$end

$info=mvscjsing,
$bio

Capcom CPS-II cart. published 24 years ago:

Marvel vs. Capcom - Clash of Super Heroes (c) 1998 Capcom Company, Limited.

Japanese re-release. For more information about the game itself, please see the original Japanese release entry; "Marvel vs. Capcom - Clash of Super Heroes [Green Board]".

- TECHNICAL -

Runs on the "CP System II" hardware.
Black Board [Japan]

This is the Single PCB release of Marvel Vs. Capcom, it has the Program ROM stored on SIMMs similar to CPS3.  All ROM data (including the code) is identical to the regular Green Board just in different sized ROMs.

- TRIVIA -

Released in Japan only.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69656&o=2

$end

$info=mvsc,mvscu,mvscud,mvscur1,mvscr1,
$bio

Capcom CPS-II cart. published 24 years ago:

Marvel vs. Capcom - Clash of Super Heroes (c) 1998 Capcom Company, Limited.

North American & European release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Marvel vs. Capcom - Clash of Super Heroes [Green Board]".

- TECHNICAL -

Runs on the "CP System II" hardware.
Blue Board [USA & Europe]

- TRIVIA -

Most people probably already know that some of the characters' names were changed in the export versions (e.g., Rockman was changed to Megaman, etc.). 

When they recorded the announcer's voice, she had to say both the original names and the 'Export' ones during the recording. But for some of the characters' names that were NOT changed, there were alternate pronunciations recorded.
For example, when you select Chun-Li in the original Japanese version, the way the announcer pronounces 'Chun' rhymes with 'noon'. 
In the Export versions, the way she pronounces 'Chun' rhymes with 'fun'. There is also an unused alternate pronunciation of Zangief (which sounds like 'Zain-geef') that can be heard in the Sound Test. 

Megaman's 'Rock Upper' move in the original Japanese version is called 'Mega Upper' in the Export versions, simply because the name of the character is different in Japan and Worldwide.

- UPDATES -

Blue Board revisions : 

REVISION 1:
* Build date: 971222
* US release.

REVISION 2:
* Build date: 980112
* EUROPE release.

REVISION 3:
* Build date: 980123
* US & EUROPE releases.

- PORTS -

* CONSOLES:
[US] Sega Dreamcast (sept.30, 1999) "Marvel vs. Capcom - Clash of Super Heroes [Model T-1202N]" : Re-released as Sega All Stars edition (2000)
[US] Sony PlayStation (jan.27, 2000) "Marvel vs. Capcom - Clash of Super Heroes [Model SLUS-01059]" 
[EU] Sony PlayStation (jan.31, 2000) Marvel vs. Capcom - Clash of Super Heroes [Model SLES-02305]" 
Sega Dreamcast [EU] (june.23, 2000) "Marvel vs. Capcom - Clash of Super Heroes [Model T-7002D-61] 
Sony PlayStation 3 [PSN] [US] (sept.25, 2012) "Marvel vs. Capcom Origins" 
Microsoft XBOX 360 [XBLA] [US] [EU] [AU] (sept.26, 2012) "Marvel vs. Capcom Origins" 
Sony PlayStation 3 [PSN] [EU] (oct.10, 2012) "Marvel vs. Capcom Origins"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69653&o=2

$end

$info=mvscjr1,mvscj,
$vgmplay=mvc,
$bio

Capcom CPS-II cart. published 24 years ago:

Marvel vs. Capcom - Clash of Super Heroes (c) 1998 Capcom Company, Limited.

Fifteen characters from all walks of the Marvel and Capcom lineups tag-battle each other including loads of special assist characters. Their only goal : beat the supreme and terrific Onslaught!

- TECHNICAL -

Runs on the "CP System II" hardware.
Green Board [Japan]

Players: Up to 2.
Control: 8-way joystick per player.
Buttons: 6 per player.
= > [1] LP, [2] MP, [3] HP
= > [4] LK, [5] MK, [6] HK

- TRIVIA -

First revision is from December 1997, but most arcades didn't get the game until January 1998. It was known as the 28th video game released on the CPS-II hardware.

The game was shown at the 1998 AOU Amusement Expo show, in Japan.

Known export releases:
"Marvel vs. Capcom - Clash of Super Heroes [Blue Board]"
"Marvel vs. Capcom - Clash of Super Heroes [Grey Board]"
"Marvel vs. Capcom - Clash of Super Heroes [Orange Board]"
"Marvel vs. Capcom - Clash of Super Heroes [Pink Board]"

The game was also re-edited in Japan as "Marvel vs. Capcom - Clash of Super Heroes [Black Board]".

Here are the debut comics for the 21 Marvel characters including the Guest Characters (For those with alter-egos, they are also listed) : 
Captain America (aka Steve Rogers) - Captain America Comics #1 
Carnage (aka Cletus Kasady) - Amazing Spider-Man #359 
Colossus (aka Piotr Nikolaievitch Rasputin) - Giant-Size X-Men #1 
Cyclops (aka Scott Summers) - X-Men #1 
Gambit (aka Jean-Luc 'Remy' LeBeau) - Uncanny X-Men #266 
Hulk (aka Robert Bruce Banner) - Incredible Hulk #1 
Iceman (aka Robert 'Bobby' Drake) - Uncanny X-Men #1 
Jubilee (aka Jubilation Lee) - Uncanny X-Men #244 
Juggernaut (aka Cain Marko) - X-Men #12 
Magneto (aka Erik 'Magnus' Lehnsherr) - X-Men #1 
Onslaught - X-Men (Vol. 2) #53 
Psylocke (aka Elizabeth 'Betsy' Braddock) - New Mutants Annual #2 
Rogue - Avengers Annual #10 
Sentinel - Uncanny X-Men #14 
Spider-Man (aka Peter Parker) - Amazing Fantasy #15 
Storm (aka Ororo Munroe) - Giant Size X-Men #1 
Thor (aka Jake Olsen) - Journey Into Mystery #83 
U.S. Agent (aka John F. 'Johnny' Walker) - Captain America #351 
Venom (aka Edward 'Eddie' Brock) - Amazing Spider-Man #300 
War Machine (aka James R. 'Rhodey' Rhodes) - Iron Man #281 
Wolverine (aka James 'Logan' Howlett) - Incredible Hulk #180 

Here are the debut games for the 19 Capcom characters including the Guest Characters : 
Anita - "Night Warriors - Darkstalkers' Revenge" ("Vampire Hunter - Darkstalkers' Revenge" in Japan) 
Arthur - "Ghosts'n Goblins" ("Makaimura" in Japan) 
Captain Commando - "Captain Commando" 
Chun-Li - "Street Fighter II - The World Warrior" 
Devilotte Do Dethsatan IX (aka Devilot) - "Cyberbots - Fullmetal Madness" 
Jin Saotome - "Cyberbots - Fullmetal Madness" 
Lou - "Three Wonders" ("Wonder 3" in Japan) 
Megaman (Rockman in Japan) - Megaman (Rockman in Japan) 
Michelle Heart - "Legendary Wings" ("Ares No Tsubasa - The Legendary Soldiers" in Japan) 
Morrigan Aensland - "Darkstalkers - The Night Warriors" ("Vampire - The Night Warriors" in Japan) 
Pure and Fur - "Capcom World 2 - Adventure Quiz" 
Roll - Megaman (Rockman in Japan) 
Ryu - "Street Fighter" 
Saki - "Quiz Nanairo Dreams - Nijiirochou no Kiseki" 
Shadow - "Marvel Super Heroes vs. Street Fighter" 
Strider Hiryu - "Strider" ("Strider Hiryu" in Japan) 
Ton-Pooh - "Strider" ("Strider Hiryu" in Japan) 
Unknown Soldier - "Forgotten Worlds" ("Lost Worlds" in Japan) 
Zangief - "Street Fighter II - The World Warrior" 

Strider's ending is a reference to that of the ending in his own game ("Strider") 
Jin's ending is a reference to Gawaine's ending in "Cyberbots - Fullmetal Madness" (but with Jin taking the place of Gawaine, Onslaught taking the place of the Final Weapon of Destruction, Jin's headband taking the place of Gawaine's sword and Ryu taking the place of Jin). 
Megaman's ending is a reference to what happens in his own games ("Mega Man - The Power Battle") when he beats a boss. 
Captain Commando's ending is a reference to the ending in his own game ("Captain Commando"). 

Rumors exist for the reason War Machine was in the roster instead of Iron Man (although Hyper-Armor War Machine in the game had similar moves with Iron Man). The most popular reason being that Capcom, at the time, did not have the rights to use the Iron Man character. 

The game background is mainly inspired by the famous comic saga called Onslaught, published in 1996. As in the comic books, Onslaught appears under his two main forms (after defeating the first one, he reveals its ultimate appearance). 

Shirley Burton holds the official record for this game with 1119300 points. 

Suleputer released a limited-edition soundtrack album for this game (Marvel Vs. Capcom OST - CPCA-1005) on March 21, 1998. 

The music from Roll's character theme (known in this game as 'Theme of Roll', but whose actual name is 'Kaze yo Tsutaete') samples "Tell It To My Heart", a song by pop artist Taylor Dayne released in 1987. The theme was composed by Yoshinori Ono (a sound engineer that would become known worldwide as the producer of the Street Fighter series a decade later), with lyrics sang by Yoshino Aoki. It was first used in the game "Rockman Battle & Chase [Model SLPS-00764]", released in 1997 on the Japanese PS1, and was once again featured in a variety of games, most notably "Tatsunoko vs. Capcom: Cross Generation of Heroes", where it finally received an English localization entitled 'Where The Wind Blows'.

Michael Jackson used to own this game. It was sold at the official Michael Jackson Auction on April 24, 2009.

- UPDATES -

Green Board revisions : 

REVISION 1:
* Build date: 980112

REVISION 2:
* Build date: 980123

- TIPS AND TRICKS -

* Play As Hyper-Armor War Machine : At the character selection screen, highlight Zanglief and press Left(x2), Down(x2), Right(x2), Down(x2), Left(x2), Up(x4), Right(x2), Left(x2), Down(x4), Right(x2), Up(x2), Left(x2), Down(x2), Right(x2), Up(x5).

Hyper-Armor War Machine will appear above Zangief. Hyper Armor War Machine got the same moves as War Machine (with some little variations), can't jump very high, can't block attacks but can't be stopped during his attacks.

* Play As Shadow Lady : At the character selection screen, highlight Morrigan and press Up, Right(x2), Down(x4), Left(x2), Up(x4), Right(x2), Left (x2), Down(x2), Right(x2), Down(x2), Left(x2), Up(x2), Right(x2), Up(x2), Left(x2), Down(x5). Shadow Lady will appear below Gambit. Her attacks came from several characters in the game.

* Play As MSH Seinou Hulk (Marvel Super Heroes Ability Hulk) : At the character selection screen, highlight Chun Li and press Right(x2), Down(x2), Left(x2), Right(x2), Down(x2), Left(x2), Up(x4), Down(x2), Right(x2), Up(x2), Down(x4), Up(x4), Left, Up. MSH Seinou Hulk will appear above Ryu. His moves are very similar from the original Hulk.

* Play As Lilith-Kaze Morrigan (Lilith-style Morrigan) : At the character selection screen, highlight Zanglief and press Left(x2), Down(x2), Right(x2), Up(x2), Down(x4), Left(x2), Up(x4), Right, Left, Down(x4), Right(x2), Up(x4), Left(x2), Down(x4), Right, Down. Lilith-Kaze Morrigan will appear below War Machine. She makes moves a little bit different from Morrigan ones.

* Play As Roll-chan (-chan is a ''suffix for familiar 'female' person'') : At the character selection screen, highlight Zanglief and press Left(x2), Down(x2), Right(x2), Down(x2), Left(x2), Up, Right, Up(x2), Right(x2). Roll-chan will appear to the right of Megaman. Her moves are the same as Megaman.

* Play As Carnage (looks like a bloody Venom) : At the character selection screen, higlight Chun Li and press Right, Down(x4), Left, Up(x4), Right(x2), Down(x2), Left(x2), Down(x2), Right(x2), Up(x4), Left(x2), Up. High-speed Venom will appear above Chun-Li. He got the same moves as Venom but can do them very quickly.

* Change Character Lineup : Press all three Punch buttons at the 'vs.' screen to change the lineup (second chosen character is now first up). You can repeat this code again to reset the lineup.

* Continue Attacking : Press Start immediately after winning the match to move almost everywhere and have the ability to continue hitting the defeated character, even with super moves.

* Choose Your Helper : To obtain the helper of you choice, you must always hold down start and then the designated buttons, just before selecting your second character.
Shadow (Dark Charlie)- LP+MK+HP
Sentinel - MP+MK+HP
Storm - LP+LK+HP
Thor - LK+MP
Unknown Soldier - LP
Pure and Fur - LK
Anita - LP+MP+HP
Lou - MP
Rogue - LP+MP+HP+LK
Colossus - LP+MP+MK
Michelle Heart - LP+LK
King Arthur - LP+MP
Saki - HP
Ton-Pooh - LP+HP
Iceman - MP+MK
Cyclops - LP+LK+MP
Magneto - LK+HP
U.S. Agent - MK+HP
Psylock - MK
Devilot - MP+HP
Juggernaut - LP+MK

* Use Opponent's Helper : Defeat your opponent's helper in a single player game. Then, hold LK+MK+HK at the screen that displays the name of the character that won until the next match. If done correctly, your helper in the last match will be from your previous opponent's team.

* Name Changes : Enter --- as a name to have the game change it to 'SIN'. Enter AAA as a name to have the game change it to 'CAP'. Enter MMM as a name to have the game change it to 'MOT'.

* Fight Hidden Characters : In every case, you cannot lose a character. You can give up first attacks and have opponents join in, unlike what other sources tell you. A Super Finish is defined as either a Hyper Combo Finish, a Crossover Combination (or Variable Combination) Finish, or a Duo Team Attack (or Variable Cross) Finish.
1) To fight the team of Orange Hulk and Wolverine, get 3 Super Finishes.
2) To fight the team of Hyper-Armor War Machine and Captain America, get 5 Super Finishes, two of which must be Duo Team Attack Finishes.
3) To fight the team of Carnage and Spider-Man, get 6 Super Finishes, four of which must be Duo Finishes and finish six rounds under a certain amount of time.
4) To fight Lilith-Style Morrigan and Chun-Li, get 3 Super Finishes and drain your helper stocks in two matches.
5) To fight Roll and Megaman, get 5 Super Finishes, 2 of which are Duo Finishes and drain your helper stocks in six matches.
6) To fight Shadow Lady and Jin, get 6 Super Finishes, 4 of which are Duo finishes, drain your helper stocks in six matches and finish six matches under a certain amount of time.

- SERIES -

Note: also called the 'Capcom vs.' series.

1. X-Men vs. Street Fighter [Green Board] (1996)
2. Marvel Super Heroes vs. Street Fighter [Green Board] (1997)
3. Marvel vs. Capcom - Clash of Super Heroes [Green Board] (1998)
4. Marvel vs. Capcom 2 - New Age of Heroes (2000)
5. Marvel vs. Capcom 3 (2011)

- STAFF -

Planners : Atsushi Tomita, Dave Matumoto, Nakano Tau! Masahiro
Original art works : Akira Yasuda (Akiman), Shoei, Sakomizu
Object designers : Minobe Hiroaki, Akemi Kurihira, Fuji=Kazu, Sagata, G. Kamina, Miwa Sagaguchi, Kohichi Kikutanii, Masanori Kondo, Hiroshi Yoshioka, Shinya Miyamoto, Takep, Toshihiro Suzuki, Jon Narancha, Yamancha, Naony, Yuugen, Kanako Takami, Ino, Eripyon.N, Kimo Kimo
Scroll designers : Konomi, Iwai, Sawatch, M. Nakagawa, M. Kitamura, Nissui, Kanno, Himago, Kazu T, Oonisi, Takapon, Kenichi Yamahashi, Stamp Rally
Music Composers & Arrangers : Yuko K. Takehara, Masato Koda
Sound director : Ryoji Yamamoto
Recording director : Susan Hart
Recording engineers : Paul Shubat, David Stinson
Second engineers : Dave Hatt, Rick Pacholko
Programmers : Motsu, Eternal Sailor, Kaw, You!, Silver Kadontz, Teruaki Hirokado (Bakunetsu Hirokado)
Producer : Kenji Kataoka
General producer : Noritaka Funamizu
Executive producer : Yoshiki Okamoto

* Voice Actors (Art Vision):
Capcom heroes...
Strider Hiryu : Fube Tomomi 
Mega Man, Roll : Fujino Kahoru 
Morrigan :  Jinguji Yayoi
Chun Li : Miyamura Yuko 
Ryu : Toshiyuki Morikawa
Captain Commando : Nagasako Takashi 
Zangief : Takagi Wataru 
Jin : Ueda Yuji

Marvel heroes...
Jubilee : Alyson Court
Hulk : Andrew Jackson
Captain America, Wolverine : Cathal J. Dodd
Onslaught : Maurice Wint
Spider-Man : Patrick Chilvers
Venom, Thor : Rod Wilson
Gambit : Tony Daniels
War Machine : Wayne Ward

Narrator : Sally Cahill

- PORTS -

* CONSOLES: 
Sega Dreamcast [JP] (mar.25, 1999) "Marvel vs. Capcom - Clash of Super Heroes [Model T-1202M]"
[JP] Sony PlayStation (nov.11, 1999) "Marvel vs. Capcom EX Edition [Model SLPS-02368]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1573&o=2

$end

$info=mvsca,mvscar1,
$bio

Capcom CPS-II cart. published 24 years ago:

Marvel vs. Capcom - Clash of Super Heroes (c) 1998 Capcom Company, Limited.

Asian release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Marvel vs. Capcom - Clash of Super Heroes [Green Board]".

- TECHNICAL -

Runs on the "CP System II" hardware.
Grey Board [Asia]

- UPDATES -

Grey Board revisions : 

REVISION 1:
* Build date: 980112

REVISION 2:
* Build date: 980123

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69655&o=2

$end

$psx=mvsc,
$bio

Sony PlayStation CD published 22 years ago:

Marvel vs. Capcom - Clash of Super Heroes (c) 2000 Capcom Ent., Inc.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-01059

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111464&o=2

$end

$dc=mvscj,
$bio

Sega Dreamcast GD published 23 years ago:

Marvel vs. Capcom - Clash of Super Heroes [Model T-1202M] (c) 1999 Capcom Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135090&o=2

$end

$dc=mvsc,
$bio

Sega Dreamcast GD published 23 years ago:

Marvel vs. Capcom - Clash of Super Heroes [Model T-1202N] (c) 1999 Capcom USA, Inc. [Santa Clara, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135091&o=2

$end

$dc=mvsce,
$bio

Sega Dreamcast GD published 22 years ago:

Marvel vs. Capcom - Clash of Super Heroes [Model T-7002D-61] (c) 2000 Virgin Interactive Ent., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135092&o=2

$end

$info=mvsch,
$bio

Capcom CPS-II cart. published 24 years ago:

Marvel vs. Capcom - Clash of Super Heroes (c) 1998 Capcom Company, Limited. 

South American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Marvel vs. Capcom - Clash of Super Heroes [Green Board]".

- TECHNICAL -

Runs on the "CP System II" hardware.
Orange Board [South America]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69654&o=2

$end

$info=mvscb,
$bio

Capcom CPS-II cart. published 24 years ago:

Marvel vs. Capcom - Clash of Super Heroes (c) 1998 Capcom Company, Limited. 

Brazilian release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Marvel vs. Capcom - Clash of Super Heroes [Green Board]".

- TECHNICAL -

Runs on the "CP System II" hardware.
Pink Board [Brazil]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71695&o=2

$end

$info=mvsc2,mvsc2u,
$bio

Arcade Video game published 22 years ago:

Marvel vs. Capcom 2 - New Age of Heroes (c) 2000 Capcom Company, Limited.

The best of the best are back! Fight with 28 characters and unlock 28 extra fighters on 3 on 3 tag battles. Learn to master the new 'Delayed hyper combo system' to combine your 3 characters hyper moves and defeat the mighty Abyss.

- TECHNICAL -

CARTRIDGE ID: 841-0007C-01
Runs on the Sega "NAOMI" hardware.

- TRIVIA -

Marvel vs. Capcom 2 - New Age of Heroes was released in February 2000. 

* Here are the debut comics for the 28 Marvel characters (for those with alter-egos, they are also listed) :  
Blackheart - Daredevil #270 
Cable (aka Nathan Summers) - New Mutants #87 
Captain America (aka Steve Rogers) - Captain America Comics #1 
Colossus (aka Piotr Nikolaievitch Rasputin) - Giant-Size X-Men #1 
Cyclops (aka Scott Summers) - X-Men #1 
Doctor Doom (aka Victor von Doom) - Fantastic Four #5 
Gambit (aka Jean-Luc 'Remy' LeBeau) - Uncanny X-Men #266 
Hulk (aka Robert Bruce Banner) - Incredible Hulk #1 
Iceman (aka Robert 'Bobby' Drake) - Uncanny X-Men #1 
Iron Man (aka Anthony 'Tony' Stark) - Tales of Suspense #39 
Juggernaut (aka Cain Marko) - X-Men #12 
Magneto (aka Erik 'Magnus' Lehnsherr) - X-Men #1 
Marrow (aka Sarah) - Uncanny X-Men #325 
Omega Red (aka Arkady Rossovich) - X-Men #4 
Psylocke (aka Elizabeth 'Betsy' Braddock) - New Mutants Annual #2 
Rogue - Avengers Annual #10 
Sabretooth (aka Victor Creed) - Iron Fist #14 
Sentinel - Uncanny X-Men #14 
Shuma-Gorath - Marvel Premiere #6 
Silver Samurai (aka Kenichiro Harada) - Daredevil #111 
Spider-Man (aka Peter Parker) - Amazing Fantasy #15 
Spiral (aka Rita Ricochet) - Longshot #1 
Storm (aka Ororo Munroe) - Giant Size X-Men #1 
Thanos - Iron Man #55 
Venom (aka Edward 'Eddie' Brock) - Amazing Spider-Man #300 
War Machine (aka James R. 'Rhodey' Rhodes) - Iron Man #281 
Wolverine (aka James 'Logan' Howlett) - Incredible Hulk #180 

* Here are the debut games for the 29 Capcom characters : 
Abyss - (New Character)
Akuma ('Gouki' in Japan) - "Super Street Fighter II X - Grand Master Challenge" in Japan; "Super Street Fighter II Turbo" in all other regions 
Amingo - (New Character) 
Anakaris - "Vampire - The Night Warriors" in Japan; "Darkstalkers - The Night Warriors" in all other regions 
Baby Bonnie Hood ('Bulleta' in Japan) - "Vampire Savior - The Lord Of Vampire" 
Cammy - "Super Street Fighter II - The New Challengers" 
Captain Commando - "Captain Commando" 
Charlie ('Nash' in Japan) - "Street Fighter Alpha - Warriors' Dreams" in the United States, Canada, and Europe; "Street Fighter Zero" in Japan, Southeast Asia, Brazil, and Hispanic regions  
Chun-Li - "Street Fighter II - The World Warrior" 
Dan Hibiki - "Street Fighter Alpha - Warriors' Dreams" in the United States, Canada, and Europe; "Street Fighter Zero" in Japan, Southeast Asia, Brazil, and Hispanic regions  
Dhalsim - "Street Fighter II - The World Warrior" 
Felicia - "Vampire - The Night Warriors" in Japan; "Darkstalkers - The Night Warriors" in all other regions  
Guile - "Street Fighter II - The World Warrior" 
Hayato Kanzaki - "Star Gladiator - Episode : I Final Crusade" 
Jill Valentine - "Resident Evil" 
Jin Saotome - "Cyberbots - Fullmetal Madness" 
Ken Masters - "Street Fighter" 
Major Bison ('Vega' in Japan) - "Street Fighter II - The World Warrior" 
Megaman ('Rockman' in Japan) - Megaman (Rockman in Japan) 
Morrigan Aensland - "Vampire - The Night Warriors" in Japan; "Darkstalkers - The Night Warriors" in all other regions  
Roll - Megaman (Rockman in Japan) 
Ruby Heart - (New Character) 
Ryu - "Street Fighter" 
Sakura Kasugano - "Street Fighter Alpha 2" in the United States, Canada, and Europe; "Street Fighter Zero 2" in Japan, Southeast Asia, Brazil, Oceania, and Hispanic regions 
Servbot (Kobun in Japan) - Megaman Legends (Rockman Dash in Japan) 
Sonson - "Son Son" 
Strider Hiryu - "Strider" ("Strider Hiryu" in Japan) 
Tron Bonne - Megaman Legends (Rockman Dash in Japan) 
Zangief - "Street Fighter II - The World Warrior"

- UPDATES -

The Japanese version allows you to gain access to hidden characters (such as Jill Valentine from the Biohazard/Resident Evil series) by exchanging data with the Sega Dreamcast's VMU unit. This feature is going to be removed in the US version.

- TIPS AND TRICKS -

* Alternate Player Colors : If you want to alternate player colors, be sure it's surrounded by a yellow border, then select it with Assist1 or Assist2, this way you will get your player with different clothes' colors.

* Attack Opponent After Winning a Match : After you win a match and your character does his/her victory pose, press Start. You'll be able to attack your fallen opponent while he/she is down.

* Alternate Win Pose For Sakura : Finish off you opponent's last character with any of Sakura's supers. After the big flash, but before the game says 'K.O.' hold down light and fierce kicks. If done correctly, her friend will run out and start dancing with Sakura.

* Unlock Characters Faster :
JUMP TO LEVEL 24 (unlock 16 characters) Enter Game Test Mode. Move cursor to Demo Sound. Press in order: Assist 2, Assist 1, Roundhouse, Fierce, Short, Jab. Exit Game Test Mode.
JUMP TO LEVEL 48 (unlock 8 characters) Enter Game Test Mode. Move cursor to Damage Level. Press in order: Roundhouse, Assist 2, Assist 1, Roundhouse, Fierce, Roundhouse. Exit Test Mode.
JUMP TO LEVEL 72 (unlock 8 characters) Enter Game Test Mode. Move cursor to Continue. Press in order: Jab, Fierce, Jab, Assist 1, Short, Fierce. Exit Game Test Mode.
JUMP TO LEVEL 84 (unlock 4 characters) Enter Game Test Mode. Move cursor to Difficulty. Press in order: Fierce, Short, Assist 1, Jab, Assist 2, Jab. Exit Game Test Mode.

* Changing character orders :
1st and 2nd - Hold Assist 1 until the match begins
1st and 3rd - Hold Assist 2 until the match begins
2nd and 3rd - Hold Assist 1 + Assist 2 until the match begins

* Operator's Command then in Japan region: Input the following codes in the test mode.
1) Move cursor to Sound Mode then "WK, SP, AL, AU, SK, WP"
2) Move cursor to Difficulty then "SK, SP, AU, AL, WP, WK"
3) Move cursor to Damage then "WP, SP, SK, AL, AU, WK"
4) Move cursor to Timer Speed then "SP, WK, AL, SK, AU, WP"
WP : Weak Punch, WK : Weak Kick, SP : Strong Punch, SK : Strong Kick, AU : Assist Upper, AL : Assist Lower

- SERIES -

Note: also called the 'Capcom vs.' series.

1. X-Men vs. Street Fighter [Green Board] (1996)
2. Marvel Super Heroes vs. Street Fighter [Green Board] (1997)
3. Marvel vs. Capcom - Clash of Super Heroes [Green Board] (1998)
4. Marvel vs. Capcom 2 - New Age of Heroes (2000)
5. Marvel vs. Capcom 3 (2011)

- STAFF -

Producer : Yoshihiro Sudo 
Voice Actor : Patrick Chilvers (Spider Man), Tony Daniels (Gambit), Cathal J. Dodd (Wolverine & Captain America), Norm Spencer (Cyclops)
Voice Actress : Catherine Disher (Psylocke, Storm & Spiral), Zann Rogue (Lenore)
Music composed by : Tetsuya Shibata, Masayuki Endo

- PORTS -

* CONSOLES: 
Sega Dreamcast [JP] (mar.30, 2000) [Model T-1215M] 
[US] Sega Dreamcast (june.29, 2000) [Model T-1212N] 
Sega Dreamcast [EU] (jul.16, 2000) [Model T-7010D-50] 
[KO] Sony PS2 (2002) [Model SLPM-64523] 
[JP] Sony PS2 (sept.19, 2002) [Model SLPM-62227] : Also released as a Modern Pack [Model CPCS-01004] on the same day. 
[JP] Microsoft XBOX (sept.19, 2002) [Model M89-00001] 
[US] Sony PS2 (nov.18, 2002) [Model SLUS-20486] 
[EU] Microsoft XBOX (nov.29, 2002) 
[EU] Sony PS2 (nov.29, 2002) [Model SLES-51174] 
[US] Microsoft XBOX (mar.27, 2003) 
Microsoft XBOX 360 [XBLA] [EU] [US] [JP] (jul.29, 2009) 
Sony PlayStation 3 [PSN] [US] (aug.13, 2009) [Model NPUB-30068] 
Sony PlayStation 3 [PSN] [JP] (aug.13, 2009) 

* OTHERS: 
Apple iPhone/iPod [US] (apr.25, 2012) [Model 508710184]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1574&o=2

$end

$dc=mvsc2,
$bio

Sega Dreamcast GD published 22 years ago:

Marvel vs. Capcom 2 - New Age of Heroes (c) 2000 Capcom USA, Inc.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: T-1212N

- TRIVIA -

The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135629&o=2

$end

$dc=mvsc2j,
$bio

Sega Dreamcast GD published 22 years ago:

Marvel vs. Capcom 2 - New Age of Heroes [Model T-1215M] (c) 2000 Capcom Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135628&o=2

$end

$dc=mvsc2e,
$bio

Sega Dreamcast GD published 22 years ago:

Marvel vs. Capcom 2 - New Age of Heroes [Model T-7010D-50] (c) 2000 Virgin Interactive Ent., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135630&o=2

$end

$svmu=mvsc2,
$bio

Sega Visual Memory Unit mini-game published 22 years ago:

Marvel VS. Capcom 2 vs. Com (c) 2000 Capcom Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237217&o=2

$end

$x1_flop=marvels,marvelsb,marvelsa,
$bio

Sharp X1 5.25in. disk. published 36 years ago:

Marvelous (c) 1986 Data West, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86062&o=2

$end

$pc8801_flop=marvels,
$bio

NEC PC-8801 Series disk. published 36 years ago:

Marvelous (c) 1986 Data West, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92356&o=2

$end

$snes=marvelou,
$bio

Nintendo Super Famicom cart. published 26 years ago:

Marvelous - Mou Hitotsu no Takarajima [Model SHVC-AVRJ-JPN] (c) 1996 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61793&o=2

$end

$gbcolor=marvin,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Marvin Strikes Back! [Model CGB-BLAE-USA] (c) 2000 Infogrames Interactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68316&o=2

$end

$amigaaga_flop=marvin,
$bio

Commodore Amiga 1200 disk. published 28 years ago:

Marvin's Marvellous Adventure (c) 1994 21st Century Ent., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146377&o=2

$end

$cd32=marvin,
$bio

Commodore Amiga CD32 disc published 27 years ago:

Marvin's Marvellous Adventure (c) 1995 21st Century Ent., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=106999&o=2

$end

$info=marvins,
$bio

Arcade Video game published 39 years ago:

Marvin's Maze (c) 1983 SNK.

A maze game where you fight against Robonoids while trying to clear the maze of dots. Two ways to finish each rack : Eat up all the dots, or destroy a certain number of Robonoids (listed at the bottom of the screen). Two ways to destroy the Robonoids : Shoot them, or remove the ground from under them at certain points of the maze (the 'Trick').

- TECHNICAL -

Game ID : A2003

Main CPU : (2x) Zilog Z80 (@ 3.36 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 2 Mhz), Namco (@ 31.25 Khz)

Screen orientation : Vertical
Video resolution : 224 x 288 pixels
Screen refresh : 60.61 Hz
Palette colors : 288

Players : 2
Control : 8-way joystick
Buttons : 1

- TRIVIA -

Released in December 1983.

This game was known in Japan as "ACW".

- SCORING -

1 robonoid : 500
2 robonoids : 1500
3 robonoids : 3500
4 robonoids: 7500
5 robonoids : 15500
Dot : 100
Super Dot : 200
Trick (remove ground from under robonoid) : 500
Bonus at end of round : 500 X number of Robonoids destroyed

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1575&o=2

$end

$segacd=franken,
$bio

Sega CD published 28 years ago:

Mary Shelley's Frankenstein (c) 1994 Sony Imagesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60763&o=2

$end

$snes=franken,frankenp,
$bio

Nintendo Super NES cart. published 28 years ago:

Mary Shelley's Frankenstein (c) 1994 Sony Imagesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63231&o=2

$end

$info=frankst,frankstg,
$bio

Pinball published 27 years ago:

Mary Shelley's Frankenstein (c) 1995 Sega Pinball, Incorporated.

- TECHNICAL -

Sega Version 3 (BSMT2000 & 192x64 Display)
Model Number : 36

Main CPU : M6808 (@ 1 MHz)
Sound CPU : Motorola M6809 (@ 2 MHz)
Display CPU : Motorola 68000 (@ 6 MHz)
Sound chips : BSMT2000 (@ 24 MHz)

- TRIVIA -

Mary Shelley's Frankenstein pinball game was released in January 1995 and is based on the 1994 movie.

This game features Edgar Winter's classic song, 'Frankenstein', as one of its theme songs.

Approximately 3,000 units were produced.

Watch the video sequences repeat to see "Sonic The Hedgehog" as a Frankenstein creature with scars.

Mary Shelley (born Mary Wollstonecraft Godwin; 30 August 1797 – 1 February 1851) was a British novelist, short story writer, dramatist, essayist, biographer, and travel writer, best known for her Gothic novel Frankenstein or, The Modern Prometheus (1818). She also edited and promoted the works of her husband, the Romantic poet and philosopher Percy Bysshe Shelley. Her father was the political philosopher William Godwin, and her mother was the philosopher and feminist Mary Wollstonecraft.

- STAFF -

Design : John Borg
Artwork : Paul Faris
Software : Neil Falconer, Orin Day, John Carpenter
Dots/Animation : Jack Liddon, Kurt Andersen, Scott Melchionda
Music and Sounds : Brian Schmidt

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5439&o=2

$end

$megadriv=franken,
$vgmplay=franken_md,
$bio

Sega Genesis cart. published 28 years ago:

Mary Shelley's Frankenstein (c) 1994 Sony Imagesoft

- TECHNICAL -

GAME ID: T-93086
BARCODE: 735009214706

- TRIVIA -

Released on March 04, 1994 in the USA.

The game was rated MA-13 (Mature Audiences; parental discretion advised) by the VRC (Videogame Rating Council).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57295&o=2

$end

$gbcolor=mnaclue,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Mary-Kate & Ashley - Get a Clue! [Model DMG-BXFE-USA] (c) 2000 Acclaim Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68317&o=2

$end

$gbcolor=mnacrush,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Mary-Kate and Ashley - Crush Course [Model CGB-BCVE-USA] (c) 2001 Acclaim Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68319&o=2

$end

$psx=mnacrush,
$bio

Sony PlayStation CD published 21 years ago:

Mary-Kate and Ashley - Crush Course (c) 2001 Acclaim Ent., Inc.

- TECHNICAL -

GAME ID: SLUS-01386

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110979&o=2

$end

$gba=mnagrlno,
$bio

Nintendo GBA cart. published 20 years ago:

Mary-Kate and Ashley - Girls Night Out [Model AGB-AKSE-USA] (c) 2002 Acclaim Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71586&o=2

$end

$psx=mnammm,
$bio

Sony PlayStation CD published 22 years ago:

Mary-Kate and Ashley - Magical Mystery Mall (c) 2000 Acclaim Ent., Inc.

- TECHNICAL -

GAME ID: SLUS-01121

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110980&o=2

$end

$gbcolor=mnaplann,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Mary-Kate and Ashley - Pocket Planner [Model DMG-BMAE-USA] (c) 2000 Acclaim Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68320&o=2

$end

$gbcolor=mnacircl,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Mary-Kate and Ashley - Winners Circle [Model CGB-BHFE-USA] (c) 2001 Acclaim Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68321&o=2

$end

$psx=mnacircl,
$bio

Sony PlayStation CD published 21 years ago:

Mary-Kate and Ashley - Winners Circle (c) 2001 Acclaim Ent., Inc.

- TECHNICAL -

GAME ID: SLUS-01362

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110981&o=2

$end

$gba=mnaswt16,
$bio

Nintendo GBA cart. published 20 years ago:

Mary-Kate and Ashley Sweet 16 - Licensed to Drive [Model AGB-AAYE-USA] (c) 2002 Acclaim Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71587&o=2

$end

$msx2_flop=maryupie,
$bio

MSX 2 disk. published 32 years ago:

Maryu Pie (c) 1990 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101849&o=2

$end

$pc98=maryugk2,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Maryuu Gakuen - Kegasereta Nikutai (c) 1994 Peach Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90080&o=2

$end

$pc98=maryugak,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Maryuu Gakuen - Nerawareta Shitai (c) 1994 Peach Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90081&o=2

$end

$gameboy=masaactn,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Masakari Densetsu - Kintarou Action Hen [Model DMG-KOJ] (c) 1992 Tonkin House

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66420&o=2

$end

$gameboy=masarpg,
$bio

Nintendo Game Boy Cart. published 28 years ago:

Masakari Densetsu - Kintarou RPG Hen [Model DMG-K2J] (c) 1994 Tonkin House

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66421&o=2

$end

$info=masao,
$bio

Arcade Video game published 39 years ago:

Masao (c) 1983.

Pirate release of Mario Bros from Japan. In this version, Mario is called Masao and Luigi is called Kohgi.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1576&o=2

$end

$x68k_flop=peepshot,
$bio

Masayochan Peeping Shot! Vol. 1 (c) 19?? Onoe Network

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88406&o=2

$end

$a2600=mashc,mashc1,
$bio

Atari 2600 cart. published 39 years ago:

MASH (c) 1983 CCE

Clone of "M*A*S*H [Model 11011]" from Fox Video Games.

- TECHNICAL -

Model C-859

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50666&o=2

$end

$pc98=lavaleur,
$bio

NEC PC-9801 Series 5.25in. disk. published 33 years ago:

魔晶伝記 ラ・ヴァルー (c) 1989 Kogado Studio.
(Mashou Denki La Valeur)

PC-9801VM version.

- TECHNICAL -

BARCODE: 4959067890108

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90082&o=2

$end

$pc8801_flop=lavaleur,
$vgmplay=lavaleur_88,
$bio

NEC PC-8801 Series disk. published 33 years ago:

魔晶伝記 ラ・ヴァルー (c) 1989 Kogado Studio.
(Mashou Denki La Valeur)

PC-8801mkIISR version.

- TECHNICAL -

BARCODE: 4959067890405

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92217&o=2

$end

$msx2_flop=lavaleur,lavaleura,
$bio

MSX 2 disk. published 33 years ago:

魔晶伝記 ラ・ヴァルー (c) 1989 Kogado Studio.
(Mashou Denki La Valeur)

- TECHNICAL -

BARCODE: 4959067900500

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101770&o=2

$end

$msx1_cart=gabalin,gabalina,
$bio

MSX cart. published 35 years ago:

Mashou no Yakata - Gabalin [model R49X5108] (c) 1987 Pony Canyon, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77256&o=2

$end

$nes=mashou,
$vgmplay=deadtow_nes,
$bio

Nintendo Famicom cart. published 36 years ago:

魔鐘 (c) 1986 Irem Corp.
(Mashou)

- TECHNICAL -

GAME ID: IF-05

- TRIVIA -

Mashou was released in Japan on December 15, 1986.

It's the first game published to use a BNROM board.

Programmer Message: At 0x1E1C3, there's a secret message from the developers:
DISASSEMBLE? HELLO ! THIS IS DISASSEMBLE MESSAGE FOR YOU.
THIS PROGRAM WAS MADE IN JAPAN TOKYO 10 NOV 1986 COPY RIGHT BY
IREM CORP.PROGRAMMED AND LICENSED BY LENAR SPLENDOR
TEAM GOOD BYE !

Export releases:
[US] "Deadly Towers"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54355&o=2

$end

$spectrum_cass=mask,maska,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

MASK (c) 1987 Gremlin Graphics Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79702&o=2

$end

$cpc_cass=masks,
$bio

Amstrad CPC cass. published 35 years ago:

Mask (c) 1987 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98166&o=2

$end

$cpc_cass=mask,
$bio

Amstrad CPC cass. published 35 years ago:

Mask (c) 1987 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98167&o=2

$end

$cpc_flop=mask1987,mask198701,mask198702,maskuk1901,maskuk19,maskuk1902,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Mask (c) 1987 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121144&o=2

$end

$spectrum_cass=masker,
$bio

MASK (c) 198? Erbe Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219159&o=2

$end

$cpc_flop=mask2uk1,mask2uk101,mask2uk103,maskiied,maskii19,maskii1901,maskiiuk,mask2cha,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Mask 2 (c) 1988 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121145&o=2

$end

$spectrum_cass=mask2,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

MASK II (c) 1987 Gremlin Graphics Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79703&o=2

$end

$msx1_cass=mask2,
$bio

MSX cass. published 35 years ago:

Mask II (c) 1987 Gremlin Graphics Software, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94828&o=2

$end

$c64_cass=mask2,
$bio

Commodore C64 cass. published 35 years ago:

MASK II (c) 1987 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300371&o=2

$end

$cpc_cass=mask2,
$bio

Amstrad CPC cass. published 34 years ago:

Mask II (c) 1988 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98168&o=2

$end

$spectrum_cass=mask2er,
$bio

MASK II (c) 198? Erbe Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219160&o=2

$end

$msx1_flop=mask2,mask2a,
$bio

Mask II Cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134432&o=2

$end

$spectrum_cass=mask2era,
$bio

MASK II [Serie Leyenda] (c) 198? IBSA [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219288&o=2

$end

$spectrum_cass=mask3,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

MASK III - VENOM Strikes Back (c) 1988 Gremlin Graphics Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79704&o=2

$end

$msx1_cass=mask3,
$bio

MSX cass. published 34 years ago:

Mask III - Venom Strikes Back (c) 1988 Gremlin Graphics Software, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94829&o=2

$end

$specpls3_flop=mask3,mask3a,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

Mask III - Venom Strikes Back (c) 1988 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118645&o=2

$end

$spectrum_cass=mask3er,
$bio

MASK III - VENOM Strikes Back [Serie Leyenda] (c) 199? IBSA [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226461&o=2

$end

$msx2_flop=mask,
$bio

MSX 2 disk. published 28 years ago:

Mask Kyou Jidai Battle (c) 1994 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101850&o=2

$end

$msx2_flop=maskmani,
$bio

MSX 2 disk. published 28 years ago:

Mask Mania Age Battle (c) 1994 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101851&o=2

$end

$apple2_flop_clcracked=mskparad,
$bio

Apple II 5.25 disk. published 38 years ago:

Mask Parade (c) 1984 Springboard Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232172&o=2

$end

$spectrum_cass=maskera,
$bio

MASK [Serie Leyenda] (c) 198? IBSA [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219287&o=2

$end

$info=kamenrid,
$bio

Arcade Video game published 29 years ago:

Masked Riders Club Battle Race (c) 1993 Banpresto.

- TECHNICAL -

Game ID : BP934

Main CPU : Motorola 68000 (@ 16 Mhz)
Sound Chips : X1-010 (@ 16 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Released in September 1993.

Based on the Tokusatsu series 'Kamen Rider'.

- STAFF -

Main programmer : Sou Kajiwara
Assistant programmers : Jun Ichikawa, Hiroshi Yamanaka, Kenchi Kikkawa
Graphic designers : Yohko Ogawa, Makoto Yamanaka, Takayuki Nanjyou, Masaru Oshima
Sound designers : Naoya Doi, Akira Inoue
Sound programmer : Hiroshi Yamanaka
Hard : Noboru Kohno, Tetsuya Shimohira
Director : Jun Ichikawa
Producer : Takehiko Hoashi
Executive producer : Yoshiaki Tsuyuki

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1577&o=2

$end

$info=maski,maskia,maskib,maskic,
$bio

Video Slot Machine published 19 years ago:

Maski-Show (c) 2003 Extrema-Ukraine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=12017&o=2

$end

$cpc_flop=masque1d,masque2d,masquef2,masquef201,masquef1,masquef101,masquef102,masquef103,masquefd,masquefd01,masque19,masque1901,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Masque (c) 1986 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120980&o=2

$end

$to_flop=masque,masqueb,masquea,
$bio

Thomson TO disk. published 33 years ago:

Masque (c) 1989 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107886&o=2

$end

$cpc_flop=masquef202,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Masque + (c) 1987 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120981&o=2

$end

$cpc_flop=masquede,
$bio

Amstrad CPC type-in published 36 years ago:

Masque de Saisie (c) 1986 CPC

- TRIVIA -

Listed in the French magazine CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119981&o=2

$end

$apple2_flop_clcracked=masqrde,
$bio

Apple II 5.25 disk. published 39 years ago:

Masquerade (c) 1983 Phoenix Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231604&o=2

$end

$pc8801_flop=masquera,
$bio

NEC PC-8801 Series disk. published 37 years ago:

Masquerade (c) 1985 Starcraft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92357&o=2

$end

$bbc_rom=mass,
$bio

Acorn BBC ROM published 38 years ago:

MASS (c) 1984 DTT Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145314&o=2

$end

$saturn=massdest,
$bio

Sega Saturn CD published 25 years ago:

Mass Destruction (c) 1997 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60345&o=2

$end

$psx=massdest,
$bio

Sony PlayStation CD published 25 years ago:

Mass Destruction (c) 1997 ASC Games

- TECHNICAL -

GAME ID: SLUS-00462

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111560&o=2

$end

$saturn=massdestj,
$bio

Sega Saturn CD published 25 years ago:

Mass Destruction (c) 1997 BMG Interactive Entertainment.

- TECHNICAL -

GAME ID: T-18007G

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59402&o=2

$end

$saturn=massdestu,
$bio

Sega Saturn CD published 25 years ago:

Mass Destruction [Model T-18007H] (c) 1997 ASC Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60079&o=2

$end

$hp9845b_rom=sssmass,
$bio

HP 9845B/C Option ROM published 39 years ago:

Mass Storage (c) 1983 Structured Software Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236834&o=2

$end

$hp85_rom=mass,
$bio

HP-85 Option ROM published 43 years ago:

Mass storage ROM [Model 00085-15001] (c) 1979 Hewlett-Packard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273690&o=2

$end

$hp9845b_rom=mass,massc,massd,
$bio

Mass Storage (c) 198? Hewlett-Packard

- TECHNICAL -

ROM ID: 09845-65516

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236817&o=2

$end

$hp9845a_rom=mass,
$bio

Mass Storage [Model 09845-65531] (c) 198? Hewlett-Packard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=274143&o=2

$end

$to7_cass=master,
$bio

Thomson TO7 type-in published 38 years ago:

Master (c) 1984 Hebdogiciel.

- TRIVIA -

Published in Hebdogiciel no. 33.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108411&o=2

$end

$info=mmmaster,
$bio

Pinball published 34 years ago:

Master (c) 1988 ManilaMatic.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=9930&o=2

$end

$bbc_hdd=cf_v103,
$bio

Acorn BBC Micro HDD published 13 years ago:

Master 128 ADFS Hard Drive Image Ver.1.03 (c) 2009 RetroClinic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287747&o=2

$end

$bbc_hdd=cf_v105,
$bio

Acorn BBC Micro HDD published 13 years ago:

Master 128 ADFS Hard Drive Image Ver.1.05 (c) 2009 RetroClinic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287748&o=2

$end

$bbc_flop_80186=m512tg,
$bio

Acorn BBC Master w/ 80186 Co-Proc. disk. published 33 years ago:

Master 512 Technical Guide Programs (c) 1989 Dabs Press

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272424&o=2

$end

$spectrum_cass=masteran,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Master and Servant (c) 1985 Atlantis Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289816&o=2

$end

$info=mastbond,
$bio

Arcade Video game published 33 years ago:

Master Bond (c) 1989 Unknown.

Pirate version of Secret Agent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270403&o=2

$end

$itt3030=master,
$bio

ITT 3030 disk. published 38 years ago:

Master boot disk (c) 1984 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287742&o=2

$end

$info=mastboyo,mastboyoa,
$bio

Arcade Video game published 35 years ago:

Master Boy (c) 1987 Covielsa.

Re-release of Gaelco's "Master Boy".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128344&o=2

$end

$info=mastboyob,mastboyoc,
$bio

Arcade Video game published 35 years ago:

Master Boy (c) 1987 Ichi-Funtel.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259406&o=2

$end

$info=mastboy,mastboya,
$vgmplay=mastboy,
$bio

Arcade Video game published 31 years ago:

Master Boy (c) 1991 Gaelco.

A quiz game.

- TECHNICAL -

Main CPU : Z180 (@ 8 Mhz)

Screen orientation : Horizontal
Video resolution : 256 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 256

- TRIVIA -

Default highscore table (MASTERBOY de PLATA) :
JUNIOR PEPITO 64800 5.50
SENIOR XXXXXXXX 63200 5.50
MASTER HERMOSO 77000 5.60
GRUPO LA PANNDILLA 109800 5.80

- STAFF -

Staff: Xavier Arrébola

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4855&o=2

$end

$info=mastboyi,mastboyia,mastboyiv2,
$bio

Arcade Video game published 30 years ago:

Master Boy (c) 1992 Playmark.

Italian release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=313112&o=2

$end

$archimedes=mastrbrk,
$bio

Acorn Archimedes disk. published 32 years ago:

Master Break (c) 1990 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127055&o=2

$end

$electron_cass=masterbk,
$bio

Acorn BBC/Electron cass. published 32 years ago:

Master Break (c) 1990 Acornsoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129609&o=2

$end

$a2600=masterbe,
$bio

Atari 2600 cart. published 39 years ago:

Master Builder - Super Baumeister (c) 1983 Spectravideo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50678&o=2

$end

$a2600=masterb,
$bio

Atari 2600 cart. published 39 years ago:

Master Builder (c) 1983 Spectravideo

THE MASTER CONTRACT:
To become a MASTER BUILDER, you have to complete construction of several buildings in SPECTRAVILLE. Try to remember the blueprints of the buildings which will appear on screen for only 5 seconds. Don't worry about the buildings materials supply. You can get substantial volume of bricks from stores and construct the building by laying them in the appropriate
position. A MAGIC LADDER will help you in carrying out your hob on the upper floors. But don't forget the troublesome SPECTRADOG, naughty KID and the powerful destructive LIGHTNING.

If the construction is successfully accomplished, you can leave the site by catching a HELICOPTER. However, you will lose a chance every time your finished construction is not according to the blueprint, so THINK before catching the HELICOPTER.

- TECHNICAL -

Model SA-210

- SCORING -

Score will only be given when you have correctly constructed a building and it will be accumulative.  Bonus which is proportional to the resources left (no. of bricks or time) will also be given.

1. CITY HALL: 1000
2. CATHOLIC CHURCH : 2000
3. COMMERCIAL CENTRE: 3000
4. HISTORY MUSEUM: 4000
5. MEMORIAL BUILDING: 5000

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50677&o=2

$end

$fmtowns_cd=mastercdv,
$bio

Fujitsu FM Towns CD published 28 years ago:

Master CD - FMV-Towns Series (c) 1994 Fujitsu, Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298293&o=2

$end

$fmtowns_cd=mastercd2,
$bio

Fujitsu FM Towns CD published 28 years ago:

Master CD - Fresh Series-you (c) 1994 Fujitsu, Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295327&o=2

$end

$fmtowns_cd=mastercdi,
$bio

Fujitsu FM Towns CD published 27 years ago:

Master CD - Fresh Series-you [Ichitarou Model] (c) 1995 Fujitsu, Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301341&o=2

$end

$fmtowns_cd=mastercd,
$bio

Fujitsu FM Towns CD published 28 years ago:

Master CD - Install Model-you (c) 1994 Fujitsu, Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262417&o=2

$end

$msx1_cass=mastches,mastchesa,
$bio

MSX cass. published 35 years ago:

Master Chess (c) 1987 Mastertronic, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94830&o=2

$end

$c64_cass=mstrchs,
$bio

Commodore C64 cass. published 35 years ago:

Master Chess (c) 1987 Mastertronic, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186680&o=2

$end

$spectrum_cass=mchessmd,
$bio

Master Chess (c) 198? Dro Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219718&o=2

$end

$cpc_flop=masterch02,masterch03,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Master Chess Cracked (c) 1987 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123923&o=2

$end

$msx1_flop=mastches,
$bio

Master Chess cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230043&o=2

$end

$spectrum_cass=mchessm,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Master Chess [Model IS0147] (c) 1987 Mastertronic, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79705&o=2

$end

$cpc_cass=mchessmg,
$bio

Amstrad CPC cass. published 38 years ago:

Master Chess [Model MB1] (c) 1984 Mikro-Gen [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98173&o=2

$end

$cpc_flop=masterc,masterch,masterch03am,masterch01,masterch04,masterch05,
$bio

Amstrad CPC 464 disk. published 38 years ago:

Master Chess [Model SOFT 1125] (c) 1984 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123924&o=2

$end

$cpc_cass=mchessam,
$bio

Amstrad CPC cass. published 38 years ago:

Master Chess [Model SOFT 125] (c) 1984 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98171&o=2

$end

$nes=mastrchua,
$bio

Nintendo NES cart. published 32 years ago:

Master Chu and Drunkard Hu (c) 1990 Sachen.

- TECHNICAL -

Game ID: TC-007

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76849&o=2

$end

$nes=mastrchu,
$bio

Nintendo NES cart. published 33 years ago:

Master Chu and the Drunkard Hu (c) 1989 Color Dreams

North American release. Game developed in Asia.

Description from the back cover:

Return to a mythical time in the Far East, when the legendary Siamese-Twin Shiva, God of Destruction, cursed your village with fearsome evil spirits. Despaired by repeated failures to drive out Shiva's evil demons, your best friend, Master Hu, has turned into a drunkard. You, Master Chu, must search through hostile palaces and temples to find and destroy this four-armed incarnation of Shiva. If you would like, just ask your teammate, the Drunkard Hu, to help out. Playing together can be a lot of fun!

- TECHNICAL -

GAME ID: MU-81009

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55335&o=2

$end

$info=sc1mast,
$bio

Fruit Machine published 25 years ago:

Master Club (c) 1997 ELAM.

- TECHNICAL -

Model 6764

- TRIVIA -

Master Club was released in May 1997.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42147&o=2

$end

$spectrum_cass=masterco,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Master Code (c) 1983 Bamby Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79708&o=2

$end

$info=mastcrane,mastcranea,
$bio

Master Crane (c) 199? Compumatic.

A crane game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298380&o=2

$end

$bbc_cass=mastcutl,
$bio

Acorn BBC/Electron cass. published 38 years ago:

Master Cutler (c) 1984 DeeKay

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52083&o=2

$end

$apple2_flop_clcracked=mdiag22p,
$bio

Apple II 5.25 disk. published 41 years ago:

Master Diagnostics II and II Plus (c) 1981 Nikrom Technical Products

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=311986&o=2

$end

$cpc_flop=masterdi,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Master Disc (c) 1986 Siren Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124959&o=2

$end

$bbc_rom=masterem100,
$bio

Acorn BBC ROM published 35 years ago:

Master Emulation ROM Ver. 1 (c) 1987 Dabs Press

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145218&o=2

$end

$bbc_rom=masterem201,masterem,
$bio

Acorn BBC ROM published 35 years ago:

Master Emulation ROM Ver. 2 (c) 1987 Dabs Press

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145219&o=2

$end

$bbc_rom=masterem100d,
$bio

Acorn BBC ROM published 35 years ago:

Master Emulation ROM Ver.1.00 (c) 1987 Dabbs Press

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289480&o=2

$end

$bbc_rom=masterem201d,
$bio

Acorn BBC ROM published 35 years ago:

Master Emulation ROM Ver.2.01 (c) 1987 Dabbs Press

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289481&o=2

$end

$nes=mstrfgt3,mstrfgt3a,
$bio

Master Fighter 3 (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84053&o=2

$end

$nes=mstrfgt2,mstrfgt2b,mstrfgt2a,mstrfgt2c,
$bio

Famiclones cart. published 30 years ago:

Master Fighter II - The World Warrior (c) 1992 Yoko

Unlisenced version of "Street Fighter II - The World Warrior" for the Dendy by Yoko Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84054&o=2

$end

$nes=mstrfgt6,
$bio

Nintendo Famicom cart. published 29 years ago:

Master Fighter VI' (c) 1993 Yoko

- STAFF -

Developed by: Hummer Team

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84055&o=2

$end

$gamegear=mgear,
$bio

Sega Game Gear cart. published 31 years ago:

Master Gear Converter (c) 1991 SEGA Enterprises, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234624&o=2

$end

$pc98=masthand,
$bio

Master Hand (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90083&o=2

$end

$msx1_cart=masteng1,
$bio

MSX cart. published 34 years ago:

Master in English - Intermediate Second Grade - Pt. 1-2 (c) 1988 Methali

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77258&o=2

$end

$msx1_cart=masteng2,
$bio

MSX cart. published 34 years ago:

Master in English - Intermediate Second Grade - Pt. 2-2 (c) 1988 Methali

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77259&o=2

$end

$gameboy=mkaratek,
$bio

Nintendo Game Boy Cart. published 33 years ago:

Master Karateka [Model DMG-KRA] (c) 1989 Shinsei

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66422&o=2

$end

$spectrum_cass=masterke,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Master Key (c) 1983 Softek International, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286994&o=2

$end

$cdi=mlabyrnt,
$bio

Phillips CD-i disc published 27 years ago:

Master Labyrinth (c) 1995 Pack-In-Video Company, Limited.

In the depths of an ancient castle lies a mysterious labyrinth of ever changing. Wizards have gathered here to take part in a battle of tactics. Naturally each of them wishes to find the greatest treasures by skilfully changing the pathways in order to reach the next treasure. He who accumulates the most points, wins and can enter himself in the Book of Masters.

- TECHNICAL -

Model 810 0225

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52988&o=2

$end

$spectrum_cass=masterma,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Master Mariner (c) 1984 Atlantis

- TECHNICAL -

Model AT 301

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79710&o=2

$end

$apple2_flop_clcracked=mstrmtch,
$bio

Apple II 5.25 disk. published 39 years ago:

Master Match (c) 1983 Developmental Learning Materials

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231482&o=2

$end

$bbcm_cart=mega256,
$bio

Acorn BBC Master cart. published 35 years ago:

Master Mega 256 (c) 1987 Solidisk Technology

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262790&o=2

$end

$info=mmerlin,
$bio

Handheld game published 40 years ago:

Master Merlin (c) 1982 Parker Bros.

LED game. Sequel to Merlin, a similar handheld game.

It has 9 games:
1 is Three Shells.
2 is Hi/Lo.
3 is Match It.
4 is Hit or Miss.
5 is Pair Off.
6 is Tempo.
7 is Musical Ladder.
8 is Patterns.
9 is Hot Potato.

- TECHNICAL -

Model 4060

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94369&o=2

$end

$z80ne_cass=mastermi,mastermia,mastermib,
$bio

Master Mind (c) 198? Unknown [Italy]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235246&o=2

$end

$cpc_flop=mminds,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Master Mind (c) 1990 Unknown [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124479&o=2

$end

$pcw=mastmind,
$bio

Amstrad PCW soft. published 32 years ago:

Master Mind (c) 1990 Mix Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126256&o=2

$end

$cpc_flop=mmindf,
$bio

Amstrad CPC type-in published 29 years ago:

Master Mind (c) 1993 CPC Infos

- TRIVIA -

Listed as a type-in program in the French magazine: CPC Infos.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119442&o=2

$end

$zx80_cass=mstrmind
$bio

Sinclair ZX-80 cass. published 16 years ago:

Master Mind (c) 2006 MadAxe

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236144&o=2

$end

$spectrum_cass=mastermi,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Master Mix (c) 1991 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286866&o=2

$end

$info=mmonty,
$bio

Handheld game published 35 years ago:

Master Monty (c) 1987 Ritam.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95297&o=2

$end

$info=mastninj,
$bio

Arcade Video game published 33 years ago:

Master Ninja (c) 1989 Unknown.

Bootleg/Hack of "Shadow Warriors".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32411&o=2

$end

$gamegear=mastdark,
$bio

Sega Game Gear cart. published 29 years ago:

Master of Darkness [Model 2437] (c) 1993 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64694&o=2

$end

$sms=mastdark,
$vgmplay=mastdark_sms,
$bio

Sega Master System cart. published 30 years ago:

Master of Darkness (c) 1992 Sega Enterprises, Limited.

Descriptions from the back cover:

The shadow of Dracula has spread over Victorian England. Make your way through strange and forbidding streets and cavernous warehouses while fighting his army of monsters. Find Dracula, the Master of Darkness, and rescue England from his terrifying grasp.

Draculas Schatten liegt über dem viktorianischen England. Suchen Sie sich Ihren Weg durch seltsame, schaurige Straßen und höhlenartige Lagerhäuser im Kampf gegen eine Armee von Monstern. Finden Sie Dracula, den Meister der Dunkelheit, und befreien Sie England aus seinem Würgegriff.

L'ombre de Dracula plane sur l'Angleterre victorienne. Combattez les monstres de Dracula dans les rues étranges et dangereuses et les entrepôts sombres. Trouvez Dracula, le maître des ténèbres, et sauvez l'Angleterre!

La sombra de Drácula se ha cernido sobre la Inglaterra victoriana. Hágase paso a través de calles extrañas y amenazadoras, y almacenes cavernosos mientras lucha contra su ejército de monstruos. Busque a Drácula, el Maestro de las Tinieblas, y rescate a Inglaterra de su espantoso dominio.

L'ombra di Dracula copre l'Inghilterra vittoriana. Avventuratevi per strade strane e misteriose e in magazzini cavernosi mentre combattete un esercito di mostri. Trovate Dracula, il Signore dell'Oscurità, e salvate l'Inghilterra dalle sue terribili grinfie!

Drakula har kastat sin mörka skugga över hela viktorianska England. Du måste ta dig förbi främmande, motbjudande gator och grottliknande lagerlokaler och slåss med Drakulas monsterarmé. Du måste hitta Drakula, mörkrets härskare, och befria England från hans grepp.

Dracula spookt door het Victoriaanse Engeland. Loop door vreemde en verboden straten en grot-achtige warenhuizen terwijl je tegen een leger van monsters vecht. Zoek Dracula, de Meester der Duisternis, en red Engeland uit zijn afschuwelijke greep.

- TECHNICAL -

GAME ID: 7107

- TRIVIA -

Export releases:
[BR] "Master of Darkness [Model 025110]"

- STAFF -

Concept manager: Sats King
Programmer: Yen
Main graphic: Super Punch
Graphic support: Matsu Tokujoh, Ryuichi, Nagyawo, Mori
Graphic adviser: Yama, Shōji Yoshihara (Enjyoh), Manma
Sound: Takashi Horiguchi (Fumi), Yoko Wada (Nasubi)
Program adviser: Kouji Inokuchi (Kou), T. Asano, Shigeo Koyama (Danna), Shinichi Kawamoto (S Kawa)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56093&o=2

$end

$ibm5170=mmagic,mmagica,
$bio

IBM PC/AT DOS 3.5in. disk. published 28 years ago:

Master of Magic (c) 1994 Microprose Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276371&o=2

$end

$pc98_cd=momagic,
$bio

NEC PC-9821 CD published 26 years ago:

Master of Magic (c) 1996 Locus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=305469&o=2

$end

$spectrum_cass=masterof,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Master of Magic [Model MAD 17] (c) 1986 Mastertronic, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79711&o=2

$end

$pc8801_flop=mastmons,
$bio

NEC PC-8801 Series disk. published 34 years ago:

Master of Monsters (c) 1988 System Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92358&o=2

$end

$msx2_flop=mastmons,mastmonsb,mastmonsa,
$bio

MSX 2 disk. published 34 years ago:

Master of Monsters (c) 1988 System Soft.

- TECHNICAL -

BARCODE: 4988697640012

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101852&o=2

$end

$pc98=mastmons,
$bio

NEC PC-9801 Series 5.25in. disk. published 33 years ago:

Master of Monsters (c) 1989 Systemsoft.

- TECHNICAL -

BARCODE: 4988697250020

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90084&o=2

$end

$psx=mmonster,
$bio

Sony PlayStation CD published 24 years ago:

Master of Monsters - Disciples of Gaia (c) 1998 ASCII Ent. Soft., Inc.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-00595

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110956&o=2

$end

$saturn=mastmons,
$bio

Sega Saturn CD published 26 years ago:

Master of Monsters - Neo Generations (c) 1996 Toshiba EMI

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59403&o=2

$end

$pc98=mastmonf,
$bio

NEC PC-9801 Series 3.5in. disk. published 30 years ago:

Master of Monsters Final - Rings of Twilight (c) 1992 Systemsoft.

- TECHNICAL -

BARCODE: 4988697211021

- TRIVIA -

Retail price: 9800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90085&o=2

$end

$pc98=mastmon2,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Master of Monsters II (c) 1991 Systemsoft.

- TECHNICAL -

BARCODE: 4988697160121

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90086&o=2

$end

$x68k_flop=mastmon2,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

Master of Monsters II (c) 1992 System Soft.

- TECHNICAL -

BARCODE: 4988697520000
MEDIA: FD x3

- TRIVIA -

Released on February 21, 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87885&o=2

$end

$pc98=mastmon2ss,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Master of Monsters II - Scenario Shuu Vol. 1 (c) 1991 Systemsoft.

- TECHNICAL -

BARCODE: 4988697220122

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90087&o=2

$end

$megadriv=mastmons,
$bio

Sega Genesis cart. published 31 years ago:

Master of Monsters (c) 1991 Renovation

North American release. Game developed in Japan. See the original for more information; "Master of Monsters [Model T-63013]".

- TECHNICAL -

GAME ID: 49156

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57296&o=2

$end

$pcecd=mastmons,
$bio

NEC PC-Engine CD published 31 years ago:

Master of Monsters (c) 1991 Micro Cabin Co.

- TECHNICAL -

GAME ID: MCCD0002

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58281&o=2

$end

$megadriv=mastmonsj,mastmonsjp,
$vgmplay=mastmons_md,
$bio

Sega Mega Drive cart. published 31 years ago:

Master of Monsters (c) 1991 Toshiba EMI.

- TECHNICAL -

GAME ID: T-63013

- TRIVIA -

Released on July 26, 1991 in Japan.

- STAFF -

Executive Producer: Takahiko Nagashima
Producer: Yoshihiko Ohhashi
Director: Yutaka Katsura
Sound Producer: Koichi Sugiyama
Sound: Hayato Matsuo, YMOH.S
Planner: Hidefumi Ohara
Programmer: Naoki Morishima, Hiroyuki Fujiwara, Satoru Miki
Graphic: Hiroshi Akagi, Atsuhiro Gunji, Ken Takagi, Kiyoto Yoshimura, Taku Nakayama, Reiko Yoshida
Manual: Zenichi Sato, Miki Nakagawa

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56648&o=2

$end

$ibm5170=moo,
$bio

IBM PC/AT DOS 3.5in. disk. published 29 years ago:

Master of Orion (c) 1993 Microprose Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144435&o=2

$end

$msx1_cass=mastlamp,
$bio

MSX cass. published 37 years ago:

Master of the Lamps (c) 1985 Activision, Inc. [Santa Clara, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94832&o=2

$end

$apple2_flop_orig=mstrlamp,
$apple2_flop_clcracked=masterlamp,
$bio

Apple II 5.25 disk. published 37 years ago:

Master of the Lamps (c) 1985 Activision, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230950&o=2

$end

$cpc_flop=masterof01,masterof,masterof02,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Master of the Lamps Cracked (c) 1985 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128162&o=2

$end

$msx1_flop=mastlamp,
$bio

Master of the Lamps cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230044&o=2

$end

$cpc_cass=mastlamp,
$bio

Amstrad CPC cass. published 37 years ago:

Master of the Lamps [Model UQK 116] (c) 1985 Activision, Inc. [Santa Clara, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98169&o=2

$end

$info=masterw,masterwu,masterwj,
$vgmplay=masterw,
$bio

Arcade Video game published 33 years ago:

Master of Weapon (c) 1989 Taito Corp.

A seven-day nuclear storm brings on a big change on the earth. The earth cracks, the sea boils and the living things change. And human is no exception. After finishing of the cursed 7-day war, the remaining people change their cells and return to the nature in order to endure severe environmental changes. However, a selected part of the people - they had been called scientists - create a computer, which can lead the people in order to leave a seed humankind. This computer is called N.

- TECHNICAL -

Taito B System hardware
Prom Sticker : B72

Main CPU : Motorola 68000, Zilog Z80
Sound Chips : YM2203

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Master of Weapon was released in May 1989 in Japan.

The title on the title screen is "Master of Weapon" but the title was probably supposed to be "Master of Weapons" as the marquee says it is.

Master of Weapon was very unpopular, mostly because it was too difficult for its time. Also, it was released during the 'Tetris era' and most of the Master of Weapon boards (Taito B System) were replaced by Sega's Tetris. Despite unpopularity, some Taito fans still love Master of Weapon because the game displayed excellent graphics and an unique BGM.

After the commercial failure of Master of Weapon, Taito decided to not continue development of vertical shoot'em ups. So, the famous company Toaplan developed their next shoot'em up game for Taito, "Twin Hawk".

A very rare prototype of this game is known as "Yukiwo". According to the advisor, Senba Takatsuna, Taito Game Sales Department requested to change the game's name before the release. 'Yukiwo' is the protagonist's name and was also from the first name of the programmer, Yukiwo Ishikawa (Y.I), later known as 'Yukio Abe' and producer of "Rayforce" which took inspiration from Master of Weapon. Originally, the game was planned to be a 2-Player simultaneous game, but it became a 1-Player game after the name change.

Senba Takatsuna said the game's development took about 6 months. The Mecha design was inspired by the famous anime 'Akira'.

The music composer Hisayoshi Ogura didn't compose the actual BGM. He only did the arrangement. The actual, uncredited composer is V. Osahi. When the game changed its name to Master of Weapon, the deadline was approaching fast. So V. Osahi re-used sounds from "Jigoku Meguri" and "Fighting Hawk".

Buddhism symbols appear in Act 1 and Act 6.

Default highscore table (BEST 5) :
NO SCORE PLAY NAME
1 992300 1 Y.I
2 713000 4 KON
3 314000 4 TET
4 224000 2 T.M
5 191230 1 KYO

Gamest (Japanese arcade magazine), December 1989, a Japanese gamer called 'RVS-R. Y' got a high score of 3,922,260 points.

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Taito DJ Station : G.S.M. Taito 5 - PCCB-00037) on August 21, 1990.

- TIPS AND TRICKS -

* Levels Select : Boot machine with service switch pressed.
Message appears : SERVICE SWITCH ERROR, press 1p Start(x3), service switch, 1p Start.
Message appears : SELECT BY DOWN SW, select level with joy Down/Up and push Start button.

* Good End : If you continue 5 times, you can have access to the last boss, defeat it to see the good end.

* 'Yukiwo' Charater : When you hit specific building in act 1, you can see 'yukiwo' charater written by Kanakata.

* Random boss : In act 4, after vanishing the first huge spaceship, small house appears in meadow. If you hit this house, a hidden boss will appears (this boss is the final boss in Metal Black and Galatic Storm).

- STAFF -

Directed & produced by : George Jyuttute
Game & character designed by : Yukiwo Ishikawa (Y.I)
Programmed by : George K-5, Takeshi Murata (T.M), Creamy Tetsu (TET), Maryin Kondoh
Art designed by : Yukiwo Ishikawa (Y.I), Takako Kojima, Dandy Yarita, Makoto Fujita, Akira Saitoh, Hisakazu Katoh, Oolong Yamada, Kenji Hazama, Animation 20, Santa Claus
Hardware designed by : Eikichi Takahashi, Hiroyuki Noguchi
Music composed & arranged by : V. Osahi(Pinch Panchi), Hisayoshi Ogura, Yasuhisa Watanabe
Graphic designed by : Hiroyasu Nagai, Kazuo Nakagawa, Animation 20

Special thanks to : Takeshi Ishizashi, Hidehiro Fujiwara, Keiichi Shibata, Ichirou Fujisue, Kenji Kaidoh, Tomio Takeda, Hiroshi Tsujino, Akira Fujita, Toshio Kohno, Masami Kikuchi, Kazuhiro Numata, Takashi Kitayabashi, Takamasa Hori

- PORTS -

* CONSOLES:
[JP] Sega Mega Drive (sept.27, 1991) "Master of Weapon [Model T-11063]" 
[JP] Sony PS2 (mar.29, 2007) "Taito Memories II Gekan [Model SLPM-66713]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1579&o=2

$end

$megadriv=mweapon,
$vgmplay=mweapon_md,
$bio

Sega Mega Drive cart. published 31 years ago:

Master of Weapon (c) 1991 Taito Corp.

- TECHNICAL -

Cartridge ID: T-11063

- TRIVIA -

Master of Weapon for Mega Drive was released on September 27, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56649&o=2

$end

$bbc_rom=mosdab,
$bio

Acorn BBC ROM published 35 years ago:

Master Operating System - A Dabhand Guide (c) 1987 Dabs Press

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231776&o=2

$end

$pcw=maspaint,
$bio

Master Paint (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118328&o=2

$end

$bbcbc=mplay1,
$bio

BBC Bridge Companion cart. published 37 years ago:

Master Play 1 (c) 1985 Unicard, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231882&o=2

$end

$bbc_rom=replaym,
$bio

Acorn BBC ROM published 35 years ago:

Master Replay (c) 1987 Vine Micros

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231787&o=2

$end

$vector06_flop=mreversi,
$bio

Master Reversi (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265493&o=2

$end

$bbc_rom=master101,master,master103,
$bio

Acorn BBC ROM published 35 years ago:

Master ROM (c) 1987 Beebug

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145194&o=2

$end

$bbc_rom=master104,
$bio

Acorn BBC ROM published 31 years ago:

Master ROM Ver.1.04 (c) 1991 Beebug Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272475&o=2

$end

$cpc_flop=masterru,
$bio

Amstrad CPC type-in published 37 years ago:

Master Rubik's Cube (c) 1985 Hebdogiciel [France]

- TRIVIA -

Published in the French magazine; Hebdogiciel Hors Série No 1.

- STAFF -

By: Patrick BERNARD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120591&o=2

$end

$cpc_flop=mastersa,
$bio

Amstrad CPC 464 disk. published 29 years ago:

Master Save Ver. 1.1 (c) 1993 Meridien Informatique

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124960&o=2

$end

$nes=mstrshot,
$bio

Nintendo Famicom cart. published 29 years ago:

Master Shooter (c) 1993 NTDEC [Taiwan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84056&o=2

$end

$bbcm_cart=msc,
$bio

Acorn BBC Master cart. published 35 years ago:

Master Smart Cartridge (c) 1987 Care Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231825&o=2

$end

$bbcm_cart=msc200,
$bio

Acorn BBC Master cart. published 35 years ago:

Master Smart Cartridge Ver.2 (c) 1987 Care Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262792&o=2

$end

$apple2_flop_clcracked=mcmspl10,mcmspl13,
$bio

Apple II 5.25 disk. published 38 years ago:

Master Spell (c) 1984 MECC [Minnesota Educational Computing Corp.]

- TECHNICAL -

Model MECC-A119

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276740&o=2

$end

$info=sms2br,
$bio

Console published 31 years ago:

Master System II (c) 1991 Tec Toy Industria de Brinquedos S.A. [Brazil]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264570&o=2

$end

$info=smsbr,smspaln,
$bio

Console published 30 years ago:

Master System III Compact (c) 1992 Tec Toy Industria de Brinquedos S.A. [Brazil]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264571&o=2

$end

$spectrum_cass=masterto,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Master Toolkit (c) 1983 Oxford Computer Publishing.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225965&o=2

$end

$apple2_flop_misc=mstrtrks,
$bio

Apple II 5.25 disk. published 37 years ago:

Master Tracks (c) 1985 Passport Designs

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107502&o=2

$end

$apple2gs_flop_misc=mtrksjr,
$apple2gs_flop_orig=mtrksjr,
$bio

Apple IIGS disk. published 34 years ago:

Master Tracks Junior (c) 1988 Passport Designs

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115283&o=2

$end

$apple2gs_flop_misc=mtrkspro,
$apple2gs_flop_orig=mtrkspro,
$bio

Apple IIGS disk. published 33 years ago:

Master Tracks Pro (c) 1989 Passport Designs

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115284&o=2

$end

$a800=mstrtype,
$bio

Atari 400/800 cart. published 39 years ago:

Master Type (c) 1983 Scarborough Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86609&o=2

$end

$msx1_cass=mastvoic,
$bio

MSX cass. published 37 years ago:

Master Voice (c) 1985 Aackosoft [Netherlands]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94831&o=2

$end

$msx1_flop=mastvoic,
$bio

Master Voice cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230045&o=2

$end

$spectrum_cass=masterwo,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Master Word (c) 1984 Hill MacGibbon

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79717&o=2

$end

$info=mastfury,
$bio

Arcade Video game published 26 years ago:

Master's Fury (c) 1996 Unico Electronics Co., Ltd.

- TRIVIA -

Master's Fury was released in February 1996.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196839&o=2

$end

$info=mastrglf,
$bio

Arcade Video game published 37 years ago:

Master's Golf (c) 1985 Nasco.

- TRIVIA -

Master's Golf was released in November 1985.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40317&o=2

$end

$cpc_flop=mmind,
$bio

Amstrad CPC type-in published 37 years ago:

Master-Mind (c) 1985 CPC Schneider International

- TRIVIA -

Listed as a type-in program in the German magazine: CPC Schneider International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119656&o=2

$end

$amigaocs_flop=mastblaz,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Masterblazer (c) 1990 Rainbow Arts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74520&o=2

$end

$bbc_rom=mstrbrd,
$bio

Acorn BBC ROM published 35 years ago:

MASTERboard (c) 1987 M/B Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145364&o=2

$end

$bbc_cass=mastbrea,
$bio

Masterbreak (c) 19?? Superior Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52084&o=2

$end

$cpc_flop=masterca,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Mastercalc 128 (c) 1985 Campbell Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120308&o=2

$end

$cpc_flop=masterca01,masterca02,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Mastercalc 464 (c) 1985 Campbell Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120309&o=2

$end

$cpc_cass=mastcalc,
$bio

Amstrad CPC cass. published 37 years ago:

Mastercalc 464 [Model AMC-510] (c) 1985 Indescomp

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98175&o=2

$end

$cpc_cass=mastrcal,
$bio

Amstrad CPC cass. published 37 years ago:

Mastercalc 464 [Model SOFT 905] (c) 1985 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98176&o=2

$end

$spectrum_cass=mstchessb,mstchessc,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Masterchess (c) 1983 Mikro-Gen

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79706&o=2

$end

$m5_cart=mchess,
$bio

Masterchess (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95356&o=2

$end

$spectrum_cass=mstchess,mstchessa,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Masterchess II (c) 1983 Mikro-Gen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226615&o=2

$end

$cpc_cass=mchessmt,
$bio

Amstrad CPC cass. published 35 years ago:

Masterchess [Model IA0147] (c) 1987 Mastertronic, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98177&o=2

$end

$bbc_rom=mbcopy100,
$bio

Acorn BBC ROM published 35 years ago:

MASTERcopy Ver.1.00 (c) 1987 M/B Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289499&o=2

$end

$bbc_rom=mbcopy,
$bio

Acorn BBC ROM published 35 years ago:

MASTERcopy Ver.1.01 (c) 1987 M/B Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145365&o=2

$end

$spectrum_flop_opus=mstrfl09,
$bio

Sinclair ZX Spectrum Opus Discovery disk. published 40 years ago:

Masterfile (c) 1982 Campbell Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233203&o=2

$end

$spectrum_cass=masterfi,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Masterfile (c) 1982 Campbell Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287099&o=2

$end

$spectrum_cass=masterfi_b,
$bio

Masterfile (c) 198? Aackosoft [Netherlands]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225602&o=2

$end

$spectrum_cass=masterfi_e,
$bio

Masterfile (c) 198? Profisoft [Germany]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225802&o=2

$end

$archimedes=mstrfile,
$bio

Acorn Archimedes disk. published 30 years ago:

Masterfile (c) 1992 RISC Developments

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127062&o=2

$end

$specpls3_flop=masterfi,
$bio

Sinclair ZX Spectrum+3 disk. published 35 years ago:

Masterfile +3 (c) 1987 Campbell Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148237&o=2

$end

$cpc_flop=masterfi,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Masterfile 128 (c) 1986 Campbell Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120310&o=2

$end

$cpc_flop=masterfi02,masterfi03,masterfi01,
$bio

Amstrad CPC 464 disk. published 38 years ago:

Masterfile 464 [Model SOFT 1914] (c) 1984 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120311&o=2

$end

$bbcb_flop=mstrfile2,
$bio

Masterfile II (c) 198? Beebug

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125442&o=2

$end

$cpc_flop=masterfi04,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Masterfile III (c) 1985 Campbell Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120312&o=2

$end

$cpc_cass=mastfile,
$bio

Amstrad CPC cass. published 38 years ago:

Masterfile [Model SOFT 464] (c) 1984 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98178&o=2

$end

$apple2_flop_clcracked=mstrcons,
$bio

Apple II 5.25 disk. published 38 years ago:

Mastering Consonants (c) 1984 Centurion Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231409&o=2

$end

$apple2_flop_clcracked=mcmtdg12,
$bio

Apple II 5.25 disk. published 37 years ago:

Mastering Math Diagnostic System [Model MECC-A149] (c) 1985 MECC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230783&o=2

$end

$apple2_flop_orig=mcmmwgen1135,
$bio

Apple IIc+ 3.5in. disk. published 37 years ago:

Mastering Math Worksheet Generator (c) 1985 MECC [Minnesota Educational Computing Corp.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301239&o=2

$end

$adam_flop=mastrmus,mastersa,
$bio

Coleco Adam disk. published 32 years ago:

Mastering Music (c) 1990 Harrison Productivity

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109585&o=2

$end

$apple2_flop_clcracked=mastrsat,mastrsatb,
$bio

Apple II 5.25 disk. published 35 years ago:

Mastering the SAT (c) 1987 Mindscape, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230651&o=2

$end

$apple2_flop_clcracked=mstrvowl,
$bio

Apple II 5.25 disk. published 38 years ago:

Mastering Vowels (c) 1984 Centurion Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231410&o=2

$end

$galaxy=mastrmnd,
$bio

Galaksija cass. published 38 years ago:

Mastermajnd (c) 1984 Ristanovic, Dejan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235848&o=2

$end

$sorcerer_cass=mmind,
$bio

Exidy Sorcerer cass. published 43 years ago:

Mastermind (c) 1979 Warden, M.S.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272402&o=2

$end

$to7_cass=mastermi,
$bio

Thomson TO7 type-in published 38 years ago:

Mastermind (c) 1984 Hebdogiciel.

- TRIVIA -

Published on May 25, 1984 in the French magazine; Hebdogiciel no. 33.

- STAFF -

By: Pierre MILLARD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108412&o=2

$end

$vz_snap=mastermind,
$bio

VTECH Laser 200 cass. published 37 years ago:

Mastermind (c) 1985 RMW Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235028&o=2

$end

$cpc_flop=mastermi,
$bio

Amstrad CPC type-in published 36 years ago:

Mastermind (c) 1986 Your Computer

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120126&o=2

$end

$mc10=masterm,
$bio

Mastermind (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87666&o=2

$end

$tvc_flop=mastermi,
$bio

Mastermind (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111963&o=2

$end

$tvc_cass=mastmind,mastminda,
$bio

Mastermind (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112432&o=2

$end

$mz700_cass=mstrmind,
$bio

Mastermind (c) 198? Solo Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131716&o=2

$end

$camplynx_cass=mastermnd,
$bio

Mastermind (c) 198? Willow

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134083&o=2

$end

$galaxy=mastrmn2,
$bio

Mastermind (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235830&o=2

$end

$super80_cass=masterm,
$bio

Mastermind [Model 092L4] (c) 198? Unknown

Program for BASIC (32 columns).

- TECHNICAL -

Made for any homebrew system, V3.8, 8R0 to 8R5.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126836&o=2

$end

$apple1=mastmind,
$bio

Apple I soft. published 46 years ago:

Mastermind (c) 1976 Apple Computer, Inc.

A computer implementation of the board game of the same name. The player must crack a code of four digits and after each guess is given clues in the form of "amount of digits that are correct" and "amounts of digits that are correct but not in the right position". The goal is to guess the code in as little guess as possible using logical deduction.

- TECHNICAL -

GAME ID: A1T002X

- STAFF -

Written by: Steve Wozniak

- PORTS -

* Computers:
Apple II (1978)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234902&o=2

$end

$bbc_rom=mpc800,
$bio

Acorn BBC ROM published 35 years ago:

MasterPieCe 800 Manager Ver.2.40 (c) 1987 G2 Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268036&o=2

$end

$info=mpc800,
$bio

Computer published 35 years ago:

MasterPieCe 800 Series (c) 1987 G2 Systems.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266308&o=2

$end

$info=mpc900,
$bio

Computer published 34 years ago:

MasterPieCe 900 Series (c) 1988 G2 Systems.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266309&o=2

$end

$bbc_rom=mpc900gx,
$bio

Acorn BBC ROM published 34 years ago:

MasterPieCe 900GX Manager Ver.1.20 (c) 1988 G2 Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268037&o=2

$end

$info=mpc900gx,
$bio

Computer published 32 years ago:

MasterPieCe 900GX Series (c) 1990 G2 Systems.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266310&o=2

$end

$bbc_rom=prisma2,
$bio

Acorn BBC ROM published 35 years ago:

MasterPieCe Ver.1.10 (c) 1987 G2 Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268038&o=2

$end

$bbcm_cart=prisma2,
$bio

Acorn BBC Master cart. published 35 years ago:

MasterPieCe Ver.1.10 (c) 1987 G2 Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275247&o=2

$end

$snes=haruaug2,
$bio

Nintendo Super Famicom cart. published 29 years ago:

Masters - Harukanaru Augusta 2 [Model SHVC-O2] (c) 1993 T&E Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61794&o=2

$end

$pc98=haruaug2,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

マスターズ　遙かなるオーガスタ2 (c) 1994 T&E Soft.
(Masters - Harukanaru Augusta 2)

- TECHNICAL -

GAME ID: TED-133
BARCODE: 4988604061336

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90088&o=2

$end

$sms=greatglf,
$bio

Sega Mark III cart. published 35 years ago:

マスターズゴルフ (c) 1987 Sega Enterprises, Limited.
(Masters Golf)

- TECHNICAL -

Game ID: G-1332

- TRIVIA -

Masters Golf was released on October 10, 1987 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55909&o=2

$end

$saturn=augusta3,
$bio

Sega Saturn CD published 27 years ago:

Masters Harukanaru Augusta 3 (c) 1995 T&E Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59404&o=2

$end

$snes=haruaug3a,haruaug3,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Masters New - Harukanaru Augusta 3 [Model SHVC-AO3J-JPN] (c) 1995 T&E Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61795&o=2

$end

$sms=mastcomb,
$bio

Sega Master System cart. published 29 years ago:

Masters of Combat (c) 1993 Sega Enterprises, Limited.

Descriptions from the back cover:

Choose one of four colossal fighters, each one with a number of special moves and fighting techniques, and go head to head against the other three! Take on a friend in an exhibition combat, or make your way to the top in the one-player tournament, where you must fight for your life — and the lives of all the people on Earth!

Suchen Sie sich einen von vier riesenhaften Kämpfern aus, von denen jeder über eine Reihe von Spezialbewegungen und Kampftechniken verfügt, und nehmen Sie den Kampf gegen die anderen drei auf! Kämpfen Sie gegen einen Freund in einem Schaukampf, oder schlagen Sie sich bis zur Spitze durch im Ein-Spieler-Turnier, wo Sie um Ihr Leben — und das Leben aller Menschen auf der Erde kämpfen müssen!

Choisissez un des quatre colosses belliqueux qui ont chacun une série de mouvements spéciaux et de techniques de combat et affrontez de face les trois autres ! Invitez un copain pour un combat d'exhibition ou frayez votre chemin vers le sommet dans un tournoi à un joueur ou vous devrez lutter pour votre vie, mais aussi pour celle de tous les humains !

¡Elija uno de los cuatro colosales luchadores, cada cual con un nùmero de movimientos especiales y técnicas de lucha, y vaya mano a mano contra los otros tres! ¡Coja un amigo para que le acompañe en un combate de exhibiciòn o ábrase camino hasta la cima en el torneo para un solo jugador, donde deberá luchar por su vida y la de todos los habitantes de la tierra!

Scegli uno di questi quattro gladiatori, ciascuno dotato di diversi movimenti speciali e tecniche di combattimento e combatti faccia a faccia contro gli altri tre! Sfida un amico in un combattimento di esibizione, o giocando da solo, fatti strada verso la vittoria nel torneo nel quale dovrai combattere per la tua vita; e per la vita degli abitanti della Terra.

Välj en av fyra kolossala slagskämpar, som var och en har sina speciella rörelser och stridstekniker, och ge dig på de andra tre! Utmana en kompis på en uppvisningskamp, eller kämpa dig upp till herre på täppan i en enmansturnering, där du måste slåss både för ditt eget liv — och för alla andras på Jorden!

Kies één van de vier kolossale vechters, elk met een aantal speciale bewegingen en gevechtstechnieken, en neem het op tegen de andere drie! Ga de strijd aan met een vriend of zorg dat je de top bereikt in het toernooi voor één speler, waarbij het niet alleen om jouw eigen leven gaat, maar ook om dat van de gehele mensheid!

- TECHNICAL -

GAME ID: 7124
SIZE: 256KB (2Mbit)

- TRIVIA -

Export releases:
[BR] "Masters of Combat [Model 027.340]"

- STAFF -

Program: Chaos Brain
Design: 00M, Ted, K.N
Sound: Nasu-B, Sheed
Special thanks: A-Rank S.Kawa, Yamax, A-Rank Ninja, K-Suke, Ise

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56094&o=2

$end

$cpc_flop=masterso,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Masters of Mid-World (c) 1986 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124480&o=2

$end

$spectrum_cass=mstsereb,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Masters of Serebal (c) 1984 MC Lothlorien

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79712&o=2

$end

$cpc_cass=masters,
$bio

Amstrad CPC cass. published 35 years ago:

Masters of the Universe (c) 1987 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98180&o=2

$end

$cpc_cass=mastersk,
$bio

Amstrad CPC cass. published 35 years ago:

Masters of the Universe (c) 1987 Kixx

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98181&o=2

$end

$cpc_flop=masterso01,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Masters of the Universe (c) 1987 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306206&o=2

$end

$bbc_cass=masters,
$bio

Masters of the Universe (c) 19?? Adventure Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52086&o=2

$end

$spectrum_cass=masterso,
$bio

Masters of the Universe (c) 198? Erbe Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219161&o=2

$end

$spectrum_cass=mastuniag,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Masters of the Universe - The Arcade Game (c) 1987 US Gold

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79713&o=2

$end

$spectrum_cass=mastunim,mastunima,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Masters of the Universe - The Movie (c) 1987 Gremlin Graphics Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79714&o=2

$end

$specpls3_flop=masters,mastersa,
$bio

Sinclair ZX Spectrum+3 disk. published 35 years ago:

Masters of the Universe - The Movie (c) 1987 US Gold, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118686&o=2

$end

$spectrum_cass=mastunimb,
$bio

Masters of the Universe - The Movie (c) 198? Kixx

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219412&o=2

$end

$intv=masters,
$bio

Mattel Intellivision cart. published 39 years ago:

Masters of the Universe - The Power of He-Man (c) 1983 Mattel Electronics.

THE ADVENTURE: HE-MAN leaps into his WIND RAIDER and takes off. You have 5 chances with which to fly him to the edge of the wilderness realm of SKELETOR, 30 miles away. There is limited fuel for the perilous journey through swarms of fireballs. If your fuel runs low or you're hit by a fireball, you lose a chance. You can duck, dodge or blast away the fireballs with the bombs and cannon on board the WIND RAIDER, but if you use up all of your chances the chase is over. If you make the 30 miles, HE-MAN leaps from the WIND RAIDER to continue the pursuit of SKELETOR on foot, through mountains, forests and finally CASTLE GRAYSKULL itself. HE-MAN must ward off the lightning-balls, power bolts and magic swords of SKELETOR, who fights for time to cast the magic cyclone spell which can carry HE-MAN away. If HE-MAN gets to SKELETOR in time, they draw their swords and duel until SKELETOR runs away to fight again... but first you have to catch him!

- TECHNICAL -

Model 4689

THE CONTROLS
UPPER SIDE BUTTONS: Fire Cannon / Raise Shield
LOWER SIDE BUTTONS: Bomb Release / Raise Shield
DISC: Move WIND RAIDER / HE-MAN

- SCORING -

WIND RAIDER SCREEN:
Fireball shot down or bombed: 500 points
SKELETOR falls in crater: 1000 points
Each gallon of fuel remaining when WIND RAIDER lands: 1000 points

GROUND SCREENS: 
Lightning-ball or power-bolt hits shield: 50 points
HE-MAN Reaches SKELETOR:
Mountain Screen: 10,000 points
Forest Screen: 15,000 points
CASTLE GRAYSKULL Screen: 20,000 points

Magic Sword:
Mountain Screen: 1,000 points
Forest Screen: 1,500 points
CASTLE GRAYSKULL Screen: 2,000 points

If you cross any screen without raising the shield, it's worth a 10,000 point bonus.

You get 200 bonus points for each second remaining after crossing the Castle Screen. The time bonus increases to 400 points per second at higher skill levels.

- TIPS AND TRICKS -

* Each 100,000 points you score, HE-MAN gets another chance. (Screen will only display up to 9 chances; if you earn more, the game will keep track of them but only show a 9 onscreen.) 

* Catching the drifting magic sword is worth 5 extra seconds at the lowest skill level, more at higher skill levels.

* Start slow and try to keep the action going as long as possible. Avoid spending time and fuel on fancy maneuvering, at least until the basic moves -- firing, bombing, turning, shield-raising, broken-field running and other evasions -- become more natural and rapid, as they will with practice. To get an idea of what is possible for YOU to do, be sure to watch the demonstration which follows the title screen.

- STAFF -

Program: Rick Koenig, Ray Kaestner
Graphics: Connie Goldman
Music/Sound effects: Joshua Jeffe

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60915&o=2

$end

$a2600=masters,
$bio

Atari 2600 cart. published 39 years ago:

Masters of the Universe - The Power of He-Man (c) 1983 M Network

The 2600 version of Intellivision's "Masters of the Universe - The Power of He-Man [Model 4689]".

Guide HE-MAN through the dangers of ETERNIA, It's 28 long and torturous miles from the workshop of MAN-AT-ARMS' to CASTLE GRAYSKULL. The EVIL WARRIORS' are waiting for you along the way with ENERGY BOLTS and WARP TRAKKERS. If you make it to CASTLE GRAYSKULL, SKELETOR himself is ready to stop you with ROLLING WALLS and LASER BLASTS. Defeat them all BY THE POWER OF GRAYSKULL.

MASTERS OF THE UNIVERSE, HE-MAN, SKELETOR, WIND RAIDER, EVIL WARRIORS, MAN-AT-ARMS, and CASTLE GRAYSKULL are trademarks owned by arid used under license from Mattel, Inc.
*ATARI is a trademark of ATARI INC.

The object of the game is to score as many points as possible while guiding HE-MAN in battle against his evil foes. During the first half of the game, HE-MAN is at the controls of his trusty WIND RAIDER. He must fly the 30 miles from the workshop of MAN-AT-ARMS to CASTLE GRAYSKULL. Nearly every mile of this terrain could end the quest of HE-MAN. EVIL WARRIORS hurl deadly WARP TRAKKERS and ENERGY BOLTS at HE-MAN as he flies overhead. He defends himself with the ION CANNON, MUTRON BOMBS, and fearless flying maneuvers. With enough skill and luck, you can fly HE-MAN to CASTLE GRAYSKULL, but that's only half the battle.

Once you land the WIND RAIDER on CASTLE GRAYSKULL, you are magically projected inside a dungeon room to battle SKELETOR. The room has two moving walls. Each wall has three gaps. The walls are always in motion and the gaps are never still. HE-MAN uses the gaps to reach SKELETOR. SKELETOR Is moving and firing LASER BLASTS at HE-MAN while he tries to pass through the gaps. HE-MAN defends himself from the LASER BLAST with his POWER SWORD. If HE-MAN touches SKELETOR, the victory screen plays and you can move on to the next level

- TECHNICAL -

Model MT4319

- TRIVIA -

It was sold with a Masters of the Universe comic book.

- STAFF -

Programmer: Mike Sanders, Jossef Wagner
Graphics: Gerald Moore, Connie Goldman, Joe King
Sound: Patricia Lewis Du Long

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50679&o=2

$end

$spectrum_cass=mastunisa,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Masters of the Universe - The Super Adventure (c) 1987 US Gold

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79715&o=2

$end

$gba=masters,
$bio

Nintendo GBA cart. published 20 years ago:

Masters of the Universe He-Man - Power of Grayskull [Model AGB-AGUE-USA] (c) 2002 TDK Mediactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71588&o=2

$end

$intv=masters2,
$bio

Mattel Intellivision cart. published 40 years ago:

Masters of the Universe II (c) 1982 Mattel Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60914&o=2

$end

$info=j80mster,
$bio

Masterspy (c) 198? PCP.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41953&o=2

$end

$dragon_cass=mstrstke2,
$bio

Dragon cass. published 38 years ago:

Masterstroke 2 (c) 1984 PikaDee Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234482&o=2

$end

$specpls3_flop=mastrcd4,
$bio

Mastertronic +3 Compilation Disk 4 (c) 19?? Mastertronic, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148173&o=2

$end

$cpc_flop=formula102,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Mastertronic's Formula 1 Simulator Cracked (c) 1985 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136229&o=2

$end

$c64_cart=mstrtype,
$bio

Commodore C64 cart. published 39 years ago:

MasterType (c) 1983 Lightning Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53630&o=2

$end

$vic1001_cart=mstrtype,
$bio

Commodore VIC-20 cart. published 39 years ago:

Mastertype (c) 1983 Broderbund Software, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86862&o=2

$end

$apple2_flop_orig=mstrt21,
$apple2_flop_clcracked=mstrtype,
$bio

Apple II 5.25 disk. published 38 years ago:

MasterType (c) 1984 Scarborough Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230670&o=2

$end

$apple2_flop_clcracked=mstrtg21,
$bio

Apple II 5.25 disk. published 37 years ago:

MasterType and Training Ground (c) 1985 Scarborough Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230671&o=2

$end

$apple2_flop_clcracked=mstrtfaf,
$bio

Apple II 5.25 disk. published 38 years ago:

MasterType's Figures + Formulas (c) 1984 Scarborough Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230672&o=2

$end

$spectrum_cass=masterwa,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Masterwank (c) 1988 Crapman

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290548&o=2

$end

$apple2_flop_clcracked=martgm12,
$bio

Apple II 5.25 disk. published 36 years ago:

Mastery Arithmetic Games (c) 1986 Mastery Development

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289709&o=2

$end

$psx=masumkid,
$bio

Sony PlayStation CD published 24 years ago:

Masumon Kids - The Another World of The Master of Monsters (c) 1998 Toshiba EMI.

- TECHNICAL -

[Model SLPS-01426]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85422&o=2

$end

$nes=masuzoyu,
$bio

Nintendo Famicom cart. published 30 years ago:

舛添要一 朝までファミコン (c) 1992 Coconuts Japan
(Masuzoe Youichi - Asa Made Famicom)

Masuzoe Youichi - Asa Made Famicom is a digital comic by Coconut Japan and features the Japanese politician Youchi Masuzoe. In this intra-office text adventure game, the player is put in the shoes of a businessman who has to instruct his secretary, give phone calls, act favoratory to his peers, gain the favor of his boss and finally find out about the company's factions. The game is divided into four different chapters. Once a chapter is completed, Yoichi Masuzoe asks the players a series of twenty questions. These quiz-questions, however, do not affect the gameplay and only seem to influence the ending of the game. The game's controls are fairly straightforward - an action menu lets the player look around, pick and use items or talk to people from the active view. The bottom of the screen displays text or available choices. A simple password system allows the player to save his game at will.

- TECHNICAL -

Cartridge ID: CDS-I4

- TRIVIA -

Masuzoe Youichi - Asa Made Famicom was released on April 17, 1992 in Japan for 7980 Yen.

The game was never released outside Japan.

Youichi Masuzoe is a Japanese politician and, back in the 1980s, he used to appear on numerous political TV shows such as the late night live show Asa Made Terebi Nama!. The name of the game obviously references this Japanese TV show. The picture on the left shows a more recent picture of Y?ichi Masuzoe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54356&o=2

$end

$gba=hoffbmx2,
$bio

Nintendo GBA cart. published 20 years ago:

Mat Hoffman's Pro BMX 2 [Model AGB-AH2E-USA] (c) 2002 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71740&o=2

$end

$gba=hoffbmx,
$bio

Nintendo GBA cart. published 21 years ago:

Mat Hoffman's Pro BMX [Model AGB-AHOE-USA] (c) 2001 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71739&o=2

$end

$gba=hoffbmxa,
$bio

Nintendo GBA cart. published 21 years ago:

Mat Hoffman's Pro BMX [Model AGB-AHOP] (c) 2001 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71738&o=2

$end

$gbcolor=hoffbmx,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Mat Hoffman's Pro BMX [Model CGB-B2XE-USA] (c) 2001 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68323&o=2

$end

$psx=hoffbmx,
$bio

Sony PlayStation CD published 21 years ago:

Mat Hoffman's Pro BMX (c) 2001 Activision, Inc.

- TECHNICAL -

GAME ID: SLUS-01113

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111075&o=2

$end

$dc=hoffbmx,
$bio

Sega Dreamcast GD published 21 years ago:

Mat Hoffman's Pro BMX [Model T-13005N] (c) 2001 Activision, Inc. [Santa Clara, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135634&o=2

$end

$info=matmania,
$bio

Arcade Video game published 37 years ago:

Mat Mania - The Prowrestling Network (c) 1985 Taito America Corp.

Export version. For more information about the game itself, please see the original Japanese version entry; "Exciting Hour - The Prowrestling Network"

- TECHNICAL -

Game ID : TA-0015

- TRIVIA -

Mat Mania was released in October 1985 by Taito America, under license from Technos Japan.

In this version, TWA stands for Taito Wrestling Association. The ingame original misspelling of Insane Warrior's name has been corrected. Also, Blues Bloody is now called 'Golden Hulk'. (in reference of Hulk Hogan who debuted wrestling as 'Sterling Golden'. Golden Hulk's most powerful move is the leg drop, which is Hogan's finisher).

A 2-Player version of this game is known as "Mania Challenge".

Rac Carpana holds the official record for this game with 5,000,150 points.

- SERIES -

1. Tag Team Wrestling (1983)
2. Mat Mania - The Prowrestling Network (1985)
3. Mania Challenge (1986)

- PORTS -

* CONSOLES: 
Sony PlayStation 4 [PSN] [US] (mar.24, 2015) "Arcade Archives - Mat Mania Exciting Hour [Model CUSA-00973]" 
Sony PlayStation 4 [PSN] [EU] [AU] (aug.24, 2015) "Arcade Archives - Mat Mania Exciting Hour [Model CUSA-02486]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1580&o=2

$end

$a7800=matmania,matmaniau,
$bio

Atari 7800 cart. published 33 years ago:

Mat Mania Challenge [Model CX7863] (c) 1989 Atari Corp. [Sunnyvale, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50151&o=2

$end

$cpc_flop=matahari01,matahari,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Mata Hari (c) 1988 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127823&o=2

$end

$cpc_flop=matahari02,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Mata Hari Trained (c) 1988 Shadocks, Les [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122592&o=2

$end

$info=matahari,
$bio

Pinball published 44 years ago:

Mata Hari (c) 1978 Bally Mfg. Co.

- TECHNICAL -

[No. 1104-E]
Bally MPU AS-2518-17

- TRIVIA -

Released in April 1978. 16,260 units were produced.

The development of the game took 6 months (started in Septement 77).

A Mata Hari units appears in the movie 'Don't Go in the Woods'.

- STAFF -

Design by: Jim Patla
Art by: Dave Christensen

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43184&o=2

$end

$cpc_cass=matahari,
$bio

Amstrad CPC cass. published 34 years ago:

Mata Hari [Model 22452] (c) 1988 Proein Soft Line [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98184&o=2

$end

$info=m4matdr,
$bio

Matador (c) 199? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41374&o=2

$end

$gba=mataloki,mataloki1,
$bio

Nintendo GBA cart. published 19 years ago:

Matantei Loki Ragnarok - Gensou no Labyrinth (c) 2003 J-Wing

- TECHNICAL -

GAME ID: AGB-BMRJ-JPN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71741&o=2

$end

$info=match98,
$bio

Video Slot Machine published 24 years ago:

Match 98 (c) 1998 Amcoe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=31144&o=2

$end

$vz_snap=m_box2,m_box1,
$bio

Match Box (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235098&o=2

$end

$cpc_flop=matchg19,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Match Cracked (c) 1989 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124481&o=2

$end

$bbc_cass=matchday,
$bio

Acorn BBC/Electron cass. published 38 years ago:

Match Day (c) 1984 Ocean

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52087&o=2

$end

$spectrum_cass=matchday,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Match Day (c) 1984 Ocean Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79718&o=2

$end

$cpc_cass=matchday,
$bio

Amstrad CPC cass. published 37 years ago:

Match Day (c) 1985 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98185&o=2

$end

$cpc_flop=matchday,matchday04,matchday05,matchday08,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Match Day (c) 1985 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120401&o=2

$end

$spectrum_cass=matchdayc,matchdaye,
$bio

Match Day (c) 198? Zafiro Soft. Division.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219672&o=2

$end

$spectrum_cass=matchdaya,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Match Day (c) 1990 IBSA [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289797&o=2

$end

$spectrum_cass=matchdy2a,matchdy2b,
$bio

Match Day 2 (c) 198? Erbe Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219162&o=2

$end

$spectrum_cass=matchdyd,
$bio

Match Day 2 (c) 199? IBSA [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289798&o=2

$end

$spectrum_cass=matchdy2,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Match Day II (c) 1987 Ocean Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79719&o=2

$end

$msx1_cass=matchda2,
$bio

MSX cass. published 35 years ago:

Match Day II (c) 1987 Ocean Software, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94833&o=2

$end

$cpc_cass=matchdy2s,
$bio

Amstrad CPC cass. published 35 years ago:

Match Day II (c) 1987 Erbe Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98187&o=2

$end

$cpc_cass=matchdy2,
$bio

Amstrad CPC cass. published 35 years ago:

Match Day II (c) 1987 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98188&o=2

$end

$pcw=matchday,
$bio

Amstrad PCW soft. published 35 years ago:

Match Day II (c) 1987 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118318&o=2

$end

$cpc_flop=matchday01,matchday02,matchday06,matchday07,matchday09,matchday10,matchday0a,matchday0b,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Match Day II (c) 1987 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120402&o=2

$end

$specpls3_flop=matchda2,matchda2a,
$bio

Sinclair ZX Spectrum+3 disk. published 35 years ago:

Match Day II (c) 1987 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148102&o=2

$end

$msx1_flop=matchda2,matchda2a,
$bio

Match Day II cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230046&o=2

$end

$cpc_flop=matchday11,
$bio

Match Day II Cracked (c) 200? CNGSOFT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121714&o=2

$end

$orao=matchfis,
$bio

PEL Varazdin Orao cass. published 36 years ago:

Match Fishing (c) 1986 KMI Borovo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237425&o=2

$end

$info=mgames,
$bio

Arcade Video game published 40 years ago:

Match Games (c) 1982 Merit Industries, Incorporated.

Description from the flyer:

FOR AMUSEMENT ONLY.
The ingenious Match Games offers something for everyone. Four captivating themes with brilliant graphics, challenging play action, an enticing bonus feature and a host of options to tailor the game to any location.

Match Games is today's perfect alternative in adult video skill games...

MATCH GAMES...
Unique and captivating graphics start the fun out right. Players score skills points as they match the amusing characters to winning color and number combinations. Play appeal stays high as new characters are introduced.

Wild characters liven the action even more and build special bonus points, collected on a 5-way number match. The appeal is irresistible... Players stay hooked in for lot more action (and more earnings) for you!.

GAME THEMES:
Match Games acknowledges every scoring combination by displaying its own special name keyed to each game theme.

Every time 2 Wild characters pop up together, special bonus symbols appear, increasing bonus by 5 points.

* THE WHITE KNIGHT features knights in armor with colored plumes and wild 'White Knights'.
* THE FROG POND stars colorful and humorous frogs perched on top of mushrooms.
* WILD BULLS is based around multi-colored sets of bulls with 2 wild 'Red Bulls'.
* PHARAOHS features an Egyptian look with comical mummies as the wild characters.

- TECHNICAL -

FEATURES:
- Four game themes (operator selected).
- Adjustable game difficulty settings.
- Adjustable play limit (1-10-20-50).
- On screen bookkeeping.
- Battery backup.
- Hi quality 13in. monitor.
- Complete schematics.
- Easy front access servicing.
- All plywood construction.
- Top drop coin entry.
- Hi security cash box.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=39650&o=2

$end

$apple2_flop_clcracked=matchit,
$bio

Apple II 5.25 disk. published 38 years ago:

Match It (c) 1984 Regents/ALA Co., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240703&o=2

$end

$info=matchit,
$bio

Arcade Video game published 33 years ago:

Match It (c) 1989 Tamtex.

Export version. For more information about the game itself, please see the original Japanese version entry; "Shisen-shou - Joshiryou-hen".

All the erotic scenes from the Japanese version has been removed in this version.

- SERIES -

1. Match It (1989)
2. Match It II (1993)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1581&o=2

$end

$info=j2match,
$bio

Match It (c) 198? JPM International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41907&o=2

$end

$info=matchit2,
$bio

Arcade Video game published 29 years ago:

Match It II (c) 1993 Tamtex.

Export version. For more information about the game itself, please see the original Japanese version entry; "Shisen-shou II".

- SERIES -

1. Match It (1989)
2. Match It II (1993)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4709&o=2

$end

$msx2_flop=matchman,
$bio

MSX 2 disk. published 26 years ago:

Match Maniac (c) 1996 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101853&o=2

$end

$super80_cass=matchmat,
$bio

Match Mates [Model 005L4] (c) 198? Unknown

Program for BASIC (32 columns).

- TECHNICAL -

Made for any homebrew system, V3.8, 8R0 to 8R5.

- STAFF -

Developed by: Glyn Shepherd

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126837&o=2

$end

$info=matchme,
$bio

Tabletop game published 42 years ago:

Match Me (c) 1980 Kingsford.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127169&o=2

$end

$info=matchnum,
$bio

Handheld game published 43 years ago:

Match Number (c) 1979 A-One.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101300&o=2

$end

$amigaocs_flop=matchday,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Match of the Day (c) 1992 Zeppelin Premier

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74521&o=2

$end

$spectrum_cass=matchoft,
$bio

Sinclair ZX Spectrum cass. published 30 years ago:

Match of the Day (c) 1992 Zeppelin Premier

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79723&o=2

$end

$info=sc2wembl7a,
$bio

Fruit Machine published 27 years ago:

Match of the Day - Road to Wembley (c) 1995 Bell-Fruit Mfg. Company, Limited. [B.F.M.].

- TECHNICAL -

[Model 6401]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40098&o=2

$end

$info=sc2wembl5a,sc2wembl5ap,sc2wembl8,sc2wembl4p,sc2wembl9,sc2wembl6ap,sc2wembl10,sc2wembl7ap,sc2wembl1,sc2wembl1p,
$bio

Fruit Machine published 27 years ago:

Match of the Day - Road to Wembley (c) 1995 Bell-Fruit Mfg. Company, Limited. [B.F.M.]

- TECHNICAL -

[Model 6555]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61506&o=2

$end

$info=sc2wembl2,sc2wembl2p,sc2wembl,sc2wemblp,
$bio

Fruit Machine published 26 years ago:

Match of the Day - Road to Wembley (c) 1996 Bell-Fruit Mfg. Company, Limited. [B.F.M.]

- TECHNICAL -

[Model 6781]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61507&o=2

$end

$info=sc2wemblm,
$bio

Fruit Machine published 25 years ago:

Match of the Day - Road to Wembley (c) 1997 Mazooma Games.

- TECHNICAL -

[Model 7005]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61508&o=2

$end

$info=sc2motd9,
$bio

Fruit Machine published 27 years ago:

Match of the Day (c) 1995 Bell-Fruit Mfg. Company, Limited. [B.F.M.].

- TECHNICAL -

[Model 6400]

- TRIVIA -

Match of the Day was released in May 1995 in Ireland.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42202&o=2

$end

$info=sc2motd4,sc2motd4p,sc2motd5,sc2motd5p,sc2motd6,sc2motd6p,
$bio

Fruit Machine published 27 years ago:

Match of the Day (c) 1995 Bell-Fruit Mfg. Company, Limited. [B.F.M.]

- TECHNICAL -

[Model 6560]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61502&o=2

$end

$info=sc2motd3,sc2motd3p,sc2motd7,sc2motd8p,
$bio

Fruit Machine published 27 years ago:

Match of the Day (c) 1995 Bell-Fruit Mfg. Company, Limited. [B.F.M.]

- TECHNICAL -

[Model 6587]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61503&o=2

$end

$info=sc2motd1,sc2motd1p,sc2motd2,sc2motd2p,
$bio

Fruit Machine published 26 years ago:

Match of the Day (c) 1996 Bell-Fruit Mfg. Company, Limited. [B.F.M.]

- TECHNICAL -

[Model 6770]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61504&o=2

$end

$info=sc2motd,sc2motdp,
$bio

Fruit Machine published 26 years ago:

Match of the Day (c) 1996 Bell-Fruit Mfg. Company, Limited. [B.F.M.]

- TECHNICAL -

[Model 6798]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61505&o=2

$end

$specpls3_flop=matchotdtmd,
$bio

Sinclair ZX Spectrum+3 disk. published 30 years ago:

Match of the Day (c) 1992 Zeppelin Premier

Master Disk used to generate the original retail tapes.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265013&o=2

$end

$c64_cass=matchpnt,
$bio

Commodore C64 cass. published 38 years ago:

Match Point (c) 1984 Psion

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=188020&o=2

$end

$c64_cass=matchpnt1,
$bio

Commodore C64 cass. published 37 years ago:

Match Point (c) 1985 Hit Squad, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240894&o=2

$end

$cpc_cass=matchpnt,matchpnta,
$bio

Amstrad CPC cass. published 37 years ago:

Match Point [Model EN-M1-G30C] (c) 1985 Psion

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98189&o=2

$end

$cpc_flop=matchpoi01,matchpoi,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Match Point [Model FR-MI-G30C] (c) 1985 Psion

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133892&o=2

$end

$apple2_cass=matchwit,
$bio

Apple II cass. published 44 years ago:

Match Wits (c) 1978 Programma International, Inc.

MATCHWITS is a game much like television's CONCENTRATION. The board containes the letters A-Z and the numbers 1-4. One or two players pick two letter or number combinations. Two shapes then appear behind them. If they match 1000 points are added to the players score, and you get another turn.

- TECHNICAL -

GAME ID: AP085

- STAFF -

By: R.J. Nitto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135881&o=2

$end

$info=matchemg,
$bio

Arcade Video game published 36 years ago:

Match'em Up (c) 1986 Merit.

Uncover the hidden symbols and match 'm up by pairs in a race with the timer.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4340&o=2

$end

$gba=xtownheru,
$bio

Nintendo GBA cart. published 20 years ago:

Matchbox Cross Town Heroes [Model AGB-ARQE-USA] (c) 2002 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71743&o=2

$end

$gba=xtownher,
$bio

Nintendo GBA cart. published 20 years ago:

Matchbox Cross Town Heroes [Model AGB-ARQP] (c) 2002 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71742&o=2

$end

$gbcolor=matchbox,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Matchbox Emergency Patrol [Model CGB-BEPE-USA] (c) 2001 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68325&o=2

$end

$pet_cass=memacl,
$bio

Commodore PET cass. published 42 years ago:

Matching Capital Letters Light Pen (c) 1980 Micro-Ed, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125756&o=2

$end

$apple2_flop_clcracked=mtchlaw,
$bio

Apple II 5.25 disk. published 38 years ago:

Matching Letters and Words (c) 1984 Centurion Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231411&o=2

$end

$spectrum_cass=matching,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Matching Pairs (c) 1984 CCS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79720&o=2

$end

$pet_cass=memat,
$bio

Commodore PET cass. published 42 years ago:

Matching Rhythms (c) 1980 Micro-Ed, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125757&o=2

$end

$spectrum_cass=matchmak_a,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Matchmaker (c) 1987 River Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79721&o=2

$end

$spectrum_cass=matchmak,
$bio

Matchmaker (c) 198? Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219833&o=2

$end

$apple2_flop_clcracked=mmbiofact,
$bio

Apple II 5.25 disk. published 38 years ago:

MatchMaker - Biology Facts (c) 1984 American Educational Computer, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295847&o=2

$end

$apple2_flop_clcracked=mtchmkrdemo,
$bio

Apple II 5.25 disk. published 38 years ago:

MatchMaker Demo Disk (c) 1984 American Educational Computer, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231661&o=2

$end

$apple2_flop_clcracked=mtchmkrdict,
$bio

Apple II 5.25 disk. published 38 years ago:

MatchMaker Dictionary (c) 1984 MatchMaker

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240706&o=2

$end

$videopac=3mkrbzlg,
$bio

Magnavox Odyssey² cart. published 44 years ago:

Matchmaker! + Buzzword! + Logix! (c) 1978 Magnavox Co., The

- TECHNICAL -

Game ID: AJ9407

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95631&o=2

$end

$spectrum_cass=matchmaz,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Matchmaze (c) 1985 BIBLEchip

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79722&o=2

$end

$cpc_flop=matchupi,
$bio

Amstrad CPC type-in published 31 years ago:

Matchu Picchu (c) 1991 Amstrad Cent Pour Cent

- TRIVIA -

Listed as a type-in program in the French magazine: Amstrad Cent Pour Cent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120014&o=2

$end

$pcecd=matekida,
$bio

NEC PC-Engine CD published 31 years ago:

Mateki Densetsu Astralius (c) 1991 IGS Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58282&o=2

$end

$gbcolor=matelgr2,
$bio

Matel Gear II (c) 200? Sintax [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=317856&o=2

$end

$spectrum_cass=mathss,
$bio

Matematica (c) 198? Software Spectrum

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298555&o=2

$end

$spectrum_cass=mathgbc,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Matematica 1 (c) 1983 Rebit Computer

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298649&o=2

$end

$cpc_cass=mate7egb,
$bio

Amstrad CPC cass. published 36 years ago:

Matematicas - 7.° E. G. B. (c) 1986 Centro Pedagogico De Informatica [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98190&o=2

$end

$dragon_cass=matemat1a,
$bio

Matematicas Nivel 1 Ejercicio Del 1 al 5 (c) 198? Eurohard S.A.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116677&o=2

$end

$dragon_cass=matemat2d,
$bio

Matematicas Nivel 2 Ejercicio Del 14 al 19 (c) 198? Eurohard S.A.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116678&o=2

$end

$dragon_cass=matemat2c,
$bio

Matematicas Nivel 2 Ejercicio Del 9 al 13 (c) 198? Eurohard S.A.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116679&o=2

$end

$spectrum_cass=mathzxdt,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Matematik (c) 1984 ZX Data.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225970&o=2

$end

$tiki100=matemati,
$bio

Matematikk (c) 198? Rogalandsdata Programvare

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237364&o=2

$end

$tiki100=matemat1,
$bio

Matematikk 1 (c) 198? Kjølshun-Data

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237328&o=2

$end

$tiki100=matemat2,
$bio

Matematikk 2 (c) 198? Kjølshun-Data

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237329&o=2

$end

$tiki100=matemat3,
$bio

Matematikk 3 (c) 198? Kjølshun-Data

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237330&o=2

$end

$compis=mattev1,
$bio

Telenova Compis disk. published 35 years ago:

Matematikverkstad I (c) 1987 Esselte Studium

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267870&o=2

$end

$snes=matenden,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Maten Densetsu - Senritsu no Ooparts [Model SHVC-AZ9J-JPN] (c) 1995 Takara Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61796&o=2

$end

$pc98=matengak,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

魔天学園 地獄のラブラブ大作戦 (c) 1993 Birdy Soft.
(Maten Gakuen - Jigoku no Love Love Daisakusen)

- TECHNICAL -

Media: floppydisk x1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90089&o=2

$end

$megadriv=maten,
$vgmplay=maten_md,
$bio

Sega Mega Drive cart. published 29 years ago:

Maten no Soumetsu (c) 1993 Hot-B

- TECHNICAL -

GAME ID: T-46023

- TRIVIA -

Released on December 29, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56650&o=2

$end

$nes=matendoj,
$bio

Nintendo Famicom cart. published 32 years ago:

魔天童子 (c) 1990 Quest
(Matendouji)

- TECHNICAL -

GAME ID: BTC-7M

- TRIVIA -

Released on August 24, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54357&o=2

$end

$unichamp=pac_05,
$bio

Unisonic Champion 2711 cart. published 45 years ago:

Math (c) 1977 Unisonic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301627&o=2

$end

$spectrum_cass=mathere,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Math (c) 1984 Ere Informatique.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226586&o=2

$end

$apple2_flop_clcracked=mat1mech,
$bio

Apple II 5.25 disk. published 36 years ago:

Math #1: The Mechanics of Math Words (c) 1986 Ellen Nelson Learning Library, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301305&o=2

$end

$apple2gs_flop_misc=mathnme,
$apple2gs_flop_orig=mathnme,
$bio

Apple IIGS disk. published 34 years ago:

Math and Me (c) 1988 Davidson & Associates, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115344&o=2

$end

$apple2_flop_clcracked=mathnme,35mathme,
$bio

Apple II 5.25 disk. published 34 years ago:

Math and Me (c) 1988 Davidson & Associates, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231253&o=2

$end

$apple2_flop_orig=mathme1635,
$bio

Apple IIc+ 3.5in. disk. published 34 years ago:

Math and Me (c) 1988 Davidson & Associates, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298403&o=2

$end

$apple2_flop_clcracked=mtperfin,
$bio

Apple II 5.25 disk. published 39 years ago:

Math and Your Personal Finances (c) 1983 Media Materials

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232255&o=2

$end

$pico=101dalma,101dalmap8,101dalmap7,101dalmap6,101dalmap5,101dalmap4,101dalmap3,101dalmap2,101dalmap1,
$bio

Sega Pico game published 26 years ago:

Math Antics with 101 Dalmatians (c) 1996 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID: 49047-00

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75717&o=2

$end

$leapster=mathbsbl,
$bio

LeapFrog Leapster cart. published 19 years ago:

Math Baseball (c) 2003 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293589&o=2

$end

$apple2_flop_clcracked=mthblstr,mthb0884,
$bio

Apple II 5.25 disk. published 39 years ago:

Math Blaster (c) 1983 Davidson & Associates, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231399&o=2

$end

$ibm5150=mathblst,
$bio

IBM PC 5.25in. disk. published 39 years ago:

Math Blaster (c) 1983 Davidson & Associates, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262304&o=2

$end

$megadriv=mathblst,
$bio

Sega Genesis cart. published 28 years ago:

Math Blaster - Episode 1 (c) 1994 Davidson & Associates

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57297&o=2

$end

$snes=mathblst,
$bio

Nintendo Super NES cart. published 28 years ago:

Math Blaster - Episode 1 (c) 1994 Davidson & Associates

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63232&o=2

$end

$apple2_flop_clcracked=mthblsmy,mthblm13,35mblmys,
$bio

Apple II 5.25 disk. published 33 years ago:

Math Blaster Mystery (c) 1989 Davidson & Associates, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231251&o=2

$end

$apple2_flop_orig=mbmst1335,
$bio

Apple IIc+ 3.5in. disk. published 33 years ago:

Math Blaster Mystery (c) 1989 Davidson & Associates, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298400&o=2

$end

$apple2_flop_clcracked=mthblpls,35mbpl37,35mbplus,
$bio

Apple II 5.25 disk. published 34 years ago:

Math Blaster Plus (c) 1988 Davidson & Associates, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231252&o=2

$end

$apple2gs_flop_misc=mathblst,
$apple2gs_flop_orig=mthbpl11,
$apple2gs_flop_clcracked=mathblst,mathblsta,
$bio

Apple IIGS disk. published 33 years ago:

Math Blaster Plus! (c) 1989 Davidson & Associates, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115343&o=2

$end

$apple2_flop_orig=mthblpls3735,
$bio

Apple IIc+ 3.5in. disk. published 33 years ago:

Math Blaster Plus! (c) 1989 Davidson & Associates, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298401&o=2

$end

$apple2_flop_orig=mathb35,
$bio

Apple IIc+ 3.5in. disk. published 39 years ago:

Math Blaster! (c) 1983 Davidson & Associates, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298402&o=2

$end

$apple2_flop_clcracked=mathbst1,mathbstr,
$bio

Apple II 5.25 disk. published 38 years ago:

Math Busters (c) 1984 Spinnaker Soft. Corp.

- TECHNICAL -

GAME ID: MTB-AP-D1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231130&o=2

$end

$apple2_flop_clcracked=mthclsl5,
$bio

Apple II 5.25 disk. published 33 years ago:

Math Class Level 5 (c) 1989 Troll Associates

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230837&o=2

$end

$apple2_flop_clcracked=mthc1684,mthconc1,
$bio

Apple II 5.25 disk. published 39 years ago:

Math Concepts I (c) 1983 Hartley Courseware, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231184&o=2

$end

$apple2_flop_clcracked=mthc2684,
$bio

Apple II 5.25 disk. published 39 years ago:

Math Concepts II (c) 1983 Hartley Courseware, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=285332&o=2

$end

$apple2_flop_clcracked=mdd1sm,
$bio

Apple II 5.25 disk. published 39 years ago:

Math Demo Disk #1: Secondary Mathematics (c) 1983 Conduit Educational Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268290&o=2

$end

$apple2_flop_clcracked=mdd2geig,
$bio

Apple II 5.25 disk. published 39 years ago:

Math Demo Disk #2: Graphing Equations and Interpreting Graphs (c) 1983 Conduit Educational Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268291&o=2

$end

$apple2_flop_clcracked=mdd3psm,
$bio

Apple II 5.25 disk. published 39 years ago:

Math Demo Disk #3: Postsecondary Mathematics (c) 1983 Conduit Educational Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268292&o=2

$end

$mc10=minicalc,spirals,
$bio

TRS-80 MC-10 cass. published 39 years ago:

Math Design [Model 26-3362] (c) 1983 Tandy Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87667&o=2

$end

$a800=mathenct,
$bio

Atari 400/800 cart. published 38 years ago:

Math Encounter (c) 1984 Hsu Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86610&o=2

$end

$apple2_flop_clcracked=mthfootb,
$bio

Apple II 5.25 disk. published 30 years ago:

Math Football (c) 1992 Gamco Industries

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231678&o=2

$end

$apple2_flop_clcracked=mthevryd,
$bio

Apple II 5.25 disk. published 40 years ago:

Math For Everyday Living (c) 1982 Educational Activities, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231347&o=2

$end

$studio2=mathfuna,
$bio

Hanimex MPT-02 cart. published 44 years ago:

Math Fun (c) 1978 Hanimex

French release of "TV School House II: Math Fun [Model 18V501]".

- TECHNICAL -

GAME ID: MG-204

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276047&o=2

$end

$psx=mathcol1,
$bio

Sony PlayStation CD published 24 years ago:

Math Gallery - Collection 1 (c) 1998 Lightspan Partnership, The

- TECHNICAL -

GAME ID: LSP-903433

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110633&o=2

$end

$psx=mathcol2,
$bio

Sony PlayStation CD published 23 years ago:

Math Gallery - Collection 2 (c) 1999 Lightspan Partnership, The

- TECHNICAL -

GAME ID: LSP-903440

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110634&o=2

$end

$dragon_cass=mathgamepk,
$bio

Dragon cass. published 39 years ago:

Math Games Pack (c) 1983 Premier Microsystems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116935&o=2

$end

$a2600=mathgpe,
$bio

Atari 2600 cart. published 40 years ago:

Math Gran Prix (c) 1982 Atari, Incorporated.

PAL release. Game developed in USA. For more information, please see the NTSC release's entry; "Math Gran Prix [Model CX2658]".

- TECHNICAL -

Model CX2658P

- PORTS -

* CONSOLES: 
[EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" 
[EU] Sony PS2 (feb.18, 2005) "Atari Anthology [Model SLES-53061]" 

* HANDHELDS: 
[EU] Nintendo DS (feb.24, 2011) "Atari Greatest Hits Vol.1 [Model NTR-BR6P-EUR]"

* COMPUTERS: 
[EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83000&o=2

$end

$a2600=mathgp,
$bio

Atari 2600 cart. published 40 years ago:

Math Gran Prix (c) 1982 Atari, Incorporated.

The object of the game is to cross the finish line before the other car. For each turn, the computer gives you an arithmetic problem. When you answer the problem correctly, your car zooms further ahead. If your answer is wrong, the computer gives you the correct answer and your car stays where it is. Players take turns with each other or, in a one-player game, with the computer.

At the beginning of each turn, you will be given a choice of moving 2 OR 3 SPACES. If this message appears in red, the red car moves; if it is blue, the blue car moves.

NOTE: If you are not using a color television, red will appear black; blue will appear white.

MATH GRAN PRIX has nine game versions. Games 1, 2 and 3 contain only addition and subtraction problems; Games 4, 5 and 6 contain only multiplication and division problems. Games 7, 8 and 9 contain all four types of arithmetic problems.

Each of these three game groups has an easy, medium and hard difficulty level. So, in the first group, Game 1 is the easiest and Game 3 the hardest.

- TECHNICAL -

Model CX2658

- TRIVIA -

Export releases:
PAL "Math Gran Prix [Model CX2658P]"

- STAFF -

Programmer: Suki Lee

- PORTS -

* CONSOLES: 
[US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" 
[US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" 
[JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" 

* HANDHELDS: 
[US] Nintendo DS (nov.2, 2010) "Atari Greatest Hits Vol.1 [Model NTR-BR6E-USA]" 

* COMPUTERS: 
[US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50680&o=2

$end

$apple2_flop_clcracked=mthnutsh,
$bio

Apple II 5.25 disk. published 37 years ago:

Math in a Nutshell (c) 1985 Learning Technologies

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231457&o=2

$end

$apple2_flop_clcracked=mtib113,
$bio

Apple II 5.25 disk. published 39 years ago:

Math Item Banks 1-13 (c) 1983 Harcourt Brace Jovanovich

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240652&o=2

$end

$apple2_flop_clcracked=mthlpfrg,
$bio

Apple II 5.25 disk. published 35 years ago:

Math Leap Frog (c) 1987 Gamco Industries

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231679&o=2

$end

$apple2_flop_clcracked=mthlvl1,
$bio

Apple II 5.25 disk. published 35 years ago:

Math Level 1 - I Can Add And Subtract (c) 1987 Troll Associates

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230838&o=2

$end

$apple2_flop_clcracked=mthlvl3,
$bio

Apple II 5.25 disk. published 34 years ago:

Math Level 3 - I Can Multiply and Divide (c) 1988 Troll Associates

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230839&o=2

$end

$apple2_flop_clcracked=mthlvl4,
$bio

Apple II 5.25 disk. published 33 years ago:

Math Level 4 - Advanced Addition and Subtraction (c) 1989 Troll Associates

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230840&o=2

$end

$apple2_flop_clcracked=mthlvl6,
$bio

Apple II 5.25 disk. published 33 years ago:

Math Level 6 - Ratio, Proportion, and Percent (c) 1989 Troll Associates

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230841&o=2

$end

$apple2_flop_clcracked=mthmagic,
$bio

Apple II 5.25 disk. published 36 years ago:

Math Magic (c) 1986 Mindplay

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231149&o=2

$end

$apple2_flop_clcracked=mathman,
$bio

Apple II 5.25 disk. published 38 years ago:

Math Man (c) 1984 Scholastic, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231066&o=2

$end

$info=mathmarv,
$bio

Handheld game published 44 years ago:

Math Marvel (c) 1978 Texas Instruments.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=100613&o=2

$end

$apple2_flop_clcracked=mthmrvls,mthmstrs,
$bio

Apple II 5.25 disk. published 38 years ago:

Math Marvels (c) 1984 Houghton Mifflin Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231391&o=2

$end

$apple2_flop_clcracked=mathmaze,
$bio

Apple II 5.25 disk. published 39 years ago:

Math Maze (c) 1983 DesignWare

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231279&o=2

$end

$adam_flop=mathment,
$bio

Coleco Adam disk. published 33 years ago:

Math Mentor (c) 1989 Weber Soft.

A series of games to teach kids math.

- STAFF -

By: Hal Weber

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109586&o=2

$end

$c64_cart=mileage,
$bio

Commodore C64 cart. published 38 years ago:

Math Mileage (c) 1984 CBS Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53631&o=2

$end

$a800=mileage,
$bio

Atari 400/800 cart. published 38 years ago:

Math Mileage (c) 1984 CBS Software

- TECHNICAL -

GAME ID: 75010

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86611&o=2

$end

$psx=mathmv1a,
$bio

Sony PlayStation CD published 26 years ago:

Math on the Move! 1 - Addition & Subtraction - Advanced (c) 1996 Lightspan Partnership, The

- TECHNICAL -

GAME ID: LSP-100112

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110635&o=2

$end

$psx=mathmv1i,
$bio

Sony PlayStation CD published 26 years ago:

Math on the Move! 1 - Addition & Subtraction - Intermediate (c) 1996 Lightspan Partnership, The

- TECHNICAL -

GAME ID: LSP-100110

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110636&o=2

$end

$psx=mathmv2a,
$bio

Sony PlayStation CD published 26 years ago:

Math on the Move! 2 - Multiplication & Division - Advanced (c) 1996 Lightspan Partnership, The

- TECHNICAL -

GAME ID: LSP-100113

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110637&o=2

$end

$psx=mathmv2i,
$bio

Sony PlayStation CD published 26 years ago:

Math on the Move! 2 - Multiplication & Division - Intermediate (c) 1996 Lightspan Partnership, The

- TECHNICAL -

GAME ID: LSP-100111

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110638&o=2

$end

$dragon_cass=mathpack1,
$bio

Dragon cass. published 38 years ago:

Math Pack 1 (c) 1984 Dungeon Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116841&o=2

$end

$gba=mathptrl,
$bio

Nintendo GBA cart. published 15 years ago:

Math Patrol - The Kleptoid Threat [Model AGB-BIYE-USA] (c) 2007 Tomy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71744&o=2

$end

$apple2_flop_clcracked=mathrb11,mathrabt,
$bio

Apple II 5.25 disk. published 36 years ago:

Math Rabbit (c) 1986 Learning Co., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230940&o=2

$end

$apple2_flop_orig=mathrb13,
$bio

Apple IIc+ 3.5in. disk. published 36 years ago:

Math Rabbit (c) 1986 Learning Co., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295839&o=2

$end

$ibm5170=mathresc,
$bio

IBM PC/AT DOS pack. published 30 years ago:

Math Rescue - Episode 1 (c) 1992 Apogee Soft.

Shareware release.

- TRIVIA -

Released in October 1992.

Karen Crowther originally designed the prototype for Math Rescue to entertain her children while she was at work. Later, Apogee published the game for her. The graphics of the main characters is directly modeled after Karen's son and daughter.

- STAFF -

Lead Design & Programmer: Karen Crowther
Artists: Dale Homburg, Jimmie Homburg
Writer: Maya Watson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144436&o=2

$end

$zx81_cass=mathrout,
$bio

Math Routines and Fit (c) 198? Zeta Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114982&o=2

$end

$apple2_flop_clcracked=mthseqad84,
$bio

Apple II 5.25 disk. published 38 years ago:

Math Sequences - Addition (c) 1984 Milliken Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230709&o=2

$end

$apple2_flop_clcracked=mthseqad,
$bio

Apple II 5.25 disk. published 37 years ago:

Math Sequences - Addition (c) 1985 Milliken Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230708&o=2

$end

$apple2_flop_clcracked=mthseqdc,
$bio

Apple II 5.25 disk. published 37 years ago:

Math Sequences - Decimals (c) 1985 Milliken Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230710&o=2

$end

$apple2_flop_clcracked=mthseqdv,
$bio

Apple II 5.25 disk. published 37 years ago:

Math Sequences - Division (c) 1985 Milliken Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230711&o=2

$end

$apple2_flop_clcracked=mthseqeq,
$bio

Apple II 5.25 disk. published 37 years ago:

Math Sequences - Equations (c) 1985 Milliken Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230712&o=2

$end

$apple2_flop_clcracked=mthseqfr,
$bio

Apple II 5.25 disk. published 37 years ago:

Math Sequences - Fractions (c) 1985 Milliken Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230713&o=2

$end

$apple2_flop_clcracked=mthseqin,
$bio

Apple II 5.25 disk. published 37 years ago:

Math Sequences - Integers (c) 1985 Milliken Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230714&o=2

$end

$apple2_flop_clcracked=mthseqla,
$bio

Apple II 5.25 disk. published 37 years ago:

Math Sequences - Laws of Arithmetic (c) 1985 Milliken Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230715&o=2

$end

$apple2_flop_clcracked=mthsequt,
$bio

Apple II 5.25 disk. published 37 years ago:

Math Sequences - Management Utilities (c) 1985 Milliken Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230716&o=2

$end

$apple2_flop_clcracked=mthseqmf,
$bio

Apple II 5.25 disk. published 37 years ago:

Math Sequences - Measurement Formulas (c) 1985 Milliken Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230717&o=2

$end

$apple2_flop_clcracked=mthseqml80,
$bio

Apple II 5.25 disk. published 42 years ago:

Math Sequences - Multiplication (c) 1980 Milliken Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230719&o=2

$end

$apple2_flop_clcracked=mthseqml,
$bio

Apple II 5.25 disk. published 37 years ago:

Math Sequences - Multiplication (c) 1985 Milliken Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230718&o=2

$end

$apple2_flop_clcracked=mthseqnr80,
$bio

Apple II 5.25 disk. published 42 years ago:

Math Sequences - Number Readiness (c) 1980 Milliken Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230721&o=2

$end

$apple2_flop_clcracked=mthseqnr,
$bio

Apple II 5.25 disk. published 37 years ago:

Math Sequences - Number Readiness (c) 1985 Milliken Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230720&o=2

$end

$apple2_flop_clcracked=mthseqpr,
$bio

Apple II 5.25 disk. published 37 years ago:

Math Sequences - Percents (c) 1985 Milliken Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230722&o=2

$end

$apple2_flop_clcracked=mthseqt1,
$bio

Apple II 5.25 disk. published 37 years ago:

Math Sequences - Pre- and Post Tests I (c) 1985 Milliken Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230723&o=2

$end

$apple2_flop_clcracked=mthseqt2,
$bio

Apple II 5.25 disk. published 37 years ago:

Math Sequences - Pre- and Post-Tests II (c) 1985 Milliken Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230724&o=2

$end

$apple2_flop_clcracked=mthseqsb,
$bio

Apple II 5.25 disk. published 37 years ago:

Math Sequences - Subtraction (c) 1985 Milliken Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230725&o=2

$end

$apple2_flop_clcracked=mthseqw1,
$bio

Apple II 5.25 disk. published 37 years ago:

Math Sequences - Worksheet Generator (c) 1985 Milliken Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230726&o=2

$end

$apple2_flop_clcracked=mthseqw2,
$bio

Apple II 5.25 disk. published 36 years ago:

Math Sequences - Worksheet Generator II (c) 1986 Milliken Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230727&o=2

$end

$apple2_flop_orig=mathshop,
$apple2_flop_clcracked=mathshop,mtshp86,
$bio

Apple II 5.25 disk. published 36 years ago:

Math Shop (c) 1986 Scholastic, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229278&o=2

$end

$apple2_flop_orig=mshopjr,
$bio

Apple II 5.25 disk. published 33 years ago:

Math Shop Jr. (c) 1989 Scholastic, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229275&o=2

$end

$apple2_flop_clcracked=mseleml,
$bio

Apple II 5.25 disk. published 39 years ago:

Math Skills - Elementary Level (c) 1983 Encyclopaedia Britannica

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268270&o=2

$end

$apple2_flop_clcracked=msjrhigh,
$bio

Apple II 5.25 disk. published 39 years ago:

Math Skills - Junior High Level (c) 1983 Encyclopaedia Britannica

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268271&o=2

$end

$apple2_flop_clcracked=ssmthskl,
$bio

Apple II 5.25 disk. published 41 years ago:

Math Skills Ver.1.3 (c) 1981 Softsmith Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293486&o=2

$end

$apple2_flop_clcracked=mathstgy,
$bio

Apple II 5.25 disk. published 41 years ago:

Math Strategy (c) 1981 Behavioral Engineering

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240644&o=2

$end

$coco_cart=mathtut,
$bio

TRS-80 CoCo cart. published 34 years ago:

Math Tutor (c) 1988 Tandy Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240913&o=2

$end

$apple2_flop_clcracked=mthtutad,
$bio

Apple II 5.25 disk. published 36 years ago:

Math Tutor - Addition (c) 1986 Scholastic, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231067&o=2

$end

$apple2_flop_clcracked=mthtutdc,
$bio

Apple II 5.25 disk. published 34 years ago:

Math Tutor - Decimals (c) 1988 Scholastic, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231068&o=2

$end

$apple2_flop_clcracked=mthtutdv,
$bio

Apple II 5.25 disk. published 36 years ago:

Math Tutor - Division (c) 1986 Scholastic, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231069&o=2

$end

$apple2_flop_clcracked=mthtutf1,
$bio

Apple II 5.25 disk. published 35 years ago:

Math Tutor - Fractions Part I (c) 1987 Scholastic, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231070&o=2

$end

$apple2_flop_clcracked=mthtutml,
$bio

Apple II 5.25 disk. published 36 years ago:

Math Tutor - Multiplication (c) 1986 Scholastic, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231071&o=2

$end

$apple2_flop_clcracked=mthtutsb,
$bio

Apple II 5.25 disk. published 36 years ago:

Math Tutor - Subtraction (c) 1986 Scholastic, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231072&o=2

$end

$vidbrain=mathttr1,
$bio

VideoBrain Family Computer cass. published 44 years ago:

Math Tutor 1 (c) 1978 VideoBrain Computer Co.

This program teaches users addition, subtraction, multiplication, and division. There are four skill levels, and the option for a third party to create a math problem for the user to solve.

- TECHNICAL -

Model ED02

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236930&o=2

$end

$apple2gs_flop_misc=mthwizrd,
$apple2gs_flop_clcracked=mthwizrd,
$bio

Apple IIGS disk. published 34 years ago:

Math Wizard (c) 1988 Unicorn Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115316&o=2

$end

$timex_cass=mathwiz1,
$bio

Timex Sinclair 2068 cass. published 39 years ago:

Math Wizardry I (c) 1983 Timex Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263921&o=2

$end

$timex_cass=mathwiz2,
$bio

Timex Sinclair 2068 cass. published 39 years ago:

Math Wizardry II (c) 1983 Timex Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263922&o=2

$end

$apple2_flop_clcracked=mathwrd2,
$bio

Apple II 5.25 disk. published 39 years ago:

Math Word Problems Grade 2 (c) 1983 Queue, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231373&o=2

$end

$a800=mworkadd,
$bio

Atari 400/800 cart. published 37 years ago:

Math Works - Addition (c) 1985 Concepts for Darren

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86612&o=2

$end

$a800=mworksub,
$bio

Atari 400/800 cart. published 37 years ago:

Math Works - Subtraction (c) 1985 Concepts for Darren

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86613&o=2

$end

$to_flop=mathexer,
$bio

Math'Exercices (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107887&o=2

$end

$videopac=2mthecho,
$bio

Magnavox Odyssey² cart. published 44 years ago:

Math-a-Magic! + Echo! (c) 1978 Magnavox.

- TECHNICAL -

Game ID: AJ9405

- STAFF -

Programmer: Ed Averett

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95632&o=2

$end

$cpc_flop=mathutil,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Math-Util (c) 1988 ESAT Soft. [Electronic Service Aquitaine Télécom] [Bordeaux, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306207&o=2

$end

$einstein=mathmag,
$bio

Mathe-Magic + Scoop (c) 19?? Solo Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136083&o=2

$end

$cpc_cass=mathstar,
$bio

Amstrad CPC cass. published 37 years ago:

Mathe-Star (c) 1985 Star-Division

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98191&o=2

$end

$info=mathmagi,
$bio

Handheld game published 42 years ago:

Mathemagician (c) 1980 APF Electronics, Inc.

A tabletop handheld calculator.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84468&o=2

$end

$sgi_mips=mathematica_5_2,
$bio

SGI MIPS IRIX soft. published 17 years ago:

Mathematica 5.2 (c) 2005 Wolfram

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272272&o=2

$end

$spectrum_cass=mathscl,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Mathematics (c) 1985 Letts & Co., Charles.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225969&o=2

$end

$mbee_flop=mathematics_1,mathematics_2,
$bio

Mathematics #1 (c) 198? Education Department of Western Australia

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290867&o=2

$end

$spectrum_cass=mathcali,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Mathematics 'O' Level (c) 1983 Calisto.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225966&o=2

$end

$spectrum_cass=mathcalia,
$bio

Mathematics 'O' Level (c) 198? Paxman Promotions [Geoffs Records div.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225560&o=2

$end

$spectrum_cass=mathepol,mathepola,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Mathematics - Examination Practice & Tests O Level (c) 1984 Sphere Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225968&o=2

$end

$spectrum_cass=mathlong,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Mathematics - O-Level Revision And CSE (c) 1984 Longman Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225967&o=2

$end

$nes=mathc1,mathc1a,
$bio

Математика 1 Класс (c) 19?? Unknown [Russia]
(Mathematics 1 Class)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236744&o=2

$end

$zx81_cass=maths1,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Mathematics 1 (c) 1982 Sinclair Research, Ltd.

- TECHNICAL -

GAME ID: E5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114592&o=2

$end

$nes=mathc2,mathc2a,
$bio

Математика 2 Класс (c) 19?? Unknown [Russia]
(Mathematics 2 Class)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236745&o=2

$end

$nes=math2x2,
$bio

Mathematics 2 x 2 = (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236746&o=2

$end

$apple2_flop_clcracked=matactl4,
$bio

Apple II 5.25 disk. published 39 years ago:

Mathematics Activities Courseware Level 4 (c) 1983 Houghton Mifflin Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231727&o=2

$end

$apple2_flop_clcracked=matactl6,
$bio

Apple II 5.25 disk. published 39 years ago:

Mathematics Activities Courseware Level 6 (c) 1983 Houghton Mifflin Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231728&o=2

$end

$apple2_flop_clcracked=matcprsl5,
$bio

Apple II 5.25 disk. published 35 years ago:

Mathematics Courseware Problem Solving Level 5 (c) 1987 McGraw-Hill Ryerson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=311977&o=2

$end

$apple2_flop_clcracked=addsub1,
$bio

Apple II 5.25 disk. published 37 years ago:

Mathematics Courseware Series - Addition and Subtraction 1 (c) 1985 Foresman & Co., Scott

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231639&o=2

$end

$apple2_flop_clcracked=addsub2,
$bio

Apple II 5.25 disk. published 37 years ago:

Mathematics Courseware Series - Addition and Subtraction 2 (c) 1985 Foresman & Co., Scott

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231640&o=2

$end

$database=mathema2,
$bio

Mathematics II [No. 7] (c) 198? Voltmace

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129554&o=2

$end

$apple2_flop_clcracked=matprbl1,
$bio

Apple II 5.25 disk. published 35 years ago:

Mathematics Problem Solving Software Level 1 (c) 1987 Addison-Wesley Publishers, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231329&o=2

$end

$apple2_flop_clcracked=matprbl2,
$bio

Apple II 5.25 disk. published 35 years ago:

Mathematics Problem Solving Software Level 2 (c) 1987 Addison-Wesley Publishers, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231330&o=2

$end

$apple2_flop_clcracked=matprbl3,
$bio

Apple II 5.25 disk. published 35 years ago:

Mathematics Problem Solving Software Level 3 (c) 1987 Addison-Wesley Publishers, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231331&o=2

$end

$apple2_flop_clcracked=matskll2,matskll2b,
$bio

Apple II 5.25 disk. published 36 years ago:

Mathematics Skills Software Level 2 (c) 1986 Addison-Wesley Publishers, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231332&o=2

$end

$apple2_flop_clcracked=mathtdy,
$bio

Apple II 5.25 disk. published 37 years ago:

Mathematics Today (c) 1985 Harcourt Brace Jovanovich

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240653&o=2

$end

$apple2_flop_clcracked=mcmathv2m12,
$bio

Apple II 5.25 disk. published 41 years ago:

Mathematics Vol. 2 - Measurement (c) 1981 MECC [Minnesota Educational Computing Corp.]

- TECHNICAL -

Model MECC-A737

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276744&o=2

$end

$apple2_flop_clcracked=mcmth312,mcmathv3g13,mcmathv3gl13,
$bio

Apple II 5.25 disk. published 41 years ago:

Mathematics Vol. 3 [Model MECC-A738] (c) 1981 MECC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230784&o=2

$end

$apple2_flop_clcracked=mcmth413,
$bio

Apple II 5.25 disk. published 41 years ago:

Mathematics Vol. 4 [Model MECC-A744] (c) 1981 MECC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230785&o=2

$end

$apple2_flop_clcracked=matwrdg3,
$bio

Apple II 5.25 disk. published 39 years ago:

Mathematics Word Problems Grade 3 (c) 1983 Queue, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231374&o=2

$end

$cc40_cart=maths,
$bio

Texas instrument CC 40 cart. published 39 years ago:

Mathematics [Model SS-3009] (c) 1983 Texas Instruments

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264868&o=2

$end

$spectrum_cass=mathuwe,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Mathematik (c) 1984 Haferland, Uwe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225971&o=2

$end

$cpc_flop=mathemat,mathemat04,mathemat05,
$bio

Amstrad CPC 464 disk. published 29 years ago:

MATHEMATIK - The Ultimate Math Program 1.1 (c) 1993 Unknown

- STAFF -

By: Ansgar SCHERP

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124050&o=2

$end

$vc4000=mathema1,
$bio

VC 4000 cart. published 43 years ago:

Mathematik I (c) 1979 Interton Electronic.

The same game as 'Basic Maths' for Radofin's 1292 AVPS.

- TECHNICAL -

[Cassette No. 5]

- TRIVIA -

Also called Mathematics I outside Germany, and Mathématique I in France.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49212&o=2

$end

$vc4000=mathema2,
$bio

VC 4000 cart. published 43 years ago:

Mathematik II (c) 1979 Interton Electronic.

The same game as 'Maths Two' for Radofin's 1292 AVPS.

- TECHNICAL -

[Cassette No. 6]

- TRIVIA -

Also called Mathematics II outside Germany, and Mathématique II in France.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49213&o=2

$end

$cpc_flop=mathemat01,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Mathematiques 3e [Model 554364] (c) 1988 Cedic-Nathan [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126591&o=2

$end

$cpc_flop=mathemat02,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Mathematiques 4e [Model 554404] (c) 1988 Cedic-Nathan [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126592&o=2

$end

$to_flop=math5e1,
$bio

Thomson TO disk. published 35 years ago:

Mathematiques 5e (c) 1987 Cedic-Nathan [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107888&o=2

$end

$to_flop=math5e2,
$bio

Thomson TO disk. published 33 years ago:

Mathematiques 5e (c) 1989 See-Maths

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107889&o=2

$end

$to_flop=math6eme,
$bio

Thomson TO disk. published 36 years ago:

Mathematiques 6eme (c) 1986 Cedic-Nathan [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107890&o=2

$end

$mo5_cass=calccarr,calccarrb,calccarrc,calccarrd,calccarra,
$to7_cass=calccarr,
$bio

Thomson MO5/TO7 cass. published 38 years ago:

Mathematiques Calculs - Carre Magique (c) 1984 Nathan Ecoles

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108425&o=2

$end

$mo5_cass=calcinva,
$to7_cass=calcinva,
$bio

Thomson MO5/TO7 cass. published 38 years ago:

Mathematiques Calculs - Invasion des Chiffres (c) 1984 Nathan Ecoles

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108426&o=2

$end

$mo5_cass=calccmp1,calccmp1a,
$bio

Thomson MO5 cass. published 38 years ago:

Mathematiques Calculs - Invasion des Chiffres + Multiplication (c) 1984 Nathan Ecoles

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108861&o=2

$end

$mo5_cass=calcmult,
$to7_cass=calcmult,
$bio

Thomson MO5/TO7 cass. published 38 years ago:

Mathematiques Calculs - Multiplication (c) 1984 Nathan Ecoles

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108427&o=2

$end

$mo5_cass=calcrang,
$to7_cass=calcrang,
$bio

Thomson MO5/TO7 cass. published 38 years ago:

Mathematiques Calculs - Ranger des Nombres (c) 1984 Nathan Ecoles

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108428&o=2

$end

$mo5_cass=calccmp2,calccmp2a,
$bio

Thomson MO5 cass. published 37 years ago:

Mathematiques Calculs - Ranger des Nombres + Carre Magique (c) 1985 Nathan Ecoles

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108862&o=2

$end

$mo5_cass=ceavant,ceavanta,cecomp1,cecomp1a,
$to7_cass=ceavant,
$bio

Thomson MO5/TO7 cass. published 37 years ago:

Mathematiques CE - Avant et Apres (c) 1985 VIFI-Nathan [Vifi International]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108414&o=2

$end

$mo5_cass=cecombin,cecombina,
$bio

Thomson MO5 cass. published 37 years ago:

Mathematiques CE - Rangements et Reperages - Combinaisons (c) 1985 VIFI-Nathan [Vifi International]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108842&o=2

$end

$mo5_cass=ceprodui,ceproduia,
$to7_cass=ceprodui,
$bio

Thomson MO5/TO7 cass. published 37 years ago:

Mathematiques CE - Rangements et Reperages - Produits et Surfaces (c) 1985 VIFI-Nathan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108415&o=2

$end

$mo5_cass=cequadri,cequadria,cecomp2,cecomp2a,
$bio

Thomson MO5 cass. published 37 years ago:

Mathematiques CE - Rangements et Reperages - Quadrillage (c) 1985 VIFI-Nathan [Vifi International]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108843&o=2

$end

$mo5_cass=cecmangl,cecmanglb,cecmanglc,cecmangla,
$bio

Thomson MO5 cass. published 37 years ago:

Mathematiques CE/CM - Geometrie - Angles (c) 1985 VIFI-Nathan [Vifi International]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108844&o=2

$end

$mo5_cass=cecmcmp1,cecmcmp1a,
$bio

Thomson MO5 cass. published 37 years ago:

Mathematiques CE/CM - Geometrie - Angles & Golf (c) 1985 VIFI-Nathan [Vifi International]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108845&o=2

$end

$mo5_cass=cecmdroi,cecmdroib,cecmdroic,cecmdroia,
$bio

Thomson MO5 cass. published 37 years ago:

Mathematiques CE/CM - Geometrie - Droites (c) 1985 VIFI-Nathan [Vifi International]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108846&o=2

$end

$mo5_cass=cecmcmp2,
$bio

Thomson MO5 cass. published 37 years ago:

Mathematiques CE/CM - Geometrie - Droites & Triangles et Quadrilateres (c) 1985 VIFI-Nathan [Vifi International]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108847&o=2

$end

$mo5_cass=cecmgolf,cecmgolfa,cecmgolfb,
$to7_cass=cecmgolf,
$bio

Thomson MO5/TO7 cass. published 37 years ago:

Mathematiques CE/CM - Geometrie - Golf (c) 1985 VIFI-Nathan [Vifi International]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108416&o=2

$end

$mo5_cass=cecmtria,cecmtriaa,
$bio

Thomson MO5 cass. published 37 years ago:

Mathematiques CE/CM - Geometrie - Triangles et Quadrilateres (c) 1985 VIFI-Nathan [Vifi International]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108848&o=2

$end

$mo5_cass=cecmcmp3,
$bio

Thomson MO5/TO7 cass. published 37 years ago:

Mathematiques CE/CM - Geometrie (c) 1985 VIFI-Nathan [Vifi International]

- TECHNICAL -

GAME ID: 4N 4004

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108413&o=2

$end

$mo5_cass=cmaires,cmunites,cmlinear,cmmesure,cmmesurea,cmcomp,cmcompa,cmcompb,
$to7_cass=cmaires,cmmesure,
$bio

Thomson MO5/TO7 cass. published 37 years ago:

Mathematiques CM - Mesures et Grandeurs (c) 1985 VIFI-Nathan.

Features 4 programs:
Aires et Volumes
Changement d'Unites
Mesure du Temps
Linéarité

- TECHNICAL -

GAME ID: 4N 4006

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40468&o=2

$end

$mo5_cass=cm1adsou,cm1adsoua,
$bio

Thomson MO5 cass. published 37 years ago:

Mathematiques CM1 - Addition-Soustraction Express (c) 1985 Nathan Ecoles

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108849&o=2

$end

$mo5_cass=cm1divis,cm1divisb,cm1divisc,cm1divisa,
$bio

Thomson MO5 cass. published 37 years ago:

Mathematiques CM1 - Division (c) 1985 Nathan Ecoles

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108850&o=2

$end

$mo5_cass=cm1cmp1,
$bio

Thomson MO5 cass. published 37 years ago:

Mathematiques CM1 - Division & Addition-Soustraction Express (c) 1985 Nathan Ecoles

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108851&o=2

$end

$mo5_cass=cm1lecec,cm1lececa,
$bio

Thomson MO5 cass. published 37 years ago:

Mathematiques CM1 - Lecture et Ecriture d'Un Nombre (c) 1985 Nathan Ecoles

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108852&o=2

$end

$mo5_cass=cm1orde,cm1ordeb,cm1ordea,
$bio

Thomson MO5 cass. published 37 years ago:

Mathematiques CM1 - Orde de Grandeur (c) 1985 Nathan Ecoles

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108853&o=2

$end

$mo5_cass=cm1cmp2,cm1cmp2a,
$bio

Thomson MO5 cass. published 37 years ago:

Mathematiques CM1 - Orde de Grandeur & Lecture-Ecriture d'Un Nombre (c) 1985 Nathan Ecoles

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108854&o=2

$end

$to_flop=mathcoll,
$bio

Thomson TO disk. published 36 years ago:

Mathematiques College (c) 1986 VIFI-Nathan [Vifi International]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107891&o=2

$end

$mo5_cass=cpcompte,cpcomptea,
$bio

Thomson MO5 cass. published 37 years ago:

Mathematiques CP - Chiffres et Formes - Compter (c) 1985 VIFI-Nathan [Vifi International]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108855&o=2

$end

$mo5_cass=cpcomp1,cpcomp1a,
$bio

Thomson MO5 cass. published 37 years ago:

Mathematiques CP - Chiffres et Formes - Moins, Autant, Plus + Compter (c) 1985 VIFI-Nathan [Vifi International]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108856&o=2

$end

$mo5_cass=cpcomp2,cpcomp2a,
$bio

Thomson MO5 cass. published 37 years ago:

Mathematiques CP - Chiffres et Formes - Promenade & Puzzle (c) 1985 VIFI-Nathan [Vifi International]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108857&o=2

$end

$mo5_cass=cppuzzle,cppuzzlea,
$to7_cass=cppuzzle,
$bio

Thomson MO5/TO7 cass. published 37 years ago:

Mathematiques CP - Chiffres et Formes - Puzzle (c) 1985 VIFI-Nathan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108421&o=2

$end

$mo5_cass=cpmoins,cpmoinsa,
$to7_cass=cpmoins,
$bio

Thomson MO5/TO7 cass. published 37 years ago:

Mathematiques CP - Moins, Autant, Plus (c) 1985 VIFI-Nathan [Vifi International]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108419&o=2

$end

$mo5_cass=cppromen,cppromena,
$to7_cass=cppromen,cecmgeom,
$bio

Thomson MO5/TO7 cass. published 37 years ago:

Mathematiques CP - Promenade (c) 1985 VIFI-Nathan [Vifi International]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108420&o=2

$end

$mo5_cass=cpceclas,cpceclasa,
$bio

Thomson MO5 cass. published 37 years ago:

Mathematiques CP/CE - Tables et Frises - Classement (c) 1985 VIFI-Nathan [Vifi International]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108858&o=2

$end

$mo5_cass=cpcefris,cpcefrisa,
$to7_cass=cpcefris,
$bio

Thomson MO5/TO7 cass. published 37 years ago:

Mathematiques CP/CE - Tables et Frises - Frises (c) 1985 VIFI-Nathan [Vifi International]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108422&o=2

$end

$mo5_cass=cpcecmp1,cpcecmp1a,
$bio

Thomson MO5 cass. published 37 years ago:

Mathematiques CP/CE - Tables et Frises - Frises + Symetries et Translations (c) 1985 VIFI-Nathan [Vifi International]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108859&o=2

$end

$mo5_cass=cpcesyme,cpcesymea,
$to7_cass=cpcesyme,
$bio

Thomson MO5/TO7 cass. published 37 years ago:

Mathematiques CP/CE - Tables et Frises - Symetries et Translations (c) 1985 VIFI-Nathan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108423&o=2

$end

$mo5_cass=cpcetabl,cpcetabla,
$to7_cass=cpcetabl,
$bio

Thomson MO5/TO7 cass. published 37 years ago:

Mathematiques CP/CE - Tables et Frises - Tables d'operations (c) 1985 VIFI-Nathan [Vifi International]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108424&o=2

$end

$mo5_cass=cpcecmp2,cpcecmp2a,
$bio

Thomson MO5 cass. published 37 years ago:

Mathematiques CP/CE - Tables et Frises - Tables d'Operations + Classement (c) 1985 VIFI-Nathan [Vifi International]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108860&o=2

$end

$cpc_flop=mathexju,mathexju01,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Mathex Junior (c) 1989 VTA [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123978&o=2

$end

$videopac=2mthechf,
$bio

Phillips Videopac cart. published 42 years ago:

Mathématicien + Echo (c) 1980 Radiola La Radiotechnique.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95634&o=2

$end

$x07_cass=math,
$bio

Canon X-07 type-in published 37 years ago:

Mathématiques (c) 1985 Shift Editions [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=138567&o=2

$end

$alphasmart_kapps=mathfacts_uk_1_2,mathfacts_uk_1_0,
$bio

AlphaSmart 3000 soft. published 10 years ago:

MathFacts in a Flash (c) 2012 Renaissance Learning, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287397&o=2

$end

$alphasmart_kapps=mathfacts_uk_1_3,mathfacts_uk_1_1,
$bio

AlphaSmart 3000 soft. published 10 years ago:

MathFacts in a Flash RP (c) 2012 Renaissance Learning, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287396&o=2

$end

$archimedes=mathmani,
$bio

Acorn Archimedes disk. published 27 years ago:

MathMania (c) 1995 Topologika

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127106&o=2

$end

$spectrum_cass=mathhill,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Maths (c) 1986 MacGibbon, Hill

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287649&o=2

$end

$camplynx_cass=maths,
$bio

Maths (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134053&o=2

$end

$cpc_flop=mathsphy,
$bio

Maths & Physics (c) 198? David Computer Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126597&o=2

$end

$cpc_cass=mathor1,
$bio

Amstrad CPC cass. published 38 years ago:

Maths 'O' Level Revision I (c) 1984 Shield Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98193&o=2

$end

$dragon_cass=mathorev1,
$bio

Dragon cass. published 39 years ago:

Maths 'O' Level Revision Part One (c) 1983 Ampalsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116770&o=2

$end

$electron_cass=mathorv1,
$bio

Acorn BBC/Electron cass. published 38 years ago:

Maths 'O' Level Revision Part One (c) 1984 Ampalsoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129616&o=2

$end

$electron_flop=mathorv1,
$bio

Acorn Electron 3.5in. disk. published 38 years ago:

Maths 'O' Level Revision Part One (c) 1984 Ampalsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129804&o=2

$end

$aquarius_cass=mathsarm,
$bio

Mattel Aquarius cass. published 38 years ago:

Maths Armada (c) 1984 Dick Smith Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272354&o=2

$end

$vz_snap=armada,
$bio

Maths Armada (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235099&o=2

$end

$dragon_cass=mathscse,
$bio

Dragon cass. published 39 years ago:

Maths CSE Revision (c) 1983 Micro De-Bug Consultancy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234416&o=2

$end

$spectrum_cass=mathsinv,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Maths Invaders (c) 1984 Stell

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288341&o=2

$end

$msx1_cass=mathsinv,mathsinva,
$bio

MSX cass. published 37 years ago:

Maths Invaders (c) 1985 Aackosoft [Netherlands]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94834&o=2

$end

$bbc_cass=mathsinv,
$bio

Maths Invaders (c) 19?? Stell

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52088&o=2

$end

$zx81_cass=mathsinv,
$bio

Maths Invaders (c) 198? Programs in Education

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115059&o=2

$end

$apple2_flop_clcracked=matinvalg,
$bio

Apple II 5.25 disk. published 40 years ago:

Maths Invaders - Special Products and Algebraic Factors (c) 1982 Avant-Garde Publishing Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231512&o=2

$end

$msx1_flop=mathsinv,
$bio

Maths Invaders cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230047&o=2

$end

$dragon_cass=mathlev1,
$bio

Dragon cass. published 39 years ago:

Maths Level 1 (c) 1983 Ampalsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116771&o=2

$end

$dragon_cass=mathlev2,
$bio

Maths Level 2 (c) 198? Ampalsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116772&o=2

$end

$cpc_flop=mathsman01,mathsman,mathsman02,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Maths Mania (c) 1986 School Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126598&o=2

$end

$psion2=maths,
$bio

Maths Pack (c) 198? Psion

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234085&o=2

$end

$psion1=mathspac,
$bio

Maths Pack (c) 198? Psion

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=279106&o=2

$end

$zx81_cass=mathspt1,
$bio

Maths Part 1 (c) 198? Scisoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114980&o=2

$end

$spectrum_cass=mathspt1,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Maths Part I (c) 1983 Scisoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288224&o=2

$end

$einstein=mathsq,
$bio

Maths Quest + Alphabet Quest (c) 19?? Solo Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136084&o=2

$end

$cpc_flop=mathssec,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Maths Second Cycle (c) 1986 Micro-C Editions [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126599&o=2

$end

$bbcb_flop_orig=mathsnap,
$bio

Acorn BBC Micro B disk. published 39 years ago:

Maths Snap (c) 1983 Sherston Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125331&o=2

$end

$cpc_flop=mathemat03,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Maths Succes CM [Model 556384] (c) 1988 Cedic-Nathan [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123922&o=2

$end

$cpc_flop=mathssuc,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Maths Succès 3e [Model 557544] (c) 1988 Cedic-Nathan [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123896&o=2

$end

$cpc_flop=mathssuc01,mathssuc04,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Maths Succès 4e [Model 557524] (c) 1988 Cedic-Nathan [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123897&o=2

$end

$cpc_flop=mathssuc02,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Maths Succès 6e [Model 553483] (c) 1988 Cedic-Nathan [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123898&o=2

$end

$spectrum_cass=mathstst,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Maths Test (c) 1983 Accord Data International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226212&o=2

$end

$super80_cass=maths,
$bio

Maths Test [Model 060L2] (c) 198? Unknown

Program for BASIC (32 columns).

- TECHNICAL -

Made for dick smith lower case generator V2.2.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126838&o=2

$end

$c64_cass=mathstut,
$bio

Commodore C64 cass. published 39 years ago:

Maths Tutor (c) 1983 Channel 8 Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300372&o=2

$end

$bbc_cass=mathtuto,
$bio

Acorn BBC/Electron cass. published 37 years ago:

Maths Tutor (c) 1985 Century Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52089&o=2

$end

$spectrum_cass=mathstut,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Maths Tutor for the Spectrum (c) 1984 Century Communications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288056&o=2

$end

$electron_cass=mathst1,
$bio

Acorn Electron cass. published 38 years ago:

Maths with a Story 1 (c) 1984 BBC Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115518&o=2

$end

$electron_cass=mathst2,
$bio

Acorn Electron cass. published 38 years ago:

Maths with a Story 2 (c) 1984 BBC Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115519&o=2

$end

$cpc_flop=maths3f1,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Maths-3 (c) 1987 Micro-C Editions [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126595&o=2

$end

$cpc_flop=maths54c,maths54c01,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Maths-54 (c) 1986 Micro-C Editions [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126594&o=2

$end

$cpc_flop=maths6f1,mathemat06,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Maths-6 (c) 1986 Micro-C Editions [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126593&o=2

$end

$cpc_flop=mathscmf,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Maths-CM (c) 1987 Micro-C Editions [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126596&o=2

$end

$cpc_flop=mathscol,mathscol02,mathscol03,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Maths-College (c) 1986 Logys

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121562&o=2

$end

$cpc_flop=mathscol01,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Maths-College 2 (c) 1987 Logys

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121563&o=2

$end

$cpc_cass=maths2c,
$bio

Amstrad CPC cass. published 35 years ago:

Maths-Second-Cycle 2 (c) 1987 Micro C [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98194&o=2

$end

$spectrum_cass=mathskl1,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Mathskills I (c) 1984 Griffin Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288213&o=2

$end

$apple2gs_flop_misc=mathtalk,
$bio

Apple IIGS disk. published 35 years ago:

Mathtalk (c) 1987 First Byte Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115072&o=2

$end

$apple2gs_flop_misc=mathtkfr,
$bio

Apple IIGS disk. published 35 years ago:

Mathtalk Fractions (c) 1987 First Byte Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115073&o=2

$end

$cdi=mathtr1,
$bio

Phillips CD-i disc published 28 years ago:

Mathtrak K1 (c) 1994 InterROM

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52989&o=2

$end

$cdi=mathtr2,
$bio

Phillips CD-i disc published 28 years ago:

Mathtrak K2 (c) 1994 InterROM

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52990&o=2

$end

$x68k_flop=matier10,matier20,matier,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

Matier (c) 1992 Meteor Art Technology

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87886&o=2

$end

$apple2_flop_orig=matezone,
$bio

Apple II 5.25 disk. published 40 years ago:

Mating Zone (c) 1982 Datamost, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229142&o=2

$end

$mac_hdflop=matlabst40,
$bio

Apple Macintosh HD disk. published 27 years ago:

Matlab Ver.4.0 - Student Edition (c) 1995 MathWorks, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=291032&o=2

$end

$famicom_flop=herobabl,herobabl1,
$bio

Nintendo Famicom disk. published 34 years ago:

????? THE HERO OF BABEL (c) 1988 Pony Canyon, Incorporated.
(Matou no Houkai - The Hero of Babel)

- TECHNICAL -

Disk ID: PNF-MAT

- TRIVIA -

Released on September 02, 1988 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65398&o=2

$end

$mz700_cass=matpendu,
$bio

Sharp MZ-700 cass. published 36 years ago:

Matpendu (c) 1986 Campan [Jean François Campan] [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131750&o=2

$end

$spectrum_cass=matrices,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Matrices Y Sistemas Lineales (c) 1984 ABC Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288111&o=2

$end

$c64_cass=matrix,
$bio

Commodore C64 cass. published 39 years ago:

Matrix (c) 1983 Llamasoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187177&o=2

$end

$spectrum_cass=matrix,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Matrix (c) 1984 Salamander

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79726&o=2

$end

$cpc_flop=matrixf1,
$bio

Amstrad CPC type-in published 37 years ago:

Matrix (c) 1985 CPC

- TRIVIA -

Listed in the French magazine CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119925&o=2

$end

$bbc_rom=matrix,
$bio

Acorn BBC ROM published 36 years ago:

Matrix (c) 1986 Vine Micros

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231785&o=2

$end

$electron_rom=matrix,
$bio

Acorn Electron ROM published 36 years ago:

Matrix (c) 1986 Vine Micros

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240947&o=2

$end

$to7_cass=matrix,
$bio

Matrix (c) 198? CNDP [Centre National de Documentation Pedagogique] [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108429&o=2

$end

$info=ep_matrx,
$bio

Matrix (c) 199? Impulse Gaming.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40864&o=2

$end

$apple1=matrix,
$bio

Matrix (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234915&o=2

$end

$msx2_flop=matrix,
$bio

MSX 2 disk. published 28 years ago:

Matrix - Quest for Deliverance (c) 1994 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101854&o=2

$end

$amigaocs_flop=matrixmr,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Matrix Marauders (c) 1990 Psyclapse

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74522&o=2

$end

$st_flop=matrixmr,
$bio

Atari ST disk. published 32 years ago:

Matrix Marauders (c) 1990 Psyclapse

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230301&o=2

$end

$hp85_rom=matrix,
$bio

HP-85 Option ROM published 43 years ago:

Matrix ROM [Model 00085-15004] (c) 1979 Hewlett-Packard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273691&o=2

$end

$hp86_rom=matrix1,matrix2,
$bio

HP-86/87 Option ROM published 40 years ago:

Matrix ROM (c) 1982 Hewlett-Packard

rovides matrix and vector capability.

- TECHNICAL -

ROM ID: 00087-15004
2 ROM set.

- TRIVIA -

Original Price: $145

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273651&o=2

$end

$pc98=matsulab,
$bio

Matsudo Labo (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90090&o=2

$end

$snes=suprtraw,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Matsukata Hiroki no Super Trawling [Model SHVC-AMVJ-JPN] (c) 1995 Tonkin House

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61797&o=2

$end

$saturn=worldfsh,
$bio

Sega Saturn CD published 26 years ago:

Matsukata Hiroki no World Fishing (c) 1996 Media Quest

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59405&o=2

$end

$psx=galax999,
$bio

Sony PlayStation CD published 21 years ago:

Matsumoto Reiji 999 - Story of Galaxy Express 999 (c) 2001 Banpresto.

- TECHNICAL -

[Model SLPS-03220~1]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85423&o=2

$end

$nes=matsumo2,
$bio

Nintendo Famicom cart. published 33 years ago:

松本亨の株式必勝学2 (c) 1989 Imagineering
(Matsumoto Tooru no Kabushiki Hisshou Gaku 2)

- TECHNICAL -

GAME ID: IMA-K2

- TRIVIA -

Released on March 31, 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54359&o=2

$end

$nes=matsumot,
$bio

Nintendo Famicom cart. published 34 years ago:

松本亨の株式必勝学 (c) 1988 Imagineering
(Matsumoto Tooru no Kabushiki Hisshou Gaku)

- TECHNICAL -

GAME ID: IMA-KB

- TRIVIA -

Released on February 18, 1988 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54358&o=2

$end

$snes=matsumur,
$bio

Nintendo Super Famicom cart. published 28 years ago:

松村邦洋伝 最強の歴史をぬりかえろ！ (c) 1994 Shouei System.
(Matsumura Kunihiro Den - Saikyou no Rekishi o Nurikaero!)

- TECHNICAL -

BARCODE: 4942742100029
GAME ID: SHVC-24

- TRIVIA -

This game is named after the Japanese comedian Kunihiro Matsumura. It was released on August 26, 1994 exclusively in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61798&o=2

$end

$spectrum_cass=mattluca,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Matt Lucas - Florida Detective (c) 1986 Players Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79727&o=2

$end

$svision=mattablt,
$bio

Matta Blatta [Model SV10020] (c) 199? Watara

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95460&o=2

$end

$tiki100=matte,
$bio

TIKI-100 disk. published 32 years ago:

Matte (c) 1990 LoM-Data

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237342&o=2

$end

$info=mattelcs,
$bio

Dedicated Console published 17 years ago:

Mattel Classic Sports (c) 2005 Mattel Electronics.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145602&o=2

$end

$a800=matrhorn,
$bio

Atari 400/800 cart. published 38 years ago:

Matterhorn (c) 1984 Tigervision [Tiger Electronic Toys, Inc.] [Orchard Mundelein, IL, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86614&o=2

$end

$apple2_flop_orig=mthscrmr,
$bio

Apple II 5.25 disk. published 34 years ago:

Matterhorn Screamer (c) 1988 Hi-Tech Expressions, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267139&o=2

$end

$ekara_japan=ec0082,
$bio

Takara e-Kara EC series cart. published 19 years ago:

Matthew's Best Hit Selection [Model EC0082-MBH] (c) 2003 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146925&o=2

$end

$gameboy=sammer,
$bio

Nintendo Game Boy Cart. published 25 years ago:

Matthias Sammer Soccer [Model DMG-AJSD-NOE] (c) 1997 Laguna

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66423&o=2

$end

$pc8801_flop=mature1,
$bio

Mature 1 - Active Puzzle Game (c) 19?? Excel.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92359&o=2

$end

$pc8801_flop=mature2,
$bio

Mature 2 (c) 19?? Excel.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92360&o=2

$end

$pc8801_flop=mature3,
$bio

Mature 3 - Active Puzzle Game (c) 19?? Excel.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92361&o=2

$end

$snes=mauimallu,
$bio

Nintendo Super NES cart. published 26 years ago:

Maui Mallard in Cold Shadow (c) 1996 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63233&o=2

$end

$gameboy=mauimall,
$bio

Nintendo Game Boy Cart. published 24 years ago:

Maui Mallard (c) 1998 SUNSOFT [Sun Corp. of America].

- TECHNICAL -

GAME ID: DMG-AMIE-USA

- TRIVIA -

Released in August 1998 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66424&o=2

$end

$amigaocs_flop=maupiti,maupitif,maupitig,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Maupiti Island (c) 1991 Lankhor

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74523&o=2

$end

$dragon_cass=mauricemin,
$bio

Maurice Minor (c) 198? J.Morrison Micros

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234405&o=2

$end

$cpc_flop=mausefal,
$bio

Amstrad CPC type-in published 36 years ago:

Mausefalle (c) 1986 CPC Schneider International

- TRIVIA -

Listed as a type-in program in the German magazine: CPC Schneider International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119657&o=2

$end

$info=mausuke,
$stv=mausuke,
$bio

Sega ST-V cart. published 26 years ago:

まうすけのオジャマ ざ わーるど (c) 1996 Data East.
(Mausuke no Ojama the World)

- TECHNICAL -

Runs on the "ST-V [Sega Titan Video Game System]" hardware.

Screen orientation : Horizontal

Players : 2
Control : 8-way joystick
Buttons : 6

- TRIVIA -

Released in March 1996.

The title of this game translates from Japanese as 'Mausuke's Annoy the World'.

This game is known outside Japan as "Kiss Off".

Mausuke is the name of the main character. It's a play on the word 'mausu' which is their pronunciation of 'mouth' and the main character has a giant mouth and the play pieces are mouths.

Default highscore table :
1 TSU 3'20''0 100
2 PAR 2'40''0 80
3 TOK 2'00''0 60
4 OSD 1'20''0 40
5 KNI 0'40''0 20

- STAFF -

Planned by : Tokumaru Hisato
Graphic directed by : Tokumaru Hisato
Graphic designed by : Tokumaru Hisato, Osada Erika
Programmed by : Kazano Kahoru, Kume Toshiharu
Sound directed by : Satoh Taihey
All BGM wirtten by : Satoh Taihey
Directed by : Tsuchiya Junichi
Executive producer : Kanari Minoru

Voice Actors :
Mausuke, Amereon, Heavy Q, Kuin Queen : Malta Mari
Washitaka, Wani Da Buru : Takagi Wataru
Tube Rin, Huraibo, Bucyu Buru : Nagasako Takashi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1582&o=2

$end

$spectrum_cass=maverick,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Maverick (c) 1985 CCS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79728&o=2

$end

$info=j6mavrk,j6mavrka,j6mavrkb,j6mavrkc,j6mavrkd,
$bio

Fruit Machine published 27 years ago:

Maverick (c) 1995 JPM International.

- TECHNICAL -

Impact

- TRIVIA -

Maverick was released in May 1995 in the UK.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40226&o=2

$end

$info=mav_402,mav_100,mav_401,mav_400,mav_200,
$bio

Pinball published 28 years ago:

Maverick (c) 1994 Data East Pinball.

- TECHNICAL -

Game ID: 500-5531-01

Data East Version 3 (BSMT2000 & 192 x 64 display)

Main CPU : M6808 (@ 1 MHz)
Sound CPU : Motorola M6809 (@ 2 MHz)
Display CPU : Motorola 68000 (@ 6 MHz)
Sound chips : BSMT2000 (@ 24 MHz)

- TRIVIA -

Released in October 1994.

Earlier cabinets of this game were made by Data East, the later cabinets were manufactured by Sega Pinball.

This was the last pinball game released under the Data East name.

- STAFF -

Concept : Tim Seckel, Joe Kaminkow, Lonnie D. Ropp, Lyman F. Sheats Jr., Orin Day, Neil Falconer
Designer : Tim Seckel
Artwork : Morgan Weistling
Software : Lonnie D. Ropp, Lyman F. Sheats Jr.
Dots/Animation : Jack Liddon, Kurt Andersen, Scott Melchionda, Mark Raneses
Mechanics : Tim Seckel, Norm Wurz
Music and Sounds : Brian Schmidt

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5398&o=2

$end

$info=maverik,
$bio

Maverik (c) 198? Industria Argentina.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29152&o=2

$end

$apple2gs_flop_misc=mavisbcn,
$apple2gs_flop_orig=mavisbcn,
$apple2gs_flop_clcracked=mavisbcn,mavisbcna,
$bio

Apple IIGS disk. published 35 years ago:

Mavis Beacon Teaches Typing (c) 1987 Software Toolworks, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115289&o=2

$end

$gba=mawaru,
$bio

Nintendo GBA cart. published 18 years ago:

まわるメイドインワリオ (c) 2004 Nintendo Company, Limited.
(Mawaru - Made in Wario)

- TECHNICAL -

Cartridge ID: AGB-RZWJ-JPN

- TRIVIA -

Released on October 14, 2004 in Japan.

Export releases:
[US] "WarioWare - Twisted! [Model AGB-RZWE-USA]"

- STAFF -

Supervisors: Katsuya Yamano, Toshio Sengoku
Concepts: Koichi Kawamoto, Kazuyoshi Osawa
Chief Director: Goro Abe
Directors: Osamu Yamauchi, Teruyuki Hirosawa
Game Design: Noriyuki Sato, Norikatsu Furuta, Ko Takeuchi, Kazuyoshi Osawa, Takaya Fujii, Goro Abe, Hideo Hatayama, Yasutaka Takeuchi, Kyoko Watanabe, Ryutaro Takahashi, Osamu Yamauchi, Kenichi Nishimaki, Toshihiro Nishii, Kenji Matsumoto, Yuki Tsuji, Masanobu Matsunaga, Naoko Mori, Masaru Nishimura, Youhei Kubotsu, Kazuhiko Furukawa, Kazuhito Norimoto, Yasuhito Fujisawa, Eiko Haruki, Naotaka Ohnishi, Teruyuki Hirosawa, Mami Nishimura, Yasuhisa Baba, Masayuki Taira, Yukie Kuwa
Programming Directors: Kazuyoshi Osawa, Kenji Matsumoto
Programming: Kazuyoshi Osawa, Yasutaka Takeuchi, Ryutaro Takahashi, Osamu Yamauchi, Kenji Matsumoto, Toshihiro Nishii, Yuki Tsuji, Kazuhiko Furukawa, Yasuhito Fujisawa, Masayuki Taira
Character Supervisor: Yoichi Kotabe
Wario Design: Hiroji Kiyotake
Character Design: Ko Takeuchi
Design Directors: Ko Takeuchi, Naoko Mori
Design: Noriyuki Sato, Norikatsu Furuta, Ko Takeuchi, Kazuyoshi Osawa, Hideo Hatayama, Naoko Mori, Youhei Kubotsu, Kazuhito Norimoto, Eiko Haruki, Naotaka Ohnishi, Mami Nishimura, Yukie Kuwa
Sound Director: Kenichi Nishimaki
Music: Kenichi Nishimaki, Masanobu Matsunaga, Yasuhisa Baba
Sound Effects & Programming: Takaya Fujii
Artwork: Nanako Kinoshita, Chiharu Sakiyama, Kiyomi Oe, Kazuma Norisada, Yasuo Inoue
Hardware Design: Masahiko Ota, Takashi Imoto, Kazuhiro Fujihara, Kazunori Koshiishi, Motoki Fujita, Yoshitomo Goto, Noriaki Sakaguchi, Shinji Yamamoto, Fumihiko Tamiya, Ryo Fukasawa, Yoshiteru Fukuda, Noriko Akita
Voice: Nathan Bihldorff, Tom Eberspecher, Andy Hartpence, Ann Lin, Charles Martinet, Reiko Ninomiya, Christina Peyser, Norikatsu Furuta, Ko Takeuchi, Takaya Fujii, Kyoko Watanabe, Yumi Nagai, Yuki Tsuji, Masanobu Matsunaga, Naoko Mori, Junko Yoshikawa, Atsushi Ikuno, Masaru Nishimura, Youhei Kubotsu, Eiko Haruki, Teruyuki Hirosawa, Naotaka Ohnishi, Mami Nishimura, Yasuhisa Baba, Yukie Kuwa
Models: Yuki Tsuji, Naoko Mori, Youhei Kubotsu, Naotaka Ohnishi, Mami Nishimura, Boji the Cat
Debug: Super Mario Club, Fumiaki Shimada, Yasunori Shibayama, Atsushi Takeda, Miho Murata, Yumi Kimura, Tetsuya Oishi, Keiko Ohtsu, Takayuki Murayama, Toshihide Yanai, Sotaro Mochizuki, Jota Nakai, Rieko Ishino, Kenichi Maeda, Noboru Sunada, Masako Sakai, Maki Nadabe
Special Thanks: Hirofumi Matsuoka, Ryoji Yoshitomi, Nobuo Matsumiya, Yoshinori Oie, Kenji Yamada, Takeshi Ando, Kyouko Kasuga, Shoichi Kanehisa, Yasuhiro Kobayashi, Mike Fukuda, Tatsumi Kimishima
Executive Producer: Satoru Iwata

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71745&o=2

$end

$kc_cass=max,
$bio

VEB Mikroelektronik KC cass. published 34 years ago:

Max (c) 1988 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133801&o=2

$end

$spectrum_cass=maxerbet,
$bio

MAX (c) 198? Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226517&o=2

$end

$spectrum_cass=maxtape1,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

MAX (c) 1991 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286865&o=2

$end

$cpc_flop=compilat11,compilat12,compilat13,compilat14,compilat15,packmax3,packmax4,packmax5,maxside1,maxside2,maxside3,maxside4,maxside5,
$bio

Amstrad CPC 464 disk. published 31 years ago:

MAX - Maximum Action Xtra (c) 1991 US Gold, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123461&o=2

$end

$info=bg_max,bg_maxa,
$bio

Max A Million (c) 199? BGT [B. Gaming Technology].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41875&o=2

$end

$vic10=basic,
$bio

MAX Basic (c) 198? Commodore, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231804&o=2

$end

$apple2_flop_orig=maxcomm,
$apple2_flop_clcracked=maxcomnd,
$bio

Apple II 5.25 disk. published 40 years ago:

Max Command (c) 1982 RockRoy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232983&o=2

$end

$cpc_flop=maxsk719,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Max cracked (c) 1987 Unknown.

Never released as a disk, this is a pirate tape_to_disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272707&o=2

$end

$cpc_flop=maxdeskt,maxdeskt04,maxdeskt01,maxdeskt02,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Max Desktop (c) 1987 Advanced Memory Systems, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123278&o=2

$end

$apple2_flop_clcracked=maxdubtr,
$bio

Apple II 5.25 disk. published 38 years ago:

Max Dublin's Treasure (c) 1984 Grolier Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231650&o=2

$end

$spectrum_cass=maxheadr,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Max Headroom (c) 1986 Quicksilva

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79729&o=2

$end

$cpc_flop=maxheadr01,maxheadr,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Max Headroom Cracked (c) 1986 Abraxas

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128247&o=2

$end

$cpc_cass=maxheadrs,
$bio

Amstrad CPC cass. published 36 years ago:

Max Headroom [Model 140019] (c) 1986 Mind Games Espana, S.A.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98195&o=2

$end

$cpc_cass=maxheadr,
$bio

Amstrad CPC cass. published 36 years ago:

Max Headroom [Model QSA 124] (c) 1986 Quicksilva

- STAFF -

Game Designer:John Pickford, Paul Ranson
Programmer: Paul Ranson
Graphic Artist: Pete Harrison
Music and Sound Effects: David Whittaker
Loading Screen, Font: Ste Pickford

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98196&o=2

$end

$kc_cass=maxiall,
$bio

Max im All (c) 198? PAULIN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133834&o=2

$end

$cdi=maxmagic,maxmagica,maxmagicu,
$bio

Phillips CD-i disc published 28 years ago:

Max Magic (c) 1994 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52991&o=2

$end

$gba=maxpayne,
$bio

Nintendo GBA cart. published 18 years ago:

Max Payne Advance [Model AGB-BMEP-UKV] (c) 2004 Rockstar Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71747&o=2

$end

$gba=maxpayneu,
$bio

Nintendo GBA cart. published 19 years ago:

Max Payne [Model AGB-BMEE-USA] (c) 2003 Rockstar Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71746&o=2

$end

$info=maxrpm,
$bio

Arcade Video game published 36 years ago:

Max RPM (c) 1986 Bally Midway.

- TECHNICAL -

Bally Midway MCR 3 hardware
[No. 0C75]

Main CPU : Zilog Z80 (@ 5 Mhz)
Sound CPU : Motorola M6809 (@ 2 Mhz)
Sound Chips : DAC

Screen orientation : Horizontal
Video resolution : 512 x 480 pixels
Screen refresh : 30.00 Hz
Palette colors : 64

Players : 2
Control : paddle
Buttons : 2

- TRIVIA -

Released in April 1986.

Max RPM is known best for its split-screen play.

This game was an experiment to see if the current, non-scrolling, non-scaling 2-D hardware could be used to simulate the first-person driving effects seen in other games of the period.

- STAFF -

Lead Programmer: Tom Leon
Artist / Animator : Brian Colin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1583&o=2

$end

$pc98=shirisen,
$bio

NEC PC-9801 Series 5.25in. disk. published 34 years ago:

Max Series 1: 私立探偵マックス ～潜入!!謎の女子校～ (c) 1988 Agumix.
(Max Series 1: Shiritsu Tantei MAX - Sennyuu!! Nazo no Joshikou)

- TECHNICAL -

Media: floppydisk x2

- TRIVIA -

Released in May 1988 in Japan.

- STAFF -

Producer: Hodaka Shuuichi
Scenario & Original work: Mite San
Artist: Akaishizawa Takashi, Fuji Sangou, Routarou

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90625&o=2

$end

$pc98=sacchan,sacchana,
$bio

NEC PC-9801 Series 5.25in. disk. published 34 years ago:

Max Series 2: Sacchan no Daibouken!! (c) 1988 Agumix.

- TECHNICAL -

FD x1

- TRIVIA -

Released in June 1988 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90091&o=2

$end

$pc8801_flop=sacchan,
$bio

NEC PC-8801 Series disk. published 34 years ago:

Max Series 2: Sacchan no Daibouken!! (c) 1988 Agumix.

- TECHNICAL -

FD x3

- TRIVIA -

Released on April 04, 1988 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92362&o=2

$end

$pc98=puremydl,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

Max Series 5: Pure My Dool (c) 1990 Agumix.

- TECHNICAL -

Media: floppydisk x3

- TRIVIA -

Released on September 25, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90426&o=2

$end

$dc=maxsteel,
$bio

Sega Dreamcast GD published 21 years ago:

Max Steel - Covert Missions [Model T-41402N] (c) 2001 Mattel Interactive [Mattel, Inc.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135635&o=2

$end

$nes=maxwarr,
$bio

Nintendo Famicom cart. published 31 years ago:

Max Warrior 惑星戒厳令 (c) 1991 VAP Game.
(Max Warrior - Wakusei Kaigenrei)

Max Warrior is a 3-D/isometric shooter by Kid and published by Vap. The player takes control of Max Maverick, a lone warrior on a mission to save his native world from a ruthless alien invasion. Everyone has evacuated the planet but Max believes he can penetrate the enemy lines and overcome the aggressive incursion despite the overwhelming odds against him... Max has two mains weapons at his disposal; the first is a Focusing Laser (L) that shoots forward and back at the same time, and the second is a Spread gun (W) that shoots in multiple directions at once (The player switches weapons by pressing 'Select' at any time during the game). Our warrior can also throw bombs in a close vicinity while performing double-jumps. Items scattered throughout the game increase the power of the bombs or any of the main weapons up to five times. Other special items activate protective barriers, speed ups, health modules or bonus points. Finally, Max doesn't always fight on foot and is just as keen to ride into battle - some levels enable him to fly a futuristic hover-bike and a fast hovercraft. Max Warrior features six stages (and an unlockable bonus stage) and a password system allows the player to pick up and continue his game at a later time.

- TECHNICAL -

Game ID: VAP-ZN (9507)

- TRIVIA -

Max Warrior was released on February 15, 1991 in Japan at the price of 5800 Yen.

Export releases:
"Isolated Warrior [Model NES-W6-USA]"

- STAFF -

Producer: Haruo Okamoto (Hal)
Co-Producer: Yuji Imazeki (Yuji)
Programmer: Shoji Takagi (Taka)
Graphic Arts by: Rats, Damy
Music by: Nobuyuki Shioda (Eden), Ryota Musha (Mush), Norio Nakagata (Mr. N)
Special Thanks: Hisayoshi Ichikawa (Ichi), Motoyuki Inoue (Tigen), Oku, Fal, Kuniharu Hosoda (Hoso), Masayuki Amano (Aman), Tsutomu Ozawa (Oza), Shinobu Yagawa (Yaga), Zen
Planner: G. Baba

Cover Illustration by: Susumu Mizutani

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54360&o=2

$end

$gameboy=max,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Max [Model DMG-KV-NOE] (c) 1992 Infogrames Interactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66425&o=2

$end

$pc8801_cass=max01g,
$bio

NEC PC-8801 Series cass. published 37 years ago:

マックスゼロワンG  (c) 1985 Xain Soft.
(Max-01G)

- TECHNICAL -

GAME ID: NEZS-12001

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91247&o=2

$end

$cpc_flop=maxamuk1,maxamuk101,maxamuk102,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Maxam (c) 1986 Arnor, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123826&o=2

$end

$cpc_flop=maxamiiu,maxamiie,maxam2si,maxam2si01,
$bio

Amstrad CPC/PCW disk. published 35 years ago:

Maxam II (c) 1987 Arnor, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123827&o=2

$end

$nes=maxi15ua,maxi15u,
$vgmplay=maxi15ua_nes,
$bio

Nintendo NES cart. published 30 years ago:

Maxi 15 (c) 1992 American Video Entertainment.

Compilation of 15 NES titles:
"F-15 City War" (1990)
"Puzzle" (1990)
"Pyramid" (1990)
"Tiles of Fate" (1990)
"Krazy Kreatures" (1990)
"Double Strike" (1990)
"Dudes with Attitude" (1990)
"Venice Beach Volleyball" (1991)
"Stakk M" (Never released separately)
"Deathbots" (1990)
"Rad Racket: Deluxe Tennis II" (1992)
"Chiller" (1990)
"Solitaire" (1992)
"Menace Beach" (1990)
"Shockwave" (1990)

- TRIVIA -

Maxi 15 for NES was released in 1992 (exact date unknown) in North America. It is known in Australia as "Maxi-15 Pack".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55337&o=2

$end

$to_flop=maxibour,maxiboura,
$bio

Thomson TO disk. published 34 years ago:

Maxi Bourse International (c) 1988 Cobra Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107892&o=2

$end

$cpc_flop=maxibour01,maxibour,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Maxi Bourse International (c) 1988 Cobra Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121845&o=2

$end

$info=maxidbl,maxidpkr,
$bio

Video Slot Machine published 32 years ago:

Maxi Double Poker (c) 1990 Blitz System, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=37789&o=2

$end

$ibm5170=indy3adves,
$bio

IBM PC/AT DOS 3.5in. disk. published 28 years ago:

Maxi Juegos 1: Indiana Jones y la Ultima Cruzada - Adventura Grafica (c) 1994 Ediciones Altaya, S.A. [Barcelona, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290685&o=2

$end

$cpc_flop=maximast,
$bio

Amstrad CPC type-in published 34 years ago:

Maxi Master Mind (c) 1988 Amstar

- TRIVIA -

Listed as a type-in program in the French magazine Amstar.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120551&o=2

$end

$nes=maxi15,
$bio

Nintendo NES cart. published 30 years ago:

Maxi-15 Pack (c) 1992 HES [Home Entertainment Suppliers].

Compilation of 15 NES titles:
"F-15 City War" (1990)
"Puzzle" (1990)
"Death Race" (1991)
"Tiles of Fate" (1990)
"Krazy Kreatures" (1990)
"Blackjack" (1992)
"Dudes with Attitude" (1990)
"Venice Beach Volleyball" (1991)
"Stakk M" (exclusive to this compilation)
"Deathbots" (1990)
"Rad Racket: Deluxe Tennis II" (1992)
"Chiller" (1990)
"Solitaire" (1992)
"Menace Beach" (1990)
"Shockwave" (1990)

- TRIVIA -

Maxi-15 Pack for NES was released in 1992 (exact date unknown) in Australia. It is known in North America as simply "Maxi 15".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55336&o=2

$end

$cpc_flop=maximath,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Maxi-Maths (c) 1986 School Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306208&o=2

$end

$cpc_flop=maximicr,maximicr01,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Maxi-Micro 3 (c) 1990 Maxi-Micro Team

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123817&o=2

$end

$cpc_flop=maximicr02,maximicr03,maximicr04,maximicr05,
$bio

Amstrad CPC 464 disk. published 30 years ago:

Maxi-Micro 8 (c) 1992 Maxi-Micro Team

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123818&o=2

$end

$cpc_flop=maximicr06,
$bio

Amstrad CPC 464 disk. published 30 years ago:

Maxi-Micro Fontes Pack 1 (c) 1992 Maxi-Micro Team

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123819&o=2

$end

$camplynx_cass=maximots,
$bio

Camputers Lynx cass. published 38 years ago:

Maxi-Mots (c) 1984 Oeil de Lynx, L'

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134077&o=2

$end

$cpc_flop=maxidos1,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Maxidos 1.3 + CPC Procopy 1.2 (c) 1990 Micro Style

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124961&o=2

$end

$cpc_flop=maxidosv,maxidosv01,maxidosv02,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Maxidos Ver. 1.3 (c) 1990 Nemesis

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124962&o=2

$end

$bbc_rom=maxim,
$bio

Maxim (c) 198? Price, J.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268067&o=2

$end

$msx1_cass=maxima,maximaa,
$bio

MSX cass. published 38 years ago:

Maxima (c) 1984 PSS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94835&o=2

$end

$einstein=maxima,
$bio

Tatung Einstein disk. published 37 years ago:

Maxima (c) 1985 Solo Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136085&o=2

$end

$info=j2maxima,
$bio

Maxima (c) 198? PCP.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40975&o=2

$end

$msx1_flop=maxima,
$bio

Maxima cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230048&o=2

$end

$cpc_flop=maximind,
$bio

Amstrad CPC type-in published 34 years ago:

Maximind (c) 1988 AM-Mag

- TRIVIA -

Listed as a type-in program in the French magazine: AM-Mag.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119557&o=2

$end

$info=m4maxmze,m4maxmzea,m4maxmzeb,m4maxmzec,m4maxmzed,
$bio

Maximize (c) 199? Union Games, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41375&o=2

$end

$info=maxforce,maxf_102,maxf_ng,
$bio

Arcade Video game published 25 years ago:

Maximum Force (c) 1997 Atari Games Corp.

- TECHNICAL -

Atari Cojag hardware

Main CPU : R3000 (@ 33 Mhz), Jaguar (@ 26 Mhz)
Sound CPU : Jaguar (@ 26 Mhz)
Sound Chips : (2x) DAC

Players : 2
Control : lightgun
Buttons : 1

- TRIVIA -

Maximum Force was released in February 1997.

This game was the second developed by Mesa Logic for Atari Games and has often been described as an unofficial sequel to "Area 51" (the real sequel being "Area 51 Site 4").

The game shares many similarities with "Area 51" (secret rooms, hard drive etc.) but uses a more sophisticated sprite overlay system, which allowed the interactive element to have the same number of colours as the video. Maximum Force uses a 16Bit stream for the main video (instead of 15bit for "Area 51"). There's about 50 minutes of video on the 2 GB hard drive. However, despite the more realistic sprites, innocents still do not disappear when shot and actual gore content is far less than that of, say, Mortal Kombat - Maximum Force was a product of the era where games such as Doom were still being blamed for violent shootings in America and Atari Games wanted to maintain their 'good guy' image.

Robert Johnson holds the official record for this game with 707,700 points.

- UPDATES -

REVISION 1 :
* Software version : 2.07CJ.
* Build date : GUIS : Feb 27 1997 14 :33 :27 / MAIN : Feb 27 1997 14 :36 :15

REVISION 2 :
* Software version : 2.07CJ.
* Build date : GUIS : May 21 1997 17 :00 :51 / MAIN : May 22 1997 23 :12 :50

- TIPS AND TRICKS -

* Duck Hunt : To play the duck hunt bonus game, shoot the posters that hang from columns in the second mission.

* Chicken Hunt : To play the chicken hunt bonus game, shoot all of the buttons in the elevator on the second mission.

* The Horse Race : Shoot out all of the 'art' paintings in mission 2 and you will get into the horse race.

- STAFF -

Senior Producer : Rob Rowe
Sr. Engineering Tech. : Patrick Hubbell

- PORTS -

* CONSOLES:
Sony PlayStation (1997)
Sega Saturn (1997)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1584&o=2

$end

$psx=maxforce,
$bio

Sony PlayStation CD published 25 years ago:

Maximum Force (c) 1997 Midway Home Ent.

- TECHNICAL -

GAME ID: SLUS-00503

- TRIVIA -

Released on September 30, 1997 in the USA.

Export releases:
[EU] "Maximum Force [Model SLES-01001]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111248&o=2

$end

$saturn=maxforce,
$bio

Sega Saturn CD published 24 years ago:

Maximum Force (c) 1998 GT Interactive.

European PAL release.

- TECHNICAL -

GAME ID: T-25417H-50

- TRIVIA -

Released in March 1998 in Europe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60346&o=2

$end

$saturn=maxforceu,
$bio

Sega Saturn CD published 25 years ago:

Maximum Force (c) 1997 Midway Home Ent.

- TECHNICAL -

GAME ID: T-9707H

- TRIVIA -

Released on September 30, 1997 in the USA.

Export releases:
[EU] "Maximum Force [Model T-25417H-50]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60080&o=2

$end

$info=j6maxod,j6maxoda,j6maxodb,j6maxodc,
$bio

Fruit Machine published 23 years ago:

Maximum Overdrive (c) 1999 JPM International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15826&o=2

$end

$dc=maxpool,
$bio

Sega Dreamcast GD published 22 years ago:

Maximum Pool [Model T-11002N] (c) 2000 Sierra On-Line, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135636&o=2

$end

$info=maxspeed,
$bio

Arcade Video game published 19 years ago:

Maximum Speed (c) 2003 Sammy.

A white-hot racing game that will thrill all your senses! Take part in this extravagant racing game; 3 kinds of races, formula one style, Indy car style, truck racing and on 8 different racing circuits. Use your brilliant driving Technique to trim your lap time, whilst fighting against the steering feedback.

- TECHNICAL -

Sammy Atomiswave Hardware

CPU : Hitachi SH-4 32-bit RISC CPU (200 MHz 360 MIPS / 1.4 GFLOPS)
Graphic Engine : PowerVR 2 (PVR2DC)
Sound Engine : ARM7 Yamaha AICA 45 MHZ (with internal 32-bit RISC CPU, 64 channel ADPCM)
Main Ram : 32 megs
Main Memory : 16 MByte
Graphic Memory : 16 MByte
Sound Memory : 8 MByte
Media : ROM Board
Simultaneous Number of Colors : Approx. 16,770,000 (24bits)
Polygons : 2.5 Million polys/sec
Rendering Speed : 500 M pixel/sec
Additional Features : Bump Mapping, Fog, Alpha-Bending (transparency), Mip Mapping (polygon-texture auto switch), Tri-Linear Filtering, Anti-Aliasing, Environment Mapping, and Specular Effect.

- TRIVIA -

Maximum Speed was released in December 2002 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4054&o=2

$end

$info=j6maxcsh,
$bio

Maximus Cash (c) 199? JPM International.

- TECHNICAL -

Impact

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41117&o=2

$end

$info=sc4maxim,sc4maxima,sc4maximb,sc4maximc,sc4maximd,sc4maxime,sc4maximf,sc4maximg,
$bio

Maximus Cash (c) 200? Mazooma Games.

Fill the 3 trails from the winlines for access to the Maximus Cash feature.
Travel round the board collecting super knockouts, cash, features and Gold Coins. Fill the 4 arrows for entry into the super board. Use bonus nudges for extra cash, features and super knockouts.

Use the bonus button when lit in mystery dapples to help you. There are many ways to get a guaranteed jackpot - use your super knockouts wisely. Don't forget you can cancel nudges if you want. There are many hidden cheats on the features - try pressing buttons and see what they do...

- TECHNICAL -

[Model PR2019]

Technology : Scorpion 4
Cabinet : Eclipse with Note Acceptor facility.
Jackpot : £15 / £5
Stakes : 20p, 25p, 30p

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11907&o=2

$end

$dragon_cass=maxit,
$bio

Dragon cass. published 40 years ago:

Maxit (c) 1982 Leabo, P.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234492&o=2

$end

$psx=maxracer,
$bio

Sony PlayStation CD published 25 years ago:

MaxRacer [Model SLPS-00795] (c) 1997 PD Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85424&o=2

$end

$apple2_flop_orig=maxwellm,
$apple2_flop_clcracked=maxwmanr,
$bio

Apple II 5.25 disk. published 37 years ago:

Maxwell Manor - Skull of Doom (c) 1985 Microcomputer Games [Avalon Hill div.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229270&o=2

$end

$info=maxxi,
$bio

Computer published 40 years ago:

Maxxi (c) 1982 Polymax.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96204&o=2

$end

$tvc_flop=maya,
$bio

Videoton TVC disk. published 36 years ago:

Maya (c) 1986 Steve Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112345&o=2

$end

$amigaocs_flop=maya,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Maya (c) 1989 Silmarils

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74524&o=2

$end

$info=maya,mayaa,mayab,mayac,
$bio

Arcade Video game published 28 years ago:

Maya (c) 1994 Promat.

A solitaire mahjong game.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 5.5 Mhz)
Sound Chips : YM2203 (@ 2.75 Mhz)

Screen orientation : Horizontal
Video resolution : 512 x 240 pixels
Screen refresh : 60.00 Hz
Palette Colors : 512

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

The game code and gameplay is a COMPLETE ripoff of Dynax' "Dragon Punch"/"Sports Match", just with slightly different graphics!

Default highscore table (BEST5) :
1 AAA 250
2 AAA 245
3 AAA 240
4 AAA 235
5 AAA 230

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1585&o=2

$end

$gbcolor=mayabeef,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Maya the Bee & Her Friends (c) 2000 Acclaim Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68327&o=2

$end

$gbcolor=mayabee,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Maya the Bee - Garden Adventures [Model CGB-BMJP-EUR] (c) 2000 Acclaim Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68328&o=2

$end

$gba=mayabesg,
$bio

Nintendo GBA cart. published 17 years ago:

Maya the Bee - Sweet Gold [Model AGB-BEEP-EUR] (c) 2005 Midway Home Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71748&o=2

$end

$gba=mayabega,
$bio

Nintendo GBA cart. published 20 years ago:

Maya the Bee - The Great Adventure [Model AGB-ABVP-EUR] (c) 2002 Acclaim Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71749&o=2

$end

$to_flop=mayasoft,
$bio

Mayasoft Compilation (c) 19?? Mayasoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107893&o=2

$end

$bbc_cass=mayday,
$bio

Mayday (c) 19?? Bevan Technology

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52090&o=2

$end

$amigaocs_flop=maydaysh,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Mayday Squad Heroes (c) 1989 Tynesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74525&o=2

$end

$info=mayday,maydaya,maydayb,
$bio

Arcade Video game published 41 years ago:

Mayday!! (c) 1981 Hoei.

- TECHNICAL -

Main CPU : Motorola M6809 (@ 1 Mhz)
Sound CPU : M6808 (@ 894.75 Khz)
Sound Chips : DAC

Screen orientation : Horizontal
Video resolution : 294 x 239 pixels
Screen refresh : 60.00 Hz
Palette colors : 16

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Williams considered this game to be an 'infringement' on their copyright of Defender which led to the halting of Mayday!!'s production.

Default highscore table :
1 MIT 20000
2 NOB 15000
3 NUN 10000
4 HON 7000
5 IKU 5000

Dwayne Richard holds the official record for this game with 6,235,300 points.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1586&o=2

$end

$msx1_cass=mayhem,
$bio

MSX cass. published 37 years ago:

Mayhem (c) 1985 Mr. Micro

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94836&o=2

$end

$cpc_cass=mayhem,
$bio

Amstrad CPC cass. published 37 years ago:

Mayhem (c) 1985 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98197&o=2

$end

$info=m4mayhem,m4mayhema,
$bio

Mayhem (c) 199? MDM Leisure.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41376&o=2

$end

$info=mayhem,
$bio

Arcade Video game published 37 years ago:

Mayhem 2002 (c) 1985 Cinematronics.

- TECHNICAL -

Main CPU : (2x) Zilog Z80 (@ 6 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.666 Mhz), Custom (@ 1.666 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Mayhem 2002 was released in May 1985.

Default highscore table :
ALL WORLD MAYHEM MASTER
J E 6000
WORLD CLASS MAYHEM PLAYERS
RLL 5000
KLH 4500
DAD 4000
RES 3600
D C 3500
MRD 3400
D Y 3300
JFL 3200
TSC 3100
ARM 3000
D V 2900
MPB 2800
SLM 2700
GFB 2600
J W 2500
BLJ 2400
SRH 2300
POS 2200
A D 2100
R B 2000
J P 1900
A R 1800
MAL 1700
JAL 1600
FOX 1500
BON 1400
DIS 1300
ELU 1200
NAZ 1100
SUN 1000

David Leicht holds the official record for this game with 10,200 points.

- STAFF -

Designed and programmed by: David Dentt, Phil Sorger, Bob Skinner
Graphics by: Tom Carroll, Dana Christianson
Dev.: Bob Loney, Ken Hull
Hardware: Alex McKay

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1587&o=2

$end

$spectrum_cass=mayhem,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Mayhem [Model A-041-S48] (c) 1987 Power House, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79730&o=2

$end

$pc8801_flop=mayonaka,
$bio

NEC PC-8801 Series disk. published 35 years ago:

Mayonaka no Love Call (c) 1987 Zenryutsu.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92363&o=2

$end

$msx1_flop=2pistolt,
$bio

MSX disk. published 34 years ago:

Mayor Pistoletov + Pistoletov na Zavode (c) 1988 Crazysoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109071&o=2

$end

$msx1_flop=pistolt1,
$bio

MSX disk. published 34 years ago:

Mayor Pistoletov - Pervaya Seriya: Koshchey (c) 1988 Crazysoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109072&o=2

$end

$x68k_flop=mayumi,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

Mayumi (c) 1992 Cocktail Soft.

- TECHNICAL -

FD x2

- TRIVIA -

Released on October 16, 1992 in Japan for a retail price of 5800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87887&o=2

$end

$pc98=mayumi,mayumidj,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Mayumi (c) 1992 Cocktail Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90092&o=2

$end

$fmtowns_cd=lastnude,
$bio

Fujitsu FM Towns CD published 29 years ago:

Mayumi Yoshioka for Janis - Last Nude [Model HME-232] (c) 1993 Janis Computer Soft., Inc. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298300&o=2

$end

$info=mazan,mazanu,mazanj,
$bio

Sega NAOMI cart. published 20 years ago:

Mazan - Flash of the Blade (c) 2002 Namco.

A motion-sensor based fighting game where the player use a hand-held replica katana blade to fight various on-screen enemies.

- TECHNICAL -

Runs on the Sega "NAOMI" hardware.

- TRIVIA -

Released on December 10, 2002.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4127&o=2

$end

$aquarius_cass=mazantics,
$bio

Mattel Aquarius cass. published 38 years ago:

Mazantics (c) 1984 Add On Electronics, Limited.

- TECHNICAL -

[Model KEB 016]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49832&o=2

$end

$cx3000tc=maze,
$bio

Palson CX 3000 Tele Computer cart. published 43 years ago:

Maze (c) 1979 Palson.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=35737&o=2

$end

$electron_cass=maze,
$bio

Acorn Electron cass. published 40 years ago:

Maze (c) 1982 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52091&o=2

$end

$bbcb_flop_orig=maze,
$bio

Acorn BBC Micro B disk. published 40 years ago:

Maze (c) 1982 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125192&o=2

$end

$bbc_cass=maze,
$bio

Acorn BBC Micro B cass. published 40 years ago:

Maze (c) 1982 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262512&o=2

$end

$vic1001_cart=maze,
$bio

Commodore VIC-20 cart. published 39 years ago:

Maze (c) 1983 HES [Human Engineered Software]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86863&o=2

$end

$spectrum_cass=mazemala,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Maze (c) 1984 Malan Associates

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288282&o=2

$end

$cpc_flop=mazef198,
$bio

Amstrad CPC type-in published 37 years ago:

Maze (c) 1985 CPC

- TRIVIA -

Listed in the French magazine CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119926&o=2

$end

$cpc_flop=mazeg198,
$bio

Amstrad CPC type-in published 35 years ago:

Maze (c) 1987 PC Schneider International

- TRIVIA -

Listed as a type-in program in the German magazine: PC Schneider International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120217&o=2

$end

$radio86_cass=maze,
$bio

Radio-86RK cass. published 34 years ago:

Maze (c) 1988 SC80 [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235468&o=2

$end

$partner_cass=maze,
$bio

Partner-01.01 cass. published 34 years ago:

Maze (c) 1988 SC80 [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235910&o=2

$end

$apfimag_cass=maze,
$bio

Maze (c) 198? Eisman [R. Eisman]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135836&o=2

$end

$info=mazebl,
$bio

Arcade Video game published 32 years ago:

Maze (c) 1990 Unknown.

Pirate version of Trog.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118450&o=2

$end

$galaxy=maze,
$bio

Maze (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235831&o=2

$end

$mikrosha_cass=maze,
$bio

MAZE (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236534&o=2

$end

$eti660_quik=maze,
$bio

Maze 2 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=292651&o=2

$end

$spectrum_cass=mazechas,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Maze Chase (c) 1983 Hewson Consultants

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79732&o=2

$end

$cgenie_cass=mazechas,
$bio

Maze Chaser (c) 198? Superb Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293428&o=2

$end

$a2600=mazecraz1,
$bio

Maze Craze (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50681&o=2

$end

$a2600=mazecraze,
$bio

Atari 2600 cart. published 44 years ago:

Maze Craze - A Game of Cops 'n Robbers (c) 1978 Atari, Incorporated.

PAL release. Game developed in USA. For more information, please see the NTSC release's entry; "Maze Craze - A Game of Cops 'n Robbers [Model CX2635]".

- TECHNICAL -

Model CX2635P

- PORTS -

* CONSOLES: 
[EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" 
[EU] Sony PS2 (feb.18, 2005) "Atari Anthology [Model SLES-53061]" 
[EU] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.2" 

* COMPUTERS: 
[EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83001&o=2

$end

$a2600=mazecraz,
$bio

Atari 2600 cart. published 44 years ago:

Maze Craze - A Game of Cops 'n Robbers (c) 1978 Atari, Incorporated.

Each player controls a blue or red cop. Your cop's beat is a maze of city blocks, and you must move the cop from the left side of the maze to the exit on the right.

GAME VARIATIONS
Each game offers different variations or features which can assist or hinder you in finding your way out of the maze.

CAPTURE - You must become a hero and capture three robbers before you win the game. To do this, move your cop toward the robber and make contact.  During games that feature CAPTURE, color-coded bars appear for each player at the top of the screen. Each time you capture a robber, the appropriate bar disappears. (Blue bar = blue robber)

2, 3 OR 5 ROBBERS - Depending on the game you're playing, two, three or five robbers appear on the right side of the screen. They will be lurking around corners waiting for you. If they touch you, you automatically are knocked out of the game and lose.

WOUNDS - You're paralyzed after robbers touch you. Only after a few moments will you regain strength, and then you can gradually move at your normal speed.
NOTE: A wounded cop continues to move in the same direction that he was headed when he was wounded. Only at the next intersection can you change the cop's direction.

TERROR - Your cop cannot exit the maze until your opponent is knocked out of the maze by the robbers.

BLOCKADE - Confuse your opponent by leaving a blockade resembling a dead end in the maze. He can go through it, of course, but blockades can be useful strategy. Press the red controller button to leave a blockade.  When you set up a new blockade, the previous one disappears.

AUTOMATIC PEEK - This is your way out of the darkness! During invisible mazes or blackouts, the computer flashes the complete maze on the screen every few seconds. Try to recognize the way out before your opponent.

PLAYER PEEK - During invisible games, a player can peek at the complete maze by pressing the red controller button. The maze remains on the screen momentarily.

SCOUTS - During invisible mazes, your cop has a partner or scout who moves ahead of him. The scout randomly leads the way, but you are free to ignore his suggestions.

NOTE: All of the 16 MAZE CRAZE games have four visibility options.  GAMES 6 and 7 feature additional variations. GAME 6 with visibility 1 is a 5 ROBBERS Game Variation. GAME 6 with all other visibilities is a PLAYER PEEK Game Variation. GAME 7 with visibility 1 combines the 5 ROBBERS and TERROR Game Variations. GAME 7 with all other visibilities is a SCOUTS Game Variation. All other games allow you to choose your visibility options.

- TECHNICAL -

Model CX2635

- TRIVIA -

Export releases:
PAL "Maze Craze - A Game of Cops 'n Robbers [Model CX2635P]"

- STAFF -

Programmer: Rick Maurer

- PORTS -

* CONSOLES: 
[US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" 
[US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" 
[JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" 
[US] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.2" 
[US] Sony PlayStation 4 (nov.1, 2016) "Atari Flashback Classics Vol.2" 

* HANDHELDS: 
[US] Nintendo DS (mar.8, 2011) "Atari Greatest Hits Vol.2 [Model NTR-BR7E-USA]" 

* COMPUTERS: 
[US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" 
[US] Steam (mar.24, 2016) "Atari Vault [Model 400020]" 

* OTHERS: 
[US] "Atari Flashback 2" (2005) 
[US] "Atari Flashback 2+" (feb.22, 2010) 
[US] "Atari Flashback 3" (sept.16, 2011) by AtGames 
[US] "Atari Flashback 4" (nov.13, 2012) by AtGames 
[US] "Atari Flashback 5" (oct.1, 2014) by AtGames
[US] "Atari Flashback 6" (sept.15, 2015) by AtGames
[US] "Atari Flashback 7" (oct.1, 2016) by AtGames
[US] "Atari Flashback 8" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50682&o=2

$end

$apple2_flop_orig=mazecraz,
$bio

Apple II 5.25 disk. published 39 years ago:

Maze Craze Construction Set (c) 1983 Data Trek

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229225&o=2

$end

$zx81_cass=mazedeath,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Maze Death Race (c) 1982 PSS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114740&o=2

$end

$spectrum_cass=mazedeat_a,
$bio

Maze Death Race (c) 198? Spectrum Vision.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290486&o=2

$end

$spectrum_cass=mazedeat,
$bio

Maze Death Race (c) 19?? Orion [Portugal]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234800&o=2

$end

$spectrum_cass=mazedeat_b,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Maze Death Race [Model 001] (c) 1983 PSS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79733&o=2

$end

$mz700_cass=mazeesc,
$bio

Maze Escape (c) 198? Solo Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131717&o=2

$end

$apple2_cass=mazegame,
$bio

Apple II cass. published 44 years ago:

Maze Game (c) 1978 Micro Users Soft. Exchange

- STAFF -

By: Silas S. Warner

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136040&o=2

$end

$info=timaze,
$bio

Handheld game published 43 years ago:

Maze Game (c) 1979 Texas Instruments.

A maze game using a a single digit screen layed with four directional key.

- TECHNICAL -

Main CPU is Texas Instruments TMS1000 at 0.2 MHz.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275910&o=2

$end

$vz_snap=3d_maze,
$bio

Maze Generator (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235100&o=2

$end

$psx=mazehero,
$bio

Sony PlayStation CD published 20 years ago:

Maze Heroes - Meikyuu Densetsu [Model SLPS-03490] (c) 2002 Media Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85425&o=2

$end

$sms=mazehunt,
$bio

Sega Master System cart. published 34 years ago:

Maze Hunter 3-D (c) 1988 Tonka Corp.

North American release. Game developed in Japan. See the original Japanese version for more information; "Maze Walker [Model G-1345]".

Description from the US back cover:

TRAPPED! Above you is the star-filled void of space. Below... a mysterious, twisting maze filled with unknown dangers! To survive this maze you'll have to fight your way to the bottom!

Put on your SegaScope 3D glasses. The maze comes to life with 3D graphics that will blow you away! The walls are so high they'll make you dizzy! Five areas and twenty levels... and countless dead ends. And, of course, the evil maze creatures! If you're fast enough you can try to jump over them. But find the maze weapons and you can hunt them down! If you make it to the bottom, you'll earn the title of maze hunter... and become a legend!

- TECHNICAL -

GAME ID: 8003

- TRIVIA -

Released in May 1988 in the USA (four months after the original Japanese version).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56095&o=2

$end

$info=mazeinv,
$bio

Arcade Video game published 41 years ago:

Maze Invaders (c) 1981 Atari.

- TRIVIA -

Even if copyrighted 1981 (MCMLXXXI), this game got to field test (June, 1982), but obviously failed field tests. 2 machines exist.

Test screens from Maze Invaders were in the movie 'Cloak and Dagger'.

Default High Scores table :
39175 BBM
38254 ED
37830 DUG
36520 ED
35478 LOG
23084 DUG
22227 SNY
21916 DER

- STAFF -

Designed and programmed by: Ed Logg (ED)

From hiscore table: Brian McGhie (BBM), Doug Snyder (DUG)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3705&o=2

$end

$bbc_cass=mzinvade,
$bio

Maze Invaders (c) 19?? Micro Power

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52093&o=2

$end

$cgenie_cass=mazeman,
$bio

Colour Genie cass. published 39 years ago:

Maze Man (c) 1983 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=302028&o=2

$end

$bbc_cass=mazeman,
$bio

Maze Man (c) 19?? CJE

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52094&o=2

$end

$spectrum_cass=mazemani,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Maze Mania (c) 1989 Hewson Consultants.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79735&o=2

$end

$cpc_cass=mazemani,
$bio

Amstrad CPC cass. published 33 years ago:

Maze Mania (c) 1989 Hewson Consultants

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98198&o=2

$end

$cpc_flop=mazemani,mazemani04,mazemani05,mazemani02,mazemani03,mazemani01,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Maze Mania (c) 1989 Hewson Consultants

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120524&o=2

$end

$c64_cart=mazemstr,
$bio

Commodore C64 cart. published 39 years ago:

Maze Master (c) 1983 HesWare

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53633&o=2

$end

$msx1_cass=mazemast,
$bio

MSX cass. published 34 years ago:

Maze Master (c) 1988 Eurosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94837&o=2

$end

$msx1_flop=mazemstr,
$bio

MSX disk. published 34 years ago:

Maze Master (c) 1988 Eurosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109073&o=2

$end

$msx1_cass=mazemax,
$bio

MSX cass. published 37 years ago:

Maze Max (c) 1985 Loriciels.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135005&o=2

$end

$info=mofflott,
$vgmplay=mofflott,
$bio

Arcade Video game published 33 years ago:

Maze of Flott (c) 1989 Taito.

- TECHNICAL -

Prom Stickers : C17

Main CPU : Motorola 68000 (@ 8 Mhz), Zilog Z80 (@ 4 Mhz)
Sound Chips : Yamaha YM2151 (@ 4 Mhz), OKI MSM5205 (@ 384 Khz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Released in November 1989.

- STAFF -

Producers : Akiyama.Sama, Usami.Sama, Kuramochi.Sama
Programmers : Myamya, Wanwan
Graphic designers : Hos, Kosuinen, Phazer.Koji, S. Miyakoshi, Ojyusan, Wan2
Sound : K. Kusatu, Yasuhisa Watanabe, S. Saitou

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1588&o=2

$end

$pc8801_flop=mazepani,
$bio

NEC PC-8801 Series disk. published 37 years ago:

Maze Panic (c) 1985 ASCII Corp.

- TECHNICAL -

GAME ID: 2012901

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92364&o=2

$end

$tutor=crawlers,
$bio

Tomy Pyuuta cart. published 39 years ago:

Maze Patrol [Model 017E] (c) 1983 Tomy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101344&o=2

$end

$sms=mazewalk,
$vgmplay=mazehunt_sms,mazehunt_smsfm,
$bio

Sega Mark III cart. published 34 years ago:

イズウォーカー (c) 1988 Sega Enterprises, Limited.
(Maze Walker)

- TECHNICAL -

Game ID: G-1345

- TRIVIA -

Maze Walker was released on January 31, 1988 in Japan.

Export releases:
[US] "Maze Hunter 3-D [Model 8003]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55885&o=2

$end

$database=maze,
$bio

Maze [No. 10] (c) 198? Voltmace

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129555&o=2

$end

$cpc_flop=mazeglid,
$bio

Amstrad CPC type-in published 33 years ago:

Maze-Glider (c) 1989 PC Amstrad International

- TRIVIA -

Listed as a type-in program in the magazine: PC Amstrad International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119776&o=2

$end

$spectrum_cass=mazeball,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Mazeball (c) 1984 Wildest Dreams

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288053&o=2

$end

$spectrum_cass=mazecube,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Mazecube (c) 1984 PAL Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295307&o=2

$end

$pc8801_flop=mazekko,
$bio

Mazekko Disk (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92365&o=2

$end

$spectrum_cass=mazemanr,mazemanr_a,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Mazeman (c) 1983 Abersoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79734&o=2

$end

$camplynx_cass=mazeman,
$bio

Camputers Lynx cass. published 39 years ago:

Mazeman (c) 1983 Abersoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134082&o=2

$end

$astrocde=mazeman,mazemanp,
$bio

Bally Astrocade cart. published 38 years ago:

Mazeman (c) 1984 Carson Software [Dave Carson]

MAZEMAN is unlike any 'gobble game' you have ever seen! Each time you clear a screen, you find yourself beginning a different maze. There are 12 completely different mazes, each requiring changes in tactics.

- TRIVIA -

The programmer of this cartridge wanted to remain anonymous for fear of legal troubles.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86812&o=2

$end

$info=mazerbla,mazerblaa,
$bio

Arcade Video game published 39 years ago:

Mazer Blazer (c) 1983 Stern Electronics.

The object of the game is to prevent the attacking aliens from working through the maze and entering your ship. Each time an alien enters your ship, you lose a life.

There are 14 different types of aliens in Mazer Blazer. Each level will have 1 or 2 different types of aliens that present the player with constantly changing levels of difficulty. The screen is divided into 4 colors. The colors determine the point value of the object (see Scoring section for more details).

Shoot the aliens using the rapid fire Mazer Blaster. The farther from the ship you shoot the aliens, the higher the poin value awarded.

The walls of the maze are in 2 different colors; grey and orange. Orange walls are indestructible, while the grey walls can be shot away either by the nasties on the screen or your Mazer Blaster. Shooting the grey walls leaves gaps in the maze ans makes it easier for the aliens to reach their ship, and lowers your wall bonus.

After each level is a Timed Bonus Rack. There are 8 aliens per bonus rack.. Shoot the aliens as fast as possible for a maximum bonus. The aliens seen in the bonus rack will be the alien encountered in the next maze level.

In every maze is the freeze target (located at the lower center of the screen). The freeze target, when hit, momentarily stops the movement of the aliens on the screen.

- TECHNICAL -

Main CPU : (3x) Z80 (@ 4 Mhz)

Screen orientation : Horizontal
Video resolution : 256 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 256

Players : 2
Control : lightgun
Buttons : 1

- TRIVIA -

Licensed to Atari for US distribution.

Default highscore table (MAZER BLAZER MASTERS) :
TODAYS
WHP 10,000
JMH 9,000
LBR 8,000
APH 7,000
VAV 6,000
MAS 5,000
JON 4,000
WHO 3,000
HP? 2,000
JIM 1,000

- SCORING -

The screen is divided into 4 colors. The colors determine the point value of the object:
Blue = 400 points.
Green = 300 points.
Red = 200 points.
Black = 100 points.

The Wall Bonus (indicated at the top of the screen) starts out at 2000 points for the first level and increases by 1000 points per level to a maximum of 13000 points. Each time a section of the maze is destroyed, your wall bonus decreases by 200 points.

Timed Bonus Rack Alien: 500 points.

- TIPS AND TRICKS -

Description of the Aliens (in their order of appearance):
Tongue - Seeks the ship.
Disc - Seeks the ship.
Robot - Seeks the ship.
Hopper - Hops over walls.
Eyeball - Randomly blinks, making themselves almost invisible.
Jack - Seeks the ship.
Ram - Seeks the ship.
Snake - Seeks the ship.
Looper - Small target which is constantly spinning.
Drill - Drills into ground and comes up in a different part of the maze.
Shield - Opens and closes. When the shield is closed, it can"t be hit.
Bridger - Builds bridges that it and other aliens go under. When under bridges, aliens can't be shot.

Special nuisance aliens:
Jaws - Appear randomly in different levels. The jaws eat walls and decreases your wall bonus.
Gunners - Appear randomly in different levels. The gunners shoot walls and decreases your wall bonus.

- STAFF -

Designed by : Brian Pocklacki, Joseph Joos

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1589&o=2

$end

$apple2gs_flop_misc=mazer2,
$bio

Apple IIGS disk. published 30 years ago:

Mazer II (c) 1992 Big Red Computer Club.

- TRIVIA -

Developed by Farfetch Software.

- STAFF -

Programmed by: Michael R. Howard
Titlescreen and text font by: Jason Lewis

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49778&o=2

$end

$dragon_cass=mazerace,
$bio

Dragon cass. published 37 years ago:

Mazerace (c) 1985 Maridian

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116846&o=2

$end

$compclr2_flop=mazes1,
$bio

Mazes #1 (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232649&o=2

$end

$compclr2_flop=mazes2,
$bio

Mazes #2 (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232650&o=2

$end

$gba=mazefate,
$bio

Nintendo GBA cart. published 16 years ago:

Mazes of Fate [Model AGB-BFQE-USA] (c) 2006 O3 Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71750&o=2

$end

$msx1_cass=mazesunl,
$bio

MSX cass. published 36 years ago:

Mazes Unlimited (c) 1986 Eaglesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94838&o=2

$end

$msx1_flop=mazesunl,
$bio

Mazes Unlimited cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230049&o=2

$end

$kc_cass=mazes3,
$bio

Mazes/3 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133802&o=2

$end

$kc_cass=mazes4,
$bio

Mazes/4 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133803&o=2

$end

$msx1_cass=maziacs,
$bio

MSX cass. published 37 years ago:

Maziacs (c) 1985 DK Tronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94839&o=2

$end

$cpc_cass=maziacs,
$bio

Amstrad CPC cass. published 9 years ago:

Maziacs (c) 2013 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98200&o=2

$end

$msx1_flop=maziacs,
$bio

Maziacs cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230050&o=2

$end

$spectrum_cass=maziacs,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Maziacs [Model DK 018] (c) 1983 DK Tronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79737&o=2

$end

$cpc_flop=mazieuk1,mazie198,mazie19801,mazie19802,mazie19803,mazie19804,mazie19805,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Mazie (c) 1988 Zeppelin Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120457&o=2

$end

$cpc_cass=mazie,
$bio

Amstrad CPC cass. published 34 years ago:

Mazie [Model A032] (c) 1988 Zeppelin Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98201&o=2

$end

$megadriv=mazinsagu,
$bio

Sega Genesis cart. published 29 years ago:

Mazin Saga - Mutant Fighter (c) 1993 Vic Tokai, Inc.

North American release. Game developed in Japan. See "Mazin Saga [Model G-4078]" for more information.

- TECHNICAL -

GAME ID: T-23036

BARCODE: 0 34912 23036 1

- TRIVIA -

Released on February 25, 1993 in the USA.

- TIPS AND TRICKS -

GAME GENIE CODES (USA only):

AV8A-CA7Y: Infinite chances
AFFT-AAD6: Start with 1 chance
BKFT-AAD6: Start with 10 chances
NPFT-AAD6: Start with 99 chances--ignore counter
AJ9T-CA5Y: Infinite continues
ABFT-AAD0: Start with 0 continues
AFFT-AAD0: Start with 1 continue
BKFT-AAD0: Start with 10 continues
NPFT-AAD0: Start with 99 continues--ignore counter

3B1T-CAAJ: Start with life at 200%
W31T-CAAJ: Start with life at 150%
KP1T-CAAJ: Start with life at 75%
GK1T-CAAJ: Start with life at 50%
DF1T-CAAJ: Start with life at 25%
AAMA-CAG6: Life Chakra worth 0% extra life
BJMA-CAG6: Life Chakra worth 10% extra life
GJMA-CAG6: Life Chakra worth 50% extra life
NTMA-CAG6: Life Chakra worth 100% extra life
BV5T-CA32: Special attack uses no life
A35T-CA32: Special attack is fatal if your life meter is low

AJHT-AA7R: Start on Round 1-2 (level 2)
SAHT-BEZR: Start on Round 1-3 (level 3)
SAHT-BJZR: Start on Round 1-Boss (level 4)
SAHT-BNZR: Start on Round 2-1 (level 5)
SAHT-BTZR: Start on Round 2-2 (level 6)
SAHT-BYZR: Start on Round 2-3 (level 7)
SAHT-B2ZR: Start on Round 2-Boss (level 8)
SAHT-B6ZR: Start on Round 3-1 (level 9)
SAHT-BAZR: Start on Round 3-2 (level 10)
SAHT-BJ02: Play every 2nd level
SAHT-BN02: Play every 3rd level
SAHT-BT02: Play every 4th level
SAHT-BY02: Play every 5th level
SAHT-B202: Play every 6th level
SAHT-B602: Play every 7th level

AV6A-CA2G: Some soldiers can't hurt you
AK6A-CA5E: Other soldiers and mini-boss cannot hurt you
AK2A-CA7C: Invincible--except against superboss
AB1T-CABC: Not invincible when first put on screen
AB8A-CAFA: Not invincible after a knockdown
AAMT-CAAE: No invincibility icon
FTMT-CCAE: Invincibility icon lasts about 1/2x normal
0AMT-CJAE: Invincibility icon lasts 2x about normal
1AMT-C0AE: Invincibility icon lasts 5x about normal
RAMT-DRAE: Invincibility icon lasts 10x about normal
Z32A-CTFR: You don't flicker while invincible
732A-CTF0: You're invisible
Z32A-CTFR + 732A-CTF0: You're invisible and flicker while invincible
RHAT-C6ZG: One hit kills mini-boss
ACNA-CA88: One hit kills superboss
A4HA-CA2C: Invincible against superboss

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57298&o=2

$end

$megadriv=mazinsaga,mazinsagj,
$vgmplay=mazinsaga_md,
$bio

Sega Mega Drive cart. published 29 years ago:

マジンサーガ (c) 1993 Sega Enterprises, Limited.
(Mazin Saga)

- TECHNICAL -

Game ID: G-4078
Cartridge ID: 670-2735
Cover ID: 670-2736
Barcode: 4 974365 540784

- TRIVIA -

Released on February 26, 1993 in Japan.

- SCORING -

Blue Crystal: 5000 points.

- TIPS AND TRICKS -

BOSS RUN:
In the game option screen, highlight Sound test, select Sound 18. Then, choose Sound effect test and select Sound 72. Exit out of the sound mode and press start. This trick will allow you to fight the bosses without fighting through the levels.

- STAFF -

Original Author: Go Nagai
Planner: Takashi Nagai
Chief Programmer: Yōji Iwashita
Programmer: Hiromitsu Shioya
Object Graphic Designer: Naoyuki Hayakawa
BG Graphic Designer: Yasuo Wakatsuki
Assistant Graphic Designer: Hidetoshi Fujioka, Takehito Suzuki
Music Composer: Kazuo Sawa
Sound Creator: Kazuo Sawa
Sound Support: Hiromitsu Shioya
Special Thanks: Tadashi Makimura, Nanako Geya, Masaru Miyashita, Masumi Goto
Director: Takashi Yoneda, Tommy Bon Bon, Satsuki Mizuno
Producer: Kenzi Nagai
Program and Graphic by Almanic Corp.
Planning and Production by Dynamic Planning Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56651&o=2

$end

$megadriv=mazinwar,
$bio

Sega Mega Drive cart. published 29 years ago:

Mazin Wars (c) 1993 Sega Enterprises, Limited.

European release. Game developed in Japan. See "Mazin Saga [Model G-4078]" for more information.

- TECHNICAL -

GAME ID: 1069-50
CART ID: 670-3401-50
PACK ID: 670-3402-50

- TRIVIA -

The Easy mode, available on the original version, was deleted in this European release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56652&o=2

$end

$info=mp_mazin,
$bio

Sega Mega Play cart. published 29 years ago:

Mazin Wars (c) 1993 Sega.

- TECHNICAL -

[Mega Play 11]

Runs on the Sega "Mega Play" hardware.

Players: 2
Control: 8-way Joystick
Buttons: 3
=> [A] Attack, [B] Jump, [C] Special Attack / Guard

- UPDATES -

The Mega Play Attract Mode in the USA is completely different, it has the 'Winners Don't Use Drugs' screen AND a 'Recycle It, Don't Trash It!' screen.

- TIPS AND TRICKS -

Dash : move the joystick in the desired direction twice.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3954&o=2

$end

$fm7_cass=mazinger,
$bio

Fujitsu FM-7 cass. published 38 years ago:

Mazinger Z (c) 1984 Bandai Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93759&o=2

$end

$info=mazinger,mazingerj,
$bio

Arcade Video game published 28 years ago:

Mazinger Z (c) 1994 Banpresto.

Vertical shoot'em up with 3 selectable characters : Mazinger Z, Great Mazinger and Grendizer.

- TECHNICAL -

Cave 1st Generation Hardware

Main CPU : MC68000 (@ 16 Mhz)
Sound CPU : Zilog Z80 [Optional]
Sound Chips : Yamaha YMZ280B (@ 16.9344 Mhz) or OKIM6295 x (1 or 2) + YM2203 / YM2151 [Optional]
Other : 93C46 EEPROM

Screen orientation : Vertical
Video resolution : 240 x 384 pixels
Screen refresh : 57.55 Hz
Palette colors : 16384

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Released in August 1994.

Based off the manga created by legendary artist Go Nagai in 1972.

The anime series on which this game is based was known briefly in the United States as Tranzor Z. It aired in the U.S. in 1985 and was produced by Three B. Productions, Ltd.

Default highscore table (TODAY'S TOP 8) :
TOP 100000 SUG
2ND 90000 TAG
3RD 80000 TON
4TH 70000 FAW
5TH 60000 TOM
6TH 50000 FUJ
7TH 40000 SAT
8TH 30000 SIN

- UPDATES -

If you set the territorial dip switch to Japan, not only will the Japanese title screen be shown, you will also see the boss's name (before you start fighting, written in Japanese), and cutscenes are shown in-between levels. These are absent if you set the switch to World.

- SERIES -

1. Mazinger Z (1994)
2. Mazinger Z 2

- STAFF -

Producer: Toshifumi Kawashima
Cast: Koji Kabuto, Hiroya Ishimaru, Duke Fried, Kei Tomiyama, Tetsuya Tsurugi, Keiichi Noda
Special Thanks To: Go Nagai, Takashi Nagai, Kenji Nagai, Dynamic Pl
Sound effect by : Hitoshi Sakimoto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1590&o=2

$end

$snes=mazinger,mazingera,
$bio

Nintendo Super Famicom cart. published 29 years ago:

?????Z (c) 1993 Bandai
(Mazinger Z)

Mazinger Z is an action game based on the most influential Japanese animation series aired in the seventies featuring classic and colorful giant robots. Dr. Hell has decided to take over the world and his army of robots brings terror and destruction everywhere they go. The player takes controls of Mazinger Z, a powerful humanoid super-robot created by Dr. Kabuto and piloted by the young Koji. The game starts in a devastated city where the player quickly encounters the first legions of Dr Hell's giant robots. Mazinger Z has special weapons and abilities - like in the television series, he can use his fists to punch his opponents, but he can also use special attacks such as missiles, Eye-Photon Beams or the red wave-laser that he shoots from his chest. He can also launch his fists for long range attacks. But do not worry, they are well designed and automatically come back into place for future punch attacks. Enemies can also be grabbed and thrown away, or Mazinger Z can trigger special combo-attacks if he keeps punching them quick enough. The game features six levels and short animated cutscenes are played between each one of them as the story unfolds. Each stage is split in small areas where all enemies need to be destroyed before Mazinger can carry on his journey to the level's boss.

- TECHNICAL -

Cartridge ID: SHVC-JZ

- TRIVIA -

Released on June 25, 1993 in Japan for 8800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61799&o=2

$end

$zx81_cass=mazogs,
$bio

Sinclair ZX-81 cass. published 41 years ago:

Mazogs (c) 1981 Bug-Byte [Grandslam div.] [London, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114646&o=2

$end

$zx81_cass=mazogss,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Mazogs (c) 1982 Softsync

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114898&o=2

$end

$zx81_cass=mazogsg,
$bio

Mazogs (c) 198? Gladstone Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114987&o=2

$end

$info=v4mazbel,v4mazbel15,v4mazbel15a,
$bio

Gold Rush (c) 199? BWB.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42284&o=2

$end

$tvc_flop=mariolab,mariolaba,
$bio

Márió a Labirintusban (c) 198? Béla Takács

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112237&o=2

$end

$tvc_cass=mariolab,
$bio

Márió a labirintusban (c) 198? Takacs, Béla

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262739&o=2

$end

$tvc_flop=masolo1,
$bio

Másoló 1 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111979&o=2

$end

$tvc_flop=matrix,
$bio

Videoton TVC disk. published 35 years ago:

Mátrix (c) 1987 Cseh [József Cseh]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112361&o=2

$end

$gba=marheavn,
$bio

Nintendo GBA cart. published 17 years ago:

MÄR Heaven - Knockin' on Heaven's Door [Model AGB-BM9J-JPN(RK379-J1)] (c) 2005 Konami Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71985&o=2

$end

$snes=cotton,
$bio

Nintendo Super Famicom cart. published 28 years ago:

コットン100% (c) 1994 Datam Polystar
(Märchen Adventure Cotton 100%)

Marchen Adventure Cotton 100% is a side scrolling shooter by Success and Datam Polystar, and likely sequel to the arcade game Cotton originally released in 1989. The cute witch and her flying broom are back in this exclusive adventure for the Super Famicom system. Cotton, the sweet-addicted witch, sets off on a long journey to save the country. Well, when the fairies plead with her for help, she genuinely misunderstood her real mission. As a result of her uncontrollable obsession with sugary candies, she now believes that she is in search of the Willow Candy. Cotton is accompanied by Silk, a cute fairy who helps her along the way and guides her through seven colorful stages. The witch can defend herself with magic powers - she can shoot blasts of energy from her magic wand, as well as drop bombs on the ground below. Unlike traditional shooters, the leveling and power-up system is based on experience points - several crystals must be collected for one level of power-up, and this number increases as Cotton becomes more powerful. She also comes equipped with several kinds of offensive magic spells (Fire Dragon, Thunder, Barrior, Bubbles and so forth). Their types can be changed at the beginning of the game (in packs of three), and they can be switched out during the game by pressing the shoulder buttons. These attacks come in limited quantities and special icons released by certain enemies can replenish them. Finally, up to three fairies can be rescued and join the fight, and holding the bomb button for a few seconds can send them hurling towards the enemy. In the Cotton tradition, each stage ends with the tea time bonus section where the player tries to collect as many falling teacups as possible within a time limit.

- TECHNICAL -

Cartridge ID: SHVC-C9

- TRIVIA -

Released on April 22, 1994 in Japan for 9300 Yen. A mini audio CD composed by DataM Polystar Music Team was included with Marchen Adventure Cotton 100%.

The game was presented at the Famicom Spaceworld' 93 in August 1993 in Japan.

- TIPS AND TRICKS -

Visual Demo: At the title screen, press Up, X, Down, B, Left, Y, Right, A, L and R. This will open the cinemas selection screen. Press up and down to pick a sequence, and press Y to play it.

- SERIES -

1. Cotton - Fantastic Night Dreams [Model 317-0179] (1991)
2. Märchen Adventure Cotton 100% [Model SHVC-C9] (1994, Super Famicom)
3. Panorama Cotton (1994, Sega Mega Drive)
4. Cotton 2 - Magical Night Dreams (1997)
5. Cotton Boomerang - Magical Night Dreams [Model 610-0374-121] (1998)
6. Rainbow Cotton (2000, Sega Dreamcast)
7. Magical Pachinko Cotton (2003, Sony PlayStation 2)

- STAFF -

Executive Produce: Yukio Kakehi
Produce: Takato Yoshinari
Direction: Kazutoshi yashiki (Success -Q.bit-), Motoi Saito (Success -Q.bit-), Kanayama 68000 (Giga Wave)
Character Design: Motoi Saito (Success -Q.bit-), Shinobu Itoh (Success -Q.bit-)
Visual Character Design: Hideki Tamura
Program: Mizuho Sasa (Success -Q.bit-), Tomohiro Chuuman (Success -Q.bit-), Hiroki Yanagisawa (Success -Q.bit-), Akihiko Noguchi (Success -Q.bit-), Makoto Namai (Success -Q.bit-)
Graphic: Kazutoshi Yashiki (Success -Q.bit-), Motoi Saito (Success -Q.bit-), Shinabu Itoh (Success -Q.bit-), Masahiro Fukuda (Success -Q.bit-), Shinichi Matsuoka (Success -Q.bit-)
Visual CGDesign: Kotaro (Giga Wave), Kyoko Yoshinaga (Giga Wave)
Sound Compose: Kenichi Hirata
Sound Effect: Satoshi Ohta (Opus)
Radio Actress: Takae Yoriguchi
Assist: Ano Shimizu, Nomii Kusakabe
Special Thanks: Nice Guy (Giga Wave), Hiroshi Takahashi (Giga Wave), Akihiro Nagashima, Akiko Tomikawa, Miyuki Takada, Kenichi Terada, Kazue Ohta, Yanagisawa Family, Ichinohe Kouji, Masako Sasa, Mika Yamaki, Samenosuke, Naruchan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61840&o=2

$end

$gameboy=marchen,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Märchen Club [Model DMG-MQJ] (c) 1992 Naxat Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66529&o=2

$end

$x68k_flop=marchen,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Märchen Maze (c) 1991 SPS.

- TECHNICAL -

GAME ID: GS-163
BARCODE: 4956358101639
MEDIA: FD x2

- TRIVIA -

Märchen Maze for X68000 was released on March 15, 1991 in Japan for a Retail price of 8800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87882&o=2

$end

$pce=marchen,
$vgmplay=marchen_tg16,
$bio

NEC PC-Engine HuCARD published 32 years ago:

メルヘンメイズ (c) 1990 NAMCOT.
(Märchen Maze)

Märchen Maze is a cute action/platform game by Namco, conversion of their own arcade game. The player guides Alice through Namco's version of Wonderland and each level features traditional themes from the sugary delights of a Candy World to a freezing and slippery Ice World. Alice has only one weapon to choose from and she needs to use it wisely in order to survive the nine long worlds behind the mirror. The harmless looking Bubble Blower is deceivingly lethal and can knock enemies off the platform ledge and down to oblivion. The player can also hold the fire button to charge up even larger and much more effective bubbles. However, it turns out that Alice's enemies use the same trick - they fire colored marbles that can push the little girl towards the ledge of the platform and to her doom... as long as she doesn't run out of balloons, the only way she has to survive the bottomless pits. Thankfully, gift boxes scattered around each level and contain special items such as extra balloons, rabbit shields, super jump shoes and the almighty multi way bubble blower.

- TECHNICAL -

HuCARD ID: NC90008
HuCARD Size: 2 Mbits.

- TRIVIA -

Released on December 11, 1990 in Japan for 5500 Yen.

Reviews:
1990 - Consoles + HS N.2 [FR]: 91/100

Märchen Maze was an arcade game originally released by Namco in 1988. The PC Engine port only uses a 'flat 2D background' and the levels layout is slightly different. It is also interesting to notice that some enemies were omitted.

- STAFF -

Game Design: Take
Background Design: Arg
Character Design: Koji 78
Sub Design: Kingyo
Music Compose: Koba
Music Translate: Noririn
Music Program: Kaeri. T
Program: Nak

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58656&o=2

$end

$x68k_flop=marchenp,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Märchen Paradise (c) 1990 Great.

- TECHNICAL -

FD x3

- TRIVIA -

Released on October 21, 1990 in Japan. Retail price: 6800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87922&o=2

$end

$pc98=marchenp,marchenpa,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

Märchen Paradise (c) 1990 Great.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90206&o=2

$end

$pc8801_flop=marchenp,
$bio

NEC PC-8801 Series disk. published 32 years ago:

Märchen Paradise (c) 1990 Great.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92453&o=2

$end

$msx2_flop=marchen,marchenb,marchena,
$bio

MSX 2 disk. published 36 years ago:

Märchen Veil (c) 1986 System Sacom Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101869&o=2

$end

$fm7_disk=marchen,
$bio

Fujitsu FM-7 5.25in. disk. published 35 years ago:

Märchen Veil (c) 1987 System Sacom Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93637&o=2

$end

$pc98=marchen1,
$bio

NEC PC-9801 Series 5.25in. disk. published 37 years ago:

Märchen Veil I (c) 1985 System Sacom Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90207&o=2

$end

$pc8801_flop=marchen,
$bio

NEC PC-8801 Series disk. published 37 years ago:

メルヘン・ヴェールI (c) 1985 System Sacom Corp.
(Märchen Veil I)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92454&o=2

$end

$msx1_cart=marchen,
$bio

MSX cart. published 35 years ago:

Märchen Veil I (c) 1987 System Sacom Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52719&o=2

$end

$mz2500=marchen,
$bio

メルヘン・ヴェールI (c) 198? System Sacom Corp.
(Märchen Veil I)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128565&o=2

$end

$pc98=marchen2,marchen2a,
$bio

NEC PC-9801 Series 5.25in. disk. published 36 years ago:

メルヘン・ヴェールII (c) 1986 System Sacom Corp.
(Märchen Veil II)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90208&o=2

$end

$pc8801_flop=marchena,
$bio

Märchen Veil mkII (c) 19?? System Sacom Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92456&o=2

$end

$pc8801_flop=marchenb,marchenc,
$bio

Märchen Veil SR (c) 19?? System Sacom Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92455&o=2

$end

$compis=matenergi,
$bio

Telenova Compis disk. published 36 years ago:

Mät energi (c) 1986 Esselte Studium

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267872&o=2

$end

$compis=matett,
$bio

Telenova Compis disk. published 35 years ago:

MätEtt (c) 1987 Esselte Studium

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267873&o=2

$end

$info=mb1212c,
$bio

MB-1212C (c) 199? Biostar

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240482&o=2

$end

$info=mb133340,
$bio

MB-1340UCQ-B (c) 199? Biostar

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240483&o=2

$end

$info=mb1433ucv,
$bio

MB-1433UCV (c) 199? Biostar

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240484&o=2

$end

$info=mb1433uiv,
$bio

MB-1433UIV (c) 199? Biostar

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240485&o=2

$end

$info=bml3,
$bio

Computer published 42 years ago:

MB-6890 (c) 1980 Hitachi.

Japanese computer

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103376&o=2

$end

$info=bml3mk2,
$bio

Computer published 40 years ago:

MB-6891 - Basic Master Level 3 Mark 2 (c) 1982 Hitachi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275378&o=2

$end

$info=bml3mk5,
$bio

Computer published 39 years ago:

MB-6892 - Basic Master Level 3 Mark 5 (c) 1983 Hitachi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275379&o=2

$end

$info=mbh2,
$bio

Computer published 38 years ago:

MB-H2 (c) 1984 Hitachi.

MSX clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127510&o=2

$end

$info=mbh25,
$bio

Computer published 39 years ago:

MB-H25 (c) 1983 Hitachi.

MSX clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127511&o=2

$end

$info=mbh50,
$bio

Computer published 39 years ago:

MB-H50 (c) 1983 Hitachi.

MSX Clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127512&o=2

$end

$info=mbh70,
$bio

MB-H70 (c) 198? Hitachi.

MSX2 clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127577&o=2

$end

$info=mb8433uud,
$bio

MB8433-UUD-A (c) 199? Biostar

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240486&o=2

$end

$info=mba029,
$bio

MBA-029 (c) 199? Mitac

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295276&o=2

$end

$info=mba032q,
$bio

MBA-032Q (c) 199? DTK

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293683&o=2

$end

$cpc_flop=mbasicba,
$bio

MBasic + Bascom (c) 198? Microsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124954&o=2

$end

$rainbow=mbasic86,
$bio

DEC Rainbow 100 disk. published 40 years ago:

Mbasic-86 for Rainbow 100 Ver.5.xx (c) 1982 Microsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236875&o=2

$end

$info=mbc16,
$bio

MBC-16 (c) 198? Sanyo [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233819&o=2

$end

$info=mbc16lt,
$bio

MBC-16LT (c) 198? Sanyo.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259392&o=2

$end

$info=mbc18nb,
$bio

MBC-18NB (c) 199? Sanyo [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233820&o=2

$end

$info=mbc200,
$bio

Computer published 40 years ago:

MBC-200 (c) 1982 Sanyo [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233821&o=2

$end

$info=mbc28,
$bio

Computer published 30 years ago:

MBC-28 (c) 1992 Sanyo [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233822&o=2

$end

$info=mbc55x,
$bio

Computer published 39 years ago:

MBC-55x (c) 1983 Sanyo [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233823&o=2

$end

$cpc_flop=mbmnumer,
$bio

MBM Numero 7 (c) 19?? Unknown [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124516&o=2

$end

$info=ms0515,
$bio

Computer published 32 years ago:

MC 0515 (c) 1990 Elektronika [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228955&o=2

$end

$info=ms6102,
$bio

Computer published 38 years ago:

MC 6102.02 (c) 1984 Elektronika [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228956&o=2

$end

$info=mc7105,
$bio

Computer published 39 years ago:

MC 7105 (c) 1983 Elektronika [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228952&o=2

$end

$info=tmchammer,
$bio

Handheld game published 31 years ago:

MC Hammer - U Can't Touch This (c) 1991 Tiger Electronic Toys, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126230&o=2

$end

$cpc_flop=mcpaddy3,mcpaddy301,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Mc Paddy 3 (c) 1991 Unix

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124020&o=2

$end

$info=mc10,
$bio

Computer published 39 years ago:

MC-10 (c) 1983 Radio Shack [Tandy div.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228419&o=2

$end

$mc10=freeway,freewayj,
$bio

TRS-80 MC-10 cass. published 18 years ago:

MC-10 Freeway (c) 2004 Perosi [Charles Perosi]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87658&o=2

$end

$info=mc1200,
$bio

Computer published 42 years ago:

MC-1200 (c) 1980 Milwaukee Computers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293661&o=2

$end

$info=mc300,
$bio

Musical Instrument published 34 years ago:

MC-300 - Micro Composer (c) 1988 Roland.

Little brother of the MC-500.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263843&o=2

$end

$info=mc50,
$bio

Musical Instrument published 32 years ago:

MC-50 Micro Composer (c) 1990 Roland

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263844&o=2

$end

$info=mc50mk2,
$bio

Musical Instrument published 30 years ago:

MC-50mkII Micro Composer (c) 1992 Roland

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263845&o=2

$end

$cpc_flop=mcreloca,
$bio

Amstrad CPC type-in published 34 years ago:

MC-Relocator v1.0 (c) 1988 PC Schneider International

- TRIVIA -

Listed as a type-in program in the German magazine: PC Schneider International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120237&o=2

$end

$cpc_flop=mcreloca01,
$bio

Amstrad CPC type-in published 34 years ago:

MC-Relocator v2.1 (c) 1988 Schneider Magazin [Germany]

- TRIVIA -

Listed as a type-in program in the German magazine: Schneider Magazin.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119837&o=2

$end

$mc10=mctext,
$bio

TRS-80 MC-10 cass. published 18 years ago:

MC-Text (c) 2004 Gerrie [Jim Gerrie]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87659&o=2

$end

$pc8801_flop=mc2syst,
$bio

MC2 System Disk (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92286&o=2

$end

$info=705p3prg,
$bio

EPROM Programmer published 38 years ago:

MC68705P3 (c) 1984 Motorola

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275756&o=2

$end

$info=705p5prg,
$bio

EPROM Programmer published 38 years ago:

MC68705P5 (c) 1984 Motorola

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275757&o=2

$end

$info=705r3prg,
$bio

EPROM Programmer published 38 years ago:

MC68705R3 (c) 1984 Motorola

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275758&o=2

$end

$info=705u3prg,
$bio

EPROM Programmer published 38 years ago:

MC68705U3 (c) 1984 Motorola

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275759&o=2

$end

$ibm5170=mcafboot,
$bio

IBM PC/AT DOS 3.5in. disk. published 24 years ago:

McAfee Software Emergency Boot Diskette (c) 1998 McAfee Enterprises, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298667&o=2

$end

$info=mcb216,
$bio

Computer published 43 years ago:

MCB-216 (c) 1979 Cromemco.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103338&o=2

$end

$pico=mcdonald,
$bio

Sega Pico game published 22 years ago:

McDonald de Asobo! [Model HPC-6079] (c) 2000 Sega Toys

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75718&o=2

$end

$a2600=mcdonald,
$bio

Atari 2600 cart. published 39 years ago:

McDonald's - Golden Arches Adventure (c) 1983 Parker Bros.

You are Ronald McDonald flying in your spaceship. Hungry aliens are descending on the Golden Arches below to eat them. You must fly down to the ground and pick up McDonald's food to bring up and feed the aliens, but certain aliens will only eat certain McDonald's fast food (shakes, fries, hamburgers) so you need to feed them the right food. If you don't feed them in time, they start to eat the Golden Arches, but not to worry, you can fly back down to the ground and pick up pieces to rebuild the Golden Arches.

- TRIVIA -

Unreleased prototype. This game was code named 'Big Mac'.

The existing prototype uses the Tutankham game code. As such, PARKERBROS 83DAVEENGMAN can be found at the very end of the compiled code listing, along with a few of the Tutankham explorer graphics. Also, the characters 0123456789, ABCDEFTWV, and PLAY are in the code.

- STAFF -

Programmer: Dave Engman
Designer: Isabel Garret

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50683&o=2

$end

$gbcolor=mcdonald,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

McDonald's Monogatari - Honobono Tenchou Ikusei Game [Model CGB-BI9J-JPN] (c) 2001 TDK Core

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68329&o=2

$end

$a800=pacmacb1,pacmacb2,
$bio

Atari 400/800 cart. published 39 years ago:

McDonald's Pac-Mac (c) 1983 Parker Bros. [Beverly, MA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86615&o=2

$end

$megadriv=mcdonaldu,
$bio

Sega Genesis cart. published 29 years ago:

McDonald's Treasure Land Adventure (c) 1993 Sega.

- TECHNICAL -

Game ID: ???
Cartridge ID: 670-4067
Package ID: 670-4068
Barcode: 0 10086 01067 1

- TRIVIA -

In the European and Japanese versions, players collect gold and silver rings instead of white and gold flowers in this American version.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57299&o=2

$end

$megadriv=mcdonald,mcdonaldj,mcdonaldjp,
$vgmplay=mcdonald_md,
$bio

Sega Mega Drive cart. published 29 years ago:

McDonald's Treasure Land Adventure (c) 1993 Sega Enterprises, Limited.

- TECHNICAL -

Game ID: G-4102
Cartridge ID: 670-3378
Package ID: 670-3379
Barcode: 4 974365 541026

- TRIVIA -

Released on September 23, 1993 in Japan.

- STAFF -

Graphic Design: Kōichi Kimura, Kaname Shindoh
Program: Masato Maegawa, Kazuhiko Ishida
Sound Design: Katsuhiko Suzuki, Satoshi Murata
Assist Design: Hiromi
Special Thanks: Noriko, Akiyan
Director: Kōichi Kimura
Producer: Masato Maegawa

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56653&o=2

$end

$amigaocs_flop=mcdonald,
$bio

Commodore Amiga 500 disk. published 30 years ago:

McDonaldland (c) 1992 Virgin Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74526&o=2

$end

$gameboy=mcdonald,
$bio

Nintendo Game Boy Cart. published 30 years ago:

McDonaldland [Model DMG-CU-UKV] (c) 1992 Ocean Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66426&o=2

$end

$mc10=mcdos,
$bio

TRS-80 MC-10 cass. published 36 years ago:

MCDOS (c) 1986 Pollock [Graham Pollock]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87660&o=2

$end

$mc10=mcdosd1,
$bio

MCDOS RAM Disk 1 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87661&o=2

$end

$mc10=mcdosd2,
$bio

MCDOS RAM Disk 2 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87662&o=2

$end

$apple2gs_flop_misc=mcgee,
$bio

Apple IIGS disk. published 32 years ago:

McGee (c) 1990 Lawrence Productions

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115299&o=2

$end

$apple2gs_flop_misc=mcgeeff,
$bio

Apple IIGS disk. published 32 years ago:

McGee At The Fun Fair (c) 1990 Lawrence Productions

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115298&o=2

$end

$x68k_flop=mcha,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

MCHA (c) 1991 FNeW

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88384&o=2

$end

$spectrum_cass=mckensie,mckensie_b,mckensie_c,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

McKensie (c) 1983 Software Projects

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79738&o=2

$end

$zx81_cass=mcoder,
$bio

Sinclair ZX-81 cass. published 40 years ago:

MCoder (c) 1982 PSS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114738&o=2

$end

$spectrum_cass=mcoder,
$bio

MCoder (c) 198? Profisoft [Germany]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225803&o=2

$end

$zx81_cass=mcoder11,
$bio

Sinclair ZX-81 cass. published 39 years ago:

MCoder 11 (c) 1983 PSS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114739&o=2

$end

$mc10=mcos,
$bio

MCOS - 6803 Monitor (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87663&o=2

$end

$bbc_rom=mcp041cbl,
$bio

Acorn BBC ROM published 39 years ago:

MCP Ver.0.41 (CBL) (c) 1983 Torch Computers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272447&o=2

$end

$bbc_rom=mcp101ab,
$bio

Acorn BBC ROM published 38 years ago:

MCP Ver.1.01 (AB) (c) 1984 Torch Computers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289442&o=2

$end

$bbc_rom=mcp120cbl,
$bio

Acorn BBC ROM published 37 years ago:

MCP Ver.1.20 (CBL) (c) 1985 Torch Computers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272448&o=2

$end

$bbc_rom=mcp121abl,
$bio

Acorn BBC ROM published 37 years ago:

MCP Ver.1.21 (ABL) (c) 1985 Torch Computers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272449&o=2

$end

$bbc_rom=mcp121abw,
$bio

Acorn BBC ROM published 37 years ago:

MCP Ver.1.21 (ABW) (c) 1985 Torch Computers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272450&o=2

$end

$bbc_rom=mcp122abm,
$bio

Acorn BBC ROM published 36 years ago:

MCP Ver.1.22 (ABM) (c) 1986 Torch Computers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272452&o=2

$end

$bbc_rom=mcp122abw,
$bio

Acorn BBC ROM published 36 years ago:

MCP Ver.1.22 (ABW) (c) 1986 Torch Computers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272451&o=2

$end

$bbc_rom=mcp202cbm,
$bio

Acorn BBC ROM published 35 years ago:

MCP Ver.2.02 (CBM) (c) 1987 Torch Computers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272453&o=2

$end

$info=basic31,
$bio

Computer published 37 years ago:

MCS BASIC 31 (c) 1985 Intel

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235522&o=2

$end

$info=basic52,
$bio

Computer published 37 years ago:

MCS BASIC 52 (c) 1985 Intel

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235523&o=2

$end

$cpc_flop=mcsdemo5,mcsdemo501,mcsdemo501a,
$bio

Amstrad CPC 464 disk. published 34 years ago:

MCSDemo Nr. 5 (c) 1988 MCS [Mike's Creative Studio]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124517&o=2

$end

$cpc_flop=mcsdemo1,mcsdem1a,
$bio

MCSDemo Nr.1 (c) 198? MCS [Mike's Creative Studio]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237768&o=2

$end

$cpc_flop=mcsdemo2,mcsdem2a,
$bio

MCSDemo Nr.2 (c) 198? MCS [Mike's Creative Studio]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237769&o=2

$end

$cpc_flop=mcsdemo3,mcsdem3a,
$bio

MCSDemo Nr.3 (c) 198? MCS [Mike's Creative Studio]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237770&o=2

$end

$cpc_flop=mcsdemo4,mcsdem4a,
$bio

MCSDemo Nr.4 (c) 198? MCS [Mike's Creative Studio]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237771&o=2

$end

$cpc_flop=mcsdemo6,mcsdem6a,
$bio

MCSDemo Nr.6 (c) 19?? MCS [Mike's Creative Studio]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237772&o=2

$end

$cpc_flop=mcsdemo7,mcsdem7a,
$bio

MCSDemo Nr.7 (c) 19?? MCS [Mike's Creative Studio]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237773&o=2

$end

$pet_rom=mcterm095,
$bio

Commodore PET ROM published 42 years ago:

McTerm Ver.0.xx (c) 1980 Madison Computer

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235774&o=2

$end

$pet_rom=mcterm110,mcterm120,mcterm,
$bio

Commodore PET ROM published 41 years ago:

McTerm Ver.1.xx (c) 1981 Madison Computer

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235775&o=2

$end

$mc10=mcword,
$bio

TRS-80 MC-10 cass. published 36 years ago:

McWord (c) 1986 Schecter [Bob Schecter]

Word processor.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87668&o=2

$end

$info=ncdmcx,
$bio

Computer published 32 years ago:

MCX (c) 1990 Network Computing Devices.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=285307&o=2

$end

$apple2gs_flop_misc=mdbasc11,
$bio

Apple IIGS disk. published 33 years ago:

MD-BASIC Ver.1 (c) 1989 Morgan Davis Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=197486&o=2

$end

$apple2gs_flop_misc=mdbasc32,
$bio

MD-BASIC Ver.3 (c) 199? Morgan Davis Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=197487&o=2

$end

$pc8801_flop=mdb1d88,
$bio

MDB 1 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92287&o=2

$end

$pc8801_flop=mdb2d88,
$bio

MDB 2 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92288&o=2

$end

$pc8801_flop=mdb3d88,
$bio

MDB 3 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92289&o=2

$end

$pc8801_flop=mdb4d88,
$bio

MDB 4 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92290&o=2

$end

$pc8801_flop=mdb5d88,
$bio

MDB 5 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92291&o=2

$end

$pc8801_flop=mdb6d88,
$bio

MDB 6 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92292&o=2

$end

$dc=mdk2e,
$bio

Sega Dreamcast GD published 22 years ago:

MDK 2 [Model T-12501D-50] (c) 2000 Interplay

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135613&o=2

$end

$dc=mdk2,mdk2p1,mdk2p2,
$bio

Sega Dreamcast GD published 22 years ago:

MDK 2 [Model T-12502N] (c) 2000 Interplay

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135612&o=2

$end

$psx=mdk,
$bio

Sony PlayStation CD published 25 years ago:

MDK (c) 1997 Playmates Interactive

- TECHNICAL -

GAME ID: SLUS-00426

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111371&o=2

$end

$osborne1=mdm740,
$bio

Osborne-1 disk. published 38 years ago:

MDM740 modem program (c) 1984 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237500&o=2

$end

$info=mdt60,
$bio

Computer published 39 years ago:

MDT 60 Video Display Terminal (c) 1983 Morrow Designs

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298591&o=2

$end

$electron_cass=memicro,
$bio

Acorn Electron cass. published 38 years ago:

Me & My Micro (c) 1984 Acornsoft

- STAFF -

By: Fred Harris, Paul Shreeve

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115472&o=2

$end

$spectrum_cass=memymicr,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Me & My Micro (c) 1984 National Extension College Trust

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287644&o=2

$end

$x68k_flop=menosakk,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

Me no Sakkaku Honken Program (c) 1992 IJI Team

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88407&o=2

$end

$info=medlanes,
$bio

Arcade Video game published 45 years ago:

Meadows Lanes (c) 1977 Meadows Games.

An early Black and white bowling game for to 2 players.

- TECHNICAL -

Model ML-1

Main CPU : S2650 (@ 672 Khz)
Sound Chips : DAC

Screen orientation : Horizontal
Video resolution : 256 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 3

Players : 2
Control : 2-way joystick
Buttons : 2

- TRIVIA -

Meadows Lanes was released in October 1977.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1591&o=2

$end

$apple2gs_flop_misc=mean18,
$apple2gs_flop_orig=mean18,
$apple2gs_flop_clcracked=mean18,
$bio

Apple IIGS disk. published 35 years ago:

Mean 18 (c) 1987 Accolade, Incorporated.

- TRIVIA -

Developed by Microsmiths, Inc.

- STAFF -

Designed by: Rex Bradford
Graphics by: George Karalias

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49798&o=2

$end

$ibm5150=mean18,
$bio

IBM PC 5.25in. disk. published 35 years ago:

Mean 18 (c) 1987 Accolade, Inc. [San Jose, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262283&o=2

$end

$a7800=mean18,mean18u,
$bio

Atari 7800 cart. published 33 years ago:

Mean 18 [Model CX7847] (c) 1989 Atari Corp. [Sunnyvale, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50152&o=2

$end

$xegs=mean18,
$bio

Atari XE cart. published 33 years ago:

Mean 18 (c) 1989 Atari Corp.

Unreleased prototype.

- TECHNICAL -

GAME ID: RX8100

- STAFF -

Programmers: James V. Zalewski, Rich Unruh
Graphic: James V. Zalewski
Sound: Joe Simpko

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51247&o=2

$end

$cd32=mean,
$bio

Commodore Amiga CD32 disc published 28 years ago:

Mean Arenas (c) 1994 ICE, Ltd. [International Computer Entertainment] [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=106950&o=2

$end

$spectrum_cass=meanstre,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Mean Streak (c) 1987 Mirrorsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79739&o=2

$end

$ibm5150=meanst,
$bio

IBM PC 5.25in. disk. published 33 years ago:

Mean Streets (c) 1989 Access Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132451&o=2

$end

$msx1_cass=meanstre,
$bio

Mean Streets (c) 198? Kuma Computers, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94840&o=2

$end

$to_flop=meandres,
$bio

Thomson TO disk. published 30 years ago:

Meandres (c) 1992 ADT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107894&o=2

$end

$msx1_cart=meaning,meaninga,
$bio

MSX cart. published 36 years ago:

Meaning (c) 1986 Barq

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77260&o=2

$end

$msx1_flop=meanlife,
$bio

Meaning of Life Cracked (c) 19?? Unknown.

Tape to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133177&o=2

$end

$apple2_flop_orig=mcmeasw35,
$bio

Apple IIc+ 3.5in. disk. published 33 years ago:

Measure Works (c) 1989 MECC [Minnesota Educational Computing Corp.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301240&o=2

$end

$apple2_flop_orig=measwrks,
$apple2_flop_clcracked=mcmswk10,
$bio

Apple II 5.25 disk. published 33 years ago:

Measure Works (c) 1989 MECC

- TECHNICAL -

SOFT ID: MECC-A246

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267099&o=2

$end

$apple2_flop_clcracked=measecon,
$bio

Apple II 5.25 disk. published 37 years ago:

Measuring Economic Activity (c) 1985 Focus Media

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301975&o=2

$end

$vz_snap=meatpies,
$bio

Meat Pies (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235101&o=2

$end

$snes=mecarobo,
$bio

Nintendo Super NES cart. published 29 years ago:

Mecarobot Golf (c) 1993 Toho Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63234&o=2

$end

$apple2_flop_clcracked=mdqaao10,
$bio

Apple II 5.25 disk. published 32 years ago:

MECC Dataquest - Asia & Oceania (c) 199. MECC [Minnesota Educational Computing Corp.]

- TECHNICAL -

Model MECC-A254

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276728&o=2

$end

$apple2_flop_clcracked=mcdqes10,
$bio

Apple II 5.25 disk. published 32 years ago:

MECC Dataquest - Europe and Soviet Union [Model MECC-A253] (c) 1990 MECC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230775&o=2

$end

$apple2_flop_clcracked=mcdqla10,
$bio

Apple II 5.25 disk. published 33 years ago:

MECC Dataquest - Latin America [Model MECC-A243] (c) 1989 MECC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230776&o=2

$end

$apple2_flop_clcracked=mcdq50s,
$bio

Apple II 5.25 disk. published 36 years ago:

MECC Dataquest - The Fifty States (c) 1986 MECC [Minnesota Educational Computing Corp.]

- TECHNICAL -

Model MECC-A163

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276729&o=2

$end

$apple2_flop_clcracked=mcdqmena,
$bio

Apple II 5.25 disk. published 33 years ago:

MECC Dataquest - The Middle East and North Africa [Model MECC-A244] (c) 1989 MECC [Minnesota Educational Computing Corp.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286883&o=2

$end

$apple2_flop_clcracked=mcdqpr12,
$bio

Apple II 5.25 disk. published 37 years ago:

MECC Dataquest - The Presidents [Model MECC-A140] (c) 1985 MECC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230777&o=2

$end

$apple2_flop_clcracked=mcdqwc10,mcwrcm11,
$bio

Apple II 5.25 disk. published 35 years ago:

MECC Dataquest - The World Community [Model MECC-A197] (c) 1987 MECC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230778&o=2

$end

$apple2_flop_clcracked=mcdqc10,mcdqcm11,
$bio

Apple II 5.25 disk. published 36 years ago:

MECC Dataquest Composer (c) 1986 MECC

- TECHNICAL -

Model MECC-A172

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230779&o=2

$end

$apple2_flop_clcracked=mcedtr10,
$bio

MECC Editor (c) 198? MECC [Minnesota Educational Computing Corp.]

- TECHNICAL -

Model MECC-A135

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276730&o=2

$end

$apple2_flop_clcracked=mcgrpr10,mcgrph11,mcgrpp11,,
$bio

Apple II 5.25 disk. published 37 years ago:

MECC Graphing Primer (c) 1985 MECC

- TECHNICAL -

Model MECC-A136

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230780&o=2

$end

$apple2_flop_clcracked=mcinfm10,mcinfm11,
$bio

Apple II 5.25 disk. published 37 years ago:

MECC Information Manager [Model MECC-A141] (c) 1985 MECC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230781&o=2

$end

$apple2_flop_clcracked=mckbgd11,
$bio

Apple II 5.25 disk. published 38 years ago:

MECC Keyboarding Master - Games and Drills (c) 1984 MECC [Minnesota Educational Computing Corp.]

- TECHNICAL -

Model MECC-A131

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276734&o=2

$end

$apple2_flop_clcracked=mckeyb10,
$bio

Apple II 5.25 disk. published 38 years ago:

MECC Keyboarding Primer (c) 1984 MECC [Minnesota Educational Computing Corp.]

- TECHNICAL -

Model MECC-A130

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276735&o=2

$end

$apple2_flop_clcracked=mcspl10,
$bio

MECC Speller (c) 198? MECC [Minnesota Educational Computing Corp.]

- TECHNICAL -

Model MECC-A134

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276736&o=2

$end

$apple2_flop_clcracked=mcwrst12,
$bio

MECC Write Start (c) 198? MECC [Minnesota Educational Computing Corp.]

- TECHNICAL -

Model MECC-A133

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276739&o=2

$end

$apple2_flop_clcracked=mcwrtr11,mcwrt11a,mcwrtr12,
$bio

Apple II 5.25 disk. published 37 years ago:

MECC Writer (c) 1985 MECC

- TECHNICAL -

Model MECC-A132

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230782&o=2

$end

$info=m4mecca,
$bio

Mecca Money (c) 199? Union Games, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41377&o=2

$end

$apple2_flop_clcracked=mechbr12,
$bio

Apple II 5.25 disk. published 37 years ago:

Mech Brigade (c) 1985 SSI [Strategic Simulations, Inc.]

- TRIVIA -

Released on June 01, 1985. Retail price: $59.95.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230905&o=2

$end

$pc98=mechbrgd,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Mech Brigade (c) 1991 Victor Musical Industries, Inc.

- TECHNICAL -

GAME ID: R-5168~69
BARCODE: 4988002251865

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90093&o=2

$end

$gba=mechpltnu,
$bio

Nintendo GBA cart. published 20 years ago:

Mech Platoon [Model AGB-AKGE-USA] (c) 2002 Kemco, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71752&o=2

$end

$gba=mechpltn,
$bio

Nintendo GBA cart. published 21 years ago:

Mech Platoon [Model AGB-AKGP-EUR] (c) 2001 Kemco, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71751&o=2

$end

$gba=mechanic,
$bio

Mechanic Mechanica (c) 200? Unknown.

Unreleased prototype.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298434&o=2

$end

$msx2_flop=mecbrain,
$bio

MSX 2 disk. published 26 years ago:

Mechanical Brain (c) 1996 Sequence.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101855&o=2

$end

$pc98=mechawar,
$bio

Mechanical Wars (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90094&o=2

$end

$info=mechatt,mechattu,mechattu1,mechattj,
$vgmplay=mechatt,
$bio

Arcade Video game published 33 years ago:

Mechanized Attack (c) 1989 SNK.

- TECHNICAL -

Top PCB Number : A-8002-1
Bottom PCB Number : A-8002-2
Prom Stickers : MA

Main CPU : Motorola 68000 (@ 12 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : YM2608 (@ 8 Mhz)

Players : 2
Control : lightgun
Buttons : 2

- TRIVIA -

Mechanized Attack was released in March 1989.

- UPDATES -

The US version is slightly different, it has the "Winners Don't Use Drugs" screen.

- STAFF -

Director : H. Hamachi
Character designers : S. Kiyoshi, M. Itoh
Back designer : Ken
Sound & Music : Tarkun, Kidon
Programmer : Mr. SNK 24
Hardware : Komedar Rom
Adviser : Majin Bucho
Producer : Eikichi Kawasaki

- PORTS -

* CONSOLES:
Nintendo Famicom (1990)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1592&o=2

$end

$nes=mechatak,
$bio

Nintendo NES cart. published 32 years ago:

Mechanized Attack (c) 1990 SNK Corp. of America.

At first, it looked like just another revolution. But reports have come in that the rebel forces are backed by an unusual array of high-tech weaponry - and that the rebel soldiers may actually be a fearsome new breed of fighting robots! If this revolution succeeds, the safety of the entire world may be threatened... And that's where you come in.

You must attempt to infiltrate the island base of the rebel forces. But before you even reach the shore, you'll have to contend with enemy gunboats, frogmen, choppers, and destroyers. If you make it to the island, you'll find it patrolled by enemy soldiers armed with machine guns, daggers and grenades; vicious attack dogs; and lethal airborne probes, programmed to destroy intruders on sight. Other unknown dangers lie in wait as well. But if you manage to reach the rebel headquarters, you will face the most terrifying threat of all - only no one has made it back to reveal its nature!

You'll be equipped with a complete arsenal - an assault gun, rocket launcher and grenades - to provide you with a fully mechanized system of attack. You haven't got a minute to waste - it's time to launch your MECHANIZED ATTACK!

- TECHNICAL -

GAME ID: NES-A6-USA

- TRIVIA -

Released in June 1990 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55338&o=2

$end

$ti99_cart=exbasm,
$bio

Mechatronic/PS Extended Basic (c) 19?? Mechatronic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84619&o=2

$end

$saturn=mechwar2j,
$bio

Sega Saturn CD published 25 years ago:

MechWarrior 2 (c) 1997 Bandai Visual

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59406&o=2

$end

$saturn=mechwar2,
$bio

Sega Saturn CD published 25 years ago:

MechWarrior 2 (c) 1997 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60347&o=2

$end

$psx=mechwar2,
$bio

Sony PlayStation CD published 25 years ago:

MechWarrior 2 - 31st Century Combat (c) 1997 Activision, Inc.

- TECHNICAL -

Game ID: SLUS-00401

- TRIVIA -

Released in March 1997 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97787&o=2

$end

$saturn=mechwar2u,
$bio

Sega Saturn CD published 25 years ago:

MechWarrior 2 [Model T-13004] (c) 1997 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60081&o=2

$end

$snes=mech3050u,
$bio

Nintendo Super NES cart. published 27 years ago:

MechWarrior 3050 [Model SNS-A35E-USA] (c) 1995 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63241&o=2

$end

$snes=mech3050,
$bio

Nintendo Super NES cart. published 27 years ago:

MechWarrior 3050 [Model SNSP-A35P-EUR] (c) 1995 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63240&o=2

$end

$snes=mechwarrs,
$bio

Nintendo Super NES cart. published 29 years ago:

MechWarrior [Model SNS-WM-ESP] (c) 1993 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63237&o=2

$end

$snes=mechwarr,mechwarri,mechwarrp,
$bio

Nintendo Super NES cart. published 29 years ago:

MechWarrior [Model SNS-WM-EUR] (c) 1993 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63235&o=2

$end

$snes=mechwarrf,
$bio

Nintendo Super NES cart. published 29 years ago:

MechWarrior [Model SNS-WM-FAH] (c) 1993 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63236&o=2

$end

$snes=mechwarrg,
$bio

Nintendo Super NES cart. published 29 years ago:

MechWarrior [Model SNS-WM-NOE] (c) 1993 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63238&o=2

$end

$snes=mechwarru,
$bio

Nintendo Super NES cart. published 29 years ago:

MechWarrior [Model SNS-WM-USA] (c) 1993 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63239&o=2

$end

$msx1_cass=mecom,
$bio

MSX cass. published 34 years ago:

Mecom (c) 1988 Iber Software [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94841&o=2

$end

$msx1_flop=mecom,
$bio

Mecom cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230051&o=2

$end

$gba=medabmtbu,
$bio

Nintendo GBA cart. published 19 years ago:

Medabots - Metabee Version [Model AGB-A8BE-USA] (c) 2003 Natsume, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71754&o=2

$end

$gba=medabmtb,medabmtbs,
$bio

Nintendo GBA cart. published 19 years ago:

Medabots - Metabee Version [Model AGB-A8BP] (c) 2003 Natsume, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71753&o=2

$end

$gba=medabrksu,
$bio

Nintendo GBA cart. published 19 years ago:

Medabots - Rokusho Version [Model AGB-A9BE-USA] (c) 2003 Natsume, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71756&o=2

$end

$gba=medabrks,medabrkss,
$bio

Nintendo GBA cart. published 19 years ago:

Medabots - Rokusho Version [Model AGB-A9BP] (c) 2003 Natsume, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71755&o=2

$end

$gba=medaxmtbu,
$bio

Nintendo GBA cart. published 19 years ago:

Medabots AX - Metabee Version [Model AGB-AK8E-USA] (c) 2003 Natsume, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71758&o=2

$end

$gba=medaxmtb,
$bio

Nintendo GBA cart. published 19 years ago:

Medabots AX - Metabee Version [Model AGB-AK8P] (c) 2003 Natsume, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71757&o=2

$end

$gba=medaxrksu,
$bio

Nintendo GBA cart. published 20 years ago:

Medabots AX - Rokusho Version [Model AGB-AK9E-USA] (c) 2002 Natsume, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71760&o=2

$end

$gba=medaxrks,
$bio

Nintendo GBA cart. published 19 years ago:

Medabots AX - Rokusho Version [Model AGB-AK9P] (c) 2003 Natsume, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71759&o=2

$end

$megadriv=medalc,
$vgmplay=medalc_md,
$bio

Sega Meganet game published 31 years ago:

Medal City (c) 1991 Sega Enterprises, Limited.

- TRIVIA -

Released in 1991 in Japan for the Sega Meganet online service.

- STAFF -

Coordination: Miki Morimoto (G-Miki)
Program: Haiji
Design: Kasakun
Sound: Izuho Takeuchi (Ippo)

- PORTS -

* CONSOLES: 
Sega Mega-CD [JP] (mar.18, 1994) "Game no Kanzume Vol. 2 [Model G-6033]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93492&o=2

$end

$pc8801_flop=medaljac,
$bio

NEC PC-8801 Series disk. published 32 years ago:

Medal Jack (c) 1990 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92366&o=2

$end

$pc8801_flop=medalja1,
$bio

NEC PC-8801 Series disk. published 32 years ago:

Medal Jack 2 (c) 1990 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92367&o=2

$end

$info=mmehyou,
$bio

Medal video game published 30 years ago:

Medal Mahjong Circuit no Mehyou (c) 1992 Nichibutsu.

An adult mahjong game with a race car theme.

The maximum bet per hand is three credits.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 6 Mhz)
Sound CPU : Zilog Z80 (@ 8 Mhz)
Sound Chips : YM3812 (@ 4 Mhz), (2x) DAC

Screen orientation : Horizontal
Video resolution : 640 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 256

Players : 2
Control : mahjong keyboard

- TRIVIA -

Developed by Kawakusu Co., Ltd. Released in March 1992.

The title of this game translates from Japanese as 'Mahjong Leopardess' Circuit'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1593&o=2

$end

$info=mjgottub,
$bio

Medal video game published 31 years ago:

Medal Mahjong Gottsu Ee Kanji (c) 1991 Nichibutsu.

An adult mahjong game.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3 Mhz)
Sound CPU : Zilog Z80 (@ 3.9 Mhz)
Sound Chips : YM3812 (@ 4 Mhz), (2x) DAC

Player : 2

- TRIVIA -

Medal Mahjong Gottsu ee-kanji was released in November 1991 in Japan.

This game is also known as "Mahjong Bakuhatsu Junjouden"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3558&o=2

$end

$info=mjanbari,
$bio

Medal video game published 30 years ago:

Medal Mahjong Janjan Baribari (c) 1992 Nichibutsu.

Mahjong with a pachinko bonus game playable during each mahjong hand.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 6 Mhz)
Sound CPU : Zilog Z80 (@ 8 Mhz)
Sound Chips : YM3812 (@ 4 Mhz), (2x) DAC

Players : 2
Control : mahjong keyboard

- TRIVIA -

Developed by Yubis & AV Japan. Medal Mahjong Janjan Baribari was released in September 1992 in Japan.

The title of this game translates from Japanese as 'Medal Mahjong Jong Jong Crunch-Crunch'. 'Baribari' is Japanese onomatopoeia denoting a crunching noise, presumably here referring to the pachinko balls crunching around the pachinko machine.

- SERIES -

1. Medal Mahjong Janjan Baribari (1992)
2. Medal Mahjong Pachi-Slot Tengoku (1993)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1594&o=2

$end

$info=mmmbanc,
$bio

Medal video game published 15 years ago:

Medal Mahjong Moukari Bancho no Kiban (c) 2007 Cave Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=39086&o=2

$end

$info=pachiten,
$bio

Medal video game published 29 years ago:

Medal Mahjong Pachi-Slot Tengoku (c) 1993 Nichibutsu.

Mahjong with a pachinko bonus game playable during each mahjong hand.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 6 Mhz)
Sound CPU : Zilog Z80 (@ 8 Mhz)
Sound Chips : YM3812 (@ 4 Mhz), (2x) DAC

Players : 2
Control : mahjong keyboard

- TRIVIA -

Developed by Miki Syouji & AV Japan. Medal Mahjong Pachi-Slot Tengoku was released in December 1993 in Japan.

'Pachi-slot Tengoku' means 'Pachislot Paradise'.

- SERIES -

1. Medal Mahjong Janjan Baribari (1992)
2. Medal Mahjong Pachi-Slot Tengoku (1993)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1595&o=2

$end

$gba=mhonrinf,
$bio

Nintendo GBA cart. published 19 years ago:

Medal of Honor - Infiltrator [Model AGB-BMHE-USA] (c) 2003 EA Games [Electronic Arts, Incorporated.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71761&o=2

$end

$gba=mhonrunda,
$bio

Nintendo GBA cart. published 20 years ago:

Medal of Honor - Underground (c) 2002 Zoo Digital Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71765&o=2

$end

$gba=mhonrundu,
$bio

Nintendo GBA cart. published 20 years ago:

Medal of Honor - Underground [Model AGB-AUGE-USA] (c) 2002 EA Games [Electronic Arts, Incorporated.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71763&o=2

$end

$gba=mhonrund,
$bio

Nintendo GBA cart. published 20 years ago:

Medal of Honor - Underground [Model AGB-AUGP] (c) 2002 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71764&o=2

$end

$psx=mhonrunde,
$bio

Sony PlayStation CD published 22 years ago:

Medal of Honor - Underground [Model SLES-03124] (c) 2000 Electronic Arts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287325&o=2

$end

$psx=mhonrund,
$bio

Sony PlayStation CD published 22 years ago:

Medal of Honor - Underground [Model SLUS-01270] (c) 2000 Electronic Arts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110535&o=2

$end

$gba=mhonrinfj,
$bio

Nintendo GBA cart. published 19 years ago:

Medal of Honor Advance [Model AGB-BMHJ-JPN] (c) 2003 EA Games [Electronic Arts, Incorporated.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71766&o=2

$end

$psx=mhonr,
$bio

Sony PlayStation CD published 23 years ago:

Medal of Honor [Model SLUS-00974] (c) 1999 Electronic Arts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110534&o=2

$end

$info=pr_medl,
$bio

Medalist (c) 199? Project Coin Machines, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42101&o=2

$end

$apple2_flop_clcracked=medapres0985,
$bio

Apple II 5.25 disk. published 37 years ago:

Medalist Series - Presidents (c) 1985 Hartley Courseware, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=309687&o=2

$end

$apple2_flop_clcracked=medastat,medsst0883,
$bio

Apple II 5.25 disk. published 39 years ago:

Medalist Series - States (c) 1983 Hartley Courseware, Inc.

- TRIVIA -

Re-released in 1987.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231185&o=2

$end

$info=j6medal,j6medala,j6medalb,j6medalc,j6medald,hb_medal,
$bio

Medallion Job (c) 199? QPS Interactive.

- TECHNICAL -

Impact

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41118&o=2

$end

$gameboy=medakabua,medakabu,
$bio

Nintendo Game Boy Cart. published 25 years ago:

Medarot - Kabuto Version [Model DMG-AMXJ-JPN] (c) 1997 Imagineer Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66427&o=2

$end

$gameboy=medakuwaa,medakuwa,
$bio

Nintendo Game Boy Cart. published 25 years ago:

Medarot - Kuwagata Version [Model DMG-AMYJ-JPN] (c) 1997 Imagineer Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66428&o=2

$end

$gameboy=medacol2,
$bio

Nintendo Game Boy Cart. published 24 years ago:

Medarot - Parts Collection 2 [Model DMG-A4MJ-JPN] (c) 1998 Imagineer Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66430&o=2

$end

$gameboy=medacol,
$bio

Nintendo Game Boy Cart. published 24 years ago:

Medarot - Parts Collection [Model DMG-AMPJ-JPN] (c) 1998 Imagineer Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66429&o=2

$end

$gbcolor=medar2ka,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Medarot 2 - Kabuto Version [Model DMG-A2MJ-JPN] (c) 1999 Imagineer Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68330&o=2

$end

$gbcolor=medar2ku,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Medarot 2 - Kuwagata Version [Model DMG-A2NJ-JPN] (c) 1999 Imagineer Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68331&o=2

$end

$gbcolor=medar2cl,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Medarot 2 - Parts Collection [Model DMG- (c) 1999 Imagineer Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68332&o=2

$end

$gbcolor=medar3ka,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Medarot 3 - Kabuto Version [Model CGB-B32J-JPN] (c) 2000 Imagineer Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68333&o=2

$end

$gbcolor=medar3ku,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Medarot 3 - Kuwagata Version [Model CGB-B33J-JPN] (c) 2000 Imagineer Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68334&o=2

$end

$gbcolor=medar3cl,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Medarot 3 - Parts Collection - Z Kara no Chousenjou [Model CGB-B3PJ-JPN] (c) 2000 Imagineer Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68335&o=2

$end

$gbcolor=medar4ka,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Medarot 4 - Kabuto Version [Model CGB-B4MJ-JPN] (c) 2001 Imagineer Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68336&o=2

$end

$gbcolor=medar4ku,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Medarot 4 - Kuwagata Version [Model CGB-B4NJ-JPN] (c) 2001 Imagineer Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68337&o=2

$end

$gbcolor=medar5ka,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Medarot 5 - Susutake Mura no Tenkousei - Kabuto Version [Model CGB-B5MJ-JPN] (c) 2001 Imagineer Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68338&o=2

$end

$gbcolor=medar5ku,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Medarot 5 - Susutake Mura no Tenkousei - Kuwagata Version [Model CGB-B5NJ-JPN] (c) 2001 Imagineer Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68339&o=2

$end

$gbcolor=medarcka,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Medarot Cardrobottle - Kabuto Version [Model DMG-A8CJ-JPN] (c) 2000 Imagineer Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68340&o=2

$end

$gbcolor=medarcku,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Medarot Cardrobottle - Kuwagata Version [Model DMG-A9CJ-JPN] (c) 2000 Imagineer Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68341&o=2

$end

$gba=medargkb,
$bio

Nintendo GBA cart. published 20 years ago:

Medarot G - Kabuto Version [Model AGB-AGHJ-JPN] (c) 2002 Natsume, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71767&o=2

$end

$gba=medargkw,
$bio

Nintendo GBA cart. published 20 years ago:

Medarot G - Kuwagata Version [Model AGB-AGIJ-JPN] (c) 2002 Natsume, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71768&o=2

$end

$gba=medarnkb,
$bio

Nintendo GBA cart. published 21 years ago:

Medarot Navi - Kabuto [Model AGB-ANAJ-JPN] (c) 2001 Imagineer Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71769&o=2

$end

$gba=medarnkw,
$bio

Nintendo GBA cart. published 21 years ago:

Medarot Navi - Kuwagata [Model AGB-AVIJ-JPN] (c) 2001 Imagineer Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71770&o=2

$end

$gba=medarckb,
$bio

Nintendo GBA cart. published 19 years ago:

Medarot Ni Core - Kabuto Version [Model AGB-A5KJ-JPN] (c) 2003 Natsume, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71771&o=2

$end

$gba=medarckw,
$bio

Nintendo GBA cart. published 19 years ago:

Medarot Ni Core - Kuwagata Version [Model AGB-A5QJ-JPN] (c) 2003 Natsume, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71772&o=2

$end

$wswan=medpkabu,
$bio

Bandai WonderSwan cart. published 23 years ago:

Medarot Perfect Edition - Kabuto Version [Model SWJ-MGA001] (c) 1999 Imagineer Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86353&o=2

$end

$wswan=medpkuwa,
$bio

Bandai WonderSwan cart. published 23 years ago:

Medarot Perfect Edition - Kuwagata Version [Model SWJ-MGA002] (c) 1999 Imagineer Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86354&o=2

$end

$psx=medacol,
$bio

Sony PlayStation CD published 22 years ago:

Medarot R - Parts Collection (c) 2000 Imagineer Co., Ltd. [Japan]

- TECHNICAL -

[Model SLPS-02635]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85427&o=2

$end

$psx=medarotr,
$bio

Sony PlayStation CD published 23 years ago:

Medarot R [Model SLPS-02414] (c) 1999 Imagineer Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85426&o=2

$end

$cpc_cass=meddler,
$bio

Amstrad CPC cass. published 37 years ago:

Meddler (c) 1985 Nemesis

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98202&o=2

$end

$tvc_flop=medence,
$bio

Medence (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111964&o=2

$end

$dragon_cass=mediacalc,
$bio

Media Calc (c) 198? Media Magnetics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116853&o=2

$end

$adam_flop=mediahlp,
$bio

Coleco Adam disk. published 31 years ago:

Media Helper (c) 1991 Hoosier Soft. [Gary Hoosier]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109587&o=2

$end

$apple2_flop_clcracked=mmmelody,
$bio

Apple II 5.25 disk. published 32 years ago:

Media Magic - The Melody Studio (c) 1990 Pelican Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301976&o=2

$end

$saturn=mediarom,
$bio

Sega Saturn CD published 26 years ago:

Media ROMancer Daisuke Asakura (c) 1996 Fun House, Inc.

- TECHNICAL -

GAME ID: T-25001G

- TRIVIA -

Released on March 01, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59407&o=2

$end

$snes_bspack=bsstrw12,
$bio

Media Strawberry Volume 12 (c) 199? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61800&o=2

$end

$sgi_mips=webforce_aug_98,
$bio

SGI MIPS IRIX soft. published 24 years ago:

Media Value Pack WebFORCE August 1998 (c) 1998 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=279089&o=2

$end

$adam_flop=mediaidp,mediaidpa,
$bio

Coleco Adam disk. published 35 years ago:

Media-Aid Plus (c) 1987 Walters Soft. Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109588&o=2

$end

$adam_flop=mediamat,
$bio

MediaMATE (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109589&o=2

$end

$spectrum_cass=medieval,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Medieval Adventure (c) 1983 ASP Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294623&o=2

$end

$vic1001_cart=mjoust,mjousta,
$bio

Commodore VIC-20 cart. published 39 years ago:

Medieval Joust (c) 1983 Thorn EMI Video

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86864&o=2

$end

$info=mm_10,mm_05,mm_109,mm_109b,mm_109c,
$bio

Pinball published 25 years ago:

Medieval Madness (c) 1997 Williams Electronics Games, Incorporated.

- TECHNICAL -

Williams WPC-95
Model Number : 50059

Main CPU : Motorola M6809 (@ 2 Mhz)
Sound CPU : ADSP2105 (@ 10 Mhz)
Sound Chips : DMA-driven DAC

- TRIVIA -

Tina Fey (of 'Saturday Night Live' fame) did the voices of the 'Opera Singer' princess and the Cockney-talking princess, and Andrea Farrell did the voices of the Jewish princess and the sexy princess. Greg Freres was the voice of the jousting announcer and one of the trolls while Francois Du Grim was voiced by Vince Pontarelli who also did the other troll.

4,016 units were produced.

One of the items you can shoot with the catapult is a cow.
A cow is seen on the backglass.
The peasants says that the King has taken their cows.

Default initials for Grand Champion and Multiball Madness Champ is MOO.


Shooting ramps consecutively will make Skull from No Fear appear. No fear is also one of the catapult attacks. 

Sir Psycho declares 'Again!' (from "No Fear") randomly during castle demolition.

- TIPS AND TRICKS -

* Enter the initials MOO in the High Score list to hear cows mooing.

* Shooting ramps consecutively will make Skull from "No Fear - Dangerous Sports" appear. No Fear is also one of the catapult attacks.

* "Mortal Kombat" lines : shoot the right ramp two times in a row for 'Toasty!', three times for 'Fatality'. Sometimes 'I challenge you!' is heard.

* Push Fire button during video mode to clear the screen of birds.

* Catapult 3 cows. The next time you get the video mode (and this will probably be the second video mode, activated after say 40 or 50 FIRE's) it will be save the calves, where the children are replaced by calves.

- STAFF -

Duke of Design : Brian Eddy (Sir Brian Eddy)(BRE)
Earls of Artwork : Greg Freres (Sir Greg Freres) (ZAP), John Youssi (Sir John Youssi) (JCY)
Lord of Software :  Lyman F. Sheats Jr. (Sir Lyman F. Sheats Jr.) (LFS)
Baron von Dots : Adam Rhine (Sir Adam Rhine) (ASR), Brian Morris (Sir Brian Morris) (BCM)
Mechanical Wizard : Robert C. Friesl (Sir Robert Friesl) (RCF)
Royal Minstrel : Dan Forden (Sir Dan Forden) (DWF)

- PORTS -

* CONSOLES:
Xbox Live (Apr. 04 2012, "The Pinball Arcade")
Sony PSN (Apr. 10, 2012; "The Pinball Arcade")

* COMPUTERS:
MAC OS [Mac App Store] (2012)

* OTHERS:
Apple Store (Feb. 09, 2012, "The Pinball Arcade")
Android (Feb. 10, 2012, "The Pinball Arcade")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5294&o=2

$end

$a2600=midmayhm,midmayhme,
$bio

Atari 2600 cart. published 16 years ago:

Medieval Mayhem (c) 2006 SpiceWare.

Medieval Mayhem is an action game that features a king in each of the four corners of the screen. Each king is protected by a brick castle. The object of the game is to destroy the opponents' kings by breaking through the walls of the castle with a fireball. Up to four players can play simultaneously; each controls a shield in front of the castle. If there are fewer than four players, the remaining shields are controlled by the computer.

- TRIVIA -

The game was inspired by Atari's 1980 arcade game Warlords, which was first ported to the Atari 2600 in 1981 by game designer Carla Meninsky.

- STAFF -

Written by: Darrell Spice Jr.
Graphics by: David Vazquez
Musics by: Erik Ehrling

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114969&o=2

$end

$psx=medievild,
$bio

Sony PlayStation CD published 24 years ago:

MediEvil Demo (c) 1998 Sony Computer Ent. America.

Demo Disc.

- TECHNICAL -

DEMO ID: SCUS-94291

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131500&o=2

$end

$psx=medievl2,
$bio

Sony PlayStation CD published 22 years ago:

MediEvil II (c) 2000 Sony Computer Ent. America [SCEA]

- TECHNICAL -

GAME ID: SCUS-94564

- TRIVIA -

Released on April 30, 2000 in the USA.

The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110751&o=2

$end

$psx=medievil,medievilp,
$bio

Sony PlayStation CD published 24 years ago:

MediEvil (c) 1998 Sony Computer Ent. America.

- TECHNICAL -

GAME ID: SCUS-94227

- TRIVIA -

Released on October 01, 1998 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110750&o=2

$end

$tvc_flop=msdeng1,
$bio

Videoton TVC disk. published 36 years ago:

Medium State Degree in English - Preparatory Test No. 1 (c) 1986 VGy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112262&o=2

$end

$tvc_flop=msdeng2,
$bio

Videoton TVC disk. published 36 years ago:

Medium State Degree in English - Preparatory Test No. 2 (c) 1986 VGy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112263&o=2

$end

$tvc_flop=msdeng3,
$bio

Videoton TVC disk. published 36 years ago:

Medium State Degree in English - Preparatory Test No. 3 (c) 1986 VGy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112264&o=2

$end

$bbcb_flop=tracker,
$bio

Acorn BBC Micro B disk. published 37 years ago:

MEDL Tracker Ball Utilities (c) 1985 MEDL

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262435&o=2

$end

$apple2gs_flop_misc=medley,
$bio

Apple IIGS disk. published 33 years ago:

Medley Ver.2 (c) 1989 Milliken

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=197488&o=2

$end

$bbc_rom=medmon,
$bio

Acorn BBC ROM published 39 years ago:

MedMon-B (c) 1983 Micontrol Engineering Design

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145344&o=2

$end

$spectrum_cass=medstat,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Medstat (c) 1984 Collier, Edward G.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294688&o=2

$end

$info=medusa,
$bio

Pinball published 41 years ago:

Medusa (c) 1981 Bally.

- TECHNICAL -

Bally MPU AS-2518-35 (Squawk and Talk)
Model Number : 1245

Main CPU : M6800 (@ 475 KHz)
Sound CPU : M6802 (@ 895 KHz)
Sound chips : General Instrument AY8910 (@ 895 KHz), DAC, Texas Instruments TMS5220 (@ 640 KHz)

- TRIVIA -

Released in September 1981. 3,250 units were produced.

The development of this game took 8 months.

- TIPS AND TRICKS -

The designer's name appears on a plastic lightshield near the right drop target bank 'BY WW WELCH' (Wally Welch).

'P. BY EMIL G' appears on a plastic lightshield near the skill shot rollovers. 

'MAD MAX' appears on a plastic lightshield near the '1' target.

- STAFF -

Design by : Wally Welch
Art by : Kevin O'Connor

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5497&o=2

$end

$a5200=meebzork,
$bio

Atari 5200 cart. published 39 years ago:

Meebzork (c) 1983 Atari, Incorporated.

- TRIVIA -

Unreleased prototype.

- STAFF -

Graphics: Marilyn Churchill Theurer
Programmer: Eric Manghise

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50060&o=2

$end

$sega_beena_cart=mbubbub
$bio

Sega Beena cart. published 12 years ago:

Meet Bub-Bub to Eigo Tanken (c) 2010 Moonshot

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264901&o=2

$end

$apple2_flop_clcracked=meetpres,
$bio

Apple II 5.25 disk. published 41 years ago:

Meet The Presidents (c) 1981 Softsmith Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231697&o=2

$end

$cpc_flop=meetingc,
$bio

Amstrad CPC 464 disk. published 28 years ago:

Meeting Carpentras NPS (c) 1994 Crack'n'Rom

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123400&o=2

$end

$cpc_flop=meetingd,
$bio

Amstrad CPC 464 disk. published 29 years ago:

Meeting Demo 1 (c) 1993 TGS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126673&o=2

$end

$cpc_flop=meetingd01,
$bio

Amstrad CPC 464 disk. published 28 years ago:

Meeting Demo 1 (c) 1994 Bordelik

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123731&o=2

$end

$cpc_flop=meetingd02,
$bio

Amstrad CPC 464 disk. published 28 years ago:

Meeting Demo 3 (c) 1994 Bordelik

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123732&o=2

$end

$info=megaaton,megaatona,
$bio

Pinball published 38 years ago:

Meg Aaton (c) 1984 Playmatic.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5657&o=2

$end

$cpc_cass=mega4,
$bio

Amstrad CPC cass. published 31 years ago:

Mega 4 (c) 1991 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98203&o=2

$end

$specpls3_flop=mega4,
$bio

Sinclair ZX Spectrum+3 disk. published 31 years ago:

Mega 4 (c) 1991 Topo Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148154&o=2

$end

$megadriv=meganser,
$vgmplay=meganser_md,
$bio

Sega Meganet game published 33 years ago:

Mega Anser (c) 1989 Sega.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56654&o=2

$end

$c64_cass=megaapoc,
$bio

Commodore C64 cass. published 35 years ago:

Mega Apocalypse (c) 1987 Martech Games, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187409&o=2

$end

$spectrum_cass=megaapoc,
$bio

Mega Apocalypse (c) 198? Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219163&o=2

$end

$spectrum_cass=megabasi,yourspec_f,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Mega Basic Ver.1 (c) 1984 Sportscene Specialist Press

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237724&o=2

$end

$spectrum_cass=megabasi_a,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Mega Basic Ver.4 (c) 1985 Sportscene Specialist Press

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237725&o=2

$end

$uzebox=megabomb,
$bio

Belogic Uzebox ROM published 12 years ago:

Mega Bomber (c) 2010 Belogic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233072&o=2

$end

$megadriv=megabm8,
$vgmplay=megabm8_md,
$bio

Sega Mega Drive cart. published 28 years ago:

Mega Bomberman 8-Player Demo (c) 1994 Factor 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233673&o=2

$end

$megadriv=megabomb,
$bio

Sega Mega Drive cart. published 28 years ago:

Mega Bomberman (c) 1994 Sega Enterprises, Limited.

- TECHNICAL -

Game ID: 1573-50
Cartridge ID: 670-5820-50
Package ID: 670-5821-50
Barcode: 4 974365 615734

- TRIVIA -

Mega Bomberman was released in October 1994 in Europe.

Reviews:
[FR] September 1994, Consoles + N.35: 94%

- STAFF -

Programmers: Yuichi Itō, Hideo Iwakawa, Kazuyuki Kimura
Graphic Designers: Takuya Aoyama, Yuji Iwahara, Tomomi Tada
Sound Programmers: Hajime Ohara, Takashi Morio
Special Thanks: Kesuke Matsuura
Music Composer: Jun Chikuma
Art Director: Shōji Mizuno
Producer: Hiroki Shimada
Supervisor: Toshiki Fujiwara
Director: Yoshiyuki Kawaguchi
Basic Game Designer: Shinichi Nakamoto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56655&o=2

$end

$megadriv=megabombu,
$vgmplay=megabomb_md,
$bio

Sega Genesis cart. published 28 years ago:

Mega Bomberman (c) 1994 Sega Enterprises, Limited.

- TECHNICAL -

Game ID: 1573
Barcode: 0 10086 01573 7

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57300&o=2

$end

$info=mbs2euro,
$bio

Video Slot Machine published 20 years ago:

Mega Bonus Star II - Millennium Edition (c) 2002 Auto-Data Graz.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114440&o=2

$end

$cpc_flop=megaboss,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Mega Boss (c) 1989 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124426&o=2

$end

$cpc_flop=megaboxu,afterthe0e,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Mega Box (c) 1991 Dinamic Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=139042&o=2

$end

$specpls3_flop=megabox,
$bio

Sinclair ZX Spectrum+3 disk. published 31 years ago:

Mega Box (c) 1991 Dinamic Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147635&o=2

$end

$amigaocs_flop=conquer1,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Mega Box (c) 1992 Rainbow Arts

Compilation contains:
Rock 'n Roll
The Curse of RA
Grand Monster Slam
Oil Imperium
Conqueror

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73759&o=2

$end

$info=m4megbks,m4megbksa,m4megbksb,m4megbksc,
$bio

Mega Bucks (c) 199? Barcrest.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=14950&o=2

$end

$info=j6megbck,j6megbcka,j6megbckb,j6megbckc,j6megbckd,
$bio

Fruit Machine published 22 years ago:

Mega Bucks (c) 2000 JPM International.

Use the numbers on the winline to complete the trail. Use the bonus position 4 to help complete the trail.

- TECHNICAL -

Impact

- TRIVIA -

Released in July 2000.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41119&o=2

$end

$info=megacard,
$bio

Video Slot Machine published 29 years ago:

Mega Card (c) 1993 Fun World.

Video poker game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115663&o=2

$end

$a800=mega1,
$bio

Atari 400/800 cart. published 18 years ago:

Mega Cartridge 01 (c) 2004 Willysoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135849&o=2

$end

$a800=mega2,
$bio

Atari 400/800 cart. published 18 years ago:

Mega Cartridge 02 (c) 2004 Willysoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135850&o=2

$end

$a800=mega3,
$bio

Atari 400/800 cart. published 18 years ago:

Mega Cartridge 03 (c) 2004 Willysoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135851&o=2

$end

$a800=mega4,
$bio

Atari 400/800 cart. published 18 years ago:

Mega Cartridge 04 (c) 2004 Willysoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135852&o=2

$end

$a800=mega5,
$bio

Atari 400/800 cart. published 18 years ago:

Mega Cartridge 05 (c) 2004 Willysoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135853&o=2

$end

$a800=mega6,
$bio

Atari 400/800 cart. published 18 years ago:

Mega Cartridge 06 (c) 2004 Willysoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135854&o=2

$end

$a800=mega7,
$bio

Atari 400/800 cart. published 18 years ago:

Mega Cartridge 07 (c) 2004 Willysoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135855&o=2

$end

$a800=mega8,
$bio

Atari 400/800 cart. published 18 years ago:

Mega Cartridge 08 (c) 2004 Willysoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135856&o=2

$end

$a800=mega9,
$bio

Atari 400/800 cart. published 18 years ago:

Mega Cartridge 09 (c) 2004 Willysoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135857&o=2

$end

$a800=mega10,
$bio

Atari 400/800 cart. published 18 years ago:

Mega Cartridge 10 (c) 2004 Willysoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135858&o=2

$end

$a800=mega11,
$bio

Atari 400/800 cart. published 18 years ago:

Mega Cartridge 11 (c) 2004 Willysoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135859&o=2

$end

$a800=mega12,
$bio

Atari 400/800 cart. published 18 years ago:

Mega Cartridge 12 (c) 2004 Willysoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135860&o=2

$end

$a800=mega13,
$bio

Atari 400/800 cart. published 18 years ago:

Mega Cartridge 13 (c) 2004 Willysoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135861&o=2

$end

$a800=mega14,
$bio

Atari 400/800 cart. published 18 years ago:

Mega Cartridge 14 (c) 2004 Willysoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135862&o=2

$end

$a800=mega15,
$bio

Atari 400/800 cart. published 18 years ago:

Mega Cartridge 15 (c) 2004 Willysoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135863&o=2

$end

$cpc_flop=megaches01,
$bio

Mega Chess (c) 200? CNGSOFT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121715&o=2

$end

$msx1_flop=megaches,
$bio

Mega Chess cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230052&o=2

$end

$amigaocs_flop=ninjarab,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Mega Collection (c) 1993 MicroValue.

Compilation of games:
Winter Supersports 92
Demon Blue
Ninja Rabbits
Space Vegetables
Summer Olympiad

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74632&o=2

$end

$info=sc5dndmd,sc5dndmda,sc5dndmdd,sc5dndmde,sc5dndmdf,sc5dndmdi,sc5dndmdj,sc5dndmdk,
$bio

Fruit Machine published 12 years ago:

Mega Deal or No Deal (c) 2010 Bell-Fruit Games.

- TECHNICAL -

[Model PR3411]

Scorpion 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42572&o=2

$end

$info=sc5dndmdb,sc5dndmdc,sc5dndmdg,sc5dndmdh,
$bio

Mega Deal or No Deal (c) 200? Bell-Fruit Games, Limited. [B.F.G.]

- TECHNICAL -

[Model PR3496]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62079&o=2

$end

$to_flop=cccdemo,cccdemoa,
$bio

Thomson TO disk. published 34 years ago:

Mega Demo no.1 (c) 1988 Carca Cracking Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107895&o=2

$end

$info=megadpkr,megadpkrb,megadble,
$bio

Video Slot Machine published 32 years ago:

Mega Double Poker (c) 1990 Blitz System, Incorporated.

Video poker game..

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=34280&o=2

$end

$info=megadblj,
$bio

Video Slot Machine published 32 years ago:

Mega Double Poker Jackpot (c) 1990 Blitz System, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=37788&o=2

$end

$info=megastrp,
$bio

Arcade Video game published 30 years ago:

Mega Double Strip (c) 1992 Blitz System, Inc.

A slot machine for amusement only (video game).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272207&o=2

$end

$info=32xe,32x_mcd,
$bio

Console published 27 years ago:

Mega Drive 32X (c) 1995 Sega Enterprises, Ltd.

European release. For more information, please see the original USA model entry; "Genesis 32X [Model MK-84000A]".

- TECHNICAL -

Model No. MK-84200-50

- TRIVIA -

The Sega Mega Drive 32X was released in January 1995 in Europe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82089&o=2

$end

$info=megadri4,megadri4a,
$bio

Dedicated Console published 13 years ago:

Mega Drive 4 Guitar Idol (c) 2009 Tec Toy Industria de Brinquedos S.A.

The Mega Drive 4 has 87 built-in games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146973&o=2

$end

$info=rad_md1,
$bio

Dedicated Console published 18 years ago:

Mega Drive Collection Volume 1 (c) 2004 Radica Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272210&o=2

$end

$info=rad_md2,
$bio

Dedicated Console published 18 years ago:

Mega Drive Collection Volume 2 (c) 2004 Radica Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276640&o=2

$end

$info=megadriv,
$bio

Console published 32 years ago:

Mega Drive (c) 1990 Sega Enterprises, Ltd.

European release. Console developed in Japan. See the original Japanese entry; "Mega Drive [Model HAA-2510]", for more information about the conseole itself.

- TECHNICAL -

Model No. 1600-05

- TRIVIA -

Sega did not form any direct distribution channels in Europe until the mid-1990s, so the Mega Drive's launch in Europe was somewhat disorganized. For one, the PAL Mega Drive was delayed - originally set to be released in 1989, it was pushed back to March 1990 due to manufacturing issues, and did not reach consumers until later in the year. By the time the Mega Drive hit places like Spain, for example, it was almost on its last leg in Japan. The late release saw a handful of games, primarily those released in 1990 in Japan or North America (most notably games released by Renovation Products), skip the European Mega Drive altogether, although this would be made up for in later years by more local releases.

Europe itself was not treated as one region until the late 1990s, so each country received games and hardware at different points in time (although only weeks and months, as opposed to years, separated launches). In the United Kingdom, the Mega Drive launched in September 1990 during the European Consumer Electronics Show (ECES) for the price of £189.99 (complete with Altered Beast), however the delay meant that many keen gamers had imported systems prior to this date (and magazines were reviewing imported games).

Virgin Mastertronic distributed the console in the UK, as they had with the Master System though also extended their reach to France and Germany. Sega bought the Mastertronic side of the company in September 1991 and began distributing consoles and software themselves, thus establishing Sega Europe.

Success of the Mega Drive was initially somewhat hard to measure, not least because in much of Europe, consoles were not particularly popular. Whereas Japan and North America had opted for dedicated video game consoles during the 1980s, the rest of the world was content with home computers, of which 16-bit varieties (the Commodore Amiga and Atari ST) had been launched around 1985-1987. Many consumers therefore saw no need for the Mega Drive - it was more expensive to adopt, yet less functional than a 16-bit computer, and was thus seen as a novelty item for wealthier families or something engineered for kids.

Though Nintendo had had a similar problem with the NES (and would continue to do so with the SNES, released very late in 1992), Sega reversed their fortunes with the release of Sonic the Hedgehog, on the same date as the US, June 23, 1991 (though some magazines thought it had a July release). This attracted numerous big software houses (such as Virgin Games, Acclaim Entertainment, and Ocean Software) and building a strong portfolio of games. Much of this success was built on the Sega Master System, which although had faced huge competition from computers, had a respectable install base and was the most successful home console in much of Europe.

Like North America, the Mega Drive was replaced, perhaps prematurely, by the Sega Saturn in 1995 and discontinued in 1998 after 8 years in the European market. However, during its half-decade of service had become not only the most successful console of all time, but had began to change opinions on gaming as a whole. The IBM PC was putting traditional 16-bit computers out of action, with mice and keyboards being favored over joysticks - games built for joysticks, which had once thrived on machines by Atari, Sinclair, Amstrad and Commodore found themselves on consoles instead. The Mega Drive also helped launch the hugely popular FIFA series, which continues to exist to this day.

The Mega Drive was the system of choice in the United Kingdom (there, it was known as the #1 retro games console of all time), and likely extended its dominance to France, Germany, Spain and Portugal. It was also big in Italy, Greece and Scandinavian countries, although much of the story is undocumented. Australia, though not in Europe, relied much on European stock, with the Mega Drive being a relatively successful console there.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82096&o=2

$end

$info=megadrij,
$bio

Console published 34 years ago:

Mega Drive (c) 1988 Sega Enterprises, Ltd.

- TECHNICAL -

Model # HAA-2510

- TRIVIA -

The Mega Drive is Sega's 5th home console, following the SG-1000, SG-1000 II, Sega Mark III and Sega Master System. It was codenamed the Sega Mark V during development and is part of what is now known as the 4th generation of video game consoles.

Sega began working on its Mark V shortly after the release of the Mark IV (aka Master System). As was now tradition, the Mega Drive was built on Sega's existing Master System hardware to keep manufacturing costs down. Hardware and software would be made backwards compatible, and the foundations for possible expansions would be laid to cover all bases.

Sega's then CEO, Hayao Nakayama contributed several ideas to the Mega Drive project, deciding that the console should be based on the company's successful Sega System 16 arcade architecture. 16-bit processors were almost a requirement for major arcade releases, and so it made sense to bring this technology to the home. Though not the first home machine to contain a 16-bit processor, the Mega Drive was the first to print the words 16-BIT in big, gold lettering onto the console itself, thus starting what is often named as the bit wars, something featured heavily in advertising campaigns up until the Nintendo 64 in the mid-1990s.

Nakayama claims to have officially named the console Mega Drive, with Mega representing superiority over rival machines, and Drive representing the speed of the chosen Motorola 68000 processor - the heart of the console. Unfortunately for Sega, the Mega Drive trademark could not be registered in North America and had to be replaced with the name Sega Genesis. The trademark was held by a company known as Mega Drive Systems, who specialized in creating storage devices for home computers.

The Mega Drive was first released in Japan on October 29, 1988 with two launch titles, Space Harrier II and Super Thunder Blade, and retailing at 21,000 Yens. Life was difficult for Sega - Nintendo's Famicom held a monopoly on the market, while NEC's PC-Engine had already established the groundwork for a new 16-bit generation a year prior, growing ever more popular by the day. From a home computer perspective, the MSX2 was continuing its dominance similar to its predecessor (also still supported at this point), the MSX. The NEC PC-9801 and the still relatively new Sharp X68000 were also fighting for the professional computer market, though these were out of reach of many Japanese consumers at the time.

Most major Japanese developers and publishers of the day were in the pockets of Nintendo, NEC and Microsoft/ASCII, with Sega fighting an up-hill battle from day one. The Mega Drive found itself following the trends of arcade games at the time — shoot-'em-ups — and Sega also tried to woo over home computer developers (especially Sharp X68000 developers), establishing strong links with the likes of Toaplan and Telenet Japan, as well as initially gathering interest from Namco and Capcom.

Sega's catalog of arcade ports kept the system alive, but the talk and subsequent launch of the Super Famicom in late 1990 kept Sega in third place (behind the PC Engine) for most of the generation. The release of SNK's Neo Geo AES may have also had an impact in the console's running's. However, the situation could have been bleaker, as releases like the Shining games, Langrisser, Puyo Puyo, and the Sega Mega-CD kept the console from fully dropping out early.

The Mega Drive was axed in Japan by the end of 1995, with Sega releasing its last first-party game in December and Compile releasing the last game for the region the following year. Sega were very much keen on backing their Sega Saturn console instead, a move which saw it achieve much greater success than the Mega Drive in the years that followed.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83339&o=2

$end

$megaduck=md4in1,
$bio

Mega Duck cart. published 29 years ago:

Mega Duck 4 in 1 Game (c) 1993 Sachen [Taiwan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115569&o=2

$end

$electron_cass=megaforc,
$bio

Mega Force (c) 198? Tynesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115515&o=2

$end

$a2600=megafrce,megafrcee,megafrcee1,
$bio

Atari 2600 cart. published 40 years ago:

Mega Force (c) 1982 20th Century Fox

Because of your reputation as a clever and daring memeber of the MEGAFORCE, you have been sent to Sardoun, a strategically importantDemocratic nation currently under attack.  Your mission is to destroy the Enemy Headquaters. Armed with the world's most advanced fighting machine, the Moto-Fighter, you are dropped off just outside Sardoun. 
You must pass the city and make your way across the barren desert to the Enemy Headquarters on a limited supply of fuel. You'll be challenged the entire way by heavy air and ground attack. Should you travel too far into the barren desert, flashing arrows will direct you back toward the enemy--that's the only help you can expect.

- TECHNICAL -

Model 11005

- SCORING -

PALM TREES, LAKES AND ARROWS: Blasting these will have no effect on the game.

GROUND ROCKETS: These can be destroyed only BEFORE they are launched from the ground.  You receive 300 points for each one shot to pieces.

ENEMY AIRCRAFT: These are worth 100 points each.  Any allowed to pass by may head straight for Sardoun on a bombing raid.  Every time an enemy bomb blows up a Sardounian tower, the information bar will flash to white and you will hear a muffled explosion.

SARDOUN (WHITE): Each tower destroyed is worth 100-400 points and adds 10 gallons of Fuel to your tank.  Remember, however, once Sardoun is destroyed you cannot earn nay more points during that round AND you lose a MOto-Fighter at the end of the round.

ENEMY HEADQUARTES (BLACK): Each tower exploded is worth 300-600 points. Total destruction of the Enemy Headquarters ends that round and adds on 1 additional point.

FUEL DEPOTS: Each tank demolished is worth 80 points and 10 gallons of Fuel. If the entire Dpot is destroyed, a Prize will appear in that area which you can also shoot.

PRIZES: If allowed to scroll off the screen, they will disappear. Make sure they are 'safe' Prizes, then shoot them right away. Don't shoot Enemy Aircraft or Ground Rockets found under the Fuel Depots. The consequences are severe.

- TIPS AND TRICKS -

HINTS FROM DALLAS NORTH: 
Ground Rockets are able to rise to the top of the screen in order to reach you. You can elude them (unless they are directly under you) by quickly reversing the Moto-Fighter's direction. At the higher levels, however, it is safer to avoid the Ground Rockets and go on to the next round.

If you need to rest for a bit, head for the desert area left of Sardoun or right of Enemy Headquarters.  Enemy Aircraft cannot fly into these areas and while you are there they will not bomb Sardoun.

- STAFF -

Programmer: Doug Neubauer (Dallas North)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50684&o=2

$end

$orao=megafruit,
$bio

Mega Fruit (c) 198? KMI Borovo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=277360&o=2

$end

$a2600=megafun,
$bio

Mega Funpak (c) 19?? HES [Human Engineered Software]

Features 4 games:
Pac-Man: "Pac-Man [Model CX2646]"
Planet Patrol: "Planet Patrol [Model SA-202]"
Skeet Shoot: "Skeet Shoot [Model AP1001]"
Battles of Gorf: "Gorf [Model 80010]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50685&o=2

$end

$megadriv=megaga10,
$bio

Mega Games 10 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56656&o=2

$end

$megadriv=megaga2,
$bio

Sega Mega Drive cart. published 29 years ago:

Mega Games 2 (c) 1993 Sega Enterprises, Limited.

Compilation of 3 Sega classics for the Sega Mega Drive : 
"Golden Axe"
"Streets of Rage"
"The Revenge of Shinobi"

- TECHNICAL -

Package ID: 670-3282-50
Cartridge ID: 670-3281-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56657&o=2

$end

$megadriv=megaga3,
$bio

Sega Mega Drive cart. published 29 years ago:

Mega Games 3 (c) 1993 Sega Enterprises, Limited.

Compilation of 3 Sega classics for the Sega Mega Drive : 
"Alien Storm" 
"Super Monaco GP" 
"Super Thunder Blade"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56658&o=2

$end

$megadriv=megaga61,
$bio

Sega Mega Drive cart. published 27 years ago:

Mega Games 6 Vol. 1 (c) 1995 Sega Enterprises, Limited.

Compilation of 6 Sega classics for the Sega Mega Drive : 
"Columns" 
"Golden Axe" 
"Streets of Rage" 
"Super Hang-On" 
"The Revenge of Shinobi" 
"World Cup Italia '90"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56659&o=2

$end

$megadriv=megaga62,
$bio

Sega Mega Drive cart. published 27 years ago:

Mega Games 6 Vol. 2 (c) 1995 Sega Enterprises, Limited.

Compilation of 6 Sega classics for the Sega Mega Drive : 
"Alien Storm" 
"Columns" 
"Super Hang-On" 
"Super Monaco GP" 
"Super Thunder Blade" 
"World Cup Italia '90"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56660&o=2

$end

$megadriv=megaga63,
$bio

Sega Mega Drive cart. published 27 years ago:

Mega Games 6 Vol. 3 (c) 1995 Sega Enterprises, Limited.

Compilation of 6 Sega classics for the Sega Mega Drive : 
"Columns" 
"Sonic the Hedgehog" 
"Streets of Rage" 
"Super Hang-On" 
"The Revenge of Shinobi" 
"World Cup Italia '90"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56661&o=2

$end

$electron_cart=mgc,
$bio

Acorn Electron cart. published 5 years ago:

Mega Games Cartridge (c) 2017 Retro Hardware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129660&o=2

$end

$megadriv=megaga1,
$bio

Sega Mega Drive cart. published 30 years ago:

Mega Games I (c) 1992 Sega Enterprises, Limited.

Compilation of 3 Sega classics for the Sega Mega Drive : 
"Columns" 
"Super Hang-On" 
"World Cup Italia '90"

- TECHNICAL -

Package ID: 670-2498-50
Cartridge ID: 670-2497-50

- TRIVIA -

Known in North America as "Triple Score - 3 Games in 1 [Model 1702]"

- TIPS AND TRICKS -

SUPER HANG-ON, GAME GENIE CODE: CJBT-AA4C
Master code (improved). Only needed if you get a blank/red screen when using the codes. Also makes the game load faster. May not be needed on real hardware. 

SUPER HANG-ON, GAME GENIE CODE: 9W7T-BGMY
Instantly accelerate to 280 km. You'll stay at 280 km, even if you go off the road. Works even if bike/engine isn't upgraded.

SUPER HANG-ON, GAME GENIE CODE: 9W7T-BGMY + LL7T-ACD0
Instantly accelerate to 390 km. You'll stay at 390 km, even if you go off the road. Works even if bike/engine isn't upgraded.

SUPER HANG-ON, GAME GENIE CODE: TG7A-BFWA
Accelerate twice as fast. Works even if bike/engine isn't upgraded.

SUPER HANG-ON, GAME GENIE CODE: TG7A-BFWA + LL7T-ACD0
Accelerate twice as fast, and increases your top speed to 323 km. Works even if bike/engine isn't upgraded. 

SUPER HANG-ON, GAME GENIE CODE: TG7A-BFWA + LL7T-ACDG
Accelerate twice as fast, and increases your top speed to 390 km when using nitro.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56662&o=2

$end

$spectrum_cass=megahits,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Mega Hits (c) 1985 Beau-Jolly, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293326&o=2

$end

$info=m4mjp,m4mjp__a,m4mjp__b,m4mjp__c,m4mjp__d,m4mjp__e,m4mjp__f,m4mjp__g,
$bio

Mega Jackpot (c) 19?? BDD.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42965&o=2

$end

$info=megajet,
$bio

Console published 29 years ago:

Mega Jet (c) 1993 SEGA Enterprises, Ltd.

The Sega Mega Jet was a Mega Drive portable unit featured on airplane flights in Japan.

- TRIVIA -

Reeased in July 1993 in the international flights of Japan Airlines.

It was then marketed to the public in March 1994, in Japan only.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275360&o=2

$end

$info=megakat,
$bio

Mega Katok 2 (c) 200? AGI [Austrian Gaming Industries].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43657&o=2

$end

$info=megaline,
$bio

Arcade Video game published 31 years ago:

Mega Lines (c) 1991 Fun World.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49927&o=2

$end

$amigaocs_flop=megalo,megalof,megalog,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Mega Lo Mania (c) 1991 Image Works

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74527&o=2

$end

$ibm5170=megalode,
$bio

IBM PC/AT DOS 3.5in. disk. published 30 years ago:

Mega lo Mania (c) 1992 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276372&o=2

$end

$x68k_flop=megalo,
$bio

Sharp X68000 Series 5.25in. disk. published 29 years ago:

Mega Lo Mania (c) 1993 Imagineer Co., Ltd.

- TECHNICAL -

BARCODE: 4965857008080
MEDIA: FD x2

- TRIVIA -

Released on March 19, 1993 in Japan.

Retail price: 12800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87888&o=2

$end

$pc98=megalo,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Mega Lo Mania (c) 1993 Imagineer Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90095&o=2

$end

$fmtowns_cd=megalo,
$bio

Fujitsu FM Towns CD published 29 years ago:

Mega Lo Mania (c) 1993 Imagineer Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261903&o=2

$end

$ibm5150=megaman,
$bio

IBM PC 5.25in. disk. published 32 years ago:

Mega Man (c) 1990 Capcom USA, Inc. [Santa Clara, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132453&o=2

$end

$gamegear=megaman,
$vgmplay=megaman_gg,
$bio

Sega Game Gear cart. published 27 years ago:

Mega Man (c) 1995 US Gold

- TIPS AND TRICKS -

* Final Battle: Enter B5 C2 E2 F3 F4 as password to face directly Dr. Wily for the final battle.

- STAFF -

Programming : Michael Hart
Graphics : Paul Gregory
Additional Code : Paul Carter
Producer : Richard Siddall
Quality Assurance Lead Technicians : John Griffiths, Dan Wong
Quality Assurance Technicians : Caroline Trujillo, Chris Dolman, Nat Leachman, Steve Wyatt, Thomas MaRight x, Frank Hom
US Gold Producer : Daniel Llewellyn
Special Thanks To : Valerie Alveraz, Capcom R And D

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64695&o=2

$end

$gba=megambasu,
$bio

Nintendo GBA cart. published 19 years ago:

Mega Man & Bass [Model AGB-A6ME-USA] (c) 2003 Capcom Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71774&o=2

$end

$gba=megambas,
$bio

Nintendo GBA cart. published 19 years ago:

Mega Man & Bass [Model AGB-A6MP-EUR] (c) 2003 Capcom Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71773&o=2

$end

$gameboy=megaman,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Mega Man - Dr. Wily's Revenge [Model DMG-RW-NOE] (c) 1991 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66431&o=2

$end

$gameboy=megamanu,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Mega Man - Dr. Wily's Revenge (c) 1991 Capcom USA, Inc.

- TECHNICAL -

GAME ID: DMG-RW-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66369&o=2

$end

$info=megamana,
$bio

Arcade Video game published 27 years ago:

Mega Man - The Power Battle (c) 1995 Capcom.

Asian release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Rockman - The Power Battle [B-Board 91634B-2]".

- TECHNICAL -

Runs on the "CP System" hardware.
B-Board #: 91634B-2

- TRIVIA -

The Asian version has English text and character names, but doesn't have the voice samples the Japanese version has.

- PORTS -

* CONSOLES: 
[US] Nintendo GBA ("Mega Man Anniversary Collection") : Planned, but never published. 
Nintendo GameCube [US] (june.22, 2004; "Mega Man Anniversary Collection [Model DOL-G60E-USA]")  
[US] Sony PS2 (june.22, 2004, "Mega Man Anniversary Collection [Model SLUS-20833]") 
[US] Microsoft XBOX (mar.15, 2005, "Mega Man Anniversary Collection") 

* OTHERS:
Arcade (1995, "Capcom Play System II")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1601&o=2

$end

$info=megaman,
$bio

Arcade Video game published 27 years ago:

Mega Man - The Power Battle (c) 1995 Capcom USA, Incorporated.

North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Rockman - The Power Battle [B-Board 91634B-2]".

- TECHNICAL -

Runs on the "CP System" hardware.
B-Board #: 91635B-2

- PORTS -

* CONSOLES: 
[US] Nintendo GBA ("Mega Man Anniversary Collection") : Planned, but never published. 
Nintendo GameCube [US] (june.22, 2004; "Mega Man Anniversary Collection [Model DOL-G60E-USA]")  
[US] Sony PS2 (june.22, 2004, "Mega Man Anniversary Collection [Model SLUS-20833]") 
[US] Microsoft XBOX (mar.15, 2005, "Mega Man Anniversary Collection") 

* OTHERS:
Arcade (1995, "Capcom Play System II")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69772&o=2

$end

$info=mmancp2u,mmancp2ur1,mmancp2ur2,
$bio

Capcom CPS-II cart. published 27 years ago:

Mega Man - The Power Battle (c) 1995 Capcom USA, Incorporated.

CPS-2 re-release of an original CSP-1 game. For more information, see the original CSP1 release entry; "Rockman - The Power Battle [CP-S No. 32]"

- TECHNICAL -

Runs on the "CP System II" hardware.
Blue Board [USA]

Players: Up to 2.
Control: 8-way joystick per player.
Buttons: 3 per player.

- TRIVIA -

This version was available as a sample only.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69706&o=2

$end

$megadriv=megaman,
$bio

Sega Mega Drive cart. published 28 years ago:

Mega Man - The Wily Wars (c) 1994 Capcom Company, Limited.

European release. Game developed in Japan. See the original for more information; "Rockman Mega World [Model T-12053]".

- TECHNICAL -

GAME ID: T-2046-50

- TRIVIA -

Reviews:
[FR] July 1995, Consoles + N.45: 76/100

- TIPS AND TRICKS -

GAME GENIE CODES:

B32A-CA50 
Lets you play the European cartridge on a US Genesis console.

AJBT-AA5J
Master code (use if you get a blank/red screen).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56663&o=2

$end

$info=msimm2,
$bio

Dedicated Console published 5 years ago:

Mega Man 2 (c) 2017 MSI Ent., LLC [Florida, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270426&o=2

$end

$nes=megaman2u30,
$bio

Nintendo NES cart. published 4 years ago:

Mega Man 2 - 30th Anniversary Classic Cartridge (c) 2018 Iam8bit, Inc..

- TRIVIA -

Limited Edition of 8500 copies (Opaque Light Blue cart: 7,500 total; and Translucent, Glow-in-the-Dark Blue: 1K total.)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132950&o=2

$end

$info=megaman2,megamn2d,
$bio

Capcom CPS-II cart. published 26 years ago:

Mega Man 2 - The Power Fighters (c) 1996 Capcom.

North American & European release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Rockman 2 - The Power Fighters [Green Board]".

- TECHNICAL -

Runs on the "CP System II" hardware.
Blue Board [USA & Europe]

- SERIES -

1. Mega Man - The Power Battle [CP-S No. 31] (1995)
2. Mega Man 2 - The Power Fighters [CP-S II No. 17] (1996)

- PORTS -

* CONSOLES:
[US] Nintendo GBA [Release Cancelled] 
Nintendo GameCube [US] (2004, "Mega Man Anniversary Collection [Player's Choice] [Model DOLG60E]")
Nintendo GameCube [US] (june.22, 2004; "Mega Man Anniversary Collection [Model DOLG60E]")
Sony PS2 [US] (june.22, 2004; "Mega Man Anniversary Collection [Model SLUS-20833]")
[US] Microsoft XBOX (mar.15, 2005, "Mega Man Anniversary Collection")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1602&o=2

$end

$info=megaman2a,
$bio

Capcom CPS-II cart. published 26 years ago:

Mega Man 2 - The Power Fighters (c) 1996 Capcom Company, Limited.

Asian release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Rockman 2 - The Power Fighters [Green Board]".

- TECHNICAL -

Runs on the "CP System II" hardware.
Grey Board [Asia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69657&o=2

$end

$info=megaman2h,
$bio

Capcom CPS-II cart. published 26 years ago:

Mega Man 2 - The Power Fighters (c) 1996 Capcom Company, Limited.

South American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Rockman 2 - The Power Fighters [Green Board]".

- TECHNICAL -

Runs on the "CP System II" hardware.
Orange Board [South America]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71530&o=2

$end

$n64=megaman,megamanp,
$bio

Nintendo 64 cart. published 22 years ago:

Mega Man 64 (c) 2000 Capcom Company, Limited.

North American release.

- TECHNICAL -

GAME ID: NUS-NM6E-USA

- TRIVIA -

Released on January 16, 2001 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57825&o=2

$end

$snes=megaman7u,megaman7p,
$bio

Nintendo Super NES cart. published 27 years ago:

Mega Man 7 (c) 1995 Capcom Ent., Inc.

North American release. Game developed in Japan. See the original for more information; "Rockman 7 - Shukumei no Taiketsu! [Model SHVC-A7RJ-JPN]".

- TECHNICAL -

GAME ID: SNS-A7RE-USA

- TRIVIA -

Released in September 1995 in the USA.

The translated localizations of the game contain less dialogue than their Japanese equivalent. When Mega Man gains a new weapon in this North American version, he speaks with Dr. Light; in the Japanese version, Mega Man may exchange banter with Roll or Auto as well as Dr. Light.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63243&o=2

$end

$snes=megaman7,
$bio

Nintendo Super NES cart. published 27 years ago:

Mega Man 7 (c) 1995 Capcom Company, Limited.

European release. Game developed in Japan. See the original for more information; "Rockman 7 - Shukumei no Taiketsu! [Model SHVC-A7RJ-JPN]".

- TECHNICAL -

GAME ID: SNSP-A7RP-EUR

- TRIVIA -

Released in March 1995 in Europe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63242&o=2

$end

$saturn=megaman8,
$bio

Sega Saturn CD published 25 years ago:

Mega Man 8 - Anniversary Collector's Edition [Model T-1216H] (c) 1997 Capcom Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60082&o=2

$end

$psx=megaman8,
$bio

Sony PlayStation CD published 25 years ago:

Mega Man 8 (c) 1997 Capcom Ent., Inc.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-00453

- TRIVIA -

Released on February 28, 1997 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111465&o=2

$end

$gba=megamchpu,
$bio

Nintendo GBA cart. published 18 years ago:

Mega Man Battle Chip Challenge [Model AGB-A89E-USA] (c) 2004 Capcom Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71776&o=2

$end

$gba=megamchp,
$bio

Nintendo GBA cart. published 18 years ago:

Mega Man Battle Chip Challenge [Model AGB-A89P] (c) 2004 Capcom Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71775&o=2

$end

$gba=megamnt2u,
$bio

Nintendo GBA cart. published 20 years ago:

Mega Man Battle Network 2 [Model AGB-AE2E-USA] (c) 2002 Capcom Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71780&o=2

$end

$gba=megamnt2,
$bio

Nintendo GBA cart. published 20 years ago:

Mega Man Battle Network 2 [Model AGB-AM2P-EUR] (c) 2002 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71779&o=2

$end

$gba=megmnt3bu,
$bio

Nintendo GBA cart. published 19 years ago:

Mega Man Battle Network 3 Blue [Model AGB-A3XE-USA] (c) 2003 Capcom Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71782&o=2

$end

$gba=megmnt3b,
$bio

Nintendo GBA cart. published 19 years ago:

Mega Man Battle Network 3 Blue [Model AGB-A3XP-EUR] (c) 2003 Capcom Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71781&o=2

$end

$gba=megmnt3wu,
$bio

Nintendo GBA cart. published 19 years ago:

Mega Man Battle Network 3 White [Model AGB-A6BE-USA] (c) 2003 Capcom Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71784&o=2

$end

$gba=megmnt3w,
$bio

Nintendo GBA cart. published 19 years ago:

Mega Man Battle Network 3 White [Model AGB-A6BP-EUR] (c) 2003 Capcom Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71783&o=2

$end

$gba=megmnt4mu,
$bio

Nintendo GBA cart. published 18 years ago:

Mega Man Battle Network 4 Blue Moon [Model AGB-B4BE-USA] (c) 2004 Capcom Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71786&o=2

$end

$gba=megmnt4m,
$bio

Nintendo GBA cart. published 18 years ago:

Mega Man Battle Network 4 Blue Moon [Model AGB-B4BP] (c) 2004 Capcom Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71785&o=2

$end

$gba=megmnt4su,
$bio

Nintendo GBA cart. published 18 years ago:

Mega Man Battle Network 4 Red Sun [Model AGB-B4WE-USA] (c) 2004 Capcom Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71788&o=2

$end

$gba=megmnt4s,
$bio

Nintendo GBA cart. published 18 years ago:

Mega Man Battle Network 4 Red Sun [Model AGB-B4WP-EUR] (c) 2004 Capcom Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71787&o=2

$end

$gba=megmnt5cu,
$bio

Nintendo GBA cart. published 17 years ago:

Mega Man Battle Network 5 Team Colonel [Model AGB-BRKE-USA] (c) 2005 Capcom Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71790&o=2

$end

$gba=megmnt5c,
$bio

Nintendo GBA cart. published 17 years ago:

Mega Man Battle Network 5 Team Colonel [Model AGB-BRKP-EUR] (c) 2005 Capcom Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71789&o=2

$end

$gba=megmnt5pu,
$bio

Nintendo GBA cart. published 17 years ago:

Mega Man Battle Network 5 Team Protoman (c) 2005 Capcom Company, Limited.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: AGB-BRBE-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71792&o=2

$end

$gba=megmnt5p,
$bio

Nintendo GBA cart. published 17 years ago:

Mega Man Battle Network 5 Team Protoman (c) 2005 Capcom Company, Limited.

European release.

- TECHNICAL -

GAME ID: AGB-BRBP-EUR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71791&o=2

$end

$gba=megmnt6fu,
$bio

Nintendo GBA cart. published 16 years ago:

Mega Man Battle Network 6 Cybeast Falzar [Model AGB-BR6E-USA] (c) 2006 Capcom Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71794&o=2

$end

$gba=megmnt6f,
$bio

Nintendo GBA cart. published 16 years ago:

Mega Man Battle Network 6 Cybeast Falzar [Model AGB-BR6P] (c) 2006 Capcom Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71793&o=2

$end

$gba=megmnt6gu,
$bio

Nintendo GBA cart. published 16 years ago:

Mega Man Battle Network 6 Cybeast Gregar [Model AGB-BR5E-USA] (c) 2006 Capcom Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71796&o=2

$end

$gba=megmnt6g,
$bio

Nintendo GBA cart. published 16 years ago:

Mega Man Battle Network 6 Cybeast Gregar [Model AGB-BR5P-EUR] (c) 2006 Capcom Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71795&o=2

$end

$gba=megamntwu,
$bio

Nintendo GBA cart. published 21 years ago:

Mega Man Battle Network [Model AGB-AREE-USA] (c) 2001 Capcom Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71778&o=2

$end

$gba=megamntw,
$bio

Nintendo GBA cart. published 21 years ago:

Mega Man Battle Network [Model AGB-AREP] (c) 2001 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71777&o=2

$end

$gameboy=megaman2,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Mega Man II [Model DMG-W2-EUR] (c) 1992 Nintendo Company, Limited.

- TRIVIA -

Reviews:
[FR] June 1992 - Joypad N.9: 90/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66370&o=2

$end

$gameboy=megaman2u,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Mega Man II [Model DMG-W2-USA] (c) 1992 Capcom Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66371&o=2

$end

$nes=megaman2,
$bio

Nintendo NES cart. published 32 years ago:

Mega Man II (c) 1990 Capcom Company, Limited.

European version. For more information about the game itself, please see the original Japanese version entry; "Rockman 2 - Dr. Wily no Nazo [Model CAP-XR]".

- TECHNICAL -

Cartridge ID: NES-XR-EEC

- TRIVIA -

Mega Man 2 was released on December 14, 1990 in Europe.

Reviews:
1990 - Consoles + HS N.2 [FR]: 95/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55341&o=2

$end

$nes=megaman2u,
$bio

Nintendo NES cart. published 33 years ago:

Mega Man II (c) 1989 Capcom USA.

North American version. For more information about the game itself, please see the original Japanese version entry; "Rockman 2 - Dr. Wily no Nazo [Model CAP-XR]".

Description from the USA version back cover:

He's Back! And this time the evil Dr. Wily (once the supreme power in the universe) has created even more sinister robots to mount his attack. But as MegaMan, you've also grown in power and ability. Can you save mankind from the evil desires of Dr. Wily?

Each of the eight empires is ruled by a different super-robot. You must defeat each enemy on his own turf, building up weapons as you go. Only after all are destroyed will you go head-on with the mastermind himself, the evil Dr. Wily. But be alert, MegaMan, Dr. Wily has powers his creations did not!

- TECHNICAL -

Carrridge ID: NES-XR-USA

- TRIVIA -

Mega Man II was released in June 1989 in North America.

- SERIES -

1. Mega Man [Model NES-MN-USA] (1987, NES)
2. Mega Man II [Model NES-XR-USA] (1989, NES)
3. Mega Man III [Model NES-XU-USA] (1990, NES)
4. Mega Man IV [Model NES-4V-USA] (1991, NES)
5. Mega Man V [Model NES-MZ-USA] (1992, NES)
6. Mega Man VI [Model NES-G6-USA] (1993, NES)
7. Mega Man X [Model SNS-RX-USA] (1993, Super NES)
8. Mega Man X2 [Model SNS-ARXE-USA] (1994, Super NES)
9. Mega Man - The Willy Wars (1994, Mega Drive)
10. Mega Man 7 [Model SNS-A7RE-USA] (1995, Super NES)
11. Mega Man X3 [Model SNS-AR3E-USA] (1995, Super NES)
12. Mega Man 8 (1997, PlayStation)
13. Mega Man X4 (1997, PlayStation)
14. Mega Man X5 (2000, PlayStation)
15. Mega Man X6 (2001, PlayStation)
16. Mega Man Zero [Model AGB-AZCE-USA] (2002, GBA)
17. Mega Man & Bass [Model AGB-A6ME-USA] (2003, GBA)
18. Mega Man Zero 2 [Model AGB-A62E-USA] (2003, GBA)
19. Mega Man X7 (2003, PS2)
20. Mega Man Zero 3 [Model AGB-BZ3E-USA] (2004, GBA)
21. Mega Man X8 (2004, PS2)
22. Mega Man Zero 4 [Model AGB-B4ZE-USA] (2005, GBA)
23. Mega Man 9 (2008, WiiWare, PSN, XBLA)
24. Mega Man 10 (2010, WiiWare, PSN, XBLA)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55342&o=2

$end

$ibm5150=megaman3,
$bio

IBM PC 5.25in. disk. published 30 years ago:

Mega Man III (c) 1992 Hi-Tech Expressions, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132452&o=2

$end

$ibm5150=megaman3_35,
$bio

IBM PC 3.5in. disk. published 30 years ago:

Mega Man III (c) 1992 Hi-Tech Expressions, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132614&o=2

$end

$gameboy=megaman3,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Mega Man III (c) 1993 Nintendo Company, Limited.

- TECHNICAL -

Cartridge ID: DMG-W3-NOE

- TRIVIA -

Reviews:
[FR] May 1993 - Consoles + N.20: 92/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66372&o=2

$end

$gameboy=megaman3u,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Mega Man III (c) 1992 Capcom USA, Inc.

- TECHNICAL -

GAME ID: DMG-W3-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66373&o=2

$end

$nes=megaman3,megaman3a,
$bio

Nintendo NES cart. published 30 years ago:

Mega Man III (c) 1992 Nintendo.

German/Swiss release. For more information about the game, please see the original Japanese version entry; "Rockman 3 - Dr. Wily no Saigo!? [Model CAP-XU]".

- TECHNICAL -

GAME ID: NES-XU-FRG

- TRIVIA -

Even if the title screen says 1990, Mega Man III was released on February 20, 1992 in Europe.

Reviews:
[FR] August 1992 - Joypad N.11: 93%

- PORTS -

* OTHERS:
Arcade [PlayChoice-10) (1990) "Mega Man III [PlayChoice-10]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55343&o=2

$end

$nes=megaman3u,megaman3up,
$bio

Nintendo NES cart. published 32 years ago:

Mega Man III (c) 1990 Capcom USA, Incorporated.

North America version. For more information about the game, please see the original Japanese version entry; "Rockman 3 - Dr. Wily no Saigo!? [Model CAP-XU]".

Description from the USA version back cover:

It's robot rebellion, and nobody's safe! Least of all, Mega Man! This time the superpowerful cyborg takes on a horde of metal maniacs who've had it with being obedient! And they use every android-annihilator ever invented to make you believe it!

Mega Man goes berserk, blasting through a galaxy of mining stations in search of energy crystals. But it takes more than guts to battle the phenomenal robot masters who control these worlds. It's a wrenching job, the worst - and the best - that Mega Man's faced so far!

- TECHNICAL -

Game ID: NES-XU-USA

- TRIVIA -

Mega Man III was released in November 1990 in North America.

- SERIES -

1. Mega Man [Model NES-MN-USA] (1987, NES)
2. Mega Man II [Model NES-XR-USA] (1989, NES)
3. Mega Man III [Model NES-XU-USA] (1990, NES)
4. Mega Man IV [Model NES-4V-USA] (1991, NES)
5. Mega Man V [Model NES-MZ-USA] (1992, NES)
6. Mega Man VI [Model NES-G6-USA] (1993, NES)
7. Mega Man X [Model SNS-RX-USA] (1993, Super NES)
8. Mega Man X2 [Model SNS-ARXE-USA] (1994, Super NES)
9. Mega Man - The Willy Wars (1994, Mega Drive)
10. Mega Man 7 [Model SNS-A7RE-USA] (1995, Super NES)
11. Mega Man X3 [Model SNS-AR3E-USA] (1995, Super NES)
12. Mega Man 8 (1997, PlayStation)
13. Mega Man X4 (1997, PlayStation)
14. Mega Man X5 (2000, PlayStation)
15. Mega Man X6 (2001, PlayStation)
16. Mega Man Zero [Model AGB-AZCE-USA] (2002, GBA)
17. Mega Man & Bass [Model AGB-A6ME-USA] (2003, GBA)
18. Mega Man Zero 2 [Model AGB-A62E-USA] (2003, GBA)
19. Mega Man X7 (2003, PS2)
20. Mega Man Zero 3 [Model AGB-BZ3E-USA] (2004, GBA)
21. Mega Man X8 (2004, PS2)
22. Mega Man Zero 4 [Model AGB-B4ZE-USA] (2005, GBA)
23. Mega Man 9 (2008, WiiWare, PSN, XBLA)
24. Mega Man 10 (2010, WiiWare, PSN, XBLA)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=34756&o=2

$end

$info=pc_mman3,
$bio

Nintendo PlayChoice-10 cart. published 32 years ago:

Mega Man III (c) 1990 Nintendo of America, Incorporated.

Nintendo PlayChoice-10 Coin-op version. For more information about the game, please see the original Famicom version entry; "Rockman 3 - Dr. Wily no Saigo!? [Model CAP-XU]".

- TECHNICAL -

Nintendo PlayChoice-10 hardware.
Game ID : XU

Main CPU : Zilog Z80 (@ 4 Mhz), N2A03 (@ 1.789772 Mhz)
Sound Chips : Zetex N2A03 (@ 1.789772 Mhz), DAC

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Licensed from Capcom.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1809&o=2

$end

$gameboy=megaman4,
$bio

Nintendo Game Boy Cart. published 28 years ago:

Mega Man IV [Model DMG-R4-EUR] (c) 1994 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66374&o=2

$end

$gameboy=megaman4u,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Mega Man IV (c) 1993 Nintendo Company, Limited.

- TECHNICAL -

GAME ID: DMG-R4-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66375&o=2

$end

$nes=megaman4,
$bio

Nintendo NES cart. published 29 years ago:

Mega Man IV (c) 1993 Nintendo Company, Limited.

European version. For more information about the game, please see the original Japanese version entry.

- TECHNICAL -

[Model NES-4V-FRG]

- TRIVIA -

Even if the title screen says 1991/1992, Mega Man IV was released on January 21, 1993 in Europe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55344&o=2

$end

$nes=megaman4u,megaman4ua,
$bio

Nintendo NES cart. published 30 years ago:

Mega Man IV (c) 1992 Capcom USA.

North American version. For more information about the game, please see the original Japanese version entry.

Description from the USA version back cover:

For a year the city has been quiet, but a new robotic terror has gripped the city! That scheming scientist, Dr. Cossack has arrived in town with eight new metal maniacs who are bigger and badder than anything Dr. Wily dreamed of. It's going to be a cybernetic showdown as the streets of the city erupt with the sizzling sounds of molten metal!

Armed with the new Mega Buster, Mega Man runs, jumps and dodges his way through mazes of metallic munchkins on his way to the Siberian citadel of Dr. Cossack for the final cataclysmic clash!

- TECHNICAL -

Game ID: NES-4V-USA

- TRIVIA -

Mega Man 4 was released in January 1992 in North America.

- SERIES -

1. Mega Man [Model NES-MN-USA] (1987, NES)
2. Mega Man II [Model NES-XR-USA] (1989, NES)
3. Mega Man III [Model NES-XU-USA] (1990, NES)
4. Mega Man IV [Model NES-4V-USA] (1991, NES)
5. Mega Man V [Model NES-MZ-USA] (1992, NES)
6. Mega Man VI [Model NES-G6-USA] (1993, NES)
7. Mega Man X [Model SNS-RX-USA] (1993, Super NES)
8. Mega Man X2 [Model SNS-ARXE-USA] (1994, Super NES)
9. Mega Man - The Willy Wars (1994, Mega Drive)
10. Mega Man 7 [Model SNS-A7RE-USA] (1995, Super NES)
11. Mega Man X3 [Model SNS-AR3E-USA] (1995, Super NES)
12. Mega Man 8 (1997, PlayStation)
13. Mega Man X4 (1997, PlayStation)
14. Mega Man X5 (2000, PlayStation)
15. Mega Man X6 (2001, PlayStation)
16. Mega Man Zero [Model AGB-AZCE-USA] (2002, GBA)
17. Mega Man & Bass [Model AGB-A6ME-USA] (2003, GBA)
18. Mega Man Zero 2 [Model AGB-A62E-USA] (2003, GBA)
19. Mega Man X7 (2003, PS2)
20. Mega Man Zero 3 [Model AGB-BZ3E-USA] (2004, GBA)
21. Mega Man X8 (2004, PS2)
22. Mega Man Zero 4 [Model AGB-B4ZE-USA] (2005, GBA)
23. Mega Man 9 (2008, WiiWare, PSN, XBLA)
24. Mega Man 10 (2010, WiiWare, PSN, XBLA)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55345&o=2

$end

$psx=mmleg2d,
$bio

Sony PlayStation CD published 22 years ago:

Mega Man Legends 2 Demo (c) 2000 Capcom Ent., Inc.

Demo Disc

- TECHNICAL -

GAME ID: SLUS-90078

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131528&o=2

$end

$psx=mmleg2,
$bio

Sony PlayStation CD published 22 years ago:

Mega Man Legends 2 (c) 2000 Capcom Ent., Inc.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-01140

- TRIVIA -

Released on October 24, 2000 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111467&o=2

$end

$psx=mmleg,
$bio

Sony PlayStation CD published 24 years ago:

Mega Man Legends (c) 1998 Capcom Ent., Inc.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-00603

- TRIVIA -

Released on August 31, 1998 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111466&o=2

$end

$snes=megamans,
$bio

Nintendo Super NES cart. published 28 years ago:

Mega Man Soccer (c) 1994 Capcom Company, Limited.

- TECHNICAL -

GAME ID: SNS-RQ-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63244&o=2

$end

$gameboy=megaman5,
$bio

Nintendo Game Boy Cart. published 28 years ago:

Mega Man V (c) 1994 Nintendo Company, Limited.

European release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: DMG-WM-EUR

- TRIVIA -

Reviews:
[FR] August 1992 - Joypad N.11: 90/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66376&o=2

$end

$gameboy=megaman5u,
$bio

Nintendo Game Boy Cart. published 28 years ago:

Mega Man V (c) 1994 Nintendo Company, Limited.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: DMG-WM-USA
BARCODE: 0 13388 12018 5

- TRIVIA -

Released in September 1994 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66377&o=2

$end

$nes=megaman5,
$bio

Nintendo NES cart. published 29 years ago:

Mega Man V (c) 1993 Capcom Company, Limited.

French version. For more information about the game itself, please see the original Japanese version entry.

- TECHNICAL -

GAME ID: NES-MZ-FRA

- TRIVIA -

Released on November 18, 1993 in France.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55346&o=2

$end

$nes=megaman5u,
$bio

Nintendo NES cart. published 30 years ago:

Mega Man V (c) 1992 Capcom USA, Incorporated.

North American version. For more information about the game, please see the original Japanese version entry.

Description from the USA version back cover:

Protoman has gone berserk! Destroying half the city was not enough. Now, he has snatched Dr. Light and is holding him and the entire city hostage. Speeding to the rescue is Mega Man and his modified Mega Buster, but eight of Protoman's cybernetic soldiers plan to send Mega Man to the scrap heap for good!

Feel the weight of the world on your shoulders as you battle Gravity Man! Chip away at the rock-like defenses of Stone Man and bring him crumbling down! Hit the surf and sail up against the tidal power of Wave Man! Help Mega Man defeat all eight of Protoman's robots and then get ready for the fight that pits brother against brother in the battle of the century!

- TECHNICAL -

Game ID: NES-MZ-USA

- TRIVIA -

Mega Man V was released in December 1992 in North America.

- SERIES -

1. Mega Man [Model NES-MN-USA] (1987, NES)
2. Mega Man II [Model NES-XR-USA] (1989, NES)
3. Mega Man III [Model NES-XU-USA] (1990, NES)
4. Mega Man IV [Model NES-4V-USA] (1991, NES)
5. Mega Man V [Model NES-MZ-USA] (1992, NES)
6. Mega Man VI [Model NES-G6-USA] (1993, NES)
7. Mega Man X [Model SNS-RX-USA] (1993, Super NES)
8. Mega Man X2 [Model SNS-ARXE-USA] (1994, Super NES)
9. Mega Man - The Willy Wars (1994, Mega Drive)
10. Mega Man 7 [Model SNS-A7RE-USA] (1995, Super NES)
11. Mega Man X3 [Model SNS-AR3E-USA] (1995, Super NES)
12. Mega Man 8 (1997, PlayStation)
13. Mega Man X4 (1997, PlayStation)
14. Mega Man X5 (2000, PlayStation)
15. Mega Man X6 (2001, PlayStation)
16. Mega Man Zero [Model AGB-AZCE-USA] (2002, GBA)
17. Mega Man & Bass [Model AGB-A6ME-USA] (2003, GBA)
18. Mega Man Zero 2 [Model AGB-A62E-USA] (2003, GBA)
19. Mega Man X7 (2003, PS2)
20. Mega Man Zero 3 [Model AGB-BZ3E-USA] (2004, GBA)
21. Mega Man X8 (2004, PS2)
22. Mega Man Zero 4 [Model AGB-B4ZE-USA] (2005, GBA)
23. Mega Man 9 (2008, WiiWare, PSN, XBLA)
24. Mega Man 10 (2010, WiiWare, PSN, XBLA)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=34757&o=2

$end

$nes=megaman6,
$bio

Nintendo NES cart. published 29 years ago:

Mega Man VI (c) 1993 Nintendo of America, Inc.

North American version. For more information about the game, please see the original Japanese version entry.

Description from the USA back cover:

From the United States, Canada and Japan they came. The world's premier designers and their finest robotic warriors traveled to do battle in the First Annual Robot Tournament. But what began as a game suddenly took a terrifying twist! On the eve of the Grand Championship, the sponsor of the event announced that the entire tournament was just an elaborate scheme to get his hands on the world's most powerful robots! Now faced with an army of metallic mercenaries, Mega Man must fight a ferocious new foe -- The Mysterious Mr. X!

- TECHNICAL -

GAME ID: NES-G6-USA

- TRIVIA -

Released in November 1993 in the USA.

Due to the declining support of the NES and the growing presence of the newer and more powerful Super Nintendo Entertainment System (SNES), Capcom decided not to publish Mega Man 6 in North America. The North American release of Mega Man 6 was released by Nintendo of America instead. 

Updated and Re-released the next year as Rev. A; "Mega Man VI [Model NES-G6-USA-1]".

- SERIES -

1. Mega Man [Model NES-MN-USA] (1987, NES)
2. Mega Man II [Model NES-XR-USA] (1989, NES)
3. Mega Man III [Model NES-XU-USA] (1990, NES)
4. Mega Man IV [Model NES-4V-USA] (1991, NES)
5. Mega Man V [Model NES-MZ-USA] (1992, NES)
6. Mega Man VI [Model NES-G6-USA] (1993, NES)
7. Mega Man X [Model SNS-RX-USA] (1993, Super NES)
8. Mega Man X2 [Model SNS-ARXE-USA] (1994, Super NES)
9. Mega Man - The Willy Wars (1994, Mega Drive)
10. Mega Man 7 [Model SNS-A7RE-USA] (1995, Super NES)
11. Mega Man X3 [Model SNS-AR3E-USA] (1995, Super NES)
12. Mega Man 8 (1997, PlayStation)
13. Mega Man X4 (1997, PlayStation)
14. Mega Man X5 (2000, PlayStation)
15. Mega Man X6 (2001, PlayStation)
16. Mega Man Zero [Model AGB-AZCE-USA] (2002, GBA)
17. Mega Man & Bass [Model AGB-A6ME-USA] (2003, GBA)
18. Mega Man Zero 2 [Model AGB-A62E-USA] (2003, GBA)
19. Mega Man X7 (2003, PS2)
20. Mega Man Zero 3 [Model AGB-BZ3E-USA] (2004, GBA)
21. Mega Man X8 (2004, PS2)
22. Mega Man Zero 4 [Model AGB-B4ZE-USA] (2005, GBA)
23. Mega Man 9 (2008, WiiWare, PSN, XBLA)
24. Mega Man 10 (2010, WiiWare, PSN, XBLA)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=285257&o=2

$end

$snes=megamnxua,megamnxu,
$bio

Nintendo Super NES cart. published 28 years ago:

Mega Man X (c) 1994 Capcom USA.

North American release. Game developed in Japan. See the original for more information; "Rockman X [Model SHVC-RX]".

- TECHNICAL -

GAME ID: SNS-RX-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63246&o=2

$end

$snes=megamnx,
$bio

Nintendo Super NES cart. published 28 years ago:

Mega Man X (c) 1994 Capcom Company, Limited.

- TECHNICAL -

GAME ID: SNSP-RX-FAH

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63245&o=2

$end

$snes=megamnx2u,
$bio

Nintendo Super NES cart. published 27 years ago:

Mega Man X2 [Model SNS-ARXE-USA] (c) 1995 Capcom Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63248&o=2

$end

$snes=megamnx2,
$bio

Nintendo Super NES cart. published 27 years ago:

Mega Man X2 [Model SNSP-ARXP-EUR] (c) 1995 Capcom Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63247&o=2

$end

$saturn=megamnx3,
$bio

Sega Saturn CD published 26 years ago:

Mega Man X3 (c) 1996 Virgin Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60348&o=2

$end

$snes=megamnx3u,megamnx3up,
$bio

Nintendo Super NES cart. published 26 years ago:

Mega Man X3 [Model SNS-AR3E-USA] (c) 1996 Capcom Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63250&o=2

$end

$snes=megamnx3,
$bio

Nintendo Super NES cart. published 26 years ago:

Mega Man X3 [Model SNSP-AR3P-EUR] (c) 1996 Capcom Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63249&o=2

$end

$psx=megamnx4,
$bio

Sony PlayStation CD published 25 years ago:

Mega Man X4 (c) 1997 Capcom Ent., Inc.

North American release. See the original release; "Rockman X4 [Model SLPS-00902]".

- TECHNICAL -

GAME ID: SLUS-00561

- TRIVIA -

Released in October 1997 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111468&o=2

$end

$saturn=megamnx4,
$bio

Sega Saturn CD published 25 years ago:

Mega Man X4 [Model T-1219H] (c) 1997 Capcom Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60083&o=2

$end

$psx=megamnx5,
$bio

Sony PlayStation CD published 21 years ago:

Mega Man X5 (c) 2001 Capcom Ent., Inc.

North American release.

- TECHNICAL -

GAME ID: SLUS-01334

- TRIVIA -

Released in February 2001 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111469&o=2

$end

$psx=megamnx6,megamnx6a,
$bio

Sony PlayStation CD published 21 years ago:

Mega Man X6 (c) 2001 Capcom Ent., Inc.

North American release.

- TECHNICAL -

GAME ID: SLUS-01395

- TRIVIA -

Released on December 07, 2001 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=46672&o=2

$end

$gbcolor=megamnx2,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Mega Man Xtreme 2 (c) 2001 Capcom Ent., Inc.

North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Rockman X2 - Soul Eraser [Model CGB-BXRJ-JPN]".

- TECHNICAL -

Cartridge ID: Model CGB-B2XE-USA
Package ID: Model CGB-P-B2XE

- TRIVIA -

Mega Man Xtreme 2 was released on October 30, 2001 in USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68344&o=2

$end

$gbcolor=megamnx,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Mega Man Xtreme (c) 2001 Capcom Ent., Inc.

North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Rockman X - Cyber Mission [Model DMG-BRXJ-JPN]".

- TECHNICAL -

Cartridge ID: Model DMG-BM6E-USA
Package ID: Model DMG-P-BM6E

- TRIVIA -

Mega Man Xtreme was released on January 11, 2001 in USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68342&o=2

$end

$gba=megamn02u,
$bio

Nintendo GBA cart. published 19 years ago:

Mega Man Zero 2 [Model AGB-A62E-USA] (c) 2003 Capcom Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71800&o=2

$end

$gba=megamn02,
$bio

Nintendo GBA cart. published 19 years ago:

Mega Man Zero 2 [Model AGB-A62P] (c) 2003 Capcom Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71799&o=2

$end

$gba=megamn03u,
$bio

Nintendo GBA cart. published 18 years ago:

Mega Man Zero 3 [Model AGB-BZ3E-USA] (c) 2004 Capcom Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71802&o=2

$end

$gba=megamn03,
$bio

Nintendo GBA cart. published 18 years ago:

Mega Man Zero 3 [Model AGB-BZ3P-EUR] (c) 2004 Capcom Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71801&o=2

$end

$gba=megamn04u,
$bio

Nintendo GBA cart. published 17 years ago:

Mega Man Zero 4 [Model AGB-B4ZE-USA] (c) 2005 Capcom Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71804&o=2

$end

$gba=megamn04,
$bio

Nintendo GBA cart. published 17 years ago:

Mega Man Zero 4 [Model AGB-B4ZP] (c) 2005 Capcom Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71803&o=2

$end

$gba=megamn0,
$bio

Nintendo GBA cart. published 20 years ago:

Mega Man Zero [Model AGB-AZCE-USA] (c) 2002 Capcom Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71797&o=2

$end

$nes=megaman,
$bio

Nintendo NES cart. published 33 years ago:

Mega Man (c) 1989 Capcom Company, Limited.

European version. For more information about the game, please see the original Famicom version entry; "Rockman [Model CAP-RX]".

- TECHNICAL -

Region: PAL B
Cartridge ID: NES-MN-EEC

- TRIVIA -

Mega Man was released on December 13, 1989 in Europe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55339&o=2

$end

$nes=megamanu,
$bio

Nintendo NES cart. published 35 years ago:

Mega Man (c) 1987 Capcom USA.

North American version. Fo more information about the game, please see the original Japanese version entry; "Rockman [Model CAP-RX]".

Description from the USA back cover:

It's MEGA MAN versus the powerful leaders and fighting forces of Monsteropolis - that strange multi-layered land of robot-like humanoids created by the wrongly-performed experiments with human beings by Dr. Wily.

Mega Man - the chosen defender of the human race. For he dares to single-handedly penetrate Monsteropolis' seven separate societies to stop the rapid expansion of strange misrepresentations of humans.

Mega Man's goal is monumental. He must infiltrate seven separate heavily-guarded empires. By himself, he must break down and destroy the following empire leaders: Cutman, Gutsman, Iceman, Bombman, Fireman, Elecman, and Dr. Wily.

The action involves Mega Man armed only with laser beam weapons, encountering strangely-configured humanoids. They're atop, in and out of fortified prison-like structures strengthened with thick walls. Hidden amid gun turrets embedded in concrete uprights, even in subterranean passages below icefields. WOW!

- TECHNICAL -

Region: NTSC
Cartridge ID: NES-MN-USA

- TRIVIA -

Mega Man was released in December 1987 in North American.

When the game was localized for distribution in America, Capcom changed the title of the game from Rockman to Mega Man. This moniker was created by Capcom's then-Senior Vice President Joseph Morici, who claimed it was changed merely because he did not like the original name. "That title was horrible," Morici said. "So I came up with Mega Man, and they liked it enough to keep using it for the U.S. games."

- SERIES -

1. Mega Man [Model NES-MN-USA] (1987, NES)
2. Mega Man II [Model NES-XR-USA] (1989, NES)
3. Mega Man III [Model NES-XU-USA] (1990, NES)
4. Mega Man IV [Model NES-4V-USA] (1991, NES)
5. Mega Man V [Model NES-MZ-USA] (1992, NES)
6. Mega Man VI [Model NES-G6-USA] (1993, NES)
7. Mega Man X [Model SNS-RX-USA] (1993, Super NES)
8. Mega Man X2 [Model SNS-ARXE-USA] (1994, Super NES)
9. Mega Man - The Willy Wars (1994, Mega Drive)
10. Mega Man 7 [Model SNS-A7RE-USA] (1995, Super NES)
11. Mega Man X3 [Model SNS-AR3E-USA] (1995, Super NES)
12. Mega Man 8 (1997, PlayStation)
13. Mega Man X4 (1997, PlayStation)
14. Mega Man X5 (2000, PlayStation)
15. Mega Man X6 (2001, PlayStation)
16. Mega Man Zero [Model AGB-AZCE-USA] (2002, GBA)
17. Mega Man & Bass [Model AGB-A6ME-USA] (2003, GBA)
18. Mega Man Zero 2 [Model AGB-A62E-USA] (2003, GBA)
19. Mega Man X7 (2003, PS2)
20. Mega Man Zero 3 [Model AGB-BZ3E-USA] (2004, GBA)
21. Mega Man X8 (2004, PS2)
22. Mega Man Zero 4 [Model AGB-B4ZE-USA] (2005, GBA)
23. Mega Man 9 (2008, WiiWare, PSN, XBLA)
24. Mega Man 10 (2010, WiiWare, PSN, XBLA)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55340&o=2

$end

$archimedes=megamath,
$bio

Acorn Archimedes disk. published 29 years ago:

Mega Maths & Micro Maths (c) 1993 LCL

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127138&o=2

$end

$cdi=megamaze,megamazeu,
$bio

Phillips CD-i disc published 28 years ago:

Mega Maze (c) 1994 Philips Interactive Media, Incorporated.

Prepare to be aMAZED! 164 mazes await you, loaded with obstacles certain to test you skill and challenge your brain power in this unique game of strategy and mind bending fun. Your mission is to maneuver a ball to it's destination, avoiding laser pulses, spark generators, mine fields and pits of doom that devour your ball, just to name a few of the obstacles that you will meet along the way. Earn the highly coveted rank of Mazemaster. But be aware that this game is highly addictive and will provide you hours upon hours of puzzling, problem solving maze mania. Proceed at your own risk!

- TECHNICAL -

Model 810 0083

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52992&o=2

$end

$cpc_cass=megamix,
$bio

Amstrad CPC cass. published 33 years ago:

Mega Mix (c) 1989 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98206&o=2

$end

$spectrum_cass=megamix,megamixa,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Mega Mix (c) 1989 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226588&o=2

$end

$info=pr_megmn,
$bio

Mega Money (c) 199? Project Coin Machines, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42102&o=2

$end

$info=sp_megmo,sp_megmoa,sp_megmob,sp_megmoc,sp_megmod,sp_megmoe,sp_megmof,sp_megmog,
$bio

Mega Money (c) 199? Ace Coin Equipment, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42249&o=2

$end

$amigaocs_flop=megamotn,
$bio

Commodore Amiga 500 disk. published 28 years ago:

Mega Motion (c) 1994 Black Legend

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74528&o=2

$end

$amigaocs_flop=circgame,mancounc,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Mega Pack II (c) 1988 Tynesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73732&o=2

$end

$amigaocs_flop=mphoenix,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Mega Phoenix (c) 1990 Dinamic Software [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74529&o=2

$end

$cpc_cass=megaphnx,
$bio

Amstrad CPC cass. published 31 years ago:

Mega Phoenix (c) 1991 Dinamic Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98207&o=2

$end

$cpc_flop=megaphoe03,megaphoe04,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Mega Phoenix (c) 1991 Dinamic Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118867&o=2

$end

$cpc_flop=megaphoe01,megaphoe,megaphoe02,megaphoe07,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Mega Phoenix  (c) 1991 Dinamic Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123022&o=2

$end

$specpls3_flop=megaphx,
$bio

Sinclair ZX Spectrum+3 disk. published 31 years ago:

Mega Phoenix (c) 1991 Dinamic Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147636&o=2

$end

$cpc_flop=megaphoe06,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Mega Phoenix Trained (c) 1991 Spanish Hackers, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123023&o=2

$end

$info=megaplay,
$bio

Arcade System published 31 years ago:

Mega Play (c) 1991 Sega Enterprises, Ltd.

- TECHNICAL -

Main CPU: MC68000 @ 7.670442 MHz, 2 x Z80 @ 3.579540 MHz 
Sound Chips: YM3438 @ 7.670442 MHz, 2 x SN76489 @ 3.579540 MHz 
Format: Uses Genesis only based games (not master system like the Mega-Tech), and there is an extra bios in the carts which are not compatible with the Genesis console or the Mega-Tech board. 
Cartridge Colour: Black / White Labels. 
Number of Slots: 4. 
Board Connector: Jamma compatible.
Machine Operation: When you insert coins you buy credits just like a standard arcade video game. Game ends at game over as normal.
Video Resolution: 256 x 224 Pixels.
Screen Refresh: 60.00 Hz.
Palette Colors: 512.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48344&o=2

$end

$spectrum_cass=megaplex,
$bio

Sinclair ZX Spectrum cass. published 16 years ago:

Mega Plex (c) 2006 Cronosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226565&o=2

$end

$x68k_flop=jangken,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

Mega Powerful Jangken Pro-68K (c) 1992 Gainen Shuppon

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88408&o=2

$end

$bbc_cass=megarok,
$bio

Acorn BBC/Electron cass. published 35 years ago:

Mega Rok (c) 1987 Bug Byte

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52096&o=2

$end

$megacdj=megaschw,
$bio

Sega Mega-CD published 29 years ago:

Mega Schwarzschild (c) 1993 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID: G-6020

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60534&o=2

$end

$uzebox=megasoko,
$bio

Belogic Uzebox ROM published 10 years ago:

Mega Sokoban (c) 2012 Belogic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233073&o=2

$end

$cpc_flop=megasoun,megasoun01,megasoun02,megasoun03,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Mega Sound (c) 1990 Amstar & CPC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119503&o=2

$end

$amigaocs_flop=sumgames,sumgame2,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Mega Sports (c) 1992 US Gold, Ltd.

Compilation of six games:
Winter Games
Summer Games
Summer Games II
The Games: Summer Edition
The Games: Winter Edition
California Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75148&o=2

$end

$spectrum_cass=megaspor,
$bio

Sinclair ZX Spectrum cass. published 30 years ago:

Mega Sports (c) 1992 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286867&o=2

$end

$info=megast,megast_de,megast_fr,megast_se,megast_sg,megast_uk,
$bio

Computer published 35 years ago:

MEGA ST (c) 1987 Atari Corp. [Sunnyvale, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228777&o=2

$end

$info=megaste,megaste_de,megaste_es,megaste_fr,megaste_it,megaste_se,megaste_uk,
$bio

Computer published 31 years ago:

MEGA STE (c) 1991 Atari Corp. [Sunnyvale, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228778&o=2

$end

$megadriv=megaswiv,megaswivb,
$bio

Sega Mega Drive cart. published 28 years ago:

Mega SWIV (c) 1994 Time Warner Interactive

- TRIVIA -

Mega SWIV was released in Europe only and features a new opening level differentiating it slightly from the SNES version--otherwise it is essentially the same game.

- STAFF -

Production Team
Programmer: Ken Murfitt
Artist: Ned Langman

Presentation
Programmer: Charles Robson
Artist: Robert Whitaker
Producer: Sean Kelly
Many Thanks Go To: Mathew Sansam, Chris Lipscombe, Kevin Filson, Michael Wolliston, Robert Lewtas

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56664&o=2

$end

$megadriv=megaturru,
$vgmplay=megaturr_md,
$bio

Sega Genesis cart. published 28 years ago:

Mega Turrican (c) 1994 Data East USA, Inc.

- TECHNICAL -

GAME ID: T-13086

- TRIVIA -

Released on June 7, 1994 in the USA. Retail price: $59.95

- TIPS AND TRICKS -

GAME GENIE CODES:

RE3A-A60L +
RE3A-A61J
Walk thru walls (interactive version). If you walk part way into a wall and release the directional pad, you will automatically be elevated up to the top of the wall.  If you want to walk all the way thru the wall instead, just keep the directional pad pressed until you are thru the wall. 

RY3T-A6VG
Anytime you walk into a wall or obstacle, you're teleported to a different location on the screen. Mostly for fun or exploring.

BAYT-AACW
Jump higher (fast jump).  

BTYT-AACW
Jump much higher (fast jump).

AAYT-AASA
Jump higher (slow jump).

AAYT-BJHA
Jump much higher (slow jump).

AAZA-AEE6
Slow moon descent when jumping or falling. Can be used with "Jump higher" codes.

AAZA-AEE6 +
AEZA-AABE
Super slow moon descent when jumping or falling. Can be used with "Jump higher" codes.

AAZA-ANE6 +
AAZA-AABE
Moon jump with short float ability. Lets you "float" for about 1 second at the  top of your jump, and then slowly descend.  Can move your character while floating.  Don't use with "Slow moon descent" codes.

AAZA-AEE6 +
AAZA-AABE
Moon jump with long float ability. Lets you "float" for about 3 seconds at the top of your jump, and then slowly descend.  Can move your character while floating.  Don't use with "Slow moon descent" codes.

CBAA-BA6L +
RFAA-A6YN
Makes the starting/default weapon (and the multi-shot versions of it) stronger.

GBAA-BA6L +
RFAA-A6YN
Makes the starting/default weapon (and the multi-shot versions of it) much stronger.

AF7A-ACDY
To restart at the beginning of the level, pause the game, press Right, then unpause. You get to keep your current weapon power-up.

RK7A-BY46 +
777A-ACDW
To skip to the next level, pause the game, press B, then unpause.

TV7A-BY5E +
177A-ACEE
For infinite energy, pause the game, press A, then unpause.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57301&o=2

$end

$megadriv=megaturr,megaturrp,
$bio

Sega Mega Drive cart. published 28 years ago:

Mega Turrican (c) 1994 Sony Imagesoft

European release.

- TECHNICAL -

GAME ID: T-93246-50
CART. ID: 670-5850-50

- TRIVIA -

Released in November 1994 in Europe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56665&o=2

$end

$amigaocs_flop=megatwin,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Mega Twins (c) 1991 US Gold

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74530&o=2

$end

$specpls3_flop=megatwin,
$bio

Sinclair ZX Spectrum+3 disk. published 31 years ago:

Mega Twins (c) 1991 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147891&o=2

$end

$st_flop=megatwin,
$bio

Atari ST disk. published 31 years ago:

Mega Twins (c) 1991 US Gold, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148842&o=2

$end

$info=mtwins,
$bio

Arcade Video game published 32 years ago:

Mega Twins (c) 1990 Capcom Company, Limited.

Export release. Game developed in Japan. For more information about the game itself, see the original Japanese release entry; "Chiki Chiki Boys [B-Board 89625B-1]".

- TECHNICAL -

Runs on the "CP System" hardware.
B-Board ID: 89624B-3

- TRIVIA -

These Export versions are censored: the kidnapped bikini girls in the later levels don't appear.

- PORTS -

* CONSOLES: 
[EU] Sega Mega Drive (1992) "Chiki Chiki Boys [Model 1075-50]" 
Sega Mega Drive [BR] (1992) "Chiki Chiki Boys" by Tec Toy 
Sega Mega Drive [AU] (1992) "Chiki Chiki Boys"
[US] Sega Genesis (1993) "Chiki Chiki Boys [Model 1075]" 
Sega Mega Drive [KO] (1993) by Samsung 
[US] Microsoft XBOX (nov.24, 2006) "Capcom Classics Collection Vol. 2" 
[US] Sony PS2 (nov.24, 2006) "Capcom Classics Collection Vol. 2 [Model SLUS-21473]" 
Sony PlayStation 2 [AU] (apr.11, 2007) "Capcom Classics Collection Vol. 2 [Model SLES-54561]" 
[EU] Sony PS2 (apr.13, 2007) "Capcom Classics Collection Vol. 2 [Model SLES-54561]" 

* HANDHELDS: 
[US] Sony PSP (mar.22, 2006) "Capcom Classics Collection Remixed [Model ULUS-10097]" 
[EU] Sony PSP (jul.21, 2006) "Capcom Classics Collection Remixed [Model ULES-00347]" 

* COMPUTERS: 
[EU] Atari ST (1991) 
[EU] Commodore Amiga (1991) 

Ports for the Commodore C64, ZX Spectrum and Amstrad CPC were advertised, but were never published.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1596&o=2

$end

$info=m5mega,
$bio

Fruit Machine published 17 years ago:

Mega Zone (c) 2005 Barcrest.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=21254&o=2

$end

$info=megazone,megazonea,megazoneb,megazoneh,megazonei,megazonej,
$bio

Arcade Video game published 39 years ago:

Mega Zone (c) 1983 Konami.

A great action shoot'em up game.

Take the control of an amphibious Rocket Tank, and your mission is to advance through infested enemy territory, you must choose your path carefully and take precise aim, increase your fire power collecting twelve power item pods; "MEG" stay alert to all enemy's moves. Your encounter a multitude of enemies varies depending on which path you choose. The screen continues until reach the ominous "Megazone" and annihilate the giant mechanical eyeballs the fortress Command tower which is only vulnerable when open. Your next mission awaits...

- TECHNICAL -

Game ID : GX319

Main CPU : Motorola M6809 (@ 2.048 Mhz), Zilog Z80 (@ 3.072 Mhz)
Sound CPU : I8039 (@ 477.266 Khz)
Sound Chips : General Instrument AY8910 (@ 1.78975 Mhz), DAC, (3x) RC (@ 1.789772 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Mega Zone was released in March 1983.

Also licensed to Kosuka for manufacture and distribution.

There is many unused graphics on the grahic ROM, including the wolf enemy from "Pooyan"!.

Yashiro Oda holds the official record for this game with 2,228,650 points.

- UPDATES -

Second revision:
* Build date: Oct. 11, 1983

First revision:
* Build date: Sep. 20, 1983

- STAFF -

Staff: Koji Hiroshita, Y. Sakamoto, T. Fujiwara, N. Inoue, S. Fukutake

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1597&o=2

$end

$cpc_cass=megapocl,
$bio

Amstrad CPC cass. published 34 years ago:

Mega-Apocalypse (c) 1988 Erbe Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98204&o=2

$end

$specpls3_flop=megapocl,megapocla,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

Mega-Apocalypse (c) 1988 Martech Games, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118714&o=2

$end

$bbcb_flop_orig=megapoca,
$bbcb_flop=megapoca,
$bio

Acorn BBC Micro B disk. published 34 years ago:

Mega-Apocalypse (c) 1988 Martech Games, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125443&o=2

$end

$bbc_cass=megapoca,
$bio

Mega-Apocalypse (c) 19?? Martech

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52095&o=2

$end

$cpc_flop=megaapoc01,megaapoc,megaapoc02,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Mega-Apocalypse [Model MB0421E] (c) 1988 Martech Games, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128113&o=2

$end

$cpc_flop=megabuck01,megabuck,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Mega-Bucks cracked (c) 1986 Unknown.

Pirate tape_to_disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121053&o=2

$end

$coco_cart=megabug,
$bio

TRS-80 CoCo cart. published 40 years ago:

Mega-Bug (c) 1982 Tandy Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53446&o=2

$end

$vic1001_cart=megacart,
$bio

Commodore VIC-20 cart. published 14 years ago:

Mega-Cart (c) 2008 Denial

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86865&o=2

$end

$info=aiwamcd,
$bio

Console published 28 years ago:

Mega-CD (c) 1994 AIWA.

The Aiwa Mega-CD is an Aiwa CD player which can also play Sega Mega Drive and Mega CD games.

- TECHNICAL -

MODEL CSD-G1M

- TRIVIA -

This variant of the Mega Drive is one of the rarest made, and only saw limited release in Japan in 1994.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276252&o=2

$end

$cpc_flop=megacorp01,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Mega-Corp (c) 1987 Dinamic Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118865&o=2

$end

$spectrum_cass=megahot,megahota,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Mega-Hot (c) 1991 Codemasters Soft. Co., Ltd., The.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226655&o=2

$end

$snes=megalo,megalop,
$bio

Nintendo Super NES cart. published 31 years ago:

Mega-Lo-Mania (c) 1991 Virgin Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63251&o=2

$end

$snes=megaloj,
$bio

Nintendo Super Famicom cart. published 29 years ago:

Mega-Lo-Mania - Jikuu Daisenryaku [Model SHVC-MZ] (c) 1993 Imagineer Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61801&o=2

$end

$megadriv=megaloj,
$bio

Sega Mega Drive cart. published 29 years ago:

Mega-Lo-Mania (c) 1993 CRI

Japanese release.

- TECHNICAL -

GAME ID: T-68053

- TRIVIA -

Released on April 23, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56667&o=2

$end

$megadriv=megalo1,megalo,megalof,
$vgmplay=megalo_md,
$bio

Sega Mega Drive cart. published 30 years ago:

Mega-Lo-Mania (c) 1992 Virgin Games

- TECHNICAL -

GAME ID: T-70056-50

- TRIVIA -

This is one of the few fully PAL optimized games. While running at 50Hz like other PAL releases of that time, gameplay speed and music speed have been adjusted. Forcing the game to run at 60Hz.

Reviews:
[FR] March 1993 - Consoles + No. 18: 91/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56666&o=2

$end

$bbc_rom=megarom100,megarom,
$bio

Acorn BBC ROM published 37 years ago:

Mega-ROM (c) 1985 Chalice Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145319&o=2

$end

$cpc_flop=megashow,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Mega-Show (c) 1987 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133887&o=2

$end

$info=megatech,
$bio

Arcade System published 33 years ago:

Mega-Tech System (c) 1989 Sega Enterprises, Limited.

The Sega Mega-Tech was a 16-bit arcade system based on the Mega Drive hardware, they are more or less identical. Its operation ability is similar to Nintendo's PlayChoice-10, where the credits bought give the user a playable time period rather than lives (usually 1 minute per credit), and can switch between games during playtime.

The Mega-Tech also includes the ability to display to a second monitor, which contains a list of the games installed in the machine and also displays instructions for controlling the game, 1 or 2 player information, and a short synopsis of each game. The second monitor also displays the time left for playing.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 7.670442 Mhz), (2x) Zilog Z80 (@ 3.57954 Mhz)
Sound Chips : YM3438 (@ 7.670442 Mhz), (2x) SN76496 (@ 3.57954 Mhz)

Official Mega-Tech Cabinet Dimensions :
Width: 53 cm.
Depth: 76 cm.
Height: 176 cm.
Weight: 113 Kg.

Video Resolution: 256 x 224 Pixels.
Screen Refresh: 60.00 Hz.
Palette Colors: 512.

- TRIVIA -

The Sega Mega-Tech was developed by Sega Europe in 1989. A few things were omitted, such as the expansion hardware allowing for Mega CD or 32X as these were not developed at this point, so would not likely be offered as an arcade expansion.

Since the machine was basically a Mega Drive with timer control for arcade operations, porting games to the Mega-Tech was an easy task and so many games were released, most of them popular titles. The ability was also added for the machine to play Sega Master System titles, though fewer Master System titles were ported than Mega Drive titles.

The Sega Mega-Tech system was replaced in 1993 by its successor, the "Mega-Play", a JAMMA based system.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69736&o=2

$end

$bbc_rom=mega3,
$bio

Acorn BBC ROM published 35 years ago:

Mega3 (c) 1987 Computer Concepts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231754&o=2

$end

$info=ec_mgbel,
$bio

Megabell (c) 19?? Electrocoin Automatics, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42943&o=2

$end

$info=megablst,megablstj,megablstu,
$vgmplay=megablst,
$bio

Arcade Video game published 33 years ago:

Megablast (c) 1989 Taito Corp.

At the end of the 21st century, war and hunger disappear on the earth, and humankind go on very well. On such occasion, it occurred to humankind that mysterious disappearances of women rise in waves in many places in the world. The cause is found by the investigation of a secretly organized 'Defending-the-earth-from-the-outside-organization'. That is, a strange contagious disease prevails throughout a planet 'Zancs' in a dark nebula, and women's generative power is lost, then, women on the earth were abducted as substitutes for having their descendants. Downson and Bogey, the choice out of the 'Defending-the-earth-from-the-outside-organization'. start on a journey to the space by using 'Megablast' which is a space fighter equipped with all available products of the earth's scientific power in order to rescue the earth women as well as lovable 'Sindy' who is also abducted together with the other earth women.

- TECHNICAL -

Runs on the "Taito F2 System" hardware.

Prom Stickers: C11

Players: 2
Control: 8-way joystick
Buttons: 1

- TRIVIA -

Megablast was released in November 1989.

As "Master of Weapon", Megablast was very unpopular. The main reason is the game was worse than other shoot'em ups of this period. So, most boards were withdraw.

According to a former taito developer, this game was supposed to be a four-way button game. Prototypes versions exist. Also, the ending would originally be a battle between players, but they were not able to completed this function. 

Only one soundtrack include the game's sounds (composed by Zuntata):  "Taito Retro collection 5" (KDSD-00553,00554) on May 30, 2012.

- STAFF -

Sound composer: Yasuhisa Watanabe

- PORTS -

* CONSOLES: 
[JP] Sony PS2 (mar.29, 2007) "Taito Memories II Gekan [Model SLPM-66713]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1598&o=2

$end

$cpc_flop=megablas08,megablas09,megablas0a,megablas0b,
$bio

Amstrad CPC 464 disk. published 28 years ago:

Megablasters (c) 1994 Radical Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123250&o=2

$end

$cpc_flop=megablas04,megablas05,megablas06,megablas07,megablas,megablas01,
$bio

Amstrad CPC 464 disk. published 28 years ago:

Megablasters (c) 1994 Odiesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123526&o=2

$end

$cpc_flop=megablas0c,
$bio

Megablasters Demo (c) 199? Radical Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123251&o=2

$end

$cpc_flop=megablas02,
$bio

Amstrad CPC 464 disk. published 28 years ago:

Megablasters Demo Battle Mode (c) 1994 Radical Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123252&o=2

$end

$cpc_flop=megablas03,
$bio

Amstrad CPC 464 disk. published 28 years ago:

Megablasters Demo Game Mode (c) 1994 Radical Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123253&o=2

$end

$amiga_flop=assmboot,
$bio

Megaboot (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133415&o=2

$end

$apple2_flop_orig=megabots,
$apple2_flop_clcracked=megabots,
$bio

Apple II 5.25 disk. published 36 years ago:

Megabots (c) 1986 NeoSoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229341&o=2

$end

$a2600=megaboy,
$bio

MegaBoy (c) 19?? Dynacom.

This 64K educational game came packed with the handheld Dynacom MegaBoy.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50686&o=2

$end

$info=v4megbuk,v4megbuka,v4megbukb,v4megbukc,
$bio

Megabucks Poker (c) 199? BWB.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42286&o=2

$end

$sc3000_cart=megacart,
$bio

Sega SC-3000 cart. published 4 years ago:

Megacart (c) 2018 SC-3000 Survivors

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264716&o=2

$end

$spectrum_cass=megaches,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Megachess (c) 1988 Iber Software [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79742&o=2

$end

$msx1_cass=megaches,
$bio

MSX cass. published 34 years ago:

Megachess (c) 1988 Iber Software.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94842&o=2

$end

$cpc_cass=megachss,
$bio

Amstrad CPC cass. published 34 years ago:

Megachess (c) 1988 Iber Soft.

- TECHNICAL -

Model AMC-618

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98205&o=2

$end

$adam_flop=megacopy,megacopy613,
$bio

Coleco Adam disk. published 34 years ago:

MegaCopy (c) 1988 Trisyd Video Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109590&o=2

$end

$cpc_cass=megacorp,
$bio

Amstrad CPC cass. published 35 years ago:

Megacorp [Model AMS870007] (c) 1987 Dinamic Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98209&o=2

$end

$sgi_mips=megadev_3_0,
$bio

SGI MIPS IRIX soft. published 27 years ago:

MegaDev 3.0 (c) 1995 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=296441&o=2

$end

$adam_flop=megadisk,megadiska,
$bio

Coleco Adam disk. published 35 years ago:

Megadisk (c) 1987 Digital Express.

Creates a Ram Disk in your Memory Expansion Card. Allows 64K to be reserved for programs using expansion memory. Up to one megabyte memory expanders supported. Use XRAM PAK to easily transfer programs into and out of Ram Disk and provide Menu booting of bootable programs.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82656&o=2

$end

$info=megadon,
$bio

Arcade Video game published 40 years ago:

Megadon (c) 1982 Epos.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 2.75 Mhz)
Sound Chips : General Instrument AY8910 (@ 2.75 Mhz)

Screen orientation : Vertical
Video resolution : 236 x 272 pixels
Screen refresh : 60.00 Hz
Palette colors : 32

Players : 2
Control : 2-way joystick
Buttons : 2 (FIRE, THRUST)

- TRIVIA -

Licensed to Photar Industries.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1599&o=2

$end

$msx2p_flop=megadoom,megadoomd
$bio

MSX 2+ disk. published 30 years ago:

Megadoom (c) 1992 First Class Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262942&o=2

$end

$cpc_flop=megaflas,megaflas01,megaflas02,megaflas04,megaflas03,
$bio

MegaFlashROManager BASIC (c) 200? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126436&o=2

$end

$cpc_flop=megaflas06,megaflas05,megaflas07,megaflas08,
$bio

MegaFlashROManager FutureOS (c) 200? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126437&o=2

$end

$info=megaforc,megaforcu,
$bio

Arcade Video game published 37 years ago:

Megaforce (c) 1985 Video Ware.

North American release. Game developed in Japan. See the original for more information; "Star Force".

- SERIES -

1. Megaforce (1985)
2. Final Star Force (1992)

- PORTS -

* CONSOLES:
[US] Nintendo NES (nov.1987) "Star Force" 
[EU] Nintendo NES (apr.27, 1990) "Star Force" 
[US] Microsoft XBOX (sept.14, 2005) "Tecmo Classic Arcade" 
[EU] Microsoft XBOX (oct.21, 2005) "Tecmo Classic Arcade" 
[US] [EU] [AU] Nintendo Wii [Virtual Console Arcade] (mar.25, 2009)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1600&o=2

$end

$amigaocs_flop=megafort,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Megafortress - Flight of the Old Dog (c) 1992 Mindscape, Incorporated. [Northbrook, IL, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74534&o=2

$end

$c64_cart=megafun,
$bio

Commodore C64 cart. published 18 years ago:

Megafun (c) 2004 Entertainment Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53634&o=2

$end

$info=m4meglnk,
$bio

Megalink (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41378&o=2

$end

$gameboy=megalit,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Megalit [Model DMG-MZ-USA] (c) 1992 Takara Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66378&o=2

$end

$gameboy=megalitj,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Megalit [Model DMG-MZJ] (c) 1991 Asmik.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66380&o=2

$end

$svi318_cass=megalone,megalonea,
$bio

Spectravideo SV-318 cass. published 36 years ago:

Megalone (c) 1986 JD Team

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118581&o=2

$end

$msx1_cart=megalsos,megalsosb,megalsosa,
$bio

MSX cart. published 39 years ago:

Megalopolis SOS (c) 1983 Paxon.

- STAFF -

Produced by pomato soft.

Programmed by: Lunarian Shintani (LUNAR)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77261&o=2

$end

$msx1_flop=megalsos,
$bio

Megalopolis SOS Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134268&o=2

$end

$cpc_flop=megamag9,megamag901,
$bio

Amstrad CPC 464 disk. published 32 years ago:

MegaMag 9 (c) 1990 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123323&o=2

$end

$a2600=megmaniady,
$bio

Atari 2600 cart. published 40 years ago:

Megamania (c) 1982 Dynacom.

Brazilian clone of "MegaMania - A Space Nightmare [Model AX-017]".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50692&o=2

$end

$a2600=megmaniad,
$bio

Atari 2600 cart. published 39 years ago:

Megamania (c) 1983 Digitel.

Brazilian clone of "MegaMania - A Space Nightmare [Model AX-017]".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50691&o=2

$end

$cpc_cass=megamani,
$bio

Amstrad CPC cass. published 31 years ago:

Megamania (c) 1991 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98211&o=2

$end

$a2600=megmaniae1,
$bio

MegaMania (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50687&o=2

$end

$a2600=megmania,megmaniae,
$bio

Atari 2600 cart. published 40 years ago:

MegaMania - A Space Nightmare (c) 1982 Activision

If you think MegaMania is just another space game, you're dreaming. And that dream will become a nightmare.  A space nightmare.  So, prepare yourself for one of the most unreal experiences you'll ever encounter. 

You control a fleet of mobile blasters at the bottom of the screen, under constant attack by wave after wave of outrageous objects.  Your goal is to accumulate points by knocking our as many enemy objects as possible, before your fleet is destroyed. 

Features four game variations:
GUIDED MISSILES                         
Game 1: one player                      
Game 2: two players taking turns

STRAIGHT MISSILES
Game 3: one player
Game 4: two players taking turns 

In games 1 and 2, you can control the direction of your missile after it has been fired by 'steering' it with your Joystick Controller. Also, you can fire continuously by holding the red button down on your Joystick. In Games 3 and 4, fired missiles streak straight up and your blaster will fire single shots only.

- TECHNICAL -

Model AX-017

- TRIVIA -

At its time of availability, if you reached a scare of 45,000 points or more, you were eligible to become an official MegaManiac. By simply send to Activision a picture of your TV screen showing your score along with your name and address. In return, Activision would send an official MegaManiac emblem.

- TIPS AND TRICKS -

Tips from Steve Cartwright, designer of MegaMania
Steve Cartwright is a Senior Designer at Activision. His first release, Barnstorming set a new standard for brilliant graphics in the video game industry

"I hope you enjoy my latest work, MegaMania. Here are a few pointers that I'd like to share with all of my fellow MegaManiacs."

"I recommend that you try to stay in the center of the screen. This keeps you from getting trapped in a corner and also gives you the side-to-side flexibility necessary to guide your missiles effectively."

"And here's a piece of advanced strategy to really help boost your scores: bonus points are awarded depending an your energy remaining at the time you destroy the last object in a wave. So, if you have built up your reserve ships, and you're nearing the end of a wave, go ahead and sacrifice a ship. Your energy will be fully recharged, and, if you can quickly destroy the last attacker in a wave, you'll pick up maximum bonus points."

"It's really wild out there, but please take a couple of minutes and let me know how you're doing. Remember, all of us MegaManiacs are in this thing together!"

- STAFF -

Programmer: Steve Cartwright

- PORTS -

* CONSOLES: 
[US] Sony PlayStation (sept.30, 1998) "A Collection of Activision Classic Games for the Atari 2600 [Model SLUS-00777]" 
[US] Sony PlayStation 2 (nov.19, 2002) "Activision Anthology [Model SLUS-20588]" 
[EU] [AU] Sony PlayStation 2 (2003) "Activision Anthology [Model SLES-51313]" 

* HANDHELDS: 
[US] Nintendo Game Boy Advance (dec.9, 2003) "Activision Anthology [Model AGB-BAVE-USA]" 
[US] Sony PSP (nov.8, 2006) "Activision Hits Remixed [Model ULUS-10186]" 
[EU] Sony PSP (feb.9, 2007) "Activision Hits Remixed [Model ULES-00640]" 
[AU] Sony PSP (feb.14, 2007) "Activision Hits Remixed [Model ULES-00640]" 

* COMPUTERS: 
[US] PC [MS Windows, CD-ROM] (jan.1, 1994) "Activision's Atari 2600 Classics" 
[US] PC [MS Windows, CD-ROM] (aug.15, 1995) "Activision's Atari 2600 Action Pack 2" 
[US] PC [Microsoft Windows, CD-ROM] (oct.2003) "Activision Anthology: Remix Edition" 
[US] Apple Macintosh [CD-ROM] (2003) "Activision Anthology: Remix Edition" 

* OTHERS: 
[US] Android (aug.30, 2012) "Activision Anthology" 
[US] Apple iPhone/iPad (aug.30, 2012) "Activision Anthology [Model 542727742]" 
[US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50688&o=2

$end

$a2600=megmaniac,
$bio

Atari 2600 cart. published 39 years ago:

Megamania (c) 1983 CCE

Brazilian clone of "MegaMania - A Space Nightmare [Model AX-017]".

- TECHNICAL -

Model C-829

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50690&o=2

$end

$a800=megmania,
$bio

Atari 400/800 cart. published 39 years ago:

MegaMania (c) 1983 Activision, Inc. [Santa Clara, CA, USA]

- TECHNICAL -

GAME ID: CZ-003

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86616&o=2

$end

$a5200=megmania,
$bio

Atari 5200 cart. published 38 years ago:

MegaMania (c) 1984 Activision.

Wave after wave of the most unlikely objects invade your celestial dreams. For you, sleep becomes a space nightmare. Outrageous enemies drop bombs and collide with your mobile blasters. One hit and your blaster disintegrates. Shoot as many of the violators as you can before your fleet is destroyed, and return to restful dreams.

- TECHNICAL -

Model FZ-003

- TRIVIA -

Back in the 80s, if you reached a score of 45,000 points or more, you were eligible to become an official MegaManiac. By sending to Activision a photo of your mega-mastery (TV Screen), along with your name and address. In return they send you a 'MegaManiac' emblem.

- SCORING -

Deluxe Hamburgers: 20
Ice Cream Sandwiches: 30
Refrigerator Magnets: 40
Radial Tires: 50
Diamond Rings: 60
Steaming Irons: 70
Party Bow Ties: 80
Dreaded Space Dice: 90

These point values apply to the first MegaCycle only. After that, each object in all successful waves is worth 90 points. At the end of each game, the highest score registers on-screen in black.

- TIPS AND TRICKS -

Tips from Glyn Anderson and Steve Cartwright.
Glyn Anderson enjoys playing wind and string instruments, with his specialty being keyboards. Steve Cartwright is an enthusiast of motorcycle touring and photography.

"Megamania is no slumber party. Here are some tips we use to battle the madness and ensure a good night's sleep.

"First off, keep your mobile blaster in the center of the screen as much as possible. This will enable you to more effectively guide your blaster when you need to. Plus, it minimizes your chances of getting caught in a corner."

"Also, don't try to 'catch-up' with any enemy objects that have flown past your blaster. Your blaster is quick, but the enemy objects are just a bit faster."

"Finally, don't let the steam from the Steaming Irons touch your blaster, or you'll get burned. And when you are battling the steam irons, be sure to knock out at least one iron from each of the three columns before they descend to the bottom of the screen. If you don't, you'll suffer the consequences."

"When you are wide awake, and you feel that you're safe, drop us a line. We'd love to find out which enemy wave gave you the most trouble, and if your dreams have returned to normal".

- STAFF -

Programmer: Glyn Anderson
Designer: Steve Cartwright

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50061&o=2

$end

$info=polmega,
$bio

Megamax (c) 200? Polaroid.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145606&o=2

$end

$dragon_cass=megamaze,
$bio

Megamaze (c) 198? Deltasoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116604&o=2

$end

$x68k_flop=megamipn,
$bio

Sharp X68000 Series 5.25in. disk. published 27 years ago:

Megami de Pon (c) 1995 DCS.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88409&o=2

$end

$pcecd=megamipa,
$bio

NEC PC-Engine CD published 28 years ago:

Megami Paradise (c) 1994 NEC Home Electronics, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58283&o=2

$end

$pcfx=megamip2,
$bio

NEC PC-FX game published 26 years ago:

女神天国II (c) 1996 NEC Home Electronics, Ltd.
(Megami Tengoku II)

- TECHNICAL -

GAME ID: FXNHE623
DISC ID: 79753628

- TRIVIA -

Megami Tengoku II was released on July 26, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103671&o=2

$end

$pc8801_flop=megamitd,
$bio

NEC PC-8801 Series disk. published 35 years ago:

Megami Tensei Demo (c) 1987 Telenet Japan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92368&o=2

$end

$gbcolor=lastbib2,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Megami Tensei Gaiden - Last Bible II [Model DMG-A2LJ-JPN] (c) 1999 Atlus Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68347&o=2

$end

$gameboy=lastbib2,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Megami Tensei Gaiden - Last Bible II [Model DMG-M9J] (c) 1993 Atlus Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66382&o=2

$end

$gamegear=lastbibs,
$bio

Sega Game Gear cart. published 27 years ago:

Megami Tensei Gaiden - Last Bible S [Model G-3427] (c) 1995 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64697&o=2

$end

$gbcolor=lastbibl,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Megami Tensei Gaiden - Last Bible [Model DMG-ALBJ-JPN] (c) 2000 Atlus Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68346&o=2

$end

$gameboy=lastbibl,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Megami Tensei Gaiden - Last Bible [Model DMG-M7J] (c) 1992 Atlus Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66381&o=2

$end

$gamegear=lastbibl,
$bio

Sega Game Gear cart. published 28 years ago:

Megami Tensei Gaiden - Last Bible [Model G-3418] (c) 1994 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64696&o=2

$end

$cpc_flop=froggyuk,froggyuk01,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Megamicro's Froggy Cracked (c) 1985 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133903&o=2

$end

$megadriv=megamind,
$vgmplay=megamind_md,
$bio

Sega Meganet game published 31 years ago:

MegaMind (c) 1991 SEGA Enterprises, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69610&o=2

$end

$cpc_flop=megamixf,
$bio

Amstrad CPC 464 disk. published 30 years ago:

Megamix (c) 1992 LCC [Le Chat Cyril]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124428&o=2

$end

$fmtowns_cd=mmorph,mmorphd,
$bio

Fujitsu FM Towns CD published 28 years ago:

Megamorph (c) 1994 Fujitsu, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110156&o=2

$end

$megadriv=meganet,
$bio

Sega Mega Drive cart. published 27 years ago:

MegaNet (c) 1995 Tec Toy Industria de Brinquedos S.A.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56668&o=2

$end

$spectrum_cass=meganova,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Meganova (c) 1988 Dinamic Software.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79745&o=2

$end

$msx1_cass=meganova,meganovaa,
$bio

MSX cass. published 34 years ago:

Meganova (c) 1988 Dinamic Software [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94843&o=2

$end

$msx1_flop=meganova,meganovaa,
$bio

Meganova cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230053&o=2

$end

$spectrum_cass=meganova_b,
$bio

Meganova the Weapon [Model AS700] (c) 198? Alternative Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=220248&o=2

$end

$cpc_flop=meganova0b,meganova03,
$bio

Meganova Trained (c) 200? CNGSOFT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121716&o=2

$end

$cpc_cass=meganova,
$bio

Amstrad CPC cass. published 34 years ago:

Meganova [Model AS 701] (c) 1988 Alternative Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98213&o=2

$end

$cpc_flop=meganova04,meganova05,meganova06,meganova01,meganova,meganova07,meganova09,meganova02,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Meganova (c) 1988 Dinamic Soft.

- TECHNICAL -

[Model DSK 880019]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118866&o=2

$end

$cpc_cass=meganovas,
$bio

Amstrad CPC cass. published 34 years ago:

Meganova [Moel AMS880016] (c) 1988 Dinamic Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98212&o=2

$end

$cpc_cass=megapac2,
$bio

Amstrad CPC cass. published 33 years ago:

Megapack II (c) 1989 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98214&o=2

$end

$info=megapad,
$bio

Megapad 31-in-1 (c) 200? Waixing Computer & Technology Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259408&o=2

$end

$lynx=megapak,
$bio

Atari Lynx cart. published 15 years ago:

MegaPak 1 (c) 2007 Songbird Productions.

The fun is just beginning in this explosive pack of games and tools for your Lynx! Enjoy the arcade action of ChopperX or Parafly, or kick back and relax with Password, High Roller or Blackjack. Looking for something really different? Give Sketch or Soundtool a whirl! No matter how you slice it, no Lynx fan will be disappointed with MegaPak 1.

- TECHNICAL -

GAME ID: CF2010

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230272&o=2

$end

$ibm5170_cdrom=actatari,brokswdd,
$bio

IBM PC/AT DOS CD published 25 years ago:

Megapak 8 (c) 1997 Megamedia Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272347&o=2

$end

$megadriv=megapanl,
$vgmplay=megapanl_md,
$bio

Sega Mega Drive cart. published 32 years ago:

MegaPanel (c) 1990 NAMCOT.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56669&o=2

$end

$cpc_flop=megapart01,megapart02,
$bio

Amstrad CPC 464 disk. published 30 years ago:

MegaPartyDemo '92 (c) 1992 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124427&o=2

$end

$info=megapc,
$bio

Computer published 29 years ago:

MegaPC (c) 1993 Amstrad PLC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228523&o=2

$end

$info=megapcpl,megapcpla,
$bio

MegaPC Plus (c) 199? Amstrad PLC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228524&o=2

$end

$cgenie_cass=megapede,
$bio

Colour Genie cass. published 38 years ago:

Megapede (c) 1984 Pohl, Timo.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275299&o=2

$end

$spectrum_cass=megapede,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Megapede [Model SOF/SPG 003] (c) 1983 Softek

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79746&o=2

$end

$info=megaphx,
$bio

Arcade Video game published 31 years ago:

Megaphoenix (c) 1991 Dinamic.

The metallic birds attacks again. With then fly the Megaphoenix, giant winged ships loaded with deadly proton eggs. No longer you are defenseless : yous shield of force is complemented by lateral guns and a frontal turboblaster... but you still need the experience of of the best pilot in the galaxy.

- TECHNICAL -

Amiga Hardware

CPU : Motorola M68000
Graphics : TMS 34010
Sound : Zilog Z80 Zilog

- TRIVIA -

According to Victor Ruiz, one of the founders of Dinamic, and José Antonio Martín, a musician also from Dinamic, coinciding with the fading of the 8 bits, Dinamic and Inder agreed to commercialize Dinamic titles for arcade machines. The agreement was of a revenue share nature , and the work began after an advance / investment contributed by Inder to Dinamic.

The three titles chosen were After the War, Hammerboy and Mega Phoenix.

Approximately 1000 plates were made for the initial 3 titles. The three titles were put into exploitation tests by Inder in various parts of the country, unfortunately these tests returned very bad collection results and the project was finally canceled.

- STAFF -

Programmer : Fernando Jimenez Villa

- PORTS -

* COMPUTERS:
Atari ST
Sinclair ZX Spectrum
Amstrad CPC
Commodore C64
MSX
Commodore Amiga
PC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4479&o=2

$end

$msx1_cass=megaphx,
$bio

MSX cass. published 31 years ago:

Megaphoenix (c) 1991 Dinamic Software [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94844&o=2

$end

$cpc_flop=megaphoe05,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Megaphoenix Crack Intro (c) 1991 Spanish Hackers, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122821&o=2

$end

$msx1_flop=megaphx,megaphxa,
$bio

Megaphoenix Cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134433&o=2

$end

$spectrum_cass=megaphoe,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Megaphoenix (c) 1991 Dinamic Software [Madrid, Spain]

- TECHNICAL -

Model SPE 910002

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79747&o=2

$end

$c64_cass=megaplay,
$bio

Commodore C64 cass. published 34 years ago:

Megaplay Vol. 1 (c) 1988 Mastertronic, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300373&o=2

$end

$spectrum_cass=megaplay,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Megaplay Vol.1 (c) 1988 Mastertronic, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286924&o=2

$end

$to_flop=megar,megara,
$bio

Thomson TO disk. published 15 years ago:

Megar Demo #1 - Ruiz (c) 2007 Megar

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107896&o=2

$end

$vgmplay=megarace_pc,
$bio

IBM PC/AT DOS CD published 29 years ago:

MegaRace (c) 1993 Software Toolworks, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301527&o=2

$end

$segacd=megarace,
$vgmplay=megarace_md,
$bio

Sega CD published 29 years ago:

MegaRace (c) 1993 Software Toolworks, The

- TECHNICAL -

GAME ID: T-87025

- TRIVIA -

Reviews:
[FR] September 1994, Consoles + N.35: 77%

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60764&o=2

$end

$juicebox=megasv1,
$bio

Mattel Juice Box cart. published 18 years ago:

Megas XLR Vol. 1 [Model H2697] (c) 2004 4Kids Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=292639&o=2

$end

$cpc_flop=megaschl,
$bio

Megaschlecht Demo 1 (c) 199? BSP

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128025&o=2

$end

$cpc_flop=megaschl01,
$bio

Megaschlecht Demo IV (c) 199? BSP

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128026&o=2

$end

$to_flop=megasoft,
$bio

Thomson TO disk. published 33 years ago:

Megasofts (c) 1989 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107897&o=2

$end

$fmtowns_cd=mspectre,
$bio

Fujitsu FM Towns CD published 29 years ago:

Megaspectre (c) 1993 Fujitsu, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110157&o=2

$end

$info=megatack,megatacka,
$bio

Arcade Video game published 42 years ago:

Megatack (c) 1980 Centuri.

SINGLE PLAYER GAME

The game-play sequence in MEGATACK consists of 4 or 5 turns (operator selectable) each of which lasts as long as the player can skilfully maneuver his spacepod to avoid destruction. When he loses a spacepod, the GIP message reappears, accompanied by the GIP sound, and displays the number of spacepods left. After the last spacepod is destroyed, the game-over sound is heard and the game-over message is displayed.

Assuming a (4) pod game, play begins with player-scores (00000) and at the top and the (3) best scores displayed across the bottom Eight (8) monsters appear in the upper portion of the screen and move towards the bottom, while dropping their bombs. The player uses his joystick control to move his spacepod across the bottom of the screen. The spacepod will start with the number (4) in the center and the number will decrease each time a spacepod is destroyed so that the number (1) will be in the center on the last round.

As the spacepod is moved across the bottom of the screen the player fires his laser energy-beams towards the left, right, and straight-up accompanied by an echoing laser sound effect. The laser beams have unlimited range, covering the entire play-field, and each spacepod has an unlimited number of shots. The (3) laser beams are fired simultaneously. Each fire-button must be released and pressed again to fire a second shot. Also, there is a slight "reload" delay so that beams cannot-be fired too rapidly.

Whenever a laser beam strikes a monster or a bomb, it explodes with a visual flash and an audio blast. If a monster is blasted, the player is awarded a 'kill' and his score is increased by the appropriate score (per the scoring menu when a bomb is blasted, no points are scored.  

When a spacepod is hit by a bomb, it explodes with a growing flash and a reverberating blast. When the spacepod gets too close to a monster, the monster jumps up and sporadically devours it while growling and burping, if a monster reaches the bottom, it bounces across the bottom in an attempt to devour the spacepod.

When all the monsters in a given round have been destroyed the screen will turn into a starfield, and small space rings will appear, which if not shot at, hit, and destroyed will grow in size. If any one (1) ring is allowed to reach a predetermined size, it will de-activate the spacepods laser gun, which during these rounds only fires straight up, lift the spacepod off the bottom of the screen, absorb it and then disappear (shrinking in size), thus ending the round. The next round begins with the next wave of monsters. This starfield round occurs between every wave of monsters, and if the player is successful in destroying all the rings the next wave of monsters will then appear.

When the spacepod is finally destroyed either by being absorbed, hit by a bomb or devoured by a monster the round is over and the video image returns to the GIP display flashing player (1) up and displaying the remaining spacepods the screen then goes black again and this time the pod with the number (3) in the center appears at the bottom of the screen and play continues as before.

During play there are always (8) monsters (max) on the screen, however the monsters attack in waves of 25, after each multiple of 25 kills the starfield or space ring round will appear with each ring worth the same score as the monsters were worth in the previous screen display. The monsters that reappear after each space ring round are a new shape, and color and score more points, and drop a different color bomb, any monsters left at the end of a round will reappear at the beginning of the next round. At the beginning of the game the action is rather moderate to allow new players an opportunity to develop a 'feel' for the game. In each succeeding wave of monsters, the bombs begin to fall at an increased rate and the monsters motions are increased.

All of these features combine to make MEGATACK satisfying for the novice, challenging for the expert, and profitable for the operator.

TWO-PLAYER MODE

The play of MEGATACK in a two-player game is identical to single-play with the players alternating turns. On the Upright Version, the players use one common set of controls. On the cocktail version there are two sets of controls on opposite sides of the table. The computer activates control alternately between player 1 and 2 and flip-flops the screen image so that it is oriented to the player in control.

The GIP message, which appears after each turn, clearly indicates which player is up by flashing it in the player's color. This also allows time for the players to position themselves at the controls, but is brief enough to avoid unnecessary "dead-time". The use of two different player-colors eliminates any confusion as to which player is in control.

- TECHNICAL -

Main CPU : MOS Technology M6502 (@ 894.75 Khz)
Sound CPU : MOS Technology M6502 (@ 894.75 Khz)
Sound Chips : General Instrument AY8910 (@ 1.7895 Mhz)

Screen orientation : Horizontal
Video resolution : 256 x 256 pixels
Screen refresh : 57.00 Hz
Palette colors : 8

Players : 2
Control : 2-way joystick
Buttons : 1 (FIRE)

- TRIVIA -

Licensed to GamePlan.

Tim Sobol holds the official record for this game with 553,700 points.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1603&o=2

$end

$ibm5170_cdrom=a10cubam,
$bio

PC/MS-Windows CD published 25 years ago:

Megaten (c) 1997 Megamedia Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=302045&o=2

$end

$to_flop=megatete,
$bio

Megatetes (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107898&o=2

$end

$pc98=megatarm,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Megaton Arms - Koutetsu no Butoukai (c) 1994 Systemsoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90096&o=2

$end

$info=megat5,megat5nj,megat5a,megat5g,
$bio

Arcade Video game published 25 years ago:

Megatouch 5 (c) 1997 Merit.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 6 Mhz)

Palette colors : 256

- SERIES -

1. Megatouch
2. Megatouch II
3. Megatouch III (1995)
4. Megatouch III Tournament Edition (1995)
5. Megatouch IV (1996)
6. Megatouch IV Tournament Edition (1996)
7. Super Megatouch IV (1996)
8. Super Megatouch IV Tournament Edition (1996)
9. Megatouch 5 (1997)
10. Megatouch XL (1997)
11. Megatouch XL 5000 (1997)
12. Megatouch 6 (1998)
13. Megatouch XL Super 5000 (1998)
14. Megatouch XL 6000 (1999)
15. Megatouch Maxx Jade (2004)
16. Megatouch Rx (2009)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=10346&o=2

$end

$info=megat5t,
$bio

Arcade Video game published 24 years ago:

Megatouch 5 Tournament Edition (c) 1998 Merit Industries, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49647&o=2

$end

$info=megat5tg,
$bio

Arcade Video game published 24 years ago:

Megatouch 5 Turnier Version (c) 1998 Merit Industries, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=35665&o=2

$end

$info=megat6,
$bio

Arcade Video game published 24 years ago:

Megatouch 6 (c) 1998 Merit.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 6 Mhz)

Palette colors : 256

- SERIES -

1. Megatouch
2. Megatouch II
3. Megatouch III (1995)
4. Megatouch III Tournament Edition (1995)
5. Megatouch IV (1996)
6. Megatouch IV Tournament Edition (1996)
7. Super Megatouch IV (1996)
8. Super Megatouch IV Tournament Edition (1996)
9. Megatouch 5 (1997)
10. Megatouch XL (1997)
11. Megatouch XL 5000 (1997)
12. Megatouch 6 (1998)
13. Megatouch XL Super 5000 (1998)
14. Megatouch XL 6000 (1999)
15. Megatouch Maxx Jade (2004)
16. Megatouch Rx (2009)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11628&o=2

$end

$info=megat7e,
$bio

Arcade Video game published 22 years ago:

Megatouch 7 - Encore Edition (c) 2000 Merit Industries, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129583&o=2

$end

$info=megat3,megat3a,megat3ca,megat3nj,megat3caa,megat3b,megat3c,megat3d,
$bio

Arcade Video game published 27 years ago:

Megatouch III (c) 1995 Merit.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 6 Mhz)

Palette colors : 256

- SERIES -

1. Megatouch
2. Megatouch II
3. Megatouch III (1995)
4. Megatouch III Tournament Edition (1995)
5. Megatouch IV (1996)
6. Megatouch IV Tournament Edition (1996)
7. Super Megatouch IV (1996)
8. Super Megatouch IV Tournament Edition (1996)
9. Megatouch 5 (1997)
10. Megatouch XL (1997)
11. Megatouch XL 5000 (1997)
12. Megatouch 6 (1998)
13. Megatouch XL Super 5000 (1998)
14. Megatouch XL 6000 (1999)
15. Megatouch Maxx Jade (2004)
16. Megatouch Rx (2009)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=10345&o=2

$end

$info=megat3te,
$bio

Arcade Video game published 27 years ago:

Megatouch III Tournament Edition (c) 1995 Merit Indutries, Incorporated.

- TRIVIA -

The realtime clock function used in this Tournament Edition is limited to December 31, 2009. The game fails to register dates beyond that date. The time set function within service mode displays random strings as the software tries to sync with the actual realtime clock running the emulator. All the early Tournament Megatouch software released in the '90s shares this identical problem. However, for Megatouch games that don't rely upon the realtime clock (Megatouch 6, for example), this problem does not exist.

- SERIES -

1. Megatouch
2. Megatouch II
3. Megatouch III (1995)
4. Megatouch III Tournament Edition (1995)
5. Megatouch IV (1996)
6. Megatouch IV Tournament Edition (1996)
7. Super Megatouch IV (1996)
8. Super Megatouch IV Tournament Edition (1996)
9. Megatouch 5 (1997)
10. Megatouch XL (1997)
11. Megatouch XL 5000 (1997)
12. Megatouch 6 (1998)
13. Megatouch XL Super 5000 (1998)
14. Megatouch XL 6000 (1999)
15. Megatouch Maxx Jade (2004)
16. Megatouch Rx (2009)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=25761&o=2

$end

$info=megat3tg,
$bio

Arcade Video game published 26 years ago:

Megatouch III Turnier Edition (c) 1996 Merit Industries, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229365&o=2

$end

$info=megat4,megat4a,megat4b,megat4c,megat4d,
$bio

Arcade Video game published 26 years ago:

Megatouch IV (c) 1996 Merit Indutries, Incorporated.

- SERIES -

1. Megatouch
2. Megatouch II
3. Megatouch III (1995)
4. Megatouch III Tournament Edition (1995)
5. Megatouch IV (1996)
6. Megatouch IV Tournament Edition (1996)
7. Super Megatouch IV (1996)
8. Super Megatouch IV Tournament Edition (1996)
9. Megatouch 5 (1997)
10. Megatouch XL (1997)
11. Megatouch XL 5000 (1997)
12. Megatouch 6 (1998)
13. Megatouch XL Super 5000 (1998)
14. Megatouch XL 6000 (1999)
15. Megatouch Maxx Jade (2004)
16. Megatouch Rx (2009)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=23540&o=2

$end

$info=megat4te,megat4tea,
$bio

Arcade Video game published 26 years ago:

Megatouch IV Tournament Edition (c) 1996 Merit Indutries, Incorporated.

- TRIVIA -

The realtime clock function used in this Tournament Edition is limited to December 31, 2009. The game fails to register dates beyond that date. The time set function within service mode displays random strings as the software tries to sync with the actual realtime clock running the emulator. All the early Tournament Megatouch software released in the '90s shares this identical problem. However, for Megatouch games that don't rely upon the realtime clock (Megatouch 6, for example), this problem does not exist.

- SERIES -

1. Megatouch
2. Megatouch II
3. Megatouch III (1995)
4. Megatouch III Tournament Edition (1995)
5. Megatouch IV (1996)
6. Megatouch IV Tournament Edition (1996)
7. Super Megatouch IV (1996)
8. Super Megatouch IV Tournament Edition (1996)
9. Megatouch 5 (1997)
10. Megatouch XL (1997)
11. Megatouch XL 5000 (1997)
12. Megatouch 6 (1998)
13. Megatouch XL Super 5000 (1998)
14. Megatouch XL 6000 (1999)
15. Megatouch Maxx Jade (2004)
16. Megatouch Rx (2009)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=23541&o=2

$end

$info=mtouchxl,
$bio

Arcade Video game published 25 years ago:

Megatouch XL (c) 1997 Merit Industries, Incorporated.

RUN 21: Players sort deck cards into 5 columns without exceeding 21 in any column. Players can skip only 1 card in their pursuit of a perfect score of 105. The total of all 5 columns determines your score.

ROYAL FLASH: Poker with a twist! The player is challenged to make as many high-scoring poker hands as possible by placing cards on a 5 x 5 grid. Form poker hands in the rows and columns.

TRIVIA WHIZ: Trivia Whiz quizzes the player in a single category for the entire game. The player bets an amount of their total points before each question. Touch the button of your answer choice. Incorrect answers subtract from your total score. True trivia whizzes earn a bonus round of up to six questions.

MEMOREE: Five color boxes are lit in random sequences that grow longer one step at a time. The player must repeat the just concluded sequence. Play continues with ever increasing sequences until the player fails to exactly repeat the sequence.

EROTIC MEMOREE: Five hot babes or hunks are lit in random order sequences that grow longer one step at a time. The player must repeat the just concluded sequence. Play continues with ever increasing sequences until the player fails to exactly repeat the sequence.

TRI-TOWERS: In this popular card game, players must use speed and skill to clear all 3 towers. Remove cards to capture each tower. Touch cards one higher or one lower than the chosen deck card to establish a run. Continue until no possible moves are left, then flip to the next deck card. For a new twist, play the cards face up.

FOUR PLAY: Players take turns placing colored pieces on a 7 x 7 grid. Use your pieces to block your opponent and put yourself on the path to victory. Be the first to connect four pieces in a row horizontally, vertically or diagonally to win!

CONQUEST: Conquest challenges the player to capture as much territory as possible on the honeycomb grid by using 'pills' to steal cells from the opponent. Select a creature to be activated, then jump or clone. Every opposing creature you block will be conquered and converted to one of your own creatures.

STRIP CLUB: Play poker against a sexy babe or hunk. Each hand you win gains points and reveals more of the sexy photo.

11 UP: In this classic counting game, players must clear the table by removing open cards in groups equaling 11. Select 'Next Card' if reaching 11 is not possible. The passed card will move to an open playfield space and subtract points. Clear the entire playfield for bonus points or touch 'Take Score' if no further sets of 11 are possible.

MYSTERY PHRASE: Discover a hidden phrase by picking letters from the on-screen list. If a letter is in the phrase, it appears in its proper place. Points are awarded based on a value derived from a random 'spin' of the wheel. When you think you know the answer, press 'Solve' and enter the remaining letters in the phrase. Speedy solving earns bonus points!

HOOP JONES: Hoop Jones challenges the player to time each shot to score a basket. Three consecutive baskets earn lightning bonus points. Pay attention - the basket moves further away on each round, and shifts side to side throughout all play.

ZIP 21: Place deck cards into 4 columns to build and remove hands of 21, opening space for new hands and more points. Cards can be placed in any column. Make hands of 21 to clear a column. Five cards under 21 will also clear the column. You have 3 chances to skip a card. Don’t go over 21 or you'll lose points!

CHECKERZ: Play this age-old game of strategy. Move pieces and jump the opponent's pieces to reach the opposite side of the board. Once you get there, create kings, which can attack forward and backward. The first player to successfully remove all their opponent’s pieces wins!

QUIK MATCH: Quickly eliminate all the tiles in matching numbered and colored pairs. Touch unblocked tiles in matching pairs to remove. Tiles are blocked if they are bordered on the left and right by other tiles on the same level. Match all the pairs to clear the board.

POWER SOLITAIRE: This game is traditional solitaire with a boost of power. Jacks are high and there are 3 decks going at once. Touch a card from one of the decks, then touch where the card is to be moved on the solitaire board. There are no Kings or Queens, and only Jacks can be placed on empty columns.

PIX MIX: The object of Pix Mix is to unscramble as many mixed-up pictures as possible before time expires. Unscramble by touching a square, then touching the desired area to swap. Earn extra points through consecutive correct swaps and faster play! Bonus points are awarded for each puzzle completed.

EROTIC PIX MIX: The object of Erotic Pix Mix is to unscramble as many mixed up pictures of babes or hunks as possible before time expires. Unscramble by touching a square, then touching the desired area to swap. Earn extra points through consecutive correct swaps and faster play! Bonus points are awarded for 
each puzzle completed.

PHOTO HUNT: The goal of Photo Hunt is to locate and touch the 5 differences between 2 pictures that seem to be identical. Each incorrect touch deducts time. Bonus points are awarded based on time remaining.

EROTIC PHOTO HUNT: The goal of Erotic Photo Hunt is to locate and touch the 5 differences between 2 pictures of a babe or hunk that seem to be identical. Each incorrect touch deducts time. Bonus points are scored based on time remaining.

GREAT SOLITAIRE: In this traditional solitaire game, Kings fill empty spots and the goal is to compile cards of each suit from Ace to King. Touch each card to be played, and then touch where the card should be moved. You lose points for missing a move, so stay on your toes!

MATCH'EM UP: In this traditional memory test, players are shown a grid of squares with symbols, and then the symbols are turned face down. Hurry to remove all matching pairs before time runs out.

EROTIC MATCH'EM UP: In this Erotic version of the traditional memory test, players are shown a grid of squares with sexy babes or hunks on them, and then the squares are turned face down. Hurry to remove all matching pairs before time runs out.

- TRIVIA -

Michael Jackson used to own this game (Serial number 603046). It was sold at the official Michael Jackson Auction on Apr. 24th, 2009.

- SERIES -

1. Megatouch
2. Megatouch II
3. Megatouch III (1995)
4. Megatouch III Tournament Edition (1995)
5. Megatouch IV (1996)
6. Megatouch IV Tournament Edition (1996)
7. Super Megatouch IV (1996)
8. Super Megatouch IV Tournament Edition (1996)
9. Megatouch 5 (1997)
10. Megatouch XL (1997)
11. Megatouch XL 5000 (1997)
12. Megatouch 6 (1998)
13. Megatouch XL Super 5000 (1998)
14. Megatouch XL 6000 (1999)
15. Megatouch Maxx Jade (2004)
16. Megatouch Rx (2009)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=33445&o=2

$end

$info=mtchxl6k,mtchxl6ko,mtchxl6ko4,
$bio

Arcade Video game published 23 years ago:

Megatouch XL 6000 (c) 1999 Merit Industries, Incorporated.

- SERIES -

1. Megatouch
2. Megatouch II
3. Megatouch III (1995)
4. Megatouch III Tournament Edition (1995)
5. Megatouch IV (1996)
6. Megatouch IV Tournament Edition (1996)
7. Super Megatouch IV (1996)
8. Super Megatouch IV Tournament Edition (1996)
9. Megatouch 5 (1997)
10. Megatouch XL (1997)
11. Megatouch XL 5000 (1997)
12. Megatouch 6 (1998)
13. Megatouch XL Super 5000 (1998)
14. Megatouch XL 6000 (1999)
15. Megatouch Maxx Jade (2004)
16. Megatouch Rx (2009)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=33448&o=2

$end

$info=mtchxlgld,mtchxlgldo,
$bio

Arcade Video game published 22 years ago:

Megatouch XL Gold (c) 2000 Merit Industries, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117219&o=2

$end

$info=mtchxl5k,mtchxl5ko,mtchxl5ko2,
$bio

Arcade Video game published 24 years ago:

Megatouch XL Super 5000 (c) 1998 Merit Industries, Incorporated.

- SERIES -

1. Megatouch
2. Megatouch II
3. Megatouch III (1995)
4. Megatouch III Tournament Edition (1995)
5. Megatouch IV (1996)
6. Megatouch IV Tournament Edition (1996)
7. Super Megatouch IV (1996)
8. Super Megatouch IV Tournament Edition (1996)
9. Megatouch 5 (1997)
10. Megatouch XL (1997)
11. Megatouch XL 5000 (1997)
12. Megatouch 6 (1998)
13. Megatouch XL Super 5000 (1998)
14. Megatouch XL 6000 (1999)
15. Megatouch Maxx Jade (2004)
16. Megatouch Rx (2009)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=33447&o=2

$end

$amigaocs_flop=megatrv1,
$bio

Commodore Amiga 500 disk. published 31 years ago:

MegaTraveller - Zhodani Conspiracy (c) 1991 Empire Interactive Europe, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74531&o=2

$end

$amigaocs_flop=megatrv2,
$bio

Commodore Amiga 500 disk. published 30 years ago:

MegaTraveller 2 (c) 1992 Empire Interactive Europe, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74532&o=2

$end

$amigaocs_flop=megatrv2g,
$bio

Commodore Amiga 500 disk. published 30 years ago:

MegaTraveller 2 (c) 1992 Empire Interactive Europe, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74533&o=2

$end

$megadriv=megatrax,
$vgmplay=quadchal_md,
$bio

Sega Mega Drive cart. published 31 years ago:

MegaTrax (c) 1991 NAMCOT.

- TECHNICAL -

GAME ID: T-14113

- TRIVIA -

Reviews:
October 1991 - Joypad N.1 [FR]: 75/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56670&o=2

$end

$uzebox=megatris,megatrisa,
$bio

Belogic Uzebox ROM published 14 years ago:

Megatris (c) 2008 Belogic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233074&o=2

$end

$psx=megatudo,
$bio

Sony PlayStation CD published 26 years ago:

Megatudo 2096 [Model SLPS-00435] (c) 1996 Banpresto.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85428&o=2

$end

$cpc_flop=megawaru,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Megawar (c) 1990 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124430&o=2

$end

$cpc_flop=megawar1,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Megawar Trained (c) 1990 NPS [Nul Part System]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122453&o=2

$end

$to_flop=megawatt,megawatta,
$bio

Thomson TO disk. published 35 years ago:

Megawatt (c) 1987 SoftBook

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107899&o=2

$end

$mo5_cass=megawatt,megawatta,megawattc,megawattb,
$bio

Thomson MO5 cass. published 35 years ago:

Megawatt (c) 1987 SoftBook

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108863&o=2

$end

$cpc_flop=megaworm,
$bio

Megaworm (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124431&o=2

$end

$info=megrescu,
$bio

Arcade Video game published 35 years ago:

Megumi Rescue (c) 1987 Sega Enterprises, Limited.

- TECHNICAL -

Runs on the Sega "System E" hardware.

- TRIVIA -

Megumi Rescue was exhibited at a trade show, but never sold as an arcade game.

- STAFF -

Developed by Exa.

- PORTS -

A port of this unreleased arcade game has been later developed for the Master System.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47793&o=2

$end

$sms=megumi,
$vgmplay=megumi_sms,megumi_smsfm,
$bio

Sega Mark III cart. published 34 years ago:

め組レスキュー (c) 1988 Sega Enterprises, Limited.
(Megumi Rescue)

Portage of an unreleased arcade video game.

- TECHNICAL -

GAME ID: G-1359
SIZE: 128KB (1Mbit)

- TRIVIA -

Released on July 30, 1988 in Japan. It was never exported outside Japan.

This is an adaptation from the Arcade game of the same name which eventually was cancelled. The Sega Mark III version is thus the only available version of the game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55886&o=2

$end

$tvc_cass=mehjatek,
$bio

Meh jatek (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112433&o=2

$end

$nes=mgfh,
$bio

Mei Guo Fu Hao - Super Rich (c) 19?? HengGedianzi [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76857&o=2

$end

$nes=mnq,mnq2,mnq3,mnq1,
$bio

Nintendo Famicom cart. published 32 years ago:

Mei Nu Quan - Honey Peach (c) 1990 Sachen.

- TECHNICAL -

[Model SA-006]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76858&o=2

$end

$nes=meishao,
$bio

Mei Shao Nv Meng Gong Chang (c) 19?? Sachen [Taiwan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84057&o=2

$end

$nes=meijishn,
$bio

Nintendo Famicom cart. published 33 years ago:

明治維新 (c) 1989 Use
(Meiji Ishin)

- TECHNICAL -

GAME ID: USE-NC

- TRIVIA -

Released on September 29, 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54363&o=2

$end

$info=meijinsn,meijinsna,
$bio

Arcade Video game published 36 years ago:

Meijinsen (c) 1986 SNK.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 9 Mhz), Zilog Z80 (@ 4 Mhz)
Sound Chips : General Instrument AY8910 (@ 2 Mhz)

Screen orientation : Horizontal
Video resolution : 232 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 32

Players : 2
Control : 8-way Joystick
Buttons : 2

- TRIVIA -

The title of this game translates from Japanese as 'Shougi Championship Series'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3494&o=2

$end

$fmtowns_cd=meikyoku,
$bio

Fujitsu FM Towns CD published 29 years ago:

Meikyoku Master for Marty [Model HME-113] (c) 1993 Fujitsu, Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298304&o=2

$end

$pc98=meikyuu,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Meikyuu Gakuen-sai - Kyuukousha no Nazo (c) 1994 Wishbone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90097&o=2

$end

$info=meikyuh,meikyuha,
$vgmplay=meikyuh,
$bio

Arcade Video game published 35 years ago:

Meikyuu Hunter G (c) 1987 Data East.

Ray, Egon and Winston shoot their way through the ghosts which haunt Manhattan.

- TECHNICAL -

Main CPU : HD6309
Sound CPU : MOS Technology M6502
Sound Chips : YM2203, YM3812

Players : 3
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Meikyuu Hunter G was released in May 1987 in Japan. The title of this game translates from Japanese as 'Labyrinth Hunter G'. This game is known outside Japan as "The Real Ghostbusters".

Based on the 1984 comedy-thriller movie from Columbia Pictures and the animated TV show that ran during the mid 1980s. 

Polystar / Datam released a limited-edition soundtrack album for this game (Deco History Scene I : Data East Game Music Scene One - H25X-20008) on September 25, 1988.

- PORTS -

* CONSOLES: 
[JP] Nintendo Game Boy (apr.23, 1993) "Mickey Mouse IV: Mahou no Labyrinth [Model DMG-L4A-JPN]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1604&o=2

$end

$nes=meikyfds,
$bio

Nintendo Famicom cart. published 35 years ago:

迷宮寺院ダババ (c) 1987 Unknown
(Meikyuu Jiin Dababa)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84058&o=2

$end

$nes=meikyfdsa,
$bio

Meikyuu Jiin Dababa (c) 19?? Kaiser Corp. [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293368&o=2

$end

$famicom_flop=meikyujd,
$vgmplay=meikyujd_fds,
$bio

Nintendo Famicom disk. published 35 years ago:

迷宮寺院ダババ (c) 1987 Konami Industry Company, Limited.
(Meikyuu Jiin Dababa)

- TECHNICAL -

Cartridge ID: KDS-MIK

- TRIVIA -

The game was released on May 29, 1987 in Japan only.

Title of this game translates from Japanese as Temple Labyrinth Dababa.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65399&o=2

$end

$nes=meikyujm,
$bio

Nintendo Famicom cart. published 32 years ago:

迷宮島 (c) 1990 Irem Corp.
(Meikyuu Jima)

- TECHNICAL -

GAME ID: IF-18

- TRIVIA -

Released on June 29, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54364&o=2

$end

$nes=milonh,
$bio

Nintendo Famicom cart. published 36 years ago:

迷宮組曲 (c) 1986 FMG
(Meikyuu Kumikyoku)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69290&o=2

$end

$nes=milonj,milonjp,
$vgmplay=milon_nes,
$bio

Nintendo Famicom cart. published 36 years ago:

迷宮組曲 ミロンの大冒険 (c) 1986 Hudson Soft [Hudson Group].
(Meikyuu Kumikyoku - Milon no Daibouken)

- TECHNICAL -

GAME ID: HFC-KM

- TRIVIA -

Released on November 13, 1986 in Japan.

Export releases: Milon's Secret Castle

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54365&o=2

$end

$nes=daimeiro,
$bio

Nintendo Famicom cart. published 32 years ago:

????? 大迷路 (c) 1990 Epoch Company, Limited.
(Meikyuu no Tatsujin - Dai Meiro)

- TECHNICAL -

Game ID: EPO-E7

- TRIVIA -

Released on November 30, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53944&o=2

$end

$pc8801_flop=meikyuro,
$bio

Meikyuu Roman (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92369&o=2

$end

$pc8801_flop=meikyur2,
$bio

Meikyuu Roman Scenario 2 - Ninja Keisatsu (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92370&o=2

$end

$msx1_cart=meikyush,meikyusha,
$bio

MSX cart. published 35 years ago:

Meikyuu Shinwa (c) 1987 HAL Laboratory, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52716&o=2

$end

$msx1_flop=meikyush,meikyusha,
$bio

Meikyuu Shinwa Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134270&o=2

$end

$info=kikcubic,
$bio

Arcade Video game published 34 years ago:

Meikyuujima (c) 1988 Irem.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.579645 Mhz)
Sound CPU : Zilog Z80 (@ 3.579645 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.579645 Mhz), DAC

Players : 2
Control : 4-way joystick
Buttons : 2

- TRIVIA -

Meikyuujima was released in June 1988 in Japan by Irem.

The title of this game translates from Japanese as 'Labyrinth Island'.

- STAFF -

Developed by Nanao Corporation.

Game designer : Hiroya Kita
Programmers : Kenji Nishi (Total Director), Moichi Matsumoto (Leader), Yuki Kidani, Mitsuya Kitamura, Yoshinori Tanaka
Graphic designers : Manchan (gice me yome), Kame Yamazaki, Kiyoshi Wataya, Miki Hiraga
Sound : Fan, Noriboz, Masato Ishizaki (Sclap)

- PORTS -

* CONSOLES:
Nintendo Famicom

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1605&o=2

$end

$nes=dai3yak,
$bio

Nintendo Famicom cart. published 33 years ago:

名門!第三野球部 (c) 1989 Bandai
(Meimon! Dai San Yakyuu Bu)

- TECHNICAL -

GAME ID: BA-DAI3

- TRIVIA -

Released on August 08, 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54366&o=2

$end

$nes=mtok6ns,
$bio

Nintendo Famicom cart. published 33 years ago:

名門!多古西応援団 (c) 1989 Asmik
(Meimon! Takonishi Ouendan - Kouha 6 Nin Shuu)

- TECHNICAL -

GAME ID: ASM-T1

- TRIVIA -

Released on December 01, 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54367&o=2

$end

$pc98=meimu2,
$bio

Meimu II - Miki (c) 19?? MAKI Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90098&o=2

$end

$vsmileb_cart=dayfarmge,
$bio

Mein erster Bauernhof (c) 200? VTECH [Video Technology, Ltd.]

German release.

- TECHNICAL -

Model 80-099064

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267742&o=2

$end

$vsmile_cart=mypuppyge,
$bio

Mein erster Hund (c) 200? VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118431&o=2

$end

$vsmilem_cart=mypuppymge,
$bio

Mein erster Hund (c) 200? VTECH [Video Technology, Ltd.]

German release.

- TECHNICAL -

GAME ID: 80-084264

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236338&o=2

$end

$a2600=myway,
$bio

Atari 2600 cart. published 39 years ago:

Mein Weg - My Way (c) 1983 Quelle

German clone of Zellers 'Challenge'.

Six mice run rapidly in six ranks as they are competing. The duck would like to cross the ranks safely and reach the final stop along seven columns. On its way you should make sure not to run the duck into the mice or it will die. You get seven chances in six minutes to reach the final stop.

- TECHNICAL -

GAME ID: 686.561 2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50693&o=2

$end

$vsmileb_cart=learndhge,
$bio

Meine kleinen Tierfreunde (c) 200? VTECH [Video Technology, Ltd.]

German release.

- TECHNICAL -

Model 80-099004

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267735&o=2

$end

$gba=meinprax,
$bio

Nintendo GBA cart. published 16 years ago:

Meine Tierarztpraxis (c) 2006 dtp Ent. AG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71805&o=2

$end

$gba=myanimlc,
$bio

Nintendo GBA cart. published 16 years ago:

Meine Tierklinik in Afrika - My Animal Centre in Africa [Model AGB-BFRP-EUR] (c) 2006 Koch Media

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71806&o=2

$end

$gba=meinpens,
$bio

Nintendo GBA cart. published 16 years ago:

Meine Tierpension - My Pet Hotel (c) 2006 Shoe Box

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71807&o=2

$end

$pc98=meisotos,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Meisou Toshi (c) 1995 Jast.

- TECHNICAL -

FD x4

- TRIVIA -

Released on December 22, 1995 in Japan.

- STAFF -

Developed by TIARE.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90099&o=2

$end

$fmtowns_cd=meisotos,
$bio

Fujitsu FM Towns CD published 26 years ago:

Meisou Toshi (c) 1996 Jast.

- TECHNICAL -

CD x1

- TRIVIA -

Released on February 01, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128464&o=2

$end

$vsmile_cart=mannyge,
$bio

VTECH V.Smile cart. published 13 years ago:

Meister Manny's Werkzeugkiste (c) 2009 VTECH [Video Technology, Ltd.]

German release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118432&o=2

$end

$gba=mconanam,
$bio

Nintendo GBA cart. published 17 years ago:

Meitantei Conan - Akatsuki no Monument [Model AGB-BQAJ-JPN] (c) 2005 Banpresto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71808&o=2

$end

$gameboy=mconanch,
$bio

Nintendo Game Boy Cart. published 26 years ago:

Meitantei Conan - Chika Yuuenchi Satsujin Jiken [Model DMG-ADCJ-JPN] (c) 1996 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66383&o=2

$end

$gameboy=mconangi,
$bio

Nintendo Game Boy Cart. published 24 years ago:

Meitantei Conan - Giwaku no Gouka Ressha [Model DMG-ADKJ-JPN] (c) 1998 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66384&o=2

$end

$gbcolor=mconankj,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Meitantei Conan - Karakuri Jiin Satsujin Jiken [Model DMG-A48J-JPN] (c) 2000 Banpresto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68348&o=2

$end

$gbcolor=mconankh,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Meitantei Conan - Kigantou Hihou Densetsu [Model DMG-A5BJ-JPN] (c) 2000 Banpresto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68349&o=2

$end

$wswan=mconanmc,
$bio

Bandai WonderSwan cart. published 23 years ago:

Meitantei Conan - Majutsushi no Chousenjou! [Model SWJ-BAN012] (c) 1999 Bandai Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86355&o=2

$end

$gba=mconannt,
$bio

Nintendo GBA cart. published 19 years ago:

Meitantei Conan - Nerawareta Tantei [Model AGB-AC4J-JPN] (c) 2003 Banpresto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71809&o=2

$end

$wswan=mconannm,
$bio

Bandai WonderSwan cart. published 22 years ago:

Meitantei Conan - Nishi no Meitantei Saidai no Kiki! [Model SWJ-BAN027] (c) 2000 Bandai Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86356&o=2

$end

$gbcolor=mconannk,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Meitantei Conan - Norowareta Kouro [Model DMG-BC3J-JPN] (c) 2001 Banpresto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68350&o=2

$end

$psx=mconansa,
$bio

Sony PlayStation CD published 20 years ago:

Meitantei Conan - Saikou No Aibou (c) 2002 Bandai Co., Ltd.

- TECHNICAL -

[Model SLPS-03425]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85430&o=2

$end

$psx=mconant1,
$bio

Sony PlayStation CD published 19 years ago:

Meitantei Conan - Trick Trick Vol.1 (c) 2003 Bandai Co., Ltd.

- TECHNICAL -

[Model SLPS-03548]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85431&o=2

$end

$wscolor=mconanyk,
$bio

Bandai WonderSwan Color cart. published 21 years ago:

Meitantei Conan - Yuugure no Koujo [Model SWJ-BANC0E] (c) 2001 Bandai Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86467&o=2

$end

$nes=holmeskl,
$bio

Nintendo Famicom cart. published 34 years ago:

名探偵ホームズ 霧のロンドン殺人事件 (c) 1988 Towa Chiki.
(Meitantei Holmes - Kiri no London Satsujin Jiken)

- TECHNICAL -

Model TCC-KL

- TRIVIA -

Released on May 13, 1988 in Japan.

The title of this game translates from Japanese as 'Great Detective Holmes: A Case of Murder in London Fog'.

- TIPS AND TRICKS -

Sound Test: On the title screen, press A 20 times, then press START.

- STAFF -

Developed by Another Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54368&o=2

$end

$nes=holmesmk,
$bio

Nintendo Famicom cart. published 33 years ago:

名探偵ホームズ Ｍからの挑戦状 (c) 1989 Towa Chiki
(Meitantei Holmes - M Kara no Chousenjou)

- TECHNICAL -

GAME ID: TCC-M3

- TRIVIA -

Released on May 01, 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54369&o=2

$end

$pc8801_flop=mtantojo,
$bio

NEC PC-8801 Series disk. published 38 years ago:

名探偵登場! (c) 1984 Xtal Soft.
(Meitantei Toujou!)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92371&o=2

$end

$msx1_cass=mejor01,mejor01a,
$bio

Mejor Software - Issue 01 - Guss en la Atlantida (c) 198? Creativos Editoriales

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94845&o=2

$end

$info=mekd1,
$bio

Computer published 47 years ago:

MEK6800D1 (c) 1975 Motorola.

Single board computer.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235514&o=2

$end

$info=mekd2,
$bio

Computer published 45 years ago:

MEK6800D2 (c) 1977 Motorola

Single board computer.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235515&o=2

$end

$info=mekd3,
$bio

Computer published 44 years ago:

MEK6802D3 (c) 1978 Motorola

Single board computer.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235516&o=2

$end

$info=mekd4,
$bio

Computer published 42 years ago:

MEK6802D4 (c) 1980 Motorola

Single board computer.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235517&o=2

$end

$info=mekd5,
$bio

Computer published 42 years ago:

MEK6802D5 (c) 1980 Motorola

Single board computer.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235518&o=2

$end

$pc8801_flop=mekumeku,
$bio

Mekurumeku Hasedon (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92372&o=2

$end

$vz_snap=melb_cup,
$bio

Melbourne Cup (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235102&o=2

$end

$spectrum_cass=melbourn,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Melbourne Draw (c) 1983 Melbourne House [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287044&o=2

$end

$cpc_flop=melbourn,melbourn01,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Melbourne Draw (c) 1986 Melbourne House [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124963&o=2

$end

$cpc_cass=melbdraw,
$bio

Amstrad CPC cass. published 36 years ago:

Melbourne Draw [Model MH723] (c) 1986 Melbourne House [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98215&o=2

$end

$snes=melfand,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Melfand Stories (c) 1994 ASCII Corp. [Japan]

Melfand Stories is a side-scrolling beat'm up published by Ascii. The kingdom of Melfand is under siege by fearsome monsters. The evil Nomolwa and his subordinates usurped the power to rule over the country - its last hope lies in a group of four warriors and the desperate defenders embark on a quest to reclaim the kingdom from the usurpers. Each hero comes with his own personal melee weapon - El uses a sword, Corse a spear, Lenin a magic rod and Nora a leather whip. Our heroes can also collect magic spells along the way (from a list of four) and instantly use them against enemies - some blast lightning bolts while others unleash flying fire dragons. Interestingly, different paths are possible in the game and some stages actually branch out into secondary easier or harder routes, some even lead to bonus stages. The game also features a two-player co-op option.

- TECHNICAL -

[Model SHVC-YZ]

- TRIVIA -

Released on March 25, 1994 in japan for 9800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61802&o=2

$end

$to7_cart=melimemo,
$bio

Thomson TO7 cart. published 39 years ago:

Melimemot (c) 1983 VIFI-Nathan [Vifi International]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108630&o=2

$end

$mo5_cart=melimemo,melimemoa,
$bio

Thomson MO5 cart. published 39 years ago:

Melimemot (c) 1983 VIFI-Nathan [Vifi International]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108744&o=2

$end

$uzebox=melli,
$bio

Melli's RetroLand (c) 201? Belogic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263993&o=2

$end

$to7_cart=melodia,
$bio

Thomson TO7 cart. published 40 years ago:

Melodia (c) 1982 VIFI-Nathan [Vifi International]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108631&o=2

$end

$mo5_cart=melodia,melodiaa,
$bio

Thomson MO5 cart. published 40 years ago:

Melodia [Model 45.0011] (c) 1982 VIFI-Nathan [Vifi International]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108745&o=2

$end

$spectrum_cass=melodian,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Melodian (c) 1984 Music Soft. Exchange, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298787&o=2

$end

$apple2_flop_clcracked=mdicbegl,
$bio

Apple II 5.25 disk. published 34 years ago:

Melodic Dictation: Beginning Level (c) 1988 Electronic Courseware Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301957&o=2

$end

$apple2_flop_clcracked=mdicintl,
$bio

Apple II 5.25 disk. published 34 years ago:

Melodic Dictation: Intermediate Level (c) 1988 Electronic Courseware Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301958&o=2

$end

$mo5_cass=melodimu,melodimub,melodimuc,melodimud,melodimua,
$bio

Thomson MO5/TO7 cass. published 38 years ago:

Melodimus (c) 1984 Logimus.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40469&o=2

$end

$intvecs=melody,
$bio

Mattel Intellivision ECS cart. published 39 years ago:

Melody Blaster (c) 1983 Mattel Electronics [Mattel, Inc.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265548&o=2

$end

$aquarius_cart=melchase,
$bio

Mattel Aquarius cart. published 40 years ago:

Melody Chase (c) 1982 Mattel, Incorporated.

- TECHNICAL -

[Model 4652]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49811&o=2

$end

$copera=melody,
$bio

Yamaha Copera cart. published 29 years ago:

Melody Land (c) 1993 Yamaha

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236750&o=2

$end

$info=melodym,
$bio

Handheld game published 42 years ago:

Melody Madness (c) 1980 GAF.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115664&o=2

$end

$vectrex=melody,
$vgmplay=melody_vect,
$bio

GCE Vectrex published 39 years ago:

Melody Master (c) 1983 GCE [General Consumer Electric]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82222&o=2

$end

$x1_flop=melonsod,
$bio

Sharp X1 5.25in. disk. published 35 years ago:

Melon Soda (c) 1987 Pascal2.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86063&o=2

$end

$pc98=melonsod,
$bio

NEC PC-9801 Series 5.25in. disk. published 35 years ago:

Melon Soda (c) 1987 Pascal2.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90100&o=2

$end

$pc8801_flop=melonsod,melonsoda,
$bio

NEC PC-8801 Series disk. published 35 years ago:

Melon Soda (c) 1987 Pascal2.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92373&o=2

$end

$ngp=melonchn,
$bio

SNK Neo-Geo Pocket cart. published 24 years ago:

Melon-chan no Seichou Nikki (c) 1998 SNK Corp.

- TECHNICAL -

Cartridge ID: NEOP00040

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82539&o=2

$end

$pc98=melpool,
$bio

Melpool Land (c) 19?? Compile

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90101&o=2

$end

$pc8801_flop=melroon,
$bio

NEC PC-8801 Series disk. published 33 years ago:

Melroon (c) 1989 dB-SOFT.

- TECHNICAL -

BARCODE: 4988605000358

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92374&o=2

$end

$pc98=melroon,
$bio

NEC PC-9801 Series 5.25in. disk. published 33 years ago:

メルルーン (c) 1989 dB-SOFT.
(Melroon)

- TECHNICAL -

GAME ID: N04-G1125-P1
BARCODE: 4988605000365

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90102&o=2

$end

$pc8801_flop=meltdowna,
$bio

NEC PC-8801 Series disk. published 33 years ago:

Melt Down (c) 1989 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92375&o=2

$end

$spectrum_cass=meltdown,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Meltdown (c) 1984 Kerian

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79748&o=2

$end

$cpc_cass=meltdown,
$bio

Amstrad CPC cass. published 36 years ago:

Meltdown (c) 1986 Alligata Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98216&o=2

$end

$cpc_flop=meltdown09,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Meltdown (c) 1986 Cobra Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126320&o=2

$end

$cpc_flop=meltdown01,meltdown,meltdown05,meltdown06,meltdown04,meltdown07,meltdown08,
$bio

Amstrad CPC 6128 disk. published 36 years ago:

Meltdown (c) 1986 Alligata Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126319&o=2

$end

$cpc_flop=meltdown03,
$bio

Amstrad CPC type-in published 34 years ago:

Meltdown (c) 1988 Computing with the Amstrad

- TRIVIA -

Listed as a type-in program in the magazine: Computing with the Amstrad.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124546&o=2

$end

$pc8801_flop=meltdown,meltdownh,
$bio

NEC PC-8801 Series disk. published 33 years ago:

Meltdown (c) 1989 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92376&o=2

$end

$specpls3_flop=meltdown,
$bio

Sinclair ZX Spectrum+3 disk. published 29 years ago:

Meltdown (c) 1993 Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147755&o=2

$end

$spectrum_cass=meltdwnz,
$bio

Sinclair ZX Spectrum cass. published 28 years ago:

Meltdown (c) 1994 Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146229&o=2

$end

$cpc_flop=meltdown02,
$bio

Amstrad CPC 464 disk. published 26 years ago:

Meltdown (c) 1996 Rakoko

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126321&o=2

$end

$pc8801_flop=meltdowt,
$bio

Meltdown Tiny (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92377&o=2

$end

$a2600=meltdown,
$bio

Atari 2600 cart. published 39 years ago:

Meltdown (c) 1983 20th Century Fox.

Meltdown is basically a game of hide and seek that place on a 4x4 grid of atoms.  At the start of each round you will see a rogue quark move about the reactor agitating the atoms.  Each time the quark touches one of atoms it will strip off some of the electrons and atom will shrink.  Once an atom has lost all it's electrons it will become unstable and will begin to glow.  If all the atoms destabilize the reactor will blow!

As the only remaining scientist, it is up to you to destroy the quarks and cool down the reactor.   To accomplish this you will have to make use of the only two tools at your disposal: an atomic stabilizer and Cadmium rods.  When the quark jumps to an atom you must line up the stabilizer (on the X axis), line up the Cadmium tube (on the Y axis), and quickly insert a Cadmium rod by pressing the fire button.  However as soon as you destroy one quark another one appears to take its place, so be vigilant and don't let your guard down for a moment.  

The core temperature is represented by a bar displayed at the top of the screen.  As the core cools down, the bar will grow longer, once the bar reaches the center of the screen the reactor will come back under control and the reactor will be saved (for the moment).  Each time you successfully save the reactor the action will get more intense; the number of quarks will multiply, they will begin to move faster, and the electrons will strip off more easily.  Once you reach the 10,000 mark, missing even one quark will likely blow the reactor.

- TECHNICAL -

Model 11029

Meltdown uses both difficulty switches and has fifteen different gameplay variations.  The left difficulty switch controls the penalty for firing on atoms without the quark present (B = no penalty, A = the atom will shrink) while the right switch controls whether or not the quarks can wrap around the screen or are bound to the grid (B = wraparound, A = no wraparound).  The various game variations generally set the starting score/speed for the game, but there are some variations of note.  Games 6-10 feature auto alignment of the Cadmium rod, meaning you only have to worry about moving the atomic stabilizer around while Games 11-15 are two player variations.  With so many different variations and options to choose from, the player can easily adjust the gameplay to their skill level.

- TRIVIA -

Unreleased prototype.

This game was completed under the name Atom Smasher, but when it was first offered to 20th Century Fox, they renamed it Meltdown. Why 20th Century Fox decided to cancel Meltdown is unknown, but was most likely due to the collapsing video game market. The decision to cancel the game must have been made at the last moment, as advertisements proudly boasting 'Just Released' had already been printed. Although Meltdown was displayed at the Winter 1983 CES and listed for release in April 1983, it was never seen again after the show closed. Historian Leonard Herman notes Cumma Technology used Meltdown with their MetaWriter display at the 1984 Winter CES, under the original Atom Smasher name. Long thought lost, Meltdown surfaced in a resale shop in 2004 where by chance it was discovered by a passing collector.

- STAFF -

Programmer: David Ross

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50694&o=2

$end

$a7800=meltdown,meltdownu,
$bio

Atari 7800 cart. published 32 years ago:

Meltdown [Model CX7875] (c) 1990 Atari Corp. [Sunnyvale, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50153&o=2

$end

$info=meltybld,meltyblo,
$bio

Sega NAOMI GD-ROM published 17 years ago:

Melty Blood - Act Cadenza ver. A (c) 2005 Type Moon / Ecole.

A collaboration between two top doujin (aka enthusiast) groups - TYPE-MOON and Watanabe Seisakujo - created this series matching the caliber of the best fighting games. This offering is the first Melty Blood after the groups went "official" sometime in 2004.

- TECHNICAL -

GAME ID: GDL-0028
Runs on the Sega "NAOMI GD-ROM System" hardware.

- TRIVIA -

Melty Blood Act Cadenza ver. A was released in March 2005.

The storyline and characters intersect with those from TYPE-MOON's graphic novel series 'Tsukihime'.

A key feature of this game is the considerable amount of alternate forms which play far differently than their base characters (Red Akiha, Shiki Nanaya, Vampiric Sion, etc.). A very special case is the ability to play twins Kohaku and Hisui as a tag team!

- SERIES -

1. Melty Blood (2002, PC)
2. Melty Blood ReAct (2004, PC)
3. Melty Blood - Act Cadenza ver. A (2005, Arcade)
4. Melty Blood - Act Cadenza ver. B [GDL-0039] (2006, Arcade)
5. Melty Blood - Act Cadenza ver. B2 (2007, Arcade)
6. Melty Blood Actress Again (2008, Arcade)
7. Melty Blood Actress Again - Current Code (2010, Arcade)

- PORTS -

* CONSOLES:
Sony PlayStation 2 (2006)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4074&o=2

$end

$info=meltyb,meltybo,
$bio

Sega NAOMI GD-ROM published 16 years ago:

Melty Blood - Act Cadenza ver. B (c) 2006 Type Moon / Ecole.

An anime fighting game.

- TECHNICAL -

GAME ID: GDL-0039

Runs on the Sega "NAOMI GD-ROM System" hardware.

- TRIVIA -

Melty Blood Act Cadenza ver. B was released in December 2006 in Japan.

- SERIES -

1. Melty Blood (2002, PC)
2. Melty Blood ReAct (2004, PC)
3. Melty Blood - Act Cadenza ver. A (2005, Arcade)
4. Melty Blood - Act Cadenza ver. B [GDL-0039] (2006, Arcade)
5. Melty Blood - Act Cadenza ver. B2 (2007, Arcade)
6. Melty Blood Actress Again (2008, Arcade)
7. Melty Blood Actress Again - Current Code (2010, Arcade)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=7953&o=2

$end

$info=mbaa,mbaao,
$bio

Sega NAOMI cart. published 14 years ago:

Melty Blood Actress Again (c) 2008 Type Moon / Ecole.

- TECHNICAL -

CARTRIDGE ID: 841-0061C
Runs on the Sega "NAOMI" hardware.

- TRIVIA -

Melty Blood Actress Again was released on September 19, 2008.

- SERIES -

1. Melty Blood (2002, PC)
2. Melty Blood ReAct (2004, PC)
3. Melty Blood - Act Cadenza ver. A (2005, Arcade)
4. Melty Blood - Act Cadenza ver. B [GDL-0039] (2006, Arcade)
5. Melty Blood - Act Cadenza ver. B2 (2007, Arcade)
6. Melty Blood Actress Again (2008, Arcade)
7. Melty Blood Actress Again - Current Code (2010, Arcade)

- PORTS -

* CONSOLES:
Sony PlayStation 2 (2009)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=25959&o=2

$end

$psx=melty3rd,
$bio

Sony PlayStation CD published 23 years ago:

Melty Lancer - The 3rd Planet (c) 1999 Konami Corp.

- TECHNICAL -

GAME ID: SLPM-86231~2
DISC 1 ID: SLPM-86231
DISC 2 ID: SLPM-86232

- TRIVIA -

Released on June 17, 1999 in Japan. It was never exported outside Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85432&o=2

$end

$pc98=melmar,
$bio

NEC PC-9801 Series 5.25in. disk. published 26 years ago:

Melty Marchen Mel Mel (c) 1996 Queensoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90103&o=2

$end

$saturn=meltygsk,
$bio

Sega Saturn CD published 26 years ago:

MeltyLancer - Ginga Shoujo Keisatsu 2086 (c) 1996 Imagineer Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59408&o=2

$end

$saturn=meltyre,
$bio

Sega Saturn CD published 24 years ago:

MeltyLancer Re-inforce (c) 1998 Imadio.

- TECHNICAL -

GAME ID: T-15038G

- TRIVIA -

Released on May 21, 1998 in Japan. It was never exported outside Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59409&o=2

$end

$saturn=meltyres,
$bio

Sega Saturn CD published 24 years ago:

Meltylancer Re-Inforce (c) 1998 Imadio.

Special Edition.

- TECHNICAL -

GAME ID: T-15039G

- TRIVIA -

Released on May 21, 1998 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59410&o=2

$end

$msx2_flop=membgolf,membgolfa,
$bio

MSX 2 disk. published 33 years ago:

メンバーシップゴルフ (c) 1989 Sony Corp.
(Membership Golf)

- TECHNICAL -

GAME ID: HBS-G069D
BARCODE: 4901780088218

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101856&o=2

$end

$bbc_rom=memex256,
$bio

Acorn BBC ROM published 36 years ago:

Memex Chameleon 256K Ver. 2.00 (c) 1986 Memex

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289500&o=2

$end

$bbc_rom=memexb20,
$bio

Acorn BBC ROM published 38 years ago:

Memex-B20 Ver. 2.2 (c) 1984 Memex

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=312319&o=2

$end

$tvc_flop=memo,memoa,
$bio

Videoton TVC disk. published 36 years ago:

Memo (c) 1986 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111965&o=2

$end

$orao=memo,memoa,
$bio

Memo (c) 19?? PEL Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237410&o=2

$end

$cc40_cart=memoproc,
$bio

Texas instrument CC 40 cart. published 39 years ago:

Memo Processor [Model SS-3004] (c) 1983 Texas Instruments

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264869&o=2

$end

$mo5_flop=memo5cha,memo5chaa,
$bio

Thomson MO5 disk. published 7 years ago:

MEMO5 Chargeur (c) 2015 DCsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235285&o=2

$end

$mo5_cass=memo7,memo7b,memo7a,
$bio

Thomson MO5 cass. published 39 years ago:

Memo7 (c) 1983 VIFI-Nathan [Vifi International]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108864&o=2

$end

$cpc_flop=memoiref,
$bio

Amstrad CPC type-in published 35 years ago:

Memoire (c) 1987 CPC

- TRIVIA -

Listed in the French magazine CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119927&o=2

$end

$hp_ipc=memomakr,
$bio

HP Integral PC disk. published 38 years ago:

MemoMaker for Integral (c) 1984 Hewlett-Packard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235940&o=2

$end

$info=memoquiz,
$bio

Handheld game published 44 years ago:

Memoquiz (c) 1978 MEM.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=102225&o=2

$end

$psx=sunsoft1,
$bio

Sony PlayStation CD published 21 years ago:

Memorial Series Sunsoft Vol.1 (c) 2001 Sunsoft.

Compilation of two Nintendo Famicom titles : 
"Super Arabian [Model SS1-4500]" 
"Ikki [Model SS3-4900]"

- TECHNICAL -

Game ID (original release) : SLPS-03135

- TRIVIA -

Memorial Series Sunsoft Vol.1 for PlayStation was released on October 4, 2001 in Japan.

- PORTS -

* CONSOLES:
It was then released on the Japanese PlayStation Network as a PSOne Classic on jul.26, 2007. PSN release ID : NPJJ-00074

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47500&o=2

$end

$psx=sunsoft3,
$bio

Sony PlayStation CD published 21 years ago:

Memorial Series Sunsoft Vol.3 (c) 2001 Sunsoft [Sun Electronics div.] [Kounan, Japan]

- TECHNICAL -

GAME ID: SLPS-03366

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85745&o=2

$end

$psx=sunsoft2,
$bio

Sony PlayStation CD published 21 years ago:

Memorial Star Series Sunsoft Vol.2 [Model SLPS-03181] (c) 2001 Sunsoft [Sun Electronics div.] [Kounan, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85433&o=2

$end

$psx=sunsoft4,
$bio

Sony PlayStation CD published 20 years ago:

Memorial Star Series Sunsoft Vol.4 [Model SLPS-03382] (c) 2002 Sunsoft [Sun Electronics div.] [Kounan, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85434&o=2

$end

$psx=sunsoft5,
$bio

Sony PlayStation CD published 20 years ago:

Memorial Star Series Sunsoft Vol.5 [Model SLPS-03397] (c) 2002 Sunsoft [Sun Electronics div.] [Kounan, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85435&o=2

$end

$psx=sunsoft6,
$bio

Sony PlayStation CD published 20 years ago:

Memorial Star Series Sunsoft Vol.6 [Model SLPS-03486] (c) 2002 Sunsoft [Sun Electronics div.] [Kounan, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85436&o=2

$end

$pc8801_flop=memories,
$bio

Memories 14 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92378&o=2

$end

$pc8801_flop=memorie1,
$bio

Memories 20 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92379&o=2

$end

$wscolor=memories,
$bio

Bandai WonderSwan Color cart. published 21 years ago:

Memories Off - Festa [Model SWJ-KDKC01] (c) 2001 KID [Kindle Imagine Develop]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86468&o=2

$end

$ngpc=memories,
$bio

SNK Neo-Geo Pocket Color cart. published 22 years ago:

Memories Off - Pure [Model NEOP00870] (c) 2000 KID [Kindle Imagine Develop]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82540&o=2

$end

$dc=memoff2,
$bio

Sega Dreamcast GD published 21 years ago:

Memories Off 2nd [Model T-19707M] (c) 2001 KID [Kindle Imagine Develop]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135637&o=2

$end

$dc=memoff,
$bio

Sega Dreamcast GD published 22 years ago:

Memories Off Complete [Model T-19702M] (c) 2000 KID [Kindle Imagine Develop]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135640&o=2

$end

$pc98=memories,
$bio

NEC PC-9801 Series 5.25in. disk. published 26 years ago:

Memories Refrain - Omoide wa Itsu made mo... (c) 1996 Petit.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90104&o=2

$end

$galaxy=memorija,
$bio

Memorija (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235832&o=2

$end

$cpc_flop=memorise01,memorise,memorise02,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Memorise (c) 1989 Carraz Editions

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121558&o=2

$end

$mo5_cass=memory,memoryb,memoryc,memorya,
$bio

Thomson MO5 cass. published 37 years ago:

Memory (c) 1985 DCsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108865&o=2

$end

$vg5k=memory,
$bio

Philips VG-5000 cass. published 37 years ago:

Memory (c) 1985 Hervier, Carl

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293768&o=2

$end

$tvc_flop=memory,
$bio

Videoton TVC disk. published 36 years ago:

Memory (c) 1986 VGy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112265&o=2

$end

$tvc_cass=memory,
$bio

Videoton TVC cass. published 36 years ago:

Memory (c) 1986 VGy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112496&o=2

$end

$pc8801_flop=memoryve,
$bio

Memory (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92380&o=2

$end

$cpc_flop=memoryf101,
$bio

Memory (c) 198? Unknown [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124432&o=2

$end

$cpc_flop=memoryg1,
$bio

Amstrad CPC type-in published 31 years ago:

Memory (c) 1991 PC Amstrad International

- TRIVIA -

Listed as a type-in program in the magazine: PC Amstrad International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119777&o=2

$end

$uzebox=memory,
$bio

Belogic Uzebox ROM published 11 years ago:

Memory (c) 2011 Belogic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233075&o=2

$end

$x68k_flop=memobrkn,
$bio

Sharp X68000 Series 5.25in. disk. published 33 years ago:

Memory Broken (c) 1989 Fukuiinchou

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88410&o=2

$end

$apple2_cass=memobuil,
$bio

Apple II cass. published 44 years ago:

Memory Builder + Concentration (c) 1978 Program Design, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136015&o=2

$end

$apple2_flop_clcracked=memblbl,
$bio

Apple II 5.25 disk. published 36 years ago:

Memory Building Blocks (c) 1986 Sunburst Communications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230540&o=2

$end

$apple2_flop_clcracked=membl89,
$bio

Apple II 5.25 disk. published 33 years ago:

Memory Building Blocks (c) 1989 Sunburst Communications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230541&o=2

$end

$apple2_flop_orig=memcastl,
$apple2_flop_clcracked=memcst83,
$bio

Apple II 5.25 disk. published 39 years ago:

Memory Castle (c) 1983 Sunburst Communications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230542&o=2

$end

$sorcerer_cass=hpad,
$bio

Exidy Sorcerer cass. published 42 years ago:

Memory Change (c) 1980 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232397&o=2

$end

$apple2_cass=memorych,
$bio

Memory Check (c) 19?? Tsukumo Original Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136052&o=2

$end

$cpc_flop=memoryf1,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Memory Cracked (c) 1986 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136173&o=2

$end

$mc10=memdisp,
$bio

TRS-80 MC-10 cass. published 18 years ago:

Memory Display (c) 2004 Tamer [James Tamer]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87669&o=2

$end

$partner_cass=dumpcor1,
$bio

Memory Editor (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235880&o=2

$end

$partner_cass=dumpcor2,
$bio

Memory Editor HED (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235879&o=2

$end

$kc_cass=memory,
$bio

VEB Mikroelektronik KC cass. published 35 years ago:

Memory Game (c) 1987 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133804&o=2

$end

$vc4000=memory1,
$bio

VC 4000 cart. published 43 years ago:

Memory I/Motivsuche (c) 1979 Interton Electronic.

The same game as 'Treasure Hunt' for Radofin's 1292 AVPS.

- TECHNICAL -

[Cassette No. 8]

- TRIVIA -

Also called Memory I/Flag Capture outside Germany, and Memory I/Recherche de Motifs in France.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49214&o=2

$end

$vc4000=memory2,
$bio

VC 4000 cart. published 41 years ago:

Memory II (c) 1981 Interton Electronic.

The same game as 'Musical Games' for Radofin's 1292 AVPS.

- TECHNICAL -

[Cassette No. 20]

- TRIVIA -

Also called Melody outside Germany, and Melodie in France.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49215&o=2

$end

$info=memlane,
$bio

Pinball published 44 years ago:

Memory Lane (c) 1978 Stern Electronics.

- TECHNICAL -

Model Number : 104

- TRIVIA -

Memory Lane was the last Stern game to have an electro-mechanical chime unit. The next game from Stern (1978's "Lectronamo") used an electronic sound board.

2,624 units were produced.

- STAFF -

Design by : Sam Stern, Mike Rubin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5498&o=2

$end

$socrates=memmania,
$bio

VTECH Socrates cart. published 34 years ago:

Memory Mania (c) 1988 VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275811&o=2

$end

$coleco=memmanor,
$bio

Colecovision cart. published 38 years ago:

Memory Manor (c) 1984 SSC.

- STAFF -

CONVERSION BY: DAN SMITH

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53308&o=2

$end

$c64_cart=memmanor,
$bio

Commodore C64 cart. published 38 years ago:

Memory Manor (c) 1984 SSC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53635&o=2

$end

$a800=memmanor,
$bio

Atari 400/800 cart. published 38 years ago:

Memory Manor (c) 1984 Fisher-Price

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86617&o=2

$end

$apple2_flop_clcracked=mmatch86,
$bio

Apple II 5.25 disk. published 36 years ago:

Memory Match (c) 1986 Hartley Courseware, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231186&o=2

$end

$apple2_flop_clcracked=meminder,
$bio

Apple II 5.25 disk. published 38 years ago:

Memory Minder (c) 1984 Computer Headware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240707&o=2

$end

$apple2_flop_clcracked=memmyth,
$bio

Apple II 5.25 disk. published 42 years ago:

Memory Myth (c) 1980 Micro Power & Light

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294585&o=2

$end

$jupace_cass=memstars,
$bio

Jupiter Ace cass. published 40 years ago:

Memory Stars (c) 1982 Hi-Tech Microsoft

An exciting memory game that gives you five levels of skill, three chances per game and full musical sound. Remember what your micro plays and position of the stars.

It's a challenging game on level 1. Go on to the other levels for confusion and frustration!

- TIPS AND TRICKS -

LOADING INSTRUCTIONS:
---------------------
Type in LOAD RUN
Press enter key, then start tape.
When OK appears on screen.
Type in RUN to start, then press enter key. Then follow instructions on screen.

CONTROLS:
---------
Repeat what you see and hear:
Press key 1 for top left.
Press key 2 for top right.
Press key 3 for bottom left.
Press key 4 for bottom right.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115813&o=2

$end

$super80_cass=mem,
$bio

Memory Test [Model 026L4] (c) 198? Unknown

- TECHNICAL -

Made for any homebrew system, V3.8, 8R0 to 8R5.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126839&o=2

$end

$jaguar=memtrack,
$bio

Atari Jaguar cart. published 27 years ago:

Memory Track (c) 1995 Atari Corp.

- TECHNICAL -

Model J8911

- TIPS AND TRICKS -

* Access Memory Track Manager (for those that didn't get or lost the instruction card): Hold 'Option' while turning on Jaguar.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76430&o=2

$end

$svi318_cass=mmrytrnr,
$bio

Spectravideo SV-318 cass. published 38 years ago:

Memory Trainer (c) 1984 Spectravideo, Inc.

- TECHNICAL -

GAME ID: SD-315T

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118507&o=2

$end

$msx1_cart=memory,memorya,
$bio

MSX cart. published 38 years ago:

Memory [Model K004] (c) 1984 al Alamiah

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77262&o=2

$end

$cpc_flop=memoryed,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Memory-Educatif Cracked (c) 1987 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124433&o=2

$end

$cpc_flop=memotron,
$bio

Amstrad CPC type-in published 35 years ago:

Memotron (c) 1987 Magazin Players Dream

- TRIVIA -

Listed as a type-in program in the German magazine: Player's Dream.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124545&o=2

$end

$tvc_flop=memoria,
$bio

Memória (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111966&o=2

$end

$tvc_cass=memoria,
$bio

Memória (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112434&o=2

$end

$psx=mibcrash,
$bio

Sony PlayStation CD published 21 years ago:

Men in Black - The Series - Crashdown (c) 2001 Infogrames Interactive, Inc.

- TECHNICAL -

GAME ID: SLUS-01387

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111189&o=2

$end

$gba=mibu,
$bio

Nintendo GBA cart. published 20 years ago:

Men in Black - The Series [Model AGB-AMIE-USA] (c) 2002 Crave Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71811&o=2

$end

$gba=mib,
$bio

Nintendo GBA cart. published 21 years ago:

Men in Black - The Series [Model AGB-AMIP-EUR] (c) 2001 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71810&o=2

$end

$gbcolor=mib,
$bio

Nintendo Game Boy Color cart. published 24 years ago:

Men in Black - The Series [Model DMG-AMNE-USA] (c) 1998 Crave Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68351&o=2

$end

$gbcolor=mib2u,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Men in Black 2 - The Series [Model CGB-BB2E-USA] (c) 2000 Crave Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68354&o=2

$end

$gbcolor=mib2,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Men in Black 2 - The Series [Model CGB-BB2P-EUR] (c) 2000 Crave Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68353&o=2

$end

$amigaocs_flop=menace,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Menace (c) 1988 Psyclapse

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74535&o=2

$end

$ibm5150=menace,
$bio

IBM PC 5.25in. disk. published 33 years ago:

Menace (c) 1989 Psygnosis, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132454&o=2

$end

$ibm5150=menace35,
$bio

IBM PC 3.5in. disk. published 33 years ago:

Menace (c) 1989 Psygnosis, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262264&o=2

$end

$nes=menaceb,
$bio

Nintendo NES cart. published 32 years ago:

Menace Beach (c) 1990 Color Dreams

- TECHNICAL -

GAME ID: CDR-MH-81022

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55348&o=2

$end

$cpc_cass=menacart,
$bio

Amstrad CPC cass. published 35 years ago:

Menace sur l'Arctique (c) 1987 Chip [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98220&o=2

$end

$mo6_flop=menacarc,menacarca,menacarcb,
$to_flop=menacarc,menacarcmo6,menacarcmo6a,menacarcmo6b,
$bio

Thomson MO6/TO8 disk. published 35 years ago:

Menace sur l'Arctique (c) 1987 Chip.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107900&o=2

$end

$mo6_cass=menacarc,menacarcb,menacarca,
$bio

Thomson MO6/TO8 cass. published 35 years ago:

Menace sur l'Arctique (c) 1987 Chip.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40486&o=2

$end

$cpc_flop=menartic,menartic2,menartic3,menartic1,menartic_h1,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Menace sur l'Arctique (c) 1987 Chip [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119073&o=2

$end

$spectrum_cass=menacea,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Menace (c) 1983 Firebird Soft. [British Telecommunications' TM]

- TECHNICAL -

BARCODE: 5 012439 000105

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287093&o=2

$end

$spectrum_cass=menace,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Menace! (c) 1983 Fashionsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79750&o=2

$end

$megadriv=menacer,
$bio

Sega Genesis cart. published 30 years ago:

Menacer 6-Game Cartridge (c) 1992 SEGA of America, Inc. [San Francisco, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115635&o=2

$end

$nes=mendel,
$bio

Nintendo NES cart. published 32 years ago:

Mendel Palace (c) 1990 Hudson Soft. USA, Inc.

North American release. Game developed in Japan. See the original Famicom version for more information: Quinty.

Description from the back cover:

Candy needs your help! She's fallen fast asleep and may never wake up--because she's trapped in her own dream!

All her harmless dolls are suddenly out to get her! So who will rescue Candy? Someone must brave her wild nightmare world. With 20 areas and 200 levels!

- TECHNICAL -

GAME ID: NES-6H-USA

- TRIVIA -

Released in October 1990 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55349&o=2

$end

$bbc_cass=mendipst,
$bio

Acorn BBC/Electron cass. published 36 years ago:

Mendips Stone (c) 1986 DeeKay

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52097&o=2

$end

$spectrum_cass=mendipss,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Mendips Stone (c) 1986 Dee-Kay Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287587&o=2

$end

$info=menghong,
$bio

Arcade Video game published 18 years ago:

Meng Hong Lou (c) 2004 Sealy Electronic Technology Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114150&o=2

$end

$nes=menghuan,
$bio

梦幻 香帅传奇之血海飘零 (c) 19?? HengGedianzi [China]
(Meng Huan - Xiang Shuai Chuan Qi Zhi Xue Hai)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76859&o=2

$end

$nes=mhsl,
$bio

梦幻沙漏 (c) 200? Nanjing
(Meng Huan Sha Lou)

- TECHNICAL -

Game ID: NJ076

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76860&o=2

$end

$megadriv=menghu,
$bio

夢幻水果盤 777 Casino (c) 199? City Man.
(Meng Huan Shui Guo Pan - 777 Casino)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116237&o=2

$end

$nes=menghxj,
$bio

Meng Huan Xian Jing (c) 199? HengGedianzi.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95504&o=2

$end

$gameboy=mhzx,mhzxa,
$bio

Meng Huan Zhi Xing (c) 19?? SKOB [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66385&o=2

$end

$nes=mhzx4,
$bio

Nintendo Famicom cart. published 26 years ago:

梦幻之星IV (c) 1996 Waixing Computer & Technology Co., Ltd.
(Meng Huan Zhi Xing IV)

- TECHNICAL -

Game ID: ES-1006

- TRIVIA -

The title of this game translates from Chinese as Phantasy Star IV.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76861&o=2

$end

$nes=mengjzw,
$bio

梦境之王 (c) 199? Waixing Computer & Technology Co., Ltd.
(Meng Jing Zhi Wang)

- TECHNICAL -

GAME ID: ES-1118

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116257&o=2

$end

$nes=mjgsd,
$bio

盟军赶死队 (c) 19?? Waixing Computer & Technology Co., Ltd.
(Meng Jun Gan Si Dui)

- TECHNICAL -

[Model ES-1092]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76862&o=2

$end

$gbcolor=mnghnmn2,
$bio

Menghuan Moni Zhan (c) 200? Sintax [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=317857&o=2

$end

$psx=menkytor,
$bio

Sony PlayStation CD published 22 years ago:

Menkyo O Torou (c) 2000 Twilight Express

- TECHNICAL -

[Model SLPS-02685]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85437&o=2

$end

$cpc_flop=menschar,
$bio

Amstrad CPC type-in published 35 years ago:

Mensch Argere Dich (c) 1987 PC Schneider International

- TRIVIA -

Listed as a type-in program in the German magazine: PC Schneider International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120218&o=2

$end

$kc_cass=mensch,
$bio

VEB Mikroelektronik KC cass. published 32 years ago:

Mensch ärgere Dich nicht !!! (c) 1990 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133805&o=2

$end

$spectrum_cass=mentalar,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Mental Arithmetic (c) 1984 Griffin Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288214&o=2

$end

$info=sc4mmm,sc4mmma,sc4mmmb,sc4mmmc,sc4mmmd,sc4mmme,sc4mmmf,sc4mmmg,
$bio

Mental Money Monsters (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR2282]

[Scorpion 4]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42697&o=2

$end

$info=sc5mmm,sc5mmma,sc5mmmb,sc5mmmc,
$bio

Mental Money Monsters (c) 200? Mazooma Games.

- TECHNICAL -

[Scorpion 5]
[Model PR2282]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43118&o=2

$end

$tvc_flop=mentohaj,
$bio

Mentőhajó (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111967&o=2

$end

$tvc_flop=lepke,
$bio

Mentsd Meg a Lepkéket! (c) 198? Racz, Janos

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264975&o=2

$end

$tvc_flop=mentsdme,
$bio

Mentsd Meg Erdélyt (c) 198? Osmagyar Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112192&o=2

$end

$cpc_flop=menuuk19,
$bio

Menu (c) 19?? CPC Attack

- TRIVIA -

Listed as a type-in program in the magazine: CPC Attack!

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120060&o=2

$end

$amiga_flop=assmenuc,
$bio

Menu Creators (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133416&o=2

$end

$cpc_flop=menudero,
$bio

Amstrad CPC type-in published 36 years ago:

Menu Deroulant (c) 1986 Amstradebdo et PC

- TRIVIA -

Listed as a type-in program in the French magazin: Amstradebdo et P.C.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120264&o=2

$end

$cpc_flop=menuramd,
$bio

Amstrad CPC type-in published 30 years ago:

Menu Ramdos (c) 1992 CPC Attack

- TRIVIA -

Listed as a type-in program in the magazine: CPC Attack!

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120061&o=2

$end

$bbc_rom=menurom100,menurom,
$bio

Acorn BBC ROM published 37 years ago:

Menu ROM (c) 1985 Intelligent Solutions

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145329&o=2

$end

$cpc_flop=menux219,
$bio

Menu X2 (c) 19?? Crack'n'Rom

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123401&o=2

$end

$info=meosism,
$bio

Arcade Video game published 26 years ago:

Meosis Magic (c) 1996 Sammy.

- TECHNICAL -

Main CPU : V60 (@ 16 Mhz)
Sound Chips : ES5506 (@ 16 Mhz)

Screen orientation : Horizontal
Video resolution : 336 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 32768

Players : 1
Control : 2-way joystick
Buttons : 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1606&o=2

$end

$pc98=mephist,
$bio

NEC PC-9801 Series 5.25in. disk. published 33 years ago:

Mephist (c) 1989 Striker.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90105&o=2

$end

$pc8801_flop=mephisto,
$bio

NEC PC-8801 Series disk. published 33 years ago:

Mephist (c) 1989 Striker.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92382&o=2

$end

$info=mephisto,
$bio

Chess board published 42 years ago:

Mephisto (c) 1980 Hegener & Glaser.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228372&o=2

$end

$info=mephistp,mephistp1,
$bio

Pinball published 35 years ago:

Mephisto (c) 1987 Unidesa (Universal de Desarrollos Electronicos).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=10209&o=2

$end

$info=mephistpn,
$bio

Pinball published 35 years ago:

Mephisto (c) 1987 Stargame.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276638&o=2

$end

$info=mephisto1x,
$bio

Chess board published 41 years ago:

Mephisto 1X (c) 1981 Hegener & Glaser.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259409&o=2

$end

$info=academy,academyg,academyga,
$bio

Chess board published 33 years ago:

Mephisto Academy (c) 1989 Hegener & Glaser.

Electronic chess board.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127738&o=2

$end

$info=alm16,
$bio

Chess board published 34 years ago:

Mephisto Almeria 68000 (c) 1988 Hegener & Glaser.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127744&o=2

$end

$info=alm32,
$bio

Chess board published 34 years ago:

Mephisto Almeria 68020 (c) 1988 Hegener & Glaser.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127745&o=2

$end

$info=amsterd,amsterda,
$bio

Chess board published 37 years ago:

Mephisto Amsterdam (c) 1985 Hegener & Glaser.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228350&o=2

$end

$info=bup,
$bio

Chess board published 37 years ago:

Mephisto B&P (c) 1985 Hegener & Glaser.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226330&o=2

$end

$info=berl16,berl16a,
$bio

Chess board published 30 years ago:

Mephisto Berlin 68000 (c) 1992 Hegener & Glaser

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228391&o=2

$end

$info=berl16l,
$bio

Chess board published 26 years ago:

Mephisto Berlin 68000 - London upgrade (c) 1996 Lang, Richard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228392&o=2

$end

$info=berlinp,
$bio

Chess board published 28 years ago:

Mephisto Berlin Professional 68020 (c) 1994 Hegener & Glaser

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228393&o=2

$end

$info=berlinpl,
$bio

Chess board published 26 years ago:

Mephisto Berlin Professional 68020 - London upgrade (c) 1996 Lang, Richard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228394&o=2

$end

$info=dallas16,dallas16a,
$bio

Chess board published 36 years ago:

Mephisto Dallas 68000 (c) 1986 Hegener & Glaser.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228346&o=2

$end

$info=dallas32,
$bio

Chess board published 36 years ago:

Mephisto Dallas 68020 (c) 1986 Hegener & Glaser.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228347&o=2

$end

$info=mephisto2e,
$bio

Chess board published 41 years ago:

Mephisto ESB II (c) 1981 Hegener & Glaser.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228374&o=2

$end

$info=gen32,gen32a,
$bio

Chess board published 29 years ago:

Mephisto Genius 68030 (c) 1993 Hegener & Glaser

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228395&o=2

$end

$info=gen32l,
$bio

Chess board published 26 years ago:

Mephisto Genius 68030 - London upgrade (c) 1996 Lang, Richard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228396&o=2

$end

$mephisto_mm1=hg170,
$bio

Mephisto MM I mod. published 39 years ago:

Mephisto HG 170 Opening Library (c) 1983 Hegener & Glaser.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288168&o=2

$end

$mephisto_mm2=hg240,
$bio

Mephisto MM II mod. published 38 years ago:

Mephisto HG 240 Opening Library (c) 1984 Hegener & Glaser.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288167&o=2

$end

$mephisto_mm4=hg440,
$bio

Mephisto MM IV mod. published 35 years ago:

Mephisto HG 440 Opening Library (c) 1987 Hegener & Glaser.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288166&o=2

$end

$mephisto_mm5=hg550,
$bio

Mephisto MM V mod. published 32 years ago:

Mephisto HG 550 Opening Library (c) 1990 Hegener & Glaser.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288165&o=2

$end

$info=mephisto2,mephisto2a,
$bio

Chess board published 41 years ago:

Mephisto II (c) 1981 Hegener & Glaser.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228373&o=2

$end

$info=mephisto3,mephisto3a,mephisto3b,mephisto3c,
$bio

Chess board published 39 years ago:

Mephisto III (c) 1983 Hegener & Glaser.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228375&o=2

$end

$info=glasgow,
$bio

Chess board published 38 years ago:

Mephisto III-S Glasgow (c) 1984 Hegener & Glaser

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228397&o=2

$end

$info=mephistoj,
$bio

Chess board published 40 years ago:

Mephisto Junior (c) 1982 Hegener & Glaser.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266338&o=2

$end

$info=lond16,
$bio

Chess board published 26 years ago:

Mephisto London 16-Bit (c) 1996 Lang, Richard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228398&o=2

$end

$info=lond32,lond32t,lond32t8,
$bio

Chess board published 26 years ago:

Mephisto London 32-Bit (c) 1996 Lang, Richard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228399&o=2

$end

$info=lyon16,
$bio

Chess board published 32 years ago:

Mephisto Lyon 16-Bit (c) 1990 Hegener & Glaser

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228400&o=2

$end

$info=lyon32,lyon32t,lyon32t8,
$bio

Chess board published 32 years ago:

Mephisto Lyon 32-Bit (c) 1990 Hegener & Glaser

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228401&o=2

$end

$info=mega4,mega4a,
$bio

Chess board published 33 years ago:

Mephisto Mega IV (c) 1989 Hegener & Glaser

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228402&o=2

$end

$info=milano,milanoa,
$bio

Chess board published 31 years ago:

Mephisto Milano (c) 1991 Hegener & Glaser

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228403&o=2

$end

$info=mmirage,
$bio

Chess board published 38 years ago:

Mephisto Mirage (c) 1984 Hegener & Glaser.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228379&o=2

$end

$info=mm1,mm1b,
$bio

Chess board published 39 years ago:

Mephisto MM I (c) 1983 Hegener & Glaser.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228377&o=2

$end

$info=mm2,mm2a,mm2b,mm2c,mm2d,mm2e,
$bio

Chess board published 38 years ago:

Mephisto MM II (c) 1984 Hegener & Glaser.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228378&o=2

$end

$info=mm4,mm4a,mm4b,
$bio

Chess board published 35 years ago:

Mephisto MM IV (c) 1987 Hegener & Glaser

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228404&o=2

$end

$info=mm4tk,
$bio

Chess board published 35 years ago:

Mephisto MM IV TurboKit (c) 1987 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228405&o=2

$end

$info=mm5,mm5p,mm5a,
$bio

Chess board published 32 years ago:

Mephisto MM V (c) 1990 Hegener & Glaser

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228406&o=2

$end

$info=modena,modenaa,modenab,
$bio

Chess board published 30 years ago:

Mephisto Modena (c) 1992 Hegener & Glaser.

ELECTRONIC CHESS GAME.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122239&o=2

$end

$info=mondial,
$bio

Chess board published 37 years ago:

Mephisto Mondial (c) 1985 Hegener & Glaser.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226329&o=2

$end

$info=mondl68k,
$bio

Chess board published 34 years ago:

Mephisto Mondial 68000XL (c) 1988 Hegener & Glaser.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228380&o=2

$end

$info=mondial2,
$bio

Chess board published 35 years ago:

Mephisto Mondial II (c) 1987 Hegener & Glaser.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122389&o=2

$end

$info=montec,monteca,
$bio

Chess board published 35 years ago:

Mephisto Monte Carlo (c) 1987 Hegener & Glaser.

Electronic chess game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122240&o=2

$end

$info=montec4,
$bio

Chess board published 33 years ago:

Mephisto Monte Carlo IV (c) 1989 Hegener & Glaser.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=310021&o=2

$end

$info=montec4le,
$bio

Chess board published 32 years ago:

Mephisto Monte Carlo IV LE (c) 1990 Hegener & Glaser

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228407&o=2

$end

$info=phc64,
$bio

Chess board published 37 years ago:

Mephisto PHC 64 (c) 1985 Hegener & Glaser

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228408&o=2

$end

$info=polgar,polgar101,polgara,
$bio

Chess board published 33 years ago:

Mephisto Polgar (c) 1989 Hegener & Glaser

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228409&o=2

$end

$info=rebel5,rebel5a,
$bio

Chess board published 36 years ago:

Mephisto Rebell (c) 1986 Hegener & Glaser

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228410&o=2

$end

$info=roma16,roma16a,
$bio

Chess board published 35 years ago:

Mephisto Roma 68000 (c) 1987 Hegener & Glaser.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228382&o=2

$end

$info=roma32,
$bio

Chess board published 35 years ago:

Mephisto Roma 68020 (c) 1987 Hegener & Glaser

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228411&o=2

$end

$info=smondial,smondialb,smondialab,
$bio

Chess board published 36 years ago:

Mephisto Super Mondial (c) 1986 Hegener & Glaser.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122241&o=2

$end

$info=smondial2,
$bio

Chess board published 33 years ago:

Mephisto Super Mondial II (c) 1989 Hegener & Glaser.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122242&o=2

$end

$info=berl32t8p,
$bio

Chess board published 31 years ago:

Mephisto TM Berlin (c) 1991 Hegener & Glaser.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240436&o=2

$end

$info=van16,
$bio

Chess board published 31 years ago:

Mephisto Vancouver 16-Bit (c) 1991 Hegener & Glaser

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228412&o=2

$end

$info=van32,van32t,van32t8,
$bio

Chess board published 31 years ago:

Mephisto Vancouver 32-Bit (c) 1991 Hegener & Glaser

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228413&o=2

$end

$cpc_flop=mephisto,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Mephisto Ver. 1.1 (c) 1986 ESAT Soft. [Bordeaux, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124964&o=2

$end

$snes=merwars,
$bio

Mer Wars (c) 199? Synergistic Soft.

Unreleased prototype.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300356&o=2

$end

$info=m79152pc,
$bio

Mera 79152 PC (c) 198? Mera-Elzab.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64073&o=2

$end

$info=7951om,
$bio

Computer published 35 years ago:

Mera 7951 OM (c) 1987 Mera-Elzab

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235567&o=2

$end

$cpc_flop=mercator,
$bio

Amstrad CPC type-in published 33 years ago:

Mercator (c) 1989 PC Amstrad International

- TRIVIA -

Listed as a type-in program in the magazine: PC Amstrad International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119778&o=2

$end

$cpc_cass=mercenar,
$bio

Amstrad CPC cass. published 36 years ago:

Mercenaire (c) 1986 Rainbow Production

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98221&o=2

$end

$cpc_flop=mercenai,mercenai03,mercenai01,mercenai02,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Mercenaire Cracked (c) 1986 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126976&o=2

$end

$info=mercenario,
$bio

Arcade Video game published 37 years ago:

Mercenario (c) 1985 Unknown.

Pirate version of Commando.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=39479&o=2

$end

$cpc_flop=mercenar,mercenar01,mercenar02,mercenar04,mercenar03,mercenar05,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Mercenary (c) 1987 Novagen Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128166&o=2

$end

$spectrum_cass=mercenar,
$bio

Mercenary (c) 199? EDOS [Electronic Distribution of Software]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225851&o=2

$end

$cpc_cass=mercenry,
$bio

Amstrad CPC cass. published 35 years ago:

Mercenary - Escape from Targ (c) 1987 Novagen Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98222&o=2

$end

$specpls3_flop=merctarg,
$bio

Sinclair ZX Spectrum+3 disk. published 35 years ago:

Mercenary - Escape from Targ (c) 1987 Novagen Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148290&o=2

$end

$amigaocs_flop=mercenry,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Mercenary - Escape from Targ & The Second City (c) 1988 Novagen

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74536&o=2

$end

$cpc_cass=mercenryg,
$bio

Amstrad CPC cass. published 35 years ago:

Mercenary - Flucht Aus Targ (c) 1987 Novagen Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98223&o=2

$end

$gameboy=mercenar,
$bio

Nintendo Game Boy Cart. published 32 years ago:

Mercenary Force [Model DMG-TK-USA] (c) 1990 Meldac

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66386&o=2

$end

$amigaocs_flop=mercenr3,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Mercenary III - The Dion Crisis (c) 1992 Novagen

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74537&o=2

$end

$vis=grandma,
$bio

Memorex VIS CD published 30 years ago:

Mercer Mayer's Just Grandma and Me (c) 1992 Broderbund Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301029&o=2

$end

$cdi=lilmonst,lilmonstu,
$bio

Phillips CD-i disc published 28 years ago:

Mercer Mayer's Little Monster at School (c) 1994 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52993&o=2

$end

$zx81_cass=mervenus,
$bio

Sinclair ZX-81 cass. published 39 years ago:

Merchant of Venus (c) 1983 Crystal Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114977&o=2

$end

$amigaocs_flop=mercs,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Mercs (c) 1991 US Gold

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74538&o=2

$end

$cpc_cass=mercss,
$bio

Amstrad CPC cass. published 31 years ago:

Mercs (c) 1991 Erbe Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98224&o=2

$end

$cpc_cass=mercs,
$spectrum_cass=mercs,
$bio

Amstrad CPC/ZX Spectrum cass. published 31 years ago:

Mercs (c) 1991 US Gold, Ltd. [Birmingham, UK]

- TECHNICAL -

SIDE A: SPECTRUM
SIDE B AMSTRAD CPC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98225&o=2

$end

$cpc_flop=mercsuk101,mercs199,mercs19901,mercs1de,mercs2de,mercsedi,mercsedi01,mercsuk1,
$specpls3_flop=mercs,
$bio

Amstrad CPC/Spectrum+3 disk. published 31 years ago:

Mercs (c) 1991 US Gold, Ltd.

- TECHNICAL -

DUAL PACK:
SPECTRUM +3
AMSTRAD CPC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111207&o=2

$end

$spectrum_cass=mercsk,
$bio

Sinclair ZX Spectrum cass. published 30 years ago:

Mercs (c) 1992 Kixx

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226394&o=2

$end

$info=mercs,mercsu,mercsur1,
$bio

Arcade Video game published 32 years ago:

Mercs (c) 1990 Capcom Company, Limited.

Export release. Game developed in Japan. For more information about the game itself, see the original Japanese release entry; "Senjou no Ookami II [B-Board 89625B-1]".

- TECHNICAL -

Runs on the "CP System" hardware
B-Board ID: 89624B-3

- UPDATES -

US versions have the "Winners Don't Use Drugs" screen. 

REVISION 1 : 
* Build date : March 2, 1990 

REVISION 2 : 
* Build date : June 8, 1990

- SERIES -

1. Commando (1985) 
2. Mercs [CP-S No. 09] (1990) 
3. Wolf of the Battlefield - Commando 3 (2007, XBLA, PSN)

- PORTS -

* CONSOLES: 
[EU] Sega Master System (1987) "Mercs [Model 9007]" 
Sega Master System [AU] (1991) "Mercs [Model 9007]" 
[US] Sega Genesis (1991) "Mercs [Model 670-1625]"
[EU] Sega Mega Drive (1991) "Mercs [Model 670-1625-50]" 
[EU] Sony PlayStation (sept.3, 1999) "Capcom Generations 4 - Blazing Guns [Capcom Generations Disc 4] [Model SLES-31881]" 
[US] Microsoft XBOX (sept.27, 2005) "Capcom Classics Collection" 
[US] Sony PS2 (sept.27, 2005) "Capcom Classics Collection [Model SLUS-21316]" 
[EU] Microsoft XBOX (nov.18, 2005) "Capcom Classics Collection" 
[EU] Sony PS2 (nov.18, 2005) "Capcom Classics Collection [Model SLES-53661]" 

* HANDHELDS: 
[US] Sony PSP (oct.24, 2006) "Capcom Classics Collection Reloaded [Model ULUS-10134]" 
[EU] Sony PSP (nov.10, 2006) "Capcom Classics Collection Reloaded [Model ULES-00377]" 
[AU] Sony PSP (nov.16, 2006) "Capcom Classics Collection Reloaded" 

* COMPUTERS: 
[EU] Sinclair ZX Spectrum (1991) 
[EU] Commodore C64 (1991) 
[EU] Amstrad CPC (1991) 
[EU] Commodore Amiga (1991) 
[EU] Atari ST (1991)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1607&o=2

$end

$sms=mercs,
$bio

Sega Master System cart. published 35 years ago:

Mercs (c) 1987 Sega Enterprises, Limited.

Portage of the arcade video game.

Descriptions from the back cover:

You are a Merc, a professional mercenary. Use your awesome fighting skills lo rescue the former U.S. president from the hands of terrorists.

Sie sind ein Merc, ein professioneller Söldner im Dienst der US-Regierung, und der Tag, an dem Sie Ihre speziellen Kampftechniken einsetzen müssen ist gekommen: Es gilt den ehemaligen amerikanischen Präsidenten aus den Händen gewalttätiger Terroristen zu retten!

Vous êtes un Merc, un mercenaire professionnel. Utilisez vos extraordinaires capacités de combat pour arracher l'ancien président des Etats-Unis des mains des terroristes.

Usted es un Merc, un mercenario profesional. Emplee su impresionante habilidad de lucha parea rescatar al anterior presidente de los EE.UU. de las manos de los terroristas.

Siete un Merc, un mercenario professionista. Usate le vostre abilità di combattimento per liberare l'ex presidente americano dalle mani dei terroristi.

Du är en Merc, en professionell legosoldat. Rädda Förenta staternas president ur terroristernas händer med hjälp av din formidabla stridsteknik.

Jij bent een merc, een professionele huurling. Maak gebruik van je ongelooflijke vechtkunsten om de oud president van de Verenigde staten uit de handen van terroristen te redden.

- TECHNICAL -

Cartridge ID: 9007

- TRIVIA -

Mercs for Sega Master System was released in 1987 in Europe, and in 1991 in Australia.

- STAFF -

Programmer: Andrew Holdroyd

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56096&o=2

$end

$cpc_flop=mercsuk2,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Mercs [Model AMD 1046] (c) 1991 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120884&o=2

$end

$pc98=mpretty,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Mercurius Pretty (c) 1994 NEC Avenue, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90106&o=2

$end

$dc=mercur,
$bio

Sega Dreamcast GD published 22 years ago:

Mercurius Pretty - End of the Century [Model T-20103M] (c) 2000 Nec InterChannel, Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135642&o=2

$end

$apple2gs_flop_misc=mercury,
$apple2gs_flop_orig=mercury,
$apple2gs_flop_clcracked=mercury,
$bio

Apple IIGS disk. published 32 years ago:

Mercury (c) 1990 MECC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115273&o=2

$end

$pc98=mercury,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

Mercury - The Prime Master (c) 1990 Maxima.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90107&o=2

$end

$x68k_flop=mercury,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Mercury - The Prime Master (c) 1991 Maxima.

- TECHNICAL -

FD x2

- TRIVIA -

Released on April 27, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87889&o=2

$end

$pc98=mercury2,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Mercury II - Tale of the Planet (c) 1991 Maxima.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90108&o=2

$end

$psx=meremand,
$bio

Sony PlayStation CD published 23 years ago:

Meremanoid (c) 1999 Xing Ent.

- TECHNICAL -

[Model SLPS-01664]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85438&o=2

$end

$spectrum_cass=merhowni,merhowni_a,merhowni_b,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Merhownie's Light (c) 1986 K-Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79755&o=2

$end

$info=meritjp,
$bio

Arcade Video game published 34 years ago:

Merit Joker Poker (c) 1988 Merit Industries, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96861&o=2

$end

$info=mtjpoker,
$bio

Arcade Video game published 28 years ago:

Merit Touch Joker Poker (c) 1994 Merit Industries, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83032&o=2

$end

$info=meritum1,
$bio

Computer published 39 years ago:

Meritum I Model 1 (c) 1983 Mera-Elzab.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235414&o=2

$end

$info=meritum2,meritum_net,
$bio

Computer published 37 years ago:

Meritum I Model 2 (c) 1985 Mera-Elzab

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235570&o=2

$end

$cpc_flop=merkedir,
$bio

Amstrad CPC type-in published 36 years ago:

Merkedir (c) 1986 CPC Schneider International

- TRIVIA -

Listed as a type-in program in the German magazine: CPC Schneider International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119658&o=2

$end

$bbc_rom=merlin,
$bio

Acorn BBC ROM published 36 years ago:

Merlin (c) 1986 Technomatic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145300&o=2

$end

$msx1_cass=merlin,
$bio

MSX cass. published 35 years ago:

Merlin (c) 1987 Mind Games Espana, S.A.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94846&o=2

$end

$spectrum_cass=merlinad,
$bio

Merlin (c) 198? Adventure Workshop, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219780&o=2

$end

$spectrum_cass=merlinth,
$bio

Sinclair ZX Spectrum cass. published 30 years ago:

Merlin (c) 1992 Guild, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79757&o=2

$end

$spectrum_cass=merlinpa,
$bio

Sinclair ZX Spectrum cass. published 30 years ago:

Merlin (c) 1992 Hunt, Michael

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290012&o=2

$end

$c128_flop=merlin,
$bio

Commodore C128 disk. published 35 years ago:

Merlin 128 Macro Assembler (c) 1987 Wagner Publishing, Roger

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231910&o=2

$end

$apple2gs_flop_misc=merlin16,
$bio

Apple IIGS disk. published 33 years ago:

Merlin 16+ Ver.4 (c) 1989 Wagner Publishing, Roger

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=197478&o=2

$end

$mbee_quik=merlin,
$bio

Applied Technology Microbee cass. published 39 years ago:

Merlin Adventure (c) 1983 Dreamcards

You start as the young lad Arthur, develops his character by capturing possessions, fighting off monsters and elusive demons. Your ultimate aim, to search and find the magical sword Excalibur.

- STAFF -

By: Lindsay R. Ford

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289562&o=2

$end

$msx1_flop=merlin,
$bio

Merlin cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230054&o=2

$end

$info=tonto,
$bio

Computer published 38 years ago:

Merlin M1800 Tonto (c) 1984 British Telecom

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293645&o=2

$end

$info=btm2105,
$bio

Computer published 37 years ago:

Merlin M2105 (c) 1985 British Telecom

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293644&o=2

$end

$nuon=merlinr,
$bio

Merlin Racing (c) 200? VM Labs, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266571&o=2

$end

$electron_cass=mteacht2,
$bio

Acorn BBC/Electron cass. published 38 years ago:

Merlin Teaches Tables 2 (c) 1984 Hodder & Stoughton, Ltd.

Educational game for ages 5-9.

- STAFF -

By: Bill Bailey, Brian Lienard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129628&o=2

$end

$super80_cass=xmerlin2,
$bio

Merlin [Model 110L2R2] (c) 198? Dreamcards

Program for BASIC (80 columns). Bugfixes release.

- TECHNICAL -

Made for dick smith lower case generator V2.2.

- STAFF -

Developed by: Lindsay R. Ford, V.J.R. Morin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126944&o=2

$end

$super80_cass=xmerlin,
$bio

Merlin [Model 110L2] (c) 198? Dreamcards

Program for BASIC (80 columns).

- TECHNICAL -

Made for dick smith lower case generator V2.2.

- STAFF -

Developed by: Lindsay R. Ford, V.J.R. Morin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126943&o=2

$end

$info=merlin,
$bio

Handheld game published 44 years ago:

Merlin (c) 1978 Parker Bros.

LED quiz game.

- TECHNICAL -

Model 3200

- TRIVIA -

Export releases:
[JP] Dr. Smith

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=100386&o=2

$end

$gbcolor=merlin,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Merlin [Model CGB-BMBP-EUR] (c) 2001 LSP [Light & Shadow Production]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68355&o=2

$end

$cdi=merlinapo,merlinap,
$bio

Phillips CD-i disc published 27 years ago:

Merlin's Apprentice (c) 1995 Philips Interactive Media, Incorporated.

Leap into a magical fully animated world of medieval sorcery, where you must solve puzzles at every turn - mastering secret codes, capturing elusive enchantments, conjuring spells and matching wits with demons in your quest to find Merlin and win his trust. Thirty mind-boggling puzzles await you, with eight types of tricky sorcerer's challenges, three daring levels of difficulty and countless variations. Solve a puzzle and the tale builds with dazzling animation, plunging you deeper into Merlin's marvelous world. Your quest is about to begin. Be brave. Be shrewd. Be worthy.

- TECHNICAL -

Model 810 0192

- STAFF -

Directed and Produced by: Cliff Johnson
Associate Producer and Technical Director: Gordon Brooks
Assistant Producer: Paul Mithra
Executive Producer: Sarina Simon
Software Engineers: Kelly Holthaus, Chris Mihaly, Sylvana Nomicos
Voices: Cam Clarke
Background and Game Art: Doran Fish
Additional Art: Brad Parker
Additional Background Layout: Jen Kamerman
Character Animation Director: Gordon Brooks
Character Animation: Susan Zytka, Brad Forbush
Key Animation Assistant: Karen Hardenberg
Animation Breakdown & Inbetween: Diana Coco
Special Animation Sequences: Brian Allgeier
Effects Animation Supervisor: Wendell Riggins
Effects Animation: Adam Van Wyk, Wendell Riggins, Brian Allgeier
Ink & Paint Supervisor: Dave Liebovitz
Ink & Paint: Marvie Fish, Ross Worthley, Dave Liebovitz, Mark Borok, Arantxa Rodriguez, Steve Ratter
Music: Jim Andron
Audio Producer: Gordon Brooks
Post-Production: Cari Fair
Production Assistant: Stuart Courtney
Hypercard Wizard: Theron Trowbridge
Sound Engineering: Howard Soroka
BOLT Engineering Support: David Todd, Ken Jordon
Written by: Cliff Johnson, Gordon Brooks
Game Design: Cliff Johnson, Gordon Brooks, Doran Fish
Special Thanks to: Dave McElhatten, Dennis Kopp

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52994&o=2

$end

$apple2_flop_orig=mrlncstl,
$bio

Apple II 5.25 disk. published 39 years ago:

Merlin's Castle (c) 1983 General Masters

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262182&o=2

$end

$info=ep_merln,
$bio

Fruit Machine published 23 years ago:

Merlin's Magic (c) 1999 Maygay.

- TRIVIA -

Merlin's Magic was released in July 1999.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40865&o=2

$end

$info=merlinmm,
$bio

Arcade Video game published 36 years ago:

Merlins Money Maze (c) 1986 Zilec-Zenitone.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound Chips : SN76496 (@ 2.304 Mhz)

Players : 1
Control : 4-way joystick

- TRIVIA -

Released in February 1986.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3844&o=2

$end

$cpc_flop=jade1989,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Merlo's Jade Cracked (c) 1989 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136225&o=2

$end

$spectrum_cass=merlockt,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Merlock the Mede (c) 1985 Terminal Software

- TECHNICAL -

Model TSPC-6

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79758&o=2

$end

$info=mermaid,
$bio

Arcade Video game published 40 years ago:

Mermaid (c) 1982 Rock-ola.

Export release. Game developed in Japan. See the original for more information; "Yachtsman".

- TRIVIA -

Mermaid was released in April 1982.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1608&o=2

$end

$cpc_flop=mermaidm02,mermaidm03,mermaidm01,mermaidm,mermaidm04,mermaidm05,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Mermaid Madness (c) 1986 Electric Dreams Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121437&o=2

$end

$cpc_cass=mermaidm,
$bio

Amstrad CPC cass. published 36 years ago:

Mermaid Madness [Model UQK-608/IN1] (c) 1986 Activision, Inc. [Santa Clara, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98226&o=2

$end

$spectrum_cass=mermaid,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Mermaid Madness [Model URK608/IN1] (c) 1986 Electric Dreams Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79759&o=2

$end

$gba=mermlpty,
$bio

Nintendo GBA cart. published 19 years ago:

Mermaid Melody - Pichi Pichi Pitch - Pichi Pichi Party [Model AGB-BM8J-JPN(RK343-J1)] (c) 2003 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71813&o=2

$end

$gba=mermlliv,
$bio

Nintendo GBA cart. published 18 years ago:

Mermaid Melody - Pichi Pichi Pitch - Pichi Pichitto Live Start! [Model AGB-BMJ-JPN(RK353-J1)] (c) 2004 Konami Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71814&o=2

$end

$gba=mermeldy,
$bio

Nintendo GBA cart. published 19 years ago:

Mermaid Melody - Pichi Pichi Pitch [Model AGB-BMAJ-JPN(RK335-J1)] (c) 2003 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71812&o=2

$end

$psx=mermdkis,
$bio

Sony PlayStation CD published 21 years ago:

Mermaid No Kisetsu - The Season of Mermaid (c) 2001 Gamevillage.

- TECHNICAL -

DISC 1 ID: SLPM-86934
DISC 2 ID: SLPM-86935
DISC 3 ID: SLPM-86936

- TRIVIA -

Released on December 13, 2001 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85439&o=2

$end

$nes=mermatl,
$bio

Nintendo NES cart. published 31 years ago:

Mermaids of Atlantis - The Riddle of the Magic Bubble (c) 1991 American Video Entertainment

- TECHNICAL -

GAME ID: AVE-MA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55350&o=2

$end

$tvc_flop=merorezg,
$bio

Merőleges Rezgések (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111968&o=2

$end

$info=mcircus,
$bio

Merry Circus (c) 200? Amcoe, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=36259&o=2

$end

$spectrum_cass=merrygor,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Merry Go Round (c) 1985 Dee-Kay Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287588&o=2

$end

$pc98=merrygor,
$vgmplay=merrygor_98,
$bio

NEC PC-9801 Series 5.25in. disk. published 26 years ago:

Merry Go Round (c) 1996 Mischief.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90109&o=2

$end

$info=merryjn,
$bio

Video Slot Machine published 18 years ago:

Merry Joiner (c) 2004 Belatra.

5-reel 15-line video slot.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=12091&o=2

$end

$cpc_flop=merryxma,
$bio

Amstrad CPC 464 disk. published 29 years ago:

Merry Xmas 93 (c) 1993 TGS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126674&o=2

$end

$bbc_cass=merryxm,
$bio

Acorn BBC/Electron cass. published 38 years ago:

Merry Xmas Santa (c) 1984 Icon

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52098&o=2

$end

$spectrum_cass=merryxma,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Merry Xmas Santa (c) 1984 Icon Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79760&o=2

$end

$tvc_flop=merryboy,
$bio

Videoton TVC disk. published 31 years ago:

Merryboy (c) 1991 Cápasoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112085&o=2

$end

$mo5_cass=premmots,premmotsb,premmotsc,premmotsd,premmotsa,premmots11,premmots11b,premmots11c,premmots11a,
$to7_cass=premmots,
$bio

Thomson MO5/TO7 cass. published 39 years ago:

Mes Premiers Mots Croises (c) 1983 VIFI-Nathan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108430&o=2

$end

$vg5k=motcr1,
$bio

Philips VG-5000 cass. published 37 years ago:

Mes Premiers Mots Croises Vol. 1 - Francais-Vocabulaire (c) 1985 VIFI-Nathan [Vifi International]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236387&o=2

$end

$vg5k=motcr2,
$bio

Philips VG-5000 cass. published 37 years ago:

Mes Premiers Mots Croises Vol. 2 - Francais-Vocabulaire (c) 1985 VIFI-Nathan [Vifi International]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236388&o=2

$end

$tvc_flop=meseadv,
$bio

Mese-Adventure (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111969&o=2

$end

$tvc_cass=meseadv,
$bio

Mese-Adventure (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112435&o=2

$end

$apogee=mesh,
$bio

MESH (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235353&o=2

$end

$pce_tourvision=mesopot,
$bio

TOURVision cart. published 29 years ago:

Mesopotamia (c) 1993 TOURVision.

- TECHNICAL -

Cart. ID: 197

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109162&o=2

$end

$pce=mesopot,
$vgmplay=somerass_tg16,
$bio

NEC PC-Engine HuCARD published 31 years ago:

メソポタミア (c) 1991 Atlus Company, Limited.
(Mesopotamia)

Mesopotamia is an original and cute platform game by Atlus. Player controls a weird looking creature that moves by sticking one of its end to walls, in a way similar to a caterpillar, or more precisely like those metallic string toys that can go down the stairs. The game is based on Zodiacal elements and counts twelve big stages with a nasty boss at the end of each of them. Many other weird creatures are also scattered around each maze and are there to stop the player. The caterpillar-like creature has an extra ring in its middle which can fire back at those annoying things. To increase the challenge a little, the player mush reach the exit of each time within a time limit. When destroyed, some enemies drop special power-ups, like extra life, shields, the priceless super-speed or bouncing-shots options.

- TECHNICAL -

HuCARD ID: AT03001
HuCARD Size: 4 Mbits.

- TRIVIA -

Retail price: 6800 Yen.

Export releases:
[US] "Somer Assault [Model TGX040089]"

- TIPS AND TRICKS -

Additional lives:
The best cheat, by far, is the option to gain additional lives during the game. To activate it, just pause and up-pause the game a hundred times! When activated, this cheat will force enemies to drop extra lives when defeated. You can only store a maximum of fifty lives at the time though.

Sound Test Screen:
After you start the game, at the screen where you are asked to enter your birth date, hold Up and I, then press Run. If done right, it will activate the Sound Test Screen (picture on the right). There you can play any music or sound effects from the game.

Mysterious second hidden screen:
Well, that's not the end of it. At the Sound Test Screen, press Select, Up, Up, Down, Down, Left, Right, Left, Right, II and I. A second mysterious screen should appear, but it is hard to tell what this one actually does... (picture on the right).

Hidden Mini Game:
Now things get really interesting! At the mysterious screen, wait until the screen flashes and press II, Up, Down, Down, Left, Right, Left, Right, II and I. It is rather tricky to get right, but it will unlock a simple and hidden vertical shooter! (picture on the right).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58645&o=2

$end

$interact=message,
$bio

Interact Family Computer cass. published 44 years ago:

Message Center (c) 1978 Micro Video

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237137&o=2

$end

$spectrum_cass=messagef,messagef_a,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Message from Andromeda (c) 1984 Interceptor Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79761&o=2

$end

$cpc_cass=messandr,
$bio

Amstrad CPC cass. published 38 years ago:

Message from Andromeda (c) 1984 Interceptor Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98227&o=2

$end

$cpc_flop=messagef01,andromed,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Message from Andromeda Cracked (c) 1986 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126511&o=2

$end

$saturn=mnavi,
$bio

Sega Saturn CD published 25 years ago:

Message Navi (c) 1997 SIMS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59411&o=2

$end

$saturn=mnavi2,
$bio

Sega Saturn CD published 24 years ago:

Message Navi Vol. 2 (c) 1998 SIMS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59412&o=2

$end

$info=newtonmp,
$bio

PDA published 29 years ago:

MessagePad (c) 1993 Apple Computer, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270413&o=2

$end

$info=mp110,
$bio

PDA published 28 years ago:

MessagePad 110 (c) 1994 Apple Computer, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270414&o=2

$end

$info=mp120,
$bio

PDA published 27 years ago:

MessagePad 120 (c) 1995 Apple Computer, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270415&o=2

$end

$info=mp130,
$bio

PDA published 26 years ago:

MessagePad 130 (c) 1996 Apple Computer, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270416&o=2

$end

$info=mp2000,
$bio

PDA published 25 years ago:

MessagePad 2000 (c) 1997 Apple Computer, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270417&o=2

$end

$info=mp2100,
$bio

PDA published 25 years ago:

MessagePad 2100 (c) 1997 Apple Computer, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270418&o=2

$end

$cpc_flop=messages,
$bio

Amstrad CPC type-in published 33 years ago:

Messages d'Erreurs en Francais (c) 1989 AM-Mag

- TRIVIA -

Listed as a type-in program in the French magazine: AM-Mag.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119604&o=2

$end

$pc98=msgdarkn,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Messenger from Dark Night (c) 1995 Great.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90110&o=2

$end

$x68k_flop=messiah,
$bio

Sharp X68000 Series 5.25in. disk. published 34 years ago:

Messiah 68K (c) 1988 Cross Line

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87890&o=2

$end

$mz700_cass=messing,
$bio

Messing (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131673&o=2

$end

$pc98=mesunko,
$bio

Mesuneko Hishoshitsu (c) 19?? Melody.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90111&o=2

$end

$bbc_rom=metaasm330,
$bio

Acorn BBC ROM published 36 years ago:

Meta Assembler (c) 1986 Crash Barrier

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268053&o=2

$end

$bbc_rom=metaasm2,metaasm2ra,
$bio

Acorn BBC ROM published 37 years ago:

Meta Assembler Ver. 2 (c) 1985 Crash Barrier

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145243&o=2

$end

$bbc_rom=metaasm3,
$bio

Acorn BBC ROM published 36 years ago:

Meta Assembler Ver. 3 (c) 1986 Crash Barrier

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145244&o=2

$end

$gbcolor=metafght,
$vgmplay=bmaster_gbc,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Meta Fight EX (c) 2000 Sunsoft

- TECHNICAL -

Model CGB-A5MJ-JPN

- TRIVIA -

Released on February 24, 2000 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68356&o=2

$end

$info=metafox,
$bio

Arcade Video game published 33 years ago:

Meta Fox (c) 1989 Seta Company, Limited.

A vertically scrolling shooter.

- TECHNICAL -

Game ID : UP

Main CPU : Motorola 68000 (@ 8 Mhz), M65C02 (@ 1 Mhz)
Sound Chips : X1-010 (@ 16 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Meta Fox was released in December 1989.

Licensed to I-Vics (International Video Computer Systems) for US distribution.
Also licensed to Taito and Jordan I.S.

Ray Ballard holds the official record for this game with 79,000 points.

- STAFF -

Producer : Jun Fujimoto
Staff : T. Ishikawa, N. Nonaka, Y. Ohta, K. Ishikawa, T. Tsuboi, M. Watanabe, K 11, Jordan, M. Asakawa, K. Nakabayashi, F. Sugiura, T. Sato, J. Fujiwara, T. Wada

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1609&o=2

$end

$psx=metaphls,
$bio

Sony PlayStation CD published 25 years ago:

Meta-Ph-List Mu.X.2297 (c) 1997 ADM

- TECHNICAL -

GAME ID: SLPS-00680~1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85440&o=2

$end

$info=metabee,
$bio

Medal video game published 21 years ago:

Metabee Shot (c) 2001 Banpresto.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125414&o=2

$end

$spectrum_cass=metaboli,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Metabolis (c) 1985 Gremlin Graphics Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79762&o=2

$end

$spectrum_cass=metagala,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Metagalactic Llamas - Battle at the Edge of Time (c) 1984 Salamander

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79763&o=2

$end

$pc98=metajosp,
$bio

NEC PC-9801 Series 5.25in. disk. published 26 years ago:

メタ女 府立メタトポロジー大学付属女子高校SP (c) 1996 Anjin.
(Metajo - Furitsu Metatopology Daigaku Fuzoku Joshi Koukou SP)

- TECHNICAL -

Media: floppydisk x8

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90112&o=2

$end

$wswan=mtherapy,
$bio

Bandai WonderSwan cart. published 22 years ago:

Metakomi Theraphy - Nee Kiite! [Model SWJ-KGT006] (c) 2000 Human Ent..

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86357&o=2

$end

$vgmplay=metalace_pc,
$bio

IBM PC/AT DOS 3.5in. disk. published 29 years ago:

Metal & Lace - Battle of the Robo Babes (c) 1993 MegaTech Soft.

- STAFF -

Main Program: Erwin Mab
Original Battle Program: Hideki Masuko
Modifications: Erwin Mab
Game Design: Erwin Mab, Hideki Masuko, David S. Moskowitz, Kenny Wu
Mecha Design: Naoki Osaki
Character Design: Akihiro Yoshizane
Background Design: Yoko , Ikuko
Music: Yoshifumi Doiichi, Bananapple
Music & PCM Drivers: Erwin Mab
Voices: William F. Ackerman, Rebecca Borras, Richard Bragg, Laura Gardner, Jeanne Hartman, Nancy Jen, Herman E. Mack II, Stacey Rolene
Digital Recording: Liberty Studios in Torrance 1993, Ned Neidemeier (Engineer)
Special Thanks To: Gary Lee (Liberty International), Michael Remillard (Adlib Inc.), Brad Craig (Advanced Gravis), Tasha - Lagomorph Editorial, Gary Kinsley (Media Vision), Steven Fischer (Sierra Semiconductor), Gary Moffett (ThrustMaster Inc.), Suncom Technologies
Documentation: David S. Moskowitz, Daniel C. Fan
Printer: Eclipse Graphics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287301&o=2

$end

$specpls3_flop=metalact,
$bio

Sinclair ZX Spectrum+3 disk. published 32 years ago:

Metal Action (c) 1990 Dinamic Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147637&o=2

$end

$pcecd=metalang,
$bio

NEC PC-Engine CD published 29 years ago:

Metal Angel (c) 1993 Pack-In-Video Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58284&o=2

$end

$psx=metalan3,
$bio

Sony PlayStation CD published 25 years ago:

Metal Angel 3 (c) 1997 Pack In Soft.

- TECHNICAL -

[Model SLPS-00867~8]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85441&o=2

$end

$pcecd=metalan2,
$bio

NEC PC-Engine CD published 27 years ago:

Metal Angel II (c) 1995 Pack-In-Video Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58285&o=2

$end

$famicom_cass=metalarm,
$bio

Nintendo Famicom BASIC type-in published 32 years ago:

Metal Arms (c) 1990 Dempa Shinbunsha [Japan]

- TRIVIA -

Released as a type-in program in the Micom BASIC magazine (also called Bemaga) published by Dempa.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306792&o=2

$end

$cpc_cass=metlarmy,
$bio

Amstrad CPC cass. published 34 years ago:

Metal Army (c) 1988 Players Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98228&o=2

$end

$info=metalb,metalbj,
$vgmplay=metalb,
$bio

Arcade Video game published 31 years ago:

Metal Black (c) 1991 Taito Corp.

Earth is under attack from an alien race from the 'Nemesis' region of space, and human civilisation now stands on the brink of collapse. The invaders have utilised energy molecules - known to earth scientists as 'Newalones' - to create powerful beam weapons with which to attack Earth. In response, Earth's scientists have developed the 'Black Fly' project; a powerful space craft that utilises the same Newalone molecule technology of the alien aggressors.

Metal Black is a very playable sideways scrolling shoot-em-up which manages to feel different to other games in the genre, due to the fact that it lacks a a player-definable weapon power-up system. Instead of collecting items that provide extra speed, different weapons etc. players must collect the clusters of 'Newalone' molecules that float around each level. These molecule clusters will gradually increase the player ship's firepower.

As long as the Metal Black ship has sufficient firepower, players can activate the 'Beam Weapon', which generates a powerful energy beam that destroys everything it comes into contact with. The Beam Weapon will only last for a few seconds and its use will reduce the ship's energy levels. Once the Beam weapon de-activates, Metal Black will have vastly reduced firepower for its forward-firing laser cannon. Players must once again collect the Newalone molecule clusters to build up the ship's firepower.

- TECHNICAL -

Runs on the "Taito F2 System" hardware. It used a graphics extension on the board, the so called Taito F2 Expanded System (also known as the Taito F1 System).

Prom Stickers: D12

Players: 2
Control: 8-way joystick
Buttons: 3

- TRIVIA -

Metal Black was released in September 1991. It was a great shoot them up game, but it didn't had the success it merit since it was published at same time of Capcom's "Street Fighter II - The World Warrior".

Metal Black was originally planned to be "Gun Frontier 2", but somewhere in the middle of development, the programmers decided that it had to be a different, unrelated game. Metal black's original storyline was too gloomy. Taito's supervisor rejected the original game project.

This was Taito's first game to show the title of the tune which plays for each stage at the start of each one.

Moriyama Yoshihiro (See Staff section for more info) is the chief of G.rev (makers of "Border Down" in 2003).

The game forbids the initials 'SEX' on the high score table. If you try, it gets changed it to '***'.

Metal Black was awared by the Gamest Game music section.

The companion star in the story is based on the Nemesis hypothesis as the source of Earth's most notable extinctions.

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Metal Black - PCCB-00079) on January 1, 1992.
Zuntata Records released a limited-edition soundtrack album for this game (Zuntata History L'ab-normal 1st - ZTTL-0038) on April 4, 1999.

- TIPS AND TRICKS -

* INSTRUCTIONS:
- Press the Fire button to shoot a beam. 
- Press and hold the MAX Beam button to shoot a converging beam.
- If your beam level is at maximum, release the MAX Beam button to shoot a spreading beam for greater destructive power. 
- Collecting Newalone molecules increases the strength of both your normal and your MAX beam.
- Some enemies also collect Newalone and can fire MAX beams at you. Fire your MAX beam against an enemy MAX beam to create an energy interaction which can cause massive amounts of damage to your enemy - if your beam is stronger.

* LEVELS SELECT:
Boot machine with service switch pressed.
Message appears: SERVICE SWITCH ERROR, press 1p Start(x3), service switch, 1p Start.
Message appears: SELECT BY DOWN SW, select level with joy Down/Up and push Start button.

- SERIES -

1. Gun & Frontier (1991)
2. Metal Black (1991)

- STAFF -

Producers : Senba Takatsuna, Hori Takamasa
Game designers : Senba Takatsuna, Hori Takamasa, Kuroki Naoya, Ohno Tomohiro, Seguchi Takashi, Mizobe Kumi, Watanabe Yasuhisa, Jun Sawaki, Katsuhisa Ishikawa
Art directors : Senba Takatsuna, Ohno Wepokichi
Programmers : Tarabar, Kuroki Naoya, Seguchi Takashi
Hardware engineers : Jun Sawaki, Takeda Tomio
Decorator : Kumi Mizobe
Sound (Zuntata) : Yasuhisa Watanabe (Yack.), Ishikawa Babio
Bit pattern : Moriyama Yoshihiro, Tanaka Kuniaki, Nakahara Yoshikatsu, Tsuneoka Masatoshi, Vap-Awave
Cast : Ho Lee Chan, Zuntata, John Neianik 8th, Sakou Menme

- PORTS -

* CONSOLES:
Sega Saturn (may.24, 1996) "Metal Black [Model T-19902G]" 
[JP] Sony PS2 (jul.28, 2005) "Taito Memories Joukan [Model SLPM-66057]" 
Sony PlayStation 2 [AU] (mar.30, 2006) "Taito Legends 2 [Model SLES-53852]" 
[EU] Microsoft XBOX (mar.31, 2006) "Taito Legends 2" 
[EU] Sony PS2 (mar.31, 2006) "Taito Legends 2 [Model SLES-53852]" 
[US] Sony PS2 (may.16, 2007) "Taito Legends 2 [Model SLUS-21349]" 

Note : The PS2 version has a bug that breaks the control system - in the original, you could press the super button and hold it down for a directed blast. The XBOX version does not suffer from the aforementioned bug, and plays as you would expect.

* COMPUTERS: 
[EU] PC [MS Windows, CD-ROM] (mar.31, 2006) "Taito Legends 2" 
[US] PC [MS Windows, CD-ROM] (jul.10, 2007) "Taito Legends 2"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1610&o=2

$end

$saturn=metalblk,
$bio

Sega Saturn CD published 26 years ago:

Metal Black (c) 1996 Ving.

- TECHNICAL -

Game ID: T-19902G

- TRIVIA -

Metal Black for Saturn was released on May 24, 1996 in Japan. It was then re-released on July 23, 1998 as a Saturn Collection edition [Model T-19909G].

- TIPS AND TRICKS -

Start the game with eight credits : At the title screen, press and hold L+R+B+Y simultaneously and then Start.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48772&o=2

$end

$fmtowns_flop_misc=metalbld,
$bio

Fujitsu FM Towns disk. published 31 years ago:

Metal Blade (c) 1991 Laizaps

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272517&o=2

$end

$info=metlclsh,
$bio

Arcade Video game published 37 years ago:

Metal Clash (c) 1985 Data East Corp.

Metal Clash is a futuristic fighter game for one or two players. In one player mode, the player pilots the metariod 'Saiber' to annihilate the alien robots.  

The player pilots his robot around the screen destroying enemy robots using punches and kicks. Flying saucers can be destroyed for a life energy boost.  Items in the background can be destroyed for points. After defeating a set number of enemies the stage's boss will appear. The boss is more powerful than regular enemies, and has his own life energy bar shown on screen. Some of these bosses can be disarmed of their powerful weapons (such as guns and energy shields) which the player can equip and carry on into further levels.

When hit by enemies, the player will lose energy and will drop any weapons that he has equipped. When the player's life energy is completely depleted he will lose a life. The game is over once all of the player's lives are lost.  The game features no continues.

The two player game is a vs. match between players. Gameplay continues until one player has lost all of his lives.

- TECHNICAL -

Main CPU : (2x) M6809 (@ 1.5 Mhz)
Sound Chips : YM2203 (@ 1.5 Mhz), YM3526 (@ 3 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2

- STAFF -

Game programmer : Akira Sakuma

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1611&o=2

$end

$snes=metalcomu,
$bio

Nintendo Super NES cart. published 29 years ago:

Metal Combat - Falcon's Revenge [Model SNS-KD-USA] (c) 1993 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63253&o=2

$end

$snes=metalcom,
$bio

Nintendo Super NES cart. published 29 years ago:

Metal Combat - Falcon's Revenge [Model SNSP-KD-ESP] (c) 1993 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63252&o=2

$end

$c64_flop_misc=metaldst,
$bio

Commodore C64 disk. published 10 years ago:

Metal Dust (c) 2012 Protovision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236007&o=2

$end

$x68k_flop=metaleye,
$bio

Sharp X68000 Series 5.25in. disk. published 29 years ago:

Metal Eye (c) 1993 Elf.

- TECHNICAL -

FD x7

- TRIVIA -

Released on May 28, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87891&o=2

$end

$pc98=metaleye,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Metal Eye (c) 1993 Elf.

- TECHNICAL -

BARCODE: 4988720891145
MEDIA: FD x7

- TRIVIA -

Released on April 28, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90113&o=2

$end

$fmtowns_cd=metaleye,
$bio

Fujitsu FM Towns CD published 29 years ago:

Metal Eye (c) 1993 Elf.

- TECHNICAL -

CD x1

- TRIVIA -

Released on July 30, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110343&o=2

$end

$pc98=metaley2,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Metal Eye 2 (c) 1994 Elf.

- TECHNICAL -

BARCODE: 4988720891305
MEDIA: FD x8

- TRIVIA -

Released on August 31, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90114&o=2

$end

$fmtowns_cd=metaley2,
$bio

Fujitsu FM Towns CD published 28 years ago:

Metal Eye 2 (c) 1994 Elf.

- TECHNICAL -

CD x1

- TRIVIA -

Released 90 September 30, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110344&o=2

$end

$pc98=metaley2sp,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Metal Eye 2 Special Disk (c) 1994 Elf.

Requires Metal Eye 2, available through mail order by filling out application form packaged with Metal Eye 2.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92723&o=2

$end

$pc98=metaleyesp,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Metal Eye Special Disk (c) 1993 Elf.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88028&o=2

$end

$fmtowns_flop_orig=metaleyesp,
$bio

Fujitsu FM Towns disk. published 29 years ago:

Metal Eye Special Disk (c) 1993 Elf.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298292&o=2

$end

$megadriv=metalfng,
$vgmplay=metalfng_md,
$bio

Sega Mega Drive cart. published 29 years ago:

Metal Fangs (c) 1993 Victor Musical Industries, Incorporated.

- TECHNICAL -

GAME ID: T-60033

- TRIVIA -

Released on December 17, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56671&o=2

$end

$pc8801_flop=metalfat,
$bio

Metal Father (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92383&o=2

$end

$saturn=mfmiku,
$bio

Sega Saturn CD published 27 years ago:

Metal Fighter Miku (c) 1995 Victor Entertainment.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59413&o=2

$end

$nes=metalfgt1,
$bio

Metal Fighter u (c) 19?? Hacker International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54370&o=2

$end

$nes=metalfgt,
$vgmplay=metalfgt_nes,
$bio

Nintendo NES cart. published 33 years ago:

Metal Fighter u (c) 1989 Color Dreams

Returning from three centuries of intergalactic missions, MCS-920 is surprised by an alien-infested planet. Whatever few lifeforms survived were driven underground or transformed into battling bionic mutants. You must escape the tentacles of these mutants, seek out and destroy alien ships, then overpower grotesque alien guards to steal their fiendish and bizarre weapons. From barren landscapes and colorful coral reefs to abandoned and frozen cities, you will yet come face to face with the alien tyrant in each world!

- TECHNICAL -

GAME ID: CDR-MR-81008

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55351&o=2

$end

$nes=metalfgt2,
$bio

Metal Fighter u (c) 19?? Sachen.

- TECHNICAL -

GAME ID: TC-008

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84059&o=2

$end

$psx=metalfst,
$bio

Sony PlayStation CD published 24 years ago:

Metal Fist (c) 1998 Electronic Arts Victor.

Japanese release. Game developed in the USA.

- TECHNICAL -

Game ID: SLPS-01164

- TRIVIA -

Released on January 15, 1998 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85442&o=2

$end

$nes=psybustr,
$bio

Nintendo Famicom cart. published 32 years ago:

メタルフレーム サイバスター (c) 1990 Jaleco Company, Limited. [Japan Leisure].
(Metal Flame Psy Buster)

Japanese release. Game developed in USA. For more information about the game itself, please see the original USA version of the game; "Metal Mech - Man & Machine [Model NES-J8-USA]".

- TECHNICAL -

Cartridge ID: DEC-QM

- TRIVIA -

Metal Flame Psy Buster was released on December 14, 1990 in Japan for 5900 Yen.

There are a couple of notable differences between the American NES version of the game and the Japanese version. The game's title is completely different and shows Tony and the OMO III mech, whereas the Japanese version features the game's title over a blue background. The screen that follows, where Tony runs towards his mech has some added text that says "Let's do it mech!". Interestingly, although the game is credited to Sculptured Software, a development company originally based in Salt Lake City (Utah, USA), if was first released in December 1990 in Japan, and in march 1991 in the USA. Additionally, on his game design and art work page, Joe Hitchens (game artist at Sculptured Software in 1990 and Metal Flame's game designer) has some artwork showing Tony as seen in the American version's title. It is anyone's guess as to why these graphics were removed (or never included) from the Japanese version. Joe Hitchens also mentions a Game Boy version of Mech Metal which, as far as we can tell, was never released (it was announced in the Official 1990 World of Nintendo Buyers Guide for a 1990 release). Finally, an early game promotional flyer shows that Metal Mech Man & Machine was first announced under the name Mechanoids Man & Machine (which was also the name of the unreleased Game Boy game).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54371&o=2

$end

$nes=metlfrce,
$bio

Nintendo Famicom cart. published 28 years ago:

메탈포스 (c) 1994 Daou Infosys.
(Metal Force)

- TECHNICAL -

GAME ID: DS-F401

- TRIVIA -

Released in May 1994 in Korea, even if the title screen says 1993.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=44274&o=2

$end

$vgmplay=metlfrce_98o,metlfrce_98oa,
$bio

Metal Force (c) 199? You-en-tai.

- TECHNICAL -

GAME ID: Y-C9302
BARCODE: 4936875593025

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131889&o=2

$end

$pc98=metalfk,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

Metal Fork (c) 1990 KUNI Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90117&o=2

$end

$info=metlfrzr,
$bio

Arcade Video game published 33 years ago:

Metal Freezer (c) 1989 Seibu Kaihatsu, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40335&o=2

$end

$ibm5150=mgear,
$bio

IBM PC 5.25in. disk. published 32 years ago:

Metal Gear (c) 1990 Ultra Games [Ultra Soft. Corp.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132455&o=2

$end

$gbcolor=mgsj,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Metal Gear - Ghost Babel [Model CGB-BMGJ-JPN] (c) 2000 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68357&o=2

$end

$msx2_cart=mgear2ssvc,
$bio

MSX 2 cart. published 12 years ago:

Metal Gear 2 - Solid Snake (c) 2010 Unknown.

Pirate version extracted from the Nintendo Virtual Console.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235736&o=2

$end

$msx2_cart=mgear2ssd,mgear2ss,
$vgmplay=mgear2ss_msx2,
$bio

MSX 2 cart. published 32 years ago:

Metal Gear 2 - Solid Snake (c) 1990 Konami Industry Company, Limited.

- TECHNICAL -

Model RC767

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51338&o=2

$end

$msx2_flop=mgear,mgearb,mgeara,
$bio

Metal Gear Cracked (c) 198? Unknown.

Cartridge to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101857&o=2

$end

$megadriv=mgs,
$bio

Metal Gear Solid (c) 199? Glorysun

Pirate hack of Crack Down.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56672&o=2

$end

$psx=mgspilot,
$bio

Sony PlayStation CD published 24 years ago:

Metal Gear Solid - Pilot Disc (c) 1998 Konami Co., Ltd.

- TECHNICAL -

GAME ID: SLPM-80254

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85443&o=2

$end

$psx=mgssm,
$bio

Sony PlayStation CD published 23 years ago:

Metal Gear Solid - Special Missions (c) 1999 Konami Co., Ltd. [Osaka, Japan]

- TECHNICAL -

Model SLES-02136

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=271106&o=2

$end

$psx=mgsvrd,
$bio

Sony PlayStation CD published 23 years ago:

Metal Gear Solid - VR Missions Demo (c) 1999 Konami of America.

Demo disc.

- TECHNICAL -

DEMO ID: SLUS-90062

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131544&o=2

$end

$psx=mgsvr,
$bio

Sony PlayStation CD published 23 years ago:

Metal Gear Solid - VR Missions (c) 1999 Konami of America [TM of Konami Corp]

- TECHNICAL -

GAME ID: SLUS-00957

- TRIVIA -

Released on September 30, 1999 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111297&o=2

$end

$psx=mgsd,
$bio

Sony PlayStation CD published 24 years ago:

Metal Gear Solid Demo Disc (c) 1998 Konami of America.

- TECHNICAL -

DEMO ID: SLUS-90035

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131543&o=2

$end

$gbcolor=mgsu,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Metal Gear Solid [Model CGB-BMGE-USA] (c) 2000 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68359&o=2

$end

$gbcolor=mgs,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Metal Gear Solid [Model CGB-BMSP-EUR] (c) 2000 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68358&o=2

$end

$psx=mgse,
$bio

Sony PlayStation CD published 24 years ago:

Metal Gear Solid (c) 1998 Konami Co., Ltd.

- TECHNICAL -

Model SLES-01370/11370

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=271096&o=2

$end

$psx=mgs,mgsa,
$bio

Sony PlayStation CD published 24 years ago:

Metal Gear Solid (c) 1998 Konami of America.

- TECHNICAL -

GAME ID: SLUS-00594/00776

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82646&o=2

$end

$msx2_cart=mgearjvc,
$bio

MSX 2 cart. published 12 years ago:

Metal Gear (c) 2010 Unknown.

Pirate version extracted from the Nintendo Virtual Console.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235735&o=2

$end

$nes=mgearj,
$vgmplay=mgear_nes,
$bio

Nintendo Famicom cart. published 35 years ago:

メタルギア (c) 1987 Konami Industry Company, Limited.
(Metal Gear)

Metal Gear is a stealth/military action game published by Konami, and conversion of a game originally released for the MSX 2 in 1987. In 1995, somewhere in South Africa, the military fortress Outer heaven is hiding a super weapon called the 'Metal Gear', formidable machine capable of launching nuclear missiles and to strike any target in the world. A rookie infiltration soldier codenamed Solid Snake is deployed by Foxhound, a secret special forces unit from the western world, to locate and destroy the war machine and to find out what happened to Gray Fox, another agent who had been sent thither before him. However, his mission comes with a twist - he must covertly infiltrate Outer heaven and try his best to avoid direct confrontation with his enemies. Because of the stealth nature of the game, Solid Snake will instantly be in trouble if spotted by guards or surveillance cameras. If discovered, the player has to leave the visited area as quickly as possible until the alert level is lifted. He also doesn't come equipped with any weapons at first, and he must build up his arsenal along the way and collect firearms, remote guided missiles or explosives. The game also offers a plethora of items, such as binoculars (to explore surrounding rooms), gaz mask, rations (to retrieve some health) and key cards that allow the player to access certain areas that are otherwise locked and off-limits. Throughout the game, Solid Snake is also headed by his commanding officer Big Boss - a transceiver constantly feeds the player with critical information about Outer Heaver and the game's intricate story.

- TECHNICAL -

Game ID: KDS-ME

- TRIVIA -

Metal Gear was released on December 22, 1987 in Japan.

There are several differences between the Famicom port of Metal Gear and the original MSX version. The beginning of the game is totally different - in the Famicom version, Solid Snake parachutes into a maze-like jungle area, whereas he directly infiltrates the enemy building in the MSX version and deploys by sea. The Famicom game is overall a lot more difficult, some buildings have been shuffled around as well as items and weapons, and some events are a lot more random - trucks transport the player from one location to another, and the jungle phase loops in many places. Enemies could also track the player down beyond the visited screen and this feature was removed from the Famicom port. The most notable difference is also the underlying goal of the game - players had to battle the Metal Gear itself at the end of the MSX version, whereas they had to destroy a Super Computer which controls the Metal Gear in the Famicom port. Finally, in the North American and European versions, many of the character names were changed - Big Boss became Commander South, and the enigmatic leader of the Outer heaven secret army was given the spoof name 'Vermon CaTaffy' (pun on Lybian leader Muammar Al-Qaddafi) - the story in the game's manual was deeply altered, Konami's Ultra publishing company took considerable (and rather childish) liberties with the original Japanese source material, where Vermon Cataffy is described as "a once tranquil shepard boy, who grew up on the remote banks of the Sam Sam River in outer Mongolia with his 27 sisters, turned to terrorism at an early age"... What were they thinking ?

Export releases:
[US] "Metal Gear [Model NES-ME-USA]"
[EU] "Metal Gear [Model NES-ME-EEC]"

- STAFF -

Main Program: Yoshihiro Sugimoto
Sub Program: Masahiro Ueno
Graphic Design: Conpagno Ogikubo
Sound Effect: Kazuki Muraoka

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54372&o=2

$end

$nes=mgear,
$bio

Nintendo NES cart. published 33 years ago:

Metal Gear (c) 1989 Palcom.

European release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Metal Gear [Model KDS-ME]".

- TECHNICAL -

Game ID: NES-ME-EEC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55352&o=2

$end

$nes=mgearu,
$bio

Nintendo NES cart. published 34 years ago:

Metal Gear (c) 1988 Ultra Games.

North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Metal Gear [Model KDS-ME]".

Description from the Back cover:

Outer Heaven leader CaTaffy has activated the ultimate super weapon: Metal Gear!
Responding to the crisis, covert unit Fox Hound is called into action, and that's where you come into play.
Trained in hand-to-hand combat and skilled in every weapon known to man, you're Fox Hound's lethal fighting machine, code named Solid Snake.
But on this mission you better be sly as well, to surprise heavily-armed enemies, busting 'em up quietly and rescuing their hostages before alarms are triggered.
Plus you gotta maintain radio contact with Commander South, who'll feed you crucial info on Metal Gear's whereabouts.
To survive, capture sub-machine guns, Barettas, grenade launchers, and plastic explosives... until you find and destroy Metal Gear, ending CaTaffy's reign of terror!

- TECHNICAL -

Game ID: NES-ME-USA

- TRIVIA -

Released in June 1988 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55353&o=2

$end

$msx2_cart=mgear,mgearj,
$vgmplay=mgear_msx2,
$bio

MSX 2 cart. published 35 years ago:

Metal Gear (c) 1987 Konami Industry Company, Limited.

- TECHNICAL -

GAME ID: RC750
BARCODE: 4988602527230

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51337&o=2

$end

$info=metlhawk,metlhawkj,
$vgmplay=metlhawk,
$bio

Arcade Video game published 34 years ago:

Metal Hawk (c) 1988 Namco.

- TECHNICAL -

Namco System 2 hardware
Game ID : MH

Main CPU : (2x) Motorola 68000 (@ 12.288 Mhz), M6809 (@ 3.072 Mhz), HD63705 (@ 2.048 Mhz)
Sound Chips : C140 (@ 21.39 Khz), YM2151 (@ 3.57958 Mhz)

Players : 2
Control : stick
Buttons : 2

- TRIVIA -

Metal Hawk was released in September 1988.

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Winning Run : G.S.M. Namco 2 - D24B1003) on 21/07/1989.

- STAFF -

Producers : K. Sawano, K. Tashiro
Game designer : Hajime Nakatani
Game programmer : A. Yuhara
Visual designers : T. Ishikawa, H. Kikuchi, K. Iwaida, W. Yanagawa
Music & Sound effects : Shinji Hosoe, Kazuo Noguchi
Electrical enginnering : M. Yamada, O. Morita
Drive program : T. Inui
PCB designer : T. Okada
Cabinet designer : Y. Nakauma
Mechanical engineering : S. Karino, H. Igarashi, T. Imai, S. Kanebako, H. Tatsumi

- PORTS -

* CONSOLES:
Sega Mega-CD [Unreleased Prototype]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1612&o=2

$end

$32x=metalhd,
$bio

Sega Mega Drive 32X cart. published 27 years ago:

Metal Head (c) 1995 SEGA Enterprises, Ltd.

European release.

- TECHNICAL -

Game ID: 84511-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96296&o=2

$end

$32x=metalhdju,metalhdp8,metalhdp7,metalhdp6,metalhdp5,metalhdp4,metalhdp3,metalhdp2,metalhdp1,metalhdp,
$vgmplay=metalhdju_md,
$bio

Sega Super 32X cart. published 27 years ago:

Metal Head (c) 1995 Sega Enterprises, Ltd.

- TECHNICAL -

Game ID: GM-4008

- STAFF -

Producer: Koichi Nagata
Director: Masahide Kobayashi
Metal Head Team Leader: Masahiro Wakayama
Chief Graphic Designer: Koichi Sasaki
Graphics Designer: Tsuyoshi Tsunoi, Tsutomu Nakatsugawa, Kazuki Aizawa, Maiko Kitagawa
Chief Programmer: Masahiro Wakayama
Programmer: Naoki Kobayashi, Akio Setsumasa, Takeshi Sakakibara, Nobuyuki Tanioka
Main Planner: Ryutaro Nonaka
Planner: Katsunori Yamaji, Hideki Anbo
Additional Graphics: Akio Setsumasa, Norihiro Sekine
Sound Designer: Jun Senoue, Atsumu Miyazawa, Yoshiaki Kashima, Teruhiko Nakagawa, Tatsuya Kozaki
Text Coordinator: Ryoichi Hasegawa
Character Voices: David R. Leytze, Steve Ray Burton, Henry Giesen, James Spahn, Scott Alexander
Special Thanks: Tatsutoshi Narita, Shinji Kawahira, Naoyuki Machida, Norihiro Sekine, Kouji Umeda

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84393&o=2

$end

$info=metalman,
$bio

Pinball published 30 years ago:

Metal Man (c) 1992 Inder.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=9830&o=2

$end

$info=metalmx,
$bio

Arcade Video game published 28 years ago:

Metal Maniax (c) 1994 Atari Games Corp.

Demolition derby-style game.

- TECHNICAL -

The game comes in a twin sit-down cabinet that is truly massive. The seats move with the action and slide around when hit. There are two speakers mounted on each seat plus the rumble sound of a subwoofer under your seat. There are speakers in the top of the cabinet giving you four points of audio, creating a 3-D surround effect. Interestingly enough, the name Carmageddon is written on the side art, but this prototype was developed quite a while before the hugely successful PC game of the same name.

The machines were linkable. There was an extra stand that went in between the linked machines (four drivers total) which had massive starter lights (like a drag racing 'Christmas tree'). These units were simply comprised of lights in a tall box moulded to the shape of the cabinets.

Game ID : 136103

- TRIVIA -

This prototype failed miserably in a field test due to the sluggishness of the game play. It looks really nice and plays pretty good, but the frame rate never gets above the range of 25 to 30 frames per second, and at worst, it drops down to two or three frames per second. At the time, there were sleaker, faster games out, so Atari stopped its development mainly because of player dissatisfaction. Approximately 10 machines were built, all of which were supposed to be destroyed soon after the field tests were completed.

A Metal Maniax machine was showed up at the 2003 classic arcade games show 'California Extreme', San Jose, California.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3712&o=2

$end

$snes=metalmaru,
$bio

Nintendo Super NES cart. published 29 years ago:

Metal Marines  (c) 1993 NAMCO Hometek, Ltd.

- TECHNICAL -

GAME ID: SNS-6M-USA

- TRIVIA -

Released in December 1993 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63255&o=2

$end

$snes=metalmar,
$bio

Nintendo Super NES cart. published 29 years ago:

Metal Marines (c) 1993 Namco, Limited.

European release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SNSP-6M-NOE

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63254&o=2

$end

$amigaocs_flop=metalmst,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Metal Masters (c) 1991 Infogrames Interactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74539&o=2

$end

$gameboy=metalmst,metalmstp,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Metal Masters (c) 1993 Electro Brain

- TECHNICAL -

GAME ID: DMG-E6-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66388&o=2

$end

$gba=metalmx2a,metalmx2,
$bio

Nintendo GBA cart. published 19 years ago:

Metal Max 2 Kai [Model AGB-A9TJ-JPN] (c) 2003 Now Production

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71815&o=2

$end

$snes=metalmx2,
$bio

Nintendo Super Famicom cart. published 29 years ago:

Metal Max 2 [Model SHVC-MX] (c) 1993 Data East Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61803&o=2

$end

$snes=metalmax,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Metal Max Returns [Model SHVC-AZMJ-JPN] (c) 1995 Data East Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61804&o=2

$end

$nes=metalmax,metalmaxp,
$vgmplay=metalmax_fc,
$bio

Nintendo Famicom cart. published 31 years ago:

メタルマックス (c) 1991 Data East Corp.
(Metal Max)

- TECHNICAL -

GAME ID: DFC-26

- TRIVIA -

Released on May 24, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54373&o=2

$end

$nes=metlmech,
$bio

Nintendo NES cart. published 31 years ago:

Metal Mech - Man & Machine (c) 1991 Jaleco USA, Incorporated.

Metal Mech is a side scrolling action game by Sculptured Software and published by Jaleco. In the year AD20XX, a malicious race of half-alien, half-machines, suddenly appears and attacks the Earth. The Metal Mechs, as they are called, have now successfully taken control of the human world. But a small group of scientists decides to counter attack the enemy - they manage to capture a large three-legged Metal Mech vehicle, and they plan to launch a desperate offensive to destroy the alien mothership and save humanity. The player takes control of the captured Metal Mech codenamed Metal Flame OMO III, and more precisely, its human pilot Tony Psybuste). This is what distinguishes Metal Fmech apart from other action games at the time - although the player starts inside the three-legged vehicle, he can jump out of the war machine at anytime, scout the surroundings on foot, collect items and explore areas the mech can't reach (in a way very similar to Sunsoft's excellent Meta Fight). The goal of each level is to recover the Level Key (symbolized by a red K icon) hidden somewhere around the vicinity, and to reach the exit (usually located at the right-most part of a level). Other special items are also scattered around each area and can be collected to enhance the survivability, mobility and firepower of the mech. They range from armor upgrades, radioactive fuel, life upgrades, bombs to extra weapons (the player can switch from on to the other by pressing 'Select', and they range from Rotary Gun to Missiles or Rapid Fire). Metal Mech consists of six levels.

- TECHNICAL -

Cartridge ID: NES-J8-USA

- TRIVIA -

Metal Mech was released in March 1991 in the USA.

The game was firstly announced as "Mechanoids - Man & Machine".

Export releases:
[JP] "Metal Flame Psy Buster [Model DEC-QM]" (released before the USA version).

- STAFF -

Developed by Sculptured Software.

Programmed by: Ken Grant
Designed by: Joe Hitchens
Artwork by: Lorin Nelson, Joe Hitchens
Soundtrack by: Paul Webb

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55354&o=2

$end

$snes=metalmor,
$bio

Nintendo Super NES cart. published 28 years ago:

Metal Morph (c) 1994 FCI

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63256&o=2

$end

$pc98=jastrike,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Metal Mover Jastrike (c) 1995 Apple Pie.

- TECHNICAL -

Media: floppydisk x2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90118&o=2

$end

$info=metlsavr,
$bio

Arcade Video game published 28 years ago:

Metal Saver (c) 1994 First Amusement.

Metal Saver is a Snow Bros.-style game. One or two players take on the role of a boy named Hanbit and a girl named Narae, two Fighters who must battle through single screen levels, they shall destroy enemies using different skills to go the next levels.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 15 Mhz), Zilog Z80 (@ 3.42719 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.42719 Mhz), OKI6295 (@ 7.757 Khz)

Players : 2
Control : 8-way Joystick
Buttons : 3

- TRIVIA -

1994. 3. 16. Mijin Computer registered and passed Metal Saver at KMRB(Korea Media Rating Board)

- STAFF -

Producer : Jeon Jae Yun, Yu Sang Hyun
Background Graphic Design : Han Jung Hoon
Character/Visual Graphic Design : Ko Che Hyuk
Character Programming : Kin Jin Woo
Planning/Character Graphic Design : Han Seung Hoon
Sound Composer : Jeon Seok Ki
Ect., Peogramming : Yun Jung Ho

- PORTS -

* COMPUTERS:
PC [MS-DOS] (1994)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4582&o=2

$end

$cpc_flop=zztopmet,metalscr,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Metal Screamer (c) 1991 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124164&o=2

$end

$cpc_flop=zztopsta,metalscr01,
$bio

Amstrad CPC 464 disk. published 30 years ago:

Metal Screamer 2  (c) 1992 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124165&o=2

$end

$x68k_flop=metalsig,
$vgmplay=metalsig_x68,
$bio

Sharp X68000 Series 5.25in. disk. published 33 years ago:

メタルサイト (c) 1989 System Sacom Corp.
(Metal Sight)

- TECHNICAL -

BARCODE: 4956375306086
MEDIA: FD x5

- TRIVIA -

Released on December 08, 1989 in Japan. Retail price: 8800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87892&o=2

$end

$nes=msladerg,
$bio

Nintendo Famicom cart. published 31 years ago:

Metal Slader Glory (c) 1991 HAL Laboratory, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54374&o=2

$end

$snes=msladerg,
$bio

Nintendo Super Famicom cart. published 22 years ago:

Metal Slader Glory - Director's Cut [Model SHVC-BMSJ-JPN] (c) 2000 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61805&o=2

$end

$ngpc=mslug1st,mslug1stp,
$vgmplay=mslug1st_ngpc,
$bio

SNK Neo-Geo Pocket Color cart. published 23 years ago:

Metal Slug - 1st Mission (c) 1999 SNK Corp.

Metal Slug 1st Mission plays similarly to other Metal Slug games, but has toned down graphics for the Neo Geo Pocket Color hardware. Notably, grenades are thrown by pressing the option button to switch, then fire. This was changed in the sequel. There are five different difficulty levels: kids, easy, normal, hard, and very hard.

- TECHNICAL -

GAME ID: NEOP00210

- TIPS AND TRICKS -

When the game is completed once, another character becomes playable.

- STAFF -

The game was developed by Ukiyotei.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82541&o=2

$end

$ngpc=mslug2nd,mslug2ndd,
$vgmplay=mslug2nd_ngpc,
$bio

SNK Neo-Geo Pocket Color cart. published 22 years ago:

Metal Slug - 2nd Mission (c) 2000 SNK Corp.

Gameplay is similar to the rest of the Metal Slug series in gameplay, but with noted improvements in graphics and controls from the original Neo Geo Pocket Color game, Metal Slug 1st Mission.

- TECHNICAL -

GAME ID: NEOP00610

- TIPS AND TRICKS -

Clearing all the missions of the game will unlock Tequila, a rebel soldier who has the ability to use the function of level selecting.

- STAFF -

The game was developed by Ukiyotei.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82542&o=2

$end

$saturn=mslugdouk,
$bio

Sega Saturn CD published 25 years ago:

Metal Slug - Kakuchou Ram Doukon Okaidoku Set!! (c) 1997 SNK [Shin Nihon Kikaku]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59414&o=2

$end

$saturn=mslug,
$bio

Sega Saturn CD published 25 years ago:

Metal Slug - Super Vehicle-001 (c) 1997 SNK [Shin Nihon Kikaku]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59415&o=2

$end

$info=mslug,
$neogeo=mslug,
$vgmplay=mslug,
$bio

SNK Neo-Geo MVS cart. published 26 years ago:

Metal Slug - Super Vehicle-001 (c) 1996 Nazca.

A scrolling 'run-and-gun' platform game for one or two players, Metal Slug is a humorous parody of war and specifically of World War II and the Nazis.

The game features six enemy-packed levels, referred to as 'missions'. Players start the game armed only with a pistol, but extra weapons can be picked up and used for greater firepower. Also, at certain points during a level players will find an unused 'Super Vehicle-001' - or Metal Slug - tank which can be entered and driven. The Metal Slug is slow-moving but has very powerful weapons. If the Slug takes too many hits it will break down and start to flash, the player must then quickly exit the vehicle before it explodes. The enemy troops also have vehicles at their disposal, such as tanks, boats and helicopters.

The levels are littered with bearded hostages who, when rescued, award players with either points bonuses (in the form of medals) or weapon power-ups. Available weapons are Heavy Machine Gun, Flame Shot, Rocket Launcher and Shotgun. Hand grenades are also available.

Each level ends with at least one large enemy 'Boss' vehicle that takes many hits to destroy. Once the boss has been destroyed, bonus points are awarded for each prisoner rescued. Further bonus points are awarded if the player's Metal Slug vehicle has survived the boss battle.

- TECHNICAL -

Runs on the SNK "Neo-Geo MVS" hardware.
Game ID : NGM-201

Players : 2
Control : 8-way joystick
Buttons : 3
=> Character > [A] Shoot, [B] Jump, [C] Grenade
=> Metal Slug> [A] Gun Attack, [B] Jump Board Vehicle, [C] Artillery Attack

- TRIVIA -

Metal Slug was released in April 1996. 

Etymology of 'Metal Slug': Meeher, the lead designer of the game for Nazca, wanted to create an armored fighting vehicle that could crawl on the ground like a 'slug'. The word 'metal' in the title indicates that the vehicle is mechanical. Initially, players considered the title to be "not good enough". Meeher later joked about the title, saying "Maybe I don't make much [sic] of a sense?" 

Slugs in Metal Slug sequels included animals (usually only the Vulcan cannon mounted on the animal, with a cannon attachment occasionally available), planes and other vehicles that did not fit Meeher's original definition. 

While being an obvious parody of World War II and the Nazi regime (the rebel army's flag is a deliberate pastiche of the Nazi "Swastika"), Metal Slug also lampoons 'Full Metal Jacket' and 'MASH'. General Morden, the rebel army's evil general, is a parody of Saddam Hussein. 

Just as the two main heroes (Marco & Tarma) appear in every chapter in the Metal Slug series, General Morden & Allen O' Neill (the machine gun wielding, trash mouth-talking, buffed soldier) are the series' classic main villains.

The tank in Metal Slug was inspired by the tank: Dominio Tank Police (1988). The tank in this anime is called Bonaparte and is piloted by Leona Ozaki.

Cliff Reese holds the official record for this game with 2,683,030 points on March 8, 2011. 

The same team that created Metal Slug had previously created a handful of games for Irem, most of which featured very similar graphics and gameplay. "Cyber Lip" (1990) had some of the core developers as the original Metal Slug. "Gunforce" (1991) and "In the Hunt" (1993) had noticeably similar gameplay, with graphics that bear a slight resemblance to Metal Slug. "Gunforce 2" (1994) not only had similar gameplay but the sounds of dying soldiers were almost exactly the same as Metal Slug. Because of this, some fans refer to Gunforce 2 as "Metal Slug Zero".

- TIPS AND TRICKS -

* Metal Slug features a 'blood ON' option (soldiers squirt blood when shot, instead of water). This can be activated via the 'Setting The Soft Dip' option in the game's dip switch menu. 

* When you parachute into the level at the start of a mission, press B to make the parachute disappear, allowing your character to drop to the ground more quickly. 

* Don't waste ammo. Metal Slug requires some thinking and shooting indiscriminately is not the best way to play this game. 

* Don't waste special weapons on shields. Shielded soldiers will throw their shields aside when they need to fire, so shoot at them only at this instant. Or use your knife if you manage to get close enough. 

* Use your knife against lone enemies. There is no need to waste ten rounds of your Heavy Machine Gun on a single enemy soldier. 

* When Metal Slug is dangerously low on health (but not so low that you are forced to leave it), use the frontal attack to inflict major damage. 

* Whenever you jump out of the slug, you are invincible for a brief amount of time. This is especially useful against the blue mortars, since they can't be avoided. Note, however, that there is no period of invincibility when you jump back into the slug. 

* There is apparently no 'reload time' when you throw grenades or rockets. The rate depends on how many of either are currently on-screen so if you are close to an enemy, the rate will be negligible. You may use this trick against some bosses and in any other situation to pass through unscratched. 

* The best way to earn points in to rescue hostages, but this can be tricky. The first problem is finding them, the second is to stay alive to the end of the mission to get credit for your rescues. 

As well as the easily-spotted hostages that litter the levels, there are also numerous hidden hostages: 

MISSION 1 (hostages: 10): 

Two pairs of are hostages hidden in the two waterfalls just before you get to the boss. Just blast the tops of the waterfalls and they will fall. 

MISSION 2 (hostages: 12): 

Blast down at the green bush underneath the bridge just before you reach the mid level boss (large tank on rails above you) and three secret prisoners will come running in your direction. 

MISSION 3 (hostages: 15): 

There are secret hostages hidden within the two large trees that you can blast down in the section where you have the Metal Slug tank. These seem to be random, just try blasting those trees down and sometimes they appear. 

There are hidden hostages that drop down from the sky when you are fighting the end of level boss; just don't kill the boss until they have all appeared. 

MISSION 4 (hostages: 20): 

Just after you have got the Metal Slug tank at the beginning of the level, blast the ceiling of the bar just above the light/lampshade high up on the wall at the entrance of the bar. 

At the end of level bosses you can either blast in the top right hand corner of the cave to get three hidden hostages OR blast the far bottom left hand corner for three hidden hostages. It is not possible to get both of these groups. You can only get one or the other. 

MISSION 5 (hostages: 13):

Blast the first and second houses and two hostages will appear. 

Fire at the top of the first and second trees in the stage in between the shops and houses. The first tree yields three POW's and the second only two.

Blast the undercarriage of the end of level boss after it has lifted up on stilts to get three extra prisoners who also provide useful power ups. 

MISSION 6 (hostages: 25): 

At the beginning, shoot above you to find one prisoner. 

Destroy the big pack of rocks to deliver one POW. 

Blast the small white cloud above you just after the boat you are on has run ashore to get two hidden hostages. 

When you're out of the boat, go left in the water to find some points. 

POWs appear on screen during the fight with the final boss, if you shoot in the top right corner. 

* Beat the game in two players mode to view a different ending sequence.

- SERIES -

1. Metal Slug - Super Vehicle-001 [Model NGM-201] (1996, MVS)
2. Metal Slug 2 - Super Vehicle-001/II [Model NGM-241] (1998, MVS)
3. Metal Slug X - Super Vehicle-001 [Model NGM-250] (1999, MVS)
4. Metal Slug - 1st Mission [Model NEOP00210] (1999, NGPC)
5. Metal Slug - 2nd Mission [Model NEOP00610] (2000, NGPC)
6. Metal Slug 3 [Model NGM-256] (2000, MVS)
7. Metal Slug 4 [Model NGM-263] (2002, MVS)
8. Metal Slug 5 [Model NGM-268] (2003, MVS)
9. Metal Slug 6 (2006, MVS)
10. Metal Slug 3D (2006, PS2)
11. Metal Slug 7 (2008, NDS)

- STAFF -

Designers : Akio, Susumu, Max.D, Tomohiro, T. Okui, Kozo
Planners : Meeher, Hire-Nag
Sound : Hiyamuta (Hiya!), Jim
Programmers : Hamachan, Andy A. Kurooka, T. Yokota, H. Yamada, Pierre

- PORTS -

* CONSOLES:
SNK Neo-Geo CD (1996)
Sony PlayStation (1997)
Sega Saturn (1997)
Sony PSP (2006, "The Metal Slug Collection")
Nintendo Wii (2006, "The Metal Slug Collection")
Sony PlayStation 2 (2006, "The Metal Slug Collection")
[US] Sony PS2 may.05, 2008 "SNK Arcade Classics Vol.1 [Model SLUS-21724]"
[US] Sony PSP may.05, 2008 "SNK Arcade Classics Vol.1 [Model ULUS-10338]"
[KO] Sony PS2 may.29, 2008 "SNK Arcade Classics Vol.1 [Model SLKA-25424]"
[US] Nintendo Wii jul.29, 2008 "SNK Arcade Classics Vol.1 [Model RVL-P-RNCE]"
[EU] Sony PSP Oct. 17, 2008 "SNK Arcade Classics Vol.1 [Model ULES-01105]"
[EU] Nintendo Wii Oct. 31, 2008 "SNK Arcade Classics Vol.1 [Model RVL-P-RJZP]"
[EU] Sony PS2 Nov. 21, 2008 "SNK Arcade Classics Vol.1 [Model SLES-55232]"
[JP] Sony PSP May. 21, 2009 "SNK Arcade Classics Vol.1 [Model ULJS-193]"
Sony PlayStation Store (Dec.2010)

* COMPUTERS:
PC DVD-ROM (2009, "Metal Slug Collection PC")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1613&o=2

$end

$neocd=mslug2,
$bio

SNK Neo-Geo CD published 24 years ago:

Metal Slug 2 - Super Vehicle-001/II (c) 1998 SNK [Shin Nihon Kikaku].

Conversion of the AES original.

- TECHNICAL -

[Model NGCD-241]

- TRIVIA -

Released on June 25, 1998 in Japan.

Like most of the Neo-Geo CD conversions, no (or minor) differences can be seen from the original, the main interest was the lowest price of the game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47886&o=2

$end

$info=mslug2,
$neogeo=mslug2,
$vgmplay=mslug2,
$bio

SNK Neo-Geo MVS cart. published 24 years ago:

Metal Slug 2 - Super Vehicle-001/II (c) 1998 SNK [Shin Nihon Kikaku].

The heroes of Metal Slug, Marco and Tarma, are called into action once again to take on the might of General Morden and his armies in this, the first of several sequels to the superb 1996 original. This time, however, Morden has acquired a number of powerful allies to aid him in his evil schemes, some of which are not even human. The 2 brave soldiers are called upon to deal with this threat once again, aided by members of the newly founded 'Sparrow Squad', Fio and Eri.

Metal Slug 2 improved on much of what made the first game great; featuring more enemies, larger bosses, more weapons, more vehicles, more hostages, more surprises and more humour than its illustrious predecessor. The occasional moments of slowdown that blighted the first game are still present, however.

- TECHNICAL -

Runs on the SNK "Neo-Geo MVS" hardware.
Game ID: NGM-241

Players: 2
Control: 8-way joystick
Buttons: 3
=> Character > [A] Shoot, [B] Jump, [C] Grenade
=> Metal Slug> [A] Gun Attack, [B] Jump Board Vehicle, [C] Artillery Attack

- TRIVIA -

Metal Slug 2 was shown at the 1998 AOU Amusement Expo show, in Japan. Then it was released in February 1998.

The game's alien enemies, together with the final battle and ending sequence, are a deliberate pastiche of the risible sci-fi blockbuster movie, 'Independence Day'.

On the parental advisory screen (US version), 'advisory' is misspelled as 'advisoly'.

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Metal Slug 2 Original Sound Tracks - PCCB-00311) on 17/04/1998.

- TIPS AND TRICKS -

Rescued hostages are the greatest contributors of points. But you have to stay alive to get credit for your rescues (Once you complete a mission, you receive 10'000 pts for every POW).

MISSION 1, Deserts of Arabia : You are sent to control a loyalist force suspected of building weapons of mass destruction.
* The tallest tree after the 1st building contains lots of fruit and 3 hidden POW's.
* Palace : Shoot towards the right of the red banner to release 2nd lieutenant Hyakutaro Ichimonji. This mystic POW has an energy bolt which is powerful and homes in on anything you can shoot (this means structures as well; collateral damage). He'll help you until you finish the mission or die.
* You'll find the Camel Slug after the conversing Arabs. It comes equipped with a Vulcan but provides no cover against enemy fire. Like the Metal Slug, the Camel can run over enemy soldiers.
* BOSS 1, Harrier VTOL : Waves of swordsmen rush at you. Take them out before they get too close. After about 100 shots, 2 bazooka grunts open fire. Stay in between the jet exhausts. Aim for the engines as much as possible (You'll see and get 10,000 pt. for the 1st wing and 50,000 for the 2nd).

MISSION 2, Valley of the Pharaohs : Intelligence has indicated that the enemy army is using a secret Egyptian site to house military machinery.
* Use your gun to knock out an eye from the Sphinx (30,000 pts).
* Without hitting the explosive barrel, kill the Imperial Guards. Then, fire at the top right corner offscreen, for 3 POW's.
* If you stand next to the 1st and 3rd miners, they'll dig up some bonus items.
* Shoot at the top right of the support tower for a POW.
* Pyramid slope : A gem or 3 POW's are hidden at the top of the screen, right above the spot where the 1st mummy pops up.
* If you get a whiff of undead breath, you'll become a member of the undead, identifiable only by headgear. You'll be carrying only a pistol. Jumping is also quite a task. The flashing healing potions will turn you back into a human instantly.
* Near the door, get the POW's before clearing out the mummies.
* You'll catch up with Rumi Aikawa here. Shoot her for a healing potion or points.
* The eye hieroglyph before the special mummy hides a gem.
* Shoot the deceased explorer to make her give up a gem. Disgruntled, she'll give you the matching stick of dynamite.
* Jogging to the left, you'll see a few platforms to jump on. From the 2nd to the top, you can carefully jump over to the right. The long one holds 2 treasure chests. But don't stop here. Carefully jump on top of the cat statues. Shoot the chest open, which holds a magic lamp. If you are patient enough, a djinni will appear. Wait just a moment longer, and he'll grant a wish for riches. Starting from the moment the lamp is released, count the plumes of smoke and jump after the 5th one. Shoot above the right statue for another magic lamp.
* On the next level path (8th platform), the head of the hieroglyph holds gems. Shoot'em out!!
* If you let the mummy attack the explorer, you can destroy the new mummy for a gem.
* The twin-armed Slugnoid vehicle is located on one of the higher ledges of the tower of doom. The main cannon (C) fires downwards ((A)+(B) Swan Dive)
* BOSS 2, Iron Claw : Use your cannon and bombs. If you stay at the same altitude for a while, Iron Claw rears back and charges towards you. It won't fire while doing so, giving you time to get free hits in. When Iron Claw primes up, jump to the side ledges.

* BOSS 2 Freeze bug - Stop the nasty climbing! This original flaw give players an unfair advantage to eliminate Boss2 without any difficulty. Below is the following of how to activate. When the player standing on the platform which placed on the last chest, jump to the right edge of the next platform and fall to right lower platform immediately. The screen scrolls up and the boss emerges from the bottom of the screen. Instead of being killed as usual, the player is still there safe and sound ,while the boss freezes and do no climbing at all. At this moment, Just stay on the platform where you are and attack then it will be destroyed afterwards. The trick is also possible when riding the slugnoid or two players' game, but both player must do it at the same time.

MISSION 3, Supply Train : You've managed to catch up with an enemy train headed for a night shipment to the Far East.
* At the engine of the train, rescue the POW. Shoot at the smokestack from below to release 3 POW's.
* From the head of the engine, manage to clear more space with your jump to the next train for 50,000 pt.
* Use the Slug flyer which is equipped with a Vulcan that is limited in angular range.
* BOSS 3, Four Legger : While the boss is standing, jump to shoot at it. Everything except the flame-thrower can be avoided by hiding underneath its legs. If you still have the Slug flyer, stay on the left.

MISSION 4, Chinese City, Downtown : A platoon of enemy troops is stationed nearby. 
* Collect as much of the food as you can. Once you're fat, your weapons will cause more damage but you'll be slower.
* Most of the buildings can be demolished, revealing hidden POW's or bonuses. Some of the POW's can be reached by knocking down the building they're on or the one next to it.
* Right about where the monkey and fish are, jump into an opening in the walkway and find POW's and a diet shake.
* Sitting on a rooftop of the residential area is your Metal Slug.
* BOSS 4, Big Tank (kind of battleship) : Only the cannons take damage during this battle. If using the Metal Slug, try for the lower cannons first. Use the houses and boulders to aim for the higher guns.

MISSION 5, New York : The townsfolk have been complaining about strange smells and sounds coming from the sewers. Intelligence confirms that a battalion is stationed inside, ready for an invasion. 
* Jump on top of any of the cars, firing downwards. The car will burst in flames, sending you into the sky to reach a lot of bonus items.
* At the end of the street, shoot at the fire escape of the last building for 3 POW's and into the tree for fruits.
* At the underground railroad, shoot into the top of the arch for POW's.
* As soon as one of the 4 trains approaches from the right, fire immediately.
After destroying each one, run to the right to regain any lost ground.
* After marker zero (0), the track bends from here. But before you shoot at the EXIT door, fire at the ceiling. There are 3 separate spots with hostages.
* In the sewers, you see a box with an arrow on it. Find the lever and press (A) to wind it. After 3 turns, an item will drop down with a weapon or bonus.
* BOSS 5, Nuclear Submarine : Surfacing from the sewer slime, the sub attacks with a lot of lightning balls and a thunder cannon. When you see double barrels pop up, prepare for some serious thunder. Fire the Vulcan and bomb it at the same time. 

MISSION 6, Siberian Shipyard : Far from Moscow, the rebel army has secretly established war factories and rebel headquarters.
* Mountainside : the sign with the arrow hides a POW.
* Midboss, Super Soldier : Fully recovered from his wounds of Metal Slug 1, he challenges you to another showdown. The horizontal shots can be ducked. Sometimes, you can knife him once and jump away. Take whatever shots you can in the meanwhile.
* In the submarine factory, after busting the tank, use the platform to release the hostage on the higher platform.
* Small platforms give you access to some of the prisoners on the top level, but it's easier to fight aliens on the lower platform.
* When the 2nd area is clear, turn the crank to release a Laser Rifle.
* 3 POW's are hanging at the top of the screen after the 3rd area.
* A POW is hidden on the short plank in the 4th area.
* BOSS 6, Battle Drone : Use the platform to the left whenever possible. When the rod is exposed, it will prime up for 2 seconds, then fire a bolt. Keep a constant fire when free from the Battle Pods. 
* FINAL BOSS, Mothership : Fear not the various grunts and tanks, they are here to help you. Try using them for cover. Aiming upward from anywhere will hit some section of the ship. The soldiers bring in a Metal Slug later in the battle, just unload it from the truck. After a long and ruthless battle, the Mothership withdraws.

- SERIES -

1. Metal Slug - Super Vehicle-001 [Model NGM-201] (1996, MVS)
2. Metal Slug 2 - Super Vehicle-001/II [Model NGM-241] (1998, MVS)
3. Metal Slug X - Super Vehicle-001 [Model NGM-250] (1999, MVS)
4. Metal Slug - 1st Mission [Model NEOP00210] (1999, NGPC)
5. Metal Slug - 2nd Mission [Model NEOP00610] (2000, NGPC)
6. Metal Slug 3 [Model NGM-256] (2000, MVS)
7. Metal Slug 4 [Model NGM-263] (2002, MVS)
8. Metal Slug 5 [Model NGM-268] (2003, MVS)
9. Metal Slug 6 (2006, MVS)
10. Metal Slug 3D (2006, PS2)
11. Metal Slug 7 (2008, NDS)

- STAFF -

Planners : Meeher
Designers : Akio, Susumu, Cannon, Tomo, Kuichin, Kozo, Kon. Kitakichine, J.Yoshii, Ozi, Fukunishi, Nakamata, Hikaru, Hikaru, Megumi Imanishi
Programmers : Andy, Hamachan, Nakatsuka, Zen, Seeker, Pierre, Kohki (^0^)/, Hirokun
Sound : Hiyamuta (Hiya!)
Producer : Takashi Nishiyama

- PORTS -

* CONSOLES:
[JP] SNK Neo-Geo AES (Apr. 02, 1998; "Metal Slug 2 - Super Vehicle-001/II [Model NGH-241]")
[JP] SNK Neo-Geo CD (june.25, 1998; "Metal Slug 2 - Super Vehicle-001/II [Model NGCD-241]")
[JP] Sony PSP (Feb. 22, 2007; "Metal Slug Complete [Model ULJS-00090]")
[JP] Sony PS2 (may.31, 2007; "Metal Slug Complete [Model SLPS-25762]")
[JP] Nintendo Wii (Dec. 27, 2007; "Metal Slug Complete [Model RVL-RMLJ-JPN]")
[JP] Sony PS2 (june.18, 2009; "Metal Slug Complete [SNK Best Collection] [Model SLPS-25937]")
[JP] Sony PSP (june.18, 2009; "Metal Slug Complete [SNK Best Collection] [Model ULJS-00206]")

* COMPUTERS:
PC (2001)
PC DVD-ROM (2009, "Metal Slug Collection PC")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1614&o=2

$end

$info=mslug2t,
$bio

SNK Neo-Geo MVS cart. published 7 years ago:

Metal Slug 2 Turbo (c) 2015 Trap15.

- TECHNICAL -

GAME ID: NGM-9410

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114152&o=2

$end

$gbcolor=mslug2k1,mslug2k1a,mslug2k1b,
$bio

Metal Slug 2001 (c) 200? Sintax [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68360&o=2

$end

$info=mslug3h,
$neogeo=mslug3h,
$bio

SNK Neo-Geo AES cart. published 22 years ago:

Metal Slug 3 (c) 2000 SNK [Shin Nihon Kikaku].

- TECHNICAL -

[Model NGH-256]
708 Mega

- TRIVIA -

This AES version was released one month after the original MVS release, on June 01, 2000 in Japan.

For more information about the game itself, please see the MVS version entry: "Metal Slug 3 [Model NGM-256]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47958&o=2

$end

$info=mslug3,mslug3a,
$neogeo=mslug3,mslug3a,
$bio

SNK Neo-Geo MVS cart. published 22 years ago:

Metal Slug 3 (c) 2000 SNK.

The heroes of the first 2 games return once more to do battle with the ever-present General Morden and his vast army. The third game of the series places a greater emphasis on defeating hulking boss characters than the 2 previous outings. Metal Slug 3 also introduced multiple routes through most levels, vastly increasing the replay value of the game. For example; on the first level the player reaches a point where they can either continue over land, or enter a small submarine and head down into the ocean depths, where they will be faced with a variety of huge, deadly sea-dwelling creatures.

Metal Slug 3 introduced a number of new elements that have a direct effect on the player's character - similar to the 'mummification' of the second game. The first of these is the 'fatty' affect : should the player pick up too much food (fish, for example) their character will morph in an obese version of itself. This doesn't have any detrimental effect on performance and is included purely for reasons of humour. Another effect is the now infamous 'Zombiefication'; should the player's character be attacked by a Zombie, he or she will become Zombie until they are either killed, or pick up a first-aid, which will restore the player's character back to human form. Movement while in the zombie state is slow and restricted but the player is armed with what can perhaps be best described as the 'Zombie Vomit'; a huge arc of blood that can be used to destroy oncoming enemies. A second Zombie attack while the player's character is in a Zombie state will result in the player losing a life.

- TECHNICAL -

Runs on the SNK "Neo-Geo MVS" hardware.
Game ID : NGM-256

Players : 2
Control : 8-way joystick
Buttons : 3
=> Character > [A] Shoot, [B] Jump, [C] Grenade
=> Metal Slug> [A] Gun Attack, [B] Jump Board Vehicle, [C] Artillery Attack

- TRIVIA -

Metal Slug 3 was released in May 2000. This game was the last game in the Metal Slug series developed by SNK. The underwater stages are a graphical nod to Irem's 1993 classic, "In the Hunt". This is understandable as many of SNK's Metal Slug developers originally worked for Irem.

Metal Slug 3 features a number of sci-fi movie homages : Mission 2 features a guest appearance by the Men in Black. The carnivorous plant aliens in Mission 4 are a parody of the sci-fi musical comedy, 'The Little Shop of Horrors'. The squid-like aliens in the gigantic Mission 5 (known as 'Mars People') are a homage to the movie, 'Independence Day'. Also, the alien clones you face in this stage seem to parody the sci-fi movie clasic, 'Invasion of the body snatchers'. Finally, the last boss battle seems to be slightly inspired by the ending sequence in the sci-fi horror movie, 'Alien Resurrection'. One of the hostages (who also appeared in "Metal Slug 2" & "Metal Slug X", by the way) known as Hyakkutaro will join the fight by shooting fireballs.

Noise Factory released a limited-edition soundtrack album for this game (Metal Slug 3 Original Soundtrack - NF-0002) on 31/01/2003.

A hack of this game was released in 2005 as "Metal Slug 6 [Hack]", one year before the official "Metal Slug 6".

- SERIES -

1. Metal Slug - Super Vehicle-001 [Model NGM-201] (1996, MVS)
2. Metal Slug 2 - Super Vehicle-001/II [Model NGM-241] (1998, MVS)
3. Metal Slug X - Super Vehicle-001 [Model NGM-250] (1999, MVS)
4. Metal Slug - 1st Mission [Model NEOP00210] (1999, NGPC)
5. Metal Slug - 2nd Mission [Model NEOP00610] (2000, NGPC)
6. Metal Slug 3 [Model NGM-256] (2000, MVS)
7. Metal Slug 4 [Model NGM-263] (2002, MVS)
8. Metal Slug 5 [Model NGM-268] (2003, MVS)
9. Metal Slug 6 (2006, MVS)
10. Metal Slug 3D (2006, PS2)
11. Metal Slug 7 (2008, NDS)

- STAFF -

Planners : Meeher, Akio
Enemy sequence : Narusawa, Arita
Character chief : Akio
Background chief : Susumu
Designers : Cannon, Tomo, Kozo, Kuichin, Flying Fox, Curry
Wizard : Andy
Enemy's brain : Aba
Programmers : Tecchan-Take, Dramania Hide, Fujisawa, Nakatsuka, Seeker
Sound : Hiyamuta (Hiya!), Captain Beroou (as Bero-ou), Hohi_Hohi, Q_Jiroo, Maitaro

- PORTS -

* CONSOLES:
[JP] SNK Neo-Geo AES (june.01, 2000; "Metal Slug 3 [Model NGH-256]")
[JP] Sony PS2 (june.17, 2003; "Metal Slug 3 [Model SLPS-25209]")
[JP] Microsoft XBOX (june.24, 2004; "Metal Slug 3 [Model DP5-00001]")
[JP] Sony PS2 (Nov. 18, 2004; "Metal Slug 3 [SNK Best Collection] [Model SLPS-25428]")
[JP] Sony PSP (Feb. 22, 2006; "Metal Slug Complete [Model ULJS-00090]")
[JP] Sony PS2 (may.31, 2007; "Metal Slug Complete [Model SLPS-25762]")
[JP] Nintendo Wii (Dec. 27, 2007; "Metal Slug Complete [Model RVL-RMLJ-JPN]")
[JP] Sony PS2 (june.18, 2009; "Metal Slug Complete [SNK Best Collection] [Model SLPS-25937]")
[JP] Sony PSP (june.18, 2009; "Metal Slug Complete [SNK Best Collection] [Model ULJS-00206]")

* COMPUTERS:
PC DVD-ROM (2009, "Metal Slug Collection PC")

* OTHERS:
Google Play (2012) Metal Slug 3

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1615&o=2

$end

$info=ms4plus,
$neogeo=ms4plus,
$bio

SNK Neo-Geo MVS cart. published 20 years ago:

Metal Slug 4 Plus (c) 2002 Unknown.

This Plus version is a hack of "Metal Slug 4". It adds the ability to change, on the fly, the character status (normal=>big=>mummy=>monkey) by pressing the Start button. When using the pistol the dark cloud is always present and after you have picked up a weapon you can press D to cycle through all possible weapons (except the 2-machinegun).

- TECHNICAL -

Runs on the SNK "Neo-Geo MVS" hardware.

Players : 2
Control : 8-way Joystick
Buttons : 4

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3889&o=2

$end

$info=mslug4h,
$neogeo=mslug4h,
$bio

SNK Neo-Geo AES cart. published 20 years ago:

Metal Slug 4 (c) 2002 Playmore Corp.

- TECHNICAL -

[Model NGH-263]
553 Mega

- TRIVIA -

This AES version was released on June 12, 2002 in Japan and United States of America.

For more information about the game itself, please refer to the original MVS version entry: "Metal Slug 4 [Model NGM-263]".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47971&o=2

$end

$info=mslug4,
$neogeo=mslug4,
$vgmplay=mslug4,
$bio

SNK Neo-Geo MVS cart. published 20 years ago:

Metal Slug 4 (c) 2002 Playmore Corp.

The popular series of side-scrolling action games continues, introducing all-new characters into the plot. The world is now trembling under the fear of cyber terror, as the birth of a deadly new computer virus threatens to snatch the main military system out of every country. The virus has been created by the terrorist group known as Amadeus, and must be stopped by the four main heroes in the story. They are : Marco Rossi, an army platoon leader; Fio Germi, a superior director of an Italian secret service; Nadia Cassel, a French regular army soldier; and Trevor Spacey, a regular army sergeant. In the game introduction, the team discover that Morden is still alive and probably behind Amadeus...

- TECHNICAL -

Runs on the SNK "Neo-Geo MVS" hardware.
Game ID : NGM-263

Players : 2
Control : Joystick 8-way
Buttons : 4
=> Character > [A] Shoot, [B] Jump, [C] Grenade
=> Metal Slug > [A] Gun Attack, [B] Jump Board Vehicle, [C] Artillery Attack, [D] Metal Slug Attack

- TRIVIA -

Metal Slug 4 was released in March 2002. Developed by Mega Enterprise, a South Korean company.

Mega Enterprise got Copyright of SNK's games for South Korea in 1999. In 2006, the South Korean police had an claim for arrest warrant against Lee Sang Min, president of Mega Enterprise. Lee Sang Min escaped in China, abandoning its company (only a few people occupying the office). Mega Enterprise went out of business soon after.

A hack of this game is known as "Metal Slug 4 Plus".

- SERIES -

1. Metal Slug - Super Vehicle-001 [Model NGM-201] (1996, MVS)
2. Metal Slug 2 - Super Vehicle-001/II [Model NGM-241] (1998, MVS)
3. Metal Slug X - Super Vehicle-001 [Model NGM-250] (1999, MVS)
4. Metal Slug - 1st Mission [Model NEOP00210] (1999, NGPC)
5. Metal Slug - 2nd Mission [Model NEOP00610] (2000, NGPC)
6. Metal Slug 3 [Model NGM-256] (2000, MVS)
7. Metal Slug 4 [Model NGM-263] (2002, MVS)
8. Metal Slug 5 [Model NGM-268] (2003, MVS)
9. Metal Slug 6 (2006, MVS)
10. Metal Slug 3D (2006, PS2)
11. Metal Slug 7 (2008, NDS)

- STAFF -

Hyper Organizer : Sang Min Lee

* Mega Entreprise :
Producer : Hong Ick Cho
Character Designer : Joo Hwan Sohn
Background Designer : Yong Hee Lee

* Noise Factory :
Producer : Keiko Ijuu
Sub Planner : Masafumi Fujii, Kazuki Ito
Main Programmer : Hirosi Hisikawa
Sub Programmer : Kazuaki Ezato
Character Designer : Masahiro Maeda, Yosikazu Nisikawa, Nana Maeda, Kentaro Hayasi, Ryo Fujii
Background Designer : Reiko Nagasima, Nami Takasaki
Illustration : Tonko, Naohisa Yamaguti, Masayuki Fukuoka
Sound Producer : Studio Aqua, Toshikazu Tanaka.

- PORTS -

* CONSOLES:
[JP] SNK Neo-Geo AES (june.12, 2002; "Metal Slug 4 [Model NGH-263]")
[JP] Sony PS2 (Sep. 22, 2004; "Metal Slug 4 [Model SLPS-25376]")
[JP] Microsoft XBOX (Feb. 24, 2005; "Metal Slug 4 [Model ZY3-00002]")
[JP] Sony PS2 (Nov. 23, 2005; "Metal Slug 4 [SNK Best Collection] [Model SLPS-25571]")
[JP] Sony PSP (Feb. 22, 2007; "Metal Slug Complete [Model ULJS-00090]")
[JP] Sony PS2 (may.31, 2007; "Metal Slug Complete [Model SLPS-25762]")
[JP] Nintendo Wii (Dec. 27, 2007; "Metal Slug Complete [Model RVL-RMLJ-JPN]")
[JP] Sony PS2 (june.18, 2009; "Metal Slug Complete [SNK Best Collection] [Model SLPS-25937]")
[JP] Sony PSP (june.18, 2009; "Metal Slug Complete [SNK Best Collection] [Model ULJS-00206]")

* COMPUTERS:
PC DVD-ROM (2009, "Metal Slug Collection PC")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1616&o=2

$end

$info=ms5plus,
$neogeo=ms5plus,
$bio

SNK Neo-Geo MVS cart. published 19 years ago:

Metal Slug 5 Plus (c) 2003 Unknown.

This game is a hack of "Metal Slug 5". It adds the ability to change to big (fat) when you press start as well as changing back to normal and once you have picked up a weapon you can change weapons by pressing D.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4963&o=2

$end

$info=ms5pcb,
$vgmplay=ms5pcb,
$bio

Arcade Video game published 19 years ago:

Metal Slug 5 (c) 2003 SNK Playmore.

Printed Circuit Board version. For more information about the game itself, please see the original MVS version; "Metal Slug 5 [Model NGM-268]".

- TECHNICAL -

GAME ID: 2680

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=113998&o=2

$end

$info=mslug5h,
$neogeo=mslug5h,
$bio

SNK Neo-Geo AES cart. published 18 years ago:

Metal Slug 5 (c) 2004 SNK Playmore.

- TECHNICAL -

[Model NGH-268]
708 Mega

- TRIVIA -

Released on February 17, 2004 in Japan and United States of America.

For more information about the game itself, please see the original MVS version entry: "Metal Slug 5 [Model NGM-268]".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47983&o=2

$end

$info=mslug5,mslug5b,
$neogeo=mslug5,mslug5b,
$bio

SNK Neo-Geo MVS cart. published 19 years ago:

Metal Slug 5 (c) 2003 SNK Playmore.

A research installation developing the next-generation of Metal Slugs is attacked by unknown forces and a disk containing Metal Slug secrets is stolen. Ordered to recover the disk, Marco and Tarma follow in hot pursuit. Meanwhile, Eri and Fio, investigating the Ptolemaic Army, a paramilitary syndicate active in archeological excavation, catch up with them at an ancient ruin, 'The Corridor of Fire'. The two try to storm and seize the site but are repulsed by the natives and giant Metal Slugs. This incident proves it was the Ptolemaic Army that stole the Metal Slug secrets. The military subsequently launches a second raid by the elite PF squad and Sparrows on the 'The Corridor of Fire' to recover the secrets and destroy the syndicate!!!

- TECHNICAL -

Runs on the SNK "Neo-Geo MVS" hardware.
Game ID: NGM-268

Players: 2
Control: 8-way Joystick
Buttons: 4
=> Character > [A] Shoot, [B] Jump, [C] Grenade
=> Metal Slug > [A] Gun Attack, [B] Jump Board Vehicle, [C] Artillery Attack, [D] Metal Slug Attack

- TRIVIA -

Metal Slug 5 was released in November 2003.

This new episode introduces a new 'slide' move to the legendary series (actioned holding down the B button). Players can also make a sliding shot by pushing the A button while sliding.

Noise Factory released a limited-edition soundtrack album for this game (Metal Slug 5 Original Sound Track) on 12/03/2004.

A hack of this game is known as "Metal Slug 5 Plus".

- SERIES -

1. Metal Slug - Super Vehicle-001 [Model NGM-201] (1996, MVS)
2. Metal Slug 2 - Super Vehicle-001/II [Model NGM-241] (1998, MVS)
3. Metal Slug X - Super Vehicle-001 [Model NGM-250] (1999, MVS)
4. Metal Slug - 1st Mission [Model NEOP00210] (1999, NGPC)
5. Metal Slug - 2nd Mission [Model NEOP00610] (2000, NGPC)
6. Metal Slug 3 [Model NGM-256] (2000, MVS)
7. Metal Slug 4 [Model NGM-263] (2002, MVS)
8. Metal Slug 5 [Model NGM-268] (2003, MVS)
9. Metal Slug 6 (2006, MVS)
10. Metal Slug 3D (2006, PS2)
11. Metal Slug 7 (2008, NDS)

- STAFF -

Producer : Moon
Directors : Moon, Heehaw
Sub directors : Undo, T. Hagihara
Main programmer : Undo
Sub programmers : Ick, Work Ram, Oidon
Character designers : Rinkn, Eglavr, Shio Shio Shio, Akr+Amk, Genies Kubota, Jyagadansyaku, Toad, Yuka
Background designers : Miyuki. O, Miyavi, Reiko Nagasima (as Reiko. N), Sayuri M, Misao Yoshida, Kenta
Sound produced by : Studio Aqua
Title designer : Naohisa Yamaguti

- PORTS -

* CONSOLES:
[JP] SNK Neo-Geo AES (Feb. 17, 2004; "Metal Slug 5 [Model NGH-268]")
[JP] Sony PS2 (Apr. 28, 2005; "Metal Slug 5 [Model SLPS-25495]")
[JP] Microsoft XBOX (jul.28, 2005; "Metal Slug 5 [Model B3K-00001]")
[JP] Sony PS2 (Mar. 09, 2006; "Metal Slug 5 [SNK Best Collection] [Model SLPS-25634]")
[JP] Sony PSP (Feb. 22, 2007; "Metal Slug Complete [Model ULJS-00090]")
[JP] Sony PS2 (may.31, 2007; "Metal Slug Complete [Model SLPS-25762]")
[JP] Nintendo Wii (Dec. 27, 2007; "Metal Slug Complete [Model RVL-RMLJ-JPN]")
[JP] Sony PS2 (june.18, 2009; "Metal Slug Complete [SNK Best Collection] [Model SLPS-25937]")
[JP] Sony PSP (june.18, 2009; "Metal Slug Complete [SNK Best Collection] [Model ULJS-00206]")

* COMPUTERS:
PC DVD-ROM (2009, "Metal Slug Collection PC")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1617&o=2

$end

$info=mslug6,
$bio

Arcade Video game published 16 years ago:

Metal Slug 6 (c) 2006 SNK Playmore.

Negotiations have broken off and hostages have been taken! Your country needs a highly trained mercenary to neutralize the enemy and free the hostages. Metal Slug 6 is a 1 or 2 player game with continuous buy-in. It is the first installment of the series developed on Sega's arcade hardware system. Metal Slug 6 includes 6 characters, with two new being Ralph and Clark from the King of Fighters series. Plus, two new player control buttons have been added to allow for greater control over the action!

- TECHNICAL -

Sammy Atomiswave Hardware

CPU : Hitachi SH-4 32-bit RISC CPU (200 MHz 360 MIPS / 1.4 GFLOPS)
Graphic Engine : PowerVR 2 (PVR2DC)
Sound Engine : ARM7 Yamaha AICA 45 MHZ (with internal 32-bit RISC CPU, 64 channel ADPCM)
Main Ram : 32 megs
Main Memory : 16 MByte
Graphic Memory : 16 MByte
Sound Memory : 8 MByte
Media : ROM Board
Simultaneous Number of Colors : Approx. 16,770,000 (24bits)
Polygons : 2.5 Million polys/sec
Rendering Speed : 500 M pixel/sec
Additional Features : Bump Mapping, Fog, Alpha-Bending (transparency), Mip Mapping (polygon-texture auto switch), Tri-Linear Filtering, Anti-Aliasing, Environment Mapping, and Specular Effect.

- TRIVIA -

Metal Slug 6 was firstly shown at the 43rd Amusement Machine Show 2005 in Tokyo, Japan. Then, it was released on February 22, 2006.

Ralf and Clark first appeared in "Ikari Warriors" even before King of Fighters.

- SERIES -

1. Metal Slug - Super Vehicle-001 [Model NGM-201] (1996, MVS)
2. Metal Slug 2 - Super Vehicle-001/II [Model NGM-241] (1998, MVS)
3. Metal Slug X - Super Vehicle-001 [Model NGM-250] (1999, MVS)
4. Metal Slug - 1st Mission [Model NEOP00210] (1999, NGPC)
5. Metal Slug - 2nd Mission [Model NEOP00610] (2000, NGPC)
6. Metal Slug 3 [Model NGM-256] (2000, MVS)
7. Metal Slug 4 [Model NGM-263] (2002, MVS)
8. Metal Slug 5 [Model NGM-268] (2003, MVS)
9. Metal Slug 6 (2006, MVS)
10. Metal Slug 3D (2006, PS2)
11. Metal Slug 7 (2008, NDS)

- PORTS -

* CONSOLES:
[JP] Sony PS2 (Sep. 12, 2006) "Metal Slug 6 [Model SLPS-25674]"
[JP] Sony PSP (Feb. 22, 2007; "Metal Slug Complete [Model ULJS-00090]")
[JP] Sony PS2 (may.31, 2007; "Metal Slug Complete [Model SLPS-25762]")
[JP] Nintendo Wii Dec. 27, 2007; "Metal Slug Complete [Model RVL-RMLJ-JPN]")
[JP] Sony PS2 (june.18, 2009; "Metal Slug Complete [SNK Best Collection] [Model SLPS-25937]")
[JP] Sony PSP (june.18, 2009; "Metal Slug Complete [SNK Best Collection] [Model ULJS-00206]")

* COMPUTERS:
PC DVD-ROM (2009) "Metal Slug Collection PC"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4942&o=2

$end

$info=mslug3b6,
$neogeo=mslug3b6,
$bio

SNK Neo-Geo MVS cart. published 17 years ago:

Metal Slug 6 (c) 2005 Unknown.

A hack of "Metal Slug 3".

- TIPS AND TRICKS -

By pressing certain button combinations, you can activate various cheats : 

* Change Character (this will change your character into another random character, but with the same color scheme as the first): Press D while walking.

* Weapon Change (this will change your weapon into a random weapon, including any super weapons): Press D & A at the same time.

* Stop being fat (this will turn your obese character into his/her thin self again): Press and hold D, then press C, B, and A, then release D.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5430&o=2

$end

$gba=mslugu,
$bio

Nintendo GBA cart. published 18 years ago:

Metal Slug Advance [Model AGB-BSME-USA (c) 2004 SNK Playmore.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71818&o=2

$end

$gba=mslugj,
$bio

Nintendo GBA cart. published 18 years ago:

Metal Slug Advance [Model AGB-BSMJ-JPN] (c) 2004 SNK Playmore.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71817&o=2

$end

$gba=mslug,
$bio

Nintendo GBA cart. published 18 years ago:

Metal Slug Advance [Model AGB-BSMP] (c) 2004 Ignition Ent., Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71816&o=2

$end

$info=mslugx,
$neogeo=mslugx,
$bio

SNK Neo-Geo MVS cart. published 23 years ago:

Metal Slug X - Super Vehicle-001 (c) 1999 SNK.

Originally released to improve upon some of the problems the previous Metal Slug game ("Metal Slug 2 - Super Vehicle-001/II") had, most notably its notorious slowdown, this update also implemented several changes to beef up the gameplay, such as new enemies, a different end boss layout and a number of new weapons and secrets. The result is a better game and one of the finest chapters in this series.

- TECHNICAL -

Runs on the SNK "Neo-Geo MVS" hardware.
Game ID: 0250

Players: 2
Control: 8-way joystick
Buttons: 3
=> Character > [A] Shoot, [B] Jump, [C] Grenade
=> Metal Slug> [A] Gun Attack, [B] Jump Board Vehicle, [C] Artillery Attack

- TRIVIA -

Metal Slug X was released in March 1999.

You can see up to 5 different sets of 12 characters, enemies and vehicles artwork images during the credits.

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Metal Slug 2 Original Soundtracks - PCCB-00311) on 17/04/1998.

- SERIES -

1. Metal Slug - Super Vehicle-001 [Model NGM-201] (1996, MVS)
2. Metal Slug 2 - Super Vehicle-001/II [Model NGM-241] (1998, MVS)
3. Metal Slug X - Super Vehicle-001 [Model NGM-250] (1999, MVS)
4. Metal Slug - 1st Mission [Model NEOP00210] (1999, NGPC)
5. Metal Slug - 2nd Mission [Model NEOP00610] (2000, NGPC)
6. Metal Slug 3 [Model NGM-256] (2000, MVS)
7. Metal Slug 4 [Model NGM-263] (2002, MVS)
8. Metal Slug 5 [Model NGM-268] (2003, MVS)
9. Metal Slug 6 (2006, MVS)
10. Metal Slug 3D (2006, PS2)
11. Metal Slug 7 (2008, NDS)

- STAFF -

Planners : Meeher, Akio
Enemy sequence : Narusawa, Arita
Character chief : Akio
Background chief : Susumu
Designers : Cannon, Tomo, Kozo, Kuichin, Kon. Kitakichine, Ozi
Wizard : Andy
System modernize : Nakatsuka, Zen
Enemy's brain : Hirokun, Nishino
Tool engineer : Pierre
Sound : Hiyamuta (Hiya!), Captain Beroou (as Bero-ou)
Producer : Takashi Nishiyama
Exec. producer : Yoshihiko Kodo
Hyper organizer : Eikichi Kawasaki

- PORTS -

* CONSOLES:
[JP] SNK Neo-Geo AES (may.27, 1999; "Metal Slug X - Super Vehicle-001 [Model NGH-250]")
[JP] Sony PlayStation (Jan. 25, 2001; "Metal Slug X - Super Vehicle-001 [Model SLPM-86456]")
[JP] Sony PlayStation (jul.25, 2002; "Metal Slug X - Super Vehicle-001 [SNK Best Collection] [Model SLPS-03449]")
[JP] Sony PSP (Feb. 22, 2006; "Metal Slug Complete [Model ULJS-00090]")
[JP] Sony PS2 (may.31, 2007; "Metal Slug Complete [Model SLPS-25762]")
[JP] Nintendo Wii (Dec. 27, 2007; "Metal Slug Complete [Model RVL-RMLJ-JPN]")
[JP] Sony PS2 (june.18, 2009; "Metal Slug Complete [SNK Best Collection] [Model SLPS-25937]")
[JP] Sony PSP (june.18, 2009; "Metal Slug Complete [SNK Best Collection] [Model ULJS-00206]")
[EU] Nintendo Wii [Virtual Console] (sept.13, 2012)

* COMPUTERS:
PC DVD-ROM (2009, "Metal Slug Collection PC")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1618&o=2

$end

$psx=mslugx,
$bio

Sony PlayStation CD published 21 years ago:

Metal Slug X (c) 2001 Agetec, Inc.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-01212

- TRIVIA -

Released on April 14, 2001 in the USA.

The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111152&o=2

$end

$neocd=mslug,
$bio

SNK Neo-Geo CD published 26 years ago:

Metal Slug [Model NGCD-201] (c) 1996 SNK [Shin Nihon Kikaku]

Conversion of the AES original.

- TRIVIA -

Like most of the Neo-Geo CD conversions, no (or minor) differences can be seen from the original, the main interest was the lowest price of the game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68145&o=2

$end

$info=msisaac,
$bio

Arcade Video game published 37 years ago:

Metal Soldier Isaac II (c) 1985 Taito Corp.

- TECHNICAL -

Prom Stickers : A34

Main CPU : Zilog Z80
Sound CPU : Zilog Z80
Sound Chips : (2x) General Instrument AY8910, MSM5232

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Metal Soldier Isaac II was released in February 1985 in Japan. It does NOT have a predecessor. The original prototype of this game was simply Metal Soldier Isaac and was called Metal Soldier Isaac II for its formal arcade release.

The music for the attract mode was remixed, then reused for the first stage of "Darius".

- STAFF -

Program : Hirozaku Miyano
Assnt : Naoto Yagishita
Design : Junji Yarita , Masayuki Suzuki
Sound : Tadashi Kimijima , Hisayoshi Ogura

- PORTS -

* CONSOLES: 
[JP] Sony PS2 (mar.29, 2007) "Taito Memories II Gekan [Model SLPM-66713]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1619&o=2

$end

$pce=metlstok,
$vgmplay=metlstok_pce,
$bio

NEC PC-Engine HuCARD published 31 years ago:

Metal Stoker (c) 1991 Face Company, Limited.

Metal Stoker is a top-down view, multi directional scrolling shooter. You pilot the CS-05 custom Metal Stoker and the game counts seven stages (Compute Polis, Gio front, Torrid City, Desert base, Hell Laboratory, Cyber Base and the Floating Fortress). Your ship can move in any directions but if needed, an option allows you to fire in one direction while you move in another. Tanks and other enemy forces are scattered around each level, an arrow constantly pointing the way out, or at least the way to the boss. Pods can be collected along the way: new weapons ( They can be selected by pressing start ) from Vulcan gun to laser beam, homing missiles, surrounding force-field and Mines. Other items can also be picked up and give you extra lives or increase your fire power.

- TECHNICAL -

HuCARD ID: FA03-009
HuCARD Size: 4 Mbits.

- TRIVIA -

Reviews:
September 1991 - Consoles + N.1 [FR]: 85/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58646&o=2

$end

$nes=metalstrce,
$bio

Nintendo NES cart. published 3 years ago:

Metal Storm - Collector's Edition (c) 2019 Retro-Bit.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286887&o=2

$end

$nes=metalstr,
$bio

Nintendo NES cart. published 31 years ago:

Metal Storm (c) 1991 Irem America Corp.

North American release. Game developed in Japan. See "Juuryoku Soukou Metal Storm [Model IF-21]" for more information about the game itself.

- TECHNICAL -

Model NES-4M-USA

- TRIVIA -

Metal Storm was released in February 1991 in USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55355&o=2

$end

$x68k_flop=metlunit,
$bio

Sharp X68000 Series 5.25in. disk. published 28 years ago:

Metal Unit (c) 1994 T&H Project

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88411&o=2

$end

$x68k_flop=metluni2,
$bio

Sharp X68000 Series 5.25in. disk. published 28 years ago:

Metal Unit II Power Unit (c) 1994 T&H Project

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88412&o=2

$end

$gbcolor=metalwlk,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Metal Walker (c) 2001 Capcom Ent., Inc.

North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Bakusou Senki Metal Walker GB - Koutetsu no Yuujou [Model DMG-AUEJ-JPN]".

- TECHNICAL -

[Model DMG-BM4E-USA]

- TRIVIA -

Metal Walker was released in February 2001 in USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68361&o=2

$end

$snes=metalwar,
$bio

Nintendo Super NES cart. published 27 years ago:

Metal Warriors (c) 1995 Konami, Inc.

- TECHNICAL -

Cartridge ID: SNS-AWME-USA

- TRIVIA -

Reviews:
[FR] July 1995, Consoles + N.45: 82/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63257&o=2

$end

$fm77av=metalx,
$bio

Fujitsu FM-77AV disk. published 32 years ago:

Metal X (c) 1990 FM Circle Jimukyoku

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93852&o=2

$end

$spectrum_cass=metaldro,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Metaldrone [Model CSAE 621] (c) 1987 Sparklers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79765&o=2

$end

$gba=mgunslng,
$bio

Nintendo GBA cart. published 20 years ago:

Metalgun Slinger [Model AGB-AAPJ-JPN] (c) 2002 Atmark.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71819&o=2

$end

$cpc_flop=metalyx1,metalyx101,metalyxu,
$bio

Metalyx Cracked (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128196&o=2

$end

$spectrum_cass=metalyx,metalyxa,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Metalyx (c) 1987 Alternative Software, Ltd.

- TECHNICAL -

GAME ID: AS091

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79766&o=2

$end

$cpc_cass=metalyxu,
$bio

Amstrad CPC cass. published 35 years ago:

Metalyx [Model AS092] (c) 1987 Alternative Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98230&o=2

$end

$gbcolor=metamode,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Metamode [Model CGB-BTMJ-JPN] (c) 2000 Koei

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68362&o=2

$end

$info=metmqstr,
$bio

Arcade Video game published 27 years ago:

Metamoqester (c) 1995 Banpresto.

Export version. For more information about the game itself, please see the original Japanese version entry; "In'nin - The Ninja Master".

- TECHNICAL -

Game ID : BP947A

- TRIVIA -

Developed by Pandorabox, Metamoqester was released in November 1995 by Banpresto.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1620&o=2

$end

$pcecd=metamorj,
$bio

NEC PC-Engine CD published 29 years ago:

Metamor Jupiter (c) 1993 NEC Home Electronics, Limited.

Metamor Jupiter is an unusual shoot'em up by Nec Home Electronics and Flight Plan. Your ship is a sort of organic entity which can transform into three different shapes, each of them having its own weapon system. A rain of blue comets are hurling towards the earth and they carry with them an alien invasion. Your mission, as you would have expected, it to stop it and destroy the core of the alien forces. The game starts in the comet field and offers great and amazing visuals.

- TECHNICAL -

Game ID: HE CD2001

- TRIVIA -

Released on January 22, 1993 in Japan for 6800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58286&o=2

$end

$pc98=meena,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

メタモルミーナ (c) 1994 Apple Pie.
(Metamor Meena)

- TECHNICAL -

Media: floppydisk x4

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90119&o=2

$end

$info=metamrph,metamrphj,metamrphu,metamrpha,metamrphe,
$bio

Arcade Video game published 29 years ago:

Metamorphic Force (c) 1993 Konami Company, Limited.

Beat-'em-up with 4 selectable characters who have the power to morph into Were-animals.

- TECHNICAL -

Game ID : GX224

Main CPU : Motorola 68000 (@ 16 Mhz)
Sound CPU : Zilog Z80 (@ 8 Mhz)
Sound Chips : (2x) K054539 (@ 48 Khz)

Players : 2 or 4 (Selectable by dipswitch)
Control : 8-Way Joystick
Buttons : 2
=> Attack, Jump

- TRIVIA -

Metamorphic Force was released in August 1993.

King Records released a limited-edition soundtrack album for this game (Konami Amusement Sounds '93 Autumn - KICA-7620, 7621) on October 21, 1993.

- UPDATES -

Japanese version :
* Version JAA
* Has additional Japanese subtitles when bosses speak.
* Has an energy bar instead of numbers.
* Has 2 Lives.

American version :
* Version UAA
* Has numbers to count energy instead of an energy bar.
* "Winners Don't Use Drugs" screen added.

European version :
* Version EAA
* Has numbers to count energy instead of an energy bar.

- STAFF -

Producers : K. Kozuki, Y. Nishimura
Exective Producer : Masahiro Inoue
Software Designers : Gen, Tetsu. W, Yossy
Graphic Designers : Asadon (Asa "Don"), Satochan, Sochichi
Sound Effects : Sakagon
Music Editors : M. Izu, Ega
Hardware Designer : Yusaku
Visual Designer : Ricky
Special Thanks to : Keisuke, Kingoro, J_Kane, Ina X

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1621&o=2

$end

$spectrum_cass=metaplex,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Metaplex (c) 1988 Addictive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79767&o=2

$end

$cpc_cass=metaplex,
$bio

Amstrad CPC cass. published 34 years ago:

Metaplex (c) 1988 Addictive Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98231&o=2

$end

$cpc_flop=metaplex01,metaplex,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Metaplex (c) 1988 Addictive Games [Prism Leisure div.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128197&o=2

$end

$x68k_flop=meteowrs,
$bio

Meteo Wars (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95278&o=2

$end

$to7_cass=meteo7,
$bio

Thomson TO7 cass. published 38 years ago:

Meteo-7 (c) 1984 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108431&o=2

$end

$mo5_cass=meteo7,meteo7b,meteo7c,meteo7a,
$bio

Thomson MO5 cass. published 38 years ago:

Meteo-7 (c) 1984 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108866&o=2

$end

$pro128_cass=meteo7,
$bio

Meteo-7 (c) 198? Olivetti Prodest

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118183&o=2

$end

$info=meteorbl,
$bio

Arcade Video game published 42 years ago:

Meteor (c) 1980 Omni.

Unlicensed version of Atari's Asteroids.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=36875&o=2

$end

$info=meteort,
$bio

Pinball published 41 years ago:

Meteor (c) 1981 Taito.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=6649&o=2

$end

$jupace_cass=meteor,
$bio

Jupiter Ace cass. published 39 years ago:

Meteor (c) 1983 Popular Computing Weekly

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115753&o=2

$end

$cgenie_cass=meteor,meteor32,
$bio

Colour Genie cass. published 39 years ago:

Meteor (c) 1983 TCS [Trommeschläger Computer Studio]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131445&o=2

$end

$spectrum_cass=meteorhv,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Meteor (c) 1983 Hofacker Verlag

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287211&o=2

$end

$spectrum_cass=meteormi,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Meteor (c) 1984 Micromania

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79768&o=2

$end

$cpc_flop=meteorf1,
$bio

Amstrad CPC type-in published 37 years ago:

Meteor (c) 1985 Hebdogiciel [France]

- TRIVIA -

Published on October 11, 1985 in the French magazine; Hebdogiciel No 104.

- STAFF -

By: David CROSSON

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120592&o=2

$end

$a800=meteor,
$bio

Meteor (c) 198? Germ-Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86618&o=2

$end

$vz_snap=meteor2,
$bio

Meteor (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235103&o=2

$end

$info=meteora,
$bio

Meteor (c) 198? Alca Electronics, Ltd.

Pirate version of Moon Cresta.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295823&o=2

$end

$dragon_cass=meteor,
$bio

Dragon cass. published 8 years ago:

Meteor (c) 2014 Gerrie [Jim Gerrie]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116711&o=2

$end

$tvc_flop=met_pir,
$bio

Videoton TVC disk. published 34 years ago:

Meteor and Pirate (c) 1988 Cápasoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112086&o=2

$end

$ti99_cart=meteorbt,
$bio

Texas instrument TI-99/4A cart. published 39 years ago:

Meteor Belt (c) 1983 Milton Bradley Co. [East Longmeadow, MA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84620&o=2

$end

$pcecd=meteorbl,
$bio

NEC TurboGrafx-CD published 18 years ago:

Meteor Blaster DX (c) 2004 MindRec

- TECHNICAL -

GAME ID: BTCD0402

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58506&o=2

$end

$mbee_quik=meteor1,
$bio

Applied Technology Microbee cass. published 42 years ago:

Meteor Mission (c) 1980 Big Five Soft. [Van Nuys, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289556&o=2

$end

$bbcb_flop_orig=metmissn,
$bio

Acorn BBC Micro B disk. published 39 years ago:

Meteor Mission (c) 1983 Acornsoft

- STAFF -

By: Wal Mansell

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125193&o=2

$end

$apple2_flop_clcracked=metrmsn,
$bio

Apple II 5.25 disk. published 39 years ago:

Meteor Mission (c) 1983 Developmental Learning Materials

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231483&o=2

$end

$bbc_cass=metmissn,
$bio

Acorn BBC Micro B cass. published 38 years ago:

Meteor Mission (c) 1984 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52099&o=2

$end

$trs80_cass=meteor2,
$bio

TRS-80 cass. published 42 years ago:

Meteor Mission 2 (c) 1980 Big Five Soft.

- TRIVIA -

Meteor Mission 2 was based on Taito's 1979 Lunar Rescue

- STAFF -

Written by: Bill Hogue, Jeff Konyu

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288488&o=2

$end

$mbee_quik=meteor2,
$bio

Applied Technology Microbee cass. published 41 years ago:

Meteor Mission 2 (c) 1981 Big Five Soft. [Van Nuys, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289557&o=2

$end

$apple2_flop_clcracked=mtrmlt2,metrmlt,
$bio

Apple II 5.25 disk. published 40 years ago:

Meteor Multiplication (c) 1982 Developmental Learning Materials

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231484&o=2

$end

$ti99_cart=meteormt,
$bio

Texas instrument TI-99/4A cart. published 40 years ago:

Meteor Multiplication [Model PHM 3119] (c) 1982 DLM Academics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84621&o=2

$end

$jupace_cass=metracer,
$bio

Jupiter Ace cass. published 39 years ago:

Meteor Racer (c) 1983 Forth Dimension

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115804&o=2

$end

$mbee_quik=meteorr,
$bio

Meteor Rescue (c) 198? Mytek

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289542&o=2

$end

$vic1001_cart=meteorun,
$bio

Commodore VIC-20 cart. published 40 years ago:

Meteor Run (c) 1982 UMI

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86866&o=2

$end

$super80_cass=meteorj,
$bio

Meteor Run [Model 010L4J] (c) 198? Matrix Soft.

Program for BASIC (32 columns). Joystick version.

- TECHNICAL -

Made for any homebrew system, V3.8, 8R0 to 8R5.

- STAFF -

Developed by: George Georgiou

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126932&o=2

$end

$super80_cass=meteor,
$bio

Meteor Run [Model 010L4] (c) 198? Matrix Soft.

Program for BASIC (32 columns).

- TECHNICAL -

Made for any homebrew system, V3.8, 8R0 to 8R5.

- STAFF -

Developed by: George Georgiou

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126931&o=2

$end

$a7800=meteorshu,meteorsh,
$bio

Atari 7800 cart. published 10 years ago:

Meteor Shower (c) 2012 Atari Age

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=317432&o=2

$end

$info=metestrm,
$bio

Meteor Storm (c) 200? Aristocrat Leisure Industries Pty, Limited.

- TECHNICAL -

MKVI hardware.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48987&o=2

$end

$spectrum_cass=mstrmsi,
$bio

Meteor Storm + Space Invaders (c) 198? Investronica [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=227059&o=2

$end

$spectrum_cass=meteorst,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Meteor Storm [Model QSP 0002] (c) 1982 Quicksilva

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79771&o=2

$end

$zx81_cass=metstorm,metstormf,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Meteor Storm [Model Z005] (c) 1982 DK Tronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114621&o=2

$end

$info=meteorp,meteorpo,
$bio

Pinball published 43 years ago:

Meteor (c) 1979 Stern Electronics.

- TECHNICAL -

Model Number : 113

- TRIVIA -

First game to use the SB-300 sound board.

8,362 units were produced.

This game was also manufactured in Australia by Leisure and Allied Industries under license by Stern Electronics Inc.

- STAFF -

Design by : Steve Kirk
Art by : George Obregon

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5499&o=2

$end

$info=meteorho,
$bio

Arcade Video game published 42 years ago:

Meteor (c) 1980 Hoei.

Manufactured by Hoei under license from Atari. For more information about the game itself, please see the original Atari release; "Asteroids [Upright model]".

- TECHNICAL -

Upright model
Model YDK-400-3

- TRIVIA -

Meteor was released in June 1980.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=36871&o=2

$end

$cpc_flop=meteores,
$bio

Amstrad CPC type-in published 37 years ago:

Meteores (c) 1985 Hebdogiciel.

- TRIVIA -

Published in the French magazine; Hebdogiciel Hors Série No 1.

Punlished on March 1st, 1985 in the French magazine; Hebdogiciel No 72.

- STAFF -

By: Yves BRANEYRE

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120593&o=2

$end

$coleco=meteosho,
$bio

Colecovision cart. published 39 years ago:

Meteoric Shower (c) 1983 Coleco Industries, Incorporated. [Amsterdam, NY, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53309&o=2

$end

$tvc_flop=meteorit,
$bio

Meteorit (c) 198? K&K Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112162&o=2

$end

$info=meteorite,
$bio

Meteorite (c) 198? Proel.

Pirate version of Asteroids.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=138438&o=2

$end

$info=meteorts,
$bio

Arcade Video game published 43 years ago:

Meteorites (c) 1979 VGG.

Unlicensed version of Atari's Asteroids.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3738&o=2

$end

$a5200=meteorit,
$bio

Atari 5200 cart. published 39 years ago:

Meteorites (c) 1983 Electra Concepts.

Meteorites is a series of rounds in which the game player(s) tries to score as many points as possible by breaking up various size meteorites until they are completely destroyed. New rounds begin with more numerous waves of meteorites. Alien ships make attack runs on your ship during game play. These attack ships can be destroyed by your Photon Cannon or be avoided until they leave the screen or collide with the meteorites themselves.

- TRIVIA -

A very rare Asteroids clone, and the only game Electra Concepts ever created. Its working title was 'Disasteroids'.

Copyright text is hidden in the ROM at 0x27F7:
COPYRIGHT WYNER BROS

- SCORING -

Player points total from the following hits or destroys by your photon cannon.

Large meteorites: 20 PTS.
Normal meteorites: 50 PTS.
Small meteorites.: 100 PTS.
Large alien ships: 200 PTS.
Small alien ships: 1000 PTS.

- TIPS AND TRICKS -

* EXTRA SHIPS:
Extra ships are awarded to players every 10,000 points scored.

* FLYING TIPS:
Game action takes place in Deep Space with almost no gravity or inertia. Even short bursts of engine thrusters are enough to move your ship across the screen. To stop the ship, it must be rotated until engines face the direction the ship is moving and a retro-fire burn must be used to slow down the ship until it is near a standstill. The existing gravity will be enough to bring it to a complete stop.

* HELPFUL HINTS:
Beware of radar ghosting which can create phantom meteorites on the edges of the screen. Your photon missiles may appear to pass through these meteorites, but they will be tracked accurately once they move towards the center.

Keep your ship away from the edges where meteorites and alien ships may take you by surprise.

For accurate firing and thrusting, view the direction of the ship as the imaginary line defined by the navigation lights on the bow (front) and stern (back) of the ship.

Fire continuously while the ship is in hyperspace. This will make it easier to locate the ship when it reappears on the screen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50062&o=2

$end

$cpc_flop=meteorit,
$bio

Amstrad CPC type-in published 37 years ago:

Meteorites (c) 1985 Hebdogiciel [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120594&o=2

$end

$info=meteor,
$bio

Arcade Video game published 41 years ago:

Meteoroids (c) 1981 Venture Line.

Re-release of "Space Force".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1622&o=2

$end

$a2600_cass=meteroid,
$bio

Starpath Supercharger cass. published 40 years ago:

Meteoroids (c) 1982 Arcadia Corp.

Prototype version of Suicide Mission.

- STAFF -

By: Steve Hales, Stephen Harland Landrum

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50695&o=2

$end

$spectrum_cass=metrdsst,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Meteoroids (c) 1982 Softek

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79770&o=2

$end

$apple2_flop_orig=metinspc,
$bio

Apple II 5.25 disk. published 41 years ago:

Meteoroids in Space (c) 1981 Quality Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262183&o=2

$end

$dragon_cart=meteors,
$bio

Dragon cart. published 40 years ago:

Meteoroids (c) 1982 Dragon Data

- TECHNICAL -

GAME ID: A0101

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53447&o=2

$end

$spectrum_cass=metrdsdk,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Meteoroids [Model DK 001] (c) 1982 DK Tronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79769&o=2

$end

$info=meteors,
$bio

Arcade Video game published 41 years ago:

Meteors (c) 1981 Amusement World.

A color raster game very similar to Asteroids (Atari). This is the only known game produced by Amusement World, and is very similar to the Venture Line games Space Force and Meteoroids. It is not currently known if Amusement World licensed the design to Venture Line or vice versa, and is currently being investigated.

- TECHNICAL -

Horizontal color raster monitor. More information to be added soon.

- TRIVIA -

In 1979, Atari made Asteroids. But, in 1981, Amusement World produced Meteors - a clone of Asteroids. This lead to Amusement World getting sued. When the case went to court, the judge sided with Amusement world. This landmark case ruled that you cannot copyright a genre of game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61739&o=2

$end

$electron_cass=meteors,meteorsg,
$bio

Acorn Electron cass. published 40 years ago:

Meteors (c) 1982 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52100&o=2

$end

$bbcb_flop_orig=meteors,
$bio

Acorn BBC Micro B disk. published 40 years ago:

Meteors (c) 1982 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125194&o=2

$end

$bbc_cass=meteors,
$bio

Acorn BBC Micro B cass. published 40 years ago:

Meteors (c) 1982 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262500&o=2

$end

$jupace_cass=meteors,
$bio

Jupiter Ace cass. published 38 years ago:

Meteors (c) 1984 Plasma Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115781&o=2

$end

$bbc_cass=meteorsg,
$bio

Acorn BBC Micro B cass. published 40 years ago:

Meteors [German ver.] (c) 1982 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234519&o=2

$end

$spectrum_cass=methyhel,
$bio

Methyhel (c) 198? Guild, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226354&o=2

$end

$apple2_flop_clcracked=mettutr,
$bio

Apple II 5.25 disk. published 42 years ago:

Metric System Tutor (c) 1980 Educational Materials & Equipment

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268311&o=2

$end

$spectrum_cass=metricsq,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Metrics Quiz (c) 1983 Chalksoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287019&o=2

$end

$mo5_cass=metro,
$to7_cass=metro,
$bio

Thomson MO5/TO7 cass. published 38 years ago:

Metro (c) 1984 Logimicro.

- TECHNICAL -

FACE A: TO7
FACE B: MO5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108432&o=2

$end

$cpc_cass=metr2018,
$bio

Amstrad CPC cass. published 37 years ago:

Metro 2018 (c) 1985 Initiel [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98232&o=2

$end

$cpc_flop=metro20103,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Metro 2018 (c) 1985 Initiel [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120647&o=2

$end

$cpc_flop=metro201,metro20101,metro20102,metro20104,metro20105,metro20106,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Metro 2018 (c) 1985 Novtech

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120648&o=2

$end

$c64_cass=metrobli,
$bio

Commodore C64 cass. published 39 years ago:

Metro Blitz (c) 1983 PSS [Personal Soft. Services]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300380&o=2

$end

$cpc_cass=metrox,
$bio

Amstrad CPC cass. published 35 years ago:

Metro Cross (c) 1987 US Gold, Ltd.

Home computer version of the coin-op classic.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98233&o=2

$end

$c64_cass=metrox,
$bio

Commodore C64 cass. published 34 years ago:

Metro Cross (c) 1988 Kixx

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229544&o=2

$end

$info=metrocrs,metrocrsa,
$bio

Arcade Video game published 37 years ago:

Metro-Cross (c) 1985 Namco.

Metro-Cross is an abstract, horizontally-scrolling single player racing game set in an automated futuristic city. Players take on the role of 'The Runner', who must run through each of the game's 32 stages to cross the finish line before the time limit expires. If the Runner finishes a round within the time limit, remaining time is converted to bonus points and the next round begins. 

Obstacles that hinder the runner's progress include 'Slip Zones' that slow him down if he tries to run over them, 'Pitfalls' that  break under the Runner's weight and drop him into the holes and 'Crackers' that launch the Runner up into the air and cause him to land on his back. Later rounds also feature 'Jumbo Tires' that bounce towards the Runner, barriers that emerge from the ground before receding back into it, Cubes that move through particular columns of tiles, Mice that attempt to jump onto the Runner and slow him down and Chess Knights and Kings that bounce from one tile to another. Clinging mice fall off the runner if he leaps from a springboard.

Progress is aided by yellow springboards that hurl the runner forwards at great speed (players must press the fire button while on the springboard) and a skateboard, that is unaffected by the green 'Slip Zone' tiles that would otherwise slow the player's progress. Bonus points can be earned by kicking the static drinks cans that can be found throughout each level.

Every fourth round is special, using the remaining time from the three previous rounds as additional completion time. However, if the Runner has not finished the round before the time limit runs out, he will be electrocuted and the game is immediately over.

- TECHNICAL -

Game ID : MC

Main CPU : Motorola M6809 (@ 1.536 Mhz), Hitachi HD63701 (@ 1.536 Mhz)
Sound Chips : Namco 8-channel WSG

Players : 2
Control : 8-way joystick
Buttons : 1 (JUMP)

- TRIVIA -

Metro-Cross was released in May 1985.

Alfa Records released a limited-edition soundtrack album for this game (The Return of Video Game Music - ACL-22004) on June 25, 1985.

- STAFF -

Music by : Nobuyuki Ohnogi

- PORTS -

* CONSOLES: 
[JP] Nintendo Famicom (dec.16, 1986) "Metro-Cross [Model MC-3900]"
[JP] Sony PlayStation (feb.28, 1997) "Namco Museum Vol.5 [Model SLPS-00705]" 
[US] Sony PlayStation (nov.1997) "Namco Museum Vol.5 [Model SLUS-00417]" 
[AU] Sony PlayStation (1998) "Namco Museum Vol.5 [Model SCES-00702]" 
[EU] Sony PlayStation (feb.1998) "Namco Museum Vol.5 [Model SCES-00702]" 
[JP] Sony PlayStation (oct.28, 1999) "Namco Museum Vol.5 [PlayStation the Best] [Model SLPS-91162]" 
[US] Microsoft XBOX 360 (nov.4, 2008) "Namco Museum - Virtual Arcade [Model 21022]"
[EU] Microsoft XBOX 360 (may.15, 2009) "Namco Museum - Virtual Arcade" 
[AU] Microsoft XBOX 360 (june.4, 2009) "Namco Museum - Virtual Arcade" 
[JP] Microsoft XBOX 360 (nov.5, 2009) "Namco Museum - Virtual Arcade [Model 2RD-00001]" 

* COMPUTERS: 
Sinclair ZX Spectrum (1987) 
[EU] Commodore C64 (1987) 
[US] Commodore C64 (1987) 
[EU] Amstrad CPC (1987)
[SP] Amstrad CPC (1987)
[US] Atari ST (1987)

* OTHERS: 
[US] Arcade (2018) "Pac-Man's Pixel Bash"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1623&o=2

$end

$st_flop=metrox,
$bio

Atari ST disk. published 37 years ago:

Metro-Cross (c) 1985 Probe Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148641&o=2

$end

$cpc_flop=metrocro02,metrocro,metrocro01,metrocro05,metrocro06,metrocro03,metrocro04,metrocro08,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Metro-Cross (c) 1987 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120885&o=2

$end

$c64_cass=metroxg,
$bio

Commodore C64 cass. published 35 years ago:

Metro-Cross (c) 1987 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186574&o=2

$end

$nes=metrox,
$vgmplay=metrox_nes,
$bio

Nintendo Famicom cart. published 36 years ago:

Metro-Cross (c) 1986 NAMCOT.

Home console version of the coin-op classic by Namco.

- TECHNICAL -

Game ID: MC-3900

- TRIVIA -

Metro-Cross for Famicom was released on December 16, 1986 in Japan at a retail price of 3900 Yen. It was never exported outside Japan.

It was the first known home conversion of this game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54375&o=2

$end

$cpc_flop=metrobou,metrobou01,
$bio

Metro.Boulet.Micro 10 (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124434&o=2

$end

$cpc_flop=metrobou03,metrobou02,
$bio

Metro.Boulet.Micro 6 (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124435&o=2

$end

$spectrum_cass=metrocro,
$bio

Metrocross (c) 198? Kixx

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219413&o=2

$end

$gba=metroid0u,metroid0up,
$bio

Nintendo GBA cart. published 18 years ago:

Metroid - Zero Mission (c) 2004 Nintendo Company, Limited.

North American release. For more information about the game itself, please see the original Japanese release entry; "Metroid - Zero Mission [Model AGB-BMXJ-JPN]".

Description from the US back cover:

The full story of Samus Aran's first mission finally unfolds...

The first Metroid game just scratched the surface of the cataclysmic events on planet Zebes, and at long last the rest of the tale has come to light. Experience the first of Samus's legendary adventures through all-new cut-scenes and action sequences as the bounty hunter races through the deeps toward her showdown with the leader of the Space Pirates. But will the end of Mother Brain really mean the end of the story...?

Get lost on Zebes! The mazelike Space Pirate fortress has been entirely rebuilt with features like Morph Ball launchers and zip lines, and it crawls with vicious new enemies and bosses.
Arm yourself! Use weapons and equipment drawn from the entire Metroid series - like the Speed Booster and Morph Ball - and new power-ups like the Power Grip as Samus hunts Kraid, Ridley, and the Metroids.

- TECHNICAL -

Game ID: AGB-BMXE-USA

- STAFF -

North American Localization: Nathan Bihldorff, William Trinen
Localization Management: Jeff Miller, Leslie Swan
NoA Product Testing Department: Yoshinobu Mantani, Kyle Hudson, Eric M. Bush, Randy Shoemake, Richard S. Richardson, Thomas Hertzog, Michael Leslie, Kathy Huguenard, David Hunziker, Chris Needham, Mika Kurosawa
NoA Special Thanks: Mike Fukuda, Tatsumi Kimishima

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71822&o=2

$end

$gba=metroid0j,
$bio

Nintendo GBA cart. published 18 years ago:

Metroid - Zero Mission (c) 2004 Nintendo Company, Limited.

Go back to the distant future to explore the full story of Samus Aran's battle against the Mother Brain.

She's battled baddies on nearly every Nintendo system, cleaned house in the Super Smash Bros. series and recently blasted off for heroic adventures on the GCN (Metroid Prime) and the GBA (Metroid Fusion). This February, Samus Aran will return to her roots and relive the story that started it all -- revealing for the first time full details of her meeting with the Metroids. The plotline will be familiar to longtime fans of the Metroid series, but the challenges are new, the power-ups are plentiful (taken from several games in the series) and the graphics and sound are supercharged. Plus, if you thought that the original Metroid had a surprise ending, wait until you get past the Mother Brain in Metroid: Zero Mission. A new twist provides a deeper adventure than ever before.

Features

* Samus Aran arrives on Zebes in an adventure that greatly expands on the legendary NES Metroid title.
* Upgrade Samus's suit with classic power-ups from previous Metroid titles, plus all-new abilities like the Power Grip, Zip Line and more.
* Cool cut-scenes bring Samus's incredible story to life like never before.
* Beautiful graphics and an eerie soundtrack give each environment a unique, distinctly Metroid feel.

Sent to Zebes to investigate rumors of a deadly alien species, Samus meets her match in the form of the mysterious Metroids -- energy-sapping creatures that emerge from an oversized cerebrum beneath the planet's surface. Samus isn't the only traveler searching for the Metroids. A band of Space Pirates has touched down to extract the curious creatures and use them as weapons. Samus must thwart the pirates, but they are wily and will prove to be more trouble than Samus expects.

In the long-standing Metroid tradition, Zero Mission is a scavenger hunt for dozens of items -- missiles, energy tanks and tools -- that give you the ability to explore wider and deeper. Every time you uncover a device, you'll remember former dead ends that you can finally overcome. The endless chain of breakthroughs and discoveries causes the world to continue to grow and form.

The Metroids are only one of the many menacing species that lurk below the surface. The Zebesian underground overflows with creatures that aim to keep you from invading their turf. Metroid classics Kraid and Ridley hold fort in dark corners, towering over the comparatively small bounty hunter. The planet holds plenty of new threats, too, such as the lava-dwelling serpent that acts as the first line of defense in Kraid's lair and the armored larvae that lurk in the deepest sections of Norfair. The Space Pirates are no pushovers either, and you won't always have the Power Suit to protect you.

- TECHNICAL -

Game ID: AGB-BMXJ-JPN

- SERIES -

1. Metroid [Model FMC-MET] (1986, Famicom Disk System)
2. Metroid II - Return of Samus [Model DMG-MEA] (1991, Game Boy)
3. Super Metroid [Model SHVC-RI] (1994, Super Famicom)
4. Metroid Fusion [Model AGB-AMTJ-JPN] (2002, GBA)
5. Metroid Prime (2003, GameCube)
6. Metroid - Zero Mission [Model AGB-BMXJ-JPN] (2004, GBA)
7. Metroid Prime 2 - Echoes (2004, GameCube)
8. Metroid Prime - Hunters (2005, DS)
9. Metroid Prime 3 - Corruption [Model RVL-RM3E-USA] (2007, Wii)
10. Metroid - Other M (2010, Wii)

- STAFF -

Executive Producer: Satoru Iwata
Producer: Takehiro Izushi
Director: Yoshio Sakamoto
Samus Design: Hiroji Kiyotake
Course Design: Masani Ueda, Takehiko Hosokawa, Ryuichi Nakada
Graphic Design: Takayasu Morisawa, Tadashi Matsushita, Fumiko Miyamoto, Chiharu Sakiyama, Norikatsu Furuta, Hiroshi Momose
Programming: Katsuya Yamano, Yoshinori Katsuki, Nobuhiro Ozaki, Tomohiro Kawase, Hideaki Shimizu
Music Composition: Kenji Yamamoto, Minako Hamano
Sound Effects: Takaya Fujii
Sound Programming: Takaya Fujii
Package Design: Yasuo Inoue, Sachiko Nakamichi, Yasuko Takahashi
Manual Design: Yasuo Inoue, Sachiko Nakamichi, Yasuko Takahashi
Coordination: Takahiro Harada
Debug: Super Mario Club
NCL Special Thanks: Kohta Fukui, Kentaro Nishimura, Takao Nakano, Kazuyoshi Osawa, Takeshi Furuta, Naoko Saeki, Hirokazu Tanaka

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71821&o=2

$end

$gba=metroid0,metroid0p,
$bio

Nintendo GBA cart. published 18 years ago:

Metroid - Zero Mission (c) 2004 Nintendo Company, Limited.

European release.

- TECHNICAL -

GAME ID: AGB-BMXP-EUR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71820&o=2

$end

$gba=metrdfsnu,
$bio

Nintendo GBA cart. published 20 years ago:

Metroid Fusion (c) 2002 Nintendo Company, Limited.

North American release. For more information about the game itself, please see the original Japanese release entry; "Metroid Fusion [Model AGB-AMTJ-JPN]".

Description from the US back cover:

Samus Aran returns in an all-new Metroid adventure! 

While lending mission support on planet SR388, interstellar bounty hunter Samus Aran is attacked by an X parasite, an organism with the ability to mimic the abilities of any creature it infects. Near death, Samus is saved by a vaccine made from the DNA of the last Metroid -- the X parasite's only natural predator. When the X spread to a research station in orbit around SR388, a weakened Samus is forced to exterminate them all... or die trying. 

* Search out the X! Experience classic Metroid game play as Samus explores the secret passages of a massive research station teeming with hostile life forms.
* Live and learn! Samus must master new moves: clinging to ledges, leaping to high ladders, and firing new weapons like Diffusion Missiles. Along the way, collect classic power-ups like the Morph Ball, Screw Attack and Wave Beam.
* There's nowhere to hide! The SA-X, an unstoppable X mimicking Samus, is on the loose, and it could be just around the corne ...

- TECHNICAL -

Game ID: AGB-AMTE-USA

- TRIVIA -

Released on Novemver 18, 2002 in North America.

- STAFF -

NOA English Localization
Localization Management: Jeff Miller, Leslie Swan
Localization: Scot Ritchey, Nathan Bihldorff, Tim O'Leary
Engineering Debug: Raychole L. Anett, Robert Crombie, Kirk Buchanan, Yoshinobu Mantani, Scott Callahan, Don Dillinger, Hisako Sakauchi
Special Thanks: Tatsumi Kimishima, Mike Fukuda, Hiroshi Kamada
Executive Producer: Satoru Iwata

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71825&o=2

$end

$gba=metrdfsnj,
$bio

Nintendo GBA cart. published 19 years ago:

Metroid Fusion (c) 2003 Nintendo Company, Limited.

From the same team who developed the original smash-hit Metroid titles comes Metroid Fusion -- an all-new adventure starring ace bounty hunter Samus Aran.

Metroid Fusion is a side-scrolling action/adventure game with an intriguing sci-fi storyline and stunning graphics. Controlling a bounty hunter named Samus Aran, players explore vast futuristic environments in a mission to destroy an army of deadly parasites.

Features
* Explore huge side-scrolling futuristic environments crawling with secrets and new enemies!
* Upgrade Samus's suit with amazing power-ups like the Morph Ball, Space Jump, Screw Attack, Varia Suit, Wave Beam and more.
* Connect with Metroid Prime for Nintendo GameCube to access cool special features!
* Follow Samus Aran through an engrossing storyline brought to life by thrilling cut-scenes.

Metroid Fusion expertly mixes action and adventure elements to create a rich, highly stylized gaming experience. Like the original Metroid titles, Samus begins the game in a weak state and must locate power-ups to slowly become stronger. Almost everything Samus uses is upgradeable, including bombs, missiles, suits and the arm cannon. In addition to the old favorites, Metroid Fusion delivers several new power-ups as well.

- TECHNICAL -

Game ID: AGB-AMTJ-JPN

- SERIES -

1. Metroid [Model FMC-MET] (1986, Famicom Disk System)
2. Metroid II - Return of Samus [Model DMG-MEA] (1991, Game Boy)
3. Super Metroid [Model SHVC-RI] (1994, Super Famicom)
4. Metroid Fusion [Model AGB-AMTJ-JPN] (2002, GBA)
5. Metroid Prime (2003, GameCube)
6. Metroid - Zero Mission [Model AGB-BMXJ-JPN] (2004, GBA)
7. Metroid Prime 2 - Echoes (2004, GameCube)
8. Metroid Prime - Hunters (2005, DS)
9. Metroid Prime 3 - Corruption [Model RVL-RM3E-USA] (2007, Wii)
10. Metroid - Other M (2010, Wii)

- STAFF -

Producer: Takehiro Izushi
Chief Director: Yoshio Sakamoto
System Director: Takehiko Hosokawa
Scenario & Story: Yoshio Sakamoto
Game Design: Tomoyoshi Yamane, Takehiko Hosokawa
Course Design: Masani Ueda, Ryuichi Nakada
Visual Director: Tomoyoshi Yamane
Samus Design: Shinya Sano
Samus Original Design: Hiroji Kiyotake
Enemy Character Design: Tomoyoshi Yamane, Isao Hirano, Shinya Sano, Tadashi Matsushita
Background Graphic Design: Takayasu Morisawa, Fumiko Miyamoto
Graphic Design: Hiroshi Momose, Chiharu Sakiyama, Hiroshi Momose, Chiharu Sakiyama
Program Director: Katsuya Yamano
Samus Programming: Yoshinori Katsuki
Enemy Character Programming: Katsuya Yamano
System Programming: Nobuhiro Ozaki
Cinema Scene Programming: Eisaku Nakae
Tool Programming: Takahiro Harada, Kohta Fukui, Yoshinori Katsuki, Nobuhiro Ozaki, Hiroshi Momose
Sound Director: Kenji Yamamoto
Music Composition: Minako Hamano, Akira Fujiwara
Sound Effects: Takaya Fujii
Sound Effects Programming: Takaya Fujii
Package Design: Sachiko Nakamichi
Manual Design: Sachiko Nakamichi, Kiyomi Itani, Yasuko Takahashi
Coordination: Takahiro Harada
International Coordination: Sakae Yamazaki
Debug: Super Mario Club
Special Thanks: Satoshi Matsumara

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71824&o=2

$end

$gba=metrdfsn,metrdfsnp1,metrdfsnp2,
$bio

Nintendo GBA cart. published 20 years ago:

Metroid Fusion (c) 2002 Nintendo Company, Limited.

European release.

- TECHNICAL -

GAME ID: AGB-AMTP-EUR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71823&o=2

$end

$gameboy=metroid2,
$vgmplay=metroid2_gb,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Metroid II - Return of Samus (c) 1992 Nintendo Company, Limited.

Bounty Hunter Samus Aran faces off against the Metroid scourge once again in this epic sequel to the Nintendo classic, Metroid. Take control to guide Samus through cavernous corridors, ancient ruins, and alien traps. On the mysterious planet SR388, you'll find artifacts of a lost civilization that grant amazing powers. Cut through creatures in a buzz-saw blur. Roll through hidden tunnels and climb sheer walls.

Fight to the heart of the planet and search for the merciless Metroid leaders. If you are a cunning explorer, you’'ll earn the best of several super endings. Enter this exciting Metroid sequel and experience the thrills of this beloved series.

- TECHNICAL -

Game ID: DMG-MEA

- TRIVIA -

Metroid II was released on January 21, 1992 in Japan.

Known export releases:
"Metroid II - Return of Samus [Model DMG-ME-USA]"
"Metroid II - Return of Samus [Model DMG-ME-UKV]"
"Metroid II - Return of Samus [Model DMG-ME-ESP-1]"

- TIPS AND TRICKS -

Special Ending: Beat the game in under 3 hours, and when Samus shows up in the ending, you'll see her in a bikini

- SERIES -

1. Metroid [Model FMC-MET] (1986, Famicom Disk System)
2. Metroid II - Return of Samus [Model DMG-MEA] (1991, Game Boy)
3. Super Metroid [Model SHVC-RI] (1994, Super Famicom)
4. Metroid Fusion [Model AGB-AMTJ-JPN] (2002, GBA)
5. Metroid Prime (2003, GameCube)
6. Metroid - Zero Mission [Model AGB-BMXJ-JPN] (2004, GBA)
7. Metroid Prime 2 - Echoes (2004, GameCube)
8. Metroid Prime - Hunters (2005, DS)
9. Metroid Prime 3 - Corruption [Model RVL-RM3E-USA] (2007, Wii)
10. Metroid - Other M (2010, Wii)

- STAFF -

Design: Takehiko Hosokawa, Yasuo Inoue, Makoto Kanoh, Masafumi Sakashita, Tomoyoshi Yamane
Director: Hiroyuki Kimura, Hiroji Kiyotake
Graphic Design: Hiroyuki Kimura, Hiroji Kiyotake
Main Programmer: Takahiro Harada
Producer: Gunpei Yokoi
Program Assistant: Yuzuru Ogawa, Nobuhiro Ozaki
Programmer: Isao Hirano, Masao Yamamoto, Masaru Yamanaka
Sound Programmer: Ryohji Yoshitomi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66389&o=2

$end

$famicom_flop=metroid,metroida,
$bio

Nintendo Famicom disk. published 36 years ago:

メトロイド (c) 1986 Nintendo Company, Limited.
(Metroid)

Metroid is an action/platform game and is the first installment of Nintendo's classic and Alien-influenced series. In a distant future, Space Pirates wreak havoc to the galaxy, relentlessly attacking ships from the Galactic Federation. Unable to prevent the attacks, the Federation decides to gather bounty hunters (called 'Space Hunters' in this version) to counter the threat. But now space pirates have attacked a research facility and stolen an unknown life-form (that the scientist named 'Metroid') recently found on planet SR388 before it could be safely brought back to Earth. The federation must now send a space hunter to infiltrate the pirate headquarters hidden on planet Zebes and stop them before they turn the Metroids into deadly weapons. The bounty hunter Samus Aran, the female protagonist of the game, accepts the mission and she has now to travel deep inside the enemy underground fortress, through five vast areas built around complex networks of caves and rooms. Her primary task is to defeat the space pirates and all the aliens she faces, up to the toughest of them all - the monstrous Mother Brain. Although Samus can jump and fire a simple Arm Cannon, the first upgrade she collects is the Maru Mari, most commonly known as the Metroid trademark morph ball, which gives her the incredible ability to roll into a ball and to rush through narrow corridors and tunnels. But the morph ball is only the tip of the iceberg and countless other weapons and abilities are available for the taking later in the game, such as missiles, morph ball bombs, ice beam, wave beam, high jump boots, increased defense, energy tanks (which increase her maximum life) and so forth. Zebes is incredibly vast but unlike other games in the series, this first episode of Metroid doesn't feature a map (dedicated players had to draw their own). Finally, the Famicom Disk version includes a three slots savegame system.

- TECHNICAL -

Game ID: FMC-MET

- TRIVIA -

Metroid was released on August 06, 1986 in Japan for 2600 Yen.

The Morph Ball was partly invented out of convenience. At the time, it was much easier to animate a ball rolling through narrow passages than a computer figure crawling on all fours.

The second boss of the game, Ridley, was named in honor of Ridley Scott, the director of Alien (1979).

When it was first released, Metroid held a secret about its armor-clad protagonist, Samus Aran. When the game was beaten in under 2 hours, the player was presented with an image of Samus, whose armor then disappeared, revealing that the character is actually a woman. Samus Aran has since gone on to be recognized as one of the earliest and most famous female video game protagonists ever. The decision to make the mysterious bounty hunter Samus Aran a woman was made halfway through the development process. Samus was initially going to be a male, but it was changed because it would be a cool surprise for the gamers.

Some gamers stumbled upon a glitch in the game, where it was possible to jump through a door and get stuck in a wall. From there, it would be possible to jump through walls into normally inaccessible areas with strange layouts. This gave rise to a popular video legend of the 'Secret Worlds' in Metroid, which were only accessible to clever players. Years later, it was revealed that these secret levels were actually unused map data that were supposed to be outside the playable area. There was never any intention to make these areas accessible in any way.

Cameos in other Samus Aran Nintendo titles :
1. Kid Icarus (1986, NES) a enemy creature named Komayto , meaning "little Metroid" a resembling of Metroid creature. 
2. Famicom Wars (1988, Famicom) (Unreleased outside Japan; The Orange Star commander on Donut Island is called Samasuun, and her face on the result screen is Samus's mask).
3. Nintendo's Tetris (1989, NES) (Cameo, appears playing the upright bass after the player wins a B-type game of level at least 9 and height at least 2).
4. F-1 Race (1990, Game Boy) (Cameo, appears cheering before Course 7)
5. Galactic Pinball (Virtual Boy) (Cameo, her ship appears in a minigame).
6. Super Mario RPG - Legend of the Seven Stars (1996, SNES) (Cameo, after Mario's party defeats Yaridovich, he may her find sleeping, until Mario travels to Land's End, and a Samus figurine appears in the toy box of Booster's Room).
7. Kirby Super Star (1996, SNES) (Cameo, when Kirby uses his rock defense he can become a Samus statue. Also, the Screw Attack icon (called the Screwball) is a treasure in the Great Cave Offensive segment of the game).
8. Kirby's Dream Land 3 (1997, SNES) (Cameo, appears after level 5-2, which also contains six Metroids).
9. Super Smash Bros. (1999, N64) (Playable character).
10. Super Smash Bros. Melee (2001, GameCube) (Playable character).
11. WarioWare, Inc. - Mega Microgames (2003, Game Boy Advance) (Contains a microgame based on NES Metroid).
12. WarioWare, Inc. - Mega Party Games (2004, Nintendo GameCube) (Contains the same Metroid microgame from Mega Microgames).
13. WarioWare - Touched! (2005, Nintendo DS) (Contains a microgame based on NES Metroid).
14. WarioWare - Twisted! (2005, Game Boy Advance) (Contains two microgames based on NES Metroid).
15. Animal Crossing - Wild World (2006, Nintendo DS) (Gulliver, the seagull, references Samus saying 'Tell me, have you ever heard of the bounty hunter that can turn into a ball?'. Also you can get a 1x1 item that is a Metroid in a case, when you touch it it glows and plays a small clip of Metroid music).
16. Geist (2005) (Samus' helmet is seen in a women’s locker room).
17. Tetris DS (2006, Nintendo DS) (Metroid-based course, Catch; in the title screen, Samus shoots some tetrominoes; A difficulty level on Standard mode is Metroid Themed, with Samus to the right, and clips of the original Metroid playing on the top screen).
18. WarioWare - Smooth Moves (2007, Wii) (Contains a microgame based on Metroid Prime 2).
19. Super Smash Bros. Brawl (2007, Wii) (Playable character, Zero Suit Samus is also a playable character).
20. Dead or Alive: Dimensions (2011, Nintendo 3DS)(included a stage based on Metroid: Other M in with Ridley, a stage hazard he appearing attacking the fighters, while Samus appears at the end of the encounter to help them.
21. A Multiplayer shooter game Nintendo Land (2012, for Wii U, called 'Metroid Blast' based on the Metroid Universe.
22. Fatal Frame IV: Mask of the Lunar Eclipse (2008, Wii) a Unlockable Costume Zero Suit Samus.
23. AR Games (2011, Nintendo 3DS) (AR cards, A "3D augmented reality" include a card of samus featuring a 3d model of samus in a "Other M style" 
24. Dynasty Warriors Vs. (2012, Nintendo 3DS) an Unlockable Costume Zero Suit Samus.
25. Kid Icarus: Uprising (2012, Nintendo 3DS) The Komayto creature reappears and feature a AR card Komayto!
26. Tekken Tag Tournament 2 (2012, Nintendo Wii U) an Unlockable Costume Zero Suit Samus.
27. Donkey Kong Country - Tropical Freeze (2014, Nintendo Wii U) In the level Busted Bayou, Samus's gunship can be seen lying semi-hidden in the trees in the background.
28. NES Remix 2(2014, Nintendo Wii U) Contains a series of challenges mini game based on the first Metroid game.

Known export releases:
"Metroid [Model NES-MT-USA]"
"Metroid [Model NES-MT-EEC]"
"Metroid [Model NES-MT-ESP]"
"Metroid [Model NES-MT-FRA]"
"Metroid [Model NES-MT-NOE]"

- UPDATES -

V.1.1
V.1.2

- TIPS AND TRICKS -

* Super jump: Hold Right on controller two and press A on controller one.

* Quit game play: Press Start to pause game play. Hold Up+A on controller two to display the current password.

* Different endings: completing the game within a set amount of time will net you one of four different endings:
Over 5 hours: Samus will raise her hand in victory.
3-5 hours: Samus will remove her helmet.
Under 3 hours: Samus will remove all of her armour, and be dressed in a purple leotard.
Under 1 hour: Samus will remove all of her armour, and be dressed in a purple bikini.

* Play as leotard Samus (+ Extra Ending : After completing the game in under 3 hours and getting the leotard Samus ending, start a new game. Samus will just be wearing her leotard. If you take more than five hours to complete the game as armourless Samus then you get another ending where Samus puts her armour back on and turns her back on you in shame.

- SERIES -

1. Metroid [Model FMC-MET] (1986, Famicom Disk System)
2. Metroid II - Return of Samus [Model DMG-MEA] (1991, Game Boy)
3. Super Metroid [Model SHVC-RI] (1994, Super Famicom)
4. Metroid Fusion [Model AGB-AMTJ-JPN] (2002, GBA)
5. Metroid Prime (2003, GameCube)
6. Metroid - Zero Mission [Model AGB-BMXJ-JPN] (2004, GBA)
7. Metroid Prime 2 - Echoes (2004, GameCube)
8. Metroid Prime - Hunters (2005, DS)
9. Metroid Prime 3 - Corruption [Model RVL-RM3E-USA] (2007, Wii)
10. Metroid - Other M (2010, Wii)

- STAFF -

Scenario written by: Makoto Kanoh (Kanoh)
Character designed by: Hiroji Kiyotake (Kiyotake), Hirofumi Matsuoka (New Matsuoka), Yoshio Sakamoto (Shikamoto)
Main programmers: Hiroyuki Yukami (Hai Yukami), Zaru Sobajima, Gpz Sengoku, N. Shiotani, M. Houdai
Converted by: Tohru Narihiro
Assisted by: Makoto Kanoh
Directed by: Yoshio Sakamoto (Yamamoto)
Chief director: Satoru Okada
Music by: Hirokazu Tanaka (Hip Tanaka)
Produced by: Gunpei Yokoi

Special thanks to: Ken Zuri, Sumi, Inusawa, Kacho, Hyakkan, Goyake, Harada, Penpen

- PORTS -

* CONSOLES:
Nintendo Game Boy Advance (2004) "Metroid - Zero Mission"
Nintendo GameCube (2003) "Metroid Prime" - unlockable Bonus connection
Nintendo Game Boy Advance (2004) "Famicom Mini Series"
Nintendo Wii (2007) "Virtual Console"
Nintendo 3DS (2011) Nintendo 3DS Ambassador Program)
Nintendo 3DS (2012) eShop Virtual Console

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65400&o=2

$end

$nes=metroid,
$bio

Nintendo NES cart. published 34 years ago:

Metroid (c) 1988 Nintendo Company, Limited.

European version release. For more information about the game itself, please see the original Japanese version release; "Metroid [Model FMC-MET]".

- TECHNICAL -

Cartridge ID: NES-MT-EEC

- TRIVIA -

Metroid was released on January 15, 1988 in Europe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64268&o=2

$end

$nes=metroidu,
$vgmplay=metroid_nes,
$bio

Nintendo NES cart. published 35 years ago:

Metroid (c) 1987 Nintendo.

North American release. Game developed in Japan. See the original Famicom disk version for more information; "Metroid [Model FMC-MET]".

Description from the back cover:

It's you against the evil Mother Brain in a thrilling battle!

You're inside the planet Zebes, a fortress of endless passageways where the Metroids are multiplying. Left alone, Metroids are merely dangerous, but in the wrong hands they could destroy the galaxy! Unfortunately, the Space Pirates who control Zebes have set up the Mother Brain for just that purpose. It's up to you to thwart their plans, but that won't be easy. You'll have to search out and gain use of power items like the Ice Beam, Wave Beam, High Jump Boots and Varia. If you survive, it will be you and your asquired powers against the Mother Brain.

- TECHNICAL -

Game ID: NES-MT-USA

- TRIVIA -

Released in August 1987 in USA.

The greatest difference between the original Japanese version and this version is the saving option. Instead of writing down a password, Japanese players could save their progress in one of the three available save slots on the disk. Another interesting element present in the original version (and never included in the cartridge game) are the creepy sound effects that some of the Metroids do. Thanks to the improved sound chip integrated with the Famicom Disk System, some of them sound much more organic than the electronic 'beeps' from this version.

Mistranslation: In the opening story, the planet Zebes is referred to as 'Zebeth'. This is due to a mistranslation from Japanese to English. In Japan, the 'S' sound and the 'TH' sound are interchangeable.

- TIPS AND TRICKS -

* Passwords :
M7---- --zOA0 2T-tfm a000d5 (Tourian)
00U--- -u0000 0AFw9Y 1800sb (Hideout 2)
022400 A00000 05?00m 0000aS (Brinstar with Screw Ball and Ice Beam)
0WX002 W00004 1VW0C0 0000MO (Q2 Brinstar with Screw Attack, Ice Beam and Leotard Samus)
Daniel Daniel Daniel Daniel (Norfair with no bombs)
XXXXXX XXXXXX KKKKKK KKKKKK (Tourian with weak weapons and Leotard Samus - impossible)
JUSTIN BAILEY ------ ------ (Norfair with Wave Beam, Long Beam, Bomb, Jump Boots, Varia, Screw Attack 5 Tanks, 205 Missiles and Leotard Samus)
JUSTIN BAILEY ------ 000000 (Hideout 2 with Ice Beam, Long Beam, Bomb, Jump Boots, Varia, Screw Attack, 5 Tanks, 255 Missiles and Leotard Samus)
justin bailey ------ ------ (Reset to title screen)
BOMBS- Missile SCREW- ATACK- (111 missiles, Ice Beam, Bombs and 4 energy tanks)
KIDICA RUSc19 86NINT ENDO-- (Hideout 1, Ice Beam, Screw Attack, 4 Tanks and 42 Missiles)
999999 999999 KKKKKK KKKKKK (Hideout 2, no Kraid, no Varia, no Mother Brain, no final time limit)
X-z-uJ lls0W0 fVvweG 000WNr (215 missiles, 5 energy tanks, all powerups, both mini-bosses dead)
000000 000000 03-200 000089 (255 missiles, but no missile tanks)
000000 000000 080h00 0000gu (Begin with missiles but no missiles in Kraid's lair)
000000 000001 00F300 00008X (Begin with missiles, but no missile tanks in Ridley's lair)
X----- --N?WO dV-Gm9 W01GMI (see Metroid's best ending)
F2-yum akMKa0 O2-oKm 0000fr (Get Ice Beam)
000800 000000 02080H e000?q (Get Long Beam)
mMuiS1 II6-GE Jls?h0 m00WRM (No suit and All Weapons)
00WX00 2W0000 41TW1o 0000LD (Play with Samus with her suit off!)
00U--- -u0000 0AFw9Y 1800sb (Go to Rifley)
C00000 000000 080h00 00006u (Begin with bombs)
NARPAS SWORD0 000000 000000 (infinite health, missiles, Ice Beam, all power-up with the exception of Energy Tanks, Missile Expansions and the Wave Beam.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55356&o=2

$end

$info=pc_mtoid,
$bio

Nintendo PlayChoice-10 cart. published 36 years ago:

Metroid (c) 1986 Nintendo.

PlayChoice-10 version. For more information about the game itself, please see the original NES version.

- TECHNICAL -

Nintendo PlayChoice-10 hardware
Game ID : MT

Main CPU : Zilog Z80 (@ 4 Mhz), N2A03 (@ 1.789772 Mhz)
Sound Chips : Zetex N2A03 (@ 1.789772 Mhz), DAC

Players : 2
Control : 8-way joystick
Buttons : 2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1810&o=2

$end

$spectrum_cass=metropol,
$bio

Metropol (c) 198? Zafiro Soft. Division [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219673&o=2

$end

$cpc_cass=metropol,
$bio

Amstrad CPC cass. published 34 years ago:

Metropol [Model 60130221] (c) 1988 Zafiro Soft. Division [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98235&o=2

$end

$cpc_flop=metropol,metropol05,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Metropol [Model 61850622] (c) 1988 Zafiro Soft. Division [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237677&o=2

$end

$ibm5150=metrop,
$bio

IBM PC 5.25in. disk. published 35 years ago:

Metropolis (c) 1987 Mastertronic, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83657&o=2

$end

$spectrum_cass=metropls,metroplsa,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Metropolis (c) 1988 Power House, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79774&o=2

$end

$cpc_cass=metropph,
$bio

Amstrad CPC cass. published 34 years ago:

Metropolis (c) 1988 Power House, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98237&o=2

$end

$msx1_cass=metropol,
$bio

MSX cass. published 33 years ago:

Metropolis (c) 1989 Topo Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94847&o=2

$end

$cpc_flop=metropol03,metropol02,metropol09,metropol0a,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Metropolis (c) 1989 Topo Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122406&o=2

$end

$specpls3_flop=metropol,
$bio

Sinclair ZX Spectrum+3 disk. published 33 years ago:

Metropolis (c) 1989 Topo Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148155&o=2

$end

$cpc_flop=metropol0c,
$bio

Metropolis (c) 200? CNGSOFT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121717&o=2

$end

$cpc_flop=metropol04,metropol06,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Metropolis Cracked (c) 1988 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122405&o=2

$end

$cpc_flop=metropol07,metropol0d,
$bio

Metropolis Cracked (c) 199? Steel McKraken

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122408&o=2

$end

$msx1_flop=metropol,metropola,
$bio

Metropolis cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230055&o=2

$end

$cpc_flop=metropol08,
$bio

Metropolis Trained (c) 199? Campbell [Nicholas Campbell]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122407&o=2

$end

$vc4000=metropol,
$bio

VC 4000 cart. published 41 years ago:

Metropolis (c) 1981 Interton Electronic.

A Hangman variant in which the player must guess cities by inputting letters. If the letter is in the city name that must be guessed the letter's location is shown (can be multiple locations). If the letter is not correct a man moves closer to the gallows. After six wrong guesses the man is hanged and disappears through the floor. The score is kept for up to nine games so two players can compete for the best score.

- TECHNICAL -

[Cassette No. 29]

- TRIVIA -

Also called Hangman outside Germany.

- STAFF -

Written by: Paul‑Jürgen Dickers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49216&o=2

$end

$cpc_cass=metropts,
$bio

Amstrad CPC cass. published 33 years ago:

Metropolis [Model AM 509] (c) 1989 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98236&o=2

$end

$pc98=metysnow,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Metys's SnowWars (c) 1992 Bio 100%.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90120&o=2

$end

$cpc_cass=meurgvit,
$bio

Amstrad CPC cass. published 37 years ago:

Meurtre A Grande Vitesse (c) 1985 Cobra Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98238&o=2

$end

$mo5_cass=grandvit,grandvita,
$bio

Thomson MO5/TO7 cass. published 37 years ago:

Meurtre a Grande Vitesse (c) 1985 Cobra Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40470&o=2

$end

$cpc_flop=meurtrea,meutreag,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Meurtre A Grande Vitesse (c) 1985 Cobra Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121357&o=2

$end

$pc98=mclown,
$bio

NEC PC-9801 Series 5.25in. disk. published 37 years ago:

Meurtre d'un Clown - Doukeshi Satsujin Jiken (c) 1985 Thinking Rabbit.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90121&o=2

$end

$pc8801_flop=mclown,mclowna,
$bio

NEC PC-8801 Series disk. published 37 years ago:

Meurtre d'un Clown - Doukeshi Satsujin Jiken (c) 1985 Thinking Rabbit.

- TECHNICAL -

GAME ID: NETQ-12009

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92385&o=2

$end

$x68k_flop=mclown,
$bio

Sharp X68000 Series 5.25in. disk. published 34 years ago:

Meurtre d'un Clown 道化師殺人事件 (c) 1988 Thinking Rabbit.
(Meurtre d'un Clown - Doukeshi Satsujin Jiken)

- TECHNICAL -

GAME ID: SJTQ-13001
BARCODE: 4988685000415
MEDIA: FD x2

- TRIVIA -

Released on october 08, 1988 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87893&o=2

$end

$cpc_flop=meurtres07,meurtres04,meurtres05,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Meurtre sur L'Atlantique (c) 1985 Cobra Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121359&o=2

$end

$cpc_flop=meurtres02,meurtres03,murdersi01,murdersi,murdersi02,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Meurtres a Venise (c) 1988 Cobra Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121360&o=2

$end

$to_flop=meurtser,meurtsera,meurtserb,meurtserc,
$bio

Thomson TO disk. published 35 years ago:

Meurtres en Serie (c) 1987 Cobra Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107901&o=2

$end

$cpc_flop=meurtres06,meurtres,meurtres01,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Meurtres en Serie (c) 1987 Cobra Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121358&o=2

$end

$cpc_cass=meuratln,
$bio

Amstrad CPC cass. published 37 years ago:

Meurtres sur l'Atlantique (c) 1985 Cobra Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98239&o=2

$end

$to_flop=meurtatl,meurtatlb,meurtatla,
$bio

Thomson TO disk. published 36 years ago:

Meurtres sur l'Atlantique (c) 1986 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107902&o=2

$end

$to7_qd=meurtatl,
$bio

Thomson TO7 Quick Disk published 36 years ago:

Meurtres sur l'Atlantique (c) 1986 Cobra Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108658&o=2

$end

$mo5_cass=meurtatl,meurtatla,
$bio

Thomson MO5 cass. published 36 years ago:

Meurtres sur l'Atlantique (c) 1986 Cobra Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108867&o=2

$end

$msx1_flop=meuratln,
$bio

MSX disk. published 36 years ago:

Meurtres sur l'Atlantique (c) 1986 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109074&o=2

$end

$to_flop=mewilo,mewiloa,
$bio

Thomson TO disk. published 35 years ago:

Mewilo (c) 1987 Coktel Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107903&o=2

$end

$adam_flop=mex,mexa,
$bio

Coleco Adam disk. published 38 years ago:

MEX (c) 1984 Fowler [Ronald G. Fowler]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109580&o=2

$end

$spectrum_cass=mexico86,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Mexico '86 (c) 1985 Qualsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79776&o=2

$end

$cpc_cass=mex86wcm,
$bio

Amstrad CPC cass. published 37 years ago:

Mexico '86 - A World Cup Management Simulation (c) 1985 Qualsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98240&o=2

$end

$info=mexico,
$bio

Pinball published 36 years ago:

Mexico 86 (c) 1986 Zaccaria.

- TRIVIA -

Released in July 1986.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5500&o=2

$end

$bbcb_flop_orig=mexico86,
$bio

Acorn BBC Micro B disk. published 36 years ago:

Mexico 86 (c) 1986 Qualsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125675&o=2

$end

$info=mexico86,mexico86a,
$bio

Arcade Video game published 35 years ago:

Mexico 86 (c) 1987 Micro Research.

Bootleg of "Kick and Run".

- TECHNICAL -

Main CPU : (3x) Z80 (@ 6 Mhz), Motorola M68705 (@ 2 Mhz)
Sound Chips : YM2203 (@ 3 Mhz)

Screen orientation : Horizontal
Video resolution : 256 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 256

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

The game's name is based from the 1986 FIFA World Cup Finals in Mexico. However, as this game retains the teams from "Kick and Run", the host nation Mexico are absent from the game.

- TIPS AND TRICKS -

* All-Stars Team : On the title screen press and hold the start button, wait 8 seconds exactly and release. Do this 3 times and you'll hear a bip-like noise. Insert the coin and go to the team selection screen; put the cursor over Argentina and press and hold start, now choose Argentina. But instead of choosing Argentina you'll get the All-Stars Team.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1624&o=2

$end

$bbc_cass=mexico86,
$electron_cass=mexico86,
$bio

Mexico 86 (c) 19?? Qualsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52102&o=2

$end

$cpc_flop=meynaupe,
$bio

Amstrad CPC type-in published 37 years ago:

Meynaupede (c) 1985 Hebdogiciel.

- TRIVIA -

Published in the French magazine; Hebdogiciel Hors Série No 1.

Published on March 29, 1985 in the French magazine; Hebdogiciel No 76.

- STAFF -

By: Fred HABAUZIT, Ted PASQUIER

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120595&o=2

$end

$saturn=mezaseid,
$bio

Sega Saturn CD published 26 years ago:

Mezase Idol Star!! Natsuiro Memories - Mahjong-hen (c) 1996 Shar Rock

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59416&o=2

$end

$nes=pachikun,pachikunp,
$bio

Nintendo Famicom cart. published 35 years ago:

目指せパチプロ パチ夫くん (c) 1987 Coconuts Japan.
(Mezase Pachi Pro - Pachio-kun)

- TECHNICAL -

GAME ID: CDS-PA

- TRIVIA -

Released on December 18, 1987 in Japan.

The title of this game translates from Japanese as 'Aiming for Pachinko Pro: Pachio-kun)'.

An hidden Japanese dev. message can be seen on the ROM. here is the translation:
"I want a good debugger!
Somebody, buy me YHP's debugger.
The music sucks. The graphics suck.
I'm starving. I'm tired.
I got to go home fast."

- TIPS AND TRICKS -

Secret message: Start a game of pachinko, and press Select to open the pause menu. Select the third option and press Select 12 times. Then, select the second option and press Start 7 times. Finally, select the first option and press A. If you performed the steps correctly, a secret message should appear, which translates as 'to Kaoru Suzuki-chan'.

- SERIES -

1. Mezase Pachi Pro - Pachio-kun [Model CDS-PA] (1987, FC)
2. Pachio-kun 2 [Model CDS-P2] (1989, FC)
3. Pachio-kun 3 [Model CDS-P3] (1990, FC)
4. Pachio-kun 4 [Model CDS-B4] (1991, FC)
5. Pachio-kun Special [Model SHVC-PA] (1992, SFC)
6. Pachio-kun 5 - Pachio-kun Jr. [Model CDS-PE] (1993, FC)
7. Pachio-kun Special 2 [Model SHVC-OC] (1994, SFC)
8. Pachio-kun Special 3 [Model SHVC-AP3J-JPN] (1995, SFC)
9. Pachio-kun - Pachinko Land Adventure (1995, PSX)
10. Kaettekita Pachio-kun - Dream Collection (1998, PSX)

NEC Series:
1. Pachio-kun - Maboroshi no Densetsu [Model CJCD1001] (1991, PCECD)
2. Pachio-kun - Juuban Shoubu [Model CJ92002] (1992, PCE)
3. Pachio-kun - Warau Uchuu [Model CJCD2003] (1992, PCECD)
4. Pachio-kun III - Pachislot & Pachinko [Model CJCD4004] (1994, PCECD)
5. Pachio-kun FX - Maboroshi no Shima Daikessen [Model FXNHE508] (1995, PCFX)

GAME BOY series:
1. Pachio-kun [Model DMG-K7J] (1993)
2. Pachio-kun 2 [Model DMG-P4J] (1994)
3. Pachio-kun 3 [Model DMG-AP3J-JPN] (1995)
4. Pachio-kun - Game Gallery [Model DMG-AP4J-JPN] (1996)

SPINOFF:
1. Pachio-kun - Puzzle Castle [Model DMG-CKJ] (1994)

- STAFF -

Developed by Marionette Co.

Staff: Takayuki Onodera (O. Takayuki), Yoshiaki Sakaguchi (S. Yoshiaki), O. Masataka, I. Masanobu, Taka Iwamoto (I. Taka)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54376&o=2

$end

$pico=proyakyu,
$bio

Sega Pico game published 27 years ago:

めざせプロ野球 (c) 1995 Sega Enterprises, Limited.
(Mezase Pro Yakyuu)

- TECHNICAL -

GAME ID: HPC-6021
ROM size: 1 MB

- TRIVIA -

Retail price: 4980 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75719&o=2

$end

$nes=mezatopg,
$bio

Nintendo Famicom cart. published 29 years ago:

Mezase Top Pro - Green Ni Kakeru Yume (c) 1993 Jaleco Company, Limited. [Japan Leisure].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54377&o=2

$end

$ngpc=mezase,
$bio

SNK Neo-Geo Pocket Color cart. published 22 years ago:

Mezase! Kanji Ou [Model NEOP00630] (c) 2000 SNK Corp. [Shin Nihon Kikaku]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82543&o=2

$end

$gba=mkoshien,
$bio

Nintendo GBA cart. published 17 years ago:

Mezase! Koushien [Model AGB-BMKJ-JPN] (c) 2005 Tasuke.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71826&o=2

$end

$psx=mezasenk,
$bio

Sony PlayStation CD published 26 years ago:

Mezase! Senkyuu-ou (c) 1996 Seibu Kaihatsu, Inc. [Japan]

- TECHNICAL -

[Model SLPS-00313]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85444&o=2

$end

$pc98=mezaset2,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Mezase! Top Player - Tennis Tennis 2 (c) 1993 Softec.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90122&o=2

$end

$spectrum_cass=mfprint,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

MF-Print (c) 1984 Campbell Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287100&o=2

$end

$cpc_flop=mf2rrv10,
$bio

MF2RR 1.0 (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124051&o=2

$end

$psx=mgg,
$bio

Sony PlayStation CD published 20 years ago:

MGG - Manic Game Girl (c) 2002 Joycast Ente.

- TECHNICAL -

GAME ID: SLPM-88501

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82645&o=2

$end

$mo6_cass=mgt,mgtb,mgtc,mgta,
$to8_cass=mgt,
$bio

Thomson MO6/TO8 cass. published 36 years ago:

MGT (c) 1986 Loriciels.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40484&o=2

$end

$mo6_flop=bactmgt,bactmgta,bactmgtb,
$to_flop=bactmgt,bactmgta,bactmgtb,
$bio

Thomson MO6/TO8 disk. published 36 years ago:

MGT + Bactron (c) 1986 Loriciels.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107592&o=2

$end

$mo6_flop=lori1988,lori1988a,
$to_flop=lori1988,lori1988a,
$bio

Thomson MO6/TO8 disk. published 34 years ago:

MGT + Sapiens + Mach 3 (c) 1988 Loriciels.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107875&o=2

$end

$cpc_flop=mgtmagne03,mgtmagne01,mgtmagne,
$bio

Amstrad CPC 464 disk. published 36 years ago:

MGT - Magnetic Tank [Model LA 32 D] (c) 1986 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121392&o=2

$end

$cpc_cass=mgt,
$bio

Amstrad CPC cass. published 36 years ago:

MGT - Magnetik Tank (c) 1986 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98113&o=2

$end

$cpc_cass=mgts,
$bio

Amstrad CPC cass. published 36 years ago:

MGT - Magnetik Tank [Model 22204] (c) 1986 Proein Soft Line [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98114&o=2

$end

$cpc_flop=mgtmagne02,
$bio

Amstrad CPC 464 disk. published 36 years ago:

MGT - Magnetik Tank [Model UQD 709] (c) 1986 Activision, Inc. [Santa Clara, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121393&o=2

$end

$info=mgt20in1,
$bio

Dedicated Console published 13 years ago:

MGT 20-in-1 TV-Spielekonsole (c) 2009 MGT.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259410&o=2

$end

$pc8801_flop=mhsyst,mhsysta,
$bio

MH System Disk (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92293&o=2

$end

$cpc_flop=spacesmu02,
$bio

Amstrad CPC 464 disk. published 33 years ago:

MHT's Space Smugglers Cracked (c) 1989 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136227&o=2

$end

$nes=mihunche,mihunchea,
$bio

Nintendo Famicom cart. published 34 years ago:

迷魂車 (c) 1988 Chi Chi Toy Co.
(Mi Hun Che)

- STAFF -

Developed by: Hwang Shinwei

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76863&o=2

$end

$gameboy=mitudelu,
$bio

Mi Tu De Lu (c) 19?? GYY [Taiwan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66393&o=2

$end

$n64=miahamm,
$bio

Nintendo 64 cart. published 22 years ago:

Mia Hamm Soccer 64 (c) 2000 South Peak

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57826&o=2

$end

$gbcolor=miahamm,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Mia Hamm Soccer Shootout [Model CGB-BMHE-USA] (c) 2000 SouthPeak Interactive, LLC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68363&o=2

$end

$amigaocs_flop=miamichs,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Miami Chase (c) 1990 Codemasters Software Company, Limited., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74541&o=2

$end

$c64_cass=miamichs,
$bio

Commodore C64 cass. published 31 years ago:

Miami Chase (c) 1991 Codemasters Soft. Co., Ltd., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186376&o=2

$end

$spectrum_cass=miamichs,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Miami Chase (c) 1991 Codemasters Software Co., Ltd., The

- TECHNICAL -

GAME ID: 2500

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79777&o=2

$end

$cpc_flop=miamicob04,
$bio

Miami Cobra (c) 19?? GPA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121888&o=2

$end

$spectrum_cass=miamicob,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Miami Cobra GT (c) 1991 Players Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79778&o=2

$end

$cpc_cass=miamicob,
$bio

Amstrad CPC cass. published 31 years ago:

Miami Cobra GT (c) 1991 Players Premier

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98241&o=2

$end

$cpc_flop=miamicob02,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Miami Cobra GT (c) 1991 GPA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121778&o=2

$end

$cpc_flop=miamicob01,miamicob03,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Miami Cobra GT Trained (c) 1991 Tom & Jerry

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122902&o=2

$end

$cpc_flop=miamicob,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Miami Cobra GT Trained & Patched (c) 1991 Tom & Jerry

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122903&o=2

$end

$spectrum_cass=miamidic,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Miami Dice (c) 1986 Bug Byte

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79779&o=2

$end

$cpc_flop=miamidic,miamidic01,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Miami Dice (c) 1986 Bug-Byte [Grandslam div.] [London, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126336&o=2

$end

$info=v4mdice,v4mdicea,v4mdiceb,v4mdicec,v4mdiced,v4mdicef,v4mdiceg,v4mdiceh,v4mdicen,v4mdiceo,v4mdices,v4mdicet,v4mdicew,v4mdicee,v4mdicei,v4mdicej,v4mdicek,v4mdicel,v4mdicem,v4mdicep,v4mdiceq,v4mdicer,v4mdiceu,v4mdicev,v4mdice5,v4mdice6,
$bio

Fruit Machine published 27 years ago:

Miami Dice (c) 1995 BWB.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42285&o=2

$end

$info=v4mdiceger,
$bio

Miami Dice (c) 199? Nova.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41666&o=2

$end

$cpc_cass=miamidic,
$bio

Amstrad CPC cass. published 36 years ago:

Miami Dice [Model BBA 062] (c) 1986 Bug-Byte

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98242&o=2

$end

$cpc_flop=miamimic,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Miami Mice (c) 1986 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124436&o=2

$end

$c64_flop_orig=miamivic,
$bio

Commodore C64 disk. published 36 years ago:

Miami Vice (c) 1986 Ocean

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53636&o=2

$end

$spectrum_cass=miamivc,miamivcd,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Miami Vice (c) 1986 Ocean Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79780&o=2

$end

$cpc_cass=miamivic,
$bio

Amstrad CPC cass. published 36 years ago:

Miami Vice (c) 1986 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98243&o=2

$end

$cpc_flop=miamivic,miamivic02,miamivic03,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Miami Vice (c) 1986 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120403&o=2

$end

$c64_cass=miamivic,
$bio

Commodore C64 cass. published 36 years ago:

Miami Vice (c) 1986 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187464&o=2

$end

$spectrum_cass=miamivcb,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Miami Vice (c) 1986 IBSA [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=291073&o=2

$end

$vgmplay=miamivic_pc,
$bio

IBM PC 5.25in. disk. published 33 years ago:

Miami Vice (c) 1989 Capstone.

- TECHNICAL -

BARCODE: 0 81159 96400 9

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301523&o=2

$end

$spectrum_cass=miamivca,
$bio

Miami Vice (c) 198? Erbe Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219164&o=2

$end

$cpc_flop=miamivic01,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Miami Vice Cracked (c) 1987 Redpoint

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126337&o=2

$end

$pc98=micat,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Micat (c) 1992 Micro Core.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90123&o=2

$end

$info=mice_6502,
$bio

Other published 41 years ago:

MICE 6502 (c) 1981 Microtek International, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265418&o=2

$end

$info=mice2_6502,
$bio

Other published 35 years ago:

MICE-II 6502 (c) 1987 Microtek International, Inc.

This Micro-In-Circuit-Emulator (MICE) is a development tool that emulate the 6502 micro-processor.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265414&o=2

$end

$info=mice2_6809,
$bio

Other published 35 years ago:

MICE-II 6809 (c) 1987 Microtek International, Inc.

This Micro-In-Circuit-Emulator (MICE) is a development tool that emulate the 6502 micro-processor.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265415&o=2

$end

$info=mice2_8085,
$bio

Other published 35 years ago:

MICE-II 8085 (c) 1987 Microtek International, Inc.

This Micro-In-Circuit-Emulator (MICE) is a development tool that emulate the 6502 micro-processor.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265416&o=2

$end

$info=mice2_z80,
$bio

Other published 38 years ago:

MICE-II Z80 (c) 1984 Microtek International, Inc.

This Micro-In-Circuit-Emulator (MICE) is a development tool that emulate the 6502 micro-processor.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265417&o=2

$end

$snes=andrindyj,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Michael Andretti's INDYCAR CHALLENGE (c) 1995 BPS.

Japanese release. Game originally released in USA. See the USA release for more information; "Michael Andretti's INDYCAR CHALLENGE [Model SNS-AMAE-USA]".

- TECHNICAL -

Game ID: SHVC-AMAJ-JPN

- TRIVIA -

Released on January 20, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61806&o=2

$end

$snes=andrindy,
$bio

Nintendo Super NES cart. published 28 years ago:

Michael Andretti's INDYCAR CHALLENGE (c) 1994 BPS.

A racing game sponsored by Michael Andretti. The game features IndyCar action. There are many modes of play including single race, season mode, and the option to disable the sound and/or music. One or two players can join in on the action.

- TECHNICAL -

Game ID: SNS-AMAE-USA

- TRIVIA -

Released in September 1994 in USA.

Export releases:
[JP] "Michael Andretti's INDYCAR CHALLENGE [Model SHVC-AMAJ-JPN]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63258&o=2

$end

$nes=andretti,
$bio

Nintendo NES cart. published 32 years ago:

Michael Andretti's World GP (c) 1990 American Sammy Corp.

North American release. Game developed in Japan. See the original for more information; "Nakajima Satoru F-1 Hero".

Description from the back cover:

Superstar Michael Andretti personally guides you through the perilous and exciting world of Grand Prix Racing! Four of the most powerful racing machines are your to command on 16 famous international Grand Prix courses from around the globe! Hone your driving skills or challenge the best - it's all up to you in this amazing simulation of Formula One racing!

- TECHNICAL -

GAME ID: NES-W4-USA

- TRIVIA -

Released in June 1990 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55357&o=2

$end

$apple2_flop_orig=tramazon,
$apple2_flop_misc=amazon,
$bio

Apple II 5.25 disk. published 38 years ago:

Michael Crichton: Amazon (c) 1984 Telarium

- TECHNICAL -

GAME ID: AMZ-C6-D1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107073&o=2

$end

$famicom_flop=michael,
$bio

Nintendo Famicom disk. published 35 years ago:

????English??? (c) 1987 Scorpion Soft.
(Michael English Daibouken)

- TECHNICAL -

Cartridge ID: SCO-MEA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65401&o=2

$end

$ibm5150=moonwalk,
$bio

IBM PC 5.25in. disk. published 33 years ago:

Michael Jackson's Moonwalker (c) 1989 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=271812&o=2

$end

$info=mwalk,mwalku,mwalkbl,mwalkj,mwalkd,mwalkjd,mwalkud,
$vgmplay=mwalk_s18,
$bio

Arcade Video game published 32 years ago:

Michael Jackson's MoonWalker (c) 1990 Sega.

Based on the movie of the same name, Moonwalker is a scrolling, isometric beat' em up in which Michael Jackson (1958-2009), along with his chimp Bubbles, attempts to save children and defeat the evil 'Mr. Big'. During each round, the player must defeat each and every one of Mr. Big's henchmen and the deadly enemy machines that patrol the levels. This is achieved either by shooting them with Michael Jackson's 'magical energy', or by using his Dance Magic - the game's equivalent of a smart bomb. Some enemies take only one shot to defeat whereas others take several shots before they are destroyed. The longer the player holds down on the fire button, the greater the amount of magical energy Michael can inflict. At the start of each round, the player is given 2 dance magic smart bombs. Towards the end of each round, Michael's pet chimpanzee, Bubbles, will be seen moving about. If Michael touches Bubbles, he will turn into a powerful robot (the 'Moonwalker' of the game's title). After Michael has become Moonwalker, he will be able to shoot lasers and fire missiles. Michael must defeat every boss enemy at the end of each round in order to proceed to the next.

Each player's Michael Jackson character looks identical but wears a different colour : white (left player), red (middle player), and black (right player).

- TECHNICAL -

Game ID : 317-0157 / 317-0158 / 317-0159

Runs on the Sega "System 18" hardware.

Players: 3
Control: 8-way joystick
Buttons: 3

- TRIVIA -

Released in July 1990.

Moonwalker is made up of 5 stages, each featuring a different Michael Jackson track for the instrumental background music. The stage music is as follows...
1. Cavern : 'Bad'
2. Amusement Quarter : 'Smooth Criminal'
3. Night Street : 'Beat It'
4. Graveyard : 'Another Part Of Me'
5. Evil Fortress : a reprise of 'Bad'

If you complete all 5 stages and finish the game, the song that will play for the ending will be 'Billie Jean'.

- UPDATES -

FD1094 317-0157
* Japanese version.

FD1094 317-0158
* US version.
* Additional "Winners Don't Use Drugs" screen.

FD1094 317-0159
* World version.

BOOTLEG
* no I8751 @ 8 Mhz :-)

- STAFF -

Game concept & Design by : Michael Jackson

- PORTS -

A version of Moonwalker was released for the Sega Mega Drive/Genesis and Sega Master System. It retained most of the gameplay elements of the arcade game that inspired it, but the isometric viewpoint was dropped in favor of sideways scrolling. The end result had more in common with Namco's "Rolling Thunder" than with the arcade MoonWalker.

Versions of the game with completely different gameplay to both the arcade and console versions were released for the popular 8-bit and 16-bit home computers of the time : Amstrad CPC, Atari ST, Commodore 64, Commodore Amiga, MS-DOS, MSX and ZX Spectrum.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1625&o=2

$end

$sms=mwalk,mwalkp,
$vgmplay=mwalk_sms,
$bio

Sega Master System cart. published 32 years ago:

Michael Jackson's Moonwalker (c) 1990 Sega Enterprises, Limited.

Descriptions from the European back cover:

"Michael!" Katy's voice rings out — you've found her! But more children are still lost! Can you stop the psycho mastermind Mr. Big and his goon squad before they kidnap all the kids? You can, if you're Michael Jackson! Moonwalk on muggers, lean on meanies, and pop the punks! Move like only Michael can, to the beat of Smooth Criminal, Beat It, Billie Jean, and Bad!

"Michael!", kreischt Katy mit schriller Stimme. Endlich! Sie haben das Mädchen sie gefunden. Aber es fehlen trotzdem noch jede Menge Kinder! Wird es Ihnen gelingen, den Psychopathen Mr. Big und seine Schlägertruppe zu stoppen, bevor diese Verbrecher alle Kinder entführen? Jawohl, Sie haben das Zeug dazu, denn Sie sind Michael Jackson! Schleichen Sie sich an Widerlinge heran, schlagen Sie Übeltäter über den Haufen und machen Sie Fieslinge fertig! Bewegen Sie sich zur Musik von "Smooth Criminal", "Beat It", "Billie Jean" und "Bad" wie es nur Michael Jackson kann!

Michael! Katy jublar - Du har hittat henne! Men fler och fler barn försvinner! Kan du sätta stopp på den psykopatiska hjärnan bakom allt, Mr. Big, och hans banditer innan de kidnappar alla barn? Du kan, förutsatt att du är Michael Jackson! Lura ligisterna, tryck ner knölarna och knäpp punkama! Dansa, som bara Michael kan i takt med "Smooth Criminal", "Beat it", "Billie Jean" och "Bad", lura den sluga skurken! Gör ditt allra bästa!

"Michael" s'ecria Katy, tu l'as trouvé! Mais la plupart des enfants sont toujours perdus! Pouvez-vous arrêter Mr. Big, le cerveau psychopathe et son escadron de gorilles avant qu'ils ne kidnappent tous les enfants? Vous le pouvez si vous êtes Michael Jackson! Piétinez les agresseurs, neutralisez les méchants et arrêtez les vauriens! Deplacez-vous comme seul Michael peut le faire sur les rythmes de Smooth Criminal, Beat It, Billie Jean et Bad!

"Michael", se oye la voz de Katy, ¡usted la ha encontrado! ¡Pero hay más niños perdidos todavía! ¿Podrá detener al psicópata Mr. Big y su banda de terroristas antes de que rapten a todos los chicos? ¡Usted podrá si es Michael Jackson! ¡Luche contra los malvados y desalmados! ¡Muévase como solamente Michael puede, al ritmo de Smooth Criminal, Beat It, Billie Jean, y Bad!

"Michael L'hai trovata!" risuona festosa la voce di Katy. Ma molti bambini non sono ancora stati trovati! Riuscirete a fermare Mr. Big, la psicopatica mente criminale e la sua banda di sicari prima che rapiscano tutti i bambini? Potete, se siete Michael Jackson! Affrontate i criminali, sterminate i malvagi e picchiate i teppisti! Muovetevi come solo Michael sa fare, sulle battute di Smooth Criminal, Beat It, Billie Jean e Bad!

- TECHNICAL -

{EU]/[US] GAME ID: 7052

- TRIVIA -

Developed in Japan; it was released in Europe and North America.

Reviews:
1990 - Consoles + HS N.2 [FR]: 80/100

Export releases:
[BR] "Moonwalker [Model 026070]"

- STAFF -

Designers: Udi, Sadou, Fudou
Planners: Tomozou, Asohy, Pata
Sound Programmer: T.N.
Programmers: Minepy, Kidopyu, Mochaponpon, Kozaoyaji
Presented by Sega.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56097&o=2

$end

$megadriv=mwalk1,mwalk,mwalkp,
$vgmplay=mwalk_md,
$bio

Sega Mega Drive cart. published 32 years ago:

Michael Jackson's Moonwalker (c) 1990 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID: G-4028

- TRIVIA -

Released on August- 25, 1990.

Reviews:
1990 - Consoles + HS N.2 [FR]: 81/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56673&o=2

$end

$info=mj_130,
$bio

Pinball published 30 years ago:

Michael Jordan (c) 1992 Data East Pinball.

- TRIVIA -

Made in September 1992. Very rare.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=20319&o=2

$end

$snes=jordanchu,
$bio

Nintendo Super NES cart. published 28 years ago:

Michael Jordan - Chaos in the Windy City [Model SNS-AWCE-USA] (c) 1994 Electronic Arts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63260&o=2

$end

$snes=jordanch,
$bio

Nintendo Super NES cart. published 28 years ago:

Michael Jordan - Chaos in the Windy City (c) 1994 Ocean Soft., Ltd.

- TECHNICAL -

GAME ID: SNSP-AWCP-EUR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63259&o=2

$end

$ibm5170=mjflight,
$bio

IBM PC/AT DOS 3.5in. disk. published 29 years ago:

Michael Jordan in Flight (c) 1993 EA Sports [Electronic Arts label]

- STAFF -

Design: Michael Suarez, Greg Zumwalt, Michael Jordan
Programming: ZCT Systems Group
Executive Producer: Don Traeger
Producer: Jim Rushing
Assistant Producer: Scott J. Gilliland
Graphic Art: Cynthia Hamilton, Margaret Foley-Mauvais, Michael Suarez, Sheryl Zumwalt
Music and Sound Effects: Kris Hatlelid, Edwin Dolinski, Alistair Hirst
Sound Technology: Kris Hatlelid, Brian Plank
Technical Director: Richard Hicks
Video Production: Mark W. Day
Video Editing: Pete Nehl, Guerdon Trueblood
AI Design Assistence: Wayne Townsend
Testing Manager: Randy Delucchi
Testing: Kevin Hogan
Product Manager: Gary Gettys, Neil Thewarapperuma
Package Design: E. J. Saraille
Documentation: Timothy S. Flanagan, Neil Cook
Manual Layout: Gin Brothers, John Garret, Peter Larsen
Manual Animation: Mitchell Anthony
Quality Assurance: Rob Cavaness, Michael Yasko, Peter Murphy
LHA Copyright 1988-91: Haruyasu Yoshizaki

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232902&o=2

$end

$n64=mikeowen,
$bio

Nintendo 64 cart. published 22 years ago:

Michael Owen's World League Soccer 2000 (c) 2000 THQ

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57827&o=2

$end

$msx1_cass=michel,michels,
$bio

MSX cass. published 33 years ago:

Michel Futbol Master (c) 1989 Dinamic Software [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94848&o=2

$end

$cpc_cass=michelss,
$bio

Amstrad CPC cass. published 33 years ago:

Michel Futbol Master + Super Skills [Model AMS 890038] (c) 1989 Dinamic Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98245&o=2

$end

$msx1_flop=michel,michela,
$bio

Michel Futbol Master Cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134434&o=2

$end

$cpc_flop=michelfu,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Michel Futbol Master Super Skills (c) 1989 Dinamic Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306209&o=2

$end

$spectrum_cass=michelfu,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Michel Futbol Master (c) 1989 Dinamic Software [Madrid, Spain]

- TECHNICAL -

Model SPE 890038

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79781&o=2

$end

$psx=michelin,
$bio

Sony PlayStation CD published 22 years ago:

Michelin Rally Masters - Race of Champions (c) 2000 Infogrames Interactive, Inc.

- TECHNICAL -

GAME ID: SLUS-01229

- TRIVIA -

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111190&o=2

$end

$msx2_flop=tao,
$bio

MSX 2 disk. published 26 years ago:

Michi - Tao (c) 1996 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101858&o=2

$end

$info=michigan,michkit1,michkitb,michnew,michstake,
$bio

Bingo published 21 years ago:

Michigan (c) 2001 Splin.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=7667&o=2

$end

$info=misdraw,
$bio

Video Slot Machine published 36 years ago:

Michigan Super Draw (c) 1986 Merit Industries, Inc.

Video poker game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103449&o=2

$end

$adam_flop=micjones,
$bio

Michigana Jones (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109591&o=2

$end

$psx=michibhk,
$bio

Sony PlayStation CD published 25 years ago:

Michinoku Hitou Koi monogatari - Bishoujo Hanafuda Kikou [Model SLPS-00941] (c) 1997 FOG [Full On Games]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85445&o=2

$end

$psx=michinok,
$bio

Sony PlayStation CD published 23 years ago:

Michinoku Hitou Koi monogatari Kai [Model SLPS-02502] (c) 1999 FOG [Full On Games]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85446&o=2

$end

$pc98=michiyo,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Michiyo Dreamy - The Quiz Master (c) 1993 System Sacom Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90124&o=2

$end

$amigaocs_flop=mickmack,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Mick & Mack as the Global Gladiators (c) 1993 Virgin Games, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74542&o=2

$end

$sms=mickmack,
$bio

Sega Master System cart. published 29 years ago:

Mick & Mack as the Global Gladiators (c) 1993 Virgin Games, Ltd.

Descriptions from the back cover:

Strap on your GooShooter and join Mick™ and Mack™, the Global Gladiators™, on a quest to neutralise the Monsters of Slime World™. The Mystical Forest™. Toxi-Town™ and Arctic World™. Check out the bodacious backgrounds, the 1,250 awesome animation frames, and the most spacious sound around!

Nimm deine Schleimschleuder und schließe dich Mick™ und Mack™, den Global Gladiators™ an, um die Monster von Slime World™, The Mystical Forest™, Toxi-Town™ und Arctic World™ zu bekämpfen. Sieh Dir die super Hintergrundbilder an, staune über die 1250 umwerfenden Animationen, und hör dabei die genialsten Soundeffekte aller Zeiten!"

Votre GooShooter en bandoulière, rejoignez Mick™ et Mack™, les Global Gladiators™. Leur mission consiste à neutraliser The Monsters of Slime World™, The Mystical Forest™, Toxi-Town™ et Arctic World™. Traversez les super décors et profitez des 1250 sensationnelles animations et du son le plus génial.

Ponte el GooShooter y únete a Mick™ y Mack™ los Global Gladiators™, en su aventura para aniquilar a los Monstruos del Slime World™, The Mystical Forest™, Toxi-Town™ y Artie World™ ¡Echale un vistazo a los escenarios super-guay, 1.250 gráficos de estupenda animación y el sonido más conseguido del momento!

Fissa il tuo GooShooter e aiuta Mick™ e Mack™, i Global Gladiators™, a neutralizare i Mostri di Slime World™, della Mystical Forest™, di Toxi-Town™ e di Artic World™. Divertiti con i super scenari, le 1.250 diverse animazioni e il sonoro più giusto in circolazione!"

Spänn på dig din GooShooter™ och följ med Mick™ och Mack™, Global Gladiators™, i deras försök att neutralisera Monsters of Slime World™, The Mystical Forest™, Toxi-Town™ och Arctic World™. Kolla in de helballa bakgrunderna, de 1250 fantastiskt tecknade bilderna, och det mest rymliga sound du kan tänka dig!

Gesp je slijmpistool aan en ga met Mick™ en Mack ™, de Global Gladiators™, op een speurtocht om de monsters van Slime World™, The Mystical Forest™, Toxi-Town™ en Artic world™ te vernietigen. Bekijk de opmerkelijke achtergronden, de fantastische 1250 animatiebeelden en luister naar het beste stereofonisch geluid dat er is!

Kiinnitä GooShooter ja liity Mick™'in ja Mack™'in, Global Gladiators™ kaverien seuraan, tavoitteena tehdä vaarattomaksi Slime World™'in, Mystical Forest™'in, Toxi-Town™'in ja Arctic World™'in hirviöt. Tsekkaa yliveto tausta, 1250 mahtavaa animaatiokuvaa ja supersaundi!

- TECHNICAL -

GAME ID: MK-27062-50

- TRIVIA -

Reviews:
[FR] May 1993 - Consoles + No. 20: 90/100

Export releases:
[BR] "Mick & Mack as the Global Gladiators [Model 027090]"

- STAFF -

Designed by Virgin Games USA.
Programmed by: David Leitch
Graphics by Graftgold.
Music and SFX by Krisalis.
Produced by: Matthew Spall

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56098&o=2

$end

$gamegear=mickmack,
$vgmplay=micromac_gg,
$bio

Sega Game Gear cart. published 30 years ago:

Mick & Mack as the Global Gladiators (c) 1992 Virgin Games, Ltd.

- TECHNICAL -

GAME ID: T-70058

- TIPS AND TRICKS -

* Cheat menu: Go to the options screen, put the cursor next to Music and enter Right x3, Left x3, Right, Left, Right, Left.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64698&o=2

$end

$megadriv=mickmack,
$bio

Sega Mega Drive cart. published 29 years ago:

Mick & Mack as the Global Gladiators (c) 1993 Virgin Games.

European release.

- TRIVIA -

Reviews:
[FR] March 1993 - Consoles + No. 18: 92/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56674&o=2

$end

$megadriv=mickmacku,mickmackup,
$vgmplay=mickmack_md,
$bio

Sega Genesis cart. published 30 years ago:

Mick & Mack as the Global Gladiators (c) 1992 Virgin Games

In the single-player game, the player controls Mick or Mack through four worlds; Slime World, Mystical Forest, Toxi-town and Arctic World. Each world has several sub-stages where the character must collect a certain number of Golden Arches to advance.

They are guided in their quest by Ronald McDonald, who appears at the beginning and the end of the game. The characters are armed with a Super Soaker-type gun that shoots gooey projectiles.

- TECHNICAL -

GAME ID: T-70066
BARCODE: 052145820043

- TRIVIA -

The game is a spiritual successor to the NES game M.C. Kids, another McDonald's-themed game that also featured Mick and Mack as its playable characters.

- PORTS -

A Game Boy port of the title was also fully developed (by Damian Stones, of Climax) but was never released for the same legal reasons as the Super NES version.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57302&o=2

$end

$snes=mickmack,
$bio

Nintendo Super NES cart. published 29 years ago:

Mick & Mack as the Global Gladiators [Prototype] (c) 1993 Virgin Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63261&o=2

$end

$info=gnw_mickdon,
$bio

Handheld game published 40 years ago:

Mickey & Donald (c) 1982 Nintendo Co., Ltd.

The goal is put out the fire in a three-story apartment building as quickly as possible. Donald operates the hose, while Mickey runs the pump. Bulges in the hose give more water for Donald to use, but require Mickey to leave the pump to stop leaks.

- TECHNICAL -

Model DM-53 (where D is stands for Donald, and M stands for Mickey).

- TRIVIA -

Released on November 12, 1982 in Japan.

The second release of the game didn't include the lea?et explaining to the player how to control the game.

- STAFF -

Game music was composed by: Hirokazu Tanaka

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=100961&o=2

$end

$pico=mickblstg,
$bio

Sega Pico game published 28 years ago:

Mickey - Ausflug in die Vergangenheit [Model 49024-18] (c) 1994 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75720&o=2

$end

$pico=mickblstf,
$bio

Sega Pico game published 28 years ago:

Mickey - Fait un Voyage Eclair Dans Le Passe? [Model 49024-09] (c) 1994 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75721&o=2

$end

$amigaocs_flop=mickmemr,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Mickey - Jeu de Memoire (c) 1993 Disney Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74543&o=2

$end

$pico=mickblsts,
$bio

Sega Pico game published 28 years ago:

Mickey - Le Echa un Vistazo al Pasado (c) 1994 SEGA Enterprises, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121980&o=2

$end

$amigaocs_flop=mickpuzl,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Mickey - Puzzles Animes (c) 1991 Disney Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74544&o=2

$end

$amigaocs_flop=micky123,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Mickey 123 - L'Anniversaire Surprise (c) 1992 Disney Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74545&o=2

$end

$amigaocs_flop=mickyabc,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Mickey ABC - Une Journée à la Fête (c) 1992 Disney Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74546&o=2

$end

$tutor=athland,
$bio

Mickey Athletic Land [Model 013E] (c) 198? Tomy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101350&o=2

$end

$amigaocs_flop=mickmotc,
$bio

Mickey et la Machine à Mots Croisés (c) 199? Disney Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74547&o=2

$end

$megadriv=mmaniaj,
$bio

Sega Mega Drive cart. published 27 years ago:

Mickey Mania - The Timeless Adventures of Mickey Mouse (c) 1995 Sega Enterprises, Limited.

Japanese release.

- TECHNICAL -

GAME ID: G-4131

- TRIVIA -

Released on March 31, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56676&o=2

$end

$snes=mmaniaj,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Mickey Mania - The Timeless Adventures of Mickey Mouse [Model SHVC-AMIJ-JPN] (c) 1995 Capcom Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61807&o=2

$end

$snes=mmaniau,
$bio

Nintendo Super NES cart. published 28 years ago:

Mickey Mania - The Timeless Adventures of Mickey Mouse [Model SNS-AMIE-USA] (c) 1994 Sony Imagesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63263&o=2

$end

$snes=mmania,
$bio

Nintendo Super NES cart. published 28 years ago:

Mickey Mania - The Timeless Adventures of Mickey Mouse [Model SNSP-AMIP-EUR] (c) 1994 Sony Imagesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63262&o=2

$end

$megadriv=mmaniau,mmaniaup,
$vgmplay=mmania_md,
$bio

Sega Genesis cart. published 28 years ago:

Mickey Mania - The Timeless Adventures of Mickey Mouse (c) 1994 Sony Imagesoft.

It's the game that's got everyone talking! Join Mickey on this incredible, action-packed journey through 25 graphically stunning levels. It's the greatest game play ever for the greatest Disney character of all time. You and Mickey will meet a host of hilarious and sometimes formiddable characters from six of Mickey's best-loved animated features, including Steamboat Willie, The Mad Doctor, Moose Hunters, Lonesome Ghosts, Mickey and the Beanstalk and The Prince and the Pauper. Through the magic of Disney's animators, these six animated features have been brought to life in the form of an interactive game that's destined to be a family classic in the true Disney tradition.

- TECHNICAL -

GAME ID: T-93156

- TRIVIA -

Released in November 1994 in the USA.

- TIPS AND TRICKS -

GAME GENIE CODES:

9VBT-BGRN +
BFBT-AWGR
Always have 99 marbles, even at the very beginning of the game.  When you first start the game, you won't have any marbles, but just press the attack button (B) and 99 marbles will appear.  May not work in these levels: Mad Doctor mine cart section, Mad Doctor tower scene, and Prince and the Pauper tower scene.

CK9A-AA8W
Hit enemies from anywhere (with marbles). May not work in these levels: Mad Doctor mine cart section, Mad Doctor tower scene, and Prince and the Pauper tower scene.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57303&o=2

$end

$megadriv=mmania,
$bio

Sega Mega Drive cart. published 28 years ago:

Mickey Mania - The Timeless Adventures of Mickey Mouse (c) 1994 Sony Imagesoft

European release.

- TECHNICAL -

GAME ID: T-93216-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56675&o=2

$end

$segacd=mmania,
$bio

Sega CD published 28 years ago:

Mickey Mania - Timeless Adventures of Mickey Mouse [Model T-93265] (c) 1994 Sony Imagesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60765&o=2

$end

$nes=mmania7,
$bio

Famiclones cart. published 26 years ago:

Mickey Mania 7 (c) 1996 JY Co.

- TECHNICAL -

Game ID: JY-077

- TIPS AND TRICKS -

JY Company Logo: It can be accessed by pressing Up X4, Down X4, Left X2 and Right X2 on the title screen. If you do mess up, the game will reset the code so you can try again

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95412&o=2

$end

$megacd=mmania,mmaniada,mmaniad,
$bio

Sega Mega-CD published 28 years ago:

Mickey Mania [Model T-93305-50] (c) 1994 Sony Imagesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60633&o=2

$end

$cpc_cass=mickey,
$bio

Amstrad CPC cass. published 34 years ago:

Mickey Mouse (c) 1988 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98246&o=2

$end

$cpc_flop=mickeymo03,mickeymo04,mickeymo05,mickeymo,mickeymo06,mickeymo08,mickeymo07,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Mickey Mouse (c) 1988 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121166&o=2

$end

$spectrum_cass=mickeymo,
$bio

Mickey Mouse (c) 198? Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219165&o=2

$end

$nes=mickeydb,
$bio

Nintendo NES cart. published 30 years ago:

Mickey Mouse - Dream Balloon (c) 1992 Kemco

Canceled version.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55358&o=2

$end

$nes=mickeyj,
$vgmplay=mickey_nes,
$bio

Nintendo Famicom cart. published 35 years ago:

Mickey Mouse - Fushigi no Kuni do Daibouken (c) 1987 Hudson Soft.

- TECHNICAL -

Game ID: HFC-MI

- TRIVIA -

Mickey Mouse was released on March 06, 1987 in Japan.

It was exported in the USA as "Mickey Mousecapade [Model NES-MI-USA]".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54378&o=2

$end

$gameboy=mickeymw,
$bio

Nintendo Game Boy Cart. published 24 years ago:

Mickey Mouse - Magic Wand [Model DMG-I5-USA] (c) 1998 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66436&o=2

$end

$specpls3_flop=mickey,mickeya,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

Mickey Mouse - The Computer Game (c) 1988 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118646&o=2

$end

$c64_cass=mickeymo,
$bio

Commodore C64 cass. published 34 years ago:

Mickey Mouse - The Computer Game (c) 1988 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187652&o=2

$end

$cpc_flop=mickeymo01,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Mickey Mouse cracked (c) 1988 Unknown.

Never released as a disk, this is a pirate tape_to_disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272708&o=2

$end

$gamegear=legndillj,
$bio

Sega Game Gear cart. published 27 years ago:

Mickey Mouse Densetsu no Oukoku - Legend of Illusion [Model G-3360] (c) 1995 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64700&o=2

$end

$gameboy=mickey2,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Mickey Mouse II [Model DMG-M2A] (c) 1991 Kemco, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66438&o=2

$end

$nes=mickey3,
$bio

Nintendo Famicom cart. published 30 years ago:

Mickey Mouse III - Yume Fuusen (c) 1992 Kemco

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54379&o=2

$end

$gameboy=mickey4,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Mickey Mouse IV - Mahou no Labyrinth [Model DMG-L4A] (c) 1993 Kemco, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66439&o=2

$end

$gamegear=castlillj,
$bio

Sega Game Gear cart. published 31 years ago:

Mickey Mouse no Castle Illusion (c) 1991 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID: G-3301

- STAFF -

Character Design: Cyouko, Kyuuzou. F
Game design: Yoshio. Y, Tomozou Endo, Michel Koba, Emirin
Sound Director: B. O
Sound Programmer: Milpo
Sound Composer: Kamiya Studio
Programmer: Taku. S
Assistant Programmers: Shin. F, Kumakura. T
Walt Disney Producer: Stephan L. Butler
Planner: Yoshio. Y
Special thanks to: Tam

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64701&o=2

$end

$gamegear=landillj,
$bio

Sega Game Gear cart. published 29 years ago:

Mickey Mouse no Mahou no Crystal (c) 1993 Sega Enterprises, Limited.

- TECHNICAL -

GAMe ID: G-3323

- TRIVIA -

Export releases:
[US] "Land of Illusion Starring Mickey Mouse [Model 2509]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64702&o=2

$end

$gameboy=mickey5,mickey5a,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Mickey Mouse V - Mahou no Stick [Model DMG-I5J] (c) 1993 Kemco, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66440&o=2

$end

$info=gnw_mmousep,
$bio

Handheld game published 38 years ago:

Mickey Mouse (c) 1984 Nintendo Co., Ltd.

Mickey Mouse is performing a baton trick in Donald's circus. The player must move left and right on the ball and catch all the batons as they fall, while dodging the ﬂaming torches. Mickey gets 1 point for every baton catch. If there are no misses when the player reach 300 points, the game goes into Chance Time and every baton is worth 2 points until a miss. Game B requires more coordination, technique and timing.

- TECHNICAL -

Model DC-95

- TRIVIA -

Released on February 28, 1984 in Japan.

This is an alternate Disney branded release of Donkey Kong Circus.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=100973&o=2

$end

$gameboy=mickey,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Mickey Mouse [Model DMG-M2-ESP] (c) 1992 Kemco, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66433&o=2

$end

$gameboy=mickeyj,
$bio

Nintendo Game Boy Cart. published 33 years ago:

Mickey Mouse [Model DMG-MMA] (c) 1989 Kemco, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66435&o=2

$end

$info=gnw_mmouse,
$bio

Handheld game published 41 years ago:

Mickey Mouse (c) 1981 Nintendo Co., Ltd.

The player controls Mickey Mouse whose task it is to catch eggs as they roll down four slopes, two on either side of the screen. If an egg is dropped it lands on the floor releasing a chick who walks away off screen. The eggs fall ever more quickly as the total caught closes in on multiples of 100.

- TECHNICAL -

Model MC-25

- TRIVIA -

Released on October 9, 1981 in Japan.

In Australia and some Asian countries, Nintendo wasn't allowed to release the wide screen game due to copyright issues with Disney in those countries. So instead they released a game titled Egg, with the only difference being a change of characters.

Collectors attempting to collect every edition of a Game&Watch video game box would have to collect four different standard version Mickey Mouse video game boxes.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=100949&o=2

$end

$nes=mickey,
$bio

Nintendo NES cart. published 34 years ago:

Mickey Mousecapade (c) 1988 Capcom USA.

North American release.See the original Japanese version for more information: "Mickey Mouse - Fushigi no Kuni do Daibouken [Model HFC-MI]".

Description from the USA version back cover:

Help! Help! echos a mysterious voice. Mickey Mouse, the famous world explorer, has heard the cries of one of his friends and he's off on a rescue mission.

This adventure starts in a zany Fun House. Join Mickey and Minnie as they turn it inside out looking for their missing friend. A mischievous creature may fly off with Minnie, and you'll have to get her back.

Now that Minnie is safe, you must help our heroes make it across a vast ocean - on foot! Even the feisty flying fish can't stop Mickey from his search, but what about the cantankerous crocodile waiting at the shore?

Enter the world of fantasy, mystery and excitement with Mickey and Minnie as you solve the mystery of Mickey's missing friend!

- TECHNICAL -

Game ID: NES-MI-USA

- TRIVIA -

Released in October 1988 in the USA.

- STAFF -

US Instruction manual by: Paul Biederman

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55359&o=2

$end

$pico=mickbmt,
$bio

Sega Pico game published 22 years ago:

ミッキーのぼくはめいたんてい (c) 2000 Kodansha.
(Mickey no Boku wa Meitantei)

- TECHNICAL -

GAME ID: T-255050
ROM size: 2 MB

- TRIVIA -

Released in February 2000 in Japan. Retail price: 3980 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75722&o=2

$end

$sawatte=mickkuda,
$bio

Sega Sawatte Pico book published 26 years ago:

Mickey no Kudamonoya-san (c) 1996 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265476&o=2

$end

$snes=mickeym1a,mickeym1,
$bio

Nintendo Super Famicom cart. published 30 years ago:

ミッキーのマジカルアドベンチャー (c) 1992 Capcom Company, Limited.
(Mickey no Magical Adventure)

Mickey no Magical Adventure is a side-scrolling platform game by Capcom featuring Mickey Mouse. The game starts on a sunny day when Mickey and his friends peacefully play a game of catch. Sadly, Pluto goes missing and Mickey sets out on a quest with the help of his friends and a wizard to find the poor dog. Our hero has to travel deep into Emperor Pete's kingdom to defeat his minions and take the final fight to his castle. Mickey starts his journey with a really basic power - he can pick blocks and spin-throw them around in the air. He can also jump on his enemies heads to stun them. But soon, our hero mouse learns new special powers and is able to cast incredible magic spells and breath under water with the help of the magician outfit, spray water with the firefighter uniform and his hose or grappling up high platforms with his Climber Outfit and his hoo (the Magician or Fireman outfits are the only ones that need to be recharged during the game though).Mickey can collect gold coins and buy items at local stores scattered throughout the game - they usually sell hearts, magic or water refills and special items. The game includes a (sadly not simultaneous) two-player mode.

- TECHNICAL -

Cartridge ID: SHVC-MI

- TRIVIA -

Released on November 20, 1992 in japan for 8500 Yen.

Reviews:
[FR] November 1992 - Consoles+ No. 14: 93/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61808&o=2

$end

$gba=mickeypr,
$bio

Nintendo GBA cart. published 18 years ago:

Mickey no Pocket Resort [Model AGB-BM4J-JPN] (c) 2004 Tomy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71886&o=2

$end

$n64=mickspedj,
$bio

Nintendo 64 cart. published 21 years ago:

Mickey no Racing Challenge USA [Model NUS-NMLJ] (c) 2001 Nintendo.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57828&o=2

$end

$snes=mickeytd,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Mickey no Tokyo Disneyland Daibouken [Model SHVC-ZJ] (c) 1994 Tomy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61809&o=2

$end

$pico=mickdsr,mickdsra,
$bio

Mickey no Tokyo Disneyland Stamp Rally (c) 199? Kodansha

- TECHNICAL -

GAME ID: T-255010

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75723&o=2

$end

$pico=mickybka,mickybk,
$bio

Sega Pico game published 29 years ago:

ミッキーのゆかいなぼうけん (c) 1993 Sega Enterprises, Limited.
(Mickey no Yukai na Bouken)

- TECHNICAL -

GAME ID: HPC-6001
ROM size: 512 KB

- TRIVIA -

Retail price: 3980 Yen.

Export versions:
[DE] "Mickys Lustiges Abenteuer"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75724&o=2

$end

$snes=mickeym3,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Mickey to Donald - Magical Adventure 3 [Model SHVC-AM3J-JPN] (c) 1995 Capcom Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61810&o=2

$end

$snes=mickeym2,mickeym2s,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Mickey to Minnie - Magical Adventure  (c) 1994 Capcom Company, Limited.

- TECHNICAL -

Cartridge ID: SHVC-4C

- TRIVIA -

The game was presented at the 1994 Tokyo Omocha Show in Japan.

- PORTS -

* Consoles :
Game Boy Advance

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61811&o=2

$end

$pico=mickofrd,
$bio

Sega Pico game published 27 years ago:

ミッキーと大きな古時計 (c) 1995 Sega Enterprises, Limited.
(Mickey to Ooki na Furudokei)

- TECHNICAL -

GAME ID: HPC-60236-02

- TRIVIA -

Released in April 1995 in Japan. Retail price: 4980 Yen.

Re-Editions:
[JP] Mickey to Ooki na Furudokei [Model HPC-6129] (2003)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75725&o=2

$end

$pico=mickbmttw,
$bio

Sega Pico game published 24 years ago:

Mickey to Ookina Furudokei (c) 1998 SEGA Enterprises, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121979&o=2

$end

$pico=mickuts,
$bio

Sega Pico game published 24 years ago:

ミッキーとうたうとりのしま ミニーをさがしてわくわくだいぼうけん! (c) 1998 Kodansha
(Mickey to Utau Tori no Shima - Minnie o Sagashite Waku Waku Daibouken!)

- TECHNICAL -

GAME ID: T-255030
ROM size: 1 MB

- TRIVIA -

Released in July 1998 in Japan. Retail price: 3980 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75726&o=2

$end

$pico=mickblstb,
$bio

Sega Pico game published 28 years ago:

Mickey Viajando no Tempo (c) 1994 Sega Enterprises, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88789&o=2

$end

$nes=mickeyan,
$bio

Nintendo NES cart. published 28 years ago:

Mickey's Adventure in Numberland (c) 1994 Hi Tech Expressions

Immensely entertaining, Mickey's Adventure in Numberland helps improve early number identification and counting skills as it invites children to join Mickey on his quest to locate and return Numberland's stolen numbers. The game features 5 imaginative worlds of fun and fantasy-each with two levels and a seemingly endless supply of animated surprises.

- TECHNICAL -

GAME ID: NES-NL-USA

- TRIVIA -

Released in March 1994 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55360&o=2

$end

$pico=mickblst,mickblst1,mickblst2,mickblst3,mickblst4,mickblst5,mickblst6,mickblstu,
$bio

Sega Pico game published 28 years ago:

Mickey's Blast into the Past (c) 1994 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID: 49024-00

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75727&o=2

$end

$gameboy=mickeych,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Mickey's Chase (c) 1993 Capcom Company, Limited.

- TECHNICAL -

Cartridge ID: DMG-MC-ESP

- TRIVIA -

Reviews:
[FR] May 1993 - Consoles + N.20: 80/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66441&o=2

$end

$gameboy=mickeychu,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Mickey's Chase [Model DMG-MC-USA] (c) 1993 Capcom Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66443&o=2

$end

$gameboy=mickeychj,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Mickey's Chase [Model DMG-MCJ] (c) 1992 Kemco, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66442&o=2

$end

$apple2_flop_orig=mckcrswd,
$bio

Apple II 5.25 disk. published 32 years ago:

Mickey's Crossword Puzzle Maker (c) 1990 Disney Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293355&o=2

$end

$apple2_flop_orig=mckmgrdr,
$bio

Apple II 5.25 disk. published 33 years ago:

Mickey's Magic Reader (c) 1989 Sunburst Communications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288977&o=2

$end

$snes=mickeypa,
$bio

Nintendo Super NES cart. published 28 years ago:

Mickey's Playtown Adventure - A Day of Discovery! [Model SNS-AMPE-USA] (c) 1994 Hi Tech Expressions

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63264&o=2

$end

$gbcolor=mickeyra,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Mickey's Racing Adventure [Model CGB-ARNE-USA] (c) 1999 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68364&o=2

$end

$amigaocs_flop=mickrunz,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Mickey's Runaway Zoo (c) 1991 Disney Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74548&o=2

$end

$nes=mickeysl,
$bio

Nintendo NES cart. published 29 years ago:

Mickey's Safari in Letterland (c) 1993 Hi Tech Expressions

Endlessly entertaining, MICKEY'S SAFARI IN LETTERLAND is a delightful way to help children improve important early recognition skills as they have fun with Mickey and his Disney pal, Goofy! 6 Exciting animated worlds of adventure await all who join Mickey on his safari to find the lost letter tablets and return them to the museum. Hidden surprises are scattered throughout each level--including rare "alphabet jewels" that spell out words and add extra challenge to the fun.

- TRIVIA -

Released in March 1993 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55361&o=2

$end

$apple2_flop_orig=mickspca,
$bio

Apple II 5.25 disk. published 38 years ago:

Mickey's Space Adventure (c) 1984 Sierra On-Line, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300351&o=2

$end

$n64=micksped,mickspedu,
$bio

Nintendo 64 cart. published 22 years ago:

Mickey's Speedway USA (c) 2000 Nintendo.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57829&o=2

$end

$gbcolor=micksped,
$vgmplay=micksped_gbc,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Mickey's Speedway USA (c) 2001 Nintendo Company, Limited.

- TECHNICAL -

GAME ID: CGB-BSNE-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68366&o=2

$end

$megadriv=mickeyuc,
$bio

Sega Genesis cart. published 28 years ago:

Mickey's Ultimate Challenge (c) 1994 Hi Tech Expressions

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57304&o=2

$end

$gamegear=mickeyuc,
$bio

Sega Game Gear cart. published 28 years ago:

Mickey's Ultimate Challenge (c) 1994 Hi Tech Expressions

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64703&o=2

$end

$sms=mickeyuc,
$bio

Sega Master System cart. published 24 years ago:

Mickey's Ultimate Challenge (c) 1998 Tec Toy

Brazilian exclusive release. Portage of the Game Gear game.

Description from the back cover:

"O céu está caindo! O céu está caindo! O que poderá ser?" gritam os apavorados cidadãos de Beanwick.

"Será uma tempestade? Será um monstro? Será esse o fim do nosso reino?"

"Eu não sei mas irei descobrir," disse Mickey, "mesmo que tenha que vasculhar todos os aposentos do Castelo de Beanwick para resolver este mistério!"

Em Mickey's Ultimate Challenge, jogue com o Mickey ou com a Minnie e resolva o mistério que assombra os moradores de Beanwick. Mas primeiro, você terá que provar o seu valor superando uma série de desafios, enigmas e quebra-cabeças que irão testar o seu raciocínio.

Cinco cenários incríveis! Cinco testes desafiadores! Estrelando todos os seus personagens favoritos da Disney! Resolva todos os enigmas e descubra o que está por trás do mistério de Beanwick!

Tudo não passará de um sonho? Jogue Mickey's Ultimate Challenge e decida você mesmo!

- TECHNICAL -

GAME ID: 028700

- STAFF -

Designer Software Producer: Bill Bogenreif
Hi Tech Expressions Producer: Seth Rosenfeld
Disney Producer: Nancy Berman
License Manager: Sue Fuller
Programming by: Brian Maxson, Dave Vann, Voldi Way, Ken Bailey, Rick Richard, Rick Moghadam
Music and Sound by: Jeff Avella, Dave Vann
Character Animations: Robert Buchanan
Backgrounds: Matt Bozon
Special Thanks: Gregg Tavares, Kelli Norden, Erin Bell, Paul Einbund, Ethan Hurd, Kevin Bailey, Troy Bargatze, Mark Bozon, Matt & Carolyn
And a special thanks to the guys at Echidna for tUME, the Universal Map Editor.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56099&o=2

$end

$gameboy=mickeyuc,mickeyucp,
$bio

Nintendo Game Boy Cart. published 28 years ago:

Mickey's Ultimate Challenge (c) 1994 Hi Tech Expressions

- TECHNICAL -

GAME ID: DMG-UV-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66444&o=2

$end

$snes=mickeyuc,
$bio

Nintendo Super NES cart. published 28 years ago:

Mickey's Ultimate Challenge [Model SNS-6U-USA] (c) 1994 Hi Tech Expressions

- TRIVIA -

Reviews:
[FR] September 1994, Consoles + N.35: 81%

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63265&o=2

$end

$vsmile_cart=mickeychger3,
$bio

Micky Maus Wunderhaus (c) 200? VTECH [Video Technology, Ltd.]

German release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118434&o=2

$end

$vtech_storio_cart=mickeychgr,
$bio

VTECH Storio V.Reader cart. published 11 years ago:

Micky Maus Wunderhaus (c) 2011 VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267722&o=2

$end

$pico=mickladv,
$bio

Sega Pico game published 29 years ago:

Mickys Lustiges Abenteuer (c) 1993 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75728&o=2

$end

$apple2gs_flop_misc=mabas30,mabas42,madvbas,
$bio

Apple IIGS disk. published 33 years ago:

Micol Advanced BASIC (c) 1989 Micol Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115196&o=2

$end

$info=mmahjong,
$bio

Dedicated Console published 40 years ago:

Micom Mahjong (c) 1982 Nippon Mail Service

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=316821&o=2

$end

$mc10=micomain,
$bio

Micomainia (c) 198? Ottery [Darren Ottery]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87670&o=2

$end

$info=micon2,
$bio

Arcade Video game published 44 years ago:

Micon-Kit Part II (c) 1978 SNK Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=309725&o=2

$end

$apple2_flop_clcracked=microadd,
$bio

Apple II 5.25 disk. published 39 years ago:

Micro Addition (c) 1983 Hayden Book Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231239&o=2

$end

$info=mapacman,
$bio

Dedicated Console published 5 years ago:

Micro Arcade: Pac-Man (c) 2017 Super Impulse

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275351&o=2

$end

$cpc_flop=microbac,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Micro Bac Francais (c) 1988 Coktel Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306210&o=2

$end

$apple2_flop_clcracked=ssbarmte,
$bio

Apple II 5.25 disk. published 40 years ago:

Micro Barmate Ver.1.0 (c) 1982 Softsmith Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293487&o=2

$end

$x1_flop=mbm,
$bio

Micro BASIC Magazine - Program-shuu (c) 198? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86064&o=2

$end

$cpc_flop=microboy0a,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Micro Boy H.S. 1 (c) 1989 MicroBoy Team

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123797&o=2

$end

$cpc_flop=microbre,microbre02,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Micro Brevet - Geographie (c) 1989 Coktel Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127984&o=2

$end

$cpc_flop=microbre01,microbre03,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Micro Brevet - Histoire (c) 1989 Coktel Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127985&o=2

$end

$bbc_cass=micrbudg,
$bio

Acorn BBC Micro A cass. published 39 years ago:

Micro Budget (c) 1983 Micro Power

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52103&o=2

$end

$mtx_cass=canvas,
$bio

Memotech MTX cass. published 22 years ago:

Micro Canavas (c) 2000 MTX ISFT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133314&o=2

$end

$mc10=checkers,checkersa,
$bio

TRS-80 MC-10 cass. published 39 years ago:

Micro Checkers [Model 26-3360] (c) 1983 Tandy Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87671&o=2

$end

$info=nmicro,
$bio

Chess board published 41 years ago:

Micro Chess (c) 1981 NOVAG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306275&o=2

$end

$coco_cart=microchs,
$bio

TRS-80 CoCo cart. published 42 years ago:

Micro Chess v2.0 (c) 1980 Tandy Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53448&o=2

$end

$trs80_quik=mchord3,
$bio

TRS-80 cass. published 40 years ago:

Micro Chord (c) 1982 Cornsoft Group.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293926&o=2

$end

$info=uchroma68,
$bio

Computer published 42 years ago:

Micro Chroma 68 (c) 1980 Motorola.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118242&o=2

$end

$cpc_flop=microclu11a,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Micro Club 1 (c) 1991 Micro Club

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120783&o=2

$end

$cpc_flop=microclu12a,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Micro Club 10 (c) 1990 Micro Club

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120788&o=2

$end

$cpc_flop=microclu04,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Micro Club 11 (c) 1990 Micro Club

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120789&o=2

$end

$cpc_flop=microclu13a,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Micro Club 12 (c) 1990 Micro Club

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120790&o=2

$end

$cpc_flop=microclu14a,microclu15a,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Micro Club 13 (c) 1990 Micro Club

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120791&o=2

$end

$cpc_flop=microclu16a,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Micro Club 17 (c) 1990 Micro Club

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120792&o=2

$end

$cpc_flop=microclu17a,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Micro Club 18 (c) 1990 Micro Club

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120793&o=2

$end

$cpc_flop=microclu18a,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Micro Club 19 (c) 1990 Micro Club

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120794&o=2

$end

$cpc_flop=microclu19a,microclu05,microclu06,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Micro Club 2 (c) 1991 Micro Club

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120784&o=2

$end

$cpc_flop=microclu1aa,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Micro Club 21 (c) 1991 Micro Club

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120795&o=2

$end

$cpc_flop=microclu01,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Micro Club 3 (c) 1990 Micro Club

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120785&o=2

$end

$cpc_flop=microclu02,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Micro Club 4 (c) 1990 Micro Club

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120786&o=2

$end

$cpc_flop=gryzorco03,gryzorco02,gryzorco01,gryzorco,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Micro Club 6 (c) 1990 Micro Club

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121205&o=2

$end

$cpc_flop=microclu03,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Micro Club 8 (c) 1991 Micro Club

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120787&o=2

$end

$cpc_flop=arkanoid0d,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Micro Club: Arkanoid + Arkanoid II (c) 1991 Erbe Soft.

- TECHNICAL -

Model MCD 014

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128003&o=2

$end

$mc10=compac,
$bio

TRS-80 MC-10 cass. published 39 years ago:

Micro Color Compac [Model 26-3350] (c) 1983 Tandy Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87672&o=2

$end

$horizon=mcd96r7,mcdos70d,
$bio

Micro Complex DOS (c) 198? Micro Complex

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232340&o=2

$end

$apple2_flop_orig=mcckbook,
$bio

Apple II 5.25 disk. published 35 years ago:

Micro Cookbook Ver.3 (c) 1987 Pinpoint Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262152&o=2

$end

$info=md2,
$bio

Computer published 40 years ago:

Micro Decision MD-2 (c) 1982 Morrow Designs

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236680&o=2

$end

$info=md3,
$bio

Computer published 40 years ago:

Micro Decision MD-3 (c) 1982 Morrow Designs

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236681&o=2

$end

$mbee_quik=microdef,
$bio

Applied Technology Microbee cass. published 39 years ago:

Micro Defender (c) 1983 Honeysoft

A very fast moving "arcade" style game where you defend the world by shoot invading aliens before they capture the earths population.

- TECHNICAL -

Original version was in Monochrome, later updated to Colour.

- STAFF -

By: J. David Morrison

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289651&o=2

$end

$mbee_flop=defender,
$bio

Applied Technology Microbee disk. published 39 years ago:

Micro Defender (c) 1983 Honeysoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298664&o=2

$end

$bbc_cass=micrderb,
$bio

Micro Derby (c) 19?? Bug Byte

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52104&o=2

$end

$pc8801_flop=mdb,
$bio

Micro Disk Basic (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92386&o=2

$end

$apple2_flop_clcracked=microdiv,
$bio

Apple II 5.25 disk. published 39 years ago:

Micro Division (c) 1983 Hayden Book Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231240&o=2

$end

$spectrum_cass=microdra,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Micro Draw (c) 1984 Micro Mart Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288399&o=2

$end

$spectrum_cass=timh131microdr,
$bio

Sinclair ZX Spectrum type-in published 35 years ago:

Micro Draw (c) 1987 Hobby Press [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=310031&o=2

$end

$spectrum_cass=mdrivin,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Micro Drivin' (c) 1984 Softel

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79785&o=2

$end

$info=microeng,
$bio

Computer published 40 years ago:

Micro Engenho (c) 1982 Spectrum Eletronica.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=100205&o=2

$end

$cpc_flop=microfun,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Micro Fun Club News 3 (c) 1988 Micro Fun Club

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123666&o=2

$end

$cpc_flop=microfun03,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Micro Fun Club News 4 (c) 1989 Micro Fun Club

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123667&o=2

$end

$cpc_flop=microfun01,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Micro Fun Club News 5 (c) 1989 Micro Fun Club

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123668&o=2

$end

$cpc_flop=microfun02,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Micro Fun Club News 6 (c) 1989 Micro Fun Club

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123669&o=2

$end

$cpc_flop=microfun04,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Micro Fun Club News 7 (c) 1989 Micro Fun Club

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123670&o=2

$end

$cpc_flop=microfun05,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Micro Fun Club News 8 (c) 1989 Micro Fun Club

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123671&o=2

$end

$cpc_flop=microfun06,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Micro Fun Club News 9 (c) 1989 Micro Fun Club

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123672&o=2

$end

$mc10=breakout,breakoutj,eggcatch,eggcatcha,horserac,horseraca,lunland,lunlanda,pong,ponga,
$bio

TRS-80 MC-10 cass. published 39 years ago:

Micro Games [Model 26-3361] (c) 1983 Tandy Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87673&o=2

$end

$alice32=breakout,
$bio

Micro Games: Breakout (c) 198? Unknown

Pirate version extracted from the TRS-80 MC-10 cassette; "Micro Games [Model 26-3361]" and fixed for Alice 32.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233605&o=2

$end

$alice32=eggcatch,
$bio

Micro Games: Egg Catch (c) 198? Unknown

Pirate version extracted from the TRS-80 MC-10 cassette; "Micro Games [Model 26-3361]" and fixed for Alice 32.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233606&o=2

$end

$alice32=horserac,
$bio

Micro Games: Horse Race (c) 198? Unknown

Pirate version extracted from the TRS-80 MC-10 cassette; "Micro Games [Model 26-3361]" and fixed for Alice 32.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233607&o=2

$end

$alice32=lunland,
$bio

Micro Games: Lunar Lander (c) 198? Unknown

Pirate version extracted from the TRS-80 MC-10 cassette; "Micro Games [Model 26-3361]" and fixed for Alice 32.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233608&o=2

$end

$alice32=pong,
$bio

Micro Games: Pong (c) 198? Unknown

Pirate version extracted from the TRS-80 MC-10 cassette; "Micro Games [Model 26-3361]" and fixed for Alice 32.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233609&o=2

$end

$cpc_flop=microgir,microgir01,microgir02,microgir03,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Micro Girl 4 (c) 1989 les Corons Gangs.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124437&o=2

$end

$cpc_flop=microgir02a,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Micro Girl 6 (c) 1989 Corons Gangs, Les

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128214&o=2

$end

$cpc_flop=microgir03a,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Micro Girl 7 - Special Equipe (c) 1989 Corons Gangs, Les

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128215&o=2

$end

$cpc_flop=microgfx,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Micro Graphics Pack (c) 1986 Interceptor Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124965&o=2

$end

$apple2_flop_clcracked=microhab,
$bio

Apple II 5.25 disk. published 38 years ago:

Micro Habitats (c) 1984 Reader's Digest Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232260&o=2

$end

$info=nmicro2,
$bio

Chess board published 35 years ago:

Micro II (c) 1987 NOVAG.

- TECHNICAL -

Model 821

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117221&o=2

$end

$apple2_cass=microinv,
$bio

Apple II cass. published 43 years ago:

Micro Invaders (c) 1979 Programma International, Inc.

Similar to the popular arcade game, MICRO INVADERS is an exciting, action-filled, high resolution game that will give you hours of enjoyment whenever you play. The object is to destroy as many Invaders as possible while avoiding their deadly bombs.

- STAFF -

Develoepd by ESD Laboratory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135882&o=2

$end

$apple2_flop_orig=mcinvadr,
$bio

Apple II 5.25 disk. published 43 years ago:

Micro Invaders (c) 1979 Programma International, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229339&o=2

$end

$apple2_flop_clcracked=miclbasb,
$bio

Apple II 5.25 disk. published 42 years ago:

Micro League Baseball (c) 1980 Stoneware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232215&o=2

$end

$bbc_rom=microloop,
$bio

Acorn BBC ROM published 37 years ago:

Micro Loop (c) 1985 Micro Medical

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301848&o=2

$end

$nes=micromac,
$bio

Nintendo NES cart. published 30 years ago:

Micro Machines (c) 1992 Codemasters Software

European release. Game developed in the USA. See the original USa version for more information.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55363&o=2

$end

$nes=micromacu,
$bio

Nintendo NES cart. published 30 years ago:

Micro Machines (c) 1992 Camerica

Yo dudes, it's Micro Machines - the official video game! We believe this is the most competitive racing game yet produced. Amazing playability! Featuring a very competitive two-player option. 27 cunningly devised circuits - under bridges, through oil patches, power-sliding around corners - trying to beat the other drivers and become the Micro Machines Champion! Choose your vehicle and go! Feel the power, feel the traction - excellent! Performance sports cars, Formula 1 racing cars, Power boats, Combat tanks, Helicopters, Highway Warriors, 4 x 4's, Monster trucks, and Turbo Wheels.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55364&o=2

$end

$gamegear=micromac,micromacp,
$bio

Sega Game Gear cart. published 29 years ago:

Micro Machines (c) 1993 Codemasters Software

- TIPS AND TRICKS -

* Practice Mode: At the title screen, press Up,2, Down,2, 2 Left,2 x3. Now, you can select any course to race but, after finishing it, you will go back to the title screen.

* Hard mode: At the title screen, press Up, Down, Left, Right, Left, 2, Up to activate Hard mode, in which your car skids more.

* Rock hard mode: At the title screen, press Up, Down, Left, Right, Left, 2, Up, Up, 2, Up to activate Rock hard mode, which causes your car to skid even more.

* Super skid: Go to the honey puddle in the centre of the table on the "The Breakfast Bends" track and press 1+2. A sound will confirm the code. This will cause your car to skid more (like in hard mode).

* Faster vehicles: On the qualifying race, get well ahead of the pack and then stop just before the finishing line, turn around, and hold 2 to reverse over the finishing line in first place. A sound will play if you do it right, and all your vehicles will be faster.

* Explosive opponents: On the first race ("The Breakfast Bends") stop your car at the top left corner of the table and press 1+2. A sound will play if you do it right. This makes your opponents explode when they touch you.

* Infinite lives: On the first race ("The Breakfast Bends"), drive off the bottom right corner of the table forwards. A sound will play if you do it right. This gives you infinite lives - although they don't show they are infinite if you lose that race.

* Easier opponents: On the first race ("The Breakfast Bends"), drive off the top right corner of the table backwards. A sound will play if you do it right. This makes your opponents' cars slower.

* Always finish in first place: Start the "Breakfast Bends" level as usual. When the round starts, turn around and race the lap backwards (i.e. anticlockwise). When you cross the finish line you will hear a sound to indicate the code has worked. Whatever happens, you will now finish every race in first place.

* Squinky Tennis mini-game: This tip requires two Game Gears linked-up. During the Codemasters logo, hold START until a green screen appears to enter into a tennis mini-game.

- STAFF -

Game Gear version by : Ashley Routledge, David Saunders

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64704&o=2

$end

$amigaocs_flop=micromac,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Micro Machines (c) 1993 Codemasters Software Company, Limited., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74549&o=2

$end

$nes_ade=micromac,
$bio

Nintendo NES Aladdin cart. published 29 years ago:

Micro Machines (c) 1993 Camerica.

It is a racing game where the player controls miniature cars that drive over tables, along the floor, in a sandbox, a bathtub, and other such places.

- TECHNICAL -

Runs on the NES using the Aladdin Deck Enhancer.

- TRIVIA -

This is a licensed product of the Micro Machines toy line.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112563&o=2

$end

$ibm5170=micromac,
$bio

IBM PC/AT DOS 3.5in. disk. published 28 years ago:

Micro Machines (c) 1994 Codemasters Soft. Co., Ltd., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232895&o=2

$end

$megadriv=microm96a,microm96,
$vgmplay=microm96_md,
$bio

Sega Mega Drive cart. published 27 years ago:

Micro Machines - Turbo Tournament '96 (c) 1995 Codemasters Software.

New Tracks! New Challenges! New Drivers! + More!

With over 60 hardcore tracks, new vehicles, new environments and the most devilish hazards yet devised, this is the "most playable game in the world" taken to extremes! Plus a Construction Kit for you to design, create and race your own tracks!
- Simultaneous 2, 3, 4, 6, & 8 player racing
- 60 amazing race tracks comprising all-new, selected and improved courses.
- 4 New 1-player modes: Time Trial Challenge, Pro Head to Head...
- 7 New Multi-player Tournaments: Jets'n'Jumps, Mighty Mix, Monster Course, Turbo Cars, Pro Tournament, Mega Comp & Rookie Races.
- Brand new racing environments: gymnasium, science lab, camp site, BBQ, in the bath...
- New characters: Ray, Indra, Joline, and Sara plus the original favourites.
- New vehicles: Cop Cars, Go-Karts, Classic Sports Cars, Solar-Powered Cars & Jets.
- Now includes 4, 6 and 8 player shared controller mode, played over 3 courses.

Construction Kit - a unique customisation tool
- Create, race and store your own Micro Machines tracks.
- Alter your speed, acceleration and grip attributes.
- Select weather conditions; storm, ice, wind or flash lightning effects.
- Save your tracks using the NVR memory chip.
- Exchange tracks with friends using passwords.

- TECHNICAL -

GAME ID: T-120126-50

- TRIVIA -

Released in October 1995 in Europe.

- STAFF -

Developed by Supersonic Software.

Written by: Peter Williamson, Andrew Fussey
Graphics by: Paul Adams, Peter Ranson, Mark Neesam, Gordon Hargreaves, Paul Jennings, Gary Owen
Music and Effects: Tim Bartlett
Extra Maps and Graphics by: Gary Owen
Production: Pat Stanley
Play Testing by: Jason Walker, Paul Cotton, Paul Jones, Duncan Hoyle, Chris Wright, James Penny
Copyright: William Darling
Packaging: David Alcock, Liz Darling
Project Management by: Richard Darling, David Darling

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56680&o=2

$end

$gbcolor=microm12,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Micro Machines 1 and 2 - Twin Turbo [Model CGB-AT8E-USA] (c) 2000 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68368&o=2

$end

$snes=micromc2,
$bio

Nintendo Super NES cart. published 28 years ago:

Micro Machines 2 - Turbo Tournament (c) 1994 Ocean Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63268&o=2

$end

$ibm5170=micromc2,
$bio

IBM PC/AT DOS 3.5in. disk. published 27 years ago:

Micro Machines 2 - Turbo Tournament (c) 1995 Codemasters Soft. Co., Ltd., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232896&o=2

$end

$gameboy=micromc2,
$bio

Nintendo Game Boy Cart. published 26 years ago:

Micro Machines 2 - Turbo Tournament [Model DMG-A2XP-NOE] (c) 1996 Ocean Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66448&o=2

$end

$megadriv=micromc2,micromc2a,micromc2p,
$vgmplay=micromc2_md,
$bio

Sega Mega Drive cart. published 28 years ago:

Micro Machines 2 - Turbo Tournament (c) 1994 Codemasters Software

- TECHNICAL -

GAME ID: T-120096-50
BARCODE: 5024866140361

- TRIVIA -

Released in November 1994 in Europe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56678&o=2

$end

$gamegear=micromc2,
$bio

Sega Game Gear cart. published 27 years ago:

Micro Machines 2 - Turbo Tournament (c) 1995 Codemasters Software

- TECHNICAL -

[Model T-120108-50]

- TRIVIA -

Reviews:
[FR] April 1995, Consoles + N.42: 90/100

- TIPS AND TRICKS -

* Squinky Tennis mini-game: This tip requires two Game Gears linked-up. During the Codemasters logo, hold START until a green screen appears to enter into a tennis mini-game.

- STAFF -

Game Gear version by : Ashley Routledge, David Saunders

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64705&o=2

$end

$n64=micromac,micromacu,
$bio

Nintendo 64 cart. published 24 years ago:

Micro Machines 64 Turbo (c) 1998 Codemasters Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57830&o=2

$end

$megadriv=micromm,
$vgmplay=micromm_md,
$bio

Sega Mega Drive cart. published 26 years ago:

Micro Machines Military (c) 1996 Codemasters Software

- TECHNICAL -

GAME ID: T-1201166-50

- TRIVIA -

Released in October 1996 in Europe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56679&o=2

$end

$gbcolor=micromc3,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Micro Machines V3 [Model CGB-BM3E-USA] (c) 2000 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68370&o=2

$end

$psx=micromc3e,
$bio

Sony PlayStation CD published 25 years ago:

Micro Machines V3 (c) 1997 The Codemasters Soft. Co., Ltd.

- TECHNICAL -

Game ID: SLES-00016

- TRIVIA -

Released in March 1997 in Europe.

This game is the result of a 2-year long in-house development program from Codemasters.

Export releases:
[US] "Micro Machines V3 [Model SLUS-00559]"
[JP] "Micro Machines [Model SLPS-01111]"

- STAFF -

Programmers
Lead Programmer: Andrew Graham
Special Effects and Tools: Mark Coombes
Frontend and CD Mastering: Andrew Tate
Additional Programming: Lee Metcalfe

Graphic Artists
Lead Artist: Toby Eglesfield
Vehicle Modelling: Raymond Livings
Character Modelling: Derek Windsor
Character Animation for Virtuosity Ltd.: Quentin Plant, Edward Plant, Andrew Tucker, Peter Bell
Motion Capture Actors: Karen Fox-Williams, Adrian Hedley
Frontend Graphics: Alex Cave, Troy Palmer
Environment Graphics: Toby Eglesfield, Alex Cave, Peter Byard, Adam Norbury, Rachel Wood, Paul Gataaura, Derek Windsor, Mark Nesam, Peter Ranson

Music and Sound Effects
Music: Tim Bartlett
Sounds: Tim Bartlett

Voice Talent
Spider, Dwayne, Jethro, Chen, Walter: Alan Coltman (credited as Big Al)
Jade, Cherry: Rachel Preece
Bonnie: Elizabeth Uter
Mademoiselle Cherry: Framboise Gommendy
Frau Cherry: Alletta Lawson
Signorita Cherry: Bibiana Goday, Jessica Juffre

Track Editing
Track Designer: Graham Rigby
Track Editors: Graham Rigby, Steven Powell, Patrick O'Luanaigh, Chris Southall, Iain Russell, Mo Toubella, William Darling

Game Testers
Q.A. Manager: Spencer Cummins
Lead Testers: Will Hurn, Giles Hurn
Testers: Benjamin Hostler, Andy Blunt, Simon Hucker, Cooty Lloyd, Adrian Pye, Paul Botton, Rachel Franklin, Kaval Ghatora, Daniel Atkins, Lucy Billings, Guy Rippon, Melanie Facer, Sophie Docker, Ricky Davies, Kirsty Howden, Steven Powell

Game Production
Production: Steve Holley
Packaging and Design: Liz Darling, David Alcock

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96958&o=2

$end

$psx=micromc3,
$bio

Sony PlayStation CD published 25 years ago:

Micro Machines V3 (c) 1997 Midway Home Ent.

- TECHNICAL -

GAME ID: SLUS-00559

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111249&o=2

$end

$megadriv=micromac,
$bio

Sega Genesis cart. published 29 years ago:

Micro Machines (c) 1993 Codemasters Soft. Co., Ltd., The

- TECHNICAL -

GAME ID: 15001

- TIPS AND TRICKS -

GAME GENIE CODE: A3GA-AA8Y BVGT-AA2C A3GA-AA74
Drive thru obstacles (pencils, waffles, etc).

GAME GENIE CODE: RZBT-A6YG
Don't fall if you drive off the edge.

GAME GENIE CODE: FTSA-AA3E
MUCH higher top speed.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115656&o=2

$end

$sms=micromac,
$vgmplay=micromac_sms,
$bio

Sega Master System cart. published 28 years ago:

Micro Machines (c) 1994 Codemasters Software

Descriptions from the back cover:

It's miniature mayhem! Race micro cars, choppers, boats, tanks and formula one! Whiz around the spectacular scale mini tracks. Can you handle sand pits, pool tables and school desk courses? It's excellent!

C'est un chaos en miniature! Faites courir des micro bolides, hélicoptères, hors-bord, tanks et voitures de formule I! Filez à toute allure autour des mini-circuits spectaculaires. Pouvez-vous piloter sur des parcours de bac à sable, tables de billard et pupitres d'école! C'est génial!

Es geht drunter und drüber, diesmal klitzeklein! Rennen Sie winzige Autos. Motorräder und Boote! Rasen Sie durch die spektakulären, maßstabsgetreuen Ministrecken! Schaffen Sie Rennen in und auf Sandkästen, Billiardtischen und Schulpulten? Dann los, es ist einfach super!

Esto es un caos en miniatura! Corre en bólidos, chóppers y lanchas! Recorre como una bala las mini pistas a escala espectacular. Eres capaz de conducir sobre rutas llenas de hoyos de arena, mesas de billar y pupitres de escuela! Es excellente!

È un caos in miniatura! Gareggia su micro bolidi, bici e fuoribordo! Saetta sui mini circuiti spettacolari. Sai cavartela su percorsi disseminati di fosse, tavoli da biliardo e banchi da scuola? È superissimo!

- TECHNICAL -

GAME ID: 19001

- STAFF -

Graphics and Programming: Ashley Routledge, David Saunders
Original (8bit) Graphics: Paul Perrot, Stewart Graham
(16bit) Graphics: Brian Hartley
Music: Lyndon Sharp
Original Design: Andrew Graham
Project Manager: Paul Ranson
Art Manager: Shân Savage
Packaging: David Alcock
Production: Pat Stanley, Stewart Regan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56100&o=2

$end

$cdi=micromac,micromacd,
$bio

Phillips CD-i disc published 27 years ago:

Micro Machines (c) 1995 Philips Interactive Media, Incorporated.

Race 9 turbo-charged vehicles over 36 of the most challenging circuits! Fast furious and fantastically playable Micro Machines is THE arcade racer.

- TECHNICAL -

Model 810 0291

- STAFF -

Development team: Ash Hogg (code & audio), Brian Hartley (graphics), Gerard Gourley (audio), Altered Images (3-D sequences)
Management: Richard Darling (Codemasters), Steve Hayes (Philips), Sarah Scadgell (Philips), Julian Lynn-Evans (Philips)

Many Thanks to the following people for their efforts in connection with this project's development:
at Codemasters: Tim Bartlett (helping with audio), Jason Walker (playtesting), Steve Holley (for pushing the final stages)
at Philips ADS: Tim Page, Paul Reid, Dave Hawkins, Johnny Wood
at Philips Hasselt: Richard van de Laarschot

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52995&o=2

$end

$gba=micromac,
$bio

Nintendo GBA cart. published 19 years ago:

Micro Machines [Model AGB-AXZP-EUR] (c) 2003 Atari Interactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71887&o=2

$end

$gameboy=micromac,
$bio

Nintendo Game Boy Cart. published 27 years ago:

Micro Machines (c) 1995 Ocean Software, Limited.

- TECHNICAL -

Game ID: DMG-H3-USA

- STAFF -

Game Boy version by: R. Fred Williams
Graphics by: Peter Ranson
Music by: Lyndon Sharp

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66446&o=2

$end

$snes=micromacu,
$bio

Nintendo Super NES cart. published 28 years ago:

Micro Machines [Model SNS-AH3E-USA] (c) 1994 Ocean Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63267&o=2

$end

$snes=micromac,
$bio

Nintendo Super NES cart. published 28 years ago:

Micro Machines (c) 1994 Ocean Software, Limited.

European release. Game developed in the USA.

- TECHNICAL -

GAMe ID: SNSP-AH3P-EUR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63266&o=2

$end

$megadriv=micromaca,micromacb,micromacc,
$bio

Sega Mega Drive cart. published 29 years ago:

Micro Machines (c) 1993 Codemasters Software

Export release. Game developed in the USA.

- TECHNICAL -

GAME ID: T120016-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56677&o=2

$end

$cpc_flop=micromag01,micromag02,
$bio

Micro Mag & Press Fire Issue 5 (c) 19?? Micro Mag

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120087&o=2

$end

$cpc_flop=micromag04,micromag03,micromag06,micromag05,
$bio

Micro Mag & Press Fire Issue 6 (c) 19?? Micro Mag

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120088&o=2

$end

$cpc_flop=micromag07,micromag08,
$bio

Micro Mag & Press Fire Issue 7 (c) 19?? Micro Mag

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120089&o=2

$end

$cpc_flop=micromag,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Micro Mag Hors-Series No 2 (c) 1989 Micro Mag

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120090&o=2

$end

$cpc_flop=micromag09,micromag0e,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Micro Mag No 1 (c) 1989 Micro Mag

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123756&o=2

$end

$cpc_flop=micromag0a,micromag0f,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Micro Mag No 2 (c) 1989 Micro Mag

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123757&o=2

$end

$cpc_flop=micromag0b,micromag10,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Micro Mag No 3 (c) 1989 Micro Mag

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123758&o=2

$end

$cpc_flop=micromag0c,micromag11,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Micro Mag No 4 (c) 1989 Micro Mag

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123759&o=2

$end

$cpc_flop=micromag0d,micromag12,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Micro Mag No 5 (c) 1989 Micro Mag

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123760&o=2

$end

$gbcolor=microman,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Micro Maniacs [Model CGB-B3NP-EUR] (c) 2001 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68372&o=2

$end

$spectrum_cass=micromat,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Micro Maths (c) 1984 LCL

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288408&o=2

$end

$bbc_cass=micmath1,
$bio

Micro Maths (c) 198? LCL

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52106&o=2

$end

$cpc_flop=micromat,micromat02,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Micro Maths 1 (c) 1985 LCL

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121559&o=2

$end

$cpc_flop=micromat01,micromat03,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Micro Maths 2 (c) 1985 LCL

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121560&o=2

$end

$jupace_cass=micromaz,
$bio

Jupiter Ace cass. published 40 years ago:

Micro Maze (c) 1982 Hi-Tech Microsoft

- STAFF -

Written by: Ralph Hilton

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115814&o=2

$end

$spectrum_cass=micromaz,micromaza,
$bio

Micro Maze (c) 198? Krypton Force

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226030&o=2

$end

$adam_flop=moneymnd,
$bio

Coleco Adam disk. published 38 years ago:

Micro Money Minder (c) 1984 Micro 2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109593&o=2

$end

$apple2_flop_orig=micmogoo,
$bio

Apple II 5.25 disk. published 40 years ago:

Micro Mother Goose (c) 1982 Software Productions

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301428&o=2

$end

$zx81_cass=micmouse,
$bio

Sinclair ZX-81 cass. published 39 years ago:

Micro Mouse (c) 1983 MC Lothlorien

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114927&o=2

$end

$spectrum_cass=mmouse,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Micro Mouse Goes De-bugging (c) 1983 MC Lothlorien

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79789&o=2

$end

$cpc_flop=micromou03,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Micro Mouse Goes De-Bugging Trained (c) 1990 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126728&o=2

$end

$spectrum_cass=mmouse2,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Micro Mouse Goes De-bugging (c) 1989 Mastertronic Plus

- TECHNICAL -

GAME ID: IA 0305

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79790&o=2

$end

$cpc_cass=micromgd,
$bio

Amstrad CPC cass. published 33 years ago:

Micro Mouse goes De-Bugging [Model IS 0305] (c) 1989 Mastertronic, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98248&o=2

$end

$cpc_flop=micromou01,micromou02,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Micro Mouse Trained (c) 1989 CBS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122588&o=2

$end

$apple2_flop_clcracked=micromul,
$bio

Apple II 5.25 disk. published 39 years ago:

Micro Multiplication (c) 1983 Hayden Book Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231241&o=2

$end

$pc98=microms2,microms2c,
$bio

Micro Musician II  (c) 19?? Music Network

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90125&o=2

$end

$bbc_cass=microlym,
$bio

Acorn BBC Micro B cass. published 38 years ago:

Micro Olympics (c) 1984 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52105&o=2

$end

$spectrum_cass=olyspeca,microoly,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Micro Olympics (c) 1984 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79793&o=2

$end

$electron_cass=microlym,
$bio

Acorn Electron cass. published 38 years ago:

Micro Olympics (c) 1984 Database Publications.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236050&o=2

$end

$ti99_cart=micropb2,
$bio

Texas instrument TI-99/4A cart. published 38 years ago:

Micro Pinball 2 (c) 1984 Software Specialties

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231629&o=2

$end

$bbcmc_flop=mpmagic,
$bio

Acorn BBC Master compact disk. published 36 years ago:

Micro Power Magic (c) 1986 Micro Power, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231872&o=2

$end

$bbcb_flop_orig=mpmagic,
$bio

Acorn BBC Micro B disk. published 36 years ago:

Micro Power Magic (c) 1986 Micro Power

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125616&o=2

$end

$bbcb_flop_orig=mpmagic2,
$bio

Acorn BBC Micro B disk. published 36 years ago:

Micro Power Magic II (c) 1986 Micro Power

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125617&o=2

$end

$bbcb_flop_orig=mpmagic3,
$bio

Acorn BBC Micro B disk. published 36 years ago:

Micro Power Magic III (c) 1986 Micro Power

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125618&o=2

$end

$spectrum_cass=micropro,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Micro Prolog (c) 1983 Sinclair Research, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286953&o=2

$end

$bbc_rom=micrprlg,
$bio

Acorn BBC ROM published 38 years ago:

Micro Prolog (c) 1984 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145137&o=2

$end

$cpc_cass=microsap,
$bio

Amstrad CPC cass. published 37 years ago:

Micro Sapiens (c) 1985 Ere Informatique [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98249&o=2

$end

$to_flop=scrabble,scrabblea,scrabblec,scrabbleb,
$bio

Thomson TO disk. published 37 years ago:

Micro Scrabble (c) 1985 FIL [France Image Logiciel]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107907&o=2

$end

$mo5_cass=scrabble,scrabbleb,scrabblec,scrabblea,
$to7_cass=scrabble,
$bio

Thomson MO5/TO7 cass. published 37 years ago:

Micro Scrabble (c) 1985 FIL [France Image Logiciel].

- TECHNICAL -

GAME ID: LG190

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108433&o=2

$end

$cpc_flop=micscrab,micscrabfa,micscrabf,microscr03,microscr04,microscr05,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Micro Scrabble [Model LG200] (c) 1985 Leisure Genius

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124018&o=2

$end

$cpc_cass=microscr,
$bio

Amstrad CPC cass. published 37 years ago:

Micro Scrabble [Model LG210] (c) 1985 Leisure Genius

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98250&o=2

$end

$to_flop=micrserv,micrserva,
$bio

Thomson TO disk. published 35 years ago:

Micro Serveur (c) 1987 FIL [France Image Logiciel]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107904&o=2

$end

$spectrum_cass=microsim,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Micro Simulation (c) 1984 Dream Soft., Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298548&o=2

$end

$apple2_flop_clcracked=sumrswan,
$bio

Apple II 5.25 disk. published 40 years ago:

Micro Skillbuilder Set II - The Summer of the Swans (c) 1982 Sunburst Communications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230543&o=2

$end

$ti99_cart=tennis,
$bio

Texas instrument TI-99/4A cart. published 39 years ago:

Micro Tennis (c) 1983 DaTaBioTics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84623&o=2

$end

$spectrum_cass=microtri,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Micro Trivia (c) 1987 Harold Gale Associates

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79795&o=2

$end

$bbcb_flop=muxmas88,
$bio

Acorn BBC Micro B disk. published 34 years ago:

Micro User - Free Xmas Gift (c) 1988 Impact Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125448&o=2

$end

$bbc_cass=mu110,
$bio

Acorn BBC Micro B cass. published 39 years ago:

Micro User Vol.1, No.10: Tower Bridge (c) 1983 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125952&o=2

$end

$bbc_cass=mu111,
$bio

Acorn BBC Micro B cass. published 38 years ago:

Micro User Vol.1, No.11: Barrel Battle (c) 1984 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125953&o=2

$end

$bbc_cass=mu112,
$bio

Acorn BBC Micro B cass. published 38 years ago:

Micro User Vol.1, No.12: Alien Invasion (c) 1984 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125954&o=2

$end

$bbc_cass=mu11,
$bio

Acorn BBC Micro B cass. published 39 years ago:

Micro User Vol.1, No.1: Deathwatch (c) 1983 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125943&o=2

$end

$bbc_cass=mu12,
$bio

Acorn BBC Micro B cass. published 39 years ago:

Micro User Vol.1, No.2: King Kong (c) 1983 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125944&o=2

$end

$bbc_cass=mu13,
$bio

Acorn BBC Micro B cass. published 39 years ago:

Micro User Vol.1, No.3: Air Strike (c) 1983 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125945&o=2

$end

$bbc_cass=mu14,
$bio

Acorn BBC Micro B cass. published 39 years ago:

Micro User Vol.1, No.4: Space Pilot (c) 1983 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125946&o=2

$end

$bbc_cass=mu15,
$bio

Acorn BBC Micro B cass. published 39 years ago:

Micro User Vol.1, No.5: Tenpins (c) 1983 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125947&o=2

$end

$bbc_cass=mu16,
$bio

Acorn BBC Micro B cass. published 39 years ago:

Micro User Vol.1, No.6: Fruities (c) 1983 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125948&o=2

$end

$bbc_cass=mu17,
$bio

Acorn BBC Micro B cass. published 39 years ago:

Micro User Vol.1, No.7: Robin and Marian (c) 1983 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125949&o=2

$end

$bbc_cass=mu18,
$bio

Acorn BBC Micro B cass. published 39 years ago:

Micro User Vol.1, No.8: Gone Fishin' (c) 1983 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125950&o=2

$end

$bbc_cass=mu19,
$bio

Acorn BBC Micro B cass. published 39 years ago:

Micro User Vol.1, No.9: Goblins and Blackjack (c) 1983 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125951&o=2

$end

$bbc_cass=mu102,
$bio

Acorn BBC Micro B cass. published 30 years ago:

Micro User Vol.10, No.2 (c) 1992 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125955&o=2

$end

$bbc_cass=mu105,
$bio

Acorn BBC Micro B cass. published 30 years ago:

Micro User Vol.10, No.5 (c) 1992 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125956&o=2

$end

$bbc_cass=mu106,
$bio

Acorn BBC Micro B cass. published 30 years ago:

Micro User Vol.10, No.6 (c) 1992 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125957&o=2

$end

$bbc_cass=mu107,
$bio

Acorn BBC Micro B cass. published 30 years ago:

Micro User Vol.10, No.7 (c) 1992 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125958&o=2

$end

$bbc_cass=mu210,
$bio

Acorn BBC Micro B cass. published 38 years ago:

Micro User Vol.2, No.10: Painter & Miner (c) 1984 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125968&o=2

$end

$bbc_cass=mu211,
$bio

Acorn BBC Micro B cass. published 37 years ago:

Micro User Vol.2, No.11: Rover (c) 1985 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125969&o=2

$end

$bbc_cass=mu212,
$bio

Acorn BBC Micro B cass. published 37 years ago:

Micro User Vol.2, No.12: 'Copter Dogfight (c) 1985 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125970&o=2

$end

$bbc_cass=mu21,
$bio

Acorn BBC Micro B cass. published 38 years ago:

Micro User Vol.2, No.1: Maze-Munch (c) 1984 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125959&o=2

$end

$bbc_cass=mu22,
$bio

Acorn BBC Micro B cass. published 38 years ago:

Micro User Vol.2, No.2: Micro Golf (c) 1984 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125960&o=2

$end

$bbc_cass=mu23,
$bio

Acorn BBC Micro B cass. published 38 years ago:

Micro User Vol.2, No.3: Damraiders (c) 1984 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125961&o=2

$end

$bbc_cass=mu24,
$bio

Acorn BBC Micro B cass. published 38 years ago:

Micro User Vol.2, No.4: Road Racer (c) 1984 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125962&o=2

$end

$bbc_cass=mu25,
$bio

Acorn BBC Micro B cass. published 38 years ago:

Micro User Vol.2, No.5: Doom Run & Backgammon (c) 1984 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125963&o=2

$end

$bbc_cass=mu26,
$bio

Acorn BBC Micro B cass. published 38 years ago:

Micro User Vol.2, No.6: Castle of Fear (c) 1984 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125964&o=2

$end

$bbc_cass=mu27,
$bio

Acorn BBC Micro B cass. published 38 years ago:

Micro User Vol.2, No.7: Villains (c) 1984 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125965&o=2

$end

$bbc_cass=mu28,
$bio

Acorn BBC Micro B cass. published 38 years ago:

Micro User Vol.2, No.8: Hunt the Wampus (c) 1984 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125966&o=2

$end

$bbc_cass=mu29,
$bio

Acorn BBC Micro B cass. published 38 years ago:

Micro User Vol.2, No.9: Block Buster & Duel! (c) 1984 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125967&o=2

$end

$bbc_cass=mu310,
$bio

Acorn BBC Micro B cass. published 37 years ago:

Micro User Vol.3, No.10 (c) 1985 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125980&o=2

$end

$bbc_cass=mu311,
$bio

Acorn BBC Micro B cass. published 36 years ago:

Micro User Vol.3, No.11: Megaroids (c) 1986 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125981&o=2

$end

$bbc_cass=mu31,
$bio

Acorn BBC Micro B cass. published 37 years ago:

Micro User Vol.3, No.1: Astro Mines (c) 1985 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125971&o=2

$end

$bbc_cass=mu32,
$bio

Acorn BBC Micro B cass. published 37 years ago:

Micro User Vol.3, No.2: X-15 (c) 1985 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125972&o=2

$end

$bbc_cass=mu33,
$bio

Acorn BBC Micro B cass. published 37 years ago:

Micro User Vol.3, No.3: Stellar Rescue (c) 1985 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125973&o=2

$end

$bbc_cass=mu34,
$bio

Acorn BBC Micro B cass. published 37 years ago:

Micro User Vol.3, No.4: Othello (c) 1985 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125974&o=2

$end

$bbc_cass=mu35,
$bio

Acorn BBC Micro B cass. published 37 years ago:

Micro User Vol.3, No.5: Mutant Fly (c) 1985 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125975&o=2

$end

$bbc_cass=mu36,
$bio

Acorn BBC Micro B cass. published 37 years ago:

Micro User Vol.3, No.6: Battle for Harbour Command (c) 1985 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125976&o=2

$end

$bbc_cass=mu37,
$bio

Acorn BBC Micro B cass. published 37 years ago:

Micro User Vol.3, No.7: Ball Lightning (c) 1985 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125977&o=2

$end

$bbc_cass=mu38,
$bio

Acorn BBC Micro B cass. published 37 years ago:

Micro User Vol.3, No.8 (c) 1985 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125978&o=2

$end

$bbc_cass=mu39,
$bio

Acorn BBC Micro B cass. published 37 years ago:

Micro User Vol.3, No.9 (c) 1985 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125979&o=2

$end

$bbc_cass=mu410,
$bio

Acorn BBC Micro B cass. published 36 years ago:

Micro User Vol.4, No.10 (c) 1986 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125985&o=2

$end

$bbc_cass=mu42,
$bio

Acorn BBC Micro B cass. published 36 years ago:

Micro User Vol.4, No.2 (c) 1986 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125982&o=2

$end

$bbc_cass=mu47,
$bio

Acorn BBC Micro B cass. published 36 years ago:

Micro User Vol.4, No.7 (c) 1986 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125983&o=2

$end

$bbc_cass=mu48,
$bio

Acorn BBC Micro B cass. published 36 years ago:

Micro User Vol.4, No.8 (c) 1986 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125984&o=2

$end

$bbc_cass=mu511,
$bio

Acorn BBC Micro B cass. published 34 years ago:

Micro User Vol.5, No.11 (c) 1988 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125986&o=2

$end

$bbc_cass=mu710,
$bio

Acorn BBC Micro B cass. published 33 years ago:

Micro User Vol.7, No.10 (c) 1989 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125994&o=2

$end

$bbc_cass=mu711,
$bio

Acorn BBC Micro B cass. published 32 years ago:

Micro User Vol.7, No.11 (c) 1990 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125995&o=2

$end

$bbc_cass=mu712,
$bio

Acorn BBC Micro B cass. published 32 years ago:

Micro User Vol.7, No.12 (c) 1990 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125996&o=2

$end

$bbc_cass=mu73,
$bio

Acorn BBC Micro B cass. published 33 years ago:

Micro User Vol.7, No.3 (c) 1989 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125987&o=2

$end

$bbc_cass=mu74,
$bio

Acorn BBC Micro B cass. published 33 years ago:

Micro User Vol.7, No.4 (c) 1989 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125988&o=2

$end

$bbc_cass=mu75,
$bio

Acorn BBC Micro B cass. published 33 years ago:

Micro User Vol.7, No.5 (c) 1989 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125989&o=2

$end

$bbc_cass=mu76,
$bio

Acorn BBC Micro B cass. published 33 years ago:

Micro User Vol.7, No.6 (c) 1989 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125990&o=2

$end

$bbc_cass=mu77,
$bio

Acorn BBC Micro B cass. published 33 years ago:

Micro User Vol.7, No.7 (c) 1989 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125991&o=2

$end

$bbc_cass=mu78,
$bio

Acorn BBC Micro B cass. published 33 years ago:

Micro User Vol.7, No.8 (c) 1989 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125992&o=2

$end

$bbc_cass=mu79,
$bio

Acorn BBC Micro B cass. published 33 years ago:

Micro User Vol.7, No.9 (c) 1989 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125993&o=2

$end

$bbc_cass=mu81,
$bio

Acorn BBC Micro B cass. published 32 years ago:

Micro User Vol.8, No.1 (c) 1990 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125997&o=2

$end

$bbc_cass=mu810,
$bio

Acorn BBC Micro B cass. published 32 years ago:

Micro User Vol.8, No.10 (c) 1990 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126002&o=2

$end

$bbc_cass=mu82,
$bio

Acorn BBC Micro B cass. published 32 years ago:

Micro User Vol.8, No.2 (c) 1990 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125998&o=2

$end

$bbc_cass=mu87,
$bio

Acorn BBC Micro B cass. published 32 years ago:

Micro User Vol.8, No.7 (c) 1990 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125999&o=2

$end

$bbc_cass=mu88,
$bio

Acorn BBC Micro B cass. published 32 years ago:

Micro User Vol.8, No.8 (c) 1990 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126000&o=2

$end

$bbc_cass=mu89,
$bio

Acorn BBC Micro B cass. published 32 years ago:

Micro User Vol.8, No.9 (c) 1990 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126001&o=2

$end

$bbc_cass=mu91,
$bio

Acorn BBC Micro B cass. published 31 years ago:

Micro User Vol.9, No.1 (c) 1991 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126003&o=2

$end

$bbc_cass=mu911,
$bio

Acorn BBC Micro B cass. published 30 years ago:

Micro User Vol.9, No.11 (c) 1992 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126008&o=2

$end

$bbc_cass=mu92,
$bio

Acorn BBC Micro B cass. published 31 years ago:

Micro User Vol.9, No.2 (c) 1991 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126004&o=2

$end

$bbc_cass=mu93,
$bio

Acorn BBC Micro B cass. published 31 years ago:

Micro User Vol.9, No.3 (c) 1991 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126005&o=2

$end

$bbc_cass=mu94,
$bio

Acorn BBC Micro B cass. published 31 years ago:

Micro User Vol.9, No.4 (c) 1991 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126006&o=2

$end

$bbc_cass=mu95,
$bio

Acorn BBC Micro B cass. published 31 years ago:

Micro User Vol.9, No.5 (c) 1991 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126007&o=2

$end

$msx1_cart=xevious,
$bio

MSX cart. published 32 years ago:

Micro Xevious (c) 1990 Zemina [Korea]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77589&o=2

$end

$trs80_cass=pinball,
$bio

TRS-80 cass. published 42 years ago:

Micro-80 Pinball Machine (c) 1980 Micro-80, Inc.

Micro-80 Pinball Machine is a pinball game with multiple scenarios.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=307472&o=2

$end

$cpc_flop=microboy,microboy01,violin19,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Micro-Boy 1 (c) 1989 MicroBoy Team

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123116&o=2

$end

$cpc_flop=microboy02,microboy03,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Micro-Boy 2 (c) 1989 MicroBoy Team

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123117&o=2

$end

$cpc_flop=microboy08,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Micro-Boy 3 (c) 1989 MicroBoy Team

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123795&o=2

$end

$cpc_flop=microboy09,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Micro-Boy 5 (c) 1990 MicroBoy Team

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123796&o=2

$end

$cpc_flop=microboy04,microboy05,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Micro-Boy 7 (c) 1990 MicroBoy Team

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123118&o=2

$end

$cpc_flop=microboy06,microboy07,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Micro-Boy 8 (c) 1991 MicroBoy Team

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123119&o=2

$end

$bbc_rom=microc,
$bio

Acorn BBC ROM published 35 years ago:

Micro-C (c) 1987 Beebug

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145195&o=2

$end

$ibm5170=microcp3,
$bio

IBM PC/AT DOS 3.5in. disk. published 33 years ago:

Micro-Cap III (c) 1989 Spectrum Soft.

Electronic circuit analysis program.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=307190&o=2

$end

$camplynx_flop=cobol,
$bio

Camputers Lynx disk. published 39 years ago:

Micro-COBOL Ver.2 (c) 1983 Camputers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237152&o=2

$end

$mbee_quik=mgolf,
$bio

Applied Technology Microbee cass. published 38 years ago:

Micro-Golf (c) 1984 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289653&o=2

$end

$mbee_quik=mgolfmp,
$bio

Applied Technology Microbee cass. published 38 years ago:

Micro-Golf Match Play (c) 1984 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289652&o=2

$end

$apple2_flop_orig=ml1plnva,
$apple2_flop_clcracked=mlds1pls,
$bio

Apple II 5.25 disk. published 33 years ago:

Micro-LADS 1: Plurals and Noun-Verb Agreement (c) 1989 Laureate Learning Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230686&o=2

$end

$apple2_flop_orig=ml2verbf,
$apple2_flop_clcracked=mlds2vf,
$bio

Apple II 5.25 disk. published 33 years ago:

Micro-LADS 2: Verb Forms (c) 1989 Laureate Learning Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230687&o=2

$end

$apple2_flop_orig=ml3preps,
$apple2_flop_clcracked=mlds3prp,
$bio

Apple II 5.25 disk. published 33 years ago:

Micro-LADS 3: Prepositions (c) 1989 Laureate Learning Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230688&o=2

$end

$apple2_flop_orig=ml4pron,
$apple2_flop_clcracked=mlds4prn,
$bio

Apple II 5.25 disk. published 33 years ago:

Micro-LADS 4: Pronouns (c) 1989 Laureate Learning Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230689&o=2

$end

$apple2_flop_orig=ml5nega,
$apple2_flop_clcracked=mlds5ng,
$bio

Apple II 5.25 disk. published 33 years ago:

Micro-LADS 5: Negatives (c) 1989 Laureate Learning Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230690&o=2

$end

$apple2_flop_orig=ml6deiex,
$apple2_flop_clcracked=mlds6de,
$bio

Apple II 5.25 disk. published 33 years ago:

Micro-LADS 6:  Deictic Expressions, Passive and WH-questions (c) 1989 Laureate Learning Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230691&o=2

$end

$apple2_flop_orig=ml7prep2,
$apple2_flop_clcracked=mlds7pr2,
$bio

Apple II 5.25 disk. published 33 years ago:

Micro-LADS 7: Prepositions II (c) 1989 Laureate Learning Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230692&o=2

$end

$cpc_cass=mmusicrt,
$bio

Amstrad CPC cass. published 34 years ago:

Micro-Music Creator (c) 1988 First Byte Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98251&o=2

$end

$cpc_flop=micromus,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Micro-Music Creator (c) 1988 First Byte Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124966&o=2

$end

$pc6001_cart=micropai,
$bio

NEC PC-6001 Series cart. published 40 years ago:

Micro-Painter (c) 1982 Datasoft, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298164&o=2

$end

$spectrum_cass=mprint,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Micro-Print 42-51 (c) 1983 Myrmidon Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288387&o=2

$end

$spectrum_cass=mprint85,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Micro-Print 85 (c) 1984 Myrmidon Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288388&o=2

$end

$info=mpf1p,
$bio

Computer published 40 years ago:

Micro-Professor 1 Plus (c) 1982 Multitech

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236690&o=2

$end

$info=mprof3,
$bio

Computer published 39 years ago:

Micro-Professor III (c) 1983 Multitech

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236691&o=2

$end

$info=mpf1,mpf1b,
$bio

Computer published 41 years ago:

Micro-Professor MPF-I (c) 1981 Multitech.

The MPF-I, specifically designed to teach the fundamentals of machine code and assembly language, is a simple and easy to use training system for the Zilog Z80 microprocessor.

- TRIVIA -

The Micro-Professor MPF-I was the first branded computer product from Multitech.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103342&o=2

$end

$to_flop=anqfra,
$bio

Micro-Saviors Logiciels - ANQFRA (c) 198? CNDP [Centre National de Documentation Pedagogique] [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107905&o=2

$end

$to_flop=anqmat,
$bio

Micro-Saviors Logiciels - ANQMAT (c) 198? CNDP [Centre National de Documentation Pedagogique] [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107906&o=2

$end

$info=msm3,
$bio

Computer published 35 years ago:

Micro-Sep Model 3 (c) 1987 SEP.

Mexican CoCo 3 clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74675&o=2

$end

$info=mt420,
$bio

Computer published 36 years ago:

Micro-Term 420 (c) 1986 Micro-Term

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236709&o=2

$end

$info=mt5510,
$bio

Computer published 34 years ago:

Micro-Term 5510 (c) 1988 Micro-Term

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236710&o=2

$end

$apple2_flop_clcracked=mctype31,
$bio

Apple II 5.25 disk. published 34 years ago:

Micro-Typewriter Ver.3 (c) 1988 Warner Soft., S.E.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240708&o=2

$end

$cpc_flop=microwhi,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Micro-Whist (c) 1988 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124438&o=2

$end

$to_flop=mbacmatb,
$bio

Thomson TO disk. published 34 years ago:

MicroBac Mathematiques B (c) 1988 Coktel Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107908&o=2

$end

$to_flop=mbacmath,
$bio

MicroBac Maths (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107909&o=2

$end

$to_flop=mbacsci,
$bio

MicroBac Physique - Chimie (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107910&o=2

$end

$bbc_cass=microbal,
$bio

Acorn BBC/Electron cass. published 36 years ago:

Microball (c) 1986 Alternative

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52107&o=2

$end

$c64_cass=microball,
$bio

Commodore C64 cass. published 33 years ago:

Microball (c) 1989 Alternative Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187845&o=2

$end

$spectrum_cass=microbal,microbal_a,
$bio

Microball (c) 198? System 4 de Espana, S.A. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219066&o=2

$end

$cpc_flop=microbal01,microbal02,microbal,microbal03,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Microball [Model AS088] (c) 1988 Alternative Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121532&o=2

$end

$cpc_cass=microbal,
$bio

Amstrad CPC cass. published 34 years ago:

Microball [Model AS089] (c) 1988 Alternative Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98253&o=2

$end

$apple2_flop_orig=microbe,
$apple2_flop_clcracked=microbe3,microbe,
$bio

Apple II 5.25 disk. published 40 years ago:

Microbe (c) 1982 Synergistic Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231597&o=2

$end

$bbc_cass=microbe,
$bio

Acorn BBC/Electron cass. published 39 years ago:

Microbe (c) 1983 Virgin Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52108&o=2

$end

$mbee_flop=public_domain,
$bio

Microbear Public Domain (c) 198? Microbear

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290907&o=2

$end

$info=mbee128p,
$bio

Computer published 36 years ago:

Microbee 128k Premium (c) 1986 Applied Technology

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230486&o=2

$end

$info=mbee128,
$bio

Computer published 36 years ago:

Microbee 128k Standard (c) 1986 Applied Technology

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230485&o=2

$end

$info=mbee,
$bio

Computer published 40 years ago:

Microbee 16 Standard (c) 1982 Applied Technology

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230484&o=2

$end

$info=mbee256,
$bio

Computer published 35 years ago:

Microbee 256TC (c) 1987 Applied Technology.

This fina version of the MicroBee  increased the memory to 256 kB of dynamic RAM and had a new keyboard with numeric keypad. Ithad a built in 3.5in. floppy disk drive supporting both 800 kB (DSDD) and 400 kB (SSDD) formats.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230487&o=2

$end

$info=mbeeic,
$bio

Computer published 40 years ago:

Microbee 32 IC (c) 1982 Applied Technology

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230489&o=2

$end

$info=mbee56,
$bio

Computer published 36 years ago:

Microbee 56k (c) 1986 Applied Technology

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230488&o=2

$end

$mbee_quik=beedemo,
$bio

Applied Technology Microbee cass. published 13 years ago:

Microbee Demo (c) 2009 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289654&o=2

$end

$mbee_flop=128p_lines,
$bio

Applied Technology Microbee disk. published 35 years ago:

Microbee Lines Ver.0.1 (c) 1987 Microbee Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290878&o=2

$end

$info=mbeepc85,mbeepc85b,mbeepc85s,
$bio

Computer published 37 years ago:

Microbee PC85 (c) 1985 Applied Technology

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230491&o=2

$end

$info=mbeepc,
$bio

Computer published 40 years ago:

Microbee Personal Communicator (c) 1982 Applied Technology

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230490&o=2

$end

$info=mbeeppc,
$bio

Computer published 36 years ago:

Microbee Premium PC85 (c) 1986 Applied Technology

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230492&o=2

$end

$info=mbeepp,
$bio

Computer published 10 years ago:

Microbee Premium Plus (c) 2012 Microbee Systems.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40328&o=2

$end

$info=mbeett,
$bio

Computer published 36 years ago:

Microbee Teleterm (c) 1986 Applied Technology

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230493&o=2

$end

$coco_cart=microbes,
$bio

TRS-80 CoCo cart. published 41 years ago:

Microbes (c) 1981 Tandy Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53449&o=2

$end

$microvision=microbrd,
$bio

MB MicroVision game published 4 years ago:

MicroBird (c) 2018 Ayza.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262402&o=2

$end

$spectrum_cass=microbot,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Microbot [Mode SPG 6] (c) 1983 Softek International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79784&o=2

$end

$spectrum_cass=timh184micbowl,
$bio

Sinclair ZX Spectrum type-in published 33 years ago:

Microbowl (c) 1989 Hobby Press [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=310079&o=2

$end

$bbc_rom=mbinject,
$bio

Acorn BBC ROM published 35 years ago:

Microbrush Injector (c) 1987 AB Designs

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231788&o=2

$end

$spectrum_cass=microbug,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Microbug (c) 1983 Wheaton Soft., Arnold

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289962&o=2

$end

$specpls3_flop=micbyte1,
$bio

MicroByte - Serie Clasicos Spectrum 01 (c) 19?? Miguel [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265068&o=2

$end

$specpls3_flop=micbyte2,
$bio

MicroByte - Serie Clasicos Spectrum 02 (c) 19?? Miguel [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265069&o=2

$end

$a800=microcal,
$bio

Microcalc XE (c) 19?? Grupo SITSA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86621&o=2

$end

$kim1_cass=mchess,
$bio

MOS KIM-1 cass. published 46 years ago:

Microchess (c) 1976 Microware.

- TRIVIA -

Released on December 18, 1976.

It was the first game program sold for home computers. Designed for homebrew kit hobbyists to plug into less than 1k of memory, what the play algorithms lack in grandmaster talent they make up for in speed.

- STAFF -

By: Peter Jennings

- PORTS -

* Computers:
PTC Sol-20 (1977)
Apple I (1978)
Apple II (1978)
Commodore PET (1978)
TRS-80 (1978)
TRS-80 CoCo (1980)
Windows (2005)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267843&o=2

$end

$apple1=microchs,
$bio

Apple I soft. published 44 years ago:

Microchess (c) 1978 Apple Computer.

- TRIVIA -

Originally written for the Kim-1 computer and ported to almost every 6502 based computer known.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234916&o=2

$end

$trs80_cass=chess0,
$bio

TRS-80 cass. published 44 years ago:

MicroChess (c) 1978 Micro-Ware, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289768&o=2

$end

$spectrum_cass=microche,
$bio

Microchess (c) 198? Investronica [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219582&o=2

$end

$interact=microchs,
$bio

Microchess (c) 19?? Interact Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237116&o=2

$end

$pet_cass=mchess2,
$bio

Commodore PET cass. published 44 years ago:

Microchess Ver.2 (c) 1978 Microware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125899&o=2

$end

$apple2_cass=microches,
$bio

Apple II cass. published 44 years ago:

Microchess Ver.2 (c) 1978 Personal Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136029&o=2

$end

$apple2_flop_orig=mchess20,
$apple2_flop_clcracked=mchess20,
$bio

Apple II 5.25 disk. published 44 years ago:

MicroChess Ver.2 (c) 1978 Personal Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233489&o=2

$end

$adam_flop=microchp,microchpb,microchpa,
$bio

Coleco Adam disk. published 27 years ago:

MicroChip (c) 1995 Pitman Soft.

- STAFF -

By: Steve Pitman

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109594&o=2

$end

$mc10=microbas,
$bio

TRS-80 MC-10 cass. published 40 years ago:

MicroColor Basic (c) 1982 Microsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87674&o=2

$end

$cd32=microcosm,
$bio

Commodore Amiga CD32 disc published 28 years ago:

Microcosm (c) 1994 Psygnosis, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=106951&o=2

$end

$bbc_cass=micrcosm,
$bio

Acorn BBC Micro B cass. published 38 years ago:

Microcosm (c) 1984 Firebird

- TECHNICAL -

BARCODE: 5 012439 000396

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52109&o=2

$end

$fmtowns_cd=mcosm,mcosmo,
$bio

Fujitsu FM Towns CD published 29 years ago:

Microcosm (c) 1993 Fujitsu, Ltd.

- TECHNICAL -

GAME ID: HMD-215
DISC ID: TSC340

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110158&o=2

$end

$megacd=microcos,microcosa,psygnosd,
$bio

Sega Mega-CD published 29 years ago:

Microcosm [Model T-113015-50] (c) 1993 Psygnosis, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60634&o=2

$end

$segacd=microcos,
$bio

Sega CD published 29 years ago:

Microcosm [Model T-113015] (c) 1993 Psygnosis, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60766&o=2

$end

$megacdj=microcos,
$bio

Sega Mega-CD published 29 years ago:

Microcosm (c) 1993 Sega Enterprises, Limited.

A sort of laser disc arcade shooter on your TV !

- TECHNICAL -

GAME ID: T-60164

- TRIVIA -

Microcosm was released on February 25, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49057&o=2

$end

$cpc_flop=microdes,
$bio

Amstrad CPC 464 disk. published 30 years ago:

MicroDesign Plus (c) 1992 Campursoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124967&o=2

$end

$cpc_flop=microdes01,
$bio

Amstrad CPC 464 disk. published 34 years ago:

MicroDesign Ver. 1.1 (c) 1988 Campursoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124968&o=2

$end

$vector06_flop=ost34,
$bio

MicroDOS Ver.3.x BIOS T-34 (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265485&o=2

$end

$vector06_flop=ost72,
$bio

MicroDOS Ver.3.x BIOS T-72 (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265486&o=2

$end

$spectrum_cass=microdri,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

MicroDrive 1 (c) 1985 Lerm Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287631&o=2

$end

$archimedes=microdrv,
$bio

Microdrive 3D (c) 19?? CIS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116032&o=2

$end

$apple2_flop_clcracked=metstbkm,
$bio

Apple II 5.25 disk. published 33 years ago:

MicroExam Test Bank for Computer Mathematics - Structured BASIC with Math Applications (c) 1989 South-Western Publishing Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232014&o=2

$end

$spectrum_cass=microfai,
$bio

Microfair Madness (c) 198? Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219834&o=2

$end

$spectrum_cass=microfai_b,microfai_d,microfai_f,microfai_h,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Microfair Madness (c) 1991 Delbert the Hamster Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79786&o=2

$end

$specpls3_flop=micfmadp,
$bio

Sinclair ZX Spectrum+3 disk. published 31 years ago:

Microfair Madness Plus (c) 1991 Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147756&o=2

$end

$a800=micfiler,
$bio

Atari 400/800 cart. published 39 years ago:

Microfiler (c) 1983 MPP

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86622&o=2

$end

$pro128_flop=microflp
$bio

Olivetti PC-128 disk. published 35 years ago:

MicroFloppy Compilation (c) 1987 Olivetti Prodest [Milan, Italy]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236039&o=2

$end

$pc98=cobol,
$bio

Microfocus Level II COBOL (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90126&o=2

$end

$a5200=microgam,
$bio

Atari 5200 cart. published 39 years ago:

Microgammon SB (c) 1983 Atari, Incorporated.

- TRIVIA -

Unreleased prototype.

- STAFF -

Programmer: Steve Baker

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50063&o=2

$end

$apple2_cass=microgam,
$bio

Apple II cass. published 43 years ago:

Microgammon (c) 1979 Softape.

Pit your mental skill and luck against that of the Apple with this computer implemented version of the popular board game Backgammon.

- TECHNICAL -

GAME ID: MGB-279

- STAFF -

By: Steve Baker

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135959&o=2

$end

$spectrum_cass=microgol,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Microgold Adventure (c) 1983 Micro Gold

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287717&o=2

$end

$cpc_flop=microgra,microgra01,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Micrograph Spreadsheet Graphics [Model SOFT 1014]] (c) 1985 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124969&o=2

$end

$spectrum_cass=mhobbyc01,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

MicroHobby Cassette Ano 1 Num. 1 (c) 1985 MicroHobby

Contains:
TIRO DE PICHÓN
RANDAX
SINTETIZADOR DE VOZ
U-33
AGENDA PERSONAL
HIPERYNTO
RÓTULOS
CAZAFANTASMAS
DUPLEX
GRÁFICOS DE BARRAS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145893&o=2

$end

$spectrum_cass=mhobbyc10,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

MicroHobby Cassette Ano 1 Num. 10 (c) 1985 MicroHobby

Contains:

SIDE A
TAROT
DARDOS
WORM CASTLE
SPACE LAB
COW-BOY

SIDE B:
SALTO
ESCOBA
ODISSEY
SIMULATOR
MANSION

- STAFF -

La Escoba by: Antonio Fernández Cantón

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145902&o=2

$end

$spectrum_cass=mhobbyc11,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

MicroHobby Cassette Ano 1 Num. 11 (c) 1986 MicroHobby

Contains:

SIDE A:
POIROT
SCREENS
WILLIE
SIRIUS
ASSEMBLER

SIDE B:
SIETE Y MEDIA
SIGFRIDO
YING YANG
TARANTULA
DESCOLOCAS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145903&o=2

$end

$spectrum_cass=mhobbyc12,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

MicroHobby Cassette Ano 1 Num. 12 (c) 1986 MicroHobby

Contains:

SIDE A:
ASTROLOGIA
TAPON
O'BRIAN
SELVATICUS
RACING

SIDE B:
ESQUELETO
ANILLOS
CAVERNAS
DUMPER
KNIGHT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145904&o=2

$end

$spectrum_cass=mhobbyc13,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

MicroHobby Cassette Ano 1 Num. 13 (c) 1986 MicroHobby

Contains:

SIDE A!
TICK
CASTILLO
FONTY
FUERZA
MANIC

SIDE B:
DAMAS
PATUFET
GOLDEN
WARLAND
MERCADO

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145905&o=2

$end

$spectrum_cass=mhobbyc02,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

MicroHobby Cassette Ano 1 Num. 2 (c) 1985 MicroHobby

Contains:
ALICIA
DADOS
SQUASH
DESENSAMBLADOR
DON COSME
ATAQUE DE NAVES
EDITOR GDU
DOMINÓ
SPECTRUM MUSICAL
RESCATE

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145894&o=2

$end

$spectrum_cass=mhobbyc03,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

MicroHobby Cassette Ano 1 Num. 3 (c) 1985 MicroHobby

Contains:
HECHIZO
HORMIGUERO MALDITO
CARGADOR
HIPER-OLIMPIC
GOMOKU
SOLITARIO
ATERRIZAJE EN SATURNO
COSME Y LOS ALIENÍGENAS
CRETA
GUSANÍN GLOTÓN, EL

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145895&o=2

$end

$spectrum_cass=mhobbyc04,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

MicroHobby Cassette Ano 1 Num. 4 (c) 1985 MicroHobby

Contains:
GARDEN
SOLADOR
CAZA MENOR
RULETA
DEPURADOR DE PROGRAMAS
ALE HOP
CRUZ
EL DUENDE PERDIDO
PRONÓSTICO DE QUINIELAS
CINTAS LOCAS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145896&o=2

$end

$spectrum_cass=mhobbyc05,astro,bandera,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

MicroHobby Cassette Ano 1 Num. 5 (c) 1985 MicroHobby

Contains:
OLEODUCTO
S.O.S.
PLOTTER
BANDERA
SALTUX
K-LABER
INVASIÓN AMARILLA
TRAMAS
ASTRO
HOCKEY

- STAFF -

Oleoducto: M. Gascón
S.O.S.: Paco Martín
Bandera: L. Casaus
K-Laber: J. Cantelar
Tramas: A.G. Tolosa
Hockey: R. Tejado

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145897&o=2

$end

$spectrum_cass=mhobbyc06,chinos,gonuffos,granja,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

MicroHobby Cassette Ano 1 Num. 6 (c) 1985 MicroHobby

Contains:
PARCHÍS
GRANJA
MINITEXT
PUZZCAR
ARANEUS
PENGO
GONUFFOS
DIAMONDS
LOS CHINOS
RUBIK

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145898&o=2

$end

$spectrum_cass=mhobbyc07,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

MicroHobby Cassette Ano 1 Num. 7 (c) 1985 MicroHobby

Contains:
TABLUT
CANNONBALL
3D SUPERTHUNDER
TEXAS OIL
TOM POM POM
ANTARES
BRISCA
BABY FROG
BOXER
FÓRMULA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145899&o=2

$end

$spectrum_cass=mhobbyc08,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

MicroHobby Cassette Ano 1 Num. 8 (c) 1985 MicroHobby

Contains:
KEOP'S REVENGE
REGATA
CHIP'S VALLEY
SHEREZADE
ALIEN BANK
DOÑA PEPA
CASTILLO MALDITO
RISKY RISK
SOLITARIO DE LA CRUZ
PUZZLE

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145900&o=2

$end

$spectrum_cass=mhobbyc09,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

MicroHobby Cassette Ano 1 Num. 9 (c) 1985 MicroHobby

Contains:
GNOMOS
EL ÁNGEL
ATENTADO
TOUR
POCKY
ZRON
MISIÓN 5
BOLERA
PALOMAS
Q.B.O.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145901&o=2

$end

$spectrum_cass=mhobby182s01,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

MicroHobby issue 182: Tape 1 (c) 1988 MicroHobby

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145906&o=2

$end

$spectrum_cass=mhobby183s02,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

MicroHobby issue 183: Tape 2 (c) 1988 MicroHobby

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145907&o=2

$end

$spectrum_cass=mhobby184s03,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

MicroHobby issue 184: Tape 3 (c) 1989 MicroHobby

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145908&o=2

$end

$spectrum_cass=mhobby185s04,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

MicroHobby issue 185: Tape 4 (c) 1989 MicroHobby

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145909&o=2

$end

$spectrum_cass=mhobby186s05,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

MicroHobby issue 186: Tape 5 (c) 1989 MicroHobby

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145910&o=2

$end

$spectrum_cass=mhobby187s06,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

MicroHobby issue 187: Tape 6 (c) 1989 MicroHobby

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145911&o=2

$end

$spectrum_cass=mhobby188s07,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

MicroHobby issue 188: Tape 7 (c) 1989 MicroHobby

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145912&o=2

$end

$spectrum_cass=mhobby189s08,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

MicroHobby issue 189: Tape 8 (c) 1989 MicroHobby

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145913&o=2

$end

$spectrum_cass=mhobby190s10,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

MicroHobby issue 190: Tape 10 (c) 1989 MicroHobby

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145914&o=2

$end

$spectrum_cass=mhobby190s09,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

MicroHobby issue 190: Tape 9 (c) 1989 MicroHobby

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145915&o=2

$end

$spectrum_cass=mhobby191s11,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

MicroHobby issue 191: Tape 11 (c) 1989 MicroHobby

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145916&o=2

$end

$spectrum_cass=mhobby192s12,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

MicroHobby issue 192: Tape 12 (c) 1989 MicroHobby

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145917&o=2

$end

$spectrum_cass=mhobby192s13,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

MicroHobby issue 192: Tape 13 (c) 1989 MicroHobby

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145918&o=2

$end

$spectrum_cass=mhobby193s14,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

MicroHobby issue 193: Tape 14 (c) 1989 MicroHobby

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145919&o=2

$end

$spectrum_cass=mhobby194s15,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

MicroHobby issue 194: Tape 15 (c) 1989 MicroHobby

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145920&o=2

$end

$spectrum_cass=mhobby194s16,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

MicroHobby issue 194: Tape 16 (c) 1989 MicroHobby

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145921&o=2

$end

$spectrum_cass=mhobby195s17,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

MicroHobby issue 195: Tape 17 (c) 1990 MicroHobby

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145922&o=2

$end

$spectrum_cass=mhobby195s18,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

MicroHobby issue 195: Tape 18 (c) 1990 MicroHobby

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145923&o=2

$end

$spectrum_cass=mhobby196s19,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

MicroHobby issue 196: Tape 19 (c) 1990 MicroHobby

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145924&o=2

$end

$spectrum_cass=mhobby197s20,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

MicroHobby issue 197: Tape 20 (c) 1990 MicroHobby

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145925&o=2

$end

$spectrum_cass=mhobby198s21,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

MicroHobby issue 198: Tape 21 (c) 1990 MicroHobby

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145926&o=2

$end

$spectrum_cass=mhobby199s22,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

MicroHobby issue 199: Tape 22 (c) 1990 MicroHobby

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145927&o=2

$end

$spectrum_cass=mhobby200s23,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

MicroHobby issue 200: Tape 23 (c) 1990 MicroHobby

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145928&o=2

$end

$spectrum_cass=mhobby200s24,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

MicroHobby issue 200: Tape 24 (c) 1990 MicroHobby

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145929&o=2

$end

$spectrum_cass=mhobby201s25,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

MicroHobby issue 201: Tape 25 (c) 1990 MicroHobby

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145930&o=2

$end

$spectrum_cass=mhobby201s26,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

MicroHobby issue 201: Tape 26 (c) 1990 MicroHobby

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145931&o=2

$end

$spectrum_cass=mhobby202s27,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

MicroHobby issue 202: Tape 27 (c) 1990 MicroHobby

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145932&o=2

$end

$spectrum_cass=mhobby203s28,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

MicroHobby issue 203: Tape 28 (c) 1990 MicroHobby

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145933&o=2

$end

$spectrum_cass=mhobby204s29,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

MicroHobby issue 204: Tape 29 (c) 1990 MicroHobby

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145934&o=2

$end

$spectrum_cass=mhobby204s30,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

MicroHobby issue 204: Tape 30 (c) 1990 MicroHobby

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145935&o=2

$end

$spectrum_cass=mhobby205s31,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

MicroHobby issue 205: Tape 31 (c) 1990 MicroHobby

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145936&o=2

$end

$spectrum_cass=mhobby205s32,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

MicroHobby issue 205: Tape 32 (c) 1990 MicroHobby

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145937&o=2

$end

$spectrum_cass=mhobby206s33,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

MicroHobby issue 206: Tape 33 (c) 1991 MicroHobby

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145938&o=2

$end

$spectrum_cass=mhobby207s34,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

MicroHobby issue 207: Tape 34 (c) 1991 MicroHobby

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145939&o=2

$end

$spectrum_cass=mhobby208s35,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

MicroHobby issue 208: Tape 35 (c) 1991 MicroHobby

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145940&o=2

$end

$spectrum_cass=mhobby209s36,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

MicroHobby issue 209: Tape 36 (c) 1991 MicroHobby

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145941&o=2

$end

$spectrum_cass=mhobby210s37,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

MicroHobby issue 210: Tape 37 (c) 1991 MicroHobby

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145942&o=2

$end

$spectrum_cass=mhobby211s38,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

MicroHobby issue 211: Tape 38 (c) 1991 MicroHobby

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145943&o=2

$end

$spectrum_cass=mhobby211s39,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

MicroHobby issue 211: Tape 39 (c) 1991 MicroHobby

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145944&o=2

$end

$spectrum_cass=mhobby212s40,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

MicroHobby issue 212: Tape 40 (c) 1991 MicroHobby

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145945&o=2

$end

$spectrum_cass=mhobby212s41,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

MicroHobby issue 212: Tape 41 (c) 1991 MicroHobby

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145946&o=2

$end

$spectrum_cass=mhobby213s42,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

MicroHobby issue 213: Tape 42 (c) 1991 MicroHobby

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145947&o=2

$end

$spectrum_cass=mhobby214s43,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

MicroHobby issue 214: Tape 43 (c) 1991 MicroHobby

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145948&o=2

$end

$spectrum_cass=mhobby215s44,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

MicroHobby issue 215: Tape 44 (c) 1991 MicroHobby

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145949&o=2

$end

$spectrum_cass=mhobby215s45,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

MicroHobby issue 215: Tape 45 (c) 1991 MicroHobby

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145950&o=2

$end

$spectrum_cass=mhobby216s46,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

MicroHobby issue 216: Tape 46 (c) 1991 MicroHobby

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145951&o=2

$end

$spectrum_cass=mhobby217s47,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

MicroHobby issue 216: Tape 47 (c) 1991 MicroHobby

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145952&o=2

$end

$spectrum_cass=mhobby217s48,
$bio

Sinclair ZX Spectrum cass. published 30 years ago:

MicroHobby issue 217: Tape 48 (c) 1992 MicroHobby

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145953&o=2

$end

$spectrum_cass=mhobby037,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

MicroHobby issue 37 (c) 1985 MicroHobby

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145954&o=2

$end

$spectrum_cass=mhobbys01,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

MicroHobby Semanal 001-004 (c) 1984 MicroHobby

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145955&o=2

$end

$spectrum_cass=mhobbys02,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

MicroHobby Semanal 005-008 (c) 1984 MicroHobby

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145956&o=2

$end

$spectrum_cass=mhobbys03,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

MicroHobby Semanal 009-012 (c) 1985 MicroHobby

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145957&o=2

$end

$spectrum_cass=mhobbys04,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

MicroHobby Semanal 013-016 (c) 1985 MicroHobby

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145958&o=2

$end

$spectrum_cass=mhobbys05,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

MicroHobby Semanal 017-020 (c) 1985 MicroHobby

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145959&o=2

$end

$spectrum_cass=mhobbys06,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

MicroHobby Semanal 021-024 (c) 1985 MicroHobby

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145960&o=2

$end

$spectrum_cass=mhobbys07,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

MicroHobby Semanal 025-028 (c) 1985 MicroHobby

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145961&o=2

$end

$spectrum_cass=mhobbys08,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

MicroHobby Semanal 029-032 (c) 1985 MicroHobby

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145962&o=2

$end

$spectrum_cass=mhobbys09,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

MicroHobby Semanal 033-036 (c) 1985 MicroHobby

Contains: Indiana Jones y el Idolo de Oro.

- STAFF -

Autor: J. José Sánchez Plaza

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145963&o=2

$end

$spectrum_cass=mhobbys10,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

MicroHobby Semanal 037-040 (c) 1985 MicroHobby

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145964&o=2

$end

$spectrum_cass=mhobbys11,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

MicroHobby Semanal 041-044 (c) 1985 MicroHobby

Contains: Chinos

- STAFF -

Autor: Carlos J. del Rey

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145965&o=2

$end

$spectrum_cass=mhobbys12,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

MicroHobby Semanal 045-048 (c) 1985 MicroHobby

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145966&o=2

$end

$spectrum_cass=mhobbys13,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

MicroHobby Semanal 049-052 (c) 1985 MicroHobby

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145967&o=2

$end

$spectrum_cass=mhobbys14,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

MicroHobby Semanal 053-056 (c) 1985 MicroHobby

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145968&o=2

$end

$spectrum_cass=mhobbys15,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

MicroHobby Semanal 057-060 (c) 1985 MicroHobby

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145969&o=2

$end

$spectrum_cass=mhobbys16,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

MicroHobby Semanal 061-064 (c) 1986 MicroHobby

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145970&o=2

$end

$spectrum_cass=mhobbys17,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

MicroHobby Semanal 065-068 (c) 1986 MicroHobby

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145971&o=2

$end

$spectrum_cass=mhobbys18,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

MicroHobby Semanal 069-072 (c) 1986 MicroHobby

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145972&o=2

$end

$spectrum_cass=mhobbys19,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

MicroHobby Semanal 073-076 (c) 1986 MicroHobby

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145973&o=2

$end

$spectrum_cass=mhobbys20,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

MicroHobby Semanal 077-080 (c) 1986 MicroHobby

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145974&o=2

$end

$spectrum_cass=mhobbys21,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

MicroHobby Semanal 081-084 (c) 1986 MicroHobby

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145975&o=2

$end

$spectrum_cass=mhobbys22,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

MicroHobby Semanal 085-088 (c) 1986 MicroHobby

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145976&o=2

$end

$spectrum_cass=mhobbys23,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

MicroHobby Semanal 089-092 (c) 1986 MicroHobby

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145977&o=2

$end

$spectrum_cass=mhobbys24,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

MicroHobby Semanal 093-096 (c) 1986 MicroHobby

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145978&o=2

$end

$spectrum_cass=mhobbys25,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

MicroHobby Semanal 097-100 (c) 1986 MicroHobby

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145979&o=2

$end

$spectrum_cass=mhobbys26,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

MicroHobby Semanal 101-104 (c) 1986 MicroHobby

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145980&o=2

$end

$spectrum_cass=mhobbys27,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

MicroHobby Semanal 105-108 (c) 1986 MicroHobby

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145981&o=2

$end

$spectrum_cass=mhobbys28,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

MicroHobby Semanal 109-112 (c) 1987 MicroHobby

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145982&o=2

$end

$spectrum_cass=mhobbys29,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

MicroHobby Semanal 113-116 (c) 1987 MicroHobby

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145983&o=2

$end

$spectrum_cass=mhobbys30,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

MicroHobby Semanal 117-120 (c) 1987 MicroHobby

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145984&o=2

$end

$spectrum_cass=mhobbys31,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

MicroHobby Semanal 121-124 (c) 1987 MicroHobby

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145985&o=2

$end

$a800=microill,
$bio

Atari 400/800 cart. published 39 years ago:

MicroIllustrator (c) 1983 Chalkboard, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86619&o=2

$end

$to7_cass=11micro1,
$bio

Thomson TO7 cass. published 39 years ago:

Microjeux - Cocktail 1 (c) 1983 VIFI-Nathan [Vifi International]

- TECHNICAL -

GAME ID: 410101

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108114&o=2

$end

$to7_cass=11micro2,
$bio

Thomson TO7 cass. published 39 years ago:

11 Microjeux - Cocktail 2 (c) 1983 VIFI-Nathan [Vifi International]

- TECHNICAL -

GAME ID: 410102

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108115&o=2

$end

$to7_cass=11micro3,
$bio

Thomson TO7 cass. published 39 years ago:

Microjeux - Cocktail 3 (c) 1983 VIFI-Nathan [Vifi International]

- TECHNICAL -

GAME ID: 410103

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108116&o=2

$end

$vg5k=mcrojeux,
$bio

Philips VG-5000 cass. published 37 years ago:

Microjeux - Cocktail de Jeux (c) 1985 VIFI-Nathan [Vifi International]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236389&o=2

$end

$mo5_cass=microjeu,
$to7_cass=micrjeux,micrjeuxa,
$bio

Thomson MO5/TO7 cass. published 38 years ago:

Microjeux - Cocktail de Jeux (c) 1984 VIFI-Nathan.

- TECHNICAL -

GAME ID: 450101

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108434&o=2

$end

$info=mkit09,mkit09a,
$bio

Computer published 39 years ago:

Microkit 09 (c) 1983 Multitech

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236689&o=2

$end

$info=microkorg,
$bio

Musical Instrument published 20 years ago:

MicroKORG Synthesizer/Vocoder (c) 2002 Korg

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275375&o=2

$end

$info=ml20,
$bio

Other published 23 years ago:

Micrologic 20 (c) 1999 Primion Digitek, SL.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228376&o=2

$end

$a800=maestro,maestrof,
$bio

Atari 400/800 cart. published 39 years ago:

MicroMaestro (c) 1983 Chalkboard, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86620&o=2

$end

$info=mmf9000,mmf9000_se,
$bio

Computer published 41 years ago:

MicroMainFrame 9000 (c) 1981 Commodore Business Machines, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228897&o=2

$end

$info=micrombc,
$stv=micrombc,
$bio

Sega ST-V cart. published 23 years ago:

Microman Battle Charge (c) 1999 Sega Enterprises, Limited.

Medal video game running on the Sega ST-V.

- TRIVIA -

Microman Battle Charge was released on March 26, 1999 in Japan only.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32058&o=2

$end

$bbc_rom=micromon,
$bio

Acorn BBC ROM published 39 years ago:

Micromon (c) 1983 Molimerx, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289501&o=2

$end

$horizon=d05b03,d07b03,d06b03,d08b03,
$bio

MicroMotion FORTH 79 (c) 198? MicroMotion

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232331&o=2

$end

$pc88va=micromus,
$bio

Micromusician VA (c) 19?? Unknown [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131571&o=2

$end

$info=micron,
$bio

Computer published 42 years ago:

Micron (c) 1980 Tangerine Computer Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275984&o=2

$end

$bbc_rom=micrn,
$bio

Acorn BBC ROM published 38 years ago:

Micron EPROM Programmer (c) 1984 Watford Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145047&o=2

$end

$bbc_rom=micrnpls130,micrnpls,
$bio

Acorn BBC ROM published 36 years ago:

Micron Plus EPROM Programmer (c) 1986 HCR Electronic Services

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145349&o=2

$end

$spectrum_cass=micronau,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Micronaut One (c) 1987 Nexus Productions

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79792&o=2

$end

$bbc_rom=micrnet130,micrnet,
$bio

Acorn BBC ROM published 39 years ago:

Micronet (c) 1983 Scicon

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145362&o=2

$end

$bbc_rom=micrnet2k,
$bio

Acorn BBC ROM published 36 years ago:

Micronet 2000 (c) 1986 PACE

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145123&o=2

$end

$mpz80=micrnx13,micrnx14,
$bio

Micronix Ver.1.x (c) 19?? Morrow Designs

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237188&o=2

$end

$cgenie_cass=micronop,
$bio

Colour Genie cass. published 39 years ago:

Micronopoly (c) 1983 JD Tronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=302029&o=2

$end

$cpc_flop=microped,
$bio

Amstrad CPC type-in published 38 years ago:

Micropede (c) 1984 Amstrad Jeux D'Action

- TRIVIA -

Listed as a type-in program in the French book: Amstrad Jeux D'Action.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122721&o=2

$end

$mbee_flop=micropen,
$bio

Applied Technology Microbee disk. published 38 years ago:

Micropen Ver.1.0 (c) 1984 Intelligence, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290935&o=2

$end

$cpc_flop=micropen,
$bio

Amstrad CPC 464 disk. published 38 years ago:

Micropen [Model AMD 502] (c) 1984 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124970&o=2

$end

$cpc_flop=micropen02,micropen01,
$bio

Amstrad CPC 464 disk. published 38 years ago:

Micropen [Model SOFT 1011] (c) 1984 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124971&o=2

$end

$dmv=micropln,
$bio

MicroPlan Ver.4 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233905&o=2

$end

$dragon_cass=micropoly,
$bio

Dragon cass. published 39 years ago:

Micropoly (c) 1983 Temptation Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116916&o=2

$end

$a800=micprnt4,
$bio

Atari 400/800 cart. published 39 years ago:

Microprinter System 400 (c) 1983 MSI

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86623&o=2

$end

$a800=micprnt8,
$bio

Atari 400/800 cart. published 39 years ago:

Microprinter System 800 (c) 1983 MSI

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86624&o=2

$end

$cpc_flop=wordstar,wordstar01,wordstar02,micropro04,micropro05,micropro06,micropro07,micropro08,micropro09,micropro0a,micropro0b,micropro0c,micropro0d,micropro0e,micropro0f,micropro10,micropro12,micropro13,
$bio

Amstrad CPC 464 disk. published 37 years ago:

MicroPro WordStar 3.00 (c) 1985 MicroPro International Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123662&o=2

$end

$vg5k=microp,
$bio

Philips VG-5000 cass. published 37 years ago:

Microprocesseur (c) 1985 VIFI-Nathan [Vifi International]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236390&o=2

$end

$info=mpf2,
$bio

Computer published 40 years ago:

Microprofessor II (c) 1982 Multitech.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240433&o=2

$end

$amigaocs_flop=mpcol,
$bio

MicroProse Collection for 1991/92 (c) 199? Microprose Software, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74550&o=2

$end

$amigaocs_flop=mpf1gp,
$bio

Commodore Amiga 500 disk. published 31 years ago:

MicroProse Formula One Grand Prix (c) 1991 Microprose Software, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74551&o=2

$end

$spectrum_cass=mpsoccer,mpsoccer48,mpsoccerr1,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

MicroProse Soccer (c) 1989 Microprose Software, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79794&o=2

$end

$cpc_flop=micropro,micropro02,micropro03,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Microprose Soccer (c) 1989 Microprose Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120452&o=2

$end

$cpc_flop=micropro01,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Microprose Soccer (c) 1989 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120453&o=2

$end

$specpls3_flop=micpsocc,micpsoccl,micpsoccs,
$bio

Sinclair ZX Spectrum+3 disk. published 33 years ago:

MicroProse Soccer (c) 1989 Microprose Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148136&o=2

$end

$spectrum_cass=mpsoccere,
$bio

Microprose Soccer (c) 198? Erbe Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219170&o=2

$end

$spectrum_cass=mpsoccerk,
$bio

Microprose Soccer (c) 198? Kixx

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219416&o=2

$end

$specpls3_flop=micpsoccsp,
$bio

Sinclair ZX Spectrum+3 disk. published 32 years ago:

MicroProse Soccer (c) 1990 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147565&o=2

$end

$cpc_cass=mpsoccer,
$bio

Amstrad CPC cass. published 33 years ago:

Microprose Soccer [Model AM 633] (c) 1989 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98254&o=2

$end

$spectrum_cass=microsfo,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Micros for Children (c) 1983 Stell

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288342&o=2

$end

$pet_cass=micros,
$bio

Commodore PET cass. published 42 years ago:

Microsail (c) 1980 Microware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125900&o=2

$end

$mo5_cass=microsci,microscib,microscia,
$bio

Thomson MO5 cass. published 38 years ago:

Microscillo (c) 1984 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108868&o=2

$end

$apple2_flop_clcracked=micrjrny,
$bio

Apple II 5.25 disk. published 40 years ago:

Microscopic Journey (c) 1982 Hayden Book Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231242&o=2

$end

$cpc_flop=microscr,
$bio

Amstrad CPC 464 disk. published 38 years ago:

Microscript Ver. 1.0 [Model AMD 503] (c) 1984 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124972&o=2

$end

$cpc_flop=microscr02,microscr01,
$bio

Amstrad CPC 464 disk. published 38 years ago:

Microscript Ver. 1.0 [Model SOFT 101] (c) 1984 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124973&o=2

$end

$gbcolor=msepu,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Microsoft - The Best of Entertainment Pack (c) 2001 Classified Games.

A port/compilation of FreeCell, Tut's Tomb, TriPeaks, SkiFree, LifeGenesis, Minesweeper, and TicTactics...

- TECHNICAL -

Model CGB-BMEE-USA

- TRIVIA -

Released in June 2001 in USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68374&o=2

$end

$gbcolor=msep,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Microsoft - The Best of Entertainment Pack (c) 2001 Cryo Interactive Ent.

European release. Game developed in USA. See original "Microsoft - The Best of Entertainment Pack [Model CGB-BMEE-USA]" for more information about the game itself.

- TECHNICAL -

Model CGB-BMZP-EUR

- TRIVIA -

Released on August 31, 2001 in Europe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68373&o=2

$end

$apple2_flop_orig=msadvent,
$bio

Apple II 5.25 disk. published 42 years ago:

Microsoft Adventure (c) 1980 Microsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229280&o=2

$end

$ibm5150=msadvent,msadventcr,
$bio

IBM PC 5.25in. disk. published 41 years ago:

Microsoft Adventure (c) 1981 IBM

Microsoft Adventure was a text adventure in which the user enters commands to explore and interact with the world. No sound, only text and no graphics.

- TRIVIA -

Microsoft Adventure was programmed on a mainframe computer in fortran language. Later it was ported to run on the IBM PC. This was the first game ever released for the IBM PC. The whole game was translated to assembly language because this was the only way to make the game fit to the limited resources of the early IBM PCs. Specific mainframe aspects such as time sharing were removed. It was made into a booter game because this was the only way to get enough resources of the IBM PC by bypassing the booting of MS-DOS into memory.

This game was technically not a MS-DOS game but a PC booter game, like many of the first games for IBM PCs. A small operating system on the floppy disk booted the PC and launched the game without the need for MS-DOS.

It had a backup feature for making a backup floppy, but only ONE. After executing, the original was modified so no backups could be made anymore.

- STAFF -

Originaly written by: Gordon Letwin (Softwin Associates)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83658&o=2

$end

$ibm5170=msarcade,
$bio

PC/MS-Windows 3.5in. disk. published 29 years ago:

Microsoft Arcade (c) 1993 Microsoft.

Compilation of 5 arcade classics for PC's running Windows: 
- "Asteroids" (1979) 
- "Battlezone" (1980)
- "Centipede" (1980)
- "Missile Command" (1980)
- "Tempest" (1981)

- TRIVIA -

Microsoft Arcade was released in 1993 in North America specifically for PC's running Windows 3.1. It was distributed in a single 3.5" high-density floppy disk used for the installation of the package.

The games featured here are actually not direct ports of the original arcade game code, but newly-written versions, with DIP switch settings not available in the original arcade games.

Each game also has its own Microsoft Help file.

- SERIES -

1. Microsoft Arcade (1993)
2. Microsoft Return of Arcade (1996)
3. Microsoft Revenge of Arcade (1998)
4. Microsoft Return of Arcade 20th Anniversary (2000)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82575&o=2

$end

$adam_flop=msbasic,
$bio

Coleco Adam disk. published 45 years ago:

Microsoft Basic (c) 1977 Microsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109596&o=2

$end

$sol20_cass=mbasic,
$bio

PTC SOL-20 cass. published 44 years ago:

Microsoft BASIC (c) 1978 Microsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237004&o=2

$end

$mt65_rom=basic,
$bio

Microtan 65 soft. published 42 years ago:

Microsoft BASIC (c) 1980 Tangerine Computer Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267678&o=2

$end

$dmv=msbc,
$bio

NCR Decision Mate V disk. published 39 years ago:

Microsoft BASIC Compiler Ver.5 (c) 1983 Microsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233879&o=2

$end

$a800=msbasic2,
$bio

Atari 400/800 cart. published 40 years ago:

Microsoft BASIC II Programming Language (c) 1982 Atari, Inc. [Sunnyvale, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86625&o=2

$end

$a800_flop=mbasic2x,
$bio

Atari 400/800 disk. published 40 years ago:

Microsoft BASIC II Programming Language (c) 1982 Atari, Inc. [Sunnyvale, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261869&o=2

$end

$interact=basic,
$bio

Interact Family Computer cass. published 44 years ago:

Microsoft Basic Ver.4 (c) 1978 Microsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237139&o=2

$end

$mt65_rom=basicmp,
$bio

Microtan 65 soft. published 40 years ago:

Microsoft BASIC with Mousepacket Colour VDU (c) 1982 Mousepacket Designs

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267683&o=2

$end

$ibm5170=msboba,msbob,
$bio

IBM PC/AT DOS 3.5in. disk. published 27 years ago:

Microsoft Bob (c) 1995 Microsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144361&o=2

$end

$ibm5150=decathln,
$bio

IBM PC 5.25in. disk. published 40 years ago:

Microsoft Decathlon (c) 1982 Microsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83659&o=2

$end

$ibm5170=msentp1,
$bio

PC/MS-Windows 3.5in. disk. published 32 years ago:

Microsoft Entertainment Pack (c) 1990 Microsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=309660&o=2

$end

$ibm5170=msentp2,
$bio

PC/MS-Windows 3.5in. disk. published 31 years ago:

Microsoft Entertainment Pack 2 (c) 1991 Microsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=309661&o=2

$end

$ibm5170=msentp3,
$bio

PC/MS-Windows 3.5in. disk. published 31 years ago:

Microsoft Entertainment Pack 3 (c) 1991 Microsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=309662&o=2

$end

$ibm5170=msentp4,msentp4a,
$bio

PC/MS-Windows 3.5in. disk. published 30 years ago:

Microsoft Entertainment Pack 4 (c) 1992 Microsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=309663&o=2

$end

$mac_hdflop=excel50de,
$bio

Apple Macintosh HD disk. published 27 years ago:

Microsoft Excel Ver.5.0 (c) 1995 Microsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=291010&o=2

$end

$mac_hdflop=excel50a,
$bio

Apple Macintosh HD disk. published 27 years ago:

Microsoft Excel Ver.5.0a (c) 1995 Microsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=291009&o=2

$end

$pc98=msfsimhd,
$bio

Microsoft Flight Simulator (c) 199? Microsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90127&o=2

$end

$pc98=msfsim50jpn,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Microsoft Flight Simulator - Japan Map (c) 1994 Microsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90128&o=2

$end

$pc98=msfsim40sf,
$bio

Microsoft Flight Simulator - San Francisco Scenery (c) 19?? Twilight Express

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90129&o=2

$end

$pc98=msfsim40wdc,
$bio

Microsoft Flight Simulator - Washington D.C. Scenery (c) 19?? Twilight Express

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90130&o=2

$end

$ibm5150=msfsim1,msfsim15,
$bio

IBM PC 5.25in. disk. published 40 years ago:

Microsoft Flight Simulator Ver. 1.x (c) 1982 Microsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83660&o=2

$end

$ibm5150=msfsim21,msfsim22,msfsim23,msfsim24,
$bio

IBM PC 5.25in. disk. published 38 years ago:

Microsoft Flight Simulator Ver. 2.x (c) 1984 Microsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132457&o=2

$end

$pc98=msfsim40,msfsim40a,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Microsoft Flight Simulator Ver. 4.0 (c) 1992 Microsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90131&o=2

$end

$ibm5170=msfsim50,
$bio

IBM PC/AT DOS 5.25in. disk. published 29 years ago:

Microsoft Flight Simulator Ver. 5.0 (c) 1993 Microsoft.

- TECHNICAL -

BARCODE: 0 93007 01739 3

- STAFF -

Created by: Bruce A. Artwick

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=312936&o=2

$end

$pc98=msfsim50,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Microsoft Flight Simulator Ver. 5.0 (c) 1994 Microsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90136&o=2

$end

$pc98=msfsim40gc,
$bio

Microsoft Flight Simulator Version 4.0 - Grand Canyon Scenery (c) 19?? Mallard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90132&o=2

$end

$pc98=msfsim40h,
$bio

Microsoft Flight Simulator Version 4.0 - Hawaii Scenery (c) 19?? Mallard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90133&o=2

$end

$pc98=msfsim40j,
$bio

Microsoft Flight Simulator Version 4.0 - Japan Scenery (c) 19?? Mallard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90134&o=2

$end

$pc98=msfsim40t,
$bio

Microsoft Flight Simulator Version 4.0 - Tahiti Scenery (c) 19?? Mallard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90135&o=2

$end

$dmv=msfortrn,
$bio

NCR Decision Mate V disk. published 39 years ago:

Microsoft FORTRAN 77 (c) 1983 Microsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233880&o=2

$end

$cpc_flop=microsof,
$bio

Microsoft Fortran 80 + Link 80 (c) 198? Microsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124974&o=2

$end

$mac_hdflop=foxpro25cde,foxpro25cfr,
$bio

Apple Macintosh HD disk. published 28 years ago:

Microsoft FoxPro Ver.2.5c (c) 1994 Microsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=291011&o=2

$end

$ibm5170=msip11,
$bio

IBM PC/AT DOS 3.5in. disk. published 27 years ago:

Microsoft IntelliPoint 1.1 for the Microsoft Mouse (c) 1995 Microsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265430&o=2

$end

$ibm5170=masm51,
$bio

IBM PC/AT DOS 5.25in. disk. published 34 years ago:

Microsoft Macro Assembler Ver. 5.1 (c) 1988 Microsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144526&o=2

$end

$cpc_flop=microsof01,microsof02,microsof09,microsof0a,microsof0b,microsof0c,microsof0d,microsof0e,microsof0f,
$bio

Amstrad CPC 464 disk. published 41 years ago:

Microsoft MS-Cobol (c) 1981 Microsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123350&o=2

$end

$cpc_flop=microsof10,microsof03,microsof04,microsof05,microsof12,microsof11,
$bio

Microsoft Multiplan (c) 198? Microsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123351&o=2

$end

$to_flop=multplan,multplana,multplanb,
$bio

Thomson TO disk. published 36 years ago:

Microsoft Multiplan Ver.1 (c) 1986 FIL [France Image Logiciel]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107911&o=2

$end

$stepone_flop=multip14,
$bio

Ericsson PC Step/One disk. published 40 years ago:

Microsoft Multiplan Ver.1.04 (c) 1982 Microsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275292&o=2

$end

$ti99_cart=multipln,
$bio

Texas instrument TI-99/4A cart. published 41 years ago:

Microsoft Multiplan [Model PHM 3113] (c) 1981 Texas Instruments

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84624&o=2

$end

$mac_hdflop=offman42de,
$bio

Apple Macintosh HD disk. published 27 years ago:

Microsoft Office Manager Ver.4.2 (c) 1995 Microsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=291014&o=2

$end

$mac_hdflop=office42,office42aus,office42da,office42fr,office42it,office42nl,office42no,office42sv,
$bio

Apple Macintosh HD disk. published 27 years ago:

Microsoft Office Ver.4.2 (c) 1995 Microsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=291012&o=2

$end

$mac_hdflop=office421,
$bio

Apple Macintosh HD disk. published 27 years ago:

Microsoft Office Ver.4.2.1 (c) 1995 Microsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=291013&o=2

$end

$ibm5170=msos2,
$bio

IBM PC/AT DOS 5.25in. disk. published 35 years ago:

Microsoft OS/2 Ver. 1.0 (c) 1987 Microsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144527&o=2

$end

$ibm5170=msos2_11,
$bio

IBM PC/AT DOS 3.5in. disk. published 34 years ago:

Microsoft OS/2 Ver. 1.1 (c) 1988 Microsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144437&o=2

$end

$ibm5170=msos2_13,
$bio

IBM PC/AT DOS 3.5in. disk. published 32 years ago:

Microsoft OS/2 Ver. 1.3 for Servers (c) 1990 Microsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144438&o=2

$end

$stepone_flop=pasc311,
$bio

Ericsson PC Step/One disk. published 39 years ago:

Microsoft Pascal Ver.3.11 (c) 1983 Microsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275293&o=2

$end

$gbcolor=mspinbu,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Microsoft Pinball Arcade [Model CGB-BMQE-USA] (c) 2001 Classified Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68376&o=2

$end

$gbcolor=mspinb,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Microsoft Pinball Arcade [Model CGB-BMQP-EUR] (c) 2001 Cryo Interactive Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68375&o=2

$end

$mac_hdflop=ppoint30b,
$bio

Apple Macintosh HD disk. published 29 years ago:

Microsoft PowerPoint Ver.3.0b (c) 1993 Microsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=291015&o=2

$end

$mac_hdflop=ppoint40,ppoint40de,ppoint40it,ppoint40sv,
$bio

Apple Macintosh HD disk. published 28 years ago:

Microsoft PowerPoint Ver.4.0 (c) 1994 Microsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=291016&o=2

$end

$gbcolor=mspuzzleu,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Microsoft Puzzle Collection [Model CGB-AZWE-USA] (c) 2000 Classified Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68378&o=2

$end

$gbcolor=mspuzzle,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Microsoft Puzzle Collection [Model CGB-BMEP-EUR] (c) 2000 Conspiracy Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68377&o=2

$end

$ibm5170=msroa,
$bio

PC/MS-Windows 3.5in. disk. published 26 years ago:

Microsoft Return of Arcade (c) 1996 Microsoft.

Compilation of 4 arcade classics for PC's running Windows: 
- "Galaxian" (1979) 
- "Pac-Man" (1980)
- "Dig Dug" (1982) 
- "Pole Position" (1982)

- TECHNICAL -

It was distributed in three 3.5in. high-density floppy disks used for the installation of the package. Each game has its own Microsoft Help file.

- TRIVIA -

Microsoft Return of Arcade was released on March 31, 1996 in North America specifically for PC's running Windows 95 and Windows 98.

The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board).

RE-RELEASES:
Re-released in 2000 as "Microsoft Return of Arcade 20th Anniversary" to celebrate Pac-Man's 20th anniversary. This re-release adds "Ms. Pac-Man" (as presented in "Microsoft Revenge of Arcade") to the game lineup and was distributed in a CD-ROM.

- SERIES -

1. Microsoft Arcade (1993)
2. Microsoft Return of Arcade (1996)
3. Microsoft Revenge of Arcade (1998)
4. Microsoft Return of Arcade 20th Anniversary (2000)

- STAFF -

Product Planner: Jon Grande
Lead Programming: Dima Pavlosky, Patrick Wilkinson
Producer: Earnest Yuen
Special Thanks To: Anthony Garcia

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82602&o=2

$end

$pc98=spacesim,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Microsoft Space Simulator - 42 Oku Kounen no Fantasy (c) 1995 Microsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90137&o=2

$end

$dc=webtv,
$bio

Sega Dreamcast GD published 23 years ago:

Microsoft WebTV [Model 610-7117] (c) 1999 WebTV Networks, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135644&o=2

$end

$fmtowns_cd=win31l10,
$bio

Fujitsu FM Towns CD published 29 years ago:

Microsoft Windows 3.1 L10 (c) 1993 Fujitsu, Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301347&o=2

$end

$fmtowns_cd=win31l11,
$bio

Fujitsu FM Towns CD published 28 years ago:

Microsoft Windows 3.1 L11 (c) 1994 Fujitsu, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110487&o=2

$end

$fmtowns_cd=win31l12,
$bio

Fujitsu FM Towns CD published 28 years ago:

Microsoft Windows 3.1 L12 (c) 1994 Fujitsu, Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301348&o=2

$end

$fmtowns_cd=win95up,
$bio

Fujitsu FM Towns CD published 26 years ago:

Microsoft Windows 95 Upgrade Package (c) 1996 Fujitsu, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110488&o=2

$end

$nes=beitf98,
$bio

Nintendo Famicom cart. published 24 years ago:

Microsoft Windows 98 (c) 1998 Bei TongFang.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76488&o=2

$end

$ibm5170=wndws98b,
$bio

IBM PC/AT DOS 3.5in. disk. published 24 years ago:

Microsoft Windows 98 Bootdisk (c) 1998 Microsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265431&o=2

$end

$nimbus=isvtk102,
$bio

RM Nimbus disk. published 36 years ago:

Microsoft Windows ISV Toolkit (c) 1986 Microsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237466&o=2

$end

$ibm5170=winmeb,
$bio

IBM PC/AT DOS 3.5in. disk. published 22 years ago:

Microsoft Windows ME Bootdisk (c) 2000 Microsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265432&o=2

$end

$ibm5170=mswinspt,
$bio

IBM PC/AT DOS 3.5in. disk. published 30 years ago:

Microsoft Windows Support - User Programs (c) 1992 Compaq

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262238&o=2

$end

$apricot_flop=win103,
$bio

ACT Apricot PC Xi disk. published 35 years ago:

Microsoft Windows Ver.1 (c) 1987 ACT [Applied Computer Techniques]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236804&o=2

$end

$nimbus=win102sa,win103sa,
$bio

RM Nimbus disk. published 36 years ago:

Microsoft Windows Ver.1.xx Standalone (c) 1986 Research Machines, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237461&o=2

$end

$nimbus=win203,
$bio

RM Nimbus disk. published 34 years ago:

Microsoft Windows Ver.2 for Nimbus PC System (c) 1988 Research Machines, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237462&o=2

$end

$nimbus=win21pm,
$bio

RM Nimbus disk. published 33 years ago:

Microsoft Windows Ver.2 Presentation Manager for Nimbus PC186 (c) 1989 Research Machines, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237463&o=2

$end

$nimbus=win3sa,
$bio

RM Nimbus disk. published 32 years ago:

Microsoft Windows Ver.3 Standalone PC 186 (c) 1990 Research Machines, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237464&o=2

$end

$ibm5170=winxpb,
$bio

IBM PC/AT DOS 3.5in. disk. published 17 years ago:

Microsoft Windows XP MS-DOS startup disk (c) 2005 Microsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265433&o=2

$end

$mac_hdflop=word60,word60da,word60de,word60fr,word60frc,word60it,word60ja,word60nl,word60sv,
$bio

Apple Macintosh HD disk. published 27 years ago:

Microsoft Word Ver.6.0 (c) 1995 Microsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=291017&o=2

$end

$mac_hdflop=word60ano,
$bio

Apple Macintosh HD disk. published 27 years ago:

Microsoft Word Ver.6.0a (c) 1995 Microsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=291018&o=2

$end

$mac_hdflop=works40pm,works40pmau,works40pmde,works40pmint,
$bio

Apple Macintosh HD disk. published 27 years ago:

Microsoft Works Ver.4.0b (Power Macintosh upgrade) (c) 1995 Microsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=291019&o=2

$end

$spectrum_cass=microsof,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Microsoftware Magazine No. 4 (c) 1983 Infinite Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145989&o=2

$end

$cpc_flop=microsol,
$bio

Amstrad CPC type-in published 35 years ago:

Microsol (c) 1987 Amstrad Magazine

- TRIVIA -

Listed as a type-in program in the French magazine Amstrad Magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119194&o=2

$end

$mbee_quik=msinv,
$bio

Applied Technology Microbee cass. published 39 years ago:

Microspace Invaders (c) 1983 Morris-Yates, Tim

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289656&o=2

$end

$mbee_quik=msinv2,
$bio

Applied Technology Microbee cass. published 36 years ago:

Microspace Invaders II (c) 1986 Morris-Yates, Tim

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289655&o=2

$end

$mbee_flop=msinv2,
$bio

Applied Technology Microbee disk. published 36 years ago:

Microspace Invaders II (c) 1986 Morris-Yates, Tim

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298662&o=2

$end

$super80_cass=xmsinvj,
$bio

Microspace Invaders [Model 242R1J] (c) 198? Unknown

Program ported from Microbee. Joystick version.

- STAFF -

Developed by: Tim Morris-Yates

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126843&o=2

$end

$super80_cass=xmsinv,
$bio

Microspace Invaders [Model 242R1] (c) 198? Unknown

Program ported from Microbee.

- STAFF -

Developed by: Tim Morris-Yates

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126840&o=2

$end

$super80_cass=xmsinv2j,
$bio

Microspace Invaders [Model 242R2J] (c) 198? Unknown

Program ported from Microbee. Bugfixes release. Joystick version.

- STAFF -

Developed by: Tim Morris-Yates

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126841&o=2

$end

$super80_cass=xmsinv2,
$bio

Microspace Invaders [Model 242R2] (c) 198? Unknown

Program ported from Microbee. Bugfixes release.

- STAFF -

Developed by: Tim Morris-Yates

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126842&o=2

$end

$cpc_flop=microspr,microspr03,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Microspread Spreadsheet [Model AMD 508] (c) 1985 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123820&o=2

$end

$cpc_flop=microspr02,microspr01,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Microspread Spreadsheet [Model SOFT 1012] (c) 1985 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123821&o=2

$end

$ibmpcjr_cart=msurg,
$bio

IBM PCjr cart. published 39 years ago:

Microsurgeon (c) 1983 Imagic, Inc. [Los Gatos, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262920&o=2

$end

$intv=msurgeon,
$bio

Mattel Intellivision cart. published 40 years ago:

Microsurgeon (c) 1982 Imagic.

The patient is critically ill! You navigate the Robot Probe through the patient's blood stream, outmaneuvering white blood cells that attempt to slow you down. Remove a tumor from the brain, a blood clot from near the heart and much more! But hurry! To save the patient's life, you must act quickly!

- TECHNICAL -

Model 720013

- STAFF -

Design/Program: Rick Levine
Sound: Dave Durran

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60916&o=2

$end

$ti99_cart=microsur,
$bio

Texas instrument TI-99/4A cart. published 39 years ago:

Microsurgeon [Model PHM 3220] (c) 1983 Imagic, Inc. [Los Gatos, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84625&o=2

$end

$info=mt65,
$bio

Computer published 43 years ago:

Microtan 65 (c) 1979 Tangerine Computer Systems.

A 6502 based single board microcomputer.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103339&o=2

$end

$info=mt6809,
$bio

Computer published 38 years ago:

Microtan 6809 System (c) 1984 Tangerine Computer Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275985&o=2

$end

$spectrum_cass=microtax,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Microtax (c) 1983 Microtax

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288138&o=2

$end

$bbcb_flop_orig=microtxt,
$bbcb_flop=microtxt,
$bio

Acorn BBC Micro B disk. published 39 years ago:

Microtext (c) 1983 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125195&o=2

$end

$alphatro_cart=microtxt,
$bio

Triumph-Adler Alphatronic PC cart. published 39 years ago:

MicroText (c) 1983 VictorSoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264647&o=2

$end

$bbc_rom=microtxt,
$bio

Acorn BBC ROM published 38 years ago:

Microtext (c) 1984 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145138&o=2

$end

$bbc_rom=microtxtp,microtxtp355,
$bio

Acorn BBC ROM published 37 years ago:

Microtext Plus (c) 1985 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145139&o=2

$end

$hp_ipc=microtrk,
$bio

HP Integral PC disk. published 37 years ago:

MicroTrak Ver.1 (c) 1985 Softrak Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235965&o=2

$end

$spectrum_cass=microtra,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Microtrans (c) 1986 Lerm Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287632&o=2

$end

$apple2_cass=microtriv,
$bio

Apple II cass. published 44 years ago:

microtrivia (c) 1978 Speakeasy Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135999&o=2

$end

$info=microtrol,
$bio

Computer published 37 years ago:

Microtrol portable computer (c) 1985 Microtrol

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=316851&o=2

$end

$apple2_flop_clcracked=mcrtutr2,
$bio

Apple II 5.25 disk. published 40 years ago:

MicroTutor II - Prefixes, Suffixes, Capitalization (c) 1982 Scandura Associates

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240709&o=2

$end

$apple2_flop_clcracked=mctppaws,
$bio

Apple II 5.25 disk. published 37 years ago:

MicroType - The Wonderful World of Paws (c) 1985 South-Western Publishing Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232006&o=2

$end

$specpls3_flop=mvalue6p,
$bio

Sinclair ZX Spectrum+3 disk. published 35 years ago:

Microvalue 6 Pack (c) 1987 Tynesoft Computer Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148276&o=2

$end

$spectrum_cass=microval,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Microvalue Vol. 2 (c) 1987 MicroValue

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293832&o=2

$end

$info=microvsn,
$bio

Console published 43 years ago:

MicroVision (c) 1979 Milton Bradley Co.

Handheld game console from MB.

- TECHNICAL -

Game ID: 4952

CPU: Intel 8021/TI TMS1100 (on cartridge)
Screen type and resolution: 16 × 16 pixel LCD
Register width: 4 bit (TMS1100), 8 bit (8021)
Processor speed: 100 kHz
RAM (integrated into CPU): 64 bytes (TMS1100), 8 bytes (8021)
ROM: 2K (TMS100), 1K (8021)
Cartridge ROM: 2K (TMS 1100), 1K (8021) masked (integrated into CPU; each game's CPU was different)
Video Display Processor: LCD Custom Driver (made by Hughes)
Sound: Piezo beeper
Input: Twelve button keypad, one paddle
Power requirements: One or two 9 volt batteries on earlier Microvision consoles, one 9 volt battery on later Microvision consoles
Power Dissipation: 110 mW (TMS 1100), 1 W (8021)

- TRIVIA -

The Microvision was the very first handheld game console that used interchangeable cartridges. It was released in November 1979. Only 13 games were made for the Microvision.

The Microvision was designed by the same engineer who would later design the Vectrex gaming console.

Gamelist:
Alien Raiders
Baseball
Barrage
Block Buster
Bowling
Connect Four
Cosmic Hunter
Mindbuster
Pinball
Sea Duel
Star Trek Phaser Strike and Phaser Strike
Super Block Buster
Vegas Slots

- STAFF -

Designed by: Jay Smith

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84469&o=2

$end

$bbc_rom=ddfs090,
$bio

Acorn BBC ROM published 38 years ago:

Microware DDFS (c) 1984 Microware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145296&o=2

$end

$apple2_flop_clcracked=micrwave,
$bio

Apple II 5.25 disk. published 40 years ago:

Microwave (c) 1982 Cavalier Computer

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234888&o=2

$end

$spectrum_cass=microwei,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Microweight (c) 1983 Little Softie

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289969&o=2

$end

$adam_flop=microwrk,microwrka,
$bio

Coleco Adam disk. published 35 years ago:

MicroWORKS (c) 1987 Strategic Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109595&o=2

$end

$apple2_flop_orig=microz1,
$apple2_flop_clcracked=microz1,
$bio

Apple II 5.25 disk. published 39 years ago:

Microzine 1 (c) 1983 Scholastic, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231073&o=2

$end

$apple2_flop_orig=microz10,
$bio

Apple II 5.25 disk. published 37 years ago:

Microzine 10 (c) 1985 Scholastic, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=312953&o=2

$end

$apple2_flop_orig=microz11,
$apple2_flop_clcracked=microz11,
$bio

Apple II 5.25 disk. published 37 years ago:

Microzine 11 (c) 1985 Scholastic, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231074&o=2

$end

$apple2_flop_orig=microz12,
$apple2_flop_clcracked=microz12,
$bio

Apple II 5.25 disk. published 37 years ago:

Microzine 12 (c) 1985 Scholastic, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231075&o=2

$end

$apple2_flop_orig=microz13,
$apple2_flop_clcracked=microz13,
$bio

Apple II 5.25 disk. published 37 years ago:

Microzine 13 (c) 1985 Scholastic, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231076&o=2

$end

$apple2_flop_orig=microz14,
$apple2_flop_clcracked=microz14,microz14b,
$bio

Apple II 5.25 disk. published 37 years ago:

Microzine 14 (c) 1985 Scholastic, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231077&o=2

$end

$apple2_flop_orig=microz15,
$apple2_flop_clcracked=microz15,
$bio

Apple II 5.25 disk. published 36 years ago:

Microzine 15 (c) 1986 Scholastic, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231078&o=2

$end

$apple2_flop_orig=microz16,
$apple2_flop_clcracked=microz16,
$bio

Apple II 5.25 disk. published 36 years ago:

Microzine 16 (c) 1986 Scholastic, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231079&o=2

$end

$apple2_flop_orig=microz17,
$apple2_flop_clcracked=microz17,
$bio

Apple II 5.25 disk. published 36 years ago:

Microzine 17 (c) 1986 Scholastic, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231080&o=2

$end

$apple2_flop_orig=microz18,
$apple2_flop_clcracked=microz18,
$bio

Apple II 5.25 disk. published 36 years ago:

Microzine 18 (c) 1986 Scholastic, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231081&o=2

$end

$apple2_flop_orig=microz19,
$apple2_flop_clcracked=microz19,
$bio

Apple II 5.25 disk. published 35 years ago:

Microzine 19 (c) 1987 Scholastic, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231082&o=2

$end

$apple2_flop_orig=microz2,
$apple2_flop_clcracked=microz2,
$bio

Apple II 5.25 disk. published 39 years ago:

Microzine 2 (c) 1983 Scholastic, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231083&o=2

$end

$apple2_flop_orig=microz20,
$apple2_flop_clcracked=microz20,
$bio

Apple II 5.25 disk. published 35 years ago:

Microzine 20 (c) 1987 Scholastic, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231084&o=2

$end

$apple2_flop_orig=microz21,
$apple2_flop_clcracked=microz21,
$bio

Apple II 5.25 disk. published 34 years ago:

Microzine 21 (c) 1988 Scholastic, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231085&o=2

$end

$apple2_flop_orig=microz22,
$apple2_flop_clcracked=microz22,
$bio

Apple II 5.25 disk. published 35 years ago:

Microzine 22 (c) 1987 Scholastic, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231086&o=2

$end

$apple2_flop_orig=microz23,
$apple2_flop_clcracked=microz23,
$bio

Apple II 5.25 disk. published 35 years ago:

Microzine 23 (c) 1987 Scholastic, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231087&o=2

$end

$apple2_flop_orig=microz24,
$apple2_flop_clcracked=microz24,
$bio

Apple II 5.25 disk. published 34 years ago:

Microzine 24 (c) 1988 Scholastic, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231088&o=2

$end

$apple2_flop_orig=microz25,
$apple2_flop_clcracked=microz25,
$bio

Apple II 5.25 disk. published 34 years ago:

Microzine 25 (c) 1988 Scholastic, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231089&o=2

$end

$apple2_flop_orig=microz26,
$apple2_flop_clcracked=microz26,
$bio

Apple II 5.25 disk. published 34 years ago:

Microzine 26 (c) 1988 Scholastic, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231090&o=2

$end

$apple2_flop_orig=microz27,
$apple2_flop_clcracked=microz27,
$bio

Apple II 5.25 disk. published 34 years ago:

Microzine 27 (c) 1988 Scholastic, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231091&o=2

$end

$apple2_flop_orig=microz28,
$bio

Apple II 5.25 disk. published 34 years ago:

Microzine 28 (c) 1988 Scholastic, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=312954&o=2

$end

$apple2_flop_orig=microz29,
$bio

Apple II 5.25 disk. published 34 years ago:

Microzine 29 (c) 1988 Scholastic, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=312955&o=2

$end

$apple2_flop_orig=microz3,
$apple2_flop_clcracked=microz3,
$bio

Apple II 5.25 disk. published 39 years ago:

Microzine 3 (c) 1983 Scholastic, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231092&o=2

$end

$apple2_flop_orig=microz30,
$bio

Apple II 5.25 disk. published 33 years ago:

Microzine 30 (c) 1989 Scholastic, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=312956&o=2

$end

$apple2_flop_orig=microz31,
$bio

Apple II 5.25 disk. published 33 years ago:

Microzine 31 (c) 1989 Scholastic, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=317477&o=2

$end

$apple2_flop_orig=microz33,
$bio

Apple II 5.25 disk. published 33 years ago:

Microzine 33 (c) 1989 Scholastic, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=317478&o=2

$end

$apple2_flop_orig=microz34,
$bio

Apple II 5.25 disk. published 32 years ago:

Microzine 34 (c) 1990 Scholastic, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=317479&o=2

$end

$apple2_flop_orig=microz35,
$bio

Apple II 5.25 disk. published 32 years ago:

Microzine 35 (c) 1990 Scholastic, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=317480&o=2

$end

$apple2_flop_orig=microz36,
$bio

Apple II 5.25 disk. published 32 years ago:

Microzine 36 (c) 1990 Scholastic, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=317481&o=2

$end

$apple2_flop_orig=microz37,
$bio

Apple II 5.25 disk. published 32 years ago:

Microzine 37 (c) 1990 Scholastic, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=317482&o=2

$end

$apple2_flop_orig=microz38,
$bio

Apple II 5.25 disk. published 32 years ago:

Microzine 38 (c) 1990 Scholastic, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=317483&o=2

$end

$apple2_flop_orig=microz39,
$bio

Apple II 5.25 disk. published 31 years ago:

Microzine 39 (c) 1991 Scholastic, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=317484&o=2

$end

$apple2_flop_orig=microz4,
$apple2_flop_clcracked=microz4,
$bio

Apple II 5.25 disk. published 38 years ago:

Microzine 4 (c) 1984 Scholastic, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231093&o=2

$end

$apple2_flop_orig=microz5,
$apple2_flop_clcracked=microz5,
$bio

Apple II 5.25 disk. published 38 years ago:

Microzine 5 (c) 1984 Scholastic, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231094&o=2

$end

$apple2_flop_orig=microz6,
$apple2_flop_clcracked=microz6,
$bio

Apple II 5.25 disk. published 38 years ago:

Microzine 6 (c) 1984 Scholastic, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231095&o=2

$end

$apple2_flop_orig=microz7,
$apple2_flop_clcracked=microz7,microz7b,
$bio

Apple II 5.25 disk. published 38 years ago:

Microzine 7 (c) 1984 Scholastic, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231096&o=2

$end

$apple2_flop_orig=microz8,
$apple2_flop_clcracked=microz8,
$bio

Apple II 5.25 disk. published 38 years ago:

Microzine 8 (c) 1984 Scholastic, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231097&o=2

$end

$apple2_flop_orig=microz9,
$apple2_flop_clcracked=microz9,microz9b,
$bio

Apple II 5.25 disk. published 37 years ago:

Microzine 9 (c) 1985 Scholastic, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231098&o=2

$end

$to_flop=mbanque,
$bio

Thomson TO disk. published 36 years ago:

Mictel Banque (c) 1986 Mictel

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107912&o=2

$end

$pc98=midgarts,
$bio

NEC PC-9801 Series 5.25in. disk. published 33 years ago:

Mid-Garts (c) 1989 Wolf Team.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90138&o=2

$end

$pc88va=midgarts,
$bio

NEC PC-88 VA disk. published 33 years ago:

Mid-Garts (c) 1989 Wolf Team [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131604&o=2

$end

$msx2p_flop=midgarts,
$bio

MSX 2+ disk. published 33 years ago:

Mid-Garts (c) 1989 Wolf Team.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144819&o=2

$end

$x68k_flop=midgarts,
$bio

Sharp X68000 Series 5.25in. disk. published 33 years ago:

Mid-Garts Gold (c) 1989 Wolf Team.

- TECHNICAL -

BARCODE: 4988160680040
MEDIA: FD x4

- TRIVIA -

Released on August 18, 1989 in japan for a retail price of 12800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87894&o=2

$end

$pc8801_flop=midgarts,midgartsds,
$bio

NEC PC-8801 Series disk. published 33 years ago:

Mid-garts Side-A (c) 1989 Wolf Team.

- TECHNICAL -

BARCODE: 4988160880051

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92387&o=2

$end

$msx2_flop=midgarts,midgarta,midgartaa,
$bio

MSX 2 disk. published 33 years ago:

Mid-garts Side-A (c) 1989 Wolf Team.

- TECHNICAL -

GAME ID: 4988160920054

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101859&o=2

$end

$msx2_flop=midgartb,midgartba,
$bio

MSX 2 disk. published 33 years ago:

Mid-garts Side-B (c) 1989 Wolf Team.

- TECHNICAL -

BARCODE: 4988160920061

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136255&o=2

$end

$sorcerer_cass=midas,
$bio

Exidy Sorcerer cass. published 42 years ago:

Midas (c) 1980 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232398&o=2

$end

$dragon_cass=midasmaze,
$bio

Midas Maze (c) 198? Dungeon Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116842&o=2

$end

$info=ep_midas,ep_midasa,
$bio

Fruit Machine published 24 years ago:

Midas Touch Club (c) 1998 Maygay.

- TRIVIA -

Midas Touch Club was released in July 1998.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40866&o=2

$end

$super80_cass=xmidas,
$bio

Midas Word Processor [Model 514] (c) 198? Unknown

Machine Language, ported from Exidy Sorcerer.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126844&o=2

$end

$info=24cdjuke,
$bio

Jukebox published 34 years ago:

Midcoin Juke Box 24CD (c) 1988 Midcoin.

- TECHNICAL -

CPU: Zilog Z80 (@6MHz)

- TRIVIA -

Released in October 1988.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72293&o=2

$end

$info=midearth,mideartha,
$bio

Pinball published 45 years ago:

Middle Earth (c) 1977 Atari, Incorporated.

- TECHNICAL -

Atari Generation 1

Main CPU : M6800 (@ 1 MHz)
Sound Chip : Custom

- STAFF -

Designer : Barry Slater
Artwork : George Opperman

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5420&o=2

$end

$dragon_cass=mkngdmbrk,
$bio

Dragon cass. published 39 years ago:

Middle Kingdom/Breakout (c) 1983 Dragon Data, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116463&o=2

$end

$nes=dongdng2,dongdng2a,
$bio

Nintendo Famicom cart. published 33 years ago:

Middle School English - Dong Dong Nao II [Model SA-003] (c) 1989 Sachen [Taiwan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76864&o=2

$end

$cpc_flop=midireco,
$bio

Amstrad CPC type-in published 35 years ago:

Midi - Recorder (c) 1987 PC Schneider International

- TRIVIA -

Listed as a type-in program in the German magazine: PC Schneider International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120238&o=2

$end

$xegs=midimaze,midimazep,
$bio

Atari XE cart. published 34 years ago:

MIDI Maze (c) 1988 Atari Corp.

Unreleased prototype.

- TECHNICAL -

GAME ID: RX8124

- STAFF -

Programmer: Michael Park

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51244&o=2

$end

$c64_flop_misc=midiutil,
$bio

Midi Utilities 02 (c) 198? Music Soft. Exchange, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236014&o=2

$end

$adam_flop=midiutil,
$bio

Coleco Adam disk. published 31 years ago:

MIDI Utilities Package (c) 1991 Bonafide Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109581&o=2

$end

$apple2_flop_clcracked=midi4r5,
$bio

Apple II 5.25 disk. published 38 years ago:

MIDI/4 (c) 1984 Passport Designs, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240692&o=2

$end

$apple2_flop_clcracked=midi8p12,
$apple2_flop_misc=midi8pl1,midi8pl,
$bio

Apple II 5.25 disk. published 38 years ago:

MIDI/8 Plus (c) 1984 Passport Designs

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107501&o=2

$end

$c64_flop_orig=midi8p,
$bio

Commodore C64 disk. published 38 years ago:

MIDI/8 Plus (c) 1984 Passport Designs, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235976&o=2

$end

$adam_flop=midimite,midimitea,
$bio

MIDIBasic - Midi-Mite Drivers (c) 199? Bonafide Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109582&o=2

$end

$spectrum_cass=emrmidit,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Miditrack Performer (c) 1985 EMR [ElectroMusic Research]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288352&o=2

$end

$cpc_flop=miditrac,
$bio

Miditrack Performer (c) 198? EMR [ElectroMusic Research]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124975&o=2

$end

$msx1_flop=midbros,
$bio

Midnight Brothers Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134272&o=2

$end

$msx1_cart=midbros,midbrosa,
$bio

MSX cart. published 36 years ago:

ミッドナイトブラザーズずっこけ探偵 (c) 1986 Sony Corp.
(Midnight Brothers Zukkoke Tantei)

- TECHNICAL -

GAME ID: HBS-G049C
BARCODE: 4901780008223

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77263&o=2

$end

$msx1_cart=midbuild,
$bio

MSX cart. published 39 years ago:

Midnight Building (c) 1983 ASCII Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77264&o=2

$end

$msx1_flop=midbuild,
$bio

Midnight Building Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134273&o=2

$end

$pc8801_flop=midngtch,
$bio

Midnight Chase 2 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92388&o=2

$end

$gba=midnclubu,
$bio

Nintendo GBA cart. published 21 years ago:

Midnight Club - Street Racing [Model AGB-AMQE-USA] (c) 2001 Destination Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71889&o=2

$end

$gba=midnclub,
$bio

Nintendo GBA cart. published 20 years ago:

Midnight Club - Street Racing [Model AGB-AMQP] (c) 2002 Digital Worldwide

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71888&o=2

$end

$info=mlanding,mlandingj,
$vgmplay=mlanding,
$bio

Arcade Video game published 35 years ago:

Midnight Landing (c) 1987 Taito America Corp.

A 3-D flight simulator game.

- TECHNICAL -

Main CPU : (2x) Motorola 68000, (2x) Zilog Z80
Sound Chips : Yamaha YM2151, OKI MSM5205

Players : 1
Buttons : 6

- TRIVIA -

Midnight Landing was released in May 1987. It represents the very first flight simulator in Japan!

In 1986, a prototype version was location tested.

The game's designers wanted to have a background at noon, but this was cancelled due to technical problems.

9 years after this game, the famous sound team, Zuntata, remixed the main theme of this game in "Landing Gear".

Soundtrack releases :
Kyukyoku Tiger - G.S.M. Taito 2 [Pony Canyon / Scitron - D28B0008 - 1988.11.21]

- TIPS AND TRICKS -

* You can't get a perfect score because the game's programmers did not program the 100 points feature for every stage...

- SERIES -

1. Midnight Landing (1987)
2. Top Landing (1988)
3. Landing Gear (1996)
4. Landing High Japan (1999)
5. Jet De GO! (2000, Sega Dreamcast)
6. Jet De GO! (2002, Sony PlayStation 2)
7. Jet De GO! Pocket (2005, Sony PSP)

- STAFF -

Composer: Shizuo Aizawa (Zuntata)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4614&o=2

$end

$a2600=midmagic,midmagice,
$bio

Atari 2600 cart. published 36 years ago:

Midnight Magic (c) 1986 Atari Corporation.

Pinball game.

- TECHNICAL -

Model CX26129

- TRIVIA -

Although this game is called Midnight Magic, the title on the screen says: Midnite Magic.

The designer's name and the copyright date are hidden in the ROM: DESIGNED AND PROGRAMMED BY GLENN AXWORTHY. COPYRIGHT ATARI 1984

- SCORING -

Score points by hitting the targets and bumpers. When the score multiplier is on, all scores are multiplied by the number shown.

The five drop-targets at the top of the screen are worth 100 points each.Hitting a target when the arrow is pointing at it is worth 3000 points.  It also lights up the bumpers, brings up the center post, and turns on the kickers.  Hitting all five targets is worth 500 points and increases the score multiplier.

Bumpers are worth 100 points each.  When lit, they are worth 1000 points.

Rollovers on the top right and left are worth 500 points.  When the score multiplier is on, hitting a rollover earns you an extra ball.

The two targets above the top flippers are worth 100 points each.

The spinner is worth 10 points each spin.  Each spin moves the drop-target arrow and bottom rollover lights.

Bottom lanes are worth 500 points when lit.  When the kickers are activated in the outside lanes, they kick the ball back into play, earning you 10 points.

Each bounce on the walls above the flippers earns you 25 points.

Each time the ball rolls over the white area beside the bottom flippers you earn 10 points.

- TIPS AND TRICKS -

First shoot for the target with the arrow to light the bumpers and activate the kickers and center post.

Hit all five drop targets to increase the score multiplier.

When the score multiplier is on, go for the top rollovers to get an extra ball.

- STAFF -

Programmer: Glenn Axworthy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50696&o=2

$end

$apple2_flop_orig=midmalad,
$bio

Apple II 5.25 disk. published 41 years ago:

Midnight Malady (c) 1981 Softsmith Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270663&o=2

$end

$apple2_flop_clcracked=ssmdnmld,
$bio

Apple II 5.25 disk. published 41 years ago:

Midnight Malady (c) 1981 Softsmith Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293488&o=2

$end

$info=mdntmrdr,
$bio

Gun game published 38 years ago:

Midnight Marauders (c) 1984 Bally Midway.

Set your sights on the mother ship and her 24 invading ships. Their mission is to attack and destroy your bases. You must destroy them first!

You can eliminate the aliens by shooting them when they are lit or by shooting their attacking tanks. When the pace becomes too fierce a direct hit on the mother ship will freeze the action temporarily. While the invaders are frozen, you have rapid fire at your disposal and the chance to annihilate all the aliens. In order to survive you must defend your bases! You will receive new bases as you destroy the invaders and accumulate points. Keep the aliens in your sights and take your best shot.

- TECHNICAL -

[No. 0A12]

Cabinet specs :
Height 72 inches.
Width 26.5 inches.
Depth 36 inches.

- TRIVIA -

Released in May 1984.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=14153&o=2

$end

$a7800=midnight,midnightu,
$bio

Atari 7800 cart. published 32 years ago:

Midnight Mutants (c) 1990 Atari Corp.

On a strange & cold Halloween night of 1747, the Witchfinders escort one "Dr. Evil" to his death at the stake. Right before the fire is lit, the wicker warlock prophesies that the Witchfinder General, Johnathon Harkman, will pay dearly.

Fast forward to Halloween 1992. Jimmy is excited to be visiting his Grampa for the weekend. As the pair decorates the mansion for the holiday, an enormous pumpkin decoration explodes, and Dr. Evil returns in his dark glory. Before they can react, Dr. Evil proclaims that he is exacting vengeance on the Harkman's posterity, zapping Grampa with a blue fire in the chest. Grampa is then trapped within a plasmic pumpkin and Dr. Evil vanishes. Now Grampa's only hope is for Jimmy to destroy Dr. evil once and for all!

Your goal in Midnight Mutants is to explore the mansion grounds, collecting more powerful weapons, gems to increase your overall health, destroy zombies that infest every screen, eventually facing down enormous bosses and Dr. Evil himself.

Midnight Mutants fills in a gap within the Atari 7800 library of the Action RPG genre. It plays close to The Legend of Zelda, but with an isometric graphics view and certain scrolling portions. It can be thought of as The Legend of Zelda meets The Munsters.

- TECHNICAL -

GAME ID: CX7879

The cartridge did not feature any special hardware, such as a POKEY music chip or additional RAM. All of the music is handled by the TIA interface, the same sound chip used on the Atari 2600.

The bosses are the most impressive part of the game, with the giant sprites taking up 80% of the screen, while their shots are separate sprites, but there is no distracting flicker.

- TRIVIA -

Features the exact likeness of actor/comedian Al Lewis, who was famous for his role as Grandpa Munster in The Munsters TV series, but he is only referred to as "Grampa" on the instructions and within the game. 

The only game developed by a company called Radioactive Software.

Midnight Mutants was the final game to be released by Atari for the system in the United States.  

It is the only original 7800 game to feature an extensive story and in-game text. When you first encounter a boss, Grampa chimes in with a detailed backstory on what turned the boss you're about to face from a person into a hideous mutant creature.

Useful information as well as amusing puns are displayed at the top of the screen, changing with every screen.

- TIPS AND TRICKS -

If you're ever stuck, push the right button which will not only give you access to your equipment menu, but also you can get info from Grampa, who sometimes provides tips.

You start the game without any weapon, but can be harmed. You have two meters to monitor - the health bar and the "blood" level, which is indicative of your blood purity. If your health reaches zero, you die; if your blood purity is zero, you turn into a mutant. Either way it's game over.

Many screens will unveil a treasure (health restore, blood restore, or health increase) once you eliminate all of the zombies in the area. 

The first order of business is to defend yourself. Head straight up until you reach the mansion, then take a left in the first room. Go into the dining hall and keep heading left, then up. You'll enter the kitchen, where you'll find the knife. 

There are four weapons - the knife, the axe, the Blaster and then the Mega Blaster. While the knife is effective against minor enemies like bats and dogs, you'll want to go into the forest and get the axe as soon as you can, as it can take a few dozen hits to take out a single zombie with the knife.

Before getting the axe, you can find the crucifix in the Church, which when equipped, will protect you from bats (which can drain your health purity pretty fast). The church is just a screen over to right from where you start (the fountain), but you cannot access it until you have the knife. Once you have the knife, simply go back to the starting screen, go right and into the Church until the pulpit where the crucifix is. 

The next item worth grabbing is the lantern. When you exit the church, go directly north down a forest path that after two screens, takes you to the pumpkin patch area. Keep going up three screens, then head left and you should find the lantern. Be careful though, as this is a "warp patch", so if you go too far, you can get caught up in a wrapping warp screen and get lost. If you do get lost in the patch, you'll need to keep looking for the two diagonal rows of pumpkins. Going between these will take you out of the patch and back into the regular area.   

The Axe is located in the forest, in a cabin. Head to the starting screen (fountain) then head down four screens, where you'll find the cliffs. HEad right with your knife equipped and ready to hit the wolves that will come at you. When you can go up, go up four screens, then when you reach a wall of trees, head left until you come to a wall and a cabin. The well will restore health, while the cabin will lead you to the axe, a much more effective weapon and one you'll need to destroy the first boss. 

After getting the axe, head back outside, then go one screen to the right; head up and go to the hole in the center. This is a portal that also has a health diamond. 

At this point, you'll want to go and take out some groups of zombies in the mansion to uncover some of the health diamonds to increase your overall health. You'll also find the Crypt Key by clearing out the mansion rooms upstairs.

After destroying the first boss (the hideous mutant ram), and you get the key, you can get the The Blaster inside the mansion. Head to the first landing and go left, then down. You'll have to fight two wolf-head zombies. After they are dead (they can take a beating), go in the door then head to the extreme end of this room, avoiding the electrical coils, and you'll find the blaster on the table. 

If you have the health and the bravery, you can go straight down and look for the final weapon in the caves, the Mega Blaster. Once you enter the caves, head left one screen, then keep heading down until you reach a dead end loaded with frog-head zombies. If you can kill them all and survive the Mega Blaster appears. This weapon will lay waste to most zombies pretty fast.

- STAFF -

Programmer: Peter Adams
Story: Tammy Moore
Sound & Music: Paul Webb
Misc. Support: Adam Clayton, Rich Robbins 
Artwork: Les Pardue

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50154&o=2

$end

$megacd=midnight,
$bio

Sega Mega-CD published 27 years ago:

Midnight Raiders (c) 1995 Sega Enterprises, Limited.

European PAl release.

- TECHNICAL -

Game ID: 4439-50
Front Cover ID: 670-5959-50
Back Cover ID: 670-5961-50
Manual ID: 672-2197-50
Spine Card ID: 670-5960-50
CD ID: 670-6406-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60635&o=2

$end

$segacd=midnight,
$bio

Sega CD published 28 years ago:

Midnight Raiders [Model 4439] (c) 1994 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60767&o=2

$end

$info=midres,midresu,midresj,midresb,midresbj,midres2,
$vgmplay=midres,
$bio

Arcade Video game published 33 years ago:

Midnight Resistance (c) 1989 Data East.

Midnight Resistance is a scrolling platform shoot-em-up for one or two players, taking on the role of two commando brothers whose entire family has been kidnapped and must be rescued. The game consists of nine large, eight-way scrolling levels made up of platforms, ledges and ladders. Each is populated with enemy soldiers and gun emplacements, as well as occasional armoured vehicles. At the end of each stage players must defeat a large, powerful enemy boss. 

Players can rotate their guns through 360 degrees, allowing them to fire in all directions. Some enemies, when killed, will drop a red key; collecting these keys allows players to upgrade their weapons at the shop that awaits at the end of each level. A maximum of six keys can be carried at any one time and when the player loses a life, all weapons and keys in their possession are dropped. These can be recovered at the start of the next life providing they haven't fallen off-screen. 

In addition to main weapon upgrades, secondary weapons can also be bought. These appear as backpacks attached to the player characters and fire when the player pushes up on the joystick while firing their main weapon. Both the main and secondary weapons have only a limited amount of ammo but more can be bought from the end-of-level shops. 

Main weapon upgrades:

Full Auto - Rapid-fire machine gun
Fire - Flamethrower
3-Way - Fires orbs in three directions at once
Shotgun - Fires powerful shells

Backpack weapon upgrades:

H.M - Homing missiles that automatically target enemies
Nitro - An eight-way laser energy burst
Shower - Eight projectiles drop from the top of the screen

Other power-ups includes a 'Supercharge' upgrade that improves the firepower of the player's current weapon (this upgrade is lost when the player loses a life), a 'Barrier' that provides temporary protection and extra lives.

Before the final stage, the keys collected during the penultimate eighth stage can be used to free the player's relatives before the final battle with Crimson King. The ending varies depending on how many family members the player has rescued.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 12 Mhz)
Sound CPU : Hudson Soft HuC6280 (@ 3 Mhz)
Sound Chips : YM2203 (@ 1.5 Mhz), YM3812 (@ 3 Mhz), OKI6295 (@ 7.757 Khz)

Players : 2
Control : Spinner
Buttons : 2

- TRIVIA -

Midnight Resistance was released in October 1989.

The game's ending changes slightly depending how many family members are rescued before the final battle! Save them all!

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Crude Buster, Midnight Resistance - PCCB-00039) on August 21, 1990.

A Midnight Resistance unit appears in the 1990 movie 'Robocop 2'.

- UPDATES -

The US version has the "Winners Don't Use Drugs" screen.

- TIPS AND TRICKS -

The game's ending changes slightly depending how many family members are rescued before the final battle. For the ''proper'' ending, all family members must be saved. The players must have the full count of six red keys in order to release all of the prisoners.

- SERIES -

1. Heavy Barrel (1987)
2. Midnight Resistance (1989)

- STAFF -

Designer : Koji Akibayashi
Software : Yuichi Nishimura, Naoya Hanada, Yuji Ohtomo, Tac. H
Hardware : Keiichi Yoshida, Hiroyuki Iwabe, Shingo Mitsui
Graphic designers : Tomoo Adachi, Kazumi Minagawa, Fujimi Ohnishi, Yoshinari Kaihoh
Sound : Ahsa, Mard, Fuse, Kiwchi, Hitomi Komatsu

- PORTS -

* CONSOLES:
[JP] Sega Mega Drive (mar.29, 1990) "Midnight Resistance [Model T-13043]"
[US] Sega Genesis (1991) 

* COMPUTERS:
[EU] Sinclair ZX Spectrum (1990) 
[EU] Commodore C64 (1990) 
[EU] Amstrad CPC (1990) 
[SP] Amstrad CPC (1990) "Midnight Resistance [Model AM 614]"
[EU] Commodore Amiga (1990) 
[EU] Sinclair ZX Spectrum (1991) "Midnight Resistance [Model AC42]"
[SP] Sinclair ZX Spectrum (1991) "Midnight Resistance [Model SE614]"
[EU] Atari ST (1992) 
[EU] Atari ST (1993) Budget edition

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1626&o=2

$end

$amigaocs_flop=midres,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Midnight Resistance (c) 1990 Ocean Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74553&o=2

$end

$spectrum_cass=midres,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Midnight Resistance (c) 1990 Ocean Software, Limited.

A ruthless Commissar, leader of a vicious regime of megalomaniacs, has kidnapped your family, (including your Grandfather - a world famous scientist) in a desperate bid for dictatorial power over the earth. Can you rescue your relatives before the evil Commissar forces your Grandfather to use his superior weaponry research in order to enforce his own tyranny throughout the planet? Pit your wits against an obsessive army, their tortuous traps and a convoy of menacing machinery.

- TECHNICAL -

LOADING
48K - Type LOAD"" (ENTER)
128K - Use LOADER

- TIPS AND TRICKS -

When destroyed, some of the enemies will drop keys which you may collect. You can only carry six. These may be used to buy extra weapons, back-packs and features from the weapon rooms.

These are situated at the end of each level and contain six different types of weapon. However you have a limited budget so you must be careful when making your selection The weapons within your budget will flash as you walk post their cabinets and to make your purchase you must jump up and collect it as it falls.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79797&o=2

$end

$cpc_cass=midres,
$bio

Amstrad CPC cass. published 32 years ago:

Midnight Resistance (c) 1990 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98256&o=2

$end

$specpls3_flop=midres,midresb,midresa,
$bio

Sinclair ZX Spectrum+3 disk. published 32 years ago:

Midnight Resistance (c) 1990 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118687&o=2

$end

$cpc_flop=midnight05,midnight06,midnight07,midnight01,midnight13,midnight14,midnight04,midnight0c,midnight0b,midnight0f,midnight0d,midnight0e,midnight10,midnight11,midnight12,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Midnight Resistance (c) 1990 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120404&o=2

$end

$cpc_flop=midnight03,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Midnight Resistance (c) 1990 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122884&o=2

$end

$specpls3_flop=midressp,
$bio

Sinclair ZX Spectrum+3 disk. published 32 years ago:

Midnight Resistance (c) 1990 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147566&o=2

$end

$c64_cass=midnghth,
$bio

Commodore C64 cass. published 32 years ago:

Midnight Resistance (c) 1990 Hit Squad, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187466&o=2

$end

$megadriv=midres,
$bio

Sega Genesis cart. published 31 years ago:

Midnight Resistance (c) 1991 Sega of America.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57305&o=2

$end

$spectrum_cass=midrese,
$bio

Midnight Resistance (c) 199? Erbe Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219166&o=2

$end

$cpc_flop=midnight08,midnight02,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Midnight Resistance Trained (c) 1990 Campbell [Nicholas Campbell]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122885&o=2

$end

$cpc_cass=midress,
$bio

Amstrad CPC cass. published 32 years ago:

Midnight Resistance [Model AM 614] (c) 1990 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98255&o=2

$end

$megadriv=midresj,
$vgmplay=midres_md,
$bio

Sega Mega Drive cart. published 31 years ago:

Midnight Resistance (c) 1991 Data East Corp.

- TECHNICAL -

Game ID: T-13043

- TRIVIA -

Midnight Resistance for Mega Drive was released

Reviews:
[FR] Consoles + HS 2: 84/100

This Mega Drive port was developed and published by Data East on March 29, 1991 in Japan. Although the graphics and stage designs are similar to the arcade version's, the controls were changed to accommodate for the lack of a rotatable joystick. Four control configurations are available. The default controls allows the player to aim at the direction he is moving and keep his aim steady by holding down the B button. The other configurations are closer to the arcade version's controls, allowing the player to rotate the character's aim clockwise, counter-clockwise, or alternate between the two. The player fires his weapon in automatically, which can be toggled on and off with the A button. Unlike the arcade version, the Mega Drive version is single-player only.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47916&o=2

$end

$info=midnrun,midnruna,midnrunj,midnruna2,
$vgmplay=midnrun,
$bio

Arcade Video game published 27 years ago:

Midnight Run - Road Fighter 2 (c) 1995 Konami.

- TECHNICAL -

GX476

Main CPU : PPC403 (@ 32 Mhz), 68000 (@ 16 Mhz), ADSP21062 (@ 36 Mhz)
Sound Chips : (2x) K054539 (@ 48 Khz)

Players : 2
Control : 8-way Joystick
Buttons : 3

- TRIVIA -

Midnight Run Road Fighter 2 was released in December 1995 in Japan.

- SERIES -

1. Road Fighter (1984)
2. Midnight Run - Road Fighter 2 (1995)

- PORTS -

* CONSOLES:
[JP] Sony PlayStation (nov.27, 1997; "Midnight Run: Road FIghter 2 [Model SLPM-86022]") 
[EU] Sony PlayStation (jan.1998) [SLES-00590]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3538&o=2

$end

$cpc_flop=midnight09,midnight0a,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Midnight Stories (c) 1988 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126438&o=2

$end

$ti99_cart=midnitem,
$bio

Texas instrument TI-99/4A cart. published 38 years ago:

Midnite Mason (c) 1984 Software Specialties

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84626&o=2

$end

$gameboy=midori,
$bio

Nintendo Game Boy Cart. published 26 years ago:

Midori no Makibaou [Model DMG-ANAJ-JPN] (c) 1996 Tomy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66449&o=2

$end

$bbc_rom=midos,
$bio

MiDOS Ver.0.16 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289449&o=2

$end

$spectrum_cass=midrail,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Midrail (c) 1984 Dee-Kay Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287589&o=2

$end

$msx1_cart=midway,
$bio

MSX cart. published 39 years ago:

Midway (c) 1983 Magicsoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77265&o=2

$end

$fm8_cass=midway,
$bio

Fujitsu FM-8 cass. published 39 years ago:

Midway (c) 1983 Dempa Shinbunsha.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93761&o=2

$end

$bbcb_flop_orig=midway,
$bbcb_flop=midway,
$bio

Acorn BBC Micro B disk. published 34 years ago:

Midway (c) 1988 Design People Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125473&o=2

$end

$apple2_cass=midway,
$pet_cass=midway,
$bio

Atari 800/Apple II/PET/TRS-80 cass. published 42 years ago:

Midway Campaign (c) 1980 Microcomputer Games

- TECHNICAL -

GAME ID: 40101

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125729&o=2

$end

$c64_cass=midway,
$bio

Atari 800/C64/CoCo/VIC-20/Timex cass. published 39 years ago:

Midway Campaign (c) 1983 Microcomputer Games [Avalon Hill div.]

- TECHNICAL -

GAME ID: 40102

Contains program for:
Atari
C64
TRS-80 CoCo
VIC-20
Timex/Sinclair

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127963&o=2

$end

$n64=midwaygh,
$bio

Nintendo 64 cart. published 22 years ago:

Midway's Greatest Arcade Hits Vol. 1 (c) 2000 Midway Home Entertainment.

Compilation of 6 arcade classics : 
"Defender" (1980)
"Joust" (1982)
"Robotron: 2084" (1982)
"Sinistar" (1982)
"Spy Hunter" (1983)
"Root Beer Tapper" (1984)

- TECHNICAL -

Model NUS-NAIE-USA

- TRIVIA -

Midway's Greatest Arcade Hits Vol. 1 for Nintendo 64 was released on November 14, 2000 in North America.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57831&o=2

$end

$dc=midwayghe,
$bio

Sega Dreamcast GD published 22 years ago:

Midway's Greatest Arcade Hits Vol.1 (c) 2000 Midway Home Entertainment

Compilation of 6 arcade classics : 
"Defender" (1980)
"Stargate" (1981) as 'Defender II'
"Bubbles" (1982)
"Joust" (1982)
"Robotron: 2084" (1982)
"Sinistar" (1982)

- TECHNICAL -

Game ID: T-9710D-50

- TRIVIA -

Midway's Greatest Arcade Hits Vol. 1 for Dreamcast was released on July 28, 2000 in Europe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83308&o=2

$end

$dc=midwaygh,
$bio

Sega Dreamcast GD published 22 years ago:

Midway's Greatest Arcade Hits Vol.1 (c) 2000 Midway Home Entertainment

Compilation of 6 arcade classics : 
"Defender" (1980)
"Stargate" (1981) as 'Defender II'
"Bubbles" (1982)
"Joust" (1982)
"Robotron: 2084" (1982)
"Sinistar" (1982)

- TECHNICAL -

Game ID: T-9713N

- TRIVIA -

Midway's Greatest Arcade Hits Vol. 1 for Dreamcast was released on June 27, 2000 in North America.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83309&o=2

$end

$dc=midwaygh2,
$bio

Sega Dreamcast GD published 21 years ago:

Midway's Greatest Arcade Hits Vol. 2 (c) 2001 Midway Home Ent.

Compilation of 6 arcade classics : 
"Moon Patrol" (1982)
"Spy Hunter" (1983)
"Paperboy" (1984)
"Gauntlet" (1985)
"720°" (1986)
"Rampage" (1986)

- TECHNICAL -

Game ID: T-9714N

- TRIVIA -

Midway's Greatest Arcade Hits Vol. 2 for Dreamcast was released on November 15, 2001 in North America.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83310&o=2

$end

$gba=midwaygh,
$bio

Nintendo GBA cart. published 21 years ago:

Midway's Greatest Arcade Hits (c) 2001 Midway Home Ent.

Compilation of 4 arcade classics : 
"Defender" (1980)
"Joust" (1982)
"Robotron: 2084" (1982)
"Sinistar" (1982)

- TECHNICAL -

Cartridge ID: AGB-AM3E-USA

- TRIVIA -

Midway's Greatest Arcade Hits for Game Boy Advance was released on November 22, 2001 in North America.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71890&o=2

$end

$bbc_rom=midwdfs,
$bio

Acorn BBC ROM published 37 years ago:

Midwich MWFS (c) 1985 Midwich Computers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231793&o=2

$end

$ibm5150=midwintr,
$bio

IBM PC 5.25in. disk. published 32 years ago:

Midwinter (c) 1990 MicroPlay

North American release of Rainbird's "Midwinter [Model 117148]".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=302041&o=2

$end

$st_flop=midwintr,
$bio

Atari ST disk. published 30 years ago:

Midwinter (c) 1992 Kixx

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262396&o=2

$end

$ibm5170=midwint2_525,
$bio

IBM PC/AT DOS 5.25in. disk. published 30 years ago:

Midwinter II - Flames of Freedom (c) 1992 MicroPlay.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293636&o=2

$end

$amigaocs_flop=midwint2,midwint2g,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Midwinter II - Flames of Freedom (c) 1991 Rainbird

- TECHNICAL -

BARCODE: 5 012439 340119

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74557&o=2

$end

$amigaocs_flop=midwint,midwintf,midwintg,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Midwinter (c) 1990 Rainbird Soft. [UK]

- TECHNICAL -

BARCODE: 5 012439 117117

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74554&o=2

$end

$pc98=mifes,
$bio

MIFES 5.0 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90008&o=2

$end

$pc8801_flop=mig,
$bio

NEC PC-8801 Series disk. published 32 years ago:

Mig (c) 1990 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92389&o=2

$end

$cpc_flop=mig29fig01,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Mig 29 Fighter Cracked (c) 1989 NPS [Nul Part System]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122476&o=2

$end

$archimedes=mig29,
$bio

Acorn Archimedes disk. published 31 years ago:

Mig 29 Fulcrum (c) 1991 Krisalis Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115934&o=2

$end

$cpc_flop=mig29sov02,
$bio

Mig 29 Soviet Fighter Cracked (c) 19?? NPS [Nul Part System]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122641&o=2

$end

$cpc_flop=mig29fig,mig29sov,mig29sov01,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Mig 29 Soviet Fighter [Model 105] (c) 1989 EDOS [Electronic Distribution of Software]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128023&o=2

$end

$spectrum_cass=mig29,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

MiG 29 Soviet Fighter (c) 1989 Codemasters Software Co., Ltd., The

- TECHNICAL -

GAME ID: 2177

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=81091&o=2

$end

$cpc_cass=mig29sf,
$bio

Amstrad CPC cass. published 33 years ago:

Mig 29 Soviet Fighter [Model 3181] (c) 1989 Codemasters Soft. Co., Ltd., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98257&o=2

$end

$c64_cass=migalley,
$bio

Commodore C64 cass. published 37 years ago:

Mig Alley Ace (c) 1985 Microprose Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186776&o=2

$end

$spectrum_cass=migbuste_a,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

MiG Busters (c) 1990 Players Premier

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79798&o=2

$end

$cpc_flop=migbuste01,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Mig Busters (c) 1990 GPA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121779&o=2

$end

$spectrum_cass=migbuste,
$bio

Mig Busters (c) 199? EDOS [Electronic Distribution of Software]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225852&o=2

$end

$cpc_flop=migbuste02,
$bio

Mig Busters (c) 19?? GPA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121889&o=2

$end

$cpc_flop=mig29fig02,
$bio

Mig-29 Fighter (c) 200? CNGSOFT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121718&o=2

$end

$megadriv=mig29j,
$bio

Sega Mega Drive cart. published 29 years ago:

Mig-29 Fighter Pilot (c) 1993 Tengen

Japanese release. Game developed in the USA.

- TECHNICAL -

Game ID: T-48133

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56682&o=2

$end

$megadriv=mig29u,
$bio

Sega Genesis cart. published 29 years ago:

Mig-29 Fighter Pilot (c) 1993 Domark

- TECHNICAL -

GAME ID: T-48166

- TIPS AND TRICKS -

GAME GENIE CODE: CABT-AA3A
Master code. Use this code if you get a blank red screen.

GAME GENIE CODE: NSDT-CAEW
Start a new game with 99 AA-8 missiles. NOTE: Don't adjust your weapon load at the weapon select screen.

GAME GENIE CODE: NSDT-CAE8
Start a new game with 99 AS-8 missiles. NOTE: Don't adjust your weapon load at the weapon select screen.

GAME GENIE CODE: 6DET-CAAN
Start a new game with twice as much fuel.

GAME GENIE CODE: RGFA-A6X4
Infinite fuel.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57306&o=2

$end

$megadriv=mig29,
$bio

Sega Mega Drive cart. published 29 years ago:

Mig-29 Fighter Pilot (c) 1993 Domark

European release. Game developed in the USA.

- TECHNICAL -

GAME ID: T-88026-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56681&o=2

$end

$amigaocs_flop=mig29ful,
$bio

Commodore Amiga 500 disk. published 31 years ago:

MiG-29 Fulcrum (c) 1991 Domark Group, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74540&o=2

$end

$spectrum_cass=mig29e,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Mig-29 Soviet Fighter (c) 1989 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234767&o=2

$end

$amigaocs_flop=mig29sf,
$bio

Commodore Amiga 500 disk. published 32 years ago:

MIG-29 Soviet Fighter (c) 1990 Codemasters Software Company, Limited., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74495&o=2

$end

$nes=mig29sf,
$bio

Nintendo NES cart. published 30 years ago:

MIG-29 Soviet Fighter (c) 1992 Camerica

Frantic 3-D action featuring in-flight refueling, heat-seeking missiles, incredible full-screen-sized enemy planes, night flying and landings. Supersonic action over ocean, forest, desert and arctic terrains in six intense missions.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55316&o=2

$end

$pc88va=mightmag,
$bio

Might & Magic (c) 198? Starcraft, Inc. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131605&o=2

$end

$fm77av=mightmag,mightmagb,mightmaga,
$bio

Fujitsu FM-77AV disk. published 35 years ago:

Might and Magic (c) 1987 Starcraft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93853&o=2

$end

$x1_flop=mightmag,
$bio

Sharp X1 5.25in. disk. published 34 years ago:

Might and Magic (c) 1988 Starcraft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86065&o=2

$end

$pcecd=mightmag,
$bio

NEC PC-Engine CD published 30 years ago:

Might and Magic (c) 1992 NEC Avenue, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58287&o=2

$end

$snes=mightmg2j,
$bio

Nintendo Super Famicom cart. published 29 years ago:

Might and Magic - Book II [Model SHVC-MV] (c) 1993 LOZC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61812&o=2

$end

$apple2_flop_orig=mightmg1,
$apple2_flop_clcracked=mightmg1,
$apple2_flop_misc=mightmg1,
$bio

Apple II 5.25 disk. published 36 years ago:

Might and Magic - Book One: Secret of the Inner Sanctum (c) 1986 New World Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107524&o=2

$end

$ibm5150=mmagic,
$bio

IBM PC 5.25in. disk. published 35 years ago:

Might and Magic - Book One: Secret of the Inner Sanctum (c) 1987 New World Computing, Inc.

- STAFF -

Design and Created by: Jon Van Caneghem, Michaela Van Caneghem
Programming: Jon Van Caneghem
Computer Graphics: Vincent DeQuattro, Joseph Arthur Ferreira, Jon Van Caneghem, Michaela Van Caneghem
Book Illustrations: Vincent DeQuattro
Map Illustrations: Jim Krogel
Technical Writing: Marie Butler-Knight, Jon Van Caneghem

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301997&o=2

$end

$x68k_flop=mightmag,
$bio

Sharp X68000 Series 5.25in. disk. published 34 years ago:

Might and Magic - Book One: Secret of the Inner Sanctum (c) 1988 Starcraft.

- TECHNICAL -

FD x2

- TRIVIA -

Released on October 15, 1988 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87895&o=2

$end

$pc8801_flop=mightmag,
$bio

NEC PC-8801 Series disk. published 34 years ago:

Might and Magic - Book One: Secret of the Inner Sanctum (c) 1988 Starcraft, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132658&o=2

$end

$nes=mightmagj,
$bio

Nintendo Famicom cart. published 32 years ago:

Might and Magic - Book One: Secret of the Inner Sanctum (c) 1990 Gakken

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54380&o=2

$end

$ibm5170=mightmg4,
$bio

IBM PC/AT DOS 3.5in. disk. published 30 years ago:

Might and Magic - Clouds of Xeen (c) 1992 New World Computing, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293504&o=2

$end

$pc98=mightmg4,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Might and Magic - Clouds of Xeen (c) 1993 Starcraft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90139&o=2

$end

$pc98_cd=mmagic4,
$fmtowns_cd=mightmg4,
$bio

NEC PC-98/Fujitsu FM Towns CD published 29 years ago:

Might and Magic - Clouds of Xeen (c) 1993 Starcraft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110412&o=2

$end

$ibm5170=mightmg5,
$bio

IBM PC/AT DOS 3.5in. disk. published 29 years ago:

Might and Magic - Darkside of Xeen (c) 1993 New World Computing, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293506&o=2

$end

$pc98=mightmg5,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Might and Magic - Darkside of Xeen (c) 1994 Starcraft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90140&o=2

$end

$fmtowns_cd=mightmg5,
$bio

Fujitsu FM Towns CD published 28 years ago:

Might and Magic - Darkside of Xeen (c) 1994 Starcraft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110413&o=2

$end

$megadriv=mightmag,
$vgmplay=mightmag_md,
$bio

Sega Genesis cart. published 31 years ago:

Might and Magic - Gates to Another World (c) 1991 Electronic Arts

- TECHNICAL -

GAME ID: 7031

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115592&o=2

$end

$pc98=mightmag,
$bio

NEC PC-9801 Series 5.25in. disk. published 34 years ago:

Might and Magic - Secret of the Inner Sanctum (c) 1988 Starcraft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90141&o=2

$end

$nes=mightmag,
$bio

Nintendo NES cart. published 30 years ago:

Might and Magic - Secret of the Inner Sanctum (c) 1992 American Sammy Corp.

North Americazn release. Game developed in Japan. See the original Famicom version for more information: "Might and Magic Book One - Secret of the Inner Sanctum [Model GAT-MP]".

Description from the back cover:

Feel the Power, Experience the Magic.

Lead your party of hand-picked adventurers into the enchanted Land of Varn. From dark, moldy caverns, through corridors of majestic castles, you'll travel in search of clues to unlock the Secret of the Inner Sanctum!

ADVENTURE!
Daring exploits of heroism and sorcery will keep you riveted for hours!

MIGHT!
Choose from a variety of extraordinary personalities, and lead them on an adventure of a lifetime!

DISCOVERY!
Over 250 weapons and items, and more than 92 mystical spells to use in your search for the Inner Sanctum!

DANGER!
Battle legions of ravenous monsters as you travel through forests and islands shrouded in mystery!

SURVIVAL!
The Battery Back-up feature will save your party from extinction, and Auto-mapping will display and retrace every step of your journey!

- TECHNICAL -

GAME ID: NES-MP-USA

- TRIVIA -

Released in August 1992 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55365&o=2

$end

$fmtowns_flop_misc=mightmgw,
$bio

Fujitsu FM Towns disk. published 28 years ago:

Might and Magic - World of Xeen (c) 1994 Starcraft, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=277819&o=2

$end

$pc88va=mightmg2,
$bio

NEC PC-88 VA disk. published 38 years ago:

Might and Magic Book Two - Gates to Another World! (c) 1984 Starcraft, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131606&o=2

$end

$pc98=mightmg2,
$bio

NEC PC-9801 Series 5.25in. disk. published 34 years ago:

Might and Magic Book Two - Gates to Another World! (c) 1988 Starcraft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90142&o=2

$end

$pc8801_flop=mightmg2,mightmg2a,
$bio

NEC PC-8801 Series disk. published 34 years ago:

Might and Magic Book Two - Gates to Another World! (c) 1988 Starcraft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92391&o=2

$end

$apple2_flop_orig=mghtmgc2,
$bio

Apple II 5.25 disk. published 34 years ago:

Might and Magic Book Two - Gates to Another World! (c) 1988 New World Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233494&o=2

$end

$amigaocs_flop=mightmg2,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Might and Magic Book Two - Gates to Another World! (c) 1990 New World Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74558&o=2

$end

$msx2_flop=mightmg2,mightmg2a,
$bio

MSX 2 disk. published 33 years ago:

Might and Magic II - Gates to Another World (c) 1989 Starcraft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101860&o=2

$end

$snes=mightmg2up,mightmg2up1,
$bio

Nintendo Super NES cart. published 30 years ago:

Might and Magic II - Gates to Another World (c) 1992 American Sammy Corp.

Unreleased North American version. The game was released in Europe only. See the European version for more information.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=197467&o=2

$end

$snes=mightmg2,
$bio

Nintendo Super NES cart. published 29 years ago:

Might and Magic II - Gates to Another World [Model SNSP-MG-EUR] (c) 1993 Elite Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63269&o=2

$end

$snes=mightmg2g,
$bio

Nintendo Super NES cart. published 29 years ago:

Might and Magic II - Gates to Another World [Model SNSP-MG-NOE] (c) 1993 Elite Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63270&o=2

$end

$ibm5170=mightmg3,
$bio

IBM PC/AT DOS 3.5in. disk. published 31 years ago:

Might and Magic III - Isles of Terra (c) 1991 New World Computing, Inc.

- TECHNICAL -

BARCODE: 0 22718 05098 6

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301585&o=2

$end

$ibm5170=mightmg3_525,
$bio

IBM PC/AT DOS 5.25in. disk. published 31 years ago:

Might and Magic III - Isles of Terra (c) 1991 New World Computing, Inc.

- TECHNICAL -

BARCODE: 0 22718 05092 4

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301586&o=2

$end

$amigaocs_flop=mightmg3,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Might and Magic III - Isles of Terra (c) 1992 New World Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74559&o=2

$end

$pc98=mightmg3,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Might and Magic III - Isles of Terra (c) 1992 Starcraft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90143&o=2

$end

$fmtowns_cd=mightmg3,
$bio

Fujitsu FM Towns CD published 30 years ago:

Might and Magic III - Isles of Terra (c) 1992 Starcraft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110414&o=2

$end

$megadriv=mightmg3,
$bio

Sega Genesis cart. published 29 years ago:

Might and Magic III - Isles of Terra (c) 1993 FCI

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57307&o=2

$end

$pcecd=mightmg3j,
$bio

NEC PC-Engine CD published 29 years ago:

Might and Magic III - Isles of Terra (c) 1993 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58288&o=2

$end

$snes=mightmg3,mightmg3p,
$bio

Nintendo Super NES cart. published 27 years ago:

Might and Magic III - Isles of Terra (c) 1995 FCI

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63271&o=2

$end

$megacdj=mightmg3,
$bio

Sega Mega-CD published 29 years ago:

Might and Magic III - Isles of Terra (c) 1993 CRI.

- TECHNICAL -

GAME ID: T-68024

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60535&o=2

$end

$pcecd=mightmg3,
$bio

NEC TurboGrafx-CD published 29 years ago:

Might and Magic III - Isles of Terra (c) 1993 Turbo Technologies, Inc.

- TECHNICAL -

GAME ID: TGXCD1047

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58507&o=2

$end

$msx2_flop=mskinpan,mskinpanb,mskinpanc,mskinpana,
$bio

MSX 2 disk. published 29 years ago:

Mighty Battle Skin Panic (c) 1993 Gainax.

Port of Super Battle Skin Panic for the MSX.

- TECHNICAL -

FD x4

- TRIVIA -

Released on February 05, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101861&o=2

$end

$gba=mightybz,
$bio

Nintendo GBA cart. published 18 years ago:

Mighty Beanz Pocket Puzzles [Model AGB-BMBE-USA] (c) 2004 Majesco Sales, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71892&o=2

$end

$nes=mightybjh,
$bio

Nintendo Famicom cart. published 35 years ago:

Mighty Bomb Jack (c) 1987 FMG

Pirate version of "Mighty Bomb Jack [Model TCF-MB]".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69291&o=2

$end

$amigaocs_flop=mightybj,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Mighty Bomb Jack (c) 1990 Elite Systems, Limited.

- TECHNICAL -

GAME ID: 091668
BARCODE: 5 012189 091668

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74560&o=2

$end

$nes=mightybj,mightybju,
$bio

Nintendo NES cart. published 35 years ago:

Mighty Bomb Jack (c) 1987 Tecmo, Limited.

Export release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Mighty Bomb Jack [Model TCF-MB]".

- TECHNICAL -

Game ID: NES-BJ-USA

- TRIVIA -

Although the Japanese and American versions of the game look fairly identical, they show some important gameplay differences. Treasures are overall easier to find in the American version, and special tiles/blocks can be removed in one jump, whereas the unforgiving Japanese would ask the player to jump down numerous times. Some special items have also been shuffled around the pyramid, and tricky areas/puzzles are easier to figure out.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55366&o=2

$end

$nes=mightybjj,mightybjj1,
$vgmplay=mightybj_nes,
$bio

Nintendo Famicom cart. published 36 years ago:

Mighty Bomb Jack (c) 1986 Tecmo, Limited.

Mighty Bomb Jack is a sequel to the original 1984 single-screen platform game. The royal family has been kidnapped by the evil Belzebut and it's up to Bomb Jack to rescue them.

Unlike the original single-screen game, the sequel features both horizontal and vertically scrolling stages. Each level is split into two parts; an action zone and a Royal Palace room. The mechanics and level designs of the Royal Palace rooms are directly lifted from "Bomb Jack". Action zones can be split up into several portions and contain power-ups that are usually hidden in treasure chests. These include money bags, Mighty Coins and Mighty Drinks.

Mighty Coins allow Jack to change colours; blue allows Jack to open orange treasure chests, orange allows him to open any treasure chest by simply touching it from the side and green transforms all enemies on the screen into coins for five seconds. Mighty Drinks add ten seconds to the game's timer. Secret passages can also be found in the action zones, activated by finding a Sphinx in a visible or hidden treasure chest.

To prevent players from becoming too greedy, the game automatically sends them to a Torture Room if they obtain more than nine Mighty Coins or 99 seconds on the game's timer. The only way to escape a Torture Room without losing a life is to complete a number of jumps, which are counted down on the screen. Once the player exits the torture room, Jack automatically loses all Mighty Coins, the timer is reset to 60 seconds and the game recommences from the beginning of the current level.

In order to rescue the royal family, the player will need to find two hidden crystal balls and collect 'S' coins. With one crystal ball, the player will be able to rescue the queen; With two crystal balls, both the Queen and the Princess can be rescued. Should the player have both crystal balls plus five or more 'S' coins, they will also capture Belzebut, which gives the player a different game ending.

Mighty Bomb Jack also features 'bomb rooms', these allow the player to earn bonus points or to warp further into the game.

- TECHNICAL -

Game ID: TCF-MB

- TRIVIA -

Mighty Bomb Jack was released on April 24, 1986 in Japan.

Export releases:
[US] "Mighty Bomb Jack [Model NES-BJ-USA]"
[EU] "Mighty Bomb Jack [Model NES-BJ-???]"

- TIPS AND TRICKS -

At the end of each level, collect the lit bombs in order and leave to receive 50, 000 bonus points. 

* Bomb Rooms : You can choose one of two procedures in these rooms, depending on whether you want to earn bonus points or warp further into the game. First, when you enter the bomb room and touch the first bomb, it will light itself. Pick it up, and another one will light up. Continue picking up only the lit bombs; when you pick up the last bomb, 50, 000 bonus points will be added to your score. Second, when you enter the bomb room and touch the first bomb, it will light itself. This time, DON'T pick up the lit bomb; pick up all the other bombs, leaving the lit bomb till last. When you finally pick it up, you'll automatically warp to the next bomb room. 

Where to find the Crystal balls...
* The First Ball : 
1. When you are in Room 7, find the two rows of fire that extend from the right wall in the second part of this room.
2. Jump into the fire closest to the right wall.
3. Touch the sphinx that appears, and a door will open below you.
4. Go through the door and up the green shaft to the upper-right corner.
5. Jump against the right wall to find an invisible chest that contains another sphinx.
6. Get the sphinx from the chest, and a door will open above you.
7. Enter the chamber, and jump on the row of chests above the third stone from the left to touch the crystal ball.

* The Second Ball : 
1. When you are in Room 12, find the lone stone in the middle of the room.
2. Jump just to the right of this stone to find an invisible chest.
3. Get the sphinx from the chest, and a door will open in the lava.
4. Enter the lava door, and you'll appear in a many-roomed maze.
5. Find the room with three brown chests along the left wall.
6. Start jumping on the top chest, and work your way down until you find another sphinx.
7. On the floor of that room, jump around to find an invisible chest containing another sphinx, which will open another door inside the maze.
8. Go through this door, and jump on the far-right stone several times.
9. Change yourself to green, and then jump on the stone underneath the stone you just jumped on.

- SERIES -

1. Bomb Jack (1984, Arcade)
2. Bomb Jack II (1986, C64)
3. Mighty Bomb Jack [Model TCF-MB] (1986, Famicom)
4. Bomb Jack Twin (1993, Arcade)

- PORTS -

* CONSOLES:
Nintendo Game Boy Advance (2002) included in "Bomb Jack World" [Prototype]
Nintendo 3DS [eShop] (oct.25, 2012) "Mighty Bomb Jack"

* COMPUTERS:
Commodore C64 (1991) 
Commodore Amiga (1991) 
Atari ST (1991) 
PC [MS-DOS] (1991)

* OTHERS:
Arcade [VS. System] (1986) "Vs. Mighty Bomb Jack"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54381&o=2

$end

$spectrum_betadisc_flop=mightyff,mightyffa,mightyffb,mightyffh,
$bio

Sinclair ZX Spectrum Beta disk. published 4 years ago:

Mighty Final Fight (c) 2018 SaNchez

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233133&o=2

$end

$spectrum_cass=mightyffb,mightyffa,mightyff,
$bio

Sinclair ZX Spectrum cass. published 4 years ago:

Mighty Final Fight (c) 2018 SaNchez

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=278269&o=2

$end

$nes=mffightj,
$bio

Nintendo Famicom cart. published 29 years ago:

Mighty Final Fight (c) 1993 Capcom Company, Limited.

The Mad Gear Gang has spread crime and violence throughout the streets of Metro City. Only one man has enough guts to take the streets back from them, Mayor Mike Haggar. Now the Mad Gear Gang has kidnapped his daughter Jessica to bring him under their control. But they have made one mistake. Haggar's furious and he wants someone's head.

Guy and Jessica's boyfriend, Cody, are joining Haggar to clean up the slime-filled streets and rescue Jessica. Along the way you will find food to replenish your heart, or better yet, search for weapons to knock the living daylights out of your enemies. So join Haggar and his friends as they try to free the city from the evil clutches of the Mad Gear Gang.

Features 5 levels of intense hard-hitting action, earn experience points to master special moves and accomplish them by pressing a combination of control pad and buttons. 3 characters to choose from, each with his own style of fighting. Take'em on two at a time with Haggar's Double Lariat. The Mad Gear Gang is no match for Cody's Tornado Uppercut. Use Guy's Bushin Senpukyaku to knock out any punk who stands in your way. Find hidden items and weapons as you fight your way through thug-infested streets.

- TECHNICAL -

Cartridge ID: CAP-SD

- TRIVIA -

Mighty Final Fight for Famicom was released on June 11, 1993 in Japan.

Spinoff of Capcom's 1989 arcade scrolling fighter Final Fight which had been previously ported on the Super Famicom in 1990. Characters in Mighty Final Fight are depicted in the super deformed, "chibi" style as opposed to the arcade and Super Famicom versions.

Like Final Fight on the Super Famicom (and Final Fight Guy), Mighty Final Fight is only for one player, but features Cody, Guy, and Haggar. Features exclusive to Mighty Final Fight included an experience points system allowing players to learn a new fighting manuever.

- PORTS -

* HANDHELDS: 
Nintendo 3DS [Virtual Console] [JP] (jan.29, 2014) [Model TDMJ]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54382&o=2

$end

$nes=mffight,
$bio

Nintendo NES cart. published 29 years ago:

Mighty Final Fight (c) 1993 Capcom Company, Limited.

European release. Game developed in Japan. For more information on the game itself, please see the original Japanese version entry; "Mighty Final Fight [Model CAP-SD]".

- TECHNICAL -

Cartridge ID: NES-MF-EEC

- TRIVIA -

Mighty Final Fight for NES was released in 1993 (exact date unknown) in Europe.

- PORTS -

* CONSOLES:
Nintendo Wii U [Virtual Console] [EU] [AU] (oct.9, 2014) 

* HANDHELDS: 
Nintendo 3DS [Virtual Console] [EU] [AU] (dec.18, 2014) [Model TDMP]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84445&o=2

$end

$nes=mffightu,
$bio

Nintendo NES cart. published 29 years ago:

Mighty Final Fight (c) 1993 Capcom Company, Limited.

North American release. Game developed in Japan. For more information on the game itself, please see the original Japanese version entry; "Mighty Final Fight [Model CAP-SD]".

Description from the back cover:

The Mad Gear Gang has spread crime and violence throughout the streets of Metro City. Only one man has enough guts to take the streets back from them, Mayor Mike Haggar. Now the Mad Gear Gang has kidnapped his daughter Jessica to bring him under their control. But they've made one mistake: Haggar's furious and he wants someone's head!

Guy and Jessica's boyfriend, Cody, are joining Haggar to clean up the slime-filled streets and rescue Jessica. Along the way you'll find food to replenish your health, or better yet, search for weapons to knock the living daylights out of your enemies. So join Haggar and his friends as they try to free the city from the evil clutches of the Mad Gear Gang!

- TECHNICAL -

Cartridge ID: NES-MF-USA

- TRIVIA -

Mighty Final Fight for NES was released in July 1993 in North America.

- PORTS -

* CONSOLES:
Nintendo Wii U [Virtual Console] [US] (nov.27, 2014) 

* HANDHELDS: 
[US] Nintendo GBA (2006) "Capcom Classics Mini-Mix [Model AGB-BC6E-USA]" 
Nintendo 3DS [Virtual Console] [US] (nov.27, 2014) [Model TDME]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55367&o=2

$end

$info=mightguy,
$bio

Arcade Video game published 36 years ago:

Mighty Guy (c) 1986 Nichibutsu [Nihon Bussan Company, Limited.].

Mighty Guy doesn't need a gun to fend off large amounts of soldiers! This is what "Ikari Warriors" would be if they left their machine guns at home.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 4 Mhz)
Sound CPU : Zilog Z80 (@ 3 Mhz)
Sound Chips : Yamaha YM3526 (@ 4 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Mighty Guy was released in September 1986.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1627&o=2

$end

$pc98=mightyhd,
$bio

NEC PC-9801 Series 5.25in. disk. published 36 years ago:

Mighty Head (c) 1986 Apollo Technica.

- TECHNICAL -

Media: floppydisk x1

- TRIVIA -

Released in August 1986 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48535&o=2

$end

$saturn=mightyhij,mightyhija,
$bio

Sega Saturn CD published 26 years ago:

Mighty Hits (c) 1996 Altron Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59417&o=2

$end

$saturn=mightyhi,
$bio

Sega Saturn CD published 26 years ago:

Mighty Hits (c) 1996 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60349&o=2

$end

$apple2gs_flop_misc=mmarvel,
$bio

Apple IIGS disk. published 34 years ago:

Mighty Marvel vs. The Forces of Evil (c) 1988 ISM

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115321&o=2

$end

$apple2_flop_clcracked=mghtmath,
$bio

Apple II 5.25 disk. published 37 years ago:

Mighty Math (c) 1985 World Book, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298415&o=2

$end

$snes=mightmaxu,mightmaxup,
$bio

Nintendo Super NES cart. published 27 years ago:

Mighty Max [Model SNS-AMOE-USA] (c) 1995 Ocean Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63273&o=2

$end

$snes=mightmax,
$bio

Nintendo Super NES cart. published 27 years ago:

Mighty Max [Model SNSP-AMOP-EUR] (c) 1995 Ocean Software, Limited.

- TRIVIA -

Reviews:
[FR] April 1995, Consoles + N.42: 70/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63272&o=2

$end

$segacd=mmm,
$bio

Sega CD published 18 years ago:

Mighty Mighty Missile (c) 2004 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60768&o=2

$end

$info=mimonkey,
$bio

Arcade Video game published 40 years ago:

Mighty Monkey (c) 1982 Universal Video Games.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound CPU : Zilog Z80 (@ 1.78975 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.78975 Mhz)

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.61 Hz
Palette colors : 99

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

A bootleg was made by Yih Lung on the "Scramble" hardware and another by Noel on the "Super Cobra" hardware.

'Sun Wu Kong' is a legendary monkey king from an Chinese fantasy novel (by His Yu Chi) called 'Pilgrimage to the West'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1628&o=2

$end

$info=mimonscr,mimonscra,
$bio

Arcade Video game published 40 years ago:

Mighty Monkey (c) 1982 Kaina Games.

Pirate version of the Universal Video Game made on the Scramble hardware.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96862&o=2

$end

$info=mimonkeyug,
$bio

Arcade Video game published 39 years ago:

Mighty Monkey (c) 1983 U.Games.

Bootleg version of Universal's Mighty Monkey.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263830&o=2

$end

$info=mimonsco,
$bio

Mighty Monkey (c) 198? Noel.

Pirate version of the Universal Video Games game, made on the Super Cobra hardware.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32518&o=2

$end

$megadriv=mmpr,mmprp6,mmprp5,mmprp2,mmprp1,
$bio

Sega Mega Drive cart. published 28 years ago:

Mighty Morphin Power Rangers (c) 1994 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56683&o=2

$end

$megadriv=mmprfe,
$vgmplay=mmprfe_md,
$bio

Mighty Morphin Power Rangers - The Fighting Edition (c) 199? Unknown

Unlicensed port of the SNES game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56684&o=2

$end

$snes=mmprfeu,
$bio

Nintendo Super NES cart. published 27 years ago:

Mighty Morphin Power Rangers - The Fighting Edition [Model SNS-A3RE-USA] (c) 1995 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63277&o=2

$end

$snes=mmprfe,
$bio

Nintendo Super NES cart. published 27 years ago:

Mighty Morphin Power Rangers - The Fighting Edition [Model SNSP-A3RP-UKV] (c) 1995 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63276&o=2

$end

$megadriv=mmprtm,
$bio

Sega Mega Drive cart. published 27 years ago:

Mighty Morphin Power Rangers - The Movie (c) 1995 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56685&o=2

$end

$megadriv=mmprtmu,mmprtmp4,mmprtmp3,mmprtmp2,mmprtmp1,
$vgmplay=mmprtm_md,
$bio

Sega Genesis cart. published 27 years ago:

Mighty Morphin Power Rangers - The Movie (c) 1995 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57309&o=2

$end

$gamegear=mmprtm,mmprtmp,
$bio

Sega Game Gear cart. published 27 years ago:

Mighty Morphin Power Rangers - The Movie [Model 2564] (c) 1995 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64708&o=2

$end

$gameboy=mmprmov,
$bio

Nintendo Game Boy Cart. published 27 years ago:

Mighty Morphin Power Rangers - The Movie [Model DMG-A2RE-USA] (c) 1995 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66452&o=2

$end

$snes=mmprmovu,
$bio

Nintendo Super NES cart. published 27 years ago:

Mighty Morphin Power Rangers - The Movie [Model SNS-A2RE-USA] (c) 1995 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63279&o=2

$end

$snes=mmprmov,
$bio

Nintendo Super NES cart. published 27 years ago:

Mighty Morphin Power Rangers - The Movie [Model SNSP-A2RP-EUR] (c) 1995 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63278&o=2

$end

$nes=pr3,
$bio

Famiclones cart. published 24 years ago:

Mighty Morphin Power Rangers III (c) 1998 JY Co.

Unlicensed Chinese Famicom game/hack for the Russian market.

- TECHNICAL -

Game ID: JY-059

- TRIVIA -

The JY Company logo can be seen on a computer screen in the last level.

- STAFF -

Developed by: Hummer Team

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84091&o=2

$end

$megadriv=mmpru,mmprp4,mmprp3,
$vgmplay=mmpr_md,
$bio

Sega Genesis cart. published 28 years ago:

Mighty Morphin Power Rangers (c) 1994 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID: 1570

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57308&o=2

$end

$gamegear=mmpr,mmprp,
$bio

Sega Game Gear cart. published 28 years ago:

Mighty Morphin Power Rangers (c) 1994 Sega Enterprises, Limited.

- TECHNICAL -

[Model 2548]

- TRIVIA -

This game is based on the 1995 movie with the same title.

- TIPS AND TRICKS -

* Extra Options: At the title screen, enter Up, Down, Left, Right, Up, Up, Down,  Down. A sound will confirm the code and an "Extra Options" item will appear on the main menu.

* Select your opponent: In Versus mode, select your character with START held. Now, you can select your opponent, instead of the random selection.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64706&o=2

$end

$megacd=mmpr,
$bio

Sega Mega-CD published 28 years ago:

Mighty Morphin Power Rangers (c) 1994 Sega Enterprises, Limited.

European PAL release.

- TECHNICAL -

Game ID: 4442-50
Front Cover ID: 670-6423-50
Back Cover ID: 670-6425-50
Manual ID: 672-2371-50
Spine Card ID: 675-6424-50
CD ID: 670-6422-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60636&o=2

$end

$segacd=mmpr,
$bio

Sega CD published 28 years ago:

Mighty Morphin Power Rangers [Model 4442] (c) 1994 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60769&o=2

$end

$gameboy=mmpr,mmprp,
$bio

Nintendo Game Boy Cart. published 28 years ago:

Mighty Morphin Power Rangers [Model DMG-ZW-USA] (c) 1994 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66450&o=2

$end

$snes=mmprj,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Mighty Morphin Power Rangers [Model SHVC-52] (c) 1995 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61813&o=2

$end

$snes=mmpru,
$bio

Nintendo Super NES cart. published 28 years ago:

Mighty Morphin Power Rangers [Model SNS-52-USA] (c) 1994 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63275&o=2

$end

$snes=mmpr,
$bio

Nintendo Super NES cart. published 27 years ago:

Mighty Morphin Power Rangers [Model SNSP-52-EUR] (c) 1995 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63274&o=2

$end

$a2600=mightymo,
$bio

Mighty Mouse (c) 19?? Funvision

Clone of "Gopher [Model VC2001]" from US Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50697&o=2

$end

$gamate=mightytk,
$bio

Mighty Tank [Model C1004] (c) 199? Bit Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=105889&o=2

$end

$snspell=migverbs,
$bio

Texas Instruments Speak & Spell mod. published 43 years ago:

Mighty Verbs [Model CD2309] (c) 1979 Texas Instruments

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=277810&o=2

$end

$info=mwarr,
$bio

Mighty Warriors (c) 199? Elettronica Video-Games.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 12 Mhz)
Sound Chips : (2x) OKI6295 (@ 7.102 Khz)

Screen orientation : Horizontal
Video resolution : 366 x 240 pixels
Screen refresh : 54.00 Hz
Palette Colors : 2048

Players : 2
Control : 8-way joystick
Buttons : 3

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3667&o=2

$end

$info=mpang,mpangu,mpangr1,mpanga,
$bio

Capcom CPS-II cart. published 22 years ago:

Mighty! Pang (c) 2000 Mitchell Corp.

North American & European release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Mighty! Pang [Green Board]".

- TECHNICAL -

Runs on the "CP System II" hardware.
Blue Board [USA & Europe]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69658&o=2

$end

$info=mpangj,
$bio

Capcom CPS-II cart. published 22 years ago:

Mighty! Pang (c) 2000 Mitchell.

Mighty! Pang is the fourth game in the superb Pang series. While the artistic design has been drastically changed, Mighty! Pang retains the same gameplay of its predecessors. The game features three modes of play: panic, tour and expert modes.

Tour mode is the standard mode of play featuring 57 stages. The player goes on a tour of the world, popping balloons and picking up power-ups. Each location on the tour features a number of stages which feature a new background of a famous tourist attraction. Each stage is cleared by popping all of the balloons within that stage.

Expert mode is a mode for advanced players.  Play is broken up into stages like in tour mode but the stages are much more difficult.

Panic mode is a basic one-stage mode of play where new balloons continuously fall from the sky. The single stage is a basic one with no platforms or barriers. Some of the smallest balloons will flash and shooting these balloons will pause all of the balloons in place for a short duration of time.

- TECHNICAL -

Runs on the "CP System II" hardware.
Green Board [Japan]

Players: Up to 2.
Control: 8-way joystick per player.
Buttons: 6 per player.

- TRIVIA -

Mighty Pang was released in October 2000 in the Japanese arcades. It was known as the 34th video game released on the CPS-II. It was also the first Mitchell game for this hardware.

Released outside Japan as "Mighty! Pang [Blue Board]".

The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'MIT'.

- SERIES -

1. Pang (1989)
2. Super Pang (1990)
3. Pang! 3 [B-Board 94916-10] (1995)
4. Mighty! Pang [Green Board] (2000)
5. Pang - Magical Michael (2010, Nintendo DS)

- STAFF -

Planners : Futoshi Kuwahara, Taiji Miyajima
Lead programmers : Shigeru Komiya
Lead artist : Eiko Kato
Character designer : Satoshi Ida
Art supervisor : Tetuhiro Kuroda
Assistants : Kazue Matunaga, Makoto Kobayashi, Hiroki Narisawa, Daigo Ota
Music composer : Takafumi Wada
SE designer : Yoko Mizumoto
Executive producer : Roy Ozaki
Producer : Kouichi Niida

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1629&o=2

$end

$info=mightyframe,
$bio

Computer published 37 years ago:

Mightyframe (c) 1985 Convergent Technologies [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287869&o=2

$end

$pc98=migrain,
$bio

Migrain (c) 199? Acclaim Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122152&o=2

$end

$gameboy=migrain,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Migrain (c) 1992 Acclaim Japan.

- TECHNICAL -

Cartridge ID: DMG-BWA

- TRIVIA -

Reviews:
[FR] July 1992 - Joypad N.10: 85/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66454&o=2

$end

$lisa=migrkt,
$bio

Migration Kit & Tools (c) 198? Apple Computer, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236450&o=2

$end

$pico=mimitata,
$bio

Sega Pico game published 29 years ago:

ミーミとタータのワイワイおえかきどうぶつえん (c) 1993 Sega Enterprises, Limited.
(Miimi to Taata no Waiwai Oekaki Doubutsuen)

- TECHNICAL -

GAME ID: HPC-6007
Cover ID: 670-4567

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75729&o=2

$end

$bbc_rom=65c02dev,
$bio

Acorn BBC ROM published 35 years ago:

Mijas 65(C)02 Development System Ver.4.1 (c) 1987 Mijas Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289418&o=2

$end

$gba=mijnpens,
$bio

Nintendo GBA cart. published 16 years ago:

Mijn Dierenpension - My Pet Hotel (c) 2006 Mindscape, Incorporated. [Northbrook, IL, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71893&o=2

$end

$gba=mijnprak,
$bio

Nintendo GBA cart. published 16 years ago:

Mijn Dierenpraktijk - My Vet Practice (c) 2006 Mindscape, Incorporated. [Northbrook, IL, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71894&o=2

$end

$vsmilem_cart=mypuppymnl,
$bio

Mijn Puppy! [Model 80-084262] (c) 200? VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236337&o=2

$end

$pc8801_flop=mikanclb,
$bio

Mikan Club (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92392&o=2

$end

$cpc_flop=mikemoko,mikemoko02,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Mike & Moko (c) 1988 MBC Informatique [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122843&o=2

$end

$info=mbossy,
$bio

Pinball published 40 years ago:

Mike Bossy (c) 1982 Game Plan, Incorporated.

- TRIVIA -

Only produced as a prototype.

This game is sometimes referred to as 'The Scoring Machine', which was the nickname of that famous hockey player, Mike Bossy.

Michael Dean 'Mike' Bossy (born January 22, 1957 in Montreal, Quebec) is a former Canadian ice hockey player who played for the New York Islanders during their four-year reign as Stanley Cup champions in the early 1980s. He was renowned for his rapid, powerful, and accurate shot, his consistency in scoring goals, and his sportsmanlike play. Bossy was perennially among the league's goal scoring leaders during his career, and although his career was cut short by injuries, he is still considered one of the greatest natural goal scorers and snipers in the history of the game.

- STAFF -

Designer : Ed Cebula
Artwork : Mark Raneses

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5658&o=2

$end

$megadriv=ditkapf,ditkapf1,
$bio

Sega Genesis cart. published 31 years ago:

Mike Ditka Power Football (c) 1991 Ballistic.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47348&o=2

$end

$msx1_cass=mikegunn,
$bio

MSX cass. published 34 years ago:

Mike Gunner (c) 1988 Dinamic Software [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94849&o=2

$end

$specpls3_flop=mikegunn,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

Mike Gunner (c) 1988 Dinamic Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147638&o=2

$end

$msx1_flop=mikegunn,mikegunna,
$bio

Mike Gunner Cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134436&o=2

$end

$cpc_cass=mikegunn,
$bio

Amstrad CPC cass. published 34 years ago:

Mike Gunner [Model AMS 880013] (c) 1988 Dinamic Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98259&o=2

$end

$cpc_flop=mikegunn01,mikegunn,mikegunn02,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Mike Gunner (c) 1988 Dinamic Soft.

- TECHNICAL -

[Model DSK 880017]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118868&o=2

$end

$spectrum_cass=mikegunn,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Mike Gunner [Model SPE 880013] (c) 1990 Dinamic Software [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79800&o=2

$end

$n64=mikepiaz,
$bio

Nintendo 64 cart. published 24 years ago:

Mike Piazza's StrikeZone (c) 1998 GT Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57832&o=2

$end

$c64_cass=mrpopquiz,
$bio

Commodore C64 cass. published 34 years ago:

Mike Read's Computer Pop Quiz (c) 1988 Elite Systems, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229588&o=2

$end

$amigaocs_flop=mikeread,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Mike Read's Computer Pop Quiz (c) 1989 Elite

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74561&o=2

$end

$cpc_cass=mikeread,
$bio

Amstrad CPC cass. published 34 years ago:

Mike Read's Computer Pop Quiz (c) 1988 Encore [Elite Systems' TM]

- TECHNICAL -

BARCODE: 5 012189 400613

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98260&o=2

$end

$spectrum_cass=mikeread,
$bio

Mike Read's Pop Quiz (c) 198? Encore [Elite Systems TM]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219645&o=2

$end

$cpc_flop=mikeread,mikeread01,
$bio

Mike Read's Pop Quiz cracked (c) 199? Unknown

Pirate tape_to_disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121008&o=2

$end

$info=m1bignit,m1bignita,m1bignitb,m1bignitc,
$bio

Mike Reid's Big Night Out (c) 199? Maygay.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40362&o=2

$end

$spectrum_cass=mikeguit,mikeguita,mikeguitb,
$bio

Sinclair ZX Spectrum cass. published 4 years ago:

Mike The Guitar (c) 2018 Braunert, Sebastian

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=278350&o=2

$end

$spectrum_cass=mikegsht,
$bio

Sinclair ZX Spectrum cass. published 3 years ago:

Mike The Guitar - The Shooter (c) 2019 Braunert, Sebastian

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=278351&o=2

$end

$copera=mikeatmw,
$bio

Yamaha Copera cart. published 28 years ago:

Mike to Asobou Tobidase Milky Way (c) 1994 Yamaha

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236756&o=2

$end

$gba=tysonu,
$bio

Nintendo GBA cart. published 20 years ago:

Mike Tyson Boxing [Model AGB-AM6E-USA] (c) 2002 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71896&o=2

$end

$gba=tyson,
$bio

Nintendo GBA cart. published 20 years ago:

Mike Tyson Boxing [Model AGB-AM6P] (c) 2002 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71895&o=2

$end

$psx=mtysonbx,
$bio

Sony PlayStation CD published 22 years ago:

Mike Tyson Boxing (c) 2000 Codemasters Soft. Co., Ltd., The

- TECHNICAL -

GAME ID: SLUS-01162

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111612&o=2

$end

$nes=tysonipp,tysonippa,
$bio

Nintendo NES cart. published 30 years ago:

Mike Tyson's Intergalactic Power Punch (c) 1992 Nintendo.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55368&o=2

$end

$famibox=tysonpo,
$bio

JTB FamicomBox cart. published 35 years ago:

Mike Tyson's Punch-Out!! (c) 1987 JTB Traveleland Transportation Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301180&o=2

$end

$nes=tysonpoju,tysonpoju1,
$vgmplay=tysonpo_nes,
$bio

Nintendo Famicom cart. published 35 years ago:

Mike Tyson's Punch-Out!! (c) 1987 Nintendo.

You control Little Mac in working his way up the professional boxing circuits, facing a series of colorful, fictional boxers, leading to a final fight with the worst man on the planet, 'Iron' Mike Tyson.

- TECHNICAL -

Cartridge ID: HVC-PT

- TRIVIA -

Mike Tyson's Punch-Out was released on November 21, 1987 in Japan.

Mario appears in the game as the referee.

It's the first game to use Nintendo's MMC2. It's the first mapper to support hardware trickery to bypass the 256-tiles BG limitation.

Export releases:
[US] "Mike Tyson's Punch-Out!! [Model NES-PT-USA]"
[EU] "Punch-Out!!"

- TIPS AND TRICKS -

* Password :
005 737 5423 (Major Circuit)
777 807 3454 (World Circuit)
940 861 8538 (Super Macho Man)
267 913 7638 (Super Macho Man + 23KOs)
032 730 8442 (Piston Honda)
007 373 5963 (Mike Tyson)
800 422 2602 (Busy Phone-line Tone - This password is Nintendo's old customer service number)

* Another World Circuit : At the beginning enter this password : 135 792 468. When you get to the last number, press A+B+Select at the same time.

* View The Credits : Set the password numbers to 106 113 0120, then press Select+A+B simultaneously to register the password.

- SERIES -

1. Punch-Out!! (1984)
2. Super Punch-Out!! (1984)
3. Mike Tyson's Punch-Out!! (1987, Nintendo NES)
4. Super Punch-Out!! (1994, Nintendo SNES)
5. Punch-Out!! (2009, Nintendo Wii)

- STAFF -

Producer : Minoru Arakawa
Supervisor : NOA (Nintendo of America)
Director : Genyo Takeda
Game designers : Kazuo Yoneyama, Mayumi Hirota
Character designer : Makoto Wada
Music composers : V. Kaneoka, A. Nakatuka, Koji Yamamoto
Electrical engineers : S. Funakoshi, M. Taya
Programmer : Masato Hatakeyama
Secretary : V. Kuriyama

- PORTS -

* CONSOLES:
[JP] Nintendo Wii's Virtual Console (2007 for the 20 years of the game)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54383&o=2

$end

$nes=tysonpo1,tysonpo,
$bio

Nintendo NES cart. published 35 years ago:

Mike Tyson's Punch-Out!! (c) 1987 Nintendo.

North American release. Game developed in Japan. See the original Japanese version for more information about the game itself; "Mike Tyson's Punch-Out!! [Model HVC-PT]".

Description from the back cover:

Meet the Ultimate Challenge
Fight Mike Tyson!

It's a right jab, a left hook, and uppercut - it's Mike Tyson's Punch-out!! where you'll get the chance to compete against boxers from around the globe. Punch your way through thirteen bouts in minor, major and world circuits circuits against tough contenders like Piston Honda, Glass Joe, Super Macho Man and many, many more. Defeat all your opponents and meet the ultimate challenge against the World Heavyweight Champion Mike Tyson in the greatest fight of all - The Dream Bout! Knockout Tyson and you can become WVBA (World Video Boxing Association) Champ.

- TECHNICAL -

Game ID: NES-PT-USA

- TRIVIA -

Mike Tyson's Punch-Out was released in October 1987 in the USA. One month before the Japanese version. The game was developed in Japan but was supervised by Nintendo of America, this explain why this 'export' was released in exclusivity.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55369&o=2

$end

$info=pc_miket,
$bio

Nintendo PlayChoice-10 cart. published 35 years ago:

Mike Tyson's Punch-Out!! (c) 1987 Nintendo.

PlayChoice-10 version. For more information about the game itself, please see the original NES version.

- TECHNICAL -

Nintendo PlayChoice-10 hardware
Game ID : PT

Main CPU : Zilog Z80 (@ 4 Mhz), N2A03 (@ 1.789772 Mhz)
Sound Chips : Zetex N2A03 (@ 1.789772 Mhz), DAC

Players : 2
Control : 8-way joystick
Buttons : 2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1811&o=2

$end

$wscolor=mikeneko,
$bio

Bandai WonderSwan Color cart. published 21 years ago:

Mikeneko Holmes - Ghost Panic [Model SWJ-KBSC02] (c) 2001 Kobunsha.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86469&o=2

$end

$gameboy=mikeneko,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Mikeneko Holmes no Kishidou [Model DMG-MKJ] (c) 1991 ASK Kodansha Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66455&o=2

$end

$pc98=miki,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Miki (c) 1992 Cocktail Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90145&o=2

$end

$msx1_flop=mikiesq,
$bio

Miki Va a Esquiar Cracked (c) 19?? Unknown.

Tape to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133178&o=2

$end

$spectrum_cass=mikie,mikiea,mikiebf,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Mikie (c) 1985 Imagine Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79802&o=2

$end

$bbc_cass=mikie,
$bio

Acorn BBC Micro B cass. published 36 years ago:

Mikie (c) 1986 Imagine

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52110&o=2

$end

$cpc_cass=mikies,
$bio

Amstrad CPC cass. published 36 years ago:

Mikie (c) 1986 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98261&o=2

$end

$cpc_cass=mikie,
$bio

Amstrad CPC cass. published 36 years ago:

Mikie (c) 1986 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98262&o=2

$end

$c64_cass=mikie,
$bio

Commodore C64 cass. published 36 years ago:

Mikie (c) 1986 Imagine Soft. [Ocean Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=188191&o=2

$end

$electron_cass=mikie,
$bio

Acorn Electron cass. published 36 years ago:

Mikie (c) 1986 Imagine Soft. [Ocean Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267034&o=2

$end

$cpc_flop=mikie198,mikieuk1,mikieuk101,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Mikie Cracked (c) 1986 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126548&o=2

$end

$info=mikie,
$bio

Arcade Video game published 38 years ago:

Mikie (c) 1984 Konami Industry Company, Limited.

Export version. For more information about the game itself, please see the original Japanese version entry; "Shinnyuushain Tooru-Kun [Model GX469]".

- TECHNICAL -

Game ID : GX469

- TRIVIA -

Mikie was released in October 1984. It is known in Japan as "Shinnyuushain Tooru-Kun [Model GX469]".

In this Export version, the character is NOT a new company employee, he is a student. This is the reason that the graphical changes exist between the original Japanese and the oversea version.

- PORTS -

* COMPUTERS: 
BBC Micro [EU] (1986)
[US] Commodore C64 [EU] (1986)
[EU] Sinclair ZX Spectrum (1986)
[EU] Sinclair ZX Spectrum (1986) "Konami Coin-Op Hits" 
[EU] Amstrad CPC (1986)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1630&o=2

$end

$pc8801_flop=mikisanj,
$bio

MIKIsan Jump! Easy (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92294&o=2

$end

$pico=mickybkk,
$bio

Mikiwa Moheom-eul Ddeonayo (c) 199? Samsung.

- TECHNICAL -

Game ID: 837-11665-2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96316&o=2

$end

$x68k_flop=mikkunl,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Mikkun Fly! (c) 1991 Brace

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88413&o=2

$end

$pc8801_flop=mikotoa2,
$bio

Miko to Akemi no Jungle Adventure + The Mouse (c) 198? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92394&o=2

$end

$pc8801_flop=jungladv,jungladva,
$bio

NEC PC-8801 Series disk. published 38 years ago:

ミコとアケミのジャングルアドベンチャー (c) 1984 System Soft.
(Miko to Akemi no Jungle Adventures)

- TECHNICAL -

FD x2

- TRIVIA -

Released in March 1984 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92393&o=2

$end

$ondra=mikos,
$bio

Mikos (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236764&o=2

$end

$c64_cart=mikroasm,
$bio

Mikro Assembler (c) 198? Supersoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231960&o=2

$end

$cpc_flop=everyone01,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Mikro-gen's Everyone's A Wally - Meet The Gang cracked (c) 1985 Unknown.

Never released as a disk, this is a pirate tape_to_disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272696&o=2

$end

$orao=microrac,
$bio

PEL Varazdin Orao cass. published 34 years ago:

Mikroracunalo Orao (c) 1988 PEL Varazdin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237436&o=2

$end

$iq151_flop=mikros,
$bio

MIKROS Ver.2 (c) 198? VUVT Zilina.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267844&o=2

$end

$mikrosha_cass=basic,
$bio

Mikrosha BASIC (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236536&o=2

$end

$hp86_rom=miksam,
$bio

HP-86/87 Option ROM published 40 years ago:

MIKSAM ROM (c) 1982 Hewlett-Packard

- TECHNICAL -

ROM ID: 00087-15011

- TRIVIA -

Original Price: $195

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273650&o=2

$end

$msx1_cart=nnprowrs,
$bio

MSX cart. published 36 years ago:

ミクとしおりのニャンニャンプロレス (c) 1986 Victor Co.
(Miku to Shiori no Nyan Nyan Pro Wres)

- TECHNICAL -

GAME ID: M-2004

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77266&o=2

$end

$msx1_flop=milcaras,
$bio

Mil Caras Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134274&o=2

$end

$msx1_cart=milcaras,
$bio

MSX cart. published 37 years ago:

Mil Caras [Model HBS-IDE05] (c) 1985 Idealogic [Barcelona, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77267&o=2

$end

$info=mod8,
$bio

Computer published 48 years ago:

MIL MOD-8 (c) 1974 Microsystems International, Ltd.

A very early micro-computer based on the 8008 CPU.

- TRIVIA -

The MIL MOD-8 was primarily intended to be used as a low cost lab/prototyping tool.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=102943&o=2

$end

$snes=milandra,
$bio

Nintendo Super Famicom cart. published 25 years ago:

Milandra [Model SHVC-AQ9J-JPN] (c) 1997 ASCII Corp. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61814&o=2

$end

$osborne1=mileston,
$bio

Osborne-1 disk. published 41 years ago:

Milestone (c) 1981 Organic Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237493&o=2

$end

$mbee_flop=milestone,
$bio

Applied Technology Microbee disk. published 41 years ago:

Milestone Ver.1.09 (c) 1981 Organic Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290930&o=2

$end

$amigaocs_flop=circusatm,grandmona,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Milestones (c) 1990 Softgold.

This compilation contains:
Circus Attractions
Grand Monster Slam
Hard'n'Heavy
Spherical

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73731&o=2

$end

$apple2gs_flop_misc=ms2000,
$bio

Apple IIGS disk. published 32 years ago:

Milestones 2000 (c) 1990 Franklin, Ken

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230478&o=2

$end

$sorcerer_cass=milen,
$bio

Exidy Sorcerer cass. published 41 years ago:

Military Encounter (c) 1981 Global Soft. Network

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232423&o=2

$end

$tg16=miltrymd,
$bio

NEC TurboGrafx-16 cart. published 33 years ago:

Military Madness (c) 1989 NEC Home Electronics, Ltd.

Export release. Game developed in Japan. For more information on the game itself, please see the original Japanese release entry; "Nectaris [Model HC63016]".

- TECHNICAL -

Game ID: TGX030015

- PORTS -

* CONSOLES:
Nintendo Wii [Virtual Console] [US] (dec.18, 2006) [Model PANE] 
Nintendo Wii [Virtual Console] [EU] (dec.22, 2006) [Model PANP] 
Nintendo Wii [Virtual Console] [AU] (jul.6, 2007) 

* OTHERS: 
Apple iPhone/iPad [US] (dec.20, 2010) "TurboGrafx-16 GameBox [Model 406585960]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84330&o=2

$end

$cpc_flop=military,
$bio

Amstrad CPC type-in published 33 years ago:

Military School (c) 1989 AM-Mag

- TRIVIA -

Listed as a type-in program in the French magazine: AM-Mag.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119558&o=2

$end

$snes=militia,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Militia [Model SHVC-NG] (c) 1994 NAMCOT.

Japanese release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61815&o=2

$end

$info=sc4milja,
$bio

Miljonairs Arcade (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR1223]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42693&o=2

$end

$info=sc4miljo,
$bio

Miljonairs (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR1217]

[Scorpion 4]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43040&o=2

$end

$msx1_cass=milkrace,milkracea,
$bio

MSX cass. published 35 years ago:

Milk Race (c) 1987 Mastertronic, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94850&o=2

$end

$c64_cass=milkrace,
$bio

Commodore C64 cass. published 35 years ago:

Milk Race (c) 1987 Mastertronic, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186684&o=2

$end

$cpc_flop=milkrace,milkrace01,milkrace02,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Milk Race cracked (c) 1987 Unknown.

Never released as a disk, this is a pirate tape_to_disk. copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273610&o=2

$end

$msx1_flop=milkrace,
$bio

Milk Race cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230056&o=2

$end

$cpc_cass=milkrace,
$bio

Amstrad CPC cass. published 35 years ago:

Milk Race [Model IA0179] (c) 1987 Mastertronic, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98263&o=2

$end

$spectrum_cass=milkrace,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Milk Race (c) 1987 Mastertronic, Ltd. [UK]

- TECHNICAL -

GAME ID: IS0179

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79803&o=2

$end

$x68k_flop=milktime,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Milk Time (c) 1991 System House Oh!

- TECHNICAL -

FD x3

- TRIVIA -

Released in May 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87896&o=2

$end

$info=milkin,
$bio

Milkin' It (c) 200? Aristocrat Leisure Industries Pty, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=44230&o=2

$end

$pc8801_flop=milkygir,
$bio

Milky Girls (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92395&o=2

$end

$scv=milkyprn,
$bio

Epoch Super Cassette Vision cart. published 37 years ago:

Milky Princess (c) 1985 Epoch Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58786&o=2

$end

$x1_cass=milkyway,
$bio

Sharp X1 cass. published 38 years ago:

Milky Way (c) 1984 Micronet.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86250&o=2

$end

$amigaocs_flop=milkyway,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Milky Way Cafe (c) 1992 Rush Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74562&o=2

$end

$msx2_flop=milkymat,
$bio

MSX 2 disk. published 31 years ago:

Milkymate (c) 1991 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101862&o=2

$end

$pc8801_flop=milkyway,
$bio

NEC PC-8801 Series disk. published 38 years ago:

Milkyway (c) 1984 Micronet.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92396&o=2

$end

$info=millpac,
$bio

Mill Pac (c) 198? Valadon Automation.

Rare French hack of "Centipede".

- TRIVIA -

'Mill' is an abbreviation for 'Mille' which translates from French as 'Thousand'. 'Pac' is the reference for the "Pac-Man" characters. 'Mill Pac' is also a pun for 'Mille-Pattes' which translates from French as ..."Millipede"!

Valadon Automation was founded by Alain Valadon.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1631&o=2

$end

$cpc_flop=millebor01,millebor,millesbo,
$bio

Amstrad CPC type-in published 37 years ago:

Mille Bornes (c) 1985 CPC

- TRIVIA -

Listed in the French magazine CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127977&o=2

$end

$info=gtmr2,gtmr2a,
$bio

Arcade Video game published 27 years ago:

Mille Miglia 2 - Great 1000 Miles Rally (c) 1995 Kaneko.

A racing game from Kaneko.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 16 Mhz)
Sound Chips : (2x) OKI6295 (@ 12 Khz)

Screen orientation : Horizontal
Video resolution : 320 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 32768

Players : 2
Control : dial
Buttons : 8

- TRIVIA -

Released in April 1995.

This game is known in the US as "Great 1000 Miles Rally 2 USA".

Based on a race that took place in Italy from Brescia to Rome and was held yearly between 1927-1938 and 1945-1950 called the '1000 Miglia'.

The car/track select screen uses a sample from the US Olympic TV theme.

- SERIES -

1. Great 1000 Miles Rally (1994)
2. Mille Miglia 2 - Great 1000 Miles Rally (1995)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1632&o=2

$end

$amigaocs_flop=millen,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Millenium - Return to Earth (c) 1991 Paragon

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74563&o=2

$end

$dc=mlnmsldr,mlnmsldrp,
$bio

Sega Dreamcast GD published 23 years ago:

Millenium Soldier - Expendable [Model T-15101D-05] (c) 1999 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135093&o=2

$end

$amigaocs_flop=millen22,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Millennium 2.2 (c) 1989 Electric Dreams Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74564&o=2

$end

$amigaocs_flop=millen22a,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Millennium 2.2 [Budget] (c) 1989 Boeder

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74565&o=2

$end

$info=m4mbel,m4mbel__0,m4mbel__1,m4mbel__2,m4mbel__3,m4mbel__4,m4mbel__5,m4mbel__6,m4mbel__7,m4mbel__8,m4mbel__9,m4mbel__a,m4mbel__b,m4mbel__c,m4mbel__d,m4mbel__e,m4mbel__f,m4mbel__g,m4mbel__h,m4mbel__i,m4mbel__j,m4mbel__k,m4mbel__m,m4mbel__n,m4mbel__o,m4mbel__p,m4mbel__q,m4mbel__r,m4mbel__s,m4mbel__t,m4mbel__u,m4mbel__v,m4mbel__w,m4mbel__x,m4mbel__y,m4mbel__z,m4mbel__a0,m4mbel__aa,m4mbel__ab,m4mbel__ac,m4mbel__ad,m4mbel__ae,m4mbel__af,m4mbel__ag,m4mbel__ah,m4mbel__ai,m4mbel__aj,m4mbel__ak,m4mbel__al,m4mbel__am,m4mbel__an,m4mbel__ao,m4mbel__ap,m4mbel__aq,m4mbel__ar,m4mbel__as,m4mbel__at,m4mbel__au,m4mbel__av,m4mbel__aw,m4mbel__ax,m4mbel__ay,m4mbel__az,
$bio

Millennium Bells (c) 199? Avantime.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42963&o=2

$end

$info=marc101,
$bio

Dedicated Console published 8 years ago:

Millennium M489 Arcade 101 (c) 2014 Millennium 2000 GmbH

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275352&o=2

$end

$info=m505neo,
$bio

Dedicated Console published 10 years ago:

Millennium M505 Arcade Neo Portable Spielkonsole (c) 2012 Millennium 2000 GmbH

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266336&o=2

$end

$info=m521neo,
$bio

Dedicated Console published 10 years ago:

Millennium M521 Arcade Neo Ver.2 (c) 2012 Millennium 2000 GmbH.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266337&o=2

$end

$info=marc250,
$bio

Dedicated Console published 7 years ago:

Millennium M527 Arcade 250 (c) 2015 Millennium 2000 GmbH

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275353&o=2

$end

$info=mil4000,mil4000a,mil4000b,mil4000c,
$bio

Video Slot Machine published 22 years ago:

Millennium Nuovo 4000 (c) 2000 Sure Milano.

- TECHNICAL -

Players : 1
Buttons : 6/7 (operator configurable)
Control : touchscreen (optional)

- TRIVIA -

Based on IGS's "Champion Poker".

- UPDATES -

* Version 1.5
* Version 1.6
* Version 1.8
* Version 2.0

Newer versions attempt to cater more to law enforcement's interpretation of the Italian law 425/95, which qualified these games as tolerated and regulated quasi-gambling games until they were banned in 2003.

While the poker cards theme was removed from the settings and force-disabled in newer versions, it is still implemented and can be experienced if the other three are disabled in the settings.
Credit limits for bill acceptors were also implemented.

- SCORING -

All Jokers: 1000x bet
Royal straight: 400x
Five of a kind: 200x
Low straight: 100x
Four of a kind/Poker: 40x
Full: 10x
Color/Flush: 7x
Straight: 5x
Three of a kind: 3x
Double pairs: 2x
Pair, jacks or better: 1x

Magic Card is a number between 2 and 10 selected by the player while choosing a theme: each card in hand with the same number doubles any winnings.

Color Fever is triggered for a certain amount of turns by scoring a Color with a sufficiently high bet; during which it pays 10 times the number of cards of the same color in hand at the end of a turn. This bonus is not cumulative or wagerable.

Long term payout adjustable 55 to 70%.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29154&o=2

$end

$dc=y2kfight,
$bio

Sega Dreamcast GD published 21 years ago:

Millennium Racer - Y2K Fighters (c) 2001 Creat Studio

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135645&o=2

$end

$info=m4milrou,m4milrou__a,
$bio

Millennium Roulette (c) 19?? BDD.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42964&o=2

$end

$info=millsun,
$bio

Video Slot Machine published 21 years ago:

Millennium Sun (c) 2001 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=26059&o=2

$end

$gbcolor=millenws,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Millennium Winter Sports [Model CGB-A3HE-USA] (c) 2000 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68379&o=2

$end

$tvc_flop=millikan,
$bio

Millikan Kísérlete (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111970&o=2

$end

$compis=millikan,
$bio

Telenova Compis disk. published 35 years ago:

Millikans försök (c) 1987 Esselte Studium

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267871&o=2

$end

$ti99_cart=millmgr,
$bio

Texas instrument TI-99/4A cart. published 40 years ago:

Milliken Manager (c) 1982 Milliken

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84627&o=2

$end

$ti99_cart=addseq,
$bio

Texas instrument TI-99/4A cart. published 40 years ago:

Milliken Math Sequences - Addition [Model PHM 3090] (c) 1982 Milliken

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84628&o=2

$end

$ti99_cart=decseq,
$bio

Texas instrument TI-99/4A cart. published 40 years ago:

Milliken Math Sequences - Decimals [Model PHM 3096] (c) 1982 Milliken

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84629&o=2

$end

$ti99_cart=divseq,
$bio

Texas instrument TI-99/4A cart. published 40 years ago:

Milliken Math Sequences - Division [Model PHM 3093] (c) 1982 Milliken

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84630&o=2

$end

$ti99_cart=equseq,
$bio

Texas instrument TI-99/4A cart. published 40 years ago:

Milliken Math Sequences - Equations [Model PHM 3100] (c) 1982 Milliken

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84631&o=2

$end

$ti99_cart=fracseq,
$bio

Texas instrument TI-99/4A cart. published 40 years ago:

Milliken Math Sequences - Fractional Numbers [Model PHM 3095] (c) 1982 Milliken

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84632&o=2

$end

$ti99_cart=intseq,
$bio

Texas instrument TI-99/4A cart. published 40 years ago:

Milliken Math Sequences - Integers [Model PHM 3094] (c) 1982 Milliken

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84633&o=2

$end

$ti99_cart=arithseq,
$bio

Texas instrument TI-99/4A cart. published 40 years ago:

Milliken Math Sequences - Laws of Arithmetic [Model PHM 3099] (c) 1982 Milliken

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84634&o=2

$end

$ti99_cart=measseq,
$bio

Texas instrument TI-99/4A cart. published 40 years ago:

Milliken Math Sequences - Measurement Formulas [Model PHM 3101] (c) 1982 Milliken

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84635&o=2

$end

$ti99_cart=multseq,
$bio

Texas instrument TI-99/4A cart. published 40 years ago:

Milliken Math Sequences - Multiplication [Model PHM 3092] (c) 1982 Milliken

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84636&o=2

$end

$ti99_cart=nbrdyseq,
$bio

Texas instrument TI-99/4A cart. published 38 years ago:

Milliken Math Sequences - Number Readiness [Model PHM 3098] (c) 1984 Milliken

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84637&o=2

$end

$ti99_cart=percseq,
$bio

Texas instrument TI-99/4A cart. published 40 years ago:

Milliken Math Sequences - Percents [Model PHM 3097] (c) 1982 Milliken

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84638&o=2

$end

$ti99_cart=subseq,
$bio

Texas instrument TI-99/4A cart. published 40 years ago:

Milliken Math Sequences - Subtraction [Model PHM 3091] (c) 1982 Milliken

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84639&o=2

$end

$apple2gs_flop_misc=mstrytel,
$bio

Apple IIGS disk. published 33 years ago:

Milliken Story Teller (c) 1989 Milliken

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229361&o=2

$end

$spectrum_cass=millikil,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Millikilla (c) 1983 Oasis Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226603&o=2

$end

$spectrum_cass=millimon_a,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Millimon (c) 1984 Artic Computing, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79804&o=2

$end

$spectrum_cass=millimon,
$bio

Millimon (c) 198? Dixons

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226164&o=2

$end

$spectrum_cass=milwal,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Millimon + Wally Kong (c) 1984 Dixons

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289987&o=2

$end

$bbc_cass=millionm,
$bio

Million Mazes (c) 19?? LCL

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52111&o=2

$end

$x68k_flop=millisht,
$bio

Sharp X68000 Series 5.25in. disk. published 29 years ago:

Million Shot (c) 1993 IJI Team

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88414&o=2

$end

$bbc_cass=milliona,
$electron_cass=milliona,
$bio

Acorn BBC/Electron cass. published 38 years ago:

Millionaire (c) 1984 Incentive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52112&o=2

$end

$apple2_flop_clcracked=milnre20,
$bio

Apple II 5.25 disk. published 38 years ago:

Millionaire (c) 1984 Blue Chip Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231465&o=2

$end

$apple2_flop_clcracked=millv21,
$bio

Apple II 5.25 disk. published 37 years ago:

Millionaire (c) 1985 Blue Chip Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231468&o=2

$end

$info=milln_l3,
$bio

Pinball published 35 years ago:

Millionaire (c) 1987 Williams Electronics Games, Incorporated.

- TECHNICAL -

Williams System 11A

Main CPU : M6808 (@ 1 MHz)
Sound CPU : Motorola M6809 (@ 2 MHz), OKI M6808 (@ 1 MHz)
Sound chips : Yamaha YM2151 (@ 3.579545 MHz), (2x) DAC, (2x) HC55516

- STAFF -

Design & Concept : Jerry Armstrong (JWA)
Software : Bill Pfutzenreuter (Pfutz) (PFZ)
Sounds : Chris Granner (CPG)
Graphic Design : Tim Elliott (TJE)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5409&o=2

$end

$apple2_flop_clcracked=millrel2,millr2b,
$bio

Apple II 5.25 disk. published 35 years ago:

Millionaire (c) 1987 DesignWare

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231280&o=2

$end

$spectrum_cass=milliona,
$bio

Millionaire (c) 198? Currys

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226134&o=2

$end

$info=j6milln,j6millna,
$bio

Millionaire (c) 199? JPM International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42334&o=2

$end

$cpc_cass=million,
$bio

Amstrad CPC cass. published 38 years ago:

Millionaire [Model A13] (c) 1984 Incentive Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98264&o=2

$end

$nes=millionr,
$bio

Nintendo NES cart. published 32 years ago:

Millionaire (c) 1990 Sachen.

- TECHNICAL -

Game ID: SA-012

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76850&o=2

$end

$info=m4milclb,m4milclba,m4milclbb,m4milclbc,m4milclbd,
$bio

Millionaire's Club (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41379&o=2

$end

$info=sc4milro,
$bio

Millionaires Row (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61497&o=2

$end

$info=milliped,
$bio

Arcade Video game published 40 years ago:

Millipede (c) 1982 Atari.

Millipede is a 1- or 2-player game with a color raster-scan video display. The game action takes place on a playfield filled with mushrooms, flowers, and deadly DDT bombs. The player tries to destroy a variety of insects that drop from the top of the screen or enter from the sides of the screen, most of them to attack the player. The player controls a bow-shaped vehicle called the Archer. The object of the game is to shoot and destroy as many objects as possible for a high point score, before the player's lives are all used up.

Player control consists of a Midi Trak-Ball control and a FIRE button. The Archer is moved by rotating the Midi Trak-Ball control. The Archer can be moved in all directions, but only within the bottom fifth of the screen. However, the Archer must move around mushrooms, flowers, and DDT bombs, since these are fixed and not 'transparent' objects. Pressing the FIRE button causes the Archer to emit an arrow that travels upward. The Archer may fire one or many arrows (by holding down the FIRE button constantly). But only one arrow will appear on the screen at a time.

A player may start a game at an advanced level of play and receive bonus points for starting play at that level.

Gameplay begins with a playfield of randomly placed mushrooms and DDT bombs. A Millipede enters at the top center of the screen and starts snaking its way across the screen. The Millipede changes direction when it runs into a fixed object in the playfield (mushroom, DDT bomb, or flower), or when it reaches the side boundaries of the playfield.

When a segment of the Millipede is shot, it is destroyed and a mushroom appears where that segment was shot. When shot, the Millipede breaks into two smaller Millipedes, each with its own head. When a Millipede reaches the bottom of the screen, it starts back up, but remains within the area of the Archer (the bottom 5th of the screen).

If a Millipede reaches the bottom of the screen without being shot, it releases its tail. This tail changes into a new head. Also to provide the player a challenge, if a Millipede is still alive when it reaches the bottom, new heads will enter the screen almost at the bottom of the sides. More of these heads will appear as time progresses.

An attack wave is complete when all Millipede segments are destroyed. The screen then scrolls down one line. At the 9th attack wave, when the Millipede with only four segments enters from the top of the screen, the screen will scroll down every two seconds. The only way a player can stop the scrolling screen is to shoot a DDT bomb or destroy the entire Millipede. 

It takes four shots to destroy a mushroom. After the fourth attack wave of each wave cycle, the entire playfield of mushrooms changes. Some mushrooms die and new mushrooms grow where there were none before. A mushroom next to a DDT bomb becomes poisoned (See Tips and Tricks below for complete details).

When a Millipede runs into a poisoned mushroom, two things happen: its head changes color, and it changes direction and falls vertically to the bottom of the screen.

DDT bombs explode when hit by an arrow. Any object near the bomb is engulfed by the explosion. Insects are worth three times their normal point value if they are destroyed by the explosion.

Spiders appear in any round. They move in a random pattern on the bottom third of the screen. As the player's score increases, the range of the Spider decreases, until it is confined to the bottom fifth of the screen. Also, more Spiders enter as the game progresses. A Spider destroys any mushroom or flower it moves over. Depending on a special option switch setting, the Spider moves slowly until a player reaches a specific score, and then it speeds up. If the Archer and a Spider collide, both are destroyed.

When a Millipede with fewer than eleven segments appears, an Earwig enters the screen from either side, moving at a relatively slow speed. As the player earns more points, the Earwig's speed increases. If an Earwig passes over a mushroom, it poisons the mushroom.

When a Millipede with fewer than ten segments appears, a Dragonfly enters at the top of the screen. The Dragonfly moves in a zig-zag pattern and its speed increases as the player's score increases. As the Dragonfly moves, it leaves a trail of mushrooms behind.

When a Millipede with fewer than nine segments appears, a Mosquito enters at the top of the screen and flies in a diagonal pattern. The Mosquito's speed increases as the player's score increases. When a Mosquito is destroyed, the screen scrolls up one row.

Beetles appear randomly after the first wave. They enter from the sides of the screen near the bottom, travel down to the bottom of the screen, and walk at least half way across the bottom. Then the Beetle travels up and exits at the side of the screen. If a Beetle passes over a mushroom, the mushroom changes into a flower. Flowers cannot be destroyed by the Archer's arrows. Depending on a dip switch setting, the number of Beetles appearing on the screen and the speed of the beetles increase as the player's score increases. When a Beetle is destroyed, the screen scrolls down one row.

Bees may fall from the top of the screen during any round. As the Bee falls, it leaves a trail of mushrooms behind. The Archer must hit a Bee twice to destroy it; the first shot just speeds it up.

An Inchworm may appear when a Millipede with fewer that eleven segments appears. The Inchworm travels from one side of the screen to the other side. It moves slowly until the player's score reaches 80,000 points. Then it speeds up. If the Archer destroys the Inchworm, all insects will slow down for about three and one-half seconds.

After a Millipede of one, three, five, seven, or eleven segments has been destroyed, an insect bombing raid occurs. A raid may have only Bees, Dragonflies, Mosquitoes, or a mixture of all three.

- TECHNICAL -

Millipede came in two different form factors - an upright and a cocktail table - and it was also available as a conversion kit for "Kangaroo", "Dig Dug", and "Arabian". 

* The control panel features a trackball to move the Archer around the player area and a FIRE button for firing the arrows. 

* Millipede's trackball is larger in diameter than that of "Centipede", but smaller than that of the upright and cockpit versions of "Missile Command". All of the trackballs are prone to wear and tear, but replacement parts are readily available. 

* The upright version, by far the most common, is in a white cabinet that is rather strangely shaped. It really accents the speaker area in a way that no other games did. The game features ornate painted sideart of a huge orange millipede along with a hunter inside a forest scene. That graphic isn't just on the sides either, it continues all the way around the front of the machine as well. The control panel is dark and rather plain. It has the trackball, the FIRE button, some game instructions, and a few graphics of leaves. The marquee for this title shows a hunter clad in red, firing a long bow at an orange millipede. 

* The cocktail version is black and woodgrained, and mildly decorated with light blue graphics under the glass and on the control panels. This version has two control panels, on opposite sides of the cabinet; in a 2-player game, the players sit across from each other, and the screen's image flips over to face whichever player is currently controlling the Archer. 

Game ID : 136013 

Main CPU : MOS Technology M6502 (@ 1.512 Mhz) 
Sound Chips : (2x) POKEY (@ 1.512 Mhz) 

Screen orientation : Vertical 
Video resolution : 240 x 256 pixels 
Screen refresh : 60.00 Hz 
Palette colors : 32 

Players : 2 
Control : Optical trackball 
Buttons : 1 (FIRE)

- TRIVIA -

Millipede was released in November 1982 in the USA. 8,690 upright units were produced. Also, 1,300 cocktails models were build.

Sequels to arcade games can be a 'hit and miss' thing. Taito was able to make a successful sequel to its "Space Invaders" game by releasing "Space Invaders Part II". Atari also attempted to make a sequel to its hit "Asteroids" called "Asteroids Deluxe". Unfortunately, the sequel was not received well and Atari took a loss with it. Atari had another runaway hit in 1980 called "Centipede". The game basically involved having the player take out insects and mushrooms that dotted the playing screen. Taking another chance, Atari released a sequel in 1982 called Millipede. Fortunately, Millipede received a better reception then "Asteroids Deluxe" did as a sequel and it did fairly well at the arcades. Other games that Atari released such as "Dig Dug", "Gravitar", and "Pole Position" may have also helped the sequel along. The game play was essentially the same as the original.

If you go into test mode, you will see a hidden 'Logg' sprite which refers to the game's programmer, Ed Logg.

Originally called 'Centipede Deluxe'. Here are the main differences between Millipede and "Centipede" : 

* Instead of the Centipede and three enemies, you now have to deal with the Millipede and seven enemies. 

* In addition to the Bee dropping mushrooms, the Dragonfly also drops them. The difference between the two enemies is that the Bee goes in a straight line from top to bottom while the Dragonfly zig-zags across the screen from top to bottom. 

* Beetles turn mushrooms into flowers which can only be destroyed with DDT bombs or by Spiders. 

* On some screens, some of the mushrooms will disappear while others grow in other random places. 

* The player character is now an Archer, as it now shoots arrows instead of laser-type shots. 

* The screen advances down one level after each round is completed or for each Beetle that is hit. This will reveal other things when a new top level is revealed. Hitting a Mosquito causes the screen to advance up by one level. 

* Different events are based on how many segments the Millipede starts with. A segment is defined as not being a separate head. 

* DDT bombs have been added to help you take out areas of bugs, flowers, and mushrooms. DDT was a chemical that was banned in the 60's for pest control. 

* A new bonus setting has been implemented. It works depending on what the machine is set at for gaining bonus Archers. Once you cross that threshold multiple, you can start a new game from that score minus the original bonus score. The score tops out at 300,000 points. You have 30 seconds after your game ends to choose to do this. It works like this : 

1) The maximum level a player can start at is one level lower then the last free Archer they received.  For example, you receive a free Archer every 20,000 points. If you achieved a score of 50,000 points, then the last free Archer you received was at 40,000 points. Going one level lower, you can either start with a bonus of 0 or 20,000 points. It works the same for free Archers awarded at 12,000 or 15,000 points. 

2) The player will also be allowed to start a new game at a bonus level. Again, depending on what the machine settings are for free Archers will determine this bonus. The bonus will be 0, 1, 2, or 3 times whatever the score required is for a free Archer (i.e. 0, 12,000, 24,000, or 36,000 points to name one). You will have 10 seconds to make a decision.

* There are more score-dependent settings for the game. This means more enemies will do different things depending on the player's score.

* Millipede cycles back and forth with head to body ratio instead of just having heads like Centipede does.

James Schneider holds the official record for this game with 6,995,962 points.

A Millipede unit appears in the 1983 movie 'Joysticks' and in the 1988 movie 'Arthur 2 - On the Rocks'.

In 1982, Atari released a set of 12 collector pins including : "Missile Command", "Battlezone", "Tempest", "Asteroids Deluxe", "Space Duel", "Centipede", "Gravitar", "Dig Dug", "Kangaroo", "Xevious", "Millipede" and "Food Fight".

- SCORING -

Millipede (body segment) : 10 points
Millipede (head segment) : 100 points
Spider : 300, 600, 900, 1,200 points (Points increase the closer the Spider is to the player's Archer when shot)
Earwig : 1,000 points
DDT Bomb : 800 points
Dragonfly : 500 points
Mosquito : 400 points
Beetle : 300 points
Bee : 200 points (Takes 2 hits. First hit speeds it up, second hit destroys it)
Inchworm : 100 points
Mushrooms & Poisoned Mushrooms : 1 point (Takes 4 hits to destroy).

When the mushroom patch is reset after the Archer is destroyed, each partially destroyed mushroom, poisoned mushroom or flower that is restored awards the player 5 bonus points. 

Enemies killed inside DDT blasts are worth three times their normal score. The exception to this are Spiders which are worth 1,800 points when killed by DDT and enemies on the raids which are worth their normal (progressive) point values.

Raids : Normal points for the first raiding insect killed. Additional kills on raiding insects are worth 100 points more than the previous one, up to a maximum of 1,000 points each.

- TIPS AND TRICKS -

* Hints :

1) Destroy mushrooms near the bottom of the screen.

2) Destroy the DDT bomb when the Millipede is beside it.

3) When a Millipede hits a poisoned mushroom, it changes direction and falls vertically. Anticipate the place the Millipede will fall, because shooting it as it falls destroys all its segments.

* Know Your Enemies : This is the single most important aspect of this game. If you don't know how each of the enemies behave, you won't last long. The enemies are :

1) Millipede (Body and Head) - The main target of the game. Its role is basically identical to that of the Centipede in "Centipede". It goes back and forth across the screen and will drop to the next level when it encounters a mushroom, flower, DDT bomb, or the side of the game screen. It will go all the way to the bottom when its head hits a poisoned mushroom. 

2) Spider - It appears from the top left or right of the player area. Its role is basically the same as in "Centipede". It will either bounce across the player's area at 45-degree angles or bounce in at a 45-degree angle, bounce up and down a couple of times, go to the middle at a 45-degree angle, bounce up and down a couple of times, then finally go to the side opposite its entrance (at a 45-degree angle), bounce up and down, then exit the area. It destroys flowers and mushrooms it passes over. In later stages, multiple Spiders will appear.

3) Bee - It can appear in any attack wave. Its role is identical to that of the Flea in "Centipede". It falls from the top of the screen to the bottom, randomly depositing mushrooms along the way. A Bee takes two shots to kill. The first shot makes it angry and causes it to speed up its descent. It will usually appear when you have cleared out most of the mushrooms in the player area.

4) Beetle - It appears randomly after the first wave. It enters from the left or right side of the screen, then goes to the bottom. It travels at least halfway along the bottom before going up to its original entry level. It then exits from the side opposite from which it entered. All mushrooms in its path are converted to flowers which are immune to the Archer's arrows. Hitting a Beetle causes the screen to go down one level. 

5) Earwig - It appears when the Millipede begins with less then eleven body segments. Its role is identical to that of the Scorpion in "Centipede". It goes across the screen and poisons any mushrooms in its path. 

6) Inchworm - It first appears when the Millipede begins with less then eleven body segments. Hitting one causes all enemies on the screen to slow down for about three seconds. 

7) Dragonfly - It appears when the Millipede begins with less then ten body segments. It goes in a zig-zag pattern from top to bottom leaving a trail of mushrooms in its wake. 

8) Mosquito - It appears when the Millipede begins with less then nine body segments. It flies in a diagonal pattern from the upper left or upper right corners. Hitting one causes the screen to go up one level.

* The Millipede will start out as a head with eleven body segments in the first wave. Wave 2 will be a head with ten body segments and a head that enters from the opposite side. Wave 3 will be a head with nine body segments and two heads that enter from opposite sides. This progression keeps going until Wave 12 where you have twelve heads. The cycle will then start over in Wave 13. This cycle occurs every 12 distinct waves.

* You must clear the first Millipede wave only once. Then, until your score reaches 20,000 points, you must complete each subsequent Millipede wave twice - first as the Millipede moves slowly towards you, then as it moves fast. After your score reaches 20,000 points, each Millipede wave will only need to be completed once.

* Shooting the Millipede can have two effects : 

1) If you shoot the head, that part turns into a mushroom and the next segment becomes the new head and the Millipede will travel in the opposite direction (since it hit the newly-created mushroom).

2) If you shoot the middle of the body, then the segment hit will become a mushroom. The existing Millipede will continue in the same direction. The new Millipede will develop a head at the next segment after the break and head off in the opposite direction. 

* A good strategy to ensure you destroy the Millipedes in one stroke and to keep the Bees at bay is to create 'mushroom corridors'. Mushroom corridors are basically corridors between two rows of mushrooms where you can funnel the Millipede down and destroy it when it is moving head-first at your Archer.

* In reference to the above 'mushroom corridors', keep in mind that after the fourth wave of each cycle, the mushrooms will undergo a period of 'Growth' that determines whether they stay alive or die in accordance with a modified version of the 'life' algorithm. The rules are as follows: 

1) Any mushroom with fewer than two neighbors dies, as if by loneliness. 

2) Any mushroom with more than three neighbors dies, as if by overcrowding. 

3) Any mushroom with two or three neighbors lives, unchanged, to the next generation. 

4) Any empty space with exactly three mushroom neighbors comes to life. 

5) Any mushroom adjacent to a DDT bomb becomes poisoned. 

6) Any non-poisoned mushroom adjacent to a poisoned mushroom dies. 

7) Flowers cannot die, but do count as neighbors towards the growth of mushrooms. 

After this period of 'Growth', you may have to clean up the area since some of your corridors may have been affected by this change. 

* Watch out for the Spiders. They enter at either the top or bottom corners. Your Archer may be in the way if this happens. In addition to collisions, the Spiders wipe out all mushrooms that are in its path. This can create problems when you are creating mushroom corridors. It can also cause Bees to appear since you won't have many mushrooms in the player area. In later rounds, multiple Spiders may appear in the player area.

* At the beginning of an attack wave, take a quick look to see how many segments the Millipede has. This will determine the behavior of enemies on that or subsequent attack waves.

* Five different times during the cycle of twelve millipede attack waves, you will be bombarded by a swarm of insects. These waves are a major source of points.

After the 2nd wave : Bee raid 
After the 6th wave : Dragonfly raid 
After the 8th wave : Mosquito raid 
After the 10th wave : Bees and Dragonflies raid together 
After the 12th wave : Bees, dragonflies, and mosquitoes raid together 

During these raids, special scoring applies for shooting Bees, Dragonflies, and Mosquitoes. Each insect kill of those types (even types not actually swarming, for example a single Bee randomly dropping during the Mosquito swarm) is worth a minimum of 100 points more than the previous kill, to a maximum of 1,000 points. Triple scoring from DDT applies as well, so DDTing a Mosquito or Dragonfly will immediately max the raid value at 1000, and DDTing a Bee will register at least 600.

It's very important not to die during one of the raids. If you stay alive, a raid can be worth up to 30,000 points later in the game. To prepare for a raid, don't shoot the last head until any Spiders and Beetles are near the side and leaving the screen. Clear a path to a DDT bomb if possible, so you can use it to kill several insects at once. It will quickly build their value to the maximum of 1000 points each.

Concentrate on one thing - shooting as many bugs as you can. Don't waste time clearing mushrooms until after the raid is over. As your score increases, the length of the raids also increases, making them worth lots of points.

* On the 9th wave, the mushrooms begin scrolling down very quickly, roughly one row every two seconds. They don't stop unless you kill the Millipede, shoot a DDT bomb, or lose a life. You have to do one of these three things quickly, or you'll be overwhelmed by mushrooms on the bottom.

First try to hit a DDT bomb. It's a good idea to clear a path to one before the wave starts. If you can't use a DDT, try to kill the Millipede before the mushrooms get too low. As a last resort, die on purpose.

The scrolling wave follows the Mosquito raid. If you can shoot a lot of Mosquitoes in the raid, the mushrooms scroll way up the screen, and you'll have plenty of time to kill the Millipede while the mushrooms come back down. Remember, if you scroll the mushrooms way up the screen, you won't be able to fire very fast. You'll have to take single shots, making sure you hit the Millipede each time.

* You can have a maximum of 4 DDT bombs on the screen at any given time. Wait until either the Millipede is right next to one or there is a heavy concentration of enemies before setting it off.

* Beetles can cause a lot of problems if they aren't dealt with quickly. Of course, if you have your mushroom corridor set up, they may be a blessing. Since they create flowers in their path that are immune to your Archer's arrows, this would help prevent you from shooting them accidentally. Of course, you still have to worry about the Spiders and DDT bombs.

* Keep track of where the Earwigs move across the screen. As soon as a Millipede's head hits a poisoned mushroom, it will immediately head for the bottom of the screen. The only way to stop this headlong plunge is to shoot it in the head. Unlike in "Centipede", the Millipede's head turns a different color when it is heading directly for the bottom of the screen. In the later attack waves, it is not uncommon to have multiple Earwigs going across the screen. They also provide the most points in the game. 

* If you get unlucky and let the Millipede into your area, you need to destroy it before it gets to the bottom of the player area. Once it reaches the bottom, it will ascend again and remain in the player area. If it does reach the bottom of the player area, another head will come out from the opposite side to start its back and forth march across the screen. This will continue until you destroy all the Millipede parts in the player area or until your Archer is destroyed. 

* If your Archer gets destroyed, all partially-destroyed mushrooms and all poisoned mushrooms are reset. Flowers created by Beetles are also changed back into mushrooms. You then start at the beginning of the wave you got killed on.

* Depending on the difficulty the machine is set up at, the following events occur :

1) At Easy, the Spider moves slowly up to 10,000 points. At Hard, the Spider moves slowly up to 5,000 points. 

2) At Easy, the Beetle moves slowly up to 400,000 points and four Beetles appear in each round after 500,000 points. At Hard, the Beetle moves slowly up to 300,000 points and four Beetles appear in each round after 350,000 points. 

3) At Easy, Millipede heads enter from the sides of the screen at timed intervals. At Hard, Millipede heads enter from the sides of the screen faster than at Easy.

4) Regardless of setting, the Inchworm will move faster after the player reaches 80,000 points.

5) All other enemies move at their same speeds.

- SERIES -

1. Centipede (1981) 
2. Millipede (1982) 
3. Centipede (1998, PC CD-ROM; 1999, PlayStation/Dreamcast; 2001, Apple Macintosh)
4. Centipede Infestation (2011, Wii/3DS) 
5. Centipede Origins (2012, App Store/Android)

- STAFF -

Designed & programmed by : Ed Logg (ED )
Attract mode programming : Mark Cerny (MEC)
Engineer / tech : Doug Snyder (DUG)
Hardware support : Dave Webienson (DEW), Don Wrightnour (DFW)
Support programmers: Brian McGhie (BBM), Franz Lanzinger (FXL), Dona Bailey (DCB)

- PORTS -

* CONSOLES: 
[US] Atari 2600 (1983) "Millipede [Model CX26118]" 
Atari 2600 [EU] (1983) "Millipede [Model CX26118P]" 
[US] Atari 5200 "Millipede [Model CX5248]" : Release cancelled 
Atari XEGS 
[JP] Nintendo Famicom (oct.1, 1987) "Millipede [Model HAL-ML]" 
[US] Nintendo NES (oct.1988) "Millipede [Model NES-ML]" 
[US] Sony PlayStation (dec.31, 1997) "Arcade's Greatest Hits - The Atari Collection 2 [Model SLUS-00449]" 
[EU] Sony PlayStation (june.1998) "Arcade's Greatest Hits - The Atari Collection 2 [Model SLES-00712]" 
[US] Sega Dreamcast (jul.2, 2001) "Atari Anniversary Edition [Model T-15130N]" 
[US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]"  
[US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]"  
[EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" 
[EU] Sony PS2 (feb.18, 2005) "Atari Anthology [Model SLES-53061]"  
[JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" 
Microsoft XBOX 360 [XBLA] [US] [EU] (may.2, 2007) "Centipede / Millipede" 
[US] Sony PlayStation 4 (oct.18, 2016) "Atari Flashback Classics Vol.1" 
[US] [EU] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.1" 

* HANDHELDS: 
[US] Nintendo Game Boy (aug.1995) "Arcade Classic No. 2 - Centipede & Millipede [Model DMG-ACPE-USA]"
Nintendo Game Boy [UK] (aug.1995) "Arcade Classic No. 2 - Centipede & Millipede [Model DMG-ACPP-UKV]"
[US] Nintendo GBA (aug.15, 2005) "3 Games in One! Super Breakout - Millipede - Lunar Lander [Model AGB-B62E-USA]" 
[EU] Nintendo GBA (sept.2, 2005) "3 Games in One! Super Breakout - Millipede - Lunar Lander [Model AGB-B62P-EUR]" 
[US] Sony PSP (dec.19, 2007) "Atari Classics Evolved [Model ULUS-10325]" 
[AU] Sony PSP (mar.7, 2008) "Atari Classics Evolved" 
[US] Nintendo DS (mar.8, 2011) "Atari Greatest Hits Vol.2 [Model NTR-P-PR7E-USA]" 

* COMPUTERS: 
[US] Atari 800 (1983) "Millipede [Model RX8048]" 
[EU] Atari ST (1986) 
Tandy Color Computer [US] (1987) "Kingpede" 
[US] PC [MS Windows, CD-ROM] (apr.4, 1998) "Atari Arcade Hits 2" 
[EU] PC [MS Windows, CD-ROM] (2000) "Atari Arcade Hits 2" 
[US] PC [MS Windows, CD-ROM] (jul.9, 2001) "Atari Anniversary Edition" 
[EU] PC [MS Windows, CD-ROM] (dec.14, 2001) "Atari Anniversary Edition" 
[US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" 
[EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]" 
[US] Steam (mar.24, 2016) "Atari Vault [Model 400020]" 

* OTHERS: 
[US] Nokia N-Gage (2005) "Atari Masterpieces Vol. I" 
[EU] Nokia N-Gage (oct.13, 2005) "Atari Masterpieces Vol. I" 
Apple Store [US] (2012) "Atari Greatest Hits" 
Google Play [US] (2012) "Atari Greatest Hits"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1633&o=2

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$spectrum_cass=milliped,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Millipede (c) 1983 Softek

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79807&o=2

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$jupace_snap=milliped,
$bio

Jupiter Ace cass. published 39 years ago:

Millipede (c) 1983 Softspot.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275477&o=2

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$cgenie_cass=milliped,
$bio

Colour Genie cass. published 38 years ago:

Millipede (c) 1984 Gonzalo

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Edit this entry: https://www.arcade-history.com/?&page=detail&id=293433&o=2

$end

$dragon_cass=millipede,
$bio

Millipede (c) 198? Dragon User

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116944&o=2

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$info=millipdd,
$bio

Arcade Video game published 40 years ago:

Millipede Dux (c) 1982 Two-Bits score.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=30060&o=2

$end

$a2600=millipede,millipedep,
$bio

Atari 2600 cart. published 38 years ago:

Millipede (c) 1984 Atari, Incorporated.

PAL release. Game developed in USA. For more information, please see the NTSC release's entry; "Millipede [Model CX26118]".

- TECHNICAL -

Model CX26118P

- PORTS -

* CONSOLES: 
[EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" 
[EU] Sony PS2 (feb.18, 2005) "Atari Anthology [Model SLES-53061]" 
[EU] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.1" 

* COMPUTERS: 
[EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]"
[US] Steam (mar.24, 2016) "Atari Vault [Model 400020]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83046&o=2

$end

$a2600=milliped,millipedp1,millipedp2,
$bio

Atari 2600 cart. published 38 years ago:

Millipede (c) 1984 Atari, Incorporated.

An army of menacing millipedes - cousins to the famed Centipede - have invaded your garden patch, and you must shoot arrows at them to rid your plot of these pesky pests. But wait! The millipedes aren't the only insidious insects you have to destroy. Jumping spiders, buzzing bees, bouncing beetles, mosquitoes, dragonflies, inchworms, and earwigs all have unique and deadly powers of their own!

- TECHNICAL -

Model CX26118

- TRIVIA -

Export releases:
[PAL] "Millipede [Model CX26118P]"

As GCC had developed Centipede for Atari, they figured that Atari would tap them to do the port of Millipede as well. As they knew that time would be tight, they decided to start without getting the go ahead from Atari. Atari on the other hand decided to go with its own internal developers to program Millipede to prove that they could do just a good a job as GCC.  Depending on who you ask either Atari knew that GCC was continuing to develop their version and was going to make an eleventh hour decision on which on to use (a friendly little programming competition as it were), or Atari was always planning on using their internal version and knew nothing about the GCC version.  Either way, due to internal politics, Atari went with its own version and the GCC version never saw the light of day. Rumor has it that Dave Staugas also made a harder version of Millipede for his own private use, however this version has not been found yet.

- TIPS AND TRICKS -

* Make sure you keep your eye on the millipede while you're getting rid of the other pests. The millipede can sneak up on you if you're not careful, so keep it under control.

* If a millipede touches a poisonous mushroom - poisonous mushrooms are colored differently from most - watch out! The millipede will charge directly at you!

* When the insects swarm, you're in for big trouble if you're not alert. Only a spider can enter the garden while the mosquitoes, bees, or dragonflies are swarming. You get 100 extra points (above the normal point value) for the second swarming bug you destroy, 200 for the third, and so forth - up to 1,000 extra points per bug. But beware! Swarming bugs fly fast and furious!

* Each insect has its own unique sound, so keep your ears open and you can anticipate what will be coming next.

- STAFF -

Sound: Robert Vieira, Andrew Fuchs
Graphics: Jerome Domurat
Programmer: Dave Staugas

- PORTS -

* CONSOLES: 
[US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" 
[US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" 
[JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" 
[US] Sony PlayStation 4 (oct.18, 2016) "Atari Flashback Classics Vol.1" 
[US] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.1" 

* HANDHELDS: 
[US] Nintendo DS (mar.8, 2011) "Atari Greatest Hits Vol.2 [Model NTR-BR7E-USA]" 

* COMPUTERS: 
[US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" 
[US] Steam (mar.24, 2016) "Atari Vault [Model 400020]" 

* OTHERS: 
[US] "Atari Flashback" (2004) 
[US] "Atari Flashback 2" (2005) 
[US] "Atari Flashback 2+" (feb.22, 2010)
[US] "Atari Flashback 3" (sept.16, 2011)
[US] "Atari Flashback 4" (nov.13, 2012)
[US] "Atari Flashback 5" (oct.1, 2014)
[US] "Atari Flashback 6" (sept.15, 2015)
[US] "Atari Flashback 7" (oct.1, 2016)
[US] "Atari Ultimate Portable Game Player" (nov.2016) by AtGames
[US] "Atari Plug & Play Joystick" (aug.2017) by The Bridge Direct
[US] "Atari Flashback 8" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames
[US] "Atari Flashback Portable Game Player" (sept.22, 2017) by AtGames

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50698&o=2

$end

$a5200=milliped,
$bio

Atari 5200 cart. published 38 years ago:

Millipede (c) 1984 Atari, Incorporated.

- TECHNICAL -

Model CX5248

- TRIVIA -

Unreleased prototype. Originally called "Centipede Plus".

- STAFF -

Programmer: Stephan Crandall
Graphics: Gary Johnson
Audio: Brad Fuller

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50064&o=2

$end

$nes=millipedj,millipdn,
$vgmplay=milliped_nes,
$bio

Nintendo Famicom cart. published 35 years ago:

Millipede (c) 1987 HAL Kenkyuujo

- TECHNICAL -

Game ID: HAL-ML

- TRIVIA -

Millipede for Famicom was released on October 1, 1987 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54384&o=2

$end

$nes=milliped,
$bio

Nintendo NES cart. published 34 years ago:

Millipede (c) 1988 HAL America.

North American release. Game developed in Japan. See the original Famicom version for more information: "Millipede - Kyodai Konchuu no Gyakushuu [Model HAL-ML]".

- TECHNICAL -

Game ID: NES-ML-USA

- TRIVIA -

Millipede for NES was released in October 1988 in North America.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55370&o=2

$end

$a800=milliped,millpedp,
$bio

Atari 400/800 cart. published 38 years ago:

Millipede (c) 1984 Atari, Inc.

- TECHNICAL -

GAME ID: RX8048

- STAFF -

Programmer: Steve Crandall
Graphics: Gary Johnson
Sound: Brad Fuller

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86626&o=2

$end

$aquarius_cass=millypede,
$bio

Mattel Aquarius cass. published 39 years ago:

Millypede (c) 1983 Add On Electronics, Limited.

An Atari's Millipede rip-off for your Mattel Aquarius computer.

- STAFF -

by: Kevin Baker

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49833&o=2

$end

$spectrum_cass=millyped,
$bio

Millypede (c) 198? Custom Cables International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219051&o=2

$end

$mc10=milo,
$bio

Milo (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87675&o=2

$end

$n64=miloastr,miloastru,
$bio

Nintendo 64 cart. published 23 years ago:

Milo's Astro Lanes (c) 1999 Crave Entertainment

Have you ever bowled against your buddies with a Nuclear Ball on a lane constructed out of an alien's tongue? Probably not. But now you can, as you bowl for the perfect game in Milo's Astro Lanes, the wackiest, most spaced-out bowling blast ever! Use awesome power-ups like the devastating Pea Ball, toxic Cosmic Slime and mighty White Dwarf to thwart your opponents or keep them from stopping you. This insane game is what the future of bowling is all about!

- TECHNICAL -

GAME ID: NUS-NBRE-USA

- TRIVIA -

Released on November 24, 1998 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

Export releases:
[EU] "Milo's Astro Lanes [Model NUS-NBRP-EUR]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57833&o=2

$end

$gameboy=milonj,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Milon no Meikyuu Kumikyoku [Model DMG-M8J] (c) 1993 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66456&o=2

$end

$gameboy=milon,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Milon's Secret Castle [Model DMG-M8-USA] (c) 1993 Hudson Soft. USA, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66457&o=2

$end

$nes=milon,
$bio

Nintendo NES cart. published 34 years ago:

Milon's Secret Castle (c) 1988 Hudson Soft. USA, Inc.

North Americazn release. Game developed in Japan. See the original Famicom version for more information: "Meikyuu Kumikyoku - Miron no Daibouken [Model HFC-KM]".

Description from the back cover:

Welcome to the land of Hudson's Secret Castle where people use music to communicate with each other. From the north, an Evil Warlord and his demons attack the people of Hudson and robs them of their musical instruments. Hudson's Queen Eliza is captured deep inside the Secret Castle.

You must save Queen Eliza and get the musical instruments back. This will not be an easy task. The Secret Castle has many different rooms and each room is a maze filled with demons, secret passages and doors. However, Queen Eliza has hidden many helpful tools, instruments, and money in every room to help you. Use bubbles to help you find the places where they are hidden.

Be very alert and think very quickly to solve the puzzle of each room. Just when you think you've made it, you must face and destroy each of 7 demon-monsters from the Evil Warload. You are Hudson's last hope!!! GOOD LUCK!!!

- TECHNICAL -

GAME ID: NES-KM-USA

- TRIVIA -

Released in September 1988 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55371&o=2

$end

$apple2_flop_clcracked=mthdrlas,
$bio

Apple II 5.25 disk. published 36 years ago:

Milt's Math Drills - Addition and Subtraction (c) 1986 Hartley Courseware, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231187&o=2

$end

$apple2_flop_clcracked=mthdrlk1,
$bio

Apple II 5.25 disk. published 36 years ago:

Milt's Math Drills - K-1 Concepts (c) 1986 Hartley Courseware, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231188&o=2

$end

$ti99_cart=gamevis,
$bio

Texas instrument TI-99/4A cart. published 43 years ago:

Milton Bradley Gamevision (c) 1979 Milton Bradley Co. [East Longmeadow, MA, USA]

- TECHNICAL -

GAME ID: MB 4961

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84640&o=2

$end

$pc98=mimesp,
$vgmplay=mime_98,
$bio

NEC PC-9801 Series 5.25in. disk. published 26 years ago:

Mime (c) 1996 Studio Twinkle.

- TRIVIA -

Retail price: 8800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90146&o=2

$end

$apfimag_cass=mimicmus,
$bio

Mimic My Music (c) 19?? IM-1 in a Million Club Newsletter

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135801&o=2

$end

$x1_cass=mimitan,
$bio

Sharp X1 cass. published 38 years ago:

Mimitan (c) 1984 Hudson Soft [Hudson Group].

- TECHNICAL -

GAME ID: XC-1018

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86251&o=2

$end

$pc8801_flop=mimochan,
$bio

Mimo-chan no Daiboken (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92397&o=2

$end

$vsmile_cart=mypuppyse,
$bio

VTECH V.Smile cart. published 13 years ago:

Min hundvalp (c) 2009 VTECH [Video Technology, Ltd.]

Swedish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118435&o=2

$end

$saturn=minakata,
$bio

Sega Saturn CD published 25 years ago:

Minakata Hakudou Toujou (c) 1997 Atlus Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59418&o=2

$end

$x68k_flop=minami,
$bio

Sharp X68000 Series 5.25in. disk. published 33 years ago:

Minami no Hiroshi no Eigo Kyoushitsu (c) 1989 Todo2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88415&o=2

$end

$saturn=lucas,
$bio

Sega Saturn CD published 26 years ago:

Minami no Shima ni Buta ga Ita - Lucas no Daibouken (c) 1996 Scholar

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59419&o=2

$end

$fm8_cass=capricrn,
$bio

Fujitsu FM-8 cass. published 39 years ago:

Minami no Shima no Capricorn (c) 1983 Tsukumo Denki.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93762&o=2

$end

$gba=minamiod,
$bio

Nintendo GBA cart. published 20 years ago:

Minami no Umi no Odyssey [Model AGB-AODJ-JPN] (c) 2002 Global A Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71897&o=2

$end

$pc8801_cass=minami,
$bio

NEC PC-8801 Series cass. published 39 years ago:

南太平洋アドベンチャー (c) 1983 dB-SOFT.
(Minami Taiheiyou Adventure)

- TECHNICAL -

GAME ID: N3-G0097

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91248&o=2

$end

$x1_cass=minami,
$bio

Sharp X1 cass. published 39 years ago:

南太平洋アドベンチャー (c) 1983 dB-SOFT.
(Minami Taiheiyou Adventure)

- TECHNICAL -

GAME ID: S6-G0097

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86252&o=2

$end

$info=minasan,
$neogeo=minasan,
$bio

SNK Neo-Geo MVS cart. published 31 years ago:

みなさんのおかげさまです! (c) 1991 Monolith Crporation.
(Minasan no Okagesama Desu! Dai Suguroku Taikai)

A difficult mahjong game with very odd characters and board game elements.

- TECHNICAL -

Runs on the SNK "Neo-Geo MVS" hardware.
Game ID: NGM-027

Players: 2
Control: 8-way joystick
Buttons: 4

- TRIVIA -

Released in January 1991 in Japan.

The title of this game translates from Japanese as 'Thanks To Everyone! - Great Dice Game Tournament'. 'Sugoroku' is also a children's game played with dice and is also the Japanese version of Backgammon.

This game is based on the Japanese TV comedy show 'Minasan no Okage Desu' created by the Japanese comedy duo 'Tunnels', which ran on Fuji TV from 1988-97. Many of these characters appear in the game.

- TIPS AND TRICKS -

If you take too long to decide, the character with the fan will fall asleep and a big bubble will come out of his nose. The character with the pig tails will start picking his nose.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1634&o=2

$end

$megadriv=traysiaj,
$vgmplay=traysia_md,
$bio

Sega Mega Drive cart. published 30 years ago:

Minato no Traysia (c) 1992 Riot

- TECHNICAL -

GAME ID: T-49073

- TRIVIA -

Released on February 14, 1992 in Japan.

Export release: "Traysia [Model 49166]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56686&o=2

$end

$apple2_flop_clcracked=mndcstl2,
$bio

Apple II 5.25 disk. published 38 years ago:

Mind Castle II (c) 1984 MCE

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232976&o=2

$end

$ti99_cart=vgames2,
$bio

Texas instrument TI-99/4A cart. published 42 years ago:

Mind Challengers [Model PHM 3025] (c) 1980 Texas Instruments

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84641&o=2

$end

$spectrum_cass=mindgame,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Mind Games (c) 1984 Oasis Soft. [England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294713&o=2

$end

$a2600=mindmaze,
$bio

Atari 2600 cart. published 38 years ago:

Mind Maze (c) 1984 Atari, Incorporated.

Mind Maze is played somewhat like those old mind reading experiments where a scientist would hold up a card and ask a person to tell him what was on the other side.  Depending on the game selected, two to four cards appear on the screen each round.  The player then must try and guess the 'correct' card by highlighting it (using the joystick) and pressing the fire button.

- TRIVIA -

Originally called Mind Race. it was never released to the public.

Although Mind Maze is constantly listed as being a MindLink game, this prototype doesn't appear to use or require the MindLink controller. However, according to the programmers, Mind Maze was definitely meant to be a MindLink game. It was supposed to be the first Atari game based on the unproven theory of ESP (Extra Sensory Perception). Mind Maze was ultimately scrapped due to to the limited appeal of the game.

- STAFF -

Programmers: Howard Scott Warshaw, Gary Shannon

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50699&o=2

$end

$apple2_flop_clcracked=mindmror,
$bio

Apple II 5.25 disk. published 37 years ago:

Mind Mirror (c) 1985 Electronic Arts.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=159838&o=2

$end

$adam_flop=mindadam,mindadama,
$bio

Coleco Adam disk. published 34 years ago:

Mind Over Adam (c) 1988 Pitman Soft. [Steve Pitman]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109597&o=2

$end

$apple2_flop_clcracked=mindmatr,
$bio

Apple II 5.25 disk. published 38 years ago:

Mind Over Matter (c) 1984 Learning Well

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234866&o=2

$end

$apple2_flop_clcracked=mindminr,
$bio

Apple II 5.25 disk. published 37 years ago:

Mind Over Minors (c) 1985 Human Edge Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240710&o=2

$end

$pc8801_flop=mindpani,
$bio

Mind Panics (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92398&o=2

$end

$apple2_flop_clcracked=mndprbdm,
$bio

Apple II 5.25 disk. published 38 years ago:

Mind Prober demo (c) 1984 Human Edge Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240711&o=2

$end

$apple2_flop_clcracked=mcmindpzl10,mcfrndcomp13,
$bio

Apple II 5.25 disk. published 39 years ago:

Mind Puzzles (c) 1983 MECC [Minnesota Educational Computing Corp.]

- TECHNICAL -

Model MECC-A780

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276745&o=2

$end

$pc8801_flop=mindstor,
$bio

Mind Storm (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92399&o=2

$end

$intvecs=mindstrk,
$bio

Mattel Intellivision ECS cart. published 40 years ago:

Mind Strike! (c) 1982 Mattel Electronics [Mattel, Inc.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265549&o=2

$end

$zx81_cass=mindmach,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Mind vs. Machine (c) 1982 2-Bit Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115049&o=2

$end

$spectrum_cass=mindyour,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Mind Your Head (c) 1986 Tynesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79817&o=2

$end

$coco_cart=mindroll,
$bio

TRS-80 CoCo cart. published 34 years ago:

Mind-Roll (c) 1988 Tandy Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53450&o=2

$end

$cpc_cass=mindstrc,
$bio

Amstrad CPC cass. published 32 years ago:

Mind-Stretchers (c) 1990 Leisure Genius

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98265&o=2

$end

$specpls3_flop=mindstre,
$bio

Sinclair ZX Spectrum+3 disk. published 32 years ago:

Mind-Stretchers (c) 1990 Virgin Mastertronic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148128&o=2

$end

$spectrum_cass=mindstre,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Mind-Stretchers (c) 1990 Virgin Mastertronic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286925&o=2

$end

$bbc_cass=mindbend,
$bio

Acorn BBC Micro A cass. published 40 years ago:

MindBender (c) 1982 Beebug

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52113&o=2

$end

$spectrum_cass=mindbend,mindbend_b,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Mindbender (c) 1984 Gilsoft International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79811&o=2

$end

$amigaocs_flop=mindbend,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Mindbender (c) 1989 Magic Bytes

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74566&o=2

$end

$microvision=mindbstr,
$bio

MB MicroVision game published 43 years ago:

Mindbuster (c) 1979 MB [Milton Bradley Co.] [East Longmeadow, MA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110101&o=2

$end

$spectrum_cass=minder,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Minder (c) 1985 DK Tronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79812&o=2

$end

$cpc_cass=minder,
$bio

Amstrad CPC cass. published 37 years ago:

Minder (c) 1985 DK Tronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98266&o=2

$end

$msx1_flop=minder,
$bio

Minder Cracked (c) 19?? Unknown.

Tape to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133179&o=2

$end

$cpc_flop=mindfigh02,mindfigh,mindfigh01,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Mindfighter [Model UQD 801] (c) 1988 Activision, Inc. [Santa Clara, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123878&o=2

$end

$spectrum_cass=mndfight,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Mindfighter (c) 1988 Abstract Concepts

- TECHNICAL -

GAME ID: URK 801

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79813&o=2

$end

$amigaocs_flop=mindroll,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Mindroll (c) 1989 Thalamus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74567&o=2

$end

$apple2_flop_clcracked=mrwgr5,
$bio

Apple II 5.25 disk. published 36 years ago:

Mindscape's Reading Workshop - Grade 5 (c) 1986 Mindscape, Inc. [Northbrook, IL, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301330&o=2

$end

$nes=mindseek,
$bio

Nintendo Famicom cart. published 33 years ago:

Mindseeker (c) 1989 NAMCOT.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54385&o=2

$end

$info=mindset,
$bio

Computer published 38 years ago:

Mindset Personal Computer (c) 1984 Mindset Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287875&o=2

$end

$apple2_flop_orig=mndshadw,
$bio

Apple II 5.25 disk. published 37 years ago:

Mindshadow (c) 1985 Activision, Inc. [Santa Clara, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229211&o=2

$end

$cpc_flop=mindshad01,mindshad,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Mindshadow Cracked (c) 1986 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126314&o=2

$end

$ibm5150=mindshad,
$bio

IBM PC 5.25in. disk. published 38 years ago:

Mindshadow (c) 1984 Activision, Inc. [Santa Clara, CA, USA]

- TECHNICAL -

GAME ID: DD-110

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83661&o=2

$end

$cpc_flop=mindshad02,mindshad03,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Mindshadow [Model EQD 110] (c) 1985 Activision, Inc. [Santa Clara, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126313&o=2

$end

$spectrum_cass=mndshadw,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Mindshadow [Model MRK 110] (c) 1985 Activision, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79814&o=2

$end

$cpc_cass=mindshdw,
$bio

Amstrad CPC cass. published 37 years ago:

Mindshadow [Model UQK 110] (c) 1985 Activision, Inc. [Santa Clara, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98267&o=2

$end

$amigaocs_flop=mindshdw,
$bio

Commodore Amiga 500 disk. published 37 years ago:

Mindshadow (c) 1985 Activision, Incorporated.

- TECHNICAL -

GAME ID: WD-110

- TRIVIA -

Released in November 1985.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74568&o=2

$end

$spectrum_cass=mindston,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Mindstone (c) 1986 Edge, The

- TECHNICAL -

Model EDG7SC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79815&o=2

$end

$cpc_cass=mindtrap,
$bio

Amstrad CPC cass. published 33 years ago:

Mindtrap [Model IA 0295] (c) 1989 Mastertronic, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98268&o=2

$end

$spectrum_cass=mindtrap,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Mindtrap (c) 1989 Mastertronic, Ltd. [UK]

- TECHNICAL -

Model IS0295

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79816&o=2

$end

$st_flop=mindwhel,
$bio

Atari ST disk. published 37 years ago:

Mindwheel (c) 1985 Broderbund Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230368&o=2

$end

$cpc_flop=mindshad05,
$bio

Mind_Shadow Cracked (c) 19?? NPS [Nul Part System]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122642&o=2

$end

$lviv=mines,
$bio

Lviv PK-01 cass. published 30 years ago:

Mine (c) 1992 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233019&o=2

$end

$spectrum_cass=timh146minealer,
$bio

Sinclair ZX Spectrum type-in published 35 years ago:

Mine Alert (c) 1987 Hobby Press [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=310043&o=2

$end

$mbee_quik=minedrop,
$bio

Applied Technology Microbee cass. published 39 years ago:

Mine Drop (c) 1983 MB Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289580&o=2

$end

$mbee_quik=minedrop2,
$bio

Applied Technology Microbee cass. published 39 years ago:

Mine Drop II (c) 1983 Dreamcards

You are to collect desperate needed supplies with Supertank, that you Command, while being pursued by Bingle, a supply-and tank-destroying missile with an advanced sensing system.

- STAFF -

By: Mark Hosking

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289563&o=2

$end

$sorcerer_cass=minefield,
$bio

Mine Field (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232399&o=2

$end

$kc_cass=mine2,
$bio

VEB Mikroelektronik KC cass. published 32 years ago:

Mine II (c) 1990 STS Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133839&o=2

$end

$vic1001_cart=minemad,
$bio

Commodore VIC-20 cart. published 39 years ago:

Mine Madness (c) 1983 Thorn EMI Video

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86867&o=2

$end

$ibmpcjr_cart=mineshft,
$bio

IBM PCjr cart. published 39 years ago:

Mine Shaft (c) 1983 Sierra On-Line, Inc.

- STAFF -

Programming: John Redekopp

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262916&o=2

$end

$ibm5150=mineshft,
$bio

Mine Shaft cracked (c) 198? Unknown

Pirate version converted from a PCjr cartridge.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83662&o=2

$end

$vectrex=minestrm,
$vgmplay=minestrm_vect,
$bio

GCE Vectrex published 40 years ago:

Mine Storm (c) 1982 GCE [General Consumer Electric]

Tread lightly!  The transport lanes of intergalactic space have been seeded with mines from an alien vessel. Use your mine destroying blaster to blow up the mines before they annihilate you! You may survive the floating mines, but beware of the fireball, magnetic, and treacherous fireball- magnetic mines... 13 fields, each one more difficult, await you!

- TECHNICAL -

Controls
Joystick: Rotates your mine destroying ship.
Button 1: Unused.
Button 2: Escape (hyperspace).
Button 3: Thrust.
Button 4: Fire.

- TRIVIA -

Due to it being the Vectrex' built-in game, Mine Storm never had a box.

- TIPS AND TRICKS -

In each game you will start with 5 ships. A bonus ship is awarded if you clear out 4 fields.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82223&o=2

$end

$vectrex=minestr2,
$bio

GCE Vectrex published 39 years ago:

Mine Storm II (c) 1983 GCE [General Consumer Electric]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82224&o=2

$end

$pcecd=mineswep,
$bio

NEC PC-Engine CD published 30 years ago:

Mine Sweeper (c) 1992 Pack-In-Video Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58289&o=2

$end

$info=minemine,minemineu,minemineua,
$bio

Video Slot Machine published 26 years ago:

Mine, Mine, Mine (c) 1996 Aristocrat Leisure Industries Pty, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98313&o=2

$end

$camplynx_cass=minedout,
$bio

Camputers Lynx cass. published 39 years ago:

Mined Out (c) 1983 Camsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134039&o=2

$end

$orao=minedout,
$bio

Mined Out (c) 198? KMI Borovo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=277361&o=2

$end

$bbc_cass=minedout,
$bio

Acorn BBC Micro B cass. published 39 years ago:

Mined-Out (c) 1983 Quicksilva

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52114&o=2

$end

$dragon_cass=minedout,
$bio

Dragon cass. published 39 years ago:

Mined-Out (c) 1983 Quicksilva [Grandslam Ent. div.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116725&o=2

$end

$electron_cass=minedout,
$bio

Acorn Electron cass. published 39 years ago:

Mined-Out (c) 1983 Quicksilva [Grandslam Ent. div.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267035&o=2

$end

$spectrum_cass=minedout,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Mined-Out [Model QSP 0008] (c) 1983 Quicksilva

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79818&o=2

$end

$tvc_flop=minedout,
$bio

Minedout (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111971&o=2

$end

$atom_cass=minefld,
$bio

Acorn Atom cass. published 40 years ago:

Minefield (c) 1982 A&F Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236091&o=2

$end

$info=minefld,
$bio

Arcade Video game published 39 years ago:

Minefield (c) 1983 Stern Electronics.

A horizontal tank shooter game, with great atmosphere Parallax scrolling background.

The mid-day heat is rapidly becoming unbearable as the supply helicopter lowers your battle tank on to edge of the desert. You have a whole day's travelling ahead, 90 miles across the seemingly endless desert, until you reach the target of your mission - the enemy's desert fortress. Only after you have managed to destroy it, will it be safe for the transport helicopter to collect you and send you on another full-scale mission.

Unfortunately, the going across the desert is not easy. Your tank has run out of super-missiles and you must replenish your armoury from the stockpiles on the way. If you don't collect enough you will not be able to destroy the forts and the enemy base, which is so well protected you need three missile hits to put it out of action. However, you have unlimited supplies of shells for your heavy duty gun that can fire in all directions.

To add to your diffículties, the enemy have buried deadly mines all over the desert floor which you must avoid at all costs, or lose a tank. Once you are on your way, the enemy, knowing of your mission, keep sending all manner of war machines to try and stop your journey. You must take action against them all, and avoid their bombs. After 60 miles of hazardous travel night arrives, and the enemy use this opportunity to try and confuse you by sending a varied mixture of attackers under cover of darkness, Beware, some of them are robot controlled and will try and crash into your tank.

Good luck in your mission-the reward is high. A spare tank every 30.000 points and a chance to record our initials on the tank coomander's roll of honour.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound CPU : Zilog Z80 (@ 1.78975 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.78975 Mhz)

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.61 Hz
Palette colors : 354

Players : 2
Control : Double 8-way joysticks
Buttons : 1

- STAFF -

Designed and programmed by : Chris Oberth

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1635&o=2

$end

$info=minefldfe,
$bio

Arcade Video game published 39 years ago:

Minefield (c) 1983 The Logicshop.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97870&o=2

$end

$jupace_cass=minefld,
$bio

Jupiter Ace cass. published 39 years ago:

Minefield (c) 1983 Micro Marketing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115762&o=2

$end

$spectrum_cass=minefiel,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Minefield (c) 1987 Corry, Stephen

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295325&o=2

$end

$mc10=minefld,
$bio

Minefield! (c) 198? Reighard Jr. [Kenneth Reighard Jr.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87676&o=2

$end

$mbee_quik=minefld,
$bio

Applied Technology Microbee cass. published 39 years ago:

Minefields (c) 1983 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289657&o=2

$end

$intv=minehunt,minehunta,
$bio

Mattel Intellivision cart. published 18 years ago:

Minehunter (c) 2004 IntelligentVision

- TECHNICAL -

Game ID: 9113

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60917&o=2

$end

$nes=minelvtn,
$bio

Nintendo Famicom cart. published 35 years ago:

Minelvaton Saga - Ragon no Fukkatsu (c) 1987 Taito Corp.

- TECHNICAL -

Game ID: TFC-MS-5500

- TRIVIA -

Released on October 23, 1987 in Japan.

It was the 13th title published by Taito on the Famicom.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54386&o=2

$end

$spectrum_cass=minenfel,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Minenfeld (c) 1983 Hofacker Verlag

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287212&o=2

$end

$a800=mine2049,min2049e,
$bio

Atari 400/800 cart. published 40 years ago:

Miner 2049er (c) 1982 Big Five Software.

You play the part of Bounty Bob, and it is your mission to explore every inch of an abandoned mine. As you walk over floor sections in the mine, the floor will change color. When all of the floor sections have been changed in color, you can move on to the next, more challenging level. To reach all of the floor sections, you will need to figure out how to get there.

You can jump (be careful not to fall too far though, or you will be squished), climb up and down ladders, and use different transportation devices that can be found on the levels (such as an elevator, slides, a springboard, or a cannon). Wandering around the mine are numerous radioactive creatures which get in Bounty Bob's way. Also scattered throughout the mines are various artifacts left behind; if Bounty Bob collects one of these, the creatures will temporarily become vulnerable. If Bounty Bob runs into one of the creatures in this state the creature will be destroyed, but if he runs into a creature while it is glowing Bounty Bob will be destroyed.

There is a total of ten different levels, and to complete them all you will need quick reflexes as well as to figure out a unique strategy for each level.

- STAFF -

Graphics and Audio Visual Displays Designed by:
Curtis A. Mikolyski, Bill Hogue, Jeff Konyu, Kelly Bakst

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49085&o=2

$end

$apple2_flop_orig=minr2049,
$apple2_flop_clcracked=minr2049,m2049r2,
$bio

Apple II 5.25 disk. published 40 years ago:

Miner 2049er (c) 1982 Micro Fun [Microlab, Inc. division]

You play the part of Bounty Bob, and it is your mission to explore every inch of an abandoned mine. As you walk over floor sections in the mine, the floor will change color. When all of the floor sections have been changed in color, you can move on to the next, more challenging level. To reach all of the floor sections, you will need to figure out how to get there.

You can jump (be careful not to fall too far though, or you will be squished), climb up and down ladders, and use different transportation devices that can be found on the levels (such as an elevator, slides, a springboard, or a cannon). Wandering around the mine are numerous radioactive creatures which get in Bounty Bob's way. Also scattered throughout the mines are various artifacts left behind; if Bounty Bob collects one of these, the creatures will temporarily become vulnerable. If Bounty Bob runs into one of the creatures in this state the creature will be destroyed, but if he runs into a creature while it is glowing Bounty Bob will be destroyed.

There is a total of ten different levels, and to complete them all you will need quick reflexes as well as to figure out a unique strategy for each level.

- STAFF -

Program by: Michael S. Livesay
Game Concept by: Bill Hogue

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107302&o=2

$end

$coleco=mine2049,mine2049a,
$bio

Colecovision cart. published 39 years ago:

Miner 2049er (c) 1983 Microfun.

Same game as for the Atari 400/800.

- STAFF -

Conversion program by: Hike Livesay
Game concept by: Bill Hogue

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49087&o=2

$end

$c64_cart=mine2049,
$bio

Commodore C64 cart. published 39 years ago:

Miner 2049er (c) 1983 Reston Software.

Same game as for the Atari 400/800.

- STAFF -

Conversion programed by: Frank G.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49086&o=2

$end

$ti99_cart=miner,
$bio

Texas instrument TI-99/4A cart. published 39 years ago:

Miner 2049er (c) 1983 Tigervision.

Same game as for the Atari 400/800.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84642&o=2

$end

$vic1001_cart=mine2049,mine2049a,
$bio

Commodore VIC-20 cart. published 38 years ago:

Miner 2049er (c) 1984 Reston Software

Same game as for the Atari 400/800.

- STAFF -

Conversion by: Jerry Brecher

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86868&o=2

$end

$fm7_disk=mine2049,
$bio

Fujitsu FM-7 5.25in. disk. published 38 years ago:

Miner 2049er (c) 1984 Comptiq.

Same game as for the Atari 400/800.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93634&o=2

$end

$to7_cass=mine2049,mine2049a,
$bio

Thomson TO7 cass. published 37 years ago:

Miner 2049er (c) 1985 FIL [France Image Logiciel]

Same game as for the Atari 400/800.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108435&o=2

$end

$to7_cart=mine2049,
$bio

Thomson TO7 cart. published 37 years ago:

Miner 2049er (c) 1985 FIL [France Image Logiciel]

Same game as for the Atari 400/800.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108632&o=2

$end

$mo5_cart=mine2049,mine2049a,
$bio

Thomson MO5 cart. published 37 years ago:

Miner 2049er (c) 1985 FIL [France Image Logiciel]

Same game as for the Atari 400/800.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108746&o=2

$end

$apple2_flop_orig=mn2049ii,
$apple2_flop_clcracked=m2049er2,
$bio

Apple II 5.25 disk. published 38 years ago:

Miner 2049er II (c) 1984 Micro Fun [Microlab, Inc. division]

The sequel to the original Miner 2049er, contains 10 more levels of difficult futuristic mines to explore.

You play the part of Bounty Bob, and it is your mission to explore every inch of an abandoned mine. As you walk over floor sections in the mine, the floor will change color. When all of the floor sections have been changed in color, you can move on to the next, more challenging level. Yukon Yohan has a whole bag of dirty tricks to prevent you from thoroughly exploring each level.

You can jump (be careful not to fall too far though, or you will be squished), climb up and down ladders, and use different transportation devices that can be found on the levels. You'll encounter ricocheting ore jumps, time warp transporters, and radioactive stalactites. Wandering around the mine are numerous radioactive creatures which get in Bounty Bob's way. Also scattered throughout the mines are various artifacts left behind; if Bounty Bob collects one of these, the creatures will temporarily become vulnerable. If Bounty Bob runs into one of the creatures in this state the creature will be destroyed, but if he runs into a creature while it is glowing Bounty Bob will be destroyed.

- STAFF -

Programmed by: Michael S. Livesay

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231539&o=2

$end

$a2600=m2049v2,m2049v2e,
$bio

Atari 2600 cart. published 39 years ago:

Miner 2049er Volume II (c) 1983 Tigervision.

The sequel to "Miner 2049er [Model 7-008]".

Bounty Bob continues his mining adventure in the year 2049 with three all new screens. Help him claim all of the various mine stations. The three new mine screens will greatly challenge your gaming abilities.

- TECHNICAL -

Model 7-011

- TRIVIA -

Miner 2049er Volume II was released in June 1983 in USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49089&o=2

$end

$scv=mine2049,
$bio

Epoch Super Cassette Vision cart. published 38 years ago:

Miner 2049er (c) 1984 Comptiq.

Same game as for the Atari 400/800.

- TECHNICAL -

Model 12 NO.09150

- TRIVIA -

Miner 2049er for SCV was released in 1985 in Japan even if titlescreen says 1984.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49082&o=2

$end

$a2600=mine2049,mine2049e,mine2049p,
$bio

Atari 2600 cart. published 39 years ago:

Miner 2049er (c) 1983 Tigervision.

Same game as for the Atari 400/800.

- TECHNICAL -

Model 7-008

- TRIVIA -

Two versions exist. In the original version pressing RESET doesn't start the game with 3 lives if you only have 1 or 2 lives in reserve. This was corrected in the later version.

On screen 3, pick up all the charges, then jump into the cannon and fire it. You will go off the screen, turn upside-down and land on your head

- STAFF -

Designer: Bill Hogue

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49083&o=2

$end

$a5200=mine2049,
$bio

Atari 5200 cart. published 40 years ago:

Miner 2049er (c) 1982 Big Five Software.

Same game as for the Atari 400/800.

- TECHNICAL -

Model BF1912

- STAFF -

Programmer: Bill Hogue

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49084&o=2

$end

$pc8801_flop=mine2049,mine2049a,
$bio

NEC PC-8801 Series disk. published 38 years ago:

Miner 2049er (c) 1984 Comptiq.

Same game as for the Atari 400/800.

- TECHNICAL -

GAME ID: CND-03

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92400&o=2

$end

$gameboy=mine2049,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Miner 2049er (c) 1991 Mindscape, Incorporated.

- TECHNICAL -

Package ID: Model DMG-P-MV
Cartridge ID: Model DMG-MV-USA

- TRIVIA -

Miner 2049er for Game Boy was released in October 1992 in USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49088&o=2

$end

$einstein=minedick,
$bio

Tatung Einstein disk. published 38 years ago:

Miner Dick (c) 1984 Merlin Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136069&o=2

$end

$msx1_cass=minemach,minemachb,minemacha,
$bio

MSX cass. published 35 years ago:

Miner Machine (c) 1987 Eaglesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94851&o=2

$end

$apple2_flop_orig=mcminerc35,
$bio

Apple IIc+ 3.5in. disk. published 34 years ago:

Miner's Cave (c) 1988 MECC [Minnesota Educational Computing Corp.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301241&o=2

$end

$apple2_flop_orig=minrcave,
$apple2_flop_clcracked=mcmcv10,
$bio

Apple II 5.25 disk. published 34 years ago:

Miner's Cave (c) 1988 MECC

- TECHNICAL -

GAME ID: MECC-A213

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267100&o=2

$end

$apple2_flop_orig=ndminrls,
$apple2_flop_clcracked=ndminrls,
$bio

Apple II 5.25 disk. published 33 years ago:

Minerals of North Dakota (c) 1989 North Dakota Database Project

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262169&o=2

$end

$x07_cass=mines,
$bio

Canon X-07 type-in published 36 years ago:

Mines (c) 1986 Shift Editions [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=138568&o=2

$end

$cpc_flop=minesuk1,
$bio

Amstrad CPC 464 disk. published 28 years ago:

Mines (c) 1994 Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124439&o=2

$end

$mikrosha_cass=mines,
$bio

MINES (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236535&o=2

$end

$cpc_cass=minesor2,
$bio

Amstrad CPC cass. published 33 years ago:

Mines d'Or Vol. 2 (c) 1989 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98269&o=2

$end

$cpc_flop=minesinc,minesinc01,
$bio

Amstrad CPC 464 disk. published 15 years ago:

Mines Incas (c) 2007 Astrosmurf.

- STAFF -

By: Astrosmurf

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124440&o=2

$end

$a2600=minemino,mineminoe1,
$bio

Atari 2600 cart. published 40 years ago:

Mines of Minos (c) 1982 CommaVid

Something terrible has happened in the mazelike Mines of Minos. The smoothly running robot operation has been interrupted by an invasion of monstrous alien life forms! Aliens stalk the corridors of the mine; only a single robot survives to battle them. Desperately he struggles to find and assemble pieces of his fellow robots scattered around the mine while avoiding the pursuing aliens. If he can assemble a large enough robot army, he can battle the aliens to fight his way down to deeper levels of the mine and even destroy the alien command center at the lowest level. But if the aliens catch him he is doomed and his only weapon against them is his stock of time bombs.

Can you avoid the monsters and assemble enough robots to expel the alien invaders from the Mines of Minos? Find out in this latest video challenge from CommaVid.

Some of the game variations are two player games. The left joystick controls the robot and the right joystick controls one of the monsters. Pushing the button on the right joystick changes which monster is under the player's control. The other two monsters will pursue the robot on their own.

The monster being controlled by the joystick is seen as darker in color. If the robot runs into this monster, the monster is destroyed instead of the robot. But if the robot runs into either of the two monsters under their own control, he is destroyed as usual.

Game variations:
Game 1: The standard game. It takes three robot pieces to complete a new robot, and the flood both slows you down and keeps you from dropping a bomb.
Game 2: A two-player version of Game 1.
Game 3: An even greater challenge, it takes six robot pieces to complete a robot.
Game 4: A two-player version of Game 3.
Game 5: For practice, it takes three robot pieces to complete a robot, but there is no flooding.
Game 6: A two-player version of Game 5.
Game 7: The mine floods as usual, but it only takes two robot pieces to complete a robot.
Game 8: A two-player version of Game 7.
Game 9: Three robot pieces to complete a robot, but you can drop bombs in the flood.
Game 10: A two-player version of Game 9.
Game 11: The maze is invisible, except when you blow up a monster. Three robot pieces complete a robot, and you can drop bombs in the flood.
Game 12: A two-player version of Game 11.

Additional game variations can be created using the difficulty switches. With both difficulty switches in the B (or novice) position, the robots and monsters both move at normal speed. Raising the left difficulty switch to the A (or expert) position causes the robots to move at half speed, while the right difficulty switch in the "a" position causes the monsters to move at half speed.

- TECHNICAL -

Model CM005

- SCORING -

Destroying a monster = 20 points. 
Picking up a robot part = 70 points. 
Depositing the robot part = 70 points. 
Every 1000 points scored up to 4000 raises your power level by one unit.

- STAFF -

Programmer: Irwin Gaines

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50700&o=2

$end

$spectrum_cass=minesofm,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Mines of Moriez (c) 1986 Hektic Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289843&o=2

$end

$spectrum_cass=minesofs,minesofs_a,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Mines of Saturn (c) 1982 Saturnsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79820&o=2

$end

$spectrum_cass=msatrte,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Mines of Saturn + Return to Earth (c) 1982 Saturnsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288050&o=2

$end

$zx81_cass=minesatn,
$bio

Mines of Saturn + Return to Earth (c) 198? Mikro-Gen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114724&o=2

$end

$spectrum_cass=msatrtemg,msatrtemga,
$bio

Mines of Saturn + Return to Earth (c) 198? Mikro-Gen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146288&o=2

$end

$apple2_flop_orig=minesttn,
$apple2_flop_misc=minesttn,
$bio

Apple II 5.25 disk. published 33 years ago:

Mines of Titan (c) 1989 Infocom

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107359&o=2

$end

$ibm5150=minesttn,
$bio

IBM PC 5.25in. disk. published 33 years ago:

Mines of Titan (c) 1989 Infocom, Inc. [MA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234589&o=2

$end

$cpc_flop=mines1ku,
$bio

Amstrad CPC 464 disk. published 15 years ago:

Mines1k (c) 2007 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124441&o=2

$end

$sgi_mips=mineset_2_0_1,
$bio

SGI MIPS IRIX soft. published 24 years ago:

MineSet 2.0.1 for IRIX 6.2 and later (c) 1998 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266513&o=2

$end

$bbc_cass=mineshaf,
$electron_cass=mineshaf,
$bio

Acorn BBC/Electron cass. published 38 years ago:

Mineshaft (c) 1984 Durell Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=99175&o=2

$end

$bbc_cass=mineshafa,
$bio

Acorn BBC/Electron cass. published 32 years ago:

Mineshaft (c) 1990 Alternative

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52115&o=2

$end

$info=mineswpr,mineswpr4,
$bio

Arcade Video game published 45 years ago:

Minesweeper (c) 1977 Amutech.

This game was two player only, you must have a real live person to play against, or else the other players boat will head directly for the bottom wall, which doesn't make for a very interesting game. Each player moves their little boat around leaving a solid line of mines behind them. All moves are made on an invisible grid, so you can only turn at 90 degree angles. To win you must last longer than your opponent before hitting something (first person to hit something loses). One good strategy is to try and box your opponent in to a small section of the screen, and then just move carefully until they crash. Pushing backwards on the stick will cause you to crash into your own mines, so avoid that at all cost.

The game was controlled with buttons rather than joysticks (this was cheaper to produce, and most of the other similar games of the time used buttons as well). Inserting a coin started the game at once. Both players got to play for a single coin. The game ended after one player chalked up six wins, but this was operator adjustable down to as low as three. The operator can also turn the sound on and off with internal switches as well.

- TECHNICAL -

Main CPU : Intel 8080 (@ 2.079 Mhz)
Sound Chips : Samples (@ 2.079 Mhz), Discrete (@ 2.079 Mhz)

Screen orientation : Horizontal
Video resolution : 256 x 224 pixels
Screen refresh : 60.00 Hz
Palette Colors : 2

Players : 2
Button : 4

- TRIVIA -

Shane Poulsen holds the official record for this game on 'Beginner' settings with 5 points. Shane Poulsen also holds the official record for this game on "'Intermediate' settings with 32 points.
And lastly, Shane Poulsen holds the official record for this game on 'Expert' settings with 114 points.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1636&o=2

$end

$kc_cass=mineswp,
$bio

Minesweeper (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133806&o=2

$end

$cpc_flop=mineswee,mineswee01,mineswee02,mineswee04,mineswee03,mineswee05,
$bio

Amstrad CPC 464 disk. published 30 years ago:

Minesweeper (c) 1992 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124442&o=2

$end

$timex_cass=mineswee,
$bio

Timex Sinclair 2068 cass. published 19 years ago:

Minesweeper (c) 2003 Albrecht, Alvin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263983&o=2

$end

$info=m5minesw,
$bio

Minesweeper (c) 200? BWB.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41601&o=2

$end

$svmu=mines,
$bio

Minesweeper (c) 200? Gust, Soren

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293604&o=2

$end

$gameboy=mineswep,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Minesweeper - Soukaitei [Model DMG-UMA] (c) 1991 Pack-In-Video Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66459&o=2

$end

$cpc_flop=minetteu,
$bio

Minette (c) 19?? Unknown.

- STAFF -

By: Edmund SPICER

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126204&o=2

$end

$cpc_flop=mineur19,mineurf1,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Mineur Cracked (c) 1987 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128208&o=2

$end

$info=star100,
$bio

Ming Xing 100 (c) 199? Sang Ho Software.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82202&o=2

$end

$gbcolor=mingzhu2,
$bio

Ming Zhu Kou Dai Guai Shou II (c) 200? Li Cheng.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122019&o=2

$end

$gbcolor=mingzhu3,
$bio

Ming Zhu Kou Dai Guai Shou III - Digimon Fight El Monstruo (c) 200? Li Cheng.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122018&o=2

$end

$apple2_flop_orig=mingchal,
$bio

Apple II 5.25 disk. published 40 years ago:

Ming's Challenge (c) 1982 Micro Fun [Microlab, Inc. division]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262144&o=2

$end

$wswan=mingmagn,
$bio

Bandai WonderSwan cart. published 23 years ago:

Mingle Magnet [Model SWJ-HAL002] (c) 1999 HAL Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86358&o=2

$end

$info=snomi286,
$bio

Mini 286 (c) 198? Snobol.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275793&o=2

$end

$gameboy=mini4bo2,
$bio

Nintendo Game Boy Cart. published 25 years ago:

Mini 4 Boy II - Final Evolution [Model DMG-AJ2J-JPN] (c) 1997 J-Wing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66461&o=2

$end

$gameboy=mini4boy,
$bio

Nintendo Game Boy Cart. published 26 years ago:

Mini 4 Boy [Model DMG-Aj4J-JPN] (c) 1996 J-Wing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66460&o=2

$end

$info=arcade10,
$bio

Mini Arcade Console (c) 201? Fizz Creations.

Contains 10 arcade games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287771&o=2

$end

$info=tkmag220,
$bio

Mini Arcade Games Console (c) 200? TaiKee.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240434&o=2

$end

$info=red5mam,
$bio

Mini Arcade Machine (c) 201? Red5.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259427&o=2

$end

$tvc_flop=miniart,
$bio

Videoton TVC disk. published 36 years ago:

Mini Art (c) 1986 Kerekes, Tibor

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264976&o=2

$end

$vic10=minibas,
$bio

Mini Basic I (c) 198? Commodore, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231974&o=2

$end

$to7_qd=mbridge,mbridgea,
$bio

Thomson TO7 Quick Disk published 36 years ago:

Mini Bridge (c) 1986 EDIL [Edition Informatique Logiciel] [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108659&o=2

$end

$info=smchess,
$bio

Chess board published 41 years ago:

Mini Chess (c) 1981 SciSys.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266347&o=2

$end

$tvc_flop=miniddt,ddtleir,
$bio

Videoton TVC disk. published 36 years ago:

Mini DDT (c) 1986 Gaba Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112337&o=2

$end

$cpc_flop=minidump,
$bio

Amstrad CPC 464 disk. published 13 years ago:

Mini Dump Memoire (c) 2009 Kukulcan [CPC-Power]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124054&o=2

$end

$aquarius_cart=minidiag,
$bio

Mattel Aquarius cart. published 40 years ago:

Mini Expander Diagnostics (c) 1982 Radofin Electronics.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=277381&o=2

$end

$dragon_cass=minigames,
$bio

Dragon cass. published 39 years ago:

Mini Games (c) 1983 Bamby Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116763&o=2

$end

$msx1_flop=minigolf,
$bio

Mini Golf cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230222&o=2

$end

$msx1_cart=minigolf,minigolfa,
$bio

MSX cart. published 37 years ago:

Mini Golf [Model 11] (c) 1985 NAMCOT.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77268&o=2

$end

$gamate=minigolf,
$bio

Gamate cart. published 32 years ago:

Mini Golf [Model C1006] (c) 1990 Bit Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=105890&o=2

$end

$svi318_cass=minigolf,
$bio

Spectravideo SV-318 cass. published 38 years ago:

Mini Golf (c) 1984 Spectravideo, Inc.

- TECHNICAL -

GAME ID: SD-260T

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118508&o=2

$end

$info=miniguay,
$bio

Video Slot Machine published 36 years ago:

Mini Guay (c) 1986 CIRSA [Compagna Internacional de Recreativos, s.a.].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40609&o=2

$end

$cpc_flop=minijour,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Mini Journal Informatique No.1 (c) 1989 MJI

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123750&o=2

$end

$cpc_flop=minijour01,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Mini Journal Informatique No.2 (c) 1989 MJI

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123751&o=2

$end

$cpc_flop=minijour02a,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Mini Journal Informatique No.3 (c) 1989 MJI

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123752&o=2

$end

$cpc_flop=minijour03a,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Mini Journal Informatique No.4 (c) 1989 MJI

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123753&o=2

$end

$info=m3minmax,
$bio

Mini Max (c) 198? AL [Associated Leisure Sales].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41187&o=2

$end

$ti99_cart=minimem,
$bio

Texas instrument TI-99/4A cart. published 41 years ago:

Mini Memory (c) 1981 Texas Instruments

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231631&o=2

$end

$info=minimony,minimonya,minimonyb,
$bio

Mini Money (c) 199? CIRSA [Compagna Internacional de Recreativos, s.a.].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115154&o=2

$end

$pico=minimoea,
$bio

Sega Pico game published 19 years ago:

Mini Moni. - Eigo de Asobundapyon! [Model HPC-6122] (c) 2003 Sega Toys

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75730&o=2

$end

$gba=minimnhm,
$bio

Nintendo GBA cart. published 20 years ago:

Mini Moni. - Mika no Happy Morning Chatty [Model AGB-AHCJ-JPN] (c) 2002 Shogakukan Production

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71898&o=2

$end

$gba=minimnoo,
$bio

Nintendo GBA cart. published 20 years ago:

Mini Moni. - Onegai Ohoshi-sama! [Model AGB-AOHJ-JPN(RK316-J1)] (c) 2002 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71899&o=2

$end

$psx=minimnst,
$bio

Sony PlayStation CD published 20 years ago:

Mini Moni. - Shaker & Tambourine! Da Pyon! (c) 2002 Sega Enterprises, Ltd.

- TECHNICAL -

GAME ID: SLPM-87132

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85448&o=2

$end

$pico=minimosn,
$bio

Sega Pico game published 19 years ago:

Mini Moni. - Shougakkou he Iku Ndapyon! (c) 2003 SEGA Toys

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115686&o=2

$end

$pico=minimotd,
$bio

Sega Pico game published 20 years ago:

Mini Moni. - Terebi ni Derundapyon! [Model HPC-6110] (c) 2002 Sega Toys

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75731&o=2

$end

$cpc_flop=minimoni,
$bio

Amstrad CPC type-in published 36 years ago:

Mini Moniteur Hexa Monithex (c) 1986 CPC

- TRIVIA -

Listed in the French magazine CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119982&o=2

$end

$msx2_flop=minights,
$bio

MSX 2 disk. published 25 years ago:

Mini Nights (c) 1997 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101863&o=2

$end

$electron_cass=moffice,
$bio

Acorn Electron cass. published 38 years ago:

Mini Office (c) 1984 Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115448&o=2

$end

$bbcb_flop_orig=moffice,
$bio

Acorn BBC Micro B disk. published 38 years ago:

Mini Office (c) 1984 Database Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125676&o=2

$end

$cpc_cass=minioffc,
$bio

Amstrad CPC cass. published 37 years ago:

Mini Office (c) 1985 Database Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98270&o=2

$end

$cpc_cass=minioffcsu,
$bio

Amstrad CPC cass. published 37 years ago:

Mini Office (c) 1985 Summit Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98271&o=2

$end

$cpc_cass=minioff2,
$bio

Amstrad CPC cass. published 36 years ago:

Mini Office II (c) 1986 Database Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98272&o=2

$end

$bbcb_flop_orig=moffice2,
$bio

Acorn BBC Micro B disk. published 36 years ago:

Mini Office II (c) 1986 Database Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125677&o=2

$end

$bbc_rom=moffice2,
$bio

Acorn BBC ROM published 36 years ago:

Mini Office II (c) 1986 Database Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145292&o=2

$end

$bbcb_flop=mo2dab,
$bio

Acorn BBC Micro B disk. published 34 years ago:

Mini Office II - A Dabhand Guide (c) 1988 Dabs Press

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125475&o=2

$end

$cpc_flop=minioffi01,minioffi02,minioffi03,minioffi09,minioffi07,minioffi08,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Mini Office II [Model 6087] (c) 1986 Database Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123730&o=2

$end

$pcw=miniop,
$bio

Amstrad PCW soft. published 35 years ago:

Mini Office Professional (c) 1987 Database Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118354&o=2

$end

$pcw=miniopp,
$bio

Amstrad PCW soft. published 33 years ago:

Mini Office Professional Plus (c) 1989 Database Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118355&o=2

$end

$spectrum_cass=minioffi,
$bio

Mini Office (c) 198? Summit Soft.

- TECHNICAL -

GAME ID: SS305

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196815&o=2

$end

$cpc_flop=minioffi,minioffi06,minioffi05,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Mini Office {Model DUA-01] (c) 1985 Microbyte, S.A.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123729&o=2

$end

$spc1000_cass=miniorgn,
$bio

Mini Organ (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83531&o=2

$end

$apple2gs_flop_misc=miniputt,
$apple2gs_flop_orig=miniputt,
$bio

Apple IIGS disk. published 34 years ago:

Mini Putt (c) 1988 Accolade, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49802&o=2

$end

$nes=miniputt,
$bio

Nintendo Famicom cart. published 31 years ago:

Mini Putt (c) 1991 A-Wave

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54387&o=2

$end

$gameboy=miniputt,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Mini Putt (c) 1991 A-Wave

- TECHNICAL -

Cartridge ID: DMG-V3A

- TRIVIA -

Reviews:
October 1991 - Joypad N.1 [FR]: 76/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66462&o=2

$end

$svmu=mini,
$bio

Mini Racer (c) 200? Mad Mat

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293620&o=2

$end

$n64=miniracr,
$bio

Nintendo 64 cart. published 23 years ago:

Mini Racers (c) 1999 Looking Glass Studios

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57834&o=2

$end

$tvc_flop=miniraj,
$bio

Mini Rajzoló (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111972&o=2

$end

$adam_flop=minirec,minireca,
$bio

Mini Recorder (c) 199? Bonafide Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109598&o=2

$end

$adam_cass=ukas_nz,
$bio

Mini Review N-Z (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82702&o=2

$end

$msx1_flop=minirpg1,
$bio

Mini RPG 1 (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109075&o=2

$end

$cpc_flop=minischa,
$bio

Amstrad CPC type-in published 36 years ago:

Mini Schach (c) 1986 PC Schneider International

- TRIVIA -

Listed as a type-in program in the German magazine: PC Schneider International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120219&o=2

$end

$spectrum_cass=minisect,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Mini Sector (c) 1983 Hofacker Verlag

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287213&o=2

$end

$info=miniscc,miniscco,
$bio

Handheld game published 41 years ago:

Mini Sensory Chess Challenger (c) 1981 Fidelity Electronics.

Electronic chess game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114496&o=2

$end

$cpc_flop=minispre,
$bio

Amstrad CPC type-in published 37 years ago:

Mini Spreadsheet (c) 1985 CPC Schneider International

- TRIVIA -

Listed as a type-in program in the German magazine: CPC Schneider International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119688&o=2

$end

$m5_cass=startrek,
$bio

Mini Star Trek (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95320&o=2

$end

$info=minisupf,
$bio

Video Slot Machine published 42 years ago:

Mini Super Fruits (c) 1980 Cirsa.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40607&o=2

$end

$info=rminitv,
$bio

Dedicated Console published 4 years ago:

Mini TV - Retro Console 300-in-1 (c) 2018 Orb Gaming.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261609&o=2

$end

$super80_cass=minit1,
$bio

Mini Typewriter [Model 417L1] (c) 198? Bemak

- TECHNICAL -

Made for original uppercase system, V1.2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126937&o=2

$end

$super80_cass=minit3,
$bio

Mini Typewriter [Model 417L3] (c) 198? Bemak

- TECHNICAL -

Made for any homebrew system, V3.0 to V3.7.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126938&o=2

$end

$super80_cass=minitype,
$bio

Mini Typewriter [Model 417] (c) 198? Bemak

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126936&o=2

$end

$info=mv4in1,
$bio

Arcade Video game published 39 years ago:

Mini Vegas (c) 1983 Entertainment Enterprises, Limited.

- TECHNICAL -

Main CPU : MOS Technology M6502 (@ 2 Mhz)
Sound Chips : General Instrument AY8910 (@ 1 Mhz)

Screen orientation : Horizontal
Video resolution : 416 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 256

Players : 1
Buttons : 8

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4850&o=2

$end

$gameboy=miniyoas,
$bio

Nintendo Game Boy Cart. published 24 years ago:

Mini Yonku GB Let's & Go!! All-Star Battle Max (c) 1998 ASCII Corp.

- TECHNICAL -

Model DMG-AAMJ-JPN

- TRIVIA -

Released on June 19, 1998 in Japan.

- STAFF -

Music composer: Toshiyuki Ueno

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66464&o=2

$end

$gameboy=miniyonk,
$bio

Nintendo Game Boy Cart. published 25 years ago:

Mini Yonku GB Let's & Go!! (c) 1997 ASCII Corp.

- TECHNICAL -

Model DMG-AM4J-JPN

- TRIVIA -

Released on May 23, 1997.

- STAFF -

Music composer: Toshiyuki Ueno

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66463&o=2

$end

$snes=miniynk2,
$bio

Nintendo Super Famicom cart. published 24 years ago:

Mini Yonku Let's & Go!! Power WGP 2 [Model SHVC-BM4J-JPN] (c) 1998 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61816&o=2

$end

$snes=miniyonk,
$bio

Nintendo Super Famicom cart. published 26 years ago:

Mini Yonku Shining Scorpion - Let's & Go!! [Model SHVC-A4WJ-JPN] (c) 1996 ASCII Corp. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61817&o=2

$end

$apple2_flop_misc=minizork,
$bio

Apple II 5.25 disk. published 35 years ago:

Mini Zork I - The Great Underground Empire (c) 1987 Infocom

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107410&o=2

$end

$info=miniboy7,miniboy7a,
$bio

Arcade Video game published 39 years ago:

Mini-Boy 7 (c) 1983 Bonanza.

- TECHNICAL -

[Model BE-7000/MBS]

Main CPU : MOS Technology M6502 (@ 625 khz) 

Screen orientation : Horizontal 
Video resolution : 296 x 296 pixels 
Screen refresh : 60.00 Hz 
Palette colors : 256

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15426&o=2

$end

$to7_cass=mbridge,
$bio

Mini-Bridge (c) 198? EDIL [Edition Informatique Logiciel] [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108436&o=2

$end

$cpc_flop=minicent,
$bio

Amstrad CPC 464 disk. published 21 years ago:

Mini-Centipede (c) 2001 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124443&o=2

$end

$x07_cass=minigeo,
$bio

Canon X-07 type-in published 37 years ago:

Mini-Géo (c) 1985 Shift Editions [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=138569&o=2

$end

$msx1_cass=minigolf,
$bio

MSX cass. published 38 years ago:

Mini-Golf (c) 1984 Advance [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94852&o=2

$end

$cpc_flop=minimacf,
$bio

Amstrad CPC type-in published 35 years ago:

Mini-Mac (c) 1987 CPC

- TRIVIA -

Listed in the French magazine CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119983&o=2

$end

$cpc_flop=minimail,
$bio

Amstrad CPC type-in published 33 years ago:

Mini-Mailing (c) 1989 Micro Mag

- TRIVIA -

Listed as a type-in program in the French magazine: Micro Mag.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120106&o=2

$end

$ekara_japan_g=gc0008,gc0008a,
$bio

Takara e-Kara/Popira cart. published 21 years ago:

Mini-moni Vol. 1 [Model GC0008-MIN] (c) 2001 Takara Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146944&o=2

$end

$ekara_japan_g=gc0014,
$bio

Takara e-Kara/Popira cart. published 20 years ago:

Mini-moni Vol. 2 [Model GC0014-MIN] (c) 2002 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146945&o=2

$end

$psx=minimnsp,
$bio

Sony PlayStation CD published 20 years ago:

Mini-Moni. - Step Pyon Pyon Pyon (c) 2002 Konami Corp.

- TECHNICAL -

[Model SLPM-87195]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85447&o=2

$end

$apple2_flop_orig=minipx1,
$bio

Apple II 5.25 disk. published 37 years ago:

Mini-Pix #1 (c) 1985 Beagle Bros.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272241&o=2

$end

$apple2_flop_orig=minipx2,
$bio

Apple II 5.25 disk. published 36 years ago:

Mini-Pix #2 (c) 1986 Beagle Bros.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276312&o=2

$end

$apple2_flop_orig=minipx3,
$bio

Apple II 5.25 disk. published 36 years ago:

Mini-Pix #3 (c) 1986 Beagle Bros.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276313&o=2

$end

$spectrum_cass=miniputt,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Mini-Putt (c) 1988 Accolade, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79821&o=2

$end

$cpc_flop=minisequ,
$bio

Amstrad CPC type-in published 34 years ago:

Mini-Sequenceur (c) 1988 AM-Mag

- TRIVIA -

Listed as a type-in program in the French magazine: AM-Mag.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119605&o=2

$end

$info=mvbfree,
$bio

Handheld game published 43 years ago:

Mini-Vid Break Free (c) 1979 Mego.

- TECHNICAL -

Game ID: 97004

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94371&o=2

$end

$psx=miniyonk,
$bio

Sony PlayStation CD published 25 years ago:

Mini-Yonku Bakusou Kyoudai Let's & Go!! WGP Hyper Heat (c) 1997 Jaleco Co., Ltd.

- TECHNICAL -

Model SLPS-01078

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84811&o=2

$end

$kc_cass=minigolf,
$bio

Miniatur Golf (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133807&o=2

$end

$a2600=minigolfe,
$bio

Atari 2600 cart. published 44 years ago:

Miniature Golf (c) 1978 Atari, Incorporated.

PAL release. Game developed in USA. For more information, please see the NTSC release's entry; "Miniature Golf [Model CX2626]".

- TECHNICAL -

Model CX2626P

- PORTS -

* CONSOLES: 
[EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" 
[EU] Sony PS2 (feb.18, 2005) "Atari Anthology [Model SLES-53061]" 
[EU] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.1" 

* HANDHELDS: 
[EU] Nintendo DS (feb.24, 2011) "Atari Greatest Hits Vol.1 [Model NTR-BR6P-EUR]"

* COMPUTERS: 
[EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83002&o=2

$end

$a2600=minigolf,
$bio

Atari 2600 cart. published 44 years ago:

Miniature Golf (c) 1978 Atari, Incorporated.

Your sense of timing and your perceptiveness in judging distance are about to be fine-tuned! This exciting video game simulates an actual Miniature Golf course, complete with moving obstacles.

There are nine 'holes' in which to hit the ball into the 'cup'. Each time you hit the ball it is called a 'stroke'. Although the number of strokes you take to hit the ball into the cup is unlimited, each hole has a designated 'par'. Par represents the number of strokes you are ideally supposed to take to complete the hole.

Variations:

GAME 1 is for one player only. At the beginning of each hole, before the first stroke, the number for that hole is displayed in the upper left corner of the screen. The par for that hole is shown at the upper right corner of the screen. After the first stroke, the player's running score replaces the hole number. A 0 replaces the par until the beginning of the next hole.

GAME 2 is for two players. The left player goes first. After the first stroke by each player, the respective scores are displayed at the top of the screen until the hole is completed. These score totals replace the hole number and the par, as in GAME 1.

- TECHNICAL -

Model CX2626

- TRIVIA -

Export releases:
PAL "Miniature Golf [Model CX2626P]"

- STAFF -

Programmer: Tom Reuterdahl

- PORTS -

* CONSOLES: 
[US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" 
[US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" 
[JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" 
[US] Sony PlayStation 4 (oct.18, 2016) "Atari Flashback Classics Vol.1" 
[US] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.1" 

* HANDHELDS: 
[US] Nintendo DS (nov.2, 2010) "Atari Greatest Hits Vol.1 [Model NTR-BR6E-USA]" 

* COMPUTERS: 
[US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" 
[US] Steam (mar.24, 2016) "Atari Vault [Model 400020]" 

* OTHERS: 
[US] "Atari Flashback 3" (sept.16, 2011) by AtGames 
[US] "Atari Flashback 4" (nov.13, 2012) by AtGames 
[US] "Atari Flashback 5" (oct.1, 2014) by AtGames
[US] "Atari Flashback 6" (sept.15, 2015) by AtGames
[US] "Atari Flashback 7" (oct.1, 2016) by AtGames
[US] "Atari Ultimate Portable Game Player" (nov.2016) by AtGames
[US] "Atari Flashback 8" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames
[US] "Atari Flashback Portable Game Player" (sept.22, 2017) by AtGames

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50702&o=2

$end

$a5200=minigolf,
$bio

Atari 5200 cart. published 39 years ago:

Miniature Golf (c) 1983 Atari, Incorporated.

- TECHNICAL -

Model CX5230

- TRIVIA -

Unreleased prototype.

- STAFF -

Programmer: Steve Baker (SAB)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50065&o=2

$end

$spectrum_cass=minicalc,minicalca,
$bio

Minicalc (c) 198? Aackosoft [Netherlands]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225603&o=2

$end

$info=minicom,mcom4_02,
$bio

Other published 25 years ago:

Minicom IV (c) 1997 Ultratec.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95296&o=2

$end

$info=minidart,
$bio

Dart game published 13 years ago:

Minidart (c) 2009 Compumatic.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=238843&o=2

$end

$cpc_flop=minidosu,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Minidos Ver. 1.0 (c) 1989 Nemesis

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124976&o=2

$end

$info=miniforce,
$bio

Computer published 35 years ago:

MiniFORCE (c) 1987 Force Computers GmbH

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264534&o=2

$end

$info=minifram,
$bio

Computer published 37 years ago:

Miniframe (c) 1985 Convergent Technologies [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287870&o=2

$end

$cpc_flop=minigolf,
$bio

Amstrad CPC type-in published 37 years ago:

Minigolf (c) 1985 Magazin Players Dream

- TRIVIA -

Listed as a type-in program in the German magazine: Player's Dream.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124444&o=2

$end

$cpc_flop=minigolf01,
$bio

Amstrad CPC type-in published 34 years ago:

Minigolf (c) 1988 PC Amstrad International

- TRIVIA -

Listed as a type-in program in the magazine: PC Amstrad International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119779&o=2

$end

$tvc_flop=minigolf,
$bio

Minigolf (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111973&o=2

$end

$tvc_cass=minigolf,
$bio

Minigolf (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112436&o=2

$end

$info=minijook,
$bio

MiniJook (c) 199? Sound Leisure, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125444&o=2

$end

$pc98=minguyna,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Minimum Guynarock (c) 1992 Technograin.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90147&o=2

$end

$cpc_flop=minisens,
$bio

Amstrad CPC 464 disk. published 30 years ago:

Minisenso (c) 1992 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124445&o=2

$end

$apple2_flop_orig=minitman,
$apple2_flop_clcracked=minitman,
$bio

Apple II 5.25 disk. published 39 years ago:

Minit Man (c) 1983 Penguin Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229292&o=2

$end

$spectrum_cass=minitape,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Minitape 6 (c) 1985 Lerm Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288389&o=2

$end

$info=minitel2,
$bio

Computer published 33 years ago:

Minitel 2 (c) 1989 France Telecom

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236725&o=2

$end

$info=minivadr,
$bio

Arcade Video game published 32 years ago:

Minivader (c) 1990 Taito.

- TECHNICAL -

Board Number : K11X0622A
Prom Stickers : D26

Main CPU : Zilog Z80 (@ 4 Mhz)


Players : 1
Control : 2-way joystick
Buttons : 1

- TRIVIA -

Released in December 1990 in Japan. This is a test board sold in Japan together with every cabinet.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1637&o=2

$end

$ti99_cart=miniwr2,
$bio

Texas instrument TI-99/4A cart. published 37 years ago:

Miniwriter II (c) 1985 DaTaBioTics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84643&o=2

$end

$ibm5150=minix11,minix12,minix13,minix15d,
$bio

IBM PC 5.25in. disk. published 35 years ago:

MINIX Ver 1 (c) 1987 Prentice-Hall

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132444&o=2

$end

$pc98=mink01,
$bio

Mink no Omochabako Vol. 01 - Two Shot Diary 2 SP Disk (c) 19?? Mink.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90148&o=2

$end

$pc98=mink02,
$bio

Mink no Omochabako Vol. 02 - Pero Pero Candy SP Disk (c) 19?? Mink.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90149&o=2

$end

$pc8801_flop=minkymom,minkymoma,
$bio

NEC PC-8801 Series disk. published 38 years ago:

Minky Momo no Panic Ball (c) 1984 Tokuma Shoten Intermedia, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92401&o=2

$end

$info=mmonkey,mmonkeyj,
$bio

Arcade Video game published 40 years ago:

Minky Monkey (c) 1982 Technos.

- TECHNICAL -

Main CPU : MOS Technology M6502 (@ 1.5 Mhz)
Sound CPU : MOS Technology M6502 (@ 500 Khz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.5 Mhz)

Players : 2
Control : 4-way joystick
Buttons : 1

- TRIVIA -

Even if titlescreen says 1982, the game was released in March 1983 in Japan.

This is the first Technos game. Produced in association with Roller Tron Corp., Ltd.

- STAFF -

Director / Programmer : Noriyuki Tomiyama
Sound director : T. Tako
Art designers : H. Fukuda, M. Kogoma

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1638&o=2

$end

$info=dodghero,
$bio

Medal video game published 25 years ago:

Minna Atsumare! Dodge Hero (c) 1997 Sigma Enterprises, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94330&o=2

$end

$psx=igokyosh,
$bio

Sony PlayStation CD published 19 years ago:

Minna Atsumore! Igo Kyoushitsu (c) 2003 Silver Star Japan

- TECHNICAL -

[Model SLPS-03554]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85449&o=2

$end

$pico=mkaraoke,
$bio

Sega Pico game published 25 years ago:

Minna de Karaoke! Issho ni Utaou Suki na Uta! [Model HPC-6049] (c) 1997 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75732&o=2

$end

$info=minnadk,
$bio

Arcade Video game published 16 years ago:

Minna de Kitaeru Zenno Training (c) 2006 Namco Bandai Games, Incorporated.

- TECHNICAL -

Namco System 246 Hardware

CPU : 128 Bit "Emotion Engine"
- System Clock: 300 MHz
- System Memory: 32 MB Direct Rambus
- Memory Bus Bandwidth: 3.2 GB per second
- Co-Processor: FPU (Floating Point Multiply Accumulator x 1, Floating Point Divider x 1)
- Vector Units: VU0 and VU1 (Floating Point Multiply Accumulator x 9, Floating Point Divider x 1)
- Floating Point Performance: 6.2 GFLOPS
- 3D CG Geometric Transformation: 66 million Polygons Per Second
- Compressed Image Decoder: MPEG2
Graphics : "Graphics Synthesizer"
- Clock Frequency: 150MHz
- DRAM Bus bandwidth: 48 GB Per Second
- DRAM Bus width: 256 bits
- Pixel Configuration: RGB:Alpha:Z Buffer (24:8:32)
- Maximum Polygon Rate: 75 Million Polygons Per Second
Sound : "SPU2+CPU"
- Number of voices: ADPCM: 48 channel on SPU2 plus definable by software
- Sampling Frequency: 44.1 KHz or 48 KHz (selectable)
I/O Processor
- CPU Core: Current PlayStation CPU
- Clock Frequency: 33.8 MHz or 37.5 MHz (selectable)
- Sub Bus: 32 Bit

- TRIVIA -

The title of this game can be translated as 'Whole brain training to train everyone'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70734&o=2

$end

$nes=mmknight,
$bio

Nintendo NES cart. published 5 years ago:

Minna de Mamotte Knight - Amazon no Diet Daisakusen (c) 2017 Ancient Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298061&o=2

$end

$pico=oz,
$bio

Sega Pico game published 26 years ago:

Minna de Odorou - Oz no Mahoutsukai (c) 1996 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115676&o=2

$end

$gba=minpuyo,
$bio

Nintendo GBA cart. published 21 years ago:

Minna de Puyo Puyo [Model AGB-APYJ-JPN] (c) 2001 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71900&o=2

$end

$info=dashhero,
$bio

Arcade Video game published 22 years ago:

Minna Ganbare! Dash Hero (c) 2000 Sigma Enterprises, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94329&o=2

$end

$gba=minouji,
$bio

Nintendo GBA cart. published 19 years ago:

Minna no Ouji-sama [Model AGB-BMOJ-JPN(RK338-J1)] (c) 2003 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71901&o=2

$end

$gba=minshiku,
$bio

Nintendo GBA cart. published 19 years ago:

Minna no Shiiku Series - Boku no Kabuto, Kuwagata [Model AGB-BKKJ-JPN] (c) 2003 MTO, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71902&o=2

$end

$gba=minshik1,
$bio

Nintendo GBA cart. published 21 years ago:

Minna no Shiiku Series 1 - Boku no Kabutomushi [Model AGB-AB7J-JPN] (c) 2001 MTO, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71903&o=2

$end

$gba=minshik2,
$bio

Nintendo GBA cart. published 21 years ago:

Minna no Shiiku Series 2 - Boku no Kuwagata [Model AGB-AW7J-JPN] (c) 2001 MTO, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71904&o=2

$end

$gbcolor=minnashg,minnashga,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Minna no Shougi - Shokyuu Hen (c) 1999 M²TO, Incorporated.

- TECHNICAL -

GAME ID: DMG-A7YJ-JPN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68380&o=2

$end

$gba=haptrump,
$bio

Nintendo GBA cart. published 17 years ago:

Minna no Soft Series - Happy Trump 20 [Model AGB-BTLJ-JPN] (c) 2005 Success

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71905&o=2

$end

$gba=hyokhyut,
$bio

Nintendo GBA cart. published 19 years ago:

Minna no Soft Series - Hyokkori Hyoutan-jima - Don Gabacho Daikatsuyaku no Maki [Model AGB-BHYJ-JPN] (c) 2003 MTO, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71906&o=2

$end

$gba=minnamj,
$bio

Nintendo GBA cart. published 19 years ago:

Minna no Soft Series - Minna no Mahjong [Model AGB-BMJJ-JPN] (c) 2003 MTO, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71907&o=2

$end

$gba=minnashg,minnashga,
$bio

Nintendo GBA cart. published 18 years ago:

Minna no Soft Series - Minna no Shougi (c) 2004 Success

- TECHNICAL -

[Model AGB-BSGJ-JPN]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71908&o=2

$end

$gba=numpladv,
$bio

Nintendo GBA cart. published 16 years ago:

Minna no Soft Series - Numpla Advance [Model AGB-BUOJ-JPN] (c) 2006 Success

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71909&o=2

$end

$gba=minshang,
$bio

Nintendo GBA cart. published 19 years ago:

Minna no Soft Series - Shanghai [Model AGB-BSHJ-JPN] (c) 2003 Success

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71910&o=2

$end

$gba=tetrisad,tetrisada,
$bio

Nintendo GBA cart. published 19 years ago:

Minna no Soft Series - Tetris Advance (c) 2003 Success

- TECHNICAL -

GAME ID: AGB-BTTJ-JPN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71911&o=2

$end

$gba=minnzooo,
$bio

Nintendo GBA cart. published 19 years ago:

Minna no Soft Series - Zooo [Model AGB-BMZJ-JPN] (c) 2003 Success

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71912&o=2

$end

$nes=minnatab,
$bio

Nintendo Famicom cart. published 31 years ago:

Minna no Taabou no Nakayoshi Daisakusen (c) 1991 Character Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54388&o=2

$end

$sawatte=puroland,
$bio

Sega Sawatte Pico book published 24 years ago:

Minna Oideyo! Sanrio Puroland (c) 1998 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265477&o=2

$end

$c64_cart=minfats,
$bio

Commodore C64 cart. published 39 years ago:

Minnesota Fat's Pool Challenger (c) 1983 HesWare

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53637&o=2

$end

$saturn=mfpool,
$bio

Sega Saturn CD published 27 years ago:

Minnesota Fats - Pool Legend [Model T-1302H] (c) 1995 Data East Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60084&o=2

$end

$megadriv=mfpool,
$vgmplay=mfpool_md,
$bio

Sega Genesis cart. published 27 years ago:

Minnesota Fats - Pool Legend (c) 1995 Data East USA, Inc.

- TECHNICAL -

GAME ID: T-13106

- TRIVIA -

The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board).

- TIPS AND TRICKS -

GAME GENIE CODE: CTEA-AA86
Master code. Use this code if you get a blank red screen.

GAME GENIE CODE: 9XVT-BGMY + AHVT-AAD0
It's Always your turn.  The only time your opponent will get a chance to shoot is if you loose the lag contest. Tip: If you scratch, you'll get to put the ball anywhere you want.

GAME GENIE CODE: AELT-CAGJ
Always win the lag contest.

GAME GENIE CODE: AFXT-AAHY
Play against J. Lewis in Story Mode.

GAME GENIE CODE: AKXT-AAHY
Play against S. Wilkins in Story Mode.

GAME GENIE CODE: APXT-AAHY
Play against P. Garcia in Story Mode.

GAME GENIE CODE: AVXT-AAHY
Play against S. Short in Story Mode.

GAME GENIE CODE: AZXT-AAHY
Play against S. Pickens in Story Mode.

GAME GENIE CODE: A3XT-AAHY
Play against C. Hinkle in Story Mode.

GAME GENIE CODE: A7XT-AAHY
Play against Minnesota Fats in Story Mode.

GAME GENIE CODE: NMGA-CAFJ
Much easier to get "Max" power on your shot.

GAME GENIE CODE: FSGA-CAB2
Easlily beat all the CPU opponents. All shots will be jump shots unless you change it. his makes it very easy to beat all the computer players. When a computer player takes a shot, they will make a jump shot which will usually make them scratch or miss their shot. When you shoot, just remember to hold B and press Down on the controller until the shot is centered, then you will have a normal shot (no jump).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57310&o=2

$end

$gbcolor=minnie,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Minnie & Friends - Yume no Kuni o Sagashite [Model CGB-BYKJ-JPN] (c) 2001 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68381&o=2

$end

$cpc_flop=minniesf,
$bio

Amstrad CPC type-in published 37 years ago:

Minnie's Flight (c) 1985 CPC Schneider International

- TRIVIA -

Listed as a type-in program in the German magazine: CPC Schneider International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119659&o=2

$end

$msx1_flop=minocoll,
$bio

Mino Soft's Game Collection (c) 199? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109076&o=2

$end

$gba=minority,
$bio

Nintendo GBA cart. published 20 years ago:

Minority Report [Model AGB-AGB-ARME-USA] (c) 2002 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71913&o=2

$end

$intv=minotaur,minotaur2,minotaur11,
$bio

Mattel Intellivision cart. published 41 years ago:

Minotaur (c) 1981 Mattel Electronics.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=45939&o=2

$end

$apfimag_cass=minotaur,
$bio

APF Imagination cass. published 40 years ago:

Minotaur (c) 1982 Jones [G. R. Jones]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135832&o=2

$end

$archimedes=minotaur,
$bio

Acorn Archimedes disk. published 34 years ago:

Minotaur (c) 1988 Minerva

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116015&o=2

$end

$mo5_cass=minota3d,minota3db,minota3da,minota3dc,
$to7_cass=minota3d,minota3da,
$bio

Thomson MO5/TO7 cass. published 37 years ago:

Minotaure 3D (c) 1985 Loriciels.

- TECHNICAL -

GAME ID: 059

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108437&o=2

$end

$tvc_flop=minotaur,
$bio

Minotaurusz (c) 198? Gigasoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112304&o=2

$end

$tvc_cass=minotaur,
$bio

Minotaurusz (c) 198? Novotrade Rt. [Hungary]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112466&o=2

$end

$saturn=mclown,
$bio

Sega Saturn CD published 25 years ago:

Minton Keibu no Sousa File - Doukeshi Satsujin Jiken (c) 1997 Riverhill Software

- TECHNICAL -

GAME ID: T-5307G

- TRIVIA -

Released on October 30, 1997 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59420&o=2

$end

$apple2_flop_clcracked=mnsmsn82,
$bio

Apple II 5.25 disk. published 40 years ago:

Minus Mission (c) 1982 Developmental Learning Materials

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231486&o=2

$end

$apple2_flop_clcracked=mnsmsn85,
$bio

Apple II 5.25 disk. published 37 years ago:

Minus Mission (c) 1985 Developmental Learning Materials

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231485&o=2

$end

$ti99_cart=minusmis,
$bio

Texas instrument TI-99/4A cart. published 40 years ago:

Minus Mission [Model PHM 3118] (c) 1982 DLM Academics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84644&o=2

$end

$pc8801_flop=meosmyst,
$bio

NEC PC-8801 Series disk. published 39 years ago:

ミオのミステリーアドベンチャー (c) 1983 System Soft.
(Mio no Mystery Adventures)

- TRIVIA -

Released in September 1983 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92381&o=2

$end

$sgi_mips=mipspro_6_1,
$bio

SGI MIPS IRIX soft. published 27 years ago:

MIPSpro 6.1 (c) 1995 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=296424&o=2

$end

$sgi_mips=mipspro_6_2,
$bio

SGI MIPS IRIX soft. published 26 years ago:

MIPSpro 6.2 (c) 1996 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=296425&o=2

$end

$sgi_mips=mipspro_7_2,
$bio

SGI MIPS IRIX soft. published 25 years ago:

MIPSpro 7.2 (c) 1997 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266510&o=2

$end

$sgi_mips=mipspro_7_2_1,
$bio

SGI MIPS IRIX soft. published 24 years ago:

MIPSpro 7.2.1 Compiler Patches June 1998 for IRIX 6.2, 6.3, 6.4 and 6.5 (c) 1998 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=296427&o=2

$end

$sgi_mips=mipspro_7_3,
$bio

SGI MIPS IRIX soft. published 23 years ago:

MIPSpro 7.3 (c) 1999 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266511&o=2

$end

$sgi_mips=mipspro_7_4,
$bio

SGI MIPS IRIX soft. published 20 years ago:

MIPSpro 7.4 (c) 2002 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=296426&o=2

$end

$sgi_mips=mipspro_may_99,
$bio

SGI MIPS IRIX soft. published 23 years ago:

MIPSpro All-Compiler CD May 1999 for IRIX 6.5 and later (c) 1999 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266512&o=2

$end

$sgi_mips=power_f77_6_0,
$bio

SGI MIPS IRIX soft. published 28 years ago:

MIPSpro Power FORTRAN 77 6.0 (c) 1994 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=296435&o=2

$end

$sgi_mips=power_f77_6_1,
$bio

SGI MIPS IRIX soft. published 27 years ago:

MIPSpro Power FORTRAN 77 6.1 (c) 1995 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=296436&o=2

$end

$gameboy=miracle,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Miracle Adventure of Esparks - Ushinawareta Seiseki Perivron [Model DMG-ESJ] (c) 1992 Tomy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66465&o=2

$end

$info=spinmast,
$neogeo=spinmast,
$bio

SNK Neo-Geo MVS cart. published 29 years ago:

Miracle Adventure (c) 1993 Data East Corp.

Johnny & Tom, two treasure seekers must save their friend Mary from the evil Mad Doctor and his army of goofy-dressed henchmen, as well as gather the map pieces in order to find the biggest treasure in the world at the same time! Features hilarious cartoon-like character designs and sound effects, awesome looking giant bosses (check out the Chinese dragon!) & fast-paced platforming action!

- TECHNICAL -

Runs on the SNK "Neo-Geo MVS" hardware.
Game ID : NGM-062

Players : 2
Control : 8-Way Joystick
Buttons : 3
=> [A] Shoot/Power Attack, [B] Jump, [C] Super Attack

- TRIVIA -

Miracle Adventure was released on December 16, 1993 in Japan.

This game is known outside Japan as 'Spinmaster'.

Miracle Adventure is Data East's first game developed and released for the SNK Neo-Geo MVS hardware.

This game seems heavily inspired by Data East's classic game "Caveman Ninja" (the artwork style, some character's animations, as well as the weapon's power up styles are a little too similar!).

The Mad Doctor also appeared as the final boss in Data East's "Tumble Pop".

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Miracle Adventure. Tatakae Genshijin 3 - PCCB-00146) on February 18, 1994.

- STAFF -

Planners : Mitsutoshi, Atsushi Kaneko
Graphic Designers : Kazumi Enomoto, Atsushi Kaneko, Sachiko Moizumi, Yuzuru Tsukahara, Hiroki Narisawa, Kaori
Sound : Oww Furukawa, Tomoyoshi Sato (Tom), Seilah
Soft : K. Minegishi, Osapan, Kazumi Enomoto, Mya
Special Thanks : Tohru Kikuchi, Hitomi Hashimoto, Makoto Nozu, Jirou Ishii (The J.I.R.O), Yuuko Nakagawa, Masanori Tokoro, Gorillarman, Matoba Tomomi (Tomomi. Y!!), Sapporo Satellite

- PORTS -

* CONSOLES:
[JP] SNK Neo-Geo AES (feb.18, 1994; "Miracle Adventure [Model NGH-062]")
Nintendo Wii [Virtual Console] [JP] (aug.3, 2010)
Nintendo Wii [Virtual Console] [US] (nov.22, 2010)
Nintendo Wii [Virtual Console] [EU] (nov.12, 2010)
Nintendo Wii [Virtual Console] [AU] (nov.12, 2010)
[MX] Zeebo [BR] (apr.16, 2010)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2588&o=2

$end

$snes=miraclcp,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Miracle Casino Paradise [Model SHVC-ACPJ-JPN] (c) 1995 Carrozzeria Japan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61818&o=2

$end

$info=mirderby,
$bio

Arcade Video game published 34 years ago:

Miracle Derby - Ascot (c) 1988 Home Data.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32463&o=2

$end

$snes=miracleg,
$bio

Nintendo Super Famicom cart. published 29 years ago:

Miracle Girls [Model SHVC-QP] (c) 1993 Takara Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61819&o=2

$end

$nes=ropit,
$vgmplay=ropit_nes,
$bio

Nintendo Famicom cart. published 35 years ago:

ミラクルロピット ～2100年の大冒険～ (c) 1987 King Records
(Miracle Ropit - 2100-nen no Daibouken)

- TECHNICAL -

GAME ID: KIN-GM
BARCODE: 4 988003 030001

- TRIVIA -

Released on August 7, 1987 in Japan.

It was the first game of the Rubble Saver series, which continued on Game Boy.

- TIPS AND TRICKS -

When Ropitt is hit, it breaks down and the girl falls out. As the girl, you can still run around and even reach the exit, but you cannot shoot. The girl can only survive for a short amount of time outside of the robot, and will die after around 30 seconds, which can also be judged by her theme music ending. It is possible to get back into the robot if you collect a Power Item and manage to get back to the robot.

The game must be played through twice in order to see the true ending.

- STAFF -

Developed by Micronics.

Composers: Michio Fujisawa, Yasunori Shiono

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54389&o=2

$end

$psx=mirarace,
$bio

Sony PlayStation CD published 19 years ago:

Miracle Space Race (c) 2003 Mud Duck Productions

- TECHNICAL -

GAME ID: SLUS-01556

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111106&o=2

$end

$sms=miracle,miraclep,
$vgmplay=miracle_smsfm,
$bio

Sega Master System cart. published 34 years ago:

Miracle Warriors - Seal of the Dark Lord (c) 1988 Tonka Corp.

North American release. Game developed in Japan. See the original for more information.

Description from the back cover:

Fate calls thee to bar evil's way! The Dark Lord Terarin has removed the Golden Seal from the Pandora Passage to let monstrous creatures roam the Five Lands. An ancient prophecy foretells of four brave warriors destined to battle Terarin and return the Seal to its rightful place. Art thou the one fated to lead the Miracle Warriors? Dost noble blood flow in thy veins?

Join now in a fantasy role-playing quest across time to a world of swords and sorcery. Three companions await you... if you can wake them from slumber.

Miracle Warriors has a battery back-up memory so up to five can play and save their games! It's video gaming like you've never | played before... only from Sega®!

- TECHNICAL -

GAME ID: 7500

- TRIVIA -

Released on January 31, 1988.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56101&o=2

$end

$spc1000_cass=miraclew,
$bio

Miracle World (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83532&o=2

$end

$info=enmirage,
$bio

Musical Instrument published 38 years ago:

Mirage (c) 1984 Ensoniq

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264506&o=2

$end

$x68k_flop=mirage,
$vgmplay=micrage_x68,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

Mirage (c) 1992 Discovery Corp.

- TECHNICAL -

MEDIA: FD x5

- TRIVIA -

Released in March 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87897&o=2

$end

$pc98=mirage,
$vgmplay=mirage_98,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Mirage (c) 1992 Discovery Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90150&o=2

$end

$fmtowns_cd=mirage,
$vgmplay=mirage_fmt,
$bio

Fujitsu FM Towns CD published 30 years ago:

Mirage (c) 1992 Discovery Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110453&o=2

$end

$partner_cass=mirage,
$bio

Partner-01.01 cass. published 30 years ago:

Mirage (c) 1992 CHBG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235918&o=2

$end

$info=m4mirage,
$bio

Mirage (c) 199? Barcrest.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=14949&o=2

$end

$x68k_flop=miragerw,
$bio

Mirage (c) 199? Rowan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87898&o=2

$end

$apogee=mirage,
$bio

Mirage (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235354&o=2

$end

$pc98=mirage2,
$vgmplay=mirage2_98o,mirage2_98oa,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Mirage 2 - Tolley x Neat x Roon no Daibouken (c) 1994 Discovery Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90151&o=2

$end

$pc98_cd=mirage2,
$fmtowns_cd=mirage2,
$vgmplay=mirage2_fmt,mirage2_98,
$bio

NEC PC-98/Fujitsu FM Towns CD published 28 years ago:

Mirage 2 - Tolley x Neat x Roon no Daibouken (c) 1994 Discovery Corp.

- TECHNICAL -

FM Towns/PC-9821 CD-ROM disc.

- TRIVIA -

Released in October 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268169&o=2

$end

$to7_cass=mirage3,
$bio

Thomson TO7 type-in published 38 years ago:

Mirage III (c) 1984 Hebdogiciel.

- TRIVIA -

Published on November 30, 1984 in the French magazine; Hebdogiciel no. 59.

- STAFF -

By: Frédéric AUJAS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108438&o=2

$end

$cpc_flop=mirageiv,
$bio

Amstrad CPC type-in published 36 years ago:

Mirage IV (c) 1986 Amstrad Magazine

- TRIVIA -

Listed as a type-in program in the French magazine Amstrad Magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119195&o=2

$end

$info=mirworld,
$bio

Medal video game published 16 years ago:

Mirage World (c) 2006 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29990&o=2

$end

$info=mirage,
$bio

Arcade Video game published 28 years ago:

Mirage Youjuu Mahjongden (c) 1994 Mitchell.

- STAFF -

Character Designer: Poco, Mika, !Aoki, KE-N, Utachin, 96, S.Bat
Stage Designer: Ren Cong, Koyoru
Sound Composer: !Aoki
A.D. Designer: Matsu, Shin
Programmer: Coin, Enoshin'
Dresser: Sally

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=19619&o=2

$end

$cpc_flop=miragesf,
$bio

Amstrad CPC type-in published 37 years ago:

Mirages (c) 1985 CPC

- TRIVIA -

Listed in the French magazine CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119984&o=2

$end

$msx1_cart=mirai,
$bio

MSX cart. published 35 years ago:

Mirai (c) 1987 Xain Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52717&o=2

$end

$msx1_flop=mirai,miraia,
$bio

Mirai Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134275&o=2

$end

$info=mirninja,mirninjaa,
$bio

Arcade Video game published 34 years ago:

Mirai Ninja - Keigumo Kinin Gaiden (c) 1988 Namco, Limited.

Japanese ninja game featuring 12 stages.

- TECHNICAL -

Namco System 2 hardware
Game ID : MN

Main CPU : (2x) Motorola 68000 (@ 12.288 Mhz), M6809 (@ 3.072 Mhz), HD63705 (@ 2.048 Mhz)
Sound Chips : C140 (@ 21.39 Khz), YM2151 (@ 3.57958 Mhz)

# of Players: Up to 2 alternatively.
Type of control: 8-way joystick.
# of buttons: 3.

- TRIVIA -

Mirai Ninja was released in December 1988 in the Japanese arcades only.

The title of this game translates from Japanese as 'Future Ninja - Stealth Joy Cloud Device Side Story'.

Mirai Ninja was based on a Japanese movie of the same name, also produced by Namco. Both the game and the movie were released the same year.
The plot of the movie: A man's body and soul are stolen and used as part of a demon castle. What's left becomes Cyber Ninja. He teams up with the chi students whose cyber-earmuffs show matching red symbols. They fill their swords with ammunition, grab some neo-retro-cyber-antique guns and attack the demon robot expendable ninja squad. Each fight is won by whichever side uses more gratuitous special effects. They slay the Tron-like hover droids, who are destroyed in their shame. There's a showdown with a white-armored guy with dreadlocks, who is later reincarnated by the eclipse and a lot of multicolored lightning. After killing the make-up wearing effeminate spider person, the chi school fires a giant gun at the demon castle spider cyber robot. It blows up.

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Mirai Ninja - Keigumo Kinin Gaiden : G.S.M. Namco 1) on December 21, 1988.

- STAFF -

Game designer : UNKNOWN
Game programmers : Pegasus Ahoyagi, Screen de Kotatsun
Game visual designer : Gimmy Yanagii
Music composer / Sound effects : Astron Ishii, Norio Nakagata, Kouichi Ohta
Visual staff : Katsuhiko Shigeri, Hiromi Fukuda, Masanori Kimura, Mitsuru Fukuoka, Mitsuru Enomoto, Junko Anzai, Kayo Koga, Mayumi Ohoura, Meda Medaman, Wani Waniko

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1639&o=2

$end

$nes=lios,
$bio

Nintendo Famicom cart. published 33 years ago:

Mirai Senshi - Lios (c) 1989 Pack-In-Video Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54390&o=2

$end

$nes=jarvas,
$bio

Nintendo Famicom cart. published 35 years ago:

Mirai Shinwa Jarvas (c) 1987 Taito Corp.

- TECHNICAL -

Game ID: TFC-MJ-5500

- TRIVIA -

Released on June 30, 1987 in Japan.

It was the 11th title published by Taito on the Famicom.

It's the first game to use the Taito's X1-005 mapper. It's the first mapper to provide a small amount of extra RAM on-die, which was almost always used for saving.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54391&o=2

$end

$pcecd=conan,
$bio

NEC PC-Engine CD published 30 years ago:

Mirai Shonen Conan (c) 1992 Telenet.

Mirai Shonen Conan is based on a very popular animation series in Japan and created by the now world famous Hayao Miyazaki. In a non so distant future, most of Earth inhabitants have been wiped out by a powerful new weapon. Humanity, in a last attempt to leave the condemned world, tries to flee to the stars without success. Conan, a ten years old boy, is a direct descendent of the people who, onboard spaceships, tried to escape. The original animation tells the story of Conan, and his cute friend Lana, and their adventures in this new devasted world. They are both pursued by the people of Industria who have only one goal in mind, to capture Lana's grand father who, they think, know the secret of a special weapon. The game puts the player in the shoes of Conan. The young boy, like other kids, has strange powers. He can communicate with many animals and has also an unusual strength. This feature is also present in this side scrolling action game and most of the stages unfold following the anime's story. Conan can run, jump and kick his enemies. He can also use a limited stock of spears.

- TECHNICAL -

Game ID: TJCD2022

- TRIVIA -

Mirai Shonen Conan was released on February 28, 1992 in Japan for 7200 Yen.

Reviews:
[FR] April 1992 - Consoles + N.8 (Page 104-105): 52/100
[FR] May 1992 - Joypad N.8 (Page 126-127): 69/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58290&o=2

$end

$msx2_cart=mirai,
$bio

MSX 2 cart. published 35 years ago:

未来 (c) 1987 Xain Soft.
(Mirai)

- TECHNICAL -

GAME ID: MXZS-12002

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51339&o=2

$end

$pc8801_flop=mirai,miraia,
$bio

NEC PC-8801 Series disk. published 37 years ago:

未来 (c) 1985 Xain Soft.
(Mirai)

- TECHNICAL -

GAME ID: NFZS-17001

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92402&o=2

$end

$gba=mirakuru,
$bio

Nintendo GBA cart. published 17 years ago:

Mirakuru! Panzou - 7-tsu no Hoshi no Uchuu Kaizoku [Model AGB-B3IJ-JPN] (c) 2005 Atlus Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71915&o=2

$end

$cpc_flop=mirandoa,
$bio

Amstrad CPC 464 disk. published 38 years ago:

Mirando A Las Estrellas - Star Watcher [Model AMD-300] (c) 1984 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133964&o=2

$end

$info=mirax,miraxa,
$bio

Arcade Video game published 37 years ago:

Mirax (c) 1985 Current Technologies.

A great space shooter game with a 3-D perspective, using simulated sprite-scaling.

The invaders from the alpha centauri empire are building their super laser weaponry in the mirax city. This weapon of mass destruction is a danger to the galaxy and your space colony, the destiny of the galaxy is in your hands. On your 90.000 mile journey to this giant space city will encounter to hordes of enemy forces, you must speed your spacecraft while you shoot and dodging energy stations objects, enemy spaceships, giant bosses and missiles. Your mission is to destroy all weapons construction units to restore peace before it is too late.

- TECHNICAL -

Game ID: CT805

Main CPU : Zilog Z80 (@ 12 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 2 Mhz)

Screen orientation : Vertical
Video resolution : 256 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 256

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4883&o=2

$end

$spc1000_cass=miro2,
$bio

Miro II (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83533&o=2

$end

$cpc_flop=miroiras,miroiras01,miroiras02,miroiras03,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Miroir Astral (c) 1985 Uranie Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121568&o=2

$end

$cpc_flop=mirroruk,
$bio

Amstrad CPC type-in published 30 years ago:

Mirror (c) 1992 CPC Attack

- TRIVIA -

Listed as a type-in program in the magazine: CPC Attack!

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120062&o=2

$end

$pc8801_flop=mirrors,
$bio

NEC PC-8801 Series disk. published 32 years ago:

Mirrors (c) 1990 Soft Studio Wing.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92403&o=2

$end

$fmtowns_cd=mirrors,
$bio

Fujitsu FM Towns CD published 30 years ago:

Mirrors (c) 1992 Apros

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110454&o=2

$end

$fmtowns_cd=noyama,
$bio

Fujitsu FM Towns CD published 27 years ago:

Mirumiru Sagasu Konchuu Series Vol. 4: Noyama no Kenchikuka [Model HMF-197] (c) 1995 Fujitsu Social Science Laboratory

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295338&o=2

$end

$apple2_flop_orig=mirv,
$apple2_flop_clcracked=mirv,
$bio

Apple II 5.25 disk. published 40 years ago:

MIRV (c) 1982 Level-10

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231612&o=2

$end

$info=miprimlec,
$bio

Computer published 27 years ago:

Mis Primeras Lecciones (c) 1995 VTECH.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125472&o=2

$end

$pc8801_flop=chotto,
$bio

NEC PC-8801 Series disk. published 34 years ago:

Misa Chan Monogatari - Chotto Meitantei (c) 1988 Champion Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92404&o=2

$end

$pc98=chotto,
$bio

NEC PC-9801 Series 5.25in. disk. published 34 years ago:

Misa-chan Monogatari - Chotto Meitantei (c) 1988 Champion Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90152&o=2

$end

$psx=misakiag,
$bio

Sony PlayStation CD published 24 years ago:

Misaki-Aggressive! (c) 1998 Shoeisha Co., Ltd.

Strategy game.

- TECHNICAL -

GAME ID: SLPS-01474

- TRIVIA -

Released on July 23, 19989 in Japan. It was never exported outside Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85450&o=2

$end

$pc98_cd=misato,
$fmtowns_cd=misato,
$bio

NEC PC-98/Fujitsu FM Towns CD published 25 years ago:

Misato-chan no Yume Nikki [CD-ROM Edition] (c) 1997 Active Soft.

- TECHNICAL -

CD x1

- TRIVIA -

Released on April 11, 1997 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128447&o=2

$end

$cpc_flop=miscgrou,
$bio

Misc Group Demos 001A (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275536&o=2

$end

$cpc_flop=miscgrou01,
$bio

Misc Group Demos 001B (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275537&o=2

$end

$cpc_flop=miscgrou02,
$bio

Misc Group Demos 002A (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275538&o=2

$end

$cpc_flop=miscgrou03,
$bio

Misc Group Demos 002B (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275539&o=2

$end

$cpc_flop=miscgrou04,
$bio

Misc Group Demos 003A (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275540&o=2

$end

$cpc_flop=miscgrou05,
$bio

Misc Group Demos 003B (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275541&o=2

$end

$cpc_flop=miscgrou06,
$bio

Misc Group Demos 004A (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275542&o=2

$end

$cpc_flop=miscgrou07,
$bio

Misc Group Demos 007B (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275543&o=2

$end

$cpc_flop=miscgrou08,
$bio

Misc Group Demos 008A (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275544&o=2

$end

$cpc_flop=miscgrou09,
$bio

Misc Group Demos 008B (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275545&o=2

$end

$cpc_flop=miscgrou0a,
$bio

Misc Group Demos 009A (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275546&o=2

$end

$cpc_flop=miscgrou0b,
$bio

Misc Group Demos 009B (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275547&o=2

$end

$cpc_flop=miscgrou0c,
$bio

Misc Group Demos 010A (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275548&o=2

$end

$cpc_flop=miscgrou0d,
$bio

Misc Group Demos 010B (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275549&o=2

$end

$cpc_flop=miscgrou0e,
$bio

Misc Group Demos 011A (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275550&o=2

$end

$cpc_flop=miscgrou0f,
$bio

Misc Group Demos 011B (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275551&o=2

$end

$cpc_flop=miscgrou10,
$bio

Misc Group Demos 012A (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275552&o=2

$end

$cpc_flop=miscgrou11,
$bio

Misc Group Demos 012B (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275553&o=2

$end

$cpc_flop=miscgrou12,
$bio

Misc Group Demos 013A (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275554&o=2

$end

$cpc_flop=miscgrou13,
$bio

Misc Group Demos 013B (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275555&o=2

$end

$cpc_flop=miscgrou14,
$bio

Misc Group Demos 014A (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275556&o=2

$end

$cpc_flop=miscgrou15,
$bio

Misc Group Demos 014B (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275557&o=2

$end

$cpc_flop=miscgrou16,
$bio

Misc Group Demos 015A (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275558&o=2

$end

$cpc_flop=miscgrou17,
$bio

Misc Group Demos 015B (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275559&o=2

$end

$cpc_flop=miscgrou18,
$bio

Misc Group Demos 016A (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275560&o=2

$end

$cpc_flop=miscgrou19,
$bio

Misc Group Demos 016B (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275561&o=2

$end

$cpc_flop=miscgrou1a,
$bio

Misc Group Demos 017A (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275562&o=2

$end

$cpc_flop=miscgroa01,
$bio

Misc Group Demos 017B (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275563&o=2

$end

$cpc_flop=miscgroa02,
$bio

Misc Group Demos 018A (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275564&o=2

$end

$cpc_flop=miscgroa03,
$bio

Misc Group Demos 018B (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275565&o=2

$end

$cpc_flop=miscgroa04,
$bio

Misc Group Demos 019A (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275566&o=2

$end

$cpc_flop=miscgroa05,
$bio

Misc Group Demos 019B (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275567&o=2

$end

$cpc_flop=miscgroa06,
$bio

Misc Group Demos 020A (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275568&o=2

$end

$cpc_flop=miscgroa07,
$bio

Misc Group Demos 021A (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275569&o=2

$end

$cpc_flop=miscgroa08,
$bio

Misc Group Demos 021B (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275570&o=2

$end

$cpc_flop=miscgroa09,
$bio

Misc Group Demos 022A (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275571&o=2

$end

$cpc_flop=miscgroa0a,
$bio

Misc Group Demos 022B (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275572&o=2

$end

$cpc_flop=miscgroa0b,
$bio

Misc Group Demos 023A (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275573&o=2

$end

$cpc_flop=miscgroa0c,
$bio

Misc Group Demos 023B (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275574&o=2

$end

$cpc_flop=miscgroa0d,
$bio

Misc Group Demos 024A (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275575&o=2

$end

$cpc_flop=miscgroa0e,
$bio

Misc Group Demos 024B (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275576&o=2

$end

$cpc_flop=miscgroa0f,
$bio

Misc Group Demos 025A (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275577&o=2

$end

$cpc_flop=miscgroa10,
$bio

Misc Group Demos 025B (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275578&o=2

$end

$cpc_flop=miscgroa11,
$bio

Misc Group Demos 026A (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275579&o=2

$end

$cpc_flop=miscgroa12,
$bio

Misc Group Demos 026B (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275580&o=2

$end

$cpc_flop=miscgroa13,
$bio

Misc Group Demos 027A (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275581&o=2

$end

$cpc_flop=miscgroa14,
$bio

Misc Group Demos 027B (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275582&o=2

$end

$cpc_flop=miscgroa15,
$bio

Misc Group Demos 028A (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275583&o=2

$end

$cpc_flop=miscgroa16,
$bio

Misc Group Demos 028B (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275584&o=2

$end

$cpc_flop=miscgroa17,
$bio

Misc Group Demos 029A (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275585&o=2

$end

$cpc_flop=miscgroa18,
$bio

Misc Group Demos 029B (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275586&o=2

$end

$cpc_flop=miscgroa19,
$bio

Misc Group Demos 030A (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275587&o=2

$end

$cpc_flop=miscgroa1a,
$bio

Misc Group Demos 030B (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275588&o=2

$end

$cpc_flop=miscgrob01,
$bio

Misc Group Demos 031A (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275589&o=2

$end

$cpc_flop=miscgrob02,
$bio

Misc Group Demos 031B (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275590&o=2

$end

$cpc_flop=miscgrob03,
$bio

Misc Group Demos 032A (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275591&o=2

$end

$cpc_flop=miscgrob04,
$bio

Misc Group Demos 032B (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275592&o=2

$end

$cpc_flop=miscgrob05,
$bio

Misc Group Demos 033A (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275593&o=2

$end

$cpc_flop=miscgrob06,
$bio

Misc Group Demos 033B (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275594&o=2

$end

$cpc_flop=miscgrob07,
$bio

Misc Group Demos 034A (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275595&o=2

$end

$cpc_flop=miscgrob08,
$bio

Misc Group Demos 034B (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275596&o=2

$end

$cpc_flop=miscgrob09,
$bio

Misc Group Demos 035A (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275597&o=2

$end

$cpc_flop=miscgrob0a,
$bio

Misc Group Demos 035B (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275598&o=2

$end

$cpc_flop=miscgrob0b,
$bio

Misc Group Demos 036A (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275599&o=2

$end

$cpc_flop=miscgrob0c,
$bio

Misc Group Demos 036B (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275600&o=2

$end

$cpc_flop=miscgrob0d,
$bio

Misc Group Demos 037A (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275601&o=2

$end

$cpc_flop=miscgrob0e,
$bio

Misc Group Demos 037B (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275602&o=2

$end

$cpc_flop=miscgrob0f,
$bio

Misc Group Demos 038A (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275603&o=2

$end

$cpc_flop=miscgrob10,
$bio

Misc Group Demos 038B (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275604&o=2

$end

$cpc_flop=miscgrob11,
$bio

Misc Group Demos 039A (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275605&o=2

$end

$cpc_flop=miscgrob12,
$bio

Misc Group Demos 039B (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275606&o=2

$end

$cpc_flop=miscgrob13,
$bio

Misc Group Demos 040A (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275607&o=2

$end

$cpc_flop=miscgrob14,
$bio

Misc Group Demos 040B (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275608&o=2

$end

$cpc_flop=miscgrob15,
$bio

Misc Group Demos 041A (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275609&o=2

$end

$cpc_flop=miscgrob16,
$bio

Misc Group Demos 041B (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275610&o=2

$end

$cpc_flop=miscgrob17,
$bio

Misc Group Demos 042A (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275611&o=2

$end

$cpc_flop=miscgrob18,
$bio

Misc Group Demos 042B (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275612&o=2

$end

$cpc_flop=miscgrob19,
$bio

Misc Group Demos 043A (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275613&o=2

$end

$cpc_flop=miscgrob1a,
$bio

Misc Group Demos 043B (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275614&o=2

$end

$cpc_flop=miscgroc01,
$bio

Misc Group Demos 044A (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275615&o=2

$end

$cpc_flop=miscgroc02,
$bio

Misc Group Demos 044B (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275616&o=2

$end

$cpc_flop=miscgroc03,
$bio

Misc Group Demos 045A (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275617&o=2

$end

$cpc_flop=miscgroc04,
$bio

Misc Group Demos 045B (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275618&o=2

$end

$cpc_flop=miscgroc05,
$bio

Misc Group Demos 046A (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275619&o=2

$end

$cpc_flop=miscgroc06,
$bio

Misc Group Demos 046B (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275620&o=2

$end

$cpc_flop=miscgroc07,
$bio

Misc Group Demos 047A (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275621&o=2

$end

$cpc_flop=miscgroc08,
$bio

Misc Group Demos 047B (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275622&o=2

$end

$cpc_flop=miscgroc09,
$bio

Misc Group Demos 048A (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275623&o=2

$end

$cpc_flop=miscgroc0a,
$bio

Misc Group Demos 048B (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275624&o=2

$end

$cpc_flop=miscgroc0b,
$bio

Misc Group Demos 049A (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275625&o=2

$end

$cpc_flop=miscgroc0c,
$bio

Misc Group Demos 049B (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275626&o=2

$end

$cpc_flop=miscgroc0d,
$bio

Misc Group Demos 050A (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275627&o=2

$end

$cpc_flop=miscgroc0e,
$bio

Misc Group Demos 051A (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275628&o=2

$end

$cpc_flop=miscgroc0f,
$bio

Misc Group Demos 051B (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275629&o=2

$end

$cpc_flop=miscgroc10,
$bio

Misc Group Demos 052A (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275630&o=2

$end

$cpc_flop=miscgroc11,
$bio

Misc Group Demos 052B (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275631&o=2

$end

$cpc_flop=miscgroc12,
$bio

Misc Group Demos 053A (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275632&o=2

$end

$cpc_flop=miscgroc13,
$bio

Misc Group Demos 053B (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275633&o=2

$end

$cpc_flop=miscgroc14,
$bio

Misc Group Demos 054A (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275634&o=2

$end

$cpc_flop=miscgroc15,
$bio

Misc Group Demos 054B (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275635&o=2

$end

$cpc_flop=miscgroc16,
$bio

Misc Group Demos 055A (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275636&o=2

$end

$cpc_flop=miscgroc17,
$bio

Misc Group Demos 055B (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275637&o=2

$end

$cpc_flop=miscgroc18,
$bio

Misc Group Demos 056A (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275638&o=2

$end

$cpc_flop=miscgroc19,
$bio

Misc Group Demos 056B (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275639&o=2

$end

$cpc_flop=miscgroc1a,
$bio

Misc Group Demos 057A (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275640&o=2

$end

$cpc_flop=miscgrod01,
$bio

Misc Group Demos 057B (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275641&o=2

$end

$cpc_flop=miscgrod02,
$bio

Misc Group Demos 058A (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275642&o=2

$end

$cpc_flop=miscgrod03,
$bio

Misc Group Demos 058B (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275643&o=2

$end

$cpc_flop=miscgrod04,
$bio

Misc Group Demos 059A (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275644&o=2

$end

$cpc_flop=miscgrod05,
$bio

Misc Group Demos 059B (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275645&o=2

$end

$cpc_flop=miscgrod06,
$bio

Misc Group Demos 060A (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275646&o=2

$end

$cpc_flop=miscgrod07,
$bio

Misc Group Demos 062A (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275647&o=2

$end

$cpc_flop=miscgrod08,
$bio

Misc Group Demos 062B (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275648&o=2

$end

$cpc_flop=miscgrod09,
$bio

Misc Group Demos 063A (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275649&o=2

$end

$cpc_flop=miscgrod0a,
$bio

Misc Group Demos 063B (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275650&o=2

$end

$cpc_flop=miscgrod0b,
$bio

Misc Group Demos 064A (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275651&o=2

$end

$cpc_flop=miscgrod0c,
$bio

Misc Group Demos 064B (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275652&o=2

$end

$cpc_flop=miscgrod0d,
$bio

Misc Group Demos 065A (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275653&o=2

$end

$cpc_flop=miscgrod0e,
$bio

Misc Group Demos 065B (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275654&o=2

$end

$cpc_flop=miscgrod0f,
$bio

Misc Group Demos 066A (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275655&o=2

$end

$cpc_flop=miscgrod10,
$bio

Misc Group Demos 067A (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275656&o=2

$end

$cpc_flop=miscgrod11,
$bio

Misc Group Demos 067B (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275657&o=2

$end

$cpc_flop=miscgrod12,
$bio

Misc Group Demos 068A (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275658&o=2

$end

$cpc_flop=miscgrod13,
$bio

Misc Group Demos 068B (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275659&o=2

$end

$cpc_flop=miscgrod14,
$bio

Misc Group Demos 069A (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275660&o=2

$end

$cpc_flop=miscgrod15,
$bio

Misc Group Demos 069B (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275661&o=2

$end

$cpc_flop=miscgrod16,
$bio

Misc Group Demos 070A (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275662&o=2

$end

$cpc_flop=miscgrod17,
$bio

Misc Group Demos 070B (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275663&o=2

$end

$cpc_flop=miscgrod18,
$bio

Misc Group Demos 071A (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275664&o=2

$end

$cpc_flop=miscgrod19,
$bio

Misc Group Demos 071B (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275665&o=2

$end

$cpc_flop=miscgrod1a,
$bio

Misc Group Demos 072A (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275666&o=2

$end

$cpc_flop=miscgroe01,
$bio

Misc Group Demos 072B (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275667&o=2

$end

$cpc_flop=miscgroe02,
$bio

Misc Group Demos 073A (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275668&o=2

$end

$cpc_flop=miscgroe03,
$bio

Misc Group Demos 073B (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275669&o=2

$end

$cpc_flop=miscgroe04,
$bio

Misc Group Demos 074A (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275670&o=2

$end

$cpc_flop=miscgroe05,
$bio

Misc Group Demos 075A (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275671&o=2

$end

$cpc_flop=miscgroe06,
$bio

Misc Group Demos 075B (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275672&o=2

$end

$cpc_flop=miscgroe07,
$bio

Misc Group Demos 078A (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275673&o=2

$end

$cpc_flop=miscgroe08,
$bio

Misc Group Demos 078B (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275674&o=2

$end

$cpc_flop=miscgroe09,
$bio

Misc Group Demos 079A (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275675&o=2

$end

$cpc_flop=miscgroe0a,
$bio

Misc Group Demos 079B (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275676&o=2

$end

$cpc_flop=miscgroe0b,
$bio

Misc Group Demos 080A (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275677&o=2

$end

$cpc_flop=miscgroe0c,
$bio

Misc Group Demos 080B (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275678&o=2

$end

$cpc_flop=miscgroe0d,
$bio

Misc Group Demos 081A (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275679&o=2

$end

$cpc_flop=miscgroe0e,
$bio

Misc Group Demos 081B (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275680&o=2

$end

$cpc_flop=miscgroe0f,
$bio

Misc Group Demos 082A (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275681&o=2

$end

$cpc_flop=miscgroe10,
$bio

Misc Group Demos 082B (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275682&o=2

$end

$cpc_flop=miscgroe11,
$bio

Misc Group Demos 083A (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275683&o=2

$end

$cpc_flop=miscgroe12,
$bio

Misc Group Demos 083B (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275684&o=2

$end

$cpc_flop=miscgroe13,
$bio

Misc Group Demos 084A (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275685&o=2

$end

$cpc_flop=miscgroe14,
$bio

Misc Group Demos 084B (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275686&o=2

$end

$cpc_flop=miscgroe15,
$bio

Misc Group Demos 085A (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275687&o=2

$end

$cpc_flop=miscgroe16,
$bio

Misc Group Demos 085B (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275688&o=2

$end

$cpc_flop=miscgroe17,
$bio

Misc Group Demos 086A (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275689&o=2

$end

$cpc_flop=miscgroe18,
$bio

Misc Group Demos 086B (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275690&o=2

$end

$cpc_flop=miscgroe19,
$bio

Misc Group Demos 087A (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275691&o=2

$end

$cpc_flop=miscgroe1a,
$bio

Misc Group Demos 087B (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275692&o=2

$end

$cpc_flop=miscgrof01,
$bio

Misc Group Demos 088A (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275693&o=2

$end

$cpc_flop=miscgrof02,
$bio

Misc Group Demos 088B (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275694&o=2

$end

$cpc_flop=miscgrof03,
$bio

Misc Group Demos 089A (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275695&o=2

$end

$cpc_flop=miscgrof04,
$bio

Misc Group Demos 089B (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275696&o=2

$end

$cpc_flop=miscgrof05,
$bio

Misc Group Demos 091A (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275697&o=2

$end

$cpc_flop=miscgrof06,
$bio

Misc Group Demos 091B (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275698&o=2

$end

$cpc_flop=miscgrof07,
$bio

Misc Group Demos 092A (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275699&o=2

$end

$cpc_flop=miscgrof08,
$bio

Misc Group Demos 092B (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275700&o=2

$end

$cpc_flop=miscgrof09,
$bio

Misc Group Demos 094A (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275701&o=2

$end

$cpc_flop=miscgrof0a,
$bio

Misc Group Demos 094B (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275702&o=2

$end

$cpc_flop=miscgrof0b,
$bio

Misc Group Demos 095A (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275703&o=2

$end

$cpc_flop=miscgrof0c,
$bio

Misc Group Demos 095B (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275704&o=2

$end

$cpc_flop=miscgrof0d,
$bio

Misc Group Demos 096A (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275705&o=2

$end

$cpc_flop=miscgrof0e,
$bio

Misc Group Demos 096B (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275706&o=2

$end

$cpc_flop=miscgrof0f,
$bio

Misc Group Demos 097A (c) 19?? Unknown

- CONTRIBUTE -

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$end

$cpc_flop=miscgrof10,
$bio

Misc Group Demos 097B (c) 19?? Unknown

- CONTRIBUTE -

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$end

$cpc_flop=miscgrof11,
$bio

Misc Group Demos 098A (c) 19?? Unknown

- CONTRIBUTE -

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$end

$cpc_flop=miscgrof12,
$bio

Misc Group Demos 098B (c) 19?? Unknown

- CONTRIBUTE -

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$end

$cpc_flop=miscgrof13,
$bio

Misc Group Demos 100A (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275711&o=2

$end

$cpc_flop=miscgrof14,
$bio

Misc Group Demos 100B (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275712&o=2

$end

$cpc_flop=miscgrof15,
$bio

Misc Group Demos 101A (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275713&o=2

$end

$cpc_flop=miscgrof16,
$bio

Misc Group Demos 101B (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275714&o=2

$end

$cpc_flop=miscgrof17,
$bio

Misc Group Demos 102A (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275715&o=2

$end

$cpc_flop=miscgrof18,
$bio

Misc Group Demos 103A (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275716&o=2

$end

$cpc_flop=miscgrof19,
$bio

Misc Group Demos 103B (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275717&o=2

$end

$cpc_flop=miscgrof1a,
$bio

Misc Group Demos 104A (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275718&o=2

$end

$cpc_flop=miscgrog01,
$bio

Misc Group Demos 104B (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275719&o=2

$end

$cpc_flop=miscgrog02,
$bio

Misc Group Demos 105B (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275720&o=2

$end

$cpc_flop=miscgrog03,
$bio

Misc Group Demos 106A (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275721&o=2

$end

$cpc_flop=miscgrog04,
$bio

Misc Group Demos 107A (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275722&o=2

$end

$cpc_flop=miscgrog05,
$bio

Misc Group Demos 107B (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275723&o=2

$end

$cpc_flop=miscgrog06,
$bio

Misc Group Demos 108A (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275724&o=2

$end

$cpc_flop=miscgrog07,
$bio

Misc Group Demos 108B (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275725&o=2

$end

$cpc_flop=miscgrog08,
$bio

Misc Group Demos 110A (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275726&o=2

$end

$cpc_flop=miscgrog09,
$bio

Misc Group Demos 110B (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275727&o=2

$end

$cpc_flop=miscgrog0a,
$bio

Misc Group Demos 111A (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275728&o=2

$end

$cpc_flop=miscgrog0b,
$bio

Misc Group Demos 111B (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275729&o=2

$end

$cpc_flop=miscgrog0c,
$bio

Misc Group Demos 112A (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275730&o=2

$end

$cpc_flop=miscgrog0d,
$bio

Misc Group Demos 112B (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275731&o=2

$end

$cpc_flop=miscgrog0e,
$bio

Misc Group Demos 113A (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275732&o=2

$end

$cpc_flop=miscgrog0f,
$bio

Misc Group Demos 113B (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275733&o=2

$end

$bbcb_flop=tyb08,
$bio

Miscellaneous PD Disc (c) 199? Yorkshire Boys, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125364&o=2

$end

$n64=mischief,mischiefu1,mischiefu,
$bio

Nintendo 64 cart. published 25 years ago:

Mischief Makers (c) 1997 Nintendo.

Classic platform action leaps onto the world's greatest gaming platform with Mischief Makers! Dazzling graphics, a great story and, best of all, a seemingly endless array of moves and areas marks Mischief Makers as a must-see for all action fans.

Mischief Makers chronicles the adventures of Marina Liteyears, an "Ultra-InterGalactic-Cybot G" who accompanies her inventor, Prof. Theo, from earth to research the mysterious Planet Clancer. When a gang of Clancers kidnaps the hapless prof, Marina sets off in hot pursuit.

Mischief Makers unfolds across five sprawling stages, each gorgeously rendered with a brilliant palette of colors. The lush surroundings of the tutorial stages soon give way to dusty desert, a volcano, a sinister fortress flooded with lava lakes, snowy mountains, twisting caves and more!

As she explores the Clancers' world, Marina gradually realizes that the stakes are far higher than the rescue of a single scientist. She finds herself drawn into a desperate bid by freedom-loving Clancers to battle sinister forces bent on conquering the planet.

Along the way, Marina encounters numerous friendly and not-so-friendly Clancers and finds herself called upon to rescue wayward Clancer children or battle one of the many weird beasts and bosses that seem to sprout from Clancer soil like wild mushrooms. There's even an Athletic Contest, complete with sprinting, jumping and a math contest!

Hard-core action fans will love Mischief Makers' breathtaking variety of moves. Marina runs, jumps, rides a menagerie of different animals and shoots weapons she's wrested from enemies. She can grab Clanballs floating in the air and ride them on gravity-defying tracks and pogo-stick on the spring-wound Jump Clancer. Her definitive move, though, is the grab-and-shake. Try this move on friends, enemies, innocent bystanders, or anyone or anything within arm's reach. You'll never cease to be amazed by what happens!

One of Marina's excursions knocks her out of action for a while. Stepping up to help is Teran, a little guy with a heart bigger than all outdoors. Teran can jump, punch, and ride a tricycle like Jeff Gordon handles a stock car. Despite his youth, Teran has a mysterious past that's not revealed until the game's final level. To solve that mystery, and many others, you'll have to collect a Gold Gem in each level.

With a fascinating array of moves, spectacular graphics, more than 50 levels, a compelling story and extremely attractive characters, Mischief Makers proves that the venerable side-scroller is more than ready for the next generation of gaming. Shake it up, baby!

- TECHNICAL -

Model NUS-NTMJ-JPN

- TRIVIA -

Mischief Makers was released on June 26, 1997 in Japan.

Export releases:
[US] NUS-NTME-USA
[EU] NUS-NTMP-EUR

- STAFF -

Executive Producers: Keiji Honda, Yukinobu Chida
Producer: Yuuchi Kikumoto
Assistant Producer: Shinji Wachi
Director: Hideyuki Suganami
Script Writer: Hideyuki Suganami (FINAL/NAMI)
Game Design: Hideyuki Suganami (CHOCO-MONKEY)
Enemy & Boss Programmer: Hideyuki Suganami (FINAL/NAMI)
Main Programmer: Masato Maegawa
Tiny Programmer: Fukuryuu
Programmers: Hiroshi Matsumoto, Mitsuna
Assistant Programmers: Kazuhiko Ishida (KONIG Ishida), Keiji Fujita
Graphic Design: Makoto Ogino
Character Design: Tetsuhiko Kikuchi (HAN)
Additional Graphic Design: Nobuhisa Tanaka, Seiji Hasuko, Kaname Shindoh, Tsunehisa Kanagae
Music Composition: Norio Hanzawa (NON)
Sound Effects: Satoshi Murata
Treasurer: Haruko Hosaka
Supervisor: Masato Maegawa
Background CG: Masahiro Katsuta, Mamiko Himuro, Satoshi Tsukamoto, Hitoshi Suenaga, Satoru Onishi
Artwork: Naoki ouishi, Takashi outsuka
Technical Support: Sadao Yahagi, Kenjirou Kano
Quality Coordinator: Hiroshi Satou
Publicity: Yoshihisa Saitou, Hideki Yamamoto
Publisher: Yasuhiro Fukushima
US Coordination & Translation: Hiro Nakamura, Christian Phillips
Enix Staff: Yoshinori Yamagishi, Shinji Futami, Yasuhito Watanabe, Jun Toda, Hiroki Fujimoto, Yousuke Saitou, Daisuke Kobayashi, Etsuko Shimamura, Noriko Nakanome
Special Thanks: Hiroomi Tanaka, Koichi Iwase, Kan Ikeda, Kazunori ouwada, Mariko Numajiri, Ryoma Nakamura, Tomoe Suzuki, Tsuyoshi Koyama, Yoko Kagaya, Wataru Harashima, Kyohei Nakaguma, Masahiro Akagi, Masahiro Kobayashi, Ryu Amimoto, Shouya Akagi, Taro Futami, Tatsuya Kiuchi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57835&o=2

$end

$pc98=mischif,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Mischif (c) 1992 Basement.

- TECHNICAL -

Media: floppydisk x1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90153&o=2

$end

$dragon_cass=miserdrm,
$bio

Dragon cass. published 38 years ago:

Misers Dream (c) 1984 Shards Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116801&o=2

$end

$dragon_cass=miserdrmm,
$bio

Misers Dream (c) 198? MicroVision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234396&o=2

$end

$msx1_cass=misiones,
$bio

MSX cass. published 36 years ago:

Mision en España (c) 1986 Mind Games Espana, S.A.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94854&o=2

$end

$msx1_cass=misionre,
$bio

MSX cass. published 36 years ago:

Mision Rescate (c) 1986 Anaya Multimedia

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94853&o=2

$end

$msx1_flop=misionre,misionrea,
$bio

Mision Rescate Cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134437&o=2

$end

$info=missamer,
$bio

Bingo published 38 years ago:

Miss Americana (c) 1984 Sirmo.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=7650&o=2

$end

$info=msbamby,
$bio

Miss Bamby (c) 198? Automatics Pasqual.

Spanish redemption slot.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145604&o=2

$end

$info=msbingo,
$bio

Arcade Video game published 28 years ago:

Miss Bingo (c) 1994 Min.

Miss Bingo is a clone of Min's previous game "Miss Puzzle" with updated graphics and a split screen for optional two player play. 

The player must slide three or more matching tiles together in horizontal, vertical, or diagonal chains to clear them from the screen. When tiles are removed from the screen surrounding tiles drop and slide around to fill the gaps. Additional tiles are added to the screen over time and The objective is to clear a set number of chains before the tiles stack up and reach the dead line at the top of the play area.

Once the set number of tiles are removed, the play area is cleared and the photographic nude background image is revealed.  

Clearing tiles advances a bar at the bottom of the screen.  Once the bar is filled the game is interrupted by a bonus game.  Once the bonus game is completed the game returns to the exact spot where it had left off.

If any tiles cross the dead line then the game is over. Upon continuing, the game removes the bottom few rows of tiles from the board so that gameplay can continue.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 7.15909 Mhz)
Sound Chips : OKI6295 (@ 8.5 Khz)

Screen orientation : Horizontal
Video resolution : 320 x 224 pixels
Screen refresh : 60.00 Hz
Palette Colors : 512

Players : 2
Control : 8-way joystick
Buttons : 2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3580&o=2

$end

$info=missb2,
$bio

Arcade Video game published 26 years ago:

Miss Bubble II (c) 1996 Alpha Co.

Miss Bubble II is an adult bootleg/hack of "Bubble Bobble".  It features 100 single screen levels with photographic semi-nude images for backgrounds.  The background changes every three levels.

The player takes on the role of one of two yellow and green colored mice. Armed only with the ability to blow bubbles and jump, the objective is to trap and kill all of your enemies within the bubbles to advance to the next stage. The bubbles can also be used as temporary platforms, to help the mice reach previously inaccessible areas of a level. If a player is touched by an enemy then the player dies.

Any trapped enemies who are not killed quickly enough will turn red and escape their bubble prison. These angry enemies are much faster than before, making them harder to kill. Enemies also become angry if players are taking too long to complete a level. Defeated enemies are turned into bonus fruit items that can be collected for points.

On many levels, special bubbles appear such as water filled bubbles appear. These can be burst by players to release their contents and destroy enemies. The water bubble releases a torrent of water that will quickly flow down the platforms to the bottom of the screen. Any enemies caught in the flow are killed.

Bubbles containing letters also appear. The aim is to collect the letters needed to spell the word along the side of the screen.

Once the player loses all of his lives the game is over.  Upon continuing, all remaining enemies return to their un-angered forms.

- TECHNICAL -

Main CPU : (2x) Zilog Z80 (@ 6 Mhz)
Sound CPU : Zilog Z80 (@ 3 Mhz)
Sound Chips : Yamaha YM3526 (@ 3 Mhz), OKI6295 (@ 1.056 Mhz)

Screen orientation : Horizontal
Video resolution : 256 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 512

Players : 2
Control : 2-way joystick
Buttons : 2

- TRIVIA -

The main theme music is the Bubble Bobble ending music.

- UPDATES -

Very similar to "Bubble Bobble" except :
* It has different sound hardware.
* It has redesigned levels.
* It has redesigned (8bpp!) graphics.
* You can choose to start the game at either Level 1, Level 31, or Level 61.

- STAFF -

Game Design & Character: Mitsuji (MTJ)
Software Programmers: Fujisue (ICH), Nishiyori (NSO)
Sound Creator: Kimijima (KIM)
Instruction: Yoshida (YSH)
Hardware: Fujimoto (KTU), Sakamoto (SAK)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1640&o=2

$end

$info=msdisco,
$bio

Bingo published 39 years ago:

Miss Disco (c) 1983 Playmatic.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=7624&o=2

$end

$info=mskitty,
$bio

Video Slot Machine published 16 years ago:

Miss Kitty (c) 2006 Aristocrat.

A 5-reel video slot machine with a cartoon cat theme.

- TECHNICAL -

Aristocrat MKVI hardware.

Video resolution : 640x480

MVP cabinet (14 button) layout :

Top row buttons :
Collect / Take Win
Bet 1 Credit
Bet 2 Credits
Bet 3 Credits
Bet 5 Credits
Bet 10 Credits

Bottom row buttons :
Information
Play 1 Line / Red
Play 12 Lines
Play 25 Lines
Play 38 Lines
Play 50 Lines / Black
Gamble
Spin / Start Feature

- SCORING -

All pays are left to right.

Cat appears on reels 2, 3, 4 and 5, and substitutes for all symbols except scattered Moon.

Moon appears on reels 1, 2 and 3 only.

Fish : 2 = 5, 3 = 15, 4 = 50, 5 = 100
Mouse : 2 = 5, 3 = 15, 4 = 50, 5 = 75
Bird : 2 = 5, 3 = 15, 4 = 50, 5 = 75
String : 3 = 10, 4 = 25, 5 = 75
Milk : 3 = 10, 4 = 25, 5 = 75
Ace : 3 = 10, 4 = 20, 5 = 50
King : 3 = 10, 4 = 20, 5 = 50
Queen : 3 = 5, 4 = 15, 5 = 50
Jack : 3 = 5, 4 = 15, 5 = 50
Ten : 3 = 5, 4 = 10, 5 = 50
Nine : 3 = 5, 4 = 10, 5 = 50
Moon : 3 = 4

- TIPS AND TRICKS -

* Gamble Feature :
When a win comes up, you are given the change to bet on the credits you've just won.
The gamble feature allows you to select either the full amount, or you can select a half gamble by toggling the Gamble button. If a half gamble is chosen with an odd number, the gamble is rounded (a 5 credit win = a 3 credit gamble; a win gives you 8 credits, but a loss will leave you with the remaining 2 credits).
If you select the right colour (Red or Black), your win is doubled. If you select the right suit (Heart, Diamond, Club or Spade), your win is quadrupled. If you select the wrong item, you lose the gamble and it goes back to the main game.
You can take a win at any time, but if you win 5 times in the one gamble feature, the game ends automatically. You can't gamble more than $10,000 however (but, would you?!).
If you win a progressive jackpot on the machine, you can't gamble the win, even if you actually won credits on the same spin the jackpot went off.

* Free Games Feature :
Spin up 3 Moons to win 10 free games. During the free games, any cats spun up will stay in the window for the remaining free games. 5 more games can be won once during the feature. As the free games progress, the jazz-themed music changes from slower to fast in three stages. Wins involving a cat in the free games are accompanied by a comical 'meeeow'.

- SERIES -

1. Pelican Pete (2004)
2. Miss Kitty (2006)
3. Harlequin Hearts (2008)

- STAFF -

Artwork: Yanis Tsombanidis

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=14354&o=2

$end

$info=mcontest,
$bio

Arcade Video game published 33 years ago:

Miss Mahjong Contest in Yakuman Daigaku (c) 1989 Nichibutsu.

A beauty contest where the winner is determined by their mahjong prowess. Take that, Miss America!

- TECHNICAL -

Main CPU : Zilog Z80 (@ 5 Mhz)
Sound Chips : YM3812 (@ 2.5 Mhz), DAC (@ 2.5 Mhz)

Screen orientation : Horizontal
Video resolution : 640 x 240 pixels
Screen refresh : 60.00 Hz
Palette Colors : 256

Player : 2
Control : mahjong keyboard

- TRIVIA -

Released in October 1989.

The title of this game translates from Japanese as 'Miss Mahjong Contest In Yakuman University'. 'Yakuman' is a term used in Japanese mahjong to describe the highest-scoring rank of hands.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1641&o=2

$end

$dc=missmoon,
$bio

Sega Dreamcast GD published 21 years ago:

Miss Moonlight [Model T-18702M] (c) 2001 Naxat Soft. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135646&o=2

$end

$a2600=misspack,
$bio

Miss Pack Man (c) 19?? Video Game Program

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50703&o=2

$end

$nes=mspeachw,
$bio

Nintendo NES cart. published 31 years ago:

Miss Peach World 1 - Super L.A. Cop (c) 1991 Hacker International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298065&o=2

$end

$a2600=piggywed,piggywed1,piggywed2,
$bio

Atari 2600 cart. published 39 years ago:

Miss Piggy's Wedding (c) 1983 Atari, Incorporated.

Miss Piggy's Wedding is a maze game in which one player controls Miss Piggy and the other player controls Kermit.  The story line says that Kermit has had second thoughts about marrying Miss Piggy, and so he's decided to make a run for it.  Miss Piggy will have none of this, and has decided to track down poor Kermit and force him to marry her.  Kermit must maneuver his way through the church and make his way to the cab waiting for him at the bottom of the screen.

While Kermit is wandering the maze, he'll encounter wedding guests (the blocks), which will attempt to block his path.  Kermit will also find a key that randomly moves through the maze, touching the key as Kermit will cause the entrances on the top and bottom of the screen to open (allowing Kermit to make his getaway) and touching the key as Miss Piggy will cause them to close (trapping poor Kermit in the church).  Gonzo (the minister) is present at the top of the screen, but doesn't seem to do anything in this version.

- TECHNICAL -

Model CX26113

- TRIVIA -

Unreleased prototype.

Despite being coded in mid-1983 and scheduled for a Fall release, it appears to be based on the wedding scene finale of The Muppets Take Manhattan which wasn’t released until July of 1984.  However since Atari had a deal to produce games based on the Muppets, the mostly likely explanation for this discrepancy is that they were given an advance copy of the script so they could start coding the game.  The fact that the game depicts Gonzo as the minister (as he was in the original script) instead of a regular human (played by Cyril Jenkins in the movie) and the fact that the film was originally planned to start filming in early 1983 (for a fall release) adds credence to this explanation.  Oddly enough Kermit doesn’t run away from the altar in the movie, but it wouldn’t be much of a game if he just stood there.

- STAFF -

Programmer: Suki Lee

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50704&o=2

$end

$info=mspacmanbgd,
$bio

Arcade Video game published 30 years ago:

Miss Pukman (c) 1992 Datamat.

Miss Pukman is a pirated version of Ms.Pac-Man that has a few key differences including:
* The ghosts names have been changed to Isabel (Formerly Blinky), Luis (formely Pinky), and Jose (formerly inky). Clyde doesn't have a name.
* The first ghost has the words Datamat on the top and a half-circle (possibly their logo?)
* Ms.Pac-Man's name has been changed to VD MISMO.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82196&o=2

$end

$info=mspuzzle,mspuzzlea,mspuzzleb,
$bio

Arcade Video game published 28 years ago:

Miss Puzzle (c) 1994 Min Corp.

Miss Puzzle is a sliding puzzle game where the player must slide three or more matching tiles together in horizontal, vertical, or diagonal lines to clear them from the screen.  When tiles are removed from the screen surrounding tiles slide around to fill the gaps. Additional tiles are added to the screen over time and the objective is to prevent the screen from being completely filled in with tiles. 

A timer bar counts down the time till the end of the stage.  When the timer runs completely down the stage is cleared and the background image is changed. The player can also use a bomb to clear all the tiles with the same design from the screen if necessary.  The player is granted one bomb per stage and they can be carried over to following stages. When the screen is completely filled with tiles then the game is over.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 7.15909 Mhz)
Sound Chips : OKI6295 (@ 8.5 Khz)

Screen orientation : Vertical
Video resolution : 224 x 320 pixels
Screen refresh : 60.00 Hz
Palette colors : 512

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

An alternate version of this game features nude images.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3465&o=2

$end

$info=mspuzzleg,
$bio

Arcade Video game published 28 years ago:

Miss Puzzle [Alt.] (c) 1994 Min Corp.

Miss Puzzle is a clone of "Gumbo" with all of the nude images removed from the game.  Columns of three blocks fall from the sky and the player can move the block left or right and shift the order of the blocks column falls. The objective is to match three or more blocks of the same type in vertical, horizontal, or diagonal rows in order to clear them from the play area. As the player clears more blocks the columns begin to descend at a more rapid rate.

As time progresses entire rows of blocks are added to the bottom of the play area. Occasionally after clearing a set of blocks (and more often after setting off chains of removing blocks) the bottom row of blocks will be removed from the play area. If necessary, the player can use a help which will change all of the blocks in the currently falling column into 'P' blocks. When the column lands on the stack of blocks, whichever block it falls on will be cleared from the screen, along with all blocks that match that block. When the bottom row is removed from play a section is added to the progress bar at the bottom of the screen. When the progress bar is filled the stage is complete.

After clearing a stage, all of the remaining blocks are momentarily removed from the board and a bonus game begins. In the bonus game the background image is broken up and shuffled around in a sliding puzzle game. The progress bar at the bottom of the screen counts down the time left to return the tiles to their proper place and points are awarded for any extra time left after the game is completed. Once the bonus game is over the background image is changed, the blocks remaining from the previous stage are returned to the screen and the game continues.

If the blocks reach the top of the screen where the columns are dropped from then the game is over. Upon continuing all of the blocks are removed from play and the columns fall at the original speed.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=34419&o=2

$end

$psx=misspidr,
$bio

Sony PlayStation CD published 22 years ago:

Miss Spider's Tea Party (c) 2000 Simon & Schuster Interactive

Description from the back cover:

Eight games of fun, some learning too...
There's so much fun for a spider's friend to do!

Miss Spider's Tea Party invites children 3 to 7 years old to enter David Kirk's world of color and wonder. Eight games provide hours of fun with a healthy serving of age-appropriate basic skills practice. Miss Spider's friends want to attend her party, but they each have a problem that needs to be resolved. It's up to the child to play the games and help all the friends make it to the party. With lots of beautiful 3-D images and animation, this game captures the unique look and feel of the book and will surely broaden and enhance your child's relationship with Miss Spider and her friends.

THE BEETLES RIVER CROSS GAME
The Beetles have a wide river to cross. Can you help them get from shore to shore?

THE CRICKETS BAND GAME
The Crickets need to form a band. Can you match each musical sound with its instrument?

THE BEE FLOWER MATCHING GAME
The Bees have to pollinate flowers. Each bee has a flower in mind. Can you choose the ones they're thinking of?

THE HIDING BUTTERFLY GAME
The Butterflies must find all their friends. The colorful Butterflies are cleverly hiding in several scenes. Can you find them all?

- TECHNICAL -

GAME ID: SLUS-01123

- TRIVIA -

Released on November 01, 2000 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111665&o=2

$end

$info=missw96,missw96a,missw96b,missw96c,
$bio

Arcade Video game published 26 years ago:

Miss World '96 Nude (c) 1996 Comad.

Rip-off of "Gals Panic!", featuring 'adult' photographs instead of the cartoon imagery.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 10 Mhz)
Sound Chips : OKI6295 (@ 12 Khz)

Players : 2
Control : 8-way joystick
Buttons : 1

- TRIVIA -

30,000 pieces produced.

Julia Morley (Owner/operator of the Miss World franchise), did not give consent for the title to be used in this game, and is apparently upset to see the beauty contest of the same name associated with adult material in this way.

Like many of Comad's games,the music is comprised of short MSM5205 samples and loops,which are bootlegs ripped from various well-known songs without the approval from the original music authors.

Levels contain samples and loops from these music tracks :
'Oxygene Part IV' by Jean-Michel Jarre,
'Tonight Is The Night' by La Bouche,
'Let's All Chant' by Look Twice (a cover of the song by Michael Zager Band)

This game was noted RC (refused classification) in Australia on August 9th 1996, after being submitted by the Victorian Police.

- SERIES -

1. Miss World '96 Nude (1996)
2. Miss World 2002 (2002)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1642&o=2

$end

$info=missw02,
$bio

Arcade Video game published 20 years ago:

Miss World 2002 (c) 2002 Daigom Games Corp.

The game have 3 versions : A, B and C.
* A : the hottest game whit nude models in sexual positions showing everything!
* B : the medium game whit pretty nude models in bikini and art positions.
* C : the 'light' version whit pretty models.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=19433&o=2

$end

$info=missmw96,
$bio

Arcade Video game published 26 years ago:

Miss-Mister World '96 Nude (c) 1996 Unknown.

A poorly done conversion (possible hack) of "Miss World '96" Nude including some adult male images.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 10 Mhz)
Sound Chips : OKI6295 (@ 12 Khz)

Screen orientation : Horizontal
Video resolution : 256 x 224 pixels
Screen refresh : 60.00 Hz
Palette Colors : 33792

Players : 2
Control : 8-way joystick
Buttons : 1

- TRIVIA -

Julia Morley (Owner/operator of the Miss World franchise), did not give consent for the title to be used in this game, and is apparently upset to see the beauty contest of the same name associated with adult material in this way.

Levels contain samples and loops from these music tracks :
* 'Oxygene Part IV' by Jean-Michel Jarre
* 'Tonight Is The Night' by La Bouche
* 'Let's All Chant' by Michael Zager Band (a modern 90's remake of this song)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1643&o=2

$end

$videopac=2missprg,
$bio

Missão Impossível + Viagem Programada (c) 198? Ectron Eletrônica Ltda.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95635&o=2

$end

$phc25_cass=missile,
$bio

Sanyo PHC-25 cass. published 39 years ago:

Missile (c) 1983 Sanyo [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236916&o=2

$end

$info=missilea,
$bio

Arcade Video game published 41 years ago:

Missile Attack (c) 1981 Ugames.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115665&o=2

$end

$bbc_cass=missatta,
$bio

Acorn BBC/Electron cass. published 39 years ago:

Missile Attack (c) 1983 Doctorsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52117&o=2

$end

$astrocde=matk,
$bio

Bally Astrocade cart. published 37 years ago:

Missile Attack (c) 1985 Unknown.

- TRIVIA -

The available prototype of this game is NOT part number 2020; it's a modified version of I.C.B.M. Attack that has been made playable using regular hand controllers. Thirty-four of these cartridges, modified and manufactured by Mike White, were sold.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86813&o=2

$end

$cpc_flop=missilea,
$bio

Amstrad CPC type-in published 37 years ago:

Missile Attack (c) 1985 Amstrad Computer User

- TRIVIA -

Listed as a type-in program in the magazine: Amstrad Computer User (Amsoft era).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119034&o=2

$end

$vz_snap=missile,
$vz_cass=missile,
$bio

Missile Attack (c) 198? Unknown

Destroy the missiles before they destroy your cities or bunkers.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235104&o=2

$end

$super80_cass=missile,
$bio

Missile Attack [Model 013L2] (c) 198? Matrix Soft.

Program for BASIC (32 columns).

- TECHNICAL -

Made for dick smith lower case generator V2.2.

- STAFF -

Developed by: George Georgiou

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126933&o=2

$end

$super80_cass=missile4j,
$bio

Missile Attack [Model 013L4J] (c) 198? Matrix Soft.

Joystick version.

- TECHNICAL -

Made for any homebrew system, V3.8, 8R0 to 8R5.

- STAFF -

Developed by: George Georgiou

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126935&o=2

$end

$super80_cass=missile4,
$bio

Missile Attack [Model 013L4] (c) 198? Matrix Soft.

Program for BASIC (32 columns).

- TECHNICAL -

Made for any homebrew system, V3.8, 8R0 to 8R5.

- STAFF -

Developed by: George Georgiou

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126934&o=2

$end

$info=misatk,
$bio

Handheld game published 45 years ago:

Missile Attack (c) 1977 Mattel Electronics.

An action game in which the player must fight incoming missiles. To win the player must intercept 20 of them. The player can move to three positions and fire counter missiles. In practice it comes down that red dots will come down the playfield and the player must move his or her red dot in its path and press the fire button which launches another red dot upwards. If it hits the enemy is intercepted.

- TECHNICAL -

Model 2048

- STAFF -

Programmed by: Mark Lesser

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101104&o=2

$end

$bbc_cass=missbase,
$bio

Acorn BBC/Electron cass. published 40 years ago:

Missile Base (c) 1982 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52118&o=2

$end

$bbcb_flop_orig=missbase,
$bio

Acorn BBC Micro B disk. published 40 years ago:

Missile Base (c) 1982 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125196&o=2

$end

$info=mcombat,mcombata,
$bio

Missile Combat (c) 198? Videotron.

Bootleg of Atari's "Missile Command".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15428&o=2

$end

$info=mcombats,
$bio

Missile Combat (c) 199? Sidam.

Bootleg/Hack of Atari's "Missile Command".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42408&o=2

$end

$info=missile,missile1,missile2,
$bio

Arcade Video game published 42 years ago:

Missile Command (c) 1980 Atari.

Missile Command is a one or two-player game depicting the outbreak of a nuclear war. Players must defend six cities from waves of incoming nuclear missiles by launching their own anti-ballistic missiles (ABMs) from one of three missile batteries. 

The game is played by moving a cross-hair across the sky and pressing one of three buttons to launch an ABM from the corresponding battery (either Alpha Base, Delta Base or Omega Base). Upon reaching the cross-hair the player's ABM explodes, creating a fireball that lasts for several seconds and destroys any enemy missiles that enter it. Each battery is initially armed with ten anti-ballistic missiles and becomes useless when either all of its missiles have been fired or it's been destroyed by enemy missiles. 

New enemy weapons are introduced in later levels that increase the level of difficulty; smart bombs that can evade a less than perfectly targeted missile, and bomber planes and satellites that fly across the screen and launch missiles of their own. Missiles from the player's central battery fly to their targets at much greater speed and are the most effective way of destroying smart bombs from a distance.

Enemy weapons are only able to destroy a maximum of three cities per level. A level ends once all enemy missiles have either been destroyed or have reached their target. At the conclusion of a level, players receive bonus points for any remaining cities and unused missiles. Between levels, missile batteries are rebuilt and replenished, while destroyed cities are only rebuilt at set point thresholds (determined by the game's dip switch settings).

The game ends once all cities have been destroyed.

- CAST OF ELEMENTS - 

Anti-Ballistic Missiles (ABM) : The defensive missiles you launch to protect your cities. Each missile base contains 10 ABMs per wave. If any missile base is struck by an attack missile or smart bomb, the remaining stock of ABMs for that wave are destroyed, and the missile base is rendered useless until the next wave. You receive bonus points for every ABM you have remaining at the end of each wave. 

Targeting crosshair : Aim your ABMs quickly but carefully. Use the trackball to move the targeting crosshair to where you want the next ABM to go, then press any Launch Control button to fire the ABM. The ABM will explode where the crosshair was positioned when the Launch Control button was pressed. 

Cities : There are six cities in total on the screen at one time, three on either side of the Delta Base. If one enemy missile or smart bomb manages to strike a city, that city will be wiped out. When all cities are destroyed, the game is over. 

Alpha Base : The missile base on the bottom left corner of the screen. Press the leftmost Launch Control button to launch an ABM from the Alpha base. 

Delta Base : The missile base in the bottom center of the screen. Press the middle Launch Control button to launch an ABM from the Delta base. 

Omega Base : The missile base on the bottom right corner of the screen. Press the rightmost Launch Control button to launch an ABM from the Omega base. 

NOTE: The Alpha and Omega bases launch ABMs at a slower speed than the Delta base, so you must plan further ahead when launching ABMs from those bases. 

Attack Missiles : Their only aim is to destroy your cities and missile bases. Every missile wave starts off with a hailstorm of attack missiles. They never deviate from their path. They may, however, turn into MIRVs. 

Multiple Independently-targeted Re-entry Vehicles (MIRV) : Surprise! There is no warning when an attack missile turns into an MIRV (with multiple warheads). Think fast. Each new missile that the MIRV unleashes is carefully targeted. 

Killer Satellite : A mean-looking satellite that travels across the sky at a mid-level altitude and fires attack missiles. First appears in Wave 2. 

Bomber : A big slow-moving target that flies across the sky at a mid-level altitude, but watch out! It fires attack missiles. First appears in Wave 2. 

WARNING: If you destroy a bomber or killer satellite before they deploy their attack missiles, you may see their attack missiles added to the downpour. An existing attack missile may also turn into an MIRV. 

Smart Bomb : Smart enough to avoid most explosion clouds from your ABMs. Your ABM must explode next to one in order to destroy it. You can also squeen it between two explosions to destroy it. First appears in Wave 5. 

'LOW' Warning : As soon as there are only three ABMs left in a missile base, the game displays the word 'LOW' underneath that base, and a warning signal sounds. Heed the warning.

- TECHNICAL -

Missile Command is available in four different cabinet models: upright, cabaret, cocktail, and cockpit. The cockpit model only supports 1 player, while all others support up to 2 players. 

After every two attack waves, the color scheme changes. There are ten different color schemes in all. After Waves 19 and 20, the game returns to the first color scheme. Notice that the sky remains black for the first four color schemes, and starts changing its color with the fifth scheme. 

Game ID : 035820-035825 

Main CPU : MOS Technology M6502 (@ 1.25 Mhz) 
Sound Chips : POKEY (@ 1.25 Mhz) 

(Cockpit model) 
Players : 1 

(Upright, Cabaret, and Cocktail models) 
Players : 2 

Control : Trackball ('TARGET CONTROL' for moving and aiming the targeting crosshair) 

(Upright and Cockpit models)
Diameter of trackball : 4.5 inches (11.43cm)

(Cabaret and Cocktail models)
Diameter of trackball : 2.5 inches (6.35cm)

Buttons : 3 ('LAUNCH CONTROL') - for firing the ABMs from each base 
= > [A] (leftmost button) - fires ABMs from Alpha Base 
= > [B] (middle button) - fires ABMs from Delta Base 
= > [C] (rightmost button) - fires ABMs from Omega Base

- TRIVIA -

Missile Command was released on June 15, 1980 in the USA.

Licensed to Sega & Taito for the Japanese market. 

The Upright and Cockpit versions of Missile Command were the last games to use the large 4.5-inch aluminum trackball that was also used by "Atari Football", "Atari Basketball", "Atari Baseball" and "Atari Soccer". The Cabaret and Cocktail versions used the smaller 2.5-inch trackball that would be used by later Atari titles, especially "Centipede".

Missile Command was an immensely popular arcade game that combined great game play with a rather chilling message about the dangers of war. Approximately 20,000 units were produced. 

Originally called 'Armaggedon', Missile Command was designed at a time that the United States and Russia were locked in a fierce 'cold war'. Missile Command was originally going to have a large status panel as part of its marquee which indicated the status of the bases and cities but it was eliminated when the designers learned that players lost track of on-screen gameplay when they looked up at the panel. There is a picture of a prototype cabinet with the status panel on page 60 of the book 'High Score : The Illustrated History of Electronics Games, 2nd Edition'. 

* The Creation of Missile Command : The idea for Missile Command began with a magazine story about satellites that captured the attention of Atari's president, who passed the clipping to Lyle Rains. Rains asked Dave Theurer to lead the effort in creating the classic, action-packed arcade game. 

* Remembrances from the Video Game Masters : Recalling the birth of Missile Command, Dave Theurer said : "The request was for a game where there are missiles attacking the California coast and the player is defending the coast. They said, take it from here and write up a game proposal. In the first proposal it was the California coast." 

Part of creating a great game is knowing what to strip away. Some of the first baggage the developers dropped was geographic identifications because of the frightful scenario of the game. And then they stripped away more. 

Dave Theurer : "The original suggestion was for there to be a scanning radar, but I immediately said, no way! It would be just too hard for the player because he wouldn't be able to see what was going on. We chucked that idea. And when we first developed the game, we added railroads to transport missiles from the cities to the missile bases. That got to be too complicated and people got confused... if you get too complicated, people won't play. We also had submarines for a while but that didn't work out so we ripped them out, too." 

The smart bombs presented the most difficult challenge in writing the code for Missile Command. 

Dave Theurer : "These little diamond-shape guys can evade your explosions. The only way you can kill them is if the explosion starts out right on top of them. Programming that was the hardest part. They had to be intelligent because the little guy had to look around on the screen to see what he had to avoid and he had to figure out the best path to go around what there was to avoid. Of course, if I made it too smart, then the player couldn't kill it and they'd be guaranteed instant death. So it had to be a fine line between smarter than the dumb missiles, yet not totally unkillable." 

Nerves of steel is the way Rich Adam, one of the Missile Command team members, described his co-worker : "Dave Theurer was extremely detail oriented, very thorough, and very disciplined. He had nerves of steel, would never get rattled, and worked tirelessly. You need nerves of steel because if your code doesn't work it's your fault, something inside that code is not correct. There's really nowhere to hide. The real Achilles' heel with a lot of software people, I believe, is that they spin their wheels and they go through this denial phase : 'It can't be my code! How could anything possibly be wrong with it? My code is so straightforward!' Well, it's so straightforward you might not have thought of a nuance. So, that's why it takes nerves of steel, I think. The work requires sort of a cold, methodical approach to the software." 

* Popular from the Start : Even before it shipped, Missile Command had intense fans. 

Speaking of the play, the game got just within the labs of Atari. Ed Rotberg said : "There were guys there that would literally have to worship that game for hours at a time. Their hands were sweating, and it was a definite adrenaline rush." 

Describing some of the dedicated players at Atari, Dave Theurer said : "We were in the same building as the consumer division and there were a couple of guys from that division who would come down and spend all day playing Missile Command. I don't know what they did upstairs, but they would spend the entire day playing the game." 

* The Great 25-Cent Escape : The escape from reality could sometimes have frightful consequences. The horrifying subject matter of Missile Command had an impact on the developers. 

Dave Theurer : "It was pretty scary. During the project and for 6 months after the project, I'd wake up in a cold sweat because I'd have these dreams where I'd see the missile streak coming in and I'd see the impact. I would be up on top of a mountain and I'd see the missiles coming in, and I'd know it would be about 30 seconds until the blast hit and fried me to a crisp." 

Steve Calfee : "Everybody I know who really got into the game had nightmares about nuclear war." 

The game was nearly shipped with a name that carried the message of the end of the world... Armageddon. 

Steve Calfee : "We had this big thing about the name of the game. From the beginning, it was called Armageddon. The management, themselves, didn't know what the word meant and they thought none of the kids would. Then we went through this big thing of naming it. Engineering loved the name Armageddon, and we always wanted to call it that. From the very top came the message, 'We can't use that name, nobody'll know what it means, and nobody can spell it.'" 

Placing the game in the context of the previous decade, Ed Rotberg said : "The thing about Missile Command is that the world was not nearly as stable politically as it is now. There is a little bit of a spooky message in that whole game when you have that final cloud at the end." 

Victor Ali holds the official record for this game on 'Marathon' settings with 80,364,995 points. 

Roy Shildt holds the official record for this game on 'Tournament' settings with 1,695,265 points. 

Hacks of this game are known as "Super Missile Attack" and "Missile Combat". 

A Missile Command unit appears in the 1982 movie 'Fast Times at Ridgemont High', in the 1991 movie 'Terminator 2 - Judgment Day' and in the 1995 movie 'Species'. 

A Missile Command upright cabinet appears in the Judas Priest music video 'Freewheel Burning'. The game's THE END screen appears at the end of the video. 

In 1982, a multi-player sequel was planned but never released. This game would have have been identical to the first except with twice as many cities and batteries and the players cooperating to save each other cities from the onslaught. 

In 1982, Atari released a set of 12 collector pins including : "Missile Command", "Battle Zone", "Tempest", "Asteroids Deluxe", "Space Duel", "Centipede", "Gravitar", "Dig Dug", "Kangaroo", "Xevious", "Millipede" and "Food Fight".

- SCORING -

Points are awarded for destroying attack missiles, ships and planes : 
Attack Missile : 25 points 
Killer Satellite : 100 points 
Bomber : 100 points 
Smart Bomb : 125 points 

Bonus points are awarded at the end of each missile wave for any cities and ABMs remaining : 
Unused ABMs : 5 points each 
Saved Cities : 100 points each 

A scoring multiplier based on the missile wave being played is displayed at the start of each wave : 
Waves 1 and 2 have 1x scoring. 
Waves 3 and 4 have 2x scoring. 
Waves 5 and 6 have 3x scoring. 
Waves 7 and 8 have 4x scoring. 
Waves 9 and 10 have 5x scoring. 
Waves 11 and above have 6x scoring.

- TIPS AND TRICKS -

* Anticipate. Place the targeting crosshair ahead of attack missiles so the explosion cloud expands toward the enemy's shots. If the leading edge of an attack missile touches any part of the explosion cloud, it is destroyed. 

* A well-placed ABM can destroy two or more attack missiles converging into the same explosion cloud. 

* Aim just in front of attack missiles, satellites, and bombers, and let them travel into your explosion clouds. As soon as you've launced an ABM and marked the target for destination, move the crosshair to another target. Don't wait for the explosion. 

* Hit bombers and killer satellites before they can drop attack missiles. Also, the sooner you destroy them, the sooner they'll reappear and the more points you can score. You may want to launch "insurance" ABM's at the left and right sides of the screen even before a bomber or killer satellite appears, in the chance that one will travel into the explosion cloud. 

* A sound tactic used by many expert players is the spread. Fire a sweeping barrage of ABMs across the screen just below the attack missiles at the start of a wave, creating a solid line of explosion clouds to trap and destory as many of the first shots fired by the enemy as possible. If possible, create the spread in the path of a bomber or killer satellite. 

* When creating a spread, fire all your ABMs from the same base. Once all 10 ABMs are launched (or the base has been destroyed by the enemy), you no longer need to worry about defending it. 

* When creating a spread, don't use the Delta Base. It is in a strategic position and its missiles fly faster than ABMs from the side bases. Save the Delta Base's ABMs for more precise shots. 

* Destroy attack missiles while they are high on the screen. You don't want them to turn into MIRVs. If you notice that an attack missile has become an MIRV, try to destroy as many of the split missiles with a single explosion cloud as possible. 

* Hit targets before they cross the radar line. The radar line is an invisible line marking the crosshair's lower limit. Since you can't position the crosshair below this line, any attack missile that crosses it is beyond range of your ABMs. 

* There are usually two main attack waves per stage. Just when it looks like things have calmed down, another assault commences. Repeating the strategy above is a good idea. 

* Smart bombs are usually fooled by a couple of quick ABMs being fired on opposite sides of the bomb, but overlapping. Then the smart bomb cannot escape. 

* Don't let smart bombs distract you. Sometimes you can try so hard to hit smart bombs you forget to defend your planet. Remember that a smart bomb can only hit one target. 

* Don't defend depleted missile bases or destroyed cities. Concentrate your efforts defending cities and missile bases that still show signs of life. If all your cities are destroyed or you are on the verge of earning a bonus city, then it is good strategy to go for the high-score targets like smart bombs, even if they are heading for dirt. 

* As waves become more difficult, you may be forced to sacrifice some cities. Choose the left or the right, and give up the cities on the other side. When waves become really tough, you may want to defend only one city and go for as many high score targets as possible.

- SERIES -

1. Missile Command (1980) 
2. Missile Command 3D (1995, Atari Jaguar) 
3. Missile Command (1999, PlayStation/PC CD-ROM)

- STAFF -

Designed and programmed by : Dave Theurer (DFT)
Lead hardware engineer by : Dave Sherman (DLS)
Chief engineer of software engineering by : Steve Calfee (SRC)
Junior programmer and sound routines by : Rich Adam (RDA)
Electrical engineering by : Mary Pepper (MJP)
Hardware design, head of special projects in engineering and power supply by : Jed Margolin (JED)
Technician : Dave Webienson (DEW)
Track ball designed by : Gerry Lichac (GJL)

- PORTS -

* CONSOLES: 
[US] Atari 2600 (1981) "Missile Command [Model CX2638]"
[EU] Atari 2600 (1981) "Missile Command [Model CX2638P]"
[US] Atari 5200 (1982) "Missile Command [Model CX5202]"
[US] Emerson Arcadia (1982) "Missile War [Model 1010]" 
Atari XEGS 
[JP] Atari 2600 (1983) 
DynaVision [BR] (198?) 
[EU] Sega Master System (1992) "Arcade Smash Hits [Model MK-27032-50]" 
[US] Sega Genesis (1996) "Arcade Classics [Model MK-1715]" 
[EU] Sega Mega Drive (1996) "Arcade Classics [Model 1715-50]" 
[US] Sony PlayStation (dec.31, 1996) "Arcade's Greatest Hits - The Atari Collection 1 [Model SLUS-00339]" 
[EU] Sega Saturn (1997) "Arcade's Greatest Hits - The Atari Collection 1 [Model T-25413H-50]" 
[US] Sega Saturn (june.30, 1997) "Arcade's Greatest Hits - The Atari Collection 1 [Model T-9706H]" 
[US] Nintendo SNES (aug.1997) "Arcade's Greatest Hits - The Atari Collection 1 [Model SNS-AW7E-USA]" 
[EU] Sony PlayStation (dec.1997) "Arcade's Greatest Hits - The Atari Collection 1 [Model SLES-00466]" 
[EU] Nintendo SNES (feb.26, 1998) "Arcade's Greatest Hits - The Atari Collection 1 [Model SNSP-AW7P-EUR]" 
[US] Sony PlayStation (2001) "Atari Anniversary Edition Redux [Model SLUS-01427]" 
[US] Sega Dreamcast (jul.2, 2001) "Atari Anniversary Edition [Model T-15130N]" 
[EU] Sony PlayStation (mar.1, 2002) "Atari Anniversary Edition Redux [Model SLES-03808]" 
[US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" 
[US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" 
[EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" 
[EU] Sony PS2 (feb.18, 2005) "Atari Anthology [Model SLES-53061]" 
[JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" 
Microsoft XBOX 360 [XBLA] [US] [EU] (jul.4, 2007) 
[US] [EU] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.2" 
[US] Sony PlayStation 4 (nov.1, 2016) "Atari Flashback Classics Vol.2" 

* HANDHELDS: 
[EU] Nintendo Game Boy (1992) 
[US] Nintendo Game Boy (mar.1992) "Missile Command [Model DMG-MW-USA]" 
[US] Atari Lynx (1994) "Super Asteroids & Missile Command [Model PA2093]" 
[EU] Nintendo Game Boy (1995) "Arcade Classic No. 1 - Asteroids & Missile Command [Model DMG-AMCP-NOE]"
[US] Nintendo Game Boy (jul.1995) "Arcade Classic No. 1 - Asteroids & Missile Command [Model DMG-AMCE-USA]"
[UK] Nintendo Game Boy (1995) "Arcade Classic No. 1 - Asteroids & Missile Command [Model DMG-AMCP-UKV]"
[US] Sega Game Gear (1996) "Arcade Classics" 
[EU] Nintendo Game Boy Color (1999) "Missile Command [Model CGB-ALCP-EUR]" 
[EU] Nintendo Game Boy Color (sept.1999) "Missile Command [Model CGB-VLCE-USA]" 
[US] Nintendo GBA (mar.25, 2002) "Atari Anniversary Advance [Model AGB-AAVE-USA]" 
[EU] Nintendo GBA (feb.14, 2003) "Atari Anniversary Advance [Model AGB-AAVP-EUR]" 
[UK] Nintendo DS (mar.11, 2005) "Retro Atari Classics [Model NTR-ATAE-UKV]" 
[EU] Nintendo DS (mar.11, 2005) "Retro Atari Classics [Model NTR-ATAE-EUR]" 
[US] Nintendo DS (mar.16, 2005) "Retro Atari Classics [Model NTR-ATAE-USA]" 
[JP] Nintendo DS (june.30, 2005) "Atarimix Happy 10 Games [Model NTR-ATAJ-JPN]" 
[AU] Nintendo DS (nov.2007) "Retro Atari Classics [Model NTR-ATAE-AUS]" 
[US] Sony PSP (dec.19, 2007) "Atari Classics Evolved [Model ULUS-10325]" 
[AU] Sony PSP (mar.7, 2008) "Atari Classics Evolved" 
[US] Nintendo DS (nov.2, 2010) "Atari Greatest Hits Vol.1 [Model NTR-BR6E-USA]" 
[EU] Nintendo DS (feb.24, 2011) "Atari Greatest Hits Vol.1 [Model NTR-BR6P-EUR]" 

* COMPUTERS: 
[US] Atari 800 (1981) [Model CXL4012] 
[US] Tandy Color Computer (1981) "Polaris" 
[US] Tandy Color Computer (1982) "Defense" 
[US] Tandy Color Computer (1982) "Missile Attack" 
[US] [EU] Commodore C64 (1983) 
[EU] Sinclair ZX-Spectrum (1983) "Missile Defence" - Anirog Software 
[EU] Acorn Electron (1983) "Missile Control" - Gemini 
[EU] BBC B (1983) "Missile Control" - Gemini 
[EU] Sinclair ZX-Spectrum (1983) "Missile Command" - Anirog Software 
[AU] VTech Laser-VZ "Missile Attack" 
[EU] BBC B "Missile Strike" - Superior 
[EU] Atari ST (1986) 
[EU] MSX (1988) 
[JP] Sharp X68000 (1988) 
[US] PC [MS Windows 3.1x, 3.5"] (1993) "Microsoft Arcade" 
[US] PC [MS Windows 95, CD-ROM] (1995) "Patriot Command", part of "Windows Arcade Pack" 
[EU] PC [MS Windows, CD-ROM] (1999) "Atari Arcade Hits 1" 
[US] PC [MS Windows, CD-ROM] (jul.13, 1999) "Atari Arcade Hits 1" 
[US] PC [MS Windows, CD-ROM] (jul.9, 2001) "Atari Anniversary Edition" 
[EU] PC [MS Windows, CD-ROM] (dec.14, 2001) "Atari Anniversary Edition" 
[US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" 
[EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]" 
[US] Steam (mar.24, 2016) "Atari Vault [Model 400020]" 

* OTHERS: 
[US] Mobile phone [Motorola T720] (june.13, 2003) 
[US] Nokia N-Gage (2005) "Atari Masterpieces Vol. I" 
[EU] Nokia N-Gage (oct.13, 2005) "Atari Masterpieces Vol. I" 
[US] Apple iPhone/iPod (sept.16, 2008) [Model 291286162] 
[US] Apple Store (2011) "Atari Greatest Hits" 
[US] Google Play (2011) "Atari Greatest Hits"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1644&o=2

$end

$apple2_cass=missilec,
$bio

Apple II cass. published 41 years ago:

Missile Command (c) 1981 Urban E. Soft

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$end

$c64_cass=missile,missilea,
$bio

Commodore C64 cass. published 39 years ago:

Missile Command (c) 1983 Interceptor Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187716&o=2

$end

$vz_snap=misscomm,missile2,
$bio

VTECH Laser 200 cass. published 39 years ago:

Missile Command (c) 1983 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235105&o=2

$end

$dragon_cass=missilcmd,
$bio

Missile Command (c) 198? DJL Soft.

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$end

$snes=missile,
$bio

Nintendo Super NES cart. published 25 years ago:

Missile Command (c) 1997 Atari Corp.

Unreleased prototype from Atari.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262609&o=2

$end

$jaguar=missil3d,missilvr,
$bio

Atari Jaguar cart. published 27 years ago:

Missile Command 3D (c) 1995 Atari Corp.

--------
ORIGINAL
--------
The colonies are in trouble! Unkown aliens and foreign countries are trying to destroy your cities and take over the world. Your job is to protect your citizens from hostile enemy attacks. Firebreathing dragons, electric eels and menacing motherships will try to stop you. But you've got missiles, lasers and smart bombs to hold off the enemy and keep your cities from becoming alien neighborhoods. Original Missile Command, 3D Missile Command and Virtual Missile Command are all waiting for your help to keep their worlds safe.

The aim of Original Missile Command is to use your three missile bases to protect the six cities from waves of missile attacks. Each base has 10 missiles. Enemy missiles appear at the top of the screen and fall towards the cities at the bottom, leaving a trail as they go. Use the Joypad to position the cross hair in the path of a missile, and press the A, B or C button to launch a missile from the right, middle or left base, respectively. Your missiles take a little time to reach their destination, so aim slightly ahead of the attacking missile. Your missile will explode when it reaches its target, and anything that hits the resulting explosion (except one of your missiles) will explode, causing another explosion. Often a missile will split into several other missiles, each aimed at a different target. Other hazards include enemy planes and satellites, which will fly across the screen and fire missiles at your cities and bases.

If a city is hit during a wave, it is destroyed. If a base is hit it is out of action and all its ammo is lost until the next wave. With each new attack wave, your bases get all their ammo replaced. When all the enemy's missiles in a wave are destroyed, bonus points are awarded depending on how much ammo and how many cities you have left. At the end of a wave, bonus cities are awarded for every 10,000 points. The game is over when all your cities have been destroyed and you have no bonus cities left.

------------------
3D MISSILE COMMAND
------------------
You have led your ship of colonists to a distant solar system to begin life on a new planet. Unfortunately, just as your people completed construction and have begun settling into a daily routine, this new system is invaded by aliens. These aliens, also looking for a place to inhabit, decide that this system is theirs and you and your people need to be exterminated.

With the aliens intent on your destruction, you must lead your colonists in the defense of your new home. Fortunately, your technology is almost as advanced as theirs, and your scientists continue to develop breakthroughs. But even with new weapons becoming available, the alien onslaught continues. Their numbers seem endless, and they are driven to destroy your colony to the last human being.

In 3D Missile Command you must defend your cities and defense bases against aerial bombardment by the alien fleet. To destroy an alien ship or missile, you must position the cross hair in the path of the target and press the A, B or C button to launch a missile from the right, middle or left base. When the missile reaches the targeted space, it, and anything within range, will explode. You can set up chain reactions of explosions and destroy several targets with one defense missile.

Alien attacks happen in waves. At the end of each wave your efforts and damage are evaluated. The bad news is that any city that was hit is destroyed, and any base that has been hit is out of commission. The good news is that for every 10,000 points you get a bonus city to replace cities that have been destroyed. And destroyed bases are regenerated and fully-loaded with ammo at the beginning of each wave. The game is over when all cities have been destroyed and no bonus cities are awarded.

-----------------------
VIRTUAL MISSILE COMMAND
-----------------------
The year is 2157. With the invention of the superluminal drive in 2034, the door was opened to interstellar travel, and humankind reached across space to colonize other worlds. One such colony, formed just two years ago, is now under attack from an unknown alien force. These aliens are capable of controlling the gigantic natural creatures of this world and turning them against the colonies. It is your job to protect the three main colonies on this planet - the undersea base, the cloud cities and the orbiting space station - and, hopefully, repel the aliens.

The aim of Virtual Missile Command is to protect your six cities from enemy attacks with the three missile bases surrounding the play area. Each of the player's three bases has two forms of attack: a laser (which is weak but will automatically hit anything in the player's sights), and missiles (which take time to reach the target, but can be exploded early to make enemy attacks hit the explosion). The bases and the cities can each take three hits by enemy missile. The game is over when either the player has no cities or bases left. However, you can repair and replace cities and guns using powerups.

- TECHNICAL -

Model J9097E

- TRIVIA -

This game was the only working Jaguar game with V.R. capabilities. It was originally designed for use with the aborted V.R. headset project.

The programmer took six months to write the game, from start to finish. According to him, it takes about half an hour of constant blasting to beat the game.

- SCORING -

--------
ORIGINAL
--------
For each shot left after a wave: 5
Destroying a missile: 25
Destroying a plane: 100
Destroying a satellite: 100
For each city left after a wave: 100
Destroying a smart bomb: 125

The points awarded depend on the score multiplier that multiplies your points as follows:
Wave Nos.1 & 2: 1x
Wave Nos.3 & 4: 2x
Wave Nos.5 & 6: 3x
Wave Nos.7 & 8: 4x
Wave Nos.9 & 10: 5x
Wave Nos.11 onwards: 6x

------------------
3D MISSILE COMMAND
------------------
Same as Missile Command 3D except these adds:
Destroying a bomber: 100
Destroying an asteroid: 100
Destroying a kamikaze: 125
Destroying a robot: 125
Splitting an asteroid: 200

- TIPS AND TRICKS -

--------
ORIGINAL
--------
* Conserve ammo by getting multiple missiles with one shot.
* When things get hectic, try a spread. Simply move the cross hair across the screen, and fire all the missiles from one base. You'll have an impassable curtain of explosions (and a base with little ammo left)!
* The missiles from the middle base are twice as fast as those from the left and right bases, so keep them handy for emergencies.
* Destroy smart bombs by holding them off with an explosion and then targeting them while the explosion keeps them at bay.
* The longer you leave a smart bomb, the lower it gets and the faster your missiles will reach it, making it easier to judge when to fire!
* Look out for the smart bombs on Wave 6 onwards. These will actively avoid explosions, so you need to have a direct hit to destroy them.

------------------
3D MISSILE COMMAND
------------------
* Since you have a limited field of view, be sure to check your radar often.
* Save up your special weapons and use them to help you get out of sticky situations.
* The cascade special is excellent for taking out a group of enemies. The smart bomb will eliminate all enemies on the playfield.
* Learn the strength and weaknesses of each type of defense missile.
* Watch out for the big asteroids - they do twice as much damage as small ones.
* Enemy bombers like to launch missiles just as they get in to range of your cities.

-----------------------
VIRTUAL MISSILE COMMAND
-----------------------
* Save your missiles for use against the Bosses; they do more than 10 times the damage of the basic laser. Remember that Bosses can fly through explosions, so you must actually hit the Boss with the missile to damage it.
* Change bases to get better shots at enemies and conserve ammo.
* Before shooting a powerup, make sure that you are in the base that will get the most benefit from it.
* Don't follow an enemy craft around and forget everything else - remember that the missiles are always falling, and that the craft will usually find its way in front of you again!
* Try to save your smart bombs for the stage Bosses, but don't be afraid to use them if things get really hectic (especially on Stage 3!).
* If you shoot a MIRV soon after it splits, the resulting explosion usually takes out all the missiles that came from it (scoring more points).
* Try to get two laser powerups on one base as soon as possible on Stage 3; it makes the SWIRVs much easier to destroy.
* Stage Select:
Stage 1: Pause, 1+9+C+Pause
Stage 2: Pause, 2+9+C+Pause
Stage 3: Pause, 3+9+C+Pause
Ending: Pause, 4+9+C+Pause

- STAFF -

VIRTUALITY
Producer: Jim Tripp
Programmer: Martin Brownlow
Artists: Scot Jone, Mark Brown
Musician:: Dale Robins
Game Design (Virtual Missile Command): Martin Brownlow, Scot Jones, Mark Brown, Jim Tripp
Additional Software: Terry Rowley, Matthew Wilkinson

ATARI
Producer: John Skruch
Associate Producer: Robert Powers
Game Design (3D Missile Command): Robert Powers
Game Testers: Jennifer Vernon, Nick Katakis, Jason Lane, Lance Lewis, Nicole Tatem
Marketing Project Manager: Kristine Chambers
Creative Services: Greg LaBrec, Trish Ward, Beeline Group Inc.

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$end

$x68k_flop=missile3,
$bio

Sharp X68000 Series 5.25in. disk. published 33 years ago:

Missile Command 68K (c) 1989 Tiny-Tomo

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$end

$x68k_flop=missile2,
$bio

Sharp X68000 Series 5.25in. disk. published 34 years ago:

Missile Command AMA-68K (c) 1988 Tiny-Tomo

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$end

$spectrum_cass=missilec,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Missile Command Base (c) 1990 Futuresoft

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$end

$info=missilem,
$bio

Arcade Video game published 17 years ago:

Missile Command Multigame (c) 2005 Braze Technologies.

Bootleg/hack of "Missile Command".

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$end

$msx1_flop=missile,
$bio

MSX disk. published 34 years ago:

Missile Command (c) 1988 Eurosoft.

- TECHNICAL -

GAME ID: 8207

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109077&o=2

$end

$gbcolor=missile,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Missile Command [Model CGB-ALCP-EUR] (c) 1999 Hasbro Interactive, Incorporated.

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$end

$gbcolor=missileu,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Missile Command [Model CGB-VLCE-USA] (c) 1999 Hasbro Interactive, Incorporated.

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$end

$a2600=missilee,missilee1,
$bio

Atari 2600 cart. published 41 years ago:

Missile Command (c) 1981 Atari, Incorporated.

PAL release. Game developed in USA. For more information, please see the NTSC release's entry; "Missile Command [Model CX2638]".

- TECHNICAL -

Model CX2638P

- PORTS -

* CONSOLES: 
[EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" 
[EU] Sony PS2 (feb.18, 2005) "Atari Anthology [Model SLES-53061]" 
[EU] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.2" 

* HANDHELDS: 
[EU] Nintendo DS (feb.24, 2011) "Atari Greatest Hits Vol.1 [Model NTR-BR6P-EUR]"

* COMPUTERS: 
[EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83047&o=2

$end

$a2600=missile,missile1,missilep,
$bio

Atari 2600 cart. published 41 years ago:

Missile Command (c) 1981 Atari, Incorporated.

Aliens from the planet of Krytol have begun an attack on the planet Zardon. The Krytolians are warriors out to destroy and seize the planet of Zardon. Zardon is the last of the peaceful planets. The Zardonians are skillful and hardworking people. Their cities are built-up and rich in resources. It is truly a planet void of crime and violence.

Zardon has built a powerful defense system. Several antiballistic missile bases have been established within the cities of Zardon. The Zardonians are ready for this attack, and are prepared to fight to save their cities.

As base commander it is your responsibility to protect and defend six cities on the planet of Zardon. The Krytolians have begun firing interplanetary ballistic missiles. They are aiming at your cities and missile bases. Your only defense is to fire back with antiballistic missiles. But watch out, the Krytolians are sly, they also have cruise missiles. Cruise missiles look like satellites, but they are just as deadly as the interplanetary ballistic missiles.

Use your antiballistic missiles (ABMs) to stop the enemy before your happy and harmonious planet is destroyed.

Missile Command has 34 game variations. Games 1 through 17 are 1-player, and games 18 through 34 are 2-player games. This game program includes game variations for young children, games 17 and 34. Gameplay is slower in the children's versions.

- TECHNICAL -

Model CX2638

- TRIVIA -

Export releases:
[PAL] "Missile Command [Model CX2638P]"

- SCORING -

Interplanetary Ballistic Missiles:  25 points
Enemy Cruise Missiles: 125 points
Unused Antiballistic Missiles: 5 points
Saved Cities: 100 points

MULTIPLIER:
WAVES 1-2: Single Scoring.
WAVES 3-4: Double Scoring.
WAVES 5-6: Triple Scoring.
WAVES 7-8: Four Times Scoring.
WAVES 9-10: Five Times Scoring.
WAVES 11 and ABOVE: Six Times Scoring.

- TIPS AND TRICKS -

* You may fire up to three defense missiles simultaneously. After pressing the controller (fire) button, move to the next enemy site and fire again. Do not wait for the explosion before moving.

* Once a city is destroyed you no longer can defend it, so concentrate only on your missile base and saved cities. Ignore enemy fire aimed at cities already destroyed.

* Smart enemy cruise missiles are easiest to destroy if your target control is directly on them. When it is directly on them, the enemy cannot detect your ABMs.

- STAFF -

Programmer: Rob Fulop

- PORTS -

* CONSOLES: 
[US] Tapwave Zodiac (2004) "Atari Retro" 
[US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" 
[US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" 
[JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" 
[US] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.2" 
[US] Sony PlayStation 4 (nov.1, 2016) "Atari Flashback Classics Vol.2" 

* HANDHELDS: 
[US] Nintendo DS (nov.2, 2010) "Atari Greatest Hits Vol.1 [Model NTR-BR6E-USA]" 

* COMPUTERS: 
[US] PC [MS Windows, CD-ROM] (jan.1, 2003) "Atari Retro" 
[US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" 
[US] Steam (mar.24, 2016) "Atari Vault [Model 400020]" 

* OTHERS: 
[US] "Atari 10 in 1 TV Game" (2002) by Jakk's Pacific 
[US] "Atari Flashback" (2004) 
[US] "Atari Flashback 2" (2005) 
[US] "Atari Flashback 2+" (feb.22, 2010) 
[US] "Atari Flashback 3" (sept.16, 2011) by AtGames 
[US] "Atari Flashback 4" (nov.13, 2012) by AtGames 
[US] "Atari Flashback 5" (oct.1, 2014) by AtGames
[US] "Atari Flashback 6" (sept.15, 2015)
[US] "Atari Flashback 7" (oct.1, 2016)
[US] "Atari Ultimate Portable Game Player" (nov.2016) by AtGames
[US] "Atari Plug & Play Joystick" (aug.2017) by The Bridge Direct
[US] "Atari Flashback 8" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames
[US] "Atari Flashback Portable Game Player" (sept.22, 2017) by AtGames

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50705&o=2

$end

$a5200=missile,
$bio

Atari 5200 cart. published 40 years ago:

Missile Command (c) 1982 Atari, Incorporated.

Your duty is to defend the six cities on your planet by destroying the enemy's weapons with your antiballistic missiles [ABMs]. The more enemy weapons you destroy and the longer you defend your cities, the more points you score. When the enemy annihilates all your cities, the game is over.

Missile Command can be played by one or two players. In single- player games the object is to beat your own highest score. In two -player games the object is to score more points than your opponent.

The enemy attacks your cities and missile base with IPBMs [Interplanetary Ballistic Missiles], MIRVs [Multiple Independent Reentry Vehicles], smart missiles, killer satelites, and bombers. Attacks come in waves lasting 30-45 seconds. Each wave is more difficult than the previous one. On the sixth wave, the enemy launches smart missiles that can evade your ABMs and "home-in" on your missile base and cities.

The enemy can destroy three cities per wave and zap your missile base as often as you allow it. Each time your missile base is blasted, you lose all missiles waiting to be launched. You have a total of 30 ABMs per wave, with six in your launch pad at a time. As each set of ABMs is fired, you receive 6 more, until all 30 are gone or the wave ends. When your last six ABMs are on the launch pad, the cursor warns you by changing from (empty center) into a solid like this (center of cross full).

Sometimes, all you'll get when you press the fire button is a high-pitched 'oink' sound. That's the 'no launch' signal telling you that you can't fire ABMs for the following reasons:
* You have no more ABMs to launch.
* Your ABMs are not ready for launching.
* You already have eight ABM explosions on the scree (You may never have more than eight explosions on the screen at one time).

At the end of each wave, the cities and ABMs that you saved are displayed and bonus points for them are added to your score.
A game ends when the enemy destroys all your cities and THE END apprears on your television screen

- TECHNICAL -

Model CX5202

- TIPS AND TRICKS -

* As soon as you've launched an ABM and marked the target for detonation, move the cursor to another target. Don't wait for the explosion.

* Aim just in front of missiles, satellites, and bombers, and let them travelinto your exploding ABM's

* Hit bombers and killer satellites before they can drop missiles. Also, the sooner they'll reappear and the more points you can score. You may want to launch "insurance" ABM's at the left and right sides od the screen before a bomber or satellite appears, in the chance that one will travel into the ABM explosion.

* Hit IPBM's before they "MIRV" (divide into multiple warheads)

* Hit smart missiles dead on, since they're designed to evade your ABM detonators. If you're not good at direct hits, try surrounding smart missiles with detonations.

* Hit targets before they cross radar line. The radar line is an invisible line marking the cursor's lower limit. Since you can't position the cursor below this line, any enemy missile that crosses it is beyond the range of your ABMs

* Don't waste ABMs on enemy missiles that are heading for dirt (bomb craters or vacant sites). Defend your missile base and cities first. If all your cities are destroyed or are on the verge of earning a bonus city, then it is good strategy to go for the high-score targets like smart missiles, even if they are heading for dirt.

* Don't let smart missiles distract you. Sometimes you can try so hard to hit smart missiles you forget to defend your planet. Remember that a smart missile can only hit one target.

* As waves become more difficult, you may be forced to sacrifice some cities. Give up the outside cities first. Save the cities nearest your missile base; they're easier to defend. When waves become really tough, you may want to defend one city and go for as many high score targets as possible.

* Since the enemy can destroy three cities per wave, after you've lost three cities, concentrate on destroying high-score enemy targets. Of course, you still have to defend your missile base.

* Protect your cities with a missile umbrella. This is a line of ABM explosions spread across the television screen to trap and destroy oncoming enemy weapons. To setup a missile umbrella, move the cursor rapidly across the screen, just below the enemy missiles and leave a string of detonation marks. Space the marks close enough to form a chain of explosions beneath enemy targets. If possible, spread the missile umbrella in the path of a bomber or satellite

- STAFF -

Programmer: Rob Zdybel

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50066&o=2

$end

$a800=missile,
$bio

Atari 400/800 cart. published 41 years ago:

Missile Command (c) 1981 Atari, Inc.

- TECHNICAL -

GAME ID: CXL4012

- STAFF -

Programmer: Robert Zdybel

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86628&o=2

$end

$gameboy=missile,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Missile Command [Model DMG-MW-USA] (c) 1992 Accolade, Incorporated. [San Jose, CA, USA]

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Edit this entry: https://www.arcade-history.com/?&page=detail&id=66466&o=2

$end

$psx=missile,missilep,
$bio

Sony PlayStation CD published 23 years ago:

Missile Command (c) 1999 Hasbro Interactive, Incorporated.

A 3-D remake of the 1980 Atari arcade classic with 2 modes of play: 

Classic - The original game, from 1980, with modernized graphics.

Ultimate - The core game in this remake. You travel to hot zones around the world and fight off waves of attacks, as in the original game. Successfully defend an entire region, and you will be launched into near-Earth space to attack and destroy the mothership from which the most recent attacks were launched.

- TECHNICAL -

Game ID: SLUS-00992

- TRIVIA -

Missile Command for Sony PlayStation was released on November 26, 1999 in North America.

Export releases:
[EU] "Missile Command [Model SLES-02245]"

- STAFF -

Meyer/Glass Interactive
Producer: Ed Fletcher
Associate Producer: Michael Rea
Game Design: Michael Rea, Roscoe Possidente
Art Director: Michael Haire
Artists: Alan Denham, Jeannie Kim, Bill Podurgiel, Michael Vanaselja, Ken W. Whitman, Aleksey Zolotaryov
3-D Programming: Ned Way
Programming: Ed Fletcher, David McKibbin, Scott D. Ramsay, Brian Whooley, Robert Riebau
Additional Programming: David Harr
Tools: Daniel Broder, Michael Springer
Technical Support: Daniel Broder, Michael Springer
Game Cinematics: Rainbow Studios
Sound Production: Roscoe Possidente
Music: Jeff van Dyck
Additional Music: Psychonaut Productions
Sound Effects: Jeff van Dyck, Angela van Dyck
Quality Assurance: Absolute Quality Inc.
Play Testing: Sarah Fletcher, Zach Fletcher, Ryan McKibbin, Judd Meyer, Matt Trader, Alex Trader

Hasbro Interactive
President: Thomas Dusenberry
Producer: Thomas J. Zahorik
Executive Producer: Michael S. Glosecki (Big Mike)
Designer: Scott Balaban
Creative Director: David Walls
Senior Product Manager: Mark Goodreau
Associate Product Manager: Matt Collins
Director of Project Management: Rob Sears
Creative Officer: John Sutyak
V.P. Research and Development: Tony Parks
V.P. of Technology: Rich Reily
Localization Project Manager: Anton Lorton
Lead Tester (Europe): Stuart Thody
Brand Manager (Europe): Matt Carroll
Director of Quality Assurance: Michael Craighead
Q.A. Manager: Kurt Boutin
Q.A. Supervisor: Andy Mazurek
Testers: Mark Huggins, Jennifer Kaczor, Randy Lee, Dan McJilton, Jacob Hopkins
General Manager, Marketing: John Hurlbut, Jim Buchanan
V.P. of Marketing: Richard Cleveland
Director of Marketing Services: George Burtch
Channel Marketing Director: Tim Evans
Channel Marketing Manager: Sarah McIlroy
Director of Public Relations: Laura Tomasetti
Chief Visual Officer: Steve Webster
Creative Services Manager: Kathryn Lynch
Manager of Creative Services: Steve Martin
Graphic Designers: David Cronin, Patricia McCarthy
Manager, Editorial and Documentation Services: Elizabeth Mackney
Documentation Manager: John Possidente
Manager of Technical Services: Tony Moreira
Director of Operations: Bob Sadacca
Operations and Special Projects Manager: Tracy Kureta
Legal and Finance: Laurel Marchessault, Donna Mahan, Linda Ferros

Hasbro Interactive Worldwide
Managing Director: Tim Christian
Commercial Director, European Division: Scott Dodkins
Strategic Marketing Director, International: Dominic Myers
Brands Director International: Kate Webster
Finance Manager: Janet Oakes
Director of Public Relations: Jason Dutton
Creative Director: Steve Cross
Head of Localization: Samantha Parker
Operations Manager: Jon Darlison
Technical Services Manager: Roger Carpenter
Business Development Manager: Justin Gaffney
Internet Marketing Manager: James Sheahan

- PORTS -

* CONSOLES:
Sony PlayStation Network [PSOne Classics] [US] (oct.27, 2010) "Missile Command"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83051&o=2

$end

$a800=missilep,
$bio

Atari 400/800 cart. published 16 years ago:

Missile Command+ (c) 2006 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86629&o=2

$end

$pc8001_flop=missilec,
$bio

Missile Commander (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92405&o=2

$end

$pc8001_flop=misscmd,misscmda,misscmdb,
$bio

Missile Commander (c) 198? Abe, Masahiro

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295917&o=2

$end

$bbc_cass=misscont,
$bio

Acorn BBC Micro B cass. published 39 years ago:

Missile Control (c) 1983 Gemini

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52120&o=2

$end

$electron_cass=misscont,
$bio

Acorn Electron cass. published 39 years ago:

Missile Control (c) 1983 Gemini Marketing, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267036&o=2

$end

$bbc_cass=missconc,
$bio

Missile Control (c) 19?? CJE

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52119&o=2

$end

$a2600=missileevg,
$bio

Atari 2600 cart. published 39 years ago:

Missile Control (c) 1983 Video Gems

A Missile Command-style game. The player has to defend their cities from incoming bombs fire by alien spaceships.

The player controls a cursor on the screen which indicates the direction of fire for the defense missiles. Once launched, they travel in a straight line from the launcher through the point the player specified until they hit an object. Each level is won by destroying all alien spaceships. The player loses once all their cities are destroyed. Bonus cities can be obtained by destroying a sufficient number of alien spacecraft.

The game gets progressively harder, for example bombs will fall faster and energy barriers might protect the aliens from the player's attacks. To get around the barriers, players can deflect their shots from large defense missiles launched at the sides of the screen.

- TECHNICAL -

Model VG-01

- TRIVIA -

Select game 6, start the game, and let the game end. When it does, select the TV Type switch to pause the game, make sure the Right Difficulty is set to B, and press FIRE+UP. The initials LAV will appear where the 3 cities on the left stood.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50706&o=2

$end

$spectrum_cass=missdef,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Missile Defence (c) 1983 Anirog Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79823&o=2

$end

$spectrum_cass=missdefc,
$bio

Missile Defence (c) 198? Currys

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226135&o=2

$end

$pc8801_flop=missiled,
$bio

Missile Defend (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92406&o=2

$end

$apple2_flop_orig=misldef,
$apple2_flop_clcracked=misldefn,
$bio

Apple II 5.25 disk. published 41 years ago:

Missile Defense (c) 1981 On-Line Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230988&o=2

$end

$dragon_cass=missildef,
$bio

Dragon cass. published 12 years ago:

Missile Defense (c) 2010 Woolham, Stephen J. & Makin, D.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234440&o=2

$end

$sms=missil3d,missil3dp,
$vgmplay=missil3d_sms,
$bio

Sega Master System cart. published 35 years ago:

Missile Defense 3-D (c) 1987 SEGA of America, Inc.

Description from the back cover:

War has been declared between two super powers. At play are real nuclear missiles and the outcome looks dim. If their missiles make contact, there's no chance of survival.

Luckily there's hope: You and The Eliminator, the only anti-nuclear laser in operation. Aboard a fugitive space station, you're armed for intervention and your mission is clear: Stop all nuclear missiles.

But it won't be easy, Because those missiles are being launched at you too, so play for keeps, because this is the most important challenge you may ever face.

- TECHNICAL -

GAME ID: 8001

- TRIVIA -

This game uses both the Sega Light Phaser and the SegaScope 3D Glasses.

- STAFF -

Designed by: Mark Cerny

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56102&o=2

$end

$cpc_flop=missileg,missileg01,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Missile Ground Zero (c) 1989 Virgin Mastertronic, Inc.

- STAFF -

Programmed by: Paul Atkinson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121533&o=2

$end

$pc8801_flop=missilep,
$bio

NEC PC-8801 Series disk. published 39 years ago:

Missile Panic (c) 1983 Tecno Soft [TechnoSoft].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92407&o=2

$end

$nes=misstank,
$bio

Nintendo Famicom cart. published 28 years ago:

Missile Tank (c) 1994 YS [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76865&o=2

$end

$sv8000=misvader,
$bio

Bandai Super Vision 8000 cart. published 43 years ago:

Missile Vader (c) 1979 Bandai Co., Ltd.

- TRIVIA -

This game was packed with the console for a price of 59800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287450&o=2

$end

$arcadia=misslwar,
$bio

Arcadia 2001 cart. published 40 years ago:

Missile War (c) 1982 Emerson Radio Corp.

- TECHNICAL -

[Cartridge No. 10]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49263&o=2

$end

$mbee_quik=missilew,
$bio

Applied Technology Microbee cass. published 40 years ago:

Missile Wars (c) 1982 Big Bee Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289570&o=2

$end

$info=missilex,
$bio

Arcade Video game published 45 years ago:

Missile-X (c) 1977 Taito Corporation.

HOW TO PLAY:
* One player game
* Targets are small tanks (100 points), large tanks (200 points), and jeeps (400 points) which move across the simulated landscape from right to left and left to right.
* Set the target selection lever to 100, 200, or 400, so that it corresponds to the target on the screen.
* While avoiding anti-missile fire, guide the launched missile control stick.
* Playing time is 90 seconds, extended play time when score reaches 4000.

FEATURES:
* Solid state circuitry for dependable trouble free operation.
* Fantastic back scenery in real life color captures the players attention and gives the game a touch of realism.
* Authentic sound missile launch, explosions when a 'hit' is made, as well as the realistic engine sounds of jeeps and tanks.

- TECHNICAL -

SPECIFICATIONS:
Height... 65 in. (1640 mm).
Width.... 26 in. (650 mm).
Depth.... 31 in. (790 mm).
Weight... 176 lbs (80 kg).
Power.... 70W

- TRIVIA -

Released in March 1977 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=19517&o=2

$end

$to7_cass=missles,
$bio

Missiles (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108439&o=2

$end

$cpc_flop=missiles,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Missiles Cracked (c) 1986 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123098&o=2

$end

$st_flop=missing,
$bio

Atari ST disk. published 36 years ago:

Missing - One Droid (c) 1986 Bug-Byte [Grandslam div.] [London, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230332&o=2

$end

$a7800=mia,
$bio

Atari 7800 cart. published 33 years ago:

Missing In Action [Model CX7890] (c) 1989 TNT Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50155&o=2

$end

$vz_snap=mssngnum,
$bio

Missing Number (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235106&o=2

$end

$dc=misspart,
$bio

Sega Dreamcast GD published 20 years ago:

Missing Parts - The Tantei Stories [Model T-36702M] (c) 2002 FOG [Full On Games] [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135648&o=2

$end

$dc=misspart2,
$bio

Sega Dreamcast GD published 20 years ago:

Missing Parts 2 - The Tantei Stories [Model T-36703M] (c) 2002 FOG [Full On Games] [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135649&o=2

$end

$bbc_cass=missigns,
$bio

Missing Signs (c) 198? Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51414&o=2

$end

$spectrum_cass=missingw,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Missing Words (c) 1983 Stell

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288343&o=2

$end

$cpc_cass=mission,
$bio

Amstrad CPC cass. published 35 years ago:

Mission (c) 1987 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98273&o=2

$end

$to_flop=mission,missiona,
$bio

Thomson TO disk. published 35 years ago:

Mission (c) 1987 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107913&o=2

$end

$mo6_cass=mission,missionb,missionc,missiona,
$bio

Thomson MO6 cass. published 35 years ago:

Mission (c) 1987 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108992&o=2

$end

$cpc_flop=missionu,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Mission (c) 1987 Proein Soft Line [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306211&o=2

$end

$cpc_flop=missionf02,
$bio

Amstrad CPC type-in published 34 years ago:

Mission (c) 1988 CPC

- TRIVIA -

Listed in the French magazine CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119928&o=2

$end

$pc98=mission,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Mission (c) 1995 Great.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90154&o=2

$end

$ibm5170=mission,
$bio

IBM PC/AT DOS 3.5in. disk. published 27 years ago:

Mission (c) 1995 Tan Ton Nerw Information Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276363&o=2

$end

$psx=missimp,
$bio

Sony PlayStation CD published 23 years ago:

Mission - Impossible (c) 1999 Infogrames Interactive, Inc.

- TECHNICAL -

GAME ID: SLUS-01016

- TRIVIA -

Released on November 18, 1999 in the USA.

The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111191&o=2

$end

$spectrum_cass=mission1,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Mission 1 - Project Volcano (c) 1984 Mission Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79825&o=2

$end

$cpc_cass=projvolc,
$bio

Amstrad CPC cass. published 37 years ago:

Mission 1 - Project Volcano (c) 1985 Mission Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98275&o=2

$end

$spectrum_cass=mission2,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Mission 2 - Project Gibraltar (c) 1984 Mission Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79826&o=2

$end

$a2600=miss3000,miss3000e,miss3000ed,
$bio

Atari 2600 cart. published 39 years ago:

Mission 3,000 A.D. (c) 1983 Bit Corp.

An arcade action game where you control the space ship Thunderhawk on a mission to destroy enemy starbases. On each level, there are six heavily guarded starbases which you need to locate and destroy. To help out, at the bottom of the screen is a scanner which shows the location of the Thunderhawk as well as the starbases. In the main view, the Thunderhawk is visible at the center of the screen which will scroll to follow your movement. To destroy the starbases and numerous attacking starfighters, the Thunderhawk is equipped with lasers which can be fired in eight different directions. When all six starbases have been destroyed, you are awarded an extra life before moving on to the next, more difficult level. The game ends when all of your lives have been lost.

- TECHNICAL -

Model PG207

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50707&o=2

$end

$info=m660,m660j,m660b,
$bio

Arcade Video game published 36 years ago:

Mission 660 (c) 1986 Taito Corp.

Your space colony is under attack! you have to defend the enemies advent, your mission is under codename of Mission 660. You must destroy wave after wave of different types of enemy ships advancing through the deep space and grab the power star item to increase and upgrade your spaceship. Eventually you make it to a big enemy space ship, you must shoot several shots for destroy, then the cycle level starts over again.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 4 Mhz)
Sound CPU : (3x) Z80 (@ 2 Mhz)
Sound Chips : General Instrument AY8910 (@ 2 Mhz), (2x) DAC

Players: 2
Control: 8-way joystick
Buttons: 2

- TRIVIA -

Mission 660 was released in October 1986 in Japan.

This game is also known as "The Alphax Z".

- STAFF -

Developed by Kaneko.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1645&o=2

$end

$mz700_cass=missiona,
$bio

Mission A (c) 198? Campan [Jean François Campan] [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131751&o=2

$end

$apple2_flop_clcracked=msnalgbr,
$bio

Apple II 5.25 disk. published 38 years ago:

Mission Algebra (c) 1984 DesignWare

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231281&o=2

$end

$mz700_cass=misalpha,
$bio

Sharp MZ-700 cass. published 36 years ago:

Mission Alpha (c) 1986 Campan [Jean François Campan] [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131752&o=2

$end

$mtx_cass=alphatro,alphatroa,
$bio

Memotech MTX cass. published 38 years ago:

Mission Alphatron (c) 1984 Continental Soft.

A Scramble clone.

- STAFF -

By: Andy Key

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133315&o=2

$end

$cpc_flop=missiona,missiona01,
$bio

Amstrad CPC type-in published 34 years ago:

Mission Apocalypse (c) 1988 CPC

- TRIVIA -

Listed in the French magazine CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119929&o=2

$end

$pc8801_flop=misaster,
$bio

NEC PC-8801 Series disk. published 39 years ago:

Mission Asteroid (c) 1983 Starcraft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92408&o=2

$end

$dragon_cass=missattk,
$bio

Dragon cass. published 38 years ago:

Mission Attack (c) 1984 Blaby Computer Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116553&o=2

$end

$tutor=misattck,
$bio

Tomy Pyuuta cart. published 40 years ago:

Mission Attack [Model 009E] (c) 1982 Tomy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101351&o=2

$end

$nes=miscobra,
$bio

Nintendo NES cart. published 32 years ago:

Mission Cobra (c) 1990 Bunch Games

North American release.

Description from the back cover:

Searing gunfire inflicts heavy damage on both sides as you slice into a murderous squadron of enemy fighter jets. As the commander of a fast and powerful helicopter, you must face an intense struggle against a pair of patrolling choppers before you are allowed to turbo-boost through enemy defenses to reach the motherships. Only with fast reaction and uncanny accuracy can you defeat the motherships which launch a seemingly endless arsenal of weapons.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55373&o=2

$end

$apple2_flop_clcracked=mctlw416,
$bio

Apple II 5.25 disk. published 31 years ago:

Mission Control Word Games - Homonyms, Antonyms, and Synonyms (c) 1991 Gamco Industries

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231680&o=2

$end

$info=misncrft,misncrfta,
$bio

Arcade Video game published 22 years ago:

Mission Craft (c) 2000 Sun.

- TECHNICAL -

Main CPU : GMS30C2116 (@ 50 Mhz), I8052 (@ 6 Mhz)

Screen orientation : Vertical
Video resolution : 240 x 320 pixels
Screen refresh : 60.00 Hz
Palette Colors : 32768

Players : 2
Control : 8-way joystick
Buttons : 4

- TRIVIA -

This game is a ripoff of both Starcraft's Brood War and Warcraft II by Blizzard. All ingame backgrounds, selection screens and end-of-level animations, sound effects are taken from Starcraft, and all ingame BGMs are orcish horde themes of warcraft II(FM synthesizer music). The explosions are the same as in "Mega Man X4", X5, and X6. They really standout from the PC backgrounds.

This probably wanted to be a sort of 'shoot 'em up' port of this game. Also the gameplay is apparently a rip, but from Psikyo shoot 'em ups, as ingame icons and fonts are identical to Psikyo ones...

5.17. 2000. KMRB passed its censorship (2000-P0034).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3433&o=2

$end

$mo5_cass=missdelt,
$bio

Thomson MO5 cass. published 38 years ago:

Mission Delta (c) 1984 Ere Informatique [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108869&o=2

$end

$cpc_cass=misdelta,
$bio

Amstrad CPC cass. published 37 years ago:

Mission Delta (c) 1985 Ere Informatique [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98276&o=2

$end

$cpc_cass=misdeltas,
$bio

Amstrad CPC cass. published 37 years ago:

Mission Delta (c) 1985 Zafiro Soft. Division [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98277&o=2

$end

$mz700_cass=misdelta,
$bio

Mission Delta (c) 198? Campan [Jean François Campan] [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131753&o=2

$end

$cpc_flop=missiond,missiond01,missiond05,missiond04,missiond02,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Mission Delta [Model AMST 302] (c) 1985 Ere Informatique [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123683&o=2

$end

$cpc_cass=misdetec,
$bio

Amstrad CPC cass. published 37 years ago:

Mission Detector (c) 1985 Cobra Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98278&o=2

$end

$amigaocs_flop=misselev,
$bio

Commodore Amiga 500 disk. published 39 years ago:

Mission Elevator (c) 1983 Axxiom

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74570&o=2

$end

$cpc_cass=miselevt,
$bio

Amstrad CPC cass. published 36 years ago:

Mission Elevator (c) 1986 Euro Gold Starline

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98279&o=2

$end

$c64_cass=missione,
$bio

Commodore C64 cass. published 36 years ago:

Mission Elevator (c) 1986 Micropool.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=218426&o=2

$end

$spectrum_cass=missione,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Mission Elevator (c) 1988 Kixx

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79827&o=2

$end

$cpc_flop=missione,missione01,missione04,missione06,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Mission Elevator [Model S5104] (c) 1986 Euro Gold Starline

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123875&o=2

$end

$dragon_cass=missemp,
$bio

Dragon cass. published 39 years ago:

Mission Empire (c) 1983 Hornet Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116939&o=2

$end

$cpc_flop=missione05,missione02,missione03,missione07,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Mission en Rafale [Model RA RAM 060] (c) 1987 FIL [France Image Logiciel]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122602&o=2

$end

$x68k_flop=missadlt,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Mission For Adult (c) 1990 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88418&o=2

$end

$tvc_cass=misgalak,
$bio

Videoton TVC cass. published 35 years ago:

Mission Galaktic (c) 1987 Hungarie Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262723&o=2

$end

$tvc_flop=missgal,
$bio

Videoton TVC disk. published 35 years ago:

Mission Galaktic (c) 1987 Hungarie Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264954&o=2

$end

$st_flop=missgeno,
$bio

Atari ST disk. published 35 years ago:

Mission Genocide (c) 1987 Silverbird Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229809&o=2

$end

$cpc_flop=missiong01,missiong02,missiong,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Mission Genocide Cracked (c) 1987 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128212&o=2

$end

$cpc_cass=mission2,
$bio

Amstrad CPC cass. published 35 years ago:

Mission II (c) 1987 Gasoline Soft.

- STAFF -

Author: Lionel ROUX
Photo: Philippe ULRICH

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98281&o=2

$end

$mbee_quik=adv03,
$bio

Applied Technology Microbee cass. published 43 years ago:

Mission Impossible (c) 1979 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289658&o=2

$end

$apple2_flop_orig=samisimp,
$apple2_flop_clcracked=samisimp,
$bio

Apple II 5.25 disk. published 40 years ago:

Mission Impossible (c) 1982 Adventure International [Scott Adams div.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229179&o=2

$end

$spectrum_cass=missioni_a,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Mission Impossible (c) 1983 Silversoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79828&o=2

$end

$pc8801_flop=missimp,
$bio

NEC PC-8801 Series disk. published 38 years ago:

Mission Impossible (c) 1984 Starcraft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92409&o=2

$end

$fm7_disk=missimp,
$bio

Fujitsu FM-7 5.25in. disk. published 38 years ago:

Mission Impossible (c) 1984 Starcraft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93635&o=2

$end

$spectrum_cass=missioni,
$bio

Mission Impossible (c) 198? Paxman Promotions [Geoffs Records div.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225561&o=2

$end

$gba=missnimpu,
$bio

Nintendo GBA cart. published 19 years ago:

Mission Impossible - Operation Surma [Model AGB-AIHE-USA] (c) 2003 Atari Interactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71917&o=2

$end

$gba=missnimp,
$bio

Nintendo GBA cart. published 19 years ago:

Mission Impossible - Operation Surma [Model AGB-AIHP] (c) 2003 Atari Interactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71916&o=2

$end

$trs80_cass=adv03,
$bio

TRS-80 cass. published 43 years ago:

Mission Impossible Adventure (c) 1979 Creative Computing Soft.

- TECHNICAL -

GAME ID: CS-3009

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263385&o=2

$end

$super80_cass=xmission,
$bio

Mission Impossible [Model 505R2] (c) 198? Unknown

Machine Language, ported from Exidy Sorcerer. Bugfixes release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126845&o=2

$end

$gbcolor=missimpu,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Mission Impossible [Model CGB-AIME-USA] (c) 2000 Infogrames Interactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68387&o=2

$end

$gbcolor=missimp,missimpa,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Mission Impossible [Model CGB-AIMP-NOE] (c) 2000 Infogrames Interactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68384&o=2

$end

$vic1001_cart=mission,
$bio

Commodore VIC-20 cart. published 41 years ago:

Mission Impossible (c) 1981 Commodore

- TECHNICAL -

GAME ID: VIC-1916

- TRIVIA -

The game was dedicated to Maegen Adams.

- UPDATES -

Version 1/306

- STAFF -

By: Scott Adams

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83756&o=2

$end

$apfimag_cass=missimpa,
$bio

APF Imagination cass. published 40 years ago:

Mission Improbable - Mission Alpha (c) 1982 Geo-Grafix

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135789&o=2

$end

$apfimag_cass=missimpb,
$bio

Mission Improbable - Mission Bravo (c) 198? Geo-Grafix

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135790&o=2

$end

$cpc_flop=missionj01,missionj,missionj02,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Mission Jupiter (c) 1987 Codemasters Soft. Co., Ltd., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120638&o=2

$end

$spectrum_cass=mjupiter,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Mission Jupiter (c) 1987 Codemasters Software Co., Ltd., The

- TECHNICAL -

GAME ID: 2042

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79829&o=2

$end

$cpc_cass=misjupit,
$bio

Amstrad CPC cass. published 35 years ago:

Mission Jupiter [Model 3043] (c) 1987 Codemasters Soft. Co., Ltd., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98282&o=2

$end

$cpc_flop=missionl,missionf,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Mission Loriciel (c) 1987 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121397&o=2

$end

$spectrum_cass=missionm,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Mission Mars (c) 1983 Kempsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79830&o=2

$end

$dragon_cass=missmoonbs,
$bio

Dragon cass. published 39 years ago:

Mission Moonbase (c) 1983 Phoenix Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116898&o=2

$end

$mo5_cass=misninja,
$bio

Thomson MO5 type-in. published 36 years ago:

Mission Ninja (c) 1986 Hebdogiciel [France]

- TRIVIA -

Published in Hebdogiciel no. 150-151

- STAFF -

By: Frédéric NGUYEN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108870&o=2

$end

$to_flop=misninja,
$bio

Mission Ninja (c) 198? Hebdogiciel [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107914&o=2

$end

$vg5k=momega,
$bio

Philips VG-5000 cass. published 38 years ago:

Mission Omega (c) 1984 Philips Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236407&o=2

$end

$mtx_cass=misomega,
$bio

Memotech MTX cass. published 37 years ago:

Mission Omega (c) 1985 Syntax Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133316&o=2

$end

$spectrum_cass=msnomega,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Mission Omega (c) 1986 Mind Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79832&o=2

$end

$cpc_cass=misomega,
$bio

Amstrad CPC cass. published 36 years ago:

Mission Omega (c) 1986 Mind Games Espana, S.A.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98283&o=2

$end

$cpc_flop=missiono,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Mission Omega (c) 1986 Mind Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306212&o=2

$end

$spectrum_cass=msnomegaa,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Mission Omega (c) 1988 Bug-Byte [Grandslam div.].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225738&o=2

$end

$c64_cass=missomega,
$bio

Commodore C64 cass. published 33 years ago:

Mission Omega (c) 1989 Bug-Byte [Grandslam div.] [London, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229590&o=2

$end

$spectrum_cass=momega,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Mission Omega (c) 1983 Pulsonic

- TECHNICAL -

GAME ID: D6007

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79831&o=2

$end

$apple2_flop_orig=misnthhd,
$bio

Apple II 5.25 disk. published 36 years ago:

Mission on Thunderhead (c) 1986 Microcomputer Games [Avalon Hill div.]

- TECHNICAL -

GAME ID: 49352

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=217669&o=2

$end

$info=pballpup,
$bio

Dedicated Console published 16 years ago:

Mission Paintball Powered Up (c) 2006 Hasbro Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259422&o=2

$end

$mo5_cass=missposs,misspossb,misspossc,misspossa,
$bio

Thomson MO5/TO7 cass. published 38 years ago:

Mission pas Possible (c) 1984 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40471&o=2

$end

$vsmile_cart=wkwheelfr,
$bio

Mission Pilote (c) 200? VTECH [Video Technology, Ltd.]

French release.

- TECHNICAL -

Model 80-092505

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275444&o=2

$end

$info=as_mp,
$bio

Mission Possible (c) 200? Lowen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41844&o=2

$end

$info=as_mp2,
$bio

Mission Possible 2 (c) 200? Lowen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41845&o=2

$end

$cpc_flop=missionp,
$bio

Amstrad CPC type-in published 37 years ago:

Mission Pour Pachebran (c) 1985 Amstrad Magazine

- TRIVIA -

Listed as a type-in program in the French magazine Amstrad Magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119196&o=2

$end

$a2600=missions,missions1,
$bio

Atari 2600 cart. published 39 years ago:

Mission Survive (c) 1983 Video Gems

You're in command of the last all-terestrial Battle Speedster. The enemy is all around you dropping smart bombs, blasting your roadway and throwing up obstacles to challenge your skill and test your will to survive.
Your're equipped with a unique set of drive controls that allows you to instantly train and fire your laser weapon and manoeuver your Speedster like never before.

The action gets faster and faster. You test every video skill you know, plus invent a few new ones but survive you will.

- TECHNICAL -

Model VG-04

- TIPS AND TRICKS -

When the game ends, move the joystick UP, DOWN, UP, LEFT, DOWN and LEFT. The initials H.F.-P.W.©83 will appear.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50708&o=2

$end

$to_flop=misstres,misstresa,
$bio

Thomson TO disk. published 37 years ago:

Mission Tres Speciale (c) 1985 Free Game Blot

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107915&o=2

$end

$mo5_cass=missu72,missu72b,missu72c,missu72a,
$bio

Thomson MO5/TO7 type-in. published 36 years ago:

Mission U-72 (c) 1986 Hebdogiciel [France]

- TRIVIA -

Published on July 5, 1985.

- STAFF -

By: Olivier ANDRE

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108871&o=2

$end

$cpc_flop=missionw,
$bio

Amstrad CPC type-in published 34 years ago:

Mission Wega (c) 1988 CPC Amstrad International

- TRIVIA -

Listed as a type-in program in the magazine: CPC Amstrad International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120278&o=2

$end

$ti99_cart=missionx,
$bio

Texas instrument TI-99/4A cart. published 39 years ago:

Mission X (c) 1983 Data East USA, Inc. [San Jose, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84645&o=2

$end

$spectrum_cass=missionx,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Mission X (c) 1991 GI Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287900&o=2

$end

$intv=missionx,
$bio

Mattel Intellivision cart. published 40 years ago:

Mission X (c) 1982 Mattel Electronics.

Based on the Data East arcade game.

You control a World War II attacker bomber in a special, death-defying mission...where EVERYTHING you destroy counts. Your targets are combat ships, aircraft carriers, tanks, trucks, trains and the like, and you must fight DAY and NIGHT to succeed! You can fly your plane up, down, left, right, or at an angle, and both drop BOMBS and shoot BULLETS. WATCH OUT for the ENEMY! They always fire at you from the ground and chase you in the air!

Runways appear at the beginning and between battle cycles. Your score appears between battle cycles and when you are hit. There are 4 skill levels and 12 types of targets. Both single and multiple hits are possible. Scoring gets tougher by the minute! This is prime-time WAR ACTION! If you fail the first time, you are given 3 more chances! So BLOW them to PIECES, score HIGH and get you mission RIGHT!

- TECHNICAL -

Model 4437

YOUR CONTROLS
1, 2, 3, DISC: Skill level
UPPER SIDE ACTION KEYS: Bomb
LOWER SIDE ACTION KEYS: Shoot
DISC: Fly (up, down, left, right)

- TRIVIA -

The maximum possible score is 99,000,000. The maximum number of hits is 2,560,000.

- SCORING -

Your score appears either when hit or when returning to your runway. You get points for every target you hit. Multiple hits give you more points if you hit the same target in different places.  
ROAD: 10 points
TRAIN TRACK: 20 points
ANTI-AIRCRAFT: 50 points
TANK: 80 POINTS
SMALL SHIP: 100 points
TRAIN: 100 points
BRIDGE: 150 points
TRUCK: 150 points
LARGE SHIP: 200 points
TRAIN ENGINE: 300 points
AIRCRAFT CARRIER: 500 points
ENEMY PLANE: 500 points

You get 80 BONUS POINTS for every second you are at the lowest altitude on top of the runway.

You get 500 BONUS POINTS for destroying both sections of a bridge.

- TIPS AND TRICKS -

* You get BONUS PLANES when your score reaches:
10,000
20,000
40,000
80,000
160,000
320,000
640,000
1,280,000
2,560,000
5,120.000
10,240,000
20,480,000
40,960,000
81,920,000

* Duck approaching missiles by pulling to one side ore quickly losing or gaining altitude. 

* Be extra careful when flying in front of an enemy plane - your chance of survival is only 50%.

* Avoid being cornered to one side of the screen by guided missiles or enemy planes.

* Always keep your plane flying at near-zero altitude over the runway each time it appears, and don't ever bomb the runway by mistake!

* Go for the high-point targets whenever possible. Think big. Go for the bonus points and maximum score, too!

* Easter Egg: Press 6 on the right hand controller, 9 on the left and hit RESET to bring up programmer John Tomlinson's name on the title screen.

- STAFF -

Program: John Tomlinson
Graphics: Karen Nugent, Mark Buczek
Sound Effects: Andy Sells

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60918&o=2

$end

$bbc_cass=missxp2,
$bio

Acorn BBC/Electron cass. published 38 years ago:

Mission XP2 (c) 1984 Hollsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52122&o=2

$end

$cpc_cass=missions,
$bio

Amstrad CPC cass. published 35 years ago:

Mission [Model 22279] (c) 1987 Proein Soft Line [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98274&o=2

$end

$info=cmissnx,
$bio

DECO cass. published 40 years ago:

Mission-X (c) 1982 Data East.

- TECHNICAL -

Runs on the "DECO Cassette System" hardware

Model DT-121

- TRIVIA -

Mission-X was released in March 1982. It was known as the 21st video game made for this system (Cassette No. 21).

The game was also available as a conventional stand-alone PCB.

- PORTS -

* CONSOLES:
[US] Mattel Intellivision (1982) "Mission X [Model 4437]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=407&o=2

$end

$nes=missimp,missimpf,
$bio

Nintendo NES cart. published 31 years ago:

Mission: Impossible (c) 1991 Palcom

European release.

- TRIVIA -

Reviews:
March 1992 - Joypad N.6 (Page 52-53) [FR]: 80/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55374&o=2

$end

$nes=missimpu,
$bio

Nintendo NES cart. published 32 years ago:

Mission: Impossible (c) 1990 Ultra Games

Doctor O - the Clone Plan genius - has been kidnapped by the Sinister Seven. Also swiped was his computerized military defense system, which the evil thugs have reprogrammed to destroy the world. Now his future, and ultimately Earth's survival, depend on your crack Mission Impossible Team to perform a secret surgical strike and rescue. But to pull off this operation, you must be daring enough to command three different IMF identities - Max, Grant, and Nicholas. Each has special agent talents and firepower which you must master to survive six torturous levels with dozens of hidden Espionage Zones.

So good luck, Jim. As always, should any of your IM Force be caught, the Secretary will disavow any knowledge of your actions...

THIS BOX WILL SELF-DESTRUCT IN 5 SECONDS!

- TECHNICAL -

GAME ID: NES-U4-USA

- TRIVIA -

Released in September 1990 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55375&o=2

$end

$n64=missimpu,
$bio

Nintendo 64 cart. published 24 years ago:

Mission Impossible (c) 1998 Infogrames Interactive, Incorporated.

North American release. Game developed in Europe. See the original for more information: "Mission: Impossible [Model NUS-NMIP-EUR]".

Description from the USA back cover:

Prepare to enter into the most demanding and dangerous Mission Impossible ever. Your mission, should you decide to accept it, will be to guide your team through a spectacular series of authorized worldwide missions encompassing over 20 levels of gameplay. Razor-sharp reflexes, the ability to make quick decisions, strategic thinking and an extremely high level of accuracy will prove essential. As always, should you, or any member of IM Force be caught or killed, the Secretary will disavow any knowledge of your actions. As usual, Ethan Hunt will be your point man. This game will not self-destruct in five seconds, but you may...

- TRIVIA -

Released on August 14, 1998 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57836&o=2

$end

$n64=missimp,missimpf,missimpg,missimpi,missimps,missimps1,
$bio

Nintendo 64 cart. published 25 years ago:

Mission: Impossible (c) 1997 Infogrames Interactive, Inc.

- TECHNICAL -

GAME ID: NUS-NMIP-EUR

- TRIVIA -

Released on November 09, 1997 in Europe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123851&o=2

$end

$z80ne_cass=missione,missionea,missioneb,
$bio

Missione Bombardamento (c) 198? Unknown [Italy]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235247&o=2

$end

$pro128_cass=misstorn,
$bio

Olivetti PC-128 cass. published 35 years ago:

Missioni In Tornado (c) 1987 Olivetti Prodest

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118184&o=2

$end

$cpc_flop=missionn,
$bio

Amstrad CPC type-in published 37 years ago:

Missionnaires et Cannibales (c) 1985 Super Jeux Amstrad

- TRIVIA -

Listed as a type-in program in the French book: Super Jeux Amstrad.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122696&o=2

$end

$mo5_cass=missrafa,missrafaa,missrafab,missrafac,
$to7_cass=missrafa,missrafaa,missrafab,
$bio

Thomson MO5/TO7 cass. published 35 years ago:

Missions en Rafale (c) 1987 FIL [France Image Logiciel].

- TECHNICAL -

GAME ID: RA 1112

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108440&o=2

$end

$to_flop=missrafa,
$bio

Thomson TO disk. published 35 years ago:

Missions en Rafale (c) 1987 FIL [France Image Logiciel]

- TECHNICAL -

GAME ID: RA 9110

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107916&o=2

$end

$cpc_flop=mississi,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Mississipi Demo (c) 1991 ZZ Top Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124446&o=2

$end

$info=j2missis,
$bio

Mississippi Gambler Club (c) 198? Crystal Leisure.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40976&o=2

$end

$info=v4missis,
$bio

Mississippi Lady (c) 199? Nova.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41667&o=2

$end

$nes=mississp,mississpa,
$vgmplay=mississp_fc,
$bio

Nintendo Famicom cart. published 36 years ago:

Mississippi Satsujin Jiken (c) 1986 Jaleco Company, Limited.

- TECHNICAL -

GAME ID: JF-11

- TRIVIA -

Released on October 31, 1986 in Japan.

The title of this can be translated from Japanese as 'Murder on the Mississippi'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54392&o=2

$end

$msx2_cart=mississp,
$bio

MSX 2 cart. published 35 years ago:

Mississippi Satsujin Jiken (c) 1987 Jaleco Company, Limited.

- TECHNICAL -

GAME ID: JX-15

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51340&o=2

$end

$x68k_flop=missile1,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

Missle Command (c) 1992 YOH.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88419&o=2

$end

$x68k_flop=missile1a,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

Missle Command SX-68K (c) 1992 Noom Activity

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88420&o=2

$end

$jupace_cass=m_missle,
$bio

Jupiter Ace cass. published 39 years ago:

Missle Man + Space Fighter Pilot (c) 1983 Jupiter Cantab

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115741&o=2

$end

$fmtowns_flop_misc=mister,
$bio

Fujitsu FM Towns disk. published 8 years ago:

Mister - Meitantei Toujou (c) 2014 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132280&o=2

$end

$spectrum_cass=misterkf,misterkfa,misterkfb,misterkfc,
$bio

Sinclair ZX Spectrum cass. published 5 years ago:

Mister Kung-Fu (c) 2017 Uprising Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=278316&o=2

$end

$spectrum_cass=misterma,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Mister Mac's Day (c) 1984 Arrow

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289976&o=2

$end

$info=mrviking,mrvikingj,
$vgmplay=mrviking,
$bio

Arcade Video game published 38 years ago:

Mister Viking (c) 1984 Sega.

Become a fearless Viking warrior in search of a missing treasure. Face a fury of enemy obstacles in a barbaric battle for bonus points!

- TECHNICAL -

Game ID : 834-5383

Runs on the Sega "System 1" hardware.

Players: 2
Control: 8-way joystick
Buttons: 2

- TRIVIA -

Released in January 1984 in Japan.

- STAFF -

Programmed by : A. Kawahara, K. Iwanaga
Security by : Syuichi Katagi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1646&o=2

$end

$info=misterx,
$bio

Computer published 34 years ago:

MisterX (c) 1988 Yeno.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87592&o=2

$end

$z80ne_cass=misto,mistoa,mistob,
$bio

Misto (c) 198? Unknown [Italy]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235248&o=2

$end

$msxr_flop=mistralb,
$bio

MSX Turbo-R disk. published 20 years ago:

Mistral Blue (c) 2002 Unknown [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133271&o=2

$end

$info=sc1mist,
$bio

Fruit Machine published 26 years ago:

Mistral (c) 1996 ELAM.

- TECHNICAL -

Model 5728

- TRIVIA -

Mistral was released in June 1996.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42148&o=2

$end

$pc8801_flop=misty,
$bio

NEC PC-8801 Series disk. published 34 years ago:

Misty (c) 1988 Champion Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92410&o=2

$end

$fmtowns_cd=misty,
$bio

Fujitsu FM Towns CD published 31 years ago:

Misty (c) 1991 Data West Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110420&o=2

$end

$x68k_flop=misty1,
$bio

Sharp X68000 Series 5.25in. disk. published 33 years ago:

Misty 68K Vol. 1 - Kikai na Zenra Shitai (c) 1989 Data West, Inc.

Adventure game made of a scenario submitted by the public.

- TECHNICAL -

BARCODE: 4988708012081

- TRIVIA -

Released on October 25, 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87899&o=2

$end

$x68k_flop=misty2,
$bio

Sharp X68000 Series 5.25in. disk. published 33 years ago:

Misty 68K Vol. 2 - Unmei no Akugi no Naka De (c) 1989 Data West, Inc.

Adventure game made of a scenario submitted by the public.

- TECHNICAL -

FD x1

- TRIVIA -

Released on November 24, 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87900&o=2

$end

$x68k_flop=misty3,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Misty 68K Vol. 3 - Satsui no Haikei (c) 1990 Data West, Inc.

Adventure game made of a scenario submitted by the public.

- TECHNICAL -

FD x1

- TRIVIA -

Released on January 25, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87901&o=2

$end

$x68k_flop=misty4,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Misty 68K Vol. 4 - Sora he Kikan Mono (c) 1990 Data West, Inc.

Adventure game made of a scenario submitted by the public.

- TECHNICAL -

FD x1

- TRIVIA -

Released on July 25, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87902&o=2

$end

$x68k_flop=misty5,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Misty 68K Vol. 5 - Utsukushiki Akuma (c) 1990 Data West, Inc.

Adventure game made of a scenario submitted by the public.

- TECHNICAL -

FD x1

- TRIVIA -

Released on September 21, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87903&o=2

$end

$x68k_flop=misty6,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Misty 68K Vol. 6 - Nido Me no Organ (c) 1990 Data West, Inc.

Adventure game made of a scenario submitted by the public.

- TECHNICAL -

FD x1

- TRIVIA -

Released on November 22, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87904&o=2

$end

$x68k_flop=misty7,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Misty 68K Vol. 7 - Yami no Naka no Shikisai (c) 1991 Data West, Inc.

Adventure game made of a scenario submitted by the public.

- TECHNICAL -

FD x1

- TRIVIA -

Released on January 25, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87905&o=2

$end

$pc8801_flop=mistyblu,mistyblua,
$vgmplay=mistyblu_88,
$bio

NEC PC-8801 Series disk. published 32 years ago:

Misty Blue (c) 1990 Enix, Ltd.

- TECHNICAL -

GAME ID: E-G241
BARCODE: 4988601002417
MEDIA: FD x6

- TRIVIA -

Released on April 02, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92411&o=2

$end

$pc98=mistyblu,
$vgmplay=mistyblu_98,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

Misty Blue (c) 1990 Enix, Ltd.

- TECHNICAL -

GAME ID: E-G252
BARCODE: 4988601002523
MEDIA: FD x3

- TRIVIA -

Released on July 28, 1990 in Japan. The package included illustrated cards and CD single.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90155&o=2

$end

$pc98=misty1,misty1a,
$bio

NEC PC-9801 Series 5.25in. disk. published 33 years ago:

Misty Vol. 1 (c) 1989 Data West, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90156&o=2

$end

$pc8801_flop=misty1,
$bio

NEC PC-8801 Series disk. published 33 years ago:

Misty Vol. 1 (c) 1989 Data West, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92412&o=2

$end

$pc98=misty2,
$bio

NEC PC-9801 Series 5.25in. disk. published 33 years ago:

Misty Vol. 2 (c) 1989 Data West, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90157&o=2

$end

$pc98=misty3,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

Misty Vol. 3 (c) 1990 Data West, Inc.

- TRIVIA -

Released on January 25, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90158&o=2

$end

$pc98=misty4,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

Misty Vol. 4 (c) 1990 Data West, Inc.

- TECHNICAL -

BARCODE: 4988708018021

- TRIVIA -

Released on July 27, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90159&o=2

$end

$pc98=misty5,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

Misty Vol. 5 (c) 1990 Data West, Inc.

- TECHNICAL -

BARCODE: 4988708022028

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90160&o=2

$end

$pc8801_flop=misty5,
$bio

NEC PC-8801 Series disk. published 32 years ago:

Misty Vol. 5 (c) 1990 Data West, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92413&o=2

$end

$zorba=mite,
$bio

Telcon Zorba disk. published 37 years ago:

Mite Ver.3 (c) 1985 Mycroft Labs

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236146&o=2

$end

$gba=metroid0c,
$bio

Nintendo GBA cart. published 17 years ago:

Miteluode - Lingdian Renwu (c) 2005 iQue [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71918&o=2

$end

$gba=metrdfsnc,
$bio

Nintendo GBA cart. published 16 years ago:

Miteluode Ronghe (c) 2006 iQue [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71919&o=2

$end

$spectrum_cass=mithos12,mithos48,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Mithos [Model SEC 807] (c) 1990 Opera Soft [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79835&o=2

$end

$nes=mitokom,
$bio

Nintendo Famicom cart. published 34 years ago:

Mito Koumon - Sekai Manyuu Ki (c) 1988 Sunsoft

- TECHNICAL -

Game ID: SS11-5500
Barcode: 4907940100219

- TRIVIA -

Released on August 11, 1988 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54393&o=2

$end

$pcecd=mitsubac,
$bio

NEC PC-Engine CD published 32 years ago:

Mitsubachi Gakuen (c) 1990 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58291&o=2

$end

$msx1_flop=mitsumgt,mitsumgta,
$bio

Mitsume Ga Tooru - The Three-Eyed One Comes Here Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134276&o=2

$end

$msx1_cart=mitsumgt,
$bio

MSX cart. published 33 years ago:

Mitsume Ga Tooru - The Three-Eyed One Comes Here [Model NP-003] (c) 1989 Natsume, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77269&o=2

$end

$nes=mitsumgt,
$bio

Nintendo Famicom cart. published 30 years ago:

三つ目がとおる (c) 1992 Tomy
(Mitsume Ga Tooru)

- TECHNICAL -

GAME ID: TOM-3M

- TRIVIA -

Released on July 17, 1992 in Japan.

The title translates from Japanese as 'The Three-Eyed One'.

- STAFF -

Developed by Natsume.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54394&o=2

$end

$ibm5170=mitscd,
$bio

IBM PC/AT DOS 3.5in. disk. published 28 years ago:

Mitsumi IDE CD-ROM Driver (c) 1994 Mitsumi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262246&o=2

$end

$pc98=mitsumi,
$bio

Mitsumi Misato Seifuku Collection (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90161&o=2

$end

$ibm5170=mitsmous6,
$bio

IBM PC/AT DOS 3.5in. disk. published 29 years ago:

Mitsumi Mouse Driver Ver.6 (c) 1993 Mitsumi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262247&o=2

$end

$ibm5170=mitsmous,
$bio

IBM PC/AT DOS 3.5in. disk. published 28 years ago:

Mitsumi Mouse Driver Ver.7 (c) 1994 Mitsumi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262248&o=2

$end

$vgmplay=miwakunc_98,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Miwaku no Chousho (c) 1995 Black Package.

- TECHNICAL -

FD x5

- TRIVIA -

Released on December 08, 1995 in Japan.

- STAFF -

Music author: Hiroaki Sano

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128887&o=2

$end

$info=miwi2_7,
$bio

MiWi2 7-in-1 Sports (c) 200? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240415&o=2

$end

$apple2_flop_orig=mixnmtch,
$apple2_flop_clcracked=mixnmtch,
$bio

Apple II 5.25 disk. published 41 years ago:

Mix and Match (c) 1981 Apple Computer, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229153&o=2

$end

$bbcb_flop=tyb05,
$bio

Acorn BBC Micro B disk. published 31 years ago:

Mix Mania 2 Vol.1 (c) 1991 Yorkshire Boys, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125365&o=2

$end

$bbcb_flop=tyb06,
$bio

Acorn BBC Micro B disk. published 31 years ago:

Mix Mania 2 Vol.2 (c) 1991 Yorkshire Boys, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125366&o=2

$end

$bbcb_flop=tyb01,
$bio

Acorn BBC Micro B disk. published 32 years ago:

Mix Mania! (c) 1990 Yorkshire Boys, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125367&o=2

$end

$zx81_cass=mxdgame1,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Mixed Game Bag 1 [Model 03-4005] (c) 1982 Timex Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114678&o=2

$end

$zx81_cass=mxdgame2,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Mixed Game Bag 2 [Model 02-4001] (c) 1982 Timex Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114679&o=2

$end

$zx81_cass=mxdgame3,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Mixed Game Bag III [Model 02-4003] (c) 1982 Timex Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114680&o=2

$end

$apple2_flop_clcracked=mixnumc,
$bio

Apple II 5.25 disk. published 37 years ago:

Mixed Number Concepts (c) 1985 Courses by Computers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295861&o=2

$end

$compclr2_flop=mixed,
$bio

Mixed Programs (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232651&o=2

$end

$apple2gs_flop_misc=mmmgoose,
$apple2gs_flop_orig=mixdupmg20a,
$bio

Apple IIGS disk. published 34 years ago:

Mixed Up Mother Goose (c) 1988 Sierra On-Line, Inc.

- TECHNICAL -

GAME ID: 12310

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115140&o=2

$end

$ibm5170=mixupft,
$bio

IBM PC/AT DOS 3.5in. disk. published 31 years ago:

Mixed-Up Fairy Tales (c) 1991 Sierra On-Line, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287351&o=2

$end

$fmtowns_cd=mumgoose,
$bio

Fujitsu FM Towns CD published 31 years ago:

Mixed-Up Mother Goose (c) 1991 Sierra On-Line, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110455&o=2

$end

$amigaocs_flop=mixedup,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Mixed-Up Mother Goose [Enhanced] (c) 1991 Sierra On-Line, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74571&o=2

$end

$apple2_flop_orig=mixdupmg,
$apple2_flop_clcracked=mixdupmg,
$bio

Apple II 5.25 disk. published 32 years ago:

Mixed-Up Mother Goose (c) 1990 Sierra On-Line, Inc.

- TECHNICAL -

GAME ID: 10310

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230880&o=2

$end

$info=copera,
$bio

Console published 29 years ago:

Mixt Book Player Copera (c) 1993 Yamaha

The Copera was a special brand of the Sega Pico console developed by Yamaha under license from Sega. It adds stereo sound output, an FM sound chip, support for microphones and music composition and two MIDI ports.

It runs all Pico software, and also has its own software called Mixt Books.

- TECHNICAL -

Model MMG-1

- TRIVIA -

Released in December 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289787&o=2

$end

$snes=pachiss2,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Miyaji Shachou no Pachinko Fan - Shouri Sengen 2 (c) 1995 Planning Office WADA

- TECHNICAL -

Package ID: Model SHVC-P-AFAJ (JPN)
Game ID: Model SHVC-AFAJ-JPN

- TRIVIA -

Released on April 21, 1995 in Japan only.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61820&o=2

$end

$info=quiz18k,
$bio

Arcade Video game published 30 years ago:

Miyasu Nonki no Quiz 18-kin (c) 1992 EIM.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 10 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : Yamaha YM2610 (@ 8 Mhz)

Screen orientation : Horizontal
Video resolution : 320 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 2048

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

The title of this game translates from Japanese as 'Nonki Miyasu's Quiz for adults'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1647&o=2

$end

$dc=mizuiro,
$bio

Sega Dreamcast GD published 20 years ago:

Mizu Iro [Model T-20114M] (c) 2002 Nec InterChannel, Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135650&o=2

$end

$info=mizubaku,
$vgmplay=liquidk,
$bio

Arcade Video game published 32 years ago:

ミズバク大冒険 (c) 1990 Taito Corp.
(Mizubaku Daibouken)

Mizubaku Daibouken is a cute and colourful single-player scrolling platform game featuring 'Hipopo the Hippo', a Platypus-Hippopotamus hybrid who lives with his girlfriend, Tamasun and their friends in the peaceful Woody Lake. The clownish Fire Demon invades Woody Lake and captures everyone apart from Hipopo, who manages to escape. 

Hipopo carries a magical artifact that arms him with water bombs, aiding him as he fights his way through a large number of enemy-packed levels in search of his missing girlfriend. One of the trapped friends awaits him at the end of each stage as he heads for his final goal. 

The water bombs travel in an arc, bounce and then burst, becoming a stream of water. When the water bombs come into contact with enemies, they don't kill them but freeze them temporarily, allowing Hipopo to kick them. He can also push frozen enemies against walls or each other to create big score chains.

The water bombs can also be charged by keeping the button pressed, when the button is tapped rather than held down, Hipopo will shoot smaller and smaller bombs and also at a diminishing rate. Hipopo can pick up water-related items such as buckets, pumps and water guns to improve the water bombs' range, rate of fire and size.

The level design makes full use of the game's water-based theme, with moving platforms, collapsible floors, boats and water-wheels all making an appearance. Small plants also appear on certain levels that can be "watered", causing them to grow and form new platforms. Some plants are hidden and only appear when an area is watered. These usually contain doors to secret rooms and areas.

At the end of every 2nd or 3rd stage, Hipopo must defeat a large end-of-level guardian. Once the guardian has been defeated, two doors will appear, allowing players to choose which route they wish to take next.

- TECHNICAL -

Runs on the "Taito F2 System" hardware.

Game ID: C49 (F2-System No. 7)

Players: 2
Control: 8-way joystick
Buttons: 2

- TRIVIA -

Mizubaku Daibouken was released in September 1990 in Japan.

The title of this game translates from Japanese as 'Great Waterbomb Adventure'.

This game is known outside Japan as "Liquid Kids".

Hipopo, the main character, appears in "Bubble Symphony" as a special character and in "Bubble Memories" as a giant bonus item. One of the secret rooms is built in the image of Tiki, the kiwi bird from "The New Zealand Story".

Hipopo also appears as a special character in the PSX version of Pop n' Pop. He is selectable after beating the VS mode.

As with many Taito games, Liquid Kids forbids the initials 'SEX' being entered on the high score table. If you try, it gets changed to 'H'.

Zuntata Records released a limited-edition soundtrack album for this game (Zuntata History L'ab-normal 1st - ZTTL-0038) on April 1, 1999.

- TIPS AND TRICKS -

* INSTRUCTIONS:
- Press the Attack button to throw a water bomb. Hold the Attack button down to throw larger bombs. 
- Hold down the Jump button to jump higher. 
- Freeze enemies by hitting them with a water bomb, or catching them in the water released from a bomb. 
- Smash into frozen enemies or drop them off a platform to destroy them. 
- When you defeat more than one enemy at a time, a power-up item appears. 
- Reach the goal within the time limit to complete a stage. If the time limit runs out, you will be chased by an indestructible monster. 
- If you touch an enemy or an enemy projectile, you will lose a life. 

* ITEMS LIST:
Pump: Shortens the time taken to inflate your water bomb
Bucket: Increases the maximum size of your water bomb
Water Pistol: Increases shot speed
Mystery Box: A random item appears from inside
Thunderbolt: Stuns all on-screen enemies
Double Thunderbolt: Destroys all on-screen enemies
Miracle Ball: Temporary invincibility (you can destroy enemies by touching them)
Tap: Temporarily increases the water bomb size to its maximum level
Train: Speed up
Pig: Slow down
Boots: Become resistant to currents created by water bombs
Hipopo Doll: Extra life awarded
Cake: Bonus points

* TEDDY BEAR CHEAT:
In the demo mode (after the title screen), press 20 times the bubble button and a cute picture of a bear will appear in the left bottom of the screen.

- STAFF -

The Mizubaku Project staff

Team Leader : Kazutomo Ishida
Planner : Nobuhiro Hiramatsu
Director : Nobuhiro Hiramatsu, T. MATSUMOTO
Programmers : Kazutomo Ishida, K. NAGAHARA, K. TSUNEKIYO, TABBY.K
Characters : Nobuhiro Hiramatsu, H. KUJIRAI, Y. IWATA, P-COCK, V.A.P., TRIFLESER, T. MATSUMOTO
Sound : KARU, OGR
Hardware : S.W.S.
Design : K. NAKAGAWA, SANTACLAUS

Special Thanks : Kumagaya Labo

- PORTS -

* CONSOLES:
[JP] NEC PC-Engine (jan.17, 1992) "Mizubaku Daibouken [Model TP03020]"
[JP] Sega Saturn (oct.22, 1998) "Mizubaku Daibouken [Model T-19910G]" 
[JP] Sony PS2 (aug.25, 2005) "Taito Memories Gekan [Model SLPM-66092]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1648&o=2

$end

$pce_tourvision=mizubaku,
$bio

TOURVision cart. published 31 years ago:

Mizubaku Daibouken (c) 1991 TOURVision.

Unlicensed Spanish coin-op game.

- TECHNICAL -

Cart. ID: 10

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101146&o=2

$end

$saturn=liquidkj,
$bio

Sega Saturn CD published 24 years ago:

Mizubaku Daibouken (c) 1998 Ving.

- TECHNICAL -

Game ID: T-19910G

- TRIVIA -

Mizubaku Daibouken for Saturn was released on October 22, 1998 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59421&o=2

$end

$pce=mizubaku,
$vgmplay=mizubaku_tg16,
$bio

NEC PC-Engine HuCARD published 30 years ago:

ミズバク大冒険 (c) 1992 NAMCOT.
(Mizubaku Daibouken)

Mizubaku Daibouken is a colorful platform game by Taito, conversion of their own arcade game originally release in 1990. The protagonist of the game is a cute platypus named Hipopo on a mission to rescue his beloved girl friend and the rest of the platypus village from the claws of an evil fire demon. To help him in his task, our friend is given the power to throw water-bubbles to stun his enemies - once immobilized, Hipopo can kick them to oblivion for good. The power is however limited and our friend is condemned to wait to charge-up large bubbles. The player must guide our hero towards the Demon's hideout in order to free his friends - each zone is made out of several stages. Successfully completing a zone gets Hipopo to affront a boss but also allows him to choose his next route - later stages have several exists and secret warp doors which lead to different parts of the game's world. Finally, Hipopo can collect various special items such as speed-up, rapid-fire, large-bubbles, shield and so forth. Special food items can also be released by killing several enemies at once and blasting multiple combo-chains !

- TECHNICAL -

HuCARD ID: TP03020
HuCARD Size: 4 Mbits.

- TRIVIA -

Mizubaku Daibouken for PCE was released on January 17, 1992 in Japan for 7200 Yen.

Reviews:
March 1992 - Joypad N.6 [FR]: 93/100

The original arcade game was released by Taito in 1990. Some features are missing from this PC-Engine port - the parallax scrolling was, obviously, omitted and the boss sprites are indeed smaller. However, new warp-doors were added.

- STAFF -

Producer: Shotaro
Game Design: Y. Arata
Programmer: K, Kazu
Character: M.Y.K, R.O.K
Sound: Karu, ZTT
Special Thanks: N. Hiramatu, H. Suzuki, Talk. U, Soft Check, Suit.S

- PORTS -

* CONSOLES: 
Nintendo Wii [Virtual Console] [JP] (sept.16, 2008) "Mizubaku Daibouken - Liquid Kids"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58647&o=2

$end

$gbcolor=mizuki,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Mizuki Shigeru no Shin Youkaiden [Model CGB-BYPJ-JPN] (c) 2000 Prime Systems Corp. [Prime Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68388&o=2

$end

$snes=mizuki,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Mizuki Shigeru no Youkai Hyakkiyakou [Model SHVC-AYHJ-JPN] (c) 1995 KSS.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61821&o=2

$end

$ngpc=mizuki,
$bio

SNK Neo-Geo Pocket Color cart. published 23 years ago:

Mizuki Shigeru no Youkai Shashinkan [Model NEOP00620] (c) 1999 SNK Corp. [Shin Nihon Kikaku]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82544&o=2

$end

$saturn=yokai,
$bio

Sega Saturn CD published 24 years ago:

Mizuki Shigeru no Youkaizukan Soushuuen (c) 1998 ASK Kodansha Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59422&o=2

$end

$pc98=mizukicc,
$bio

Mizuki-chan Club - Goto P no CG Shuu (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90162&o=2

$end

$pc98=mizukic1,
$bio

Mizuki-chan Club - Goto P no CG Shuu Vol. 1 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90163&o=2

$end

$pc98=mizukic2,
$bio

Mizuki-chan Club - Goto P no CG Shuu Vol. 2 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90164&o=2

$end

$pc98=mizukic4,
$bio

Mizuki-chan Club - Goto P no CG Shuu Vol. 4 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90165&o=2

$end

$nes=mizushim,
$bio

Nintendo Famicom cart. published 32 years ago:

Mizushima Shinji no Dai Koushien (c) 1990 Capcom Company, Limited.

- TECHNICAL -

GAME ID: STE-VC

- TRIVIA -

Released on October 26, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54395&o=2

$end

$psx=mizzurna,
$bio

Sony PlayStation CD published 24 years ago:

Mizzurna Falls (c) 1998 Human Ent.

- TECHNICAL -

GAME ID: SLPS-01783

- TRIVIA -

Released on December 23, 1998 in Japan. It was never exported outside Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85451&o=2

$end

$spectrum_cass=mjdemo,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

MJ Demo (c) 1988 Jones, Mark R.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298513&o=2

$end

$msx1_flop=mj05,mj05a,
$bio

MJ-05 Cracked (c) 19?? Unknown.

Tape to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133180&o=2

$end

$mz2200_cass=mj05,
$bio

MJ-05 (c) 198? Hudson Soft.

- TECHNICAL -

GAME ID: WB-1008

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132759&o=2

$end

$info=mj2,mj2c,mj2f,
$bio

Arcade Video game published 19 years ago:

MJ2 (c) 2003 Sega Enterprises, Limited.

- TECHNICAL -

Model No : GDX-0006

Runs on the Sega "Chihiro Satellite Terminal" hardware.

- TRIVIA -

Released on March 2004 in Japan.

- SERIES -

1. MJ (2003)
2. MJ2 [GDX-0006] (2003)
3. MJ3 [GDX-0017] (2005)
4. MJ3 Evolution (2007)
5. MJ4 (2008)
6. MJ4 Evolution (2010)
7. MJ5 (2011)
8. MJ5 Evolution (2013)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29841&o=2

$end

$info=mj3evo,mj3evoa,mj3evoup,
$bio

Arcade Video game published 15 years ago:

MJ3 Evolution (c) 2007 Sega Enterprises, Limited.

- TECHNICAL -

Runs on the Sega "Chihiro Satellite Terminal" Hardware.

Players: Up to 4.

- TRIVIA -

MJ3 Evolution was released on March 22, 2007.

- SERIES -

1. MJ (2003)
2. MJ2 [GDX-0006] (2003)
3. MJ3 [GDX-0017] (2005)
4. MJ3 Evolution (2007)
5. MJ4 (2008)
6. MJ4 Evolution (2010)
7. MJ5 (2011)
8. MJ5 Evolution (2013)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=31634&o=2

$end

$info=mj3,mj3d,mj3c,
$bio

Arcade Video game published 17 years ago:

MJ3 (c) 2005 Sega Enterprises, Limited.

- TECHNICAL -

Model No : GDX-0017

Sega "Chihiro Satellite Terminal" hardware.

- TRIVIA -

MJ3 was released on December 2005 in Japan.

- SERIES -

1. MJ (2003)
2. MJ2 [GDX-0006] (2003)
3. MJ3 [GDX-0017] (2005)
4. MJ3 Evolution (2007)
5. MJ4 (2008)
6. MJ4 Evolution (2010)
7. MJ5 (2011)
8. MJ5 Evolution (2013)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29842&o=2

$end

$megadriv=mk5,mk5a,
$bio

MK 5 - Mortal Combat - SubZero (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233671&o=2

$end

$info=mk14,
$bio

Computer published 45 years ago:

MK-14 (c) 1977 Science of Cambridge.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=302096&o=2

$end

$info=mk82,
$bio

Computer published 40 years ago:

MK-82 (c) 1982 Scomar

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233761&o=2

$end

$info=mk83,
$bio

Computer published 39 years ago:

MK-83 (c) 1983 Scomar

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233762&o=2

$end

$info=mk85,
$bio

Computer published 36 years ago:

MK-85 (c) 1986 Elektronika [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228953&o=2

$end

$info=mk90,
$bio

Computer published 34 years ago:

MK-90 (c) 1988 Elektronika [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228954&o=2

$end

$info=mk98,
$bio

Computer published 24 years ago:

MK-98 (c) 1998 Elektronika [Russia].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=302095&o=2

$end

$pc8801_flop=mk2game,
$bio

MK2 Game (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92295&o=2

$end

$ekara_japan=ec0073,
$bio

Takara e-Kara EC series cart. published 21 years ago:

MKC Vol. 1 [Model EC0073-MKC] (c) 2001 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146924&o=2

$end

$sc3000_cart=multcart228,multcart,
$bio

Sega SC-3000 cart. published 9 years ago:

MkII Multicart Ver.2.xx (c) 2013 SC-3000 Survivors

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264715&o=2

$end

$svi318_cass=mkod01,
$bio

MKOD Collection 01 (c) 19?? MKOD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265099&o=2

$end

$svi318_cass=mkod02,
$bio

MKOD Collection 02 (c) 19?? MKOD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265100&o=2

$end

$svi318_cass=mkod03,
$bio

MKOD Collection 03 (c) 19?? MKOD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265101&o=2

$end

$svi318_cass=mkod04,
$bio

MKOD Collection 04 (c) 19?? MKOD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265102&o=2

$end

$svi318_cass=mkod05,
$bio

MKOD Collection 05 (c) 19?? MKOD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265103&o=2

$end

$svi318_cass=mkod06,
$bio

MKOD Collection 06 (c) 19?? MKOD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265104&o=2

$end

$svi318_cass=mkod07,
$bio

MKOD Collection 07 (c) 19?? MKOD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265105&o=2

$end

$svi318_cass=mkod08,
$bio

MKOD Collection 08 (c) 19?? MKOD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265106&o=2

$end

$svi318_cass=mkod09,
$bio

MKOD Collection 09 (c) 19?? MKOD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265107&o=2

$end

$svi318_cass=mkod10,
$bio

MKOD Collection 10 (c) 19?? MKOD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265108&o=2

$end

$svi318_cass=mkod11,
$bio

MKOD Collection 11 (c) 19?? MKOD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265109&o=2

$end

$svi318_cass=mkod12,
$bio

MKOD Collection 12 (c) 19?? MKOD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265110&o=2

$end

$svi318_cass=mkod13,
$bio

MKOD Collection 13 (c) 19?? MKOD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265111&o=2

$end

$svi318_cass=mkod14,
$bio

MKOD Collection 14 (c) 19?? MKOD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265112&o=2

$end

$svi318_cass=mkod15,
$bio

MKOD Collection 15 (c) 19?? MKOD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265113&o=2

$end

$svi318_cass=mkod16,
$bio

MKOD Collection 16 (c) 19?? MKOD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265114&o=2

$end

$svi318_cass=mkod17,
$bio

MKOD Collection 17 (c) 19?? MKOD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265115&o=2

$end

$svi318_cass=mkod18,
$bio

MKOD Collection 18 (c) 19?? MKOD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265116&o=2

$end

$svi318_cass=mkod19,
$bio

MKOD Collection 19 (c) 19?? MKOD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265117&o=2

$end

$info=mks100,
$bio

Musical Instrument published 35 years ago:

MKS-100 Digital Sampler (c) 1987 Roland

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263848&o=2

$end

$info=mks50,
$bio

Musical Instrument published 35 years ago:

MKS-50 Synthesizer Module (c) 1987 Roland.

The Roland MKS-50 is a 1U rack (aftertouch sensitive), 6 voice polyphonic hybrid (digital/analog) synthesizer, featuring a single oscillator (saw/pulse/square waveforms with PWM and sub-oscillator), noise, high-pass and resonant low-pass filters, 4-stage envelope, LFO, portamento, chorus, 128 presets (64 editable), guitar mode, and MIDI.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261595&o=2

$end

$info=mks7,
$bio

Musical Instrument published 37 years ago:

MKS-7 Super Quartet (c) 1985 Roland.

The MKS-7 Super Quartet is a multitimbral synth module with dedicated sections. The Melody section: 2 voice polyphony, 100 presets; Chord section: 4 voice polyphony, 100 presets; Bass section: monophonic, 20 presets; Rhythm section: 11 PCM sounds. The sound and architecture of the Melody, Chord and Bass sections are the same as the Juno 106 synthesizer. The Rhythm section offers up a few basic electronic rock drum sounds borrowed from the TR-707.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270392&o=2

$end

$info=mks70,
$bio

Musical Instrument published 35 years ago:

MKS-70 - Polyphonic Synthesizer Super JX (c) 1987 Roland

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264499&o=2

$end

$mz700_cass=mlsp8002,
$bio

ML SP-8002 (c) 198? BBG Soft. [Germany]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131641&o=2

$end

$info=mlf110,
$bio

Computer published 38 years ago:

ML-F110 (c) 1984 Mitsubishi Cement Corp.

MSX clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127513&o=2

$end

$info=mlf120,
$bio

Computer published 38 years ago:

ML-F120 (c) 1984 Mitsubishi.

MSX clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127514&o=2

$end

$info=mlf48,
$bio

ML-F48 (c) 198? Mitsubishi.

MSX clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127515&o=2

$end

$info=mlf80,
$bio

Computer published 39 years ago:

ML-F80 (c) 1983 Mitsubishi.

MSX clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127516&o=2

$end

$info=mlfx1,
$bio

Computer published 39 years ago:

ML-FX1 (c) 1983 Mitsubishi.

MSX clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127517&o=2

$end

$info=mlg1,
$bio

Computer published 37 years ago:

ML-G1 (c) 1985 Mitsubishi.

MSX2 clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127578&o=2

$end

$info=mlg10,
$bio

Computer published 37 years ago:

ML-G10 (c) 1985 Mitsubishi.

MSX2 clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127579&o=2

$end

$info=mlg3,
$bio

ML-G3 (c) 198? Mitsubishi.

MSX2 clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127580&o=2

$end

$info=mlg30,
$bio

Computer published 39 years ago:

ML-G30 (c) 1983 Mitsubishi.

MSX2 clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127581&o=2

$end

$psx=mlb2k,
$bio

Sony PlayStation CD published 23 years ago:

MLB 2000 (c) 1999 989 Studios

- TECHNICAL -

BARCODE: 711719435921
GAME ID: SCUS-94359

- TRIVIA -

Released on February 28, 1999 in the USA. It was never exported outside USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

MLB stands for Major League Baseball.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111677&o=2

$end

$psx=mlb2k1d,
$bio

Sony PlayStation CD published 22 years ago:

MLB 2001 demo (c) 2000 Sony Computer Ent. America.

- TECHNICAL -

GAME ID: SCUS-94479

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131501&o=2

$end

$psx=mlb2k1,
$bio

Sony PlayStation CD published 22 years ago:

MLB 2001 (c) 2000 Sony Computer Ent. America

- TECHNICAL -

GAME ID: SCUS-94478

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110742&o=2

$end

$psx=mlb2k2d,
$bio

Sony PlayStation CD published 21 years ago:

MLB 2002 demo (c) 2001 Sony Computer Ent. America.

- TECHNICAL -

DISC ID: SCUS-94648

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131545&o=2

$end

$psx=mlb2k2,
$bio

Sony PlayStation CD published 21 years ago:

MLB 2002 (c) 2001 Sony Computer Ent. America.

- TECHNICAL -

GAME ID: SCUS-94638

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110743&o=2

$end

$psx=mlb2k3,
$bio

Sony PlayStation CD published 20 years ago:

MLB 2003 (c) 2002 Sony Computer Ent. America [SCEA]

- TECHNICAL -

GAME ID: SCUS-94653

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110744&o=2

$end

$psx=mlb2k4,
$bio

Sony PlayStation CD published 19 years ago:

MLB 2004 (c) 2003 Sony Computer Ent. America.

- TECHNICAL -

GAME ID: SCUS-94689

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110745&o=2

$end

$psx=mlb2k5,
$bio

Sony PlayStation CD published 18 years ago:

MLB 2005 (c) 2004 Sony Computer Ent. America.

- TECHNICAL -

GAME ID: SCUS-94692

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110746&o=2

$end

$psx=mlb98,
$bio

Sony PlayStation CD published 25 years ago:

MLB 98 (c) 1997 Sony Computer Ent. America.

- TECHNICAL -

GAME ID: SCUS-94170

- TRIVIA -

Released on June 30, 1997 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110747&o=2

$end

$psx=mlb99,
$bio

Sony PlayStation CD published 24 years ago:

MLB 99 (c) 1998 Sony Computer Ent. America.

- TECHNICAL -

GAME ID: SCUS-94233

- TRIVIA -

Released on March 31, 1998 in the USA.

It features over 200 new pitching motions and stances of MLB pitchers and batters. Over 300 animations including home plate collisions, barehanded pick ups, jump & twirl throws, over the fence and diving catches and more!

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110748&o=2

$end

$psx=mlbpenrc,
$bio

Sony PlayStation CD published 26 years ago:

MLB Pennant Race (c) 1996 Sony Computer Ent. America.

- TECHNICAL -

GAME ID: SCUS-94507

- TRIVIA -

Released on September 30, 1996 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110749&o=2

$end

$gba=mlbslg04,
$bio

Nintendo GBA cart. published 19 years ago:

MLB SlugFest 20-04 [Model AGB-A5ME-USA] (c) 2003 Midway Home Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71533&o=2

$end

$megadriv=sporttbb,
$bio

Sega Genesis cart. published 30 years ago:

MLB Sports Talk Baseball (c) 1992 Sega Enterprises, Limited.

North American release. Game developed in Japan. See the original for more information; "Pro Yakyuu Super League '91 [Model G-4529]".

- TECHNICAL -

GAME ID: 1211

- TIPS AND TRICKS -

GAME GENIE CODES:

A2BT-AA32
Master Code (may or may not be needed on real hardware).

AY8A-AAA2
The game will end if a team leads by 5 or more runs (it's usually 10 runs).

CT8A-AAA2
The game will end if a team leads by 20 or more runs (it's usually 10 runs).

AT8A-AA20
Disables the domination rule (the rule that ends the game if a team leads
by 10 or more runs).

KV7T-BB7G
Anytime the CPU (or player 2) scores a run, player 1 gets the points.

ACKT-BGTN
Pitcher's strength goes down much slower.

ACKT-BCTN
Pitcher's strength goes down much faster.

RGKT-A6TN
Pitcher's strength never goes down.

AEET-AADL + AEZT-AAD6
1 strike and you're out.

AYET-AADL + AYZT-AAD6
5 strikes and you're out.

BAET-AADL + BAZT-AAD6
8 strikes and you're out.

TEVA-RG7L
Pitching strength for Martinez (Los Angeles, All National West) is increased
from 48 to 99.

NTVA-RAFR
ERA for Martinez (Los Angeles, All National West) is decreased from 3.27 to
1.00

8TVA-RCFR
ERA for Martinez (Los Angeles, All National West) is increased from 3.27 to
5.00

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57412&o=2

$end

$snes=mlbpa,
$bio

Nintendo Super NES cart. published 28 years ago:

MLBPA Baseball (c) 1994 EA Sports [Electronic Arts label]

- TRIVIA -

Released in Marc 1994 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63204&o=2

$end

$megadriv=mlbpa,
$bio

Sega Genesis cart. published 30 years ago:

MLBPA Baseball (c) 1992 EA Sports [Electronic Arts label]

- TECHNICAL -

GAME ID: 7174

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57289&o=2

$end

$gamegear=mlbpa,
$bio

Sega Game Gear cart. published 27 years ago:

MLBPA Baseball [Model T-50058] (c) 1995 EA Sports [Electronic Arts label]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64678&o=2

$end

$compclr2_flop=mldpfix,
$bio

MLPD (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232647&o=2

$end

$c64_cart=mmcr,
$bio

Commodore C64 cart. published 14 years ago:

MMC Replay (c) 2008 Protovision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240841&o=2

$end

$c64_cart=mmc64,
$bio

Commodore C64 cart. published 15 years ago:

MMC64 (c) 2007 Protovision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240842&o=2

$end

$info=mmd1,
$bio

Computer published 46 years ago:

MMD-1 (c) 1976 E&L Instruments, Inc.

- TRIVIA -

MMD stands for Mini-Micro Designer

The first true single-board computer (see the May 1976 issue of Radio-Electronics) called the dyna-micro was based on the Intel C8080A, and also used Intel's first EPROM, the C1702A. The dyna-micro was re-branded by E&L Instruments of Derby, CT in 1976 as the MMD-1 (Mini-Micro Designer 1) and was made famous as the example microcomputer in the very popular 8080 BugBook series of the time.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103253&o=2

$end

$info=mmd2,
$bio

Computer published 46 years ago:

MMD-2 (c) 1976 E&L Instruments, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103254&o=2

$end

$pc8801_flop=mmkanime,
$bio

MMK Anime Collection 3 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92296&o=2

$end

$pc8801_flop=mmkanim1,
$bio

MMK Anime Collection 4 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92297&o=2

$end

$pc8801_flop=mmkmachi,
$bio

MMK Machine Robo (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92298&o=2

$end

$pc8801_flop=mmkno14d,
$bio

MMK No.14 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92299&o=2

$end

$pc8801_flop=mmkno15d,
$bio

MMK No.15 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92300&o=2

$end

$pc8801_flop=mmkno16d,
$bio

MMK No.16 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92301&o=2

$end

$pc8801_flop=mmkorigi,
$bio

MMK Original 11 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92302&o=2

$end

$pc8801_flop=mmkorig1,
$bio

MMK Original 12 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92303&o=2

$end

$pc8801_flop=mmkorig2,
$bio

MMK Original 13 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92304&o=2

$end

$pc8801_flop=mmkorig3,
$bio

MMK Original 4 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92305&o=2

$end

$pc8801_flop=mmkorig4,
$bio

MMK Original 6 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92306&o=2

$end

$pc8801_flop=mmkorig5,
$bio

MMK Original Best (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92307&o=2

$end

$tvc_flop=asmbot,
$bio

Videoton TVC disk. published 33 years ago:

Mnemonic IV Assembler-Monitor - Bottom (c) 1989 Bata, Laszlo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264961&o=2

$end

$tvc_flop=asmtop,
$bio

Mnemonic IV Assembler-Monitor - Top (c) 198? Bata, Laszlo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111974&o=2

$end

$mo5_cass=mo4paint,
$bio

Thomson MO5 cass. published 9 years ago:

MO 4 Paint (c) 2013 Contant [Dominique Contant]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108838&o=2

$end

$nes=modaojie,
$bio

魔道劫 (c) 200? Nanjing.
(Mo Dao Jie)

- TECHNICAL -

Game ID: NJ102

- STAFF -

Developed by: Nice Code Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76866&o=2

$end

$nes=modaosym,
$bio

魔道士阴谋 (c) 19?? Waixing Computer & Technology Co., Ltd.
(Mo Dao Shi Yin Mou)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76867&o=2

$end

$nes=mofamen,
$bio

??? - ???? (c) 19?? Waixing Computer & Technology Co., Ltd.
Mo Fa Men - Ying Xiong Wu Di

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76868&o=2

$end

$nes=mhsj,
$bio

魔幻世界 (c) 200? Nanjing.
(Mo Huan Shi Jie)

- TECHNICAL -

Game ID: NJ077

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76869&o=2

$end

$gbcolor=mojie3,
$bio

Mo Jie 3 - Bu Wanme De Shijie (c) 200? Li Cheng.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122017&o=2

$end

$nes=mojiebz,
$bio

魔界霸主 (c) 200? Nanjing.
(Mo Jie Ba Zhu)

- TECHNICAL -

Game ID: NJ079

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76870&o=2

$end

$nes=mojiets,
$bio

魔界塔士 (c) 200? Shenzhen Nanjing.
(Mo Jie Ta Shi)

- TECHNICAL -

Game ID: NJ057

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76871&o=2

$end

$nes=molizhan,
$bio

Mo Li Zhan Shi (c) 19?? HengGedianzi.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95505&o=2

$end

$nes=moshenfs,
$bio

???? (c) 19?? Waixing Computer & Technology Co., Ltd.
(Mo Shen Fa Shi)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76872&o=2

$end

$gbcolor=moshosj,
$bio

Mo Shou Shi Ji - Zhan Shen (c) 200? Sintax.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122016&o=2

$end

$nes=wow,
$bio

魔兽世界-恶魔猎人 (c) 200? Nanjing.
(Mo Shou Shi Jie E Mo Lie Ren)

- TECHNICAL -

Game ID: NJ097

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76873&o=2

$end

$gbcolor=mszb3,
$bio

Mo Shou Zheng Ba 3 - Hun Luan Zhi Jie (c) 200? Unknown [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68389&o=2

$end

$sg1000=motianda,
$bio

Sega SG-1000 game published 37 years ago:

Mo Tian Da Lou (c) 1985 Aaronix.

Taiwanese version of Rock n' Bolt.

- TECHNICAL -

GAME ID: R-054

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49045&o=2

$end

$nes=herodevl,
$bio

魔域英雄传 Hero on Devil Lands (c) 19?? Waixing Computer & Technology Co., Ltd.
(Mo Yu Ying Xiong Chuan - Hero on Devil Lands)

- TECHNICAL -

[Model ES-1017]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76874&o=2

$end

$sms=actionfgtw,
$bio

Sega Master System cart. published 36 years ago:

Mo zhan che (c) 1986 Unknown.

Tawainese release of Action Fighter.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262535&o=2

$end

$pc98=mo3,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

MO3 - Peach Color Triangle (c) 1995 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90009&o=2

$end

$info=mo5,
$bio

Computer published 38 years ago:

MO5 (c) 1984 Thomson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228957&o=2

$end

$mo5_flop=525sdbas,525ddbas,
$bio

Thomson MO5 disk. published 37 years ago:

MO5 Disk BASIC (c) 1985 Microsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235258&o=2

$end

$mo5_flop=dosredu,
$bio

MO5 DOS Reduit BASIC (c) 198? Millet, Guy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235304&o=2

$end

$info=mo5nr,
$bio

Computer published 36 years ago:

MO5 NR (c) 1986 Thomson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228959&o=2

$end

$mo5_qd=qddbasic,
$bio

Thomson MO5 QDD disk. published 37 years ago:

MO5 QDD Disk BASIC (c) 1985 Microsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236878&o=2

$end

$info=mo5e,
$bio

Computer published 36 years ago:

MO5E (c) 1986 Thomson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228958&o=2

$end

$info=mo6,
$bio

Computer published 36 years ago:

MO6 (c) 1986 Thomson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228960&o=2

$end

$msx1_cart=moaihihok,
$bio

MSX cart. published 35 years ago:

Moai no Hihou (c) 1987 Static Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77271&o=2

$end

$msx1_flop=moaihiho,
$bio

Moai no Hihou Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134279&o=2

$end

$msx1_cart=moaihiho,
$bio

MSX cart. published 36 years ago:

Moai no Hihou (c) 1986 Casio Computer Co., Ltd.

- TECHNICAL -

GAME ID: GPM-130
BARCODE: 4971850104988

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77270&o=2

$end

$nes=moaikun,
$bio

Nintendo Famicom cart. published 32 years ago:

????? (c) 1990 Konami Industry Company, Limited.
(Moai-kun)

Moai-kun is a cute action/puzzle game by Konami. Moai-kun, a monolithic and cute Easter Island statue that any fan of Gradius will almost immediately recognize, sets on a quest to rescue his friends from the clutches of the hideous Skull King and his minions. The goal of the game is simple - in each screen, Moai must rescue his trapped friends and then escape through an exit door within a time limit. As expected, the path forward is far from clear of obstacles and each level features a number of enemies and hazards to overcome. Additionally Moai Kun is entirely made out of stone and this greatly hampers his ability to jump... Despite his best efforts, our hero can only make tiny jumps and is barely able to reach platforms directly in front of him. Although jumping is not his best asset, his unique constitution allows him to use his incredibly hard head to move boulders, break blocks or head-butt his enemies. To further help him in his quest, Moai Kun can also carry a limited supply of bombs (usually scattered around each level) and use them to obliterate breakable blocks beneath him. The game of course features a full variety of gameplay elements, such as spikes, springs (hi-jumps), Earthquake Stones (stunt enemies for a short amount of time) or special blocks (such as indestructible, collapsing or icy platforms). Finally, it is also worth noting that Moai Kun is a puzzle game at heart and getting stuck is a common occurrence... For this reason, the game provides the player with an option to commit instant suicide. Moai Kun consists of fifty six increasingly mind-bending levels and the game awards the player with a short six-digit password (every four levels or so) in order to save his progress.

- TECHNICAL -

Game ID: KDS-M9

- TRIVIA -

Moai-kun was released on March 09, 1990 in Japan for 4800 Yen.

The game was never released outside Japan.

- TIPS AND TRICKS -

* Level Passwords:
Stage 1 - 664000
Stage 5 - 4E4308
Stage 9 - C010C0
Stage 13 - CE57EE
Stage 17 - 030E36
Stage 21 - 2D091A
Stage 25 - E71894
Stage 29 - AF399E
Stage 33 - 54C401
Stage 37 - 5C816B
Stage 41 - F690C1
Stage 45 - B8F189
Stage 49 - 51EC31
Stage 53 - 7DAF5B

- STAFF -

Programmer: Shibata
Character Design: Kisimoto
Sound Design: H. Ueko
Special Thanks: Shimoide
Directer: Muraki, Umezaki

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54396&o=2

$end

$info=mobigo,mobigos,
$bio

MobiGo (c) 200? VTECH [Video Technology, Ltd.].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259412&o=2

$end

$info=mobigo2,
$bio

MobiGo 2 (c) 200? VTECH [Video Technology, Ltd.].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259413&o=2

$end

$psx=mobil1rc,
$bio

Sony PlayStation CD published 22 years ago:

Mobil 1 Rally Championship [Model SLUS-01103] (c) 2000 Electronic Arts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110536&o=2

$end

$psx=mobilarm,
$bio

Sony PlayStation CD published 20 years ago:

Mobile Armor (c) 2002 Agetec, Inc.

- TECHNICAL -

GAME ID: SLUS-01469

- TRIVIA -

The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111691&o=2

$end

$vic1001_cart=mobilatk,
$bio

Commodore VIC-20 cart. published 40 years ago:

Mobile Attack (c) 1982 MSD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86869&o=2

$end

$pc98=mobiled,
$bio

NEC PC-9801 Series 3.5in. disk. published 30 years ago:

Mobile Delivery (c) 1992 KUNI Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90166&o=2

$end

$gbcolor=mobilglf,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Mobile Golf [Model CGB-BGOJ-JPN] (c) 2001 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68390&o=2

$end

$psx=mlforce,
$bio

Sony PlayStation CD published 19 years ago:

Mobile Light Force (c) 2003 XS Games

North American release. Game developed in Japan. See the original for more information; "Gunbird [Model SLPS-00157]".

- TECHNICAL -

GAME ID: SLUS-01525

- TRIVIA -

Released on March 19, 2003 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111646&o=2

$end

$cpc_flop=mobilema01,mobilema03,mobilema02,mobilema,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Mobile Man (c) 1989 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121398&o=2

$end

$cpc_cass=mobilemn,
$bio

Amstrad CPC cass. published 32 years ago:

Mobile Man (c) 1990 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98285&o=2

$end

$msx1_flop=suthir,
$bio

Mobile Planet Suthirus - Approach from the Westgate Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134370&o=2

$end

$msx1_cart=suthir,
$bio

MSX cart. published 36 years ago:

Mobile Planet Suthirus - Approach from the Westgate [Model HM-025] (c) 1986 HAL Laboratory, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77272&o=2

$end

$psx=patlabor,
$bio

Sony PlayStation CD published 22 years ago:

Mobile Police Patlabor - Game Edition (c) 2000 Bandai Co., Ltd.

- TECHNICAL -

Game ID: SLPS-02239

- TRIVIA -

Released on November 30, 2000 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85339&o=2

$end

$gba=mobpryak,
$bio

Nintendo GBA cart. published 21 years ago:

Mobile Pro Yakyuu - Kantoku no Saihai [Model AGB-AMBJ-JPN(RK230-J1)] (c) 2001 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71920&o=2

$end

$info=msgundam,msgundam1,msgundamb,
$bio

Arcade Video game published 29 years ago:

Mobile Suit Gundam (c) 1993 Banpresto.

Ten selectable mecha from the Gundam saga battle each other for space dominance!

- TECHNICAL -

Main CPU : Motorola 68000 (@ 16 Mhz)
Sound Chips : X1-010 (@ 16 Mhz)

Screen orientation : Horizontal
Video resolution : 384 x 240 pixels
Screen refresh : 56.66 Hz
Palette Colors : 1536

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Released in September 1993.

Known in Japan as 'Kidou Senshi Gundam'.

- SERIES -

1. Mobile Suit Gundam (1993)
2. Mobile Suit Gundam EX Revue (1994)
3. Kidou Butouden G Gundam [Model SHVC-AGMJ-JPN] (1994, Super Famicom)
4. Final Shooting - Mobile Suit Gundam (1995)
5. Kidou Senshi Gundam W - Endless Duel (1996, Super Famicom)
6. Gundam Battle Assault (1998, PlayStation)
7. Mobile Suit Gundam - Giren's Greed, Blood of Jion (2000, PlayStation)
8. Mobile Suit Gundam - Journey to Jaburo (2000, PS2)
9. Kidou Senshi Gundam - Renpou vs. Zeon [Model GDL-0001] (2001)
10. Kidou Senshi Gundam - Renpou vs. Zeon DX [Model GDL-0006] (2001)
11. Mobile Suit Gundam - Jionic Front (2001, PS2)
12. Mobile Suit Z Gundam - AEUG Vs. Titan (2003)
13. Mobile Suit Gundam SEED (2003, Sony PS2)
14. Mobile Suit Gundam - Encounters in Space (2003, Sony PS2)
15. Mobile Suit Gundam - Pilots Locus (2004, GameCube)
16. Mobile Suit Gundam Vs. Gundam Z (2004, GameCube)
17. Mobile Suit Gundam SEED - Never Ending Tomorrow (2004, PS2)
18. Mobile Suit Z Gundam - AEUG Vs. Titan DX (2004)
19. Mobile Suit Gundam - One Year War (2005, PS2)
20. Mobile Suit Gundam SEED - Federation VS ZAFT (2005)
21. Mobile Suit Gundam Climax U.C. (2006, PS2)
22. Mobile Suit Gundam SEED Destiny - Federation VS ZAFT II (2006)
23. Mobile Suit Gundam SEED Destiny - Federation VS ZAFT II Plus (2006, PS2)
24. Kidou Senshi Gundam - Senjou no Kizuna (2006)
25. Mobile Suit Gundam - Gundam VS. Gundam (2008)
26. Mobile Suit Gundam: Gundam vs. Gundam Next (2009)
27. Mobile Suit Gundam Extreme Vs. (2010)
28. Mobile Suit Gundam Extreme VS. Full Boost (2012)
29. Mobile Suit Gundam Extreme VS. Maxi Boost (2014)

- STAFF -

System programmers : Kazuyoshi Ishihara, Sou Kajiwara
Main programmer : Kazuyoshi Ishihara
Sub programmer : Masafumi Kaneko
Graphic designers : Yuichirou Takei, Tadahiro Negome, Mariko Suzuki; Yoshiyuki Shikano, Makoto Kobayashi, May. Du, Yukie Sugimoto, Kenji Inoue, Teiji Kobashi, Makoto Yamanaka, Takayuki Nanjyou, Kyousuke Shinba, Masaru Oshima
Sound effects : Kisao Shiomi
Music : Naoya Doi
Sound programmer : Hiroshi Yamada
Voice performance : Maruhiko
Hard : Noboru Kound, Tetuya Shimohira
Director : Makoto Kijiya
Producer : Takehiko Hoashi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1649&o=2

$end

$pc98=gundamwr,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Mobile Suit Gundam - A Year of War (c) 1993 Family Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90167&o=2

$end

$pc98=gundamao,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Mobile Suit Gundam - Advanced Operation (c) 1992 Family Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90168&o=2

$end

$pc98=gundamco,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

Mobile Suit Gundam - Classic Operation (c) 1990 Family Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90169&o=2

$end

$x68k_flop=gundamco,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Mobile Suit Gundam - Classic Operation (c) 1991 Brother Kougyou.

- TECHNICAL -

FD x3

- TRIVIA -

Released on September 27, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87906&o=2

$end

$pc98=gundamdo,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

Mobile Suit Gundam - Desert Operation (c) 1990 Family Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90170&o=2

$end

$pc98=gundamdos1,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Mobile Suit Gundam - Desert Operation Tsuika Scenario Shuu 1 (c) 1991 Family Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90171&o=2

$end

$info=gdvsgd,
$bio

Arcade Video game published 14 years ago:

Mobile Suit Gundam - Gundam VS. Gundam (c) 2008 Banpresto.

- TECHNICAL -

Namco System 256 hardware

- TRIVIA -

Released in March 2008.

Mobile Suit Gundam - Gundam VS. Gundam was announced at the 45th AM Show and will begin location testing in Japan October 2007.

- SERIES -

1. Mobile Suit Gundam (1993)
2. Mobile Suit Gundam EX Revue (1994)
3. Kidou Butouden G Gundam [Model SHVC-AGMJ-JPN] (1994, Super Famicom)
4. Final Shooting - Mobile Suit Gundam (1995)
5. Kidou Senshi Gundam W - Endless Duel (1996, Super Famicom)
6. Gundam Battle Assault (1998, PlayStation)
7. Mobile Suit Gundam - Giren's Greed, Blood of Jion (2000, PlayStation)
8. Mobile Suit Gundam - Journey to Jaburo (2000, PS2)
9. Kidou Senshi Gundam - Renpou vs. Zeon [Model GDL-0001] (2001)
10. Kidou Senshi Gundam - Renpou vs. Zeon DX [Model GDL-0006] (2001)
11. Mobile Suit Gundam - Jionic Front (2001, PS2)
12. Mobile Suit Z Gundam - AEUG Vs. Titan (2003)
13. Mobile Suit Gundam SEED (2003, Sony PS2)
14. Mobile Suit Gundam - Encounters in Space (2003, Sony PS2)
15. Mobile Suit Gundam - Pilots Locus (2004, GameCube)
16. Mobile Suit Gundam Vs. Gundam Z (2004, GameCube)
17. Mobile Suit Gundam SEED - Never Ending Tomorrow (2004, PS2)
18. Mobile Suit Z Gundam - AEUG Vs. Titan DX (2004)
19. Mobile Suit Gundam - One Year War (2005, PS2)
20. Mobile Suit Gundam SEED - Federation VS ZAFT (2005)
21. Mobile Suit Gundam Climax U.C. (2006, PS2)
22. Mobile Suit Gundam SEED Destiny - Federation VS ZAFT II (2006)
23. Mobile Suit Gundam SEED Destiny - Federation VS ZAFT II Plus (2006, PS2)
24. Kidou Senshi Gundam - Senjou no Kizuna (2006)
25. Mobile Suit Gundam - Gundam VS. Gundam (2008)
26. Mobile Suit Gundam: Gundam vs. Gundam Next (2009)
27. Mobile Suit Gundam Extreme Vs. (2010)
28. Mobile Suit Gundam Extreme VS. Full Boost (2012)
29. Mobile Suit Gundam Extreme VS. Maxi Boost (2014)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=21123&o=2

$end

$fmtowns_cd=gundamhc,
$bio

Fujitsu FM Towns CD published 30 years ago:

Mobile Suit Gundam - Hyper Classic Operation (c) 1992 Family Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110159&o=2

$end

$fmtowns_cd=gundamhd,
$bio

Fujitsu FM Towns CD published 30 years ago:

Mobile Suit Gundam - Hyper Desert Operation (c) 1992 Family Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110160&o=2

$end

$pc98=msfiel92,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Mobile Suit Gundam - MS Field 2 '92 (c) 1992 Family Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90172&o=2

$end

$pc98=msfiel93,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Mobile Suit Gundam - MS Field 2 '93 (c) 1993 Family Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90173&o=2

$end

$pc98=gundamrz,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Mobile Suit Gundam - Return of Zion (c) 1993 Family Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90174&o=2

$end

$pippin=gundamwb,
$bio

Bandai Pippin CD published 26 years ago:

Mobile Suit Gundam - White Base [Model BDE-10031] (c) 1996 Bandai Digital Ent. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122092&o=2

$end

$pippin=gundamzd,
$bio

Bandai Pippin CD published 26 years ago:

Mobile Suit Gundam - Zion Dukedom Military-File [Model BDE-10038] (c) 1996 Bandai Digital Ent. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122093&o=2

$end

$info=gundamex,
$bio

Arcade Video game published 28 years ago:

Mobile Suit Gundam EX Revue (c) 1994 Banpresto.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 16 Mhz)
Sound Chips : X1-010 (@ 16.66 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 4

- TRIVIA -

Released in August 1994.

- SERIES -

1. Mobile Suit Gundam (1993)
2. Mobile Suit Gundam EX Revue (1994)
3. Kidou Butouden G Gundam [Model SHVC-AGMJ-JPN] (1994, Super Famicom)
4. Final Shooting - Mobile Suit Gundam (1995)
5. Kidou Senshi Gundam W - Endless Duel (1996, Super Famicom)
6. Gundam Battle Assault (1998, PlayStation)
7. Mobile Suit Gundam - Giren's Greed, Blood of Jion (2000, PlayStation)
8. Mobile Suit Gundam - Journey to Jaburo (2000, PS2)
9. Kidou Senshi Gundam - Renpou vs. Zeon [Model GDL-0001] (2001)
10. Kidou Senshi Gundam - Renpou vs. Zeon DX [Model GDL-0006] (2001)
11. Mobile Suit Gundam - Jionic Front (2001, PS2)
12. Mobile Suit Z Gundam - AEUG Vs. Titan (2003)
13. Mobile Suit Gundam SEED (2003, Sony PS2)
14. Mobile Suit Gundam - Encounters in Space (2003, Sony PS2)
15. Mobile Suit Gundam - Pilots Locus (2004, GameCube)
16. Mobile Suit Gundam Vs. Gundam Z (2004, GameCube)
17. Mobile Suit Gundam SEED - Never Ending Tomorrow (2004, PS2)
18. Mobile Suit Z Gundam - AEUG Vs. Titan DX (2004)
19. Mobile Suit Gundam - One Year War (2005, PS2)
20. Mobile Suit Gundam SEED - Federation VS ZAFT (2005)
21. Mobile Suit Gundam Climax U.C. (2006, PS2)
22. Mobile Suit Gundam SEED Destiny - Federation VS ZAFT II (2006)
23. Mobile Suit Gundam SEED Destiny - Federation VS ZAFT II Plus (2006, PS2)
24. Kidou Senshi Gundam - Senjou no Kizuna (2006)
25. Mobile Suit Gundam - Gundam VS. Gundam (2008)
26. Mobile Suit Gundam: Gundam vs. Gundam Next (2009)
27. Mobile Suit Gundam Extreme Vs. (2010)
28. Mobile Suit Gundam Extreme VS. Full Boost (2012)
29. Mobile Suit Gundam Extreme VS. Maxi Boost (2014)

- STAFF -

System programmer / Main programmer : Mark'N
Graphic designers : Yoshiyuki Shikano, C Domon, Yukie Sugimoto, Teiji Kobashi, Makoto Yamanaka, Sou Kajiwara, Takayuki Nanjyou, Kyousuke Sinba, Masaru Oshima, Masanori Yosikara, Tomoko Nakayama
CG producers : -ST Dews-, Tadao Odaka, Kohuji Tanak, Hiroyuki Honda, Kohuji Kobayashi, Yosinori Moriizumi, Keiko Imamura
MS designer : Kunio Oogawara
Character designer : Hiroshi Ausaka
Sound effects : Hirosi Yamanaka
Music : Naoya Odi
Sound programmer : Hiroshi Yamanaka
Hardware : Takahiro Azuma
Advertise : Tomoyo Sekiguchi
Voice actors : Tohru Huruya, Shuuiti Ikeda, Toshio Hurukawa, Kaneto Shiozawa
Producer : Takehiko Hoashi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1650&o=2

$end

$gba=mgundsed,
$bio

Nintendo GBA cart. published 18 years ago:

Mobile Suit Gundam Seed - Battle Assault [Model AGB-BGNE-USA] (c) 2004 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71921&o=2

$end

$info=gundzaft,
$bio

Arcade Video game published 17 years ago:

Mobile Suit Gundam SEED - Federation VS ZAFT (c) 2005 Capcom Company, Limited.

- TECHNICAL -

Capcom System 246 hardware

- TRIVIA -

Developed by Bandai, Mobile Suit Gundam SEED Federation VS ZAFT was released in July 2005 in Japan by Capcom.

This game is also known as "Mobile Suit Gundam SEED - Union VS ZAFT".

- SERIES -

1. Mobile Suit Gundam (1993)
2. Mobile Suit Gundam EX Revue (1994)
3. Kidou Butouden G Gundam [Model SHVC-AGMJ-JPN] (1994, Super Famicom)
4. Final Shooting - Mobile Suit Gundam (1995)
5. Kidou Senshi Gundam W - Endless Duel (1996, Super Famicom)
6. Gundam Battle Assault (1998, PlayStation)
7. Mobile Suit Gundam - Giren's Greed, Blood of Jion (2000, PlayStation)
8. Mobile Suit Gundam - Journey to Jaburo (2000, PS2)
9. Kidou Senshi Gundam - Renpou vs. Zeon [Model GDL-0001] (2001)
10. Kidou Senshi Gundam - Renpou vs. Zeon DX [Model GDL-0006] (2001)
11. Mobile Suit Gundam - Jionic Front (2001, PS2)
12. Mobile Suit Z Gundam - AEUG Vs. Titan (2003)
13. Mobile Suit Gundam SEED (2003, Sony PS2)
14. Mobile Suit Gundam - Encounters in Space (2003, Sony PS2)
15. Mobile Suit Gundam - Pilots Locus (2004, GameCube)
16. Mobile Suit Gundam Vs. Gundam Z (2004, GameCube)
17. Mobile Suit Gundam SEED - Never Ending Tomorrow (2004, PS2)
18. Mobile Suit Z Gundam - AEUG Vs. Titan DX (2004)
19. Mobile Suit Gundam - One Year War (2005, PS2)
20. Mobile Suit Gundam SEED - Federation VS ZAFT (2005)
21. Mobile Suit Gundam Climax U.C. (2006, PS2)
22. Mobile Suit Gundam SEED Destiny - Federation VS ZAFT II (2006)
23. Mobile Suit Gundam SEED Destiny - Federation VS ZAFT II Plus (2006, PS2)
24. Kidou Senshi Gundam - Senjou no Kizuna (2006)
25. Mobile Suit Gundam - Gundam VS. Gundam (2008)
26. Mobile Suit Gundam: Gundam vs. Gundam Next (2009)
27. Mobile Suit Gundam Extreme Vs. (2010)
28. Mobile Suit Gundam Extreme VS. Full Boost (2012)
29. Mobile Suit Gundam Extreme VS. Maxi Boost (2014)

- PORTS -

* CONSOLES: 
[JP] Sony PS2 (nov.17, 2005; "Kidou Senshi Gundam SEED: Rengou vs. Z.A.F.T. [Model SLPS-25569]")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4693&o=2

$end

$info=gdvsgdnx,
$bio

Arcade Video game published 13 years ago:

Mobile Suit Gundam: Gundam vs. Gundam Next (c) 2009 Namco Bandai Games, Incorporated.

- TECHNICAL -

Namco System 256 Hardware

- TRIVIA -

Gundam vs. Gundam Next was released on March 18, 2009 in Japan.

- TIPS AND TRICKS -

* Unlock content:
Enter Test Mode and choose Password option.
Enter these codes to unlock corresponding content:
JGFBD2KX: E Course (9 stages) and ZGMF-X20A Strike Freedom Gundam.
ME6CYWBF: F Course (9 stages), GX-9901-DX Gundam Double X and a new VS mode map.
CMKGB39D: GF13-017NJ Shining Gundam and RX-178 Gundam Mk-II.
FJZAKULA: G Course (9 stages).
NPHGYB5Z: RX78(G)Ez-8 Gundam Ez8 and AMX-004-3 Qubeley Mk-II.
NGSHBEMV: H Course (9 stages).
GZ73FPMG: RX-0 Unicorn Gundam.

- SERIES -

1. Mobile Suit Gundam (1993)
2. Mobile Suit Gundam EX Revue (1994)
3. Kidou Butouden G Gundam [Model SHVC-AGMJ-JPN] (1994, Super Famicom)
4. Final Shooting - Mobile Suit Gundam (1995)
5. Kidou Senshi Gundam W - Endless Duel (1996, Super Famicom)
6. Gundam Battle Assault (1998, PlayStation)
7. Mobile Suit Gundam - Giren's Greed, Blood of Jion (2000, PlayStation)
8. Mobile Suit Gundam - Journey to Jaburo (2000, PS2)
9. Kidou Senshi Gundam - Renpou vs. Zeon [Model GDL-0001] (2001)
10. Kidou Senshi Gundam - Renpou vs. Zeon DX [Model GDL-0006] (2001)
11. Mobile Suit Gundam - Jionic Front (2001, PS2)
12. Mobile Suit Z Gundam - AEUG Vs. Titan (2003)
13. Mobile Suit Gundam SEED (2003, Sony PS2)
14. Mobile Suit Gundam - Encounters in Space (2003, Sony PS2)
15. Mobile Suit Gundam - Pilots Locus (2004, GameCube)
16. Mobile Suit Gundam Vs. Gundam Z (2004, GameCube)
17. Mobile Suit Gundam SEED - Never Ending Tomorrow (2004, PS2)
18. Mobile Suit Z Gundam - AEUG Vs. Titan DX (2004)
19. Mobile Suit Gundam - One Year War (2005, PS2)
20. Mobile Suit Gundam SEED - Federation VS ZAFT (2005)
21. Mobile Suit Gundam Climax U.C. (2006, PS2)
22. Mobile Suit Gundam SEED Destiny - Federation VS ZAFT II (2006)
23. Mobile Suit Gundam SEED Destiny - Federation VS ZAFT II Plus (2006, PS2)
24. Kidou Senshi Gundam - Senjou no Kizuna (2006)
25. Mobile Suit Gundam - Gundam VS. Gundam (2008)
26. Mobile Suit Gundam: Gundam vs. Gundam Next (2009)
27. Mobile Suit Gundam Extreme Vs. (2010)
28. Mobile Suit Gundam Extreme VS. Full Boost (2012)
29. Mobile Suit Gundam Extreme VS. Maxi Boost (2014)

- PORTS -

* CONSOLES:
Sony PSP (2009)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=34793&o=2

$end

$fm7_cass=zgundam,
$bio

Fujitsu FM-7 cass. published 37 years ago:

Mobile Suit Z Gundam (c) 1985 Bandai Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93763&o=2

$end

$info=zgundm,
$bio

Arcade Video game published 19 years ago:

Mobile Suit Z Gundam - AEUG Vs. Titan (c) 2003 Capcom.

- TECHNICAL -

Capcom System 246 hardware

- TRIVIA -

Developed by Bandai.

- SERIES -

1. Mobile Suit Gundam (1993)
2. Mobile Suit Gundam EX Revue (1994)
3. Kidou Butouden G Gundam [Model SHVC-AGMJ-JPN] (1994, Super Famicom)
4. Final Shooting - Mobile Suit Gundam (1995)
5. Kidou Senshi Gundam W - Endless Duel (1996, Super Famicom)
6. Gundam Battle Assault (1998, PlayStation)
7. Mobile Suit Gundam - Giren's Greed, Blood of Jion (2000, PlayStation)
8. Mobile Suit Gundam - Journey to Jaburo (2000, PS2)
9. Kidou Senshi Gundam - Renpou vs. Zeon [Model GDL-0001] (2001)
10. Kidou Senshi Gundam - Renpou vs. Zeon DX [Model GDL-0006] (2001)
11. Mobile Suit Gundam - Jionic Front (2001, PS2)
12. Mobile Suit Z Gundam - AEUG Vs. Titan (2003)
13. Mobile Suit Gundam SEED (2003, Sony PS2)
14. Mobile Suit Gundam - Encounters in Space (2003, Sony PS2)
15. Mobile Suit Gundam - Pilots Locus (2004, GameCube)
16. Mobile Suit Gundam Vs. Gundam Z (2004, GameCube)
17. Mobile Suit Gundam SEED - Never Ending Tomorrow (2004, PS2)
18. Mobile Suit Z Gundam - AEUG Vs. Titan DX (2004)
19. Mobile Suit Gundam - One Year War (2005, PS2)
20. Mobile Suit Gundam SEED - Federation VS ZAFT (2005)
21. Mobile Suit Gundam Climax U.C. (2006, PS2)
22. Mobile Suit Gundam SEED Destiny - Federation VS ZAFT II (2006)
23. Mobile Suit Gundam SEED Destiny - Federation VS ZAFT II Plus (2006, PS2)
24. Kidou Senshi Gundam - Senjou no Kizuna (2006)
25. Mobile Suit Gundam - Gundam VS. Gundam (2008)
26. Mobile Suit Gundam: Gundam vs. Gundam Next (2009)
27. Mobile Suit Gundam Extreme Vs. (2010)
28. Mobile Suit Gundam Extreme VS. Full Boost (2012)
29. Mobile Suit Gundam Extreme VS. Maxi Boost (2014)

- PORTS -

* CONSOLES:
Sony PlayStation 2 (2003) : Japan release only.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4018&o=2

$end

$info=zgundmdx,
$bio

Arcade Video game published 18 years ago:

Mobile Suit Z Gundam - AEUG Vs. Titan DX (c) 2004 Capcom Company, Limited.

- TECHNICAL -

Capcom System 246 hardware

- SERIES -

1. Mobile Suit Gundam (1993)
2. Mobile Suit Gundam EX Revue (1994)
3. Kidou Butouden G Gundam [Model SHVC-AGMJ-JPN] (1994, Super Famicom)
4. Final Shooting - Mobile Suit Gundam (1995)
5. Kidou Senshi Gundam W - Endless Duel (1996, Super Famicom)
6. Gundam Battle Assault (1998, PlayStation)
7. Mobile Suit Gundam - Giren's Greed, Blood of Jion (2000, PlayStation)
8. Mobile Suit Gundam - Journey to Jaburo (2000, PS2)
9. Kidou Senshi Gundam - Renpou vs. Zeon [Model GDL-0001] (2001)
10. Kidou Senshi Gundam - Renpou vs. Zeon DX [Model GDL-0006] (2001)
11. Mobile Suit Gundam - Jionic Front (2001, PS2)
12. Mobile Suit Z Gundam - AEUG Vs. Titan (2003)
13. Mobile Suit Gundam SEED (2003, Sony PS2)
14. Mobile Suit Gundam - Encounters in Space (2003, Sony PS2)
15. Mobile Suit Gundam - Pilots Locus (2004, GameCube)
16. Mobile Suit Gundam Vs. Gundam Z (2004, GameCube)
17. Mobile Suit Gundam SEED - Never Ending Tomorrow (2004, PS2)
18. Mobile Suit Z Gundam - AEUG Vs. Titan DX (2004)
19. Mobile Suit Gundam - One Year War (2005, PS2)
20. Mobile Suit Gundam SEED - Federation VS ZAFT (2005)
21. Mobile Suit Gundam Climax U.C. (2006, PS2)
22. Mobile Suit Gundam SEED Destiny - Federation VS ZAFT II (2006)
23. Mobile Suit Gundam SEED Destiny - Federation VS ZAFT II Plus (2006, PS2)
24. Kidou Senshi Gundam - Senjou no Kizuna (2006)
25. Mobile Suit Gundam - Gundam VS. Gundam (2008)
26. Mobile Suit Gundam: Gundam vs. Gundam Next (2009)
27. Mobile Suit Gundam Extreme Vs. (2010)
28. Mobile Suit Gundam Extreme VS. Full Boost (2012)
29. Mobile Suit Gundam Extreme VS. Maxi Boost (2014)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61764&o=2

$end

$psx=zgundamd,
$bio

Sony PlayStation CD published 25 years ago:

Mobile Suit Z-Gundam - First Attack Sample CD-ROM (c) 1997 Bandai Co., Ltd.

Demo disc.

- TECHNICAL -

GAME ID: SLPM-80139

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85340&o=2

$end

$gbcolor=mobiltrn,
$bio

Mobile Trainer (c) 199? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68391&o=2

$end

$msx1_cart=gundamk,
$bio

Mobile-Suit Gundam - Last Shooting (c) 198? Zemina.

Korean release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95192&o=2

$end

$msx1_flop=gundam,
$bio

Mobile-Suit Gundam - Last Shooting Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134221&o=2

$end

$msx1_cart=gundam,gundama,
$bio

MSX cart. published 38 years ago:

Mobile-Suit Gundam - Last Shooting [Model 0201250] (c) 1984 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77273&o=2

$end

$wswan=mobilewg,
$bio

MobileWonderGate (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86359&o=2

$end

$msx2_flop=mobiusd,
$bio

MSX 2 disk. published 27 years ago:

Mobius Debugger 2 - Eternal Striker (c) 1995 Sequence

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101864&o=2

$end

$msxr_flop=estriker,
$bio

MSX Turbo-R disk. published 27 years ago:

Mobius Debugger 2 - Eternal Striker (c) 1995 Sequence.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133272&o=2

$end

$info=mocapb,mocapbj,
$bio

Arcade Video game published 21 years ago:

Mocap Boxing (c) 2001 Konami Corp.

- TECHNICAL -

Konami Viper Hardware

CPU : Motorola Power PC XPC8420 @ 200-250MHz
Graphics System : 3DFX 355-0024-020 
Sound : Yamaha YMZ280B

- TRIVIA -

Released in March 2001.

'MOCAP' stands for 'MOtion CAPturing'. It was presented at the February 2001 AOU (Arcade Operators Union) in Japan.

Michael Jackson used to own this game (Serial number: A29251). It was sold at the official Michael Jackson Auction on Apr. 24th, 2009.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4108&o=2

$end

$info=mocapglf,
$bio

Arcade Video game published 20 years ago:

Mocap Golf (c) 2002 Konami Corp.

A golf simulator from Konami.

- TECHNICAL -

Main CPU : MPC8240 (@ 200 Mhz)

- TRIVIA -

Released in February 2002.

'MOCAP' stands for 'MOtion CAPturing'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4355&o=2

$end

$pro128s_flop=mod740
$bio

Olivetti PC-128s disk. published 35 years ago:

Mod. 740 S (c) 1987 Olivetti Prodest [Milan, Italy]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236029&o=2

$end

$vgmplay=modaozi_pc,
$bio

IBM PC/AT DOS 3.5in. disk. published 29 years ago:

Modaozi (c) 1993 Softstar Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301528&o=2

$end

$fmtowns_cd=mode7,
$bio

Fujitsu FM Towns CD published 14 years ago:

Mode 7 Demo (c) 2008 Rastersoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42541&o=2

$end

$electron_rom=mode7mk211,
$bio

Acorn Electron ROM published 33 years ago:

Mode 7 Mk2 Ver.1.1 (c) 1989 JAFA Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=297978&o=2

$end

$electron_rom=mode7mk2,
$bio

Acorn Electron ROM published 33 years ago:

Mode 7 Mk2 Ver.2.2 (c) 1989 JAFA Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=297979&o=2

$end

$electron_rom=mode7sim,mode7sim11,
$bio

Acorn Electron ROM published 34 years ago:

Mode 7 Simulator (c) 1988 JAFA Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129693&o=2

$end

$alice32=modecls,
$bio

Alice 32 cass. published 14 years ago:

ModeCLS (c) 2008 Lapierre, Patrice

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233604&o=2

$end

$c64_cart=scim64s,
$bio

Commodore C64 cart. published 38 years ago:

Model 64 Sequencer (c) 1984 Sequential Circuits

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240843&o=2

$end

$info=ti931,
$bio

Computer published 39 years ago:

Model 931 Video Display Terminal (c) 1983 Texas Instruments

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229034&o=2

$end

$info=tv950,
$bio

Computer published 41 years ago:

Model 950 Video Display Terminal (c) 1981 TeleVideo Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240505&o=2

$end

$bbc_hdd=cf_b106e,
$bio

Acorn BBC Micro HDD published 13 years ago:

Model B ADFS Hard Drive Image B1.06e (c) 2009 RetroClinic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287749&o=2

$end

$bbc_hdd=cf_b131r,
$bio

Acorn BBC Micro HDD published 12 years ago:

Model B ADFS Hard Drive Image B1.31 (c) 2010 RetroClinic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287751&o=2

$end

$bbc_hdd=cf_b142,
$bio

Acorn BBC Micro HDD published 12 years ago:

Model B ADFS Hard Drive Image B1.42 (c) 2010 RetroClinic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287752&o=2

$end

$bbc_hdd=cf_t107,
$bio

Acorn BBC Micro HDD published 13 years ago:

Model B ADFS Hard Drive Image T1.07 (c) 2009 RetroClinic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287750&o=2

$end

$bbc_cass=modelb1,
$bio

Acorn BBC Micro B cass. published 38 years ago:

Model B Computing No.1 (c) 1984 Argus Press Soft., Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125934&o=2

$end

$bbc_cass=modelb10,
$bio

Acorn BBC Micro B cass. published 37 years ago:

Model B Computing No.10 (c) 1985 Argus Press Soft., Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125942&o=2

$end

$bbc_cass=modelb2,
$bio

Acorn BBC Micro B cass. published 38 years ago:

Model B Computing No.2 (c) 1984 Argus Press Soft., Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125935&o=2

$end

$bbc_cass=modelb3,
$bio

Acorn BBC Micro B cass. published 38 years ago:

Model B Computing No.3 (c) 1984 Argus Press Soft., Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125936&o=2

$end

$bbc_cass=modelb4,
$bio

Acorn BBC Micro B cass. published 38 years ago:

Model B Computing No.4 (c) 1984 Argus Press Soft., Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125937&o=2

$end

$bbc_cass=modelb5,
$bio

Acorn BBC Micro B cass. published 38 years ago:

Model B Computing No.5 (c) 1984 Argus Press Soft., Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125938&o=2

$end

$bbc_cass=modelb6,
$bio

Acorn BBC Micro B cass. published 38 years ago:

Model B Computing No.6 (c) 1984 Argus Press Soft., Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125939&o=2

$end

$bbc_cass=modelb7,
$bio

Acorn BBC Micro B cass. published 38 years ago:

Model B Computing No.7 (c) 1984 Argus Press Soft., Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125940&o=2

$end

$bbc_cass=modelb9,
$bio

Acorn BBC Micro B cass. published 38 years ago:

Model B Computing No.9 (c) 1984 Argus Press Soft., Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125941&o=2

$end

$info=c5000,
$bio

Computer published 41 years ago:

Model C5000 (c) 1981 Onyx Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287867&o=2

$end

$info=c8002,
$bio

Computer published 40 years ago:

Model C8002 (c) 1982 Onyx Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287868&o=2

$end

$info=ledgmodd,
$bio

Model D (c) 198? Leading Edge Hardware Products, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125346&o=2

$end

$ekara_japan_en=en3,
$bio

Takara e-Kara EN series cart. published 18 years ago:

Model EN-3 (c) 2004 Takara Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52449&o=2

$end

$info=iq501,
$bio

Console published 31 years ago:

Model IQ-501 (c) 1991 Micro Genius.

Famicom clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103409&o=2

$end

$info=iq502,
$bio

Console published 30 years ago:

Model IQ-502 (c) 1992 Micro Genius [Taiwan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236732&o=2

$end

$info=nesm8,nesm8a,nesm8b,
$bio

Dedicated Console (based on NES) published 36 years ago:

Model M8 (c) 1986 Nintendo of America, Inc.

Game Selectable Working Product Display. It hold a total of fifteen built in games: Duck Hunt, Hogan’s Alley, Wild Gunman, Balloon Fight, Ice Climber, Kung Fu, Pinball, Super Mario Bros., Baseball, Golf, Tennis, Excitebike, Mach Rider, Wrecking Crew, and Popeye.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=317071&o=2

$end

$info=m82,
$vgmplay=m82,
$bio

Model M82 (c) 198? Nintendo Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228458&o=2

$end

$info=spt1500,
$bio

Model SPT 1500 (c) 19?? Symbol

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276040&o=2

$end

$info=spt1700,
$bio

Model SPT 1700 (c) 19?? Symbol

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276041&o=2

$end

$info=spt1740,
$bio

Model SPT 1740 (c) 19?? Symbol

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276042&o=2

$end

$info=st1700h,
$bio

Model ST-1700 (c) 200? Saturn

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276029&o=2

$end

$info=st1701,
$bio

Model ST-1701 (c) 200? Saturn

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276030&o=2

$end

$info=st1702,
$bio

Model ST-1702 (c) 200? Saturn

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276031&o=2

$end

$info=st1703,
$bio

Model ST-1703 (c) 200? Saturn

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276032&o=2

$end

$info=st1704,
$bio

Model ST-1704 (c) 200? Saturn

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276033&o=2

$end

$info=st1705,
$bio

Model ST-1705 (c) 200? Saturn

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276034&o=2

$end

$info=st1706,
$bio

Model ST-1706 (c) 200? Saturn

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276035&o=2

$end

$info=st1707,
$bio

Model ST-1707 (c) 200? Saturn

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276036&o=2

$end

$info=st1708,
$bio

Model ST-1708 (c) 200? Saturn

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276037&o=2

$end

$info=st1714,
$bio

Model ST-1714 (c) 200? Saturn

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276038&o=2

$end

$info=sy888b,
$bio

Dedicated Console published 6 years ago:

Model SY-888B (c) 2016 SY Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127361&o=2

$end

$cpc_flop=modeluni,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Model Universe (c) 1986 Arnor, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124977&o=2

$end

$spectrum_cass=modeller,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Modeller X (c) 1982 CCS [Cases Computer Simulations, Ltd.] [London, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287259&o=2

$end

$info=modellot,
$bio

Computer published 43 years ago:

Modello T (c) 1979 General Processor.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103340&o=2

$end

$c64_flop_misc=1670demo,
$bio

Modem 1200 Test/Demo Diskette (c) 198? Commodore, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235986&o=2

$end

$c64_flop_misc=1660demo,
$bio

Modem 300 Test/Demo Diskette (c) 198? Commodore, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235987&o=2

$end

$adam_flop=modemchs,modemchsa,
$bio

Coleco Adam disk. published 29 years ago:

Modem Chess (c) 1993 Bonafide Software.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82657&o=2

$end

$bbc_rom=modemc,
$bio

Acorn BBC ROM published 37 years ago:

Modem Controller Ver.1.01 (c) 1985 Loco Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289502&o=2

$end

$mtx_flop=mex,
$bio

Memotech MTX disk. published 37 years ago:

Modem Executive Ver.1.14 (c) 1985 NightOwl Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275800&o=2

$end

$bbcb_flop=modemmstr,
$bio

Acorn BBC Micro B disk. published 35 years ago:

Modem Master (c) 1987 BBC Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125421&o=2

$end

$aquarius_cass=modem,
$bio

Mattel Aquarius cass. published 39 years ago:

Modem Program (c) 1983 Mattel Electronics [Mattel, Inc.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272362&o=2

$end

$adam_flop=modemtnk,modemtnka,
$bio

Coleco Adam disk. published 29 years ago:

Modem Tank (c) 1993 Bonafide Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109599&o=2

$end

$aquarius_cart=modem,
$bio

Mattel Aquarius cart. published 40 years ago:

Modem Terminal Software (c) 1982 Mattel Electronics [Mattel, Inc.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272375&o=2

$end

$pro128s_flop=modemsec
$bio

Olivetti PC-128s disk. published 35 years ago:

Modem's Secret (c) 1987 Olivetti Prodest [Milan, Italy]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236030&o=2

$end

$camplynx_cass=moder80,
$bio

Camputers Lynx cass. published 39 years ago:

MODER-80 (c) 1983 Seven Stars Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134078&o=2

$end

$spectrum_cass=moder80s,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Moder-80 (c) 1984 Seven Stars Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287636&o=2

$end

$apple2_flop_orig=mdbiogen,
$bio

Apple II 5.25 disk. published 33 years ago:

Modern Biology: Genetics (c) 1989 Holt, Rinehart & Winston

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288978&o=2

$end

$spectrum_cass=modernda,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Modern Day Locospotter (c) 1988 Greenup, Ashley

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286695&o=2

$end

$cpc_flop=modexf19,
$bio

Amstrad CPC type-in published 32 years ago:

Modex (c) 1990 CPC Infos

- TRIVIA -

Listed as a type-in program in the French magazine: CPC Infos.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119504&o=2

$end

$cpc_flop=modifvar,
$bio

Amstrad CPC type-in published 36 years ago:

Modif Var (c) 1986 CPC

- TRIVIA -

Listed in the French magazine CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119985&o=2

$end

$mo5_cass=modifatt,
$bio

Modifatt (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108872&o=2

$end

$compclr2_flop=modutils,
$bio

Modified Utilities (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232652&o=2

$end

$cpc_flop=modixf19,
$bio

Amstrad CPC 464 disk. published 29 years ago:

Modix (c) 1993 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124055&o=2

$end

$apple2gs_flop_misc=modulae,
$bio

Apple IIGS disk. published 32 years ago:

Modulae (c) 1990 Free Tools Association

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115257&o=2

$end

$apple2_cass=module1,
$bio

Apple II cass. published 44 years ago:

Module 1 (c) 1978 Softape

Contains 3 games:
Advanced Dragon Maze
Digital Derby
Saucer War

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135960&o=2

$end

$apple2_cass=module2,
$bio

Apple II cass. published 44 years ago:

Module 2 (c) 1978 Softape

Contains 3 programs:
3-D Plot
Etch-a-Sketch
Star

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135961&o=2

$end

$apple2_cass=module3,
$bio

Apple II cass. published 44 years ago:

Module 3 (c) 1978 Softape

Contains 3 games:
Othello
Mastermind
Sevens

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135962&o=2

$end

$apple2_cass=module4,
$bio

Apple II cass. published 44 years ago:

Module 4 (c) 1978 Softape

Contains a music program called Appleodion.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135963&o=2

$end

$apple2_cass=module5,
$bio

Apple II cass. published 44 years ago:

Module 5 (c) 1978 Softape

Contains 3 games:
Awari
Towers of Hanoi
Hex Pawn

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135964&o=2

$end

$apple2_cass=module6,
$bio

Apple II cass. published 44 years ago:

Module 6 (c) 1978 Softape

Contains a Blackjack game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135965&o=2

$end

$apple2_cass=module7,
$bio

Apple II cass. published 44 years ago:

Module 7 (c) 1978 Softape

Contains a game called Hyper-Life, and 8 graphic demos.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135966&o=2

$end

$apple2_cass=module8,
$bio

Apple II cass. published 44 years ago:

Module 8 (c) 1978 Softape

Contains 4 games:
Project UFO
Clean Sweep
Star Wars
Lunar Lander

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135967&o=2

$end

$dragon_cass=moduleman,
$bio

Dragon cass. published 37 years ago:

Module Man (c) 1985 Microdeal

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116375&o=2

$end

$snspell=motsbase,
$bio

Texas Instruments Dictée Magique mod. published 41 years ago:

Module No.1: Les Mots de Base (c) 1981 Texas Instruments

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=277816&o=2

$end

$snspell=motsdiff,
$bio

Texas Instruments Dictée Magique mod. published 41 years ago:

Module No.2: Les Mots Difficiles (c) 1981 Texas Instruments

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=277817&o=2

$end

$snspell=magasrue,
$bio

Texas Instruments Dictée Magique mod. published 41 years ago:

Module No.4: Les Magasins de la Rue (c) 1981 Texas Instruments

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=277818&o=2

$end

$nes=moepro90,
$bio

Nintendo Famicom cart. published 32 years ago:

Moe Pro! '90 - Kandou-hen (c) 1990 Jaleco Company, Limited. [Japan Leisure].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54397&o=2

$end

$nes=moepro,
$bio

Nintendo Famicom cart. published 31 years ago:

Moe Pro! Saikyou-hen (c) 1991 Jaleco Company, Limited.

- TECHNICAL -

Cartridge ID: JF-33

- TRIVIA -

Released on November 22, 1991 in Japan.

Known export releases:
[US] "Bases Loaded 4 [Model NES-BD-USA]"

- STAFF -

President: Yoshiaki Kanazawa
Product Management: T. Kaneko, H. Nunokawa, S. Ohta

Design: Jun, Hiro
Music: Tatsuya Nishimura (Tatsuya)
Program: Take‑1
Plan: Satoshi Matsushita (S.M)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54398&o=2

$end

$apple2_flop_orig=moebius,
$apple2_flop_clcracked=moebius,
$bio

Apple II 5.25 disk. published 37 years ago:

Moebius (c) 1985 Origin Systems, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231576&o=2

$end

$pc8801_cass=moebius,
$bio

Moebius (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91249&o=2

$end

$amigaocs_flop=moebius,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Moebius - The Orb of Celestial Harmony (c) 1988 Origin Systems, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74572&o=2

$end

$nes=moetwfds,
$bio

Moero TwinBee - Cinnamon Hakase o Sukue! (c) 19?? Whirlwind Manu

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293376&o=2

$end

$famicom_flop=moetwinb,
$bio

Nintendo Famicom disk. published 36 years ago:

もえろツインビー シナモン博士を救え! (c) 1986 Konami Industry Company, Limited.
(Moero TwinBee - Cinnamon Hakase o Sukue!)

Moero Twinbee is a cute shooter and is the second episode of the Twinbee series released by Konami for the Famicom System. The scientist Dr. Cinnamon has been kidnapped and it is the player's duty to bring him back home safe. No less than three pilots are up to the challenge : The now familiar blue Twinbee, the pink Winbee girl and the green Gwinbee. Interestingly, a three simultaneous player mode is available and all three pilots can be played at the same time ! This option was sadly taken out of the American cartridge version... All the traditional twinbee elements are reunited here. Our bees can shoot enemies up in the air or drop bombs on the ground. Floating bells (they look more like jingle bells here) can also be cracked open and release all sort of power-ups. Interestingly, this episode also features horizontal scrolling stages which is really unusual (and unique) for the series.

- TECHNICAL -

Game ID: KDS-TIN

- TRIVIA -

Released on November 21, 1986 in Japan for 3100 Yen.

- SERIES -

1. Twin Bee [Model GX412] (1985, Arcade)
2. Moero TwinBee - Cinnamon Hakase o Sukue! [Model KDS-TIN] (1986, Famicom Disk System)
3. Twin Bee 3 - Poko Poko Dai Maou [Model KON-RC841] (1989, Famicom)
4. TwinBee da!! [Model DMG-TDJ] (1990, Game Boy)
5. Detana!! Twin Bee (1991, Arcade)
6. Pop'n TwinBee [Model SHVC-PT] (1993, Super Famicom)
7. Twin Bee Yahhoo! Fushigi no Kuni de Dai Abare!! (1995, Arcade)

- STAFF -

Program by: Kazuhiro Aoyama (Kazuhiro Shinamon), Mu-chan
Character by: Madam Yanyan, Mari Daibutsu
Music by: Kiyohiro Sada (Charley Sada)
Special Thanks: Mitsuhiro Shimon, Shinya Sakamoto (Rusher Shinya), Satoe Terashima (Brilliant Satoe), Giant Ken, Kinuyo Yamashita (Yamako), Kenji Shimoide (Shimoneta Kenji)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48226&o=2

$end

$info=pjustic,pjustica,
$bio

Sega NAOMI cart. published 22 years ago:

Moero! Justice Gakuen (c) 2000 Capcom Company, Limited.

- TECHNICAL -

Runs on the Sega "NAOMI" hardware.

- TRIVIA -

Moero! Justice Gakuen was released in December 2000 in Japan.

The title of this game translates from Japanese as 'Burning! Justice School'.

This game is known outside Japan as "Project Justice - Rival Schools 2".

- SERIES -

1. Shiritsu Justice Gakuen - Legion of Heroes (1997)
2. Moero! Justice Gakuen (2000)

- PORTS -

* CONSOLES: 
Sega Dreamcast [JP] (dec.7, 2000) [Model T-1221M] 
Sega Dreamcast [JP] (sept.11, 2003, DreKore edition)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71589&o=2

$end

$msx2_cart=moeronet,
$bio

MSX 2 cart. published 34 years ago:

Moero! Nettou Yakyuu '88 (c) 1988 Jaleco Company, Limited. [Japan Leisure].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51341&o=2

$end

$nes=moetwinb,
$bio

Nintendo Famicom cart. published 29 years ago:

Moero! Twin Bee - Cinnamon Hakase o Sukue! (c) 1993 Konami Company, Limited.

- TECHNICAL -

[Model RC813]

- TRIVIA -

Released on September 26, 1993 in Japan as a re-edition of the Original disc version. For more information please see the original "Moero Twin Bee - Cinnamon Hakase o Sukue! [Model KDS-TIN]" entry.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48227&o=2

$end

$gba=moerojc,
$bio

Nintendo GBA cart. published 18 years ago:

Moero!! Jaleco Collection [Model AGB-BJCJ-JPN] (c) 2004 Jaleco Company, Limited. [Japan Leisure].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71922&o=2

$end

$nes=moebaskt,moebasktp,
$bio

Nintendo Famicom cart. published 34 years ago:

???!!????????? ?? ?? ?? (c) 1988 Jaleco Company, Limited.
(Moero!! Junior Basket - Two on Two)

- TECHNICAL -

Model JF-20

- TRIVIA -

Released on November 22, 1988 in Japan.

- STAFF -

Game Design: Hiroshi Kazama, Kenji Nakajima
Graphic Arts: Tsutomu Nakazawa, Yoshimi Takasugi
Musics: Dota Ando, Masaaki Nagakura, Kiyoshi Yokoyama
Program: Hiroyuki Okada
Thanks: Mika, Tomoko

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54399&o=2

$end

$nes=moejudo,
$bio

Nintendo Famicom cart. published 32 years ago:

Moero!! Juudou Warriors (c) 1990 Jaleco Company, Limited. [Japan Leisure].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54400&o=2

$end

$nes=moesoccr,
$bio

Nintendo Famicom cart. published 34 years ago:

Moero!! Pro Soccer (c) 1988 Jaleco Company, Limited. [Japan Leisure].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54401&o=2

$end

$nes=moetenn,
$bio

Nintendo Famicom cart. published 34 years ago:

Moero!! Pro Tennis (c) 1988 Jaleco Company, Limited. [Japan Leisure].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54402&o=2

$end

$nes=moeproy88,
$bio

Nintendo Famicom cart. published 34 years ago:

Moero!! Pro Yakyuu '88 - Kettei Ban (c) 1988 Jaleco Company, Limited.

- TECHNICAL -

Cartridge ID: JFD-CJS

- TRIVIA -

Released on August 10, 1988 in Japan.

Known export releases:
[US] "Bases Loaded II - Second Season [Model NES-L2-USA]"

- STAFF -

Program: Hitoshi Banba (H.B), K.K, Koji Shimizu (K.S), Y.N
Designer: Katsuhiko Motono (K. Motono), Nakajima, Mari, Mikiko, Junko, Sachi
Music: Sonoda
Test.P: Asatte
Director: Satoshi Matsushita (S.M)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54403&o=2

$end

$saturn=moepro95,
$bio

Sega Saturn CD published 27 years ago:

Moero!! Pro Yakyuu '95 - Double Header (c) 1995 Jaleco Company, Limited.

- TECHNICAL -

GAME ID: T-5703G

- TRIVIA -

Released on November 22, 1995 in Japan.

Exported as "Bases Loaded '96 - Double Header [Model T-5703H]" in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59423&o=2

$end

$info=homerun,
$bio

Arcade Video game published 34 years ago:

Moero!! Pro Yakyuu Homerun (c) 1988 Jaleco.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 5 Mhz)
Sound Chips : YM2203 (@ 3 Mhz)

Players : 1
Control : 8-way joystick
Buttons : 1

- TRIVIA -

Moero!! Pro Yakyuu Homerun was released in April 1988 in Japan.

The title of this game translates from Japanese as 'Burning!! Pro Baseball Homerun'.

- SERIES -

1. Moero!! Pro Yakyuu Homerun (1988)
2. Jitsuryoku!! Pro Yakyuu (1989)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1651&o=2

$end

$wswan=moeproyr,
$bio

Bandai WonderSwan cart. published 22 years ago:

Moero!! Pro Yakyuu Rookies [Model SWJ-JLC002] (c) 2000 Jaleco Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86360&o=2

$end

$nes=moeproy,moeproya,moeproyp,moeproyc,moeproyb,
$bio

Nintendo Famicom cart. published 35 years ago:

燃えろ!!プロ野球 (c) 1987 Jaleco Company, Limited.
(Moero!! Pro Yakyuu)

Moero Pro Yakyuu is a baseball game with an arcade feel and plenty of options from which players can choose. Select one of twelve teams, set your lineup from the 30 players available (each with different strengths), and then play a single game or try to win the pennant. During game play, the screen shows two different viewpoints: one from behind home plate as you're batting, and the other from the pitching mound in a television-style shot (unique for the time) as your team plays in the field. Strong play control and excellent graphics add to the excitement as you decide what pitch to throw (you can even try to provoke the opposing batter into charging the mound!), control all of the positions in the field, or do your best to get a hit. So step to the plate and find out why this is one of the most popular baseball games on the Famicom. Can you pull through in the clutch?

- TECHNICAL -

GAME ID: JF-13

- TRIVIA -

Moero Pro Yakyuu was released on June 26, 1987 in Japan at a retail price of 5500 Yen.

Export releases:
[US] "Bases Loaded [Model NES-LD-USA]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54404&o=2

$end

$pc98=paipai,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

燃えるあそこの牌牌遊戯 復活!まぁじゃん王国 (c) 1993 Illusion Core.
(Moeru Asoko no Paipai Yuugi - Fukkatsu! Mahjong Oukoku)

- TECHNICAL -

FD x5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90175&o=2

$end

$fmtowns_cd=paipai,
$bio

Fujitsu FM Towns CD published 29 years ago:

Moeru Asoko no Paipai Yuugi - Fukkatsu! Mahjong Oukoku [Model HME-252] (c) 1993 Illusion Core [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275414&o=2

$end

$info=moeru,
$bio

Sega NAOMI GD-ROM published 20 years ago:

Moeru Casinyo (c) 2002 Altron.

- TECHNICAL -

[Model GDL-0013]

Runs on the Sega "NAOMI GD-ROM System" hardware.

- TRIVIA -

Released in December 2002 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=31539&o=2

$end

$nes=moeonisn,
$vgmplay=circuscp_nes,
$bio

Nintendo Famicom cart. published 33 years ago:

Moeru! Oniisan [Model THF-M7] (c) 1989 Toho Cinephile-Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54405&o=2

$end

$info=moegonta,
$bio

Arcade Video game published 29 years ago:

Moeyo Gonta!! (c) 1993 Yanyaka.

Moeyo Gonta!! is an adult, puzzle game featuring eight sexy women. The objective of the game is to dive and leap through the surface of the play area to reveal the image of the girl underneath.

At the start of each level the player gets to select which girl he wants to reveal.  Her image is then shown and is then covered by the game board.  Then the level begins. The player must move to avoid the enemies while attempting to flip the tiles on the board by diving and surfacing through them.  Flipped tiles often reveal power-ups to help the player. The player is killed any time he touches or is shot by an enemy, but the player can kill enemies by flipping a tile that the enemy is standing on. Enemies will re-spawn until the level is completed. The level is completed once all of the tiles have been removed.

Each girl features five states of undress and four stages. During gameplay, the girl's silhouette remains visible through the surface of the game play area and while her state of dress changes between stages, her pose and silhouette will remain the same. Each girl also has a special stage featuring a mini-game of a sliding tile game or a number selecting game. After completing the final stage for each girl, the player is shown an erotic scene for that girl and the player must wiggle the joystick left and right to advance the scene.

The game is over when the player has lost all of his lives. Upon continuing the player restarts the level he is currently on.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 12 Mhz)
Sound CPU : uPD7810 (@ 12 Mhz)
Sound Chips : OKI6295 (@ 9.375 Khz), YM2413 (@ 3.579545 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Released in December 1993.

The title of this game translates from Japanese as 'Burning Gonta!!'.

This game is known outside Japan as "Lady Killer".

- SERIES -

1. Moeyo Gonta!! (1993)
2. Ganbare! Gonta!! 2 (1995)

- STAFF -

Character designers : Ken, Poco.P.!, 69, Utt, Tel, Mika, B.K.Akiko, M.H, Cx125, Ren
Sound : Y. Aoki, Saito
Soft : Mighty Boowy, Kinchan
Planner : 6th Sally
Voices : Mika, Tel, Kaoru, M.H, Y. Aoki, Poco.P.!, Yosm, Yots

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1652&o=2

$end

$spectrum_cass=moggy,
$bio

Sinclair ZX Spectrum cass. published 17 years ago:

Moggy (c) 2005 Mojon Twins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226483&o=2

$end

$spectrum_cass=moggyadv,
$bio

Sinclair ZX Spectrum cass. published 12 years ago:

Moggy Adventure (c) 2010 Mojon Twins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226482&o=2

$end

$saturn=mogv2,
$bio

Sega Saturn CD published 24 years ago:

Mogitate SegaSaturn Vol. 2 (c) 1998 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59424&o=2

$end

$saturn=mogv3,
$bio

Sega Saturn CD published 24 years ago:

Mogitate SegaSaturn Vol. 3 (c) 1998 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59425&o=2

$end

$saturn=mogv4,
$bio

Sega Saturn CD published 24 years ago:

Mogitate SegaSaturn Vol. 4 (c) 1998 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59426&o=2

$end

$saturn=mogv5,
$bio

Sega Saturn CD published 24 years ago:

Mogitate SegaSaturn Vol. 5 (c) 1998 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59427&o=2

$end

$saturn=mogv6,
$bio

Sega Saturn CD published 23 years ago:

Mogitate SegaSaturn Vol. 6 (c) 1999 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59428&o=2

$end

$x68k_flop=mogu1990,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Mogu (c) 1990 Phoenix.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88421&o=2

$end

$gameboy=mogumogu,
$bio

Nintendo Game Boy Cart. published 27 years ago:

Mogu Mogu Gombo [Model DMG-AMMJ-JPN] (c) 1995 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66468&o=2

$end

$info=mmhammer,
$bio

Medal video game published 14 years ago:

Mogu Mogu Hammer (c) 2008 Amuzy.

- TECHNICAL -

For Girls Series

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=38954&o=2

$end

$info=moguchan,
$bio

Arcade Video game published 40 years ago:

Moguchan (c) 1982 Orca.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 4 Mhz), Zilog Z80 (@ 1.78975 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.78975 Mhz)

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.00 Hz
Palette Colors : 49

Players : 2
Control : 8-way joystick
Buttons : 1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1653&o=2

$end

$a800=mogul,
$bio

Atari 400/800 cart. published 39 years ago:

Mogul Maniac (c) 1983 Romox

- TECHNICAL -

GAME ID: 03220

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86630&o=2

$end

$a2600=mogul,
$bio

Atari 2600 cart. published 39 years ago:

Mogul Maniac (c) 1983 Amiga

Quite simply, the objective of Mogul Maniac is to get through the open and closed gates and down the mountain as quickly as possible without breaking anything on or around your body...

- TECHNICAL -

Model 3120

It was sold with the Joyboard Power Body Control.

- TIPS AND TRICKS -

Watch your speed!  As in real skiing, it is possible to get into a runawa where you have little control over your skis. If you miss a gate, don't sweat it. Concentrate on making the next one. If you get off the course and find yourselves in the trees, slow down and lean over until you are back on the course. Then you better hustle.

If you get disqualified, finish the run. You can probably use the practice.  Experiment with your gate approaches and speed.  Then concentrate on your next run.

Study the ski run charts provided in this manual. They will help you in mapping out each course.  Watch for patterns in the various runs as you ski them. They'll also help you improve your times. Good luck. And break a leg (it had to be said...)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50709&o=2

$end

$pc98=mogupoko,mogupokoa,
$bio

MoguPoko (c) 199? Namikaze Project.

- STAFF -

Program: Yo.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90176&o=2

$end

$x68k_flop=mogura,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Mogura Attacker (c) 1990 Project Makkusu

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88422&o=2

$end

$gameboy=mogurapn,
$bio

Nintendo Game Boy Cart. published 28 years ago:

Mogura de Pon! [Model DMG-EPJ] (c) 1994 Athena Co. Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66469&o=2

$end

$info=mogura,
$bio

Arcade Video game published 31 years ago:

Mogura Desse (c) 1991 Konami.

- TECHNICAL -

Game ID : GX141

Main CPU : Zilog Z80 (@ 3 Mhz)
Sound Chips : (2x) DAC (@ 3 Mhz)

Screen orientation : Horizontal
Video resolution : 320 x 256 pixels
Screen refresh : 60.00 Hz
Palette Colors : 32

Players : 4
Control : 8-way joystick
Buttons : 3

- TRIVIA -

A simple test board used to test cabinets at the factory. It's probably very rare though. The game is very simple, mostly just to test the buttons and joysticks.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1654&o=2

$end

$gameboy=mogurany,
$bio

Nintendo Game Boy Cart. published 26 years ago:

Moguranya (c) 1996 Nintendo Company, Limited.

- TECHNICAL -

Model DMG-AMOJ-JPN

- TRIVIA -

Moguranya was released on July 21, 1996 in Japan.

Export releases:
[US] "Mole Mania [Model DMG-AMOE-USA]"
[EU] "Mole Mania [Model DMG-AMOP-EUR]"

- STAFF -

SOUND PROGRAM & MUSIC & SOUND EFFECTS: TARO BANDO

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66470&o=2

$end

$snes=mohawku,
$bio

Nintendo Super NES cart. published 26 years ago:

Mohawk & Headphone Jack [Model SNS-AJYE-USA] (c) 1996 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63281&o=2

$end

$snes=mohawk,
$bio

Nintendo Super NES cart. published 26 years ago:

Mohawk & Headphone Jack [Model SNSP-AJYP-EUR] (c) 1996 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63280&o=2

$end

$info=mohicans,
$bio

Video Slot Machine published 21 years ago:

Mohican Sun (c) 2001 Konami Gaming, Incorporated.

- TECHNICAL -

Konami Endeavour

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=12068&o=2

$end

$dc=moho,
$bio

Sega Dreamcast GD published 22 years ago:

MoHo [Model T-40508D-50] (c) 2000 Take-Two Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135652&o=2

$end

$spc1000_cass=hatbag,
$bio

Mojagabang - Hat Bag (c) 198? Samsung Software [Korea]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83534&o=2

$end

$gcslottv=mojuotv,
$bio

Gachinko Contest! Slot machine TV cart. published 20 years ago:

Moju-o TV (c) 2002 Sammy Corp. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270589&o=2

$end

$msx1_cart=mokarima,
$bio

MSX cart. published 36 years ago:

もーかりまっか?ぼちぼちでんなっ! (c) 1986 Leben Pro.
(Mokari Makka? Bochibochi Denna!)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77274&o=2

$end

$msx1_flop=mokarima,
$bio

Mokari Makka? Bochibochi Denna! Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134280&o=2

$end

$pc98=mokkorpg,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Mokkori Man RPG (c) 1994 Illusion Core

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90177&o=2

$end

$x68k_flop=mokonasp,
$bio

Sharp X68000 Series 5.25in. disk. published 27 years ago:

Mokona in Space (c) 1995 68 Bank

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88423&o=2

$end

$cpc_flop=mokowef201,mokowef2,mokowefd,mokowefd01,mokowef1,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Mokowe (c) 1991 Lankhor

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124007&o=2

$end

$info=downtown,downtownp,downtown2,downtownj,
$vgmplay=downtown,
$bio

Arcade Video game published 33 years ago:

Mokugeki (c) 1989 Seta Company, Limited.

Overhead beat'em up. Save the city from the evil criminals and their morbidly obese enforcers!

- TECHNICAL -

Game ID : UD-2

Main CPU : Motorola 68000 (@ 8 Mhz), M65C02 (@ 1 Mhz)
Sound Chips : X1-010 (@ 8 Mhz)

Players : 2
Control : dial
Buttons : 2

- TRIVIA -

Mokugeki was released in August 1989 in Japan.

It was known outside Japan as DownTown. Licensed to Romstar for US distribution.

- STAFF -

Produced by : Jun Fujimoto
Game designers : Team Tam Chan, Jun Fujimoto, Kazuaki Nakanishi, Kumulin Asako, Kasazy Miyuki
Game programmer : Kazuaki Nakanishi
Character designers : Asako Kumura, Miyuki Kasajima
Help character designer : Tomokazu Sunaga
Scroll & Map designer : Asako Kumura
Attribute data : Blue
Music by Goblin Sound.
Featuring : Zero Yotsumoto
Sound effects : Natsu System
PCM16 music system : Katsuji Nagai, Takayuki Suzuki, Noboru Miyanari
Board design : Keiji Ishikawa

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=683&o=2

$end

$spectrum_cass=molarmaua,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Molar Maul (c) 1983 Microbyte, S.A.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293894&o=2

$end

$spectrum_cass=molarmau,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Molar Maul [Model MM] (c) 1983 Imagine Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79836&o=2

$end

$gamegear=moldoran,
$bio

Sega Game Gear cart. published 28 years ago:

Moldorian - Hikari to Yami no Sister [Model G-3422] (c) 1994 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64710&o=2

$end

$orion_cass=mole,
$bio

Mole (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235184&o=2

$end

$vic1001_cart=moleattk,
$bio

Commodore VIC-20 cart. published 41 years ago:

Mole Attack (c) 1981 Commodore, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86870&o=2

$end

$info=mole,
$bio

Arcade Video game published 40 years ago:

Mole Attack (c) 1982 Yachiyo Electronics.

- TECHNICAL -

Main CPU : MOS Technology M6502 (@ 4 Mhz)
Sound Chips : General Instrument AY8910 (@ 2 Mhz)

Players : 2
Buttons : 9

- TRIVIA -

Mole Attack was released in July 1982.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1655&o=2

$end

$vic10=moleattk,
$bio

Commodore MAX cart. published 40 years ago:

Mole Attack (c) 1982 HAL Laboratory

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53638&o=2

$end

$mz700_cass=moleatck,
$bio

Sharp MZ-700 cass. published 40 years ago:

Mole Attack (c) 1982 HAL Laboratory, Inc. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131785&o=2

$end

$a2600=molehunt,
$bio

Atari 2600 cart. published 39 years ago:

Mole Hunter (c) 1983 Suntek

The same game as Homevision's "Topy [Model VCS 83126]". The player hunts as the title indicates for moles (instead of rats).

- TECHNICAL -

Model SS-023

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50710&o=2

$end

$gameboy=mole,
$bio

Nintendo Game Boy Cart. published 25 years ago:

Mole Mania (c) 1997 Nintendo Company, Limited.

North American release. Game developed in Japan. See original "Moguranya [Model DMG-AMOJ-JPN]" for more information about the game itself.

- TECHNICAL -

Model DMG-AMOE-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66471&o=2

$end

$msx1_cart=molemol,
$bio

MSX cart. published 37 years ago:

Mole Mole (c) 1985 Cross Media Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77276&o=2

$end

$pc98=molemole,
$bio

NEC PC-9801 Series 5.25in. disk. published 37 years ago:

Mole Mole (c) 1985 Cross Media Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90178&o=2

$end

$pc8801_flop=molemole,
$bio

NEC PC-8801 Series disk. published 37 years ago:

Mole Mole (c) 1985 Cross Media Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92414&o=2

$end

$pc8801_flop=molemol2,
$bio

NEC PC-8801 Series disk. published 36 years ago:

Mole Mole 2 (c) 1986 Cross Media Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92415&o=2

$end

$msx1_cart=molemol2,
$bio

MSX cart. published 35 years ago:

Mole Mole 2 (c) 1987 Cross Media Soft

- TECHNICAL -

GAME ID: M-2003
BARCODE: 4988002015023

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77277&o=2

$end

$fm7_cass=molemole,
$bio

Fujitsu FM-7 cass. published 37 years ago:

Mole Mole (c) 1985 Cross Media Soft.

- TECHNICAL -

GAME ID: F-1015

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93764&o=2

$end

$spectrum_cass=moleonth,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Mole on the Dole (c) 1986 Gadtek Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79839&o=2

$end

$msx1_cart=mole,
$bio

MSX cart. published 39 years ago:

Mole [Model 00050] (c) 1983 ASCII Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77275&o=2

$end

$sgi_mips=midk_1_1,
$bio

SGI MIPS IRIX soft. published 25 years ago:

Molecular Inventor Development Kit 1.1 (c) 1997 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266514&o=2

$end

$cpc_flop=molecula,
$bio

Amstrad CPC type-in published 32 years ago:

Molecularr (c) 1990 Amstrad Cent Pour Cent

- TRIVIA -

Listed as a type-in program in the French magazine: Amstrad Cent Pour Cent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120015&o=2

$end

$cpc_flop=molecula03,molecula02,molecula08,molecula07,
$bio

Amstrad CPC type-in published 31 years ago:

Molecularr (c) 1991 Amstrad Cent Pour Cent

- TRIVIA -

Listed as a type-in program in the French magazine: Amstrad Cent Pour Cent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122658&o=2

$end

$cpc_flop=molecula01,
$bio

Amstrad CPC type-in published 31 years ago:

Molecularr 2 (c) 1991 Amstrad Cent Pour Cent

- TRIVIA -

Listed as a type-in program in the French magazine: Amstrad Cent Pour Cent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120016&o=2

$end

$cpc_flop=molecula04,molecula0a,molecula09,
$bio

Amstrad CPC type-in published 31 years ago:

Molecularr 2 (c) 1991 Amstrad Cent Pour Cent

- TRIVIA -

Listed as a type-in program in the French magazine: Amstrad Cent Pour Cent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122659&o=2

$end

$cpc_flop=molecule,
$bio

Amstrad CPC type-in published 37 years ago:

Molecule (c) 1985 Computing with the Amstrad

- TRIVIA -

Listed as a type-in program in the magazine: Computing with the Amstrad (Database Publication era)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124544&o=2

$end

$cpc_flop=molecule03,
$bio

Amstrad CPC type-in published 32 years ago:

Molecule (c) 1990 Micro Mag

- TRIVIA -

Listed as a type-in program in the French magazine: Micro Mag.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127968&o=2

$end

$msx1_cass=molecule,moleculea,
$bio

MSX cass. published 36 years ago:

Molecule Man (c) 1986 Mastertronic, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94855&o=2

$end

$cpc_flop=molecule01,molecule05,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Molecule Man Cracked (c) 1986 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126652&o=2

$end

$msx1_flop=molecule,
$bio

Molecule Man cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230058&o=2

$end

$cpc_flop=molecule04,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Molecule Man Trained (c) 1986 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126651&o=2

$end

$cpc_cass=molecman,molecmana,
$bio

Amstrad CPC cass. published 36 years ago:

Molecule Man [Model IA0119] (c) 1986 Mastertronic, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98286&o=2

$end

$spectrum_cass=molecule,moleculea,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Molecule Man (c) 1986 Mastertronic, Ltd.

- TECHNICAL -

GAME ID: IS0119

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79837&o=2

$end

$spectrum_cass=molemani,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Molemania (c) 1985 Hektic Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289844&o=2

$end

$spectrum_cass=moleswor,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Molesworth (c) 1991 Aldridge, Ian

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301396&o=2

$end

$x68k_flop=moloq,
$bio

Molo-Q (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88424&o=2

$end

$cpc_cass=momieblu,
$bio

Amstrad CPC cass. published 36 years ago:

Momie Blues (c) 1986 Coktel Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98287&o=2

$end

$cpc_flop=momieblu01,momieblu,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Momie Blues (c) 1986 Coktel Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121597&o=2

$end

$pc98=momoirom,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Momoiro Mahjong (c) 1995 R-Rate.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122191&o=2

$end

$info=momoko,momokoe,momokob,
$vgmplay=momoko,
$bio

Arcade Video game published 36 years ago:

Momoko 120% (c) 1986 Jaleco.

A girl must shoot monsters and escape from a burning building. The game starts at preschool and ends at a wedding chapel where she is to collect items and get married, only for the game to begin again.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 5 Mhz)
Sound CPU : Zilog Z80 (@ 2.5 Mhz)
Sound Chips : (2x) Yamaha YM2203 (@ 1.25 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Momoko 120% was released in August 1986.

This game was originally slaked to be an Urusei Yatsura game, but for some reason Jaleco was only able to use the license on the Famicom port. Despite this, they still used the opening theme as the main background music.

The game was only released in Japan, but an English prototype was found and emulated. Although the title screen is still in Japanese in the prototype, the rest of the text was translated to English. The default high scores were also changed, and the text color was changed to a brighter blue (except for the title screen, where the text was changed to pink).

- PORTS -

* CONSOLES:
Nintendo Famicom (1986, "Urusei Yatsura : Lum no Wedding Bell")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1656&o=2

$end

$pc98=momoko4m,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Momoko-chan for Me - Minarai Kangofu Hen (c) 1995 U-Me Soft.

- TECHNICAL -

FD x10

- TRIVIA -

Released on December 01, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90179&o=2

$end

$x68k_flop=momotaro,
$bio

Sharp X68000 Series 5.25in. disk. published 33 years ago:

Momotarou (c) 1989 Todo2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88425&o=2

$end

$pc8801_flop=momo,
$bio

Momotarou 88 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92416&o=2

$end

$gameboy=momocol2,
$bio

Nintendo Game Boy Cart. published 26 years ago:

Momotarou Collection 2 [Model DMG-AM3J-JPN] (c) 1996 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66474&o=2

$end

$gameboy=momocol,
$bio

Nintendo Game Boy Cart. published 26 years ago:

Momotarou Collection [Model DMG-AMDJ-JPN] (c) 1996 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66473&o=2

$end

$gameboy=momoden2,
$bio

Nintendo Game Boy Cart. published 28 years ago:

Momotarou Dengeki 2 [Model DMG-AM2J-JPN] (c) 1994 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66476&o=2

$end

$gameboy=momoden,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Momotarou Dengeki [Model DMG-G5J] (c) 1993 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66475&o=2

$end

$nes=momo,
$bio

Nintendo Famicom cart. published 35 years ago:

Momotarou Densetsu - Peach Boy Legend (c) 1987 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54406&o=2

$end

$gbcolor=momo,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Momotarou Densetsu 1-2 [Model CGB-BI2J-JPN] (c) 2001 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68392&o=2

$end

$nes=momogdn,
$bio

Nintendo Famicom cart. published 29 years ago:

Momotarou Densetsu Gaiden (c) 1993 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54407&o=2

$end

$pce=momogdn,
$bio

NEC PC-Engine HuCARD published 30 years ago:

Momotarou Densetsu Gaiden Dai 1 Shuu (c) 1992 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58648&o=2

$end

$gameboy=momogdn,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Momotarou Densetsu Gaiden [Model DMG-MIJ] (c) 1991 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66477&o=2

$end

$pce=momo2,
$bio

NEC PC-Engine HuCARD published 32 years ago:

Momotarou Densetsu II (c) 1990 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58649&o=2

$end

$pce=momotrbo,
$bio

NEC PC-Engine HuCARD published 32 years ago:

???????? (c) 1990 Hudson Soft.
(Momotarou Densetsu Turbo)

Momotar? Densetsu Turbo is a traditional role playing game by Hudson Soft, conversion of a Famicom game. The title can be translated as the 'Legend of the Peach Boy' and the game is loosely based on a really old and popular story from Japanese folklore. The story starts when an old childless woman finds a giant peach floating down a river. She brings her treasure back home and as she tries to eat the curious fruit with her husband, a child suddenly jumps out of it and presents himself. He is Momotar? and he is sent by the heaven to be their son. His mission is to defeat an outbreak of demons (Oni in Japanese ) that disguise themselves as humans and walk the world. Later, Momotar? meets a trio of friends (Inu the talking dog, Satu the monkey and Kiji the Pheasant) who promise to help him in his quest. Momotar? Densetsu Turbo, however, is a one-on-one early role playing game - Momotar? fights against foes on his own and his companions only randomly help him in battle. Our friend starts his journey in a small village nearby his parent's house with 100 coins in his pocket, but there will not be much left after buying a nice wooden sword (boken) and a couple of rice balls. He soon begins to explore the five continents and finds his first master - the old hermit challenges him in a single combat and rewards him with his first magic spell. Simple menus gets the player to talk to people, use items and spells, equip weapons or activate Momotar?'s buddies. The backup-system allows the player to save his journey.

- TECHNICAL -

HuCARD ID: HC90034
HuCARD Size: 4 Mbits.

- TRIVIA -

Released on July 20 1991 in Japan for 5800 Yen.

Momotar? Densetsu (literally meaning 'The adventures of Peach Boy') was first released for the Nintendo Famicom in 1987.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58650&o=2

$end

$psx=momo,
$bio

Sony PlayStation CD published 24 years ago:

Momotarou Densetsu (c) 1998 Hudson Soft.

- TECHNICAL -

[Model SLPS-01785]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85452&o=2

$end

$x68k_flop=momo,
$bio

Sharp X68000 Series 5.25in. disk. published 34 years ago:

桃太郎伝説 (c) 1988 Hudson Soft [Hudson Group].
(Momotarou Densetsu)

- TECHNICAL -

GAME ID: ZH-1053
BARCODE: 4988607102838
MEDIA: FD x1

- TRIVIA -

Released on February 26, 1988 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87907&o=2

$end

$nes=momodent,
$bio

Nintendo Famicom cart. published 34 years ago:

Momotarou Dentetsu (c) 1988 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54408&o=2

$end

$gba=momoggd,
$bio

Nintendo GBA cart. published 17 years ago:

Momotarou Dentetsu G Gold Deck o Tsukure! [Model AGB-BM2J-JPN] (c) 2005 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71923&o=2

$end

$snes=momodhap,
$bio

Nintendo Super Famicom cart. published 26 years ago:

Momotarou Dentetsu Happy [Model SHVC-AH8J-JPN] (c) 1996 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61822&o=2

$end

$gameboy=momojr,
$bio

Nintendo Game Boy Cart. published 24 years ago:

Momotarou Dentetsu Jr. - Zenkoku Ramen Meguri no Maki [Model DMG-AD8J-JPN] (c) 1998 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66478&o=2

$end

$saturn=momotaro,momotaroa,
$bio

Sega Saturn CD published 25 years ago:

Momotarou Douchuuki (c) 1997 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59429&o=2

$end

$x68k_flop=momogaid,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Momotarou Gaiden Momokochan Fight! (c) 1991 Todo2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88426&o=2

$end

$pc98=momo2ohi,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

Momotarou II - Ohimesama Kaiwai (c) 1990 Soft House TODO.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90180&o=2

$end

$x68k_flop=momotar2,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Momotarou II Ohimesama Ga Ippai (c) 1990 Todo2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88427&o=2

$end

$pce=momoktsg,
$bio

NEC PC-Engine HuCARD published 32 years ago:

????? (c) 1990 Hudson Soft.
(Momotarou Katsugeki)

Momotar? is back in this side scrolling platform game by Hudson Soft. Peach Boy, as he is known in the west, is once again on a fantastic journey filled with quirky characters and armies of fierce demons. But, this time around, Hudson Soft decided to evolve their own series and turned it into a platform game. Interestingly, the player has first to fulfill a tutorial mission - the short challenge consists of a quick race over strange looking creatures reminding of pink poo-poos. This first task influences the beginning of the game and decides, for instance, of how much money the player should start his journey with. The adventure finally starts and Momotar? can run, jump, and use his magic Katana to strike down the countless demon foes who come to assail him. Balls of pink energy can be fired from the mighty blade and hit enemies from afar. Small villages are also scattered throughout the game world and can be visited to purchase new swords, armors and various healing items. Some shops even allow the player to save his progress. Finally, old hermits hidden inside large huts will challenge our hero with various short matches - such as quiz, rock-paper-scissors - and award him magic spells.

- TECHNICAL -

HuCARD ID: HC90031
HuCARD Size: 4 Mbits.

- TRIVIA -

Released on Septeber 21, 1990 in Japan for 6500 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58651&o=2

$end

$psx=momomats,
$bio

Sony PlayStation CD published 21 years ago:

Momotarou Matsuri - Ishikawa Rokuemon no Maki (c) 2001 Hudson Soft.

- TECHNICAL -

GAME ID: SLPM-86888

- TRIVIA -

Released on September 13, 2001 in Japan. It was never exported oustide Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85453&o=2

$end

$gba=momomats,
$bio

Nintendo GBA cart. published 21 years ago:

Momotarou Matsuri [Model AGB-AMMJ-JPN] (c) 2001 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71924&o=2

$end

$cpc_flop=mysterda01,
$bio

Momy Cracked (c) 19?? Mc Spe

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122616&o=2

$end

$pc98=monmon,
$bio

Mon Mon Graphics 1&2 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90181&o=2

$end

$msx2_cart=monmonmo,
$bio

MSX 2 cart. published 33 years ago:

Mon Mon Monster (c) 1989 Hot-B

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51342&o=2

$end

$msx2_flop=monmonmo,monmonmoa,
$bio

Mon Mon Monster (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101865&o=2

$end

$x68k_flop=monmonss,
$bio

Sharp X68000 Series 5.25in. disk. published 33 years ago:

Mon Mon Shinkei Suijaku (c) 1989 Todo2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88428&o=2

$end

$x68k_flop=monmons2,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Mon Mon Shinkei Suijaku 2 (c) 1990 Todo2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88429&o=2

$end

$x68k_flop=monmons3,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Mon Mon Shinkei Suijaku 3 (c) 1991 Todo2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88430&o=2

$end

$x68k_flop=monmonsx,
$bio

Sharp X68000 Series 5.25in. disk. published 29 years ago:

Mon Mon Shinkei Suijaku EX (c) 1993 Todo2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88431&o=2

$end

$cpc_flop=monordin,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Mon Ordinateur A Dessins (c) 1989 Carraz Editions

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124978&o=2

$end

$vsmilem_cart=mypuppymfr,
$bio

Mon Youtou tout fou! (c) 200? VTECH.

French release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262391&o=2

$end

$psx=monamok1,
$bio

Sony PlayStation CD published 26 years ago:

Mona & Moki 1 - Drive Me Wild! (c) 1996 Lightspan Partnership, The

- TECHNICAL -

GAME ID: LSP-050101

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110639&o=2

$end

$psx=monamok2,
$bio

Sony PlayStation CD published 26 years ago:

Mona & Moki 2 - Drive Me Wilder! (c) 1996 Lightspan Partnership, The

- TECHNICAL -

GAME ID: LSP-050102

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110640&o=2

$end

$cpc_flop=mona6128,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Mona6128 Disassembler (c) 1985 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124979&o=2

$end

$bbc_cass=monaco,
$bio

Acorn BBC/Electron cass. published 39 years ago:

Monaco (c) 1983 Alligata

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52124&o=2

$end

$info=monacogp,monacogpa,
$bio

Arcade Video game published 43 years ago:

Monaco GP (c) 1979 Sega.

A great classic Formula One racing game from Sega.

- TRIVIA -

Released during November 1979.

Monaco GP was one of the last non-cpu (TTL logic) video games released, and the last non-cpu game from Sega, with the exception of "Pro Monaco GP", which was an update of the original.

- SERIES -

1. Monaco GP (1979)
2. Pro Monaco GP (1980)
3. Super Monaco GP [Upright model] (1989)
3. Super Monaco GP [Cockpit model] (1989)
3. Super Monaco GP [Deluxe model] (1989)

- PORTS -

* CONSOLES:
[JP] Sega SG-1000 (1983)
[JP] Sega Saturn (Nov. 27, 1997) "Sega Memorial Selection Vol.2 [Model GS-9163]"
Sony PlayStation 2 (2003) "Sega Ages 2500 - Vol. 02 Monaco GP": a 3D remake.

* COMPUTERS:
Tandy Color Computer (1983, "Morocco GP")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3423&o=2

$end

$sg1000=monacogpb,monacogpa,monacogp,
$bio

Sega SG-1000 game published 39 years ago:

モナコ GP (c) 1983 Sega Enterprises, Limited.
(Monaco GP)

- TECHNICAL -

Model G-1017

- STAFF -

PROGRAMMED BY: Y. KAWAMURA, M. KIDOOKA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49046&o=2

$end

$sg1000=monacogpt,
$bio

Sega SG-1000 game published 39 years ago:

Monaco GP [Model W-017] (c) 1983 Aaronix [Taiwan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65073&o=2

$end

$info=m4mgpn,
$bio

Monaco Grand Prix (c) 199? Nova.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42377&o=2

$end

$dc=monacogp2,
$bio

Sega Dreamcast GD published 23 years ago:

Monaco Grand Prix - Racing Simulation 2 [Model T-17701D-50] (c) 1999 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135653&o=2

$end

$dc=monacogp2j,monacogp2p,
$bio

Sega Dreamcast GD published 23 years ago:

Monaco Grand Prix - Racing Simulation 2 [Model T-17701M] (c) 1999 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135654&o=2

$end

$n64=monacogpu,
$bio

Nintendo 64 cart. published 23 years ago:

Monaco Grand Prix (c) 1999 Ubi Soft

- TECHNICAL -

GAME ID: NUS-NMGE-USA

- TRIVIA -

Released in September 1999 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57837&o=2

$end

$psx=monacogp,
$bio

Sony PlayStation CD published 23 years ago:

Monaco Grand Prix (c) 1999 Ubi Soft

- TECHNICAL -

GAME ID: SLUS-00834

- TRIVIA -

Released on June 30, 1999 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111352&o=2

$end

$dc=monacogp,
$bio

Sega Dreamcast GD published 23 years ago:

Monaco Grand Prix [Model T-17701N] (c) 1999 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135094&o=2

$end

$horizon=monarch,
$bio

Monarch (c) 198? DynaComp, Inc.

MONARCH is a brain teaser! You have just been elected the Ultimate Ruler of your own country. It is your job to decide the country's budget. Your country's income comes from farm produce and tourism. Half your land is farmland while also having excellent mineral content. It is up to you to decide how to manage the country's economy and to redistribute the wealth to your country men. Can you keep your countrymen happy enough to last in office for eight years ?

- TRIVIA -

The game was reviewed and recommended by EPIE Institute.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232311&o=2

$end

$pc98=mondai92,
$bio

Mondai Kousatsu '92 for PC-98 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90182&o=2

$end

$cdi=mondrian,
$bio

Phillips CD-i disc published 27 years ago:

Mondriaan (c) 1995 Zoutewelle Multimedia

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52996&o=2

$end

$megadriv=mondufp,
$bio

Sega Genesis cart. published 32 years ago:

Mondu's Fight Palace (c) 1990 Razorsoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40412&o=2

$end

$info=m5monjok,m5monjoka,
$bio

Monedin Joker (c) 200? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41603&o=2

$end

$spectrum_cass=money,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Money (c) 1983 Stell

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288344&o=2

$end

$zx81_cass=mnyanal1,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Money Analyzer 1 [Model 02-1001] (c) 1982 Timex Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114681&o=2

$end

$zx81_cass=mnyanal2,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Money Analyzer 2 [Model 02-1002] (c) 1982 Timex Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114682&o=2

$end

$apple2_flop_clcracked=mtadvld,
$bio

Apple II 5.25 disk. published 38 years ago:

Money and Time Adventures of the Lollipop Dragon (c) 1984 Society for Visual Education

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240633&o=2

$end

$info=sc4mbags,sc4mbagsa,sc4mbagsb,sc4mbagsc,
$bio

Money Bags (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR6904]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42685&o=2

$end

$info=j2monbnd,
$bio

Money Bands (c) 198? JPM International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41908&o=2

$end

$info=j2monblt,
$bio

Money Belt (c) 198? JPM International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40977&o=2

$end

$info=j2mongam,
$bio

Money Game (c) 198? JPM International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40978&o=2

$end

$info=m1mongam,m1mongama,m1mongamb,
$bio

Money Game Club (c) 199? Maygay.

- TECHNICAL -

M1A/B

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42003&o=2

$end

$info=j2mongmd,
$bio

Money Game Deluxe (c) 198? JPM International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40979&o=2

$end

$info=sc4mgr,sc4mgra,sc4mgrb,sc4mgrc,sc4mgrd,sc4mgre,sc4mgrf,sc4mgrg,sc4mgrh,sc4mgri,sc4mgrj,sc4mgrk,sc4mgrl,sc4mgrm,
$bio

Money Go Round Casino (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR1132]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42690&o=2

$end

$x68k_flop=moneyh,
$bio

Sharp X68000 Series 5.25in. disk. published 29 years ago:

Money Heisei 1, 2 Nendo Ban (c) 1993 Dream Project

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88432&o=2

$end

$gameboy=moneyidl,
$bio

Nintendo Game Boy Cart. published 25 years ago:

Money Idol Exchanger [Model DMG-AMEJ-JPN] (c) 1997 Athena Co. Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66479&o=2

$end

$info=miexchng,
$neogeo=miexchng,
$vgmplay=miexchng,
$bio

SNK Neo-Geo MVS cart. published 25 years ago:

Money Idol Exchanger (c) 1997 Face.

Handling money has never been so much fun! This incredibly original puzzle game lets you take control of  hilariously designed characters in a cute Japanese superhero theme and boggle your mind with a puzzle system reminiscent of the Magical Drop games but with a tricky-to-master coin handling twist. Good graphics with lots of funny animations (the intro is indeed a joy to behold!), cool pop music & lots of challenge make this game a true gem to behold!

- TECHNICAL -

Runs on the SNK "Neo-Geo MVS" hardware.
Game ID : NGM-0231

Players : 2
Control : 8-way joystick
Buttons : 2
=> [A] Catch coins, [B] Throw coins

- TRIVIA -

Money Idol Exchanger was released in January 1997 in Japan. It's Face's last video game.

This game is known outside Japan as Money Puzzle Exchanger.

This game runs on the Neo-Geo MVS and was never released on the Neo-Geo AES home console.

The coins in the USA & European versions are generic looking coins featuring values of 1, 5, 10, 50, 100 & 500. In the Japanese version, the cents are localized just like those seen on 'Moujya'.

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Money Idol Exchanger - PCCB-00260) on 16/05/1997.

- STAFF -

Producer: Kengo Asai
Planner: Starman
Programmer: Piggy
Graphic Designers: Sabby, Toshikazu Uechi, Mariko Sumiyoshi, Mutsuo Kaneko
Sound Director: Shigeaki Irie (Anithin')
Composers & Sound Programmers: Kennosuke Suemura, Norihiko Togashi
Character Designer & Animation Part: Atsuko Ishida
Animation studio: JC Staff

Voice Cast: Sakura Tange, Yukana Nogami, Yuko Nagashima, Rumi Kasahara, Machiko Toyoshima, Houko Kuwashima, Hideo Ishikawa, Daisuke Sakaguchi

Special Thanks: Satoshi Nakamura, ZK, Yamada Rokugatsu, Wakkey, Shinichi Kawaguchi, Naoko Ito

- PORTS -

* CONSOLES:
[JP] Nintendo Game Boy (aug.29, 1997) [Model DMG-AMEJ]
[JP] Sony PlayStation (nov.5, 1998) [Model SLPS-00963]
[JP] Sony PlayStation (mar.23, 2000) [Model SLPS-02644]
[JP] Sony PlayStation (feb.13, 2008, "PS1 Classics")
[US] Sony PlayStation (nov.16, 2010, "PS1 Classics")

* COMPUTERS:
[JP] PC-CD Windows 95/98/2000 (2001)
[US] PC Windows 10 Apps (Apr.5, 2019)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1658&o=2

$end

$psx=miexchng,
$bio

Sony PlayStation CD published 24 years ago:

Money Idol Exchanger (c) 1998 Athena Co., Ltd.

- TECHNICAL -

[Model SLPS-00963]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85454&o=2

$end

$info=moneybnk,
$bio

Video Slot Machine published 25 years ago:

Money in the Bank (c) 1997 Konami.

Money in the Bank is a 5-reel 9-line game that incorporates a free spin bonus event.

- TECHNICAL -

Konami Tasman Series hardware.

- TRIVIA -

The symbols have been updated on this game and differ from the original version.

- SCORING -

All pays are left to right except scatters which pay any.

Banker appears on reel 3 and substitutes for all symbols. All wins with the Banker substituting are doubled, except for scattered Safes.

Paytable (normal game):
Gold Bars: 5 = 2000, 4 = 1000, 3 = 300, 2 = 25
Money Bag: 5 = 1500, 4 = 500, 3 = 100, 2 = 10
Banknotes: 5 = 1000, 4 = 200, 3 = 50, 2 = 10
Credit Card: 5 = 1000, 4 = 200, 3 = 50, 2 = 10
Coins: 5 = 500, 4 = 200, 3 = 25, 2 = 5
Dollar: 5 = 500, 4 = 200, 3 = 25, 2 = 5
Ace: 5 = 250, 4 = 50, 3 = 10, 2 = 2
King: 5 = 250, 4 = 50, 3 = 10, 2 = 2
Queen: 5 = 150, 4 = 50, 3 = 10, 2 = 2
Jack: 5 = 150, 4 = 50, 3 = 10, 2 = 2
Ten: 5 = 100, 4 = 20, 3 = 5, 2 = 2
Nine: 5 = 100, 4 = 20, 3 = 5, 2 = 2
Safe (scatter): 5 = 200, 4 = 50, 3 = 3

- TIPS AND TRICKS -

* Banker's Respin: Whenever a Banker appears alone or with one scattered Safe, you are awarded one respin for an attempt to win the free games feature. Only the scattered Safe is counted on the respin.

* Free Games feature:
If the Banker substitutes for a scatter win, 10 free games are awarded. During the free games, all wins are doubled and prizes pay from both ends. Free games and scatter respins can also be won again during the feature.

- SERIES -

1. Money in the Bank (1997)
2. Money in the Bank [Number Power] (2004)
3. Money in the Bank Classic (200?)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5017&o=2

$end

$info=moneymac,moneymacd1,moneymacd2,moneymacv2,moneymacv1,
$bio

Video Slot Machine published 17 years ago:

Money Machine (c) 2005 Amcoe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=31146&o=2

$end

$info=m5martns,m5martns07,
$bio

Video Slot Machine published 20 years ago:

Money Mad Martians (c) 2002 IGT.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=26299&o=2

$end

$info=j6monmad,
$bio

Money Madness (c) 199? Ace Coin Equipment, Limited.

- TECHNICAL -

Impact

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41120&o=2

$end

$info=sc5mmad,sc5mmada,sc5mmadb,sc5mmadc,
$bio

Money Madness (c) 200? Mazooma Games

- TECHNICAL -

[Scorpion 5]
[Model PR0000]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43116&o=2

$end

$info=sc4mmad,sc4mmada,sc4mmadb,sc4mmadc,sc4mmadd,sc4mmade,sc4mmadf,sc4mmadg,
$bio

Money Madness (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR2533]

Scorpion 4

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42695&o=2

$end

$info=sp_monma,sp_monmaa,sp_monmab,sp_monmac,sp_monmad,
$bio

Money Magic (c) 199? Ace Coin Equipment, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42250&o=2

$end

$info=m4moneym,
$bio

Money Maker (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41381&o=2

$end

$info=m5mmak,m5mmak06,
$bio

Money Maker (c) 200? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41602&o=2

$end

$spectrum_cass=moneyman,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Money Manager (c) 1984 Creative Sparks

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287890&o=2

$end

$cpc_flop=moneyman,moneyman01,moneyman02,moneyman03,moneyman04,
$bio

Amstrad CPC/PCW disk. published 36 years ago:

Money Manager (c) 1986 Connect Systems.

- TECHNICAL -

Side 1: PCW
Side 2: CPC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124980&o=2

$end

$info=j2monmtx,
$bio

Money Matrix (c) 198? BWB.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15187&o=2

$end

$gamate=moneymaz,
$bio

Money Maze [Model C1011] (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=105891&o=2

$end

$vidbrain=moneymin,
$bio

VideoBrain Family Computer cass. published 44 years ago:

Money Minder (c) 1978 VideoBrain Computer Co.

Acts as personal accounting software, allowing the creation of detailed personal financial information that could be saved on audiocassette tapes via the VideoBrain's Expander 1 port.

- TECHNICAL -

Model VB-1000

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236931&o=2

$end

$info=j2monmin,
$bio

Money Mine (c) 198? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41909&o=2

$end

$cpc_cass=moneymol,
$bio

Amstrad CPC cass. published 37 years ago:

Money Molch (c) 1985 Rainbow Arts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98288&o=2

$end

$cpc_flop=moneymol01,moneymol,
$bio

Money Molch Cracked (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133890&o=2

$end

$info=monymony,monymony2,
$bio

Arcade Video game published 39 years ago:

Money Money (c) 05/1983 Zaccaria.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound CPU : (2x) M6802 (@ 895 Khz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.79 Mhz), (2x) DAC (@ 1.79 Mhz), Texas Instruments TMS5220 (@ 640 Khz)

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 512

Players : 2
Control : 8-way joystick
Buttons : 1 (JUMP)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1657&o=2

$end

$apple2_flop_clcracked=mnymny84,
$bio

Apple II 5.25 disk. published 38 years ago:

Money Money (c) 1984 Hartley Courseware, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231190&o=2

$end

$apple2_flop_clcracked=mnymny87,
$bio

Apple II 5.25 disk. published 35 years ago:

Money Money (c) 1987 Hartley Courseware, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231189&o=2

$end

$info=m1monmon,m1monmona,m1monmonb,m1monmonc,m1monmond,m1monmone,m1monmonf,m1monmong,m1monmonh,m1monmoni,m1monmonj,m1monmonk,m1monmonl,m1monmonm,m1monmonn,m1monmono,m1monmonp,m1monmonq,m1monmonr,m1monmons,m1monmonu,m1monmonv,m1monmonw,m1monmont,
$bio

Money Money Money (c) 199? Maygay.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40209&o=2

$end

$info=m5monmst,m5monmsta,
$bio

Money Monster (c) 200? Empire Games Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15312&o=2

$end

$info=sp_monmo,sp_monmoa,sp_monmob,sp_monmoc,sp_monmod,sp_monmoe,sp_monmof,sp_monmog,
$bio

Money Mountain (c) 199? Ace Coin Equipment, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42251&o=2

$end

$info=monmouse,monmousea,
$bio

Video Slot Machine published 24 years ago:

Money Mouse (c) 1998 Aristocrat.

A video slot machine with 5 reels and 20 lines.

- TECHNICAL -

Runs on the Aristocrat MKV Series 2 hardware.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5055&o=2

$end

$info=m4mmm,m4mmm__a,m4mmm__b,m4mmm__c,m4mmm__d,m4mmm__e,m4mmm__f,
$bio

Money Mummy Money (c) 199? BWB.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41380&o=2

$end

$apple2_flop_orig=mnymunch,
$apple2_flop_clcracked=mnymnchr,
$bio

Apple II 5.25 disk. published 40 years ago:

Money Muncher (c) 1982 Datamost, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229143&o=2

$end

$info=m4wife,
$bio

Money or yer Wife (c) 199? Gemini.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42971&o=2

$end

$info=monspdr,
$bio

Money Spider (c) 199? Ace Coin Equipment, Limited.

- TECHNICAL -

Impact

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41122&o=2

$end

$info=sc4mspid,sc4mspida,sc4mspidb,sc4mspidc,sc4mspidd,sc4mspide,sc4mspidf,sc4mspidg,sc4mspidj,sc4mspidk,sc4mspidl,sc4mspidh,sc4mspidi,sc4mspidm,
$bio

Money Spider Casino (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR1325]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42715&o=2

$end

$info=m4monspn,m4monspna,m4monspnb,
$bio

Money Spinner (c) 200? Empire Games Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15305&o=2

$end

$info=sc4msclb,sc4msclba,sc4msclbb,sc4msclbc,sc4msclbd,sc4msclbe,sc4msclbf,sc4msclbg,
$bio

Money Spinner Club (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR1040]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42714&o=2

$end

$info=sc4monsp,
$bio

Money Spinner (c) 200? Bell-Fruit Games.

- TECHNICAL -

[Model PR1218]

Scorpion 4

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=19953&o=2

$end

$info=sc5momsb,sc5momse,
$bio

Money Spinner (c) 200? QPS Interactive.

- TECHNICAL -

[Model PR2395]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43742&o=2

$end

$info=sc5monsp,sc5monspa,
$bio

Money Spinner (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Scorpion 5]
[Model PR2395]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43120&o=2

$end

$info=j6montlk,j6montlka,j6montlkb,j6montlkc,j6montlkd,j6montlke,j6montlkf,j6montlkg,j6montlkh,
$bio

Money Talks (c) 199? JPM International.

- TECHNICAL -

Impact

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41123&o=2

$end

$super80_cass=moneytst,
$bio

Money Test [Model 085L4] (c) 198? Unknown

Program for BASIC (32 columns).

- TECHNICAL -

Made for any homebrew system, V3.8, 8R0 to 8R5.

- STAFF -

Developed by: Glyn Shepherd

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126846&o=2

$end

$info=mtburn,mtburnr,
$bio

Video Slot Machine published 23 years ago:

Money to Burn (c) 1999 WMS Gaming, Incorporated.

- TRIVIA -

Released in June 2000.

- STAFF -

Art by: Shawn Smith

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=23267&o=2

$end

$info=sc4mtbc,sc4mtbd,sc4mtbh,sc4mtbi,
$bio

Money to Burn (c) 200? Bell-Fruit Games, Limited. [B.F.G.]

- TECHNICAL -

[Model PR4603]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42677&o=2

$end

$info=sc4mtb,sc4mtba,sc4mtbb,sc4mtbe,sc4mtbf,sc4mtbg,sc4mtbj,
$bio

Money to Burn (c) 200? Bell-Fruit Games.

- TECHNICAL -

[Model PR6803]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=18248&o=2

$end

$info=sc4m2m,sc4m2ma,
$bio

Money to Money (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR7029]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42684&o=2

$end

$info=m4montrl,m4montrla,m4montrlb,m4montrlc,m4montrld,
$bio

Money Trail (c) 199? Crystal Leisure.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42057&o=2

$end

$info=j2montrp,
$bio

Money Trapper (c) 198? PCP.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40980&o=2

$end

$info=mnytree,montree,
$bio

Video Slot Machine published 22 years ago:

Money Tree (c) 2000 Aristocrat.

A video slot machine with 5 reels and 20 lines.

- TECHNICAL -

Runs on the Aristocrat MKV Series 2 hardware but was also released on the MKVI hardware, which seems to be an update of Show Me the Money as it plays the same sound when the feature comes up.

Game has 14 buttons.
Bet buttons : 1, 2, 3, 5, 10 credits per line
Line buttons : 1, 5, 10, 15, 20 lines
Extra buttons : Collect (yellow), Service (green), Gamble (purple) and Take Win (orange)

1, 2, 5 and 10 credit buttons are also used for Heart, Diamond, Club and Spade double up respectively. This gamble is x4 if correct.
1 and 20 line buttons are also used for red/black double up.

In the feature the line buttons correspond to which feature you select : 1 line = 20 games x2, 5 lines = 15 games x3, 10 lines = 10 games x5, 15 lines = 5 games x10, 20 lines = 3 games x15

- TRIVIA -

One of the only MKV games to play music in the free games.

If you let the game sit without choosing a feature you can hear a voice saying 'Money Tree' with the 'choose your feature' music.

- TIPS AND TRICKS -

Banknote substitutes for all symbols except scattered Coin, and doubles the prize when substituting.

Feature: Spin up 3 or more coins to trigger the feature. Select the amount of free games, each has a different multiplier.

If you select 20 free games the multiplier is x2; 15 free games are x3; 10 free games are x5; 5 free games are x10; 3 free games are x15.

During the free games if a 'Banknote' and/or 'Coin' appear on reels 1 and 5 you win a random prize of 2, 5, 10, 20 or 50 times your bet

- SERIES -

1. Money Tree (2000)
2. Show Me the Money (2000)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4948&o=2

$end

$apple2_flop_clcracked=money316,
$bio

Apple II 5.25 disk. published 35 years ago:

Money Ver.3 (c) 1987 Gamco Industries

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262194&o=2

$end

$vic10=moneywar,
$bio

Commodore MAX cart. published 40 years ago:

Money Wars (c) 1982 HAL Laboratory

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53639&o=2

$end

$vic1001_cart=moneywar,moneywar2,moneywar1,
$bio

Commodore VIC-20 cart. published 40 years ago:

Money Wars (c) 1982 Commodore, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86871&o=2

$end

$apple2_flop_orig=mcmnwk1135,
$bio

Apple IIc+ 3.5in. disk. published 35 years ago:

Money Works (c) 1987 MECC [Minnesota Educational Computing Corp.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301242&o=2

$end

$apple2_flop_orig=mnyworks,
$apple2_flop_clcracked=mcmnwk10,mcmnwk11,
$bio

Apple II 5.25 disk. published 35 years ago:

Money Works (c) 1987 MECC

- TECHNICAL -

GAME ID: MECC-A195

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267101&o=2

$end

$apple2_flop_clcracked=mnymny0983,
$bio

Apple II 5.25 disk. published 39 years ago:

Money! Money! (c) 1983 Hartley Courseware, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294587&o=2

$end

$tvc_flop=monge,
$bio

Monge (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111975&o=2

$end

$info=mongolnw,
$bio

Mongolfier New (c) 199? Unknown.

Video poker game.

- TECHNICAL -

Main CPU : M65SC02 (@ 2 Mhz)
Sound Chips : General Instrument AY8910 (@ 2 Mhz)

Palette colors : 512

Players : 1
Buttons : 7

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=9909&o=2

$end

$mo5_cass=mongolfi,
$bio

Thomson MO5 cass. published 37 years ago:

Mongolfiere (c) 1985 Cedic-Nathan [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108873&o=2

$end

$info=headonch,
$bio

Arcade Video game published 28 years ago:

モニ太とリモ子のヘッドオンチャンネル (c) 1994 SEGA Enterprises, Ltd.
(Monita to Rimoko no Head On Channel)

Unreleased SEGA game. It's a cross between a remake of Head-on and a parody of a Japanese TV Program.

- TRIVIA -

The game was location tested in Tokyo in 1994.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306280&o=2

$end

$zx81_cass=mondesas,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Moniteur Desassembleur (c) 1982 Direco International [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114632&o=2

$end

$mo5_cass=mondasm,
$bio

Moniteur Desassembleur (c) 198? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272654&o=2

$end

$jupace_cass=monitor,
$bio

Jupiter Ace cass. published 39 years ago:

Monitor (c) 1983 Jupiter Cantab

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115742&o=2

$end

$jupace_cass=monitora,
$bio

Jupiter Ace cass. published 39 years ago:

Monitor (c) 1983 Popular Computing Weekly

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115754&o=2

$end

$cpc_flop=monitorg,
$bio

Amstrad CPC type-in published 37 years ago:

Monitor (c) 1985 CPC Schneider International

- TRIVIA -

Listed as a type-in program in the German magazine: CPC Schneider International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119689&o=2

$end

$tvc_flop=monitor,
$bio

Videoton TVC disk. published 32 years ago:

Monitor (c) 1990 Soos [Andras Soos]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112377&o=2

$end

$galaxy=monitor,
$bio

Monitor (c) 19?? Voja, Antonic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235856&o=2

$end

$sf7000=monitor,
$bio

Sega SF-7000 disk. published 31 years ago:

Monitor + LM games and tools (c) 1991 Le Douarain [Marc Le Douarain] [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131410&o=2

$end

$mz700_cass=monitor,
$bio

Sharp MZ-700 cass. published 38 years ago:

Monitor - BASIC (c) 1984 Scharnagl [R. Scharnagl]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131815&o=2

$end

$mz700_cass=monitor2,
$bio

Sharp MZ-700 cass. published 38 years ago:

Monitor - Machine code (c) 1984 Scharnagl [R. Scharnagl]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131816&o=2

$end

$mz700_cass=monitor6,
$bio

Monitor 6 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131674&o=2

$end

$spectrum_cass=monitora,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Monitor And Disassembler (c) 1982 Sinclair Research, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286954&o=2

$end

$vixen=mrom,
$bio

Monitor Rom (c) 198? Encore

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267709&o=2

$end

$bbc_rom=monitor001,
$bio

Acorn BBC ROM published 39 years ago:

Monitor Ver. 0 (c) 1983 ISMEC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145222&o=2

$end

$bbc_rom=monitor160,
$bio

Acorn BBC ROM published 38 years ago:

Monitor Ver. 1 (c) 1984 ISMEC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145223&o=2

$end

$bbc_rom=monitor,
$bio

Acorn BBC ROM published 37 years ago:

Monitor Ver. 2 (c) 1985 ISMEC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145224&o=2

$end

$spectrum_cass=monitord,
$bio

Monitor-Debug (c) 198? Profisoft [Germany]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225804&o=2

$end

$pet_rom=monjana1,
$bio

Commodore PET ROM published 42 years ago:

MONJANA/1 (c) 1980 Elcomp Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235786&o=2

$end

$coleco=monkey,monkeyp,monkeyp1,
$bio

Colecovision cart. published 38 years ago:

Monkey Academy (c) 1984 Coleco Industries, Incorporated. [Amsterdam, NY, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53310&o=2

$end

$vg5k=monkeyac,
$bio

Philips VG-5000 cass. published 38 years ago:

Monkey Academy (c) 1984 Philips Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236408&o=2

$end

$msx1_flop=monkeyac,
$bio

Monkey Academy Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134281&o=2

$end

$msx1_cart=monkeyac,monkeyacb,monkeyacc,monkeyaca,
$vgmplay=monkeyac_msx,
$bio

MSX cart. published 38 years ago:

Monkey Academy [Model RC702] (c) 1984 Konami Industry Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77278&o=2

$end

$info=monkeyba,
$bio

Sega NAOMI GD-ROM published 21 years ago:

Monkey Ball (c) 2001 Sega.

- TECHNICAL -

Runs on the Sega "NAOMI GD-ROM System" hardware.

Control: analog joystick

- TRIVIA -

Released in May 2001.

Was presented at the February 2001 AOU (Arcade Operators Union) in Japan.

- PORTS -

* CONSOLES:
Nintendo GameCube (2001) "Super Monkey Ball"
Microsoft XBOX (2005) "Super Monkey Ball Deluxe"
Sony PlayStation 2 (2005) "Super Monkey Ball Deluxe"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4077&o=2

$end

$spectrum_cass=monkeybi,
$bio

Monkey Biznes (c) 198? Dixons

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226165&o=2

$end

$apple2_flop_clcracked=mnkybsns,
$bio

Apple II 5.25 disk. published 37 years ago:

Monkey Business (c) 1985 Litag

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234891&o=2

$end

$info=m1mb,m1mba,m1mbb,m1mbc,
$bio

Monkey Business (c) 199? Global Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61488&o=2

$end

$info=m1mbclb,
$bio

Monkey Business Club (c) 199? Global Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42348&o=2

$end

$info=ep_monky,ep_monkya,
$bio

Monkey Business (c) 200? Global Games.

- TECHNICAL -

EPOCH

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42317&o=2

$end

$info=sc5monky,sc5monkya,
$bio

Monkey Business (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR2344]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42701&o=2

$end

$info=monkeyd,
$bio

Arcade Video game published 41 years ago:

Monkey Donkey (c) 1981.

This game is a bootleg of "Crazy Kong - Part II". It uses a different color scheme than the original.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1659&o=2

$end

$psx=monkhero,
$bio

Sony PlayStation CD published 23 years ago:

Monkey Hero (c) 1999 Take-Two Interactive

Description from the back cover:

With an eye for excitement and a nose for nonsense, Monkey Hero is one funky monkey. Join Monkey as he explores massive dungeons and battles legions of baddies in a crusade to restore peace among the Three Worlds. Collect the pages of the Magic Storybook, descend into the Nightmare World and prepare for the ultimate battle with Nightmare King himself!

- TECHNICAL -

GAME ID: SLUS-00765

- TRIVIA -

Released on February 28, 1999 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

It was exported as "The Adventures of Monkey Hero [Model SLES-01965]" in Europe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111037&o=2

$end

$ibm5170=monkey2,monkey2de,
$vgmplay=monkey2_pc,
$bio

IBM PC/AT DOS 3.5in. disk. published 31 years ago:

Monkey Island 2 - LeChuck's Revenge (c) 1991 LucasArts Ent. Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144439&o=2

$end

$ibm5170=monkey2k,
$bio

IBM PC/AT DOS 3.5in. disk. published 31 years ago:

Monkey Island 2 - LeChuck's Revenge (c) 1991 Kixx

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144440&o=2

$end

$ibm5170=monkey2_525,
$bio

IBM PC/AT DOS 5.25in. disk. published 31 years ago:

Monkey Island 2 - LeChuck's Revenge (c) 1991 LucasArts Ent. Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144533&o=2

$end

$amigaocs_flop=monkisl2,monkisl2f,monkisl2g,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Monkey Island 2 - LeChuck's Revenge (c) 1992 LucasArts Ent. Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74573&o=2

$end

$fmtowns_cd=monkey2,
$bio

Fujitsu FM Towns CD published 28 years ago:

Monkey Island 2 - LeChuck's Revenge (c) 1994 Victor Musical Industries, Inc.

- TECHNICAL -

GAME ID: F-5514

- TRIVIA -

Released on February 25, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110225&o=2

$end

$dragon_cass=monkeykng,
$bio

Monkey Kong (c) 198? Med Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234449&o=2

$end

$c64_cass=monkymagc,
$bio

Commodore C64 cass. published 37 years ago:

Monkey Magic (c) 1985 Sparklers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229581&o=2

$end

$psx=monkeymg,
$bio

Sony PlayStation CD published 23 years ago:

Monkey Magic (c) 1999 SUNSOFT [Sun Corp. of America] [Elk Grove Village, IL, USA]

- TECHNICAL -

GAME ID: SLUS-00930

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111692&o=2

$end

$info=mmagic,
$bio

Arcade Video game published 43 years ago:

Monkey Magic (c) 1979 Nintendo.

A breakout clone from Nintendo. Players control a paddle to hit the ball at a large number of blocks shaping a monkey's face. Players can also earn different numbers of points by catching blocks that fall, as well as hitting the ball in different places.

- TECHNICAL -

Upright model

- TRIVIA -

Monkey Magic was released in December 1979 in Japan. It was also released as "Monkey Magic [Cocktail Table model]".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4647&o=2

$end

$apple2_flop_clcracked=mnkymath,
$bio

Apple II 5.25 disk. published 39 years ago:

Monkey Math (c) 1983 Artworx Soft. Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230637&o=2

$end

$info=mmpanic,
$bio

Arcade Video game published 30 years ago:

Monkey Mole Panic (c) 1992 Taito Corp.

- TECHNICAL -

Game ID : '70'

Main CPU : (2x) Zilog Z80 (@ 8 Mhz)
Sound Chips : YM2413 (@ 3.579545 Mhz), AY8910 (@ 2 Mhz), OKI6295 (@ 8 Khz)

Players : 1

- TRIVIA -

Released in September 1992.

Licensed from Nakanihon and East technology.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1660&o=2

$end

$a2600=monkeym,
$bio

Atari 2600 cart. published 40 years ago:

Monkey Music (c) 1982 Atari, Inc. 

Unreleased prototype.

- TECHNICAL -

Model CX26106

- TRIVIA -

This is an early version of "Grover's Music Maker [Model CX26106]", which stars a monkey instead of Grover. This version of the game is a bit different than Grover's Music Maker as it has standard game variations instead of different letters, and there are some slight graphical glitches as well.

- STAFF -

Programmer: Stephan Keith

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=285042&o=2

$end

$bbc_cass=monkeynu,
$bio

Acorn BBC/Electron cass. published 34 years ago:

Monkey Nuts (c) 1988 Bug Byte

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52125&o=2

$end

$gbcolor=monkeyp,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Monkey Puncher (c) 2000 Event Evolution Ent.

European release. Game developed in Japan. See the original for more information; "Saru Puncher [Model DMG-BSPJ-JPN]".

- TECHNICAL -

GAME ID: DMG-BSPP-EUR

- TRIVIA -

Released in December 2000 in Europe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68394&o=2

$end

$info=monkeysee,
$bio

Monkey See (c) 198? Radio Shack.

- TECHNICAL -

Model 60-1013

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=100706&o=2

$end

$cpc_flop=monkeyki,monkeyki02,monkeyki01,
$bio

Amstrad CPC type-in published 37 years ago:

Monkey-King (c) 1985 Hebdogiciel [France]

- TRIVIA -

Published in the French magazine; Hebdogiciel Hors Série No 1.

- STAFF -

By: Pascal GUEDON

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120596&o=2

$end

$videopac=monkey,
$bio

Magnavox Odyssey² cart. published 41 years ago:

Monkeyshines! (c) 1981 Philips Corp.

Five computerized puzzle games filled with action-packed monkey business! You'll go ape over Monkey Tag, Monkey Chess, Tailspin, Shuteye and Bananas! You have to be agile as four computer-smart monkeys that can run, jump, climb, tease, dive, swing, hop, spin, scamper and cavort over virtually endless patterns of monkey bars! There are literally trillions of possible combinations! Skill levels increase automatically--orchosse a different skill level at any time!

- TECHNICAL -

Game ID: AB9432

- STAFF -

Programmer: Ed Averett

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95636&o=2

$end

$info=monkelf,
$bio

Arcade Video game published 31 years ago:

Monky Elf (c) 1991 Han Il Co.

This game is a Korean bootleg/hack of "Avenging Spirit".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=26069&o=2

$end

$cpc_flop=monnaief,
$bio

Amstrad CPC type-in published 29 years ago:

Monnaie (c) 1993 CPC Infos

- TRIVIA -

Listed as a type-in program in the French magazine: CPC Infos.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119505&o=2

$end

$cpc_flop=monnaies01,
$bio

Amstrad CPC type-in published 36 years ago:

Monnaies Etrangere (c) 1986 Amstrad Magazine

- TRIVIA -

Listed as a type-in program in the French magazine Amstrad Magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127962&o=2

$end

$cpc_flop=monnaies,
$bio

Amstrad CPC type-in published 36 years ago:

Monnaies Etrangeres (c) 1986 Amstrad Magazine

- TRIVIA -

Listed as a type-in program in the French magazine Amstrad Magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119197&o=2

$end

$c64_cass=mono64,
$bio

Mono-64 (c) 198? Novel International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231936&o=2

$end

$cpc_flop=monoirde,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Monoir de Mortevielle Cracked (c) 1988 PHG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122844&o=2

$end

$info=monomach,
$bio

Musical Instrument published 18 years ago:

Monomachine SFX6 MK2 (c) 2004 Elektron

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287880&o=2

$end

$c64_cass=monopole,
$bio

Commodore C64 cass. published 39 years ago:

Monopole (c) 1983 Rabbit Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187338&o=2

$end

$mo5_cass=monopolc,monopolcb,monopolcc,monopolca,monopolc_de,
$to7_cass=monopolc,monopolc_de,
$bio

Thomson MO5/TO7 cass. published 38 years ago:

Monopolic (c) 1984 Free Game Blot.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108441&o=2

$end

$cpc_cass=monopolc,
$bio

Amstrad CPC cass. published 37 years ago:

Monopolic (c) 1985 Free Game Blot

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98289&o=2

$end

$cpc_flop=monopoli,monopoli01,monopoli02,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Monopolic (c) 1985 Novtech

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126417&o=2

$end

$to_flop=monopolc,monopolca,
$bio

Monopolic (c) 198? Free Game Blot

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107917&o=2

$end

$alice90=monop,
$bio

Alice 90 cass. published 37 years ago:

Monopolic (c) 1985 Matra Datasysteme.

- TECHNICAL -

GAME ID: 0000224

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87566&o=2

$end

$bbc_cass=monopoly,
$bio

Acorn BBC/Electron cass. published 37 years ago:

Monopoly (c) 1985 Leisure Genius

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52126&o=2

$end

$spectrum_cass=monopoly,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Monopoly (c) 1985 Leisure Genius

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287110&o=2

$end

$msx1_cass=monopoly,
$bio

MSX cass. published 36 years ago:

Monopoly (c) 1986 Leisure Genius

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94856&o=2

$end

$to_flop=monopoly,monopolya,
$bio

Thomson TO disk. published 36 years ago:

Monopoly (c) 1986 FIL [France Image Logiciel]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107918&o=2

$end

$einstein=monopoly,
$bio

Monopoly (c) 198? Leisure Genius

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136126&o=2

$end

$mbee_quik=monopoly,
$bio

Monopoly (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289660&o=2

$end

$nes=monopolyj,
$bio

Nintendo Famicom cart. published 31 years ago:

Monopoly (c) 1991 Tomy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54409&o=2

$end

$megadriv=monopoly,monopolyp,
$bio

Sega Genesis cart. published 30 years ago:

Monopoly (c) 1992 Parker Bros.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57311&o=2

$end

$info=monopoly,monopoly4,monopoly3,monopolyd,
$bio

Fruit Machine published 28 years ago:

Monopoly (c) 1994 JPM International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15825&o=2

$end

$amigaocs_flop=monopoly,
$bio

Commodore Amiga 500 disk. published 28 years ago:

Monopoly (c) 1994 Mastertronic, Limited. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74574&o=2

$end

$cdtv=monopoly,
$bio

Commodore Amiga CDTV CD published 28 years ago:

Monopoly (c) 1994 SuperVision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301560&o=2

$end

$n64=monopoly,
$bio

Nintendo 64 cart. published 23 years ago:

Monopoly (c) 1999 Hasbro Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57839&o=2

$end

$gamecom=monopoly,
$bio

Tiger game.com cart. published 23 years ago:

Monopoly (c) 1999 Tiger Electronic Toys, Inc. [Orchard Mundelein, IL, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129943&o=2

$end

$info=m1mono,m1monoa,m1monoc,m1monod,m1monoe,m1monof,m1monog,m1monoh,m1monoi,m1monok,m1monol,m1monom,m1monon,m1monoo,m1monop,m1monoq,m1monor,m1monos,m1monot,m1monou,m1monov,m1monow,m1monox,m1mono0,m1mono1,m1mono2,m1mono3,m1mono4,m1mono5,m1mono6,m1mono7,m1mono8,m1mono9,m1monoaa,m1monoy,m1monoz,m1monodt,
$bio

Monopoly (c) 199? Maygay.

- TECHNICAL -

M1A/B

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42004&o=2

$end

$info=j6mono60,j6mono60a,j6mono60b,j6mono60c,j6mono60d,j6mono60e,j6mono60f,j6mono60g,j6mono60h,j6mono60i,j6mono60j,j6mono60k,j6mono60l,
$bio

Fruit Machine published 27 years ago:

Monopoly - 60th Anniversary Edition (c) 1995 JPM International.

- TECHNICAL -

Impact

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40229&o=2

$end

$supracan=monopoly,
$bio

Funtech Super A-Can cart. published 27 years ago:

Monopoly - Adventure in Africa - Fei Zhou Tan Xian Da Fu Weng [Model F-008] (c) 1995 Panda Ent. Technology

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262894&o=2

$end

$info=sc5mobob,sc5moboba,sc5mobobd,sc5mobobe,
$bio

Monopoly - Boom or Bust Classic (c) 200? Bell-Fruit Games, Limited. [B.F.G.]

- TECHNICAL -

[Model PR3431]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43741&o=2

$end

$info=sc5mobobb,sc5mobobc,sc5mobobf,sc5mobobg,sc5mobobh,sc5mobobi,
$bio

Fruit Machine published 13 years ago:

Monopoly - Boom or Bust (c) 2009 Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR3307]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=34867&o=2

$end

$info=sc4boomb,sc4boomba,
$bio

Monopoly - Boom or Bust (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR3332]

[Scorpion 4]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47740&o=2

$end

$info=sc5mdm,sc5mdma,sc5mdmb,sc5mdmc,
$bio

Monopoly - Double Money (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Scorpion 5]
[Model PR3308]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43115&o=2

$end

$info=sc4mdm,sc4mdma,
$bio

Fruit Machine published 13 years ago:

Monopoly - Double Money (c) 2009 Bell-Fruit Games, Limited.

- TECHNICAL -

[Model PR3333]

Scorpion 4

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=34872&o=2

$end

$info=sc5mogta,sc5mogtaa,sc5mogtab,sc5mogtac,sc5mogtad,sc5mogtae,
$bio

Monopoly - Go To Auction (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR3504]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42698&o=2

$end

$info=sc4mhp,sc4mhpa,sc4mhpb,sc4mhpc,sc4mhpd,sc4mhpe,sc4mhpf,sc4mhpg,sc4mhph,sc4mhpi,sc4mhpj,sc4mhpk,sc4mhpl,sc4mhpm,sc4mhpn,sc4mhpo,
$bio

Monopoly Here & Now (c) 200? Bell-Fruit.

- TECHNICAL -

[Model PR2345]

[Scorpion 4]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43039&o=2

$end

$info=sc5mhp,sc5mhpa,sc5mhpb,sc5mhpc,sc5mhpd,sc5mhpe,sc5mhpf,sc5mhpg,sc5mhph,sc5mhpi,sc5mhpj,sc5mhpk,sc5mhpl,
$bio

Monopoly - Hot Property (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Scorpion 5]
[Model PR2345]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42692&o=2

$end

$info=sc5momil,sc5momila,sc5momilb,sc5momilc,sc5momild,sc5momile,
$bio

Fruit Machine published 12 years ago:

Monopoly - Millionaire (c) 2010 Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR3311]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=34865&o=2

$end

$info=sc5mombc,sc5mombca,sc5mombcb,sc5mombcc,
$bio

Monopoly - Money Bags Club (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR1945]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42699&o=2

$end

$info=sc5mmbd,sc5mmbe,
$bio

Monopoly - Money Bags (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR1911]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69348&o=2

$end

$info=sc4mmb,sc4mmba,
$bio

Monopoly - Money Bags (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR1931]

Scorpion 4

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42696&o=2

$end

$info=sc5mmb,sc5mmba,sc5mmbb,sc5mmbc,
$bio

Monopoly - Money Bags (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Scorpion 5]
 [Model PR3413]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43117&o=2

$end

$info=sc5moms,sc5momsa,sc5momsc,sc5momsd,
$bio

Monopoly - Money Spinner (c) 200? QPS Interactive.

- TECHNICAL -

[Model PR2496]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42700&o=2

$end

$info=monopolp,mononew,monop303,monopolf,monopolg,monopoli,monopoll,monopred,monop233,monop251,monop301,
$bio

Pinball published 21 years ago:

Monopoly - Own it All (c) 2001 Stern Pinball, Incorporated.

Based on the classic board game by Parker Brothers.

- TECHNICAL -

Stern Whitestar

Main CPU : Motorola M6809 (@ 2 MHz)
Sound CPU : Motorola M6809 (@ 2 MHz)
Display CPU : Motorola M6809 (@ 4 MHz)
Sound Chip : BSMT2000 (@ 24 MHz)

- TRIVIA -

Produced by Pat Lawlor Design for Stern Pinball. Monopoly Own it All was released in September 2001.

- UPDATES -

Software Release : 1.10
Date : September 12, 2001
- Production release

Software Release : 2.03
Date : September 17, 2001
- New default replay %, match %, starting replay level
- replay bug fixed that cleared audit when viewing replay adjustment
- added flipper motor speed adjustment based upon country
- fixed Land Grab variable/flag that wasn't cleared at game start
- added phone support
- removed some accents in diagnostics, shortened some text to fit on screen

Software Release : 2.20
Date : October 2, 2001
- Choreogropy of lightshows, f/x
- Chance bug fixed that correctly returns balls back into play
- Land Grag bug fixed that caused the flippers to temp. lock up
- Fixed bug in railroad multiball when started from Chance
- other minor tweaks
- diagnostic mini-menu bugs in Dr. Pinball corrected

Display Release : 2.03
- fixed team scoring display in attract
- took token out of high score table (it will be back).

Display Release : 2.05
Date : October 18, 2001
- Added Spanish text.
- Fixed text in german coil list
- Custom pricing bug fixed that wouldn't show custom pricing adjustments
- Land Grab Bonus added

Display Release : 2.06
Date : October 19, 2001
- added correct release version

Software Release : 2.33
Date : October 11, 2001
- Improved waterworks flipper action
- Fixed dice eject kickout handling
- Fixed crash when player hits three of-a-kind in Free Money mode
- Fixed team player scoring in attract
- Improved tilt handling
- Fixed crash when difficulty set to HARD
- Added community chest rule
- Special awards 500K points now
- Added selftest at powerup for lockup and dice eject
- Restored missing Special lamp in land grab
- Adjusted cash grab scoring to be more in line with game scoring
- Improved tournament rules

CPU Release : 2.40
Date : October 25, 2001
- Fixed coin switch debouncing to prevent coins from being missed.
- Custom message now also shows up on Electric Company sign.
- Fixed Free Parking multiball jackpot to score correctly
- Fixed dice roll display on LEDs to match display.
- Fixed player carryover problems with Land Grab Bonus
- Fixed plunger to kick ball away at multiball start.
- Fixed property count for post-Land Grab play
- Fixed "award all players" card scoring in Chance.
- Changed Land Grab to move player to next unfilled property instead of just the next property when the right ramp is made.
- Fixed bug in A-B-C carryover between players
- Fixed rare crash in dice roll eject lane.
- Improved waterworks flipper compensation code
- Improved ball search to prevent ball from getting stuck behind bank door at the start of a ball.

CPU Release : 2.41
Date : October 29, 2001
- Fixed gaff problem in left outlane
- Entering initials show on LED also

CPU Release : 2.50
Date : November 8, 2001
- New dispatch edge routines should help do a better job of knowing which edge they are really on and help fix the missing coin problem.
- Stopped ball lock and dice eject fail messages if the door is open. The device is probably working, just powered off!
- Fixed tilt handlers to correctly handle tilts when bonus is underway. Music would improperly update and tilt would hang forever if a ball was in the lock.

CPU Release : 2.51
Date : November 13, 2001
- Fixed Tilt handling in Land Grab
- Fixed Breakout and Ripoff Multiball score displays.
- Improved broken dice eject and lockup detection and handling.
- Fixed hotel display in Land Grab
- Improved speech during Match
- Improved ball search to jiggle Cop target
- Fixed interaction between Chance and the quick multiballs.

CPU Release : 3.01
Display Release : 3.01
Date : January 29, 2002
- Fixed coinage tables for Euro coinage
- Player can choose a token in high score to date (HSTD) entry
- Fixed A-B-C inlane lamps and award effects
- Fixed bug where waterworks flipper would sometimes freeze
- Fixed chance to only light one special on Advance to Boardwalk
- Added quick ball saver when waterworks throws the ball out the left outlane
- Restored missing BALL SAVED messages and speech
- Fixed ball search at game over to disable flipper buttons
- Changed broken coil messages to be consistant with manual
- Added some speech to token race
- Fixed extra ball show when replay is set to EB
- Improved coil drivers for bank to prevent coil and fuse F21 from overheating
- Fixed credit handlers to be friendly to a $5 bill acceptor.
- Fixed bug where installing Home installed tournament settings.
- Fixed stray lamp glitch on ROLL AND COLLECT lamp
- Fixed some glitches in HSTD entry sounds

CPU Release : 3.02
- Changed waterworks driver to always run the motor in a counter-clockwise direction. This should help games that can't lift the ball out of the hole when the flipper rotates clockwise.
- Game will detect a blown F21 fuse correctly and display an operator warning
- Fixed HSTD resets to show proper tokens on 10-letter HSTD initials
- Fixed Land Grab bug where specials were awarding on the outlanes and rotating on the slingshots during the collection and total phase.

CPU Release : 3.03
Date : June 18, 2002
- Slight fix to switch scanning on bill validators to handle switches correctly when balls are missing from the game.

- STAFF -

Designer : Pat Lawlor (PML)
Artwork : John Youssi
Software : Louis Koziarz (KOZ), Greg Dunlap
DMD Animation : Kurt Andersen
Mechanics : John Krutsch (JRK)
Music and Sounds : Chris Granner (Incredible Technologies)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5309&o=2

$end

$info=sc5mopl,sc5mopla,sc5moplb,sc5moplc,sc5mopld,sc5mople,sc5moplf,sc5moplg,
$bio

Monopoly - Property Ladder (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR3408]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42706&o=2

$end

$info=sc4mrh,sc4mrha,sc4mrhb,sc4mrhc,sc4mrhd,sc4mrhe,
$bio

Monopoly - Red Hot (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR2363]

Scorpion 4

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42712&o=2

$end

$info=sc5mrh,sc5mrha,
$bio

Monopoly - Red Hot (c) 200? Mazooma Games.

- TECHNICAL -

[Scorpion 5]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43121&o=2

$end

$info=sc5mrrcl,sc5mrrcla,sc5mrrclb,sc5mrrclc,sc5mr2rb,
$bio

Monopoly - Road To Riches Club (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR2457]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42713&o=2

$end

$info=ad5mr2r,ad5mr2ra,ad5mr2rb,ad5mr2rc,ad5mr2rd,ad5mr2re,ad5mr2rf,ad5mr2rg,ad5mr2rh,
$bio

Monopoly - Road To Riches (c) 200? Mazooma Games.

- TECHNICAL -

Adder 5 platform.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115697&o=2

$end

$info=sc5mor2r,sc5mor2ra,
$bio

Monopoly - Road To Riches (c) 200? QPS Interactive.

- TECHNICAL -

[Model PR2457]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42707&o=2

$end

$info=sc4mr2r,sc4mr2ra,sc4mr2rb,sc4mr2rc,sc4mr2rd,sc4mr2re,
$bio

Monopoly - Road To Riches (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR2329]

[Scorpion 4]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43045&o=2

$end

$info=sc5mr2r,sc5mr2ra,
$bio

Monopoly - Road To Riches (c) 200? Mazooma Games.

- TECHNICAL -

[Scorpion 5]
[Model PR2329]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42711&o=2

$end

$info=ad5mowow,ad5mowowa,ad5mowowb,ad5mowowc,ad5mowowd,ad5mowowe,ad5mowowf,ad5mowowg,ad5mowowh,ad5mowowi,ad5mowowj,ad5mowowk,ad5mowowl,ad5mowowm,
$bio

Monopoly - Wheel of Wealth (c) 200? Mazooma Games.

- TECHNICAL -

[Adder 5]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56087&o=2

$end

$info=sc4mowow,sc4mowowa,sc4mowowb,sc4mowowc,
$bio

Monopoly - Wheel of Wealth (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR2118]

[Scorpion 4]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43044&o=2

$end

$info=sc4mwwtb,sc4mwwtba,sc4mwwtbb,sc4mwwtbc,sc4mwwtbd,
$bio

Monopoly - Wheel of Wealth (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR2389]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62045&o=2

$end

$info=sc5mowow,sc5mowowb,
$bio

Monopoly - Wheel of Wealth (c) 200? Mazooma Games.

- TECHNICAL -

[Scorpion 5]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42710&o=2

$end

$info=sc5monwa,sc5monwaa,
$bio

Monopoly - Win Again (c) 200? QPS Interactive.

- TECHNICAL -

[Model PR2449]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42702&o=2

$end

$info=sc5mww,sc5mwwa,sc5mwwb,sc5mwwc,
$bio

Monopoly - Wonders of the World (c) 200? Mazooma Games.

- TECHNICAL -

Scorpion 5
[Model PR2190]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=18247&o=2

$end

$snes_bspack=bsmonop2,
$bio

Monopoly 2 BS - Red Cup (c) 199? Unknown [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126154&o=2

$end

$snes_bspack=bsmonop3,
$bio

Monopoly 2 BS - Yellow Cup (c) 199? Unknown [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126155&o=2

$end

$info=sc4mono5,sc4mono5a,
$bio

Monopoly 5 (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR7089]
Scorpion 4

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40142&o=2

$end

$info=j6monobn,j6monobna,j6monobnb,
$bio

Monopoly Bingo (c) 199? JPM International.

- TECHNICAL -

Impact

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41121&o=2

$end

$info=sc4mcasu,
$bio

Monopoly Casino (c) 200? Mazooma Games.

- TECHNICAL -

PR2056

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275770&o=2

$end

$info=sc4mcas,sc4mcas0,sc4mcas1,sc4mcas2,sc4mcas3,sc4mcas4,sc4mcask,sc4mcasm,sc4mcasn,sc4mcaso,sc4mcasp,sc4mcasq,sc4mcasr,sc4mcass,sc4mcast,sc4mcasv,sc4mcasw,sc4mcasx,sc4mcasy,sc4mcasz,
$bio

Monopoly Casino (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR2354]

Scorpion 4

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42686&o=2

$end

$info=sc5mcas,sc5mcasa,sc5mcasb,sc5mcasc,
$bio

Monopoly Casino (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Scorpion 5]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43114&o=2

$end

$info=monoplcl,monoplcld,
$bio

Fruit Machine published 27 years ago:

Monopoly Classic (c) 1995 JPM International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=31148&o=2

$end

$info=m1moncls,m1monclsa,m1monclsb,m1monclsc,m1monclsd,
$bio

Monopoly Classic (c) 199? Maygay.

- TECHNICAL -

M1A/B

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42002&o=2

$end

$info=sc4mclb,sc4mclba,sc4mclbb,sc4mclbc,sc4mclbd,sc4mclbe,
$bio

Monopoly Club (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR2164]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42687&o=2

$end

$cpc_flop=monopoly0c,
$bio

Monopoly Cracked (c) 19?? NPS [Nul Part System]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122643&o=2

$end

$msx1_flop=monopoly,
$bio

Monopoly cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230059&o=2

$end

$info=monopldx,monopldx1,monopldxd,
$bio

Fruit Machine published 27 years ago:

Monopoly Deluxe (c) 1995 JPM International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=31147&o=2

$end

$info=sc4mondx,sc4mondxa,sc4mondxb,sc4mondxc,sc4mondxd,sc4mondxe,sc4mondxf,sc4mondxg,
$bio

Monopoly Deluxe (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR2202]

Scorpion 4

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42689&o=2

$end

$info=sc5_3512,
$bio

Fruit Machine published 11 years ago:

Monopoly Gold (c) 2011 Bell-Fruit Games.

- TECHNICAL -

Platform: Scorpion 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69365&o=2

$end

$info=sc4mhn,sc4mhna,
$bio

Monopoly Here & Now (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR2380]

[Scorpion 4]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43038&o=2

$end

$info=sc5mhn,sc5mhna,sc5mhnb,sc5mhnc,sc5mhnd,sc5mhne,
$bio

Monopoly Here & Now (c) 200? Mazooma Games.

- TECHNICAL -

[Scorpion 5]
[Model PR2380]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42691&o=2

$end

$mbee_quik=monopolyi,
$bio

Monopoly Instructions (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289659&o=2

$end

$info=sc5_3435,
$bio

Fruit Machine published 13 years ago:

Monopoly Street Party (c) 2009 Bell-Fruit Games.

- TECHNICAL -

Platform: Scorpion 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112553&o=2

$end

$info=sc5_3434,
$bio

Monopoly Takeover (c) 200? Bell-Fruit Games.

- TECHNICAL -

Platform: Scorpion 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112552&o=2

$end

$info=sc4monop,sc4monopa,
$bio

Monopoly Triple (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR2056]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42679&o=2

$end

$info=sc4monoa,sc4monoaa,sc4monoab,sc4monoac,sc4monoad,sc4monoae,sc4monoaf,sc4monoag,sc4monoah,sc4monoai,sc4monoaj,sc4monoak,sc4monoal,sc4monoam,sc4monoan,sc4monoao,sc4monoap,sc4monoaq,
$bio

Monopoly Triple (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR2122]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42678&o=2

$end

$info=sc4monot,sc4monota,sc4monotb,sc4monotc,
$bio

Monopoly TTT (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR2133]

[Scorpion 4]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43043&o=2

$end

$ibm5150=monopoly,
$bio

IBM PC 5.25in. disk. published 33 years ago:

Monopoly Ver. 2 (c) 1989 TEGL Systems Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132458&o=2

$end

$super80_cass=monopoly,
$bio

Monopoly [Model 061L4] (c) 198? Unknown

Program for BASIC (32 columns).

- TECHNICAL -

Made for any homebrew system, V3.8, 8R0 to 8R5.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126847&o=2

$end

$sms=monopolyu,monopolyp,
$vgmplay=monopoly_sms,
$bio

Sega Master System cart. published 34 years ago:

Monopoly (c) 1988 Tonka Corp.

North American release. Description from the back cover:

"Pass GO and collect $200!" "Go directly to Jail!". Everyone knows MONOPOLY, the world famous real estate trading game. Now, you can play the exciting MONOPOLY video game on your Sega System!

MONOPOLY is fantastic fun for the entire family. You can play against the computer — with skill levels you select — or get up to ten players in on the action. It has special features such as a built-in battery so you can save games and play them later.

Roll the dice with a push of a button. Your token comes to life and moves around the board! Buy companies and properties. Increase the value of your properties by building houses and hotels. land on "Chance" or "Community Chest" and pick a card.

With strategy and luck, you can become a winner. But you never know how the dice will roll!

- TECHNICAL -

GAME ID: 5500
SIZE: 128KB (1Mbit) + 8KB Backup

- STAFF -

Project Leader: R. Anton Widjaja
Programmers: Bill Chau, Jinda Pan, Kevin T. Seghetti, Scott L. Statton
Artists: Dan Guerra, Tim Dunn

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56103&o=2

$end

$sms=monopoly,
$bio

Sega Master System cart. published 34 years ago:

Monopoly (c) 1988 SEGA Enterprises, Ltd. 

European release. Originally published in the USA by Tonka Corp. See the original for more information; "Monopoly [Model 5500]".

Descriptions from the European cover:

Welcome to the original real estate trading game where everything brings you the same action, fun and excitement as the MONOPOLY® board game.

Willkommen zu dem Original-lmmobilienhandelsspiel, bei dem Sie ebensoviel Aktion, Spaß und Spannung haben werden, wie bei dem ursprünglichen Brettspiel MONOPOLY®.

Bienvenue et bonne chance avec ce jeu de vente et d'achat de biens immobiliers, où tout est aussi amusant et aussi excitant que dans le jeu de MONOPOLY® traditionnel.

Bienvenido al original juego de comercio de bienes raices donde todo le ofrecerá la misma acción, entertenimiento y emoción que el juego MONOPOLY®.

Benvenuti al gioco del commercio di beni immobili originale, in cui tutto vi procurerà lo stesso eccitante divertimento del MONOPOLY® da tavoliere.

- TECHNICAL -

GAME ID: 5500

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294882&o=2

$end

$gba=monopolyu,
$bio

Nintendo GBA cart. published 18 years ago:

Monopoly [Model AGB-BUME-USA] (c) 2004 DSI Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71926&o=2

$end

$gba=monopoly,
$bio

Nintendo GBA cart. published 18 years ago:

Monopoly [Model AGB-BUMP] (c) 2004 Zoo Digital Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71925&o=2

$end

$mo5_cass=monopoly,monopolya,monopolyb,
$to7_cass=monopoly,monopolya,
$bio

Thomson MO5/TO7 cass. published 36 years ago:

Monopoly (c) 1986 FIL [France Image Logiciel]

- TECHNICAL -

GAME ID: CC 7592

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108442&o=2

$end

$gbcolor=monopolyj,
$bio

Nintendo Game Boy Color cart. published 24 years ago:

Monopoly [Model DMG-AHAJ-JPN] (c) 1998 Hasbro Interactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68395&o=2

$end

$gameboy=monopoly,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Monopoly (c) 1992 Hasbro Interactive, Incorporated.

- TECHNICAL -

Cartridge ID: DMG-ALYP-EUR

- TRIVIA -

Reviews:
April 1992 - Joypad N.7 (Page 100) [FR]: 75/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66480&o=2

$end

$gbcolor=monopoly,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Monopoly [Model DMG-ANOE-USA] (c) 1999 Majesco Sales, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68396&o=2

$end

$gameboy=monopolyu,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Monopoly [Model DMG-LY-USA] (c) 1992 Parker Bros.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66482&o=2

$end

$gameboy=monopolyj,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Monopoly [Model DMG-LYJ] (c) 1991 Tomy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66481&o=2

$end

$cpc_cass=monopoly,
$bio

Amstrad CPC cass. published 38 years ago:

Monopoly [Model LG140] (c) 1984 Leisure Genius

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98291&o=2

$end

$cpc_flop=monopoly03,monopoly02,monopoly09,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Monopoly [Model LG140] (c) 1986 Leisure Genius

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126419&o=2

$end

$cpc_cass=monopolyf,
$bio

Amstrad CPC cass. published 38 years ago:

Monopoly [Model LG340] (c) 1984 Leisure Genius

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98290&o=2

$end

$cpc_flop=monopoly06,monopoly04,monopoly05,monopoly01,monopoly,monopoly07,monopoly08,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Monopoly [Model LGD360] (c) 1985 Leisure Genius

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126418&o=2

$end

$nes=monopolyf,monopolyg,monopoly,
$bio

Nintendo NES cart. published 31 years ago:

Monopoly (c) 1991 Parker Bros.

This special MONOPOLY game brings to life all the wheeling, dealing, money-making fun of the world's most popular board game - and adds the fast action, hands-on excitement of the NES!

There's visual entertainment with the animated Rich Uncle Pennybags and Community Chest and Chance Cards, and the speedy sports car and other tokens that zoom around the board. Now listen for voice enhancemants such as the "jailer" who kicks Rich Uncle Pennybags out of Jail, and the digitized sound of the train whistles on the Railroad spaces. Like a real estate big shot, you let computer "accounting" keep track of your cash, assets, properties, houses and hotels. You can play with real, live real estate moguls, or take on the computer opponents, who might be beginners - or savvy big-time traders!

The MONOPOLY game everyone grows up with, plus the NES... all in all, it's a real sweet deal!

- TECHNICAL -

GAME ID: NES-6B-USA

- TRIVIA -

Released in May 1991 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55376&o=2

$end

$info=sc4monod,sc4monoda,sc4monodb,
$bio

Monopoly (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR2055]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62059&o=2

$end

$info=sc4monob,sc4monoba,sc4monobb,sc4monobc,sc4monobd,sc4monobe,sc4monobf,sc4monobg,sc4monobh,sc4monobi,sc4monobj,sc4monobk,sc4monobl,sc4monobm,
$bio

Monopoly (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR2121]
[Scorpion 4]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43042&o=2

$end

$snes=monopolyj,
$bio

Nintendo Super Famicom cart. published 29 years ago:

Monopoly [Model SHVC-ML] (c) 1993 Tomy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61823&o=2

$end

$psx=monopoly,
$bio

Sony PlayStation CD published 25 years ago:

Monopoly (c) 1997 Hasbro Interactive, Inc.

- TECHNICAL -

GAME ID: SLUS-00507

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111053&o=2

$end

$snes=monopolya,monopoly,
$bio

Nintendo Super NES cart. published 30 years ago:

Monopoly [Model SNS-ML-USA] (c) 1992 Parker Bros.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63282&o=2

$end

$info=sc5monop,
$bio

Monopoly (c) 200? Mazooma Games

- TECHNICAL -

Scorpion 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11535&o=2

$end

$tvc_flop=monszkop,
$bio

Videoton TVC disk. published 15 years ago:

Monoszkóp (c) 2007 Varga, Viktor

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264973&o=2

$end

$cpc_flop=monquis1,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Monqui (c) 1988 Unknown [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124447&o=2

$end

$snes=monstan,
$bio

Nintendo Super Famicom cart. published 26 years ago:

Monstania [Model SHVC-AMKJ-JPN] (c) 1996 Pack-In-Video Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61824&o=2

$end

$nascom_snap=monster,
$bio

Monster (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235671&o=2

$end

$spectrum_cass=mnstsr,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Monster + Star Reporter (c) 1987 Haggisoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293879&o=2

$end

$info=monsterb,monsterb2,
$bio

Arcade Video game published 40 years ago:

Monster Bash (c) 1982 Sega.

MONSTER BASH is a fascinating cartoon theme game featuring colorful graphics in three exciting scenes of hunt-and-hide adventure. Light-hearted, suspenseful music and audio sounds add to the fun, and heighten player interest and intrigue.

DRACULA'S HOUSE
The player-hero of the game is LITTLE RED, a wily, red-headed boy who chases Dracula throughout his five-story haunted house. Up and down staircases and through Warp Doors leading to secret passageways, Little Red zaps defending bats while attempting to light candles in certain rooms. When a candle is lit a Magic Sword is energized with mystical powers. Little Red must touch the flashing Magic Sword to gain SuperZap power... only a SuperZap will defeat the sly Dracula.

FRANKENSTEIN'S CASTLE
Little Red enters the eerie castle of the hulking Frankenstein. He pursues Frankenstein around his six-story castle while avoiding the fierce Wolfmen.  The tricky Wolfmen can be zapped, but be careful, they can duck under the zap and attack Little Red. Fewer candles are now available to be lit. Warp doors to secret passageways can be used only when they flash. Special jump-down zones allow Little Red to jump down several levels at once, eliminating any Wolfmen in the way as he descends, but Frankenstein can only be defeated with a SuperZap.

CHAMELEON MAN'S GRAVEYARD
The greatest challenge yet... to dispatch the sneaky Chameleon Man and his horde of Spiders.  Entering the spooky graveyard, Little Red finds that only one candle is available for lighting which is found in a crypt guarded by giant Spiders. Chameleon Man changes his color to match that of the background and thus becomes invisible. Little Red must pass over one of the Color-Change Spots to change the background color making Chameleon Man visible again. Chameleon Man can do away with Little Red with a flick of his long tongue. Chameleon Man can only be done in with a SuperZap.

- TECHNICAL -

Sega G80 Raster hardware

Main CPU : Zilog Z80 (@ 3.867 Mhz), N7751 (@ 400 Khz)
Sound Chips : Samples, TMS36XX (@ 247 Khz), DAC

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 128

Players : 2
Control : 4-way joystick
Buttons : 1 (ZAP)

- TRIVIA -

Released in November 1982.

Bob Lynch holds the official record for this game with 448,400 points.

- STAFF -

Designed & programmed by : Steve Hanawa

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1661&o=2

$end

$info=mb_10,mb_106,mb_106b,
$bio

Pinball published 24 years ago:

Monster Bash (c) 1998 Williams Electronics Games, Incorporated.

- TECHNICAL -

Williams WPC-95
Model Number : 50065

Main CPU : Motorola M6809 (@ 2 MHz)
Sound CPU : ADSP2105 (@ 10 MHz)
Sound chip : DMA-driven DAC

- TRIVIA -

Released in August 1998. 3,361 units were produced.

In the game there is a 'Cow palace' venue.

In the Mosh Pit Multiball animation you can see a cow skeleton on the left side of the screen.

A DOHO is seen in the graveyard when Igor finds a part for the monsters body.

Elvira and Wonder Woman can be seen on the backglass.

- UPDATES -

Version 1.0 (Changes since prototype 0.5)
Date : August 16, 1998
- Added the instrument bonus rule.
- Monster bash and monsters of rock scoring changed.
- Fixed a bug with the setup for the concert halls for each player. In multi-player games, only the player who played last would have the concert halls that they had earned. All other players would have no halls. This has been corrected.
- Last chance rule added for Frankenstein (when Frank multiball ends and the player has not collected the keyboard).
- Flipper speedup now available for most ball-holding display shows.
- Added the Lyman's Lament rule.

Version 1.06
- Addition : An audit for starting the Frankenstein 'last chance' feature has now been added. 
- Addition : A high score for mosh pit multiball has now been added. 
- Addition : Some new sounds and speech have been added. 
- Addition : Some artwork has been added to the Monster Bash and Monsters of Rock display awards. 
- Bug fix : When the random award would give out a silver bullet, the full moon fever grace period would not allow the random award to complete. This has now been fixed. 
- Bug fix : Some messages were not being displayed correctly in the custom message- this has now been fixed. 
- Bug fix : A typo in the spelling of the adjustment for auto-flip disable has been corrected. 
- Bug fix : Multiball total display effects. Occasionally a multiball total display effect might run more than once for the same multiball. This has now been fixed. 
- Bug fix : Some problems with some of the presets for the 'install' features have been fixed. "Install medium" and default settings are now the same, as originally intended. 
- Bug fix : Last chance feature with Frankenstein running with flaming torch was not blinking the lamp for the launch button. This has now been fixed. 
- Bug fix : During the Lyman's Lament cheat, if the player earns the feature again, the player will now be credited with the points for the award. 
- Bug fix : The way the mosh pit multiball total was being displayed has now been fixed. 
- Change : The long period of silence between game end and high score/match being displayed has been shortened. 
- Change : The Tomb Treasure target will now award 2 bumper hits toward lighting the Mummy Mayhem mode (when multiball is not active). 
- Change : Frankenstein table and up/down bank motors will now not be activated if a switch is shorted out. Test report will now detect and report if a row is shorted, so the switch compensation mode will take over. 
- Change : Auto-flip can now be moved by lane-change if only 1 lane works. (In this case, the light will toggle with the flipper). 
- Change : Lock post on the right ramp has been enhanced to stay up longer at the start of Frankenstein mutliball mode, and for Frankenstein 'last chance', to compensate for a Frankenstein table motor that might be running slower than normal. 
- Change : The French preset to include maximum stacked extra balls has now been changed to 1 (adjustment A.1 03).

- TIPS AND TRICKS -

With a game started, press the following sequence : B, 11L, 1R, 5L, 1R, 6L, 1R.
If entered successfully Lyman Sheats will say 'Totally' and your next award at the 'venue' scoop will be 'Lyman's Lament'.

- STAFF -

Design by : George Gomez
Art by : Kevin O'Connor
Dots/Animation by : Adam Rhine
Mechanics by : Chris Shipman, Robert C. Friesl
Music & Sounds by : Vince Pontarelli
Software by : Lyman F. Sheats Jr.

- PORTS -

* OTHERS:
Android (may.31, 2012, "The Pinball Arcade")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5502&o=2

$end

$ibm5170=mnstbash,
$bio

IBM PC/AT DOS 3.5in. disk. published 29 years ago:

Monster Bash! (c) 1993 Apogee Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144441&o=2

$end

$psx=monstbas,
$bio

Sony PlayStation CD published 20 years ago:

Monster Bass (c) 2002 XS Games

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-01490

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111647&o=2

$end

$amigaocs_flop=monstbus,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Monster Business (c) 1991 Eclipse

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74576&o=2

$end

$st_flop=monstbus,
$bio

Atari ST disk. published 31 years ago:

Monster Business (c) 1991 Eclipse

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=153557&o=2

$end

$info=m1monstr,m1monstra,m1monstrb,m1monstrc,
$bio

Monster Cash (c) 199? Maygay.

- TECHNICAL -

M1A/B

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42005&o=2

$end

$psx=moncolle,
$bio

Sony PlayStation CD published 23 years ago:

Monster Collection - Kamen no Madoushi (c) 1999 Kadokawa Shoten

- TECHNICAL -

[Model SLPS-02245]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85455&o=2

$end

$orao=monster,
$bio

Monster Copy 2 (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=277356&o=2

$end

$psx=mfarmbc,
$bio

Sony PlayStation CD published 22 years ago:

Monster Farm - Battle Card Professional (c) 2000 Tecmo, Ltd.

- TECHNICAL -

GAME ID: SLPS-02653

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85456&o=2

$end

$gba=mfarm2,
$bio

Nintendo GBA cart. published 20 years ago:

Monster Farm Advance 2 (c) 2002 Tecmo, Limited.

- TECHNICAL -

[Model AGB-A2QJ-JPN]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71928&o=2

$end

$gba=mfarm,
$bio

Nintendo GBA cart. published 21 years ago:

Monster Farm Advance (c) 2001 Tecmo, Limited.

- TECHNICAL -

[Model AGB-AMFJ-JPN]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71927&o=2

$end

$gbcolor=mfarmbc,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Monster Farm Battle Card GB (c) 1999 Tecmo, Limited.

- TECHNICAL -

[Model DMG-A6TJ-JPN]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68397&o=2

$end

$info=mfjump,
$bio

Arcade Video game published 21 years ago:

Monster Farm Jump (c) 2001 Tecmo.

A 3-D platform/puzzle game.

The players can play with one of the four selectable characters Roocho, Beochi, Chito, Golem and must jump forward or backward while maneuvering the character in the aerial platform runway and will need pick Items as you advance and avoid falling in gaps to reach the end of the runway to go to next level!

- TECHNICAL -

Main CPU : SPU (@ 16.9344 Mhz)
Sound Chips : SPU (@ 16.9344 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 6

- TRIVIA -

Monster Farm Jump was released in September 2001.

This game is known in USA as "Monster Rancher".

This game is based in the anime cartoon of the same name in Japan Monster Farm also known in USA as Monster Rancher.

- SERIES -

1. Monster Farm ( 1997, Sony PlayStation)
2. Monster Farm 2 (1999, Sony PlayStation)
3. Monster Farm Jump (2001)
4. Monster Farm 3 (2001, Sony PlayStation 2)
5. Monster Farm 4 (2003, Sony PlayStation 2)
6. Monster Farm 5 - Circus Caravan (2005, Sony PlayStation 2)
7. Monster Farm Jamboree (2005, Nintendo DS)

- STAFF -

Director & planner : Toshihiko Kodama, Tadashi Shiiba
Programmer : Akihiko Shimoji, Yoshihiro Kinjyo
CG Works :  Tamotsu Nakamura, Yasushi Uehara, Tsukasa Sanabe, Kazunaga Sakaue
SE & BGM : Miyashiro Sugito, Susumu Fujii
Artwork : Kiyotaka Sugiyama
Producer : Takayoshi Hayakawa

- PORTS -

Sony PlayStation (2001)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3449&o=2

$end

$gba=monstfrcu,
$bio

Nintendo GBA cart. published 20 years ago:

Monster Force [Model AGB-AM8E-USA] (c) 2002 Universal Interactive Studios, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71930&o=2

$end

$gba=monstfrc,
$bio

Nintendo GBA cart. published 20 years ago:

Monster Force [Model AGB-AM8P] (c) 2002 Universal Interactive Studios, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71929&o=2

$end

$gba=monstgod,
$bio

Nintendo GBA cart. published 19 years ago:

Monster Gate - Ooinaru Dungeon - Fuuin no Orb [Model AGB-A6GJ-JPN(RK237-J1)] (c) 2003 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71932&o=2

$end

$gba=monstgat,
$bio

Nintendo GBA cart. published 20 years ago:

Monster Gate [Model AGB-ANFJ-JPN(RK290-J1)] (c) 2002 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71931&o=2

$end

$gba=monstgrd,
$bio

Nintendo GBA cart. published 21 years ago:

Monster Guardians [Model AGB-AMNJ-JPN(RK214-J1)] (c) 2001 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71933&o=2

$end

$gba=mnsthousu,
$bio

Nintendo GBA cart. published 16 years ago:

Monster House [Model AGB-BQ7E-USA] (c) 2006 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71935&o=2

$end

$gba=mnsthous,mnsthousa,
$bio

Nintendo GBA cart. published 16 years ago:

Monster House [Model AGB-BQ7P] (c) 2006 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71934&o=2

$end

$nes=monstpok,
$bio

Nintendo NES cart. published 30 years ago:

Monster In My Pocket (c) 1992 Palcom

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55377&o=2

$end

$nes=monstpoku,monstpokup,
$vgmplay=monstpok_nes,
$bio

Nintendo NES cart. published 30 years ago:

Monster In My Pocket (c) 1992 Konami, Inc.

Thousands of history's famous monsters gather for the meeting of the century. But their volcanic convention center erupts, mysteriously turning them into terrors of pint-size proportions. They escape to the home of Jack, the teenage Captain of Cool. There begins a battle between the good ghouls and The Warlock's band of evil beasts.

You must become The Vampire or The Monster and lead the forces of right through a humongous, human-size world six levels deep, featuring Jack's house, a scummy sewer, a hazardous construction site, and an odd oriental palace. Don't get burned on the kitchen stove or crushed by runaway golf balls. Meanwhile you'll have to punch and zap at all your fiendishly favorite monsters including the head-rolling Skeleton, the rock candy throwing Goblin, the bone-crushing Cyclops, and dozens more!

Every monster you mash is worth points. Score enough and you'll get an extra life. Something you'll really need when you finally face the powerful Warlock and his magic lightning jolts. So be a pocket-size peacemaker and conquer the smallest threat to monsterdom the world has ever known!

- TECHNICAL -

GAME ID: NES-1Y-USA

- TRIVIA -

Released in January 1992 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55378&o=2

$end

$nes=monstinc,
$bio

Monster Inc. (c) 19?? Unknown.

A pirate hack of "Wacky Races" featuring a Sulley sprite (from the "Monsters, Incorporated." movie) as main character.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65178&o=2

$end

$tutor=mnstrinn,
$bio

Tomy Pyuuta cart. published 39 years ago:

Monster Inn [Model 002E] (c) 1983 Tomy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101352&o=2

$end

$gba=monstjamu,
$bio

Nintendo GBA cart. published 20 years ago:

Monster Jam - Maximum Destruction [Model AGB-AJAE-USA] (c) 2002 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71937&o=2

$end

$gba=monstjam,
$bio

Nintendo GBA cart. published 20 years ago:

Monster Jam - Maximum Destruction [Model AGB-AJAP] (c) 2002 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71936&o=2

$end

$pcecd=mlair,
$bio

NEC TurboGrafx-CD published 33 years ago:

Monster Lair (c) 1989 NEC Home Electronics, Ltd.

North American release. For information on the game itself, please see the Japanese release entry; "Wonder Boy III - Monster Lair [Model HCD9006]".

- TECHNICAL -

Game ID: TGXCD1003

- PORTS -

* CONSOLES: 
Nintendo Wii [Virtual Console] [US] (dec.17, 2007) [Model QAUE] 
Nintendo Wii [Virtual Console] [EU] [AU] (dec.21, 2007) [Model QAUP]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58508&o=2

$end

$pc8801_flop=monstlnd,
$bio

NEC PC-8801 Series disk. published 38 years ago:

Monster Land (c) 1984 Policy.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92417&o=2

$end

$pc98=magicmst,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Monster Maker (c) 1993 Wiz.

- TECHNICAL -

GAME ID: 4900815005121

- TRIVIA -

Retail price: 8800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90028&o=2

$end

$nes=monstmkr,
$bio

Nintendo Famicom cart. published 31 years ago:

Monster Maker - 7 Tsu no Hihou (c) 1991 Sofel

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54410&o=2

$end

$gameboy=monstmkb,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Monster Maker - Barcode Saga [Model DMG-QNJ] (c) 1993 NAMCOT.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66484&o=2

$end

$pcecd=monstmkr,
$bio

NEC PC-Engine CD published 28 years ago:

Monster Maker - Yami no Ryuukishi (c) 1994 NEC Avenue, Limited.

Monster Maker is an Role Playing Game by Nec Avenue and U-Plan and is based from a popular Japanese card game released at the end of the 80s. In the ancient time, there was an advanced civilization with telekinetic powers. They could fly and build floating islands and battleships. But their world was soon shattered by an evil spirit and heroes were gathered to seal this so called Darkness. They succeeded in their quest and the world has now been a peaceful place for the last several hundred years. Or at least it is when our story starts. The game tells the journey of Raia, a cute black-haired orphan girl with short pointy ears and strange powers. She was adopted by a family in the small town of Huerundo and she will travel the world to learn about her origins and real parents, and find out about the famous Dragon Riders. Monster Maker follows a traditional RPG structure with multi-scale aerial maps and turn based fights. Raia starts her journey alone but more characters will join the party such as Uruchi the human-fox or Mearu a red-haired thief girl.

- TECHNICAL -

Game ID: NAPR-1026

- TRIVIA -

Released on March 30, 1994 in Japan for 7800 Yen.


Monster maker is also a famous Japanese card game. It came out in 1988 and it is supposed to be one of the first, and most popular Role Playing card game there. Part of its popularity probably stems thanks to Kugatsuhime's cute and colorful illustrations. All the card games are obviously now out of print and count more than ten volumes and also include several series of Role Playing Games, comic books and novels.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58292&o=2

$end

$nes=mmaker1,
$bio

Monster Maker 1 (c) 19?? Waixing Computer & Technology Co., Ltd. [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76875&o=2

$end

$nes=mmaker2,
$bio

Monster Maker 2 (c) 19?? Waixing Computer & Technology Co., Ltd. [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76876&o=2

$end

$gameboy=monstmk2,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Monster Maker 2 - Uru no Hiken [Model DMG-M6J] (c) 1993 Sofel

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66485&o=2

$end

$gba=mnstmk4c,
$bio

Nintendo GBA cart. published 20 years ago:

Monster Maker 4 - Flash Card [Model AGB-AA4J-JPN] (c) 2002 Success

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71938&o=2

$end

$gba=mnstmk4d,
$bio

Nintendo GBA cart. published 20 years ago:

Monster Maker 4 - Killer Dice [Model AGB-AA5J-JPN] (c) 2002 Success

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71939&o=2

$end

$snes=monstmk3,
$bio

Nintendo Super Famicom cart. published 29 years ago:

Monster Maker III - Hikari no Majutsushi [Model SHVC-3M] (c) 1993 Sofel

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61825&o=2

$end

$snes=monstmkk,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Monster Maker Kids - Ousama ni Naritai [Model SHVC-AK2J-JPN] (c) 1994 Sofel

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61826&o=2

$end

$gameboy=monstmkr,
$bio

Nintendo Game Boy Cart. published 32 years ago:

Monster Maker [Model DMG-MRJ] (c) 1990 Sofel

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66483&o=2

$end

$apple2_flop_clcracked=mnstrmsh,
$bio

Apple II 5.25 disk. published 40 years ago:

Monster Mash (c) 1982 Software Farm, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240713&o=2

$end

$dragon_cass=monstmaths,
$bio

Dragon cass. published 39 years ago:

Monster Maths (c) 1983 Shards Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116802&o=2

$end

$info=mmaulers,
$bio

Arcade Video game published 29 years ago:

Monster Maulers (c) 1993 Konami.

Export release. Game developed in Japan. See the original for more information; "Kyuukyoku Sentai Dadandarn [Model GX170]".

- TECHNICAL -

Game ID : GX170

- TRIVIA -

Released in November 1993.

Monster Maulers reflects a Japanese tradition of TV series featuring teams of brightly-suited martial artists called Super Sentai, 'sentai' meaning 'task force' or 'squad'. The best known of these series in the West is 'Kyouryuu Sentai Zyuuranger', which was made into the Mighty Morphin' Power Rangers.

Differences between "Kyukyoku Sentai Dadandarn" and Monster Maulers:
*The Kyukyoku Sentai Dadandarn main theme song can be heard in the FIRST stage only in KSD and in the LAST stage only in MM.
*The 'episode' titles shown before each fight are vocally announced in the Japanese version only.
* Eagle's nationality is unknown in Dadandarn, while he is an American in Monster Maulers.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3451&o=2

$end

$gameboy=monstmax,monstmaxp,
$bio

Nintendo Game Boy Cart. published 27 years ago:

Monster Max [Model DMG-X8-EUR] (c) 1995 Titus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66486&o=2

$end

$vic1001_cart=monstrmz,
$bio

Commodore VIC-20 cart. published 40 years ago:

Monster Maze (c) 1982 Automated Simulations, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86872&o=2

$end

$coco_cart=monstrmz,
$bio

TRS-80 CoCo cart. published 39 years ago:

Monster Maze (c) 1983 Tandy Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53451&o=2

$end

$a800=monstrmz,
$bio

Atari 400/800 cart. published 40 years ago:

Monster Maze (c) 1982 Automated Simulations, Inc.

- TECHNICAL -

GAME ID: 564R

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86631&o=2

$end

$zx81_cass=monsmine,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Monster Mine (c) 1982 Gem Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114886&o=2

$end

$spectrum_cass=monsterm,monsterm_a,monsterm_b,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Monster Mine (c) 1982 Gem Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79842&o=2

$end

$dragon_cass=monstrmine,
$bio

Dragon cass. published 40 years ago:

Monster Mine (c) 1982 Gem Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116586&o=2

$end

$camplynx_flop=mnstrmine,
$bio

Camputers Lynx disk. published 39 years ago:

Monster Mine (c) 1983 Gem Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237150&o=2

$end

$mo5_cass=monstmin,monstminb,monstmina,
$to7_cass=monstmin,
$bio

Thomson MO5/TO7 cass. published 36 years ago:

Monster Mine (c) 1986 FIL [France Image Logiciel].

- TECHNICAL -

GAME ID: EMO 1181

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108443&o=2

$end

$spectrum_cass=mstmnch,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Monster Muncher (c) 1983 Spectrum Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79843&o=2

$end

$x68k_flop=monstpan,
$bio

Monster Panic (c) 19?? IT.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88433&o=2

$end

$nes=monstpar,
$bio

Nintendo NES cart. published 33 years ago:

Monster Party (c) 1989 Bandai America.

Walking home from a baseball game one evening, Mark gazed up at the misty sky. Suddenly, a blazing star plummeted to earth with a blinding light. When Mark regained his sight, a mysterious creature was standing before him. The creature told an eerie tale about his home planet, the Dark World, where evil monsters were terrorizing the helpless population. He was searching the galaxy for a warrior capable of freeing them from their terrible plight. The creature explained that Mark's bat was the perfect weapon for defeating the evil monsters. Mark considered the creature's proposal for a minute, then agreed to undertake the dangerous mission. After all, he thought, it sure beats going to school!

- TECHNICAL -

GAME ID: NES-P1-USA

- TRIVIA -

Released in June 1989 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55379&o=2

$end

$gamate=monstpit,
$bio

Gamate cart. published 32 years ago:

Monster Pitfall [Model C1027] (c) 1990 Bit Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=105892&o=2

$end

$pce=mnstprow,
$vgmplay=mnstprow_pce,
$bio

NEC PC-Engine HuCARD published 31 years ago:

Monster Pro Wres (c) 1991 ASK Kodansha Co., Ltd.

Monster Pro Wrestling is an unusual wrestling game by Tonkin House. Ever wondered how good muscled mutant monsters would be in a wrestling ring ? Monster Pro Wrestling can certainly give you some answers. As the title implies, Monster Pro Wrestling is about professional Wrestling and Monsters. In 1999, humanity lives in underground cities and the evil Belzebuth sends his demon wrestlers to affront humans. Doctor Yamato takes on the challenge and creates mutant wrestlers to win the tournament. The player first selects a champion from a list including wrestlers such as Fly Man, Zombie Man or Poison Man. Then, it is time to meet the mad scientist who will train and assist him. In his laboratory, our mutant wrestler can be tuned up using power points. Thirty are available at the start and can be distributed across various attributes such as health or strength. It is now time to get our mutant straight to the ring and call another mutant wrestler to challenge him. However, Monster Pro Wrestling has an unusual way to display and manage each match. A number randomly loops on screen and the player must hold the attack button and pick a number. This becomes our mutant's Attack Power for the current round. Our wrestler will attack only if the opponent picks a lower Attack Power. Either ways, the stage that follows is pure frantic finger bashing action which either affects the strength of the coming attack, or the resulting escape move. Large (and often funny) animated sequences show the outcome of the round and the game moves forward until one of the wrestler wins the match. If victorious, our mutant gets an upgrade and then gets ready for another ferocious match.

- TECHNICAL -

HuCARD ID: AK91002
HuCARD Size: 4 Mbits.

- TRIVIA -

Released on November 29, 1991 in Japan for 6800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58652&o=2

$end

$gbcolor=monstrc2,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Monster Race 2 [Model DMG-AMWJ-JPN] (c) 1999 Koei

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68398&o=2

$end

$gameboy=monstrco,
$bio

Nintendo Game Boy Cart. published 24 years ago:

Monster Race Okawari [Model DMG-AMFj-JPN] (c) 1998 Koei

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66489&o=2

$end

$gameboy=monstrac,
$bio

Nintendo Game Boy Cart. published 24 years ago:

Monster Race [Model DMG-AMRJ-JPN] (c) 1998 Koei

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66488&o=2

$end

$psx=mranchr2d,
$bio

Sony PlayStation CD published 23 years ago:

Monster Rancher 2 demo (c) 1999 Tecmo, Inc.

Demo Disc.

- TECHNICAL -

GAME ID: SLUS-90071

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131539&o=2

$end

$psx=mranchr2,
$bio

Sony PlayStation CD published 23 years ago:

Monster Rancher 2 (c) 1999 Tecmo, Inc.

- TECHNICAL -

GAME ID: SLUS-00917

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111569&o=2

$end

$gba=mranchr2,
$bio

Nintendo GBA cart. published 20 years ago:

Monster Rancher Advance 2 [Model AGB-A2OE-USA] (c) 2002 Tecmo, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71941&o=2

$end

$gba=mrancher,
$bio

Nintendo GBA cart. published 21 years ago:

Monster Rancher Advance [Model AGB-AMFE-USA] (c) 2001 Tecmo, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71940&o=2

$end

$psx=mranchb2,
$bio

Sony PlayStation CD published 22 years ago:

Monster Rancher Battle Card - Episode II (c) 2000 Tecmo, Inc.

- TECHNICAL -

GAME ID: SLUS-01178

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111570&o=2

$end

$gbcolor=mranchbc,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Monster Rancher Battle Card GB (c) 2000 Tecmo, Limited.

- TECHNICAL -

[Model DMG-A6TE-USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68399&o=2

$end

$gbcolor=mranchex,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Monster Rancher Explorer (c) 2000 Tecmo, Limited.

- TECHNICAL -

[Model CGB-BSOE-USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68400&o=2

$end

$psx=mranchop,
$bio

Sony PlayStation CD published 22 years ago:

Monster Rancher Hop-A-Bout (c) 2000 Tecmo, Inc.

- TECHNICAL -

GAME ID: SLUS-01325

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111571&o=2

$end

$psx=mrancher,
$bio

Sony PlayStation CD published 25 years ago:

Monster Rancher (c) 1997 Tecmo, Inc.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-00568

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111568&o=2

$end

$info=mslider,
$bio

Arcade Video game published 25 years ago:

Monster Slider (c) 1997 Visco Corp.

- TECHNICAL -

Main CPU : V60 (@ 16 Mhz)
Sound Chips : ES5506 (@ 16 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Released in August 1997.

Developed by Datt Japan Inc.

- PORTS -

* CONSOLES:
Sega Saturn (1997)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1662&o=2

$end

$saturn=mslider,
$bio

Sega Saturn CD published 25 years ago:

Monster Slider (c) 1997 DATT Japan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59430&o=2

$end

$apple2_flop_orig=mnstsmsh,
$bio

Apple II 5.25 disk. published 39 years ago:

Monster Smash (c) 1983 Datamost, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229144&o=2

$end

$gba=monstsum,
$bio

Nintendo GBA cart. published 18 years ago:

Monster Summoner [Model AGB-A3NJ-JPN] (c) 2004 Ertain

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71942&o=2

$end

$gbcolor=monstrvl,monstrvla,
$bio

Nintendo Game Boy Color cart. published 20 years ago:

Monster Traveler (c) 2002 Taito Corp.

- TECHNICAL -

GAME ID: CGB-BFVJ-JPN

- TRIVIA -

Released in March 08, 2002 in Japan. It was never exported outside Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68401&o=2

$end

$n64=monstrck,monstrcku,
$bio

Nintendo 64 cart. published 23 years ago:

Monster Truck Madness 64 (c) 1999 Rockstar Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57840&o=2

$end

$gba=mnstrkmd,
$bio

Nintendo GBA cart. published 19 years ago:

Monster Truck Madness [Model AGB-BMTE-USA] (c) 2003 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71943&o=2

$end

$nes=mtrally,mtrallyr,
$bio

Nintendo NES cart. published 31 years ago:

Monster Truck Rally (c) 1991 INTV

You've never experienced anything like the incredible action of MONSTER TRUCK RALLY! Compete against the computer - or against up to three of your friends at once - in nine grueling, gear-grinding events: hill climb, drag race, car crush, sled pull, monster rally, drawbridge, donuts, tug-o-war, and bog! Whether you build your own custom course, or have the computer build one for you randomly - out of millions of possible combinations - every event is sure to be an awesome new challenge, every time!

- TECHNICAL -

GAME ID: NES-LU-USA

- TRIVIA -

Released in September 1991 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55380&o=2

$end

$gameboy=monstwar,
$bio

Nintendo Game Boy Cart. published 28 years ago:

Monster Truck Wars [Model DMG-ATWE-USA] (c) 1994 Acclaim Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66491&o=2

$end

$gamegear=monstwar,
$bio

Sega Game Gear cart. published 28 years ago:

Monster Truck Wars [Model T-81288] (c) 1994 Acclaim Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64711&o=2

$end

$gameboy=monstruk,
$bio

Nintendo Game Boy Cart. published 32 years ago:

Monster Truck [Model DMG-MTA] (c) 1990 Varie

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66490&o=2

$end

$gba=mnstrckmu,
$bio

Nintendo GBA cart. published 16 years ago:

Monster Trucks Mayhem [Model AGB-BYME-USA] (c) 2006 DSI Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71947&o=2

$end

$gba=mnstrckm,
$bio

Nintendo GBA cart. published 16 years ago:

Monster Trucks Mayhem [Model AGB-BYMP] (c) 2006 Zoo Digital Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71946&o=2

$end

$gba=monstrck,
$bio

Nintendo GBA cart. published 18 years ago:

Monster Trucks [Model AGB-BMCE-USA] (c) 2004 Majesco Sales, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71944&o=2

$end

$gamegear=mworld2,
$bio

Sega Game Gear cart. published 30 years ago:

Monster World II - Dragon no Wana (c) 1992 Sega Enterprises, Limited.

- TECHNICAL -

[Model G-3308]

- TRIVIA -

Monster World II - Dragon no Wana for Game Gear was released on March 27, 1992 in Japan. It is known in Europe as "Wonder Boy - The Dragon's Trap".

- TIPS AND TRICKS -

* Special Passwords: Enter WE5T 0NE 0000 000 as password to start as Hu-Man with all items, 99 stones, and almost one million gold pieces. Enter MODE FOR 0000 000 as password to start as Hu-Man. Enter PLAY THE 0NGA KUN as password to turn off the door sound. Enter

* Create Blocks: Equip the Magical Saber, Knight Shield, Goblin Mail, and Fire Ball. Every time you swing your sword, you'll create magical blocks.

* Secret Shop: There is a house at the right of the first village with two doors. Put your character at the empty space between the doors and find the secret door.

* Transform anywhere: Equip the Kashmir Sword. Now, jump and press 1 while in the air.

- PORTS -

* CONSOLES: 
[JP] Sony PS2 (mar.8, 2007) "Monster World Complete Collection [Sega Ages 2500 Vol.29] [Model SLPM-62760]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64713&o=2

$end

$megadriv=mworld4,
$vgmplay=mworld4_md,
$bio

Sega Mega Drive cart. published 28 years ago:

Monster World IV (c) 1994 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID: G-5519
CART WEIGHT: 62 Grams.

- TRIVIA -

Monster World IV for the Sega Mega Drive was released on April 1, 1994 in Japan.

This title never appeared outside of Japan until the online releases years later (see Ports below).

- TIPS AND TRICKS -

GAME GENIE CODE:
A22T-AA62
Lets you play the Japanese version on a US Genesis console.

- PORTS -

* CONSOLES: 
Nintendo Wii [Virtual Console] [JP] (jan.15, 2008) [Model MB3J] 
Nintendo Wii [Virtual Console] [US] (may.10, 2012) [Model MB3E] 
Nintendo Wii [Virtual Console] [EU] [AU] (may.10, 2012) [Model MB3P] 
Sony PlayStation 3 [PSN] [US] (may.22, 2012) "Monster World IV [Model NPUB-30324]" 
Micosoft XBOX [US] [EU] [AU] (may.23, 2012) "Sega Vintage Collection - Monster World" 
Micosoft XBOX [JP] (may.23, 2012) "Monster World Collection" 
Sony PlayStation 3 [PSN] [EU] (may.23, 2012) "Monster World IV [Model NPEB-00416]" 
Sony PlayStation 3 [PSN] [JP] (may.23, 2012) "Monster World IV [Sega Ages Online] [Model NPJB-00092]" 
Sony PlayStation 3 [PSN] [KO] (may.30, 2012) "Monster World IV"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56687&o=2

$end

$info=monsterz,monsterza,
$bio

Arcade Video game published 40 years ago:

Monster Zero (c) 1982 Nihon Game Company.

Six-stage full colour video game. A player mist raise 10 flags in each stage by shooting the enemies, and the player can process to the next stage. When he successfully survives through a cycle of six stages, he can go on into the next cycle which increases difficulties.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz), (2x) Zilog Z80 (@ 1.78975 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.78975 Mhz), DAC

Palette colors : 106

Players : 2
Buttons : 2

- TRIVIA -

BOARD A (SOUND BOARD)
BOARD B (PROGRAM ROM)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=10586&o=2

$end

$gba=monstbasu,
$bio

Nintendo GBA cart. published 18 years ago:

Monster! Bass Fishing [Model AGB-A4BE-USA] (c) 2004 AIA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71949&o=2

$end

$gba=monstbas,
$bio

Nintendo GBA cart. published 19 years ago:

Monster! Bass Fishing [Model AGB-A4BP] (c) 2003 Ignition Ent., Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71948&o=2

$end

$msx1_flop=mnstfair,mnstfaira,
$bio

Monster's Fair Cracked (c) 198? Unknown.

Cartridge to diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134987&o=2

$end

$msx1_cart=mnstfair,
$bio

MSX cart. published 36 years ago:

モンスターズフェア (c) 1986 Toho Cinephile-Soft
(Monster's Fair)

- TECHNICAL -

GAME ID: CS11-006R

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77279&o=2

$end

$vc4000=mnstrman,
$bio

VC 4000 cart. published 40 years ago:

Monster-Man (c) 1982 Interton Electronic.

The same game as 'Spider's Web' for Radofin's 1292 AVPS.

- TECHNICAL -

[Cassette No. 37]

- TRIVIA -

Also known as "Spider's Web".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49721&o=2

$end

$a2600=monsterc,
$bio

Atari 2600 cart. published 38 years ago:

Monstercise (c) 1984 Atari, Incorporated.

The only known version of Monstercise is rather incomplete, and much like Grovers Music Maker, there's actually very little gameplay involved.  The screen displays a group of monsters doing what appear to be Jumping Jacks.  At the bottom of the screen is a blue blob (which is assumed to be Cookie Monster) holding a spotlight.  Pressing the # or * buttons on the Kids Controller will cause Cookie Monster to move left or right, and when you get underneath a monster the spotlight will shoot a beam and highlight the monster.  Once the monster is highlighted, you can control its head, arms, or legs by pressing the the keys on the keypad.  Each body part seems to have two different actions (three if you count not doing anything).  The head can blink or nod up and down, the arms can either flap or pump up and down, and the legs can kick out or squat.

- TECHNICAL -

Model CX26131

This game uses the Kid's Controller

- TRIVIA -

Unreleased prototype.

According to the copyright message this game is part of the Children's Computer Worshop series (the Sesame Street series), but its part number CX26131 and late copyright date 1984 are well outside the Children's Series range. Atari may have been planning some kind of series for young children and infants in order to reach as wide an audience as possible. There is evidence of this as prototypes for other children's games such as Peek-A-Boo and Honker Bonker fall into this part number range. This prototype even uses the Kid's Controller, which further supports this theory. In 1984 the videogame industry was crashing fast and Monstercise was probably scrapped due to lack of a market for such a game, or even possibly because of the gameplay was too similar to Grover's Music Maker (which was also not released). It's unknown if any more work was ever done on this title.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50711&o=2

$end

$electron_cass=monsters,
$bio

Acorn Electron cass. published 40 years ago:

Monsters (c) 1982 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52129&o=2

$end

$bbcb_flop_orig=monsters,monsters4,
$bio

Acorn BBC Micro B disk. published 40 years ago:

Monsters (c) 1982 Acornsoft

- STAFF -

By: Tim Dobson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125197&o=2

$end

$bbc_cass=monsterg,
$bio

Acorn BBC Micro B cass. published 40 years ago:

Monsters (c) 1982 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234520&o=2

$end

$dragon_cass=monsters,
$bio

Dragon cass. published 39 years ago:

Monsters (c) 1983 Softek

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116288&o=2

$end

$dragon_cass=monstmagc,
$bio

Dragon cass. published 39 years ago:

Monsters & Magic (c) 1983 Dragon Data, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116464&o=2

$end

$dragon_cass=monstmagce,
$bio

Monsters & Magic (c) 198? Eurohard S.A.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116680&o=2

$end

$bbc_cass=monstmag,
$bio

Acorn BBC/Electron cass. published 38 years ago:

Monsters and Magic (c) 1984 ISP [Interactive Soft. People]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52128&o=2

$end

$apple2_flop_clcracked=monsmkbp,
$bio

Apple II 5.25 disk. published 34 years ago:

Monsters and Make Believe Plus (c) 1988 Pelican Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232068&o=2

$end

$spectrum_cass=mnsthell,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Monsters in Hell (c) 1983 Softek

- TECHNICAL -

Model SOF/SPG002

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79844&o=2

$end

$cpc_flop=monsters01,
$bio

Monsters of Darkness (c) 19?? GPA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121890&o=2

$end

$cpc_cass=mmurdac,
$bio

Amstrad CPC cass. published 36 years ago:

Monsters of Murdac (c) 1986 Global Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98292&o=2

$end

$cpc_flop=monsters,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Monsters of Murdac Cracked (c) 1986 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128156&o=2

$end

$bbc_cass=monsters,monsters30,monsters31,
$bio

Acorn BBC Micro B cass. published 40 years ago:

Monsters Ver.3.x (c) 1982 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262452&o=2

$end

$info=mstworld,
$bio

Arcade Video game published 28 years ago:

Monsters Worlds (c) 1994 TCH.

A straight rip-off of Mitchell's "Super Pang" with different sprites.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 24 Mhz), Zilog Z80 (@ 6 Mhz)
Sound Chips : OKI6295 (@ 7.5 Khz)

Screen orientation : Horizontal
Video resolution : 384 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 2048

Players : 2
Control : 8-way Joystick
Buttons : 3

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3970&o=2

$end

$info=mstworld2,
$bio

Monsters World 2 (c) 199? Unknown

Pirate version of Super Pang.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74875&o=2

$end

$megadriv=monstinc,
$bio

Monsters, Incorporated. (c) 199? Unknown

hack of Decap Attack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56688&o=2

$end

$gba=monstinc,
$bio

Nintendo GBA cart. published 21 years ago:

Monsters, Incorporated. [Model AGB-AMXE-USA] (c) 2001 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71951&o=2

$end

$gba=monstincj,
$bio

Nintendo GBA cart. published 20 years ago:

Monsters, Incorporated. [Model AGB-AMXJ-JPN] (c) 2002 Tomy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71952&o=2

$end

$gba=monstinca,monstincb,
$bio

Nintendo GBA cart. published 20 years ago:

Monsters, Incorporated. [Model AGB-AMXP] (c) 2002 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71950&o=2

$end

$gbcolor=monstincu,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Monsters, Incorporated. [Model CGB-B4QE-USA] (c) 2000 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68405&o=2

$end

$gbcolor=monstinc,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Monsters, Incorporated. [Model CGB-B4QP-UKV] (c) 2001 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68404&o=2

$end

$gbcolor=monstinca,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Monsters, Incorporated. [Model CGB-B4QX-EUR] (c) 2001 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68403&o=2

$end

$gbcolor=monstincb,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Monsters, Incorporated. [Model CGB-B4QY-EUU] (c) 2001 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68402&o=2

$end

$psx=monstsed,
$bio

Sony PlayStation CD published 23 years ago:

MonsterSeed (c) 1999 SUNSOFT [Sun Corp. of America].

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-00743

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111693&o=2

$end

$cpc_flop=monstref,
$bio

Amstrad CPC type-in published 33 years ago:

Monstre (c) 1989 AM-Mag

- TRIVIA -

Listed as a type-in program in the French magazine: AM-Mag.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119559&o=2

$end

$a2600=seamonst,
$bio

Atari 2600 cart. published 40 years ago:

Monstre des Mers (c) 1982 Puzzy.

French release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50920&o=2

$end

$apple2_flop_clcracked=monsmons,
$bio

Apple II 5.25 disk. published 32 years ago:

Monstrous Monsters (c) 1990 Queue, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231375&o=2

$end

$picno=montage,
$bio

Konami Picno cart. published 30 years ago:

Montage [Model RX102] (c) 1992 Konami Co., Ltd. [Osaka, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240177&o=2

$end

$info=montana,
$bio

Bingo published 22 years ago:

Montana (c) 2000 Splin.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=7668&o=2

$end

$info=pemg0025,
$bio

Video Slot Machine published 28 years ago:

Montana Choice [Model MG0025] (c) 1994 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228841&o=2

$end

$info=pemg0026,
$bio

Video Slot Machine published 28 years ago:

Montana Choice [Model MG0026] (c) 1994 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228842&o=2

$end

$info=pemg0182,
$bio

Video Slot Machine published 28 years ago:

Montana Choice (c) 1994 IGT.

- TECHNICAL -

GAME ID: MG0182

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114153&o=2

$end

$info=pemg0183,
$bio

Video Slot Machine published 28 years ago:

Montana Choice [Model MG0183] (c) 1994 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228843&o=2

$end

$apple2_flop_clcracked=montread,
$bio

Apple II 5.25 disk. published 38 years ago:

Montana Reading Program (c) 1984 Program Design, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231580&o=2

$end

$info=mosdraw,
$bio

Video Slot Machine published 32 years ago:

Montana Super Draw (c) 1990 Merit Industries, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263831&o=2

$end

$info=montecar,
$bio

Arcade Video game published 42 years ago:

Monte Carlo (c) 1980 Atari.

Atari's Monte Carlo is a 1-player video game that simulates driving in a grand prix race. Various video-display phrase indicate score, time elapsed ('FUEL'), speed and which track was selected at the beginning of the game (eight different ones ranging from easy to hard). Players drive the grand prix car through the streets, while spectators observe from the side. Bales of hay, cola stands, trees, and bushes also line the roadway.

Four computer-controlled cars provide challenge : they pass the player's car at high speed and may cause it to skid or even crash. However, the computer cars are not unfailable and may also skid or crash occasionally. Realistic engine revving, screeching tires and crash sounds accompany game play.

- TECHNICAL -

Game ID : 035763-035780

Main CPU : M6800 (@ 1.008 Mhz)
Sound Chips : Discrete

Screen orientation : Vertical
Video resolution : 240 x 320 pixels
Screen refresh : 60.00 Hz
Palette colors : 26

Players : 1
Control : dial
Buttons : 6

- TRIVIA -

Released in April 1980.

- STAFF -

Designed and programmed by : Norm Avellar
Hardware Engineer : John Ray

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1663&o=2

$end

$spectrum_cass=montecar,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Monte Carlo (c) 1983 Micromega

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286852&o=2

$end

$mo5_cass=montecar,montecarb,montecarc,montecara,
$bio

Thomson MO5 cass. published 38 years ago:

Monte Carlo (c) 1984 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108874&o=2

$end

$cpc_flop=montecar,
$bio

Amstrad CPC type-in published 37 years ago:

Monte Carlo (c) 1985 Super Jeux Amstrad

- TRIVIA -

Listed as a type-in program in the French book: Super Jeux Amstrad.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122697&o=2

$end

$apple2gs_flop_misc=monte,
$apple2gs_flop_orig=monte,
$bio

Apple IIGS disk. published 34 years ago:

Monte Carlo (c) 1988 PBI Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115245&o=2

$end

$info=m4monte,m4monte__a,m4monte__b,m4monte__c,m4monte__d,m4monte__e,m4monte__f,m4monte__g,m4monte__h,m4monte__i,m4monte__j,m4monte__k,m4monte__l,m4monte__m,
$bio

Fruit Machine published 31 years ago:

Monte Carlo (c) 1991 Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41382&o=2

$end

$info=m4monteza,m4montezb,m4montezc,m4montezd,m4monteze,m4montezf,m4montezg,m4montezh,m4montezi,m4montezj,
$bio

Fruit Machine published 27 years ago:

Monte Carlo (c) 1995 BWB.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270675&o=2

$end

$c64_cass=mcarlo,
$bio

Commodore C64 cass. published 33 years ago:

Monte Carlo Casino (c) 1989 Codemasters Soft. Co., Ltd., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186378&o=2

$end

$cpc_flop=montecar01,montecar03,montecar02,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Monte Carlo Casino Cracked (c) 1989 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126488&o=2

$end

$spectrum_cass=mcarlo,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Monte Carlo Casino (c) 1989 Codemasters Software Co., Ltd., The

- TECHNICAL -

GAME ID: 2183

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79845&o=2

$end

$cpc_cass=mccasino,
$bio

Amstrad CPC cass. published 33 years ago:

Monte Carlo Casino [Model 3184] (c) 1989 Codemasters Soft. Co., Ltd., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98293&o=2

$end

$info=ep_monbs,ep_monbsa,
$bio

Monte Carlo or Bust (c) 199? Maygay.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40869&o=2

$end

$info=ad5mcob,ad5mcoba,ad5mcobb,ad5mcobc,
$bio

Monte Carlo or Bust (c) 200? QPS Interactive.

- TECHNICAL -

Adder 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42688&o=2

$end

$info=sc5cmcob,sc5cmcoba,sc5cmcobb,sc5cmcobc,
$bio

Monte Carlo or Bust Club (c) 200? QPS Interactive.

- TECHNICAL -

[Model PR2485]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42516&o=2

$end

$info=v4monte5a,v4monte5b,
$bio

Monte Carlo Or Bust [Arcade Special ver.] [Release 5] (c) 199? BWB

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275766&o=2

$end

$info=v4monte9c,v4monte9d,v4monte9g,v4monte9h,
$bio

Monte Carlo or Bust [Arcade Special ver.] [Release 9] (c) 199? BWB

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268183&o=2

$end

$info=v4monteba,v4montebb,
$bio

Monte Carlo Or Bust [Arcade Special ver.] [Release B] (c) 199? BWB

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275768&o=2

$end

$info=v4montec,
$bio

Monte Carlo or Bust [Arcade Special ver.] [Release D] (c) 199? BWB

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268184&o=2

$end

$info=v4monteger,
$bio

Monte Carlo Or Bust [German ver.] (c) 199? BWB

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275769&o=2

$end

$info=v4monte5,
$bio

Monte Carlo Or Bust [S/Site Standard ver.] [Release 5] (c) 199? BWB

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275765&o=2

$end

$info=v4monte9,v4monte9a,v4monte9b,v4monte9e,v4monte9f,v4monte9i,v4monte9j,v4monte9k,v4monte9l,v4monte9m,v4monte9n,v4monte9o,
$bio

Monte Carlo or Bust [S/Site Standard ver.] [Release 9] (c) 199? BWB

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268182&o=2

$end

$info=v4monteb,
$bio

Monte Carlo Or Bust [S/Site Standard ver.] [Release B] (c) 199? BWB

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275767&o=2

$end

$info=v4monte,v4montea,v4monted,v4montee,v4monteg,v4montek,v4montel,v4montem,v4monten,v4monteo,v4montep,v4monteq,v4monter,v4montes,v4montet,v4monteu,v4montev,v4montew,v4montex,v4montey,v4montez,v4montezz,v4monteaa,v4monteab,v4monteac,v4montead,v4monteae,v4monteaf,v4monteag,v4monteah,v4monteai,v4monteaj,v4monteak,v4monteal,v4monteam,v4montean,v4monteao,
$bio

Monte Carlo or Bust [S/Site Standard ver.] [Release D] (c) 199? BWB.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42287&o=2

$end

$info=mntecrlo,mntecrloa,mntecrlo2,mntecrlof,mntecrlog,
$bio

Pinball published 35 years ago:

Monte Carlo (c) 1987 Premier Technology Co.

- TECHNICAL -

Gottlieb System 80B
Model Number : 708

- TRIVIA -

4,315 units were produced.

- STAFF -

Designer : John Trudeau
Artworks : Larry Day, Don Marshall

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5503&o=2

$end

$cpc_flop=montecri,montecri01,montecri02,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Monte Cristo (c) 1989 Coktel Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128020&o=2

$end

$cpc_flop=montecar04,
$bio

Monte-Carlo Casino Trained (c) 199? XOR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121825&o=2

$end

$info=sc4mont,sc4monta,sc4montb,sc4montc,sc4montd,sc4monte,sc4montf,sc4montg,sc4month,sc4monti,
$bio

Montego Pay (c) 200? QPS Interactive.

- TECHNICAL -

[Model PR2510]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15605&o=2

$end

$gameboy=montezum,
$bio

Nintendo Game Boy Cart. published 24 years ago:

Montezuma's Return! [Model DMG-AMTP-EUR] (c) 1998 Take-Two Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66493&o=2

$end

$gbcolor=montezumu,
$bio

Nintendo Game Boy Color cart. published 24 years ago:

Montezuma's Return! [Model DMG-AZME-USA] (c) 1998 Take-Two Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68408&o=2

$end

$gbcolor=montezum,
$bio

Nintendo Game Boy Color cart. published 24 years ago:

Montezuma's Return! [Model DMG-AZMP-EUR] (c) 1998 Take-Two Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68407&o=2

$end

$coleco=montezum,
$bio

Colecovision cart. published 38 years ago:

Montezuma's Revenge (c) 1984 Parker Bros.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53311&o=2

$end

$ibm5150=montezum,
$bio

IBM PC 5.25in. disk. published 38 years ago:

Montezuma's Revenge (c) 1984 BCI Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83663&o=2

$end

$a800=montezum,
$bio

Atari 400/800 cart. published 38 years ago:

Montezuma's Revenge (c) 1984 Parker Bros. [Beverly, MA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86632&o=2

$end

$spectrum_cart=montezum,montezum1,
$bio

Sinclair ZX Spectrum cart. published 38 years ago:

Montezuma's Revenge (c) 1984 Parker Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118597&o=2

$end

$a800_flop=montzuma,montzump,
$bio

Atari 400/800 disk. published 38 years ago:

Montezuma's Revenge (c) 1984 Parker Bros.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=218116&o=2

$end

$apple2_flop_orig=monterev,
$bio

Apple II 5.25 disk. published 38 years ago:

Montezuma's Revenge (c) 1984 Parker Bros. [Beverly, MA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229325&o=2

$end

$timex_dock=montezum,
$bio

Timex Sinclair 2068 cart. published 38 years ago:

Montezuma's Revenge (c) 1984 Parker Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237051&o=2

$end

$a2600=montezum,
$bio

Atari 2600 cart. published 38 years ago:

Montezuma's Revenge - Featuring Panama Joe (c) 1984 Parker Bros.

Once you start this game, your are PANAMA JOE-winding your way through MONTEZUMA'S fortress! That means you've got to be ready to handle lots of action. Like climbing ladders and chains. Jumping over (and under) deadly creatures. And grabbing precious jewels and special tools along the way. No sweat, right?  You’ll be ready for anything because, like PANAMA JOE, you thrive on the spirit of adventure and exploration. Maybe you'll need to backtrack through certain chambers. Or perhaps forge ahead blindly. Even test you memory to remember the location of a room you fought through earlier. Just be sure to keep a cool head.  Use your special tools wisely. And please – try not to let greed blind you as you snatch up MONTEZUMA’s fabulous treasures. Happy hunting, PANAMA JOE!

- TECHNICAL -

Model PB5760

- SCORING -

COLLECTING SPECIAL TOOLS & REWARDS
KEYS: 100 POINTS EACH.
SWORDS: 100 POINTS EACH.
AMULETS: 200 POINTS EACH.
JEWELS: 1000 POINTS EACH.
TORCHES: 3000 POINTS EACH.

ELIMINATING KILLER CREATURES
SKULLS: 2000 POINTS EACH.
SPIDERS: 3000 POINTS EACH.

ROOM FIXTURES
OPENING DOORS: 300 POINTS EACH.

BONUS PANAMA JOES
You’ll gain an extra PANAMA JOE for every 10,000 points scored. NOTE: the maximum number of PANAMA JOEs you can have at any one time is 6.

- TIPS AND TRICKS -

When you enter the treasure room, keep pushing against the right side (where you came in) until the music stops – you won't fall through the floor. You'll then be able to collect as many treasures as you wish, but the curse is you can’t exit this room.

- STAFF -

Designed by Wickstead Design.

Programmer: Henry Will IV

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50712&o=2

$end

$sms=montezum,montezump,
$vgmplay=montezum_sms,
$bio

Sega Master System cart. published 33 years ago:

Montezuma's Revenge Featuring Panama Joe (c) 1989 Parker Bros.

Description from the back cover:

PANAMA JOE™ is a cunning daredevil—tough, clever, and fast on his feet. If the reward's large enough, he'll risk everything. Winning, that's all that counts!

Once you start this game, you are PANAMA JOE. In 11 graduated levels of gameplay, you race against perils and time through the 100-room mazes of Emperor Montezuma's death-dealing pyramids. Your goal: to collect a fortune in hidden Aztec loot, rack up points—and stay alive!

This state-of-the-art video game provides heart-pounding action and adventure, as you climb ladders, slide down poles, and grab special tools to escape the dangers that await you. Beware of the deadly spiders, rolling skulls, and floors that mysteriously vanish, dropping you into a fiery pit. React in a flash, or you'll lose one of PANAMA JOE'S six lives. Lose 'em all, and you lose the game!

No sweat, right? Because you thrive on danger and adventure, and you're ready for anything. Just be sure to keep a cool head—and don't be blinded by greed when you discover Montezuma's fabulous treasures!

So grab a torch and enter the first pyramid. But keep your eyes and ears open... or you could be the next victim of MONTEZUMA'S REVENGE!

- TECHNICAL -

GAME ID: 4370
SIZE: 128KB (1Mbit)

- TRIVIA -

It was a North American exclusive release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56104&o=2

$end

$a5200=montezum,
$bio

Atari 5200 cart. published 38 years ago:

Montezuma's Revenge (c) 1984 Parker Bros

The objective of the game is to help PANAMA JOE safely reach Montezuma's fantastic treasure by guiding him through a maze of death-dealing chambers within the emperor's fortress.

Along the way, PANAMA JOE must avoid an array of deadly creatures while he collects valuables and other tools which can aid him in mastering the evils of the fortress and escaping with the loot!

- TECHNICAL -

Model 9460

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50067&o=2

$end

$cpc_flop=montracu,
$bio

Amstrad CPC 464 disk. published 26 years ago:

Montrac (c) 1996 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124056&o=2

$end

$cpc_flop=montrac1,
$bio

Amstrad CPC 464 disk. published 26 years ago:

Montrac (c) 1996 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128257&o=2

$end

$info=montreux,
$bio

Tabletop game published 27 years ago:

Montreux (c) 1995 Mephisto.

Chess board.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114151&o=2

$end

$cpc_cass=montsegr,
$bio

Amstrad CPC cass. published 37 years ago:

Montsegur (c) 1985 Norsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98294&o=2

$end

$cpc_flop=montsegu,montsegu01,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Montsegur Cracked (c) 1985 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128258&o=2

$end

$specpls3_flop=mond2014,
$bio

Sinclair ZX Spectrum+3 disk. published 8 years ago:

Monty Designs 2014 (c) 2014 Pixelsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265044&o=2

$end

$spectrum_cass=mntyinno,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Monty is Innocent (c) 1985 Gremlin Graphics Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79846&o=2

$end

$famicom_flop=montyrun,
$vgmplay=montyrun_fds,
$bio

Nintendo Famicom disk. published 35 years ago:

モンティのドキドキ大脱走 (c) 1987 Jaleco Company, Limited.
(Monty no Doki Doki DaiDassou)

Monty no Doki Doki Daidassou (aka Monty on the Run) is a multi-screen action/platform game by Jaleco and licensed by Gremlin Graphics. Monty, the hero of the game, has escaped from jail and he is now on the run. The player is given the challenging task to help him to escape. But before jumping into action, Monty needs to pick up two items to help him in his quest for freedom. First, he needs to pick a weapon from a list of five (bow, gun, Morningstar, knife, boomerang, hand grenade) and a secondary item (such as a bomb, an armor or a car). Some of those objects may end up being useful, others just a waste and only experience will tell Monty which ones to take, or discard. Once fully equipped, Monty gets on his feet and starts off his journey outside, in a forest. He will soon reach an Egyptian pyramid, climb down a long ladder and explore the underground building. Stages are vast, full of hazards, enemies, and also new items to collect. Other features are also scattered around the game, like transporters and lifts.

- TECHNICAL -

Game ID: JFD-MDD

- TRIVIA -

Monty on the Run for FCD was released on July 31, 1987 in Japan for 3200 Yen.

The official game identidy 'JFD-MDD' is short for 'JALECO FAMICOM DISK - MONTY DOKI DOKI'.

Monty On The Run was originally released in 1985 by the British company Gremlin Graphics and came out for the ZX-Spectrum, Commodore C64, and Amstrad CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65403&o=2

$end

$nes=montyfds,
$bio

Monty no Doki Doki Daidassou (c) 19?? Whirlwind Manu

Pirate cartridge version made from the official Famicom diskette.

- TECHNICAL -

GAME ID: LH-32

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84061&o=2

$end

$spectrum_cass=montyont_a,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Monty on the Run (c) 1985 Gremlin Graphics Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79847&o=2

$end

$cpc_flop=montyont,montyont01,montyont02,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Monty on the Run (c) 1985 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121167&o=2

$end

$c64_cass=montyont,
$bio

Commodore C64 cass. published 37 years ago:

Monty on the Run (c) 1985 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187654&o=2

$end

$cpc_cass=montyrun,montyruns,
$bio

Amstrad CPC cass. published 36 years ago:

Monty on the Run (c) 1986 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98297&o=2

$end

$spectrum_cass=montyont,
$bio

Monty on the Run (c) 198? Kixx

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219414&o=2

$end

$apple2_flop_clcracked=mtscrb20,
$bio

Apple II 5.25 disk. published 41 years ago:

Monty Plays Scrabble Ver.2 (c) 1981 Ritam Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231688&o=2

$end

$apple2_flop_orig=mypscrab,
$apple2_flop_clcracked=mtscrb40,
$bio

Apple II 5.25 disk. published 38 years ago:

Monty Plays Scrabble Ver.4 (c) 1984 Ritam Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230465&o=2

$end

$info=monty,
$bio

Handheld game published 39 years ago:

Monty Plays Scrabble (c) 1983 Ritam.

Plays Scrabble. Features a built-in 12,000 vocabulary, expandable to 44,000 by way of 2 expansion modules each containing 16,000 more obscure words.

- TECHNICAL -

Model 66

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95298&o=2

$end

$info=m5monty,
$bio

Monty Python (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41605&o=2

$end

$info=m5mprio,
$bio

Monty Python (c) 200? Barcrest.

- TECHNICAL -

Rio

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=14947&o=2

$end

$spectrum_cass=montypyt_b,
$bio

Monty Python's Flying Circus (c) 198? Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219167&o=2

$end

$spectrum_cass=montypyt,
$bio

Monty Python's Flying Circus (c) 198? Tronix

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225509&o=2

$end

$amigaocs_flop=montypyt,montypytu,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Monty Python's Flying Circus (c) 1990 Virgin Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74577&o=2

$end

$cpc_cass=montypyt,
$bio

Amstrad CPC cass. published 32 years ago:

Monty Python's Flying Circus (c) 1990 Virgin Games, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98295&o=2

$end

$specpls3_flop=montypyt,montypyta,
$bio

Sinclair ZX Spectrum+3 disk. published 32 years ago:

Monty Python's Flying Circus (c) 1990 Virgin Games, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118622&o=2

$end

$cpc_flop=montypyt,montypyt01,montypyt06,montypyt03,montypyt07,montypyt02,montypyt04,montypyt05,montypyt08,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Monty Python's Flying Circus (c) 1990 Virgin Games, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121297&o=2

$end

$ibm5150=montypyt,
$bio

IBM PC 5.25in. disk. published 32 years ago:

Monty Python's Flying Circus (c) 1990 Virgin Games, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132460&o=2

$end

$ibm5150=montypyt35,
$bio

IBM PC 3.5in. disk. published 32 years ago:

Monty Python's Flying Circus (c) 1990 Virgin Games, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234579&o=2

$end

$info=m5mpfc,
$bio

Fruit Machine published 22 years ago:

Monty Python's Flying Circus (c) 2000 Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41604&o=2

$end

$info=m5mpfccl,
$bio

Fruit Machine published 22 years ago:

Monty Python's Flying Circus Club (c) 2000 Barcrest.

It is a simple 3 bar reel game with the chance of winning £25 with added repeat chance. It has a a superfeature which can be accessed by having 3 birds in cages in view as an add on with the regular symbols.

- TRIVIA -

Released in October 2000.

Monty Python's Flying Circus was a British sketch comedy show that aired on BBC televison from October 1969 to December 1974. The group itself, Monty Python, became one of the most influential comedy acts of all-time. Its members were John Cleese, Eric Idle, Terry Jones, Michael Palin, American-born animator Terry Gilliam and Graham Chapman. Chapman died on October 4, 1989 of cancer, one day before the 20th anniversary of Flying Circus. His last public appearance came in the music video for Iron Maiden's song 'Can I Play With Madness'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=14890&o=2

$end

$cdi=mpysthky,
$bio

Phillips CD-i disc published 27 years ago:

Monty Python's Invasion from the Planet Skyron (c) 1995 Philips Interactive Media, Incorporated.

In a universe of a billion, billion galaxies...and a billion, trillion stars, and a billion planets, the prettiest of all is planet Earth. To this world came aliens intent on destruction. It was such a horrible prospect that we decided to do...something completely different. WARNING: This game is only suitable for people with a very strange sense of humor.

- TECHNICAL -

Model 819 1007

- STAFF -

By: Berend Daan (SpriteContainer), Michiel Mol (MouseStamping), Michael Stuurman (Full Moving), ze lozt boyz

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52997&o=2

$end

$cdi=mpythbit,mpythbitu,
$bio

Phillips CD-i disc published 28 years ago:

Monty Python's More Naughty Bits (c) 1994 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52998&o=2

$end

$cpc_cass=monument,
$bio

Amstrad CPC cass. published 31 years ago:

Monument (c) 1991 Zeppelin Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98298&o=2

$end

$cpc_flop=monument,monument01,monument02,monument03,monument04,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Monument (c) 1991 Zeppelin Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121212&o=2

$end

$info=monzagp,monzagpb,
$bio

Arcade Video game published 41 years ago:

Monza GP (c) 1981 Olympia.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32636&o=2

$end

$pc98=monzetsu,monzetsua,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Monzetsu Fighter (c) 1995 Trush.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90183&o=2

$end

$jupace_cass=m_moo,
$bio

Jupiter Ace cass. published 39 years ago:

Moo + Hangman (c) 1983 Jupiter Cantab

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115743&o=2

$end

$cpc_flop=moodydsk,
$bio

Amstrad CPC 464 disk. published 12 years ago:

Moody (c) 2010 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128259&o=2

$end

$a800=moogles,
$bio

Atari 400/800 cart. published 39 years ago:

Moogles (c) 1983 Sirius

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86633&o=2

$end

$gbcolor=moominj,moominjp,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Moomin no Daibouken (c) 2000 Sunsoft

- TECHNICAL -

GAME ID: CGB-A36J-JPN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68409&o=2

$end

$gbcolor=moomin,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Moomin's Tale [Model CGB-CGB-AM9P-EUR] (c) 2000 Sunsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68410&o=2

$end

$vz_snap=moon,
$bio

Moon (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235108&o=2

$end

$spectrum_cass=moonaler,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Moon Alert (c) 1984 Ocean Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79849&o=2

$end

$info=moonal2,moonal2b,
$bio

Arcade Video game published 42 years ago:

Moon Alien Part 2 (c) 1980 Nichibutsu.

- TECHNICAL -

Upright model # ALA-6001

CABINET DIMENSIONS:
Height: 1800 mm.
Width: 630 mm.
Depth: 790 mm.
Power Source: 100v~240v/110W
CRT: 20 Inch. Vertical

HARDWARE:
Main CPU: Zilog Z80 (@ 3.072 Mhz)
Sound Chips: Tone generator & discrete circuits

Video resolution: 224 x 256 pixels
Screen refresh: 60.61 Hz
Palette colors: 98

CONTROLS:
Players: 2
Control: 2-way joystick
Buttons: 1 (FIRE)

- TRIVIA -

Released in March 1980.

- SERIES -

1. Moon Alien (1979)
2. Moon Alien Part 2 (1980)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1665&o=2

$end

$info=moonaln,
$bio

Arcade Video game published 43 years ago:

Moon Alien [Upright model] (c) 1979 Nichibutsu.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound Chips : Tone generator and discrete circuits

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.61 Hz
Palette colors : 98

Players : 2
Control : 2-way joystick
Buttons : 1 (FIRE)

- TRIVIA -

Licensed to Karateco.

- SERIES -

1. Moon Alien (1979)
2. Moon Alien Part 2 (1980)

- STAFF -

Moon Alien was developed by game developer company Jorudan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1664&o=2

$end

$famicom_flop=moonball,
$bio

Nintendo Famicom disk. published 34 years ago:

Moon Ball Magic [Model SQF-MBM] (c) 1988 Square Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65404&o=2

$end

$cpc_flop=moonbase,moonbase01,
$bio

Amstrad CPC type-in published 37 years ago:

Moon Base Alpha (c) 1985 Amstrad Computer User

- TRIVIA -

Listed as a type-in program in the magazine: Amstrad Computer User (Amsoft era).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119035&o=2

$end

$cpc_flop=moonbase02,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Moon Base III (c) 1991 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124448&o=2

$end

$info=moonbase,moonbasea,
$bio

Arcade Video game published 43 years ago:

Moon Base (c) 1979 Nichibutsu.

A licensed sequel to the legendary "Space Invaders". Moon Base's gameplay is virtually identical to the original game, with the player once again moving a laser base back and forth along the bottom of the screen, shooting endless waves of aliens marching downwards towards the player. Once again flying saucers can be shot for extra points.

Some minor enhancements over the original include the wave number now being indicated on the player's laser bases, and the inclusion of the infamous 'color cellophane overlay', added to give the impression of coloured alien sprites.

- TECHNICAL -

[Upright model]

Main CPU : Intel 8080 (@ 2 Mhz)
Sound Chips : SN76477 (@ 2 Mhz)

Screen orientation : Vertical
Video resolution : 224 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 8

Players : 2
Buttons : 3 (LEFT, RIGHT, FIRE)

- SERIES -

1. Space Invaders (1978)
2. Moon Base (1980)
3. Return of the Invaders (1985)
4. Majestic Twelve - The Space Invaders Part IV (1990)
5. Space Invaders DX (1994)
6. Space Invaders '95 - The Attack of Lunar Loonies (1995)

- STAFF -

Moon Base was developed by game developer company Jorudan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1666&o=2

$end

$pc8001_flop=moonbeam,
$bio

NEC PC-8001 disk. published 40 years ago:

Moon Beam (c) 1982 Ishizu, Yoshikazu

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295918&o=2

$end

$apple2_flop_clcracked=moonbngo,
$bio

Apple II 5.25 disk. published 37 years ago:

Moon Bingo (c) 1985 Grolier Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231651&o=2

$end

$cpc_cass=moonblst,
$bio

Amstrad CPC cass. published 32 years ago:

Moon Blaster (c) 1990 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98299&o=2

$end

$cpc_flop=moonblas02,moonblas03,moonblas06,moonblas05,moonblas01,moonblas,moonblas04,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Moon Blaster (c) 1990 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121399&o=2

$end

$spectrum_cass=moonbuga,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Moon Buggy (c) 1983 Anirog Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79850&o=2

$end

$jupace_cass=moonbugg,
$bio

Jupiter Ace cass. published 38 years ago:

Moon Buggy (c) 1984 Plasma Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115782&o=2

$end

$bbc_cass=moonbugg,
$bio

Acorn BBC Micro B cass. published 37 years ago:

Moon Buggy (c) 1985 Kansas

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52130&o=2

$end

$electron_cass=moonbugg,
$bio

Acorn Electron cass. published 37 years ago:

Moon Buggy (c) 1985 Kansas City Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267037&o=2

$end

$cpc_flop=moonbugg01,moonbugg02,moonbugg,moonbugg03,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Moon Buggy Cracked (c) 1985 XOR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128260&o=2

$end

$cpc_cass=moonbugg,
$bio

Amstrad CPC cass. published 37 years ago:

Moon Buggy [Model MJA-05] (c) 1985 Anirog Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98300&o=2

$end

$spectrum_cass=moonbugv,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Moon Buggy [Model VS-04-08] (c) 1983 Visions Software Factory

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79851&o=2

$end

$pc8801_flop=moonchil,
$bio

NEC PC-8801 Series disk. published 35 years ago:

Moon Child (c) 1987 Hot-B.

- TECHNICAL -

GAME ID: NFHB-27001

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92418&o=2

$end

$cpc_flop=mooncont,
$bio

Amstrad CPC type-in published 37 years ago:

Moon Control (c) 1985 Hebdogiciel [France]

- TRIVIA -

Published in the French magazine; Hebdogiciel Hors Série No 1.

- STAFF -

By: Laurent GRISEL

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120597&o=2

$end

$saturn=mcradle,mcradlea,
$bio

Sega Saturn CD published 25 years ago:

Moon Cradle (c) 1997 Pack In Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59431&o=2

$end

$info=mooncrs4,
$bio

Arcade Video game published 42 years ago:

Moon Crest (c) 1980 SG-Florence.

Bootleg/Hack of Moon Cresta made by SG-Florence.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49930&o=2

$end

$info=mooncrstso,
$bio

Arcade Video game published 42 years ago:

Moon Cresta (c) 1980 Sonic, S.A.

Unlicensed Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103574&o=2

$end

$spectrum_cass=mcresta,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Moon Cresta (c) 1985 Incentive Software.

- TRIVIA -

Moon Cresta for ZX Spectrum was released in 1985 (exact date unknown) in Europe.

- STAFF -

Written by: Philip Taglione, Timothy Walte

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79852&o=2

$end

$mt65_snap=mooncrst,
$bio

Microtan 65 soft. published 37 years ago:

Moon Cresta (c) 1985 Macdonald, Geoff

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267696&o=2

$end

$cpc_cass=mooncrst,
$bio

Amstrad CPC cass. published 36 years ago:

Moon Cresta (c) 1986 Incentive Soft.

- TRIVIA -

Moon Cresta for CPC was released in 1986 (exact date unknown) in Europe.

- STAFF -

Written by: Timothy Walter, Philip Taglione

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98301&o=2

$end

$dragon_cass=mooncresta,
$bio

Dragon cass. published 36 years ago:

Moon Cresta (c) 1986 Incentive Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116756&o=2

$end

$cpc_flop=mooncres01,mooncres,mooncres04,mooncres02,mooncres03,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Moon Cresta (c) 1986 Incentive Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122898&o=2

$end

$bbcb_flop_orig=mooncrst,mooncrstl,
$bio

Acorn BBC Micro B disk. published 36 years ago:

Moon Cresta (c) 1986 Incentive Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125679&o=2

$end

$info=mooncrs3,
$bio

Moon Cresta (c) 198? Jeutel.

Unlicensed French release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15504&o=2

$end

$info=mooncptc,
$bio

Moon Cresta (c) 198? PETACO [Proyectos Electromecanicos de Tanteo y Color].

Produced by PETACO under license from Nichibutsu. For more information about the game, please see the original Nichibutsu entry.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=22229&o=2

$end

$info=mooncreg,
$bio

Moon Cresta (c) 198? Electro Game.

Produced by ELECTRO GAME under license from Nichibutsu. For more information about the game, please see the original Nichibutsu entry.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=45765&o=2

$end

$bbc_cass=mooncrst,
$bio

Moon Cresta (c) 19?? Incentive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52131&o=2

$end

$spectrum_cass=mcrestas,
$bio

Moon Cresta (c) 198? System 4 de Espana, S.A.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219067&o=2

$end

$info=mooncreg2,
$bio

Moon Cresta (c) 198? Electrogame S.A.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306271&o=2

$end

$info=mooncrecm,
$bio

Moon Cresta (c) 198? Centromatic S.A.

Spanish bootleg of Mon Cresta.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148097&o=2

$end

$a7800=mooncrstu,mooncrst,
$bio

Atari 7800 cart. published 11 years ago:

Moon Cresta (c) 2011 Atari Age

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=317433&o=2

$end

$cpc_flop=mooncres05,
$bio

Moon Cresta Cracked (c) 200? CNGSOFT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121719&o=2

$end

$info=mooncrstg,
$bio

Arcade Video game published 42 years ago:

Moon Cresta (c) 1980 Gremlin.

Manufactured by Gremlin under license from Nichibutsu. For more information on the original game, please see the Nichibustu entry.

- TECHNICAL -

BOARD # 800-3121

- TRIVIA -

Moon Cresta was released by Gremlin, under license by Nichibutsu, in September 1980 in the USA.

- STAFF -

Designed & programmed by: Shigeki Fujiwara

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=22226&o=2

$end

$spectrum_cass=mcrestaa,
$bio

Moon Cresta (c) 198? Alternative Soft., Ltd.

- TECHNICAL -

GAME ID: AS099

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=220249&o=2

$end

$info=mooncrst,mooncrsb,mooncrs2,mooncrstu,mooncrstuk,mooncrstuku,mooncrs5,mooncrsto,mooncrstuu,
$bio

Arcade Video game published 42 years ago:

Moon Cresta (c) 1980 Nichibutsu

Moon Cresta is a single screen shoot-em-up with the player controlling an armed ship that moves horizontally along the bottom of the screen and must use their ship to destroy waves of attacking aliens. 

The player begins the game with a small ship armed with a single laser cannon. Upon successful completion of the first four waves of alien attacks, the player's ship will be able to dock with the next 'stage' of fighter ship, although the docking procedure must be completed within a set time. This larger, two-stage ship has increased fire power (three lasers).

After successfully clearing a further two alien waves and surviving a meteor shower, the two-stage ship will be able to dock with the third and final piece, giving the player the largest and most powerful ship, which is now armed with five lasers. Bonus points are awarded depending on how quickly the docking procedures are completed.

If the multi-stage ship is hit, the player continues with whatever stages remain. If players achieve a score of 30,000, they are awarded a free game and their score continues to accumulate.

Upon completion of the first eight screens, the player's ship will revert back to its small, single-stage incarnation and the game begins again with an increased level of difficulty.

- TECHNICAL -

Model MCA-5001 (Upright)

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound Chips : Tone generator & discrete circuits

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.61 Hz
Palette colors : 98

Players : 2
Control : 2-way joystick (RIGHT and LEFT)
Buttons : 1 (FIRE/THRUST)

- TRIVIA -

Moon Cresta was released on June 1, 1980 in Japan.

Marcus McHaffie holds the official record for this game with 153,490 points.

- SCORING -

Scoring in this game is relatively simple. Each alien (except meteors and arrows) come in two different colors for each screen.
Eyes (Break in half) : 50 points
Eyes (Destroy other half) : 100 points
Flies : 30 points
Birds : 60 points
Fireballs : 200 points
Arrow Ships : 100 points

Docking is a big way to increase your score. You get the time remaining from 30 seconds multiplied by 100 for your docking bonus.

- TIPS AND TRICKS -

* When you start the game, all three stages of your ship will come from the bottom of the screen. After going halfway up, the ship on top separates from the other 2 and it settles onto the bottom of the screen ready for battle.

* Remember, you can only keep one set of shots in the 'air' at one time. This means you need to plan your shots out so you don't end up with a lot of misses when the aliens decided to come after your ship.

* In the later screens, the aliens start moving much quicker and you have to be on your toes to keep up with them and avoid being taken out.

* Although the aliens do not fire, they still can cause a lot of hate and discontent by their wild maneuvering. There is no real safe place on the screen from the aliens since they go into the lower corners of the screen, reappear from the bottom after they have apparently 'left' the screen, or just appear right above your ship.

* In the earlier waves, you have to split apart 2 eyes before the rest automatically split and come after your ship. In the later screens, the eyes automatically split upon entering the screen. That means eight instead of four aliens you have to deal with.

* If you manage to dock all three ships together, you will have a lot of firepower (5 shots at once) to send out. Here are some ways, unfortunately, you can lose ships and what ships are lost :
1) Besides the aliens, docking is the second way people lose a lot of ships. The only ship destroyed is the ship attempting to dock.
2) If an alien hits any part of your ships (if all stages are joined), only the stage hit is lost. This can create an amusing circumstance if you lose stage II and you only have stages I and III to fight with.

* Don't worry if you lose Stage I early in the game. One has to be very skilled to fight four screens with Stage I. Stage II is the best stage to fight with. It is a small target plus it has enough firepower to defend itself. Stage III on the other hand, is just a lumbering junkyard. The lasers are too spread out to do much good plus there is a very wide-open area in the middle for aliens to hit.

* The bird stages present the most challenge of the aliens. They appear and disappear at will. Sometimes they will appear right next to your ship so on these stages, be extra alert. If you see one disappear and don't hear the familiar bird chirp of it reappearing, assume it is on the screen somewhere still.

* The best place to 'hide' during the fireball stage is in the lower right corner. The fireballs will not hit your ship in this corner. You can do hit and runs by moving your ship out, shooting at a fireball, then going back to the corner again.

* During the arrow screen, the aliens will hover around the top, then turn into arrows and attempt to ram your ship. In the later screens, they won't even hover but just try to ram your ship.

* Your goal is to make it to 30,000 points so you can have a fresh ship waiting in case you lose all the stages of your present ship.

* Docking isn't that hard to do. After finishing off a wave just before the docking stage, try to center your ship on the screen. That way, all you have to do is move that ship left or right to successfully dock. You want to avoid using the thrusters unless your ship is in extreme peril. The docking bonus can be the most amount of points you score in the game. If you happen to miss a dock, then you will continue the next set of screens with the ship that failed to dock.

- SERIES -

1. Moon Cresta (1980)
2. Terra Cresta (1985)
3. Dangar - Ufo Robo (1986)
4. Terra Force (1987)
5. Terra Cresta II - Mandoraa no Gyakushuu (1992, NEC PC Engine)

- STAFF -

Moon Cresta was developed by game developer company Jorudan.

Designed & programmed by : Shigeki Fujiwara

- PORTS -

* CONSOLES:
[JP] Nintendo Super Famicom (may.26, 1995) "Nichibutsu Arcade Classics [Model SHVC-AACJ-JPN]" 
[JP] Sony PlayStation (dec.29, 1995) "Nichibutsu Arcade Classics [Model SLPS-00184]"
[JP] Sony PS2 (jul.21, 2005) "Moon Cresta [Oretachi Geasen Zoku] [Model SLPM-62645]" 
Nintendo Wii [Virtual Console Arcade] [JP] (mar.9, 2010) 
[JP] Sony PS4 [PSN] (aug.26, 2014) "Arcade Archives - Moon Cresta [Model CUSA-00649]" 
Sony PlayStation 4 [PSN] [US] (may.29, 2015) "Arcade Archives - Moon Cresta [Model CUSA-00982]" 
Sony PlayStation 4 [PSN] [AS] (june.12, 2015) "Arcade Archives - Moon Cresta" 
Sony PlayStation 4 [PSN] [EU] [AU] (sept.29, 2015) "Arcade Archives - Moon Cresta [Model CUSA-02669]" 
Sony PlayStation 4 [PSN] [KO] (nov.13, 2015) "Arcade Archives - Moon Cresta [Model CUSA-00649]" 

* COMPUTERS:
Microtan 65 [EU] (1985)
[EU] Sinclair ZX Spectrum (1985)
[US] Commodore C64 [EU] (1985)
BBC B [EU] (1985)
[EU] Amstrad CPC (1986) 
[EU] Commodore C64 (1992) "Classic Arcadia 3"
[EU] Sinclair ZX Spectrum (1992) "Classic Arcadia 3" 
[JP] Sharp X68000 (nov.20, 1992) "Moon Cresta + Terra Cresta [Model DP-3205023]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1667&o=2

$end

$nes=mooncrys,
$vgmplay=mooncrys_nes,
$bio

Nintendo Famicom cart. published 30 years ago:

Moon Crystal (c) 1992 Hector

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54411&o=2

$end

$ibm5170_cdrom=moondrg,
$bio

PC/MS-Windows CD published 25 years ago:

Moon Dragon (c) 1997 Gaea.

- TRIVIA -

Released on August 30, 1997 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272555&o=2

$end

$c64_cart=moondust,
$bio

Commodore C64 cart. published 39 years ago:

Moon Dust (c) 1983 Creative Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53640&o=2

$end

$info=moonfire,
$bio

Video Slot Machine published 18 years ago:

Moon Fire [Jackpot Carnival] (c) 2004 Aristocrat Leisure Industries Pty, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145603&o=2

$end

$dragon_cass=moonhoppr,
$bio

Dragon cass. published 39 years ago:

Moon Hopper (c) 1983 Dragon Data, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116465&o=2

$end

$dragon_cass=moonhopprm,
$bio

Dragon cass. published 37 years ago:

Moon Hopper (c) 1985 Microdeal

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116376&o=2

$end

$info=mlander,
$bio

Arcade Video game published 42 years ago:

Moon Lander (c) 1980 Leisure Time Electronics.

Bootleg/hack of "Lunar Rescue".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=26831&o=2

$end

$vz_snap=moonland2,
$bio

Moon Lander (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235107&o=2

$end

$vectrex=moonland,
$bio

GCE Vectrex published 25 years ago:

Moon Lander (c) 1997 Packrat Video Games, LLC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236841&o=2

$end

$svi318_cass=moonlndr,
$bio

Spectravideo SV-318 cass. published 38 years ago:

Moon Lander (c) 1984 Spectravideo, Inc.

- TECHNICAL -

GAME ID: SD-314T

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118509&o=2

$end

$msx2_flop=moonland,
$bio

MSX 2 disk. published 24 years ago:

Moon Landing (c) 1998 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101866&o=2

$end

$msx1_cart=moonland,
$bio

MSX cart. published 39 years ago:

Moon Landing (c) 1983 ASCII Corp.

- TECHNICAL -

GAME ID: 0060

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77280&o=2

$end

$info=pinmoonl,
$bio

Pinball published 35 years ago:

Moon Light (c) 1987 Inder.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=9832&o=2

$end

$info=moonlght,moonlghta,moonlghtb,moonlghtc,
$bio

Arcade Video game published 27 years ago:

Moon Light (c) 1995 Unknown.

Bootleg/hack of "Golden Star".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4571&o=2

$end

$pc98=moonlene,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Moon Light Enegy (c) 1992 Inter Heart.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90184&o=2

$end

$fmtowns_cd=mlenergy,
$bio

Fujitsu FM Towns CD published 30 years ago:

Moon Light Energy [Model HME-154] (c) 1992 Inter Heart [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288439&o=2

$end

$msxr_flop=mlsaga,mlsagaa,
$bio

MSX Turbo-R disk. published 26 years ago:

Moon Light Saga (c) 1996 Unknown [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133273&o=2

$end

$info=sc1moonl,
$bio

Moon Lite (c) 199? BWB.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42149&o=2

$end

$ti99_cart=moonmine,
$bio

Texas instrument TI-99/4A cart. published 39 years ago:

Moon Mine [Model PHM 3131] (c) 1983 Texas Instruments

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84646&o=2

$end

$bbc_cass=moonmiss,
$bio

Acorn BBC/Electron cass. published 38 years ago:

Moon Mission (c) 1984 Superior Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52132&o=2

$end

$m5_cart=mpatrol,
$bio

Sord M.5 cart. published 41 years ago:

Moon Patrol (c) 1981 Sord Computer Corp. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95357&o=2

$end

$info=mpatrolw,
$bio

Arcade Video game published 40 years ago:

Moon Patrol (c) 1982 Williams Electronics, Incorporated.

Export version by Williams Electronics for North America. Game developed in Japan by Irem. For more information about the game itself, please see the original Irem entry.

- TECHNICAL -

The Williams Moon Patrol cabinet is a similar design to the one used on "Joust", but with a slightly thicker control panel. This title features painted sideart (a scene showing a moon buggy being attacked, which is done in several shades of blue), and uses a horizontal monitor. The marquee shows another moon scene (this one done up in Marvel comics style graphics) of a yellow moon buggy attacking a hovercraft, with a purple space castle in the background (All of those things are different colors than the ones actually in the game, they probably neglected to show the graphic artist the actual game). The control panel uses a single 2-Way joystick which is mounted centrally, fire and jump buttons are on either side (meaning you can play this title with either hand).

- TRIVIA -

Moon Patrol was released by Williams Electronics, under license by Irem, in August 1982 in the USA.

- PORTS -

NOTE: Only ports released in North America are listed here. For ports released outside of North America, please see the original Irem entry.

* CONSOLES:
[US] Atari 2600 (1983) "Moon Patrol [Model CX2692]" 
[US] Atari 5200 (1983) "Moon Patrol [Model CX5241]" 
Atari XEGS
Colecovision [unreleased prototype] 
[US] Sony PlayStation (nov.30, 1997) "Arcade's Greatest Hits - The Midway Collection 2 [Model SLUS-00450]" 
Nintendo Game Boy Color [US] (may.1999) "Arcade Hits - Moon Patrol & Spy Hunter [Model DMG-ADUE-USA]" 
[US] Sega Dreamcast (nov.15, 2001) "Midway's Greatest Arcade Hits Vol. 2 [Model T-9714N]" 

* COMPUTERS:
[US] Atari 800 (1982) "Moon Patrol [Model RX8052]" 
[US] Apple II (1983) 
PC [Booter] [US] (1983)
Commodore VIC-20 [US] (1983)
[US] Commodore C64 (1983) "Moon Patrol [Model RX8533]" 
Tandy Color Computer [US] (1983) "Moon Hopper" 
Tandy Color Computer [US] (1983) "Desert Patrol" 
Tandy Color Computer [US] (1983) "Lunar Rover Patrol" 
TI-99/4A [US] (1984) "Moon Patrol [Model RX8531]" 
Atari ST [US] (1987)
PC [MS Windows 95, CD-ROM] [US] (1997) "Arcade's Greatest Hits - The Midway Collection 2" 

* OTHERS:
Mobile Phones [US] (jul.2, 2003)

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Arcade Video game published 40 years ago:

Moon Patrol (c) 1982 Irem.

Moon Patrol is a horizontally-scrolling shoot-em-up in which the player takes the role of a Luna City police officer assigned to Sector Nine, home of the toughest thugs in the galaxy. 

The player controls a moon buggy that travels over the moon's surface, trying to avoid or destroy any obstacles in its path, including craters, rocks and mines. UFOs attack the buggy from above by dropping bombs, some UFO bombs will create a new crater when they hit the ground, generating a new obstacle to avoid.

The buggy can jump to avoid craters, mines and rocks, it also has both front and vertically-mounted cannons that fire missiles simultaneously. The vertical cannon is to destroy UFOs while the front-cannon can take out obstacles that lie in the buggy's path.

Moon Patrol has five different stages spread over 26 check-points, each designated a letter of the English alphabet. The five checkpoints that denote a new stage are E, J, O, T and Z and each new stage sees a change in background graphics as well as an increase in difficulty. One example of this is the introduction of landmines in the third stage (stage 'J').

A status panel is displayed at the top of the screen that gives the player useful information. A progress bar showing the five major checkpoints and the player's current position is displayed at the bottom of the panel. Above the progress bar is an indicator of the current checkpoint, the time spent in the stage and three indicator lights: the top light indicates upcoming enemy aerial attacks, the middle one indicates an upcoming minefield and the bottom one indicates enemies approaching from behind.

At the end of each stage bonus points are awarded based on how quickly the stage was completed.

*CAST OF CHARACTERS*

PLAYER CHARACTER - MOON BUGGY: 
Your vehicle across the rugged lunar terrain is a specially designed moon buggy. It comes with six wheels on three specially mounted axles that contain especially absorbent shocks which allow the buggy to glide across the uneven landscape of the moon. The wheels of the buggy can be utilized to create short hops, which allow the buggy to jump over pits and other hazardous obstacles that can't be removed in time. It is also equipped with a roof mounted gun for anti-air fire and a forward mounted cannon. The anti-air gun can fire up to four bullets on the screen at one time, while the cannon can only project one bullet at a time. The buggy is destroyed by impact with an obstacle, getting hit by alien craft bombs, or falling into a lunar pit.

ENEMIES ON THE GROUND
1) Craters and Rocks - Throughout the course of driving on the moon, you will encounter natural terrain obstacles that you must overcome. Nothing more can be done about craters than jumping over them. Most craters are spaced out, but a few come in rapid succession of one another, so jumps must be timed carefully. In addition to craters, you will come across rocks on the landscape. Most rocks are easily dispatched with one shot from your cannon. Sometimes, two rocks occur back to back. If you're fast enough, you can destroy them both. Otherwise, you may opt to jump over the pair. Small rocks lie below the height of your cannon fire. They can only be destroyed if the shot from your cannon detonates near the rock. Otherwise, the shot will sail harmlessly over the rock. When in doubt, jump over the rocks to be safe.

2) Land Mines - These small objects which flash white and red make their first appearance after point J in the beginner course. Like pits, they can not be destroyed and must be jumped over. They tend to occur in rapid succession, so it is recommended that you travel no faster than regular speed until you are an expert player. When two mines are approximately two moon buggy lengths apart, it is important to jump over the first one considerably early so that you don't land on the second, and have enough time to jump off the ground before you reach it.

3) Boulders - At certain points along your patrol, the elevation of the moon's surface rises. The first such occurrence is between points P and Q in the beginner course. While you are driving uphill, it is not uncommon to encounter boulders rolling down towards your buggy. Like rocks, these boulders can be rendered harmless with your cannon. Even the small boulders present little challenge thanks to the incline of the surface elevating them to the level of your cannon. But be prepared for a difficult jump if too many come at you at once and you don't have enough time to destroy them all.

4) Tanks - These first appear after point U in the beginner course. They are stationary, and typically fire one bullet at a time in your direction. Their bullets and the shots from your cannon cancel each other out, so you must immediately fire again in order to hit the tank. Any delay on your part will result in the tank firing once more, preventing you from destroying the tank before you reach it. Tanks can be jumped over if necessary.

5) Rocket Cars - The first of these appears after point A in the champion course. It will trail behind you until it is ready to strike. Stay fast, and don't do anything until it begins to approach you. When it is half-way between you and the edge of the screen, jump up and let it sail underneath you. Fire as soon as you land to destroy it for 500 points. 

6) Space Plants - A strange type of vegetation exists on the moon, favouring to make their homes in the craters of the lunar surface. They bob in and out of the craters in an effort to catch whatever they can grab. These space plants first appear shortly before point H in the champion course. A shot from the cannon is enough to render the space plant harmless, but the crater must still be leaped over. Attempting to leap over a crater that still contains a space plant can be a dangerous gamble if not timed perfectly.

ENEMIES IN THE AIR
Alien Craft: There are three types of craft that the enemy employs when trying to defeat you from overhead. They all appear in groups ranging from two to five.

1) Regular Craft - These weave back and forth dropping bombs on the buggy. The bombs can be destroyed with your anti-air gun, but they make difficult targets. If this craft is left on the screen for too long in later levels, it may fly down to collide with your buggy.

2) Elliptical craft - These behave nearly identical to the regular craft. They drop bombs on you with increasing accuracy. The long you remain at a particular speed, the better their shots will get, so make sure to mix your speed up in order to confuse them. Sometimes, you can jump at the last minute and avoid getting hit if the bomb is about to hit the back of your buggy.

3) Tri-orb craft - This craft, made of three circles bound together, is the deadliest of them all. Rather than dropping normal bombs at the buggy, they pitch terrain deforming grenades at the path ahead of you. You must watch the trajectory of their small flashing grenades and anticipate when you might need to jump as a result of the newly formed pit left by their grenade's impact with the ground. Like the bombs, the grenades can be shot, but they are even harder to hit.

- TECHNICAL -

Irem M-52 hardware

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound CPU : Motorola M6803 (@ 894.886 Khz)
Sound Chips : (2x) General Instrument AY8910 (@ 894.886 Khz), (2x) MSM5205 (@ 384 Khz)

Players : 2
Control: 2-way joystick (controls speed of moon buggy)
Buttons: 2
=> [1] Fire, [2] Jump

- TRIVIA -

Moon Patrol was released in June 1982 in Japan.

Moon Patrol was one of the earliest linear side-scrolling shoot-em-ups and the first game to feature parallax scrolling.

Some graphical glitches:

* Shoot an alien ship as it falls and it remains on the screen, with its point total.

* Bombs dropped in pits explode on the surface.

* Occasionally you'll miss an enemy you appear to hit, but it works the other way around, too.

* Occasionally the enemy missiles will hit your very edge and nothing will happen. Don't get too used to this happening, though!

* When you jump but still fall in a pit, you always make it halfway between the edge before falling in.

The attract mode course uses its own unique course of gameplay. The screen, however, says 'Beginner course' at the top when the moon buggy is parked at the moon base. The enemies encountered in attract mode are as follows:

(Moon base)
Large (double) rock, Large crater, 2 space plants (the second space plant has a rock adjacent to it), Large crater, Small crater, 2 tanks

(Point A)
Uphill climb with rolling boulders, Formation of 3 regular alien crafts, Formation of 3 tri-orb crafts

(Point B)
Downhill descent with formation of 3 elliptical alien crafts

(Point C)
Rocket car, Large crater and small crater adjacent to each other
(Unfortunately, the moon buggy always falls into the large crater that follows the rocket car, so technically the attract mode course ends there. Sometimes the alien craft between points A and C would defeat the moon buggy; other times the moon buggy would mistime its jump over the rocket car. The land mines do not appear in the attract mode).

Mark Robichek holds the official record for this game with 1,214,600 points.

A Moon Patrol unit appears in the 1983 movie 'Joysticks' and in the 1984 movie 'The Karate Kid'.

A Bootleg of this game is called "Moon Ranger".

Alfa Records released a limited-edition soundtrack album for this game (R*Type: Irem Game Music - 28XA-199) on January 25, 1988.

- SCORING -

Regular alien craft :
Destroying - 100 points

Elliptical alien craft :
Destroying - 100 points

Tri-orb alien craft :
Destroying - 200 points

Alien craft formation bonus (for destroying all alien craft in a formation) :
Formation of three - 500 points
Formation of four - 800 points
Formation of five - 1,000 points
(no bonus points for a formation of two) 

Small craters :
Jumping over - 50 points

Large craters :
Jumping over - 100 points

Small rocks :
Jumping over - 50 points
Destroying - 100 points

Medium rocks :
Jumping over - 80 points
Destroying - 100 points

Large (double) rocks :
Jumping over - 100 points
Half destroying - 100 points
Half destroying and jumping over - 180 points
Destroying - 200 points

Land mines :
Jumping over - 50 points

Rolling boulders :
Destroying - 50 points
Jumping over - 100 points

Tanks :
Jumping over - 100 points
Destroying - 200 points
(no points for shooting the tank's missile)

Rocket cars :
Destroying - 500/800/1,000 points depending on distance
(no points for jumping over rocket cars)

Space plants :
Jumping over - 100 points
Destroying - 300/500/800 points depending on their height when destroyed + 100 points for jumping over the crater

Reaching a checkpoint in under average time : 
Beginner course - 1,000 point bonus 
Champion course - 2,000 point bonus

Reaching checkpoint 'Z' : 
Beginner course - 5,000 points
Champion course - 10,000 points

Time remaining at checkpoint - 100 points per second under average time

- TIPS AND TRICKS -

Enemies that appear in later stages also appear in the attract mode. If you watch the attract mode carefully, you'll learn how to deal with these adversaries.

Moon Patrol is primarily divided into 2 courses; the Beginner course and the Champion course. Each course is divided into 26 sections labelled A through Z. Each section is organized into 4 groups of 5 and 1 group of 6 at the very end. At the end of each group, your time is compared to the average time for potential bonus points.

BEGINNER COURSE

A - E
 
In the very first stretch, you will encounter 3 small craters, and 2 rocks. Jump over all of the craters and fire your cannon at the rocks. 

Point A 
By the time you drive over point A, 2 of the first alien crafts will appear overhead. They will be joined by two of the elliptical crafts. A rock will appear towards the end. 

Point B 
2 more crafts appear while a rock approaches your buggy. A few more rocks and a crater will follow. 

Point C 
3 elliptical crafts will appear. Destroy them for a 500 point bonus while you jump over the 2 craters and destroy the rock. 

Point D 
2 tri-orbs will introduce themselves. Be careful of the craters that their grenades might make. They are quickly followed by 2 regular crafts. One rock and one crater precedes the end.

F - J

Point E 
The section begins with 2 tri-orbs followed by 2 elliptical crafts. A crater and rock appear towards the end. 

Point F 
More difficult obstacles appear, such as large craters, double rocks that must be fired on twice, and small rocks that must be hit by the explosion of the cannon shot. 

Point G 
2 craft appear while you jump over large craters and destroy a few rocks that get in your way. 

Point H 
There are simply 2 tri-orbs and 2 regular crafts in this section. 

Point I 
The first group of three tri-orbs will appear. Destroy them all for 500 points. Then a rapid succession of craters and rocks will occur, including double and small rocks. You may wish to slow down towards the end to deal with them all. 

K - O

Point J 
This section introduces you to land mines, the small objects that flash white and red. Like craters, they can not be destroyed and must be jumped over. They tend to occur in rapid succession, so it is recommended that you travel no faster than regular speed until you are an expert player.

Point K 
More land mines in this section. When 2 land mines are approximately 2 buggy lengths apart, it is important to jump over the first one considerably early so that you don't land on the second, and have enough time to jump off the ground before you reach it. 

Point L 
Many of the land mines you encounter here come in pairs, but they are no more difficult to jump at regular speed than single mines. 

Point M 
Space craft resume their attack and this time 4 of the regular type appear to attack. Destroy them all for an 800 point bonus. This is followed by 3 elliptical crafts, worth 500 bonus points if they are all destroyed. 

Point N 
4 tri-orbs appear, followed by 3 elliptical crafts. If you can destroy them all, you'll net a 1300 point bonus.

P - T

Point O 
A quad of tri-orbs start off this section, followed by 3 regular crafts. 

Point P 
This section is the first uphill climb that you encounter. Boulders of all three sizes will fall down the hill in no larger groups than pairs. Even the smallest boulders should be easy to shoot. 

Point Q 
4 elliptical craft appear. Be aware that their bombs don't need to travel as far in order to hit you. Also keep your eyes open for the large craters and double rock formations that show up. 

Point R 
As you begin to descend downhill, a pair of both regular space crafts will appear and bomb you from overhead. 

Point S 
3 regular crafts appear near simultaneously with 3 tri-orb craft. Stay alert to newly formed craters. 

U - Z

Point T 
A rapid succession of craters and double rocks appear. Take this section at the normal speed until you feel comfortable speeding up. 

Point U 
As soon as the craters and rock end, you will encounter your first 2 tanks. 4 more tanks are waiting for you after a large crater. Fire rapidly to overcome their bullets and destroy them. 

Point V 
A series of 4 large craters precedes an uphill climb, complete with rolling boulders.

Point W 
4 regular craft and 3 elliptical crafts appear while you're positioned closer to the sky.

Point X 
3 regular crafts are followed by 3 tri-orb crafts. 

Point Y 
3 more tri-orb crafts and 3 elliptical crafts fire from overhead while you must avoid a final series of craters and rocks to reach the end of the beginner course.


CHAMPION COURSE

A - E

3 regular craft and 3 elliptical craft bomb you from overhead at the start of the champion course. 

Point A 
Your first tangle with a rocket car will occur. It will trail behind you until it is ready to strike. Stay fast, and don't do anything until it begins to approach you. When it's half way between you and the edge of the screen, jump up and let it sail underneath you. Fire as soon as you land to destroy it. 

Point B 
A few tanks occur among craters and rock. The last tank in this section is positioned just after a large crater. It's difficult to destroy both the tank's bullet and the tank, so fire at the bullet and leap over the crater and the tank in one jump. 

Point C 
More tanks appear with short breaks of craters and rocks. 

Point D 
4 regular crafts fly in while you must continue to navigate over several deep craters and clear the rocks in your way. Destroy all of the crafts for 800 bonus points. 

F - J

Point E 
3 pairs of tri-orbs appear, providing a near constant shower of grenades. No bonus points are awarded for destroying all of the crafts because they are considered pairs. 

Point F 
A tricky succession of craters and rocks occur. They frequently occur back to back, requiring you to clear the rock in front of the crater before jumping, or forcing you to delay your jump so that you can destroy the rock behind the crater. Slow the buggy down if your jumps are landing too close to the next obstacle. 

Point G 
4 tri-orb crafts are accompanied by 4 regular crafts for a total potential bonus of 1600 points. At the very end of this section, you will be introduced to space plants. Even if you manage to destroy them, remember to jump over the craters. 

Point H 
3 of the regular and elliptical crafts appear among more craters and rocks. 

Point I 
4 tri-orb crafts arrive. Destroy them as quickly as possible before the terrain gets more difficult up ahead. Among the craters and rocks are space plants that must be dealt with. Slow the buggy down towards the end.

K - O

Point J 
This section starts off with an uphill climb. Boulders now appear more frequently and groups of three are not uncommon. Do not be determined to destroy them all. Leap over a set if they prove too difficult to shoot in time. 

Point K 
4 regular crafts and 3 elliptical crafts stream onto the screen during your higher elevation.

Point L 
Land mines begin to appear again, some in very close proximity to one another. Slow your speed down until you get the rhythm of the jumps. 

Point M 
More land mines appear. In this section, some land mine pairs are so close that it's actually possible to hurdle the combination at top speed, but this requires great familiarity with the mine sequence before attempting. 

Point N 
5 tri-orbs appear, for a unique chance at a 1000 point bonus for clearing them all. 4 regular crafts appear as well. 

P - T

Point O 
As soon as you begin your descent down the hill, five elliptical crafts swarm overhead with four regular crafts. Once you reach the bottom of the hill, a tricky combination of rocks and craters occurs, so clear the crafts as quickly as possible. 

Point P 
The craters continue to come at a relatively easy pace. A rocket car will appear while you continue to jump craters. The land will level out and eventually the rocket car will launch itself at you. Jump to avoid it, and shoot it as you land, but be ready to jump the next crater which comes up almost immediately. 

Point Q 
Rocks occur on either side of some craters now, some grouped in pairs. The very end of the section contains closely arranged land mines. 

Point R 
More rocks and craters show up, with the space plants occupying the later batch. 

Point S 
5 tri-orbs are accompanied by 3 elliptical crafts. A few rocks show up towards the end. 

U - Z

Point T 
As the section starts out, a few rocks and craters get in your way before a rocket car appears. This time, it will launch shortly after you land from a jump over a crater, so be ready to jump back up again as the car approaches. 

Point U 
A number of land mines appear. In the middle, two rocks must be destroyed. Use this as a cue to speed up quite a bit, because a pair of land mines roughly one buggy's width apart must be leaped over simultaneously and you need a good bit of speed. 

Point V 
A total of 5 tri-orb crafts and 5 regular crafts will appear to launch an attack over you. Continue to monitor forward for craters created by tri-orbs' grenades. 

Point W 
A rapid succession of craters, rocks, and space plants occur here. It is best to travel at normal or slower speed to ensure that you have time to destroy every obstacle in your way. 

Point X 
5 tri-orbs and four regular craft will dominate the sky above you. 

Point Y 
A full combination of tanks, craters, rocks, and space plants will assail you during the very final section of the champion course. 


* Hint 1 : When alien ships fly over, keep adjusting your speed or they will eventually hit you with a bomb. Draw their bombs to one end of the screen, then shift to the other. 

* Hint 2 : Although the part of the mines seems to be the more difficult, it isn't - all you have to do is not move your tank at all, only pressing the jump button. You won't get many bonus points, but at least you'll survive. 

* Hint 3 : The big key to this game is memorization. After the beginner course, you go on to the champion course, which never changes no matter how many times you pass it. Memorize the two courses, and you will almost never lose a life.

- PORTS -

NOTE: Only ports released outside North America are listed here. For North American releases, please see the Williams Electronics entry.

* CONSOLES:
[EU] Sony PlayStation (mar.1998) "Arcade's Greatest Hits - The Midway Collection 2 [Model SLES-00739]" 

* COMPUTERS:
[EU] Commodore C64 (1983)
Sord M5 [JP] (1983)
[JP] MSX (1984)
[EU] Sinclair ZX Spectrum (1984) 
[EU] Amstrad CPC (1985) "Moon Buggy"

* OTHERS:
LCD handheld game [JP] (1982) released by Gakken.

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Sinclair ZX Spectrum cass. published 38 years ago:

Moon Patrol (c) 1984 Atarisoft [Atari, Inc.]

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Moon Patrol (c) 198? ProSoft [Korea]

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Moon Patrol (c) 19?? Intellivision

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Moon Patrol (c) 19?? Tron

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Belogic Uzebox ROM published 13 years ago:

Moon Patrol (c) 2009 Belogic

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MSX disk. published 42 years ago:

Moon Patrol Cracked (c) 1980 Unknown.

Cartridge to diskette copy/hack.

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Atari 2600 cart. published 39 years ago:

Moon Patrol (c) 1983 CCE.

South American release. See Atari's "Moon Patrol [Model CX2692]" for more information about the game itself.

- TECHNICAL -

Model C-1006

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Atari 2600 cart. published 39 years ago:

Moon Patrol (c) 1983 Atari, Incorporated.

As a Moon Buggy driver, your objective is to travel across the surface of the moon as quickly as you can. While you progress on your journey, you'll encounter huge craters, exploding land mines, and moon rocks on the lunar surface. To make your journey even more challenging, your Moon Buggy comes under missile fire from alien UFOs, some of which create even more craters.

Push your Joystick up to jump over craters, land mines, and other obstacles. Time your jumps carefully: a poorly timed jump will cause your Moon Buggy to crash. Push your Joystick right to increase the speed of your Moon Buggy; push the Joystick left to slow it down. Press the red fire button to shoot your laser guns. When an enemy car appears from behind. use your jumping skill to jump over it, then blast it away when it's in front of you. When you encounter an enemy tank, jump over it and its bullets, or simply destroy it for maximum points.

You start the game with four Moon Buggy lives. If one is destroyed. you restart at the course segment where your Moon Buggy was destroyed. The number of Moon Buggies remaining is shown at the bottom of the screen. When all your Moon Buggy lives are lost. the game ends. To restart the game at the beginning. press the red fire button.

There are two courses and three skill levels: Easy. Medium, and Hard. Each course is divided into 26 segments, indicated by markers along the way. A segment is completed when its x marker passes off the left side of the screen.

The gauge at the lower center of the screen indicates your location on the course. It is divided into five sections, 1-5, 6-10, 11-15, 16-20, and 21-26. The gauge fills with color as you travel along the course. When you complete course 1, your Moon Buggy moves on to course 2, which continues to progress in difficulty.

A timer at the bottom of the screen clocks your journey. It starts ticking away the seconds as soon as you start. When the timer reaches 999 seconds, it stops counting. but you can continue driving.

You score points for shooting UFOs and for destroying or jumping over rocks, enemy cars, craters, tanks. and land mines. You can also earn bonus points for completing the course in less than the average time

- TECHNICAL -

Model CX2692

- TRIVIA -

Moon Patrol was one of the first games to be outsourced to GCC.

- SCORING -

COURSE ONE
Completing each section of five markers: 1000 Points.
Each second under 55 seconds it takes to complete section 1 or 2: 100 Points.
Each second under 60 seconds it takes to complete section 3 or 4: 100 Points.
Each second under 65 seconds it takes to complete section 5: 100 Points.
Completing the entire first course: 5000 Points.

COURSE TWO
Completing each section of five markers: 2000 Points.
Each section completed in less than 70 seconds: 100 Points.
Completing the entire second course: 10000 Points.

- TIPS AND TRICKS -

As you travel along the course, you'll see areas where a rock is placed just behind a land mine or crater. When this happens, time your shot very carefully.

Another trick: Try taking one long jump over two closely positioned obstacles.

Watch out for UFOs that look like this: ~ They drop missiles which create huge craters directly in front of your Moon Buggy. The best way to handle these pests is to destroy them before they can drop missiles.

To protect yourself, shoot at UFO missiles while they're in the air.

Start your jumps well in front of a hole to land just on the other side, giving you more time and space to begin a second jump.

Scoring points for destroying the enemy car is random, so just shoot as soon as you can.

- STAFF -

Programmers: Noelie Alito, Mark Ackerman, Patty Goodson

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Atari 5200 cart. published 39 years ago:

Moon Patrol (c) 1983 Atari, Incorporated.

- TECHNICAL -

Model CX5241

- TIPS AND TRICKS -

* Play the BEGINNING game variation first, to learn how to control your patrol car.

* You'll jump farther when your patrol car is moving fast; be sure you're driving fast enough to jump over an obstacle.

* Try taking one long jump over two closely positioned obstacles.

* Your laser bullets are only effective a short distance in front of you. Don't fire too early, or you might miss your target.

* Some UFOs drop missiles that form new craters. Learn to recognize these UFOs and eliminate them quickly.

* When an enemy missile appears from behind, jump over it, then blast it when it's in front of you.

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MSX cart. published 38 years ago:

Moon Patrol [Model DP-3912011] (c) 1984 Dempa.

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Apple II 5.25 disk. published 39 years ago:

Moon Patrol (c) 1983 Atarisoft

- TECHNICAL -

GAME ID: DX5518

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Edit this entry: https://www.arcade-history.com/?&page=detail&id=107412&o=2

$end

$ibm5150=mpatrol,
$bio

IBM PC 5.25in. disk. published 39 years ago:

Moon Patrol (c) 1983 Atarisoft

- TECHNICAL -

GAME ID: DX5519

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83664&o=2

$end

$a800=mpatrol,
$bio

Atari 400/800 cart. published 39 years ago:

Moon Patrol (c) 1983 Atari, Inc.

- TECHNICAL -

GAME ID: RX8052

- STAFF -

Programmer: Scott Smith
Graphic: Courtney Granner
Sound: Robert Vieira

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86634&o=2

$end

$ti99_cart=moonpatr,
$bio

Texas instrument TI-99/4A cart. published 39 years ago:

Moon Patrol (c) 1983 Atarisoft

- TECHNICAL -

GAME ID: RX8531

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84647&o=2

$end

$vic1001_cart=mpatrol,
$bio

Commodore VIC-20 cart. published 39 years ago:

Moon Patrol (c) 1983 Atarisoft

- TECHNICAL -

GAME ID: RX8532

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86873&o=2

$end

$c64_cart=mpatrol,
$bio

Commodore C64 cart. published 39 years ago:

Moon Patrol (c) 1983 Atarisoft

- TECHNICAL -

[US] Game ID: RX8533

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53641&o=2

$end

$archimedes=moonquak,
$bio

Acorn Archimedes disk. published 30 years ago:

Moon Quake (c) 1992 Archimedes World

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115918&o=2

$end

$info=moonqsr,
$bio

Arcade Video game published 42 years ago:

Moon Quasar (c) 1980 Nichibutsu.

The space patrol aboard, can you survive the last invasion? you will need cross the entire galaxy and destroy the impending alien menace, should avoid losing one of the three modules of the ship and refuel your tank fuel to complete the mission.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound Chips : Tone generator and discrete circuits

Players: 2
Control: 2-way joystick
Buttons: 1

- TRIVIA -

Moon Quasar was released in October 1980.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1669&o=2

$end

$nascom_snap=moonraid,
$bio

Nascom cass. published 41 years ago:

Moon Raider (c) 1981 Program Power

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235651&o=2

$end

$bbc_cass=moonraid,
$electron_cass=moonraid,
$bio

Acorn BBC/Electron cass. published 39 years ago:

Moon Raider (c) 1983 Micro Power

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52133&o=2

$end

$pc6001_cart=moonraid,moonraida,
$bio

NEC PC-6001 Series cart. published 12 years ago:

Moon Raiders (c) 2010 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298165&o=2

$end

$info=mranger,
$bio

Arcade Video game published 40 years ago:

Moon Ranger (c) 1982 Unknown.

Possible JAMMA bootleg of "Moon Patrol".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49648&o=2

$end

$nes=moonrang,
$bio

Nintendo NES cart. published 32 years ago:

Moon Ranger (c) 1990 Bunch Games

Our beautiful moon, the spotlight of romantic evenings, the subject of ancient myths, the summoner of creatures of the night, is home to an evil secret. Long ago an alien civilization placed a gigantic dormant space craft on its surface. This space craft was programmed to harvest the valuable elements of our solar system. Unfortunately, this process will result in the total destruction of the Earth. To uproot the alien forces on one of Earth's most valued celestial assets, a hero is called for. That hero is ..Moon Ranger.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55381&o=2

$end

$mt65_snap=moonresc,
$bio

Microtan 65 soft. published 38 years ago:

Moon Rescue (c) 1984 Macdonald, Geoff

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267697&o=2

$end

$msx1_cass=moonridr,
$bio

MSX cass. published 36 years ago:

Moon Rider (c) 1986 Eaglesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94857&o=2

$end

$msx1_flop=moonridr,
$bio

Moon Rider cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230060&o=2

$end

$pc8801_flop=moonrins,
$bio

NEC PC-8801 Series disk. published 30 years ago:

Moon Rinse (c) 1992 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92419&o=2

$end

$info=mshuttle,mshuttlej,mshuttlej2,mshuttle2,
$bio

Arcade Video game published 41 years ago:

Moon Shuttle (c) 1981 Nichibutsu.

Moon Shuttle is a game where at first you have to shoot moon rocks to get out, then after that fight some enemies. The cycle repeats after that. The voice sampling in the game doesn't say what the words on the screen say. For example, when it says on the screen 'Never Give Up', the voice is actually saying 'Hang in there!'.

- TECHNICAL -

Upright Model
Model number : MSA-8001

C.R.T. : 20 inch.
Width : 600 mm.
Depth : 690 mm.
Height : 1625 mm.

Power source : 100V~240V / 110W

- TRIVIA -

Released in September 1981.

Mike Perez holds the official record for this game with 30,870 points.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1670&o=2

$end

$info=mshuttlea,
$bio

Arcade Video game published 41 years ago:

Moon Shuttle (c) 1981 Taito America Corp.

Taito USA entry, for more information about the game itself, see the Nichibutsu Japan upright entry.

- TECHNICAL -

Upright Model

Height : 68 inch. (171 cm.)
Width : 24 inch. (61 cm.)
Depth : 35 inch. (87.5 cm.)
Weight : 136 kg. (300 lbs.)

- PORTS -

* COMPUTERS:
[US] Apple II
Atari 8-Bit [US]
Commodore 64 [US]
Tandy CoCo 1 and 2 [US]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=27977&o=2

$end

$spectrum_cass=moonstrk,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Moon Strike (c) 1987 Mirrorsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79860&o=2

$end

$info=mooncmw,
$bio

Arcade Video game published 41 years ago:

Moon War (c) 1981 Unknown.

Unauthorized bootleg of "Moon Cresta".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=18921&o=2

$end

$ibm5170_cdrom=moon,
$bio

PC/MS-Windows CD published 24 years ago:

Moon (c) 1998 Xing Ent.

- TECHNICAL -

GAME ID: XING000059

- STAFF -

Developed by Over Rise.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272556&o=2

$end

$cpc_flop=mooncont02,mooncont01,
$bio

Amstrad CPC type-in published 37 years ago:

Moon-Control (c) 1985 Hebdogiciel [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124312&o=2

$end

$x68k_flop=mooncrys,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

Moon-Crystal (c) 1992 Orange House

- TECHNICAL -

FD x4

- TRIVIA -

Released on May 02, 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87909&o=2

$end

$famicom_cass=moonbas2,
$bio

Nintendo Famicom BASIC type-in published 38 years ago:

ムーンベース　2 (c) 1984 Hudson Soft.
(MoonBase 2)

- TRIVIA -

Published in the Nintendo Family Computer and Family Basic Guide Book.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233454&o=2

$end

$mz2500=moonchld,
$bio

Moonchild (c) 198? Unknown [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128563&o=2

$end

$camplynx_cass=moonfall,moonfallf,
$bio

Camputers Lynx cass. published 39 years ago:

Moonfall (c) 1983 Camsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134040&o=2

$end

$orion_cass=moonfox,
$bio

Moonfox (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235185&o=2

$end

$vz_snap=moonland,
$bio

Moonlander (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235109&o=2

$end

$apple2_flop_clcracked=moonmadn,
$bio

Apple II 5.25 disk. published 34 years ago:

Moonlight and Madness Level II (c) 1988 Hartley Courseware, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298423&o=2

$end

$pc98_cd=mlenergy2,
$bio

NEC PC-9821 CD published 26 years ago:

Moonlight Energy 2 (c) 1996 Inter Heart [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298158&o=2

$end

$pcecd=moonligh,
$bio

NEC PC-Engine CD published 29 years ago:

Moonlight Lady (c) 1993 NEC Home Electronics, Limited.

Moonlight Lady is a cute action/RPG by Nec Home Electronics. The game features three super-girls - the intrepid Moonlight ladies. The game starts when the pink-haired Artemis, the cry-baby of the group, is followed to her house by a mysterious floating ball of light. Scared, she cries to her mom and runs to her bedroom where she meets the strange ball again - and, curiously, she's given the power to understand the language of animals. Nick, a weird red talking bird, appears and she learns that humanity is in danger and some evil monster called Gargoyle is about to take over the World. Artemis later meets the other girls of the team who also received more offensive powers - Aquarius can use the power of water and Minerva the power of fire. Moonlight Lady alternates simple RPG scenes where our cute ladies walk around the city and talk to various characters, and pure-action scenes full of vicious monsters and terrifying bosses.

- TECHNICAL -

Game ID: HECD3003

- TRIVIA -

Released on March 26, 1993 in Japan for 6980 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58293&o=2

$end

$spectrum_cass=moonligh,
$bio

Moonlight Madness (c) 198? Blue Ribbon Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226181&o=2

$end

$spectrum_cass=mlightmg,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Moonlight Magic (c) 1984 ESP

- TIPS AND TRICKS -

This game contains a bug:
It is not possible to complete the 8th screen or move to the next ones. The 8th screen is set up for 6 windows, yet there are actually 9, thus rendering the level impossible to complete.
Fixed using POKE 48591,133: POKE 48592,1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79856&o=2

$end

$info=moonwalt,
$bio

Video Slot Machine published 15 years ago:

Moonlight Waltz (c) 2007 Aristocrat.

- STAFF -

Artwork : Jozef Szekeres

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=28230&o=2

$end

$x68k_flop=moonligt,
$bio

Sharp X68000 Series 5.25in. disk. published 29 years ago:

Moonlight-chan Rin Shan (c) 1993 DO.

- TECHNICAL -

Media: FD x5

- TRIVIA -

Released on March 19, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87910&o=2

$end

$pc98=moonchan,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Moonlight-chan Rin Shan (c) 1993 DO.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90185&o=2

$end

$fmtowns_cd=moonchan,
$bio

Fujitsu FM Towns CD published 29 years ago:

Moonlight-chan Rin Shan (c) 1993 DO.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110304&o=2

$end

$pc98_cd=moonchan,
$bio

NEC PC-9821 CD published 29 years ago:

Moonlight-chan Rin Shan (c) 1993 DO Corp. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298159&o=2

$end

$spectrum_cass=mlightr,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Moonlighter (c) 1984 Software Supersavers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79854&o=2

$end

$cpc_flop=moonmist04,moonmist,moonmist01,moonmist03,
$pcw=moonmist,
$bio

Amstrad CPC/PCW disk. published 36 years ago:

Moonmist (c) 1986 Infocom

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118299&o=2

$end

$pc98=moonmist,moonmista,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Moonmist (c) 1992 Systemsoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90186&o=2

$end

$apple2_flop_orig=mnmistr9,
$apple2_flop_misc=moonmist,
$bio

Apple II 5.25 disk. published 36 years ago:

Moonmist (c) 1986 Infocom

- TECHNICAL -

GAME ID: IM5-AP1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107360&o=2

$end

$a800_flop=moonmist,
$bio

Atari 400/800 disk. published 36 years ago:

Moonmist (c) 1986 Infocom, Inc.

- TECHNICAL -

GAME ID: IM5-AT1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=217380&o=2

$end

$amigaocs_flop=moonmist,
$bio

Commodore Amiga 500 disk. published 36 years ago:

Moonmist (c) 1986 Infocom

- TECHNICAL -

GAME ID: IM5-CO4

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74580&o=2

$end

$info=mquake,
$bio

Arcade Video game published 35 years ago:

Moonquake (c) 1987 Sente.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 7.15909 Mhz)
Sound Chips : Custom (@ 3.579545 Mhz), ES5503 (@ 7.15909 Mhz)

Players : 2
Control : 8-way Joystick
Buttons : 1

- TRIVIA -

Released in May 1987.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3905&o=2

$end

$spectrum_cass=moonquak,moonquaka,moonquakb,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Moonquake (c) 1989 Creighton, Laurence

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288118&o=2

$end

$spectrum_cass=moontant,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Moons of Tantalus (c) 1984 Cornhill Services

- TECHNICAL -

GAME ID: CS01/84

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79859&o=2

$end

$spectrum_cass=moonscap,
$bio

Sinclair ZX Spectrum cass. published 14 years ago:

Moonscape - Escape From The Moon (c) 2008 Allan, Simon

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293910&o=2

$end

$spectrum_cass=moonshar,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Moonshards of Sacrimore (c) 1989 Global Games [Scotland]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79858&o=2

$end

$amigaocs_flop=moonshin,
$bio

Commodore Amiga 500 disk. published 31 years ago:

MoonShine Racers (c) 1991 Millennium Game Products

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74579&o=2

$end

$amigaocs_flop=moonston,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Moonstone - A Hard Days Knight (c) 1991 Mindscape, Incorporated. [Northbrook, IL, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74581&o=2

$end

$ibm5170=moonston,
$bio

IBM PC/AT DOS 3.5in. disk. published 30 years ago:

Moonstone - A Hard Days Knight (c) 1992 Mindscape, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293507&o=2

$end

$coleco=moonswpr,moonswpra,
$bio

Colecovision cart. published 39 years ago:

Moonsweeper (c) 1983 Imagic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53312&o=2

$end

$spectrum_cass=moonswee,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Moonsweeper (c) 1983 Cheetahsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79861&o=2

$end

$a2600=moonswepa,
$bio

Atari 2600 cart. published 34 years ago:

Moonsweeper (c) 1988 Activision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50718&o=2

$end

$msx1_flop=moonswep,
$bio

MSX disk. published 42 years ago:

Moonsweeper Cracked (c) 1980 Unknown.

Cartridge to diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134985&o=2

$end

$a2600=moonswep,moonswepe,
$bio

Atari 2600 cart. published 39 years ago:

Moonsweeper (c) 1983 Imagic.

-Pilot the USS Moonsweeper around the sun of Star Quadrant Jupiter². Avoiod or destroy aurora flares, photon torches and space bullets. Land on one of the moons as it passes.

-Rescue 6 miners from the moon. Avoid towers and shots fired from alien surface destroyers.

-While skimming the moon's surface, shoot towers, surface destroyers, Launcher Ships and Lunar Satellites.

-When you've picked up 6 miners, fly through Accelerator Rings to blast off into outer space. Then begin another rescue mission.

- TECHNICAL -

Model 03207

- SCORING -

IN ORBIT
For each SPACE BULLET, AURORA FLARE, or PHOTON TORCH: 10 points

- STAFF -

Programmer: Bob Smith

- PORTS -

* COMPUTERS: 
[US] PC [Microsoft Windows, CD-ROM] (oct.2003) "Activision Anthology: Remix Edition" 
[US] Apple Macintosh [CD-ROM] (2003) "Activision Anthology: Remix Edition"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50717&o=2

$end

$ti99_cart=moonswp,
$bio

Texas instrument TI-99/4A cart. published 39 years ago:

Moonsweeper [Model PHM 3224] (c) 1983 Imagic, Inc. [Los Gatos, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84648&o=2

$end

$cpc_flop=moontorc01,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Moontorc (c) 1991 Atlantis Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119005&o=2

$end

$cpc_flop=moontorc,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Moontorc Cracked (c) 1991 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124047&o=2

$end

$spectrum_cass=moontorc,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Moontorc (c) 1991 Atlantis

Your task is to rescue the Princess Lalena from the clutches of the evil Dark Lord. Progress is made by finding gold, using it to obtain keys, extra weapons, shields and Moontorc parts, and giving the completed Moontorc to the ferocious Tollmen that guard the exits to each of the 4 levels of the 'Old World'.

- TECHNICAL -

Game ID: AT 366

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79862&o=2

$end

$cpc_cass=moontorc,
$bio

Amstrad CPC cass. published 31 years ago:

Moontorc [Model AT 426] (c) 1991 Atlantis Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98303&o=2

$end

$spectrum_cass=moonwalk,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Moonwalker (c) 1989 US Gold

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79863&o=2

$end

$cpc_cass=mwalk,
$bio

Amstrad CPC cass. published 33 years ago:

Moonwalker (c) 1989 US Gold, Ltd. [Birmingham, UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98304&o=2

$end

$cpc_flop=moonwalk,moonwalk03,moonwalk02,moonwalk04,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Moonwalker (c) 1989 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120887&o=2

$end

$specpls3_flop=moonwalk,
$bio

Sinclair ZX Spectrum+3 disk. published 33 years ago:

Moonwalker (c) 1989 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147567&o=2

$end

$c64_cass=mwalk,mwalka,
$bio

Commodore C64 cass. published 33 years ago:

Moonwalker (c) 1989 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186576&o=2

$end

$spectrum_cass=moonwalk_c,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Moonwalker (c) 1989 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289813&o=2

$end

$spectrum_cass=moonwalk_b,
$bio

Moonwalker (c) 198? Kixx

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219415&o=2

$end

$msx1_cass=moonwalk,moonwalka,
$bio

MSX cass. published 33 years ago:

Moonwalker - The Computer Game (c) 1989 US Gold, Ltd. [Birmingham, UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94858&o=2

$end

$msx1_flop=moonwalk,
$bio

Moonwalker cracked & trained (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230061&o=2

$end

$info=mt_mwalk,
$megatech=mt_mwalk,
$bio

Sega Mega-Tech cart. published 32 years ago:

Moonwalker (c) 1990 Sega.

- TECHNICAL -

Runs on the "Mega-Tech System" hardware.
Cartridge ID: 610-0239-40

- TRIVIA -

Released in April 1990.

- TIPS AND TRICKS -

* 15 lives : at the starting screen, press Up(x2) Down, Left, Right, A(x2), C.

* Level select : hold Upleft+A on player 2 side. Press Start at the title screen on player 1 side to start a one player game. The phrase 'round one' will appear on the screen. Press Left or Right to change rounds and then press Start to play.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2361&o=2

$end

$cpc_flop=moonwalk01,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Moonwalker [Model AMD 152] (c) 1989 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120886&o=2

$end

$info=moonwar,moonwara,moonwarp,
$bio

Arcade Video game published 41 years ago:

Moonwar (c) 1981 Stern Electronics.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound CPU : Zilog Z80 (@ 1.78975 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.78975 Mhz)

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.61 Hz
Palette colors : 99

Players : 2
Control : dial
Buttons : 3
=> [A] FIRE, [B] WARP DRIVE, [C] SHIELDS

- TRIVIA -

Tracy Miller holds the official record for this game with 83,830 points.

- SCORING -

Satellite : 100 pts.
Fighter : 150 pts.
Bomber : 200 pts.
Strafer : 300 pts.
Tracer : 500 pts.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1671&o=2

$end

$super80_cass=moorads,
$bio

Moorads [Model 035L4] (c) 198? Unknown

Program for BASIC (32 columns).

- TECHNICAL -

Made for any homebrew system, V3.8, 8R0 to 8R5.

- STAFF -

Developed by: David Moore

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126848&o=2

$end

$gba=moorhen3,
$bio

Nintendo GBA cart. published 20 years ago:

Moorhen 3 - The Chicken Chase! (c) 2002 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71953&o=2

$end

$gbcolor=moorhen3,
$bio

Nintendo Game Boy Color cart. published 20 years ago:

Moorhen 3 - The Chicken Chase! [Model CGb-BU4P-NOE] (c) 2002 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68411&o=2

$end

$gbcolor=moorhun2,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Moorhuhn 2 - Die Jagd geht weiter [Model CGB-BDED-NOE] (c) 2001 Ravensburger Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68412&o=2

$end

$svi318_cass=mopirngr,
$bio

Spectravideo SV-318 cass. published 37 years ago:

Mopi Ranger (c) 1985 Konami Industry Co., Ltd.

- TECHNICAL -

GAME ID: RC 728

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118559&o=2

$end

$msx1_cart=mopirangk,
$bio

Mopiranger (c) 198? Zemina.

Korean release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95201&o=2

$end

$sms=mopirang,
$bio

포피 레인저 (c) 198? Zemina [Korea]
(Mopiranger)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262526&o=2

$end

$msx1_flop=mopirang,
$bio

Mopiranger Cracked (c) 198? Unknown.

Cartridge to diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134984&o=2

$end

$msx1_cart=mopirang,mopirangb,mopirangc,mopirangd,mopiranga,
$vgmplay=mopirang_msx,
$bio

MSX cart. published 37 years ago:

モピレンジャー (c) 1985 Konami Industry Co., Ltd.
(Mopiranger)

- TECHNICAL -

GAME ID: RC728

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77284&o=2

$end

$cpc_flop=mopsuk19,
$bio

Amstrad CPC 464 disk. published 28 years ago:

MOPS! (c) 1994 MOPS [Moving Pixels]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123630&o=2

$end

$apple2_flop_clcracked=mptwn81,
$bio

Apple II 5.25 disk. published 41 years ago:

Moptown (c) 1981 Apple Computer, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231314&o=2

$end

$apple2_flop_clcracked=mptwnh13,mptwnhtl,
$bio

Apple II 5.25 disk. published 41 years ago:

Moptown Hotel (c) 1981 Learning Co., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230941&o=2

$end

$apple2_flop_orig=moptown,
$apple2_flop_clcracked=mtwnpar12,moptp81,
$bio

Apple II 5.25 disk. published 41 years ago:

Moptown Parade (c) 1981 Learning Co., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230942&o=2

$end

$dragon_cass=morbidmans,
$bio

Morbid Mansion (c) 198? Blaby Computer Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116554&o=2

$end

$cgenie_cass=mordzepp,
$bio

Mord im Zeppelin (c) 198? SBS [Scholz Baeumner Schaffarzik]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264825&o=2

$end

$spectrum_cass=mordonsq,mordonsq_a,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Mordon's Quest (c) 1985 Melbourne House [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79864&o=2

$end

$cpc_cass=mordnqst,
$bio

Amstrad CPC cass. published 37 years ago:

Mordon's Quest (c) 1985 Melbourne House [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98306&o=2

$end

$c64_cass=mordnqst,
$bio

Commodore C64 cass. published 37 years ago:

Mordon's Quest (c) 1985 Melbourne House [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229465&o=2

$end

$cpc_flop=mordonsq01,mordonsq,mordonsq02,mordonsq03,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Mordon's Quest Cracked (c) 1985 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122530&o=2

$end

$c64_cass=mbigmac,
$bio

Commodore C64 cass. published 36 years ago:

More Adventures of Big-Mac the Mad Maintenance Man (c) 1986 Mastertronic, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146683&o=2

$end

$pc98=moremore,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

More and More (c) 1993 Cuisse.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90187&o=2

$end

$info=mchilli,mchilliq,
$bio

Video Slot Machine published 15 years ago:

More Chilli (c) 2007 Aristocrat.

A 5 reel video slot machine.

- TECHNICAL -

Aristocrat MKVI hardware.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32428&o=2

$end

$info=m3mremon,
$bio

More Money (c) 198? VFS.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49644&o=2

$end

$info=moremore,
$bio

Arcade Video game published 23 years ago:

More More (c) 1999 SemiCom.

More More is a collection of 17 different mini-games to challenge the player's skill. The player may select one game to attempt out of the four or five games that are active at each stage. If the player successfully meets the challenge in the game then he can continue to play. If the player achieves an 'excellent' rating in four games then they will receive an extra life.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 16 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : Yamaha YM2151 (@ 4 Mhz), OKI6295 (@ 7.575 Khz)

Screen orientation : Horizontal
Video resolution : 256 x 224 pixels
Screen refresh : 57.50 Hz
Palette Colors : 256

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Developed by 1st Team Exit.

Looking inside the sample eprom you can read : 'YM-2151 and OKI program by Kim Jinwoo'

- SERIES -

1. More More (1999)
2. More More Plus - Puzzle Express (1999)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3911&o=2

$end

$info=moremorp,
$bio

Arcade Video game published 23 years ago:

More More Plus - Puzzle Express (c) 1999 SemiCom.

More More Plus is the sequel to "More More" with much improved graphics and the addition of three more games. The game features a collection of 20 different mini-games to challenge the player's skill. Unlike the previous game, players can now select any of the 20 games at any time. If the player successfully meets the challenge in the mini-game then he can continue to play. If the player achieves an "excellent" rating in four games then they will receive an extra life.  The game is over once the player has lost of their lives.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 16 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : Yamaha YM2151 (@ 4 Mhz), OKI6295 (@ 7.575 Khz)

Screen orientation : Horizontal
Video resolution : 256 x 224 pixels
Screen refresh : 57.50 Hz
Palette colors : 256

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Developed by 1st Team Exit.

- SERIES -

1. More More (1999)
2. More More Plus - Puzzle Express (1999)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1672&o=2

$end

$spectrum_cass=moretea,moretea48,
$bio

Sinclair ZX Spectrum cass. published 10 years ago:

More Tea Vicar (c) 2012 Cronosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226566&o=2

$end

$cpc_cass=morgansl,
$bio

Amstrad CPC cass. published 36 years ago:

Morgan's Seal (c) 1986 Guild, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98317&o=2

$end

$spectrum_cass=morganss,
$bio

Sinclair ZX Spectrum cass. published 30 years ago:

Morgan's Seal (c) 1992 Guild, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79866&o=2

$end

$cpc_flop=morganss,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Morgan's Seal Cracked (c) 1986 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128261&o=2

$end

$psx=moriokok,
$bio

Sony PlayStation CD published 23 years ago:

Mori no Oukoku - Kingdom of Forest (c) 1999 Asmik Ace Ent.

- TECHNICAL -

[Model SLPS-01861]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85458&o=2

$end

$spectrum_cass=moria,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Moria (c) 1983 Severn Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79867&o=2

$end

$spectrum_cass=moriaa,
$bio

Moria (c) 198? Riko Data [Sweden]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226443&o=2

$end

$x68k_flop=moria,
$bio

Moria (c) 19?? Kobayashi Kenichi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88434&o=2

$end

$info=quizhuhu,
$bio

Taito F3 cart. published 27 years ago:

Moriguchi Hiroko no Quiz de Hyuu! Hyuu! (c) 1995 Taito.

- TECHNICAL -

Runs on the "Taito F3 System" Hardware.

Prom Stickers : E08

Players : 4
Control : 8-way joystick
Buttons : 4

- TRIVIA -

Released in May 1995.

The title of this game translates from Japanese as 'Hiroko Moriguchi's Rushing Wind Quiz!' (Hiroko Moriguchi is the hostess' name). 'Hyuu-hyuu' is Japanese onomatopoeia for rushing wind.

The attract mode intro pretty much reproduces the intro format of Japanese broadcast television shows exactly, right down to having a screen for the sponsor's name (Taito, in this case) written underneath the word 'Teikyou' (all in white text) while an announcer says 'Kono bangumi wa Taito no teikyou de okurishimasu' which translates to 'This program is brought to you by the sponsorship of Taito'. Replace the word 'Taito' with the name of any other company and you have a phrase (or some variation of it) and text that is uttered and shown at the top of every single Japanese TV show broadcast.

Hiroko Moriguchi is a pop singer and TV personality.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1673&o=2

$end

$pc8801_flop=morina,
$bio

NEC PC-8801 Series disk. published 28 years ago:

Morina (c) 1994 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92420&o=2

$end

$msx1_cart=moritaot,
$bio

MSX cart. published 36 years ago:

森田和郎のオセロ (c) 1986 Toshiba EMI.
(Morita Kazuo no Othello)

- TECHNICAL -

GAME ID: PS-2017G

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77285&o=2

$end

$pc8801_flop=moritash,moritasha,
$bio

NEC PC-8801 Series disk. published 37 years ago:

Morita Kazuo no Shougi 8 bit-ban (c) 1985 Enix, Ltd.

- TECHNICAL -

GAME ID: E-G185
BARCODE: 4988601001854

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92421&o=2

$end

$pc98=moritash,
$bio

NEC PC-9801 Series 5.25in. disk. published 37 years ago:

森田和郎の将棋 (c) 1985 Enix, Ltd.
(Morita Kazuo no Shougi)

- TECHNICAL -

GAME ID: E-G130

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90188&o=2

$end

$pc8801_flop=moritabf,moritabfb,moritabfa,
$bio

NEC PC-8801 Series disk. published 39 years ago:

森田のバトルフィールド (c) 1983 Enix, Ltd.
(Morita no Battle Field)

- TECHNICAL -

GAME ID: E-G015

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92422&o=2

$end

$dc=reversi,
$bio

Sega Dreamcast GD published 23 years ago:

Morita no Saikyou Reversi [Model T-39102M] (c) 1999 Random House [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135655&o=2

$end

$dc=shougi,
$bio

Sega Dreamcast GD published 23 years ago:

Morita no Saikyou Shougi [Model T-39101M] (c) 1999 Random House [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135656&o=2

$end

$x68k_flop=moritan,
$bio

Sharp X68000 Series 5.25in. disk. published 36 years ago:

Morita Othello (c) 1986 Morita Kazurou

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88435&o=2

$end

$pc8001_flop=moritaot,moritaota,moritaotb,
$bio

Morita Othello (c) 198? Morita, Kazuro

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295916&o=2

$end

$nes=moritash,
$bio

Nintendo Famicom cart. published 35 years ago:

Morita Shougi (c) 1987 Seta Company, Limited.

- TRIVIA -

Released on April 14, 1987 in Japan.

It appears to be the first game to use the Nintendo MMC1 mapper. It's also the first game cartridge with 8 KB of PRG RAM and battery backup.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54412&o=2

$end

$pc98=moritas4,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Morita Shougi 4 (c) 1993 Enix, Ltd.

- TECHNICAL -

GAME ID: E-G279
BARCODE: 4988601002790

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90189&o=2

$end

$n64=moritash,
$bio

Nintendo 64 cart. published 24 years ago:

Morita Shougi 64 [Model NUS-NMSJ] (c) 1998 Seta Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57841&o=2

$end

$gba=moritash,
$bio

Nintendo GBA cart. published 21 years ago:

Morita Shougi Advance [Model AGB-AMSJ-JPN] (c) 2001 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71954&o=2

$end

$wswan=moritash,
$bio

Bandai WonderSwan cart. published 23 years ago:

Morita Shougi for WonderSwan [Model SWJ-YKE001] (c) 1999 Yuki Enterprise

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86361&o=2

$end

$pc98=moritas2,
$bio

NEC PC-9801 Series 5.25in. disk. published 33 years ago:

森田将棋II (c) 1989 Enix, Ltd.
(Morita Shougi II)

- TECHNICAL -

GAME ID: E-G226
BARCODE: 4988601002264

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90190&o=2

$end

$fmtowns_cd=moritas2,
$bio

Fujitsu FM Towns CD published 33 years ago:

森田将棋II (c) 1989 Enix, Ltd.
(Morita Shougi II)

- TECHNICAL -

GAME ID: E-G228
BARCODE: 4988601002288

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110456&o=2

$end

$x68k_flop=moritas2,
$bio

Sharp X68000 Series 5.25in. disk. published 33 years ago:

森田将棋II (c) 1989 Enix, Ltd.
(Morita Shougi II)

- TECHNICAL -

GAME ID: E-G234
BARCODE: 4988601002349
MEDIA: FD x1

- TRIVIA -

Released on May 26, 1989 in Japan. Retail price: 10000 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87911&o=2

$end

$pce=moritash,
$bio

NEC PC-Engine HuCARD published 31 years ago:

Morita Shougi PC (c) 1991 NEC Avenue, Limited.

Morita shougi PC is a king of phantasy based Shogi game, which is a really famous Japanese chess. Two players fight on a 9x9 grid, your legion on one side against opposing forces on the other side. Like chess, pawns are in the front line, and knights, rocks, bishops stand at the back. The goal of the game is to checkmate the king. Morita Shogi is different as it proposes an animated version, with walking and fighting pieces, a bit like 'Battle Chess'. You can still play in normal mode or fight another player using the GT link.

- TECHNICAL -

HuCARD ID: NAPH-1021
HuCARD Size: 4 Mbits.

- TRIVIA -

Released on September 27, 1991 in Japan for 7200 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58653&o=2

$end

$spectrum_cass=moritz1,
$bio

Sinclair ZX Spectrum cass. published 5 years ago:

Moritz - The Dog That Caught The Car (c) 2017 Braunert, Sebastian

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=278352&o=2

$end

$spectrum_cass=moritz4,
$bio

Sinclair ZX Spectrum cass. published 3 years ago:

Moritz Strikes Back (c) 2019 Braunert, Sebastian

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=278353&o=2

$end

$spectrum_cass=moritz5,
$bio

Sinclair ZX Spectrum cass. published 3 years ago:

Moritz To The Moon (c) 2019 Braunert, Sebastian

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=278354&o=2

$end

$bbcm_flop=mhdutils3,
$bio

Acorn BBC Master disk. published 32 years ago:

Morley Hard Disc Utilities Ver.3 (c) 1990 Morley Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231832&o=2

$end

$dragon_cass=moroccogp,
$bio

Dragon cass. published 39 years ago:

Morocco GP (c) 1983 Microdeal

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116377&o=2

$end

$spectrum_cass=moronspa,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Moron (c) 1986 Atlantis

- TECHNICAL -

Model AT 330

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79868&o=2

$end

$amigaocs_flop=morph,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Morph (c) 1993 Millennium Game Products

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74582&o=2

$end

$cd32=morph,
$bio

Commodore Amiga CD32 disc published 29 years ago:

Morph (c) 1993 Millennium Interactive, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=106882&o=2

$end

$cpc_flop=morphdem,
$bio

Amstrad CPC 464 disk. published 26 years ago:

Morph Demos (c) 1996 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128262&o=2

$end

$amigaaga_flop=morph_a,
$bio

Commodore Amiga 1200 disk. published 29 years ago:

Morph [AGA Ver.] (c) 1993 Millennium Interactive, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146439&o=2

$end

$phc25_cass=morpion,
$bio

Sanyo PHC-25 cass. published 39 years ago:

Morpion (c) 1983 Sanyo [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236917&o=2

$end

$mz700_cass=morpion,
$bio

Morpion (c) 198? Campan [Jean François Campan] [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131754&o=2

$end

$cpc_flop=morpions,morpions01,
$bio

Amstrad CPC type-in published 37 years ago:

Morpions (c) 1985 CPC

- TRIVIA -

Listed in the French magazine CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124543&o=2

$end

$mz700_cass=morpius,
$bio

Morpius (c) 198? Campan [Jean François Campan] [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131755&o=2

$end

$spectrum_cass=morrisme,morrisme_a,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Morris meets the Bikers (c) 1983 ZX Data [Denmark]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225921&o=2

$end

$cpc_flop=morrisme,morrisme01,
$bio

Amstrad CPC 464 disk. published 38 years ago:

Morris Meets the Bikers! Cracked (c) 1984 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128176&o=2

$end

$videopac=morsef,
$bio

Phillips Videopac cart. published 39 years ago:

Morse (c) 1983 Radiola La Radiotechnique.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95639&o=2

$end

$mo5_cass=morse,
$bio

Thomson MO5 cass. published 37 years ago:

Morse (c) 1985 Free Game Blot

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108875&o=2

$end

$cpc_flop=morsef19,
$bio

Amstrad CPC type-in published 37 years ago:

Morse (c) 1985 CPC

- TRIVIA -

Listed in the French magazine CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119986&o=2

$end

$mc10=morsecod,
$bio

Morse Code (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87677&o=2

$end

$super80_cass=morse,
$bio

Morse Code Trainer 1R2 [Model 079L4] (c) 198? Unknown

Program for BASIC (32 columns).

- TECHNICAL -

Made for any homebrew system, V3.8, 8R0 to 8R5.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126849&o=2

$end

$dragon_cass=bmktutor,
$bio

Dragon cass. published 38 years ago:

Morse Code Tutor (c) 1984 Grosvenor Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117165&o=2

$end

$spectrum_cass=morsecod,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Morse Code Tutor (c) 1987 Technical Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288251&o=2

$end

$jupace_cass=morsecod
$bio

Morse Code Tutor (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262641&o=2

$end

$zx81_cass=morserdr,
$bio

Sinclair ZX-81 cass. published 38 years ago:

Morse Reader (c) 1984 JEP Electronics.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89519&o=2

$end

$spectrum_cass=morserea,morserea_b,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Morse Reader (c) 1984 JEP Electronics.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225972&o=2

$end

$spc1000_cass=morse,morsea,
$bio

Morse Signal (c) 198? Samsung Software [Korea]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83535&o=2

$end

$spectrum_cass=morsetra,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Morse Transceive (c) 1985 JEP Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288394&o=2

$end

$cpc_flop=morsetut,
$bio

Amstrad CPC type-in published 38 years ago:

Morse Tutor (c) 1984 Pan Books

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123621&o=2

$end

$videopac=morse,
$bio

Phillips Videopac cart. published 40 years ago:

Morse (c) 1982 Philips Corp.

- TECHNICAL -

Game ID: 45

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95638&o=2

$end

$radio86_cass=morse16,
$bio

MORSE16 (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235469&o=2

$end

$nes=morskoy,
$bio

Nintendo NES cart. published 26 years ago:

Morskoy Boy (c) 1996 Unknown

- TRIVIA -

The title translates from Russian as 'Battle Ship'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55382&o=2

$end

$nes=bshipr,
$bio

Nintendo NES cart. published 26 years ago:

Morskoy Boy (c) 1996 Unknown

- TRIVIA -

The title translates from Russian as 'Battle Ship'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55383&o=2

$end

$psx=mort,
$bio

Sony PlayStation CD published 22 years ago:

Mort the Chicken (c) 2000 Crave Ent., Inc.

- TECHNICAL -

GAME ID: SLUS-01021

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111380&o=2

$end

$msx1_cass=mortadel,
$bio

MSX cass. published 34 years ago:

Mortadelo y Filemon (c) 1988 Dro Soft [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94859&o=2

$end

$spectrum_cass=mortfile,mortfilea,
$bio

Mortadelo Y Filemon (c) 198? Dro Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219719&o=2

$end

$cpc_flop=mortadel0a,
$bio

Mortadelo y Filemon 1 (c) 200? CNGSOFT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121720&o=2

$end

$cpc_flop=mortadel0b,
$bio

Mortadelo y Filemon 2 (c) 200? CNGSOFT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121721&o=2

$end

$msx1_flop=mortadel,
$bio

Mortadelo y Filemon cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230062&o=2

$end

$cpc_flop=mortadel04,mortadel05,
$bio

Mortadelo y Filemon II (c) 200? Spanish Hackers, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121844&o=2

$end

$specpls3_flop=morta2sc,
$bio

Sinclair ZX Spectrum+3 disk. published 32 years ago:

Mortadelo y Filemon II - Safari Callejero (c) 1990 Dro Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147659&o=2

$end

$msx1_flop=mortade2,mortade2a,
$bio

Mortadelo y Filemon II - Safari Callejero Cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134438&o=2

$end

$spectrum_cass=mortfil2,mortfil2a,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Mortadelo y Filemon II (c) 1990 Dro Soft.

- TECHNICAL -

GAME ID: 2DR 220

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79870&o=2

$end

$cpc_cass=mortadl2,
$bio

Amstrad CPC cass. published 33 years ago:

Mortadelo y Filemon II [Model 3 DR-220] (c) 1989 Dro Soft [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98318&o=2

$end

$cpc_flop=mortadel03,mortadel02,cleveran03,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Mortadelo Y Filemon II (c) 1989 Dro Soft. [Madrid, Spain]

- TECHNICAL -

[Model 6DR220]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121843&o=2

$end

$cpc_cass=mortadel,
$bio

Amstrad CPC cass. published 34 years ago:

Mortadelo Y Filemon [Model 3MB004] (c) 1988 Dro Soft [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93528&o=2

$end

$cpc_flop=mortadel01,mortadel,mortadel08,mortadel07,cleveran02,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Mortadelo Y Filemon (c) 1988 Dro Soft. [Madrid, Spain]

- TECHNICAL -

[Model 6MB004]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121842&o=2

$end

$pcw=mortadl2,
$bio

Amstrad PCW soft. published 32 years ago:

Mortadelo y Filemón 2 (c) 1990 Dro Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118359&o=2

$end

$msx1_cass=mortade2,
$bio

MSX cass. published 32 years ago:

Mortadelo y Filemón II - Mortadelo y Filemon en Caceria de Pollos (c) 1990 Dro Soft [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94860&o=2

$end

$info=mkyawdim,mkyawdim2,mkyawdim3,mkyawdim4,
$bio

Arcade Video game published 30 years ago:

Mortal Kombat (c) 1992 Yawdim.

This is a pirate version of Mortal Kombat (based on the 3.0 revision), where the name of the manufacturer is YAWDIM - that's MIDWAY reversed.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=36485&o=2

$end

$info=mk,mkprot4,mkprot9,mkprot8,mkla1,mkla2,mkla3,mkla4,mkr4,mkrep,
$vgmplay=mk,
$bio

Arcade Video game published 30 years ago:

Mortal Kombat (c) 1992 Midway.

Mortal Kombat, first in the Mortal Kombat series, is a 1-on-1 fighting game featuring a cast of seven different characters. Mortal Kombat took ideas from Capcom's seminal Street Fighter II, such as the game's special moves and projectiles. It also introduced a cast of photo-realistic digitized fighters for players to fight either as or against. 

Mortal Kombat characters list:
JOHNNY CAGE
KANO
RAIDEN
LIU KANG
SCORPION
SUB-ZERO
SONYA BLADE

Battles are fought over the best of three rounds. At the end of a battle, a voice instructs the winner to 'Finish Him/Her!' and players have only a couple of seconds to try and execute their character's 'fatality', which sees the winner killing the loser in a spectacular and grisly fashion.

- TECHNICAL -

Mortal Kombat arcade runs on the Midway Y Unit hardware.

Main CPU: TMS34010
Sound CPU: Motorola M6809
Sound Chips: Yamaha YM2151, DAC, OKI6295

Players: 2
Control: 8-way joystick
Buttons: 5
=> [1] High Punch, [2] Block, [3] High Kick
=> [4] Low Punch, [5] Low Kick

- TRIVIA -

Mortal Kombat was released on October 8th, 1992 in the USA. It was renowned as the first fighting game to use digitized characters and blood (as opposed to the hand-animated, more cartoon-like graphics of competing games). Mortal Kombat was developed as a reaction to the popular Capcom game "Street Fighter II - The World Warrior", with simpler controls and digitized graphics. Some say the game's graphic violence was gratuitous, and was only included in order to generate a public outcry and controversy that would increase publicity for the game. 

Although highly controversial, the mix of realism and violence propelled Mortal Kombat to the height of popularity. An example of the game's innovations was the Fatality, a special finishing move executed against a dying opponent to create an even more gruesome death. For example, one character would grasp a defeated, wobbling opponent by the head, then rip the head and spine out of the opponent's body, which then crumpled to the ground in a pool of blood. Another aspect of gameplay that became a recurring element in games that followed was the so-called 'juggle', where a series of moves could be executed against an opponent who was kept in mid-air by the force of the attacks, and who hence had no defense against further attacks as long as the 'juggle' could be maintained. 

The original concept of Mortal Kombat was modeled after the Jean-Claude Van Damme movie 'Bloodsport', which is a cult classic martial arts film. The character of Johnny Cage is directly modeled after Frank Dux, Van Damme's character in the movie. Johnny Cage's film-star motif is an obvious link to this. Cage also wears the same costume (plus shoes) that Van Damme's character wore in the final battle of the movie. Cage's splits punch was originally seen in Bloodsport during the fight against the Sumo wrestler. Since Midway was unable to get Van Damme for this game, they kept the same kumite/martial arts movie concept and added the Kombat story. 

Mortal Kombat arcade was the first video game to have an official release date countdown in U.S./U.K. and Australia. This momentous day was known as 'Mortal Monday'. 

The code for this game includes the ASCII string 'NOOBSAIBOT' (originally in "Mortal Kombat II" rev. 3.1), suggesting that the character may have made his first appearance here, instead of Reptile (which took up less memory). 

The heads used in the background of the Courtyard and Pit stages are actually those of the programmers themselves! The statue of Buddha in the background of the Courtyard stage was actually a lawn ornament from a neighbor's yard. 

While fighting on the Pit stage, if you look closely at the glowing moon in the background, you will sometimes see a silhouette fly past it. These shadows will either be Peter Pan and the Darling children, a witch on a broomstick, a kite, a blimp, a rocket, a flying saucer, or Santa Claus in his reindeer-pulled sleigh. The shadows appear about every 6 games. 

Liu Kang is Midway's homage to Bruce Lee. 

Raiden really is the Japanese God of Thunder. His appearance in myth is quite different though : he has red skin and a demonic face, his feet have two claws on them, and he carries either a wheel or drums on his back. He also is thought to eat human navels so people are advised to lie on their stomachs during storms. 

Kano make an appearance on the 2012 animation movie 'Wreck-It Ralph' from Walt Disney Animation Studios.

In the Palace Gates stage, above the red door on the right side, you can see Pac-Man, a ghost and a power pellet carved on the stone. 

A hacked version also exists - every stage had a black/night sky and every time you got frozen by Sub-Zero, your fighter would rise up and stay there 'till you either got hit or the freezing effect went away. The same thing would happen if you were using Sub-Zero and froze your opponent. The machine would boot up just like a regular MK machine boots up, except another black screen with red letters and asterisks labeling it as "Mortal Kombat Black Ninja Edition" was displayed before the title screen. 

A Mortal Kombat unit appears in the 1995 movie 'The Doom Generation'. 

Midway released a limited-edition soundtrack album for this game (Mortal Kombat II: Music from the Arcade Game Soundtrack - 123770-C1) on December 1, 1993. 

Michael Jackson used to own this game. It was sold at the official Michael Jackson Auction on April 24, 2009.

The Premium Pack and Kollector's editions of "Mortal Kombat - Deception" for the Sony PlayStation 2 and Microsoft XBOX, respectively, both released on October 4, 2004 in North America, contain a bonus disc containing an arcade-perfect version of the original game.

- UPDATES -

PROTO 4.0 (July 14, 1992): 
* Prototype version.
* You cannot play as the same character.
* Menu won't allow cursors to pass each other in 2-player selection.
* Sub-Zero has new corner infinite (ex. uppercut, freeze and repeat)
* Sub-Zero has faster recovery after slide and can go straight into sweep for most instances
* Sub-Zero can freeze opponent in air for 'Finish Him/Her' as he's falling from uppercut, and do fatality in air and body will fall to ground frozen
* Liu Kang can do Flying Kick when you do a HK first in air than F, F HK
* Raiden can now do Torpedo after doing a jumping kick for more combo possibilities 

PROTO 8.0 (July 21, 1992): 
* Prototype version.

PROTO 9.0 (July 28, 1992): 
* Prototype version.

REV. 1.0 (August 9, 1992): 
* First official release of Mortal Kombat.
* In a 2-player game, both players could not choose the same character.
* Liu Kang had Uppercut - Flying Kick Combo.

REV. 2.0 (August 9, 1992): 
* Both players could choose the same character.
* New Shang Tsung death animation added.
* Merchandise promo added.
* More blood added.

REV. 3.0 (August 31, 1992): 
* Computer intelligence increased.
* Reptile added.
* Comic book offer is a switch setting.

REV. 4.0 (September 28, 1992): 
* Reptile clues added (shadows on moon, see Tips and Tricks section).
* Sonya and Kano could fight Reptile.
* Block allowed during fatality.
* Goro's theme played during all Endurance rounds.

REV. 4.0 [T-Unit] (February 11, 1993): 
* Runs on the newer Midway T Unit hardware, the same hardware as Mortal Kombat II

REV. 5.0 [T-Unit] (March 19, 1993): 
* Bug fix release.

- SCORING -

* Basic Move:
High Punch - 500 points 
Low Punch - 500 points 
High Kick - 2,000 points 
Low Kick - 2,000 points 
Backhand - 2,000 points 
Throw - 5,000 points 
Knee - 5,000 points 
Jump Punch - 1,000 points 
Jump Kick - 2,000 points 
Uppercut - 2,000 points 
Crouch Kick - 500 points 
Sweep - 1,000 points 
Roundhouse - 2,000 points 

* Special Moves: 
JOHNNY CAGE: 
Green Ball - 2,000 points 
Shadow Kick - 5,000 points 
Split Punch - 5,000 points 

KANO: 
Headbutt - 2,000 points 
Knife Throw - 2,000 points 
Kano Ball - 5,000 points 

RAIDEN: 
Lightening - 2,000 points 
Teleport - 0 points 
Torpedo - 5,000 points 

LIU KANG: 
Fireball - 2,000 points 
Flying Kick - 2,000 points 

SCORPION: 
Spear - 2,000 points 
Teleport Punch - 2,000 points 

SUB-ZERO : 
Freeze - 0 points 
Slide - 1,000 points 

SONYA BLADE: 
Sonic Ring - 2,000 points 
Teleport Punch - 2,000 points 
Leg Scissors - 2,000 points 

* Bonus Points: 
Breaking Wood - 100,000 points 
Breaking Stone - 200,000 points 
Breaking Steel - 500,000 points 
Breaking Ruby - 1,000,000 points 
Breaking Diamond - 2,000,000 points 
Time - Time left multiplied by 1,000 
Fatality - 100,000 points 
Flawless Victory - 200,000 points 
Double Flawless - 500,000 points 
Defeat Reptile - 10,000,000 points

- TIPS AND TRICKS -

* Secret EJB MENU:
Press P1_BLOCK (5 times), P2_BLOCK (10 times), P1_BLOCK (2 times), P2_BLOCK (1 times), P1_BLOCK (2 times), P2_BLOCK (3 times), then P1_BLOCK (4 times).

* Basic Move (% of damage):
High Punch (5.5%) : Basic HP
Low Punch (5.5%) : Basic LP
High Kick (14.8%) : Basic HK
Low Kick (14.8%) : Basic LK
Backhand (11.7%) : HP when close
Throw (24.2%) : LP when close
Knee (14.8%) : HK or LK when close
Jump Punch (11.7%) : HP or LP while in air
Jump Kick (14.8%) : HK or LK while in air
Uppercut (24.2%) : Hold down HP or LP
Crouch Kick (11.7%) : Hold down HK or LK
Sweep (11.7%) : Hold back LK
Roundhouse (19.5%) : Hold back HK

* Special Moves (% of damage):
JOHNNY CAGE :
Green Ball (14.8%) : B, F, LP
Shadow Kick (18%) : B, F, LK
Split Punch (21.1%) : BLK+LP

KANO :
Headbutt (11.7%) : HP when close
Knife Throw (14.8%) : Hold BLK (B, F) or B, F+BLK
Kano Ball (18%) : F-D-B-U (Full circle away from opponent starting forward)

RAIDEN :
Lightning (14.8%) : D, F, LP
Teleport (0%) : D, U
Torpedo (18%) : B, B, F

LIU KANG :
Fireball (14.8%) : F, F, HP
Flying Kick (18%) : F, F, HK

SCORPION :
Spear (4.6%) : B, B, LP
Teleport Punch (18%) : D, B, HP

SUB-ZERO :
Freeze (0%) : D, F, LP
Slide (7%) : LP+BLK+LK

SONYA BLADE :
Sonic Ring (14.8%) : B, B, LP
Teleport Punch (16.4%) : F, B, HP
Leg Scissors (24.2%) : LP+BLK+LK

* Mortal Kombat Fatalities:
To perform a Fatality, you must win the match, then do the proper joystick/button sequence when 'Finish Him!' appears...
JOHNNY CAGE Fatality: (close) Forward(x3), HP - Cage decapitates his opponent with an uppercut.
KANO Fatality: (close) Back, Down, Forward, LP - Kano rips out his opponent's heart.
SUB-ZERO Fatality: (close) Forward, Down, Forward, HP - Sub-Zero grabs his opponent by the neck and pulls their head off, taking their spine along with the head.
SONYA BLADE Fatality: (anywhere) Forward(x2), Back(x2), Block - Sonya blows an energy ball in the air. The ball hits her opponent and engulfs them in flames, turning the opponent into a skeleton.
RAIDEN Fatality: (close) Forward, Back(x3), HP - Raiden shoots lightning into his opponent's head, causing it to explode.
LIU KANG Fatality: (close) hold Block, 270 degrees (Forward, Down, Back, Up) - Liu Kang does a spinning kick and an uppercut.
SCORPION Fatality: (jump distance) hold Block, Up(x2), release Block - Scorpion removes his mask to reveal a skull. He then breathes fire on his opponent, turning him into a skeleton.

* Bonus Points:
Test your might appears after every 3rd win in a 1P game. In a 2P game, it appears after every 5th Battle.
Breaking Wood: Break the WOOD tapping the punch and kick buttons till the meter fills up then block.
Breaking Stone: Break the STONE after breakin the WOOD.
Breaking Steel: Break the STEEL after breakin the STONE.
Breaking Ruby: Break the RUBY after breakin the STEEL.
Breaking Diamond: Break the DIAMOND after breakin the RUBY.
Fatality: Perform the characters finishing move.
Flawless Victory: Beat your opponent without getting hit.
Double Flawless: Beat your opponent without getting hit 2 rounds in a row.

* Defeat Reptile (Rev 3.0+ only): The shadows indicate that Reptile is available as an opponent. To fight him, win with a double flawless and fatality, without using block in the entire match.

- SERIES -

1. Mortal Kombat (1992, Arcade) 
2. Mortal Kombat II (1993, Arcade) 
3. Mortal Kombat 3 (1995, Arcade) 
4. Ultimate Mortal Kombat 3 (1995, Arcade) 
5. Ultimate Mortal Kombat 3 [WaveNet Edition] (1995, Arcade) 
6. Mortal Kombat Trilogy [Model SLUS-00330] (1996, PS) 
7. SUB-ZERO - Mortal Kombat Mythologies [Model SLUS-00476] (1997, PS) 
8. Mortal Kombat 4 (1997, Arcade) 
9. Mortal Kombat - Special Forces [Model SLUS-00824] (2000, PS) 
10. Mortal Kombat Advance [Model AGB-AM5E-USA] (2001, GBA) 
11. Mortal Kombat - Deadly Alliance [Model SLUS-20423] (2002, PS2) 
12. Mortal Kombat - Tournament Edition [Model AGB-AW4E-USA] (2003, GBA) 
13. Mortal Kombat - Deception / Mystification (2004, PS2) 
14. Mortal Kombat - Shaolin Monks (2005, XBOX, PS2) 
15. Mortal Kombat - Armageddon (2006, XBOX, PS2) 
16. Mortal Kombat vs. DC Universe (2008, PS3, 360) 
17. Mortal Kombat (2011, PS3, 360)
18. Mortal Kombat X (2015, PS4, One)
19. Mortal Kombat 11 (2019, PS4, One, Switch)

- STAFF -

Design and software: Ed Boon
Design and graphics: John Tobias
Music and sounds: Dan Forden
Background graphics: John Vogel
Executive producers: Neil Nicastro, Ken Fedesna
Senior hardware technician: Sheridan Oursler
Cabinet designer: Ray Czajka

* CAST:
Johnny Cage, Scorpion, Sub-Zero and Reptile: Daniel Pesina
Kano: Richard Divizio
Raiden: Carlos Pesina
Liu Kang and Shang Tsung: Ho Sung Pak
Sonya: Elizabeth Malecki
Goro character design by: John Tobias
Stop Motion Miniature by: Curt Chiarelli

- PORTS -

* CONSOLES:
Sega Master System
[EU] "Mortal Kombat [Model MK-29021-50]" (1993)
[BR] "Mortal Kombat [Model 028240]" (1993)

Sega Mega Drive / Genesis
[EU] "Mortal Kombat [Model T-81186-50]" (1993) 
[US] "Mortal Kombat [Model T-81186]" (sept.13, 1993)
[BR] "Mortal Kombat [Model 047030]" (1994)
[JP] "Mortal Kombat - Shinken Kourin Densetsu [Model T-81014]" (may.27, 1994)

Nintendo SFC / SNES
[US] "Mortal Kombat [Model SNS-KX-USA]" (sept.13, 1993)
[EU] "Mortal Kombat [Model SNSP-KX-NOE]" (oct.28, 1993)
[JP] "Mortal Kombat - Shinken Kourin Densetsu [Model SHVC-KX]" (dec.24, 1993)

Sega Mega-CD
[EU] "Mortal Kombat [Model T-81025-50]" (1994)
[US] "Mortal Kombat [Model T-81025]" (may.26, 1994)
[JP] "Mortal Kombat Kanzen-han [Model T-81014]" (june.3, 1994)

Sony PS3 [PSN]
[US] "Mortal Kombat Arcade Kollection" (aug.31, 2011)
[AU] "Mortal Kombat Arcade Kollection" (aug.31, 2011)
[EU] "Mortal Kombat Arcade Kollection" (aug.31, 2011)

* HANDHELDS: 
Sega Game Gear
[EU] "Mortal Kombat [Model T-81198-50]" (1993)
[US] "Mortal Kombat [Model T-81198]" (sept.13, 1993)
[JP] "Mortal Kombat - Shinken Kourin Densetsu [Model T-81017]" (dec.17, 1993)

Nintendo Game Boy
[US] "Mortal Kombat [Model DMG-C9-USA]" (sept.13, 1993) 
[JP] "Mortal Kombat - Shinken Kourin Densetsu [Model DMG-C9A]" (dec.24, 1993) 
[EU] "Mortal Kombat [Model DMG-C9-NOE-1]" (1994) 
[EU] "Mortal Kombat & Mortal Kombat II [Model DMG-AK2P-EUR]" (1997) 
[US] "Mortal Kombat & Mortal Kombat II [Model DMG-AK2E-USA]" (nov.1997) 
[JP] "Mortal Kombat I & II [Model DMG-AK2J-JPN]" (sept.10, 1998) 

Sony PSP
[US] "Midway Arcade Treasures Extended Play [Model ULUS-10059]" (dec.13, 2005)
[EU] "Midway Arcade Treasures Extended Play [Model ULES-00180]" (feb.24, 2006) 

* COMPUTERS: 
[EU] Commodore Amiga (1994)

PC
[US] [MS-DOS, 3.5"] (may.25, 1994) 
[US] [MS-DOS, CD-ROM] "Mortal Kombat I & Mortal Kombat II" (sept.10, 1998)
[US] [MS Windows, CD-ROM] "Midway Arcade Treasures Deluxe Edition" (feb.17, 2006)
[EU] [MS Windows, CD-ROM] "Midway Arcade Treasures Deluxe Edition" (mar.17, 2006)
[US] [MS Windows, Steam] "Mortal Kombat Arcade Kollection" (feb.2, 2012)

* OTHERS: 
[US] Mortal Kombat TV Game (2004) by Jakk's Pacific 
[US] Mobile Phones (sept.2004)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1674&o=2

$end

$amigaocs_flop=mk,mkg,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Mortal Kombat (c) 1993 Virgin Interactive

- TECHNICAL -

Number of Disks: 2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74583&o=2

$end

$info=tmkombat,
$bio

Handheld game published 29 years ago:

Mortal Kombat (c) 1993 Tiger Electronic Toys, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126231&o=2

$end

$ibm5170=mk,mkde,
$vgmplay=mk_pc,
$bio

IBM PC/AT DOS 3.5in. disk. published 29 years ago:

Mortal Kombat (c) 1993 Acclaim Ent., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262218&o=2

$end

$info=jak_mk,
$bio

Dedicated Console published 18 years ago:

Mortal Kombat (c) 2004 Jakks Pacific, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259398&o=2

$end

$gameboy=mk1n2,
$bio

Nintendo Game Boy Cart. published 25 years ago:

Mortal Kombat & Mortal Kombat II (c) 1997 Acclaim Ent., Incorporated.

- TECHNICAL -

[US] Cartridge ID: DMG-AK2E-USA
[EU] Cartridge ID: DMG-AK2P-EUR

- TRIVIA -

Mortal Kombat & Mortal Kombat II for Game Boy was released in November 1997 in North America. It was also released the same year (exact date unknown) in Europe.

- STAFF -

Developed by: Probe Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66500&o=2

$end

$gameboy=mk1n2j,
$bio

Nintendo Game Boy Cart. published 24 years ago:

Mortal Kombat & Mortal Kombat II (c) 1998 Starfish, Incorporated.

- TECHNICAL -

Cartridge ID: DMG-AK2J-JPN

- TRIVIA -

Mortal Kombat & Mortal Kombat II for Game Boy was released on September 10, 1998 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66501&o=2

$end

$gba=mkdeadalu,
$bio

Nintendo GBA cart. published 20 years ago:

Mortal Kombat - Deadly Alliance [Model AGB-AXDE-USA] (c) 2002 Midway Home Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71956&o=2

$end

$gba=mkdeadal,
$bio

Nintendo GBA cart. published 19 years ago:

Mortal Kombat - Deadly Alliance [Model AGB-AXDP] (c) 2003 Midway Home Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71955&o=2

$end

$info=mknifty,mknifty666,
$bio

Mortal Kombat - Nifty Kombo (c) 199? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40794&o=2

$end

$gameboy=mkj,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Mortal Kombat (c) 1993 Acclaim Japan.

Japanese release. Game developed in USA. For more information about the game itself, please see the original American release entry: "Mortal Kombat [Model DMG-C9-USA]"

- TECHNICAL -

Cartridge ID: DMG-C9A

- TRIVIA -

Mortal Kombat - Shinken Kourin Densetsu for Game Boy was released on December 24, 1993 in Japan. It is known outside Japan as simply "Mortal Kombat".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66497&o=2

$end

$snes=mkj,
$bio

Nintendo Super Famicom cart. published 29 years ago:

Mortal Kombat - Shinken Kourin Densetsu (c) 1993 Acclaim Ent., Incorporated.

- TECHNICAL -

Cartridge ID: SHVC-KX

- TRIVIA -

Mortal Kombat - Shinken Kourin Densetsu for Super Famicom was released on December 24, 1993 in Japan. It is known outside Japan as simply "Mortal Kombat".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61827&o=2

$end

$psx=mksf,
$bio

Sony PlayStation CD published 22 years ago:

Mortal Kombat - Special Forces (c) 2000 Midway Home Ent.

- TECHNICAL -

Game ID: SLUS-00824

- SERIES -

1. Mortal Kombat (1992, Arcade) 
2. Mortal Kombat II (1993, Arcade) 
3. Mortal Kombat 3 (1995, Arcade) 
4. Ultimate Mortal Kombat 3 (1995, Arcade) 
5. Ultimate Mortal Kombat 3 [WaveNet Edition] (1995, Arcade) 
6. Mortal Kombat Trilogy [Model SLUS-00330] (1996, PS) 
7. SUB-ZERO - Mortal Kombat Mythologies [Model SLUS-00476] (1997, PS) 
8. Mortal Kombat 4 (1997, Arcade) 
9. Mortal Kombat - Special Forces [Model SLUS-00824] (2000, PS) 
10. Mortal Kombat Advance [Model AGB-AM5E-USA] (2001, GBA) 
11. Mortal Kombat - Deadly Alliance [Model SLUS-20423] (2002, PS2) 
12. Mortal Kombat - Tournament Edition [Model AGB-AW4E-USA] (2003, GBA) 
13. Mortal Kombat - Deception / Mystification (2004, PS2) 
14. Mortal Kombat - Shaolin Monks (2005, XBOX, PS2) 
15. Mortal Kombat - Armageddon (2006, XBOX, PS2) 
16. Mortal Kombat vs. DC Universe (2008, PS3, 360) 
17. Mortal Kombat (2011, PS3, 360)
18. Mortal Kombat X (2015, PS4, One)
19. Mortal Kombat 11 (2019, PS4, One, Switch)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83948&o=2

$end

$gba=mkte,
$bio

Nintendo GBA cart. published 19 years ago:

Mortal Kombat - Tournament Edition (c) 2003 Midway Home Ent.

- TECHNICAL -

Game ID: AGB-AW4E-USA

- SERIES -

1. Mortal Kombat (1992, Arcade) 
2. Mortal Kombat II (1993, Arcade) 
3. Mortal Kombat 3 (1995, Arcade) 
4. Ultimate Mortal Kombat 3 (1995, Arcade) 
5. Ultimate Mortal Kombat 3 [WaveNet Edition] (1995, Arcade) 
6. Mortal Kombat Trilogy [Model SLUS-00330] (1996, PS) 
7. SUB-ZERO - Mortal Kombat Mythologies [Model SLUS-00476] (1997, PS) 
8. Mortal Kombat 4 (1997, Arcade) 
9. Mortal Kombat - Special Forces [Model SLUS-00824] (2000, PS) 
10. Mortal Kombat Advance [Model AGB-AM5E-USA] (2001, GBA) 
11. Mortal Kombat - Deadly Alliance [Model SLUS-20423] (2002, PS2) 
12. Mortal Kombat - Tournament Edition [Model AGB-AW4E-USA] (2003, GBA) 
13. Mortal Kombat - Deception / Mystification (2004, PS2) 
14. Mortal Kombat - Shaolin Monks (2005, XBOX, PS2) 
15. Mortal Kombat - Armageddon (2006, XBOX, PS2) 
16. Mortal Kombat vs. DC Universe (2008, PS3, 360) 
17. Mortal Kombat (2011, PS3, 360)
18. Mortal Kombat X (2015, PS4, One)
19. Mortal Kombat 11 (2019, PS4, One, Switch)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71957&o=2

$end

$info=mk3,mk3r10,mk3r20,mk3p40,
$bio

Arcade Video game published 27 years ago:

Mortal Kombat 3 (c) 1995 Midway Mfg. Co.

Succeeding in taking over the Earth realm, Shao Kahn takes all the human souls on Earth as his own. To stop the Outworld realm from totally merging with the Earth realm, a few Earth warriors were chosen to have their souls protected from Shao Kahn in order to defend the Earth realm in a new Mortal Kombat tournament. 14 digitized characters fight to overthrow Shao Kahn and his Centaur lieutenant Motaro.

- TECHNICAL -

Midway Wolf Unit Hardware

Main CPU : TMS34010 (@ 6.25 Mhz)
Sound CPU : ADSP2105 (@ 10 Mhz)
Sound Chips : DMA-driven (@ 10 Mhz)

Players : 2
Control : 8-Way Joystick
Buttons : 6
=> [1] High Punch, [2] Block, [3] High Kick
=> [4] Low Punch, [5] Low Kick, [6] Run

- TRIVIA -

Mortal Kombat 3 (MK3) was released in March 1995 in USA.

MK3 was the first Mortal Kombat game to have bi-level battlefields, which lets players uppercut their opponent to the level above them when fighting on certain levels. 

MK3 was also the first Mortal Kombat arcade game that did not include Scorpion, and, according to series co-creator Ed Boon, the last. 

MK3 also introduced the RUN button, accompanied by a RUN meter, allowing the character to run. This was primarily to address concern from fans who thought that the previous games gave too much of an advantage to the defending player. 

MK3 introduced the Kombat Kodes, which were 6 digit codes entered at the VS screen in a 2-Player game to modify gameplay, fight hidden characters or display certain text messages. 

MK3 also introduced the Ultimate Kombat Kode, which was a 10 digit code that could be entered after a game was over in single player mode. If the correct code was entered, Smoke would become a permanent playable character on the character select screen. The arcade owner, however, could reset this code by accessing the game's diagnostic menu by hitting a DIP switch within the MK3 cabinet. 

MK3 introduced the chain combos, also known as dial-a-combos (many other fighting games at the time had similar combo systems). These supplement the existing juggle combo system, but critics contend that dial-a-combos are redundant and needlessly add to the learning curve of the game. 

MK3 introduced the long-rumored Animality, where the character transforms into an animal in order to kill their opponent. 

MK3 also introduced 'Mercy', allowing a beaten foe to recover a sliver of life and continue fighting. This was necessary to perform an Animality. 

MK3 was the first game of the series to use distinct blood colors depending on the character; the human characters and Shao Kahn had traditional red blood, Sheeva, and Motaro had green blood, while the three robotic ninjas had black blood. 

MK3 was the first game of the series to have a playable Shokan character; Sheeva possessed unique corpse spirits (skeletons, etc.) that other player characters shared. 

MK3 was also the first Mortal Kombat arcade game to feature player-selectable difficulty; previous games' difficulty settings were set by the machine operator. 

It was the first Mortal Kombat game to feature Sub-Zero unmasked. 

The early names for the Graveyard and the Bell Tower stages were 'The Boonyard' and 'Tobias Tower', respectively, but criticism regarding the oversaturation of Boon's and Tobias' names in the game soon surfaced, resulting in both levels being quickly renamed with their generic descriptions. 

Many of the new characters weren't officially named till late in the production of the game. During production, Sektor and Cyrax's names were Ketchup and Mustard (respectively), due to their coloration, while Sindel bore the odd moniker of Muchacha and The Bride. Kabal, meanwhile, was nicknamed Sandman possibly due to Kabal's inspiration coming from the Tusken Raiders of Star Wars fame. At some point, it has also been rumored that Sektor and Cyrax are, in fact, Scorpion and Reptile, who were forced to transplant their souls from their original physical bodies into mechanical substance and act like a supreme clade of Outworld robot warriors. When "Ultimate Mortal Kombat 3" came out, these proved to be false. 

The Graveyard stage contains gravestones with the last names of MK3's entire design team: Ed Boon, John Tobias, Dan Forden, John Vogel, Tony Goskie, and Dave Michicich. For each round, four of these names will appear randomly on each of the four closest gravestones. Each gravestone also has each person's date of birth as well as the "alleged" date they died, which is April 1, 1995, the day the first version of MK3 was released in the arcades. A gravestone in the background can also be seen reading "Cage", making reference to Johnny Cage being deceased (at the time). 

Originally, the character Kurtis Stryker was supposed to appear in MK1, but was scrapped early in the development process when beta tests revealed a player interest in a female character in the game, which led to Sonya replacing Stryker. In MK2, Kurtis Stryker almost made it to the final game, but finally had his name changed to... Jax. For MK3, a new Kurtis Stryker is created and is finally made part of a MK game. 

The head that occasionally appears after an uppercut or combo and says 'Toasty' is the digitized head of Dan Forden who worked on the sound and music for the game. 

Smoke's icon is a version of Sektor's icon. 

Midway / Toasty Productions released a limited-edition soundtrack album for this game (Musik: MK3 & MK4 Arcade Video Game Soundtrack) on January 1, 1997.

- UPDATES -

PROTO 4.0 :
* AAMA warning in black.
* Shao Kahn just falls over when defeated.
* No ending credits.
* Computer only does combos for finishing moves.
* Motaro could be frozen by Sub-Zero.
* Motaro and Shao Kahn turn white when frozen.

REV. 1.0 :
* AAMA warning in black and blue.
* Animalities added for Sindel, Kabal, Cyrax and Sektor.
* Kano's fatalities have been changed.
* Galaxian game added.
* Vs. codes have been changed.
* Winning streak added.
* Ultimate Kombat Kode added.
* Subway and Shao Kahn Tower (Bell Tower) stage fatalities added.
* Credits listed.
* Performing Kabal's animality without a mercy resets the game.
* Computer does fatalities.
* Motaro could be frozen by Sub-Zero.

REV. 2.0 :
* Computer intelligence increased.
* Main Story Plot added.
* More blood added.
* Finishing moves have been changed.
* Babalities added.
* Friendships added.
* Combos altered.
* Shao Kahn's death altered.
* Movie Promo added.
* Antony Espindola included in the credits.
* Sub-Zero can no longer freeze Motaro.
* Smoke's finishing moves added.
* Hidden Portal stage added (used only when fighting against Smoke before the Ultimate Kombat Kode is entered).
* Shao Khan looks normal when frozen, instead of white.

REV. 2.1 :
* Computer intelligence increased. Computer used to get caught by players who would jump "behind" the computer's character and preform a combo move.
* Damage on some combos lowered (Sub-Zero, Kabal).
* Smoke stays in memory after Ultimate Kombat Kode is entered (Smoke will be erased in earlier versions should the game reset to factory default settings).
* Cyrax's double fatality glitch removed.
* Fixed bug that would allow players to start a free game if they tapped on the start buttons while Kano and Kabal appeared on screen during the ending credits.
* Fixed bug that would sometimes place machines into Free Play mode after the Ultimate Kombo Kode was entered.
* Fixed bug with Kabal that would reset the game if a player held down high punch for 2 seconds then pressed towards and down and released high punch.
* "Maximum Credits" message is printed in a different position on screen. Previously "Maximum Credits" overlayed existing text on the screen. Now it is on the top of the screen which does not interfere with any other existing text.
* Fixed bug where Kabal would sometimes block in the air and walk in the air.

- TIPS AND TRICKS -

* Secret EJB MENU:
Press P1_BLOCK (x5), P2_BLOCK (x10), P1_BLOCK (x3), P2_BLOCK (x1), P1_BLOCK (x2), P2_BLOCK (x2), P1_BLOCK (x3), P2_BLOCK (x4)

* Ultimate Kombat Kodes : The Ultimate Kombat Kodes appear at the single player game over screen. The following buttons control each box, from left to right : HP LP BL LK HK (1P side) HP LP BL LK HK (2P side). The numbers indicate how many times each button should be pressed to display the correct symbol in the box. A dash separates the 1P from the 2P entries :
Play as Smoke - 10902-22234

* Kombat Kodes : Kombat Kodes are entered at the 2 player versus screen that appears after character selection. The following buttons control each box, from left to right : LP BL LK (1P side) LP BL LK (2P side). The numbers indicate how many times each button should be pressed to display the correct symbol in the box. A dash separates the 1P entries from the 2P entries. A message will appear when the match begins to confirm correct code entry...
466-466 - Unlimited run
688-422 - Dark Kombat
985-125 - Psycho Kombat
460-460 - Randper Kombat
020-020 - Blocks disabled
033-000 - Player 1 Half Power
000-033 - Player 2 Half Power
707-000 - Player 1 Quarter Power
000-707 - Player 2 Quarter Power
969-141 - Winner fights Motaro
033-564 - Winner fights Shao Kahn
205-205 - Winner fights Smoke
642-468 - Play Galaga
769-342 - Winner fights Noob Saibot
987-123 - No life bars
100-100 - Throwing disabled
987-666 - Hold Flippers during casino run

* Double Stage (If a character is uppercutted, they will fly up to the other stage) :
Subway => Street
Bank => Rooftop
Soul Chamber => Balcony

* Random Select : To have the computer randomly select your character, press Up+Start on your side (player 1 on Shang Tsung and player 2 on Liu Kang).

* Fatality - SHANG TSUNG :
1a. (close) hold LP, Down, Forward(x2), Down, and release LP - Tsung creates a bed of spikes and throws the opponent onto them.
1b. (REV 1.0) hold LP, Down, Forward, Down, Forward, and release LP.
2. (close) hold LP, Run, Block, Run, Block, and release LP - Tsung levitates the opponent off the ground. He steals their soul and their remains fall to the ground in a green puddle.

* Fatality - SINDEL :
1. (jump distance) Run(x2), Block, Run, Block - Sindel coils her hair around the opponent. She then pulls her hair back, causing the opponent to go into a violent spin, sending blood and body parts everywhere.
2. (close) Run, Block(x2), Run+Block - Sindel screams at the opponent, causing the opponent's skin to fly off.

* Fatality - JAX :
1a. (close) Hold Block, Up, Down, Forward, Up, and release Block - Jax's arms form into long blades.  He then cuts the opponent to pieces.
1b. (REV 1.0) hold Block, Forward, Down, Back, Up, Forward, and release Block.
2a. (far) Run, Block, Run(x2), LK - Jax grows to an immense size and steps on his opponent.
2b. (REV 1.0) Run(x3), Block, LK.

* Fatality - KANO :
1. (close) hold LP, Forward, Down(x2), Forward, and release LP - Kano pulls the opponent's skeleton out through their mouth.
2. (jump distance) LP, Block(x2), HK - Kano fires a laser from his eye that heats up the opponent until they explode.

* Fatality - LIU KANG :
1a. (jump distance) Forward(x2), Down(x2), LK - Liu Kang disappears and reforms on the opponent as fire. The opponent is reduced to a burning skeleton.
1b. (REV 1.0) Forward(x3), Back, Forward, LK.
2a. (anywhere) Up, Down, Up(x2), Run+Block - Liu Kang disappears and a Mortal Kombat machine falls on the opponent.
2b. (REV 1.0) hold Block, Up(x3), Run+Block.

* Fatality - SONYA BLADE :
1a. (jump distance) Back, Forward, Down(x2), Run - Sonya blows a kiss at the opponent, turning him into a burning skeleton.
1b. (REV 1.0) Down(x2), Forward, LK.
2. (far) hold Block+Run, Up(x2), Back, Down, and release Block+Run - Sonya blows a pink bubble at the opponent. The opponent is engulfed in the bubble, which eventually collapses, crushing them.

* Fatality - KURTIS STRYKER :
1. (close) Down, Forward, Down, Forward, Block - Stryker plants explosives on his opponent and runs away just before they explode.
2. (far) Forward(x3), LK - Stryker fires a tazer at his opponent, electrocuting them.

* Fatality - SMOKE :
1. (far) Up(x2), Forward, Down - Smoke opens his chest and bombs pour out. The screen fades to a picture of the Earth just seconds before the Earth explodes.
2. (jump distance) hold Run+Block, Down(x2), Forward, Up - Smoke drops an anarchist's bomb down the opponent's throat, causing them to explode.

* Fatality - SUB-ZERO :
1a. (close) Block(x2), Run, Block, Run - Sub-Zero grabs his opponent and lifts them over his head. He freezes them and proceeds to shatter them in a massive explosion and throws the ice and body parts to the ground.
1b. (REV 1.0) Down, Forward, Down, Forward, LP.
2a. (jump distance) Back(x2), Down, Back, Run - Sub-Zero blows a mist that freezes his opponent. They fall over and shatter.
2b. (REV 1.0) Down, Forward, Back, HK.

* Fatality - CYRAX :
1a. (anywhere) Down(x2), Up, Down, HP - Cyrax's head spins like a helicopter. He flies up and comes down head first on his opponent.
1b. (REV 1.0) Up(x3), Down, HP.
2a. (close) Down(x2), Forward, Up, Run - Cyrax self-distructs, taking his opponent with him.
2b. (REV 1.0) Forward, Back, Down, Up, Forward, Down, Run.

* Fatality - SEKTOR :
1a : (jump distance) LP, Run(x2), Block - Sektor crushes his opponent in a huge clamp.
1b. (REV 1.0) Back(x3), HK.
2. (jump distance) Forward(x3), Back, Block - Sektor uses a flame thrower on his opponent.

* Fatality - NIGHTWOLF :
1a. (close) hold Block, Up(x2), Back, Forward, release Block, Block - Nightwolf causes a great light to engulf his opponent, which disintegrates them.
1b. (REV 1.0) Down, Forward(x2), HK.
2a. (jump distance) Back(x3), Down, HP - Nightwolf summons lightning into his tomahawk. He then electrocutes his opponent.
2b. (REV 1.0) Back(x3), HP.

* Fatality - SHEEVA :
1a. (close) Forward, Down(x2), Forward, LP - Sheeva pounds her opponent into the ground like a nail.
1b. (REV 1.0) Forward(x3), LP.
2a. (close) hold HK, Forward, Back, Forward(x2) and release HK - Sheeva rips all her opponent's skin off.
2b (REV 1.0) hold HK, Forward(x3), and release HK.

* Fatality - KUNG LAO :
1. (close) Forward(x2), Back, Down, HP - Kung Lao throws his hat. It makes four passes at his opponent, cutting them into pieces.
2. (anywhere) Run, Block, Run, Block, Down - Kung Lao does his whirl spin. His opponent gets pulled in and is torn apart.

* Fatality - KABAL :
1a. (jump distance) Down(x2), Back, Forward, Block - Kabal plugs his respirator into his opponent. Their head inflates and they float off the screen where they explode.
1b. (REV 1.0) Back(x2), Forward, Down, Block.
2. Run, Block(x3), HK - Kabal removes his mask to reveal a hideous face and screams at his opponent. His opponent is so frightened that their soul jumps out of their body.

* Fatality - STAGE :
1) Shao Kahn Tower (Bell Tower) - the opponent falls seven stories onto a bed of spikes.
2) Subway - the opponent is uppercutted into the far tracks where they are hit by an oncoming train.
3) The Pit 3 - the opponent is knocked off the bridge into rotating blades and cut apart.
SHANG TSUNG : Hold Block, Up(x2), Back, Release Block, LP
SINDEL : Down(x3), LP
JAX : Down, Forward, Down, LP
KANO : Hold Block, Up(x2), Back, Release Block, LK
LIU KANG : Run, Block(x2), LK
SONYA BLADE : Forward(x2), Down, HP
KURTIS STRYKER : hold Block, Forward, Up(x2), Release Block, HK
SMOKE : Forward(x2), Down, LK
SUB-ZERO : Back, Down, Forward(x2), HK
CYRAX : Run, Block, Run
SEKTOR : Run(x3), Down
NIGHTWOLF : Run(x2), Block
SHEEVA : Down, Forward, Down, Forward, LP
KUNG LAO : Down(x2), Forward(x2), LK
KABAL : Block(x2), HK

* Finish Him/Her - Mercy : (Anywhere) Hold Run, Down(x3), and release Run.

* Finish Him/Her - Animality (After Mercy) :
SHANG TSUNG : (jump distance) hold HP, Run(x3), and release HP - Tsung tunrs into a large green cobra and devours his opponent.
SINDEL : Forward, Up, HP - Sindel turns into a purple wasp and carries her opponent off while stinging them.
SINDEL : (REV 1.0) Forward(x2), HP.
JAX : (close) hold LP, Forward(x2), Down, Forward, and release LP - Jax turns into a yellow lion and pounces on his opponent.
KANO : (close) hold HP, Block(x3), and release HP - Kano turns into an orange spider and crushes his opponent.
LIU KANG : (jump distance) Down(x2), Up - Liu Kang turns into a giant green dragon and bites his opponent in half.
SONYA BLADE : (close) hold LP, Back, Forward, Down, Forward, and release LP - Sonya turns in to a large green bird and hovers over her opponent. She carries her opponent off screen where there is a crunching sound and bones fall back to the ground.
KURTIS STRYKER : (demi jump distance) Run(x3), Block - Stryker turns into a red tyrannosaurus rex and bites his opponent in half.
SMOKE : (jump distance) Down, Forward(x2), Block - Smoke turns into a black bull and rams his opponent off the screen.
SUB-ZERO : (close) Forward, Up(x2) - Sub-Zero turns into a blue polar bear and pounces on his opponent.
CYRAX : (close) Up(x2), Down(x2) - Cyrax turns into a light-blue Shark. He swims off the screen then pops up behind his opponent and eats them.
CYRAX : (REV 1.0) Up(x2), Down.
SEKTOR : (close) Forward(x2), Down, Up - Sektor turns into a giant purple bat. He flies to his opponent and decapitates them.
SEKTOR : (REV 1.0) (close) Down(x2), Up.
NIGHTWOLF : (close) Forward(x2), Down(x2) - Nightwolf turns into a red wolf and pounces on his opponent.
NIGHTWOLF : (REV 1.0) Down(x2).
SHEEVA : (close) Run, Block(x3), Block - Sheeva turns into a giant purple scorpion and stings her opponent, causing them to explode.
KUNG LAO : (close) Run(x4), Block - Kung Lao turns into a yellow leopard and pounces on his opponent.
KABAL : (close) hold HP, Forward(x2), Down, Forward, and release HP - Kabal turns into a green skeleton of a rhinoceros and butts his opponent into the air.
KABAL : (REV 1.0) hold HP 3 seconds, and release.

* Finish Him/Her - Babalities (don't use Block during the last round) :
SHANG TSUNG : Run(x3), LK.
SINDEL : Run(x3), Up.
JAX : Down(x3), LK.
KANO : Forward(x2), Down(x2), LK.
LIU KANG : Down(x3), High Kick.
SONYA BLADE : Down(x2), Forward, LK.
KURTIS STRYKER : Down, Forward(x2), Back, HP.
SMOKE : Down(x2), Back(x2), HK.
SUB-ZERO : Down, Back(x2), HK.
CYRAX : Forward(x2), Back, HP.
SEKTOR : Back, Down(x3), HK.
NIGHTWOLF : Forward, Back, Forward, Back, LP.
SHEEVA : Down(x3), Back, HK.
KUNG LAO : Down, Forward(x2) HP.
KABAL : Run(x2), LK.

* Finish Him/Her - Friendship (don't use Block during the last round) :
SHANG TSUNG : (close) LK, Run(x2) Down - Tsung turns into the character from "Joust" and hops off.
SINDEL : Run(x5), Up - Sindel kicks a ball over her opponent and makes a 'Goal' sign. She then says, 'That was fun!'.
JAX : LK, Run(x2), LK - Jax takes out a jump rope and starts skipping.
KANO : LK, Run(x2), HK - Kano munches on some bubble gum and blows a large bubble, which eventually bursts all over his face.
LIU KANG : Down(x3), Run - A film screen pops up and Liu Kang makes a shadow puppet of a dragon.
SONYA BLADE : Back, Forward, Back, Down, Run - Sonya does 'Elbow Sex' with herself??
KURTIS STRYKER : LP, Run(x2), LP - Stryker blows a whistle and takes out a stop sign. The other kombatants run by and Stryker directs them to the other side.
SMOKE : Run(x3), HK - An enormous brass horn comes out of Smoke's chest, and he blares a note.
SUB-ZERO : (anywhere) LK, Run(x2), Up - Sub-Zero engulfs himself in a snowman.
CYRAX : Run(x3), Up - Cyrax does a little dancing.
SEKTOR : Run(x4), Down - A Ring-the-Bell game pops up and Sektor plays it.
NIGHTWOLF : Run(x3), Down - Nightwolf turns into Raiden. A "Mortal Kombat II" machine falls behind him. At the bottom of the screen are the words : "I have never seen a Kano transformation!", OR "No, but I know how to do a Raiden transformation!".
SHEEVA : Forward(x2), Down, Forward, HP (Hold joystick forward when pressing High Punch) - Sheeva holds a stick in each hand and balances a plate on each.
KUNG LAO : Run, LP, Run, LK - Kung Lao tosses his hat off screen. A dog chases after the hat. Kung Lao covers his eyes as there is a cry off screen, then sadly shakes his head.
KABAL : Run, LK, Run(x2), Up - Kabal roasts a marshmallow on his hook sword.

- SERIES -

1. Mortal Kombat (1992, Arcade) 
2. Mortal Kombat II (1993, Arcade) 
3. Mortal Kombat 3 (1995, Arcade) 
4. Ultimate Mortal Kombat 3 (1995, Arcade) 
5. Ultimate Mortal Kombat 3 [WaveNet Edition] (1995, Arcade) 
6. Mortal Kombat Trilogy [Model SLUS-00330] (1996, PS) 
7. SUB-ZERO - Mortal Kombat Mythologies [Model SLUS-00476] (1997, PS) 
8. Mortal Kombat 4 (1997, Arcade) 
9. Mortal Kombat - Special Forces [Model SLUS-00824] (2000, PS) 
10. Mortal Kombat Advance [Model AGB-AM5E-USA] (2001, GBA) 
11. Mortal Kombat - Deadly Alliance [Model SLUS-20423] (2002, PS2) 
12. Mortal Kombat - Tournament Edition [Model AGB-AW4E-USA] (2003, GBA) 
13. Mortal Kombat - Deception / Mystification (2004, PS2) 
14. Mortal Kombat - Shaolin Monks (2005, XBOX, PS2) 
15. Mortal Kombat - Armageddon (2006, XBOX, PS2) 
16. Mortal Kombat vs. DC Universe (2008, PS3, 360) 
17. Mortal Kombat (2011, PS3, 360)
18. Mortal Kombat X (2015, PS4, One)
19. Mortal Kombat 11 (2019, PS4, One, Switch)

- STAFF -

Software : Ed Boon 
Graphics : John Tobias, Steve Beran, Tony Goskie, Dave Michicich, John Vogel 
Sound and music : Dan Forden 
Executive producers : Neil Nicastro, Ken Fedesna, Paul Dussault 
Hardware designers : Pat Cox, Steve Correll, Ray Gay, Mark Loffredo, John Lowes, Ray Macika, Cary Mednick, Steve Norris 
Senior hardware technicians : Sheridan Oursler, Al Lasko, Jeff Peters 
Sales and marketing : Joe Dillon, Rachel Davies, Lenore Sayers, Mark Chan, Roger Sharpe 
Grunts, Screams, Groans and Gibberish : John Hey, Peg Burr, Dan Forden, Ann Mazza, Vince Pontarelli, Ed Boon 
Game testers / Analysis : Mike Vinikour, Eddie Ferrier 

* CAST : 
Kano, Kabal : Richard Divizio 
Sonya : Kerri Hoskins 
Jax : John Parrish 
Stryker : Michael Obrien 
Liu Kang : Eddie Wong 
Nightwolf, Sektor, Cyrax, Smoke : Sal Divita 
Sub-Zero, Shang Tsung : John Turk 
Sindel : Lia Montelongo 
Shao Kahn : Brian Glynn 
Kung Lao : Tony Marquez 
Voice of Shao Kahn : Steve Ritchie

- PORTS -

* CONSOLES: 
[US] Sega Genesis (1995) "Mortal Kombat 3 [Model T-97116]" 
[EU] Sega Mega Drive (1995) "Mortal Kombat 3 [Model T-81536-50]" 
Sega Mega Drive [BR] (1995) "Mortal Kombat 3 [Model 050010]" by Tec Toy 
[EU] Nintendo SNES (1995) "Mortal Kombat 3 [Model SNSP-A3MP-EUR]" 
[US] Nintendo SNES (oct.1995) "Mortal Kombat 3 [Model SNS-A3ME-USA]" 
[US] Sony PlayStation (oct.7, 1995) "Mortal Kombat 3 [Model SCUS-94202]" 
[EU] Sony PlayStation (nov.1995) "Mortal Kombat 3 [Model SCES-00060]" 
[JP] Sony PlayStation (june.14, 1996) "Mortal Kombat 3 [Model SIPS-60006]" 
Sega Master System [BR] (1996) "Mortal Kombat 3 [Model 028730]" by Tec Toy 
Sony PlayStation 2 [AU] (2004) "Midway Arcade Treasures 2" 
[US] Microsoft XBOX (oct.11, 2004) "Midway Arcade Treasures 2 [Model MWO-3201W]" 
Nintendo GameCube [US] (oct.11, 2004) "Midway Arcade Treasures 2 [Model DOL-GAYE-USA]" 
[US] Sony PS2 (oct.11, 2004) "Midway Arcade Treasures 2 [Model SLUS-20997]" 
[EU] Microsoft XBOX (oct.29, 2004) "Midway Arcade Treasures 2" 
[EU] Sony PS2 (oct.29, 2004) "Midway Arcade Treasures 2 [Model SLES-52844]"

* HANDHELDS: 
Atari Jaguar [Unreleased Prototype] 
[EU] Nintendo Game Boy (1995) "Mortal Kombat 3 [Model DMG-A3MP-EUR]" 
[US] Nintendo Game Boy (nov.1995) "Mortal Kombat 3 [Model DMG-A3ME-USA]" 
[EU] Sega Game Gear (1996) 
[US] Sony PSP (dec.13, 2005) "Midway Arcade Treasures Extended Play [Model ULUS-10059]"
[EU] Sony PSP (feb.24, 2006) "Midway Arcade Treasures Extended Play [Model ULES-00180]" 

* COMPUTERS: 
PC [MS-DOS, CD-ROM] [US] [EU] (1996) 
[US] PC [MS Windows, CD-ROM] (feb.17, 2006) "Midway Arcade Treasures Deluxe Edition"
[EU] PC [MS Windows, CD-ROM] (mar.17, 2006) "Midway Arcade Treasures Deluxe Edition" by Zoo Digital Publishing 

* OTHERS: 
Tiger R-Zone [US] (1996)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1675&o=2

$end

$info=mk3mdb,
$bio

Arcade Video game published 26 years ago:

Mortal Kombat 3 (c) 1996 KGS.

Bootleg of the Sega Genesis version. In this version, Smoke is selectable from the start like all the other characters.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=33004&o=2

$end

$nes=mk3,mk3a,mk3sp56,
$bio

Mortal Kombat 3 (c) 199? Super Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84063&o=2

$end

$info=mk3snes,
$bio

Mortal Kombat 3 (c) 199? Unknown.

Pirate game based on the Super NES version.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127695&o=2

$end

$nes=mk3ex60,mk3ex60a,
$bio

Mortal Kombat 3 Extra 60 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84064&o=2

$end

$sms=mk3,
$bio

Sega Master System cart. published 26 years ago:

Mortal Kombat 3 (c) 1996 Tec Toy

Brazilian exclusive release. Portage of the Game Gear game.

Description from the back cover:

No terceiro e mais brutal episódio de Mortal Kombat, os maiores lutadores dos arcades estão de volta para conter, de uma vez por todas, a última investida de Shao Kahn sobre a Terra.

Chutes, socos, cotoveladas, voadoras e muito, muito sangue. A pancadaria vai rolar solta deixando você com o coração na mão... de preferência o de seu adversário!!

- TECHNICAL -

GAME ID: 028730
SIZE: 512KB (4Mbit)

- TRIVIA -

Mortal Kombat 3 for Sega Master System was released exclusively in Brazil in December 1996.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56106&o=2

$end

$gameboy=mk3u,
$vgmplay=mk3_gb,
$bio

Nintendo Game Boy Cart. published 27 years ago:

Mortal Kombat 3 (c) 1995 Acclaim Ent., Incorporated.

Get ready for the fight of your life...

- Eight selectable fighters - including 6 new characters and 1 fighter hidden within the game! Watch out fo this dude!

- Five direct-from-the-arcade backgrounds to keep you jumping!

- Secret portals that allow you to smash up and down into different backgrounds for the ultimate bi-level battlefield!

- New fatalities and babalities!

- Intense, fully-digitized fighters for the most realistic action you've ever encountered!

- TECHNICAL -

Cartridge ID: DMG-A3ME-USA

- TRIVIA -

Mortal Kombat 3 for Game Boy was released in November 1995 in North America.

Announced as the largest Game Boy fighters ever.

- TIPS AND TRICKS -

KOMBAT KODES:
At the Versus Screen...
Dark Mode: 688-422
Fight Smoke: 205-205
Message 1: 987-666
Message 2: 123-926
Message 3: 282-282
No Blocks: 020-020
No Power Bars: 987-123
No Throws: 100-100
Play as Smoke: 192-234
Player 1 1/2 life: 033-000
Player 1 1/4 life: 707-000
Player 2 1/2 life: 000-033
Player 2 1/4 life: 000-707
Psycho Mode: 985-125
Randper Kombat: 460-460
Run Always: 466-466
Switch: 460-450

- STAFF -

Developed by: Software Creations

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66499&o=2

$end

$gameboy=mk3,
$bio

Nintendo Game Boy Cart. published 27 years ago:

Mortal Kombat 3 (c) 1995 Acclaim Ent., Incorporated.

European release. Game developed in USA. See the original American release entry for more information about the game itself; "Mortal Kombat 3 [Model DMG-A3ME-USA]".

- TECHNICAL -

Cartridge ID: DMG-A3MP-EUR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66498&o=2

$end

$psx=mk3,
$bio

Sony PlayStation CD published 27 years ago:

Mortal Kombat 3 (c) 1995 Sony Computer Ent. America .

One of the finest conversions ever to grace a console, Mortal Kombat 3 is perfect in every way. The sound is sumptuous, the graphics pixel perfect and the Kombat is non-stop. Having wowed arcade crowds worldwide in various incarnations for years - and spawned a star-studded film in the meantime - one of the most notorious games ever made has created quite a crimson splash on PlayStation.

Eight new faces mingle with familiar foes, all faithfully reproduced, complete with all the fatalities, babalities, animalities and mercies you've come to love in the arcade.

Put simply, PlayStation MK3 is the most powerful home version of the most popular arcade game of all time. The gloves are off - prepare for Kombat!

- TECHNICAL -

Model SCUS-94201

- TRIVIA -

Mortal Kombat 3 for PlayStation was released on July 05, 1995 in North America.

Export releases:
[EU] "Mortal Kombat 3 [Model SCES-00060]"
[JP] "Mortal Kombat 3 [Model SIPS-60006]"

- STAFF -

Graphics: Mark May, Greg Miller
Software: David Schwartz
Art Tools: Mark Guidarelli
Williams Audio Sound System: Scott L. Patterson
Sound: Robert Atesalp
Executive Producers: Neil Nicastro, Ken Fedesna, Paul Dussault, John Rowe, Michael Abbot, Kevin Lydy
As the voice of Shao Kahn: Steve Ritchie
Grunts, Screams, Groans and Gibberish: Jon Hey, Peg Burr, Dan Forden, Ann Mazza, Vincent Pontarelli, Ed Boon
Unbeatable Kombat Masters (Game Testers): Brian Johnson, Will Shen, Timothy Heydelaar, John Stookey, Steve Kramer, Danny Lewis, Randy Estrella, Eddie Ferrier, Mike Vinikour
SCEA Producer: Perry Rodgers
Many thanks go to: Ed Boon, John Tobias, Dan Forden, Thomas Boyd, Angus Guschwan, Peter Clark, Kerry

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83903&o=2

$end

$snes=mk3u,mk3up,mk3up1,mk3up2,
$bio

Nintendo Super NES cart. published 27 years ago:

Mortal Kombat 3 (c) 1995 Acclaim Ent., Incorporated.

Get ready for the fight of your life...

With 14 selectable fighters, including 8 new characters, a new boss and 1 fighter hidden within the game in 32 megs, the largest Mortal Kombat game ever with image memory increased by 33% for awesome graphic resolution, 12 new 3D-rendered moving backgrounds to keep you jumping, secret portals that allow you to smash up and down into different backgrounds for the ultimate bi-level battlefield, more fatalities, animalities, and babalities, and intense, live-action, fully-digitized fight sequences for the most realistic action you've ever encountered!

...Plunge into the darkness, it's your fight. It's your life. Mortal Kombat 3.

- TECHNICAL -

CART ID: SNS-A3ME-USA
PACK ID: SNS-P-A3ME

- TRIVIA -

MK3 for SNES was released on October 13, 1995.

- TIPS AND TRICKS -

These Kombat Kodes are exclusive to the SNES version of the game. To see the arcade codes, visit the "Mortal Kombat 3" arcade entry.

Some players find it easier to memorize the codes by referring to them in terms of the number of button presses it takes to get the proper symbols in place. For example, Throwing Disabled - MK, Dragon, Dragon, MK, Dragon, Dragon - is easier to remember in numeric form as 100-100. Example, both Player 1 and Player 2 press High Punch (HP) button 1 time:

955-955 - Extended Fatality Time
091-293 - Sweeping Disabled
445     - Timer Disabled (enter kode on either or both player sides)
449-449 - Player Invisible
688-688 - Quick Uppercut Recovery
987-655 - Play Scott's Slots
999-995 - Kombos Disabled
012-012 - Timer Disabled, Health Recovery
432-234 - Timer Disabled, Less Damage
120-120 - Displays Kredits before the match
989-898 - Tournament Mode
221-557 - Bi-level battlefield on any Kombat Zone
944-944 - 1 Round matches, Quick Finish Enabled (one button fatalities)
191-191 - Hyper Fighting

To enable Smoke, power on the game, hold Left and A on the first screen displayed. Hold Right and B at the Williams screen, then hold X and Y until you see Smoke walk from the left to the center of the screen.

Hold buttons L and R and press Start to begin a game in Tournament mode, an 8-man endurance match.

At the "Start, Options" screen, you can access four new menus with these codes:

Kool Stuff: Up, Up, Down, Down, Left, Right, A, B, A
Kooler Stuff: Select, A, B, Right, Left, Down, Down, Up, Up
Scott's Stuff: X, B, A, Y, Up, Left, Down, Right, Down
Sound Test: A, Y, B, X

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63286&o=2

$end

$snes=mk3,mk3p,
$bio

Nintendo Super NES cart. published 27 years ago:

Mortal Kombat 3 (c) 1995 Williams Ent., Incorporated.

- TECHNICAL -

Cartridge ID: SNSP-A3MP-EUR
Package ID: SNSP P A3MP

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63285&o=2

$end

$gamegear=mk3,
$bio

Sega Game Gear cart. published 27 years ago:

Mortal Kombat 3 (c) 1995 Acclaim Ent., Incorporated.

- TECHNICAL -

Model T-81368-50

- STAFF -

Developed by: Software Creations

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64717&o=2

$end

$megadriv=mk3,
$bio

Sega Mega Drive cart. published 27 years ago:

Mortal Kombat 3 (c) 1995 Acclaim Entertainment, Incorporated.

European release.

- TECHNICAL -

[Model T-81536-50]

- TIPS AND TRICKS -

GAME GENIE CODES (European version only):

RHZT-G6WY
Don't take any damage (your opponent takes all the damage).

DM2A-JA60
Access 3 secret/hidden menus.  At the "Start Game / Options" screen, press A twice to bring up the "Cheats" menu. Press B twice to bring up the "Secrets" menu. Press C twice to bring up the "Killer Codes" menu.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56690&o=2

$end

$megadriv=mk3u,mk3p,
$vgmplay=mk3_md,
$bio

Sega Genesis cart. published 27 years ago:

Mortal Kombat 3 (c) 1995 Midway Mfg. Co.

- TECHNICAL -

Model T-97116

- TIPS AND TRICKS -

GAME GENIE CODES (USA version only)

AJET-B99C +
AAET-ACHE
All 3 secret cheat menus are automatically enabled at the main menu.

BEZT-LAAY
Play Galaga mini-game. At the 2 player "vs" screen (the screen right before you start fighting), press B, B, B, C, C, C on controller one. 

CTZT-LAAY
Play Pong MK4 mini-game. At the 2 player "vs" screen (the screen right before you start fighting), press B, B, B, C, C, C on controller one.

- STAFF -

* CAST : 
Kano, Kabal : Richard Divizio
Sonya : Kerri Hoskins
Kabal : Richard Divizio
Jax : John Parrish
Stryker : Michael Obrien
Liu Kang : Eddie Wong
Nightwolf, Sektor, Cyrax, Smoke : Sal Divita
Sub-Zero, Shang Tsung : John Turk
Sindel : Lia Montelongo
Shao Kahn : Brian Glynn
Kung Lao : Tony Marquez
Voice of Shao Kahn : Steve Ritchie

Runway MK3 Design Team: Ed Boon, John Tobias, Steve Beran, Dan Forden, Tony Goskie, Dave Michicich, John Vogel
Lead Programmer: Jim Henn
Programmers: Patrick Alphonso, Mike Crandall, Paul Blagay
Art Manager: Gary Penacho
Sound and Drivers: Chris Braymen, Roy Wilkins
Artists: Neil Melville, Jeff Knight, Mary Scriven, Mike Lott, Kent Barney, 
Art Conversion: Jim Jung ('Crash')
Director: Jeff Peters
Development Tools: Ned Martin, Adam Clayton, Jim Henn, Rob Nelson, Mike Callahan, Patrick Alphonso
Testing Manager: Gary Rowberry
Night Shift Manager: Garon Galloway
Graveyard Shift Manager: Chandler Holbrook
Game Testers: John Howa, Scott Hanks, Chris Olsen, Ben Nielson, Greg Murphy, Ryan McBride, David Hanks, Ryan Milligan, Jason Humphrey, Tristan Bracken, 
Manual Design and Production: Debbie Austin, Steve High, Shawn Murphy
Quality Control: Brian Johnson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57312&o=2

$end

$info=mk4,mk4a,mk4b,
$bio

Arcade Video game published 25 years ago:

Mortal Kombat 4 (c) 1997 Midway Games

The 4th installment of the classic 'Mortal Kombat' series. New graphics, new fighters and a whole new challenge awaits you. Prepare to do battle and take on a whole new dimension.

- TECHNICAL -

Midway Zeus hardware

Main CPU : TMS32031 (@ 50 Mhz)
Sound CPU : ADSP2104 (@ 16 Mhz)
Sound Chips : (2x) DMA-driven (@ 16 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 6

- TRIVIA -

Mortal Kombat 4 was released in October 1997 in the USA. It was the first Mortal Kombat game to be rendered in 3-D. Many fans consider this game to be the weakest in the series.

In the pre-release trailers both Reptile and Fujin had God-O-Mite as a name in their lifebars. 

Kitana was originally planned to be in Mortal Kombat 4. However, her color palette was changed to brown to make Tanya. 

Noob Saibot was originally going to be in the arcade version of Mortal Kombat 4. He made an appearance in a few of the earlier versions of the game. 

Unfortunately the game needed more new characters and so in beta version 5 (Release : September 2nd, 1997) Noob Saibot's place on the character select screen was taken by the Kano-like character Jarek. And so Noob Saibot skipped the first official release (known as Revision 1) of the game. 

Noob Saibot also made an appearance in the first beta version (Released : September 26th, 1997) of the second official release of the game. In the second beta version, his place was taken by the newcomer, Reiko. This is unfortunately the last appearance of Noob Saibot in the arcade version of Mortal Kombat 4. 

Like Kitana and Noob Saibot, Kano was also planned for MK4, however, due to there not being enough new characters in the game, they left Kano out of the roster and put Jarek instead of him. 

Jarek directly had Kano's signature moves and fatalities, which caused a lot of complaints from fans simply born by the fact that there was nothing original in Jarek. 

Midway / Toasty Productions released a limited-edition soundtrack album for this game (Music: MK3 & MK4 Arcade Video Game Soundtrack) on January 1, 1997.

- UPDATES -

Beta 1 - July 25th, 1997
* The Special 'Road Tour' version of MK4. 
* 9 Playable Characters : Sub-Zero, Scorpion, Sonya, Liu Kang, Shinnok, Fujin, Raiden, Noob Saibot, and Quan Chi. 
* 6 empty spaces 
* Auto-Combo's are in the game. Usually some easy combination like 4 High Punches. 
* Timer Frozen at '99' the entire match. 
* No 1-player mode. 1-on-1 playing only. 
* No moves or weapons in this version for Noob Saibot, Shinnok, and Quan Chi.
* Sub-Zero's Freeze and Clone effects not yet implemented. 
* Many glitches in gameplay and sounds/graphics. 
* The game crashed or reset itself every 10 minutes on average. 
* For some reason, the machine didn't like it when you play as the same character as your opponent. 
* Moves are extremely glitchy in the corner. 

Beta 2 - August 9th, 1997
* Kai and Reptile are now selectable. 
* 'Hidden' and 'Random' buttons on Select Screen now work. 
* You can now fight against each other with the same character without the game locking up, however the corner glitches and camera problems continue. 
* The Game Counter now works. 
* The 'Wins' Counter still doesn't work, however there is a 'Top 20 Wins List'. 
* Sub-Zero's freeze and clone effects now work correctly. 
* Kai's name isn't on his powerbar, and his name isn't announced. 
* Shinnok and Fujin get new select screen pictures. 
* Noob Saibot, Quan Chi, Reptile, and Shinnok still have no moves or weapons. 
* Kai has one move where he stands on his hands. 
* Still no 1-player mode. 1-on-1 fighting only. 

Beta 2.1 - August 10th, 1997
* A very small upgrade that simply fixed a few bugs in Beta Version 2. 

Beta 3 - August 18th, 1997
* Tanya is now selectable. 
* Auto-Combos removed. 
* Shinnok's Impersonation moves added. 
* Shinnok get a bladed staff, Quan Chi gets a straight edged sword, Tanya gets Sonya's spinning bladed wheel. Reptile and Noob Saibot still don't have any weapons. 
* Quan Chi gets a new Green Skull move. 
* 1-Player mode now available. The 'Choose Your Destiny' screen moves in full 3-D. 
* Reptile and Shinnok still don't have moves. 
* Tanya has one move, an air fireball. 
* Kai now has a leg spin along with the leg grab when he gets in his handstand stance. 
* A number of small revisions were made to this upgrade, fixing small bugs and glitches. 
* Select screen switched around. Kai and Reptile are on top, and bottom row is moved around. 

Beta 4 - August 22nd, 1997
* Tanya gets her fireballs, Kai gets his fireballs, Quan Chi gets new moves, Shinnok's Impersonations added, Reptile gets new moves, Noob Saibot gets a teleport and slam, and a few other new moves for various characters. 
* 'The Living Forest' and 'The Prison' background stages added. 
* Many of the glitches from previous upgrades have been cleared up, however the camera glitches and lockups continue to be a problem. 
* Noob Saibot gets a spiked club. 

Beta 5 (Ver 0.99) - September 2nd, 1997
* Jarek replaces Noob Saibot on the Select Screen. 
* Jarek has 2 moves, a Cannonball and a Telekinetic Slam.
* Lots and lots of weapon changes. Kai and Reptile both have Shinnok's staff, Jerek has Raiden's hammer, and Sub-Zero no longer has his axe. Instead, he has some type of sword.
* No Boss, No Character Profiles, No Ending. 
* Prison Stage Fatality added. 
* Introduction Storyline with Raiden added, without speech. 

Ver 1.0 - September 11th, 1997
* First OFFICIAL Release of MK4. 
* Raiden's Introductory speech added. 
* Only 2 Fatalities in this Version : Sub-Zero's Spine Rip and Shinnok's Leg Rip, where he first must impersonate Sub-Zero, then do the same movement as Sub-Zero's Spine Rip. This may have been an error on the part of the Design Team. 
* An Error in the DIP switch settings, where switch one, labeled 'Fatalities ON/OFF' needed to be OFF in order for Fatalities to be shown. 
* Prison Stage Fatality movements for most characters added. 
* Camera lock-ups and glitches continue to be a problem, this late into development. 

Ver 1.44 - September 26th, 1997
* 1st Beta Test of the next Official Release, Version 2.0 
* Tested in Chicago only. 
* The 3 Question Marks in the middle of the screen are now taken by Johnny Cage, Jax, and Noob Saibot. 
* Interactive Background feature added : Scattered rocks in Goro's Lair and Decapitated Heads in the Furnace stages that the players can pick up and throw at each other. 
* 3-D Sidestep added, which gives the player the ability to 'sidestep' projectiles by pressing D+RUN 
* Computer AI increased 
* Sub-Zero has a 'Freeze Wand' for a weapon, with which he can freeze you with. If your opponent picks it up, he can freeze you back. 
* 'Danger' added (when you only have a sliver of life left) 
* Character Introduction Biographies added, however still no endings. 
* Shinnok is at the top of every tower, which denotes him as the
final boss. 
* VS. Screen Added, Complete with VS. Screen Codes 
* Characters can now throw and drop their weapons. 
* Sub-Zero's Spine Rip from Version 1.0 doesn't seem to work in this version. 

Ver 1.72 - October 13th, 1997
* 2nd Beta Test of the Official Release, Version 2.0 
* Tested in Chicago only. 
* 'Reiko' takes the place of Noob Saibot on the select screen. 
* Endings have been added for everyone but Reiko. 
* Raiden now has electricity flowing effects around him. It happens more often than it did in MK1. 
* Sub-Zero's Spine Rip has been enabled again. A red stripe has been added to his face, which denotes that he's the Sub-Zero from MK3/UMK3. 
* Sub-Zero can no longer freeze you with his freeze wand after a
breaker move. 
* Scorpion has his 'Fire Breath' move, where he takes off his mask, and breathes a stream of fire straight out. 
* Tanya has a boomerang for a weapon. 
* Jax and Johnny Cage both have fireballs now. 
* Jax has his Quad-Throw added. 
* Shinnok has a Reiko Impersonation. 
* Quan Chi gets a new select screen picture. 
* Jarek has a new fireball, different from his previous one. 
* A lot of things added to the Attract Mode, like an ad for MK : Mythologies and a 'Powered By : Zeus' ad.
* The game uses a new font for everything but the power bars, just like it was in MK3/UMK3. 
* The MAXIMUM DAMAGE system added, which prevents you from doing any combo over 40% in damage. 
* The computer draws, uses, throws, and picks up weapons quite effectively now. 
* Alternate Color/Clothing system added, where you can do a certain button combination to change the color scheme of your character. 
* Instead of the characters being direct palette (color) swaps as it was in MK3/UMK3, the characters now have small differences in their clothing. For example, Sub-Zero can either have his mask on or off, Liu Kang can either have his shirt on or off, etc. 

Ver 2.0 - October 15th, 1997
* Second OFFICIAL release of MK4. 
* Reiko's Ending Finished, although all he seems to do is walk through a portal in Scorpion's fire stage, and that's it. 
* Many more Fatalities Added 
* Basically the same as Version 1.72. Just a few bug fixes
here and there. 

Ver 2.1 - October 17th, 1997 
* Exactly the same as Version 2.0 
* The only thing fixed was a nasty CPU bug which was making the computer extremely easy to beat, and even allowing someone to control the computer with the second controller. This was causing arcades to lose revenue, because the game was so easy that you could beat it within minutes to see the endings, then never play it again. 

Ver 3.0 - January 20th, 1998 
* 3rd and supposedly final OFFICIAL release of MK4. 
* Had been testing for about a month in Chicago before going national. 
* A 2nd Fatality for every character. 
* Stage Fatality added to Goro's Lair where you uppercut them into spikes on the ceiling. Requires a different movement than the Prison Stage Fatality. 
* Spiked balls added to the floors of the Purple Stage for throwing. 
* Most bugs have been fixed, however camera flaws still exist, 
especially in the Purple Stage. 
* More Kombat Kodes added. 
* New weapon for Johnny Cage. 
* Fatality 'Demo' added at the beginning of the game. It shows fatalities being performed, and just before any killing is done, it fades to black and the 'Fatality' sign appears. 
* More breakers have been added and switched around. 
* Close Captions have been added to the endings for noisy arcades. 
* The Combo System has been modified, and Air Combos and linkers are now possible. 
* There was a glitch in Version 2.92 (A beta of Version 3.0) where 
if you chose the 2-on-2 Kombat, then each player chose either Sub-Zero or Scorpion as 1 of their 2 characters, when the match began, one of each player's characters would be a bloody corpse! The skeletons would fight each other and everything. With the recent remark 'Meat Lives' made on Ed Boon's MK4 Page, the rumors have been flowing on if this corpse is secretly playable in MK4. Meat IS in fact playable in this version.

- TIPS AND TRICKS -

* Alternate Costumes : enter one of the following codes at the character selection screen while highlighting that particular Character.
FUJIN : hold Start, then press LP + HP + HK
JAREK : hold Start, then press HK + HP + RN
JAX : Hold Start, then press RN + LP + BL
JOHNNY CAGE : hold Start, then press RN + LP + LK
KAI : hold Start, then press HP + BL + LK
LIU KANG : hold Start, then press HK + BL + LK
QUAN CHI : hold Start, then press HP + RN + HK
RAIDEN : hold Start, then press LP + BL + HK
REIKO : hold Start, then press RN + HP + LK
REPTILE : hold Start, then press LP + BL + LK
SCORPION : hold Start, then press HP + HK + BL
SHINNOK : hold Start, then press HP + BL + LP
SONYA : hold Start, then press LK + HP + RN
SUB-ZERO : hold Start, then press RN + BL + HP
TANYA : hold Start, then press HK + LK + HP

* SHINNOK : the Morphing list...
CAGE : Down(x2), HP
FUJIN : Forward(x2), Back, HK
JAREK : Back(x3), LK
JAX : Forward, Down, Forward, HK
KAI : Forward(x3), LK
LIU KANG : Back(x2), Forward, HK
QUAN CHI : Back, Forward, Back, Forward, LK
RAIDEN : Down, Forward(x2), HP
REIKO : Back(x3), Block
REPTILE : Back(x2), Forward, Block
SCORPION : Forward, Back, LP
SONYA : Forward, Down, Forward, HP
SUB ZERO : Down, Back, LP
TANYA : Back, Forward, Down, Block

* Fatality - CAGE : 
1. Forward, Back, Down(x2), HK
2. Down(x2), Forward, Down, Block

* Fatality - FUJIN : 
1. Run+Block(x5)
2. Down, Forward(x2), Up, Block

* Fatality - JAREK : 
1. Forward, Back, Forward(x2), LK
2. Up(x2), Forward(x2), Block

* Fatality - JAX : 
1. Hold (LK 3s), Forward(x2), Down, Forward, Release LK
2. Back, Forward(x2), Down, Block

* Fatality - KAI :
1. Hold Block, Up, Forward, Up, Back, HK
2. Up(x3), Down, Block

* Fatality - LIU KANG : 
1. Forward(x3), Down, HK+LK+Block
2. Forward, Down(x2), Up,HP

* Fatality - QUAN CHI : 
1. Hold (LK 5s), Forward, Down, Forward, Release LK
2. Up(x2), Down(x2), LP

* Fatality - RAIDEN : 
1. Hold Block, Forward, Back, Up(x2), HK
2. Down, Up(x3), HP

* Fatality - REIKO : 
1. Forward, Down, Forward, LP+Block+HK+LK
2. Back(x2), Down(x2), HK

* Fatality - REPTILE : 
1. Hold (HP+HK+LP+LK), Up
2. Up, Down(x3), HP

* Fatality - SCORPION : 
1. Back, Forward(x2), Back, Block
2. Back, Forward, Down, Up, HP

* Fatality - SONYA : 
1. Hold Block, Down(x3), Up, Run
2. Up, Down(x2), HK

* Fatality - SUB ZERO :
1. Forward, Back Forward, Down, (HP+Block+Run)
2. Back(x2), Down, Back, HP

* Fatality - SHINNOK :
1. Down, Back, Forward, Down, Run
2. Down, Up(x2), Down, Block

* Fatality - TANYA : 
1. Down(x2), Up, Down, HP+Block
2. Down, Forward, Down, Forward, HK

* Fatality - level ''Spike''
CAGE : Back, Forward(x2), LK
FUJIN : Back, Forward, Back, HP
JAREK : Back, Forward(x2), LP
JAX : Forward(x2), Back, HP
KAI : Back, Forward, Down, HK
LIU KANG : Forward(x2), Back, HK
QUAN CHI : Forward(x2), Back, LK
RAIDEN : Forward(x2), Down, LP
REIKO : Forward(x2), Down, LK
REPTILE : Down(x2), Forward, HK
SCORPION : Back, Forward(x2), LK
SHINNOK : Down, Forward, Back, HP
SONYA : Forward, Down, Forward, HP
SUB ZERO : Down(x3), LK
TANYA : Forward(x3), LP

* Fatality - level 'Fan'
CAGE : Down, Forward(x2), HK
FUJIN : Down(x3), HK
JAREK : Forward, Down, Forward, HK
JAX : Forward(x2), Back, LK
KAI : Forward(x2), Down, Block
LIU KANG : Forward(x2), Back, LP
QUAN CHI : Forward(x2), Down, HP
RAIDEN : Down, Forward, Back, Block
REIKO : Down(x2), Back, LP
REPTILE : Down, Forward(x2), LP
SCORPION : Forward, Down(x2), LK
SHINNOK : Down(x2), Forward, HK
SONYA : Down, Back(x2), HK
SUB ZERO : Hold Block, Down, Up(x3), Release Block, HK
TANYA : Back, Forward, Down, HP

* Hidden Character Meat : Enter 'Group Mode' and successfully complete the game with all 15 characters. After this has been accomplished, select any character and begin a match. Your character will play as Meat with all the moves of the character that was selected.

* Choose Your Destiny : Use Start button to rotate the tower before choosing it.

* Toasty 3- D: Hold Start during Scorpion's 'Breath of Death' fatality, and Dan Forden (MK4's Sound Programmer) will say 'Toasty! 3-D!'

* Goro's Lair Fatality Extras :
1. Hold Down on both joysticks after doing the Goro's Lair Fatality with any character, and the victim will slide off the spikes and fall back to the ground, a bloody mess.
2. Hold Start after doing the Goro's Lair Fatality with any character, and Dan Forden (MK4's Sound Programmer) will say his classic 'Toasty!'

* What Are You Waiting For : If you wait for an extended amount of time at the "Select Method of Kombat" screen, the announcer will say "What are you waiting for!?"

* Offensive Words : If you enter an offensive word at the 'Greatest Warrior is...' screen, such as 'DIK' or 'FUK', those initials will be replaced with MK co-creator Ed Boon's initials, 'TRA' or 'MAB'.

* Kombat Kodes : Enter one of the following kodes to activate the corresponding effect.
Kode 1: 111-111 "Free Weapon"
Kode 2: 100-100 "Throwing Disabled"
Kode 3: 444-444 "Armed and Dangerous"
Kode 4: 666-666 "Silent Kombat"
Kode 5: 050-050 "Explosive Kombat"
Kode 6: 222-222 "Random Weapons"
Kode 7: 123-123 "No Power ??"
Kode 8: 555-555 "Many Weapons"
Kode 9: 333-333 "Randper Kombat"
Kode 10: 060-060 "No Rain"
Kode 11: 002-002 "Weapon Kombat"
Kode 12: ???-??? "4 Player Randper Illegal"
Kode 13: 012-012 "Noob Saibot Mode"
Kode 14: 020-020 "Red Rain"
Kode 15: 010-010 "Maximum Damage Disabled"
Kode 16: 110-110 "Throwing and Max Damage Disabled"
Kode 17: 011-011 "Kombat Zone: Goro's Lair"
Kode 18: 022-022 "Kombat Zone: The Well"
Kode 19: 033-033 "Kombat Zone: Elder Gods"
Kode 20: 044-044 "Kombat Zone: The Tomb"
Kode 21: 055-055 "Kombat Zone: Wind World"
Kode 22: 066-066 "Kombat Zone: Reptile's Lair"
Kode 23: 101-101 "Kombat Zone: Shaolin Temple"
Kode 24: 202-202 "Kombat Zone: Living Forest"
Kode 25: 303-303 "Kombat Zone: The Prison"
Kode 26: 001-001 "Unlimited Run"

- SERIES -

1. Mortal Kombat (1992, Arcade) 
2. Mortal Kombat II (1993, Arcade) 
3. Mortal Kombat 3 (1995, Arcade) 
4. Ultimate Mortal Kombat 3 (1995, Arcade) 
5. Ultimate Mortal Kombat 3 [WaveNet Edition] (1995, Arcade) 
6. Mortal Kombat Trilogy [Model SLUS-00330] (1996, PS) 
7. SUB-ZERO - Mortal Kombat Mythologies [Model SLUS-00476] (1997, PS) 
8. Mortal Kombat 4 (1997, Arcade) 
9. Mortal Kombat - Special Forces [Model SLUS-00824] (2000, PS) 
10. Mortal Kombat Advance [Model AGB-AM5E-USA] (2001, GBA) 
11. Mortal Kombat - Deadly Alliance [Model SLUS-20423] (2002, PS2) 
12. Mortal Kombat - Tournament Edition [Model AGB-AW4E-USA] (2003, GBA) 
13. Mortal Kombat - Deception / Mystification (2004, PS2) 
14. Mortal Kombat - Shaolin Monks (2005, XBOX, PS2) 
15. Mortal Kombat - Armageddon (2006, XBOX, PS2) 
16. Mortal Kombat vs. DC Universe (2008, PS3, 360) 
17. Mortal Kombat (2011, PS3, 360)
18. Mortal Kombat X (2015, PS4, One)
19. Mortal Kombat 11 (2019, PS4, One, Switch)

- STAFF -

Design Team: Ed Boon, Dave Michicich, Todd Allen, Mike Boon, Steve Beran, John Vogel, Dan Forden, Mark Loffredo, Tony Goskie, John Tobias, Josh Tsui, Mark Penacho
Game Analysts/Testers: Alex Giliam, Paulo Garcia, Mike Vinikour, Eddie Ferrier
Executive Producers: Neil Nicastro, Ken Fedesna, Paul Dussault, Cary Mednick
Zeus Hardware: Mark Loffredo, Glen Shipp, Ken Williams, Pat Cox
Senior Hardware Technicians: Sheridan Oursler, Al Lasko, Leroy Brown, Rosalind Dugas
Additional Testing: Brian Lebaron
Motion Capture Talent: Rich Divizio, Carlos Pesina, Tony Marquez, Benny Ghofrani, Ed Boon, John Vogel, Sal Divita
Cabinet Design: Herman Sanchez, Nick Ehrlich, Dan Bigelow

* VOICE :
Sonya Blade : Kerri Hoskins
Sub-Zero : John Turk
Quan Chi : Richard Divizio
Jackson Briggs : John Parrish
Additional Voices : Brian Glynn, Robert Gaston, Mark Meyers

- PORTS -

* CONSOLES: 
Nintendo 64 [US] (june.23, 1998) "Mortal Kombat 4 [Model NUS-NM4E-USA]" 
[US] Sony PlayStation (june.24, 1998) "Mortal Kombat 4 [Model SLUS-00605]"  
Nintendo 64 [EU] (sept.15, 1998) "Mortal Kombat 4 [Model NUS-NM4P-EUR]" 
[EU] Sony PlayStation (oct.1998) "Mortal Kombat 4 [Model SLES-01349]" 
Sega Dreamcast [EU] (1999) "Mortal Kombat Gold [Model T-9701D-61]" 
[US] Sega Dreamcast (aug.31, 1999) "Mortal Kombat Gold [Model T-9701N]" 

* HANDHELDS: 
Nintendo Game Boy Color [US] (dec.1998) "Mortal Kombat 4 [Model DMG-A4KE-USA]" 
Nintendo Game Boy Color [EU] (apr.1999) "Mortal Kombat 4 [Model DMG-A4KP-EUR]" 

* COMPUTERS: 
PC [MS Windows 9x, CD-ROM] [US] (jul.31, 1998) 
PC [MS Windows 9x, CD-ROM] [EU] (apr.6, 2001)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3510&o=2

$end

$gbcolor=mk4g,
$bio

Nintendo Game Boy Color cart. published 24 years ago:

Mortal Kombat 4 (c) 1998 Midway Home Ent.

- TECHNICAL -

Game ID: DMG-A4KD-NOE

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68415&o=2

$end

$gbcolor=mk4,
$bio

Nintendo Game Boy Color cart. published 24 years ago:

Mortal Kombat 4 (c) 1998 Midway Home Ent.

North American release.

- TECHNICAL -

Game ID: DMG-A4KE-USA

- TRIVIA -

Mortal Kombat 4 for Game Boy Color was released in December 1998 in North America.

- STAFF -

Programmer: Jeff Frohwein
Sound: Robert Baffy
Support: Robert Baffy, Mike Mika
Producers: William S. Schmitt, Troy Sheets
Executive Producer: Andrew Ayre
Technical Producer: Jeff Vavasour

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68413&o=2

$end

$nes=mk4,
$bio

Famiclones cart. published 25 years ago:

Mortal Kombat 4 (c) 1997 NT.

- TECHNICAL -

Game ID: NT-326

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84065&o=2

$end

$n64=mk4u,
$bio

Nintendo 64 cart. published 24 years ago:

Mortal Kombat 4 (c) 1998 Midway Home Entertainment.

North American release.

- TECHNICAL -

Game ID: NUS-NM4E-USA

- TRIVIA -

Mortal Kombat 4 for Nintendo 64 was released on June 23, 1998 in North America.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57842&o=2

$end

$n64=mk4,
$bio

Nintendo 64 cart. published 24 years ago:

Mortal Kombat 4 (c) 1998 GT Interactive

European release.

- TECHNICAL -

Game ID: NUS-NM4P-EUR

- TRIVIA -

Mortal Kombat 4 for Nintendo 64 was released on September 15, 1998 in Europe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83925&o=2

$end

$psx=mk4,
$bio

Sony PlayStation CD published 24 years ago:

Mortal Kombat 4 (c) 1998 Midway Home Entertainment

North American release.

- TECHNICAL -

Game ID: SLUS-00605

- TRIVIA -

Mortal Kombat 4 for Sony PlayStation was released on June 23, 1998 in North America. It was then re-released later that same year as a Greatest Hits edition.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83927&o=2

$end

$gba=mkau,
$bio

Nintendo GBA cart. published 21 years ago:

Mortal Kombat Advance (c) 2001 Midway Home Ent.

Midway brings its popular fighting series to the Game Boy Advance in Mortal Kombat Advance. 

MKA has many similarites to Ultimate Mortal Kombat 3 for SNES. Twenty fighters are featured, including Liu Kang, Kabal, Ermac and Mileena. The game has all of the fatalities, babalities, and friendship finishers you'd ever want. 

If you haven't gotten your fill of the Mortal Kombat games yet, go portable with the Game Boy Advance version.

Mortal Kombat Advance multiplayer action requires two GBAs, a GBA Game Link cable and two Game Paks.

- TECHNICAL -

Cartridge ID: AGB-AM5E-USA

- TRIVIA -

Mortal Kombat Advance for Game Boy Advance was released on December 12, 2001 in North America.

This game has been rated M (Mature) by the independent Entertainment Software Rating Board.

Export releases:
[EU] "Mortal Kombat Advance [Model AGB-AM5P-EUR]"

- SERIES -

1. Mortal Kombat (1992, Arcade) 
2. Mortal Kombat II (1993, Arcade) 
3. Mortal Kombat 3 (1995, Arcade) 
4. Ultimate Mortal Kombat 3 (1995, Arcade) 
5. Ultimate Mortal Kombat 3 [WaveNet Edition] (1995, Arcade) 
6. Mortal Kombat Trilogy [Model SLUS-00330] (1996, PS) 
7. SUB-ZERO - Mortal Kombat Mythologies [Model SLUS-00476] (1997, PS) 
8. Mortal Kombat 4 (1997, Arcade) 
9. Mortal Kombat - Special Forces [Model SLUS-00824] (2000, PS) 
10. Mortal Kombat Advance [Model AGB-AM5E-USA] (2001, GBA) 
11. Mortal Kombat - Deadly Alliance [Model SLUS-20423] (2002, PS2) 
12. Mortal Kombat - Tournament Edition [Model AGB-AW4E-USA] (2003, GBA) 
13. Mortal Kombat - Deception / Mystification (2004, PS2) 
14. Mortal Kombat - Shaolin Monks (2005, XBOX, PS2) 
15. Mortal Kombat - Armageddon (2006, XBOX, PS2) 
16. Mortal Kombat vs. DC Universe (2008, PS3, 360) 
17. Mortal Kombat (2011, PS3, 360)
18. Mortal Kombat X (2015, PS4, One)
19. Mortal Kombat 11 (2019, PS4, One, Switch)

- STAFF -

Midway Home Entertainment
Executive Producer: Michael Gottlieb
Associate Producer: Ed Tucker
Assistant Producer: Weston Boucher
Technical Director: Eric Hart
VP of Marketing: Helene Sheeler
Director of Entertainment Marketing: Lawrence Smith
Product Manager: Patrick Dillon
Testing Manager: Robert Sablan
Testing Supervisor: John Ubalde
Lead Tester: Ryan A. Castiglia
Testers: Justin Wood, Saleem Crawford, Ryan Satrappe, Gilbert Sandejas, Phil Gorney
Technical Standards Analyst: Adrian Castañeda

Developed by: Virtucraft
Executive Producers: Brian Beuken, Diane Hill
Virtucraft Production: Brian Beuken, Kevin Norburn
Programming: Paul Windett, Travis Walton, Paul Flint, David May, Dominic Collins
Additional Coding: Tony Stockton, Brian Beuken
Graphics: Darren Donohoe, Marcus Stringer, Lee Cawley, Chunkit Cheung
Sound: Manfred Linzner
Special Thanks: Kathryn Bethell, Danielle Beuken, Beth Wright, The coffee maker, The new coffee maker

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71959&o=2

$end

$gba=mka,
$bio

Nintendo GBA cart. published 20 years ago:

Mortal Kombat Advance (c) 2002 Midway Home Ent.

European release. Game developed in USA. See "Mortal Kombat Advance [Model AGB-AM5E-USA]" for more information about the game itself.

- TECHNICAL -

Cartridge ID: AGB-AM5P-EUR

- TRIVIA -

Mortal Kombat Advance for Game Boy Advance was released on March 1, 2002 in Europe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71958&o=2

$end

$dc=mkgolde,mkgoldp,
$bio

Sega Dreamcast GD published 23 years ago:

Mortal Kombat Gold [Model T-9701D-50] (c) 1999 Midway Home Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135657&o=2

$end

$dc=mkgold,mkgold1,
$bio

Sega Dreamcast GD published 23 years ago:

Mortal Kombat Gold (c) 1999 Midway Home Ent.

- TECHNICAL -

GAME ID: T-9701N

- TRIVIA -

Released on Aug 31, 1999 in USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83929&o=2

$end

$info=mk2,mk2r14,mk2r21,mk2r30,mk2r32e,mk2r31e,mk2r11,mk2r20,
$bio

Arcade Video game published 29 years ago:

Mortal Kombat II (c) 1993 Midway Mfg. Co.

Mortal Kombat II is a direct sequel to the 1992 original featuring new fighters (increasing the character roster from 7 to 12) and improved graphics. 

As with its predecessor, MKII's matches are divided into rounds, with victory awarded to the first player to win two rounds. At the point of defeat, the losing fighter will become dazed and the winner is given the opportunity to execute a 'finishing move'. 

Some of the standard fighting moves (moves shared by all characters) have now been expanded or enhanced. A crouching punch has been added and the 'roundhouse kick' is more powerful and now knocks opponents across the screen. Also, the difference in hit boxes between high and low kicks is now more marked. 

Additionally, returning characters gain new special moves and MKII marks the first appearance of multiple Fatalities - as well as additional, non-lethal finishing moves - in the series. In addition to the Fatalities of its predecessor, MKII offers 'Babalities' (turning a defeated opponent into a crying baby), 'Friendships' (a non-malicious interaction, such as dancing or giving a gift to the defeated opponent) and stage-specific Fatalities (the winner uppercutting their opponent into an abyss below, spikes above, or a pool of acid in the background). 

Each character still shares generic attributes - speed, power, jump height and airtime - albeit with differing hit boxes. The sequel drops the points system of its prequel in favor of a consecutive win tally.

- TECHNICAL -

Midway T Unit hardware

Main CPU : TMS34010 (@ 6.25 Mhz)
Sound CPU : ADSP2105 (@ 10 Mhz)
Sound Chips : DMA-driven (@ 10 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 5
=> [1] High Punch, [2] Block, [3] High Kick
=> [4] Low Punch, [5] Low Kick

- TRIVIA -

Mortal Kombat II was released in June 1993 in USA.

MKII was the first Midway release to use the DCS Sound System. 

'Noob Saibot' backwards spells 'Boon' and 'Tobias' who are the names of the principle game designers. 

'Jax' was originally supposed to be in the original "Mortal Kombat" game and named Kurtis Stryker. Jax was then moved to MKII and the Stryker character debuted in "Mortal Kombat 3". 

'Kintaro' was originally intended to be a humanoid tiger, similar to the creature in Japanese mythology. This idea was scrapped, however, due to the fact that creating the costume would not have been feasable. However, thanks to this original idea, the Shokan we know as Kintaro has the tiger stripes on his back. 

Real life : Philip Ahn, who played the regenerated Shang Tsung, is in fact a doctor. 

Three of the cast members for MKII filed a lawsuit against Midway shortly after the game was released. The claim? The physical instructors/martial artists Elizabeth Malecki (Sonya Blade), Catalin Zamiar (Kitana/Milenna) and Philip Ahn were under the impression that they were hired under typical acting contracts and were entitled to a small modicum of benefits including royalties of title sales, etc. The plaintiffs banded together against Midway, who took the case to court. Eventually the judge failed on Midway's behalf, citing that the work done by the plaintiffs for Midway was done strictly as a 'work-for-hire' and Midway owned all the property and benefits on the characters/titles/etc. As a consequence, all three left the project, and were recast for "Mortal Kombat 3". 

SFII / MK2 : both games were supposed to be released within weeks of each other (at this time, "Street Fighter" and "Mortal Kombat" were the dominant fighting games). Capcom released "Super Street Fighter II - The New Challengers" early so that they could attract fans away from MK. At the same time, Midway released MK2 early for similar reasons. As you can see, the result meant that both came back to square one.

One of Jade's clues references Chun Li from Street Fighter "Chun who?"

'Friendships' and 'Babalities' (see 'Tips And Tricks' section for more info) in MKII were used in making light of the violence controversy in the first "Mortal Kombat" game. 

Two non-existent hidden characters were 'Torch', and 'Hornbuckle'. In MKII there is a location called 'The Pit II'. Far in the background of this stage there is another bridge across the chasm. Standing stationary on this bridge are two fighters : one of them is a Liu Kang sprite with green pants who was named Hornbuckle by fans. One of Jade's hints was 'Hornbuckle who?', which people thought was the name of a hidden fighter, and was apparently given to the guy opposite 'Torch' on The Pit II. If you watch the ending credits, one of the programmers' last names is Hornbuckle. The other fighter is a humanoid character that seems to be made of fire. As these two characters never move, it has been suggested that the 'other fighter' is actually a funeral pyre. Finally, there is a cloaked figure who floats in front of the window during fights in The Tower and Portal stages in MKII. This character was dubbed Cloak by fans, and was assumed to be a hidden character. The character of Torch, who had been very popular with fans, eventually showed up as a playable character in "Mortal Kombat : Deadly Alliance". Unfortunately, due to trademark issues, he had to be called Blaze instead of Torch. The true identity of Cloak was revealed in "Mortal Kombat : Shaolin Monks" to be one of Shang Tsung's servants, a shadow priest. 

The head that occasionally appears after an uppercut and says 'Toasty' is the digitized head of Dan Forden who worked on the sound and music for the game.

Ed Boon's face was superimposed onto the trees for the Living Forest stage.

Jimmy Cardenas holds the official record for this game with 282,000 points. 

Midway released a limited-edition soundtrack album for this game (Mortal Kombat II: Music from the Arcade Game Soundtrack - 123770-C1) on December 1, 1993.

An arcade-perfect emulation of this game is an unlockable feature in "Mortal Kombat - Shaolin Monks" for the Sony PlayStation 2 and Microsoft XBOX.

Popular pirate hacks of MK2 are known as:
"Mortal Kombat II 4.2"
"Mortal Kombat II 9.1"
"Mortal Kombat II Challenger.."

- UPDATES -

REV. 1.1 :
* First version released to the public even though unfinished.
* Free Play on by default.
* Contained almost all moves but not many fatalities (certain characters have none, Babalities/Friendships/Stage Fatalities missing completely).
* Kintaro and Shao Kahn very difficult to beat.
* Shao Kahn, Kano, and Sonya missing from Kahn's Arena stage.
* No ending stories.
* Several sounds missing (Sub-Zero's freeze, Baraka's blade swipe, All of Shao Kahn)
* Kung Lao is extremely buggy, walls can block hat toss.
* Shang Tsung had the ceiling walk bug.
* Could beat Kintaro by just punching the entire match.
* High score missing (Longest Winning Streaks).
* Certain characters use alternate colors by default.
* It says "Battlezone" instead of "Kombat Zone" at the bottom of the 2-player Vs. screen.
* You cannot throw the CPU.
* Fight ladder is static.
* Player 2 always has the 2nd palette.
* P2 Button 6 crashes the game (not used).
* Briefly locks up/No announcement if character(s) remain unchosen.

REV. 1.4 :
* Mileena's ground roll move added.
* Kung Lao's aerial kick added.
* Player 2 now has the 2nd palette only in 'Mirror Matches'.
* Sub-Zero could do the first part of the freeze-uppercut fatality during the match.
* Danger indicator added.
* Longest Winning Streaks added

REV. 2.0 :
???

REV. 2.1 :
* First 'official' release version.
* Intro text slightly changed.
* It now says "Kombat Zone" at the bottom of the 2-player Vs. screen.
* Reptile's slide added.
* Shao Kahn, Kano, and Sonya added to background in Kahn's Arena stage (Shao Kahn is only seated on the throne when he is not fighting).
* Ending story and credits added.
* Computer intelligence improved.
* Nearly all fatalities were added.
* Friendships and babalities were added.
* The Pit II/Kombat Tomb fatality was added.
* Smoke and Jade were added.
* Kintaro and Shao Kahn became easier to defeat.
* Could keep Kintaro and Shao Kahn up in the corner by using repeated punches.
* Could crash the game through baby brutalization.
* Doing Shang Tsung's soul stealing fatality against Jax could sometimes crash the game.

REV. 3.0 :
???

REV. 3.1 :
* More amounts of blood added.
* Dead Pool fatality added.
* Noob Saibot added.
* Raiden's super uppercut fatality added.
* Kung Lao's friendship added.
* Pictures of the creators added after the credits.
* Revolution X and DCS ads added.
* Comic and CD offer shows picture of CD.
* Computer intelligence increased.
* Computer has ability to do missile weapons in the air.
* Multiple babality problem fixed.
* Repeated punches in the corner against Kintaro fixed.
* Kitana's multiple fan lifts in the corner fixed.
* Sub-Zero freeze - punch - freeze - punch... fixed.

REV. 3.2
* European release only ?

- TIPS AND TRICKS -

* Secret EJB MENU:
Press P1_BLOCK (5 times), P2_BLOCK (10 times), P1_BLOCK (2 times), P2_BLOCK (8 times), P1_BLOCK (2 times)

* Display Top Fifteen Players : press down on any joystick during the attract mode.

* Disable throws in Versus Mode : hold Down+HP on player one and two's controls after both fighters have been selected. A message will confirm correct code entry.

* Fight against Jade : progress through the game until the match that precedes the '?' match. Defeat your opponent using just low kicks. Jade will now be your opponent during the '?' match.

* Fight against Noob Saibot : win 50 consecutive matches.

* Fight against Smoke : in a 2UP game, press Down+Start when Dan says 'Toasty' on The Portal stage.

* "Pong" : accumulate 250 battles at the versus screen. Both players can play the Pong mini-game.

* Random character : press Up+Start at the fighter selection screen without moving the selection box from its original position.

* Fatality - REPTILE :
1. (jump distance) Back(x2), Down, LP - Reptile shoots his tongue towards the victims head, bringing it back where he goes about eating it.
2. (you must be invisible - close) Forward(x2), Down, HK - While invisible Reptile cuts the torso off the victim.

* Fatality - SUB ZERO :
1. (far) hold LP, Back(x2), Down, Forward, release LP.
2a. (one step distance) Forward(x2), Down, HK - Sub-Zero will ice the victim over, putting them in a deep freeze.
2b. After deep freezing the victim, press Forward, Down, Forward(x2), HP -  Sub-Zero will shatter the top part of the body.

* Fatality - SCORPION :
1. (two step distance) hold Block, Up(x2), release Block, HP - Scorpion removes his mask and breathes fire at the feet of the victim, which then twitches and explodes.
2. (anywhere) hold Block, Down(x2), Up(x2), release Block, HP - With the addition of the two downs at the beginning, Scorpion may do the fatality at any distance, and always get the "Toasty!".
3. (close) hold HP, Down, Forward(x3), release HP - Scorpion slices the victim across the neck then cuts them in two.

* Fatality - JOHNNY CAGE :
1. (close) Down(x2), Forward(x2), LP - Cage grabs the victim and rips their torso off, throwing it to the ground.
2a. (close) Forward(x2), Down, Up. Cage crouches and punches off the head of the victim with a powerful uppercut.
2b. To knock off three heads, hold Down+LP+HK+Block until the first head is knocked off.

* Fatality - BARAKA :
1. (close) Back(x4), HP - Baraka extends his blades from his arms, then decapitates the victim with one swipe.
2. (close) Back, Forward, Down, Forward, LP - Baraka stabs the victim and lifts them up, then they slowly slide down the blade.

* Fatality - KUNG LAO :
1. (one step Distance) Forward(x3), LK - Kung Lao removes his razor hat and slices the victim down the middle.
2. (far) hold LP, Back(x2), Forward, release LP, Up - Kung Lao throws his hat which decapitates the victim. Make sure to guide the hat up so it hits the head.

* Fatality - RAIDEN :
1a. (close) hold LK for 3 seconds and release - Raiden grabs the victim and lifts them up, then proceeds to shock them.
1b. After a dose of the shock treatment, press Block+LK repeatedly - The victim will explode into bits.
2. (close) hold HP (soon before the 'Finish Him') for 5 seconds and release - Raiden explodes the top half of the victim with a powerful uppercut. A few moments later the head falls to the ground.

* Fatality - JAX :
1. (close) hold LP, Forward(x3), release LP - Jax claps the victims head with a loud pop, and the skull crumbles in pieces to the ground.
2. (one step distance) Block(x4), LP - Jax grabs the victim by the arms and rips them off the body.

* Fatality - LIU KANG :
1. (close or one step distance) hold Block, 360 degrees - Liu Kang will do a cartwheel kick then a massive uppercut.
2. (close) Down, Forward, Back(x2), HK - Liu Kang will transform into a dragon and bite the victim in half, leaving the legs standing.

* Fatality - KITANA :
1. (close) Block(x3), HK - Kitana draws her fan and decapitates the victim with one swipe.
2. (close) hold LK, Forward(x2), Down, Forward, release LK - Kitana leans and kisses the victim, which then expands to unnatural proportions and explodes.

* Fatality - MILEENA :
1. (close) hold HK for 2 seconds and release - Mileena removes her mask revealing Baraka-like teeth and inhales the victim, spitting out the bones.
2. (close) Forward, Back, Forward, LP - Mileena repeatedly stabs the victim, lifting them up as blood sprays everywhere.

* Fatality - SHANG TSUNG :
1. (one step distance) hold HK for 4 seconds and release - Tsung turns into a mist and enters the victims body, which explodes.
2. (close) hold Block, Up, Down, Up, release Block, LK - Tsung picks up the victim with one hand, and drains their life force into his other hand.
3. (one step Distance) hold LP at the round start and release it 3 seconds after the 'Finish him' - Tsung turns into Kintaro, who punches the torso of the victim across the screen.

* Fatality - level 'Dead Pool'
All players : (close) hold (LP+LK), (Down+HP).
Oh Woah! : hold Down.

* Fatality - level 'Kombat Tomb' and 'Pit II' :
REPTILE : (close) Down(x2), Forward(x2), Block.
SUB ZERO : (close) Down(x2), Forward(x2), Block.
SCORPION : (close) Down(x2), Forward(x2), Block.
JOHNNY CAGE : (close) Down(x3) HK.
BARAKA : (close) Forward(x2), Down, HK.
KUNG LAO : (close) Forward(x3), HP.
RAIDEN : (close) hold Block, Up(x2), release Block.
JAX : (close) hold Block, Up(x2), release Block, Down, LK.
LIU KANG : (close) Down, Back, Forward(x2), LK.
KITANA : (close) Forward, Down, Forward, HK.
MILEENA : (close) Forward, Down, Forward, LK.
SHANG TSUNG : (close) Down(x2), Up, Down+Block.

* Spikes Trick : Hold Player1 and Player2 Down at the end of the stage fatality in the Kombat Tomb to send the character down from the spikes.

* Finish him - Friendship (don't use LP and HP during the last round)
REPTILE : (anywhere) Back(x2), Down, LK - Reptile attempts to sell you a Reptile doll.
SUB ZERO : (anywhere) Back(x2), Down, LK - Sub-Zero attempts to sell you a Sub-Zero doll.
SCORPION : (anywhere) Back(x2), Down, HK - Scorpion attempts to sell you a Scorpion doll.
JOHNNY CAGE : (anywhere) Down(x4), HK - Cage autographs his photo for his best fan.
BARAKA : (anywhere) hold Block, Up(x2), release Block, Forward(x2), HK - Baraka offers the victim a present.
KUNG LAO : (anywhere) Back(x3), Down, HK - Lao pulls a rabbit out of his hat.
RAIDEN : (anywhere) Down, Back, Forward, HK - Raiden creates Kidd Thunder, a miniature likeness.
JAX : (anywhere) Down(x2), Hold Block, Up(x2), release Block, LK - Jax creates a string of paper dolls.
LIU KANG : (anywhere) Forward, Back(x3), LK - A disco globe drops from the ceiling, and Kang gets down.
KITANA : (anywhere) Down(x4), hold Block, Up, release Block, LK - Kitana turns around and produces a cake with candles.
MILEENA : (anywhere) Down(x3), hold Block, Up, release Block, HK - Mileena grows a flower beneath her outstretched hand.
SHANG TSUNG : (anywhere) Back(x2), Down, Forward, HK - Tsung creates a rainbow above his head.

* Finish him - Babality (don't use LP and HP during the last round)
REPTILE : (anywhere) Down, Back(x2), LK.
SUB ZERO : (anywhere) Down, Back(x2), HK.
SCORPION : (anywhere) Down, Back(x2), HK.
JOHNNY CAGE : (anywhere) Back(x3), HK.
BARAKA : (anywhere) Forward(x3), HK.
KUNG LAO : (anywhere) Back(x2), Forward(x2), HK.
RAIDEN : (anywhere) Down(x2), hold Block, Up, release Block, HK.
JAX : (anywhere) hold Block, Down, Up, Down, Up, release Block, LK.
LIU KANG : (anywhere) Down(x2), Forward, Back, LK.
KITANA : (anywhere) Down(x3), LK.
MILEENA : (anywhere) Down(x3), HK.
SHANG TSUNG : (anywhere) Back, Forward, Down, HK.

- SERIES -

1. Mortal Kombat (1992, Arcade) 
2. Mortal Kombat II (1993, Arcade) 
3. Mortal Kombat 3 (1995, Arcade) 
4. Ultimate Mortal Kombat 3 (1995, Arcade) 
5. Ultimate Mortal Kombat 3 [WaveNet Edition] (1995, Arcade) 
6. Mortal Kombat Trilogy [Model SLUS-00330] (1996, PS) 
7. SUB-ZERO - Mortal Kombat Mythologies [Model SLUS-00476] (1997, PS) 
8. Mortal Kombat 4 (1997, Arcade) 
9. Mortal Kombat - Special Forces [Model SLUS-00824] (2000, PS) 
10. Mortal Kombat Advance [Model AGB-AM5E-USA] (2001, GBA) 
11. Mortal Kombat - Deadly Alliance [Model SLUS-20423] (2002, PS2) 
12. Mortal Kombat - Tournament Edition [Model AGB-AW4E-USA] (2003, GBA) 
13. Mortal Kombat - Deception / Mystification (2004, PS2) 
14. Mortal Kombat - Shaolin Monks (2005, XBOX, PS2) 
15. Mortal Kombat - Armageddon (2006, XBOX, PS2) 
16. Mortal Kombat vs. DC Universe (2008, PS3, 360) 
17. Mortal Kombat (2011, PS3, 360)
18. Mortal Kombat X (2015, PS4, One)
19. Mortal Kombat 11 (2019, PS4, One, Switch)

- STAFF -

Design and software : Ed Boon
Design and graphics : John Tobias
Background graphics : Tony Goskie
Sound and music : Dan Forden
Additional graphics : John Vogel
Senior hardware technician : Sheridan Oursler
Executive producers : Neil Nicastro, Ken Fedesna
Hardware designers : Ray Macika, Pat Cox, Cary Mednick, Ray Gay, Al Lasko
DCS sound system : Matt Booty, Ed Keenan, John Lowes
Speechs : Steve Ritchie, Jon Hey, Vince Pontarelli, Dan Forden (TOASTY), Ed Boon
Game Testers / Specialists : Kerry Marzo, Eddie Ferrier, Jeff Johnson

* CAST :
Baraka : Richard Divizio
Liu Kang : Ho Sung Pak
Raiden : Carlos Pesina
Johnny Cage, Sub-Zero, Reptile and Scorpion : Daniel Pesina
Kitana and Mileena : Katalin Zamiar
Kung lao : Anthony Marquez
Shang tsung : Phillip Ahn M.D.
Jax : John Parrish

- PORTS -

* CONSOLES: 
[EU] Sega Master System (1994) "Mortal Kombat II [Model MK-29029-50]" 
Sega Master System [BR] (1994) "Mortal Kombat II [Model 028.530]" by Tec Toy 
[US] Sega Genesis (1994) "Mortal Kombat II [Model T-81346]" 
Sega Mega Drive [BR] (1994) "Mortal Kombat II [Model 047070]" by Tec Toy 
[EU] Sega Mega Drive (1994) "Mortal Kombat II [Model T-81346-50]" 
Sega Mega Drive [AU] (1994) "Mortal Kombat II [Sega Platinum Collection]" 
Sega 32X [US] (1994) "Mortal Kombat II [Model T-8101B]" 
Sega 32X [BR] (1994) "Mortal Kombat II [Model 153010]" by Tec Toy 
Nintendo Super NES [US] (sept.1994) "Mortal Kombat II [Model SNS-28-USA]" 
Nintendo Super NES [EU] (sept.9, 1994) "Mortal Kombat II [Model SNSP-28-EUR]" 
[JP] Sega Mega Drive (sept.9, 1994) "Mortal Kombat II [Model T-8104A]" 
[JP] Nintendo Super Famicom (nov.11, 1994) "Mortal Kombat II - Kyuukyoku Shinken [Model SHVC-28]" 
Sega 32X [EU] (mar.1995) "Mortal Kombat II [Model T-8101B-50]" 
Sega Super 32X [JP] (may.19, 1995) "Mortal Kombat II - Kyuukyoku Shinken [Model T-8104A]" 
[EU] Sega Saturn (1996) "Mortal Kombat II [Model T-8103H-50]" 
[US] Sega Saturn (mar.28, 1996) "Mortal Kombat II [Model T-8103H]" 
[JP] Sega Saturn (mar.29, 1996) "Mortal Kombat II Kanzenban [Model T-8107G]" 
[JP] Sony PlayStation (aug.2, 1996) "Mortal Kombat II [Model SLPS-00444]" 
Sony PlayStation 2 [AU] (2004) "Midway Arcade Treasures 2" 
[US] Microsoft XBOX (oct.11, 2004) "Midway Arcade Treasures 2 [Model MWO-3201W]" 
Nintendo GameCube [US] (oct.11, 2004) "Midway Arcade Treasures 2 [Model DOL-GAYE-USA]" 
[US] Sony PS2 (oct.11, 2004) "Midway Arcade Treasures 2 [Model SLUS-20997]" 
[EU] Microsoft XBOX (oct.29, 2004) "Midway Arcade Treasures 2" 
[EU] Sony PS2 (oct.29, 2004) "Midway Arcade Treasures 2 [Model SLES-52844]" 
Sony PlayStation 3 [PSN] [US] (apr.12, 2007) 
Sony PlayStation 3 [PSN] [EU] (june.8, 2007) 
Sony PlayStation 3 [PSN] [US] [EU] [AU] (aug.31, 2011) "Mortal Kombat Arcade Kollection" 

* HANDHELDS: 
Sega Game Gear [US] (1994) "Mortal Kombat II [Model T-81278]" 
[US] Nintendo Game Boy (sept.1994) "Mortal Kombat II [Model DMG-AMKE-USA]" 
[JP] Sega Game Gear (sept.9, 1994) "Mortal Kombat II - Kyuukyoku Jinken [Model T-81107]" 
[EU] Sega Game Gear (sept.9, 1994) "Mortal Kombat II [Model T-81278-50]" 
[EU] Nintendo Game Boy (oct.27, 1994) "Mortal Kombat II [Model DMG-AMKE-EUR]" 
[JP] Nintendo Game Boy (nov.11, 1994) "Mortal Kombat II - Kyuukyoku Shinken [Model DMG-AMKJ-JPN]" 
[US] Nintendo Game Boy (nov.1997) "Mortal Kombat & Mortal Kombat II [Model DMG-AK2E-USA]" 
[JP] Nintendo Game Boy (sept.10, 1998) "Mortal Kombat & Mortal Kombat II [Model DMG-AK2J-JPN]" 
[US] Sony PSP (dec.13, 2005) "Midway Arcade Treasures Extended Play [Model ULUS-10059]" 
[EU] Sony PSP (feb.24, 2006) "Midway Arcade Treasures Extended Play [Model ULES-00180]" 

* COMPUTERS: 
Commodore Amiga [US] [EU] (1994) 
PC [MS-DOS, CD-ROM] [US] [EU] (1994) 
PC [MS-DOS, CD-ROM] [US] (sept.10, 1998) "Mortal Kombat & Mortal Kombat II" 
[US] PC [MS Windows, CD-ROM] (feb.17, 2006) "Midway Arcade Treasures Deluxe Edition" 
[EU] PC [MS Windows, CD-ROM] (mar.17, 2006) "Midway Arcade Treasures Deluxe Edition" by Zoo Digital Publishing 
PC [MS Windows, Online] [US] (aug.31, 2011) "Mortal Kombat Arcade Kollection" 
PC [Steam] [US] (feb.2, 2012) "Mortal Kombat Arcade Kollection"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1676&o=2

$end

$gamegear=mk2,
$bio

Sega Game Gear cart. published 28 years ago:

Mortal Kombat II - Kyuukyoku Jinken (c) 1994 Acclaim Japan.

Japanese release.

- TECHNICAL -

Model T-81107

- TRIVIA -

Mortal Kombat II - Kyuukyoku Jinken for Sega Game Gear was released on September 9, 1994 in Japan. It is known outside Japan as simply "Mortal Kombat II".

- TIPS AND TRICKS -

* Random Player Select: At the Player Select screen, place the cursor on Liu Kang (Player 1) or Reptile (Player 2) and press Up+START.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64718&o=2

$end

$gameboy=mk2j,
$bio

Nintendo Game Boy Cart. published 28 years ago:

Mortal Kombat II - Kyuukyoku Shinken (c) 1994 Acclaim Japan

Japanese release. Game developed in USA. See the original American release for more information about the game itself; "Mortal Kombat II [Model DMG-AMKE-USA]".

- TECHNICAL -

Cartridge ID: DMG-AMKJ-JPN

- TRIVIA -

Mortal Kombat II - Kyuukyoku Shinken for Game Boy was released on November 11, 1994 in Japan. It is known outside Japan as simply Mortal Kombat II.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66504&o=2

$end

$snes=mk2j,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Mortal Kombat II - Kyuukyoku Shinken (c) 1994 Acclaim Japan.

Japanese release.

- TECHNICAL -

Cartridge ID: SHVC-28

- TRIVIA -

Mortal Kombat II - Kyuukyoku Shinken for Super Famicom was released on November 11, 1994 in Japan. It is known outside Japan as simply "Mortal Kombat II".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61828&o=2

$end

$info=mk2r42,
$bio

Mortal Kombat II 4.2 (c) 199? Unknown.

REV. 4.2 pirate hack: 
* Faster Uppercuts. 
* Jax has a faster Face Smash. 
* Jax's Face Smash has Liu Kang's sound FX. 
* Cages Shadow Kick goes twice as far. 
* Cage has full time Red Shadow moves. 
* Multiple Dead Pool Fatality (Normal Uppercut will knock the person in, then you can continue to hit them while they're in the acid). 
* Play against Noob Saibot after 6 wins. 
* Play Pong on battle 16 instead of 250. 
* Fight Smoke whenever you catch the "Toasty" guy (not just the portal stage).

Not confirmed yet but still possible for REV. 4.2 or above
* Secret characters vulnerable to missile weapons. 
* Liu Kang has a red dragon fatality. 
* Kung Lao has a bones in his hat fatality. 
* Baraka's roundhouse has awesome range. 
* Mixed ladder, and probably more.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67880&o=2

$end

$info=mk2r91,
$bio

Mortal Kombat II 9.1 (c) 199? Unknown.

Unofficial 9.1 revision (pirate hack) featuring:
* Faster Uppercuts. 
* Jax has a faster Face Smash. 
* Jax's Face Smash has Liu Kang's sound FX. 
* Cages Shadow Kick goes twice as far. 
* Cage has full time Red Shadow moves. 
* Multiple Dead Pool Fatality (Normal Uppercut will knock the person in, then you can continue to hit them while they're in the acid). 
* Play against Noob Saibot after 6 wins. 
* Play Pong on battle 16 instead of 250. 
* Fight Smoke whenever you catch the "Toasty" guy (not just the Portal stage).
* Play against Jade after 4 wins (Only change from 4.2 to 9.1?)
* Still more to find out!!!

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67879&o=2

$end

$info=mk2chal,
$bio

Mortal Kombat II Challenger.. (c) 199? Unknown.

This hack of MKII have: 
* Faster Uppercuts. 
* Jax has a faster Face Smash. 
* Jax's Face Smash has Liu Kang's sound FX. 
* Cages Shadow Kick goes twice as far. 
* Cage has full time Red Shadow moves. 
* Multiple Dead Pool Fatality (Normal Uppercut will knock the person in, then you can continue to hit them while they're in the acid). 
* Play against Noob Saibot after 6 wins. 
* Play Pong on battle 16 instead of 250. 
* Fight Smoke whenever you catch the 'Toasty' guy (not just the portal stage). 
* Play against Jade after 4 wins. 
* More difficult fight ladder that often begins with Kintaro or a hidden character. 
* All of the secret characters can appear on the fight ladder. 
* Super extended time to perform fatalities.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67878&o=2

$end

$saturn=mk2j,
$bio

Sega Saturn CD published 26 years ago:

Mortal Kombat II Kanzenban (c) 1996 Acclaim Japan.

Japanese release.

- TECHNICAL -

Model T-8107G

- TRIVIA -

Mortal Kombat II Kanzenban was released on March 29, 1996 in Japan. It is known outside Japan as simply Mortal Kombat II.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49060&o=2

$end

$amigaocs_flop=mk2,
$bio

Commodore Amiga 500 disk. published 27 years ago:

Mortal Kombat II (c) 1995 Acclaim Ent., Incorporated.

- TECHNICAL -

Model # 9100531
Number of Disks: 3

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74584&o=2

$end

$gameboy=mk2,
$vgmplay=mk2_gb,
$bio

Nintendo Game Boy Cart. published 28 years ago:

Mortal Kombat II (c) 1994 Acclaim Ent., Incorporated.

NOTHING, NOTHING CAN PREPARE YOU!
The fierce kombatants of the #1 arcade smash gather for Mortal Kombat II, a battle to defeat the shape-shifting demon Shang Tsung and his ruthless master, Shao Kahn. Brutal special moves, Babalities, hidden surprises, outrageous finishing moves -- ALL yours to kommand. Let the Kombat Kontinue...

- TECHNICAL -

Cartridge ID: DMG-AMKE-USA
Package ID: DMG-P-AMKE

- TRIVIA -

Released in September 1994 in USA.

- TIPS AND TRICKS -

Random Fighter Select: Go to the fighter select screen. Hold UP and press START. The game will pick a fighter for you.

- STAFF -

Developed by: Probe Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66502&o=2

$end

$nes=mk2,mk2blue,mk2a,
$bio

Mortal Kombat II (c) 199? JY Co.

- TECHNICAL -

Game ID: JY-011

- UPDATES -

A version has the MK logo coloured in blue instead of red.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84068&o=2

$end

$sms=mk2,
$vgmplay=mk2_sms,
$bio

Sega Master System cart. published 28 years ago:

Mortal Kombat II (c) 1994 Acclaim Entertainment, Incorporated.

Descriptions from the back cover:

NOTHING,NOTHING CAN PREPARE YOU! The fierce kombatants of the #1 arcade smash gather for Mortal Kombat®II. All yours to Kommand. Brutal moves, friendships, Babalities, hidden surprises, crushing combos, and outrageous finishing moves. Let the Kombat Kontinue...

THE DRAGON STRIKES!
TOASTY!
IS THAT YOUR BEST?
FINISH HIM!
TASTE THE TERROR!

Die gnadenlosen Kämpfer des Arcade-Superhits Nr.1 sammeln sich zum Mortal Kombat® II. Und Du hast das Kommandol Knallharte Schläge, Freundschaften, Babalities, versteckte Überraschungen, vernichtende Kombinationsbewegungen und wahnsinnige Finishing Moves. Der Kampf geht weiter...

DER LACHE SCHLAGT ZU!
BRENZILG!
IST DAS ALLES, WAS DU KANNST?
MACH IHN VERTIG!
GIB'S IHM!

Les kombattants du hit d'arcade sont réunis pour Mortal Kombat® II. A vous de les Kommander. Coups brutaux, "Friendship moves", "Bababilities", personnages et décors cachés, enchaînements stupéfiants, et coups de grâce terribles. Le Kombat continue...

LE DRAGON FRAPPE!
GRILLE!
C'EST TOUT CE QUE TU SAIS FAIRE?
ACHÈVE-LE!
TU VAS TREMBLER!

Los duros Kombatientes del famoso juego, número 1 de máquinas recreativas, se han reunido para un nuevo desafio: Mortal Kombat® II. Y tú manejarás todas sus acciones: brutales movimientos, camaradería en el combate, Babalities, sopresas ocultas, demoledora combinación de movimientos (combos) y extraordinarios movimientos de remate. ¡Que kontinúe el Kombate...!

I feroci combattenti del numero uno arcade si riuniscono per Mortal Kombat® II. Tutti a tua disposizione. Brutali mosse, compagni, Babalities, sorprese impreviste, massacranti mosse combinate e micidiali mosse finali. Che il combattimento continui...

Heftige vechters uit de nummer 1-hit van de arcades komen bijeen voor Mortal Kombat® II. Allen staan ze onder jouw bevel, met hun meedogenloze moves, vriendschappen, Babalities, verborgen verrassingen, krakende combinaties en ongehoorde finishing moves. Laat de strijd doorgaan...

- TECHNICAL -

GAME ID: MK-29029-50
SIZE: 512KB (4Mbit)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56107&o=2

$end

$snes=mk2u,mk2ua,mk2up,
$bio

Nintendo Super NES cart. published 28 years ago:

Mortal Kombat II (c) 1994 Acclaim Ent., Incorporated.

Nothing, NOTHING can prepare you - ALL the fierce kombatants of the #1 arcade smash gather for the second Mortal Kombat tournament, a battle to defeat the shape-shifting demon Shang Tsung and his ruthless master, Shao Kahn. Brutal special moves, Friendships, Babalities, hidden surprises, crushing combos, and outrageous finishing moves - All yours to kommand. Let the Kombat Kontinue...

- TECHNICAL -

CART ID: SNS-28-USA

- TRIVIA -

Mortal Kombat for Super NES was released in September 1994 in North America.

This particular port has a secret intro (featuring Shao Kahn and Kintaro) and an hidden endurance mode (see Tips & Tricks).

Due to the poor sales of the original Mortal Kombat for the SNES, Nintendo allowed the use of blood and violent fatalities for this version of Mortal Kombat II. A warning label was placed on the front cover of the game in order to inform parents about the game's excessively violent content.

There were two releases of this game. The second release fixes major bugs (you can now reach Noob Saibot after 50 wins), displays the Sculptured Software logo at the beginning, features an arcade-style attract sequence, and has Johnny Cage's red shadow kick appear at random.

- TIPS AND TRICKS -

Enter these codes at the character select screen:

Random Select: Hold Up and press Start. Cursor must be placed on starting character (Liu Kang for player one, Reptile for player two) for this to work
Super Strength: Down, Up, Right, Up, Left, Select
Face Smoke: Up, Left, Up, Up, Right, Select
Face Jade: Up, Down, Down, Left, Right, Select
Face Kintaro: Up, Down, Down, Right, Right, Select
Extended Fatality Time: Up, Up, Left, Up, Down, Select
Face Shao Kahn: Right, Up, Up, Right, Left, Select
Face Noob Saibot: Left, Up, Down, Down, Right, Select
30 Kredits: Left, Up, Right, Down, Left, Select

To play with "Throwing Disabled", play a game with two players, then at the match up screen both players hold Down and press HP.

Immediately after uppercutting the opponent into the spikes of the Kombat Tomb, hold Down on both controllers. The opponent falls off the spikes and into the ground.

To play a four-man endurance game, hold down buttons L and R and press start to begin a game. You can select four characters by pressing left and right to cycle, and up and down to highlight members. The same character can be placed multiple times on the same team. Press any button to finish selection.

Hold L and R buttons as you start up the game to see an special introduction sequence.

- STAFF -

Developed by Sculptured Software.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63288&o=2

$end

$snes=mk2a,
$bio

Nintendo Super NES cart. published 28 years ago:

Mortal Kombat II (c) 1994 Acclaim Ent., Incorporated.

European release.

- TECHNICAL -

Cartridge ID: SNSP-28-EUR

- TRIVIA -

Mortal Kombat II for Super NES was released on September 9, 1994 in Europe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63287&o=2

$end

$snes=mk2,
$bio

Nintendo Super NES cart. published 28 years ago:

Mortal Kombat II (c) 1994 Acclaim Ent., Incorporated.

- TECHNICAL -

[Model SNSP-AJDP-EUR]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64406&o=2

$end

$32x=mk2,
$bio

Sega Mega Drive 32X cart. published 27 years ago:

Mortal Kombat II (c) 1995 Acclaim Ent., Incorporated.

European release.

- TECHNICAL -

Model # T-8101B-50

- TRIVIA -

Mortal Kombat II for Sega 32X was released in March 1995 in Europe.

Reviews:
[FR] April 1995, Consoles + N.42: 93/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72354&o=2

$end

$32x=mk2ju,
$bio

Sega Genesis 32X cart. published 28 years ago:

Mortal Kombat II (c) 1995 Acclaim Ent., Incorporated.

- TECHNICAL -

Model T-8101B

- TRIVIA -

The game was rated M (Mature, it have content that may be suitable for ages 17 and older) by ESRB (Entertainment Software Rating Board).

- STAFF -

MIDWAY
Mortal Kombat Team: Ed Boon, John Tobias, Tony Goskie, Dan Forden, John Vogel

PROBE ENTERTAINMENT LIMITED
Programmed By: Cameron Sheppard, David Leitch
Graphics By: Terry Ford
Music: Matt Furniss, Shaun Hollingworth (of Krisalis Software)
SFX: Matt Furniss, Shaun Hollingworth (of Krisalis Software)
Samples By: PC Music
Samples Driver By: Edward Haynes
Compression Programming: Nick Pelling, Cameron Sheppard
QA Engineers: James Stewart, Nick McGee, Clifford Ramsey, Mark Viccary
QA Manager: Tim Bradstock
Produced By: Robert O'Farrell (Barg)
Executive Producer: Tony R. Porter

ACCLAIM DEVELOPMENT BY THE GRAY TEAM
Producer: Robert Leingang
Associate Producer: Alessandro De Lucia
Analysts: Joe Libertella, Eric Weiner, Mark Mermelstein, Steffan Levine
Special Thanks To: Billy Pidgeon, Diane Cambria, Eric Kuby, David Sanchez, Eric Samulski

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83896&o=2

$end

$saturn=mk2,
$bio

Sega Saturn CD published 26 years ago:

Mortal Kombat II (c) 1996 Acclaim Ent., Incorporated.

European release.

- TECHNICAL -

Model T-8103H-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60350&o=2

$end

$saturn=mk2u,
$bio

Sega Saturn CD published 26 years ago:

Mortal Kombat II (c) 1996 Acclaim Entertainment, Incorporated.

North American release.

- TECHNICAL -

Model T-8103H

- TRIVIA -

Mortal Kombat II for Sega Saturn was released on March 28, 1996 in North America.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60085&o=2

$end

$megadriv=mk2,
$bio

Sega Mega Drive cart. published 28 years ago:

Mortal Kombat II (c) 1994 Acclaim Japan

Japanese release.

- TECHNICAL -

Model T-8104A

- TRIVIA -

Mortal Kombat II for Sega Mega Drive was released on September 9, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56691&o=2

$end

$vgmplay=mk2_md,
$bio

Sega Genesis cart. published 28 years ago:

Mortal Kombat II (c) 1994 Acclaim Entertainment, Incorporated.

North American release.

- TECHNICAL -

Model T-81346

- TRIVIA -

Released on Setember 09, 1994 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83898&o=2

$end

$nes=mk3sp,
$bio

Mortal Kombat III Special (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84071&o=2

$end

$megacdj=mk,
$bio

Sega Mega-CD published 28 years ago:

Mortal Kombat Kanzen-han (c) 1994 Acclaim Japan.

Japanese release.

- TECHNICAL -

Game ID: T-81014

- TRIVIA -

Mortal Kombat Kanzen-han for Sega Mega-CD was released on June 3, 1994 in Japan. It is known outside Japan as simply "Mortal Kombat".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60536&o=2

$end

$nes=mk2y,mkvpro,
$bio

Nintendo Famicom cart. published 28 years ago:

Mortal Kombat Pro V (c) 1994 Yoko.

- UPDATES -

This game also has an unofficial release where the Yoko logos and copyrights were removed or blanked out.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84070&o=2

$end

$gamecom=mktrilgy,
$bio

Tiger game.com cart. published 25 years ago:

Mortal Kombat Trilogy (c) 1997 Tiger Electronic Toys, Inc. [Orchard Mundelein, IL, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129944&o=2

$end

$nes=mktrilgy,mktrilgya,
$bio

Mortal Kombat Trilogy (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84072&o=2

$end

$n64=mktrilgyu2,mktrilgyu1,mktrilgyu,
$bio

Nintendo 64 cart. published 26 years ago:

Mortal Kombat Trilogy (c) 1996 Williams Ent., Inc.

Williams packed this N64 pak with plenty of new features, including a new Aggressor Meter, tag team options and more fighters than you'll find in any previous MK entry. The roster includes Rain, Smoke, Noob Saibot and other special characters from previous games. In all, there are 26 immediately playable characters, plus 4 hidden characters!

The play control and moves are classic MK, including dozens of Fatalities, Animalities, Babalities and Friendship Moves. All-new Brutalities let you pound your opponents 'til they explode, while seven humiliating Stage Fatalities send defeated opponents plummeting out of selected arenas. You can also score on Aggressor Moves and Kombos.

In addition to one-player and two-player vs. modes, MK Trilogy features two-on-two and three-on-three tag-team options. There's also an eight-player tournament mode.

MK Trilogy features favorite battlegrounds. from MK, MK II, MK 3 as well as all-new battlegrounds crafted especially for this game. In all, there are 27 battlegrounds.

The new Aggressor Kombat Mode arms the quick and merciless with more strength and power to inflict heavy Kombinations!

- TECHNICAL -

Game ID: NUS-NMKE-USA

- TRIVIA -

Released on November 14, 1996 in the USA.

Export releases:
[EU] "Mortal Kombat Trilogy [Model NUS-NMKP-UKV]"

- STAFF -

Mortal Kombat Trilogy Design Team: Ed Boon, John Tobias, Tony Goskie, Dan Forden, David Lee Michicich, Steve Beran, John Vogel
Williams Entertainment MK Trilogy Team: David Schwartz, Mark Guidarelli, Greg Miller, Mark May, Robert Atesalp
Unbeatable Kombat Masters (Game Testers): Will Shen, William Sutjiadi, J. R. Salazar, Marselle Washington, Mike Turner, Toan Ngo, Steve Kramer, John Ubalde, Brian Johnson, Eddie Ferrier, Mike Vinikour
Print Design and Production: Debra Austin, Steve High, Shawn Murphy, Dave Young
Many Thanks go to: Steven Ranck, Scott L. Patterson, Michael Cuevas, Detmar Peterke

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57844&o=2

$end

$n64=mktrilgy,mktrilgyp,
$bio

Nintendo 64 cart. published 25 years ago:

Mortal Kombat Trilogy (c) 1997 Midway Home Ent.

European release.

- TECHNICAL -

Game ID: NUS-NMKP-EUR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83944&o=2

$end

$psx=mktrilgy,mktrilgya,
$bio

Sony PlayStation CD published 26 years ago:

Mortal Kombat Trilogy (c) 1996 Midway Home Ent.

Shao Kahn's final attempt to control the earth is upon us... You have no choice. Defeat Kahn's deadly Warriors or die trying.

- TECHNICAL -

Game ID: SLUS-00330

- TRIVIA -

Released on October 10, 1996 in the USA.

Export releases:
[EU] "Mortal Kombat Trilogy [Model SLES-00528]"
[JP] "Mortal Kombat Trilogy [Model SLPS-00791]"

- SERIES -

1. Mortal Kombat (1992, Arcade) 
2. Mortal Kombat II (1993, Arcade) 
3. Mortal Kombat 3 (1995, Arcade) 
4. Ultimate Mortal Kombat 3 (1995, Arcade) 
5. Ultimate Mortal Kombat 3 [WaveNet Edition] (1995, Arcade) 
6. Mortal Kombat Trilogy [Model SLUS-00330] (1996, PS) 
7. SUB-ZERO - Mortal Kombat Mythologies [Model SLUS-00476] (1997, PS) 
8. Mortal Kombat 4 (1997, Arcade) 
9. Mortal Kombat - Special Forces [Model SLUS-00824] (2000, PS) 
10. Mortal Kombat Advance [Model AGB-AM5E-USA] (2001, GBA) 
11. Mortal Kombat - Deadly Alliance [Model SLUS-20423] (2002, PS2) 
12. Mortal Kombat - Tournament Edition [Model AGB-AW4E-USA] (2003, GBA) 
13. Mortal Kombat - Deception / Mystification (2004, PS2) 
14. Mortal Kombat - Shaolin Monks (2005, XBOX, PS2) 
15. Mortal Kombat - Armageddon (2006, XBOX, PS2) 
16. Mortal Kombat vs. DC Universe (2008, PS3, 360) 
17. Mortal Kombat (2011, PS3, 360)
18. Mortal Kombat X (2015, PS4, One)
19. Mortal Kombat 11 (2019, PS4, One, Switch)

- STAFF -

Associate Producer: Michael Gottlieb
Assistant Producer: Brian Loke
Design and Software: Ed Boon
Design and Graphics: John Tobias
Graphics: Steve Beran, Dan Forden, Tony Goskie, David Lee Michicich, John Vogel
Sound and Music: Dan Forden
Executive Producer: Michael Rubinelli
Lead Tester: Toan Ngo, John Ubalde
Testers: Richard Blair, Ross Deynata, Kevin Elrod, Erwin Gasmin, Andy Kaffka, Florence Mandilag, Fred Pampo, William Sutjiadi, Jason Ubalde
Print Design and Production: Debra Austin, Steve High, Jon Mongelluzzo, Shawn Murphy, Dave Young
Special Thanks: Robert Atesalp, Curtis R. Cherrington, Sam Devol, Mark Guidarelli, Brian Lowe, David Schwartz, Will Shen

- PORTS -

* CONSOLES:
Nintendo 64 (1996)
Sega Saturn (1997) "Mortal Kombat Trilogy [Model T-9704H]"

* COMPUTERS:
MS Windows (1997)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67005&o=2

$end

$saturn=mktrilgy,
$bio

Sega Saturn CD published 25 years ago:

Mortal Kombat Trilogy (c) 1997 GT Interactive
.
European release.

- TECHNICAL -

Model T-25414H-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60351&o=2

$end

$saturn=mktrilgyu,
$bio

Sega Saturn CD published 25 years ago:

Mortal Kombat Trilogy (c) 1997 Williams Entertainment, Incorporated.

- TECHNICAL -

Game ID: T-9704H

- TRIVIA -

Released on August 08, 1997 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60086&o=2

$end

$nes=mkv96,
$bio

Nintendo Famicom cart. published 27 years ago:

Mortal Kombat V Turbo 30 (c) 1995 Yoko Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84073&o=2

$end

$gameboy=mk,mkp,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Mortal Kombat (c) 1993 Acclaim Ent., Incorporated.

Prepare yourself for the #1 arcade smash!

- TECHNICAL -

Cartridge ID: DMG-C9-USA

- TRIVIA -

Mortal Kombat for Game Boy was released on September 13, 1993 in North America.

On this GB version of the game, Cage (from the original Arcade game) was taken out.

Known export releases:
[JP] "Mortal Kombat - Shinken Kourin Densetsu [Model DMG-C9A]"
[UK] "Mortal Kombat [Model DMG-C9-UKV]"
[EU] "Mortal Kombat [Model DMG-C9-NOE-1]"

- STAFF -

Developed by: Probe Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66494&o=2

$end

$sms=mk,
$bio

Sega Master System cart. published 29 years ago:

Mortal Kombat (c) 1993 Arena

Portage of the arcade video game.

Descriptions from the back cover:

PREPARE YOURSELF... The #1 arcade hit is here!
LET THE TOURNAMENT BEGIN!
FINISH HIM!
GET OVER HERE!
GORO LIVES!
PREPARE YOURSELF FOR THE #1 ARCADE SMASH

PREPAREZ-VOUS...Le numéro 1 des hits d'arcade est arrivé!
TOUS LES GUERRIERS DE MORTAL KOMBAT!
ACHEVEZ-LE!
VIENS PAR ICI!
GORO VIT!

MACH DICH AUF WAS GEFASßT...Der Spielhallenknüller Nr.1 ist da!
ALLE KOMBAT-KÄMPFER!
MACH IHN FERTIG!
EINFACH ERSCHÜTTERND!
GORO LEBT!

PREPARATI...Il n°1 degli arcade è arrivato!
TUTTI I GUERRIERI!
FINISCILO!
VIENI QUI!
GORO VIVE!

PREPARATE...El mayor éxito arcade ya está a tu disposición!
¡LOS GUERREROS DE KOMBAT!
¡ACABA CON EL!
¡VEN AQUI!
¡GORO VIVE!

GÖR DIG REDO...Arkad-hit Nr 1 är här!
ALLA KOMBAT WARRIORS!
GÖR SLUT PÅ HONOM!
KOM HIT!
GORO LEVER!

BEREID JE VOOR...Het geweldig succes uit de automatenhal is gearriveerd!
ALLE KOMBAT STRIJDERS!
MAAK HEM AF!
KOM MAAR OP ALS JE DURFT!
GORO LEVENS!

VALMISTAUDU... N:o 1 Arcade-jymymenestys on täällä!
KAIKKI KOMBAT-SOTURIT!
TUHOA HÄNET!
TULE TÄNNEPÄIN!
GORO ELÄÄ!

- TECHNICAL -

GAME ID: MK-29021-50
SIZE: 512KB (4Mbit)

- TRIVIA -

Export releases:
[BR] "Mortal Kombat [Model 028240]"

- STAFF -

Programming By: Keith Burkhill
Backgrounds By: Lee Ames
Other Graphics By: Keith Burkhill
Music By: Allister Brimble
Produced By: Gary Liddon
Quality Assurance By: Simon Bland, Barg, James Stewart, Tim Bradstock
Acclaim Development by The Grey Team.

Producer: Rob Leingang
Associate Producer: Stacy hendrickson
Analysts: Tyrone Miller, Joe Libertella, Tom Rademacher, Jim Mk Fink
Special Thanks To: Eric

CAST:
Johnny Cage, Scorpion, Sub Zero: Daniel Pesina
Rayden: Carlos Resina
Liu Kang: Ho Sung Pak
Sonya: Elizabeth Malecki
Goro Character Design: John Tobias
Stop Motion Miniature: Curt Chiarelli
Shang Tsung: Ho Sung Pak

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56105&o=2

$end

$snes=mku,mkua,
$bio

Nintendo Super NES cart. published 29 years ago:

Mortal Kombat (c) 1993 Acclaim Ent., Incorporated.

Prepare Yourself...

The #1 arcade hit is here: from Sub-Zero, Rayden and the rest of the Kombat Warriors to the grueling endurance and intense mirror matches! Execute bone-shattering combos and ferocious finishing moves! Defeat the half human dragon Goro, and destroy the shape-changing Shang Tsung to become the Supreme Mortal Kombat Warrior!

- TECHNICAL -

Cartridge ID: SNS-KX-USA

- TRIVIA -

Mortal Kombat for Super NES was released on September 13, 1993 in North America.

While the visuals and audio of this version were the most accurate, the gameplay suffered major changes.

Due to Nintendo's policies at the time of release, the blood was replaced with sweat, and most finishing moves were altered to become less violent or extreme.

- TIPS AND TRICKS -

Finishing Moves for each character are listed here. The following is a simple legend:

U = Up, L = Left, D = Down, R = Right, HP = High Punch, LP = Low Punch, HK = High Kick, LK = Low Kick, BL = Block

Cage: F, F, F, HP (close)
Kano: B, D, F, LP (close)
Rayden: F, B, B, B, HP (close)
Liu Kang: F, D, B, U, F, ...
Scorpion: U, U (1/2 screen, easier if you hold BL)
Sub-Zero: F, D, F, HP (close)
Sonya: F, F, B, B, BL

To face Reptile, play a single player game and reach the Kombat Zone called "The Pit". Earn a double Flawless Victory by winning both rounds without taking any damage and never use the block buttons. Finish your opponent with your character's finishing move as well.

Start a single player game on VERY EASY. Allow yourself to lose in every fight until you reach the Kombat Zone "The Hall of Champions". The computer is now able to throw you from anywhere no matter where you or your opponent are located.

Execute Rayden's fatality on the third endurance match. Goro will appear silver colored and flashing.

Finish your opponent with a projectile weapon. Then when the next round starts, you will be able to fire that projectile again by simply pressing the button you used to fire the projectile. If you press a different button or your opponent hits, throws, or jumps over you, the trick ends.

Begin a two player game and fight until one of the kombatants is one throw away from death. Wait until one second is remaining in the timer and finish off the fighter with a throw (stand next to the opposing warrior and hit LP). When the next round begins, characters can move away from the screen.

- STAFF -

Developed by: Sculptured Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63284&o=2

$end

$snes=mka,mkp,
$bio

Nintendo Super NES cart. published 29 years ago:

Mortal Kombat (c) 1993 Acclaim Ent., Incorporated.

- TECHNICAL -

Cartridge ID: SNSP-KX-NOE

- TRIVIA -

Mortal Kombat for Super NES was released on October 28, 1993 in Europe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63283&o=2

$end

$snes=mk,
$bio

Nintendo Super NES cart. published 29 years ago:

Mortal Kombat (c) 1993 Acclaim Ent., Incorporated.

- TECHNICAL -

[Model SNSP-KX-UKV]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64409&o=2

$end

$gamegear=mkj,
$bio

Sega Game Gear cart. published 29 years ago:

Mortal Kombat - Shinken Kourin Densetsu (c) 1993 Acclaim Entertainment, Incorporated.

- TECHNICAL -

Cartridge ID: T-81017

- TRIVIA -

Mortal Kombat - Shinken Kourin Densetsu for Game Gear was released on December 17, 1993 in Japan. It is known outside Japan as simply "Mortal Kombat".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64716&o=2

$end

$megacd=mk,
$bio

Sega Mega-CD published 28 years ago:

Mortal Kombat (c) 1994 Arena.

European release.

- TECHNICAL -

Game ID: T-81025-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60637&o=2

$end

$segacd=mk,
$bio

Sega CD published 29 years ago:

Mortal Kombat (c) 1993 Arena

North American release.

- TECHNICAL -

Game ID: T-81025

- TRIVIA -

Mortal Kombat for Sega CD was released on May 26, 1994 in North America.

The game was rated MA-13 (Mature Audiences; parental discretion advised) by the VRC (Videogame Rating Council).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60770&o=2

$end

$megadriv=mk,mka,mkp,
$vgmplay=mk_md,
$bio

Sega Genesis cart. published 29 years ago:

Mortal Kombat (c) 1993 Arena.

- TECHNICAL -

Cartridge ID: T-81186

- TRIVIA -

Mortal Kombat for Genesis was released on September 13, 1993 in North America.

Export releases:
[EU] Mortal Kombat
[JP] "Mortal Kombat - Shinken Kourin Densetsu [Model T-81014]"
[BR] "Mortal Kombat [Model 047030]"

- TIPS AND TRICKS -

GAME GENIE CODES:

RFDT-C6WG
Cheat menu is always enabled. 

NGJA-CEAE +
NNJT-CADC
Can choose up to 99 credits in the Options screen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83891&o=2

$end

$gamegear=mk,mkp,
$vgmplay=mk_gg,
$bio

Sega Game Gear cart. published 29 years ago:

Mortal Kombat (c) 1993 Arena

- TECHNICAL -

Cartridge ID: T-81198

- TRIVIA -

Mortal Kombat for Game Gear was released on September 13, 1993 in North America. 

On this GG version of the game, Kano (from the original Arcade game) was taken out.

- TIPS AND TRICKS -

* Enable Blood: Press 2, 1, 2, Down, Up at the Code of Honor screen. NOW ENTERING KOMBAT will flash on-screen.

- STAFF -

Johnny Cage : Daniel Pesina
Rayden : Carlos Resina
Liu Kang : Ho Sung Pak
Scorpion : Daniel Pesina
Sub Zero : Daniel Pesina
Sonya : Elizabeth Malecki
Goro Character Design : John Tobias
Stop Motion Miniature : Curt Chiarelli
Shang Tsung : Ho Sung Pak
Programming By : Keith Burkhill
Backgrounds By : Lee Ames
Other Graphics By : Keith Burkhill
Music By : Allister Brimble
Produced By : Gary Liddon
Quality Assurance By : Simon Bland, Barg, James Stewart, Tim Bradstock

Acclaim Development by: The Grey Team
Producer : Rob Leingang
Associate Producer : Stacy Hendrickson
Analysts : Tyrone Miller, Joe Libertella, Tom Rademacher, Jim Mk Fink
Special Thanks To : Eric

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64714&o=2

$end

$info=mkyturbo,mkyturboe,
$bio

Arcade Video game published 29 years ago:

Mortal Kombo Kombat Turbo (c) 1993 Unknown.

Hacked version.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=36486&o=2

$end

$info=mktturbo,
$bio

Arcade Video game published 29 years ago:

Mortal Kombo Kombat Turbo Ninja (c) 1993 Unknown.

Hacked version.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32405&o=2

$end

$info=ep_mwom,ep_mwoma,ep_mwomb,ep_mwomc,ep_mwomd,
$bio

Mortal Wombat (c) 199? Impulse Gaming.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15373&o=2

$end

$super80_cass=mortor1,
$bio

Mortor Attack [Model 062L1] (c) 198? Unknown

Program for BASIC (32 columns).

- TECHNICAL -

Made for original uppercase system, V1.2

- STAFF -

Developed by: Mal Thatcher

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126851&o=2

$end

$super80_cass=mortor2,
$bio

Mortor Attack [Model 062L2] (c) 198? Unknown

Program for BASIC (32 columns).

- TECHNICAL -

Made for dick smith lower case generator V2.2.

- STAFF -

Developed by: Mal Thatcher

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126852&o=2

$end

$super80_cass=mortor4,
$bio

Mortor Attack [Model 062L4] (c) 198? Unknown

Program for BASIC (32 columns).

- TECHNICAL -

Made for any homebrew system, V3.8, 8R0 to 8R5.

- STAFF -

Developed by: Mal Thatcher

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126850&o=2

$end

$cpc_flop=mortscel,
$bio

Amstrad CPC type-in published 36 years ago:

Morts Celebres (c) 1986 Amstrad Magazine

- TRIVIA -

Listed as a type-in program in the French magazine Amstrad Magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119198&o=2

$end

$cpc_flop=mortvill,mortvill01,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Mortville Manor (c) 1988 Lankhor

- STAFF -

Authors: Bernard GRELAUD, Bruno GOURIER
Musics & Voices: Beatrice LANGLOIS, Jean-Luc LANGLOIS
Graphic design: Bernard GRELAUD
Graphics: Dominique SABLONS, Maria DOLORES
Program: Bruno GOURIER
Adaptation CPC: Frederic CARBONERO

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128263&o=2

$end

$bbc_rom=mosplus114,mosplus,
$bio

Acorn BBC ROM published 34 years ago:

MOS Plus (c) 1988 Dabs Press

Extension and improvements for the BB Master 128.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145217&o=2

$end

$info=mosaic,
$bio

Arcade Video game published 32 years ago:

Mosaic (c) 1990 Space.

- TECHNICAL -

Main CPU : Z180 (@ 7 Mhz)
Sound Chips : YM2203 (@ 3 Mhz)

Screen orientation : Horizontal
Video resolution : 320 x 224 pixels
Screen refresh : 60.00 Hz
Palette Colors : 256

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Also licensed to Fuuki.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1677&o=2

$end

$info=mosaica,
$bio

Arcade Video game published 32 years ago:

Mosaic (c) 1990 Fuuki.

Re-release manufactured by Fuuki under license from Space.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40703&o=2

$end

$info=mosaicf2,
$bio

Arcade Video game published 23 years ago:

Mosaic (c) 1999 F2 System.

Once upon a time, There is a "The Kingdom of Heaven" which lived one ugly angel. One day, ugly angel was jealous of beautiful angel, so the king of "The Kingdom of Heaven" expelled ugly angel from "The Kingdom of Heaven" If she want to return to "The Kingdom of Heaven", She must solve the question of the king. The question is assemble the picture's pieces. It called (the enforcement law mosaic atonement for one's sins program).

First, select the picture's one piece which you want to change and select the picture's other piece which you want to change. If so, be changed each pieces, which you selected two pieces and If you want to cancel which selected the picture's piece you have to select again. If you assemble all of the picture's pieces in time, stage is clear.

- TECHNICAL -

Main CPU : E1-32XT (@ 20 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), OKI6295 (@ 13.558 Khz)

Players : 2
Control : 8-way Joystick
Buttons : 3

- TRIVIA -

Released in October 1999.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4282&o=2

$end

$vis=mosaic,
$bio

Memorex VIS CD published 29 years ago:

Mosaic Magic (c) 1993 KinderMagic Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301013&o=2

$end

$mo5_cass=mosaique,mosaiqueb,mosaiquea,
$bio

Mosaique (c) 198? Edumicro

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108876&o=2

$end

$pc8801_flop=moscow,
$bio

Moscow (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92423&o=2

$end

$cdi=moses,
$bio

Phillips CD-i disc published 30 years ago:

Moses - The Exodus (c) 1992 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52999&o=2

$end

$vic1001_cart=mosquito,
$bio

Commodore VIC-20 cart. published 40 years ago:

Mosquito Infestation (c) 1982 HES [Human Engineered Software]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86874&o=2

$end

$msx1_cass=mot,
$bio

MSX cass. published 33 years ago:

Mot (c) 1989 Opera Soft [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94861&o=2

$end

$cpc_cass=mot,
$bio

Amstrad CPC cass. published 33 years ago:

Mot (c) 1989 Opera Soft [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98319&o=2

$end

$pcw=mot,
$bio

Amstrad PCW soft. published 33 years ago:

Mot (c) 1989 Opera Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118280&o=2

$end

$cpc_flop=mot1989o,mots1989,mots2fac,mots198901,motspani,motspani01,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Mot (c) 1989 Opera Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121454&o=2

$end

$specpls3_flop=mot,
$bio

Sinclair ZX Spectrum+3 disk. published 33 years ago:

Mot (c) 1989 Opera Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147679&o=2

$end

$msx1_flop=mot,
$bio

Mot cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230064&o=2

$end

$spectrum_cass=mot,mota,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Mot [Model SEC 573] (c) 1989 Opera Soft [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79871&o=2

$end

$gba=mother12,
$bio

Nintendo GBA cart. published 19 years ago:

Mother 1+2 [Model AGB-A2UJ-JPN] (c) 2003 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71960&o=2

$end

$snes=mother2,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Mother 2 ギーグ のノ逆襲 (c) 1994 Nintendo Company, Limited.
(Mother 2 - Gyiyg no Gyakushuu)

Mother 2, aka Earthbound, is a role playing game by Nintendo and sequel of Mother originally released in Japan for the Famicom system. In the years 199X, a weird meteor crashes in the hills behind Ness's Home in the middle of the night. The young boy, always eager for adventure, sneaks out that night and goes off to investigate the situation. Later on, helped by his neighbor Pokey, he meets Buzz-Buzz on the crash site - this talking bee from the future reveals him that the evil Gigu is planning to take over the world. A prophecy predicted that three boys and a girls will stop Gigu's terrific plans and he knows that Ness, with his psychic powers (called PSI in the game), is one of them... The boy and his friends embark on a journey to save the world and find the eight sanctuaries to reunite the power of the Earth and defeat G?gu. The game follows the same rules laid down by other role playing games of the time - it is however an unique mix of titles such as Final Fantasy and Zelda. The world map is always at the same scale and enemies freely wonder around it - no random battles. However, fights are turn-based and follow a more traditional approach with a brilliant twist - the game automatically skips fights against weak enemies (they may even run away from the player !). Characters have their own set of skills, special abilities and they all complete one another. Ness is the strongest and defends himself with a baseball bat, Jeff is the geek of the group and can repair anything, Paula has super-psy abilities and Poo seems to be good at anything, thanks to his Mu training. Interestingly, the game's progress can be saved by calling Ness's dad on the phone.

- TECHNICAL -

Cartridge ID: SHVC-MB

- TRIVIA -

Released on August 27, 1994 in Japan for 9800 Yen.

The voice that says 'Ok desu ka' (Ok isn't it ?) when the players enters his name is supposed to be Shigesato Itoi, creator of the game.

Export releases:
[US] "EarthBound [Model SNS-MB-USA]"

- TIPS AND TRICKS -

Faster music:
-------------
Repeatedly tap Select for faster music.

Unlimited magic butterflies:
----------------------------
Go to the cave in Onett and find the location where you can see the giant step but cannot get to it. Keep entering and exiting this location, heal yourself, then get more butterflies as needed.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61829&o=2

$end

$gba=mother3,
$bio

Nintendo GBA cart. published 16 years ago:

Mother 3 [Model AGB-A3UJ-JPN] (c) 2006 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71961&o=2

$end

$cdi=mgoosehp,mgoosehpa,
$bio

Phillips CD-i disc published 31 years ago:

Mother Goose - Hidden Pictures (c) 1991 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53000&o=2

$end

$cdi=mgooserc,mgooserca,
$bio

Phillips CD-i disc published 31 years ago:

Mother Goose - Rhymes to Color (c) 1991 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53001&o=2

$end

$vsmileb_cart=mothergoo,
$bio

Mother Goose (c) 200? VTECH [Video Technology, Ltd.]

- TECHNICAL -

Model 80-099200

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267753&o=2

$end

$nes=mother,
$vgmplay=mother_nes,
$bio

Nintendo Famicom cart. published 33 years ago:

Mother (c) 1989 Nintendo.

Mother is a single-player, role-playing video game set in a slightly offbeat, late 20th-century United States. The game deliberately avoids traits of its Japanese role-playing game contemporaries: it is not set within the fantasy genre and only enters science fiction for its final sequence. The player fights in warehouses and laboratories instead of in standard dungeons. Instead of swords, assault weapons, and magic, the player uses baseball bats, toy guns, and psychic abilities. The game's protagonist, Ninten, is about 12 years old.

Like the Dragon Quest series, Mother uses a random encounter combat system. The player explores the overworld from a top-down perspective and occasionally enters a first-person perspective battle sequence where the player chooses attack options from a series of menus. On their turn, the player selects between options to fight, guard, check enemy attributes, run away, use items, or use offensive, defensive, or healing psychic powers. The player can also set the battle on autopilot with the auto option. Critical hits register with the series' signature SMAAAASH text and sound.

The player can press a button to have Ninten check or talk with nearby people, animals, and objects. There is a game save option through using a phone to call Ninten's father, an option to store items with Ninten's sister at home, and an automated teller machine for banking money (ATM). The members of Ninten's party are all visible on the overworld screen at once, and are analogous to EarthBound's party members in style and function. Mother's world map does not keep locations separate, and instead connects all areas (akin to the Pokémon game series). The game's story begins as Ninten discovers a music box and receives the journal of his great-grandfather, who studied psychic powers nearly a century earlier. Ninten is attacked by household items, and ventures outside to find a crazy world with hostile everyday objects and other odd events.

- TECHNICAL -

GAME ID: HVC-MX

- TRIVIA -

Mother was released on July 27, 1989 in Japan.

According to Itoi in a 1989 Famitsu interview, the word 'mothership' was the influence for the game's title, although he states the title had other meanings too.

Mother was developed by Ape and Pax Softnica and published by Nintendo. While visiting Nintendo for other work, copywriter Shigesato Itoi pitched his idea for a role-playing game set in contemporary times to the company's Shigeru Miyamoto. He thought the setting would be unique for its incongruence with role-playing genre norms, as daily life lacked the pretense for magic powers and they could not simply give the child characters firearms as weapons. Itoi's project proposal suggested how the natural limitations could be circumvented. Miyamoto met with him and praised the idea, though he was not sure whether Itoi "could pull it off". As an advertiser, Itoi was used to concept proposals preceding the staffing process, but Miyamoto explained that video game concepts needed people who signed on to "make" the product. Itoi was overcome with "powerlessness".

Miyamoto was also hesitant to work with Itoi at a time when companies were pushing major celebrity product endorsements, as Itoi's involvement would be for such a game. When the two met next, Miyamoto brought the documentation from a text adventure game and told Itoi that he would have to write similar documentation himself. Miyamoto said that he knew from his own experience that the game would only be as good as the effort Itoi invested, and that he knew Itoi could not invest the appropriate time with his full-time job. Itoi restated his interest and reduced his workload, so Miyamoto assembled a development team. Upon assessing for compatibility, they began production in Ichikawa, Chiba. Itoi had said earlier that he wanted his work environment to feel like an extracurricular club consisting of volunteers and working out of an apartment, which Miyamoto tried to accommodate. Itoi wrote the game's script and commuted from Tokyo, a process he found "exhausting". Even with asking Itoi to prioritize the development process, Miyamoto received criticism of acquiescing to celebrity and of hiring a copywriter not up for the task. Miyamoto said that his decision to pursue the project was based on his confidence in Itoi.

The game was scheduled for a U.S. release as Earth Bound, but the project was cancelled.

The game's soundtrack was composed by Keiichi Suzuki and Hirokazu Tanaka. Tanaka was a video game composer working for Nintendo who had previously composed for games such as Super Mario Land and Metroid, while Suzuki was a composer and musician for bands of many different genres. The Famicom was only able to play three notes at a time, which Suzuki has noted greatly limited what he was able to produce, as he could not create some of the sounds he wanted.

- STAFF -

Director: Shigesato Itoi
Game Designers: Shigesato Itoi, Miyuki Kure
Music Producers: Akio Ohmori, Ritsuo Kamimura
Musical Effects: Keiichi Suzuki, Hirokazu Tanaka
Character Designers: Shinbo Minami, Tatsuya Ishii
Figure Modeling: Masao Tottori (Tottori)
Programmers: Kazuya Nakatani, Takayuki Onodera, Motoo Yasuma
Scenario Assistants: Masayuki Kameyama, Hideo Kon, Katsutomo Maeiwa, Kuniko Sakurai
Coordinators: Masahiro Tatemoto, Takashi Kawaguchi, Keizo Kato, Motohiro Ishii, Akihito Toda, Yukari Saito
English Script Writer: Phil Sandhop
Translators: Toshiko Watson, Yuka Nakata, Hiroko Faulkner
Special Thanks To: Tony Harman, Dayv Brooks, Noriyuki Minami, Bin Ohgawara, Yoshihisa Wada, Hikonori Suzuki, Takao Shimizu
Producer: Shigeru Miyamoto
Executive Producer: Hiroshi Yamauchi
Created by Nintendo Tokyo Research & Development Products, APE inc.
Produced by Nintendo.
Presented by: Shigesato Itoi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54413&o=2

$end

$zx81_cass=mothershs,
$bio

Sinclair ZX-81 cass. published 39 years ago:

Mothership (c) 1983 Softsync

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114899&o=2

$end

$spectrum_cass=mothrshp,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Mothership (c) 1984 Artic Computing, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79872&o=2

$end

$spectrum_cass=mothrshpp,
$bio

Mothership (c) 198? Prism Leisure Corp. plc [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225950&o=2

$end

$zx81_cass=mothersh,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Mothership (c) 1982 Sinclair Research, Ltd.

- TECHNICAL -

GAME ID: G26

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114593&o=2

$end

$cpc_cass=motinnav,
$bio

Amstrad CPC cass. published 35 years ago:

Motin en la Nave (c) 1987 Edisoft [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98320&o=2

$end

$cpc_flop=motinenl,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Motin en la Nave Cracked (c) 1987 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128264&o=2

$end

$spectrum_cass=motion,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Motion (c) 1983 SciCAL Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288267&o=2

$end

$spectrum_cass=motoxsim,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Moto Cross Simulator (c) 1989 Codemasters Software Co., Ltd., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79874&o=2

$end

$cpc_flop=motocros01,motocros,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Moto Cross Simulator Cracked (c) 1989 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126989&o=2

$end

$cpc_flop=motocros02,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Moto Cross Simulator Trained (c) 1989 NPS [Nul Part System]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122454&o=2

$end

$cpc_flop=motodriv01,motodriv,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Moto Driver Cracked (c) 1986 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128265&o=2

$end

$info=motofren,motofrenft,motofrenmd,motofrenmf,
$bio

Arcade Video game published 30 years ago:

Moto Frenzy (c) 1992 Atari Games.

- TECHNICAL -

Atari GX2 hardware
Game ID : 136094

Main CPU : Motorola 68EC020 (@ 14.31818 Mhz), MOS Technology 6502 (@ 1.7895 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.579 Mhz), (2x) OKI6295 (@ 9.037 Khz)

Screen orientation : Horizontal
Video resolution : 336 x 240 pixels
Screen refresh : 60.00 Hz
Palette Colors : 2048

Players : 1
Control : stick
Buttons : 3

- TRIVIA -

Released in July 1992.

A Moto Frenzy unit appears in the 1994 French movie 'La Vengeance d'une Blonde'.

- UPDATES -

REVISION 1 (Field Test Version) :
* OS : 17JUL1992 18:13:31 / PROG : 17JUL1992 18:02:28

REVISION 2 (Mini Deluxe Field Test Version) :
* OS : 03AUG1992 09:36:45 / PROG : 03AUG1992 09:29:55

REVISION 3 :
* OS : 17AUG1992 17:58:48 / PROG : 17AUG1992 18:06:29

REVISION 4 (Mini Deluxe) :
* OS : 24AUG1992 12:13:18 / PROG : 26AUG1992 17:41:04

- STAFF -

Programmer / Designer : Dennis Harper
Programmer : David S. Akers
Game designer : Milt Loper
Mechanical designer : Jack Aknin
Hardware : Samuel Lee
Technician : Farrokh Khodadadi
Lead animator : Nick Stern
Audio : John Paul
Video : Rob Rowe
PCB : Leon Fritts
Marketing : Linda Benzler
Team 'Frenzy' leader : Chris Downend

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1678&o=2

$end

$info=motogp,
$bio

Arcade Video game published 15 years ago:

Moto GP (c) 2007 NAMCO, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293637&o=2

$end

$gba=motogpu,
$bio

Nintendo GBA cart. published 20 years ago:

Moto GP [Model AGB-AM4E-USA] (c) 2002 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71964&o=2

$end

$gba=motogpj,
$bio

Nintendo GBA cart. published 20 years ago:

Moto GP [Model AGB-AM4J-JPN] (c) 2002 MTO, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71963&o=2

$end

$gba=motogp,motogpp,
$bio

Nintendo GBA cart. published 20 years ago:

Moto GP [Model AGB-AM4P] (c) 2002 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71962&o=2

$end

$a2600=motolasr,
$bio

Moto Laser (c) 19?? Stargame

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50719&o=2

$end

$psx=motorcr2,
$bio

Sony PlayStation CD published 24 years ago:

Moto Racer 2 [Model SLUS-00738] (c) 1998 Electronic Arts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110538&o=2

$end

$psx=motorcwte,
$bio

Sony PlayStation CD published 22 years ago:

Moto Racer World Tour [Model SCES-03037] (c) 2000 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287326&o=2

$end

$psx=motorcwt,
$bio

Sony PlayStation CD published 22 years ago:

Moto Racer World Tour (c) 2000 Infogrames Interactive, Inc.

- TECHNICAL -

GAME ID: SLUS-01321

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111192&o=2

$end

$psx=motorcre,
$bio

Sony PlayStation CD published 25 years ago:

Moto Racer (c) 1997 Electronic Arts.

Calling all speed freaks! It's fast, it's dangerous and it's definitley legal! Moto Racer is a fast-paced, thrill-packed motorbike racing game which offers players the challenges of racing Motor Cross, or Speed bikes. There are nine different tracks which will have the rider screeching around the tarmac, skidding on the dirt, sliding in the snow, fishtailing in the sand and splashing across water! There are three different gameplay modes: Practice, Single Race and Championship Graphically, Moto Racer offers texture mapping and real time lighting in 32,000 colours which all combine to create an aesthetically pleasing gameplaying environment. There is also a split screen option for multi-playability

- TECHNICAL -

Game ID: SLES-00469

- TRIVIA -

Released on Nov 03, 1997 on the USA.

Export releases:
[US] "Moto Racer [Model SLUS-00498]"
[JP] "Moto Racer [Model SLPS-01163]"

- STAFF -

Created, designed and directed by: Paul Cuisset
Project Manager: Philippe Chastel
Art Directors: Denis Mercier, Thierry Perreau
Project Coordinator: Thierry Gaerthner
Music and SFX by: Raphaël Gesqua

DSI Staff
PlayStation Programming: Benoist Aron, Patrick Bricout, Arnaud Carré, Nicolas Perret, David Rochedieu, Fabrice Rodet
Game System: Philippe Chastel, Paul Cuisset, Alain Ramond, Fabrice Rodet, Alain Tinarrage
Tools Programming: Arnaud Carré, Philippe Chastel, Paul Cuisset
Track Design - Speed Bay: Anne Fossa, Laurent Franchet, Hervé Gaerthner
Track Design - Dirt Arena: Thierry Bansront, Denis Mercier, Frédéric Michel, Christelle Noblet
Track Design - Rock Forrest: Laurent Franchet
Track Design - Great Wall: Grégory Béal, Anne Fossa
Track Design - West Way: Denis Mercier
Track Design - Lost Ruins: Frédéric Michel
Track Design - Fun Fair: Laurent Franchet, Hervé Gaerthner
Track Design - Sea of Sand: Stéphane Aussel, Anne Fossa, Hervé Gaerthner, Frédéric Michel, Thierry Perreau
Track Design - Red City: Stéphane Aussel, Thierry Bansront
Track Design - Snow Ride: Anne Fossa, Frédéric Michel, Christelle Noblet
2d Artwork: Grégory Béal, Anne Fossa, Laurent Franchet, Hervé Gaerthner, Florian Guzek, Béatrice Laurent, Denis Mercier, Christelle Noblet, Thierry Perreau
3d Animators: Stéphane Aussel, Hervé Gaerthner, Yan Le Gall, Denis Mercier
Additional 3d Artwork: Thierry Bansront, Anne Fossa, Hervé Gaerthner, Yan Le Gall, Denis Mercier
Voice Talent: Christian Erickson
Music mixed by: Marc Minier
Saxophone: Bruno Ribera
Guitar: Jean-François Mignot
Music recorded at: Delphine Studio - Paris
Packaging Design: Denis Mercier, Thierry Perreau
QA testers: Christophe Brusseaux, Frédéric Pierrat
International Relations: Marie-Pierre Meyrignac

Electronic Arts Europe Staff
Euro Product Manager: Clive Downie
PR Managers: Oscar del Moral, Karine Dognin, Simi Belo, Nicolas Nordlander, Simone Stoessel
Advertising Creative: John Bowden
Packaging Direction: Edward Du Bois, Colin Dodson
Language Testing Supervisor: Simon Davison
Licensing Liason: Steve Fitton

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97794&o=2

$end

$psx=motorcr,
$bio

Sony PlayStation CD published 25 years ago:

Moto Racer [Model SLUS-00498] (c) 1997 Electronic Arts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110537&o=2

$end

$cpc_flop=motoroad,motoroad01,
$bio

Amstrad CPC type-in published 33 years ago:

Moto Road (c) 1989 Micro Mag

- TRIVIA -

Listed as a type-in program in the French magazine: Micro Mag.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120091&o=2

$end

$pce=motorod2,
$vgmplay=motoroad2_pce,
$bio

NEC PC-Engine HuCARD published 31 years ago:

Moto Roader II (c) 1991 Masaya.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58655&o=2

$end

$pce=motoroad,
$vgmplay=motoroad_tg16,
$bio

NEC PC-Engine HuCARD published 33 years ago:

Moto Roader (c) 1989 NCS Corp.

Moto Roader is a multi-player futuristic overhead racing game by Masaya where up to five cars (thus five players) can race at once. One of the great originality of the game is the sort of warping system that shoots slow cars back to the front of the race. This may sounds unusually weird at first but it adds a lot to the racing experience, especially during frantic five players races. Cars are nevertheless warped at a price and this feature will slowly consume gas. Cars can also be upgraded between each race. Players get awarded money in function of their final placement and shops allow them to improve various parts of their cars such as engine, brakes, body and also purchase power-ups like bombs, warps, jumps etc... As mentioned at the beginning of this test, Moto Roader is one of the few games (with the excellent Bomberman) to feature an up to five simultaneous players gameplay.

- TECHNICAL -

HuCARD ID: NCS89002
HuCARD Size: 2 Mbits.

- TRIVIA -

Released on February 23, 1989 in Japan for 5200 Yen.

A Hidden text is found-able in the Japanese ROM (at 10A):
Kono GAME wo oaiage itadaki makotoni arigatou gozaimasu. 
tanosinde itadakemasitaka?  
sikasi kono messe-ge wo yondeiru anataha ittai douiu hito?   
mosi yorosikereba watasini TEL kudasai    
NCS 03-486-6588 (SUZUKI made)    
soreka pasokon tsuusinn mo yattemasunode soremo yorosikune  
NCS NET 03-499-5996 pm7:00 kara am8:00 made

Here is the translation:
Thank you very much for purchasing this game.
Did you enjoy it?
But who are you, to be able to read this message?
If you don't mind, please give me a call.
NCS 03-486-6588 (Ask for Suzuki)
Or, I also use a computer connection, so you can contact me there, too.
NCS NET 03-499-5996 7:00pm to 8:00am

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58654&o=2

$end

$tg16=motoroad,
$bio

NEC TurboGrafx-16 cart. published 33 years ago:

Moto Roader [Model TGX020013] (c) 1989 NEC Home Electronics, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84331&o=2

$end

$info=mototour,
$bio

Arcade Video game published 39 years ago:

Moto Tour (c) 1983 Tecfri.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72306&o=2

$end

$videopac=motocras,
$bio

Brandt Jopac cart. published 39 years ago:

Moto-Crash + (c) 1983 TO TEK Editions.

- TECHNICAL -

Game ID: JXT E05

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95729&o=2

$end

$apple2_cass=motocros,
$bio

Apple II cass. published 43 years ago:

Moto-Cross (c) 1979 Programma International, Inc.

Moto-Cross is a hires game of motorcycle racing. It uses both the paddles to control speed and the switches to do wheelies. The game can be played by either one or two players.

- TECHNICAL -

GAME ID: AP087

- STAFF -

By: Chris Oberth

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135883&o=2

$end

$timex_cass=motocicl,
$bio

Motociclismo (c) 198? TMX Portugal, Ltda.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263893&o=2

$end

$c64_cass=motox,
$bio

Commodore C64 cass. published 33 years ago:

Motocross (c) 1989 Codemasters Soft. Co., Ltd., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186379&o=2

$end

$a2600=motocrs,
$bio

Motocross (c) 19?? Joystik

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50721&o=2

$end

$gba=motoxchl,
$bio

Nintendo GBA cart. published 15 years ago:

Motocross Challenge [Prototype] (c) 2007 DHG Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71965&o=2

$end

$nes=motochmp,
$bio

Nintendo Famicom cart. published 33 years ago:

Motocross Champion (c) 1989 Konami Industry Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54414&o=2

$end

$32x=motox,
$bio

Sega Mega Drive 32X cart. published 28 years ago:

Motocross Championship (c) 1994 SEGA Enterprises, Ltd.

European release.

- TECHNICAL -

Game ID: 84600-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96297&o=2

$end

$32x=motoxu,motoxpl,motoxpk,motoxpj,motoxpi,motoxph,motoxpg,motoxpf,motoxpe,motoxpd,motoxpc,motoxpb,motoxpa,motoxp,motoxpm,motoxpn,
$bio

Sega Genesis 32X cart. published 28 years ago:

Motocross Championship  (c) 1994 SEGA of America, Inc.

- TECHNICAL -

Model 84600

- TRIVIA -

The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board).

- STAFF -

SEGA OF AMERICA
Producer: Jesse Taylor
Assistant Producer: Greg Becksted
Product Manager: Craig D. Ostrander
Pinch Hitter: Tony Van
Motocross Photos: Motocross Action Magazine
Test Leads: Marc Dawson, Aaron Loichinger, Derek Carmichael
Testers: Kwame Jeffers, Aron Drayer, Aaron Hommes, Terry Thomas
Special Thanks: Michael Latham, Jenny Martin, David Albert, Robert Hardy, Jonathan Flamm, Vincent Nason

ARTECH STUDIOS
Artech Product Manager: Rick Banks
Project Team Leader: Christopher Chan
Software Design, Physics, AI...: Alexander G. M. Smith
Music and Sound Effects: Darryl Currie
Sound Effects Code: P. Michael Stevens
Art and Animation: Ron Robinson, Phil LaFrance, Cory Humes, Luc Marier
Track Design & Data Entry: Dan Fanthome
JPEG Adaptation: Sebastien Do
3D Bike Modelling: Grey Matter

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84397&o=2

$end

$info=motoxgo,motoxgov1a,motoxgov1a2,motoxgov2a,motoxgov2a2,
$bio

Arcade Video game published 25 years ago:

Motocross Go! (c) 1997 Namco, Limited.

- TRIVIA -

Motocross Go was released on October 30, 1997 in Japan.

- TIPS AND TRICKS -

Race Alone: Hold brake, gas, and view while you insert your coins. Keep thm pressed until you start the race. 

Secret Bikes: When selecting bikes, while turning the handle to full throttle and holding the brake, select your bike with the view button. The YZ400 gives you a transparent player with a visible heart. The YZ250 gives you a player in a black jumpsuit (very fast!!)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29102&o=2

$end

$psx=mxmania2,
$bio

Sony PlayStation CD published 19 years ago:

Motocross Mania 2 (c) 2003 Take-Two Interactive

- TECHNICAL -

GAME ID: SLUS-01531

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111039&o=2

$end

$psx=mxmania,
$bio

Sony PlayStation CD published 21 years ago:

Motocross Mania (c) 2001 Take-Two Interactive

- TECHNICAL -

GAME ID: SLUS-01357

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111038&o=2

$end

$gbcolor=motoxmn2,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Motocross Maniacs 2 (c) 1999 Konami Company, Limited.

- TECHNICAL -

[Model CGB-AMHE-USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68416&o=2

$end

$gba=motoxman,
$bio

Nintendo GBA cart. published 20 years ago:

Motocross Maniacs Advance [Model AGB-AMRE-USA] (c) 2002 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71967&o=2

$end

$gba=motoxmanj,
$bio

Nintendo GBA cart. published 20 years ago:

Motocross Maniacs Advance [Model AGB-AMRJ-JPN(RK261-J1)] (c) 2002 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71966&o=2

$end

$gameboy=motoxman,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Motocross Maniacs [Model DMG-MX-NOE-1] (c) 1991 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66506&o=2

$end

$gameboy=motoxmana,
$bio

Nintendo Game Boy Cart. published 32 years ago:

Motocross Maniacs (c) 1990 Palcom Software, Limited.

European release.

- TECHNICAL -

Game ID: DMG-MX-NOE

- TRIVIA -

Motocross Maniacs for Game Boy was released in 1990 (exact date unknown) in Europe.

- PORTS -

* HANDHELDS: 
Nintendo Game Boy Color [EU] (2000) as 'Bikers' in "Konami GB Collection Vol. 4 [Model DMG-AF8P-EUR]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66505&o=2

$end

$gameboy=motoxmanu,
$bio

Nintendo Game Boy Cart. published 32 years ago:

Motocross Maniacs (c) 1990 Ultra Games

North American release.

- TECHNICAL -

Game ID: DMG-MX-USA

- TRIVIA -

Motocross Maniacs for Game Boy was released in January 1990 in North America.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66508&o=2

$end

$gameboy=motoxmanj,
$vgmplay=motoxman_gb,
$bio

Nintendo Game Boy Cart. published 33 years ago:

Motocross Maniacs (c) 1989 Konami Industry Co., Ltd.

- TECHNICAL -

Game ID: DMG-MXA
Barcode: 4988602554038

- TRIVIA -

Motocross Maniacs for Game Boy was released on September 20, 1989 in Japan.

- PORTS -

* HANDHELDS: 
[JP] Nintendo Game Boy (feb.19, 1998) "Konami GB Collection Vol.3 [Model DMG-AJKA]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66507&o=2

$end

$coleco=mtcracer,mtcracera,
$bio

Colecovision cart. published 38 years ago:

Motocross Racer (c) 1984 Xonox, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53313&o=2

$end

$vic1001_cart=mtcracer,
$bio

Commodore VIC-20 cart. published 38 years ago:

Motocross Racer (c) 1984 Xonox, Inc. [Hopkins, MN, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86875&o=2

$end

$a2600=motoxrac,
$bio

Atari 2600 cart. published 39 years ago:

Motocross Racer (c) 1983 Xonox.

Motocross Racer is a bike racing game where you need to race through three different scenes in the shortest amount of time possible. Each scene takes place in a different location with a different perspective. First you will race through the desert with a 3-D behind the bike point of view. Rocks, cacti, scorpions, and other obstacles should be avoided or you'll crash and lose valuable time. Next you'll race a winding path uphill through the woods. This section has a top down view, and you'll lose time if you wander off the track or crash into obstacles. The final segment of the race takes place on the beach with a side scrolling point of view. Various obstacles and other racers will all get in your way here! If you crash too many times, or take too long the game will be over.

- TECHNICAL -

Model 99008

- STAFF -

Programmer: Anthony R. Henderson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50724&o=2

$end

$cpc_cass=motoxsim,
$bio

Amstrad CPC cass. published 33 years ago:

Motocross Simulator [Model 3171] (c) 1989 Codemasters Soft. Co., Ltd., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98321&o=2

$end

$vc4000=motox,
$bio

VC 4000 cart. published 43 years ago:

Motocross (c) 1979 Interton Electronic.

Confusingly, a drag racing game. Cars are shown in side-view similar to Atari's DragRace. The players must change gear at the right moment to reach top speed. After eight laps a winner is declared and a high-score is kept.

- TECHNICAL -

[Cassette No. 14]

- TRIVIA -

Also released for Rowtron Television Computer as 'Motor Race'.

- STAFF -

Programmed by: Hans‑Heinz Bieling

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49217&o=2

$end

$intv=motox,
$bio

Mattel Intellivision cart. published 40 years ago:

Motocross (c) 1982 Mattel Electronics.

Big time is here! Daredevil you! You'll prove once and for all that no one can outrace you, outshine you, in the frenzied world of MOTOCROSS!

You CHOOSE or DESIGN your own course -- long straights, S turns, jumps, or combination of these. Get it easy or rough! You select the number of laps and the type of confrontation you want -- you alone against the clock, you against another player, or you against the computer! Play it normal or in reverse direction! You are on your own now! Go! Clock starts! Watch YOUR TIME at the FINISH LINE! Or lay back... and watch the computer race its own bike!

- TECHNICAL -

Model 3411

YOUR CONTROLS
UPPER SIDE ACTION KEYS: Accelerate
LOWER SIDE ACTION KEYS: Brake
DISC: Steering

- TRIVIA -

Started by Rick Levine in 1981 as his follow-up project to PBA Bowling, Motocross was put on hold when Rick left Mattel. (Tired of commuting from Irvine to Hawthorne, Rick took a non-gaming job. Later, he went to work for Imagic, where he programmed the Intellivision games Microsurgeon and Truckin'.) Months later, biker Rick Koenig took a stab at completing the game. After several weeks, he got permission to scrap the existing code and begin from scratch. Only Rick Levine's basic concept and graphics were kept, with new animations by Joe Ferreira.

Rick Koenig approached the game scientifically, writing routines to simulate all the movements of the cycles according to the laws of physics. The result is motorcycles that accelerate, skid and jump realistically.

Gravity is a factor in the motion routines. During testing, Rick made gravity adjustable to determine the best looking arc when jumping. Several unsuspecting programmers were invited to test the game, not knowing gravity had been set to zero. The first time their cycles hit a ramp, the cycles would sail up-up-and-away off the screen, while the programmers frantically tapped the controller discs, trying to make them come back down.

Although announced in Mattel catalogs in 1981 and 1982 as part of the Intellivision Sports Network, by the time the game was released in 1983 the themed 'networks' had been dropped. The Sports Network isn't mentioned on Motocross's final packaging.

- STAFF -

Design: Rick Koenig, Rick Levine
Program: Rick Koenig
Graphics: Rick Levine, Joe Ferreira
Sound: Mark Urbaniec

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60919&o=2

$end

$a2600=motox,
$bio

Atari 2600 cart. published 39 years ago:

Motocross (c) 1983 Quelle

Clone of Suntek's "Motocross [Model SS-022]"

- TECHNICAL -

Model 719.383 2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50723&o=2

$end

$a2600=motoxs,
$bio

Atari 2600 cart. published 39 years ago:

Motocross (c) 1983 Suntek

You are a super motor-cyclist. You start this handicap race with a full fuel tank. The number of bikes you have to overtake to take the lead is posted at the bottom of the screen. As you race of in pursuit, your fuel gauge will indicate how much petrol you have in your tank. You can pick up cans of fuel as you go, these are marked as pennants. Once you have taken the lead, a new race will begin.

- TECHNICAL -

Model SS-022

- TRIVIA -

A fancy looking HomeVision logo has been found inside this ROM.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50722&o=2

$end

$info=motogonki,
$bio

Motogonki (c) 198? Terminal.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=238821&o=2

$end

$snes=motoko,
$bio

Nintendo Super Famicom cart. published 29 years ago:

Motoko-chan no Wonder Kitchen [Model SHVC-WK] (c) 1993 Ajinomoto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61830&o=2

$end

$nes=motorcp,
$bio

Nintendo NES cart. published 30 years ago:

Motor City Patrol (c) 1992 Matchbox

You are one of MotorCity's finest performing your regular duties: patrolling every street, making routine arrests, issuing tickets, and setting up speed traps.

Suddenly the calm is broken! There's a crime in progress and you're the first to respond. You contact the helicopter patrol who's already on the scene. Time is of the essence. Using your surveillance map, you find the best route to the scene of the crime just in time to make the collar. It's a tough job, but somebody's got to do it!

- TECHNICAL -

GAME ID: NES-5M-USA

- TRIVIA -

Released in January 1992 in the USA.

- STAFF -

Designer: Eddie GILL
Composer: Chris GILL

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55384&o=2

$end

$c64_cart=motorman,
$bio

Commodore C64 cart. published 40 years ago:

Motor Mania (c) 1982 UMI

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53642&o=2

$end

$c64_cass=motorman,motormana,
$bio

Commodore C64 cass. published 39 years ago:

Motor Mania (c) 1983 Audiogenic Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229540&o=2

$end

$spectrum_cass=motorman,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Motor Mania (c) 1984 EMS Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293720&o=2

$end

$cpc_cass=motormsc,
$bio

Amstrad CPC cass. published 34 years ago:

Motor Massacre (c) 1988 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98323&o=2

$end

$c64_cass=motormas,
$bio

Commodore C64 cass. published 34 years ago:

Motor Massacre (c) 1988 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187655&o=2

$end

$spectrum_cass=motormas,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Motor Massacre (c) 1989 Gremlin Graphics Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79878&o=2

$end

$cpc_flop=motormas02,motormas01,motormas,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Motor Massacre (c) 1989 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120759&o=2

$end

$specpls3_flop=motormas,
$bio

Sinclair ZX Spectrum+3 disk. published 33 years ago:

Motor Massacre (c) 1989 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229645&o=2

$end

$spectrum_cass=motormase,
$bio

Motor Massacre (c) 198? Erbe Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219168&o=2

$end

$a7800=mpsycho,mpsychou,
$bio

Atari 7800 cart. published 32 years ago:

Motor Psycho [Model CX7582] (c) 1990 Atari Corp. [Sunnyvale, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50156&o=2

$end

$info=motoraid,motoraiddx,
$bio

Arcade Video game published 25 years ago:

Motor Raid (c) 1997 Sega.

- TECHNICAL -

Runs on the Sega "Model 2A" hardware.

Players: 2
Buttons: 4

This was a rom swap upgrade for "Manx TT Superbike".

- TRIVIA -

Released in October 1997.

Marvelous Entertainment released a very rare soundtrack for this game on January 21, 1998. The soundtrack also contains music from "Sega Water Ski".

- TIPS AND TRICKS -

* Change Bike Color to CPU Bike Color : Select Player screen Punch, Kick(x2), Punch(x2), Kick(x2), Punch.
Note : The Select Player screen is monochrome, so you will not be able to see the color change until the game starts.

* Extra Stage Segal : First play the Practice Mode. The easiest stage. 'Yenda', will then be selectable. Next, highlight Yenda at the stage-select screen and enter the following code with handlebar button : Punch, Kick(x2), Punch, Kick(x2), Punch(x2), Kick(x2). The 'Segal' stage will now be selectable. 

* Ues Segal Weapons in Any Stage : Select Player screen...
Needles - Kick(x2), Punch, Kick(x2), Punch, kick, Punch(x2), Kick. 
Hammer - Punch, Kick, Punch, Kick, Punch(x2), Kick, Punch(x2), Kick.

- STAFF -

Composer: Makito Nomiya

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3736&o=2

$end

$info=motrshow,motrshowa,motrshowb,
$bio

Pinball published 33 years ago:

Motor Show (c) 1989 Mr. Game.

- STAFF -

Design by : Tony Ramunni, Mauro Ferrari
Art by : Tony Ramunni
Dots/Animation by : Alberto Frabetti
Mechanics by : Gianni Maccagnani
Software by : Mauro Ferrari, Alessandro Scardovi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5659&o=2

$end

$psx=mtoongp,
$bio

Sony PlayStation CD published 26 years ago:

Motor Toon Grand Prix (c) 1996 Sony Computer Ent. America.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SCUS-94355

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110753&o=2

$end

$info=motorace,
$bio

Arcade Video game published 39 years ago:

MotoRace USA (c) 1983 Williams Electronics

North American release. Game developed in Japan. See the original for more information; "Traverse USA".

- TRIVIA -

MotoRace USA was released in July 1983 by Williams under license from Irem.

Lyle Holman holds the official record for this game with 2058300 points.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1679&o=2

$end

$gba=motoracru,
$bio

Nintendo GBA cart. published 20 years ago:

Motoracer Advance [Model AGB-A9ME-USA] (c) 2002 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71969&o=2

$end

$gba=motoracr,
$bio

Nintendo GBA cart. published 20 years ago:

Motoracer Advance [Model AGB-A9MP] (c) 2002 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71968&o=2

$end

$amigaocs_flop=motormad,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Motorbike Madness (c) 1988 Mastertronic, Limited. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74586&o=2

$end

$cpc_cass=motormad,
$bio

Amstrad CPC cass. published 34 years ago:

Motorbike Madness (c) 1988 Mastertronic, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98325&o=2

$end

$specpls3_flop=motorbik,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

Motorbike Madness (c) 1988 Dro Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147660&o=2

$end

$spectrum_cass=motrbmadd,
$bio

Motorbike Madness (c) 198? Dro Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219720&o=2

$end

$msx1_flop=motormad,
$bio

Motorbike Madness Cracked (c) 19?? Unknown.

Tape to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133181&o=2

$end

$cpc_flop=motorbik01,motorbik,motorbik02,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Motorbike Madness [Model 6MT-147] (c) 1988 Dro Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124019&o=2

$end

$spectrum_cass=motrbmad,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Motorbike Madness (c) 1988 Mastertronic, Ltd. [UK]

- TECHNICAL -

GAME ID: ISA 0264

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79875&o=2

$end

$cpc_cass=mc500,
$bio

Amstrad CPC cass. published 32 years ago:

Motorcycle 500 (c) 1990 Cult

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98327&o=2

$end

$cpc_flop=motorcyc,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Motorcycle 500 Cracked (c) 1990 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128266&o=2

$end

$spectrum_cass=motrc500,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Motorcycle 500 [Model M5] (c) 1990 Cult

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79876&o=2

$end

$spectrum_cass=mcyclcr,mcyclcra,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Motorcycle Crazy (c) 1984 Kerian

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79877&o=2

$end

$apple2_flop_orig=mtrcycls,
$apple2_flop_clcracked=mtrcycls,
$bio

Apple II 5.25 disk. published 38 years ago:

Motorcycles (c) 1984 Troll Associates

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230842&o=2

$end

$info=motrdome,motrdomeg,motrdomeb,
$bio

Pinball published 36 years ago:

Motordome (c) 1986 Bally Midway Mfg. Co.

- TECHNICAL -

Motordome [No. 0E14]

Bally/Midway 6803 (Sounds Deluxe)

Main CPU : Motorola M6803 (@ 895 KHz)
Sound CPU : Motorola 68000 (@ 8 MHz)
Sound Chip : DAC

- TRIVIA -

Motordome was released in June 1986.

- STAFF -

Designer : Greg Kmiec
Artwork : Tony Ramunni
Software : Rehman Merchant
Sounds : Bob Libbe

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5366&o=2

$end

$psx=motorhd,
$bio

Sony PlayStation CD published 24 years ago:

Motorhead (c) 1998 Fox Interactive

North American release. Game developed in Europe. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-00717

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111139&o=2

$end

$pcecd=motoroad,
$bio

NEC PC-Engine CD published 30 years ago:

Motoroader MC (c) 1992 NCS

Motoroader MC is a racing game by NCS and is the third episode of the Motoroader series. Up to five players can race each other on twenty five tracks (five courses of five tracks each) as they vie for the first place. Unlike other games of the series, each track is basically constructed of a single static screen and is reminiscent of the arcade classic Super Sprint. Each race is made out of eight laps where anything goes ! Cars are invincible and can fire an unlimited amount of rockets and bombs which, consequently, leads the gameplay more towards speed and attack. All the racing tracks display a showcase of exquisite themes - from classic City and Nature scapes to more elaborate designs such as the fantasy Marchen or the unique Special courses. Road hazards also spice up the game and make each play session unique - from classic pits, speed boosters to shortcuts and disorienting teleporters.

- TECHNICAL -

Game ID: NSCD2015

- TRIVIA -

Released on December 18, 1992 in Japan for 7200 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58294&o=2

$end

$a2600=motorod,motorode,
$bio

Atari 2600 cart. published 32 years ago:

MotoRodeo (c) 1990 Atari Corporation.

You're second in the grueling competition of an all-day MotoRodeo. Your customized truck, a cherry little number, speeds through the dangerous obstacle course. You quickly break through a brick wall, rumble through a muddy ditch, and jump high into the air. You grin widely as you land on a Plymouth, crushing it beneath the weight of your monster truck.

Up till now, you and your opponent, Trucker Tom, have been neck and neck throughout the competition, but you've just pulled ahead. Your truck paid its dues during the early part of the competition, but you're confident that you've got the skills needed to outmaneuver Tom as you race for the finish line.

Your adrenalin pounds. You psych yourself up for the few remaining obstacles. You're only slightly ahead of Tom, but there are still a few more walls and cars to crush. Good thing you learned quickly to jump the mud which is slowing Tom down.

You rev your engine, add a burst of acceleration, and jump the last mud hole as you race for the finish line. Trucker Tom has finally met his match!

- TECHNICAL -

Model CX26171

- TRIVIA -

Set the TV Type switch to B&W and press RESET. The programmer's name STEVE DEFRISCO will appear on the title screen.

- SCORING -

Landing upright and flat from a jump: 5 Points.
Each time you hit a wall: 10 Points.
Each time you crush a car: 20 Points.
Bouncing on trucks tires on the platform: 25 Points.
Jumping to a collapsing ramp: 25 Points.
Touching 50 on the screen: 50 Points.
Finishing the track first: 100 Points.

- TIPS AND TRICKS -

Do a wheelie when you hit an obstacle. You will fly a little higher and further.

Only use nitro when you are on the ground and in an upright position.

Wriggle the controller left and right to get out of the mud faster.

- STAFF -

Programmer: Steve DeFrisco

- PORTS -

* OTHERS: 
[US] "Atari Flashback 6" (sept.15, 2015) by AtGames
[US] "Atari Flashback 7" (oct.1, 2016) by AtGames
[US] "Atari Flashback 8" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50720&o=2

$end

$tvc_flop=motorode,
$bio

Motorodeó (c) 198? STV

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112362&o=2

$end

$tvc_cass=motrodeo,motrodeoa,
$bio

Motorodeó (c) 198? STV

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112507&o=2

$end

$tvc_flop=motorode2,
$bio

Motorodeó 2 (c) 198? STV

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112363&o=2

$end

$cpc_flop=motorway,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Motorway Driver Cracked (c) 1986 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128267&o=2

$end

$info=sc4motor,sc4motora,sc4motorb,sc4motorc,sc4motord,sc4motore,sc4motorf,sc4motorg,sc4motorh,
$bio

Motorway Mania (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR6806]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42708&o=2

$end

$spectrum_cass=motorway,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Motorway Mastermind (c) 1985 West Midlands County Council

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295295&o=2

$end

$info=motos,
$bio

Arcade Video game published 37 years ago:

Motos (c) 1985 Namco.

The object of the game is to bump your enemies - space bugs - off the solar base using Motos, your ship. When you bump all of them off, you move to the next base or round. If Motos is knocked off the base, you lose one life. The game is over when you lose all your lives.

You can collect Power parts and Jump parts lying on the solar base by simply having Motos touch them. The collected parts will be displayed in the lower left corner of the screen and you can use them in the next round. Motos can be outfitted with no more than seven power parts; the more power parts added, the more powerful Motos is. However, Motos can only be outfitted with only one jump part per round. With a jump part, Motos can jump over two squares by moving the joystick in the desired direction and pressing the Jump button. One jump on a square cracks the square and a second jump in the same spot makes a hole in the solar base.

You can outfit Motos with these parts in the Power Parts or Jump Parts screen displayed at the beginning of each round. Select the number of parts you want by moving left and right with the joystick, and lock them in place by pressing the Jump button. You can use the selected parts for one round only; they will not be available in subsequent rounds.

Linger too long on the playing field and Shooting Stars will begin to fall periodically onto the solar base. The Stars are aimed at Motos, and when they miss they crack a square or break a hole in the solar base (like they do to the base behind the Motos logo in the attract mode's title sequence). 

- CAST OF CHARACTERS - 

* Motos - The protagonist of the game. This is you.
* Power Parts - These give Motos extra bumping power. Motos can be equipped with a maximum of seven Power parts at a time.
* Jump Parts - These give Motos the ability to jump over the gaps in the playfield. Motos can only be equipped with one jump part at a time. 
* Red Pupa (First appears in Round 1) - Weighs in at 380 kg (838 lbs) and travels 20 km/h (12.4 mph). 
* Blue Pupa (First appears in Round 2) - Weighs in at 380 kg (838 lbs) and travels 20 km/h (12.4 mph). 
* Polar (First appears in Round 2) - Weighs in at 400 kg (882 lbs) and travels 20 km/h (12.4 mph). 
* Spirus (First appears in Round 4) - Weighs in at 2,900 kg (3.2 tons) and travels at 40 km/h (24.9 mph). 
* Fire Bug (First appears in Round 7) - Weighs in at 3,800 kg (4.2 tons) and travels at 45 km/h (28.0 mph). 
* Mega (First appears in Round 9) - Weighs in at 7,500 kg (8.3 tons) and travels at 10 km/h (6.2 mph). 
* Taitorian (First appears in Round 11) - Weighs in at 4,100 kg (4.5 tons) and travels at 55 km/h (34.2 mph). 
* Fire Bee (First appears in Round 13) - Weighs in at 3,200 kg (3.5 tons) and travels at 70 km/h (43.5 mph). 
* Lady Bug (First appears in Round 17) - Weighs in at 5,120 kg (5.6 tons) and travels at 60 km/h (37.3 mph). 
* Black Pupa (First appears in Round 18) - Weighs in at 400 kg (882 lbs) and travels 20 km/h (12.4 mph). 
* Beetle (First appears in Round 18) - Weighs in at 5,800 kg (6.4 tons) and travels at 55 km/h (34.2 mph). 
* Giga (First appears in Round 29) - The heaviest of all enemies. Weighs in at 13,400 kg (14.8 tons) and travels at 20 km/h (12.4 mph). 
* Beecon (First appears in Round 2) - Scores you points whether Motos or an enemy bug bumps it off the solar base. 
* Nabicon (First appears in Round 3) - Most of these unleash Blue Pupa at regular intervals. 
* Shooting Stars - They fall periodically onto the solar base if you take too much time in a round. They are aimed at Motos and when they miss, they crack square or break a hole in the solar base.

- TECHNICAL -

Game ID: MO

Main CPU : Motorola M6809 (@ 1.536 Mhz)
Sound CPU : Motorola M6809 (@ 1.536 Mhz)
Sound Chips : Namco 8-channel WSG

Players : 2 
Control : 8-way joystick 
Buttons : 1 (JUMP) - Used only when Motos is outfitted with Jump parts

- TRIVIA -

Motos was released in September 1985 in Japan.

The arcade version of Motos was released after the video game crash of 1983-84 and didn't get much attention, most likely appearing only in Japan. The only known appearances of the game outside Japan are for home platforms (see Ports below).

The music that plays during game action in the attract mode also doubles up as the game's ending music (after clearing Round 62).

- SCORING -

You score points by bumping enemies off the solar base :
Red Pupa : 300 points
Blue Pupa : 300 points
Black Pupa : 300 points
Polar : 800 points
Spirus : 1,000 points
Fire Bug : 1,300 points
Fire Bee : 1,500 points
Taitorian : 2,000 points
Lady Bug : 2,500 points
Beetle : 3,000 points
Mega : 3,500 points
Giga : 5,000 points
Nabicon : 50,000 points (See Tips and Tricks below for how to destroy a Nabicon. Many Nabicon, however, are indestructible) 
Beecon : 1,000 points - Scored whether Motos or an Enemy Bug bumps the Beecon off the solar base.

- TIPS AND TRICKS -

* Make a hole in the middle of a Nabicon and Blue Pupa won't be able to come out of it.

* Some Nabicon can be destroyed when Motos is outfitted with at least five Power parts. You can tell this when the Nabicon shakes as Motos bumps it. Bump a Nabicon more than ten times and it is destroyed, scoring you an enormous number of points (see Scoring above).

* Easter Egg :
1) Enter service mode.
2) Set coinage to 3 Coins / 1 Credit, set Lives to 3, set Difficulty to Rank A, set Bonus Life to 10k 30k and every 50k, set Demo Sounds to Off.
3) Press the service switch to display the grid and press (all together) Right+Button1+Start2. '(c) NAMCO LTD. 1985' will appear on the screen.

- SERIES -

1. Motos (1985, ARC) 
2. Motos Arrangement (2006, PSP): part of "Namco Museum Vol.2 [Model ULJS-00047]" 
3. Pac-Motos (2007, Wii): part of "Minna de Asobou! Namco Carnival [Model RVL-RNWJ-JPN]"

- STAFF -

Game designer : T. Okadaman
Programmer : Kosei Matz.
Music composer : Norio Nakagata
Graphic designer : Satoru Chan
Engineer : Sig-El
Debugger : M. Taguchin
Supervisor : Sing Kozima

- PORTS -

* CONSOLES: 
[JP] Sony PlayStation (oct.30, 1997) "Namco Museum Encore [Model SLPS-00765]" 
[US] Microsoft XBOX 360 (nov.4, 2008) "Namco Museum - Virtual Arcade [Model 21022]" 
[EU] Microsoft XBOX 360 (may.15, 2009) "Namco Museum - Virtual Arcade" 
[AU] Microsoft XBOX 360 (june.3, 2009) "Namco Museum - Virtual Arcade" 
[JP] Microsoft XBOX 360 (nov.5, 2009) "Namco Museum - Virtual Arcade [Model 2RD-00001]" 
[US] Nintendo Wii (nov.16, 2010) "Namco Museum Megamix" 

* HANDHELDS: 
[US] Sony PSP (aug.23, 2005) "Namco Museum Battle Collection [Model ULUS-10035]" 
[EU] Sony PSP (dec.9, 2005) "Namco Museum Battle Collection [Model UCES-00116]" 
[JP] Sony PSP (feb.23, 2006) "Namco Museum Vol.2 [Model ULJS-00047]" 
[KO] Sony PSP (nov.8, 2007) "Namco Museum Vol.2" 

* COMPUTERS: 
[EU] Amstrad CPC (1987) 
[EU] Sinclair ZX Spectrum (1987) 
[EU] [US] Commodore C64 (1987) 
[JP] Sharp X68000 (1989) 
[JP] PC [MS Windows, CD-ROM] (apr.25, 1997) "Namco History Vol.1" 
[US] PC [MS Windows, CD-ROM] (jul.31, 1998) "Microsoft Revenge of Arcade" 

* OTHERS: 
[US] Apple iPhone/iPod (jan.26, 2012) "Namco Arcade [Model 465606050]"
[US] Arcade (2018) "Pac-Man's Pixel Bash"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1680&o=2

$end

$cpc_cass=motos,
$bio

Amstrad CPC cass. published 35 years ago:

Motos (c) 1987 Mastertronic, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98328&o=2

$end

$cpc_flop=motos200,motos198,motos19801,motosuk1,
$bio

Amstrad CPC 464 disk. published 17 years ago:

Motos Cracked (c) 2005 CNGSOFT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121722&o=2

$end

$cpc_flop=motoslum,
$bio

Amstrad CPC type-in published 37 years ago:

Motos Lumineuses (c) 1985 Super Jeux Amstrad

- TRIVIA -

Listed as a type-in program in the French book: Super Jeux Amstrad.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122698&o=2

$end

$x68k_flop=motos,
$vgmplay=motos_68k,
$bio

Sharp X68000 Series 5.25in. disk. published 33 years ago:

Motos (c) 1989 Dempa Shinbunsha.

- TECHNICAL -

GAME ID: DP-3205013
FD x1

- TRIVIA -

Released on November 24, 1989 in Japan. Retail price: 7800 Yen.

- STAFF -

Program arranged by: Yodel

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87912&o=2

$end

$spectrum_cass=motos,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Motos (c) 1987 MAD [Mastertronic Added Dimension]

- TECHNICAL -

Model IS0195

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79879&o=2

$end

$amigaocs_flop=motorhed,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Motörhead (c) 1992 Virgin Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74587&o=2

$end

$cpc_flop=motscach,
$bio

Amstrad CPC type-in published 37 years ago:

Mots Caches (c) 1985 Super Jeux Amstrad

- TRIVIA -

Listed as a type-in program in the French book: Super Jeux Amstrad.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122699&o=2

$end

$cpc_flop=motscach01,
$bio

Amstrad CPC type-in published 33 years ago:

Mots Caches, Nombres Caches & Grille de Mots Croises (c) 1989 Amstar & CPC

- TRIVIA -

Listed as a type-in program in the French magazine Amstar & CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119865&o=2

$end

$cpc_flop=motscroi,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Mots Croises (c) 1985 Unknown [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124449&o=2

$end

$to_flop=motscros,motscrosa,
$bio

Thomson TO disk. published 36 years ago:

Mots Croises Magiques (c) 1986 Cedic-Nathan [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107919&o=2

$end

$to7_cass=motfleur,
$bio

Thomson TO7 cass. published 39 years ago:

Mots en Fleurs (c) 1983 VIFI-Nathan [Vifi International]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108444&o=2

$end

$vg5k=motflr,
$bio

Philips VG-5000 cass. published 37 years ago:

Mots en Fleurs - Construire des Mots (c) 1985 VIFI-Nathan [Vifi International]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236391&o=2

$end

$snes=mottekeo,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Motteke Oh! Dorobou [Model SHVC-AOEJ-JPN] (c) 1995 Data East Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61831&o=2

$end

$pcecd=motteke,
$bio

NEC PC-Engine CD published 25 years ago:

Motteke Tamago (c) 1997 Naxat Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58295&o=2

$end

$saturn=motteke,
$bio

Sega Saturn CD published 24 years ago:

Motteke Tamago with Ganbare! Kamonohashi (c) 1998 Naxat Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59432&o=2

$end

$cgenie_cass=motten,
$bio

Colour Genie cass. published 40 years ago:

Motten (c) 1982 TCS [Trommeschläger Computer Studio]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131446&o=2

$end

$dc=mottopyt,
$bio

Sega Dreamcast GD published 22 years ago:

Motto Pro Yakyu Team wo Tsukurou! [Model HDR-0092] (c) 2000 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135658&o=2

$end

$nes=mottomo,
$bio

Nintendo Famicom cart. published 32 years ago:

Mottomo Abunai Deka (c) 1990 Toei Animation

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54415&o=2

$end

$sg1000=hangon2t2,
$bio

Sega SG-1000 game published 37 years ago:

Motuo Feiche (c) 1985 Unknown [Taiwan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65074&o=2

$end

$to7_cart=motus,motusa,
$bio

Thomson TO7 cart. published 40 years ago:

Motus (c) 1982 VIFI-Nathan [Vifi International]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108633&o=2

$end

$mo5_cart=motus,motusa,
$bio

Thomson MO5 cart. published 40 years ago:

Motus (c) 1982 VIFI-Nathan [Vifi International]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108747&o=2

$end

$mz700_cass=moty,
$bio

Sharp MZ-700 cass. published 37 years ago:

Moty (c) 1985 BBG Soft. [Germany]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131643&o=2

$end

$cpc_flop=motyff19,
$bio

Amstrad CPC type-in published 32 years ago:

Motyf (c) 1990 Amstar & CPC

- TRIVIA -

Listed as a type-in program in the French magazine Amstar & CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119506&o=2

$end

$x68k_flop=mouichid,
$bio

Sharp X68000 Series 5.25in. disk. published 27 years ago:

Mou Ichido Aoune (c) 1995 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88436&o=2

$end

$cpc_flop=mouchef1,mouchef101,
$bio

Amstrad CPC type-in published 35 years ago:

Mouche (c) 1987 Amstrad Magazine

- TRIVIA -

Listed as a type-in program in the French magazine Amstrad Magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119199&o=2

$end

$info=mouja,
$bio

Arcade Video game published 26 years ago:

Moujya (c) 1996 Etona.

A cross between "Money Puzzle Exchanger" and "Puyo Puyo".

- TECHNICAL -

Main CPU : Motorola 68000 (@ 12 Mhz)
Sound Chips : OKI6295 (@ 15.625 Khz), YM2413 (@ 3.579545 Mhz)

Screen orientation : Horizontal
Video resolution : 320 x 224 pixels
Screen refresh : 58.00 Hz
Palette colors : 8192

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Moujya, the arcade video game, was released in April 1996 in Japan. It was originally released as a game for MS-Windows 95, developed by FPS (Fujitsu Personal Systems) in 1995.

- TIPS AND TRICKS -

* Hidden Shoot' Them Up Game : Finish the game with a score higher than 100.000 points. After the Staff scrolling, the shoot' them up game should appear for a 30 second mission.

* Second way to unlock it : Press both buttons on both players when the continue count down is 0.

- PORTS -

* CONSOLES:
Sega Saturn (1996)
Sony PlayStation (1997)
Sony PlayStation (1999, "Ryougae Puzzle Moujya")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1681&o=2

$end

$cpc_flop=moulimot,
$bio

Amstrad CPC type-in published 37 years ago:

Moulimot (c) 1985 CPC

- TRIVIA -

Listed in the French magazine CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124542&o=2

$end

$nes=melville,
$bio

Nintendo Famicom cart. published 33 years ago:

Moulin Rouge Senki - Melville no Honoo (c) 1989 Gakushu Kenkyusha

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54416&o=2

$end

$cpc_flop=moulinsa,moulinsa01,moulinsa02,
$bio

Moulinsart Cracked (c) 19?? NPS [Nul Part System]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122644&o=2

$end

$info=mouncrst,
$bio

Moune Creste (c) 198? Jeutel.

French unlicensed version of Moon Cresta, fully translated in French.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276642&o=2

$end

$spectrum_cass=mountcha,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Mount Challenge (c) 1985 Aasvoguelle Productions

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79884&o=2

$end

$cpc_flop=mountain,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Mountain Bike Racer (c) 1989 Positive [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123031&o=2

$end

$msx1_cass=mountbik,mountbiks,mountbiksa,
$bio

MSX cass. published 32 years ago:

Mountain Bike Racer (c) 1990 Positive [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94862&o=2

$end

$specpls3_flop=mntbkrcr,
$bio

Sinclair ZX Spectrum+3 disk. published 32 years ago:

Mountain Bike Racer (c) 1990 Positive [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148289&o=2

$end

$cpc_flop=mountain01,mountain04,mountain05,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Mountain Bike Racer Cracked (c) 1989 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123032&o=2

$end

$msx1_flop=mountbik,mountbika,
$bio

Mountain Bike Racer Cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134439&o=2

$end

$cpc_cass=mbikerac,
$bio

Amstrad CPC cass. published 33 years ago:

Mountain Bike Racer [Model 32.008] (c) 1989 Positive [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98329&o=2

$end

$spectrum_cass=mbikercr,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Mountain Bike Racer [Model S104] (c) 1990 Zeppelin Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79881&o=2

$end

$specpls3_flop=mbikeractmd,mbikeractmdb,
$bio

Sinclair ZX Spectrum+3 disk. published 32 years ago:

Mountain Bike Racer (c) 1990 Zeppelin Games

Master Disk used to generate the original retail tapes.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265014&o=2

$end

$cpc_flop=mountain06,
$bio

Mountain Bike Simulator Cracked (c) 199? Campbell [Nicholas Campbell]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128268&o=2

$end

$spectrum_cass=mbikesim,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Mountain Bike Simulator (c) 1991 Codemasters Software Co., Ltd., The

- TECHNICAL -

GAME ID: 2485

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79882&o=2

$end

$cpc_cass=mbikesim,
$bio

Amstrad CPC cass. published 31 years ago:

Mountain Bike Simulator [Model 3486] (c) 1991 Codemasters Soft. Co., Ltd., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98330&o=2

$end

$apple2_flop_clcracked=mtnclmce,
$bio

Apple II 5.25 disk. published 40 years ago:

Mountain Climbing - Cause and Effect (c) 1982 Methods & Solutions

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231526&o=2

$end

$c64_cart=mking,
$bio

Commodore C64 cart. published 39 years ago:

Mountain King (c) 1983 Beyond Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53643&o=2

$end

$vic1001_cart=mking,
$bio

Commodore VIC-20 cart. published 39 years ago:

Mountain King (c) 1983 Beyond Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86876&o=2

$end

$coleco=mking,mkinga,
$bio

Colecovision cart. published 38 years ago:

Mountain King (c) 1984 Sunrise Software, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53314&o=2

$end

$a5200=mking,
$bio

Atari 5200 cart. published 39 years ago:

Mountain King (c) 1983 CBS, Incorporated.

The object of MOUNTAIN KING is to capture the Golden Crown of the Temple and carry it safely to the top of the mountain. You will attempt to do this as many tims as you can and on as many levels as possible before your time expires and/or you are destroyed.

- TECHNICAL -

Model 4L 2716

- TIPS AND TRICKS -

* Practice maneuvering the Explorer to become familiar with the way he moves and how he jumps. You'll need to be both fast and agile when you're trying to escape with the Crown.

* Listen carefully to the sounds and the music. They let you know when the Spider is approaching, how close you are to the Flame Spirit and how much time you have left to reach the mountaintop.

* Don't open Treasure Chests while the Flame Spirit is available. They won't be replaced and you might need fresh ones later on when you're running out of time and diamonds. Try to remember where they are and come back for them.

- STAFF -

Developed by K-Byte.

Programmer: E. F. Dreyer

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50069&o=2

$end

$a2600=mking,
$bio

Atari 2600 cart. published 39 years ago:

Mountain King (c) 1983 CBS, Incorporated.

The object of MOUNTAIN KING is to capture the Golden Crown of the Temple and carry it safely to the top of the mountain before your time expires and/or you are destroyed.

- TECHNICAL -

Model 4L 2738 0000

- TIPS AND TRICKS -

Practice maneuvering the Explorer to become familiar with the way he moves and how he jumps. You'll need to be both fast and agile when you're trying to escape with the Crown.

Listen carefully to the sounds and the music. They let you know when the Spider is approaching, how close you are to the Flame Spirit and how much time you have left to reach the mountaintop.

Keep track of where Treasure Chests are located and wait until later in the game to open them up. You'll soon discover your dependence on them as you begin to deplete the mountain's supply of diamonds.

- STAFF -

Designer: E.F. Dreyer
Programmer: Ed Salvo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50725&o=2

$end

$a800=mking,
$bio

Atari 400/800 cart. published 39 years ago:

Mountain King (c) 1983 CBS Software

- TECHNICAL -

GAME ID: 4L2541

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86635&o=2

$end

$intv=mmskiing,
$bio

Mattel Intellivision cart. published 35 years ago:

Mountain Madness Super Pro Skiing (c) 1987 INTV.

Up to six skiers can compete for best downhill time. Each skier is assigned a different color; each skier's time is shown in his or her color.

The downhill course is defined by pairs of flags, or gates, that you ski through.

Select from 32 built-in courses, each with its own obstacles and challenges, or choose a new course, designed either by you or by the computer. You may preview any of the 32 built-in courses before selecting one.

- TECHNICAL -

Model 9007

YOUR CONTROLS
DISC : Press LEFT and RIGHT side of DISC for snowplow turn (slows you down).
TOP SIDE KEYS: Hold down while pressing DISC for parallel POWER TURN (does not slow you down).
BOTTOM SIDE KEYS: Jump over obstacles.

- TIPS AND TRICKS -

Credits roll automatically if you leave the title screen up long enough.

- STAFF -

Design/Program: Ray Kaestner
Graphics: Connie Goldman
Sound: David Warhol
Package illustration: Steve Huston

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60920&o=2

$end

$a2600=mountman,
$bio

Atari 2600 cart. published 39 years ago:

Mountain Man (c) 1983 ITT Family Games.

Clone of Homevision's "Ski Hunt [Model VCS 83106]".

- TECHNICAL -

Model 544-37 737

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50726&o=2

$end

$info=mountmon,mountmona,mountmonu,mountmonua,
$bio

Video Slot Machine published 26 years ago:

Mountain Money (c) 1996 Aristocrat Leisure Industries Pty, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=46561&o=2

$end

$info=mountmonce,
$bio

Video Slot Machine published 21 years ago:

Mountain Money [Cash Express] (c) 2001 Aristocrat Leisure Industries Pty, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118073&o=2

$end

$bbcb_flop=mntpanic,
$bio

Acorn BBC Micro B disk. published 9 years ago:

Mountain Panic (c) 2013 Retro Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240571&o=2

$end

$cpc_cass=mountpal,
$bio

Amstrad CPC cass. published 37 years ago:

Mountain's Palace (c) 1985 Ducksoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98331&o=2

$end

$cpc_cass=mountket,
$bio

Amstrad CPC cass. published 35 years ago:

Mountains of Ket (c) 1987 Incentive Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98332&o=2

$end

$cpc_flop=mountain03,mountain02,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Mountains of Ket Cracked (c) 1987 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126467&o=2

$end

$spectrum_cass=mountket,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Mountains of Ket [Model N002] (c) 1983 Incentive Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79883&o=2

$end

$spectrum_cass=mountiem,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Mountie Mick's Death Ride (c) 1987 Reaktor

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79885&o=2

$end

$cpc_flop=mountiem01,mountiem,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Mountie Mick's Death Ride [Model AS 74795] (c) 1987 Reaktor [Ariolasoft label]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126468&o=2

$end

$saturn=mourimot,
$bio

Sega Saturn CD published 25 years ago:

Mouri Motonari - Chikai no Sanshi (c) 1997 Koei

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59433&o=2

$end

$psx=morimotn,
$bio

Sony PlayStation CD published 24 years ago:

Mouri Motonari - Chikai no Sanshi (c) 1998 Koei Co., Ltd.

- TECHNICAL -

GAME ID: SLPS-01285

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85459&o=2

$end

$pc98=madara,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

魍魎戦記MADARA 大金剛輪編 (c) 1993 Kogado Studio.
(Mouryou Senki Madara - Daikongourin Hen)

- TECHNICAL -

FD x9

- TRIVIA -

Released on September 10, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90191&o=2

$end

$snes=madara2,
$bio

Nintendo Super Famicom cart. published 23 years ago:

Mouryou Senki Madara 2 [Model SHVC-M2] (c) 1999 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61832&o=2

$end

$nes=madara,
$bio

Nintendo Famicom cart. published 32 years ago:

魍魎戦記 MADARA (c) 1990 Konami Industry Company, Limited.
(Mouryou Senki Madara)

Thousands of years ago there existed the thriving technological civilization of Agartha, and although it no longer exists, evidence of its presence can be seen in the many strange ruins and artifacts that litter the Fuduraku continent. Nobody is entirely sure what happened to cause the fall of the once-great society; all explanations have long since been lost to the mists of time. There still exist a few scattered Agarthan families, however.

One such scion is the aged elder of Niso Forest, an inishe by the name of Tatara. That he is old is obvious, but he has been around for as long as any can remember, and nobody is quite sure precisely how ancient he is.

One evening, fifteen years ago, Tatara spotted something strange floating down the river from far-away Mount Shumi. This deformed object, once it drifted closer, appeared to be a human child, although it had been horribly maimed - its arms and legs had been cut off, its eyes and ears were missing, its throat had been torn open and its heart was missing. Tatara mercifully saved the babe, and fashioned mechanical prosthetics which the child could control using its powerful spiritual aura, or chakra. He named the baby Madara, and raised it alongside his granddaughter, Kirin.

In the meantime, darkness was spilling from the peak of Mount Shumi. Armies of demons called Moki descended from Shumi's slopes in waves, ransacking villages and subverting humans where-ever they went. At first, they only sacked the outlying villages, but soon the armies of the Emperor, Miroku, began to grow ever more bold. Even Niso Forest, a free Hijuran town, eventually fell under the eye of the Moki...

- TECHNICAL -

GAME ID: RC846

- TRIVIA -

Released on March 30, 1990 in Japan.

- TIPS AND TRICKS -

-Niso Forest's Inn is free. Make use of it!

-You start with 500 coins. Be sure to spend it on equipment for your characters before leaving Niso Forest!

-Characters lose most of their equipment if they're removed from the party, so have them trade to other members anything you want them to keep.

-Traders will set up shop in some towns. They're seasonal, and each time they come they'll train your stats (for a fee.)

- STAFF -

Game Design: Yukihiro Kuroda
Coordinator: Toshiaki Takayama
Scenario: Naoyuki Sakurai, Kiyoshi Takano, Tsukasa Katsura, Tsugumi Wakiaka
Illustration: Ryūsen Sugita, Shinichi Kuruma, Shōu Tajima
Program: Masahiro Ueno (Furano Jun Ueno), Toshiki Yamamura (Miracle Yanmura), Mitsuru Yaida (Yaipon)
Graphics: Kazuhito Ogikubo (Pierre Ogikubo), Bisco Miyauchi, Yousuruni Oda, Kazuhiro Tateishi (Elf Kazu Tateishi)
Sound: Atsushi Fujio (Fujio Sukenomiya), Katsuhiko Suzuki (Nazonazo Suzuki)
Music: Kukeiha Club
Support: Konami Kurokotai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54417&o=2

$end

$einstein=mouseart,
$bio

Mouse Art (c) 198? Emsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136155&o=2

$end

$info=mouseatk,
$bio

Redemption mechanical game published 26 years ago:

Mouse Attack (c) 1996 ICE.

- STAFF -

Designed by : Kyle Hodgetts (The Game Room)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=31492&o=2

$end

$spectrum_cass=mouseman,mousemana,
$bio

Sinclair ZX Spectrum cass. published 30 years ago:

Mouse Man (c) 1992 Northern Underground, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237714&o=2

$end

$bbc_rom=mousepac,
$bio

Mouse Pac Driver (c) 198? ATPL

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145208&o=2

$end

$crvision=mousepuz,mousepuza,
$bio

VTECH CreatiVision cart. published 40 years ago:

Mouse Puzzle (c) 1982 Video Technology, Limited.

- TECHNICAL -

Model 8015

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53778&o=2

$end

$info=msgogo,
$bio

Arcade Video game published 27 years ago:

Mouse Shooter GoGo (c) 1995 Metro.

- STAFF -

Program: Fire Machine, Kitamura
Graphic: Yoshimura, Shin, Kimura, Kou, Mao, Shibata
Sound: Famishin
Plan: Dharma, Sagara

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=33673&o=2

$end

$ibm5150=moustest,
$bio

IBM PC 3.5in. disk. published 35 years ago:

Mouse Software Test/Demo (c) 1987 Mouse Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287985&o=2

$end

$apricot_flop=mousetest,
$bio

ACT Apricot PC Xi disk. published 37 years ago:

Mouse Test Ver.2 (c) 1985 ACT [Applied Computer Techniques]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236805&o=2

$end

$svi318_cass=mtrap,
$bio

Spectravideo SV-318 cass. published 39 years ago:

Mouse Trap (c) 1983 Buggy Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118539&o=2

$end

$amigaocs_flop=mtrap,
$bio

Commodore Amiga 500 disk. published 35 years ago:

Mouse Trap (c) 1987 MicroValue

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74588&o=2

$end

$bbc_cass=mtrap,
$electron_cass=mtrap,
$bio

Mouse Trap (c) 198? Tynesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52134&o=2

$end

$gameboy=mtraphot,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Mouse Trap Hotel (c) 1992 Electro Brain.

- TECHNICAL -

Model DMG-MH-USA

- TRIVIA -

Released in October 1992 in USA.

In the game's ROM at 0x60, there's a credit for game designer and programmer Mark D. Klein, and a build date... which reveals the game languished unreleased for quite a while: (c) 1990 Milton Bradley by Mark D. Klein 06-11-90

- STAFF -

by: Mark D. Klein

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66509&o=2

$end

$a2600=mtrap,
$bio

Atari 2600 cart. published 40 years ago:

Mouse Trap (c) 1982 Coleco Industries, Incorporated.

Here's your home version of the fun-filled Exidy arcade game! MOUSE TRAP for Atari features a cheese-chomping mouse that you dash around a dangerous maze. Open and shut maze doors to escape the pursuing cats. Eat a bone, then turn your mouse into a cat-biting dog for a few moments. Gather points by eating the cheeses that line the paths of the maze. Devour them all and move on to even harder action!

- TECHNICAL -

Model 2459

- SCORING -

Eat a cheese: 1 point.
Bite a cat: 10 points.
Clear a maze: 100 points.

Each time your score reaches a multiple of 500, you'll earn a bonus mouse.

- STAFF -

Programmers: Sylvia Day, Henry Will IV

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50727&o=2

$end

$intv=mtrap,
$bio

Mattel Intellivision cart. published 40 years ago:

Mouse Trap (c) 1982 Coleco Industries, Incorporated.

Based on the Exidy arcade game.

This unusual maze game puts you in control of a mouse who must be guided through a labyrinth of doors and corridors. As it goes, the mouse eats cheese bits and tries to avoid the ravenous cats. At times, the mouse can transform into a dog and go after the cats! A secret tunnel also offers escape. And you can even open or close groups of doors to change the maze and get the mouse through.

- TECHNICAL -

Model 2479

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60921&o=2

$end

$a2600=mtrape,
$bio

Atari 2600 cart. published 39 years ago:

Mouse Trap (c) 1983 CBS, Incorporated.

UK release. See Coleco's "Mouse Trap [Model 2459]" for more information about the game itself.

- TECHNICAL -

Model 4L1819

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50728&o=2

$end

$atom_rom=mousebox,
$bio

Mouse-Dos Box (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236103&o=2

$end

$ibm5150=mousetb,
$bio

IBM PC 5.25in. disk. published 30 years ago:

Mouse/Trackball (c) 1992 Compaq

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262303&o=2

$end

$info=mouser,mouserc,
$bio

Arcade Video game published 39 years ago:

Mouser (c) 1983 UPL.

- TECHNICAL -

Game ID : UPL-83001

Main CPU : Zilog Z80 (@ 4 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 2 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 1

- TRIVIA -

Mouser was released in February 1983 by UPL. It was also licensed to Cosmos for manufacture and distribution.

Mouser is the First UPL game.

- STAFF -

Designed & programmed by : Ryuichi Nishizawa (Bucha)

- PORTS -

* COMPUTERS:
MSX (1983)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1683&o=2

$end

$ibmpcjr_cart=mouser,
$bio

IBM PCjr cart. published 39 years ago:

Mouser (c) 1983 Gebelli Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262923&o=2

$end

$msx1_flop=mouser,
$bio

Mouser Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134282&o=2

$end

$msx1_cart=mouser,
$bio

MSX cart. published 39 years ago:

Mouser [Model HBS-G007C] (c) 1983 Sony Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77286&o=2

$end

$info=mtrap,mtrap3,mtrap4,mtrapb,mtrap2,mtrapb2,mtrap4g,
$bio

Arcade Video game published 41 years ago:

Mousetrap (c) 1981 Exidy.

Control a mouse around the maze to collect cheese while avoiding cats. Collecting a bone will turn you into a dog in which you can eat the cats. Collect all the cheese to clear the maze. But beware of the hawk who flies over periodically, the mouse and the dog are vulnerable to it. You can also press certain colored buttons to alter the maze.

- TECHNICAL -

Main CPU : MOS Technology M6502 (@ 705.562 Khz)
Sound CPU : MOS Technology M6502 (@ 894.886 Khz), Zilog Z80 (@ 1.789772 Mhz)
Sound Chips : Custom (@ 1.789772 Mhz), HC55516 (@ 1.789772 Mhz)

Players : 1
Control : 4-way joystick
Buttons : 4
=> RED DOOR, YELLOW DOOR, BLUE DOOR, DOG

- TRIVIA -

Mousetrap was released in December 1981.

Mousetrap inspired a catchy hit song by Buckner and Garcia called 'Mousetrap' released on the 'Pac-Man Fever' album.

Developer credits are found at the beginning of the programming code, at A022:
COPYRIGHT JUNE 1981 EXIDY INC.
ALL RIGHTS RESERVED
LARRY W. HUTCHERSON SR.
DAVE STAUGAS

- UPDATES -

Revision 4-5: The rounded wall openings were lengthened, making it easier to tell what part is actually solid. However, the solid tileset used for the player's death animation was never changed, so the rounded openings change in size rapidly.

- STAFF -

Designed and programmed by: Larry Hutcherson, Howell Ivy

- PORTS -

* CONSOLES: 
[US] Atari 2600 (1982) "Mouse Trap [Model 2459]" 
Colecovision [US] (1982) [Model 2419]
Mattel Intellivision [US] (1982) [Model 2479]

* COMPUTERS: 
[EU] Atari ST (1987) 
[EU] Commodore Amiga (1987)
[EU] Atari ST (1988) "Mouse Trap [The 16 Bit Pocket Power Collection]" 
[EU] Commodore Amiga (1988) "Mouse Trap [The 16 Bit Pocket Power Collection]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1682&o=2

$end

$coleco=mtrap,mtrapa,
$bio

Colecovision cart. published 40 years ago:

Mousetrap (c) 1982 Coleco Industries, Incorporated. [Amsterdam, NY, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53315&o=2

$end

$info=mousn_l4,mousn_l1,mousn_lu,mousn_lx,
$bio

Pinball published 33 years ago:

Mousin' Around! (c) 1989 Midway.

- TECHNICAL -

Midway System 11B
GAME ID: 2009

Main CPU : M6808 (@ 1 MHz)
Sound CPU : Motorola M6809 (@ 2 MHz), OKI M6808 (@ 1 MHz)
Sound chips : Yamaha YM2151 (@ 3.579545 MHz), (2x) DAC, (2x) HC55516

- TRIVIA -

Released in December 1989 in the USA.

2996 units were produced.

- STAFF -

Design : Ward Pemberton (WLP)
Art : Pat McMahon (PAT)
Software : Jim Strompolis (JIM)
Mechanical Engineering : Greg Tastad
Music and Sounds : Dan Forden (DAN)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5391&o=2

$end

$ti99_cart=mouskat,
$bio

Texas instrument TI-99/4A cart. published 39 years ago:

Mousk-Attack (c) 1983 Sierra On-Line, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84649&o=2

$end

$apple2_flop_orig=mouskatk,
$bio

Apple II 5.25 disk. published 40 years ago:

Mouskattack (c) 1982 On-Line Systems [Renamed Sierra On-Line in 1982] [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301427&o=2

$end

$vixen=vmovcpm,
$bio

Mov CPM (c) 198? Encore

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267710&o=2

$end

$apfm1000=movblock,
$bio

APF MP1000 cart. published 12 years ago:

Move Block (c) 2010 Trionfo, Adam

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262816&o=2

$end

$apfm1000=mblock02,
$bio

APF MP1000 cart. published 12 years ago:

Move Block 2 (c) 2010 Trionfo, Adam

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262817&o=2

$end

$gmaster=moveit,
$bio

Move It (c) 199? Hartung

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240167&o=2

$end

$info=sc4mou,sc4moua,sc4moub,
$bio

Move On Up (c) 200? QPS Interactive.

- TECHNICAL -

[Model PR2523]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42709&o=2

$end

$dmv=moveit,
$bio

Move-It (c) 198? Woolf Soft. Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233929&o=2

$end

$amigaocs_flop=movem3dm,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Movem + 3D-Motorrad (c) 1992 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74589&o=2

$end

$cpc_cass=movie,
$bio

Amstrad CPC cass. published 38 years ago:

Movie (c) 1984 Imagine Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98333&o=2

$end

$spectrum_cass=movie,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Movie (c) 1986 Imagine Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79887&o=2

$end

$cpc_flop=movie198,movie19801,moviesid,moviesid01,movieuk101,movieuk1,movieuk102,movieeds,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Movie (c) 1986 Imagine Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123035&o=2

$end

$spectrum_cass=movieer,
$bio

Movie (c) 198? Erbe Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219169&o=2

$end

$cpc_flop=moviecng,
$bio

Movie (c) 200? CNGSOFT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121723&o=2

$end

$info=moviecrd,
$bio

Video Slot Machine published 24 years ago:

Movie Card (c) 1998 Golden Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=36087&o=2

$end

$spectrum_cass=rambohs,
$bio

Movie Collection 01: Rambo (c) 198? Hit Squad, The.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219517&o=2

$end

$spectrum_cass=cobrahs,
$bio

Movie Collection 02: Cobra (c) 198? Hit Squad, The.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219468&o=2

$end

$spectrum_cass=topgunth,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Movie Collection 04: Top Gun (c) 1989 Hit Squad, The.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219552&o=2

$end

$spectrum_cass=scircuiths,
$bio

Movie Collection 05: Short Circuit (c) 198? Hit Squad, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219530&o=2

$end

$spectrum_cass=greateschs,
$bio

Movie Collection 06: The Great Escape (c) 198? Hit Squad, The.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219546&o=2

$end

$spectrum_cass=miamivcc,
$bio

Movie Collection 07: Miami Vice (c) 198? Hit Squad, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219498&o=2

$end

$spectrum_cass=predhs,
$bio

Movie Collection 08: Predator (c) 198? Hit Squad, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226454&o=2

$end

$spectrum_cass=platoonhs,
$bio

Movie Collection 09: Platoon (c) 198? Hit Squad, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219511&o=2

$end

$spectrum_cass=starwarshs,
$bio

Movie Collection 10: Star Wars (c) 198? Hit Squad, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219539&o=2

$end

$spectrum_cass=esbhs,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Movie Collection 11: The Empire Strikes Back (c) 1990 Hit Squad, The.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219545&o=2

$end

$spectrum_cass=jedihs,
$bio

Movie Collection 12: Return of the Jedi (c) 198? Hit Squad, The.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219524&o=2

$end

$spectrum_cass=batcapehs,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Movie Collection 13: Batman the Caped Crusader (c) 1990 Hit Squad, The.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219464&o=2

$end

$cpc_cass=batmancchs,
$bio

Amstrad CPC cass. published 32 years ago:

Movie Collection 13: Batman the Caped Crusader (c) 1990 Hit Squad, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272509&o=2

$end

$spectrum_cass=ramboiii_c,
$bio

Movie Collection 14: Rambo III (c) 198? Hit Squad, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219516&o=2

$end

$spectrum_cass=realgbmhs,
$bio

Movie Collection 15: The Real Ghostbusters  (c) 198? Hit Squad, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226383&o=2

$end

$spectrum_cass=spitting_a,
$bio

Movie Collection 16: Spitting Image (c) 198? Hit Squad, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219538&o=2

$end

$spectrum_cass=licencet,
$bio

Movie Collection 17: Licence to Kill (c) 198? Hit Squad, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219495&o=2

$end

$spectrum_cass=redheaths,
$bio

Movie Collection 18: Red Heat (c) 198? Hit Squad, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219520&o=2

$end

$spectrum_cass=batmovhs,
$bio

Movie Collection 19: Batman - The Movie (c) 198? Hit Squad, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219463&o=2

$end

$spectrum_cass=ghobust2h,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Movie Collection 03: Ghostbusters II (c) 1991 Hit Squad, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226451&o=2

$end

$spectrum_cass=untouchhs,
$bio

Movie Collection 21: The Untouchables (c) 198? Hit Squad, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219549&o=2

$end

$spectrum_cass=robocopc,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Movie Collection 22: Robocop (c) 1991 Hit Squad, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219525&o=2

$end

$spectrum_cass=thespywh_b,
$bio

Movie Collection 23: The Spy Who Loved Me (c) 198? Hit Squad, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219548&o=2

$end

$spectrum_cass=nightbre,
$bio

Movie Collection 24: Night Breed (c) 199? Hit Squad, The.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219504&o=2

$end

$spectrum_cass=totalrec,
$bio

Movie Collection 25: Total Recall (c) 198? Hit Squad, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219553&o=2

$end

$spectrum_cass=hudhawkhs,
$bio

Movie Collection 26: Hudson Hawk (c) 198? Hit Squad, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219489&o=2

$end

$spectrum_cass=term2hs,
$bio

Movie Collection 27: Terminator 2 - Judgment Day (c) 198? Hit Squad, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219543&o=2

$end

$spectrum_cass=bartvssmhs,
$bio

Movie Collection 28: The Simpsons - Bart Vs The Space Mutants (c) 199? Hit Squad, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219531&o=2

$end

$spectrum_cass=darkmanhs,
$bio

Movie Collection 29: Darkman (c) 198? Hit Squad, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219476&o=2

$end

$spectrum_cass=theaddamhs,
$bio

Movie Collection 30: The Addams Family (c) 199? Hit Squad, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219544&o=2

$end

$info=j5movie,
$bio

Movie Magic Club (c) 199? Crystal Leisure.

- TECHNICAL -

System 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41042&o=2

$end

$apple2_flop_clcracked=moviemakr,
$bio

Apple II 5.25 disk. published 37 years ago:

Movie Maker (c) 1985 Electronic Arts.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=159839&o=2

$end

$bbc_rom=movmaker10,movmaker,
$bio

Acorn BBC ROM published 36 years ago:

Movie Maker (c) 1986 Slippery Slug

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145381&o=2

$end

$info=movmastr,
$bio

Pinball published 44 years ago:

Movie Masters (c) 1978 I.D.I.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=9814&o=2

$end

$c64_cart=madness,
$bio

Commodore C64 cart. published 38 years ago:

Movie Musical Madness starring the Jazz Scats (c) 1984 CBS Software

- TECHNICAL -

GAME ID: 55060

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53644&o=2

$end

$a800=madness,
$bio

Atari 400/800 cart. published 38 years ago:

Movie Musical Madness (c) 1984 CBS Software

- TECHNICAL -

GAME ID: 4L-9849

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86636&o=2

$end

$spectrum_cass=moviepre,
$bio

Sinclair ZX Spectrum cass. published 30 years ago:

Movie Premier (c) 1992 Elite Systems, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287245&o=2

$end

$cpc_flop=moviepre,
$bio

Amstrad CPC 464 disk. published 30 years ago:

Movie Premiere (c) 1992 Elite Systems, Ltd.

Four games compilation.

- TECHNICAL -

BARCODE: 5 012189 031701

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128269&o=2

$end

$dragon_cass=movieprod,
$bio

Dragon cass. published 39 years ago:

Movie Producer (c) 1983 Silly Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234441&o=2

$end

$bbc_cass=mmakerss,
$bio

Acorn BBC Micro B cass. published 36 years ago:

Moviemaker - Support Software (c) 1986 Slippery Slug

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264667&o=2

$end

$cpc_flop=moviemak,moviemak01,moviemak02,moviemak03,
$bio

MovieMaker Projector (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126432&o=2

$end

$cdtv=movstoma,
$bio

Commodore Amiga CDTV CD published 30 years ago:

Moving Gives Me A Stomach Ache [Model CDRM-734800] (c) 1992 Discis

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=194468&o=2

$end

$apple2_flop_orig=mcmovmus35,
$bio

Apple IIc+ 3.5in. disk. published 29 years ago:

Moving Museum (c) 1993 MECC [Minnesota Educational Computing Corp.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301243&o=2

$end

$apple2_flop_orig=movmusem,
$apple2_flop_clcracked=mccvm10,
$bio

Apple II 5.25 disk. published 30 years ago:

Moving Museum (c) 1992 MECC

- TECHNICAL -

GAME ID: MECC-A303

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267102&o=2

$end

$info=tiktokmm,
$bio

Moving Music (c) 200? TikTokTech, Ltd.

Moving Music is a plug-and-play TV Music Game. Equipped with a camera and using advanced motion-tracking technology, Moving Music lets kids become an onscreen music star and interact with virtual African drums, Latin congas and a variety of other game objects, all by simply waving their hands and shaking their body. Included are 4 exciting music games encouraging body exercise while making music and playing games.

- TECHNICAL -

Model # MM-TV110

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268222&o=2

$end

$spectrum_cass=movtargt,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Moving Target (c) 1989 Players Premier.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79888&o=2

$end

$cpc_cass=movtargt,
$bio

Amstrad CPC cass. published 33 years ago:

Moving Target (c) 1989 Players Premier

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98335&o=2

$end

$cpc_flop=movingta,movingta01,movingta03,movingta05,
$bio

Moving Target Cracked (c) 19?? GPA

Tape-to-disk crack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121891&o=2

$end

$cpc_flop=movingta04,
$bio

Moving Target Cracked (c) 19?? NPS [Nul Part System]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122645&o=2

$end

$cpc_flop=movingta02,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Moving Target Trained (c) 1989 NPS [Nul Part System]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122477&o=2

$end

$vz_snap=targets,
$bio

Moving Targets (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235110&o=2

$end

$sg1000=castlet,
$bio

Sega SG-1000 game published 36 years ago:

Mowang migong (c) 1986 DahJee [Tawain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262612&o=2

$end

$sg1000=moyuchua,
$bio

Sega SG-1000 game published 36 years ago:

Moyu Chuanqi (c) 1986 Jumbo [Taiwan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262622&o=2

$end

$tvc_flop=mozdony,mozdonya,
$bio

Mozdony (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111976&o=2

$end

$tvc_flop=mozgoo,mozgooa,
$bio

Mozgó O (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111977&o=2

$end

$pico=mottodrm,
$bio

Sega Pico game published 21 years ago:

も～っと！おジャ魔女どれみ (c) 2001 Bandai.
(Mo~tto! Ojamajo Doremi)

- TECHNICAL -

GAME ID: T-133370
ROM size: 1 MB

- TRIVIA -

Released in June 2001 in Japan. Retail price: 4980 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75734&o=2

$end

$sms=monica,
$bio

Sega Master System cart. published 31 years ago:

Mônica no Castelo do Dragao (c) 1991 Tec Toy

Rebranded version of Wonder Boy in Monster Land.

Description from the back cover;

Mestre de sujeira! Rei do lodo! Príncipe dos bueiros! Estamos falando dele, o Capitão feio, o mais terrível vilão das histórias em quadrinhos! Num ataque de surpresa, ajudado por um poderoso exército de Monstros, que conquistou o mundo!

Somente uma pessoa pode devolver a liberdade para todos: Mônica! Ela é uma garotinha meiga, delicada... mas geniosa... e possui uma força incrível! Contando com a ajuda de corajosos amigos, Mônica desafia o exército do Capitão Feio!

Tem um probleminha: se fracassar irá se transformar num Monstro de Sujeira, e o mundo ficará poluído para sempre! Não podemos deixar que isso aconteça! pegue o Joystick e ajude a nossa amiguinha a enfrentar estes monstros!

- TECHNICAL -

SIZE: 256KB (2Mbit)

- TRIVIA -

It was a Brazilian exclusive release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56110&o=2

$end

$altos5=mpm210so,
$bio

Altos Series 5 disk. published 40 years ago:

MP-M v2.10SO (c) 1982 Digital Research, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264652&o=2

$end

$info=mp68a,
$bio

Computer published 43 years ago:

mp68a (c) 1979 Didact AB.

Microcomputers for educational purposes.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103341&o=2

$end

$info=mpc100,
$bio

Computer published 37 years ago:

MPC-100 (c) 1985 Sanyo.

MSX clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127519&o=2

$end

$info=mpc200,
$bio

Computer published 39 years ago:

MPC-200 (c) 1983 Sanyo.

MSX clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127520&o=2

$end

$info=mpc200sp,
$bio

Computer published 39 years ago:

MPC-200SP (c) 1983 Sanyo.

MSX clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127627&o=2

$end

$info=mpc2300,
$bio

MPC-2300 (c) 198? Sanyo.

MSX2 clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127582&o=2

$end

$info=mpc2500f,
$bio

MPC-2500FD (c) 198? Sanyo.

MSX2 clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127583&o=2

$end

$info=mpc64,
$bio

Computer published 37 years ago:

MPC-64 (c) 1985 Sanyo.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127521&o=2

$end

$info=mpc3000,
$bio

Musical Instrument published 28 years ago:

MPC3000 (c) 1994 Akai.

The MPC3000 is a new and improved version of the classic MPC60. It is a sequencer-sampler powerhouse that functions as the heart of any studio that produces HipHop, Rap, R&B, and even techno. It is usually used as the main percussion groove instrument. Sample your beats, sequence your beats, and edit your beats all on the MPC3000.

- TECHNICAL -

16-bit stereo 44.1Khz sampling with 2 to 32 MB of memory and full editing capability.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135021&o=2

$end

$mo5_cass=mpendu,
$bio

Thomson MO5 cass. published 38 years ago:

Mpendu (c) 1984 CNDP [Centre National de Documentation Pedagogique].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272652&o=2

$end

$tvc_flop=mps1000,
$bio

MPS-1000 Beállítás (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111958&o=2

$end

$info=mps1000,
$bio

Other published 36 years ago:

MPS-1000 Printer (c) 1986 Commodore Business Machines, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264581&o=2

$end

$info=mps1230,
$bio

Other published 34 years ago:

MPS-1230 NLQ Printer (c) 1988 Commodore Business Machines, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264582&o=2

$end

$info=mpt05,
$bio

Console published 42 years ago:

MPT-05 (c) 1980 ITMC [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289895&o=2

$end

$spectrum_cass=mpthrill,mpthrilla,
$bio

Sinclair ZX Spectrum cass. published 16 years ago:

Mpthrilla (c) 2006 Cronosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225535&o=2

$end

$info=mpu1000,
$bio

Dedicated Console published 43 years ago:

MPU-1000 (c) 1979 Acetronic.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103343&o=2

$end

$info=mpu2000,
$bio

Dedicated Console published 43 years ago:

MPU-2000 (c) 1979 Acetronic.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103344&o=2

$end

$info=imsai,
$bio

Computer published 44 years ago:

MPU-B (c) 1978 Imsai.

A S100 Bus board based on the 8085 microprocessor.

- TECHNICAL -

It contained:
A 1K program PROM/ROM 
1 to 4K of RAM 
A power on jump circuit 
Serial I/O 
Parallel I/O 
Timers 
5-levels of interrupts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103279&o=2

$end

$info=m3tst,
$bio

MPU3 Unit Test - Program 5 (c) 198? Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276003&o=2

$end

$info=m4tst2,
$bio

MPU4 Unit Test - Program 2 (c) 198? Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276005&o=2

$end

$info=m4tst,
$bio

MPU4 Unit Test - Program 4 (c) 198? Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276004&o=2

$end

$info=m5clr,
$bio

MPU5 Ram & Meter Clear (c) 199? Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276006&o=2

$end

$info=m5tst,
$bio

MPU5 Test Rom (c) 199? Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276007&o=2

$end

$info=mpx16,
$bio

MPX-16 (c) 198? Micromint, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228366&o=2

$end

$info=mpz80,
$bio

Computer published 42 years ago:

MPZ80 (c) 1980 Morrow Designs

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236682&o=2

$end

$amigaocs_flop=mrblobby,
$bio

Commodore Amiga 500 disk. published 28 years ago:

Mr Blobby (c) 1994 Millennium Game Products

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74590&o=2

$end

$dragon_cass=mrdig,
$bio

Dragon cass. published 38 years ago:

Mr Dig (c) 1984 Microdeal

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116378&o=2

$end

$dragon_flop=mrdig,
$bio

Dragon disk. published 38 years ago:

Mr Dig (c) 1984 Microdeal

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117074&o=2

$end

$spectrum_cass=mrdo,
$bio

Sinclair ZX Spectrum cass. published 3 years ago:

Mr Do! (c) 2019 Singh, Adrian

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293856&o=2

$end

$amigaocs_flop=dorunrun,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Mr Do! Run Run (c) 1990 Electrocoin Automatics, Limited. [London, England, UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74591&o=2

$end

$bbcb_flop_orig=mree,
$bio

Acorn BBC Micro B disk. published 38 years ago:

Mr Ee! (c) 1984 Micro Power

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125619&o=2

$end

$msx2_flop=mrhawaii,
$bio

MSX 2 disk. published 18 years ago:

Mr Hawaii (c) 2004 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101867&o=2

$end

$gba=mrnutz,
$bio

Nintendo GBA cart. published 21 years ago:

Mr Nutz [Model AGB-AZRP-EUR] (c) 2001 Infogrames Interactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71970&o=2

$end

$gbcolor=mrnutzu,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Mr Nutz [Model CGB-ANUE-USA] (c) 1999 Infogrames Interactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68420&o=2

$end

$gbcolor=mrnutz,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Mr Nutz [Model CGB-ANUP-EUR] (c) 1999 Infogrames Interactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68417&o=2

$end

$gameboy=mrnutz,
$bio

Nintendo Game Boy Cart. published 28 years ago:

Mr Nutz [Model DMG-AN8P-NOE] (c) 1994 Ocean Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66510&o=2

$end

$snes=mrnutzj,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Mr Nutz [Model SHVC-ANUJ-JPN] (c) 1994 Sofel

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61833&o=2

$end

$snes=mrnutzu,mrnutzup,
$bio

Nintendo Super NES cart. published 28 years ago:

Mr Nutz [Model SNS-N8-USA] (c) 1994 Ocean Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63290&o=2

$end

$snes=mrnutz,
$bio

Nintendo Super NES cart. published 28 years ago:

Mr Nutz (c) 1994 Ocean Software, Limited.

- TECHNICAL -

Cartridge ID: SNSP-N8-NOE

- TRIVIA -

Reviews:
[FR] November 1993 - Consoles + N.25: 95%

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63289&o=2

$end

$spectrum_cass=wrldsqrs,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Mr Patrick Tovey's World of Squares (c) 1988 Clayton, Carl

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289922&o=2

$end

$cpc_flop=mrpingo1,mrpingo101,mrpingof,mrpingou,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Mr Pingo Cracked (c) 1986 Rainbow Arts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127858&o=2

$end

$pc8801_flop=mrsyst,
$bio

MR System Disk (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92308&o=2

$end

$spectrum_cass=mrtmeets,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Mr T Meets His Match (c) 1984 Ebury Soft. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225888&o=2

$end

$spectrum_cass=mrttells,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Mr T Tells The Time (c) 1984 Ebury Soft. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225896&o=2

$end

$spectrum_cass=mrtsalph,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Mr T's Alphabet Games (c) 1984 Ebury Soft. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225889&o=2

$end

$spectrum_cass=mrtsjung,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Mr T's Jungle Storie (c) 1984 Ebury Soft. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225890&o=2

$end

$bbcb_flop_orig=mrtmeasr,
$bio

Acorn BBC Micro B disk. published 39 years ago:

Mr T's Measuring Games (c) 1983 Good Housekeeping Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125681&o=2

$end

$spectrum_cass=mrtsmeas,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Mr T's Measuring Games (c) 1984 Ebury Soft. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225891&o=2

$end

$spectrum_cass=mrtsmone,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Mr T's Money Box (c) 1984 Ebury Soft. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225892&o=2

$end

$spectrum_cass=mrtsnumb,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Mr T's Number Games (c) 1984 Ebury Soft. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225893&o=2

$end

$spectrum_cass=mrtsshap,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Mr T's Shape Games (c) 1984 Ebury Soft. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225894&o=2

$end

$spectrum_cass=mrtssimp,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Mr T's Simple Sums (c) 1984 Ebury Soft. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225895&o=2

$end

$bbc_cass=mrwimpy,
$bio

Mr Wimpy (c) 19?? Ocean

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52138&o=2

$end

$bbcb_flop_orig=mryog,
$bbcb_flop=mryog,
$bio

Acorn BBC Micro B disk. published 38 years ago:

Mr Yog and the Nippet (c) 1984 Sherston Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125332&o=2

$end

$info=mr61,
$bio

Musical Instrument published 26 years ago:

MR-61 Workstation (c) 1996 Ensoniq

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264512&o=2

$end

$info=mrrack,
$bio

Musical Instrument published 26 years ago:

MR-Rack (c) 1996 Ensoniq

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264513&o=2

$end

$info=m_mpac,
$bio

Pinball published 40 years ago:

Mr. & Mrs. Pac-Man Pinball (c) 1982 Bally Mfg.

- TECHNICAL -

[No. 1283]

Bally/Midway MPU AS-2518-35 (Squawk and Talk)

Main CPU : M6800 (@ 475 KHz)
Sound CPU : M6802 (@ 895 KHz)
Sound chips : General Instrument AY8910 (@ 895 KHz), DAC, Texas Instruments TMS5220 (@ 640 KHz)

- TRIVIA -

Released in May 1982. 10,600 units were produced.

- SERIES -

1. Mr. & Mrs. Pac-Man (1982)
2. Baby Pac-Man (1982)

- STAFF -

Designer : George Christian
Artwork : Margaret Hudson, Pat McMahon

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5345&o=2

$end

$info=pecmen,
$bio

Mr. & Mrs. Pec-Men (c) 198? LTD.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=25770&o=2

$end

$tvc_flop=mralex,mralexp,mralexb,mralexa,
$bio

Videoton TVC disk. published 37 years ago:

Mr. Alex (c) 1985 Videoton [Hungary]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112144&o=2

$end

$tvc_cass=mralex,
$bio

Videoton TVC cass. published 37 years ago:

Mr. Alex (c) 1985 Videoton [Hungary]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112500&o=2

$end

$apple2_flop_clcracked=mpotatoh,
$bio

Apple II 5.25 disk. published 37 years ago:

Mr. and Mrs. Potato Head (c) 1985 Random House, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230616&o=2

$end

$apple2_flop_clcracked=mpotdemo,
$bio

Apple II 5.25 disk. published 37 years ago:

Mr. and Mrs. Potato Head demo (c) 1985 Random House, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230615&o=2

$end

$intvecs=mrbasic,
$bio

Mattel Intellivision ECS cart. published 40 years ago:

Mr. Basic Meets Bits 'n Bytes (c) 1982 Mattel Electronics [Mattel, Inc.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265550&o=2

$end

$info=mrblack,mrblack1,mrblkz80,
$bio

Pinball published 38 years ago:

Mr. Black (c) 1984 Taito.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5660&o=2

$end

$snes=mrbloopya,mrbloopyb,mrbloopyc,mrbloopy,
$bio

Nintendo Super NES cart. published 28 years ago:

Mr. Bloopy - Saves the World [Prototype] (c) 1994 Rare-Compedia, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63291&o=2

$end

$saturn=mrbonesj,mrbonesjb,mrbonesja,
$bio

Sega Saturn CD published 25 years ago:

Mr. Bones (c) 1997 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59434&o=2

$end

$saturn=mrbones,
$bio

Sega Saturn CD published 25 years ago:

Mr. Bones (c) 1997 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60352&o=2

$end

$saturn=mrbonestai,
$bio

Sega Saturn CD published 25 years ago:

Mr. Bones Taiken Sample-ban (c) 1997 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59435&o=2

$end

$saturn=mrbonesu,
$bio

Sega Saturn CD published 26 years ago:

Mr. Bones [Model 81016] (c) 1996 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60087&o=2

$end

$vectrex=mrboston,
$bio

GCE Vectrex published 40 years ago:

Mr. Boston Clean Sweep (c) 1982 GCE [General Consumer Electric]

- TRIVIA -

This is the exact same game as Clean Sweep, although this version was a promotional release for the liquor company of the same name (which an ad for it appears before the game starts), Clean Sweep had a much wider release, and the player controlled a vacuum in that version. There are very few copies of this game that are known to exist.

- TIPS AND TRICKS -

Gathering a bill: 10 points
Depositing a bill: 20 points
Supercharging: 50 points
Eating up robbers: 100, 200, 400, 800 points (in succession)

- STAFF -

Extra life: At 10,000 points.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82225&o=2

$end

$pc8801_flop=mrbump,
$bio

NEC PC-8801 Series disk. published 36 years ago:

Mr. Bump (c) 1986 NCS Corp. [Nippon Computer Systems].

- TECHNICAL -

GAME ID: T-120586
BARCODE: 4988616000019

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92425&o=2

$end

$fm7_cass=mrbatfry,
$bio

Fujitsu FM-7 cass. published 39 years ago:

ミスターバタフライ (c) 1983 Hudson Soft.
(Mr. Butterfly)

- TECHNICAL -

GAME ID: LA-1019

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93765&o=2

$end

$info=mrchalgr,
$bio

Handheld game published 44 years ago:

Mr. Challenger (c) 1978 Texas Instruments.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=100614&o=2

$end

$msx1_cart=mrchink,
$bio

Mr. Chin (c) 198? Zemina.

Korean release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95202&o=2

$end

$msx1_flop=mrchin,
$bio

Mr. Chin Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134283&o=2

$end

$msx1_cart=mrchin,
$bio

MSX cart. published 38 years ago:

Mr. Chin [Model HM-012] (c) 1984 HAL Laboratory, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77287&o=2

$end

$gameboy=mrchin,
$bio

Nintendo Game Boy Cart. published 32 years ago:

Mr. Chin's Gourmet Paradise (c) 1990 Romstar, Incorporated.

- TECHNICAL -

GAME ID: DMG-GP-USA

- TRIVIA -

Released in October 1990 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66512&o=2

$end

$c64_cart=mrcool,
$bio

Commodore C64 cart. published 39 years ago:

Mr. Cool (c) 1983 Sierra On-Line, Incorporated.

- STAFF -

Com 64 Version by: Peter Oliphant

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53645&o=2

$end

$a800=mrcool,
$bio

Atari 400/800 cart. published 39 years ago:

Mr. Cool (c) 1983 Sierra On-Line, Inc.

- STAFF -

Atari Version: Peter Oliphant
Cover Artwork: Scott Comstock

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86637&o=2

$end

$apple2_flop_orig=mrcool,
$apple2_flop_clcracked=mrcool,
$bio

Apple II 5.25 disk. published 39 years ago:

Mr. Cool (c) 1983 Sierra On-Line, Inc.

- STAFF -

Apple version by: John Redekopp

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229107&o=2

$end

$info=mrdig,
$bio

Arcade Video game published 22 years ago:

Mr. Dig (c) 2000 Sun, Limited.

Korean bootleg/hack of Namco's Mr. Driller, played the same except there were extra blocks.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=33672&o=2

$end

$apple2_flop_orig=mrdo,
$apple2_flop_clcracked=mrdo,
$bio

Apple II 5.25 disk. published 39 years ago:

Mr. Do (c) 1983 Datasoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107361&o=2

$end

$svi318_cass=mrdo,
$bio

Spectravideo SV-318 cass. published 38 years ago:

Mr. Do (c) 1984 Colpax [Nippon Columbia TM]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118580&o=2

$end

$msx1_cart=mrdok,
$bio

Mr. Do (c) 198? Zemina.

Korean release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95203&o=2

$end

$msx1_cart=mrdo,
$bio

MSX cart. published 38 years ago:

Mr. Do (c) 1984 Colpax [Nippon Columbia TM]

- TECHNICAL -

Game ID: 48C99-1004

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77288&o=2

$end

$info=mrdo,mrdot,mrdofix,mrdoy,mrdobl,
$vgmplay=mrdo,
$bio

Arcade Video game published 39 years ago:

Mr. Do! (c) 1983 Universal.

Mr. Do! is a colourful and addictive maze game in which the player takes on the role of the eponymous Mr. Do, a circus clown, who must clear each level of either cherries or monsters. The game's single screen levels are made up of tunnels surrounded by a colourful, soil-like substance. This soil can be dug through to create new tunnels, allowing Mr. Do to escape his enemies and to reach the many cherries that litter the levels. A number of apples are also scattered around each level, and Mr. Do can push them along tunnels (to block and/or kill monsters) or can tunnel beneath them to drop them onto the heads of any pursuing enemies. Mr. Do himself can also be killed by a falling apple.

Mr. Do is armed with a 'Powerball' that can be fired down a tunnel, it will then bounce around the tunnels until it either returns to Mr. Do, or comes into contact with, and kills, one of the level's monsters. The Powerball regenerates immediately the first time you use it, but takes longer each time it is used to return to your hands. As each level progresses, the monsters themselves start to dig tunnels of their own in their pursuit of Mr. Do. Monsters can also push the apples.

Each screen has a doorway through which the monsters enter the level. Once all of the monsters have appeared, the doorway will turn into a 'prize', (ice cream, biscuits, etc.). If Mr. Do collects the prize, the 'Alphamonster' and his three 'Muncher' henchmen will appear. The Alphamonster may be in the EXTRA box at the top of the screen or be moving around the screen. The Alphamonster and the Munchers cannot be easily crushed under apples because they tend to eat them. They can be killed individually with the Powerball or by killing the Alphamonster itself, at which point any remaining Munchers will turn into apples.

After every three levels, there is a brief intermission in which a tune is played and a large, animated Mr. Do appears, together with some of the game's monsters. The time to complete each level and the preferred method (monsters, cherries, Alphamonsters, or Diamond) is shown. The paths in the first level resemble a 'D', after this each level's tunnels resemble a digit, ('2', '3', '4' etc.) up to '0' for level 10.

A level can be completed any one of several different ways : either by collecting all of the on-screen cherries; by killing all of the monsters, by completing the EXTRA box, or by collecting the diamond. The latter appears only very occasionally ('Special' awards an extra credit).

- TECHNICAL -

Prom Stickers : D1-D10

Main CPU : Zilog Z80
Sound Chips : (2x) Texas Instruments SN76496

Players : 2
Control : 4-way joystick
Buttons : 1

- TRIVIA -

Mr. Do! was released in September 1982 in Japan and in December 1982 in the USA. It was also licensed to Taito.

Mr. Do! was inspired by "Dig Dug" and was the first in a series of four Mr. Do! games. Mr. Do! was one of video-gaming's biggest arcade successes. Unfortunately for Universal, none of their other games could match it in commercial terms. 

It is the game responsible for launching the kit game craze in the U.S. video game industry.

David Breckon holds the official record for this game with 26,030,050 points.

A bootleg of this game is known as "Mr. Lo!", and another is called "Mr. Du!".

There are several well-known hacks of Mr Do! which are as follows :
* Mr. DigDo! - graphics changed to make them look more like those of Namco's "Dig Dug".
* Mr. Jong - Changes the clown into an old Chinese man, the monsters into clowns and the apples into mahjong blocks.
* Yankee Do! - Changes the graphics to make them more American patriotic.

- UPDATES -

On the Prototype version (which is a Japanese hack) :
* You are a 'Yukidaruma' (a snowman) with green arms instead of the famous clown.
* You dig with a rake in your hands.
* There is a mean expression when you push an apple.
* The screen does not turn red when you grab cookies, cake, etc...

- SCORING -

Eating a cherry : 50 points.
Eating a series of 8 cherries in a row : 500 points bonus.
Killing a monster with your snowball : 500 points.
Killing one monster with one apple : 1,000 points.
Killing two monsters with one apple : 2,000 points.
Killing three monsters with one apple : 4,000 points.
Killing four monsters with one apple : 6,000 points.
Killing five or more monsters with one apple : 8,000 points.
Collecting special (free credit) diamond : 8,000 points.
Collecting bonus treat from empty monster home: 1,000 points on level one, increasing incremently up to a maximum of 8,000 points on level 22 onwards.

- TIPS AND TRICKS -

* 255 Lives Tricks : It's possible to win 255 lives on the first screen, but only if an apple appears in the top two rows of the playfield.
1) Begin by digging a tunnel directly from the bottom of the screen to just below the apple, but leave enough dirt under it that it doesn't fall.
2) Next, kill all of the enemies but one, then lose all of your extra lives. As soon as you're on your last life, go right under the apple and wait.
3) Eventually, the remaining enemy will come after you. Allow the apple to drop, but, in the interval before you're squashed, kill the enemy with the powerball. If all has gone well, you'll be carried to the bottom of the screen, the music will go haywire for a moment, and you'll be awarded 255 extra lives.
4) Note that you should always lose a life before spelling 'EXTRA', or you'll roll back to zero lives, so, to be safe, immediately kill yourself at the start of level two.
5) IMPORTANT : This trick will only work with the Taito version of Mr. Do!.

* Here's A Neat Trick : You can divide the screen into a grid. The cherries, apples, and tunnel corners are all centered on a grid element. If you are being chased by the normal badguys (not ghosts) you can dig and stop between grid elements. The badguy will think it needs to turn into a digger to get you. While he's changing forms, you can escape.

* An Alphamonster will appear every time your score reaches a multiple of 5,000.

- SERIES -

1. Mr. Do! (1982)
2. Mr. Do's Castle (1983)
3. Mr. Do's Wild Ride (1984)
4. Do! Run Run (1984)
5. Neo Mr. Do! (1996)

- PORTS -

* CONSOLES:
Colecovision [US] (1983) "Mr. Do! [Model 2622]"
[US] Atari 2600 (1983) "Mr. Do! [Model 2656]"
[JP] Nintendo Super Famicom (june.23, 1995) "Mr. Do! [Model SHVC-AUNJ-JPN]" 
[US] Nintendo SNES (dec.1996) "Mr. Do! [Model SNS-AUNE-USA]" 
[EU] Nintendo SNES (mar.27, 1997) "Mr. Do! [Model SNSP-AUNP-EUR]" 
Nintendo Wii [Virtual Console Arcade] [JP] (apr.27, 2010) 

* HANDHELDS: 
[EU] Nintendo Game Boy (1992) "Mr. Do! [Model DMG-M4-NOE]" 
[US] Nintendo Game Boy (nov.1992) "Mr. Do! [Model DMG-M4-USA]" 

* COMPUTERS:
BBC B [EU] "Mr.EE!" 
[EU] Acorn Electron "Mr Wiz" by Superior Software 
[JP] MSX (1984) "Mr. Do [Model 48C99-1004]" 
Tandy Color Computer [US] (1984) "Mr. Dig" 
[EU] Amstrad CPC (1984) "Fruity Frank" 
MSX [EU] (1985) "Fruity Frank" 
[US] Commodore C64 [EU] (1985) 
[JP] Sharp X68000 (june.1994) "Mr. Do! and Mr. Do! vs. the Unicorns" 
[US] Apple II (1985) 
[US] Atari 800 (1984)
Tomy Tutor [EU] 
NEC PC-98 [JP] (1996)
Fujitsu FM-7 [JP] 

* OTHERS:
LCD handheld game [US] (1983) by Tomy : Their most impressive feature is a multi-colored backlit LCD, which is very impressive looking (and it is backlit by a full-length fluorescent light).
LCD handheld game [DE] (1983) "Mr. Go!" by Tomy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1684&o=2

$end

$info=mrdofabr,
$bio

Mr. Do! (c) 198? Fabremar.

Pirate version by Fabremar.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259417&o=2

$end

$msx1_flop=mrdovsun,
$bio

Mr. Do! vs Unicorns Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134284&o=2

$end

$msx1_cart=mrdovsun,
$bio

MSX cart. published 38 years ago:

Mr. Do! vs Unicorns (c) 1984 Sony Corp.

- TECHNICAL -

Model HBS-G018C

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77289&o=2

$end

$info=douni,
$bio

Arcade Video game published 39 years ago:

Mr. Do! vs. Unicorns (c) 1983 Universal.

Asian release. This game is known outside Asia as "Mr. Do's Castle". For more information about the game itself, please see the Mr. Do's Castle entry.

- TRIVIA -

Mr. Do! vs. Unicorns was released in September 1983.

- SERIES -

1. Mr. Do! (1982)
2. Mr. Do! vs. Unicorns (1983)
3. Mr. Do's Wild Ride (1984)
4. Do! Run Run (1984)
5. Neo Mr. Do! (1996)

- PORTS -

* COMPUTERS:
[JP] MSX (1984) "Mr. Do! vs Unicorns [Model HBS-G018C]"
[JP] Sharp X68000 (june.1994) "Mr. Do! & Mr. Do! vs. the Unicorns"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1685&o=2

$end

$tutor=mrdo,
$bio

Tomy Pyuuta cart. published 39 years ago:

Mr. Do! [Model 019E] (c) 1983 Tomy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101353&o=2

$end

$coleco=mrdo,mrdoa,
$bio

Colecovision cart. published 39 years ago:

Mr. Do! (c) 1983 Coleco Industries, Incorporated.

There's trouble in Mr. Do!'s orchard! All he wants to do is harvest all the goodies in it... but evil Badguys are chasing him every step of the way. Mow a path to the cherries and start picking, then have Mr. Do! throw his Power Ball to eliminate some of his pursuers. More Badguys just keep right on coming, though, so push apples down to squash them flat! It takes skill, strategy, speed and planning to clear out the orchard, get special bonuses and advance to an even more challenging orchard screen.

- TECHNICAL -

Game ID: 2622

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53316&o=2

$end

$a2600=mrdo,
$bio

Atari 2600 cart. published 39 years ago:

Mr. Do! (c) 1983 Coleco Industries, Incorporated.

Guide Mr. Do as he tries to harvest his orchard before the evil Badguys can catch him. Quick! Mow a path to the cherries and start picking! But watch out - here comes a Badguy! Throw your Power Ball to squelch him. But another one is on the way, so run until your Power Ball comes back.

You're not completely defenseless, though. You can push apples on top of the Badguys to quash their pursuit. Sometimes when you're not looking, a Badguy changes into an Alphamonster.  Don't let it near Mr. Do! Eliminate all five Alphamonsters to spell E-X-T-R-A and win an extra Mr. Do!

- TECHNICAL -

Game ID: 2656

- TIPS AND TRICKS -

Each cherry picked: 50 Points.
Group of 6 cherries in succession: 50 Points each cherry, plus 500 bonus Points.
Each Enemy hit by Power Ball: 500 Points.
Each enemy crushed by an apple: 1000 Points.

Hit an Alphamonster with the Power Ball or bonk it with an apple for 500 points.

- STAFF -

Programmer: Ed English

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50729&o=2

$end

$gameboy=mrdo,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Mr. Do! (c) 1992 Ocean Software, Limited.

- TECHNICAL -

Game ID: DMG-M4-NOE

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66513&o=2

$end

$gameboy=mrdou,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Mr. Do! (c) 1992 Ocean Software, Limited.

- TECHNICAL -

Game ID: DMG-M4-USA

- TRIVIA -

Released on November, 1992 in USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66514&o=2

$end

$a2600=mrdoe,
$bio

Atari 2600 cart. published 39 years ago:

Mr. Do! (c) 1983 CBS, Incorporated.

UK release. See Coleco's "Mr. Do! [Model 2656]" for more information about the game itself.

- TECHNICAL -

Model PA262225

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50730&o=2

$end

$snes=mrdoj,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Mr. Do! (c) 1995 Imagineer Company, Limited.

- TECHNICAL -

Game ID: SHVC-AUNJ-JPN

- TRIVIA -

Released on June 23, 1995 in Japan.

Export releases:
[US] "Mr. Do! [Model SNS-AUNE-USA]"
[EU] "Mr. Do! [Model SNSP-AUNP-EUR]"

- STAFF -

Executive Producer: Takayuki Kamikura
Producer: Shouichi Iida
Super Viser: Seiji Tashiro, Shuhei Iida
Publish Director: Koichiro Sakurai
Game Programmer: Mieko Kato
Game Graphics: Yuuji Ueno
Sound Composer: Jyunichi Saitoh
Director: Atsushi Ohsuga
Special Adviser: Akira Yamashita
Special Cooperation: Universal Co. Ltd., Sugio Hasegawa (Tamaya), Satoshi Simazaki (Messe Sanoh)
Special Thanks To: Hideyuki Kashimura, Takashi Mathuda, Ichiro Honma, Masahiro Uramoto, Yoshihisa Ohmaki

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61834&o=2

$end

$snes=mrdou,
$bio

Nintendo Super NES cart. published 26 years ago:

Mr. Do! (c) 1996 Black Pearl.

North American release. Game developed in Japan. See the Japanese release entry for more information about the game itself; "Mr. Do! [Model SHVC-AUNJ-JPN]".

- TECHNICAL -

Game ID: SNS-AUNE-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63293&o=2

$end

$snes=mrdo,
$bio

Nintendo Super NES cart. published 26 years ago:

Mr. Do! (c) 1996 Black Pearl.

European release. Game developed in Japan. See the Japanese release entry for more information about the game itself; "Mr. Do! [Model SHVC-AUNJ-JPN]".

- TECHNICAL -

Game ID: SNSP-AUNP-EUR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63292&o=2

$end

$a800=docastle,
$bio

Atari 400/800 cart. published 38 years ago:

Mr. Do!'s Castle (c) 1984 Parker Bros. [Beverly, MA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86638&o=2

$end

$a5200=docastle,
$bio

Atari 5200 cart. published 38 years ago:

Mr. Do!'s Castle (c) 1984 Parker Bros.

To keep MR. DO! safe and moving to the next scene in his castle. To do this, help him eliminate as many unicorns as possible by either whacking them directly on the head with his hammer, or by hammering out floor blocks from above so they land directly on top of the unicorns.

- TECHNICAL -

Model 9420

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50070&o=2

$end

$coleco=docastle,
$bio

Colecovision cart. published 39 years ago:

Mr. Do!'s Castle (c) 1983 Parker Bros.

- TECHNICAL -

Cartridge ID: 9820

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53317&o=2

$end

$a2600=docastle,docastlep,docastlep1,
$bio

Atari 2600 cart. published 38 years ago:

Mr. Do!'s Castle (c) 1984 Parker Bros.

Portage of the arcade game from Universal.

- TECHNICAL -

Game ID: PB5820

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50731&o=2

$end

$info=docastle,docastle2,docastleo,
$bio

Arcade Video game published 39 years ago:

Mr. Do's Castle (c) 1983 Universal.

For the second game in the Mr. Do! series, the clown finds himself in a traditional platforms and ladders game. Each level is made up of six floors (seven including the castle's ramparts) and all are joined by a number of inter-connecting ladders. The ladders come in two different varieties: vertical ladders, which are fixed and cannot be moved; and diagonal ladders, which can be pushed left or right from the top of the ladder. This allows Mr. Do to reach other areas of the level and is sometimes necessary to redirect the path of any pursuing enemies. 

The enemies in Mr. Do's Castle come in the form of unicorns, and as with the enemies of the first game, they will hunt down and try to kill Mr. Do. Replacing the 'Powerball' weapon of the original game, Mr. Do is now armed with a mallet. This can be used to temporarily stun the unicorns and buy Mr. Do some time to escape; but its primary function is to knock out the floor blocks that form each level's platforms.

Most blocks are marked with a cherry and collecting all of these will complete the level (on later revisions only, see Updates below). A level can also be completed by killing all of the unicorns. This is achieved by using the mallet to remove blocks and knock holes in the platforms. The unicorns will fall into any holes that the player has created; some simply fall through to the platform below, whereas others are trapped. Trapped unicorns can be hit with Mr. Do's mallet and knocked to a lower platform - useful for buying a few extra seconds for the player. If left alone, however, the unicorns will climb out, filling the hole in behind them, and transform into much nastier enemies. These new enemies cannot be stunned with the mallet and must be killed by dropping blocks onto them from the platform above.

Some sections of a platform have two 'skull' blocks at either end of them, with normal blocks in between. When both skull blocks are knocked out with the mallet, all of the blocks in between will fall to reveal wooden floorboards. This is highly effective in killing several enemies at once.

Each level also has three 'key' blocks. If Mr. Do knocks out all three key blocks, a large door opens at the top of the screen to reveal a shield which, when collected, turns the unicorns into 'Alphamonsters'. The Alphamonsters flee from Mr. Do and can be killed either with the mallet, or by dropping a floor block onto them from above. When Mr. Do kills an Alphamonster, its letter appears on a flagpole at the top of the screen. If the players collects all five letters, an extra life is awarded.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.9 Mhz), (2x) Zilog Z80 (@ 4 Mhz)
Sound Chips : (4x) Texas Instruments SN76496 (@ 4 Mhz)

Players : 2
Control : 4-way joystick
Buttons : 2

- TRIVIA -

Mr. Do's Castle was released in September 1983 in Japan and in October 1983 in the USA.

The Asian version of this game is known as "Mr. Do! vs. Unicorns".

Barry Lewis holds the official record for this game with 421,780 points.

- UPDATES -

Earlier versions (including the Asian version, "Mr. Do! vs. Unicorns") : 
* There are no cherry blocks, so hammering all the blocks is NOT a way to complete a level. At the start of each level, normal blocks will appear in the form of 'fill blocks' - those that appear in the later versions after unicorns have refilled holes. In addition, the colors on these blocks change after every two levels.

Later versions : 
* Normal blocks now have cherries embedded on them at the start of each level. Hammering all of the cherry blocks is a new way to complete the level.
* The replay Diamond was added.
* Fill blocks no longer change colors after every two levels.

- SCORING -

Knocking a block onto a red unicorn below so it falls one level : 500 points.
Knocking a block onto a red unicorn below so it falls two levels : 1,000 points.
Knocking a block onto a red unicorn below so it falls three levels : 1,500 points.
Knocking a block onto a red unicorn below so it falls four levels : 2,000 points.
Killing a green unicorn : x2 points.
Killing a blue unicorn : x3 points.
Killing 2, 3 or 4 unicorns with one block : x2, x4, x6 points.
Collecting the free credit diamond (later versions only) : 8,000 points.

- TIPS AND TRICKS -

* Make use of the rows of blocks marked with a skull at each end. Knock out one skull block and all of the middle blocks, wait for unicorns to fall into the gaps and knock out the other skull block. This will cause the whole row of blocks to fall, killing all unicorns in the holes and below.

* Use your hammer to briefly stun a pursuing unicorn, allowing you to escape.

* If a unicorn is chasing you up a diagonal ladder, push the top of the ladder away when you reach the top so the unicorn ends up on a different platform.

* Blue unicorns are quite dangerous, and after a certain amount of time they duplicate themselves, so kill them as fast as you can if you don't want to be outnumbered!

* You can kill a unicorn on the same level as you if he is standing on a block when you hit it. The unicorn will fall and you will be awarded the same score as if you had knocked the block down onto the unicorn.

* If a unicorn is filling a hole vacated by a block, you can hammer it to knock the unicorn down to the next level. Note you CANNOT do this to a blue unicorn.

* Wait until all unicorns are as close as possible before collecting the cross to turn them into Alphamonsters, giving you more chance to kill more of them.

* You can fall from any height and will not die so jump down through gaps to avoid unicorns.

- SERIES -

1. Mr. Do! (1982)
2. Mr. Do's Castle (1983)
3. Mr. Do's Wild Ride (1984)
4. Do! Run Run (1984)
5. Neo Mr. Do! (1996)

- PORTS -

* CONSOLES:
[US] Atari 2600 (1984) "Mr. Do!'s Castle [Model PB5820]" 
[US] Atari 5200 (1984) "Mr. Do!'s Castle [Model 9420]" 
Colecovision [US] (1984) "Mr. Do!'s Castle [Model 9820]" 

* COMPUTERS:
[US] Commodore C64 [EU] (1984) 
MSX [EU] (1984)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1686&o=2

$end

$info=dowild,
$bio

Arcade Video game published 38 years ago:

Mr. Do's Wild Ride (c) 1984 Universal.

Mr Do's third arcade outing is another platform game, following on from the superb "Mr. Do's Castle", released a year earlier. The synonymous Mr. Do! cherries are present and correct, but are not used in the same way as in other games in the series. In both "Mr Do!" and "Mr. Do's Castle", collecting all of the cherries available was a way of completing a level. In Wild Ride, however, collecting them merely changes the 'prize' awarded upon reaching the level's goal. This can be one or two letters from EXTRA, or other items which simply award bonus points. When Mr. Do reaches his goal, he waves a flag while the bonus counter is added to his score.

The gameplay is similar to that of Nintendo's legendary "Donkey Kong", with Mr. Do starting each level at the bottom of the screen, trying to make his way to the exit at the very top. Mr. Do doesn't have either his Powerball or mallet in this game, but holding the ACTION button makes him run faster along the track. The trade-off of this is that his bonus points deplete much quicker. When all of the EXTRA letters are collected, the player is awarded with an extra life.

Each of the game's six levels is set on a roller coaster, with each having its own theme, traps and pitfalls. Wild Ride doesn't feature the intermission screens that appear in previous Mr.Do games.

The levels are :
Level 1, Roller Coaster. 
Level 2, Pirate Ship. 
Level 3, Three Elevators. 
Level 4, Castle on Screen. 
Level 5, Multiple Columns. 
Level 6, Six Rings.

After level six the levels are repeated.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.9 Mhz), (2x) Zilog Z80 (@4mhz)
Sound Chips : (4x) Texas Instruments SN76496 (@ 4 Mhz)

Players : 2
Control : 4-way joystick
Buttons : 2

- TRIVIA -

Mr. Do's Wild Ride was released in January 1984.

The title 'Mr. Do's Wild Ride' may be an homage to 'Mr. Toad's Wild Ride', an attraction at Disneyland.

Ocean Software, who were based in the city of Manchester, England, released a home computer version of the game. They obviously decided, however, that the "Mr. Do!" name was no longer commercially strong enough to guarantee strong sales, and instead re-tooled the game as 'Kong Strikes Back' - dropping Nintendo's ubiquitous giant ape into the game and arming the player with bombs - which act in the same way as Mr. Do's powerball.

- SCORING -

Sundae : 100 points.
Cocktail : 200 points.
Umbrella : 300 points.
Sword : 400 points.
Money bag : 500 points.
Trophy : 600 points.
EXTRA letter : 500 points.
Diamond : 10000 points.

Climbing a ladder above a roller coaster :
1 coaster : 100 points
2 coasters : 300 points
3 coasters : 500 points

- SERIES -

1. Mr. Do! (1982)
2. Mr. Do's Castle (1983)
3. Mr. Do's Wild Ride (1984)
4. Do! Run Run (1984)
5. Neo Mr. Do! (1996)

- PORTS -

* COMPUTERS: 
[JP] MSX (1985) 
[EU] Amstrad CPC (1985) "Kong Strikes Back" 
Commodore 64 [EU] (1985) "Kong Strikes Back" 
[EU] Sinclair ZX Spectrum (1985) "Kong Strikes Back"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1687&o=2

$end

$msx1_cart=mrdowild,mrdowildh,
$bio

MSX cart. published 37 years ago:

Mr. Do's Wild Ride (c) 1985 ColPax.

- STAFF -

Programming by: Masamitsu Kobayashi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77290&o=2

$end

$msx1_flop=mrdowild,
$bio

Mr. Do's Wild Ride Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134285&o=2

$end

$archimedes=mrdoo,mrdooa,
$bio

Acorn Archimedes disk. published 28 years ago:

Mr. Doo (c) 1994 Archimedes World

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115919&o=2

$end

$info=r_mrdoom,
$bio

Pinball published 43 years ago:

Mr. Doom (c) 1979 Recel.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=10100&o=2

$end

$info=mrdrillr,mrdrillrj,
$vgmplay=mrdrillr,
$bio

Arcade Video game published 23 years ago:

Mr. Driller (c) 1999 Namco, Limited.

A highly addictive puzzle game in which the player must drill down through an endless onslaught of blocks, attempting to get blocks of the same colour to touch and subsequently make them disappear. 'Undergrounder' bonuses can be picked up for bonus points and air capsules must be collected to restore the player's ever-diminishing air supply.

- TECHNICAL -

Namco System 12 hardware
Game ID : DRI

Main CPU : PSX (@ 16.9344 Mhz), H8/3002 (@ 14.7456 Mhz)
Sound Chips : C352 (@ 14.7456 Mhz)

Players : 1
Control : 4-way joystick
Buttons : 1

- TRIVIA -

Released internationally in October 1999.

This game was originally going to be titled as 'Dig Dug III'. The main character, Susumu Hori, is the son of Taizo Hori (better known as 'Dig Dug'). Dig Dug III was initially developed unofficially by a few Namco staff, and work on the game was suspended while Ridge Racer Type 4 was being completed. However, Namco executives were impressed with the game and decided to support it as an official project.

The Mr. Driller series officially takes place in the year(s) 20XX.

- UPDATES -

Software version : DRI1/VER.A2 (Japan)
* Build date : 14:11:20, OCT 22 1999

Software version : DRI3/VER.A2 (USA)
* Build date : 14:11:20, OCT 22 1999

- SCORING -

As you collect air capsules, each one is worth 100 more points than the one before it. Upon completion of the 500 and 1000 boards, You can earn a time bonus, a perfect life bonus and a perfect air bonus.

- SERIES -

1. Mr. Driller (1999, Arcade)
2. Mr. Driller 2 (2000, Arcade)
3. Mr. Driller G (2001, Arcade)
4. Mr. Driller A - Fushigi na Pacteria [Model AGB-AD5J-JPN] (2002, GBA)
5. Mr. Driller - Drill Land (2002, GameCube)
6. Mr. Driller - Drill Spirits (2005, DS)

- STAFF -

Programming : Tomohiro Kaneko, Mazmoto Dai, Murakami Ayako
Graphics : Shinozaki Kaori, Hasegawa Taroo, Kusakabe Yasuko
Sound : Shina Masaru
Voice : Tatsuta Tomoko
Title logo & Package designer : Tamiya Kiyotaka
Product promotion : Cosyowaki Hiroshi
Production assistants : Nakabayashi Yasuki, Arai Takashi, Kuroda Masanao, Kondou Takiharu
Program support : Kyota Tanaka, Funatsu Tetsuya, Hijiya Tosiharu
Product manager : Hajime Nakatani, Oishi Masuya
Producer : Yoshizawa Hideo
Executive producer : Masaya Nakamura
Director : Nagaoka Yasuhito

- PORTS -

* CONSOLES:
Nintendo Game Boy Color (2000)
Sega Dreamcast (2000)
Sony PlayStation (2000)
Bandai WonderSwan (2001)
Sony PlayStation 2 (2005, "NamCollection") : Japan release only.

* COMPUTERS:
PC [MS Windows] (1999)

* OTHERS:
Mobile phones (2003)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1688&o=2

$end

$info=mrdrilr2,mrdrlr2a,
$bio

Arcade Video game published 22 years ago:

Mr. Driller 2 (c) 2000 Namco, Limited.

Same as "Mr Driller", except now a 2-player game. Anna Hottenmeyer joins Susumu Hori as the world is in peril once again.

- TECHNICAL -

Namco System 10 hardware
Game ID : DR2

Main CPU : PSX (@ 16.9344 Mhz)

Players : 2
Control : 4-way joystick
Buttons : 1

- TRIVIA -

Mr. Driller 2 was released in July 2000 in Japan. It was presented at the February 2001 AOU (Arcade Operators Union) in Japan.

- SERIES -

1. Mr. Driller (1999, Arcade)
2. Mr. Driller 2 (2000, Arcade)
3. Mr. Driller G (2001, Arcade)
4. Mr. Driller A - Fushigi na Pacteria [Model AGB-AD5J-JPN] (2002, GBA)
5. Mr. Driller - Drill Land (2002, GameCube)
6. Mr. Driller - Drill Spirits (2005, DS)

- PORTS -

* CONSOLES:
[JP] Nintendo GBA (2001) "Mr. Driller 2 [Model AGB-AD2J-JPN]"
[US] Nintendo GBA (2001) "Mr. Driller 2 [Model AGB-BR2E-USA]"
[EU] Nintendo GBA (2001) "Mr. Driller 2 [Model AGB-BR2P]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1689&o=2

$end

$gba=mrdrill2j,
$bio

Nintendo GBA cart. published 21 years ago:

Mr. Driller 2 (c) 2001 Namco, Limited.

- TECHNICAL -

Game ID: AGB-AD2J-JPN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71972&o=2

$end

$gba=mrdrill2u,
$bio

Nintendo GBA cart. published 17 years ago:

Mr. Driller 2 (c) 2005 Namco, Limited.

North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Mr. Driller 2 [Model AGB-AD2J-JPN]".

- TECHNICAL -

Game ID: AGB-BR2E-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71973&o=2

$end

$gba=mrdrill2,
$bio

Nintendo GBA cart. published 18 years ago:

Mr. Driller 2 (c) 2004 Namco, Limited.

European release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Mr. Driller 2 [Model AGB-AD2J-JPN]".

- TECHNICAL -

Game ID: AGB-BR2P]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71971&o=2

$end

$gba=mrdrilla,
$bio

Nintendo GBA cart. published 20 years ago:

Mr. Driller A - Fushigi na Pacteria (c) 2002 Namco, Limited.

- TECHNICAL -

[Model AGB-AD5J-JPN]

- SERIES -

1. Mr. Driller (1999, Arcade)
2. Mr. Driller 2 (2000, Arcade)
3. Mr. Driller G (2001, Arcade)
4. Mr. Driller A - Fushigi na Pacteria [Model AGB-AD5J-JPN] (2002, GBA)
5. Mr. Driller - Drill Land (2002, GameCube)
6. Mr. Driller - Drill Spirits (2005, DS)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71974&o=2

$end

$info=mrdrilrg,mrdrilrga,
$bio

Arcade Video game published 21 years ago:

Mr. Driller G (c) 2001 Namco, Limited.

Same as Mr Driller, but now with 6 selectable characters : Susumu Hori, Anna Hottenmeyer, Puchi, Taizu Hori, Ataru Hori, and Holinger-Z. 

Play modes include race and survival. In versus modes, a fair bit of handicapping can be done by appropriately selecting the characters.

- TECHNICAL -

Namco System 10 Hardware
Game ID : DRG

Main CPU : PSX (@ 16.9344 Mhz)

Players : 2
Control : 4-way joystick
Buttons : 1

- TRIVIA -

Mr. Driller G was released in March 2001.

- SERIES -

1. Mr. Driller (1999, Arcade)
2. Mr. Driller 2 (2000, Arcade)
3. Mr. Driller G (2001, Arcade)
4. Mr. Driller A - Fushigi na Pacteria [Model AGB-AD5J-JPN] (2002, GBA)
5. Mr. Driller - Drill Land (2002, GameCube)
6. Mr. Driller - Drill Spirits (2005, DS)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3421&o=2

$end

$psx=mrdrilrg,
$bio

Sony PlayStation CD published 21 years ago:

Mr. Driller G (c) 2001 Namco, Ltd.

- TECHNICAL -

[Model SLPS-03336]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85460&o=2

$end

$gbcolor=mrdrillru,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Mr. Driller [Model CGB-BMDE-USA] (c) 2000 Namco, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68423&o=2

$end

$gbcolor=mrdrillrja,mrdrillrjnp,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Mr. Driller (c) 2000 Namco, Limited.

- TECHNICAL -

GAME ID: CGB-BMDJ-JPN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68422&o=2

$end

$gbcolor=mrdrillr,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Mr. Driller [Model CGB-BMDP-EUR] (c) 2000 Namco, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68421&o=2

$end

$psx=mrdrillr,
$bio

Sony PlayStation CD published 22 years ago:

Mr. Driller (c) 2000 NAMCO Hometek, Ltd.

- TECHNICAL -

GAME ID: SLUS-01111

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111005&o=2

$end

$wscolor=mrdrillr,
$bio

Bandai WonderSwan Color cart. published 21 years ago:

Mr. Driller [Model SWJ-NMCC01] (c) 2001 Namco, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86470&o=2

$end

$dc=mrdrillr,
$bio

Sega Dreamcast GD published 22 years ago:

Mr. Driller [Model T-1402N] (c) 2000 NAMCO, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135660&o=2

$end

$dc=mrdrillre,mrdrillrp,
$bio

Sega Dreamcast GD published 22 years ago:

Mr. Driller [Model T-7020D-50] (c) 2000 Virgin Interactive Ent., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135659&o=2

$end

$info=mrdu,
$bio

Arcade Video game published 40 years ago:

Mr. Du! (c) 1982.

Japanese bootleg of "Mr. Do!".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1690&o=2

$end

$fmtowns_cd=musicmaclt,
$bio

Fujitsu FM Towns CD published 29 years ago:

Mr. Ed Bogas' Music Machine Lite [Model HMD-914] (c) 1993 Fujitsu, Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262418&o=2

$end

$fmtowns_cd=musicmac,
$bio

Fujitsu FM Towns CD published 29 years ago:

Mr. Ed Bogas' Music Machine (c) 1993 Fujitsu, Ltd. [Japan]

- TECHNICAL -

SOFT ID: HME-144

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261904&o=2

$end

$info=r_mrevil,
$bio

Pinball published 44 years ago:

Mr. Evil (c) 1978 Recel.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=10101&o=2

$end

$cpc_flop=mrfreeze01,mrfreeze02,mrfreeze,
$bio

Amstrad CPC 464 disk. published 38 years ago:

Mr. Freeze cracked (c) 1984 Unknown.

Pirate tape_to_disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121054&o=2

$end

$spectrum_cass=mrfreeze,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Mr. Freeze (c) 1984 Firebird.

- TECHNICAL -

BARCODE: 5 012439 000143

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79890&o=2

$end

$bbc_cass=mrfreeze,
$bio

Acorn BBC Micro B cass. published 38 years ago:

Mr. Freeze (c) 1984 Firebird

- TECHNICAL -

BARCODE: 5 012439 000259

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52136&o=2

$end

$cpc_cass=mrfreeze,
$bio

Amstrad CPC cass. published 38 years ago:

Mr. Freeze (c) 1984 Firebird Soft.

- TECHNICAL -

BARCODE: 5 012439 000266

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98337&o=2

$end

$cpc_flop=mrgass19,mrgasdsk,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Mr. Gas (c) 1990 Proein Soft Line [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127859&o=2

$end

$cpc_flop=mrgas199,mrgas19901,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Mr. Gas Cracked (c) 1990 Kino & Hufo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122580&o=2

$end

$nes=gimmick,
$bio

Nintendo NES cart. published 29 years ago:

Mr. Gimmick (c) 1993 Sunsoft

European release. Game developed in Japan. See the original Famicom version for more information: Gimmick!

Description from the back cover:

You've gotta have a gimmick!

Prepare to meet your destiny. And put all your game playing skills to the test. Mr. Gimmick is a mystical, exhilarating, and very dangerous adventure that begins where all other games have ended. Violent enemies that suddenly become your ally, if you know the secret. Magical items hidden away in secret places that ensure your survival if you find them and prevent you from even finishing the game if you don't.

Mr. Gimmick's only weapon is a cosmic star with a potent form of energy you must harness. Master it, and the star can cripple your enemies, carry you over dangerous territory, and enable you to reach levels - and hidden places - that are unattainable to anyone but an expert.

Every game you played before has only prepared you for this ultimate challenge. You'll call on many skills, techniques, and tricks you've learned to help Mr. Gimmick survive this evil onslaught. Only the strong will survive. And only the very best will experience the secret ending.

- TECHNICAL -

GAME ID: NES-G8

- TRIVIA -

Released on May 19, 1993 in Europe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55385&o=2

$end

$kc_cass=mrglobe,
$bio

Mr. Globe (c) 198? GE [Germany]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273660&o=2

$end

$gameboy=mrgo,
$bio

Nintendo Game Boy Cart. published 28 years ago:

Mr. Go no Baken Tekichuu Jutsu [model DMG-UEJ] (c) 1994 Taito Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66515&o=2

$end

$info=mrgoemon,
$vgmplay=mrgoemon,
$bio

Arcade Video game published 36 years ago:

Mr. Goemon (c) 1986 Konami.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound Chips : SN76496 (@ 1.536 Mhz)

Screen orientation : Horizontal
Video resolution : 240 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 32

Players : 2
Control : 4-way joystick
Buttons : 2

- TRIVIA -

Released in May 1986.

Goemon is based on Ishikawa Goemon, an infamous outlaw in 16th century Japan. Some stories tell of Goemon becoming a criminal after stealing from his cruel master and killing his pursuers. Later he becomes a merchant in Kyoto and Osaka by day and a thief by night. Whilst some remember him as simply a thief, others celebrate him as being a Japanese Robin Hood, robbing from the rich to give to the poor.

- SCORING -

Collecting a weapon : 100 points.
Killing a warrior : 200 points.
Killing a second warrior : 400 points.
Killing a third warrior : 800 points.
Warriors when powered up : 800 points each.
Killing a flying boss : 1,600 points.
Collecting a gold bar at the end of a level : 800-4,000 points.

- TIPS AND TRICKS -

* Attack the moon by Kiseru (Button 1). If your attack hits, the rabbit will fall down.

* Warriors can only fire at you when on a platform, so bouncing them up into the air is useful to prevent them firing.

* When you collect a golden hammer keep running right, and warriors will keep appearing and running into you for 800 points each.

* If you are faced with several warriors, bounce a few off the bottom of the screen to get them out of your way.

* Try not to use the last 'head weapon' you collect, as you can carry it forward to the next stage. It's very useful to start a stage already armed.

* When collecting the gold bars if you jump to try to get the furthest to the right, it is worth a higher score.

- SERIES -

1. Mr. Goemon (1986, Arcade)
2. Ganbare Goemon! Karakuri Douchuu [Model RC815] (1986, Famicom)
3. Ganbare Goemon 2 [Model RC833] (1989, Famicom)
4. Ganbare Goemon Gaiden - Keita Ougon Kiseru [Model RC840] (1990, Famicom)
5. Ganbare Goemon - Yuki Hime Kyuushutsu Emaki [Model SHVC-GG] (1991, Super Famicom)
6. Ganbare Goemon Gaiden 2 - Tenka no Zaihou [Model RC857] (1992, Famicom)
7. Ganbare Goemon 2 - Kiteretsu Shougun Magginesu [Model SHVC-KL] (1993, Super Famicom)
8. Ganbare Goemon 3 - Shishi Juurokubee no Karakuri Manjigatame [Model SHVC-2U] (1994, Super Famicom)
9. Ganbare Goemon Kirakira Douchuu - Boku ga Dancer ni Natta Wake [Model SHVC-A4GJ-JPN] (1995, Super Famicom)
10. Ganbare Goemon - Uchuu Kaizoku Akogingu [Model SLPS-00217] (1996, Playstation)
11. Ganbare Goemon - Neo Momoyama Bakufu no Odori [Model NUS-NG5J] (1997, Nintendo 64)
12. Ganbare Goemon - Dero Dero Douchuu Obake Tenkomori [Model NUS-NG6J] (1998, Nintendo 64)
13. Ganbare Goemon - Kuru Nara Koi! Ayashi Geikka no Kuroi Kage (1998, Playstation)
14. Ganbare Goemon - Ooedo Daikaiten [Model SLPM-86774] (2001, Playstation)
15. Goemon - Shin Sedai Shuumei [Model SLPM-86997] (2001, PlayStation)
16. Ganbare Goemon - Toukai Douchuu Daiedo Tenguri (2005, Nintendo DS)

- PORTS -

* CONSOLES: 
[JP] Sony PS4 [PSN] (dec.25, 2014) "Arcade Archives - Mr. Goemon [Model CUSA-01543]" 
Sony PlayStation 4 [PSN] [AS] (may.25, 2015) "Arcade Archives - Mr. Goemon" 
Sony PlayStation 4 [PSN] [US] (sept.22, 2015) "Arcade Archives - Mr. Goemon [Model CUSA-02766]" 
Sony PlayStation 4 [PSN] [EU] [AU] (oct.27, 2015) "Arcade Archives - Mr. Goemon [Model CUSA-02761]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1691&o=2

$end

$spectrum_cass=mrheli,mrhelilsh,mrhelilsha,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Mr. Heli (c) 1989 Firebird

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79891&o=2

$end

$cpc_cass=mrheli,
$bio

Amstrad CPC cass. published 33 years ago:

Mr. Heli (c) 1989 Firebird Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98338&o=2

$end

$specpls3_flop=mrheli,
$bio

Sinclair ZX Spectrum+3 disk. published 33 years ago:

Mr. Heli (c) 1989 Firebird Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147870&o=2

$end

$cpc_flop=mrhelicn,mrheli20,
$bio

Amstrad CPC 464 disk. published 14 years ago:

Mr. Heli (c) 2008 CNGSOFT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121724&o=2

$end

$cpc_flop=mrheliuk01,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Mr. Heli cracked & patched (c) 1989 Unknown.

Never released as a disk, this is a pirate tape_to_disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272709&o=2

$end

$info=mrheli,
$vgmplay=bchopper,
$bio

Arcade Video game published 35 years ago:

Mr. Heli no Daibouken (c) 1987 Irem.

As Mr. Heli in this horizontally scrolling shoot'em up, your mission is to rescue the planet. Clear 6 zones in all, including floating green islands, moving rock beds, underground clock towers, etc.! The incidents which occur one after another are all caused by the psychic power of the muddy. The enemies you encounter on your way are pretty tough. Keep sharp watch for them though they look cute. This is an exciting airfight game with the charm of a cartoon.

- TECHNICAL -

Irem M-72 system hardware

Main CPU : V30 (@ 8 Mhz)
Sound CPU : Zilog Z80 (@ 3.579545 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), DAC

Players : 2
Control : 8-way joystick
Buttons : 2
=> [A] Shoots right or left, [B] Missiles upward or Bombs on the ground

- TRIVIA -

Mr. Heli no Daibouken was released in December 1987 in Japan.

The title of this game translates from Japanese as 'Mr. Heli's Great Adventure'.

This game is known outside Japan as "Battle Chopper".

Mr. Heli appears as an unlockable ship in the Sony PlayStation 2 game "R*Type Final".

Alfa Records released a limited-edition soundtrack album for this game (R*Type : Irem Game Music - 28XA-199) on January 25, 1988.

- TIPS AND TRICKS -

* Power raising items : Purchasable only while it is flickering
200$ : Bomb on the ground
200$ : Destroys brick walls
300$ : Missile in the air
300$ : Raises your energy
400$ : Shoots right or left
500$ : Maximizes your energy
500$ : Barrier

- STAFF -

Staff : Y. Tagami, Yoriko Shimizu, M. Hamada, Toyohisa Tanabe, M. Ishida, K. Odagiri, R. Shobu, Momoko.T, T. Sumita, Hiroki.S

- PORTS -

* CONSOLES:
[JP] NEC PC-Engine (dec.1, 1989) "Mr. Heli no Daibouken [Model IC01002]" 
Nintendo Wii [Virtual Console] [JP] (mar.18, 2008) PC-Engine version

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1692&o=2

$end

$pce=mrheli,mrheli1,
$vgmplay=mrheli_pce,
$bio

NEC PC-Engine HuCARD published 33 years ago:

Mr. Heli no Daibouken (c) 1989 Irem Corp.

Mr Heli no Daib?ken is the conversion of Irem's shooter originally released in the arcades in 1987. It features a cute little orange helicopter with tiny feet. Thanks to these, Mr Heli can fly around the screen and also walk on the ground. All of this plays an important role in the game's mechanics - He can shoot straight in front of him (either left or right), or shoot missiles above him. However, when on the ground, the same action button instead drops bombs. The power-up system is very unusual and unique - blocks are scattered around every stage and they hide blue crystals, and the bigger they are, the more money they're worth. Special items (including a better gun, missiles, smart-bombs and energy tanks) are also hidden under these blocks and can be purchased in exchange of the precious crystals. Each level is split into three areas - first the main zone with a smaller boss awaiting at the end of it, then the player enters a sub-stage plunged in the dark where only his gun can get him to see what is ahead of him. The only way to get the light back is to destroy the nearby generator and rush all the way to the exit... to the boss' lair. Defeat him to complete the area and fly to the next stage !

- TECHNICAL -

HuCARD ID: IC01002
HuCARD Size: 4 Mbits.

- TRIVIA -

Mr. Heli no Daibouken for PC-Engine was released on December 1, 1989 in Japan for 6700 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47440&o=2

$end

$cpc_flop=mrheli19,mrheli1901,mrheliuk04,mrheliuk,mrheliuk02,mrheliuk03,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Mr. Heli (c) 1989 Firebird Soft.

- TECHNICAL -

BARCODE: 5 017096 000703

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121055&o=2

$end

$pce_tourvision=mrheli,
$bio

TOURVision cart. published 31 years ago:

Mr. Heli (c) 1991 TOURVision.

Unlicensed Spanish coin-op game.

- TECHNICAL -

Cart. ID: 23

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101147&o=2

$end

$gba=incredruj,
$bio

Nintendo GBA cart. published 16 years ago:

Mr. Incredible - Kyouteki Underminer Toujou [Model AGB-BIQJ-JPN] (c) 2006 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71976&o=2

$end

$gba=incredibj,
$bio

Nintendo GBA cart. published 18 years ago:

Mr. Incredible [Model AGB-BICJ-JPN] (c) 2004 D3 Publisher, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71975&o=2

$end

$info=mrjong,
$bio

Arcade Video game published 39 years ago:

Mr. Jong (c) 1983 Kiwako.

A puzzle game.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 2.578 Mhz)
Sound Chips : (2x) Texas Instruments SN76496 (@ 2.578 Mhz)

Players : 2
Control : 4-way joystick
Buttons : 1

- TRIVIA -

Mr. Jong was released in March 1983 in Japan, distributed by Sanritsu.

Export releases:
"BlockBuster"
"Crazy Blocks"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1693&o=2

$end

$info=mrkicker,mrkickera,
$bio

Arcade Video game published 21 years ago:

Mr. Kicker (c) 2001 SemiCom.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32281&o=2

$end

$info=mrkougar,mrkougb,mrkougar2,mrkougb2,
$bio

Arcade Video game published 39 years ago:

Mr. Kougar (c) 1984 Artic Electronics (ATW).

The game involves Mr. Kougar having to eat all the dots on the screen. The dots are distributed on several moving platforms, which also are the favorites places of the Banalets, the Kougar's enemies. Touching one of the several eggs on the screen will turn Mr. Kougar invincible and will let a fairy out. The fairy will kill any enemies it touches on it's way to the top of the screen or will free a Banalet, adding one more enemy for Mr. Kougar to defeat.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound CPU : Zilog Z80 (@ 1.78975 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.78975 Mhz)

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.61 Hz
Palette colors : 98

Players : 2
Control : 2-way joystick
Buttons : 1

- UPDATES -

A German bootleg was made by 'Gross' (copyrighted 1954 !) under the same name.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1694&o=2

$end

$info=mrlo,
$bio

Arcade Video game published 40 years ago:

Mr. Lo! (c) 1982.

Bootleg of "Mr. Do!".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1695&o=2

$end

$info=hb_mrmon,hb_mrmona,hb_mrmonb,hb_mrmonc,
$bio

Mr. Money (c) 200? QPS Interactive.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15604&o=2

$end

$info=ep_mrmus,ep_mrmusa,
$bio

Mr. Muscle (c) 199? Maygay.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40872&o=2

$end

$amigaocs_flop=mrnutz2,
$bio

Commodore Amiga 500 disk. published 28 years ago:

Mr. Nutz - Hoppin' Mad (c) 1994 Ocean Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74592&o=2

$end

$megadriv=mrnutz,mrnutz2,
$vgmplay=mrnutz_md,
$bio

Sega Mega Drive cart. published 28 years ago:

Mr. Nutz (c) 1994 Ocean.

- TECHNICAL -

GAME ID: T-164016

- TIPS AND TRICKS -

Level skip: On the title screen, press Up, Up, Up, Right, Down, Left, Left, Left, Down, Down, Right, Right on controller 2. A sound effect will play upon correct code entry. Now during gameplay, press A + B + C + Down + Left on controller 1 to skip to the next level.

- STAFF -

Programmed by: Pierre ADANE
Graphics by: Philippe DESSOLY

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56692&o=2

$end

$cpc_flop=mrpacg19,
$bio

Amstrad CPC type-in published 36 years ago:

Mr. Pac (c) 1986 CPC Schneider International

- TRIVIA -

Listed as a type-in program in the German magazine: CPC Schneider International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119660&o=2

$end

$pv2000=mrpackn,
$bio

Casio PV-2000 cart. published 40 years ago:

Mr. Packn (c) 1982 Casio Computer Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262879&o=2

$end

$leapster=mrpencil,mrpencila,
$bio

LeapFrog Leapster cart. published 19 years ago:

Mr. Pencil's Learn to Draw & Write (c) 2003 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134517&o=2

$end

$cpc_cass=mrpingo,
$bio

Amstrad CPC cass. published 37 years ago:

Mr. Pingo (c) 1985 Rainbow Arts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98336&o=2

$end

$apple2_flop_clcracked=pxcartnk,pxcartnkb,
$bio

Apple II 5.25 disk. published 37 years ago:

Mr. Pixel's Cartoon Kit (c) 1985 Mindscape, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230652&o=2

$end

$apple2_flop_clcracked=pxppaint,
$bio

Apple II 5.25 disk. published 37 years ago:

Mr. Pixel's Programming Paint Set (c) 1985 Mindscape, Inc. [Northbrook, IL, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230653&o=2

$end

$apple2_flop_clcracked=mrpengs,
$bio

Apple II 5.25 disk. published 35 years ago:

Mr. Popper's Penguins (c) 1987 Sunburst Communications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230544&o=2

$end

$a2600=mrpost,
$bio

Mr. Postman (c) 19?? Digitel

Clone of "Mr. Postman [Model PG209]" from Bit Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50732&o=2

$end

$a2600=mrpostc,
$bio

Atari 2600 cart. published 39 years ago:

Mr. Postman - O Carteiro (c) 1983 CCE.

Clone of "Mr. Postman [Model PG209]" from Bit Corp.

- TECHNICAL -

Model C-801

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50735&o=2

$end

$a2600=mrposte,mrpost1,
$bio

Atari 2600 cart. published 39 years ago:

Mr. Postman (c) 1983 Bit Corp.

Your mission is to protect the Mr. Postman sending a secret letter safely to Silent City. To press the button is to make Mr. Postman should keep away from hails and the eagle, or your press the button to shoot down them. Mr. Postman can not touch the wall as he is walking on the street, otherwise all will be gone.

- TECHNICAL -

Model PG209

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50734&o=2

$end

$x1_flop=mrproy88,
$bio

Sharp X1 5.25in. disk. published 35 years ago:

Mr. Pro Yakyuu '88 Data-Shuu (c) 1987 Xtal Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86066&o=2

$end

$pc98=mrpro92k,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Mr. Pro Yakyuu Perfect (c) 1992 T&E Soft.

- TECHNICAL -

GAME ID: TED-125
BARCODE: 4988604061251

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90192&o=2

$end

$pc8801_flop=mrproyak,mrproyaka,
$bio

NEC PC-8801 Series disk. published 35 years ago:

Mr. Pro Yakyuu (c) 1987 Xtal Soft.

- TECHNICAL -

GAME ID: NFXA-17004
BARCODE: 4956059100955

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92426&o=2

$end

$apple2gs_flop_misc=mypyni,
$bio

Apple IIGS disk. published 33 years ago:

Mr. Py and I (c) 1989 Pygraphics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240821&o=2

$end

$a800_flop=mrrobot,
$vgmplay=mrrobot,
$bio

Atari 400/800 disk. published 39 years ago:

Mr. Robot and His Robot Factory (c) 1983 Datamost, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=218104&o=2

$end

$apple2_flop_orig=mrrobot,
$apple2_flop_clcracked=mrrobot,
$bio

Apple II 5.25 disk. published 38 years ago:

Mr. Robot and his Robot Factory (c) 1984 Datamost, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229145&o=2

$end

$pc8801_flop=mrrobot,
$bio

NEC PC-8801 Series disk. published 38 years ago:

Mr. Robot (c) 1984 Comptiq.

- TECHNICAL -

GAME ID: CND-05

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92427&o=2

$end

$videopac=mrroboto,
$bio

Magnavox Odyssey² cart. published 16 years ago:

Mr. Roboto! (c) 2006 Packrat Video Games.

It's the year 8048 and mankind has been anhialated. The computers and machines that were built to help man have become smart enough to rule over - and eventually destroy - all civilization. Now, the once united machines have fractured, and the machines have begun battle with each other. Two factions remain. Each side has a CPU master and six robot warrior servants. The CPUs can't move, so the robots are sent out to do the dirty work. The goal: shutdown the opposing side's CPU. Many obstacls are in place to prevent this: the other robots, energy surges, firewalls, viruses, and the CPU's own laser defenses.

- STAFF -

Programmer: Ted Szczypiorski (Ted Foolery Games)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95640&o=2

$end

$nes=mrsplash,
$bio

Nintendo Famicom cart. published 15 years ago:

Mr. Splash! (c) 2007 Hiroshi Polygon Inukai.

- TRIVIA -

Mr. Splash was included in the DVD release of a 2008 Japanese TV show describing the creation of a Famicom game. It was also distributed in form of Famicom carts.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54418&o=2

$end

$adam_flop=mrtlib,
$bio

Coleco Adam disk. published 33 years ago:

Mr. T Library (c) 1989 Mr. T Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109600&o=2

$end

$adam_flop=mrtwsrch,
$bio

Coleco Adam disk. published 34 years ago:

Mr. T Word Search (c) 1988 Mr. T Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109601&o=2

$end

$adam_flop=mrtwsrchp1,
$bio

Coleco Adam disk. published 34 years ago:

Mr. T Word Search Pak I (c) 1988 Mr. T Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109602&o=2

$end

$info=mrtnt,
$bio

Arcade Video game published 39 years ago:

Mr. TNT (c) 1983 Telko.

Re-release of "Gorkans" under license from Techstar.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1696&o=2

$end

$a800=mrtnt,
$bio

Atari 400/800 cart. published 39 years ago:

Mr. TNT (c) 1983 HES [Human Engineered Software]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86639&o=2

$end

$c64_cart=mrtnt,
$bio

Commodore C64 cart. published 38 years ago:

Mr. TNT (c) 1984 HesWare

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53646&o=2

$end

$snes=mrtuff,mrtuffa,mrtuffb,
$bio

Nintendo Super NES cart. published 28 years ago:

Mr. Tuff [European Prototype] (c) 1994 Sales Curve Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63294&o=2

$end

$spectrum_cass=mrweems,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Mr. Weems and the She Vampires (c) 1987 Piranha

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79893&o=2

$end

$spectrum_cass=mrweemsb,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Mr. Weems And The She Vampires (c) 1987 Alternative Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237690&o=2

$end

$spectrum_cass=mrweemsc,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Mr. Weems and the She Vampires (c) 1987 Zafi Chip [Zafiro's TM]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295174&o=2

$end

$spectrum_cass=mrwimpy,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Mr. Wimpy (c) 1984 Ocean Software, Limited.

Mr. Wimpy's task is to make the best Burgers in town and you must guide him around the screen to achieve this. First assemble the ingredients avoiding the moving manholes and Waldo the burger-thief. Now make the Wimpy Burgers avoiding the kitchen rebels by directing the ingredients into the tray. If you are trapped by the rebels you can pepper them into oblivion but only three times unless you pick up the bonus gems, the ice cream or the cup of coffee, which give you more chances to shoot.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79894&o=2

$end

$c64_cass=mrwimpy,
$bio

Commodore C64 cass. published 38 years ago:

Mr. Wimpy - The Hamburger Game (c) 1984 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187467&o=2

$end

$spectrum_cass=mrwino,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Mr. Wino (c) 1988 Silverbird Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79895&o=2

$end

$cpc_cass=stagnght,
$bio

Amstrad CPC cass. published 34 years ago:

Mr. Wino (c) 1988 Silverbird Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=100087&o=2

$end

$bbc_cass=mrwiz,
$bio

Acorn BBC Micro B cass. published 38 years ago:

Mr. Wiz (c) 1984 Superior Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52141&o=2

$end

$electron_cass=mrwiz,
$bio

Acorn Electron cass. published 38 years ago:

Mr. Wiz (c) 1984 Superior Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237653&o=2

$end

$bbc_cass=mrwizbr,
$electron_cass=mrwizbr,
$bio

Mr. Wiz (c) 198? Blue Ribbon

- TECHNICAL -

GAME ID: 2922

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52139&o=2

$end

$cpc_flop=mrwongsl,mrwonglo,
$bio

Amstrad CPC 464 disk. published 38 years ago:

Mr. Wong Loopy Laundry Cracked (c) 1984 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127860&o=2

$end

$msx1_cass=mrwong,mrwonga,
$bio

MSX cass. published 38 years ago:

Mr. Wong's Loopy Laundry (c) 1984 Artic Computing, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94863&o=2

$end

$spectrum_cass=mrwonga,
$bio

Mr. Wong's Loopy Laundry (c) 198? Dixons

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226166&o=2

$end

$msx1_flop=mrwong,mrwonga,
$bio

Mr. Wong's Loopy Laundry cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230065&o=2

$end

$spectrum_cass=mrwong,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Mr. Wong's Loopy Laundry (c) 1984 Artic Computing, Ltd.

- TECHNICAL -

GAME ID: ACS 093

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79896&o=2

$end

$cpc_cass=mrwong1,mrwong,
$bio

Amstrad CPC cass. published 38 years ago:

Mr. Wong's Loopy Laundry [Model SOFT 923] (c) 1984 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98339&o=2

$end

$info=mrwoo,
$bio

Video Slot Machine published 16 years ago:

Mr. Woo (c) 2006 Aristocrat.

A 5-reel video slot machine.

- TECHNICAL -

Aristocrat MKVI hardware.

MKVI Xcite 16 button cabinet (Victorian 300 credit layout) :
Bet buttons : 1, 2, 3, 5, 10 credits
Line buttons : 1, 5, 10, 15, 20 lines
Bonus button : Play 20 lines + Mr. Woo bonus (30 credits)
Extra buttons : Gamble (purple) and Take Win (orange)
Top buttons : Collect (yellow), Information (white)

Button 16 isn't on the cabinet due to the large bonus button taking up the usual right hand side.

During the gamble feature, 1, 2, 5 and 10 credit buttons are used for Heart, Diamond, Club and Spade gamble respectively. This gamble is x4 if correct.
1 and 20 line buttons are also used for red/black double up.

- TRIVIA -

Unlike previous bonusing games like "Mr. Cashman", this game, along with "Zorro", features a progressive jackpot.

"Mr. Woo" and "Zorro" share the same paytables but have slightly different features. Unlike the Card Feature from "Zorro" or "Outback Jack", the minimum jackpot prize pays 1000 credits on "Mr. Woo" instead of 500.

- SERIES -

1) Mr. Woo (2006)
2) Mr. Woo Moonlight Market (2007)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=14359&o=2

$end

$bbc_cass=mree,
$bio

Acorn BBC/Electron cass. published 38 years ago:

Mr.Ee! (c) 1984 Micro Power

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52135&o=2

$end

$bbcb_flop=mr4200,
$bio

Acorn BBC Micro B disk. published 36 years ago:

MR4200 32K RAM Board (c) 1986 Peartree Computers, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262434&o=2

$end

$bbcm_cart=mr8000,mr8000a,
$bio

Acorn BBC Master cart. published 35 years ago:

MR8000 Master RAM Cartridge (c) 1987 Peartree Computers, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262791&o=2

$end

$dragon_cass=mrc,
$bio

MRC (c) 198? Quark Data

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116787&o=2

$end

$n64=mrc,mrcu,
$bio

Nintendo 64 cart. published 25 years ago:

MRC - Multi Racing Championship (c) 1997 Ocean

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57797&o=2

$end

$n64=mrcj,
$bio

Nintendo 64 cart. published 25 years ago:

MRC - Multi Racing Championship [Model NUS-NMRJ] (c) 1997 Imagineer.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57798&o=2

$end

$bbc_rom=mrme00,
$bio

Acorn BBC ROM published 37 years ago:

MRM E00 DFS (c) 1985 MRM Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231781&o=2

$end

$pmd85_cass=mrs,
$bio

MRS (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236503&o=2

$end

$spectrum_cass=mrsmopp,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Mrs Mopp (c) 1984 Computasolve

- STAFF -

By: Tina Billett

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79892&o=2

$end

$spectrum_cass=mrsmoppa,
$bio

Mrs Mopp (c) 198? Atlantis Soft.

- TECHNICAL -

GAME ID: AT 307

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226258&o=2

$end

$info=mrsdyna,
$bio

Arcade Video game published 40 years ago:

Mrs. Dynamite (c) 1982 Universal.

Run around a labyrinth dodging monsters while picking up dynamite to use against your foes.

- TECHNICAL -

Upright model
GAME ID: 95-1653

- TRIVIA -

Released in September 1982.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29919&o=2

$end

$apple2_flop_orig=mrswiggl,
$apple2_flop_clcracked=mrswiggl,
$bio

Apple II 5.25 disk. published 36 years ago:

Mrs. Wigglesworth's Secret (c) 1986 Troll Associates

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230843&o=2

$end

$info=ms4125,
$bio

MS-4125 (c) 199? MSI [Micro-Star International, Co. Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235622&o=2

$end

$info=ms4134,
$bio

MS-4134 (c) 199? MSI [Micro-Star International, Co. Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240480&o=2

$end

$info=ms4138,
$bio

MS-4138 (c) 199? MSI [Micro-Star International, Co. Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235623&o=2

$end

$info=ms4144,
$bio

MS-4144 (c) 199? MSI [Micro-Star International, Co. Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235624&o=2

$end

$info=ms4145,
$bio

MS-4145 (c) 199? MSI [Micro-Star International, Co. Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240481&o=2

$end

$dmv=cpmbasic,
$bio

MS-BASIC + NCR-BASIC (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233902&o=2

$end

$dmv=msbas521,
$bio

MS-BASIC Ver.5 (c) 198? Microsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233874&o=2

$end

$tiki100=mscopy,
$bio

TIKI-100 disk. published 35 years ago:

MS-DOS - TIKO Filoverføring vC80 (c) 1987 Kvaleberg, Egel

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237375&o=2

$end

$xerox820ii=msdos,
$bio

Xerox 820-II disk. published 40 years ago:

MS-DOS 2.0 (c) 1982 Xerox

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267159&o=2

$end

$apc=msdos211,
$bio

NEC Advanced PC disk. published 40 years ago:

MS-DOS 2.11 (c) 1982 Microsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236948&o=2

$end

$pc98=msdos211,
$bio

MS-DOS 2.11 Boot (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90010&o=2

$end

$apricot_flop=msdos32,
$bio

MS-DOS 3.2 (c) 198? ACT [Applied Computer Techniques]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=318018&o=2

$end

$pc98=msdos33,
$bio

MS-DOS 3.3 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90011&o=2

$end

$pc98=msdos33d,
$bio

MS-DOS 3.3D (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90012&o=2

$end

$pc98=msdos50,
$bio

MS-DOS 5.0 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90013&o=2

$end

$pc98=msdos50a,
$bio

MS-DOS 5.0A (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90014&o=2

$end

$pc98=msdos55,
$bio

MS-DOS 5.5 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90015&o=2

$end

$pc98=msdos62,
$bio

MS-DOS 6.2 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90016&o=2

$end

$pc98=msdos62e,
$bio

MS-DOS 6.2 Extended Set (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90017&o=2

$end

$ibm5170=fastart,
$bio

IBM PC/AT DOS 3.5in. disk. published 30 years ago:

MS-DOS FASTART/SYSTEM - The Compaq Personal Computer FASTART/SYSTEM Diskette (c) 1992 Compaq

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262235&o=2

$end

$ibm5170=msdosopr,
$bio

IBM PC/AT DOS 3.5in. disk. published 30 years ago:

MS-DOS Operating - The Compaq Personal Computer Operating Diskette (c) 1992 Compaq

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262236&o=2

$end

$apricot_flop=msdospak,
$bio

ACT Apricot PC Xi disk. published 37 years ago:

MS-DOS Pack (c) 1985 ACT [Applied Computer Techniques]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=318019&o=2

$end

$ibm5170=msdossup,
$bio

IBM PC/AT DOS 3.5in. disk. published 30 years ago:

MS-DOS Support - User Programs (c) 1992 Compaq

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262237&o=2

$end

$apple2gs_flop_misc=msdostl,
$bio

Apple IIGS disk. published 28 years ago:

MS-DOS Tools Ver.2 (c) 1994 Watson, Peter

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=197489&o=2

$end

$dmv=msdosqd,
$bio

NCR Decision Mate V disk. published 39 years ago:

MS-DOS v2.11 with quad-density FDD support (c) 1983 Microsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233877&o=2

$end

$ibm5150=msdos33s,
$bio

IBM PC 3.5in. disk. published 33 years ago:

MS-DOS Ver. 3 (c) 1989 Microsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132611&o=2

$end

$ibm5150=msdos33k,
$bio

IBM PC 5.25in. disk. published 29 years ago:

MS-DOS Ver. 3 (c) 1993 Knowledge Dynamics Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132446&o=2

$end

$ibm5150=msdos32,msdos32a,msdos33,
$bio

IBM PC 5.25in. disk. published 38 years ago:

MS-DOS Ver. 3.20 (c) 1984 Microsoft.

- TRIVIA -

Released in August 1984.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132445&o=2

$end

$ibm5150=msdos33a,
$ibm5150_hdd=msdos33a,
$bio

IBM PC 5.25in. disk. published 35 years ago:

MS-DOS Ver. 3.30A (c) 1987 Microsoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294553&o=2

$end

$ibm5170=msdos331,
$ibm5170_hdd=msdos331,
$bio

IBM PC/AT DOS 3.5in. disk. published 35 years ago:

MS-DOS Ver. 3.31 (c) 1987 Microsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144429&o=2

$end

$ibm5150=msdos401_35,
$bio

IBM PC 3.5in. disk. published 34 years ago:

MS-DOS Ver. 4 (c) 1988 Microsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132612&o=2

$end

$ibm5150=msdos4,msdos401,msdos401de,
$ibm5150_hdd=msdos4,
$bio

IBM PC 5.25in. disk. published 34 years ago:

MS-DOS Ver. 4.00 (c) 1988 Microsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132447&o=2

$end

$ibm5150=msdos5_35,msdos5m,
$ibm5170_hdd=msdos5,
$bio

IBM PC 3.5in. disk. published 31 years ago:

MS-DOS Ver. 5 (c) 1991 Microsoft

Version 5.0 includes a full-screen text editor.

- TRIVIA -

First version to support 3.5-inch, 2.88 MB floppy drives and diskettes.

First version to get the HIMEM.SYS driver and load portions of the operating system into the upper memory area and high memory area.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132613&o=2

$end

$ibm5150=msdos5,msdos5a,msdos5u,msdos5ua,
$ibm5150_hdd=msdos5,
$bio

IBM PC 5.25in. disk. published 31 years ago:

MS-DOS Ver. 5.00 (c) 1991 Microsoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132448&o=2

$end

$ibm5170=msdos6,msdos6u,
$ibm5170_hdd=msdos6,
$bio

IBM PC/AT DOS 3.5in. disk. published 30 years ago:

MS-DOS Ver. 6.00 (c) 1992 Microsoft

Version 6.0 includes an anti-virus, a file system checker, the famous ScanDisk, and a compression software.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144430&o=2

$end

$ibm5170=msdos62,msdos62u,msdos62v,msdos62vu,
$ibm5170_hdd=msdos62,
$bio

IBM PC/AT DOS 3.5in. disk. published 29 years ago:

MS-DOS Ver. 6.20 (c) 1993 Microsoft

Version 6.20 includes bugfixes and a new tool called Memmaker.

- TRIVIA -

Released in November 1993.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144431&o=2

$end

$ibm5170=msdos621,
$bio

IBM PC/AT DOS 5.25in. disk. published 28 years ago:

MS-DOS Ver. 6.21 (c) 1994 Microsoft

- TRIVIA -

Released in February 1994.

DoubleSpace was removed following a patent infringement complaint by Stac Electronics, publisher of a competing software called Stacker.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144524&o=2

$end

$ibm5170=msdos622,msdos622a,msdos622ptbr,msdos622de,msdos622sup,msdos622th,msdos622u,msdos622ua,
$ibm5170_hdd=msdos622,
$bio

IBM PC/AT DOS 3.5in. disk. published 28 years ago:

MS-DOS Ver. 6.22 (c) 1994 Microsoft

Addition of a new tool called DriveSpace.

- TRIVIA -

Released in June 1994.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144432&o=2

$end

$ibm5170=msdos622mu,
$bio

IBM PC/AT DOS 5.25in. disk. published 28 years ago:

MS-DOS Ver. 6.22 (c) 1994 Microsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144525&o=2

$end

$jb3000_flop=dos125,
$bio

Panasonic JB-3000 disk. published 40 years ago:

MS-DOS Ver.1 (c) 1982 Microsoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265546&o=2

$end

$mbc55x=msdos125,
$bio

MS-DOS Ver.1 (c) 198? Microsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236965&o=2

$end

$stepone_flop=dos125,
$bio

Ericsson PC Step/One disk. published 40 years ago:

MS-DOS Ver.1.25 (c) 1982 Microsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275291&o=2

$end

$bx256hp_flop=msdos,
$bio

Commodore BX256-80 disk. published 40 years ago:

MS-DOS Ver.1.25 (c) 1982 Microsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=292893&o=2

$end

$dmv=msdos211,msdos20m,msdos211m,
$bio

NCR Decision Mate V disk. published 39 years ago:

MS-DOS Ver.2 (c) 1983 Microsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233876&o=2

$end

$t1000=msdos211t,msdos211ta,
$bio

Tandy 1000 disk. published 36 years ago:

MS-DOS Ver.2 (c) 1986 Tandy Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262948&o=2

$end

$mbc55x=msdos211,msdos211a,
$bio

MS-DOS Ver.2 (c) 198? Microsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236964&o=2

$end

$m20=msdos20,
$bio

MS-DOS Ver.2 (c) 19?? Microsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237006&o=2

$end

$dmv=dos211hd,dos211hda,dos211hdb,dos211hdc,
$bio

MS-DOS Ver.2 HD (c) 198? Microsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233875&o=2

$end

$tandy2k=msdos211,
$bio

MS-DOS Ver.2.11 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287445&o=2

$end

$rainbow=msdos201,msdos211,
$bio

MS-DOS Ver.2.xx (c) 198? Microsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236873&o=2

$end

$tiki100=msdos,
$bio

MS-DOS Ver.2.xx (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237309&o=2

$end

$t1000=msdos33t,
$bio

Tandy 1000 disk. published 34 years ago:

MS-DOS Ver.3 (c) 1988 Tandy Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262950&o=2

$end

$t1000=msdos33sl2,
$bio

Tandy 1000 disk. published 33 years ago:

MS-DOS Ver.3 [SL/2 ver.] (c) 1989 Tandy Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275435&o=2

$end

$t1000=msdos32tx,
$bio

Tandy 1000 disk. published 36 years ago:

MS-DOS Ver.3 [TX ver.] (c) 1986 Tandy Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262949&o=2

$end

$compis=msdos32,
$bio

Telenova Compis disk. published 35 years ago:

MS-DOS Ver.3.2 (c) 1987 TeleNova

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267883&o=2

$end

$rainbow=msdos31b,
$bio

MS-DOS Ver.3.xx (c) 198? Microsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236874&o=2

$end

$dmv=mspascal,
$bio

MS-Pascal Compiler (c) 198? Microsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233878&o=2

$end

$astrocde=mscandy,
$bio

Bally Astrocade cart. published 39 years ago:

Ms. Candyman (c) 1983 L&M Software

Sequel to Candyman.

Real arcade action with joysticks. 1 or 2 players and 3 levels of difficulty. More than 20 screens, each faster than the one before. Full screen display in exquisite detail. Ms. Candyman must pick up all of the life savers as quickly as possible while avoiding contact with the ghosts and goblins. During the first half of the screen the ghosts or goblins will try to catch you. During the second half of a screen the ghosts or goblins will take up protective positions to keep you away from the life savers. Each contact costs Ms. Candyman 1 life and she will nose-dive first off the bottom of the playfield. A wrecker or ambulance will carry her off.

- TRIVIA -

PROG. SIZE: 4K

- STAFF -

Written by: Andy Guevara

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86814&o=2

$end

$pc98_cd=msdet1,
$bio

NEC PC-9821 CD published 29 years ago:

Ms. Detective File #1 - Iwami Ginzan Satsujin Jiken (c) 1993 Data West, Inc.

- TRIVIA -

Released on April 17, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134103&o=2

$end

$fmtowns_cd=msdet1m,
$bio

Fujitsu FM Towns CD published 30 years ago:

Ms. Detective File #1 - Iwami Ginzan Satsujin Jiken [Model DWFS3009] (c) 1992 Data West Corp. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262419&o=2

$end

$fmtowns_cd=msdet1,
$bio

Fujitsu FM Towns CD published 30 years ago:

Ms. Detective File #1 - Iwami Ginzan Satsujin Jiken (c) 1992 Data West Corp.

- TECHNICAL -

Media : CD x2
CD1 ID: DWFT 2004
CD2 ID: DWFT 2005

- TRIVIA -

Released on September 18, 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110421&o=2

$end

$fmtowns_cd=msdet2,
$bio

Fujitsu FM Towns CD published 29 years ago:

Ms. Detective File #2 - Sugata-naki Irainin (c) 1993 Data West Corp.

- TRIVIA -

Released in October 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110422&o=2

$end

$pc98_cd=msdet2,
$bio

NEC PC-9821 CD published 29 years ago:

Ms. Detective File #2 - Sugata-naki Irainin (c) 1993 Data West, Inc.

- TRIVIA -

Released on October 29, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134104&o=2

$end

$info=mspacmat,
$bio

Arcade Video game published 41 years ago:

Ms. Pac Attack (c) 1981.

Basically this game is "Pac-Man", with a few minor differences. The major difference is that the ghosts have fewer restrictions on their movement, making them more formidable. Also adding to the challenge are the different mazes and the fact that the fruit no longer stays in one place, but moves in, out and around the maze. Fortunately there is a power pellet in each corner that (usually) turns the ghosts blue for a period of time, allowing you to eat them for points.

The main difference being the order of levels has been changed. As in the regular "Ms. Pac-Man" game, the maze turns invisible at a certain point. However, in Ms. Pac Attacks, this point is reached much earlier - at about the 144th screen instead of the 255th.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound Chips : Namco 3-channel WSG (@ 96 Khz)

Screen orientation : Vertical
Video resolution : 224 x 288 pixels
Screen refresh : 60.61 Hz
Palette colors : 16

Players : 2
Control : 4-way joystick
Buttons : 1

- TRIVIA -

Ms. Pac Attack seems to be a hack of "Ms. Pac-Man Plus", as while the mazes are the same as Ms. Pac-Man Plus, they come out in a different order.

While the Ms. Pac-Man hacks are creative with the mazes, they have trouble dealing with other aspects of play. One problem the Ms. Pac-Man hacks have is that the fruit walks along the routes of the original mazes, making the fruit unreachable during part of its walk to and from the center. Also, the ghosts slow down at odd places during the first three racks. Such slowing down only makes sense by looking at the original mazes and seeing where the tunnels would be.

Unlike the Pac-Man hacks, the Ms. Pac-Man hacks don't mess with the scores you get from eating dots, fruit and ghosts.

- SCORING -

Dot : 10 points
Energizer : 50 points
Ghosts : 200, 400, 800, 1600 points
Cherry : 100 points
Strawberry : 200 points
Peach : 500 points
Pretzel : 700 points
Apple : 1000 points
Pear : 2000 points
Banana : 5000 points

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1697&o=2

$end

$a7800=mspacatk,
$bio

Atari 7800 cart. published 16 years ago:

Ms. Pac-Attack (c) 2006 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50157&o=2

$end

$ibm5150=mspacmann,
$bio

IBM PC 5.25in. disk. published 39 years ago:

Ms. Pac-Man (c) 1983 Namco, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83666&o=2

$end

$info=cmspacmn,
$bio

Tabletop game published 39 years ago:

Ms. Pac-Man (c) 1983 Coleco Industries, Inc.

Tabletop VFD game based on the famous arcade video game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94345&o=2

$end

$info=mspacmbmc,
$bio

Ms. Pac-Man (c) 198? Marti Colls.

Pirate version.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=143999&o=2

$end

$info=mspacmbn,
$bio

Ms. Pac-Man (c) 198? Novatronic.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275358&o=2

$end

$info=mspacmancr,
$bio

Ms. Pac-Man (c) 198? Unknown.

Pirate conversion kit for Crush Roller.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276813&o=2

$end

$info=mspacmanlai,
$bio

Ms. Pac-Man (c) 198? LAI Games [Leisure & Allied Industries].

Pirate version.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74850&o=2

$end

$nes=mspacmnt,
$vgmplay=mspacman_nes,
$bio

Nintendo NES cart. published 32 years ago:

Ms. Pac-Man (c) 1990 Tengen.

This port of the 1981 arcade classic features 36 different mazes, including the original four, and allows two players to play simultaneously.

- TRIVIA -

First port of Ms. Pac-Man for the NES, released in 1990 (exact date unknown) in North America.

This port allows two players to play either alternately or simultaneously. If they choose to play simultaneously, they can choose to play either competitively or cooperatively, and Player 2 plays as the original Pac-Man.

The 36 mazes are divided into four sets : the original four mazes from the arcade version, as well as smaller mazes, bigger mazes, and "strange" mazes.

A "Pac-Booster" allows the players to move faster.

The game ends at Level 32, after which a cutscene not featured in the original arcade game plays, in which the Pac couple wave good-bye to the player(s), and then disappear into the distance.

- STAFF -

Programmer: Franz Lanzinger

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55387&o=2

$end

$megadriv=mspacman,
$bio

Sega Mega Drive cart. published 30 years ago:

Ms. Pac-Man (c) 1992 Time Warner Interactive.

This port of the 1981 arcade classic features 36 different mazes, including the original four, and allows two players to play simultaneously.

- TRIVIA -

Ms. Pac-Man for Sega Mega Drive was released in 1992 (exact date unknown) in Europe. 

This port allows two players to play either alternately or simultaneously. If they choose to play simultaneously, they can choose to play either competitively or cooperatively, and Player 2 plays as the original Pac-Man.

The 36 mazes are divided into four sets : the original four mazes from the arcade version, as well as smaller mazes, bigger mazes, and "strange" mazes.

A "Pac-Booster" allows the players to move faster.

The game ends at Level 32, after which a cutscene not featured in the original arcade game plays, in which the Pac couple wave good-bye to the player(s), and then disappear into the distance. 

Reviews:
April 1992 - Joypad N.7 (Page 84-85) [FR]: 80/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70725&o=2

$end

$info=mspacmanbi,
$bio

Arcade Video game published 29 years ago:

Ms. Pac-Man (c) 1993 Impeuropex.

Pirate version of the classic maze game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196749&o=2

$end

$info=mspacmanbg,mspacmanbg2,
$bio

Arcade Video game published 25 years ago:

Ms. Pac-Man (c) 1997 Unknown [Greece].

Greek bootleg.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72301&o=2

$end

$a2600=mspacmanc,
$bio

Ms. Pac-Man (c) 19?? CCE

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50737&o=2

$end

$intv=mspacman,
$bio

Ms. Pac-Man (c) 200? IntelligentVision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230285&o=2

$end

$info=msimpac,
$bio

Dedicated Console published 6 years ago:

Ms. Pac-Man (c) 2016 MSI Ent., LLC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275359&o=2

$end

$info=bfmpac,
$bio

Dedicated Console published 5 years ago:

Ms. Pac-Man (c) 2017 Basic Fun.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234003&o=2

$end

$megadriv=mspacmanpir,
$bio

Ms. Pac-Man (Ripped from Golden 10 in 1) (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233674&o=2

$end

$n64=mspacman,
$bio

Nintendo 64 cart. published 22 years ago:

Ms. Pac-Man - Maze Madness (c) 2000 Namco, Limited.

There are three modes of play:

The core game
Multiplayer Mode - Up to four players can play simultaneously; if there are less than four players, CPU-controlled players fill the vacancies.
Classic Mode - The original Ms. Pac-Man arcade game, from 1981.

- TECHNICAL -

[US] Game ID: NUS-NP9E-USA

- TRIVIA -

Ms. Pac-Man - Maze Madness for Nintendo 64 was released on November 10, 2000 in Europe.
It was then released on November 12, 2000 in North America.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57845&o=2

$end

$gba=mspacmanu,
$bio

Nintendo GBA cart. published 18 years ago:

Ms. Pac-Man - Maze Madness (c) 2004 Namco, Limited.

Ms. Pac-Man is back in an all-new a-MAZE-ing 3-D adventure. Chomp your way through mystical worlds to rescue Professor Pac. Free the lost worlds of Pac-Land from the horrid witch Mesmeralda. Videogame's most famous and favorite heroine is back to save the day!

* Over 180 mazes - Four magical worlds: CleoPactra, Pac Ping Harbor, Crystal Caves and Haunted Halloween.
* Easy Controls - Just like the original arcade, no buttons necessary so you can focus on the fun!
* Includes the original arcade classic.
* Special Multi-Player modes.
* Secret Stages, hidden mini-games and bonus rounds.
* Fiendish new enemies and those old familiar ghosts.
* Collect the 4 Gems of Virtue: Truth, Generosity, Wisdom & Courage.

- TECHNICAL -

Game ID: AGB-BPCE-USA

- TRIVIA -

Ms. Pac-Man - Maze Madness for Game Boy Advance was released on November 3, 2004 in North America.

Unlike the console versions, this one does not have Classic Mode.

Export releases:
[EU] "Ms. Pac-Man - Maze Madness [Model AGB-BPCP-EUR]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71978&o=2

$end

$gba=mspacman,
$bio

Nintendo GBA cart. published 18 years ago:

Ms. Pac-Man - Maze Madness (c) 2004 Zoo Digital Publishing.

European release. Game developed in USA. See "Ms. Pac-Man - Maze Madness [Model AGB-BPCE-USA]" for more information about the game itself.

- TECHNICAL -

Game ID: AGB-BPCP-EUR

- TRIVIA -

Ms. Pac-Man - Maze Madness for Game Boy Advance was released on November 19, 2004 in Europe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71977&o=2

$end

$psx=mspacmm,mspacmma,mspacmmd,
$bio

Sony PlayStation CD published 22 years ago:

Ms. Pac-Man - Maze Madness (c) 2000 Namco, Limited.

There are three modes of play:

The core game
Multiplayer Mode - Up to four players can play simultaneously; if there are less than four players, CPU-controlled players fill the vacancies.
Classic Mode - The original Ms. Pac-Man arcade game, from 1981.

- TECHNICAL -

[US] Game ID: SLUS-01018

- TRIVIA -

Ms. Pac-Man - Maze Madness for Sony PlayStation was released on September 8, 2000 in North America.

- PORTS -

* CONSOLES:
[US] Nintendo GBA (nov.3, 2004) "Ms. Pac-Man - Maze Madness [Model AGB-BPCE-USA]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82447&o=2

$end

$dc=mspacman,
$bio

Sega Dreamcast GD published 22 years ago:

Ms. Pac-Man - Maze Madness (c) 2000 Namco, Limited.

There are three modes of play:
Multiplayer Mode - Up to four players can play simultaneously; if there are less than four players, CPU-controlled players fill the vacancies.
Classic Mode - The original Ms. Pac-Man arcade game, from 1981.

- TECHNICAL -

Game ID: T-1404

- TRIVIA -

Ms. Pac-Man - Maze Madness for Sega Dreamcast was released on November 13, 2000 in North America.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82448&o=2

$end

$gbcolor=mspacmanu,
$vgmplay=mspacman_sgb,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Ms. Pac-Man - Special Color Edition (c) 1999 NAMCO Hometek, Ltd.

- TECHNICAL -

Cartridge ID: DMG-AQCE-USA

- TRIVIA -

Ms. Pac-Man Special Color Edition for Game Boy Color was released in November 1999 in North America.

Also includes "Super Pac-Man" as a bonus.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68424&o=2

$end

$gbcolor=mspacman,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Ms. Pac-Man - Special Colour Edition (c) 1999 Acclaim Ent., Incorporated.

- TECHNICAL -

Cartridge ID: DMG-AQCP-EUR

- TRIVIA -

Ms. Pac-Man Special Colour Edition for Game Boy Color was released in 1999 (exact date unknown) in Europe.

Also includes "Super Pac-Man" as a bonus.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68425&o=2

$end

$info=jak_mpac,
$bio

Dedicated Console published 17 years ago:

Ms. Pac-Man 5-in-1 (c) 2005 Jakks Pacific, Inc.

- TRIVIA -

In this adaptation, the Pac couple is seen kissing at the end of the first intermission of Ms. Pac-Man.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146764&o=2

$end

$info=jak_mpacw,
$bio

Dedicated Console published 18 years ago:

Ms. Pac-Man 7-in-1 (c) 2004 Jakks Pacific, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263870&o=2

$end

$info=mschamp,
$bio

Arcade Video game published 29 years ago:

Ms. Pac-Man Champion Edition (c) 1993 Rayglo Mfg. Co.

Basically this game is "Pac-Man", with a few minor differences. The major difference is that the ghosts have fewer restrictions on their movement, making them more formidable. Also adding to the challenge are the different mazes and the fact that the fruit no longer stays in one place, but moves in, out and around the maze. Fortunately there is a power pellet in each corner that (usually) turns the ghosts blue for a period of time, allowing you to eat them for points.

Ms. Pac-Man Championship Edition has a timer added which gives you one minute to finish the maze with your Character. As the timer works through the last five seconds Ms. Pac-man slows down considerably.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound Chips : Namco 3-channel WSG (@ 96 Khz)

Screen orientation : Vertical
Video resolution : 224 x 288 pixels
Screen refresh : 60.61 Hz
Palette colors : 16

Players : 2
Control : 4-way joystick

- TRIVIA -

Ms. Pac-Man Championship Edition seems to be a straight copy of "Ms. Pac-Attack".

While the Ms. Pac-Man hacks are creative with the mazes, they have trouble dealing with other aspects of play. One problem the Ms. Pac-Man hacks have is that the fruit walks along the routes of the original mazes, making the fruit unreachable during part of its walk to and from the center. Also, the ghosts slow down at odd places during the first three racks. Such slowing down only makes sense by looking at the original mazes and seeing where the tunnels would be.

Unlike the Pac-Man hacks, the Ms. Pac-Man hacks don't mess with the scores you get from eating dots, fruit and ghosts.

- SCORING -

Dot : 10 points
Energizer : 50 points
Ghosts : 200, 400, 800, 1600 points
Cherry : 100 points
Strawberry : 200 points
Peach : 500 points
Pretzel : 700 points
Apple : 1000 points
Pear : 2000 points
Banana : 5000 points

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3267&o=2

$end

$info=mschamps,
$bio

Arcade Video game published 27 years ago:

Ms. Pac-Man Champion Edition (c) 1995 TQWN Amusement.

Re-release of the Rayglo hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=113456&o=2

$end

$info=mspacii,mspacii2,
$bio

Arcade Video game published 41 years ago:

Ms. Pac-Man II (c) 1981 Orca Corp.

A bootleg Ms. Pac Man made by Orca. Despite being called Ms. Pac Man II, it shares no difference from Ms. Pac Man besides the copyright.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48052&o=2

$end

$info=mspacpls,
$bio

Arcade Video game published 41 years ago:

Ms. Pac-Man Plus (c) 1981 Two-Bits Score.

Basically this game is "Pac-Man", with a few minor differences. The major difference is that the ghosts have fewer restrictions on their movement, making them more formidable. Also adding to the challenge are the different mazes and the fact that the fruit no longer stays in one place, but moves in, out and around the maze. Fortunately there is a power pellet in each corner that (usually) turns the ghosts blue for a period of time, allowing you to eat them for points.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound Chips : Namco 3-channel WSG (@ 96 Khz)

Screen orientation : Vertical
Video resolution : 224 x 288 pixels
Screen refresh : 60.61 Hz
Palette colors : 16

Players : 2
Control : 4-way joystick

- TRIVIA -

Ms. Pac-Man Plus seems to be the original "Ms. Pac-Man" hack, as the mazes here show up the same way they do in Ms. Pac-Man (each maze shows up in each rack between the intermissions).

While the Ms. Pac-Man hacks are creative with the mazes, they have trouble dealing with other aspects of play. One problem the Ms. Pac-Man hacks have is that the fruit walks along the routes of the original mazes, meaning the fruit is unreachable during part of its walk to and from the center. Also, the ghosts slow down at odd places during the first three racks. Such slowing down only makes sense by looking at the original mazes and seeing where the tunnels would be.

Unlike the Pac-Man hacks, the Ms. Pac-Man hacks don't mess with the scores you get from eating dots, fruit and ghosts.

- SCORING -

Dot : 10 points
Energizer : 50 points
Ghosts : 200, 400, 800, 1600 points
Cherry : 100 points
Strawberry : 200 points
Peach : 500 points
Pretzel : 700 points
Apple : 1000 points
Pear : 2000 points
Banana : 5000 points

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3268&o=2

$end

$info=mspactwin,
$bio

Arcade Video game published 29 years ago:

Ms. Pac-Man Twin (c) 1993 Susilu.

An unoficial "Ms. Pac-Man" supporting two people playing simultaneously.

- TRIVIA -

The game was made without the permission of Namco or General Computer Corporation and was mostly found in Argentina in South America.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=10888&o=2

$end

$info=msheartb,
$bio

Arcade Video game published 33 years ago:

Ms. Pac-Man [Heart Burn] (c) 1989 Two-Bits Score.

Hack of Ms.Pac-Man made by Two-Bits Score.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49158&o=2

$end

$sms=mspacman,
$vgmplay=mspacman_sms,
$bio

Sega Master System cart. published 31 years ago:

Ms. Pac-Man (c) 1991 Tengen

Portage of the 1981 arcade classic.

Descriptions from the back cover:

Ms. Pac-Man's here and totally liberated! Play by yourself or with 2 players, your friend as the original Pac-Man, and run round 36 unique, mind boggling mazes at easy, normal, hard or crazy speeds. Use the Pac Booster button to shake those pesky ghosts.

Ms. Pac-Man ist da, völlig befreit! Spiel es allein oder zu zweit, mit einem Freund als Original-Pac-Man, und rase durch 36 einzigartige, wahnwitzige Labyrinthe, mit einfacher, normaler, hoher oder verrückter Geschwindigkeit. Benutze den Pac Booster-Knopf, um es diesen nervtötenden Geistern zu zeigen!

Voici maintenant Ms. Pac-Man, une femme totalement libérée ! Jouez seul ou avec deux autres joueurs, votre ami étant le Pac-Man d'origine, et parcourez en courant 36 labyrinthes uniques qui vous plongeront dans l'ahurissement, à des vitesses tranquille, normale, soutenue et folle. Utilisez le bouton Pac Booster pour secouer ces sacrés fantômes.

Ms. Pac-Man está aquí, ¡y en total libertad! Juegue solo o con 2 jugadores — su amigo como el Pac-Man original—, y recorra 36 exclusivos y fantásticos laberintos a velocidad fácil, normal, difícil o enloquecida. Utilice el Pac Booster para hacer temblar a los molestos fantasmas.

Ms Pac-Man è arrivata e tutta liberata! Gioca da solo o in 2, il tuo amico sarà Pac-Man, e gira tra 36 labirinti distinti e impegnativi, a velocità facile, normale, difficile o pazza. Usa il bottone Pac Booster per sbarazzarti di questi pestilenziali fantasmi.

Ms Pac-Man är här och helt fritt! Spela själv eller med tva spelare, din vän som orginala Pac-Man, och spring runt 36 unika huvud retande laburinter i lätt, normala, hårda eller tokiga farter. Använd Pac-Booster knappen för att skaka av dig de hemska spökena.

Ms. Pac-Man is aangekomen en ze is duidelijk geëmancipeerd! Speel dit spel alleen of met twee spelers, waarbij je vriend dan de originele Pac-Man is en loop door 36 unieke en verbijsterende doolhoven aan een gemakkelijke, normale, hoge of supersnelle snelheid. Gebruik de Pac Booster knop om die verduivelde spookjes te doen beven.

Ms. PacMan on täällä ja täysin vapautettu! Tätä voi pelata yksin tai kaksi pelaajaa, ystäväsi alkuperäisenä PacMan'ina. Kierrä ympäri 36 ainutlaatuista, hämmentävää sokkeloa eri nopeuksilla: helppo, normaali, vaikea tai huippu. Pac Boosterpainikkeella pääset eroon noista inhottavista kummituksista.

- TECHNICAL -

GAME ID: 301030-0160
SIZE: 128KB (1Mbit)

- TRIVIA -

Ms. Pac-Man for Sega Master System was released in 1991 (exact date unknown) in Europe. 

This port allows two players to play either alternately or simultaneously. If they choose to play simultaneously, they can choose to play either competitively or cooperatively, and Player 2 plays as the original Pac-Man.

The 36 mazes are divided into four sets : the original four mazes from the arcade version, as well as smaller mazes, bigger mazes, and "strange" mazes.

A "Pac-Booster" allows the players to move faster.

The game ends at Level 32, after which a cutscene not featured in the original arcade game plays, in which the Pac couple wave good-bye to the player(s), and then disappear into the distance.

Reviews:
[FR] October 1992 - Consoles+ No. 13: 90/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56108&o=2

$end

$info=mspacman,mspacmnf,mspacmab,mspacmab2,mspacmab3,mspacmbe,mspacmab4,
$bio

Arcade Video game published 40 years ago:

Ms. Pac-Man (c) 1982 Midway. 

In this, the first proper sequel to Namco's legendary pill eating maze game, players must once again run around a number of mazes, eating all of the pills that are scattered throughout. The ever-present ghosts (Blinky, Pinky, Inky and Sue) return to hamper the player's progress. The infamous 'Power Pills' are also present and correct, with four appearing in each maze. 

Namco introduced a number of changes and enhancements over the original game. The first difference is in the main character. For the first time in video-game history, the game's lead character was female. Ms. Pac-Man is almost identical to the original character with two main differences; she wears a bow in her 'hair', and is also wearing lipstick. 

Another change from the original is that the bonus fruit items are no longer static but now move randomly around the mazes. 

Ms Pac-Man features four different maze layouts, which alternate every two to four rounds : 

The first maze is only encountered in Rounds 1 and 2, and has 220 dots and 4 Power Pills. There are two sets of tunnels in this maze equidistant from the center of the maze. You must clear this maze two times before moving on to the next maze. 

The second maze is only encountered in Rounds 3, 4, and 5, and has 240 dots and 4 Power Pills. There are two sets of tunnels in this maze; one set in the lower half, and the other set at the very top. You must clear this maze three times before moving on to the next maze. 

The third maze is first encountered in Round 6 and has 238 dots and 4 Power Pills. Unlike all other mazes, there is only one set of tunnels in this maze, slightly above the center of the board. You must clear this maze four times before moving on to the next maze. 

The fourth and final unique maze is first encountered in Round 10 and has 234 dots and 4 Power Pills. There are two sets of tunnels in this maze, directly next to one another in the middle of the maze. The turns at the entrance to the tunnels change the usual immediate accessibility of the tunnels and should be taken in to account. You must clear this maze four times before moving on to the next maze. 

After Round 13, the game alternates every four rounds between the third and fourth mazes. 

Finally, the ghosts' movement patterns are also completely different from those of the original game. 

As in the original game, intermission scenes will be played after certain rounds. Ms. Pac-Man's intermissions tell the story of how Pac-Man and Ms. Pac-Man met, fell in love, and had a baby. Ms. Pac-Man's intermissions are also preceded by a sign and a title. 3 intermissions are present : 

1) Act I - They Meet : Pac-Man, the star of the original game, enters the screen being chased by Inky while Ms. Pac-Man enters from the other side being chased by Pinky. As the two of them are about to collide, they quickly move upwards, causing Inky and Pinky to collide. Pac-Man and Ms. Pac-Man face each other at the top of the screen, and a heart appears above them. This intermission is played after Round 2. 

2) Act II - The Chase : Pac-Man and Ms. Pac-Man are seen giving each other a playful chase. One chases the other in one direction, and they take turns alternating who chases who and in what direction. After three turns, they chase each other twice more at a faster speed. This intermission is played after Round 5. 

3) Act III - Junior : Pac-Man and Ms. Pac-Man anxiously await the arrival of a stork, who flies overhead with a bundle. As the stork is about to pass over them, he releases the bundle, which drops to the ground in front of Pac-Man and Ms. Pac-Man, and opens up to reveal a baby Pac. This intermission, which is played after Rounds 9, 13, and 17, would later serve as the introductory sequence to "Jr. Pac-Man". 

No intermission is present between rounds after the 18th one.

- TECHNICAL -

[Upright model] 
[No. 595] 

The upright model came in the standard Namco/Midway cabinet. This is the same 'swoopy' cabinet that "Galaxian", "Galaga", and "Pac-Man" came in as well. These featured painted side-art of Ms. Pac-Man and the ghosts, along with some pink accent lines. The last 10, 000 or so Ms. Pac-Man machines to roll off the assembly line had sticker side-art instead, it was the same basic scene, but the colors were brighter, and there were a few minor differences in the layout of the graphics. The marquee showed an image of Ms. Pac-Man lounging on her own logo, with a ghost off to the side. The exact colors used on the marquee varied a bit over the production run (as did the paint codes used on the side). The control panel and monitor bezel had a single design that covered both of them, that of a blue background with a pink or maroon stripe going around it, with a few game instructions printed upon them. 

Main CPU : Zilog Z80 (@ 3.072 Mhz) 
Sound Chips : Namco 3-channel WSG (@ 96 Khz)  

Players : 2 
Control : 4-way joystick

- TRIVIA -

Ms. Pac-Man was released on January 13, 1982 in the USA, even if the copyright year is 1981.

Having won their enhancement kit lawsuit against Atari, General Computing went to Bally Midway and showed them an enhancement kit that they were working on for Pac-Man called Crazy Otto. Crazy Otto was a character similar to Pac-Man with the exception that he had legs. GCC was going to bluff Midway into letting them release their enhancement kit by telling them that they won their lawsuit against Atari, and that they just wanted Midway's blessing. Midway suggested that they create a sequel to the original Pac-Man instead of an enhancement kit, and GCC got to work on Ms. Pac-Man. Ms. Pac-Man had two prior names before settling on the one that everyone knows. 'Mrs. Pac-Man' was the original, but some of the women employees at Midway had a problem with that, so it was changed to 'Miss Pac-Man'. When someone pointed out the third intermission, where Pac and Ms. Pac welcome "Jr. Pac-Man" (or Baby Pac-Man) into the fold, they changed it to the final name of 'Ms. Pac-Man'. Midway released "Baby Pac-Man" as a pinball/video hybrid, and General Computing sued the company, claiming they had created the concept of a Pac Family. They won the suit and were awarded royalties from Pac Family merchandise. 

The logo for General Computer Corporation is present among the graphics, probably a leftover from the game's days as Crazy Otto.

In its initial run, 110,000 units were produced in the U.S. making it the best selling domestic arcade video game of all time. 

The game added a few improvements over the original : 
* Non-deterministic artificial intelligence for the ghosts, making it harder for enthusiasts to follow set patterns through levels. 
* A variety of different mazes used through the game. 
* Bonus items (such as cherries and pretzels) entered the maze and bounced through it, rather than appear in a set location as in the original, making the player go out of his way to attain it. 
* Brand new sound effects, including a new 'death' sound and opening theme. 

It was also one of the more successful of early arcade games in the female demographic, which has been attributed to 'Ms. Pac-Man' being a girl - although the Ms. Pac-Man sprite was little more than "Pac-Man" with eyelashes, a bow, lipstick and a dimple. 

After the 255th level, the maze (including dots) disappears. The game becomes unplayable, since there are no more dots to eat. 

Chris Ayra holds the record for this game on 'Regular' settings with 920,310 points on August 16, 1998. 

Victor Kunisada holds the record for this game on 'Speed-Up' settings with 922,810 points on June 16, 2001. 

Vancouver, Canada (Reuters) - Little 7-year old Al Nagac attained the Guinness World Record for Ms. Pac-Man v.2.97 with a score of 18,976,048. Al was exhausted and dehydrated and asked for several glasses of skim milk after shattering the longtime record of 11,056,736 set by Faith DeRivera, who was onhand to congratulate the victor with a kiss on the cheek. 

A Ms. Pac-Man unit appears in the 1983 movie 'WarGames', in the 1983 movie 'Joysticks', in the 1984 movie 'Tightrope' (the cab appears in the background of the bar scene), in the 1990 movie 'The Grifters', in the 1999 movie 'Man In The Moon' and in the 2002 movie 'Van Wilder'. 

Milton Bradley (MB) released a board game based on this video game in 1983. Up to 4 players can play. The maze is divided into four colored areas, representing each player; the object of the game is to clear all the dots in your colored area. Only one player at a time controls Ms. Pac-Man; the other players control the ghosts. Once a ghost catches Ms. Pac-Man, the player controlling that ghost takes over control of Ms. Pac-Man. 

Michael Jackson used to own this game (Midway upright). It was sold at the official Michael Jackson Auction on April 24th, 2009.

- SCORING -

Dot : 10 points 
Power pill (energizer) : 50 points 
Ghosts : 200, 400, 800, 1,600 points 
Cherry : 100 points 
Strawberry : 200 points 
Peach : 500 points 
Pretzel : 700 points 
Apple : 1,000 points 
Pear : 2,000 points 
Banana : 5,000 points

- TIPS AND TRICKS -

* The most dangerous section of the first maze is the long path at the very top. It is safest to clear it when the ghosts are blue, or at least 3 of them occupy the bottom half of the maze. 

* There are a couple of dangerous sections in the second maze. The pathways above and below the T section at the top of the maze can be particularly easy to get trapped in. It is easiest to clear these when all 4 ghosts are close on your tail, or after eating one of the top two power pellets. The two sections directly above the lower escape tunnels on either side should also be cleared with caution. 

* The most dangerous section of the 3rd maze is the center of the bottom, directly below where you begin. It is advisable to clear it out as early as possible before the ghosts can organize and trap you. The top section of the maze presents the ghosts with many pathways to reach you, so use caution. 

* The most dangerous sections of the 4th maze is the section that you begin in, and the section directly above the ghosts' den. The very top section of the maze should also be cleared with caution. 

* Secret Message : the message 'GENERAL COMPUTER CORPORATION Hello, Nakamura!' is buried at the end of the Ms. Pac-Man ROM image (Masaya Nakamura was head of Namco). 

* There's a fairly well-known glitch in the game - if you put a coin in when the Ms. Pac-Man marquee title first appears but before Blinky appears then the first board will be blue instead of pink and will remain blue until you either finish the board or lose a life, after which the board will return to its normal color.

- SERIES -

1. Pac-Man (1980, ARC)
2. Ms. Pac-Man (1981, ARC)
3. Super Pac-Man (1982, ARC) 
4. Pac-Man Plus (1982, ARC)
5. Jr. Pac-Man (1983, ARC)
6. Professor Pac-Man (1983, ARC)
7. Pac-Land (1984, ARC) 
8. Pac-Mania (1987, ARC) 
9. Pac-Attack (1993, SNES, Genesis; 1994, Game Boy, Game Gear)
10. Pac-Man 2 - The New Adventures [Model SNS-25-USA] (1994, SNES, Genesis)
11. Pac-In-Time [Model SNS-APTE-USA] (1994, SNES, PC) 
12. Pac-Man Arrangement (1996, ARC) : part of "Namco Classics Collection Vol.2"
13. Pac-Man VR (1996, ARC)
14. Pac-Man World [Model SLUS-00439] (1999, PS) 
15. Pac-Man - Adventures in Time (2000, PC)
16. Ms. Pac-Man - Maze Madness [Model SLUS-01018] (2000, PS) 
17. Ms. Pac-Man - Quest for the Golden Maze (2001, PC)
18. Pac-Man All-Stars (2002, PC)
19. Pac-Man Fever [Model SLUS-20197] (2002, PS)
20. Pac-Man World 2 [Model SLUS-20224] (2002, PS2, GC, XBOX) 
21. Pac-Man Vs. [Model DOL-PRJE-USA] (2003, GC)
22. Pac-Pix [Model NTR-APCE-USA] (2005, DS) 
23. Pac-Man Pinball Advance [Model AGB-BP8E-USA] (2005, GBA)
24. Pac-Man Arrangement (2005, PSP) : part of "Namco Museum Battle Collection [Model ULUS-10035]" 
25. Pac'n Roll [Model NTR-APNE-USA] (2005, DS) 
26. Pac-Man World 3 [Model SLUS-21219] (2005, PSP, PS2, GC, XBOX, PC, DS)
27. Pac-Man World Rally [Model SLUS-21328] (2006, GameCube, PS2, PSP, PC)
28. Pac-Man Championship Edition (2007, XBLA) 
29. Pac-Man Championship Edition DX (2010, XBLA, PSN) 
30. Pac-Man Party [Model RVL-SP7E-USA] (2010, Wii)
31. Pac-Man Battle Royale (2011, ARC) 
32. Pac-Man Tilt (2011, 3DS) : part of "Pac-Man & Galaga Dimensions [Model CTR-APGE-USA]"
33. Pac-Man Championship Edition DX+ (2013, XBLA, PSN, Steam)
34. Pac-Man Dash! (2013, Android/iOS)
35. Pac-Man and the Ghostly Adventures (2013, 3DS, XBOX 360, PS3, Wii U, PC)
36. Pac-Man and the Ghostly Adventures 2 (2014, 3DS, XBOX 360, PS3, Wii U, PC)

- STAFF -

Co-Creator: Steve Golson

- PORTS -

* CONSOLES: 
Atari
[US] 2600 "Ms. Pac-Man [Model CX2675]" (1982)
[US] 5200 "Ms. Pac-Man [Model CX5243]" (1983)
[US] 7800 "Ms. Pac-Man [Model CX7807]" (1984)
[US] XEGS (198?)

Nintendo NES
[US] (1990) by Tengen 
[US] "Ms. Pac-Man [Model NES-M9-USA]" (nov.1993)

Sega Master System
[EU] "Ms. Pac-Man [Model 301030]" (1991)
[BR] (1991) by Tec Toy 

Sega Mega Drive / Genesis
[US] (1991) by Tengen
[EU] (1992) by Time Warner Interactive 

Nintendo SNES
[US] "Ms. Pac-Man [Model SNS-AN8E-USA]" (sept.1996)
[EU] "Ms. Pac-Man [Model SNSP-AN8P-EUR]" (mar.27, 1997)

Sony PlayStation
[JP] "Namco Museum Vol.3 [Model SLPS-00390]" (june.21, 1996)
[AU] "Namco Museum Vol.3 [Model SCES-00268]" (1997)
[US] "Namco Museum Vol.3 [Model SLUS-00398]" (jan.31, 1997) 
[EU] "Namco Museum Vol.3 [Model SCES-00268]" (feb.1997)

Nintendo 64
[US] "Namco Museum 64 [Model NUS-NNME-USA]" (oct.31, 1999)

Sega Dreamcast
[US] "Namco Museum [Model T-1403N]" (june.25, 2000)

Sony PlayStation 2
[US] "Namco Museum [Model SLUS-20273]" (dec.4, 2001)
[US] "Namco Museum - 50th Anniversary [Model SLUS-21164]" (aug.30, 2005)
[JP] "Namco Museum Arcade Hits! [Model SLPS-25590]" (jan.26, 2006)
[EU] "Namco Museum - 50th Anniversary [Model SLES-53957]" (mar.31, 2006)

Nintendo GameCube
[US] "Namco Museum [Model DOL-GNME-USA]" (oct.9, 2002)
[US] "Namco Museum - 50th Anniversary [Model DOL-G5NE-USA]" (aug.30, 2005)
[EU] "Namco Museum - 50th Anniversary [Model DOL-G5NP-EUR]" (may.5, 2006) 

Microsoft XBOX 
[US] "Namco Museum" (oct.9, 2002)
[US] "Namco Museum - 50th Anniversary [Model NMO-2201A-NM]" (aug.30, 2005)
[EU] "Namco Museum - 50th Anniversary" (mar.24, 2006)

Microsoft XBOX 360 [XBLA]
[US] [EU] [JP] (jan.10, 2007) 
[US] "Namco Museum - Virtual Arcade [Model 21022]" (nov.4, 2008) 
[EU] "Namco Museum - Virtual Arcade" (may.15, 2009) 
[AU] "Namco Museum - Virtual Arcade" (june.3, 2009) 
[JP] "Namco Museum - Virtual Arcade [Model 2RD-00001]" (nov.5, 2009)
[KO] [EU] [AU] "Pac-Man Museum" as DLC. (feb.26, 2014)
[US] "Pac-Man Museum" as DLC. (feb.26, 2014)
[JP] "Pac-Man Museum" as DLC. (june.25, 2014)

Sony PlayStation 3 [PSN]
[US] "Pac-Man Museum [Model NPUB-31383]" as DLC. (feb.25, 2014) 
[EU] [AU] "Pac-Man Museum [Model NPEB-01892]" as DLC. (feb.26, 2014) 
[KO] "Pac-Man Museum" as DLC. (feb.26, 2014) 
[JP] "Pac-Man Museum" as DLC. (june.25, 2014)

Microsoft XBOX One [XBOX Store]
[US] [EU] [AU] [JP] (apr.20, 2016) "Arcade Game Series - Ms. Pac-Man" 

Sony PlayStation 4 [PSN]
[US] (apr.20, 2016) "Arcade Game Series - Ms. Pac-Man [Model CUSA-03957]" 
[EU] [AU] (apr.20, 2016) "Arcade Game Series - Ms. Pac-Man [Model CUSA-03864]" 
[JP] (apr.20, 2016) "Arcade Game Series - Ms. Pac-Man [Model CUSA-03671]" 

* HANDHELDS: 
Atari Lynx
[US] (1990) "Ms. Pac-Man [Model PA2057]" 

Nintendo Game Boy
[EU] "Ms. Pac-Man [Model DMG-N4]" (1993) 
[US] "Ms. Pac-Man [Model DMG-N4-USA]" (oct.1993)

[US] Sega Game Gear (1995)

Nintendo Game Boy Color
[US] "Ms. Pac-Man - Special Color Edition [Model DMG-AQCE-USA]" (1999)
[EU] "Ms. Pac-Man - Special Colour Edition [Model DMG-AQCP-EUR]" (1999)

Nintendo Game Boy Advance 
[US] "Namco Museum [Model AGB-ANME-USA]" (june.10, 2001)
[JP] "Namco Museum [Model AGB-ANMJ-JPN]" (dec.7, 2001)
[EU] "Namco Museum [Model AGB-ANMP-EUR]" (dec.7, 2001)
[US] "Namco Museum - 50th Anniversary [Model AGB-B5NE-USA]" (aug.30, 2005)
[EU] "Namco Museum - 50th Anniversary [Model AGB-B5NP-EUR]" (mar.31, 2006)

Sony PSP
[JP] "Namco Museum [Model ULJS-00012]" (feb.24, 2005)
[US] "Namco Museum Battle Collection [Model ULUS-10035]" (aug.23, 2005)

* COMPUTERS: 
[US] Atari 800 (1982) "Ms. Pac-Man [Model RX8043]" 
[US] Apple II (1983) 
[EU] Commodore C64 (1983) 
[US] Commodore C64 (1983) "Ms. Pac-Man [Model RX8545]" 
[US] PC [Booter] (1983) 
[US] Commodore VIC-20 (1983) 
[US] Texas Instruments TI-99/4A (1983) 
Tandy Color Computer (1983) "Miss Gobbler" 
Tandy Color Computer (1984) "Ms. Maze" 
[EU] Sinclair ZX Spectrum (1984)

PC [MS Windows]
[JP] "Namco History Vol.3" (june.9, 1998)
[US] "Microsoft Revenge of Arcade" (jul.31, 1998)
[US] "Microsoft Return of Arcade Anniversary Edition" (2000) 
[US] "Namco Museum - 50th Anniversary" (oct.25, 2005) 
[AU] "Namco Museum - 50th Anniversary" (mar.27, 2006)
[EU] "Namco Museum - 50th Anniversary" (may.19, 2006)

Steam
[US] [EU] Pac-Man Museum as DLC. (feb.25, 2014)
[US] (apr.19, 2016) "Arcade Game Series - Ms. Pac-Man [Model 403410]" 

* OTHERS: 
[US] VFD handheld game (1981) by Coleco 
[US] LCD handheld game (1992) by Micro Games of America 
[US] Arcade (1998) "Galaxy Games StarPak 2" 
[US] Arcade (2001) "Ms. Pac-Man/Galaga - Class of 1981" 
[US] Mobile Phones (june.13, 2003) 
[US] Ms. Pac-Man TV Game (2004) by Jakk's Pacific 
[US] Arcade (2005) "Pac-Man - 25th Anniversary Edition" 
[US] Ms. Pac-Man TV Game Wireless Version (2005) by Jakk's Pacific 
[US] Mobile Phone (jan.5, 2005) "Ms. Pac-Man for Prizes"
[US] Apple iPod (feb.27, 2007) "Ms. Pac-Man [Model 284736660]" 
[US] Apple iPhone (jul.9, 2008) 
[US] Blackberry (nov.23, 2009) "Ms. Pac-Man [Model 4532]" 
[US] Windows Mobile (mar.23, 2010) "Ms. Pac-Man by Namco" 
[US] Arcade (2010) "Pac-Man's Arcade Party" : included in home cabaret and cocktail models only 
[US] Apple iPhone/iPad (feb.10, 2011) "Ms. Pac-Man for iPad [Model 404072981]" 
[US] Android Market (mar.18, 2011) by Namco
[US] Arcade (2018) "Pac-Man's Pixel Bash" : only available if the machine is set to Free Play

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1698&o=2

$end

$a2600=mspacman,mspacmane,mspacmanp,
$bio

Atari 2600 cart. published 40 years ago:

Ms. Pac-Man (c) 1982 Atari, Inc.

The object of the game is to score as many points as you can while MS. PAC-MAN eats dots, fruit, pretzels, energy pills, and ghosts. Score 10,000 points and earn a bonus MS. PAC-MAN life.

The game starts with three MS. PAC-MAN lives, which are indicated by three MS. PAC-MAN symbols at the lower left corner of the screen. When game play begins, MS. PAC-MAN is located close to the center of the screen, just below the ghosts' reincarnation chamber in the center of the maze.

Use your Joystick controller to guide MS. PAC-MAN around the maze. When she passes over dots, she gobbles them up, and you score points. If she eats all the dots on the screen, the maze flashes momentarily, and you start playing on a new maze.

MS. PAC-MAN encounters floating fruit and pretzels while traveling around the maze. Gobble up these munchies, and you score bonus points. But watch out! Fearful ghosts scurry about trying to gobble up MS. PAC-MAN. Her only recourse is to eat an energy pill and then go after the ghosts.

As soon as she gulps down the energy pill, the ghosts turn blue with fright. You earn 200 points for the first ghost, 400 points for the second ghost, 800 for the third ghost, and a whopping 1600 points for the fourth ghost, all on the same energy pill.

Unfortunately, the effects of the energy pills are short-lived, so you'll have to move fast. After the ghosts are gobbled up, their eyes head back to the chamber in the center of the screen for reincarnation. If you don't gobble up the ghosts, they start to blink just before they turn back to their original colors.

The ATARI MS. PAC-MAN includes the following four game variations:

CHERRIES: An arcade version MS. PAC-MAN. Just like the original game, MS. PAC-MAN is pursued by four ghosts.

ONE BEAR: A good choice for beginners. MS. PAC-MAN is pursued by only one ghost.

TWO BEARS: A novice player's choice. MS. PAC-MAN is pursued by only two ghosts.

THREE BEARS: An intermediate player's choice. MS. PAC-MAN is pursued by only three ghosts.

All four game variations start at the easiest level, cherries. Games then progress to the highest level, banana. If you survive the banana level, the mazes alternate between maze three and maze four. Every two times the maze is cleared of dots, the fruits are randomly selected, and the time the ghosts stay blue decreases.

- TECHNICAL -

GAME ID: CX2675

- SCORING -

DOT: 10 POINTS.
ENERGY PILL: 50 POINTS.

CHERRY: 100 POINTS.
STRAWBERRY: 200 POINTS.
ORANGE: 500 POINTS.
PRETZEL: 700 POINTS.
APPLE: 1000 POINTS.
PEAR: 2000 POINTS.
BANANA: 5000 POINTS.

FIRST GHOST: 200 POINTS.
SECOND GHOST: 400 POINTS.
THIRD GHOST: 800 POINTS.
FOURTH GHOST: 1600 POINTS.

- TIPS AND TRICKS -

Practice clearing the maze of dots before trying to gobble up the ghosts.

Stay close to an energy pill before eating it, and tease the ghosts into moving toward you. When the ghosts get close, eat the energy pill and gobble up as many ghosts as you can.

Use the openings in the maze as escape tunnels. Move to either side to quickly evade the ghosts. Don't forget, different mazes have different tunnels.

- STAFF -

Programmers: Mark Ackerman, Glenn Parker

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50736&o=2

$end

$a5200=mspacman,
$bio

Atari 5200 cart. published 39 years ago:

Ms. Pac-Man (c) 1983 Atari, Incorporated.

Here she is...the Queen of Video Games, MS. PAC-MAN! The object of the game is to score as many points as you can while trying to clear the mazes of dots. Use your 5200 controller to guide this fearless beauty around the maze as she gobbles up dots, fruit, pretzels, energy pills, and ghosts. Move your joystick up, down, right, or left to guide MS. PAC-MAN in the same direction.

Watch out for four feisty ghosts. They scurry around after MS. PAC-MAN, trying to gobble her up. If one of them catches her, you lose a life. When MS. PAC-MAN eats an energy pill, the ghosts turn blue with fright. At this time, MS. PAC-MAN can gobble up the ghosts, racking up even more points with each ghost she gobbles.

- TECHNICAL -

Model CX5243

- SCORING -

DOT: 10
ENERGY PILL: 50
TEDDY BEAR: 50
CHERRIES: 100
STRAWBERRY: 200
ORANGE: 500
PRETZEL: 700
APPLE: 1000
PEAR: 2000
BANANA: 5000
FIRST GHOST: 200
SECOND GHOST: 400
THIRD GHOST: 800
FOURTH GHOST: 1600

- TIPS AND TRICKS -

* For a high score: Wait until the ghosts are close to MS. PAC-MAN when she is near an energy pill. Then eat the energy pill and gobble up all the ghosts.

* Get to know the different mazes. Each has its own escape tunnels which can often save MS. PAC-MAN at the last second.

* Practice clearing the maze of dots before trying to gobble up ghosts. Eventually you'll learn which techniques work best.

* When the ghosts start catching up with MS. PAC-MAN, try one of these tips to outrun them:
(1) Dots slow down MS. PAC-MAN, so travel on a clear path.
(2) MS. PAC-MAN can 'cut corners' by turning before she actually reaches them.
(3) Use the tunnels; the ghosts don't move as fast in them.

* All the ghosts have different personalities and speeds. Watch and learn how they each chase MS. PAC-MAN.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50071&o=2

$end

$a7800=mspacman,mspacmanu,
$bio

Atari 7800 cart. published 35 years ago:

Ms. Pac-Man (c) 1984 Atari Corporation.

- TECHNICAL -

GAME ID: CX7807

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50158&o=2

$end

$gameboy=mspacman,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Ms. Pac-Man (c) 1993 Nintendo Company, Limited.

- TECHNICAL -

Cartridge ID: DMG-N4-NOE

- TRIVIA -

Ms. Pac-Man for Game Boy was released in 1993 (exact date unknown) in Europe.

Reviews:
[FR] August 1994 - Consoles + N.34: 92%

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66516&o=2

$end

$gameboy=mspacmanu,
$vgmplay=mspacman_gb,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Ms. Pac-Man (c) 1993 NAMCO Hometek, Ltd.

- TECHNICAL -

Cartridge ID: DMG-N4-USA

- TRIVIA -

Ms. Pac-Man for Game Boy was released in October 1993 in North America.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66518&o=2

$end

$apple2_flop_orig=mspac,
$apple2_flop_clcracked=mspac,
$bio

Apple II 5.25 disk. published 39 years ago:

Ms. Pac-Man (c) 1983 Atarisoft

- TECHNICAL -

GAME ID: DX5526

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107413&o=2

$end

$ibm5150=mspacman,mspacmanc,
$bio

IBM PC 5.25in. disk. published 39 years ago:

Ms. Pac-Man (c) 1983 Atarisoft

- TECHNICAL -

GAME ID: DX5527

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83665&o=2

$end

$nes=mspacman,
$bio

Nintendo NES cart. published 29 years ago:

Ms. Pac-Man (c) 1993 NAMCO Hometek, Ltd.

Gobble, gobble, gulp. Ms. Pac-Man chows a power pellet and it's dinner time. Fly around the mazes at top speed while you dine on ghosts and score big points. Watch out! Don't let those little haunters get their hands on you or you're history.

- TECHNICAL -

Game ID: NES-M9-USA

- TRIVIA -

This second port of Ms. Pac-Man for the NES was released in November 1993 in North America.

Unlike the first NES port by Tengen, this one is just a straight port of the arcade version, with no added features other than four extra mazes.

- STAFF -

Programmer: Naoki Higashio

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55386&o=2

$end

$lynx=mspacman,
$bio

Atari Lynx cart. published 32 years ago:

Ms. Pac-Man (c) 1990 Atari Corp.

Ms. Pac-Man is completely dazzling with her red ribbon and long eyelashes. With classic style and tradition, she munches her way through maze after maze. Round and round, back and forth she races to gobble up dots, energizers, fruit, and pretzels.

But can she escape the marauding ghosts that inhabit every maze? Will she ever make it out of the mazes and be able to live happily ever after? (And consume a more balanced diet?)

Find out by helping Ms. Pac-Man through 25 different mazes and many levels. Play hard, then put your feet up and enjoy the entertaining Pac-cartoons between certain levels.

- TECHNICAL -

Model PA2057

- SCORING -

Dot: 10
Energizer: 50
First Ghost: 200
Second Ghost: 400
Third Ghost: 800
Fourth Ghost: 1600

- TIPS AND TRICKS -

* Make sure Ms. Pac-Man eats the dots as quickly as she can, but remembering that she moves more slowly when she's eating.

* Don't let Ms. Pac-Man eat the energizers too early, or she'll lose her only weapon against the ghosts. Wait until they start to gain on her. Then she can tease them toward the energizer before she gobbles it up and turns the chase on them.

* Learn to maneuver the ghosts into a group by luring them into certain areas of the maze. This makes it easier to clear areas of the maze and earn big points.

* Look for temporary hiding places where Ms. Pac-Man can hide form the ghosts. But remember, the hiding places are only temporary. Ms. Pac-Man can't hide forever!

* Remember: Each maze has escape tunnels that lead offscreen and back again. They could save Ms. Pac-Man's life because the ghosts move more slowly in the tunnels.

* Capturing fruit can significantly increase your score. Learn to anticipate its path and intercept it.

* At higher levels, ghosts do not turn blue and edible when Ms. Pac-Man consumes a power pill. They just reverse directions.

* Lightning Bolts, 1: Press PAUSE and then enter OPTION 1, A, OPTION 1. This will give you a Lighting Bolt, which gives you a boost in-game.

* Lightning Bolts, 2: Press PAUSE and then, while holding OPTION 1, press A, B, A. Release OPTION 1 and then press it again. This will give you a Lighting Bolt, which gives you a boost in-game.

* Skip Level: Press PAUSE and then enter OPTION 1, B, B, B, OPTION 1. After resuming the game, just press OPTION 1 to pass to next level.

* Extra Lives: Press PAUSE and then enter OPTION 1, B, B, A, A, OPTION 1 to fill the number of your lives (6 in total). This code works only once, but if you use it when you have only the last live remaining you can have a couple of additional chances.

- STAFF -

Programmers: Jerome Strach, Eric Ginner

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58838&o=2

$end

$a800=mspacman,mspacmang,
$bio

Atari 400/800 cart. published 40 years ago:

Ms. Pac-Man (c) 1982 Atari, Incorporated.

- TECHNICAL -

Game ID: RX8043

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82612&o=2

$end

$ti99_cart=mspacman,
$bio

Texas instrument TI-99/4A cart. published 39 years ago:

Ms. Pac-Man (c) 1983 Atarisoft

- TECHNICAL -

GAME ID: RX8543

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84650&o=2

$end

$vic1001_cart=mspacman,
$bio

Commodore VIC-20 cart. published 39 years ago:

Ms. Pac-Man (c) 1983 Atarisoft

- TECHNICAL -

GAME ID: RX8544

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86877&o=2

$end

$c64_cart=mspacman,
$bio

Commodore C64 cart. published 39 years ago:

Ms. Pac-Man (c) 1983 Atarisoft

- TECHNICAL -

Game ID: RX8545

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53647&o=2

$end

$snes=mspacmanu,
$bio

Nintendo Super NES cart. published 26 years ago:

Ms. Pac-Man (c) 1996 Williams Ent., Incorporated.

This port of the 1981 arcade classic features 36 different mazes, including the original four, and allows two players to play simultaneously.

- TECHNICAL -

Cartridge ID: SNS-ANSE-USA

- TRIVIA -

Ms. Pac-Man for Super NES was released in September 1996 in North America. 

This port allows two players can play either alternately or simultaneously. If they choose to play simultaneously, they can choose to play either competitively of cooperatively, and Player 2 plays as the original Pac-Man.

The 36 mazes are divided into four sets : the original four mazes from the arcade version, as well as smaller mazes, bigger mazes, and "strange" mazes.

A "Pac-Booster" allows the players to move faster.

The game ends at Level 32, after which a cutscene not featured in the original arcade game plays, in which the Pac couple wave good-bye to the player(s), and then disappear into the distance.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63296&o=2

$end

$snes=mspacman,
$bio

Nintendo Super NES cart. published 26 years ago:

Ms. Pac-Man (c) 1997 Williams Ent., Incorporated.

This port of the 1981 arcade classic features 36 different mazes, including the original four, and allows two players to play simultaneously.

- TECHNICAL -

Cartridge ID: SNSP-ANSP-EUR

- TRIVIA -

Ms. Pac-Man for Super NES was released on March 27, 1997 in Europe.

This port allows two players can play either alternately or simultaneously. If they choose to play simultaneously, they can choose to play either competitively of cooperatively, and Player 2 plays as the original Pac-Man.

The 36 mazes are divided into four sets : the original four mazes from the arcade version, as well as smaller mazes, bigger mazes, and "strange" mazes.

A "Pac-Booster" allows the players to move faster.

The game ends at Level 32, after which a cutscene not featured in the original arcade game plays, in which the Pac couple wave good-bye to the player(s), and then disappear into the distance.

- PORTS -

* CONSOLES: 
Philips CD-i [EU] (1996) "Arcade Classics [Model 810 0329]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63295&o=2

$end

$gamegear=mspacman,
$vgmplay=mspacman_gg,
$bio

Sega Game Gear cart. published 29 years ago:

Ms. Pac-Man (c) 1993 NAMCO Hometek, Ltd. [USA]

- TECHNICAL -

Game ID: T-14048

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64721&o=2

$end

$spectrum_cass=mspacman,mspacmana,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Ms. Pac-Man (c) 1984 Atarisoft

- TECHNICAL -

[Model TSM9533]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79897&o=2

$end

$cpc_flop=ms800uk1,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Ms800 (c) 1991 Micro Style

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124981&o=2

$end

$timex_cass=mscriptr,
$bio

Timex Sinclair 2068 cass. published 39 years ago:

Mscript (c) 1983 Zebra Systems, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263980&o=2

$end

$timex_cass=mscript,
$bio

Timex Sinclair 2068 cass. published 39 years ago:

Mscript (c) 1983 21st Century Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263985&o=2

$end

$apricot_flop=msd,
$bio

ACT Apricot PC Xi disk. published 36 years ago:

MSD 2.7.0 (c) 1986 ACT [Applied Computer Techniques]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236803&o=2

$end

$nimbus=welcome,welcome2,
$bio

RM Nimbus disk. published 33 years ago:

MSDOS Ver.3 System and Welcome Disk Ver.3 (c) 1989 Research Machines, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237459&o=2

$end

$to_flop=mserveur,mserveura,
$bio

MSERVEUR (c) 198? Mictel

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107876&o=2

$end

$dc=msr,
$bio

Sega Dreamcast GD published 21 years ago:

MSR - Metropolis Street Racer [Model 51012] (c) 2001 SEGA of America, Inc. [San Francisco, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135615&o=2

$end

$dc=msre,msreb,msrp,msropel,
$bio

Sega Dreamcast GD published 22 years ago:

MSR - Metropolis Street Racer [Model MK-51022-50] (c) 2000 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135614&o=2

$end

$dragon_cass=busaccts,
$bio

MST Business Accounts (c) 198? MST Consultants

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117018&o=2

$end

$dragon_flop=database,
$bio

Dragon disk. published 38 years ago:

MST Database (c) 1984 MST Consultants

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117063&o=2

$end

$dragon_cass=homeacct,
$bio

Dragon cass. published 38 years ago:

MST Home Accounts (c) 1984 MST Consultants

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117019&o=2

$end

$dragon_flop=homeacct,
$bio

Dragon disk. published 38 years ago:

MST Home Accounts (c) 1984 MST Consultants

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117064&o=2

$end

$dragon_cass=invcstat,
$bio

Dragon cass. published 38 years ago:

MST Invoices & Statements (c) 1984 MST Consultants

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117020&o=2

$end

$dragon_flop=invcstat,
$bio

Dragon disk. published 38 years ago:

MST Invoices & Statements (c) 1984 MST Consultants

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117065&o=2

$end

$dragon_cass=mailaddr,
$bio

Dragon cass. published 40 years ago:

MST Mailer/Address Book (c) 1982 MST Consultants

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117021&o=2

$end

$dragon_flop=mailaddr,
$bio

Dragon disk. published 38 years ago:

MST Mailer/Address Book (c) 1984 MST Consultants

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117066&o=2

$end

$dragon_flop=stockctrl,
$bio

Dragon disk. published 38 years ago:

MST Stock Control (c) 1984 MST Consultants

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117067&o=2

$end

$pet_rom=msvweigh,
$bio

Msvweigh (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235800&o=2

$end

$msx1_cart=msx21,
$bio

MSX cart. published 39 years ago:

MSX 21 (c) 1983 ASCII Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77225&o=2

$end

$msx1_flop=msx21,
$bio

MSX 21 Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134286&o=2

$end

$msx1_flop=msxart,
$bio

MSX Artist Cracked (c) 19?? Unknown.

Tape to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133182&o=2

$end

$msx1_flop=msxbball,
$bio

MSX Baseball Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134287&o=2

$end

$msx1_cart=msxbbal2,
$bio

MSX cart. published 36 years ago:

MSX Baseball II National (c) 1986 Panasoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77227&o=2

$end

$msx1_cart=msxbball,msxbballa,
$bio

MSX cart. published 38 years ago:

MSX Baseball [Model CF-SM002] (c) 1984 Panasoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77226&o=2

$end

$msx1_cart=msxbasic,
$bio

MSX cart. published 34 years ago:

MSX Basic-kun Plus 2.0 (c) 1988 ASCII Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77228&o=2

$end

$msx1_cass=msxcmp12,
$bio

MSX cass. published 35 years ago:

MSX Computer Magazine No. 12 (c) 1987 Arcadia srl [Italy]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=130132&o=2

$end

$msx1_cass=msxcmp13,
$bio

MSX cass. published 35 years ago:

MSX Computer Magazine No. 13 (c) 1987 Arcadia srl.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=130133&o=2

$end

$msx1_cass=msxcmp16,msxcmp16a,
$bio

MSX cass. published 35 years ago:

MSX Computer Magazine No. 16 (c) 1987 Arcadia srl.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=130136&o=2

$end

$msx1_cass=msxcmp19,
$bio

MSX cass. published 34 years ago:

MSX Computer Magazine No. 19 (c) 1988 Arcadia srl.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=130139&o=2

$end

$msx1_cass=msxcmp06,
$bio

MSX cass. published 36 years ago:

MSX Computer Magazine No. 6 (c) 1986 Arcadia srl.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=130126&o=2

$end

$msx1_cart=msxderby,
$bio

MSX cart. published 39 years ago:

MSX Derby [Model 00090] (c) 1983 ASCII Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77229&o=2

$end

$msx2_flop=msxdw1,
$bio

MSX 2 disk. published 27 years ago:

MSX Doujin World (c) 1995 Yuugazoku

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101794&o=2

$end

$msx2_flop=msxdw2,
$bio

MSX 2 disk. published 27 years ago:

MSX Doujin World 2 (c) 1995 Yuugazoku

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101795&o=2

$end

$msx2_flop=msxdw3,
$bio

MSX 2 disk. published 26 years ago:

MSX Doujin World 3 (c) 1996 Yuugazoku

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101796&o=2

$end

$msx1_cart=eiwajite,
$bio

MSX cart. published 33 years ago:

MSX Eiwa Jiten (c) 1989 Hi-Score Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52715&o=2

$end

$svi318_cass=msxemu,
$bio

Spectravideo SV-318 cass. published 39 years ago:

MSX Emulator (c) 1983 Klopper, H. & Zevenhoven, P.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265158&o=2

$end

$aleste=msxgames,
$bio

MSX Games (c) 199? Patisonic.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232954&o=2

$end

$msx1_cass=msxgame1,
$bio

MSX cass. published 36 years ago:

MSX Games Vol 01 - El Pinguino (c) 1986 Grupo de Trabajo Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94801&o=2

$end

$msx1_cass=msxgame2,msxgame2a,
$bio

MSX cass. published 36 years ago:

MSX Games Vol 02 - Bob 007 (c) 1986 Grupo de Trabajo Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94802&o=2

$end

$msx1_cass=msxgame4,
$bio

MSX Games Vol 04 - Xider (c) 198? Grupo de Trabajo Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94803&o=2

$end

$msx1_cart=hanakoi,
$bio

MSX cart. published 38 years ago:

MSX Hanafuda Koi Koi (c) 1984 ASCII Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77230&o=2

$end

$msx1_flop=hanakoi,hanakoia,
$bio

MSX Hanafuda Koi Koi Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134224&o=2

$end

$msx2_flop=msxpnt4,msxpnt4b,msxpnt4a,
$bio

MSX 2 disk. published 30 years ago:

MSX Paint IV (c) 1992 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101797&o=2

$end

$msx1_cart=msxrugby,
$bio

MSX cart. published 37 years ago:

MSX Rugby [Model PANA-1] (c) 1985 Panasoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77231&o=2

$end

$msx1_cass=scrdump,scrdumpa,
$bio

MSX cass. published 36 years ago:

MSX Screendump (c) 1986 Philips Interactive Media, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268099&o=2

$end

$msx1_cart=shogigam,
$bio

MSX cart. published 38 years ago:

MSX Shogi Game (c) 1984 Sony Corp.

- TECHNICAL -

GAME ID: HBS-G034C

- STAFF -

Cover Art by: Susumu MATSUSHITA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77232&o=2

$end

$msx1_cart=msxsoccr,msxsoccra,
$bio

MSX cart. published 37 years ago:

MSX Soccer (c) 1985 Panasoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77233&o=2

$end

$msx1_cart=msxsoccrk,
$bio

MSX Soccer (c) 198? Zemina.

Korean release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95204&o=2

$end

$msx1_cass=msxsof01,
$bio

MSX cass. published 37 years ago:

MSX Soft Magazine - Issue 01 - Musica (c) 1985 Monser [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94804&o=2

$end

$msx1_cass=msxsof04,
$bio

MSX cass. published 37 years ago:

MSX Soft Magazine - Issue 04 - Tragamanzanas (c) 1985 Monser [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94805&o=2

$end

$msx1_cass=msxsof08,
$bio

MSX cass. published 37 years ago:

MSX Soft Magazine - Issue 08 - Rana Sideral (c) 1985 Monser [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94806&o=2

$end

$msx1_cass=msxsof10,
$bio

MSX Soft Magazine - Issue 10 - F-16 (c) 198? Monser [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94807&o=2

$end

$msx1_cass=msxsw05,
$bio

MSX cass. published 36 years ago:

MSX Software - Issue 05 (c) 1986 Grupo de Trabajo Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94808&o=2

$end

$msx1_cass=msxsw10,
$bio

MSX cass. published 36 years ago:

MSX Software - Issue 10 (c) 1986 Grupo de Trabajo Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94809&o=2

$end

$msx1_cass=msxsw12,msxsw12a,
$bio

MSX cass. published 36 years ago:

MSX Software - Issue 12 - Phantom Ataca (c) 1986 Grupo de Trabajo Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94810&o=2

$end

$msx1_cass=msxsw19,
$bio

MSX cass. published 36 years ago:

MSX Software - Issue 19 - Super Baby (c) 1986 Grupo de Trabajo Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94811&o=2

$end

$msx1_cass=msxsw20,
$bio

MSX cass. published 36 years ago:

MSX Software - Issue 20 - Death House (c) 1986 Grupo de Trabajo Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94812&o=2

$end

$msx2_flop=msxsprng,
$bio

MSX 2 disk. published 33 years ago:

MSX Spring (c) 1989 MSX Magazine

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101798&o=2

$end

$msx1_flop=suptenn,
$bio

MSX Super Tennis Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134368&o=2

$end

$msx1_cart=suptenn,
$bio

MSX cart. published 38 years ago:

MSX Super Tennis [Model HBS-G022C] (c) 1984 Sony Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77235&o=2

$end

$msx2_flop=msxtrain,
$bio

MSX 2 disk. published 29 years ago:

MSX Train (c) 1993 Family Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101799&o=2

$end

$msxr_flop=msxview,
$bio

MSX View (c) 19?? Unknown [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133285&o=2

$end

$msx1_cart=msxaid,
$bio

MSX cart. published 36 years ago:

MSX-Aid (c) 1986 ASCII Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77236&o=2

$end

$msx1_flop=msxdosb,msxdosa,msxdos,
$bio

MSX disk. published 39 years ago:

MSX-DOS (c) 1983 Microsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109066&o=2

$end

$aleste=msxdos,
$bio

Patisonic Aleste 520EX disk. published 29 years ago:

MSX-DOS + Developer Tools (c) 1993 Patisonic.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232952&o=2

$end

$msx1_flop=msxdoshs,msxdoshsa,
$bio

MSX disk. published 33 years ago:

MSX-DOS Ayuda (c) 1989 Philips Spain

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109067&o=2

$end

$msx1_flop=msxdoshd,msxdoshda,
$bio

MSX disk. published 33 years ago:

MSX-DOS Hulp (c) 1989 Philips Interactive Media, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109068&o=2

$end

$msx1_flop=msxdostba,
$bio

MSX disk. published 38 years ago:

MSX-DOS Tools (c) 1984 Nemesis Informatica

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109069&o=2

$end

$msx2_flop=msxfan01,
$bio

MSX 2 disk. published 31 years ago:

MSX-FAN Disk #1 (c) 1991 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101800&o=2

$end

$msx2_flop=msxfan10,
$bio

MSX 2 disk. published 30 years ago:

MSX-FAN Disk #10 (c) 1992 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101801&o=2

$end

$msx2_flop=msxfan11,
$bio

MSX 2 disk. published 30 years ago:

MSX-FAN Disk #11 (c) 1992 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101802&o=2

$end

$msx2_flop=msxfan12,
$bio

MSX 2 disk. published 30 years ago:

MSX-FAN Disk #12 (c) 1992 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101803&o=2

$end

$msx2_flop=msxfan13,
$bio

MSX 2 disk. published 30 years ago:

MSX-FAN Disk #13 (c) 1992 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101804&o=2

$end

$msx2_flop=msxfan14,
$bio

MSX 2 disk. published 30 years ago:

MSX-FAN Disk #14 (c) 1992 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101805&o=2

$end

$msx2_flop=msxfan15,
$bio

MSX 2 disk. published 30 years ago:

MSX-FAN Disk #15 (c) 1992 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101806&o=2

$end

$msx2_flop=msxfan16,
$bio

MSX 2 disk. published 29 years ago:

MSX-FAN Disk #16 (c) 1993 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101807&o=2

$end

$msx2_flop=msxfan17,
$bio

MSX 2 disk. published 29 years ago:

MSX-FAN Disk #17 (c) 1993 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101808&o=2

$end

$msx2_flop=msxfan18,
$bio

MSX 2 disk. published 29 years ago:

MSX-FAN Disk #18 (c) 1993 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101809&o=2

$end

$msx2_flop=msxfan19,
$bio

MSX 2 disk. published 29 years ago:

MSX-FAN Disk #19 (c) 1993 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101810&o=2

$end

$msx2_flop=msxfan02,
$bio

MSX 2 disk. published 31 years ago:

MSX-FAN Disk #2 (c) 1991 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101811&o=2

$end

$msx2_flop=msxfan20,
$bio

MSX 2 disk. published 29 years ago:

MSX-FAN Disk #20 (c) 1993 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101812&o=2

$end

$msx2_flop=msxfan21,
$bio

MSX 2 disk. published 29 years ago:

MSX-FAN Disk #21 (c) 1993 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101813&o=2

$end

$msx2_flop=msxfan22,
$bio

MSX 2 disk. published 29 years ago:

MSX-FAN Disk #22 (c) 1993 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101814&o=2

$end

$msx2_flop=msxfan23,
$bio

MSX 2 disk. published 29 years ago:

MSX-FAN Disk #23 (c) 1993 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101815&o=2

$end

$msx2_flop=msxfan24,msxfan24a,
$bio

MSX 2 disk. published 28 years ago:

MSX-FAN Disk #24 (c) 1994 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101816&o=2

$end

$msx2_flop=msxfan25,
$bio

MSX 2 disk. published 28 years ago:

MSX-FAN Disk #25 (c) 1994 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101817&o=2

$end

$msx2_flop=msxfan26,
$bio

MSX 2 disk. published 28 years ago:

MSX-FAN Disk #26 (c) 1994 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101818&o=2

$end

$msx2_flop=msxfan27,
$bio

MSX 2 disk. published 28 years ago:

MSX-FAN Disk #27 (c) 1994 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101819&o=2

$end

$msx2_flop=msxfan28,
$bio

MSX 2 disk. published 28 years ago:

MSX-FAN Disk #28 (c) 1994 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101820&o=2

$end

$msx2_flop=msxfan29,
$bio

MSX 2 disk. published 28 years ago:

MSX-FAN Disk #29 (c) 1994 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101821&o=2

$end

$msx2_flop=msxfan03,
$bio

MSX 2 disk. published 31 years ago:

MSX-FAN Disk #3 (c) 1991 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101822&o=2

$end

$msx2_flop=msxfan30,
$bio

MSX 2 disk. published 27 years ago:

MSX-FAN Disk #30 (c) 1995 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101823&o=2

$end

$msx2_flop=msxfan31,
$bio

MSX 2 disk. published 27 years ago:

MSX-FAN Disk #31 (c) 1995 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101824&o=2

$end

$msx2_flop=msxfan32,
$bio

MSX 2 disk. published 27 years ago:

MSX-FAN Disk #32 (c) 1995 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101825&o=2

$end

$msx2_flop=msxfan33,
$bio

MSX 2 disk. published 27 years ago:

MSX-FAN Disk #33 (c) 1995 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101826&o=2

$end

$msx2_flop=msxfan04,
$bio

MSX 2 disk. published 30 years ago:

MSX-FAN Disk #4 (c) 1992 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101827&o=2

$end

$msx2_flop=msxfan05,
$bio

MSX 2 disk. published 30 years ago:

MSX-FAN Disk #5 (c) 1992 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101828&o=2

$end

$msx2_flop=msxfan06,
$bio

MSX 2 disk. published 30 years ago:

MSX-FAN Disk #6 (c) 1992 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101829&o=2

$end

$msx2_flop=msxfan07,
$bio

MSX 2 disk. published 30 years ago:

MSX-FAN Disk #7 (c) 1992 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101830&o=2

$end

$msx2_flop=msxfan08,
$bio

MSX 2 disk. published 30 years ago:

MSX-FAN Disk #8 (c) 1992 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101831&o=2

$end

$msx2_flop=msxfan09,
$bio

MSX 2 disk. published 30 years ago:

MSX-FAN Disk #9 (c) 1992 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101832&o=2

$end

$msx1_cart=fandom1,
$bio

MSX cart. published 34 years ago:

MSX-FAN Fandom Library 1 (c) 1988 Tecnopolis

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77237&o=2

$end

$msx1_cart=fandom2,
$bio

MSX cart. published 34 years ago:

MSX-FAN Fandom Library 2 (c) 1988 Tecnopolis

- TECHNICAL -

GAME ID: 58TSX-5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77238&o=2

$end

$msx1_cart=fandom3,
$bio

MSX cart. published 34 years ago:

MSX-FAN Fandom Library 3 [Model 58TSX-6] (c) 1988 Tecnopolis

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77239&o=2

$end

$msx2_flop=msxffl8,
$bio

MSX 2 disk. published 32 years ago:

MSX-FAN Fandom Library 8 (c) 1990 Tokuma Shoten Intermedia, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101833&o=2

$end

$msx1_cart=msxlogo,
$bio

MSX cart. published 37 years ago:

MSX-Logo [Model VG 8103/23] (c) 1985 Philips Interactive Media, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77240&o=2

$end

$info=mt32,
$bio

Musical Instrument published 35 years ago:

MT-32 (c) 1987 Roland

The Roland MT-32 is a desktop (velocity sensitive), 8-32 voice (9 part multimbral), digital synthesizer, featuring 1-4 oscillators (sample or resonant low pass filtered saw/square), dedicated pitch/filter/amp 5 stage envelopes, LFO, reverb, 128 presets, and MIDI.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264500&o=2

$end

$msx1_cart=mtbase,
$bio

MSX cart. published 35 years ago:

MT-Base (c) 1987 Micro Technology

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77241&o=2

$end

$intv=mte201,
$bio

Mattel Intellivision cart. published 44 years ago:

MTE-201 Test Cartridge (c) 1978 Mattel Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60911&o=2

$end

$timex_dock=mterm,
$bio

Timex Sinclair 2068 cart. published 39 years ago:

MTERM - Smart Terminal Program (c) 1983 Westridge Communications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237056&o=2

$end

$psx=celebdm,
$bio

Sony PlayStation CD published 19 years ago:

MTV Celebrity Deathmatch (c) 2003 Gotham Games

- TECHNICAL -

GAME ID: SLUS-01453

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111269&o=2

$end

$psx=mtvmusic,
$bio

Sony PlayStation CD published 23 years ago:

MTV Music Generator (c) 1999 Codemasters Soft. Co., Ltd., The

Just pop MTV Music Generator into your PlayStation game console and prepare to create music magic. Whether you're a beginner or a whiz, you'll amaze yourself with your homemade tracks. Experiment with 1500 riffs and 3000 instrument sounds and enhance your music with cool effects like chorus and reverb, creating infinite music possibilities. Then make a matching 3-D video and save it all on your memory card to play to your friends. It's music creation for the PlayStation...and it rocks. So will you.

- TECHNICAL -

GAME ID: SLUS-01006

- TRIVIA -

This software was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111611&o=2

$end

$gbcolor=mtvride,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

MTV Sports - Pure Ride [Model CGB-BPVE-USA] (c) 2000 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68254&o=2

$end

$psx=mtvpure,
$bio

Sony PlayStation CD published 22 years ago:

MTV Sports - Pure Ride (c) 2000 T-HQ, Inc.

- TECHNICAL -

GAME ID: SLUS-01231

- TRIVIA -

Released on September 30, 2000 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111414&o=2

$end

$gbcolor=mtvskate,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

MTV Sports - Skateboarding featuring Andy MacDonald [Model CGB-BMTE-USA] (c) 2000 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68256&o=2

$end

$psx=mtvskate,
$bio

Sony PlayStation CD published 22 years ago:

MTV Sports - Skateboarding featuring Andy Macdonald (c) 2000 T-HQ, Inc.

- TECHNICAL -

GAME ID: SLUS-01232

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111415&o=2

$end

$dc=mtvskatee,
$bio

Sega Dreamcast GD published 22 years ago:

MTV Sports - Skateboarding featuring Andy MacDonald [Model T-10001D-50] (c) 2000 T-HQ, Inc. [Toy HeadQuarters]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135617&o=2

$end

$dc=mtvskate,
$bio

Sega Dreamcast GD published 22 years ago:

MTV Sports - Skateboarding featuring Andy MacDonald [Model T-10004N] (c) 2000 T-HQ, Inc. [Toy HeadQuarters]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135616&o=2

$end

$psx=mtvsnow,
$bio

Sony PlayStation CD published 23 years ago:

MTV Sports - Snowboarding (c) 1999 T-HQ, Inc.

- TECHNICAL -

GAME ID: SLUS-00990

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111416&o=2

$end

$gbcolor=mtvbmx,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

MTV Sports - T.J. Lavin's Ultimate BMX [Model CGB-BTVE-USA] (c) 2000 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68258&o=2

$end

$psx=mtvbmx,
$bio

Sony PlayStation CD published 21 years ago:

MTV Sports - T.J. Lavin's Ultimate BMX (c) 2001 T-HQ, Inc.

- TECHNICAL -

GAME ID: SLUS-01233

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111417&o=2

$end

$psx=beavis,
$bio

Sony PlayStation CD published 24 years ago:

MTV's Beavis and Butt-Head - Virtual Aho Shoukougun  (c) 1998 B-Factory Co., Ltd.

- TECHNICAL -

[Model SLPS-01219]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84955&o=2

$end

$megadriv=beavis,
$bio

Sega Mega Drive cart. published 28 years ago:

MTV's Beavis and Butt-Head (c) 1994 Viacom International, Incorporated.

- TECHNICAL -

GAME ID: T-139016-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56357&o=2

$end

$nes=remote,
$vgmplay=remote_nes,
$bio

Nintendo NES cart. published 32 years ago:

MTV's Remote Control (c) 1990 Hi Tech Expressions

Now you can play the only game show that started in a basement right on your NES!

Just answer the absurd questions about Rock 'n' Roll and Junk Trivia and win lots of points.
Senseless? You bet! Fun? Always!
You'll be the envy of your friends, and best of all, you don't have to be smart to win!

Featuring:
Hundreds of challenging questions in absurd, thematic, tasteless and humorous categories.
Crazy interruptions such as "Off the Air," "Home Shopping Zone," and "Ranger Bob," just like the real show.
The fast and furious End Game Round that can change losers into winners.
Single or group game play options.

- TECHNICAL -

GAME ID: NES-H6-USA

- TRIVIA -

Released in May 1990 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55317&o=2

$end

$info=mtx500,
$bio

Computer published 39 years ago:

MTX 500 (c) 1983 Memotech

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264531&o=2

$end

$info=mtx512,
$bio

Computer published 39 years ago:

MTX 512 (c) 1983 Memotech

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264532&o=2

$end

$mtx_cart=node,
$bio

MTX Node Ring (c) 198? Memotech.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265540&o=2

$end

$pc98_cd=mu,
$bio

NEC PC-9821 CD published 27 years ago:

Mu (c) 1995 Hervest [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233945&o=2

$end

$nes=mcwy,
$bio

Nintendo Famicom cart. published 12 years ago:

牧场物语 (c) 2000? Nanjing
(Mu Chang Wu Yu)

Chinese pirate backport of Harvest Moon.

- TECHNICAL -

Game ID: NJ011

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76877&o=2

$end

$fm8_cass=mu,
$bio

Fujitsu FM-8 cass. published 39 years ago:

Mu Tairiku no Nazo (c) 1983 Magical Zoo [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93766&o=2

$end

$x68k_flop=mu1,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Mu-1 Super (c) 1991 San Musical Service

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87914&o=2

$end

$msxr_flop=munote,
$bio

MSX Turbo-R disk. published 30 years ago:

μ.Note (c) 1992 Bit2 [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133292&o=2

$end

$msxr_flop=musios,
$bio

MSX Turbo-R disk. published 31 years ago:

μ.Sios (c) 1991 Bit2 [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133293&o=2

$end

$info=mu100,
$bio

Musical Instrument published 25 years ago:

MU100 (c) 1997 Yamaha

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229087&o=2

$end

$info=mu100r,
$bio

Musical Instrument published 25 years ago:

MU100 Rackable ver. (c) 1997 Yamaha

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229089&o=2

$end

$info=mu100b,
$bio

Musical Instrument published 24 years ago:

MU100B (c) 1998 Yamaha

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229088&o=2

$end

$info=mu5,
$bio

Musical Instrument published 28 years ago:

MU5 (c) 1994 Yamaha

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289789&o=2

$end

$info=mu50,
$bio

Musical Instrument published 27 years ago:

MU50 (c) 1995 Yamaha

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229090&o=2

$end

$info=mu80,
$bio

Musical Instrument published 28 years ago:

MU80 (c) 1994 Yamaha

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229091&o=2

$end

$pico=muattago,
$bio

Sega Pico game published 24 years ago:

Muat Tago Galka (c) 1998 Samsung

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115685&o=2

$end

$mz700_cass=mucmac,
$bio

Muc Mac (c) 198? BBG Soft. [Germany]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131644&o=2

$end

$mz800_cass=mucmac,
$bio

Muc Mac (c) 198? BBG Soft. [Germany]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235727&o=2

$end

$gba=muchaluc,
$bio

Nintendo GBA cart. published 19 years ago:

Mucha Lucha! Mascaritas of the Lost Code [Model AGB-BMLE-USA] (c) 2003 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71979&o=2

$end

$info=mmpork,
$bio

Arcade Video game published 15 years ago:

Muchi Muchi Pork! (c) 2007 Cave Company, Limited.

- TRIVIA -

Developed by Cave and distributed by AMI (Amusement Marketing International).

Muchi Muchi Pork was shown at the 2007 AOU show and was released on April 26, 2007 in Japan.

- STAFF -

Producer: Kenichi Takano
Programmer: S. Yagawa
Chief Designer: Akira Wakabayashi
Designer: Hideki Nomura, Takeharu Isogai, Takato Yamashita, Ariko Miyauchi
Character Design: Kazuhiki Kawasaki

Voice Actors:
*Momo*: Yuki Sakura (AS KIKAKU)
*Ikuo*: Yuri Makuta (AS KIKAKU)
*Rafute*: Kaori Nakamura (AS KIKAKU)
*Wing*: Masa-King
*Sirloin*: Daisuke Matsumoto
*Ramb*: Natsuko Naitou
*Sakura*: Tsuyoshi Ogasawara
*Pork Fillet*: Junpei Asashina (AS KIKAKU)

Music Composers: Cave Sound Team, "Dounokutsu-Ongakutai", Masa-King, Kizakura, Naohiro Sightow, Natsuko Naitou, Daisuke Matsumoto
PV Director: Shougo Ookawa
System Advisor: Tsuneki Ikeda, Mamoru Furukawa, Yasushi Imai
Special Assist: Toshiaki Tomizawa, Kaori Itamura, Atsunori Aburatani, Maiko Mori, Yuji Inoue, Yui Yoshii, Michihiro Yamazaki, Takeo Suzuki, Shinya Kutsukake, Yasukazu Takasawa, Ayoji Uezu, Saori Yamamoto, Aisa Sekikawa

- PORTS -

* CONSOLES:
Microsoft XBOX360 [JP] (Feb.24, 2011; "Muchi Muchi Pork! & PinkSweets - Ibara Sorekara [Model JES1-00125]")
Microsoft XBOX360 [JP] (Feb.24, 2011; "Muchi Muchi Pork! & PinkSweets - Ibara Sorekara [Shokai Gentei Ban] [Model JES1-00126]")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=12267&o=2

$end

$apple2_flop_clcracked=mudpies,
$bio

Apple II 5.25 disk. published 37 years ago:

Mud Pies (c) 1985 Troll Associates

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230844&o=2

$end

$cdtv=mudpuddl,
$bio

Commodore Amiga CDTV CD published 31 years ago:

Mud Puddle [Model CDRM-573600] (c) 1991 Discis

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=194469&o=2

$end

$svmu=muddy,
$bio

Muddy Says (c) 200? Muddy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294611&o=2

$end

$dragon_cass=mudpies,
$bio

Dragon cass. published 37 years ago:

Mudpies (c) 1985 Microdeal

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116379&o=2

$end

$dragon_flop=mudpies,
$bio

Dragon disk. published 37 years ago:

Mudpies and Demon Seed (c) 1985 Microdeal

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117075&o=2

$end

$cpc_flop=muellerg,
$bio

Amstrad CPC type-in published 34 years ago:

Mueller (c) 1988 CPC Amstrad International

- TRIVIA -

Listed as a type-in program in the magazine: CPC Amstrad International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127973&o=2

$end

$info=mugsmash,
$bio

Arcade Video game published 32 years ago:

Mug Smashers (c) 1990 Electronic Devices.

A sideways scrolling beat-em-up in the mould of "Final Fight", "Double Dragon" et. al. Mug Smashers features a colourful array of somewhat camp protagonists to the fighting genre. The usual array of fighting moves and occasional weapon pick-ups (such as knives, spanners and a gun) feature.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 12 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), OKI6295 (@ 8.5 Khz)

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Released in December 1990.

Developed in cooperation with 3-D Games from England.

All music and sound effects are ripped from "The Combatribes".

- STAFF -

General manager : Paolo Di Nunno
Supervisor : Ben Boux
Software : Bruno Lacchini, Roberto Zeni
Art : Renato Panicacci
Harwdare : Fabio Veronessi, Marco Di Nunno

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1701&o=2

$end

$pc98=mugr,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Mug-R (c) 1994 Software House Parsley.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90194&o=2

$end

$pc98=mugenhoy,mugenhoya,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

夢幻泡影 (c) 1995 Alicesoft.
(Mugen Houyou)

- TECHNICAL -

Media: floppydisk x5

- TRIVIA -

Released on July 07, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90195&o=2

$end

$pc98_cd=mugenhoy,
$fmtowns_cd=mugenhoy,
$bio

NEC PC-98/Fujitsu FM Towns CD published 27 years ago:

夢幻泡影 (c) 1995 Alicesoft.
(Mugen Houyou)

- TECHNICAL -

GAME ID: ALS-0013
CD x1

- TRIVIA -

Released on July 07, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110226&o=2

$end

$pc98=mugen2,
$bio

NEC PC-9801 Series 5.25in. disk. published 36 years ago:

Mugen no Shinzou II (c) 1986 Xtal Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90198&o=2

$end

$fm7_disk=mugen2,
$bio

Fujitsu FM-7 5.25in. disk. published 36 years ago:

Mugen no Shinzou II (c) 1986 Xtal Soft.

- TECHNICAL -

GAME ID: FUXA-13006

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93636&o=2

$end

$pc8801_flop=mugen2,
$bio

NEC PC-8801 Series disk. published 37 years ago:

Mugen no Shinzou II (c) 1985 Xtal Soft.

- TECHNICAL -

GAME ID: NEXA-12012

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92431&o=2

$end

$x1_flop=mugen2,
$bio

Sharp X1 5.25in. disk. published 36 years ago:

Mugen no Shinzou II (c) 1986 Xtal Soft.

- TECHNICAL -

GAME ID: SIXA-16010

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86068&o=2

$end

$mz2500=mugen2,
$bio

Mugen no Shinzou II (c) 198? Xtal Soft.

- TECHNICAL -

GAME ID: SJXA-12003

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128578&o=2

$end

$pc8801_flop=mugen3,mugen3a,
$bio

NEC PC-8801 Series disk. published 32 years ago:

Mugen no Shinzou III (c) 1990 Xtal Soft.

- TECHNICAL -

GAME ID: NFXA-17008
BARCODE: 4956059101037

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92432&o=2

$end

$pc8801_flop=mugen,
$bio

NEC PC-8801 Series disk. published 38 years ago:

夢幻の心臓 (c) 1984 Xtal Soft.
(Mugen no Shinzou)

- TECHNICAL -

GAME ID: NEXA-12007

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92430&o=2

$end

$mz2500=mugen,
$bio

Mugen no Shinzou (c) 198? Xtal Soft.

- TECHNICAL -

GAME ID: SJXA-12001

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128577&o=2

$end

$msx1_cart=valis,
$bio

MSX cart. published 36 years ago:

夢幻戦士ヴァリス (c) 1986 Telenet Japan
(Mugen Senshi Valis)

- TRIVIA -

Original price: 6800 Yen

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52718&o=2

$end

$x1_flop=valis,
$bio

Sharp X1 5.25in. disk. published 36 years ago:

Mugen Senshi Valis (c) 1986 Telenet Japan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86067&o=2

$end

$pc8801_flop=valis,
$bio

NEC PC-8801 Series disk. published 36 years ago:

Mugen Senshi Valis (c) 1986 Telenet Japan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92428&o=2

$end

$msx1_cart=valisk,
$bio

MSX cart. published 35 years ago:

Mugen Senshi Valis (c) 1987 Zemina [Korea]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77291&o=2

$end

$pc98=valis,
$bio

NEC PC-9801 Series 5.25in. disk. published 35 years ago:

夢幻戦士ヴァリス (c) 1987 Telenet Japan
(Mugen Senshi Valis)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90196&o=2

$end

$fm77av=valis,
$bio

Fujitsu FM-77AV disk. published 35 years ago:

Mugen Senshi Valis (c) 1987 Telenet Japan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93854&o=2

$end

$pcecd=valis,
$bio

NEC PC-Engine CD published 30 years ago:

Mugen Senshi Valis - Legend of a Fantasm Soldier (c) 1992 Telenet.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58296&o=2

$end

$x68k_flop=valis2,valis2d,
$vgmplay=valis2_68k,
$bio

Sharp X68000 Series 5.25in. disk. published 33 years ago:

Mugen Senshi Valis II (c) 1989 Telenet Japan

- TECHNICAL -

BARCODE: 4988624960152
MEDIA: Fd x5

- TRIVIA -

Released on November 23, 1989 in Japan.

- TIPS AND TRICKS -

* Music Test: During the game's intro, hold F5. If done right, the intro will fade out and the game will ask you to insert Disk D. Do so to enter a music test menu.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87915&o=2

$end

$pc98=valis2,valis2a,
$bio

NEC PC-9801 Series 5.25in. disk. published 33 years ago:

Mugen Senshi Valis II (c) 1989 Telenet Japan

- TECHNICAL -

BARCODE: 4988624930155

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90197&o=2

$end

$pc8801_flop=valis2,valis2d,
$vgmplay=valis2_88o,valis2_88oa,
$bio

NEC PC-8801 Series disk. published 33 years ago:

夢幻戦士ヴァリスII (c) 1989 Telenet Japan.
(Mugen Senshi Valis II)

- TECHNICAL -

BARCODE: 4988624980150

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92429&o=2

$end

$msx2_flop=valis2,valis2a,
$bio

MSX 2 disk. published 33 years ago:

夢幻戦士ヴァリスII (c) 1989 Telenet Japan
(Mugen Senshi Valis II)

- TECHNICAL -

BARCODE: 4988624920156

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101868&o=2

$end

$nes=valis,
$bio

Nintendo Famicom cart. published 35 years ago:

夢幻戦士ヴァリス (c) 1987 Tokuma Shoten Intermedia, Incorporated.
(Mugen Senshi Valis)

Mugen Senshi Valis is a side scrolling platform/action game by Nihon Telenet and based on the original Valis released for the PC88 and MSX Japanese computers. The game follows the story of a Japanese school girl named Yuuko Asao who, after receiving the legendary sword of Valis, fights an epic battle between demons and the people of the fantasy dream world of Vecanti. Her best friend Reiko was abducted by the demon king Rogles and Yuuko now embarks on a long journey through the multiple dimensions of the mystic world to save her and retrieve the five Valis gemstones. She starts the game with her mystical sword and can fire small bursts of energy at her enemies. She can also run, jump or crouch. However, this Famicom port of Valis is not a traditional platform game (unlike the games it is based on). Here, the player must navigate through non-linear and maze-like levels that include countless exists, dead ends and loops. Although the first stage features Yuuko's hometown on Earth, the dream land that comes later is vast and built around large interconnected worlds. Maps are scattered throughout the game and greatly help Yuuko in her quest and prevent her from getting lost. Other special items can be collected along the way by visiting townspeople. Some items are instantly activated (such as the Medical Herbs or the Star Barrier) whereas others are stored in Yuuko's equipment for later use or activated as secondary weapons - they range from the Float Boots, Spike Boots, Life Pots, Power Boots, Shield, Cape, Bombs and so forth. Finally, although the game features infinite continues, Yuuko is automatically sent to the beginning of an area when defeated.

- TECHNICAL -

Cartidge ID: GTS-VA

- TRIVIA -

Mugen Senshi Valis was released on August 21, 1987 in Japan for 5500 Yen.

- STAFF -

Producer: Hiroo Tochikubo, Kazuyuki Fukushima, Yuji Fukushima
Coordinator: Shigetoshi Takahashi
Director: Chuichi Fukushima
Technical Director: Satoshi Tanaka
Programmer: Masami Hanari
Game Designer: Denki Neko
Graphic Designer: Kohji Yokota, Tomomo Yoshii, Mitsuru Takahashi
Graphic Assist: Eiji Kikuchi, Akira Aoi, Ichiro Gamiike
Music Compose Arrange: Shinobu Ogawa
Sound Effect: Nobuhito Koise
Promoter: Tsutomu Ohtsuka, Yoshio Tsuboike, T.C.C.
Manual: Hiroshi Mizunuma, Hiroshi Nakamura
Test Play: Hiroyuki Kurano
Thanks: Sunrise, Mush Island, Joe Ashitano, Kinsan, Mr. Moo, Hiroshi Akahori, Oda Kiritaro
Special Thanks: Family Computer Magazine

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54792&o=2

$end

$megadriv=valisj,
$vgmplay=valis_md,
$bio

Sega Mega Drive cart. published 31 years ago:

Mugen Senshi Valis (c) 1991 Riot

- TECHNICAL -

GAME ID: T-49083

- TRIVIA -

Released on December 27, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56693&o=2

$end

$gba=mugenbrg,
$bio

Nintendo GBA cart. published 19 years ago:

Mugenborg [Model AGB-AG6J-JPN(RK317-J1)] (c) 2003 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71980&o=2

$end

$cpc_flop=mugginst,mugginst01,mugginst02,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Muggins the Spaceman cracked (c) 1987 Unknown.

Pirate tape_to_disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121056&o=2

$end

$spectrum_cass=mugsy,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Mugsy (c) 1984 Melbourne House [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79899&o=2

$end

$spectrum_cass=mugsysrv,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Mugsy's Revenge (c) 1986 Melbourne House [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79900&o=2

$end

$mbee_quik=mugwump,
$bio

Applied Technology Microbee cass. published 37 years ago:

Mugwump Hunt (c) 1985 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289661&o=2

$end

$megadriv=muhammad,
$bio

Sega Mega Drive cart. published 30 years ago:

Muhammad Ali Heavyweight Boxing (c) 1992 Virgin Games

- TRIVIA -

Reviews:
[FR] April 1993 - Consoles + No. 18: 90/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56694&o=2

$end

$megadriv=muhammadu,muhammadup,muhammadup1,
$bio

Sega Genesis cart. published 30 years ago:

Muhammad Ali Heavyweight Boxing (c) 1992 Virgin Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57313&o=2

$end

$snes=muhammad,
$bio

Nintendo Super NES cart. published 29 years ago:

Muhammad Ali Heavyweight Boxing [Prototype] (c) 1993 Park Place Productions

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63297&o=2

$end

$gameboy=muhammad,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Muhammad Ali's Boxing [Model DMG-XB-USA] (c) 1993 Virgin Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66519&o=2

$end

$info=semibase,
$bio

Arcade Video game published 25 years ago:

MuHanSeungBu (c) 1997 SemiCom.

A Korean baseball game.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 15 Mhz), Zilog Z80 (@ 3.42719 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.42719 Mhz), OKI6295 (@ 7.757 Khz)

Screen orientation : Horizontal
Video resolution : 320 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 1024

Players : 2
Control : 8-way Joystick
Buttons : 3

- TRIVIA -

Released in June 1997.

- SERIES -

1. Magicball Fighting (1994)
2. Wonderleague Star - Sok-Magicball Fighting (1995)
3. Wonderleague 96 (1996)
4. MuHanSeungBu (1997)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4851&o=2

$end

$c64_cart=muistio,
$bio

Muistio 64 (c) 19?? Handic Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231961&o=2

$end

$pc98=mujintou,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

無人島物語 (c) 1994 KSS Media Ent. Co.
(Mujintou Monogatari)

- TRIVIA -

Released on August 05, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90199&o=2

$end

$pc98_cd=mujintou,
$fmtowns_cd=mujintou,
$bio

NEC PC-98/Fujitsu FM Towns CD published 27 years ago:

Mujintou Monogatari (c) 1995 KSS Media Ent. Co.

- TECHNICAL -

CD x1

- TRIVIA -

Released on September 14, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110396&o=2

$end

$pc98=mujinto2,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Mujintou Monogatari 2 (c) 1995 KSS Media Ent. Co..

- TECHNICAL -

FD x8

- TRIVIA -

Released on May 26, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90200&o=2

$end

$pc98_cd=mujinmem,
$bio

NEC PC-9821 CD published 25 years ago:

Mujintou Monogatari Memorial Version (c) 1997 KSS Media Ent. Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128494&o=2

$end

$saturn=mujintou,mujintoua,
$bio

Sega Saturn CD published 24 years ago:

Mujintou Monogatari R - Futari no Love Love Island (c) 1998 KSS.

- TRIVIA -

Released on May 28, 1998 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59436&o=2

$end

$snes=mujintom,
$bio

Nintendo Super Famicom cart. published 26 years ago:

Mujintou Monogatari (c) 1996 KSS.

- TECHNICAL -

GAMe ID: SHVC-AK6J-JPN

- TRIVIA -

Released on January 26, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61835&o=2

$end

$info=multi16,
$bio

Computer published 38 years ago:

MULTI 16-II (c) 1984 Mitsubishi [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228968&o=2

$end

$info=nmg5,nmg5e,nmg5a,
$bio

Arcade Video game published 24 years ago:

Multi 5 (c) 1998 Yun Sung.

This title contains 5 different games, one of which is a platform game, with the remaining four being puzzle games. They are :

* "Tong Boy" combines elements from both "Donkey Kong" and "Donkey Kong Jr.".
* Bubble Gum (a clone of "Puzzle Bobble") 
* Cross Point (a clone of "Columns") 
* Box Logic (a clone of "Logic Pro") 
* Rocktris, (a clone of "Tetris")

Both 'Cross Point' and 'Rocktris' feature adult content in the form of badly digitized pictures of naked women. Despite the colourful and nicely-rendered graphics of most of the games on offer, none manage to match the playability of the arcade originals on which they are based.

- TECHNICAL -

Main CPU : Motorola 68000
Sound CPU : Zilog Z80
Sound Chips : YM3812, OKI6295

Screen orientation : Horizontal
Video resolution : 320 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 1024

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

This game is also known as "New Multi Game 5".

- STAFF -

Director : Kang Bok Won, Lee Chang Won
Program : Kim Byung Gyu, Jang Chang Soo
Graphics : Oh Jeong Suk, Yum Jeong Sik, Kim Dong Suk, Lee Chang Won
Hardware : Lee Sang Jin
Sound : Lee Chang Won

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3574&o=2

$end

$info=multi8,
$bio

Computer published 39 years ago:

MULTI 8 (c) 1983 Mitsubishi [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228969&o=2

$end

$bbc_cass=multiaid,
$bio

Multi Aid (c) 19?? Dynabyte

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52143&o=2

$end

$info=multibaby,
$bio

Video Slot Machine published 32 years ago:

Multi Baby (c) 1990 Oper Coin, S.A.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294540&o=2

$end

$info=ec_multb,
$bio

Multi Bar (c) 19?? Electrocoin Automatics, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42944&o=2

$end

$bbc_cass=multibas,
$bio

Acorn BBC/Electron cass. published 38 years ago:

Multi Base (c) 1984 GSoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52144&o=2

$end

$info=multchmp,multchmpk,multchmpa,
$bio

Arcade Video game published 24 years ago:

Multi Champ (c) 1998 ESD [Excellent Soft Design].

- TECHNICAL -

Main CPU : Motorola 68000 (@ 16 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : YM3812 (@ 4 Mhz), OKI6295 (@ 8 Khz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Multi Champ was released in November 1998 in Korea.

Multi Champ is ESD's first arcade video game.

Among the songs played in the background are Beatles' songs, including 'Hey Jude', 'I Wanna Hold Your Hand' and 'Ob-La-Di, Ob-La-Da'.

About ESD : Founded on April 1, 1998, Excellent Soft Design (ESD) started their business in the arcade game industry. Working not only in game development but in manufacturing and overseas sales activities, ESD is growing into one of today's leading game makers in Korea.

- SERIES -

1. Multi Champ (1998)
2. Multi Champ Deluxe (1999)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1702&o=2

$end

$info=mchampdx,mchampdxa,mchampdxb,
$bio

Arcade Video game published 23 years ago:

Multi Champ Deluxe (c) 1999 ESD [Excellent Soft Design].

This game contains 6 games :
A "Columns" clone.
A "Pang" clone.
A "Solitaire" clone.
A "Shanghai" clone.
A "Pac-Man" clone.
A "Tetris" clone.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 16 Mhz), Zilog Z80 (@ 4 Mhz)
Sound Chips : YM3812 (@ 4 Mhz), OKI6295 (@ 8 Khz)

Players : 2
Control : 8-way Joystick
Buttons : 2

- TRIVIA -

Released in November 1999 in Korea.

- TIPS AND TRICKS -

* Different background settings : in Service Mode/Menu Configurations/Option Back Type :
None = Tropical beach scenes provided.
Bikini only = 10 sexy women to choose from.
Nude only = 10 nude women to choose from.
Bikini + Nude = 20 women to choose from.

- SERIES -

1. Multi Champ (1998)
2. Multi Champ Deluxe (1999)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4245&o=2

$end

$cpc_flop=multicod,
$bio

Amstrad CPC type-in published 33 years ago:

Multi Codeur (c) 1989 Amstar & CPC

- TRIVIA -

Listed as a type-in program in the French magazine Amstar & CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119866&o=2

$end

$cpc_flop=multicod01,
$bio

Amstrad CPC type-in published 32 years ago:

Multi Codeur 2.00 (c) 1990 CPC Infos

- TRIVIA -

Listed as a type-in program in the French magazine: CPC Infos.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119507&o=2

$end

$spectrum_cass=multifil,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Multi File (c) 1984 Interactive Soft. People

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287910&o=2

$end

$a800=fischa,
$bio

Atari 400/800 cart. published 37 years ago:

Multi Fischa (c) 1985 Grupo SITSA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86640&o=2

$end

$info=mfish,mfish_2,mfish_3,mfish_3a,mfish_4,mfish_5,
$bio

Video Slot Machine published 20 years ago:

Multi Fish (c) 2002 Igrosoft.

- TRIVIA -

Released in September 2002.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=31358&o=2

$end

$info=mfish_6,mfish_7,mfish_8,mfish_9,mfish_10,mfish_11,
$bio

Video Slot Machine published 19 years ago:

Multi Fish (c) 2003 Igrosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300290&o=2

$end

$info=mfish_12,mfish_12a,mfish_13,
$bio

Video Slot Machine published 18 years ago:

Multi Fish (c) 2004 Igrosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300291&o=2

$end

$info=multigam,multigmb,multigmt,
$bio

Arcade Video game published 30 years ago:

Multi Game (c) 1992 Tung Sheng Electronics.

An illegal compilation of 35 video games :
1. Excitebike
2. Tetris
3. Star Force (Star War)
4. Sky Destro (Sky Destroyer)
5. Chess
6. Kung Fu (Yie Ar Kung-Fu)
7. Pac Man
8. Base Ball
9. Circus (Circus Charlie)
10. Ice Climber
11. Warpman
12. Road Fight (Road Fighter)
13. Balloon (Balloon Fight)
14. Battle City
15. Supermario (Super Mary)
16. Twinbee
17. Goonies (The Goonies)
18. New Type (The New Type)
19. Tennis
20. Son Son
21. Galaga
22. F1 Race
23. Door Door (Pin Ball)
24. Bomb Jack (Mighty Bomb Jack)
25. Ninja
26. Gorilla 3 (Donkey Kong 3)
27. Macross
28. Mr. Mario
29. Olympic (Track & Field)
30. Wrecking (Wrecking Crew)
31. Penguin (Penguin-Kun Wars)
32. Elevator (Elevator Action)
33. Arabian
34. Zippy (Zippy Race)
35. Star Soldier

- TECHNICAL -

Main CPU : Zetex N2A03
Sound Chips : Zetex N2A03, DAC

Players : 2
Buttons : 3

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=14135&o=2

$end

$info=multi96,
$bio

Arcade Video game published 26 years ago:

Multi Game '96 (c) 1996 Barko Co., Ltd.

Italian release of "Twin Adventure".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101173&o=2

$end

$info=multigm2,
$bio

Arcade Video game published 30 years ago:

Multi Game 2 (c) 1992 Seo Jin.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=31766&o=2

$end

$info=am_mg24,am_mg24a,
$bio

Video Slot Machine published 22 years ago:

Multi Game I (c) 2000 Amatic Industries.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32439&o=2

$end

$info=multigm3,
$bio

Arcade Video game published 30 years ago:

Multi Game III (c) 1992 Seo Jin.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=24513&o=2

$end

$info=am_mg3,am_mg3a,am_mg35i,am_mg31i,am_mg33i,am_mg34i,
$bio

Video Slot Machine published 22 years ago:

Multi Game III (c) 2000 Amatic Industries.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32440&o=2

$end

$info=am_mg4v,
$bio

Video Slot Machine published 22 years ago:

Multi Game IV (c) 2000 Amatic Trading.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122606&o=2

$end

$info=am_mg5hu,
$bio

Multi Game V (c) 200? Amatic Trading.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129374&o=2

$end

$info=gambl186d,
$bio

Video Slot Machine published 22 years ago:

Multi Game [English Ver. 4.1.2T - 1.5.7] (c) 2000 EGD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=316870&o=2

$end

$info=gambl186c,
$bio

Video Slot Machine published 22 years ago:

Multi Game [French Ver. 4.4.8T - 4.0.5] (c) 2000 EGD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=316869&o=2

$end

$info=gambl186b,
$bio

Video Slot Machine published 25 years ago:

Multi Game [Italian Ver. 3.8.6T - 1.5.6] (c) 1997 EGD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=316868&o=2

$end

$info=gambl186,gambl186a,
$bio

Video Slot Machine published 23 years ago:

Multi Game [Italian Ver. 4.0.3 - 1.5.7] (c) 1999 EGD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=316867&o=2

$end

$info=gamt30,gamt31,gamt31mult,
$bio

Video Slot Machine published 14 years ago:

Multi Gaminator 30 (c) 2008 AGI [Austrian Gaming Industries].

This multi-game machine offers the following games:
"Attila"
"Lucky Lady's Charm"
"Sizzling Hot"
"Star Attraction"
"Treasure Jewels"

- TECHNICAL -

Cool Fire I

- TRIVIA -

Released in January 2008.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=35018&o=2

$end

$info=gamt1,gamt1a,gamt1b,gamt1ent,gamt1lotc,
$bio

Video Slot Machine published 18 years ago:

Multi Gaminator I (c) 2004 AGI [Austrian Gaming Industries].

This multi-game machine offers the following games:
"Sizzling Hot"
"Always Hot"
"American Poker II"
"Ultra Hot"
"Lucky Lady's Charm"
"Beetle Mania"
"Dolphin's Pearl"
"Queen of Hearts"
"Roller Coaster"

- TECHNICAL -

Cool Fire I

- TRIVIA -

Released in January 2004

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=35000&o=2

$end

$info=gamt4,gamt4a,gamt4b,gamt4c,gamt4d,gamt4dbag,gamt4e,gamt4ent,gamt4f,gamt4fbag,gamt4g,gamt4h,gamt4hbag,gamt4hmult,gamt4i,gamt4ibag,gamt4j,gamt4lotc,gamt4lotca,gamt4lotm,
$bio

Video Slot Machine published 18 years ago:

Multi Gaminator IV (c) 2004 AGI [Austrian Gaming Industries].

This multi-game machine offers the following games:
"Always Hot"
"Beetle Mania"
"Dolphin's Pearl"
"Lucky Lady's Charm"
"Queen of Hearts"
"Roller Coaster"
"Sizzling Hot"
"The Money Game"
"Ultra Hot"

- TECHNICAL -

Cool Fire I

- TRIVIA -

Released in January 2004

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=35001&o=2

$end

$info=gamt9,gamt9a,gamt9lotc,
$bio

Video Slot Machine published 17 years ago:

Multi Gaminator IX (c) 2005 AGI [Austrian Gaming Industries].

This multi-game machine offers the following games:
"Bananas go Bahamas"
"Beetle Mania"
"Dolphin's Pearl"
"Lucky Lady's Charm"
"Queen of Hearts"

- TECHNICAL -

Cool Fire I

- TRIVIA -

Released in January 2005

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=35005&o=2

$end

$info=gamt5,
$bio

Multi Gaminator V (c) 200? AGI [Austrian Gaming Industries].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43648&o=2

$end

$info=gamt6,gamt6a,gamt6b,gamt6c,gamt6d,gamt6e,gamt6ent,gamt6f,gamt6lotc,
$bio

Video Slot Machine published 17 years ago:

Multi Gaminator VI (c) 2005 AGI [Austrian Gaming Industries].

This multi-game machine offers the following games:
"Always Hot"
"Dolphin's Pearl"
"Hot Target"
"Just Jewels"
"Lucky Lady's Charm"
"Queen of Hearts"
"Roller Coaster"
"Sizzling Hot"
"Ultra Hot"
"Beetle Mania"

- TECHNICAL -

Cool Fire I

- TRIVIA -

Released in January 2005

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=35002&o=2

$end

$info=gamt7,gamt7a,gamt7b,gamt7c,gamt7d,gamt7e,gamt7f,gamt7g,gamt7h,
$bio

Video Slot Machine published 17 years ago:

Multi Gaminator VII (c) 2005 AGI [Austrian Gaming Industries].

This multi-game machine offers the following games:
"Columbus"
"Magic Money"
"Queen of Hearts"
"Sharky"
"Venetian Carnival"

- TECHNICAL -

Cool Fire I

- TRIVIA -

Released in January 2005

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=35003&o=2

$end

$info=gamt8,gamt8a,gamt8b,gamt8c,gamt8d,gamt8lotc,
$bio

Video Slot Machine published 17 years ago:

Multi Gaminator VIII (c) 2005 AGI [Austrian Gaming Industries].

This multi-game machine offers the following games:
"Dolphin's Pearl"
"King of Cards"
"Lucky Lady's Charm"
"Marco Polo"
"Pharaoh's Gold II"

- TECHNICAL -

Cool Fire I

- TRIVIA -

Released in January 2005

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=35004&o=2

$end

$info=gamt10,gamt10a,gamt10b,gamt10bag,gamt10c,gamt10d,gamt10e,gamt10ent,gamt10f,gamt10g,gamt10gmult,gamt10h,gamt10i,gamt10j,gamt10k,gamt10l,gamt10lotc,gamt10lotm,gamt10m,gamt10n,gamt10o,
$bio

Video Slot Machine published 17 years ago:

Multi Gaminator X (c) 2005 AGI [Austrian Gaming Industries].

This multi-game machine offers the following games:
"Bananas go Bahamas"
"Dolphin's Pearl"
"Magic Money"
"Lucky Lady's Charm"
"Queen of Hearts"
"Sharky"
"The Money Game"
"Venetian Carnival"

- TECHNICAL -

Cool Fire I

- TRIVIA -

Released in January 2005

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=35006&o=2

$end

$info=gamt11,gamt11a,gamt11b,gamt11bmult,gamt11c,
$bio

Video Slot Machine published 17 years ago:

Multi Gaminator XI (c) 2005 AGI [Austrian Gaming Industries].

This multi-game machine offers the following games:
"Dolphin's Pearl"
"King of Cards"
"Lucky Lady's Charm"
"Pharaoh's Gold II"
"Secret Forest"

- TECHNICAL -

Cool Fire I

- TRIVIA -

Released in January 2005

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=35007&o=2

$end

$info=gamt12,gamt12a,gamt12b,
$bio

Video Slot Machine published 17 years ago:

Multi Gaminator XII (c) 2005 AGI [Austrian Gaming Industries].

This multi-game machine offers the following games:
"Bananas go Bahamas"
"Columbus"
"Just Jewels"
"Marco Polo"
"Sharky"

- TECHNICAL -

Cool Fire I

- TRIVIA -

Released in January 2005

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=35008&o=2

$end

$info=gamt19,gamt19a,gamt19ent,gamt19lotc,gamt19mult,
$bio

Video Slot Machine published 16 years ago:

Multi Gaminator XIX (c) 2006 AGI [Austrian Gaming Industries].

This multi-game machine offers the following games:
"Bananas go Bahamas"
"Beetle Mania"
"Dolphin's Pearl"
"First Class Traveller"
"Gryphon´s Gold"
"Lucky Lady's Charm"
"Queen of Hearts"

- TECHNICAL -

Cool Fire I

- TRIVIA -

Released in January 2006.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=35012&o=2

$end

$info=gamt16,gamt16a,gamt16b,gamt16c,gamt16d,gamt16e,gamt16f,gamt16fmult,gamt16g,gamt16h,gamt16i,gamt16j,gamt16k,gamt16lotc,
$bio

Video Slot Machine published 16 years ago:

Multi Gaminator XVI (c) 2006 AGI [Austrian Gaming Industries].

This multi-game machine offers the following games:
"Book of Ra"
"Diamond Trio"
"Dolphin’s Pearl"
"Lucky Lady's Charm"
"Queen of Hearts"
"The Money Game"

- TECHNICAL -

Cool Fire I

- TRIVIA -

Released in January 2006

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=35009&o=2

$end

$info=gamt17,gamt17a,gamt17b,
$bio

Video Slot Machine published 16 years ago:

Multi Gaminator XVII (c) 2006 AGI [Austrian Gaming Industries].

This multi-game machine offers the following games:
"Illusionist"
"Unicorn Magic"
"Royal Treasures"
"Banana Splash"
"American Poker II"

- TECHNICAL -

Cool Fire I

- TRIVIA -

Released in September 2006.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=35010&o=2

$end

$info=gamt18,gamt18a,gamt18b,gamt18bmult,gamt18c,gamt18d,gamt18ent,gamt18lotc,
$bio

Video Slot Machine published 16 years ago:

Multi Gaminator XVIII (c) 2006 AGI [Austrian Gaming Industries].

This multi-game machine offers the following games:
"Book of Ra"
"Oliver's Bar"
"Pharaoh's Gold II"
"Riches of India"
"Sizzling Hot"

- TECHNICAL -

Cool Fire I

- TRIVIA -

Released in January 2006.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=35011&o=2

$end

$info=gamt20,gamt20a,gamt20b,gamt20ent,gamt20lotc,gamt20lotm,
$bio

Video Slot Machine published 13 years ago:

Multi Gaminator XX (c) 2009 AGI [Austrian Gaming Industries].

This multi-game machine offers the following games:
"Columbus"
"Dolphin's Pearl"
"The Money Game"
"Sharky"
"Marco Polo"
"Hot Cherry"
"American Poker II"

- TECHNICAL -

Cool Fire I

- TRIVIA -

Released in August 2009.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=35013&o=2

$end

$info=gamt21,gamt21a,gamt21amult,
$bio

Video Slot Machine published 15 years ago:

Multi Gaminator XXI (c) 2007 AGI [Austrian Gaming Industries].

This multi-game machine offers the following games:
"American Poker II"
"Dolphin's Pearl"
"Jewels 4 All"
"Pharaoh's Gold II"
"Queen of Hearts"
"Reel Rally"
"Sharky"
"Threee!"

- TECHNICAL -

Cool Fire I

- TRIVIA -

Released in January 2007.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=35014&o=2

$end

$info=gamt22,gamt22a,gamt22amult,gamt22b,
$bio

Video Slot Machine published 15 years ago:

Multi Gaminator XXII (c) 2007 AGI [Austrian Gaming Industries].

This multi-game machine offers the following games:
"Book of Ra"
"Gryphon's Gold"
"Lucky Lady's Charm"
"Queen of Hearts"
"Sharky"

- TECHNICAL -

Cool Fire I

- TRIVIA -

Released in November 2007.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=35015&o=2

$end

$info=gamt23,gamt23a,gamt23b,
$bio

Video Slot Machine published 15 years ago:

Multi Gaminator XXIII (c) 2007 AGI [Austrian Gaming Industries].

This multi-game machine offers the following games:
"Ancient Atlantis"
"Illusionist"
"Just Jewels"
"Jewels 4 All"
"Oliver’s Bar"

- TECHNICAL -

Cool Fire I

- TRIVIA -

Released in November 2007.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=35016&o=2

$end

$info=gamt29,gamt29a,
$bio

Video Slot Machine published 15 years ago:

Multi Gaminator XXIX (c) 2007 AGI [Austrian Gaming Industries].

This multi-game machine offers the following games:
"American Poker II"
"Hat Trick"
"Illusionist"
"Jewels 4 All"
"Riches of India"
"Sizzling Hot"
"Ultra Hot"

- TECHNICAL -

Cool Fire I

- TRIVIA -

Released in November 2007.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=35017&o=2

$end

$jupace_cass=multikey,
$bio

Jupiter Ace cass. published 13 years ago:

Multi Key Press Demo (c) 2009 Jupiter Ace Archive Team

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115730&o=2

$end

$cpc_flop=multimar,
$bio

Amstrad CPC 464 disk. published 28 years ago:

Multi Mark 1.1 (c) 1994 Tom & Jerry

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124057&o=2

$end

$compclr2_flop=mpidemo,
$bio

Multi Peripheral Interface Hardware Demo (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232653&o=2

$end

$snes=mpvolley,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Multi Play Volleyball [Model SHVC-A3VJ-JPN] (c) 1994 Pack-In-Video Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61836&o=2

$end

$info=pexm002p,pexm002pa,
$bio

Video Slot Machine published 27 years ago:

Multi Poker (c) 1995 IGT (International Game Technologies).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=13978&o=2

$end

$amiga_flop=assmpr10,assmpr10a,assmpr10b,assmpr10c,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Multi Print Vol. 1.0 (c) 1993 Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133417&o=2

$end

$amiga_flop=assmpr20,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Multi Print Vol. 2.0 (c) 1993 Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133418&o=2

$end

$amiga_flop=assmpr30,
$bio

Commodore Amiga 500 disk. published 28 years ago:

Multi Print Vol. 3.0 (c) 1994 Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133419&o=2

$end

$amiga_flop=assmpr40,assmpr40a,
$bio

Multi Print Vol. 4.0 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133420&o=2

$end

$amiga_flop=assmpr50,
$bio

Multi Print Vol. 5.0 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133421&o=2

$end

$cpc_flop=multispo,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Multi Sports (c) 1990 Dinamic Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128270&o=2

$end

$specpls3_flop=multispo,
$bio

Sinclair ZX Spectrum+3 disk. published 31 years ago:

Multi Sports (c) 1991 Dinamic Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147639&o=2

$end

$spectrum_cass=multispo,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Multi Sports (c) 1991 Dinamic Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287550&o=2

$end

$amiga_flop=assmv010,assmv010a,assmv010b,
$bio

Multi Vision Vol. 01.0 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133422&o=2

$end

$amiga_flop=assmv020,
$bio

Multi Vision Vol. 02.0 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133423&o=2

$end

$amiga_flop=assmv030,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Multi Vision Vol. 03.0 (c) 1993 Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133424&o=2

$end

$amiga_flop=assmv040,
$bio

Commodore Amiga 500 disk. published 28 years ago:

Multi Vision Vol. 04.0 (c) 1994 Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133425&o=2

$end

$amiga_flop=assmv050,
$bio

Multi Vision Vol. 05.0 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133426&o=2

$end

$amiga_flop=assmv060,assmv060a,assmv060b,assmv060c,
$bio

Multi Vision Vol. 06.0 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133427&o=2

$end

$amiga_flop=assmv070,assmv070a,
$bio

Multi Vision Vol. 07.0 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133428&o=2

$end

$amiga_flop=assmv080,
$bio

Multi Vision Vol. 08.0 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133429&o=2

$end

$amiga_flop=assmv090,
$bio

Multi Vision Vol. 09.0 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133430&o=2

$end

$amiga_flop=assmv100,
$bio

Multi Vision Vol. 10.0 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133431&o=2

$end

$info=mltiwars,
$bio

Arcade Video game published 42 years ago:

Multi Wars (c) 1980 Gayton Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114229&o=2

$end

$info=j2multwn,
$bio

Multi Win (c) 198? JPM International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40981&o=2

$end

$info=multiwin,multiwina,
$bio

Video Slot Machine published 31 years ago:

Multi Win (c) 1991 Fun World.

Video poker game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=33675&o=2

$end

$info=ma6710,ma7551,ma7556,
$bio

Arcade Video game published 33 years ago:

Multi-Action (c) 1989 Merit Industries, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148399&o=2

$end

$bbc_rom=multbas,
$bio

Acorn BBC ROM published 37 years ago:

Multi-Basic Ver.1.00 (c) 1985 CMS Soft. Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289434&o=2

$end

$spectrum_cass=multicho,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Multi-Chop (c) 1985 ZX-Guaranteed

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287253&o=2

$end

$spectrum_cass=multicol,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Multi-Coloured Sprite Graphics (c) 1983 B.Sides Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298127&o=2

$end

$cpc_flop=multidat,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Multi-Datei (c) 1985 Data Media GmbH

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124982&o=2

$end

$dragon_flop=multidisk,
$bio

Dragon disk. published 37 years ago:

Multi-Disk (c) 1985 Elkiington, Ian

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265469&o=2

$end

$timex_cass=multidra,
$bio

Timex Sinclair 2068 cass. published 38 years ago:

Multi-Draw 2068 (c) 1984 Ward, Gary E.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263972&o=2

$end

$bbc_rom=mfontnlq,
$bio

Acorn BBC ROM published 36 years ago:

Multi-Font NLQ (c) 1986 CJE

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145383&o=2

$end

$bbc_rom=mforth83,mforth83a,
$bio

Acorn BBC ROM published 38 years ago:

Multi-FORTH 83 (c) 1984 Skywave Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145288&o=2

$end

$electron_rom=mforth83,
$bio

Acorn Electron ROM published 38 years ago:

Multi-Forth 83 (c) 1984 Skywave Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240948&o=2

$end

$cpc_cass=multiges,
$bio

Amstrad CPC cass. published 38 years ago:

Multi-Gestion (c) 1984 Core [Evry, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98344&o=2

$end

$cpc_flop=multges,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Multi-Gestion (c) 1985 FPS Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124983&o=2

$end

$adam_flop=multiloa,
$bio

Coleco Adam disk. published 33 years ago:

Multi-Loader & Utilities (c) 1989 Practical Programs

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109603&o=2

$end

$cpc_cass=mpsmang,
$bio

Amstrad CPC cass. published 32 years ago:

Multi-Player Soccer Manager (c) 1990 D & H Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98345&o=2

$end

$spectrum_cass=mpsocm,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Multi-Player Soccer Manager (c) 1991 D & H Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79901&o=2

$end

$cpc_flop=multipla,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Multi-Player Soccer Manager Cracked (c) 1990 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128271&o=2

$end

$msxr_flop=multiplx,multiplxa,
$bio

MSX Turbo-R disk. published 29 years ago:

Multi-Plex (c) 1993 Miwa.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133274&o=2

$end

$info=pexm001p,
$bio

Video Slot Machine published 27 years ago:

Multi-Poker [Model XM00001P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287844&o=2

$end

$info=pexm003p,
$bio

Video Slot Machine published 27 years ago:

Multi-Poker [Model XM00003P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287841&o=2

$end

$info=pexm004p,
$bio

Video Slot Machine published 27 years ago:

Multi-Poker [Model XM00004P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287842&o=2

$end

$info=pexm005p,
$bio

Video Slot Machine published 27 years ago:

Multi-Poker [Model XM00005P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287843&o=2

$end

$info=pexm006p,pexm006pa,
$bio

Video Slot Machine published 27 years ago:

Multi-Poker [Model XM00006P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287840&o=2

$end

$info=pexm007p,
$bio

Video Slot Machine published 27 years ago:

Multi-Poker [Model XM00007P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287845&o=2

$end

$info=pexm008p,
$bio

Video Slot Machine published 27 years ago:

Multi-Poker [Model XM00008P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287846&o=2

$end

$info=pexm009p,
$bio

Video Slot Machine published 27 years ago:

Multi-Poker [Model XM00009P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287847&o=2

$end

$info=pexm013p,
$bio

Video Slot Machine published 27 years ago:

Multi-Poker [Model XM00013P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287848&o=2

$end

$archimedes=mprg01,
$bio

Multi-Program 01 (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127010&o=2

$end

$archimedes=mprg02,mprg02a,
$bio

Multi-Program 02 (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127011&o=2

$end

$archimedes=mprg03,
$bio

Multi-Program 03 (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127012&o=2

$end

$archimedes=mprg04,
$bio

Multi-Program 04 (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127013&o=2

$end

$archimedes=mprg05,
$bio

Multi-Program 05 (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127014&o=2

$end

$archimedes=mprg06,
$bio

Multi-Program 06 (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127015&o=2

$end

$archimedes=mprg07,
$bio

Multi-Program 07 (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127016&o=2

$end

$archimedes=mprg08,
$bio

Multi-Program 08 (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127017&o=2

$end

$archimedes=mprg09,
$bio

Multi-Program 09 (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127018&o=2

$end

$archimedes=mprg10,
$bio

Multi-Program 10 (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127019&o=2

$end

$archimedes=mprg11,
$bio

Multi-Program 11 (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127020&o=2

$end

$archimedes=mprg12,
$bio

Multi-Program 12 (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127021&o=2

$end

$archimedes=mprg13,mprg13a,
$bio

Multi-Program 13 (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127022&o=2

$end

$archimedes=mprg14,
$bio

Multi-Program 14 (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127023&o=2

$end

$archimedes=mprg15,
$bio

Multi-Program 15 (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127024&o=2

$end

$archimedes=mprg16,
$bio

Multi-Program 16 (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127025&o=2

$end

$archimedes=mprg17,
$bio

Multi-Program 17 (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127026&o=2

$end

$archimedes=mprg18,
$bio

Multi-Program 18 (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127027&o=2

$end

$archimedes=mprg19,
$bio

Multi-Program 19 (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127028&o=2

$end

$archimedes=mprg20,
$bio

Multi-Program 20 (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127029&o=2

$end

$archimedes=mprg21,
$bio

Multi-Program 21 (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127030&o=2

$end

$archimedes=mprg22,
$bio

Multi-Program 22 (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127031&o=2

$end

$archimedes=mprg23,
$bio

Multi-Program 23 (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127032&o=2

$end

$archimedes=mprg24,
$bio

Multi-Program 24 (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127033&o=2

$end

$archimedes=mprg25,
$bio

Multi-Program 25 (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127034&o=2

$end

$archimedes=mprg26,
$bio

Multi-Program 26 (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127035&o=2

$end

$cpc_flop=multiqui,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Multi-Quizz (c) 1985 Cobra Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121361&o=2

$end

$adam_flop=multicrt,multicrta,multcrtu,multcrtua,
$bio

Coleco Adam disk. published 37 years ago:

Multicart Backup (c) 1985 Practical Programs.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82658&o=2

$end

$adam_cass=multibkp,
$bio

Multicart Backup (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259532&o=2

$end

$cpc_flop=multicol,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Multicolour (c) 1987 Happy Computer

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120265&o=2

$end

$info=loewe715,
$bio

Computer published 34 years ago:

Multicom 715L (c) 1988 Loewe

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293667&o=2

$end

$cpc_flop=multicon,
$bio

Amstrad CPC type-in published 30 years ago:

Multicon (c) 1992 CPC Attack

- TRIVIA -

Listed as a type-in program in the magazine: CPC Attack!

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120063&o=2

$end

$cpc_flop=multicop,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Multicopy (c) 1987 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124058&o=2

$end

$mz700_cass=copy,
$bio

Multicopy-BV (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131675&o=2

$end

$cpc_flop=multicor,
$bio

Multicorp (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124450&o=2

$end

$cpc_flop=multicor01,
$bio

Multicorp (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128272&o=2

$end

$cpc_flop=multicou,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Multicours 6e (c) 1988 Coktel Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128273&o=2

$end

$apple2_flop_clcracked=mulperev,
$bio

Apple II 5.25 disk. published 39 years ago:

Multidimensional Personality Evaluation (c) 1983 Psychological Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295857&o=2

$end

$to_flop=multidos,multidosa,
$bio

Thomson TO disk. published 36 years ago:

Multidos (c) 1986 Thomson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107920&o=2

$end

$mo5_flop=multidos,
$bio

Thomson MO5 disk. published 36 years ago:

Multidos (c) 1986 Thomson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235308&o=2

$end

$spectrum_cass=multdude,multdudea,
$bio

Sinclair ZX Spectrum cass. published 8 years ago:

MultiDude (c) 2014 RetroSouls

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232112&o=2

$end

$spectrum_betadisc_flop=multidud,
$bio

Sinclair ZX Spectrum Beta disk. published 8 years ago:

MultiDude (c) 2014 RetroSouls

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233130&o=2

$end

$cpc_flop=multifac,
$bio

Amstrad CPC 464 disk. published 30 years ago:

Multiface 2 Utilities 1.1 (c) 1992 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124059&o=2

$end

$spectrum_cass=mf1crkk,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Multiface One Crack-Killer (c) 1989 Alfa Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287931&o=2

$end

$cpc_flop=multifac01,
$bio

Amstrad CPC type-in published 30 years ago:

Multiface to AMSDOS Screen Converter (c) 1992 CPC Attack

- TRIVIA -

Listed as a type-in program in the magazine: CPC Attack!

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120064&o=2

$end

$zx81_cass=multfile,
$bio

Sinclair ZX-81 cass. published 41 years ago:

Multifile (c) 1981 Gladstone Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114988&o=2

$end

$zx81_cass=multfilep,
$bio

Multifile Plus (c) 198? Gladstone Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114989&o=2

$end

$bbc_rom=multfont,
$bio

Acorn BBC ROM published 38 years ago:

MultiFont (c) 1984 Microtest

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145213&o=2

$end

$pc98=multiscr,
$vgmplay=multiscr_98,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Multigame Scripter (c) 1994 ASCII Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90201&o=2

$end

$cpc_flop=multiges,
$bio

Amstrad CPC 464 disk. published 38 years ago:

Multigestions Cracked (c) 1984 Magic Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124984&o=2

$end

$x07_cass=multigrp,
$bio

Canon X-07 type-in published 37 years ago:

Multigraph (c) 1985 Shift Editions [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=138570&o=2

$end

$zx81_cass=multgrap,
$bio

Sinclair ZX-81 cass. published 41 years ago:

MultiGraphics Ver. 2.3 (c) 1981 Bridge Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114844&o=2

$end

$spectrum_cass=multiloa,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Multiload (c) 1986 Foraits

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298519&o=2

$end

$vic10=multimax,
$bio

Commodore VIC-10 cart. published 8 years ago:

MultiMAX (c) 2014 Clarke, Rob & Pleban, Michal.

MultiMax is an ultimate cartridge for the Commodore MAX machine and similars. It contains all software titles (a total of 24, many with multiple versions) ever released for this machine, selectable from a convenient power-on menu. A reset button is also included so that you do not need to power-cycle your precious machine to start a new game.

- TRIVIA -

The cartridge was presented on the Vintage Computing Festival in New Jersey in April 2014.

- STAFF -

Software: Rob Clarke
Hardware: Michal Pleban

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231975&o=2

$end

$vis=animals,
$bio

Memorex VIS CD published 29 years ago:

Multimedia Animals Encyclopedia (c) 1993 Applied Optical Media Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300981&o=2

$end

$fmtowns_cd=tcgaku,
$bio

Fujitsu FM Towns CD published 28 years ago:

Multimedia Communication Virtual Town: TC-Station - Computer Gakushuu Program (c) 1994 Fujitsu, Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293790&o=2

$end

$fmtowns_cd=tccgmus,
$bio

Fujitsu FM Towns CD published 28 years ago:

Multimedia Communication Virtual Town: TC-Station - Computer Graphics & Music (c) 1994 Fujitsu, Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293791&o=2

$end

$fmtowns_cd=tcgame,
$bio

Fujitsu FM Towns CD published 28 years ago:

Multimedia Communication Virtual Town: TC-Station - Game Collection (c) 1994 Fujitsu, Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293792&o=2

$end

$fmtowns_cd=tcwpro,
$bio

Fujitsu FM Towns CD published 28 years ago:

Multimedia Communication Virtual Town: TC-Station - Marty WorPro & Marty Hyoukeisan (c) 1994 Fujitsu, Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293793&o=2

$end

$fmtowns_cd=tcphoto,
$bio

Fujitsu FM Towns CD published 28 years ago:

Multimedia Communication Virtual Town: TC-Station - Photo Collection (c) 1994 Fujitsu, Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293794&o=2

$end

$fmtowns_cd=tctsuu,
$bio

Fujitsu FM Towns CD published 28 years ago:

Multimedia Communication Virtual Town: TC-Station - Virtual Town Tsuushin Program (c) 1994 Fujitsu, Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293795&o=2

$end

$adam_flop=mmedutil,
$bio

MultiMedia Utilities Kit (c) 198? Bonafide Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109604&o=2

$end

$spectrum_cass=multmix1,
$bio

Multimixx 1 (c) 199? Kixx

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226580&o=2

$end

$spectrum_cass=multmix2,
$bio

Multimixx 2 (c) 199? Kixx

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226581&o=2

$end

$spectrum_cass=multmix3,
$bio

Multimixx 3 (c) 199? Kixx

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226582&o=2

$end

$cpc_cass=multimx4,
$bio

Amstrad CPC cass. published 30 years ago:

Multimixx 4 (c) 1992 Kixx

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98346&o=2

$end

$spectrum_cass=multmix4,
$bio

Multimixx 4 (c) 199? Kixx

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226583&o=2

$end

$spectrum_cass=multmix5,
$bio

Multimixx 5 (c) 199? Kixx

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226584&o=2

$end

$info=multiped,
$bio

Arcade Video game published 20 years ago:

Multipede (c) 2002 Braze Technologies.

Bootleg/hack of "Centipede" and "Millipede".

- TRIVIA -

Released in July 2002.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48554&o=2

$end

$apc=multplan,
$bio

NEC Advanced PC disk. published 40 years ago:

MultiPlan (c) 1982 Microsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236949&o=2

$end

$pc8801_flop=multipla,
$bio

Multiplan (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92433&o=2

$end

$mz2500=multplan,
$bio

Multiplan (c) 198? Unknown [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128564&o=2

$end

$m20=multplan,multpland,
$bio

Multiplan (c) 19?? Microsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237007&o=2

$end

$hp_ipc=multipln,
$bio

HP Integral PC disk. published 38 years ago:

Multiplan for Integral (c) 1984 Microsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235962&o=2

$end

$tandy2k=multipln,
$bio

Multiplan Ver.1.05 (c) 198? Microsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287446&o=2

$end

$v1050_flop=multplan,
$bio

Visual Technology Visual 1050 disk. published 40 years ago:

Multiplan Ver.1.06 (c) 1982 Microsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275431&o=2

$end

$pcx_flop=mplan10,
$bio

Siemens PC-X disk. published 37 years ago:

MULTIPLAN-BD-2 Ver.1.0/PC-X (c) 1985 Siemens

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=279101&o=2

$end

$info=m4multcl,
$bio

Multiplay Club (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41383&o=2

$end

$apple2_flop_clcracked=multchoi,multchoib,
$bio

Apple II 5.25 disk. published 33 years ago:

Multiple Choices (c) 1989 Mindscape, Inc.

Features:
Puzzles
Wordplays
Quizzes

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230654&o=2

$end

$cpc_flop=multiple,
$bio

Multiple Demo Disk 1 (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123283&o=2

$end

$cpc_flop=multiple01,
$bio

Multiple Demo Disk 2 (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123284&o=2

$end

$cpc_flop=multiple02,
$bio

Multiple Demo Disk 3 (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123285&o=2

$end

$cpc_flop=multiple03,
$bio

Multiple Demo Disk 4 (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123286&o=2

$end

$cpc_flop=multiple05,
$bio

Multiple Demo Disk 7-in-1 (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123287&o=2

$end

$apple2_flop_clcracked=plmulti,
$bio

Apple II 5.25 disk. published 42 years ago:

Multiplication (c) 1980 Prescription Learning

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230964&o=2

$end

$nes=multipl,
$bio

Multiplication (c) 19?? Unknown [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76878&o=2

$end

$apple2_flop_clcracked=mulwn114,
$bio

Apple II 5.25 disk. published 38 years ago:

Multiplication - Whole Numbers Steps 1-14 (c) 1984 Instructional/Communications Technology

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268277&o=2

$end

$ti99_cart=multip1,
$bio

Texas instrument TI-99/4A cart. published 41 years ago:

Multiplication 1 [Model PHM 3029] (c) 1981 Foresman [Scott Foresman]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84651&o=2

$end

$ti99_cart=multip2,
$bio

Texas instrument TI-99/4A cart. published 39 years ago:

Mighty Multiplication 2 (c) 1983 Foresman [Scott Foresman]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84652&o=2

$end

$apple2_flop_clcracked=cbcmulta,
$bio

Apple II 5.25 disk. published 37 years ago:

Multiplication Advanced Level (c) 1985 Courses by Computers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240625&o=2

$end

$apple2_flop_clcracked=sbmultdv,
$bio

Apple II 5.25 disk. published 35 years ago:

Multiplication and Division (c) 1987 Silver Burdett Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232043&o=2

$end

$apple2_flop_clcracked=muldivfr,
$bio

Apple II 5.25 disk. published 38 years ago:

Multiplication and Division of Fractions (c) 1984 Educational Activities, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231348&o=2

$end

$to7_cass=multgrec,
$bio

Thomson TO7 type-in published 38 years ago:

Multiplication à la Grecque (c) 1984 Hebdogiciel.

- TRIVIA -

Published on July 6, 1984 in the French magazine; Hebdogiciel no. 39.

- STAFF -

By: Thérèse EVEILLEAU

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108445&o=2

$end

$apple2_flop_clcracked=mulbrg15,
$bio

Apple II 5.25 disk. published 37 years ago:

Multiplication Brigade (c) 1985 Gamco Industries

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231681&o=2

$end

$apple2_flop_clcracked=mult234x1ren,
$bio

Apple II 5.25 disk. published 37 years ago:

Multiplication of 2, 3, and 4 Digits by 1 Digit with Renaming (c) 1985 Prescription Learning

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230965&o=2

$end

$apple2_flop_clcracked=mult2x1nr,
$bio

Apple II 5.25 disk. published 37 years ago:

Multiplication of 2-Digits by 1-Digit Numerals No Renaming (c) 1985 Prescription Learning

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230966&o=2

$end

$apple2_flop_clcracked=mult1xm2r,
$bio

Apple II 5.25 disk. published 32 years ago:

Multiplication One-Digit x Multi-Digit Two Renamings (c) 1990 Jostens Learning Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231567&o=2

$end

$apple2_flop_clcracked=mult1x3nr,
$bio

Apple II 5.25 disk. published 32 years ago:

Multiplication One-Digit x Three-Digit No Renaming (c) 1990 Jostens Learning Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231568&o=2

$end

$apple2_flop_clcracked=mult1x3ren,
$bio

Apple II 5.25 disk. published 32 years ago:

Multiplication One-Digit x Three-Digit One Renaming (c) 1990 Jostens Learning Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231569&o=2

$end

$apple2_flop_clcracked=mult1x2nr,
$bio

Apple II 5.25 disk. published 32 years ago:

Multiplication One-Digit x Two-Digit No Renaming (c) 1990 Jostens Learning Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231570&o=2

$end

$apple2_flop_clcracked=mult1x2ren,
$bio

Apple II 5.25 disk. published 32 years ago:

Multiplication One-Digit x Two-Digit with Renaming (c) 1990 Jostens Learning Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231571&o=2

$end

$apple2_flop_clcracked=mult2xnr,
$bio

Apple II 5.25 disk. published 32 years ago:

Multiplication Two-Digit Numbers No Renaming (c) 1990 Jostens Learning Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231572&o=2

$end

$apple2_flop_clcracked=mult2xren,
$bio

Apple II 5.25 disk. published 32 years ago:

Multiplication Two-Digit Numbers with Renaming (c) 1990 Jostens Learning Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231573&o=2

$end

$apple2_flop_clcracked=mdfrc120,
$bio

Apple II 5.25 disk. published 38 years ago:

Multiplication/Division Fractions - Steps 1-20 (c) 1984 Instructional/Communications Technology

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268278&o=2

$end

$alice32=multipli,
$bio

Alice 32 cass. published 38 years ago:

Multiplications Casse-tete (c) 1984 VIFI-Nathan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87597&o=2

$end

$mo5_cass=casstete,casstetea,
$bio

Thomson MO5 cass. published 38 years ago:

Multiplications Casse-Tete (c) 1984 VIFI-Nathan [Vifi International]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108877&o=2

$end

$apple2_flop_clcracked=multploy,
$bio

Apple II 5.25 disk. published 40 years ago:

MultiPloy (c) 1982 Reston Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234871&o=2

$end

$apple2_flop_clcracked=k12mploy,
$bio

Apple II 5.25 disk. published 40 years ago:

MultiPloy (c) 1982 K-12 MicroMedia

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234883&o=2

$end

$cpc_flop=multiply,
$bio

Amstrad CPC type-in published 36 years ago:

Multiply (c) 1986 CPC

- TRIVIA -

Listed in the French magazine CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119930&o=2

$end

$msx1_cart=multdiv,multdiva,
$bio

MSX cart. published 36 years ago:

Multiply & Divide [Model M055] (c) 1986 al Alamiah

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77292&o=2

$end

$msx1_flop=multipzl,
$bio

Multipuzzle Cracked (c) 19?? Unknown.

Tape to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133183&o=2

$end

$c64_cart=multiscr,
$bio

Commodore C64 cart. published 35 years ago:

Multiscreen (c) 1987 Multiscreen Pty

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240878&o=2

$end

$vsmile_cd=msportg,
$bio

Multisports [Model 80-093204] (c) 200? VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147498&o=2

$end

$info=ms3,
$bio

Video Slot Machine published 28 years ago:

Multistar 3 (c) 1994 IGT.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114225&o=2

$end

$info=ms72c,
$bio

Video Slot Machine published 28 years ago:

Multistar 7 (c) 1994 IGT.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103450&o=2

$end

$ibm5150=mmsdos4,
$ibm5150_hdd=mmsdos4,
$bio

IBM PC 5.25in. disk. published 37 years ago:

Multitasking MS-DOS Ver. 4.00 (c) 1985 Microsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132461&o=2

$end

$info=loewed,
$bio

Computer published 30 years ago:

Multitel D (c) 1992 Loewe

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293668&o=2

$end

$info=feap90,
$bio

Computer published 33 years ago:

Multitel Fe Ap 90-1.1 (c) 1989 Siemens

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236722&o=2

$end

$ibm5150=multtext,
$bio

IBM PC 5.25in. disk. published 30 years ago:

Multitexte (c) 1992 Burckel [François Burckel]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132462&o=2

$end

$info=m4multwy,
$bio

Multiway (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41384&o=2

$end

$x68k_flop=multiwrd,
$bio

Multiword (c) 19?? Sharp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87916&o=2

$end

$adam_flop=multiwri,multiwria,
$bio

Coleco Adam disk. published 35 years ago:

MultiWRITE (c) 1987 Strategic Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109605&o=2

$end

$nes=mummy,
$bio

Mummy - ???? (c) 19?? Waixing Computer & Technology Co., Ltd.
(Mummy - Shen Gui Chuan Qi)

- TECHNICAL -

[Model ES-1109]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76879&o=2

$end

$info=ep_mummy,ep_mummya,ep_mummyb,ep_mummyc,ep_mummyd,ep_mummye,ep_mummyf,
$bio

Mummy Talks (c) 199? Impulse Gaming.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40102&o=2

$end

$spectrum_cass=mummymum,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Mummy! Mummy! (c) 1984 MC Lothlorien.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79902&o=2

$end

$apple2_flop_orig=mumcurse,
$apple2_flop_clcracked=mumcurse,
$bio

Apple II 5.25 disk. published 41 years ago:

Mummy's Curse (c) 1981 Highland Computer Services

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232223&o=2

$end

$apple2_flop_clcracked=ssmummyc,
$bio

Apple II 5.25 disk. published 41 years ago:

Mummy's Curse (c) 1981 Softsmith Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293489&o=2

$end

$cpc_flop=mumsandd,
$bio

Amstrad CPC 464 disk. published 26 years ago:

Mums and Dads (c) 1996 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128274&o=2

$end

$sorcerer_cass=munch,
$bio

Exidy Sorcerer cass. published 40 years ago:

Munch (c) 1982 System Soft.

Pac-Man clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232370&o=2

$end

$mbee_quik=munch,
$bio

Applied Technology Microbee cass. published 39 years ago:

Munch (c) 1983 Mytek

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289549&o=2

$end

$database=munchcrn,
$bio

Voltmace Database cart. published 40 years ago:

Munch & Crunch [No. 24] (c) 1982 Voltmace

A Pac-Man variant for one or two players. One player is Crunch and the other can control two Munchies in the maze environment. Crunch must avoid the munchies and eat food placed in the maze, when enough food is eaten Crunch can exit the maze. When playing against the computer the computer is always the munchies.

- STAFF -

Written by: Derek Andrews (https://sig2650.wordpress.com)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129556&o=2

$end

$ti99_cart=munchmn2,
$bio

Texas instrument TI-99/4A cart. published 35 years ago:

Munch Man II (c) 1987 Phillips [John Phillips]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84654&o=2

$end

$spectrum_cass=munchmdk,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Munch Man [Model DK022] (c) 1983 DK Tronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79907&o=2

$end

$ti99_cart=munchman,munchmnb,
$bio

Texas instrument TI-99/4A cart. published 40 years ago:

Munch Man [Model PHM 3057] (c) 1982 Texas Instruments

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84653&o=2

$end

$c64_cass=munchman,munchmana,
$bio

Commodore C64 cass. published 38 years ago:

Munch Mania (c) 1984 Mastertronic, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186690&o=2

$end

$info=mnchmobl,
$bio

Arcade Video game published 39 years ago:

Munch Mobile (c) 1983 Centuri, Inc

North American release. Game developed in Japan. See the original for more information; "Joyful Road".

- TRIVIA -

Released in February 1983 by Centuri, under license from SNK.

James Turner holds the official record for this game with 1,161,480 points.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1703&o=2

$end

$svi318_cass=muncmath,
$bio

Spectravideo SV-318 cass. published 38 years ago:

Munch-a-Math (c) 1984 Spectravideo, Inc.

- TECHNICAL -

GAME ID: SD254T

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265155&o=2

$end

$cpc_flop=munchitu,munchit1,munchit101,
$bio

Amstrad CPC 464 disk. published 38 years ago:

Munch-It (c) 1984 Tynesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121026&o=2

$end

$cpc_cass=munchit,
$bio

Amstrad CPC cass. published 37 years ago:

Munch-It (c) 1985 Tynesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98347&o=2

$end

$spectrum_cass=munchmas,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Munch-Man (c) 1983 Astro Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79906&o=2

$end

$zx81_cass=munchees,
$bio

Sinclair ZX-81 cass. published 39 years ago:

Munchees (c) 1983 Quicksilva [Grandslam Ent. div.]

- TECHNICAL -

GAME ID: QZX0009

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114787&o=2

$end

$zx81_cass=muncher,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Muncher (c) 1982 Silversoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114802&o=2

$end

$astrocde=muncher,
$bio

Bally Astrocade cart. published 39 years ago:

Muncher (c) 1983 Alternative Engineering

A Pac-man port for the Astrocade.

- TRIVIA -

This game is sometimes considered the rarest of all the Astrocade cartridges,
but that is NOT true, it had a much wider distribution than any other third-
party cartridge (probably because it was, well, Pac-Man). Not all Muncher
carts say Muncher on the label, and therefore many people mistake their
cartridge for a prototype. The cartridge label can read as either, Test
Programme, or"Demo.

- UPDATES -

One version has a glitch that allows the player to sometimes pass through walls.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86815&o=2

$end

$spectrum_cass=muncherf,
$bio

Muncher (c) 198? Forward Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226207&o=2

$end

$spectrum_cass=muncher,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Muncher! [Model 3] (c) 1982 Silversoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79904&o=2

$end

$pdp1_ptp=munching,
$bio

DEC PDP-1 soft. published 60 years ago:

Munching Squares (c) 1962 Unknown.

Munching squares was a display hack created at MIT to produce an impressive display of moving and growing squares on the PDP-1's display console.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=302102&o=2

$end

$videopac=munchkin,
$bio

Phillips Videopac cart. published 40 years ago:

Munchkin (c) 1982 Philips Corp.

- TECHNICAL -

Game ID: 38

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95641&o=2

$end

$spectrum_cass=munchmc,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Munchman (c) 1983 Contrast Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287163&o=2

$end

$ti99_cart=munchmob,
$bio

Texas instrument TI-99/4A cart. published 39 years ago:

Munchmobile [Model PHM 3146] (c) 1983 SNK Corp. of America [Sunnyvale, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84655&o=2

$end

$bbc_cass=munchyma,
$bio

Acorn BBC Micro A cass. published 41 years ago:

Munchyman (c) 1981 Micro Power

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51416&o=2

$end

$info=mundial,
$bio

Pinball published 32 years ago:

Mundial 90 (c) 1990 Inder.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=9833&o=2

$end

$msx1_cass=mundifut,
$bio

MSX cass. published 32 years ago:

Mundial de Futbol (c) 1990 Opera Soft [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94864&o=2

$end

$cpc_flop=mundiald02,mundiald01,mundiald,mundiald03,mundialf,mundiald04,mundiald05,mundiald04a,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Mundial de Futbol (c) 1990 Opera Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121455&o=2

$end

$specpls3_flop=mufutbol,
$bio

Sinclair ZX Spectrum+3 disk. published 32 years ago:

Mundial de Futbol (c) 1990 Opera Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147680&o=2

$end

$msx1_flop=mundifut,
$bio

Mundial de Futbol cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230066&o=2

$end

$specpls3_flop=italia90sp,italia90spb,italia90spa,
$bio

Sinclair ZX Spectrum+3 disk. published 33 years ago:

Mundial de Futbol Italia '90 (c) 1989 Dro Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147661&o=2

$end

$cpc_cass=mundialf,
$bio

Amstrad CPC cass. published 32 years ago:

Mundial de Futbol [Model AMC-773] (c) 1990 Opera Soft [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98349&o=2

$end

$spectrum_cass=mundiald,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Mundial de Futbol [Model SEC 773] (c) 1990 Opera Soft [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79908&o=2

$end

$pcw=mundial,
$bio

Amstrad PCW soft. published 32 years ago:

Mundial de Fútbol (c) 1990 Opera Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118281&o=2

$end

$n64=dinho64,
$bio

Nintendo 64 cart. published 24 years ago:

Mundial Ronaldinho Soccer 64 (c) 1998 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57846&o=2

$end

$msx1_cass=mundiale,
$bio

Mundiales de Futbol (c) 198? Onaki

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94865&o=2

$end

$vsmile_cart=elmosp,
$bio

VTECH V.Smile cart. published 17 years ago:

Mundo Elmo - Grandes descubrimientos de Elmo (c) 2005 VTECH.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147467&o=2

$end

$spectrum_cass=munnerys,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Munnery's Mergatroids + Night Driver (c) 1984 Abacus Programs

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288154&o=2

$end

$nes=muppet,
$bio

Nintendo NES cart. published 32 years ago:

Muppet Adventure - Chaos at the Carnival (c) 1990 Hi Tech Expressions

Yipes! The awful, evil Dr. Grump has pignapped the lovely Miss Piggy and taken her to his secret carnival hideout! Now Kermit and the whole crazy Muppet crew need your help!

Jump! Leap! Hop! And charge into action! But watch out! Dr. Grump's Carnival of Clamorous Confusion is a rollicking roller coaster of thrills, spills, and chills! Join Kermit as he faces the fearsome challenge of the Raging River Ride. Help Fozzie lick the Amazing Ice Cream Maze. (But beware of those Canine Carnival Barkers!) Blast off with Gonzo on the Lost in Space Ride. Then let Animal drive you crazy on the incredible Crash Car Course. And if you dare, enter the ultimate challenge - the Cave of the Grumpasaurus!

Only your quick wrist, sharp wit - and some help from Kermit and the gang - can defeat Dr. Grump and rescue the still-lovely Miss Piggy! It's Muppet mayhem! You'll want to play again and again!

- TECHNICAL -

GAME ID: NES-UA-USA

- TRIVIA -

Released in November 1990 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55388&o=2

$end

$apple2_flop_orig=mlkdsdsk,
$bio

Apple II 5.25 disk. published 38 years ago:

Muppet Learning Keys - The Muppet Discovery Disk (c) 1984 Sunburst

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230437&o=2

$end

$apple2_flop_orig=mmath,
$bio

Apple II 5.25 disk. published 31 years ago:

Muppet Math (c) 1991 Sunburst Communications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=309674&o=2

$end

$psx=muppetma,
$bio

Sony PlayStation CD published 22 years ago:

Muppet Monster Adventure (c) 2000 Midway Home Ent.

- TECHNICAL -

GAME ID: SLUS-01238

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111250&o=2

$end

$gba=mupptpinu,
$bio

Nintendo GBA cart. published 20 years ago:

Muppet Pinball Mayhem [Model AGB-AMWE-USA (c) 2002 NewKidCo International, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71982&o=2

$end

$gba=mupptpin,
$bio

Nintendo GBA cart. published 20 years ago:

Muppet Pinball Mayhem [Model AGB-AMWP] (c) 2002 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71981&o=2

$end

$psx=mupprace,
$bio

Sony PlayStation CD published 22 years ago:

Muppet RaceMania (c) 2000 Midway Home Ent.

- TECHNICAL -

GAME ID: SLUS-01237

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111251&o=2

$end

$apple2_flop_orig=mslat10,mslat101,
$apple2_flop_clcracked=muptslat,
$bio

Apple II 5.25 disk. published 34 years ago:

Muppet Slate (c) 1988 Sunburst Communications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230545&o=2

$end

$apple2_flop_clcracked=mslat101,
$bio

Apple II 5.25 disk. published 33 years ago:

Muppet Slate (c) 1989 Sunburst Communications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230546&o=2

$end

$apple2_flop_clcracked=muptwdbk,
$bio

Apple II 5.25 disk. published 36 years ago:

Muppet Word Book (c) 1986 Sunburst Communications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230547&o=2

$end

$apple2_flop_orig=mptstg,
$apple2_flop_clcracked=mptstg,mptstr2,
$bio

Apple II 5.25 disk. published 35 years ago:

Muppets On Stage (c) 1987 Sunburst Communications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230548&o=2

$end

$apple2_flop_orig=muppetvl,
$apple2_flop_clcracked=muptvlle,muptvller2,
$bio

Apple II 5.25 disk. published 36 years ago:

Muppetville (c) 1986 Sunburst

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229254&o=2

$end

$bbc_cass=muproc,
$bio

MuProc (c) 19?? Quicksilva

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52142&o=2

$end

$to7_cass=mur,
$bio

Mur (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108446&o=2

$end

$cpc_flop=murdebri,
$bio

Amstrad CPC type-in published 37 years ago:

Mur de Briques (c) 1985 Super Jeux Amstrad

- TRIVIA -

Listed as a type-in program in the French book: Super Jeux Amstrad.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122700&o=2

$end

$to7_cass=murdebrq,
$bio

Mur de Briques (c) 198? Huet [Sylvain Huet]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108447&o=2

$end

$saturn=murakosh,
$bio

Sega Saturn CD published 24 years ago:

Murakoshi Seikai no Bakuchou Nihon Rettou (c) 1998 Victor Interactive Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59437&o=2

$end

$bbcb_flop_orig=murdac,
$bio

Acorn BBC Micro B disk. published 33 years ago:

Murdac (c) 1989 Topologika

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125233&o=2

$end

$spectrum_cass=murder,murdera,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Murder (c) 1986 Central Solutions, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79912&o=2

$end

$amigaocs_flop=murder,murdera,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Murder (c) 1990 US Gold

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74593&o=2

$end

$spectrum_cass=mhesaid,mhesaida,mhesaidb,
$bio

Sinclair ZX Spectrum cass. published 29 years ago:

Murder - He Said (c) 1993 Zenobi Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79915&o=2

$end

$specpls3_flop=murdhesa,
$bio

Sinclair ZX Spectrum+3 disk. published 29 years ago:

Murder - He Said (c) 1993 Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147757&o=2

$end

$spectrum_cass=mhamil,mhamila,
$bio

Murder at Hamilton Halls (c) 19?? Fly On The Wall, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237743&o=2

$end

$spectrum_cass=matmanor,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Murder at the Manor (c) 1983 Gemtime

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79914&o=2

$end

$spectrum_cass=matmanora,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Murder at the Manor (c) 1983 Omega Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294689&o=2

$end

$spectrum_cass=mrdhunt,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Murder Hunt (c) 1986 Central Solutions, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236640&o=2

$end

$spectrum_cass=murhunt,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Murder Hunt (c) 1989 Moonchild Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79917&o=2

$end

$specpls3_flop=murdhunt,
$bio

Sinclair ZX Spectrum+3 disk. published 33 years ago:

Murder Hunt (c) 1989 Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147758&o=2

$end

$spectrum_cass=murhunta,
$bio

Murder Hunt (c) 198? Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219835&o=2

$end

$spectrum_cass=murhnt2,murhnt2a,
$bio

Sinclair ZX Spectrum cass. published 30 years ago:

Murder Hunt II (c) 1992 Zenobi Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79918&o=2

$end

$specpls3_flop=murdhun2,
$bio

Sinclair ZX Spectrum+3 disk. published 30 years ago:

Murder Hunt II (c) 1992 Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147759&o=2

$end

$spectrum_cass=murmyst,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Murder Mystery (c) 1986 Wilson, Grant

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295304&o=2

$end

$spectrum_cass=murmiami,murmiamia,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Murder Off Miami (c) 1987 CRL Group PLC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79919&o=2

$end

$cpc_flop=murderof,murderof01,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Murder Off Miami Cracked (c) 1986 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128275&o=2

$end

$cpc_flop=murderon,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Murder on the Atlantic (c) 1985 Cobra Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128276&o=2

$end

$msx1_flop=murdatlng,
$bio

MSX disk. published 36 years ago:

Murder on the Atlantic (c) 1986 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109078&o=2

$end

$apple2_flop_orig=murdmiss,
$apple2_flop_clcracked=murdmiss,
$bio

Apple II 5.25 disk. published 36 years ago:

Murder on the Mississippi (c) 1986 Activision, Inc.

- TECHNICAL -

GAME ID: TD-137

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230955&o=2

$end

$apple2_flop_clcracked=murdzind,
$bio

Apple II 5.25 disk. published 38 years ago:

Murder on the Zinderneuf (c) 1984 Electronic Arts [Redwood City, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230998&o=2

$end

$ibm5150=zindrnef,
$bio

IBM PC 5.25in. disk. published 38 years ago:

Murder on the Zinderneuf (c) 1984 Electronic Arts

- TECHNICAL -

GAME ID: 1052

- TRIVIA -

Released in December 1984.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83667&o=2

$end

$spectrum_cass=murdercl,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Murder! [Model RSS 322] (c) 1983 Rabbit Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79913&o=2

$end

$amigaocs_flop=murdrspc,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Murders in Space (c) 1990 Infogrames Interactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74594&o=2

$end

$ibm5150=murdersc,murderse,murdersv,
$bio

IBM PC 5.25in. disk. published 32 years ago:

Murders in Space (c) 1990 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234584&o=2

$end

$spectrum_cass=mruemorg,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Murders in the Rue Morgue (c) 1987 Bluff Relay

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79920&o=2

$end

$spectrum_cass=muren,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Muren (c) 1984 Micro Limit

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294646&o=2

$end

$cpc_flop=murenef1,
$bio

Amstrad CPC type-in published 34 years ago:

Murene (c) 1988 AM-Mag

- TRIVIA -

Listed as a type-in program in the French magazine: AM-Mag.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119560&o=2

$end

$zx81_cass=murgatro,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Murgatroyds (c) 1982 Collins Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115006&o=2

$end

$cpc_flop=muriuk19,muri19xx,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Muri (c) 1987 Happy Computer

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124451&o=2

$end

$spectrum_cass=murkwood,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Murkwood (c) 1984 Red Shift

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79921&o=2

$end

$info=murogem,murogema,murogmbl,murogemb,
$bio

Video Slot Machine published 40 years ago:

Muroge Monaco (c) 1982 Unknown.

- TECHNICAL -

Main CPU : M6802 (@ 2 Mhz)

Screen orientation : Horizontal
Video resolution : 256 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 256

Players : 1
Buttons : 8

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4548&o=2

$end

$bbc_rom=murom100,murom101,murom110,murom,
$bio

Acorn BBC ROM published 38 years ago:

MUROM (c) 1984 Beebug

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145193&o=2

$end

$bbc_cass=murom,
$bio

Acorn BBC Micro B cass. published 38 years ago:

MUROM - Sample Music Data (c) 1984 Beebug Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264664&o=2

$end

$spectrum_cass=murphy,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Murphy [Model PSBC 502] (c) 1988 Pirate Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79922&o=2

$end

$apple2_flop_orig=mcmurpmin35,
$bio

Apple IIc+ 3.5in. disk. published 32 years ago:

Murphy's Minerals (c) 1990 MECC [Minnesota Educational Computing Corp.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301244&o=2

$end

$apple2_flop_orig=mrphminr,
$apple2_flop_clcracked=mcmmin10,
$bio

Apple II 5.25 disk. published 32 years ago:

Murphy's Minerals (c) 1990 MECC

- TECHNICAL -

GAME ID: MECC-A221

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267103&o=2

$end

$spectrum_cass=murphmur,murphmura,murphmurb,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Murphy's Murder Hunt (c) 1985 Bodkin Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79916&o=2

$end

$spectrum_cass=murraysc,
$bio

Sinclair ZX Spectrum cass. published 30 years ago:

Murray Mouse Supercop (c) 1992 Codemasters Software Co., Ltd., The

- TECHNICAL -

GAME ID: 2637

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79923&o=2

$end

$to7_cass=mursbriq,
$bio

Murs & Briques (c) 198? Huet [Sylvain Huet]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108448&o=2

$end

$special_cass=mussyst,
$bio

MUS-SYST (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234288&o=2

$end

$info=chocomk,
$bio

Sega NAOMI GD-ROM published 20 years ago:

Musapey's Choco Marker (c) 2002 Ecole.

- TECHNICAL -

GAME ID: GDL-0014
Runs on the Sega "NAOMI GD-ROM System" hardware.

- TRIVIA -

Released in June 2002.

- PORTS -

* CONSOLES:
Sega Dreamcast (2002) "Musapey's Choco Marker [Model T-23203M]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4043&o=2

$end

$info=ganryu,
$neogeo=ganryu,
$vgmplay=ganryu,
$bio

SNK Neo-Geo MVS cart. published 23 years ago:

武蔵巌流記 (c) 1999 Visco.
(Musashi Ganryuki)

- TECHNICAL -

Runs on the SNK "Neo-Geo MVS" hardware.
Game ID : 0252

[SNK MVS Neo-Geo Controls]
2 players - 4 buttons per player (3 usables)
[JOYSTICK] 8-way [A] Sword attack, [B] Jump, [C] Chain attack

- TRIVIA -

The title of this game translates from Japanese as 'Musashi Ganryu Tale'.

This game is known outside Japan as 'Ganryu'.

This game runs on the Neo-Geo MVS but was not released on the Neo-Geo AES home console.

On April 14th, 1612, Musashi defeated the famous - and some think superior - fencer Sasaki Ganryu Kojiro using a simple wooden sword which he carved from a boat oar on the way to the duel. Musashi had an opportunity to see Kojiro's sword sometime before the duel and knew of it's great length. Musashi carved the wooden sword to be of greater length. When Musashi arrived on the beach for the duel, he kept the wooden sword hidden behind him until the duel began. He jumped over a low strike of Kojiro, reaching about a meter off the ground and came down hard on Kojiro's head with his heavy wooden sword. Kojiro lay dying on the sand and Musashi left in a hurry without killing him. Some of Musashi's critics call him a coward for not killing him, but Musashi had proved his point as the killing of Kojiro was not the goal - defeating him was. This is why the Kojiro character in Musashi Ganryuki has a huge gash on his forehead. The storyline of Musashi Ganryuki is that Kojiro has come back from the dead to try and kill Musashi.

- TIPS AND TRICKS -

Here are the statistics for the two characters :
Musashi : Power 4 - Dexterity 2 - Vitality 4
Suzume : Power 2 - Dexterity 5 - Vitality 3

- STAFF -

Producer : Ume.W
Programmers : S. Kawakatsu
Sound : Yasuko Reeb
Graphic designers : Hanage, R.T, M.K, Mi, T. Nakahata, F. Onishi, T. Nakazawa, Mo, Sadaijin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1704&o=2

$end

$nes=musashib,
$bio

Nintendo Famicom cart. published 32 years ago:

Musashi no Bouken (c) 1990 Sigma Enterprises, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54420&o=2

$end

$nes=musashikh,
$bio

Nintendo Famicom cart. published 35 years ago:

Musashi no Ken - Tadaima Shugyou Chuu (c) 1987 FMG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69292&o=2

$end

$nes=musashik,
$vgmplay=musashik_nes,
$bio

Nintendo Famicom cart. published 36 years ago:

六三四の剣 ただいま修行中 (c) 1986 Taito Corp.
(Musashi no Ken - Tadaima Shugyou Chuu)

- TECHNICAL -

Game ID: TFC- MK4900

- TRIVIA -

Released on August 08, 1986 in Japan. It was the 8th title published by Taito for the Famicom.

Based on the manga of the same name.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54421&o=2

$end

$fm7_cass=muscat,
$bio

Fujitsu FM-7 cass. published 38 years ago:

Muscat Arrange (c) 1984 ASCII Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93767&o=2

$end

$fmtowns_cd=mbomber,mbomberd,
$bio

Fujitsu FM Towns CD published 29 years ago:

Muscle Bomber - The Body Explosion (c) 1993 Capcom Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110457&o=2

$end

$info=mbomberj,
$vgmplay=slammast,
$bio

Arcade Video game published 29 years ago:

Muscle Bomber - The Body Explosion (c) 1993 Capcom.

A 1-on-1 fighting game in which players choose from 10 different wrestlers and take to the ring to try and defeat their larger-than-life opponents. Each wrestler has an assortment of moves, including his own special 'super slam'. The object of the game is to win and defend the championship by pinning or putting a submission hold on your opponent.

There are 2 different game modes to select and play : Single Match or Tag Team 'Battle Royal'. In Single Match, players choose to be one of eight wrestlers including 'Mike Hagger', 'Alexander The Grater', 'El Stingray', 'King Rasta Mon', 'Titanic Tim', 'Gunloc', 'Biff Bolshevik' and 'The Great Oni' ('Jumbo Jack' and 'The Scorpion' cannot be selected in this game).

Once a wrestler has been selected, players will compete in a world-wide tournament against the other 9 wrestlers (including 'Jumbo Jack' and 'The Scorpion') in respective matches. In each match, players must defeat each of their respective opponents by a pinfall, count-out or submission in order to proceed to each of the following matches. Once all opponents are defeated, the winner will be crowned champion and players will have to face all opponents again to defend their title.

In Tag Team 'Battle Royal', players can choose to play as any 2 of the 10 wrestlers for their tag team, including 'Jumbo Jack' and 'The Scorpion'. Here, the player and his or her partner have to eliminate both of the 2 wrestlers on the opposing tag team, in order to win the match and proceed to the next. During these matches, if the player is eliminated before his or her partner is, the match will be declared no contest and it will be a draw.

During each bout in this game, metal buckets and/or glass bottles will sometimes be thrown into the ring which can be picked by the players' wrestler(s) and used as weapons against their opponents.

- TECHNICAL -

Runs on the "CP System" hardware.
B-Board #: 91634B-2

# of Players: Up to 4
Type of controls (per player): 8-way joystick
# of buttons (per player): 3
=> [1] Attack, [2] Jump, [3] Pin

- TRIVIA -

Muscle Bomber was released in July 1993 in the Japanese arcades. It was known there as the 27th video game made for CP-S system. It is known outside Japan as "Saturday Night Slam Masters".

Hara Tetsuo, who designed the characters in the Muscle Bomber games, is a popular manga artist in Japan. He is famous for his work on 'Hokuto no Ken' (aka 'Fist of the North Star').

Some characters in the game are based on real life wrestlers. Such examples are the Great Oni, who is based on legendary Japanese wrestler the Great Muta, El Stingray, who is based on Mexican wrestler Lizmark, Alexander the Grater is based on former WCW and IWGP world champion Big Van Vader, and Jumbo Flapjack is based on the late Canadian wrestler Earthquake.

One of the wrestlers is Mike Haggar from the game Final Fight. Also, one of the wrestlers named Gunloc is related to Guile from Street Fighter II. Additionally his clone, named Biff, is a friend of Zangief from Street Fighter II.

King Rasta Mon was the original design for Street Fighter II character Blanka, but rejected later on in favor of the most 'beast-like' design.

Biff Slamkovich appears in the background of Ken's stage in "Street Fighter Alpha 2".

Default highscore table :
CHAMP 100000 CAP
1st 95000 COM
2nd 90000 C P
3rd 85000 SYS
4th 80000 TEM
5th 75000 TOM

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Muscle Bomber - PCCB-00136) on September 17, 1993.

- SERIES -

1. Muscle Bomber - The Body Explosion [CP-S No. 27] (1993)
2. Muscle Bomber Duo - Heat Up Warriors [CP-S No. 28] (1993)
3. Super Muscle Bomber - The International Blowout [Green Board] (1994)

- STAFF -

Planners : Tomy, Saddy, Koguma
Object Designers : Mount-S, Ikusan Z, Q (Q;clever), Imomushi, Kazz. Ist, Yorio, Tom, Chama(c), Rikagon
Scroll Designers : Buppo, Okachan, Taka
Programmers : H.M.D., B.I.N, Shaver, Semari!, Yu Bono
Sound Designers : Masaki Izutani (T. Yomage), Toshio Kajino (Toshi), Syun Nishigaki (Syun), Kiyo, Nobuhiro Oouchi (Nobu. Oouchi)
Assists : Eripyon. N (Eripon), Ball Boy (Ball-Boy), Yuusuke, Chin, Go, Iwai, Tetsuya., Tenman, Vlad T.
Special Thanks : Yoshiki Okamoto (Kihaji), Noritaka Funamizu (Poo), Akira Yasuda (Akiman), Akira Nishitani (Nin), K-Man, Meshi
USA Support : James Goddard (DJames "Mon"), Alex Jimenez, David Winstead (Dr. Dave W.)

- PORTS -

* CONSOLES: 
FM Towns Marty [JP] (nov.1993) [Model HMF-161] 
[JP] Nintendo Super Famicom (mar.30, 1994) [Model SHVC-ZW]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1705&o=2

$end

$snes=mbomber,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Muscle Bomber - The Body Explosion (c) 1994 Capcom Company, Limited.

Get Ready To Bust Some Heads!!!

Ten of the biggest and beefiest wrestlers ever to step into the ring have gathered for one bone-crushing, back-breaking Crash Carnival tournament where there are NO RULES!

Step into the ring and get ready for no-holds barred wrestling as you bounce your opponents off the ropes and clothesline the fools! Or dare them to take the fight outside the ring where brawls with tables, chairs and bottles are all part of the action. And just when you think you've got enough muscle, grab a multi-player adaptor and try out the four player Battle Royal where only the ultimate Muscle Bomber will survive.

Features 10 unique wrestlers each with their own special attacks like Haggar's Screw Piledriver and Gomes' Hurricane Stomp, 1 or 2 Player simultaneous action. 4 Player action with a multi-player adaptor and 24 Megs of hard-hitting action.

- TECHNICAL -

Cartridge ID: SHVC-ZW

- TRIVIA -

Reviews:
[FR] May 1995 - Consoles + N.32: 80%

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61837&o=2

$end

$info=mbombrdj,
$bio

Arcade Video game published 29 years ago:

Muscle Bomber Duo - Heat Up Warriors (c) 1993 Capcom Company, Limited.

- TECHNICAL -

Capcom Play System Hardware (CP-S)
B-Board #: 91634B-2

Players: Up to 4
Control (per player): 8-Way Joystick
Buttons (per player): 3
=> [1] Grab, [2] Attack, [3] Jump

- TRIVIA -

Muscle Bomber Duo was released in December 1993 in the Japanese arcades. It was known there as the 28th video game made for this system.

Exported as "Muscle Bomber Duo - Ultimate Team Battle [B-Board 91635B]".

Mike Haggar from "Final Fight" appears on this game as selectable character.

Default highscore table :
CHAMP 100000 CAP
1st 95000 COM
2nd 90000 C P
3rd 85000 SYS
4th 80000 TEM
5th 75000 TOM

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Muscle Bomber - PCCB-00136) on September 17, 1993.

- SERIES -

1. Muscle Bomber - The Body Explosion [CP-S No. 27] (1993)
2. Muscle Bomber Duo - Heat Up Warriors [CP-S No. 28] (1993)
3. Super Muscle Bomber - The International Blowout [Green Board] (1994)

- STAFF -

Planners : Tomy, Saddy, Koguma
Object Designers : Mount-S, Ikusan Z, Q;clever, Imomushi, Kazz.Ist, Yorio, Tom, Chama(c), Rikagon
Scroll Designers : Buppo, Okachan, Taka
Programmers : H.M.D., B.I.N, Shaver, Semari!, Yu Bono
Sound Designers : Masaki Izutani (T. Yomage), Toshio Kajino (Toshi), Syun Nishigaki (Syun), Kiyo, Nobu. Oouchi
Assists : Eripon, Ball Boy (Ball-Boy), Yuusuke, Chin, Go, Iwai, Tetsuya., Tenman, Vlad T.
Special Thanks : Yoshiki Okamoto (Kihaji), Noritaka Funamizu (Poo), Akira Yasuda (Akiman), Akira Nishitani (Nin), K-Man, Meshi
USA Support : James Goddard (DJames "Mon"), Alex Jimenez, David Winstead (Dr. Dave W.)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1706&o=2

$end

$info=mbombrd,
$bio

Arcade Video game published 29 years ago:

Muscle Bomber Duo - Ultimate Team Battle (c) 1993 Capcom Company, Limited.

Export release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Muscle Bomber Duo - Heat Up Warriors [B-Board 91634B-2]".

- TECHNICAL -

Capcom Play System Hardware (CP-S)
B-Board #: 91635B

- TRIVIA -

Certain wrestlers had their names changed for non-Japanese audiences. They are as follows :
Zalazoff - Biff Slamkovich.
Colt - Gunloc.
Budo - Oni.
Stinger - El Stingray.
Sheep - Alexander The Grater.
Gomes - Rasta.
Kimala - Jumbo.
Astro - Scorpion.

- SERIES -

1. Muscle Bomber - The Body Explosion [CP-S No. 27] (1993)
2. Muscle Bomber Duo - Heat Up Warriors [CP-S No. 28] (1993)
3. Super Muscle Bomber - The International Blowout [Green Board] (1994)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1707&o=2

$end

$info=musclem,
$bio

Arcade Video game published 25 years ago:

Muscle Master (c) 1997 Inter Geo.

- TRIVIA -

Released in March 1997.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29454&o=2

$end

$info=musclhit,
$bio

Arcade Video game published 22 years ago:

Muscle Ranking - Kinniku Banzuke Spray Hitter (c) 2000 Konami Company, Limited.

- TRIVIA -

Released in November 2000.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240986&o=2

$end

$tiki100=muslyd,
$bio

Musedrivere og lydmodul for PASCAL (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237310&o=2

$end

$msx1_cart=museuman,
$bio

MSX cart. published 32 years ago:

Museum & Ancient [Model E071] (c) 1990 al Alamiah

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77293&o=2

$end

$ibm5170=museumm,
$bio

IBM PC/AT DOS 3.5in. disk. published 28 years ago:

Museum Madness (c) 1994 MECC [Minnesota Educational Computing Corp.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287352&o=2

$end

$mbee_quik=museum,
$bio

Applied Technology Microbee cass. published 38 years ago:

Museum Mystery (c) 1984 Honeysoft.

An adventure in a museum offers possibilities for totally different and unexpected challenges in every room. You will not be disappointed and will need to keep your thinking cap on for this one. Who knows what lurks in dark, dusty corners!

- STAFF -

By: Robin Weber

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289662&o=2

$end

$megadriv=musha,
$bio

Sega Genesis cart. published 32 years ago:

MUSHA - Metallic Uniframe Super Hybrid Armor (c) 1990 Seismic

North American release. Game developed in Japan. See the original Japanese version for more information about the game; "Musha Aleste [Model T-35013]".

- TECHNICAL -

GAME ID: 35046

- TIPS AND TRICKS -

GAME GENIE CODE

SATT-AC38
Pause the game and press A to get primary weapon fully powered up.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57290&o=2

$end

$megadriv=mushaj,
$vgmplay=musha_md,
$bio

Sega Mega Drive cart. published 32 years ago:

武者アレスタ (c) 1990 Toaplan.
(MUSHA Aleste)

- TECHNICAL -

GAME ID: T-35013
CART WEIGHT: 49 Grams.
BARCODE: 4 988759 901020

- TRIVIA -

Musha Aleste for Mega Drive was released on December 21, 1990 in Japan. Retail price: 6,800 Yen.

Export releases:
[US] "MUSHA - Metallic Uniframe Super Hybrid Armor [Model 35046]"

- SERIES -

Standard series
1. Aleste [Model IA-8801] (1988, MSX2)
2. Aleste 2 [Model IA-8904] (1989, MSX2)
3. Super Aleste [Model SHVC-AT] (1992, SFC)

MECHA series
1. MUSHA Aleste [Model T-35013] (1990, Mega Drive)
2. Dennin Aleste [Model T-66014] (1992, Mega CD)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47744&o=2

$end

$info=mushisam,mushisama,mushisamb,
$bio

Arcade Video game published 18 years ago:

Mushihime Sama (c) 2004 Cave Company, Limited.

- TECHNICAL -

Cave 3rd Generation Hardware

Main CPU : Hitachi SH-3 CPU, 133 Mhz Clock
Sound Chips : Yamaha YMZ770C-F

Players : 2
Control : 8-way joystick
Buttons : 3
=> [A] Fire, [B] Bomb, [C] Autofire

- TRIVIA -

Developed by Cave and Sales by AMI (Amusement Marketing International).

The title of this game translates from Japanese as 'Insect Princess'.

This game was obviously inspired by Hayao Miyazaki's animation movie 'Kaze no tani no Naushika' (Valley of the Winds).

- TIPS AND TRICKS -

* Ultra Mode: After inserted a credit, input "Up, Left, B, Right, A, Down, Down, A, A, B". This mode is always selectable after succeeded to input once until power-off. You can fight with true boss (Shin Aki) in final stage only in this mode.

- SERIES -

1. Mushihime Sama (2004)
2. Mushihime Sama Futari (2006)

- STAFF -

Producer : Kenichi Takano
Director : Tsuneki Ikeda
Programmers : Tsuneki Ikeda, Takashi Ichimura
Chief Designer : Akira Wakabayashi
Designers : Hiroyuki Tanaka, Hideki Nomura, Tomoyuki Kotani
Character Designer : Tomoyuki Kotani
Voice Actors: Yuri Yoshii (Reko), Akiko Wabei (Aki)
Music Producers : Manabu Namiki (Basiscape), Masabaru Iwata (Basiscape)
Sound Effecter : Reeb, Daisuke Matsumoto
Special Assists : Toshiaki Tomizawa, Yasushi Imari, Satoshi Kohyama, Naoki Shimarasaku, Mikio Yamaguchi, Junai Seki, Takayuki Yoshino, Tomoyuki Matsushima, Naoki Natashima, Atsushi Niiyama, Takatsugu Furubata, Mamaoru Furukawa, Mao Shimura, Tyapu

- PORTS -

* CONSOLES:
[JP] Sony PS2 (jul.21, 2005; "Mushihime Sama [Model SLPM-66056]")
[JP] Sony PS2 (jul.21, 2005; "Mushihime Sama [Shokai Gentei Ban] [Model TCPS-10117]")
[JP] Sony PS2 (aug.3, 2006; "Mushihime Sama [Taito Best] [Model SLPM-66483]")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4073&o=2

$end

$info=futari15,futari10,futari15a,
$bio

Arcade Video game published 16 years ago:

Mushihime Sama Futari (c) 2006 Cave Company, Limited.

A vertically shooting game, where players get a choice of characters. Each craft has a different ratio of speed to firepower.

The main characters in this version are 'Hiro', 'Kiniro', 'Palm' and 'Reco'.

- TECHNICAL -

Cave 3th Generation Hardware

Main CPU : Hitachi SH-3 CPU, 133 Mhz Clock
Sound Chips : Yamaha YMZ770C-F

Players : 2
Control : 8-way Joystick
Buttons : 3

- TRIVIA -

Developed by Cave and distributed by AMI (Amusement Marketing International).

- UPDATES -

The first version of this game was released in october 2006. But this version had serious bugs, so they quickly replaced this version with the 1.5 one.

A secret code was available on the first version of the game.

- SERIES -

1. Mushihime Sama (2004)
2. Mushihime Sama Futari (2006)

- PORTS -

* CONSOLES:
[JP] Microsoft XBOX 360 (Nov.26, 2009; "Mushihime Sama Futari Ver 1.5 [Shokai Ban] [Model 5AD-00001]")
[JP] Microsoft XBOX 360 (Nov.26, 2009; "Mushihime Sama Futari Ver 1.5 [Gentei Ban] [Model 5AD-00002]")
[JP] Microsoft XBOX 360 (Nov.26, 2009; "Mushihime Sama Futari Ver 1.5 [Model 5AD-00004]")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=7962&o=2

$end

$info=futaribl,futariblj,
$bio

Arcade Video game published 15 years ago:

Mushihime Sama Futari [Black Label] (c) 2007 Cave Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=38963&o=2

$end

$info=mushitam,mushitama,
$bio

Arcade Video game published 17 years ago:

Mushihime Tama (c) 2005 Cave Company, Limited.

A puzzle game with the same character from "Mushihime Sama".

- TECHNICAL -

Cave 3th Generation Hardware

Main CPU : Hitachi SH-3 CPU, 133 Mhz Clock
Sound Chips : Yamaha YMZ770C-F

Players : 1
Control : 8-way joystick

- TRIVIA -

Developed by Cave and distributed by AMI (Amusement Marketing International).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=7948&o=2

$end

$info=mushike,mushikeo,mushi2eo,mushikep,mushi2k5,mushi2k4,mushikc,mushikk,
$bio

Sega NAOMI cart. published 19 years ago:

甲虫王者 ムシキング 2K3 2nd (c) 2003 Sega.
(MushiKing - The King of Beetle 2K3 2nd)

A combination of vending and video game. Mushi King sells starter kits which including 18 beetle fighters and 18 skill cards.

Kids can use these kids to play against friends or the computer. The machine can also vend more cards to boost the players deck.

The Mushi King machine is the first machine of this type and operators will in the future be given low cost upgrade to change the cabinet into a different game.

The rules of game are based around that of Paper Scissors Stone. New cards and rare cards will become available at regular intervals.

- TECHNICAL -

Cartridge ID: 840-0150C
Runs on the Sega "NAOMI" hardware.

Players : 2
Control : No Control: built-in card reader
Buttons : 3
=> [Scissors] Pinch, [Stone] Hit, [Paper] Throw.

- TRIVIA -

Combining card trading and collecting, which is a massively popular pastime amongst the target age group, with a video game and vending machine Mushiking represents a whole new direction for the card collecting phenomenon. It is also great value for money for players and has long term appeal. 

The Mushiking game is the first title is what will be a long series of games for the very low cost upgradeable cabinet. The concept is a simple one based around the age old game of 'Paper - Scissors - Stone'. Mushiking in particular is a game where Beetles battle each other out.

Each time a player plays they get a new card to add to their collection - either a Beetle or Skill card. From their card collection they choose the best Beetle to battle against their friend or computer. By matching the best skills to their Beetle they can maximise their chances of winning. 

The initial set of 18 Beetle and 18 Skill cards will be updated with new releases at timed intervals; in Japan there are already 250 cards to collect. This will maintain player interest and boost income levels when kids realise new card are available. Rare and special cards will also be inserted into circulation. The cards are also very educational with facts about all the beetles on each card; this aspect was well received during market research and focus group activity conducted with kids and parents on Sega's behalf.

The spread of any new craze is often word of mouth and Sega believe 'pester power' will soon kick into play when the machines start to appear after their November release. Justin Burke expanded on this philosophy - "Kids will see these cards in the playground and find out where the machines are, they will then pester parents to go there to shop. Soon it could become a unique selling point for retailers and build with customer loyalty. The market size for the age group is six million with a spending power of ?1.5billion,so it is clearly a huge market we are tapping into".

In Japan during the past year Sega has delivered 2,500 machines to the domestic market and already 40 million player cards are in circulation. The craze there is clearly massive with some retail stores having up to 10 Mushiking's to cope with the demand. Mushiking merchandise is available and a Mushiking museum has already been set up. Following on from some underground trains being decorated with the Mushiking brand it is reported that Japan Airlines is in talks to have a fleet of liveried with the Mushiking image.

- UPDATES -

VERSION 1
Beetle Cards 001 - 018 were introduced
Skill Cards 001 - 018 were introduced

VERSION 2
Limited edition design
Introduction of the "Parallel Collection", mirrored pictures of beetles were used for this Parallel Collection set

VERSION 3
Card design are the same from the Version 1
Card backs have a background instead of a plain, black-colored background
Beetle Cards 019 - 024 are released
Parallel Collection design featured mirrored and wireframed pictures of beetles

VERSION 4
Card design format changed
New (rare) skill cards are introduced
Parallel Collection design featured the beetle's reflected image on the wireframed ground

VERSION 5
Card design is based from Version 4
Beetle cards 025 - 030 are released
Skill cards 019 - 022 are released
More like an "expansion" for Version 4

- SERIES -

1. MushiKing - The King of Beetle (2003)
2. MushiKing II (2004)
3. MushiKing III (2005)
4. MushiKing III+ (2005)
5. MushiKing IV (2006)
6. MushiKing V (2007)
7. MushiKing VI (2008)
8. MushiKing VII (2009)

- STAFF -

Produced by : Hiroshi Uemura
Game designed by : Hiroteru Ikeda, Tomonori Nebuya, Masao Takeuchi, Satoru Yamamoto, Ito Sakurai 
Program designed by : Hideo Kusakado, Tsuyoshi Takahashi, Kanichi Sosumi
Sound effects by : Kazuhiko Nagai
Research : Taro Nishiyama

- PORTS -

* CONSOLES:
Nintendo Game Boy Advance (2005, "Kouchuu Ouja Mushi King")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4437&o=2

$end

$pico=mushikin,
$bio

Sega Pico game published 17 years ago:

Mushiking Atsumete Asobou Kouchuu Zukan [Model HPC-6147] (c) 2005 Sega Toys

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75735&o=2

$end

$info=mushik2e,
$bio

Sega NAOMI cart. published 17 years ago:

MushiKing II (c) 2005 Sega Enterprises, Limited.

Mushiking II includes the following features:
New beetles and skills.
New fighting arenas.
New storyline.
New Versus Battle Mode 'Tag Battle'.
New battle interface.
Enhanced graphics and animations.
Computer controlled beetles (in Ten Player Mode) have glowing red eyes to indicate Adder's influence on them.

- TECHNICAL -

Runs on the Sega "NAOMI" hardware.

- UPDATES -

VERSION 6
Official release of Mushiking II
Card design format changed
Cards from this version onwards now bear a small icon to indicated it's version, located at the upper left at the back of the card
Beetle cards 031 - 033 are released
Skill cards 023 - 028 are released
Parallel Collection design featured a close-up on the beetle's original image
Beetle cards 003, 019 and 020 are removed from the roster onwards
Skill card 001 is removed from the roster onwards

VERSION 7
Card design format changed
Beetle cards 034 - 036 are released
Skill cards 029 - 030 are released
Parallel Collection design featured wireframed pictures of beetles
Beetle card 001 is removed from the roster onwards

- SERIES -

1. MushiKing - The King of Beetle (2003)
2. MushiKing II (2004)
3. MushiKing III (2005)
4. MushiKing III+ (2005)
5. MushiKing IV (2006)
6. MushiKing V (2007)
7. MushiKing VI (2008)
8. MushiKing VII (2009)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32484&o=2

$end

$info=mushik4e,
$bio

Sega NAOMI cart. published 16 years ago:

MushiKing IV (c) 2006 Sega Enterprises, Limited.

Mushiking IV includes the following features:
The title screen has changed, it tells the new features of Mushiking IV.
New beetles and skills.
You can select tag team at one player mode.
There are two new modes.

- TECHNICAL -

Runs on the Sega "NAOMI" hardware.

- UPDATES -

VERSION 12
Official release of Mushiking IV
Beetle card 000 is released
Skill card 000 is released
Beetle cards 049 to 051 are released
Beetle card 007, 023 and 031 are lost
Beetle card 020 is returned
Skill card 007 is returned
Gold(034),Silver(037),and bronze(005)are joining Adder collection

VERSION 13
Giraffe Stag-Beetle is returned With a new skill G NECKBREAKER
Beetle card 008,024,034 and 034-A are lost
Skill cards 003,sp003,014,023 are lost
Beetle cards 052-054 released
Skills 048-052 released
Beetle Backgrounds are now green again

- SERIES -

1. MushiKing - The King of Beetle (2003)
2. MushiKing II (2004)
3. MushiKing III (2005)
4. MushiKing III+ (2005)
5. MushiKing IV (2006)
6. MushiKing V (2007)
7. MushiKing VI (2008)
8. MushiKing VII (2009)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32486&o=2

$end

$info=mushi2k61,
$bio

Sega NAOMI cart. published 16 years ago:

Mushiking The King of Beetles 2006 First (c) 2006 SEGA Enterprises, Ltd.

- TECHNICAL -

CART ID: 840-0167C

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286664&o=2

$end

$info=mushi2k62,
$bio

Sega NAOMI cart. published 16 years ago:

Mushiking The King Of Beetles 2006 Second (c) 2006 SEGA Enterprises, Ltd.

- TECHNICAL -

CART ID: 840-0171C

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272208&o=2

$end

$c64_cass=mushalley,
$bio

Commodore C64 cass. published 39 years ago:

Mushroom Alley (c) 1983 Mogul Communications, Ltd.

- TECHNICAL -

GAME ID: MOG 1014

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229574&o=2

$end

$spectrum_cass=mushally,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Mushroom Alley (c) 1984 Mogul Communications

- TECHNICAL -

Model MOG 3014

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79924&o=2

$end

$cpc_flop=mushroom,
$bio

Amstrad CPC type-in published 38 years ago:

Mushroom Invasion (c) 1984 Pan Books

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123622&o=2

$end

$info=mushmagi,
$bio

Video Slot Machine published 13 years ago:

Mushroom Magic (c) 2009 Atronic.

Revisit players' much-loved enchanted forest!

Mushroom Magic Classic is a 5-reel, 25-payline game in the Fairy RingTM series. The Fairy symbol appearing on reels 2 and 4 substitutes for all symbols except for the Mushroom scatter/trigger symbol. Three or more Mushroom symbols appearing anywhere on screen trigger 15 Free Games.

Free games can be re-triggered to a maximum number of 300. When the randomly-appearing Butterfly symbol flutters across the screen and lands on any symbol, it returns the bet. When it lands on the Fairy symbol, it triggers the Mystery Feature screen, where the player selects 1 of 5 mushrooms and wins a mystery credit.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=36501&o=2

$end

$spectrum_cass=mushmani,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Mushroom Mania (c) 1988 Arcadia

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79925&o=2

$end

$spectrum_cass=mushmars,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Mushrooms from Mars (c) 1984 Scorpio Gamesworld

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79926&o=2

$end

$cpc_cass=musicore,
$bio

Amstrad CPC cass. published 37 years ago:

Musi Core (c) 1985 Core [Evry, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98350&o=2

$end

$cpc_flop=musicore,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Musi Core Cracked (c) 1985 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124985&o=2

$end

$coco_cart=music,
$bio

TRS-80 CoCo cart. published 42 years ago:

Music (c) 1980 Tandy Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240914&o=2

$end

$bbc_cass=music,
$bio

Acorn BBC Micro B cass. published 40 years ago:

Music (c) 1982 BBC Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264669&o=2

$end

$jupace_cass=music,
$bio

Jupiter Ace cass. published 39 years ago:

Music (c) 1983 Popular Computing Weekly

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115755&o=2

$end

$spectrum_cass=musicsco,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Music (c) 1983 Scotsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287740&o=2

$end

$spectrum_cass=musicrdf,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Music (c) 1986 RD Foord Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225904&o=2

$end

$special_cass=music,
$bio

MUSIC (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234218&o=2

$end

$radio86_cass=music,
$bio

MUSIC (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235470&o=2

$end

$leapfrog_leappad_cart=hititmstro,
$bio

LeapFrog Leappad cart. published 21 years ago:

Music - Hit it, Maestro! (c) 2001 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234978&o=2

$end

$leapfrog_leappad_cart=goosesng,
$bio

LeapFrog Leappad cart. published 21 years ago:

Music - Mother Goose Songbook (c) 2001 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234979&o=2

$end

$zx81_cass=music1,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Music 1 (c) 1982 Sinclair Research, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114594&o=2

$end

$mo6_flop=music3v,
$to_flop=music3v,
$bio

Thomson MO6/TO8 disk. published 35 years ago:

Music 3 Voix (c) 1987 Loriciels.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107921&o=2

$end

$mo6_cass=music3v,music3vb,music3va,
$to8_cass=music3v,
$bio

Thomson MO6/TO8 cass. published 35 years ago:

Music 3 Voix (c) 1987 Loriciels.

- TECHNICAL -

GAME ID: L546

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40487&o=2

$end

$bbc_flop_hybrid=m500,
$bio

Acorn BBC Hybrid Music System disk. published 38 years ago:

Music 500 (c) 1984 Hybrid Technology

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270429&o=2

$end

$bbc_cass=music500,
$bio

Music 500 (c) 198? Hybrid

Music synthesiser add-on for the BBC Micro. Internally, it's identical to the Music 87.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52147&o=2

$end

$bbc_flop_hybrid=panda10,
$bio

Acorn BBC Hybrid Music System disk. published 33 years ago:

Music 5000 Vol. 10: Monster Computations 3 (c) 1989 Panda Discs

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270499&o=2

$end

$bbc_flop_hybrid=panda11,
$bio

Acorn BBC Hybrid Music System disk. published 33 years ago:

Music 5000 Vol. 11: Phil Comber Deux (c) 1989 Panda Discs

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270500&o=2

$end

$bbc_flop_hybrid=panda12,
$bio

Acorn BBC Hybrid Music System disk. published 32 years ago:

Music 5000 Vol. 12: The Noige's Moments in Time (c) 1990 Panda Discs

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270501&o=2

$end

$bbc_flop_hybrid=panda13,
$bio

Acorn BBC Hybrid Music System disk. published 32 years ago:

Music 5000 Vol. 13: Jean-Michel Jarre (c) 1990 Panda Discs

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270502&o=2

$end

$bbc_flop_hybrid=panda14,
$bio

Acorn BBC Hybrid Music System disk. published 32 years ago:

Music 5000 Vol. 14: Take a Bite (c) 1990 Panda Discs

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270503&o=2

$end

$bbc_flop_hybrid=panda15,
$bio

Acorn BBC Hybrid Music System disk. published 32 years ago:

Music 5000 Vol. 15: Children in Need 2 (c) 1990 Panda Discs

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270504&o=2

$end

$bbc_flop_hybrid=panda16,
$bio

Acorn BBC Hybrid Music System disk. published 32 years ago:

Music 5000 Vol. 16: Monster Computations 4 (c) 1990 Panda Discs

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270505&o=2

$end

$bbc_flop_hybrid=panda1,
$bio

Acorn BBC Hybrid Music System disk. published 33 years ago:

Music 5000 Vol. 1: Monster Computations 1 (c) 1989 Panda Discs

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270490&o=2

$end

$bbc_flop_hybrid=panda2,
$bio

Acorn BBC Hybrid Music System disk. published 33 years ago:

Music 5000 Vol. 2: Phil Comber 1 (c) 1989 Panda Discs

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270491&o=2

$end

$bbc_flop_hybrid=panda3,
$bio

Acorn BBC Hybrid Music System disk. published 33 years ago:

Music 5000 Vol. 3: Bernie Dawson 1 (c) 1989 Panda Discs

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270492&o=2

$end

$bbc_flop_hybrid=panda4,
$bio

Acorn BBC Hybrid Music System disk. published 33 years ago:

Music 5000 Vol. 4: Monster Computations 2 (c) 1989 Panda Discs

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270493&o=2

$end

$bbc_flop_hybrid=panda5,
$bio

Acorn BBC Hybrid Music System disk. published 33 years ago:

Music 5000 Vol. 5: Paul Nuttall 1 (c) 1989 Panda Discs

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270494&o=2

$end

$bbc_flop_hybrid=panda6,
$bio

Acorn BBC Hybrid Music System disk. published 33 years ago:

Music 5000 Vol. 6: Andy Knight 1 (c) 1989 Panda Discs

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270495&o=2

$end

$bbc_flop_hybrid=panda7,
$bio

Acorn BBC Hybrid Music System disk. published 33 years ago:

Music 5000 Vol. 7: David King 1 (c) 1989 Panda Discs

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270496&o=2

$end

$bbc_flop_hybrid=panda8,
$bio

Acorn BBC Hybrid Music System disk. published 33 years ago:

Music 5000 Vol. 8: Children in Need 1 (c) 1989 Panda Discs

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270497&o=2

$end

$bbc_flop_hybrid=panda9,
$bio

Acorn BBC Hybrid Music System disk. published 33 years ago:

Music 5000 Vol. 9: The Noige Echoes (c) 1989 Panda Discs

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270498&o=2

$end

$c64_flop_misc=music64,
$bio

Music 64 (c) 198? Novel International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236008&o=2

$end

$bbc_flop_hybrid=music87,
$bio

Acorn BBC Hybrid Music System disk. published 35 years ago:

Music 87 Software (c) 1987 Peartree Computers, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270456&o=2

$end

$spectrum_cass=musilght,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Music And Lights (c) 1985 Sphere Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234781&o=2

$end

$apple2_flop_clcracked=musapmush,
$bio

Apple II 5.25 disk. published 36 years ago:

Music Appreciation - Music History (c) 1986 Electronic Courseware Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301322&o=2

$end

$apple2_flop_clcracked=musaptml,
$bio

Apple II 5.25 disk. published 36 years ago:

Music Appreciation - The Musical Language (c) 1986 Electronic Courseware Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301321&o=2

$end

$pc8801_flop=musicart,ncsmusic,
$bio

Music Art 88 (c) 198? NCS Corp. [Nippon Computer Systems] [Japan]

- TECHNICAL -

GAME ID: NFNC27005
BARCODE: 4988616000217

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92434&o=2

$end

$cpc_flop=musicbiz,musicbiz01,musicbiz02,musicbiz03,
$bio

Amstrad CPC 464 disk. published 29 years ago:

Music Biz (c) 1993 Sleepwalker PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124452&o=2

$end

$spectrum_cass=musicbox,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Music Box (c) 1986 Melbourne House [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237704&o=2

$end

$coleco=musicbox,
$bio

Colecovision cart. published 35 years ago:

Music Box (c) 1987 Coleco Industries, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53318&o=2

$end

$dragon_cass=musicbox,
$bio

Music Box (c) 198? Dragon Data, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116466&o=2

$end

$apple2_cass=musicbox,
$bio

Apple II cass. published 44 years ago:

Music Box and Kaleidoscope (c) 1978 Micro Users Soft. Exchange

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136041&o=2

$end

$bbc_flop_hybrid=mcity2,
$bio

Acorn BBC Hybrid Music System disk. published 34 years ago:

Music City 2 (c) 1988 Hybrid Technology

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270451&o=2

$end

$bbc_flop_hybrid=mcity,
$bio

Acorn BBC Hybrid Music System disk. published 35 years ago:

Music City R2 (c) 1987 Hybrid Technology

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270450&o=2

$end

$cpc_flop=musiccom,
$bio

Amstrad CPC 464 disk. published 38 years ago:

Music Composer (c) 1984 Dean Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124986&o=2

$end

$einstein=musicomp,
$bio

Tatung Einstein disk. published 38 years ago:

Music Composer (c) 1984 Kuma Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136102&o=2

$end

$cpc_flop=musiccom01,
$bio

Amstrad CPC type-in published 36 years ago:

Music Composer (c) 1986 Amstrad Action

- TRIVIA -

Listed as a type-in program in the UK magazine: Amstrad Action.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120176&o=2

$end

$spectrum_cass=musicccp,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Music Composer (c) 1986 Cosmic Pop

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287711&o=2

$end

$spectrum_cass=musiccom,musiccoma,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Music Composer (c) 1988 RD Foord Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196834&o=2

$end

$zx81_cass=muscompo,
$bio

Music Composer (c) 198? Memotronic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114978&o=2

$end

$apple2gs_flop_misc=mcompos,
$bio

Apple IIGS disk. published 29 years ago:

Music Composer (c) 1993 Clayburn, W. Juniel III

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=197490&o=2

$end

$spectrum_cass=mcompmw,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Music Composer + Music Writer (c) 1987 RD Foord Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196833&o=2

$end

$apfimag_cass=musicomp,
$bio

APF Imagination cass. published 43 years ago:

Music Composer Player Piano (c) 1979 APF Electronics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135782&o=2

$end

$apple2_flop_clcracked=mcpquiz,
$bio

Apple II 5.25 disk. published 37 years ago:

Music Composer Quiz (c) 1985 Electronic Courseware Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301959&o=2

$end

$a800=composer,
$bio

Atari 400/800 cart. published 43 years ago:

Music Composer (c) 1979 Atari, Inc.

- TECHNICAL -

GAME ID: CXL4007

- STAFF -

Programmer: Brad Stewart

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86641&o=2

$end

$svi318_cass=mscmpsr,
$bio

Spectravideo SV-318 cass. published 38 years ago:

Music Composer (c) 1984 Spectravideo, Inc.

- TECHNICAL -

GAME ID: SD-316T

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118510&o=2

$end

$apple2_flop_clcracked=musicons,
$bio

Apple II 5.25 disk. published 39 years ago:

Music Construction Set (c) 1983 Electronic Arts.

- TECHNICAL -

GAME ID: 1013

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=159840&o=2

$end

$ibm5150=musicset,
$bio

IBM PC 5.25in. disk. published 38 years ago:

Music Construction Set (c) 1984 Electronic Arts

- TECHNICAL -

GAME ID: 1050

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83734&o=2

$end

$apple2gs_flop_misc=mcs,
$apple2gs_flop_orig=mcs,
$apple2gs_flop_clcracked=mcs,
$bio

Apple IIGS disk. published 36 years ago:

Music Construction Set (c) 1986 Electronic Arts

- TECHNICAL -

GAME ID: 1232

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115332&o=2

$end

$psx=music,
$bio

Sony PlayStation CD published 24 years ago:

Music Creation for the PlayStation [Model SLES-01356] (c) 1998 Codemasters Soft. Co., Ltd., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287327&o=2

$end

$cpc_flop=musicdem,
$bio

Music Demo (c) 19?? JLCS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122754&o=2

$end

$uzebox=musicd,musicda,
$bio

Belogic Uzebox ROM published 14 years ago:

Music Demo (c) 2008 Belogic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233077&o=2

$end

$svi318_cass=musicd1,
$bio

Spectravideo SV-318 cass. published 36 years ago:

Music Demo 1 (c) 1986 Bach TP

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265165&o=2

$end

$svi318_cass=musicd2,
$bio

Spectravideo SV-318 cass. published 35 years ago:

Music Demo 2 (c) 1987 Bach TP

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265166&o=2

$end

$svi318_cass=musicd3,
$bio

Spectravideo SV-318 cass. published 34 years ago:

Music Demo 3 (c) 1988 Bach TP

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265167&o=2

$end

$sorcerer_cass=music,
$bio

Exidy Sorcerer cass. published 42 years ago:

Music Editor (c) 1980 Arrington Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232425&o=2

$end

$msx1_flop=musicedi,
$bio

Music Editor - MUE Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134288&o=2

$end

$msx1_cart=musicedi,
$bio

MSX cart. published 38 years ago:

Music Editor - MUE [Model HM-011] (c) 1984 HAL Laboratory, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77294&o=2

$end

$pc6001_cart=musedit,
$bio

ミュージックエディタ (c) 198? NEC Home Electronics, Ltd.
(Music Editor)

- TECHNICAL -

GAME ID: PCS-6141R

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131939&o=2

$end

$dragon_cass=musicedu,
$bio

Music Educational Pack (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234444&o=2

$end

$zx81_cass=musicedu,
$bio

Sinclair ZX-81 cass. published 39 years ago:

Music Educator 1 [Model 03-3013] (c) 1983 Timex Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114683&o=2

$end

$pc8801_flop=musicfl2,
$bio

NEC PC-8801 Series disk. published 32 years ago:

Music Floppy Vol. 2 (c) 1990 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92435&o=2

$end

$pc8801_flop=musicfl3,
$bio

NEC PC-8801 Series disk. published 31 years ago:

Music Floppy Vol. 3 (c) 1991 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92436&o=2

$end

$apple2_flop_clcracked=musfund1,
$bio

Apple II 5.25 disk. published 34 years ago:

Music Fundamentals I (c) 1988 Silver Burdett Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232046&o=2

$end

$pc8801_flop=musicgal,
$bio

Music Gallery 2 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92437&o=2

$end

$msx1_cart=musicha3,
$bio

MSX cart. published 38 years ago:

Music Harmonizer 3 (c) 1984 MCS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77295&o=2

$end

$apple2_flop_clcracked=mhrcomp,
$bio

Apple II 5.25 disk. published 34 years ago:

Music History Review - Composers (c) 1988 Electronic Courseware Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301323&o=2

$end

$cpc_flop=musicisa,
$bio

Amstrad CPC 464 disk. published 14 years ago:

Music is Awesome (c) 2008 Hermol [CPCRulez]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123547&o=2

$end

$pippin=music1,
$bio

Bandai Pippin CD published 26 years ago:

Music Island Vol.1 [Model BDS-20007] (c) 1996 Oracion, Inc. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122094&o=2

$end

$pippin=music2,
$bio

Bandai Pippin CD published 26 years ago:

Music Island Vol.2 [Model BDS-20027] (c) 1996 Oracion, Inc. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122095&o=2

$end

$pippin=music3,
$bio

Bandai Pippin CD published 26 years ago:

Music Island Vol.3 [Model BDS-20028] (c) 1996 Oracion, Inc. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122096&o=2

$end

$pippin=music4,
$bio

Bandai Pippin CD published 26 years ago:

Music Island Vol.4 [Model BDS-20029] (c) 1996 Oracion, Inc. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122097&o=2

$end

$apple2_cass=musickal,
$bio

Apple II cass. published 43 years ago:

Music Kaleidoscope (c) 1979 Softape

- TECHNICAL -

SOFT ID: CQB-878C

- STAFF -

By: Bob Bishop

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135968&o=2

$end

$spectrum_cass=musiclog,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Music Logic (c) 1990 Proxima Soft. [Czech Republic]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287487&o=2

$end

$pc8801_flop=musloud1,
$bio

NEC PC-8801 Series disk. published 30 years ago:

Music Loud Vol. 1++ (c) 1992 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92438&o=2

$end

$pc8801_flop=musloud2,
$bio

NEC PC-8801 Series disk. published 30 years ago:

Music Loud Vol. 2 (c) 1992 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92439&o=2

$end

$vic10=musicm,
$bio

Commodore VIC-10 cart. published 40 years ago:

Music Machine (c) 1982 Commodore

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53648&o=2

$end

$spectrum_cass=musicmac,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Music Machine (c) 1986 Ram Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287687&o=2

$end

$cpc_flop=musicmac,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Music Machine I, II, III (c) 1987 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128278&o=2

$end

$interact=mmaestro,
$bio

Interact Family Computer cass. published 44 years ago:

Music Maestro (c) 1978 Interact Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237124&o=2

$end

$apple2_flop_clcracked=musimaes,
$bio

Apple II 5.25 disk. published 39 years ago:

Music Maestro (c) 1983 Springboard Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232173&o=2

$end

$dragon_cass=musicmaest,
$bio

Dragon cass. published 35 years ago:

Music Maestro (c) 1987 Preston Computer Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116574&o=2

$end

$specpls3_flop=musicmae,
$bio

Sinclair ZX Spectrum+3 disk. published 33 years ago:

Music Maestro (c) 1989 Torchraven

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148293&o=2

$end

$spectrum_cass=musicmae,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Music Maestro (c) 1989 Torchraven

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289965&o=2

$end

$bbc_cass=mmaestro,
$bio

Music Maestro (c) 19?? GTM

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52145&o=2

$end

$cpc_flop=musicmae,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Music Maestro - Classic Music Cracked (c) 1991 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128279&o=2

$end

$vic10=musicmak,
$bio

Commodore VIC-10 cart. published 40 years ago:

Music Maker (c) 1982 Commodore

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53649&o=2

$end

$bbcb_flop_orig=musicmak,
$bio

Acorn BBC Micro B disk. published 39 years ago:

Music Maker (c) 1983 FSoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125632&o=2

$end

$spectrum_cass=musicmak,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Music Maker (c) 1983 Bellflower Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289834&o=2

$end

$x07_cass=musicmak,
$bio

Canon X-07 type-in published 36 years ago:

Music Maker (c) 1986 Shift Editions [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=138571&o=2

$end

$dragon_cass=musicmakr,
$bio

Dragon cass. published 36 years ago:

Music Maker (c) 1986 Penn Soft., John

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234425&o=2

$end

$eti660_quik=musicm,
$bio

Music Maker (c) 198? Unknown

- STAFF -

By: Peter Collins

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=292652&o=2

$end

$cpc_flop=musicmak,
$bio

Amstrad CPC 464 disk. published 28 years ago:

Music Maker (c) 1994 Reveal Computer Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124987&o=2

$end

$astrocde=musicmak,musicmakp2,musicmakp,
$bio

Bally Astrocade cart. published 37 years ago:

Music Maker (c) 1985 Carson Software [Dave Carson]

- TECHNICAL -

Game ID: 4003

- TRIVIA -

AKA Music Maker 1, Music Composer. Started by Bally before 1979 as two
cartridges but never released. When Astrocade came on, development went into a
2000 baud tape interface. A prototype was sent to George Moses with a keypad
overlay and instructions. In 1985 Leroy Flamm engineered circuit boards that
supported the tape interface. This cartridge never saw an official release.
Only 32 working units (with the built-in interface) were made. Mike White
retyped the instructions that appeared. Very few were then sold by Mike White or ABC Hobbycraft.

- STAFF -

Written by: Scot L. Norris

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86816&o=2

$end

$ti99_cart=musicmak,
$bio

Texas instrument TI-99/4A cart. published 42 years ago:

Music Maker [Model PHM 3020] (c) 1980 Texas Instruments

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84656&o=2

$end

$crvision=musicmak,
$bio

VTECH Funvision game published 39 years ago:

Music Maker (c) 1983 Video Technology, Limited.

- TECHNICAL -

CAT NO. Y-2635

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53779&o=2

$end

$camplynx_cass=musicmstr,
$bio

Camputers Lynx cass. published 39 years ago:

Music Master (c) 1983 Camsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134041&o=2

$end

$spectrum_cass=musicmas,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Music Master (c) 1984 Sinclair Research, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286955&o=2

$end

$cpc_flop=musicmas,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Music Master (c) 1985 Vanguard Leisure

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124988&o=2

$end

$svi318_cart=mentor,
$bio

Spectravideo SV-318 cart. published 39 years ago:

Music Mentor (c) 1983 SVI [SpectraVideo, Inc.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=292877&o=2

$end

$svi318_cass=muscmntr,muscmntra,
$bio

Spectravideo SV-318 cass. published 39 years ago:

Music Mentor (c) 1983 Spectravideo, Inc.

- TECHNICAL -

GAME ID: SD-236T

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118511&o=2

$end

$cpc_flop=musicpac01,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Music Pack (c) 1991 GPA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123239&o=2

$end

$cpc_flop=musicpac02,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Music Pack II (c) 1991 GPA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123240&o=2

$end

$cpc_flop=musicpac,
$bio

Music Pack III (c) 19?? Tom & Jerry

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122555&o=2

$end

$cpc_flop=musicpac03,
$bio

Music Pack III (c) 19?? GPA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123241&o=2

$end

$cpc_flop=musicpac05,musicpac04,
$bio

Music Pack IV (c) 19?? GPA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123242&o=2

$end

$cpc_flop=musicpro,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Music Pro (c) 1987 Music Logiciel

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124989&o=2

$end

$cpc_flop=musicpro01,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Music Pro (c) 1989 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124990&o=2

$end

$x68k_flop=musicpro,
$bio

Sharp X68000 Series 5.25in. disk. published 35 years ago:

Music Pro-68K (c) 1987 San Musical Service

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87918&o=2

$end

$x68k_flop=musicmid,
$bio

Sharp X68000 Series 5.25in. disk. published 33 years ago:

Music Pro-68K MIDI (c) 1989 San Musical Service

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87919&o=2

$end

$fmtowns_flop_orig=musicpro,
$fmtowns_flop_misc=musicproo,
$bio

Fujitsu FM Towns disk. published 33 years ago:

Music Pro-Towns (c) 1989 Musical Plan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132343&o=2

$end

$fmtowns_cd=musicpro13,
$bio

Fujitsu FM Towns CD published 27 years ago:

Music Pro-Towns Ver. 1.3 - Naizou Ongen-ban (c) 1995 Musical Plan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298305&o=2

$end

$cpc_flop=musicsam,musicsam02,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Music Sampler (c) 1987 CBS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123428&o=2

$end

$cpc_flop=musicsam01,musicsam03,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Music Sampler II (c) 1988 CBS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123429&o=2

$end

$ti99_cart=musicsda,
$bio

Texas instrument TI-99/4A cart. published 42 years ago:

Music SDA (c) 1980 Texas Instruments

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84657&o=2

$end

$info=musicsrt,
$bio

Video Slot Machine published 27 years ago:

Music Sort (c) 1995 ABM Electronics.

Video poker game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=38661&o=2

$end

$apple2gs_flop_misc=musstdio,
$apple2gs_flop_orig=musstdio,
$bio

Apple IIGS disk. published 35 years ago:

Music Studio 2.0 (c) 1987 Activision, Inc.

- TECHNICAL -

Media: FD x2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115114&o=2

$end

$archimedes=mstudio32,
$bio

Acorn Archimedes disk. published 25 years ago:

Music Studio 32 (c) 1997 Logotron

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116023&o=2

$end

$msx1_flop=musicg7,musicg7a,
$bio

Music Studio G7 Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134289&o=2

$end

$msx1_cart=musicg7,
$bio

MSX cart. published 37 years ago:

Music Studio G7 [Model HBS-H010C] (c) 1985 Sony Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77296&o=2

$end

$x68k_flop=musicstd,
$bio

Music Studio Pro-68K (c) 199? San Musical Service

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87920&o=2

$end

$horizon=smms,
$bio

North Star Horizon disk. published 43 years ago:

Music Synth (c) 1979 Bokelman, Jon

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265388&o=2

$end

$spectrum_cass=musicsyn,
$bio

Sinclair ZX Spectrum cass. published 29 years ago:

Music Synth (c) 1993 Your Sinclair

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287556&o=2

$end

$cpc_cass=musicsyn,
$bio

Amstrad CPC cass. published 38 years ago:

Music Synthetiser and Sound Effects Plotter (c) 1984 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98351&o=2

$end

$sol20_cass=music,
$bio

PTC SOL-20 cass. published 45 years ago:

Music System (c) 1977 Software Technology

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237005&o=2

$end

$vidbrain=musictch,
$bio

VideoBrain Family Computer cass. published 44 years ago:

Music Teacher 1 (c) 1978 VideoBrain Computer Co.

This program converts the keyboard into a piano keyboard, teaching users how to sight-read, compose, and play music in a 4-octave range. Music that the user composes can be played back via the VideoBrain using the television's speakers. Two pre-encoded songs come built-in on the cartridge: 'Happy Birthday' and 'Row, Row, Row Your Boat'.

- TECHNICAL -

Model ED01

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236932&o=2

$end

$apple2_flop_clcracked=mstermin,
$bio

Apple II 5.25 disk. published 38 years ago:

Music Terminology (c) 1984 Electronic Courseware Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301960&o=2

$end

$apple2_flop_clcracked=mtflscrd,
$bio

Apple II 5.25 disk. published 38 years ago:

Music Theory Flash Cards (c) 1984 Electronic Courseware Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301328&o=2

$end

$apple2_flop_clcracked=mcmst122,mcmusthry10,
$bio

Apple II 5.25 disk. published 43 years ago:

Music Theory Vol. 1 (c) 1979 MECC

- TECHNICAL -

Model MECC-A712

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230786&o=2

$end

$m5_cass=mustone,
$bio

Music Tone (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95321&o=2

$end

$x1_flop=vipd,
$bio

Music Tool V.I.P. (c) 198? Sharp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86069&o=2

$end

$bbc_cass=mustools,
$bio

Music Tools (c) 19?? Duckworth

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52146&o=2

$end

$spectrum_cass=musictyp,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Music Typewriter (c) 1984 Romantic Robot UK

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287526&o=2

$end

$pc8801_flop=musicwit,
$bio

Music with Obie - Animal Quartet (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92441&o=2

$end

$pc8801_flop=musicwi1,
$bio

Music with Obie - Animal Quartet Data Pack (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92442&o=2

$end

$einstein=mworkshp,mworkshpa,
$bio

Music Workshop (c) 198? ScreenSoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136096&o=2

$end

$pc8801_flop=musicwor,
$bio

Music World [PS88-014-2W] (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92440&o=2

$end

$spectrum_cass=musicwri,musicwria,musicwrib,musicwri_b,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Music Writer (c) 1986 RD Foord Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225905&o=2

$end

$apple2gs_flop_misc=muswrv2,
$apple2gs_flop_orig=muswrv23,
$bio

Apple IIGS disk. published 34 years ago:

Music Writer (c) 1988 PyWare

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115302&o=2

$end

$spectrum_cass=mwridat,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Music Writer Data Tape (c) 1986 RD Foord Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219881&o=2

$end

$apple2gs_flop_misc=muswrpro,
$bio

Apple IIGS disk. published 34 years ago:

Music Writer Pro (c) 1988 PyWare

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115301&o=2

$end

$sc3000_cart=musicj,
$bio

Sega SC-3000 cart. published 39 years ago:

Music [Model E-101] (c) 1983 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65075&o=2

$end

$tvc_flop=musicdig,
$bio

Music-Digit (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111978&o=2

$end

$cpc_flop=musicsta,musicsta01,
$bio

Amstrad CPC type-in published 34 years ago:

Music-Star (c) 1988 PC Amstrad International

- TRIVIA -

Listed as a type-in program in the magazine: PC Amstrad International.

- STAFF -

By: Ralph Wuerthner

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119821&o=2

$end

$pmd85_cass=musica,
$bio

Musica (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236504&o=2

$end

$msx1_flop=musjuego,
$bio

Musica en Juego I - Solfeo Cracked (c) 19?? Unknown.

Tape to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133185&o=2

$end

$msx1_cass=musjueg2,
$bio

MSX cass. published 36 years ago:

Musica en Juego II - Figuras (c) 1986 Sony Spain

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94866&o=2

$end

$cpc_flop=musicama,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Musica Maestro [Model DUA-02] (c) 1985 Microbyte, S.A.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124991&o=2

$end

$cpc_cass=musicams,
$bio

Amstrad CPC cass. published 37 years ago:

Musica Maestro [Model MUA-06] (c) 1985 Indescomp [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98352&o=2

$end

$database=musicmem,
$bio

Musical Memory [No. 21] (c) 198? Voltmace

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129557&o=2

$end

$apple2_flop_clcracked=musicstairs,
$bio

Apple II 5.25 disk. published 37 years ago:

Musical Stairs (c) 1985 Electronic Courseware Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301971&o=2

$end

$pico=musiczoo6,musiczoo5,musiczoo4,musiczoo3,musiczoo2,musiczoo1,musiczoo,
$bio

Sega Pico game published 27 years ago:

Musical Zoo (c) 1995 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75736&o=2

$end

$nes=musicbox,
$bio

Musicbox (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84074&o=2

$end

$apogee=musicbox,mus1,mus2,mus3,mus4,mus5,mus6,mus7,
$bio

MUSICBOX (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235355&o=2

$end

$videopac=musician,
$bio

Phillips Videopac cart. published 41 years ago:

Musician (c) 1981 Philips Corp.

- TECHNICAL -

Game ID: 31

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95642&o=2

$end

$timex_cass=musicola,
$bio

Timex Sinclair 2068 cass. published 39 years ago:

Musicola (c) 1983 Canaan Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263946&o=2

$end

$cdtv=musicolr,
$bio

Commodore Amiga CDTV CD published 30 years ago:

Musicolor (c) 1992 Virgin Interactive Ent., Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301555&o=2

$end

$apple2_flop_clcracked=musicomp,
$bio

Apple II 5.25 disk. published 42 years ago:

MusiComp (c) 1980 Apple Computer, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231315&o=2

$end

$adam_flop=musicpro,
$bio

Coleco Adam disk. published 33 years ago:

MusicPro (c) 1989 Weber Soft. [Hal Weber]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109606&o=2

$end

$cpc_flop=musicsof,
$bio

Amstrad CPC type-in published 36 years ago:

Musicsoft (c) 1986 Amstrad Magazine

- TRIVIA -

Listed as a type-in program in the French magazine Amstrad Magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119200&o=2

$end

$cpc_flop=musicsof01,
$bio

Amstrad CPC type-in published 36 years ago:

Musicsoft (c) 1986 Amstrad Magazine

- TRIVIA -

Listed as a type-in program in the French magazine Amstrad Magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122661&o=2

$end

$cgenie_cass=musik,
$bio

Colour Genie cass. published 39 years ago:

Musik (c) 1983 TCS [Trommeschläger Computer Studio]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131447&o=2

$end

$sf7000=musique,
$bio

Musique (c) 19?? Le Douarain [Marc Le Douarain] [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131411&o=2

$end

$cpc_flop=musiquea,
$bio

Amstrad CPC type-in published 36 years ago:

Musique Assistee Par Ordinateur (c) 1986 Cahiers d'Amstrad Magazine, Les

- TRIVIA -

Listed as a type-in program in the French magazine: Les Cahiers d'Amstrad Magazine

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120048&o=2

$end

$mz700_cass=musiques,
$bio

Musique Suisse (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131676&o=2

$end

$fmtowns_flop_orig=ongakyou,
$bio

Fujitsu FM Towns disk. published 28 years ago:

Musirou - Ongaku Kyoushitsu Ver. 2.0 (c) 1994 Roland

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301795&o=2

$end

$u110_card=mus1_akk,
$bio

Musitronics 1 Akkordeon (c) 199? Musitronics GmbH

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=292769&o=2

$end

$pc8801_flop=musium2,
$bio

Musium 2 (c) 198? Victor Musical Industries, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92443&o=2

$end

$pc8801_flop=musium3,musium3a,
$bio

Musium 3 (c) 198? Victor Musical Industries, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92444&o=2

$end

$pc8801_flop=musium31,
$bio

ミュージアム3　曲データ集〈邦楽ポップス・ロック編〉(c) 198? Victor Musical Industries, Inc
(Musium 3 - Kyoku Data Shu)

- TECHNICAL -

GAME ID: P-5106

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92445&o=2

$end

$pc8801_flop=musiumso,
$bio

Musium Sound Board II (c) 198? Victor Musical Industries, Inc.

- TECHNICAL -

GAME ID: P-5067~70
BARCODE: 4988002146956

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92446&o=2

$end

$fmtowns_cd=mustowns,
$bio

Fujitsu FM Towns CD published 29 years ago:

Musium Towns (c) 1993 Victor Musical Industries, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110227&o=2

$end

$msx1_cart=musiwrtr,
$bio

MSX cart. published 38 years ago:

Musiwriter - PSG (c) 1984 MCS

- TECHNICAL -

GAME ID: MW-002

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77297&o=2

$end

$info=musobana,
$bio

Arcade Video game published 27 years ago:

Musoubana (c) 1995 Nichibutsu.

Musoubana is a strip hanafuda game featuring five lovely female opponents. Each girl features three strip sequences: a panty flash scene, a torn uniform scene, and finally a topless scene.

The player must defeat each girl at three rounds of hanafuda.  Points earned at the end of each round are stored and can be used to buy cheat items in following rounds.  Once an opponent is defeated the player gets to play a memory card bonus game for further points to buy cheat items with.

If the player loses a round then the game is over. If he chooses to continue he will start at the same point where he left off at the same strip sequence and with all of his points carrying over.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 6.144 Mhz)
Sound CPU : Zilog Z80 (@ 8 Mhz)
Sound Chips : YM3812 (@ 4 Mhz), (2x) DAC

Screen orientation : Horizontal
Video resolution : 640 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 768

Player : 1
Control : mahjong keyboard

- TRIVIA -

Developed by Yubis.

Released in April 1995.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3559&o=2

$end

$info=shoottv,
$bio

Arcade Video game published 24 years ago:

Must Shoot TV (c) 1998 Incredible Technologies, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272199&o=2

$end

$info=mustache,mustachei,
$bio

Arcade Video game published 35 years ago:

Mustache Boy (c) 1987 March Company, Limited.

A one or two player maze game.

The Player controls a 'mustache boy' with a red space suit, who runs across of a top-view maze on the space and must coloring by touching all the tiles in the ground, meantime must pick up all the special items to destroy and detain the annoying enemies, we can also evading them by jumping over them to avoiding contact and make uses of a double jump to go to distant areas without falling and pop all the colors ballons to earn points, letters or bonuses, once you survived and changed the color of each tile on the maze, you will go to the next round.

- TECHNICAL -

Main CPU: Zilog Z80 (x2)
Sound Chips: Yamaha YM2151

Screen orientation: Vertical
Video resolution: 232 x 240 pixels
Screen refresh: 60.00 Hz
Palette colors: 256

Players: 2
Control: 8-way joystick
Buttons: 1

- TIPS AND TRICKS -

Collect as many green balloons as possible since they give you letters. Every time MUSTACHE BOY is spelled out you will get an extra player. Balloons have different colors: green for letters, red for points, white for bonuses such as wider painting capabilities, higher/longer jump, slower clock every level is timed and more.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1708&o=2

$end

$info=alibabab,
$bio

Mustafa and 40 Thieves (c) 198? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42956&o=2

$end

$info=mtc9016,
$bio

Console published 44 years ago:

Mustang 9016 Telespiel Computer (c) 1978 Mustang.

The Mustang 9016 is one of the few RCA Studio II clones. This console is part of the RCA Studio III licensed consoles from the Conic Group.

The console came with 4 built-in games:
Doodle
Patterns
Bowling
Black Jack 1 & 2

For more info on RCA Studio III consoles see the Conic "M-1200" entry

For technical info and the released games see the Hanimex "Jeu TV Programmable MPT-02" entry.

- TECHNICAL -

The Mustang 9016 has no detachable controllers but offers color display.

- TRIVIA -

After the acquisition of the RCA Studio III Intellectual properties by the Conic Group, Conic reached out to various subsidiaries and other affiliates to distribute their newest console in various countries. In Germany, the console was sold under the Mustang brand.

The console mold and box are the same as the other consoles of the M-1200 series.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64075&o=2

$end

$ibm5170_cdrom=muscan,
$bio

PC/MS-Windows CD published 25 years ago:

Mustek Power of Scanning (c) 1997 Mustek.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=260681&o=2

$end

$snes=musya,
$bio

Nintendo Super NES cart. published 30 years ago:

Musya (c) 1992 Seta Company, Limited.

- TRIVIA -

Reviews:
[FR] March 1992 - Consoles + N.8 (Page 71): 32/100
[FR] July 1992 - Joypad N.10: 65/100

Average note: 48.5/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63298&o=2

$end

$cpc_cass=mutnzone,
$bio

Amstrad CPC cass. published 34 years ago:

Mutan Zone (c) 1988 Opera Soft [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98353&o=2

$end

$cpc_flop=mutanzon,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Mutan Zone (c) 1988 Opera Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306213&o=2

$end

$spectrum_cass=mutnzone,mutnzonea,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Mutan Zone (c) 1989 Opera Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79932&o=2

$end

$msx1_cass=mutanzon,mutanzona,
$bio

MSX cass. published 33 years ago:

Mutan Zone (c) 1989 Opera Soft [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94867&o=2

$end

$msx1_flop=mutanzon,mutanzona,
$bio

Mutan Zone cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230067&o=2

$end

$vis=mutamath,
$bio

Memorex VIS CD published 30 years ago:

Mutanoid Math Challenge (c) 1992 Legacy Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301014&o=2

$end

$vis=mutaword,
$bio

Memorex VIS CD published 30 years ago:

Mutanoid Word Challenge (c) 1992 Legacy Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301015&o=2

$end

$spectrum_cass=mutant,mutanta,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Mutant (c) 1987 River Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79927&o=2

$end

$spectrum_cass=mutantan,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Mutant Ant Attack (c) 1984 Calisto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79928&o=2

$end

$info=mutantf,mutantf4,mutantf3,mutantf2,
$bio

Arcade Video game published 31 years ago:

Mutant Fighter (c) 1991 Data East.

Export version. For more information about the game itself, please see the original Japanese version entry; "Death Brade".

- TECHNICAL -

Game ID : DE-0346-4

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1709&o=2

$end

$spectrum_cass=mutantfo,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Mutant Fortress (c) 1989 Players Premier

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79929&o=2

$end

$cpc_cass=mutnfort,
$bio

Amstrad CPC cass. published 33 years ago:

Mutant Fortress (c) 1989 Players Premier

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98354&o=2

$end

$cpc_flop=mutantfo01,mutantfo02,mutantfo,mutantfo03,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Mutant Fortress (c) 1989 Players Premier

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120818&o=2

$end

$vic1001_cart=mutnthrd,
$bio

Commodore VIC-20 cart. published 40 years ago:

Mutant Herd (c) 1982 Thorn EMI Video

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86878&o=2

$end

$bbc_cass=mutantbr,
$bio

Acorn BBC Micro A cass. published 40 years ago:

Mutant Invaders/Breakout (c) 1982 IJK

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52148&o=2

$end

$trs80_quik=mutinv1,mutinv2,
$bio

TRS-80 disk. published 40 years ago:

Mutant Invasion (c) 1982 Micro-Systems Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293931&o=2

$end

$megadriv=mlfootb,
$vgmplay=mlfootb_md,
$bio

Sega Genesis cart. published 29 years ago:

Mutant League Football (c) 1993 Electronic Arts

- TECHNICAL -

GAME ID: 7081

- TRIVIA -

Released in June 1993 in the USA. Retail price: $59.95.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115593&o=2

$end

$megadriv=mlfootbj,
$bio

Sega Mega Drive cart. published 29 years ago:

Mutant League Football (c) 1993 Electronic Arts Victor.

Japanese release. Game developed in the USA.

- TECHNICAL -

GAME ID: EM20018

- TRIVIA -

Reviews:
[FR] April 1993 - Consoles + No. 19: 89/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56695&o=2

$end

$megadriv=mlhockey,
$bio

Sega Genesis cart. published 28 years ago:

Mutant League Hockey (c) 1994 Electronic Arts

- TECHNICAL -

GAME ID: 7225

- TRIVIA -

Released in May 1994 in the USA. Retail price: $49.95.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115594&o=2

$end

$cpc_cass=mutmontyac,
$bio

Amstrad CPC cass. published 38 years ago:

Mutant Monty (c) 1984 Artic Computing, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98357&o=2

$end

$msx1_cass=mutmonty,
$bio

MSX cass. published 37 years ago:

Mutant Monty (c) 1985 Artic Computing, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94868&o=2

$end

$msx1_flop=mutmonty,
$bio

Mutant Monty cracked & trained (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230068&o=2

$end

$spectrum_cass=mutmonty,mutmontya,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Mutant Monty (c) 1984 Artic Computing, Ltd.

- TECHNICAL -

GAME ID: ACS 117

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79930&o=2

$end

$cpc_flop=mutantmo02,mutantmo01,mutantmo,mutantmo03,mutantmo04,
$bio

Amstrad CPC 464 disk. published 38 years ago:

Mutant Monty [Model SOFT 1922] (c) 1984 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122598&o=2

$end

$cpc_cass=mutmonty,
$bio

Amstrad CPC cass. published 38 years ago:

Mutant Monty [Model SOFT 922] (c) 1984 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98355&o=2

$end

$info=mnight,mnightj,
$bio

Arcade Video game published 35 years ago:

Mutant Night (c) 1987 UPL.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 6 Mhz)
Sound CPU : Zilog Z80 (@ 5 Mhz)
Sound Chips : (2x) Yamaha YM2203 (@ 1.5 Mhz)

Screen orientation : Horizontal
Video resolution : 256 x 192 pixels
Screen refresh : 60.00 Hz
Palette Colors : 768

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Released in December 1987.

Licensed to Kawakus for distribution.

In Act 9 there is a grey robot dragon which resembles Bub and Bob from Taito's "Bubble Bobble".

- STAFF -

Game designed by : Tsutomu Fuzisawa
Characters designers : Tsutomu Fuzisawa, Takashige Shichijyo, Akemi Tsunoda, Noriko Nihei
Programmer : Takashi Hayashi
BGM & Sound composer : Yukari Shimada
Data make : Tsutomu Fuzisawa, Takashige Shichijyo

- PORTS -

* CONSOLES: 
[JP] Sony PlayStation 4 [PSN] (feb.16, 2017) "Arcade Archives - Mutant Night [Model CUSA-05976]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1710&o=2

$end

$cdi=mutntrap,mutntrapu,
$bio

Phillips CD-i disc published 28 years ago:

Mutant Rampage - Bodyslam (c) 1994 Philips Interactive Media, Incorporated.

Civilisation is in decay. Teams of bionic warriors rule the ravaged capitals of the world. But now a human challenge has been issued - YOU! Only you have the speed and skill to beat the mutants and triumph in Mutant Rampage.

- TECHNICAL -

Model 810 0179

- TRIVIA -

Export releases:
[US] 310690219-2

- STAFF -

Producer: Dale DeSharone, Igor Razboff
Script: Jonathan Merritt
Programmers: John O'Brien, Linde Dynneson
Design: William Havlicek, John O'Brien
Video Production: Animation Magic Inc. Art Department (St. Petersburg, Russia)
Audio Production: William Havlicek
Music: William Havlicek, Tony Trippi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53002&o=2

$end

$bbc_cass=mutantsp,
$bio

Acorn BBC/Electron cass. published 38 years ago:

Mutant Spiders (c) 1984 Superior Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52149&o=2

$end

$info=mutantwarr,
$bio

Arcade Video game published 34 years ago:

Mutant Warrior (c) 1988 Datsu Electronics.

Pirate version of Altered Beast.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=36233&o=2

$end

$dragon_cass=mutantwars,
$bio

Mutant Wars (c) 198? Blaby Computer Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116555&o=2

$end

$pcw=mutnzone,
$bio

Amstrad PCW soft. published 34 years ago:

Mutant Zone (c) 1988 Opera Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118282&o=2

$end

$spectrum_cass=mutants,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Mutants (c) 1987 Ocean Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79931&o=2

$end

$cpc_cass=mutantss,
$bio

Amstrad CPC cass. published 35 years ago:

Mutants (c) 1987 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98359&o=2

$end

$cpc_cass=mutants,
$bio

Amstrad CPC cass. published 35 years ago:

Mutants (c) 1987 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98360&o=2

$end

$cpc_flop=mutants1,mutantsu,mutantsu03,mutantsu01,mutantsu02,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Mutants (c) 1987 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120405&o=2

$end

$c64_cass=mutants,
$bio

Commodore C64 cass. published 35 years ago:

Mutants (c) 1987 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187468&o=2

$end

$spectrum_cass=mutantser,
$bio

Mutants (c) 198? Erbe Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219171&o=2

$end

$neocd=mutnat,
$bio

SNK Neo-Geo CD published 27 years ago:

Mutation Nation (c) 1995 SNK [Shin Nihon Kikaku].

Neo-Geo CD conversion of the AES original.

- TECHNICAL -

GAME ID: NGCD-014

- TRIVIA -

Mutation Nation for Neo-Geo CD was released on February 25, 1995 in Japan.

Like most of the Neo-Geo CD conversions, no (or minor) differences can be seen from the original, the main interest was the lowest price of the game.

This version of the game has slighty better sound effects than the AES/MVS version.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47650&o=2

$end

$info=mutnat,
$neogeo=mutnat,
$vgmplay=mutnat,
$bio

SNK Neo-Geo MVS cart. published 30 years ago:

Mutation Nation (c) 1992 SNK [Shin Nihon Kikaku].

Two lone warriors with an array of special mutant powers attempt to restore order to this futuristic wasteland.

- TECHNICAL -

Runs on the SNK "Neo-Geo MVS" hardware.
Game ID : NGM-014

[SNK MVS Neo-Geo Controls]
2 Players - 4 Buttons Per Player (2 usables)
=> [A] Attack/Special Attack [B] Jump

- TRIVIA -

Mutation Nation was released in March 1992.

- TIPS AND TRICKS -

The game includes different items which change the special attack :
* A : Spirit attack
* B : Explosion attack
* C : Thunder god's attack
* D : Tornado attack
* Golden : Deathblow (can be used only one time, after this the item disappears)

- STAFF -

Producer : Eikichi Kawasaki
Planner : Ishimotti
Programmer : Ooisaurus
Sound : Masahiko Hataya (Papaya)
Designers : Mioshi, Yokosuka!!, A. Miyazaki, 1610,last!!, Sk, Yumo, Tajiyan, J. Mikami
Special Thanks : Takashi Nishiyama (Nishiyama), Tama, Y. O, Yuki, Akira Goto, Jojoha Kitapy (Jojouha Kitapy)

- PORTS -

* CONSOLES:
[JP] SNK Neo-Geo CD apr.17, 1992; "Mutation Nation [Model NGH-014]"
[US] SNK Neo-Geo CD apr.17, 1992; "Mutation Nation [Model NGH-014]"
[JP] SNK Neo-Geo CD feb.25, 1995; "Mutation Nation [Model NGCD-014]"
[US] SNK Neo-Geo CD feb.25, 1995; "Mutation Nation [Model NGCD-014E]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1711&o=2

$end

$spectrum_cass=mutation,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Mutations (c) 1986 Tynesoft Computer Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286821&o=2

$end

$pc98=daidagek,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

Muteki Keiji - Daidageki - Shijou Saidai no Hanzai (c) 1990 Family Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90202&o=2

$end

$pc8801_flop=mutekike,
$bio

Muteki Keiji Daidageki (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92447&o=2

$end

$gbcolor=trizenon,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Muteki Ou Tri-Zenon [Model CGB-BZNJ-JPN] (c) 2001 Marvelous Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68426&o=2

$end

$cpc_flop=mutineri,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Mutinerie (c) 1990 Unknown [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124453&o=2

$end

$cpc_flop=mutineri01,mutineri02,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Mutinerie (c) 1990 Unknown [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127840&o=2

$end

$specpls3_flop=mutiny,
$bio

Sinclair ZX Spectrum+3 disk. published 27 years ago:

Mutiny (c) 1995 Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147760&o=2

$end

$spectrum_cass=mutiny,
$bio

Sinclair ZX Spectrum cass. published 26 years ago:

Mutiny! (c) 1996 Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234723&o=2

$end

$gba=mutsu,
$bio

Nintendo GBA cart. published 21 years ago:

Mutsu - Water Looper Mutsu [Model AGB-AMUJ-JPN] (c) 2001 Tomy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71983&o=2

$end

$radio86_cass=muzukred,
$bio

MUZUKRED (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235471&o=2

$end

$cdi=muzzyfr,muzzyfru,
$bio

Phillips CD-i disc published 28 years ago:

Muzzy - Learn French the Fun Way (c) 1994 Philips Interactive Media, Incorporated.

- TECHNICAL -

GAME ID: 812 0136

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53003&o=2

$end

$radio86_cass=muzsyst,
$bio

MUZ_SYST (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235472&o=2

$end

$tvc_flop=muu,
$bio

Múú (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111980&o=2

$end

$info=edmv035f,
$bio

MV035F (c) 199? Edom

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295288&o=2

$end

$info=mvme147,
$bio

Computer published 33 years ago:

MVME-147 (c) 1989 Motorola.

Single board computer.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235519&o=2

$end

$info=mvme162,
$bio

Computer published 23 years ago:

MVME-162 (c) 1999 Motorola.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235520&o=2

$end

$gba=motox2k2,
$bio

Nintendo GBA cart. published 21 years ago:

MX 2002 featuring Ricky Carmichael [Model AGB-A2XE-USA] (c) 2001 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71534&o=2

$end

$info=ttv_mx,
$bio

Dedicated Console published 17 years ago:

MX Dirt Rebel (c) 2005 Tiger Electronic Toys, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127446&o=2

$end

$info=mx10,
$bio

Computer published 38 years ago:

MX-10 (c) 1984 Casio Computer Co., Ltd.

MSX clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127522&o=2

$end

$info=mx101,
$bio

Computer published 38 years ago:

MX-101 (c) 1984 Casio Computer Co., Ltd.

MSX clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127628&o=2

$end

$info=mx15,
$bio

Computer published 38 years ago:

MX-15 (c) 1984 Casio Computer Co., Ltd.

MSX clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127629&o=2

$end

$info=mx5000,
$bio

Arcade Video game published 35 years ago:

MX5000 (c) 1987 Konami.

Export release. Game developed in Japan. See the original for more information; "Flak Attack [Model GX669]".

- TECHNICAL -

Game ID: GX669

- TRIVIA -

MX5000 was released in August 1987.

- PORTS -

* CONSOLES: 
Sony PlayStation 4 [PSN] [US] (jul.26, 2016) "Arcade Archives - MX5000 [Model CUSA-04840]" 
Sony PlayStation 4 [PSN] [EU] [AU] (jul.26, 2016) "Arcade Archives - Flak Attack [Model CUSA-05910]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1712&o=2

$end

$info=mx64,
$bio

Computer published 38 years ago:

MX64 (c) 1984 Yeno.

MSX clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127523&o=2

$end

$leapster=amuspark,
$bio

LeapFrog Leapster cart. published 19 years ago:

My Amusement Park (c) 2003 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134518&o=2

$end

$info=myarccn,
$bio

My Arcade Caveman Ninja (c) 201? DreamGEAR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276804&o=2

$end

$info=dgunl3201,
$bio

My Arcade Data East Classics - Pixel Classic [Model DGUNL-3201] (c) 201? DreamGEAR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276805&o=2

$end

$info=dgunl3202,
$bio

My Arcade Data East Classics - Pixel Player [Model DGUNL-3202] (c) 201? DreamGEAR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276806&o=2

$end

$info=dgun2953,
$bio

My Arcade Gamer Mini 160-in-1 (c) 200? DreamGEAR.

- TECHNICAL -

GAME ID: DGUN-2953

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268206&o=2

$end

$info=dgun2573,dgun2573a,
$bio

Dedicated Console published 7 years ago:

My Arcade Gamer V Portable Gaming System (c) 2015 DreamGEAR

- TECHNICAL -

GAME ID: DGUN-2573

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127164&o=2

$end

$info=myac220,
$bio

My Arcade Go Gamer Portable (c) 201? DreamGEAR.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266339&o=2

$end

$info=dgunl3227,
$bio

Dedicated Console published 4 years ago:

My Arcade Pac-Man Pocket Player [Model DGUNL-3227] (c) 2018 DreamGEAR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276807&o=2

$end

$info=dgun2561,
$bio

Dedicated Console published 9 years ago:

My Arcade Portable Gaming System (c) 2013 dreamGEAR.

- TECHNICAL -

Catalog # DGUN-2561

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118062&o=2

$end

$info=dgun2593,
$bio

Dedicated Console published 6 years ago:

My Arcade Retro Arcade Machine (c) 2016 DreamGEAR.

300 Handheld Video Games.

- TECHNICAL -

GAME ID: DGUN-2593

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259379&o=2

$end

$info=dgun2577,
$bio

My Arcade Retro Machine [Model DGUN-2577] (c) 201? DreamGEAR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276808&o=2

$end

$info=dgun2869,
$bio

My Arcade Retro Micro Controller - 220 Built-In Video Games [Model DGUN-2869] (c) 201? DreamGEAR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276809&o=2

$end

$info=dgun2572,
$bio

My Arcade Wireless Video Game Station 200-in-1 (c) 201? DreamGEAR

- TECHNICAL -

GAME ID: DGUN-2572

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270385&o=2

$end

$saturn=mybest,
$bio

Sega Saturn CD published 26 years ago:

My Best Friends - St. Andrew Jogakuin-hen (c) 1996 Atlus Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59438&o=2

$end

$msx1_cart=myclock,myclocka,
$bio

MSX cart. published 35 years ago:

My Clock [Model P025] (c) 1987 al Alamiah

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77298&o=2

$end

$info=famitvc1,
$bio

Console published 39 years ago:

My Computer TV C1 (c) 1983 Sharp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54422&o=2

$end

$psx=diskitch,
$bio

Sony PlayStation CD published 20 years ago:

My Disney Kitchen (c) 2002 BAM! Ent.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-01512

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111550&o=2

$end

$saturn=mydream,
$bio

Sega Saturn CD published 25 years ago:

My Dream - On Air ga Matenakute (c) 1997 Nihon Create

- TECHNICAL -

GAME ID: T-21303G

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59439&o=2

$end

$x68k_flop=myeyes,myeyesa,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

My Eyes! (c) 1992 Birdy Soft

- TECHNICAL -

FD x4

- TRIVIA -

Released on September 09, 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87921&o=2

$end

$pc98=myeyes,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

My Eyes! (c) 1992 Birdy Soft.

- TECHNICAL -

Media: floppydisk x4

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90203&o=2

$end

$fmtowns_cd=myeyes,
$bio

Fujitsu FM Towns CD published 30 years ago:

My Eyes! (c) 1992 Birdy Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110306&o=2

$end

$saturn=myfairld,
$bio

Sega Saturn CD published 24 years ago:

My Fair Lady - Virtual Mahjong 2 (c) 1998 Micronet

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59440&o=2

$end

$fmtowns_cd=mflcan2,
$bio

Fujitsu FM Towns CD published 32 years ago:

My Fair Lady CAN II - Elementary (c) 1990 CRI [CSK Research Institute].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110201&o=2

$end

$fmtowns_cd=mflcan3,
$bio

Fujitsu FM Towns CD published 32 years ago:

My Fair Lady CAN III. Intermediate (c) 1990 CSK Research Institute [CRI] [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262420&o=2

$end

$fmtowns_cd=mflcan4,
$bio

Fujitsu FM Towns CD published 32 years ago:

My Fair Lady CAN IV. Advanced [Model HMB-209] (c) 1990 CRI [CSK Research Institute] [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295200&o=2

$end

$info=my1stddr,
$bio

Dedicated Console published 16 years ago:

My First Dance Dance Revolution (c) 2006 Konami Digital Ent. Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145605&o=2

$end

$info=mfleappad,
$bio

Console published 18 years ago:

My First LeapPad (c) 2004 LeapFrog.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146974&o=2

$end

$vsmile_cart=poohger204,
$bio

VTECH V.Smile cart. published 14 years ago:

My Friends Tigger & Pooh - Die Honigjagd (c) 2008 VTECH.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118436&o=2

$end

$amigaocs_flop=myfunmaz,
$bio

Commodore Amiga 500 disk. published 33 years ago:

My Funny Maze (c) 1989 Turtle Byte

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74595&o=2

$end

$a2600=mygolfc,
$bio

My Golf (c) 19?? CCE

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50739&o=2

$end

$a2600=mygolf,mygolff,
$bio

Atari 2600 cart. published 32 years ago:

My Golf (c) 1990 HES [Human Engineered Software]

A golf simulation game.

It's amazingly real with rivers, sand traps, ponds, trees, roughs and out of bounds. Play alone or join a friend into a relaxing game of golf. But don't be fooled you need skill, strategy and great concentration.

- TECHNICAL -

Model 535

- STAFF -

Programmer: David Lubar

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50738&o=2

$end

$sms=myheroc,
$bio

Sega Master System card published 36 years ago:

My Hero (c) 1986 SEGA of America, Inc.

North American release. Sega Card version. Game developed in Japan. See the original for more information.

Description from the back cover:

Save your girl from the punks in this smash arcade hit.

A bunch of seedy punks — complete with mohawks — try to steal your girl.

It's a new variation on the old "Boy loses Girl" theme. Only it's more like "Boy loses life, if he doesn't get Girl back".

Battle knife throwers, ferocious bulldogs, flying bottles, even the gang leader — whose name happens to be Mohikan.

If it all seems helplessly overwhelming, take heart. You're a high-ranking kung fu master. So you do have incredible martial arts skills in your favor. But then again, you don't have your girl. The punks do.

- TECHNICAL -

GAME ID: 4001

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=113976&o=2

$end

$sms=myhero,
$bio

Sega Master System cart. published 36 years ago:

My Hero (c) 1986 Sega Enterprises, Limited.

European release. Game developed in Japan. See the original for more information.

Description from the European cover:

A bunch of seedy punks try to steal your girl. Battle knife throwers, ferocious bulldogs, flying bottles, even the gang leader—Mohikan. Hopelessly overwhelming? Take heart. You have incredible kung fu skills. But the punks have your girl.

Eine Gruppe Halbstarker will Ihre Freundin entführen. Schlagen Sie sich mit Messerwerfern, bissigen Bulldoggen, fliegenden Flaschen und auch mit dem Anführer der Bande—Mohikan. Hoffnungslos unterlegen? Nur Mut. Sie haben gründliche Kung-Fu Kenntnisse. Aber die Halbstarken haben Ihre Freundin.

Un groupe de punks, sales et méchants, essaie de vous voler votre petite amie. Alors, bravez les lanceurs de couteaux, les bulldogues féroces, les bouteilles volantes et même le chef de la bande, Mohican.
Un combat inégal? Courage, vous avez les incroyables atouts d'un Kung Fu! Comble de malheur, ils ont réussi ...

Un grupo de malvados tratan de secuestrar a su novia. Lanzadores de cuchillos, feroces mastines, botellas volando, e incluso el jefe de la pandilla—Mohikan ¿No hay nada que hacer? Ármese de valor. Usted posee técnicas de kung fu increíbles. Pero los malvados tienen en poder a su novia.

Una banda di punk malefici sta cercando di rapire la tua ragazza. Affronta lanciatori di coltelli, feroci bulldog, bottiglie volanti e perfino il capo della gang, Mohikan. Pensi di non farcela? Fatti coraggio e tira fuori il tuo irresistibile kung-fu.
Ma non dimenticare che lei è nelle loro mani!

- TECHNICAL -

GAME ID: 4501

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56109&o=2

$end

$info=myhero,myherok,myherobl,
$bio

Arcade Video game published 37 years ago:

My Hero (c) 1985 Sega.

Export release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Seishun Scandal".

- TECHNICAL -

Game ID : 834-5755

Runs on the Sega "System 1" hardware.

- PORTS -

* CONSOLES:
Sega Master System (1985)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1713&o=2

$end

$pc98=myhomed,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

My Home Dream (c) 1994 Progress.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90204&o=2

$end

$pc98_cd=myhomed2,
$bio

NEC PC-9821 CD published 27 years ago:

My Home Dream 2 (c) 1995 Victor Interactive Soft., Inc.

- TECHNICAL -

BARCODE: 4 988002 324675

- TRIVIA -

Released on December 22, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134973&o=2

$end

$psx=myhomed2,
$bio

Sony PlayStation CD published 23 years ago:

My Home Dream 2 - Niwatsuki Ikkodate De, Ikou! (c) 1999 Victor Interactive Software, Inc.

- TECHNICAL -

[Model SLPS-02470]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85462&o=2

$end

$msx1_cart=mylady,
$bio

MSX cart. published 36 years ago:

My Lady (c) 1986 Barq

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77299&o=2

$end

$c64_cass=mylife,
$bio

Commodore C64 cass. published 6 years ago:

My Life (c) 2016 Psytronik Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300379&o=2

$end

$nes=mylife,
$bio

Nintendo Famicom cart. published 31 years ago:

My Life My Love - Boku no Yume - Watashi no Negai (c) 1991 Banpresto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54423&o=2

$end

$gba=mylilpny,
$bio

Nintendo GBA cart. published 16 years ago:

My Little Pony - Crystal Princess - The Runaway Rainbow [Model AGB-BL6E-USA] (c) 2006 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71984&o=2

$end

$pc8801_flop=mylolita,
$bio

NEC PC-8801 Series disk. published 37 years ago:

My Lolita (c) 1985 Koei Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92448&o=2

$end

$archimedes=marvello,
$bio

Acorn Archimedes disk. published 31 years ago:

My Marvellous Demo (c) 1991 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127009&o=2

$end

$spectrum_cass=grouchos,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

My Name is Uncle Groucho...You Win a Fat Cigar (c) 1983 Automata

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79934&o=2

$end

$apple2gs_flop_misc=mypaint,
$bio

Apple IIGS disk. published 32 years ago:

My Paint (c) 1990 Saddleback Graphics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240829&o=2

$end

$vis=mypaint,
$bio

Memorex VIS CD published 30 years ago:

My Paint (c) 1992 Saddleback Graphics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301030&o=2

$end

$cdtv=mypaint,
$bio

Commodore Amiga CDTV CD published 31 years ago:

My Paint CDTV - The Paint Program Just for Kids! (c) 1991 Saddleback Graphics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=194487&o=2

$end

$segacd=mypaint,
$bio

Sega CD published 28 years ago:

My Paint (c) 1994 Saddleback Graphics.

My Paint gives you the power to push your creativity to new heights! It's a full featured paint program you not only see, but hear!

Freehand draw your own masterpiece or choose from any of the over 200 built-in drawings. Everything from Planes, Trains and Automobiles to Velociraptors, Bats and Panthers are included. Use any of the many patterns like dinosaur skins, moving water, stripes, dots, or the cool animated stickers to bring your drawings to life!

- TECHNICAL -

Model T-109015

- TRIVIA -

Advertised as the world's first animated paint program.

- STAFF -

Developed by: WayForward Technologies

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60771&o=2

$end

$spectrum_cass=horresc,
$bio

Sinclair ZX Spectrum cass. published 9 years ago:

My Rendition of Horace to the Rescue (c) 2013 Broad, Steve A.J.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=278314&o=2

$end

$bbc_cass=mysecret,
$bio

Acorn BBC/Electron cass. published 38 years ago:

My Secret File (c) 1984 Mosaic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52150&o=2

$end

$spectrum_cass=mysecret,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

My Secret File (c) 1984 Mosaic Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287738&o=2

$end

$msx1_cart=mydict,
$bio

MSX cart. published 33 years ago:

My Small Dictionary [Model P032] (c) 1989 al Alamiah

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77300&o=2

$end

$info=mysprtcp,
$bio

My Sports Challenge Plus (c) 200? Senario.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259419&o=2

$end

$info=mysprtch,
$bio

My Sports Challenge [5-in-1 ver.] (c) 200? Senario

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259418&o=2

$end

$info=mysptqvc,
$bio

My Sports Challenge [6-in-1 ver.] (c) 200? QVC.

- TRIVIA -

Licensed from Senario.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259420&o=2

$end

$pc8801_flop=myteache,
$bio

My Teacher (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92449&o=2

$end

$x68k_flop=todayjob,
$bio

My Today's Job (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88437&o=2

$end

$x68k_flop=todayjoba,
$bio

My Today's Job cracked (c) 199? Unknown

Pirate standalone disk, game extracted from "LOGiN Disk & Book Series: LOGiN Software Contest X68000 Kessaku Game-sen".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234516&o=2

$end

$info=myvision,
$bio

Console published 39 years ago:

My Vision [Model KH-1000] (c) 1983 Nichibutsu [Nihon Bussan Co., Ltd.] [Osaka, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=316822&o=2

$end

$spectrum_cass=myword,myworda,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

My Word (c) 1983 Papillon Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287686&o=2

$end

$archimedes=myworld,
$bio

Acorn Archimedes disk. published 30 years ago:

My World (c) 1992 Northwest SEMERC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127139&o=2

$end

$ti99_cart=myxbii,
$bio

Texas instrument TI-99/4A cart. published 37 years ago:

Myarc Extended Basic II (c) 1985 Myarc, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231638&o=2

$end

$info=myb3k,
$bio

Computer published 40 years ago:

MyBrain 3000 (c) 1982 Matsushita [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264561&o=2

$end

$mbee_cart=mdisas,
$bio

Applied Technology Microbee ROM published 38 years ago:

Mydas Dissassembler (c) 1984 Mytek Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290962&o=2

$end

$a800=mydos316,
$bio

Atari 400/800 cart. published 37 years ago:

MyDOS (c) 1985 Wordmark

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86642&o=2

$end

$spc1000_cass=vaveque,
$bio

Sega SPC-1000 soft. published 36 years ago:

??? ??? (c) 1986 Static Soft.
(Myeongtamjeong Vaveque)

Port of a PC6001 game called "Muday".

- TRIVIA -

The title translates from Korean as 'Super Sleuth Vaveque'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83536&o=2

$end

$cpc_flop=myga1988,mygagree,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Myga Cracked (c) 1988 PHG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122845&o=2

$end

$cpc_flop=mykynsbi,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Mykyn's Birthday (c) 1991 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124454&o=2

$end

$spectrum_cass=myladika,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Myla Di'Kaich (c) 1986 Global Software

- TECHNICAL -

GAME ID: 0061
BARCODE: 5 013593 006101

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79933&o=2

$end

$cpc_flop=mymplay001,mymplay0,mymplay002,
$bio

MYMplay (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124518&o=2

$end

$electron_cass=myorem,
$bio

Acorn Electron cass. published 36 years ago:

Myorem (c) 1986 Robico

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115537&o=2

$end

$saturn=mystk,
$bio

Myst (c) 199? Wooyoung.

Korean release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117308&o=2

$end

$cdi=myst,
$bio

Phillips CD-i disc published 26 years ago:

Myst (c) 1996 Philips Interactive Media, Incorporated.

2 million gamers can't be wrong. Myst is the rarity that defined an entire new game genre. It's quiet instead of loud, it's slow paced instead of fast, it's Myst and it's real!!!

- TECHNICAL -

Model 810 0308

- STAFF -

MYST CDI Conversion by: Ledge Multimedia (Division of Dataware Technologies Inc.)

For Ledge Multimedia: Lisa Hinds
Producer: Joy Kendall
Programmer: Medge
Technical Lead: Jay Grandin
Media Engineers: Ruth Garabedian, Bob McKelvey, Bill Castell, Eric Stein

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53004&o=2

$end

$saturn=myst,
$bio

Sega Saturn CD published 27 years ago:

Myst (c) 1995 Sega Enterprises, Limited.

European release. Game for Saturn developed in Japan.

- TECHNICAL -

Game ID: MK81081-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60353&o=2

$end

$psx=myst,
$bio

Sony PlayStation CD published 26 years ago:

Myst (c) 1996 Psygnosis, Ltd.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SCUS-94602

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110916&o=2

$end

$saturn=mystj,
$bio

Sega Saturn CD published 28 years ago:

Myst (c) 1994 Sunsoft.

- TECHNICAL -

Game ID: T-1501G

- TRIVIA -

Released on November 22, 1994 in Japan.

Export releases:
[US] "Myst [Model T-8101H]" (1995)
[EU] "Myst [Model MK81081-50]" (1995)

- STAFF -

Myst Saturn Project Team
Chief Programer: Akihiro Asada
Programming: Akito Takeuchi, Sumito Aso, Masahiko Nakazato
Visual Chief: Atsushi Naono
Movie Convert: Michie Ikami, Sachiko Furuta
Sound Effects: Hiroya Matsugami
Super Design: Kazuhiro Watabe
Special Thanks: Kenji Yoshioka, Shigeki Shimizu, Hiroshi Tsukamoto, Kazuo Nii, Kazuyo Umemura, Osamu Nagano, Ayako Kawamata, Hirokazu Yokochi, WP Group
Supervisor: Masayoshi Niwa, Kazuaki Goto, Shizuya Furukawa
Assistant Producer: Masato Kawai
Producer: Kiharu Yoshida

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59441&o=2

$end

$saturn=mystu,
$bio

Sega Saturn CD published 27 years ago:

Myst [Model T-8101H] (c) 1995 Acclaim Entertainment, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60088&o=2

$end

$saturn=mystariau,
$bio

Sega Saturn CD published 26 years ago:

Mystaria - The Realms of Lore (c) 1996 Sega Enterprises, Limited.

North American release. Game developed in Japan. See the original for more information; "Riglordsaga [Model GS-9021]".

- TECHNICAL -

GAME ID: 81300

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60089&o=2

$end

$saturn=mystaria,
$bio

Sega Saturn CD published 26 years ago:

Mystaria - The Realms of Lore (c) 1996 Sega Enterprises, Limited.

European release. Game developed in Japan. See the original for more information; "Riglordsaga [Model GS-9021]".

- TECHNICAL -

GAME ID: MK81300-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60354&o=2

$end

$cpc_flop=mysterda,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Myster Dans Momy (c) 1987 SoftHawk [Grenoble, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128281&o=2

$end

$info=mysteria,
$bio

Pinball published 40 years ago:

Mysterian (c) 1982 Bally Mfg. Co.

- TECHNICAL -

MODEL # 868.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75144&o=2

$end

$cgenie_cass=mystad1,
$bio

Colour Genie cass. published 40 years ago:

Mysterious Adventure #1: The Golden Baton (c) 1982 Molimerx, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=160167&o=2

$end

$bbc_cass=mystad1,
$bio

Acorn BBC Micro A cass. published 39 years ago:

Mysterious Adventure #1: The Golden Baton (c) 1983 Digital Fantasia.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264257&o=2

$end

$dragon_cass=goldbatn,goldbatna,
$bio

Dragon cass. published 38 years ago:

Mysterious Adventure #1: The Golden Baton (c) 1984 Channel 8 Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116867&o=2

$end

$electron_cass=gldbaton,
$bio

Mysterious Adventure #1: The Golden Baton (c) 198? Paxman Promotions [Geoffs Records div.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115496&o=2

$end

$spectrum_cass=goldenba,goldenba_a,goldenba_b,
$bio

Mysterious Adventure #1: The Golden Baton (c) 198? Channel 8 Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226342&o=2

$end

$bbc_cass=mystad10,
$bio

Acorn BBC Micro B cass. published 39 years ago:

Mysterious Adventures #10: Ten Little Indians (c) 1983 Channel 8 Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52152&o=2

$end

$electron_cass=tenindia,
$bio

Acorn Electron cass. published 39 years ago:

Mysterious Adventures #10: Ten Little Indians (c) 1983 Channel 8 Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115505&o=2

$end

$spectrum_cass=10li,10lia,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Mysterious Adventures #10: Ten Little Indians (c) 1984 Digital Fantasia

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=81482&o=2

$end

$dragon_cass=tenindian,
$bio

Dragon cass. published 38 years ago:

Mysterious Adventures #10: Ten Little Indians (c) 1984 Channel 8 Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116866&o=2

$end

$spectrum_cass=10lic,
$bio

Mysterious Adventures #10: Ten Little Indians (c) 198? Channel 8 Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226344&o=2

$end

$bbc_cass=mystad11,
$bio

Acorn BBC Micro B cass. published 39 years ago:

Mysterious Adventures #11: Waxworks (c) 1983 Channel 8 Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52153&o=2

$end

$dragon_cass=waxworks,
$bio

Dragon cass. published 38 years ago:

Mysterious Adventures #11: Waxworks (c) 1984 Channel 8 Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116869&o=2

$end

$spectrum_cass=waxworks,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Mysterious Adventures #11: Waxworks (c) 1984 Channel 8 Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226346&o=2

$end

$electron_cass=waxworks,
$bio

Mysterious Adventures #11: Waxworks (c) 198? Paxman Promotions [Geoffs Records div.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115509&o=2

$end

$spectrum_cass=waxworks_a,
$bio

Mysterious Adventures #11: Waxworks (c) 198? Dixons

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226170&o=2

$end

$spectrum_cass=goldenba_c,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Mysterious Adventures #1: The Golden Baton (c) 1983 Digital Fantasia

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79126&o=2

$end

$spectrum_cass=arwdeath,arwdeatha,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Mysterious Adventures #2: Arrow of Death Part 1 (c) 1983 Digital Fantasia.

- STAFF -

Written by: Brian Howarth

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77829&o=2

$end

$bbc_cass=mystad3,
$bio

Acorn BBC Micro A cass. published 39 years ago:

Mysterious Adventures #2: Arrow of Death Part 1 (c) 1983 Digital Fantasia.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264259&o=2

$end

$electron_cass=arrowd1,
$bio

Mysterious Adventures #2: Arrow of Death Part 1 (c) 198? Channel 8 Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231800&o=2

$end

$spectrum_cass=arwdeathb,
$bio

Mysterious Adventures #2: Arrow of Death Part 1 (c) 198? Channel 8 Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146615&o=2

$end

$cgenie_cass=mystad2,
$bio

Colour Genie cass. published 40 years ago:

Mysterious Adventures #2: The Time Machine (c) 1982 Molimerx, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264252&o=2

$end

$trs80_quik=timemach,
$bio

TRS-80 cass. published 40 years ago:

Mysterious Adventures #2: The Time Machine (c) 1982 Molimerx, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293925&o=2

$end

$bbc_cass=mystad4,
$bio

Acorn BBC Micro A cass. published 40 years ago:

Mysterious Adventures #3: Arrow of Death Part 2 (c) 1982 Channel 8 Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52156&o=2

$end

$trs80_quik=arrowofd,
$bio

TRS-80 cass. published 40 years ago:

Mysterious Adventures #3: Arrow of Death Part 2 (c) 1982 Molimerx, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264253&o=2

$end

$spectrum_cass=arwdeat2,arwdeat2a,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Mysterious Adventures #3: Arrow of Death Part 2 (c) 1983 Digital Fantasia.

- STAFF -

Written by: Brian Howarth

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77830&o=2

$end

$spectrum_cass=arwdeat2b,
$bio

Mysterious Adventures #3: Arrow of Death Part 2 (c) 198? Channel 8 Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146614&o=2

$end

$electron_cass=arrowd2,
$bio

Mysterious Adventures #3: Arrow of Death Part 2 (c) 198? Channel 8 Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231801&o=2

$end

$cgenie_cass=mystad3,
$bio

Colour Genie cass. published 40 years ago:

Mysterious Adventures #3: Arrow of Death Pt.1 (c) 1982 Molimerx, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293406&o=2

$end

$spectrum_cass=escapefr_q,escapefr_r,escapefr_s,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Mysterious Adventures #4: Escape from Pulsar 7 (c) 1983 Digital Fantasia

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78798&o=2

$end

$dragon_cass=escpulsar,
$bio

Dragon cass. published 37 years ago:

Mysterious Adventures #4: Escape from Pulsar 7 (c) 1985 Channel 8 Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116864&o=2

$end

$electron_cass=escapep7,
$bio

Mysterious Adventures #4: Escape from Pulsar 7 (c) 198? Channel 8 Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115492&o=2

$end

$spectrum_cass=escapefr_o,
$bio

Mysterious Adventures #4: Escape from Pulsar 7 (c) 198? Channel 8 Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146619&o=2

$end

$bbc_cass=mystad5,
$bio

Mysterious Adventures #4: Escape from Pulsar 7 (c) 198? Digital Fantasia.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146622&o=2

$end

$spectrum_cass=escapefr_p,
$bio

Mysterious Adventures #4: Escape From Pulsar 7 (c) 198? Tynesoft Computer Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226337&o=2

$end

$bbc_cass=mystad7,
$bio

Acorn BBC Micro B cass. published 39 years ago:

Mysterious Adventures #5: Feasibility Experiment (c) 1983 Digital Fantasia.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264274&o=2

$end

$electron_cass=feasexpt,
$bio

Mysterious Adventures #5: Feasibility Experiment (c) 198? Channel 8 Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115493&o=2

$end

$spectrum_cass=feasibil,
$bio

Mysterious Adventures #5: Feasibility Experiment (c) 198? Channel 8 Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226341&o=2

$end

$cgenie_cass=mystad6,
$bio

Colour Genie cass. published 40 years ago:

Mysterious Adventures #6: Circus (c) 1982 Molimerx, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293407&o=2

$end

$spectrum_cass=thetimem_c,thetimem_d,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Mysterious Adventures #6: The Time Machine (c) 1983 Digital Fantasia

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=81552&o=2

$end

$bbc_cass=mystad2,
$bio

Acorn BBC Micro A cass. published 39 years ago:

Mysterious Adventures #6: The Time Machine (c) 1983 Digital Fantasia.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264258&o=2

$end

$electron_cass=timemach,
$bio

Mysterious Adventures #6: The Time Machine (c) 198? Channel 8 Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115507&o=2

$end

$dragon_cass=timemach,
$bio

Mysterious Adventures #6: The Time Machine (c) 198? Channel 8 Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116517&o=2

$end

$spectrum_cass=thetimem_a,
$bio

Mysterious Adventures #6: The Time Machine (c) 198? Tynesoft Computer Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226338&o=2

$end

$spectrum_cass=thetimem,thetimem_b,
$bio

Mysterious Adventures #6: The Time Machine (c) 198? Channel 8 Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226345&o=2

$end

$spectrum_cass=circus,circus_a,circus_b,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Mysterious Adventures #7: Circus (c) 1983 Digital Fantasia.

- STAFF -

Written by: Brian Howarth

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78272&o=2

$end

$dragon_cass=circus,
$bio

Dragon cass. published 38 years ago:

Mysterious Adventures #7: Circus (c) 1984 Channel 8 Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116863&o=2

$end

$electron_cass=circus,
$bio

Mysterious Adventures #7: Circus (c) 198? Channel 8 Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115491&o=2

$end

$spectrum_cass=circus_c,
$bio

Mysterious Adventures #7: Circus (c) 198? Channel 8 Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146820&o=2

$end

$dragon_cass=wizdakyrz,
$bio

Dragon cass. published 38 years ago:

Mysterious Adventures #8: The Wizard of Akyrz (c) 1984 Channel 8 Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116868&o=2

$end

$electron_cass=wizardak,
$bio

Mysterious Adventures #8: The Wizard of Akyrz (c) 198? Channel 8 Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115510&o=2

$end

$spectrum_cass=wizardof,
$bio

Mysterious Adventures #8: The Wizard of Akyrz	 (c) 198? Channel 8 Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226347&o=2

$end

$bbc_cass=mystad9,
$bio

Acorn BBC Micro B cass. published 39 years ago:

Mysterious Adventures #9: Perseus & Andromeda (c) 1983 Channel 8 Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52159&o=2

$end

$dragon_cass=perseusand,
$bio

Dragon cass. published 38 years ago:

Mysterious Adventures #9: Perseus & Andromeda (c) 1984 Channel 8 Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116865&o=2

$end

$electron_cass=persandr,
$bio

Mysterious Adventures #9: Perseus & Andromeda (c) 198? Channel 8 Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115498&o=2

$end

$spectrum_cass=perseusa,
$bio

Mysterious Adventures #9: Perseus & Andromeda (c) 198? Channel 8 Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226343&o=2

$end

$spectrum_cass=mystfair,mystfaira,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Mysterious Fairground (c) 1984 Buffer Micro

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79935&o=2

$end

$info=mystston,myststono,myststonoi,
$bio

Arcade Video game published 38 years ago:

Mysterious Stones (c) 1984 Technos Japan Corp.

- TECHNICAL -

Game ID : TA-0010

Main CPU : MOS Technology M6502 (@ 1.5 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.5 Mhz)

Players : 2
Control : 4-way joystick
Buttons : 2

- TRIVIA -

Mysterious Stones was released in November 1984.

With this game, Technos Japan developers pushed even further the peculiar gameplay elements on which "Eggs" and "Scrambled Egg" were based, by putting them into an Indy-themed, multi-room mayhem.

- UPDATES -

The subtitle is slightly different between the new and old versions. The new version says 'Dr. John's Adventure' while the old version says 'Dr. Kick In Adventure'.

- TIPS AND TRICKS -

By hitting the lonely idol statue in the opening screen with a headbonk, a secret message will be displayed: 'A short cut to a treasure room. Go into an upper or a lower entrance. And... Go on left!'. This obviously refers to the game map. As a side note, the older version of the game displays the same message in Japanese katakana characters, an eloquent proof that the older Mysterious Stones set was meant for use in Japan only.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1714&o=2

$end

$cgenie_cass=mysttave,
$bio

Mysterious Tavern (c) 198? SBS [Scholz Baeumner Schaffarzik]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264826&o=2

$end

$amigaocs_flop=mystwrld,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Mysterious Worlds (c) 1990 Amiga Fun

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74596&o=2

$end

$gameboy=mysterum,mysterump,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Mysterium (c) 1993 Asmik Corp. of America.

- TECHNICAL -

GAME ID: DMG-MY-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66522&o=2

$end

$gameboy=mysterumj,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Mysterium [Model DMG-MYJ] (c) 1993 VAP Game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66521&o=2

$end

$spectrum_cass=mystkaz,mystkaz48,
$bio

Sinclair ZX Spectrum cass. published 8 years ago:

Mystery (c) 2014 kas29

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287193&o=2

$end

$adam_flop=mystery,
$bio

Coleco Adam disk. published 33 years ago:

Mystery & Yacht (c) 1989 A&S Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109607&o=2

$end

$info=mystcast,mystcasta,
$bio

Pinball published 29 years ago:

Mystery Castle (c) 1993 Alvin G. & Co.

- TRIVIA -

500 units were produced.

- STAFF -

Design by : Wally Welch, Michael Gottlieb
Art by : Dan Hughes

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5504&o=2

$end

$snes=mysteryc,
$bio

Nintendo Super Famicom cart. published 30 years ago:

Mystery Circle [Model SHVC-MC] (c) 1992 KAC [K.Amusement Lising Co.].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61838&o=2

$end

$apple2_flop_clcracked=mysdblftr,
$bio

Apple II 5.25 disk. published 38 years ago:

Mystery Double Feature (c) 1984 Scholastic, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231099&o=2

$end

$tutor=mysteryg,
$bio

Tomy Pyuuta cart. published 39 years ago:

Mystery Gold [Model 011E] (c) 1983 Tomy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101354&o=2

$end

$pc98=mysterhm,
$bio

NEC PC-9801 Series 5.25in. disk. published 39 years ago:

Mystery House (c) 1983 Micro Cabin Co..

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90205&o=2

$end

$pc8801_flop=mysterhs,
$bio

NEC PC-8801 Series disk. published 39 years ago:

Mystery House (c) 1983 Starcraft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92451&o=2

$end

$fm7_cass=mysteryh,
$bio

Fujitsu FM-7 cass. published 39 years ago:

Mystery House (c) 1983 Starcraft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93768&o=2

$end

$x68k_flop=mysteryh,
$bio

Sharp X68000 Series 5.25in. disk. published 33 years ago:

Mystery House (c) 1989 Imai Takashi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88438&o=2

$end

$pc8801_flop=mysterhm,mysterhma,
$bio

NEC PC-8801 Series disk. published 40 years ago:

Mystery House I (c) 1982 Micro Cabin Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92450&o=2

$end

$msx1_cass=mysterh,
$bio

MSX cass. published 39 years ago:

Mystery House I (c) 1983 Micro Cabin Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118117&o=2

$end

$msx1_cass=mysterh2,
$bio

MSX cass. published 38 years ago:

Mystery House II (c) 1984 Micro Cabin Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118118&o=2

$end

$spectrum_cass=mysterym,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Mystery Manor (c) 1984 Bamby Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79936&o=2

$end

$saturn=hidsoulsg,
$bio

Sega Saturn CD published 26 years ago:

Mystery Mansion - Das Haus der verlorenen Seelen (c) 1996 Sega Enterprises, Limited.

German release. Game developed in Japan. See the original Japanese version for more information about the game itself; "Shinsetsu Yumemi Yakata - Tobira no Oku ni Darekaga... [Model GS-9005]".

- TECHNICAL -

Game ID: MK81012-18

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60355&o=2

$end

$apple2_flop_clcracked=mrdrbt12,
$bio

Apple II 5.25 disk. published 39 years ago:

Mystery Master - Murder by the Dozen (c) 1983 Thunder Mountain

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231515&o=2

$end

$apple2_flop_orig=mcmysmtr35,
$bio

Apple IIc+ 3.5in. disk. published 34 years ago:

Mystery Matter (c) 1988 MECC [Minnesota Educational Computing Corp.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301245&o=2

$end

$apple2_flop_clcracked=mcmyma10,
$bio

Apple II 5.25 disk. published 34 years ago:

Mystery Matter (c) 1988 MECC [Minnesota Educational Computing Corp.]

- TECHNICAL -

Model MECC-A212

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276748&o=2

$end

$apple2_flop_clcracked=mysmz1cc,
$bio

Apple II 5.25 disk. published 37 years ago:

Mystery Mazes Case 1 - The Carnival Caper (c) 1985 Educational Activities, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231349&o=2

$end

$cpc_flop=mysterym,
$bio

Amstrad CPC 464 disk. published 26 years ago:

Mystery Megademo (c) 1996 Scorpion

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124455&o=2

$end

$info=mnumber,
$bio

Video Slot Machine published 22 years ago:

Mystery Number (c) 2000 M.M. B.R.L.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=20197&o=2

$end

$apple2_flop_orig=mcmyso1135,
$bio

Apple IIc+ 3.5in. disk. published 34 years ago:

Mystery Objects (c) 1988 MECC [Minnesota Educational Computing Corp.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295834&o=2

$end

$apple2_flop_clcracked=mcmyob10,mcmyso11,
$bio

Apple II 5.25 disk. published 34 years ago:

Mystery Objects [Model MECC-A211] (c) 1988 MECC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230787&o=2

$end

$pc8801_flop=mystegy,
$bio

Mystery of Egypt (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92452&o=2

$end

$mz700_cass=momm,
$bio

Mystery of Munroe Manor (c) 198? Solo Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131718&o=2

$end

$cpc_flop=mysteryo,
$bio

Amstrad CPC 464 disk. published 30 years ago:

Mystery of the Dark Manor (c) 1992 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124456&o=2

$end

$c64_cass=mystindus,
$bio

Commodore C64 cass. published 34 years ago:

Mystery of the Indus Valley (c) 1988 Alternative Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229530&o=2

$end

$spectrum_cass=mystindu,mystindua,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Mystery of the Indus Valley (c) 1988 Alternative Software, Ltd.

- TECHNICAL -

GAME ID: AS 282

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79939&o=2

$end

$cpc_flop=mysteryo03,mysteryo06,mysteryo01,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Mystery of the Indus Valleys Cracked (c) 1987 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122907&o=2

$end

$cpc_cass=mysindus,
$bio

Amstrad CPC cass. published 35 years ago:

Mystery of the Indus Valleys [Model AS282] (c) 1987 Alternative Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98361&o=2

$end

$dragon_cass=javastar,
$bio

Dragon cass. published 38 years ago:

Mystery of the Java Star (c) 1984 Shards Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116803&o=2

$end

$bbc_cass=lostshep,
$bio

Mystery of the Lost Sheep (c) 19?? Central Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52160&o=2

$end

$cpc_flop=mysteryo05,themyste03,themyste02,mysteryo07,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Mystery of the Nile (c) 1987 Firebird Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121083&o=2

$end

$cpc_cass=mystnile,
$bio

Amstrad CPC cass. published 35 years ago:

Mystery of the Nile (c) 1987 Firebird

- TECHNICAL -

BARCODE: 5 012439 002925

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96100&o=2

$end

$c64_cass=mystnile,
$bio

Commodore C64 cass. published 35 years ago:

Mystery of the Nile (c) 1987 Firebird Soft.

- TECHNICAL -

BARCODE: 5 012439 002932

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186878&o=2

$end

$spectrum_cass=mystnile,mystnilea,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Mystery of the Nile (c) 1987 Firebird Soft.

- TECHNICAL -

BARCODE: 5 012439 002949

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264404&o=2

$end

$apple2_flop_clcracked=myswtsho,
$bio

Apple II 5.25 disk. published 36 years ago:

Mystery of the Witch's Shoes (c) 1986 Troll Associates

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230845&o=2

$end

$nes=mysteryq,
$bio

Nintendo NES cart. published 33 years ago:

Mystery Quest (c) 1989 Taxan USA.

As my apprentice, you have been studying a long time to master the secrets of magic. Now the time has come to prove yourself!

You must journey to the four Mystery Castles in search of four magic talismans. You will face many perils along the way: the castles are riddled with underground passages and intricate mazes, where you may become lost forever! And strange creatures prowl the castles, ready to pounce upon you when you least expect it! But you will find magic powers hidden along the way, to help you in this Mystery Quest.

The magic talismans you seek are the greatest gifts known to man: wealth, wisdom, happiness, and peace. Go now, complete your quest, and prove that you are as great a wizard as I!

- TECHNICAL -

GAME ID: NES-HQ-USA

- TRIVIA -

Released in April 1989 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55389&o=2

$end

$apple2_flop_clcracked=mystsntc,mystsntcb,
$bio

Apple II 5.25 disk. published 38 years ago:

Mystery Sentences (c) 1984 Scholastic, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231100&o=2

$end

$info=j80myspn,
$bio

Fruit Machine published 38 years ago:

Mystery Spin (c) 1984 JPM International.

- TECHNICAL -

System 80

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41162&o=2

$end

$psx=mystark,
$bio

Sony PlayStation CD published 23 years ago:

Mystic Ark - Maboroshi Gekijou (c) 1999 Enix, Ltd.

- TECHNICAL -

GAME ID: SLPM-86147

- TRIVIA -

Released on March 18, 1999 in Japan. It was never exported outside Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85463&o=2

$end

$snes=mysticar,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Mystic Ark [Model SHVC-AEAJ-JPN] (c) 1995 Enix, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61839&o=2

$end

$info=mystarr,
$bio

Mystic Arrow (c) 200? Aristocrat Leisure Industries Pty, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=35727&o=2

$end

$intv=mycastle,
$bio

Mattel Intellivision cart. published 40 years ago:

Mystic Castle (c) 1982 Mattel Electronics.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114964&o=2

$end

$megadriv=mystdefp,
$bio

Sega Mega Drive cart. published 32 years ago:

Mystic Defender (c) 1990 SEGA Enterprises, Ltd.

European release. Game developed in Japan. See the original for more information; "Kujaku Ou 2 - Geneijou [Model G-4017]".

- TECHNICAL -

GAME ID: 1011-50

- TRIVIA -

Reviews:
[FR] Player One (Oct. 1990): 89/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40406&o=2

$end

$megadriv=mystdef,mystdefa,
$bio

Sega Genesis cart. published 33 years ago:

Mystic Defender (c) 1989 SEGA of America, Inc.

North American release. Game developed in Japan. See the original for more information; "Kujaku Ou 2 - Geneijou [Model G-4017]".

- TECHNICAL -

GAME ID: 1011]

- TIPS AND TRICKS -

GAME GENIE CODES:

AK1A-AA9T
Protection from most enemies.

AMDA-AA7N
Almost infinite lives.

RHAA-A608
Weapon meter charges instantly.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114165&o=2

$end

$info=mt_mystd,
$megatech=mt_mystd,
$bio

Sega Mega-Tech cart. published 33 years ago:

Mystic Defender (c) 1989 Sega.

- TECHNICAL -

Runs on the "Mega-Tech System" hardware.
Cartridge ID: 610-0239-27

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2362&o=2

$end

$info=mysteycm,mysteycmu,
$bio

Video Slot Machine published 20 years ago:

Mystic Eyes [Mr. Cashman] (c) 2002 Aristocrat.

A 5-reel video slot machine with a fantasy theme.

- TECHNICAL -

Aristocrat MKVI hardware.

Video resolution : 640x480

Xcite cabinet (16 button) layout :

Top buttons :
Collect
Service

Top row buttons :
Gamble
Bet 1 Credit / Heart
Bet 2 Credits / Diamond
Bet 3 Credits
Bet 5 Credits / Club
Bet 8 Credits / Spade

Bottom row buttons :
Take Win
Play 1 Line / Red
Play 5 Lines
Play 10 Lines
Play 15 Lines
Play 20 Lines / Black
Play 20 Lines + Mr. Cashman (25 Credits) / Start Feature

Button 16 isn't used; the bonus button (Mr. Cashman) takes up the space of both buttons 15 and 16.

- TRIVIA -

This game is identical to the original "Enchanted Forest" when not using the Mr. Cashman button.

When you get a win with the Tree Eyes it says ENCHANTED PAY on the screen. If you get a win with the Tree Eyes and there is also the same symbol on a line you get the win twice for the same reel position. For instance 3x Jacks on line 1 plus the Tree Eyes on reel 3 it would count: 3x J (line1, normal), 3x J (line1, eyes), 3x J (line16, eyes) and 3x J (line17, eyes).

When the machine's not paying, the 'Mr. Cashman' character is often called 'Mr. Crapman' as a joke.

When the machine's not paying, the 'Mr. Cashman' character is often called 'Mr. Crapman' as a joke.

- SCORING -

All pays are left to right, except scattered Mushrooms which pay any.

Tree Eyes appear in reels 2, 3 and 4 and substitute for all symbols in all positions of that reel, and in one position for scattered Mushrooms.

- TIPS AND TRICKS -

If you get a win with the Tree Eyes and there is also the same symbol on a line you get the win twice for the same reel position. For instance if you spin up 3 Jacks playing 1 line and there is also the Tree Eyes symbol on reel 3, it will give you the 3x Jack win, and the 3x Jack win with the substitute.

Mr. Cashman Feature : The Mr. Cashman logo randomly appears after any game and will give you one of five possible features. You must play all lines with the Mr. Cashman button to be eligible for the Mr. Cashman feature.

Random Prize : Mr. Cashman will move his hand(s) near your win meter. Prizes are from 50 to 1000 credits.
Random Spin : Mr. Cashman will randomly spin one or more reels. At the end of the game a multiplier of x3, x5 or x10 will spin up.
Poker Machine : Press the "Mr. Cashman" button to let Mr. Cashman pull the arm of the slot machine. The three numbers which stop is your prize in credits.
Choose your Feature : Touch the gift box to win 5, 10 or 20 free games with wins x2, x3 or x5, or touch the money bag to win from 100 to 1000 credits.
Match the Prize : There are 10 stars on the screen. Pick 2 matching stars to claim your prize. Possible outcomes are: 40 free games, 20 free games x2, 10 free games x3, 5 free games x5, 200 credits, 500 credits, 750 credits or 1000 credits.

For every non-winning free game/spin you are awarded 2 credits multiplied by the feature.
Theoretically speaking the minimum Mr. Cashman feature pay is 6 credits (no win/2 credits x3 on the Random Spin).

You can tell if Mr. Cashman is going to come up after a win. The screen says 'PLAY ON, GAMBLE or TAKE WIN' on a normal game, but if Mr. Cashman is also won it still says 'x credits per line - Mr Cashman bet x credit(s)' or 'PRESS TAKE WIN to PLAY ON' if the win is over 500 credits.

Gamble Feature : When a win comes up, you are given the chance to bet on the credits you've just won.
The gamble feature allows you to select either the full amount, or you can select a half gamble by toggling the Gamble button. If a half gamble is chosen with an odd number, the gamble is rounded (a 5 credit win = a 3 credit gamble; a win gives you 8 credits, but a loss will leave you with the remaining 2 credits).
If you select the right colour (Red or Black), your win is doubled. If you select the right suit (Heart, Diamond, Club or Spade), your win is quadrupled. If you select the wrong item, you lose the gamble and it goes back to the main game.
You can take a win at any time, but if you win 5 times in the one gamble feature, the game ends automatically. You can't gamble more than $10,000 however (but, would you?!).
If you win a progressive jackpot on the machine, you can't gamble the win, even if you actually won credits on the same spin the jackpot went off. This game doesn't generally have a jackpot, it's up to the gaming venue if it's hooked up to one or not.

- SERIES -

1. Enchanted Forest (1994)
2. Phantom Pays (1994)
3. Thunderheart (1996)
4. Mystic Eyes [Mr. Cashman] (2002)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4975&o=2

$end

$pcecd=mysticf,
$bio

NEC PC-Engine CD published 29 years ago:

Mystic Formula (c) 1993 Micro Cabin Co.

Mystic Formula is a kind of overhead shooter. You can choose your character from a list of four: a warrior, an elf, a girl and a huge robot. This game also feature a really interesting 2-players simultaneous play.

- TECHNICAL -

Game ID: MCCD 3004

- TRIVIA -

Released on July 23, 1993 in Japan for 7800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58297&o=2

$end

$info=mystgard,
$bio

Video Slot Machine published 26 years ago:

Mystic Garden (c) 1996 Aristocrat.

A video slot machine with 5 reels and 20 lines. Discover all your wins over 20 lines!

- TECHNICAL -

Runs on the Aristocrat MKV Series 1 hardware but was also released in the MKV Series 2 hardware (2000) with the "standard" 20 lines and a max bet of 200.

Game has 14 buttons.
Bet buttons: 1, 2, 3, 4, 5 credits
Line buttons: 1, 5, 10, 15, 20 lines
Extra buttons: Collect (yellow), Service (green), Gamble (purple) and Take Win (orange)

1, 2, 4 and 5 credit buttons are also used for Heart, Diamond, Club and Spade gamble respectively. This gamble is x4 if correct.
1 and 20 line buttons are also used for red/black double up.

- TRIVIA -

Mystic Garden plays the same as the "Enchanted Forest" style games.
This game has an entirely different line setup past the first 9. This may have been the first game incorporating 20 lines.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5076&o=2

$end

$info=mysticm,mysticmp,
$bio

Arcade Video game published 38 years ago:

Mystic Marathon (c) 1984 Williams.

The object of Mystic Marathon is to guide an elvish looking goblin in some sort of overland race. In most arcade games if you made a mistake you would lose a life, but in Mystic Marathon making a mistake, any mistake, simply meant it was impossible to win the race. Bump into something, oops, can't win. Choose the wrong path, can't win. Press jump at the wrong time, can't win.

- TECHNICAL -

Williams released Mystic Marathon as a conversion kit only. This was a cabinet specific conversion kit, as it came with a new control panel and other components that were sized to fit Williams cabinets only.

Main CPU : Motorola M6809 (@ 1 Mhz)
Sound CPU : M6808 (@ 1 Mhz)
Sound Chips : DAC

Screen orientation : Horizontal
Video resolution : 276 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 2 x 16 color palettes

Players : 1
Control : 8-way joystick
Buttons : 1

- TRIVIA -

Mystic Marathon was released in March 1984.

Clay Bostick holds the official record for this game with 4,000,000 points.

- STAFF -

Staff : Kristina Donofrio (KVD), John Newcomer (JRN), Pam Erickson (PAM), Jill Chittenden (JIL), Ken Graham (KAG), Jan Hendricks (JAN)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1715&o=2

$end

$info=mystmerm,
$bio

Video Slot Machine published 20 years ago:

Mystic Mermaid (c) 2002 Aristocrat.

A video slot machine with 5 reels and 25 lines.

- TECHNICAL -

Runs on the Aristocrat MKVI hardware.

- TRIVIA -

This game is similar to the "Enchanted Forest" series, but it has a free games feature.

- TIPS AND TRICKS -

3, 4, or 5 Scattered Pearl in shell will trigger 12, 15, and 20 free games respectively. Bonus can be re-triggered. During free games, if any Mermaid appears, it will stay and other reels without Mermaid will respin. All wins in bonus are x2.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5130&o=2

$end

$cdi=mystmidw,
$bio

Phillips CD-i disc published 29 years ago:

Mystic Midway - Phantom Express (c) 1993 Philips Interactive Media, Incorporated.

This shooting gallery is a companion to the best-selling Mystic Midway: Rest in Pieces. This time the game takes you for some real ups and downs on a roller coaster ride through dark tunnels and a carnival fun house--with targets when you least expect them.

- TECHNICAL -

Model 810 0178

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53005&o=2

$end

$cdi=mystmidwu,mystmidwj,
$bio

Phillips CD-i disc published 30 years ago:

Mystic Midway - Rest in Pieces (c) 1992 Philips Interactive Media, Incorporated.

The live action 'master of cemeteries', Dr. Dearth, welcomes you to the Mystic Midway and his shooting gallery, Rest in Pieces. Fire away at ghosts, ghouls, and all things that go bump in the night.

- TECHNICAL -

Model 810 0021

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53006&o=2

$end

$nes=mysticpi,
$bio

Nintendo NES cart. published 14 years ago:

Mystic Pillars (c) 2008 RetroZone

- TECHNICAL -

GAME ID: SIV-MP-GBL

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294495&o=2

$end

$snes=mquest,
$bio

Nintendo Super NES cart. published 30 years ago:

Mystic Quest Legend (c) 1992 Square Company, Limited.

European release. Game developed in the USA.

- TECHNICAL -

GAME ID: SNSP-MQ-EUR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63299&o=2

$end

$snes=mquestf,
$bio

Nintendo Super NES cart. published 30 years ago:

Mystic Quest Legend (c) 1992 Square Company, Limited.

French release. Game developed in the USA.

- TECHNICAL -

GAME ID: SNSP-MQ-FRA/SFRA

- TRIVIA -

Reviews:
[FR] December 1992 - Consoles + N.15: 68%

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63300&o=2

$end

$snes=mquestg,
$bio

Nintendo Super NES cart. published 30 years ago:

Mystic Quest Legend (c) 1992 Square Company, Limited.

- TECHNICAL -

GAME ID: SNSP-MQ-NOE/SFRG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63301&o=2

$end

$gameboy=mquest,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Mystic Quest (c) 1993 Nintendo Company, Limited.

Spanish release.

- TECHNICAL -

GAME ID: DMG-FF-ESP-1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66523&o=2

$end

$gameboy=mquestf,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Mystic Quest (c) 1993 Nintendo Company, Limited.

French release. Game developed in Japan. See the original for more information.

- TECHNICAL -

Cartridge ID: DMG-FF-FRA

- TRIVIA -

Reviews:
[FR] September 1993- Consoles + N.23: 89%

- STAFF -

Localization
French translation: Sylvie Bomstein (Sylvia Bomstein)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66525&o=2

$end

$gameboy=mquestg,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Mystic Quest (c) 1993 Nintendo Company, Limited.

German release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: DMG-FF-NOE

- STAFF -

German translation: Wolfgang Ebert, Susanne Pohlmann

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66526&o=2

$end

$info=mysticri,mysticrib,
$bio

Arcade Video game published 30 years ago:

Mystic Riders (c) 1992 Irem.

Export release. For more information about the game itself, please see the original Japanese version entry; "Mahou Keibitai Gun Houki".

- TRIVIA -

Mystic Riders was released in May 1992.

- PORTS -

* COMPUTERS: 
PC [MS Windows, Online] [EU] (dec.9, 2011) "IREM Arcade Hits" by DotEmu 
Apple MacIntosh [Online] [US] (aug.21, 2011) "Irem Arcade Hits" by DotEmu 
PC [Desura] [US] (nov.2, 2013) "IREM Arcade Hits" by Plug In Digital

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1716&o=2

$end

$info=myststar,
$bio

Pinball published 36 years ago:

Mystic Star (c) 1986 Zaccaria.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5509&o=2

$end

$ibm5170=mystict,
$bio

IBM PC/AT DOS 3.5in. disk. published 28 years ago:

Mystic Towers (c) 1994 Apogee Soft.

The game stars Baron Baldric, an old wizard with a magic staff and an array of amusing mannerisms, who must quest through twelve towers and rid them of monsters. Mystic Towers is a sequel to Baron Baldric: A Grave Adventure, a platform game in which Baron Baldric battled an evil sorcerous ancestor.

- TRIVIA -

Released on July 15, 1994 in the USA.

Mystic Towers was created by Australian developer Animation F/X and published by Manaccom domestically and Apogee Software internationally. The earlier game, originally written for the Amiga and later ported to the PC, was published by Manaccom and not released outside of Australia.

- PORTS -

Originally exclusive to DOS, it was re-released on Steam in 2015 with Windows and Mac OS support.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144442&o=2

$end

$info=mystwarr,mystwarru,mystwarrj,mystwarra,mystwarraa,
$vgmplay=mystwarr,
$bio

Arcade Video game published 29 years ago:

Mystic Warriors - Ikari no Ninja (c) 1993 Konami.

Mystic Warriors is a horizontally-scrolling platform beat-em-up for up to four players, in which the evil 'SKULL' organisation has taken over the world and driven its terrified civilians into hiding. Five Ninja warriors set about destroying SKULL and freeing the World from its grip.

Mystic Warriors features five selectable characters, one of which is shown being kidnapped by SKULL once players have made their character choices. What follows is eight levels of platform 'run-and-gun' action, with an end-of-level boss waiting at the end of each stage.

Players are armed with both Shuriken throwing stars and with a sword for close encounters. Numerous boxes are scattered throughout the levels (or are being carried by enemies), all of which contain bonus items such as weapon power-ups or energy-replenishing food. Other power-ups include an invulnerability shield (known as the "Shinobi Shield") which lasts a few seconds and a "Smart Bomb" power-up, which destroys all on-screen enemies. Some boxes also contain points-giving items, such as bags of money, jewellery and gold.

- TECHNICAL -

Game ID : GX128

Main CPU : Motorola 68000 (@ 16 Mhz)
Sound CPU : Zilog Z80 (@ 8 Mhz)
Sound Chips : (2x) K054539 (@ 48 Khz)

Players: 2 or 4 (selectable by Dipswitch)
Control : 8-way joystick
Buttons : 2
=> Shuriken/Sword, Jump

- TRIVIA -

Mystic Warriors was released in February 1993.

The subtitle of this game translates from Japanese as 'Wrath of Ninja'.

The attract mode intro from "Sunset Riders" plays on the large theatre screen at the end of Stage 1.

King Records released a limited-edition soundtrack album for this game (Konami Amusement Sounds '93 - Summer) on 08/1993.

- UPDATES -

The US version is slightly different, it has the "Winners Don't Use Drugs" screen.

- STAFF -

Designer: Hideyuki Tsujimoto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1717&o=2

$end

$info=mystic,
$bio

Pinball published 42 years ago:

Mystic (c) 1980 Bally.

- TECHNICAL -

Bally MPU AS-2518-35
Model Number : 1192

Main CPU : M6800 (@ 475 KHz)
Sound CPU : M6802 (@ 895 KHz)
Sound chips : General Instrument AY8910 (@ 895 KHz)

- TRIVIA -

Released in June 1980. 3,950 units were produced.

The development of this game took 11 months (started in August 1979).

Artist Margaret Hudson posed for the large eye on the back-glass.

O'Connor stated he got the idea for the artwork for this game, delivered to him as a blank white-wood, because he was interested in and dabbling with magic at the time.

- STAFF -

Design by : George Christian
Art by : Kevin O'Connor

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5508&o=2

$end

$amigaocs_flop=mystical,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Mystical (c) 1990 Infogrames Interactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74597&o=2

$end

$cpc_cass=mystical,
$bio

Amstrad CPC cass. published 32 years ago:

Mystical (c) 1990 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98362&o=2

$end

$gx4000=mystical,
$bio

Amstrad GX4000 cart. published 32 years ago:

Mystical (c) 1990 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118482&o=2

$end

$cpc_flop=mystical01,mystical,mystical03,mystical02,mystical04,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Mystical (c) 1990 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121341&o=2

$end

$spectrum_cass=mystical,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Mystical (c) 1991 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79940&o=2

$end

$msx1_cass=mystical,
$bio

MSX cass. published 31 years ago:

Mystical (c) 1991 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94869&o=2

$end

$specpls3_flop=mystical,
$bio

Sinclair ZX Spectrum+3 disk. published 31 years ago:

Mystical (c) 1991 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148145&o=2

$end

$megadriv=mysticf,
$bio

Sega Genesis cart. published 30 years ago:

Mystical Fighter (c) 1992 Dreamworks Games

North American release. Game developed in Japan. See the original for more information; "Maou Renjishi [Model T-11143]".

- TRIVIA -

A new title them music has been added in this version.

- TIPS AND TRICKS -

GAME GENIE CODES:

ABBA-CA5A
Enables Expert mode in the Option menu.

AA0T-CNG4 + AA0T-CNHA
Player 1 has almost infinite energy (only in normal difficulty mode).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57314&o=2

$end

$n64=mystnin2,
$bio

Nintendo 64 cart. published 23 years ago:

Mystical Ninja 2 Starring Goemon (c) 1999 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57847&o=2

$end

$n64=mystninj,mystninju,
$bio

Nintendo 64 cart. published 24 years ago:

Mystical Ninja Starring Goemon (c) 1998 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57848&o=2

$end

$gameboy=mystninju,
$bio

Nintendo Game Boy Cart. published 24 years ago:

Mystical Ninja Starring Goemon [Model DMG-AGDE-USA] (c) 1998 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66528&o=2

$end

$gameboy=mystninj,
$bio

Nintendo Game Boy Cart. published 24 years ago:

Mystical Ninja Starring Goemon (c) 1998 Konami Company, Limited.

- TECHNICAL -

GAME ID: DMG-AGDP-EUR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66527&o=2

$end

$cpc_flop=mystique,mystique01,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Mystique (c) 1987 Excalibur

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121340&o=2

$end

$info=m4mystiq,m4mystiqa,m4mystiqb,m4mystiqc,
$bio

Mystique Club (c) 199? Crystal Leisure.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42058&o=2

$end

$apfimag_cass=mystmans,
$bio

Mystry Mansion (c) 198? Handy Dandy Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135787&o=2

$end

$mbee_cart=mwordp,
$bio

Mytek Word Processor (c) 198? Mytek Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290963&o=2

$end

$amigaocs_flop=myth,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Myth (c) 1989 Rainbird Soft. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74599&o=2

$end

$amigaocs_flop=myths3,myths3a,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Myth (c) 1992 System 3 Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74598&o=2

$end

$spectrum_cass=myth,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Myth - History in the Making (c) 1989 System 3 Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79941&o=2

$end

$cpc_cass=myth,
$bio

Amstrad CPC cass. published 33 years ago:

Myth - History in the Making (c) 1989 System 3 Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98364&o=2

$end

$cpc_flop=mythhist02,mythhist03,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Myth - History in the Making (c) 1989 XOR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121641&o=2

$end

$cpc_flop=mythuk2f01,mythhist,mythhist01,mythadsk,mythuk19,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Myth - History in the Making (c) 1989 System 3 Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123803&o=2

$end

$cpc_flop=mythuk2f,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Myth - History in the Making (c) 1989 MCM Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123804&o=2

$end

$spectrum_cass=mythm,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Myth - History in the Making (c) 1989 MCM.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187798&o=2

$end

$c64_cass=myth,
$bio

Commodore C64 cass. published 33 years ago:

Myth - History in the Making (c) 1989 System 3 Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300378&o=2

$end

$spectrum_cass=mythk,
$bio

Myth - History in the Making (c) 198? Kixx

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219417&o=2

$end

$c64_cart=myth,
$bio

Commodore C64 cart. published 32 years ago:

Myth - History in the Making (c) 1990 System 3

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53650&o=2

$end

$cd32=myth,
$bio

Commodore Amiga CD32 disc published 28 years ago:

Myth - History in the Making (c) 1994 System 3 Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=106952&o=2

$end

$gamate=mythasam,
$bio

Gamate cart. published 32 years ago:

Myth of Asamia [Model C1021] (c) 1990 Bit Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=105893&o=2

$end

$cpc_flop=mythuk1901,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Myth Trained (c) 1989 XOR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123805&o=2

$end

$msx1_cass=mythos,mythosa,
$bio

MSX cass. published 32 years ago:

Mythos (c) 1990 Opera Soft [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94870&o=2

$end

$cpc_cass=mythos,
$bio

Amstrad CPC cass. published 32 years ago:

Mythos (c) 1990 Opera Soft [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98367&o=2

$end

$pcw=mythos,
$bio

Amstrad PCW soft. published 32 years ago:

Mythos (c) 1990 Opera Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118283&o=2

$end

$cpc_flop=mythos19,mythos1901,mythosuk01,mythosuk,mythosuk02,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Mythos (c) 1990 Opera Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121456&o=2

$end

$info=mz1500,
$bio

Computer published 38 years ago:

MZ-1500 (c) 1984 Sharp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127696&o=2

$end

$info=mz2000,
$bio

Computer published 40 years ago:

MZ-2000 (c) 1982 Sharp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127697&o=2

$end

$info=mz2200,
$bio

Computer published 40 years ago:

MZ-2200 (c) 1982 Sharp [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228442&o=2

$end

$info=mz2500,
$bio

Computer published 37 years ago:

MZ-2500 (c) 1985 Sharp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127698&o=2

$end

$info=mz2520,
$bio

Computer published 37 years ago:

MZ-2520 (c) 1985 Sharp [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228443&o=2

$end

$info=mz3500,
$bio

MZ-3500 (c) 198? Sharp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127699&o=2

$end

$info=mz6500,
$bio

MZ-6500 (c) 198? Sharp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127700&o=2

$end

$info=mz700,mz700j,
$bio

Computer published 40 years ago:

MZ-700 (c) 1982 Sharp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127701&o=2

$end

$mz700_cass=mz7forth,
$bio

Sharp MZ-700 cass. published 39 years ago:

MZ-700 Forth (c) 1983 Sharp [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131629&o=2

$end

$mz700_cass=klavier,
$bio

MZ-700 Klavier (c) 198? MZ-Verlag [Germany]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131812&o=2

$end

$info=mz800,
$bio

Computer published 38 years ago:

MZ-800 (c) 1984 Sharp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127702&o=2

$end

$mz800_cass=800demo,
$bio

MZ-800 Demo (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235721&o=2

$end

$info=mz80a,
$bio

Computer published 40 years ago:

MZ-80A (c) 1982 Sharp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127703&o=2

$end

$info=mz80b,
$bio

Computer published 41 years ago:

MZ-80B (c) 1981 Sharp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127704&o=2

$end

$info=mz80k,mz80kj,
$bio

Computer published 43 years ago:

MZ-80K (c) 1979 Sharp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103345&o=2

$end

$orion_cass=mminer,
$bio

M_Miner (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235180&o=2

$end

$adam_flop=nbbas01,
$bio

N&B - Basic Vol. 01 (c) 198? Nibbles & Bits

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109608&o=2

$end

$adam_flop=nbpak02,
$bio

N&B - DiskPak 02 (c) 198? Nibbles & Bits

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109609&o=2

$end

$adam_flop=nbpak03,
$bio

N&B - DiskPak 03 (c) 198? Nibbles & Bits

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109610&o=2

$end

$adam_flop=nbgames1,
$bio

N&B - Games Vol. 01 (c) 198? Nibbles & Bits

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109611&o=2

$end

$adam_flop=nbgames2,
$bio

N&B - Games Vol. 02 (c) 198? Nibbles & Bits

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109612&o=2

$end

$adam_flop=nbgames,
$bio

N&B - Games Vol. xx (c) 198? Nibbles & Bits

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109613&o=2

$end

$adam_flop=nbissue1,
$bio

N&B - Issue Disk 01 0786-0986 (c) 198? Nibbles & Bits

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109614&o=2

$end

$adam_flop=nbissue2,
$bio

N&B - Issue Disk 02 1086-1286 (c) 198? Nibbles & Bits

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109615&o=2

$end

$adam_flop=nbissue3,
$bio

N&B - Issue Disk 03 0187-0387 (c) 198? Nibbles & Bits

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109616&o=2

$end

$adam_flop=nbissue4,
$bio

N&B - Issue Disk 04 0487-0687 (c) 198? Nibbles & Bits

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109617&o=2

$end

$adam_flop=nbissue5,
$bio

N&B - Issue Disk 05 0787-0987 (c) 198? Nibbles & Bits

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109618&o=2

$end

$adam_flop=nbissue6,
$bio

N&B - Issue Disk 06 1087-0388 (c) 198? Nibbles & Bits

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109619&o=2

$end

$adam_flop=nbissue7,
$bio

N&B - Issue Disk 07 0488-0688 (c) 198? Nibbles & Bits

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109620&o=2

$end

$adam_flop=nbmath01,
$bio

N&B - Math Vol. 01 (c) 198? Nibbles & Bits

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109621&o=2

$end

$adam_flop=nbpform2,
$bio

N&B - PaintFORMS Vol. 02 (c) 198? Nibbles & Bits

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109622&o=2

$end

$adam_flop=nbpmate1,
$bio

N&B - PaintMATES Vol. 01 (c) 198? Nibbles & Bits

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109623&o=2

$end

$adam_flop=nbpmate3,
$bio

N&B - PaintMATES Vol. 03 (c) 198? Nibbles & Bits

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109624&o=2

$end

$adam_flop=nbpmate4,
$bio

N&B - PaintMATES Vol. 04 (c) 198? Nibbles & Bits

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109625&o=2

$end

$adam_flop=nbpmate5,
$bio

N&B - PaintMATES Vol. 05 (c) 198? Nibbles & Bits

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109626&o=2

$end

$adam_flop=nbpmate8,
$bio

N&B - PaintMATES Vol. 08 (c) 198? Nibbles & Bits

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109627&o=2

$end

$adam_flop=nbpmat15,
$bio

N&B - PaintMATES Vol. 15 (c) 198? Nibbles & Bits

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109628&o=2

$end

$adam_flop=nbpmat34,
$bio

N&B - PaintMATES Vol. 34 (c) 198? Nibbles & Bits

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109629&o=2

$end

$adam_flop=nbpix01,
$bio

N&B - Pix Vol. 01 (c) 198? Nibbles & Bits

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109630&o=2

$end

$adam_flop=nbpix02,
$bio

N&B - Pix Vol. 02 (c) 198? Nibbles & Bits

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109631&o=2

$end

$adam_flop=nbpix03,
$bio

N&B - Pix Vol. 03 (c) 198? Nibbles & Bits

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109632&o=2

$end

$adam_flop=nbpix04,
$bio

N&B - Pix Vol. 04 (c) 198? Nibbles & Bits

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109633&o=2

$end

$adam_flop=nbpix05,
$bio

N&B - Pix Vol. 05 (c) 198? Nibbles & Bits

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109634&o=2

$end

$adam_flop=nbpix06,
$bio

N&B - Pix Vol. 06 (c) 198? Nibbles & Bits

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109635&o=2

$end

$adam_flop=nbpix07,
$bio

N&B - Pix Vol. 07 (c) 198? Nibbles & Bits

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109636&o=2

$end

$adam_flop=nbpix08,
$bio

N&B - Pix Vol. 08 (c) 198? Nibbles & Bits

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109637&o=2

$end

$adam_flop=nbpix09,
$bio

N&B - Pix Vol. 09 (c) 198? Nibbles & Bits

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109638&o=2

$end

$adam_flop=nbpix10,
$bio

N&B - Pix Vol. 10 (c) 198? Nibbles & Bits

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109639&o=2

$end

$adam_flop=nbpix11,
$bio

N&B - Pix Vol. 11 (c) 198? Nibbles & Bits

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109640&o=2

$end

$adam_flop=nbpix12,
$bio

N&B - Pix Vol. 12 (c) 198? Nibbles & Bits

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109641&o=2

$end

$adam_flop=nbpix13,
$bio

N&B - Pix Vol. 13 (c) 198? Nibbles & Bits

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109642&o=2

$end

$adam_flop=nbpix14,
$bio

N&B - Pix Vol. 14 (c) 198? Nibbles & Bits

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109643&o=2

$end

$adam_flop=nbpix15,
$bio

N&B - Pix Vol. 15 (c) 198? Nibbles & Bits

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109644&o=2

$end

$adam_flop=nbpix16,
$bio

N&B - Pix Vol. 16 (c) 198? Nibbles & Bits

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109645&o=2

$end

$adam_flop=nbpix17,
$bio

N&B - Pix Vol. 17 (c) 198? Nibbles & Bits

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109646&o=2

$end

$adam_flop=nbpix18,
$bio

N&B - Pix Vol. 18 (c) 198? Nibbles & Bits

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109647&o=2

$end

$adam_flop=nbpix19,
$bio

N&B - Pix Vol. 19 (c) 198? Nibbles & Bits

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109648&o=2

$end

$adam_flop=nbpix20,
$bio

N&B - Pix Vol. 20 (c) 198? Nibbles & Bits

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109649&o=2

$end

$adam_flop=nbpix21,
$bio

N&B - Pix Vol. 21 (c) 198? Nibbles & Bits

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109650&o=2

$end

$adam_flop=nbpix22,
$bio

N&B - Pix Vol. 22 (c) 198? Nibbles & Bits

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109651&o=2

$end

$adam_flop=nbpix23,
$bio

N&B - Pix Vol. 23 (c) 198? Nibbles & Bits

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109652&o=2

$end

$adam_flop=nbpix24,
$bio

N&B - Pix Vol. 24 (c) 198? Nibbles & Bits

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109653&o=2

$end

$adam_flop=nbpix25,
$bio

N&B - Pix Vol. 25 (c) 198? Nibbles & Bits

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109654&o=2

$end

$adam_flop=nbpix26,
$bio

N&B - Pix Vol. 26 (c) 198? Nibbles & Bits

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109655&o=2

$end

$adam_flop=nbpix27,
$bio

N&B - Pix Vol. 27 (c) 198? Nibbles & Bits

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109656&o=2

$end

$adam_flop=nbpix28,
$bio

N&B - Pix Vol. 28 (c) 198? Nibbles & Bits

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109657&o=2

$end

$adam_flop=nbpix29,
$bio

N&B - Pix Vol. 29 (c) 198? Nibbles & Bits

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109658&o=2

$end

$adam_flop=nbutils1,
$bio

N&B - Utilities Vol. 01 (c) 198? Nibbles & Bits

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109659&o=2

$end

$gbcolor=nsync,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

N*SYNC - Get to the Show [Model CGB-BNSE-USA] (c) 2001 Infogrames Interactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68427&o=2

$end

$pc8001_flop=nbasicsy,nbasicsya,nbasicsyb,
$bio

N-BASIC (c) 198? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92457&o=2

$end

$pc8001_flop=nbasicgp,
$bio

N-Basic Game Pack (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92459&o=2

$end

$pc8001_flop=nbasicga,nbasicgaa,
$bio

N-BASIC Game Shu (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92458&o=2

$end

$cpc_cass=nexor,
$bio

Amstrad CPC cass. published 36 years ago:

N-E-X-O-R (c) 1986 Design Design Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98368&o=2

$end

$psx=ngen,
$bio

Sony PlayStation CD published 22 years ago:

N-Gen Racing (c) 2000 Infogrames Interactive, Inc.

North American release. Game developed in Europe. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-01155

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111193&o=2

$end

$cpc_cass=nomad,
$bio

Amstrad CPC cass. published 37 years ago:

N-O-M-A-D (c) 1985 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98371&o=2

$end

$pc8801_cass=nquest,
$bio

N-Quest (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91250&o=2

$end

$info=nsub,
$bio

Arcade Video game published 42 years ago:

N-Sub (c) 1980 Sega.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 1.93356 Mhz)

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 64

Players : 1
Control : 8-way Joystick
Buttons : 2

- TRIVIA -

Released during December 1980.

- PORTS -

* CONSOLES:
Sega SG-1000 (1988)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4210&o=2

$end

$cpc_flop=nsubuk19,
$bio

Amstrad CPC type-in published 38 years ago:

N-Sub (c) 1984 Amstrad Computer User

- TRIVIA -

Listed as a type-in program in the magazine: Amstrad Computer User (Amsoft era).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119036&o=2

$end

$sg1000=nsuba,nsub,nsubb,
$bio

Sega SG-1000 game published 39 years ago:

N･サブ (c) 1983 Sega Enterprises, Limited.
(N-Sub)

- TECHNICAL -

Game ID: G-1003

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65076&o=2

$end

$sg1000=nsubt,
$bio

Sega SG-1000 game published 39 years ago:

N-Sub [Model W-003] (c) 1983 Aaronix [Taiwan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65077&o=2

$end

$aquarius_cass=nvaders,
$bio

Mattel Aquarius cass. published 39 years ago:

N-Vaders (c) 1983 Add On Electronics, Limited.

A Space Invaders rip-off for your Aquarius computer.

- TECHNICAL -

[Model KEB 001]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49836&o=2

$end

$spectrum_cass=neiland,neilandbf,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

N.E.I.L. Android (c) 1988 Alternative Software, Ltd.

- TECHNICAL -

GAME ID: AS 233

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79956&o=2

$end

$spectrum_cass=nexor,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

N.E.X.O.R. (c) 1986 Design Design Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79974&o=2

$end

$cpc_flop=nexor198,nexor19801,nexor19802,nexoruk101,nexoruk1,nexoruk102,
$bio

Amstrad CPC 464 disk. published 36 years ago:

N.E.X.O.R. (c) 1986 Design Design Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118820&o=2

$end

$spectrum_cass=nexus,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

N.E.X.U.S. (c) 1986 Nexus Productions

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79976&o=2

$end

$adam_flop=andv01,
$bio

N.I.A.D. - ADAMCalc ANDV 01 (c) 198? NIAD [Northern Illiana ADAM Users Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109660&o=2

$end

$adam_flop=andv02,
$bio

N.I.A.D. - ADAMCalc ANDV 02 (c) 198? NIAD [Northern Illiana ADAM Users Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109661&o=2

$end

$adam_flop=cndv01,
$bio

N.I.A.D. - CP/M CNDV 01 (c) 198? NIAD [Northern Illiana ADAM Users Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109662&o=2

$end

$adam_flop=cndv02,
$bio

N.I.A.D. - CP/M CNDV 02 (c) 198? NIAD [Northern Illiana ADAM Users Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109663&o=2

$end

$adam_flop=cndv03,
$bio

N.I.A.D. - CP/M CNDV 03 (c) 198? NIAD [Northern Illiana ADAM Users Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109664&o=2

$end

$adam_flop=cndv04,
$bio

N.I.A.D. - CP/M CNDV 04 (c) 198? NIAD [Northern Illiana ADAM Users Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109665&o=2

$end

$adam_flop=cndv05,
$bio

N.I.A.D. - CP/M CNDV 05 (c) 198? NIAD [Northern Illiana ADAM Users Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109666&o=2

$end

$adam_flop=cndv06,
$bio

N.I.A.D. - CP/M CNDV 06 (c) 198? NIAD [Northern Illiana ADAM Users Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109667&o=2

$end

$adam_flop=cndv07,
$bio

N.I.A.D. - CP/M CNDV 07 (c) 198? NIAD [Northern Illiana ADAM Users Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109668&o=2

$end

$adam_flop=cndv08,
$bio

N.I.A.D. - CP/M CNDV 08 (c) 198? NIAD [Northern Illiana ADAM Users Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109669&o=2

$end

$adam_flop=cndv09,
$bio

N.I.A.D. - CP/M CNDV 09 (c) 198? NIAD [Northern Illiana ADAM Users Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109670&o=2

$end

$adam_flop=cndv10,
$bio

N.I.A.D. - CP/M CNDV 10 (c) 198? NIAD [Northern Illiana ADAM Users Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109671&o=2

$end

$adam_flop=cndv11,
$bio

N.I.A.D. - CP/M CNDV 11 (c) 198? NIAD [Northern Illiana ADAM Users Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109672&o=2

$end

$adam_flop=cndv12,
$bio

N.I.A.D. - CP/M CNDV 12 (c) 198? NIAD [Northern Illiana ADAM Users Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109673&o=2

$end

$adam_flop=cndv13,
$bio

N.I.A.D. - CP/M CNDV 13 (c) 198? NIAD [Northern Illiana ADAM Users Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109674&o=2

$end

$adam_flop=cndv14,
$bio

N.I.A.D. - CP/M CNDV 14 (c) 198? NIAD [Northern Illiana ADAM Users Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109675&o=2

$end

$adam_flop=cndv15,
$bio

N.I.A.D. - CP/M CNDV 15 (c) 198? NIAD [Northern Illiana ADAM Users Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109676&o=2

$end

$adam_flop=cndv16,
$bio

N.I.A.D. - CP/M CNDV 16 (c) 198? NIAD [Northern Illiana ADAM Users Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109677&o=2

$end

$adam_flop=cndv17,
$bio

N.I.A.D. - CP/M CNDV 17 (c) 198? NIAD [Northern Illiana ADAM Users Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109678&o=2

$end

$adam_flop=cndv18,
$bio

N.I.A.D. - CP/M CNDV 18 (c) 198? NIAD [Northern Illiana ADAM Users Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109679&o=2

$end

$adam_flop=cndv19,
$bio

N.I.A.D. - CP/M CNDV 19 (c) 198? NIAD [Northern Illiana ADAM Users Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109680&o=2

$end

$adam_flop=cndv20,
$bio

N.I.A.D. - CP/M CNDV 20 (c) 198? NIAD [Northern Illiana ADAM Users Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109681&o=2

$end

$adam_flop=cndv21,
$bio

N.I.A.D. - CP/M CNDV 21 (c) 198? NIAD [Northern Illiana ADAM Users Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109682&o=2

$end

$adam_flop=cndv22,
$bio

N.I.A.D. - CP/M CNDV 22 (c) 198? NIAD [Northern Illiana ADAM Users Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109683&o=2

$end

$adam_flop=cndv23,
$bio

N.I.A.D. - CP/M CNDV 23 (c) 198? NIAD [Northern Illiana ADAM Users Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109684&o=2

$end

$adam_flop=cndv24,
$bio

N.I.A.D. - CP/M CNDV 24 (c) 198? NIAD [Northern Illiana ADAM Users Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109685&o=2

$end

$adam_flop=cndv25,
$bio

N.I.A.D. - CP/M CNDV 25 (c) 198? NIAD [Northern Illiana ADAM Users Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109686&o=2

$end

$adam_flop=cndv26,
$bio

N.I.A.D. - CP/M CNDV 26 (c) 198? NIAD [Northern Illiana ADAM Users Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109687&o=2

$end

$adam_flop=cndv27,
$bio

N.I.A.D. - CP/M CNDV 27 (c) 198? NIAD [Northern Illiana ADAM Users Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109688&o=2

$end

$adam_flop=cndv28,
$bio

N.I.A.D. - CP/M CNDV 28 (c) 198? NIAD [Northern Illiana ADAM Users Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109689&o=2

$end

$adam_flop=cndv29,
$bio

N.I.A.D. - CP/M CNDV 29 (c) 198? NIAD [Northern Illiana ADAM Users Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109690&o=2

$end

$adam_flop=cndv30,
$bio

N.I.A.D. - CP/M CNDV 30 (c) 198? NIAD [Northern Illiana ADAM Users Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109691&o=2

$end

$adam_flop=cndv31,
$bio

N.I.A.D. - CP/M CNDV 31 (c) 198? NIAD [Northern Illiana ADAM Users Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109692&o=2

$end

$adam_flop=cndv32,
$bio

N.I.A.D. - CP/M CNDV 32 (c) 198? NIAD [Northern Illiana ADAM Users Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109693&o=2

$end

$adam_flop=cndv33,
$bio

N.I.A.D. - CP/M CNDV 33 (c) 198? NIAD [Northern Illiana ADAM Users Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109694&o=2

$end

$adam_flop=cndv34,
$bio

N.I.A.D. - CP/M CNDV 34 (c) 198? NIAD [Northern Illiana ADAM Users Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109695&o=2

$end

$adam_flop=cndv35,
$bio

N.I.A.D. - CP/M CNDV 35 (c) 198? NIAD [Northern Illiana ADAM Users Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109696&o=2

$end

$adam_flop=cndv36,
$bio

N.I.A.D. - CP/M CNDV 36 (c) 198? NIAD [Northern Illiana ADAM Users Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109697&o=2

$end

$adam_flop=cndv37,
$bio

N.I.A.D. - CP/M CNDV 37 (c) 198? NIAD [Northern Illiana ADAM Users Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109698&o=2

$end

$adam_flop=cndv38,
$bio

N.I.A.D. - CP/M CNDV 38 (c) 198? NIAD [Northern Illiana ADAM Users Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109699&o=2

$end

$adam_flop=cndv39,
$bio

N.I.A.D. - CP/M CNDV 39 (c) 198? NIAD [Northern Illiana ADAM Users Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109700&o=2

$end

$adam_flop=cndv40,
$bio

N.I.A.D. - CP/M CNDV 40 (c) 198? NIAD [Northern Illiana ADAM Users Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109701&o=2

$end

$adam_flop=cndv41,
$bio

N.I.A.D. - CP/M CNDV 41 (c) 198? NIAD [Northern Illiana ADAM Users Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109702&o=2

$end

$adam_flop=cndv42,
$bio

N.I.A.D. - CP/M CNDV 42 (c) 198? NIAD [Northern Illiana ADAM Users Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109703&o=2

$end

$adam_flop=cndv43,
$bio

N.I.A.D. - CP/M CNDV 43 (c) 198? NIAD [Northern Illiana ADAM Users Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109704&o=2

$end

$adam_flop=cndv44,
$bio

N.I.A.D. - CP/M CNDV 44 (c) 198? NIAD [Northern Illiana ADAM Users Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109705&o=2

$end

$adam_flop=cndv45,
$bio

N.I.A.D. - CP/M CNDV 45 (c) 198? NIAD [Northern Illiana ADAM Users Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109706&o=2

$end

$adam_flop=cndv46,
$bio

N.I.A.D. - CP/M CNDV 46 (c) 198? NIAD [Northern Illiana ADAM Users Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109707&o=2

$end

$adam_flop=cndv47,
$bio

N.I.A.D. - CP/M CNDV 47 (c) 198? NIAD [Northern Illiana ADAM Users Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109708&o=2

$end

$adam_flop=cndv48,
$bio

N.I.A.D. - CP/M CNDV 48 (c) 198? NIAD [Northern Illiana ADAM Users Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109709&o=2

$end

$adam_flop=cndv49,
$bio

N.I.A.D. - CP/M CNDV 49 (c) 198? NIAD [Northern Illiana ADAM Users Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109710&o=2

$end

$adam_flop=cndv50,
$bio

N.I.A.D. - CP/M CNDV 50 (c) 198? NIAD [Northern Illiana ADAM Users Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109711&o=2

$end

$adam_flop=cndv51,
$bio

N.I.A.D. - CP/M CNDV 51 (c) 198? NIAD [Northern Illiana ADAM Users Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109712&o=2

$end

$adam_flop=cndv52,
$bio

N.I.A.D. - CP/M CNDV 52 (c) 198? NIAD [Northern Illiana ADAM Users Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109713&o=2

$end

$adam_flop=cndv53,
$bio

N.I.A.D. - CP/M CNDV 53 (c) 198? NIAD [Northern Illiana ADAM Users Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109714&o=2

$end

$adam_flop=cndv54,
$bio

N.I.A.D. - CP/M CNDV 54 (c) 198? NIAD [Northern Illiana ADAM Users Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109715&o=2

$end

$adam_flop=cndv55,
$bio

N.I.A.D. - CP/M CNDV 55 (c) 198? NIAD [Northern Illiana ADAM Users Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109716&o=2

$end

$adam_flop=cndv56,
$bio

N.I.A.D. - CP/M CNDV 56 (c) 198? NIAD [Northern Illiana ADAM Users Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109717&o=2

$end

$adam_flop=cndv57,
$bio

N.I.A.D. - CP/M CNDV 57 (c) 198? NIAD [Northern Illiana ADAM Users Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109718&o=2

$end

$adam_flop=cndv58,
$bio

N.I.A.D. - CP/M CNDV 58 (c) 198? NIAD [Northern Illiana ADAM Users Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109719&o=2

$end

$adam_flop=cndv59,
$bio

N.I.A.D. - CP/M CNDV 59 (c) 198? NIAD [Northern Illiana ADAM Users Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109720&o=2

$end

$adam_flop=pndv01,
$bio

N.I.A.D. - Pinball Games PNDV 01 (c) 198? NIAD [Northern Illiana ADAM Users Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109721&o=2

$end

$adam_flop=rlepic01,
$bio

N.I.A.D. - R.L.E. Pics Vol. 01 (c) 198? NIAD [Northern Illiana ADAM Users Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109722&o=2

$end

$adam_flop=rlepic02,
$bio

N.I.A.D. - R.L.E. Pics Vol. 02 (c) 198? NIAD [Northern Illiana ADAM Users Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109723&o=2

$end

$adam_flop=rlepic03,
$bio

N.I.A.D. - R.L.E. Pics Vol. 03 (c) 198? NIAD [Northern Illiana ADAM Users Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109724&o=2

$end

$adam_flop=rlepic07,
$bio

N.I.A.D. - R.L.E. Pics Vol. 07 (c) 198? NIAD [Northern Illiana ADAM Users Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109725&o=2

$end

$adam_flop=bndv01,
$bio

N.I.A.D. - SmartBASIC BNDV 01 (c) 198? NIAD [Northern Illiana ADAM Users Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109726&o=2

$end

$adam_flop=bndv02,
$bio

N.I.A.D. - SmartBASIC BNDV 02 (c) 198? NIAD [Northern Illiana ADAM Users Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109727&o=2

$end

$adam_flop=bndv03,
$bio

N.I.A.D. - SmartBASIC BNDV 03 (c) 198? NIAD [Northern Illiana ADAM Users Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109728&o=2

$end

$adam_flop=bndv04,
$bio

N.I.A.D. - SmartBASIC BNDV 04 (c) 198? NIAD [Northern Illiana ADAM Users Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109729&o=2

$end

$adam_flop=bndv05,
$bio

N.I.A.D. - SmartBASIC BNDV 05 (c) 198? NIAD [Northern Illiana ADAM Users Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109730&o=2

$end

$adam_flop=bndv06,
$bio

N.I.A.D. - SmartBASIC BNDV 06 (c) 198? NIAD [Northern Illiana ADAM Users Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109731&o=2

$end

$adam_flop=bndv07,
$bio

N.I.A.D. - SmartBASIC BNDV 07 (c) 198? NIAD [Northern Illiana ADAM Users Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109732&o=2

$end

$adam_flop=bndv08,
$bio

N.I.A.D. - SmartBASIC BNDV 08 (c) 198? NIAD [Northern Illiana ADAM Users Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109733&o=2

$end

$adam_flop=bndv09,
$bio

N.I.A.D. - SmartBASIC BNDV 09 (c) 198? NIAD [Northern Illiana ADAM Users Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109734&o=2

$end

$adam_flop=bndv10,
$bio

N.I.A.D. - SmartBASIC BNDV 10 (c) 198? NIAD [Northern Illiana ADAM Users Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109735&o=2

$end

$adam_flop=bndv11,
$bio

N.I.A.D. - SmartBASIC BNDV 11 (c) 198? NIAD [Northern Illiana ADAM Users Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109736&o=2

$end

$adam_flop=bndv12,
$bio

N.I.A.D. - SmartBASIC BNDV 12 (c) 198? NIAD [Northern Illiana ADAM Users Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109737&o=2

$end

$adam_flop=bndv13,
$bio

N.I.A.D. - SmartBASIC BNDV 13 (c) 198? NIAD [Northern Illiana ADAM Users Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109738&o=2

$end

$adam_flop=bndv14,
$bio

N.I.A.D. - SmartBASIC BNDV 14 (c) 198? NIAD [Northern Illiana ADAM Users Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109739&o=2

$end

$adam_flop=bndv15,
$bio

N.I.A.D. - SmartBASIC BNDV 15 (c) 198? NIAD [Northern Illiana ADAM Users Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109740&o=2

$end

$adam_flop=bndv16,
$bio

N.I.A.D. - SmartBASIC BNDV 16 (c) 198? NIAD [Northern Illiana ADAM Users Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109741&o=2

$end

$adam_flop=bndv17,
$bio

N.I.A.D. - SmartBASIC BNDV 17 (c) 198? NIAD [Northern Illiana ADAM Users Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109742&o=2

$end

$adam_flop=bndv18,
$bio

N.I.A.D. - SmartBASIC BNDV 18 (c) 198? NIAD [Northern Illiana ADAM Users Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109743&o=2

$end

$adam_flop=bndv19,
$bio

N.I.A.D. - SmartBASIC BNDV 19 (c) 198? NIAD [Northern Illiana ADAM Users Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109744&o=2

$end

$adam_flop=bndv20,
$bio

N.I.A.D. - SmartBASIC BNDV 20 (c) 198? NIAD [Northern Illiana ADAM Users Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109745&o=2

$end

$adam_flop=bndv21,
$bio

N.I.A.D. - SmartBASIC BNDV 21 (c) 198? NIAD [Northern Illiana ADAM Users Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109746&o=2

$end

$adam_flop=bndv22,
$bio

N.I.A.D. - SmartBASIC BNDV 22 (c) 198? NIAD [Northern Illiana ADAM Users Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109747&o=2

$end

$adam_flop=bndv24,
$bio

N.I.A.D. - SmartBASIC BNDV 24 (c) 198? NIAD [Northern Illiana ADAM Users Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109748&o=2

$end

$adam_flop=bndv26,
$bio

N.I.A.D. - SmartBASIC BNDV 26 (c) 198? NIAD [Northern Illiana ADAM Users Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109749&o=2

$end

$adam_flop=bndv27,
$bio

N.I.A.D. - SmartBASIC BNDV 27 (c) 198? NIAD [Northern Illiana ADAM Users Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109750&o=2

$end

$adam_flop=bndv28,
$bio

N.I.A.D. - SmartBASIC BNDV 28 (c) 198? NIAD [Northern Illiana ADAM Users Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109751&o=2

$end

$adam_flop=bndv29,
$bio

N.I.A.D. - SmartBASIC BNDV 29 (c) 198? NIAD [Northern Illiana ADAM Users Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109752&o=2

$end

$adam_flop=bndv30,
$bio

N.I.A.D. - SmartBASIC BNDV 30 (c) 198? NIAD [Northern Illiana ADAM Users Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109753&o=2

$end

$adam_flop=bndv31,
$bio

N.I.A.D. - SmartBASIC BNDV 31 (c) 198? NIAD [Northern Illiana ADAM Users Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109754&o=2

$end

$adam_flop=bndv32,
$bio

N.I.A.D. - SmartBASIC BNDV 32 (c) 198? NIAD [Northern Illiana ADAM Users Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109755&o=2

$end

$adam_flop=bndv33,
$bio

N.I.A.D. - SmartBASIC BNDV 33 (c) 198? NIAD [Northern Illiana ADAM Users Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109756&o=2

$end

$adam_flop=bndv34,
$bio

N.I.A.D. - SmartBASIC BNDV 34 (c) 198? NIAD [Northern Illiana ADAM Users Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109757&o=2

$end

$adam_flop=bndv35,
$bio

N.I.A.D. - SmartBASIC BNDV 35 (c) 198? NIAD [Northern Illiana ADAM Users Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109758&o=2

$end

$adam_flop=bndv36,
$bio

N.I.A.D. - SmartBASIC BNDV 36 (c) 198? NIAD [Northern Illiana ADAM Users Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109759&o=2

$end

$adam_flop=bndv37,
$bio

N.I.A.D. - SmartBASIC BNDV 37 (c) 198? NIAD [Northern Illiana ADAM Users Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109760&o=2

$end

$adam_flop=bndv38,
$bio

N.I.A.D. - SmartBASIC BNDV 38 (c) 198? NIAD [Northern Illiana ADAM Users Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109761&o=2

$end

$adam_flop=bndv39,
$bio

N.I.A.D. - SmartBASIC BNDV 39 (c) 198? NIAD [Northern Illiana ADAM Users Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109762&o=2

$end

$adam_flop=bndv40,
$bio

N.I.A.D. - SmartBASIC BNDV 40 (c) 198? NIAD [Northern Illiana ADAM Users Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109763&o=2

$end

$adam_flop=bndv41,
$bio

N.I.A.D. - SmartBASIC BNDV 41 (c) 198? NIAD [Northern Illiana ADAM Users Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109764&o=2

$end

$adam_flop=bndv42,
$bio

N.I.A.D. - SmartBASIC BNDV 42 (c) 198? NIAD [Northern Illiana ADAM Users Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109765&o=2

$end

$adam_flop=bndv43,
$bio

N.I.A.D. - SmartBASIC BNDV 43 (c) 198? NIAD [Northern Illiana ADAM Users Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109766&o=2

$end

$adam_flop=undv01,
$bio

N.I.A.D. - SmartBASIC Utilities UNDV 01 (c) 198? NIAD [Northern Illiana ADAM Users Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109767&o=2

$end

$adam_flop=undv02,
$bio

N.I.A.D. - SmartBASIC Utilities UNDV 02 (c) 198? NIAD [Northern Illiana ADAM Users Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109768&o=2

$end

$adam_flop=lndv02,
$bio

N.I.A.D. - SmartLOGO LNDV 02 (c) 198? NIAD [Northern Illiana ADAM Users Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109769&o=2

$end

$adam_flop=niadgame,
$bio

N.I.A.D. GOLD - Games I (c) 198? NIAD [Northern Illiana ADAM Users Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109770&o=2

$end

$adam_flop=niadhome,
$bio

N.I.A.D. GOLD - Home & Business (c) 198? NIAD [Northern Illiana ADAM Users Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109771&o=2

$end

$adam_flop=niadedu,
$bio

N.I.A.D. GOLD - Science & Education I (c) 198? NIAD [Northern Illiana ADAM Users Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109772&o=2

$end

$adam_flop=niadtext,
$bio

N.I.A.D. GOLD - Text Adventures I (c) 198? NIAD [Northern Illiana ADAM Users Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109773&o=2

$end

$spectrum_cass=nomad,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

N.O.M.A.D. (c) 1985 Ocean Software, Limited.

Out in the vastness of space lies the heart of an Intergalactic Criminal Network, TALOS, a man-made asteroid slowly spinning through the void, spreading its evil through the Universe. At the head of this seemingly unstoppable force sits one man, the unspeakably vile Cyrus T. Gross. 

A name spoken only in whispered voices, Gross is the embodiment of all that is criminal. Avoiding any attempt to curtail his ever spreading empire, he has crushed all opposition and seems invincible, ruling his depraved Zealots with a fist of iron and a heart of ice. 

In a last ditch attempt, the rulers of the Free Worlds have called in the Nemesis organisation, a hardened cadre of humanoid and robotic freebooters who have assigned N.O.M.A.D. 471 (Nemesis Organisation Mobile Attack Droid) to penetrate Gross's heavily armed homeworld and destroy this vile despot once and for all. 

Your mission is to guide N.O.M.A.D. through the four sections of Capital City towards Gross's inner sanctum. You arrive at the spaceport and must then progress through the slums, into the city centre and penetrate the HQ; "Dun Dentin', before you reach his personal quarters for the final deadly confrontation. 

Many dangers await you in all sections of Capital City. In true cowardly style, Gross has installed magnotrons, heat-seeking missiles, and an infinity of equally deadly obstacles, all of which must be confronted and conquered.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80007&o=2

$end

$c64_cass=nomad,
$bio

Commodore C64 cass. published 36 years ago:

N.O.M.A.D. (c) 1986 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187469&o=2

$end

$cpc_flop=nomad198,nomaduk1,nomaduk101,
$bio

Amstrad CPC 464 disk. published 36 years ago:

N.O.M.A.D. Cracked (c) 1986 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120406&o=2

$end

$info=nycaptor,
$bio

Arcade Video game published 37 years ago:

N.Y. Captor (c) 1985 Taito.

- TECHNICAL -

Board Number : M4300037B
Prom Stickers : A50

Main CPU : (2x) Zilog Z80 (@ 4 Mhz), Motorola M68705 (@ 2 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 2 Mhz), MSM5232 (@ 2 Mhz), 8-Bit R-2R DAC

Screen orientation : Horizontal
Video resolution : 256 x 224 pixels
Screen refresh : 60.00 Hz
Palette Colors : 512

Players : 1
Control : lightgun
Buttons : 1

- TRIVIA -

Released in October 1985 in Japan. Taito's first gun game.

Chack'n, Ms. Chack'n and a Monsta from 1983's "Chack'n Pop" make cameo appearances in this game.

Robert Halbasch & Keith D. Evans holds the official record for this game with 9,999,999 points.

Bootlegs of this game are known as "Colt".

- STAFF -

Programmer: Ichiro Fujisue, Taisuke Kouno

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1718&o=2

$end

$gbcolor=nyrace,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

N.Y. Race [Model CGB-BNXP-EUR] (c) 2001 Wanadoo Edition

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68428&o=2

$end

$psx=n2o,
$bio

Sony PlayStation CD published 24 years ago:

N2O - Nitrous Oxide (c) 1998 Fox Interactive

- TECHNICAL -

GAME ID: SLUS-00637

- TRIVIA -

Released on June 30, 1998 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111140&o=2

$end

$pc6001_cart=n60basic,
$bio

NEC PC-6001 Series cart. published 41 years ago:

N60 Extended BASIC (c) 1981 NEC Home Electronics, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298168&o=2

$end

$pc8001mk2_flop=n80n88,
$bio

N80 and N88 Disk BASIC Utility Collection (c) 198? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92460&o=2

$end

$pc8001mk2_flop=n80mkii,n80mkiia,
$bio

N80 BASIC system disk (c) 198? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=44280&o=2

$end

$pc8001mk2sr_flop=n80srbas,
$bio

N80SR BASIC system disk (PC-8037SR) (c) 198? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92785&o=2

$end

$pc98=n88basms,
$bio

N88 BASIC + compiler (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90209&o=2

$end

$pc98=n88bas61,
$bio

N88 BASIC v6.1 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90210&o=2

$end

$pc8801_flop=n88kanji,
$bio

N88 Kanji BASIC (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92461&o=2

$end

$pc8801_flop=n88syst,
$bio

N88 System (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92462&o=2

$end

$pc8801_flop=n88basfe,n88basfh,n88basfr,n88basfrb,n88basfra,n88basmr,n88basb2,n88bastr,n88bastra,
$bio

N88-BASIC (c) 198? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92463&o=2

$end

$pc8801_flop=n88nbfe,n88nbfh,n88nbfr,n88nbfra,
$bio

N88-Nihongo BASIC (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92464&o=2

$end

$spectrum_cass=naanas,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Naanas (c) 1983 Mikro-Gen

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79942&o=2

$end

$gameboy=nadakoji,
$bio

Nintendo Game Boy Cart. published 24 years ago:

Nada Asatarou & Kojima Takeo no Jissen Mahjong Kyoushitsu [Model DMG-ABIJ-JPN] (c) 1998 GAPS, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66556&o=2

$end

$gameboy=nadamj,
$bio

Nintendo Game Boy Cart. published 28 years ago:

Nada Asatarou no Powerful Mahjong - Tsugi no Itte 100 Dai [Model DMG-AY2J-JPN] (c) 1994 Yojigen

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66557&o=2

$end

$pc8801_flop=nadiacgs,
$bio

Nadia CG Shu (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92479&o=2

$end

$nes=naganekoh,
$bio

Nintendo Famicom cart. published 35 years ago:

Nagagutsu o Haita Neko - Sekai Isshuu 80-nichi Daibouken (c) 1987 FMG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69293&o=2

$end

$nes=naganeko,naganekop,
$bio

Nintendo Famicom cart. published 36 years ago:

長靴をはいた猫 世界一周80日大冒険 (c) 1986 Toei Animation.
(Nagagutsu o Haita Neko - Sekai Isshuu 80-nichi Daibouken)

- TECHNICAL -

GAME ID: TDF-NM

- TRIVIA -

Released in November 21, 1986 in Japan.

The title of this game translates from Japanese as "Puss in Boots - An Adventure Around the World in 80 Days".

The main character is called Pero is reference to the name of the original author; Charles Perrault.

Export releases:
Four years later, the game (with several modifications) was released in North America under the title "Puss 'n Boots - Pero's Great Adventure".

- STAFF -

Program and Audiovisual Copyright 10/01/86 Shouei System.
Programmed by: Masahiro Yoshihara (ACTOR), Yasuhide Sakakura
Pictured by: Kenichi Suzuki (RINA), Makoto Higa (TIYA TIYA PIRAYASHIMUN), Naomi Satoh (PUTTSUN)
Music by: Kaori Aoki (LIONS)
Ochakumi by: Kyouko Yoshino (MADONNA), Mie Takano (UMBRELLA)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54424&o=2

$end

$info=nagano98,
$bio

Arcade Video game published 24 years ago:

Nagano Winter Olympics '98 (c) 1998 Konami Company, Limited.

Export release. Game developed in Japan. See the original for more information; "Hyper Olympic in Nagano [Model GX720]".

- TECHNICAL -

Game ID : GX720

- TRIVIA -

Nagano Winter Olympics '98 was released in January 1998.

- SERIES -

1. Track & Field [Model GX361] (1983, ARC)
2. Hyper Sports [Model GX330] (1984, ARC)
3. '88 Games [Model GX861] (1988, ARC)
4. Hyper Athlete [Model GV021] (1996, ARC)
5. Nagano Winter Olympics '98 [Model GX720] (1998, ARC)
6. International Track & Field 2000 (2000, PS)
7. International Track & Field Summer Games (2000, N64)
8. New International Track & Field (2008, DS)
9. Hyper Sports Winter (2010 iPhone)
10. Hyper Sports Track & Field (2010 iPhone)

- PORTS -

* CONSOLES:
Sony PlayStation (1998)
Nintendo 64 (1998)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3962&o=2

$end

$n64=naganou,
$bio

Nintendo 64 cart. published 24 years ago:

Nagano Winter Olympics '98 (c) 1998 Konami America.

North American release. Game developed in Japan. See the original for more information; "Hyper Olympics in Nagano 64 [Model NUS-NH5J-JPN]".

- TECHNICAL -

GAME Id: NUS-NH5E-USA

- TRIVIA -

Released on January 10, 1998 in the USA.

The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57877&o=2

$end

$n64=nagano,
$bio

Nintendo 64 cart. published 24 years ago:

Nagano Winter Olympics '98 (c) 1998 Konami Co., Ltd.

European release.

- TECHNICAL -

GAME ID: NUS-NH5P-EUU

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187587&o=2

$end

$psx=nagano,
$bio

Sony PlayStation CD published 24 years ago:

Nagano Winter Olympics '98 (c) 1998 Konami of America [TM of Konami Corp]

North American release. Game developed in Japan. See the original for more information; "Hyper Olympic in Nagano [Model SLPM-86056]".

- TECHNICAL -

GAME ID: SLUS-00591

- TRIVIA -

Released on December 31, 1997 in the USA.

The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111302&o=2

$end

$pc8801_flop=nagarebo,
$bio

NEC PC-8801 Series disk. published 34 years ago:

Nagareboshi no Namida (c) 1988 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92480&o=2

$end

$psx=nagelibr,
$bio

Sony PlayStation CD published 25 years ago:

Nage Libre - Rasen No Soukoku [Model SLPS-00692] (c) 1997 Varie

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85465&o=2

$end

$snes=nagelibr,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Nage Libre - Seijaku no Suishin [Model SHVC-ANSJ-JPN] (c) 1995 Varie

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61853&o=2

$end

$x68k_flop=nageyari,
$bio

Nageyari Sensha Kassen (c) 19?? NWK.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88468&o=2

$end

$tvc_flop=nagyfugg,
$bio

Videoton TVC disk. published 35 years ago:

Nagy Függvényábrázoló (c) 1987 Novotrade Rt. [Hungary]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112285&o=2

$end

$gameboy=nailnsca,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Nail'n Scale [Model DMG-DR-USA] (c) 1992 Data East Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66558&o=2

$end

$x68k_flop=naious,
$vgmplay=naious_68k,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Naious (c) 1990 Exact.

- TECHNICAL -

BARCODE: 4992442010265
MEDIA: FD x2

- TRIVIA -

Released on October 26, 1990 in Japan fpr a retail price of 8700 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87923&o=2

$end

$psx=najavu,
$bio

Sony PlayStation CD published 22 years ago:

Najavu no Daibouken - My Favorite Namjatown (c) 2000 Namco, Ltd.

- TECHNICAL -

GAME ID: SLPM-86601

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85466&o=2

$end

$nes=f1hero,
$bio

Nintendo Famicom cart. published 34 years ago:

中嶋悟 F-1 Hero (c) 1988 Varie.
(Nakajima Satoru F-1 Hero)

- TRIVIA -

Released on December 09, 1988 in Japan. It was exported in the USA in 1990 as "Michael Andretti's World GP [Model NES-W4-USA]".

- STAFF -

Design: H. Tatamineko, Y. Kobarn
Art: Y.Kobarn, H. Tatamineko, Kazunori Iida (K. Iidako), Chacha
Program: Y. Sogia, T. Toller
Staff: Masato Masuda (M.Masudarian), S.3744
Music: T. Mikumo (T. Mikumos), Masaki Hashimoto (M. Bridgeroot)
Management: Choshiro Suzuki (Chosiro.S)
And Special Thanks: Satoru Nakajima

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54426&o=2

$end

$nes=f1hero2,
$bio

Nintendo Famicom cart. published 31 years ago:

Nakajima Satoru F-1 Hero 2 (c) 1991 Varie.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54425&o=2

$end

$gameboy=f1herogb,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Nakajima Satoru F-1 Hero GB - World Championship '91 (c) 1991 Varie

- TECHNICAL -

Game ID: DMG-F3J

- TRIVIA -

Released on December 27, 1991 in Japan. It was never exported outside Japan.

- STAFF -

Project Reader: Hideki Nakajima
Graphic Designer: Tsuyoshi Doi, Masahiro Setoguchi, Hideki Nakajima
Super Driver: Yoshihisa Tsuda, Hotei Okapy
Test Driver: Kuchiku Kan, K, Eiwa. N, Michito Nishino (M. N), Hiro Nagato
Programmers: Natsu System
Music Designer: Yuusuke Takahama (Hamasan)
Super Adviser: Satoru Nakajima, Nakajima Kikaku
.... Omake: Noboru Tagasan (N. Tagasan), Katsuhiro Matsui (M. Katsukun)
Photographer (back cover): Hiroshi Kaneko

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66560&o=2

$end

$snes=f1hero94,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Nakajima Satoru Kanshuu F-1 Hero '94 [Model SHVC-I5] (c) 1994 Varie

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61854&o=2

$end

$gameboy=f1hero92,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Nakajima Satoru Kanshuu F-1 Hero GB '92 - The Graded Driver (c) 1992 Varie.

- TECHNICAL -

GAME ID: DMG-F5J

- TRIVIA -

Released on August 11, 1992 in Japan.

Export releases:
[US] "F1 Pole Position [Model DMG-F5-USA]"
[FR] "F1 Pole Position [Model DMG-F5-FAH]"
[DE] "F1 Pole Position [Model DMG-F5-NOE]"
[UK] "F1 Pole Position [Model DMG-F5-UKV]"

- STAFF -

Director: Hideki Nakajima
A. Director: Kaoru Sasajima
Graphic Designer: Nobuhiko [B-KID], Tono, Hideki Nakajima
Programer: Natsu System
Music Composer: Yuusuke Takahama (Hamasan)
Supervisor: Satoru Nakajima, Nakajima Plan
Test Driver: Kaede, Toshiya Miyazaki (Toshiya M.), Masahiro Setoguchi (Masahiro [D-BOY]), Minoru Okamoto (Rururu O.), Wataru Toyooka (Genin Wataru), Kouichirou Yamazaki (K. Yama), Hidetoshi Mibu (H. Mibu), K. Yakuwa
Guitar-Bass: Hotei Okapy, XXXSyoXXX
E. Producer: M. Shimizu
Businessman: Masayuki Nishi (M. Nishi), Kouichirou Shinoda (K. Shinoda)
Office Work: Akane Itou (A. Itou), I. Sugisaki
.... Omake: Noboru Tagasan (Tagasan), Katsuhiro Matsui (M. Katsukun)
Photo by: Nakajima Planning, Hiroshi Kaneko

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66561&o=2

$end

$megadriv=nakaf1gp,
$vgmplay=nakaf1gp_md,
$bio

Sega Mega Drive cart. published 31 years ago:

Nakajima Satoru Kanshuu F1 Grand Prix (c) 1991 Varie

- TECHNICAL -

GAME ID: T-72013

- TRIVIA -

Released on December 20, 1991 in Japan. It was never exported outside Japan.

- STAFF -

Planner & Director: Yoshihisa Tsuda
Programmer: Maestro Kurihaba, Masuo Higuchi (Mac Higuchi)
Graphic Designer: Tsuyoshi Doi
Car Designer: Takahiro Okada
Sound Programmer: Toughness Motoyama
Sound Creator: Yuusuke Takahama (Hama San)
Test Driver: Kuchiku Kan, Hidekazu Nomoto, Masayoshi Setoguchi, Hideki Nakajima, Nobuyuki Kurihara, Hiro Nagato
Special Thanks: Katsuhiro Matsui
Test Driver: Michito Nishino (Neo Geo Nishino)
Omake: Noboru Tagasan
Special Thanks: K. Yakuwa (Yakuwa Yakkun)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56713&o=2

$end

$megadriv=f1heromd,
$vgmplay=ferrari_md,
$bio

Sega Mega Drive cart. published 30 years ago:

中嶋悟監修F1 HERO MD (c) 1992 Varie.
(Nakajima Satoru Kanshuu F1 Hero MD)

- TECHNICAL -

GAME ID: T-72023

- TRIVIA -

Released on May 15, 1992 in Japan.

Reviews:
[FR] July 1992 - Joypad N.10: 60/100 (1-Player)
[FR] July 1992 - Joypad N.10: 85/100 (2-Player)

- STAFF -

Produced by: Hiro Nagato (Nagato), Kuchiku Kan (Kuchikukan)
Program: Kenji Tsubakiyama (Tsubaki Yama), Murai
Design: Michito Nishino (Nishino), Octpusy, Hidetoshi Mibu (Hideton), Toshiya Miyazaki (T. Miyazaki)
Sound: Dandy, Hirotoshi Moriya (Moriya)
Thanks: Takahiro Okada (Okada), Hideki Nakajima, M. Sekiguti, Atsushi Toyooka (A. Toyooka), Kaede, Hidekazu Nomoto (Nomotau), Yōko Gotan (Gotan), Satomi Yokose (Yokose), Mutsushige Tsuji (M. Tsuji), Daikoku Hisaya, Kōichirō Yamazaki (K. Yamazaki), 765‑SYO, Satomi, K. Yakuwa (Yakkun)
Siren version 0.01 by: Daikoku Hisaya

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56714&o=2

$end

$megadriv=nakaf1sl,
$vgmplay=nakaf1sl_md,
$bio

Sega Mega Drive cart. published 30 years ago:

Nakajima Satoru Kanshuu F1 Super License (c) 1992 Varie

- TECHNICAL -

GAME ID: T-72033

- TRIVIA -

Released on December 11, 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56715&o=2

$end

$snes=f1hero,
$bio

Nintendo Super Famicom cart. published 30 years ago:

Nakajima Satoru Kanshuu Super F-1 Hero [Model SHVC-S4] (c) 1992 Varie

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61855&o=2

$end

$cpc_cass=nakamoto,
$bio

Amstrad CPC cass. published 35 years ago:

Nakamoto (c) 1987 Power House, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233292&o=2

$end

$mz700_cass=nakamoto,
$bio

Nakamoto (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131677&o=2

$end

$cpc_flop=nakamoto,nakamoto01,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Nakamoto Cracked (c) 1987 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124457&o=2

$end

$snes=nakano,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Nakano Kouichi Kanshuu Keirin Ou [Model SHVC-OU] (c) 1994 Coconuts Japan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61856&o=2

$end

$gbcolor=ncook1,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Nakayoshi Cooking Series 1 - Oishii Cake-ya-san [Model CGB-B7CJ-JPN] (c) 2000 M²TO, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68454&o=2

$end

$gbcolor=ncook2,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Nakayoshi Cooking Series 2 - Oishii Panya-san [Model CGB-B7PJ-JPN] (c) 2001 M²TO, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68455&o=2

$end

$gbcolor=ncook3,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Nakayoshi Cooking Series 3 - Tanoshii Obentou [Model CGB-B7BJ-JPN] (c) 2001 M²TO, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68456&o=2

$end

$gbcolor=ncook4,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Nakayoshi Cooking Series 4 - Tanoshii Dessert [Model CGB-B3DJ-JPN] (c) 2001 M²TO, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68457&o=2

$end

$gbcolor=ncook5,
$bio

Nintendo Game Boy Color cart. published 20 years ago:

Nakayoshi Cooking Series 5 - Cake o Tsukurou [Model CGB-B3CJ-JPN] (c) 2002 M²TO, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68458&o=2

$end

$gba=nakamahj,
$bio

Nintendo GBA cart. published 21 years ago:

Nakayoshi Mahjong - KabuReach [Model AGB-AKPJ-JPN(RK232-J1)] (c) 2001 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72010&o=2

$end

$gba=nakapet1,
$bio

Nintendo GBA cart. published 21 years ago:

Nakayoshi Pet Advance Series 1 - Kawaii Hamster [Model AGB-AH7J-JPN] (c) 2001 MTO, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72011&o=2

$end

$gba=nakapet2,
$bio

Nintendo GBA cart. published 20 years ago:

Nakayoshi Pet Advance Series 2 - Kawaii Koinu [Model AGB-AI7J-JPN] (c) 2002 MTO, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72012&o=2

$end

$gba=nakapet3a,nakapet3,
$bio

Nintendo GBA cart. published 20 years ago:

Nakayoshi Pet Advance Series 3 - Kawaii Koneko [Model AGB-AN3J-JPN] (c) 2002 MTO, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72013&o=2

$end

$gba=nakapet4,
$bio

Nintendo GBA cart. published 19 years ago:

Nakayoshi Pet Advance Series 4 - Kawaii Koinu Mini - Wankoto Asobou!! Kogata-ken [Model AGB-BKIJ-JPN] (c) 2003 MTO, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72014&o=2

$end

$gbcolor=nakapet1,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Nakayoshi Pet Series 1 - Kawaii Hamster [Model DMG-B7HJ-JPN] (c) 2000 M²TO, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68459&o=2

$end

$gbcolor=nakapet2,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Nakayoshi Pet Series 2 - Kawaii Usagi [Model DMG-B7UJ-JPN] (c) 2000 M²TO, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68460&o=2

$end

$gbcolor=nakapet3,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Nakayoshi Pet Series 3 - Kawaii Koinu [Model CGB-B7IJ-JPN] (c) 2000 M²TO, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68461&o=2

$end

$gbcolor=nakapet4,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Nakayoshi Pet Series 4 - Kawaii Koneko [Model CGB-B7NJ-JPN] (c) 2001 M²TO, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68462&o=2

$end

$gbcolor=nakapet5,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Nakayoshi Pet Series 5 - Kawaii Hamster 2 [Model CGB-B2HJ-JPN] (c) 2001 M²TO, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68463&o=2

$end

$nes=nakayois,
$bio

Nintendo Famicom cart. published 29 years ago:

Nakayoshi to Issho (c) 1993 Yutaka

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54427&o=2

$end

$gba=nakayouc,nakayouca,
$bio

Nintendo GBA cart. published 20 years ago:

Nakayoshi Youchien - Sukoyaka Enji Ikusei Game (c) 2002 TDK Core

- TECHNICAL -

GAME ID: AGB-AHVJ-JPN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72015&o=2

$end

$snes=nakiryu,
$bio

Nintendo Super Famicom cart. published 30 years ago:

Naki no Ryuu - Mahjong Hishouden [Model SHVC-RY] (c) 1992 IGS Corp. [Information Global Service]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61857&o=2

$end

$dc=nakoruru,
$bio

Sega Dreamcast GD published 20 years ago:

Nakoruru - Ano Hito kara no Okurimono [Model T-44702M] (c) 2002 Kool Kizz [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135683&o=2

$end

$vsmileb_cart=poohhawase,
$bio

VTECH V.Smile Baby cart. published 15 years ago:

Nalle Puhs Äventyr i Sjumilaskogen (c) 2007 VTECH [Video Technology, Ltd.]

- TECHNICAL -

Model 80-099034

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267750&o=2

$end

$apple2_flop_clcracked=nam,
$bio

Apple II 5.25 disk. published 36 years ago:

NAM (c) 1986 SSI [Strategic Simulations, Inc.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230906&o=2

$end

$neocd=nam1975,
$bio

SNK Neo-Geo CD published 28 years ago:

NAM-1975 (c) 1994 SNK [Shin Nihon Kikaku].

Neo-Geo CD conversion of the AES original.

- TECHNICAL -

GAME ID: NGCD-001

- TRIVIA -

NAM-1975 for Neo-Geo CD was released on September 09, 1994 in Japan.

Like most of the Neo-Geo CD conversions, no (or minor) differences can be seen from the original, the main interest was the lowest price of the game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47513&o=2

$end

$info=nam1975,
$neogeo=nam1975,
$vgmplay=nam1975,
$bio

SNK Neo-Geo MVS cart. published 32 years ago:

NAM-1975 (c) 1990 SNK [Shin Nihon Kikaku].

NAM-1975 is a war themed shoot-em-up set during the final months of the Vietnam war and offers one or simultaneous two-player gameplay. The story begins with the two soldiers called Silver and Brown entering the war to rescue Dr. R. Muckly, an ex-scientist of the US Army who has been kidnapped by the 'Northside Terrorists'. Dr. Muckly's daughter, Nancy, has also been kidnapped and is presumed imprisoned.

As the game progresses it's revealed that Dr. Muckly is a madman who is building a gigantic laser cannon with which to take over the world, players must fight through enemy-packed stages to reach and defeat the evil scientist. The game is an into-the-screen shoot-em-up with the action viewed from a third-person perspective. Players can move left and right, as well as run and somersault to avoid the incoming enemy fire. 

Players are initially armed with only a standard infinite-ammo machine gun and ten grenades. When certain enemies are killed, however, they drop more powerful guns or grenades that can be collected and used by the players. Weapons that can be picked up are:

* Balcan (A more powerful machine gun)
* Flamethrower (for taking out ground units only)
* Missile Launcher. 
* Grenades
* Spark Bomb
* Napalm Bomb.

Occasionally, an enemy soldier will appear holding a hostage. If players kill the soldier and save the hostage, the hostage joins the player and shoots at enemies until either the player is killed or reaches the end of the stage.

The final battle against Dr. Muckly does not allow continues and if players lose all of their lives during the battle, the game is over.

- TECHNICAL -

Runs on the SNK "Neo-Geo MVS" hardware.
Game ID : NGM-001

Players: 2
Control: 8-way joystick
Buttons: 3
=> [A] Machine gun, [B] Special weapon, [C] Run/Emergency control

- TRIVIA -

NAM-1975 was released on April 26 1990 in Japan.

This is the first game developed for the SNK Neo-Geo MVS hardware

One of NAM-1975's influences was the 1987 Stanley Kubrick film, Full Metal Jacket. There are even some scenes which mirror the film such as the screaming soldier in the intro with the 'Born To Kill' helmet, and a Vietnamese lady with an AK-47 (which is seen near the end of the movie).

NAM-1975 was a blatant plagiarism of TAD Corp's "Cabal", released in September 1988.

- STAFF -

Producer : Eikichi Kawasaki
Main director : Dachipee
Sub director : Fukupee (New Face)
Programmer : ZAC, Kurasan (New Face)
Design chief : Satopee
Designers : Nakapee, Fukupee, Satopee, Ishipee, Miyopee, Kawapee (New Face), Sakapee (New Face), Yamapee (New Face)
Sound : Yoko. O
Hard : Fukusan

- PORTS -

* CONSOLES:
[JP] SNK Neo-Geo AES (jul.1, 1991, "NAM-1975 [Model NGH-001]")
[US] SNK Neo-Geo AES (jul.1, 1991, "NAM-1975 [Model NGH-001]")
[JP] SNK Neo-Geo CD (sept.9, 1994, "NAM-1975 [Model NGCD-001]")
[US] SNK Neo-Geo CD (sept.9, 1994, "NAM-1975 [Model NGCD-001E]")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1719&o=2

$end

$x68k_flop=namachuk,
$vgmplay=namachuk_68k,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Namachuukei 68 (c) 1991 Konami Industry Co., Ltd.

- TECHNICAL -

GAME ID: RA956
BARCODE: 4988602568295

- TRIVIA -

Released on July 30, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87924&o=2

$end

$nes=namcocls,
$bio

Nintendo Famicom cart. published 34 years ago:

Namco Classic (c) 1988 NAMCOT.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54428&o=2

$end

$nes=namcocl2,
$bio

Nintendo Famicom cart. published 30 years ago:

Namco Classic II (c) 1992 NAMCOT.

- TECHNICAL -

BARCODE: T4907892000780

- TRIVIA -

Released on March 13, 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54429&o=2

$end

$gameboy=namcocls,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Namco Classic [Model DMG-NHJ] (c) 1991 NAMCOT.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66562&o=2

$end

$info=ncv1j,ncv1j2,ncv1,
$vgmplay=ncv1,
$bio

Arcade Video game published 27 years ago:

Namco Classics Collection Vol.1 (c) 1995 Namco, Limited.

Awesome collection of classic Namco games ("Galaga", "Xevious" and "Mappy") with original and updated 'arrangement' versions available. Additionally "Super Xevious" is available as well.

- TECHNICAL -

Namco System ND-1 hardware
Game ID : NC

Main CPU : Motorola 68000 (@ 12.288 Mhz), H8/3002 (@ 16.384 Mhz)
Sound Chips : C352 (@ 16.384 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Namco Classics Collection Vol.1 was released in November 1995.

- TIPS AND TRICKS -

* Secret Message in Xevious : The programmer has included a trick for generating a message right at the beginning of the game. When Solvalou appears, move to the right edge of the screen, wait a few seconds and drop a single bomb as soon as the music changes (after the long note).
The arrangement version uses a different music, you need to drop a single bomb when you hear the 12th beat, or when the first set of ring-shaped spaceships has reached the same height of your crosshair.
In original version / normal mode, the message 'Namco ORIGINAL Program by EVEZOO' will appear on the screen. 
In original version / super mode, the message is 'Special thanks for you by game designer Evezoo'.
In arrangement version, the message is 'This game is dedicated to the original XEVIOUS staff'.

* Xevious Arrangement, Extra Area :
Extra Area 1 - Finish Area 16 without continue.
Extra Area 2 - Finish Extra Area 1 without death.
Extra Area 3 - Get 60 Sols.

* Xevious Arrangement, Maniac Mode : You will play with harder rank.
1. Get secret message in Area 1 forest. (Keep firing the Blaster at left end)
2. Take out 2 Sols in Area 1.
3. Get ''Secret Message'' in forest (see the first trick to perform it).

* Galaga Arrangement, Time Attack Mode : Input code Left, Right, Left, Right, Button1, Button2, Button1, Button 2 on the Galaga Arrangement title screen.

- SERIES -

1. Namco Classics Collection Vol.1 (1995)
2. Namco Classics Collection Vol.2 (1996)

- STAFF -

Game arrangement : Kohji Kenjoh, Taka Yamamura, T. Iguchi
Game programmers : Yoshihito Iwanaga, Takashi Koshigoe
System programmer : Tsukka
Visual designers : Semushi Komoriya, Fukuokachanpe-, Imaizumi Bakarashi
Graphic designer : Akira Usukura
Logo designer : Hideaki Ito
Sound : Hiroto Sasaki (Saman)
Hardware ND-1 development : Shin' Ichi ' Yosiho' Ohki
Custom 'Risa' designer : Makoto Inoue
Sound driver development : Hira

- PORTS -

* Consoles : 
[JP] Sony PlayStation (mar.28, 1997) "Xevious 3D/G+ [Model SLPS-00750]" : Xevious Arrangement 
[US] Sony PlayStation (june.30, 1997) "Xevious 3D/G+ [Model SLUS-00461]" : Xevious Arrangement 
[EU] Sony PlayStation (aug.1997) "Xevious 3D/G+ [Model SCES-00736]" : Xevious Arrangement 
[US] Sony PS2 (dec.4, 2001) "Namco Museum [Model SLUS-20273]" : Galaga Arrangement 
[US] Microsoft XBOX (oct.9, 2002) "Namco Museum" : Galaga Arrangement 
[US] Nintendo GameCube (oct.9, 2002) "Namco Museum [Model DOL-GNME-USA]" : Galaga Arrangement

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1720&o=2

$end

$info=ncv2j,ncv2,
$vgmplay=ncv2,
$bio

Arcade Video game published 26 years ago:

Namco Classics Collection Vol.2 (c) 1996 Namco, Limited.

Awesome collection of classic Namco games ("Pac-Man", "Dig Dug" and "Rally-X") with original and updated 'arrangement' versions available. Additionally "New Rally-X" is available as well.

- TECHNICAL -

Namco System ND-1 hardware
Game ID : NCS

Main CPU : Motorola 68000 (@ 12.288 Mhz), H8/3002 (@ 16.384 Mhz)
Sound Chips : C352 (@ 16.384 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Namco Classics Collection Vol.2 was released in March 1996.

One major note for purists : The 'original' versions of "Rally-X" and "New Rally-X" have been slightly altered. Those games originally used a horizontal monitor. They have been altered to use a vertical one. What they did is moved the map and scoring section from the side to the bottom, leaving the actual gameplay area basically unchanged.

- SERIES -

1. Namco Classics Collection Vol.1 (1995)
2. Namco Classics Collection Vol.2 (1996)

- STAFF -

Game arrangement : Taka Yamamura, Tadashi Iguchi, Kiyoshi Minami
System program : Tsukka
Game program : Takashi Koshigoe, Tsukka, Kiyoshi Minami, Yoshihito Iwanaga
Visual design : Fukuokachanpe-, Semushi Komoriya, Kankan, Imaizumi Bakarashi, Mika Yokoyama, Hiroshi Syouno, H-Daio
Graphic design : Akira Usukura
Logo design : Hideaki Ito
Sound : Charly, Yoshie Arakawa, Kavan, Yurippe-082, Bekao
Hardware No-1 'Ahna' design : Shin'ichi Ohki (Yosiho)
Hardware sound driver development : Hira

- PORTS -

* Consoles : 
[US] Sony PS2 (dec.4, 2001) "Namco Museum [Model SLUS-20273]" : Dig Dug Arrangement, Pac-Man Arrangement 
[US] Microsoft XBOX (oct.9, 2002) "Namco Museum" : Dig Dug Arrangement, Pac-Man Arrangement 
[US] Nintendo GameCube (oct.9, 2002) "Namco Museum [Model DOL-GNME-USA]" : Dig Dug Arrangement, Pac-Man Arrangement 

* Handhelds : 
[US] Nintendo GBA (jul.12, 2001) "Pac-Man Collection [Model AGB-APCE-USA]" : Pac-Man Arrangement 
[EU] Nintendo GBA (dec.7, 2001) "Pac-Man Collection [Model AGB-APCP]" : Pac-Man Arrangement 
[JP] Nintendo GBA (jan.11, 2002) "Pac-Man Collection [Model AGB-APCJ-JPN]" : Pac-Man Arrangement

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1721&o=2

$end

$info=msinamco,
$bio

Dedicated Console published 4 years ago:

Namco Classics Vol.1 (c) 2018 MSI Ent., LLC.

3-in-1 plug and play console features:

Dig Dug
Dig Dub has decided to chill out from the pressures of the real world by taking a long over-due vacation on a beautiful Caribbean Island. But when he thinks he finally has it made, along come his troublesome enemies to turn his peaceful paradise into a tropical nightmare. Help Dig Dug rid the island of these irritating intruders and bring tranquility back to his vacation by the sea.

Pac-Mania
Pac-Mania contains several new features and significant differences form its original counterpart. The most noticeable change was the view used in cabinet projection, an oblique pseudo-3D format, in which Pac-Man always occupied the center of the screen (and a virtual camera moves around the round to follow him). In addition, the player can press a button to cause Pac-Man to jump, allowing him to evade most ghosts by jumping over them.

The Tower of Druaga
Scale a skyscraper to rescue your lost love in the Tower of Druaga, the well-loved arcade classic! Gilgamesh, Gil to his friends, is in a pretty big mess. His betrothed, Ki, has been kidnapped by the nefarious demon Druaga and taken to the top of his gigantic tower. Only Gil can save her, but this means climbing 60 labyrinthine floors of peril!

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287814&o=2

$end

$vgmplay=namcocdm_msxfm,
$bio

MSX 2 disk. published 33 years ago:

NAMCO Community Disk Magazine (c) 1989 NAMCOT.

The disk contains 6 Namco games that was developed in MSX 1, but don't receive enhacements like in Konami Game Collection Disks. The games are:
* Bosconian
* Galaga
* Tank Battalion (known as BattleCity)
* King & Balloon
* Warp Warp (known as Warpman)
* XMM (Xevious spin-off?)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268245&o=2

$end

$vgmplay=namcocdm2_msxfm,shm_msx2,
$bio

MSX 2 disk. published 32 years ago:

NAMCO Community Disk Magazine 2 (c) 1990 NAMCOT.

Like the first compilation, the disk contains 6 Namco games that was developed in MSX 1, but don't receive enhancements like in Konami Game Collection Disks. And this one includes more well known Namco arcade games. The games are:
* Pac-Man
* Galaxian
* Mappy
* Dig Dug
* Rally-X
* SHM (Space Harrier-like shooter)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268246&o=2

$end

$psx=namcodmo,
$bio

Sony PlayStation CD published 25 years ago:

Namco Demo CD (c) 1997 NAMCO Hometek, Ltd.

- TECHNICAL -

DEMO ID: SLUS-90008

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111006&o=2

$end

$gameboy=namcogl1,
$bio

Nintendo Game Boy Cart. published 26 years ago:

Namco Gallery Vol.1 (c) 1996 Namco, Limited.

Compilation of : 
- "Galaga" (1981, Arcade)
- "Mappy" (1983, Arcade)
- "Namco Classic" (1991, Game Boy)
- "Battle City" (1991, Game Boy)

- TECHNICAL -

Game ID: DMG-ANGJ-JPN

- TRIVIA -

Namco Gallery Vol.1 for Game Boy was released on July 21, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66563&o=2

$end

$gameboy=namcogl2,
$bio

Nintendo Game Boy Cart. published 26 years ago:

Namco Gallery Vol.2 (c) 1996 Namco, Limited.

Compilation of 2 Namco classics : 
- "Dig Dug" (Game Boy version)
- "Galaxian"

- TECHNICAL -

Game ID: DMG-AN2J-JPN

- TRIVIA -

Namco Gallery Vol.2 for Game Boy was released on November 29, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66564&o=2

$end

$gameboy=namcogl3,
$bio

Nintendo Game Boy Cart. published 25 years ago:

Namco Gallery Vol.3 [Model DMG-AV3J-JPN] (c) 1997 Namco, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66565&o=2

$end

$nes=namcomj3,
$bio

Nintendo Famicom cart. published 31 years ago:

Namco Mahjong III - Mahjong Tengoku (c) 1991 NAMCOT.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54430&o=2

$end

$gba=namcom50u,
$bio

Nintendo GBA cart. published 17 years ago:

Namco Museum - 50th Anniversary (c) 2005 NAMCO Hometek, Ltd.

Compilation of 5 arcade classics from Namco : 
- "Pac-Man" (1980)
- "Rally-X" (1980)
- "Galaga" (1981)
- "Ms. Pac-Man" (1981)
- "Dig Dug" (1982)

- TECHNICAL -

Game ID: AGB-B5NE-USA

- TRIVIA -

Namco Museum - 50th Anniversary for Game Boy Advance was released on August 30, 2005 in North America.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72020&o=2

$end

$gba=namcom50,
$bio

Nintendo GBA cart. published 16 years ago:

Namco Museum - 50th Anniversary (c) 2005 Namco, Limited.

Compilation of 5 arcade classics from Namco : 
- "Pac-Man" (1980)
- "Rally-X" (1980)
- "Galaga" (1981)
- "Ms. Pac-Man" (1981)
- "Dig Dug" (1982)

- TECHNICAL -

Game ID: AGB-B5NP-EUR

- TRIVIA -

Namco Museum - 50th Anniversary for GBA was released on March 31, 2006 in Europe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72019&o=2

$end

$n64=namcomus,
$bio

Nintendo 64 cart. published 23 years ago:

Namco Museum 64 (c) 1999 NAMCO Hometek, Ltd.

Compilation of 6 arcade classics from Namco : 
- "Galaxian" (1979)
- "Pac-Man" (1980) 
- "Galaga" (1981)
- "Ms. Pac-Man" (1981)
- "Dig Dug" (1982)
- "Pole Position" (1982)

- TECHNICAL -

Game ID: NUS-NNME-USA

- TRIVIA -

Namco Museum 64 for Nintendo 64 was released on October 31, 1999 in North America only. 

Due to the lack of a saving feature built into the cartridge, high scores can only be saved with a separate Controller Pak.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57878&o=2

$end

$psx=namcoms1,namcoms1a,
$bio

Sony PlayStation CD published 25 years ago:

Namco Museum Vol.1 (c) 1997 Namco, Limited.

North American release. Game developed in Japan. See the original Japanese version for more information about the game itself; "Namco Museum Vol.1 [Model SLPS-00107]".

- TECHNICAL -

Game ID: SLUS-00215

- TRIVIA -

Namco Museum Vol.1 for PlayStation was released on May 27, 1997 in North America.

The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74123&o=2

$end

$psx=namcoms2,
$bio

Sony PlayStation CD published 26 years ago:

Namco Museum Vol.2 (c) 1996 NAMCO Hometek, Ltd.

North American release. Game developed in Japan. See the original Japanese version for more information about the game itself; "Namco Museum Vol.2 [Model SLPS-00210]".

This USA version is compilation of 6 arcade classics from Namco released in Europe back in the days:
- "Super Pac-Man" (1982)
- "Gaplus" (1984)
- "Mappy" (1983)
- "Xevious" (1982)
- "Grobda" (1984)
- "Dragon Buster" (1984)

- TECHNICAL -

Game ID: SLUS-00216

- TRIVIA -

Namco Museum Vol.2 for PlayStation was released on September 30, 1996 in North America.

The code for "Cutie Q" from the Japanese release can be found in this release, but that game is only playable in the Japanese version ("Super Pac-Man" officially replaces it here).

The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board).

- PORTS -

* CONSOLES: 
[US] Sony PlayStation Network [PSOne Classics] (sept.30, 2014) "Namco Museum Vol.2 [Model NPUJ-00216]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75831&o=2

$end

$psx=namcoms3,
$bio

Sony PlayStation CD published 25 years ago:

Namco Museum Vol.3 (c) 1996 Namco, Limited.

North American release. Game developed in Japan. See the original Japanese version for more information about the game itself; "Namco Museum Vol.3 [Model SLPS-00390]".

- TECHNICAL -

Game ID: SLUS-00398

- TRIVIA -

Namco Museum Vol.3 for PlayStation was released on January 31, 1997 in North America. It was then re-released in 1998 (exact date unknown) as a Greatest Hits edition with the same ID.

The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board).

- PORTS -

* CONSOLES: 
[US] Sony PlayStation Network [PSOne Classics] (sept.30, 2014) "Namco Museum Vol.3 [Model NPUJ-00398]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75834&o=2

$end

$psx=namcoms4,
$bio

Sony PlayStation CD published 25 years ago:

Namco Museum Vol.4 (c) 1997 Namco, Limited.

North American release. Game developed in Japan. See the original Japanese version for more information about the game itself; "Namco Museum Vol.4 [Model SLPS-00540]".

This USA version has:
- "Pac-Land" (1984)
- "The Return of Ishtar" (1986)
- "The Genji and the Hieke Clans" (1986)
- "Assault" (1988)
- "Ordyne" (1988)
- "Assault Plus" (1988) as a hidden bonus

- TECHNICAL -

Game ID: SLUS-00416

- TRIVIA -

Namco Museum Vol.4 for PlayStation was released on June 30, 1997 in North America.

The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board).

- PORTS -

* CONSOLES: 
[US] Sony PlayStation Network [PSOne Classics] (sept.30, 2014) "Namco Museum Vol.4 [Model NPUJ-00416]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75932&o=2

$end

$psx=namcoms5,
$bio

Sony PlayStation CD published 25 years ago:

Namco Museum Vol.5 (c) 1997 Namco, Limited.

Compilation of 5 arcade classics from Namco:
- "Alien Sector" (1985) under its original Japanese moniker, "Baraduke".
- "Metro-Cross" (1985)
- "Pac-Mania" (1987)
- "Dragon Spirit" (1987)
- "Valkyrie no Densetsu" (1989) as 'The Legend of Valkyrie'.

- TECHNICAL -

Game ID: SLUS-00417

- TRIVIA -

Namco Museum Vol.5 for PlayStation was released in November 1997 in North America.

The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board).

- PORTS -

* CONSOLES: 
[US] Sony PlayStation Network [PSOne Classics] (sept.30, 2014) "Namco Museum Vol.5 [Model NPUJ-00417]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75934&o=2

$end

$gba=namcomusu,
$bio

Nintendo GBA cart. published 21 years ago:

Namco Museum (c) 2001 NAMCO Hometek, 

Compilation of 5 arcade classics from Namco : 
- "Galaxian" (1979)
- "Galaga" (1981)
- "Ms. Pac-Man" (1981)
- "Dig Dug" (1982)
- "Pole Position" (1982)

- TECHNICAL -

Game ID: AGB-ANME-USA

- TRIVIA -

Namco Museum for Game Boy Advance was released on June 10, 2001 in North America. 

Due to the lack of a saving feature built into the cartridge, high scores cannot be saved.

- PORTS -

* CONSOLES: 
[US] Nintendo Wii U [Virtual Console] (mar.26, 2015) [Model PA7E]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72018&o=2

$end

$gba=namcomusj,
$bio

Nintendo GBA cart. published 21 years ago:

Namco Museum (c) 2001 Namco, Limited.

Compilation of 5 arcade classics from Namco : 
- "Galaxian" (1979)
- "Galaga" (1981)
- "Ms. Pac-Man" (1981)
- "Dig Dug" (1982)
- "Pole Position" (1982)

- TECHNICAL -

Game ID: AGB-ANMJ-JPN

- TRIVIA -

Namco Museum for Game Boy Advance was released on December 7, 2001 in Japan. 

Due to the lack of a saving feature built into the cartridge, high scores cannot be saved. 

Re-released as a 'Value Selection' edition on February 2, 2006.

- PORTS -

* CONSOLES: 
[JP] Nintendo Wii U [Virtual Console] (dec.10, 2014) [Model PA7J]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72017&o=2

$end

$gba=namcomus,
$bio

Nintendo GBA cart. published 21 years ago:

Namco Museum (c) 2001 Namco, Limited.

Compilation of 5 arcade classics from Namco : 
- "Galaxian" (1979)
- "Galaga" (1981)
- "Ms. Pac-Man" (1981)
- "Dig Dug" (1982)
- "Pole Position" (1982)

- TECHNICAL -

Game ID: AGB-ANMP-EUR

- TRIVIA -

Namco Museum for Game Boy Advance was released on December 7, 2001 and published by Infogrames Interactive, Inc. in Europe. 

Due to the lack of a saving feature built into the cartridge, high scores cannot be saved.

- PORTS -

* CONSOLES: 
[EU] [AU] Nintendo Wii U [Virtual Console] (oct.23, 2014) [Model PA7P]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72016&o=2

$end

$dc=namcoms,
$bio

Sega Dreamcast GD published 22 years ago:

Namco Museum (c) 1999 Namco, Limited.

Compilation of 6 arcade classics from Namco:
- "Galaxian" (1979)
- "Pac-Man" (1980) 
- "Galaga" (1981)
- "Ms. Pac-Man" (1981)
- "Dig Dug" (1982)
- "Pole Position" (1982)

- TECHNICAL -

Game ID: T-1403N

- TRIVIA -

Namco Museum for Sega Dreamcast was released on June 25, 2000 in North America only.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80029&o=2

$end

$info=namcostr,
$bio

Medal video game published 22 years ago:

Namco Stars (c) 2000 Namco.

- TRIVIA -

Released in January 2001.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43920&o=2

$end

$wscolor=suprwars,
$bio

Bandai WonderSwan Color cart. published 20 years ago:

Namco Super Wars [Model SWJ-BANC28] (c) 2002 Bandai Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86471&o=2

$end

$x68k_flop=namcovgm,
$bio

Sharp X68000 Series 5.25in. disk. published 33 years ago:

Namco Video Game Music Library Vol. 1 (c) 1989 Dempa Shinbunsha.

- TECHNICAL -

Fd x1

- TRIVIA -

Released on May 20, 1989 in Japan. SOld as a book.

The second volume was planned but never released.

- STAFF -

by: Kawano Hachimitsu, Hiroaki Gotou

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87925&o=2

$end

$x1_flop=namcovgm,
$bio

Namco Video Game Music Library vol.1 (c) 198? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86070&o=2

$end

$snes=namcotop,
$bio

Nintendo Super Famicom cart. published 29 years ago:

Namcot Open (c) 1993 NAMCOT.

- TECHNICAL -

GAME ID: SHVC-NO

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61858&o=2

$end

$info=nclubv3,nameclub,nclubv2,
$stv=nclubv3,
$bio

Sega ST-V cart. published 26 years ago:

Name Club (c) 1996 Sega.

- TECHNICAL -

This game runs on the Sega Titan Video (ST-V) hardware.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3725&o=2

$end

$info=nametune,nametunea,
$bio

Arcade Video game published 36 years ago:

Name That Tune (c) 1986 Bally Sente.

The game itself was an almost exact translation of the 1980s incarnation of the gameshow. It was all colors and text, and the only animation in it was a little hand that played notes on a piano. The interface had to be simple, as they used up all the ROM space on the different songs.

- TECHNICAL -

Game ID: 0E54

Main CPU: Motorola M6809 (@ 1.25 Mhz)
Sound CPU: Zilog Z80 (@ 4 Mhz)
Sound Chips: (6x) CEM3394 (@ 4 Mhz)

Screen orientation: Horizontal
Video resolution: 256 x 240 pixels
Screen refresh: 60.00 Hz
Palette Colors: 1024

Players: 2
Buttons: 4

- TRIVIA -

Name That Tune was released in March 1986.

This game came out when arcades were at a very low point. But someone over at Sente gets the bright idea that a big honking upright 'Name that Tune' machine would make lots of money. So they proceeded to pay big money to license the show, and then they went ahead and started pumping out 'Name that Tune' arcade games. It was a big flop. They were targeting the wrong audience with this game. Teenagers simply weren't interested in trying to name old 40s and 50s songs. This game could have done fine if it was in a bartop unit instead.

This title was available only as a conversion kit for machines with the Sente SAC-I hardware installed. This meant that most of them ended up in the futuristic looking all-metal SAC-I cabinets.

There were supposed to be several different upgrade chips available for this game, but they seem to have fallen off the face of the earth.

- STAFF -

Game design: Owen Rubin
Project coordinator: Gary Levenberg
Arrangements and orchestration: Richard Greene
Screem graphics: Bil Maher
Game consultant: Tommy Oliver
Gonzo programming: Ed Rotberg
Doctor memory: Dave Ross
Ace Technician: Paul Brandt
Hardware wizardry: Howard Delman
King Video: Rich Adam
For leaving us alone: Bob Lundguist

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1722&o=2

$end

$info=ctntune,
$bio

Handheld game published 42 years ago:

Name That Tune (c) 1980 Castle Toy.

- TECHNICAL -

Game #: 1229

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96400&o=2

$end

$cdi=namethat,
$bio

Phillips CD-i disc published 29 years ago:

Name That Tune (c) 1993 Philips Interactive Media, Incorporated.

- TECHNICAL -

Model 310690184-2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53011&o=2

$end

$a2600=namethisd,
$bio

Atari 2600 cart. published 39 years ago:

Name This Game (c) 1983 Digitel

Clone of "Name This Game [Model VC1007]" from US Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50741&o=2

$end

$a2600=namethis,namethise,
$bio

Atari 2600 cart. published 40 years ago:

Name This Game (c) 1982 US Games Corp.

You have discovered a long-sought-after buried treasure, and just when you thought your ou have discovered a long-sought-after troubles were over, things get really tough! There's a persistent shark who thinks that the treasure belongs to him, and he is after you! As if that were not enough to contend with, there's a big old octopus sitting right above your trove who keeps reaching down to check things out.

There you are, shooting at the shark, fighting off the octopus tentacles, and you realize your oxygen supply is running low. Your partner, in the boat, keeps dropping you a line, and you better run over and fill up.

It is not going to be easy to hold on to your treasure now that you've found it, but we're sure you are not going to give it up without a fight.

Game Variations:
Game 1 Single player, average skill level.
Game 2 Two player, average skill level.
Game 3 Single player, easy skill level.
Game 4 Two player, easy skill level.
Game 5 Single player, difficult skill level.
Game 6 Two player, difficult skill level.

- TECHNICAL -

Model VC1007

- TRIVIA -

Called Name This Game, because of a contest. A $10,000 dollar first prize was offered to the person who could come up with the most original name to describe this game. However, U.S. Games went bankrupt and the contest was never completed.

- SCORING -

- Hit tentacle =  50 points
- Units of air taken in after tank is full =  10 points

- Hit shark at surface:
Level 7 = 10 points
Level 6 = 20 points
Level 5 = 30 points
Level 4 = 40 points
Level 3 = 50 points
Level 2 = 80 points

- Hit shark at deepest: Level 1 = 100 points

- TIPS AND TRICKS -

* During the early waves, concentrate on getting as many points as possible. Continuously fire at the descending tentacles while waiting for the shark to swing to deeper levels. (You get more points if he is deeper; but don't wait too long, or you're shark bait!) Keep an eye on your air supply (red bar at bottom of screen); but at early levels, you can last longer on a recharge.

* Later waves (3-4) require more concentration on imminent dangers; for instance, the sharks are hungrier, and therefore, faster--especially approaching the diver's depth. Tentacles also descend more quickly, and air supply is depleted faster. Try to combine shooting of the tentacles and the shark in the same area of the water. This will save you time in moving about the sea floor.

* The advanced waves are rather frantic and involve concentration on one thing--saving your treasure. For those of you who can't walk and chew gum at the same time, these will prove to be very challenging levels. The most enduring strategy is to attempt shooting at the shark and tentacles at the same time, all the while trying to move with the boat to stay near your air supply line.

* Hang on to your snorkel; more trouble is on the way!

- STAFF -

Programmers: Roger Booth, Sylvia Day, Ron Dubren, Wes Trager, Henry Will IV

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50740&o=2

$end

$info=namenayo,
$bio

Arcade Video game published 40 years ago:

Namenayo (c) 1982 Cat's.

An overhead-view obstacle course game that use Satoru Tsuda's Nameneko characters.

- TRIVIA -

The 'Nameneko' was a real activities in Japan and started in Japan from a Japanese photographer called Satoru Tsuda. In 1979, he did motorcycle-gang-style clothes to his cat and get popular for this. mMny Japanese people bought his cat's photography and cat's driver licence. But, Japanese animal organisation critics him. They claimed his activities threat cat. So, it stopped its photographies.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48757&o=2

$end

$famicom_flop=namidass,
$bio

Nintendo Famicom disk. published 36 years ago:

????? Special (c) 1986 ASCII Corp.
(Namida no Soukoban Special)

- TECHNICAL -

Cartridge ID: ASC-001

- TRIVIA -

Released on July 30, 1986 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65406&o=2

$end

$gbcolor=naminori,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Naminori Yarou! [Model CGB-BNYJ-JPN] (c) 2001 Natsume, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68464&o=2

$end

$zx81_cass=namtraid,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Namtir Raiders (c) 1982 Artic Computing, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114819&o=2

$end

$cpc_flop=nanakode,
$bio

Amstrad CPC 464 disk. published 13 years ago:

Nanako Descends to Hell (c) 2009 Mojon Twins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124458&o=2

$end

$spectrum_cass=nanakode,
$bio

Sinclair ZX Spectrum cass. published 13 years ago:

Nanako Descends To Hell (c) 2009 Mojon Twins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226487&o=2

$end

$spectrum_cass=nanako,
$bio

Sinclair ZX Spectrum cass. published 15 years ago:

Nanako in Classic Japanese Monster Castle (c) 2007 Mojon Twins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226488&o=2

$end

$cpc_cass=nanako,
$bio

Amstrad CPC cass. published 13 years ago:

Nanako in Classic Japanese Monster Castle (c) 2009 Mojon Twins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98375&o=2

$end

$cpc_flop=nanakoin,
$bio

Amstrad CPC 464 disk. published 13 years ago:

Nanako In Classic Japanese Monster Castle (c) 2009 Mojon Twins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124459&o=2

$end

$pc8801_flop=nanakoso,
$bio

NEC PC-8801 Series disk. published 38 years ago:

ななこSOS (c) 1984 Tokuma Shoten Intermedia, Inc.
(Nanako SOS)

- TECHNICAL -

GAME ID: 68TSD-2
MEDIA: FD x1

- TRIVIA -

Released in June 1984 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92481&o=2

$end

$info=naname,
$bio

Arcade Video game published 28 years ago:

Naname de Magic! (c) 1994 Atlus Company, Limited.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 12 Mhz)
Sound Chips : OKI6295 (@ 13.257 Khz)

Players : 2
Control : 8-way joystick
Buttons : 1

- TRIVIA -

Naname de Magic! was released in June 1994.

This game is known outside of Japan as "Diagonal Magic".

- STAFF -

Planner : Boo Ueda
Programmer : Tuohi
Graphic designers : Sio, Takashima, Nabe
Composers : Yanda, Okibe
Debuggers : Fuse, Hagishita

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1723&o=2

$end

$saturn=nanatsuk,
$bio

Sega Saturn CD published 25 years ago:

Nanatsu Kaze no Shima Monogatari (c) 1997 Enix, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59448&o=2

$end

$saturn=nanatsuh,nanatsuha,
$bio

Sega Saturn CD published 26 years ago:

Nanatsu no Hikan (c) 1996 Koei

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59449&o=2

$end

$psx=nanatsu,
$bio

Sony PlayStation CD published 26 years ago:

Nanatsu no Hikan (c) 1996 Koei Co., Ltd.

- TECHNICAL -

[Model SLPS-00410~2]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85467&o=2

$end

$pc98=nanbakos,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

難波康介イカせてなんぼ! (c) 1994 Altacia.
(Nanba Kousuke Ikasete Nanbo!)

- TECHNICAL -

Media: floppydisk x5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90213&o=2

$end

$gba=nancydrw,
$bio

Nintendo GBA cart. published 21 years ago:

Nancy Drew - Message in a Haunted Mansion [Model AGB-ANDE-USA] (c) 2001 DreamCatcher Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72021&o=2

$end

$info=nndmseal,nndmseala,nndmsealb,nndmsealc,
$bio

Photo Booth published 25 years ago:

Nandemo Seal Iinkai (c) 1997 I'Max.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=25223&o=2

$end

$nes=nangsspy,
$bio

Nintendo Famicom cart. published 35 years ago:

南国指令!! SPY vs SPY (c) 1987 Kemco
(Nangoku Shirei!! Spy vs Spy)

- TECHNICAL -

GAME ID: KCS-SI

- TRIVIA -

Released on March 27, 1987 in Japan.

- TIPS AND TRICKS -

* Music box: As the ending cutscene depicting a Spy returning to the submarine plays, hold at least one A and one B button on any controller. If done right, rather than presenting the results screen, the Music Box will appear. To select from one of 16 tracks, press Up / Down while A, B or Start will play the selected track. Press A on the second controller to reset music and pause/unpause. Pressing Select will exit the Music Box and show the Results screen.

- STAFF -

Programmers: Shinobu Michiura, Fumio Tono, Tomoharu Aihara, Shizuho Nagaoka, Fumi Iwamoto
Characters: Kiminari Sueda
Plan: Yasushi Hirashita, Makoto Kario, Minori Shinagawa, Chiemi Tatsunaka
Music: Hiroyuki Masuno

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54431&o=2

$end

$gameboy=nangoku,
$bio

Nintendo Game Boy Cart. published 28 years ago:

Nangoku Shounen Papuwa-kun - Ganmadan no Yabou [Model DMG-NRJ] (c) 1994 Enix, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66566&o=2

$end

$snes=nangoku,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Nangoku Shounen Papuwa-kun [Model SHVC-N7] (c) 1994 Enix, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61859&o=2

$end

$x68k_flop=naniwa2,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Naniwa Do Konjou Series Bangaihen Nouten Chokudake! 2 (c) 1990 Iron Gear

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88469&o=2

$end

$x68k_flop=naniwa,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Naniwa Do Konjou Series Nouten Chokudake! (c) 1990 Iron Gear

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88470&o=2

$end

$x68k_flop=naniwa3,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Naniwa Do Konjou Series Nouten Chokudake! 3 (c) 1991 Iron Gear

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88471&o=2

$end

$psx=naniwaki,
$bio

Sony PlayStation CD published 25 years ago:

Naniwa no Akindo - Futte Nanbo no Saikoro Jinsei (c) 1997 Sony Computer Ent., Inc.

- TECHNICAL -

[Model SLPS-00768]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85468&o=2

$end

$famicom_flop=nanjing,
$bio

Nintendo Famicom disk. published 34 years ago:

??????????? (c) 1988 Sunsoft
(Nanjing no Adventure)

- TECHNICAL -

Disk ID: SSD-NAD

- TRIVIA -

Released on December 09, 1988 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65407&o=2

$end

$x1_cass=nankaih,
$bio

Sharp X1 cass. published 36 years ago:

Nankai no Hyoteki (c) 1986 Bear's, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86253&o=2

$end

$pc8801_flop=nankaih,nankaiha,
$bio

NEC PC-8801 Series disk. published 36 years ago:

Nankai no Hyoteki (c) 1986 Bear's, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92482&o=2

$end

$psx=nankuro,
$bio

Sony PlayStation CD published 23 years ago:

Nankuro [Model SLPS-02067] (c) 1999 Success.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85469&o=2

$end

$mbee_flop=nanoc,nanoca,
$bio

Nanoc the Destroyer + Jumpman (c) 198? Superior Computer Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290909&o=2

$end

$mbee_flop=nanocii,nanociia,
$bio

Nanoc the Destroyer II + Freedom Fighter + Missile Dodger (c) 198? Superior Computer Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290910&o=2

$end

$mbee_flop=nanocrev,
$bio

Nanoc's Revenge (c) 198? Superior Computer Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290911&o=2

$end

$gameboy=nanonote,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Nanonote [Model DMG-NNJ] (c) 1992 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66567&o=2

$end

$psx=nanotek,
$bio

Sony PlayStation CD published 25 years ago:

NanoTek Warrior (c) 1997 Virgin Interactive Ent., Ltd.

- TECHNICAL -

GAME ID: SLUS-00325

- TRIVIA -

Released on February 28, 1997 in the USA.

The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111543&o=2

$end

$nes=nantbb,nantbbs,
$bio

Nintendo Famicom cart. published 32 years ago:

Nantettatte!! Baseball (c) 1990 Sunsoft

- TRIVIA -

Released on October 26, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54433&o=2

$end

$nes_ntbrom=ntb_91,
$bio

Nintendo Famicom Nantettatte Baseball cart. published 31 years ago:

Nantettatte!! Baseball '91 Kaimaku Hen (c) 1991 Sunsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54432&o=2

$end

$nes_ntbrom=ntb_ob,
$bio

Nintendo Famicom Nantettatte Baseball cart. published 31 years ago:

Nantettatte!! Baseball OB Allstar Hen (c) 1991 Sunsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54434&o=2

$end

$info=naomi,
$bio

Arcade System published 24 years ago:

NAOMI (c) 1998 Sega Enterprises, Limited.

- TECHNICAL -

CPU: Hitachi SH-4 CPU with graphic functions and 128-bit SIMD @ 200 MHz (360 MIPS and 1.4 GFLOPS).
Graphics Engine: PowerVR 2 (PVR2DC).
Sound Engine: ARM7 Yamaha AICA 45 MHz (with internal 32-bit RISC CPU, 64 channel ADPCM).
Main RAM: 32 MB.
VRAM: 16 MB.
Sound Memory: 8 MB.
Media: ROM Board (maximum size of 172 MB) / GD-ROM.
Colors: Approx. 16,770,216 (24-bit color).
Polygons: 5 million/sec.
Rendering Speed: 500 million pixels/sec.
Additional Features: Bump mapping, fog, alpha blending, mipmapping, trilinear filtering, anti-aliasing, environment mapping, and specular effects.
Video Resolution: 640 x 480 Pixels.
Screen Refresh: 60.00 Hz.
Palette Colors: 4096.

A special game cabinet for the NAOMI, NAOMI Universal Cabinet, houses up to sixteen boards for this purpose.

- TRIVIA -

The Sega NAOMI (New Arcade Operation Machine Idea) is the successor to the Sega Model 3 hardware.

First demonstrated in November 1998 at JAMMA, since just before the release of The House of the Dead 2 in Japan.

A development of the Dreamcast home game console, the NAOMI and Dreamcast share the same hardware components: Hitachi SH-4 CPU, PowerVR Series 2 GPU (PVR2DC), and Yamaha AICA based sound system. NAOMI has twice as much system memory, twice as much video memory, and 4X as much sound memory. Multiple NAOMI boards can be 'stacked' together to improve graphics performance, or to support multiple-monitor output.

The other key difference between NAOMI and Dreamcast lies in the game media. The Dreamcast reads game data from GD-ROM optical disc, while the NAOMI arcade board features 168 MB of solid-state ROMs or GD-ROMs using a custom DIMM board and GD-ROM drive. In operation, the Naomi GD-ROM is read only once at system power up, loading the disc's contents to the DIMM Board RAM. Once loading is complete, the game executes only from RAM, thereby reducing mechanical wear on the GD-ROM drive.

Unlike Sega's previous arcade platforms (and most other arcade platforms in the industry), NAOMI is widely licensed for use by other game publishers including Sega, Namco Bandai, Capcom, Sammy and Tecmo Koei. Games such as Mazan, Marvel Vs. Capcom 2, Dead or Alive 2 and Guilty Gear XX were all developed by third-party licensees of the NAOMI platform. An offshoot version of the NAOMI hardware is Atomiswave by Sammy Corporation.

After nine years of hardware production, and with new game titles coming in 2008 like Melty Blood: Actress Again and Akatsuki Blitzkampf AC, NAOMI is considered to be one of the longest running arcade platforms ever and is comparable in longevity with the Neo-Geo MVS.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48265&o=2

$end

$info=naomi2,
$bio

Arcade System published 21 years ago:

NAOMI 2 (c) 2001 Sega Enterprises, Limited.

- TECHNICAL -

CPU: 2 x Hitachi SH-4 32-bit RISC CPU (200 MHz 360 MIPS / 1.4 GFLOPS). 
Graphic Engine: 2 x PowerVR 2 (PVR2DC-CLX2) GPU's - (under the fans). 
Geometry Processor: Custom Videologic T+L chip Elan (100mhz) - (Under Heatsink). 
Sound Engine: ARM7 Yamaha AICA 45 MHZ (with internal 32-bit RISC CPU, 64 channel ADPCM). 
Main Memory: 32 MByte 100Mhz SDRAM. 
Graphic Memory: 32 MByte. 
Model Data Memory: 32MByte. 
Sound Memory: 8 MByte. 
Media: ROM Board / GD-Rom. 
Simultaneous Number of Colors: Approx. 16,770,000 (24bits). 
Polygons: 10 Million polys/sec with 6 light sources. 
Rendering Speed: 2000 Mpixels/sec (unrealistic max, assumes overdraw of 10x which nothing uses).
Additional Features: Bump Mapping, Multiple Fog Modes, 8-bit Alpha Blending (256 levels of transparency), Mip Mapping (polygon-texture auto switch), Tri-Linear Filtering, Super Sampling for Full Scene Anti-Aliasing, Environment Mapping, and Specular Effect. 
Compatibility: Fully backwards compatible with all Naomi and GD-ROM games.
Video Resolution: 640 x 480 Pixels.
Screen Refresh: 60.00 Hz.
Palette Colors: 4096.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48278&o=2

$end

$info=ngdup23a,
$bio

Sega NAOMI GD-ROM published 21 years ago:

Naomi DIMM Firmware Updater Ver.2.13 [Model GDS-0023A] (c) 2001 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275474&o=2

$end

$info=ngdup23c,
$bio

Sega NAOMI GD-ROM published 21 years ago:

Naomi DIMM Firmware Updater Ver.2.17 [Model GDS-0023C] (c) 2001 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275475&o=2

$end

$info=ngdup23e,
$bio

Sega NAOMI GD-ROM published 21 years ago:

Naomi DIMM Firmware Updater Ver.3.17 [Model GDS-0023E] (c) 2001 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275476&o=2

$end

$info=naomigd,
$bio

Arcade System published 22 years ago:

NAOMI GD-ROM System (c) 2000 Sega Enterprises, Limited.

- TECHNICAL -

The GD-ROM upgrade is compatible with Naomi and Naomi 2 via the option port on the top of the board. It comes with a DIMM board, very similar to the ROM board on a normal NAOMI cartridge, but has RAM instead of ROMS. 

RAM board Uses normal PC type DIMM's, so upgrading memory is not a problem, and relativly cheap.

The GD Rom system has a very clever way of getting around the loading delay time. When the game is initially installed, the GD ROM loads its content into the Naomi RAM. Once this is completed, the GD ROM goes into standby unless the RAM gets corupted or the game gets shut off for 72 hours or more. This does two things, 

1) Eliminates loading delays completely, (after initial power up.) 
2) Minimizes the on/off cycles of the GD ROM drive and greatly increasing the life of this mechanical device. 

From Sega R+D - "We learned a lesson watching our coin-op competitors go through hardware hell. Many have been using off-board storage devices for years - hard drives, CD's, etc. with great success in increased content but at a tremendous cost in realiablity. These storage devices simply could not withstand the constant on/off cycling a coin-op application demands. Add to that the dirt and smoke a game has to put up with on location vs. a normal computer application and you can see how this was a problem waiting to happen" 

The GD-Rom system uses an electronic "key" that plugs into the DIMM module to act as an activator, to prevent people just copying the GD-Roms, visible on the top right of the pictures. A different key is supplied with every game. 

There is a well founded rumor that Sega may use this system for having multigame cabinets like the neogeo multi systems, as the GR-Rom can store a LOT of data....

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48276&o=2

$end

$megadriv=smasters,
$vgmplay=arnoldp_md,
$bio

Sega Mega Drive cart. published 33 years ago:

尾崎直道のスーパーマスターズ (c) 1989 Sega Enterprises, Limited.
(Naomichi Ozaki no Super Masters)

A golf game from Sega.

- TECHNICAL -

Game ID: G-4014
Barcode: 4974365540142

- TRIVIA -

Released on September 09, 1989 in Japan. Retail price: 6000 Yen.

Exported as:
[US] "Arnold Palmer Tournament Golf [Model 1203]"
[EU] "Arnold Palmer Tournament Golf [Model 1203-50]"

- STAFF -

Main Staff
Psyshic Coordinator: Mr. Decky
Invisible Angel: Chiel
Ultra Playful: Tokuhiko Uwabo (Bo)
Man to Rule the Future World: Ore

Sub Staff: Gen, Matsuhide Mizoguchi (Mizoran), Sat Man
Assistant: Hitoaki Minami (Shakkin Oh), Blue Purple, Emiko Yamamoto (Emilyn), Moomo, Eiro, Tarō Shizuoka (Sizuokataro), Chikako Kamatani (Tarnya), Turbo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56716&o=2

$end

$spectrum_cass=napoleon,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Napoleon at War (c) 1986 CCS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79943&o=2

$end

$amigaocs_flop=napoleon,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Napoleon I (c) 1991 Internecine

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74601&o=2

$end

$nes=napoleon,
$bio

Nintendo Famicom cart. published 34 years ago:

Napoleon Senki (c) 1988 Irem Corp.

- TRIVIA -

Released on March 18, 1988 in Japan.

The first game to have 4-screen mirroring, and to contain both CHR RAM and CHR ROM.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54435&o=2

$end

$gba=napoleon,
$bio

Nintendo GBA cart. published 21 years ago:

Napoleon [Model AGB-ANPJ-JPN] (c) 2001 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72022&o=2

$end

$amigaocs_flop=napolnic,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Napoleonics (c) 1993 CCS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74602&o=2

$end

$pc98=napcity,
$bio

Napple City (c) 19?? Daimanji.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90214&o=2

$end

$pc98=napcity2,napcity2b,napcity2a,
$bio

Napple City 2 (c) 199? Daimanji.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90215&o=2

$end

$dc=napple,
$bio

Sega Dreamcast GD published 22 years ago:

Napple Tale - Arsia in Daydream [Model HDR-0079] (c) 2000 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135684&o=2

$end

$nes=flyingsb,
$bio

Nar-ara Superboy (c) 199? Haitai Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298066&o=2

$end

$info=bldwolfj,
$vgmplay=bldwolf,
$bio

Arcade Video game published 34 years ago:

Narazumo Sentou Butai - Bloody Wolf (c) 1988 Data East Corporation.

In this shoot'em up, 2 lone commandos take on an entire army with guns, knives, fists and whatever else might be lying around.

- TECHNICAL -

Main CPU : Hudson Soft HuC6280 (@ 7.159066 Mhz)
Sound CPU : Hudson Soft HuC6280 (@ 7.159066 Mhz)
Sound Chips : YM2203 (@ 1.5 Mhz), OKI MSM5205 (@ 384 Khz), HuC6280 (@ 3.579545 Mhz)

Screen orientation : Horizontal
Video resolution : 256 x 232 pixels
Screen refresh : 60.00 Hz
Palette colors : 512

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Even if the titlescreen of the game show a 1988 copyright, The game was released to the public in February 1989 in Japan.

The title of this game translates from Japanese as 'Ruffian Combat Force - Bloody Wolf'.

This game is known outside Japan as "Battle Rangers" and in US as "Bloody Wolf"

- STAFF -

Game designer: Yoshiaki Honda
Game programmers: Takaaki Ioue, Souichi Akiyama
Graphic designers: Shinji Noda, Masanori Tokoro, Takahide Koizumi, Mix Man, Dot Man
Sound Team: Azusa Hara (AZUSA), Hiroaki Yoshida (MARO), Tatsuya, Shuji Segawa
Hardware: Tomotaka Osada

- PORTS -

* CONSOLES:
[JP] NEC PC-Engine (sept.1, 1989) "Narazumo Sentou Butai - Bloody Wolf [Model DE89003]"
Nintendo Wii [Virtual Console] (apr.10, 2007) [Model PA6J] PC-Engine version

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=19454&o=2

$end

$pce=blodwolf,
$vgmplay=blodwolf_tg16,
$bio

NEC PC-Engine HuCARD published 33 years ago:

Narazumo Sentou Butai - Bloody Wolf (c) 1989 Data East Corp.

Bloody Wolf is a straightforward war action game by Data East and is the conversion of an arcade game released by the same company in 1988. The Bloody wolf special forces have decided to send one of their best men (either Snake or Eagle) on a perilous rescue mission to save the president. Armed with a heavy machine gun with unlimited ammo and a handful of grenades, he must rescue the president kept captive by an army of terrorists. To fulfill his duty, our soldier must fight his way through eight levels, from an uninviting town to a deep and impenetrable jungle. Special crates scattered throughout the game hide power-ups and new weapons, and the soldier is able to equip a secondary weapon that ranges from a Spread Shotgun to a Flame Thrower, a Rocket Launcher or powerful Hand Grenades. He can drive motorbikes and investigate houses, buildings, trucks and caves - they often hide hostages that give the player special items and vital information. As a side note, this conversion of the game can only be played in single-player mode.

- TECHNICAL -

[Model DE89003]

- TRIVIA -

Bloody Wolf for PC-Engine was released on September 01, 1989 in Japan for 6500 Yen.

Bloody Wolf was initially released as an arcade game in 1988 by Data East. Two players could simultaneously play in the arcade version unlike the PC Engine conversion which only features a single-player mode. The PC Engine also includes an extra stage and the levels are overall larger.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47915&o=2

$end

$info=narc,narc1,narc2,narc3,narc4,narc6,
$bio

Arcade Video game published 34 years ago:

NARC (c) 1988 Williams Electronics Games, Incorporated.

NARC is a graphically violent one or two-player side-scrolling shoot-em-up in which players take on the role of "Narcs"; futuristic police officers whose duty it is to either arrest or kill drug dealers, junkies and attack dogs as players fight to crush the criminal empire known as K.R.A.K. 

The Narcs have both machine guns and rocket launchers at their disposal and players can also pick up (confiscate) discarded drugs and money to earn extra points. These are totaled up at the end of each level. On many stages a special colour-specific 'Keycard' needs to be found before players can progress to the next section of the level. 

Narc's stages are as follows: 
* The Junkyard 
* K.R.A.K. Street 
* The Bridge 
* Sunset Strip 
* Skyhigh's Nursery 
* Downtown 
* Red Level 1 
* Blue Level 2 
* Mr. Big's Office 
* Inner Sanctum 
* Jackpot!

- TECHNICAL -

Williams Z Unit hardware

Main CPU : TMS34010 (@ 6 Mhz)
Sound CPU : (2x) M6809 (@ 2 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.57958 Mhz), (2x) DAC, HC55516 (@ 3.57958 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 4

- TRIVIA -

NARC was released in December 1988 and was the first arcade game to use a 32-bit processor (TMS34010).

Max Force (Player One) was a part of Acclaim's (who made the NES version of NARC) 'Power Team' along with Tyrone ("Arch Rivals"), Kuros (Wizards and Warriors/Ironsword), Bigfoot (the monster truck) and Kwirk the tomato, in an animated series featuring the characters. Three of the NARC bosses : Mr. Big, Dr. Spike Rush and Joe Rockhead were the villains on the series.

Grunge band the Pixies released a cover of the tune from level 2-1 of this game in 1991 as 'Theme From Narc', as a B-side to the single 'Planet Of Sound'. It can also be found on the later 'Pixies Complete B-Sides' album.

A NARC unit appears in the 1990 movie 'Don't Tell Her It's Me', in the 1990 movie 'Teenage Mutant Ninja Turtles' and in the 1991 movie 'Terminator 2 - Judgment Day'.

- UPDATES -

REV 1.80
REV 2.00
REV 3.20
REV 4.00
REV 7.00

- TIPS AND TRICKS -

* While coming out of any door, move the joystick Left. IMMEDIATELY after your character appears, move the joystick Up. If you do everything correctly, your cop will be 'stuck' to the wall, and will be able to walk on the wall to the next stage.

* Specific Advice For The Same Trick : an easy way to get free lives is on the first level. Right after you leave the subway, keep your joystick pointed up. If you do this, you will 'stick' to the wall and nobody can touch you, though you can arrest tons of people (50 is the max). You can do this in other levels, though it does not seem to be as useful. One problem occurs right when you get out of the subway. There is a barrel which obstructs your path in/on the wall. You can just rocket it away if there are people behind the barrel (in respect to you). You can stay on the wall all the way to the passkey spot and into the door.

* To get ridiculous numbers of points and free men, you need to get to the end of the game, or at least where Mr. Big is. Once you've killed him (the little one *and* the big one), and you get to enter the treasure vault, just collect all the big gold blocks, and just wait. Don't do anything, just wait. After a while, the machine will send a pack of those annoying dogs after you. Let them kill you. You'll be sent back a stage in the game. And you have to fight your way back to the next 'bonus' exit door... once you do, mega-points and mega-men.

* Note the automatic teller machines present in a few places. March your character up to the machine and push into it; it should start spitting out money (evidence). Not HUGELY useful, but it's still kind of neat.

- STAFF -

Design Team : Eugene Jarvis (DRJ), George N. Petro (GNP), Todd Allen (TRA), Larry DeMar (LED), Jack E. Haeger (JEH), John Newcomer (JRN), Tim Elliott (TJE), Mark Loffredo (ML ), (LIN), Glenn Shipp (GWS), Al Lasko (AL ), (JRH), (J P), Doug Watson (DTW), (D P), Ray Czajka (RAY), Warren Davis (WBD), (KJF), (NDN), (J B), Steve Ritchie (SSR)

Music : Brian Schmidt (BLS), Marc LoCascio ('Busted Rap') (ML )
Audio system programming, Sounds, & Speech : Marc LoCascio

- PORTS -

* CONSOLES: 
[US] Nintendo NES (aug.1990) "NARC [Model NES-NQ-USA]" 
[AU] Sony PlayStation 2 (2004) "Midway Arcade Treasures 2" 
[US] Microsoft XBOX (oct.11, 2004) "Midway Arcade Treasures 2 [Model MWO-3201W]" 
Nintendo GameCube [US] (oct.11, 2004) "Midway Arcade Treasures 2 [Model DOL-GAYE-USA]" 
[US] Sony PS2 (oct.11, 2004) "Midway Arcade Treasure 2 [Model SLUS-20997]" 
[EU] Microsoft XBOX (oct.29, 2004) "Midway Arcadee Treasures 2" 
[EU] Sony PS2 (oct.29, 2004) "Midway Arcade Treasure 2 [Model SLES-52844]"
[US] Microsoft XBOX (mar.22, 2005) as an unlockable in "NARC" 
[EU] Microsoft XBOX (may.27, 2005) as an unlockable in "NARC" 
[US] Sony PS2 (mar.22, 2005) as an unlockable in "NARC [Model SLUS-20730]" 
[EU] Sony PS2 (jul.1, 2005) as an unlockable in "NARC" 

* COMPUTERS: 
[EU] Amstrad CPC (1990) 
Atari 800 [EU] (1990) 
[EU] Commodore Amiga (1990) 
[EU] Commodore C64 (1990) 
[US] Commodore C64 (aug.8, 1990) 
[EU] Atari ST (1990) 
[EU] Sinclair ZX Spectrum (1991) 
[US] PC [MS Windows, CD-ROM] (feb.17, 2006) "Midway Arcade Treasures Deluxe Edition"
[EU] PC [MS Windows, CD-ROM] (feb.24, 2006) as an unlockable in "NARC" 
[EU] PC [MS Windows, CD-ROM] (mar.17, 2006) "Midway Arcade Treasures Deluxe Edition" by Zoo Digital Publishing 

* OTHERS: 
LCD handheld game [US] (1989) : released by Acclaim.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1724&o=2

$end

$amigaocs_flop=narc,
$bio

Commodore Amiga 500 disk. published 32 years ago:

NARC (c) 1990 Ocean Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74600&o=2

$end

$spectrum_cass=narc,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

NARC (c) 1990 Ocean Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79944&o=2

$end

$cpc_cass=narc,
$bio

Amstrad CPC cass. published 32 years ago:

Narc (c) 1990 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98376&o=2

$end

$cpc_flop=narcuk2f,narc1990,narcedis,narcedis01,
$bio

Amstrad CPC 464 disk. published 32 years ago:

NARC (c) 1990 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120407&o=2

$end

$specpls3_flop=narcsp,
$bio

Sinclair ZX Spectrum+3 disk. published 32 years ago:

NARC (c) 1990 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147568&o=2

$end

$specpls3_flop=narc,
$bio

Sinclair ZX Spectrum+3 disk. published 32 years ago:

NARC (c) 1990 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148103&o=2

$end

$spectrum_cass=narcer,
$bio

Narc (c) 199? Erbe Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219172&o=2

$end

$nes=narc,narcr,narcp,
$bio

Nintendo NES cart. published 32 years ago:

NARC (c) 1990 Acclaim Entertainment, Incorporated.

You are Max Force... you mission... bust Mr. Big and destroy his dreaded criminal empire... seize all contraband, stolen money, illegal weapons... use rocket bombs, high-powered machine guns...apprehend all suspects... protect the innocent and punish the guilty... stop at nothing!

- TECHNICAL -

GAME ID: NES-NQ-USA

- TRIVIA -

This game was a tie-in with the Just Say No campaign which encourage youths to avoid the use of Drugs. Ironically, despite NARC's anti-drug theme being portrayed like in the arcade game, the game's message on the Narcmobile's license plate was altered from "Say no or die" (which was intended to scare players straight) to "Just Say No".

This game has several details of censorship which differ from the arcade game:

* The enemy group in the arcade game is known as K.R.A.K., but due to Nintendo's censorship policies, the enemy group was renamed K.W.A.K.

* In the start of Stage 3, the arcade's profile of Joe Rockhead is that of "a PCP addict". In the NES version however, Joe's been profiled as simply "an addict".

* In the arcade game, there was slightly visible bloodshed when a player got shot, and when some enemies (particularly the Das Lof gang) are destroyed with the rocket bombs, pieces of them are shown. In the NES version though, the violence has been censored, but the mild gore was reduced in intensity.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55390&o=2

$end

$ibm5150=narco,
$bio

IBM PC 5.25in. disk. published 33 years ago:

Narco Police (c) 1989 Iron Byte

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83670&o=2

$end

$msx1_cass=narcopol,narcopola,
$bio

MSX cass. published 32 years ago:

Narco Police (c) 1990 Dinamic Software [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94871&o=2

$end

$cpc_cass=narcopola,
$bio

Amstrad CPC cass. published 32 years ago:

Narco Police (c) 1990 GBH

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98379&o=2

$end

$cpc_flop=narcopol02,narcopol03,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Narco Police (c) 1990 Dinamic Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118869&o=2

$end

$cpc_flop=narcopol,narcopol01,narcopol05,narcopol06,narcopol07,narcopol08,narcopol09,narcopol04,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Narco Police (c) 1990 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123520&o=2

$end

$specpls3_flop=narcopol,
$bio

Sinclair ZX Spectrum+3 disk. published 32 years ago:

Narco Police (c) 1990 Dinamic Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147640&o=2

$end

$c64_cart=narco,
$bio

Commodore C64 cart. published 31 years ago:

Narco Police (c) 1991 Dinamic Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53651&o=2

$end

$spectrum_cass=narcopol,
$bio

Narco Police (c) 199? GBH

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225544&o=2

$end

$cpc_flop=narcopol0b,
$bio

Narco Police (c) 200? CNGSOFT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121725&o=2

$end

$cpc_flop=narcopol0a,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Narco Police Cracked (c) 1990 BMC [Black Mission Cracking]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123521&o=2

$end

$cpc_cass=narcopol,
$bio

Amstrad CPC cass. published 32 years ago:

Narco Police [Model IB-A-018] (c) 1990 Dinamic Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98378&o=2

$end

$special_cass=nardy,nardy2,
$bio

NARDY (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234219&o=2

$end

$orion_cass=nardy,
$bio

Nardy (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235186&o=2

$end

$pc98=nari,
$bio

Nari (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90216&o=2

$end

$gba=narikiri,
$bio

Nintendo GBA cart. published 21 years ago:

Narikiri Jockey Game - Yuushun Rhapsody [Model AGB-AYRJ-JPN] (c) 2001 Capcom Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72023&o=2

$end

$megadriv=narnia3,
$bio

Narnia 3 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56717&o=2

$end

$vectrex=narrowes,
$bio

GCE Vectrex published 39 years ago:

Narrow Escape (c) 1983 GCE [General Consumer Electric]

Enter the stellar fortress of a 23rd century warlord whose evil intent is to dominate your home star system and enslave all its inhabitants.

Your mission is to navigate through the narrow and fast-moving passages of the fortress and destroy the warlord's defense forces and his powerful arsenal.  Beware... the passages of the fortress will encircle you in 3-D terror while the warlord's defense systems will become more menacing. Will you succumb to the evil of the warlord or destroy him and make a Narrow Escape?!

Your goal in 3-D Narrow Escape is to successfully navigate your ship through the narrow, fast-moving passages of the warlord's fortress, destroy his defense forces and powerful arsenal, and avoid space debris. You'll also have to maneuver your ship through small holes in a series of walls where you'll pick up precious fuel cells that allow you to continue on your mission. If you pilot your ship successfully, you'll be faced with the warlord's own escape ship which you must hit several times to destroy it and liberate the star system for the warlord's tyranny.

Each level gets more difficult as everything will move faster, your fuel will be consumed more quickly, the holes in the walls will get smaller, and you'll face more menacing defense forces.

- TECHNICAL -

Joystick: Push forward to move your ship down, backward to move it up. Push left and right to move ship sideways.
Button 1: Unused.
Button 2: Unused.
Button 3: Unused.
Button 4: Fire.

- SCORING -

Destroying Each Enemy Ship in The Defense Force: 50 x Level Number
Capturing Fuel Cells: 100 points
Hitting Warlord's Escape Ship: 50 points
Destroying Warlord's Escape Ship: 500 points

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82226&o=2

$end

$pc98=narumj,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Naru Mahjong (c) 1995 Libido.

- TECHNICAL -

FD x3

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90217&o=2

$end

$fmtowns_cd=narumj,
$bio

Fujitsu FM Towns CD published 27 years ago:

Naru Mahjong (c) 1995 Libido [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287972&o=2

$end

$snes=naruhodo,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Naruhodo! The World [Model SHVC-QV] (c) 1994 Tomy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61860&o=2

$end

$megadriv=naruto,
$bio

Sega Mega Drive cart. published 23 years ago:

Naruto (c) 1999 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56718&o=2

$end

$wscolor=naruto,
$bio

Bandai WonderSwan Color cart. published 19 years ago:

Naruto - Konoha Ninpouchou [Model SWJ-BANC38] (c) 2003 Bandai Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86472&o=2

$end

$gba=narutoks,narutoksa,
$bio

Nintendo GBA cart. published 19 years ago:

Naruto - Konoha Senki (c) 2003 Tomy

- TECHNICAL -

GAME ID: AGB-AUEJ-JPN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72024&o=2

$end

$gba=narutoncj,narutoncja,
$bio

Nintendo GBA cart. published 19 years ago:

Naruto - Ninjutsu Zenkai! Saikyou Ninja Daikesshuu (c) 2003 Tomy

- TECHNICAL -

GAME ID: AGB-A7AJ-JPN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72025&o=2

$end

$gba=naruton2j,
$bio

Nintendo GBA cart. published 19 years ago:

Naruto - Saikyou Ninja Daikesshuu 2 [Model AGB-BN2J-JPN] (c) 2003 Tomy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72026&o=2

$end

$gba=narutrpg,narutrpga,
$bio

Nintendo GBA cart. published 18 years ago:

Naruto RPG - Uketsugareshi Hi no Ishi (c) 2004 Tomy

- TECHNICAL -

GAME ID: AGB-BNRJ-JPN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72027&o=2

$end

$nes=naruto,
$bio

Naruto RPG (c) 200? Nanjing.

- TECHNICAL -

Game ID: NJ081

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76880&o=2

$end

$nascom_snap=nascalc,
$bio

NAS-Calc (c) 198? Lucas Logic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235665&o=2

$end

$nascom_socket=nasdos,
$bio

Nascom ROM published 40 years ago:

NAS-DOS (c) 1982 Lucas Logic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235700&o=2

$end

$nascom_flop=utd1066,
$bio

Nascom disk. published 40 years ago:

NAS-DOS Utility Disk (c) 1982 Hessey, M.F.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235696&o=2

$end

$nascom_snap=nforth,
$bio

NAS-Forth Ver.1 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235672&o=2

$end

$nascom_snap=graphpac,
$bio

Nascom cass. published 40 years ago:

Nas-Graphpac (c) 1982 CCsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235687&o=2

$end

$nascom_socket=naspen,
$bio

Nascom ROM published 42 years ago:

NAS-Pen Ver.1 (c) 1980 Lucas Logic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235701&o=2

$end

$nascom_snap=naspen2,
$bio

Nascom cass. published 40 years ago:

NAS-Pen Ver.2 (c) 1982 Lucas Logic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235666&o=2

$end

$nascom_socket=nasprint,
$bio

Nascom ROM published 41 years ago:

NAS-Print 80 (c) 1981 Program Power

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235702&o=2

$end

$nascom_flop=nassem,
$bio

Nascom disk. published 40 years ago:

NAS-Sembler (c) 1982 Lucas Logic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235695&o=2

$end

$tvc_flop=nasasim,
$bio

NASA Simulator - Space Shuttle (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111981&o=2

$end

$x68k_flop=nasakemf,
$bio

Sharp X68000 Series 5.25in. disk. published 28 years ago:

Nasake Muyou Fire 2! (c) 1994 Yamaco

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88472&o=2

$end

$x68k_flop=nmfire,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

Nasake Muyou Fire! (c) 1992 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95279&o=2

$end

$info=nascar,nascarl,nascar_301,nascar_340,nascar_350,nascar_400,nascarl_301,nascarl_340,nascarl_400,nascar_352,nascarl_350,nascarl_352,
$bio

Pinball published 17 years ago:

NASCAR (c) 2005 Stern Pinball, Incorporated.

- TECHNICAL -

Stern Whitestar II

Main CPU : Motorola M6809 (@ 2 MHz)
Sound CPU : Atmel AT91 (@ 40 MHz)
Display CPU : Motorola M6809 (@ 4 MHz)
Sound Chip : DMA-driven DAC

- TRIVIA -

Produced by Pat Lawlor Design for Stern Pinball. NASCAR was released in August 2005.

This game features voice over by Allen Bestwick, NASCAR television analyst for NBC. Music tracks include recording artist Sammy Hagar's "I Can't Drive 55", a popular tune among NASCAR fans.

This game was released outside of North America as "Grand Prix", and features F-1 racers.

- UPDATES -

CPU Release Version : 1.00
- Initial release for production.

CPU Release Version : 1.02
Date : August 4, 2005
- Dot Matrix Test, Lock kicking, and Clear Balls Test fixed in diagnostics.
- Fixed problems with tilt handling
- Fixed scoring bug in bonus count
- Fixed some glitches with RACE letters on left ramp and drop targets
- Improvements to lamp effects and sound sequencing
- Fixed bug in Road Course handing out extra CHAMP1 letters.

CPU Release Version : 1.03
Date : August 9, 2005
- Improvements to pit road lock release
- Improvements to Competition mode 
- Compensation for broken spinning car motor added
- Compensation for broken drop targets added
- Improvements between speedshot/hard racin and garage mode starts
- Race Multiball improved with better grace periods
- Scanner award fixed when running inside a mode
- Improvements to lamp effects and speech calls
- Ball Clear test in diagnostics improved
- Bump 'n' Win default values changed slightly

CPU Release Version : 1.04
Date : August 10, 2005
- Changed BUMP 'N' WIN adjustment display 
- Updated coinage settings for different countries
- Fixed some display bugs in Champion Challenge
- Fixed CHAMP1 LETTERS audit
- Some improvements to mode sounds

CPU Release Version : 3.00
Date : September 8, 2005
- Added System Adjustments 53-55 to enable flipper power modification for games in the field that need it.
- Installs menu in Portals has been fixed to exit correctly.
- Right ramp diverter now helps the player spell R-A-C-E quicker by sending the ball to the best flipper for the next shot.
- Improved timing on lower track diverter.
- Fixed some game adjustment ranges that could go out of bounds.
- Fixed a hanging lamp in the outlanes after a game was completed.
- Hanging jackpot at the end of Happy Hour corrected.
- Fixed the problem with balls staying on the track after Hauler Ride.
- Fixed the ball saver that was supposed to save airballs that landed on the track and fell into the lower drain. This saver also saves balls  that are misfired by the autoplunger.
- Fixed problem with two balls kicking out in some single-ball modes when a ball drained early in the mode.
- Improved Accelerator Saver when the ball hits the car and quickly drains.
- Made accelerator driver use the TRACK ADJUST adjustments now.
- Made the Garage Mode goals in Feature Adjustments work correctly now.
- Fixed search in Race Multiball with a ball on the track.
- Some display improvments to Champion Challenge
- Some display improvments to Bump and Run
- Some display improvments to Gas And Go background display.
- ToPS tournament text fixed for spanish-language versions.
- Replay value now shown in attract mode.
- New Taiwan and South Africa coin settings
- Improved coin-in effects
- Improved flashers in some parts of the game
- Fixed CHAMP1 Letter count in Instant Info
- Clear Balls test in Portals fixed to launch balls correctly.

DISPLAY Release Version : 3.01
Date : September 8, 2005
CPU Release Version : 3.01
Date : September 12, 2005
- Fixed DIP settings for Taiwanese coinage
- Softened kick on truck eject
- Service Credit button works correctly after changing volume now
- Game does not search endlessly if there are no balls in the trough

DISPLAY Release Version : 3.03
Date : September 23, 2005
- New Norway pricing

DISPLAY Release Version : 3.02
Date : September 21, 2005
- Fixed Leader Board Types that always displayed 5th Place

CPU Release Version : 3.10
Date : September 23, 2005
- Truck kicker eject softened to keep balls from flying off the ramp
- Fixed glitch in track test in diagnostics
- Improved coin-in lamp effects
- Fixed Grand Champion reset
- Extra Ball properly awards points in all modes of ToPS play
- Game obeys the Special % adjustment properly
- Fixed case where Champion Challenge would be lit again after it's end
- Made LOCK DIFFICULTY not reset R-A-C-E lamps at the start of each ball when set to 'Extra Hard'
- Fixed game restart at match and game over sequences
- ToPS improvements for South Africa

CPU Release Version : 3.30
Date : September 28, 2005
- printer utility fixed due to bank overflow error
- Better compensation for a malfunctioning Test Car
- More intelligent coil firing algorithm for the truck kicker.
- Right ramp diverter logic improved to help player complete RACE letters quicker.

CPU Release Version : 3.40
Date : October 4, 2005
- Changed car mechanism driver to prevent fatigue on release coil bracket.
- Fixed multiball sequence when there are only 2 balls playable in the game
- Fixed coil diagnostics to properly wrap at the end of the list.

CPU Release Version : 3.50
Date : October 7, 2005
- Changed UK1 pricing table settings.

CPU Release Version : 3.51
Date : October 12, 2005
- Fixed glitch in switch test diagnostics.

CPU Release Version : 3.52
Date : October 13, 2005
- Fixed another glitch in switch test diagnostics.

CPU Release Version : 4.00
Date : October 25, 2005
- Improved the driver for the car mechanism to prevent wear on the release coil latch.
- Improved and more efficient firing of lower track exit diverter.
- Better compensation when the Test Car switch is broken. Modes will start properly now.
- Improved speech, lamp effects, and choreography.
- Russian coinage and tournament settings added.

DISPLAY Release Version : 4.00
Date : October 26, 2005
- Russian coinage and tournament settings added.

- STAFF -

Concept : Pat Lawlor (PML)
Designers : Louis Koziarz, Pat Lawlor
Artwork : John Youssi (J Y)
Software : Louis Koziarz, Chip Curtis
DMD Animation : Adam Rhine, Greg Dunlap
Mechanics : John Krutsch (JRK), John Filz
Music & Sounds : Chris Granner (C G)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5320&o=2

$end

$leapster=nascarlmx,
$bio

LeapFrog Leapster cart. published 17 years ago:

NASCAR (c) 2005 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134519&o=2

$end

$ibm5170=nascarpck,
$bio

IBM PC/AT DOS 3.5in. disk. published 27 years ago:

NASCAR - Track Pack (c) 1995 Virgin Interactive Ent., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276374&o=2

$end

$n64=nascar2k,
$bio

Nintendo 64 cart. published 23 years ago:

NASCAR 2000 (c) 1999 EA Sports [Electronic Arts label]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57849&o=2

$end

$gbcolor=nascar2k,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

NASCAR 2000 [Model CGB-BN2E-USA] (c) 2000 Electronic Arts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68429&o=2

$end

$psx=nascar2k,
$bio

Sony PlayStation CD published 23 years ago:

NASCAR 2000 [Model SLUS-00962] (c) 1999 EA Sports [Electronic Arts label]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110539&o=2

$end

$psx=nascr2k1,
$bio

Sony PlayStation CD published 22 years ago:

NASCAR 2001 [Model SLUS-01263] (c) 2000 EA Sports [Electronic Arts label]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110540&o=2

$end

$saturn=nascar98f,nascar98g,nascar98,
$bio

Sega Saturn CD published 24 years ago:

NASCAR 98 (c) 1998 EA Sports [Electronic Arts label]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60356&o=2

$end

$psx=nasc98ce,
$bio

Sony PlayStation CD published 24 years ago:

NASCAR 98 Collector's Edition [Model SLUS-00647] (c) 1998 EA Sports [Electronic Arts label]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110542&o=2

$end

$psx=nascar98,
$bio

Sony PlayStation CD published 25 years ago:

NASCAR 98 (c) 1997 EA Sports [Electronic Arts label]

- TECHNICAL -

GAME ID: SLUS-00521

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110541&o=2

$end

$saturn=nascar98u,
$bio

Sega Saturn CD published 25 years ago:

NASCAR 98 [Model T-5028H] (c) 1997 EA Sports [Electronic Arts label]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60090&o=2

$end

$n64=nascar99,nascar99u,
$bio

Nintendo 64 cart. published 24 years ago:

NASCAR 99 (c) 1998 EA Sports [Electronic Arts label]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57850&o=2

$end

$psx=nasc99lg,
$bio

Sony PlayStation CD published 23 years ago:

NASCAR 99 Legacy (c) 1999 Electronic Arts

- TECHNICAL -

GAME ID: SLUS-00883

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110544&o=2

$end

$psx=nascar99,
$bio

Sony PlayStation CD published 24 years ago:

NASCAR 99 (c) 1998 EA Sports [Electronic Arts label]

- TECHNICAL -

GAME ID: SLUS-00740

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110543&o=2

$end

$vsmilem_cart=nascarm,nascarma,
$bio

VTECH V.Smile Motion cart. published 13 years ago:

NASCAR Academy - Race Car Superstar (c) 2009 VTECH [Video Technology, Ltd.]

- TECHNICAL -

Model 80-084200

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236341&o=2

$end

$info=sgnascar,sgnascaro,
$bio

Arcade Video game published 22 years ago:

NASCAR Arcade (c) 2000 Sega.

- TECHNICAL -

Runs on the Sega "Hikaru" hardware.

- TRIVIA -

NASCAR Arcad was released in September 2000.

Advertised as the first officially licensed NASCAR coin-op racing game.

The music for this game was done by a Japanese band named "Sons of Angels", which was later named "Crush 40".

This game was also developed by Electronic Arts, but presented by Sega.

- TIPS AND TRICKS -

Secret Course : There is a Secret TEAM SEGA racecourse hidden in the game that unlocks after 700 plays. To access this course the players must do the following : Before inserting coins, put gearshift in Neutral! When selecting racecourse, shift gearshift 4th to 2nd to 1st to 3rd, and step on the brake. The TEAM SEGA Course should appear.

Drivers : There are three secret drivers in this game. To access these drivers players must do the following :

DALE EARNHARDT, Jr. - Select Dale Earnhardt, Sr (1951-2001), Car #3, put the shifter into 3rd gear and press on the brake pedal. Dale Jr.'s car will appear.

ADAM PETTY (1980-2000) - Select Kyle Petty. Car #44, step on brake pedal and shift 4th to neutral to 4th, Adam's Car will appear.

RICHARD PETTY - Select Kyle Petty, Car #44 and shift up to 1st gear. Richard Petty's #43 STP Special Retro Car will appear.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4096&o=2

$end

$gbcolor=nascchal,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

NASCAR Challenge [Model CGB-CGB-VNCE-USA] (c) 1999 Hasbro Interactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68431&o=2

$end

$gba=nascr2k2,
$bio

Nintendo GBA cart. published 20 years ago:

NASCAR Heat 2002 [Model AGB-ANHE-USA] (c) 2002 Infogrames Interactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72002&o=2

$end

$gbcolor=nascheat,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

NASCAR Heat [Model CGB-BNHE-USA] (c) 2000 Hasbro Interactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68432&o=2

$end

$psx=nascheat,
$bio

Sony PlayStation CD published 22 years ago:

NASCAR Heat (c) 2000 Hasbro Interactive, Inc.

- TECHNICAL -

GAME ID: SLUS-01166

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111054&o=2

$end

$gbcolor=nascrace,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

NASCAR Racers (c) 2000 Hasbro Interactive, Incorporated.

- TECHNICAL -

GAME ID: CGB-BNRE-USA

- STAFF -

Hasbro
Creative Director: David Walls
Manager, Creative Services: Steve Martin
Director, OEM & Licensing: Kim Schillinger
OEM & Licensing Coordinator: JoAnn Goldsmith
Senior Product Manager: Mark Goodreau
Product Manager: Matt Collins

Majesco
Executive Producer: Dan Kitchen
Director of Development: David Elemekies
Creative Director: Joseph Sutton
Testing: Rai Iodice

Digital Eclipse
Executive Producer: Andrew Ayre
Producer: William Baffy
Programmer: Sebastian Abel
Graphics: Stefan Pautze
Additional Graphics: Daniel Sczepansky
Audio: Brian Farakas

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68433&o=2

$end

$ibm5170=nascar,
$bio

IBM PC/AT DOS 3.5in. disk. published 28 years ago:

NASCAR Racing (c) 1994 Virgin Interactive Ent., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276373&o=2

$end

$psx=nascarcg,
$bio

Sony PlayStation CD published 26 years ago:

NASCAR Racing (c) 1996 Sierra On-Line, Inc.

- TECHNICAL -

GAME ID: SLUS-00374

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111695&o=2

$end

$psx=nascarmb,
$bio

Sony PlayStation CD published 22 years ago:

NASCAR Rumble [Model SLUS-01068] (c) 2000 EA Sports [Electronic Arts label]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110545&o=2

$end

$psx=nascr2k2,
$bio

Sony PlayStation CD published 21 years ago:

NASCAR Thunder 2002 (c) 2001 EA Sports [Electronic Arts label]

- TECHNICAL -

GAME ID: SLUS-01403

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110546&o=2

$end

$psx=nascr2k3,
$bio

Sony PlayStation CD published 20 years ago:

NASCAR Thunder 2003 [Model SLUS-01502] (c) 2002 EA Sports [Electronic Arts label]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110547&o=2

$end

$psx=nascr2k4,
$bio

Sony PlayStation CD published 19 years ago:

NASCAR Thunder 2004 [Model SLUS-01571] (c) 2003 EA Sports [Electronic Arts label]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110548&o=2

$end

$info=nascom1,
$bio

Computer published 44 years ago:

Nascom 1 (c) 1978 Nascom Microcomputers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287872&o=2

$end

$info=nascom2,nascom2c,
$bio

Computer published 43 years ago:

Nascom 2 (c) 1979 Nascom Microcomputers.

The Nascom 2 was a single-board computer kit issued in 1979 based on the Zilog Z80 and including a keyboard and video interface, a serial port that could be used to store data on a tape cassette using the Kansas City standard, and two 8-bit parallel ports.

- TRIVIA -

Introduced in December 1979.

At this time, including a full keyboard and video display interface was uncommon, as most microcomputer kits were then delivered with only a hexadecimal keypad and seven-segment display. To minimize cost, the buyer had to assemble a Nascom by hand-soldering about 3,000 joints on the single circuit board.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95299&o=2

$end

$nascom_flop=dosadv,
$bio

Nascom disk. published 39 years ago:

Nascom Disk Adventure (c) 1983 Espley, Richard C.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235694&o=2

$end

$nascom_snap=xbasic,
$bio

Nascom cass. published 40 years ago:

Nascom Extended Basic (c) 1982 Crystal Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235641&o=2

$end

$icanguit=nashhits,
$bio

Fisher-Price I Can Play Guitar cart. published 15 years ago:

Nashville Hits [Model K9905] (c) 2007 Fisher-Price

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240320&o=2

$end

$intv=soccer,
$bio

Mattel Intellivision cart. published 43 years ago:

NASL Soccer (c) 1979 Mattel Electronics.

KICKOFF! The ball is yours, now move it downfield! Teamwork and footwork are the name of this game. The defense is pressing... PASS to a teammate! Get the ball in close to your opponent's goal. Move quickly... evade the defense... keep the ball inbounds. You're in the goal area. Fake out the goalie and shoot! IT'S A SCORE!

- TECHNICAL -

Model 1683

- TIPS AND TRICKS -

* COORDINATE Direction Disc with Pass and Shoot buttons. When both controls work together smoothly, you have an edge.

* LEARN TO PASS effectively. Watch how players move off and on-screen, as the screen pans. make the panning effect work to your advantage with off-screen passing.

* On long passes, use the faster SHOOT button, rather than the PASS button. The faster speed will carry the ball farther before it slows down, with less chance of interception.

* WATCH YOUR AIM. Wild shots and passes may be intercepted or travel out of bounds.

* LOOK OUT FOR THE DEFENSE. Man with the ball can't run as fast as the Defensive Captain. If pressed too close, pass the ball.

* MANEUVER THE GOALIE. Learn to play goalie and Defensive Captain simultaneously. Practice makes it easy.

* If your DEFENSIVE CAPTAIN falls too far behind the man with the ball, let your man drop back completely off-screen. He will reappear on-screen in front of the man with the ball.

* Remember that the BEST DEFENSE IS A GOOD OFFENSE. Get possession of the ball and keep possession until you score!

- STAFF -

Program: Kevin Miller

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60922&o=2

$end

$info=nastar,
$bio

Arcade Video game published 33 years ago:

Nastar (c) 1989 Taito.

Export version. For more information about the game itself, please see the original Japanese version entry; "Rastan Saga II".

- TECHNICAL -

Taito B System hardware
Game ID : B81

- TRIVIA -

Nastar was released in March 1989 (even though the title screen says 1988).

- SERIES -

1. Rastan (1987)
2. Nastar (1989)
3. Warrior Blade - Rastan Saga Episode III (1992)

- PORTS -

* CONSOLES: 
Sony PlayStation 2 [AU] (mar.30, 2006) "Taito Legends 2 [Model SLES-53852]" 
[EU] Microsoft XBOX (mar.31, 2006) "Taito Legends 2" 
[EU] Sony PS2 (mar.31, 2006) "Taito Legends 2 [Model SLES-53852]" 

* COMPUTERS: 
[EU] PC [MS Windows, CD-ROM] (mar.31, 2006) "Taito Legends 2"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1725&o=2

$end

$info=nastarw,
$bio

Arcade Video game published 33 years ago:

Nastar Warrior (c) 1989 Taito America Corp.

North American version. For more information about the game itself, please see the original Japanese version; "Rastan Saga II".

- TECHNICAL -

Taito B System hardware
Prom Sticker : B81

- TRIVIA -

Nastar Warrior was released in March 1989 in North America.

This game is known in Japan as "Rastan Saga II" and outside Japan as "Nastar".

- SERIES -

1. Rastan (1987)
2. Nastar Warrior (1988)
3. Warrior Blade - Rastan Saga Episode III (1991)

- PORTS -

* CONSOLES: 
[US] Sega Genesis (1990) "Rastan Saga II" 
[US] Sony PS2 (may.16, 2007) "Taito Legends 2 [Model SLUS-21349]" 

* COMPUTERS: 
[US] PC [MS Windows, CD-ROM] (jul.10, 2007) "Taito Legends 2"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1726&o=2

$end

$spectrum_cass=natwestt,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Nat West Trophy (c) 1985 Byron Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288403&o=2

$end

$pc8801_flop=natera88,
$bio

NATERA88 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92465&o=2

$end

$cpc_flop=nathanec,nathanec04,nathanec05,nathanec06,nathanec07,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Nathan Ecoles Francais CE1/CE2 (c) 1988 Cedic-Nathan [France]

- TECHNICAL -

GAME ID: 550104

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123504&o=2

$end

$cpc_flop=nathanec01,nathanec0c,nathanec0d,nathanec0e,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Nathan Ecoles Francais CM1 (c) 1988 Cedic-Nathan [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123507&o=2

$end

$cpc_flop=nathanec08,nathanec09,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Nathan Ecoles Francais CM2 [Model 550064] (c) 1988 Cedic-Nathan [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123505&o=2

$end

$cpc_flop=nathanec02,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Nathan Ecoles Francais CP/CE1 [Model 550084] (c) 1988 Cedic-Nathan [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123506&o=2

$end

$cpc_flop=nathanec0a,nathanec0b,nathanec03,nathanec0f,nathanec10,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Nathan Ecoles Mathematiques CM1 [Model 552344] (c) 1988 Cedic-Nathan [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123508&o=2

$end

$amigaocs_flop=natnever,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Nathan Never (c) 1993 Genias

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74603&o=2

$end

$apple2gs_flop_misc=npagjazz,
$bio

Apple IIGS disk. published 33 years ago:

Nathan Page Studio Jazz (c) 1989 Nathenhugo's Music

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=197492&o=2

$end

$msx2_flop=fs4600,
$bio

MSX 2 disk. published 36 years ago:

National FS-4600 (c) 1986 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101879&o=2

$end

$msx2_flop=fs4700,
$bio

MSX 2 disk. published 36 years ago:

National FS-4700 (c) 1986 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101880&o=2

$end

$msx2_flop=fs5000,
$bio

MSX 2 disk. published 36 years ago:

National FS-5000 (c) 1986 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=102175&o=2

$end

$msx2_flop=fs5500,
$bio

MSX 2 disk. published 37 years ago:

National FS-5000 F1/F2 (c) 1985 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101881&o=2

$end

$msx1_cart=natjis,
$bio

MSX cart. published 37 years ago:

National FS-SR022 MSX-Jisho (c) 1985 Matsushita.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77302&o=2

$end

$apple2gs_flop_misc=natgeokn,
$bio

Apple IIGS disk. published 33 years ago:

National Geographic Kids Network (c) 1989 National Geographic Society

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240812&o=2

$end

$spectrum_cass=national,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

National Hunt Race Ratings (c) 1984 Sport & Racing Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298136&o=2

$end

$psion2=nss43,
$bio

National Survey Software Ver.4 (c) 198? Draycott, Neil

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234162&o=2

$end

$spectrum_cass=natoaler,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

NATO Alert (c) 1984 CCS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79947&o=2

$end

$spectrum_cass=natoaslt,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

NATO Assault (c) 1987 Astros Productions

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79948&o=2

$end

$spectrum_cass=natoassa,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

NATO Assault Course (c) 1988 CRL Group PLC [London, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79949&o=2

$end

$apple2_flop_misc=natocmdr,
$bio

Apple II 5.25 disk. published 38 years ago:

NATO Commander (c) 1984 Microprose Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107363&o=2

$end

$info=natodef,natodefa,
$bio

Arcade Video game published 40 years ago:

NATO Defense (c) 1982 Pacific Novelty.

A 2-D maze game where you run over mines and shoot enemies for points. Sections of walls can be shot, and there are 'dumps' where you can pick up more shots to shoot at your enemies. Be careful, though, as your enemies can also shoot you.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1 Mhz)

Screen orientation : Horizontal
Video resolution : 256 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 16

Players : 2
Control : 4-way joystick
Buttons : 1 (FIRE)

- TRIVIA -

Released in July 1982.

NATO Defense uses an 8-minute cassette loop with simulated talk over communication lines. Key word here is 'simulated' -- various pseudo-accents are taken, some saying things like 'You got the wrong war'. Last long enough in the round, and the background voice will say 'good playing. You should be in the infantry'.

Paul Barrette holds the official record for this game with 1,113,000 points.

- UPDATES -

There are 2 different sets of mazes for the game. The alternate mazes version depends more on open spaces.

- SCORING -

Running over a mine : 10 points
First Enemy Tank shot : 100 points
Second Enemy Tank shot : 500 points
Third Enemy Tank shot : 1000 points
Fourth Enemy Tank shot : 2000 points
(the second, third and fourth enemy tank must be shot almost immediately after each other, otherwise you'll get 100 points for each tank you shoot)

- TIPS AND TRICKS -

There is a built-in speed-up for the game. Swapping ROM K4 with ROM J4 and ROM C4 with ROM B4, will give the player a new set of mazes. The tech note describing this 'speed-up' also notes that the diagnostic mode the Checksums displayed will not match, but this is normal and OK.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1727&o=2

$end

$cgenie_cass=natomors,
$bio

Colour Genie cass. published 39 years ago:

Nato Morsing Standard Code (c) 1983 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264836&o=2

$end

$pc8801_flop=natsunow,
$bio

Natsu no Wells (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92483&o=2

$end

$pc98=natsudam,
$bio

Natsudama - Summer Ball (c) 19?? Gra-Pro.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90218&o=2

$end

$psx=natsuiro,
$bio

Sony PlayStation CD published 22 years ago:

Natsuiro Kenjutsu Komachi (c) 2000 Nec InterChannel, Ltd.

- TECHNICAL -

GAME ID: SLPS-02667

- TRIVIA -

Limited edition: "Natsuiro Kenjutsu Komachi [Model SLPS-02665~6]"

Re-release: "Best Version: Natsuiro Kenjutsu Komachi [Model SLPS-03565]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85470&o=2

$end

$info=natsuiro,
$bio

Arcade Video game published 33 years ago:

Natsuiro Mahjong (c) 1989 Video System.

- TECHNICAL -

Main CPU : (2x) Zilog Z80 (@ 6 Mhz)
Sound Chips : YM2413 (@ 3.579545 Mhz), OKI MSM5205 (@ 384 Khz)

Screen orientation : Horizontal
Video resolution : 352 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 2048

Players : 1

- TRIVIA -

The title of this game translates from Japanese as 'Mahjong Summer Job'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1728&o=2

$end

$snes=natsuki,
$bio

Nintendo Super Famicom cart. published 27 years ago:

なつきクライシスバトル (c) 1995 Angel.
(Natsuki Crisis Battle)

Natsuki Crisis Battle is a fighting game published by Angel. The player takes control of the cute high-school student named Kisumi Natsuki and a grand total of eight playable fighters are available. As expected, each one of them comes with different abilities and moves. An interesting, and unusual feature of Natsuki Crisis Battle is the dizziness bar located below the character's lifebar. Get in the red and the character will be incapable of inflicting any damage nor parry. Other than a standard story mode, Natsuki Crisis Battle lets the player fight in a traditional versus mode and a sort of time attack mode called hyaku where the player's progress can be saved using a password system. Finally, and not the least, an edit mode is also available. But do not expect here any in depth editing of the characters, only basic attributes can be changed and tuned up.

- TECHNICAL -

Cartridge ID: SHVC-ACBJ-JPN

- TRIVIA -

Released on April 21, 1995 in Japan for 10800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61861&o=2

$end

$snes=natschwr,
$bio

Nintendo Super NES cart. published 28 years ago:

Natsume Championship Wrestling (c) 1994 Natsume.

With 16 MEGS of Pro Wrestling Action, Natsume Championship Wrestling is the most incredibly exciting game ever developed, featuring a selection of 12 wrestlers and six game modes including the Championship Tournament and Tag Match, Round Robin and Exhibition Match for up to four players.

It will blow you away!

- TECHNICAL -

Game ID: SNS-7W-USA

- TRIVIA -

Released in June 1994, Natsume Championship Wrestling is a version of Zen-Nihon Pro Wrestling': Sekai Saikyou Tag, altered for the US market.

There is a new title screen theme and the game uses music from Sekai Saikyou Tag, but gameplay and characters from the original game. There are no double team moves and an opponent can't be dragged around during a grapple using the Y button. There is also no tutorial mode, team battle (from the original game) and passwords.

The 12 wrestlers:

Asteroid (based on Jumbo Tsuruta)
M. Roach (based on Yoshinari Ogawa using Jun Akiyama's theme music)
Hungry Snake (based on Masanobu Fuchi and using Doug Furnas' theme music)
The Viper (based on Toshiaki Kawada)
The Phantom (based on Rusher Kimura using Dan Kroffat's theme music)
Fangz (based on Akira Taue)
Spike (based on Dan Spivey)
Big Ape (based on Steve Williams)
J. Kraze (based on Johnny Ace)
Python (based on Stan Hansen)
K. Bruto (based on Terry Gordy)
Conan (based on Kenta Kobashi)

Wrestlers not used by the game include Giant Baba, Mitsuharu Misawa, Tsuyochi Kikuchi and The Patriot.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63341&o=2

$end

$gba=natural2,
$bio

Nintendo GBA cart. published 20 years ago:

Natural 2 Duo [Model AGB-AN2J-JPN] (c) 2002 Omega Micott

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72028&o=2

$end

$spectrum_cass=naturetr,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Nature Trail (c) 1988 Coxsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287689&o=2

$end

$ti99_cart=nature,
$bio

Nature's Way (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84658&o=2

$end

$cpc_flop=naufrage,
$bio

Amstrad CPC type-in published 33 years ago:

Naufrage (c) 1989 AM-Mag

- TRIVIA -

Listed as a type-in program in the French magazine: AM-Mag.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119561&o=2

$end

$info=naughtyb,naughtyba,naughtybc,naughtybb,
$bio

Arcade Video game published 40 years ago:

Naughty Boy (c) 1982 Jaleco.

A maze/shooting game. 

On this fun game the player controls a naughty boy who goes through the forest and must defend himself throwing rocks at monsters to destroy them. The longer you hold down the fire button, the farther your character can throw rocks. The boy must avoid a variety of monsters and obstacles while attempting to make it to the top of each level and proceed on to the next. There are a number of flags at the top of each level on a fortress that must be destroyed in order to proceed to next level.

Occasionally, there is a bonus round where your character fly back and forth at the top of the screen in a hot-air balloon in an attempt to drop rocks down upon a big monster that is running at the bottom of the screen to hit directly over his head. There is a fuel gauge that determines when the bonus round will end.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 1.5 Mhz)
Sound Chips : TMS36XX (@ 0.35 Khz), Custom (@ 0.35 Khz)

Players : 2
Control : 4-way joystick
Buttons : 1

- TRIVIA -

Naughty Boy was released in March 1982.

This is the first game manufactured by Jaleco Co., Ltd.

Licensed to Cinematronics for US manufacture and distribution (June 1982).

The bootlegs of this game made it into the arcades before the official release did.

Jaleco Co., Ltd. was established in 1972 as producer and developer of arcade game equipment. In 2001, Hong Kong based company PCCW acquired Jaleco. So, they changed their name to 'PCCW-Japan'. They returned to their original name in 2004. However, their games flopped. All of their video game business was transfered to game yarou in January 2009.

Kim French holds the official record for this game with 5,345,060 points.

- TIPS AND TRICKS -

* It is much easier to rack up a high score in the Jaleco version of this game (versus the Cinematronics version). On the Jaleco version, the Naughty Boy can sit between the two fences on the first level (left hand side) and kill monsters with ease, racking up points. The Cinematronics version eliminates this exploit by removing a section of the fence.

* Once you have bombed an enemy and they are stunned, bomb them again to earn more points and cause them do disappear for a bit.

* Be sure to bomb the purple question marks - they grant the Naughty Boy invulnerability for a short period.

* Keep in mind that you can vary the distance of the Naughty Boy's projectiles - the longer you hold down the button, the further the projectiles go.

- PORTS -

* CONSOLES:
Casio PV-1000

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1729&o=2

$end

$pv1000=naugtboy,
$bio

Naughty Boy [Model [GPA-112] (c) 198? Casio Computer Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262867&o=2

$end

$info=m3nnice,
$bio

Naughty But Nice (c) 198? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41188&o=2

$end

$info=nmouse,nmouseb,
$bio

Arcade Video game published 41 years ago:

Naughty Mouse (c) 1981 Amenip.

Naughty Mouse, also known as Woodpecker, is a platform arcade game where the player must take control of Naughty Mouse, who must make it from his own house at the bottom of the screen to his girlfriend's house at the top. There are several differently colored woodpeckers that hatch from the large eggs positioned on the left and right sides of the screen, which set out to stop him. The player has a single button with which to make Naughty Mouse jump over them. Some of the ladders may also become electrified after Naughty Mouse has climbed them, forbidding him to go back down them again on pain of death. Once he has reached his girlfriend's house, he will receive the stage's remaining time as bonus points and proceed to the next stage. The main difference between Naughty Mouse and Woodpecker is the color palettes, and stage arrangements.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound Chips : Namco (@ 96 Khz)

Screen orientation : Vertical
Video resolution : 224 x 288 pixels
Screen refresh : 60.61 Hz
Palette Colors : 16

Players : 2
Control : 4-way joystick

- TRIVIA -

Also licensed to Palcom Queen River for distribution.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1730&o=2

$end

$amigaocs_flop=naughty,
$bio

Commodore Amiga 500 disk. published 28 years ago:

Naughty Ones (c) 1994 Interactivision A/S.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74604&o=2

$end

$cd32=naughty,
$bio

Commodore Amiga CD32 disc published 28 years ago:

Naughty Ones (c) 1994 Interactivision A/S

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=106953&o=2

$end

$amigaaga_flop=naugt1_a,
$bio

Commodore Amiga 1200 disk. published 28 years ago:

Naughty Ones [AGA Ver.] (c) 1994 Interactivision A/S

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146447&o=2

$end

$msx1_cart=nausicaa,
$bio

MSX cart. published 38 years ago:

Nausicaä (c) 1984 Technopolis Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77303&o=2

$end

$pc8801_flop=nausicaa,
$bio

NEC PC-8801 Series disk. published 38 years ago:

Nausicaä Adventure Game (c) 1984 Tokuma Shoten Intermedia, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92484&o=2

$end

$info=nautilus,
$bio

Pinball published 38 years ago:

Nautilus (c) 1984 Playmatic.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=10024&o=2

$end

$tvc_flop=nautilus,
$bio

Nautilus (c) 198? A Studio

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112129&o=2

$end

$to7_cass=naval,
$bio

Naval (c) 198? Huet [Sylvain Huet]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108449&o=2

$end

$info=navarone,
$bio

Arcade Video game published 42 years ago:

Navarone (c) 1980 Namco.

A battleship shooting game from namco.

The player controls a battleship which must move around the edge of an island trying to shoot the dot obstacles, mines and a central skull enemy to earn points and while avoiding the bullets fired at it by the indestructible gun turrets. If it should get hit by one, it will lose a life, but once it has cleared the island, the remaining time will be added to its score (in 100-point increments), and it will proceed to the next round.

- TECHNICAL -

Main CPU : Intel 8080 (@ 2.048 Mhz)
Sound Chips : Custom (@ 2.048 Mhz)

Players : 2
Control : 2-way joystick
Buttons : 1

- TRIVIA -

Navarone was released in February 1980 in Japan.

It is the first of three monochromatic arcade games which were developed by Namco during the early part of that year; the other two are "Kaitei Takara Sagashi" and "SOS".

The name of the game was chosen after a 1957 novel about the WWII "The Guns of Navarone" by Scottish writer Alistair MacLean, that was made later into a film of the same name in 1961 is based on ficticious Greek island of Navarone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1731&o=2

$end

$mo5_cass=navire,
$bio

Thomson MO5 cass. published 37 years ago:

Navire (c) 1985 USTL

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108878&o=2

$end

$psx=navit,
$bio

Sony PlayStation CD published 24 years ago:

Navit (c) 1998 Artdink Corp.

- TECHNICAL -

[Model SLPS-01530]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85471&o=2

$end

$msx2_flop=navitune,
$bio

MSX 2 disk. published 33 years ago:

ナビチューン・ドラゴン航海記 (c) 1989 Kogado Studio.
(Navitune - Dragon Koukaiki)

- TECHNICAL -

BARCODE: 4959067891501

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101882&o=2

$end

$pc98=navitune,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

ナビチューン・ドラゴン航海記 (c) 1990 Kogado Studio.
(Navitune - Dragon Koukaiki)

- TECHNICAL -

BARCODE: 4959067891105

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90219&o=2

$end

$pc8801_flop=navitune,
$bio

NEC PC-8801 Series disk. published 33 years ago:

ナビチューン・ドラゴン航海記 (c) 1989 Kogado Studio.
(Navitune - Dragon Koukaiki)

- TECHNICAL -

GAME ID: NFKR17006
BARCODE: 4959067891402

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92485&o=2

$end

$nes=navyblue,
$bio

Nintendo Famicom cart. published 30 years ago:

Navy Blue (c) 1992 I'Max

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54436&o=2

$end

$msx1_cass=navymove,navymoves,navymovesa,
$bio

MSX cass. published 34 years ago:

Navy Moves (c) 1988 Dinamic Software [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94872&o=2

$end

$msx1_flop=navymove,navymoveh,
$bio

MSX disk. published 34 years ago:

Navy Moves (c) 1988 Dinamic Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109079&o=2

$end

$specpls3_flop=navymovesp,navymovespa,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

Navy Moves (c) 1988 Dinamic Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147641&o=2

$end

$specpls3_flop=navymove,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

Navy Moves (c) 1988 Hit Squad, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148187&o=2

$end

$amigaocs_flop=navymovea,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Navy Moves (c) 1989 Hit Squad, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74605&o=2

$end

$cpc_cass=navymove,
$bio

Amstrad CPC cass. published 31 years ago:

Navy Moves (c) 1991 Hit Squad, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98382&o=2

$end

$cpc_cass=2navarmy,
$bio

Amstrad CPC cass. published 33 years ago:

Navy Moves + Army Moves (c) 1989 Dinamic Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98383&o=2

$end

$cpc_flop=navymove03,navymove0c,navymove0d,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Navy Moves + Army Moves  (c) 1989 Dinamic Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122953&o=2

$end

$cpc_flop=navymove0a,navymove0b,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Navy Moves Trained (c) 1988 NLL

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122952&o=2

$end

$cpc_flop=navymove12,
$bio

Navy Moves Trained (c) 200? CNGSOFT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121726&o=2

$end

$cpc_flop=navymove04,navymove05,navymove06,navymove07,navymove,navymove08,navymove02,navymove01,navymove09,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Navy Moves (c) 1988 Dinamic Soft.

- TECHNICAL -

GAME ID: AMD 110073

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118870&o=2

$end

$cpc_cass=navymoves,
$bio

Amstrad CPC cass. published 34 years ago:

Navy Moves [Model AMS 890026] (c) 1988 Dinamic Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98380&o=2

$end

$spectrum_cass=navymovesl,
$bio

Navy Moves (c) 198? Dinamic Soft.

- TECHNICAL -

GAME ID: IB-S-017

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196840&o=2

$end

$spectrum_cass=navymove,navymovea,navymoveo,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Navy Moves (c) 1988 Dinamic Software.

- TECHNICAL -

GAME ID: SPE 890027

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79950&o=2

$end

$c64_cart=navyseal,
$bio

Commodore C64 cart. published 32 years ago:

Navy SEALs (c) 1990 Ocean

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53652&o=2

$end

$amigaocs_flop=navyseal,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Navy Seals (c) 1991 Ocean Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74607&o=2

$end

$spectrum_cass=navyseal,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Navy SEALs (c) 1991 Ocean Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79951&o=2

$end

$specpls3_flop=navysealsp,
$bio

Sinclair ZX Spectrum+3 disk. published 31 years ago:

Navy SEALs (c) 1991 Erbe Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147569&o=2

$end

$specpls3_flop=navyseal,
$bio

Sinclair ZX Spectrum+3 disk. published 31 years ago:

Navy SEALs (c) 1991 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230254&o=2

$end

$spectrum_cass=navysealer,
$bio

Navy Seals (c) 199? Erbe Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219173&o=2

$end

$gameboy=navyseal,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Navy Seals (c) 1991 Ocean Software, Limited.

- TECHNICAL -

Game ID: DMG-NV-USA

- STAFF -

Coding: John Brandwood
Sprites: Don McDermott
Backgrounds: Don McDermott
Bitmaps: Simon Butler, Martin McDonald, Steve Thomson
Music: Matthew Cannon
FX: Matthew Cannon
Producer: David Ward

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66570&o=2

$end

$gx4000=navyseal,
$bio

Amstrad GX4000 cart. published 32 years ago:

Navy Seals (c) 1990 Ocean Soft., Ltd.

- TECHNICAL -

GAME ID: OC 089003

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118467&o=2

$end

$pce=naxopen,
$bio

NEC PC-Engine HuCARD published 33 years ago:

Naxat Open (c) 1989 Naxat Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58658&o=2

$end

$pce=naxstad,
$bio

NEC PC-Engine HuCARD published 32 years ago:

Naxat Stadium (c) 1990 Naxat Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58659&o=2

$end

$sms=aztecadv,
$vgmplay=aztecadv_sms,aztecadv_smsfm,
$bio

Sega Mark III cart. published 35 years ago:

ナスカ'88 (c) 1987 Sega Enterprises, Limited.
(Nazca '88)

- TECHNICAL -

Game ID: G-1335

- TRIVIA -

Released on September 20, 1987 in Japan.

Exported outside Japan as "Aztec Adventure [Model 5100]".

- STAFF -

Planner: Chieko Aoki
Music: Chikako Kamatani

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55851&o=2

$end

$trs80_quik=fort,
$bio

TRS-80 CMD file published 39 years ago:

Nazi Security Fort (c) 1983 Gray Soft.

- STAFF -

By: Wes Gray

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289848&o=2

$end

$pc8801_flop=nazodemo,
$bio

Nazo Demo 3 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92486&o=2

$end

$famicom_flop=nazokabe,
$bio

Nintendo Famicom disk. published 36 years ago:

謎の壁 ブロックくずし (c) 1986 Konami Industry Company, Limited.
(Nazo no Kabe - Block Kuzushi)

- TECHNICAL -

Cartridge ID: KDS-NZN

- TRIVIA -

Released on December 13, 1986 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65408&o=2

$end

$pce=nazomasq,
$bio

NEC PC-Engine HuCARD published 32 years ago:

Nazo no Masquerade (c) 1990 Masaya.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58660&o=2

$end

$nes=nazomfds,
$bio

Nazo no Murasame-jou (c) 19?? Whirlwind Manu

Piraate conversion of the Famicom Disk System game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84075&o=2

$end

$famicom_flop=nazomura,
$vgmplay=nazomura_fds,
$bio

Nintendo Famicom disk. published 36 years ago:

謎の村雨城 (c) 1986 Nintendo Company, Limited.
(Nazo no Murasame-jou)

- TECHNICAL -

Cartridge ID: FMC-NMJ

- TRIVIA -

Released on April 14, 1986 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65409&o=2

$end

$x68k_flop=nazors,
$bio

Nazo no Rooguu Shuu (c) 19?? Team-ms

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88473&o=2

$end

$wswan=nazoou,
$bio

Bandai WonderSwan cart. published 23 years ago:

Nazo Ou Pocket [Model SWj-BVL001] (c) 1999 Bandai Visual

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86362&o=2

$end

$pc98=nazopuyo,nazopds7,
$bio

NEC PC-9801 Series 5.25in. disk. published 38 years ago:

なぞぷよ (c) 1984 Compile
(Nazo Puyo)

- TECHNICAL -

BARCODE: 4988161400043

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90220&o=2

$end

$gamegear=nazpuyo2,
$bio

Sega Game Gear cart. published 29 years ago:

Nazo Puyo 2 [Model G-3413] (c) 1993 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64738&o=2

$end

$gamegear=nazpyoar,nazpyoarp,
$bio

Sega Game Gear cart. published 28 years ago:

Nazo Puyo Arle no Roux (c) 1994 Sega Enterprises, Limited.

- TECHNICAL -

[Model G-3357]

- TIPS AND TRICKS -

* Sound test: At the title screen, enter Up, Up, Down, Down, Left, Right, Left, Right, 2, 1.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64739&o=2

$end

$gamegear=nazopuyo1,nazopuyo,
$bio

Sega Game Gear cart. published 29 years ago:

Nazo Puyo [Model G-3224] (c) 1993 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64737&o=2

$end

$famicom_flop=nazoraa2,
$bio

Nintendo Famicom disk. published 35 years ago:

ナゾラーランド 第2号 (c) 1987 Sunsoft
(Nazoraa Land Dai 2 Gou)

- TECHNICAL -

Cartridge ID: SSD-NZB

- TRIVIA -

Released on June 12, 1987 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65410&o=2

$end

$famicom_flop=nazoraa3,
$bio

Nintendo Famicom disk. published 34 years ago:

ナゾラーランド 第3号 ?3? (c) 1988 Sunsoft
(Nazoraa Land Dai 3 Gou)

- TECHNICAL -

Cartridge ID: SSD-NZC

- TRIVIA -

Released on March 11, 1988 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65411&o=2

$end

$famicom_flop=nazoraa,
$bio

Nintendo Famicom disk. published 35 years ago:

ナゾラーランド 創刊号 (c) 1987 Sunsoft
(Nazoraa Land Soukan-Gou)

- TECHNICAL -

Disk ID: SSD-NZL

- TRIVIA -

Released on February 06, 1987 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65412&o=2

$end

$famicom_flop=nazoraaq,
$bio

Nintendo Famicom disk. published 35 years ago:

?????????? ??????? ~???????!~ (c) 1987 Sunsoft
(Nazoraa Land Zoukan Gou - Quiz Ou wo Sagase!)

- TECHNICAL -

Cartridge ID: SSD-NZP

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65413&o=2

$end

$apple2_flop_orig=qstnba,
$bio

Apple II 5.25 disk. published 34 years ago:

NBA (c) 1988 Avalon Hill Video Game Co., The [Baltimore, MD, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270664&o=2

$end

$info=nba_802,nba_500,nba_600,nba_700,nba_801,
$bio

Pinball published 13 years ago:

NBA (c) 2009 Stern Pinball.

- STAFF -

Based on "Space Jam" playfield.
Playfield improvements by : John Borg

Primary programmer : Lonnie Ropp
Mode programmer : Lyman Sheets
Music : David D. Thiel
Sound Effects : David D. Thiel
Custom voice direction : David D. Thiel
Custom Speech : Tim Kitzrow

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=31807&o=2

$end

$megadriv=nba2k,
$bio

NBA 2000 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56696&o=2

$end

$megadriv=nba2k5,
$bio

NBA 2005 (c) 199? Glorysun

Pirate hack of NBA Action '95.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56697&o=2

$end

$dc=nba2k,nba2kp1,nba2kp2,
$bio

Sega Dreamcast GD published 23 years ago:

NBA 2K [Model 51004] (c) 1999 SEGA of America, Inc. [San Francisco, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135096&o=2

$end

$dc=nba2kj,
$bio

Sega Dreamcast GD published 22 years ago:

NBA 2K [Model HDR-0069] (c) 2000 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135662&o=2

$end

$dc=nba2ke,
$bio

Sega Dreamcast GD published 22 years ago:

NBA 2K [Model MK-51004-53] (c) 2000 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135661&o=2

$end

$dc=nba2k1,
$bio

Sega Dreamcast GD published 22 years ago:

NBA 2K1 [Model 51063] (c) 2000 SEGA of America, Inc. [San Francisco, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135663&o=2

$end

$dc=nba2k2,
$bio

Sega Dreamcast GD published 21 years ago:

NBA 2K2 [Model 51178] (c) 2001 SEGA of America, Inc. [San Francisco, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135665&o=2

$end

$dc=nba2k2e,
$bio

Sega Dreamcast GD published 20 years ago:

NBA 2K2 [Model MK-51178-50] (c) 2002 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135664&o=2

$end

$gbcolor=nba3on3,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

NBA 3 on 3 featuring Kobe Bryant (c) 1999 Nintendo Company, Limited.

- TECHNICAL -

Model DMG-ACVE-USA

- TRIVIA -

Released on December 7, 1999.

- STAFF -

LEFT FIELD.PRODUCTIONS
LEAD PROGRAMMER: ARCADE JOHN BRANDWOOD
SECOND PROGRAMMER
EVERYTHING ELSE: DAVID ASHLEY
ARTWORK AND ANIMATION: ROBERT HEMPHILL
SOUND FX AND MUSIC: CHRIS LAMB
PRODUCTION AND DESIGN, JAMES MAXWELL

FOR NINTENDO
PRODUCTION EXECUTIVE: HENRY C. STERCHI
DEVELOPMENT COORDINATOR: EDWARD A. RIDGEWAY
PLAYER RATINGS: EDWARD A. RIDGEWAY
NBA LIASONS: COLIN PALMER, CHRISTIAN PHILLIPS
PACKAGING AND MANUAL: GREG RICHARDSON, DON JAMES, PHILLIP TAVEL, MICHELLE POWERS, JIM WORNELL
ADDITIONAL SUPPORT: NATIONAL BASKETBALL ASSOCIATION, GREG LASSEN, NBA, SHANA HOERNKE (NBA)
TESTING COORDINATION: MARC DOYAL
TERESA LILLYGREN: CHRIS DOLAN

PRODUCT TESTING STAFF
SPECIAL THANKS: MR. ARAKAWA, HOWARD LINCOLN, MR. FUKUDA, GAIL TILDEN, JOHN BAUER, KEN LOBB, MR. YAMASHIRO, ERICH WAAS, ARMOND WILLIAMS, DAVID BRIDGHAM, FARAN THOMASON

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68434&o=2

$end

$megadriv=nbaactp3,nbaactp2,nbaactp1,
$bio

Sega Mega Drive cart. published 28 years ago:

NBA Action (c) 1994 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56699&o=2

$end

$megadriv=nbaact,
$bio

Sega Genesis cart. published 28 years ago:

NBA Action (c) 1994 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57315&o=2

$end

$saturn=nbaact,
$bio

Sega Saturn CD published 26 years ago:

NBA Action (c) 1996 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60357&o=2

$end

$megadriv=nbaact95,
$bio

Sega Mega Drive cart. published 27 years ago:

NBA Action '95 (c) 1995 SEGA Enterprises, Ltd.

European release.

- TECHNICAL -

GAME ID: 1236-50
COVER ID: 670-6103-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262158&o=2

$end

$megadriv=nbaact95p25,nbaact95p24,nbaact95p23,nbaact95p22,nbaact95p21,nbaact95p20,nbaact95p19,nbaact95p18,nbaact95p17,nbaact95p16,nbaact95p15,nbaact95p14,nbaact95p13,nbaact95p12,nbaact95p11,nbaact95p10,nbaact95p03,nbaact95p02,nbaact95p01,nbaact95p09,nbaact95p08,nbaact95p07,nbaact95p06,nbaact95p05,nbaact95p04,
$bio

Sega Genesis cart. published 28 years ago:

NBA Action '95 (c) 1994 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID: 1236

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56698&o=2

$end

$saturn=nbaact98,
$bio

Sega Saturn CD published 24 years ago:

NBA Action 98 (c) 1998 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60358&o=2

$end

$saturn=nbaact98u,
$bio

Sega Saturn CD published 25 years ago:

NBA Action 98 [Model 81124] (c) 1997 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60092&o=2

$end

$gamegear=nbaactp30,nbaactp29,nbaactp28,nbaactp27,nbaactp26,nbaactp25,nbaactp24,nbaactp23,nbaactp22,nbaactp21,nbaactp20,nbaactp19,nbaactp17,nbaactp16,nbaactp15,nbaactp14,nbaactp12,nbaactp13,nbaactp11,nbaactp10,
$bio

Sega Game Gear cart. published 29 years ago:

NBA Action Starring David Robinson [1993 Prototype] (c) 1993 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64722&o=2

$end

$gamegear=nbaact,nbaactp18,nbaactp09,nbaactp08,nbaactp07,nbaactp06,nbaactp05,nbaactp04,nbaactp03,nbaactp02,nbaactp01,
$bio

Sega Game Gear cart. published 28 years ago:

NBA Action Starring David Robinson (c) 1994 Sega Enterprises, Limited.

- TECHNICAL -

[Model 2409]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64723&o=2

$end

$saturn=nbaactu,
$bio

Sega Saturn CD published 26 years ago:

NBA Action [Model 81103] (c) 1996 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60091&o=2

$end

$gameboy=nbaasc2,
$bio

Nintendo Game Boy Cart. published 30 years ago:

NBA All Star Challenge 2 [Model DMG-H2-USA] (c) 1992 LJN, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66532&o=2

$end

$gameboy=nbaasc2j,
$bio

Nintendo Game Boy Cart. published 29 years ago:

NBA All Star Challenge 2 [Model DMG-H2A] (c) 1993 Acclaim Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66535&o=2

$end

$gameboy=nbaasc,
$bio

Nintendo Game Boy Cart. published 31 years ago:

NBA All Star Challenge [Model DMG-AC-USA] (c) 1991 LJN, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66530&o=2

$end

$info=nbaatw,nbaatwa,
$bio

Arcade Video game published 24 years ago:

NBA All The Way (c) 1998 Konami Company, Limited.

Export release. This game is known in Japan, USA and Asia as "NBA Play By Play".

- TECHNICAL -

Konami Hornet Hardware

Main CPU : PPC403 (@ 32 Mhz), 68000 (@ 16 Mhz), ADSP21062 (@ 36 Mhz)
Sound Chips : RF5C400 (@ 36 Mhz)

Players: 2
Control: 8-way Joystick
Buttons: 3

- TRIVIA -

NBA All The Way was released in December 1998.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=317728&o=2

$end

$megadriv=nbaallst,
$bio

Sega Genesis cart. published 30 years ago:

NBA All-Star Challenge (c) 1992 Flying Edge [England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115644&o=2

$end

$snes=nbaallstj,
$bio

Nintendo Super Famicom cart. published 29 years ago:

NBA All-Star Challenge [Model SHVC-NB] (c) 1993 Acclaim Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61841&o=2

$end

$snes=nbaallstu,
$bio

Nintendo Super NES cart. published 30 years ago:

NBA All-Star Challenge [Model SNS-NB-USA] (c) 1992 LJN, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63303&o=2

$end

$snes=nbaallst,nbaallstp,
$bio

Nintendo Super NES cart. published 30 years ago:

NBA All-Star Challenge [Model SNSP-NB-EUR] (c) 1992 LJN, Limited.

- TRIVIA -

Reviews:
[FR] Oct. 1993 - Consoles + N.24: 69%

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63302&o=2

$end

$psx=nbabb2k,
$bio

Sony PlayStation CD published 23 years ago:

NBA Basketball 2000 (c) 1999 Fox Interactive

- TECHNICAL -

GAME ID: SLUS-00926

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111141&o=2

$end

$intv=basketbl,
$bio

Mattel Intellivision cart. published 44 years ago:

NBA Basketball (c) 1978 Mattel Electronics.

Jump shots, set shots, pin-point passing, fast breaks, interceptions, steals, plus the roar of the crowd! It's all here and more with INTELLIVISION NBA BASKETBALL by Mattel Electronics! Each player has his own three-man team! There's plenty of action, and lots of quick reflexes and skill required! Passing is a real challenge and can make the difference between a good and a great player! It's your ball! Fifteen seconds left on the 24-second clock! You look for an open man to pass to. Or will you dribble around, trying to get free for a jump shot? Ten seconds, better make up your mind! Five, four, three, two -- shoot! Swish! Two points!

OBJECT OF THE GAME of course is to sink more baskets than your opponent in 4 
regulation quarters. (Times are simulated.) As in the NBA, two points for each 
basket scored. (No foul shots in this game.) Overtime periods to a decision if 
needed.

- TECHNICAL -

Model 2615

GAME CONTROLS:
PASS KEYS: 1 through 9
JUMP SHOT: Clear
BLOCK: 0
SET SHOT: Enter
DISC: Move Player Disc

- TIPS AND TRICKS -

* Get the ball upcourt, keep it moving! (24-second clock resets after each completed pass.)

* Find the open man under the hoop. Hit him with your pass immediately! (Press pass key for area you want pass to reach.)

* Nobody open? Look to the corners! Get the ball to either corner and you may have an opening for a high percentage jump shot or set shot!

* Pass from the corners, back under the basket. Try for an unmolested lay-up! Easy field goal, two points!

* Of course you'll want to use the whole court! Stay alert for the open man!

* SHOOTING: Jump shots are harder to block than set shots, but try to work your man clear! Avoid too many long-distance set shots! Remember, the closer you are to the basket, the better your chances!

* REBOUNDING: Keep in mind that when you're on defense, all you men can go for the rebound, On offense, only your shooter can go to the boards!

* BLOCKING: Computer-controlled defenders are good shot-blockers too! Work your way around them! If a shot is blocked, the defense takes over!

* WATCH THE CLOCK!: Don't forget the 24-second clock! Move fast and try to plan ahead!

- STAFF -

Program: Ken Smith

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60923&o=2

$end

$n64=nbacour2,
$bio

Nintendo 64 cart. published 23 years ago:

NBA Courtside 2 featuring Kobe Bryant (c) 1999 Nintendo.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57851&o=2

$end

$psx=nbafb98,
$bio

Sony PlayStation CD published 25 years ago:

NBA Fastbreak '98 (c) 1997 Midway Home Ent.

- TECHNICAL -

Game ID: SLUS-00492

- TRIVIA -

Released in November 1997 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97796&o=2

$end

$info=nbaf_31,nbaf_11,nbaf_115,nbaf_11a,nbaf_11s,nbaf_21,nbaf_22,nbaf_23,nbaf_31a,
$bio

Pinball published 25 years ago:

NBA Fastbreak (c) 1997 Midway Mfg. Co.

- TECHNICAL -

Midway WPC-95 System
Model Number : 50053

Main CPU : Motorola M6809 (@ 2 MHz)
Sound CPU : ADSP2105 (@ 10 MHz)
Sound Chip : DMA-driven DAC

- TRIVIA -

NBA Fastbreak was released in March 1997. 4,414 units were produced.

Crazy Bob is the hot dog vendor.

- UPDATES -

REVISION 1.0 (changes from sample 0.2)
Date : March 17, 1997
- 1.0 is the production release.
- Added German, French, and Spanish translations.
- Added German speech under an adjustment for German jumpered games only.
- Added Operator-run Tournament mode adjustment.
- Added the attract mode backbox adjustment (default ON).
- Added some new sound effects.
- Updated NBA Team rosters.
- Improved IN THE PAINT timeout.
- Some ball-holding features sped up to improve gameplay.
- Added new FOUL SHOT rule.
- Improved Multiball scoring.
- Fixed lamp problem with LITE FASTBREAK and 3 point shots.
- Added grace periods for the combination shots.
- HOOPS LOOPS are now disabled if extra balls are disabled.
- Changed Midnight Madness to only score on shots.
- Added backbox backet award for hitting a completed Crazy Bob's.
- Added an additional jet bumper hit when the Jets ball drain switch is made to help HOOPS modes.

REVISION 1.1
Date : March 26, 1997
- Fixed a bug where the REPLAY BOOST adjustment incorrectly displayed values above 9.
- Changed the default European jumpered pricing default settings to match German-jumpered pricing.

REVISION 2.1
Date : May 9, 1997
- Support for linked games.
- Fixed display conflict when Shoot Around and Around the World multiballs were running simultaneously.
- Fixed JET BUMPER DIFF adjustment to allow Power Hoops to happen at all levels.
- Presets for Ex Easy through Extra Hard ball time now match the manual.
- Shoot Around Multiball corrected when Extra Balls are turned off.

REVISION 2.2
Date : May 20, 1997
- Rearranged some displays on linked games.
- Added German, French, and Spanish translations for linked text.
- Fixed a scoring bug in Sudden Death.

REVISION 2.3
Date : June 2, 1997
- Fixed some bugs in linked play, especially when starting new games.
- Fixed a music bug in Around the World Multiball
- Added new country jumper setting (Export Alternate). This new setting is identical to EXPORT (all SA settings, Australian pricing) except all service credits are disabled.
- Right flipper button now compensates for the launch button when the launch button is broken.
- Removes FLIPPER PLUNGER feature adjustment.

REVISION 3.1
Date : September 2, 1997
- Added the PINBALL SCORES adjustment which enabled 'standard' pinball scoring to be displayed.
- Fixed a bug where the player number was not shown in score sweep.
- Fixed a bug in linked games when a multiball was the last feature prior to TROPHY multiball.

- STAFF -

Concept and Designer : George Gomez
Artwork : Kevin O'Connor
Software : Tom Uban
Dots/Animations : Adam Rhine, Brian Morris
Mechanics : Tom Kopera
Music & Sounds : Kevin Quinn

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5464&o=2

$end

$snes=nbagivgou,
$bio

Nintendo Super NES cart. published 27 years ago:

NBA Give 'n Go [Model SNS-ANJE-USA] (c) 1995 Konami, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63305&o=2

$end

$snes=nbagivgo,
$bio

Nintendo Super NES cart. published 27 years ago:

NBA Give 'n Go [Model SNSP-ANJP-EUR] (c) 1995 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63304&o=2

$end

$megadriv=nbahang,
$bio

Sega Mega Drive cart. published 26 years ago:

NBA Hang Time (c) 1996 T-HQ.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56700&o=2

$end

$n64=nbahang,nbahangu,nbahangu2,
$bio

Nintendo 64 cart. published 25 years ago:

NBA Hang Time (c) 1997 Midway Home Entertainment.

Midway slams home a winner with this faithful port of the arcade hoopfest. NBA Hang Time features 145 pro players from 29 teams, with only Jordan, Shaq and Barkley playing hooky. Midway even tossed in the trivia contest found in the arcade version!

The emphasis here is squarely on fun. A unique create-a-player feature lets you select a head (How 'bout a clown? Or an alien?), uniform color, skills, name and nickname. You can also endow him or her with special attributes, such as superhuman rebounding ability or a gigantic head, and save the results to a Controller Pak for dueling with a friend. Adherents of animal ball need not worry: you only get penalties for goal tending and letting the shot clock run down. You can showboat all you want with Alley-Oop passes, Fade Away Jumpers and Double and even Triple Dunks.

Fortunately, the developers kept straight faces long enough to pack this pak with plenty of innovative features. CPU Assistance smartens up your rivals' AI so they'll play more aggressively when trailing badly. A tag arrow helps you track the fast-moving ball. Note that you can't use secret codes or CPU Assistance in Tournament mode. Other options include Shot Clock on/off and the ever-popular Big Head mode.

NBA Hang Time supports one-player, two-player cooperative, two-player competitive, three-player and four-player modes. A unique PIN feature allows two players with the same name to store their results to the pak.

It wouldn't be a Midway b-ball game without an arena full of codes. You can play with two Rodmans on your team, if you dare! You can also change the Worm's hair color or move the action outside to a rooftop court.

- TECHNICAL -

GAME ID: NUS-NXGE-USA
PACKAGE ID: NUS-P-NXGE

- TRIVIA -

Released on January 17, 1997 in the USA.

The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board).

Export releases:
[EU] NBA Hang Time [Model NUS-NXGP-NOE]

- STAFF -

Midway Home Entertainment Team
Producer: Michael Rubinelli
Associate Producer: Michael Gottlieb
Assistant Producer: Will Shen, John Stookey
Print Design & Production: Debra Austin, Shawn Murphy, Dave Young, Jon Mongelluzzo
Lead Tester: J. R. Salazar
Testers: Ross Deynata, Kevin Elrod, Eric Holmboe, Jeff Hooks, Mike Laflower, Eric Narvaez, William Sutjiadi, Jason Shigenaka, Dan Wagner

Funcom Home Design Team
Lead Programmer: Carl-Henrik Skårstedt
Programmer: Johan Andersson
Lead Graphic Artist: Colin McMahon
Music & SFX Adaption: Jeroen Tel (Maniacs of Noise)
Tools Programmer: André Johansen
Graphic Artists: Tommy Svensson, Glen Kristofferson, Tore Blystad
Additional Code Research: Henrik Holmdahl
Producer: Christian Lassem
Project Manager: Nils Erik Hatlem

Director's Cut International
Lead Programmer: Jamie Rivett
Programmers: Graeme Webb, Gary Liddon
Lead Graphic Artist: Terry Ford

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57852&o=2

$end

$psx=nbahang,
$bio

Sony PlayStation CD published 25 years ago:

NBA Hang Time (c) 1997 Midway Home Ent.

- TECHNICAL -

Game ID: SLUS-00329

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97797&o=2

$end

$snes=nbahangu,
$bio

Nintendo Super NES cart. published 26 years ago:

NBA Hang Time [Model SNS-AXGE-USA] (c) 1996 Williams Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63307&o=2

$end

$snes=nbahang,
$bio

Nintendo Super NES cart. published 26 years ago:

NBA Hang Time [Model SNSP-AXGP-EUR] (c) 1996 Williams Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63306&o=2

$end

$megadriv=nbahangu,
$bio

Sega Genesis cart. published 26 years ago:

NBA Hang Time (c) 1996 Williams Entertainment, Incorporated.

- TECHNICAL -

Game ID: T-97136

- TRIVIA -

Released in October 1996 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57316&o=2

$end

$info=nbahangt,nbahangtl11,nbahangtl12,nbahangtm11,nbahangtm12,nbahangtm13,
$bio

Arcade Video game published 26 years ago:

NBA Hangtime (c) 1996 Midway Mfg. Co.

- TECHNICAL -

Midway Wolf Unit hardware

Main CPU : TMS34010 (@ 6.25 Mhz)
Sound CPU : ADSP2105 (@ 10 Mhz)
Sound Chips : DMA-driven (@ 10 Mhz)

Players : 4
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Released on April 16, 1996.

This game is an official licensed product of the NBA (National Basketball Association).

The songs 'Get up Get up' and 'Hangtime - Whatcha Gonna Do' were produced by 'M.DOC of Indasoul Productions' specially for this game.

Michael Jackson used to own this game (Serial number: 40023600431). It was sold at the official Michael Jackson Auction on Apr. 24th, 2009.

- UPDATES -

Beta chipset? (released in Chicago and New York) :
* Screen flashes for every code entered.
* No cheerleaders in the outdoor court.
These privileges are on the beta only.
* Break Backboard - Probably makes it easier to break.
* Auto Rebound - You rebound better.
* Back Door - ??? Probably a debugging tool in the pre-release.

Rev L1.1 04/16/96 :
* Screen flashes only after all codes have been entered.
* Cheerleaders added to outdoor court.
* Removed Break Backboard and Back Door privileges.
* Renamed Auto Rebound to Super Rebound.
* Changed the code for outdoor court.

- TIPS AND TRICKS -

* Secret Players (Real Name - Code Name / Pin #) :
Dan Amrich - AMRICH / 2020 (Writer, SLAM magazine)
Steve Bardo - BARDO / 6000 (Player model)
Carlos Pesina - CARLOS / 1010 (Brother to Daniel Pesina 'Johnny Cage' in "Mortal Kombat")
Dan Thompson - DANIEL / 0604 (Programmer)
Dan Roan - DANR / 0000 (Host of WGN's 'Bull's Eye', a Bulls pregame show)
Sal Divita - DIVITA / 0201 (Lead artist) 
Eddie Ferrier - EDDIE / 6213 (Midway software tester) 
Eugene Geer - EUGENE / 6767 (Artist)
Jamie Rivett - JAMIE / 1000 (Design team. Also worked on the PlayStation conversion.)
Jeff Johnson - JAPPLE / 6660 (Programmer)
John Carlton - JC / 0000 (Artist)
Jennifer Hedrick - JFER / 0503 (Artist)
Jon Hey - JONHEY / 6000 (Lead sound & music programmer) 
Ed Boon - KOMBAT / 0004 (Programmer of the Mortal Kombat series) 
John Tobias - MORTAL / 0004 (Designer of the Mortal Kombat series) 
Marty Martinez - MARTY / 1010 (Design team)
Cary Mednick - MEDNIK / 6000 (Player model referee; also one of the hardware gurus at Midway)
Marcus Minifee - MINIFE / 6000 (Player model)
Air Morris - MORRIS / 6000 (Player model)
Willie Morris Jr. – JASON / 0729 (Player model)
Dan Jiggetts - JIGGET / 1010 (Chicago Sports Host)
Bud Fletcher - NOBUD / 1010  (Tester)
Marius Enge – MARIUS / 1005 (Design team)
Larry Munday - MUNDAY / 5432 (Writer, Play Meter Magazine and friend of Mark Turmell)
Mike Vinikour - MXV / 1014 (Midway tester) 
Nick Erhlich - NICK / 7000 (Design team)
Neil Funk - NFUNK / 0101 (Announcer)
Pat Fitzgerald - PATF / 2000 (Midway marketing/PR coordinator) 
Matthew Perry - PERRY / 3500 (From the hit sitcom Friends) 
Kevin Quinn - QUIN / 0330 (Music)
John Root - ROOT / 6000 (Midway artist)
Shawn Liptak - SHAWN / 0123 (Design team)
Sheridan Oursler - SNO / 0103 (Developer of NBA Hangtime)
Mark Turmell - TURMEL / 0322 (Lead programmer)
Dan Jiggets - JIGGET / 1010 (Chicago Sports Host)
Unknown - NOBUD / 1010 
Mike North - NORTH / 5050 (Chicago Sports Host)

* NBA all-Star player : 
Anfernee 'Penny' Hardaway - AHRDWY / 0000 
Cliff Robinson - CLIFFR / 0000 
David Robinson - DAVIDR / 0000 
Glenn Robinson - GLENNR / 0000 
Hakeem Olajuwon - DREAM / 0000 
Sean Elliot - ELLIOT / 0000 
Patrick Ewing - EWING / 0000 
Horace Grant - HGRANT / 0000 
Larry Johnson - JOHNSN / 0000 
Shawn Kemp - KEMP / 0000 
Jason Kidd - KIDD / 0000 
Karl Malone - MALONE / 0000 
Reggie Miller - MILLER / 0000 
Dikembe Motumbo - MOTUMB / 0000 
Alonzo Mourning - MOURNG / 0000 
Gheorghe Muresan - MURSAN / 0000 
Scottie Pippen - PIPPEN / 0000 
Dennis Rodman - RODMAN / 0000 
Glen Rice - RICE / 0000 
Rik Smits - SMITS / 0000 
Jerry Stackhouse - STACKH / 0000 
John Starks - STARKS / 0000 
Chris Webber - WEBBER / 0000
Grant Hill – GHILL / 0000
Spud Webb – WEBB / 0000

* Powerup Codes : Enter these in at the 'Tonight's Matchup' screen, if you press Down on the joystick, all numerical codes will 'lock in' for that game. 
025 - BABY SIZED PLAYERS!
048 - No music during gameplay. 
111 - Tournament Mode, disallows all powerups & computer assistance in multiplayer games. 
120 - Fast Passing.
273 - Stealth Turbo. 
284 - Max player speed. 
390 - No pushing. 
461 - Unlimited Turbo. 
552 - Hyper Speed, overall gameplay is faster. 
616 - Max shot blocking. 
709 - Quick Hands, Max steal power. 
937 - Goaltending not allowed. 

* Outdoor Court : Hold Left, Turbo(x2) at the Tonight's Matchup screen.

* ABA Ball : Press Right(x2), Shoot, Turbo, Pass at the Tonight's Matchup screen.

* Big Head Mode : Press Up, Turbo, Pass at the Tonight's Matchup screen.

* Huge Head Mode : Press Up, Pass, Turbo at the Tonight's Matchup screen.

* Display Shot Percentage : Rotate the Joystick clockwise one full circle at the Tonight's Matchup screen.

* Alternate Dennis Rodman's Hair Color : Press Pass at the team selection screen.

- SERIES -

1. NBA Jam (1993)
2. NBA Jam Tournament Edition (1994)
3. NBA Hangtime (1996)
4. NBA Maximum Hangtime (1996)
5. NBA Jam Extreme (1996)
6. NBA Jam 99 (1998, N64)
7. NBA Showtime - NBA on NBC (1999)
8. NBA Jam 2000 (1999, N64)
9. NBA Jam 2001 (2000, GBC)
10. NBA Jam 2002 (2002, GBA)
11. NBA Jam (2003, PS2, X-Box)
12. NBA Jam 2004 (2003, unreleased GameCube prototype)
13. NBA Jam (2010, Nintendo Wii)
14. NBA Jam - On Fire Edition (2011, PSN, XBOX Live)

- STAFF -

Design team : Jeff Johnson, Mark Turmell, Sal Divita, Dan Thompson, Eugene Geer, Jennifer Hedrick, John Carlton, Jon Hey
Additional designers : Shawn Liptak, Jamie Rivett, Pat Fitgerald, John Root, Marty Martinez, Carlos Pesina, Nick Erhlich
Sound & music : Jon Hey, Kevin Quinn, Neil Funk
Hardware support : Mark Loffredo, Sheridan Oursler, Pat Cox, Al Lasko, Jeff Peters, Cary Mednick, Ray Gay, Steve Correl, John Lowes
NBA Support : Greg Lassen, Joe Amati, United Center, Jonathan Zirin
Game testers : Mike Vinikour, Eddie Ferrier
Additional testers : Bud Fletcher, Eric C. Ward, Mike Mallard, Sean Jennings, Rob Gorski, Dimitri, Alfred Montegue, Quiana Lahori, Marius Mateescu
Executive producers : Neil Nicastro, Ken Fedesna, Paul Dussault, Roger Sharpe
Cast : Willie Morris Jr., Steve Bardo, Marcus Minifee, Mary Jane Lee, Kim Keller

- PORTS -

* CONSOLES:
[US] Nintendo Super NES (1996) "NBA Hang Time [Model SNS-AXGE-USA]"
[EU] Nintendo Super NES (1996) "NBA Hang Time [Model SNSP-AXGP-EUR]"
[US] Sega Genesis (1996) "NBA Hang Time [Model T-97136]"
[US] Nintendo 64 (1997) "NBA Hang Time [Model NUS-NXGP-NOE]"
[US] Sony PlayStation (1997) "NBA Hang Time [Model SLUS-00329]"

* COMPUTERS:
PC [Windows] (1996)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1732&o=2

$end

$gbcolor=nbahoopz,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

NBA Hoopz [Model CGB-BHIE-USA] (c) 2001 Midway Home Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68435&o=2

$end

$psx=nbahoopz,
$bio

Sony PlayStation CD published 21 years ago:

NBA Hoopz (c) 2001 Midway Home Ent.

- TECHNICAL -

GAME ID: SLUS-01331

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111252&o=2

$end

$dc=nbahoopz,
$bio

Sega Dreamcast GD published 21 years ago:

NBA Hoopz [Model T-9709N] (c) 2001 Midway Home Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135667&o=2

$end

$dc=nbahoopze,
$bio

Sega Dreamcast GD published 21 years ago:

NBA Hoopz [Model T-9713D-50] (c) 2001 Midway Home Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135666&o=2

$end

$n64=nbazon98,
$bio

Nintendo 64 cart. published 24 years ago:

NBA in the Zone '98 (c) 1998 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57860&o=2

$end

$n64=nbazon98j,
$bio

Nintendo 64 cart. published 24 years ago:

NBA in the Zone '98 [Model NUS-NBAJ] (c) 1998 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57859&o=2

$end

$psx=nbazon98,nbazon98a,
$bio

Sony PlayStation CD published 24 years ago:

NBA in the Zone '98 (c) 1998 Konami of America.

- TECHNICAL -

GAME ID: SLUS-00445

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108274&o=2

$end

$n64=nbazon99,
$bio

Nintendo 64 cart. published 23 years ago:

NBA in the Zone '99 (c) 1999 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57861&o=2

$end

$psx=nbazon99,
$bio

Sony PlayStation CD published 23 years ago:

NBA in the Zone '99 (c) 1999 Konami of America [TM of Konami Corp]

- TECHNICAL -

GAME ID: SLUS-00791

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111298&o=2

$end

$n64=nbazone2,
$bio

Nintendo 64 cart. published 23 years ago:

NBA in the Zone 2 [Model NUS-NB2J] (c) 1999 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57862&o=2

$end

$psx=nbazone2,
$bio

Sony PlayStation CD published 26 years ago:

NBA in the Zone 2 (c) 1996 Konami, inc.

- TECHNICAL -

GAME ID: SLUS-00294

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111299&o=2

$end

$n64=nbazon2k,nbazon2ku,
$bio

Nintendo 64 cart. published 22 years ago:

NBA in the Zone 2000 (c) 2000 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57863&o=2

$end

$gbcolor=nbazon2ku,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

NBA In the Zone 2000 [Model CGB-AJ7E-USA] (c) 2000 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68438&o=2

$end

$gbcolor=nbazon2k,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

NBA In the Zone 2000 [Model CGB-AJ7P-EUR] (c) 2000 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68437&o=2

$end

$psx=nbazon2k,
$bio

Sony PlayStation CD published 22 years ago:

NBA in the Zone 2000 (c) 2000 Konami of America [TM of Konami Corp]

- TECHNICAL -

GAME ID: SLUS-01028

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111300&o=2

$end

$gbcolor=nbazone,nbazonea,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

NBA In the Zone [Model DMG-ANZE-USA] (c) 1999 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68436&o=2

$end

$psx=nbazone,
$bio

Sony PlayStation CD published 27 years ago:

NBA in the Zone (c) 1995 Konami, Inc.

- TECHNICAL -

Game ID: SLUS-00048

- TRIVIA -

Export releases:
[JP] "NBA Power Dunkers [Model SLPS-00188]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97273&o=2

$end

$info=nbajam,nbajamr1,nbajamr2,
$vgmplay=nbajam,
$bio

Arcade Video game published 29 years ago:

NBA Jam (c) 1993 Midway Mfg. Co.

Two-on-two basketball with digitized images of real NBA players, monster dunks and no referee - it's a blowout!

- TECHNICAL -

Midway T Unit hardware

Main CPU : TMS34010 (@ 6.25 Mhz)
Sound CPU : Motorola M6809 (@ 2 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.57958 Mhz), DAC, OKI6295 (@ 8 Khz)

Players : 4
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Released in February 1993. Many critics claim that the release of NBA Jam gave rise to a new genre of sports games, which were based around action-packed, unrealistic game-play.

Midway Games, no stranger to releasing landmark games having released "Pac-Man", had started experimenting with the ideas two years earlier, with the "High Impact Football" series. Both High Impact and Super High Impact had somewhat average success in arcades. It was not until the release of NBA Jam that gamers noticed the new genre. The game became exceptionally popular, and generated a lot of money for arcades after its release, largely because of the fairly expensive prices put on these games; a game quarter generally took two credits and a full game generally took eight, typically equal to $2.00 USD. Nonetheless, the game was a smash hit.

NBA Jam was one of the first real playable basketball arcade games (It was the first game to be officially licensed by the NBA (National Basketball Association)), and was also one of the first sports games to feature real teams, real players, and their real digitized likenesses. However, the unrealism of the game was the major drawing point, as the high flying dunks (often featuring players jumping twice their own height in the air while making highly acrobatic slams) were the games' signature. Of course, seeing NBA superstars like Hakeem Olajuwon, Karl Malone, David Robinson, Charles Barkley, and Shaquille O'Neal flying through the air with the greatest of ease brought just as many fans back. In time, players discovered another major feature of the game, as it was filled with easter eggs, special features and players activated by initials or button/joystick combinations.

- UPDATES -

Revision 1
* Software version : 2.00.

Revision 2 :
* Software version 3.01.
* Credit problems fixed.
* Jersey color of special guests fixed.
* Prevents games from ending at the Tank mini-game.
* Added 'Fair Shake'.

- TIPS AND TRICKS -

* Hidden Characters :
Air Morris - WIL, Jan 1
Carleton - JMC, Aug 5
Divita - SAL, Feb 1 (Sal Divita did the artwork for NBA Jam, as well as some graphics work on Mortal Kombat)
Goskie - TWG, Dec 7
Hey - JWH, Sep 20 (On the design team screen, Jon Hey is the one in the checkered shirt and glasses, sticking his tongue out to the rest of the world)
Howard - HOW, Jul 15
Liptak - SL(space), Jun 24 (Shawn Liptak is the one on the design team screen with a basketball for a brain)
Newcomer - JRN, Jun 18
Oursler - SNO, Jan 3
Petro - GNP, Oct 8 (George N. Petro is the main designer of "Terminator 2 - Judgement day")
Rivett - RJR, Jan 17 (Jamie Rivett helped with the autostat portion of NBA Jam)
Scott - TON, Jul 03 (Tony Scoot helped with digitizing the player movements and performed many of the special dunks)
Turmell - MJT, Mar 22 (Mark J. Turmell is the main designer and programmer for NBA Jam)

* Big Head : Hold Up+Turbo+Steal at 'Tonight's match up'.

* Powerup :
Defense - Press Steal or Block 8 times when it says 'Tonight's match up'.
Intercept - Hold Down joystick and hold all three buttons during 'Tonight's match up'.
Offense - press Steal or Block 21 times at 'Tonight's match up'.
Defense and Intercept - At 'Tonight's Match-Up', Press the Shoot button 7 times, then all at once, hold Down the joystick and all three buttons.
Powerup Defense and Big head - press Turbo 6 times, hold Turbo and Steal, then hold the joystick Up at 'Tonight's match-up'.
Fair Shake - Tap turbo 10 times when it says 'Tonight's match up'. The Fair shake can ONLY be done in Human vs. Human games and ONLY on machines that are version 3.0 or greater.
Fair Shake and Powerup Intercept - press Turbo 7 times, then hold Turbo+Pass+Shoot, then hold the joystick Down at 'Tonight's match-up'.
Fair Shake and Big head - Press turbo 8 times, then hold Turbo+Steal and hold the joystick Up.

* Tank Mini-Game : Hold all buttons for all four players and press Down on all four joysticks at the 'Tonight's match up'. Keep the controls held until the mini-game begins.

- SERIES -

1. NBA Jam (1993)
2. NBA Jam Tournament Edition (1994)
3. NBA Hangtime (1996)
4. NBA Maximum Hangtime (1996)
5. NBA Jam Extreme (1996)
6. NBA Jam 99 (1998, N64)
7. NBA Showtime - NBA on NBC (1999)
8. NBA Jam 2000 (1999, N64)
9. NBA Jam 2001 (2000, GBC)
10. NBA Jam 2002 (2002, GBA)
11. NBA Jam (2003, PS2, X-Box)
12. NBA Jam 2004 (2003, unreleased GameCube prototype)
13. NBA Jam (2010, Nintendo Wii)
14. NBA Jam - On Fire Edition (2011, PSN, XBOX Live)

- STAFF -

Design team : Mark Turmell (MJT), Shawn Liptak (SL), Tony Goskie, John Carlton (JMC), Sal Divita (SAL), Jamie Rivett
Music and Sounds : Jon Hey (JWH)
Hardware support : Cary Mednick, Pat Cox, Ray Macika, Sheridan Oursler, Matt Booty, John Lowes, Al Lasko
Executive producers : Neil Nicastro, Ken Fedesna, Wally Smolucha
Cast : Stephen Howard, Willie Morris Jr., Todd Mcclearn, Tony Scoot, Kerri Hoskins, Lorraine Olivia, awards by Kaydan.

- PORTS -

* CONSOLES:
Nintendo Super Famicom (1993)
Sega Mega Drive (1993)
Sega Game Gear (1993)
Nintendo Game Boy (1993)
Sega Mega CD (1993)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1733&o=2

$end

$sms=nbajam,
$bio

Sega Master System cart. published 28 years ago:

NBA Jam (c) 1994 Acclaim Entertainment, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56111&o=2

$end

$megadriv=nbajamj,nbajamjp,
$bio

Sega Mega Drive cart. published 28 years ago:

NBA Jam (c) 1994 Acclaim Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56701&o=2

$end

$gbcolor=nbajam99,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

NBA Jam '99 [Model DMG-AJME-USA] (c) 1999 Acclaim Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68439&o=2

$end

$n64=nbajam2k,nbajam2ku,
$bio

Nintendo 64 cart. published 23 years ago:

NBA Jam 2000 (c) 1999 Acclaim Entertainment, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57853&o=2

$end

$gbcolor=nbajm2k1,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

NBA Jam 2001 [Model CGB-BJAE-USA] (c) 2000 Acclaim Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68441&o=2

$end

$gba=nbajam,
$bio

Nintendo GBA cart. published 20 years ago:

NBA Jam 2002 [Model AGB-ABNE-USA] (c) 2002 Acclaim Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72003&o=2

$end

$n64=nbajam99,nbajam99u,
$bio

Nintendo 64 cart. published 24 years ago:

NBA Jam 99 (c) 1998 Acclaim Entertainment, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57854&o=2

$end

$info=nbajamex,nbajamexa,
$bio

Arcade Video game published 26 years ago:

NBA Jam Extreme (c) 1996 Acclaim Coin-Operated Entertainment, Incorporated.

- TECHNICAL -

Main CPU : PSX (@ 16.9344 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 6

- TRIVIA -

NBA Jam Extreme was released on December 17, 1996.

Midway lost the NBA Jam license to Acclaim in 1995. Midway developed the 2-D games "NBA Hangtime" and "NBA Maximum Hangtime" while Acclaim developed the 3-D game NBA Jam Extreme.

- TIPS AND TRICKS -

Goaltending allowed : At the tip-off, Press Extreme(x8), Pass, Extreme(x9).

Maximum dunk and three points stat for every player : At the tip-off, Press Turbo(x5), Pass, Extreme, Turbo(x6).

Maximum rebound stat for every player : At the tip-off, Press Pass(x2), Extreme, Special, Extreme, Turbo.

Maximum speed stat for every player : Press Extreme(x10), Pass(x3).

Maximum steal/block stat for every player : At the tip-off, Press Pass(x3), Turbo(x3), Extreme(x3), Pass(x3).

Maximum 3 points stat for every player : At the tip-off, Press Pass(x8), Extreme, Pass(x7).

No CPU assistance : At the tip-off, Press Extreme, Turbo, Pass(x2).

Play with beach ball : At the tip-off, Press Pass(x2), Turbo, Extreme, Turbo, Pass(x2).

Play with soccer ball : At the tip-off, Press Pass(x2), Turbo(x3), Extreme(x3).

- SERIES -

1. NBA Jam (1993)
2. NBA Jam Tournament Edition (1994)
3. NBA Hangtime (1996)
4. NBA Maximum Hangtime (1996)
5. NBA Jam Extreme (1996)
6. NBA Jam 99 (1998, N64)
7. NBA Showtime - NBA on NBC (1999)
8. NBA Jam 2000 (1999, N64)
9. NBA Jam 2001 (2000, GBC)
10. NBA Jam 2002 (2002, GBA)
11. NBA Jam (2003, PS2, X-Box)
12. NBA Jam 2004 (2003, unreleased GameCube prototype)
13. NBA Jam (2010, Nintendo Wii)
14. NBA Jam - On Fire Edition (2011, PSN, XBOX Live)

- PORTS -

* CONSOLES:
[US] Sega Saturn (1996) "NBA Jam Extreme [Model T-8120H]"
[US] Sony PlayStation (1996) "NBA Jam Extreme [Model SLUS-00388]"

* COMPUTERS:
PC [MS Windows 9x, CD-ROM] (1997)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1734&o=2

$end

$psx=nbajamex,
$bio

Sony PlayStation CD published 26 years ago:

NBA Jam Extreme (c) 1996 Acclaim Ent., Inc.

- TECHNICAL -

Game ID: SLUS-00388

- TRIVIA -

Export releases:
[JP] "NBA Jam Extreme [Model SLPS-00699]" (1997)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97524&o=2

$end

$saturn=nbajamexu,
$bio

Sega Saturn CD published 26 years ago:

NBA Jam Extreme (c) 1996 Acclaim Entertainment, Incorporated.

- TECHNICAL -

Game ID: T-8120H

- TRIVIA -

Export releases:
[EU] "NBA Jam Extreme [Model T-8151H-50]"
[JP] "NBA Jam Extreme [Model T-8122G]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60094&o=2

$end

$saturn=nbajamexj,
$bio

Sega Saturn CD published 25 years ago:

NBA Jam Extreme (c) 1997 Acclaim Japan.

Japanese release. Game developed in the USA.

- TECHNICAL -

Game ID: T-8122G

- TRIVIA -

Released on February 28, 1997 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59443&o=2

$end

$saturn=nbajamex,
$bio

Sega Saturn CD published 25 years ago:

NBA Jam Extreme (c) 1997 Acclaim Ent., Incorporated.

European release. Game developed in the USA.

- TECHNICAL -

Game ID: T-8151H-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60360&o=2

$end

$nes=nbajam2,
$bio

NBA Jam II [Model NT-607] (c) 199? NT.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=277616&o=2

$end

$info=nbajamte,nbajamte1,nbajamte2,nbajamte2a,nbajamte3,nbajamte3a,nbajamte4,
$bio

Arcade Video game published 28 years ago:

NBA Jam Tournament Edition (c) 1994 Midway Mfg. Co.

NBA Jam Tournament Edition is a one or two-player basketball-themed sports game featuring two-on-two play. The game features real fully-licensed NBA teams, as well as real digitized NBA players. The game is controlled using an eight-way joystick and three buttons. The function of the first two buttons depends on whether the player is attacking or defending. The three buttons are: Shoot/Block, Pass/Steal and Turbo.

NBA Jam Tournament Edition a direct sequel to NBA Jam, released a year earlier and as with the prequel, features exaggerated over-the-top gameplay, with players are able to jump many times their own height, making slam dunks that defy both human capabilities and the laws of physics. 

With the exception of goaltending and 24-second violations, there are no fouls or free throws and players are free to push and elbow their opponents out of the way. While the action is always two-on-two, each team consists of three players and substitutions are possible.

- TECHNICAL -

Midway T Unit hardware

Main CPU : TMS34010 (@ 6.25 Mhz)
Sound CPU : Motorola M6809 (@ 2 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.57958 Mhz), DAC, OKI6295 (@ 8 Khz)

Players : 4
Control : 8-way joystick
Buttons : 3

- TRIVIA -

NBA Jam Tournament Edition was released on January 17, 1994.

This game is an official licensed product of the NBA (National Basketball Association).

- TIPS AND TRICKS -

* Quick Players: Press any button five times, then hold Down as the match-up screen fades.

* Baby Mode: Hold Down/Right angle and press Turbo, Shoot, Steal, Turbo, Shoot, Steal, Turbo, Shoot, Steal at the match-up screen.

* Big Heads: Hold Up+Turbo+Pass as the match-up screen fades.

* Huge Heads: Press Up three times, then hold Turbo+Pass and press Shoot six times at the match-up screen.

* Maximum Power: Hold Down and press Turbo+Shoot+Pass+Start at the match-up screen.

* Change Teams: Hold Pass and press Right at the player substitution screen.

* Bigger Roster: Hold Down and press Pass three times at the player selection screen, then rotate the Joystick three full circles and press Pass.

* Hidden Characters:
NBA all-stars:
Charles Barkley (BRK FEB 20) (does not work on version 3.0)
Dee Brown (DEE NOV 29)
Derrick Coleman (DC_ JUN 21)
Patrick Ewing (PAT AUG 5)
Shawn Kemp (KMP NOV 26)
Karl Malone (KRL JUL 24)
Alonzo Mourning (ZO_ FEB 8)
Hakeem Olajuwon	(HAK JAN 21)
Scottie Pippen (PIP SEP 25)
David Robinson (ROB AUG 6)
Dennis Rodman (ROD MAY 13) (only works on version 3.0)
Isiah Thomas (ZEK APR 30)
Chris Webber (WEB MAR 1)
Dominique Wilkins (DOM APR 16)

Special Guest:
Paul Barker (PCB MAY 9)
Steve Beran (SAB AUG 29)
Ed Boon	(EJB FEB 22)
Matt Booty (MVB APR 18)
John Carlton (JMC AUG 5)
Tim Coman (TJC OCT 11) (only works on version 1.0 / 2.0)
Pat Cox	(PGC APR 11)
Bill Dabelstein	(DOZ DEC 31)
Rachel Davies (RJD SEP 3)
Warren Davis (WBD AUG 17)
Linda Deal (LTD APR 30)
Larry Debar (VLK NOV 9)
Joe Dillon (JPD JUN 3)
Sal Divita (SAL FEB 1)
Elviscious (ELV JAN 8) (only works on version 1.0 / 2.0)
Dan Forden (DWF SEP 28)
Raymond Gay (RMG AUG 11)
Jim Gentile (JPG JAN 23)
Tony Goskie (TWG DEC 7)
Chris Granner (CG_ DEC 4)
Jim Green (JDG MAY 31)
Jack Haeger (JEH JUL 13)
Paul Heitsch (WMN NOV 11)
Jon Hey	(JWH SEP 20)
Kerri Hoskins (KER OCT 10)
Eugene Jarvis (EPJ JAN 27)
Eric Kinkead (DIE JAN 1)
Kongo (KNG JAN 16) (only works on version 1.0 / 2.0)
Al Lasko (AML AUG 31)
Joe Linhoff (JFL APR 16)
Shawn Liptak (SL_ JUN 24)
Mark Loffredo (ML_ MAY 25)
John Lowes (JML NOV 4)
Ray Macika (REM MAR 26)
Martin Martinez (MAM AUG 7)
Cary Mednick (CMM JUL 2)
Air Morris (WIL JAN 1)
John Newcomer (JRN JUN 18)
Lorraine Olivia (LOR FEB 20)
Sheridan Oursler (SNO JAN 3)
Mark Penacho (MDP JAN 13)
George Petro (GNP OCT 8)
Vince Pontarelli (VJP APR 11)
Raiden (RAD JUL 9) (only works on version 1.0 / 2.0)
Grim Reaper (GRM OCT 31) (only works on version 1.0 / 2.0)
Reptile	(RPT NOV 11) (only works on version 1.0 / 2.0)
Jamie Rivett (RJR JAN 17)
Scorpion (SCO JUL 6) (only works on version 1.0 / 2.0)
Roger Sharpe (ROG AUG 1)
Jake Simpson (JMS FEB 22)
Jason Skiles (JMS JUL 29)
Sub-Zero (SUB DEC 5) (only works on version 1.0 / 2.0)
John Tobias (TOB AUG 24)
Josh Tsui (JYT NOV 28)
Mark J. Turmell (MJT MAR 22)
John Vogel (VOG JUN 27)

- SERIES -

1. NBA Jam (1993)
2. NBA Jam Tournament Edition (1994)
3. NBA Hangtime (1996)
4. NBA Maximum Hangtime (1996)
5. NBA Jam Extreme (1996)
6. NBA Jam 99 (1998, N64)
7. NBA Showtime - NBA on NBC (1999)
8. NBA Jam 2000 (1999, N64)
9. NBA Jam 2001 (2000, GBC)
10. NBA Jam 2002 (2002, GBA)
11. NBA Jam (2003, PS2, X-Box)
12. NBA Jam 2004 (2003, unreleased GameCube prototype)
13. NBA Jam (2010, Nintendo Wii)
14. NBA Jam - On Fire Edition (2011, PSN, XBOX Live)

- STAFF -

Design team : Mark Turmell (MJT), Shawn Liptak (SL), Tony Goskie (TWG), John Carlton (JMC), Sal Divita (SAL), Jamie Rivett
Music and Sounds : Jon Hey (JWH)
Hardware support : Cary Mednick, Pat Cox, Ray Macika, Sheridan Oursler (SNO), Matt Booty, John Lowes, Al Lasko
Executive producers : Neil Nicastro, Ken Fedesna, Wally Smolucha, Paul Dussault
Cast : Stephen Howard, Willie Morris Jr., Todd Mcclearn, Tony Scoot, Kerri Hoskins, Lorraine Olivia
Awards by : Kaydan

- PORTS -

* CONSOLES:
Nintendo Super Famicom (1994)
Sega Mega Drive (1994)
Sega Game Gear (1994)
Nintendo Game Boy (1995)
Sega 32x (1995)
Sega Saturn (1995)
Sony PlayStation (1995)
Atari Jaguar (1996)

* COMPUTERS:
PC [MS-DOS, CD-ROM] (1995)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1735&o=2

$end

$saturn=nbajamtej,
$bio

Sega Saturn CD published 27 years ago:

NBA Jam Tournament Edition (c) 1995 Acclaim Japan.

- TRIVIA -

Released on December 01, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59442&o=2

$end

$gameboy=nbajamte,
$bio

Nintendo Game Boy Cart. published 27 years ago:

NBA Jam Tournament Edition (c) 1995 Acclaim Ent., Incorporated.

- TECHNICAL -

Game ID: DMG-AJTE-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66538&o=2

$end

$gameboy=nbajamtej,
$bio

Nintendo Game Boy Cart. published 27 years ago:

NBA Jam Tournament Edition (c) 1995 Acclaim Japan.

- TECHNICAL -

Game ID: DMG-AJTJ-JPN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66540&o=2

$end

$jaguar=nbajamte,
$bio

Atari Jaguar cart. published 26 years ago:

NBA Jam Tournament Edition (c) 1996 Atari Corp.

Cut loose, drive for the net, and give it all you've got! With NBA JAM TOURNAMENT EDITION, you're experiencing wham, bam, hoop action like you've never seen before!

NBA JAM TOURNAMENT EDITION lets you wham it and slam it with rim-rocking superstars like Scottie Pippen, Patrick Ewing, Dominique Wilkins, Hakeem Olajuwon, Anfernee Hardaway and Karl Malone! They're all here: The greatest superstars of the sport that has become the greatest game on the globe!

Blast off with the Rockets and the Blazers, display some roundball Magic and Heat, fly high with the Hawks and the Hornets! All 27 NBA Teams are represented as you take to the boards in one-on-one, two-on-two, or two-on-one competition!

Hit the hardwood with slams and turbo-charged Jams! Take the three-point shot from the far end of the court, or Jam it home from under your opponent's net!

You think you know the game?

Think again! With NBA JAM TOURNAMENT EDITION you're entering a whole new world of rim-ramming, hard-hitting hoop excitement!

- TECHNICAL -

Game ID: J9089E

- TIPS AND TRICKS -

* Cheats (enter at Tonight's Matchup screen):
3 Point Pup: UDDLLRU
32X Doom Mode: ABCCBAABCCBA
Baby Mode: BABUDLR
Big Heads: UCA
CD Mode: CDCDCDCDCD
Dunks Pup: RLBABA
Fire Powerup: DRAABL
Flame Game: ALLDRAABBL
Goaltender: RUDDRU
High Shots: ULLDRUABAAAD
Offense Pup: AUBDBLR
Push Both Pup: DUDULLLLAA
Push Other Pup: DLRULLLLAB
Push Pup: BRADARB
Quick Hands: LRABRL
Shot % On: DUDBU
Shrunken Heads: UUUBCAAAAAA
Slippery Court: BADABRRRRR
Small Ball: RRRRRRBBB
Smurf Game: ABCDDDDDDD
Speed Pup: UUDDLRLLBA
Strong Men: RULRBDA
Teleport Pass: DRRAADLLRB
Turbo Powerup: BBDDAAUL

* Team Substitutions (at Player Substitution Screen): D+C+A

* Get Extended Roster (as Select Screen appears): 1+5+9

* Defeated 26 teams (as Select Screen appears): 2+4+6

* Defeated 27 teams (as Select Screen appears): 4+7+8

* Story (at attract mode roster): L,1,4,6,9 from Pad 0

- STAFF -

High Voltage
Producer: Robert B. Ganofsky
Lead Programmer: Adisak Pochanayon
Tools Programming: Brian V. McGroarty
Lead Artist: Damion Davis
Artist: Cary Penczek
Sound/Music:  Eric Nofsinger
Special Thanks To: Kerry, Joe, Pascal, Harold, Pete, Barton, Mike, Dirk, Beverly, Lydia, Emily, Peter, Mark T., Ted Hoff

Atari
Producer: Vince Zampella
Assistant Producer/Lead Tester: Phil B. Gelber
Testers: Blair Bullock, Jason Cordero, Tal Funke-Bilu, Eric D.Riley, Marty Krawetz, Lance J.Lewis, Leonard Sayers
Product Marketing Manager: Jeanne Winding
Creative Services: Greg LaBrec, Trish Ward, Beeline Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76433&o=2

$end

$snes=nbajamtej,
$bio

Nintendo Super Famicom cart. published 27 years ago:

NBA Jam Tournament Edition (c) 1995 Acclaim Ent., Incorporated.

Japanese release.

- TECHNICAL -

Game ID: SHVC-AJTJ-JPN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61843&o=2

$end

$psx=nbajamte,
$bio

Sony PlayStation CD published 27 years ago:

NBA Jam Tournament Edition (c) 1995 Acclaim Ent., Inc.

NBA Jam Tournament Edition comes from a very distinguished line, and the PlayStation version is by far the best.

All the official NBA teams are featured, and every player has 8 skill attributes corresponding to real-life. Substitutions are possible - just as well, because so are injuries!

Options include Hot Spots, from which 5-pointers can be scored, and power ups like extra strength, speed or even a bomb, which knocks the opposition to the ground. Put 3 through the opponent's hoop without reply, and it's a case of 'He's on fire!', giving an upsurge in form and making 3-pointers a touch easier from downtown.

This is a real gamesplayer's game, and a must for arcade and basketball fans alike.

- TECHNICAL -

Game ID: SLUS-00002

- TRIVIA -

Released on September 05, 1995 in USA.

Export releases:
[EU] "NBA Jam Tournament Edition [Model SLES-00068]" (1996)
[JP] "NBA Jam Tournament Edition [Model SLPS-00199]" (1996)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97274&o=2

$end

$snes=nbajamteu,nbajamteup,
$bio

Nintendo Super NES cart. published 27 years ago:

NBA Jam Tournament Edition (c) 1995 Acclaim Ent., Incorporated.

- TECHNICAL -

Game ID: SNS-AJTE-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63311&o=2

$end

$snes=nbajamte,
$bio

Nintendo Super NES cart. published 27 years ago:

NBA Jam Tournament Edition (c) 1995 Acclaim Ent., Incorporated.

- TECHNICAL -

Cartridge ID: SNSP-AJTP-EUR

- TRIVIA -

Reviews:
[FR] March 1995, Consoles + N.41: 89/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63310&o=2

$end

$saturn=nbajamte,
$bio

Sega Saturn CD published 27 years ago:

NBA Jam Tournament Edition (c) 1995 Acclaim Ent., Incorporated.

- TECHNICAL -

Game ID: T-8102H-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60359&o=2

$end

$saturn=nbajamteu,
$bio

Sega Saturn CD published 27 years ago:

NBA Jam Tournament Edition (c) 1995 Acclaim Entertainment, Incorporated.

- TECHNICAL -

Game ID: T-8102H

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60093&o=2

$end

$32x=nbajamte,
$bio

Sega Mega Drive 32X cart. published 27 years ago:

NBA Jam Tournament Edition (c) 1995 Acclaim Ent., Incorporated.

European release.

- TECHNICAL -

Model # T-8104B-50

- TRIVIA -

Reviews:
[FR] July 1995, Consoles + N.45: 90/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72508&o=2

$end

$gamegear=nbajamte,
$bio

Sega Game Gear cart. published 28 years ago:

NBA Jam Tournament Edition [Model T-81137] (c) 1994 Acclaim Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64726&o=2

$end

$megadriv=nbajamte,nbajamtef,
$bio

Sega Mega Drive cart. published 27 years ago:

NBA Jam Tournament Edition (c) 1995 Acclaim Entertainment, Incorporated.

- TECHNICAL -

Game ID: T-81406-50

- TRIVIA -

Reviews:
[FR] April 1995, Consoles + N.42: 91/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56702&o=2

$end

$info=nbajamten,
$bio

Arcade Video game published 27 years ago:

NBA Jam Tournament Edition [Nani Edition] (c) 1995 Midway Mfg. Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43658&o=2

$end

$gameboy=nbajam,
$bio

Nintendo Game Boy Cart. published 28 years ago:

NBA Jam [Model DMG-A8NE-USA] (c) 1994 Acclaim Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66536&o=2

$end

$snes=nbajamj,
$bio

Nintendo Super Famicom cart. published 28 years ago:

NBA Jam [Model SHVC-8N] (c) 1994 Acclaim Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61842&o=2

$end

$snes=nbajamua,nbajamup,nbajamupa,nbajamu,
$bio

Nintendo Super NES cart. published 28 years ago:

NBA Jam (c) 1994 Acclaim Ent., Incorporated.

- TECHNICAL -

Model SNS-8N-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63309&o=2

$end

$snes=nbajama,nbajam,
$bio

Nintendo Super NES cart. published 28 years ago:

NBA Jam [Model SNSP-8N-NOE] (c) 1994 Acclaim Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63308&o=2

$end

$megacdj=nbajam,
$bio

Sega Mega-CD published 29 years ago:

NBA Jam (c) 1993 Acclaim Japan.

- TECHNICAL -

GAME ID: T-81034

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60537&o=2

$end

$megacd=nbajam,
$bio

Sega Mega-CD published 28 years ago:

NBA Jam [Model T-81035-50] (c) 1994 Acclaim Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60638&o=2

$end

$segacd=nbajam,
$bio

Sega CD published 28 years ago:

NBA Jam (c) 1994 Acclaim Ent., Incorporated.

- TECHNICAL -

GAMe ID: T-81035

- TRIVIA -

The game was rated GA (General Audiences: Appropriate for all audiences) by the VRC (Videogame Rating Council).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60772&o=2

$end

$gamegear=nbajamj,
$bio

Sega Game Gear cart. published 28 years ago:

NBA Jam [Model T-81037] (c) 1994 Acclaim Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64725&o=2

$end

$gamegear=nbajam1,nbajam,
$bio

Sega Game Gear cart. published 29 years ago:

NBA Jam [Model T-81248] (c) 1993 Arena

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64724&o=2

$end

$megadriv=nbajam,nbajam1,nbajamp,
$vgmplay=nbajam_md,
$bio

Sega Genesis cart. published 29 years ago:

NBA Jam (c) 1993 Arena Ent.

- TECHNICAL -

GAME ID: T-81326

- TRIVIA -

Released on March 04, 1994 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117288&o=2

$end

$snes=nbawinnd,
$bio

Nintendo Super Famicom cart. published 27 years ago:

NBA Jikkyou Basket - Winning Dunk [Model SHVC-ANJJ-JPN] (c) 1995 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61844&o=2

$end

$n64=nbaliv2k,nbaliv2ku,
$bio

Nintendo 64 cart. published 23 years ago:

NBA Live 2000 (c) 1999 EA Sports [Electronic Arts label]

- TECHNICAL -

GAME ID: NUS-NNLE-USA

- TRIVIA -

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57855&o=2

$end

$psx=nbaliv2k,
$bio

Sony PlayStation CD published 23 years ago:

NBA Live 2000 (c) 1999 EA Sports [Electronic Arts label]

- TECHNICAL -

GAME ID: SLUS-00998

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110549&o=2

$end

$psx=nbalv2k1,
$bio

Sony PlayStation CD published 22 years ago:

NBA Live 2001 (c) 2000 EA Sports [Electronic Arts label]

- TECHNICAL -

GAME ID: SLUS-01271

- TRIVIA -

Released on October 16, 2000 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110550&o=2

$end

$psx=nbalv2k2,
$bio

Sony PlayStation CD published 21 years ago:

NBA Live 2002 (c) 2001 EA Sports [Electronic Arts label]

- TECHNICAL -

GAME ID: SLUS-01416

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110551&o=2

$end

$psx=nbalv2k3,
$bio

Sony PlayStation CD published 20 years ago:

NBA Live 2003 (c) 2002 EA Sports [Electronic Arts label]

- TECHNICAL -

GAME ID: SLUS-01483

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110552&o=2

$end

$megadriv=nbaliv95,
$vgmplay=nbaliv95_md,
$bio

Sega Genesis cart. published 28 years ago:

NBA Live 95 (c) 1994 EA Sports [Electronic Arts label]

- TECHNICAL -

GAME ID: 7381

- TRIVIA -

The game was rated GA (General Audiences: Appropriate for all audiences) by the VRC (Videogame Rating Council).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115595&o=2

$end

$megadriv=nbaliv95k,
$bio

Samsung Super Gam*Boy cart. published 28 years ago:

NBA Live 95 (c) 1994 Samsung.

Korean release.

- TECHNICAL -

GAME ID: GM-95002JT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56703&o=2

$end

$snes=nbaliv95j,
$bio

Nintendo Super Famicom cart. published 28 years ago:

NBA Live 95 [Model SHVC-ANBJ-JPN] (c) 1994 EA Sports [Electronic Arts label]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61845&o=2

$end

$snes=nbaliv95u,
$bio

Nintendo Super NES cart. published 28 years ago:

NBA Live 95 [Model SNS-ANBE-USA] (c) 1994 EA Sports [Electronic Arts label]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63313&o=2

$end

$snes=nbaliv95,
$bio

Nintendo Super NES cart. published 28 years ago:

NBA Live 95 [Model SNSP-ANBP-FAH] (c) 1994 EA Sports [Electronic Arts label]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63312&o=2

$end

$megadriv=nbaliv96,
$vgmplay=nbaliv96_md,
$bio

Sega Genesis cart. published 27 years ago:

NBA Live 96 (c) 1995 EA Sports [Electronic Arts label]

- TECHNICAL -

GAME ID: 7586

- TRIVIA -

The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115596&o=2

$end

$gameboy=nbaliv96,
$bio

Nintendo Game Boy Cart. published 26 years ago:

NBA Live 96 (c) 1996 Black Pearl

- TECHNICAL -

GAME ID: DMG-A6BE-USA

- STAFF -

Director of Product Development: Steve Ryno
Senior Producer: Donn W. Nauert
Producer: Greg Gibson
Associate Producer: Jon Osborn
Testing Department: Sanders Keel, Jamie Saxon, Gabriel Jones, James Noyes, Erick Fernandez, Bill Villegas, Christopher Lloyd, Jason Lewis

Developed by Tiertex
Producer: Dympna Forkin
Associate Producer: Gary Marshall
Programmers: Donald Campbell, Dave Stead
Graphics: Kevin Knott, Dave Fish
Sound: John Prince
Testing: Colin Stone

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66541&o=2

$end

$psx=nbaliv96,
$bio

Sony PlayStation CD published 26 years ago:

NBA Live 96 (c) 1996 EA Sports [Electronic Arts label]

- TECHNICAL -

Game ID: SLUS-00060

- TRIVIA -

Released on March 29, 1996 in the USA. Retail price: $59.95

Export releases:
[JP] "NBA Live 96 [Model SLPS-00389]"

NBA LIVE 96 was the thirteenth PlayStation title shipped by Electronic Arts in 1996.

NBA LIVE 96 features more than 300 real NBA players as well as 29 NBA teams. To give consumers the most authentic basketball simulation, each player is accurately rated and performs based on his actual NBA statistics.

- STAFF -

Lead Artist: Sheila Allan
Front End Design and Layout: Gregory R. Allen
Virtual Stadium Modeller: Daryl Anselmo
Intro and Victory Movies: David Laviolette
Virtual Stadium Texture Artist: Casey O'Brien, Ken Thurston
Front End Design: Sebastiaan Reinarz
Art Firefighter: Mike S. Smith
Lead Animator: Michael Vanaselja
Additonal Art: Thomas Graham, Cindy Green, Darrell Olthuis, Tom Papadatos, Laura Luris
Lead Programmer: Allan Johanson
Programming: Dominick Humphrey, Mike Kiernan, Daniel Ng, Rod Reddekopp, J. Dan Scott, Robert White, Amory Wong
Music Composition : Traz Damji
Music Arrangement: Traz Damji
Music Performance: Traz Damji
In Game Sound FX: Traz Damji
Original Crowd SFX: Jeff van Dyck
Audio Tool Support: Iain Macanulty
Audio Producer: Steve Royea
Audio Engineer: Steve Royea
Movie Compression: Richard Mul
Additional Musicians: Tanya Hancheroff (Vocals), Saki Kaskamanidis (Guitar), Vincent Mai (Trumpet)
Develepment Director: Ivan Allan
Producer: Stanley Chow
Executive Producer: Sam Nelson
Associate Producer: Tarrnie Williams
Design: Tarrnie Williams
Production Assistant: Renata Antonic
Additional Design: Michael Klassen, Dave Warfield
Roster Consultant: Ted Murray
Product Manager: Glenn Chin
Documentation: David C. Lee
Documentation Layout: Tom Peters
Package Design: Jennie Maruyama
Package Art Direction: Nancy Waisanen
Quality Assurance Lead: Shyang Kong
Quality Assurance Backup Lead: Geoff Ball, Brent Nielson
QA Project Coordinator: Steve Livaja
QA Testers: Graham Acton, Eric Bertram, Peter Dodson, Glenn Grant, Josh Holmes, Hubert King, Timothy Lewinson, Brent Olthuis, Darcy Pajak, Edwin Singh, Gordon Thornton
San Mateo Quality Assurance: Jeff Juco (Scorelord), Kirk Scott (Krazy Game), Bobby Lew, Barry Dorf (Clutch)
Special thanks: Frank Barchard, Steve Gray, Erik T. Kiss, John Rix, Gerry Shaw, Khai Toh

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97525&o=2

$end

$snes=nbaliv96u,
$bio

Nintendo Super NES cart. published 27 years ago:

NBA Live 96 [Model SNS-A6BE-USA] (c) 1995 EA Sports [Electronic Arts label]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63315&o=2

$end

$snes=nbaliv96,
$bio

Nintendo Super NES cart. published 27 years ago:

NBA Live 96 [Model SNSP-A6BP-EUR] (c) 1995 EA Sports [Electronic Arts label]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63314&o=2

$end

$megadriv=nbaliv97,
$vgmplay=nbaliv97_md,
$bio

Sega Genesis cart. published 26 years ago:

NBA Live 97 (c) 1996 EA Sports [Electronic Arts label]

NBA Live 97 is the third installment of the NBA Live video games series. It features:
* 1996-97 updated rosters including rookies and over 300 NBA stars.
* All 29 NBA teams plus 2 NBA All-Star and 4 custom teams.
* Complete stats and ratings for all players, plus stat tracking during season play.
* Exhibition, Playoffs, and full 1996-97 NBA Schedule Season play.

- TECHNICAL -

CART ID: 7728

- TRIVIA -

The cover of the game features Mitch Richmond of the Sacramento Kings.

The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board).

The Shot Control feature detailed on page 10 of the manual is not featured in the game. It was stated by Electronic Arts that this was removed from the final version but the reason remains unknown.

- STAFF -

Programmers: Ed Hellesen, Joseph M. Guagenti
Graphics & Animation: Dave Pasciuto, Mike S. Smith, Ken Thurston, Michael Vanaselja, Sebastiaan Reinarz
Producer for NUFX: Patrick Quinn
Music: Brian Schmidt
Additional SFX: Traz Damji
Executive Producer: Sam Nelson
Producer: Stanley Chow
Associate Producer: Tarrnie Williams
Design: Tarrnie Williams
Assistant Producer: Michael Klassen
Product Manager (US): Glenn Chin
Documentation: David C. Lee
Documentation Layout (US): Corinne Mah
Package Art Direction: Nancy Waisanen
Package Design: Susan Spies
Package Photography: Rocky Widner, NBA Photos
QA Lead Tester: Chris Capell
Backup QA Lead: John Johnson
Testers: Darren Hagman, Adam Myhill, Dan Rodgers, David Lee, David Ham, Michael Samilski, Matthew Pryl, Doug Guest
QA Support: Gary Lam, Rod Higo
San Matteo Quality Assurance: Oliver Ongpin (Oscar), Barry Dorf (Freeze), Brian Winslow (Wolver)
Special Thanks: Amory Wong, Brian Krause, Renata Antonic, Zoe Quinn

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115597&o=2

$end

$psx=nbaliv97,
$bio

Sony PlayStation CD published 26 years ago:

NBA Live 97 (c) 1996 EA Sports [Electronic Arts label]

- TECHNICAL -

Game ID: SLUS-00267

- TRIVIA -

Released on November 01, 1996 in the USA.

Export releases:
[EU] "NBA Live 97 [Model SLES-00517]"
[JP] "NBA Live 97 [Model SLPS-00736]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97526&o=2

$end

$snes=nbaliv97u,
$bio

Nintendo Super NES cart. published 26 years ago:

NBA Live 97 (c) 1996 EA Sports [Electronic Arts label]

- TECHNICAL -

Game ID: SNS-A7LE-USA

- STAFF -

Programmers: John Siegesmund, Ed Hellesen, Joseph M. Guagenti
Producer for NUFX: Patrick Quinn
Graphics: Dave Pasciuto, Mike S. Smith, Ken Thurston, Michael Vanaselja, Sebastiaan Reinarz
Animation: Dave Pasciuto, Mike S. Smith, Ken Thurston, Michael Vanaselja, Sebastiaan Reinarz
Sound Effects: Brian Schmidt
Music: Brian Schmidt
Additional Sound Effects: Traz Damji
Dialog Editor: Jennifer Lewis
Executive Producer: Sam Nelson
Producer: Stanley Chow
Associate Producer: Tarrnie Williams
Design: Tarrnie Williams
Assistant Producer: Michael Klassen
Product Marketing: Glenn Chin
Documentation: Andrea Engstrom, David C. Lee
Package Art Direction: Nancy Waisanen
Package Design: Susan Spies
Package Photo: Rocky Widner (NBA Photos)
Documentation Layout: Corinne Mah
Q.A. Lead: Geoff Ball
Q.A. Backup Lead: Peter Dodson
Testers: Lori Wilson, Jamie Ip, Kristen Olafson, Nathan Wawruck, Peter Pearson, Kirby Leung, Evan Stanfield, Phong Lam, Fred Hirschfeld, Edwin Singh, Nathan McDonald
Q.A. Support: Gary Lam, Rod Higo
San Mateo Q.A.: Oliver Ongpin, Brian Winslow
Special Thanks: Amory Wong, Daniel Scott, Daniel Ng, Renata Antonic, Zoe Quinn, Jeremy Strauser, Jason G. Andersen

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63317&o=2

$end

$snes=nbaliv97,nbaliv97p,
$bio

Nintendo Super NES cart. published 26 years ago:

NBA Live 97 [Model SNSP-A7LP-EUR] (c) 1996 EA Sports [Electronic Arts label]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63316&o=2

$end

$saturn=nbaliv97,
$bio

Sega Saturn CD published 25 years ago:

NBA Live 97 (c) 1997 EA Sports [Electronic Arts label]

European release.

- TECHNICAL -

GAME ID: T-5015H-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60361&o=2

$end

$saturn=nbaliv97u,
$bio

Sega Saturn CD published 25 years ago:

NBA Live 97 (c) 1997 EA Sports [Electronic Arts label]

- TECHNICAL -

Game ID: T-5015H

- STAFF -

Realtime Associates, Inc
Lead Programmer: Gary Syck
Programmers: Stephen Cuong Nguyen, Tom Powers, Matt Grimshaw, Brian Snapp, David Gierok, Scott Miller
Artists: Eric D. Gingrich, Kerwin Burton
Game Testers: KC Nash, Tony Ravo
Development Director: Steven Ettinger
Asset Manager / Associate Producer: Elizabeth Walkey
Producer: Khanh T. Le

EA Producers
Executive Producer: Sam Nelson
Producer: Stanley Chow
Associate Producer: Dave Warfield, William M. Mozell

EAC Internal
Artists: Sebastiaan Reinarz (menu art), Daryl Anselmo (stadium textures), Casey O'Brien (player textures), Mark Soderwall (face textures & player photos), Ken Thurston (face textures), Giovanni Sasso (player photos), Kim S. Gill (player photos), Gregory R. Allen (player photos)
Programming: Amory Wong (AI), Dom Humphries (renderring), Robert White (camera logic and speech), Patrick Ratto (video technology)
Videos: David Laviolette (video editing & art lead), William Morrison (video editing), Adam MacKay-Smith (video compression)
Sound: Traz Damji (music), Steve Royea (music engineering), Crispin Hands (audio engineer)
Music: Traz Damji (music), Steve Royea (music engineering), Crispin Hands (audio engineer)
Motion Capture: Tarrnie Williams (director of motion capture), Demian Gordon (technical director), Michael Vanaselja (mocap animation)
Motion Capture Talent: Mitch Richmond, Tyus Edney, Novell Thomas, Sean O'Brien, Vino Barnett, Lawrence Williams, Michael Crestejo (stunts)
Motion Capture Specialists: David Coleman, Greg Ipp, Jake Sheridan, J. J. Gonzales, Vincent Ng, Peter Saumur

QA
QA Project Coordinator: Rod Higo
Lead Tester: Timothy Lewinson
Backup Lead Tester: Peter Dodson
Testers: Trevor Allen, Lori Wilson, Steve Kuchka, Simon Burnett, Martin Katzenmeier, Sue Skerl, Kristen Olafson, Connor Dougan, Randy Deluna, Jason Feser, Nathan McDonald

EASM
Project Manager: Glenn Chin
Assistant Project Manager: Kirk C. Scott
Public Relations: Shelley Eckenroth
Documentation: David C. Lee, Jason Armatta
Documentation Design and Layout: Corinne Mah
Package Art Direction: Jennie Maruyama
Package Design: Susan Spies
Package Photography: Lucky Widner (NBA Photos)
QA Supervisor: Mike Edison
Quality Assurance: Chris Beron
Special Thanks: David Warhol, Shippy Ohka, Paul Kohler, Beth Scholz, George Katz, Peter Kolarov, Maria Mailey, Tony Ravo, Christopher Vuchetich, Leta Maunz, Alan Van Slyke, Ronald Bolinger, Ivan Manley, Brownwyn Richardson, Andy Abramovici, James Fairweather

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60095&o=2

$end

$megadriv=nbaliv98,
$bio

Sega Genesis cart. published 25 years ago:

NBA Live 98 (c) 1997 EA Sports [Electronic Arts label]

NBA Live 98 is a basketball video game based on the National Basketball Association and the fourth installment of the NBA Live series.

- TECHNICAL -

GAME ID: 7818

- TRIVIA -

The cover features Tim Hardaway of the Miami Heat.

It was the final version of NBA Live released for the Genesis.

The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57317&o=2

$end

$psx=nbaliv98,
$bio

Sony PlayStation CD published 25 years ago:

NBA Live 98 (c) 1997 EA Sports [Electronic Arts label]

- TECHNICAL -

Game ID: SLUS-00523

- TRIVIA -

Released on November 11, 1997 in the USA.

Export releases:
[EU] "NBA Live 98 [Model SLES-00906]"
[JP] "NBA Live 98 [Model SLPS-01296]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97798&o=2

$end

$snes=nbaliv98,
$bio

Nintendo Super NES cart. published 24 years ago:

NBA Live 98 (c) 1998 EA Sports [Electronic Arts label]

- TECHNICAL -

GAME ID: SNS-A8LE-USA

- TRIVIA -

Released in March 1998 in the USA.

The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63318&o=2

$end

$saturn=nbaliv98,
$bio

Sega Saturn CD published 25 years ago:

NBA Live 98 (c) 1997 EA Sports [Electronic Arts label]

European release.

- TECHNICAL -

GAME ID: T-5027H-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60362&o=2

$end

$saturn=nbaliv98u,
$bio

Sega Saturn CD published 25 years ago:

NBA Live 98 [Model T-5027H] (c) 1997 EA Sports [Electronic Arts label]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60096&o=2

$end

$n64=nbaliv99,nbaliv99u,
$bio

Nintendo 64 cart. published 24 years ago:

NBA Live 99 (c) 1998 EA Sports [Electronic Arts label]

- TECHNICAL -

GAME UD: NUS-N9BE-USA

- TRIVIA -

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57856&o=2

$end

$psx=nbaliv99,
$bio

Sony PlayStation CD published 24 years ago:

NBA Live 99 (c) 1998 EA Sports [Electronic Arts label]

- TECHNICAL -

GAME ID: SLUS-00736

- TRIVIA -

Released on October 31, 1998 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110553&o=2

$end

$info=nbamac,
$bio

Pinball published 26 years ago:

NBA Mac (c) 1996 MAC (Maquinas Automaticas Computerizadas).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=9924&o=2

$end

$info=nbamht,nbamhtl10,nbamhtm10,nbamhtp,
$bio

Arcade Video game published 26 years ago:

NBA Maximum Hangtime (c) 1996 Midway Mfg. Co.

- TECHNICAL -

Midway Wolf Unit hardware

Main CPU : TMS34010 (@ 6.25 Mhz)
Sound CPU : ADSP2105 (@ 10 Mhz)
Sound Chips : DMA-driven (@ 10 Mhz)

Players : 4
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Released on November 08, 1996. Maximum Hangtime was a chipset upgrade for "NBA Hangtime" that Midway sent out as a combination bug fix/game enhancement. NBA Hangtime came out in the spring of 1996, so by that fall, the new NBA season was starting up but the game was a bit old.

Differences between 'Hangtime' and 'Maximum Hangtime' :
* New rosters for 1997 season including player trades and college rookies.
* Hot spots : Each player has a hidden spot on the court where they are more accurate. You'll know you're on it when a pulsing circle appears at your feet and you hear a sound effect from one of Turmell's favorite games, "Robotron - 2084". The announcer usually mentions the hot spot as well.
* No trivia contest. :(
* There's no code for the outdoor court - Simply press Left or Right on the joystick during 'Tonights Matchup' to choose Stadium or Outdoor.

- UPDATES -

REVISION 1 :
* Software version : L1.0 11/08/96

REVISION 2 :
* Software version : L1.03 06/09/97

- TIPS AND TRICKS -

* Secret Players (Real Name - Code Name / Pin #) :
Dan Amrich - AMRICH / 2020 (Writer, SLAM magazine)
Steve Bardo - BARDO / 6000 (Player model)
Carlos Pesina - CARLOS / 1010 (Brother to Daniel Pesina 'Johnny Cage' in "Mortal Kombat")
Dan Thompson - DANIEL / 0604 (Programmer)
Dan Roan - DANR / 0000 (Host of WGN's 'Bull's Eye', a Bulls pregame show)
Sal Divita - DIVITA / 0201 (Lead artist) 
Eddie Ferrier - EDDIE / 6213 (Midway software tester) 
Eugene Geer - EUGENE / 6767 (Artist)
Jamie Rivett - JAMIE / 1000 (Design team. Also worked on the PlayStation conversion.)
Jeff Johnson - JAPPLE / 6660 (Programmer)
John Carlton - JC / 0000 (Artist)
Jennifer Hedrick - JFER / 0503 (Artist)
Jon Hey - JONHEY / 6000 (Lead sound & music programmer) 
Ed Boon - KOMBAT / 0004 (Programmer of the Mortal Kombat series) 
John Tobias - MORTAL / 0004 (Designer of the Mortal Kombat series) 
Marty Martinez - MARTY / 1010 (Design team)
Cary Mednick - MEDNIK / 6000 (Player model referee; also one of the hardware gurus at Midway)
Marcus Minifee - MINIFE / 6000 (Player model)
Air Morris - MORRIS / 6000 (Player model)
Willie Morris Jr. – JASON / 072 (Player model)
Dan Jiggetts - JIGGET / 1010 (Chicago Sports Host)
Bud Fletcher - NOBUD / 1010  (Tester)
Marius Enge – MARIUS / 1005 (Design team)
Larry Munday - MUNDAY / 5432 (Writer, Play Meter Magazine and friend of Mark Turmell)
Mike Vinikour - MXV / 1014 (Midway tester) 
Nick Erhlich - NICK / 7000 (Design team)
Neil Funk - NFUNK / 0101 (Announcer)
Pat Fitzgerald - PATF / 2000 (Midway marketing/PR coordinator) 
Matthew Perry - PERRY / 3500 (From the hit sitcom Friends) 
Kevin Quinn - QUIN / 0330 (Music)
John Root - ROOT / 6000 (Midway artist)
Shawn Liptak - SHAWN / 0123 (Design team)
Sheridan Oursler - SNO / 0103 (Developer of NBA Hangtime)
Mark Turmell - TURMEL / 0322 (Lead programmer)
Dan Jiggets - JIGGET / 1010 (Chicago Sports Host)
Mike North - NORTH / 5050 (Chicago Sports Host)
Marc Williams - MDOC / 2000 (Rapper)
Jonathan Zirin - ZIRIN / 1010 (NBA support)
Unknown - HEITH / 1079
Unknown - K DAY / 4242

* NBA all-Star player :
Benoit Benjamin - BENJMN / 0000	
David Benoit - BENOIT / 0000		
Rex Chapman - CHAPMN / 0000		
Sherman Douglas - DOUGLS / 0000	
Kevin Edwards - KEVINE / 0000		
Sean Elliot - ELLIOT / 0000		
Patrick Ewing - EWING / 0000	
Michael Finley - FINLEY / 0000
Armon Gilliam - GILIAM / 0000
Horace Grant - HGRANT / 0000	
Anfernee 'Penny' Hardaway - AHRDWY / 0000
Grant Hill - GHILL / 0000		
Larry Johnson - JOHNSN / 0000	
Shawn Kemp - KEMP / 0000		
Jason Kidd - KIDD / 0000		
Karl Malone - MALONE / 0000		
George McCloud - MCLOUD / 0000
Derrick McKey - MCKEE / 0000
Oliver Miller - OMILLR / 0000
Reggie Miller - MILLER / 0000	
Terry Mills - TMILLS / 0000		
Dikembe Motumbo - MOTUMB / 0000	
Alonzo Mourning - MOURNG / 0000	
Gheorghe Muresan - MURSAN / 0000
Eric Murdock - MURDCK / 0000		
Tracy Murray - MURRAY / 0000		
Charles Oakley - OAKLEY / 0000	
Hakeem Olajuwon - DREAM / 0000	
Chuck Person - PERSON / 0000		
Wesley Person - WESLEY / 0000		
Scottie Pippen - PIPPEN / 0000	
Glen Rice - RICE / 0000			
Alvin Robertson - ALVINR / 0000	
Cliff Robinson - CLIFFR / 0000	
David Robinson - DAVIDR / 0000	
Glenn Robinson - GLENNR / 0000	
Dennis Rodman - RODMAN / 0000
Trevor Ruffin - RUFFIN / 0000
Byron Scott - BSCOTT / 0000
Kenny Smith - KSMITH / 0000
Rik Smits - SMITS / 0000
Jerry Stackhouse - STACKH / 0000
John Starks - STARKS / 0000
Spud Webb - SPUD / 0000
Chris Webber - WEBBER / 0000	
Buck Williams - BUCK / 0000

* Powerup Codes : Enter these in at the 'Tonight's Matchup' screen, if you press Down on the joystick, all numerical codes will 'lock in' for that game. 
025 - BABY SIZED PLAYERS!
048 - No music during gameplay. 
111 - Tournament Mode, disallows all powerups & computer assistance in multiplayer games. 
120 - Fast Passing.
273 - Stealth Turbo. 
284 - Max player speed. 
390 - No pushing. 
461 - Unlimited Turbo. 
552 - Hyper Speed, overall gameplay is faster. 
616 - Max shot blocking. 
709 - Quick Hands, Max steal power. 
937 - Goaltending not allowed. 

* Big Head : At the match up screen, hold Up and press Pass+Turbo  

* Court Select : At the match up screen, press Left or Right to play in an indoor or outdoor court.

- SERIES -

1. NBA Jam (1993)
2. NBA Jam Tournament Edition (1994)
3. NBA Hangtime (1996)
4. NBA Maximum Hangtime (1996)
5. NBA Jam Extreme (1996)
6. NBA Jam 99 (1998, N64)
7. NBA Showtime - NBA on NBC (1999)
8. NBA Jam 2000 (1999, N64)
9. NBA Jam 2001 (2000, GBC)
10. NBA Jam 2002 (2002, GBA)
11. NBA Jam (2003, PS2, X-Box)
12. NBA Jam 2004 (2003, unreleased GameCube prototype)
13. NBA Jam (2010, Nintendo Wii)
14. NBA Jam - On Fire Edition (2011, PSN, XBOX Live)

- STAFF -

Design team : Jeff Johnson, Mark Turmell, Sal Divita, Dan Thompson, Eugene Geer, Jennifer Hedrick, John Carlton, Jon Hey
Additional designers : Shawn Liptak, Jamie Rivett, Pat Fitgerald, John Root, Marty Martinez, Carlos Pesina, Nick Erhlich
Sound and music : Jon Hey, Kevin Quinn, Neil Funk
Hardware support : Mark Loffredo, Sheridan Oursler, Pat Cox, Al Lasko, Jeff Peters, Cary Mednick, Ray Gay, Steve Correl, John Lowes
NBA support : Greg Lassen, Joe Amati, United Center, Jonathan Zirin
Game testers : Mike Vinikour, Eddie Ferrier
Additional testers : Kevin Day, Bud Fletcher, Eric C. Ward, Mike Mallard, Sean Jennings, Rob Gorski, Alfred Montegue, Quiana Lahori, Marius Mattescu
Executive producers : Neil Nicastro, Ken Fedesna, Paul Dussault, Roger Sharpe
Cast : Willie Morris Jr., Steve Bardo, Marcus Minifee, Mary Jane Lee, Kim Keller

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1736&o=2

$end

$info=nbapbp,nbapbpa,nbapbpaa,nbapbpja,nbapbpj,nbapbpua,
$bio

Arcade Video game published 24 years ago:

NBA Play By Play (c) 1998 Konami Company, Limited.

- TECHNICAL -

Konami Hornet Hardware

Main CPU : PPC403 (@ 32 Mhz), 68000 (@ 16 Mhz), ADSP21062 (@ 36 Mhz)
Sound Chips : RF5C400 (@ 36 Mhz)

Players: 2
Control: 8-way Joystick
Buttons: 3

- TRIVIA -

NBA Play By Play was released in December 1998 in Japan.

This game is known in Europe as "NBA All The Way".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4105&o=2

$end

$megadriv=bullvsblj,bullvsblj1,
$bio

Sega Mega Drive cart. published 29 years ago:

NBA Playoffs - Bulls Vs Blazers (c) 1993 EA Sports [Electronic Arts label]

Japanese release. Game developed in the USA.

- TECHNICAL -

GAME ID: EM20017

- TRIVIA -

Released on July 30, 1993 in Japan.

Reviews:
[FR] May 1993 - Consoles + No. 20: 90/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56704&o=2

$end

$psx=nbapdnk4,
$bio

Sony PlayStation CD published 23 years ago:

NBA Power Dunkers 4 (c) 1999 Konami Corp.

- TECHNICAL -

GAME ID: SLPM-86176

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85464&o=2

$end

$gbcolor=nbapro99,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

NBA Pro '99 [Model DMG-ANZP-EUR] (c) 1999 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68443&o=2

$end

$n64=nbapro98,
$bio

Nintendo 64 cart. published 24 years ago:

NBA Pro 98 (c) 1998 Konami Company, Limited.

European release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: NUS-NBAP-EUR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57857&o=2

$end

$n64=nbapro99,
$bio

Nintendo 64 cart. published 23 years ago:

NBA Pro 99 (c) 1999 Konami Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187588&o=2

$end

$snes=nbapro94,
$bio

Nintendo Super Famicom cart. published 29 years ago:

NBA Pro Basketball '94 - Bulls vs Suns [Model SHVC-6N] (c) 1993 Electronic Arts Victor.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61846&o=2

$end

$megadriv=nbapro94,
$bio

Sega Mega Drive cart. published 28 years ago:

NBA Pro Basketball '94 (c) 1994 EA Sports [Electronic Arts label]

- TECHNICAL -

GAME ID: EM20028

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56705&o=2

$end

$snes=nbapro,
$bio

Nintendo Super Famicom cart. published 29 years ago:

NBA Pro Basketball - Bulls vs Blazers [Model SHVC-BU] (c) 1993 Electronic Arts Victor.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61847&o=2

$end

$megadriv=bullvslaj,
$bio

Sega Mega Drive cart. published 29 years ago:

NBA Pro Basketball - Bulls vs Lakers and the NBA Playoffs (c) 1993 EA Sports [Electronic Arts label]

- TECHNICAL -

GAME ID: EM20012

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56706&o=2

$end

$psx=nbaso97,
$bio

Sony PlayStation CD published 25 years ago:

NBA Shoot Out '97 (c) 1997 Sony Computer Ent. America [SCEA]

- TECHNICAL -

GAME ID: SCUS-94552

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110754&o=2

$end

$psx=nbaso,
$bio

Sony PlayStation CD published 26 years ago:

NBA Shoot Out (c) 1996 Sony Computer Ent. America [SCEA]

- TECHNICAL -

GAME ID: SCUS-94500

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110755&o=2

$end

$psx=nbaso2k,
$bio

Sony PlayStation CD published 23 years ago:

NBA ShootOut 2000 (c) 1999 989 Studios

- TECHNICAL -

BARCODE: 711719456124
GAME ID: SCUS-94561

- TRIVIA -

Released on November 30, 1999 in the USA. It was never exported outside USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111678&o=2

$end

$psx=nbaso2k1,
$bio

Sony PlayStation CD published 22 years ago:

NBA ShootOut 2001 (c) 2000 Sony Computer Ent. America [SCEA]

- TECHNICAL -

GAME ID: SCUS-94581

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110756&o=2

$end

$psx=nbaso2k1d,
$bio

Sony PlayStation CD published 22 years ago:

NBA ShootOut 2001 (c) 2000 Sony Computer Ent. America.

Demo Disc.

- TECHNICAL -

DISC ID: SCUS-94582

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131502&o=2

$end

$psx=nbaso2k2,
$bio

Sony PlayStation CD published 21 years ago:

NBA ShootOut 2002 (c) 2001 Sony Computer Ent. America.

- TECHNICAL -

GAME ID: SCUS-94641

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110757&o=2

$end

$psx=nbaso2k2d,
$bio

Sony PlayStation CD published 21 years ago:

NBA ShootOut 2002 (c) 2001 Sony Computer Ent. America.

Demo Disc.

- TECHNICAL -

GAME ID: SCUS-94660

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131546&o=2

$end

$psx=nbaso2k3,
$bio

Sony PlayStation CD published 20 years ago:

NBA ShootOut 2003 (c) 2002 Sony Computer Ent. America [SCEA]

- TECHNICAL -

GAME ID: SCUS-94673

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110758&o=2

$end

$psx=nbaso2k4,
$bio

Sony PlayStation CD published 19 years ago:

NBA ShootOut 2004 (c) 2003 Sony Computer Ent. America [SCEA]

- TECHNICAL -

GAME ID: SCUS-94691

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110759&o=2

$end

$psx=nbaso98,
$bio

Sony PlayStation CD published 24 years ago:

NBA ShootOut 98 (c) 1998 Sony Computer Ent. America [SCEA]

- TECHNICAL -

GAME ID: SCUS-94171

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110760&o=2

$end

$gbcolor=nbashowt,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

NBA Show Time - NBA on NBC [Model CGB-AA5E-USA] (c) 2000 Midway Home Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68444&o=2

$end

$snes=nbashow,nbashowp,
$bio

Nintendo Super NES cart. published 29 years ago:

NBA Showdown (c) 1993 EA Sports [Electronic Arts label]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63319&o=2

$end

$megadriv=nbashow,nbashowp,
$bio

Sega Genesis cart. published 28 years ago:

NBA Showdown '94 (c) 1994 EA Sports [Electronic Arts label]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57318&o=2

$end

$info=nbashowt,
$bio

Arcade Video game published 23 years ago:

NBA Showtime - NBA on NBC (c) 1999 Midway Games, Incorporated.

- TECHNICAL -

Midway Vegas hardware

Main CPU : R5000 (@ 200 Mhz), ADSP2104 (@ 16 Mhz)
Sound Chips : (2x) DMA-driven (@ 16 Mhz)

Players : 4
Control : 49-way Joystick
Buttons : 3

- TRIVIA -

Even if titlescreen says 1998, NBA Showtime was released on January 31, 1999 in USA.

Michael Jackson used to own this game. It was sold at the official Michael Jackson Auction on Apr. 24th, 2009.

- TIPS AND TRICKS -

* Match-Up Screen Codes : Enter these at the match-up screen. The order they will be in is Turbo-Shoot-Pass-Direction
Code -- Effect
4-3-0-Right -- Alternate uniform
4-2-0-Right -- Away Uniform
2-0-0-Right -- Big Heads
1-3-1-Left -- Blizzard (outdoors only)
1-2-3-Up -- Fog on (outdoors only)
4-1-0-Right -- Home Uniform
4-0-1-Right -- Midway Uniform
1-2-3-Left -- Night Fog on (outdoors only)
2-0-1-Up -- No hotspots (teams must agree)
3-3-1-Left -- No Replays
4-4-4-Up -- No tip-off
1-4-1-Left -- Rainy Days (outdoors only)
1-0-0-Down -- Show Hot Spot
0-0-1-Down -- Show Shot %
1-2-1-Left -- Snow (outdoors only)
1-2-3-Right -- Swamp Fog on (outdoors only)
4-0-0-Right -- Team Uniforms (teams must agree)
1-2-3-Down -- Thick Fog on (outdoors only)
1-1-1-Down -- Tournament mode (no power-ups allowed)

* Secret Characters : Enter these initials and PIN numbers to unlock secret characters with hidden attributes at the start of a game :
Code -- Effect
CREATR 1954 -- Creature of the Black Lagoon
DANIEL 0604 -- Daniel Thompson
FRANK 1931 -- Frankenstein's Monster
OLDMAN 2001 -- Grandpa
HORSE 1966 -- Horse (White)
JASON 3141 -- Jason Skiles
JAPPLE 6660 -- Jeff Johnson
JENFR 3333 -- Jennifer Hendrick
ROOT 6000 -- John Root
KERRI 0220 -- Kerri Hoskins
KERRI 1111 -- Kerri Hoskins (alt uniform)
LIA 0712 -- Lia Montelongo
LIA 1111 -- Lia Montelongo (alt uniform)
TURMEL 0322 -- Mark Turmell
PINTO 1966 -- Pinto (Brown Horse)
RETRO 1970 -- Retro Bob
SAL 0201 -- Sal DiVita
BRIDE 1935 -- The Bride of Frankenstein
MUMMY 1932 -- The Mummy
WOLFMN 1941 -- The Wolfman

- SERIES -

1. NBA Jam (1993)
2. NBA Jam Tournament Edition (1994)
3. NBA Hangtime (1996)
4. NBA Maximum Hangtime (1996)
5. NBA Jam Extreme (1996)
6. NBA Jam 99 (1998, N64)
7. NBA Showtime - NBA on NBC (1999)
8. NBA Jam 2000 (1999, N64)
9. NBA Jam 2001 (2000, GBC)
10. NBA Jam 2002 (2002, GBA)
11. NBA Jam (2003, PS2, X-Box)
12. NBA Jam 2004 (2003, unreleased GameCube prototype)
13. NBA Jam (2010, Nintendo Wii)
14. NBA Jam - On Fire Edition (2011, PSN, XBOX Live)

- PORTS -

* CONSOLES:
Nintendo 64 (1999)
Sony PlayStation (1999)
Sega Dreamcast (1999)
Nintendo Game Boy Color (1999)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3868&o=2

$end

$n64=nbashowt,
$bio

Nintendo 64 cart. published 23 years ago:

NBA Showtime - NBA on NBC (c) 1999 Midway Home Entertainment

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57858&o=2

$end

$psx=nbashowt,
$bio

Sony PlayStation CD published 23 years ago:

NBA Showtime - NBA on NBC (c) 1999 Midway Home Ent.

- TECHNICAL -

GAME ID: SLUS-00948

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111253&o=2

$end

$dc=nbashowte,
$bio

Sega Dreamcast GD published 23 years ago:

NBA Showtime - NBA on NBC [Model T-9705D-50] (c) 1999 Midway Home Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135668&o=2

$end

$dc=nbashowt,
$bio

Sega Dreamcast GD published 23 years ago:

NBA Showtime - NBA on NBC [Model T-9706N] (c) 1999 Midway Home Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135669&o=2

$end

$info=nc100,
$bio

Computer published 30 years ago:

NC100 (c) 1992 Amstrad PLC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228525&o=2

$end

$info=nc150,
$bio

Computer published 30 years ago:

NC150 (c) 1992 Amstrad PLC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228526&o=2

$end

$info=nc200,
$bio

Computer published 29 years ago:

NC200 (c) 1993 Amstrad PLC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228527&o=2

$end

$info=nss_ncaa,
$bio

Nintendo Super System cart. published 30 years ago:

NCAA Basketball (c) 1992 Nintendo.

Coin-Op Super System version.

- TECHNICAL -

Nintendo Super System hardware

Main CPU : G65C816 (@ 3.58 Mhz)
Sound CPU : SPC700 (@ 1.024 Mhz)
Sound Chips : Custom (@ 1.024 Mhz)

Screen orientation : Horizontal
Video resolution : 512 x 480 pixels
Screen refresh : 60.00 Hz
Palette colors : 32768

Players : 4
Control : 8-way joystick
Buttons : 6

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1847&o=2

$end

$snes=ncaabaska,ncaabaskp,ncaabask,
$bio

Nintendo Super NES cart. published 30 years ago:

NCAA Basketball (c) 1992 Nintendo Company, Limited.

A college basketball game. Compete in exhibition games or take part in a season and guide your team through March Madness and lead them into the Final Four.

- TRIVIA -

Some teams are missing because rights could not be secured.

- STAFF -

Developed by Sculptured Software, Inc & HAL America, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63320&o=2

$end

$psx=ncaaff97,
$bio

Sony PlayStation CD published 25 years ago:

NCAA Basketball Final Four '97 (c) 1997 Mindscape, Inc.

- TECHNICAL -

Game ID: SLUS-00142

- TRIVIA -

Released in March 1997 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97800&o=2

$end

$dc=ncaa2k2,
$bio

Sega Dreamcast GD published 21 years ago:

NCAA College Football 2K2 - Road to the Rose Bowl [Model 51176] (c) 2001 SEGA of America, Inc. [San Francisco, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135670&o=2

$end

$psx=ncaaff2k,
$bio

Sony PlayStation CD published 23 years ago:

NCAA Final Four 2000 (c) 1999 989 Studios

- TECHNICAL -

GAME ID: SCUS-94562

- TRIVIA -

Released on October 31, 1999 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111679&o=2

$end

$psx=ncaaf2k1,
$bio

Sony PlayStation CD published 22 years ago:

NCAA Final Four 2001 (c) 2000 Sony Computer Ent. America.

- TECHNICAL -

GAME ID: SCUS-94579

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110761&o=2

$end

$psx=ncaaff99,
$bio

Sony PlayStation CD published 23 years ago:

NCAA Final Four 99 (c) 1999 989 Studios

- TECHNICAL -

BARCODE: 711719426424
GAME ID: SCUS-94264

- TRIVIA -

Released on December 31, 1998 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111680&o=2

$end

$megadriv=ncaafin4,
$bio

Sega Genesis cart. published 28 years ago:

NCAA Final Four Basketball (c) 1994 Mindscape, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57319&o=2

$end

$snes=ncaafin4,
$bio

Nintendo Super NES cart. published 27 years ago:

NCAA Final Four Basketball (c) 1995 Mindscape, Incorporated. [Northbrook, IL, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63321&o=2

$end

$snes=ncaafoot,
$bio

Nintendo Super NES cart. published 29 years ago:

NCAA Football (c) 1993 Mindscape, Incorporated. [Northbrook, IL, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63322&o=2

$end

$megadriv=ncaafoot,
$bio

Sega Genesis cart. published 28 years ago:

NCAA Football (c) 1994 Mindscape, Incorporated. [Northbrook, IL, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57320&o=2

$end

$psx=ncaa2k,ncaa2ka,
$bio

Sony PlayStation CD published 23 years ago:

NCAA Football 2000 (c) 1999 Electronic Arts.

- TECHNICAL -

GAME ID: SLUS-00932

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108276&o=2

$end

$psx=ncaa2k1,
$bio

Sony PlayStation CD published 22 years ago:

NCAA Football 2001 (c) 2000 Electronic Arts

- TECHNICAL -

GAME ID: SLUS-01219

- TRIVIA -

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110554&o=2

$end

$psx=ncaa98,
$bio

Sony PlayStation CD published 25 years ago:

NCAA Football 98 (c) 1997 EA Sports [Electronic Arts label]

NNCAA Football 98 includes all 112 teams from the ten different Division I-A conferences of back in the days. It has 20 all-time historic games, with 40 of the greatest college football teams ever to step onto the gridiron. It is therefore possible to recreate such memorable games as the historic 1987 Fiesta Bowl that featured the great 1986 teams from Penn State and Miami. Accurate position rankings and skill levels for each school enhance the game's realism.

- TECHNICAL -

Game ID: SLUS-00514

- TRIVIA -

Released on August 05, 1997 in the USA.

- STAFF -

Development - Tiburon Entertainment, Inc.
Lead Programmer: Richard J. Wifall
Programmer: Jide Omisore, Todd Zadow
Cinematics: Donnie Worley
Player Animations: Eric Kohler, Steven Waller
Senior Artist: Joe Vance
Artist: Don Barnes, Holly Ruark-Mesick
Stadiums: Eric Remboldt, Sergio Vanelli
Team Art: Eric Remboldt, Christian Holmes, Jorge Rosado
Audio: Darryl S. Duncan
Additional Programming: Dave Swanson, Ian Schmidt, Brett Davis, Matt Reilly, Jason G. Andersen, James Brookes, Tim Smolen
Tool Programmer: Michael Weilbacher
3D Backgrounds: Jim Spoto
User Interface: David Mathieu
Interface Design: Gordon Chen
Additional Artwork: Dan Stubbs
Development Manager: Dale Jackson
Development Director: Stephen Theodore Chiang
Executive Development Director: John Schappert

Production - Electronic Arts
Executive Producer: Rob Martyn
Co-Producers: Ken Balthaser Jr., Mitzi S. McGilvray
Design / Script: Jeremy Strauser, John D. Boerio, Dan Baker, A. Marsh Gardiner
Associate Producer: John D. Boerio
Assistant Producer: Jeremy Strauser
Play-Book Implementation: Dan Baker, Mike Olsen
Lead Tester: Mike Olsen
Testing: Rudy Ellis, Dan Wasson, Joe Adams, Phil Frazier, Jeffrey Luhr, Michael Craft
Design Contributions: Randy Beverly
Technical Director: Ken Zarifes
Motion Capture Analyst: Testarossa
Strategy: Terry Donahue (Former UCLA Head Coach)
Specialized Audio: Mike Pendowski Music
Rosters and Ratings: Sports Xchange
PA Announcer: Chuck White (Rose Bowl PA Announcer)
Referee: Bill McCabe (Wac Referee)
Audio Capture & Splicing: David Whittaker
Documentation: Paul Armatta
Director of Marketing: Chip Lange
Marketing Manager: H. Erik Whiteford
Public Relations: Charles Scibetta
Legal Assistance: Jim Kennedy, Sheri Sarkis, Stephen G. Bene, Siobhan Grady, Sue Garfield
Special Thanks: Greg Zesinger, Murray Allen, Pam Seawell, Kathleen Tarnutzer, Jenise Sturken, Jean Michno, Ted Fitzgerald, Matt McKnight, John Patrick Strauser, Sam Ghnaim, Jennifer Blackmon (CLC), Charlie Cooper (CLC), Pat Battle (CLC), Suzanne Brewer (CLC), Wilson Sporting Goods
Video Assistance: Jon Vaden, Host International
Audio Assistance: Pop Studios, Music Annex, Chicago Recording Company
Executive in Charge of Production: Scott Orr

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97801&o=2

$end

$psx=ncaa99,
$bio

Sony PlayStation CD published 24 years ago:

NCAA Football 99 (c) 1998 Electronic Arts

- TECHNICAL -

GAME ID: SLUS-00688
EA ID: 7913
CD ID: 791307
COVER ID: 791320
BARCODE: 0 14633 07913 5

- TRIVIA -

Released on August 01, 1998 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- STAFF -

Lead Programmer: Richard J. Wifall
Programming: Jide Omisore, Paul Kelly, Jason Persampieri
Programming Manager: Marco Busse
Art: Gordon Chen, Jeremy Cooper, Wesley H. Grandmont III, Greg Jobes, David Mathieu, Eric Remboldt, Benjamin S. Yu
Art Manager: Dave Seah
Sound FX & Cinematic Music: Darryl S. Duncan
Tools: Michael W. Weilbacher
Additional Programming: Dave Swanson, Jason G. Andersen, Ian Schmidt, James Brookes, Matt Reilly, David Ryan Paul
Additional Art: Eric Kohler
Development Director: Steven Chiang
Executive in Charge of Development: John Schappert
Game Design: Jeremy Strauser
Additional Design: Greg Zesinger, Dan Baker, Ken Balthaser Jr., Phil Frazier
Gameplay and Playbooks: Dan Baker
Line Producer: Matthew McKnight
Associate Producer: Jeremy Strauser
Assistant Producer: Greg Zesinger
Lead Tester: Phil Frazier
Testers: Jeffrey Luhr, Eric Stephens, Jerry Kuhl, Kevin Enos, Scott Parker, Maurice Bostick, Dan Madden, Michael Parker
Producer: Ken Balthaser Jr.
Supervising Producer: Mitzi S. McGilvray
Executive Producer: John Vifian
Executive in Charge of Production: Scott Orr
Rosters and Team Data by College Sports Xchange.
Specialized Audio: Mike Pendowski Audio
Motion Capture by House of Moves, Testarossa.
PA Announcer: Chuck White
Referee Voice Talent: Bill McCabe
Audio Assistance: David Whittaker, Ken Felton, Murray Allen
Documentation: Jason Armatta
Documentation Layout: Golden VizComm
Package Design: Michael Lippert
Package Art Direction: Nancy Waisanen
Marketing Manager: H. Erik Whiteford, Munir Haddad
Public Relations: Scott Gamel

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110555&o=2

$end

$psx=ncaagb,
$bio

Sony PlayStation CD published 26 years ago:

NCAA Football GameBreaker (c) 1996 Sony Computer Ent. America [SCEA]

- TECHNICAL -

GAME ID: SCUS-94509

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110762&o=2

$end

$psx=ncaagb2k,
$bio

Sony PlayStation CD published 23 years ago:

NCAA GameBreaker 2000 (c) 1999 989 Studios

- TECHNICAL -

BARCODE: 711719455721
GAME ID: SCUS-94557

- TRIVIA -

Released on July 31, 1999 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111681&o=2

$end

$psx=ncaag2k1,
$bio

Sony PlayStation CD published 22 years ago:

NCAA GameBreaker 2001 (c) 2000 Sony Computer Ent. America

- TECHNICAL -

GAME ID: SCUS-94573

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110763&o=2

$end

$psx=ncaag2k1d,
$bio

Sony PlayStation CD published 22 years ago:

NCAA GameBreaker 2001 (c) 2000 Sony Computer Ent. America.

Demo Disc.

- TECHNICAL -

GAME ID: SCUS-94574

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131503&o=2

$end

$psx=ncaagb98,
$bio

Sony PlayStation CD published 25 years ago:

NCAA GameBreaker 98 (c) 1997 Sony Computer Ent. America.

- TECHNICAL -

GAME ID: SCUS-94172

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110764&o=2

$end

$psx=ncaagb99,
$bio

Sony PlayStation CD published 24 years ago:

NCAA GameBreaker 99 (c) 1998 989 Studios

- TECHNICAL -

BARCODE: 711719424628
GAME ID: SCUS-94246

- TRIVIA -

Released on October 31, 1998 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111682&o=2

$end

$psx=marmad98,
$bio

Sony PlayStation CD published 24 years ago:

NCAA March Madness '98 [Model SLUS-00526] (c) 1998 EA Sports [Electronic Arts label]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110530&o=2

$end

$psx=ncaamm2k,
$bio

Sony PlayStation CD published 23 years ago:

NCAA March Madness 2000 [Model SLUS-01023] (c) 1999 EA Sports [Electronic Arts label]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110531&o=2

$end

$psx=ncaam2k1,
$bio

Sony PlayStation CD published 22 years ago:

NCAA March Madness 2001 [Model SLUS-01320] (c) 2000 Electronic Arts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110532&o=2

$end

$psx=ncaamm99,
$bio

Sony PlayStation CD published 24 years ago:

NCAA March Madness 99 [Model SLUS-00805] (c) 1998 EA Sports [Electronic Arts label]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110533&o=2

$end

$compclr2_flop=ncc0105,
$bio

NCC #1 & #5 (c) 19?? Northern California CCII Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232654&o=2

$end

$compclr2_flop=ncc10,
$bio

NCC #10 (c) 19?? Northern California CCII Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232655&o=2

$end

$compclr2_flop=ncc12,
$bio

NCC #12 (c) 19?? Northern California CCII Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232656&o=2

$end

$compclr2_flop=ncc13,
$bio

NCC #13 (c) 19?? Northern California CCII Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232657&o=2

$end

$compclr2_flop=ncc14,
$bio

NCC #14 (c) 19?? Northern California CCII Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232658&o=2

$end

$compclr2_flop=ncc15,
$bio

NCC #15 (c) 19?? Northern California CCII Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232659&o=2

$end

$compclr2_flop=ncc16,
$bio

NCC #16 (c) 19?? Northern California CCII Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232660&o=2

$end

$compclr2_flop=ncc17,
$bio

NCC #17 (c) 19?? Northern California CCII Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232661&o=2

$end

$compclr2_flop=ncc18,
$bio

NCC #18 (c) 19?? Northern California CCII Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232662&o=2

$end

$compclr2_flop=ncc02,
$bio

NCC #2 (c) 19?? Northern California CCII Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232663&o=2

$end

$compclr2_flop=ncc21,
$bio

NCC #21 (c) 19?? Northern California CCII Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232664&o=2

$end

$compclr2_flop=ncc22,
$bio

NCC #22 (c) 19?? Northern California CCII Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232665&o=2

$end

$compclr2_flop=ncc23,
$bio

NCC #23 (c) 19?? Northern California CCII Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232666&o=2

$end

$compclr2_flop=ncc03,
$bio

NCC #3 (c) 19?? Northern California CCII Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232667&o=2

$end

$compclr2_flop=ncc04,
$bio

NCC #4 (c) 19?? Northern California CCII Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232669&o=2

$end

$compclr2_flop=ncc0411,
$bio

NCC #4 & #11 (c) 19?? Northern California CCII Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232668&o=2

$end

$compclr2_flop=ncc05,
$bio

NCC #5 (c) 19?? Northern California CCII Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232670&o=2

$end

$compclr2_flop=ncc06,ncc06a,
$bio

NCC #6 (c) 19?? Northern California CCII Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232671&o=2

$end

$compclr2_flop=ncc07,
$bio

NCC #7 (c) 19?? Northern California CCII Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232672&o=2

$end

$compclr2_flop=ncc08,ncc08a,
$bio

NCC #8 (c) 19?? Northern California CCII Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232673&o=2

$end

$compclr2_flop=ncc09,
$bio

NCC #9 (c) 19?? Northern California CCII Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232674&o=2

$end

$compclr2_flop=ncccat1,
$bio

NCC Catalog #1 (c) 19?? Northern California CCII Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232675&o=2

$end

$info=explorapro,
$bio

Computer published 27 years ago:

NCD Explora Pro XQ (c) 1995 Network Computing Devices.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145009&o=2

$end

$info=hmxpro,
$bio

Computer published 28 years ago:

NCD HMX PRO (c) 1994 Network Computing Devices.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145010&o=2

$end

$info=ncd16,
$bio

Computer published 33 years ago:

NCD-16 (c) 1989 Network Computing Devices.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295273&o=2

$end

$info=ncd17c,
$bio

Computer published 32 years ago:

NCD-17C (c) 1990 Network Computing Devices.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145012&o=2

$end

$info=ncd19,
$bio

Computer published 32 years ago:

NCD-19 (c) 1990 Network Computing Devices.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145013&o=2

$end

$info=ncd19c,
$bio

Computer published 32 years ago:

NCD-19C (c) 1990 Network Computing Devices.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295274&o=2

$end

$dmv=cpmterme,
$bio

NCR Decision Mate V disk. published 39 years ago:

NCR 7900 Terminal Emulators for CP/M (c) 1983 NCR Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233868&o=2

$end

$dmv=dosterme,
$bio

NCR Decision Mate V disk. published 38 years ago:

NCR 7900 Terminal Emulators for DOS (c) 1984 NCR Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233869&o=2

$end

$dmv=pc2pc,pc2pca,
$bio

NCR Decision Mate V disk. published 37 years ago:

NCR PC2PC Network Requester (c) 1985 NCR Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233870&o=2

$end

$pc8001_flop=ndisk5d8,
$bio

NDisk5 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92467&o=2

$end

$nes=nzcq,
$bio

哪吒传奇 (c) 200? Nanjing.
(Ne Zha Chuan Qi)

- TECHNICAL -

Game ID: NJ036

- TRIVIA -

Title translates from Chinese as Legend of Nezha.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76881&o=2

$end

$z80ne_flop=nedos,nedosa,nedosb,
$bio

NE-DOS + BASIC (c) 198? Nuova Elettronica

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236208&o=2

$end

$z80ne_flop=nedosg,nedosga,nedosgb,
$bio

NE-DOS + BASIC Ver.G.1 (c) 198? Nuova Elettronica

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236209&o=2

$end

$cgenie_cass=ne555,
$bio

Colour Genie cass. published 39 years ago:

NE555 timer chip information and calculator (c) 1983 TCS [Trommeschläger Computer Studio]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264816&o=2

$end

$bbc_cass=neandman,
$bio

Acorn BBC Micro B cass. published 38 years ago:

Neanderthal Man (c) 1984 Alligata Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262486&o=2

$end

$spectrum_cass=nebula,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Nebula (c) 1984 Red Shift

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79952&o=2

$end

$vectrex=nebula,
$bio

GCE Vectrex published 17 years ago:

Nebula Commander (c) 2005 Packrat Video Games, LLC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236842&o=2

$end

$scv=nebula,nebulaa,
$bio

Epoch Super Cassette Vision cart. published 38 years ago:

Nebula (c) 1984 Epoch Company, Limited.

- TECHNICAL -

[Model 9 NO.09130]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29302&o=2

$end

$info=nebulray,nebulrayj,nebulrayp,
$vgmplay=nebulray,
$bio

Arcade Video game published 28 years ago:

Nebulasray (c) 1994 Namco.

NebulasRay is a vertically scrolling shoot'em up for one or two players. Civil war has broken out in the Austral star system, with the militaristic 'Master Forces' ousting the ruling government and looking to seize control of the entire system. 

Taking on the role of resistance fighters, players must battle through waves of enemy ships across 6 levels, before finally reaching and destroying the 'Master Fortress'. As well as forward-firing weapons, each player ship also carries a limited number of powerful bombs that inflict much greater damage on the enemy than the standard weapons. Initially, each player ship is armed with only 3 bombs. 

Numerous weapons and power-ups can be picked up during play, each of which can itself be powered-up: 
* WIDE SHOT - Increases shot width. 5 levels available. 
* GAIN POWER - Increases destructive power. 5 levels available. 
* SPEED UP - Increases player ship speed. 5 levels available. 
* BOMB - Extra bomb. Maximum of 7 can be carried. 
* FOUR-BARREL PHOTON - Powerful Photon torpedoes. Time-based. 
* HOMING LASER - Powerful lasers that automatically target enemies. Time-based. 
* LIGHTING BURST - Powerful short-range lightning burst. Time-based. 
* DEFLECTOR - Shield to protect player ships. Time-based. 
* EXTRA POINTS - Pick up for 3000 points. 

Visually, NebulasRay employs complex sprite rotation and scaling techniques - as well as multi-layered parallax scrolling - to create impressive and highly detailed graphics with a true sense of depth.

- TECHNICAL -

Namco System NB-1 hardware
Game ID : NR

Main CPU : Motorola 68EC020 (@ 24.192 Mhz), M37702 (@ 16.128 Mhz)
Sound Chips : C352 (@ 16.128 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Nebulasray was released in March 1994.

Victor Entertainment released a limited-edition soundtrack album for this game (Nebulasray : Namco Game Sound Express Vol.13 - VICL-15027) on 21/07/1994.

- STAFF -

Planners : M. Kimoto, Y. Yamamura
Programmers : Jin? Tsukka, H.R.M.
Chief designer : H. Kuwabara
Visual designers : Kim, Z=Bouya, H.Onishi, H-Daio, G-Nas.Y, Harurou
Graphic designer : I.T.O. Inc
Music composers : Masahiro Fukuzawa (Charly), Takayuki Ishikawa

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1737&o=2

$end

$info=nebulbee,
$bio

Arcade Video game published 41 years ago:

Nebulous Bee (c) 1981 Unknown.

Pirate version of Galaga.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118066&o=2

$end

$spectrum_cass=nebulus,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Nebulus (c) 1987 Hewson Consultants

- STAFF -

Designed and written by: John M. Phillips

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79953&o=2

$end

$c64_cass=nebulus,
$bio

Commodore C64 cass. published 35 years ago:

Nebulus (c) 1987 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229502&o=2

$end

$amigaocs_flop=nebulus,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Nebulus (c) 1988 Hewson Consultants

- STAFF -

Designed and written by: John M. Phillips
Additional graphics and misc help by: Stephen Robertson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74609&o=2

$end

$cpc_cass=nebulus,
$bio

Amstrad CPC cass. published 34 years ago:

Nebulus (c) 1988 Hewson Consultants

- TECHNICAL -

Controls:

ESC: Pause ON
Return: Pause OFF
3: Music ON/OFF
O: Left
P: Right
Space: Shoot
Q: Up
A: Down

- TRIVIA -

The game did not fail to be released on CPC. The boss of Hewson (Andrew Hewson) thought that the result would be too slow on this machine. The game was released and it obtained a TILT D'OR Canal+ in 1988 in the category Best Action Software.

The Level 8 is bugged and the game is unfinishable.

- STAFF -

Amstrad CPC version written by: Chris Wood

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98384&o=2

$end

$cpc_flop=nebulusu01,nebulusu,nebulusd,nebulus2,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Nebulus (c) 1988 Hewson Consultants

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126953&o=2

$end

$tvc_flop=nebulus,
$bio

Nebulus (c) 198? CS Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112167&o=2

$end

$archimedes=nebulus,
$bio

Acorn Archimedes disk. published 30 years ago:

Nebulus (c) 1992 Krisalis Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115935&o=2

$end

$amigaocs_flop=nebulus2,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Nebulus 2 - Pogo a Go Go !!! (c) 1991 21st Century Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74611&o=2

$end

$cpc_flop=nebulus1,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Nebulus Trained (c) 1988 Aragorn

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122527&o=2

$end

$amigaocs_flop=nebulusa,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Nebulus [Budget] (c) 1988 United

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74610&o=2

$end

$apc=necbios,necbiosa,
$bio

NEC APC Bios Source Code (c) 198? NEC Home Electronics, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236956&o=2

$end

$apc=devdsk10,
$bio

NEC Advanced PC disk. published 38 years ago:

NEC APC Dev. Disk 10 (c) 1984 NEC Home Electronics, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236958&o=2

$end

$apc=necdemo,
$bio

NEC APC Self-Executing Demo (c) 198? NEC Home Electronics, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236957&o=2

$end

$apc=util,
$bio

NEC APC Utilities Source Code (c) 198? NEC Home Electronics, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236959&o=2

$end

$pc98_cd=demoevo,
$bio

NEC PC-9821 CD published 30 years ago:

NEC Demonstration CD-ROM - Evolution and Dinosaurs (c) 1992 NEC Home Electronics, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=305465&o=2

$end

$pc98_cd=win95ndk,
$bio

NEC PC-9821 CD published 27 years ago:

NEC Driver Kit for Windows 95 (c) 1995 NEC Home Electronics, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268180&o=2

$end

$pc98=necwin30,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

NEC Microsoft Windows 3.0 (c) 1991 NEC Home Electronics, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90211&o=2

$end

$info=neckneck,
$bio

Arcade Video game published 30 years ago:

Neck-n-Neck (c) 1992 Bundra Games Corp.

A horse racing game.  Choose from one of 6 horses and press your button to jump over fences to win the race.

- TECHNICAL -

Main CPU : (2x) M6809 (@ 2 Mhz)
Sound Chips : OKI6295 (@ 7.812 Khz), YM3812 (@ 4 Mhz)

Screen orientation : Horizontal
Video resolution : 400 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 256

Players : 1
Buttons : 6

- TRIVIA -

Released in December 1992.

Developed by Incredible Technologies, Inc.

- STAFF -

Producers : Buns Bob, Rocket Man
Director : Elaine Ditton
Programmed by : Jane Zeto, Robert Fuentes Jr.
Graphics by : Brian Wicks, Scott Morrison
Sound by : David D. Thiel

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1738&o=2

$end

$x68k_flop=necodemo,
$bio

Neco Demo (c) 199? Zoom

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87926&o=2

$end

$spectrum_cass=necrisdo,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Necris Dome [Model 2007] (c) 1987 Codemasters Software Co., Ltd., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79954&o=2

$end

$cpc_cass=necridom,
$bio

Amstrad CPC cass. published 36 years ago:

Necris Dome [Model 3010] (c) 1986 Codemasters Soft. Co., Ltd., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=99702&o=2

$end

$a800_flop=necroman,
$bio

Atari 400/800 disk. published 40 years ago:

Necromancer (c) 1982 Synapse Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=217618&o=2

$end

$xegs=necroman,
$bio

Atari XE cart. published 34 years ago:

Necromancer [Model RX8108] (c) 1988 Atari Corp. [Sunnyvale, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51248&o=2

$end

$amigaocs_flop=necronom,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Necronom (c) 1991 Linel

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74612&o=2

$end

$pc98=necronom,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Necronomicon (c) 1994 IDES.

- TECHNICAL -

FD x11

- TRIVIA -

Released on June 24, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90221&o=2

$end

$pc98_cd=necronom,
$fmtowns_cd=necronom,
$bio

NEC PC-98/Fujitsu FM Towns CD published 28 years ago:

Necronomicon (c) 1994 IDES.

- TECHNICAL -

CD x1

- TRIVIA -

Released on August 05, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110264&o=2

$end

$pc8801_flop=necropol,
$bio

NEC PC-8801 Series disk. published 33 years ago:

Necropolis - Maiso Toshi (c) 1989 Natsume, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92487&o=2

$end

$pce=necros,
$bio

NEC PC-Engine HuCARD published 32 years ago:

Necros no Yousai (c) 1990 ASK Kodansha Co., Ltd.

Necros no Yousai is a simple and early action Role Playing Game game by Ask Kodansha and Lad-R. The monarch of black magic has revived eight heroes and they have been selected to fulfil various missions. Those characters follow traditional Role Playing character classes: a Hunter, an Amazon, an Elf, a Magician, a Dwarf, a Berserker, a Horse rider and a Samurai. The player starts his journey with the Elf and his archery equipment such as bow and arrows. He can walk around towns, chat with people or record his journey by talking to the Bard in the village's Inn. Unlike most RPGs, the view doesn't zoom-out when leaving a town. Instead, our hero walks along paths on a hand-drawn map and goes back to the action-view only when a new location is reached. Fights are round based, something which has become standard in Japanese RPG games. However, they are a lot more cinematic. Our heroes, and their enemies, are fully animated over the top half of the screen as they trigger special attacks and other fancy moves. The player's game can be saved and resumed using a complex password system based on Hiragana characters, making it tricky to use. Thankfully, the player's journey can also be saved using the backup unit.

- TECHNICAL -

HuCARD ID: AK90001
HuCARD Size: 4 Mbits.

- TRIVIA -

Released on April 20, 1991 in Japan for 6300 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58662&o=2

$end

$x68k_flop=nectaris,
$vgmplay=nectaris_68k,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

ネクタリス (c) 1992 System Soft.
(Nectaris)

- TECHNICAL -

BARCODE: 4988697209073
MEDIA: FD x1

- TRIVIA -

Released on September 25, 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87927&o=2

$end

$pc98=nectaris,
$vgmplay=nectaris_98,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

ネクタリス (c) 1992 Systemsoft.
(Nectaris)

- TECHNICAL -

BARCODE: 4988697209059

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90222&o=2

$end

$vgmplay=nectaris_pc,
$bio

PC/MS-Windows pack. published 25 years ago:

Nectaris (c) 1997 Hudson Soft.

- TRIVIA -

This freeware was available as a free download from the Hudson Soft (Japan) website

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301530&o=2

$end

$psx=nectaris,
$bio

Sony PlayStation CD published 23 years ago:

Nectaris - Military Madness (c) 1999 Jaleco USA, Inc.

North American release. Game developed in Japan. See the original for more information; "Nectaris [Model SLPS-01245]".

- TECHNICAL -

GAME ID: SLUS-00764

- TRIVIA -

Released on December 31, 1999 in the USA.

The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111449&o=2

$end

$gameboy=nectaris,
$bio

Nintendo Game Boy Cart. published 24 years ago:

Nectaris GB [Model DMG-AN5J-JPN] (c) 1998 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66572&o=2

$end

$pce=nectaris,
$vgmplay=miltrymd_tg16,
$bio

NEC PC-Engine HuCARD published 32 years ago:

Nectaris (c) 1990 Hudson Soft.

Nectaris is a futuristic War Game by Hudson Soft. The action takes place in 2089 on the Moon and the player can either play against a friend or a CPU controlled opponent. Nectaris plays very similar to other popular War Games - a top view displays the surrounding area and players can win the game by either destroying all the opponent's troops or by invading their Head Quarters. The game, as expected, is turned based - players pick vehicles and move them using commands. The type of landscape also largely affects troops and vehicles and the player has to strategically decide of the best route to take. Battles can be triggered when pieces are within attacking-range, and the screen switches to a side-view combat mode.

- TECHNICAL -

HuCARD ID: HC63016
HuCARD Size: 3 Mbits.

- TRIVIA -

Nectaris for the PC-Engine was released on February 2, 1989 in Japan for 5800 Yen.

Export release:
[US] "Military Madness [Model TGX030015]"

- PORTS -

* CONSOLES:
Nintendo Wii [Virtual Console] [JP] (dec.20, 2006) [Model PANJ]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58663&o=2

$end

$cdi=nederlnd,
$bio

Phillips CD-i disc published 26 years ago:

Nederlands Elftal Compleet - Alles over de Europese Kampioenschappen (c) 1996 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53012&o=2

$end

$cdi=nederl95,
$bio

Phillips CD-i disc published 27 years ago:

Nederlands Film Festival '95 - 15 Jaar Gouden Kalf (c) 1995 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53013&o=2

$end

$pc8801_flop=need,
$bio

NEC PC-8801 Series disk. published 30 years ago:

Need (c) 1992 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92488&o=2

$end

$info=nfs,
$bio

Arcade Video game published 19 years ago:

Need for Speed (c) 2003 Global VR.

- TRIVIA -

Released in October 2003.

Michael Jackson used to own this game (Serial number: GVRNFS100135). It was sold at the official Michael Jackson Auction on Apr. 24th, 2009.

- SERIES -

1. The Need for Speed (1994, 3DO)
2. The Need for Speed - Special Edition (1996, PC MS-DOS)
3. Need for Speed II (1997, Sony PlayStation, PC MS-Windows)
4. Need for Speed II - Special Edition (1997, PC MS-Windows)
5. Need for Speed - V-Rally (1997, Sony PlayStation)
6. Need for Speed III - Hot Pursuit (1998, Sony PlayStation, PC MS-Windows)
7. Need for Speed - High Stakes (1999, Sony PlayStation, PC MS-Windows)
8. Need for Speed - V-Rally 2 (1999, Sony PlayStation, PC MS-Windows)
9. Need for Speed - Porsche Unleashed (2000, Sony PlayStation, PC MS-Windows)
10. Need for Speed - Hot Pursuit 2 (2002, Nintendo GameCube, Sony PlayStation 2, Microsoft Xbox)
11. Need for Speed (2003)
12. Need for Speed GT (2003)
13. Need for Speed Underground (2003, Nintendo GameCube, Sony PlayStation 2, Microsoft Xbox)
14. Need for Speed Underground 2 (2004, Nintendo GameCube, Sony PlayStation 2, Microsoft Xbox)
15. Need for Speed Underground (2005)
16. Need for Speed - Most Wanted (2005, Nintendo GameCube, Sony PlayStation 2, Microsoft Xbox)
17. Need for Speed Underground - Rivals (2005, Sony PSP)
18. Need for Speed Carbon - Own the City (2006, Sony PSP)
19. Need For Speed Carbon (2008)

- STAFF -

Producer : John Ray

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=12412&o=2

$end

$psx=nfshighs,
$bio

Sony PlayStation CD published 23 years ago:

Need for Speed - High Stakes (c) 1999 Electronic Arts

- TECHNICAL -

GAME ID: SLUS-00826

- TRIVIA -

Released on March 01, 1999 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110560&o=2

$end

$gba=nfsmw,
$bio

Nintendo GBA cart. published 17 years ago:

Need for Speed - Most Wanted [Model AGB-BNWE-USA] (c) 2005 EA Games [Electronic Arts, Incorporated.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72029&o=2

$end

$gba=nfspuu,
$bio

Nintendo GBA cart. published 18 years ago:

Need for Speed - Porsche Unleashed [Model AGB-AZFE-USA] (c) 2004 DSI Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72032&o=2

$end

$gba=nfspu,
$bio

Nintendo GBA cart. published 18 years ago:

Need for Speed - Porsche Unleashed [Model AGB-AZFP] (c) 2004 Zoo Digital Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72031&o=2

$end

$psx=nfsporsc,
$bio

Sony PlayStation CD published 22 years ago:

Need for Speed - Porsche Unleashed (c) 2000 Electronic Arts

- TECHNICAL -

GAME ID: SLUS-01104

- TRIVIA -

Released on February 29, 2000 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110561&o=2

$end

$gba=nfsundg2,
$bio

Nintendo GBA cart. published 18 years ago:

Need for Speed - Underground 2 [Model AGB-BNFE-USA] (c) 2004 EA Games [Electronic Arts, Incorporated.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72035&o=2

$end

$gba=nfsundgr,
$bio

Nintendo GBA cart. published 19 years ago:

Need for Speed - Underground [Model AGB-BNSE-USA] (c) 2003 EA Games [Electronic Arts, Incorporated.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72033&o=2

$end

$psx=vrally2,
$bio

Sony PlayStation CD published 23 years ago:

Need for Speed - V-Rally 2 (c) 1999 Electronic Arts

- TECHNICAL -

GAME ID: SLUS-01003

- TRIVIA -

Released on October 31, 1999 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110563&o=2

$end

$psx=vrally,
$bio

Sony PlayStation CD published 25 years ago:

Need for Speed - V-Rally (c) 1997 Electronic Arts

- TECHNICAL -

GAME ID: SLUS-00590

- TRIVIA -

Released on September 30, 1997 in the USA.

The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110562&o=2

$end

$gba=nfscarbn,
$bio

Nintendo GBA cart. published 16 years ago:

Need for Speed Carbon - Own the City [Model AGB-BN7E-USA] (c) 2006 EA Games [Electronic Arts, Incorporated.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72037&o=2

$end

$info=nfsgt,
$bio

Arcade Video game published 19 years ago:

Need for Speed GT (c) 2003 Global VR.

Get behind the wheel of the world's top high-performance cars, including the 450-horsepower Dodge Viper GTS, the nimble Lotus Elise, the BMW Z8 and the fastest production Corvette ever made, the Z06. With a mix of high-end American muscle and top European exotics, Need For Speed has cars that will appeal to all players.

With remarkable car detail and state-of-the art special effects, the graphics of Need For Speed are second to none. The sky is reflected in the surface of your car. Smoke pours from your tires when you punch it off the line. Leaves blow from trees as you rocket past. Of course, it's hard to notice these details when you're tearing down a mountain road at 160 with a Z8 2 inches from your right rear quarter panel.

Need For Speed features a player-selectable difficulty system that provides easier handling for beginning players and more challenging realistic driving physics for experienced drivers. The driving experience is further heightened with 6-speaker surround sound and force feedback steering. Need For Speed is linkable, allowing blistering head-to-head competition for up to 4 players.

- TECHNICAL -

Cabinet dimensions : H 66'', W 33.5'', D 64''

Pentium 4 Processor
Nvidia™ GeForce 4 Graphics Card
32 bit color SVGA Monitor
512 MB RAM
20 GB Hard Drive

- TRIVIA -

Need for Speed GT was released in September 2003.

- SERIES -

1. The Need for Speed (1994, 3DO)
2. The Need for Speed - Special Edition (1996, PC MS-DOS)
3. Need for Speed II (1997, Sony PlayStation, PC MS-Windows)
4. Need for Speed II - Special Edition (1997, PC MS-Windows)
5. Need for Speed - V-Rally (1997, Sony PlayStation)
6. Need for Speed III - Hot Pursuit (1998, Sony PlayStation, PC MS-Windows)
7. Need for Speed - High Stakes (1999, Sony PlayStation, PC MS-Windows)
8. Need for Speed - V-Rally 2 (1999, Sony PlayStation, PC MS-Windows)
9. Need for Speed - Porsche Unleashed (2000, Sony PlayStation, PC MS-Windows)
10. Need for Speed - Hot Pursuit 2 (2002, Nintendo GameCube, Sony PlayStation 2, Microsoft Xbox)
11. Need for Speed (2003)
12. Need for Speed GT (2003)
13. Need for Speed Underground (2003, Nintendo GameCube, Sony PlayStation 2, Microsoft Xbox)
14. Need for Speed Underground 2 (2004, Nintendo GameCube, Sony PlayStation 2, Microsoft Xbox)
15. Need for Speed Underground (2005)
16. Need for Speed - Most Wanted (2005, Nintendo GameCube, Sony PlayStation 2, Microsoft Xbox)
17. Need for Speed Underground - Rivals (2005, Sony PSP)
18. Need for Speed Carbon - Own the City (2006, Sony PSP)
19. Need For Speed Carbon (2008)

- STAFF -

Producer : John Ray

- PORTS -

This game is already port of the PC game "Need for Speed - Hot Pursuit 2". here is a list of others ports.

* CONSOLES:
Microsoft XBOX (2003, "Need for Speed - Hot Pursuit 2")
Nintendo GameCube (2003, "Need for Speed - Hot Pursuit 2")
Sony PlayStation 2 (2003, "Need for Speed - Hot Pursuit 2")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4912&o=2

$end

$psx=nfs2e,
$bio

Sony PlayStation CD published 25 years ago:

Need for Speed II [Model SLES-00658] (c) 1997 Electronic Arts [Buffalo Grove, IL, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287328&o=2

$end

$psx=nfs2,
$bio

Sony PlayStation CD published 25 years ago:

Need for Speed II (c) 1997 Electronic Arts.

No matter what kind of car you drive, the allure of the ultimate car remains. Something better... faster... sexier. A dream machine. The problem is, only a handful of us will ever get to look at one of these supercars in person, let alone take it out for a spin Need for Speed II puts you behind the wheel of not one but eight supercars.

Utilising powerful 3-D technology, NFS II blazes new trails in authenticity, depth and unadulterated driving passion. This is one simulation that feels like the real thing. Except for the smell of new leather

- TECHNICAL -

Game ID: SLUS-00276

- TRIVIA -

Released on March 31, 1997 in the USA.

Export releases:
[EU] "Need for Speed II [Model SLES-00658]"
[JP] "Over Drivin' II [Model SLPS-00895]"

- STAFF -

Development Team
Lead Programmer: Laurent Ancessi
Senior Programmers: Brad Gour, Wei Shoong Teh
Programmers: David Lucas, Douglas A. Deardorff, Daniel Teh, Shelby Hubick, Gerry Rempel, Nenad Jankovic, Ryan Ho, Chuck Walters, Ned Wallace, Mike Kiernan, Ted Zuvich, David William Bullock, Gregory D'Esposito, Gordon Ludlow, Geoffrey Heller, Wes Potter
Senior Artists: Scott Jackson, Kent Maclagan
Track Creators: Peter King, Robert Sculnick, Kent Maclagan, Scott Jackson
Track Artists: Ken Thurston, Michael Vanaselja, Steve M. Suhy, Beau Folsom, Sheila Allan, Andy Fuller, Norie Miura, Casey O'Brien, Ian Gilliland, Salvatore Melluso, Stefan Schwartz, Gregg Haggman, Adam Myhill
Car Creators: Gordon Redmond, Kim S. Gill, Giovanni Sasso, Adam Myhill
Graphical Interface Art: Eduardo Agostini, Scott Jackson, Victor Von Beck, Shelley Armstrong
Dashboards and Special Effects: Simon Craghead
Lead Audio: Alistair Hirst
Music: Saki Kaskamanidis, Jeff van Dyck, Alistair Hirst
Additional Music: Robert Ridihalgh, Jay Weinland, Rom Di Prisco, Koko Productions, Traz Damji
Sound Design and Editing: Crispin Hands, Jennifer Lewis, Jay Weinland
Additional Sound Design: Steve Royea
Mix Engineer: Hiwatt Marshall, John McLean
Additional Musicians: Nathan Mesnard (Electric Guitar), Darren Sleno (Cymbals), Michael J. Sokyrka (Accordian), Robert Bailey (Acoustic Guitar), Chris Somerville (Didgeridoo), Angela van Dyck (Vocals)
Audio Programming: Robert Ridihalgh
Tools and Library Support: Frank Barchard, Andrew Brownsword, Gerry Shaw, Rick Friesen, David Mercier, Iain Macanulty, Shane Alfreds, Kurt Kennett, Tony Lam
Photography: Scott Jackson, Adam Myhill, Robert Sculnick
Video Technicians: Adam MacKay-Smith, Andy Teal
Voice Talent: James Conrad
Voice Scripts and Research: Gregg Giles, Richard Mul, Scott Blackwood
Development Director: Brett Bradstock
Sr. Development Director: Brian Wideen
Production Assistants: Serena Whitters, Xenia Mul
Assistant Producers: Scott Blackwood, Richard Mul, Adam MacKay-Smith
Associate Producers: Gregg Giles, Ivan Allan
Game Design: Scott Blackwood, Hanno Lemke
Producer: Hanno Lemke
Executive Producer: Sam Nelson

Localization Team
Associate Producers: Marcus Lindblom, Foster Hall

Marketing
Product Manager (N. America): Peter Royea

Quality Assurance
QA Coordinator: Steve Livaja
QA Lead: Martin McQueen
QA Assistant Leads: Andrew Chan, Eric Bertram
QA Testers: Greg Williams, Richard Lambert, Bob Krunbauer, Jamey Brewster, Verne Siebert, Pete Pearson, Tim Dale, Derek LeClair, Greg Chan-Eather, Raphael DeLeon Eraña, Lorne Wilson, Matt Kernachan
Mastering: Peter Petkov, Cary Chao, Jeff Hutchinson
QA Tech: Bill Kim, D'Arcy Gog, Colin Cox, Paul Breland, Chris Wallace

Seattle QA
QA Manager: Sean O'Connor
QA Lead: Caesar Filori
QA Testers: Isaac Marshall, Janet Alexander, Wyeth O. Johnston
San Mateo QA: Michael Edison, Paul Niehaus, Roberto Gandolfi

Film Shoot
Producer: Howard Shaw
Director of Photography: Robert Edesa
Video Designer: Scott Jackson
Line Producer: Antonella Ibba-Hartog
Production Manager: Burgess Patterson
1st Assistant Director: Peter Gordon
1st Camera Assistant: Nick Infield
2nd Camera Assistants: Oona Menges, Ted Loncto
Gaffer: Robert McCarthy
Key Grip: Mark Stanley
Grip: David Hutton
Best Boy: David Canestro
Grip Assistant: David Weare
Editors: Thomas Raycove, William Morrison
Special Effects: David Laviolette
Sound Recordist: Alistair Hirst
Still Photographer (Italy): Diego Cassetta
Still Photographer (London): Des Jensen
Performance Drivers: Howard Davies (Jaguar XJ220), Franco Mazzon (Italdesign Calà), Maurizio Zagarella (McLaren F1), Alastair McQueen (Lotus Esprit V8), Chris Mennem (Lotus Esprit V8), Colin Martin (Lotus GT1)
Stunt Drivers: Justin Bell, Nigel Gordon-Stewart, Candida Watson
Production Assistants (Canada): Serena Whitters, Xenia Mul
Production Assistant (London): Adam Rudd
Production Assistant (Sardinia): Luca Pirodda
Assistant Producer (Canada): Linda McKinnon
Location Manager (Sardinia): Marco Cerina
Ferrari film by: Video Image

Special Thanks
Lotus Cars Ltd.: Dee Laws, Katie Dann, Jan Lammers, Steven Gregory
Jaguar Cars Ltd.: Howard Davies, John Maries
ITALDESIGN S.p.A.: Fabrizio Giugiaro, Valentina Kalk
McLaren Cars Ltd.: David L. Clark, Paula Webb
Ford Motor Company: JoAnne McKenzie, Gerald St. Pierre, Dave Velliky, Fred Goodnow
ISDERA: Eberhard Schulz, Anthony Garcia, Brian Ward, Michael de Plater, Rob Tracz

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97802&o=2

$end

$psx=nfs3e,
$bio

Sony PlayStation CD published 24 years ago:

Need for Speed III - Hot Pursuit [Model SLES-01154] (c) 1998 Electronic Arts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287329&o=2

$end

$psx=nfs3,
$bio

Sony PlayStation CD published 24 years ago:

Need for Speed III - Hot Pursuit (c) 1998 Electronic Arts

- TECHNICAL -

GAME ID: SLUS-00620

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110564&o=2

$end

$megadriv=nfsu,
$bio

Need for Speed Undercover (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56719&o=2

$end

$info=nfsug,
$bio

Arcade Video game published 17 years ago:

Need for Speed Underground (c) 2005 Global VR.

Take control of top import street tuners like Toyota Celica, Nissan 350Z, Mitsubishi Eclipse and the exclusive Nissan Skyline GTR. Play Career and customize your car with licensed aftermarket parts to build your own unique ride.
Linkable - allowing up to 4 players to compete in blistering head-to-head competition.

Features :
Tournament Play - with National Tournaments and Wednesday Tournament events throughout the US. 
Career Mode - allows players to choose their car and compete in a series of 81 races, earning custom performance parts and upgrades along the way. 
GLOBAL VR® Players' Card Compatible - get a SmartCard format Players'Card at any online game or register here to store race data and compete in Tournament Play.

- TECHNICAL -

Cabinet dimensions : H 79'', W 34'', D 66''

EVERLAST CPU 
Pentium 4 processor 
32 bit color SVGA 800X600 monitor 
1 GB RAM 
20 GB hard drive

- TRIVIA -

Released in March 2005.

A deluxe version of this game was also available.

- SERIES -

1. The Need for Speed (1994, 3DO)
2. The Need for Speed - Special Edition (1996, PC MS-DOS)
3. Need for Speed II (1997, Sony PlayStation, PC MS-Windows)
4. Need for Speed II - Special Edition (1997, PC MS-Windows)
5. Need for Speed - V-Rally (1997, Sony PlayStation)
6. Need for Speed III - Hot Pursuit (1998, Sony PlayStation, PC MS-Windows)
7. Need for Speed - High Stakes (1999, Sony PlayStation, PC MS-Windows)
8. Need for Speed - V-Rally 2 (1999, Sony PlayStation, PC MS-Windows)
9. Need for Speed - Porsche Unleashed (2000, Sony PlayStation, PC MS-Windows)
10. Need for Speed - Hot Pursuit 2 (2002, Nintendo GameCube, Sony PlayStation 2, Microsoft Xbox)
11. Need for Speed (2003)
12. Need for Speed GT (2003)
13. Need for Speed Underground (2003, Nintendo GameCube, Sony PlayStation 2, Microsoft Xbox)
14. Need for Speed Underground 2 (2004, Nintendo GameCube, Sony PlayStation 2, Microsoft Xbox)
15. Need for Speed Underground (2005)
16. Need for Speed - Most Wanted (2005, Nintendo GameCube, Sony PlayStation 2, Microsoft Xbox)
17. Need for Speed Underground - Rivals (2005, Sony PSP)
18. Need for Speed Carbon - Own the City (2006, Sony PSP)
19. Need For Speed Carbon (2008)

- STAFF -

Producer : John Ray

- PORTS -

note : This game is already port of the PC game. Here is a list of others ports...

* CONSOLES:
Sony PlayStation 2 (2003)
Microsoft XBOX (2003)
Nintendo GameCube (2003)
Nintendo Game Boy Advance (2004)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4925&o=2

$end

$spectrum_cass=negyanye,
$bio

Sinclair ZX Spectrum cass. published 24 years ago:

Negy A Nyero (c) 1998 NyitraiSOFT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295188&o=2

$end

$spectrum_cass=neighbou,
$bio

Neighbours (c) 198? Zeppelin Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226221&o=2

$end

$amigaocs_flop=neighbor,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Neighbours (c) 1992 Impulze

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74613&o=2

$end

$specpls3_flop=neighbou,neighboumd,neighbouch,neighboutmd,
$bio

Sinclair ZX Spectrum+3 disk. published 30 years ago:

Neighbours (c) 1992 Impulze

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148298&o=2

$end

$spectrum_cass=neilandr,
$bio

NEIL Android (c) 199? EDOS [Electronic Distribution of Software]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225853&o=2

$end

$cpc_cass=neilandr,
$bio

Amstrad CPC cass. published 34 years ago:

NEIL Android [Model AS235] (c) 1988 Alternative Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98372&o=2

$end

$cpc_flop=neil19xx,
$bio

Neil Trained (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126729&o=2

$end

$pc98=nejishik,
$bio

NEC PC-9801 Series 5.25in. disk. published 34 years ago:

ねじ式 (c) 1988 Zeit.
(Neji Shiki)

- TECHNICAL -

BARCODE: 4988669015015

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90223&o=2

$end

$x68k_flop=nejishik,nejishikd,
$bio

Sharp X68000 Series 5.25in. disk. published 33 years ago:

ねじ式 (c) 1989 Zeit.
(Neji Shiki)

- TECHNICAL -

BARCODE: 4988669025014
MEDIA: FD x4

- TRIVIA -

Released on September 07, 1989 in Japan for a retail price of 12800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87928&o=2

$end

$info=ngpgal,
$bio

Arcade Video game published 31 years ago:

Nekketsu Grand-Prix Gal (c) 1991 Nichibutsu.

A mahjong game with a race car theme.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 6 Mhz)
Sound CPU : Zilog Z80 (@ 8 Mhz)
Sound Chips : YM3812 (@ 4 Mhz), (2x) DAC

Players : 2
Control : mahjong keyboard

- TRIVIA -

Nekketsu Grand-Prix Gal was released in July 1991 in Japan.

The title of this game translates from Japanese as 'Hot-blooded Grand-Prix Gal'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1739&o=2

$end

$msx2_cart=nekkejud,nekkejuda,
$bio

MSX 2 cart. published 33 years ago:

Nekketsu Juudou (c) 1989 Pony Canyon, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51343&o=2

$end

$msx2_flop=nekkejud,nekkejudb,nekkejudc,nekkejuda,
$bio

Nekketsu Juudou (c) 198? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101883&o=2

$end

$nes=nekkakud,
$bio

Nintendo Famicom cart. published 30 years ago:

熱血格闘伝説 (c) 1992 Technos Japan Corp.
(Nekketsu Kakutou Densetsu)

- TECHNICAL -

GAME ID: TJC-NA
BARCODE: 4 968947 920149

- TRIVIA -

Released on December 23, 1992 in Japan.

It was the first fighting game to allow up to four players to play simultaneously against each other. In order for more than two players to play, a Japanese multitap is required.

- TIPS AND TRICKS -

Sound Test:
At the title screen, hold select and left and then press A.

Choose the same character for 2-Player:
On the title screen, hold A and B on controller two and then push start on controller one.

Go to Final Battle:
On the title screen, hold select+right and press A. Then select story mode.

Play as Toragi:
On the character select screen, push right to not use a custom fighter, then hold select and press A, Right, A.

Play as Toraichi:
On the character select screen, push right to not use a custom fighter, then hold select and press A, Left, A.

- STAFF -

Character Design: Tsuyoshi Otake (Magnum! Otake Z80)
Background Design: Mika Tsukuda (Mika 'Reon' Tsukuda)
Design Assistant: Harurun Hogan
Program: Hideyuki Abe (Abe-chan), Toyopi Z, Take-chan
Super Advisor: Jigoro Haide
Sound: Kazuo Sawa (Amigo Sawa-san), Michiya Hirasawa (Hirasawa-san), Taku Urabe (Urabe-kun), Shintaro Kumagai (Kuma-san)
Planning: Yoko Pen
Publicity: Kumiko Mukai (Braun Mukai), Akiko Yamane (Keroyon Yamane)
Special Thanks!: Koji Kai (Kai-san), Masao Shiroto (Shiro-chan), Hiroyuki Sekimoto (Mokeke Sekimoto), Goshintai Yoshida, Yoshihisa Kishimoto (Kaito-O Kishimoto), Animal Andy, Straight Sato, Kozo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54437&o=2

$end

$nes=kuniokunh,
$bio

Nintendo Famicom cart. published 35 years ago:

Nekketsu Kouha Kunio-kun (c) 1987 FMG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69294&o=2

$end

$gameboy=kuniokbr,
$bio

Nintendo Game Boy Cart. published 32 years ago:

Nekketsu Kouha Kunio-kun - Bangai Rantou Hen (c) 1990 Technos Japan Corp.

- TECHNICAL -

GAME ID: DMG-KUJ

- TRIVIA -

Released on December 07, 1990 in Japan.

- STAFF -

Program : Masahiro Yoshihara, Hiroyuki Kikuchi
Character Design: Katsuyuki Nedachi
Background Design: Kazuyo Togo
Design Assist: Koji Ogata, Shinichi Saito
Music Composition: Satoshi Urakawa
Sound Program: Michiya Hirasawa, Yoshihiro Kameoka
Package Design: Kumiko Mukai, Akiko Yamane
Planning & Production: Shinichi Saito

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66573&o=2

$end

$info=kuniokun,kuniokunb,
$vgmplay=renegade,
$bio

Arcade Video game published 36 years ago:

Nekketsu Kouha Kunio-Kun (c) 1986 Technos.

The original side-scrolling beat-em-up from Technos. Kunio, a tough guy from Nekketsu High School, stands up for his bullied friend Hiroshi against the numerous gangs that are tormenting his life. Each stage begins with one of the gang's members beating up Hiroshi, followed Kunio chasing after the attackers.

The game uses a 2-way attacking, in which one button attacks to the character's left and the other to his right. Techniques includes a basic punch combo, a back kick, a collar grab and even a jump kick. The player can also run by pushing the joystick left or right twice.

The game is comprised of 4 stages, each with their unique set of enemy characters:

Stage 1 - Set on a train platform. The enemies are a gang of students from the neighboring school of Hanazono. Some of the enemies are armed with sticks. Their boss is Riki, Kunio's rival.

Stage 2 - Set on a harbor in Yokozuka. The enemies are a gang of bikers called the Yokohama Funky. The first wave of enemies will attempt to run Kunio down with their bikes. After knocking down all the bikers, the enemies on the sidelines will enter the playing field to attack the player. Their boss is Shinji.

Stage 3 - Set in a dark alley, the enemies are a gang of girl students from the Taiyou Academy. The boss is Misuzu, a giant lady.

Stage 4 - The first half of the stage is set in a parking lot, where a group of four hitmen working for the Sanwa Club will attack Kunio with their knives. Unlike other enemies, they can kill the player off with one hit. After defeating the four hitmen, the player will enter the Sanwa building where he will encounter three more hitmen and their boss, Sabu.

- TECHNICAL -

Game ID : TA-0018

Main CPU : MOS Technology M6502 (@ 1.5 Mhz)
Sound CPU : Motorola M6809 (@ 1.5 Mhz)
Sound Chips : Yamaha YM3526 (@ 3 Mhz), Custom (@ 8 Khz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Nekketsu Kouha Kunio-Kun was released in May 1986.

The title of this game roughly translates from Japanese as 'Hot Blooded Tough Guy Kunio'.

This game is known in the Western regions as "Renegade".

Kunio is named after Kunio Taki, the president of Technos Japan at the time. Kunio would return in the Technos arcade game "Nekketsu Koukou Dodgeball-bu", the Japanese version of "Super Dodge Ball", and would go on to star on numerous console games by Technos. A few of these were localized for the Western market, such as "River City Ransom", "Nintendo World Cup" and "Crash 'n the Boys - Street Challenge", where Kunio's identity would change from game to game (such as Alex or Crash Cooney).

Apollon Music released a limited-edition soundtrack album (Cassette format) for this game (Nekketsu Kouha-kun Sound Story) in May 1987.

- TIPS AND TRICKS -

* Perform Debug Test : Hold down both 1P and 2P Start buttons. Do this after you turn on the arcade machine.

- SERIES -

1. Nekketsu Kouha Kunio-Kun [Model TA-0018] (1986)
2. Downtown Nekketsu Monogatari (1989, Nintendo Famicom)
3. Nekketsu Kouha Kunio-kun - Bangai Rantou-hen (1991, Game Boy)
4. Downtown Special - Kunio-kun no Jidaigeki dayo Zen'in Shuugou! (1991, Nintendo Famicom)
5. Shodai Nekketsu Kouha Kunio-kun (1992, Super Famicom)
6. Shin Nekketsu Kouha - Kunio-tachi no Banka (1994, Super Famicom)

- STAFF -

Director: Yoshihisa Kishimoto
Designer: Masao Shiroto, Misa Yazaki
Programmer: Noriyuki Tomiyama, Shintaro Kumagai

- PORTS -

* CONSOLES:
[JP] Nintendo Famicom (jan.1988) "Nekketsu Kouha Kunio-Kun [Model TJC-KN]" 
[JP] Sony PS2 (jan.26, 2006) "Nekketsu Kouha Kunio-Kun [Oretachi Geasen Zoku] [Model SLPM-62706]"
[JP] Sony PlayStation 4 (jul.24, 2014) "Arcade Archives - Nekketsu Kouha Kunio-Kun [Model CUSA-00388]" 
[AS] Sony PlayStation 4 [PSN] (may.28, 2015) "Arcade Archives - Renegade" 
[JP] Sony PlayStation 4 [PSN] (dec.22, 2015) "Arcade Archives - Renegade [Model CUSA-03932]" 

* COMPUTERS: 
[JP] PC (oct.22, 1999) "Renegade" 
[JP] PC (mar.29, 2002) "Renegade [Uran Memorial]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1740&o=2

$end

$nes=kuniokun,
$vgmplay=renegade_nes,
$bio

Nintendo Famicom cart. published 35 years ago:

Nekketsu Kouha Kunio-kun (c) 1987 Technos Japan Corp.

- TECHNICAL -

Game ID: TJC-KN
Barcode: 4968947920019

- TRIVIA -

Nekketsu Kouha Kunio-Kun for Famicom was released on April 17, 1987 in Japan. 

Export versions:
"Renegade [Model NES-RG]"

- PORTS -

* CONSOLES: 
Nintendo Wii [Virtual Console] [JP] (mar.18, 2008) [Model FDTJ] 
Nintendo Wii U [Virtual Console] [JP] (jan.15, 2014) [Model FB6J] 

* HANDHELDS: 
Nintendo 3DS [Virtual Console] [JP] (apr.3, 2013) [Model TCLJ]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54438&o=2

$end

$gameboy=nekdodge,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Nekketsu Koukou Dodgeball Bu - Kyouteki! Toukyuu Senshi no Maki! (c) 1991 Technos Japan Corp.

- TECHNICAL -

Game ID: DMG-NDJ
Barcode: 4968947446045

- TRIVIA -

Nekketsu Koukou Dodgeball Bu for Game Boy was released on November 8, 1991 in Japan.

- PORTS -

* HANDHELDS: 
[JP] Nintendo 3DS [Virtual Console] (aug.3, 2011) [Model RATJ]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66574&o=2

$end

$megadriv=neksoccr,
$vgmplay=neksoccr_md,
$bio

Sega Mega Drive cart. published 30 years ago:

熱血高校ドッジボール部 MDサッカー編 (c) 1992 Palsoft
(Nekketsu Koukou Dodgeball Bu - MD Soccer Hen)

- TECHNICAL -

Cartridge ID: T-74033

- TRIVIA -

Released on August 07, 1992 in Japan. It was never released outside Japan.

- TIPS AND TRICKS -

Enter 4126 as a password to enter the sound test.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56720&o=2

$end

$pce=nekdodge,
$vgmplay=nekdodge_pce,
$bio

NEC PC-Engine HuCARD published 32 years ago:

Nekketsu Koukou Dodgeball Bu - PC Bangai Hen (c) 1990 Naxat Soft.

- TECHNICAL -

Game ID: NX90002
Barcode: 4988658900025

- TRIVIA -

Nekketsu Koukou Dodgeball Bu - PC Bangai Hen for the PC-Engine was released on March 30, 1990 in Japan.

- PORTS -

* CONSOLES: 
[JP] intendo Wii [Virtual Console] (sept.30, 2008) 

* OTHERS: 
[US] Apple iPhone/iPad (dec.20, 2010) "TurboGrafx-16 GameBox [Model 406585960]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58664&o=2

$end

$pce=neksoccr,
$bio

NEC PC-Engine HuCARD published 30 years ago:

Nekketsu Koukou Dodgeball Bu - Soccer PC Hen (c) 1992 Naxat Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58665&o=2

$end

$x68k_flop=neksoccr,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Nekketsu Koukou Dodgeball Bu - Soccer Hen (c) 1990 Sharp.

- TECHNICAL -

GAME ID: CZ-262AS
BARCODE: 4974019222233
MEDIA: FD x2

- TRIVIA -

Released in October 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87930&o=2

$end

$pcecd=neksoccr,
$bio

NEC PC-Engine CD published 31 years ago:

Nekketsu Koukou Dodgeball Bu - Soccer-hen (c) 1991 Naxat Soft.

- TECHNICAL -

GAME ID: NXCD1005

- TRIVIA -

Released on December 20, 1991 in Japan.

- STAFF -

VOICES
Narration & Mitsuhiro & Masa: Toshio Kobayashi
Kunio: Hiroyuki Sato
Misako: Yumi Toma
Takashi & Koji & Susumu: Shinichiro Ota
Shinichi & Hiroshi & Atsushi & Genei: Yuji Machi
Manager: Yasuaki Sumi
Support: Aoni Pro

DEV.
Visual Program: Ko Matsuda (Mara-o Matsuda)
Game Program: Hideaki Miyakushi
Advisor: Koji Miyoshi, Naomi Nakamura
Game Graphics: Makoto Ii
Visual Graphics: Mou Yaranaiyo M-chan, xxx Machine A-ko, Chalkov Yo, Patsukin A-uji, BLUE BIRD
Music Supervisor: Hiroshi Nishikawa
Publicity: Kenichi Kimura
Special Thanks: Shintaro Kumagai, Yoshihisa Kishimoto, Hiroyuki Sekimoto
Support: Masanori Kitsuta, Poo Nakagawa, Yuichi Ochiai, Yoshiharu Takaoka, Toshiharu Tagami, Manabu Sakai, Masayuki Fukuda, Mikarin Kimura
Assistant Director: Kazuhiko Inoue
Director: Masato Toyoshima

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58298&o=2

$end

$nes=neksoccr,
$bio

Nintendo Famicom cart. published 32 years ago:

Nekketsu Koukou Dodgeball Bu - Soccer-hen (c) 1990 Technos Japan Corp.

Players choose from 13 World Class national teams and plan their own game strategy. Use advanced super moves like the Bicycle Kick and the Super Header to make the game come alive. This is incredible sporting fun.

- TECHNICAL -

GAME ID: TJC-N3

- TRIVIA -

Released on May 18, 1990 in Japan.

- STAFF -

Game Design: Mitsuhiro Yoshida
Designer: Hiroyuki Sekimoto
Programmer: Shintaro Kumagai
Background design: Masamichi Katagiri
Music by: Kazuo Sawa
Sound programmer: Michiya Hirasawa

- PORTS -

* CONSOLES:
Nintendo Game Boy (1991)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54440&o=2

$end

$x68k_flop=nekdodge,
$bio

Sharp X68000 Series 5.25in. disk. published 34 years ago:

Nekketsu Koukou Dodgeball Bu (c) 1988 Sharp.

- TECHNICAL -

GAME ID: CZ-232AS
Barcode: 4974019238623
FD x1

- TRIVIA -

Nekketsu Koukou Dodgeball Bu for X68000 was released in August 1988 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87929&o=2

$end

$nes=nekdodge,
$bio

Nintendo Famicom cart. published 34 years ago:

Nekketsu Koukou Dodgeball Bu (c) 1988 Technos Japan Corp.

- TECHNICAL -

Game ID: TJC-ND
Barcode: 4968947920033

- TRIVIA -

Nekketsu Koukou Dodgeball Bu for Famicom was released on July 26, 1988 in Japan.

Export release:
[US] "Super Dodge Ball [Model NES-ND-USA]"

- PORTS -

* CONSOLES: 
[JP] Nintendo Wii [Virtual Console] (june.17, 2008) [Model FDUJ] 
[JP] Nintendo Wii U [Virtual Console] (dec.18, 2013) [Model FB2J] 

* HANDHELDS: 
[JP] Nintendo 3DS [Virtual Console] (mar.6, 2013) [Model TB9J]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54439&o=2

$end

$info=nkdodgeb,nkdodge,
$bio

Arcade Video game published 35 years ago:

Nekketsu Koukou Dodgeball-bu (c) 1987 Technos.

Kunio and his friends from Nekketsu High School compete in an international dodgeball tournament, but first they must defeat their rivals from Hanazono High School in the Japanese finals. After defeating Hanazono, the player will compete for the World Cup against England, Iceland, China, Africa and America.

- TECHNICAL -

Game ID : TA-0022

Main CPU : MOS Technology M6502 (@ 2 Mhz)
Sound CPU : Motorola M6809 (@ 2 Mhz)
Sound Chips : YM3812 (@ 3 Mhz), (2x) MSM5205 (@ 384 Khz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Nekketsu Koukou Dodgeball-bu was released in November 1987 in Japan.

The game's title translates to 'Nekketsu High School Dodge Ball Club'.

This game is known outside Japan as "Super Dodge Ball". The main difference between the Japanese version and the American version are in the nationality of the player's team and the final team in the game.

- SERIES -

1. Nekketsu Koukou Dodgeball-bu [Model TA-0022] (1987)
2. Kunio-kun no Dodgeball dayo Zen'in Shuugou (1993, Super Famicom)
3. Kunio no Nekketsu Toukyuu Densetsu (1996)
4. Bakunetsu Dodgeball Fighters (2001, Nintendo Game Boy Advance)
5. Chou Nekketsu Koukou Kunio-kun Dodgeball-bu (2008, Nintendo DS)

- STAFF -

Director: Mitsuhiro Yoshida
Programmer: Noriyuki Tomiyama, Shintaro Kumagai

- PORTS -

* CONSOLES: 
[JP] Nintendo Famicom (Jul.26, 1988) "Nekketsu Koukou Dodgeball Bu [Model TJC-ND]" 
[JP] NEC PC-Engine (Mar.30, 1990) "Nekketsu Koukou Dodgeball Bu - PC Bangai Hen [Model NX90002]" 
[JP] Sony PS2 (Mar.23, 2006) "Nekketsu Koukou Dodgeball-bu [Oretachi Geasen Zoku] [Model SLPM-62705]" 
[JP]Sony PlayStation 4 [PSN] (Jul.31, 2015) "Arcade Archives - Nekketsu Koukou Dodgeball-bu [Model CUSA-03019]" 

* HANDHELDS: 
[JP] Nintendo Game Boy (1990) "Nekketsu Koukou Dodgeball Bu [Model DMG-NDJ]" 

* COMPUTERS:
[JP] Sharp X68000 (Aug.1988) "Nekketsu Koukou Dodgeball Bu"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1741&o=2

$end

$gameboy=neksoccr,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Nekketsu Koukou Soccer Bu - World Cup Hen [Model DMG-NCJ] (c) 1991 Technos Japan Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66575&o=2

$end

$pcecd=neklegbb,
$bio

NEC PC-Engine CD published 27 years ago:

Nekketsu Legend Baseball (c) 1995 Pack-In-Video Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58300&o=2

$end

$info=nmsengen,
$bio

Arcade Video game published 31 years ago:

Nekketsu Mahjong Sengen! AFTER 5 (c) 1991 Video System.

When the girls get off work, they get ready to play strip mahjong!

- TECHNICAL -

Main CPU : (2x) Zilog Z80 (@ 6 Mhz)
Sound Chips : YM2413 (@ 3.579545 Mhz), OKI MSM5205 (@ 384 Khz)

Players : 1
Control : mahjong keyboard

- TRIVIA -

Nekketsu Mahjong Sengen! AFTER 5 was released in January 1991 in Japan.

The title of this game translates from Japanese as 'Hot-blooded Mahjong Announcement! - After 5'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1742&o=2

$end

$saturn=nekketsu,
$bio

Sega Saturn CD published 27 years ago:

Nekketsu Oyako (c) 1995 TechnoSoft

- TECHNICAL -

GAME ID: T-1802G

- TRIVIA -

Released on July 21, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59450&o=2

$end

$snes=burnhero,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Nekketsu Tairiku Burning Heroes [Model SHVC-AEBJ-JPN] (c) 1995 Enix, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61862&o=2

$end

$gameboy=nekbvoll,
$bio

Nintendo Game Boy Cart. published 28 years ago:

Nekketsu! Beach Volley dayo Kunio-kun (c) 1994 Technos Japan Corp.

- TECHNICAL -

Game ID: DMG-VXJ

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66576&o=2

$end

$nes=dunkhero,
$bio

Nintendo Famicom cart. published 29 years ago:

熱血！すとりーとバスケット ～がんばれＤｕｎｋＨｅｒｏｅｓ～ (c) 1993 Technos Japan Corp.
(Nekketsu! Street Basket - Ganbare Dunk Heroes)

- TECHNICAL -

GAME ID: TJC-BR
BARCODE: 4 968947 920163

- TRIVIA -

Released on December 22, 1993 in Japan.

- STAFF -

Designers: Toru Tsuboya (Tsubo Rin), Loft Master Mina, Haruyuki Watanabe (Aniki Watanabe)
Programmers: Dynamite Toyoichi, Straight Sato, Take-chan
Music: Kazuo Sawa (Bianki Sawa), Taku Urabe (Urabe-kun)
Publicity: Shimizu-san, Kiyoko Kawazoe (Kawazoe-san)
Thanks to: Atsuyuki Nishizawa (Noppo Nishizawa), Masao Shiroto (Shiro-chan), Commando Maruyama, Stomach Takahashi, Tsucchy, Yuta Watanabe (Yuta Watanabe-kun), Toshiyuki Suzuki (Toshiyuki Suzuki-kun)
Planning: Yoko Pen

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54441&o=2

$end

$sms=nekkyu,
$bio

Sega Mark III cart. published 34 years ago:

熱球甲子園 (c) 1988 Sega Enterprises, Limited.
(Nekkyuu Koushien)

Japanese baseball game.

- TECHNICAL -

GAME ID: G-1367
SIZE: 256KB (2Mbit)

- TRIVIA -

Released on September 9, 1988 in Japan. It was never exported outside Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55887&o=2

$end

$pc8801_flop=nekomanm,
$bio

Neko Manma CG Shu Vol.1 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92489&o=2

$end

$pc8801_flop=nekoman1,
$bio

Neko Manma CG Shu Vol.2 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92490&o=2

$end

$pc98=nekomaex,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Neko Manma EX (c) 1993 Fournine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90224&o=2

$end

$gameboy=nekojara,
$bio

Nintendo Game Boy Cart. published 32 years ago:

Nekojara Monogatari [Model DMG-NJJ] (c) 1990 Kemco, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66577&o=2

$end

$pc98=nekomimi,
$bio

Nekomimi Donburi (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90225&o=2

$end

$bbc_cass=nemesis,
$bio

Acorn BBC/Electron cass. published 39 years ago:

Nemesis (c) 1983 Micro Power

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52161&o=2

$end

$apple2_flop_clcracked=nemesis,
$bio

Apple II 5.25 disk. published 38 years ago:

Nemesis (c) 1984 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240714&o=2

$end

$info=nemesis,nemesisuk,
$bio

Arcade Video game published 37 years ago:

Nemesis (c) 1985 Konami.

European version. For more information about the game, please see the original Japanese "Gradius [Model GX400]" entry.

- TECHNICAL -

Konami Nemesis Hardware
Game ID : GX400

Main CPU : MC 68000 @ 10Mhz / G400 Bios
Sound CPU : Zilog Z80
Sound chip : 2x AY-3-8910 psg 

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Nemesis was released in November 1985.

- SERIES -

1. Nemesis (1985, ARC) 
2. Gradius 2 (1987, MSX) 
3. Vulcan Venture (1988, ARC) 
4. Nemesis 3 - The Eve of Destruction (1988, MSX) 
5. Gradius III - Densetsu Kara Shinwa-e (1989, ARC) 
6. Nemesis '90 Kai (1993, X68K) 
7. Solar Assault - Gradius (1997, ARC) 
8. Solar Assault - Revised (1997, ARC) 
9. Gradius Gaiden (1997, PSX) 
10. Gradius IV (1999, ARC) 
11. Gradius Galaxies [Model AGB-AGAE-USA] (2001, GBA) 
12. Gradius V (2004, PS2) 
13. Gradius Neo (2004, NTT DoCoMo i-mode Phones) 
14. Gradius Neo Imperial (2005, NTT DoCoMo i-mode Phones) 
15. Gradius Wide (2007, NTT DoCoMo i-mode Phones) 
16. Gradius Rebirth (2008, WII)

- PORTS -

* CONSOLES:
[EU] Nintendo NES (nov.30, 1988) as "Gradius [Model NES-GR-EEC]" 
[EU] Sony PlayStation 4 [PSN] (june.23, 2015) "Arcade Archives - Gradius [Model CUSA-02484]" 

* HANDHELDS: 
[EU] Nintendo Game Boy (1990) "Nemesis [Model DMG-NM-NOE]" 
[EU] Nintendo DS (oct.26, 2007) "Konami Arcade Classics [Model NTR-ACXP-EUR]" 
[AU] Nintendo DS (oct.29, 2007) "Konami Arcade Classics" 

* COMPUTERS:
[EU] Commodore C64 (1987)
[EU] Sinclair ZX Spectrum (1987)
[EU] Amstrad CPC (1987)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1743&o=2

$end

$info=nemesisp,
$bio

Pinball published 36 years ago:

Nemesis (c) 1986 Peyper.

- STAFF -

Design by : Eulogio Pingarron

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=9993&o=2

$end

$sms=nemesis,
$bio

Sega Master System cart. published 35 years ago:

Nemesis (c) 1987 Zemina

Portage of the MSX game.

- TECHNICAL -

SIZE: 128KB (1Mbit)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56112&o=2

$end

$spectrum_cass=nemesis,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Nemesis (c) 1987 Konami Industry Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79957&o=2

$end

$cpc_cass=nemesis,
$bio

Amstrad CPC cass. published 35 years ago:

Nemesis (c) 1987 Konami Industry Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98386&o=2

$end

$cpc_flop=nemesis1,nemesisu01,nemesise01,nemesisu,nemesisu02,nemesisd,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Nemesis (c) 1987 Konami Industry Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123963&o=2

$end

$x68k_flop=nemesis,nemesisd,
$vgmplay=nemesis_x68,
$bio

Sharp X68000 Series 5.25in. disk. published 29 years ago:

ネメシス90 改 (c) 1993 SPS.
(Nemesis '90 Kai)

Full redrawn 16-bit graphics version of the MSX classic. Featuring a smoother scrolling and full remixed soundtrack. It includes two new stages exclusive to this version of the game, and four new bosses (two of which replace the rematches fought in the MSX version).

- TECHNICAL -

GAME ID: GS-166
BARCODE: 4956358101660

- TRIVIA -

Nemesis '90 Kai was released on November 11, 1993 in Japan. Retail price: 8800 Yen.

Some people still prefer the original 1987 MSX version for its charm and color scheme.

- SERIES -

1. Gradius [Model GX400] (1985, ARC)
2. Gradius 2 [Model RC751] (1987, MSX)
3. Gradius II - GOFER no Yabou [Model GX785] (1988, ARC)
4. Gradius III - Densetsu Kara Shinwa-e [Model GX945] (1989, ARC)
5. Nemesis '90 Kai [Model GS-166] (1993, X68K)
6. Solar Assault - Gradius (1997, ARC)
7. Gradius Gaiden (1997, PSX)
8. Gradius IV - Fukkatsu (1998, ARC)
9. Gradius Generation [Model AGB-AGAJ-JPN] (2001, GBA)
10. Gradius V [Model SLPM-62462] (2004, PS2)
11. Gradius Neo (2004, NTT DoCoMo i-mode Phones)
12. Gradius Neo Imperial (2005, NTT DoCoMo i-mode Phones)
13. Gradius Wide (2007, NTT DoCoMo i-mode Phones)
14. Gradius Rebirth [Model RVL-WGDJ-JPN] (2008, WII)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48165&o=2

$end

$x68k_flop=nemes93,
$bio

Sharp X68000 Series 5.25in. disk. published 29 years ago:

Nemesis '93 Gradius 2 (c) 1993 Gra2 Project Team

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88474&o=2

$end

$x68k_flop=nemes94,
$bio

Sharp X68000 Series 5.25in. disk. published 28 years ago:

Nemesis '94 Gradius 2 (c) 1994 Gra2 Project Team

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88475&o=2

$end

$x68k_flop=nemes95,
$bio

Sharp X68000 Series 5.25in. disk. published 27 years ago:

Nemesis '95 Gradius 2 (c) 1995 Gra2 Project Team

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234503&o=2

$end

$sms=nemesis2,
$bio

Samsung Gam*Boy cart. published 35 years ago:

Nemesis 2 (c) 1987 Zemina.

Portage of the MSX game.

- TECHNICAL -

SIZE: 128KB (1Mbit)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259568&o=2

$end

$pc8801_cass=nemesis,
$bio

Nemesis 88 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91251&o=2

$end

$mbee_flop=nemesis,nemesis_dung,
$bio

Applied Technology Microbee disk. published 41 years ago:

Nemesis Dungeon Master (c) 1981 Supersoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298659&o=2

$end

$cpc_flop=nemesise,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Nemesis Express 4 (c) 1990 Nemesis

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124992&o=2

$end

$gameboy=nemesis2,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Nemesis II - The Return of the Hero (c) 1992 Konami Company, Limited.

Spanish release.

- TECHNICAL -

Cartridge ID: DMG-NE-ESP

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66582&o=2

$end

$gameboy=nemesis2j,
$vgmplay=gradius_gb,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Nemesis II (c) 1991 Konami Company, Limited.

The second Game Boy game in the Gradius series. It retains the traditional horizontal scrolling gameplay from the Gradius series. Once again the player takes control of the Vic Viper and flies through five different stages destroying Bacterion's army.

The game retains the traditional power-up bar from the original Gradius. The player can speed-up multiple times, use missiles, shoot double firepower or lasers, use several options at a time and use the classic shield (although it is referred to as a forcefield). However, before each game is started or continued, the player is given a Weapon Select screen. Here the player can choose between one of three settings for the missiles, double firepower, and lasers.

- TECHNICAL -

Cartridge ID: DMG-NEA
Barcode: 4988602569650

- TRIVIA -

Nemesis II for Game Boy was released on August 9, 1991 in Japan. It was then re-released as a Nintendo Power edition on March 1, 2000.

Export releases : 
[US] "Gradius - The Interstellar Assault [Model DMG-NE-USA]" 
[ES] "Nemesis II - The Return of the Hero [Model DMG-NE-ESP]" 
[EU] "Nemesis II - The Return of the Hero [Model DMG-NE-NOE]"

- STAFF -

Supervisor: Hiroyuki Fukui (H. Fukui)
Game Design: Hiroyuki Fukui (H. Fukui), Yasuo Daikai (Daikai), Tamotsu Goto (T. Goto)
Character: Yasuo Daikai (Daikai), Masashi Sakurai (Sakuchan)
Program: Hiroyuki Fukui (H. Fukui), Tamotsu Goto (T. Goto)
Sound: Yansan (Yansan), Minako Matsuhira (Minako), Yuko Kurahashi (Yuko), Yoshiyuki Hagiwara (Haggy)
Package: Kazuhiro Namba (Namba)
Thanks: Shinji Tasaka (Tasaka), Kuniaki Kinoshita (Kinoshita)

- PORTS -

* HANDHELDS: 
[JP] Nintendo Game Boy (feb.19, 1998) as 'Gradius II' in "Konami GB Collection Vol.3 [Model DMG-AJKA]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66581&o=2

$end

$cpc_flop=nemesisi01,nemesisi,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Nemesis IV Cracked (c) 1986 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123469&o=2

$end

$spectrum_cass=nemwar,nemwara,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Nemesis the Warlock (c) 1987 Martech

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79958&o=2

$end

$cpc_cass=nemwrlk,
$bio

Amstrad CPC cass. published 35 years ago:

Nemesis the Warlock (c) 1987 Erbe Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98387&o=2

$end

$c64_cass=nemwar,
$bio

Commodore C64 cass. published 35 years ago:

Nemesis the Warlock (c) 1987 Martech Games, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187410&o=2

$end

$cpc_flop=nemesist02,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Nemesis the Warlock Cracked (c) 1987 Chon-Chon

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122865&o=2

$end

$cpc_flop=nemesist04,
$bio

Amstrad CPC 464 disk. published 17 years ago:

Nemesis the Warlock Trained (c) 2005 CNGSOFT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121727&o=2

$end

$cpc_flop=nemesist01,nemesist,nemesist03,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Nemesis the Warlock [Model M129] (c) 1987 Martech Games, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122893&o=2

$end

$spectrum_cass=nemwarer,
$bio

Nemesis The Warlock [Serie Leyenda] (c) 198? IBSA [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219289&o=2

$end

$cpc_flop=nemesis101,nemesisu03,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Nemesis Trained (c) 1987 NPS [Nul Part System]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122455&o=2

$end

$gameboy=nemesis,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Nemesis (c) 1991 Palcom Software, Limited.

UK version.

- TECHNICAL -

Game ID: DMG-NM-UKV

- TRIVIA -

Nemesis for Game Boy was released in 1991 (exact date unknown) in the United Kingdom.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66578&o=2

$end

$gameboy=nemesisu,
$bio

Nintendo Game Boy Cart. published 32 years ago:

Nemesis (c) 1990 Ultra Games.

- TECHNICAL -

Game ID: DMG-NM-USA
Barcode: 083717145028

- TRIVIA -

Nemesis for Game Boy was released in April 1990 in North America.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66580&o=2

$end

$gameboy=nemesisj,
$vgmplay=nemesis_gb,
$bio

Nintendo Game Boy Cart. published 32 years ago:

Nemesis (c) 1990 Konami Industry Co., Ltd.

- TECHNICAL -

Game ID: DMG-NMA
Barcode: 4988602556384

- TRIVIA -

Nemesis for Game Boy was released on February 23, 1990 in Japan.

- PORTS -

* HANDHELDS: 
[JP] Nintendo Game Boy (sept.25, 1997) as 'Gradius' in "Konami GB Collection Vol.1 [Model DMG-AJIJ-JPN]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66579&o=2

$end

$mtx_cass=nemo,
$bio

Memotech MTX cass. published 39 years ago:

Nemo (c) 1983 Continental Soft.

- STAFF -

By: Andy Key

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133317&o=2

$end

$nes=nemoj,
$bio

Nintendo Famicom cart. published 32 years ago:

Nemo - Pajama Hero (c) 1990 Capcom Company, Limited.

- TECHNICAL -

GAME ID: CAP-EZ

- TRIVIA -

Released on December 07, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54442&o=2

$end

$info=nemo,nemor1,
$bio

Arcade Video game published 32 years ago:

Nemo (c) 1990 Capcom Company, Limited.

Export release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Nemo [B-Board 89625B-1]".

- TECHNICAL -

Runs on the "CP System" hardware.
B-Board #: 89624B-3

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69757&o=2

$end

$info=nemoj,
$vgmplay=nemo,
$bio

Arcade Video game published 32 years ago:

Nemo (c) 1990 Capcom Company, Limited.

One night, as Nemo sleeps, he is visited in a dream by the King of Slumberland, who invites Nemo to come and play with the King's daughter, the Princess. Nemo finds himself unable to find the Princess however, so he and 'Flip', a strange companion who also turns up in the dream, decide to explore Slumberland and find the king.

Nemo is a colourful and abstract platform shoot-em-up set in the dream world of Slumberland, a surreal world in which childrens' toys are running amok and must be destroyed. Nemo is armed with a magical staff that emits a burst of magic to destroy the many enemies, some of which require multiple hits. A number of power-ups also appear at regular intervals to aid Nemo in his quest through seven tough stages.

- TECHNICAL -

Runs on the "CP System" hardware.
B-Board #: 89625B-1

Players: Up to 2 simultaneously.
Control: 8-Way Joystick per player.
Buttons: 2 per player.
=> Magic, Jump

- TRIVIA -

Nemo was released in November 1990 in Japan. It was known there as the 13th video game made for this system.

Known Export release: "Nemo [B-Board 89624B-3]".

Little Nemo in Slumberland was the original comicstrip from Winsor Mc Kay published in the New York Herald in 1904. He also made the first movie animation around 1910's. Tokyo Movie Shinsha (TMS) in 1990 got the rights to make an animated movie based in the comicstrip, later they gave the rights to Capcom to make the Arcade games.

The second player in Nemo, Flip, appears in the music video of Tom Petty's 'Running down a Dream'.

- TIPS AND TRICKS -

* New Final Scenes : if you beat the game in one credit, you get special bonus scenes at the end. These parody two other Capcom classics, "Ghouls'n Ghosts" and "Final Fight".

- STAFF -

Planners : Noritaka Funamizu (Poo), Popo P, Chin
Chief object designer : Nemotani
Object designers : Hiramacho, Mizuho, Popo P, Chin
Chief scroll designer : Tanupooh
Scroll designers : Oyuu, Konomi (Powerful Konomi), Taiyaki
Chief programmer : CBX
Programmers : Cherry, Wakio
Sound composer : Shimopii
Character supporters : Popo P, Noritaka Funamizu (Poo), CBX
Character coordinator : Nemotani
Character effecter : Chin
Editors : Noritaka Funamizu (Poo), Popo P, Chin, CBX
Director : Yoshiki Okamoto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1744&o=2

$end

$spectrum_cass=nemosisl,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Nemo's Island (c) 1985 Walrus Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79959&o=2

$end

$fmtowns_cd=nemuyoru,
$bio

Fujitsu FM Towns CD published 29 years ago:

Nemurenu Yoru no Chiisana Ohanashi (c) 1993 Amuse [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=279155&o=2

$end

$pippin=nemuyoru,
$bio

Bandai Pippin CD published 26 years ago:

Nemurenu Yoru no Chiisana Ohanashi [Model BDS-20015] (c) 1996 Amuse [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122098&o=2

$end

$pcecd=nemurenu,
$bio

NEC PC-Engine CD published 29 years ago:

Nemurenu Yoru no Chiisana Ohanashi (c) 1993 NEC Home Electronics, Limited.

Nemurenu Yoru no Chiisana Ohanashi is a cute educational game by Nec. It tells the story of a cat called Neko-Kun who happen to meet a cute little star who fell from the sky. Neko-Kun decides to take care of his new friend and help the little star to return to her home. The second part of the game starts when the little star becomes strong enough to return to the night sky. Neku-Kun can then freely walk around the island where he lives. The place is curiously shaped like his head and he will meet there his other friends. The player will be introduced to new characters and locations, and will event be able to interact with objects of the scenery or take part of mini-games. Many background elements can be activated with the controller (or the mouse, if you own one) and trigger animated sequences. Each story can be played again, and again, or can be stopped at anytime by hitting the little cat heat or the island icons located at the bottom of the screen.

- TECHNICAL -

Game ID: HECD3004

- TRIVIA -

The title of this game translates as 'Little stories for sleepless nights'.

Released on July 30, 1993 in Japan for 6800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58301&o=2

$end

$psx=nemumayu,
$bio

Sony PlayStation CD published 22 years ago:

Nemuru Mayu - Sleeping Cocoon (c) 2000 Asmik Ace Ent.

- TECHNICAL -

[Model SLPS-02597]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85472&o=2

$end

$info=neobombe,
$neogeo=neobombe,
$bio

SNK Neo-Geo MVS cart. published 25 years ago:

Neo Bomber Man (c) 1997 Hudson Soft.

- TECHNICAL -

Runs on the SNK "Neo-Geo MVS" hardware.
Game ID: 0093

Players: 2
Control: 8-way joystick
Buttons: 1
=> [A] Bomb set/Kick bomb/Throw bomb

- TRIVIA -

Neo Bomber Man was released in May 1997 in Japan.

This game runs on the Neo-Geo MVS but was not released on the Neo-Geo AES home console.

- SERIES -

1. Bomber Man (1984, MSX)
2. Bomber Man (1985, Famicom)
3. Bomber Man Special (1986, MSX)
4. Bomber Man (1990, Famicom Disk System)
5. Bomber Man (1991, Arcade)
6. Bomber Man II [Model HFC-2X] (1991, Famicom)
7. Bomber Man World (1992, Arcade)
8. Bomber Man '93 [Model HC92061] (1992, PC-Engine)
9. Hi-Ten Bomberman (1993, Custom Hardware - High Definition System)
10. Super Bomber Man [Model SHVC-H6] (1993, Super Famicom)
11. Bomber Man '94 [Model HC93065] (1993, PC-Engine)
12. Super Bomber Man 2 [Model SHVC-M4] (1994, Super Famicom)
13. Super Bomber Man 3 [Model SNSP-AS6P] (1995, Super Famicom)
14. Super Bomber Man 4 [Model SHVC-A4BJ] (1996, Super Famicom)
15. Neo Bomber Man (1997, MVS) 
16. Super Bomber Man 5 [Model SHVC-A5SJ] (1997, Super Famicom) 
17. Bomber Man Online (2002, PC)
18. Bomber Man DS [Model NTR-P-ABMJ] (2005, DS)
19. Bomber Man Live (2007, XBLA)
20. Bomber Man Portable [Model ULJM-05034]  (2006, PSP)
21. Custom Battler Bomber Man [Model NTR-P-YBAJ] (2008, DS)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1745&o=2

$end

$ngpc=neoderby,
$bio

SNK Neo-Geo Pocket Color cart. published 23 years ago:

Neo Derby Champ Daiyosou [Model NEOP00170] (c) 1999 SNK Corp. [Shin Nihon Kikaku]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82545&o=2

$end

$info=neodrift,
$neogeo=neodrift,
$vgmplay=neodrift,
$bio

SNK Neo-Geo MVS cart. published 26 years ago:

Neo Drift Out - New Technology (c) 1996 Visco.

Neo Drift Out - New Technology is a rally-themed racing game viewed from an overhead isometric perspective. Players choose to race in one of three Japanese rally-spec vehicles: the Mitsubishi Lancer, the Subaru Impreza and the Toyota Celica, with each car offering a different balance of Speed, Control and Body.

The game consists of a short practice stage, followed by up to six race stages, each set in its own location and offering different driving conditions. To progress to the next race, players must reach the current stage's finish line within a set time limit. Failure to cross the line in time results in game over. Each stage also featues a mid-way checkpoint that must be reached within a set time.

During a race, on-screen arrows advise players of upcoming corners and bends, and prompts warn them of hazards, these can include patches of ice, rocks, barrels, cones and ramps. Rival drivers also pose a hazard as they can ram into the player's car, causing it to spin out. Many stages include short-cuts and the six racing stages and their driving surfaces are:

Stage 1: European - Urban street stage
Stage 2: African - Savanna stage set in the African wilderness
Stage 3: Snow Land - Asphalt stage with patches of snow
Stage 4: Southern Hemisphere - Rocky cliff-based island stage
Stage 5: Scandinavian - Snow and ice-covered stage
Stage 6: Great Britain - Verdant forest stage

- TECHNICAL -

Runs on the SNK "Neo-Geo MVS" hardware.
Game ID : 0213

Players : 2
Control : 8-way joystick
Buttons : 2
=> [A] Accelerator [B] Brake

- TRIVIA -

Released in March 1996 in Japan.

- SERIES -

1. Drift Out (1991)
2. Drift Out '94 - The Hard Order (1994)
3. Super Drift Out - World Rally Championships (1994, Nintendo Super Famicom)
3. Neo Drift Out - New Technology (1996)

- STAFF -

Executive producer : Tetsuo Akiyama
Producer : Don Gabacho
Code : Y. Nakayama, N. Sawa, Hagi. Saito, M. Honma, C. Ohmori
Gfx : T. Nakahata, M. Shimura, M. Hasegawa

- PORTS -

* CONSOLES:
SNK Neo-Geo CD (1996)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1746&o=2

$end

$neocd=neodrift,
$bio

SNK Neo-Geo CD published 26 years ago:

Neo DriftOut [Model NGCD-213] (c) 1996 SNK [Shin Nihon Kikaku]

- TRIVIA -

Like most of the Neo-Geo CD conversions, no (or minor) differences can be seen from the original, the main interest was the lowest price of the game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68147&o=2

$end

$alphasmart_kapps=neofntxlg_uk_1_0,
$bio

AlphaSmart 3000 soft. published 10 years ago:

Neo Font - Extra Large (c) 2012 Renaissance Learning, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287402&o=2

$end

$alphasmart_kapps=neofontlg_uk_1_0,
$bio

AlphaSmart 3000 soft. published 10 years ago:

Neo Font - Large (c) 2012 Renaissance Learning, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287398&o=2

$end

$alphasmart_kapps=neofontmd_uk_1_0,
$bio

AlphaSmart 3000 soft. published 10 years ago:

Neo Font - Medium (c) 2012 Renaissance Learning, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287399&o=2

$end

$alphasmart_kapps=neofntsm_uk_1_0,
$bio

AlphaSmart 3000 soft. published 10 years ago:

Neo Font - Small (c) 2012 Renaissance Learning, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287400&o=2

$end

$alphasmart_kapps=neofntvlg_uk_1_0,
$bio

AlphaSmart 3000 soft. published 10 years ago:

Neo Font - Very Large (c) 2012 Renaissance Learning, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287401&o=2

$end

$neocd=ngcdspec,
$bio

SNK Neo-Geo CD published 26 years ago:

Neo Geo CD Special (c) 1996 SNK.

- TECHNICAL -

Game ID: NGCD-205

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68148&o=2

$end

$nes=neoheian,
$bio

Nintendo Famicom cart. published 5 years ago:

Neo Heiankyo Alien (c) 2017 Columbus Circle.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301371&o=2

$end

$mz2500=arion,
$bio

Neo Heroic Fantasia Arion (c) 198? ASCII Corp. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128586&o=2

$end

$info=neomania,
$bio

Arcade Video game published 20 years ago:

Neo Mania (c) 2002 Hyper M.A.R..

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300413&o=2

$end

$info=neomrdo,
$neogeo=neomrdo,
$bio

SNK Neo-Geo MVS cart. published 26 years ago:

Neo Mr. Do! (c) 1996 Visco Corp.

- TECHNICAL -

Runs on the SNK "Neo-Geo MVS" hardware.
Game ID : 0207

Players : 2
Control : 8-way joystick
Buttons : 1
=> [A] Attack enemy

- TRIVIA -

Neo Mr. Do runs on the Neo-Geo MVS but was never released on the Neo-Geo AES home console.

- SERIES -

1. Mr. Do! (1982)
2. Mr. Do's Castle (1983)
3. Mr. Do's Wild Ride (1984)
4. Do! Run Run (1984)
5. Neo Mr. Do! (1996)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1747&o=2

$end

$pcecd=neonectr,
$bio

NEC PC-Engine CD published 28 years ago:

Neo Nectaris (c) 1994 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58302&o=2

$end

$ngpc=neoproyk,
$bio

SNK Neo-Geo Pocket Color cart. published 23 years ago:

Neo Poke Pro Yakyuu [Pocket Sport Series] [Model NEOP00260] (c) 1999 SNK Corp. [Shin Nihon Kikaku]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82572&o=2

$end

$info=npcartv1,neoprint,
$bio

Photo Booth published 26 years ago:

Neo Print (c) 1996 SNK [Shin Nihon Kikaku].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=37095&o=2

$end

$info=98best44,
$bio

Photo Booth published 24 years ago:

Neo Print - '98 NeoPri Best 44 (c) 1998 SNK [Shin Nihon Kikaku].

- TECHNICAL -

Main CPU: Motorola 68000 (@12MHz.)
Sound CPU: Zilog Z80 (@4MHz.)
Sound Chips: YM2610 (@8MHz.(

Screen orientation: Horizontal.
Video resolution: 384x240 pixels.
Refresh rate: 60Hz.
Palette Colours: Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32365&o=2

$end

$info=npcramen,
$bio

Photo Booth published 26 years ago:

Neo Print - Chicken Ramen (c) 1996 SNK Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146975&o=2

$end

$info=npeurver,
$bio

Photo Booth published 25 years ago:

Neo Print - European Version (c) 1997 SNK Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306268&o=2

$end

$info=npfpit,
$bio

Photo Booth published 23 years ago:

Neo Print - Fuyo Pri Iitoko Tori (c) 1999 SNK Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146976&o=2

$end

$info=npmillen,
$bio

Photo Booth published 23 years ago:

Neo Print - Millennium Multi Shot Edition (c) 1999 SNK Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146772&o=2

$end

$info=npotogib,
$bio

Photo Booth published 25 years ago:

Neo Print - Otogibanashi (c) 1997 SNK Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146977&o=2

$end

$info=nppopeye,
$bio

Photo Booth published 25 years ago:

Neo Print - Popeye (c) 1997 SNK Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306269&o=2

$end

$info=npscv1,
$bio

Photo Booth published 26 years ago:

Neo Print - Senyou Cassette Ver. 1 (c) 1996 SNK Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146978&o=2

$end

$info=npsprg98,
$bio

Photo Booth published 24 years ago:

Neo Print - Spring '98 (c) 1998 SNK Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146774&o=2

$end

$info=npsprgv4,
$bio

Photo Booth published 25 years ago:

Neo Print - Spring Ver. 4 (c) 1997 SNK Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146775&o=2

$end

$info=npskv,
$bio

Photo Booth published 25 years ago:

Neo Print - Suizokukan Version (c) 1997 SNK Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146773&o=2

$end

$info=npusagif,
$bio

Photo Booth published 24 years ago:

Neo Print - Usagi Frame (c) 1998 SNK Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146776&o=2

$end

$info=npssr2,
$bio

Photo Booth published 26 years ago:

Neo Print Special - Sekai Ryokou 2 (c) 1996 SNK Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146979&o=2

$end

$info=aes,
$vgmplay=neogeo,
$bio

Console published 32 years ago:

Neo-Geo (c) 1990 SNK Corp.

- TRIVIA -

It was originally launched as a rental console for video game stores in Japan (called Neo Geo Rental System), with its high price causing SNK not to release it for home use – this was later reversed due to high demand and it came into the market as a luxury console.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127740&o=2

$end

$info=neocd,
$vgmplay=neocd_ngcd,
$bio

Console published 28 years ago:

Neo-Geo CD (c) 1994 SNK Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228436&o=2

$end

$info=neocdz,neocdzj,
$bio

Console published 26 years ago:

Neo-Geo CDZ (c) 1996 SNK Corp. [Shin Nihon Kikaku] [Osaka, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228437&o=2

$end

$info=neogeo,ng_mv1,ng_mv1f,ng_mv1fz,ng_mv2f,ng_mv4f,
$bio

Arcade System published 32 years ago:

Neo-Geo MVS (c) 1990 SNK Corp.

A cartridge-based arcade system board. The MVS stands for Multi Video System, and as its name suggest, offers owners the ability to put up to six different arcade titles into a single cabinet, a key economic consideration for operators with limited floorspace. With its games stored on self-contained cartridges, a game cabinet can be exchanged for a different game title by swapping the game's ROM-cartridge and cabinet artwork.

- TECHNICAL -

Main CPU: Motorola 68000 (@ 12 Mhz)
Sound CPU: Zilog Z80 (@ 4 Mhz)
Sound Chips: Yamaha YM2610 (@ 8 Mhz)

TOTAL RAM: 214 KB.
- Main Motorola 68000 RAM: 64 KB (32 KB x2).
- Video RAM: 84 KB.
-- Main VRAM: 64 KB (32 KB x2)
-- Palette memory: 16 KB (8 KB x2)
-- Fast video sprite RAM: 4 KB (2 KB x2)
- Zilog Z80 Sound RAM: 2 KB.
- Battery-backup save NVRAM: 64 KB.

On-board ROM: 512 KB
- Zoom look-up table: 128 KB
- Fix layer graphics: 128 KB
- Zilog Z80 sound: 128 KB
- Motorola 68000 BIOS: 128 KB

Display resolution: 320×224 px (many games only use the centermost 304 px)
Color palette: 65,536 (16-bit) (not RGB565, but RGB666, where the lowest bit of each channel is shared with one bit)
Maximum colors on screen: 4096 (12-bit)
Maximum sprites on screen: 380
Minimum sprite size: 1x2 px
Maximum sprite size: 16x512 px
Maximum sprites per scanline: 96
Simultaneous scroll planes: 3
Aspect ratio: 4:3

- TRIVIA -

Released on April 26, 1990 in Japan, the same day as the Neo-Geo AES console.

MVS stand for 'Multi Video System', Neo-Geo means 'New World'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82772&o=2

$end

$info=ngp,
$vgmplay=ngp,
$bio

Console published 24 years ago:

Neo-Geo Pocket (c) 1998 SNK Corp. [Shin Nihon Kikaku] [Osaka, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228438&o=2

$end

$info=ngpc,
$vgmplay=ngpc,
$bio

Console published 23 years ago:

Neo-Geo Pocket Color (c) 1999 SNK Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228439&o=2

$end

$c64_cass=neoclyps,
$bio

Commodore C64 cass. published 39 years ago:

Neoclyps (c) 1983 PSS [Personal Soft. Services]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187314&o=2

$end

$info=ngbc,ngbcj,
$bio

Arcade Video game published 17 years ago:

NeoGeo Battlecoliseum (c) 2005 SNK Playmore.

SNK characters from many various Neo-Geo series clash together to form a 2-on-2 tag team fighting game.

- TECHNICAL -

Sammy Atomiswave hardware.

- TRIVIA -

NeoGeo Battlecoliseum was released on July 27, 2005.

The company that is hosting the Battle Coliseum tournament is named WAREZ, which is an obvious play on the word 'warez'. This is SNK Playmore's lash out against the emulation community, which SNK blames was the part of the contributing factors to their bankruptcy and closure in 2001.

Character cast...
From The King of Fighters series :
* Kyo Kusanagi
* Iori Yagami
* K'
* Shermie
* Mizuchi (a clone of Orochi created by WAREZ) (one of the game's bosses)

From the Fatal Fury series :
* Geese Howard
* Mai Shiranui
* Kim Kaphwan
* Jin Chonshu
* Jin Chonrei
* Tung Fu Rue
* Terry Bogard
* Rock Howard
* Hotaru Futaba

From the Art of Fighting series :
* Robert Garcia
* Lee Pai-Long
* Mr. Big

From the Samurai Shodown series :
* Haohmaru
* Genjuro Kibagami
* Nakoruru
* Shiki
* Asura

From the World Heroes series :
* Hanzo
* Fuuma
* Mudman
* Neo Dio (one of the game's bosses)

From the Metal Slug series :
* Marco Rossi
* Mars People (Mars Alien)

From the Last Blade series :
* Kaede (In his Awakened form)
* Moriya Minakata
* Akari Ichijou
* Keiichiro Washizuka

From others sources :
* Athena (from her series)
* Cyber Woo (from King of Monsters series)
* Kisarah Westfield (from Aggressors of Dark Kombat series)
* Mr. Karate (Ryo Sakazaki) (from Buriki-One series)
* King Lion/Shishioh (from Kizuna Encounter) (one of the game's bosses)

The Following characters are new characters that have not appeared anywhere else :
* Yuki
* Ai
* Goodman (the game's final boss)

Yuki and Ai, the 2 main characters in the game, has moves and DMs that makes tribute to old SNK games. The most detectable case of this is with Ai, who got Neo Poke-Kun (Neo-Geo Pocket mascot) as her own mascot and he appears in various of her moves and attacks.

Kyo and Iori have a special D-assault attack, which is the technique they both used in KOF 97 to defeat Orochi. In this attack, Iori starts grabbing his opponent by the neck while Kyo charges a devastating blow.

Terry and Rock share special D-assaults attack in Neo Geo Battle Coliseum, rightly named 'Storm and Stream' and 'Buster and Storm'.

- TIPS AND TRICKS -

* Alternate Characters :
NEO-DIO - Go to the blank space on the left of athena or right of mars people. 
King Lion(NORMAL) - Go to the blank space at the right of shermie.
Mizuchi - Go to the blank space at the right of iori or left of kyo.

* The condition of Bosses special condition: When the time is up, boss appears with the following condition
1: [Number of defeated CPU characters]
2: [Number of used Battle Bonuses]
3: [Number of used continues]
4: [Number of hits of Double Assault]
5: [Remained total energy]

SHISHI-OU
1: >= 6
2: >= 1
3: = 6
2: >= 2
3: Not used
4: >= 4
5: -----

GOOD MAN
1: >= 8
2: Not used
3: Not used
4: >= 6
5: Total >=50 %

If all the above conditions are false, Mizuchi appears.
You can see character's ending only when you defeat Good Man.

- STAFF -

* Consoles :
Sony PlayStation 2 [JP] (Dec. 22, 2005) "NeoGeo Battlecoliseum [Model SLPS-25558]"
Sony PlayStation 2 [JP] (Jan. 25, 2007) "NeoGeo Battlecoliseum [SNK Best Collection] [Model SLPS-25737]"

- PORTS -

* CONSOLES:
[JP] Sony PS2 (Dec. 22, 2005) "NeoGeo Battlecoliseum [Model SLPS-25558]"
[JP] Sony PS2 (Jan. 25, 2007) "NeoGeo Battlecoliseum [SNK Best Collection] [Model SLPS-25737]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4694&o=2

$end

$ngp=neocup98,
$bio

SNK Neo-Geo Pocket cart. published 24 years ago:

NeoGeo Cup '98 - The Road to the Victory (c) 1998 SNK.

- TECHNICAL -

Cartridge ID: NEOP00020

- TRIVIA -

Released on October 28, 1998 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47900&o=2

$end

$info=neocup98,
$neogeo=neocup98,
$bio

SNK Neo-Geo MVS cart. published 24 years ago:

NeoGeo Cup '98 - The Road to the Victory (c) 1998 SNK.

- TECHNICAL -

Runs on the SNK "Neo-Geo MVS" hardware.
Game ID: NGM-244

Players: 2
Control: 8-way joystick
Buttons: 3
=> Attack > [A] Shoot/Low pass, [B] High pass, [C] Short pass
=> Defense > [A] Sliding, [B] Rough play/Tackle, [C] Action player shift

- TRIVIA -

NeoGeo Cup '98 was released in May 1998. It was actually a hack of "Super Sidekicks 3" made by SNK themselves. His subtitle is a homage for "Fatal Fury 3 - Road to the Final Victory"

A serious bug: Using a USA bios rom if you insert a coin on the 'winners don't use drugs' screen on a single slot the games will use the neogeo bios s1 tileset rather than the game tiles, this causes most of the graphics to be hidden and the games to be unplayable, it will also end up using the mainboard z80 bios so sound will be broken, the games should fix themselves if you let them run another attract loop after gameover, on a multi-slot the games will reset. This is one of the first 4 'gigapower' games, the bug was fixed after that.

- TIPS AND TRICKS -

* View The Name List : At title screen hold A+B+C and press Start to begin.

* Each team has 0, 1, 2, or 3 strengths. It stands to reason that the best team will probably have 3 strengths, unless you like an  unusual combination like attack & defense. Here are the 16 teams that have 3 strengths : Croatia, Nigeria, Italy, France, Holland, Brazil, Argentina, England, Germany, Spain, Denmark, Colombia, Mexico, Romania, Portugal, Yugoslavia

- SERIES -

1. Tokuten Oh [Model NGM-052] (1992)
2. Tokuten Oh 2 - Real Fight Football [Model NGM-061] (1994)
3. Tokuten Oh 3 - Eikoue no Michi [Model NGM-081] (1995)
4. The Ultimate 11 - SNK Football Championship [Model NGM-215] (1996)
5. NeoGeo Cup '98 - The Road to the Victory [Model NGM-244] (1998)

- STAFF -

President : Eikichi Kawasaki
Director : H. Kawano
Planners : SNK R&D Center, Fighting Shooter
Chief programmer : Uzumasa SeVEN
Main programmers : EJ2OWRX, Yuritaro
Programmer : Toppo George
Sound : Ackey, Pearl Shibakichi
Designers : Kanitoru, Performaru, Shio Shio Shio(c), Gow Travolta, Daisy "Tateko", Toooooooooohru, Nelson Pigu, Tenuking, Blendy Cop, Lisa-Nari, Silicone Grown, Kaoline
Models : Tom Powell, Bug Stopper (Bug Stoper), H. Kawano, Mic-Senbey, Love&Soul, Gow Travolta, Daisy "Tateko", Tenuking, Performaru-2, George. Y, Tom Karji, J. Miki, GC8-WRX, Jichoh Ninomiya

- PORTS -

* CONSOLES:
[JP] SNK Neo-Geo AES (jul.30, 1998; "NeoGeo Cup '98 - The Road to the Victory [Model NGH-244]")
SNK Neo-Geo Pocket [JP] (Oct. 28, 1998; "NeoGeo Cup '98 - The Road to the Victory [Model NEOP00020]")
SNK Neo-Geo Pocket Color [JP] (Apr. 15, 1998; "NeoGeo Cup '98 Plus - The Road to the Victory [Model NEOP00390]")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1749&o=2

$end

$ngpc=neocuppl,
$bio

SNK Neo-Geo Pocket Color cart. published 23 years ago:

NeoGeo Cup '98 Plus - The Road to the Victory (c) 1999 SNK [Shin Nihon Kikaku].

Color re-edition of "NeoGeo Cup '98 - The Road to the Victory [Model NEOP00020]".

- TECHNICAL -

[Model NEOP00390]

- TRIVIA -

Released on April 15, 1999 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47901&o=2

$end

$saturn=shinevdc,shinevdca,
$bio

Sega Saturn CD published 25 years ago:

Neon Genesis Evangelion - Digital Card Library (c) 1997 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59451&o=2

$end

$wswan=evangeln,
$bio

Bandai WonderSwan cart. published 23 years ago:

Neon Genesis Evangelion - Shito Ikusei [Model SWJ-BAN00E] (c) 1999 Bandai Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86363&o=2

$end

$n64=evangeln,
$bio

Nintendo 64 cart. published 23 years ago:

Neon Genesis Evangelion (c) 1999 Bandai.

- TECHNICAL -

Model NUS-NEVJ

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57879&o=2

$end

$saturn=shinevgf,shinevgfb,shinevgfa,
$bio

Sega Saturn CD published 24 years ago:

Neon Genesis: Evangelion - Koutetsu no Girlfriend (c) 1998 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59452&o=2

$end

$info=nprsp,
$bio

Arcade Video game published 26 years ago:

NeoPri SP - Retro Collection (c) 1996 SNK [Shin Nihon Kikaku].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=39158&o=2

$end

$gba=neoromnc,neoromnca,
$bio

Nintendo GBA cart. published 20 years ago:

Neoromance Game - Harukanaru Toki no Naka de (c) 2002 Koei Company, Limited.

- TECHNICAL -

GAME ID: AGB-ARNJ-JPN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72039&o=2

$end

$psx=neorude2,
$bio

Sony PlayStation CD published 25 years ago:

Neorude 2 [Model SLPS-01112] (c) 1997 TechnoSoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85474&o=2

$end

$psx=neorude,
$bio

Sony PlayStation CD published 25 years ago:

Neorude (c) 1997 TechnoSoft

- TECHNICAL -

[Model SLPS-00823~4]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85473&o=2

$end

$dc=neppachi2,
$bio

Sega Dreamcast GD published 22 years ago:

Neppachi II @ VP@CHI: CR Harenchi Gakuen [Model T-41003M] (c) 2000 Daikoku Denki

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135686&o=2

$end

$dc=neppachi3,
$bio

Sega Dreamcast GD published 22 years ago:

Neppachi III @ VP@CHI: CR Dokonjou Gaeru 2 - CR Dokonjou Gaeru H [Model T-41004M] (c) 2000 Daikoku Denki

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135687&o=2

$end

$dc=neppachi4,
$bio

Sega Dreamcast GD published 22 years ago:

Neppachi IV @ VP@CHI: CR Aa! Hana no Ouendan 3 [Model T-41005M] (c) 2000 Daikoku Denki

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135688&o=2

$end

$dc=neppachi5,
$bio

Sega Dreamcast GD published 22 years ago:

Neppachi V @ VP@CHI: CR Monster House [Model T-41006M] (c) 2000 Daikoku Denki

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135689&o=2

$end

$dc=neppachi6,
$bio

Sega Dreamcast GD published 21 years ago:

Neppachi VI @ VP@CHI: CR Otakara Tankentai [Model T-41007M] (c) 2001 Daikoku Denki

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135690&o=2

$end

$apple2_flop_orig=naptune,
$apple2_flop_clcracked=neptune,
$bio

Apple II 5.25 disk. published 40 years ago:

Neptune (c) 1982 Gebelli Soft.

- STAFF -

By: Nasir Gebelli

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229162&o=2

$end

$spectrum_cass=neptunes,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Neptune's Caverns (c) 1985 Watts Inc., Franklin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295319&o=2

$end

$info=neptunp2,
$bio

Video Slot Machine published 19 years ago:

Neptune's Pearls 2 (c) 2003 Unidesa [Universal de Desarrollos Electronicos].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=33586&o=2

$end

$info=m5neptun,
$bio

Fruit Machine published 23 years ago:

Neptune's Treasure (c) 1999 Barcrest.

- TRIVIA -

Released in June 1999.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=13562&o=2

$end

$info=supgoal,
$bio

Medal video game published 24 years ago:

ねらえ! スーパーゴール (c) 1998 Sega.
(Nerae! Super Goal)

- TRIVIA -

Released in December 1998 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=138776&o=2

$end

$info=ntopstar,
$bio

Arcade Video game published 32 years ago:

Nerae! Top Star - Geinoukai Survival Mahjong (c) 1990 Nichibutsu.

Mahjong. Attack of the repetitive hyper Japanese girl face!

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3 Mhz)
Sound CPU : Zilog Z80 (@ 3.9 Mhz)
Sound Chips : YM3812 (@ 4 Mhz), (2x) DAC

Screen orientation : Horizontal
Video resolution : 640 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 256

Player : 2
Control : mahjong keyboard

- TRIVIA -

Released in March 1990.

The title of this game translates from Japanese as 'Aim High! Top Star - Show Business World Survival Mahjong'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1750&o=2

$end

$info=neraidou,
$bio

Neraidoula (c) 199? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82197&o=2

$end

$info=nratechu,
$bio

Arcade Video game published 26 years ago:

Neratte Chu (c) 1996 Seta Company, Limited.

A one or two-player puzzle game.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 8 Mhz)
Sound Chips : ST0016 (@ 8 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Neratte Chu was released in May 1996.

- STAFF -

Executive Producer : Jun Fujimoto
General Manager : Yoshiaki Kohno
Planning : Kazuhiro Kinoshita
Program : Toshiya Satoh (ITEC), Shinichiro Kanari (ITEC)
Special Adviser : Miki Matsushita
Hardware : Nobuyuki Nonaka
Chip Design : Noboru Takeshita
Graphics : Kazuhiro Kinoshita, Yoshinobu Kojima, Keiko Sato
Sound : Masanao Akahori (OPUS), Jun Enoki (OPUS)
Publicity : Hiroshi Shimogauchi
Technical Support : Hiroyuki Watanabe
Happy Voice : Yoshie Ishiyama, Kazuyuki Takahashi, Yutaka Nagayama, Tom Shizuma (Seta USA), Yasuhisa Itoi (Visco)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3323&o=2

$end

$pc98=nerawakr,
$bio

Nerawareta Kangofu Ryou (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90226&o=2

$end

$dragon_cass=nerblforc,
$bio

Nerble Force (c) 198? Dragon Data, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116467&o=2

$end

$info=nerdwild,
$bio

Video Slot Machine published 13 years ago:

Nerds Gone Wild (c) 2009 Aristocrat Leisure Industries Pty, Limited.

- TECHNICAL -

MKVI hardware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48989&o=2

$end

$spectrum_cass=nervos,nervosa,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Nervos This Position (c) 1986 Hektic Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79960&o=2

$end

$x68k_flop=nervbj,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

Nervous Black Jack (c) 1992 TOF.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88476&o=2

$end

$cpc_flop=nervousb,nervousb02,
$bio

Amstrad CPC type-in published 37 years ago:

Nervous Break Down (c) 1985 Hebdogiciel.

- TRIVIA -

Published on April 19, 1985 in the French magazine; Hebdogiciel No 79.

- STAFF -

By: Vincent MARDHEL, Bertrand LEROY

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120598&o=2

$end

$nes=nesgolf,nesgolfu,nesgolfup,
$bio

Nintendo NES cart. published 31 years ago:

NES Open Tournament Golf (c) 1991 Nintendo of America, Inc.

North American release. Game developed in Japan. For more information on the game itself, please see the original Japanese release entry; "Mario Open Golf [Model HVC-UG]".

Description from the back cover:

Whether you're an aspiring amateur or a professional-class golfer, NES Open Tournament Golf puts you right in the thick of a world-class golf tournament. Select your club, check the wind and the lay of the turf, and then drive your way toward winnings worth over one million dollars!

Pick from three tough courses: one in the US, one in Japan, and one in the UK. Practice your strokes, then compete against a friend. For the ultimate challenge, tee off against 36 computerized golfers and compete for top ranking. It's all here in NES Open Tournament Golf!

So warm up on 18 holes and move up to tournament play. The better the golfer, the bigger the prize. Give it your best shot and go for the big money!

- TECHNICAL -

GAME ID: NES-UG-USA

- TRIVIA -

Released in September 1991 in the USA.

Reviews:
[FR] August 1992 - Joypad N.11: 85%

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55391&o=2

$end

$nes=playfoot,playfootp,
$bio

Nintendo NES cart. published 32 years ago:

NES Play Action Football (c) 1990 Nintendo of America, Inc.

- TECHNICAL -

GAME ID: NES-NB-USA

- TRIVIA -

Released in September 1990 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55392&o=2

$end

$nes=nesvirus,
$bio

Nintendo NES cart. published 6 years ago:

NES Virus Cleaner (c) 2016 Second Dimension.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=185198&o=2

$end

$msx1_flop=nkoshien,
$bio

Nessen Koushien Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134294&o=2

$end

$msx1_cart=nkoshien,
$bio

MSX cart. published 38 years ago:

Nessen Koushien [Model GPM-102] (c) 1984 Casio Computer Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77304&o=2

$end

$vboy=nesterfb,
$vgmplay=nesterfb_vb,
$bio

Nintendo Virtual Boy cart. published 26 years ago:

Nester's Funky Bowling (c) 1996 Nintendo of America.

A long time ago, a spunky little boy named Nester ruled the pages of Nintendo Power magazine's comic section. Conceited as ever, Nester is breaking into the new genre of video games with the first 3-D bowling game.

Shine your shoes and buff your ball... you're going bowling Nester and his twin sister, Hester, treat you to a fantastic game of knock-the-pins-down. This 3-D bowling experience is fast paced and red hot. Both bowlers ore competitive and very involved in their games You'll agree as you witness some of their Funky expressions. Are you up to a challenge?

- TECHNICAL -

Cartridge ID: VUE-VNFE-USA
Package ID: VUE P VNFE

- TRIVIA -

Nester's Funky Bowling was released on February 26, 1996 in USA only.

Reviews:
[US] GamePro (May 1996): 2.8/5
[JP] VB Guide 2: 64.5/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82372&o=2

$end

$apogee=nesushka,
$bio

Nesushka (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235356&o=2

$end

$gbcolor=netdeget,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Net de Get - Minigame @ 100 [Model CGB-BMVJ-JPN] (c) 2001 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68465&o=2

$end

$dc=netpara,
$bio

Sega Dreamcast GD published 22 years ago:

Net de Para - Nekosogi Paradise [Model T-37903M] (c) 2000 Takuyo Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135697&o=2

$end

$pc98=netjack,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Net Jack (c) 1993 Softec.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90227&o=2

$end

$info=vfurlong,
$bio

Arcade Video game published 17 years ago:

Net Select Keiba Victory Furlong (c) 2005 Sammy.

- TRIVIA -

Net Select Keiba Victory Furlong was released in March 2005 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32443&o=2

$end

$dc=nvchess,
$bio

Sega Dreamcast GD published 21 years ago:

Net Versus: Chess [Model T-45706M] (c) 2001 Atmark [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135691&o=2

$end

$dc=nvgomoku,
$bio

Sega Dreamcast GD published 21 years ago:

Net Versus: Gomoku Narabe to Renju [Model T-45705M] (c) 2001 Atmark [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135692&o=2

$end

$dc=nvhana,
$bio

Sega Dreamcast GD published 21 years ago:

Net Versus: Hanafuda [Model T-45704M] (c) 2001 Atmark [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135693&o=2

$end

$dc=nvmahjong,
$bio

Sega Dreamcast GD published 21 years ago:

Net Versus: Mahjong [Model T-45701M] (c) 2001 Atmark [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135694&o=2

$end

$dc=nvreversi,
$bio

Sega Dreamcast GD published 21 years ago:

Net Versus: Reversi [Model T-45707M] (c) 2001 Atmark [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135695&o=2

$end

$dc=nvshougi,
$bio

Sega Dreamcast GD published 21 years ago:

Net Versus: Shougi [Model T-45702M] (c) 2001 Atmark [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135696&o=2

$end

$info=netwars,
$bio

Arcade Video game published 39 years ago:

Net Wars (c) 1983 Esco Trading Company, Incorporated.

- TECHNICAL -

Main CPU : (2x) Zilog Z80 (@ 3.072 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.5 Mhz)

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.00 Hz
Palette Colors : 256

Players : 2
Control : 4-way joystick
Buttons : 1

- TRIVIA -

Licensed to Esco Trading.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1751&o=2

$end

$sgi_mips=netbsd_1_6_2,
$bio

SGI MIPS IRIX soft. published 18 years ago:

NetBSD 1.6.2 (c) 2004 NetBSD Project, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272290&o=2

$end

$sgi_mips=netbsd_2_0,
$bio

SGI MIPS IRIX soft. published 18 years ago:

NetBSD 2.0 (c) 2004 NetBSD Project, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272291&o=2

$end

$sgi_mips=netbsd_2_0_2,
$bio

SGI MIPS IRIX soft. published 17 years ago:

NetBSD 2.0.2 (c) 2005 NetBSD Project, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272292&o=2

$end

$sgi_mips=netbsd_2_1,
$bio

SGI MIPS IRIX soft. published 17 years ago:

NetBSD 2.1 (c) 2005 NetBSD Project, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272293&o=2

$end

$sgi_mips=netbsd_3_0,
$bio

SGI MIPS IRIX soft. published 17 years ago:

NetBSD 3.0 (c) 2005 NetBSD Project, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272294&o=2

$end

$sgi_mips=netbsd_3_0_1,
$bio

SGI MIPS IRIX soft. published 16 years ago:

NetBSD 3.0.1 (c) 2006 NetBSD Project, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272295&o=2

$end

$sgi_mips=netbsd_3_0_2,
$bio

SGI MIPS IRIX soft. published 16 years ago:

NetBSD 3.0.2 (c) 2006 NetBSD Project, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272296&o=2

$end

$sgi_mips=netbsd_3_1,
$bio

SGI MIPS IRIX soft. published 16 years ago:

NetBSD 3.1 (c) 2006 NetBSD Project, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272297&o=2

$end

$info=netchu02b,netchu02c,
$bio

Arcade Video game published 20 years ago:

Netchuu Pro Yakyuu 2002 (c) 2002 Namco.

- TECHNICAL -

Namco System 246 hardware.

CPU : 128 Bit "Emotion Engine"
- System Clock: 300 MHz
- System Memory: 32 MB Direct Rambus
- Memory Bus Bandwidth: 3.2 GB per second
- Co-Processor: FPU (Floating Point Multiply Accumulator x 1, Floating Point Divider x 1)
- Vector Units: VU0 and VU1 (Floating Point Multiply Accumulator x 9, Floating Point Divider x 1)
- Floating Point Performance: 6.2 GFLOPS
- 3D CG Geometric Transformation: 66 million Polygons Per Second
- Compressed Image Decoder: MPEG2
Graphics : "Graphics Synthesizer"
- Clock Frequency: 150MHz
- DRAM Bus bandwidth: 48 GB Per Second
- DRAM Bus width: 2560 bits
- Pixel Configuration: RGB:Alpha:Z Buffer (24:8:32)
- Maximum Polygon Rate: 75 Million Polygons Per Second
Sound : "SPU2+CPU"
- Number of voices: ADPCM: 48 channel on SPU2 plus definable by software
- Sampling Frequency: 44.1 KHz or 48 KHz (selectable)
I/O Processor
- CPU Core: Current PlayStation CPU
- Clock Frequency: 33.8 MHz or 37.5 MHz (selectable)
- Sub Bus: 32 Bit

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32549&o=2

$end

$ibm5170=netcom,
$bio

PC/MS-Windows 3.5in. disk. published 28 years ago:

NETCOM NetCruiser (c) 1994 NETCOM

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287375&o=2

$end

$cpc_cass=netherea,
$bio

Amstrad CPC cass. published 36 years ago:

Nether Earth (c) 1986 Argus Press Soft., Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98388&o=2

$end

$spectrum_cass=netherea,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Nether Earth (c) 1987 Argus Press Software, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79961&o=2

$end

$cpc_flop=netherea01,netherea,netherea02,netherea03,
$bio

Nether Earth Cracked (c) 200? Hermol

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122899&o=2

$end

$spectrum_cass=nethrwld,nethrwlda,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Netherworld (c) 1988 Hewson Consultants

You are trapped in another world, a world completely different to the one you know, a world of fantastic structures and strange,wonderful beings, but you are trapped. The only way back into the real world is to collect enough of the local currency to pay your way out otherwise you'll spend the rest of your days continually dodging acid bubbles, dragons and other such creatures.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79962&o=2

$end

$cpc_flop=netherwo04,netherwo01,netherwo,netherwo03,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Netherworld (c) 1988 Hewson Consultants

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126588&o=2

$end

$amigaocs_flop=netherw,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Netherworld (c) 1989 Hewson Consultants

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74614&o=2

$end

$ibm5150=nethrwld,
$bio

IBM PC 5.25in. disk. published 32 years ago:

Netherworld (c) 1990 Hewson Consultants, Ltd. [England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262310&o=2

$end

$cpc_flop=netherwo02,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Netherworld cracked (c) 1988 Unknown.

Never released as a disk, this is a pirate tape_to_disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272710&o=2

$end

$cpc_flop=netherwo05,
$bio

Amstrad CPC 464 disk. published 17 years ago:

Netherworld Cracked (c) 2005 CNGSOFT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121728&o=2

$end

$cpc_cass=netherwd,
$bio

Amstrad CPC cass. published 34 years ago:

Netherworld [Model AM 465] (c) 1988 Hewson Consultants

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98390&o=2

$end

$spectrum_cass=nethrwlde,netherwoera,
$bio

Netherworld [Serie Leyenda] (c) 198? IBSA [Spain]

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219290&o=2

$end

$saturn=netlinkb,
$bio

Netlink Browser (c) 199? SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272311&o=2

$end

$saturn=netlnk1,
$bio

Netlink Custom Web Browser Ver.1.011 (c) 199? SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272321&o=2

$end

$saturn=netlnk3,
$bio

Netlink Custom Web Browser Ver.3.0 (c) 199? SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272320&o=2

$end

$a2600=netmaker,
$bio

Atari 2600 cart. published 39 years ago:

Netmaker (c) 1983 Suntek

A clone of "Amidar [Model PB5310]" from Parker Bros. The player controls a spider.

- TECHNICAL -

Model SS-006

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50742&o=2

$end

$info=netmerc,
$bio

Arcade Video game published 28 years ago:

Netmerc (c) 1994 Sega.

- TECHNICAL -

Runs on the Sega "Model 1" hardware.

- TRIVIA -

Jointly developed between Sega and Virtuality. This game based on the Sega Model 1 hardware and the old Virtuality amiga system used twin 2 inches screens on the inside of the headset for a 3-D effect.

It was not well received at the 1994 Japenese AOU trade show, and so the whole concept was shelved.

Also called Tecwar.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3737&o=2

$end

$gameboy=garou2,
$bio

Nintendo Game Boy Cart. published 28 years ago:

Nettou Garou Densetsu 2 - Arata-Naru Tatakai (c) 1994 Takara Company, Limited.

- TECHNICAL -

[Model DMG-X3J]

- TRIVIA -

The game was presented at the 1994 Tokyo Omocha Show in Japan.

Nettou Garou Densetsu 2 was released on July 29, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47679&o=2

$end

$dc=nettgolf,
$bio

Sega Dreamcast GD published 22 years ago:

Nettou Golf [Model HDR-0006] (c) 2000 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135698&o=2

$end

$info=nettoqc,
$bio

Arcade Video game published 27 years ago:

Nettou Quiz Champion (c) 1995 Nakanihon.

- TECHNICAL -

[Model N103]

Main CPU : Motorola 68000 (@ 12 Mhz)
Sound Chips : YM2413 (@ 3.579545 Mhz), AY8910 (@ 2 Mhz), OKI6295 (@ 8 Khz)

Players : 2
Buttons : 4

- TRIVIA -

Nettou Quiz Champion was released in April 1995 in Japan.

The title of this game translates from Japanese as 'Fierce Answering Quiz Champion'.

It was known in Korea as "Se Gye Hweng Dan Ultra Champion".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1752&o=2

$end

$gameboy=samspirz,
$bio

Nintendo Game Boy Cart. published 26 years ago:

Nettou Samurai Spirits - Zankuro Musouken (c) 1996 Takara Company, Limited.

- TECHNICAL -

[Model DMG-ASZJ-JPN]

- TRIVIA -

Zankuro Musouken was released on August 23, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47830&o=2

$end

$gameboy=samspir,samspira,
$bio

Nintendo Game Boy Cart. published 28 years ago:

Nettou Samurai Spirits (c) 1994 Takara Company, Limited.

- TECHNICAL -

[Model DMG-X4J]

- TRIVIA -

Nettou Samurai Spirits was released on June 30, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47689&o=2

$end

$gameboy=kof95j,
$bio

Nintendo Game Boy Cart. published 26 years ago:

Nettou The King of Fighters '95 (c) 1996 Takara Company, Limited.

- TECHNICAL -

[Model DMG-AKFJ-JPN]

- TRIVIA -

Nettou The King of Fighters '95 was released on April 26, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47819&o=2

$end

$gameboy=kof96,
$bio

Nintendo Game Boy Cart. published 25 years ago:

Nettou The King of Fighters '96 (c) 1997 Takara Company, Limited.

- TECHNICAL -

[Model DMG-AK6J-JPN]

- TRIVIA -

Nettou The King of Fighters '96 was released on August 08, 1997 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47854&o=2

$end

$gameboy=toshinja,toshinj,
$bio

Nintendo Game Boy Cart. published 26 years ago:

Nettou Toshinden [Model DMG-ATDJ-JPN] (c) 1996 Takara Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66583&o=2

$end

$gameboy=wh2j,wh2ja,
$bio

Nintendo Game Boy Cart. published 27 years ago:

Nettou World Heroes 2 Jet (c) 1995 Takara Company, Limited.

World Heroes 2 Jet

A thrilling fighting game that's in a class by itself!

Choose from 16 heroes - more than any previous Game Boy cartridge! Wreak havoc with special attacks and take in your opponents with trick KOs! Connect to another Game Boy to play against a friend!

Super Game Boy compatible!

- TECHNICAL -

Cartridge ID: DMG-AWJJ-JPN

- TRIVIA -

Known export releases:
"World Heroes 2 Jet [Model DMG-AWJE-USA]"
"World Heroes 2 Jet [Model DMG-AWJP-EUR]"

- TIPS AND TRICKS -

* To play as Zeus, the boss of the game, press Right, Left, A, B, Up on the "TAKARA" logo screen.

- To speed up gameplay with a Super Game Boy, wait for the title screen to appear and press Up, Up, Select, A, Down, Down, Select, B.

* Exclusive to the Game Boy version of this game are Desperation Moves. These are given to you when you complete the game with a character and can only be used when your character's lifebar is flashing. This is a list of all the Desperation Moves for each character:

Legend
A = A button, B = B button, U = Up, D = Down, F = Forward, B = Back AB = Press A and B buttons simultaneously, (hold) = hold first direction for 2 seconds, DF = Down/Forward and so on...

Hanzo
Spiral Slasher: D, DF, F, D, DF + AB

Fuuma
Electric Punch: D, DB, B, DB, F + AB

Dragon
Dragon Blade: DB, F, DF, D, U + AB

J. Carn
Rage of Carn: DF, B, DB, D, DF, F + AB (perform close to opponent)

Rasputin
Heart Burner: F, B, DB, D, DF, F + AB

Janne
Aura Phoenix: B, D, DB, B, UB + AB

Brocken
Brocken Burner: B, DB, D, DB, F + AB

Muscle Power
Muscle Mania: D, DF, F, DF, D, DB, B + AB

Captain Kidd
Spiral Cutter: D (hold) B, F + AB

Erik
Viking Smash: B, DB, D, DF, F, D, DF, F + AB

Ryoko
Thunderbolt Throw: DF, B, DB, D, DF, F + AB (perform close to opponent)

Shura
Tiger Dance: F, B, F, D, DF, F + AB

J. Max
Blast Crasher: D, DB, B, DB, F + AB

Mudman
Mud Ascension: DB, F, DF, D, U + AB

Jack
Hurricane Slasher: F, B, F, D, DF, F + AB

Ryofu
Spear Striker: B, DB, D, DB, F + AB

Zeus
Eliminator Punch: B, DB, D, DF, F, B, F + AB

Scorcher Mode allows you to use your Desperation Moves at any time, enables the boss character Zeus, and allows you to select Player Types in both Tournament and Training modes. At the TAKARA logo screen press Right, Left, A, B, Down, A, B, Up until you hear a click sound to confirm the code.

To access a dialogue test screen, input Up, B, A, Down, B, A, Left, Right at the TAKARA logo screen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66584&o=2

$end

$info=quiztou,
$bio

Arcade Video game published 29 years ago:

Nettou! Gekitou! Quiztou!! (c) 1993 Namco.

- TECHNICAL -

Namco System NA-2 hardware
Game ID : QT

Main CPU : Motorola 68000 (@ 12.52825 Mhz)
Sound Chips : Namco (@ 32 Khz)

Screen orientation : Horizontal
Video resolution : 288 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 4096

Players : 4
Buttons : 4

- TRIVIA -

The title of this game translates from Japanese as 'Hot Fighting! Fierce Fighting! Quiz Island!!'

Soundtrack releases :
Namco Video Game Graffiti Vol.10 [Victor Entertainment - VICL-40097 - Dec 16, 1993]

- STAFF -

Composed by : Masahiro Fukuzawa

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1753&o=2

$end

$bbc_rom=n3270,
$bio

Acorn BBC ROM published 37 years ago:

Network 3270 Terminal 2.1 (c) 1985 Davies, J I

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289504&o=2

$end

$gbcolor=networka,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Network Boukenki Bugsite - Alpha Version [Model CGB-BAUJ-JPN] (c) 2001 Kaze

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68466&o=2

$end

$gbcolor=networkb,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Network Boukenki Bugsite - Beta Version [Model CGB-BBUJ-JPN] (c) 2001 Kaze

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68467&o=2

$end

$spectrum_cass=nw_exetr,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Network Exeter (c) 1988 Dee-Kay Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237692&o=2

$end

$sgi_mips=nfs_5_0,nfs_5_0_1,
$bio

SGI MIPS IRIX soft. published 29 years ago:

Network File System 5.0 (c) 1993 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266518&o=2

$end

$sgi_mips=nfs_5_1,
$bio

SGI MIPS IRIX soft. published 29 years ago:

Network File System 5.1 (c) 1993 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266519&o=2

$end

$sgi_mips=nfs_5_2,
$bio

SGI MIPS IRIX soft. published 28 years ago:

Network File System 5.2 (c) 1994 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266520&o=2

$end

$sgi_mips=nfs_5_3,
$bio

SGI MIPS IRIX soft. published 28 years ago:

Network File System 5.3 (c) 1994 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266521&o=2

$end

$sgi_mips=nfs_6_0,
$bio

SGI MIPS IRIX soft. published 28 years ago:

Network File System 6.0 (c) 1994 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=296399&o=2

$end

$sgi_mips=nfs_6_1,
$bio

SGI MIPS IRIX soft. published 27 years ago:

Network File System 6.1 (c) 1995 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=296400&o=2

$end

$snes=networkq,
$bio

Nintendo Super NES cart. published 27 years ago:

Network Q Rally [Prototype] (c) 1995 Europress

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63342&o=2

$end

$spectrum_cass=nw_watrl,
$bio

Network Waterloo (c) 198? Dee-Kay Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237693&o=2

$end

$sgi_mips=network_4_2_5_a,
$bio

SGI MIPS IRIX soft. published 25 years ago:

Networker 4.2.5 for IRIX (c) 1997 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266522&o=2

$end

$sgi_mips=networker_4_2_5,
$bio

SGI MIPS IRIX soft. published 24 years ago:

NetWorker 4.2.5 for IRIX (c) 1998 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266516&o=2

$end

$sgi_mips=networker_4_2_9,
$bio

SGI MIPS IRIX soft. published 24 years ago:

NetWorker 4.2.9 for IRIX (c) 1998 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266517&o=2

$end

$kc_cass=netz,
$bio

VEB Mikroelektronik KC cass. published 32 years ago:

Netz (c) 1990 AG Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133874&o=2

$end

$cgenie_cass=netzo,
$bio

Colour Genie cass. published 39 years ago:

Netzo (c) 1983 TCS [Trommeschläger Computer Studio]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131448&o=2

$end

$snes=neugier,
$bio

Nintendo Super Famicom cart. published 29 years ago:

????? ?????? (c) 1993 Wolf Team
(Neugier - Umi to Kaze no Kodou)

Neugier is a Role Playing/Action game by Wolf Team and reminding the likes of Legend of Zelda or Illusion of Gaia. The game tells the story of Duke who is on a return journey to his homeland. Sometimes earlier, he heard that his country was under attack by pirates and he wanted to see in person what all the fuss was about. He soon finds out and the ship on which he sailed is boarded and attacked by pirates. Neugier is not your traditional RPG and Wolfteam put a greater emphasis on action. Duke can use his sword to defeat his enemies, or run and jump to avoid them. He can also use a special hook, really handy to jump over obstacles or grab and crack open chests. Special items can be found this way and they include apples (giving Duke some life back) or hearts (which expand his life bar). The game features six large areas with a boss waiting at the end of each one of them. Simple puzzles often stop Duke in his quest and are generally easy to figure out (even without much knowledge of Japanese).

- TECHNICAL -

Cartridge ID: SHVC-W3

- TRIVIA -

Released on March 26, 1993 in Japan.

Interestingly, Neugier was planned for release in 1993 in the United States as "Journey Home - Quest for the Throne". But it never made it to the shelves and a prototype certainly exists.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61863&o=2

$end

$famicom_flop=neunzehn,
$bio

Nintendo Famicom disk. published 34 years ago:

Neunzehn (c) 1988 Soft Pro International.

- TECHNICAL -

Disk ID: SFC-NEU

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65414&o=2

$end

$x68k_flop=neurgear,
$vgmplay=neurgear,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Neural Gear (c) 1990 Victor Musical Industries, Inc.

- TECHNICAL -

GAME ID: X-5039~40
BARCODE: 4988002214723
MEDIA: FD x2

- TRIVIA -

Released on November 23, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87931&o=2

$end

$rx78_cart=neuras,
$bio

Bandai RX-78 cart. published 1 years ago:

Neuras (c) 2021 Inufuto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301621&o=2

$end

$apple2_flop_orig=neuromnc,
$bio

Apple II 5.25 disk. published 34 years ago:

Neuromancer (c) 1988 Interplay

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240964&o=2

$end

$amigaocs_flop=neuromnc,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Neuromancer (c) 1989 Electronic Arts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74616&o=2

$end

$apple2gs_flop_misc=neuromnc,
$apple2gs_flop_orig=neuromnc,
$apple2gs_flop_clcracked=neuromnc,
$bio

Apple IIGS disk. published 33 years ago:

Neuromancer (c) 1989 Interplay

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115203&o=2

$end

$pce=neutopi2,
$vgmplay=neutopi2_tg16,
$bio

NEC PC-Engine HuCARD published 31 years ago:

Neutopia II (c) 1991 Hudson Soft.

Neutopia 2 is an action/adventure game by Hudson Soft and takes place several years after the first episode. The evil Dirth is back and Jazeta, hero of the first Neutopia, is once again on his way to defeat him. But he hasn't returned and his son, as a Murdock descendent, has decided to look for him. The Adventure doesn't stop there and our hero will soon have to save princess Aurora again and find the stolen medallions. The game plays identically to the first episode with several noticeable additions - It was greatly influenced by Nintendo's Zelda and features dungeons, realtime adventure and secrets to unlock. It also features items such as Bombs, Boomerang or Magic Rings and our hero can now use magic staffs to unleash the powers of fire, wind or lightning.

- TECHNICAL -

HuCARD ID: HC91047
HuCARD Size: 6 Mbits.

- TRIVIA -

Released on September 27, 1991 in Japan for 7200 Yen.

Reviews:
[FR] November 1991 - Consoles + N.3: 91/100

Export releases:
[US] "Neutopia II [Model TGX060078]"

- SERIES -

1. Neutopia [Model HC89022] (1989)
2. Neutopia II [Model HC91047] (1991)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58667&o=2

$end

$tg16=neutopi2,
$bio

NEC TurboGrafx-16 cart. published 30 years ago:

Neutopia II [Model TGX060078] (c) 1992 NEC Home Electronics, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84333&o=2

$end

$pce=neutopia,
$vgmplay=neutopia_tg16,
$bio

NEC PC-Engine HuCARD published 33 years ago:

Neutopia (c) 1989 Hudson Soft.

Neutopia is an action/adventure game by Hudson Soft. The land of Neutopia was at peace until the day the evil demon Dirth arrived, kidnaped princess Aurora and stole the 8 medallions of power. Each medallion represents the spirit of Neutopia's leaders and princess Aurora is the only one who can unleash the forces of goodness that will stop the advance of evil. The player takes control of Jazeta and his mission is to find the princess and to retrieve the precious medallions hidden deep inside eight dungeons scattered around the four over-worlds. Our hero freely wonders around the game world armed with a sword and a shield. He must complete various objectives, collect money, retrieve new items and find more sophisticated weaponry. Jazeta can use a large variety of weapons and items such as the bomb allowing him to find secret doorways or the almighty flame rod. Some people around the over-world hold valuable items and information and Jazeta has to intensively explore these places to hunt for the precise locations of the dungeons. A password system or the Ram Backup system allow the player to save his progress.

- TECHNICAL -

HuCARD ID: HC89022
HuCARD Size: 3 Mbits.

- TRIVIA -

Released on November 17, 1989 in Japan for 5800 Yen.

This is the 23th Title made by Hudson Soft for the PC-Engine.

- SERIES -

1. Neutopia [Model HC89022] (1989)
2. Neutopia II [Model HC91047] (1991)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58666&o=2

$end

$tg16=neutopia,
$bio

NEC TurboGrafx-16 cart. published 32 years ago:

Neutopia [Model TGX030029] (c) 1990 NEC Home Electronics, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84332&o=2

$end

$c64_cass=neutzone,
$bio

Commodore C64 cass. published 36 years ago:

Neutral Zone (c) 1986 Americana Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229518&o=2

$end

$c64_cass=neutrlizr,
$bio

Commodore C64 cass. published 33 years ago:

Neutralizor (c) 1989 E&J Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229592&o=2

$end

$bbc_cass=neutron,
$bio

Neutron (c) 19?? Superior Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52162&o=2

$end

$videopac=neutron,
$bio

Phillips Videopac+ G7400 cart. published 39 years ago:

Neutron Star (c) 1983 Philips Corp.

- STAFF -

Programmer: Graham Thomasson (GT)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95643&o=2

$end

$videopac=neutronp,
$bio

Neutron Star (c) 198? Philips Corp.

Unreleased videopac game. It was later released as a plus version (videopac+).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273740&o=2

$end

$apple2_flop_orig=neutrons,
$apple2_flop_clcracked=neutrons,
$bio

Apple II 5.25 disk. published 41 years ago:

Neutrons (c) 1981 Level-10

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231609&o=2

$end

$info=pex2037p,pex2010p,pex2038p,pex2039p,pex2040p,
$bio

Nevada Bonus Poker (c) 199? IGT [International Game Technologies]

- TECHNICAL -

B1065X; CLASSIC UPRIGHT CABINET
IA65X; IMBEDDED BILL ACCEPTOR CABINET
2965X; SLANT CABINET WITH TOP BOX
3665X; DROP IN BAR CABINET WITH FLAT SCREEN
3765X; DROP IN BAR CABINET WITH SLANT SCREEN
GD65X; SLANT CABINET WITH IBA TOP BOX
QA67X; FLAT BAR WITH IMBEDDED BILL ACCEPTOR

- UPDATES -

X002037P
X002010P
X002038P
X002039P
X002040P

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=46362&o=2

$end

$cpc_flop=nevadaco,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Nevada Cobol (c) 1985 Advantage

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124993&o=2

$end

$pc8801_flop=nevadaco,
$bio

Nevada COBOL (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92491&o=2

$end

$dmv=ncobol,
$bio

Nevada COBOL (c) 198? Ellis Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233921&o=2

$end

$dmv=nedit,
$bio

Nevada Edit (c) 198? Ellis Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233922&o=2

$end

$cpc_flop=nevadafo01,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Nevada Fortran Ver. 2.2 (c) 1985 Advantage

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124994&o=2

$end

$cpc_flop=nevadafo,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Nevada Fortran Ver. 3.3 (c) 1985 Advantage

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124995&o=2

$end

$dmv=npascal,
$bio

Nevada Pascal (c) 198? Ellis Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233923&o=2

$end

$cpc_flop=nevadapa,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Nevada Pascal Version 4.1 (c) 1985 Advantage

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124996&o=2

$end

$dmv=npilot,
$bio

Nevada Pilot (c) 198? Ellis Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233924&o=2

$end

$dc=never7,
$bio

Sega Dreamcast GD published 22 years ago:

Never 7 - The End of Infinity [Model T-19703M] (c) 2000 KID [Kindle Imagine Develop]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135699&o=2

$end

$spectrum_cass=nevergo,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Never Go with Strangers (c) 1987 Thetford Crime Prevention Panel

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79965&o=2

$end

$pc98_cd=nevrland,
$fmtowns_cd=nevrland,
$bio

NEC PC-98/Fujitsu FM Towns CD published 27 years ago:

Never Land (c) 1995 Tips.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128368&o=2

$end

$amigaocs_flop=nevermnd,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Never Mind (c) 1989 Psyclapse

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74617&o=2

$end

$st_flop=nevermnd,
$bio

Atari ST disk. published 33 years ago:

Never Mind (c) 1989 Psyclapse

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230302&o=2

$end

$info=sc4nmtj,sc4nmtja,sc4nmtjb,sc4nmtjc,sc4nmtjd,
$bio

Never Mind the Jackpots (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR2171]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40084&o=2

$end

$spectrum_cass=ntablond,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Never trust a Blond (c) 1983 Elfin Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287928&o=2

$end

$spectrum_cass=ntablonda,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Never Trust a Blonde (c) 1983 Add On Electronics, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79966&o=2

$end

$orao=nevid,
$bio

PEL Varazdin Orao cass. published 35 years ago:

Nevidljivi (c) 1987 Suzy Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237432&o=2

$end

$archimedes=nevryon,
$bio

Acorn Archimedes disk. published 32 years ago:

Nevryon (c) 1990 4th Dimension

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127091&o=2

$end

$archimedes=nevryonc,
$bio

Nevryon Cracked (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127036&o=2

$end

$bbcb_flop_orig=nevryon,
$bbcb_flop=nevryon,
$bio

Acorn BBC Micro B disk. published 32 years ago:

Nevyron (c) 1990 4th Dimension

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125407&o=2

$end

$info=new2001,
$bio

Video Slot Machine published 22 years ago:

New 2001 (c) 2000 Subsino.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=35728&o=2

$end

$megadriv=n3dgdevi,
$vgmplay=n3dgdevi_md,
$bio

Sega Mega Drive cart. published 28 years ago:

New 3D Golf Simulation - Devil's Course (c) 1994 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID: G-5527

- TRIVIA -

Released on january 28, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56721&o=2

$end

$snes=n3dgdevi,n3dgdevis,
$bio

Nintendo Super Famicom cart. published 29 years ago:

New 3D Golf Simulation - Devil's Course [Model SHVC-GT] (c) 1993 T&E Soft

- TRIVIA -

Reviews:
[FR] Oct. 1993 - Consoles + N.24: 78%

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61864&o=2

$end

$pc98=3dgolfdc,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

New 3D Golf Simulation - Devil's Course (c) 1992 T&E Soft.

- TECHNICAL -

GAME ID: TED-129
BARCODE: 4988604061299

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90228&o=2

$end

$pc98=3dgolf8l,3dgolf8la,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

New 3D Golf Simulation - Eight Lakes G.C. (c) 1990 T&E Soft.

- TECHNICAL -

GAME ID: TED-103
BARCODE: 4988604061039

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90229&o=2

$end

$x68k_flop=n3dg8lak,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

New 3D Golf Simulation - Eight Lakes G.C. (c) 1991 T&E Soft.

- TECHNICAL -

GAME ID: TED-116
BARCODE: 4988604061169
MEDIA: FD x2

- TRIVIA -

Released on July 05, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87932&o=2

$end

$fmtowns_cd=3dgolfel,
$bio

Fujitsu FM Towns CD published 31 years ago:

New 3D Golf Simulation - Eight Lakes G.C. (c) 1991 T&E Soft.

- TECHNICAL -

GAME ID: TEX-110
BARCODE: 4988604031100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134572&o=2

$end

$pc98=3dgolf,3dgolfa,3dgolfb,
$bio

NEC PC-9801 Series 5.25in. disk. published 33 years ago:

New 3D Golf Simulation - Harukanaru Augusta (c) 1989 T&E Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90230&o=2

$end

$snes=n3dgaugua,n3dgaugu,
$bio

Nintendo Super Famicom cart. published 31 years ago:

New 3D Golf Simulation - Harukanaru Augusta [Model SHVC-GA] (c) 1991 T&E Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61865&o=2

$end

$megadriv=n3dgaugu,
$vgmplay=n3dgaugu_md,
$bio

Sega Mega Drive cart. published 29 years ago:

New 3D Golf Simulation - Harukanaru Augusta (c) 1993 T&E Soft

- TECHNICAL -

GAME ID: T-114033

- TRIVIA -

Released on December 17, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56722&o=2

$end

$x68k_flop=n3dgaugu,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

New 3D Golf Simulation - Harukanaru Augusta (c) 1991 T&E Soft.

- TECHNICAL -

GAME ID: TED-113
BARCODE: 4988604061138
MEDIA: FD x3

- TRIVIA -

Released on April 05, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87933&o=2

$end

$fmtowns_cd=3dgolfha,
$bio

Fujitsu FM Towns CD published 31 years ago:

New 3D Golf Simulation - Harukanaru Augusta (c) 1991 T&E Soft.

- TECHNICAL -

GAME ID: TEX-102
BARCODE: 4988604031025

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134573&o=2

$end

$megadriv=n3dgpebb,
$vgmplay=pebble_md,
$bio

Sega Mega Drive cart. published 29 years ago:

New 3D Golf Simulation - Pebble Beach no Hatou (c) 1993 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID: G-5525

- TRIVIA -

Released on October 29, 1993 in Japan.

Known export releases:
"Pebble Beach Golf Links [Model 1231]"
"Pebble Beach Golf Links [Model 1231-50]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56723&o=2

$end

$snes=n3dgpebb,
$bio

Nintendo Super Famicom cart. published 30 years ago:

New 3D Golf Simulation - Pebble Beach no Hatou [Model SHVC-GB] (c) 1992 T&E Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61866&o=2

$end

$pc98=3dgolfsel,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

New 3D Golf Simulation - T&E Selection (c) 1990 T&E Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90231&o=2

$end

$snes_bspack=bswaiala,
$bio

New 3D Golf Simulation - Waialae no Kiseki (c) 199? Unknown [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126156&o=2

$end

$megadriv=n3dgwaia,
$vgmplay=n3dgwaia_md,
$bio

Sega Mega Drive cart. published 28 years ago:

New 3D Golf Simulation - Waialae no Kiseki (c) 1994 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID: G-5529
COVER ID: 670-4688

- TRIVIA -

Released on February 25, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56724&o=2

$end

$snes=n3dgwaia,
$bio

Nintendo Super Famicom cart. published 30 years ago:

New 3D Golf Simulation - Waialae no Kiseki [Model SHVC-GC] (c) 1992 T&E Soft

- TRIVIA -

Reviews:
[FR] June 1992 - Joypad N.9: 46/100 or 95/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61867&o=2

$end

$pc98=3dgolfwk,3dgolfwka,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

New 3D Golf Simulation - Waialae no Kiseki (c) 1991 T&E Soft.

- TECHNICAL -

GAME ID: TED-119
BARCODE: 4988604061190

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90232&o=2

$end

$pc98=3dgolfv2,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

New 3D Golf Simulation Ver.2 (c) 1992 T&E Soft. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262670&o=2

$end

$nes=mc_4jy66,
$bio

New 4 in 1 (c) 199? JY Co.

Unlicensed Chinese Famicom game/hack for the Russian market.

- TECHNICAL -

GAME ID: JY-066

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229726&o=2

$end

$msx2_flop=adamneve,
$bio

MSX 2 disk. published 37 years ago:

New Adam & Eve (c) 1985 Sony Corp.

- TECHNICAL -

GAME ID: HBS-G0041D

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101884&o=2

$end

$tg16=advislnd,
$bio

NEC TurboGrafx-16 cart. published 30 years ago:

New Adventure Island (c) 1992 Turbo Technologies, Inc.

North American release. Game developed in Japan. See the original for more information; "Takahashi Meijin no Shin Bouken Jima [Model HC92055]".

- TECHNICAL -

GAME ID: TGX040080

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84334&o=2

$end

$cpc_flop=newarcad,newarcad01,
$bio

Amstrad CPC 464 disk. published 29 years ago:

New Arcade 5 (c) 1993 Power System

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124460&o=2

$end

$cpc_flop=newarcad02,
$bio

Amstrad CPC 464 disk. published 28 years ago:

New Arcade 6 (c) 1994 Power System

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124461&o=2

$end

$info=newapunk,
$bio

Arcade Video game published 30 years ago:

New Atomic Punk - Global Quest (c) 1992 Irem America Corp.

North American version. For more information about the game itself, please see the original Japanese version entry; "Bomber Man World".

- TRIVIA -

This game is known outside US as "Bomber Man World".

A Bootleg of this game is known as "Bomber Lord".

- SERIES -

1. Bomber Man [Model NES-BM-USA] (1989, NES)
2. Atomic Punk (1991)
3. New Atomic Punk - Global Quest (1992)
4. Bomber Man II [Model NES-BW] (1993, NES)
5. Bomber Man '93 [Model TGX040093] (1993, Turbo-Grafx 16)
6. Super Bomber Man [Model SNS-H6] (1993, SNES)
7. Mega Bomber Man (1994, Sega Genesis)
8. Super Bomber Man 2 [Model SNS-M4] (1994, SNES)
9. Bomber Man Online [Model 51065] (2001, Sega Dreamcast)
10. Bomber Man DS [Model NTR-ABME-USA] (2005, Nintendo DS)
11. Bomber Man Legacy [Model ULUS-10121] (2006, Sony PSP)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1754&o=2

$end

$info=biliard,
$bio

Arcade Video game published 24 years ago:

New Biliard 98 (c) 1998 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145520&o=2

$end

$spectrum_cass=newbirkd,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

New Birkdale (c) 1984 Hornby Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79967&o=2

$end

$msx1_cart=newbogle,newbogleb,newboglea,
$bio

MSX cart. published 34 years ago:

뉴 보글보글 (c) 1988 Zemina [Korea]
(New Boggle Boggle)

- TRIVIA -

Released in May 1988 in Korea.

- STAFF -

Develeloped by MbitM.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77305&o=2

$end

$sms=newbogl2,
$bio

Samsung Gam*Boy cart. published 33 years ago:

뉴 보글 보글 2 (c) 1989 Zemina
(New Boggle Boggle 2)

- STAFF -

Planning: J.C.Yong
Sound Effects: G.S.Woo
Musical Composition: J.C.Il
Graphical Design: Young
Original Story by Taito.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56113&o=2

$end

$x68k_flop=newbokow,
$bio

Sharp X68000 Series 5.25in. disk. published 38 years ago:

New Bokosuka Wars (c) 1984 Salt.

Sequel for the X1 game Bokosuka Wars. It features all-new enemy characters, redesigned items and traps, the level of difficulty became more balanced.

- TRIVIA -

LOGiN Magazine's November 1984 issue featured this game with the source code included. It was also included in Tape Login Magazine's November 1984 issue, but never sold in any other form.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88477&o=2

$end

$info=newcanasta,
$bio

Pinball published 12 years ago:

New Canasta (c) 2010 MarsaPlay.

- STAFF -

Designed by: Antonio Cruz

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=36384&o=2

$end

$info=ncentury,
$bio

Arcade Video game published 41 years ago:

New Century (c) 1981 PETACO.

Spanish bootleg of Scramble.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118232&o=2

$end

$pc98=newcntry,
$bio

New Century RPG - Darkness the Second Chapter (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90233&o=2

$end

$info=igs_ncs,igs_ncs2,
$bio

Video Slot Machine published 22 years ago:

New Champion Skill (c) 2000 IGS.

Video poker game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=30235&o=2

$end

$info=nc96,nc96a,nc96b,nc96c,nc96txt,nc96d,nc96e,nc96f,nc96g,nc96h,nc96i,nc96j,nc96k,nc96l,
$bio

Video Slot Machine published 26 years ago:

New Cherry '96 - Special Edition (c) 1996 Amcoe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=31149&o=2

$end

$info=unkch1,unkch3,
$bio

Arcade Video game published 23 years ago:

New Cherry Gold '99 (c) 1999 Unknown.

Pirate version of Super Cherry Master.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32060&o=2

$end

$info=newxpang,newxpanga,
$bio

Arcade Video game published 23 years ago:

New Cross Pang (c) 1999 F2 System.

A brand new coin-op video amusement game the Cross Pang which more often called Toads’ Raid depicts a folk tale of an ancient kingdom clearing through national threat imposed by toadstools suddenly sprouted and proliferated rapidly over the kingdom disastrously.

Noticing that toadstols shaped in beads of seven different colors burst up to perish when four of a color are flocked together, the royalty ordered the subject to flock them by colors thus to save the nation.

Repetition of perishing four beads for preset number of times advances the player to next stage, stage by stage in likewise manner, towards the final goal of 50th stage to complete a game. In case the player fails to stop beads piling up to reach the ceiling for set length of a time, the game becomes automatically over.

- TECHNICAL -

Players : 1
Buttons : 3
[A] Select & Set, [B] Power, [C] Life

- TRIVIA -

Released in January 1999.

- TIPS AND TRICKS -

* Button functions
1) Select & Set: By the first click, player is enabled to catch the colored bead falling from the screen top, and then by the second click, the bead becomes placed on the spot.
2) Power: When the beads are impending to reach the ceiling, the player may click the button to wipe out selected color of beads entirely all at once to save the stage. The remainder of beads are stacked compact without leaving open gap in between.
3) Life: In case the bead shows up undesirably slow, the player may speed it up by the clicking on this button.

- SERIES -

1. Cross Pang (1998)
2. New Cross Pang (1999)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4304&o=2

$end

$spectrum_cass=cyclonat,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

New Cylon Attack (c) 1984 A&F Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79968&o=2

$end

$info=newdixie,
$bio

New Dixieland (c) 19?? Sirmo.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42878&o=2

$end

$info=nd8lines,
$bio

Arcade Video game published 31 years ago:

New Draw 8 Lines (c) 1991 Yamate.

A 8-liner video slot for amusement only.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306267&o=2

$end

$pc8801_flop=newfamil,
$bio

New Family Kakeibo (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92492&o=2

$end

$info=newfant,newfanta,
$bio

Arcade Video game published 27 years ago:

New Fantasia (c) 1995 Comad.

An adult variation - one of several released by the company - of the 1981 Taito classic, "Qix" (and, latterly, "Gal Panic" from Kaneko), in which players must 'colour in' sections of the background in order to reveal a digitized picture of a naked woman in an erotic pose. Like "Qix" and its sequels, Fantasia's levels are populated with a number of enemies who must be avoided or destroyed. As well as the enemies, players are also fighting against a tight time limit.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 10 Mhz)
Sound Chips : OKI6295 (@ 12 Khz)

Players : 2
Control : 8-way joystick
Buttons : 1

- TRIVIA -

70,000 pieces produced! One of the biggest success for Comad.

This game was noted RC (refused classification) in Australia on August 9th 1996, after being submitted by the Victorian Police.

The celebrity portraits :
Arnold Schwarzenegger (The Terminator)
Uncle Fester
Robin Williams (Toys)
Peter Weller (Robocop)
Yasser Arafat
Saddam Hussein

- SERIES -

1. Fantasia (1994)
2. Super Model (1994)
3. New Fantasia (1995)
4. Fantasia II (1997)
5. WOW Fantasia (2001)
6. WOW New Fantasia (2002)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1755&o=2

$end

$x1_flop=newfmdrv,
$bio

New FM Driver (c) 198? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86071&o=2

$end

$spectrum_cass=newforma,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

New Format Copy (c) 1984 Wilczek, Tadeusz

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295323&o=2

$end

$spectrum_cass=newfrogg,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

New Frogger + Specman (c) 1983 C-Tech

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294652&o=2

$end

$info=nfb96,nfb96d
$bio

Video Slot Machine published 26 years ago:

New Fruit Bonus '96 (c) 1996 Amcoe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=30695&o=2

$end

$info=classice,classice1,classiced1,classiced2,classicev,classicev2,classicev1,classice2,
$bio

Video Slot Machine published 18 years ago:

New Fruit Bonus '96 - Classic Edition (c) 2004 Amcoe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=31129&o=2

$end

$info=nfb96a,nfb96b,nfb96c,nfb96e,nfb96f,nfb96g,nfb96h,nfb96i,nfb96j,nfb96k,nfb96l,nfb96m,nfb96se,nfb96txt,nfb96sea,nfb96seb,nfb96sec,
$bio

Video Slot Machine published 26 years ago:

New Fruit Bonus '96 - Special Edition (c) 1996 Amcoe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=31150&o=2

$end

$info=nfm,nfma,
$bio

Video Slot Machine published 19 years ago:

New Fruit Machine (c) 2003 Ming-Yang Electronic.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=31838&o=2

$end

$msx1_cass=newgam18,
$bio

New Games MSX No. 18 (c) 198? Edigamma srl [Italy]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=130167&o=2

$end

$msx1_cass=newgam23,
$bio

New Games MSX No. 23 (c) 198? Edigamma srl [Italy]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=130172&o=2

$end

$nes=nghostb2j,
$bio

Nintendo Famicom cart. published 32 years ago:

New Ghostbusters II (c) 1990 HAL Kenkyuujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54443&o=2

$end

$nes=nghostb2,nghostb2u,
$bio

Nintendo NES cart. published 32 years ago:

New Ghostbusters II (c) 1990 HAL Laboratory

European release. Game developed in Japan. For more information on the game itself, please see the original Japanese release entry; "New Ghostbusters II [Model HAL-QD]".

Description from the back cover:

The world-wide hit movie is now available on the Nintendo Entertainment System! Capture the ghost that haunted New York City in this comedy-action-adventure. Six stages in all, including a Courtroom, the Subway, the Art Museum and more!

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55394&o=2

$end

$pc8801_flop=newgodzl,newgodzla,
$bio

NEC PC-8801 Series disk. published 37 years ago:

New Godzilla (c) 1985 Toho Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92493&o=2

$end

$info=newhilop,
$bio

New Hi-Low Poker (c) 19?? Unknown.

Video poker running on the Noraut's Joker Poker hardware.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40705&o=2

$end

$info=nhidctch,
$bio

Arcade Video game published 23 years ago:

New Hidden Catch '98 (c) 1999 Eolith.

- TECHNICAL -

Eolith 32 bits hardware: Gradation 2D system

Main CPU : Hyperstone E1-32N @ 45 or 50 MHz

Sound: 
- CPU : 80c301/AT89c52
- General MIDI Chipset QDSP 1000 MIDI Player (80c32 CPU)
- MIDI 16th Channel(32 Poly) using as Effect EPROM : 512Kbytes
- MIDI Background Music EPROM : 512Kbytes. 
- TDA1519A (Philips) Stereo Power AMP

Video :
- Resolution : 320x340 or 512x384
- Color : 16 bit True Color/Dot
- Screen orientation : Horizontal
- Video resolution : 320 x 240 pixels
- Screen refresh : 60.00 Hz

Memory:
- 256KByte x2 VRAM
- 512Kbyte/1Mega main RAM

- TRIVIA -

Released in January 1999.

- SERIES -

1. Hidden Catch (1998)
2. New Hidden Catch (1999)
3. Hidden Catch 2 (1999)
4. Hidden Catch 3 (2000)

- STAFF -

Main Producer : Jeon Tae Young
Sub Producer : Jeon Ju Young
Director : Hong Guang Pyo
Graphic : Kim Dae Hoon, You Hee Jung, Park Ji Young
Sound and Music : Moon Sung Ill
Program : Choi Hyun Jung
Special Thanks : Park Tae Young, Sin Woo Kyun, Lee Sang Hyun, Choi Jong Ho

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5634&o=2

$end

$info=m4nhtt,m4nhtt__a,m4nhtt__b,m4nhtt__c,m4nhtt__d,m4nhtt__e,m4nhtt__f,m4nhtt__g,m4nhtt__h,m4nhtt__i,m4nhtt__j,
$bio

New Hit the Top (c) 199? Barcrest Games.

- TECHNICAL -

GAME ID: NHT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41385&o=2

$end

$msx1_cart=newhoriz,
$bio

MSX cart. published 35 years ago:

New Horizon - English Course 1 (c) 1987 Tokyo Shoseki

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77306&o=2

$end

$fmtowns_cd=nhorz2e1,
$bio

Fujitsu FM Towns CD published 29 years ago:

New Horizon CD Learning System II - English Course 1 (c) 1993 Tokyo Shoseki

- TECHNICAL -

GAME ID: HMD-186

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261907&o=2

$end

$fmtowns_cd=nhorz2e1m,
$bio

Fujitsu FM Towns CD published 29 years ago:

New Horizon CD Learning System II - English Course 1 [Model HME-174] (c) 1993 Tokyo Shoseki

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262421&o=2

$end

$fmtowns_cd=nhorz2e2,
$bio

Fujitsu FM Towns CD published 29 years ago:

New Horizon CD Learning System II - English Course 2 (c) 1993 Tokyo Shoseki

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293811&o=2

$end

$snes=newhoriz,
$bio

Nintendo Super NES cart. published 28 years ago:

New Horizons (c) 1994 KOEI Corporation.

- TECHNICAL -

GAME ID: SNS-QL-USA

- TRIVIA -

Released in October 1994 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63958&o=2

$end

$megadriv=newhoriz,
$bio

Sega Genesis cart. published 28 years ago:

New Horizons (c) 1994 Koei Corporation.

The Ultimate Role-Playing Adventure!

- TECHNICAL -

GAME ID: T-76128
Cover ID: RCV-NH01-500-00
Barcode: 040198000772

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57326&o=2

$end

$apple2_flop_clcracked=nkotb,
$bio

Apple II 5.25 disk. published 33 years ago:

New Kid on the Block (c) 1989 Hartley Courseware, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231191&o=2

$end

$info=lucky8,lucky8a,lucky8b,ns8lines,ns8linew,lucky8c,lucky8d,lucky8e,ns8linesa,ns8linewa,
$bio

Arcade Video game published 33 years ago:

New Lucky 8 Lines (c) 1989 Grayhound Electronics, Incorporated.

Grayhound Electronics license of Wing's "New Lucky 8 Lines".

- TRIVIA -

Also released as "Lucky 8 Lines [Non-Coin model]".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4527&o=2

$end

$info=lucky8g,lucky8i,lucky8k,lucky8f,lucky8l,
$bio

Arcade Video game published 33 years ago:

New Lucky 8 Lines (c) 1989 Wing Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228368&o=2

$end

$info=lucky8j,
$bio

New Lucky 8 Lines Crown Turbo (c) 199? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228370&o=2

$end

$info=lucky8h,
$bio

Arcade Video game published 31 years ago:

New Lucky 8 Lines Super Turbo (c) 1991 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228369&o=2

$end

$info=newmcard,
$bio

Video Slot Machine published 22 years ago:

New Magic Card (c) 2000 High Video.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29155&o=2

$end

$info=nhomerun,
$bio

Arcade Video game published 34 years ago:

NEW Moero!! Pro Yakyuu Homerun Kyousou (c) 1988 Jaleco Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127171&o=2

$end

$pc8001_flop=newpcdos,newpcdo1,newpcdo2,newpcdo3,
$bio

New PC-DOS (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92494&o=2

$end

$x68k_flop=newprint,newprnt2,
$bio

Sharp X68000 Series 5.25in. disk. published 34 years ago:

New Print Shop Pro-68K (c) 1988 Sharp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87937&o=2

$end

$x68k_flop=newprintgl1,
$bio

Sharp X68000 Series 5.25in. disk. published 34 years ago:

New Print Shop Pro-68K Graphic Library 1 (c) 1988 Sharp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87934&o=2

$end

$x68k_flop=newprintgl2,
$bio

Sharp X68000 Series 5.25in. disk. published 34 years ago:

New Print Shop Pro-68K Graphic Library 2 (c) 1988 Sharp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87935&o=2

$end

$x68k_flop=newprintgc,
$bio

Sharp X68000 Series 5.25in. disk. published 34 years ago:

New Print Shop Pro-68K Greeting Card (c) 1988 Sharp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87936&o=2

$end

$info=nprobowl,
$bio

Arcade Video game published 26 years ago:

New Pro Bowl (c) 1996 Able Corp., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270395&o=2

$end

$msx1_cass=newprg17,
$bio

MSX cass. published 33 years ago:

New Program MSX No. 17 (c) 1989 Edizione SIPE srl [Italy]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=130189&o=2

$end

$info=newpuckx,
$bio

Arcade Video game published 42 years ago:

New Puck X (c) 1980 Deluxe.

This game is a hack of "PuckMan".

- TRIVIA -

The name of this hack is a play on one of Namco's other arcade games that was popular in Japan, known as "New Rally-X".

New Puck-X contains a fairly altered maze. Bumps have been added to the center of the rows that were once wide open. Holes have been added to various portions of the maze that were once solid.

There are two extra sets of tunnels, one each above and below the original tunnel. Meanwhile, greater access has been given to the center tunnel, so you could be ambushed by ghosts before you even reach the tunnel at all.

During the attract mode, the ghosts are introduced by their American names and nicknames.

New Puck-X also changes the point values of certain elements (see Scoring below).

- SCORING -

Dots : 20 points.
Power Pills : 80 points.
Ghosts : 200, 400, 800, 1600 points.
Cherry : 500 points.
Strawberry : 700 points.
Orange : 1000 points.
Apple : 2000 points.
Pineapple : 3000 points.
Galaxian : 5000 points.
Bell : 5000 points.
Key : 5000 points.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1756&o=2

$end

$info=galpanicms,
$bio

New Quiz (c) 199? Gaelco.

Special Spanish release of Kaneko's Gals Panic! on the Modular System. See the original Kaneko version for more information about the game itself.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131385&o=2

$end

$jakks_gamekey_nm=nrxdig,
$bio

Jakks Pacific MS Pacman Game Key published 17 years ago:

New Rally X + Dig Dug (c) 2005 Jakks Pacific, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293759&o=2

$end

$info=nrallyx,nrallyxb,
$bio

Arcade Video game published 41 years ago:

New Rally-X (c) 1981 Namco.

New Rally-X is a scrolling, overhead maze-based racing game in which the player drives a racing car around a maze and must collect ten yellow flags before the car's fuel runs out. In-game opponents consist of red enemy cars that pursue and try to ram into and destroy the player's car. The enemy cars are faster moving than the player's vehicle. 

The player's car automatically moves in whichever direction the joystick is pushed and if it runs into a wall, it will turn automatically and continue moving. To disrupt the chasing enemy cars a smoke-screen can be activated that trails behind the player's car, causing any pursuing vehicles to crash. Activating the smoke screen uses a small amount of fuel, however, so players must be careful to not overuse it.

Each maze also has rock formations and crashing into these will result in the loss of a player car. A radar display to the right-hand side of the playing area shows the relative positions of the flags, rocks and enemy vehicles. 

In addition to the standard ten flags, each maze also contains a special flag (indicated by the letter "S"). If collected, the value earned for the round's remaining flags doubles from 100 to 200 points. If the player dies before the end of that round, the flag value is set back to 100 points and the double bonus is lost. 

The mazes also contain a 'lucky flag'. This is marked with the letter 'L' and - providing there are still standard flags remaining - awards the player extra points for remaining fuel, after which the round will continue as normal. Upon completion of a round, bonus points are awarded based on how much fuel the player has remaining.

As players progress through the rounds, the number or pursuing enemy cars increases.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound Chips : Namco 3-channel WSG and discrete circuitry for the crash sound.

Screen orientation : Horizontal
Video resolution : 288 x 224 pixels
Screen refresh : 60.61 Hz
Palette colors : 16

Players : 2
Control : 4-way joystick
Buttons : 1 (SMOKE SCREEN)

- TRIVIA -

New Rally-X was released in February 1981 in Japan and in March 1981 in the USA, but only as an upgrade kit distributed by Midway Manufacturing for "Rally-X" cabinets.

While the original "Rally-X", released under a Bally/Midway license, was a moderate hit in North America, Bally/Midway only distributed this updated version as an upgrade kit for "Rally-X" cabinets. The game appeared quite frequently in mainland Europe and the United Kingdom, mainly in the form of uncredited bootlegs. It was at least as popular as "Rally-X" in these regions, if not more so, primarily due to the game's greater playability and abundance of bootleg board stock. 

Differences from Rally-X:
* The graphics for the cars have been slightly improved.
* The game has new background music, which many players have found quite enjoyable.
* The stage layouts have been simplified in order to reduce dead ends that a player could become trapped in.
* The number of enemy cars that appear in each stage has been reduced.
* The addition of the Lucky flag.
* The position of the special flag is indicated on the radar by the blinking dot.
* By default, you now get an extra life at 80,000 points in addition to 20,000 points.
* The number of rocks and enemy cars is indicated before each Challenging Stage.

New Rally-X is used as a loading game in "Ridge Racers" for the Sony PSP; it can also be selected as a mini-game.

- SCORING -

Collecting a flag: 100 points x the flag collected up to a maximum of 1,000 points (If you lose a life, the points awarded will reset when you start the stage over).
Special flag : Doubles points for the Special Flag and all flags collected thereafter until you clear the stage or lose a life. If you clear the round without losing a life, the last flag is always worth 2,000 points because it is guaranteed that at some point, you will have collected the Special Flag. However, losing a life will cancel out the Special Flag's scoring effect when you have to start the stage over.
Lucky flag : Normal flag points plus points for remaining fuel
End of round bonus : Points for remaining fuel

- TIPS AND TRICKS -

* Your only goal is to collect all ten flags as quickly as possible. You need to pay constant attention to two things: the zoomed in view of the world that occupies most of the screen, and the radar view of the world to the right.

* The radar view provides you with two key pieces of information: the relative position of the flags in the world, and the proximity of the enemy cars to yours. Yellow dots in the radar view denote the flags' locations, the blinking yellow dot represents the Special Flag, red dots represent the enemy cars, and the dot flashing black and gray represents you.

* The method you use for collecting the flags is of utmost importance. It is usually best to try to hop from one flag to whichever flag is closest, but the enemies will make that quite difficult to do. As a general rule, do not reverse your direction unless it is absolutely necessary and completely safe to do. If you have to choose between getting close to an enemy to pick up a nearby flag, and abandoning that flag for a farther flag, go for the farther flag. The more distance you put between you and the other cars, the safer you will remain.

* If you collect the Lucky flag last, points for remaining fuel will only be counted once. Try not to get the Lucky flag last if you're trying for the high scores.

* In general, you will be safe off if you choose a direction to collect flags, clockwise or counter-clockwise, and stick to it throughout the duration of the stage. The smokescreen is an invaluable and incredibly tempting tool to use. But if you use it excessively, you will deplete your fuel supply very rapidly, making it more likely that you will run out of fuel before you collect all ten flags, which will almost ensure your demise.

* Challenging stages occur before each maze change, which occurs on the third round and every fourth round thereafter. In these stages, you are free to collect all of the flags without being harassed by enemy cars until your fuel runs out. However, you can still crash into parked cars and rocks, so be careful.

* Easter Egg : 
1) Enter service mode.
2) Keep B1 pressed and enter the following sequence : UP(x2), DOWN(x7), RIGHT, LEFT(x6)
3) '(c) Namco LTD. 1980' will be added at the bottom of the screen.

- SERIES -

1. Rally-X (1980, Arcade)
2. New Rally-X (1981, Arcade)
3. Rally-X Arrangement (1996, Arcade): part of "Namco Classics Collection Vol.2"
4. New Rally-X Arrangement (2005, PSP): part of "Namco Museum Battle Collection" 
5. Rally-X Remix (2007, Wii): part of "Namco Museum Remix" 
6. Rally-X Rumble (2011, App Store)

- STAFF -

Music by: Nobuyuki Ohnogi

- PORTS -

* CONSOLES: 
[JP] Sony PlayStation (nov.22, 1995) "Namco Museum Vol.1 [Model SLPS-00107]" 
[AU] Sony PlayStation (1996) "Namco Museum Vol.1" 
[US] Sony PlayStation (jul.31, 1996) "Namco Museum Vol.1 [Model SLUS-00215]" 
[EU] Sony PlayStation (aug.1996) "Namco Museum Vol.1 [Model SCES-00243]" 
[US] [EU] [JP] [AU] Microsoft XBOX 360 [XBLA] (dec.27, 2006) 
[US] Microsoft XBOX 360 [XBLA] (nov.4, 2008) "Namco Museum - Virtual Arcade [Model 21022]" 
[EU] Microsoft XBOX 360 [XBLA] (may.15, 2009) "Namco Museum - Virtual Arcade" 
[AU] Microsoft XBOX 360 [XBLA] (june.3, 2009) "Namco Museum - Virtual Arcade" 
[JP] Nintendo Wii [Virtual Console Arcade] (oct.6, 2009) 
[JP] Microsoft XBOX 360 [XBLA] (nov.5, 2009) "Namco Museum - Virtual Arcade [Model 2RD-00001]" 
[US] Nintendo Wii (nov.16, 2010) "Namco Museum Megamix" 

* HANDHELDS: 
[JP] Sony PSP (feb.24, 2005) "Namco Museum [Model ULJS-00012]" 
[KO] Sony PSP (may.2, 2005) as 'New Banggor' in "Namco Museum [Model UCKS-45005]" 
[US] Sony PSP (aug.23, 2005) "Namco Museum Battle Collection [Model ULUS-10035]" 
[EU] Sony PSP (dec.9, 2005) "Namco Museum Battle Collection [Model UCES-00116]" 

* COMPUTERS: 
[JP] Sharp X68000 (1988) 
[JP] PC [MS Windows, CD-ROM] (nov.28, 1997) "Namco History Vol.2" 

* OTHERS: 
[US] Arcade (1996) "Namco Classics Collection Vol.2" 
[US] Ms. Pac-Man TV Game Wireless Version (2005) by Jakk's Pacific 
[US] Arcade Gold featuring Pac-Man (2007) by Jakk's Pacific 
[US] Retro Arcade featuring Pac-Man (2008) by Jakk's Pacific 
[US] Apple iPhone/iPod (aug.18, 2011) "Rally-X Rumble [Model 451084589]" 
[US] Pac-Man Connect and Play (2012) by Bandai
[US] Arcade (2018) "Pac-Man's Pixel Bash"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1757&o=2

$end

$pc8001_flop=newrally,
$bio

NEC PC-8001 disk. published 40 years ago:

New Rally-X (c) 1982 Compaq

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295102&o=2

$end

$info=newsin7,newsin7a,
$bio

Arcade Video game published 39 years ago:

New Sinbad 7 (c) 1983 Artic Electronics (ATW).

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound CPU : Zilog Z80 (@ 1.78975 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.78975 Mhz)

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.61 Hz
Palette colors : 98

Players : 2
Control : 8-way joystick
Buttons : 1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1758&o=2

$end

$nes=mc_6ns,
$bio

New Star 6 in 1 Game Cartridge (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=307196&o=2

$end

$info=nstrphnx,nstrphnxf,
$bio

Pinball published 35 years ago:

New Star's Phoenix (c) 1987 Zaccaria.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=25771&o=2

$end

$info=pss62,
$bio

Nintendo Super Famicom Box cart. published 28 years ago:

New Super 3D Golf Simulation - Waialae No Kiseki + Super Mahjong 2 (c) 1994 T&E Soft.

- TECHNICAL -

GAME ID: PSS-62

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40781&o=2

$end

$info=nsupertr3,
$bio

Arcade Video game published 34 years ago:

New Super Triv III (c) 1988 Status Games Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120878&o=2

$end

$spectrum_cass=newtesta,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

New Testament Adventure Quiz (c) 1985 BIBLEchip

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79969&o=2

$end

$info=newtiger,
$bio

New Tiger (c) 200? High Video.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306270&o=2

$end

$info=newtangl,
$bio

Arcade Video game published 39 years ago:

New Tropical Angel (c) 1983 Irem.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3 Mhz), M6803 (@ 894.886 Khz)
Sound Chips : (2x) General Instrument AY8910 (@ 894.886 Khz), (2x) MSM5205 (@ 384 Khz)

Palette colors : 272

Players : 2
Buttons : 2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=10335&o=2

$end

$info=newufo,newufo_nfl,newufo_sonic,newufo_xmas,
$bio

Redemption mechanical game published 31 years ago:

New UFO Catcher (c) 1991 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=30007&o=2

$end

$spectrum_cass=newventu,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

New Venture (c) 1984 Falcon Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79970&o=2

$end

$msx1_cass=newvid05,
$bio

MSX cass. published 36 years ago:

New Video Games MSX No. 5 (c) 1986 Editions Fermont srl.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=130204&o=2

$end

$info=newwave,
$bio

Pinball published 37 years ago:

New Wave (c) 1985 Bell Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=9637&o=2

$end

$spectrum_cass=newwheel,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

New Wheels John? (c) 1985 Automata

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79971&o=2

$end

$apple2_flop_orig=newworld,
$bio

Apple II 5.25 disk. published 40 years ago:

New World (c) 1982 Automated Simulations, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240956&o=2

$end

$snes_bspack=nyatter,
$bio

New Yatterman - Nan Dai Kan Dai Yajirobe (c) 199? Unknown [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126157&o=2

$end

$cpc_flop=newyearm,
$bio

New Year Meeting Demo (c) 199? DSC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123707&o=2

$end

$svi318_cass=nybbltz,
$bio

Spectravideo SV-318 cass. published 38 years ago:

New York Bomb Blitz (c) 1984 Spectravideo, Inc.

- TECHNICAL -

GAME ID: SD-219T

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118512&o=2

$end

$c64_cass=nycity,
$bio

Commodore C64 cass. published 38 years ago:

New York City (c) 1984 Americana Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187680&o=2

$end

$info=nyjoker,
$bio

Video Slot Machine published 22 years ago:

New York Joker (c) 2000 High Video.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69778&o=2

$end

$info=nyny,nynyg,
$bio

Arcade Video game published 41 years ago:

New York New York (c) 1981 Sigma Enterprises.

Export release. Game developed in Japan. See the original for more information; "Waga Seishun no Arcadia".

- TRIVIA -

Licensed to Gottlieb for US manufacture and distribution (January 1981).

Differences between 'NY, NY' and 'Arcadia' :
* In the background of 'NY, NY' is the Statue of Liberty, surrounded by blue buildings.
* In 'Arcadia', the Statue has been replaced by Captain Harlock (who is still the same color as the Statue of Liberty for some reason) and there is a blue nebula instead of blue buildings. Also, the words 'New York' have been replaced by 'Arcadia' in the demo.
* Besides the picture of Harlock in the background, nothing else in the 'Arcadia' game really has any relationship with the movie at all.
* 'NY, NY' came first and was then slightly modified to cash in on the 'Arcadia' movie. There are also no additional copyright notices, as there would normally be in a game based on a movie (So perhaps it wasn't even officially licensed).
* Another odd thing is that in Arcadia it really doesn't make a lot of sense to have a giant cyan Capt. Harlock floating around in space in the background.
* Whereas in NY, NY it actually makes sense for the Statue of Liberty to be in the background.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1759&o=2

$end

$info=ep_nyny,ep_nynya,ep_nynyb,ep_nynyc,ep_nynyd,ep_nynye,ep_nynyf,
$bio

Fruit Machine published 24 years ago:

New York New York (c) 1998 Maygay.

- TRIVIA -

New York New York was released in June 1998 in UK.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40874&o=2

$end

$amigaocs_flop=nywarr,
$bio

Commodore Amiga 500 disk. published 32 years ago:

New York Warriors (c) 1990 Mastertronic, Limited. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74618&o=2

$end

$spectrum_cass=nywarr,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

New York Warriors (c) 1990 Virgin Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79972&o=2

$end

$cpc_cass=newyorkw,
$bio

Amstrad CPC cass. published 32 years ago:

New York Warriors (c) 1990 Virgin Games, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98391&o=2

$end

$cpc_flop=newyorkw,newyorkw04,newyorkw05,newyorkw02,newyorkw03,
$bio

Amstrad CPC 464 disk. published 32 years ago:

New York Warriors (c) 1990 Virgin Games, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121298&o=2

$end

$cpc_flop=newyorkw01,
$bio

Amstrad CPC 464 disk. published 32 years ago:

New York Warriors cracked (c) 1990 Unknown.

Never released as a disk, this is a pirate tape_to_disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272711&o=2

$end

$info=nzeroteam,nzeroteama,
$bio

Arcade Video game published 25 years ago:

New Zero Team (c) 1997 Seibu Kaihatsu.

- TECHNICAL -

Main CPU : V30 (@ 16 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Released in January 1998 in Japan (even if the copyright year is 1997).

- SERIES -

1. Zero Team (1993)
2. Zero Team U.S.A. (1993)
3. New Zero Team (1997)
4. Zero Team 2000 (2000)

- STAFF -

Producer: Hitoshi Hamada
Director: Tadashi Segawa
Programmer in Charge: Tetsuya Kawaguchi
Main Programmer: Kazuki Sekimori
Sub Programmer: Yoritaka Kasai
Art Director: Toshinobu Komazawa
Character Design: Masao Matsuzawa, Masaru Iijima
CG Artists: Takahide Wada, Hironori Matsuo, Shoichi Yano, Masaaki Kamijoe, Kenji Hayakawa
Hardware Design: Tadashi Segawa
Hardware Assistant: Syuichi Mori, Eiichi Yamada
Music Composer: Reiichi Yamanaka
Sound Effects: Goh Satou

Thanks: Hiroaki Ohtake, Jin Ishigaki, Kazutoshi Shoji, Hiroshi Yoshida

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3302&o=2

$end

$info=cjplus,
$bio

Video Slot Machine published 23 years ago:

New! Cherry Plus (c) 1999 Cadillac Jack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=281116&o=2

$end

$apple2_flop_orig=nwawit,
$apple2_flop_clcracked=nwawit,
$bio

Apple II 5.25 disk. published 40 years ago:

Newbery Winners: A Wrinkle in Time (c) 1982 Sunburst Communications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268255&o=2

$end

$apple2_flop_orig=nwbtt,
$apple2_flop_clcracked=nwbtt,
$bio

Apple II 5.25 disk. published 40 years ago:

Newbery Winners: Bridge to Terabithia (c) 1982 Sunburst Communications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268256&o=2

$end

$apple2_flop_orig=nwsndr,
$apple2_flop_clcracked=nwsndr,
$bio

Apple II 5.25 disk. published 40 years ago:

Newbery Winners: Sounder (c) 1982 Sunburst Communications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268257&o=2

$end

$apple2_flop_clcracked=nwtwg,
$bio

Apple II 5.25 disk. published 40 years ago:

Newbery Winners: The Westing Game (c) 1982 Sunburst Communications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268258&o=2

$end

$info=newbraina,
$bio

Computer published 41 years ago:

NewBrain A (c) 1981 Grundy Business Systems, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236715&o=2

$end

$info=newbrain,
$bio

Computer published 41 years ago:

NewBrain AD (c) 1981 Grundy Business Systems, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236714&o=2

$end

$info=newbrainmd,
$bio

Computer published 41 years ago:

NewBrain MD (c) 1981 Grundy Business Systems, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236716&o=2

$end

$spectrum_cass=newcastl,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Newcastle Upon Tyne - Power Box (c) 1991 Greenup, Ashley

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234771&o=2

$end

$megadriv=newmanh,
$bio

Sega Mega Drive cart. published 28 years ago:

Newman Haas IndyCar Featuring Nigel Mansell (c) 1994 Acclaim Entertainment, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56725&o=2

$end

$psx=newmanh,
$bio

Sony PlayStation CD published 24 years ago:

Newman Haas Racing (c) 1998 Psygnosis, Ltd.

- TECHNICAL -

GAME ID: SLUS-00602

- TRIVIA -

Released on March 31, 1998 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110917&o=2

$end

$snes=newmanhj,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Newman-Haas IndyCar featuring Nigel Mansell [Model SHVC-ANMJ-JPN] (c) 1994 Acclaim Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61868&o=2

$end

$snes=newmanhu,
$bio

Nintendo Super NES cart. published 28 years ago:

Newman-Haas IndyCar featuring Nigel Mansell [Model SNS-ANME-USA] (c) 1994 Acclaim Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63344&o=2

$end

$snes=newmanh,
$bio

Nintendo Super NES cart. published 28 years ago:

Newman-Haas IndyCar featuring Nigel Mansell [Model SNSP-ANMP-EUR] (c) 1994 Acclaim Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63343&o=2

$end

$cpc_flop=newmarke,
$bio

Amstrad CPC type-in published 34 years ago:

Newmarket (c) 1988 Computing with the Amstrad

- TRIVIA -

Listed as a type-in program in the magazine: Computing with the Amstrad.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124541&o=2

$end

$info=pacheart,
$bio

Arcade Video game published 41 years ago:

Newpuc1 (c) 1981 Unibox.

This game is a French hack of "PuckMan". Newpuc1 uses the same maze format as "New Puck-X", including the extra sets of tunnels. All of the dots have been changed into the shape of hearts.

When the hero eats a power pill, rather than turning blue, the ghosts all change into the shape that appears in the second part of the third intermission of PuckMan, when the ghost runs away with his cape dragging behind him (except that they are not dragging any capes behind them here). They are the same color as the hearts, and they flash red when the energizer is about to wear off.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound Chips : Namco (@ 96 Khz)

Players : 2
Control : 4-way Joystick
Buttons : 1

- TRIVIA -

The ghosts have their original Japanese name/nickname combinations.

The copyright message at the bottom of the title screen reads 'NEWPUC1'. The coin-up screen adds the year of release to the copyright message.

All messages in the coin-up screen, as well as the 'READY!' and 'GAME OVER' messages beneath the ghost pen, are in French.

At the top of the game screen, instead of 'HIGH SCORE', it says 'UNIBOX'

- SCORING -

The scoring format for this hack is identical to that of "New Puck-X".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1761&o=2

$end

$info=newpuc2,newpuc2b,
$bio

Arcade Video game published 42 years ago:

Newpuc2 (c) 1980 Kamiya.

Newpuc2 is a hack of "PuckMan".

- TRIVIA -

It has :
* Intermissions from the original PuckMan between each maze.
* A 'slot machine' every 3 mazes which determines which type of maze (invisible/visible) will come up next.
* There are two maze variants :
The first is a visible blue maze with five exits on each side and a modified maze layout from the original PuckMan.
The second maze is invisible except for the borders and the dots, but has a slightly different layout than the visible maze and has only three exits on each side.
* When a power pill is eaten, the ghosts turn into different looking monsters.
* The 'GAME OVER' message displays something different (see Updates below).

- UPDATES -

Set 1: 
* The coin-up screen does not give a name to the hero.
* Instead of Oikake (Akabei), the red ghost is named Nantonaku (Crystal).
* Instead of Kimagure (Aosuke), the cyan ghost is named Nukarumi (Michan).
* Extra lives dip can be set at 20000, 25000, or 30000, or none (the default is 20000).
* Difficuly dip is set to Hard by default, instead of Normal.
* The 'GAME OVER' message reads 'MADE BY KAMIYA'.

Set 2: 
* The hero is given the name 'Scandal' in the coin-up screen.
* The ghosts' names and nicknames are : Smoky The (Bandito), Kermit is (Frogy), Tony The (Tiger), and Charly the (Tuna).
* The 'GAME OVER' message reads 'LINEAR ELECT'.
* Extra Lives dip can be set at 30000, 60000, 90000, or None (the default is 30000).

- SCORING -

Dot : 20 points.
Power Pill : 80 points.
Ghosts : 200, 400, 800, 8000 points.
Cherry : 1000 points.
Strawberry : 2000 points.
Orange : 3000 points.
Apple : 5000 points.
Pineapple : 5000 points.
Galaxian : 5000 points.
Bell : 5000 points.
Key : 5000 points.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1762&o=2

$end

$info=news,newsa,
$bio

Arcade Video game published 29 years ago:

News (c) copyright 1993 Poby/Virus.

Despite the game to be named 'News', it has nothing to deal with any type of news. The game is a clone/rip-off of "Puyo Puyo". The only thing that isn't Puyo Puyo is the fact that a woman is in the background. Once you get points, speech will input words.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 8 Mhz)
Sound Chips : OKI6295 (@ 8 Khz)

Screen orientation : Horizontal
Video resolution : 256 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 256

Players : 1
Control : 8-way joystick
Buttons : 2

- STAFF -

Programmed by : Kwang-Ho Cho

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1763&o=2

$end

$videopac=newscast,
$bio

Magnavox Odyssey² cart. published 42 years ago:

Newscaster [Model A] (c) 1980 Philips Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95644&o=2

$end

$spectrum_cass=newsdesk,
$bio

Sinclair ZX Spectrum cass. published 29 years ago:

Newsdesk 1 (c) 1993 Elven Adventurers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286915&o=2

$end

$adam_flop=newsmakr,
$bio

Coleco Adam disk. published 35 years ago:

NewsMaker (c) 1987 Strategic Soft.

Create your own newsletter with graphic s that print using Character Generated graphics on the ADAM printer.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109775&o=2

$end

$apple2gs_flop_misc=newspmkr,
$bio

Apple IIGS disk. published 32 years ago:

Newspaper Maker (c) 1990 Orange Cherry

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115170&o=2

$end

$cpc_flop=newstrad,newstrad01,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Newstrad 3 (c) 1988 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128021&o=2

$end

$pet_rom=newtim,
$bio

NEWTIM S (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235794&o=2

$end

$pet_rom=newtim31,
$bio

NEWTIM S Ver.3 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235793&o=2

$end

$spectrum_cass=newtonal,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Newton Almaja (c) 1986 Octasoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234810&o=2

$end

$info=newtnotp,
$bio

PDA published 30 years ago:

Newton Notepad (c) 1992 Apple Computer, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270419&o=2

$end

$pc8801_cass=newtron,
$bio

NEC PC-8801 Series cass. published 38 years ago:

Newtron (c) 1984 Enix, Ltd.

- TECHNICAL -

GAME ID: E-G057

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91252&o=2

$end

$pc8801_flop=newtron,
$bio

NEC PC-8801 Series disk. published 38 years ago:

Newtron (c) 1984 Enix, Ltd.

- TECHNICAL -

GAME ID: E-G058

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92495&o=2

$end

$pc8801_flop=newtype,newtypea,
$bio

NEC PC-8801 Series disk. published 34 years ago:

Newtype 88 (c) 1988 SoftTown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92496&o=2

$end

$x1_flop=newtype,newtypea,
$bio

Sharp X1 5.25in. disk. published 36 years ago:

Newtype X-1 (c) 1986 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86072&o=2

$end

$spectrum_cass=nexorz,
$bio

Nexor (c) 198? Zeppelin Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226222&o=2

$end

$next_cdrom=edu_sampl_92,
$bio

NeXT CD published 30 years ago:

NeXT Education Software Sampler 1992 (c) 1992 Next Software, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276303&o=2

$end

$info=nextfase,
$bio

Arcade Video game published 41 years ago:

Next Fase (c) 1981 PETACO [Proyectos Electromecanicos de Tanteo y Color].

Bootleg/hack of "Phoenix".

- TRIVIA -

This game is a bootleg/hack of "Phoenix".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=21353&o=2

$end

$psx=nextking,
$bio

Sony PlayStation CD published 25 years ago:

Next King - Koi no Sennen Oukoku [Model SLPS-00859] (c) 1997 Bandai Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85475&o=2

$end

$saturn=nextking,
$bio

Sega Saturn CD published 25 years ago:

Next King - Koi no Sennen Oukoku (c) 1997 Bandai

- TECHNICAL -

GAME ID: T-13328G

- TRIVIA -

Released on November 20, 1997 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59453&o=2

$end

$spectrum_cass=nextwar,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Next War (c) 1984 Assassin Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79975&o=2

$end

$info=next,nextc,
$bio

Computer published 32 years ago:

NeXTcube (c) 1990 Next Software Inc.

The NeXTcube was a high-end workstation computer developed, manufactured, and sold by NeXT from 1990 until 1993. It superseded the original NeXT Computer workstation and is housed in a similar cube-shaped magnesium enclosure. The workstation runs the NeXTSTEP operating system and was launched with a US$10,000 list price.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127822&o=2

$end

$info=nextct,
$bio

NeXTcube turbo (c) 199? Next Software Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264524&o=2

$end

$info=nextctc,
$bio

NeXTcube turbo color (c) 199? Next Software Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264525&o=2

$end

$info=nexts,nexts2,
$bio

Computer published 32 years ago:

NeXTstation (c) 1990 Next Software Inc.

NeXTstation is a high-end workstation computer developed, manufactured and sold by NeXT from 1990 until 1993. It runs the NeXTSTEP operating system.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127820&o=2

$end

$info=nextsc,
$bio

Computer published 32 years ago:

NeXTstation color (c) 1990 Next Software Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264526&o=2

$end

$info=nextst,
$bio

Computer published 32 years ago:

NeXTstation turbo (c) 1990 Next Software Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127821&o=2

$end

$info=nextstc,
$bio

Computer published 32 years ago:

NeXTstation turbo color (c) 1990 Next Software Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264527&o=2

$end

$next_hdd=nextstep_0_8,
$bio

NeXT disk. published 34 years ago:

NeXTSTEP Ver. 0.8 (c) 1988 Next Software, Inc.

Preview release of NeXTSTEP.

- TRIVIA -

It was shown with the launch of the NeXT Computer on October 12, 1988.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276289&o=2

$end

$next_hdd=nextstep_0_9,
$bio

NeXT disk. published 34 years ago:

NeXTSTEP Ver. 0.9 (c) 1988 Next Software, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276290&o=2

$end

$next_hdd=nextstep_1_0,
$bio

NeXT disk. published 33 years ago:

NeXTSTEP Ver. 1.0 (c) 1989 Next Software, Inc.

- TRIVIA -

NeXTSTEP 1.0 was the first full release and shipped on September 18, 1989.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276291&o=2

$end

$next_hdd=nextstep_1_0a,
$bio

NeXT disk. published 33 years ago:

NeXTSTEP Ver. 1.0a (c) 1989 Next Software, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276292&o=2

$end

$next_hdd=nextstep_2_0,
$bio

NeXT disk. published 32 years ago:

NeXTSTEP Ver. 2.0 (c) 1990 Next Software, Inc.

Version 2.0 adds for support for the NeXTstation and the NeXTcube (aka m68040 cube). Support for floppy disk, CD-ROM, Fax modems, and color graphics. Workspace Manager now has the Shelf, copies performed in background, black hole is replaced by recycler icon. Terminal.app. Dynamic loading of drivers.

- TRIVIA -

Released on September 18, 1990.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276293&o=2

$end

$next_hdd=nextstep_2_1,
$bio

NeXT disk. published 31 years ago:

NeXTSTEP Ver. 2.1 (c) 1991 Next Software, Inc.

Version 2.1 adds support for the NeXTdimension board. TeX, Internationalization improvements. New machines bought with 2.1 included Lotus Improv.

- TRIVIA -

Released on March 25, 1991.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276294&o=2

$end

$next_hdd=nextstep_2_2,
$bio

NeXTSTEP Ver. 2.2 (c) 199? Next Software, Inc.

Version 2.2 adds support for the NeXTstation Turbo.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276295&o=2

$end

$next_hdd=nextstep_3_0,
$bio

NeXT CD published 30 years ago:

NeXTSTEP Ver. 3.0 (c) 1992 Next Software, Inc.

Version 3.0 adds Project Builder, 3D support with Interactive RenderMan, Pantone colors, PostScript Level 2, Object Linking and Embedding, Distributed Objects, Database Kit, Phone Kit, Indexing Kit, precompiled headers, HFS, AppleTalk, and Novell NetWare.

- TRIVIA -

Released on September 8, 1992.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276296&o=2

$end

$next_hdd=nextstep_3_1,
$bio

NeXT CD published 29 years ago:

NeXTSTEP Ver. 3.1 (c) 1993 Next Software, Inc.

Version 3.1 was the first release for the i386 architecture, introducing fat binaries.

- TRIVIA -

Released on May 25, 1993.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276297&o=2

$end

$next=nxtstp32,
$next_hdd=nextstep_3_2,
$bio

NeXT disk. published 29 years ago:

NeXTSTEP Ver. 3.2 (c) 1993 Next Software, Inc.

- TRIVIA -

Released in October 1993.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276286&o=2

$end

$next=nxtstp33,
$next_hdd=nextstep_3_3,
$bio

NeXT disk. published 27 years ago:

NeXTSTEP Ver. 3.3 (c) 1995 Next Software, Inc.

Version 3.3 adds support for the PA-RISC and SPARC architectures, introducing Quad-fat Binaries.

- TRIVIA -

Released in February 1995. It was the last and most popular version released under the name NEXTSTEP. Referred to as NEXTSTEP/m68k, NEXTSTEP/Intel, NEXTSTEP/SPARC. NEXTSTEP/PA-RISC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276287&o=2

$end

$next_hdd=nextstep_4_0,
$bio

NeXT CD published 26 years ago:

NeXTSTEP Ver. 4.0 (c) 1996 Next Software, Inc.

Version 4.0 adds support for the PA-RISC architecture dropped. Support for m68k, i486, and SPARC architectures.

- TRIVIA -

Released in July 1996.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276298&o=2

$end

$cpc_cass=nexus,
$bio

Amstrad CPC cass. published 36 years ago:

Nexus (c) 1986 Nexus Productions

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98392&o=2

$end

$cpc_flop=nexusuk1,nexusuk101,nexusuk102,nexusf19,nexus198,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Nexus (c) 1986 Nexus Productions

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122990&o=2

$end

$spectrum_cass=nexusp,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Nexus (c) 1986 PRISM Micro-informatique S.A.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225951&o=2

$end

$apple2gs_flop_misc=nexus,
$bio

Apple IIGS disk. published 33 years ago:

Nexus (c) 1989 DataSmith

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=197493&o=2

$end

$cpc_flop=nexusapl,
$bio

Nexus (c) 200? CNGSOFT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121729&o=2

$end

$pcecd=nexzr,
$bio

NEC PC-Engine CD published 30 years ago:

Nexzr (c) 1992 Naxat Soft.

Nexzr is a vertical shooter by Naxat Soft. In 2012, Earth is once again under attack and a large armada of enemy ships approaches our blue world. The player pilots the Slasher, a powerful space fighter, and prepares to face the oncoming threat. The introduction story is told through a series of fully animated cutscenes and reveals the intricate plot of the game. We learn that stopping the invasion is not our pilot's only goal - he is also on a quest of revenge after a fatal encounter with a large red mecha and the terrible loss, in front of his very eyes, of a close friend and fellow female pilot. He makes his way towards the enemy lines on his own, ready to launch a deadly ambush attack. The Slasher starts its mission with a standard Vulcan gun (Rapid Shot/Wide Shot) and more weapons are available along the way such as homing flame-lasers (Guided Fire), side missiles (Crawl Missile), lasers, shields and secondary flying pods (Funnel). Unlike most of its peers, Nexzr is as bare as it gets on the weapon/power-up side. It features only one fire button and weapons have a single power level and can't be powered-up, without forgetting the total lack of smart bombs. Interestingly, the option menu offers a special arcade mode that shrinks the screen horizontally and offers a narrower field of view.

- TECHNICAL -

Game ID: NXCD2014

- TRIVIA -

Released on December 11, 1992 in Japan for 7400 Yen.

Reviews:
[FR] March 1993 - Consoles + No. 18: 85/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58303&o=2

$end

$tvc_flop=inv183,
$bio

Német-Magyar Szótár és Kikérdező - INV183 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111985&o=2

$end

$apple2gs_flop_misc=nfcmega,
$bio

Apple IIGS disk. published 27 years ago:

NFC Megademo (c) 1995 Ninja Force

- TRIVIA -

Just about when many believed the GS demo scene had dried out completely, Ninjaforce returned with one of the biggest productions ever. The Ninjaforce Megademo was released in the beginning of 1995, being the result of two years of ongoing hacking, coding, composing and pixeling.

The main menu features music by Jester, a famous Amiga module musician.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115304&o=2

$end

$info=avtnfl,
$bio

Arcade Video game published 33 years ago:

NFL (c) 1989 Advanced Video Technology.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=36324&o=2

$end

$info=nfl,
$bio

Pinball published 21 years ago:

NFL (c) 2001 Stern Pinball.

- TECHNICAL -

Sega/Stern Whitestar
Model Number : 73

- TRIVIA -

Game could be ordered with a custom backglass featuring the helmet and logo of an NFL team.

- STAFF -

Dots/Animation by : Kurt Andersen
Software by : Lonnie D. Ropp, Orin Day
Art director : Jason J. Dominiak

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5510&o=2

$end

$megadriv=nfl95p21,nfl95p20,nfl95p19,nfl95p18,nfl95p17,nfl95p15,nfl95p16,nfl95p14,nfl95p13,nfl95p12,nfl95p11,nfl95p10,nfl95p09,nfl95p07,nfl95p08,nfl95p06,nfl95p05,nfl95p04,nfl95p03,nfl95p01,nfl95p02,
$bio

Sega Mega Drive cart. published 28 years ago:

NFL '95 (c) 1994 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56707&o=2

$end

$megadriv=nfl95,
$vgmplay=nfl95_md,
$bio

Sega Genesis cart. published 28 years ago:

NFL '95 (c) 1994 SEGA of America, Inc. [San Francisco, CA, USA]

- TECHNICAL -

GAME ID: 1237

- TRIVIA -

Released in November 1994 in the USA.

The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115636&o=2

$end

$gamegear=nfl95,nfl95p13,nfl95p11,nfl95p12,nfl95p10,nfl95p09,nfl95p08,nfl95p07,nfl95p06,nfl95p05,nfl95p04,nfl95p03,nfl95p01,nfl95p02,
$bio

Sega Game Gear cart. published 28 years ago:

NFL '95 (c) 1994 Sega Enterprises, Limited.

- TECHNICAL -

[Model 2518]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64729&o=2

$end

$saturn=nfl97a,nfl97,
$bio

NFL '97 [Model 81111] (c) 199? Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60097&o=2

$end

$cdi=nfl100gt,nfl100gtu,
$bio

Phillips CD-i disc published 26 years ago:

NFL 100 Greatest Touchdowns (c) 1996 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53007&o=2

$end

$dc=nfl2k,nfl2k_1,nfl2k_2,nfl2k_3,
$bio

Sega Dreamcast GD published 23 years ago:

NFL 2K [Model 51003] (c) 1999 SEGA of America, Inc. [San Francisco, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135673&o=2

$end

$dc=nfl2kj,
$bio

Sega Dreamcast GD published 22 years ago:

NFL 2K [Model HDR-0058] (c) 2000 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135671&o=2

$end

$dc=nfl2k1,
$bio

Sega Dreamcast GD published 22 years ago:

NFL 2K1 [Model 51062] (c) 2000 SEGA of America, Inc. [San Francisco, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135675&o=2

$end

$dc=nfl2k1j,
$bio

Sega Dreamcast GD published 21 years ago:

NFL 2K1 [Model HDR-0144] (c) 2001 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135674&o=2

$end

$dc=nfl2k2,
$bio

Sega Dreamcast GD published 21 years ago:

NFL 2K2 [Model 51168] (c) 2001 SEGA of America, Inc. [San Francisco, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135676&o=2

$end

$megadriv=nfl98,nfl98p,
$bio

Sega Genesis cart. published 25 years ago:

NFL 98 (c) 1997 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID: 1243

- TRIVIA -

Released on May 14, 1997 in the USA.

The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57321&o=2

$end

$info=blitz,
$bio

Arcade Video game published 25 years ago:

NFL Blitz (c) 1997 Midway Games, Incorporated.

- TECHNICAL -

Midway Seattle hardware

Main CPU : MIPS R5000 (@ 150 Mhz)
Sound CPU : ADSP2115 (@ 16 Mhz)
Sound Chips : (2x) DMA-driven (@ 16 Mhz)

Screen orientation : Horizontal
Video resolution : 640 x 480 pixels
Screen refresh : 57.00 Hz
Palette colors : 65536

Players : 4
Control : 8-way joystick
Buttons : 3

- TRIVIA -

NFL Blitz was the first 3-D Arcade Hardware system designed by the Steve Correll group (see Staff section for more information).

- TIPS AND TRICKS -

* TMU Codes : At the 'Tonights Match-Up' screen, enter the following code (hit numbers on Turbo-Jump-Pass-Joystick)...
Show More Field - 0-2-1-Right
Big Head - 2-0-0-Right
Team Big Heads - 2-0-3-Right
Team Big Players - 1-4-1-Right
Team Tiny Players - 3-1-0-Right
Big Football - 0-5-0-Right
Hide Receiver Name - 1-0-2-Right
Fog On - 0-3-0-Down
No CPU Assistance - 0-1-2-Down
No Random Fumbles - 4-2-3-Down
Smart CPU Opponent - 3-1-4-Down
Show Field Goal % - 0-0-1-Down
Tournament Mode - 1-1-1-Down
Thick Fog On - 0-4-1-Down
Power Up Offense - 3-1-2-Up
Power Up Defense - 4-2-1-Up
Power Up Teammates - 2-3-3-Up
Super Blitzing - 0-4-5-Up
Infinite Turbo - 5-1-4-Up
No Punting - 1-5-1-Up
No Interceptions - 3-4-4-Up
No First Downs - 2-1-0-Up
Huge Head - 0-4-0-Up
No Play Selection - 1-1-5-Left
Fast Passes - 2-5-0-Left
Fast Turbo Running - 0-3-2-Left
Power Up Speed - 4-0-4-Left
Power Up Blockers - 3-1-2-Left
Allow Stepping OB - 2-1-1-Left
Super Field Goals - 1-2-3-Left
Ground Fog - 2-3-2-Down
Invisible Quarterbacks - 3-4-2-Left

* Secret Characters : Enter the name and PIN number as stated to receive the corresponding character.
You should hear the announcer say, 'Lights out Baby!' if you did it right.
Mark Turmell - Turmell / 0322
Sal Divita - SAL / 0201
Jason Skiles - JASON / 3141
Jennifer Hedrick - JENIFR / 3333
Dan Thompson - DANIEL / 0604
Jeff Johnson - JAPPLE / 6660
John Root - ROOT / 6000
Luis Mangubat - LUIS / 3333
Mike Lynch - MIKE / 3333
Jim Gentile - GENTIL / 1111
Dan Forden - FORDEN / 1111
??? - VAN / 1234
Headless Guy - CARLTN / 1111
Skull - SKULL / 1111
Brain - BRAIN / 1111
Demon (Shinok from Mortal Kombat) - SHINOK / 8337
Raiden (from Mortal Kombat) - RAIDEN / 3691

* Extra Blocker On Defense : Hike the ball with all three buttons.

* Onside Kick : After scoring, hold all three buttons.

* Secret Plays : While selecting your plays, press Up(x4) and your cursor will disappear.

- SERIES -

1. NFL Blitz (1997, ARC)
2. NFL Blitz '99 (1998, ARC)
3. NFL Blitz 2000 Gold Edition (1999, ARC)
4. NFL Blitz 2001 (2000, N64)
5. NFL Blitz 2002 (2002, NGC)
6. NFL Blitz 2003 (2002, NGC)
7. NFL Blitz Pro (2003, NGC)

- STAFF -

Staff : Sal Divita, Luis Mangubat, John Root, Jennifer Hedrick, Jim Gentile, Dan Forden, Mark Turmell, Jason Skiles, Daniel Thompson, Jeff Johnson, Mark Guidarelli

Engineering Manager : Cary Mednick
Hardware Design Team : Steve Correll, Andrew Dyer, John Lowes, Ross Shaffer, Mike Lynch
PCB Layout & Hardware Supporters : Steve Norris, Gregg Piotrowski, Ray Gay, Betty Purcell, Jeff Peters

- PORTS -

* CONSOLES:
Nintendo 64 (1998)
Sony PlayStation (1998)
Nintendo Game Boy Color (1998)

* COMPUTERS:
PC [MS Windows] (1998)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1765&o=2

$end

$n64=blitz,
$bio

Nintendo 64 cart. published 24 years ago:

NFL Blitz (c) 1998 Midway Home Entertainment

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57864&o=2

$end

$info=blitz99,blitz99a,
$bio

Arcade Video game published 24 years ago:

NFL Blitz '99 (c) 1998 Midway Games.

- TECHNICAL -

Midway Seattle hardware

Main CPU : R5000 (@ 150 Mhz)
Sound CPU : ADSP2115 (@ 16 Mhz)
Sound Chips : (2x) DMA-driven (@ 16 Mhz)

Players : 4
Control : 8-way joystick
Buttons : 3

- TRIVIA -

NFL Blitz '99 was released in February 1999.

Michael Jackson used to own this game (Upright showcase model, serial number: 43384400305 & standard upright model). It was sold at the official Michael Jackson Auction on Apr. 24th, 2009.

- UPDATES -

Update 1.3 :
- Corrected service credits text in Coin Audits from Service to Service.
- Corrected disk i/o problem in attract mode movies.
- Corrected START button problem when going back to attract mode from game over.
- Checksum (U33) CB51 (8mb)

- TIPS AND TRICKS -

* Secret Characters :
John Carlton - CARLTN / 1111
Dan Thompson - DANIEL / 0604
Dan Forden - FORDEN / 1111
Jim Gentile - GENTIL / 1111
Brian LeBaron - GRINCH / 0222
Jeff Johnson - JAPPLE / 6660
Jason Skiles - JASON / 3141
Jennifer Hedrick - JENIFR / 3333
Luis Mangubat - LUIS / 3333
Mike Lynch - MIKE / 3333
Paulo Garcia - PAULO / 0517
John Root - ROOT / 6000
Sal Divita - SAL / 0201
Mark Turmell - TURMEL / 0322
Raiden - RAIDEN / 3691
Shinnok - SHINOK / 8337
Brain - BRAIN / 1111
Skull - SKULL / 1111
Thug - THUG / 1111

* TMU Codes : At the 'Tonights Match-Up' screen, enter the following code (hit numbers on Turbo-Jump-Pass-Joystick)...
Show Field Goal - 0-0-1-Down
Show More Field - 0-2-1-Right
No CPU Assistance - 0-1-2-Down
No Interceptions - 3-4-4-Up
Smart CPU Opponent - 3-1-4-Down
Fog ON - 0-3-0-Down
Thick Fog ON - 0-4-1-Down
Fast Turbo Running - 0-3-2-Left
Huge Head - 0-4-0-Up
Big Head - 2-0-0-Right
Super Blitzing - 0-4-5-Up
Big Football - 0-5-0-Right
Hide Receiver Name - 1-0-2-Right
Tournament Mode - 1-1-1-Down
No Play Selection - 1-1-5-Left
Super Field Goals - 1-2-3-Left
Team Big Players - 1-4-1-Right
Team Big Heads - 2-0-3-Right
Team Tiny Players - 3-1-0-Right
No Punting - 1-5-1-Up
No First Downs - 2-1-0-Up
Allow Stepping OB - 2-1-1-Left
Always QB - 2-2-2-Left
Always Human Receiver - 2-2-2-Right
Cancel always QB/Receiver - 3-3-3-Up
Powerup Teamates - 2-3-3-Up
Powerup Blockers - 3-1-2-Left
Powerup Speed - 4-0-4-Left
Powerup Defense - 4-2-1-Up
Fast Passes - 2-5-0-Left
Open Secret Plays - 3-3-3-Down
Super Passing - 4-2-3-Right
No Random Fumbles - 4-2-3-Down
Infinite Turbo - 5-1-4-Up
Extra Options - 3-3-3-Left

- SERIES -

1. NFL Blitz (1997, ARC)
2. NFL Blitz '99 (1998, ARC)
3. NFL Blitz 2000 Gold Edition (1999, ARC)
4. NFL Blitz 2001 (2000, N64)
5. NFL Blitz 2002 (2002, NGC)
6. NFL Blitz 2003 (2002, NGC)
7. NFL Blitz Pro (2003, NGC)

- STAFF -

Staff : Sal Divita, Luis Mangubat, John Root, Jennifer Hedrick, Jim Gentile, Dan Forden, Mark Turmell, Jason Skiles, Daniel Thompson, Mike Lynch, Jeff Johnson, Mark Guidarelli
Cinematics / Game intro - Creative Media : Chris skrundz (editor), Jim Tianis (Producer) , Tim Moran (special effects)

- PORTS -

* CONSOLES:
Nintendo Game Boy Color (1999)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1766&o=2

$end

$n64=blitzsp,
$bio

Nintendo 64 cart. published 21 years ago:

NFL Blitz - Special Edition (c) 2001 Midway Home Entertainment

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57865&o=2

$end

$gba=blitz2k2,
$bio

Nintendo GBA cart. published 21 years ago:

NFL Blitz 20-02 [Model AGB-ABZE-USA] (c) 2001 Midway Home Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72005&o=2

$end

$gba=blitz2k3,
$bio

Nintendo GBA cart. published 20 years ago:

NFL Blitz 20-03 [Model AGB-ANKE-USA] (c) 2002 Midway Home Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72006&o=2

$end

$n64=blitz2k,blitz2ka,
$bio

Nintendo 64 cart. published 23 years ago:

NFL Blitz 2000 (c) 1999 Midway Home Entertainment

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57866&o=2

$end

$info=blitz2k,
$bio

Arcade Video game published 23 years ago:

NFL Blitz 2000 Gold Edition (c) 1999 Midway Games, Incorporated.

- TECHNICAL -

Midway Seattle hardware

Main CPU : R5000 (@ 150 Mhz)
Sound CPU : ADSP2115 (@ 16 Mhz)
Sound Chips : (2x) DMA-driven (@ 16 Mhz)

Players : 4
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Released in October 1999.

The name of the beautiful cheerleaders are Marci, Brooke, Paige, Kathleen, Gretchen and Jennifer.

- TIPS AND TRICKS -

* Powerups : Enter the following codes at the Tonights Matchup screen... 
Cheat -- Effect
4-2-1 Up -- Power-up Defense
3-1-2 Up -- Power-up Offense
4-0-4 Left -- Power-up Speed
2-3-3 Up -- Power-up Teammates
0-0-1 Right -- Punt Hang Meter
5-5-5 Right -- Rainy Weather
3-2-3 Left -- Red, White & Blue Football
0-0-1 Down -- Show Field Goal %
3-1-2 Left -- Power-up Blockers
3-2-1 Down -- No Receiver Highlighting
4-2-3 Down -- No Random Fumbles
1-5-1 Up -- No Punting
1-1-5 Left -- No Play Selection
3-4-4 Up -- No Interceptions
2-1-1 Left -- Allow Stepping Out of Bounds
2-2-2 Left -- Always QB
2-2-2 Right -- Always Receiver
0-5-0 Right -- Big Football
2-0-0 Right -- Big Head
2-0-3 Right -- Big Heads (Team)
3-2-1 Left -- No Head
2-1-0 Up -- No First Downs
0-1-2 Down -- No CPU Assistance
4-3-3 Up -- Invisible
5-5-5 Up -- Hyper Blitz Mode
0-4-0 Up -- Huge Head
1-0-2 Right -- Hide Receiver Name
1-2-3 Right -- Headless Team
0-3-2 Left -- Fast Turbo Running
2-5-0 Left -- Fast Passes
3-3-3 Up -- Disable Always QB/Receiver
2-1-2 Down -- Dearanged Blitz Mode
2-1-2 Left -- Clear Weather
1-4-1 Right -- Big Players Team
3-1-4 Down -- Smart CPU
0-2-1 Right -- Show More Field
5-2-5 Down -- Snowy Weather
0-4-5 Up -- Super Blitz Mode
1-2-3 Left -- Super Field Goals
4-2-3 Right -- Super Passing Mode
3-1-0 Right -- Tiny Players (Team)
1-1-1 Down -- Tournament Mode
5-0-0 Left -- Turn Off Stadium
3-2-3 Up -- Ultra Hard Mode
5-2-2 Down -- Unidentified Ball Carrier
2-2-3 Right -- Unlimited Throws
5-1-4 Up -- Unlimited Turbo

* Team Playbooks : Enter the following code at the Tonight's Matchup Screen... 
Password -- Effect
1-0-4 Left -- Arizona Cardinals Playbook
1-0-2 Left -- Atlanta Falcons Playbook
1-0-3 Left -- Baltimore Ravens Playbook
1-0-4 Left -- Buffalo Bills Playbook
1-0-5 Left -- Carolina Panthers Playbook
1-1-0 Left -- Chicago Bears Playbook
1-1-2 Left -- Cincinatti Bengals Playbook
1-1-3 Left -- Cleveland Browns Playbook
1-1-4 Left -- Dallas Cowboys Playbook
1-1-5 Right -- Denver Broncos Playbook
1-2-1 Left -- Detroit Lions Playbook
1-2-2 Left -- Green Bay Packers Playbook
1-2-3 Up -- Indianapolis Colts Playbook
1-2-4 Left -- Jacksonville Jaguars Playbook
1-2-5 Left -- Kansas City Chiefs Playbook
1-3-1 Left -- Miami Dolphins Playbook
1-3-2 Left -- Minnesota Vikings Playbook
1-3-3 Left -- New England Patriots Playbook
1-3-4 Left -- New Orleans Saints Playbook
1-3-5 Left -- New York Giants Playbook
1-4-1 Left -- New York Jets Playbook
1-4-2 Left -- Oakland Raiders Playbook
1-4-3 Left -- Philadelphia Eagles Playbook
1-4-4 Left -- Pittsburg Steelers Playbook
1-4-5 Left -- San Diego Chargers Playbook
1-5-1 Left -- San Fransisco 49ers Playbook
1-5-2 Left -- Seattle Seahawks Playbook
1-5-3 Left -- St. Louis Rams Playbook
1-5-4 Left -- Tampa Bay Buccaneers Playbook
1-5-5 Left -- Tennessee Titans Playbook
2-0-1 Left -- Washington Redskins Playbook

* Hidden Characters : Enter the following codes as your Player Name - PIN Code to play the next game as the character listed 
Name - PIN -- Player
ALIEN - 1111 -- Alien
BOXER - 2111 -- Boxer
BRAIN - 1111 -- Brain
EDDIE - 3333 -- Eddie
MOOSE - 1111 -- Moose
CURTIS - 1111 -- Curtis
PIRATE - 1111 -- Pirate
PUNKB - 2112 -- Punk 1
PUNKR - 1221 -- Punk 2
RAIDEN - 3691 -- Raiden
SAD - 1111 -- sad face
SHRUNK - 6666 -- small head
MXV - 1014 -- MRV
SKULL - 1111 -- Skull
LEX - 7777 -- Lex
SMILE - 1111 -- happy face
TREX - 1111 -- T-Rex
DINO - 1111 -- Triceratops
RALPH - 1111 -- Wolf
THUG - 1111 -- Thug

- SERIES -

1. NFL Blitz (1997, ARC)
2. NFL Blitz '99 (1998, ARC)
3. NFL Blitz 2000 Gold Edition (1999, ARC)
4. NFL Blitz 2001 (2000, N64)
5. NFL Blitz 2002 (2002, NGC)
6. NFL Blitz 2003 (2002, NGC)
7. NFL Blitz Pro (2003, NGC)

- STAFF -

Staff : Sal Divita, Luis Mangubat, John Root, Jennifer Hedrick, Jim Gentile, Dan Forden, Mark Turmell, Jason Skiles, Daniel Thompson, Mike Lynch, Jeff Johnson, Mark Guidarelli
Cinematics / Game intro - Creative Media : Chris skrundz (editor), Jim Tianis (Producer), Tim Moran (3-D animation and special effects)

- PORTS -

* CONSOLES:
Nintendo 64 (1999)
Sega Dreamcast (1999)
Sony PlayStation (1999)
Nintendo Game Boy Color (1999)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1767&o=2

$end

$gbcolor=blitz2k,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

NFL Blitz 2000 [Model CGB-AX2E-USA] (c) 1999 Midway Home Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68448&o=2

$end

$psx=blitz2k,
$bio

Sony PlayStation CD published 23 years ago:

NFL Blitz 2000 (c) 1999 Midway Home Ent.

- TECHNICAL -

GAME ID: SLUS-00861

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111255&o=2

$end

$dc=blitz2ke,blitz2kp,
$bio

Sega Dreamcast GD published 23 years ago:

NFL Blitz 2000 [Model T-9703D-50] (c) 1999 Midway Home Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135677&o=2

$end

$dc=blitz2ka,blitz2k,
$bio

Sega Dreamcast GD published 23 years ago:

NFL Blitz 2000 (c) 1999 Midway Home Ent.

- TECHNICAL -

GAME ID: T-9703N

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135097&o=2

$end

$n64=blitz2k1,
$bio

Nintendo 64 cart. published 22 years ago:

NFL Blitz 2001 (c) 2000 Midway Home Entertainment

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57867&o=2

$end

$gbcolor=blitz2k1,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

NFL Blitz 2001 [Model CGB-BLIE-USA] (c) 2000 Midway Home Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68449&o=2

$end

$psx=blitz2k1,
$bio

Sony PlayStation CD published 22 years ago:

NFL Blitz 2001 (c) 2000 Midway Home Ent.

- TECHNICAL -

GAME ID: SLUS-01146

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111256&o=2

$end

$dc=blitz2k1,
$bio

Sega Dreamcast GD published 22 years ago:

NFL Blitz 2001 [Model T-9712N] (c) 2000 Midway Home Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135678&o=2

$end

$gbcolor=blitz,
$bio

Nintendo Game Boy Color cart. published 24 years ago:

NFL Blitz [Model DMG-ABZE-USA] (c) 1998 Midway Home Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68445&o=2

$end

$gbcolor=blitza,
$bio

Nintendo Game Boy Color cart. published 24 years ago:

NFL Blitz [Model DMG-ABZE-USA] (c) 1998 Midway Home Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68447&o=2

$end

$psx=blitz,
$bio

Sony PlayStation CD published 24 years ago:

NFL Blitz (c) 1998 Midway Home Ent.

- TECHNICAL -

GAME ID: SLUS-00617

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111254&o=2

$end

$info=nflclsfb,
$bio

Arcade Video game published 19 years ago:

NFL Classic Football (c) 2003 Namco.

- TECHNICAL -

Namco System 10 Hardware

Main CPU : R3000A 32 bit RISC processor, Operating performance - 30 MIPS, Instruction Cache - 4KB
OSC : 53.693175MHz and 101.4912MHz
BUS : 132 MB/sec.
OS ROM : 512 Kilobytes
Additional Sound Chips : Playstation SPU, 24 Channels, 44.1KHz sample rate, PCM audio source, Digital effects include: Envelope, Looping, Digital Reverb, Load up to 512K of sampled waveforms, Supports MIDI Instruments.
Main RAM: 2 Megabytes
Video RAM: 2 Megabyte
Sound RAM : 512 Kilobytes
Graphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling)
Sprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll 
Resolution : 256x224 - 740x480
Colours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables)

- TRIVIA -

NFL Classic Football was released in February 2003.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4230&o=2

$end

$info=knfl,
$bio

Handheld game published 33 years ago:

NFL Football (c) 1989 Konami Industry Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83098&o=2

$end

$megadriv=nfl94,
$bio

Sega Genesis cart. published 29 years ago:

NFL Football '94 Starring Joe Montana (c) 1993 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57322&o=2

$end

$megadriv=nfl94j,nfl94jp,
$bio

Sega Mega Drive cart. published 28 years ago:

NFL Football '94 Starring Joe Montana (c) 1994 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56708&o=2

$end

$cdi=nfltriv,
$bio

Phillips CD-i disc published 29 years ago:

NFL Football Trivia Challenge (c) 1993 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53009&o=2

$end

$cdi=nfl9495,
$bio

Phillips CD-i disc published 28 years ago:

NFL Football Trivia Challenge '94-'95 Edition (c) 1994 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53008&o=2

$end

$segacd=nfltriv,
$bio

Sega CD published 28 years ago:

NFL Football Trivia Challenge [Model T-135015] (c) 1994 CapDisc

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60773&o=2

$end

$info=nflfoot,
$bio

Arcade Video game published 39 years ago:

NFL Football (c) 1983 Bally Midway.

This game used live footage from a Raiders / Chargers football game. After the coin toss, you would select your play from the playbook. Once both the offense and defense selected their plays, the videodisc would take over and show scenes from the game to match the plays that were chosen. There was a similar laser disc version of this game that was created for the Halcyon System.

- TECHNICAL -

Game No. 0A34

Main CPU : Zilog Z80 (@ 5 Mhz), Zilog Z80 (@ 2 Mhz), M6802 (@ 895 Khz), Zilog Z80 (@ 3.6864 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 2 Mhz), Texas Instruments TMS5220 (@ 640 Khz)

Screen orientation : Horizontal
Video resolution : 512 x 480 pixels
Screen refresh : 30.00 Hz
Palette colors : 64

Players : 2
Buttons : 7

- TRIVIA -

This game uses a CED videodisc (not a laser disc).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4498&o=2

$end

$intv=football,
$bio

Mattel Intellivision cart. published 44 years ago:

NFL Football (c) 1978 Mattel Electronics.

You're on your own 48-yard line. 4th down, 3 yards to go! You call it! Run wide or off tackle, pass or punt? With INTELLIVISION NFL FOOTBALL by MATTEL ELECTRONICS, you have over 160 offensive plays, plus 10 defensive sets! On offense you control the ball carrier, your opponent controls his free safety. Computer controls the other linemen. Excitement, strategy, fingertip electronic control! Your TV set becomes a gridiron!

OBJECT OF THE GAME is to outscore your opponent by running or passing the ball into your opponent's End Zone, by kicking a field goal or forcing a Safety. Touchdowns score seven points (extra point is automatic). Field goals score three points. Two points for a Safety.

- TECHNICAL -

Model 2610

- TIPS AND TRICKS -

* STRATEGY:
Offense -- Don't be in too much of a hurry to score! Go for the first down to maintain possession! Learn your plays and use them wisely!
Defense -- Be alert to move your "control" man as necessary! Don't be afraid to go for the interception! Use your formations effectively!

* FINESSE:
Offense & Defense -- Practice dexterity with the controls! Keep your eye on the screen but be ready to use the right buttons! The Move Player Disc is crucial -- learn to use it well!

*GOOD TIMING:
Offense -- Running, passing or kicking -- timing makes the difference between gain or loss.
Defense -- Coordinate the movements of your "control" man (defensive captain) with the rest of your defenders. When you "red dog" or "blitz," you're taking a chance!

- STAFF -

Program: Ken Smith, Glyn Anderson (instant replay feature)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60924&o=2

$end

$gameboy=nflfoot,
$bio

Nintendo Game Boy Cart. published 32 years ago:

NFL Football (c) 1990 Konami, Inc.

- TECHNICAL -

Cartridge ID: DMG-FT-USA

- TRIVIA -

Reviews:
[FR] December 1992 - Consoles + N.15: 45%

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66543&o=2

$end

$lynx=nflfoot,
$bio

Atari Lynx cart. published 30 years ago:

NFL Football (c) 1992 Atari Corp.

- TECHNICAL -

Model PA2045

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58839&o=2

$end

$snes=nflfootj,
$bio

Nintendo Super Famicom cart. published 29 years ago:

NFL Football [Model SHVC-NF] (c) 1993 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61848&o=2

$end

$snes=nflfootu,
$bio

Nintendo Super NES cart. published 29 years ago:

NFL Football (c) 1993 Konami, Inc.

- TECHNICAL -

GAME ID: SNS-NF-USA

- TRIVIA -

Released in July 1993 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63324&o=2

$end

$snes=nflfoot,
$bio

Nintendo Super NES cart. published 29 years ago:

NFL Football [Model SNSP-NF-EUR] (c) 1993 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63323&o=2

$end

$psx=nflfcont,
$bio

Sony PlayStation CD published 26 years ago:

NFL Full Contact (c) 1996 Konami, inc.

- TECHNICAL -

Game ID: SLUS-00047

- TRIVIA -

Never exported outside USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97529&o=2

$end

$psx=nflgd2k,
$bio

Sony PlayStation CD published 23 years ago:

NFL GameDay 2000 (c) 1999 989 Studios

- TECHNICAL -

BARCODE: 711719455622
GAME ID: SCUS-94556

- TRIVIA -

Released on July 31, 1999 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111683&o=2

$end

$psx=nflgd2k1,
$bio

Sony PlayStation CD published 22 years ago:

NFL GameDay 2001 (c) 2000 Sony Computer Ent. America.

- TECHNICAL -

GAME ID: SCUS-94575

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110766&o=2

$end

$psx=nflgd2k2,
$bio

Sony PlayStation CD published 21 years ago:

NFL GameDay 2002 (c) 2001 Sony Computer Ent. America [SCEA]

- TECHNICAL -

GAME ID: SCUS-94639

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110767&o=2

$end

$psx=nflgd2k3,
$bio

Sony PlayStation CD published 20 years ago:

NFL GameDay 2003 (c) 2002 Sony Computer Ent. America [SCEA]

- TECHNICAL -

GAME ID: SCUS-94665

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110768&o=2

$end

$psx=nflgd2k4,
$bio

Sony PlayStation CD published 19 years ago:

NFL GameDay 2004 (c) 2003 Sony Computer Ent. America [SCEA]

- TECHNICAL -

GAME ID: SCUS-94690

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110769&o=2

$end

$psx=nflgd2k5,
$bio

Sony PlayStation CD published 18 years ago:

NFL GameDay 2005 (c) 2004 Sony Computer Ent. America.

- TECHNICAL -

Game ID: SCUS-94695

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97579&o=2

$end

$psx=nflgd97,
$bio

Sony PlayStation CD published 26 years ago:

NFL GameDay 97 (c) 1996 Sony Computer Ent. America.

- TECHNICAL -

GAME ID: SCUS-94510

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110771&o=2

$end

$psx=nflgd98,
$bio

Sony PlayStation CD published 25 years ago:

NFL GameDay 98 (c) 1997 Sony Computer Ent. America.

- TECHNICAL -

GAME ID: SCUS-94173

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110772&o=2

$end

$psx=nflgd99,nflgd99a,
$bio

Sony PlayStation CD published 24 years ago:

NFL GameDay 99 (c) 1998 989 Studios.

- TECHNICAL -

BARCODE: 711719423423
GAME ID: SCUS-94234

- TRIVIA -

Released on July 31, 1998 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108280&o=2

$end

$psx=nflgd99d,
$bio

Sony PlayStation CD published 24 years ago:

NFL GameDay 99 (c) 1998 989 Studios.

Demo Disc.

- TECHNICAL -

GAME ID: SCUS-94285

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131547&o=2

$end

$psx=nflgday,
$bio

Sony PlayStation CD published 26 years ago:

NFL GameDay (c) 1996 Sony Computer Ent. America.

- TECHNICAL -

Game ID: SCUS-94505

- TRIVIA -

Released in January 1996 in the USA.

Export releases:
[EU] "NFL GameDay [Model SCES-00219]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97530&o=2

$end

$cdi=nflhoff,
$bio

Phillips CD-i disc published 28 years ago:

NFL Hall of Fame Football (c) 1994 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53010&o=2

$end

$info=hardyard,hardyard10,hardyard11,
$bio

Arcade Video game published 29 years ago:

NFL Hard Yardage (c) 1993 Strata Group, Incorporated.

Four-player football game featuring great digitized graphics and awesome TV-like exciters.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 12 Mhz), M6809 (@ 2 Mhz)
Sound Chips : ES5506 (@ 16 Mhz)

Players : 4
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Developed by Incredible Technologies, Inc.

NFL Hard Yardage was released in October 1993.

This game is an official licensed product of the NFL (National Football League). It features the voice of the Chicago Bears announcer Wayne Larrivee.

- UPDATES -

Revision 1 :
* Software version : 1.00.

Revision 2 :
* Software version. 1.20.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1768&o=2

$end

$snes=nflpro94,
$bio

Nintendo Super Famicom cart. published 29 years ago:

NFL Pro Football '94 [Model SHVC-9M] (c) 1993 Electronic Arts Victor.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61849&o=2

$end

$dc=nflqb2k1,
$bio

Sega Dreamcast GD published 22 years ago:

NFL QB Club 2001 [Model T-8115N] (c) 2000 Acclaim Ent., Inc. [Glen Cove, NY, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135679&o=2

$end

$megadriv=nflqb,
$bio

Sega Mega Drive cart. published 28 years ago:

NFL Quarterback Club (c) 1994 Acclaim Entertainment, Incorporated.

- TRIVIA -

Reviews:
[FR] March 1995, Consoles + N.41: 88/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56709&o=2

$end

$snes=nflqb95,
$bio

Nintendo Super Famicom cart. published 27 years ago:

NFL Quarterback Club '95 [Model SHVC-Q9] (c) 1995 Acclaim Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61850&o=2

$end

$gamegear=nflqb96,
$bio

Sega Game Gear cart. published 27 years ago:

NFL Quarterback Club '96 (c) 1995 Acclaim Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64730&o=2

$end

$saturn=nflqb96j,nflqb96ja,
$bio

Sega Saturn CD published 26 years ago:

NFL Quarterback Club '96 (c) 1996 Acclaim Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59444&o=2

$end

$gameboy=nflqb96,
$bio

Nintendo Game Boy Cart. published 27 years ago:

NFL Quarterback Club '96 [Model DMG-AQBE-USA] (c) 1995 Acclaim Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66544&o=2

$end

$saturn=nflqb97j,
$bio

Sega Saturn CD published 26 years ago:

NFL Quarterback Club '97 (c) 1996 Acclaim Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59445&o=2

$end

$gameboy=nflqb2,
$bio

Nintendo Game Boy Cart. published 27 years ago:

NFL Quarterback Club 2 [Model DMG-AQ9E-USA] (c) 1995 LJN, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66549&o=2

$end

$n64=nflqb2k,nflqb2ku,
$bio

Nintendo 64 cart. published 23 years ago:

NFL Quarterback Club 2000 (c) 1999 Acclaim Entertainment, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57868&o=2

$end

$dc=nflqb2k,
$bio

Sega Dreamcast GD published 23 years ago:

NFL Quarterback Club 2000 [Model T-8101N] (c) 1999 Acclaim Ent., Inc. [Glen Cove, NY, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135098&o=2

$end

$dc=nflqb2ke,
$bio

Sega Dreamcast GD published 23 years ago:

NFL Quarterback Club 2000 [Model T-8102D-05] (c) 1999 Acclaim Ent., Inc. [Glen Cove, NY, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135099&o=2

$end

$n64=nflqb2k1,
$bio

Nintendo 64 cart. published 22 years ago:

NFL Quarterback Club 2001 (c) 2000 Acclaim Entertainment, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57869&o=2

$end

$saturn=nflqb96,
$bio

Sega Saturn CD published 26 years ago:

NFL Quarterback Club 96 (c) 1996 Acclaim Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60363&o=2

$end

$megadriv=nflqb96,
$bio

Sega Genesis cart. published 26 years ago:

NFL Quarterback Club 96 (c) 1996 Acclaim Ent., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115628&o=2

$end

$snes=nflqb96j,
$bio

Nintendo Super Famicom cart. published 26 years ago:

NFL Quarterback Club 96 [Model SHVC-AQBJ-JPN] (c) 1996 Acclaim Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61851&o=2

$end

$snes=nflqb96u,nflqb96up,
$bio

Nintendo Super NES cart. published 27 years ago:

NFL Quarterback Club 96 [Model SNS-AQBE-USA] (c) 1995 Acclaim Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63328&o=2

$end

$snes=nflqb96,
$bio

Nintendo Super NES cart. published 27 years ago:

NFL Quarterback Club 96 [Model SNSP-AQBP-EUR] (c) 1995 Acclaim Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63327&o=2

$end

$saturn=nflqb96u,
$bio

Sega Saturn CD published 27 years ago:

NFL Quarterback Club 96 [Model T-8109H] (c) 1995 Acclaim Entertainment, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60098&o=2

$end

$psx=nflqb97,
$bio

Sony PlayStation CD published 26 years ago:

NFL Quarterback Club 97 (c) 1996 Acclaim Ent., Inc.

- TECHNICAL -

Game ID: SLUS-00011

- TRIVIA -

Released on August 31, 1996 in the USA.

Export releases:
[EU] "NFL Quarterback Club 97 [Model SLES-00449]" (1997)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97532&o=2

$end

$saturn=nflqb97,
$bio

Sega Saturn CD published 25 years ago:

NFL Quarterback Club 97 (c) 1997 Acclaim Ent., Incorporated.

European release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: T-8136H-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60364&o=2

$end

$saturn=nflqb97u,
$bio

Sega Saturn CD published 26 years ago:

NFL Quarterback Club 97 [Model T-8136H] (c) 1996 Acclaim Entertainment, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60099&o=2

$end

$n64=nflqb98,nflqb98u,
$bio

Nintendo 64 cart. published 25 years ago:

NFL Quarterback Club 98 (c) 1997 Acclaim Entertainment, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57870&o=2

$end

$n64=nflqb99,nflqb99u,
$bio

Nintendo 64 cart. published 24 years ago:

NFL Quarterback Club 99 (c) 1998 Acclaim Entertainment, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57871&o=2

$end

$gameboy=nflqbj,
$bio

Nintendo Game Boy Cart. published 27 years ago:

NFL Quarterback Club [Model DMG-AQ9J-JPN] (c) 1995 Acclaim Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66548&o=2

$end

$gameboy=nflqb,
$bio

Nintendo Game Boy Cart. published 29 years ago:

NFL Quarterback Club [Model DMG-Q6-USA] (c) 1993 LJN, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66546&o=2

$end

$snes=nflqb,
$bio

Nintendo Super NES cart. published 28 years ago:

NFL Quarterback Club [Model SNS-Q9-EUR] (c) 1994 LJN, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63325&o=2

$end

$snes=nflqbu,nflqbup,
$bio

Nintendo Super NES cart. published 28 years ago:

NFL Quarterback Club [Model SNSP-Q9-USA] (c) 1994 LJN, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63326&o=2

$end

$32x=nflqb,
$bio

Sega Genesis 32X cart. published 23 years ago:

NFL Quarterback Club (c) 1999 Acclaim Ent., Inc.

- TECHNICAL -

GAME ID: T-8102B

- TRIVIA -

The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board).

- STAFF -

TEAM IGUANA
Executive Producer: Jeff Spangenberg
Directed by: Russell Byrd, David Crummack
Engine Design: Dave Schwalenberg, Craig Galley, Brian Watson, David Crummack, Jeff Spangenberg
Game Design: Russell Byrd, Dave Schwalenberg
Team Leaders: Russell Byrd, David Crummack
Technical Director: Craig Galley
Programming: Gari Biasillo, Brian Watson
Football Engine: Dave Schwalenberg, David Crummack
Presentation: Brian Watson, Darrin Stubbington
Club and Play Editors: John Carlsen
Additional Programming: Jeff Spangenberg, Craig Galley
Art Director: Matt Stubbington
Assistant Art Director: Jools Watsham
Lead Artist: Tami Crabb
Player Animations: William B. Yeatts, Michael McCallion, Gregg Hargrove
Presentation Art: Robbie Miller, Adam McCarthy, Tami Crabb, Mando Medrano, Scott Brocker, Patrick Thomas
Additional Art: Darrin Stubbington, Brian Watson
Music Coordinator: Jay Moon
Music: Fox Productions
Sound Effects: Kirk Winterrowd
Iguana Special Thanks to: Carl Wade, Curt Winterrowd, Melissa Marciano, Milo Moosekat, Sceaphtea Ghoti, Danger Dude, Mike Spangenberg, Beth Spangenberg, Tammy Pyle, Jane Notgrass, Lemon the Cat, Malcs plush toys

ACCLAIM DEVELOPMENT BY THE GREY TEAM
Producer: Robert Leingang (QB #7)
Associate Producer: James Johnson (ILB #57)
Original Concept: Robert Leingang, James Johnson, Two Other Guys
Game Analysts: Steffan Levine (OLB #56), Mark Mermelstein (G #68)
Testing: Acclaim Q.A.
Player Attributes: Steffan Levine, James Johnson, Robert Leingang
Research: James Johnson, Steffan Levine
NFL: Gene Goldberg
NFL Photos: Tom Snelling, Paul Spinelli
Special Thanks to: Diane Cambria (RB #33), Carol Caracciolo (WR #82), Billy Pidgeon (CB #28), Ken Heidman (ILB #54), Rob Picone (DT #91), Michael Archer (TE #88), Eric Samulski (WR #80), Monica Leingang (RB #31), Gregg Giles (QB 2 #17), Eric Hendrickson (WR #81), Nathaniel Gunter (OLB #77), Dale Taylor (RB #39), Hal Turkiewicz (G #69), Adam Ingberman (S #26)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236660&o=2

$end

$gamegear=nflqb,
$bio

Sega Game Gear cart. published 28 years ago:

NFL Quarterback Club [Model T-81147] (c) 1994 Acclaim Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64731&o=2

$end

$megadriv=nflsport,
$bio

Sega Genesis cart. published 30 years ago:

NFL Sports Talk Football '93 Starring Joe Montana (c) 1992 SEGA of America, Inc. [San Francisco, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115637&o=2

$end

$psx=nflxtrm2,
$bio

Sony PlayStation CD published 23 years ago:

NFL Xtreme 2 (c) 1999 989 Studios

- TECHNICAL -

BARCODE: 711719442028
GAME ID: SCUS-94420

- TRIVIA -

NFL Xtreme 2 was released on June 30, 1999 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111685&o=2

$end

$psx=nflxtrem,
$bio

Sony PlayStation CD published 24 years ago:

NFL Xtreme (c) 1998 989 Studios.

- TECHNICAL -

BARCODE: 711719424529
GAME ID: SCUS-94245

- TRIVIA -

Released on June 30, 1998 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111684&o=2

$end

$psx=nflxtremd,
$bio

Sony PlayStation CD published 24 years ago:

NFL Xtreme (c) 1998 989 Studios.

Demo Disc.

- TECHNICAL -

GAME ID: SCUS-94271

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131548&o=2

$end

$nes=nfl,
$bio

Nintendo NES cart. published 33 years ago:

NFL (c) 1989 LJN

It's very simple... the NFL is football and this is the only officially licensed NFL game for the NES... the closest thing to "real" professional football that you can play without a helmet and shoulder pads.

You can select any of the American and National Conference teams, and if you're good enough, you can take them all the way to the Super Bowl!

Team rosters are broken down into positions and individually rated according to skills, with position upgrade packages, player ability handicapping, actual NFL Offensive and Defensive Playbook alignments with audibles and even variable wind direction and strength.

You not only coach from the sidelines, you also control all the movements of the players on the field. Run, pass, catch, kick, punt, jump, tackle, block and dive... Refs even call penalties.

No matter what kind of fan you are, whether you know the rulebook inside-out or just watch an occasional game on TV... this is the one football game you've got to have!

- TECHNICAL -

GAME ID: NES-FN-USA

- TRIVIA -

Released in September 1989 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55393&o=2

$end

$segacd=nflgreat,
$bio

Sega CD published 29 years ago:

NFL's Greatest - San Francisco VS Dallas 1978-1993 [Model 4202] (c) 1993 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60774&o=2

$end

$sgi_mips=onc3nfs_1_2,
$bio

SGI MIPS IRIX soft. published 26 years ago:

NFS/ONC3 for IRIX 6.2 Version 1.2 (c) 1996 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266515&o=2

$end

$info=ngen,
$bio

Computer published 39 years ago:

NGEN CP-001 (c) 1983 Convergent Technologies [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287871&o=2

$end

$gba=ngt,
$bio

Nintendo GBA cart. published 20 years ago:

NGT - Next Generation Tennis [Model AGB-ATXP-EUR] (c) 2002 Wanadoo Edition

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72007&o=2

$end

$cpc_flop=nheredia,
$bio

Amstrad CPC 464 disk. published 14 years ago:

Nheredia (c) 2008 ESP Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306214&o=2

$end

$fmtowns_cd=nhkeigo1,
$bio

Fujitsu FM Towns CD published 29 years ago:

NHK Eigo de Asobo Vol. 1 (c) 1993 Fujitsu, Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261905&o=2

$end

$fmtowns_cd=nhkeigo2,
$bio

Fujitsu FM Towns CD published 29 years ago:

NHK Eigo de Asobo Vol. 2 (c) 1993 Fujitsu, Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261906&o=2

$end

$fmtowns_cd=nhkeigo3,
$bio

Fujitsu FM Towns CD published 28 years ago:

NHK Eigo de Asobo Vol. 3 - Bernard no Amusement Park [Model HMF-136] (c) 1994 Fujitsu, Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270644&o=2

$end

$fmtowns_cd=nhkhitori,
$bio

Fujitsu FM Towns CD published 27 years ago:

NHK Hitori de Dekiru Mon! [Model HMG-111] (c) 1995 NHK Educational

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298306&o=2

$end

$fmtowns_cd=nhkeikaim,
$bio

Fujitsu FM Towns CD published 29 years ago:

NHK Jissen Eikaiwa [Marty ver.] (c) 1993 CRC Sougou Kenkyuusho [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293815&o=2

$end

$fmtowns_cd=nhkeikai,nhkeikaio,
$bio

Fujitsu FM Towns CD published 31 years ago:

NHK Jissen Eikaiwa (c) 1991 CRC Sougou Kenkyuusho.

- TECHNICAL -

GAME ID: HMC-120

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115642&o=2

$end

$pico=okaissai,
$bio

NHK Okaasan to Issho Do Re Mi Fa Do~nuts! Asobi Ippai Utaippai! (c) 199? Bandai

- TECHNICAL -

Game ID: T-133090

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75737&o=2

$end

$sawatte=okaissci,
$bio

Sega Sawatte Pico book published 24 years ago:

NHK Okaasan to Issho Do Re Mi Fa Do~nuts! Camp ni Ikou! (c) 1998 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265478&o=2

$end

$pico=okaissod,
$bio

Sega Pico game published 24 years ago:

NHKおかあさんといっしょ ドレミファど～なっつ! おえかき だーいすき！ おもしろ おえかき だいしゅうごう! (c) 1998 SEGA Enterprises, Ltd.
(NHK Okaasan to Issho Do Re Mi Fa Do~nuts! Oekaki Daisuki! Omoshiro Oekaki Daishuugou!)

- TECHNICAL -

Game ID: HPC-6068
ROM size: 1 MB

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96322&o=2

$end

$pico=okaissgk,
$bio

Sega Pico game published 27 years ago:

NHKおかあさんといっしょ げんきなこあつまれ！ (c) 1995 SEGA Enterprises, Ltd.
(NHK Okaasan to Issho Genki na ko Atsumare!)

- TECHNICAL -

Game ID: HPC-6025
ROM size: 1 MB

- TRIVIA -

Released on November 25, 1995 in Japan. Retail price: 4980 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96321&o=2

$end

$pce=nikopun,
$bio

NEC PC-Engine HuCARD published 31 years ago:

NHKおかあさんといっしょ にこにこ、ぷん (c) 1991 NHK Enterprise
(NHK Okaasan to Issho Niko Niko, Pun)

Niko Niko Pun is a cute platform game based on a Japanese TV series. The protagonists of the game are a cat, a bird and a mouse who one day arrive on an island where they find a cute little pink dragon. The poor thing is starving and they all decide to help him and escort the animal through several stages to collect his favorite food (displayed at the bottom of the screen). Failing to do so gets them to start the stage all over again until they succeed. Once fed, the dragon grows bigger and then it is time to explore another area and look for his next lunch. Our heroes can't die and only jump over their opponents. Finally, each stage hides a lot of surprises and doors scattered around the game lead to picture-puzzles.

- TECHNICAL -

HuCARD ID: NV91001
HuCARD Size: 4 Mbits.

- TRIVIA -

Released on December 13, 1991 in Jaopan for 6500 Yen.

Niko Niko Pun was a Japanese TV show for children aired from 1982 to 1992 on NHK. The show featured large puppet costumes and told the adventures of a Mouse, a cat and a bird on the fantastic Niko Niko Island.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58668&o=2

$end

$fmtowns_cd=gingaod2,
$bio

Fujitsu FM Towns CD published 30 years ago:

NHK Special: Ginga Uchuu Odyssey Vol. 2 - Choushinsei Bakuhatsu [Model A2760151] (c) 1992 Fujitsu, Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270635&o=2

$end

$pce=nhktaidr,
$bio

NEC PC-Engine HuCARD published 30 years ago:

NHK Taiga Drama - Taiheiki (c) 1992 NHK Enterprise

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58657&o=2

$end

$megadriv=nhktaidr,
$vgmplay=nhktaidr_md,
$bio

Sega Mega Drive cart. published 31 years ago:

NHK Taiga Drama - Taiheiki (c) 1991 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID: G-5511

- TRIVIA -

Released on December 12, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56710&o=2

$end

$snes=nhl94u,nhl94up,
$bio

Nintendo Super NES cart. published 29 years ago:

NHL '94 [Model SNS-4H-USA] (c) 1993 EA Sports [Electronic Arts label]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63330&o=2

$end

$snes=nhl94,
$bio

Nintendo Super NES cart. published 29 years ago:

NHL '94 [Model SNSP-4H-EUR] (c) 1993 EA Sports [Electronic Arts label]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63329&o=2

$end

$segacd=nhl94,
$bio

Sega CD published 29 years ago:

NHL '94 [Model T-50015] (c) 1993 EA Sports [Electronic Arts label]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60775&o=2

$end

$snes=nhl95u,
$bio

Nintendo Super NES cart. published 28 years ago:

NHL '95 [Model SNS-ANHE-USA] (c) 1994 EA Sports [Electronic Arts label]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63332&o=2

$end

$snes=nhl95,
$bio

Nintendo Super NES cart. published 28 years ago:

NHL '95 [Model SNSP-ANHP-NOE] (c) 1994 EA Sports [Electronic Arts label]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63331&o=2

$end

$gameboy=nhl96,
$bio

Nintendo Game Boy Cart. published 26 years ago:

NHL '96 [Model DMG-A6HE-USA] (c) 1996 Black Pearl

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66551&o=2

$end

$snes=nhl96u,
$bio

Nintendo Super NES cart. published 27 years ago:

NHL '96 [Model SNS-A6HE-USA] (c) 1995 EA Sports [Electronic Arts label]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63334&o=2

$end

$snes=nhl96,
$bio

Nintendo Super NES cart. published 27 years ago:

NHL '96 [Model SNSP-A6HP-EUR] (c) 1995 EA Sports [Electronic Arts label]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63333&o=2

$end

$saturn=nhl97j,
$bio

Sega Saturn CD published 25 years ago:

NHL '97 (c) 1997 Electronic Arts Victor.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59446&o=2

$end

$snes=nhl97u,nhl97up,nhl97ua,
$bio

Nintendo Super NES cart. published 26 years ago:

NHL '97 [Model SNS-AH7E-USA] (c) 1996 Black Pearl

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63336&o=2

$end

$snes=nhl97a,nhl97,
$bio

Nintendo Super NES cart. published 26 years ago:

NHL '97 [Model SNSP-AH7P-EUR] (c) 1996 EA Sports [Electronic Arts label]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63335&o=2

$end

$snes=nhl98,
$bio

Nintendo Super NES cart. published 25 years ago:

NHL '98 (c) 1997 EA Sports [Electronic Arts label]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63337&o=2

$end

$psx=nhl2on2,
$bio

Sony PlayStation CD published 26 years ago:

NHL 2 on 2 Open Ice Challenge (c) 1996 Midway Home Ent.

- TECHNICAL -

GAME ID: SLUS-00327

- TRIVIA -

Released on November 30, 1996 in the USA.

The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111257&o=2

$end

$gbcolor=nhl2k,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

NHL 2000 [Model DMG-ANRE-USA] (c) 2000 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68450&o=2

$end

$psx=nhl2k,
$bio

Sony PlayStation CD published 23 years ago:

NHL 2000 (c) 1999 EA Sports [Electronic Arts label].

- TECHNICAL -

GAME ID: SLUS-00965

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110556&o=2

$end

$psx=nhl2k1,
$bio

Sony PlayStation CD published 22 years ago:

NHL 2001 (c) 2000 EA Sports [Electronic Arts label]

- TECHNICAL -

GAME ID: SLUS-01264

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110557&o=2

$end

$gba=nhl2k2,
$bio

Nintendo GBA cart. published 20 years ago:

NHL 2002 [Model AGB-ANLE-USA] (c) 2002 EA Games [Electronic Arts, Incorporated.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72008&o=2

$end

$dc=nhl2k,nhl2kp1,nhl2kp2,
$bio

Sega Dreamcast GD published 22 years ago:

NHL 2K [Model 51025] (c) 2000 SEGA of America, Inc. [San Francisco, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135680&o=2

$end

$dc=nhl2ke,nhl2kp3,
$bio

Sega Dreamcast GD published 22 years ago:

NHL 2K [Model MK-51025-50] (c) 2000 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135681&o=2

$end

$dc=nhl2k2,
$bio

Sega Dreamcast GD published 20 years ago:

NHL 2K2 [Model 51182] (c) 2002 SEGA of America, Inc. [San Francisco, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135682&o=2

$end

$megadriv=nhl95,
$bio

Sega Genesis cart. published 27 years ago:

NHL 95 (c) 1995 EA Sports [Electronic Arts label]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115599&o=2

$end

$megadriv=nhl96,
$bio

Sega Genesis cart. published 27 years ago:

NHL 96 (c) 1995 EA Sports [Electronic Arts label]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115600&o=2

$end

$megadriv=nhl97,
$bio

Sega Genesis cart. published 26 years ago:

NHL 97 (c) 1996 EA Sports [Electronic Arts label]

- TECHNICAL -

GAME ID: 7603
BARCODE: 0 14633 07603 5

- STAFF -

Programming: Mark Lesser
Design Adaptation: Ken Rogers
Additional Design: Shawn Jacoby
Art: Glenn Cotter, Cynthia Hamilton, Nick Myerhoff, Sharon Stambaugh
Music and Sound: David Whittaker, Mark Chosak (Visual Concepts)
VP of Production: Scott Orr
Executive Producer: Rob Martyn
Producer: Mitzi S. McGilvray
Associate Producer: Ken Rogers
Assistant Producer: Shawn Jacoby
Technical Director: Ken Zarifes
Project Coordinator: Kyra Pehrson
Product Manager: Gary Knight, Eric Petersen
Package Art Direction: Jennie Maruyama
Package Design: Susan Spies
Package Photograph: Steve Babineau, Sports Action Photography
Documentation: Bill Scheppler
Documentation Layout: Edward Du Bois, Tom Peters
Product Testing: Gabe Boys, Billy Delligatti, Mike Graben, Bones Johnson, Mike Olsen, Ken Spalasso, Ramone Tysinger
Player Ratings: John Rosasco (New York Rangers), Neil Smith (New York Rangers)
Quality Assurance: Chris Bennett (Caesar), Paul Niehaus
Special Thanks to: Murray Allen, A. Marsh Gardiner, Scott Gummer, Michael Hensley, Ilene Kent, Chip Lange, Nathan Lesser, Daniel Lesser, Mary Ellin Logue, Matthew McKnight, Catherine Mary O'Brien, Scott Probin, Doug Reid, Rich Rogers, Ken Sayler

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115601&o=2

$end

$psx=nhl97,
$bio

Sony PlayStation CD published 26 years ago:

NHL 97 (c) 1996 EA Sports [Electronic Arts label]

- TECHNICAL -

Game ID: SLUS-00030

- TRIVIA -

Released on November 12, 1996 in the USA.

Export releases:
[EU] "NHL 97 [Model SLES-00492]"
[JP] "NHL 97 [Model SLPS-00861]"

- STAFF -

Lead Engineers: Tim Walter, Tim Meekins, Michael Lampell, Aki Rimpilainen
Engineers: Greg Hedger, Mark Horsley
Lead Artist: Eric Fong
Co-Lead Artist: Fred Wong
Art Director: Alvin Cardona
Players / Animations: Mark Anderson, Han Cho, Omar Velasco, Ray Wong, David Dame
2D / 3D Art: Victor Gerth, David L. Lee
Menus / Cinematics: Julian Liao, Steve Paris, Wayne Herman, Dale Henderscheid
Videos: Cameron Chun
Original Music and Sound Design: Mark Chosak
Additional Music: David Whittaker
Lead Library Engineer: David O'Connor
Library Engineers: Kyle Granger, Andrei Snegov, Alex Hansen, Chuck Batson, Paul Robinson
Tools Engineer: John Yang
Tools Development Manager: Audrey Seymour
Development Project Manager: Jeffrey J. Thomas
Development Directors: Gregory A. Thomas, Scott L. Patterson
Executive in Charge of Production: Scott Orr
Executive Producer: Rob Martyn
Lead Assistant Producer: Rich Rogers
Director of Technology: Gifford Calenda, Jeff Yates
Gameplay Tuning and Design: Scott Probin, Mark Lesser
Assistant Producer: Shawn Jacoby
Production Project Manager: Kyra Pehrson
Technical Director: Ken Zarifes
Director of Marketing: Chip Lange
Producer: Mitzi S. McGilvray
Video Production Coordinator: Stewart Putney
Motion Capture Director: Umberto Lazzari
Motion Capture Sepecialist: Audra Sugarman
Product Manager: Eric Petersen
Documentation: Bill Scheppler
Documentation Layout: Corinne Mah
Packagae Art Direction: Jennie Maruyama
Package Design: Jennie Maruyama, Corinne Mah
Package Illustration: Steve Babineau (Sports Action)
Game Testers: Gabe Boys, PJ Caceres, Billy Delli-Gatti, Mike Graben, Jean Michno, Mike Olsen, Ken Spalasso, Bones Johnson, Joseph Quilici, Ed Frame, David Jimenez
In-Game Commentary Provided By: John Davidson, James Brown
Motion Provided By: Tom Pederson (San Jose Sharks), Floyd Whitney (Edmonton Oilers), Robert Platt (Hockey Workout), Ken Rogers (EA Sports)
Quality Assurance: Chris Bennett, Oliver Ongpin, Brian Winslow, Jason White, Barry Dorf
Special Thanks: Ryan Plank, Leandro Penaloza, Pam Seawell, Doug Ferguson, Joe Keene, James Kennedy, Sheri Sarkis, Siobhan Grady, Pacific Video Resources, Goal Line Studios, Monty Finefrock, Maria Bahamondes, Jeffrey Litz, Ken Rogers, Ilene Kent, Catherine Mary O'Brien, Doug Reid, the San Jose Arena, Jim Lynch, Wally Grant, A. Marsh Gardiner, Sally Stewart, Gretchen Helms, Donald A. Mattrick, Sandy Montag, Ken Sayler, Michael Streim, Marcus Lindblom, Nicole Singer
Player Ratings by: John Rosasco (New York Rangers)
Motion Capture Facilities Provided by: Hockey Workout
Motion Capture Provided by: Biovision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97533&o=2

$end

$saturn=nhl97g,
$bio

Sega Saturn CD published 25 years ago:

NHL 97 (c) 1997 EA Sports [Electronic Arts label]

German release.

- TECHNICAL -

GAME ID: T-5016H-18

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60365&o=2

$end

$saturn=nhl97,
$bio

Sega Saturn CD published 25 years ago:

NHL 97 (c) 1997 EA Sports [Electronic Arts label].

European release.

- TECHNICAL -

GAME ID: T-5016H-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=312770&o=2

$end

$saturn=nhl97u,
$bio

Sega Saturn CD published 25 years ago:

NHL 97 (c) 1997 EA Sports [Electronic Arts label]

- TECHNICAL -

GAME ID: T-5016H

- STAFF -

Lead Engineers: Tim Walter, Tim Meekins, Michael Lampell, Aki Rimpiläinen
Engineers: Greg Hedger, Mark Horsley
Lead Artist: Eric Fong
Co-Lead Artist: Fred Wong
Art Director: Alvin Cardona
Players/Animations: Mark A. Anderson, Han Cho, Omar Velasco, Ray Wong, David Dame
2D/3D Art: Victor Gerth, David L. Lee
Menus/Cinematics: Jilian Liao, Steve Paris, Wayne Herman, Dale Henderscheid
Videos: Cameron Chun
Original Music and Sound Design: Mark Chosak
Additional Music: David Whittaker
Lead Library Engineer: David O'Connor
Library Engineers: Kyle Granger, Andrei Snegov, Alex Hansen, Chuck Batson, Paul Robinson
Tools Development Manager: Audrey Seymour
Tools Engineer: John Yang
Development Project Manager: Jeffrey J. Thomas
Development Directors: Gregory A. Thomas, Scott L. Patterson
Executive in Charge of Production: Scott Orr
Executive Producer: Rob Martyn
Lead Assistant Producer: Rich Rogers
Producer: Mitzi S. McGilvray
Director of Technology: Gifford Calenda, Jeff Yates
Gameplay Tuning and Design: Scott Probin, Mark Lesser
Assistant Producer: Shawn Jacoby
Video Production Coordinator: Stewart Putney
Production Project Manager: Kyra Pehrson
Technical Director: Ken Zarifes
Motion Capture Director: Umberto Lazzari
Motion Capture Specialist: Audra Sugarman
Director of Marketing: Chip Lange
Product Manager: Eric Petersen
Documentation: Bill Scheppler
Documentation Layout: Corinne Mah
Package Art Direction: Jennie Maruyama
Package Design: Jennie Maruyama, Corinne Mah
Package Illustration: Steve Babineau
Game Testers: Gabe Boys, PJ Caceres, Billy Delligatti, Mike Graben, Jean Michno, Mike Olsen, Ken Spalasso, Bones Johnson, Joseph Quilici, Ed Frame, David Jimenez
Player Ratings by: John Rosasco
In-Game Commentary Provided By: John Davidson, James Brown
Motion Provided By: Tom Pederson (San Jose Sharks), Floyd Whitney (Edmonton Oilers), Bobby Platt (Hockey Workout), Ken Rogers (EA Sports)
Motion Capture Facilities Provided by: Hockey Workout, Mitch Kane, Abby the Wonder Dog
Motion Capture Provided by: Biovision
Quality Assurance: Chris Bennett, Oliver Ongpin, Brian Winslow, Jason White, Barry Dorf
Special Thanks: Ryan Plank, Leandro Peñaloza, Pam Seawell, Doug Ferguson, Joe Keene, James Kennedy, Sheri Sarkis, Siobhan Grady, Pacific Video Resources, Goal Line Studios, Monty Finefrock, Maria Bahamondes, Jeffrey Litz, Ken Rogers, Ilene Kent, Catherine Mary O'Brien, Doug Reid, The San Jose Arena, Jim Lynch, Wally Grant, A. Marsh Gardiner, Sally Stewart, Gretchen Helms, Donald A. Mattrick, Sandy Montag, Ken Sayler, Michael Streim, Marcus Lindblom, Nicole Singer
EA SPORTS and Five Hole, Inc. would like to thank the following mask manufacturers and artists for their help in providing the masks for use in the game: Don Strauss (Armadilla Masks), James Amato, Marlene Brown, Frank Cipra, Ed Cubberly (Custom Goalie Masks), Leonard D'Orlando, Eddy Mask, Gordon Gorrie, Head On Technology, ITECH, Brent Ivans, Michel Lefevbre, Lefevbre Masks, Dom Malerba, Pro's Choice

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60100&o=2

$end

$megadriv=nhl98,
$bio

Sega Genesis cart. published 25 years ago:

NHL 98 (c) 1997 EA Sports [Electronic Arts label]

- TECHNICAL -

Game ID: 7820

- STAFF -

Programmed by: Chris Shrigley
Directed by: Thomas L. Fessler
NHL 98 Art by: Thomas L. Fessler
Music by: David Whittaker
Sound by: David Whittaker
V.P. of Production: Scott Orr
Vice President of Product Development: Steve Ryno
Executive Producer: Donn W. Nauert
Senior Producer: Greg Gibson
Producers: Jym Killy, Jon Osborn, Gabriel Jones
Associate Producers: Sanders Keel, Erick Fernandez
Lead Tester: Erik van Rooy
Testing by: Jason Lewis, Skot Travis, Edward J. Ramiro, Mia Haller, Jekel 1
Player Ratings by: Sanders Keel, Erik van Rooy, Thomas L. Fessler
Special Thanks To: Melissa Louviaux, Kirk Somdal, Victor Blevons, Lisa Paulson, Steve Keel, Maria Coniglio
"Get ready for this" written by: Jean Paul De Coster, Filip De Wilde, Simon Harris

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57323&o=2

$end

$psx=nhl98,
$bio

Sony PlayStation CD published 25 years ago:

NHL 98 (c) 1997 EA Sports [Electronic Arts label]

- TECHNICAL -

Game ID: SLUS-00519

- TRIVIA -

Released on May 05, 1997 in the USA.

- STAFF -

Senior Lead Programmer: Jay MacDonald
Lead PlayStation Programmers: Lance Wall, Mark Gipson
PlayStation Programmers: Mark Johnston, Trenton Shumay, Ben St. John, Adriano Celentano
Programmers: Tedd Streibel, Victoria Wong, Daniel Swadling, Gary Johnson, Andrew Harris, Mike MacKinnon, Mark Lesser
Lead Graphic Artist: Phillip Chow
Graphic Artists: Cory Yip, Sissel Tangen
Lead Animator: Dejan Stanisavljevic
Animator: Mike S. Smith, Jay Bulbrook
Lead Gameplay Artist: Tom Papadatos
Gameplay 3D Artists: Gregg Haggman, Bryce Cochrane
Technical Artist: Ted Nugent
CG Supervisor: John Rix
CG Artist: Craig Hui
Video Lead: Troy Church
Video Assistant: Dwayne Wudrich
Additional Art: 32 Design, Anne Geiger, Ken Thurston
Lead Audio & Music: Jeff van Dyck
Music: Saki Kaskamanidis
Sound Effects: Jeff Mair
Play by Play: Iain Macanulty, John Jacyna (Juan)
Play by Play Announcer: Jim Hughson
Colour Commentary: Daryl Reaugh
Rink Announcer: Michael Donovan
Front End Announcer: James Conrad
Studio Engineer: Hiwatt Marshall
In-Game Ditties: Brad Mair, Dan Handrabur, Frank Pellico
Anthem Singers: Serena Whitters, Kathleen Daluz, Chuck Boyle, Saki Kaskamanidis, Yanick Lebel, Cary Chao
Speech Editors: Angela van Dyck, Bart W. Gurr, Aleksandar Zecevic, Andreas Kahre, Phil Giborski, Hans Samuelson, Jennifer Lewis, Jason C. Ross
Recording Studio: CrossTown Studios
Color Transcriptions: Lisa Baskett
Tools & Libraries: Tony Lam, Frank Barchard, Andrew Brownsword, David Mercier, Kurt Kennett, James Fairweather, Patrick Ratto, Shaun Don
Technical Director: Erik T. Kiss
Manager, Motion Capture: Evan Marc Hirsch
Motion Capture: Peter Saumur, Demian Gordon, Moses Kaplinsky, David Coleman, Daven Coburn, J. J. Gonzales, Vincent Ng, Iris Benbassat
Manager, 3D Tools: Paul Lewis
3D Tools: Mathew Selby, Sean Halliday, Frank Henigman, Ian Gilliland, Salvatore Melluso, Scott Swan
Riggers: Action Stunts Inc., Burnaby BC
Rigging Coordinator: Curt Bonn, BAMF
Stunt Team: MAC Stunts
Stunt Coordinator: Michael Crestejo
Stunts: Bill Ferguson, Paul Wu, Scott Dawson, Mike Dopud
QA Coordinator: Rod Higo
QA Lead: Timothy Lewinson
QA Assistant Leads: Dan Rodgers, David Ham
QA Team: Shane Neville, Ken Boutilier, Marvin Tom, Steven Barr, David Lee, R. J. Thompson, Willie Loh, Mark Peters, Chad Brown, Shawn Bissell, Koji Sato, Christie Rossignol, Tim Dale, Wade Lindley, Mark Bayrock, Jeff Yu, Kris Marshall, Michael Gascoigne
QA Mastering: Peter Petkov, Cary Chao, Jeff Hutchinson
Executive Producer: Bruce E. McMillan
Producer: Ken Sayler
Associate Producers: Dave Warfield, Vincent Nason
Development Directors: Eric Lau, David Pierce
Assistant Producers: Michael Mann, Doug Hollinrake
Production Assistants: Janie Toivanen, Jennifer Campbell
Director, Product Development: Warren Wall
Product Managers: Eric Peterson, Gary Knight
Public Relations: Charles Scibetta
Package Art Direction: Nancy Waisanen
Package Design: Oshiro Design
Package Photography: Steve Babineau
Documentation: Bill Scheppler
Documentation Layout: Tom Peters
EASM QA: John Hanley (Big John Hanley)
Player Ratings: John Rosasco (of the New York Rangers)
Statistical Data: Stats Inc.
NHL Photography: Bruce Bennett Studios Inc.
Additional Photography: Superstock Inc.
NHL Footage: NHL Productions
Special Thanks: Paulette Doudell, Steve Fitton, Catherine Mary O'Brien, Mike Ouellet, Ilene Kent, Ted Saskin, Marc Crawford, John Vanbiesbrouck, Lenny Davis (& Five Hole Inc.), Mott Linn, Nick Roberts (Orca Bay Entertainment), Robert MacDonald, Kirsten Beazley, Robert Bailey, Kevin P. Pickell, David Bollo, Jeff Bond, Hans-Jörg Brand, Niclas Nordlander, Rolf D. Busch, Blue Zone, Devin Smith, Exide Electronics Canada Inc., Henry Irizawa, National Training Rinks
Special Thanks to the following NHL Arenas: Arrowhead Pond of Anaheim, Fleet Center, Canadian Airlines Saddledome, Greensboro Coliseum, United Center, McNichols Sports Center, Edmonton Coliesum, Miami Arena, Great Western Forum, Molson Centre, Madison Square Garden, Nassau Veterans Memorial Coliseum, Corel Centre, Corestates Center, Civic Arena, San Jose Arena, Kiel Center, Maple Leaf Gardens, General Motors Place, America West Arena, Ice Palace
"Get Ready For This" Written by: Jean Paul De Coster, Filip De Wilde, Simon Harris
Published by: Music Corporation of America Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97804&o=2

$end

$saturn=nhl98,
$bio

Sega Saturn CD published 24 years ago:

NHL 98 (c) 1998 EA Sports [Electronic Arts label]

European release. Game developed in USA.

- TECHNICAL -

Game ID: T-5026H-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60366&o=2

$end

$saturn=nhl98u,
$bio

Sega Saturn CD published 25 years ago:

NHL 98 (c) 1997 EA Sports [Electronic Arts label]

- TECHNICAL -

Game ID: T-5026H

- TRIVIA -

Released on November 13, 1997 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60101&o=2

$end

$n64=nhl99,nhl99u,
$bio

Nintendo 64 cart. published 24 years ago:

NHL 99 (c) 1998 EA Sports.

- TECHNICAL -

GAME ID: NUS-N9HE-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57872&o=2

$end

$psx=nhl99,
$bio

Sony PlayStation CD published 24 years ago:

NHL 99 (c) 1998 EA Sports [Electronic Arts label].

- TECHNICAL -

GAME ID: SLUS-00735

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110558&o=2

$end

$gamegear=nhlas,nhlasp17,nhlasp16,nhlasp15,nhlasp14,nhlasp13,nhlasp12,nhlasp11,nhlasp10,nhlasp09,nhlasp08,nhlasp07,nhlasp06,nhlasp02,nhlasp05,nhlasp04,nhlasp03,nhlasp01,
$bio

Sega Game Gear cart. published 27 years ago:

NHL All-Star Hockey (c) 1995 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64734&o=2

$end

$saturn=nhlas,
$bio

Sega Saturn CD published 26 years ago:

NHL All-Star Hockey (c) 1996 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60367&o=2

$end

$megadriv=nhlasp16,nhlasp15,nhlasp14,nhlasp13,nhlasp12,nhlasp11,nhlasp10,nhlasp09,nhlasp08,nhlasp07,nhlasp06,nhlasp05,nhlasp04,nhlasp02,nhlasp03,nhlasp01,
$bio

Sega Mega Drive cart. published 28 years ago:

NHL All-Star Hockey '95 (c) 1994 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56711&o=2

$end

$megadriv=nhlas,
$vgmplay=nhlas_md,
$bio

Sega Genesis cart. published 27 years ago:

NHL All-Star Hockey '95 (c) 1995 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID: 1230

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57324&o=2

$end

$saturn=nhlas98,
$bio

Sega Saturn CD published 24 years ago:

NHL All-Star Hockey 98 (c) 1998 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60368&o=2

$end

$saturn=nhlas98u,
$bio

Sega Saturn CD published 25 years ago:

NHL All-Star Hockey 98 [Model 81122] (c) 1997 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60103&o=2

$end

$saturn=nhlasu,
$bio

Sega Saturn CD published 27 years ago:

NHL All-Star Hockey [Model 81102] (c) 1995 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60102&o=2

$end

$n64=bladestl,
$bio

Nintendo 64 cart. published 23 years ago:

NHL Blades of Steel '99 (c) 1999 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57873&o=2

$end

$gbcolor=blades2k,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

NHL Blades of Steel 2000 (c) 2000 Konami America [TM of Konami] [Redwood City, CA, USA]

- TECHNICAL -

Model CGB-ANVE-USA

- STAFF -

CLIMAX DEVELOPMENT TEAM  

PRESIDENT: KARL JEFFERY
EXECUTIVE PRODUCER: CHRIS HADLEY
PRODUCER: SCOTT SANDERS
LEAD PROGRAMMER: STEVE LAMB
PROGRAMMER: ROB HOLMAN
LEAD GRAPHIC ARTIST: PHIL WILLIAMS
LEAD AUDIO AND MUSIC: MATT SIMMONDS
TECHNICAL MANAGER: MICHAEL ARCHER

QUALITY ASSURANCE   
LEAD TESTER: GRAHAM ARCHER
TESTERS: TONY REED: IAN MANFIELD

SPECIAL THANKS TO: CHICKEN PIE MILLER, SAMUEL PIPPA, TAMMY HOLMAN, GAVIN WADE, SHARON FIELD, THE FIRM, KONAMI COMPUTER ENTERTAINMENT AMERICA  

PRODUCER: DANIEL TYRRELL
DIRECTOR OF MARKETING: CHRIS MIKE, BRAND MARKETING     
MANAGER: CRAIG HOWE
DIRECTOR OF LICENSING: DOUG REBERT
PUBLIC RELATIONS: CHERRIE MCKINNON, PMD                 
MANAGER: MAKOTO ICHIKAWA
TESTERS: JAYSON AYRAN, JAMES HUI, JASON REICHELDERFER, JOSEPH LEE, CALVIN WONG, ARIF SINAN

SPECIAL THANKS TO: JAROMIR JAGR, WAYNE TOWNSEND, MINORU IMANO, MITCH UENO, GLENN HORINE, DAVID KLEIMAN, NICK PEDOTA, MICHAEL BARNETT, RANDY HAUSER, JIMM GETZ, KONAMI OF AMERICA, KONAMI COMPUTER ENTERTAINMENT TOKYO CO., KONAMI COMPUTER ENTERTAINMENT KOBE CO., KONAMI COMPUTER ENTERTAINMENT OSAKA CO., KONAMI CO.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68453&o=2

$end

$psx=blades2k,
$bio

Sony PlayStation CD published 22 years ago:

NHL Blades of Steel 2000 (c) 2000 Konami of America.

- TECHNICAL -

GAME ID: SLUS-00825

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111301&o=2

$end

$gbcolor=bladestl,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

NHL Blades of Steel (c) 1999 Konami Company, Limited.

- TECHNICAL -

Model CGB-ANEE-USA

- TRIVIA -

Released on July 6, 1999 in USA.

- STAFF -

CLIMAX DEVELOPMENT TEAM  
 
PRESIDENT: KARL JEFFERY
PRODUCER: SCOTT SANDERS
LEAD PROGRAMMER: STEVE LAMB
PROGRAMMERS: DAMIAN STONES, STEVE LEGG
LEAD GRAPHIC ARTIST: ANDY PANG
GRAPHIC ARTISTS: PHIL WILLIAMS, ALAN WEAVER, ADRIAN CUMMINGS
LEAD AUDIO AND MUSIC: MATT SIMMONDS
PRODUCTION ASSISTANT: DAVE CURTIS

SPECIAL  THANKS TO: LEE  CALVERT, KAILIM  STONES, CAROLINE  MILLER, SAMUEL THORNE,  SHARON FIELD, KONAMI COMPUTER ENTERTAINMENT AMERICA
  
EXCECUTIVE  PRODUCER: KAZUMI KITAUE, MINORU  IMANO
PRODUCER: HIRO IWAMI (ROCKY)
CONSULTING PRODUCER: KEN OGASAWARA
STATS AND ROSTERS BY: JASON LEE ELLIOTT

SPECIAL THANKS TO: JUN FUNAHASHI, WAYNE TOWNSEND, MITCH UENO, ATSUSHI FUJIO, KONAMI OF AMERICA, KONAMI COMPUTER ENTERTAINMENT TOKYO CO., KONAMI COMPUTER ENTERTAINMENT KOBE CO., KONAMI COMPUTER ENTERTAINMENT OSAKA CO., KONAMI CO.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68452&o=2

$end

$n64=nhlbrk98,nhlbrk98u,
$bio

Nintendo 64 cart. published 24 years ago:

NHL Breakaway 98 (c) 1998 Acclaim Entertainment, Incorporated.

The sporting squad at Iguana West rolls out NHL Breakaway 98, a feature-rich puckfest that comes down four-square for realistic simulation instead of glitzy arcade action.

Even before you select your team, you can configure a match according to a mind-boggling 26 options. There are three difficulty settings, five game-speed settings, three goalie difficulty settings, four referee settings and a choice of automatic or manual line changes. You can set the volume for four different audio tracks (announcer, SFX, music and organ), turn off injuries, fatigue and fighting, and accept or decline standard rules for icing and penalties. To make things easy, you can choose default settings for arcade or simulation mode.

Once you've selected your team, it's time to plow through a thick playbook. You can choose from two different offensive styles (carry puck and dump and choose) four defensive styles (one forechecker, two forecheckers, trap and backcheck), three levels of contact, defensive pinch on or off, two options for the power play (three men high or low), three options for killing penalties and three options for what to do when you are two men down. Non-fanatics can always default to the recommendations of 1996-1997 NHL goal-scoring leader Keith Tkachuk.

You can then edit your various lines, dedicating them to scoring, checking, defensive pairing, power play or penalty kill. Short descriptions are provided for each line, but you'll quickly notice that these tend to repeat themselves. Far more helpful are the charts rating each line player on 13 attributes, including skating, passing, shooting, shot power, stick handling and offensive and defensive awareness. Goalies are rated for nine attributes, including left and right glove and left and right stick. Sounds to us like the world's first hockey RPG.

NHL Breakaway '98 features up-to-date rosters for all 26 NHL teams, plus the Eastern and Western All-Stars. Full 1996-1997 stats are included. Iguana even tossed in top international teams and stocked them with NHL stars. You can play an exhibition game, a season or a nail-biting shootout, or skip the preliminaries and go straight to the playoffs. Select International Playoffs if you want to stage your own Olympic hockey tournament.

Budding general managers can sign and release players and swing blockbuster trades involving as many as six players. When you create a player, his name will appear on his jersey. Iguana even installed a feature it calls Total Team Management System, in which players receive points that improve their coaching options, play development, injury therapies and more.

NHL Breakaway '98 supports the N64's high-res mode, resulting in polygon-rich figures that are crisp and clean. Players' sizes are based on their actual heights and weights. The action takes place in brightly lit arenas.

Play control is as tight as you'd expect in a sim. While AI helps guide errant passes, you generally have to be facing the goal if you want any chance of getting off a scoring shot. The ebb and flow is much like that of an NHL game, with players jockeying for position even more than they jockey for the puck. Cheap goals are extremely rare unless you're manually controlling your goalie.

NHL Breakaway '98 offers eight different camera views, plus reverse cameras. When viewed from a sideline camera, the puck tends to vanish on the far side of the rink, even when the puck streak option is on. It's better to pick an overhead view, which tracks the puck much more closely.

Packed with more options than you can shake Keith Tkachuk's stick at, NHL Breakaway '98 boldly aims to be the gold standard in hockey sims.

- TECHNICAL -

Game ID: NUS-NHLE-USA

- TRIVIA -

Released on February 26, 1998 in the USA.

Export releases:
[EU] "NHL Breakaway 98 [Model NUS-NHLP-EUR]"

- STAFF -

N64 Programmers: Thomas Carbone, Dave Lang, Chris Braymen
Project Manager: J. David Elton
N64 Artists: Mike Hunter, Chris Hawkes, Todd McMullin, Jane Bradley, Daniel W. Whittington, Cid Newman, Jason Moulton
Additional Programming: Peter Ward, Pat Alphonso, Joe Barnes, David Clayton, Lynn Freeman, Mike Crandall, John Lund, Rob Nelson, Brian Watson
Additional Artists: Jason Greenberg, Josh Goodale, Kent Barney, Michael C. Lott
Game Design: J. David Elton, Richard Reagan, Chandler Holbrook, Douglas Yellin
N64 Game Play Designer: Jim Jung
Music: Mark Ganus, Roy Wilkins, Dean Morrell, James Hebdon, Rick Fox
Sound Effects: Mark Ganus, Roy Wilkins, Dean Morrell, James Hebdon, Rick Fox
QC Testing Manager: Gary Rowberry
QC Testing Supervisor: Todd Dowd
Quality Control: Jeff Robinson (grEEn jeLLo), Ryan McBride, Gabriel Nicholas, JD Shelton (Mr. Pac Man), Preston Whitney (The Gimp), TL Shelton (Wanna Be A Player)
Producer: Douglas Yellin
Lead Analysts: James Craddock, James Daly
Lead Testers: Brian Regan, Mike Sterzel
Testers: Joseph Greene, Anthony Scaduto, Paul DiCarlo, Russel Ballenger, Matthew McEnerney, Rich LaRocca, Rich Gomer, Jason Vandehey, Matthew Canonico, Adam Rosen, Eric Hendrickson
Special Thanks: Ilene Kent, Phoenix Coyotes, Leena Sheth, Valerie Nifora, Joe Seeders, Ted Sasken, Mike Ouellet, Brian Burke, Glenn Horine, Catherine Mary O'Brien, Keith Tkachuk, Chantal Tkachuk, Bob Murray, Teemu Selanne, Rich Nairn, Bruce Bennett
Executive Producer: Mike Enberg

Breakaway Motion Capture
Studio Coordinator: Sharon Dougherty
Motion Processing Techs: Chuck Mongelli, Nicole Scharff
Assistant Motion Processing Techs: Danielle Papsidero, Cynthia Graham, Richard Nelson
Production Assistant: Phil Grunfelder
Motion Capture Supervisor: Andy Acquilino
Motion Processing Manager: Brian Windsor
Directors: Douglas Yellin, Jeffrey Gibson, Fiona Milburn
Skater: Mark Bedard
Goalie: Ed Weiss
Referee: Ron Winicki

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57874&o=2

$end

$psx=nhlbrk98,
$bio

Sony PlayStation CD published 25 years ago:

NHL Breakaway 98 (c) 1997 Acclaim Ent., Inc.

- TECHNICAL -

Game ID: SLUS-00391

- TRIVIA -

Released on September 30, 1997 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97805&o=2

$end

$n64=nhlbrk99,nhlbrk99u,
$bio

Nintendo 64 cart. published 24 years ago:

NHL Breakaway 99 (c) 1998 Acclaim Entertainment, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57875&o=2

$end

$psx=nhlchm2k,
$bio

Sony PlayStation CD published 23 years ago:

NHL Championship 2000 (c) 1999 Fox Interactive

- TECHNICAL -

GAME ID: SLUS-00925

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111142&o=2

$end

$psx=nhlfce97,
$bio

Sony PlayStation CD published 26 years ago:

NHL FaceOff '97 (c) 1996 Sony Computer Ent. America.

- TECHNICAL -

Game ID: SCUS-94550

- TRIVIA -

Released on October 23, 1996 in the USA.

Export releases:
[EU] "NHL Faceoff '97 [Model SCES-00392]"
[JP] "NHL PowerRink '97 [Model SIPS-60018]"

- STAFF -

Design and Developed By Killer Game: Raja Altenhoff, Tom Braski, Craig Broadbooks, Josh Hassin, Tawn Kramer, Alan Scales
Producer: Kelly Ryan
Associate Producer: Jody Kelsey Jr.
Executive Producer: Christopher Whaley
Audio and Video Department: Rex Baca, Joel H. Copen, Joe Hight, Scott McMahon
Lead Tester: Kevin Burns
Testers: Brian Canary, Eddy Cramm, Damien Evans, Dave Santa Maria
Marketing: Peter Dille, Allan Frankel, Craig Ostrander
Documentation and Layout: T. S. Flanagan
Special Thanks To: Kathleen Atkins, Michael A. Carlucci (Announcer), Kelly Flock, Jean Galli, Melanie Hitchcock, Kerry Hopkins, P. Kevin Horn, Ilene Kent, Howard Liebeskind, Nicole McGrath, Karen Nulty, Catherine Mary O'Brien, Doug Reid, Kim Shanklin, Bruce Bennett Studios, Nemer Velasquez, Michelle Vercelli, Marilyn Weyant
Quality Assurance Manager: Mark Pentek
Lead Analyst: Neil Musser
Assistant Lead Analyst: Chad Lowe
Game Analysts: Joseph Aragones, Sako Bezdjian, Bruce Cochrane, Scott Crisostomo, James W. Harper, Chris Johnson, Mark Lerma, Bill Martorana, Eric Molina, Alben Pedroso, Todd Pifer, Victor Quimson, Randy Smaha, Chris Walker, Micahel Wu, Richard Cummings

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97535&o=2

$end

$psx=nhlfce2k,
$bio

Sony PlayStation CD published 23 years ago:

NHL FaceOff 2000 (c) 1999 989 Studios

- TECHNICAL -

BARCODE: 711719455820
GAME ID: SCUS-94558

- TRIVIA -

Released on August 31, 1999 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

Export releases:
[EU] "NHL FaceOff 2000 [Model SCES-02451]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111686&o=2

$end

$psx=nhlfc2k1d,
$bio

Sony PlayStation CD published 22 years ago:

NHL FaceOff 2001 Demo Disc (c) 2000 Sony Computer Ent. America [SCEA] [CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131504&o=2

$end

$psx=nhlfc2k1,
$bio

Sony PlayStation CD published 22 years ago:

NHL FaceOff 2001 (c) 2000 Sony Computer Ent. America.

- TECHNICAL -

GAME ID: SCUS-94577

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110775&o=2

$end

$psx=nhlfce98,
$bio

Sony PlayStation CD published 25 years ago:

NHL FaceOff 98 (c) 1997 Sony Computer Ent. America

- TECHNICAL -

GAME ID: SCUS-94174

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110776&o=2

$end

$psx=nhlfce99,
$bio

Sony PlayStation CD published 24 years ago:

NHL FaceOff 99 (c) 1998 989 Studios

- TECHNICAL -

BARCODE: 711719423522
GAME ID: SCUS-94235

- TRIVIA -

Released on September 30, 1998 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

Export releases:
[EU] "NHL FaceOff 99 [Model SCES-01736]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111687&o=2

$end

$psx=nhlfce99d,
$bio

Sony PlayStation CD published 24 years ago:

NHL FaceOff 99 (c) 1998 989 Studios

Demo Disc.

- TECHNICAL -

DISC ID: SCUS-94372

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131549&o=2

$end

$psx=nhlface,
$bio

Sony PlayStation CD published 26 years ago:

NHL FacOff (c) 1996 Sony Computer Ent. America.

- TECHNICAL -

Game ID: SCUS-94504

- TRIVIA -

Released in January 1996 in the USA.

Export releases:
[EU] "NHL FaceOff [Model SCES-00220]"

- STAFF -

Programmers: Craig Broadbooks, Paul Willman, Tom Braski, Joe Wilkerson
Animators: David Fenderson, John Scharmen, Allyn Welty
Background Artists: Andrew Jaros, Kevin Toft, Andrew Dennis
Introduction Movie: Bob Estus
Audio: Rex Baca
Video: Angi Carson
Other Production: Joe Hight
Executive Producer: John Smedley
Assistant Producer: Robert Baumsteiger
Additonal Programmers: Bill Hicks, Bill Long
Additional Artists: Scott Atkins, Warren Atkins, David Estus, Paul Forest, Holliday R. Horton, Leonard McVicker, Stephen Mitchell, Dave Saito, Janice Squire, Kevin Weinstein
Testers: Jody Kelsey Jr., Josh Board, Josh Burke, Daniel Hawkins, Clint Worley
Marketing: Kelly Ryan, Craig Ostrander, Peter Dille
Manual: T. S. Flanagan
Special Thanks to: Kelly Flock, Kathleen McKeone, Dennis Quinn, Andrew Zaffron, David Bamberger, Howard Liebeskind, Nemer Velasquez, Catherine Mary O'Brien, Doug Reid (NHLPA), Bruce Bennett Studios, Cheryl Benson (Anaheim Ducks), Peggy Duquesnell (Anaheim Ducks), Lisa Saltzer (Anaheim Ducks), Mark Simon (Anaheim Ducks), Ogden Facility Management - Anaheim Ducks, Kathy Best (Detroit Red Wings), Casey Vandenheuvel (Maple Leaf Gardens), Zack Hill (Philidelphia Flyers), Renee Petvichevich (Pittsburgh Penguins), Jean Martheau (Quebec Nordiques), Mike Eiskant (St. Louis Blues), Jeff Trammel (St. Louis Blues), Cary Herer (Starter), Carrie Schuldt (Tampa Bay Lightning), Gord Dimytriw (Winnipeg Jets), Richard Narin (Winnipeg Jets)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97534&o=2

$end

$gba=hitz2k3,
$bio

Nintendo GBA cart. published 20 years ago:

NHL Hitz 20-03 [Model AGB-AN4E-USA] (c) 2002 Midway Home Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72009&o=2

$end

$megadriv=nhl94,
$bio

Sega Mega Drive cart. published 29 years ago:

NHL Hockey '94 (c) 1993 EA Sports [Electronic Arts label]

- TECHNICAL -

GAME ID: E254SMXI
BARCODE: 5 015839 254994

- TRIVIA -

Reviews:
[FR] Oct. 1993 - Consoles + N.24: 86%

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71161&o=2

$end

$megacd=nhl94,
$bio

Sega Mega-CD published 28 years ago:

NHL Hockey '94 (c) 1994 EA Sports [Electronic Arts label]

European release.

- TECHNICAL -

Game ID: T-50015-50
Front Cover ID: E254SCXI(1)
Back Cover ID: E254SCXI(2)
[UK] [FR] Manual ID: E254SCXM(1)
[SW] [DE] Manual ID: E254SCXM(2)
Spine Card ID: E254SCXA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60639&o=2

$end

$gameboy=nhl95,
$bio

Nintendo Game Boy Cart. published 27 years ago:

NHL Hockey '95 [Model DMG-ANHE-USA] (c) 1995 Malibu Games [T-HQ Division]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66553&o=2

$end

$intv=hockey,
$bio

Mattel Intellivision cart. published 43 years ago:

NHL Hockey (c) 1979 Mattel Electronics.

Face-off! It's pro action on the ice - the thrill, speed and excitement of NHL hockey! Steal the puck "Skate" down the rink! Watch out for your opponents defense men! Break away and take it over the blue line. Shoot! It's a goal! Stay alert for the computer "Referee!" Draw a penalty and your team defends short-handed! You'll play by many of the rules that govern the pros in the fastest sport on earth!

OBJECT OF THE GAME is to score more goals than your opponent in three 20-minute periods. Each goal scores 1 point. No overtime. Tie-score at the end of 3rd period will stand. (All times are simulated.)

- TECHNICAL -

Model 1114

CONTROLS:
SHOOT BUTTON (Upper Side Buttons): Sends puck across ice at faster Shooting speed.
PASS BUTTON (Lower Side Buttons): Sends puck across ice at slower Pass speed.
DIRECTION DISC: Use to skate offense and defense control men in any of 16 directions. Press edge of disc corresponding to direction you want man to move. Men skate in forward direction only.

- STAFF -

Program: Ken Smith

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60925&o=2

$end

$megadriv=nhl,
$bio

Sega Genesis cart. published 31 years ago:

NHL Hockey (c) 1991 EA Sports [Electronic Arts label]

- TECHNICAL -

GAME ID: 7228

- TRIVIA -

Released in March 1993 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57325&o=2

$end

$gamegear=nhl,
$bio

Sega Game Gear cart. published 27 years ago:

NHL Hockey [Model T-50048] (c) 1995 EA Sports [Electronic Arts label]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64735&o=2

$end

$saturn=nhlpower,
$bio

Sega Saturn CD published 26 years ago:

NHL Powerplay (c) 1996 Virgin Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60369&o=2

$end

$saturn=nhlpowerj,
$bio

Sega Saturn CD published 25 years ago:

NHL Powerplay '96 (c) 1997 Virgin Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59447&o=2

$end

$psx=nhlpp96,
$bio

Sony PlayStation CD published 26 years ago:

NHL Powerplay '96 (c) 1996 Virgin Interactive Ent., Ltd.

- TECHNICAL -

Game ID: SLUS-00227

- TRIVIA -

Released in September, 1996 in the USA.

Export releases:
[US] "NHL Powerplay '96 [Model SLPS-00595]"

- STAFF -

Virgin Interactive Entertainment
VP of Product Development: Eric Lux
Producer: Vincent Nason
Associate Producer: Aron Drayer
Assistant Producer: Shane Wickwire
Product Managers: Jeanine Mouchawar, Justine Rosenheck
QA Manager: David Maxey
QA Group Head: Mitch Feldman
Lead Testers: Matt Orlich, Victor Rodriguez, Chris Nelsen
Product Analysts: Tyrone Rodriguez, Nick Camerota, John Lee, David Hunt, Aaron Lenz, Scott McClellan, Dylan Manger
Package Design: Moore & Price Design
Art Director: Lauren Rifkin
Manual Writer: Aron Drayer
Manual Editors: Mimi Halo, Lisa Marcinko, Lori Ellison
Special Thanks to: Tim Page, Keith Greer, Rand Bleimeister, Felicia Cohen, Scott Maples, Chris Drews, Akira Kashiwagi, Michael Merren, Marcus Iremonger, John Ashbridge, Dean Wormell, Devin Smith, Christian Lalonde, Christian Conrad, Ralph Hollack, Norm Karns, Joey Sanchez, Jeff Ziel, Chris Archer, Erik Harshman, Dyan Daglas, Liz Johnson, Nicholas, Tyler
Tools Developer: Burton Samograd

Radical Entertainment
Producer: Kevin Wilkinson
Technical Director: Chris Lippmann
Lead Programmer: Mark Slemko
Game & A.I. Programmer: Dave Roberts
A.I. Design: Ferdie Espedido, Vincent Nason, Kevin Wilkinson, Chris Lippmann
Programmer: Ross McGregor
Global Programming: Emmanuel Lopez
Art Director: Arthur We
Animation: Thom Bellaire
Artists: Vince Joly, Sean Thompson, Emmanuel Soupidis, Brian Roche
Crowd & Announcer Programmer: Paul Wilkinson
Music & Sound Effects: Marc Baril
Sound & Music Programmer: Brian Green
Speech Editor: Paul Ruskay
Design Assistant & Attributes: Peter Low, Justin Sheffield
Tools Developer: Burton Samograd

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97536&o=2

$end

$saturn=nhlpoweru,
$bio

Sega Saturn CD published 26 years ago:

NHL Powerplay '96 [Model T-7013H] (c) 1996 Virgin Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60104&o=2

$end

$psx=nhlpp98,
$bio

Sony PlayStation CD published 25 years ago:

NHL Powerplay 98 (c) 1997 Virgin Interactive Ent., Ltd.

- TECHNICAL -

Game ID: SLUS-00528

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97806&o=2

$end

$n64=nhlpro99,
$bio

Nintendo 64 cart. published 23 years ago:

NHL Pro 99 (c) 1999 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57876&o=2

$end

$snes=nhlpro94,
$bio

Nintendo Super Famicom cart. published 28 years ago:

NHL Pro Hockey '94 [Model SHVC-4H] (c) 1994 Electronic Arts Victor.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61852&o=2

$end

$psx=nhlrtr,
$bio

Sony PlayStation CD published 22 years ago:

NHL Rock the Rink (c) 2000 Electronic Arts

- TECHNICAL -

GAME ID: SLUS-01085

- TRIVIA -

Released on February 29, 2000 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110559&o=2

$end

$snes=nhlstanc,
$bio

Nintendo Super NES cart. published 29 years ago:

NHL Stanley Cup (c) 1993 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63338&o=2

$end

$megadriv=nhlpa2k3,
$bio

NHLPA 2003 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56712&o=2

$end

$snes=nhlpa93u,
$bio

Nintendo Super NES cart. published 30 years ago:

NHLPA Hockey '93 (c) 1992 EASN [Electronic Arts label]

- TECHNICAL -

GAME ID: SNS-HY-USA

- TRIVIA -

Released in December 1992 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63340&o=2

$end

$snes=nhlpa93,
$bio

Nintendo Super NES cart. published 29 years ago:

NHLPA Hockey '93 (c) 1993 EA Sports [Electronic Arts label]

European release. Game developed in the USA. See the original for more information.

- TECHNICAL -

GAME ID: SNSP-HY-NOE

- TRIVIA -

Released on April 05, 1993 in Europe

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63339&o=2

$end

$megadriv=nhlpa93,nhlpa93a,nhlpa93b,
$bio

Sega Genesis cart. published 30 years ago:

NHLPA Hockey 93 (c) 1992 EASN [Electronic Arts label]

- TECHNICAL -

GAME ID: 7141

- TRIVIA -

Reviews:
[FR] November 1992 - Consoles+ No. 14: 84/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70982&o=2

$end

$adam_cass=undv2,
$bio

Coleco Adam cass. published 39 years ago:

NIAD SmartBasic Utils UNDV 2 (c) 1983 Lazer MicroSystems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82703&o=2

$end

$arcadia=nibblem,nibblema,
$bio

Arcadia 2001 cart. published 40 years ago:

Nibblemen (c) 1982 Emerson Radio Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49264&o=2

$end

$info=nibblerp,
$bio

Arcade Video game kit published 40 years ago:

Nibbler (c) 1982 Rock-Ola Mfg. Corp.

Conversion kit for Pioneer Balloon. See the original PCB version for more information.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115598&o=2

$end

$info=nibblero,
$bio

Arcade Video game published 39 years ago:

Nibbler (c) 1983 Olympia.

Italian release. Originally released, one year before, by Rock-Ola under the same name; "Nibbler".

- TRIVIA -

Supposedly, this version only gives lives every 8th wave as opposed to the normal every 4th wave, and it reportedly speeds up quicker and runs faster as well.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=31757&o=2

$end

$apple2_flop_orig=nibbler,
$apple2_flop_misc=nibbler,
$bio

Apple II 5.25 disk. published 39 years ago:

Nibbler (c) 1983 Datasoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42897&o=2

$end

$mz700_cass=nibbler,
$bio

Sharp MZ-700 cass. published 38 years ago:

Nibbler (c) 1984 BBG Soft. [Germany]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131645&o=2

$end

$cpc_cass=nibbler,
$bio

Amstrad CPC cass. published 37 years ago:

Nibbler (c) 1985 Rainbow Arts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98393&o=2

$end

$cpc_flop=nibblerf01,
$bio

Amstrad CPC type-in published 36 years ago:

Nibbler (c) 1986 Amstrad Magazine

- TRIVIA -

Listed as a type-in program in the French magazine Amstrad Magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119201&o=2

$end

$cpc_flop=nibblerg,
$bio

Amstrad CPC type-in published 36 years ago:

Nibbler (c) 1986 CPC Schneider International

- TRIVIA -

Listed as a type-in program in the German magazine: CPC Schneider International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119661&o=2

$end

$cpc_flop=nibblerf,
$bio

Amstrad CPC type-in published 36 years ago:

Nibbler (c) 1986 Hebdogiciel [France]

- STAFF -

By: Jean-Philippe PETIT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120599&o=2

$end

$info=nibbler,nibbler8,nibbler6,nibblera,nibbler7,
$bio

Arcade Video game published 40 years ago:

Nibbler (c) 1982 Rock-Ola Mfg. Corp.

A maze game where you control Nibbler the snake to eat food around the maze. With each food you eat, Nibbler gets bigger. Complete each level by eating all the food on the screen. You lose a life if Nibbler hits his own body.

- TECHNICAL -

Model G-208

Main CPU : MOS Technology M6502 (@ 930 Khz)
Sound Chips : Custom (@ 930 Khz), SN76477 (@ 930 Khz)

Players : 2
Control : 8-way joystick

- TRIVIA -

Released in December 1982, this is the first game to support a billion point score.

Japanese sales by Taito.

Rock-ola offered a free Nibbler machine to the first player to turn the game over by scoring a billion points. The early favorite was Tom Asaki, who came close but failed in attempts at Twin Galaxies arcade in Ottumwa IA (once when the joystick broke after he scored 793 million points). Tim McVey finally broke the billion-point barrier with a score of 1,000,042,270 points after six unsuccessful attempts (he passed out after one of them) and January 28 1984 was declared Tim McVey day in Ottumwa.

On December 25th, 2011, Tim McVey ended a lengthy Twitch stream with the new world record, 1,041,767,060 points.

- UPDATES -

There were at least 8 revisions of the game.

- SCORING -

Food Item : 10 points x level.
Time Bonus : 10 points per remaining second on clock x level.

- TIPS AND TRICKS -

* Nibbler does pause for a split-second when it hits a corner, so use this pause to decide your next turn.

* Try to collect the items on the inside of the maze first, as you can use the outer edges to move relatively safely when Nibbler is longer.

- STAFF -

Designed & programmed by : Joe Ulowetz (JHU), John Jaugilas (JMJ), Joe Bak (BAK), Lonnie Ropp (LDR)

- PORTS -

* COMPUTERS:
Amstrad CPC (1984)
Apple II

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1769&o=2

$end

$apple2_flop_orig=nibaw2c3,
$bio

Apple II 5.25 disk. published 39 years ago:

Nibbles Away II (c) 1983 Computer:Applications, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298413&o=2

$end

$apple2_flop_orig=nibaw3v125b,
$bio

Apple II 5.25 disk. published 37 years ago:

Nibbles Away III (c) 1985 Computer:Applications, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301443&o=2

$end

$cpc_flop=niboucky,
$bio

Amstrad CPC 464 disk. published 25 years ago:

Nibou Ckyba (c) 1997 Da Boxon Team

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124462&o=2

$end

$snes=niceshot,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Nice de Shot - 3D Golf Simulation [Model SHVC-NN] (c) 1994 ASK Kodansha Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61869&o=2

$end

$x68k_flop=nicejan,
$bio

Nice Jan (c) 19?? Todo2.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88478&o=2

$end

$wswan=niceon,
$bio

Bandai WonderSwan cart. published 23 years ago:

Nice On [Model SWJ-SUM002] (c) 1999 Sammy Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86364&o=2

$end

$snes=nichiac2,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Nichibutsu Arcade Classics 2 - Heiankyou Alien [Model SHVC-AAEJ-JPN] (c) 1995 Nichibutsu [Nihon Bussan Company, Limited.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61871&o=2

$end

$snes=nichiac,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Nichibutsu Arcade Classics (c) 1995 Nichibutsu

Compilation of 3 arcade classics from Nichibutsu:
"Crazy Climber" (1980)
"Moon Cresta" (1980)
"Frisky Tom" (1981)

- TECHNICAL -

Game ID: SHVC-AACJ-JPN
Barcode: 4960641060190

- TRIVIA -

Nichibutsu Arcade Classics for Super Famicom was released on May 26, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61870&o=2

$end

$psx=nichiac,
$bio

Sony PlayStation CD published 27 years ago:

Nichibutsu Arcade Classics (c) 1995 Nichibutsu.

Compilation of 3 arcade classics from Nichibutsu:
"Crazy Climber" (1980)
"Moon Cresta" (1980)
"Frisky Tom" (1981)

- TECHNICAL -

Game ID: SLPS-00184
Barcode: 4960641090036

- TRIVIA -

Nichibutsu Arcade Classics for PlayStation was released on December 29, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85476&o=2

$end

$snes=nichicl1,
$bio

Nintendo Super Famicom cart. published 26 years ago:

Nichibutsu Collection 1 [Model SHVC-AECJ-JPN] (c) 1996 Nichibutsu [Nihon Bussan Company, Limited.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61872&o=2

$end

$snes=nichicl2,
$bio

Nintendo Super Famicom cart. published 26 years ago:

Nichibutsu Collection 2 [Model SHVC-A2BJ-JPN] (c) 1996 Nichibutsu [Nihon Bussan Company, Limited.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61873&o=2

$end

$info=nichidvd,
$bio

Arcade System published 24 years ago:

Nichibutsu High Rate DVD (c) 1998 Nichibutsu [Nihon Bussan Co., Ltd.] [Osaka, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=316864&o=2

$end

$gameboy=nichimj,
$bio

Nintendo Game Boy Cart. published 28 years ago:

Nichibutsu Mahjong - Yoshimoto Gekijou [Model DMG-AMUJ-JPN] (c) 1994 Nichibutsu [Nihon Bussan Company, Limited.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66585&o=2

$end

$nes=nichimj3,
$bio

Nintendo Famicom cart. published 32 years ago:

Nichibutsu Mahjong III - Mahjong G Men (c) 1990 Nichibutsu [Nihon Bussan Company, Limited.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54445&o=2

$end

$msx2_flop=nichiyou,
$bio

MSX 2 disk. published 36 years ago:

日曜日に宇宙人が…？ (c) 1986 Soft Studio Wing.
(Nichiyoubi ni Uchuubito ga...?)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101885&o=2

$end

$vsmilem_cart=doramge,doramg2,
$bio

VTECH V.Smile Motion cart. published 13 years ago:

Nick Dora - Doras Reparatur-Abenteuer (c) 2009 VTECH [Video Technology, Ltd.]

Germany release.

- TECHNICAL -

GAME ID: 80-084024

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236345&o=2

$end

$spectrum_cass=nfaldob,
$bio

Nick Faldo plays the Open (c) 198? Mind Games Espana, S.A.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219769&o=2

$end

$spectrum_cass=nfaldo,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Nick Faldo plays the Open (c) 1985 Mind Games

Using a multi-screen, scrolling map of the Royal St. George's golf course, now's your chance to take on the world's best. You'll be prey to the Royal St. George's harsh weather conditions and, of course, it's terrifying bunkers, deceptive banking slopes and the awkwardly placed running streams.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79977&o=2

$end

$spectrum_cass=nfaldoa,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Nick Faldo plays the Open (c) 1985 Software House

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294682&o=2

$end

$cpc_cass=faldopto,
$bio

Amstrad CPC cass. published 36 years ago:

Nick Faldo plays the Open (c) 1986 Mind Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98394&o=2

$end

$spectrum_cass=nfaldoc,
$bio

Nick Faldo plays the Open (c) 198? Bug-Byte [Grandslam div.] [London, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225739&o=2

$end

$cpc_flop=nickfald01,nickfald02,nickfald03,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Nick Faldo plays The Open Cracked (c) 1986 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126475&o=2

$end

$cpc_flop=nickfald,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Nick Faldo plays The Open [Model 60251513] (c) 1986 Zafiro Soft. Division [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126474&o=2

$end

$amigaocs_flop=faldoglf,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Nick Faldo's Championship Golf (c) 1993 Grandslam

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74619&o=2

$end

$vsmilem_cart=doramnl,
$bio

VTECH V.Smile Motion cart. published 13 years ago:

Nick Jr Dora - Dora's Reparatie Avontuur (c) 2009 VTECH [Video Technology, Ltd.]

- TECHNICAL -

GAME ID: 80-084022

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236343&o=2

$end

$vsmile_cart=dorager104,
$bio

VTECH V.Smile cart. published 15 years ago:

Nick Jr Dora - Doras Reparatur-Abenteuer (c) 2007 VTECH [Video Technology, Ltd.]

German release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118437&o=2

$end

$vsmile_cart=dora,dorauk,dorar201,
$bio

VTECH V.Smile cart. published 17 years ago:

Nick Jr Dora the Explorer - Dora's Fix-it Adventure (c) 2005 VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118438&o=2

$end

$vsmile_cart=blueclue,
$bio

VTECH V.Smile cart. published 17 years ago:

Nick Jr. Blue's Clues - Collection Day (c) 2005 VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234000&o=2

$end

$vsmile_cart=doranl,
$bio

VTECH V.Smile cart. published 17 years ago:

Nick Jr. Dora - Dora's Reparatie Avontuur! (c) 2005 VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=302000&o=2

$end

$vsmile_cart=doranl2k9,
$bio

VTECH V.Smile cart. published 13 years ago:

Nick Jr. Dora - Dora's Reparatie Avontuur! (c) 2009 VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=302001&o=2

$end

$leapster=doraarg,
$bio

LeapFrog Leapster cart. published 19 years ago:

Nick Jr. Dora - Retter der Wildnis (c) 2003 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134494&o=2

$end

$vsmile_cart=doraspr222,
$bio

VTECH V.Smile cart. published 15 years ago:

Nick Jr. Dora La Exploradora - La Aventura arregla-todo de Dora (c) 2007 VTECH.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147466&o=2

$end

$leapster=doraar,
$bio

LeapFrog Leapster cart. published 19 years ago:

Nick Jr. Dora the Explorer - Animal Rescuer (c) 2003 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293590&o=2

$end

$psx=doraexp,
$bio

Sony PlayStation CD published 19 years ago:

Nick Jr. Dora the Explorer - Barnyard Buddies (c) 2003 Global Star Soft.

- TECHNICAL -

GAME ID: SLUS-01576

- TRIVIA -

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111589&o=2

$end

$vsmile_cart=dorapuppysb,
$bio

VTECH V.Smile cart. published 15 years ago:

Nick Jr. Dora the Explorer - Dora's Got a Puppy (c) 2007 VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234053&o=2

$end

$leapster=dorawr,dorawra,dorawrlmx,
$bio

LeapFrog Leapster cart. published 17 years ago:

Nick Jr. Dora the Explorer - Wildlife Rescue (c) 2005 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134499&o=2

$end

$vsmile_cart=godiegor2,
$bio

VTECH V.Smile cart. published 15 years ago:

Nick Jr. Go Diego Go! Save the Animal Familes! (c) 2007 VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234008&o=2

$end

$leapster=backyard,backyarda,
$bio

LeapFrog Leapster cart. published 19 years ago:

Nick Jr. The Backyardigans (c) 2003 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134544&o=2

$end

$clickstart_cart=backyardigans,
$bio

LeapFrog ClickStart cart. published 15 years ago:

Nick Jr. The Backyardingans (c) 2007 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145648&o=2

$end

$vsmile_cart=wowwoww,
$bio

VTECH V.Smile cart. published 13 years ago:

Nick Jr. Wow! Wow! Wubbzy! (c) 2009 VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=302010&o=2

$end

$vsmile_cd=spongeisg,
$bio

Nick SpongeBob Schwammkopf - Ein Schwamm voller Ideen [Model 80-093044] (c) 200? VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147499&o=2

$end

$mobigo_cart=spongebs,
$bio

VTECH Mobigo cart. published 11 years ago:

Nickelodeon Bob Esponja - Defendiendo la Fórmula Secreta [Model 80-251522(SP)] (c) 2011 VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268166&o=2

$end

$vsmile_cd=spongeiss,
$bio

Nickelodeon Bob Esponja - Misión Esponja [Model 80-093047] (c) 200? VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147500&o=2

$end

$vsmile_cart=spongebsp,
$bio

VTECH V.Smile cart. published 16 years ago:

Nickelodeon Bob Esponja - Un día en la vida de una esponja (c) 2006 VTECH.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147480&o=2

$end

$vsmile_cart=spongebfr,
$bio

VTECH V.Smile cart. published 17 years ago:

Nickelodeon Bob L'éponge - Une Journée dans la Vie d'une Eponge (c) 2005 VTECH [Video Technology, Ltd.]

French release.

- TECHNICAL -

GAME ID: 80-092445

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275445&o=2

$end

$mobigo_cart=dorag,
$bio

Nickelodeon Dora - Tag des Zwillings [Model 80-250804(GER)] (c) 201? VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265249&o=2

$end

$clickstart_cart=godiegogo,
$bio

LeapFrog ClickStart cart. published 14 years ago:

Nickelodeon Go Diego Go! Learning Expeditions (c) 2008 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145649&o=2

$end

$vsmile_cart=godiegofr,
$bio

VTECH V.Smile cart. published 15 years ago:

Nickelodeon Go Diego! - À la rescousse des animaux! (c) 2007 VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262381&o=2

$end

$snes=guts,
$bio

Nintendo Super NES cart. published 28 years ago:

Nickelodeon GUTS [Model SNS-ANGE-USA] (c) 1994 Viacom International, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63345&o=2

$end

$vsmile_cart=backyardigfr,
$bio

VTECH V.Smile cart. published 16 years ago:

Nickelodeon Les Mélodilous - Les explorateurs vikings (c) 2006 VTECH.

French release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118439&o=2

$end

$vsmilem_cart=nihaoklm,
$bio

VTECH V.Smile Motion cart. published 13 years ago:

Nickelodeon Ni Hao Kai Lan - Happy Chinese New Year! [Model 80-084240] (c) 2009 VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236349&o=2

$end

$vsmilem_cart=nihaoklmfr,
$bio

VTECH V.Smile Motion cart. published 13 years ago:

Nickelodeon Ni Hao Kai Lan - Joyeux Nouvel an chinois! (c) 2009 VTECH [Video Technology, Ltd.]

French release.

- TECHNICAL -

GAME ID: 80-084245

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262392&o=2

$end

$clickstart_cart=nihaokailan,
$bio

LeapFrog ClickStart cart. published 13 years ago:

Nickelodeon Ni Hao, Kai-Lan (c) 2009 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145650&o=2

$end

$psx=rcktpwtr,
$bio

Sony PlayStation CD published 21 years ago:

Nickelodeon Rocket Power - Team Rocket Rescue (c) 2001 T-HQ, Inc.

- TECHNICAL -

GAME ID: SLUS-01353

- TRIVIA -

Released on September 04, 2001 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111418&o=2

$end

$psx=rugrept,
$bio

Sony PlayStation CD published 24 years ago:

Nickelodeon Rugrats - Search for Reptar (c) 1998 T-HQ, Inc.

- TECHNICAL -

GAME ID: SLUS-00650

- TRIVIA -

Released on October 31, 1998 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111419&o=2

$end

$psx=rugstud,
$bio

Sony PlayStation CD published 23 years ago:

Nickelodeon Rugrats - Studio Tour (c) 1999 T-HQ, Inc.

- TECHNICAL -

GAME ID: SLUS-00880

- TRIVIA -

Released on November 10, 1999 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111420&o=2

$end

$psx=rugtotan,
$bio

Sony PlayStation CD published 21 years ago:

Nickelodeon Rugrats - Totally Angelica (c) 2001 T-HQ, Inc.

- TECHNICAL -

GAME ID: SLUS-01364

- TRIVIA -

Released on April 13, 2001 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111421&o=2

$end

$psx=rugparis,
$bio

Sony PlayStation CD published 22 years ago:

Nickelodeon Rugrats in Paris - The Movie (c) 2000 T-HQ, Inc.

- TECHNICAL -

GAME ID: SLUS-01116

- TRIVIA -

Released on October 29, 2000 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111422&o=2

$end

$vsmile_cart=spongebit
$bio

VTECH V.Smile cart. published 16 years ago:

Nickelodeon Spongebob - Un giorno da Spugna (c) 2006 Giochi Preziosi.

Italian release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262361&o=2

$end

$vsmile_cart=spongebge,spongebger1,
$bio

VTECH V.Smile cart. published 17 years ago:

Nickelodeon Spongebob Schwammkopf - Der Tag des Schwamms (c) 2005 VTECH [Video Technology, Ltd.]

German release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118440&o=2

$end

$vsmilem_cart=spongebmge,
$bio

VTECH V.Smile Motion cart. published 11 years ago:

Nickelodeon Spongebob Schwammkopf - Der Tag des Schwamms (c) 2011 VTECH [Video Technology, Ltd.]

German release.

- TECHNICAL -

GAME ID: 80-084644

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236350&o=2

$end

$mobigo_cart=spongebg,
$bio

VTECH Mobigo cart. published 11 years ago:

Nickelodeon Spongebob Schwammkopf - Rette das Geheimrezept [Model 80-251504(GER)] (c) 2011 VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265259&o=2

$end

$vsmile_cart=spongeb,
$bio

VTECH V.Smile cart. published 17 years ago:

Nickelodeon Spongebob Squarepants - A Day in the Life of a Sponge (c) 2005 VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118441&o=2

$end

$vsmile_cart=spongebnl,
$bio

VTECH V.Smile cart. published 16 years ago:

Nickelodeon Spongebob Squarepants - Een Dag uit het Leven van een Spons (c) 2006 VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=285353&o=2

$end

$vsmile_cd=spongeis,spongeisr1,spongeisr2,
$bio

Nickelodeon SpongeBob Squarepants - Idea Sponge [Model 80-093040] (c) 200? VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147501&o=2

$end

$psx=spongbsp,
$bio

Sony PlayStation CD published 21 years ago:

Nickelodeon SpongeBob SquarePants - SuperSponge (c) 2001 T-HQ, Inc.

- TECHNICAL -

GAME ID: SLUS-01352

- TRIVIA -

Released on September 21, 2001 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111423&o=2

$end

$leapster=penguins,
$bio

LeapFrog Leapster cart. published 12 years ago:

Nickelodeon The Penguins of Madagascar - Race for 1st Place! (c) 2010 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293591&o=2

$end

$vsmilem_cart=wonderpetm,
$bio

VTECH V.Smile Motion cart. published 13 years ago:

Nickelodeon Wonder Pets! Save the Animals! (c) 2009 VTECH [Video Technology, Ltd.]

- TECHNICAL -

Model 80-084100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236352&o=2

$end

$vsmilem_cart=wonderpetmuk,
$bio

VTECH V.Smile Motion cart. published 13 years ago:

Nickelodeon Wonder Pets! Save the Animals! (c) 2009 VTECH [Video Technology, Ltd.]

- TECHNICAL -

GAME ID: 80-084103

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236353&o=2

$end

$info=jak_nick,
$bio

Dedicated Console published 18 years ago:

Nicktoons (c) 2004 Jakks Pacific, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146765&o=2

$end

$gba=nicktatk,
$bio

Nintendo GBA cart. published 15 years ago:

Nicktoons - Attack of the Toybots - SpongeBob und seine Freunde - Angriff der Spielzeugroboter (c) 2007 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72041&o=2

$end

$gba=nicktatku,
$bio

Nintendo GBA cart. published 15 years ago:

Nicktoons - Attack of the Toybots [Model AGB-BUJE-USA] (c) 2007 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72040&o=2

$end

$gba=nicktbtl,
$bio

Nintendo GBA cart. published 16 years ago:

Nicktoons - Battle for Volcano Island [Model AGB-BNVE-USA] (c) 2006 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72042&o=2

$end

$gba=nicktfrz,
$bio

Nintendo GBA cart. published 18 years ago:

Nicktoons - Freeze Frame Frenzy [Model AGB-BCCE-USA] (c) 2004 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72043&o=2

$end

$gba=nicktrcgu,
$bio

Nintendo GBA cart. published 20 years ago:

Nicktoons Racing [Model AGB-ANQE-USA] (c) 2002 Infogrames Interactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72045&o=2

$end

$gba=nicktrcg,
$bio

Nintendo GBA cart. published 20 years ago:

Nicktoons Racing [Model AGB-ANQP-EUR] (c) 2002 Infogrames Interactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72044&o=2

$end

$gbcolor=nicktrcg,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Nicktoons Racing (c) 2000 Hasbro Interactive, Incorporated.

- TECHNICAL -

[Model CGB-BNTE-USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68468&o=2

$end

$psx=nicktrcg,
$bio

Sony PlayStation CD published 21 years ago:

Nicktoons Racing (c) 2001 Infogrames Interactive, Inc.

- TECHNICAL -

GAME ID: SLUS-01047

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111194&o=2

$end

$icanpian=showtune,
$bio

Fisher-Price I Can Play Piano cart. published 17 years ago:

Nicktoons Show Tunes [Model J7527] (c) 2005 Fisher-Price

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240453&o=2

$end

$gba=nicktuni,
$bio

Nintendo GBA cart. published 17 years ago:

Nicktoons Unite! [Model AGB-BNUE-USA] (c) 2005 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72046&o=2

$end

$jakks_gamekey_nk=volbird,
$bio

Jakks Pacific Nicktoons Game Key published 17 years ago:

Nicktoons Vollyball + Birdie Putt (c) 2005 Jakks Pacific, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293756&o=2

$end

$amigaocs_flop=nickboom,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Nicky Boom (c) 1992 Microïds

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74620&o=2

$end

$x68k_flop=nicoll,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Nicoll (c) 1990 System House Oh!

- TECHNICAL -

Fd x1

- TRIVIA -

Released in November 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87938&o=2

$end

$pc98=nicoll,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

Nicoll (c) 1990 System House Oh!

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90234&o=2

$end

$spectrum_cass=nicotine,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Nicotine Nightmare (c) 1985 Atlantis.

- TECHNICAL -

Model AT 316G

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79978&o=2

$end

$a2600=infiltrae,
$bio

Atari 2600 cart. published 39 years ago:

Nid D'Espions (cà 1983 RCA Video Jeux

French release. See Apollo's "Infiltrate [Model AP2006]" for more information about the game itself.

French description:

Ces documents dont vous devez vous emparer sont d'une importance vitale... Pour vos ennemis aussi! Ils feront tout pour vous empêcher d'y parvenir. Saurez-vous trouver votre chemin dans le dédale d'ascenseurs et de couloirs et échapper à leurs pièges diaboliques ? Si vous vous trouvez face-à-face, tirez vite, ou ils ne vous raterons pas...
Nis D'Espions : un suspense sans précédent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50501&o=2

$end

$info=m4nifty,m4niftya,m4niftyb,
$bio

Nifty Fifty (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41386&o=2

$end

$info=pr_nifty,
$bio

Nifty Fifty (c) 199? Project Coin Machines, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42413&o=2

$end

$spectrum_cass=niftylifa,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Nifty Lifty (c) 1984 Currys

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226136&o=2

$end

$bbc_cass=niftylif,
$bio

Nifty Lifty (c) 198? Visions Soft. Factory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52163&o=2

$end

$spectrum_cass=niftylif,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Nifty Lifty [Model VS-12-48] (c) 1984 Visions Software Factory

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79979&o=2

$end

$casloopy=nigaoart,
$bio

Casio Loopy cart. published 27 years ago:

Nigaoe Artist [Model XK-404] (c) 1995 Casio Computer Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262854&o=2

$end

$ngpc=nigeronp,
$bio

SNK Neo-Geo Pocket Color cart. published 22 years ago:

Nige-ron-pa [Model NEOP00960] (c) 2000 SNK Corp. [Shin Nihon Kikaku]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82546&o=2

$end

$snes=mansellj,
$bio

Nintendo Super Famicom cart. published 29 years ago:

Nigel Mansell F-1 Challenge (c) 1993 Nissho Iwai Infocom Systems Co., Ltd.

- TECHNICAL -

Cartridge ID: SHVC-NC

- TRIVIA -

Reviews:
[FR] May 1993 - Consoles + No. 20: 87/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61874&o=2

$end

$amigaocs_flop=manselgp,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Nigel Mansell's Grand Prix (c) 1988 Martech

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74621&o=2

$end

$spectrum_cass=nigelman_a,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Nigel Mansell's Grand Prix (c) 1988 Martech.

- STAFF -

Developed by: DJL Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79980&o=2

$end

$specpls3_flop=nigelman,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

Nigel Mansell's Grand Prix (c) 1988 Martech Games, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148166&o=2

$end

$spectrum_cass=nigelman_d,
$bio

Nigel Mansell's Grand Prix (c) 198? Erbe Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219174&o=2

$end

$cpc_flop=nigelman07,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Nigel Mansell's Grand Prix Cracked (c) 1988 Mc Spe

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122504&o=2

$end

$cpc_flop=nigelman0b,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Nigel Mansell's Grand Prix Trained (c) 1988 XOR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122518&o=2

$end

$cpc_flop=nigelman01,nigelman,nigelman08,nigelman09,nigelman04,nigelman0a,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Nigel Mansell's Grand Prix [Model M151] (c) 1988 Martech Games, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122517&o=2

$end

$cpc_cass=manselgp,
$bio

Amstrad CPC cass. published 34 years ago:

Nigel Mansell's Grand Prix [Model M512] (c) 1988 Martech

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98396&o=2

$end

$spectrum_cass=nigelman,
$bio

Nigel Mansell's Grand Prix [Model RT 007] (c) 198? React Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225908&o=2

$end

$amigaocs_flop=mansell,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Nigel Mansell's World Championship (c) 1992 Gremlin Graphics Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74622&o=2

$end

$cpc_flop=nigelman03,nigelman02,nigelman0c,nigelman0e,nigelman10,nigelman05,nigelman06,
$bio

Amstrad CPC 464 disk. published 30 years ago:

Nigel Mansell's World Championship (c) 1992 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122957&o=2

$end

$st_flop=mansell,
$bio

Atari ST disk. published 30 years ago:

Nigel Mansell's World Championship (c) 1992 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230343&o=2

$end

$spectrum_cass=mansell,
$bio

Sinclair ZX Spectrum cass. published 29 years ago:

Nigel Mansell's World Championship (c) 1993 Gremlin Graphics Software, Limited.

- TRIVIA -

This was Gremlin's final Spectrum release. They announced shortly after release they were going to focus more on 16-bit consoles.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79981&o=2

$end

$cpc_cass=mansell,
$bio

Amstrad CPC cass. published 29 years ago:

Nigel Mansell's World Championship (c) 1993 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98399&o=2

$end

$nes=mansell,
$bio

Nintendo NES cart. published 29 years ago:

Nigel Mansell's World Championship Racing (c) 1993 Gremlin

European release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55395&o=2

$end

$ibm5170=mansell,
$bio

IBM PC/AT DOS 3.5in. disk. published 29 years ago:

Nigel Mansell's World Championship Racing (c) 1993 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295128&o=2

$end

$nes=mansellu,mansellup,
$bio

Nintendo NES cart. published 29 years ago:

Nigel Mansell's World Championship Racing (c) 1993 GameTek

Become a Grand Prix legend in a race for the title of World Champion! The most exciting race driver in the world has teamed up with the greatest racing game producers to bring you the definitive Grand Prix experience. Race the full 1992 season in the superb Canon Williams Renault F1 car. Real-time coaching from Nigel Mansell himself! Experiment with the cars set up to achieve maximum performance for each of the 16 race circuits. Fast and furious race action with actual Renault F1 engine sound FX and superbly detailed graphics. The realism of the racetrack... The power and the glory!

- TECHNICAL -

GAME ID: NES-NC-USA

- TRIVIA -

Released in October 1993 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55396&o=2

$end

$snes=mansellu,
$bio

Nintendo Super NES cart. published 29 years ago:

Nigel Mansell's World Championship Racing [Model SNS-M8-USA] (c) 1993 GameTek

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63348&o=2

$end

$snes=mansella,mansell,
$bio

Nintendo Super NES cart. published 29 years ago:

Nigel Mansell's World Championship Racing [Model SNSP-M8-FAH] (c) 1993 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63346&o=2

$end

$snes=mansellb,
$bio

Nintendo Super NES cart. published 29 years ago:

Nigel Mansell's World Championship Racing (c) 1993 Gremlin Graphics.

- TECHNICAL -

Cartridge ID: SNSP-NW-NOE

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63347&o=2

$end

$megadriv=mansellu,
$vgmplay=mansell_md,
$bio

Sega Genesis cart. published 29 years ago:

Nigel Mansell's World Championship Racing (c) 1993 GameTek

- TECHNICAL -

GAME ID: T-83066

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57327&o=2

$end

$megadriv=mansell,
$bio

Sega Mega Drive cart. published 29 years ago:

Nigel Mansell's World Championship Racing (c) 1993 Konami Company, Limited.

European release.

- TECHNICAL -

GAME ID: T-95186-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56726&o=2

$end

$cpc_flop=nigelman0d,nigelman0f,
$bio

Amstrad CPC 464 disk. published 30 years ago:

Nigel Mansell's World Championship Trained (c) 1992 XOR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122958&o=2

$end

$amigaaga_flop=mansel_a,
$bio

Commodore Amiga 1200 disk. published 30 years ago:

Nigel Mansell's World Championship [AGA Ver.] (c) 1992 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146441&o=2

$end

$gameboy=mansell,mansell1,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Nigel Mansell's World Championship (c) 1992 Gremlin Interactive.

- TECHNICAL -

Model DMG-WC-NOE

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66586&o=2

$end

$gameboy=mansellu,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Nigel Mansell's World Championship [Model DMG-WC-USA] (c) 1993 GameTek

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66587&o=2

$end

$info=nshort,
$bio

Tabletop game published 29 years ago:

Nigel Short (c) 1993 Mephisto.

Chess game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121918&o=2

$end

$nes=narrow,
$bio

Night Arrow (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84076&o=2

$end

$spectrum_cass=nightbom,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Night Bomber (c) 1984 King Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79982&o=2

$end

$spectrum_cass=nightbom_a,
$bio

Night Bomber (c) 198? Krypton Force.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225974&o=2

$end

$cpc_flop=nightboo,nightboo01,nightboo02,nightboo03,nightboo04,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Night Booster (c) 1985 Cobra Soft

Tape-to-disk hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121362&o=2

$end

$cpc_cass=nightboo,
$bio

Amstrad CPC cass. published 37 years ago:

Night Boosters (c) 1985 Cobra Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98400&o=2

$end

$spectrum_cass=nightbre_a,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Night Breed (c) 1990 Ocean Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79983&o=2

$end

$specpls3_flop=nightbre,
$bio

Sinclair ZX Spectrum+3 disk. published 32 years ago:

Night Breed - The Action Game (c) 1990 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148104&o=2

$end

$cpc_flop=nightbre03,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Night Breed Trained (c) 1990 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126730&o=2

$end

$info=ngtbunny,
$bio

Arcade Video game published 37 years ago:

Night Bunny (c) 1985 Nichibutsu.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29776&o=2

$end

$tg16=nightcr,
$bio

NEC TurboGrafx-16 cart. published 30 years ago:

Night Creatures [Model TGX040069] (c) 1992 NEC Home Electronics, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84335&o=2

$end

$info=nitedrvr,
$bio

Arcade Video game published 46 years ago:

Night Driver (c) 1976 Atari, Incorporated.

For more information about the game itself, please see the upright model entry.

- TECHNICAL -

[Highway sitdown model]

From Dave Shepperd : "The game was designed to fit in an upright cabinet and it sold very well in that configuration. Later, our ID manager thought to fit it into the left over Atari Highway sitdown cabinets of which we may have had a few dozen or maybe a few hundred stuck in a warehouse somewhere. It also sold very well in that configuration. I understand kits were made to retro-fit Atari Highway cabinets already in the field and those sold well too".

- TRIVIA -

Night Driver was released in October 1976.

Also released as "Night Driver [Upright model]".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1770&o=2

$end

$a2600=nitedrvre,
$bio

Atari 2600 cart. published 42 years ago:

Night Driver (c) 1980 Atari, Incorporated.

PAL release. Game developed in USA. For more information, please see the NTSC release's entry; "Night Driver [Model CX2633]".

- TECHNICAL -

Model CX2633P

- PORTS -

* CONSOLES: 
[EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" 
[EU] Sony PS2 (feb.18, 2005) "Atari Anthology [Model SLES-53061]" 
[EU] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.2" 

* COMPUTERS: 
[EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83003&o=2

$end

$a2600=nitedrvr,
$bio

Atari 2600 cart. published 42 years ago:

Night Driver (c) 1980 Atari, Incorporated.

You're in the driver's seat and the track is just ahead of you on the television screen. Your car is permanently fixed at the bottom of the screen, as shown in the diagram. All you have to do is accelerate and steer the car through one of the four tracks. Each time you veer off the track and hit one of the pylons or hit an oncoming car, a simulated crash scene will appear on the screen.

Game variations:
GANES 1, 2, 3 and 4 are timed. At the beginning of each of these games, a "clock" will begin counting down from 90 (seconds) at the upper right corner of the screen.

GAMES 5, 6, 7, and 8 have no time limit. They may be played for an indefinite period of time and there will not be a clock counting down on the screen.

GAMES 1 and 5 have the easiest track (NOVICE) and should be used by beginning players. Games 2 and 6 have the medium difficulty track (PRO). The EXPERT track in GANES 3 and 7 is more difficult than the NOVICE or PRO tracks.

All of the tracks described so far (GAMES 1, 2, 3, 5, 6, and 7) are stored in the program memory of the game. So even though the NOVICE, PRO and EXPERT tracks are progressively more difficult, each track will always follow a fixed course. This makes it possible for players to eventually memorize the track as their driving skill increases.

The RANDOM track, however (GAMES 4 and 8), follows a different course each time, making it challenging for the most skilled players.

- TECHNICAL -

Model CX2633

- TRIVIA -

Export releases:
PAL "Night Driver [Model CX2633P]"

- STAFF -

Programmer: Rob Fulop

- PORTS -

* CONSOLES: 
[US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" 
[US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" 
[JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" 
[US] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.2" 
[US] Sony PlayStation 4 (nov.1, 2016) "Atari Flashback Classics Vol.2" 

* HANDHELDS: 
[US] Nintendo DS (mar.8, 2011) "Atari Greatest Hits Vol.2 [Model NTR-BR7E-USA]" 

* COMPUTERS: 
[US] PC [MS Windows, CD-ROM] (1997) "Activision's Atari 2600 Action Pack 3"
[US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" 
[US] Steam (mar.24, 2016) "Atari Vault [Model 400020]" 

* OTHERS: 
[US] "Atari Paddle TV Game" (2004) by Jakk's Pacific 
[US] "Atari Flashback 3" (sept.16, 2011) by AtGames 
[US] "Atari Flashback 4" (nov.13, 2012) by AtGames 
[US] "Atari Flashback 5" (oct.1, 2014) by AtGames
[US] "Atari Flashback 6" (sept.15, 2015) by AtGames
[US] "Atari Flashback 7" (oct.1, 2016) by AtGames
[US] "Atari Ultimate Portable Game Player" (nov.2016) by AtGames
[US] "Atari Flashback 8" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames
[US] "Atari Flashback Portable Game Player" (sept.22, 2017) by AtGames

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50743&o=2

$end

$info=ngtfever,
$bio

Pinball published 43 years ago:

Night Fever (c) 1979 Sonic.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=10150&o=2

$end

$msx1_cass=nflight,
$bio

MSX cass. published 40 years ago:

Night Flight (c) 1982 ColPax.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118116&o=2

$end

$dragon_cass=nightflig,
$bio

Dragon cass. published 39 years ago:

Night Flight (c) 1983 Salamander

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116626&o=2

$end

$mo5_cass=nightfli,nightflia,
$bio

Thomson MO5 cass. published 38 years ago:

Night Flight (c) 1984 Hebdogiciel.

- TRIVIA -

Published on March 23, 1984 in the French magazine; Hebdogiciel no. 24.

- STAFF -

By: Michel PIPON

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108879&o=2

$end

$msx1_flop=nflight,
$bio

Night Flight cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230069&o=2

$end

$tutor=nflight,
$bio

Tomy Pyuuta cart. published 40 years ago:

Night Flight [Model 007E] (c) 1982 Tomy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101355&o=2

$end

$info=nightgal,
$bio

Arcade Video game published 37 years ago:

Night Gal (c) 1985 Nichibutsu.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29771&o=2

$end

$info=ngalsumr,
$bio

Arcade Video game published 37 years ago:

Night Gal Summer (c) 1985 Nichibutsu.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=30065&o=2

$end

$zx81_cass=nightgunn,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Night Gunner (c) 1982 Digital Integration

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114874&o=2

$end

$zx81_cass=nightgunns,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Night Gunner (c) 1982 Softsync

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114900&o=2

$end

$spectrum_cass=nightgun_c,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Night Gunner (c) 1983 Digital Integration

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79986&o=2

$end

$cpc_cass=nightgun,
$bio

Amstrad CPC cass. published 36 years ago:

Night Gunner (c) 1986 Digital Integration

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98401&o=2

$end

$cpc_flop=nightgun,nightgun01,nightgun02,nightgun04,nightgun05,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Night Gunner (c) 1986 Digital Integration

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126988&o=2

$end

$spectrum_cass=nightgun_a,
$bio

Night Gunner (c) 198? Silverbird Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225756&o=2

$end

$spectrum_cass=nightgun,
$bio

Night Gunner (c) 198? Byte Back

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225767&o=2

$end

$pc98=ngunner,
$bio

Night Gunner - Final Mission (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90235&o=2

$end

$cpc_flop=nightgun03,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Night Gunner Cracked (c) 1989 Caloundra Cracking

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122868&o=2

$end

$pc8801_flop=nighthor,
$bio

Night Horror (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92497&o=2

$end

$spectrum_cass=nighthun,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Night Hunter (c) 1990 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79987&o=2

$end

$cpc_flop=nighthun06a,nighthun07a,nighthun,nighthun01,nighthun02,nighthun03,nighthun04,nighthun05,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Night Hunter (c) 1990 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120982&o=2

$end

$specpls3_flop=nighthun,
$bio

Sinclair ZX Spectrum+3 disk. published 32 years ago:

Night Hunter (c) 1990 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148122&o=2

$end

$cpc_flop=nighthun06,nighthun07,
$bio

Night Hunter (c) 199? XOR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121826&o=2

$end

$cpc_flop=nightlif,
$bio

Amstrad CPC 464 disk. published 24 years ago:

Night Life II (c) 1998 DarkSide MidNight Production

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123257&o=2

$end

$cpc_flop=nightlif01,
$bio

Amstrad CPC 464 disk. published 23 years ago:

Night Life III (c) 1999 DarkSide MidNight Production

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123258&o=2

$end

$pc8801_flop=nightlif,
$bio

ナイトライフ (c) 198? KOEI.
(Night Life)

- TECHNICAL -

GAME ID: NEKN12029

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92498&o=2

$end

$info=nightlov,
$bio

Arcade Video game published 36 years ago:

Night Love (c) 1986 Central Denshi.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 5 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.25 Mhz), DAC

Screen orientation : Horizontal
Video resolution : 512 x 224 pixels
Screen refresh : 60.00 Hz
Palette Colors : 256

Player : 2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3560&o=2

$end

$pc8801_flop=nightmak,
$bio

Night Maker (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92499&o=2

$end

$info=nightmare,
$bio

Arcade Video game published 40 years ago:

Night Mare (c) 1982 Playmatic.

- TRIVIA -

Night Mare had two versions in which the title varied: "Clean Octopus", for the foreign market. Night Mare, for the Spanish market.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=100794&o=2

$end

$apple2_flop_orig=nightmsn,
$apple2_flop_misc=nightmsn,
$bio

Apple II 5.25 disk. published 41 years ago:

Night Mission Pinball (c) 1981 subLOGIC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107480&o=2

$end

$ibm5150=npinbal,
$bio

IBM PC 5.25in. disk. published 40 years ago:

Night Mission Pinball (c) 1982 subLOGIC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83671&o=2

$end

$info=nmoves,
$bio

Pinball published 33 years ago:

Night Moves (c) 1989 International Concepts.

- TECHNICAL -

Gottlieb System 80B

- STAFF -

Design by : John Trudeau

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5511&o=2

$end

$galaxy=nightpil,
$bio

Galaksija cass. published 37 years ago:

Night Pilot (c) 1985 Vukotic, Dragutin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235864&o=2

$end

$c64_cass=nghtracr,
$bio

Commodore C64 cass. published 34 years ago:

Night Racer (c) 1988 Mastertronic, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186691&o=2

$end

$info=nightrai,
$bio

Taito G-Net card published 21 years ago:

Night Raid (c) 2001 Takumi.

- TECHNICAL -

Runs on the "Taito G-Net" hardware.

Control : 8-way joystick
Buttons : 3
=> [A] Shoot, [B] Wave, [C] Bomb

- TRIVIA -

Released in February 2001.

- SCORING -

Night Raid has a triptych scoreboard : the first is your standard high-score (which being a Takumi shmup features no fewer than 9 digits), the second is a record negative score (same number of digits, just below zero), and the third is a mediocre score (what the game refers to as a 'Near-Zero' score).
On the left side of the screen is the Score Thermometer. Each time you kill one of the game's many abstract miscreants, any number of small bonus items will fall from the location of their death. Picking these up raises the thermometer, thus giving you a positive score multiplier. Allowing these items to leave the screen will cause the thermometer to drop, which will result in a negative multiplier once it passes zero. At any given time, the thermometer will gradually ascend or decline to reach zero.

- TIPS AND TRICKS -

* Secret Item : Bring over 6 power-up items into the screen and wait 3 seconds.

- STAFF -

Planning: Tadahiro Mukaide
Programmer: Kajyu Ishii, Naoto Sakurada, Takafumi Nishi
Designer: Tadahiro Mukaide, Tatsuhiro Suzuki, Yuji Ooto, Ken Taketoshi
Music Composer: Yasushi Kaminishi
Guitar: Masakazu Hamaguchi
Producer: Yukikazu Ozaki
Executive Producer: Tomoaki Fujimoto
Special Thanks: Makoto Maeda, Yoshitaka Kobayashi, Hideki Yasuda, Toshihiko Yabumoto, Yoriko Ito, Hitomi Matusida

- PORTS -

* CONSOLES:
Sony PlayStation (2001)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3800&o=2

$end

$psx=nightrai,
$bio

Sony PlayStation CD published 20 years ago:

Night Raid [Model SLPM-87048] (c) 2002 Takumi.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85477&o=2

$end

$cpc_cass=nraider,
$bio

Amstrad CPC cass. published 34 years ago:

Night Raider (c) 1988 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98405&o=2

$end

$cpc_flop=nightrai02,nightrai03,nightrai01,nightrai,nightrai04,nightrai05,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Night Raider (c) 1988 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121168&o=2

$end

$specpls3_flop=nighraid,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

Night Raider (c) 1988 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147977&o=2

$end

$spectrum_cass=nightrai_a,
$bio

Night Raider (c) 198? Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219175&o=2

$end

$spectrum_cass=nightrai_b,
$bio

Night Raider (c) 198? Kixx

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219418&o=2

$end

$spectrum_cass=nightrai,
$bio

Night Raider (c) 198? Ad Astra

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226175&o=2

$end

$cpc_flop=microclu0aa,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Night Raider + Vigilante [Model MCD-018] (c) 1991 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120802&o=2

$end

$info=nightrdr,nightr20,
$bio

Pinball published 45 years ago:

Night Rider (c) 1977 Bally Mfg. Co.

- TECHNICAL -

[No. 1074-E]
Bally MPU AS-2518-17

- TRIVIA -

Released in February 1977. 7,000 units produced.

Night Rider [Model 1074-E] is the first Bally machine to use AS-2518-17 first generation MPU.

Night Rider was made 1 year before as a Electro-Mechanical pinball as "Night Rider [No. 1074]" (4,155 units produced).

- STAFF -

Design by : Greg Kmiec
Art by : Paul Faris

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=30149&o=2

$end

$pc98=nightsep,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Night Seep (c) 1991 Brain Gray.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90236&o=2

$end

$tvc_flop=nightsha,
$bio

Videoton TVC disk. published 37 years ago:

Night Shade (c) 1985 A Studio

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112130&o=2

$end

$msx1_cart=nightshd,
$bio

MSX cart. published 36 years ago:

Night Shade [Model ND-05MR] (c) 1986 Jaleco Co., Ltd. [Japan Leisure].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77307&o=2

$end

$amigaocs_flop=nshift,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Night Shift (c) 1990 Lucasfilm, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74624&o=2

$end

$cpc_flop=nightshi05,nightshi02,nightshi01,nightshi,nightshi04,nightshi03,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Night Shift (c) 1990 Lucasfilm, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120888&o=2

$end

$st_flop=nshift,
$bio

Atari ST disk. published 32 years ago:

Night Shift (c) 1990 Lucasfilm, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=149445&o=2

$end

$spectrum_cass=nightshi,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Night Shift (c) 1991 US Gold

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79993&o=2

$end

$cpc_cass=nshift,
$bio

Amstrad CPC cass. published 31 years ago:

Night Shift (c) 1991 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98406&o=2

$end

$ibm5150=nshift,
$bio

IBM PC 5.25in. disk. published 32 years ago:

Night Shift (c) 1990 Lucasfilm, Ltd.

- TECHNICAL -

GAME ID: 4261

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298799&o=2

$end

$ibm5150=nshift_35,nshift_35a,
$bio

IBM PC 3.5in. disk. published 32 years ago:

Night Shift (c) 1990 Lucasfilm, Ltd.

- TECHNICAL -

GAME ID: 4261

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298800&o=2

$end

$info=nslasher,nslasherj,nslashers,nslasheru,
$vgmplay=nslasher,
$bio

Arcade Video game published 29 years ago:

Night Slashers (c) 1993 Data East Corp.

A horror-themed brawler where three elite fighters, an American cyborg monster hunter, a European vampire hunter, and an Asian martial arts expert, must save humanity from an army of monsters, mutants, and the undead.

- TECHNICAL -

Game ID : MBH

Main CPU : ARM (@ 7.0805 Mhz), Zilog Z80 (@ 3.58 Mhz)
Sound Chips : Yamaha YM2151 (@ 2.01375 Mhz), OKI6295 (@ 7.627 Khz), OKI6295 (@ 15.255 Khz)

Players : 2 or 3
Control : 8-way Joystick
Buttons : 3
=> [A] Attack, [B] Jump, [C] Special/Block

- TRIVIA -

Night Slashers was released in September 1993.

Soundtrack releases :
Night Slashers, Flower Busters / Data East - Pony Canyon / Scitron - PCCB-00142 - Dec 17, 1993

- UPDATES -

In the Japanese version :
* The gore is uncensored (red blood instead of green).
* At the end of a melee attack, Christopher holds out a cross instead of a crystal ball.
* The Go arrow flips over to read 'To Hell!' in blood.
* Extra pictures and dialogs in the cut-scenes.

- STAFF -

Planner : Tohru Kikuchi
Soft : Souichi Akiyama, Yasuhiro Matsumoto, Akitsu Matsuda
Graphic : Masayuki Inoshita, Hitomi Hashimoto, Makoto Nozu, Jirou Ishii, Asami Kaneko, Tomoyuki Arakawa, Fujimi Oonishi, Yoshinari Kaihou, Hiroshi Tamawashi, Yuuko Nakagawa, Mario Watanabe
Sound : Tatsuya Kiuchi (Mr.K), Tomoyoshi Sato (Tom Sato)
Hard : Shingo Mitsui, Takanori Hasumi
Special Thanks: Steve Miller, Yoshiyuki Urushibara, Makoto Nagao, Hitoshi Kitazume, Data East USA Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1771&o=2

$end

$pc98=nightslv,
$bio

NEC PC-9801 Series 5.25in. disk. published 26 years ago:

Night Slave (c) 1996 Melody.

- TRIVIA -

Released on March 08, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48534&o=2

$end

$info=m4nspot,m4nspota,m4nspotb,
$bio

Night Spot Club (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41388&o=2

$end

$apple2_flop_orig=nstalker,
$bio

Apple II 5.25 disk. published 40 years ago:

Night Stalker (c) 1982 Mattel Electronics [Mattel, Inc.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229318&o=2

$end

$a2600=nstalker,
$bio

Atari 2600 cart. published 33 years ago:

Night Stalker (c) 1989 Telegames.

A re-release of Mattel's "Dark Cavern [Model MT5667]".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50744&o=2

$end

$aquarius_cart=nstalker,
$bio

Mattel Aquarius cart. published 40 years ago:

Night Stalker (c) 1982 Mattel Electronics.

- TECHNICAL -

[Model 4595]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49812&o=2

$end

$intv=nstalker,
$bio

Mattel Intellivision cart. published 40 years ago:

Night Stalker (c) 1982 Mattel Electronics

Your man is trapped in the maze. Robots relentlessly track him down. Keep him away from spiders and bats. Watch out for robot fire! React quickly. The key to survival is to destroy them -- before they get the man! Rack up as many points as you can! It's you against them... to the end!

- TECHNICAL -

Model 5305

- TRIVIA -

At the beginning of the development, this game was called 'Attacker'.

Steve Montero was an expert on robotics, so it was natural for him to program Night Stalker. In development late in 1981, the game was a favorite with other programmers, who didn't need their arms twisted to spend hours testing it. Unfortunately, the first time Marketing brought in some 12-year-old kid to try it out, he got further than any of the programmers had. A new, tougher robot had to be added to the game, at the cost of losing one of the best features: the spider's web (the game was only 4K in size). Originally, as the spider crawled around the maze it left a web that would slow you down considerably as you ran through it. You could shoot the web away, but you'd use up bullets. Without the web, the spider became like the bats: just a nuisance.

After Night Stalker was finished, game cartridges began getting larger in size, so Steve proposed Ms. Night Stalker, a 12K sequel that would include the web and all the other features he had wanted, including multiple weapons (bazookas to blast through walls!), multiple scrolling mazes and smarter robots. Marketing shelved the idea and Steve was assigned to program Space Shuttle instead, which may have been a contributing factor toward Steve leaving Mattel and the game industry not long after.

- SCORING -

Destroy a spider and earn 100 points.
Destroy a bat and earn 300 points.
Destroy the blue robot and earn 500 points.
Destroy the white robot and earn 1,000 points.
Destroy the black robot and earn 2000 points.
Destroy the invisible robot and earn 4000 points.

- TIPS AND TRICKS -

* Once an aggressive robot is after the man, lay in wait at corners and intersections. When the robot advances, get off a shot and quickly retreat!

* For the white, black and invisible robots, it's helpful to count your bullets. Try to use your last bullet to blast the robot. This gives you some time to run and pick up the weapon while the next robot enters the maze.

* Carefully count how many bullets you have left. It's always wise to kill a robot with your last shot to give you time to get a new weapon.

* In the beginning, shooting bats is a good way to rack up points. However, after 5,000 points, remember every bat that you hit turns into a Gray Robot.

* Don't just concentrate on robots at higher point levels. The bats and spiders can sneak up on you when you're not watching.

* When being followed by the White Robot, don't be afraid to use the bunker. Peek your head out and fire a quick shot at him and then duck inside for cover.

* The only sure way to kill the Black Robot is to fire at him from pointblank range. Try ducking around a corner or come out of the bunker and fire off a quick shot. You have to be very close to make a direct hit.

* Trick from Steve Roney (B-17 Bomber designer): "Another trick to bagging the later robots has to do with there being only one moving object available for the robot bullets. If you wait just above the place where the robot appears and dangle your feet where the robot can see, the robot will shoot below your feet. You can then safely drop down and quickly get off all three shots to nail the robot before his bullet gets all the way across the bottom!!!!"

- STAFF -

Design & Program: Steve Montero
Graphics: Peter Allen
Sound: Russ Lieblich

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60926&o=2

$end

$spectrum_cass=nightsta,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Night Stalker [Model NSS] (c) 1984 Thor Computer Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79994&o=2

$end

$info=cnightst,cnightst2,
$bio

DECO cass. published 39 years ago:

Night Star (c) 1983 Data East Corp.

- TECHNICAL -

This video game runs on the "DECO Cassette System" Hardware.

Cartridge ID : Model DT-132

- TRIVIA -

Night Star was released in April 1983. It was known as the 32nd video game made for this system (Cassette No. 32).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=408&o=2

$end

$info=nstocker,nstockera,
$bio

Arcade Video game published 36 years ago:

Night Stocker (c) 1986 Bally Sente, Incorporated.

- TECHNICAL -

[No. 0B96]

Bally / Sente SAC-I hardware

- TRIVIA -

Night Stocker was released in September 1986. It was also released as a conversion kit as "Night Stocker [No. 0E74]".

This is the first game to combine the shooting with the driving.

John Wilson holds the official record for this game with 7,634,900 points.

- STAFF -

Game designer : Dennis Koble
Art direction : Roger Hector
Sound : Jesse Osborne
Art : Gary Johnson
Machine gun : Howard Delman, Henry Siska
Technical support : Dave Ross, Bob Smith, Rich Adam, Owen Rubin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41679&o=2

$end

$electron_cass=nightstr,
$bio

Acorn Electron cass. published 38 years ago:

Night Strike (c) 1984 Alternative Soft., Ltd.

- STAFF -

By: Jason Alcock, Simon Gues

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115452&o=2

$end

$a800=nitestrk,
$bio

Atari 400/800 cart. published 39 years ago:

Night Strike! (c) 1983 TG Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86643&o=2

$end

$info=nightstr,nightstrj,nightstru,
$vgmplay=nightstr,
$bio

Arcade Video game published 33 years ago:

Night Striker (c) 1989 Taito.

Night Striker is a 3-D shoot-em-up rendered with fast moving, sprite-scaled graphics. Players must guide an armoured hover car through a number of scrolling levels - destroying waves of enemies in the process - in an attempt to rescue a scientist who has been kidnapped by a terrorist organization. A large guardian awaits players at the end of each level, with each one taking several hits to destroy.

Instead of having a set number of lives, the player's vehicle is equipped with a shield that depletes whenever the player is hit by enemy fire or has collisions with either enemies or scenery. The player's shields are recharged at the end of every level.

Night Striker takes its influences from many landmark games of the sprite scaling genre, all of which are Sega releases. The basic shoot-em-up gameplay is similar in style to both 1985's "Space Harrier" and 1987's "Thunder Blade". Some of the game's levels resemble those of 1988's "Galaxy Force II" as well as "Thunder Blade", while the game's level structure - a 'pyramid' of levels that allows players to chose their own route through the game with the use of end-of-level forked roads - is borrowed from the 1986 classic, "Out Run".

- TECHNICAL -

Taito Z System hardware
Prom Stickers : B91

Main CPU : (2x) Motorola 68000
Sound CPU : Zilog Z80
Sound Chips : Yamaha YM2610

Players : 1
Control : stick
Buttons : 2

- TRIVIA -

Night Striker was released in July 1989 in Japan and in October 1989 internationally.

Only 303 Japanese versions were produced.

The eerie and ambient game soundtrack is by Zuntata, an internal team of composers within Taito responsible for other great soundtracks including Darius Gaiden, Gun-Lock, G-Darius.

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Darius II : G.S.M. Taito 4 - PCCB-00010-12) on November 11, 1989.

A new version of the soundtrack was released in 1998 and is sprinkled with anecdotes (spoken in Japanese) about the game (Z-Replica Vol. 2 - Urban Trail Night Striker - ZTTL-0025).

Zuntata Records released a limited-edition soundtrack album for this game (Zuntata History L'ab-normal 1st - ZTTL-0038) on April 1, 1999.

- UPDATES -

The US version has the 'Winners Don't Use Drugs' screen.

- TIPS AND TRICKS -

* If you become 'out of control', you can shoot enemies until the continue screen appears.

* When you are on the roads, you will get a 8X bonus score (this don't work on Sky, Rivers and Sea).

- STAFF -

Producer: Tohru Sugawara
Director: Kenshi Kaito
Software: Tohru Sugawara, Hideki Hashimoto, Toshiaki Tsukano, Tmr-Win, Iromust, Takashi Kitabayashi
Character designers: Kohzoh Igarashi, Minori Ishino, Takako Kojima, Kenshi Kaito
Hardware: Toshiyuki Sanada
Electric: Tomio Takeda
Mechanic: Tohru Yamamoto, Tohru Hirata, Tomio Suzuki, Nobuyuki Iwasaki
Designers: Shinobu Sekiguchi, Akio Nomura
Sound & music composed by (Zuntata): Masahiko Takaki
Executive producer: Keisuke Hasegawa

- PORTS -

* CONSOLES: 
[JP] Sega Mega CD (may.28, 1993) "Night Striker [Model T-11014]" 
[JP] Sony PlayStation (jul.28, 1995) "Night Striker [Model SLPS-00050]" 
[JP] Sega Saturn (june.14, 1996) "Night Striker S [Model T-19901G]"
[JP] Sony PS2 (mar.29, 2007) "Taito Memories II Gekan [Model SLPM-66713]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1773&o=2

$end

$saturn=nightstr,
$bio

Sega Saturn CD published 26 years ago:

Night Striker S (c) 1996 Ving

- TECHNICAL -

Game ID: T-19901G

- TRIVIA -

Night Striker S for Saturn was released on June 14, 1996 in Japan.

- STAFF -

President: Ryozo Sugawara
Director: Takashi Noto
Programmer: Atsushi Taguchi, Nonchi, Takumi Amano
Graphic: Naohiro Washio, Hiroaki Matsukawa
CG Movie: Hisanori Saitō
Data Management: Naoki Inaba
Promotion: Ryusei Baba
Manual Writer: Ryusei Baba
Marketing: Junko Shiihashi
Special Thanks: Taito Corporation, Yuu House Co., Ving Co., Team Zuntata, Kenshi Kaito, Masaya Konya, Tōru Hosaka, Taka, Kanta Watanabe, Masayuki Kokubu, Tetsuya Tanabe, Yōsuke Nakano, Toshiyuki Kikuchi, Kohshi Nagato, Yoshimasa Hagiwara, Goro Kashima

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59456&o=2

$end

$megacdj=nstriker,
$bio

Sega Mega-CD published 29 years ago:

Night Striker (c) 1993 Taito Corp.

- TECHNICAL -

Game ID: T-11014

- TRIVIA -

Night Striker for Mega-CD was released on May 28, 1993 in Japan.

- STAFF -

Producer: Yoshio Imamura
Director: Takashi Shiokawa
Programmers: Daikoku Hisaya, Yoshihiro Yokota
Artists: Munenori Morikawa, Satomi Yokose, Yōko Gotan, Shrine
Sound Arranged by: Hisayoshi Ogura, Tamayo Kawamoto, Yasuhisa Watanabe, Shuichiro Nakazawa, Masahiko Takaki
Mix Engineer: Masao Saotome
Assistant Engineer: Yoshihiro Rakumitsu
Manipulated by: Masaki Sekishima
Special Thanks: Kenshi Kaito, Eiji Takeshima, Anthony Gurr, Yoichi Sato, Pony Canyon Inc., Scitron & Art Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60538&o=2

$end

$megacd=ntrapfr,
$bio

Sega Mega-CD published 29 years ago:

Night Trap (c) 1993 Sega Enterprises, Limited.

French release.

Description from the French back cover:

Le premier jeu entièrement en images vidéo et en français: plus d'une heure et demie de vidéo sur deux CD!

Vous êtes un agent du S.C.A.T. (Sega Control Attack Team). Votre mission : protéger un groupe de jeunes filles des griffes de créatures étrangers, à l'aide d'un système de caméras et de pièges dissimulés dans la maison. La vie des filles est entre vos mains. Vous devez réussir... ou retourner à vos jeux vidéo!

L'ambiance de Night Trap est unique et le principe est hyper original... on a tous rêvé, un jour, de s'amuser sur ce type de produit... Night Trap est un film interactif vraiment captivant... Un jeu tout simplement génial et nouveau (JOYPAD)

AVERTISSEMENT: Certaines scènes de ce jeu sont susceptibles de heurter la sensibilité des plus jeunes joueurs.

- TECHNICAL -

Game ID: 4903-09
Front Cover ID: 670-3278-09
Back Cover ID: 670-3280-09
Manual ID: 672-1282-09
CD 1 ID: 670-3277-09
CD 2 ID: 670-3437-09

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60641&o=2

$end

$megacd=ntrap,
$bio

Sega Mega-CD published 29 years ago:

Night Trap (c) 1993 Sega Enterprises, Limited.

European PAL release.

- TECHNICAL -

Game ID: 4903
Front Cover ID: 670-3278-50
Back Cover ID: 670-3280-50
Manual ID: 672-1282-50
Spine Card ID: 670-3279-50
CD 1 ID: 670-3277-50
CD 2 ID: 670-3437-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60640&o=2

$end

$segacd=ntrap,ntrapa,ntrapb,
$bio

Sega CD published 28 years ago:

Night Trap (c) 1994 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID: 4903

- STAFF -

Programmers: David Crane, Mark Voorsanger

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60776&o=2

$end

$megacdj=ntrap,
$bio

Sega Mega-CD published 29 years ago:

Night Trap (c) 1993 Sega Enterprises, Limited.

Japanese release.

- TECHNICAL -

GAME ID: G-6025

- TRIVIA -

Released on November 19, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60539&o=2

$end

$megacd=ntrap32,
$bio

Sega Mega-CD 32X game published 27 years ago:

Night Trap (c) 1995 Digital Pictures.

- TECHNICAL -

GAME ID: T-16202F-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60642&o=2

$end

$segacd=ntrap32,
$bio

Sega CD published 28 years ago:

Night Trap (c) 1994 Digital Pictures

- TECHNICAL -

GAME ID: T-16202F

- STAFF -

Programmers: David Crane, Mark Voorsanger

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60777&o=2

$end

$st_flop=nightwlk,
$bio

Atari ST disk. published 34 years ago:

Night Walk (c) 1988 Alternative Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230318&o=2

$end

$info=nwarr,nwarru,nwarrud,
$bio

Capcom CPS-II cart. published 27 years ago:

Night Warriors - Darkstalkers' Revenge (c) 1995 Capcom Company, Limited.

North American & European release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Vampire Hunter - Darkstalkers' Revenge [Green Board]".

- TECHNICAL -

Runs on the "CP System II" hardware.
Blue Board [USA & Europe]

- TRIVIA -

The original Japanese version featured an expanded epilogue on each character's ending. This was removed in the Export releases and only features the character art in the background. 

Also in these Export versions : 
* Gallon is named Jon Talbain.
* Zabel Zarock is named Lord Raptor. 
* Aulbath is named Rikuo.
* Phobos is named Huitzil.
* Lei-Lei is named Hsien-Ko.

- UPDATES -

Blue Board revisions : 

REVISION 1:
* Build Date: 950316
* EUROPE release

REVISION 2:
* Build Date: 950406
* US release

- PORTS -

(North American and European releases only) 

* CONSOLES: 
[EU] Sega Saturn (1996) "Night Warriors - Darkstalkers' Revenge [Model T-7009H-50]" 
[US] Sega Saturn (feb.22, 1996) "Night Warriors - Darkstalkers' Revenge [Model T-1208H]" 
Sony PlayStation 3 [PSN] [US] (mar.12, 2013) "Darkstalkers Resurrection" 
Microsoft XBOX 360 [XBLA] [US] (mar.13, 2013) "Darkstalkers Resurrection" 
Sony PlayStation 3 [PSN] [EU] (mar.13, 2013) "Darkstalkers Resurrection"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1774&o=2

$end

$info=nwarra,
$bio

Capcom CPS-II cart. published 27 years ago:

Night Warriors - Darkstalkers' Revenge (c) 1995 Capcom Company, Limited.

Asian release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Vampire Hunter - Darkstalkers' Revenge [Green Board]".

- TECHNICAL -

Runs on the "CP System II" hardware.
Grey Board [Asia]

- PORTS -

(Asian releases only)

* CONSOLES: 
Microsoft XBOX 360 [KO] (mar.14, 2013) "Darkstalkers Resurrection" 
Microsoft XBOX 360 [AS] (mar.14, 2013) "Vampire Resurrection" 
Sony PlayStation 3 [KO] (mar.14, 2013) "Darkstalkers Resurrection" 
Sony PlayStation 3 [AS] (mar.14, 2013) "Vampire Resurrection"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69660&o=2

$end

$saturn=nwarru,
$bio

Sega Saturn CD published 26 years ago:

Night Warriors - Darkstalkers' Revenge (c) 1996 Capcom Company, Limited.

North American release. Game developed in Japan. For more information on the game itself; please see the Japanese release entry; "Vampire Hunter - Darkstalkers' Revenge [T-1202G]".

- TECHNICAL -

Game ID: T-1208H

- TRIVIA -

Night Warriors - Darkstalkers' Revenge for Saturn was released on February 22, 1996 in North America.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60106&o=2

$end

$saturn=nwarr,
$bio

Sega Saturn CD published 27 years ago:

Night Warriors - Darkstalkers' Revenge (c) 1995 Virgin Interactive

European release. Game developed in Japan. For more information on the game itself; please see the Japanese release entry; "Vampire Hunter - Darkstalkers' Revenge [T-1202G]".

- TECHNICAL -

Game ID: T-7009H-50

- TRIVIA -

Night Warriors - Darkstalkers' Revenge for Saturn was released on February 23, 1996 in Europe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60371&o=2

$end

$info=nwarrh,
$bio

Capcom CPS-II cart. published 27 years ago:

Night Warriors - Darkstalkers' Revenge (c) 1995 Capcom Company, Limited.

South American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Vampire Hunter - Darkstalkers' Revenge [Green Board]".

- TECHNICAL -

Runs on the "CP System II" hardware.
Orange Board [South America]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69659&o=2

$end

$info=nwarrb,
$bio

Capcom CPS-II cart. published 27 years ago:

Night Warriors - Darkstalkers' Revenge (c) 1995 Capcom Company, Limited.

Brazilian release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Vampire Hunter - Darkstalkers' Revenge [Green Board]".

- TECHNICAL -

Runs on the "CP System II" hardware.
Pink Board [Brazil]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71640&o=2

$end

$amigaocs_flop=nightbrd,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Nightbreed - The Action Game (c) 1990 Ocean Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74626&o=2

$end

$cpc_cass=nightbrd,
$bio

Amstrad CPC cass. published 32 years ago:

Nightbreed - The Action Game (c) 1990 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98407&o=2

$end

$cpc_flop=nightbre,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Nightbreed - The Action Game (c) 1990 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128183&o=2

$end

$amigaocs_flop=nightbrda,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Nightbreed - The Action Game [Budget] (c) 1990 Hit Squad, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74627&o=2

$end

$amigaocs_flop=nightbmv,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Nightbreed - The Interactive Movie (c) 1990 Ocean Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74628&o=2

$end

$amigaocs_flop=nightdwn,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Nightdawn (c) 1989 Magic Bytes

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74629&o=2

$end

$amigaocs_flop=nightdwnu,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Nightdawn (c) 1989 Innerprise

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74630&o=2

$end

$videopac=night,
$bio

Nightfighter (c) 198? Philips Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95645&o=2

$end

$spectrum_cass=nightfli,nightfli_b,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Nightflite (c) 1982 Hewson Consultants

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79984&o=2

$end

$bbc_cass=nightfli,
$bio

Nightflite (c) 19?? Hewson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52165&o=2

$end

$spectrum_cass=nightfli_a,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Nightflite II (c) 1983 Hewson Consultants

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79985&o=2

$end

$pc98=nitelife,
$bio

NEC PC-9801 Series 5.25in. disk. published 39 years ago:

Nightlife (c) 1983 Koei Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90237&o=2

$end

$spectrum_cass=nightmar,nmarejc,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Nightmare (c) 1986 Futuresoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79988&o=2

$end

$spectrum_cass=nmareks,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Nightmare (c) 1986 K'Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79989&o=2

$end

$videopac=nightmar,
$bio

Nightmare (c) 198? Philips Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95765&o=2

$end

$a2600=nightmar,
$bio

Nightmare (c) 19?? CCE

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50745&o=2

$end

$apple1=nightmare6,
$bio

Nightmare #6 (c) 197? Computerland of Nashua.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=285324&o=2

$end

$info=tnmarebc,
$bio

Handheld game published 29 years ago:

Nightmare Before Christmas (c) 1993 Tiger Electronic Toys, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=100520&o=2

$end

$snes=nightbst,nightbsta,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Nightmare Busters [Prototype] (c) 1994 Arcade Zone

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61875&o=2

$end

$megadriv=ncirc,ncirc1,ncircp,
$vgmplay=ncirc_md,
$bio

Sega Mega Drive cart. published 27 years ago:

Nightmare Circus (c) 1995 Tec Toy

- TECHNICAL -

Game ID: 051070
Barcode: 7891196051074

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56727&o=2

$end

$psx=ncreatr2,
$bio

Sony PlayStation CD published 22 years ago:

Nightmare Creatures II (c) 2000 Konami of America.

- TECHNICAL -

GAME ID: SLUS-01112

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111303&o=2

$end

$dc=ncreatr2e,ncreatr2p2,
$bio

Sega Dreamcast GD published 22 years ago:

Nightmare Creatures II [Model T-9502D-76] (c) 2000 Konami Corp. [Osaka, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135702&o=2

$end

$dc=ncreatr2,ncreatr2p1,
$bio

Sega Dreamcast GD published 22 years ago:

Nightmare Creatures II [Model T-9504N] (c) 2000 Konami Corp. [Osaka, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135701&o=2

$end

$n64=nightcr,
$bio

Nintendo 64 cart. published 24 years ago:

Nightmare Creatures (c) 1998 Activision, Incorporated.

Horrifying creatures and stomach-turning battles are hidden behind every dark corner in Nightmare Creatures, a chilling adventure from the demented folks at Activision.

The first thing that will strike you (besides a bloodthirsty zombie) is the game's phenomonal graphics. The character graphics are crisp and the animation sequences are fluid. Buildings and terrain are textured realistically, and the overall gloomy atmosphere will keep you feeling uneasy throughout the entire game.

The N64 is not known for an eerie library of gruesome games, but Nightmare Creatures and Konami's Castlevania have changed that reputation forever. Although gore for gore's sake is not necessarily unheard of in the gaming industry, Nightmare Creatures provides an engrossing story line that a distorted method to the violent madness.

The developers coordinated the story of this game with a true historic event: London's Great Fire of 1834. The premise is that a secret organization called the Brotherhood of Hecate rediscovered the lost key to the darkest regions of man's unholiest fears. This act produced a rip in the supernatural fabric, which mutated the Earth's creatures and unleashed demons from other planes of existence.

Luckily for London, two warriors were brave enough to face the grotesque creatures and confront the leader of the Brotherhood. One was a noble staff-wielding monk named Ignatius and the other was a female master of swordsmanship known as Nadia.

The storyline becomes more involved as you progress through the 16 different shadowy levels of the game. Activision created these areas by using actual maps and blueprints of London, so the visual impact evokes the feeling of the city in 1834. Activision's attention to detail is evident in the ornate archways and crumbling cobblestones found throughout the levels.

The game does not support two player action, but you can choose either Ignatius or Nadia to take on the Brotherhood. The game mixes combat elements of tournament fighting games with the exploratory nature of 3D adventure titles.
Between the two heroes, there are 28 different combos, hits and special weapons to use against the ugly groups of bloodthirsty baddies. Special weapons like pistols, burst guns, fire bombs, mines, and confusion spells are hidden in barrels and secret areas of the game.

You will have to figure out a strategy for each different type of enemy, because these mutated demons are not dumb. The creatures have excellent AI, so they will not simply allow you to hack them to pieces. They block your attacks, back up at inopportune moments, and seem to wait for the perfect opening to attack.
Using special weapons like the pistol will immediately put an end to most creatures (some, however, can still attack with their heads missing), but hand-to-hand combat requires patience and use of the block button.

The enemies were designed with multipoint collision detection for each body region (arms, head, legs and torso), which allows them to chase you even if they've lost the use of a limb or two. Evil creatures range from the obligatory army of zombies to wildly creative enemies that are truly repulsive.

The camera does a good job of providing artistic views of the beautifully designed environments, but sometimes its position makes it difficult to easily fight the enemies. Animation sequences take place when certain tasks are performed, and these frightening displays improve the cinematography and general tone of the game.

If you get queasy with the sight of blood or spook easily, then you may want to steer clear of this title. If you love pure horror and butcher-shop brutality, then Nightmare Creatures will be an excellent addition to your game collection.

- TECHNICAL -

Game ID: NUS-NNCE-USA

- STAFF -

Core Development
Production: Nicolas Gaume
Main Programmers: Alain Guyet, David Gallardo
Management: Sebastien Mathivet, Cyrille Fontaine
Additional arts: Lionel Gischler, Frédéric Lavignasse
Music: Frédéric Motte
Sound Effects: Frédéric Motte
Marketing: Sebastien Mathivet
Communication: Laetitia Jauze

Original Work
Programmers: Alain Guyet, Sébastien Morin, Eric Thommerot
Characters Design: Pascal Barret
Animation: Benoît Milhorat, Chong Yong Yi Moua, Jean-Philippe Savariault
Level Design: Anthony Desmazeau, Michel Coulie, Mickail Labat, Thierry Ardiler
Game & Original Concept: Pascal Barret, Beetroot, Cyrille Fontaine, Guillaume Le Pennec
Technical Management: Eric Audren, Olivier Goguel
Tool Programming: Daniel Mike Polydore, Sébastien Wloch, David Gallardo, Alain Guyet, Andre Bertrand, Nicolas Coquard
Additional arts: Beetroot, Philippe Courdille, Patrick Vauchez
Additional Sound effects: Nicolas Sanchez

Activision Credits
Producer: Larry Galka (Bronko)
Additional Design & Polish: William Oertel, Lars Fuhrken-Batista
Acquisitions: Bill Anker
Marketing: Marc Metis, Will Kassoy, Alison Horstmeyer
Key Art Direction: Denise Walsh
Key Art Creation: Ron Gould, James Bridges
Asset Management: Jean Powell, Teresa Landgraff
Video Services: Christopher Hepburn, Ken Ramirez, Brian Bright, Matt Stubbs
QA Project Management: Tim Vanlaw, Marilena Morini
QA Project Lead: Clayton Retzer
QA Test Team: Darren Harper, Mike Flynn
Documentation Manager: Michael Rivera
Manual Production: Sylvia Orzel, Belinda M. Van Sickle
Special Thanks To: Mitch Lasky, Kevin Gliner, David Arnspiger, George Rose, Thaine Lyman, Brian Kelly, Robert Kotick

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57880&o=2

$end

$psx=ncreatur,
$bio

Sony PlayStation CD published 25 years ago:

Nightmare Creatures (c) 1997 Activision, Inc.

Survival horror video game sets in 1834 when London falls victim to several evil occurrences. It's a single-player only game, it allows the player to control either Ignatius or Nadia. Secondary weapons such as pistols, mines, fire bombs, and magic spells can be used in addition to each character's primary weapon. The game features an optional adrenaline bar which causes health to be lost if it runs out, and players are forced to continuously seek out and win battles to keep the adrenaline bar full.

- TECHNICAL -

GAME ID: SLUS-00582

- TRIVIA -

Released on September 30, 1997 in the USA.

Nightmare Creatures was the first video game to be created with LibSys, Kalisto's own proprietary 3-D development program. The game's environments were modeled from 19th century maps and blueprints.

Bidding for the game's publication rights was reportedly fierce. Initially Mindscape was slated to be the publisher, but the publication rights to Nightmare Creatures were acquired by Activision just before the 1997 Electronic Entertainment Expo.

In North America the PlayStation version was promoted with a television commercial featuring a voice-over by Maurice LaMarche.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

Nightmare Creatures was a commercial hit, with global sales above 1.5 million units by January 2000.

On December 8th, 2000, a film adaptation based on the game was announced, but never went into production.

- STAFF -

Kalisto
Producer: Nicolas Gaume
Coach Programmer: Alain Guyet, Sébastien Morin
Programmer: Eric Thommerot
Character Design: Pascal Barret
Animation: Benoît Milhorat
Level Design: Anthony Desmazeau, Michel Coulie, Mickail Labat, Thierry Ardiler
Management: Cyrille Fontaine, Marc Pestka
Music & Sound Design: Frédéric Motte
CG Art: Virginie Altayrac, Jérôme d'Aviau de Piolant, Frederic Levistre, Olivier Bailly Maitre, Hugues Giboire
2D Art: Vincent Beaufrére, Julien Duband
CG Art Conception: Pascal Barret
Game Concept & Original Concept: Pascal Barret, Laurent Beauvallet, Cyrille Fontaine, Marc Petska
Technical Management: Eric Audren, Olivier Goguel
Additional Programming: Andre Bertrand, Nicolas Coquard, Daniel Mike Polydore, Sébastien Wloch
Additional Art: Laurent Beauvallet, Philippe Courdille, Patrick Vauchez
Additional Sound: Nicolas Sanchez
Marketing: David Etchevierra, Thomas Kotter, William Malabry, Josh Davidson, Olivier Bailly Maitre, Emmanuelle Dormeau, Francois Hermellin, Daniel Kaufman, James Morris
Documentation: Anne O'Brien

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111076&o=2

$end

$apple2_flop_clcracked=nmgallry,
$bio

Apple II 5.25 disk. published 40 years ago:

Nightmare Gallery (c) 1982 Synergistic Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231598&o=2

$end

$info=nitd,nitdbl,
$neogeo=nitd,nitdbl,
$bio

SNK Neo-Geo MVS cart. published 22 years ago:

Nightmare in the Dark (c) 2000 Eleven / Gavaking.

A peaceful (yet creepy looking!) gravekeeper embarks on a night-shift battle against zombies & other night dwellers in order to put an end to the grave robbing mystery before the local villagers panic! Features very nice graphics with cool backgrounds, great soundtrack & pretty fun gameplay in the same style as "Snow Bros. - Nick & Tom", "Tumble Pop" & "Zupapa!". The deceased must rest in peace, so be sure to remind them of this fact! :)

- TECHNICAL -

Runs on the SNK "Neo-Geo MVS" hardware.
Game ID: 0260

Players: 2
Control: 8-way joystick
Buttons: 3
=> [A] Attack/Throw fireball, [B] Jump, [C] Attack/Throw fireball

- TRIVIA -

Released in January 2000.

This game runs on the Neo-Geo MVS but was not released on the Neo-Geo AES home console.

The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'KING'.

- TIPS AND TRICKS -

* Alternate Costumes : At the beginning of the game (work at the continue screen too), hold the folowing buttons and press Start to choose an alternate costume : A = Blue, B = Red, C = Green, D = Yellow, AB = Grey, CD = Purple, AC = Orange, BD = Black.

* Shoot the treasure chests with fire and they will churn out lots and lots of diamonds until they disappear. As long as you do not get hit, the diamonds will continue to go up in value until they finally reach 10,000 each. Grabbing the sacks will add multipliers (2X, 4X, up to 8X) that will further increase your score.

* There are many cracks in the wood/stone of most levels. Some of these will reveal a fireball that will make your shot fly all over the board. Experiment with throwing at different angles to find these hidden spots. Most will clear the entire board as the ball flings out of control.

- STAFF -

Programmer : Hisanori Takeuchi (AM FACTORY)
Graphic designers : Hiroshi Yokoyama, Masayuki Taguchi, Tsuyoshi Yoneyama, Taketumi Watanabe (ELEVEN)
Sound composer : Kim
Data convert : Tatsuya Watanabe (PAON)
Director : Akihiko Uto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1775&o=2

$end

$bbc_cass=nmaremaz,
$bio

Acorn BBC Micro B cass. published 38 years ago:

Nightmare Maze (c) 1984 MRM Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52166&o=2

$end

$electron_cass=nmaremaz,
$bio

Acorn Electron cass. published 38 years ago:

Nightmare Maze (c) 1984 MRM Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267039&o=2

$end

$cpc_flop=nightmar,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Nightmare Maze Cracked (c) 1986 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128184&o=2

$end

$bbc_cass=nmaremazbr,
$electron_cass=nmaremazbr,
$bio

Acorn BBC/Electron cass. published 37 years ago:

Nightmare Maze (c) 1985 Blue Ribbon

- TECHNICAL -

GAME ID: 2902

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52167&o=2

$end

$cpc_cass=nightmaz,
$bio

Amstrad CPC cass. published 36 years ago:

Nightmare Maze [Model 8904] (c) 1986 Blue Ribbon Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98409&o=2

$end

$gamate=santa,
$bio

Gamate cart. published 31 years ago:

Nightmare of Santa Claus [Model C1037] (c) 1991 Bit Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=105894&o=2

$end

$zx81_cass=nightmpk,
$bio

Sinclair ZX-81 cass. published 41 years ago:

Nightmare Park (c) 1981 Macronics Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114764&o=2

$end

$mz700_cass=nighpark,nighparkb,
$bio

Sharp MZ-700 cass. published 40 years ago:

Nightmare Park (c) 1982 Solo Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131719&o=2

$end

$spectrum_cass=nmarpark,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Nightmare Park (c) 1982 Breadhill Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225973&o=2

$end

$cpc_cass=nightprk,
$bio

Amstrad CPC cass. published 37 years ago:

Nightmare Park (c) 1985 Strategy Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98410&o=2

$end

$spectrum_cass=nmarparka,
$bio

Nightmare Park (c) 198? Aackosoft.

Netherlands release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225604&o=2

$end

$einstein=nightmar,
$bio

Nightmare Park & Commando Plain (c) 198? Solo Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136086&o=2

$end

$zx81_cass=nightmpkmp,
$bio

Sinclair ZX-81 cass. published 41 years ago:

Nightmare Park + Music Plus (c) 1981 Macronics Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114765&o=2

$end

$cpc_flop=nightmar01,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Nightmare Park Cracked (c) 1985 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128185&o=2

$end

$spectrum_cass=nmareral,nmarerala,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Nightmare Rally (c) 1986 Ocean Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79990&o=2

$end

$spectrum_cass=nmareraler,
$bio

Nightmare Rally (c) 198? Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226518&o=2

$end

$a2600=nightmare,
$bio

Atari 2600 cart. published 39 years ago:

Nightmare (c) 1983 Tang's Electronic Co.

Same game as Panda's "Stunt Man [Model 105]".

- TECHNICAL -

Model TEC004

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50746&o=2

$end

$spectrum_cass=nmarewq,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Nightmare! (c) 1991 Quinn, William

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289948&o=2

$end

$saturn=ntruthma,
$bio

Sega Saturn CD published 26 years ago:

Nightruth - Explaination of the Paranormal - Maria (c) 1996 Sonnet Computer Ent.

- TECHNICAL -

GAME ID: T-20206G

- TRIVIA -

Released on December 20, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59457&o=2

$end

$saturn=ntruthrd,
$bio

Sega Saturn CD published 25 years ago:

Nightruth - Explaination of the Paranormal - Nightruth Voice Selection - Radio Drama-hen (c) 1997 Sonnet Computer Ent.

- TECHNICAL -

GAME ID: T-20207G

- TRIVIA -

Released on March 14, 1997 in Japan. It was never exported outside Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59459&o=2

$end

$saturn=ntruthyt,
$bio

Sega Saturn CD published 26 years ago:

Nightruth - Explanation of the Paranormal #1 - Yami no Tobira (c) 1996 Sonnet Computer Ent.

- TECHNICAL -

GAME ID: T-20204G

- TRIVIA -

Released on August 09, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59458&o=2

$end

$saturn=ntruthfd,
$bio

Sega Saturn CD published 25 years ago:

Nightruth - Explanation of the Paranormal - Futatsu Dake no Shinjitsu (c) 1997 Sonnet Computer Ent.

- TECHNICAL -

GAME ID: T-36201G

- TRIVIA -

Released on July 25, 1997 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59460&o=2

$end

$saturn=ntruthm2,ntruthm2a,
$bio

Sega Saturn CD published 26 years ago:

Nightruth - Explanation of the Paranormal - Making of Nightruth II - Voice Selection (c) 1996 Sonnet Computer Ent.

- TECHNICAL -

GAME ID: T-20205G

- TRIVIA -

Released on November 08, 1996 in Japan. It was never exported outside Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59461&o=2

$end

$saturn=ntruthm1a,ntruthm1,
$bio

Sega Saturn CD published 26 years ago:

Nightruth - Explanation of the Paranormal - The Making of Night Truth (c) 1996 Sonnet Computer Ent.

- TECHNICAL -

Game ID: T-20203G

- TRIVIA -

Released on June 28, 1996 in Japan. It was never exported outside Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59462&o=2

$end

$saturn=nightsu,nightsam,
$bio

Sega Saturn CD published 26 years ago:

NiGHTS into Dreams... (c) 1996 Sega Enterprises, Limited.

North American release. Game developed in Japan.

- TECHNICAL -

GAME ID: 81020

- TRIVIA -

Released on August 31, 1996 in the USA.

The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60105&o=2

$end

$saturn=nightsj,nightsjb,nightsja,nightse3,
$bio

Sega Saturn CD published 26 years ago:

NiGHTS into Dreams... (c) 1996 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID: GS-9046

- TRIVIA -

Released on July 5, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59454&o=2

$end

$saturn=nights,
$bio

Sega Saturn CD published 26 years ago:

NiGHTS into Dreams...  (c) 1996 Sega Enterprises, Limited.

European release. Game developed in Japan.

- TECHNICAL -

GAME ID: MK81020-50

- TRIVIA -

Released on October 7, 1996 in Europe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60370&o=2

$end

$saturn=nightsjsa,
$bio

Sega Saturn CD published 25 years ago:

NiGHTS into Dreams... (c) 1997 Sega Enterprises, Limited.

Satakore Edition.

- TECHNICAL -

GAME ID: GS-9148

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59455&o=2

$end

$msx1_cass=nightshd,
$bio

MSX cass. published 37 years ago:

Nightshade (c) 1985 Ultimate Play The Game

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94873&o=2

$end

$cpc_cass=nightshd,
$bio

Amstrad CPC cass. published 37 years ago:

Nightshade (c) 1985 Ultimate Play The Game

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98411&o=2

$end

$cpc_flop=nightsha,nightsha02,nightsha03,nightsha04,
$bio

Nightshade (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121607&o=2

$end

$msx1_flop=nightshd,
$bio

Nightshade cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230070&o=2

$end

$cpc_flop=nightsha01,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Nightshade Trained (c) 1985 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126731&o=2

$end

$spectrum_cass=ngtshade,ngtshadelsh,ngtshadelsha,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Nightshade (c) 1985 Ultimate Play The Game

- TECHNICAL -

Model 481014

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79992&o=2

$end

$nes=nightshd,
$bio

Nintendo NES cart. published 30 years ago:

Nightshade (c) 1992 Ultra Games

The shadows of doom grow long as the ancient Egyptian villain Sutekh envelops Metro City with a wave of crime. But Sutekh's seedy underworld is about to be infiltrated by a superhero unlike any the world has ever seen. A superhero who can melt into the darkness like a phantom.

By day this brave new crimefighter is a common ordinary citizen. But when night falls, he is cloaked in a secret identity to seek out and destroy the dark forces that lurk on midnight streets. Who is this man the press calls Nightshade? Only you can answer that... for he is you!

Every night you solidify your superhero status, patrolling 100 of the city's darkest corners. Here you'll find thieves, muggers, and other alley scum that you must either deal with or destroy for clues. But be warned. You're not the only night stalker. For as you hunt Sutekh, Sutekh hunts you with the human printing press, the closing wall of spikes, deadly jackal pits, and the chilling freeze ray.

Of course the ultimate key to destroying Sutekh is your popularity. For it's a power source that gives you the wit to decipher clues and the strength to pulverize villains and rescue innocent bystanders. Remember, if this heroic prowess ever diminishes, you'll no longer control the night. You'll be consumed by it.

- TECHNICAL -

GAME ID: NES-8Y-USA

- TRIVIA -

Released in January 1992 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55397&o=2

$end

$cpc_cass=nightshda,
$bio

Amstrad CPC cass. published 37 years ago:

Nightshade [Model RA 012] (c) 1985 Ricochet [Mastertronic Group] [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98413&o=2

$end

$spectrum_cass=ngtshader,
$bio

Nightshade (c) 198? Ricochet [Mastertronic Group] [UK]

- TECHNICAL -

GAME ID: RS 012

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219758&o=2

$end

$spectrum_cass=nightwin,
$bio

Nightwing (c) 198? Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219836&o=2

$end

$spectrum_cass=nwingsol,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Nightwing + Solaris (c) 1989 Softel

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=291063&o=2

$end

$bbc_cass=nightwld,
$electron_cass=nightwld,
$bio

Acorn BBC/Electron cass. published 36 years ago:

NightWorld (c) 1986 Alligata

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52164&o=2

$end

$leapster=nihaokail,
$bio

LeapFrog Leapster cart. published 17 years ago:

Nihao, Kai-lan (c) 2005 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293602&o=2

$end

$spectrum_cass=nihilist,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Nihilist (c) 1987 Electric Dreams Software

- TECHNICAL -

Model URK 629

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79995&o=2

$end

$gameboy=eikou11,
$bio

Nintendo Game Boy Cart. published 24 years ago:

Nihon Daihyou Team - Eikou no Eleven [Model DMG-ASKJ-JPN] (c) 1998 Tomy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66588&o=2

$end

$gameboy=jlsupprt,
$bio

Nintendo Game Boy Cart. published 24 years ago:

Nihon Daihyou Team France de Ganbare! J.League Supporter Soccer [Model DMG-ASJJ-JPN] (c) 1998 J-Wing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66589&o=2

$end

$saturn=soccrrpg,soccrrpga,soccrrpgb,
$bio

Sega Saturn CD published 24 years ago:

Nihon Daihyou Team no Kantoku ni Naruu! Sekaihatsu Soccer RPG (c) 1998 Enix, Limited.

- TECHNICAL -

GAME ID: T-35504G

- TRIVIA -

Released on June 25, 1998 in Japan. It was never exported outside Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59463&o=2

$end

$info=tomplc,
$bio

Dedicated Console published 18 years ago:

Nihon Isshuu - Boku wa Plarail Untenshi (c) 2004 Tomy.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259437&o=2

$end

$pc8801_flop=nihonjo,
$bio

Nihon Jodan! Black Jack! (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92500&o=2

$end

$pc98=cessna,
$bio

NEC PC-9801 Series 5.25in. disk. published 34 years ago:

Nihon Juudan Cessna Flight (c) 1988 Compaq.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90238&o=2

$end

$fm7_cass=nihon,
$bio

Fujitsu FM-7 cass. published 39 years ago:

日本海海戦 (c) 1983 Soft Net.
(Nihon Kaikaisen)

- TECHNICAL -

GAME ID: N-01

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93769&o=2

$end

$pico=mukabana,
$bio

Sega Pico game published 27 years ago:

Nihon Mukashibanashi (c) 1995 Imagineer Company, Limited.

- TECHNICAL -

GAME ID: T-150040

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75738&o=2

$end

$fmtowns_cd=nihonch,
$bio

Fujitsu FM Towns CD published 31 years ago:

Nihon no Chou [Model HMC-130] (c) 1991 Fujitsu Social Science Laboratory

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301357&o=2

$end

$fmtowns_cd=nihonris,
$bio

Fujitsu FM Towns CD published 32 years ago:

Nihon no Rekishi - Ishin-hen - Kurofune Raikou (c) 1990 CRI [CSK Research Institute] [Japan]

- TECHNICAL -

GAME ID: HMB-164

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266375&o=2

$end

$fmtowns_cd=nihonrki,
$bio

Fujitsu FM Towns CD published 32 years ago:

Nihon no Rekishi - Kizoku-hen (c) 1990 CRI [CSK Research Institute].

- TECHNICAL -

GAME ID: HMB-163

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110202&o=2

$end

$fmtowns_cd=nihonrko,
$bio

Fujitsu FM Towns CD published 32 years ago:

Nihon no Rekishi - Kodai-hen (c) 1990 CRI [CSK Research Institute].

- TECHNICAL -

GAME ID: HMB-127

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110203&o=2

$end

$fmtowns_cd=nihonrse,
$bio

Fujitsu FM Towns CD published 32 years ago:

Nihon no Rekishi - Sengoku-hen - Oda Nobunaga [Model HMB-124] (c) 1990 CRI [CSK Research Institute] [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295201&o=2

$end

$fmtowns_cd=nihonya,
$bio

Fujitsu FM Towns CD published 32 years ago:

Nihon no Yachou (c) 1990 Fujitsu Social Science Laboratory

- TECHNICAL -

SOFT ID: HMB-117

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110161&o=2

$end

$fmtowns_cd=nihonyam,
$bio

Fujitsu FM Towns CD published 29 years ago:

Nihon no Yachou (c) 1993 Fujitsu Social Science Laboratory

Marty re-release.

- TECHNICAL -

SOFT ID: HMD-216

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=279150&o=2

$end

$n64dd=progolf,
$bio

Nintendo 64DD game published 22 years ago:

Nihon Pro Golf Tour 64 (c) 2000 Seta Co., Ltd.

- TECHNICAL -

GAME ID: NUD-DPGJ-JPN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117279&o=2

$end

$saturn=npmjren,
$bio

Sega Saturn CD published 25 years ago:

Nihon Pro Mahjong Renmei Konin - Dojo Yaburi (c) 1997 Naxat Soft.

- TECHNICAL -

GAME ID: T-18714G

- TRIVIA -

Released on May 30, 1997 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59464&o=2

$end

$gba=mjtetsu,
$bio

Nintendo GBA cart. published 20 years ago:

Nihon Pro Mahjong Renmei Kounin Tetsuman Advance - Menkyo Kaiden Series [Model AGB-ANTJ-JPN] (c) 2002 Naxat Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72047&o=2

$end

$wswan=mjtetsu,
$bio

Bandai WonderSwan cart. published 23 years ago:

Nihon Pro Mahjong Renmei Kounin Tetsuman [Model SWJ-KGT001] (c) 1999 Human Ent..

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86365&o=2

$end

$msx1_cart=nihonshi,
$bio

MSX cart. published 35 years ago:

Nihon-Shi Nenpyou (c) 1987 Stratford Computer Center

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77308&o=2

$end

$fmtowns_cd=linuxje,
$bio

Fujitsu FM Towns CD published 29 years ago:

Nihongo Linux + JE (c) 1993 Laser 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301340&o=2

$end

$fmtowns_flop_misc=msdos31l24,
$bio

Fujitsu FM Towns disk. published 29 years ago:

Nihongo MS-DOS 3.1 L24 (c) 1993 Fujitsu, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132337&o=2

$end

$fmtowns_flop_orig=msdos31l36,
$bio

Fujitsu FM Towns disk. published 30 years ago:

Nihongo MS-DOS 3.1 L36 (Kihon Kinou) (c) 1992 Fujitsu, Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301794&o=2

$end

$fmtowns_flop_misc=msdos31l36p,
$bio

Fujitsu FM Towns disk. published 30 years ago:

Nihongo MS-DOS 3.1 L36+ (c) 1992 Fujitsu, Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=291043&o=2

$end

$fmtowns_flop_orig=msdos50
$bio

Fujitsu FM Towns disk. published 30 years ago:

Nihongo MS-DOS 5.0 L10 (c) 1992 Fujitsu, Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287992&o=2

$end

$fmtowns_flop_misc=msdos50l22ap2,
$bio

Fujitsu FM Towns disk. published 28 years ago:

Nihongo MS-DOS 5.0 L22 A+2 (c) 1994 Fujitsu, Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=291044&o=2

$end

$fmtowns_flop_orig=msdos62,
$fmtowns_flop_misc=msdos62p3,
$bio

Fujitsu FM Towns disk. published 28 years ago:

Nihongo MS-DOS 6.2 L10 (c) 1994 Fujitsu, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132338&o=2

$end

$pc8801_flop=nihongom,
$bio

Nihongo My Card (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92501&o=2

$end

$fmtowns_cd=nihongo1,
$bio

Fujitsu FM Towns CD published 31 years ago:

Nihongo Nyuumon Dai-1-kan - Fundamental Japanese [Model HMB-232] (c) 1991 Infortech [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298307&o=2

$end

$x68k_flop=nihonwp,
$bio

Nihongo Word Processor (c) 19?? Sharp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87939&o=2

$end

$sc3000_cart=nihonshi,
$bio

Sega SC-3000 cart. published 39 years ago:

Nihonshi Nenpyou [Model E-108] (c) 1983 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65078&o=2

$end

$nes=silkroad,
$bio

Nintendo Famicom cart. published 31 years ago:

Niji no Silk Road - Zig Zag Boukenki (c) 1991 Victor Musical Industries, Incorporated.

- TECHNICAL -

[Model VFR-L1]

- TRIVIA -

Niji no Silk Road was released on February 22, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54447&o=2

$end

$pc98=nijiiro,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Nijiiro Denshoku Musume (c) 1993 ISC.

Pachinko video game.

- TRIVIA -

Released on June 25, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48497&o=2

$end

$fmtowns_cd=nijiiro,
$bio

Fujitsu FM Towns CD published 28 years ago:

Nijiiro Denshoku Musume (c) 1994 ISC [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287973&o=2

$end

$psx=nijidbal,
$bio

Sony PlayStation CD published 20 years ago:

Nijiiro Dodgeball - Otometachi no Seishun (c) 2002 Atlus Co., Ltd.

- TECHNICAL -

GAME ID: SLPM-87039

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85478&o=2

$end

$cdi=nijmegen,
$bio

Phillips CD-i disc published 28 years ago:

Nijmegen 'n rijk aan mogelijkheden (c) 1994 Harlon Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298443&o=2

$end

$msx2_flop=nike,
$vgmplay=nike_msx2,
$bio

MSX 2 disk. published 31 years ago:

Nike (c) 1991 Cocktail Soft.

- TRIVIA -

Retail price: 7800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101886&o=2

$end

$vgmplay=nike_98,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Nike (c) 1991 Cocktail Soft.

- TRIVIA -

Retail price: 7800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122140&o=2

$end

$sorcerer_cass=nike2,
$bio

Exidy Sorcerer cass. published 42 years ago:

Nike II (c) 1980 Quality Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232362&o=2

$end

$c64_cart=niki,
$bio

Commodore C64 cart. published 35 years ago:

Niki Cartridge Fast-Disktool (c) 1987 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229454&o=2

$end

$gameboy=nikkanbe,
$bio

Nintendo Game Boy Cart. published 24 years ago:

Nikkan Berutomo Club [Model DMG-ANTJ-JPN] (c) 1998 I'Max.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66590&o=2

$end

$megadriv=nikkan,
$vgmplay=nikkan_md,
$bio

Sega Mega Drive cart. published 31 years ago:

Nikkan Sports Pro Yakyuu Van (c) 1991 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID: G-4522

- TRIVIA -

Released on April 6, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56729&o=2

$end

$vboy=nikochan,
$bio

Nintendo Virtual Boy cart. published 26 years ago:

Niko-chan Battle (c) 1996 BPS [Bullet-Proof Software]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82373&o=2

$end

$pc98=nikoniko,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Niko² (c) 1991 Telenet.

- TRIVIA -

Released on November 15, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48533&o=2

$end

$x68k_flop=nikoniko,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Niko² (c) 1991 Wolf Team.

- TECHNICAL -

BARCODE: 4988624960688
MEDIA: FD x1

- TRIVIA -

Released on November 18, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87940&o=2

$end

$pc8801_flop=nikoniko,
$bio

NEC PC-8801 Series disk. published 31 years ago:

ニコニコ (c) 1991 Wolf Team.
(NikoNiko)

- TECHNICAL -

BARCODE: 4988624980662

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92502&o=2

$end

$msx2_flop=nikoniko,nikonikoa,
$bio

MSX 2 disk. published 31 years ago:

Niko² (c) 1991 Wolf Team.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101887&o=2

$end

$fmtowns_cd=niko2,
$bio

Fujitsu FM Towns CD published 31 years ago:

Niko² (c) 1991 Wolf Team.

- TECHNICAL -

BARCODE: 4988624970694

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134806&o=2

$end

$apple2_flop_clcracked=nikdskan,
$bio

Apple II 5.25 disk. published 38 years ago:

Nikrom Disk Drive Analyzer (c) 1984 Nikrom Technical Products

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240715&o=2

$end

$saturn=nilegawa,
$bio

Sega Saturn CD published 24 years ago:

Nile Gawa no Yoake (c) 1998 Pack In Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59465&o=2

$end

$info=m4nile,
$bio

Nile Jewels (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41387&o=2

$end

$pc8801_flop=nilenami,
$bio

NEC PC-8801 Series disk. published 36 years ago:

Nile no Namida (c) 1986 Cross Media Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92503&o=2

$end

$z80ne_cass=nim,nima,nimb,
$bio

Nim (c) 198? Unknown [Italy]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235249&o=2

$end

$tvc_flop=nim,
$bio

Nim (c) 198? LS [Hungary]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264983&o=2

$end

$apogee=nim,
$bio

NIM (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235357&o=2

$end

$cpc_flop=nimf2006,
$bio

Amstrad CPC 464 disk. published 16 years ago:

Nim (c) 2006 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124463&o=2

$end

$videopac=nimble,
$bio

Magnavox Odyssey² cart. published 40 years ago:

Nimble Numbers Ned! (c) 1982 Philips Corp.

- TECHNICAL -

Game ID: AC9439

- STAFF -

Programming: Robert S. Harris

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95646&o=2

$end

$info=nimbus,
$bio

Computer published 36 years ago:

Nimbus (c) 1986 Research Machines, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264537&o=2

$end

$nimbus=nwftools,
$bio

Nimbus Winchester Format Tools (c) 198? Research Machines, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237452&o=2

$end

$info=nineball,
$bio

Pinball published 42 years ago:

Nine Ball - Tournament Pinball (c) 1980 Stern Electronics.

- TECHNICAL -

Model Number : 125

- TRIVIA -

After over 60 (!) software revisions, 'Nine Ball' still did not work properly on location.

2,279 units were produced.

- STAFF -

Concept & Design : Steve Kirk
Art : Robert Quinn, Jorge Obregon
Dots/Animation : Jorge Obregon
Software : Rob Quinn

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5513&o=2

$end

$spectrum_cass=ninecurr,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Nine Currant Buns (c) 1985 Arrow

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289978&o=2

$end

$apple2_flop_orig=9piamber,
$bio

Apple II 5.25 disk. published 37 years ago:

Nine Princes in Amber (c) 1985 Telarium Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276321&o=2

$end

$spectrum_cass=nineteen,
$bio

Nineteen Boot Camp (c) 198? MCM Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219338&o=2

$end

$nes=deadfox,
$bio

Nintendo Famicom cart. published 32 years ago:

Ningen Heiki - Dead Fox (c) 1990 Capcom Company, Limited.

- TECHNICAL -

GAME ID: CAP-VP

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54448&o=2

$end

$pc98=ningenkn,
$bio

NEC PC-9801 Series 5.25in. disk. published 25 years ago:

Ningen Konchuu - Nozoki (c) 1997 Poison Breath.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90239&o=2

$end

$pc98_cd=nozoki,
$bio

NEC PC-98/MS-Windows CD published 25 years ago:

Ningen Konchuu - Nozoki (c) 1997 Poison Breath.

- TECHNICAL -

Windows 3.1/Windows 95/PC-9801 CD-ROM
Win95/3.1: 16MB RAM, PCM Audio, 1 Floppy for saving
PC98: 9801UX, MS-DOS Ver. 3.1, Hard disk only, 640K RAM, Mouse only

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=305461&o=2

$end

$pc98=ningyots,
$bio

NEC PC-9801 Series 5.25in. disk. published 26 years ago:

人魚 蘿子 (c) 1996 Alicesoft.
(Ningyo - Tsutako)

- TECHNICAL -

Media: floppydisk x1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90240&o=2

$end

$msx1_cart=fathom,
$bio

MSX cart. published 37 years ago:

Ningyo Densetsu - Fathom (c) 1985 Toshiba EMI.

- TECHNICAL -

GAME ID: PS-2013G

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76737&o=2

$end

$pc8801_flop=ningynam,
$bio

NEC PC-8801 Series disk. published 37 years ago:

Ningyo no Namida (c) 1985 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92504&o=2

$end

$psx=ningyrak,
$bio

Sony PlayStation CD published 22 years ago:

Ningyo no Rakuin (c) 2000 Nec InterChannel, Ltd.

- TECHNICAL -

[Model SLPS-02854]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85479&o=2

$end

$pc98=ningytsu,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Ningyou Tsukai (c) 1992 Forest.

- TRIVIA -

Released on May 29, 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48513&o=2

$end

$fmtowns_cd=ningytsu,
$bio

Fujitsu FM Towns CD published 29 years ago:

Ningyou Tsukai (c) 1993 Forest.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110459&o=2

$end

$pc98=ningyts2,
$bio

NEC PC-9801 Series 5.25in. disk. published 26 years ago:

Ningyou Tsukai 2 (c) 1996 Forest.

- TRIVIA -

Released on August 23, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48514&o=2

$end

$x68k_flop=nininbtl,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Ninin Battle (c) 1990 Takeru.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88479&o=2

$end

$c64_cass=ninja,
$bio

Commodore C64 cass. published 36 years ago:

Ninja (c) 1986 Mastertronic, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186692&o=2

$end

$a800_flop=ninja,
$bio

Atari 400/800 disk. published 36 years ago:

Ninja (c) 1986 Mastertronic, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=217413&o=2

$end

$msx2_flop=ninja,
$bio

MSX 2 disk. published 34 years ago:

Ninja (c) 1988 Bothtec, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101888&o=2

$end

$tvc_flop=ninja,ninjaa,
$bio

Ninja (c) 198? Béla Takács

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112238&o=2

$end

$tvc_cass=ninja,ninjab,ninjaa,
$bio

Ninja (c) 198? Novotrade Rt. [Hungary]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112467&o=2

$end

$cpc_flop=ninjauk101,ninja199,ninja19901,
$bio

Amstrad CPC type-in published 32 years ago:

Ninja (c) 1990 Micro Mag

- TRIVIA -

Listed as a type-in program in the French magazine: Micro Mag.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120092&o=2

$end

$psx=ninjasod,
$bio

Sony PlayStation CD published 24 years ago:

Ninja - Shadow of Darkness (c) 1998 Eidos Interactive

- TECHNICAL -

GAME ID: SLUS-00435

- TRIVIA -

Released on September 30, 1998 in the USA.

The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111125&o=2

$end

$info=ninjaslt,ninjasltj,ninjaslta,ninjasltu,
$bio

Sega NAOMI cart. published 22 years ago:

Ninja Assault (c) 2000 Namco, Limited.

- TECHNICAL -

Runs on the Sega "NAOMI" hardware.

- TRIVIA -

Ninja Assault was released on November 06, 2000.

- STAFF -

Developed by WOW Entertainment.
Published by NAMCO.

- PORTS -

* CONSOLES: 
[JP] Sony PS2 (sept.12, 2002) [Model SLPS-20218]
[EU] Sony PS2 (oct.4, 2002, w/ GunCon2) 
[EU] Sony PS2 (oct.4, 2002) [Model SCES-50889]
[US] Sony PS2 (nov.18, 2002) [Model SLUS-20492] 
[US] Sony PS2 (nov.20, 2002, w/ GunCon2)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4128&o=2

$end

$info=nbbatman,nbbatmanu,
$bio

Arcade Video game published 29 years ago:

Ninja Baseball BatMan (c) 1993 Irem America Corp.

Export release. Game developed in Japan. See the original for more information; "Yakyuu Kakutou League-Man".

- TRIVIA -

Released in September 1993 in the USAa. Only 50 units were sold in the USA.

Internet video game critic James Rolfe released an Angry Video Game Nerd special about Ninja Baseball BatMan in 2011.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1776&o=2

$end

$info=nbbatman2bl,
$bio

Ninja Baseball BatMan II (c) 199? Unknown.

Bootleg/hack of "Ninja Baseball BatMan".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48952&o=2

$end

$uzebox=ninjabea,
$bio

Belogic Uzebox ROM published 12 years ago:

Ninja Beatdown (c) 2010 Belogic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233078&o=2

$end

$gameboy=ninjboy2,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Ninja Boy 2 [Model DMG-CH-USA] (c) 1993 Culture Brain

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66593&o=2

$end

$gameboy=ninjboy,
$bio

Nintendo Game Boy Cart. published 32 years ago:

Ninja Boy [Model DMG-CL-USA] (c) 1990 Culture Brain

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66591&o=2

$end

$megadriv=ninjab,ninjabp,
$vgmplay=ninjab_md,
$bio

Sega Mega Drive cart. published 31 years ago:

Ninja Burai Densetsu (c) 1991 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID: G-4524

- TRIVIA -

Released on December 6, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56730&o=2

$end

$info=ninclown,
$bio

Arcade Video game published 31 years ago:

Ninja Clowns (c) 1991 Strata Group, Incorporated. 

A strange and hugely abstract beat-em-up for one or two players, in which circus clowns take to the streets to beat up other circus performers; as well as lawyers, maintenance workers, and other assorted professionals.

In addition to the standard beat-em-up kick and punch moves, the clowns can use their 'clown equipment' against their enemies; using items such as spring-loaded boxing gloves, bottles of soda water and, of course, cream pies.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 12 Mhz), M6809 (@ 2 Mhz)
Sound Chips : OKI6295 (@ 7.812 Khz), YM3812 (@ 4 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Developed by Incredible Technologies, Inc.

Ninja Clowns was released in August 1991.

- STAFF -

Writers : Richard Ditton, Leif Marwede, Jeff Sargent
Pencils and ink : Stan Fukuoka, Denise Wallner
Cover art : Nasus Adabovs
Sound and music : Kyle Johnson
Editors : Elaine Ditton, Mike Hanson
Printing : Jeff Gonion, Terry Little, Tony Sherman, Steve Jaskowiak
Original story by : Kyle Johnson, Jim Zielinski
Proofing : Bob Fuentes, Jim Zielinski

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1777&o=2

$end

$neocd=ncombat,
$bio

SNK Neo-Geo CD published 28 years ago:

Ninja Combat (c) 1994 ADK Corp.

- TECHNICAL -

[Model ADCD-101]

- TRIVIA -

Ninja Combat for Neo-Geo CD was released on October 31, 1994 in Japan.

Like most of the Neo-Geo CD conversions, no (or minor) differences can be seen from the original, the main interest was the lowest price of the game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47467&o=2

$end

$info=ncombath,
$neogeo=ncombath,
$bio

SNK Neo-Geo AES cart. published 31 years ago:

Ninja Combat (c) 1991 Alpha Denshi Company, Limited.

AES version. For more information about this game itself, please refer to the original MVS entry: "Ninja Combat [Model NGM-009]".

- TECHNICAL -

[Model NGH-009]
46 Mega

- TRIVIA -

This AES version was released on July 01, 1991 in Japan and United States of America.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48055&o=2

$end

$info=ncombat,
$neogeo=ncombat,
$vgmplay=ncombat,
$bio

SNK Neo-Geo MVS cart. published 32 years ago:

Ninja Combat (c) 1990 Alpha Denshi Company, Limited. 

The ninja castle must be invaded! After you defeat certain boss enemies, they become playable characters as well!

- TECHNICAL -

Runs on the SNK "Neo-Geo MVS" hardware.
Game ID: NGM-009

Players: 2
Control: 8-Way Joystick
Buttons: 3
=> [A] Attack/Super Attack, [B] Jump, [C] Special

- TRIVIA -

Ninja Combat was released in July 1990.

- TIPS AND TRICKS -

By holding the A button until the attack gauge reaches full and then releasing it, you can unleash a burst of magical energy that can affect many of the enemies on screen. However, this has an effect similar to what happens in Final Fight: when you use this power, it decreases some of your life gauge.

By pressing the C button and then the A button, you can perform a special somersault attack that can be used to knock down a couple enemies in a row.

Only the main 2 players, Joe and Hayabusa, can pick up special weapons like swords, hachets and maces. The other 3 players (Musashi, Kagerow, and Gembu), who become selectable after appearing as sub-bosses, do not. To let go of a special weapon that you've picked up, press the B button.

- STAFF -

Producer & Director : Tsutomu Maruyama
Programmers : Eiji Fukatsu, Hideo Kamoda, Yukinori Nishikata, Teruaki Shirasawa
Character Designers : Hatsue Honbe, Kazushige Hakamata, Shinji Moriyama
Scroll Designers : Tsutomu Maruyama, Mitsunari Ishida, Kenichi Sakanishi
Music Composers & Sound Effects : Hideki Yamamoto, Hiroaki Shimizu

Special Thanks : Yukio Gotoh, Yuka Watanabe, Akira Ushizawa

- PORTS -

* CONSOLES:
[JP] SNK Neo-Geo AES (jul.1, 1991, "Ninja Combat [Model NGH-009]")
[US] SNK Neo-Geo AES (jul.1, 1991, "Ninja Combat [Model NGH-009]")
[JP] SNK Neo-Geo CD (oct.31, 1994, "Ninja Combat [Model ADCD-101]")
Sony Playstation 2 [JP] (dec.18, 2008, "ADK Tamashii [Model SLPS-25906]")
[JP] Nintendo Wii (may.27, 2008, "Virtual Console") [Model EAMJ]
[US] Nintendo Wii (june.2, 2008, "Virtual Console") [Model EAME]
[EU] Nintendo Wii (june.13, 2008, "Virtual Console") [Model EAMP]
[AU] Nintendo Wii (june.13, 2008, "Virtual Console")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1778&o=2

$end

$cpc_flop=ninjacom,ninjacom02,ninjacom03,ninjacom01,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Ninja Commando (c) 1988 Zeppelin Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121213&o=2

$end

$cpc_cass=ninjacom,
$bio

Amstrad CPC cass. published 34 years ago:

Ninja Commando [Model A062] (c) 1988 Zeppelin Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98417&o=2

$end

$neocd=ncommand,
$bio

SNK Neo-Geo CD published 28 years ago:

Ninja Commando (c) 1994 ADK Corp.

Portage of the AES original.

- TECHNICAL -

GAME ID: ADCD-004

- TRIVIA -

Ninja Commando for Neo-Geo CD was released on October 31, 1994 in Japan.

Like most of the Neo-Geo CD conversions, no (or minor) differences can be seen from the original, the main interest was the lowest price of the game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47472&o=2

$end

$info=ncommand,
$neogeo=ncommand,
$bio

SNK Neo-Geo MVS cart. published 30 years ago:

Ninja Commando (c) 1992 Alpha Denshi Company, Limited.

3 ninjas are sent on a mission to stop a madman named Spider from trying to use a time machine to mess with history. The game is almost like a tongue-in-cheek reworking of "Time Soldiers", which Alpha Denshi made 5 years earlier, with ninjas as the protagonists this time.

- TECHNICAL -

Runs on the SNK "Neo-Geo MVS" hardware.
Game ID: NGM-050

Players: 2
Control: 8-Way Joystick
Buttons: 3
=> [A] Shoot, [B] Somersault, [C] Ninja Tricks

- TRIVIA -

Ninja Commando was released on April 30, 1992.

- TIPS AND TRICKS -

The more you press the A button repeatedly, the more firepower you'll produce.

Press the A and B button together to fire shuri-ken (star-shaped blades). Unlike the main firepower, which is only straight ahead, the shuri-ken can be fired in all directions by moving the joystick in the opposite direction of which you wish to aim (example : to fire to the left, move the joystick to right and vice versa). This is also the best way to deal with a few of the bosses here : for example, on the stage set in feudal Japan, there are two giant sumo wrestlers who appear as sub-bosses. The main firepower seems to only have minor effect on them, but the shuri-ken are much more effective.

The C button is for firing magical bursts of energy. One drawback is that, similar to "Final Fight" this can cause a little of your life energy to be drained, so it should be used very carefully.

- STAFF -

Producer: Tsutomu Maruyama
Director: Tsutomu Maruyama
Executive Producer : Kazuo Arai
Director Of Software : Eiji Fukatsu
System programmers : Makio Chiba, Satoshi Okada (SNK)
Programmers : Ryu Hiroyuki, Yuji Noguchi
Character Designers : Tsutomu Maruyama, Shinji Moriyama (as Sinji Moriyama), Takashi Hatono, Hidemi Nagatomo, Hideyuki Kusano
Music Composer : Yuka Watanabe

- PORTS -

* CONSOLES:
[JP] SNK Neo-Geo AES (may.29, 1992; "Ninja Commando [Model NGH-050]")
[US] SNK Neo-Geo AES (may.29, 1992; "Ninja Commando [Model NGH-050]")
[JP] SNK Neo-Geo CD (oct.31, 1994; "Ninja Commando [Model ADCD-004]")
[JP] Sony PS2 (dec.18, 2008; "ADK Tamashii [Model SLPS-25906]")
Nintendo Wii [Virtual Console] [JP] (june.24, 2008; "Ninja Commando [Model EAPJ]")
Nintendo Wii [Virtual Console] [US] (jul.11, 2008; "Ninja Commando [Model EAPE]")
Nintendo Wii [Virtual Console] [AU] (jul.11, 2008; "Ninja Commando)
Nintendo Wii [Virtual Console] [EU] (jul.14, 2008; "Ninja Commando [Model EAPP]")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1779&o=2

$end

$spectrum_cass=ninjacom,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Ninja Commando (c) 1989 Zeppelin Games

- TECHNICAL -

Model S060

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79997&o=2

$end

$nes=ninjacop,
$bio

Nintendo Famicom cart. published 33 years ago:

Ninja Cop Saizou (c) 1989 Kyugo Boueki

- TECHNICAL -

[Model KYG-NX]

- TRIVIA -

Ninja Cop Saizou was released on November 17, 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54449&o=2

$end

$gba=ninjacop,
$bio

Nintendo GBA cart. published 19 years ago:

Ninja Cop [Model AGB-ANXP] (c) 2003 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72048&o=2

$end

$cpc_flop=ninja198,ninja19801,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Ninja Cracked (c) 1987 ACE

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122970&o=2

$end

$nes=ninjacrsj,
$bio

Nintendo Famicom cart. published 32 years ago:

Ninja Crusaders - Ryuuga (c) 1990 Sammy Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54450&o=2

$end

$nes=ninjacrs,
$bio

Nintendo NES cart. published 32 years ago:

Ninja Crusaders (c) 1990 American Sammy Corp.

North American release. Game developed in Japan. For more information on the game itself, please see the original Japanese release entry; "Ninja Crusaders [Model NES-N4-USA] [Model SAC-N4]".

Description from the back cover:

They struck without warning, wiping out the Earth's defenses in one master stroke. Cities were crushed, and the invading aliens showed no mercy!

A small resistance force of Ninja, refusing to be conquered, still remained to fight the evil Inimicus. A daring plan was devised by the Ancient Ones to send out two special Ninja, and annihilate the alien threat once and for all!

- TECHNICAL -

GAME ID: NES-N4-USA

- TRIVIA -

Released in December 1990 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55398&o=2

$end

$info=ninjemak,
$bio

Arcade Video game published 36 years ago:

Ninja Emaki (c) 1986 Nichibutsu.

Export release. Game developed in Japan. See the original Japanese release; "Youma Ninpou Chou" for more information about the game itself.

- TRIVIA -

Released in September 1986.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1780&o=2

$end

$gba=ninja50,
$bio

Nintendo GBA cart. published 19 years ago:

Ninja Five-0 [Model AGB-ANXE-USA] (c) 2003 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72049&o=2

$end

$info=gaiden,
$bio

Arcade Video game published 34 years ago:

Ninja Gaiden (c) 1988 Tecmo.

Export release. Game developed in Japan. See the original for more information; "Ninja Ryukenden".

- TRIVIA -

Even though the title screen says 1988, Ninja Gaiden was released in February 1989 in North America.

- SERIES -

1. Ninja Gaiden (1988)
2. Ninja Gaiden (1989, NES)
3. Ninja Gaiden Episode II - The Dark Sword of Chaos (1990, NES) 
4. Ninja Gaiden Episode III - The Ancient Ship of Doom (1991, NES) 
5. Ninja Gaiden (2004, XBOX)
6. Ninja Gaiden Black (2005, XBOX)
7. Ninja Gaiden Sigma (2007, PS3)
8. Ninja Gaiden Dragon Sword (2007, DS)
9. Ninja Gaiden II (2008, XBOX 360)
10. Ninja Gaiden Sigma 2 (2009, PS3)
11. Ninja Gaiden 3 (2012, PS3, XBOX 360)
12. Ninja Gaiden 3 - Razor's Edge (2012, Wii U; 2013, PS3, XBOX 360)

- PORTS -

* CONSOLES:
[US] Nintendo NES (mar.1989) "Ninja Gaiden [Model NES-NG-USA]" 
Nintendo Wii [Virtual Console Arcade] [US] (dec.21, 2009)

* Hanhelds : 
Atari Lynx [US] (1991) "Ninja Gaiden [Model PA2039]" 
Sega Game Gear [US] (1991)

* COMPUTERS:
PC [MS-DOS] [US] (1990)

* OTHERS:
Tiger Handheld LCD Game (1988)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1781&o=2

$end

$info=tgaiden,
$bio

Handheld game published 33 years ago:

Ninja Gaiden (c) 1989 Tiger Electronic Toys, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126228&o=2

$end

$megadriv=ngaiden,
$vgmplay=ngaiden_md,
$bio

Sega Mega Drive cart. published 30 years ago:

Ninja Gaiden (c) 1992 Sega Enterprises, Limited.

- TRIVIA -

Whereas the Master System and Game Gear games were successfully released, the Mega Drive version was cancelled. The game was scheduled to be released sometime in 1992.

Reviews:
September 1991 - Consoles + N.1 [FR]: 90/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56731&o=2

$end

$info=pc_ngai2,
$bio

Nintendo PlayChoice-10 cart. published 32 years ago:

Ninja Gaiden Episode II - The Dark Sword of Chaos (c) 1990 Nintendo of America.

PlayChoice-10 version. For more information about the game itself, please see the original NES version.

- TECHNICAL -

Nintendo PlayChoice-10 hardware
Game ID : NW

Main CPU : Zilog Z80 (@ 4 Mhz), N2A03 (@ 1.789772 Mhz)
Sound Chips : Zetex N2A03 (@ 1.789772 Mhz), DAC

Players : 2
Control : 8-way joystick
Buttons : 2

- SERIES -

1. Ninja Gaiden (1988)
2. Ninja Gaiden (1989, NES)
3. Ninja Gaiden Episode II - The Dark Sword of Chaos (1990, NES) 
4. Ninja Gaiden Episode III - The Ancient Ship of Doom (1991, NES) 
5. Ninja Gaiden (2004, XBOX)
6. Ninja Gaiden Black (2005, XBOX)
7. Ninja Gaiden Sigma (2007, PS3)
8. Ninja Gaiden Dragon Sword (2007, DS)
9. Ninja Gaiden II (2008, XBOX 360)
10. Ninja Gaiden Sigma 2 (2009, PS3)
11. Ninja Gaiden 3 (2012, PS3, XBOX 360)
12. Ninja Gaiden 3 - Razor's Edge (2012, Wii U; 2013, PS3, XBOX 360)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1813&o=2

$end

$info=pc_ngai3,
$bio

Nintendo PlayChoice-10 cart. published 31 years ago:

Ninja Gaiden Episode III - The Ancient Ship of Doom (c) 1991 Nintendo of America.

PlayChoice-10 version. For more information about the game itself, please see the original NES version.

- TECHNICAL -

Nintendo PlayChoice-10 hardware
Game ID : 3N

Main CPU : Zilog Z80 (@ 4 Mhz), N2A03 (@ 1.789772 Mhz)
Sound Chips : Zetex N2A03 (@ 1.789772 Mhz), DAC

Players : 2
Control : 8-way joystick
Buttons : 2

- SERIES -

1. Ninja Gaiden (1988)
2. Ninja Gaiden (1989, NES)
3. Ninja Gaiden Episode II - The Dark Sword of Chaos (1990, NES) 
4. Ninja Gaiden Episode III - The Ancient Ship of Doom (1991, NES) 
5. Ninja Gaiden (2004, XBOX)
6. Ninja Gaiden Black (2005, XBOX)
7. Ninja Gaiden Sigma (2007, PS3)
8. Ninja Gaiden Dragon Sword (2007, DS)
9. Ninja Gaiden II (2008, XBOX 360)
10. Ninja Gaiden Sigma 2 (2009, PS3)
11. Ninja Gaiden 3 (2012, PS3, XBOX 360)
12. Ninja Gaiden 3 - Razor's Edge (2012, Wii U; 2013, PS3, XBOX 360)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1814&o=2

$end

$ibm5150=ngaiden2,
$bio

IBM PC 3.5in. disk. published 31 years ago:

Ninja Gaiden II - The Dark Sword of Chaos (c) 1991 GameTek, Inc. [Miami Beach, FL, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132615&o=2

$end

$nes=ngaiden2,ngaiden2p,
$bio

Nintendo NES cart. published 32 years ago:

Ninja Gaiden II - The Dark Sword of Chaos (c) 1990 Tecmo, Inc.

North American release. Game developed in Japan. For more information on the game itself, please see the original Japanese release entry; "Ninja Ryukenden II - Ankoku no Jashinken [Model TCF-NW]".

Description from the back cover:

Dynamic action scenes!
Split your body into three, destroy all enemies with the Invincible Fire Wheel and other new Ninja fighting techniques! Ninja Gaiden II gives you the feel of real Ninjutsu!

Exciting cinema display format!
Ninja Gaiden II uses the same Cinema Display Format as the original. The fiendish plot unfolds in a movie-like sequence. Action, drama, revenge. Just wait till you get to the end!

- TECHNICAL -

Cartridge ID: NES-NW-USA

- TRIVIA -

Ninja Gaiden II: The Dark Sword of Chaos for NES was released in May 1990 in North America.

- PORTS -

* CONSOLES: 
[US] Nintendo SNES (aug.10, 1995) "Ninja Gaiden Trilogy [Model SNS-ANRE-USA]" 
Nintendo Wii [Virtual Console] [US] (oct.15, 2007) [Model FCQE] 

* HANDHELDS: 
Nintendo 3DS [Virtual Console] [US] (aug.22, 2013) "Ninja Gaiden II - The Dark Sword of Chaos" by Teco Koei Games 

* COMPUTERS: 
PC [MS-DOS] [US] (1991)
Commodore Amiga [US] (1991)

* OTHERS: 
Tiger Handheld LCD Game (1990?) : Talking Game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55400&o=2

$end

$nes=ngaiden3,ngaiden3p,
$bio

Nintendo NES cart. published 31 years ago:

Ninja Gaiden III - The Ancient Ship of Doom (c) 1991 Tecmo, Inc.

Western release. Game developed in Japan. For more information on the game itself, please see the original Japanese release entry; "Ninja Ryukenden III - Yomi no Hakobune [Model TCF-3N]".

Description from the back cover:

Thrilling new cinema screen!
Follow the story of Ryu's epic adventure through Tecmo's movie-like Cinema Screen Animation. As you complete each level, a new part of the story unfolds.

Exciting new powers and weapons!
Over the years Ninja Ryu's fighting skills have improved to include fantastic new powers and weapons.

Action-packed Ninja adventure!
Can you get Ryu through his most challenging adventure, as he battles the hideous ancient forces of darkness to save mankind?

The Ultimate Ninja Challenge!

- TECHNICAL -

GAME ID: NES-3N-USA

- TRIVIA -

Ninja Gaiden III: The Ancient Ship of Doom for NES was released in 1991 in North America. There was no release of this title in the PAL territories until the Virtual Console release for the Nintendo 3DS (see Ports below).

- PORTS -

* CONSOLES: 
[US] Nintendo SNES (aug.10, 1995) "Ninja Gaiden Trilogy [Model SNS-ANRE-USA]" 
Nintendo Wii [Virtual Console] [US] (feb.18, 2008) "Ninja Gaiden III - The Ancient Ship of Doom [Model FDLE]" 

* HANDHELDS: 
Nintendo 3DS [Virtual Console] [US] (nov.28, 2013) "Ninja Gaiden III - The Ancient Ship of Doom [Model FDLE]" 
Nintendo 3DS [Virtual Console] [EU] [AU] (jan.23, 2014) "Ninja Gaiden III - The Ancient Ship of Doom [Model FDLE]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55401&o=2

$end

$lynx=ngaiden3,
$bio

Atari Lynx cart. published 29 years ago:

Ninja Gaiden III - The Ancient Ship of Doom (c) 1993 Atari Corp.

Ryu, a leader of the Dragon Clan, took his family's Dragon Sword to America, seeking revenge against the demon Clan for their brutal murder of his father.  Aided by Irene, a CIA agent, Ryu infiltrated Jaquio's secret hideout. But a mysterious accident took Irene's life, leaving only Ryu to uncover the truth about the Demon Clan.

- TECHNICAL -

Model PA2092

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58841&o=2

$end

$spectrum_cass=ngaidnsw,
$bio

Sinclair ZX Spectrum cass. published 4 years ago:

Ninja Gaiden Shadow Warriors (c) 2018 Potapov, Yuri

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287530&o=2

$end

$gameboy=ngaiden,
$vgmplay=ngaiden_gb,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Ninja Gaiden Shadow (c) 1991 Tecmo, Limited.

- TECHNICAL -

Cartridge ID: DMG-NG-USA

- TRIVIA -

Reviews:
March 1992 - Joypad N.6 [FR]: 87/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66595&o=2

$end

$snes=ngaidntr,
$bio

Nintendo Super NES cart. published 27 years ago:

Ninja Gaiden Trilogy [Model M/SNS-ANRE-USA] (c) 1995 Tecmo, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63349&o=2

$end

$gamegear=ngaiden,
$bio

Sega Game Gear cart. published 31 years ago:

Ninja Gaiden (c) 1991 Sega Enterprises, Limited.

Export release. For more information about the game itself, please see the original Japanese version entry.

- TECHNICAL -

[Model 2312]

- TRIVIA -

This export version doesn't have the Password screen in the main menu. You have to enter a cheat code to access it (See Tips & Trics for more information).

- TIPS AND TRICKS -

* Access Password Screen: In the US/Euro versions, press 1 x16 then START at the title screen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64740&o=2

$end

$sms=ngaiden,ngaidenp,
$vgmplay=ngaiden_sms,
$bio

Sega Master System cart. published 30 years ago:

Ninja Gaiden (c) 1992 Sega Enterprises, Limited.

Descriptions from the back cover:

The Dragon Ninja village has been massacred! The powerful scroll of the Bushido has been stolen! You are Ryu Hayabusa, last of the Dragon Ninjas, and you must find the Bushido before it can be used to unleash evil across the Earth!

Hinterhältige Verbrecher haben das Dorf der Ninja-Drachen überfallen und dem Erdboden gleichgemacht! Noch schlimmer: Die Eindringlinge haben die Bushido, die magische Kraft besitzende Schriftrolle, gestohlen! Sie sind Ryu Hayabusa, der letzte Drachen-Ninja, und Sie müssen die Bushido finden, bevor der Feind ihre magischen Kräfte mißbraucht und die Erde ins Verderben stürzt!

Le village Dragon Ninja a été attaqué! Le manuscrit sacré de Bushido a été volé! Vous êtes Ryu Hayabusa, le dernier des Dragon Ninjas et vous devez récupérer le Bushido avant que les bandils l'utilisent pour plonger la Terre dans le chaos!

¡El pueblo de Dragón Ninja ha sido masacrado! El poderoso rollo del Bushido ha sido robado! Usted es Ryu Hayabusa, el último de los Ninjas Dragones y ¡tiene que encontrar el Bushido antes de que sea utilizado para liberar maldades en toda la Tierra!

Il villaggio di Dragon Ninja è stato massacrato! II potente Bushido "rotolo della via del guerriero" è stato rubato! Voi siete Ryu Hayabusa, l'ultimo dei dragoni ninja, e dovete ritrovare il rotolo prima che possa essere usato per rilascire il male sulla terra!

Ninjabyn Draken har skövlats och den magiska Bushido-rullen är stulen! Du är Ryu Hayabusa, den siste ninjan i klanen Draken, och måste hitta Bushido-rullen innan plundraren använder den till att släppa lös djävulska krafter på jorden!

Het Dragon Ninja dorp is geplunderd! De machtige perkamentrol van Bushido is gestolen! Jij bent Ryu Hayabusa, de laatste Dragon Ninja, en je moet de Bushido vinden voordat hij door iemand met kwade bedoelingen gebruikt kan worden!

- TECHNICAL -

GAME ID: 7101
CART ID: 670-2262-50

- TRIVIA -

Developed in Japan, Ninja Gaiden for Sega Master System was released in 1992 in Europe only.

The arcade version of the game is known in Europe as "Shadow Warriors".

This version was written entirely from scratch, and bears no resemblance whatsoever to the arcade version.

Reviews:
[FR] August 1992 - Joypad N.11: 90/100

- STAFF -

Planner: Kou, Kan
Programmer: Kou
Designer: Kan, Little Dragon
Sound Composer: Fumi
Special thanks: NonChan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56114&o=2

$end

$gamegear=ngaidenj,
$vgmplay=ngaiden_gg,
$bio

Sega Game Gear cart. published 31 years ago:

Ninja Gaiden (c) 1991 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID: G-3215

- TIPS AND TRICKS -

* Level Passwords: Enter these passwords to start from the corresponding level

LEGND - Act 1
NINJA - Act 2
GIDEN - Act 3
DRGON - Act 4
SWORD - Act 5

* Special Passwords: Enter these passwords to unlock the corresponding effects

NODIE - Invincibility
HURRY - Unknown effect
MFREE - Infinite Force
LOVER - Pause, press  to turn off hits, get Infinite Force
AKUSX - Ending
MONTY - Credits

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64741&o=2

$end

$nes=ngaiden,ngaidenp,
$bio

Nintendo NES cart. published 33 years ago:

Ninja Gaiden (c) 1989 Tecmo, Inc.

North American version. Game developed in Japan. For more information on the game, please see the Japanese version's entry; "Ninja Ryukenden [Model TCF-NY]".

Description from the back cover:

Ninja Action!
The stage is set for conspiracy, mystery and evil in America. Come with Ninja Ryu as he takes you on his fateful journey.

Tecmo's unique cinema display system develops the story stage by stage. You piece together the puzzle, while watching the movie-like graphics.

Decide what action to take.
Use the secret sword and items collected during the action scenes to fight your way to the goal!

- TECHNICAL -

Cartridge ID: NES-NG-USA

- TRIVIA -

Ninja Gaiden for NES was released in March 1989 in North America.

- PORTS -

* CONSOLES: 
[US] Nintendo SNES (aug.10, 1995) "Ninja Gaiden Trilogy [Model SNS-ANRE-USA]" 
Nintendo Wii [Virtual Console] [US] (may.14, 2007) [Model FBNE] 
Nintendo Wii U [Virtual Console] [US] (feb.6, 2014) [Model FCBE] 

* HANDHELDS: 
Nintendo 3DS [Virtual Console] [US] (nov.8, 2012) [Model TAXE]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55399&o=2

$end

$lynx=ngaiden,
$bio

Atari Lynx cart. published 31 years ago:

Ninja Gaiden (c) 1991 Atari Corp.

Your training is nearly complete, NINJA. To earn the title of NINJA GAIDEN you must compete a daring quest.

Many have gone before you, some more experienced, some less.

The powers of darkness have turned the sacred silent city into the evil, noxious lair. They profane the holy walls with graffiti and billboards. They fill the streets with smoke and filth.

We have sent many experienced NINJAs to free the city none have returned. We have heard that some have been destroyed. Others have been too weak to overcome the lure of evil and gone over to the other side.

But you are different, NINJA you are brave in heart and spirit maybe you will free our holy city and our sacred land of this evil. If you succeed, you will be called a true hero, a NINJA GAIDEN. If you fail, you will be called a memory.

Under cover of storm, the young NINJA approaches the silent city.

- TECHNICAL -

Cartridge ID: PA2039

- TRIVIA -

Reviews:
November 1991 - Consoles + N.2 [FR]: 70/100

- SCORING -

Destroying a Masked NINJA: 100
Destroying a Black NINJA: 200
Picking up a Ruby powerup: 300
Destroying a White NINJA: 400
Destroying a Lumber NINJA: 500
Destroying a Clawed warrior: 5,000
Destroying a Wrestler: 5,000
Destroying a Sumo: 7,000
Destroying a Lord: 50,000

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58840&o=2

$end

$info=pc_ngaid,
$bio

Nintendo PlayChoice-10 cart. published 33 years ago:

Ninja Gaiden (c) 1989 Nintendo of America.

PlayChoice-10 version. For more information about the game itself, please see the original NES version.

- TECHNICAL -

Nintendo PlayChoice-10 hardware
Game ID : NG

Main CPU : Zilog Z80 (@ 4 Mhz), N2A03 (@ 1.789772 Mhz)
Sound Chips : Zetex N2A03 (@ 1.789772 Mhz), DAC

Players : 2
Control : 8-way joystick
Buttons : 2

- SERIES -

1. Ninja Gaiden (1988)
2. Ninja Gaiden (1989, NES)
3. Ninja Gaiden Episode II - The Dark Sword of Chaos (1990, NES) 
4. Ninja Gaiden Episode III - The Ancient Ship of Doom (1991, NES) 
5. Ninja Gaiden (2004, XBOX)
6. Ninja Gaiden Black (2005, XBOX)
7. Ninja Gaiden Sigma (2007, PS3)
8. Ninja Gaiden Dragon Sword (2007, DS)
9. Ninja Gaiden II (2008, XBOX 360)
10. Ninja Gaiden Sigma 2 (2009, PS3)
11. Ninja Gaiden 3 (2012, PS3, XBOX 360)
12. Ninja Gaiden 3 - Razor's Edge (2012, Wii U; 2013, PS3, XBOX 360)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1812&o=2

$end

$a7800=ninjaglf,ninjaglfu,
$bio

Atari 7800 cart. published 32 years ago:

Ninja Golf [Model CX7870] (c) 1990 Atari Corp. [Sunnyvale, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50159&o=2

$end

$spectrum_cass=ninjagra_a,
$bio

Ninja Grannies (c) 199? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196841&o=2

$end

$spectrum_cass=ninjagra,
$bio

Ninja Grannies Demo (c) 199? Unknown.

One-level demo that was sent to companies for evaluation.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196842&o=2

$end

$spectrum_cass=ninjaham,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Ninja Hamster (c) 1987 CRL Group PLC.

The honourable Ninja Hamster returns home from his long journey across the seas. Only to find his village being terrorised by his arch-enemies, 'Sinister Rat' and the Lizard of Death and their gang of joy-seeking villians. 

Ninja Hamster, eyes blazing with fury at this malicious intrusion on his home domain hurls himself on his enemies in a frenzy of flying fists, knashing teeth and kicking feet. He unleashes his deadly art on his tormentors. 

With a combination of different teeth-smashing and bone-crushing attack moves you seek to delete your opponents stamina which is shown on the left side of the screen. A munch is taken out of your apple with every fall. To completely liberate the village you must destroy all eight members of the gang.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79998&o=2

$end

$cpc_cass=ninjaham,
$bio

Amstrad CPC cass. published 35 years ago:

Ninja Hamster (c) 1987 CRL Group PLC [London, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98418&o=2

$end

$cpc_flop=ninjaham02,ninjaham03,ninjaham01,ninjaham,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Ninja Hamster (c) 1987 CRL Group PLC [London, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124005&o=2

$end

$spectrum_cass=ninjahamd,
$bio

Ninja Hamster (c) 198? Dro Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219721&o=2

$end

$nes=ninjahath,
$bio

Nintendo Famicom cart. published 35 years ago:

Ninja Hattori-kun - Ninja wa Shuugyou de Gozaru no Maki (c) 1987 FMG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69295&o=2

$end

$nes=ninjahat,ninjahatp,
$vgmplay=ninjahat_fc,
$bio

Nintendo Famicom cart. published 36 years ago:

Ninja Hattori-kun - Ninja wa Shuugyou de Gozaru no Maki (c) 1986 Hudson Soft.

- TECHNICAL -

GAME ID: HFC-NH

- TRIVIA -

Ninja Hattori-kun was released on March 05, 1986 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54451&o=2

$end

$msx1_cart=ninja2,
$bio

Ninja II (c) 198? Zemina.

Korean release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95197&o=2

$end

$nes=ninjajag,ninjajagp,
$bio

Nintendo Famicom cart. published 31 years ago:

Ninja Jajamaru - Ginga Daisakusen (c) 1991 Jaleco Company, Limited.

- TECHNICAL -

GAME ID: JF-32
BARCODE: 4907859101406

- TRIVIA -

Released on March 29, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54452&o=2

$end

$nes=ninjajajh,
$bio

Nintendo Famicom cart. published 35 years ago:

Ninja Jajamaru-kun (c) 1987 FMG.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69346&o=2

$end

$msx1_cass=ninjajaj,
$bio

MSX cass. published 35 years ago:

Ninja Jajamaru-kun (c) 1987 Eaglesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94874&o=2

$end

$msx1_cart=ninjajajk,
$bio

Ninja Jajamaru-kun (c) 198? ProSoft [Korea]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77310&o=2

$end

$saturn=ninjajaj,
$bio

Sega Saturn CD published 25 years ago:

Ninja Jajamaru-kun - Onigiri Ninpouchou Gold (c) 1997 Jaleco Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59467&o=2

$end

$psx=ninjajaj,
$bio

Sony PlayStation CD published 25 years ago:

Ninja Jajamaru-kun - Onigiri Ninpouchou (c) 1997 Jaleco Co., Ltd. [Japan Leisure].

- TECHNICAL -

GAME ID: SLPS-00494

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85480&o=2

$end

$msx1_flop=ninjajaj,
$bio

Ninja Jajamaru-kun cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230223&o=2

$end

$nes=ninjajaj,
$bio

Nintendo Famicom cart. published 37 years ago:

Ninja Jajamaru-kun (c) 1985 Jaleco Company, Limited.

- TECHNICAL -

GAME ID: JF-06
BARCODE: 4907859101062

- TRIVIA -

Released on November 15, 1985 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54453&o=2

$end

$msx1_cart=ninjajaj,
$bio

MSX cart. published 36 years ago:

Ninja Jajamaru-kun [Model JX-11] (c) 1986 Jaleco Co., Ltd. [Japan Leisure].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77309&o=2

$end

$msx1_cart=ninjakag,ninjakaga,
$bio

MSX cart. published 38 years ago:

忍者・影 (c) 1984 Hudson Soft [Hudson Group].
(Ninja Kage)

- TECHNICAL -

GAME ID: MX-1010

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77314&o=2

$end

$info=kazan,
$bio

Arcade Video game published 34 years ago:

Ninja Kazan (c) 1988 Jaleco.

Export release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Iga Ninjutsuden - Goshin no Sho".

- TECHNICAL -

Jaleco Mega System 1-A hardware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5179&o=2

$end

$nes=ninjakid,
$bio

Nintendo NES cart. published 36 years ago:

Ninja Kid (c) 1986 Bandai

North American release. Game developed in Japan. See "GeGeGe no Kitarou - Youkai Dai Makyou" for more information about the game itself.

Description from the back cover:

When the monsters of Demon Island steal human spirits as their first step in conquering the world, Ninja Kid comes to the rescue. In this Game Pak, the young champion of justice must evade a number of traps that these demons have contrived. And in this action-packed adventure, Ninja Kid survives a wicked dogfight, fights enormous fires, and duels against a giant demon in order to recover the stolen human spirits.

You'll spend hours of challenge and entertainment assisting the Junior Defender of human rights conquer all evil!

- TECHNICAL -

Game ID: NES-NK-USA

- TRIVIA -

Ninja Kid for NES was released on October 29, 1986 in the USA.

The original Japanese version is notably different from the American version. The main character is Kitaro, and his main weapon is his hair rather than darts. His sub-weapons are a flying finger instead of shuriken, his vest instead of the feather, and a geta instead of a boomerang. All of these weapons function the same as the ones of the protagonist of the American version, Kyo; they just use different sprites. The fireball sub-weapon remains the same. Certain levels are inhabited by 'western' film monsters like Frankenstein's Monster and Count Dracula; the boss of these levels is the character Buckbaird, the leader of the 'western youkai'. The scroll which unlocks the fortress is a crystal ball in the original version. The familiars are also different, being characters from the manga: the Pegasus was originally Nurikabe, the Eagle was Konaki Jiji, and the Mirror was Sunakake Babaa. Finally, a few of the minor enemies are different; most notably the 'Pirate Ninja' found in some of the Guerilla Warfare levels was originally Nezumi Otoko, and Kitaro rides on Ittan Momen during the Dog Fight levels.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55402&o=2

$end

$c64_cass=nmassacr,
$bio

Commodore C64 cass. published 33 years ago:

Ninja Massacre (c) 1989 Codemasters Soft. Co., Ltd., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186382&o=2

$end

$cpc_flop=ninjamas01,ninjamas,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Ninja Massacre Cracked (c) 1989 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126571&o=2

$end

$cpc_flop=ninjamas03,
$bio

Ninja Massacre Cracked (c) 200? CNGSOFT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121730&o=2

$end

$spectrum_cass=nmassacr,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Ninja Massacre (c) 1989 Codemasters Software Co., Ltd., The

- TECHNICAL -

GAME ID: 2127

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79999&o=2

$end

$cpc_cass=ninjamsc,
$bio

Amstrad CPC cass. published 33 years ago:

Ninja Massacre [Model 3136] (c) 1989 Codemasters Soft. Co., Ltd., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98420&o=2

$end

$spectrum_cass=theninja,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Ninja Master (c) 1988 MCM Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219364&o=2

$end

$cpc_flop=ninjamas02,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Ninja Master cracked (c) 1986 Unknown.

Pirate tape_to_disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121057&o=2

$end

$info=ninjamas,
$neogeo=ninjamas,
$vgmplay=ninjamas,
$bio

SNK Neo-Geo MVS cart. published 26 years ago:

Ninja Master''s ～覇王忍法帖～ (c) 1996 SNK
(Ninja Master's Haoh Ninpou Chou)

Criminally overlooked and combo-friendly medieval Japanese fighter with great animation. Ten selectable characters and two end bosses.

- TECHNICAL -

Runs on the SNK "Neo-Geo MVS" hardware.
Game ID : 217

Players : 2
Control : 8-way joystick
Buttons : 4
=> [A] Light Punch, [B] Strong Punch, [C] Light Kick, [D] Strong Kick

- TRIVIA -

Ninja Master's Haoh Ninpou Chou was released in May 1996.

The subtitle of this game translates from Japanese as 'Supreme Ninja Arts Scroll'.

The main design, as well as some of the special moves of the character 'Karasu' seem to be quite inspired by the main character of the 1994 movie hit 'The Crow' which was in turn, based on the graphical novel of the same name by James O. Barr (Even the name 'Karasu' stands as the Japanese word for "crow"!). :)

The character 'Nobunaga' is based on the real Japanese warrior 'Nobunaga Oda' who, during Japan's medieval period, overthrew the Ashikaga shogunate and ended a long period of internal strife by uniting half of Japan's provinces under his rule. In doing so he paved the way for the reunification of the country under the Tokugawa shogunate in the following century. His merciless use of power as well as his skill as a military strategist made him one of the most powerful & feared leaders in Japan. The image of him in the game as a warrior who wields the demons power may have been some sort of a criticism to his eager embrace of Western culture, religion & technology.

The character 'Goemon' is based on Ishikawa Goemon, the most famous thief in Japan on the Edo era (about 400 years ago) known to steal large sums of money from bad people and give the money to the poor. In other words, he was Japan's very own version of Robin Hood!

The character 'Sasuke' seems inspired on Sarutobi Sasuke, a famous legendary ninja with a strong sense of justice created in Tachikawa literature at the end of the Meiji period. Another source of inspiration may have been 'Ninja Kamui' an old anime series whose main character Kamui was an incredibly skilled ninja who wanted to abandon his ways as a killer thus becoming a 'nukenin' (runaway ninja) and marked for death by his own clan that vows to pursue and eliminate him.

Sountrack releases :
[JP] Ninja Master's Haoh Ninpou Chou - G.S.M 1500 Series - PCCB-00209, March 21, 1996, Pony Canyon / Scitron

- TIPS AND TRICKS -

* Play As Ranmaru And Nobunaga (Player 1) : Highlight Kamui and press Left, Down, Left, Up, Left, Down, Left, Up, Right, Down, Right, Up and hit C+D.

* Play As Ranmaru And Nobunaga (Player 2) : Highlight Sasuke and press Right, Down, Right, Up, Right, Down, Right, Up, Left, Down, Left, Up and hit C+D.

* Time Attack Mode : At the character select screen, highlight Kamui and press Down, Left, Up, Left, Down, Left, Up, Left, Down, Right(x4), Up, C+D. Now choose your character.

* Successfully complete the game with a single credit within 8:30:00 minutes and the game shows you how to execute your character's 'finisher' move!

- STAFF -

Developed by ADK.

Producer & Planner : Hiroyuki Toda
Chief Planner : Kazuhiro Shibata
Planners : Visitor Y. Oni, M. Honda
System Programmers : Eiji Fukatsu, Makio Chiba
Sound Programmer : Makio Chiba
Desgin Tool Programmer : Ryu Hiroyuki
Total Adviser : Kenichi Sakanishi
Chief Programmer -Main- Program : Teruaki Shirasawa
-Demo- Program : Maichikin
Chief Sprite Designer : Kazushige Hakamata
Sprite Designers : Gensan, Hideyuki Yamada, Yokoo, Muneki Shiraishi, Hiroshi Ohzono, Tohru Okamura, West-Maison, Takahiro Arahata, Mitsugu. T, Shigechi, Ruc, Hirotaka Orita, Syoichi Satoh, H. Hasegawa-CRM, Kei Kuramochi, Hitoshi Aoki, Ben, Yukari Shinozaki
Scroll Designers : Shinji Moriyama (Sinji Moriyama), Masako Sato, Kaori Kumagai, Kazunori Uchiumi
Demo Designers : Masato Mitsuya, Sinku
Sound : Hiroaki Kujirai, Yuka Watanabe, Hiroaki Shimizu, Takeshi Muramatsu
Sound Effect : Hiroaki Kujirai (Kujirai Type-02)

* Character Voices :
Sasuke : Kabao Kikkawa
Tenho : Shinobu Sekimoto
Kamui, Raiga, Unzen : Masahiko Yano
Natsume, Narration : Mayumi Minoda
Kasumi : Masami Katou
Goemon : T. Mukaiyama
Houoh : Yoshikatsu Fujio
Karasu : Kouichi Koba
Ranmaru : Yasue Ishii
Nobunaga : Masao Harada

Market Research : Yukio Gotoh (Yukio Gotou)
Public Information : Taguchi-1, Satsuki Ito, Sugiyama Kiyotaka, Kayo Yamagata
Quality Controls : Nagata Shogatsu, Masao Tachikawa, Sugiyama Kiyotaka, Takagi, Uma
Special Thanks : Tomobe Seijin, Studio Bihou
Executive Producer : Kazuo Arai
BGM : Back Of My Mind, Hiroaki Kujirai

- PORTS -

* CONSOLES:
[JP] SNK Neo-Geo AES (june.28, 1996) "Ninja Master's Haoh Ninpou Chou [Model NGH-012]"
[US] SNK Neo-Geo AES (june.28, 1996) "Ninja Master's Haoh Ninpou Chou [Model NGH-217]"
[JP] SNK Neo-Geo CD (sept.27, 1996) "Ninja Master's Haoh Ninpou Chou [Model ADCD-012]"
Sony Playstation 2 [JP] (dec.18, 2008) "ADK Tamashii [Model SLPS-25906]"
[JP] Nintendo Wii (jul.26, 2011) "Virtual Console"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1783&o=2

$end

$neocd=ninjamas,
$bio

SNK Neo-Geo CD published 26 years ago:

Ninja Master's ??????? (c) 1996 ADK Corp.
(Ninja Master's Haoh Ninpou Chou)

Portage of the original AES.

- TECHNICAL -

Game ID: ADCD-012

- TRIVIA -

Ninja Master's Haoh Ninpou Chou for NEOCD was released on September 27, 1996 in Japan.

Like most of the Neo-Geo CD conversions, no (or minor) differences can be seen from the original, the main interest was the lowest price of the game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47479&o=2

$end

$info=ar_ninj,ar_ninj2,
$bio

Arcadia Super Select board published 35 years ago:

Ninja Mission (c) 1987 Arcadia Systems.

- TECHNICAL -

Arcadia System hardware

Main CPU : Motorola 68000 (@ 7.15909 Mhz)
Sound Chips : Custom (@ 3.579545 Mhz)

Screen orientation : Horizontal
Video resolution : 671 x 216 pixels
Screen refresh : 60.00 Hz
Palette colors : 4096

Players : 2
Control : 8-way Joystick
Buttons : 2

- TRIVIA -

Developed by Sculptured Software.

- PORTS -

* COMPUTERS:
Amstrad CPC (1987, "Ninja From Entertainment Usa")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3823&o=2

$end

$amigaocs_flop=ninjamis,
$bio

Commodore Amiga 500 disk. published 35 years ago:

Ninja Mission (c) 1987 Mastertronic, Limited. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74631&o=2

$end

$lynx=ninjanerd,
$bio

Ninja Nerd (c) 199? Atari Corp. [CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=317442&o=2

$end

$sms=ninjaj,
$vgmplay=ninja_sms,
$bio

Sega Mark III cart. published 36 years ago:

忍者プリンセス1メガ版 忍者 (c) 1986 Sega Enterprises, Limited.
(Ninja Princess 1 Mega Ban - Ninja)

- TECHNICAL -

GAME ID: G-1308

- TRIVIA -

Ninja for Master System was released on November 8, 1986 in Japan.

Export releases : 
[US] "The Ninja [Model 5066]"

Also released in Brazil as part of "Game Box Serie Lutas [Model 028380]".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55901&o=2

$end

$msx1_flop=ninjapri,
$bio

Ninja Princess Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134293&o=2

$end

$info=nprinces,nprincesu,nprinceso,nprincesb,
$bio

Arcade Video game published 37 years ago:

Ninja Princess (c) 1985 Sega.

- TECHNICAL -

GAME ID: 315-5051

- TRIVIA -

Released in March 1985 in Japan.

This game is also known as "Sega Ninja [Model 315-5102]" and as "Ninja [Model 315-5102]".

- STAFF -

From highscore table : (R.N), (M.O), Yoshiki Kawasaki (Y.K), Reiko Kodama (R.K), (M.K), (H.U), (TAC)

- PORTS -

* CONSOLES:
Sega SG-1000 (1986)
[JP] Sega Saturn (Nov. 27, 1997) "Sega Memorial Selection Vol.2 [Model GS-9163]"

* COMPUTERS:
MSX (1986)

* OTHERS:
Mobile phones (2003)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1784&o=2

$end

$sg1000=ninjapri,
$vgmplay=ninjapri_sg,
$bio

Sega SG-1000 game published 36 years ago:

忍者プリンセス (c) 1986 Sega Enterprises, Limited.
(Ninja Princess)

- TECHNICAL -

Game ID: C-65

- TIPS AND TRICKS -

* Stage select and extra lives: At the title screen, press Up, Down, Up, Up, Down x3, Up, Up, Down, Up.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65079&o=2

$end

$msx1_cart=ninjapri,ninjapria,
$bio

MSX cart. published 36 years ago:

忍者プリンセス (c) 1986 Pony Canyon, Inc.
(Ninja Princess)

- TECHNICAL -

GAME ID: R49X5808
BARCODE: 4988013004795

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77311&o=2

$end

$st_flop=ninjarab,
$bio

Atari ST disk. published 31 years ago:

Ninja Rabbits (c) 1991 MicroValue

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229774&o=2

$end

$amigaocs_flop=ninjarmx,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Ninja Remix (c) 1990 System 3 Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74633&o=2

$end

$cpc_flop=lastninj0c,lastninj0d,lastninj05,lastninj06,lastninj04,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Ninja Remix (c) 1990 System 3 Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123362&o=2

$end

$cpc_flop=ninja2re,
$bio

Ninja Remix Crack Intro (c) 19?? CACH

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123363&o=2

$end

$famibox=nryukend,
$bio

JTB FamicomBox cart. published 34 years ago:

Ninja Ryukenden (c) 1988 JTB Traveleland Transportation Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301181&o=2

$end

$info=ryukendn,ryukendna,
$vgmplay=shadoww,
$bio

Arcade Video game published 33 years ago:

Ninja Ryukenden (c) 1989 Tecmo.

Ryu, the Dragon Ninja, travels the world to defeat evil wherever he finds it.

- TECHNICAL -

Game ID : 6215

Main CPU : Motorola 68000 (@ 9.216 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : (2x) Yamaha YM2203 (@ 4 Mhz), OKI6295 (@ 7.575 Khz)

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Ninja Ryukenden was released in February 1989 in Japan.

The title of this game translates from Japanese as 'Legend of the Ninja Dragon Sword'.

This game is known outside Japan as "Shadow Warriors" and in US as "Ninja Gaiden".

This game is featured as a hidden bonus game in the XBOX title "Ninja Gaiden Black". 

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Ninja Ryukenden : G.S.M. Tecmo 1) on 01/02/1989.

- SERIES -

1. Ninja Ryukenden (1989)
2. Ninja Ryukenden (1988, Nintendo Famicom)
3. Ninja Ryukenden II - Ankoku no Jashin Ken (1990, Nintendo Famicom) 
4. Ninja Ryukenden III - Yomi no Hakobune (1991, Nintendo Famicom) 
5. Ninja Gaiden (2004, Microsoft XBOX)
6. Ninja Gaiden Black (2005, Microsoft XBOX)
7. Ninja Gaiden Sigma (2007, Sony PlayStation 3)
8. Ninja Gaiden Dragon Sword (2007, Nintendo DS)
9. Ninja Gaiden II (2008, Microsoft XBOX 360)
10. Ninja Gaiden Sigma 2 (2009, Sony PlayStation 3)
11. Ninja Gaiden 3 (2012, Sony PlayStation 3, Microsoft XBOX 360)
12. Ninja Gaiden 3 -  Razor's Edge (2012, Nintendo Wii U; 2013 Sony PlayStation 3, Microsoft XBOX 360)

- STAFF -

Supervision, Script, Background, Dark corps design : Strong Shima
Musician : Mikio Saito (Metal Yuhki), Putaro, Ryuichi Nitta (Shitamachi Kajiya), Angirus
Art design : Bayashi

- PORTS -

* CONSOLES: 
[JP] Nintendo Famicom (dec.9, 1988) "Ninja Ryukenden [Model TCF-NY]" 
[JP] NEC PC-Engine (jan.24, 1991) "Ninja Ryukenden [Model HC92052]" 
Nintendo Wii [Virtual Console Arcade] [JP] (jul.28, 2009) [Model E6PJ] 

* HANDHELDS: 
[JP] Sega Game Gear (nov.1, 1991) "Ninja Gaiden [Model G-3215]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1785&o=2

$end

$nes=nryukendc,
$bio

Ninja Ryukenden (c) 19?? Unknown [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76882&o=2

$end

$nes=nryuken2,
$bio

Nintendo Famicom cart. published 32 years ago:

Ninja Ryukenden II - Ankoku no Jashinken (c) 1990 Tecmo, Limited.

One year after the ninja dragon known as Ryu Hayabusa defeated The Jaquio, a new enemy known as Ashtar seeks to conquer the world with an artefact known as the dark sword of Chaos. It's up to Ryu Hayabusa to put an end to Ashtar's plans.

- TECHNICAL -

Cartridge ID: TCF-NW

- TRIVIA -

Ninja Ryukenden II - Ankoku no Jashinken for Famicom was released on April 6, 1990 in Japan.

Known export releases : 
[US] "Ninja Gaiden II - The Dark Sword of Chaos [Model NES-NW-USA]" 
[EU] "Shadow Warriors II - The Dark Sword of Chaos"

- TIPS AND TRICKS -

* Infinite Health : At title screen, quickly press Up(x3), Down(x3), A, B, A, B, Select, Start. If not done quickly the code won't work. If you did it right, the game will begin a chime sound. Now, press Right, Left, Right, Left, B, A. A word will come up saying INVINCIBLE.

* Sound Test : When the title screen appears press and hold Up+Left+Select+A+B. Then tap the Start button.

* Musicruise Sound Test : Let the title screen fade to black and press Start, then do this a second time. Then press and hold Up+Left+Select+A+B. Then tap the start button.

- STAFF -

Cinema Display Unit
Story By : Sarah H., S. Sakurazaki
Screenplay By : Runmal
Artwork : Runmal, Harumi Okada, Izumi Kataoka, Masami Takizawa
Program Work : Nosuke
Directed By : Runmal

Action Unit
BG Art Work : Yoshitaki Gotoh, D.H. Max, Harumi Okada
Enemy Design : Runmal, Yoshitaki Gotoh, Naga
Program Work : Madoka Southernami
Directed By : S. Sakurazaki

Sound Staff
Music Composed By : Ryuichi Nitta (S. Kajiya), Mayu
Sound Effects : Miya
Sound Director : Ryuichi Nitta (S. Kajiya)

Design Staff
Illustration By : Shinobu Iwabayashi
Ed. Designer : Takashi Saito
Special Thanks To : Akihiko, Faw, Keiji Yamagishi
English Translation By : Daniel Kahl
Executive Producer : Hideo Yoshizawa

- PORTS -

* CONSOLES:
[JP] Nintendo Super Famicom (aug.11, 1995) "Ninja Ryukenden Tomoe [Model SHVC-ANRJ-JPN]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54455&o=2

$end

$nes=nryuken3,
$bio

Nintendo Famicom cart. published 31 years ago:

Ninja Ryukenden III - Yomi no Hakobune (c) 1991 Tecmo, Limited.

In the third chapter of the Ninja Gaiden series. Ryu Hayabusa has been accused of murdering Irene Lew, But did he really kill Irene? It will take plenty of patience, skill and, ninja magic to find out who framed Ryu, prove his innocence and save the world one more time from a diabolical world domination scheme.

- TECHNICAL -

Cartridge ID: TCF-3N

- TRIVIA -

Ninja Ryukenden III - Yomi no Hakobune for Famicom was released on June 21, 1991 in Japan.

Known export release : 
[US] "Ninja Gaiden III - The Ancient Ship of Doom [Model NES-3N]"

- STAFF -

Story : M. Akama, Runmal
Art work : B.F.R, Jun, Kazu Tomita
Program work : H. Sato, M. Akama
Director : M. Akama
Art work : Onager, N. Takihara, B.F.R
Program work : Nobody
Director : Runmal
Music composer : Miya, K. Nakabai, L. Shigeno
Sound effect : Miya
Sound director : More-Yamasan
Executive producer : H. Yoshizawa

- PORTS -

* CONSOLES: 
[JP] Nintendo Super Famicom (aug.11, 1995) "Ninja Ryukenden Tomoe [Model SHVC-ANRJ-JPN]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54456&o=2

$end

$pce_tourvision=nryukend,
$bio

TOURVision cart. published 31 years ago:

Ninja Ryukenden (c) 1991 TOURVision.

Unlicensed Spanish coin-op game.

- TECHNICAL -

Cart. ID: 10

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101148&o=2

$end

$pce=nryukend,
$bio

NEC PC-Engine HuCARD published 30 years ago:

忍者龍剣伝 (c) 1992 Hudson Soft [Hudson Group].
(Ninja Ryukenden)

Ninja Ryukenden is a side scrolling action game by Hudson Soft and based on the arcade game of the same name released by Tecmo in 1988 (it is rather a port of the Famicom game). The player controls Ryu Hayabusa, a fearless ninja on a quest of revenge. His father was killed by a mysterious ninja during a fierce duel. After reading a note left by his father, Ryu travels to the United States to meet Dr. Walter Smith, one of his father's friend. But he soon gets head to head with a young girl who hands him a weird looking statue before disappearing. The complex plot of the game unfolds over no less than six acts (with a total of nearly twenty stages) and Ryu will finally find out what happened to his father and who hides behind his disappearance. Ryu Hayabusa is equipped with a sword which he can use at lightning-speed to slash his enemies to bits. He also has the incredible ability to wall-jump and to climb vertical surfaces. Finally, Ryu can use his spiritual energy to augment his powers and trigger powerful special attacks such as mystic shurikens or the ability to shoot flames. Various energy forms scattered around some of the levels reward Ryu with spiritual energy. They are often in the shape of burning flames but they also come in various forms such as insects or small animals.

- TECHNICAL -

HuCARD ID: HC92052
HuCARD Size: 4 Mbits.

- TRIVIA -

Ninja Ryukenden for PC-Engine was released on January 24, 1992 in Japan for 6500 Yen.

This PC Engine version is a port of Ninja Ryukenden originally released for the Famicom in 1988. The conversion features enhanced graphics, a parallax scrolling and a totally different soundtrack. Enemy placements are also slightly different and although the levels layout is fairly similar, most of the backgrounds were redesigned. Curiously, some of the character names were also changed - for instance, Ken Hayabusa was surprisingly renamed Joe Hayabusa. Interestingly, an option in the game's menu allows the player to change the cut scenes from Japanese (default) to English and Chinese (see the Tips section).

Reviews:
March 1992 - Joypad N.6 [FR]: 90/100

- TIPS AND TRICKS -

* Change cutscene language:
Go to the title screen, hold I and II, then press Select to cycle through the available languages (the title should change to the desired language). Three are available - Japanese (Default), English and Chinese.

- STAFF -

Producer: Eiji Aiyama
Director: Yoshiyuki Kawaguchi
Program Design: Ricky Sun, Sammy Hau
Graphic Design: Matthew Yau, David Tang, Carlton Wong, Siu Wai
Message: Geshu Cho, K.L.Sutherland, Loretta Hieh, Wendy Liu
Special Thanks: Masanori Wake, Koji Matsuura, Toshiaki Takimoto, Yasuhiro Ichizawa

- PORTS -

* CONSOLES: 
Nintendo Wii [Virtual Console] [JP] (apr.21, 2009)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58669&o=2

$end

$nes=nryukend,
$vgmplay=ngaiden_nes,
$bio

Nintendo Famicom cart. published 34 years ago:

Ninja Ryukenden (c) 1988 Tecmo, Limited.

When his father is supposedly slain in a duel with another ninja, it's up to Ryu Hayabusa to find the truth behind his father's defeat.

- TECHNICAL -

Cartridge ID: TCF-NY

- TRIVIA -

Ninja Ryukenden for Famicom was released on December 9, 1988 in Japan.

Known export releases : 
[US] "Ninja Gaiden [Model NES-NG-USA]" 
[EU] "Shadow Warriors [Model NES-66-EUR]" 

This version was written entirely from scratch, and bears no resemblance whatsoever to the arcade version.

- TIPS AND TRICKS -

* Access Sound Test : when the message 'Tecmo Presents 1989' pops up on the screen, hold Left+Down+Select+A+B and press Start.

- STAFF -

Story : Sakurazaki
Screenplay : Sakurazaki, Faw
Image Illust : Runmaru
Art works : Runmaru, Parco, Uma
Program works : Madoka Southernami, Masita
Assistant : Nosuke
NES Translator : Kevin & Daniel
Sound design : More Yamasan, B.B, Hakase
Director : Sakurazaki

- PORTS -

* CONSOLES: 
[JP] Nintendo Super Famicom (aug.11, 1995) "Ninja Ryukenden Tomoe [Model SHVC-ANRJ-JPN]" 
Nintendo Wii [Virtual Console] [JP] (apr.10, 2007) [Mobel FBNJ] 
Nintendo Wii U [Virtual Console] [JP] (mar.26, 2014) [Mobel FCBJ] 

* HANDHELDS: 
Nintendo 3DS [Virtual Console] [JP] (aug.29, 2012) [Mobel TAXJ]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54454&o=2

$end

$gameboy=nryukend,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Ninja Ryuukenden - Matenrou Kessen [Model DMG-NGJ] (c) 1991 Tecmo, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66596&o=2

$end

$snes=nryukent,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Ninja Ryuukenden Tomoe [Model SHVC-ANRJ-JPN] (c) 1995 Tecmo, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61876&o=2

$end

$spectrum_cass=ninjasco_a,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Ninja Scooter Simulator (c) 1988 Silverbird Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80001&o=2

$end

$cpc_cass=ninjasim,
$bio

Amstrad CPC cass. published 34 years ago:

Ninja Scooter Simulator (c) 1988 Silverbird Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98422&o=2

$end

$spectrum_cass=ninjasco,
$bio

Ninja Scooter Simulator (c) 198? MCM Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219339&o=2

$end

$cpc_flop=ninjasco,ninjasco03,ninjasco01,ninjasco02,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Ninja Scooter Simulator Cracked (c) 1989 Tom & Jerry

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122498&o=2

$end

$pico=cssbattl,
$vgmplay=cssbattl_pico,
$bio

Sega Pico game published 20 years ago:

Ninja Sentai Hurricanger & Hyakujuu Sentai Gaoranger - Chou Sentai Super Battle (c) 2002 Bandai

- TECHNICAL -

GAME ID: T-133400

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75739&o=2

$end

$info=nspirit,
$bio

Arcade Video game published 34 years ago:

Ninja Spirit (c) 1988 Irem.

Export release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Saigo no Nindou".

- PORTS -

For Japanese ports, please see the original Japanese version entry; "Saigo no Nindou".

* CONSOLES:
NEC TurboGrafx-16 [US] (1990) "Ninja Spirit [Model TGX040050]" 

* COMPUTERS:
[EU] Atari ST (1988)
[EU] Commodore Amiga (1988)
[EU] Commodore C64 (1990)
[EU] Amstrad CPC (1990)
[EU] Amstrad CPC (1990) "Coin-Op Hits II" 
[EU] Sinclair ZX Spectrum (1990)
PC [MS Windows, Online] [EU] (dec.9, 2011) "IREM Arcade Hits" by DotEmu 
Apple MacIntosh [Online] [US] (aug.21, 2011) "Irem Arcade Hits" by DotEmu 
PC [Desura] [US] (nov.2, 2013) "IREM Arcade Hits" by Plug In Digital

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1786&o=2

$end

$spectrum_cass=nspiritm,
$bio

Ninja Spirit (c) 198? MCM Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219340&o=2

$end

$amigaocs_flop=nspirit,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Ninja Spirit (c) 1990 Activision, Incorporated.

- PORTS -

* COMPUTERS: 
[EU] Commodore Amiga (1989) "Coin-Op Hits 2 Compilation"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74634&o=2

$end

$spectrum_cass=nspirit,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Ninja Spirit (c) 1990 Activision, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80002&o=2

$end

$cpc_cass=ninjaspr,
$bio

Amstrad CPC cass. published 32 years ago:

Ninja Spirit (c) 1990 Activision, Inc. [Santa Clara, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98424&o=2

$end

$cpc_flop=ninjaspi01,ninjaspi,ninjaspi02,ninjaspi03,ninjaspi04,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Ninja Spirit (c) 1990 Activision, Inc. [Santa Clara, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120629&o=2

$end

$tg16=nspirit,
$bio

NEC TurboGrafx-16 cart. published 32 years ago:

Ninja Spirit (c) 1990 NEC Home Electronics, Ltd.

Export release. Game developed in Japan. For more information on the game itself, please see the Japanese version's entry; "Saigo no Nindou [Model IC02004]".

- TECHNICAL -

Game ID: TGX040050

- PORTS -

* CONSOLES:
Nintendo Wii [Virtual Console] [EU] (may.11, 2007) [Model PBNP]  
Nintendo Wii [Virtual Console] [US] (may.14, 2007) [Model PBNE]  
Nintendo Wii [Virtual Console] [AU] (jul.30, 2007) [Model PBNP]

* OTHERS: 
Apple iPhone/iPad [US] (dec.20, 2010) "TurboGrafx-16 GameBox [Model 406585960]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84336&o=2

$end

$gameboy=ninjatar,ninjatarp,ninjatarp1,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Ninja Taro (c) 1992 Sammy Corp.

- TECHNICAL -

GAME ID: DMG-UP-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66597&o=2

$end

$dragon_cass=ninjawarr,
$bio

Dragon cass. published 39 years ago:

Ninja Warrior (c) 1983 Programmers Guild

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117013&o=2

$end

$spectrum_cass=ninjawt,
$bio

Ninja Warriors (c) 199? Tronix

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225510&o=2

$end

$pc8001_flop=ninjayas,
$bio

NEC PC-8001 disk. published 39 years ago:

Ninja Yashiki (c) 1983 Xtal Soft. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295119&o=2

$end

$info=ninja,
$bio

Arcade Video game published 37 years ago:

Ninja (c) 1985 Sega.

Export release. Game developed in Japan. See the original for more information; "Sega Ninja [Model 315-5102]".

- TECHNICAL -

Game ID: 315-5102

- TRIVIA -

Released in March 1985.

- PORTS -

* CONSOLES:
Sega Master System ("The Ninja")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3338&o=2

$end

$cpc_cass=ninja,
$bio

Amstrad CPC cass. published 35 years ago:

Ninja [Model IA0149] (c) 1987 Mastertronic, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98415&o=2

$end

$svi318_cass=ninja,
$bio

Spectravideo SV-318 cass. published 38 years ago:

Ninja (c) 1984 Spectravideo, Inc.

- TECHNICAL -

GAME ID: SD-292T

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118513&o=2

$end

$spectrum_cass=ninja,ninjabug,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Ninja [Model US 0149] (c) 1987 Entertainment USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79996&o=2

$end

$info=ninjakd2,ninjakd2a,ninjakd2b,ninjakd2c,
$vgmplay=ninjakd2,
$bio

Arcade Video game published 35 years ago:

Ninja-Kid II (c) 1987 UPL.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 6 Mhz)
Sound CPU : Zilog Z80 (@ 5 Mhz)
Sound Chips : (2x) Yamaha YM2203 (@ 1.5 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Ninja-Kid II was released in July 1987 in Japan.

This game is known in US as "Rad Action" and "JT 104".

It was ported on consoles in Japan as 'Ninja-kun - Ashura no Shou' (translates from Japanese as 'Ninja Kid - Chronicle of Ashura').

- SERIES -

1. Ninja-kun - Majou no Bouken (1984)
2. Vs. Ninja Jajamaru-kun (1985)
3. Ninja-Kid II (1987)

- STAFF -

Game designer : Tsutomu Fuzisawa
Program designer : Satoru Kinjo
Character designers : Tsutomu Fuzisawa, Akemi Tsunoda
Sound composer : Tsutomu Fuzisawa
BGM creator: Mecano Associates
Data maker : Takashi Hayashi

- PORTS -

* CONSOLES:
[JP] Nintendo Famicom (1988) "Ninja-Kun - Ashura no Shou [Model UPL-NJ]" 
[JP] Sony PlayStation 4 [PSN] (2015) "Arcade Archives:Ninja-Kun - Ashura no Shou [Model CUSA-02310]" 
[EU] [AU] Sony PlayStation 4 [PSN] (2016) "Arcade Archives: Ninja-Kid II [Model CUSA-03382]"

* COMPUTERS:
[JP] MSX

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1788&o=2

$end

$pc8801_flop=ninjakun,
$bio

NEC PC-8801 Series disk. published 39 years ago:

忍者くん (c) 1983 Micro Cabin Co.
(Ninja-kun)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92505&o=2

$end

$fm7_cass=ninjakun,ninjakuna,
$bio

Fujitsu FM-7 cass. published 36 years ago:

Ninja-kun (c) 1986 Nihon Dexter.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93770&o=2

$end

$msx2_flop=ninjakun,ninjakunb,ninjakuna,
$bio

Ninja-kun - Ashura no Shou (c) 198? Unknown.

Pirate cart_to_disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101889&o=2

$end

$msx2_cart=ninjakun,
$bio

MSX 2 cart. published 35 years ago:

忍者くん 阿修羅の章 (c) 1987 HAL Laboratory, Inc.
(Ninja-Kun - Ashura no Shou)

Portage of the 1987 arcade video game; "Ninja-Kid II".

- TECHNICAL -

GAME ID: HM-028
BARCODE: 4988610115283

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51344&o=2

$end

$nes=ninjashs,
$bio

Nintendo Famicom cart. published 34 years ago:

忍者くん 阿修羅ノ章 (c) 1988 UPL Company, Limited.
(Ninja-kun - Ashura no Shou)

Portage of the 1987 arcade video game; "Ninja-Kid II".

- TECHNICAL -

GAME ID: UPL-NJ
BARCODE: 4953902870034

- TRIVIA -

Ninja-kun - Ashura no Shou for Famicom was released on May 27, 1988 in Japan.

- PORTS -

* CONSOLES: 
[JP] Nintendo Wii [Virtual Console] (may.19, 2009)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54457&o=2

$end

$pc8801_flop=ninjakmb,
$bio

NEC PC-8801 Series disk. published 36 years ago:

忍者くん　魔城の冒険 (c) 1986 Nihon Dexter.
(Ninja-kun - Majou no Bouken)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92506&o=2

$end

$msx1_flop=ninjakmb,
$bio

Ninja-kun - Majou no Bouken Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134292&o=2

$end

$info=ninjakun,
$vgmplay=ninjakun,
$bio

Arcade Video game published 38 years ago:

Ninja-kun - Majou no Bouken (c) 1984 Taito Corp.

Ninjakun Majou No Bouken is a vertical platform game where the player can jump to higher platforms and fall to lower platforms. The objective of each stage is to eliminate all enemies before the time limit expires. Players can launch shurikens to defeat enemies. Defeated enemies leave scrolls that, when collected, increase the player's score.

- TECHNICAL -

Game ID : 84003A

Board Number : M6100047A
Prom Stickers : 1-13

Main CPU : (2x) Zilog Z80 (@ 3 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 3 Mhz)

Players : 2
Control : 2-way joystick
Buttons : 2

- TRIVIA -

Ninja-kun - Majou no Bouken was released in October 1984 in Japan.

The title of this game translates from Japanese as 'Ninja-kun Adventure at Demon Castle'.

- SERIES -

1. Ninja-kun - Majou no Bouken (1984)
2. Vs. Ninja Jajamaru-kun (1985)
3. Ninja-Kid II (1987)

- STAFF -

Developed by UPL.

Staff: Ryuichi Nishizawa (Bucha), Todo, Fukushi, Tsutomu Fuzisawa, Tateno

- PORTS -

* CONSOLES: 
[JP] Sony PlayStation 4 [PSN] (may.15, 2014) "Arcade Archives - Ninja-Kun - Majou no Bouken [Model CUSA-00392]" 
[AS] Sony PlayStation 4 [PSN] (may.14, 2015) "Arcade Archives - Ninja-Kid [Model CUSA-00392]" 
[US] Sony PlayStation 4 [PSN] (may.26, 2015) "Arcade Archives - Ninja-Kid [Model CUSA-00977]" 
[EU] [AU] Sony PlayStation 4 [PSN] (jul.7, 2015) "Arcade Archives - Ninja-Kid [Model CUSA-02490]" 
[KO] Sony PlayStation 4 [PSN] (nov.6, 2015) "Arcade Archives - Ninja-Kid [Model CUSA-00392]" 

* COMPUTERS:
[JP] MSX

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1789&o=2

$end

$nes=ninjakun,ninjakun1,
$bio

Nintendo Famicom cart. published 37 years ago:

忍者くん魔城の冒険 (c) 1985 Jaleco Company, Limited. [Japan Leisure].
(Ninja-kun - Majou no Bouken)

- TECHNICAL -

GAME ID: JF-03

- TRIVIA -

Released on May 10, 1985 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54458&o=2

$end

$msx1_cart=ninjakmb,
$bio

MSX cart. published 37 years ago:

Ninja-kun - Majou no Bouken [Model ND-01MR] (c) 1985 Jaleco Co., Ltd. [Japan Leisure].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77313&o=2

$end

$msx1_cart=ninjakun,
$bio

MSX cart. published 39 years ago:

Ninja-kun [Model HX-S107] (c) 1983 Jaleco Co., Ltd. [Japan Leisure].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77312&o=2

$end

$spectrum_cass=ninjajars,ninjajarts,ninjajar,ninjajart,
$bio

Sinclair ZX Spectrum cass. published 8 years ago:

Ninjajar! (c) 2014 Mojon Twins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226489&o=2

$end

$nes=ninjarah,
$bio

Nintendo Famicom cart. published 32 years ago:

Ninjara Hoi! (c) 1990 ASCII

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54459&o=2

$end

$msx1_flop=ninjakag,
$bio

Ninjya Kage Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134291&o=2

$end

$gamegear=ninku2,
$bio

Sega Game Gear cart. published 27 years ago:

Ninku 2 - Tenkuuryuu e no Michi (c) 1995 Sega Enterprises, Limited.

- TECHNICAL -

[Model G-3376]

- STAFF -

Planning : Ajidara
Graphics : Murach, A.Taro, 8.Bee
Program : Alice.Kagamino, Ezachy
Sound : Chiyako.F, Bryan.M
Special thanks to : H.Katagiri, N.Matsushima

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64743&o=2

$end

$gameboy=ninkusen,
$bio

Nintendo Game Boy Cart. published 27 years ago:

Ninku Dai-2-dan - Ninku Sensou Hen [Model DMG-ANSJ-JPN] (c) 1995 Tomy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66599&o=2

$end

$gamegear=ninkug,
$bio

Sega Game Gear cart. published 27 years ago:

Ninku Gaiden - Hiroyuki Daikatsugeki (c) 1995 Sega Enterprises, Limited.

- TECHNICAL -

[Model G-3377]

- STAFF -

Producer : Katsuhiro Hasegawa
Director : Naoyoshi Yoshida
Planner : Takeshi Tanaka
Designer : Yoichi Takano, Tetsuya Nakamura, Yoko Inao
Programmer : Kenji Sakurai, Toru Maruyama, Yoshihiko Toyoshima
Sound Director : Tatsuyuki Maeda, Shigeaki Irie (USP)
Sound Programmer :  Junya Kosakai
Sound Composer :  Eisaku Nanbu (USP)
Special Thanks : Shueisha, Pierrot Project

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64744&o=2

$end

$gameboy=ninku,
$bio

Nintendo Game Boy Cart. published 27 years ago:

Ninku [Model DMG-ANKJ-JPN] (c) 1995 Tomy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66598&o=2

$end

$gamegear=ninku,
$bio

Sega Game Gear cart. published 27 years ago:

Ninku (c) 1995 Sega Enterprises, Limited.

- TECHNICAL -

[Model G-3370]

- TIPS AND TRICKS -

* Versus mode: Enter SITAT UKYOU as password. You will enter in a Versus Mode, where it is possible select any character, his level (A to Z) and the scenario. 

* Options Screen: At the title screen, enter 1, Right, Left, Down, Up, 1 x4, Up, Down.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64742&o=2

$end

$psx=ninku,
$bio

Sony PlayStation CD published 27 years ago:

Ninku (c) 1995 Tomy

- TECHNICAL -

[Model SLPS-00172]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85481&o=2

$end

$saturn=ninku,
$bio

Sega Saturn CD published 26 years ago:

Ninkuu - Tsuyokina Yatsura no Daigekitotsu! (c) 1996 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59468&o=2

$end

$tvc_flop=ninoo,
$bio

Ninóó (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111982&o=2

$end

$saturn=ninpen,
$bio

Sega Saturn CD published 25 years ago:

Ninpen Manmaru (c) 1997 Enix, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59469&o=2

$end

$psx=harikeng,
$bio

Sony PlayStation CD published 20 years ago:

Ninpu Sentai Hurricanger (c) 2002 Bandai Co., Ltd.

- TECHNICAL -

GAME ID: SLPS-03493

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85482&o=2

$end

$gbcolor=nintama,
$vgmplay=nintama_gbc,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

忍たま乱太郎 忍術学園に入学しようの段 (c) 2001 ASK Kodansha Co., Ltd.
(Nintama Rantarou - Ninjutsu Gakuen ni Nyuugaku Shiyou no Dan)

- TECHNICAL -

GAME ID: CGB-BNAJ-JPN
BARCODE: 4959093209011

- TRIVIA -

Released on March 23, 2001 in Japan. The game was never exported outside Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68469&o=2

$end

$gameboy=nintama,
$bio

Nintendo Game Boy Cart. published 27 years ago:

Nintama Rantarou - Ninjutsu Gakuen ni Nyuugaku Shiyou no Dan [Model DMG-AGNJ-JPN] (c) 1995 Culture Brain

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66600&o=2

$end

$snes_bspack=bsninta2,bsninta2a,
$bio

Nintama Rantarou 2 (c) 199? Unknown [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126158&o=2

$end

$snes=nintama2,
$bio

Nintendo Super Famicom cart. published 26 years ago:

Nintama Rantarou 2 [Model SHVC-A2NJ-JPN] (c) 1996 Culture Brain

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61878&o=2

$end

$snes=nintama3,
$bio

Nintendo Super Famicom cart. published 25 years ago:

Nintama Rantarou 3 [Model SHVC-AEXJ-JPN] (c) 1997 Culture Brain

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61879&o=2

$end

$n64=nintama,
$bio

Nintendo 64 cart. published 22 years ago:

Nintama Rantarou 64 Game Gallery [Model NUS-NHBJ] (c) 2000 Culture Brain

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57881&o=2

$end

$gameboy=nintamec,
$bio

Nintendo Game Boy Cart. published 24 years ago:

Nintama Rantarou GB - Eawase Challenge Puzzle [Model DMG-ACAJ-JPN] (c) 1998 Culture Brain

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66601&o=2

$end

$snes=nintamas,
$bio

Nintendo Super Famicom cart. published 26 years ago:

Nintama Rantarou Special [Model SHVC-ANXJ-JPN] (c) 1996 Culture Brain

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61880&o=2

$end

$snes=nintama,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Nintama Rantarou [Model SHVC-ANTJ-JPN] (c) 1995 Culture Brain

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61877&o=2

$end

$pico=nintama,
$bio

Sega Pico game published 27 years ago:

Nintama Rantarou (c) 1995 Bandai Co., Ltd.

- TECHNICAL -

Game ID: T-133150

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96317&o=2

$end

$info=n64,
$bio

Console published 26 years ago:

Nintendo 64 (c) 1996 Nintendo Co., Ltd.

Nintendo's third home video game console for the international market. Named for its 64-bit central processing unit. As part of the fifth generation of gaming, the system competed primarily with the Sony PlayStation and the Sega Saturn.

- TRIVIA -

It was released in June 1996 in Japan.

Codenamed 'Project Reality', the Nintendo 64 design was mostly complete by mid-1995, but its launch was delayed until 1996, when Time named it Machine of the Year.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127812&o=2

$end

$info=n64dd,
$bio

Console published 26 years ago:

Nintendo 64DD (c) 1996 Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228459&o=2

$end

$n64=smashbroj,
$bio

Nintendo 64 cart. published 23 years ago:

Nintendo All-Star! Dairantou Smash Brothers (c) 1999 Nintendo.

- TECHNICAL -

GAME ID: NUS-NALJ-JPN

- TRIVIA -

Released on January 21, 1999 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57882&o=2

$end

$nes=ncc91,
$bio

Nintendo NES cart. published 13 years ago:

Nintendo Campus Challenge 1991 (c) 2009 RetroZone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286893&o=2

$end

$info=nds,
$bio

Console published 18 years ago:

Nintendo DS (c) 2004 Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228460&o=2

$end

$snes=dsp1demo,
$bio

Nintendo Super NES cart. published 30 years ago:

Nintendo DSP1 demo (c) 1992 Nintendo of America, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275485&o=2

$end

$info=nes,nespal,
$bio

Console published 37 years ago:

Nintendo Entertainment System [NES] (c) 1985 Nintendo Co., Ltd.

8-Bit video game console developed in Japan. For more information about the console itself, please see the original Japanese release entry; "Family Computer [FAMICOM] [Model HVC-001]".

- TECHNICAL -

Parts:
Nintendo Entertainment System [NES] [Model NES-001]
AC Power Adapter [Model NES-002]
RF Adapter [Model NES-003]
Controller [Model NES-004]

- TRIVIA -

Official Accessories:
NES Zapper [Model NES-005]
R.O.B the Robot [Model NES-012]
NES Advantage [Model NES-026]
Power Pad [Model NES-028]
Satellite [Model NES-032]
Satellite Wireless Receiver [Model NES-033]
NES Four Score [Model NES-034]
Controller (Redesigned) [Model NES-039]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82114&o=2

$end

$gba=mp3playr,
$bio

Nintendo MP3 Player (c) 19?? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275333&o=2

$end

$x1_cass=ngolf,ngolfa,
$bio

Sharp X1 cass. published 37 years ago:

Nintendo no Golf (c) 1985 Hudson Soft.

- TECHNICAL -

GAME ID: AT-1015

- TRIVIA -

Retail price: 4000 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86254&o=2

$end

$pc8801_flop=ngolf,ngolfa,
$bio

NEC PC-8801 Series disk. published 37 years ago:

Nintendo no Golf (c) 1985 Hudson Soft [Hudson Group].

- TECHNICAL -

GAME ID: K5-1015

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92508&o=2

$end

$pc8801_flop=ntennis,
$bio

NEC PC-8801 Series disk. published 37 years ago:

Nintendo no Tennis (c) 1985 Hudson Soft [Hudson Group].

- TECHNICAL -

GAME ID: K5-1017

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92509&o=2

$end

$pc8801_flop=nintenpk,
$bio

Nintendo Pack (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92507&o=2

$end

$snes_bspack=npm107,npm107a,
$bio

Nintendo Power Magazine 107 (c) 199? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61881&o=2

$end

$snes=npmenua,npmenu,
$bio

Nintendo Power Menu Program (c) 199? Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61882&o=2

$end

$snes=pfest94,
$bio

Nintendo Super NES cart. published 28 years ago:

Nintendo PowerFest 94 (c) 1994 Nintendo of America, Inc.

Nintendo PowerFest was a 1994 Nintendo-promoted video game competition. Most of the town competitions were held in customized trailers outside of department stores. It was based on scoring points in a special Game Pak. The three Super Nintendo Entertainment System games (Super Mario Bros.: The Lost Levels, Super Mario Kart, and Ken Griffey, Jr. Presents Major League Baseball) were played within a time limit of six minutes.

- TRIVIA -

Nintendo produced around 33 cartridges for the PowerFest '94. These were used in stores across the country in 1994 for around 130 different events. The winners of each event won a trip to San Diego, CA to play in the World Championships. The second place winner at each event got a Star Fox Jacket, which had been left over from the Star Fox Competition the year before.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117238&o=2

$end

$snes=nscope6,
$bio

Nintendo Super NES cart. published 30 years ago:

Nintendo Scope 6 [Model SNSP-LR-FAH] (c) 1992 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63350&o=2

$end

$info=nss,
$bio

Nintendo Super System (c) 199? Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228461&o=2

$end

$nes=nwc90,
$vgmplay=nwc90_nes,
$bio

Nintendo NES cart. published 32 years ago:

Nintendo World Championships 1990 (c) 1990 Nintendo of America, Inc.

Have you ever wondered who the best video game player in the world is? Or have you ever pondered how your scores would stack up against the very best? Well wonder no longer - your questions may soon be answered!

Next year players from all over the country will get a chance to compare video game scores during the Nintendo World Championships 1990 tour. Slated to appear in the arenas and coliseums of several major U.S. cities, each step of the tour will be a three day event of interest to video game fans of all skill levels. Special appearances by pros from Nintendo, displays features new games, accessories and Nintendo World Championships merchandise, and other surprises will add to the excitement of the tournaments.

Watch your local newspaper or future issues of Nintendo Power for details on the contests, then start making plans to attend when the tour hits your city!

- TECHNICAL -

GAME ID: NES-90-USA

- TRIVIA -

This was a cartridge that was used for the Nintendo World Championships held in 1990 in 30 cities across the U.S. and Canada. The player has a total of 6-7 minutes to play all three games but this can be changed by DIP switches on the cartridge.

There were one-hundred sixteen cartridges of this game created. Ninety were given to the ninety finalists in 1990 and were molded in gray plastic. Twenty-six were given away in a Nintendo Power contest that were molded in gold plastic.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55403&o=2

$end

$nes=cdecktc,
$bio

Nintendo World Class Service - Control Deck Test Cartridge (c) 19?? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229660&o=2

$end

$nes=joytc,
$bio

Nintendo World Class Service - Joystick Test Cartridge (c) 19?? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229661&o=2

$end

$nes=porttc,
$bio

Nintendo World Class Service - Port Test Cartridge (c) 19?? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229662&o=2

$end

$nes=ppadtc,
$bio

Nintendo World Class Service - Power Pad Test Cartridge (c) 19?? Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229663&o=2

$end

$gameboy=nintenwc,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Nintendo World Cup [Model DMG-NC-USA] (c) 1991 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66602&o=2

$end

$nes=nintenwca,nintenwcb,nintenwc,
$bio

Nintendo NES cart. published 31 years ago:

Nintendo World Cup (c) 1991 Nintendo Co., Ltd.

French release. Game developed in Japan. See the original for more information; "Nekketsu Koukou Dodgeball Bu - Soccer-hen [Model TJC-N3]".

- TECHNICAL -

GAME ID: NES-XZ-FRA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=285285&o=2

$end

$nes=nintenwcu,
$bio

Nintendo NES cart. published 32 years ago:

Nintendo World Cup (c) 1990 Nintendo of America, Inc.

North American release. Game developed in Japan. See the original Japanese famicom version for more information: "Nekketsu Koukou Dodgeball-bu Soccer-hen [Model TJC-N3]"

Description from the back cover:

The eyes of the world are upon you. National pride is at stake. Only seconds left and the crowd rises in anticipation of the greatest upset in soccer history. The horn sounds and you've won it all! The coveted world cup trophy is yours! Pick your team and plan your game strategy. Use advanced super moves like the Bicycle Kick or the Super Header. Choose from 13 teams, representing countries from around the world. Defeat your opponents and you're on your way to the prestigious world cup final. Bring the excitement of international soccer home with Nintendo World Cup!

- TECHNICAL -

GAME ID: NES-XZ-USA

- TRIVIA -

Released in December 1990 in the USA.

- TIPS AND TRICKS -

* Password with USA :
First match : Cameroon
10300 - Japan
30700 - France
01500 - Russia
22000 - Spain
72100 - England
11500 - Mexico
42400 - Holland
62600 - Brazil
60200 - Italy
22300 - Argentina
12800 - W. Germany (last match)

* Password with Holland :
First match - Cameroon
10301 - Japan
30701 - France
01501 - Russia
22001 - Spain
72101 - England
11501 - Mexico
42401 - USA
62601 - Brazil
60201 - Italy
22301 - Argentina
12801 - W. Germany (last match)

* Password with Japan :
First match - Cameroon
10302 - USA
30702 - France
01502 - Russia
22002 - Spain
72102 - England
11502 - Mexico
42402 - Holland
62602 - Brazil
60202 - Italy
22302 - Argentina
12802 - W. Germany (last match)

* Password with France :
First match - Cameroon
10303 - Japan
30703 - USA
01503 - Russia
22003 - Spain
72103 - England
11503 - Mexico
42403 - Holland
62603 - Brazil
60203 - Italy
22303 - Argentina
12803 - W. Germany (last match)

* Password with Cameroon :
First match - USA
10304 - Japan
30704 - France
01504 - Russia
22004 - Spain
72104 - England
11504 - Mexico
42404 - Holland
62604 - Brazil
60204 - Italy
22304 - Argentina
12804 - W. Germany (last match)

* Password with Russia :
First match - Cameroon
10305 - Japan
30705 - France
01505 - USA
22005 - Spain
72105 - England
11505 - Mexico
42405 - Holland
62605 - Brazil
60205 - Italy
22305 - Argentina
12805 - W. Germany (last match)

* Password with Mexico :
First match - Cameroon
10306 - Japan
30706 - France
01506 - Russia
22006 - Spain
72106 - England
11506 - USA
42406 - Holland
62606 - Brazil
60206 - Italy
22306 - Argentina
12806 - W. Germany (last match)

* Password with England :
First match - Cameroon
10307 - Japan
30707 - France
01507 - Russia
22007 - Spain
72107 - USA
11507 - Mexico
42407 - Holland
62607 - Brazil
60207 - Italy
22307 - Argentina
12807 - W. Germany (last match)

* Password with Spain :
First match - Cameroon
10308 - Japan
30708 - France
01508 - Russia
22008 - USA
72108 - England
11508 - Mexico
42408 - Holland
62608 - Brazil
60208 - Italy
22308 - Argentina
12808 - W. Germany (last match)

* Password with Brazil :
First match - Cameroon
10309 - Japan
30709 - France
01509 - Russia
22009 - Spain
72109 - England
11509 - Mexico
42409 - Holland
62609 - USA
60209 - Italy
22309 - Argentina
12809 - W. Germany (last match)

* Password with W. Germany :
First match - Cameroon
10310 - Japan
30710 - France
01510 - Russia
22010 - Spain
72110 - England
11510 - Mexico
42410 - USA
62610 - Holland
60210 - Brazil
22310 - Italy
12810 - Argentina (last match)

* Password with Argentina :
First match - Cameroon
10311 - Japan
30711 - France
01511 - Russia
22011 - Spain
72111 - England
11511 - Mexico
42411 - USA
62611 - Brazil
60211 - Holland
22311 - Italy
12811 - W. Germany (last match)

* Password with Italy :
First match - Cameroon
10312 - Japan
30712 - France
01512 - Russia
22012 - Spain
72112 - England
11512 - Mexico
42412 - Holland
62612 - Brazil
60212 - USA
22312 - Argentina
12812 - W. Germany (last match)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55404&o=2

$end

$info=pc_wcup,
$bio

Nintendo PlayChoice-10 cart. published 33 years ago:

Nintendo World Cup (c) 1989 Nintendo.

PlayChoice-10 version. For more information about the game itself, please see the original NES version.

- TECHNICAL -

Nintendo PlayChoice-10 hardware
Game ID : XZ

Main CPU : Zilog Z80 (@ 4 Mhz), N2A03 (@ 1.789772 Mhz)
Sound Chips : Zetex N2A03 (@ 1.789772 Mhz), DAC

Players : 2
Control : 8-way joystick
Buttons : 2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1815&o=2

$end

$pc8001_flop=nipponre,
$bio

NEC PC-8001 disk. published 41 years ago:

Nippon Rettou Kaishime Game (c) 1981 ASCII Corp. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295121&o=2

$end

$amigaocs_flop=nipponsf,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Nippon Safes Inc. (c) 1993 Dynabyte

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74635&o=2

$end

$nes=nipponmk,
$bio

Nintendo Famicom cart. published 32 years ago:

Nippon'ichi no Meikantoku (c) 1990 Asmik Corp.

- TECHNICAL -

GAME ID: ASM-M8

- TRIVIA -

Released on August 10, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54446&o=2

$end

$pc8801_flop=nirvana,
$bio

Nirvana (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92510&o=2

$end

$pc98=nirvana,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Nirvana - Zeta II (c) 1994 Tonkin House [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268238&o=2

$end

$spectrum_cass=nirvanen,
$bio

Sinclair ZX Spectrum cass. published 9 years ago:

Nirvana Engine (c) 2013 Saukas, Einar

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=278359&o=2

$end

$cpc_flop=nirvanau,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Nirvana Ver. 1.1 (c) 1989 Goldmark Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124997&o=2

$end

$cpc_flop=nirvanau01,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Nirvana Ver. 2.1+ (c) 1991 Goldmark Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124998&o=2

$end

$x68k_flop=nisedqv,
$bio

Nise Dragon Quest V (c) 19?? Pasokon Yuushi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88480&o=2

$end

$gbcolor=nisemon,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Nisemon Puzzle da Mon! Feromon Kyuushutsu Daisakusen! [Model CGB-BNPJ-JPN] (c) 2001 Prime Systems Corp. [Prime Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68470&o=2

$end

$snes=nipachi3,
$bio

Nintendo Super Famicom cart. published 26 years ago:

Nishijin Pachinko 3 [Model SHVC-AI3J-JPN] (c) 1996 KSS.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61883&o=2

$end

$snes=nipachi2,
$bio

Nintendo Super Famicom cart. published 26 years ago:

Nishijin Pachinko Monogatari 2 (c) 1996 KSS.

- TECHNICAL -

Package ID: Model SHVC-P-AN5J(JPN)
Game ID: Model SHVC-AN5J-JPN

- TRIVIA -

Nishijin Pachinko Monogatari 2 was released on June 28, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61885&o=2

$end

$snes=nipachim,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Nishijin Pachinko Monogatari [Model SHVC-ANPJ-JPN] (c) 1995 KSS.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61884&o=2

$end

$nes=nkbluet,
$bio

Nintendo Famicom cart. published 33 years ago:

Nishimura Kyoutarou Mystery - Blue Train Satsujin Jiken (c) 1989 Irem Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54460&o=2

$end

$pcecd=nkhokuon,
$bio

NEC PC-Engine CD published 32 years ago:

Nishimura Kyoutarou Mystery - Hokutosei no Onna (c) 1990 Naxat Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58304&o=2

$end

$nes=nksupexp,
$bio

Nintendo Famicom cart. published 32 years ago:

Nishimura Kyoutarou Mystery - Super Express Satsujin Jiken (c) 1990 Irem Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54461&o=2

$end

$x68k_flop=nishitet,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Nishisansou Tetris (c) 1990 NST.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88481&o=2

$end

$saturn=nissangt,
$bio

Sega Saturn CD published 26 years ago:

Nissan Presents Over Drivin' GT-R (c) 1996 Electronic Arts Victor.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59470&o=2

$end

$info=j5nite,j5nitea,
$bio

Nite Club (c) 199? JPM International.

- TECHNICAL -

System 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41043&o=2

$end

$mz700_cass=niteflit,
$bio

Sharp MZ-700 cass. published 38 years ago:

Nite Flite (c) 1984 Solo Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131720&o=2

$end

$spectrum_cass=niteflit,
$bio

Niteflite 1 (c) 198? Aackosoft [Netherlands]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225605&o=2

$end

$info=m5nitro,
$bio

Nitro (c) 200? Red Gaming.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15636&o=2

$end

$info=nitrobal,nitrobala,nitrobalb,
$bio

Arcade Video game published 30 years ago:

Nitro Ball (c) 1992 Data East.

Export release. Game developed in Japan. See the original Japanese version entry for more information about the game itself; "Gun Ball".

- TECHNICAL -

Game ID : DE-358-3
Prom Stickers : MAV

- TRIVIA -

The order of the stages is a bit different from the Japanese release:

Original Japanese order:
1 - Combat Field
2 - Strange Football
3 - Ghost Town
4 - Aliens World
5 - Space Station

Nitro Ball order:
1 - Strange Football
2 - Combat Field
3 - Ghost Town
4 - Aliens World
5 - Space Station

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1854&o=2

$end

$amigaocs_flop=nitrobc,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Nitro Boost Challenge (c) 1989 Codemasters Software Company, Limited., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74636&o=2

$end

$st_flop=nitrobc,
$bio

Atari ST disk. published 33 years ago:

Nitro Boost Challenge (c) 1989 Codemasters Soft. Co., Ltd., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229802&o=2

$end

$info=ngndshkr,
$bio

Pinball published 42 years ago:

Nitro Ground Shaker (c) 1980 Bally.

- TECHNICAL -

Bally MPU AS-2518-35
Model Number : 1154

Main CPU : M6800 (@ 475 KHz)
Sound CPU : M6802 (@ 895 KHz)
Sound chips : General Instrument AY8910 (@ 895 KHz)

- TRIVIA -

Released in January 1980. 7,950 units were produced.

The development of the game took 19 months (started in May 78).

- STAFF -

Design by : George Christian
Art by : Dave Christensen

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5514&o=2

$end

$snes=nitropnk,
$bio

Nintendo Super Famicom cart. published 29 years ago:

Nitropunks - Might Heads [Model SHVC-NP] (c) 1993 Irem Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61886&o=2

$end

$dgnalpha_flop=nos9l1v325,nos9l1v325_51,
$bio

Dragon Alpha disk. published 18 years ago:

NitrOS-9/6809 Level 1 v3.2.5 (c) 2004 Harvey-Smith,Phill

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267995&o=2

$end

$dragon_flop=nos9lvl1,nos9lvl1_51,
$bio

Dragon disk. published 12 years ago:

NitrOS-9/6809 Level 1 Ver.3 (c) 2010 Harvey-Smith,Phill

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265462&o=2

$end

$gameboy=nivbible,
$bio

Nintendo Game Boy Cart. published 26 years ago:

NIV Bible & the 20 Lost Levels of Joshua (c) 1996 Wisdom Tree

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66555&o=2

$end

$apple2_flop_clcracked=nlptl111,
$bio

Apple II 5.25 disk. published 41 years ago:

NLP Tools Vol.1 (c) 1981 Behavioral Engineering

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240645&o=2

$end

$bbc_rom=nlqdesgn12,nlqdesgn,
$bio

Acorn BBC ROM published 37 years ago:

NLQ Designer (c) 1985 Watford Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145048&o=2

$end

$info=nms8250_16,
$bio

Computer published 35 years ago:

NMS 8250/16 (c) 1987 Philips Corp.

MSX2 clone for the Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127656&o=2

$end

$info=nms8250_19,
$bio

Computer published 35 years ago:

NMS 8250/19 (c) 1987 Philips Corp.

French release with an AZERTY keyboard layout.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127655&o=2

$end

$info=nms9100,
$bio

NMS 9100 (c) 198? Philips Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125361&o=2

$end

$info=nms801,
$bio

Computer published 39 years ago:

NMS-801 (c) 1983 Philips Corp.

MSX clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127524&o=2

$end

$info=nms8220,
$bio

Computer published 36 years ago:

NMS-8220 (c) 1986 Philips Corp.

MSX2 clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127586&o=2

$end

$info=nms8245,
$bio

Computer published 36 years ago:

NMS-8245 (c) 1986 Philips Corp.

MSX2 clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127587&o=2

$end

$info=nms8245f,
$bio

Computer published 36 years ago:

NMS-8245F (c) 1986 Philips Corp.

French release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127653&o=2

$end

$info=nms8250,
$bio

Computer published 36 years ago:

NMS-8250 (c) 1986 Philips Corp.

MSX2 clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127654&o=2

$end

$info=nms8255,
$bio

Computer published 36 years ago:

NMS-8255 (c) 1986 Philips Corp.

MSX2 clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127588&o=2

$end

$info=nms8255f,
$bio

Computer published 36 years ago:

NMS-8255F (c) 1986 Philips Corp.

French release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127657&o=2

$end

$info=nms8260,
$bio

Computer published 36 years ago:

NMS-8260 (c) 1986 Philips Corp.

Prototype MSX2 clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127589&o=2

$end

$info=nms8280,
$bio

Computer published 36 years ago:

NMS-8280 (c) 1986 Philips Corp.

MSX2 clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127590&o=2

$end

$info=nms8280f,
$bio

Computer published 36 years ago:

NMS-8280F (c) 1986 Philips Corp.

French release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127658&o=2

$end

$info=nms8280g,
$bio

Computer published 36 years ago:

NMS-8280G (c) 1986 Philips Corp.

German release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127659&o=2

$end

$amigaocs_flop=nobuddie,
$bio

No Buddies Land (c) 199? Expose

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74637&o=2

$end

$snes=noescape,
$bio

Nintendo Super NES cart. published 28 years ago:

No Escape (c) 1994 Sony Imagesoft

- TECHNICAL -

GAME ID: SNS-ANOE-USA
BARCODE: 735009216304

- TRIVIA -

Released in November 1994 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63351&o=2

$end

$megadriv=noescape,
$vgmplay=noescape_md,
$bio

Sega Genesis cart. published 28 years ago:

No Escape (c) 1994 Psygnosis

- TECHNICAL -

GAME ID: T-113086
BARCODE: 735009216403

- TRIVIA -

A Sega CD version was planned and even advertised, but was cancelled for unknown reasons.

- TIPS AND TRICKS -

GAME GENIE CODES:

BHJT-CAGT
Start with 9 lives.

DHJT-CAGT
Start with 25 lives.

AVLA-LA9C
Infinite time.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57328&o=2

$end

$a2600=noescape,noescapee,
$bio

Atari 2600 cart. published 40 years ago:

No Escape! (c) 1982 Imagic

Throw stones at the Temple roof so that sacred bricks fall on the Furies. If a stone strikes a Fury, the Fury multiplies!
Avoid the Furies fire and falling bricks or Jason will lose a life.
Keep an eye on Jason's lifeline when it turns black, the game ends!
Destroy all the Furies, then move into the next Temple.

GAME VARIATIONS

1-PLAYER GAMES
Games 1, 3, 5, and 7 pit Jason against progressively more difficult waves of Furies the higher the game number, the greater the challenge! As wave after wave of Furies attack, they become increasingly devious. Some chase Jason's stones so that they can multiply. Others sense Jason's presence, tipped off by every stone he throws. The more stones Jason flings, the more accurate the Furies' shots become! This hero has his work cut out for him!

2-PLAYER GAMES
Games 2, 4, 6, and 8 make you match withs with more than frantic Furies!
Each Player:
- Takes on similar waves of Furies
- Has own Lifeline
- Registers an independent score
-- left player's Lifeline and Score: Gold
-- right player's Lifeline and Score: Blue
- Play alternates between players at the end of each wave.
- If both players survive the assault, they proceed to the next wave.
- Should one player lose all of Jason's lives, the other continues on to the succeeding wave of Furies.
- Both players' scores show at games end, keyed to Lifeline/Score color.

- TECHNICAL -

Model IA3312

- TRIVIA -

If you flip the TV Type switch between rounds (as your score is being tallied), the Furies won't fire at you when the next round starts. This has to be done after every round or they will resume firing.

- SCORING -

Earn 2 points for each Fury you destroy.
Earn 5 points for each brick left untouched in the Temple roof.
Players who make every shot count can also earn BONUS POINTS. Bonus points are automatically calculated for you at the end of each wave if Jason survives!

Here's how it works:
If every stone Jason throws in waves 1 and 2 loosens a brick and destroys a Fury, you'll earn 99 points over and above the 5 points you've scored for each brick that remains in the Temple roof.
As NO ESCAPE! increases in difficulty, so do your bonus point awards!

- STAFF -

Programmer: Michael Greene
Screen graphics assisted by: Michael Becker, Wilfredo Aguilar

- PORTS -

* COMPUTERS: 
[US] PC [Microsoft Windows, CD-ROM] (oct.2003) "Activision Anthology: Remix Edition" 
[US] Apple Macintosh [CD-ROM] (2003) "Activision Anthology: Remix Edition"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50747&o=2

$end

$amigaocs_flop=noexcuse,
$bio

Commodore Amiga 500 disk. published 34 years ago:

No Excuses (c) 1988 Arcana

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74638&o=2

$end

$st_flop=noexcuse,
$bio

Atari ST disk. published 34 years ago:

No Excuses (c) 1988 Arcana

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=149402&o=2

$end

$amigaocs_flop=noexit,
$bio

Commodore Amiga 500 disk. published 32 years ago:

No Exit (c) 1990 Tomahawk

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74639&o=2

$end

$cpc_flop=noexituk,
$bio

Amstrad CPC 464 disk. published 32 years ago:

No Exit (c) 1990 System 4 de Espana, S.A. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126509&o=2

$end

$cpc_flop=noexituk01,
$bio

Amstrad CPC 464 disk. published 32 years ago:

No Exit Cracked (c) 1990 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126510&o=2

$end

$cpc_flop=noexit19,
$bio

Amstrad CPC 464 disk. published 32 years ago:

No Exit Trained (c) 1990 XOR.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121642&o=2

$end

$gx4000=noexit,
$bio

Amstrad GX4000 cart. published 32 years ago:

No Exit (c) 1990 Coktel Vision

- TECHNICAL -

GAME ID: CO 089001

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118485&o=2

$end

$info=pex2287p,
$bio

Video Slot Machine published 27 years ago:

No Faces Pay the Aces Poker [Model X002287P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287838&o=2

$end

$info=nf_23x,nf_20,nf_22,nf_23,nf_23f,nf_08x,nf_10f,
$bio

Pinball published 27 years ago:

No Fear - Dangerous Sports (c) 1995 Williams Electronics Games, Incorporated.

- TECHNICAL -

Williams WPC-Security
Model Number : 50025

Main CPU : Motorola M6809 (@ 2 Mhz)
Sound CPU : ADSP2105 (@ 10 Mhz)
Sound Chips : DMA-driven DAC

- TRIVIA -

Released in May 1995.

Features appearances by motocross racer Jeremy McGrath, NASCAR racer Robbie Gordon, skier Glenn Plake, water skier Sammy Duvall, and mountain climber Dan Osman (1963-1998).

4,540 units were produced.

- UPDATES -

REVISION 0.8
Date: April 17, 1995
- This is the release of software for production of sample games.

REVISION 1.0
Date : May 3, 1995
- This is the release of software for production.
- Added German translations.
- Fixed a bug in the drop target updater which would allow the drop target to stay in the 'wrong' state if it was told to change while it was already busy trying to change.
- Changed track feature to allow laps during the grace period of nascar - the most obvious result of this is that the nascar lamps will be properly updated at the end of NASCAR mode.
- Drop target now only makes a sound effect when it is dropped by the player.
- Added adjustment ofr attract mode sounds and speech.
- Added broken switch logic for right ramp, underground lockup, right/left loop switches and right return lane.
- Trough test now makes sure the drop target is down at the beginning of the test.
- Added two score fonts to the system to accomodate a 10 billion single player score and a 10 billion multi-player 'player up' score.
- Increased flipper Skill Shot to 50 million.
- Fixed 'match' text to fit on screen.
- Added a bunch of lamp, display and sound effects.
- Ball search is now held off during video mode.
- Fixed up the auto-plunger to correctly check game over conditions.

REVISION 1.1
Date : May 15, 1995
- Added French translations.
- Changed the default adjustment for Raceway Start to AUTO.
- Change the default Raceway Holdover Difficulty to HARD.
- Changed the auto-percentage of Raceways to start with 2 lit instead of 3 by default.
- Implemented the 'dice match' feature. Added an adjustment to use the old match display.
- Fixed a glitch in the multiball start display.

Version 2.0
Date : June 8, 1995
- The game now checks the ramp magnet optos to see if any are stuck closed at initialization. If so, they are considered to be disabled until the next powerup (or test mode) that sees them un-stuck.
- Added user report messages for stuck and disabled magnet optos. Changed broken switch logic on drop target to make sure that it does not try to change the position of the drop target unnecessarily; thus allowing the player to get to the shot behind it more easily. This then allows locks to be lit much easier when the drop target is broken.

REVISION 2.2
Date : September 14, 1995
- Fixed a bug where the state of the errors for the optos being stuck and the drop target being flakey were not being cleared at factory reset, so the user could get erroneous errors randomly, based on the state of the CMOS RAM before the reset.
- Fixed a bug in the user-error report where line 2 of of the error message was not being cleared properly. This would cause messages such as 'check drop target, not set' instead of just having 'check drop target'.
- Added logic to watch the drop target for 15 games to make sure that is is lighting locks. Gives a message if 15 games go by without a lock.
- Corrected the updating of the buy-in button lamp to make sure it is updated whenever credits are added. Before, it would not start blinking until the player had put in MORE than the required credits for buying in.
- Allowed the buy-in button to enter initials during the high score to date entry screen.

REVISION 2.3
Date : September 14, 1995
- Improved the ball search logic to better compensate for a broken switch at the right popper.
- Changed the Skill Shot choice to start after the plunge, not before. This keeps the choice from being available until the ball actually arrives at the shooter.
- Fixed a bug where choosing LOCK from the skill shot would remove the 3rd lit lock if the player already had it lit.
- Fixed score histogram labels.

- TIPS AND TRICKS -

During Attract mode, press the following sequence : 
Message : B, 8L, 1R, 5L, 1R, 5L, 1R, 6L, 2R

Achieve a high score and enter the initials MOO, the skull will now say 'moo' after your credit award.

Press and hold the Extra Ball button at the beginning of Air Challenge and hit the Skydive when it´s still at 25M. You are now awarded 50M and a MK3 hint.

- STAFF -

Concept and Direction : Steve Ritchie (SSR)
Designers : Steve Ritchie, Greg Freres (ZAP), Matt Coriale (MAT), Dwight Sullivan (XAQ)
Co-Designers : Pete Piotrowski (PJP), Scott Slomiany
Artwork : Greg Freres
Software : Matt Coriale
Effects : Dwight Sullivan
Dots/Animation : Scott Slomiany, Adam Rhine, Brian Morris
Mechanics : Carl Biagi
Music : Dan Forden (DAN), Vince Pontarelli
Sounds and Speech : Dan Forden
Fearless Support : Butch Ortega, Jose Delgado, Paul Barker, Tom Kopera, Pat McMahon (Pat McWoman), George Gomez, Louis Toy, Chris Ritchie, Jerry Pinsler, Lyman F. Sheats Jr. (LFS), Karen Trybula, Elaine Johnson, Kent Pemberton, Wally Roeder, Peter Perry, Bill Thompson, Jim Shird, Chuck Bleich, Ramesh Pankajakshan, Fergie, Daniel Goggins, M.E.L. Crew, Jim Tansey, Doug Barnett
Special Thanks : Ted Estes (TEX) (TED), Bill Grupp, Larry DeMar (LED), Tom Kopera, George Gomez, Roger Sharpe, Christa Woss, Joe Dillon, Michael Gottlieb, Darren Walker, Steve Kordek, Matt Booty, Tom Cahill, Jim Greene, Joanne Faux, Charmaine Pitchford, Neil Nicastro, Ken Fedesna, Wally Smolucha, Jim Patla, Chris Ritchie
Extra Special Thanks : Diana Ritchie, Stephanie Coriale, Andi Freres, Anna Sullivan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5316&o=2

$end

$gbcolor=nofear,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

No Fear - Downhill Mountain Biking [Model CGB-BKFP-EUR] (c) 2001 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68471&o=2

$end

$psx=nofear,
$bio

Sony PlayStation CD published 23 years ago:

No Fear Downhill Mountain Bike Racing (c) 1999 The Codemasters Soft. Co., Ltd.

An extreme sports game, the mountain bike consists of mountain tracks from circuits around the world of varying difficulty. The game was inspired by tracks including San Francisco's Telegraph Hill and New Zealand's Matukituki Rapids.

The game has eight different riders and a number of tracks for the bikes to descend.

- TECHNICAL -

GAME ID: SLUS-01000

- TRIVIA -

Released on November 30, 1999 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- STAFF -

Main Programming: Krister Jansson, Tord Jansson, Nils-Erik Karlsson
Main Graphics: Tomas Andersson, Jimmy Gustafsson, Mattias Kylén, Erland Körner
Music & Sound Effects: Christian Björklund
Additional Programming: Alexander Boczar, Oskar Burman, Mikael Emtinger, Henrik Meijer, Carl Lundqvist, Ola Sivefäldt, Daniel Strandgren
Additional Graphics: Peter Andersson, Björn Lundgren, Gabriel Odgren
Production Assistant: Petra Karlsson
Intro Sequence: Chun Man Li, Simon Reid, Neil Roberts
Additional Work: Patrik Stark, Henrik Skymne, Adam Frankel
Design & Production: Dean Baker, Richard Ogden, David Osbourn, Stewart Regan
Quality Assurance: David Pettit, James Shaughnessy, Paul Shimmin, Paul Turland, Christopher Whiteside, Kalvarn Birk, Richard Dutton, Richard Healy, Andrew Kimberley, Eddy Di Luccio (Eddie Di Luccio)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111613&o=2

$end

$psx=nofeare,
$bio

Sony PlayStation CD published 23 years ago:

No Fear Downhill Mountain Biking [Model SLES-00849] (c) 1999 Codemasters Soft. Co., Ltd., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287330&o=2

$end

$msx2_flop=nofuss,
$bio

MSX 2 disk. published 31 years ago:

No Fuss (c) 1991 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101890&o=2

$end

$msx1_flop=nofuss,nofussa,
$bio

MSX disk. published 31 years ago:

No Fuss (c) 1991 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109080&o=2

$end

$info=ngg_13,ngg_p06,ngg_10,
$bio

Pinball published 25 years ago:

No Good Gofers (c) 1997 Williams Electronics Games, Incorporated.

- TECHNICAL -

Williams WPC-95

Main CPU : Motorola M6809 (@ 2 MHz)
Sound CPU : ADSP2105 (@ 10 MHz)
Sound chip : DMA-driven DAC

- TRIVIA -

No Good Gofers was released in December 1997.

The red button is held by Buzz on the backglass.

- UPDATES -

Game ROM G11 Revision 1.0 (changes since prototype 0.5)
Date : December 1, 1997
- This is the release of software for production.
- Added German, French and Spanish translations
- Fixed german default pricing
- Fixed broken Time per Credit bookkeeping entry.
- Tournament mode rules adjusted.
- Many new lamp and display improvements.
- Improved broken switch and gofer compensation.
- Some speech improvements.
- Added Gofer test and Ordered Lamp test
- Added Hole-in-One and Daily Champions
- Fixed bug in Super Drive.
- Added difficulty preset adjustments
- Fixed ramp count bug on 5th multiball wave.
- Fixed a bug that prevented Hole in One challenge from starting off a true hole-in-one.
- More support for burn-in testing

Game ROM G11 Revision 1.2
Date : February 16, 1998
- Added new adjustment A2.32 (KICK DOWN MIDDLE). This adjustment (defaults to NO) turns off the kick from the Putting Green down towards the flippers.  The kick will still happen at the start of Mulitball, but all other arrivals will be passed to the jet bumpers. Setting this to YES reverts to the original action.
- Improved switch handling for the Golf Cart toy.
- Changed rules slightly to light the Slam Ramp for one shot when a gofer is whacked.
- Changed Golf Stroke rules. Every hole starts at 7, the count drops by hitting gofer, making a drive shot, or putting out.
- Fixed a bug in status report.
- Some lamp and display glitches fixed.
- Improved kickback coil fire timing.
- Speech has been made a little more player-friendly :
From designer Louis Koziarz: In software revisions before 1.2, if you restarted a game sometimes you would get this script :
Bud : 'Welcome back!'
Buzz : 'NOW GO AWAY!'
We had a few complaints that this was a little harsh on players, so the call was removed for the 1.2 release. That's all. The 'go away' quote was also spoken sometimes in attract mode if you pressed the flippers and attract mode sound was set to ON, that was removed as well.

Game ROM G11 Revision 1.3
Date : April 6, 1998
- Improved ball search and missing ball compensation.
- Improved Hole-in-One Challenge interaction with Ripoff and Pop-A-Gofer.
- Some display and speech improvements.

- TIPS AND TRICKS -

During Attract mode, press the following sequence : 
Design Team : B, 16R, 1L, 13R, 1L, 12R, 1L
Once entered you have to wait 5 minutes until you can do it again.

- STAFF -

Concept : Pat Lawlor
Designers : Pat Lawlor, Louis Koziarz
Artwork : John Youssi
Software : Louis Koziarz
Dots/Animation : Adam Rhine
Mechanics : John Krutsch
Music and Sounds : Vince Pontarelli
Voice of Bud : Jon Hey
Voice of Buzz : Vince Pontarelli

- PORTS -

* OTHERS:
Android (may.31, 2012, "The Pinball Arcade")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5334&o=2

$end

$info=j2nolimt,
$bio

No Limit Nudge (c) 198? MDM Leisure.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40982&o=2

$end

$spectrum_cass=nolimits,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

No Limits (c) 1990 US Gold, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226674&o=2

$end

$cpc_flop=nolimits,nolimits01,nolimits02,
$bio

Amstrad CPC 464 disk. published 31 years ago:

No Limits: Strider II + U.N. Squadron (c) 1991 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126395&o=2

$end

$mc10=nolist,
$bio

TRS-80 MC-10 cass. published 35 years ago:

No List (c) 1987 Furr [Gary Furr]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87678&o=2

$end

$info=nomnlnd,nomnlndg,
$bio

Arcade Video game published 42 years ago:

No Man's Land (c) 1980 Universal.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 1.802666 Mhz)
Sound Chips : DAC (@ 1.802666 Mhz)

Screen orientation : Vertical
Video resolution : 192 x 256 pixels
Screen refresh : 60.00 Hz
Palette Colors : 8

Players : 2
Control : 8-way joystick
Buttons : 1

- TRIVIA -

Also licensed to Gottlieb.

Released in April 1980.

- SCORING -

Moving Tanks : 100 points 1st round, points added each round
Parked Tanks : 200 points 1st round, points always double moving tanks.

- TIPS AND TRICKS -

Wait in a lower corner of the screen for the moving tanks to come towards you, then run around the tanks and shoot the parked tanks behind the river. Points are doubled, plus doing the manouver successfully gives you a few seconds of free shots at the sitting tanks.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1856&o=2

$end

$gba=nonopuzl,
$bio

Nintendo GBA cart. published 17 years ago:

No No No Puzzle Chailien [Model AGB-BKRJ-JPN] (c) 2005 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72050&o=2

$end

$psx=mrdomino,
$bio

Sony PlayStation CD published 24 years ago:

No One Can Stop Mr. Domino (c) 1998 Acclaim Ent., Inc.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-00804

- TRIVIA -

Released on November 30, 1998 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110982&o=2

$end

$gba=norules,
$bio

Nintendo GBA cart. published 21 years ago:

No Rules - Get Phat [Model AGB-AGPE-USA] (c) 2001 TDK Mediactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72051&o=2

$end

$amigaocs_flop=no2prize,no2prizea,
$bio

Commodore Amiga 500 disk. published 30 years ago:

No Second Prize (c) 1992 Thalion

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74640&o=2

$end

$saturn=olympos,
$bio

Sega Saturn CD published 26 years ago:

No-Appointment Gals Olympos [Shokai Gentei Cell Ga Package B] [Model T-4306G] (c) 1996 Human Entertainment

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58908&o=2

$end

$astrocde=nodie,
$bio

Bally Astrocade cart. published 38 years ago:

No-Die! (c) 1984 Astrocade, Inc.

A hacked version of Muncher that gives you unlimited lives.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86817&o=2

$end

$pcecd=noriko,
$bio

NEC PC-Engine CD published 34 years ago:

No-Ri-Ko (c) 1988 Hudson Soft.

The games starts with an invitation to one of her live concert. The player, the Lucky Boy as called in the game, will take a day out and probably end up on a date with the young and cute singer. On screen choices gets him to slightly orient the story and the series of events. Any step in the wrong direction will end in an unfair Game Over. At the end of the (long) concert, Lucky Boy finds his way to Noriko's lounge and she agrees to go on a date with him. He will then be up to him to find the best location to go to, take pictures and have fun. Things will carry on in the evening and may even end up in Noriko's apartment when the two kids will play intense games of Paper, Rock and Scissors.

- TECHNICAL -

Game ID: HCD8001

- TRIVIA -

Released on December 04, 1988 in Japan for 4980 Yen. No-Ri-Ko was the first CD-ROM ever released for the PC Engine system.

No-Ri-Ko features the Japanese singer pop singer Noriko Ogawa, who was just 15 years back in 1988.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58305&o=2

$end

$to_flop=n3coktel,
$bio

Thomson TO disk. published 37 years ago:

No. 3 de Coktel (c) 1985 Coktel Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107922&o=2

$end

$spectrum_cass=noahesp,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Noah (c) 1984 ESP

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80005&o=2

$end

$spectrum_cass=noah,noah_a,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Noah (c) 1984 Young, Mike

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288338&o=2

$end

$x68k_flop=noah,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

Noah (c) 1992 MNM Software

- TECHNICAL -

FD x1

- TRIVIA -

Released on May 08, 1992 in Japan for a retail price of 7200 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87941&o=2

$end

$info=noahsark,
$bio

Arcade Video game published 39 years ago:

Noah's Ark (c) 1983 Enter-Tech.

The player controls Noah who must direct as many pairs of animals into his Ark as possible before the rising waters swallow them up. There's a minimum number of animals that must be saved.

- TECHNICAL -

Main CPU : MOS Technology M6502 (@ 2 Mhz)
Sound Chips : General Instrument AY8910 (@ 2 Mhz)

Screen orientation : Vertical
Video resolution : 224 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 256

Players : 1
Control : 8-way Joystick
Buttons : 1

- TRIVIA -

Noah's Ark was the third in the line of Moppet Video games developed by Enter-Tech, Ltd. It came after 'Desert Race' and was not a simple re-skinning. 

Noah's Ark was a larger game and made greater use of the hardware resources of the platform.

- STAFF -

Lead Programmer: Paul Walters
Programmers: George Hefner, Rick Harris, Andre Teague
Graphics Designer: Barb Ultis
Storyline by: Robert Hambleton

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4478&o=2

$end

$cdi=noahsark,
$bio

Phillips CD-i disc published 30 years ago:

Noah's Ark (c) 1992 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53014&o=2

$end

$pi_storyreader_cart=srnoahark,
$bio

Noah's Ark (c) 200? Publications International, ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265367&o=2

$end

$vsmileb_cart=noahark,
$bio

Noah's Ark - Animal Adventure (c) 200? VTECH [Video Technology, Ltd.]

- TECHNICAL -

Model 80-099100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267728&o=2

$end

$nes=noah,
$bio

Nintendo NES cart. published 30 years ago:

Noah's Ark (c) 1992 Konami Co., Ltd

- TECHNICAL -

GAMe ID: NES-NH-UKV

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55405&o=2

$end

$amigaocs_flop=nobby,
$bio

Nobby the Aardvark (c) 199? Thalamus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74641&o=2

$end

$x68k_flop=noblemnd,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Noble Mind (c) 1991 Brother Kougyou.

- TECHNICAL -

FD x3

- TRIVIA -

Sold only on the Takeru softwares vending machines in Japan. Available on November 09, 1991.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87942&o=2

$end

$mz2500=nobo,
$bio

Nobo (c) 198? Unknown [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128566&o=2

$end

$info=nob,
$vgmplay=nob,
$bio

Arcade Video game published 36 years ago:

Noboranka (c) 1986 Data East Corp.

This game is a vertical scrolling shoot 'em up where the player controls a character that has to climb a tree and shoot bug-like enemies. The story is that the princess has been kidnapped by the villains of the Insect World, and Zippy Bug has to rescue her. After shooting the enemies, they drop fruits that the player can collect for extra points, and skulls that are deadly if touched. The player is able to fly for a short time, and every time this is done, one of the letters from the 'I Love You' at the bottom of the screen is used up. The letters regenerate over a small period of time. There are also other items, such as the key, which surrounds the player in a bubble and makes him invulnerable to 1 hit. Another item is a ring which seems to instantly replenish all of the used up 'I Love You' letters. One other item is the hammer, which allows the player to wipe out all the enemies off the screen. There is a boss at the end of each level.

- TECHNICAL -

Runs on the Sega "System 1" hardware.

Players: 2
Control: 8-way joystick
Buttons: 2

- TRIVIA -

Noboranka was released in October 1986.

Data East licensed the game from Coreland for distribution in the U.S. Back in the early to mid 80's, Coreland and Sega collaborated on many games. For some reason, it didn't seem like Sega was interested in licensing this game from Coreland even though it had already been ready for manufacture on the System 1 Hardware. Obviously, Data East was interested, they indirectly licensed the System 1 Hardware that this game uses from Sega, even though it would be another 9 years before they would finally license hardware from Sega, for games they created. This seems to be the one and only game that Coreland sold to Data East.

Noboranka was one of the rarest game developed by coreland. Others are "119" and "bepop".

This game is known as "Zippy Bug" outside Japan.

A bootleg of the game was made by Game Electronics.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1857&o=2

$end

$info=nobb,
$bio

Arcade Video game published 36 years ago:

Noboranka (c) 1986 Game Electronics.

Pirate version of the Data East original.

- TECHNICAL -

Runs on the Sega "System 1" hardware.

- TRIVIA -

Released in October 1986.

Another Bootleg version exists, It doesn't use the original "I8751 CPU" for MCU (Micro co-Proceser Unit).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=35181&o=2

$end

$msx2_flop=nobucho,
$bio

Nobuchou no Yaboyou - Zenkokuban (c) 198? KOEI Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101891&o=2

$end

$gba=nobuibun,
$bio

Nintendo GBA cart. published 20 years ago:

Nobunaga Ibun [Model AGB-ANOJ-JPN] (c) 2002 Global A Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72053&o=2

$end

$fm7_cass=nobunaga,
$bio

Fujitsu FM-7 cass. published 39 years ago:

Nobunaga no Yabou (c) 1983 Koei Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93771&o=2

$end

$mz2500=nobunaga,
$bio

Nobunaga no Yabou (c) 198? KOEI Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128540&o=2

$end

$pc8001_flop=nobunagan,
$bio

Nobunaga no Yabou (c) 198? KOEI Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134633&o=2

$end

$pc8801_flop=nobubufu,nobubufua,
$bio

NEC PC-8801 Series disk. published 32 years ago:

信長の野望 武将風雲録 (c) 1990 Koei
(Nobunaga no Yabou - Bushou Fuuunroku)

- TECHNICAL -

GAME ID: KN10111010
BARCODE: 4988615002007

- TRIVIA -

Released in December 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92512&o=2

$end

$pc98=nobubufu,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

信長の野望 武将風雲録 (c) 1991 Koei
(Nobunaga no Yabou - Bushou Fuuunroku)

- TECHNICAL -

GAME ID: KN10111020
BARCODE: 4988615002328

- TRIVIA -

Released on March 15, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90242&o=2

$end

$msx2_cart=nobubufu,
$bio

MSX 2 cart. published 31 years ago:

信長の野望 武将風雲録 (c) 1991 Koei
(Nobunaga no Yabou - Bushou Fuuunroku)

- TECHNICAL -

GAME ID: KN10111040
BARCODE: 4982675002410

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51345&o=2

$end

$msx2_flop=nobubufu,nobubufua,
$bio

MSX 2 disk. published 31 years ago:

信長の野望 武将風雲録 (c) 1991 Koei
(Nobunaga no Yabou - Bushou Fuuunroku)

- TECHNICAL -

GAME ID: KN10111050
BARCODE: 4988615002434

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101893&o=2

$end

$x68k_flop=nobubufu,
$vgmplay=nobubufu_68k,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

信長の野望 武将風雲録 (c) 1991 Koei
(Nobunaga no Yabou - Bushou Fuuunroku)

- TECHNICAL -

GAME ID: KN10111070
BARCODE: 4988615002533
MEDIA: FD x3

- TRIVIA -

Released in August 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87943&o=2

$end

$fmtowns_cd=nobubufu,
$vgmplay=nobubufu_fmt,
$bio

Fujitsu FM Towns CD published 31 years ago:

信長の野望 武将風雲録 (c) 1991 Koei
(Nobunaga no Yabou - Bushou Fuuunroku)

Version with Soundware.

- TECHNICAL -

GAME ID: KN10121060
BARCODE: 4988615002526

- TRIVIA -

Released in July 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121931&o=2

$end

$pcecd=nobubufu,
$vgmplay=nobubufu_pcecd,
$bio

NEC PC-Engine CD published 29 years ago:

信長の野望 武将風雲録 (c) 1993 Koei
(Nobunaga no Yabou - Bushou Fuuunroku)

- TECHNICAL -

GAME ID: KOCD2001

- TRIVIA -

Released on February 27, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58306&o=2

$end

$nes=nobubufu,nobubufua,
$vgmplay=nobubufu_nes,
$bio

Nintendo Famicom cart. published 31 years ago:

信長の野望 武将風雲録 (c) 1991 Koei
(Nobunaga no Yabou - Bushou Fuuunroku)

- TECHNICAL -

GAME ID: KOE-IZ

- TRIVIA -

Released on December 21, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54462&o=2

$end

$megadriv=nobubufu,
$vgmplay=nobubufu_md,
$bio

Sega Mega Drive cart. published 31 years ago:

信長の野望 武将風雲録 (c) 1991 Koei
(Nobunaga no Yabou - Bushou Fuuunroku)

- TECHNICAL -

GAME ID: T-76013

- TIPS AND TRICKS -

PRO ACTION REPLAY CODES:

Money for Oda
FF168C270F

Money for Takeda
FF144C270F

Money for Uesugi
FF1254270F

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56732&o=2

$end

$gbcolor=nobugb2,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Nobunaga no Yabou - Game Boy Ban 2 [Model DMG-AGYJ-JPN] (c) 1999 Koei

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68472&o=2

$end

$gameboy=nobugb,
$bio

Nintendo Game Boy Cart. published 32 years ago:

Nobunaga no Yabou - Game Boy Ban [Model DMG-NYJ] (c) 1990 Koei

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66606&o=2

$end

$pc98=nobuhaopk,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Nobunaga no Yabou - Haouden Power Up Kit (c) 1993 Koei Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90244&o=2

$end

$pc98=nobuhao,nobuhaoa,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

信長の野望・覇王伝 (c) 1992 Koei Co., Ltd.
(Nobunaga no Yabou - Haouden)

- TECHNICAL -

GAME ID: KN10341010
BARCODE: 4988615003912

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90243&o=2

$end

$fmtowns_cd=nobuhao,
$vgmplay=nobuhau_fmt,
$bio

Fujitsu FM Towns CD published 29 years ago:

信長の野望・覇王伝 (c) 1993 Koei Co., Ltd.
(Nobunaga no Yabou - Haouden)

- TECHNICAL -

GAME ID: KN10341040
BARCODE: 4988615004384

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110265&o=2

$end

$x68k_flop=nobuhao,
$vgmplay=nobuhau_68k,
$bio

Sharp X68000 Series 5.25in. disk. published 29 years ago:

信長の野望・覇王伝 (c) 1993 Koei Co., Ltd.
(Nobunaga no Yabou - Haouden)

- TECHNICAL -

GAME ID: KN10341050
BARCODE: 4988615004391
MEDIA: FD x 4

- TRIVIA -

Released on April 02, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87944&o=2

$end

$snes=nobuhao1,nobuhao,
$bio

Nintendo Super Famicom cart. published 29 years ago:

Nobunaga no Yabou - Haouden (c) 1993 Koei

- TECHNICAL -

Game ID: SHVC-NK

- TRIVIA -

Released on December 09, 1993 in Japan.

- STAFF -

Production: Youichi Erikawa (a Kou Shibusawa production)
Music Composer: Yoko Kanno

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61887&o=2

$end

$megacdj=nobuhao,
$bio

Sega Mega-CD published 28 years ago:

Nobunaga no Yabou - Haouden [Model T-76024] (c) 1994 Koei

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60540&o=2

$end

$megadriv=nobuhao,
$vgmplay=nobuhao_md,
$bio

Sega Mega Drive cart. published 28 years ago:

Nobunaga no Yabou - Haouden (c) 1994 Koei

- TECHNICAL -

GAME ID: T-76153

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56733&o=2

$end

$psx=nobunaga,
$bio

Sony PlayStation CD published 23 years ago:

Nobunaga no Yabou - Reppuuden [Model SLPM-86300] (c) 1999 Koei Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85483&o=2

$end

$saturn=nobusg,nobusga,
$bio

Sega Saturn CD published 24 years ago:

Nobunaga no Yabou - Sengoku Gunyuuden (c) 1998 Koei

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59471&o=2

$end

$fmtowns_cd=nobuseng,
$bio

Nobunaga no Yabou - Sengoku Gunyuuden (c) 199? KOEI Co., Ltd.

- TECHNICAL -

GAME ID: FWKN14001
BARCODE: 4988615001284

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134696&o=2

$end

$nes=nobuseng,nobuseng1,
$vgmplay=nobuamb2_nes,
$bio

Nintendo Famicom cart. published 32 years ago:

Nobunaga no Yabou - Sengoku Gunyuuden (c) 1990 Koei

- TECHNICAL -

GAME ID: KOE-NU

- TRIVIA -

Released on March 02, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54463&o=2

$end

$msx2_flop=nobuseng,nobunag6,
$bio

MSX 2 disk. published 33 years ago:

信長の野望・戦国群雄伝 (c) 1989 Koei Co., Ltd.
(Nobunaga no Yabou - Sengoku Gunyuuden)

- TECHNICAL -

GAME ID: MXKN12007
BARCODE: 4988615000805

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101894&o=2

$end

$msx2_cart=nobuseng,
$bio

MSX 2 cart. published 33 years ago:

信長の野望・戦国群雄伝 (c) 1989 Koei
(Nobunaga no Yabou - Sengoku Gunyuuden)

- TECHNICAL -

GAME ID: MXKN12009
BARCODE: 4988615000843

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51346&o=2

$end

$pc98=nobuseng,
$bio

NEC PC-9801 Series 5.25in. disk. published 33 years ago:

信長の野望・戦国群雄伝 (c) 1989 Koei Co., Ltd.
(Nobunaga no Yabou - Sengoku Gunyuuden)

- TECHNICAL -

GAME ID: NFKN14024
BARCODE: 4988615000461

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90245&o=2

$end

$pc8801_flop=nobuseng,nobusengb,nobusenga,
$bio

NEC PC-8801 Series disk. published 34 years ago:

信長の野望・戦国群雄伝 (c) 1988 Koei Co., Ltd.
(Nobunaga no Yabou - Sengoku Gunyuuden)

- TECHNICAL -

GAME ID: NFKN17006
BARCODE: 4988615000355

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92513&o=2

$end

$x1_flop=nobuseng,
$bio

Sharp X1 5.25in. disk. published 33 years ago:

信長の野望・戦国群雄伝 (c) 1989 Koei Co., Ltd.
(Nobunaga no Yabou - Sengoku Gunyuuden)

- TECHNICAL -

GAME ID: SJKN11006
BARCODE: 4988615000447

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86074&o=2

$end

$x68k_flop=nobuseng,
$vgmplay=nobuseng_68k,
$bio

Sharp X68000 Series 5.25in. disk. published 33 years ago:

信長の野望・戦国群雄伝 (c) 1989 Koei Co., Ltd.
(Nobunaga no Yabou - Sengoku Gunyuuden)

- TECHNICAL -

GAME ID: SJKN13007
BARCODE: 4988615001291
MEDIA: FD x3

- TRIVIA -

Released on December 08, 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87945&o=2

$end

$dc=nobuspuk,
$bio

Sega Dreamcast GD published 23 years ago:

Nobunaga no Yabou - Shouseiroku with Power-Up Kit [Model T-7602M] (c) 1999 KOEI Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135703&o=2

$end

$pc98=nobutenspk,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Nobunaga no Yabou - Tenshouki Power Up Kit (c) 1995 Koei Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90247&o=2

$end

$pc98=nobutens,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Nobunaga no Yabou - Tenshouki (c) 1994 Koei Co., Ltd.

- TECHNICAL -

GAME ID: KN10771010
BARCODE: 4988615005923

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90246&o=2

$end

$fmtowns_cd=nobutens,
$bio

Fujitsu FM Towns CD published 27 years ago:

Nobunaga no Yabou - Tenshouki (c) 1995 Koei Co., Ltd.

- TECHNICAL -

GAME ID: KN10771060
BARCODE: 4988615006463

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110266&o=2

$end

$snes=nobutens,
$bio

Nintendo Super Famicom cart. published 26 years ago:

Nobunaga no Yabou - Tenshouki [Model SHVC-AN6J-JPN] (c) 1996 Koei

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61888&o=2

$end

$pc98=nobuzenk,
$bio

NEC PC-9801 Series 5.25in. disk. published 35 years ago:

信長の野望　全・国・版 (c) 1987 Koei Co., Ltd.
(Nobunaga no Yabou - Zen-Koku-Ban)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90248&o=2

$end

$fm77av=nobuzenk,
$bio

Fujitsu FM-77AV disk. published 35 years ago:

信長の野望　全・国・版 (c) 1987 Koei Co., Ltd.
(Nobunaga no Yabou - Zen-Koku-Ban)

- TECHNICAL -

GAME ID: FUKN19002

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93855&o=2

$end

$msx2_flop=nobuzenk,nobuzenkb,nobuzenka,
$bio

MSX 2 disk. published 35 years ago:

信長の野望　全・国・版 (c) 1987 Koei Co., Ltd.
(Nobunaga no Yabou - Zen-Koku-Ban)

- TECHNICAL -

GAME ID: HBJ-G064D
BARCODE: 4901780069491

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101895&o=2

$end

$pcecd=nobuzenk,
$vgmplay=nobuzenk_pcecd,
$bio

NEC PC-Engine CD published 29 years ago:

信長の野望　全・国・版 (c) 1993 Koei Co., Ltd.
(Nobunaga no Yabou - Zen-Koku-Ban)

- TECHNICAL -

GAME ID: KOCD3005
BARCODE: 4988615004940

- TRIVIA -

Released on December 11, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58307&o=2

$end

$nes=nobuzenk,nobuzenka,
$vgmplay=nobuamb_nes,
$bio

Nintendo Famicom cart. published 34 years ago:

信長の野望　全・国・版 (c) 1988 Koei Co., Ltd.
(Nobunaga no Yabou - Zen-Koku-Ban)

- TECHNICAL -

GAME ID: KOE-NZ
BARCODE: 4988615000058

- TRIVIA -

Released on March 18, 1988 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54464&o=2

$end

$msx1_cart=nobuzenk,
$bio

MSX cart. published 35 years ago:

信長の野望　全・国・版 (c) 1987 Koei Co., Ltd.
(Nobunaga no Yabou - Zen-Koku-Ban)

- TECHNICAL -

GAME ID: MXKN11009
BARCODE: 4988615000126

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52720&o=2

$end

$msx2_cart=nobuzenk,
$bio

MSX 2 cart. published 35 years ago:

信長の野望　全・国・版 (c) 1987 Koei Co., Ltd.
(Nobunaga no Yabou - Zen-Koku-Ban)

- TECHNICAL -

GAME ID: MXKN12003
BARCODE: 4988615000140

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51347&o=2

$end

$pc8801_flop=nobuzenk,
$bio

NEC PC-8801 Series disk. published 36 years ago:

信長の野望　全・国・版 (c) 1986 Koei Co., Ltd.
(Nobunaga no Yabou - Zen-Koku-Ban)

- TECHNICAL -

GAME ID: NFKN17002

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92514&o=2

$end

$x1_flop=nobuzenk,
$bio

Sharp X1 5.25in. disk. published 35 years ago:

信長の野望　全・国・版 (c) 1987 Koei Co., Ltd.
(Nobunaga no Yabou - Zen-Koku-Ban)

- TECHNICAL -

GAME ID: SIKN16016

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86075&o=2

$end

$x68k_flop=nobuzenk,
$vgmplay=nobuzenk_68k,
$bio

Sharp X68000 Series 5.25in. disk. published 34 years ago:

信長の野望　全・国・版 (c) 1988 Koei Co., Ltd.
(Nobunaga no Yabou - Zen-Koku-Ban)

- TECHNICAL -

GAME ID: SJKN13001
BARCODE: 4988615000331
MEDIA: FD x2

- TRIVIA -

Released in November 1988 in Japan. Retail price: 9800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87946&o=2

$end

$megadriv=nobuzenk,
$vgmplay=nobuamb_md,
$bio

Sega Mega Drive cart. published 29 years ago:

信長の野望　全・国・版 (c) 1993 Koei Co., Ltd.
(Nobunaga no Yabou - Zen-Koku-Ban)

- TECHNICAL -

GAME ID: T-76033
BARCODE: 4988615004643

- TRIVIA -

Released on September 15, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56734&o=2

$end

$wswan=nobunaga,
$bio

Bandai WonderSwan cart. published 23 years ago:

Nobunaga no Yabou for WonderSwan [Model SWJ-KEX001] (c) 1999 Koei Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86366&o=2

$end

$saturn=noburet,nobureta,
$bio

Sega Saturn CD published 26 years ago:

Nobunaga no Yabou Returns (c) 1996 Koei

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59472&o=2

$end

$saturn=nobushou,
$bio

Sega Saturn CD published 24 years ago:

Nobunaga no Yabou Shouseiroku (c) 1998 Koei

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59473&o=2

$end

$saturn=nobutens,nobutensa,
$bio

Sega Saturn CD published 27 years ago:

Nobunaga no Yabou Tenshouki (c) 1995 Koei

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59474&o=2

$end

$saturn=nobutenshib,
$bio

Sega Saturn CD published 27 years ago:

Nobunaga no Yabou Tenshouki Hibaihin (c) 1995 Koei

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59475&o=2

$end

$saturn=nobutenspu,
$bio

Sega Saturn CD published 25 years ago:

Nobunaga no Yabou Tenshouki with Power-Up Kit (c) 1997 Koei

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59476&o=2

$end

$gba=nobuyabu,
$bio

Nintendo GBA cart. published 21 years ago:

Nobunaga no Yabou [Model AGB-ANBJ-JPN] (c) 2001 Koei Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72054&o=2

$end

$msx2_flop=nobunaga,
$bio

MSX 2 disk. published 36 years ago:

信長の野望 (c) 1986 Koei Co., Ltd.
(Nobunaga no Yabou)

- TECHNICAL -

GAME ID: MXKN12001

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101892&o=2

$end

$pc8801_flop=nobunaga,
$bio

NEC PC-8801 Series disk. published 39 years ago:

Nobunaga no Yabou (c) 1983 Koei Co., Ltd.

- TECHNICAL -

GAME ID: NEKN12025

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92511&o=2

$end

$pc98=nobunaga,
$bio

NEC PC-9801 Series 5.25in. disk. published 39 years ago:

Nobunaga no Yabou (c) 1983 Koei Co., Ltd.

- TECHNICAL -

GAME ID: NFKN11002

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90241&o=2

$end

$x1_cass=nobunaga,
$bio

信長の野望 (c) 198? Koei Co., Ltd.
(Nobunaga no Yabou)

- TECHNICAL -

GAME ID: SIKN16002

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86255&o=2

$end

$x1_flop=nobunaga,
$bio

Sharp X1 5.25in. disk. published 35 years ago:

信長の野望 (c) 1987 Koei Co., Ltd.
(Nobunaga no Yabou)

- TECHNICAL -

GAME ID: SIKN16013

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86073&o=2

$end

$megadriv=nobuamb,
$bio

Sega Genesis cart. published 29 years ago:

Nobunaga's Ambition (c) 1993 KOEI Corporation.

North American release. Game developed in Japan. See the original for more information; "Nobunaga no Yabou - Zen-Koku-Ban [Model T-76033]".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57329&o=2

$end

$snes=nobuldrk,
$bio

Nintendo Super NES cart. published 28 years ago:

Nobunaga's Ambition - Lord of Darkness (c) 1994 KOEI Corporation.

- TECHNICAL -

GAME ID: SNS-IZ-USA

- TRIVIA -

Released in October 1994 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63353&o=2

$end

$nes=nobuamb2,
$bio

Nintendo NES cart. published 31 years ago:

Nobunaga's Ambition II (c) 1991 KOEI Corp.

North American release. Game developed in Japan. See the original Famicom version for more information: "Nobunaga no Yabou - Sengouku Gunyuuden [Model KOE-NU]".

Description from the back cover:

16th Century Japan was a time of tremendous chaos and civil war. The mightly Japanese hero Oda Nobunaga sought an end to generations of bloody conflict, yet his dream was tragically halted when he was murdered by his own general. Now it's your turn to become a 16th Century warlord and fulfill Nobunaga's Ambition.

As a Daimyo(warlord), you'll embark on an epic quest to unify Japan. Vying for power and territory, you'll command vast aermies of samurai warriors, defend yourself against ninja assassins, lay siege against mighty fortresses, negotiate alliances and confront your enemies in deadly combat!

- TECHNICAL -

GAME ID: NES-NU-USA

- TRIVIA -

Released in April 1991 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55407&o=2

$end

$gameboy=nobuamb,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Nobunaga's Ambition [Model DMG-NY-USA] (c) 1991 Koei

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66607&o=2

$end

$nes=nobuamb,
$bio

Nintendo NES cart. published 33 years ago:

Nobunaga's Ambition (c) 1989 KOEI Corp.

North American release. Game developed in Japan. See the original Famicom version for more information: "Nobunaga no Yabou - Zen-Koku-Ban [Model KOE-NZ]".

Description from the back cover:

Enter a world most people have never heard of -- 16th century Japan. The Shogun has just fallen, leaving the government weak and ineffective. The country's greatest warlords, the daimyos, have taken up arms against each other. Alliance and friendships are quickly forgotten as each daimyo pursues the same goal: to rule the entire nation -- to become Shogun.

- TECHNICAL -

GAME ID: NES-NZ-USA

- TRIVIA -

Released in June 1989 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55406&o=2

$end

$snes=nobuamb,
$bio

Nintendo Super NES cart. published 29 years ago:

Nobunaga's Ambition (c) 1993 KOEI Corporation.

- TECHNICAL -

GAME ID: SNS-NZ-USA

- TRIVIA -

Released in December 1993 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63352&o=2

$end

$bbc_cass=nocabloc,
$bio

Acorn BBC/Electron cass. published 39 years ago:

Noc-A-Bloc (c) 1983 Virgin Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52168&o=2

$end

$spectrum_cass=nocheagi,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Noche Agitada (c) 1989 Trilog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295324&o=2

$end

$info=nochnyev,
$bio

Ночные воришки (c) 198? Elektronika.
(Nochnye vorishki)

- TRIVIA -

The title of this game translates from Russian as Night Thieves.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=102722&o=2

$end

$cpc_cass=nocturne,
$bio

Amstrad CPC cass. published 36 years ago:

Nocturne (c) 1986 Alpha-Omega Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98426&o=2

$end

$info=m4nod,
$bio

Nod and a Wink (c) 199? Eurotek.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42378&o=2

$end

$gba=noddyu,
$bio

Nintendo GBA cart. published 16 years ago:

Noddy - A Day in Toyland [Model AGB-BNKE-USA] (c) 2006 Game Factory, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72056&o=2

$end

$gba=noddy,
$bio

Nintendo GBA cart. published 16 years ago:

Noddy - A Day in Toyland [Model AGB-BNKP] (c) 2006 Game Factory, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72055&o=2

$end

$vsmile_cart=noddy,noddyuk,
$bio

Noddy - Detective for a Day (c) 200? VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234021&o=2

$end

$vsmile_cart=noddypt,
$bio

Noddy - Detective Por um Dia (c) 200? VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234023&o=2

$end

$vsmile_cart=noddyger104,
$bio

Noddy - Detektiv für einen Tag (c) 200? VTECH [Video Technology, Ltd.]

German release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118442&o=2

$end

$gbcolor=noddy,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Noddy and the Birthday Party [Model CGB-AZEP-UKV] (c) 2000 BBC Worldwide, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68473&o=2

$end

$amigaocs_flop=noddypt,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Noddy's Playtime (c) 1992 Jumping Bean Company, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74642&o=2

$end

$spectrum_cass=nodeyeso,nodeyeso48,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Nodes of Yesod (c) 1985 Odin Computer Graphics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80006&o=2

$end

$ep64_cass=nodes,
$bio

Enterprise 64 cass. published 37 years ago:

Nodes of Yesod (c) 1985 Odin Computer Graphics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237639&o=2

$end

$cpc_cass=yesod,
$bio

Amstrad CPC cass. published 36 years ago:

Nodes of Yesod (c) 1986 Odin Computer Graphics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98427&o=2

$end

$cpc_flop=nodesofy,nodesofy01,nodesofy02,nodesofy03,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Nodes of Yesod (c) 1986 Odin Computer Graphics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126397&o=2

$end

$cpc_flop=nodesofy04,
$bio

Amstrad CPC 464 disk. published 14 years ago:

Nodes of Yesod (c) 2008 CNGSOFT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121731&o=2

$end

$cgenie_cass=nodos80,
$bio

NODOS 80 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264837&o=2

$end

$info=m1nhp,m1nhpa,m1nhpb,m1nhpc,m1nhpd,m1nhpe,m1nhpf,m1nhpg,m1nhph,m1nhpi,m1nhpj,m1nhpk,m1nhpl,m1nhpm,
$bio

Noel's House Party (c) 199? Maygay.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15491&o=2

$end

$psx=noel3,
$bio

Sony PlayStation CD published 23 years ago:

NOëL 3 - Mission on the Line (c) 1999 Pioneer LDC, Inc.

- TECHNICAL -

Model SLPS-01895~7

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85486&o=2

$end

$saturn=noel3,
$bio

Sega Saturn CD published 24 years ago:

NOëL 3 Special Edition (c) 1998 Pioneer LDC, Inc.

- TECHNICAL -

Model T-22205G

- TRIVIA -

Released on December 10, 1998 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59479&o=2

$end

$saturn=noel3tai,
$bio

Sega Saturn CD published 24 years ago:

NOëL 3 (c) 1998 Pioneer LDC

- TECHNICAL -

Game ID: T-22206G

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59480&o=2

$end

$spectrum_cass=nohzdyve,
$bio

Sinclair ZX Spectrum cass. published 4 years ago:

Nohzdyve (c) 2018 Tuckersoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287552&o=2

$end

$apple2gs_flop_misc=ntgs,
$apple2gs_flop_orig=ntgs,
$bio

Apple IIGS disk. published 30 years ago:

NoiseTracker GS (c) 1992 Free Tools Association

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115258&o=2

$end

$to7_cass=noixcoco,
$bio

Thomson TO7 cass. published 39 years ago:

Noix de Coco (c) 1983 VIFI-Nathan [Vifi International]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108450&o=2

$end

$cpc_flop=noixdecr03,noixdecr02,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Noix de Croco 3 (c) 1990 Noix De Croco

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123175&o=2

$end

$cpc_flop=noixdecr,noixdecr01,noixdecr05,noixdecr04,noixdecr07,noixdecr06,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Noix de Croco 4 (c) 1990 Noix De Croco

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123176&o=2

$end

$cpc_flop=noixdecr09,noixdecr08,noixdecr0b,noixdecr0a,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Noix de Croco 5 (c) 1990 Noix De Croco

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123177&o=2

$end

$cpc_flop=noixdecr0d,noixdecr0c,noixdecr0f,noixdecr0e,
$bio

Amstrad CPC 464 disk. published 30 years ago:

Noix de Croco 7 (c) 1992 Noix De Croco

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123178&o=2

$end

$cpc_flop=noixdecr10,noixdecr11,
$bio

Amstrad CPC 464 disk. published 30 years ago:

Noix de Croco 8 (c) 1992 Noix De Croco

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123179&o=2

$end

$info=noki3210,
$bio

Mobile Phone published 23 years ago:

Nokia 3210 (c) 1999 Nokia.

GSM cellular phone. Three games came preinstalled: Snake, Memory (pairs-memory game), and Rotation.

- TECHNICAL -

The Nokia 3210 has a total weight of 153g. The handset measures 123.8mm x 50.5mm x 16.7mm (min), 22.5mm (max) and features customizable fascias which clip on.

- TRIVIA -

Announced by Nokia on March 18, 1999. 160 million units were sold worldwide.

It was the first mass market phone with an internal antenna, after the feature had been introduced by Nokia on the luxury phone 8810 in 1998.

The 3210 was designed by Alastair Curtis in Nokia's Los Angeles Design Center.

The 3210 was originally designed with a vibrate alert function. Nokia decided not to implement this feature on some handsets within certain jurisdictions. A few months after its UK release, some mobile phone repair shops offered customers a handset upgrade to the vibrate function for a small fee.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117326&o=2

$end

$info=noki3310,
$bio

Mobile Phone published 22 years ago:

Nokia 3310 (c) 2000 Nokia.

The Nokia 3310 is a GSM mobile phone.

- TRIVIA -

It was announced on September 1, 2000, and released in the fourth quarter of the year, replacing the popular Nokia 3210. The phone sold extremely well, being one of the most successful phones with 126 million units sold worldwide.

The 3310 was developed at the Copenhagen Nokia site in Denmark.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=100769&o=2

$end

$info=noki3330,
$bio

Nokia 3330 (c) 200? Nokia.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117327&o=2

$end

$info=noki3410,
$bio

Mobile Phone published 20 years ago:

Nokia 3410 (c) 2002 Nokia.

- TRIVIA -

The 3410 was the first Java phone by Nokia. It is also the first cellphone outside Japan to have 3-D graphics on mobile phones, before Symbian and OpenGL ES.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117328&o=2

$end

$info=noki5210,
$bio

Mobile Phone published 20 years ago:

Nokia 5210 (c) 2002 Nokia.

- UPDATES -

Some versions of the Nokia 5210 firmware, particularly the Arabic models, contains a bug with the Arabic language text, that occurs when user tries to type SMS, the space between words in Arabic becomes a small rectangular symbol instead of a space.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117329&o=2

$end

$info=noki6210,
$bio

Mobile Phone published 22 years ago:

Nokia 6210 (c) 2000 Nokia.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117330&o=2

$end

$info=noki6250,
$bio

Mobile Phone published 22 years ago:

Nokia 6250 (c) 2000 Nokia.

A more rugged version of the Nokia 6210 phone.

- TECHNICAL -

It has a monochrome graphic LCD display of resolution 96 x 60 pixels.

- TRIVIA -

Its memory can hold up to 500 phone book records with up to three numbers per name, and up to 150 text messages (SMS).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117331&o=2

$end

$info=noki7110,
$bio

Mobile Phone published 23 years ago:

Nokia 7110 (c) 1999 Nokia.

- TRIVIA -

It was announced in February 1999 and released in October 1999.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117332&o=2

$end

$info=noki8210,
$bio

Mobile Phone published 23 years ago:

Nokia 8210 (c) 1999 Nokia.

- TRIVIA -

The Nokia 8210 was, at the time of its release in 1999, the smallest, lightest Nokia mobile phone on the market

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117333&o=2

$end

$info=noki8250,
$bio

Mobile Phone published 21 years ago:

Nokia 8250 (c) 2001 Nokia.

the Nokia 8250 is a variant of the Nokia 8210 designed for Asian Pacific markets sporting a slightly different design and blue backlight, as well as EGSM (Extended GSM) support.

- TRIVIA -

Available in the first quarter of 2001 in Asia.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117334&o=2

$end

$info=noki8850,
$bio

Nokia 8850 (c) 200? Nokia.

A light alloy-bodied enhanced version of Nokia 8210 model with slider protection of the keypad and blue lighting of the keypad and screen.

The phone has four games: Memory, Snake, Logic and Rotation.

- TECHNICAL -

The phone weighs 91 gr. (with a lithium battery) and had dimension of 100x44x17 mm.

- TRIVIA -

The 8850 was considered to be an un-repairable phone, thus resulting in very few active handsets in the market.

The phone's memory can store up to 250 names and 50 calendar notes

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117335&o=2

$end

$info=noki8890,
$bio

Nokia 8890 (c) 200? Nokia.

North American version of the 8850. It had all the same features but a retractable antenna and GSM 900 and 1900 MHz bands.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117336&o=2

$end

$snes=nolanbb,
$bio

Nintendo Super NES cart. published 30 years ago:

Nolan Ryan's Baseball (c) 1992 Romstar, Incorporated.

North American release. Game developed in Japan. See the original for more information; "Super Stadium [Model SHVC-SS]".

- TECHNICAL -

GAMe ID: SNS-NR-USA

- TRIVIA -

Released in February 1992 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63354&o=2

$end

$cpc_flop=nolock22,nolockca,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Nolock Ver.2 (c) 1988 Famous Cach, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124060&o=2

$end

$pc98=noltia,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Noltia (c) 1993 Flat.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90249&o=2

$end

$ibm5170=nomad,
$bio

IBM PC/AT DOS 3.5in. disk. published 29 years ago:

Nomad (c) 1993 GameTek, Inc.

- STAFF -

Programming: Richard Garcia, Andy Hendrickson, David Kaemmer, Omar H. Khudari
Art: Doug McCartney
Animation: Doug McCartney
Production Asst.: Adam Levesque
Concept & Design: Sam Palahnuk
Music: Jim Andron, Jack Levy
Sound Effects: Jim Andron, Jack Levy
Story & Dialogue: Shannon Donnelly
Add't. Character Design: Noah Dudley, Zina Powers
Asst. Producer: Scott Wolf
Produced by: Rod Humble (GameTek), Dan Scherlis (Papyrus), Sam Palahnuk (Intense! Interactive)
Package Design: Stephen Durran, John Tombley
Illustration: Digital Art
Manual Copy: Rod Humble
Production Manager: Sherry Kross

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=312935&o=2

$end

$snes=nomark,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Nomark Baku Haitou - Shijou Saikyou no Janshi-tachi [Model SHVC-AAPJ-JPN] (c) 1995 Angel.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61889&o=2

$end

$cpc_flop=nombresp,
$bio

Amstrad CPC type-in published 29 years ago:

Nombres Premiers (c) 1993 CPC Infos

- TRIVIA -

Listed as a type-in program in the French magazine: CPC Infos.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119508&o=2

$end

$spectrum_cass=timh175nomenros,
$bio

Sinclair ZX Spectrum type-in published 34 years ago:

Nomen Rosae (c) 1988 Hobby Press [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=310070&o=2

$end

$cpc_flop=nominass,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Nominas (c) 1985 RPA Systems, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124999&o=2

$end

$spectrum_cass=nominasi,
$bio

Nominas (c) 198? Investronica [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219583&o=2

$end

$svi318_cass=nomis,
$bio

Spectravideo SV-318 cass. published 39 years ago:

Nomis (c) 1983 Spectravideo, Inc.

- TECHNICAL -

GAME ID: SD-255T

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118514&o=2

$end

$gamegear=nomowsb,
$bio

Sega Game Gear cart. published 27 years ago:

Nomo's World Series Baseball [Model G-3442] (c) 1995 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64745&o=2

$end

$nes=nomolos,
$bio

Nintendo NES cart. published 8 years ago:

Nomolos: Storming the Catsle (c) 2014 RetroZone

- TECHNICAL -

GAME ID: GRD-NM-GBL

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294501&o=2

$end

$mc10=noncomp,
$bio

Non-Comprehensive Test (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87679&o=2

$end

$msx1_cass=nonamed,nonamedb,nonameda,
$bio

MSX cass. published 36 years ago:

Nonamed (c) 1986 Dinamic Software [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94875&o=2

$end

$cpc_cass=nonameds,
$bio

Amstrad CPC cass. published 36 years ago:

Nonamed (c) 1986 Dinamic Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98428&o=2

$end

$cpc_cass=nonamed,
$bio

Amstrad CPC cass. published 36 years ago:

Nonamed (c) 1986 Mastertronic, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98429&o=2

$end

$cpc_flop=nonamed1,nonamed101,nonameds,nonameds01,nonameds02,nonamedu,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Nonamed (c) 1986 Dinamic Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118871&o=2

$end

$cpc_flop=nonamedc,
$bio

Nonamed (c) 200? CNGSOFT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121732&o=2

$end

$msx1_flop=nonamed,nonameda,
$bio

Nonamed cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230071&o=2

$end

$spectrum_cass=nonamed,nonameda,nonamedb,nonamedc,nonamedd,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Nonamed (c) 1987 Dinamic Software.

- TECHNICAL -

GAME ID: SPE 860026

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80008&o=2

$end

$spectrum_cass=nonocros,
$bio

Sinclair ZX Spectrum cass. published 14 years ago:

Nonocross (c) 2008 Digital Brains

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289940&o=2

$end

$pc98=nonomura,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

野々村病院の人々 (c) 1994 Silky's.
(Nonomura Byouin no Hitobito)

- TECHNICAL -

MEDIA: FD x6

- TRIVIA -

Released on June 30, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90250&o=2

$end

$fmtowns_flop_orig=nonomura,
$bio

Fujitsu FM Towns disk. published 28 years ago:

野々村病院の人々 (c) 1994 Silky's.
(Nonomura Byouin no Hitobito)

- TECHNICAL -

BARCODE: 4937644930034
MEDIA: FD x6

- TRIVIA -

Released on June 30, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144729&o=2

$end

$saturn=nonomura,nonomurab,nonomuraa,
$bio

Sega Saturn CD published 26 years ago:

Nonomura Byouin no Hitobito (c) 1996 Elf.

- TECHNICAL -

BARCODE: 4937644800108
GAME ID: T-28001G
MEDIA: CD x1

- TRIVIA -

Released on April 26, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59477&o=2

$end

$gameboy=kurukuru,
$bio

Nintendo Game Boy Cart. published 28 years ago:

Nontan to Issho - Kurukuru Puzzle [Model DMG-V5J] (c) 1994 Victor Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66608&o=2

$end

$snes=nontan,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Nontan to Issho - Kurukuru Puzzle [Model SHVC-99] (c) 1994 Victor Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61890&o=2

$end

$picno=anistamp,
$bio

Konami Picno cart. published 28 years ago:

Nontan to Issho Anime Stamp (c) 1994 Konami Co., Ltd. [Osaka, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264911&o=2

$end

$pico=nontanis,
$bio

Sega Pico game published 26 years ago:

Nontan to Issho Waiwai Nihon (c) 1996 Imagineer Co., Ltd.

- TECHNICAL -

Game ID: T-150120

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96318&o=2

$end

$c64_cass=nonterra,
$bio

Commodore C64 cass. published 37 years ago:

Nonterraqueous (c) 1985 Mastertronic, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186694&o=2

$end

$cpc_flop=nonteraq,nonterra,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Nonterraqueous Cracked (c) 1985 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123904&o=2

$end

$cpc_flop=nonterra01,soulofar,soulofar01,soulofar02,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Nonterraqueous II - Soul of a Robot Cracked (c) 1985 Devilmarkus.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123905&o=2

$end

$cpc_cass=nonterra,
$bio

Amstrad CPC cass. published 37 years ago:

Nonterraqueous [Model IA 0078] (c) 1985 Mastertronic, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98430&o=2

$end

$spectrum_cass=nonterra,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Nonterraqueous (c) 1985 Mastertronic, Ltd.

- TECHNICAL -

Model IC 0078

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80009&o=2

$end

$gameboy=noobow,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Noobow [Model DMG-NWJ] (c) 1992 Irem Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66609&o=2

$end

$pc98=nooch,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

NOOCH あばかれた陰謀 (c) 1992 Bonbee Bonbon!.
(Nooch - Abakareta Inbou)

- TECHNICAL -

Media: floppydisk x5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90251&o=2

$end

$pc98=nooch2,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Nooch II - Remy no Gyakushuu (c) 1993 Bonbee Bonbon!.

- TECHNICAL -

Media: floppydisk x7

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90252&o=2

$end

$pc98=nooch3,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

ヌークIII 最後の性戦 (c) 1994 Bonbee Bonbon!.
(Nooch III - Saigo no Seisen)

- TECHNICAL -

Media: floppydisk x7

- TRIVIA -

Retail price: 7800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90253&o=2

$end

$saturn=noon,
$bio

Sega Saturn CD published 24 years ago:

Noon (c) 1998 Micro Cabin Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59478&o=2

$end

$pc8801_flop=nopsoftw,
$bio

Nop Software (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92515&o=2

$end

$specpls3_flop=nopehiao,
$bio

Sinclair ZX Spectrum+3 disk. published 29 years ago:

Nope Here's Another One (c) 1993 Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147761&o=2

$end

$info=norautdx,
$bio

Noraut Deluxe Poker (c) 198? Video Fun Games, Limited.

Video poker running on the Noraut's Joker Poker hardware.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32550&o=2

$end

$info=noraut3a,noraut3b,norautjo,norautpl,
$bio

Video Slot Machine published 34 years ago:

Noraut Joker Poker (c) 1988 Noraut, Limited.

Video poker.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32408&o=2

$end

$info=norautp,norautpn,norautjp,norautu,
$bio

Video Slot Machine published 34 years ago:

Noraut Poker (c) 1988 Noraut, Limited.

- TECHNICAL -

Width : 525mm
Depth : 640mm
Height : 1550mm

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=30699&o=2

$end

$info=norautrh,norautra,
$bio

Video Slot Machine published 34 years ago:

Noraut Red Hot Joker Poker (c) 1988 Noraut, Limited.

Video poker running on the Noraut's Joker Poker hardware.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32407&o=2

$end

$apple2_flop_orig=nordbert,
$apple2_flop_misc=nordbert,
$bio

Apple II 5.25 disk. published 35 years ago:

Nord and Bert Couldn't Make Head or Tail of It (c) 1987 Infocom

- TECHNICAL -

GAME ID: IC3-AP1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107503&o=2

$end

$amigaocs_flop=nordbert,
$bio

Commodore Amiga 500 disk. published 35 years ago:

Nord and Bert Couldn't Make Head or Tail of It (c) 1987 Infocom

- TECHNICAL -

GAME ID: IC3-CO4

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74643&o=2

$end

$cpc_flop=nordalle,
$bio

Amstrad CPC type-in published 36 years ago:

Nordal Le Magicien (c) 1986 Jeux & Strategie

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122664&o=2

$end

$c64_cart=nordic10,
$bio

Commodore C64 cart. published 33 years ago:

Nordic Power (c) 1989 D&E, Venlo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240891&o=2

$end

$c64_cart=nordic72,
$bio

Commodore C64 cart. published 31 years ago:

Nordic Power - Action Cartridge Ver.7 (c) 1991 Gameworks

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231959&o=2

$end

$tiki100=norgeo,
$bio

TIKI-100 disk. published 37 years ago:

Norge geografi-test (c) 1985 Benestad, L.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237374&o=2

$end

$x68k_flop=norikotb,
$bio

Sharp X68000 Series 5.25in. disk. published 33 years ago:

Noriko Tobimasu (c) 1989 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88482&o=2

$end

$pico=gogonori,
$bio

Sega Pico game published 28 years ago:

Norimono Studio - Go Go! Noristar Asobi Maccho [Model T-226070] (c) 1994 Shogakukan Production

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75740&o=2

$end

$cbm2_flop=normcopy,
$bio

Norm's Copier for the 8050 (c) 198? Knight, Jesse

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232870&o=2

$end

$cpc_flop=normalko,
$bio

Amstrad CPC 464 disk. published 28 years ago:

Normal Kombat! (c) 1994 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124466&o=2

$end

$spectrum_cass=norman,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Norman (c) 1988 Power House, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80010&o=2

$end

$spectrum_cass=normansl,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Norman's Lament (c) 1990 Zenobi Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80011&o=2

$end

$specpls3_flop=normlame,
$bio

Sinclair ZX Spectrum+3 disk. published 32 years ago:

Norman's Lament (c) 1990 Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147762&o=2

$end

$adam_flop=normanrr,
$bio

Coleco Adam disk. published 31 years ago:

Norman's Railroad (c) 1991 Norman's Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109776&o=2

$end

$pc8001_flop=normandy,normandya,normandyb,
$bio

ノルマンディー上陸作戦 (c) 198? KOEI Co., Ltd.
(Normandy Jouriku Sakusen)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92516&o=2

$end

$megadriv=normy,
$bio

Sega Genesis cart. published 28 years ago:

Normy's Beach Babe-O-Rama (c) 1994 Electronic Arts

- TECHNICAL -

GAME ID: 7204

- TRIVIA -

The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115602&o=2

$end

$psx=lostvik2,
$bio

Sony PlayStation CD published 25 years ago:

Norse by Norsewest - The Return of the Lost Vikings (c) 1997 Interplay

North American release. Game developed in Europe. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-00466

- TRIVIA -

Released on November 17, 1997 in the USA.

The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111495&o=2

$end

$saturn=lostvik2u,
$bio

Sega Saturn CD published 25 years ago:

Norse by Norsewest - The Return of The Lost Vikings [Model T-12522H] (c) 1997 Interplay

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60107&o=2

$end

$videopac=norseman,
$bio

Phillips Videopac cart. published 39 years ago:

Norseman (c) 1983 GST Video.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95766&o=2

$end

$tiki100=norsklom,
$bio

TIKI-100 disk. published 34 years ago:

Norsk (c) 1988 LoM-Data

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237343&o=2

$end

$tiki100=norskrog,
$bio

Norsk (c) 198? Rogalandsdata Programvare

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237365&o=2

$end

$tiki100=norskgeo,
$bio

Norsk geo-heis (c) 198? Kjølshun-Data

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237321&o=2

$end

$tiki100=norskdag,
$bio

Norsk-dagros (c) 198? Kjølshun-Data

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237320&o=2

$end

$tiki100=norsktri,
$bio

Norsk-trim 1 (c) 198? Kjølshun-Data

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237322&o=2

$end

$amigaocs_flop=northns,
$bio

Commodore Amiga 500 disk. published 33 years ago:

North & South (c) 1989 Infogrames Interactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74644&o=2

$end

$cpc_flop=northsou02,northsou03,northsou04,northsou05,northsou01,northsou,northand,northand01,northand04,northand02,northand03,northand05,nordsud1,nordsud2,
$bio

Amstrad CPC 464 disk. published 33 years ago:

North & South (c) 1989 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121343&o=2

$end

$st_flop=northns,
$bio

Atari ST disk. published 33 years ago:

North & South (c) 1989 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148573&o=2

$end

$spectrum_cass=northsoue,
$bio

North & South (c) 198? Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219177&o=2

$end

$spectrum_cass=northsou,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

North & South (c) 1991 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80012&o=2

$end

$msx1_cass=northns,
$bio

MSX cass. published 31 years ago:

North & South (c) 1991 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94876&o=2

$end

$specpls3_flop=northsou,northsoub,northsouc,northsoua,
$bio

Sinclair ZX Spectrum+3 disk. published 31 years ago:

North & South (c) 1991 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148146&o=2

$end

$c64_cass=northsou,
$bio

Commodore C64 cass. published 31 years ago:

North & South (c) 1991 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187329&o=2

$end

$nes=northns,
$bio

Nintendo NES cart. published 30 years ago:

North & South (c) 1992 Infogrames Interactive, Incorporated.

European release. Game developed in Japan. See the original Famicom version for more information: "North & South - Wakuwaku Nanboku Sensou [Model KSC-N5]".

Description from the back cover:

CHAAARRGE!!! Strategy and skill are required for this unique game. Its numerous options will allow you to live the Civil War again. In the world of the comic book - Les Tuniques Bleues - you become a Yankee or Confederate. Encircle your enemy and launch surprise attacks. Selecting one or two players, move your troops, stop trains, take forts by assault and in the final part, lead a genuine little army on the field. To your sabres!

- TRIVIA -

Released on January 23, 1992 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55408&o=2

$end

$cpc_cass=northns,
$bio

Amstrad CPC cass. published 32 years ago:

North & South - Les Tuniques Bleues (c) 1990 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98431&o=2

$end

$nes=northnsj,
$bio

Nintendo Famicom cart. published 32 years ago:

North & South - Wakuwaku Nanboku Sensou (c) 1990 Kemco

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54465&o=2

$end

$amigaocs_flop=northnsu,
$bio

Commodore Amiga 500 disk. published 33 years ago:

North & South (c) 1989 Data East USA, Inc.

- TECHNICAL -

GAME ID: 406-0327

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74646&o=2

$end

$cpc_flop=norteysu,norteysu01,
$bio

Amstrad CPC 464 disk. published 32 years ago:

North & South [Model AMD 1147] (c) 1990 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121342&o=2

$end

$nes=northnsu,
$bio

Nintendo NES cart. published 32 years ago:

North & South (c) 1990 Kemco-Seika.

North American release. Game developed in Japan. See the original Famicom version for more information: "North & South - Wakuwaku Nanboku Sensou [Model KSC-N5]".

- TECHNICAL -

GAME ID: NES-N5-USA

- TRIVIA -

Released in December 1990 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55409&o=2

$end

$apple2_flop_clcracked=nthatl86,
$bio

Apple II 5.25 disk. published 40 years ago:

North Atlantic 86 (c) 1982 SSI [Strategic Simulations, Inc.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230907&o=2

$end

$apple2_cass=naconrdr,
$pet_cass=nacr,
$bio

Apple II/PET/TRS-80 cass. published 42 years ago:

North Atlantic Convoy Raider (c) 1980 Microcomputer Games

Portage of the North Star Horizon game.

Simulation of the Bismarck convoy raid of 1941. Computer controls the British convoys and British battleships. Will the Bismarck sink the Hood, only to be sunk by the Rodney and King George V, as in history? Your decisions determine the fate of the Bismarck.

- TECHNICAL -

GAME ID: 40200

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125730&o=2

$end

$apple2_flop_orig=ndagridb,
$apple2_flop_clcracked=ndagridb,
$bio

Apple II 5.25 disk. published 33 years ago:

North Dakota Agriculture Database (c) 1989 North Dakota Database Project

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262162&o=2

$end

$apple2_flop_orig=ndcity16,
$bio

Apple II 5.25 disk. published 33 years ago:

North Dakota Cities (c) 1989 North Dakota Database Project

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262163&o=2

$end

$apple2_flop_orig=ndc500u,
$apple2_flop_clcracked=ndc500u,
$bio

Apple II 5.25 disk. published 33 years ago:

North Dakota Cities with Population 500 and Above (c) 1989 North Dakota Database Project

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262165&o=2

$end

$apple2_flop_orig=ndc500b,
$apple2_flop_clcracked=ndc500b,
$bio

Apple II 5.25 disk. published 33 years ago:

North Dakota Cities with Population Under 500 (c) 1989 North Dakota Database Project

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262164&o=2

$end

$apple2_flop_orig=ndcnty,
$apple2_flop_clcracked=ndcnty,
$bio

Apple II 5.25 disk. published 33 years ago:

North Dakota Counties (c) 1989 North Dakota Database Project

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262166&o=2

$end

$apple2_flop_orig=ndexplor,
$apple2_flop_clcracked=ndexplor,
$bio

Apple II 5.25 disk. published 33 years ago:

North Dakota Explorers (c) 1989 North Dakota Database Project

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262167&o=2

$end

$apple2_flop_orig=ndindtrb,
$apple2_flop_clcracked=ndindtrb,
$bio

Apple II 5.25 disk. published 33 years ago:

North Dakota Indian Tribes (c) 1989 North Dakota Database Project

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262168&o=2

$end

$apple2_flop_orig=ndprkhs,
$apple2_flop_clcracked=ndprkhs,
$bio

Apple II 5.25 disk. published 33 years ago:

North Dakota Parks and Historical Sites (c) 1989 North Dakota Database Project

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262171&o=2

$end

$apple2_flop_orig=ndplants,
$apple2_flop_clcracked=ndplants,
$bio

Apple II 5.25 disk. published 33 years ago:

North Dakota Plants (c) 1989 North Dakota Database Project

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262172&o=2

$end

$apple2_flop_orig=ndpride,
$apple2_flop_clcracked=ndpride,
$bio

Apple II 5.25 disk. published 33 years ago:

North Dakota Pride (c) 1989 North Dakota Database Project

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262176&o=2

$end

$apple2_flop_orig=ndsymbls,
$apple2_flop_clcracked=ndsymbls,
$bio

Apple II 5.25 disk. published 33 years ago:

North Dakota Symbols (c) 1989 North Dakota Database Project

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262173&o=2

$end

$apple2_flop_orig=ndsenrep,
$apple2_flop_clcracked=ndsenrep,
$bio

Apple II 5.25 disk. published 33 years ago:

North Dakota U.S. Senators and Representatives (c) 1989 North Dakota Database Project

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262174&o=2

$end

$apple2_flop_orig=ndwildlf,
$apple2_flop_clcracked=ndwildlf,
$bio

Apple II 5.25 disk. published 33 years ago:

North Dakota Wildlife (c) 1989 North Dakota Database Project

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262175&o=2

$end

$cdtv=northpol,
$bio

Commodore Amiga CDTV CD published 30 years ago:

North Polar Expedition (c) 1992 Virgin Games, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301556&o=2

$end

$dragon_cass=nseaaction,
$bio

Dragon cass. published 34 years ago:

North Sea Action (c) 1988 Orange Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117192&o=2

$end

$msx1_cass=bullion,
$bio

MSX cass. published 37 years ago:

North Sea Bullion Adventure (c) 1985 Kuma Computers, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94877&o=2

$end

$msx1_cass=nseaheli,
$bio

MSX cass. published 35 years ago:

North Sea Helicopter (c) 1987 Aackosoft [Netherlands]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94878&o=2

$end

$msx1_flop=nsheli,
$bio

MSX disk. published 35 years ago:

North Sea Helicopter (c) 1987 Aackosoft [Netherlands]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109081&o=2

$end

$dragon_cass=nseaoil,
$bio

Dragon cass. published 38 years ago:

North Sea Oil (c) 1984 Shards Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116804&o=2

$end

$dragon_cass=nseaoils,
$bio

North Sea Oil (c) 198? Samyh Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116871&o=2

$end

$spectrum_cass=norstar,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

North Star (c) 1988 Gremlin Graphics Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80013&o=2

$end

$cpc_cass=northstr,
$bio

Amstrad CPC cass. published 34 years ago:

North Star (c) 1988 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98433&o=2

$end

$specpls3_flop=northstr,northstrb,northstra,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

North Star (c) 1988 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118647&o=2

$end

$cpc_flop=northsta01,northsta02,northsta,northsta03,northsta04,
$bio

Amstrad CPC 464 disk. published 34 years ago:

North Star (c) 1988 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121169&o=2

$end

$spectrum_cass=norstaresl,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

North Star (c) 1988 IBSA [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=312270&o=2

$end

$spectrum_cass=norstare,
$bio

North Star (c) 198? Erbe Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219176&o=2

$end

$spectrum_cass=norstara,
$bio

North Star (c) 198? Byte Back

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225772&o=2

$end

$advantage=cp80tpas,
$bio

North Star Advantage CP/M 80 + Turbo Pascal (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264624&o=2

$end

$advantage=nscs10,
$bio

North Star Computer Society #10 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264632&o=2

$end

$advantage=nscs37,
$bio

North Star Computer Society #37 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264633&o=2

$end

$advantage=nscs48,
$bio

North Star Computer Society #48 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264634&o=2

$end

$advantage=nscs58,
$bio

North Star Computer Society #58 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264635&o=2

$end

$advantage=nscs61,
$bio

North Star Computer Society #61 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264636&o=2

$end

$advantage=cpmbasic,
$bio

North Star CP/M + Mbasic (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264625&o=2

$end

$horizon=v2212_56,n2212_64,n22a_56,
$bio

North Star CP/M 2.2 (c) 198? North Star Computers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232324&o=2

$end

$horizon=cpmug23,
$bio

North Star CP/M Users Group Diskette #23 (c) 198? North Star Computers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232296&o=2

$end

$horizon=cpmug24,
$bio

North Star CP/M Users Group Diskette #24 (c) 198? North Star Computers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232297&o=2

$end

$horizon=cpmug25,
$bio

North Star CP/M Users Group Diskette #25 (c) 198? North Star Computers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232298&o=2

$end

$horizon=cpmug29,
$bio

North Star CP/M Users Group Diskette #29 (c) 198? North Star Computers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232299&o=2

$end

$horizon=cpmug30,
$bio

North Star CP/M Users Group Diskette #30 (c) 198? North Star Computers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232300&o=2

$end

$horizon=cpmug31,
$bio

North Star CP/M Users Group Diskette #31 (c) 198? North Star Computers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232301&o=2

$end

$horizon=cpmug32,
$bio

North Star CP/M Users Group Diskette #32 (c) 198? North Star Computers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232302&o=2

$end

$horizon=cpmug34,
$bio

North Star CP/M Users Group Diskette #34 (c) 198? North Star Computers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232303&o=2

$end

$horizon=cpmug36,
$bio

North Star CP/M Users Group Diskette #36 (c) 198? North Star Computers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232304&o=2

$end

$horizon=cpmug40,
$bio

North Star CP/M Users Group Diskette #40 (c) 198? North Star Computers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232305&o=2

$end

$horizon=080disk,
$bio

North Star DOS & BASIC, SERIAL IN FLASHWRITER I (c) 198? North Star Computers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232325&o=2

$end

$horizon=nsdos20s,
$bio

North Star DOS Ver.2 Single Density (c) 198? North Star Computers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232326&o=2

$end

$horizon=nsdos40s,
$bio

North Star DOS Ver.4 Single Density (c) 198? North Star Computers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232327&o=2

$end

$horizon=nsdos50d,nsdos51q,nsdos51s,nsdos52q,
$bio

North Star DOS Ver.5 Double Density (c) 198? North Star Computers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232328&o=2

$end

$advantage=dosgbasi,
$bio

North Star GBASIC NSDOS / Baud 300 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264628&o=2

$end

$advantage=gdos100,
$bio

North Star Graphics Operating System Ver.1 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264630&o=2

$end

$advantage=gdos210,
$bio

North Star Graphics Operating System Ver.2 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264631&o=2

$end

$horizon=hd221sd,hd221ird,d08b01,d05b01,d09b01,d06b01,d04b01,d07b01,
$bio

North Star HDOS (c) 198? North Star Computers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232329&o=2

$end

$horizon=horhd1b,
$bio

North Star HORIZON-HD System (c) 198? North Star Computers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232330&o=2

$end

$horizon=069disk,
$bio

North Star Horizon disk. published 43 years ago:

North Star Software Exchange #10: Osborne Common Basic Financial Programs (c) 1979 North Star Computers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232274&o=2

$end

$horizon=070disk,
$bio

North Star Horizon disk. published 43 years ago:

North Star Software Exchange #11: Life Expectancies & Capitals Quiz (c) 1979 North Star Computers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232275&o=2

$end

$horizon=071disk,
$bio

North Star Horizon disk. published 43 years ago:

North Star Software Exchange #12: Morse Code Practice System (c) 1979 North Star Computers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232276&o=2

$end

$horizon=072disk,
$bio

North Star Horizon disk. published 43 years ago:

North Star Software Exchange #13: Games (c) 1979 North Star Computers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232277&o=2

$end

$horizon=nsse16,
$bio

North Star Horizon disk. published 43 years ago:

North Star Software Exchange #16: Pilot Assembler Source, Object, etc. (c) 1979 North Star Computers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232279&o=2

$end

$horizon=nsse17,
$bio

North Star Horizon disk. published 43 years ago:

North Star Software Exchange #17: Misc Applications (c) 1979 North Star Computers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232280&o=2

$end

$horizon=nsse18,
$bio

North Star Horizon disk. published 43 years ago:

North Star Software Exchange #18: Video Games (c) 1979 North Star Computers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232281&o=2

$end

$horizon=nsse1,060disk,
$bio

North Star Horizon disk. published 43 years ago:

North Star Software Exchange #1: Games (c) 1979 North Star Computers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232265&o=2

$end

$horizon=nsse20,
$bio

North Star Horizon disk. published 43 years ago:

North Star Software Exchange #20: Osborne Common Basic Mathematical Programs II (c) 1979 North Star Computers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232283&o=2

$end

$horizon=nsse21,
$bio

North Star Horizon disk. published 43 years ago:

North Star Software Exchange #21: Osborne Common Basic Statistical Programs (c) 1979 North Star Computers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232284&o=2

$end

$horizon=nsse22,
$bio

North Star Horizon disk. published 43 years ago:

North Star Software Exchange #22: Osborne Common Basic Misc Programs (c) 1979 North Star Computers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232285&o=2

$end

$horizon=nsse2,061disk,
$bio

North Star Horizon disk. published 43 years ago:

North Star Software Exchange #2: Utility Programs (c) 1979 North Star Computers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232266&o=2

$end

$horizon=nsseg1r3,062disk,
$bio

North Star Horizon disk. published 43 years ago:

North Star Software Exchange #3: Guess Game System (c) 1979 North Star Computers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232267&o=2

$end

$horizon=063disk,
$bio

North Star Horizon disk. published 43 years ago:

North Star Software Exchange #4: Mathematical/Matrix Manipulation Routines (c) 1979 North Star Computers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232268&o=2

$end

$horizon=064disk,
$bio

North Star Horizon disk. published 43 years ago:

North Star Software Exchange #5: Misc Applications (c) 1979 North Star Computers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232269&o=2

$end

$horizon=065disk,
$bio

North Star Horizon disk. published 43 years ago:

North Star Software Exchange #6: Misc Applications (c) 1979 North Star Computers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232270&o=2

$end

$horizon=nsse7,066disk,
$bio

North Star Horizon disk. published 43 years ago:

North Star Software Exchange #7: SOL/VDM Video Games (c) 1979 North Star Computers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232271&o=2

$end

$horizon=nsse8,067disk,
$bio

North Star Horizon disk. published 43 years ago:

North Star Software Exchange #8: Simulation-type Games (c) 1979 North Star Computers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232272&o=2

$end

$horizon=nsse9,068disk,
$bio

North Star Horizon disk. published 43 years ago:

North Star Software Exchange #9: Misc Utilities (c) 1979 North Star Computers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232273&o=2

$end

$horizon=051disk,
$bio

North Star User Group #10: GAME PACK (c) 198? North Star Computers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232287&o=2

$end

$horizon=052disk,
$bio

North Star User Group #11 (c) 198? North Star Computers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232288&o=2

$end

$horizon=053disk,
$bio

North Star User Group #12 (c) 198? North Star Computers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232289&o=2

$end

$horizon=054disk,
$bio

North Star User Group #13 (c) 198? North Star Computers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232290&o=2

$end

$horizon=055disk,
$bio

North Star User Group #14: GAME PACK (c) 198? North Star Computers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232291&o=2

$end

$horizon=056disk,
$bio

North Star User Group #15 (c) 198? North Star Computers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232292&o=2

$end

$horizon=057disk,
$bio

North Star User Group #16 (c) 198? North Star Computers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232293&o=2

$end

$horizon=058disk,
$bio

North Star User Group #17 (c) 198? North Star Computers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232294&o=2

$end

$horizon=059disk,
$bio

North Star User Group #18: GAME PACK (c) 198? North Star Computers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232295&o=2

$end

$horizon=050disk,
$bio

North Star User Group #7: GAME PACK (c) 198? North Star Computers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232286&o=2

$end

$ibm5170=crashgrd,
$bio

IBM PC/AT DOS 3.5in. disk. published 26 years ago:

Norton CrashGuard for Windows 95 (c) 1996 Symantec

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262245&o=2

$end

$pc98=nortonut,
$bio

Norton Utilities (c) 19?? Symantec.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90254&o=2

$end

$mac_hdflop=nutils313,
$bio

Apple Macintosh HD disk. published 28 years ago:

Norton Utilities for Macintosh Ver.3.1.3 (c) 1994 Symantec

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=291004&o=2

$end

$mac_hdflop=nutils321,
$bio

Apple Macintosh HD disk. published 27 years ago:

Norton Utilities for Macintosh Ver.3.2.1 (c) 1995 Symantec

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=291005&o=2

$end

$mac_hdflop=nutils353,
$bio

Apple Macintosh HD disk. published 24 years ago:

Norton Utilities for Macintosh Ver.3.5.3 (c) 1998 Symantec

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=291006&o=2

$end

$dmv=nortonut,nortonuta,
$bio

NCR Decision Mate V disk. published 37 years ago:

Norton Utilities Ver.3 (c) 1985 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233906&o=2

$end

$gba=overhedgf,
$bio

Nintendo GBA cart. published 16 years ago:

Nos Voisins les Hommes (c) 2006 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72057&o=2

$end

$spectrum_cass=nosferqv,nosferqv_a,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Nosferatu - Quest for the Vampire (c) 1984 Omni Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80014&o=2

$end

$spectrum_cass=nosferat,
$bio

Nosferatu El Vampiro (c) 198? Zafiro Soft. Division [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219674&o=2

$end

$spectrum_cass=nosferat_c,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Nosferatu the Vampyre (c) 1986 Piranha

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80015&o=2

$end

$cpc_cass=nosferat,
$bio

Amstrad CPC cass. published 36 years ago:

Nosferatu the Vampyre (c) 1986 Piranha

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98436&o=2

$end

$spectrum_cass=nosferat_b,
$bio

Nosferatu the Vampyre (c) 198? System 4 de Espana, S.A.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219068&o=2

$end

$cpc_flop=nosferat01,nosferat02,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Nosferatu The Vampyre Cracked (c) 1986 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126400&o=2

$end

$cpc_flop=nosferat,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Nosferatu The Vampyre [Model 61851376] (c) 1986 Zafiro Soft. Division [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126399&o=2

$end

$spectrum_cass=nosferat_a,
$bio

Nosferatu the Vampyre [Model AS139] (c) 198? Alternative Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=220251&o=2

$end

$snes=nosferatj,
$bio

Nintendo Super Famicom cart. published 28 years ago:

??????? (c) 1994 Seta Company, Limited.
(Nosferatu)

Norferatu is a creepy side-scrolling action game by Seta and features many kind of blood feeding vampires and other werewolf monsters. The player takes control of Kyle who is determined to rescue his beloved girlfriend Erin from the hands of the evil vampire Nosferatu. Everything starts inside a dark and humid cell and our character has to escape and embark on a long journey that will take him to vampire's forbidden castle. Thankfully, a passageway hidden in the ground allows him to run away... but not very far and he quickly encounters his first enemy in a shape of a slow zombie-like humanoid monster. The game features countless traps, puzzles to solve and a great deal of monsters to defeat. Kyle starts off the game with only the ability to punch his enemies. However, special red crystals can be collected on the way (often after defeating enemies) and can upgrade his abilities and later trigger powerful combos and other kick attacks. Other crystals can also be found and have different powers - green ones, usually hidden inside chests, give him some health back whereas blue crystals extent his maximum life. Kile can run, jump, grab onto ledges or slide through tiny gaps in the ground. Norferatu features six vast non-linear and time limited areas with mini-bosses and a tougher and nastier boss waiting at the end of each one of them. The game offers infinite continues but no saving option.

- TECHNICAL -

Cartridge ID: SHVC-NS

- TRIVIA -

Released on October 07, 1994 in Japan.

Export releases;
[US] "Nosferatu [Model SNS-NS-USA]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61891&o=2

$end

$snes=nosferat,
$bio

Nintendo Super NES cart. published 27 years ago:

Nosferatu (c) 1995 Seta Company, Limited.

North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Nosferatu [Model SHVC-NS]".

- TECHNICAL -

Cartridge ID: SNS-NS-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63355&o=2

$end

$msx2_flop=nosh,noshprod,
$bio

MSX 2 disk. published 30 years ago:

Nosh (c) 1992 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101896&o=2

$end

$x68k_flop=nost1907,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Nostalgia 1907 (c) 1991 Brother Kougyou.

- TECHNICAL -

FD x4
Soundtrack CD included.

- TRIVIA -

Released on April 02, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87947&o=2

$end

$pc98=nostalgi,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Nostalgia 1907 (c) 1991 Sur De Wave.

- TECHNICAL -

FD x4

- TRIVIA -

Released on December 12, 1991 in Japan. It included a Soundtrack CD.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90255&o=2

$end

$megacdj=nost1907,nost1907bonus,
$bio

Sega Mega-CD published 31 years ago:

Nostalgia 1907 (c) 1991 Takeru.

- TECHNICAL -

GAME ID: T-77014
MEDIA: CD x1

- TRIVIA -

Released on December 14, 1991 in Japan.

- STAFF -

VOICE CAST
Kasuke: Hitoshi Kindaichi
Ilyusha & Tianon: Miyuki Kikuchi
Ashby & Kilikov: Masao Okada
Voysey & Captain : Isao Kimura
Deunan: Hisaji Yamano
Chief Engineer & Head Chef & Director: Katsuyoshi Mikami
Old Man Karl & Ship's Doctor: Shinichi Segawa
Black & Sea Captain: Toutarou Kudou
Charlie & Boatswain: Toshikazu Fujiwara
Rudy: Yumiko Moriyama
Stravinsky: Shimoki Matsuzaki
Lumeranka: Tadayuki Tanizaki
Rock & Passenger: Jun Yoshida
Fred: Shungo Saeki
Fitz: Yuuko Sugano, Sadako Sugawara
Sung Ming: Hideo Okada
Bartender: Gen Chiba

MEGA-CD
Main Program: Takashi Yoshikawa
Sub Program: Naoki Tachino
Graphics: Hiroshi Takahashi, Kazuhisa Ikeda
Music Composer: Yukie Marikawa
Music Conversion: Jitsuo Nakayama
Production Management: Atsushi Aoki
Coordinator : Akio Watanabe
Producer: Nobukazu Watanabe

ORIGINAL SOUNDTRACK
Composition and Vocals: Yukie Marikawa
Arrangement, Lyrics, Director and Producer: Yoshiji Yokoyama (Kazuhide Sasuga)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60541&o=2

$end

$fmtowns_cd=nost1907,
$bio

Fujitsu FM Towns CD published 30 years ago:

Nostalgia 1907 (c) 1992 Sur De Wave.

- TECHNICAL -

GAME ID: TKR710012
MEDIA: CD x1

- TRIVIA -

Released in May 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128628&o=2

$end

$info=nost,nostj,nostk,
$vgmplay=nost,
$bio

Arcade Video game published 29 years ago:

Nostradamus (c) 1993 Face Company, Limited.

A great vertical scrolling shooter.

On July 1999, a nuclear catastrophe succumbed the planet earth in a absolute destruction and darkness, countries are underwater and ruined, only a few survivors have resisted the undermining and collapse of the humanity, two brave pilots will have the task of saving and defend the rest of world and help to rise from the ashes all the civilization.

Players control one of the two aircraft piloted by a male pilot named 'Dalas' and a female pilot named 'Joanna' and must shoot down hordes of enemies and avoid his attacks while pick up 'power items' to then defeat the level boss to advance to next levels.

- TECHNICAL -

Game ID : LINDA25

Main CPU : Motorola 68000 (@ 16 Mhz), Zilog Z80 (@ 7 Mhz)
Sound Chips : Yamaha YM2610 (@ 8 Mhz)

Players : 2
Control : 8-Way Joystick
Buttons : 1
=> Shoot

- TRIVIA -

Nostradamus was released in September 1993.

Nostradamus, was a French apothecary and reputed seer who published collections of prophecies that have since become famous worldwide, known for his book Les Propheties, which appeared in 1555, since the publication of this book, which has rarely been out of print since his death, Nostradamus has attracted a following that, along with much of the popular press, credits him with predicting many major world events.

- STAFF -

Main programmer : M. Nagasawa
Enemy programmers : N. Maruyama, F. Ohtani
BG graphics designers : C. Mutsukura, H. Nasu, K. Igarashi
Obj graphics designers : N. Oikawa, K. Higeta, D. Furuuchi, H. Noma
Music composers : Mika Nozawa, Matsudaira Ako
Sound effects : A. Iwanaga
Spec & Director : K. Igarashi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1858&o=2

$end

$bbcb_flop_orig=notapenn,
$bio

Acorn BBC Micro B disk. published 35 years ago:

Not a Penny More, Not a Penny Less (c) 1987 Domark Group, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125487&o=2

$end

$spectrum_cass=notapenn,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Not a Penny More, Not a Penny Less (c) 1987 Domark Group, Ltd.

- TECHNICAL -

GAME ID: 108-2
ISBN: 1-85160-108-2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80016&o=2

$end

$cpc_cass=nopenny,
$bio

Amstrad CPC cass. published 35 years ago:

Not a Penny More, Not a Penny Less (c) 1987 Domark Group, Ltd.

- TECHNICAL -

GAME ID: 111-2
ISBN: 1-85160-111-2
BARCODE: 9 781851 601110

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98440&o=2

$end

$cpc_flop=notapenn01,notapenn,notapenn02,notapenn03,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Not A Penny More, Not a Penny Less (c) 1987 Domark Group, Ltd.

- TECHNICAL -

GAME ID: 112-0
ISBN: 1-85160-112-0
BARCODE: 9 781851 601127

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121246&o=2

$end

$bbc_cass=notapenn,
$bio

Acorn BBC Master cass. published 35 years ago:

Not a Penny More, Not a Penny Less (c) 1987 Domark

- TECHNICAL -

GAME ID: 114-7
ISBN: 1-85160-114-7
BARCODE: 9 781851 601141

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52169&o=2

$end

$msx2_flop=notagain,notagaina,
$bio

MSX 2 disk. published 28 years ago:

Not Again! (c) 1994 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101897&o=2

$end

$specpls3_flop=notanobd,
$bio

Sinclair ZX Spectrum+3 disk. published 30 years ago:

Not Another Big Disk (c) 1992 Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147763&o=2

$end

$cpc_flop=notdeadd,
$bio

Amstrad CPC 464 disk. published 22 years ago:

Not Dead Demo (c) 2000 Arkos

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124467&o=2

$end

$spectrum_cass=notthelo,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Not the Lord of the Rings (c) 1991 Psychaedelic Hedgehog Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287736&o=2

$end

$psx=notreash,
$bio

Sony PlayStation CD published 26 years ago:

Not Treasure Hunter (c) 1996 Acti-Art Corp.

- TECHNICAL -

GAME ID: SLPS-00274

- TRIVIA -

Released on December 20, 1996 in Japan. It was never exported outside Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85484&o=2

$end

$apple2_flop_orig=ndnotper,
$apple2_flop_clcracked=ndnotper,
$bio

Apple II 5.25 disk. published 33 years ago:

Notable People of North Dakota (c) 1989 North Dakota Database Project

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262170&o=2

$end

$archimedes=notate,
$bio

Acorn Archimedes disk. published 31 years ago:

Notate (c) 1991 Logotron

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127123&o=2

$end

$info=notechan,
$bio

Jukebox published 27 years ago:

Note Chance (c) 1995 Banpresto.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122390&o=2

$end

$apple2_flop_clcracked=nd1elem,
$bio

Apple II 5.25 disk. published 33 years ago:

Note Detective I - Elementary Level (c) 1989 Electronic Courseware Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301332&o=2

$end

$apple2_flop_clcracked=notedet2int,
$bio

Apple II 5.25 disk. published 33 years ago:

Note Detective II: Intermediate Level (c) 1989 Electronic Courseware Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301972&o=2

$end

$info=j2notexc,j2notexca,j2notexcb,
$bio

Fruit Machine published 34 years ago:

Note Exchange (c) 1988 JPM International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15819&o=2

$end

$spectrum_cass=noteinva,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Note Invaders (c) 1983 Chalksoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287020&o=2

$end

$bbcb_flop=noteinvd,
$bio

Acorn BBC Micro B disk. published 37 years ago:

Note Invaders (c) 1985 Chalksoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125308&o=2

$end

$info=ep_noter,ep_notera,ep_noterb,ep_noterc,ep_noterd,ep_notere,
$bio

Note Runner (c) 200? Extreme Gaming.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15341&o=2

$end

$info=j2notesh,
$bio

Note Shoot (c) 198? JPM International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40983&o=2

$end

$apple2_flop_clcracked=notespelr,
$bio

Apple II 5.25 disk. published 38 years ago:

Note Speller (c) 1984 Electronic Courseware Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301300&o=2

$end

$info=j2notspn,
$bio

Note Spinner (c) 198? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41911&o=2

$end

$apple2_flop_clcracked=notecrdm,
$bio

Apple II 5.25 disk. published 37 years ago:

NoteCard Maker (c) 1985 Grolier

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=159872&o=2

$end

$snotec=notepadn,
$bio

Bandai Super Note Club cart. published 27 years ago:

Notepad (c) 1995 Bandai Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236773&o=2

$end

$bbc_flop_hybrid=notes,
$bio

Acorn BBC Hybrid Music System disk. published 35 years ago:

Notes (c) 1987 Hybrid Technology

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270452&o=2

$end

$apple2gs_flop_misc=notefile,
$bio

Apple IIGS disk. published 35 years ago:

Notes 'n' Files (c) 1987 DataPak Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=197494&o=2

$end

$info=notetakr,
$bio

Computer published 44 years ago:

Notetaker (c) 1978 Xerox.

An early portable computer

- TRIVIA -

10 prototypes only were produced.

- STAFF -

Developed by: Adele Goldberg, Douglas Fairbairn, Larry Tesler

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103287&o=2

$end

$spectrum_cass=notorik,
$bio

Sinclair ZX Spectrum cass. published 30 years ago:

Notorik [Model 021] (c) 1992 Ultrasoft [Slovakia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80017&o=2

$end

$cpc_flop=notranto,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Notrantor 3 (c) 1990 Gang of Swapper

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126401&o=2

$end

$msx1_flop=nought,noughta,
$bio

Noughts & Crosses Cracked (c) 19?? Unknown.

Tape to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133186&o=2

$end

$info=m3oxo,
$bio

Noughts 'n' Crosses (c) 198? VFS.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41193&o=2

$end

$cpc_flop=noughtsa,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Noughts and Crosses Cracked (c) 1986 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126402&o=2

$end

$info=takoron,
$bio

Sega NAOMI GD-ROM published 16 years ago:

のーコネパズル たころん (c) 2006 Compile.
(Noukone Puzzle Takoron)

- TECHNICAL -

GAME ID: GDL-0042

Runs on the Sega "NAOMI GD-ROM System" hardware.

- TRIVIA -

Even if its titlescreen says 2006, Noukone Puzzle Takoron was released in February 2007 in Japan.

- PORTS -

* CONSOLES:
Wii (Japan, 2007) (Sharuui Takoron)
Wii (Korea, 2008) (Sharuui Takoron)
Wii (USA, 2008) (Octomania)
Wii (Europe, 2009) (Octomania)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=31542&o=2

$end

$snspell=nounends,
$bio

Texas Instruments Speak & Spell mod. published 42 years ago:

Noun Endings [Model CD2348] (c) 1980 Texas Instruments

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=277811&o=2

$end

$pet_cass=eanou1n,
$bio

Commodore PET cass. published 42 years ago:

Nouns 1 (c) 1980 Activity Records, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125820&o=2

$end

$pet_cass=eanou2n,
$bio

Commodore PET cass. published 42 years ago:

Nouns 2 (c) 1980 Activity Records, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125821&o=2

$end

$pet_cass=eanou3n,
$bio

Commodore PET cass. published 42 years ago:

Nouns 3 (c) 1980 Activity Records, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125822&o=2

$end

$pet_cass=eanou4n,
$bio

Commodore PET cass. published 42 years ago:

Nouns 4 (c) 1980 Activity Records, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125823&o=2

$end

$apple2_flop_clcracked=nounspro0983,
$bio

Apple II 5.25 disk. published 39 years ago:

Nouns-Pronouns (c) 1983 Hartley Courseware, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294588&o=2

$end

$apple2_flop_clcracked=nounspro041384,
$bio

Apple II 5.25 disk. published 38 years ago:

Nouns-Pronouns (c) 1984 Hartley Courseware, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231192&o=2

$end

$apple2_flop_clcracked=nounspro,np0886,
$bio

Apple II 5.25 disk. published 36 years ago:

Nouns-Pronouns (c) 1986 Hartley Courseware, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231194&o=2

$end

$apple2_flop_clcracked=nounspro090487,
$bio

Apple II 5.25 disk. published 35 years ago:

Nouns-Pronouns (c) 1987 Hartley Courseware, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231193&o=2

$end

$info=nouryoku,nouryokup,
$bio

Arcade Video game published 27 years ago:

Nouryoku Koujou Iinkai (c) 1995 Tecmo.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 10 Mhz)
Sound Chips : (2x) OKI6295 (@ 24.242 Khz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Released in March 1995.

The title of this game translates from Japanese as 'Brainpower Progress Committee'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1859&o=2

$end

$fmtowns_cd=nsangel,
$bio

Fujitsu FM Towns CD published 27 years ago:

Noushuku Angel 120% [Model HMG-118] (c) 1995 Cocktail Soft. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270646&o=2

$end

$pc8801_flop=noten2,noten2a,
$bio

NEC PC-8801 Series disk. published 31 years ago:

Nouten Chokugeki! 2 (c) 1991 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92517&o=2

$end

$pc8801_flop=notengdn,
$bio

Nouten Chokugeki! Gaiden (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92518&o=2

$end

$x68k_flop=noutendn,
$bio

Sharp X68000 Series 5.25in. disk. published 29 years ago:

Nouten Densetsu (c) 1993 Iron Gear

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88483&o=2

$end

$cpc_cass=nouvlog1,
$bio

Amstrad CPC cass. published 33 years ago:

Nouveau Logistrad N°1 (c) 1989 Logipresse [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98441&o=2

$end

$cpc_cass=nouvlog2,
$bio

Amstrad CPC cass. published 33 years ago:

Nouveau Logistrad N°2 (c) 1989 Logipresse [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98442&o=2

$end

$cpc_cass=nouvlog3,
$bio

Amstrad CPC cass. published 33 years ago:

Nouveau Logistrad N°3 (c) 1989 Logipresse [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98443&o=2

$end

$cpc_flop=nouveaul,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Nouveau Logistrad N°3 Cracked (c) 1989 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123099&o=2

$end

$fmtowns_cd=nova,
$bio

Fujitsu FM Towns CD published 29 years ago:

Nova (c) 1993 Cat's Pro.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110460&o=2

$end

$x68k_flop=nova,
$bio

Nova (c) 19?? Kazuki

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88484&o=2

$end

$pc98=nova,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Nova - Miirareta Sitai (c) 1993 Cat's Pro.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90256&o=2

$end

$info=nova2001,nova2001h,
$vgmplay=nova2001,
$bio

Arcade Video game published 39 years ago:

Nova 2001 (c) 1983 UPL.

- TECHNICAL -

Game ID : UPL-83005

Main CPU : Zilog Z80 (@ 3 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 2 Mhz)

Screen orientation : Horizontal
Video resolution : 240 x 192 pixels
Screen refresh : 60.00 Hz
Palette Colors : 32

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Nova 2001 was released in November 1983 in Japan.

- SERIES -

1. Nova 2001 (1983)
2. Ark Area (1987)

- STAFF -

Staff : Ryuichi Nishizawa (Bucha), HAL, Fukushi, Hiromi

- PORTS -

* CONSOLES: 
[JP] Sony PlayStation 4 [PSN] (sept.25, 2014) "Arcade Archives - Nova 2001 [Model CUSA-01083]" 
[AS] Sony PlayStation 4 [PSN] (june.25, 2016) "Arcade Archives - Nova 2001"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1860&o=2

$end

$info=nova2001u,
$bio

Arcade Video game published 38 years ago:

Nova 2001 (c) 1984 Universal USA, Inc.

Export release by Universal for North America. Game developed in Japan by UPL. For more information please see the UPL version entry.

- TRIVIA -

Nova 2001 was released in March 1984 in North America by Universal, under license from UPL.

- PORTS -

* CONSOLES: 
[US] Sony PlayStation 4 [PSN] (june.16, 2015) "Arcade Archives - Nova 2001 [Model CUSA-00981]"
[EU] [AU] Sony PlayStation 4 [PSN] (nov.3, 2015) "Arcade Archives - Nova 2001 [Model CUSA-03163]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77650&o=2

$end

$amigaocs_flop=nova9,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Nova 9 - The Return of Gir Draxon (c) 1992 Dynamix

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74647&o=2

$end

$ibm5170=nova9,nova9a,nova9_525,
$bio

IBM PC/AT DOS 5.25+3.5in. disks published 31 years ago:

Nova 9 - The Return of Gir Draxon (c) 1991 Dynamix

- TECHNICAL -

GAME ID: 31609
BARCODE: 0 20626 31609 5

- STAFF -

Designer: Paul Bowman
Art Director: Robert Caracol
Programmer: Paul Bowman, Nels Bruckner
3-D Graphics: Cyrus Kanga, Damon Mitchell
Background Painting: D. Brent Burkett, Jarrett Jester
Artists VGA: Robert Caracol, Ron Clayborn, Mike Jahnke, Jarrett Jester
Artists EGA: Kerrie Abbott, Robert Caracol, Rhonda Conley, Rene Garcia, John Garvin, Ian Gilliland, Brian Hahn, Robert Kraft, Vance Naegle, Thomas Van Velkinburgh, Mark Vearrier
Writer: David Selle
World Design: David Selle
Design Contributions: Nels Bruckner, Jeff Johannigman
Original Score: Dale Cooper, Christopher Stevens
Sound Effects: Christopher Stevens
Audio Director: Alan McKean
Quality Assurance Manager: Forrest Walker
Lead Tester: Jeanne Rubinstein
Testers: Evan Birkby, Chris Hunt, David Merrill, Alan Roberts, Nat Rudolph III
Sound Effects Testing: Brian Bennett, Corey Reese
Direction: Lynne Tunstill, Jerry Luttrell
Design and Production: Sue Roberts
Illustration: Shawn Bird, Robert Caracol, Sue Roberts
Writing: Jerry Luttrell, Sue Roberts, David Selle

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144534&o=2

$end

$coleco=novablst,
$bio

Colecovision cart. published 39 years ago:

Nova Blast (c) 1983 Coleco Industries, Incorporated. [Amsterdam, NY, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53319&o=2

$end

$c64_cart=novablst,
$bio

Commodore C64 cart. published 38 years ago:

Nova Blast (c) 1984 Imagic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53653&o=2

$end

$intv=novablst,
$bio

Mattel Intellivision cart. published 39 years ago:

Nova Blast (c) 1983 Imagic.

Pilot Nova 1 above the Capsuled Cities. Defend 4 cities in your quadrant. Use your radar to detect enemy activity. Race to protect these civilized outposts before their capsules are destroyed! Engage the enemy in galactic dogfights. Locate anti-aircraft guns and destroy them. Beam up fuel as you run low.

- TECHNICAL -

Model 720022

- STAFF -

Design/Program: Wendell Brown
Graphics Assistance: Karen Elliott
Sound: Dave Durran

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60927&o=2

$end

$cpc_flop=nova1987,novauk19,novauk1901,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Nova! Cracked (c) 1987 Campbell [Nicholas Campbell]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126403&o=2

$end

$bbc_rom=novacad106,
$bio

Acorn BBC ROM published 37 years ago:

NovaCAD Ver. 1 (c) 1985 Technomatic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145227&o=2

$end

$bbc_rom=novacad20n,
$bio

Acorn BBC ROM published 37 years ago:

NovaCAD Ver. 2 (c) 1985 Technomatic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145228&o=2

$end

$bbc_rom=novacad,
$bio

Acorn BBC ROM published 37 years ago:

NovaCAD Ver. 3 (c) 1985 Technomatic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145229&o=2

$end

$psx=novastrm,
$bio

Sony PlayStation CD published 27 years ago:

Novastorm (c) 1995 Psygnosis, Ltd.

North American release. Game developed in Europe. See the original for more information.

- TECHNICAL -

GAMe ID: SCUS-94404/94407

- TRIVIA -

Released in October 1995 in the USA.

The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110918&o=2

$end

$psx=novastrmj,
$bio

Sony PlayStation CD published 26 years ago:

Novastorm (c) 1996 Victor Interactive Software, Inc.

Japanese release. Game developed in Europe.

- TECHNICAL -

CD1 ID: SLPS-00314
CD1 ID: SLPS-00315

- TRIVIA -

Released on March 01, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85485&o=2

$end

$megacd=novastm,novastmd,
$bio

Sega Mega-CD published 28 years ago:

Novastorm [Model T-113065-50] (c) 1994 Psygnosis, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60643&o=2

$end

$segacd=novastm,
$bio

Sega CD published 28 years ago:

Novastorm [Model T-113065] (c) 1994 Psygnosis, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60779&o=2

$end

$info=noved,
$bio

Video Slot Machine published 16 years ago:

Nove Diamante (c) 2006 Kon.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275386&o=2

$end

$ibm5170=nvldos7_525,
$bio

IBM PC/AT DOS 5.25in. disk. published 28 years ago:

Novell DOS 7 (c) 1994 Novell, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262206&o=2

$end

$ibm5170=nvldos7,
$ibm5170_hdd=nvldos7,
$bio

IBM PC/AT DOS 3.5in. disk. published 28 years ago:

Novell DOS 7 (c) 1994 Novell, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262221&o=2

$end

$ibm5170=nvldos51,
$ibm5170_hdd=nvldos51,
$bio

IBM PC/AT DOS 3.5in. disk. published 30 years ago:

Novell DR Multiuser DOS Release 5.1 (c) 1992 Novell, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262222&o=2

$end

$info=novoplay,
$bio

Video Slot Machine published 36 years ago:

Novo Play Multi Card (c) 1986 Novomatic.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43921&o=2

$end

$tvc_flop=novocopy,novotape,
$bio

Novotrade-Copy (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111983&o=2

$end

$spectrum_cass=nowgame,
$bio

Now Games (c) 198? Virgin Games, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=277609&o=2

$end

$spectrum_cass=nowgame2,nowgame2a,
$bio

Now Games 2 (c) 198? Virgin Games, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=277610&o=2

$end

$cpc_cass=nowgame3,
$bio

Amstrad CPC cass. published 36 years ago:

Now Games 3 (c) 1986 Virgin Games, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98444&o=2

$end

$spectrum_cass=nowgame3,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Now Games 3 (c) 1986 Virgin Games, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=277611&o=2

$end

$cpc_cass=nowgame4,
$bio

Amstrad CPC cass. published 35 years ago:

Now Games 4 (c) 1987 Virgin Games, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98445&o=2

$end

$spectrum_cass=now4,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Now Games 4 (c) 1987 Virgin Games, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=277612&o=2

$end

$spectrum_cass=nowgame5,
$bio

Now Games 5 (c) 198? Virgin Games, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=277613&o=2

$end

$apple2_flop_clcracked=nysiptp,
$bio

Apple II 5.25 disk. published 35 years ago:

Now You See It Now You Don't - Pick The Part (c) 1987 Sunburst Communications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230549&o=2

$end

$apple2_flop_orig=nysiwit,
$apple2_flop_clcracked=nysiwit,
$bio

Apple II 5.25 disk. published 35 years ago:

Now You See It Now You Don't - Was It There - Was It Missing (c) 1987 Sunburst Communications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230550&o=2

$end

$cpc_flop=now2010d,
$bio

Amstrad CPC 464 disk. published 12 years ago:

Now! (c) 2010 Brainstorm

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126404&o=2

$end

$info=peepshow,
$bio

Arcade Video game published 33 years ago:

Nozokimeguri Mahjong Peep Show (c) 1989 AC.

A mahjong game where you visit different locations to challenge others at mahjong! Re-release of "Mahjong Focus".

- TECHNICAL -

Main CPU : Zilog Z80 (@ 5 Mhz)
Sound Chips : YM3812 (@ 2.5 Mhz), DAC (@ 2.5 Mhz)

Screen orientation : Horizontal
Video resolution : 512 x 240 pixels
Screen refresh : 60.00 Hz
Palette Colors : 256

Player : 2
Control : mahjong keyboard

- TRIVIA -

Released in April 1989 in Japan. It was initially released in March 1989 as Mahjong Focus.

The title of this game translates from Japanese as 'Peeping Journey'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1861&o=2

$end

$pc98=nozokiya,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Nozokiya Kagyo (c) 1992 T2.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90257&o=2

$end

$tvc_flop=no,
$bio

Nő (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111986&o=2

$end

$adam_flop=npscobol,
$bio

NPS Micro-COBOL (c) 198? NPS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109774&o=2

$end

$ibm5150=diagpc4i,
$bio

NRC PC4I System Diagnostics Disk (c) 198? NCR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83669&o=2

$end

$cpc_cass=nrj1,
$bio

Amstrad CPC cass. published 31 years ago:

NRJ La Compil'Action (c) 1991 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98373&o=2

$end

$amigaocs_flop=shflpuckf,
$bio

Commodore Amiga 500 disk. published 31 years ago:

NRJ La Compil'Action Vol.2 (c) 1991 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74977&o=2

$end

$amigaocs_flop=barb2paln4,swap,tenniscpf,
$bio

Commodore Amiga 500 disk. published 31 years ago:

NRJ La Compil'Action Vol.4 (c) 1991 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73502&o=2

$end

$tiki100=nsdstat,
$bio

NSD-Stat (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237311&o=2

$end

$info=nsmpoker,
$bio

NSM Poker (c) 198? NSM.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=36333&o=2

$end

$pc8801_flop=nt32ndan,
$bio

NEC PC-8801 Series disk. published 30 years ago:

NT-3 Kessei 2-shuunen Kinen Disk (c) 1992 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92468&o=2

$end

$pc8801_flop=nt3mus02,
$bio

NEC PC-8801 Series disk. published 32 years ago:

NT-3 Music Disk - Flash Power (c) 1990 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92469&o=2

$end

$pc8801_flop=nt3mus07,
$bio

NEC PC-8801 Series disk. published 30 years ago:

NT-3 Music Disk - Juvenilias (c) 1992 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92470&o=2

$end

$pc8801_flop=nt3mus09,
$bio

NEC PC-8801 Series disk. published 28 years ago:

NT-3 Music Disk - Last Hours (c) 1994 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92471&o=2

$end

$pc8801_flop=nt3mus01,
$bio

NEC PC-8801 Series disk. published 32 years ago:

NT-3 Music Disk - Mysterious Love Token (c) 1990 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92472&o=2

$end

$pc8801_flop=nt3mus04,
$bio

NEC PC-8801 Series disk. published 31 years ago:

NT-3 Music Disk - Mysterious Love Token 98 (c) 1991 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92473&o=2

$end

$pc8801_flop=nt3mus10,
$bio

NEC PC-8801 Series disk. published 28 years ago:

NT-3 Music Disk - Propensity (c) 1994 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92474&o=2

$end

$pc8801_flop=nt3mus03,
$bio

NEC PC-8801 Series disk. published 31 years ago:

NT-3 Music Disk - So-and-So (c) 1991 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92475&o=2

$end

$pc8801_flop=nt3mus08,
$bio

NEC PC-8801 Series disk. published 29 years ago:

NT-3 Music Disk - Yoake no Merry Go Round (c) 1993 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92476&o=2

$end

$pc8801_flop=nt3mus06,
$bio

NEC PC-8801 Series disk. published 30 years ago:

NT-3 Music Disk - Yume no Fantasia - Normal (c) 1992 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92477&o=2

$end

$pc8801_flop=nt3mus05,
$bio

NEC PC-8801 Series disk. published 31 years ago:

NT-3 Music Disk - Yume no Fantasia - SBII  (c) 1991 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92478&o=2

$end

$info=ntcash,
$bio

Video Slot Machine published 21 years ago:

NtCash (c) 2001 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=26058&o=2

$end

$nes=ntf2sc,
$bio

NTF2 System Cartridge (c) 198? Nintendo of America, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126245&o=2

$end

$nes=ntf2tc,nestest,
$bio

Nintendo NES cart. published 33 years ago:

NTF2 Test Cartridge (c) 1989 Nintendo of America, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126244&o=2

$end

$bbc_rom=ntqfont1,ntqfont1a,
$bio

Acorn BBC ROM published 36 years ago:

NTQ Font Extension ROM (c) 1986 Permanent Memory Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145331&o=2

$end

$bbc_rom=ntqfont2,
$bio

Acorn BBC ROM published 36 years ago:

NTQ Font Extension ROM 2 (c) 1986 Permanent Memory Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231742&o=2

$end

$bbc_rom=ntqfont3,
$bio

Acorn BBC ROM published 36 years ago:

NTQ Font Extension ROM 3 (c) 1986 Permanent Memory Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231743&o=2

$end

$bbc_rom=ntqfont4,
$bio

Acorn BBC ROM published 36 years ago:

NTQ Font Extension ROM 4 (c) 1986 Permanent Memory Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231744&o=2

$end

$info=nupogodi,
$bio

Ну, погоди! (c) 198? Electronika.
(Nu, pogodi!)

- TRIVIA -

The title of this game translates from Russian as 'Well, Just You Wait!'.

It is based on a popular Russia animated series from the 1970s.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=102626&o=2

$end

$cpc_flop=nuclearf,
$bio

Amstrad CPC type-in published 35 years ago:

Nuclear (c) 1987 CPC

- TRIVIA -

Listed in the French magazine CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119931&o=2

$end

$kc_cass=nuclear,
$bio

Nuclear (c) 198? Gauss-Service

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133876&o=2

$end

$spectrum_cass=nucleara,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Nuclear Attack (c) 1984 EMS Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293721&o=2

$end

$msx1_cass=nucbowls,
$bio

MSX cass. published 36 years ago:

Nuclear Bowls (c) 1986 Zigurat Soft [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94879&o=2

$end

$msx1_flop=nucbowls,nucbowlsa,
$bio

Nuclear Bowls Cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134441&o=2

$end

$spectrum_cass=nuclearb,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Nuclear Bowls [Serie Leyenda] (c) 1986 IBSA [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288372&o=2

$end

$spectrum_cass=nuclearc,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Nuclear Countdown (c) 1987 Atlantis

- TECHNICAL -

Model AT 334

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80021&o=2

$end

$cpc_cass=nuclrdef,
$bio

Amstrad CPC cass. published 36 years ago:

Nuclear Defence [Model SOFT 06031] (c) 1986 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98446&o=2

$end

$cpc_flop=nucleard,nucleard01,nucleard02,nucleard04,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Nuclear Defence [Model SOFT 07031] (c) 1986 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126405&o=2

$end

$cpc_cass=nuclearh,
$bio

Amstrad CPC cass. published 36 years ago:

Nuclear Heist (c) 1986 Players Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98447&o=2

$end

$cpc_flop=nuclearh01,nuclearh,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Nuclear Heist Cracked (c) 1986 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126406&o=2

$end

$camplynx_cass=nuclear,
$bio

Camputers Lynx cass. published 8 years ago:

Nuclear Invaders (c) 2014 Scainet Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134084&o=2

$end

$sorcerer_cass=nuclear,
$bio

Nuclear Reaction (c) 198? Creative Computing Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232350&o=2

$end

$apple2_flop_clcracked=nukrctns,
$bio

Apple II 5.25 disk. published 36 years ago:

Nuclear Reactions (c) 1986 DC Heath & Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232203&o=2

$end

$psx=nstriked,
$bio

Sony PlayStation CD published 25 years ago:

Nuclear Strike - The Lost Missions Demo Disc (c) 1997 Electronic Arts.

- TECHNICAL -

GAME ID: SLUS-90006

- TRIVIA -

Sometimes referred as the Trade Demo.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131533&o=2

$end

$n64=nstrike,nstrikeg,nstrikeu,
$bio

Nintendo 64 cart. published 23 years ago:

Nuclear Strike 64 (c) 1999 THQ

The Cold War may be over, but that doesn't mean we can't enjoy a good old-fashioned nuclear scare.

THQ brings the sizzling Strike series to Nintendo 64, putting the fate of the world in the hands of N64 gamers. Nuclear Strike 64 was developed by Pacific Power & Light, whose unusually somber name delivers the message that they take their games seriously.

The antagonists in Nuclear Strike 64 are a maladjusted group of nuclear terrorists determined to ignite the fires of WWIII. The group is led by ex-CIA Intelligence Officer Colonel LeMonde, who has stolen a tactical nuclear device and set up camp deep within the jungles of Southeast Asia.

As a member of an international special operations unit known as the Strike Team, your mission is to seek out Colonel LeMonde and stop him before he unleashes his terror on the world. Conveniently, you're totally unrestricted by government regulations, so your tactics don't have to adhere to pesky peace treaties and other annoyances.

Far from a chopper sim, Nuclear Strike uses a third-person perspective and primarily plays as an action shooter. You'll need to demonstrate a bit of strategic genius, though, because the mission-based levels require a bit of resource management and the ability to think ahead. Sure you'll be blasting opposing forces to smithereens, but you'll also need to keep a sharp eye out for ammo, fuel and POWs.

In all there are 15 scenarios, beginning in a tropical South Seas paradise and ending in the dense jungles of Southeast Asia. The environments are impressively immense, but thankfully Pacific Power & Light Co. has simplified navigation with a waypoint compass that always indicates your orientation. Strike Team members will pilot more than 10 vehicles, including Apache helicopters, Harrier jets, hovercraft and tanks.

Visually, Nuclear Strike presents a solid package. The detailed landscapes have a unique style that successfully recreates the sensation of hovering above water and over jungle patches. Unfortunately, the powerful wind created by your helicopter blades does not affect the environments as violently as it should. On the other hand, dazzling explosions and shockwaves are extremely well done.

The N64 Expansion Pak allows you to enjoy Nuclear Strike in medium resolution, and also provides the extra memory needed to deliver an improved frame rate.

Play control is accommodating, if not perfect. The helicopters are very easy to control, since the game automatically regulates your height and makes it impossible to crash into the ground or other obstacles. The Z and R Buttons allow for left and right strafing, which is a great way to avoid enemy fire while attacking a heavily occupied area.

An automatic targeting feature takes over when you get close to enemies, but occasionally you may need to manually override it by pressing C Up. The targets are color-coded to let you know your opponent's energy status, which aids greatly in weapon selection and helps to conserve ammo.

When firing on neutral buildings that do not support the targeting feature, it's important to keep an eye on where the bullets strike the ground in order to get a feel for your range. Due to the third-person view, occasionally your view of potential targets is blocked by your own helicopter. We would have preferred a more expansive camera angle to provide a larger view of the assault areas, but as you gain experience it becomes easier to find and destroy targets.

Although Nuclear Strike 64 is missing a multiplayer mode, the single player game is deep enough to keep you in the cockpit for a fair amount of time. Three difficulty levels are available to challenge pilots who wish to play through the game more than once.

- TECHNICAL -

Game ID: NUS-NCEE-USA

- TRIVIA -

Released in December 1999 in the USA.

- STAFF -

PCP&L
President: Don Traeger
CEO: Don Traeger
Senior Engineer: Paul Hellier
Lead Progammer: Lisa Ching
Lead Artist: Jenifer Bacon
Programmer: Darian Wesolowski
Additional Programming: Cory Ondrejka, Ming Lee, Blake Brown, John Brooks, Doug Snyder
Artist: Richard Bering
Additional Art: Ken Proudfoot, Ryan Paul, Stephen Tang, Jef Shears
Lead Design: Antonio Barnes
Level Design: Richard Foge, Cormac Russell, Antonio Barnes
Executive Producer: Don Traeger
Net and Office Administration: Sarah Smith
Testing: Christoper Thornton, Shauna Ratliff
VP of Development: Dennis Harper
Art Director: Jenifer Bacon
Additional Voice Talent: John Grigsby

THQ
President: Brian J. Farrell
CEO: Brian J. Farrell
VP Producti Development: Michael Rubinelli
Chief Creative Officer: Steve Ryno
Executive Producer: Scott Krager
Director of Quality Assurance: Donn W. Nauert
Producer: Gabriel Jones
Associate Producer: Andrew Brown
Lead Tester: Erik van Rooy
Product Manager: Rachel Silverstein
Associate Product Manager: Greg Donovan
Testers: Byron Guerrero, Michael Sparks, Bobby Silver, Chris Collazo, Greg Manley, Christian Lee, James Ritchie, Gregg Nakawatase, Mike Lee, Tim Grimaud, Robert Floyd
Special Thanks: David Hoffman, Leland Mah, Jon Osborn, Bob Baummeister, Carolina Beroza, Skot Travis, John Manley, Michael Becker, Aaron McClay, Spanky Pava

Goldman Productions
Audio Producer: Rich Goldman
Original Music Score: Michael Pummell
Sound Effects and Conversions: Mike Tekulve

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57883&o=2

$end

$psx=nstrike,
$bio

Sony PlayStation CD published 25 years ago:

Nuclear Strike (c) 1997 Electronic Arts.

- TECHNICAL -

Game ID: SLUS-00518

- TRIVIA -

Released on August 31, 1997 in the USA.

Re-Editions:
[US] "Nuclear Strike [Model SLUS-00518GH]" (2002)

Export releases:
[EU] "Nuclear Strike [Model SLES-00919]"

- STAFF -

Game Credits - Game Design
Game Director: John Manley
Creative Director: Michael Becker
Game Designer: R. J. Berg
Assistant Game Designers: Alex DiRicco, Lisa Hoffman, Michael A. Lubuguin, Aaron McClay, Paul Niehaus

Game Credits - Engineering
Director of Development: Jim Rushing
Engineering Manager: Scott Taylor
Technical Director: Thomas Boyd
Lead Engineer: David Gregory
Software Engineers: Gene Cook, Randy Dillon, Ken Dyke, Frank Giraffe, Jeffrey Litz
Release Engineer: Michael Yasko
Audio Engineering: Don Veca
Project Manager: Lisa Marie Lamb
Localization Coordinator: Lisa Marie Lamb
Localization Assistance: Atsuko Matsumoto

Game Credits - Art
Art Direction: Margaret Foley
3-D Modeling: Vince Arroyo, Giovanni Luis, Marcelino Vilaubi
Terrain: Wilfredo J. Aguilar, Valerie Couderc, Arthur Koch, Luis Sremac, Ivaylo Yaklinov
Modeling/Animation Interns: Santiago Nunez, Tania Soderman
Figure Animation: Jules Marino
Pyro Animation: Phillip Bossant
Additional Terrain: Bill Eral
Additional 3-D Cinematics: David Plunkett

Game Credits - Audio and Media Lab
Director of Audio and Media Production: Murray Allen
Audio Director-Composer: Don Veca
Composer: David O'Neal
Audio Design-Mixer: Ken Felton
Audio Design: Marc Farley, Charles Stockley
Audio Tools Consultant: Jim Sproul
Audio Technical Director: Rob Hubbard
Compressionist: Eric Kornblum
Video Manager: Jerry Newton
European Recording Supervisor: David Lapp
European Recording Quality Control: David Whittaker

Game Credits - Production
Executive Producer: Paul Grace
Producer: Michael Kosaka
Assistant Producer: Trevor Jalowitz
Director, Strike Property: Rod Swanson

Game Credits - Strike Testing Team
Testing Manager: Kurt Hsu
Testing Supervisor: David Costa
Lead Tester: Rosalie Vivanco
Backup Lead Tester: Robert Luster
Test Team: William Chan, Son Chang, Kevin Fung, Nirave Kadakia, Manuel Morales
Game Credits - Marketing
Product Marketing: Albert Penello, Michael Quigley, Frank Gibeau
European Product Manager: Clive Downie
Public Relations Managers: Mary Leddy
Documentation: Andrea Engstrom
Documentation Layout: Tom Peters
Package Art Direction: Jennie Maruyama
Package Design: Mary Mitchell

Game Credits - Quality Assurance
Quality Assurance: Sean Baity, John Pemberton, Oliver Ng, Barry Feather

Video Credits - Screenplay
Screenplay: Flint Dille (Ground Zero Productions)

Video Credits - Full Screen Video Sequences
Full Screen Video Sequences: Palomar Pictures
Director: Mitch Walker (Palomar Pictures)
Producer: Larry Shapiro (Palomar Pictures)

Video Credits - Cast
Andrea Gray: Sue Turner-Cray
General Earle: John Marzilli
Hack: Antwon Tanner
LeMonde: Beau Hopkins
Naja: Moon Bloodgood
Cash: James Donovan
Hwong: Phillip Tan
Foreign General: Bingo Dinh
Stunts: Phillip Tan, Monty Cox
Additional Voices: James Kevin Ward (as Jim Ward)

Video Credits - Title and Strike.Files
Title and Strike.Files: Bob Rossman (Compositing and effects - Electronic Arts)

Video Credits - SMFD Videos
SMFD Videos: Michael Marsh (Editor - Electronic Arts), Waddy Dacay (3-D animation - Electronic Arts), Video Footage, Airboss Stock Footage, BBC Worldwide Americas Inc, The Image Bank

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97809&o=2

$end

$amigaocs_flop=nukewar,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Nuclear War (c) 1990 New World Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74648&o=2

$end

$apple2gs_flop_misc=nucleus,
$bio

Apple IIGS disk. published 33 years ago:

Nucleus (c) 1989 Free Tools Association

- TRIVIA -

Released in August 1989.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115259&o=2

$end

$info=m4nudwin,m4nudwina,
$bio

Nudge & Win (c) 199? Crystal Leisure.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42060&o=2

$end

$info=m4nudgwc__h,
$bio

Nudge A Win (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41392&o=2

$end

$info=sm_ngacc,
$bio

Video Slot Machine published 41 years ago:

Nudge Accumulator (c) 1981 Summit Coin.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43137&o=2

$end

$info=m4nudbnk,m4nudbnk__a,m4nudbnk__b,m4nudbnk__c,m4nudbnk__d,
$bio

Nudge Banker (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41389&o=2

$end

$info=m1nudbnk,m1nudbnka,m1nudbnkb,m1nudbnkc,m1nudbnkd,m1nudbnke,m1nudbnkf,m1nudbnkg,m1nudbnkh,m1nudbnki,m1nudbnkj,m1nudbnkk,m1nudbnkl,m1nudbnkm,m1nudbnkn,m1nudbnko,m1nudbnkp,m1nudbnkq,m1nudbnkr,m1nudbnks,m1nudbnkt,m1nudbnku,m1nudbnkv,
$bio

Nudge Banker (c) 199? Maygay.

- TECHNICAL -

M1A/B

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42006&o=2

$end

$info=comg134,comg176,comg181,
$bio

Arcade Video game published 40 years ago:

Nudge Bingo (c) 1982 Cal Omega.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=22975&o=2

$end

$info=j2nbz,
$bio

Nudge Bonanza (c) 198? JPM International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41910&o=2

$end

$info=m4nudbon,m4nudbona,
$bio

Nudge Bonanza (c) 199? MDM Leisure.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41390&o=2

$end

$info=j2nudbnz,j2nudbnza,
$bio

Nudge Bonanza Deluxe (c) 198? JPM International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40984&o=2

$end

$info=ac1nudbk,ac1nudbka,ac1nudbkb,ac1nudbkc,ac1nudbkd,
$bio

Nudge Break (c) 199? PCP.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42274&o=2

$end

$info=j2nuddup,j_ndu,j_ndua,
$bio

Nudge Double Up (c) 198? JPM International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40986&o=2

$end

$info=j2nuddud,
$bio

Nudge Double Up Deluxe (c) 198? JPM International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40985&o=2

$end

$info=m4ndup,m4ndupa,m4ndupb,m4ndupc,
$bio

Nudge Double Up Deluxe (c) 199? Crystal Leisure.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48949&o=2

$end

$info=j80nudg2,
$bio

Nudge Double Up MkII (c) 198? JPM International.

- TECHNICAL -

System 80

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41163&o=2

$end

$info=j2nudup3,
$bio

Nudge Double Up MkIII (c) 198? JPM International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40989&o=2

$end

$info=ec_ndgxs,
$bio

Nudge Excess (c) 19?? Electrocoin Automatics, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42945&o=2

$end

$info=sp_nudex,sp_nudexa,
$bio

Nudge Explosion (c) 199? Ace Coin Equipment, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42252&o=2

$end

$info=j2nudfev,
$bio

Nudge Fever (c) 198? BWB.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15188&o=2

$end

$info=j5nudfic,
$bio

Nudge Fiction (c) 199? JPM International.

- TECHNICAL -

SYSTEM 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41927&o=2

$end

$info=m4nudgem,
$bio

Nudge Gems (c) 199? MDM Leisure.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41391&o=2

$end

$info=sc4nudit,sc4nudita,sc4nuditb,
$bio

Nudge It (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR2036]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42719&o=2

$end

$info=j2nudmon,
$bio

Nudge Money (c) 198? PCP.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40987&o=2

$end

$info=j2nudnud,
$bio

Nudge Nudge (c) 198? JPM International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41913&o=2

$end

$info=m5nnww,
$bio

Nudge Nudge Wink Wink (c) 200? Barcrest Games.

- TECHNICAL -

MPU5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87600&o=2

$end

$info=m5nnwwgl,
$bio

Nudge Nudge Wink Wink - Gold Edition (c) 200? Barcrest.

- SERIES -

1. Nudge Nudge Wink Wink (????)
2. Nudge Nudge Wink Wink - Gold Edition (????)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=14943&o=2

$end

$info=m4nnwwc__aa,m4nnwwc__ab,m4nnwwc__ac,m4nnwwc__ad,
$bio

Nudge Nudge Wink Wink Classic [Model CNN] (c) 199? BWB

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233633&o=2

$end

$info=m4nnww__a,
$bio

Nudge Nudge Wink Wink [Model CF3/NN4] (c) 199? Barcrest.

- SERIES -

1. Nudge Nudge Wink Wink (????)
2. Nudge Nudge Wink Wink - Gold Edition (????)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=14944&o=2

$end

$info=m4nnww__ax,
$bio

Nudge Nudge Wink Wink [Model CH3/NN4] (c) 199? Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233401&o=2

$end

$info=m4nnww__b,m4nnww__c,m4nnww__d,m4nnww__e,m4nnww__f,m4nnww__g,m4nnww__h,m4nnww__i,m4nnww__j,m4nnww__k,m4nnww__l,m4nnww__m,
$bio

Nudge Nudge Wink Wink [Model CN1/NN4] (c) 199? Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233402&o=2

$end

$info=m4nnww__n,m4nnww__o,m4nnww__p,m4nnww__q,m4nnww__r,m4nnww__s,m4nnww__t,m4nnww__u,m4nnww__v,m4nnww__w,m4nnww__x,
$bio

Nudge Nudge Wink Wink [Model CNU/NN4] (c) 199? Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233403&o=2

$end

$info=m4nnww2,m4nnww2__a,m4nnww2__b,m4nnww2__c,m4nnww2__d,m4nnww2__e,m4nnww2__f,m4nnww2__g,m4nnww2__h,m4nnww2__i,m4nnww2__j,
$bio

Nudge Nudge Wink Wink [Model NN3] (c) 199? Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233397&o=2

$end

$info=m4nnww__9,m4nnww__aa,m4nnww__ab,m4nnww__ac,m4nnww__ad,m4nnww__ae,m4nnww__af,m4nnww__ag,m4nnww__ah,
$bio

Nudge Nudge Wink Wink [Model NN4] (c) 199? Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233398&o=2

$end

$info=m4nnww,m4nnww__ai,m4nnww__aj,m4nnww__ak,m4nnww__al,m4nnww__am,m4nnww__an,m4nnww__ao,m4nnww__ap,m4nnww__aq,m4nnww__ar,
$bio

Nudge Nudge Wink Wink [Model NN5/NN4] (c) 199? Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233399&o=2

$end

$info=m4nnww2__k,m4nnww2__l,m4nnww2__m,m4nnww2__n,m4nnww2__o,m4nnww2__hx1,m4nnww2__hx2,m4nnww2__hx3,m4nnww2__hx4,m4nnww2__hx5,
$bio

Nudge Nudge Wink Wink [Model NNU] (c) 199? Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233400&o=2

$end

$info=m4nudqst,
$bio

Nudge Quest (c) 199? Barcrest.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=14945&o=2

$end

$info=m4nudshf,m4nudshfa,m4nudshfb,m4nudshfc,
$bio

Nudge Shuffle (c) 199? Barcrest.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=14942&o=2

$end

$info=j2nudshf,
$bio

Nudge Shuffler (c) 198? JPM International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40988&o=2

$end

$info=m4nudup,
$bio

Nudge Up (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41393&o=2

$end

$info=pr_nudxs,
$bio

Nudge XS (c) 199? Project Coin Machines, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42103&o=2

$end

$info=m4nudgwc,m4nudgwc__a,m4nudgwc__b,m4nudgwc__c,m4nudgwc__d,m4nudgwc__e,m4nudgwc__f,m4nudgwc__g,
$bio

Nudge-A-Win (c) 199? Concept.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42966&o=2

$end

$info=nudgeit,
$bio

Pinball published 32 years ago:

Nudge-It (c) 1990 Gottlieb / Premier Technology.

- TECHNICAL -

Gottlieb System 3
Model Number : N102

- TRIVIA -

Released in December 1990 in USA.

Only 54 units were produced.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5515&o=2

$end

$info=m1nudunl,m1nudunla,m1nudunlb,m1nudunlc,m1nudunld,m1nudunle,
$bio

Nudges Unlimited (c) 199? Maygay.

- TECHNICAL -

M1A/B

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42007&o=2

$end

$nes=nuevocom,
$bio

Nuevo Tipo De Computadora (c) 19?? Game Star

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55410&o=2

$end

$info=nugent,
$bio

Pinball published 44 years ago:

Nugent (c) 1978 Stern Electronics.

- TECHNICAL -

Model Number : 108

- TRIVIA -

2,671 units were produced.

- STAFF -

Design : Mike Kubin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5516&o=2

$end

$pc98=nugedes1,
$bio

Nugerun Desu Hi Chapter 1 - Oisha-san wa Tanoshi (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90258&o=2

$end

$pc8801_flop=nuginugi,
$bio

Nuginugi E-awase Speed (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92519&o=2

$end

$spectrum_cass=nukelear,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Nuke Lear (c) 1984 CCS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80022&o=2

$end

$x1_flop=nukenind,
$bio

Sharp X1 5.25in. disk. published 35 years ago:

Nukenin Densetsu (c) 1987 Brain Gray.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86076&o=2

$end

$pc8801_flop=nukenind,nukeninda,
$bio

NEC PC-8801 Series disk. published 35 years ago:

Nukenin Densetsu (c) 1987 Brain Gray.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92520&o=2

$end

$msx2_flop=nukenind,nukeninda,
$bio

MSX 2 disk. published 34 years ago:

Nukenin Densetsu (c) 1988 Brain Grey Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101898&o=2

$end

$msx2_flop=nukenbh,
$bio

MSX 2 disk. published 34 years ago:

Nukenin Densetsu - Bangai-hen (c) 1988 Brain Grey Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101899&o=2

$end

$pc98=nukenin,
$bio

NEC PC-9801 Series 5.25in. disk. published 35 years ago:

抜忍伝説 翼をもった男達 (c) 1987 Brain Grey Co., Ltd.
(Nukenin Densetsu - Tsubasa o Motta Otoko-tachi)

- TECHNICAL -

Media: floppydisk x2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90259&o=2

$end

$pc8801_flop=nukeninb,
$bio

NEC PC-8801 Series disk. published 34 years ago:

Nukenin Densetsu Bangaihen (c) 1988 Brain Gray.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92521&o=2

$end

$pc8801_flop=nukerums,
$bio

Nukeru Master Pro-8.8K (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92522&o=2

$end

$pc8801_flop=nukerumx,
$bio

Nukeru Master.XX Pro-8.8K - For Adult (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92523&o=2

$end

$spectrum_cass=nukescan,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Nukescan (c) 1983 Minatron Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80023&o=2

$end

$dragon_cass=nukewar,
$bio

Dragon cass. published 10 years ago:

Nukewar (c) 2012 Avalon Hill Video Game Co., The [Baltimore, MD, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116862&o=2

$end

$info=numanath,numanathj,
$vgmplay=numanath,
$bio

Arcade Video game published 29 years ago:

Numan Athletics (c) 1993 Namco.

An athletics game featuring 8 tournaments :

Interceptor
A real life missile defense style-contest as missiles are being launched from a ship, and you must use your mystical powers to stop the oncoming missiles. The outside buttons (1 & 3) make you step to the left or right, and the middle button is fire. Failure to hit the missile results in you being blown up. If you select Sharon from France, most of her clothes would disappear except for the bottom part of her suit.

Niagara Jumps
The final competition in the tournament. It is also considered to be the most difficult competition in the game. Very similar to the Triple Jump competition in the Olympics. The object is this contest is to make it across the falls. Alternately press buttons 1 and 3 to build up speed, then press button 2 three times. If you don't time yourself properly, you will sink and drown and you will go down the steep falls.

Nonstop Rock Chop
You must smash as many rocks as you can before time runs out. Rapidly press buttons 1 and 3 alternately until the gauge is full, then press button 2 to smash the rock.

Numan Sniper
In this contest, monsters will jump out of the sea from three different locations. Your object, destroy them. Press buttons 1, 2 or 3 varying by their location to shoot.

Scud Toss
Just as in the Javelin competition in the Olympics. Played on a "Track and Field"-like field with an only exception -- a missile. Rapidly and continuously press the two run buttons and then push and hold the middle button to set the angle of which you would throw the missile. Again, like Interceptor, if you select Sharon -- then again if she is faulted, she will be missing most of her clothes.

Tower Topper
Here you are expected to climb up to the building rooftop with the fastest time possible. Press button 2 repeatedly to scale the side of a building. If you press it too early -- you won't move, but if you press it too late -- you will fall off.

Turbo Dash
Much like the 100m Dash in the Olympics -- only the core elements have slightly changed. You are racing against a drag racer and another player. Press the two outside buttons (1 & 3) in alternate fashion until your RSI (or 'special speed') sets in.

VS. Express
Very similar to a familiar scene in the Superman comic books. You must stop the oncoming train using your magical powers and send it in the opposite direction backwards. Press button 2 to stop the train, then hammer the outside buttons to build up power before bunging it back down the track. If you don't time this right -- the train will run you over.

- TECHNICAL -

Namco System NA-2 hardware
Game ID : NM

Main CPU : Motorola 68000 (@ 12.52825 Mhz)
Sound Chips : Namco (@ 32 Khz)

Players : 4
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Released in September 1993.

Soundtrack releases :
Namco Video Game Graffiti Vol.10 [Victor Entertainment - VICL-40097 - Dec 16, 1993]

- SERIES -

1. Numan Athletics (1993)
2. Mach Breakers - Numan Athletics 2 (1995)

- STAFF -

Composed by : Nobuyoshi Sano

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1862&o=2

$end

$psion2=numbase,
$bio

Numbase (c) 198? Eidersoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234124&o=2

$end

$msx1_cart=numbtarg,numbtarga,
$bio

MSX cart. published 36 years ago:

Number & Target [Model E082] (c) 1986 al Alamiah

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77316&o=2

$end

$spectrum_cass=number6i_a,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Number 6 in the Village (c) 1987 Zenobi Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80024&o=2

$end

$spectrum_cass=number6i_b,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Number 6 In The Village (c) 1987 Richmond, Philip.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225997&o=2

$end

$spectrum_cass=number6i,
$bio

Number 6 In The Village (c) 198? Global Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225998&o=2

$end

$bbc_cass=numberba,
$bio

Acorn BBC Micro B cass. published 40 years ago:

Number Balance (c) 1982 Acornsoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145397&o=2

$end

$ti99_cart=numbbwl,
$bio

Texas instrument TI-99/4A cart. published 39 years ago:

Number Bowling (c) 1983 Foresman [Scott Foresman]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84659&o=2

$end

$apple2_flop_clcracked=nmbrbwlg,
$bio

Apple II 5.25 disk. published 37 years ago:

Number Bowling - Decimals and Fractions (c) 1985 Foresman & Co., Scott

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231642&o=2

$end

$coleco=numbump,
$bio

Colecovision cart. published 38 years ago:

Number Bumper (c) 1984 Sunrise Software, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53320&o=2

$end

$dragon_cass=numchasr,
$bio

Dragon cass. published 38 years ago:

Number Chaser (c) 1984 Dragon Data, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116468&o=2

$end

$apple2_flop_clcracked=nmbcncpt,
$bio

Apple II 5.25 disk. published 38 years ago:

Number Concepts (c) 1984 Centurion Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231412&o=2

$end

$info=numcrash,
$bio

Arcade Video game published 39 years ago:

Number Crash (c) 1983 Hanshin Goraku.

- TRIVIA -

Released in June 1983.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83033&o=2

$end

$vic1001_cart=numbrcrn,
$bio

Commodore VIC-20 cart. published 40 years ago:

Number Crunch (c) 1982 Spectravideo, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86879&o=2

$end

$info=number10,numbr10l,
$bio

Video Slot Machine published 22 years ago:

Number Dieci (c) 2000 Playmark.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=31151&o=2

$end

$apple2_flop_clcracked=numexplo,
$bio

Apple II 5.25 disk. published 37 years ago:

Number Explorer (c) 1985 Spinifex Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=311980&o=2

$end

$cdi=numberfa,
$bio

Phillips CD-i disc published 27 years ago:

Number Factory (c) 1995 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53015&o=2

$end

$apple2_flop_clcracked=nmbrfarm,
$bio

Apple II 5.25 disk. published 38 years ago:

Number Farm (c) 1984 Developmental Learning Materials

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231487&o=2

$end

$spectrum_cass=numberfu,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Number Fun (c) 1983 Griffin Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288215&o=2

$end

$bbc_cass=numbergu,
$bio

Acorn BBC/Electron cass. published 38 years ago:

Number Gulper (c) 1984 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52171&o=2

$end

$bbcb_flop_orig=numbergu,
$bio

Acorn BBC Micro B disk. published 38 years ago:

Number Gulper (c) 1984 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125639&o=2

$end

$dragon_cass=numgulper,
$bio

Dragon cass. published 40 years ago:

Number Gulper (c) 1982 Dragon Data, Ltd.

- TECHNICAL -

GAME ID: A0517

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116469&o=2

$end

$intvecs=jumble,
$bio

Number Jumble (c) 198? Mattel Electronics [Mattel, Inc.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265558&o=2

$end

$apple2_flop_orig=mcnumjump35,
$bio

Apple IIc+ 3.5in. disk. published 28 years ago:

Number Jumpers (c) 1994 MECC [Minnesota Educational Computing Corp.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301246&o=2

$end

$mbee_flop=number_line_set,
$bio

Number Line Set (c) 198? Beesware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290905&o=2

$end

$ti99_cart=numbmag,numbmagi,
$bio

Texas instrument TI-99/4A cart. published 43 years ago:

Number Magic [Model PHM 3004] (c) 1979 Texas Instruments

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84660&o=2

$end

$spectrum_cass=numberma,
$bio

Number Maz (c) 198? Mac-Mac Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290487&o=2

$end

$cpc_flop=numbermi,
$bio

Amstrad CPC 464 disk. published 28 years ago:

Number Minds (c) 1994 Kukulcan [CPC-Power]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124468&o=2

$end

$apple2_flop_orig=nmunch1335,
$bio

Apple IIc+ 3.5in. disk. published 36 years ago:

Number Munchers (c) 1986 MECC [Minnesota Educational Computing Corp.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295835&o=2

$end

$apple2_flop_orig=nmunch13,
$apple2_flop_clcracked=mcnmm10,mcnmm13,
$bio

Apple II 5.25 disk. published 36 years ago:

Number Munchers (c) 1986 MECC

- TECHNICAL -

GAME ID: MECC-A170

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267104&o=2

$end

$vic1001_cart=numbrnab,
$bio

Commodore VIC-20 cart. published 40 years ago:

Number Nabber + Shape Grabber (c) 1982 Commodore, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86880&o=2

$end

$c64_cart=numbrnab,
$bio

Commodore C64 cart. published 39 years ago:

Number Nabber + Shape Grabber (c) 1983 Commodore

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53654&o=2

$end

$cpc_cass=number1,
$bio

Amstrad CPC cass. published 36 years ago:

Number One (c) 1986 Bug-Byte

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98448&o=2

$end

$info=number1,
$bio

Video Slot Machine published 26 years ago:

Number One (c) 1996 San Remo Games srl.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69777&o=2

$end

$info=m4num1,
$bio

Number One (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41394&o=2

$end

$cpc_flop=numberon,number11,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Number One Cracked (c) 1986 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123748&o=2

$end

$cpc_flop=numberon01,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Number One Demo (c) 1990 Cranium, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123749&o=2

$end

$spectrum_cass=numberpa,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Number Painter (c) 1984 Sinclair Research, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286956&o=2

$end

$msx1_cass=numpaint,
$bio

Number Painter (c) 198? Sony Spain

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94880&o=2

$end

$cpc_flop=numberpa01,numberpa,numberpa02,
$bio

Amstrad CPC 464 disk. published 38 years ago:

Number Painter Cracked (c) 1984 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123900&o=2

$end

$msx1_flop=numpaint,
$bio

Number Painter cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230072&o=2

$end

$cpc_cass=numberpt,
$bio

Amstrad CPC cass. published 38 years ago:

Number Painter (c) 1984 Indescomp

- TECHNICAL -

Model AMC 158

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98449&o=2

$end

$apple2_flop_clcracked=nmbrptrn,
$bio

Apple II 5.25 disk. published 38 years ago:

Number Patterns (c) 1984 Centurion Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231413&o=2

$end

$apple2_flop_clcracked=numbpls,
$bio

Apple II 5.25 disk. published 37 years ago:

Number Please (c) 1985 Learning Technologies

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231458&o=2

$end

$dragon_cass=numpuzzl,
$bio

Dragon cass. published 39 years ago:

Number Puzzler (c) 1983 Dragon Data, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116470&o=2

$end

$dragon_cass=numpuzzls,
$bio

Number Puzzler (c) 198? Eurohard S.A.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116681&o=2

$end

$apple2_flop_clcracked=nmbquest,
$bio

Apple II 5.25 disk. published 38 years ago:

Number Quest (c) 1984 Sunburst Communications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230551&o=2

$end

$leapster=numraid,
$bio

LeapFrog Leapster cart. published 17 years ago:

Number Raiders - Arcade-Style Learning (c) 2005 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134520&o=2

$end

$vz_snap=num_seq,
$bio

Number Sequence (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235111&o=2

$end

$vz_snap=numslide,
$bio

Number Slide (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235112&o=2

$end

$apple2_flop_clcracked=nbrstmpr,
$bio

Apple II 5.25 disk. published 38 years ago:

Number Stumper (c) 1984 Learning Co., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230943&o=2

$end

$apple2_flop_clcracked=mcnmsy11,
$bio

Apple II 5.25 disk. published 39 years ago:

Number Systems [Model MECC-A819] (c) 1983 MECC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230788&o=2

$end

$c64_cart=numbrtmb,
$bio

Commodore C64 cart. published 38 years ago:

Number Tumblers (c) 1984 SSC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53655&o=2

$end

$spectrum_cass=numbertu,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Number Tumblers (c) 1984 Spinnaker Soft. Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287704&o=2

$end

$apple2_flop_clcracked=nmbwrdl1,
$bio

Apple II 5.25 disk. published 39 years ago:

Number Words Level 1 (c) 1983 Hartley Courseware, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231195&o=2

$end

$apple2_flop_clcracked=nmbrball,
$bio

Apple II 5.25 disk. published 28 years ago:

Numberball (c) 1994 Micrograms Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298424&o=2

$end

$mc10=numbers,
$bio

Numbers (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87680&o=2

$end

$spectrum_cass=numbersr,
$bio

Numbers (c) 198? RD Foord Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225906&o=2

$end

$bbcb_flop=numpictr,
$bio

Acorn BBC Micro B disk. published 35 years ago:

Numbers and Pictures (c) 1987 Chalksoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125309&o=2

$end

$spectrum_cass=numbersa,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Numbers At Work - Application Program (c) 1984 Triptych Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288243&o=2

$end

$leapster=numbrunlmx,
$bio

LeapFrog Leapster cart. published 17 years ago:

Numbers on the Run - Counting on Zero (c) 2005 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134521&o=2

$end

$snes=numbersp,
$bio

Nintendo Super Famicom cart. published 26 years ago:

Numbers Paradise [Model SHVC-AN7J-JPN] (c) 1996 Acclaim Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61892&o=2

$end

$cgenie_cass=numberup,numberupa,
$bio

Colour Genie cass. published 38 years ago:

Numbers Up Shoot Out (c) 1984 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=302030&o=2

$end

$msx1_cart=numbwrld,
$bio

MSX cart. published 37 years ago:

Numbers' World (c) 1985 Barq

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77317&o=2

$end

$bbcb_flop=numbscop,
$bio

Acorn BBC Micro B disk. published 35 years ago:

NumbersCope (c) 1987 Fisher-Marriott

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125476&o=2

$end

$bbc_cass=numercy2,
$bio

Numeracy 2 (c) 19?? Shiva

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52172&o=2

$end

$apple2_flop_clcracked=numratn1,
$bio

Apple II 5.25 disk. published 37 years ago:

Numeration 1 - Under The Big Top (c) 1985 Foresman & Co., Scott

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231643&o=2

$end

$ti99_cart=numerat1,
$bio

Texas instrument TI-99/4A cart. published 39 years ago:

Numeration 1 [Model PHM 3050] (c) 1983 Foresman [Scott Foresman]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84661&o=2

$end

$ti99_cart=numerat2,
$bio

Texas instrument TI-99/4A cart. published 39 years ago:

Numeration 2 [Model PHM 3051] (c) 1983 Foresman [Scott Foresman]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84662&o=2

$end

$apple2_flop_clcracked=numamsel,
$bio

Apple II 5.25 disk. published 37 years ago:

Numeration and Missing Elements (c) 1985 Prescription Learning

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230967&o=2

$end

$bbc_rom=numeratr,
$bio

Acorn BBC ROM published 34 years ago:

Numerator (c) 1988 Logotron

A Mathematical construction kit.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145210&o=2

$end

$z80ne_cass=numlotto,numlottoa,numlottob,
$bio

Numeri Lotto (c) 198? Unknown [Italy]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235250&o=2

$end

$cpc_flop=numerikf,
$bio

Amstrad CPC type-in published 33 years ago:

Numerik (c) 1989 AM-Mag

- TRIVIA -

Listed as a type-in program in the French magazine: AM-Mag.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119562&o=2

$end

$cpc_flop=numerixf,
$bio

Amstrad CPC type-in published 38 years ago:

Numerix (c) 1984 Amstrad Jeux D'Action

- TRIVIA -

Listed as a type-in program in the French book: Amstrad Jeux D'Action.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122722&o=2

$end

$pro128_cass=numero10,numero10b,numero10a,
$bio

Olivetti PC-128 cass. published 36 years ago:

Numero 10 (c) 1986 Olivetti Prodest

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118185&o=2

$end

$mo5_cass=num10c86,num10c86b,num10c86c,num10c86a,
$bio

Thomson MO5/TO7 cass. published 37 years ago:

Numero 10 Special - Coupe du Monde 86 (c) 1985 FIL [France Image Logiciel].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40472&o=2

$end

$mo5_cass=numero10,numero10b,numero10c,numero10d,numero10a,
$to7_cass=numero10,
$bio

Thomson MO5/TO7 cass. published 37 years ago:

Numero 10 (c) 1985 FIL [France Image Logiciel]

- TECHNICAL -

GAME ID: FO 1050

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108451&o=2

$end

$cpc_flop=numero8f,
$bio

Amstrad CPC type-in published 36 years ago:

Numero 8 (c) 1986 Cahiers d'Amstrad Magazine, Les

- TRIVIA -

Listed as a type-in program in the French magazine: Les Cahiers d'Amstrad Magazine

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120049&o=2

$end

$cpc_flop=numerolo,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Numerologie (c) 1991 Unknown

- STAFF -

By: Frank Collion

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126407&o=2

$end

$camplynx_cass=numerons,
$bio

Camputers Lynx cass. published 39 years ago:

Numerons (c) 1983 Camsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134042&o=2

$end

$info=nunchaku,
$bio

Arcade Video game published 37 years ago:

Nunchackun (c) 1985 Taito.

- TECHNICAL -

Board Number : M6100130A
Prom Stickers : ???

Main CPU : Zilog Z80 (@ 4 Mhz)
Sound CPU : (2x) Zilog Z80 (@ 2 Mhz)
Sound Chips : General Instrument AY8910 (@ 2 Mhz), (2x) DAC

Players : 2
Control : 4-way joystick
Buttons : 2

- TRIVIA -

This game was a prototype (never released) developed by Kaneko for Taito.

'Nunchackun' is a play on the word 'nunchaku', here it's meant to be a name like 'Mr. Nunchacku', since '-kun' is like 'Mr.'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1863&o=2

$end

$info=sc5nunsb,
$bio

Nuns 'n' Roses (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR2166]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42720&o=2

$end

$info=sc4nunsm,sc4nunsmb,sc4nunsmc,sc4nunsmd,sc4nunsme,sc4nunsmf,sc4nunsmg,sc4nunsmh,sc4nunsmi,sc4nunsmj,
$bio

Nuns 'N' Roses (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR2166]

[Scorpion 4]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43047&o=2

$end

$info=sc5nunsm,sc5nunsma,sc5nunsmb,sc5nunsmc,sc5nunsmd,sc5nunsme,
$bio

Nuns 'N' Roses (c) 200? Mazooma Games.

Get a reel win or complete an eight stage trail to enter a turbo gamble. One successful turbo gamble will allow feature entry. The feature consists of three pots (cash and features pots are opened from the start) and a flexi mech. Gamble high / Low on the flexi to obtain the chance of collecting a cash value or feature. Bonuses are awarded after every third winning gamble, three consecutive high / low gambles gives a choice of bonus. The third pot (cash which adds into a repeat chance cash pot) is opened via lighting 3 'Guitar' symbols. Invincibility is gained by lighting the 'Guitar' symbols for the second time, turning them red. Red Cash gives REPEAT CHANCE, Red features are SUPER.

- TECHNICAL -

Technology : Scorpion 5
Cabinet : Eclipse Front-Opening

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11884&o=2

$end

$info=ep_nuns,ep_nunsa,
$bio

Nuns of Navarone (c) 199? Maygay.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40873&o=2

$end

$pico=dumbo,
$bio

Sega Pico game published 25 years ago:

ぬりえだいすき！ ダンボのわくわくサーカス (c) 1997 Sega Enterprises, Limited.
(Nurie Daisuki! Dumbo no Wakuwaku Saakasu!)

- TECHNICAL -

GAME ID: HPC-6044
ROM size: 1 MB

- TRIVIA -

Released in February 1997 in Japan. Retail price: 3980 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75741&o=2

$end

$pc98=nurseyuu,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Nurse Yuu no Muma Sensen (c) 1993 Wendy Magazine

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90260&o=2

$end

$spectrum_cass=nurseryr,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Nursery Rhyme Adventure (c) 1984 Collins Educational, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287272&o=2

$end

$electron_flop=nursery,
$bio

Nursery Rhymes (c) 198? Database Publications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129722&o=2

$end

$snes=nus64cc,
$bio

Nintendo Super NES cart. published 25 years ago:

NUS-64 Cassette Checker (c) 1997 Nintendo Co., Ltd.

Designed to be used with NUS Checker only.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40350&o=2

$end

$n64=nusts64s,
$bio

Nintendo 64 cart. published 22 years ago:

Nushi Tsuri 64 - Shiokaze ni Notte [Model NUS-NUMJ] (c) 2000 Victor Interactive Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57885&o=2

$end

$n64=nustsu64a,nustsu64,
$bio

Nintendo 64 cart. published 24 years ago:

Nushi Tsuri 64 [Model NUS-NUTJ] (c) 1998 Pack In Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57884&o=2

$end

$gbcolor=nushiadv,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Nushi Tsuri Adventure - Kite no Bouken [Model CGB-VVJJ-JPN] (c) 2000 Victor Interactive Software, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68474&o=2

$end

$pc98=nutberry,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Nut Berry (c) 1993 Dott Plan.

- TRIVIA -

Released on July 14 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90261&o=2

$end

$bbc_cass=nutcrack,
$bio

Acorn BBC/Electron cass. published 38 years ago:

Nutcracka (c) 1984 Software Projects

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52173&o=2

$end

$bbc_cass=nutcrakr,
$bio

Nutcrackers (c) 19?? RSoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52174&o=2

$end

$spectrum_cass=nutrionr,
$bio

Nutrion (c) 198? Riko Data [Sweden]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226444&o=2

$end

$apple2_flop_clcracked=mcnutri10,mcnutf12,
$bio

Apple II 5.25 disk. published 39 years ago:

Nutrition and Food Groups (c) 1983 MECC

- TECHNICAL -

Model MECC-A822

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230789&o=2

$end

$apple2_flop_orig=mcnutnab35,
$bio

Apple IIc+ 3.5in. disk. published 29 years ago:

Nutrition Nabber (c) 1993 MECC [Minnesota Educational Computing Corp.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301247&o=2

$end

$apple2_flop_orig=nutnabbr,
$apple2_flop_clcracked=mcnunb10,
$bio

Apple II 5.25 disk. published 29 years ago:

Nutrition Nabber (c) 1993 MECC

- TECHNICAL -

GAME ID: MECC-A330

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267105&o=2

$end

$apple2_flop_clcracked=mcnutv1v12,
$bio

Apple II 5.25 disk. published 40 years ago:

Nutrition Vol. 1 [Model MECC-A752] (c) 1982 MECC [Minnesota Educational Computing Corp.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288297&o=2

$end

$apple2_flop_clcracked=mcnut212,mcnutv2v15,
$bio

Apple II 5.25 disk. published 40 years ago:

Nutrition vol. 2 (c) 1982 MECC

- TECHNICAL -

Model MECC-A753

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230790&o=2

$end

$msx2_flop=nuts,
$bio

MSX 2 disk. published 24 years ago:

Nuts (c) 1998 Unknown [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101900&o=2

$end

$a2600=nuts,
$bio

Nuts (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50748&o=2

$end

$msx1_cart=nutsmilk,
$bio

MSX cart. published 39 years ago:

Nuts & Milk (c) 1983 Hudson Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77318&o=2

$end

$nes=nutsmilkh,
$bio

Nintendo Famicom cart. published 35 years ago:

Nuts & Milk (c) 1987 FMG.

Unlicensed release of "Nuts & Milk [Model HFC-NM]".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69296&o=2

$end

$msx1_flop=nutsmilk,
$bio

Nuts & Milk Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134295&o=2

$end

$nes=nutsmilk,
$bio

Nintendo Famicom cart. published 38 years ago:

Nuts & Milk (c) 1984 Hudson Soft.

- TECHNICAL -

CART ID: Model HFC-NM
CART color: Blue.

- TRIVIA -

Nuts & Milk was released on July 28, 1984 in Japan. It was the first third party games released on the Famicom.

- TIPS AND TRICKS -

Secret message:
Start a new game and press Start to pause it. Then, hold Right + B on second controller and Left + A + B + Select on first controller. Afterward, press Start and a message saying: VERSION 1 1984 05 29 BY KIKU

KIKU is a pseudonym for Kikuta Masaaki, one of Hudson's programmers.

- STAFF -

Programmer: Kikuta Masaaki (KIKU)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54466&o=2

$end

$pc8801_cass=nutsmilk,
$bio

NEC PC-8801 Series cass. published 38 years ago:

Nuts & Milk (c) 1984 Hudson Soft [Hudson Group].

- TECHNICAL -

GAME ID: YB-1062

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91253&o=2

$end

$a2600=nutse,nutse1,
$bio

Atari 2600 cart. published 39 years ago:

Nuts (c) 1983 TechnoVision

A fixed-screen shooter. You play a squirrel protecting your stash of nuts from the other woodland creatures, by throwing rocks up at them as they run left to right and right to left above you.

- TECHNICAL -

Model TVS 1001

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50749&o=2

$end

$info=mononuxt,mononuxt2,
$bio

Motherboard published 3 years ago:

NuXT (c) 2019 Monotech.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266329&o=2

$end

$msx2_flop=nvmg9608,
$bio

MSX 2 disk. published 26 years ago:

NV Magazine 1996-08 (c) 1996 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101870&o=2

$end

$msx2_flop=nvmg9609,
$bio

MSX 2 disk. published 26 years ago:

NV Magazine 1996-09 (c) 1996 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101871&o=2

$end

$msx2_flop=nvmg9611,
$bio

MSX 2 disk. published 26 years ago:

NV Magazine 1996-11 (c) 1996 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101872&o=2

$end

$msx2_flop=nvmg9701,
$bio

MSX 2 disk. published 25 years ago:

NV Magazine 1997-01 (c) 1997 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101873&o=2

$end

$msx2_flop=nvmg9709,
$bio

MSX 2 disk. published 25 years ago:

NV Magazine 1997-09 (c) 1997 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101874&o=2

$end

$msx2_flop=nvmg0206,
$bio

NV Magazine 2002-06 (c) 199? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101875&o=2

$end

$msx2_flop=nvmg0207,
$bio

NV Magazine 2002-07 (c) 199? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101876&o=2

$end

$msx2_flop=nvmg0208,
$bio

NV Magazine 2002-08 (c) 199? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101877&o=2

$end

$msx2_flop=nvmgsp26,
$bio

MSX 2 disk. published 26 years ago:

NV Magazine Special 26 (c) 1996 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101878&o=2

$end

$info=nws1580,
$bio

Computer published 34 years ago:

NWS-1580 (c) 1988 Sony Corp. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263863&o=2

$end

$info=nws3260,
$bio

Computer published 31 years ago:

NWS-3260 (c) 1991 Sony Corp. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263864&o=2

$end

$nes=nynyank,
$bio

Nintendo Famicom cart. published 31 years ago:

NY Nyankies (c) 1991 Atlus Company, Limited.

- TECHNICAL -

GAME ID: ATL-7A

- TRIVIA -

Released on April 05, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54444&o=2

$end

$psx=nyanyan,
$bio

Sony PlayStation CD published 23 years ago:

Nya Nyan ga Nyan - Light Fantasy Gaiden (c) 1999 Tonkin House

- TECHNICAL -

[Model SLPS-02336]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85487&o=2

$end

$to_flop=nyancat,nyancata,
$bio

Thomson TO disk. published 11 years ago:

Nyan Cat (c) 2011 OliverP.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107923&o=2

$end

$mo6_cass=nyancat,nyancata,
$bio

Thomson MO6 cass. published 11 years ago:

Nyan Cat (c) 2011 OliverP.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108993&o=2

$end

$mo6_flop=nyancat,
$bio

Thomson MO6/TO8 disk. published 6 years ago:

Nyan Cat (c) 2016 OliverP.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110099&o=2

$end

$gba=nyannyan,
$bio

Nintendo GBA cart. published 17 years ago:

Nyan Nyan Nyanko no NyanCollection [Model AGB-BNYJ-JPN] (c) 2005 MTO, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72058&o=2

$end

$info=nyanpani,
$bio

Arcade Video game published 34 years ago:

Nyan Nyan Panic (c) 1988 Konami.

Two cats try to find hidden keys. Avoiding enemies and push blocks around to achieve your goal.

- TECHNICAL -

Game ID: GX712

Main CPU: Motorola 68000 (@ 9.216 Mhz)
Sound CPU: Zilog Z80 (@ 3.579545 Mhz)
Sound Chips: K007232 (@ 3.579545 Mhz), YM3812 (@ 3.579545 Mhz), K051649 (@ 1.789772 Mhz)

Screen orientation: Horizontal
Video resolution: 256 x 224 pixels
Screen refresh: 60.61 Hz
Palette Colors: 2048

Players: 2
Control: 8-way joystick
Buttons: 2

- TRIVIA -

Nyan Nyan Panic was released in August 1988.

Nyan Nyan Panic translates from Japanese as 'Mew Mew Panic'. 'Nyan' is Japanese onomatopoeia for a mewing kitten.

Export releases:
"Kitten Kaboodle"

King Records released a limited-edition soundtrack album for this game (Konami Game Music Collection Vol.2 - KICA-1016) on 21/08/1990.

- STAFF -

Game programmers : Boy Otofuji
Video graphics designer : Rie Chan
Sound editors : Shinji Tasaka (Boss Tasaka), Giant Matsubara, Jun Nyanpy
Engineer : Mitsuhira Idaka (Mr. Idaka)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1864&o=2

$end

$x68k_flop=nyankosw,
$bio

Nyanko Sweeper (c) 19?? Mackun

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88485&o=2

$end

$info=niyanpai,
$bio

Arcade Video game published 26 years ago:

Nyanpai - Musume Pai (c) 1996 Nichibutsu.

Solitaire mahjong game where the player strives to complete a specified mahjong hand by matching tiles.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 6.144 Mhz)
Sound CPU : Zilog Z80 (@ 8 Mhz)
Sound Chips : YM3812 (@ 4 Mhz), (2x) DAC

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Nyanpai Musume Pai was released in December 1996.

The subtitle of this game translates from Japanese as 'Daughter of the Tile'.

- STAFF -

Character designer and Art director : H. Ohmori
Story editor : Y. Sakurai
Designers : K. Noriko, M. Enomoto, H. Mizuuchi, H. Hirao, M. Nakabayashi
Programmers : Tom
Sound producer : Amigo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1855&o=2

$end

$pc8801_flop=nyanpi,
$bio

Nyanpi! (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92524&o=2

$end

$tvc_flop=nyakter,
$bio

Nyáktervező (c) 198? TVCM

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112173&o=2

$end

$tvc_flop=nyelvtan,
$bio

Videoton TVC disk. published 36 years ago:

Nyelvtanító Program (c) 1986 ZMKMF

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112321&o=2

$end

$tvc_flop=nyilvan,
$bio

Videoton TVC disk. published 33 years ago:

Nyilvántartó Program (c) 1989 Berysoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111775&o=2

$end

$msx1_cart=nyorols,
$bio

MSX cart. published 39 years ago:

Nyorols [Model MX-X6] (c) 1983 MIA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77319&o=2

$end

$spectrum_cass=nythyhel,nythyhel_a,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Nythyhel (c) 1987 Guild, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80025&o=2

$end

$tvc_flop=nyuszi1,
$bio

Nyuszi Olvasni Tanít 1 (c) 198? Fekete, Monika

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264984&o=2

$end

$tvc_flop=nyuszi2,
$bio

Nyuszi Olvasni Tanít 2 (c) 198? Fekete, Monika

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264985&o=2

$end

$tvc_flop=nyuszi3,
$bio

Nyuszi Olvasni Tanít 3 (c) 198? Fekete, Monika

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264986&o=2

$end

$tvc_flop=nyuszi4,
$bio

Nyuszi Olvasni Tanít 4 (c) 198? Fekete, Monika

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264987&o=2

$end

$tvc_flop=nyuszi5,
$bio

Nyuszi Olvasni Tanít 5 (c) 198? Fekete, Monika

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264988&o=2

$end

$tvc_flop=nyuszi6,
$bio

Nyuszi Olvasni Tanít 6 (c) 198? Fekete, Monika

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264989&o=2

$end

$tvc_flop=nyulvada,
$bio

Nyúlvadászat (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111984&o=2

$end

$tvc_cass=nyulvada,nyulvadaa,
$bio

Nyúlvadászat (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112437&o=2

$end

$spectrum_cass=globoluz,
$bio

O Globo da Luz (c) 198? Astor Soft. [Portugal]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295177&o=2

$end

$spectrum_cass=olevelfv,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

O Level French Revision - Vocabulary (c) 1983 Rose Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289836&o=2

$end

$dragon_cass=ogeography,
$bio

O Level Geography (c) 198? Abacus Programs

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117178&o=2

$end

$spectrum_cass=olevelma,olevelma_b,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

O Level Maths Revision - Equations & Inequalities (c) 1984 Rose Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225976&o=2

$end

$spectrum_cass=olevelma_d,olevelma_f,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

O Level Maths Revision - Geometry (c) 1984 Rose Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225977&o=2

$end

$spectrum_cass=olevelma_h,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

O Level Maths Revision - Trigonometry (c) 1984 Rose Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225978&o=2

$end

$spectrum_cass=olevelph,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

O Level Physics Revision - Light And Heat (c) 1984 Rose Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225979&o=2

$end

$videopac=2mlajogo,
$bio

Magnavox Odyssey² cart. published 43 years ago:

O Malabarista! + Jogo da Velha! (c) 1979 Philips Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95647&o=2

$end

$pico=lionkingb,
$bio

O Rei Leão - As Aventuras de Simba [Model MPR-18809] (c) 199? Tec Toy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75742&o=2

$end

$videopac=farao,
$bio

O Segredo do Faraó! (c) 198? Philips Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95648&o=2

$end

$spectrum_cass=olevelcs,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

O' Level - CSE Chemistry (c) 1982 Calpac Computer

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290008&o=2

$end

$gbcolor=oleary,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

O'Leary Manager 2000 (c) 2000 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68475&o=2

$end

$spectrum_cass=gceobiol,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

O'Level Biology (c) 1984 GCE Tutoring

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287103&o=2

$end

$spectrum_cass=gceochem,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

O'Level Chemistry (c) 1985 GCE Tutoring

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287104&o=2

$end

$spectrum_cass=gceocsci,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

O'Level Computer Science (c) 1984 GCE Tutoring

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287105&o=2

$end

$spectrum_cass=gceoelec,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

O'Level Electronics (c) 1985 GCE Tutoring

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287106&o=2

$end

$spectrum_cass=gceofren,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

O'Level French (c) 1984 GCE Tutoring

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287107&o=2

$end

$spectrum_cass=gceomath,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

O'Level Maths (c) 1983 GCE Tutoring

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287108&o=2

$end

$spectrum_cass=gceophys,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

O'Level Physics (c) 1984 GCE Tutoring

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287109&o=2

$end

$msx1_flop=omacfarm,
$bio

O'Mac Farmer Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134296&o=2

$end

$msx1_cart=omacfarm,
$bio

MSX cart. published 39 years ago:

O'Mac Farmer (c) 1983 ASCII Corp.

- TECHNICAL -

GAME ID: 20098

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77320&o=2

$end

$apple2_flop_orig=ormine,
$bio

Apple II 5.25 disk. published 41 years ago:

O'Riley's Mine (c) 1981 Datasoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229166&o=2

$end

$cpc_cass=othelo,
$bio

Amstrad CPC cass. published 34 years ago:

O'thelo (c) 1988 Idealogic [Barcelona, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98450&o=2

$end

$snes=ooekakil,
$bio

Nintendo Super Famicom cart. published 27 years ago:

おーちゃんのお絵かきロジック (c) 1995 Sunsoft.
(O-chan no Oekaki Logic)

- TECHNICAL -

GAME ID: SHVC-AOUJ-JPN

- TRIVIA -

Released on December 01, 1995 in Japan.

- STAFF -

Executive Producer: Kiharu Yoshida (Yoshida)
Producers: Masato Kawai (Kawai), Katou
Director: Kumagai
Character Design: Ryouji Uchimichi (Uchimichi)
Program: Murata
Graphics: Nedachi, Muu?
Sound: Kazuo Nii (Nii)
Publicity: Osamu Nagano (Nagano), Hideo Yamamoto (Yamamoto)
Operations: Masaru Aoyanagi (Aoyanagi), Makoto Kawashita (Kawashita), Hiroshi Takahashi (Takahashi), Hirokazu Yokochi (Yokochi)
Manual: oushika
Business: Itou
Supervision: Sekaibunkasha
Puzzle Creation: Sumire Koubou

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61893&o=2

$end

$wswan=ooekakil,
$bio

Bandai WonderSwan cart. published 22 years ago:

おーちゃんのお絵かきロジック (c) 2000 SUNSOFT.
(O-chan no Oekaki Logic)

- TECHNICAL -

GAME ID: SWJ-SUN004

- TRIVIA -

Released on January 06, 2000 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86367&o=2

$end

$saturn=ooekakil,
$bio

Sega Saturn CD published 27 years ago:

おーちゃんのお絵かきロジック (c) 1995 Sunsoft.
(O-chan no Oekaki Logic)

- TECHNICAL -

GAME ID: T-1508G

- TRIVIA -

Released on November 17, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59481&o=2

$end

$tiki100=ofag,
$bio

O-fag (c) 198? Rogalandsdata Programvare

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237366&o=2

$end

$pico=osewashi,
$bio

Sega Pico game published 20 years ago:

o-Sewa Shimasho! Aka-chan Pico (c) 2002 Sega Toys.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95309&o=2

$end

$adam_flop=logop40,
$bio

O.A.U.C. - SmartLOGO Pack 40 (c) 198? ADAM Users Club

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109777&o=2

$end

$n64=odt,odtu,
$bio

Nintendo 64 cart. published 24 years ago:

O.D.T. (c) 1998 Psygnosis.

The game is complete but it was never released.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57886&o=2

$end

$psx=odtd,
$bio

Sony PlayStation CD published 25 years ago:

O.D.T. demo (c) 1997 Psygnosis, Ltd.

- TECHNICAL -

DISC ID: SLUS-90043

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131522&o=2

$end

$psx=odt,
$bio

Sony PlayStation CD published 24 years ago:

O.D.T. (c) 1998 Psygnosis, Ltd.

Find yourself immersed in an atmosphere of mystery, magic and mayhem. Fight your way through incredible, multi-leveled, 3D worlds while searching for a magical green pearl that will help save millions from decimation. With hand-to-hand combat, devastating weapon power and some amazing magic spells, O.D.T. leads you deep into a mysterious tower full of hideous enemies and hidden dangers - it gets tough but there's no turning back!

- TECHNICAL -

GAME ID: SLUS-00698

- TRIVIA -

Released on August 31, 1998 in the USA.

The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board).

Export releases:
[EU] "O.D.T. [Model SLES-01391]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110919&o=2

$end

$spectrum_cass=okyah,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

O.K. Yah [Model PSAC 107] (c) 1988 Pirate Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80052&o=2

$end

$info=o2,
$bio

Computer published 26 years ago:

O2 (c) 1996 Silicon Graphics, Inc.

The O2 was an entry-level Unix workstation to replace their earlier Indy series. Like the Indy, the O2 used a single MIPS microprocessor and was intended to be used mainly for multimedia. Its larger counterpart is the SGI Octane.

- TRIVIA -

The O2 was SGI's last attempt at a low-end workstation.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145014&o=2

$end

$sgi_mips=o2demos_1_0,
$bio

SGI MIPS IRIX soft. published 25 years ago:

O2 Demos 1.0 for IRIX 6.3 including R10000 (c) 1997 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266523&o=2

$end

$sgi_mips=o2demos_1_1_1,
$bio

SGI MIPS IRIX soft. published 25 years ago:

O2 Demos 1.1.1 for IRIX 6.3 including R10000 (c) 1997 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266524&o=2

$end

$sgi_mips=o2demos_1_3,
$bio

SGI MIPS IRIX soft. published 23 years ago:

O2 Demos 1.3 for IRIX 6.5 and later (c) 1999 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266525&o=2

$end

$sgi_mips=patch_aug_97,
$bio

SGI MIPS IRIX soft. published 25 years ago:

O2 IRIX 6.3 Recommended/Required Patches August 1997 (c) 1997 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266526&o=2

$end

$sgi_mips=o2_oobe,
$bio

SGI MIPS IRIX soft. published 25 years ago:

O2 Out of Box Experience (c) 1997 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266528&o=2

$end

$sgi_mips=o2oobe_2_4,
$bio

SGI MIPS IRIX soft. published 22 years ago:

O2 Out of Box Experience 2.4 for IRIX 6.5 and later (c) 2000 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266527&o=2

$end

$bbc_rom=oak,
$bio

Acorn BBC ROM published 34 years ago:

Oak Mentor (c) 1988 Oak Computers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145309&o=2

$end

$psx=oasisrd,
$bio

Sony PlayStation CD published 23 years ago:

Oasis Road (c) 1999 Idea Factory

- TECHNICAL -

[Model SLPS-01899]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85491&o=2

$end

$fmtowns_cd=oasyswin,
$bio

Fujitsu FM Towns CD published 28 years ago:

OASYS/Win (c) 1994 Fujitsu, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110162&o=2

$end

$cpc_flop=oaxg1986,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Oax (c) 1986 Waldeck Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124874&o=2

$end

$pc98=obanoyak,
$bio

Oba no Oyako (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90263&o=2

$end

$info=obaoba,obaoba1,obaobao,
$bio

Pinball published 42 years ago:

Oba-Oba (c) 1980 Taito.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5517&o=2

$end

$fmtowns_cd=obaachan,
$bio

Fujitsu FM Towns CD published 31 years ago:

おばあちゃんの知恵袋 (c) 1991 Gyousei
(Obaachan no Chiebukuro)

Educational game.

- TECHNICAL -

GAME ID: HMC-169

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288440&o=2

$end

$nes=obakeqt,
$bio

Nintendo Famicom cart. published 37 years ago:

Obake no Q Tarou - Wanwan Panic (c) 1985 Bandai

- TRIVIA -

Released on December 16, 1985 in Japan. Retail price: 4900 Yen.

The game was based on the popular anime Obake no Q-Taro (3rd season) that was broadcast on TV at the time in Japan.

Oba Q was popular with children at the time, so the level of difficulty would be for children... but it's so difficult even for adults... It's necessary to known a the exact patterns, and it's not possible to clear a stage with sloppy play.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54467&o=2

$end

$nes=obakeqth,
$bio

Nintendo Famicom cart. published 35 years ago:

Obake no Q Tarou - Wanwan Panic (c) 1987 FMG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69297&o=2

$end

$orao=obelix,
$bio

Obelix (c) 19?? KMI Borovo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237426&o=2

$end

$to7_cass=obelix,
$bio

Thomson TO7 cass. published 37 years ago:

Obelix et l'Orthographe (c) 1985 Obelix et l'Orthographe

- STAFF -

by: Jean-Yves LE FRIEC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108452&o=2

$end

$a2600=obelix,obelixe,
$bio

Atari 2600 cart. published 39 years ago:

Obelix (c) 1983 Atari, Incorporated.

The year: 50 B.C. The place: a Gaulish village near the Roman outposts of Totorum, Aquarium, Laudanum, and Compendium. Here we find the last outpost of resistance against the legions of Julius Caesar. And who are the leaders of these indomitable fighters against the mighty Roman empire? Who has the gall to oppose Caesar's will? Why, none other than a humble menhir deliveryman named Obelix, and his small but shrewd friend, Asterix. 

Your job is to help Asterix stun Roman soldiers while Obelix knocks them off with menhirs (What's a menhir? It's a... um... Oh, here it is. Menhir n.: A rough-hewn rock). Each time Asterix runs into a soldier, the soldier turns white with fear and stops in his tracks. If Obelix drops a menhir on a stunned Roman, you'll score points (in Roman numerals, of course). The faster the soldier is moving when Asterix stuns him, the more points you'll receive. If a stunned soldier is not knocked off by Obelix's menhir, he turns red with anger and becomes a dangerous foe. Asterix can only overcome angry Romans if he catches a pellet of magic potion, which the village druid, Getafix, drops from above. The potion gives Asterix superhuman speed and strength. Unfortunately, the potion wears off quickly, and as soon as it does, Asterix is vulnerable to red Romans again.

There are two types of Roman soldiers: fat legionnaires and smaller centurions. The centurions are worth twice as many points as the legionnaires (as Obelix says, "Romans are like oysters - the little ones are often the best!"). The Romans march in lanes; Asterix can only move between lanes by means of red footbridges (see figure).

There are four rounds of play: when one round is over all the soldiers temporarily disappear from the screen and a new round begins. Each round is more difficult than the last; the longer you play, the faster the action. You start the game with three lives, and score bonus lives at 10,000, 50,000 and 100,000 points.

- TECHNICAL -

Model CX26117

- SCORING -

Knocking off a stunned legionnaire: 10, 50, 100, 500 or 1000 points.
Knocking off a stunned centurion: 20, 100, 200, 1000 or 2000 points.
Knocking off red Romans: point value + 200.

- STAFF -

Programmer: Suki Lee
Graphics: Dave Jolly
Sound: Andrew Fuchs, Jeff Gusman

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50750&o=2

$end

$c64_flop_misc=patobmtx,
$bio

Oberheim Matrix 6/6R Patches (c) 198? Oberheim

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236017&o=2

$end

$msx1_cass=oberon69,
$bio

MSX cass. published 32 years ago:

Oberon 69 (c) 1990 G.LL.Software [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94881&o=2

$end

$cpc_cass=oberon69,
$bio

Amstrad CPC cass. published 32 years ago:

Oberon 69 (c) 1990 GLL Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98451&o=2

$end

$gameboy=obelixa,
$bio

Nintendo Game Boy Cart. published 27 years ago:

Obélix (c) 1995 Infogrames Interactive, Incorporated.

- TECHNICAL -

Cartridge ID: DMG-AXOP-FAH

- TRIVIA -

Reviews:
[FR] June 1995, Consoles + N.44: 82/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66611&o=2

$end

$gameboy=obelix,obelixp,
$bio

Nintendo Game Boy Cart. published 27 years ago:

Obélix [Model DMG-AXOS-EUR] (c) 1995 Infogrames Interactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66610&o=2

$end

$ibm5150=obitus,
$bio

IBM PC 3.5in. disk. published 31 years ago:

Obitus (c) 1991 Psygnosis, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294607&o=2

$end

$snes=obitus,
$bio

Nintendo Super NES cart. published 28 years ago:

Obitus (c) 1994 BPS [Bullet-Proof Software]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63356&o=2

$end

$cpc_flop=objectif,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Objectif Europe (c) 1987 Coktel Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123971&o=2

$end

$spectrum_cass=objelysee,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Objectif Élysée (c) 1984 Ere Informatique [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289904&o=2

$end

$cpc_flop=objectif01,objectif04,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Objectif France (c) 1988 Coktel Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123972&o=2

$end

$cpc_flop=objectif02,objectif05,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Objectif Monde I (c) 1987 Coktel Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123973&o=2

$end

$cpc_flop=objectif03,objectif06,objectif07,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Objectif Monde II (c) 1987 Coktel Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123974&o=2

$end

$pc8801_flop=obliatio,
$bio

Obliation Part 3 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92525&o=2

$end

$amigaocs_flop=obliter,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Obliterator (c) 1988 Psygnosis, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74649&o=2

$end

$st_flop=obliter,
$bio

Atari ST disk. published 34 years ago:

Obliterator (c) 1988 Psygnosis, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148717&o=2

$end

$msx1_cass=obliter,
$bio

MSX cass. published 33 years ago:

Obliterator (c) 1989 Dro Soft [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94882&o=2

$end

$cpc_cass=obliter,
$bio

Amstrad CPC cass. published 33 years ago:

Obliterator (c) 1989 Melbourne House [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98453&o=2

$end

$cpc_flop=oblitera,
$specpls3_flop=obliter,oblitera,
$bio

Amstrad CPC/Spectrum+3 disk. published 33 years ago:

Obliterator (c) 1989 Melbourne House [UK]

- TECHNICAL -

Side A: Amstrad CPC
Side B: Spectrum 3+

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118713&o=2

$end

$cpc_flop=oblitera02,oblitera03,oblitera01,oblitera05,oblitera06,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Obliterator (c) 1989 Melbourne House [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122943&o=2

$end

$specpls3_flop=oblitersp,
$bio

Sinclair ZX Spectrum+3 disk. published 33 years ago:

Obliterator (c) 1989 Dro Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147662&o=2

$end

$msx1_flop=obliter,
$bio

Obliterator cracked & trained (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230073&o=2

$end

$cpc_flop=oblitera04,oblitera07,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Obliterator Trained (c) 1989 Campbell [Nicholas Campbell]

This crack adds:
Invulnerability (Y/N)
Infinite energy (Y/N)
Infinite ammo (Y/N)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122944&o=2

$end

$spectrum_cass=oblitera,
$bio

Obliterator (c) 198? Dro Soft.

- TECHNICAL -

GAME ID: 2MH-172

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219722&o=2

$end

$cpc_cass=obliters,
$bio

Amstrad CPC cass. published 33 years ago:

Obliterator (c) 1989 Dro Soft [Madrid, Spain]

- TECHNICAL -

GAME ID: 3MH-172

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98452&o=2

$end

$bbc_cass=oblivion,
$bio

Acorn BBC/Electron cass. published 39 years ago:

Oblivion (c) 1983 Bug Byte

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52175&o=2

$end

$spectrum_cass=oblivion,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Oblivion (c) 1986 Alpha-Omega Software, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80036&o=2

$end

$mtx_cass=obloids,
$bio

Memotech MTX cass. published 38 years ago:

Obloids (c) 1984 Continental Soft.

- STAFF -

By: Andy Key

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133318&o=2

$end

$nes=oboccha,
$bio

Nintendo Famicom cart. published 31 years ago:

Obocchama-kun (c) 1991 Tecmo, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54468&o=2

$end

$pce=oboccha,
$bio

NEC PC-Engine HuCARD published 31 years ago:

Obocchama-kun (c) 1991 NAMCOT.

Obocchama-kun is a wacky side scrolling platform game based on a famous japanese manga by Yoshinori Kobayashi and which later became an animation series aired at the end of the 1980s by TV Asahi. The player takes control of a weird kid with strange powers. The greatest being the ability to tranform into all sort of things, from a slow blind man walking with a stick to a four legged and fast dog or a big pink plum. Special items can be collected and trigger even more weird transformations, but also help the player by upgrading the small projectiles he uses to defend himself. Secondary characters can be called during the game. Sort of turtle shells can be found in each area and they can be used to call them (stand on them and sing by pushing up, the nearest item should turn into a special item). They can be in a shape of a beefy dude who will protect our hero, a bearded helicopter shooting down every enemies on screen and a crying kind throwing sorts of hammers in the air.

- TECHNICAL -

HuCARD ID: NC91001
HuCARD Size: 4 Mbits.

- TRIVIA -

Released on March 15, 1991 in Japan for 6800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58670&o=2

$end

$amigaocs_flop=obsessn,
$bio

Commodore Amiga 500 disk. published 27 years ago:

Obsession (c) 1995 Unique Development

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74650&o=2

$end

$cpc_cass=obsidian,
$bio

Amstrad CPC cass. published 37 years ago:

Obsidian (c) 1985 Americana Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98455&o=2

$end

$cpc_cass=obsidianac,
$bio

Amstrad CPC cass. published 37 years ago:

Obsidian (c) 1985 Artic Computing, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98456&o=2

$end

$cpc_flop=obsidian,obsidian01,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Obsidian Cracked (c) 1985 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126422&o=2

$end

$cpc_flop=obsidian02,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Obsidian Trained (c) 1985 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126423&o=2

$end

$info=krvnjvtv,
$bio

Dedicated Console published 43 years ago:

OC TV Karvan (c) 1979 Société Occitane d'Electronique.

French pong-like console.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103337&o=2

$end

$info=oc2000,
$bio

Dedicated Console published 43 years ago:

OC2000 (c) 1979 Société Occitane d'Electronique.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103346&o=2

$end

$arcadia=oceanbat,
$bio

Arcadia 2001 cart. published 40 years ago:

Ocean Battle (c) 1982 Emerson Radio Corp.

- TECHNICAL -

[Cartridge No. 11]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49265&o=2

$end

$st_flop=bchvolly,
$bio

Atari ST disk. published 33 years ago:

Ocean Beach Volley (c) 1989 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148683&o=2

$end

$a2600=oceancit,
$bio

Ocean City (c) 19?? Funvision

Clone of "Atlantis [Model IA3203]".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50751&o=2

$end

$cpc_flop=oceancom,
$bio

Ocean Compilation (c) 19?? Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120408&o=2

$end

$spectrum_cass=oceancon,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Ocean Conqueror (c) 1987 Rack-It

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80037&o=2

$end

$msx1_cass=oceancnq,
$bio

MSX cass. published 35 years ago:

Ocean Conqueror (c) 1987 Mastertronic, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94883&o=2

$end

$cpc_cass=oceancnq,
$bio

Amstrad CPC cass. published 34 years ago:

Ocean Conqueror (c) 1988 Hewson Consultants

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98458&o=2

$end

$cpc_flop=oceancon01,oceancon,oceancon02,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Ocean Conqueror Cracked (c) 1987 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127824&o=2

$end

$msx1_flop=oceancnq,
$bio

Ocean Conqueror cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230074&o=2

$end

$spectrum_cass=theocean,theocean_a,theocean_b,theocean_c,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Ocean Dancer (c) 1984 King Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80038&o=2

$end

$spectrum_cass=oceanracs4,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Ocean Racer (c) 1987 System 4 de Espana, S.A. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=310099&o=2

$end

$spectrum_cass=oceanrac,
$bio

Ocean Racer [Model AS044] (c) 198? Alternative Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=220252&o=2

$end

$info=cocean1a,cocean6b,
$bio

DECO cass. published 41 years ago:

Ocean to Ocean (c) 1981 Data East.

Rare Medals game.

- TECHNICAL -

Runs on the "DECO Cassette System" hardware

Model DT-110

- TRIVIA -

Ocean to Ocean was known as the 10th game made for this system (Cassette no. 10).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29333&o=2

$end

$zx81_cass=oceantrd,
$bio

Sinclair ZX-81 cass. published 39 years ago:

Ocean Trader (c) 1983 Quicksilva [Grandslam Ent. div.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114788&o=2

$end

$cpc_flop=oceansal,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Ocean's All Star Hits (c) 1987 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126455&o=2

$end

$c64_cass=oceansal,
$bio

Commodore C64 cass. published 35 years ago:

Ocean's All Star Hits (c) 1987 Ariolasoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300370&o=2

$end

$cpc_flop=oceansal01,oceansal02,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Ocean's All Star Hits 2 (c) 1987 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120409&o=2

$end

$spectrum_cass=oceansgr,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Ocean's Greatest Hits (c) 1986 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287119&o=2

$end

$c64_cass=oceansgr,
$bio

Commodore C64 cass. published 36 years ago:

Ocean's Greatest Hits (c) 1986 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300376&o=2

$end

$mo5_cass=oceania,oceaniab,oceaniaa,
$to7_cass=oceania,
$bio

Thomson MO5/TO7 cass. published 37 years ago:

Oceania (c) 1985 Microids

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108453&o=2

$end

$info=ochaken,
$bio

Medal video game published 15 years ago:

Ocha-ken Hot Medal (c) 2007 Sega Enterprises, Limited.

This game uses Sega's "Medalink" which is a service that allows up to 16 units or four different games to be connected, but the units must be on the same location.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=39034&o=2

$end

$gba=ochakuru,
$bio

Nintendo GBA cart. published 18 years ago:

Ochaken Kururin - Honwaka Puzzle de Hotto Shiyo? [Model AGB-BIKJ-JPN] (c) 2004 MTO, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72059&o=2

$end

$gba=ochabokn,
$bio

Nintendo GBA cart. published 17 years ago:

Ochaken no Bouken-jima - Honwaka Yume no Island [Model AGB-BO2J-JPN] (c) 2005 MTO, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72060&o=2

$end

$gba=ochaheya,
$bio

Nintendo GBA cart. published 19 years ago:

Ochaken no Heya [Model AGB-BDRJ-JPN] (c) 2003 MTO, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72061&o=2

$end

$gba=ochayume,
$bio

Nintendo GBA cart. published 17 years ago:

Ochaken no Yume Bouken [Model AGB-BCUJ-JPN] (c) 2005 MTO, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72062&o=2

$end

$saturn=odesign,odesigna,
$bio

Sega Saturn CD published 25 years ago:

Ochige Designer Tsukutte Pon! (c) 1997 Pack In Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59482&o=2

$end

$nes=tonjan,tonjanp,
$bio

Nintendo Famicom cart. published 33 years ago:

Ochin ni Toshi Puzzle Tonjan!? (c) 1989 Jaleco Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54469&o=2

$end

$special_cass=ochko,
$bio

OCHKO (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234220&o=2

$end

$spectrum_cass=octagon,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Octagon (c) 1987 Budgie Budget Software.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80040&o=2

$end

$msx1_cass=octagon,octagonb,octagona,
$bio

MSX cass. published 36 years ago:

Octagon Squad (c) 1986 Mastertronic, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94884&o=2

$end

$msx1_flop=octagon,octagona,
$bio

Octagon Squad cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230075&o=2

$end

$spectrum_cass=octagons,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Octagon Squad (c) 1986 Mastertronic, Ltd.

- TECHNICAL -

GAME ID: IS 0121

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80041&o=2

$end

$spectrum_cass=octan,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Octan (c) 1987 Silverbird Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80042&o=2

$end

$info=octane,
$bio

Computer published 25 years ago:

Octane (c) 1997 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145015&o=2

$end

$sgi_mips=oct_demos_1_3,
$bio

SGI MIPS IRIX soft. published 23 years ago:

OCTANE Demos 1.3 for IRIX 6.5 and later (c) 1999 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266529&o=2

$end

$sgi_mips=patch_6_4_aug_97,
$bio

SGI MIPS IRIX soft. published 25 years ago:

Octane I/O Patches for IRIX 6.4 (c) 1997 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=296454&o=2

$end

$plus4_cart=basic7,
$bio

Commodore C16 Plus/4 cart. published 34 years ago:

Octasoft BASIC Ver.7 (c) 1988 Novotrade Rt. [Hungary]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237561&o=2

$end

$mo5_cass=octogonu,octogonub,octogonua,
$to7_cass=octogonu,
$bio

Thomson MO5/TO7 cass. published 38 years ago:

Octogonus (c) 1984 TO TEK Editions.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108454&o=2

$end

$cpc_flop=octoplex04,
$bio

Amstrad CPC 464 disk. published 14 years ago:

Octoplex (c) 2008 CNGSOFT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121733&o=2

$end

$cpc_flop=octoplex,octoplex01,octoplex02,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Octoplex Cracked (c) 1989 CNGSOFT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123442&o=2

$end

$cpc_flop=octoplex03,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Octoplex Trained (c) 1989 Crackers Velus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123443&o=2

$end

$cpc_cass=octoplex,
$bio

Amstrad CPC cass. published 33 years ago:

Octoplex [Model 1A0282] (c) 1989 Mastertronic, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98459&o=2

$end

$spectrum_cass=octopus,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Octopus (c) 1984 Hansesoft GmbH [Germamy]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290551&o=2

$end

$info=m4octo,
$bio

Octopus (c) 199? Nova.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41396&o=2

$end

$info=gnw_octopus,
$bio

Handheld game published 41 years ago:

Octopus (c) 1981 Nintendo Co., Ltd.

The object is to recover treasure from a sunken ship without getting caught by an octopus. The player must aim his diver under water by jumping off the side of a boat. Each time the octopus touches the player, one life is lost. A point is awarded for each portion of treasure retrieved from a sunken ship, and three additional points are awarded for evading the octopus a second time and returning to the boat. The game speeds as it progresses, and additional lives are granted at 200 and 500 points. In Game B, the octopus is quicker and there are more hazards.

- TECHNICAL -

Model OC-22

- TRIVIA -

Octopus was released on July 16, 1981 in Japan.

It is considered to be one of the most complex Game & Watch games ever created.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=100940&o=2

$end

$a2600=octopus,
$bio

Atari 2600 cart. published 39 years ago:

Octopus (c) 1983 Carrere Video.

Features 6 game variations.

European export release. See "Name This Game [Model VC1007]" for more info about the game itself.

- TECHNICAL -

Model USC1007

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50752&o=2

$end

$zx81_cass=octopuss,
$bio

Octopussy (c) 198? Peaksoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114779&o=2

$end

$mz700_cass=octopuss,
$bio

Octopussy (c) 198? Campan [Jean François Campan] [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131756&o=2

$end

$spectrum_cass=octopuss,
$bio

Sinclair ZX Spectrum cass. published 30 years ago:

Octopussy [Model 022] (c) 1992 Ultrasoft [Slovakia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80043&o=2

$end

$spectrum_cass=octuktty,
$bio

Sinclair ZX Spectrum cass. published 4 years ago:

OctuKitty (c) 2018 Narwhal

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287143&o=2

$end

$snes=odanobu,
$bio

Nintendo Super Famicom cart. published 29 years ago:

Oda Nobunaga - Haou no Gundan [Model SHVC-ON] (c) 1993 Angel.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61894&o=2

$end

$psx=odanobu,
$bio

Sony PlayStation CD published 24 years ago:

Oda Nobunaga Den (c) 1998 Koei Co., Ltd.

- TECHNICAL -

[Model SLPS-01595]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85492&o=2

$end

$spectrum_cass=oddball,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Odd Ball (c) 1987 Power House, The [UK]

- TECHNICAL -

Model A-014-S48

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80044&o=2

$end

$spectrum_cass=oddjobed,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Odd Job Eddie (c) 1986 Tynesoft Computer Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286822&o=2

$end

$spectrum_cass=ojewit,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Odd Job Eddie + Witchfiend (c) 1985 Strobe

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294671&o=2

$end

$spectrum_cass=oddoneou,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Odd One Out (c) 1984 Griffin Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288216&o=2

$end

$apple2_flop_orig=odd1out,
$apple2_flop_clcracked=odd1out,
$bio

Apple II 5.25 disk. published 36 years ago:

Odd One Out (c) 1986 Sunburst Communications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230552&o=2

$end

$apple2_flop_clcracked=odd1ot90,
$bio

Apple II 5.25 disk. published 32 years ago:

Odd One Out (c) 1990 Sunburst Communications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230553&o=2

$end

$archimedes=oddball,
$bio

Acorn Archimedes disk. published 27 years ago:

Oddball (c) 1995 Digital Psychosis

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127072&o=2

$end

$cpc_flop=oddjobs1,oddjobuk,oddjob1901,oddjob19,oddjobds,oddjob1d,oddjob2d,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Oddjob (c) 1985 Pride Utilities

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124875&o=2

$end

$cpc_flop=oddjobth,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Oddjob - The Disc Utility Package [Model DUA-09] (c) 1985 Microbyte, S.A.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126433&o=2

$end

$info=m3oddson,
$bio

Odds On (c) 198? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41190&o=2

$end

$psx=abexodus,
$bio

Sony PlayStation CD published 24 years ago:

Oddworld - Abe's Exoddus (c) 1998 GT Interactive.

- TECHNICAL -

DISC 1 SLUS-00710
DISC 2 SLUS-00731

- TRIVIA -

Released on November 17, 1998 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=45756&o=2

$end

$psx=abeodyssd,
$bio

Sony PlayStation CD published 25 years ago:

Oddworld - Abe's Oddysee Demo Disc (c) 1997 GT Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131490&o=2

$end

$psx=abeodysse,
$bio

Sony PlayStation CD published 25 years ago:

Oddworld - Abe's Oddysee (c) 1997 GT Interactive

Italian release.

- TECHNICAL -

Model SLES-00840

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287331&o=2

$end

$psx=abeodyss,abeodyssa,
$bio

Sony PlayStation CD published 25 years ago:

Oddworld - Abe's Oddysee (c) 1997 GT Interactive.

As Abe you can whistle, laugh, hiss and fart. In a lush world of diabolical danger where everyone wants to eat you, you're the skinny guy with no weapons. Run, jump, hide, scramble and talk your way past the ugliest bunch of carnivorous crustaceans ever created. Unlock Abe's special powers then figure out your foes, and you might save your race. Don't, and you're dinner! Enter Oddworld's surreal, sensory overload of pure gaming and claim your destiny. Saviour. Or salami.

Oddworld is big (very big) and Abe's Oddysee is just the first glimpse of the strange and exciting depths of THE ODD!

Stunning cinematic world of characters and environments combine seamlessly with amazing gameplay Totally unique and innovative GameSpeak allows characters to communicate The tale of a remarkable quest guaranteed to capture the imagination of games players young and old Don't expect to finish this game in a couple hours, even with limitless lives this game is going to take some time to complete. Compulsive gameplay, an unassuming and endearing hero, strange enemies and even stranger friends, this game makes you sad, makes you laugh, makes you think.

- TECHNICAL -

Game ID: SLUS-00190

- TRIVIA -

Released in September 1997 in the USA.

Working title: SoulStorm

Export releases:
[EU] "Oddworld - Abe's Oddysee [Model SLES-00664]"
[JP] "Abe a Go Go [Model SLPS-01118]"

- STAFF -

Oddworld Inhabitants Inc.
Executive Producer: Sherry McKenna
Director: Lorne Lanning
Creator: Lorne Lanning
Production Design: Steven Olds, Farzad Varahramyan
Producer: Frank Simon
Art Coordinator: Gerilyn Wilhelm
Associate Producer: Gerilyn Wilhelm
Game Design: Paul O'Connor, Jeffrey Nicholas Brown
Lead Technical Director: Christophe Chaverou
Technical Directors: Scott Easley, Eric Antanavich, Jane Mullaney
Lead Programmer: Eric Yiskis
Programming: Craig Ewert, Todd Johnson, Tim Z. Andersen, Mike Waltman
Audio Producer: Josh Gabriel
Sound Design: Ellen Meijers-Gabriel
Music: Ellen Meijers-Gabriel
Digital Artists: Cathy Johnson, Leonardo Palang
Associate Art Director: Robert D. Brown
Character Voices: Lorne Lanning
Character Sculptures: The Shiflett Studio
Sculptors: Brandon Shiflett, Jarod Shiflett
Character Modeling: Viewpoint Datalabs
Chief Operating Officer: Maurice Konkle
Director of Technology: Andrew Fruin
Director of Human Resources: Ava Arsaga
Support Staff: Jenny Shaheen, Jim Fajardo, Michelle Davis, David Rothman, David A. Vergara, Teresa Tam, Ainslee Lange
Assistant Producer: Heidi Ewert

GT New York
Chairman of the Board: Joe Cayre
President: Ron Chaimowitz
CEO: Ron Chaimowitz
Exec. VP: Harry Rubin
GM Intl. Div: Harry Rubin
Business Affairs: Harry Rubin
Sr. Vice President: Chris Garske
Product Manager: Shari Bernstein
Producer: Kurt Busch
VP of Marketing: Holly Newman
VP of Corporate Communications: Allyne Mills
Sr. Communications Manager: Dan Harnett
Manager of Investor Relations: Dawn Berrie
Creative Director: Leslie Mills-DeMarco
VP Enterprise Group: Murray Froikin
Art Traffic Coordinator: Liz Fierro
Asst. Communications Mgr: Christina Kerzner
Assistant to the President: Lynn Dammers-Lupo

Sony
Sr. Account Executive: Tina Kowalewski
Sr. Development Support Engineer: Mike Fulton
Development Support Engineer: Peter Alau
President of Interactive Studios: Kelly Flock
Developer Support Mgr: Christina Severson
Special Thanks: Bug Company [for their technical support]

Special Thanks
Special Thanks: David Wexler, Bill Skrzyniarz, Katie from Kinkos, Brian from Audio Ecstasy, Café Roma, Bevenuti, Big Sky, Entreé Express, Mother's Tavern, Marion at Casablanca Travel, Leslie at Open Air, Bug Police, Cal Poly Abatoir, Custom Meat Cutting by Vince, Joan Parreant, Sparks Exhibits, Vera Stoeber (at SVS Graphic Design), Scott Adair, San Luis Obispo, Wyndham Hannaway (& Associates), Tommy Tallarico, Alana at Random, RDA International Inc., Raymond Swanland

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97810&o=2

$end

$gba=oddworldg,
$bio

Nintendo GBA cart. published 19 years ago:

Oddworld - Munch's Oddysee [Model AGB-BODD-NOE] (c) 2003 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72064&o=2

$end

$gba=oddworld,
$bio

Nintendo GBA cart. published 19 years ago:

Oddworld - Munch's Oddysee [Model AGB-BODE-USA] (c) 2003 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72063&o=2

$end

$gbcolor=oddworldu,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Oddworld Adventures II [Model DMG-AOWE-USA] (c) 2000 GT Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68477&o=2

$end

$gbcolor=oddworld,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Oddworld Adventures II [Model DMG-AOWP-EUR] (c) 2000 GT Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68476&o=2

$end

$gameboy=oddworld,
$bio

Nintendo Game Boy Cart. published 24 years ago:

Oddworld Adventures [Model DMG-AODE-USA] (c) 1998 GT Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66612&o=2

$end

$spectrum_cass=sfcobrab,
$bio

Oddzial Cobra (c) 198? Krajowe Wydawnictwo Czasopism

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237761&o=2

$end

$snes=odekake,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Odekake Lester - Lelele no Le (^^; (c) 1994 Asmik

- TECHNICAL -

[Model SHVC-07]

- TRIVIA -

Released on September 16, 1994 in Japan only.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61895&o=2

$end

$apple2_flop_orig=mcodell1235,
$bio

Apple IIc+ 3.5in. disk. published 36 years ago:

Odell Lake (c) 1986 MECC [Minnesota Educational Computing Corp.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301248&o=2

$end

$apple2_flop_clcracked=mcodell,mcodl10,mcodl12,
$bio

Apple II 5.25 disk. published 36 years ago:

Odell Lake (c) 1986 MECC

- TECHNICAL -

Model MECC-A191

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230791&o=2

$end

$info=odeontw,
$bio

CD Express CUBO CD32 disc published 27 years ago:

Odeon Twister (c) 1995 CD Express.

- TECHNICAL -

Cubo CD32 hardware (Amiga 68020, AGA based games system)

Main CPU : Motorola 68EC020 at 14.3 MHz
Memory : 2 MB Chip RAM, 1 MB ROM with Kickstart ROM 3.1 and integrated cdfs.filesystem, 1KB of FlashROM for game saves
Graphics/Chipset : AGA Chipset
Akiko chip, which handles CD-ROM and can do Chunky to Planar conversion
Proprietary (MKE) CD-ROM drive at 2x speed
Expansion socket for MPEG cartridge, as well as 3rd party devices such as the SX-1 and SX32 expansion packs.
4 8-bit audio channels (2 for left, 2 for right)
Gamepad, Serial port, 2 Gameports, Interfaces for keyboard

- TRIVIA -

All CD Express games were released only in Italy.

- SERIES -

1. Odeon Twister (1995)
2. Odeon Twister 2 (1999)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11352&o=2

$end

$info=odeontw2,
$bio

CD Express CUBO CD32 disc published 23 years ago:

Odeon Twister 2 (c) 1999 CD Express.

- TECHNICAL -

Cubo CD32 hardware (Amiga 68020, AGA based games system)

Main CPU : Motorola 68EC020 at 14.3 MHz
Memory : 2 MB Chip RAM, 1 MB ROM with Kickstart ROM 3.1 and integrated cdfs.filesystem, 1KB of FlashROM for game saves
Graphics/Chipset : AGA Chipset
Akiko chip, which handles CD-ROM and can do Chunky to Planar conversion
Proprietary (MKE) CD-ROM drive at 2x speed
Expansion socket for MPEG cartridge, as well as 3rd party devices such as the SX-1 and SX32 expansion packs.
4 8-bit audio channels (2 for left, 2 for right)
Gamepad, Serial port, 2 Gameports, Interfaces for keyboard

- TRIVIA -

All CD Express games were released only in Italy.

- SERIES -

1. Odeon Twister (1995)
2. Odeon Twister 2 (1999)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11353&o=2

$end

$info=odin,
$bio

Pinball published 37 years ago:

Odin (c) 1985 Peyper.

- STAFF -

Design by : Eulogio Pingarron

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5661&o=2

$end

$info=odin_dlx,
$bio

Pinball published 37 years ago:

Odin Deluxe (c) 1985 Sonic.

- STAFF -

Design by : Eulogio Pingarron

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=10151&o=2

$end

$mo5_cass=odin,odina,
$bio

Thomson MO5 cass. published 38 years ago:

Odin [Model 049] (c) 1984 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108880&o=2

$end

$info=odisea,
$bio

Pinball published 35 years ago:

Odisea Paris-Dakar (c) 1987 Peyper.

- STAFF -

Design : Eulogio Pingarron

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5518&o=2

$end

$z80ne_cass=odissea,odisseaa,odisseab,
$bio

Odissea Nello Spazio (c) 198? Unknown [Italy]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235251&o=2

$end

$psx=odoodo,
$bio

Sony PlayStation CD published 25 years ago:

Odo Odo Oddity (c) 1997 IDC

- TECHNICAL -

[Model SLPS-00754]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85493&o=2

$end

$pc8801_flop=odori,odoria,
$bio

Odori (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92526&o=2

$end

$cpc_flop=odysseyu,odysseyu01,
$bio

Amstrad CPC 464 disk. published 28 years ago:

Odyssey (c) 1994 TAF Production

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124471&o=2

$end

$amigaocs_flop=odysseyb,odysseya,odyssey,
$bio

Commodore Amiga 500 disk. published 27 years ago:

Odyssey (c) 1995 Audiogenic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74651&o=2

$end

$info=odyssey,
$bio

Video Slot Machine published 24 years ago:

Odyssey (c) 1998 Silicon Gaming, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127173&o=2

$end

$cdi=odyssey,
$bio

Phillips CD-i disc published 25 years ago:

Odyssey - The Journey to Your Future (c) 1997 Educational Management Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53016&o=2

$end

$spectrum_cass=odyssey1,
$bio

Odyssey 1 [Model SFSP001] (c) 198? Softstone

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226340&o=2

$end

$info=odyssey3,
$bio

Console published 39 years ago:

Odyssey 3 Command Center (c) 1983 Magnavox Co., The [Fort Wayne, IN, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264890&o=2

$end

$cpc_flop=odysseys,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Odyssey Cracked (c) 1986 Unknown.

Originally published in the Your Computer No. 7 compilation. Then extracted as a standalone disk by the pirate.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120127&o=2

$end

$apple2_flop_clcracked=odystime,
$bio

Apple II 5.25 disk. published 41 years ago:

Odyssey in Time (c) 1981 Krell Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288308&o=2

$end

$msx1_flop=odysseyk,
$bio

Odyssey-K Cracked (c) 19?? Unknown.

Tape to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133187&o=2

$end

$info=odyssey2,
$bio

Console published 44 years ago:

Odyssey² (c) 1978 The Magnavox Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95736&o=2

$end

$nes=oekahira,
$bio

Nintendo Famicom cart. published 31 years ago:

Oeka Kids - Anpanman no Hiragana Daisuki (c) 1991 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54470&o=2

$end

$nes=oekashi,
$bio

Nintendo Famicom cart. published 32 years ago:

Oeka Kids - Anpanman to Oekaki Shiyou!! (c) 1990 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54471&o=2

$end

$snes=oekakil2,
$bio

Nintendo Super Famicom cart. published 23 years ago:

Oekaki Logic 2 [Model SHVC-BOSJ-JPN] (c) 1999 Bunkasha Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61897&o=2

$end

$snes=oekakil,
$bio

Nintendo Super Famicom cart. published 23 years ago:

Oekaki Logic [Model SHVC-BORJ-JPN] (c) 1999 Bunkasha Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61896&o=2

$end

$ngpc=oekakip,
$bio

SNK Neo-Geo Pocket Color cart. published 22 years ago:

Oekaki Puzzle [Model NEOP00810] (c) 2000 Success

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82547&o=2

$end

$pico=oekarobo,
$bio

Sega Pico game published 23 years ago:

Oekaki Robokon!! (c) 1999 Bandai Co., Ltd.

- TECHNICAL -

Game ID: T-133290

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96319&o=2

$end

$pc98=oekaki,
$bio

Oekaki Tool - Art Master Core (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90264&o=2

$end

$pc98=oersted,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Oerstedia (c) 1993 Fuga System.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90265&o=2

$end

$info=sc1ofs56,
$bio

Fruit Machine published 28 years ago:

Ofah (c) 1994 Bell-Fruit Mfg. Company, Limited. [B.F.M.].

- TECHNICAL -

[Model 6207]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61744&o=2

$end

$info=xrally,
$bio

Arcade Video game published 24 years ago:

Xtreme Rally (c) 1998 SNK.

A 3-D driving game where you are in a race to the finish line against other drivers. After a race you get ranked by how long it took you to finish the race. You also get ranked if you did not finish.

- TECHNICAL -

SNK Hyper Neo-Geo 64 hardware
Game ID : HNG64 No. 03

Main CPU : R4600 (@ 12.5 Mhz), V30 (@ 8 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 4

- TRIVIA -

Released in May 1998 in Japan.

This game is known outside Japan as "Xtreme Rally".

- TIPS AND TRICKS -

* Secret Cars: In car selection screen, hold a break then press music selection button with "1, 2, 3, 4" when this button lights.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3585&o=2

$end

$info=offroadc,offroadc1,offroadc3,offroadc4,offroadc5,offroadc0,
$bio

Arcade Video game published 25 years ago:

Off Road Challenge (c) 1997 Midway Games, Incorporated.

- TECHNICAL -

Midway V Unit hardware

Main CPU : TMS32031 (@ 50 Mhz)
Sound CPU : ADSP2105 (@ 10 Mhz)
Sound Chips : DMA-driven (@ 10 Mhz)

Players : 2
Control : paddle
Buttons : 6

- TRIVIA -

Off Road Challenge was released in September 1997.

- UPDATES -

v1.10
v1.30
v1.40
V1.50
V1.63

- TIPS AND TRICKS -

* New Truck : On the truck selection screen press each of the 3 view buttons or the music button and new trucks will appear.

- SERIES -

1. Off Road Challenge (1997)
2. Off Road Thunder (1999)

- PORTS -

* CONSOLES: 
Nintendo 64 [US] (june.1998) "Off Road Challenge [Model NUS-NOFE-USA]" 
Nintendo 64 [EU] (sept.1998) "Off Road Challenge [Model NUS-NOFP-EUR]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1865&o=2

$end

$n64=offroadcu,
$bio

Nintendo 64 cart. published 24 years ago:

Off Road Challenge (c) 1998 Midway Home Entertainment

- TECHNICAL -

Model NUS-NOFE-USA

- TRIVIA -

Off Road Challenge for Nintendo 64 was released in June 1998 in North America.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83885&o=2

$end

$n64=offroadc,
$bio

Nintendo 64 cart. published 24 years ago:

Off Road Challenge (c) 1998 Midway Home Entertainment

- TECHNICAL -

Model NUS-NOFP-EUR

- TRIVIA -

Off Road Challenge for Nintendo 64 was released in September 1998 in Europe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57887&o=2

$end

$info=offrthnd,
$bio

Arcade Video game published 23 years ago:

Off Road Thunder (c) 1999 Midway Games, Incorporated.

Off Road Thunder is a high-flying 4x4 racing game from the Midway 'Thunder' series that can definitely get down 'n' dirty. Get in the driver's seat of a high-performance all-terrain vehicle. Test your driving skills as you race through 16 unique racing environments. Select from 8 different vehicles and as challenge their speed and durability.

- TECHNICAL -

Midway Quicksilver II Hardware

Main CPU : Intel Celeron 333/366MHz
Motherboard : Intel SE44BX-2
RAM : 64MB
Graphics Chips : Quantum Obsidian 3DFX

- TRIVIA -

Off Road Thunder was released on September 21, 1999.

- TIPS AND TRICKS -

* Codes : Before picking a truck or a track, press the Yellow Button. This will bring up the Cheat Screen. Use the camera view buttons to enter the codes. NOTE : The Truck Codes can only be entered at the Truck Selection Screen.
Chieftan Truck : Red, Red, Red
Dust Devil Car : Red, Orange, Yellow
Hyena Truck : Yellow, Yellow, Yellow
Wild Car Truck : Orange, Orange, Orange
No Drones : Red, Orange, Red
No Nitros : Orange, Red, Orange
No Catch-Ups : Yellow, Red, Yellow
Cliffhanger Track : Yellow, Orange, Red

- SERIES -

1. Off Road Challenge (1997)
2. Off Road Thunder (1999)

- PORTS -

* CONSOLES: 
Sony PlayStation 2 [AU] (2005) "Midway Arcade Treasures 3 [Model SLES-53666]" 
[US] Microsoft XBOX (sept.27, 2005) "Midway Arcade Treasures 3" 
[US] Sony PS2 (sept.27, 2005) "Midway Arcade Treasures 3 [Model SLUS-21094]" 
[EU] Microsoft XBOX (oct.14, 2005) "Midway Arcade Treasures 3" 
[EU] Sony PS2 (oct.14, 2005) "Midway Arcade Treasures 3 [Model SLES-53666]" 
Nintendo GameCube [US] (oct.26, 2005) "Midway Arcade Treasures 3 [Model DOL-GE3E-USA]" 

* COMPUTERS: 
[US] PC [MS Windows, CD-ROM] (feb.17, 2006) "Midway Arcade Treasures Deluxe Edition"
[EU] PC [MS Windows, CD-ROM] (mar.17, 2006) "Midway Arcade Treasures Deluxe Edition" by Zoo Digital Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4419&o=2

$end

$cpc_cass=offshore,
$bio

Amstrad CPC cass. published 33 years ago:

Off Shore Warrior (c) 1989 Titus [Gagny, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98460&o=2

$end

$cpc_flop=offshore03,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Off Shore Warrior (c) 1989 GPA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121780&o=2

$end

$cpc_flop=offshore,offshore01,offshore02,offshore04,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Off Shore Warrior (c) 1989 Titus [Gagny, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123639&o=2

$end

$cpc_flop=offshore05,
$bio

Off Shore Warrior Trained (c) 200? CNGSOFT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123640&o=2

$end

$info=otchart,
$bio

Video Slot Machine published 23 years ago:

Off the Charts (c) 1999 WMS Gaming, Incorporated.

- TRIVIA -

Released in October 2000.

- PORTS -

* COMPUTERS:
Microsoft Windows (2009, "Slots WMS Double Pack")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=23279&o=2

$end

$spectrum_cass=offtheho,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Off the Hook (c) 1986 Electric Dreams Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294619&o=2

$end

$info=offtwall,offtwallc,
$bio

Arcade Video game published 31 years ago:

Off The Wall (c) 1991 Atari Games Corp.

Off the Wall is an arcade game produced by Atari and released in North America in 1991. A modern remake of Breakout, this game introduces many new gameplay features to the bat-and-ball genre, and it incorporates some elements from Pong as well. It supports up to three players simultaneously (though most cabinets only support two), and the game's graphics include many backgrounds modeled after modern abstract art.

The objective of Off the Wall is to score as many points as possible by destroying square blocks in a never-ending series of levels. The player controls a paddle using an analog knob or a joystick (depending on the machine configuration). The paddle moves along one edge of the playfield, and a ball flies around the playfield and bounces off the walls and the paddle. When a ball hits a block, the block disappears (unless it is indestructible). A square exit is placed on the screen, and directing the ball into this exit causes all remaining blocks on the screen to self-destruct, awarding bonus points and advancing the player(s) to the next level.

The ball occasionally splits in two (in multiplayer games, three balls may be on the screen at once), and the player can put spin on the ball, causing it to move in a curved trajectory. The player loses a life when the last ball on the screen moves past the player's paddle, though in some circumstances, the game gives the player a second chance. The game is over when the player has lost all of his or her lives.

As levels progress, the game introduces new features that make the game more complex and challenging. These features include blocks that move randomly or in circles, various powerups, indestructible blocks and bombs, blocks that parachute or fly in to replace destroyed blocks, objects that change the ball's speed and trajectory, and guns that can shrink the players' paddles. Depending on the number of players in the game, some levels may be skipped due to the exit being along one player's edge of the playfield. In multiplayer games, a bonus round occurs periodically where players compete directly against one another in an exact clone of Pong. The winning player earns an extra life.

- TECHNICAL -

Game ID : 136090

Main CPU : Motorola 68000 (@ 7.15909 Mhz), MOS Technology 6502 (@ 1.7895 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.579 Mhz)

Players : 3
Control : dial
Buttons : 4

- TRIVIA -

Off The Wall was released in October 1991 as a conversion kit. 500 kits where produced in the USA and 250 in Ireland.

The selling price was $895 at its time of release.

If a ball is kept in play long enough, the speed meter will go up to 'Hyper Speed', 'Ludicrous Speed', and 'They've Gone Plaid!' - all references to Mel Brooks' Star Wars parody, 'Spaceballs'.

- STAFF -

Team Leader : John Ray (JMR?)
Music : John Paul (JFP)
SFX : Brad Fuller (BAF)
Others from highscore table : (RI ), (GAM), (ES ), Kelly Turner (KFT), Norm Avellar (NLA), (JMM), Kris Moser (KEM), (GFM), Sam Comstock (SWC), (PAT), Tim Hubberstey (TJH)

- PORTS -

* CONSOLES:
Nec PC-Engine (unreleased prototype)
Sega Game Gear (unreleased prototype)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1866&o=2

$end

$pce=offtwall,
$vgmplay=offtwall_pce,
$bio

NEC PC-Engine HuCARD published 30 years ago:

Off the Wall (c) 1992 Tengen, Inc.

Prototype port, never released.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229737&o=2

$end

$gamegear=offtwall,
$bio

Sega Game Gear cart. published 29 years ago:

Off The Wall (c) 1993 Tengen, Inc.

Unreleased prototype.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234622&o=2

$end

$info=otwalls,
$bio

Arcade Video game published 38 years ago:

Off The Wall (c) 1984 Bally Sente.

- TECHNICAL -

[No. 0B91]

Bally / Sente SAC-I hardware

Main CPU : Motorola M6809 (@ 1.25 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : (6x) CEM3394 (@ 4 Mhz)

Screen orientation : Horizontal
Video resolution : 256 x 240 pixels
Screen refresh : 60.00 Hz
Palette Colors : 1024

Players : 2
Control : dial

- TRIVIA -

Anthony Felt holds the official record for this game with 38,919 points.

- STAFF -

Programmer : Michael Samis
Original concept : Nolan Bushnell
Screen Art : Mark McPhee, Gary Johnson, Roger Hector
Sounds : Jesse Osborne, Gary Levenberg

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1867&o=2

$end

$a2600=offtwalle,
$bio

Atari 2600 cart. published 33 years ago:

Off the Wall (c) 1989 Atari Corporation.

PAL release. Game developed in USA. For more information, please see the NTSC release's entry; "Off the Wall [Model CX26168]".

- TECHNICAL -

Model CX26168P

- PORTS -

* CONSOLES: 
[EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" 
[EU] Sony PS2 (feb.18, 2005) "Atari Anthology [Model SLES-53061]" 
[EU] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.2" 

* COMPUTERS: 
[EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83004&o=2

$end

$a2600=offtwall,
$bio

Atari 2600 cart. published 33 years ago:

Off the Wall (c) 1989 Atari Corporation.

The objective in Off The Wall is to score the highest number of points. Play against another player or try to beat your best score. Score points by using the ball to knock bricks out of the wall, hitting the dragon beyond the bricks, or catching the Mystery Token for bonus points. When the player clears four brick waves, he automatically advances to the next skill level.

- TECHNICAL -

Export releases:
"Off the Wall [Model CX26168P]"

- SCORING -

Bricks: 1 to 5 points each.
Catching Mystery token, Peasant level: 50 points.
Catching Mystery token, Student level: 75 points.
Catching Mystery token, Master level: 100 points.
Hitting the dragon: 100 points.

- TIPS AND TRICKS -

If you hit the ball at an angle into the brick field, it bounces off the inside bricks and knocks out far more bricks than a direct hit.

Be careful not to move Lu too fast or you could overshoot the ball.

Use your tokens strategically.

Try to use the Blackbird to your advantage.

The M token is great for killing the dragon.

- STAFF -

Programmer: John Vifian

- PORTS -

* CONSOLES: 
[US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" 
[US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" 
[JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" 
[US] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.2" 
[US] Sony PlayStation 4 (nov.1, 2016) "Atari Flashback Classics Vol.2" 

* HANDHELDS: 
[US] Nintendo DS (mar.8, 2011) "Atari Greatest Hits Vol.2 [Model NTR-BR7E-USA]" 

* COMPUTERS: 
[US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" 
[US] Steam (mar.24, 2016) "Atari Vault [Model 400020]" 

* OTHERS: 
[US] "Atari Flashback 2" (2005) 
[US] "Atari Flashback 2+" (feb.22, 2010) 
[US] "Atari Flashback 3" (sept.16, 2011) by AtGames 
[US] "Atari Flashback 4" (nov.13, 2012) by AtGames 
[US] "Atari Flashback 5" (oct.1, 2014) by AtGames
[US] "Atari Flashback 6" (sept.15, 2015) by AtGames
[US] "Atari Flashback 7" (oct.1, 2016) by AtGames
[US] "Atari Flashback 8" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50754&o=2

$end

$info=sc4oyf,sc4oyfa,
$bio

Off Your Face (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR1310]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42724&o=2

$end

$a2600=offrockt,
$bio

Atari 2600 cart. published 39 years ago:

Off Your Rocker (c) 1983 Amiga Corporation.

Off Your Rocker is a simple game for one to four players. And it's a lot of fun. The objective is to repeat the color and sound patterns - using Joyboard or Joystick - that Rockin' Rollie creates on the screen.

- TECHNICAL -

Model 3130

For use with the Amiga Joyboard.

- TRIVIA -

This game was completed, but never officially sold by Amiga. 

Before leaving the VCS arena, Amiga had sent its second game Off Your Rocker off to a company to have labels applied. Unfortunately, since Amiga had pulled the plug on its 2600 division, they didn't have the money to pay for labels, so the carts were kept by the label company. Years later the company sold the cartridges off as scrap to a company in Ohio called Pleasant Valley Video who slapped on a homemade, handwritten label and sold them to the 2600 community.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50753&o=2

$end

$psx=offworld,
$bio

Sony PlayStation CD published 27 years ago:

Off-World Interceptor Extreme (c) 1995 Crystal Dynamics.

A souped-up, fuel-injected, PlayStation-powered version of one of the baddest 2-player combat games around! Off-World Interceptor Extreme is a thrill-packed ride through some of the most hostile terrain to be found as the player races around 6 alien worlds packed with detailed 3-D scenery and natural hazards.

There are 26 punishing levels playable either head-to-head via split screen or solo, and in this extreme version there's an option to play as a bounty hunter. This story-based option adds depth to the already challenging gameplay as you track your quarry, earning the right to go one-on-one in a fight to the death.

- TECHNICAL -

Game ID: SLUS-00020

- TRIVIA -

Released on September 29, 1995 in the USA.

Export releases:
[EU] "Off-World Interceptor Extreme [Model SLES-00047]"
[JP] "Off-World Interceptor Extreme [Model SLPS-00122]"

- STAFF -

Producers: Tim Roberts, Bill Mitchell
Programmers: Adrian Longland, Lloyd Pique, Mei-yu Li, Brian Brandt, Daniel Chan
Additional Art: Steve M. Suhy, Andy Mitchell
Additional Sounds: Steven S. Henifin, Susan Michele
Video Compression: Dan Brazelton, Leland Susser, Matthew Alexander
Additional Game Design and Level Planning by Blam: Jay Minn, Jeronimo Barrera
Special Thanks to: Greg Marquez (for Technical Assistance)
Test Manager: Ben Szymkowiak
Lead Tester: Gerald Vera
Assistant Lead Tester: Caroline Esmurdoc
Testers: Edward Chennault, Scott Hill, Billy Mitchell, Lawrence Monji, Alex Ness, Kenny Reeves, Kevin Seiter, Eric Simonich, Jeff Todd, Serguei Savtchenko, Richard D'Aloisio
Manual: Carol Ann Hanshaw

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97277&o=2

$end

$saturn=offworldj,
$bio

Sega Saturn CD published 27 years ago:

Off-World Interceptor Extreme (c) 1995 BMG Interactive Ent.

Japanese release.

- TECHNICAL -

Game ID: T-15901G

- TRIVIA -

Released on November 22, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59483&o=2

$end

$saturn=offworld,
$bio

Sega Saturn CD published 27 years ago:

Off-World Interceptor Extreme (c) 1995 Crystal Dynamics

European release.

- TECHNICAL -

Game ID: T-15908H-50 / 670-7295-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60372&o=2

$end

$saturn=offworldu,
$bio

Sega Saturn CD published 27 years ago:

Off-World Interceptor Extreme (c) 1995 Crystal Dynamics

- TECHNICAL -

Game ID: T-15908H

- TRIVIA -

Released on October 03, 1995 in USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60108&o=2

$end

$info=offensiv,
$bio

Arcade Video game published 41 years ago:

Offensive (c) 1981 PETACO.

Spanish bootleg of Scramble

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118233&o=2

$end

$amiga_flop=assoff1,
$bio

Office Helper Vol. 1 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133432&o=2

$end

$amiga_flop=assoff2,
$bio

Office Helper Vol. 2 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133433&o=2

$end

$amiga_flop=assoff3,assoff3a,
$bio

Office Helper Vol. 3 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133434&o=2

$end

$amiga_flop=assoff4,assoff4a,
$bio

Office Helper Vol. 4 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133435&o=2

$end

$bbcb_flop_orig=offcmast,
$bbcb_flop=offcmast,
$bio

Acorn BBC Micro B disk. published 36 years ago:

Office Master (c) 1986 Gemini

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125653&o=2

$end

$spectrum_cass=officema,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Office Master (c) 1986 Gemini Marketing, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287922&o=2

$end

$cpc_cass=officemt,
$bio

Amstrad CPC cass. published 36 years ago:

Office Mate (c) 1986 Gemini Marketing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98462&o=2

$end

$bbcb_flop_orig=offcmate,
$bbcb_flop=offcmate,
$bio

Acorn BBC Micro B disk. published 36 years ago:

Office Mate (c) 1986 Watford Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125315&o=2

$end

$info=officeye,
$bio

Arcade Video game published 21 years ago:

Office Yeo In Cheon Ha (c) 2001 Danbi System.

The protagonists in the game are three female newbie office workers. The player should help the women.

- TRIVIA -

The title of this game translates from Korean as 'Lady World'.

This title is based on a Korean television drama called 'Yeo in Chone Ha'. 

The rules and idea of the game are licensed by Konami.

This arcade game is a port of the E-Softnet Windows PC CD-ROM game that was released on january 18,-2001.

- TIPS AND TRICKS -

Beat the button quickly !!

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=7818&o=2

$end

$cpc_cass=fathrxms,
$bio

Amstrad CPC cass. published 33 years ago:

Official Father Christmas [Model AS 747] (c) 1989 Alternative Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98463&o=2

$end

$psx=opm01,
$bio

Sony PlayStation CD published 25 years ago:

Official U.S. PlayStation Magazine Demo Disc 01 (c) 1997 Sony Computer Ent. America [SCEA]

- TECHNICAL -

CD ID: SCUS-94189

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110777&o=2

$end

$psx=opm02,
$bio

Sony PlayStation CD published 25 years ago:

Official U.S. PlayStation Magazine Demo Disc 02 (c) 1997 Sony Computer Ent. America [SCEA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110778&o=2

$end

$psx=opm03,
$bio

Sony PlayStation CD published 25 years ago:

Official U.S. PlayStation Magazine Demo Disc 03 (c) 1997 Sony Computer Ent. America [SCEA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110779&o=2

$end

$psx=opm04,
$bio

Sony PlayStation CD published 24 years ago:

Official U.S. PlayStation Magazine Demo Disc 04 (c) 1998 Sony Computer Ent. America [SCEA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110780&o=2

$end

$psx=opm05,
$bio

Sony PlayStation CD published 24 years ago:

Official U.S. PlayStation Magazine Demo Disc 05 (c) 1998 Sony Computer Ent. America [SCEA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110781&o=2

$end

$psx=opm06,
$bio

Sony PlayStation CD published 24 years ago:

Official U.S. PlayStation Magazine Demo Disc 06 (c) 1998 Sony Computer Ent. America [SCEA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110782&o=2

$end

$psx=opm07,
$bio

Sony PlayStation CD published 24 years ago:

Official U.S. PlayStation Magazine Demo Disc 07 (c) 1998 Sony Computer Ent. America [SCEA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110783&o=2

$end

$psx=opm08,
$bio

Sony PlayStation CD published 24 years ago:

Official U.S. PlayStation Magazine Demo Disc 08 (c) 1998 Sony Computer Ent. America [SCEA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110784&o=2

$end

$psx=opm09,
$bio

Sony PlayStation CD published 24 years ago:

Official U.S. PlayStation Magazine Demo Disc 09 (c) 1998 Sony Computer Ent. America [SCEA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110785&o=2

$end

$psx=opm10,
$bio

Sony PlayStation CD published 24 years ago:

Official U.S. PlayStation Magazine Demo Disc 10 (c) 1998 Sony Computer Ent. America [SCEA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110786&o=2

$end

$psx=opm11,
$bio

Sony PlayStation CD published 24 years ago:

Official U.S. PlayStation Magazine Demo Disc 11 (c) 1998 Sony Computer Ent. America [SCEA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110787&o=2

$end

$psx=opm12,
$bio

Sony PlayStation CD published 24 years ago:

Official U.S. PlayStation Magazine Demo Disc 12 (c) 1998 Sony Computer Ent. America [SCEA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110788&o=2

$end

$psx=opm13,
$bio

Sony PlayStation CD published 24 years ago:

Official U.S. PlayStation Magazine Demo Disc 13 (c) 1998 Sony Computer Ent. America [SCEA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110789&o=2

$end

$psx=opm14,
$bio

Sony PlayStation CD published 24 years ago:

Official U.S. PlayStation Magazine Demo Disc 14 (c) 1998 Sony Computer Ent. America [SCEA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110790&o=2

$end

$psx=opm15,
$bio

Sony PlayStation CD published 24 years ago:

Official U.S. PlayStation Magazine Demo Disc 15 (c) 1998 Sony Computer Ent. America [SCEA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110791&o=2

$end

$psx=opm16,
$bio

Sony PlayStation CD published 23 years ago:

Official U.S. PlayStation Magazine Demo Disc 16 (c) 1999 Sony Computer Ent. America [SCEA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110792&o=2

$end

$psx=opm17,
$bio

Sony PlayStation CD published 23 years ago:

Official U.S. PlayStation Magazine Demo Disc 17 (c) 1999 Sony Computer Ent. America [SCEA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110793&o=2

$end

$psx=opm18,
$bio

Sony PlayStation CD published 23 years ago:

Official U.S. PlayStation Magazine Demo Disc 18 (c) 1999 Sony Computer Ent. America [SCEA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110794&o=2

$end

$psx=opm19,
$bio

Sony PlayStation CD published 23 years ago:

Official U.S. PlayStation Magazine Demo Disc 19 (c) 1999 Sony Computer Ent. America [SCEA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110795&o=2

$end

$psx=opm20,
$bio

Sony PlayStation CD published 23 years ago:

Official U.S. PlayStation Magazine Demo Disc 20 (c) 1999 Sony Computer Ent. America [SCEA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110796&o=2

$end

$psx=opm21,
$bio

Sony PlayStation CD published 23 years ago:

Official U.S. PlayStation Magazine Demo Disc 21 (c) 1999 Sony Computer Ent. America [SCEA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110797&o=2

$end

$psx=opm22,
$bio

Sony PlayStation CD published 23 years ago:

Official U.S. PlayStation Magazine Demo Disc 22 (c) 1999 Sony Computer Ent. America [SCEA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110798&o=2

$end

$psx=opm23,
$bio

Sony PlayStation CD published 23 years ago:

Official U.S. PlayStation Magazine Demo Disc 23 (c) 1999 Sony Computer Ent. America [SCEA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110799&o=2

$end

$psx=opm24,
$bio

Sony PlayStation CD published 23 years ago:

Official U.S. PlayStation Magazine Demo Disc 24 (c) 1999 Sony Computer Ent. America [SCEA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110800&o=2

$end

$psx=opm25,
$bio

Sony PlayStation CD published 23 years ago:

Official U.S. PlayStation Magazine Demo Disc 25 (c) 1999 Sony Computer Ent. America [SCEA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110801&o=2

$end

$psx=opm26,
$bio

Sony PlayStation CD published 23 years ago:

Official U.S. PlayStation Magazine Demo Disc 26 (c) 1999 Sony Computer Ent. America [SCEA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110802&o=2

$end

$psx=opm27,
$bio

Sony PlayStation CD published 23 years ago:

Official U.S. PlayStation Magazine Demo Disc 27 (c) 1999 Sony Computer Ent. America [SCEA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110803&o=2

$end

$psx=opm28,
$bio

Sony PlayStation CD published 22 years ago:

Official U.S. PlayStation Magazine Demo Disc 28 (c) 2000 Sony Computer Ent. America [SCEA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110804&o=2

$end

$psx=opm29,
$bio

Sony PlayStation CD published 22 years ago:

Official U.S. PlayStation Magazine Demo Disc 29 (c) 2000 Sony Computer Ent. America [SCEA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110805&o=2

$end

$psx=opm30,
$bio

Sony PlayStation CD published 22 years ago:

Official U.S. PlayStation Magazine Demo Disc 30 (c) 2000 Sony Computer Ent. America [SCEA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110806&o=2

$end

$psx=opm31,
$bio

Sony PlayStation CD published 22 years ago:

Official U.S. PlayStation Magazine Demo Disc 31 (c) 2000 Sony Computer Ent. America [SCEA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110807&o=2

$end

$psx=opm32,
$bio

Sony PlayStation CD published 22 years ago:

Official U.S. PlayStation Magazine Demo Disc 32 (c) 2000 Sony Computer Ent. America [SCEA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110808&o=2

$end

$psx=opm33,
$bio

Sony PlayStation CD published 22 years ago:

Official U.S. PlayStation Magazine Demo Disc 33 (c) 2000 Sony Computer Ent. America [SCEA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110809&o=2

$end

$psx=opm34,
$bio

Sony PlayStation CD published 22 years ago:

Official U.S. PlayStation Magazine Demo Disc 34 (c) 2000 Sony Computer Ent. America [SCEA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110810&o=2

$end

$psx=opm35,
$bio

Sony PlayStation CD published 22 years ago:

Official U.S. PlayStation Magazine Demo Disc 35 (c) 2000 Sony Computer Ent. America [SCEA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110811&o=2

$end

$psx=opm36,
$bio

Sony PlayStation CD published 22 years ago:

Official U.S. PlayStation Magazine Demo Disc 36 (c) 2000 Sony Computer Ent. America [SCEA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110812&o=2

$end

$psx=opm37,
$bio

Sony PlayStation CD published 22 years ago:

Official U.S. PlayStation Magazine Demo Disc 37 (c) 2000 Sony Computer Ent. America [SCEA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110813&o=2

$end

$psx=opm38,
$bio

Sony PlayStation CD published 22 years ago:

Official U.S. PlayStation Magazine Demo Disc 38 (c) 2000 Sony Computer Ent. America [SCEA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110814&o=2

$end

$psx=opm39,
$bio

Sony PlayStation CD published 22 years ago:

Official U.S. PlayStation Magazine Demo Disc 39 (c) 2000 Sony Computer Ent. America [SCEA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110815&o=2

$end

$psx=opm40,
$bio

Sony PlayStation CD published 21 years ago:

Official U.S. PlayStation Magazine Demo Disc 40 (c) 2001 Sony Computer Ent. America [SCEA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110816&o=2

$end

$psx=opm41,
$bio

Sony PlayStation CD published 21 years ago:

Official U.S. PlayStation Magazine Demo Disc 41 (c) 2001 Sony Computer Ent. America [SCEA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110817&o=2

$end

$psx=opm42,
$bio

Sony PlayStation CD published 21 years ago:

Official U.S. PlayStation Magazine Demo Disc 42 (c) 2001 Sony Computer Ent. America [SCEA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110818&o=2

$end

$psx=opm43,opm43a,
$bio

Sony PlayStation CD published 21 years ago:

Official U.S. PlayStation Magazine Demo Disc 43 (c) 2001 Sony Computer Ent. America.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131559&o=2

$end

$psx=opm44,
$bio

Sony PlayStation CD published 21 years ago:

Official U.S. PlayStation Magazine Demo Disc 44 (c) 2001 Sony Computer Ent. America [SCEA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110819&o=2

$end

$psx=opm45,
$bio

Sony PlayStation CD published 21 years ago:

Official U.S. PlayStation Magazine Demo Disc 45 (c) 2001 Sony Computer Ent. America [SCEA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110820&o=2

$end

$psx=opm46,
$bio

Sony PlayStation CD published 21 years ago:

Official U.S. PlayStation Magazine Demo Disc 46 (c) 2001 Sony Computer Ent. America [SCEA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110821&o=2

$end

$psx=opm47,
$bio

Sony PlayStation CD published 21 years ago:

Official U.S. PlayStation Magazine Demo Disc 47 (c) 2001 Sony Computer Ent. America [SCEA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110822&o=2

$end

$psx=opm48,
$bio

Sony PlayStation CD published 21 years ago:

Official U.S. PlayStation Magazine Demo Disc 48 (c) 2001 Sony Computer Ent. America [SCEA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110823&o=2

$end

$psx=opm50,
$bio

Sony PlayStation CD published 21 years ago:

Official U.S. PlayStation Magazine Demo Disc 50 (c) 2001 Sony Computer Ent. America [SCEA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110824&o=2

$end

$psx=opm52,
$bio

Sony PlayStation CD published 20 years ago:

Official U.S. PlayStation Magazine Demo Disc 52 (c) 2002 Sony Computer Ent. America [SCEA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110825&o=2

$end

$psx=opm54,
$bio

Sony PlayStation CD published 20 years ago:

Official U.S. PlayStation Magazine Demo Disc 54 (c) 2002 Sony Computer Ent. America [SCEA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110826&o=2

$end

$psx=edemo58,
$bio

Sony PlayStation CD published 22 years ago:

Official UK PlayStation Magazine CD: Disc 58 (c) 2000 Sony Computer Ent. Europe [SCEE]

- TECHNICAL -

Model SCED-02632

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=271309&o=2

$end

$psx=edemo60,
$bio

Official UK PlayStation Magazine CD: Disc 60 (c) 199? Sony Computer Ent. Europe [SCEE]

- TECHNICAL -

Model SCED-02634

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=271311&o=2

$end

$psx=edemo62,
$bio

Sony PlayStation CD published 22 years ago:

Official UK PlayStation Magazine CD: Disc 62 (c) 2000 Sony Computer Ent. Europe [SCEE]

- TECHNICAL -

Model SCED-02636

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=271313&o=2

$end

$psx=edemo63,
$bio

Sony PlayStation CD published 22 years ago:

Official UK PlayStation Magazine CD: Disc 63 (c) 2000 Sony Computer Ent. Europe [SCEE]

- TECHNICAL -

Model SCED-02637

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=271314&o=2

$end

$psx=edemo64,
$bio

Sony PlayStation CD published 22 years ago:

Official UK PlayStation Magazine CD: Disc 64 (c) 2000 Sony Computer Ent. Europe [SCEE]

- TECHNICAL -

Model SCED-02638

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=271315&o=2

$end

$psx=edemo65,
$bio

Sony PlayStation CD published 22 years ago:

Official UK PlayStation Magazine CD: Disc 65 (c) 2000 Sony Computer Ent. Europe [SCEE]

- TECHNICAL -

Model SCED-02639

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=271316&o=2

$end

$psx=edemo66,
$bio

Sony PlayStation CD published 22 years ago:

Official UK PlayStation Magazine CD: Disc 66 (c) 2000 Sony Computer Ent. Europe [SCEE]

- TECHNICAL -

Model SCED-02640

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=271317&o=2

$end

$psx=edemo67,
$bio

Sony PlayStation CD published 22 years ago:

Official UK PlayStation Magazine CD: Disc 67 (c) 2000 Sony Computer Ent. Europe [SCEE]

- TECHNICAL -

Model SCED-02641

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=271318&o=2

$end

$psx=edemo68,
$bio

Sony PlayStation CD published 22 years ago:

Official UK PlayStation Magazine CD: Disc 68 (c) 2000 Sony Computer Ent. Europe [SCEE]

- TECHNICAL -

Model SCED-02642

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=271319&o=2

$end

$psx=edemo69,
$bio

Sony PlayStation CD published 21 years ago:

Official UK PlayStation Magazine CD: Disc 69 (c) 2001 Sony Computer Ent. Europe [SCEE]

- TECHNICAL -

Model SCED-02643

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=271320&o=2

$end

$psx=edemo70,
$bio

Sony PlayStation CD published 21 years ago:

Official UK PlayStation Magazine CD: Disc 70 (c) 2001 Sony Computer Ent. Europe [SCEE]

- TECHNICAL -

Model SCED-02644

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=271321&o=2

$end

$psx=edemo71,
$bio

Sony PlayStation CD published 21 years ago:

Official UK PlayStation Magazine CD: Disc 71 (c) 2001 Sony Computer Ent. Europe [SCEE]

- TECHNICAL -

Model SCED-02645

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=271322&o=2

$end

$psx=edemo72,
$bio

Sony PlayStation CD published 21 years ago:

Official UK PlayStation Magazine CD: Disc 72 (c) 2001 Sony Computer Ent. Europe [SCEE]

- TECHNICAL -

Model SCED-02646

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=271323&o=2

$end

$psx=edemo73,
$bio

Sony PlayStation CD published 21 years ago:

Official UK PlayStation Magazine CD: Disc 73 (c) 2001 Sony Computer Ent. Europe [SCEE]

- TECHNICAL -

Model SCED-03450

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=271324&o=2

$end

$psx=edemo74,
$bio

Sony PlayStation CD published 21 years ago:

Official UK PlayStation Magazine CD: Disc 74 [Model SCED-03451] (c) 2001 Sony Computer Ent. Europe [SCEE]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=271325&o=2

$end

$psx=edemo21,
$bio

Sony PlayStation CD published 24 years ago:

Offizielle PlayStation Magazin Demo CD: Euro Demo 21 (c) 1998 Sony Computer Ent. Europe

- TECHNICAL -

Model SCED-01126

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=271243&o=2

$end

$psx=edemo22,
$bio

Sony PlayStation CD published 24 years ago:

Offizielle PlayStation Magazin Demo CD: Euro Demo 22 (c) 1998 Sony Computer Ent. Europe.

- TECHNICAL -

Model SCED-01127

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=271244&o=2

$end

$psx=edemo28,
$bio

Sony PlayStation CD published 23 years ago:

Offizielle PlayStation Magazin Demo CD: Euro Demo 28 (c) 1999 Sony Computer Ent. Europe.

- TECHNICAL -

Model SCED-01786

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=271249&o=2

$end

$bbc_cass=ogles,
$bio

Ogles (c) 19?? The Games Master

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52176&o=2

$end

$amigaocs_flop=ogre,
$bio

Commodore Amiga 500 disk. published 36 years ago:

Ogre (c) 1986 Origin Systems, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74653&o=2

$end

$apple2_flop_orig=ogre,
$apple2_flop_clcracked=ogre,
$bio

Apple II 5.25 disk. published 36 years ago:

OGRE (c) 1986 Origin Systems, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229272&o=2

$end

$msx2_cart=ogre,ogrea,
$bio

MSX 2 cart. published 35 years ago:

オーガ (c) 1987 Systemsoft.
(Ogre)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51348&o=2

$end

$pc8801_flop=ogre,
$bio

NEC PC-8801 Series disk. published 35 years ago:

オーガ (c) 1987 System Soft.
(Ogre)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92527&o=2

$end

$msx2_flop=ogre,ogrea,
$bio

Ogre (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101901&o=2

$end

$psx=ogrebatl,
$bio

Sony PlayStation CD published 25 years ago:

Ogre Battle - Limited Edition (c) 1997 Atlus Corp., Ltd. [CA, USA]

North American release. Game developed in Japan. See the original for more information; "Densetsu no Ogre Battle [Model SLPS-00481]".

- TECHNICAL -

GAMe ID: SLUS-00467

- TRIVIA -

Released in July 31, 1997 in the USA.

The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111633&o=2

$end

$snes=ogrebatl,
$bio

Nintendo Super NES cart. published 27 years ago:

Ogre Battle - The March of the Black Queen (c) 1995 Enix, Limited.

- TRIVIA -

Reviews:
[FR] July 1995, Consoles + N.45: 93/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63357&o=2

$end

$n64=ogrebatl1,ogrebatl,
$bio

Nintendo 64 cart. published 22 years ago:

Ogre Battle 64 - Person of Lordly Caliber (c) 2000 Atlus USA, Inc.

Export release.

- TECHNICAL -

GAMe ID: NUS-NOBE-USA

- TRIVIA -

Release on October 07, 2000 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57889&o=2

$end

$n64=ogrebatlj,
$bio

Nintendo 64 cart. published 23 years ago:

Ogre Battle 64 - Person of Lordly Caliber (c) 1999 Nintendo.

- TECHNICAL -

Model NUS-NOBJ

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57888&o=2

$end

$svi318_cart=oh,
$bio

Spectravideo SV-318 cart. published 6 years ago:

Oh (c) 2016 Five Finger Punch

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=292882&o=2

$end

$apple2_flop_clcracked=mcohdeer11,
$bio

Apple II 5.25 disk. published 39 years ago:

Oh Deer! (c) 1983 MECC [Minnesota Educational Computing Corp.]

- TECHNICAL -

Model MECC-A781

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276749&o=2

$end

$to_flop=olbb,olbba,
$bio

Thomson TO disk. published 11 years ago:

Oh la belle bleue! (c) 2011 Puls

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107926&o=2

$end

$to7_cass=belleblu,
$bio

Thomson TO7 cass. published 11 years ago:

Oh la belle bleue! (c) 2011 Puls

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108455&o=2

$end

$info=st_ohla,
$bio

Oh La La (c) 199? Stella.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42269&o=2

$end

$camplynx_cass=ohmummy,
$bio

Camputers Lynx cass. published 39 years ago:

Oh Mummy (c) 1983 Gem Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134063&o=2

$end

$spectrum_cass=ohmummy,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Oh Mummy (c) 1984 Gem Software.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80049&o=2

$end

$spectrum_cass=ohmummys,
$bio

Oh Mummy (c) 198? Sinclair Research, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225975&o=2

$end

$cpc_flop=ohmummyc,
$bio

Oh Mummy (c) 200? CNGSOFT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121734&o=2

$end

$megadriv=ohmummy,
$bio

Sega Mega Drive cart. published 9 years ago:

Oh Mummy (c) 2013 1985 Alternativo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233713&o=2

$end

$cpc_flop=ohmummys,ohmummy1,ohmummy101,
$bio

Amstrad CPC 464 disk. published 38 years ago:

Oh Mummy Cracked (c) 1984 Nandsdoff

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123413&o=2

$end

$cpc_flop=ohmummyu,ohmummyu01,ohmummy102,ohmummy103,
$bio

Amstrad CPC 464 disk. published 38 years ago:

Oh Mummy Cracked (c) 1984 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123414&o=2

$end

$cpc_cass=ohmummys,
$bio

Amstrad CPC cass. published 38 years ago:

Oh Mummy [Model AMC-138] (c) 1984 Indescomp

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98464&o=2

$end

$cpc_cass=ohmummy,
$bio

Amstrad CPC cass. published 38 years ago:

Oh Mummy [Model SOFT 115] (c) 1984 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98465&o=2

$end

$einstein=ohmummy,
$bio

Tatung Einstein disk. published 38 years ago:

Oh Mummy! (c) 1984 Tatung Einsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136135&o=2

$end

$msx1_cass=ohmummy,
$bio

MSX cass. published 38 years ago:

Oh Mummy!! (c) 1984 Longman Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94885&o=2

$end

$msx1_flop=ohmummy,
$bio

Oh Mummy!! cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230076&o=2

$end

$info=ohmygod,
$bio

Arcade Video game published 29 years ago:

Oh My God!(c) 1993 Atlus.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 12 Mhz)
Sound Chips : OKI6295 (@ 13.257 Khz)

Players : 2
Control : 8-way joystick
Buttons : 1

- TRIVIA -

Released in December 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1868&o=2

$end

$c64_cass=ohno,
$bio

Commodore C64 cass. published 34 years ago:

Oh No! (c) 1988 Silverbird Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186880&o=2

$end

$msx1_flop=ohno,
$bio

Oh No! Cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134442&o=2

$end

$amigaocs_flop=ohnolemdd,ohnolemm,ohnolemddu,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Oh No! More Lemmings (c) 1991 Psygnosis, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74654&o=2

$end

$specpls3_flop=ohshiabd,
$bio

Sinclair ZX Spectrum+3 disk. published 29 years ago:

Oh Sh1t Another Big Disk (c) 1993 Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147764&o=2

$end

$msx1_cass=ohshit,ohshita,
$bio

MSX cass. published 36 years ago:

Oh Shit! (c) 1986 Aackosoft [Netherlands]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94886&o=2

$end

$msx1_flop=ohshit,
$bio

Oh Shit! cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230077&o=2

$end

$info=ohbakyuun,
$bio

Arcade Video game published 23 years ago:

Oh! Bakyuuun (c) 1999 Eighting / Raizing.

A first-person shooter similar to the "Point Blank" series.

- TRIVIA -

Oh! Bakyuuun was released in July 1999 in Japan. It was also released as "Ghoul Panic".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4122&o=2

$end

$x68k_flop=ohhajiki,
$vgmplay=ohhajiki_x68,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Oh! Hajiki! Final (c) 1990 Maru

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88488&o=2

$end

$pc98=ohkitsun,
$bio

NEC PC-9801 Series 5.25in. disk. published 26 years ago:

Oh! Kitsune-sama (c) 1996 Curott.

- TECHNICAL -

FD x5

- TRIVIA -

Released on May 31, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90266&o=2

$end

$pc98_cd=ohkitsun,
$bio

NEC PC-9821 CD published 26 years ago:

Oh! Kitsune-sama (c) 1996 Curott.

- TECHNICAL -

CD x1

- TRIVIA -

Released on September 20, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128610&o=2

$end

$x68k_flop=ohpai,
$bio

Sharp X68000 Series 5.25in. disk. published 29 years ago:

Oh! Pai (c) 1993 Silky's.

- TECHNICAL -

MEDIA: FD x5

- TRIVIA -

Released on September 22, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87948&o=2

$end

$pc98=ohpai,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Oh! Pai (c) 1993 Silky's.

- TECHNICAL -

MEDIA: FD x5

- TRIVIA -

Released on June 25, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90267&o=2

$end

$fmtowns_flop_orig=ohpai,
$bio

Fujitsu FM Towns disk. published 29 years ago:

Oh! Pai (c) 1993 Silky's.

- TECHNICAL -

MEDIA: FD x5

- TRIVIA -

Released on September 22, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144723&o=2

$end

$info=ohpaipee,
$bio

Arcade Video game published 33 years ago:

Oh! Paipee (c) 1989 Nichibutsu.

- TRIVIA -

Oh! Paipee was released in February 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32500&o=2

$end

$pc98=ohtsuki,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Oh! Tsukiaitai!! (c) 1993 Swat.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90268&o=2

$end

$x68k_flop=ohxs10,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

Oh! X - Soukan 10 - Shuunen Kinen Pro-68K Sono 4 - Sion 2 (c) 1992 Soft Bank

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87949&o=2

$end

$x68k_flop=ohx9006,ohx9006a,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Oh! X 1990.06 - Soukan 8 - Shuunen Kinen PRO-68K (c) 1990 Soft Bank

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87950&o=2

$end

$x68k_flop=ohx91xx,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Oh! X 1991 - Ginga Shinnen PRO-68k (c) 1991 Softbank

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275389&o=2

$end

$x68k_flop=ohx9105,ohx9105a,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Oh! X 1991.05 - Ougou Shuukan PRO-68K (c) 1991 Soft Bank

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87951&o=2

$end

$x68k_flop=ohx9206,ohx9206a,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

Oh! X 1992.06 - Soukan X - Shuunen Kinen PRO-68K (c) 1992 Soft Bank

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87952&o=2

$end

$x68k_flop=ohx9207,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

Oh! X 1992.07 - DoGA CGA System v2.50 (c) 1992 Soft Bank

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87953&o=2

$end

$x68k_flop=ohx9310,
$bio

Sharp X68000 Series 5.25in. disk. published 29 years ago:

Oh! X 1993.10 - Aki Matsuri PRO-68K (c) 1993 Soft Bank

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87954&o=2

$end

$x68k_flop=ohx9403,
$bio

Sharp X68000 Series 5.25in. disk. published 28 years ago:

Oh! X 1994.03 - Hinamatsuri PRO-68K (c) 1994 Soft Bank

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87955&o=2

$end

$x68k_flop=ohx9405,
$bio

Sharp X68000 Series 5.25in. disk. published 28 years ago:

Oh! X 1994.05 - Koi no Bori PRO-68K (c) 1994 Soft Bank

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87956&o=2

$end

$x68k_flop=ohx9407,
$bio

Sharp X68000 Series 5.25in. disk. published 28 years ago:

Oh! X 1994.07 - CGA Nyuumon Kit Genie (c) 1994 Soft Bank

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87957&o=2

$end

$x68k_flop=ohx9410,ohx9410a,
$bio

Sharp X68000 Series 5.25in. disk. published 28 years ago:

Oh! X 1994.10 - Momiji Gari PRO-68K (c) 1994 Soft Bank

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87958&o=2

$end

$x68k_flop=ohx9412,ohx9412a,
$bio

Sharp X68000 Series 5.25in. disk. published 28 years ago:

Oh! X 1994.12 - XL Image + Alpha (c) 1994 Soft Bank

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87959&o=2

$end

$x68k_flop=ohx9505,
$bio

Sharp X68000 Series 5.25in. disk. published 27 years ago:

Oh! X 1995.05 Oh! Dennou Club (c) 1995 Soft Bank

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87960&o=2

$end

$x68k_flop=ohx9508,
$bio

Sharp X68000 Series 5.25in. disk. published 27 years ago:

Oh! X 1995.08 - Shochuu Mimai PRO-68K (c) 1995 Soft Bank

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87961&o=2

$end

$x68k_flop=ohx9512,
$bio

Sharp X68000 Series 5.25in. disk. published 27 years ago:

Oh! X 1995.12 - Merry X'mas PRO-68K (c) 1995 Soft Bank

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87962&o=2

$end

$archimedes=morelemm,morelemma,
$bio

Acorn Archimedes disk. published 30 years ago:

Oh, No! More Lemmings! (c) 1992 Krisalis Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115936&o=2

$end

$gba=ohanaya,
$bio

Nintendo GBA cart. published 20 years ago:

Ohanaya-san Monogatari GBA - Iyashikei Ohanaya-san Ikusei Game [Model AGB-A87J-JPN] (c) 2002 TDK Core

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72065&o=2

$end

$gbcolor=ohasuddr,
$vgmplay=ohasuddr_gbc,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Ohasuta Dance Dance Revolution GB (c) 2001 Konami Company, Limited.

- TECHNICAL -

GAME ID: CGB-BD5J-JPN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68478&o=2

$end

$gbcolor=ohasuynr,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Ohasuta Yama-chan & Raymond [Model DMG-AOSJ-JPN] (c) 1999 Epoch Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68479&o=2

$end

$pc8801_flop=kaguya,
$bio

NEC PC-8801 Series disk. published 39 years ago:

Ohi! Kaguya Hime - Kinuginu no Wakare (c) 1983 Pony Canyon, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92528&o=2

$end

$fm8_cass=kaguya,
$bio

Fujitsu FM-8 cass. published 39 years ago:

Ohi! Kaguya Hime - Kinuginu no Wakare (c) 1983 Pony Canyon, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93772&o=2

$end

$gbcolor=oiderasc,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Oide Rascal [Model CGB-BLSJ-JPN] (c) 2001 Tam.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68480&o=2

$end

$info=oigas,
$bio

Arcade Video game published 36 years ago:

Oigas (c) 1986 Park.

A 'breakout' style game, bootleg of "Gigas".

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound Chips : (4x) Texas Instruments SN76496 (@ 3 Mhz)

Players : 2
Control : dial
Buttons : 1

- TRIVIA -

Released in October 1986.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1869&o=2

$end

$cpc_flop=oilf1987,
$bio

Amstrad CPC type-in published 35 years ago:

Oil (c) 1987 Amstrad Magazine

- TRIVIA -

Listed as a type-in program in the French magazine Amstrad Magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119202&o=2

$end

$amigaocs_flop=oilimper,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Oil Imperium (c) 1989 reLINE

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74655&o=2

$end

$amigaocs_flop=oilimperg,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Oil Imperium (c) 1989 Softgold

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74656&o=2

$end

$apple2gs_flop_misc=oillandr,
$bio

Apple IIGS disk. published 31 years ago:

Oil Landers (c) 1991 Free Tools Association

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115260&o=2

$end

$cpc_flop=oilmania,
$bio

Amstrad CPC type-in published 32 years ago:

Oil Mania (c) 1990 PC Amstrad International

- TRIVIA -

Listed as a type-in program in the magazine: PC Amstrad International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124540&o=2

$end

$cpc_flop=oilpanic,
$bio

Amstrad CPC type-in published 36 years ago:

Oil Panic (c) 1986 Amstrad Magazine

- TRIVIA -

Listed as a type-in program in the French magazine Amstrad Magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119203&o=2

$end

$info=gnw_opanic,
$bio

Handheld game published 40 years ago:

Oil Panic (c) 1982 Nintendo Co., Ltd.

The player controls a station helper who uses a bucket to catch drops of oil from a leaking pipe and empties the bucket into an oil drum. Missing a drop from the pipe or missing the oil drum causes the player to lose a life. The player has four lives, rather than the usual three.

- TECHNICAL -

Model OP-51

- TRIVIA -

Oil Panic was released on May 28, 1982 in Japan.

Oil Panic is one of the microgames featured in the collection presented by 9 Volt in WarioWare: Touched!.

- PORTS -

Recreated in Game & Watch Gallery for the Game Boy in both a close approximation of its original form and in an enhanced version featuring Mario.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=100955&o=2

$end

$dragon_cass=oilrecovry,
$bio

Oil Recovery (c) 198? Premier Microsystems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116936&o=2

$end

$apple2_flop_orig=oilrig,
$apple2_flop_clcracked=oilrig,
$bio

Apple II 5.25 disk. published 41 years ago:

Oil Rig (c) 1981 CPU Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233503&o=2

$end

$spectrum_cass=oilstrik,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Oil Strike (c) 1984 Sinclair Research, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287233&o=2

$end

$apple2_cass=oiltycoo,
$bio

Apple II cass. published 42 years ago:

Oil Tycoon (c) 1980 Instant Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136032&o=2

$end

$spectrum_cass=oiltycoo,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Oil Tycoon (c) 1985 Global Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288122&o=2

$end

$a800=oilswell,
$bio

Atari 400/800 cart. published 39 years ago:

Oil's Well (c) 1983 Sierra On-Line, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86644&o=2

$end

$apple2_flop_clcracked=oilswell,
$bio

Apple II 5.25 disk. published 39 years ago:

Oil's Well (c) 1983 Sierra On-Line, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230881&o=2

$end

$coleco=oilswell,oilswella,
$bio

Colecovision cart. published 38 years ago:

Oil's Well (c) 1984 Sierra On-Line, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53321&o=2

$end

$ibm5150=oilswell,
$bio

IBM PC 5.25in. disk. published 38 years ago:

Oil's Well (c) 1984 Sierra On-Line, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83672&o=2

$end

$msx1_cart=oilswell,oilswella,
$bio

MSX cart. published 37 years ago:

Oil's Well (c) 1985 Comptiq

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77321&o=2

$end

$msx1_cass=oilswell,
$bio

MSX cass. published 37 years ago:

Oil's Well (c) 1985 Eaglesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94887&o=2

$end

$msx1_flop=oilswell,
$bio

Oil's Well cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230078&o=2

$end

$c64_cart=oilswell,
$bio

Commodore C64 cart. published 39 years ago:

Oils Well (c) 1983 Sierra On-Line, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53656&o=2

$end

$a2600=oinke,
$bio

Atari 2600 cart. published 40 years ago:

Oink! Das Schweinchen und der Wolf (c) 1983 Ariolasoft

German export release of "Oink! [Model AX-023]".

- TECHNICAL -

GAME ID: 711 023-720

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50757&o=2

$end

$spectrum_cass=oinkalte,
$bio

Oink [Model AS250] (c) 198? Alternative Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=220253&o=2

$end

$spectrum_cass=oink,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Oink! (c) 1987 CRL Group PLC [London, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80050&o=2

$end

$c64_cass=oink,
$bio

Commodore C64 cass. published 34 years ago:

Oink! (c) 1988 Alternative Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229531&o=2

$end

$c64_cass=oinkc,
$bio

Commodore C64 cass. published 34 years ago:

Oink! (c) 1988 CRL Group PLC [London, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300375&o=2

$end

$a2600=oinkc,
$bio

Oink! (c) 19?? CCE

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50756&o=2

$end

$cpc_cass=oink,
$bio

Amstrad CPC cass. published 35 years ago:

Oink! [Model AS525] (c) 1987 Alternative Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98469&o=2

$end

$a2600=oink,oinke1,
$bio

Atari 2600 cart. published 40 years ago:

Oink! (c) 1983 Activision

Based on the fairy tale of the three little pigs. The big bad wolf is trying to blow down each of the pigs houses. You control each pig one at a time. The wolf is at the bottom of the screen and will blow a hole in the house one section at a time. Each time a hole is formed, the pig must patch it up quickly so the wolf can't get in. New materials are located at the top of the screen, and you need to grab them and place them in the holes as they are formed. The longer you last, the tougher the wolf will become! You start the game controlling the pig whose house is made of straw; when he is caught, you move on to the pig in the house made of sticks. Finally you will control the pig in the house made of bricks. When all three pigs have been caught by the wolf, the game is over. 

Game variations:
Game 1: One player (controlling the Pig) vs. Computer Wolf.
Game 2: Two players (taking turns controlling the Pig) vs. Computer Wolf.
ame 3: Two players (taking turns controlling the Pig and the Wolf).

- TECHNICAL -

Model AX-023

- SCORING -

Points are earned every time your Pig drops an object in place in the wall.
Objects in the first row are worth 4 points each.
Point values for each object increase by 4 with each new row.
For example, in row 6, each object is worth 24 points. In row 7, each object is worth 28 points.

- STAFF -

Programmer: Mike Lorenzen

- PORTS -

* CONSOLES: 
[US] Sony PlayStation 2 (nov.19, 2002) "Activision Anthology [Model SLUS-20588]" 
[EU] [AU] Sony PlayStation 2 (2003) "Activision Anthology [Model SLES-51313]" 

* HANDHELDS: 
[US] Nintendo Game Boy Advance (dec.9, 2003) "Activision Anthology [Model AGB-BAVE-USA]" 
[US] Sony PSP (nov.8, 2006) "Activision Hits Remixed [Model ULUS-10186]" 
[EU] Sony PSP (feb.9, 2007) "Activision Hits Remixed [Model ULES-00640]" 
[AU] Sony PSP (feb.14, 2007) "Activision Hits Remixed [Model ULES-00640]" 

* COMPUTERS: 
[US] PC [MS Windows, CD-ROM] (jan.1, 1994) "Activision's Atari 2600 Classics" 
[US] PC [MS Windows, CD-ROM] (aug.15, 1995) "Activision's Atari 2600 Action Pack 2" 
[US] PC [Microsoft Windows, CD-ROM] (oct.2003) "Activision Anthology: Remix Edition" 
[US] Apple Macintosh [CD-ROM] (2003) "Activision Anthology: Remix Edition" 

* OTHERS: 
[US] Android (aug.30, 2012) "Activision Anthology" 
[US] Apple iPhone/iPad (aug.30, 2012) "Activision Anthology [Model 542727742]" 
[US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50755&o=2

$end

$info=oinori,
$bio

Medal video game published 20 years ago:

Oinori Daimyojin Matsuri (c) 2002 Sega Enterprises, Limited.

- SERIES -

1. Oinori Daimyojin Matsuri (2002)
2. Oinori Daimyojin Matsuri Festival (2003)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70941&o=2

$end

$gameboy=oirajaja,
$bio

Nintendo Game Boy Cart. published 32 years ago:

Oira Jajamaru! Sekai Daibouken [Model DMG-OJJ] (c) 1990 Jaleco Company, Limited. [Japan Leisure].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66614&o=2

$end

$info=oisipuzl,
$bio

Arcade Video game published 29 years ago:

Oishii Puzzle wa Irimasen Ka (c) 1993 Sunsoft.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 16 Mhz)
Sound Chips : X1-010 (@ 16 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Released in September 1993.

The title of this game translates from Japanese as 'Don't You Need This Delicious Puzzle?'.

A bootleg of this game is known as "Triple Fun".

- PORTS -

* CONSOLES:
Nintendo Super Famicom (1994, "Hebereke no Oishii Puzzle Ha Irimasenka")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1870&o=2

$end

$nes=oishinbo,
$bio

Nintendo Famicom cart. published 33 years ago:

Oishinbo (c) 1989 Shinsei

- TECHNICAL -

GAME ID: SHI-OS
BARCODE (JAN): T4902425 26031 0

- TRIVIA -

Released on July 25, 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54472&o=2

$end

$psx=ojadrmnp,
$bio

Sony PlayStation CD published 20 years ago:

Oja Majo Do-Re-Mi Dokkaan! Nijiiro Para-Dice (c) 2002 Bandai Co., Ltd.

- TECHNICAL -

GAME ID: SLPS-03497

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85494&o=2

$end

$pico=ojadrmdn,
$bio

Sega Pico game published 20 years ago:

Ojamajo Doremi Dokka~n! (c) 2002 Bandai Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121967&o=2

$end

$pico=ojadrm,
$bio

Sega Pico game published 22 years ago:

おジャ魔女どれみ #（しゃーぷっ (c) 2000 Bandai Co., Ltd.
(Ojamajo Doremi#)

- TECHNICAL -

Game ID: T-133330
ROM size: 1 MB

- TRIVIA -

Released in March 2000. Retail price: 4980 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96320&o=2

$end

$info=ojankoc,ojankoca,ojankocb,
$bio

Arcade Video game published 36 years ago:

Ojanko Club (c) 1986 V-System.

A mahjong game.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : General Instrument AY8910 (@ 2 Mhz), OKI MSM5205 (@ 363.636 Khz)

Players : 2

- TRIVIA -

Released in June 1986 in Japan.

The title of this game translates from Japanese as 'Mahjong Girl Club'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1871&o=2

$end

$info=ojankohs,
$bio

Arcade Video game published 34 years ago:

Ojanko High School (c) 1988 V-System.

Mahjong taking place at Ojanko High School.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 6 Mhz)
Sound Chips : General Instrument AY8910 (@ 2 Mhz), OKI MSM5205 (@ 384 Khz)

Players : 1
Control : mahjong keyboard

- TRIVIA -

Released in June 1988.

The title of this game translates from Japanese as 'Mahjong Girl High School'.

The Rabbit King from "Rabbit Punch" makes a cameo appearance as the principal.

- SERIES -

1. Ojanko Yakata - Shobatsuki Mahjong sen (1986)
2. Ojanko Yakata 2bankan - Shobatsuki Mahjong sen (1987)
3. Ojanko High School (1988)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1872&o=2

$end

$info=ojankoy,
$bio

Arcade Video game published 36 years ago:

Ojanko Yakata - Shobatsuki Mahjong sen (c) 1986 V-System.

Mahjong with a high school theme.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 6 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.5 Mhz), OKI MSM5205 (@ 384 Khz)

Players : 1
Control : mahjong keyboard

- TRIVIA -

Released in December 1986.

The title of this game translates from Japanese as 'Mahjong Girl Mansion - Triumph In the Mahjong Match'.

- SERIES -

1. Ojanko Yakata - Shobatsuki Mahjong sen (1986)
2. Ojanko Yakata 2bankan - Shobatsuki Mahjong sen (1987)
3. Ojanko High School (1988)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1873&o=2

$end

$info=ojanko2,
$bio

Arcade Video game published 35 years ago:

Ojanko Yakata 2bankan - Shobatsuki Mahjong sen (c) 1987 V-System.

Mahjong with a high school theme.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 6 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.5 Mhz), OKI MSM5205 (@ 384 Khz)

Players : 1
Control : mahjong keyboard

- TRIVIA -

Released in February 1987.

The title of this game translates from Japanese as 'Mahjong Girl Second Mansion - Triumph in the Mahjong Match'.

- SERIES -

1. Ojanko Yakata - Shobatsuki Mahjong sen (1986)
2. Ojanko Yakata 2bankan - Shobatsuki Mahjong sen (1987)
3. Ojanko High School (1988)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1874&o=2

$end

$gba=ojarumar,
$bio

Nintendo GBA cart. published 19 years ago:

Ojarumaru - Gekkouchou Sanpo de Ojaru [Model AGB-BOJJ-JPN] (c) 2003 MTO, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72066&o=2

$end

$gbcolor=ojarumam,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Ojarumaru - Mangan Jinja no Ennichi de Ojaru! [Model DMG-BOJJ-JPN] (c) 2000 M²TO, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68481&o=2

$end

$gbcolor=ojarumat,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Ojarumaru - Tsukiyo ga Ike no Takaramono [Model DMG-BORJ-JPN] (c) 2000 Success

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68482&o=2

$end

$pico=ojarumar,
$bio

Sega Pico game published 23 years ago:

おじゃる丸 (c) 1999 Bandai.
(Ojarumaru)

- TECHNICAL -

GAME ID: T-133310
ROM size: 512 KB

- TRIVIA -

Released in September 1999 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75743&o=2

$end

$pc8801_flop=ojosamac,ojosamaca,ojosama1,
$vgmplay=applecld05_88,
$bio

NEC PC-8801 Series disk. published 35 years ago:

お嬢様くらぶ (c) 1987 Technopolis Soft
(Ojousama Club)

- TECHNICAL -

GAME ID: 68TIS-2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92530&o=2

$end

$psx=ojousama,
$bio

Sony PlayStation CD published 24 years ago:

Ojousama Tokkyuu (c) 1998 Media Works

- TECHNICAL -

GAME ID: SLPS-01495~6

- TRIVIA -

The title of this game translates from Japanese as 'Ojousama Express'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85495&o=2

$end

$saturn=oexpress,
$bio

Sega Saturn CD published 24 years ago:

お嬢様特急 (c) 1998 Media Works.
(Ojousama Tokkyuu)

- TECHNICAL -

GAME ID: T-27803G

- TRIVIA -

The title of this game translates from Japanese as 'Ojousama Express'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59484&o=2

$end

$saturn=ojonerae,
$bio

Sega Saturn CD published 24 years ago:

Ojousama wo Nerae!! (c) 1998 Crystal Vision.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59485&o=2

$end

$info=ojousan,ojousanm,
$bio

Arcade Video game published 35 years ago:

Ojousan (c) 1987 Nichibutsu.

Mahjong with beautiful 'prizes'.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 5 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.25 Mhz), DAC (@ 1.25 Mhz)

Screen orientation : Horizontal
Video resolution : 512 x 224 pixels
Screen refresh : 60.00 Hz
Palette Colors : 65536

Player : 2
Control : mahjong keyboard

- TRIVIA -

Ojousan was released in December 1987 in Japan.

The title of this game translates from Japanese as 'Young Lady'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1875&o=2

$end

$to_flop=okcowboy,okcowboya,okcowboyb,
$bio

Thomson TO disk. published 35 years ago:

OK Cowboy (c) 1987 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107924&o=2

$end

$pro128_cass=okcowboy,okcowboyb,okcowboyc,okcowboya,
$bio

Olivetti PC-128 cass. published 35 years ago:

OK Cowboy (c) 1987 Olivetti Prodest

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118186&o=2

$end

$msx1_cart=golgo13,
$bio

MSX cart. published 38 years ago:

Okami no Su - Golgo 13 Adventure Game (c) 1984 Pony Canyon, Inc.

- TECHNICAL -

GAME ID: R49X5066
BARCODE: 4988013001299

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77322&o=2

$end

$sg1000=matchpgt,
$bio

Sega SG-1000 game published 38 years ago:

Okamoto Ayako no Match Play Golf [Model B-021] (c) 1984 Aaronix [Taiwan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65081&o=2

$end

$sg1000=matchpg,matchpga,
$bio

Tsukuda Original Othello Multivision cart. published 38 years ago:

岡本綾子のマッチプレイゴルフ (c) 1984 Tsukuda Original.
(Okamoto Ayako no Match Play Golf)

- TECHNICAL -

Game ID: OM-G006

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65080&o=2

$end

$snes=matchpg,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Okamoto Ayako to Match Play Golf - Ko Olina Golf Club in Hawaii [Model SHVC-OG] (c) 1994 Tsukuda Original

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61898&o=2

$end

$info=okhota,
$bio

Handheld game published 33 years ago:

Okhota (c) 1989 Elektronika.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=296390&o=2

$end

$partner_cass=foxhunt,
$bio

Okhota Na Lis (c) 19?? Novomoskovsk, Belov

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235917&o=2

$end

$ibm5170=oki400wp,
$bio

IBM PC/AT DOS 3.5in. disk. published 29 years ago:

Oki OL 400w Printer Driver (c) 1993 Okidata

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298072&o=2

$end

$pc98=okiblock,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Okiraku Block Chobin de Run-Run (c) 1993 Tsukka Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90269&o=2

$end

$fmtowns_cd=okitgear,
$bio

Fujitsu FM Towns CD published 28 years ago:

Okiraku TownsGEAR (c) 1994 Soft Bank

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110397&o=2

$end

$saturn=socrkids,
$bio

Sega Saturn CD published 26 years ago:

Okudera Yasuhiko no Sekai wo Mezase! Soccer Kids - Nyuumon-hen (c) 1996 Fujitsu Parex

- TECHNICAL -

GAME ID: T-26001G

- TRIVIA -

Released on September 27, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59486&o=2

$end

$pc8801_flop=okumanch,
$bio

NEC PC-8801 Series disk. published 35 years ago:

億万長者 (c) 1987 Cosmos Computer.
(Okumanchouja)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92532&o=2

$end

$x68k_flop=okumanch,
$bio

Sharp X68000 Series 5.25in. disk. published 34 years ago:

Okumanchouja (c) 1988 Cosmos Computer.

- TECHNICAL -

FD x1

- TRIVIA -

Released in June 1988 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87964&o=2

$end

$pc98=okumanc,
$bio

NEC PC-9801 Series 5.25in. disk. published 34 years ago:

Okumanchouja (c) 1988 Cosmos Computer.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90270&o=2

$end

$gba=okumanch,
$bio

Nintendo GBA cart. published 21 years ago:

Okumanchouja Game - Nottori Daisakusen! [Model AGB-AOKJ-JPN] (c) 2001 Takara Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72067&o=2

$end

$pc98=okumanc2,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

Okumanchouja II (c) 1990 Cosmos Computer.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90271&o=2

$end

$fmtowns_cd=okuman2,
$bio

Fujitsu FM Towns CD published 31 years ago:

Okumanchouja II (c) 1991 Cosmos Computer.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123852&o=2

$end

$pc98=okumanc3,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

Okumanchouja III (c) 1990 Cosmos Computer.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90272&o=2

$end

$pc98=olsousam,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

OL Sousamou (c) 1995 Witch's

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90262&o=2

$end

$tvc_flop=olajsejk,
$bio

Olajsejk (c) 198? Software in LUX

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111753&o=2

$end

$tvc_cass=olajsejk,
$bio

Olajsejk (c) 198? Software in LUX

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112486&o=2

$end

$astrocde=oldyaht,
$bio

Bally Astrocade cart. published 35 years ago:

Old Bent Nose + Yahtzee (c) 1987 Unknown

Old Bent Nose
This is a two player game played on a five by five grid. The object of the game is to get three of your markers in a straight line, horizontally or vertically. Player one uses plus sign markers; player two uses zeroes. On the grid, twelve pairs of faces are hidden. When it is your turn, use the JX and JY on the game controller to maneuver the reversed box to the square that you want to guess. Pull the trigger. Now guess another, trying to find the matching face. If the two faces that you have exposed match, then your marker is put on those squares. The first player to get three of his/her markers in a line (not diagonally) wins. But watch out!! Old Bent Nose is hiding out there too. If you pick his square, your turn ends and Old Bent Nose trades places with another hidden face. This game combines guessing, memory, and strategy.

Yahtzee
Based on the Milton Bradley game of the same name. If you ever have played the real game, you'll know what fun this one can be. No fussing with adding up score or keeping track of what combinations you have. If you have a full house, small straight, large straight, four of a kind, chance or Yahtzee, the computer knows and figures out your score. You even get bonuses like the real game. Five graphic dice for each play and two playing fields. You try to get the highest score determined by various combinations of the dice. One to four players, use separate hand controls.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86818&o=2

$end

$info=coneyis,
$bio

Pinball published 43 years ago:

Old Coney Island! [Model 180] (c) 1979 Game Plan.

- TECHNICAL -

Model Number : 180

- TRIVIA -

Released in December 1979.

3,000 units were produced.

- STAFF -

Design by : Roger Sharpe, Ed Cebula
Art by : Dick White

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5266&o=2

$end

$bbc_cass=oldftime,
$bio

Acorn BBC/Electron cass. published 39 years ago:

Old Father Time (c) 1983 Bug Byte

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52177&o=2

$end

$pc8801_flop=oldgamep,
$bio

Old Game Pack 1 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92533&o=2

$end

$pc8801_flop=oldgam11,
$bio

Old Game Pack 10 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92534&o=2

$end

$pc8801_flop=oldgam12,
$bio

Old Game Pack 2 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92535&o=2

$end

$pc8801_flop=oldgam13,
$bio

Old Game Pack 3 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92536&o=2

$end

$pc8801_flop=oldgam14,
$bio

Old Game Pack 4 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92537&o=2

$end

$pc8801_flop=oldgam15,
$bio

Old Game Pack 5 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92538&o=2

$end

$pc8801_flop=oldgam16,
$bio

Old Game Pack 6 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92539&o=2

$end

$pc8801_flop=oldgam17,
$bio

Old Game Pack 7 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92540&o=2

$end

$pc8801_flop=oldgam18,
$bio

Old Game Pack 8 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92541&o=2

$end

$pc8801_flop=oldgam19,
$bio

Old Game Pack 9 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92542&o=2

$end

$mtx_cass=omacfarm,
$bio

Memotech MTX cass. published 7 years ago:

Old Mac Farmer (c) 2015 Baekkel, Claus

Unofficial home-made port of the MSX game on the MTX.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262539&o=2

$end

$svi318_cass=oldmac,
$bio

Spectravideo SV-318 cass. published 38 years ago:

Old Mac Farmer (c) 1984 Spectravideo, Inc.

- TECHNICAL -

GAME ID! SD-211T

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118515&o=2

$end

$cpc_flop=oldsamss,
$bio

Amstrad CPC type-in published 32 years ago:

Old Sam's Saloon Gamble Machine (c) 1990 PC Amstrad International

- TRIVIA -

Listed as a type-in program in the magazine: PC Amstrad International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119780&o=2

$end

$info=m4oldtmr,
$bio

Old Timer (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41397&o=2

$end

$spectrum_cass=oldtower,oldtower48,
$bio

Sinclair ZX Spectrum cass. published 4 years ago:

Old Tower (c) 2018 RetroSouls

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232113&o=2

$end

$pentagon_cass=oldtwrp,
$bio

Pentagon cass. published 4 years ago:

Old Tower (c) 2018 RetroSouls.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287307&o=2

$end

$pc8801_flop=oldmix2,
$bio

Oldmix2 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92543&o=2

$end

$apple2_flop_orig=oldorfrv,
$bio

Apple II 5.25 disk. published 41 years ago:

Oldorf's Revenge (c) 1981 Highland Computer Services

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263009&o=2

$end

$3do_m2=olds,
$bio

Oldsmobile (c) 199? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148313&o=2

$end

$amigaocs_flop=oldtimer,
$bio

Commodore Amiga 500 disk. published 28 years ago:

Oldtimer - Erlebte Geschichte Teil II (c) 1994 Max Design

- STAFF -

Manager: Wilfried Reiter
Coder: Christopher Dissauer, Andreas Oberdorfer
Graphics: Michael Sormann, Lukas Angermayer, Robert Pils
Musician: Markus Wadwiger, Stefan Poiss, Andreas Sterbenz

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74657&o=2

$end

$spectrum_cass=oletoroa,oletoroaa,
$bio

Ole Toro (c) 198? Americana Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225783&o=2

$end

$cpc_flop=oletoroc,
$bio

Ole Toro (c) 200? CNGSOFT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121735&o=2

$end

$msx1_cass=ole,
$bio

MSX cass. published 36 years ago:

Ole! (c) 1986 Bug Byte

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94888&o=2

$end

$msx1_flop=ole,
$bio

Ole! cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230079&o=2

$end

$cpc_cass=oletoro,
$bio

Amstrad CPC cass. published 37 years ago:

Ole, Toro (c) 1985 Dinamic Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98471&o=2

$end

$spectrum_cass=oletoro,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Ole, Toro (c) 1986 Dinamic Software.

- TECHNICAL -

Model DSPE87006

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80053&o=2

$end

$cpc_cass=ole,
$bio

Amstrad CPC cass. published 37 years ago:

Olé (c) 1985 VIFI-Nathan [Vifi International]

- TECHNICAL -

GAME ID: 4 D 0022

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98470&o=2

$end

$info=olibug,
$bio

Arcade Video game published 40 years ago:

Oli Bug (c) 1982 Unknown.

Bootleg/hack of "Jump Bug".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=285308&o=2

$end

$info=olibochu,
$bio

Arcade Video game published 40 years ago:

Oli-Boo-Chu (c) 1982 GDI, Inc.

North American release. Game developed in Japan. See the original for more information; "Punching Kid".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1876&o=2

$end

$m20=olidraw,
$bio

OliDraw (c) 19?? Olivetti Prodest [Milan, Italy]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237016&o=2

$end

$spectrum_cass=oligopol,oligopol_a,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Oligopoly (c) 1983 CCS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80054&o=2

$end

$mc1000_cass=olimpmat,
$bio

Olimpiada de Matematica [Model F-8] (c) 198? CCE Soft. [Brazil]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237101&o=2

$end

$pro128_cass=olimpinv,olimpinva,olimpinvc,olimpinvb,
$bio

Olivetti PC-128 cass. published 36 years ago:

Olimpiadi Invernali (c) 1986 Olivetti Prodest

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118187&o=2

$end

$pro128s_flop=winter
$bio

Olivetti PC-128s disk. published 35 years ago:

Olimpiadi Invernali (c) 1987 Olivetti Prodest [Milan, Italy]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236031&o=2

$end

$info=olihockey,olihockeya,
$bio

Coin-op Misc. game published 37 years ago:

Olimpic Hockey (c) 1985 Inor.

Electro-mechanical bubble hockey.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293301&o=2

$end

$apple2_flop_orig=olemerld,
$apple2_flop_misc=olemerld,
$bio

Apple II 5.25 disk. published 38 years ago:

Olin in Emerald (c) 1984 Adventure International [Scott Adams div.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229183&o=2

$end

$m20=olinum,
$bio

OliNum (c) 19?? Olivetti Prodest [Milan, Italy]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237017&o=2

$end

$spc1000_cass=olion,
$bio

Sega SPC-1000 soft. published 38 years ago:

Olion (c) 1984 Softmen.

Port of an original PC-98 game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83537&o=2

$end

$pc8801_flop=olion80,
$bio

Olion80 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92544&o=2

$end

$m20=olisort,
$bio

OliSort (c) 19?? Olivetti Prodest [Milan, Italy]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237018&o=2

$end

$m20=olistat,
$bio

OliStat (c) 19?? Olivetti Prodest [Milan, Italy]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237019&o=2

$end

$m20=olitest,
$bio

OliTest (c) 19?? Olivetti Prodest [Milan, Italy]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237020&o=2

$end

$m20=olitutor,
$bio

OliTutor (c) 19?? Olivetti Prodest [Milan, Italy]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237021&o=2

$end

$ibm5150=oliverco,
$bio

IBM PC 5.25in. disk. published 33 years ago:

Oliver & Company (c) 1989 Coktel Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132463&o=2

$end

$apple2_flop_clcracked=olcrswrd,
$bio

Apple II 5.25 disk. published 32 years ago:

Oliver's Crosswords (c) 1990 Micrograms

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232032&o=2

$end

$spectrum_cass=oliversm,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Oliver's Music Box (c) 1986 Cosmic Pop

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287712&o=2

$end

$m20=dbms,
$bio

Olivetti Data Base Management System (c) 19?? Olivetti Prodest [Milan, Italy]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237014&o=2

$end

$m20=isam,
$bio

Olivetti Index Sequential Acces Method (c) 19?? Olivetti Prodest [Milan, Italy]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237015&o=2

$end

$info=m20,
$bio

Computer published 41 years ago:

Olivetti L1 M20 (c) 1981 Olivetti Prodest [Milan, Italy]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229056&o=2

$end

$info=m40,
$bio

Computer published 41 years ago:

Olivetti L1 M40 (c) 1981 Olivetti Prodest [Milan, Italy]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229060&o=2

$end

$info=m44,
$bio

Computer published 36 years ago:

Olivetti L1 M44 (c) 1986 Olivetti Prodest.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261593&o=2

$end

$m20=pascal,
$bio

Olivetti Pascal (c) 19?? Olivetti Prodest [Milan, Italy]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237013&o=2

$end

$m24=pcosm24,
$bio

Olivetti PCOS Ver.1 (c) 19?? Olivetti Prodest

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237023&o=2

$end

$m20=pcos102,pcos110d,pcos13,pcos13a,pcos13d,pcos13f,
$bio

Olivetti PCOS Ver.1.x (c) 19?? Olivetti Prodest [Milan, Italy]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237008&o=2

$end

$m20=pcos20f,
$bio

Olivetti PCOS Ver.2 (c) 19?? Olivetti Prodest [Milan, Italy]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237009&o=2

$end

$m20=pcos30e,
$bio

Olivetti PCOS Ver.3 (c) 19?? Olivetti Prodest [Milan, Italy]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237010&o=2

$end

$m20=pcos41a,
$bio

Olivetti PCOS Ver.4 (c) 19?? Olivetti Prodest [Milan, Italy]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237011&o=2

$end

$ibm5150=pc1pc,
$bio

IBM PC 5.25in. disk. published 35 years ago:

Olivetti Prodest PC1 - Per Cominciare (c) 1987 Olivetti Prodest [Milan, Italy]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262271&o=2

$end

$ibm5150=pc1_87_1,
$bio

IBM PC 5.25in. disk. published 35 years ago:

Olivetti Prodest PC1 coverdisk 1987 No.1  (c) 1987 Gruppo Editoriale Jackson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234612&o=2

$end

$ibm5150=pc1_89_1,
$bio

IBM PC 5.25in. disk. published 33 years ago:

Olivetti Prodest PC1 coverdisk No.1 (Jan/Feb) (c) 1989 Gruppo Editoriale Jackson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234613&o=2

$end

$ibm5150=pc1_89_2,
$bio

IBM PC 5.25in. disk. published 33 years ago:

Olivetti Prodest PC1 coverdisk No.2 (Apr/May) (c) 1989 Gruppo Editoriale Jackson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234614&o=2

$end

$ibm5150=pc1_89_4,
$bio

IBM PC 5.25in. disk. published 33 years ago:

Olivetti Prodest PC1 coverdisk No.4 (Aug/Sep) (c) 1989 Gruppo Editoriale Jackson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234615&o=2

$end

$ibm5150=pc1_89_5,
$bio

IBM PC 5.25in. disk. published 33 years ago:

Olivetti Prodest PC1 coverdisk No.5 (Nov/Dec) (c) 1989 Gruppo Editoriale Jackson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234616&o=2

$end

$ibm5150=pc1game1,
$bio

IBM PC 5.25in. disk. published 35 years ago:

Olivetti Prodest PC1 Games Collection 1 (c) 1987 Olivetti Prodest [Milan, Italy]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262270&o=2

$end

$ibm5150=pc1game6,
$bio

IBM PC 5.25in. disk. published 35 years ago:

Olivetti Prodest PC1 Games Collection 6 (c) 1987 Olivetti Prodest [Milan, Italy]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262269&o=2

$end

$ibm5150=pc1game7,
$bio

IBM PC 5.25in. disk. published 35 years ago:

Olivetti Prodest PC1 Games Collection 7 (c) 1987 Olivetti Prodest [Milan, Italy]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262268&o=2

$end

$ibm5150=pc1hdu,
$bio

IBM PC 5.25in. disk. published 34 years ago:

Olivetti Prodest PC1 HDU Install (c) 1988 Olivetti Prodest [Milan, Italy]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262267&o=2

$end

$ibm5150=pc1mouse,
$bio

IBM PC 5.25in. disk. published 34 years ago:

Olivetti Prodest PC1 Mouse Driver (c) 1988 Olivetti Prodest [Milan, Italy]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262265&o=2

$end

$ibm5150=pc1dos,pc1doses,
$bio

IBM PC 5.25in. disk. published 35 years ago:

Olivetti Prodest PC1 MS-DOS Ver.3 + GW BASIC + Lode Runner (c) 1987 Olivetti Prodest [Milan, Italy]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262266&o=2

$end

$m20=asm,
$bio

Olivetti Z8000 Assembler (c) 19?? Olivetti Prodest [Milan, Italy]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237012&o=2

$end

$snes=olivia,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Olivia no Mystery [Model SHVC-ZY] (c) 1994 Altron Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61899&o=2

$end

$info=olmandingo,olmandingc,
$bio

Arcade Video game published 40 years ago:

Olivmandingo (c) 1982 Calfesa S.L.

Spanish pirate version of Mandinga.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259370&o=2

$end

$m20=oliword,oliwordg,oliwordi,
$bio

OliWord (c) 19?? Olivetti Prodest [Milan, Italy]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237022&o=2

$end

$cpc_flop=olliliss02,olliliss,olliandl01,olliandl,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Olli & Lissa - The Ghost of Shilmoore Castle cracked (c) 1986 Unknown.

Pirate tape_to_disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121058&o=2

$end

$spectrum_cass=olli3,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Olli & Lissa 3 - The Candlelight Adventure (c) 1989 Cartoon Time

- TECHNICAL -

GAME ID: 2207

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80057&o=2

$end

$spectrum_cass=olli2,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Olli & Lissa II - Halloween (c) 1987 Silverbird Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80056&o=2

$end

$cpc_cass=ollilis3,
$bio

Amstrad CPC cass. published 33 years ago:

Olli & Lissa III - The Candlelight Adventure [Model 3206] (c) 1989 Codemasters Soft. Co., Ltd., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98473&o=2

$end

$cpc_flop=olliliss01,olliandl03,olliandl02,olliandl04,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Olli & Lissa III Cracked (c) 1990 BMC [Black Mission Cracking]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123522&o=2

$end

$cpc_flop=olliliss03,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Olli & Lissa III Trained (c) 1989 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123523&o=2

$end

$info=ollie,
$bio

Arcade Video game published 18 years ago:

Ollie King (c) 2004 Sega Amusement Europe, Limited.

- TECHNICAL -

GDX-0007

Runs on the Sega "Chihiro" Hardware.

- TRIVIA -

Ollie King was released in March 2004.

- STAFF -

Developed by Amusement Vision, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4102&o=2

$end

$bbcb_flop_orig=osketchp,
$bio

Acorn BBC Micro B disk. published 39 years ago:

Ollie Octopus' Sketchpad (c) 1983 Storm Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125682&o=2

$end

$bbc_rom=olsutil,
$bio

Acorn BBC ROM published 37 years ago:

OlsUtil Ver.3.00 (c) 1985 Nielsen, Per H.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289505&o=2

$end

$pc88va=olteus,olteusa,
$bio

NEC PC-88 VA disk. published 35 years ago:

Olteus (c) 1987 Winky Soft. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131607&o=2

$end

$x68k_flop=olteus2,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Olteus II (c) 1991 Brother Kougyou.

- TRIVIA -

Sold only on the Takeru softwares vending machines in Japan. Availale on August 23, 1991.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87965&o=2

$end

$dragon_cass=olympia,
$bio

Dragon cass. published 38 years ago:

Olympia (c) 1984 Blaby Computer Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116556&o=2

$end

$dragon_cass=olympiap,
$bio

Dragon cass. published 38 years ago:

Olympia (c) 1984 Preston Computer Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116575&o=2

$end

$info=bossa85,
$bio

Computer published 41 years ago:

Olympia BOSS A (c) 1981 Olympia International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240518&o=2

$end

$info=bossb85,olybossb,
$bio

Computer published 41 years ago:

Olympia BOSS B (c) 1981 Olympia International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240519&o=2

$end

$info=olybossc,
$bio

Computer published 41 years ago:

Olympia BOSS C (c) 1981 Olympia International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240520&o=2

$end

$info=olybossd,
$bio

Computer published 41 years ago:

Olympia BOSS D (c) 1981 Olympia International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240521&o=2

$end

$info=olytext,
$bio

Computer published 37 years ago:

Olympia Olytext 20 (c) 1985 Olympia International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240522&o=2

$end

$psx=vpachi2,
$bio

Sony PlayStation CD published 25 years ago:

Olympia Yamasa - Virtua Pachi-Slot II - Jissen! Bishoujo Kouryaku Hou (c) 1997 Map Japan

- TECHNICAL -

GAME ID: SLPS-00714

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85496&o=2

$end

$info=sc1olym,
$bio

Fruit Machine published 27 years ago:

Olympia (c) 1995 ELAM.

- TECHNICAL -

Model 5727

- TRIVIA -

Olympia was released in April 1995.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42150&o=2

$end

$cpc_flop=olympiad01,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Olympiad '86 (c) 1986 Atlantis Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119006&o=2

$end

$spectrum_cass=olympiad,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Olympiad '86 (c) 1986 Atlantis

- TECHNICAL -

Model AT 331

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80058&o=2

$end

$cpc_cass=olympiad,
$bio

Amstrad CPC cass. published 36 years ago:

Olympiad [Model AT403X] (c) 1986 Atlantis Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98474&o=2

$end

$sf7000=olympiad,
$bio

Olympiades (c) 19?? Le Douarain [Marc Le Douarain] [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131412&o=2

$end

$info=oligam,
$bio

Video Slot Machine published 20 years ago:

Olympian Games (c) 200? Astra Games.

5-reel 9-line video slot.

- TECHNICAL -

Pallas hardware:
SVGA up to 1024 x 768, 32 bit color
Stereo Audio output

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11950&o=2

$end

$to7_cass=olympic,
$bio

Olympic (c) 198? Huet [Sylvain Huet]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108456&o=2

$end

$spectrum_cass=olympicc,
$bio

Olympic Challenge (c) 198? Mind Games Espana, S.A.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219770&o=2

$end

$info=k7_olym,
$bio

Dart game published 28 years ago:

Olympic Darts (c) 1994 K7 Kursaal.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196778&o=2

$end

$apple2_flop_misc=olympdec,
$bio

Apple II 5.25 disk. published 41 years ago:

Olympic Decathalon (c) 1981 Microsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107494&o=2

$end

$bbcb_flop_orig=olympdec,
$bio

Acorn BBC Micro B disk. published 38 years ago:

Olympic Decathlon (c) 1984 Alligata Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125683&o=2

$end

$cpc_flop=olympicd,
$bio

Olympic Demo (c) 19?? CBS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123430&o=2

$end

$info=olympic,
$bio

Pinball published 38 years ago:

Olympic Games (c) 1984 Jeutel.

- TRIVIA -

500 units were produced.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=9887&o=2

$end

$megadriv=olympgld,
$bio

Sega Mega Drive cart. published 30 years ago:

Olympic Gold (c) 1992 US Gold.

- TRIVIA -

Reviews:
[FR] June 1992 - Consoles + N.10 (Pages 80-81): 83/100
[FR] July 1992 - Joypad N.10: 89/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56735&o=2

$end

$megadriv=olympgldu,olympgldu1,olympgldu2,
$bio

Sega Genesis cart. published 30 years ago:

Olympic Gold (c) 1992 US Gold

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57330&o=2

$end

$info=m4olygn,m4olygn__a,
$bio

Olympic Gold (c) 199? Nova.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42379&o=2

$end

$sms=olympgld,olympgldk,
$bio

Sega Master System cart. published 30 years ago:

Olympic Gold (c) 1992 US Gold.

Descriptions from the back cover:

Experience for yourself the thrill and excitement of competing in 7 spectacular Olympic track, field and pool events. Olympic Gold, the challenge - to win you'll need all the strength, skill and determination you can muster!

Olympia hautnah: Erleben Sie jetzt den Nervenkitzel und die Atmosphäre von sportlichen Wettkämpfen, und nehmen Sie an sieben spektakulären, olympischen Lauf-, Feld- und Schwimmdisziplinen teil. Olympic Gold Die absolute Herausforderung. Medaillenchancen haben alle Teilnehmer mit guter Kondition, Kraft und Geschicklichkeit!

Vivez les émotions et l'exaltation de la compétiton dans sept disciplines olympiques différentes, comprenant des épreuves d'athlétisme, et de natation. Olympic Gold (l'Or Olympique), le Défi - Pour gagner, vous devez utiliser toute la force, les compétences et la détermination dont vous êtes capable.

Prova il brivido e l'eccitazione del competere in 7 spettacolari gare olimpiche sulla pista, sul campo e nella piscina.
Olympic Gold, la Sfida - per vincere ti serviranno tutta la forza, abilità e determinazione di cui puoi disporre!

Experimenta por ti mismo la aventura y la emoción de competir en siete espectaculares acontecimientos olímpicos de atletismo y natación. Olympic Gold el Reto - para ganar necesitarás toda la fuerza, la habilidad y la determinación que puedas reunir.

Jij krijgt de kans om mee te doen aan 7 spannende Olympische onderdelen op de baan, in het veld en in hel zwembad.
Olympic Gold, de grote uitdaging - om te winnen heb je alle krachten en vaardigheden nodig die je in je hebt!

- TECHNICAL -

GAME ID: 27030-50

- TRIVIA -

The game was originally released as a 16-Bit version on the Mega Drive.

Reviews:
[FR] June 1992 - Consoles + N.10 (Pages 110-111): 87/100
[FR] July 1992 - Joypad N.10: 87/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56115&o=2

$end

$info=sc2olgld,sc2olgld1,sc2olgld1p,sc2olgldp,
$bio

Fruit Machine published 26 years ago:

Olympic Gold (c) 1996 Bell-Fruit Mfg. Company, Limited. [B.F.M.].

- TECHNICAL -

[Model 6606]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42203&o=2

$end

$gamegear=olympgld,
$bio

Sega Game Gear cart. published 30 years ago:

Olympic Gold (c) 1992 US Gold

- TECHNICAL -

Cartridge ID: 79018-50

- TRIVIA -

Reviews:
[FR] July/August 1992 - Consoles + N.11: 86/100
[FR] August 1992 - Joypad N.11: 85/100

Average note: 85.5/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64746&o=2

$end

$gamegear=olympglda,
$bio

Sega Game Gear cart. published 30 years ago:

Olympic Gold [Model G-3316] (c) 1992 US Gold

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64749&o=2

$end

$n64=olymph98,olymph98u,
$bio

Nintendo 64 cart. published 24 years ago:

Olympic Hockey Nagano '98 (c) 1998 Midway Home Entertainment

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57890&o=2

$end

$n64=olymph98j,
$bio

Nintendo 64 cart. published 24 years ago:

Olympic Hockey Nagano '98 [Model NUS-P-NHNJ] (c) 1998 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57891&o=2

$end

$info=hotstuff,
$bio

Olympic Hot Stuff (c) ???? Olympic Video Gaming.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=35662&o=2

$end

$nes=olympiq,
$bio

Nintendo NES cart. published 31 years ago:

Olympic I.Q. (c) 1991 Sachen.

- TECHNICAL -

Game ID: TC-015

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76883&o=2

$end

$cpc_flop=olympick,
$bio

Amstrad CPC type-in published 32 years ago:

Olympic Kniffel (c) 1990 PC Amstrad International

- TRIVIA -

Listed as a type-in program in the magazine: PC Amstrad International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119781&o=2

$end

$tvc_flop=olympski,
$bio

Videoton TVC disk. published 37 years ago:

Olympic Ski (c) 1985 Béla Szalontai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112253&o=2

$end

$c64_cass=olympski,
$bio

Commodore C64 cass. published 38 years ago:

Olympic Skier (c) 1984 Mr. Chip Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229491&o=2

$end

$saturn=olympsoc,olympsocg,
$bio

Sega Saturn CD published 26 years ago:

Olympic Soccer (c) 1996 US Gold

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60373&o=2

$end

$info=olysoc92,olysoc92a,olysoc92b,
$bio

Arcade Video game published 30 years ago:

Olympic Soccer '92 (c) 1992 Seibu Denshi.

A soccer game.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 10 Mhz)
Sound CPU : Zilog Z80 (@ 3.579545 Mhz)
Sound Chips : YM3812 (@ 3.579545 Mhz), OKI6295 (@ 8 Khz)

Players : 4
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Olympic Soccer '92 was released in May 1992.

This game is also known as "Seibu Cup Soccer".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1877&o=2

$end

$psx=olympsoc,
$bio

Sony PlayStation CD published 26 years ago:

Olympic Soccer (c) 1996 Eidos Interactive

- TECHNICAL -

GAME ID: SLUS-00156

- TRIVIA -

Released on July 18, 1996 in the USA.

The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111126&o=2

$end

$saturn=olympsocj,olympsocja,
$bio

Sega Saturn CD published 26 years ago:

Olympic Soccer (c) 1996 Coconuts Japan

- TECHNICAL -

GAME ID: T-7304G

- TRIVIA -

Released on August 30, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59487&o=2

$end

$saturn=olympsocu,
$bio

Sega Saturn CD published 26 years ago:

Olympic Soccer [Model T-7904H] (c) 1996 US Gold

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60109&o=2

$end

$electron_cass=olspecta,
$bio

Olympic Spectacular (c) 198? Alternative Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115453&o=2

$end

$spectrum_cass=olyspec,
$bio

Olympic Spectacular (c) 198? System 4 de Espana, S.A. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219069&o=2

$end

$psx=olympsum,
$bio

Sony PlayStation CD published 26 years ago:

Olympic Summer Games - Atlanta 1996 (c) 1996 US Gold, Ltd.

- TECHNICAL -

Game ID: SLUS-00148

- TRIVIA -

Released in June 1996 in the USA.

Export releases:
[JP] "Olympic Games - Atlanta 1996 [Model SLPS-00465]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97538&o=2

$end

$gameboy=olympsum,
$bio

Nintendo Game Boy Cart. published 26 years ago:

Olympic Summer Games [Model DMG-AO9E-USA] (c) 1996 Black Pearl

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66615&o=2

$end

$snes=olympsumu,
$bio

Nintendo Super NES cart. published 26 years ago:

Olympic Summer Games [Model SNS-AO9E-USA] (c) 1996 Black Pearl

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63359&o=2

$end

$snes=olympsum,
$bio

Nintendo Super NES cart. published 26 years ago:

Olympic Summer Games [Model SNSP-AO9P-EUR] (c) 1996 US Gold

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63358&o=2

$end

$megadriv=olympsum,
$bio

Sega Genesis cart. published 26 years ago:

Olympic Summer Games (c) 1996 Black Pearl.

- TECHNICAL -

GAME ID: T-100116

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115655&o=2

$end

$svision=olympict,
$bio

Watara SuperVision game published 30 years ago:

Olympic Trials [Model SV10019] (c) 1992 Watara

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95461&o=2

$end

$spectrum_cass=olympico,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Olympicon (c) 1984 Mitec

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80060&o=2

$end

$spectrum_cass=olympics,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Olympics (c) 1984 CRL Group PLC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80061&o=2

$end

$spectrum_cass=olympima,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Olympimania (c) 1984 Automata

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80062&o=2

$end

$amigaocs_flop=marseill,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Olympique de Marseille (c) 1993 Ocean Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74658&o=2

$end

$info=olympus,
$bio

Pinball published 36 years ago:

Olympus (c) 1986 Juegos Populares.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=9897&o=2

$end

$info=olymp,
$bio

Redemption video game published 22 years ago:

Olympus (c) 2000 Z Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=285309&o=2

$end

$info=olyport40,
$bio

Olyport 40-21 (c) 198? AEG Olympia

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240527&o=2

$end

$info=olystar20f,
$bio

Computer published 42 years ago:

Olystar 20F (c) 1980 AEG Olympia.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125393&o=2

$end

$info=olytext30,
$bio

Olytext 30 (c) 198? AEG Olympia

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240528&o=2

$end

$spectrum_cass=omadanat,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Omadan Attack (c) 1984 Avalon Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80063&o=2

$end

$saturn=omakases,
$bio

Sega Saturn CD published 26 years ago:

Omakase! Savers (c) 1996 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59488&o=2

$end

$info=omega,omegaa,
$vgmplay=omega,
$bio

Arcade Video game published 36 years ago:

Omega (c) 1986 Nihon System, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114430&o=2

$end

$amigaocs_flop=omega,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Omega (c) 1989 Origin Systems, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74659&o=2

$end

$apple2_flop_clcracked=omega,
$bio

Apple II 5.25 disk. published 33 years ago:

Omega (c) 1989 Origin Systems, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231577&o=2

$end

$info=omegab,
$bio

Omega (c) 198?.

This game is a french hack of Stern's "The End". 

In this hack, the bugs use the eggs to spell the word 'FIN' instead of 'END' in the official version (FIN translates from French as END).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1878&o=2

$end

$apple2gs_flop_misc=omega,
$apple2gs_flop_orig=omega,
$bio

Apple IIGS disk. published 32 years ago:

Omega (c) 1990 Origin Systems, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115307&o=2

$end

$pc98=omega,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Omega (c) 1992 Tonkin House.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90273&o=2

$end

$info=m1omega,m1omegaa,
$bio

Omega (c) 199? Maygay

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41399&o=2

$end

$info=m4omega,
$bio

Omega (c) 199? Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233406&o=2

$end

$mo5_cass=omega,omegaa,
$bio

Thomson MO5 cass. published 37 years ago:

Omega - Planete Invisible (c) 1985 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108881&o=2

$end

$spectrum_cass=omega1,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Omega 1 (c) 1987 Mastertronic, Ltd. [UK]

- TECHNICAL -

Model IS 0201

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80065&o=2

$end

$psx=omegabst,
$bio

Sony PlayStation CD published 23 years ago:

Omega Boost (c) 1999 Sony Computer Ent. America.

- TECHNICAL -

GAME ID: SCUS-94449

- TRIVIA -

Released on August 31, 1999 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110827&o=2

$end

$pc8801_flop=omega3,
$bio

NEC PC-8801 Series disk. published 35 years ago:

オメガ 第3号 (c) 1987 Champion Soft.
(Omega Dai 3-Gou)

- TECHNICAL -

GAME ID: NECP-12066

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92545&o=2

$end

$info=omegafs,
$bio

Arcade Video game published 33 years ago:

Omega Fighter Special (c) 1989 UPL Company, Limited. [Universal PlayLand].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40702&o=2

$end

$info=omegaf,
$bio

Arcade Video game published 33 years ago:

Omega Fighter (c) 1989 UPL.

While similar to most vertical scrolling shooters, Omega Fighter is unique in its gameplay, level and enemy focus: rather than flying through multiple levels, the player faces an enormous space battle cruiser which contains every level.

There are two weapons that the player picks up, and if the player picks up a different powerup, it will always reset to its lowest level:
(I) - Ion Laser: Shoots straight, pick up more to increase damage at a cost of decreasing length. Ideal for close combat.
(W) - Wide Shot: Shoots bullets in wider range when collecting more of them. Ideal for taking enemies from afar but deals less damage.

There are also two items that are pressed by the bomb button, and players may pick up to two of them:
Silver - Activate to slow down everything on screen. Useful to dodge bullets and getting closer for higher score.
Gold - Destroy all enemies on screen, score depends on closeness to player prior to using the item.

- TECHNICAL -

Game ID : UPL-89016

Main CPU : Zilog Z80 (@ 6 Mhz)
Sound CPU : Zilog Z80 (@ 5 Mhz)
Sound Chips : (2x) Yamaha YM2203 (@ 1.5 Mhz)

Screen orientation : Vertical
Video resolution : 192 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 1024

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Released in September 1989.

Soundtrack releases :
Omega Fighter, Atomic Robo-Kid / UPL [Pony Canyon / Scitron - PCCB-00038 - Aug 21, 1990]

- STAFF -

Staff : Iwatani, Nobuyuki Narita, Abe, Akemi Tsunoda, Nikei, Shigksa, T.T, Ohnuma
Composed by : Mechano Associates

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1879&o=2

$end

$atom_cass=omegamis,
$bio

Acorn Atom cass. published 40 years ago:

Omega Mission (c) 1982 Micromania

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236063&o=2

$end

$bbcb_flop_orig=omegaorb,
$bio

Acorn BBC Micro B disk. published 35 years ago:

Omega Orb (c) 1987 Audiogenic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125465&o=2

$end

$bbc_cass=omegaorb,
$electron_cass=omegaorb,
$bio

Acorn BBC/Electron cass. published 35 years ago:

Omega Orb (c) 1987 Audiogenic

- TECHNICAL -

GAME ID: ASL31BAC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52178&o=2

$end

$electron_cass=omegaorba,
$bio

Acorn BBC/Electron cass. published 35 years ago:

Omega Orb (c) 1987 Atlantis Soft.

- TECHNICAL -

GAME ID: AT 615X

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240985&o=2

$end

$cpc_flop=omegapla,omegapla01,omegapla02,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Omega Planete Invisible (c) 1987 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121344&o=2

$end

$bbc_cass=omegapro,
$bio

Omega Probe (c) 19?? Optima

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52179&o=2

$end

$vic10=omegrace,
$bio

Commodore MAX cart. published 40 years ago:

Omega Race (c) 1982 Commodore

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53657&o=2

$end

$vic1001_cart=omegrace,
$bio

Commodore VIC-20 cart. published 40 years ago:

Omega Race (c) 1982 Commodore, Ltd.

- TIPS AND TRICKS -

If you hold down SHIFT+F1 or SHIFT+F3 at the beginning of a game, you’ll get 5 ships

- STAFF -

VIC VERSION BY: ANDY FINKEL, ERIC COTTON

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86881&o=2

$end

$c64_cart=omegrace,
$bio

Commodore C64 cart. published 40 years ago:

Omega Race (c) 1982 Commodore, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240846&o=2

$end

$coleco=omegrace,
$bio

Colecovision cart. published 39 years ago:

Omega Race (c) 1983 Coleco Industries, Incorporated. [Amsterdam, NY, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53322&o=2

$end

$a2600=omegarac,
$bio

Atari 2600 cart. published 39 years ago:

Omega Race (c) 1983 CBS, Incorporated.

The object of OMEGA RACE is to evade enemy fire and score points by destroying the various types of Omegan Warrior Ships and Photon Mines you'll encounter while speeding around a mysterious cosmic arena.

- TECHNICAL -

Model 4L 2737 0000

Includes a free Booster-Grip adaptor for use with the joystick controller.

- SCORING -

Photon Mine: 500 points.
Droid Ship: 1,000 points.
Command Ship: 1,500 points.
Death Ship: 2,500 points.
Droid Force Bonus: 5,000 points.

- TIPS AND TRICKS -

1. Learn to use your Booster-Grop to control your direction as you ricochet off the walls of the arena.  Mastering this technique will almost always enable you to maintain a good position for destroying both Command Ships and Death Ships.

2. Use your thrust sparingly to float back and forth or up and down. You'll be able to fire without worrying about navigating.

3. To rack up really high scores, go for the more valuable ships first.  Since they're always replaced, you'll be able to get more points for the same quantity of ships destroyed.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50758&o=2

$end

$info=omegrace,omegrace2,
$bio

Arcade Video game published 41 years ago:

Omega Race (c) 1981 Midway

Omega Race is a vector-based single-screen shoot-em-up set in the year 2003, in which the Omegan system has developed a way of training its warriors to protect their star colonies against invading alien androids. Players must pilot an Omegan Space Fighter to engage and destroy the aliens and the mines they have planted. 

The Omegan Fighter can rotate through 360 degrees and thrust to move forwards, it's also armed with forward-firing lasers with which to shoot the enemy ships. Battles take place in an enclosed area and when the player's ship reaches the edge of the screen it bounces off an invisible barrier, although the barrier briefly appears when hit or shot. 

As well as firing lasers at the player, some enemy ships also drop mines that must be shot or avoided. As players progress through the waves, the number of enemy attackers and their aggression increases.

- TECHNICAL -

[Upright model]
[No. 929]

Main CPU : Zilog Z80 (@ 3 Mhz)
Sound CPU : Zilog Z80 (@ 1.5 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.5 Mhz)

Screen orientation : Horizontal
Palette colors : 32768

Players : 2
Control : Spinner knob
Buttons : 2 (FIRE, THRUST)

- TRIVIA -

Omega Race was released in June 1981 and was Midway's only vector game created.

According to Arcade Engineering co-founder (and former Allied Leisure designer) Jack Pearson, the idea for Omega Race came when some designers obtained a copy of Atari's "Asteroids" and created a new game by putting masking tape on the screen to create a track and they ignored the asteroids and were trying to fly around the track.

Omega Race differed significantly from "Asteroids" in a few respects. First, there was no 'wrap-around' (where you exit on one edge and return to the opposite edge). The walls would stop the player's fighter if it impacted them. Second, all the information such as high score and ships left were in a box in the middle of the playing field. Last, you could be expected to encounter multiple attackers in each wave. Although Omega Race wasn't a big seller, it still created a following. Unfortunately, this game came out when games such as "Pac-Man" were at their peak.

One thing of note is that the high score table will not display the initial FUK or FUC (early censorship at its best).

Thomas Gault holds the official record for this game with 3290900 points.

- SCORING -

Photon Mine : 350 points
Vapor Mine : 500 points
Droid Ship : 1000 points
Command Ship : 1500 points
Death Ship : 2500 points

- TIPS AND TRICKS -

* When you start the game, your fighter will be in either the left or right corner of the screen. The enemy Droid Ships will be in one of the lower corners diagonally opposite from your fighter. Your job is to eliminate all the enemy Droid Ships in order to advance to the next wave. You will start with six enemy Droid Ships in wave one. The number of Droid Ships will increase by two until you will be dealing with twelve enemy Droid Ship per wave. Not only will you have to deal with enemy Droid Ships, you will also have to deal with the mines that they lay.

* The spinner knob is very sensitive on this game. That means you don't have to turn it too much to make your fighter respond. This can be very helpful if you are attempting to line up a shot and you 'overspin' the knob, thereby leaving yourself vulnerable to an enemy attack.

* Go down the side opposite of where the enemy Droid Ships are. Since you have rapid fire, try to destroy as many enemy Droid Ships as possible. This will become important in later waves since multiple Command and Death ships will appear amongst the enemy Droid Ships.

* When moving around the screen, make sure you keep firing toward the enemy ships. Although shots in this game have a limited range, if you put up a wall of fire, you can catch the enemy Command or Death ships in a nasty trap. Keep in mind that your rate of fire is only limited by how fast you can push the fire button.

* If you accelerate too much in one direction, turn your fighter toward any one of the walls so that you ram it. This will cause your fighter to instantly stop so that you can get your bearings again to deal with enemy threats.

* After the second wave, the enemy Droid Ships tend to migrate around the middle box in a direction opposite of where your fighter appears. After the fourth wave, the enemy Droid Ships tend to split up with a Command ship with each of these groups to make your job even harder.

* Command ships located in the pack of enemy Droid Ships will not pursue your fighter. This doesn't mean, however, that they aren't helpless. If you get too close to one of these packs, that Command ship will fire on your fighter.

* Enemy fire isn't the only danger you will have to deal with. Command and Death ships also deposit mines. If you don't destroy the Photon mines, they eventually become Vapor mines. Both of these mines can present a major obstacle if you are trying to get away from the enemy or trying to set yourself up into a better firing position.

* If you take too long to bring down a Command ship, it will transform into a Death ship. Death ships are much harder to hit because they fly quickly around the screen shooting and laying mines.

* Don't get to close to any Command or Death ship since both of these ships have pretty accurate fire when they get close to your fighter.

* After Wave 5, a Droid Ship will transform into a Death ship near the beginning of the wave to create an even bigger challenge of getting through the wave.

- STAFF -

Designed by : Ron Halliburton (Founder of Arcade Engineering)

- PORTS -

* CONSOLES:
Colecovision [US] (1981) [Model 2448]
[US] Atari 2600 (1983) [Model 80090]
[US] Atari 5200 : Release canceled

* COMPUTERS:
Tandy Color Computer [US] (1982, "Space Race")
[US] Commodore C64 (1982) [Model C-64 614] 
[EU] Commodore C64 (1982)
Commodore VIC-20 [US] (1982) [Model VIC-1924] 

* OTHERS:
VFD tabletop game [US] (1981) by Coleco : Unfortunately, this game was never released.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1880&o=2

$end

$spectrum_cass=omegarun,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Omega Run (c) 1983 CRL Group PLC [London, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80066&o=2

$end

$pc8801_flop=omega2,
$bio

NEC PC-8801 Series disk. published 35 years ago:

Omega Soukan-2-Gou (c) 1987 Champion Soft.

- TECHNICAL -

GAME ID: NECP-12059

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92546&o=2

$end

$pc8801_flop=omega1,omega1a,
$bio

NEC PC-8801 Series disk. published 35 years ago:

オメガ 創刊号 (c) 1987 Champion Soft.
(Omega Soukan-Gou)

- TECHNICAL -

GAME ID: NECP-12053

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92547&o=2

$end

$spectrum_cass=ometron,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Ometron (c) 1983 Software Projects

Stuck out on a lonely uninhabited outpost of the empire, your mission is to protect the landing site from the hostile forces. You are in a prime site, right in the middle of the landing grid, armed to the teeth with cannons in a revolving turret. Nothing is going to get past you...or is it?

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80067&o=2

$end

$cpc_flop=omeyadf101,omeyadf1,omeyad19,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Omeyad (c) 1989 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120983&o=2

$end

$psx=omiaicom,
$bio

Sony PlayStation CD published 22 years ago:

Omiaikomandoh Bakappuru Ni Tukkomi Wo [Model SLPS-86439] (c) 2000 Enix, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85497&o=2

$end

$z80ne_cass=omingial,omingiala,omingialb,
$bio

Omini Gialli (c) 198? Unknown [Italy]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235252&o=2

$end

$psx=omitens,
$bio

Sony PlayStation CD published 23 years ago:

Omise de Tensyu (c) 1999 TechnoSoft

- TECHNICAL -

[Model SLPS-01876]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85498&o=2

$end

$info=omni,
$bio

Omni (c) 198? Videa System.

This game is a bootleg of "Pisces".

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound Chips : Discrete circuitry.

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.61 Hz
Palette colors : 98

Players : 2
Control : 2-way Joystick
Buttons : 1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4513&o=2

$end

$info=omni2,
$bio

Omni II Logic Analyzer (c) 198? Non Linear Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233801&o=2

$end

$amigaocs_flop=opbasket,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Omni-Play Basketball (c) 1989 SportTime

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74660&o=2

$end

$spectrum_flop_opus=omnicalc2,
$bio

Sinclair ZX Spectrum Opus Discovery disk. published 38 years ago:

Omnicalc 2 (c) 1984 Microsphere

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233205&o=2

$end

$timex_cass=omnical2,
$bio

Timex Sinclair 2068 cass. published 38 years ago:

Omnicalc 2 (c) 1984 Microsphere Computer Services, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263969&o=2

$end

$spectrum_cass=omnicalc,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Omnicalc 2 Expansion Tape (c) 1985 Microsphere Computer Services, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287942&o=2

$end

$spectrum_cass=omnicop2,omnicop2a,omnicop2b,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Omnicopy 2 (c) 1985 Omni Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306783&o=2

$end

$amigaocs_flop=omnicron,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Omnicron Conspiracy (c) 1990 Image Works

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74661&o=2

$end

$famicom_flop=matenroc,
$bio

Nintendo Famicom disk. published 34 years ago:

????????? ???? ??????? (c) 1988 Bandai
(Omoikkiri Tanteidan Haado Gumi - Matenrou no Chousenjou)

Omoikkiri Tanteidan Hadogumi is an action/adventure game by Bandai and based on a Japanese television series aired in 1987. It features a group of five detective kids on a mission to retrieve various objects stolen by a mysterious thief with a golden mask. But before anything, the player must pass the organization's test. After entering personal information such as name, birth-date and blood type, the player must go through two challenges. The first one is a memory test. Eight character faces (from a list of four) appear at random on the screen and the player needs to remember the order in which they came in. The second test is action based and the player must catch roses thrown by the thief, himself hanging from an air-balloon. Passed this, the real game starts. Our hero can move around town and visit buildings to gather information. He can also use various items such as a slingshot, a metal detector, a radio, binoculars etc... baddies also wander around the city and must be avoided. They can also be knocked down using any weapon our hero may carry (like the slingshot) or by punching them on the chin.

- TECHNICAL -

Game ID: BAN-HRD

- TRIVIA -

Released on March 25, 1988 in Japan for 3300 Yen.

Omoikkiri Tanteidan Hadogumi is based on a Japanese TV series aired in Japan in 1987, broadcasted by Fuji Telecasting Co and Toei Co. Ltd. The series featured five elementary school kids and a mysterious thief with a golden mask. The group counts the leader Hiroshi, the cute and Aikido expert Yasuko who also happen to be the only girl of the group, Susumu, Satoru and Takeo. The mysterious thief uses many ingenious tricks to escape his pursuers, such as a huge and colorful air-balloon.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65415&o=2

$end

$pc8001_flop=omotesan,
$bio

Omotesando Adventure (c) 198? ASCII Corp. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295896&o=2

$end

$info=omotesnd,
$bio

Arcade Video game published 33 years ago:

Omotesandou (c) 1989 Anime TEC.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 5 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.25 Mhz), DAC (@ 1.25 Mhz)

Screen orientation : Horizontal
Video resolution : 512 x 240 pixels
Screen refresh : 60.00 Hz
Palette Colors : 256

Player : 2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3561&o=2

$end

$apple2_flop_orig=onbal35,
$bio

Apple IIc+ 3.5in. disk. published 36 years ago:

On Balance (c) 1986 Broderbund Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301249&o=2

$end

$c64_cass=oncue,
$bio

Commodore C64 cass. published 35 years ago:

On Cue (c) 1987 MAD [Mastertronic Added Dimension]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186696&o=2

$end

$cpc_cass=oncue,
$spectrum_cass=oncue,
$bio

Amstrad CPC/ZX Spectrum cass. published 35 years ago:

On Cue (c) 1987 MAD [Mastertronic Added Dimension]

- TECHNICAL -

GAME ID: ISA 0197

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98476&o=2

$end

$megadriv=ondal,
$bio

Sega Mega Drive cart. published 32 years ago:

On Dal Jang Goon (c) 1990 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56737&o=2

$end

$info=m3online,
$bio

On Line (c) 198? PCP.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41191&o=2

$end

$spectrum_cass=onreflec,
$bio

Sinclair ZX Spectrum cass. published 15 years ago:

On Reflection (c) 2007 Cheese Freak Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288256&o=2

$end

$apple2_flop_orig=mconstage35,
$bio

Apple IIc+ 3.5in. disk. published 29 years ago:

On Stage (c) 1993 MECC [Minnesota Educational Computing Corp.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301250&o=2

$end

$apple2_flop_clcracked=ot3kgerm,
$bio

Apple II 5.25 disk. published 38 years ago:

On Target: 3000 Words of German (c) 1984 Langenscheidt Languageware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301978&o=2

$end

$amigaocs_flop=otballea,
$bio

Commodore Amiga 500 disk. published 28 years ago:

On The Ball League Edition (c) 1994 Ascon Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74662&o=2

$end

$amigaaga_flop=otball_a,
$bio

Commodore Amiga 1200 disk. published 28 years ago:

On The Ball League Edition [AGA Ver.] (c) 1994 Ascon Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146448&o=2

$end

$amigaocs_flop=otballwc,
$bio

Commodore Amiga 500 disk. published 28 years ago:

On The Ball World Cup Edition (c) 1994 Ascon Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74663&o=2

$end

$amigaaga_flop=otbalw_a,
$bio

Commodore Amiga 1200 disk. published 28 years ago:

On The Ball World Cup Edition [AGA Ver.] (c) 1994 Ascon Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146449&o=2

$end

$snes=onthebalu,
$bio

Nintendo Super NES cart. published 30 years ago:

On the Ball (c) 1992 Taito America Corp.

North American release. For more information on the game itself, please see the original Japanese version entry; "Cameltry [SHVC-CT]".

- TECHNICAL -

Cartridge ID: SNS-CT-USA

- TRIVIA -

On the Ball for Super NES was released in November 1992 in North America.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63361&o=2

$end

$snes=onthebal,
$bio

Nintendo Super NES cart. published 29 years ago:

On the Ball (c) 1993 Taito Corp.

European release. For more information on the game itself, please see the original Japanese version entry; "Cameltry [SHVC-CT]".

- TECHNICAL -

Cartridge ID: SNSP-CT-EUR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63360&o=2

$end

$cpc_cass=onbench,
$bio

Amstrad CPC cass. published 34 years ago:

On the Bench (c) 1988 Cult

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98478&o=2

$end

$spectrum_cass=ontheben,
$bio

On The Bench (c) 199? EDOS [Electronic Distribution of Software]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225854&o=2

$end

$info=sp_onbox,sp_onboxa,sp_onboxb,sp_onboxc,sp_onboxd,sp_onboxe,sp_onboxf,sp_onboxg,sp_onboxh,sp_onboxi,sp_onboxj,sp_onboxk,sp_onboxl,sp_onboxm,sp_onboxn,
$bio

On the Box (c) 199? Ace Coin Equipment, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42253&o=2

$end

$info=m1onbus,m1onbusa,m1onbusb,m1onbusc,m1onbusd,m1onbuse,m1onbusf,m1onbusg,m1onbush,m1onbusi,m1onbusj,m1onbusk,m1onbusl,m1onbusm,m1onbusn,m1onbuso,m1onbusp,
$bio

On the Buses (c) 199? Maygay.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40222&o=2

$end

$info=m5fiddle,m5fiddle03,
$bio

On the Fiddle (c) 200? Barcrest.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=14940&o=2

$end

$spectrum_cass=onthefla,
$bio

Sinclair ZX Spectrum cass. published 29 years ago:

On the Flat (c) 1993 Lambourne Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286845&o=2

$end

$spectrum_cass=ontheoch,
$bio

On the Oche (c) 198? Paxman Promotions [Geoffs Records div.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225562&o=2

$end

$cpc_cass=onoche,
$bio

Amstrad CPC cass. published 38 years ago:

On the Oché [Model A05] (c) 1984 Paxman Promotions [Geoffs Records div.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98479&o=2

$end

$info=sp_piste,sp_pistea,sp_pisteb,sp_pistec,sp_pisted,sp_pistee,sp_pistef,sp_pisteg,sp_pisteh,sp_pistei,sp_pistej,sp_pistek,sp_pistel,sp_pistem,sp_pisten,sp_pisteo,sp_pistep,
$bio

On the Piste (c) 199? Ace Coin Equipment, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42256&o=2

$end

$spectrum_cass=ontherop,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

On the Ropes II (c) 1987 Lambourne Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80075&o=2

$end

$cpc_flop=ontherun01,
$bio

Amstrad CPC 464 disk. published 37 years ago:

On the Run (c) 1985 Design Design Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118821&o=2

$end

$spectrum_cass=ontherun,ontherun_c,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

On the Run (c) 1989 Alfo Software.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80076&o=2

$end

$spectrum_cass=ontherun_a,
$bio

On the Run (c) 198? MCM Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219341&o=2

$end

$spectrum_cass=ontherun_b,
$bio

On the Run (c) 198? Silverbird Soft.

- TECHNICAL -

BARCODE: 5 012439 012085

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225764&o=2

$end

$cpc_cass=ontherun,
$bio

On the Run (c) 198? Silverbird Soft.

- TECHNICAL -

BARCODE: 5 012439 012092

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98480&o=2

$end

$snread=ontrack,
$bio

Texas Instruments Speak & Read ext. published 41 years ago:

On the Track (c) 1981 Texas Instruments

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275815&o=2

$end

$info=sc4onup,sc4onupa,
$bio

On the Up (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR2076]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42721&o=2

$end

$sgi_mips=onc3nfs_1,
$bio

SGI MIPS IRIX soft. published 26 years ago:

ONC3/NFS for IRIX 6.2 Version 1 (c) 1996 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272273&o=2

$end

$sgi_mips=onc3nfs_ind,
$bio

SGI MIPS IRIX soft. published 26 years ago:

ONC3/NFS for IRIX 6.2 with Indigo2 IMPACT 10000 Version 1 (c) 1996 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272274&o=2

$end

$sgi_mips=onc3nfs_2,
$bio

SGI MIPS IRIX soft. published 25 years ago:

ONC3/NFS Version 2, for IRIX (c) 1997 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266530&o=2

$end

$spectrum_cass=onceupon,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Once Upon a Lily Pad (c) 1989 Global Games [Scotland]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80068&o=2

$end

$apple2gs_flop_misc=onceuat,
$bio

Apple IIGS disk. published 34 years ago:

Once Upon A Time (c) 1988 Compu-Teach

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115293&o=2

$end

$apple2gs_flop_misc=onceuat2,
$bio

Apple IIGS disk. published 33 years ago:

Once Upon A Time II (c) 1989 Compu-Teach

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115291&o=2

$end

$apple2gs_flop_misc=onceuat3,
$bio

Apple IIGS disk. published 32 years ago:

Once Upon A Time III (c) 1990 Compu-Teach

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115292&o=2

$end

$apple2_flop_orig=ouatpp35,
$bio

Apple IIc+ 3.5in. disk. published 31 years ago:

Once Upon A Time... Puppet Playhouse (c) 1991 Compu-Teach

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298407&o=2

$end

$info=ondrat,
$bio

Computer published 33 years ago:

Ondra (c) 1989 Tesla

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240529&o=2

$end

$cpc_flop=oneuk19801,oneuk198,one1986u,
$bio

Amstrad CPC 464 disk. published 36 years ago:

One (c) 1986 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120889&o=2

$end

$info=onetwo,onetwoe,
$bio

Arcade Video game published 25 years ago:

One + Two (c) 1997 Barko.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 8 Mhz)
Sound CPU : Zilog Z80 (@ 8 Mhz)
Sound Chips : YM3812 (@ 8 Mhz), OKI6295 (@ 8 Khz)

Screen orientation : Horizontal
Video resolution : 512 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 128

Players : 2
Control : 8-way joystick
Buttons : 3

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3366&o=2

$end

$mbee_quik=bandit,
$bio

Applied Technology Microbee cass. published 38 years ago:

One Arm Bandit (c) 1984 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289663&o=2

$end

$apple2gs_flop_misc=onearm,
$bio

Apple IIGS disk. published 32 years ago:

One Arm Battle (c) 1990 Franklin, Ken

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230479&o=2

$end

$super80_cass=onearm,
$bio

One Armed Bandit [Model 014L2] (c) 198? Unknown

Program for BASIC (32 columns).

- TECHNICAL -

Made for dick smith lower case generator V2.2.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126853&o=2

$end

$super80_cass=onearm4,
$bio

One Armed Bandit [Model 014L4] (c) 198? Unknown

Program for BASIC (32 columns).

- TECHNICAL -

Made for any homebrew system, V3.8, 8R0 to 8R5.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126854&o=2

$end

$spectrum_cass=onedarkn,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

One Dark Night (c) 1988 Brunyee, Paul

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294707&o=2

$end

$mbee_quik=1day,
$bio

One Day Cricket (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289664&o=2

$end

$info=pepp0542,pepp0542a,pepp0542b,
$bio

Video Slot Machine published 35 years ago:

One Eyed Jacks Wild Poker (c) 1987 IGT [International Game Technologies].

- TECHNICAL -

GAME ID: PP0542

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73320&o=2

$end

$info=pepp0797,
$bio

Video Slot Machine published 35 years ago:

One Eyed Jacks Wild Poker (c) 1987 IGT.

- TECHNICAL -

GAME ID: PP0797

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125396&o=2

$end

$info=one4all,
$bio

Video Slot Machine published 20 years ago:

One For All (c) 2002 Aristocrat.

- TECHNICAL -

Runs on the Aristocrat MKV Series 2 hardware.

- TRIVIA -

One For All was the last game on the MKV Series 2 hardware.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4991&o=2

$end

$spectrum_cass=oneforth,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

One For The Road (c) 1986 Tynesoft Computer Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286824&o=2

$end

$spectrum_cass=oftrmut,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

One For The Road + Mutations (c) 1986 Tynesoft Computer Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286823&o=2

$end

$ibm5150=101mazes,
$bio

IBM PC 5.25in. disk. published 39 years ago:

One Hundred and One Monochrome Mazes (c) 1983 IBM

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83673&o=2

$end

$c64_cass=omahd,
$bio

Commodore C64 cass. published 37 years ago:

One Man and his Droid (c) 1985 Mastertronic, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186697&o=2

$end

$cpc_flop=onemanan,onemanan03,onemanan01,onemanan02,
$bio

Amstrad CPC 464 disk. published 37 years ago:

One Man and His Droid Cracked (c) 1985 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128161&o=2

$end

$spectrum_cass=oneman2,
$bio

Sinclair ZX Spectrum cass. published 21 years ago:

One Man and his Droid II (c) 2001 Brooker, Clive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294637&o=2

$end

$cpc_cass=mandroid,
$bio

Amstrad CPC cass. published 37 years ago:

One Man and his Droid [Model IA 0089] (c) 1985 Mastertronic, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98482&o=2

$end

$spectrum_cass=oneman,onemana,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

One Man and His Droid (c) 1985 Mastertronic, Ltd.

- TECHNICAL -

GAME ID: IS 0089

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80070&o=2

$end

$gamate=1milwhys,
$bio

Gamate cart. published 29 years ago:

One Million Whys [Model K1001] (c) 1993 United Microelectronics Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=105895&o=2

$end

$specpls3_flop=onemorbd,
$bio

Sinclair ZX Spectrum+3 disk. published 30 years ago:

One More Big Disk (c) 1992 Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147765&o=2

$end

$ibm5170=omf2097,
$bio

IBM PC/AT DOS 3.5in. disk. published 28 years ago:

One Must Fall 2097 (c) 1994 Epic MegaGames

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144451&o=2

$end

$spectrum_cass=wombatm,wombatma,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

One of our Wombats is Missing (c) 1990 Zenobi Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80071&o=2

$end

$specpls3_flop=ooowomim,
$bio

Sinclair ZX Spectrum+3 disk. published 32 years ago:

One of our Wombats is Missing (c) 1990 Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147766&o=2

$end

$coleco=1on1,
$bio

Colecovision cart. published 38 years ago:

One on One (c) 1984 Micro Lab

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53323&o=2

$end

$spectrum_cass=1on1a,
$bio

One On One (c) 198? Serma [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225528&o=2

$end

$apple2_flop_orig=1on1,
$apple2_flop_clcracked=djlb1on1,
$bio

Apple II 5.25 disk. published 39 years ago:

One on One - Julius Erving and Larry Bird (c) 1983 Electronic Arts.

- TECHNICAL -

GAME ID: 1014

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229219&o=2

$end

$ibm5150=1on1,
$vgmplay=1on1_pcj,
$bio

IBM PC 5.25in. disk. published 38 years ago:

One on One - Julius Erving and Larry Bird (c) 1984 Electronic Arts

- TECHNICAL -

GAME ID: 1049

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83643&o=2

$end

$spectrum_cass=1on1,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

One on One - Julius Erving and Larry Bird (c) 1985 Ariolasoft

- TECHNICAL -

GAME ID: AS 22010

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80072&o=2

$end

$a7800=1on1,1on1u,
$bio

Atari 7800 cart. published 35 years ago:

One On One [Model CX7824] (c) 1987 Atari Corp. [Sunnyvale, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50160&o=2

$end

$gba=onepdrag,
$bio

Nintendo GBA cart. published 17 years ago:

One Piece - Dragon Dream! [Model AGB-BIPJ-JPN] (c) 2005 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72069&o=2

$end

$gba=onepbbk,
$bio

Nintendo GBA cart. published 18 years ago:

One Piece - Going Baseball - Haejeok Yaku (c) 2004 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72070&o=2

$end

$gba=onepbb,
$bio

Nintendo GBA cart. published 18 years ago:

One Piece - Going Baseball - Kaizoku Yakyuu [Model AGB-BO8J-JPN] (c) 2004 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72071&o=2

$end

$gba=onepnanak,
$bio

Nintendo GBA cart. published 20 years ago:

One Piece - Ilgop Seomui Debomool (c) 2002 Banpresto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72072&o=2

$end

$info=ban_onep,
$bio

Dedicated Console published 18 years ago:

One Piece - Punch Battle (c) 2004 Bandai Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146752&o=2

$end

$psx=opmans,
$bio

Sony PlayStation CD published 21 years ago:

One Piece Mansion (c) 2001 Capcom Ent., Inc.

North American release. Game developed in Japan. See the original for more information.

Description from the USA back cover:

There Goes the Neighborhood!
It's not easy being the landlord of the One Piece Mansion. In this wacky puzzle game it's your job to make sure life runs smoothly. Build up your mansion as high as you can, raise the rent and collect more money. But, it's also up to you to keep everybody happy, happy, happy...or else they'll move and skip out on their rent. Can a sumo wrestler, newlywed couple, cat lady, student and more really get along? It's going to take some serious skill to keep the peace and make sure life at the One Piece Mansion remains stress free!

- TECHNICAL -

GAME ID: SLUS-01406

- TRIVIA -

Released on September 30, 2001 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111470&o=2

$end

$gba=onepiece,
$bio

Nintendo GBA cart. published 17 years ago:

One Piece [Model AGB-BONE-USA] (c) 2005 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72068&o=2

$end

$info=oneshot,
$bio

Arcade Video game published 26 years ago:

One Shot One Kill (c) 1996 Promat Company, Limited.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 12 Mhz), Zilog Z80 (@ 5 Mhz)
Sound Chips : YM3812 (@ 3.5 Mhz), OKI6295 (@ 8 Khz)

Screen orientation : Horizontal
Video resolution : 320 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 1024

Players : 2
Control : lightgun
Buttons : 1

- TRIVIA -

Released in March 1996.

This game is thought to have been distributed in Europe by Playmark, but was developed by Promat. 

During the town stage, you can see the famous Korean singer Ser-Tae-Ji.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1881&o=2

$end

$amigaocs_flop=onestepb,
$bio

Commodore Amiga 500 disk. published 29 years ago:

One Step Beyond (c) 1993 Ocean Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74664&o=2

$end

$bbc_cass=onetonin,
$bio

One to Nine (c) 198? Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52180&o=2

$end

$psx=otsmash,
$bio

Sony PlayStation CD published 22 years ago:

One Two Smash - Tanoshii Tennis (c) 2000 HECT.

- TECHNICAL -

[Model SLPS-02585]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85500&o=2

$end

$mbee_flop=one_world,
$bio

Applied Technology Microbee disk. published 37 years ago:

One World Countries Database Ver.1.01 (c) 1985 Active Learning Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290933&o=2

$end

$cpc_cass=one,
$bio

Amstrad CPC cass. published 36 years ago:

One [Model AQ 5801] (c) 1986 d3m Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98481&o=2

$end

$psx=onej,
$bio

Sony PlayStation CD published 23 years ago:

One  (c) 1999 Capcom Co., Ltd.

Japanese release. Game developed in the USA. See the original for more information.

- TECHNICAL -

GAME ID: SLPS-01812

- TRIVIA -

Released on March 25, 1999 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85499&o=2

$end

$psx=one,
$bio

Sony PlayStation CD published 25 years ago:

One (c) 1997 ASC Games

- TECHNICAL -

GAME ID: SLUS-00469

- TRIVIA -

Released on November 30, 1997 in the USA.

The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board).

Export releases:
[EU] "One [Model SLES-00944]"
[JP] "One [Model SLPS-01812]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111561&o=2

$end

$cpc_flop=onesplas,
$bio

Amstrad CPC 464 disk. published 22 years ago:

One's Plasma Factory (c) 2000 MCHTML

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124472&o=2

$end

$eti660_quik=pong,
$bio

One-Handed Pong (c) 1982 Murray Publishers Pty, Ltd.

- TRIVIA -

Published in April 1982 as a type-in program in the Australian magazine; Electronics Today International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=292653&o=2

$end

$adam_flop=1minform,
$bio

One-Minute Formatter (c) 198? Digital Express

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109778&o=2

$end

$xegs=1on1,
$bio

Atari XE cart. published 35 years ago:

One-on-One [Model RX8093] (c) 1987 Atari Corp. [Sunnyvale, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51249&o=2

$end

$c64_cart=backup13,
$bio

One-Pass Backup (c) 198? Datel Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229374&o=2

$end

$gp32=oneshot,
$bio

GamePark GP32 cart. published 20 years ago:

One-Shot VOCA (c) 2002 GamePark

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237387&o=2

$end

$psion2=onewayin,
$bio

One-Way Interface (c) 198? On-Line Design, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234141&o=2

$end

$n64=onegai,
$bio

Nintendo 64 cart. published 23 years ago:

Onegai Monsters [Model NUS-NOMJ] (c) 1999 Bottom Up

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57892&o=2

$end

$pico=snoopyod,
$bio

Sega Pico game published 26 years ago:

おんがくだいすきスヌーピー (c) 1996 Sega Enterprises, Limited.
(Ongaku Daisuki Snoopy)

- TECHNICAL -

GAME ID: HPC-6030
ROM size: 1 MB

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75744&o=2

$end

$pc8801_flop=conspir,
$bio

NEC PC-8801 Series disk. published 29 years ago:

Ongaku Enban Con Spirito (c) 1993 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92548&o=2

$end

$psx=ongaku2,
$bio

Sony PlayStation CD published 24 years ago:

Ongaku Tsukuru - Kanade-Ru 2 (c) 1998 ASCII Corp.

- TECHNICAL -

[Model SLPS-00903]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85501&o=2

$end

$psx=ongaku3,
$bio

Sony PlayStation CD published 21 years ago:

Ongaku Tsukuru 3 (c) 2001 Enterbrain, Inc.

- TECHNICAL -

[Model SLPS-03161]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85502&o=2

$end

$snes=ongaku,
$bio

Nintendo Super Famicom cart. published 26 years ago:

Ongaku Tsukuru Kanadeeru [Model SHVC-ZMCJ-JPN] (c) 1996 ASCII Corp. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61900&o=2

$end

$pc8801_flop=ongakuka,
$bio

Ongakukan (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92549&o=2

$end

$gameboy=oni2,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Oni II - Innin Densetsu [Model DMG-O2J] (c) 1992 Banpresto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66617&o=2

$end

$gameboy=oni3,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Oni III - Kuro no Hakaishin [Model DMG-O3J] (c) 1993 Banpresto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66618&o=2

$end

$gameboy=oni4,
$bio

Nintendo Game Boy Cart. published 28 years ago:

Oni IV - Kijin no Ketsuzoku [Model DMG-O4J] (c) 1994 Banpresto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66619&o=2

$end

$gameboy=oni5,
$bio

Nintendo Game Boy Cart. published 27 years ago:

Oni V - Innin o Tsugumono [Model DMG-AO5J-JPN] (c) 1995 Banpresto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66620&o=2

$end

$gameboy=onigashi,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Onigashima Pachinkoten [Model DMG-OGJ] (c) 1991 Coconuts Japan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66621&o=2

$end

$gba=onimushau,
$bio

Nintendo GBA cart. published 19 years ago:

Onimusha Tactics [Model AGB-A6OE-USA] (c) 2003 Capcom Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72075&o=2

$end

$gba=onimushaj,
$bio

Nintendo GBA cart. published 19 years ago:

Onimusha Tactics [Model AGB-A6OJ-JPN] (c) 2003 Capcom Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72074&o=2

$end

$gba=onimusha,
$bio

Nintendo GBA cart. published 19 years ago:

Onimusha Tactics [Model AGB-A6OP] (c) 2003 Capcom Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72073&o=2

$end

$pc8801_flop=onion101,
$bio

NEC PC-8801 Series disk. published 36 years ago:

Onion 100 Yen Disk No.1 (c) 1986 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92550&o=2

$end

$pc8801_flop=onion102,
$bio

NEC PC-8801 Series disk. published 35 years ago:

Onion 100 Yen Disk No.2 (c) 1987 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92551&o=2

$end

$pc8801_flop=onion103,
$bio

NEC PC-8801 Series disk. published 35 years ago:

Onion 100 Yen Disk No.3 (c) 1987 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92552&o=2

$end

$pc8801_flop=onion104,onion104a,
$bio

NEC PC-8801 Series disk. published 34 years ago:

Onion 100 Yen Disk No.4 (c) 1988 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92553&o=2

$end

$pc8801_flop=onion105,
$bio

NEC PC-8801 Series disk. published 33 years ago:

Onion 100 Yen Disk No.5 (c) 1989 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92554&o=2

$end

$pc8801_flop=onion106,
$bio

NEC PC-8801 Series disk. published 33 years ago:

Onion 100 Yen Disk No.6 (c) 1989 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92555&o=2

$end

$pc8801_flop=onion107,
$bio

NEC PC-8801 Series disk. published 32 years ago:

Onion 100 Yen Disk No.7 (c) 1990 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92556&o=2

$end

$pc8801_flop=onionsof,
$bio

Onion-Soft Pictures (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92557&o=2

$end

$snes=onizuka,
$bio

Nintendo Super Famicom cart. published 29 years ago:

Onizuka Katsuya Super Virtual Boxing - Shin Kentou Ou Densetsu (c) 1993 Sofel

- TECHNICAL -

[Model SHVC-OV]

- TRIVIA -

The game was presented at the Famicom Spaceworld' 93 in August 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61901&o=2

$end

$info=sc2ofool,sc2ofool1,sc2ofool2,sc2ofool3,sc2ofool4,
$bio

Fruit Machine published 29 years ago:

Only Fools and Horses (c) 1993 Bell-Fruit Mfg. Company, Limited.

- TECHNICAL -

Model 6207

- TRIVIA -

Only Fools and Horses was released in April 1994 in the UK.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40236&o=2

$end

$cpc_flop=onlyfory01,onlyfory02,
$bio

Amstrad CPC 464 disk. published 27 years ago:

Only For Your Eyes II Megademo (c) 1995 AST System

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124473&o=2

$end

$pc98_cd=onlyyou,
$bio

NEC PC-98/Fujitsu FM Towns CD published 27 years ago:

Only You - Seikimatsu no Juliet-tachi (c) 1995 Alicesoft.

- TECHNICAL -

CD x1

- TRIVIA -

Released in December 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128420&o=2

$end

$fmtowns_cd=onlyyou,
$bio

Fujitsu FM Towns CD published 26 years ago:

Only You －世紀末のジュリエット達－ (c) 1996 Alicesoft.
(Only You - Seikimatsu no Juliet-tachi)

- TECHNICAL -

GAME ID: ACD-W95B
MEDIA: CD x1

- TRIVIA -

Released in January 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128421&o=2

$end

$gba=onmyoutz,
$bio

Nintendo GBA cart. published 18 years ago:

Onmyou Taisenki Zeroshiki [Model AGB-BITJ-JPN] (c) 2004 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72076&o=2

$end

$pc8801_flop=onnakoke,
$bio

NEC PC-8801 Series disk. published 33 years ago:

Onna no Ko Keisatsu-tai (c) 1989 Tokuma Shoten Intermedia, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92558&o=2

$end

$pc98=shikumi,
$bio

NEC PC-9801 Series 5.25in. disk. published 26 years ago:

Onna no Ko no Shikumi (c) 1996 Libido.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90274&o=2

$end

$info=onna34ro,onna34roa,
$bio

Arcade Video game published 37 years ago:

Onna Sansirou - Typhoon Gal (c) 1985 Taito Corp.

A female warrior takes on a slew of opponents to defend the honor of her dojo.

- TECHNICAL -

Prom Stickers : A52

Main CPU : Zilog Z80
Sound CPU : Zilog Z80
Sound Chips : General Instrument AY8910, MSM5232, DAC

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Onna Sansirou Typhoon Gal was released in October 1985.

The title of this game translates from Japanese as 'Sanshiro Woman'.

- STAFF -

Staff : S. TAKAHASI, HIRO.SAKAU, KURANAGA, Junji Yarita (J.YARITA), VT EIKICHI, MR-2 NAGAI

- PORTS -

* CONSOLES: 
[JP] Sony PS2 (mar.29, 2007) "Taito Memories II Gekan [Model SLPM-66713]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1883&o=2

$end

$pc8801_flop=onryosen,
$bio

NEC PC-8801 Series disk. published 34 years ago:

怨霊戦記 (c) 1988 Soft Studio Wing.
(Onryou Senki)

- TECHNICAL -

BARCODE: 4988705101016

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92559&o=2

$end

$msx2_flop=onryosen,
$bio

MSX 2 disk. published 34 years ago:

Onryou Senki (c) 1988 Soft Studio Wing.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101902&o=2

$end

$pc98=onryosen,
$bio

NEC PC-9801 Series 5.25in. disk. published 33 years ago:

Onryou Senki (c) 1989 Soft Studio Wing.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90275&o=2

$end

$amigaocs_flop=onslaugh,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Onslaught (c) 1989 Hewson Consultants

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74665&o=2

$end

$megadriv=onslau,
$vgmplay=onslau_md,
$bio

Sega Genesis cart. published 31 years ago:

Onslaught (c) 1991 Ballistic.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115654&o=2

$end

$cdi=ontdekhe,
$bio

Phillips CD-i disc published 27 years ago:

Ontdek het onbekende Nederland - Nederland-Waterland (c) 1995 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53017&o=2

$end

$nes=onyankoh,
$bio

Nintendo Famicom cart. published 35 years ago:

Onyanko Town (c) 1987 FMG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69298&o=2

$end

$nes=onyanko,
$bio

Nintendo Famicom cart. published 37 years ago:

おにゃんこ TOWN (c) 1985 Pony Canyon, Incorporated.
(Onyanko Town)

- TECHNICAL -

GAME ID: R49V5901 (PNF-OT)

- TRIVIA -

Onyanko Town was released on November 21, 1985 in Japan.

It was the first Famicom game produced by Pony Canyon.

The main BGM on the stage is based on the original song "Ballet des poussins dans leurs coques" in the suite "Pictures at an Exhibition" (1874) composed by Modest Mussorgsky. However, it is terribly out of tune.

- STAFF -

Developed by Micronics.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54474&o=2

$end

$dragon_cass=onytonadv,
$bio

Dragon cass. published 35 years ago:

Onyton Adventure (c) 1987 Leversoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117171&o=2

$end

$info=onyx,
$bio

Console published 40 years ago:

Onyx (c) 1982 Microdigital.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96208&o=2

$end

$info=oedfight,oedfighta,
$bio

Arcade Video game published 28 years ago:

Oo-edo Fight (c) 1994 Kaneko Company, Limited.

A follow-up to its predecessor, "Fujiyama Buster", this fighting game takes its inspiration from the "Mortal Kombat" series, featuring digitized graphics, blood, gore and finishing moves, but with the same satirical feudal Japanese setting of the previous game. Though superficially similar to "Mortal Kombat," the gameplay still resembles the mechanics set forth by "Street Fighter II", just like "Shogun Warriors".

Nine fighters are selectable in the game, each clearly representing an archetype from Japanese culture, though not as blatant as it was in "Fujiyama Buster".

- TECHNICAL -

Main CPU : Motorola 68000 (@ 16 Mhz)
Sound Chips : (2x) OKI6295 (@ 12 Khz)

Players : 2
Control : 8-way joystick
Buttons : 4

- TRIVIA -

Oo-edo Fight was released in August 1994 in Japan.

Some rumors indicate Oo-edo Fight is the sequel of Fujiyama Buster, but this was never confirmed by Kaneko. Most of the characters in the game are the same of in Fujiyama Buster but their name are different. However, their old moves are still present, but some new ones were added for all of them.

Here are reported the shared characters with the changes in their name (from Fujiyama Buster to Oo-edo Fight) :
Ninja -> Arashi
Samurai -> Kinshro
Geisha -> Kasumi (in BW she manage huge claws)
Kappa -> Sampei
Kabuki -> Shishimaru
Shogun -> Syogethu

The other two characters Benkei and Goemon keep their original name, but their moves are totally different from their appearence in Fujiyama Buster.

Differently from the rest of the cast, Ikkyù, the strange buddhist-type monk, makes his first appearance in Oo-edo Fight, so he's the only real new character in this game. Some of his moves seems taking some inspiration from Raiden of Mortal Kombat, like he was a burlesque version of him: overall, this strange character makes the whole fight more funny than usual.

- TIPS AND TRICKS -

Executing your opponent (aka Fatality): after you've defeating your opponent on the final round, this one will get up bleeding and the voice 'Finish' will lighting in the screen: all you must do now is simply to press a random attack button, so your fighter will perform automatically a random special move, depending by the distance from you and your opponent, that will kill your opponent. There are 3 fatality effects:
1. Opponent reduced to mush
2. Opponent sliced apart
3. Torso explosion (aka 'fontanel effect' cause the way the blood scroll from the remained legs: maybe the funniest kill in the game)

You can also choose to spare your opponent if you don't press any button while the 'finish' signal is still lighting: in this way, after the finish time is gone, your opponent will perform a standard 'lose for time out' pose.

- SERIES -

1. Fujiyama Buster (1992)
2. Oo-edo Fight (1994)

- STAFF -

Programmer : Naoki Hoshizaki
Background Designer : Tomoko Nakayama
Character Designer : Susumu Konno, Masanori Yoshihara, Akihiro Tokita
Sound Creator : Tatsuya Watanabe
Executive Producer : Hiroshi Kaneko

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=34414&o=2

$end

$apple2_flop_clcracked=ootopss,
$bio

Apple II 5.25 disk. published 41 years ago:

Oo-Topos (c) 1981 Sentient Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276328&o=2

$end

$apple2_flop_orig=ootopos,
$apple2_flop_clcracked=ootopos,
$bio

Apple II 5.25 disk. published 36 years ago:

Oo-Topos (c) 1986 Polarware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229298&o=2

$end

$x68k_flop=oedohanj,
$bio

Sharp X68000 Series 5.25in. disk. published 33 years ago:

大江戸繁盛記 (c) 1989 Studio Panther.
(Ooedo Hanjouki)

- TECHNICAL -

BARCODE: 4988698010319
MEDIA: FD x3

- TRIVIA -

Released on June 03, 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87966&o=2

$end

$pc98=oedoren,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Ooedo Renaissance (c) 1995 Hokusho.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90276&o=2

$end

$saturn=oedoren,
$bio

Sega Saturn CD published 25 years ago:

OoEdo Renaissance (c) 1997 Pack In Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59489&o=2

$end

$pc98=oedotan1,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

大江戸探偵 神谷右京 (c) 1993 Altacia.
(Ooedo Tantei Kamiya Ukyou)

- TECHNICAL -

Media: floppydisk x1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90277&o=2

$end

$pc98=oedotan2,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

大江戸探偵 神谷右京II (c) 1993 Altacia.
(Ooedo Tantei Kamiya Ukyou II)

- TECHNICAL -

Media: floppydisk x1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90278&o=2

$end

$cdi=vangoghd,
$bio

Phillips CD-i disc published 30 years ago:

Oogst van de Zon - leven en kunst van Vincent van Gogh (c) 1992 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53018&o=2

$end

$info=m5oohaah,m5oohaah01,
$bio

Fruit Machine published 24 years ago:

Ooh Aah Dracula (c) 1998 Barcrest.

- TRIVIA -

Ooh Aah Dracula was released in January 1998 in UK.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=14937&o=2

$end

$info=m4oadrac,m4oadrac__a,m4oadrac__b,m4oadrac__c,m4oadrac__d,m4oadrac__e,m4oadrac__f,m4oadrac__g,m4oadrac__h,
$bio

Ooh Aah Dracula (c) 199? BWB.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41395&o=2

$end

$info=m5oohrio,
$bio

Fruit Machine published 22 years ago:

Ooh Aah Dracula (c) 2000 Barcrest.

- TECHNICAL -

[Rio Casino]

- TRIVIA -

Released in November 2000.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=14939&o=2

$end

$pc8801_flop=ookami,
$bio

NEC PC-8801 Series disk. published 38 years ago:

Ookami Otoko Satsujin Jiken (c) 1984 Union Planning

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92560&o=2

$end

$pc8801_flop=ookumaru,
$bio

NEC PC-8801 Series disk. published 39 years ago:

大奥マル秘物語 (c) 1983 CSK Software Products.
(Ooku Maruhi Monogatari)

- TECHNICAL -

FD x1

- TRIVIA -

Released in july 1983 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92561&o=2

$end

$snes=oomonobb,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Oomono Black Bass Fishing - Jinzouko Hen [Model SHVC-AOAJ-JPN] (c) 1995 Acclaim Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61902&o=2

$end

$snes=oonita,oonitap,
$bio

Nintendo Super Famicom cart. published 29 years ago:

Oonita Atsushi FMW [Model SHVC-OA] (c) 1993 Pony Canyon, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61903&o=2

$end

$amigaocs_flop=ooopsup,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Ooops Up (c) 1991 Demonware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74666&o=2

$end

$spectrum_cass=oops,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Oops (c) 1988 Big Apple, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80077&o=2

$end

$amigaocs_flop=ooze,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Ooze (c) 1988 Ariolasoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74667&o=2

$end

$amigaocs_flop=oozecn,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Ooze - Creepy Nites (c) 1989 Dragonware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74668&o=2

$end

$pc98=oozumokb,
$bio

Oozumou Kaou Basho (c) 19?? WestSide.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90279&o=2

$end

$snes=oozumous,
$bio

Nintendo Super Famicom cart. published 30 years ago:

Oozumou Spirits [Model SHVC-OZ] (c) 1992 Takara Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61904&o=2

$end

$info=coozumou,
$bio

DECO cass. published 38 years ago:

Oozumou (c) 1984 Data East.

- TECHNICAL -

Runs on the "DECO Cassette System" hardware

Model DT-141

- TRIVIA -

Oozumou was known as the 41st video game made for this system (Cassette no. 41).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=24255&o=2

$end

$fm7_cass=oozumou,
$bio

Oozumou (c) 198? Champion Soft.

- TECHNICAL -

GAME ID: FUCP-13032

- STAFF -

Programmed by: Masaaki Hatano

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275881&o=2

$end

$spectrum_cass=opamp,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Op-Amp (c) 1984 SciCAL Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288268&o=2

$end

$info=opaopa,opaopan,
$vgmplay=opaopa,
$bio

Arcade Video game published 35 years ago:

Opa Opa (c) 1987 Sega.

- TECHNICAL -

Runs on the Sega "System E" hardware.

- TRIVIA -

Released in July 1987 in Japan.

- SERIES -

1. Fantasy Zone (1986)
2. Opa Opa (1987)
3. Super Fantasy Zone (1993, Sega Mega Drive)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1884&o=2

$end

$sms=opaopa,
$bio

Sega Mark III cart. published 35 years ago:

オパオパ (c) 1987 Sega Enterprises, Limited.
(Opa Opa)

- TECHNICAL -

Game ID: G-1343

- TRIVIA -

Opa Opa was released on December 20, 1987 in Japan.

- SERIES -

1. Fantasy Zone (1986, ARC)
2. Fantasy Zone II - Opa Opa no Namida [Model G-1329] (1987, Mark III)
3. Opa Opa [Model G-1343] (1987, Mark III)
4. Fantasy Zone Gear - OpaOpa Jr. no Bouken [Model T-44017] (1991, Game Gear)
5. Space Fantasy Zone (1991, PC-Engine CD)
6. Super Fantasy Zone (1993, Mega Drive)
7. Fantasy Zone II - The Tears of Opa-Opa (2008, PS2)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48402&o=2

$end

$dmv=oaccess,
$bio

NCR Decision Mate V disk. published 38 years ago:

OPEN ACCESS (c) 1984 Software Products International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233930&o=2

$end

$dmv=oaccessa,
$bio

OPEN ACCESS (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233907&o=2

$end

$sgi_mips=openinv_2_1_5,
$bio

SGI MIPS IRIX soft. published 24 years ago:

Open Inventor 2.1.5 for IRIX (c) 1998 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266531&o=2

$end

$sgi_mips=openinv_2_1_2,
$bio

SGI MIPS IRIX soft. published 26 years ago:

Open Inventor 3D Toolkit 2.1.2 (c) 1996 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266532&o=2

$end

$bbc_rom=oplogo,
$bio

Acorn BBC ROM published 38 years ago:

Open LOGO (c) 1984 BBC Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231752&o=2

$end

$info=openmj,
$bio

Arcade Video game published 40 years ago:

Open Mahjong (c) 1982 Sapporo Mechanic.

- TRIVIA -

Released in May 1982 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=19459&o=2

$end

$gba=openseasu,
$bio

Nintendo GBA cart. published 16 years ago:

Open Season [Model AGB-BOAE-USA] (c) 2006 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72078&o=2

$end

$gba=openseas,openseasa,
$bio

Nintendo GBA cart. published 16 years ago:

Open Season [Model AGB-BOAP] (c) 2006 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72077&o=2

$end

$info=opsesam,
$bio

Open Sesame (c) 200? Aristocrat Leisure Industries Pty, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=35729&o=2

$end

$info=sc4opses,sc4opsesa,
$bio

Open Sesame (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR1106]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42722&o=2

$end

$info=m5openbx,m5openbx01,m5openbx05,m5openbx06,
$bio

Open the Box (c) 199? Barcrest.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=14936&o=2

$end

$info=sp_openb,sp_openba,sp_openbb,sp_openbc,sp_openbd,sp_openbe,sp_openbf,sp_openbg,sp_openbh,sp_openbi,
$bio

Open the Box (c) 199? Ace Coin Equipment, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42254&o=2

$end

$a2600=abrete,
$bio

Atari 2600 cart. published 39 years ago:

Open, Sesame! - Abre-te, Sesamo! (c) 1983 CCE

Clone of "Open, Sesame! [Model PG204]".

- TECHNICAL -

GAME ID: C-804

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50008&o=2

$end

$a2600=opsesame,opsesameebc,opsesamee1,
$bio

Atari 2600 cart. published 39 years ago:

Open, Sesame! (c) 1983 Bit Corp.

An action platform game. You control Ali Baba, and your goal is to reach the cave of treasures. The treasury entrance is at the top of the screen, and you begin each level at the bottom and need to climb your way up. To do so, you will need to find a good location where you can throw a rope up to the next platform and climb up (there will be a dot on the platform where you can safely throw a rope, two on each floor). Before the treasury can be entered, you need to attach ropes to each of the possible locations. To hinder your progress, there are guards wandering each of the floors. If you're caught, you'll lose a life! To help out, a magic ball will appear on screen from time to time; if caught, this can be used to temporarily freeze a guard. When you successfully enter the treasury, you then move on to the next level of gameplay.

- TECHNICAL -

Model PG204

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50760&o=2

$end

$adam_flop=openfile,openfilea,
$bio

Coleco Adam disk. published 34 years ago:

OpenFILER (c) 1988 Acolyte Soft.

Automatic conversion of SmartFILER or RecipeFILER databases to a file that can be accessed by SmartWRITER or other Word Processors, SmartBASIC, or CP/M program databases like DBASE..

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109779&o=2

$end

$next_hdd=openstep_4_0,
$bio

NeXT CD published 26 years ago:

OPENSTEP Ver. 4.0 (c) 1996 Next Software, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276299&o=2

$end

$next=opnstp42,
$next_hdd=openstep_4_2,
$bio

NeXT disk. published 26 years ago:

OPENSTEP Ver.4.2 (c) 1996 Next Software, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276288&o=2

$end

$cdi=operaimg,
$bio

Phillips CD-i disc published 27 years ago:

Opera Imaginaire (c) 1995 Pascavision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53019&o=2

$end

$specpls3_flop=operast1,
$bio

Sinclair ZX Spectrum+3 disk. published 33 years ago:

Opera Storys 1 (c) 1989 Opera Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147681&o=2

$end

$spectrum_cass=operasto,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Opera Storys 1 (c) 1989 Opera Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287043&o=2

$end

$specpls3_flop=operassp,
$bio

Opera Super Sports (c) 19?? Opera Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147682&o=2

$end

$spectrum_cass=operacio,
$bio

Sinclair ZX Spectrum cass. published 30 years ago:

Operacion Conquista (c) 1992 Pepsi Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286798&o=2

$end

$cpc_flop=operatio,operatio1b,
$bio

Amstrad CPC type-in published 33 years ago:

Operation A Trous (c) 1989 CPC

- TRIVIA -

Listed in the French magazine CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119932&o=2

$end

$info=topaliens,
$bio

Handheld game published 28 years ago:

Operation Aliens (c) 1994 Tiger Electronic Toys, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129387&o=2

$end

$spectrum_cass=opalign,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Operation Alignment (c) 1986 Global Soft.

Re-release of "Operation Caretaker".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236601&o=2

$end

$apple2_flop_clcracked=opapoc,
$bio

Apple II 5.25 disk. published 41 years ago:

Operation Apocalypse (c) 1981 SSI [Strategic Simulations, Inc.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230908&o=2

$end

$gba=oparmrdl,
$bio

Nintendo GBA cart. published 19 years ago:

Operation Armored Liberty [Model AGB-BAAE-USA] (c) 2003 Majesco Sales, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72079&o=2

$end

$info=opwolfb,
$bio

Arcade Video game published 34 years ago:

Operation Bear (c) 1988 Bear Corporation Korea.

Bootleg version of "Operation Wolf".

- TECHNICAL -

Main CPU : Motorola 68000 (@ 12 Mhz), (2x) Zilog Z80 (@ 4 Mhz)
Sound Chips : Yamaha YM2151 (@ 4 Mhz), (2x) MSM5205 (@ 384 Khz)

Screen orientation : Horizontal
Video resolution : 320 x 240 pixels
Screen refresh : 60.00 Hz
Palette Colors : 8192

Players : 1
Control : lightgun
Buttons : 2

- TRIVIA -

This bootleg of Operation Wolf proved popular as a game in its own right and even outscored the original in location tests. The reason? The lightgun on Operation Bear was a free roaming replica machine gun on a chain, which could be carried more realistically than the mounted joystick of Operation Wolf.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1885&o=2

$end

$spectrum_cass=opberlin,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Operation Berlin (c) 1987 Wrightchoice Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80079&o=2

$end

$ibm5170=opbodyc,
$vgmplay=opbodyc_pc,
$bio

IBM PC/AT DOS 3.5in. disk. published 28 years ago:

Operation Body Count (c) 1994 Capstone.

It's the year 2012. Mass chaos erupts when militant terrorists take over the United Nations Towers and hold a group of ambassadors hostage on the top floor. Hundreds of hallways have been booby-trapped, all the usual accesses are barricaded, fires are breaking out and negotiations have come to an abrupt end.

You are a member of the nation's Elite Force, trained to take out terrorists "when the talking stops." Waste away all enemies, from scum-sucking sewer rats to steroid-pumped assassins, on your never-say-die mission to save the hostages. Now the world watches as you confront the terrorist assault and battle your way to the top - peace by piece.

Features:
* Modem & Network Play.
* Enhanced Wolfenstein 3D Engine.
* Computer-Controlled Allies - Switch between them or give out simple commands.
* Textured Floors & Ceilings.
* 40 Floors of Intense Battles.
* Multiple Weapons - Fire away with the flamethrower or waste a wall with the rocket gun.
* Enemies with Ambushing Tactics.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301546&o=2

$end

$gameboy=operatc,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Operation C (c) 1991 Ultra Games.

North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Contra [Model DMG-CNJ]".

- TECHNICAL -

Cartridge ID: DMG-CN-USA
Barcode: 083717145059

- TRIVIA -

Released in the United States in February 1991 under the Operation C title (like the American NES port of Super C, the Contra name is not used in order to avoid connections with the Iran-Contra scandal of the 1980s).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66622&o=2

$end

$spectrum_cass=opcare,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Operation Caretaker (c) 1985 Global Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236602&o=2

$end

$spectrum_cass=opcerber,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Operation Cerberus [Model MSS 11] (c) 1985 MAP Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80080&o=2

$end

$spectrum_cass=opcoloss,opcolossa,opcolossb,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Operation Colossus (c) 1986 Omega Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80081&o=2

$end

$amigaocs_flop=opcomb2,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Operation Combat II - By Land, Sea and Air (c) 1993 Merit Industries, Incorporated. [Bensalem, PA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74669&o=2

$end

$ibm5170=opcrusad,
$bio

IBM PC/AT DOS 3.5in. disk. published 28 years ago:

Operation Crusader (c) 1994 Avalon Hill Video Game Co., The.

- TECHNICAL -

BARCODE: 0 45708 10154 3

- STAFF -

Game System Design & Historical Research: Eric Young
PC Programming: Rob Mercer, John Kennedy
AI Programming: Larry Merkel, Doug Walker
Additional Programming: John Komp, Bill Lévay, Steve Mariotti
Graphics: Keith Zabalaoui, Charles Kibler, Joe Amoral, Larry Merkel, Chuck Anderson
Cover Illustration &  Design: Mark Ericksen
Original Music by Bogas Productions.
Sound Effects by Clayton Engineering.
Sound Drivers by Human Machine Interfaces Inc.
Production Coordination: Jim Rose, Phyllis Opolko
Production Assistant: Robert McNamara (Bob McNamara)
Game Guide: David Pope, Peter T. Szymonik, S. Craig Taylor (S. Craig Taylor Jr.)
Packaging Layout: Matthew Pumphrey
Extreme Testers: Bob Arning, David Donaghy, Bob Mayer, Andy Veres
Prep. Dept Coordinator: Lou Velenovsky
Printing by Monarch Services Inc.
Procedures and Historical Narrative Copyright © 1994 by Atomic Games Inc.
Portions Copyright © 1994 by The Avalon Hill Game Co.
Cover Art Illustrator by Marc William Ericksen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=317451&o=2

$end

$megadriv=opeurope,
$bio

Sega Genesis cart. published 28 years ago:

Operation Europe - Path to Victory 1939-45 (c) 1994 KOEI Corporation.

North American release. Game developed in Japan. See the original for more information; "Europa Sensen [Model T-76113]".

Description from the back cover:

The year is 1939 and Hitler's war machine is rumbling across Europe. Here's your chance to plot the strategies that will either stop the Axis in its tracks or carry it to victory.

Take part in the war in Africa, the famous tank battles at Kursk, Battle of the Bulge, Battle for Normandy and the fight for Berlin. Give orders to your generals in the field: Patton, McAuliffe and Montgomery. Assassinate enemy commanders with special forces, have engineers lay mines and drop paratroop units into occupied cities.

The Axis is a ruthless adversary with commanders such as Rommel, Rundstedt and Manstein leading the charge. With their advanced weaponry and strong footing it won't be easy to drive them back to Berlin.
Leave diplomacy to the politicians. Now is the time for military men to take actions into their own hands!

- Command Allied or Axis forces.
- Relive 6 historical WWII battles.
- Select your commander from a list that includes Patton, Rommel and Montgomery.
- Sabotage supply lines to enemy cities.
- Assassinate enemy commanders using special forces.

- TRIVIA -

Released on June 07, 1994 in the USA.

The game was rated GA (General Audiences: Appropriate for all audiences) by the VRC (Videogame Rating Council).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57331&o=2

$end

$snes=opeurope,
$bio

Nintendo Super NES cart. published 28 years ago:

Operation Europe - Path to Victory 1939-45 (c) 1994 KOEI Corp.

- TECHNICAL -

GAME ID: SNS-YP-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63362&o=2

$end

$apple2_flop_orig=operfrog,
$apple2_flop_clcracked=opfrog,opfrogb,
$bio

Apple II 5.25 disk. published 38 years ago:

Operation FROG (c) 1984 Scholastic, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229279&o=2

$end

$amigaocs_flop=opg2d,
$bio

Commodore Amiga 500 disk. published 28 years ago:

Operation GII Demo (c) 1994 Psygnosis, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74670&o=2

$end

$spectrum_cass=ogunshiper,
$bio

Operation Gunship (c) 198? Erbe Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219178&o=2

$end

$cpc_flop=operatio39,
$bio

Amstrad CPC 464 disk. published 13 years ago:

Operation Gunship (c) 2009 CNGSOFT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121736&o=2

$end

$cpc_flop=operatio12,operatio01,operatio1c,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Operation Gunship Cracked (c) 1989 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126540&o=2

$end

$cpc_flop=operatio13,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Operation Gunship Trained (c) 1989 NPS [Nul Part System]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122478&o=2

$end

$spectrum_cass=ogunship,ogunshiped,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Operation Gunship (c) 1989 Codemasters Software Co., Ltd., The

- TECHNICAL -

GAME ID: 2221

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80082&o=2

$end

$cpc_cass=opgunshp,
$bio

Amstrad CPC cass. published 33 years ago:

Operation Gunship [Model 3222] (c) 1989 Codemasters Soft. Co., Ltd., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98483&o=2

$end

$spectrum_cass=ophanoi,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Operation Hanoi (c) 1990 Players Premier.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80083&o=2

$end

$cpc_cass=ophanoi,
$bio

Amstrad CPC cass. published 32 years ago:

Operation Hanoi (c) 1990 Players Premier

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98485&o=2

$end

$cpc_flop=operatio02,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Operation Hanoi Cracked (c) 1990 Tom & Jerry

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128292&o=2

$end

$cpc_flop=operatio14,operatio15,
$bio

Operation Hanoi Trained (c) 199? Two Mag

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121858&o=2

$end

$amigaocs_flop=oharrier,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Operation Harrier (c) 1990 US Gold

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74671&o=2

$end

$st_flop=oharrier,
$bio

Atari ST disk. published 32 years ago:

Operation Harrier (c) 1990 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229796&o=2

$end

$ibm5170=opharrier,
$bio

IBM PC/AT DOS 3.5in. disk. published 29 years ago:

Operation Harrier (c) 1993 Kixx.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=317450&o=2

$end

$cpc_cass=ophormuz,
$bio

Amstrad CPC cass. published 34 years ago:

Operation Hormuz (c) 1988 Again Again

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98486&o=2

$end

$spectrum_cass=ophormuz,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Operation Hormuz (c) 1989 Again Again

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80084&o=2

$end

$spectrum_cass=ophormuza,
$bio

Operation Hormuz (c) 199? EDOS [Electronic Distribution of Software]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225855&o=2

$end

$cpc_flop=operatio16,operatio03,operatio1d,operatio1e,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Operation Hormuz Cracked (c) 1989 Section Jaguar

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122825&o=2

$end

$spectrum_cass=ophormuzb,
$bio

Operation Hormuz [Model AS784] (c) 198? Alternative Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=220254&o=2

$end

$amigaocs_flop=opjupitr,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Operation Jupiter (c) 1988 Infogrames Interactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74672&o=2

$end

$pc8801_flop=operatio,
$bio

NEC PC-8801 Series disk. published 32 years ago:

Operation L (c) 1990 Takeru.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92562&o=2

$end

$snes=oplogicbu,
$bio

Nintendo Super NES cart. published 29 years ago:

Operation Logic Bomb [Model SNS-IY-USA] (c) 1993 JALECO USA, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63364&o=2

$end

$snes=oplogicb,
$bio

Nintendo Super NES cart. published 29 years ago:

Operation Logic Bomb [Model SNSP-IY-NOE] (c) 1993 Jaleco Company, Limited. [Japan Leisure].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63363&o=2

$end

$mo5_cass=nemo,
$to7_cass=nemo,
$bio

Thomson MO5/TO7 cass. published 36 years ago:

Operation Nemo (c) 1986 Coktel Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108457&o=2

$end

$cpc_flop=operatio04,operatio05,operatio11,operatio1f,operatio20,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Operation Nemo (c) 1986 Coktel Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124002&o=2

$end

$amigaocs_flop=opneptun,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Operation Neptune (c) 1989 Infogrames Interactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74673&o=2

$end

$spectrum_cass=opngale,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Operation Nightingale (c) 1985 Softly Softly

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80085&o=2

$end

$cpc_flop=operatio06,
$bio

Amstrad CPC type-in published 35 years ago:

Operation Omega (c) 1987 CPC

- TRIVIA -

Listed in the French magazine CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119933&o=2

$end

$cpc_flop=operatio07,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Operation Program Cleaner (c) 1991 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128294&o=2

$end

$info=zedblade,
$neogeo=zedblade,
$vgmplay=zedblade,
$bio

SNK Neo-Geo MVS cart. published 28 years ago:

Operation Ragnarok (c) 1994 NMK.

Operation Ragnarok is a sideways scrolling shoot-em-up for one or two players. Players can chose from three different ships, each with varying speeds.

As well as ship choices, there are three different selectable weapon systems available; one each for the front and rear firing weapons and one for projectile weapons (such as Homing Missiles).

Some enemies and waves drop bonuses and weapon power-up items when destroyed. Hyper-Bombs (very powerful 'Smart Bombs') can also be picked up.

- TECHNICAL -

Runs on the SNK "Neo-Geo MVS" hardware.
Game ID : 0076

Players : 2
Control : 8-way joystick
Buttons : 2
=> [A] Shot, [B] Bomb

- TRIVIA -

Operation Ragnarok was released in September 1994 in Japan.

Operation Ragnarok is known outside Japan as Zed Blade.

This game runs on the Neo-Geo MVS but was never released on the Neo-Geo AES home console.

The game forbids the initials 'AAA' on the high score table. If you try, it gets changed to 'YOU'.

- STAFF -

Software : Ore Dayo
Graphic designers : Kate Seki, Ikezu Kenzi, Big Usi, Uisaku, Saiyer Kitamura, Mingmei
Sound : Manabu Namiki (Santaruru)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3240&o=2

$end

$dragon_cass=opsabotag,
$bio

Dragon cass. published 40 years ago:

Operation Sabotage (c) 1982 Sato, Ray

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234456&o=2

$end

$dragon_cass=opsafras,
$bio

Dragon cass. published 38 years ago:

Operation Safras (c) 1984 Shards Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116805&o=2

$end

$nes=opsecrts,
$bio

Nintendo NES cart. published 31 years ago:

Operation Secret Storm (c) 1991 Color Dreams

After a briefing of the Gulf War situation, Agent George, a Top CIA agent, is being sent to the Middle East. Your mission is to save all oil refineries in the Gulf, and stop further production of CBW (Chemical and Biological Warfare) weapons. You are expected to engage in combat with Saddam and his men. To complete the mission, you must use every skill and determination to defeat Saddam. Remember, many lives are at stake.

- TECHNICAL -

GAME ID: OM-81023

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55411&o=2

$end

$cpc_flop=operatio08,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Operation Sertun Cracked (c) 1986 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128295&o=2

$end

$spectrum_cass=opstalli,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Operation Stallion (c) 1987 Wrightchoice Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80086&o=2

$end

$amigaocs_flop=ostealth,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Operation Stealth (c) 1990 US Gold

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74674&o=2

$end

$ibm5170=opstealth,
$bio

IBM PC/AT DOS 3.5in. disk. published 32 years ago:

Operation Stealth (c) 1990 Interplay

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144452&o=2

$end

$st_flop=ostealth,
$bio

Atari ST disk. published 32 years ago:

Operation Stealth (c) 1990 US Gold, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148845&o=2

$end

$amigaocs_flop=ostealthg,
$bio

Operation Stealth (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74677&o=2

$end

$info=thunderh,thunderhu,
$bio

Arcade Video game published 25 years ago:

Operation Thunder Hurricane (c) 1997 Konami Company, Limited.

- TECHNICAL -

GTI CLUB-Hardware

Main CPU : PPC403 (@ 32 Mhz), 68000 (@ 16 Mhz), ADSP21062 (@ 36 Mhz)
Sound Chips : RF5C400 (@ 36 Mhz)

Players : 2
Control : 8-way Joystick
Buttons : 3

- TRIVIA -

Operation Thunder Hurricane was released in March 1997.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4104&o=2

$end

$info=opthund,
$bio

Pinball published 30 years ago:

Operation Thunder (c) 1992 Premier Technology.

- TECHNICAL -

Gottlieb System 3 (Alphanumeric)

Main CPU : M65C02 (@ 2 MHz)
Sound CPU : (2x) M6502 (@ 2 MHz)
Sound Chips : (2x) DAC, YM2151 (@ 4 MHz), OKI6295 (@ 8 KHz)

- STAFF -

Designer : Ray Tanzer
Artwork : David Moore, Constantino Mitchell
Software : Bob Wilson
Sounds : Craig Beierwaltes, Dave Zabriskie

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5410&o=2

$end

$info=othunder,othundero,othunderu,othunderuo,othunderj,othunderjsc,
$bio

Arcade Video game published 34 years ago:

Operation Thunderbolt (c) 1988 Taito Corp.

Operation Thunderbolt is a light-gun controlled shoot-em-up in which one or two players take on the role of Special Forces operatives. They must take on a terrorist group that has seized a US passenger plane which is threatening to execute all hostages if their demands to release terrorist prisoners are not met within 24 hours.

The plane landed in Africa and the hostages were removed and hidden at several different locations throughout the region. The CIA calls on Roy Adams, hero of the 'Operation Wolf' mission of the previous year, to find and rescue the American hostages. This time, Roy decides to take along a trusted comrade called Hardy Jones.  

The game is a direct sequel to "Operation Wolf" and as with the first game, players are constantly attacked by waves of enemy soldiers and vehicles. Enemies can throw hand grenades and knives, as well as launch missiles at the players, while enemy vehicles can also shoot missiles, launch rockets and use rapid-fire machine guns. The players' ammunition and grenades are limited but can be topped-up by shooting barrels and crates.

While Operation Thunderbolt plays very similarly to it's prequel, scenes no longer simply scroll horizontally - every second of the game's eight stages feature 3D into-the-screen action.

- TECHNICAL -

Prom Stickers : B67

Main CPU : Motorola 68000
Sound CPU : Zilog Z80
Sound Chips : Yamaha YM2610

Players : 2
Control : Lightgun
Buttons : 2
=> Shoot, Grenade

- TRIVIA -

Operation Thunderbolt was released in December 1988 in Japan. It was then released in February 1989 in the US and in March 1989 in Europe.

The game's plot is loosely based on a real life incident known as 'Operation Entebbe' which consisted of the hijacking of Air France Flight 139 which took place in June 27, 1976 and ended on July 4, 1976. One year later, Menahem Golam directed a movie based on the incident called 'Mivtsa Yonatan'. Coincidentally the English title of the film is called 'Operation Thunderbolt'.

- UPDATES -

Two different versions were released in US; the new one features some changed texts (during introduction).

- SERIES -

1. Operation Wolf (1987)
2. Operation Thunderbolt (1988)
3. Operation Wolf 3 (1994)
4. Operation Tiger (1998)

- STAFF -

Project reader : Masaki Ogata
Game designers : Junji Yarita, Hiroyuki Sakou
Game programmers : Daisuke Sasaki, Akira Ootsuki, Youzou Koma, Tatsuo Nakamura, Shinji Soyano
Music composer : Spratter. A
Sound editers : Masahiko Takaki, Kazuyuki Onui, Yasuko Yamada
Character designers : Junji Yarita, Yoshihiko Wakita, Minori Ishino, Taira Sanuki, Hisakazu Katoh
PCB designer : Takashi Ohara
Mechanical designer : Itsuji Yamada
Cabinet designer : Atushi Iwaoka
Art designers : Hiroyasu Nagai, Osamu Matsuura

- PORTS -

* CONSOLES:
Amstrad GX4000 [EU] (1990)
[US] Nintendo SNES (oct.1994) "Operation Thunderbolt [Model SNS-36]" 
[EU] Microsoft XBOX (oct.14, 2005) "Taito Legends" 
[EU] Sony PS2 (oct.14, 2005) "Taito Legends [Model SLES-53438]" 
[US] Microsoft XBOX (oct.25, 2005) "Taito Legends" 
[US] Sony PS2 (oct.25, 2005) "Taito Legends [Model SLUS-21122]" 
[KO] Sony PS2 (jul.18, 2006) "Taito Legends [Model SLKA-15056]" 
[JP] Sony PS2 (jan.25, 2007) "Taito Memories II Joukan [Model SLPM-66649]" 

* COMPUTERS:
[EU] Amstrad CPC (1989) 
[EU] Sinclair ZX Spectrum (1989) 
[EU] Commodore Amiga (1989) 
[EU] Atari ST (1989) by Ocean 
[US] Commodore C64 [EU] (1990) 
Amstrad CPC+ [EU] (1990)
[EU] Atari ST (1991) by Hit Squad 
[EU] PC [MS Windows, CD-ROM] (oct.14, 2005) "Taito Legends" 
[US] PC [MS Windows, CD-ROM] (nov.10, 2005) "Taito Legends"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1886&o=2

$end

$amigaocs_flop=othunder,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Operation Thunderbolt (c) 1989 Ocean Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74678&o=2

$end

$spectrum_cass=othunder,othundera,othunderp,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Operation Thunderbolt (c) 1989 Ocean Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80087&o=2

$end

$cpc_flop=operatio17,operatio18,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Operation Thunderbolt (c) 1989 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120410&o=2

$end

$cpc_flop=operatio30,operatio31,operatio32,operatio33,operatio0b,operatio21,operatio22,operatio23,operatio09,operatio2d,operatio2f,operatio2e,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Operation Thunderbolt (c) 1989 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120651&o=2

$end

$specpls3_flop=othundersp,
$bio

Sinclair ZX Spectrum+3 disk. published 33 years ago:

Operation Thunderbolt (c) 1989 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147570&o=2

$end

$specpls3_flop=othunder,
$bio

Sinclair ZX Spectrum+3 disk. published 33 years ago:

Operation Thunderbolt (c) 1989 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148105&o=2

$end

$st_flop=othunder,
$bio

Atari ST disk. published 33 years ago:

Operation Thunderbolt (c) 1989 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229767&o=2

$end

$c64_cass=opthunder,
$bio

Operation Thunderbolt (c) 19?? Hit Squad, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229477&o=2

$end

$cpc_cass=othunder,
$bio

Amstrad CPC cass. published 33 years ago:

Operation Thunderbolt [Model AM 559] (c) 1989 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98487&o=2

$end

$cpc_flop=operatio0a,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Operation Thunderbolt [Model AMD 169] (c) 1989 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120652&o=2

$end

$spectrum_cass=othunderem,
$bio

Operation Thunderbolt [Model M1J021] (c) 198? Musical 1, S.A. [Erbe TM] [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219882&o=2

$end

$gx4000=othunder,
$bio

Amstrad GX4000 cart. published 32 years ago:

Operation Thunderbolt (c) 1990 Ocean Soft., Ltd.

- TECHNICAL -

GAME ID: OC 089005

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118468&o=2

$end

$spectrum_cass=othunderer,
$bio

Operation Thunderbolt (c) 198? Erbe Soft.

- TECHNICAL -

GAME ID: SE 559

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219180&o=2

$end

$snes=othunder,othunderp,
$bio

Nintendo Super NES cart. published 28 years ago:

Operation Thunderbolt (c) 1994 Taito Corp.

- TECHNICAL -

Cartridge ID: SNS-36

- TRIVIA -

Operation Thunderbolt for Super NES was released in October 1994 in North America.

This port had some differences from the arcade version, including selectable characters and mission order.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63365&o=2

$end

$spectrum_cass=optbowel,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Operation Thunderbowel (c) 1988 Sacred Scroll Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80088&o=2

$end

$info=optiger,
$bio

Arcade Video game published 24 years ago:

Operation Tiger (c) 1998 Taito Corp.

- TECHNICAL -

Taito Power-JC System.

- TRIVIA -

Operation Tiger was released in September 1998.

- SERIES -

1. Operation Wolf (1987)
2. Operation Thunderbolt (1988)
3. Operation Wolf 3 (1994)
4. Operation Tiger (1998)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3801&o=2

$end

$spectrum_cass=opturtl,opturtla,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Operation Turtle (c) 1984 Pocket Money Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80089&o=2

$end

$n64=winback,
$bio

Nintendo 64 cart. published 22 years ago:

Operation WinBack (c) 2000 Koei

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57893&o=2

$end

$info=opwolf,opwolfa,opwolfj,opwolfp,opwolfjsc,
$vgmplay=opwolf,
$bio

Arcade Video game published 35 years ago:

Operation Wolf (c) 1987 Taito Corp.

Operation Wolf is a light-gun controlled shoot-em-up in which the player takes on the role of Special Forces operative 'Roy Adams' and must infiltrate and capture six heavily fortified bases, with the ultimate aim of rescuing five trapped hostages and guiding them to safety.

In order to complete each stage, the player must shoot as many enemy soldiers and vehicles as that stage requires. Enemy soldiers can throw hand grenades and knives, while enemy vehicles can shoot missiles and launch rockets. The player's ammunition and grenades are limited, but can be stocked up by shooting barrels and crates. Occasionally a high-powered machine gun power-up appears, allowing the player's gun to have unlimited ammo and an increased rate of fire for 10 seconds. Completing the 'Powder Magazine' stage fills the player's ammunition and grenade supplies to maximum.

The hostages do not appear until the 'Concentration Camp' stage. Here, the player must protect them from harm as they run to safety. During the 'Airport' stage, the player must fend off enemy attacks as the hostages run toward the open hatch of an airplane as it taxis along a runway. A bonus is awarded based on the number of hostages that successfully board the plane.

A damage bar is displayed to the right of the main play screen, this increases each time the player takes a hit. The damage bar also increases if a civilian or hostage is shot. Energy boost items randomly appear which, if shot, decrease damage by five points. In addition, the player recovers a large amount of damage after completing the Village stage, and a small amount after completing each of the others. If the damage bar fills completely or if the player runs out of ammunition and grenades, the game ends. Farm animals, in the form of chickens and pigs, will occasionally run across the screen; Shooting these will reveal bonus items such as health or ammunition.

Once the game is completed, the player is returned to the first mission, but with an increased level of difficulty. The game's six stages are:
* Communication Setup
* Jungle
* Village
* Powder Magazine
* Concentration Camp
* Airport

- TECHNICAL -

Board Number : M4300189A
Prom Stickers : B20

Main CPU : Motorola 68000, Zilog Z80 (x2) (C-chip is a z80!)
Sound Chips : Yamaha YM2151, OKI MSM5205 (x2)

Players : 1
Control : lightgun
Buttons : 2

- TRIVIA -

Operation Wolf was released in November 1987.

Mark Twitty holds the official record for this game with 212350 points.

A bootleg of this game is known as "Operation Bear".

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (The Ninja Warriors : G.S.M. Taito 1 - D28B0001) on June 21, 1988.

- TIPS AND TRICKS -

* Time your grenade shots to wipe out more than one enemy vehicle at a time. It is rarely smart to use a grenade on a single vehicle. Grenades are not plentiful enough to use in this fashion.

* When the large, blond enemy soldiers (with toting large machine guns) appear in stage four (Ammo Dump), shooting them in the face will take them down quickly. Otherwise, a grenade or lots of bullets will be required. Also in stage four, keep a stream of fire going just to the right corner of the mortar behind the sandbags. You will plug the guy shooting at you early and you will not be distracted by incoming mortar fire.

* Each round cleared heals three damage points and the village round heals twenty damage points. If you are playing on a generous machine (mucho power drinks) or an easy machine and you are a great shot, you may have less than three damage points near the end of the first stage (enemy radar) or less than twenty damage points near the end of the village scene. If so, leave one helicopter alive. When it flies on screen, pump it with nine bullets. This gives you points and you can finish it with one shot if you need to. The helicopters often take just one damage point and take a long time to deliver their damage. All the while they do this, power drinks, grenades, and ammunition may show up so you can stock up before the round has to end. Blow-up the helicopter when you have three or twenty damage points depending on the round.

* On the fifth stage (Concentration Camp), you are likely to finish this round shooting foot soldiers. If you are a good shot, wait until they flash. Sometimes, the enemies do not flash or shoot. The longer you delay the end of the round, the more likely you are to have ammo, grenades, and power drinks drift into the scene.

* If you play a game that allows you to select the scene in which you fight, choose the village when you have 15-20 damage points so you can make the most of the village's healing bonus where twenty damage points will be removed. Also, do not select the ammo dump. It uses more ammo than it gives, delivers inevitable damage to you, and the three helicopters the ammo dump sends to reinforce the final round are nothing compared to the onslaught you face at the ammo dump.

- SERIES -

1. Operation Wolf (1987)
2. Operation Thunderbolt (1988)
3. Operation Wolf 3 (1994)
4. Operation Tiger (1998)

- STAFF -

Developed by East Technology.

Cast : Eigo Okajima, Katuhiko Hirano, Satoru Komiya, Toshihiro Kimura, Masaru Tamura, Naoaki Wataya
Direct of photography : Eigo Okajima
Music by : Hiroshi Tuda
Planned by : Eigo Okajima

* Design :
All characters : Masaru Tamura, Op & Ed, Saori Ohkura
Title & Capture : Saori Ohkura
1st scene : Masaru Tamura, Natuko Tanahara
2nd scene : Masaru Tamura, Natuko Tanahara, Saori Ohkura
Extra scene : Masaru Tamura
3rd scene : Naoaki Wataya
4th scene : Naoaki Wataya
Final scene : Naoaki Wataya
States : Natuko Tanahara, Saori Ohkura
Effects : Masaru Tamura, Naoaki Wataya
All mechanics : Naoaki Wataya

* Program :
Event : Katuhiko Hirano, Satoru Komiya
1st scene : Katuhiko Hirano
2nd scene : Satoru Komiya
Extra scene : Toshihiro Kimura
3rd scene : Katuhiko Hirano, Toshihiro Kimura
4th scene : Satoru Komiya
Final scene : Toshihiro Kimura
System : Katuhiko Hirano

- PORTS -

* CONSOLES:
[JP] Nintendo Famicom (mar.31, 1989) "Operation Wolf [Model TFC-OW]" 
[JP] NEC PC-Engine (aug.31, 1990) "Operation Wolf [Model NAPH-1010]" 
[EU] Sega Master System (1990) "Operation Wolf [Model 7039]" 
[EU] Nintendo NES (1992) "Operation Wolf - Take No Prisoners"
[EU] Microsoft XBOX (oct.14, 2005) "Taito Legends" 
[EU] Sony PS2 (oct.14, 2005) "Taito Legends [Model SLES-53438]" 
[KO] Sony PS2 (jul.18, 2006) "Taito Legends [Model SLKA-15056]" 
[JP] Sony PS2 (mar.29, 2007) "Taito Memories II Gekan [Model SLPM-66713]" 

* COMPUTERS:
[EU] Atari ST (1988)
[EU] Sinclair ZX Spectrum (1988)
[EU] Commodore C64 (1988)
[EU] MSX (1988)
[EU] Amstrad CPC (1988) [Keyboard / Joystick version]
[EU] Amstrad CPC (1989) [LightGun version]
[AU] Commodore Amiga (1989) "Amiga Champions" 
[JP] FM Towns PC (1990) "Operation Wolf [Model HMB-126]"
[US] PC [MS Dos]
[EU] PC [MS Windows, CD-ROM] (oct.14, 2005) "Taito Legends"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1887&o=2

$end

$info=opwolfu,
$bio

Arcade Video game published 35 years ago:

Operation Wolf (c) 1987 Taito America Corp.

North American version. For more information about the game itself, please see the original Japanese version entry; "Operation Wolf".

- PORTS -

* CONSOLES:
[US] Nintendo NES (may.1989) "Operation Wolf [Model NES-OW]" 
[US] Microsoft XBOX (oct.25, 2005) "Taito Legends" 
[US] Sony PS2 (oct.25, 2005) "Taito Legends [Model SLUS-21122]" 

* COMPUTERS:
Commodore Amiga [US] (1988)
[US] Commodore C64 (1988)
PC [MS-DOS] [US] (1989)
[US] PC [MS Windows, CD-ROM] (nov.10, 2005) "Taito Legends"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40710&o=2

$end

$amigaocs_flop=opwolf,opwolfa,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Operation Wolf (c) 1988 Ocean Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74679&o=2

$end

$spectrum_cass=opwolf,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Operation Wolf (c) 1988 Ocean Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80090&o=2

$end

$msx1_cass=opwolf,opwolfa,opwolfb,
$bio

MSX cass. published 34 years ago:

Operation Wolf (c) 1988 Ocean Software, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94889&o=2

$end

$cpc_cass=opwolf,opwolflg,
$bio

Amstrad CPC cass. published 34 years ago:

Operation Wolf (c) 1988 Hit Squad, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98489&o=2

$end

$cpc_flop=operatio19,operatio1a,operatio12a,operatio13a,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Operation Wolf (c) 1988 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120411&o=2

$end

$cpc_flop=operatio26,operatio27,operatio28,operatio29,operatio2a,operatio2b,operatio34,operatio35,operatio36,operatio37,operatio38,operatio10,operatio0c,operatio0d,operatio0e,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Operation Wolf (c) 1988 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120769&o=2

$end

$specpls3_flop=opwolfsp,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

Operation Wolf (c) 1988 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147571&o=2

$end

$specpls3_flop=opwolf,opwolfb,opwolfa,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

Operation Wolf (c) 1988 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148106&o=2

$end

$c64_cass=opwolfo,
$bio

Commodore C64 cass. published 34 years ago:

Operation Wolf (c) 1988 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187474&o=2

$end

$ibm5150=opwolf,
$bio

IBM PC 5.25in. disk. published 33 years ago:

Operation Wolf (c) 1989 Taito Corp. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132465&o=2

$end

$ibm5150=opwolf35,
$bio

IBM PC 3.5in. disk. published 33 years ago:

Operation Wolf (c) 1989 Taito Corp. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132616&o=2

$end

$spectrum_cass=opwolfer,opwolfera,
$bio

Operation Wolf (c) 198? Erbe Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219179&o=2

$end

$c64_cass=opwolf,
$bio

Commodore C64 cass. published 32 years ago:

Operation Wolf (c) 1990 Hit Squad, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229478&o=2

$end

$cpc_flop=operatio3b,
$bio

Operation Wolf (c) 200? CNGSOFT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121737&o=2

$end

$nes=opwolf,
$bio

Nintendo NES cart. published 30 years ago:

Operation Wolf - Take no Prisoners (c) 1992 Taito Corp.

European release.

- PORTS -

* CONSOLES: 
Nintendo Wii [Virtual Console] [EU] (mar.14, 2008) [Model FDOP]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55412&o=2

$end

$nes=opwolfu,
$bio

Nintendo NES cart. published 33 years ago:

Operation Wolf - Take No Prisoners (c) 1989 Taito America Corp.

North American release. Game developed in Japan

- TECHNICAL -

Cartridge ID: NES-OW-USA

- TRIVIA -

Operation Wolf for NES was released in May 1989 in North America.

- PORTS -

* CONSOLES: 
Nintendo Wii [Virtual Console] [US] (feb.4, 2008) [Model FDOE]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85094&o=2

$end

$info=opwolf3,opwolf3u,opwolf3j,
$vgmplay=opwolf3,
$bio

Arcade Video game published 28 years ago:

Operation Wolf 3 (c) 1994 Taito Corp.

Operation Wolf 3 is a light-gun controlled shoot-em-up in which a terrorist organization known as 'SKULL' has taken over an island and are armed with nuclear missiles. Two agents, codenamed 'Hornet' and 'Queen Bee' (players one and two respectively) are dispatched by the United Nations taskforce, 'Federation for Freedom', and must take down the SKULL organisation and disarm the nuclear missiles.

Unlike the limited ammo found in the first game in the series, players now have unlimited ammo. As long as the trigger is squeezed, weapons will fire on full automatic. Once the ammo meter is depleted, the rate of fire decreases sharply. When the trigger is released, the meter instantly refills. Players can also carry a limited supply of grenades, although only three bombs can be carried at any one time, as opposed to the nine of the first game. As players progress through the stages, various power-ups can be found, such as stronger weapons and extra grenades. 

A bonus round appears after every second stage. This consists of a shooting gallery and players must hit as many targets as possible to earn bonus points.

The game's five stages are:
* Warehouse
* Expressway
* Wasteland
* The Tower of Them (Missile silo)
* Final stage - A nuclear missile has launched and must be destroyed mid-flight.

- TECHNICAL -

Game ID : D74

Main CPU : Motorola 68000 (@ 14.346 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : Yamaha YM2610B (@ 8 Mhz)

Players : 2
Control : Lightgun
Buttons : 2
=> Shoot, Grenade

- TRIVIA -

Operation Wolf 3 was released in September 1994.

This arcade machine came in 2 different styles. Alternate artwork and alternate guns colour.

- SERIES -

1. Operation Wolf (1987)
2. Operation Thunderbolt (1988)
3. Operation Wolf 3 (1994)
4. Operation Tiger (1998)

- STAFF -

Cast : Eigo Okajima, Katuhiro Hirano, Satoru Komiya, Toshihiro Kimura, Masaru Tamura, Naoaki Wataya as Terrolists
Direct of Photography : Eigo Okajima
Design all Characters : Masaru Tamura
Design OP & ED : Saori Ohkura
Design title & Capture : Saori Ohkura
Design 1st Scene : Masaru Tamura, Natuko Tanahara
Design 2nd Scene : Masaru Tamura, Natuko Tanahara, Saori Ohkura
Extra Scene : Masaru Tamura
Design 3rd, 4th & Final Scene : Naoaki Wataya
States : Natuko Tanahara, Saori Ohkura
Effects : Masaru Tamura, Naoaki Wataya
All Mechanics : Naoaki Wataya
Program Event : Katuhiko Hirano, Satoru Komiya
Program 1st Scene : Katuhiko Hirano
Program 2nd & 4th Scene : Satoru Komiya
Program Extra & Final Scene : Toshihiro Kimura
Program 3rd Scene : Katuhiko Hirano, Toshihiro Kimura
System : Katuhiko Hirano
Music by : Hiroshi Tuda
Planned by : Eigo Okajima

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1888&o=2

$end

$msx1_flop=opwolf,
$bio

Operation Wolf cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230080&o=2

$end

$pce_tourvision=opwolf,
$bio

TOURVision cart. published 31 years ago:

Operation Wolf (c) 1991 TOURVision.

Unlicensed Spanish coin-op game.

- TECHNICAL -

Cart. ID: 26

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101150&o=2

$end

$sms=opwolf,
$bio

Sega Master System cart. published 32 years ago:

Operation Wolf (c) 1990 Sega Enterprises, Limited.

Portage of the arcade video game.

Descriptions from the back cover:

A coup d'etat in Cherigo gave birth to the political leadership of the Communist Party. The new President of Cherigo has already sent the ex-President, who is pro-Carmean, and the Carmean Embassy staff into a concentration camp. Now, it is your turn to go on stage! You have just landed all alone on Cherigo, parachuting down into the country. Can you help the hostages escape unhurt from Cherigo?

Ein Regierungsumsturz hat die Kommunisten an die Macht gebracht. Cherigo, der neue Präsident, hat den .ehemaligen pro-carmeanischen Landespräsidenten und das gesamte carmeanische Botschaftspersonal ins Konzentrationslager abführen lassen! Und hier kopimen Sie ins Spiel! Ganz allein und auf sich gestellt, sind Sie soeben mit dem Fallschirm über Cherigo abgesprungen und senken sich langsam auf das unter Ihnen liegende Land herunter. Wird es Ihnen gelingen den Geiseln unverletzt zur Flucht zu verhelfen?

En statskupp i Cherigo gav kommunistpartiet den politiska ledningen i landet och den nya presidenten i Cherigo har redan hunnit sända såväl expresidenten, som är prokarmeansk, som den karmeanska ambassadens personal till ett fångläger. Nu är det din tur att blanda dig i leken! Du har precis landat i Cherigo efter ett fallskärmshopp. Kan du hjälpa fångarna att fly oskadade från Cherigo?

À la suite d'un coup d'état à Cherigo, le parti communiste a pris la tête du pays. Le nouveau président de Cherigo a déjà envoyé son prédécesseur, qui est pro-carmien, et le personnel de l'ambassade de Carma dans un camp de concentration. C'est à votre tour d'entrer en scène! Vous venez d'atterrir seuL à Cherigo en parachute. Pouvez-vous aider les otages à s'échapper sains et saufs du pays?

El partido comunista ha dado un golpe de estado en Cherigo y se ha hecho con el poder. El nuevo presidente de Cherigo ha enviado al ex-presidente, que es pro-carmeano, y al personal de la embajada de Carmea, a un campo de concentración. ¡Y en esta situación es en la que usted aparece! Usted acaba de infiltrarse en Cherigo lanzándose en paracaídas. ¿Podrá llevar a cabo su misión de realizar el escape a salvo de los prisioneros de Cherigo?

In Cherigo, il Partito Comunista si è impadronito della leadership politica con un colpo si stato. Il nuovo presidente di Cherigo ha già inviato in un campo di prigionia l'ex-presidente pro-carmeano di Cherigo il personale dell'Ambasciata di Carmea. Ora, tocca a voi essere di scena! Avete appena toccato terra a Cherigo da soli, calandovi con un paracadute. Riuscirete a far fuggire i prigionieri da Cherigo illesi?

- TECHNICAL -

GAME ID: 7039

- TRIVIA -

It was an European exclusive release.

Reviews:
[FR] Player One (Sept. 1990): 74/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56116&o=2

$end

$cpc_cass=opwolfs,
$bio

Amstrad CPC cass. published 34 years ago:

Operation Wolf [Model Am 495] (c) 1988 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98488&o=2

$end

$cpc_flop=operatio0f,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Operation Wolf [Model AMD 148] (c) 1988 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120768&o=2

$end

$fmtowns_cd=opwolf,
$bio

Fujitsu FM Towns CD published 32 years ago:

Operation Wolf (c) 1990 Ving.

- TECHNICAL -

GAME ID: HMB-126

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110307&o=2

$end

$pce=opwolf,
$vgmplay=opwolf_tg16,
$bio

NEC PC-Engine HuCARD published 32 years ago:

Operation Wolf (c) 1990 NEC Avenue, Limited.

Back in 1987, Taito's original game hit arcades like a storm. In the game, players take control of a single armed soldier who's mission in life is to infiltrate the heavily defended enemy territories and rescue as many Prisoners Of War, or POWs, as possible. Unlike many shooter back then, Operation Wolf offers a subjective view of the scene. This feature does not sound like much nowadays, but back in 1987, First Person Shooters (known today as FPS) were far from being the norm. The scenery is shown through the eyes of our valiant soldier and the screen automatically side-scrolls while hundred of enemy soldiers throw anything they have at him. In order to protect his life, he is equipped with a Uzi gun and a grenade launcher with a limited stock of ammo. And watch out ! Not everything on screen must be shot, and characters like nurses or children will dramatically lower your life. Bonuses are of course available, sometimes just laying on the ground and sometimes hidden inside small running animals (do no ask me why) or coconuts. The most common items are ammo, but our soldier will also find rockets, drinks and special items like the ammo-unlimited free gun or the dynamite which will vaporize every single enemy on the screen. Finally, a two simultaneous player mode is available.

- TECHNICAL -

HuCARD ID: NAPH-1010
HuCARD Size: 4 Mbits.

- TRIVIA -

Operation Wolf for PCE was released on August 31, 1990 in Japan for 7200 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58671&o=2

$end

$nes=opwolfj,
$vgmplay=opwolf_nes,
$bio

Nintendo Famicom cart. published 33 years ago:

Operation Wolf (c) 1989 Taito Corp.

- TECHNICAL -

Game ID: TFC-OW-5900

- TRIVIA -

Released on March 31, 1989 in Japan.

It was the 24th title published by Taito for the Famicom.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54475&o=2

$end

$cpc_flop=operatio3a,
$bio

Operation_Hormuz Cracked (c) 19?? NPS [Nul Part System]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122646&o=2

$end

$cpc_flop=opheliew,
$bio

Ophelie Winter Slideshow (c) 19?? AFC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124474&o=2

$end

$c64_flop_misc=opinkirj,
$bio

Commodore C64 disk. published 37 years ago:

Opin kirjoittamaan (c) 1985 Koulun Erityispalvelu Oy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235998&o=2

$end

$c64_flop_misc=opinluk1,opinluk2,
$bio

Commodore C64 disk. published 37 years ago:

Opin lukemaan 1 (c) 1985 Koulun Erityispalvelu Oy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235999&o=2

$end

$info=oplayer,
$bio

OPlayer Mobile Game Console (c) 200? OPlayer

- TECHNICAL -

GAME ID: MGS03

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261596&o=2

$end

$apple2_flop_clcracked=oppo0987,oppo0187,
$bio

Apple II 5.25 disk. published 35 years ago:

Opposites (c) 1987 Hartley Courseware, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231196&o=2

$end

$apple2_flop_clcracked=opatract,
$bio

Apple II 5.25 disk. published 36 years ago:

Opposites Attract (c) 1986 Polarware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231320&o=2

$end

$super80_cass=opposite,
$bio

Opposites [Model 064L4] (c) 198? Unknown

Program for BASIC (32 columns).

- TECHNICAL -

Made for any homebrew system, V3.8, 8R0 to 8R5.

- STAFF -

Developed by: Glyn Shepherd

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126855&o=2

$end

$spectrum_cass=oppositi,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Opposition [Model D6005] (c) 1984 Pulsonic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80091&o=2

$end

$msx1_cart=optics,
$bio

MSX cart. published 37 years ago:

Optics [Model S027] (c) 1985 al Alamiah

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77323&o=2

$end

$tvc_flop=optika,
$bio

Videoton TVC disk. published 35 years ago:

Optika (c) 1987 Rozsavolgyi, Zoltan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264981&o=2

$end

$to_flop=optimapa,optimap,
$bio

Thomson TO disk. published 23 years ago:

OptiMap (c) 1999 Prehis-To

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107927&o=2

$end

$psx=optionsr,
$bio

Sony PlayStation CD published 22 years ago:

OPTION - Tuning Car Battle Spec-R  (c) 2000 MTO, Inc.

- TECHNICAL -

[Model SLPS-02587]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85490&o=2

$end

$info=v4opt3,v4opt3d,
$bio

Fruit Machine published 31 years ago:

Option 3 (c) 1991 Barcrest Games.

- TRIVIA -

Option 3 was released in May 1991 in the UK.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41668&o=2

$end

$info=m3optunl,
$bio

Options Unlimited (c) 198? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41192&o=2

$end

$cpc_flop=optix2by,
$bio

Amstrad CPC 464 disk. published 21 years ago:

Optix 2 (c) 2001 Benediction

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124475&o=2

$end

$bbc_rom=chadfs,
$bio

Acorn BBC ROM published 35 years ago:

Opus Challenger ADFS Ver.2.00 (c) 1987 Slogger Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289430&o=2

$end

$bbc_rom=chall100,chall101,chall,
$bio

Opus Challenger Ver.1.00 (c) 198? Slogger Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268047&o=2

$end

$bbc_rom=ddos300,
$bio

Acorn BBC ROM published 38 years ago:

Opus DDOS Ver. 3.00 (c) 1984 Slogger Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145246&o=2

$end

$bbc_rom=ddos305,
$bio

Acorn BBC ROM published 38 years ago:

Opus DDOS Ver. 3.05 (c) 1984 Slogger Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=277374&o=2

$end

$bbc_rom=ddos312,
$bio

Acorn BBC ROM published 38 years ago:

Opus DDOS Ver. 3.12 (c) 1984 Slogger Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=277375&o=2

$end

$bbc_rom=ddos315,ddos315r5,ddos315r10,ddos315r20,
$bio

Acorn BBC ROM published 38 years ago:

Opus DDOS Ver. 3.15 (c) 1984 Slogger Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=277369&o=2

$end

$bbc_rom=ddos316,
$bio

Acorn BBC ROM published 38 years ago:

Opus DDOS Ver. 3.16 (c) 1984 Slogger Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=277376&o=2

$end

$bbc_rom=ddos335,ddos335r2,ddos335r30,ddos345r12,ddos345r20,ddos345r30,
$bio

Acorn BBC ROM published 38 years ago:

Opus DDOS Ver. 3.35 (c) 1984 Slogger Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=277370&o=2

$end

$bbc_rom=ddos336,
$bio

Acorn BBC ROM published 38 years ago:

Opus DDOS Ver. 3.36 (c) 1984 Slogger Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=277377&o=2

$end

$bbc_rom=ddos345,
$bio

Acorn BBC ROM published 38 years ago:

Opus DDOS Ver. 3.45 (c) 1984 Slogger Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=277378&o=2

$end

$bbc_rom=ddos346,
$bio

Acorn BBC ROM published 38 years ago:

Opus DDOS Ver. 3.46 (c) 1984 Slogger Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=277379&o=2

$end

$bbc_rom=edos04,
$bio

Acorn BBC ROM published 38 years ago:

Opus EDOS Ver. 0 (c) 1984 Slogger Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145247&o=2

$end

$bbcb_flop=opusutil,
$bio

Acorn BBC Micro B disk. published 39 years ago:

Opus Utilities Disc (c) 1983 Opus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125479&o=2

$end

$x68k_flop=oraorabl,oraorabl1,
$bio

Sharp X68000 Series 5.25in. disk. published 27 years ago:

Ora Ora Ball (c) 1995 Ora Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88489&o=2

$end

$x68k_flop=orashoot,
$bio

Sharp X68000 Series 5.25in. disk. published 26 years ago:

Ora-Shoot (c) 1996 Ora Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88490&o=2

$end

$mbee_flop=orac_scientists,
$bio

Applied Technology Microbee disk. published 36 years ago:

ORAC Scientists 1 Ver.3.1 (c) 1986 Koan

A database containing biographical information of over 130 scientists who have made significant contributions to our understanding of the world.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290900&o=2

$end

$saturn=jeworaclj,
$bio

Sega Saturn CD published 26 years ago:

Oracle no Houseki (c) 1996 Sunsoft

- TECHNICAL -

GAME ID: T-1511G

- TRIVIA -

Released on October 18, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59490&o=2

$end

$pet_rom=oracl303,
$bio

Commodore PET ROM published 39 years ago:

Oracle Ver.3 (c) 1983 Batteries Included

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235784&o=2

$end

$info=sc1orac,
$bio

Fruit Machine published 26 years ago:

Oracle (c) 1996 ELAM.

- TECHNICAL -

Model 6247

- TRIVIA -

Oracle was released in July 1996.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42151&o=2

$end

$snes=oragalnd,oragalnds,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Oraga Land Shusai - Best Farmer Shuukakusai [Model SHVC-ACUJ-JPN] (c) 1995 Vic Tokai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61905&o=2

$end

$dragon_flop=orngbase,
$bio

Dragon disk. published 34 years ago:

Orange Base (c) 1988 Pulser Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117055&o=2

$end

$dragon_flop=orngbase88,orngbooto,
$bio

Dragon disk. published 33 years ago:

Orange Base (c) 1989 Orange Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117144&o=2

$end

$dragon_flop=orngbasep,
$bio

Orange Base (c) 198? PSE Computers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265441&o=2

$end

$dragon_flop=orngboot,
$bio

Orange Boot (c) 198? Pulser Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117056&o=2

$end

$info=orangeci,
$bio

Arcade Video game published 34 years ago:

Orange Club - Maru-hi Ippatsu Kaihou (c) 1988 Daiichi Denshi.

An adult Mahjong game.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 5 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.25 Mhz), DAC (@ 1.25 Mhz)

Screen orientation : Horizontal
Video resolution : 512 x 224 pixels
Screen refresh : 60.00 Hz
Palette Colors : 65536

Players : 2

- TRIVIA -

Released in February 1988 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3562&o=2

$end

$info=orangec,
$bio

Arcade Video game published 34 years ago:

Orange Club - Maru-hi Kagai Jugyou (c) 1988 Daiichi Denshi.

Orange Club - Maru-hi is an adult mahjong game featuring eight different girls with three strip sequences each.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 5 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.25 Mhz), DAC (@ 1.25 Mhz)

Screen orientation : Horizontal
Video resolution : 512 x 224 pixels
Screen refresh : 60.00 Hz
Palette Colors : 65536

Player : 2
Control : mahjong keyboard

- TRIVIA -

Released in February 1988.

The subtitle of this game translates from Japanese as 'Secret Extracurricular Lesson'.

The [BET] version of this game is known as "VIP Club - Maru-hi Ippatsu Kaihou".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1889&o=2

$end

$x68k_flop=orangeib,
$bio

Sharp X68000 Series 5.25in. disk. published 33 years ago:

Orange Iro no Biyaku Part-II (c) 1989 System House Oh!

- TECHNICAL -

FD x1

- TRIVIA -

Released on September 29, 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87967&o=2

$end

$dragon_flop=orngutil1,
$bio

Orange Utilities 1 (c) 198? Orange Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117145&o=2

$end

$info=orao,
$bio

Computer published 38 years ago:

Orao 102 (c) 1984 PEL Varazdin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293670&o=2

$end

$info=orao103,
$bio

Computer published 37 years ago:

Orao 103 (c) 1985 PEL Varazdin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293671&o=2

$end

$spectrum_cass=timh127oraculoe,
$bio

Sinclair ZX Spectrum type-in published 35 years ago:

Oráculo Egipcio (c) 1987 Hobby Press [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=310027&o=2

$end

$spectrum_cass=orb,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Orb (c) 1982 Impact Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80094&o=2

$end

$dragon_cass=orb,
$bio

Orb (c) 198? Impact Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116848&o=2

$end

$nes=orb3d,
$bio

Nintendo NES cart. published 32 years ago:

Orb 3-D (c) 1990 Hi Tech Expressions

You are about to face the challenge of your lifetime. The evil wizard, Krohn, has threatened to engulf the galaxy in an enormous Black Hole. Your best hope for survival lies with the Millenium Orb, the only ship capable of withstanding the Black Hole's gravitational forces. Dive into the Black Hole and battle Krohn, face to face. But to reach the Wizard, you must master 30 mystical puzzles that test your skill, wits, cunning and courage at every turn. You'll battle the power of black magic as you attempt to reach Krohn's lair for the ultimate confrontation. Mind-boggling challenges await you as you fly the Orb into the depths of the Black Hole and the very face of destruction.

- TECHNICAL -

GAME ID: NES-5H-USA

- TRIVIA -

Released in October 1990 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55413&o=2

$end

$sorcerer_cass=orb,
$bio

Exidy Sorcerer cass. published 40 years ago:

Orb of Halucidon (c) 1982 System Soft.

Adventure game. It generates an original game every time!

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232371&o=2

$end

$spectrum_cass=orbquest,orbquest_a,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Orb Quest (c) 1991 Guild, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80098&o=2

$end

$info=orbatak,
$bio

Arcade Video game published 27 years ago:

Orbatak (c) 1995 American Laser Games, Incorporated.

- TRIVIA -

The last known prototype build is dated October 1995.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4287&o=2

$end

$info=orbit,
$bio

Arcade Video game published 44 years ago:

Orbit (c) 1978 Atari.

GAME LEVELS. The game level can be selected at the beginning of the game or after game select button has been pressed. Press the buttons from 1 to 10.

BEGINNER: Instant start/stop when pressing forward. Level Options :
1. Slow (Starship and Shells)
2. Medium (Starship and Shells)
3. Fast (Starship and Shells)

INTERMEDIATE: Accelerates to full speed when forward pushbutton pressed. Partial breaking when forward pushbutton released. Level Options :
4. Slow (Starship and Shells)
5. Fast (Starship and Shells)

EXPERT: Acceleration to full speed when forward pushbutton pressed. Level Options:
6. Fast shells (Shells only)
7. Slow (Starship and Shells)
8. Medium (Starship and Shells)
9. Fast (Starship and Shells)

SUPER EXPERT: Same as Expert, with a strong gravity option. Level Options :
10. Fast (Starship and Shells)

GAME OPTIONS: These toggles can be selected at any time during play by pressing the buttons from 1 to 8.

1. Bounce Back - Sets boundaries around perimeter of the TV monitor screen. Example: Starship immediately reverses direction after reaching boundary. Normally perimeter boundaries do not exist.
2. Negative Gravity - Sun radiates gravity outward to perimeter boundaries of the TV monitor screen. Normal sun state radiates positive gravity (positive gravity is inward toward the sun).
3. Zero Gravity - Sun does not radiate gravity.
4. Black Hole - Invisible sun with any selected gravity.
5. Space Stations - Two space stations orbit around sun. Each player is designated a specific space station on which he may land for repairs, fuel and shells. When player starship touches opponent's station it is immediate annihilation.
6. Unlimited Supplies - Unlimited fuel and ordnance (fire power).
7. Stars - Remove stars from playfield.
8. Strong Gravity - Unusually strong positive gravity.

- TECHNICAL -

Game ID: 033689-033702

Main CPU: M6800 (@ 756 Khz)
Sound Chips: Discrete circuitry.

The game has a total of 22 buttons:
The top row of 10 are used for selecting the game level and the game options.
2 center buttons are used for Game Select and Heat Reset.
Each player has 5 buttons to control his ship : Thrust, Fire, Rotate Right, Rotate Left, and Hyperspace

- TRIVIA -

Orbit was released in November 1978.

On Orbit, Owen was basically asked to knock off Steve Russell's 'Spacewar!' (the first vector video game ever written: 1962!) in RASTER for the European market in just 6 to 8 weeks, it was done quickly and there are small mistakes. Owen should have made the shots bigger for example, and the space stations could have had better graphics. But for a raster version of an original vector game in those days, Atari hit it fairly well.

There was 2 versions, a large upright cabinet (that may never have been shipped) and the smaller one with the long row of buttons. Atari did a very advanced version in the larger cabinet that had an electronic touch pad and lots of LEDs to indicate which options were selected, with a different type of buttons from the small cabinet. It was a very cool touch pad but all the same functions were there, just in a small space. It was a large cabinet with the touch pad over the monitor. The stereo sound was cool because it placed the sound where the objects were on the screen.

Owen also changed the option buttons to always work because he hated that in 'Spacewar!', once you picked the game and options, you were stuck with them for the entire game. If you bought and were playing a 15 minute game, it was a long time to realize you should not have picked negative gravity! Also, Owen needed to add something to the game to make it different (in addition to the switchable options), so the idea of getting new fuel, shots, and repairs from Space Stations seemed like a cool idea at the time. Too bad it did not work as well as Owen thought it would. That is why they are an option.

An interesting note on Orbit was that the space stations actually DO orbit the sun, they are not on tracks. Owen gave them an initial hit of velocity at the start of each wave and the gravity routines do the rest (they ignore negative gravity, because the first time you selected it, they would fly off the screen). To test the gravity routines, on the bench Owen put the space stations into orbit around the sun, and just let it run for days. Several days later, they were still in orbit, but degraded a bit and a bit more elliptical. They finally lost orbit a few days later. Not that Owen needed to do this, he could have put them on tracks, but he wanted his 8 bit gravity math to work as well as possible all the other time.

Present in the same graphics ROM as the object graphics, these initials (L.R., O.R., L.Y., M.H., and P.M.) are those of people who worked at Atari's early arcade days:
Lyle Rains
Owen Rubin
(unknown who L.Y. is)
Morgan Hoff
Paul Mancuso
According to Rubin, the initials would be displayed if a special sequence was entered on the game's number pad. Unfortunately, close examination of the game's code reveals that this sequence is no longer present. Given that Atari had a thing against crediting their game programmers/designers/etc., it's very possible they discovered the code and removed it rather than erase the initials, figuring that there would be absolutely no other way consumers would be able to see these.

- STAFF -

Designed & programmed by: Owen Rubin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1890&o=2

$end

$coleco=orbit,
$bio

Colecovision cart. published 39 years ago:

Orbit (c) 1983 Parker Bros.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53324&o=2

$end

$kc_cass=orbit,
$bio

VEB Mikroelektronik KC cass. published 35 years ago:

Orbit (c) 1987 VEB Mikroelektronik

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133745&o=2

$end

$info=orbit1,
$bio

Pinball published 44 years ago:

Orbit 1 (c) 1978 Hankin.

- TRIVIA -

First Australian pinball, Orbit 1 was also the first game manufactured by Hankin. 1,020 units were produced.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5519&o=2

$end

$st_flop=orbit2k,
$bio

Atari ST disk. published 31 years ago:

Orbit 2000 (c) 1991 Byte Back

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230324&o=2

$end

$x1_flop=orbit3,
$bio

Sharp X1 5.25in. disk. published 37 years ago:

Orbit III (c) 1985 TechnoSoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86078&o=2

$end

$pc8801_flop=orbit3,orbit3a,
$bio

NEC PC-8801 Series disk. published 36 years ago:

Orbit III (c) 1986 Tecno Soft [TechnoSoft].

- TECHNICAL -

GAME ID: TPS-003

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92563&o=2

$end

$spectrum_cass=orbitofd,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Orbit of Doom (c) 1985 Watson, Dave

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287732&o=2

$end

$bbcb_flop_orig=orbital,
$bio

Acorn BBC Micro B disk. published 33 years ago:

Orbital (c) 1989 Impact Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125453&o=2

$end

$amigaocs_flop=orbitald,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Orbital Destroyer (c) 1990 Trojan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74680&o=2

$end

$mo5_cass=orbital,orbitalb,orbitala,
$bio

Thomson MO5 cass. published 36 years ago:

Orbital Mission (c) 1986 Coktel Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108882&o=2

$end

$gba=orbital,
$bio

Nintendo GBA cart. published 16 years ago:

Orbital [bit Generations] [Model AGB-BVEJ-JPN] (c) 2006 Nintendo Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76396&o=2

$end

$info=orbite,
$bio

Arcade Video game published 43 years ago:

Orbite (c) 1979 Model Racing S.p.a.

- STAFF -

by: Adolfo Melilli

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125489&o=2

$end

$spectrum_cass=orbiterr_c,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Orbiter (c) 1982 Paxman Promotions [Geoffs Records div.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225563&o=2

$end

$spectrum_cass=orbiterr,orbiterr_a,orbiterr_b,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Orbiter (c) 1982 Silversoft.

Arcade action from Silversoft ! Adaptation of the classic Defender arcade game.

- TECHNICAL -

Game ID: 1

- STAFF -

Author: Andrew Glaister

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80096&o=2

$end

$info=orbitor1,
$bio

Pinball published 40 years ago:

Orbitor 1 [Model 165] (c) 1982 Stern Electronics.

- TECHNICAL -

Model Number : 165

- TRIVIA -

889 units were produced.

- STAFF -

Design & Mechanics by : Joe Joos Jr.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5520&o=2

$end

$dragon_cass=orbitroids,
$bio

Dragon cass. published 40 years ago:

Orbitroids (c) 1982 Creative Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116872&o=2

$end

$apple2_flop_orig=orbitron,
$bio

Apple II 5.25 disk. published 41 years ago:

Orbitron (c) 1981 Sirius Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229197&o=2

$end

$info=orbitron,
$bio

Arcade Video game published 40 years ago:

Orbitron (c) 1982 Signatron USA.

Defend your planet against attacking ships.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound Chips : Tone generator and discrete circuits

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.61 Hz
Palette colors : 98

Players : 2
Control : 8-way joystick
Buttons : 1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1891&o=2

$end

$c64_cass=orbitron,
$bio

Commodore C64 cass. published 38 years ago:

Orbitron (c) 1984 Mastertronic, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186698&o=2

$end

$spectrum_cass=orbixthe_b,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Orbix the Terrorball (c) 1986 Streetwise

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80097&o=2

$end

$spectrum_cass=orbixthe_a,
$bio

Orbix the Terrorball (c) 198? Zafiro Soft. Division [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219675&o=2

$end

$spectrum_cass=orbixthe,
$bio

Orbix the Terrorball (c) 198? Bug-Byte [Grandslam div.] [London, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225740&o=2

$end

$info=orbs,
$bio

Arcade Video game published 28 years ago:

Orbs (c) 1994 American Sammy.

- TRIVIA -

Released in October 1994.

- STAFF -

Game Designer & Director : Onijust
Programmer : Hiroaki Murase
Graphic Designer : Isao Suwa
Sound Creator : Brian Schmidt
Engineer : Kiyo Nishimura
Debugger : Hiroaki Murase, Onijust, Kiyo Nishimura, Gen Ozeki
Producer & President : Yoshi Suzuki
Executive VP : James Miskell, Rick Rocchetti
Sales : Natalie Kulig, David Cane, Emilio Cabrera, Maria Fotinopoulos
Account : Robert Sherman, Apexa Patel
Production : Kiyo Nishimura, Brad Faris, Gen Ozeki
Shipping : A. David Kuhrt
Receptionist : Naomi Wiggins
Game Counsellor : Connell Tim
R&D : Onijust, Isao Suwa, Masahiko Ujita, Noriyo Amako, Isao Matono, Tomohiro Takahashi, Hiroaki Murase

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=21358&o=2

$end

$a800=orcattk,orcattka,
$bio

Atari 400/800 cart. published 39 years ago:

Orc Attack (c) 1983 Thorn EMI Video

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86645&o=2

$end

$spectrum_cass=orcattac,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Orc Attack (c) 1984 Compulogical [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287695&o=2

$end

$spectrum_cass=orcattac_b,
$bio

Orc Attack (c) 198? Top Ten Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225962&o=2

$end

$spectrum_cass=orcattac_a,
$bio

Orc Attack [Model CSAC 612] (c) 198? Sparklers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225625&o=2

$end

$spectrum_cass=orcattac_c,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Orc Attack (c) 1984 Creative Sparks

- TECHNICAL -

GAME ID: TNCC61

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80100&o=2

$end

$spectrum_cass=orcslaye,orcslaye_a,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Orc Slayer (c) 1984 Gamma Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80101&o=2

$end

$cpc_cass=orcdungn,
$bio

Amstrad CPC cass. published 8 years ago:

Orc's Dungeon (c) 2014 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98490&o=2

$end

$coco_cart=orch90,
$bio

TRS-80 CoCo cart. published 38 years ago:

Orchestra-90 (c) 1984 Tandy Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53452&o=2

$end

$info=orchidms,orchidmsa,orchidmsnz,
$bio

Video Slot Machine published 24 years ago:

Orchid Mist (c) 1998 Aristocrat.

A video slot machine with 4 reels and 10 lines.

- TECHNICAL -

Runs on the Aristocrat MKV Series 2 hardware.

- TRIVIA -

This game is different to most games as it has a unique payline structure. The Orchid Mist feature is similar to the "Sweet Hearts II" feature but the orchids are not scatter symbols.

- SERIES -

1) Orchid Mist (1998)
2) Orchid Magic (2005)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5127&o=2

$end

$timex_cass=orcament,
$bio

Orçamento Doméstico (c) 198? TMX Portugal, Ltda.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263894&o=2

$end

$abc800=ord800,
$bio

ORD 800 (c) 198? P-Data

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264606&o=2

$end

$tiki100=ord1,
$bio

Ord1 (c) 198? Kjølshun-Data

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237323&o=2

$end

$tiki100=ord2,
$bio

Ord2 (c) 198? Kjølshun-Data

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237324&o=2

$end

$info=ordentv,
$bio

Dedicated Console published 15 years ago:

Ordenador-TV (c) 2007 TaiKee.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268215&o=2

$end

$apple2_flop_clcracked=orderopr,
$bio

Apple II 5.25 disk. published 38 years ago:

Order of Operations (c) 1984 Microcomputer Workshops Courseware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231447&o=2

$end

$apple2_flop_clcracked=ortrk13a,
$bio

Apple II 5.25 disk. published 41 years ago:

Order Tracking System (c) 1981 Apple Computer, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=309688&o=2

$end

$apple2_flop_clcracked=ordrlaws,
$bio

Apple II 5.25 disk. published 38 years ago:

Ordering Letters and Words (c) 1984 Centurion Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231414&o=2

$end

$mo5_cass=orditier,
$to7_cass=orditier,
$bio

Thomson MO5/TO7 cass. published 38 years ago:

Ordi Tierce (c) 1984 Cobra Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108458&o=2

$end

$cpc_cass=orditirc,
$bio

Amstrad CPC cass. published 37 years ago:

Ordi Tierce (c) 1985 Cobra Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98491&o=2

$end

$to_flop=ordibaby,
$bio

Thomson TO disk. published 36 years ago:

Ordibaby (c) 1986 Cobra Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107928&o=2

$end

$mo5_cass=ordidact,ordidactb,ordidactc,ordidacta,
$bio

Thomson MO5/TO7 cass. published 38 years ago:

Ordidactic (c) 1984 Ere Informatique.

- TECHNICAL -

Compatible :
ZX 81
SPECTRUM 48K
ORIC-1
ATMOS
LASER 200
TO7 +

- STAFF -

By: E. Sartori

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108883&o=2

$end

$info=ordisava,
$bio

Computer published 34 years ago:

Ordisavant (c) 1988 VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233777&o=2

$end

$tiki100=ordklass,
$bio

Ordklasser-II (c) 198? Datalauget

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237351&o=2

$end

$tvc_cass=ordogmot,
$bio

Videoton TVC cass. published 32 years ago:

Ordogmotor (c) 1990 Vindics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112544&o=2

$end

$orion_flop=ordos1,ordos2,
$bio

OrDOS Ver.1 (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235224&o=2

$end

$orion_flop=ordosut,
$bio

OrDOS Ver.2 (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235221&o=2

$end

$orion_cart=ordos403,
$bio

OrDOS Ver.4 (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235150&o=2

$end

$orion_flop=ordos40a,ordos40b,ordos403s,ordos403sa,ordos403,
$bio

OrDOS Ver.4 (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235222&o=2

$end

$orion_flop=ordos610,
$bio

OrDOS Ver.6 (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235223&o=2

$end

$info=ordyne,ordynej,ordyneje,
$vgmplay=ordyne,
$bio

Arcade Video game published 34 years ago:

Ordyne (c) 1988 Namco.

A cartoony horizontally scrolling shooter from Namco.

- TECHNICAL -

Namco System 2 hardware
Game ID : OR

Main CPU : (2x) Motorola 68000 (@ 12.288 Mhz), M6809 (@ 3.072 Mhz), HD63705 (@ 2.048 Mhz)
Sound Chips : C140 (@ 21.39 Khz), YM2151 (@ 3.57958 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Ordyne was released in September 1988 in Japan.

Victor Entertainment released a limited-edition soundtrack album for this game (Namco Video Game Graffiti Volume 5 - VDR-5300) on August 21, 1989.

- STAFF -

Music composed by : Sinji Hosoe

- PORTS -

* CONSOLES: 
[JP] NEC PC-Engine (sept.8, 1989) "Ordyne [Model NC89004]" 
NEC TurboGrafx-16 [US] (1990) "Ordyne [Model TGX040022]" 
[JP] Sony PlayStation (nov.8, 1996) "Namco Museum Vol.4 [Model SLPS-00540]" 
[AU] Sony PlayStation (1997) "Namco Museum Vol.4" 
[US] Sony PlayStation (june.30, 1997) "Namco Museum Vol.4 [Model SLUS-00416]" 
[EU] Sony PlayStation (aug.1997) "Namco Museum Vol.4 [Model SCES-00701]" 
[JP] Sony PlayStation (oct.28, 1999) "Namco Museum Vol.4 [PlayStation the Best] [Model SLPS-91161]" 
[US] Nintendo Wii [Virtual Console] (may.7, 2007) [Model PA8E] TurboGrafx-16 version 
[JP] Nintendo Wii [Virtual Console] (aug.21, 2007) [Model PA8J] PC-Engine version 
[JP] Nintendo Wii [Virtual Console Arcade] (dec.1, 2009)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1892&o=2

$end

$pce_tourvision=ordyne,
$bio

TOURVision cart. published 31 years ago:

Ordyne (c) 1991 TOURVision.

- TECHNICAL -

Cart. ID: 94

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109163&o=2

$end

$pce=ordyne,
$bio

NEC PC-Engine HuCARD published 33 years ago:

Ordyne (c) 1989 NAMCOT.

Ordyne is a colorful and cute horizontal shooter and conversion of Namco's arcade game of the same name. Two courageous fellows, a young and brilliant scientist and his Chinese assistant, embark on a mission onboard their flying ships to save the world. Actually, their goal is also to save the scientist's lovely girlfriend kidnaped by an evil professor. Each ship is equipped with laser beams and bombs and can be upgraded by collecting floating crystals (dropped by defeated enemies). However, these do not directly upgrade their weaponry though, but they instead need to be spend as cash money in floating shops scattered around each stage. And now comes the catch - only one weapon-item can be purchased and used at the same time and they range from 3-ways fire, Vulcan gun, homing missiles, stock bombers, fire bombs and other items like speedups. Other special locations, like Dream Co. gambling pods, get the player to gamble crystals in an attempt to win extra equipment or more cash.

- TECHNICAL -

HuCARD ID: NC89004
HuCARD Size: 4 Mbits.

- TRIVIA -

Released on September 08, 1989 in Japan for 6800 Yen.

The original arcade game was released by Namco in 1988. This conversion is of course lacking all of the amazing sprite deformation effects, and the breathtaking rotating backgrounds were replaced with traditional moving sprites. Some original elements, such as the interesting (and unusual) human/butterfly shapes from the second stage were sadly omitted.

This message appears at the beginning of the ROM:
Copyright 1989 NAMCO LTD. All Rigths Reserved 
Programed By... TAKASHI FUKAWA
88/11/01 START
89/03/31 END

- STAFF -

Programed By: TAKASHI FUKAWA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58672&o=2

$end

$tg16=ordyne,
$bio

NEC TurboGrafx-16 cart. published 33 years ago:

Ordyne [Model TGX040022] (c) 1989 NEC Home Electronics, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84338&o=2

$end

$psx=oreryuri,
$bio

Sony PlayStation CD published 23 years ago:

Ore no Ryouri (c) 1999 Sony Computer Ent., Inc.

- TECHNICAL -

[Model SCPS-10099]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85503&o=2

$end

$pc98=shugorei,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Ore wa Shugorei-sama! (c) 1993 Grocer.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90280&o=2

$end

$psx=tombaj,
$bio

Sony PlayStation CD published 25 years ago:

Ore! Tomba (c) 1997 Whoopee Camp

- TECHNICAL -

GAME ID: SLPS-01144

- TRIVIA -

Released on December 25, 1997 in Japan.

Export releases:
[US] "Tomba! [Model SCUS-94236]"
{EU] "Tomba! [Model SCES-01330]"

- STAFF -

Director / Producer: Tokuro Fujiwara
Planners & Programmers: Tokuro Fujiwara, Toshihiko Uda, Masayoshi Kurokawa
Scenario & Events Writers: Masayoshi Kurokawa, Akira Kinoshita
Assistant Producer: Toshihiko Uda
Art Director: Tokuro Fujiwara
Conceptual Artist: Hideki Hosokawa
Character Artists: Satoshi Ueda, Jyunya Kida, Hiroshi Onishi, Hiroyuki Masui, Yuka Komatsu
2D Graphics Artists: Jyunya Kida, Satoshi Ueda, Youko Shimizu, Hiroshi Itoh, Hiroshi Onishi
3D Modelers: Masaki Tokuda, Youko Shimizu, Tetsuya Kakumoto, Yasuhiro Fujitani, Eichi Nakajima, Tsugutaka Fukuoka, Kazuhiko Tanaka, Yoshikazu Nagai, Hiroshi Yamamoto, Yoshiyasu Kotake, Yuichi Nakamura, Miwa Hashimoto
Sound Effects Designer: Yasuaki Fujita
Music Composers: Harumi Fujita, Nao Hatsutani
Technical Director: Yukio Arai
Game System Programmers: Yukio Arai, Hideki Hara
3D Programmer: Tomoko Fukui
Character & Events Programmer: Giichi Ariyama
Package & Manual Production: Nao Hatsutani
Production Manager: Teijiro Handa

Opening Theme "Paradise" by Tokyo Q Channel.
Ending Theme "Que será será": Fumitaka Fuchigami
Special Thanks to F.M.C. Incorporated, Vision Universe Co. Ltd., K&M Co. Ltd., Toshiba-EMI Limited, Whimsy Entertainment Co. Limited, Myoen Abe
Executive Producer: Tokuro Fujiwara
Developed by Whoopee Camp Co. Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85504&o=2

$end

$spectrum_cass=orfeus,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Orfeus (c) 1990 Proxima Soft. [Czech Republic]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287488&o=2

$end

$pet_rom=orgabasi,
$bio

OrgaBASIC 101 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235795&o=2

$end

$spectrum_cass=organmas,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Organ Master (c) 1986 Currys

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289951&o=2

$end

$info=psion1,
$bio

PDA published 38 years ago:

Organiser I (c) 1984 Psion

- TECHNICAL -

Based on an 8-bit Hitachi 6301-family processor, running at 0.9 MHz, with 4 kB of ROM and 2 kB of static RAM and had a single-row monochrome LCD screen. The size with the case closed is 142 × 78 × 29.3 mm, and the mass is 225 grams.

- TRIVIA -

The Psion Organiser was the "world's first practical pocket computer".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229041&o=2

$end

$info=psioncm,
$bio

PDA published 36 years ago:

Organiser II CM (c) 1986 Psion

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229042&o=2

$end

$info=psionla,
$bio

PDA published 36 years ago:

Organiser II LA (c) 1986 Psion

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229043&o=2

$end

$info=psionlam,
$bio

PDA published 36 years ago:

Organiser II LAM (c) 1986 Psion

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229044&o=2

$end

$info=psionlz,
$bio

PDA published 33 years ago:

Organiser II LZ (c) 1989 Psion

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229045&o=2

$end

$info=psionlz64,
$bio

PDA published 33 years ago:

Organiser II LZ64 (c) 1989 Psion

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229046&o=2

$end

$info=psionlz64s,
$bio

PDA published 33 years ago:

Organiser II LZ64S (c) 1989 Psion

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229047&o=2

$end

$info=psionp200,
$bio

PDA published 36 years ago:

Organiser II P200 (c) 1986 Psion

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229048&o=2

$end

$info=psionp350,
$bio

PDA published 36 years ago:

Organiser II P350 (c) 1986 Psion

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229049&o=2

$end

$info=psionp464,
$bio

PDA published 33 years ago:

Organiser II P464 (c) 1989 Psion

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229050&o=2

$end

$info=psionxp,
$bio

PDA published 36 years ago:

Organiser II XP (c) 1986 Psion

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229051&o=2

$end

$msx1_cart=organize,
$bio

MSX cart. published 35 years ago:

Organizer (c) 1987 Barq

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77324&o=2

$end

$cpc_flop=organomu,
$bio

Amstrad CPC type-in published 36 years ago:

Organo Musical (c) 1986 Pan Books

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120314&o=2

$end

$ibm5170_cdrom=orgaslave,
$bio

PC/MS-Windows CD published 26 years ago:

Orgaslave (c) 1996 Kuki.

- TECHNICAL -

GAME ID: HPT 003

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275312&o=2

$end

$cgenie_cass=orgel,
$bio

Colour Genie cass. published 40 years ago:

Orgel (c) 1982 TCS [Trommeschläger Computer Studio]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293424&o=2

$end

$cpc_flop=orgelmei,
$bio

Amstrad CPC type-in published 37 years ago:

Orgel-Meister (c) 1985 CPC Schneider International

- TRIVIA -

Listed as a type-in program in the German magazine: CPC Schneider International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119690&o=2

$end

$tvc_flop=orgona,
$bio

Videoton TVC disk. published 36 years ago:

Orgona (c) 1986 Bata, Laszlo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264962&o=2

$end

$cpc_flop=orguef19,
$bio

Amstrad CPC type-in published 36 years ago:

Orgue (c) 1986 CPC

- TRIVIA -

Listed in the French magazine CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119987&o=2

$end

$sg1000=orguss,
$bio

Sega SG-1000 game published 38 years ago:

Orguss [Model G-1015] (c) 1984 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65082&o=2

$end

$info=oric1,
$bio

Computer published 39 years ago:

Oric 1 (c) 1983 Tangerine Computer Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275986&o=2

$end

$info=orica,
$bio

Computer published 38 years ago:

Oric Atmos (c) 1984 Tangerine Computer Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275987&o=2

$end

$info=telstrat,
$bio

Computer published 36 years ago:

Oric Telestrat (c) 1986 Tangerine Computer Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275988&o=2

$end

$info=orbeaut,
$bio

Video Slot Machine published 16 years ago:

Oriental Beauty (c) 2006 Aristocrat.

A video slot machine with 5 reels and 9 lines. Also released with 20 lines.

- TECHNICAL -

Aristocrat MKVI hardware

- TRIVIA -

This game is almost identical to "Reelin-n-Rockin [20 Lines]". The only difference is, 5 scatters pays 100 x total bet, and during the feature wins are up to x6, rather than having a x2 and x3 substitute (verification needed).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=14362&o=2

$end

$gba=orientlb,
$bio

Nintendo GBA cart. published 19 years ago:

Oriental Blue - Ao no Tengai [Model AGB-AORJ-JPN] (c) 2003 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72080&o=2

$end

$info=m4ordmnd,
$bio

Oriental Diamonds (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41400&o=2

$end

$amigaocs_flop=orgames,orgamesa,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Oriental Games (c) 1990 MicroStyle

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74681&o=2

$end

$spectrum_cass=oriengam
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Oriental Games (c) 1990 Micro Style.

The crashing of bamboo shinai as the Kendo warriors do battle; Kung Fu masters turning inner strength to powerful punches amongst a flurry of scissor kicks; and the no holds barred brawling of the sport they tried to ban: Kyo-Kus-Hin-Kai.

These are the Oriental Games - the ultimate modern-day martial arts competition.

The Oriental games comprise of three events - Kendo, Kung Fu and Kyo-Kus-Hin-Kai - combined into a supreme challenge of fighting skills. Winning an individual gold medal at novice level will take courage, skill and flare. Overall victory in the Oriental Games as a professional demands complete mastery of the martial arts.

- STAFF -

Developed by Source Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80102&o=2

$end

$cpc_cass=orgamess,
$bio

Amstrad CPC cass. published 32 years ago:

Oriental Games (c) 1990 MCM Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98492&o=2

$end

$cpc_cass=orgames,
$bio

Amstrad CPC cass. published 32 years ago:

Oriental Games (c) 1990 Micro Style

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98493&o=2

$end

$cpc_flop=oriental02,oriental03,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Oriental Games (c) 1990 MCM Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121059&o=2

$end

$cpc_flop=oriental04,oriental,oriental01,oriental05,oriental06,oriental07,oriental09,oriental08,oriental0a,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Oriental Games (c) 1990 Micro Style

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121060&o=2

$end

$specpls3_flop=origamessp,
$bio

Sinclair ZX Spectrum+3 disk. published 32 years ago:

Oriental Games (c) 1990 MCM Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147932&o=2

$end

$specpls3_flop=origames,
$bio

Sinclair ZX Spectrum+3 disk. published 32 years ago:

Oriental Games (c) 1990 Micro Style

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147998&o=2

$end

$st_flop=orgames,
$bio

Atari ST disk. published 32 years ago:

Oriental Games (c) 1990 Micro Style

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148911&o=2

$end

$spectrum_cass=orinhero,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Oriental Hero (c) 1987 Firebird.

- TECHNICAL -

Silver 199 Range
BARCODE: 5 012439 001324

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80103&o=2

$end

$info=orlegend,orlegendc,orlegende,orlegend111c,orlegend105k,orlegendca,orlegend111t,orlegend111k,orlegend105t,
$bio

IGS PGM cart. published 25 years ago:

Oriental Legend (c) 1997 IGS.

Fabulous beat-'em-up featuring player and enemy characters straight out of Asian myths and stories.

- TECHNICAL -

IGS PGM hardware

Main CPU : Motorola 68000 (@ 20 Mhz)
Sound CPU : Zilog Z80 (@ 8.468 Mhz)
Sound Chips : ICS2115 (@ 8.468 Mhz)

Control per player: 8-way joystick
Buttons per player: 4

- TRIVIA -

Released in April 1997.

This game is also known as "Xi You Shi E Zhuan".

- UPDATES -

REVISION 1 :
* Software version : 105

REVISION 2 :
* Software version : 111

REVISION 3 :
* Software version : 112

REVISION 4 :
* Software version : 126

- SERIES -

1. Oriental Legend (1997)
2. Oriental Legend Super (1998)
3. Xiyou Shi E Chuan Qunmoluanwu (2004)
4. Oriental Legend 2 (2007)

- STAFF -

Excutive producer : Alf
Program engineers : Lth, Why, Cji
Hardware engineers : Franklin,Wu, Chuang,Yu-Fen
Animation designers : Lai,Yao Kun, Wu, Szn Chlang, N.D, C.K.C, J.C.H, P.P.C, Y.J.S, L.C.U, Deby,Fu, Minchen,W., Su,Ping Chen, Melody, Andy,Chiu, Eagle Young, L.S.J, Akira Yuki, Chou,Hsien-Chin, M.A.Y, Kelly
Music conductor : Ray
Music & Sound effects : Eddie Yao
Directors : Mao,Li De, Liu,Guo Jun, Gao,Zhong Zen
Producers : Ko-Chu Lee, Paulchiang, A.C Chen, Tzung Hui Cheng

Special Thanks to : Fu Guo Studio

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1893&o=2

$end

$info=orleg2,orleg2_103,orleg2_101,orleg2_101cn,orleg2_103cn,orleg2_104cn,orleg2_104jp,
$bio

IGS PGM2 cart. published 15 years ago:

Oriental Legend 2 (c) 2007 IGS.

- TECHNICAL -

IGS PGM 2 hardware.

- TRIVIA -

Oriental Legend 2 was released in March 2007.

- SERIES -

1. Oriental Legend (1997)
2. Oriental Legend Super (1998)
3. Xiyou Shi E Chuan Qunmoluanwu (2004)
4. Oriental Legend 2 (2007)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11002&o=2

$end

$info=olds103t,
$bio

IGS PGM cart. published 24 years ago:

Oriental Legend Special (c) 1998 IGS Company, Limited.

- TRIVIA -

Released in July 1998.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71606&o=2

$end

$info=olds,olds100,olds100a,
$bio

IGS PGM cart. published 24 years ago:

Oriental Legend Super (c) 1998 IGS.

Oriental Legend Super is a side scrolling fighting game produced by Taiwanese company I.G.S. As an enhanced version of Oriental Legend, It adds new skills and removes some useless skills.

- TECHNICAL -

IGS PGM hardware

Main CPU : Motorola 68000 (@ 20 Mhz)
Sound CPU : Zilog Z80 (@ 8.468 Mhz)
Sound Chips : ICS2115 (@ 8.468 Mhz)

Control per player: 8-way joystick
Buttons per player: 4

- TRIVIA -

Oriental Legend Super was released in July 09, 1998.

- UPDATES -

In version 100, It was called Oriental Legend Special outside Asia. After version 100, It is named Oriental Legend Super/Xiyou Shi E Chuan Super.

- SERIES -

1. Oriental Legend (1997)
2. Oriental Legend Super (1998)
3. Xiyou Shi E Chuan Qunmoluanwu (2004)
4. Oriental Legend 2 (2007)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3659&o=2

$end

$cdi=origami,
$bio

Phillips CD-i disc published 29 years ago:

Origami (c) 1993 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53020&o=2

$end

$sgi_mips=patch_sys_may_98,
$bio

SGI MIPS IRIX soft. published 24 years ago:

Origin and Onyx2 System Disk Patches (c) 1998 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266533&o=2

$end

$sgi_mips=patch_sup_jul_98,
$bio

SGI MIPS IRIX soft. published 24 years ago:

Origin/Onyx2 Patch Supplement for IRIX 6.5 (c) 1998 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266534&o=2

$end

$horizon=adven,
$bio

North Star Horizon disk. published 43 years ago:

Original Adventure [Model CS-9004] (c) 1979 Creative Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232342&o=2

$end

$x68k_flop=origames,
$bio

Sharp X68000 Series 5.25in. disk. published 21 years ago:

Original Games (c) 2001 Tau Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88491&o=2

$end

$orao=orijentacija,
$bio

PEL Varazdin Orao cass. published 36 years ago:

Orijentacija Kompasom (c) 1986 Obrazovni Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=277357&o=2

$end

$spectrum_cass=orion,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Orion (c) 1983 Software Projects

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80104&o=2

$end

$cpc_flop=orions19,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Orion (c) 1985 Jasap Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124386&o=2

$end

$cpc_flop=orionpri,orionpri01,orionpri02,orionpri03,orionpri04,orionpri05,orionpri06,orionpri07,orionpri08,orionpri09,orionpri0a,
$bio

Amstrad CPC 464 disk. published 13 years ago:

Orion Prime (c) 2009 CargoSoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123236&o=2

$end

$info=orius,
$bio

Arcade Video game published 31 years ago:

Orius (c) 1991 Konami Co., Ltd.

North American release. Game developed in Japan. See the original for more information; "Xexex".

- TRIVIA -

Released in October 1991 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=100471&o=2

$end

$tvc_cass=orjarat,
$bio

Orjarat (c) 198? Novotrade Rt. [Hungary]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112468&o=2

$end

$tvc_flop=orjarat,
$bio

Őrjárat (c) 198? Béla Takács

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112244&o=2

$end

$amigaocs_flop=ork,orkd,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Ork (c) 1992 Psygnosis, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74682&o=2

$end

$info=m4orland,m4orland__a,m4orland__b,m4orland__c,m4orland__d,m4orland__e,m4orland__f,m4orland__g,m4orland__h,
$bio

Orlando Magic (c) 199? BWB.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41401&o=2

$end

$spectrum_cass=ormchpns,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Orm And Cheep - Narrow Squeaks (c) 1985 Macmillan Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262313&o=2

$end

$spectrum_cass=ormchpbp,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Orm And Cheep - The Birthday Party (c) 1985 Macmillan Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262314&o=2

$end

$msx1_cass=ormuz,ormuza,
$bio

MSX cass. published 34 years ago:

Ormuz (c) 1988 Iber Software [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94890&o=2

$end

$cpc_flop=ormuzsk7,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Ormuz cracked (c) 1988 Unknown.

Never released as a disk, this is a pirate tape_to_disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272712&o=2

$end

$msx1_flop=ormuz,ormuza,
$bio

Ormuz cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230081&o=2

$end

$cpc_cass=ormuz,
$bio

Amstrad CPC cass. published 34 years ago:

Ormuz [Model AMC-661] (c) 1988 Iber Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98494&o=2

$end

$nes=orochi,
$bio

OROCHI 三国大乱斗-战国 (c) 200? Nanjing.
(Orochi - San Guo Da Luan Zhan Guo)

- TECHNICAL -

Game ID: NJ099

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76884&o=2

$end

$pc8801_flop=orphem43,
$bio

Orphe Music Best [Comic Market 43] (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92564&o=2

$end

$pc8801_flop=orphem45,
$bio

Orphe Music Best [Comic Market 45] (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92565&o=2

$end

$pc8801_flop=orphemd,orphemda,
$vgmplay=orphemd_88,
$bio

NEC PC-8801 Series disk. published 31 years ago:

Orphe Music Disk (c) 1991 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92566&o=2

$end

$pc8801_flop=orphemh,
$bio

NEC PC-8801 Series disk. published 23 years ago:

Orphe Music Hall (c) 1999 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92567&o=2

$end

$pc8801_flop=orpheml,
$bio

NEC PC-8801 Series disk. published 29 years ago:

Orphe Music Labo (c) 1993 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92568&o=2

$end

$pc8801_flop=orphesnd,
$bio

NEC PC-8801 Series disk. published 29 years ago:

Orphe Sound Theater (c) 1993 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92569&o=2

$end

$pc8801_flop=orphes44,
$bio

Orphe Sound Theater [Comic Market 44] (c) 199? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92570&o=2

$end

$cpc_flop=orpheefr,
$bio

Orphee Cracked (c) 19?? NPS [Nul Part System]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122647&o=2

$end

$bbc_cass=orpheus,
$bio

Acorn BBC/Electron cass. published 37 years ago:

Orpheus (c) 1985 A&F Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52181&o=2

$end

$spectrum_cass=orpheusi,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Orpheus in the Underworld (c) 1984 CRL Group PLC [London, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80105&o=2

$end

$cpc_flop=orpheevo01,orpheevo,orpheef1,orpheef101,orpheef102,orpheef103,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Orphée - Le Voyage aux Enfers [Model 080] (c) 1985 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123569&o=2

$end

$cpc_flop=orthocmf,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Ortho CM (c) 1988 Micro-C Editions [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306215&o=2

$end

$to_flop=ecrire1,ecrire1a,
$bio

Thomson TO disk. published 35 years ago:

Ortho Graphie - Ecrire sans Fautes Volume 1 (c) 1987 Cedic-Nathan [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107929&o=2

$end

$to_flop=ecrire2,
$bio

Thomson TO disk. published 35 years ago:

Ortho Graphie - Ecrire sans Fautes Volume 2 (c) 1987 Cedic-Nathan [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107930&o=2

$end

$to_flop=ecrire3,
$bio

Thomson TO disk. published 35 years ago:

Ortho Graphie - Ecrire sans Fautes Volume 3 (c) 1987 Cedic-Nathan [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107931&o=2

$end

$cpc_flop=orthorep01,orthorep02,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Ortho Repere (c) 1985 Cobra Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121363&o=2

$end

$cpc_flop=orthorep,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Ortho Repere (c) 1985 Cobra Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124876&o=2

$end

$apple2_flop_clcracked=orthopps,
$bio

Apple II 5.25 disk. published 38 years ago:

Ortho's Personalized Plant Selector (c) 1984 Chevron Chemical

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234856&o=2

$end

$cpc_flop=orthochi,
$bio

Amstrad CPC type-in published 34 years ago:

Ortho-Chiffres (c) 1988 CPC

- TRIVIA -

Listed in the French magazine CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119934&o=2

$end

$bbc_rom=orthocam,
$bio

Acorn BBC ROM published 35 years ago:

OrthoCAM (c) 1987 BitWise

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268057&o=2

$end

$cpc_flop=orthocra,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Orthocrack (c) 1986 Hatier

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306216&o=2

$end

$mo5_cass=orthcrk1,
$to7_cass=orthcrk1,
$bio

Thomson MO5/TO7 cass. published 38 years ago:

Orthocrack 1 (c) 1984 Hatier

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108459&o=2

$end

$mo5_cass=orthcrk2,
$to7_cass=orthcrk2,
$bio

Thomson MO5/TO7 cass. published 38 years ago:

Orthocrack 2 (c) 1984 Hatier

- TECHNICAL -

[Model HA 7000]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108460&o=2

$end

$mo5_cass=orthcrk3,
$to7_cass=orthcrk3,orthcrk3a,
$bio

Thomson MO5/TO7 cass. published 38 years ago:

Orthocrack 3 (c) 1984 Hatier

- TECHNICAL -

[Model HA 7014]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108461&o=2

$end

$cpc_cass=orthocrk,
$bio

Amstrad CPC cass. published 37 years ago:

Orthocrack [Model HA 7413] (c) 1985 Hatier

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98495&o=2

$end

$cpc_cass=orthogc2,
$bio

Amstrad CPC cass. published 37 years ago:

Orthographe CE2 [Model HA 7595] (c) 1985 Hatier

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98496&o=2

$end

$cpc_flop=orthogra,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Orthographe CM [Model HA 7733] (c) 1986 Hatier

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306217&o=2

$end

$cpc_flop=orthogra01,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Orthographe Ecrire Sans Faute Volume 1 [Model 555204] (c) 1987 Cedic-Nathan [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128194&o=2

$end

$cpc_flop=orthogra02,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Orthographe Ecrire Sans Faute Volume 2 [Model 555184] (c) 1987 Cedic-Nathan [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128195&o=2

$end

$mo5_cass=ogralexi,ogralexib,ogralexic,ogralexia,
$bio

Thomson MO5 cass. published 38 years ago:

Orthographe Lexicale (c) 1984 CNDP [Centre National de Documentation Pedagogique] [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108884&o=2

$end

$to_flop=orthogra,
$bio

Orthographie (c) 198? Lietard [Claude Lietard]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107932&o=2

$end

$cpc_flop=orthogus,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Orthogus - Tome 1 (c) 1987 VTA [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133906&o=2

$end

$cpc_flop=orthogus01,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Orthogus - Tome 2 (c) 1985 CFI [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133905&o=2

$end

$cpc_cass=orthustr,
$bio

Amstrad CPC cass. published 37 years ago:

Orthustrad (c) 1985 Core [Evry, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98497&o=2

$end

$spectrum_cass=ortograf,
$bio

Ortografia 1 (c) 198? Polmer

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298132&o=2

$end

$cpc_flop=ortwinsr,
$bio

Amstrad CPC type-in published 36 years ago:

Ortwin's Run (c) 1986 CPC Schneider International

- TRIVIA -

Listed as a type-in program in the German magazine: CPC Schneider International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119662&o=2

$end

$pico=kitchenp,
$bio

Sega Pico game published 19 years ago:

Oryouri Daisuki! Kitchen Pico (c) 2003 SEGA Toys

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264906&o=2

$end

$x68k_flop=os9,
$bio

OS-9 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88487&o=2

$end

$dgnalpha_flop=ccompiler,
$bio

OS-9 C Compiler (c) 198? Dragon Data, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267985&o=2

$end

$x68k_flop=os9cpro,
$bio

OS-9 C Pro (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88486&o=2

$end

$dgnalpha_flop=dynacalc,
$bio

OS-9 Dynacalc (c) 198? Dragon Data, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267986&o=2

$end

$fm7_disk=os9l1,
$bio

OS-9 L1 v1.0 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93638&o=2

$end

$dragon_os9=os9l1v12,
$bio

Dragon 64 OS-9 disk. published 38 years ago:

OS-9 Level 1 v1.2 (c) 1984 Dragon Data, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268003&o=2

$end

$dgnalpha_flop=os9l1v12,
$bio

OS-9 Level 1 v1.2 System Disk (c) 198? Dragon Data, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267988&o=2

$end

$dragon_os9=os9l1v20,
$bio

Dragon 64 OS-9 disk. published 37 years ago:

OS-9 Level 1 Ver.2 (c) 1985 Eurohard S.A.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268011&o=2

$end

$dgnalpha_flop=textedasm,
$bio

OS-9 Macro Text Editor/OS9 Assembler/Debugger (c) 198? Dragon Data, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267987&o=2

$end

$dgnalpha_flop=pascal,
$bio

OS-9 Pascal Compiler (c) 198? Dragon Data, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267989&o=2

$end

$dgnalpha_flop=rms,
$bio

OS-9 RMS (c) 198? Dragon Data, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267990&o=2

$end

$dgnalpha_flop=sound,
$bio

OS-9 Sound Demo (c) 198? Dragon Data, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267991&o=2

$end

$dgnalpha_flop=sourcerer,
$bio

OS-9 Sourcerer (c) 198? Dragon Data, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267992&o=2

$end

$dgnalpha_flop=stylograph,
$bio

OS-9 Stylograph (c) 198? Dragon Data, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267993&o=2

$end

$ibm5170=os2blackjack,
$bio

IBM PC/AT DOS 3.5in. disk. published 28 years ago:

OS/2 Black Jack (c) 1994 Reed Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293635&o=2

$end

$ibm5170=os2poker,
$bio

IBM PC/AT DOS 3.5in. disk. published 28 years ago:

OS/2 Poker (c) 1994 Reed Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293634&o=2

$end

$ibm5170=os2,
$bio

IBM PC/AT DOS 3.5in. disk. published 35 years ago:

OS/2 Ver. 1.0 (c) 1987 IBM Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144443&o=2

$end

$ibm5170=os2ee,
$bio

IBM PC/AT DOS 3.5in. disk. published 35 years ago:

OS/2 Ver. 1.0 Extended Edition (c) 1987 IBM Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144444&o=2

$end

$ibm5170=os2_11,
$bio

IBM PC/AT DOS 3.5in. disk. published 34 years ago:

OS/2 Ver. 1.1 (c) 1988 IBM Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144445&o=2

$end

$ibm5170=os2_12,
$bio

IBM PC/AT DOS 3.5in. disk. published 33 years ago:

OS/2 Ver. 1.2 (c) 1989 IBM Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144446&o=2

$end

$ibm5170=os2_12ee,
$bio

IBM PC/AT DOS 3.5in. disk. published 33 years ago:

OS/2 Ver. 1.2 Extended Edition (c) 1989 IBM Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144447&o=2

$end

$ibm5170=os2_20,
$bio

IBM PC/AT DOS 3.5in. disk. published 30 years ago:

OS/2 Ver. 2.0 (c) 1992 IBM Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144448&o=2

$end

$ibm5170=os2_21,
$bio

IBM PC/AT DOS 3.5in. disk. published 29 years ago:

OS/2 Ver. 2.1 (c) 1993 IBM Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144449&o=2

$end

$ibm5170=os2_211,
$bio

IBM PC/AT DOS 3.5in. disk. published 28 years ago:

OS/2 Ver. 2.11 (c) 1994 IBM Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144450&o=2

$end

$pc98=os2_211,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

OS/2 Ver. J2.11 (c) 1994 NEC Home Electronics, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293737&o=2

$end

$ibm5170_cdrom=os2warp3,
$ibm5170=os2warp3,
$bio

IBM PC/AT DOS CD published 28 years ago:

OS/2 Warp (c) 1994 IBM Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293518&o=2

$end

$ibm5170_cdrom=os2warp4,
$bio

IBM PC/AT DOS CD published 26 years ago:

OS/2 Warp 4 (c) 1996 IBM Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275311&o=2

$end

$ibm5170_cdrom=os2warp3cb,
$ibm5170_hdd=os2warp3cb,
$ibm5170=os2warp3cb,
$bio

IBM PC/AT DOS CD published 27 years ago:

OS/2 Warp Connect with Win-OS/2 (c) 1995 IBM Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293520&o=2

$end

$ibm5170_cdrom=os2special,
$bio

IBM PC/AT DOS CD published 27 years ago:

OS/2 Warp Special CD - november 1995 (c) 1995 IBM Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293521&o=2

$end

$pc98_cd=os2warp3,
$bio

NEC PC-9821 CD published 27 years ago:

OS/2 Warp V3 - Nihongo-ban (c) 1995 NEC Home Electronics, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298152&o=2

$end

$ibm5170_cdrom=os2warp3b,
$ibm5170_hdd=os2warp3b,
$bio

IBM PC/AT DOS CD published 27 years ago:

OS/2 Warp with Win-OS/2 (c) 1995 IBM Corp. [International Business Machines].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293519&o=2

$end

$ti99_cart=os99,
$bio

Texas instrument TI-99/4A cart. published 30 years ago:

OS/99 (c) 1992 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84663&o=2

$end

$pc98=joshidol,
$bio

NEC PC-9801 Series 5.25in. disk. published 34 years ago:

Osanazuma Funsenki - Joshikousei Idol (c) 1988 Zenryutsu.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90281&o=2

$end

$gameboy=pengboy,
$vgmplay=amazpeng_gb,
$bio

Nintendo Game Boy Cart. published 32 years ago:

おさわがせ! ペンギンBOY (c) 1990 Natsume, Incorporated.
(Osawagase! Penguin Boy)

The player controls a penguin who must clear 40 levels worth of action. There are a certain amount of lines with switches and dots that need activating. Once all the lines are cleared, so are any enemies that are remaining in that level. A strict time limit make players lose their lives in addition to bumping into an enemy.

There is no regularity to the movement of the character, giving an element of luck to the game. Some aspects of background graphics appear in certain levels (especially on levels 12, 20, 28, and 36). Level 40 is essentially a giant maze which leads up to a castle that ends the game.

- TECHNICAL -

GAME ID: DMG-PNJ

- TRIVIA -

Released in August 08, 1990 in Japan.

Export releases:
[US] Amazing Penguin [Model DMG-PN-USA]

- STAFF -

Game Design & Program: Hirohisa Ohta (H. Ohta)
Graphic Design & Room Design: Tomoyuki Nishiyama (T. Nishiyama)
Sound Design: Iku Mizutani (I. Mizutani), Kouichi Yamanishi (K. Yamanishi)
Spesial Thanks To: Tomoko Okamoto (T. Okamoto), H. Kato

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66623&o=2

$end

$osborne1=blank,
$bio

Osborne 1 blank disk (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237505&o=2

$end

$vixen=system12,
$bio

Osborne 4 Vixen disk. published 37 years ago:

OSBORNE 4 System Disk (c) 1985 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267711&o=2

$end

$info=osborne1,
$bio

Computer published 41 years ago:

Osborne-1 (c) 1981 Osborne Computer Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264879&o=2

$end

$info=osborne1nv,
$bio

Computer published 38 years ago:

Osborne-1 (c) 1984 Nuevo Video

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=316858&o=2

$end

$osborne1=sysconf,sysconfa,sysconfb,
$bio

Osborne-1 System Confidence Test Ver.2.xx (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237496&o=2

$end

$info=osborne1sp,
$bio

Computer published 39 years ago:

Osborne-1 with SCREEN-PAC (c) 1983 Osborne Computer Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264880&o=2

$end

$amigaocs_flop=oscar,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Oscar (c) 1993 Flair Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74683&o=2

$end

$info=oscara5,oscara5a,
$bio

Video Slot Machine published 26 years ago:

Oscar (c) 1996 Aristocrat.

- TECHNICAL -

Aristocrat MK5 hardware.

- SCORING -

All pays are left to right including scattered Oscar. Bone appears on reels 2, 3 and 4 and substitutes for all symbols.

Cat: 1 = 3, 2 = 12, 3 = 50, 4 = 500, 5 = 1000
Collar: 2 = 12, 3 = 35, 4 = 50, 5 = 750
Kennel: 2 = 12, 3 = 35, 4 = 50, 5 = 750
King: 3 = 12, 4 = 25, 5 = 120
Queen: 3 = 12, 4 = 25, 5 = 120
Jack: 3 = 12, 4 = 25, 5 = 120
Ten: 3 = 5, 4 = 25, 5 = 120
Nine: 3 = 5, 4 = 25, 5 = 120
Oscar: 3 = 5, 4 = 12, 5 = 50

- TIPS AND TRICKS -

Oscar Feature:

5 free games occur with any scattered Oscar win. During the feature ALL SYMBOLS pay scattered left to right on one position on adjacent reels. 5 free games can be won again during the feature. Non-winning free games during the feature pay a consolation prize of 2 credits. All feature prizes are multiplied by the total number of credits staked.

- SERIES -

1. Bumble Bugs (1995)
2. Oscar (1996)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5003&o=2

$end

$amigaaga_flop=oscar_a,
$bio

Commodore Amiga 1200 disk. published 29 years ago:

Oscar [AGA Ver.] (c) 1993 Flair Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146463&o=2

$end

$snes=oscaru,
$bio

Nintendo Super NES cart. published 26 years ago:

Oscar [Model SNS-AOZE-USA] (c) 1996 Titus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63367&o=2

$end

$snes=oscar,
$bio

Nintendo Super NES cart. published 26 years ago:

Oscar [Model SNSP-AOZP-EUR] (c) 1996 Titus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63366&o=2

$end

$dragon_cass=oscarmath,
$bio

Oscar's Maths Test (c) 198? Dungeon Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116843&o=2

$end

$a2600=oscarace,oscaracee,oscaracep2,oscaracep1,
$bio

Atari 2600 cart. published 39 years ago:

Oscar's Trash Race (c) 1983 Atari, Incorporated.

The goal of this game is to correctly pick the trash can that matches the number of objects shown and move Oscar the grouch in the trash can towards the junk strewn at the bottom of the screen.  Once you've picked up all the trash, Oscar must race back to the starting line before Slimy the worm reaches the other end of the screen.  You can further complicate things by selecting a rainy day variations in which mud puddles appear that you must jump for points.

- TECHNICAL -

Model CX26101

it was sold with a Keypad Overlay.

- STAFF -

Graphics: Preston Stuart
Programmer: Christopher Omarzu

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50762&o=2

$end

$galaxy=oscil,
$bio

Oscilacije (c) 19?? Vujkov, Dragan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235842&o=2

$end

$orion_flop=osdos241,osdos24a,osdos26a,osdos26b,
$bio

OSDOS Ver.2 (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235225&o=2

$end

$orion_flop=osdos360,osdos362,osdos36a,osdos370,
$bio

OSDOS Ver.3 (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235226&o=2

$end

$orion_flop=cpm37a,
$bio

OSDOS Ver.3 + CPM Ver.3 (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235228&o=2

$end

$orion_flop=osdos60k,
$bio

OSDOS Ver.6 (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235227&o=2

$end

$pet_cass=oserev,
$bio

Commodore PET cass. published 44 years ago:

Osero + Reverse (c) 1978 Commodore Business Machines, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125718&o=2

$end

$gba=oshaberi,
$bio

Nintendo GBA cart. published 20 years ago:

Oshaberi Inko Club [Model AGB-AICJ-JPN] (c) 2002 Alpha Unit

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72081&o=2

$end

$info=macha,
$bio

Arcade Video game published 39 years ago:

Oshaberi Macha Monoshiri Quiz (c) 1983 Logitec Company, Limited.

- TRIVIA -

Released in September 1983 in Japan.

The title of this game translates from Japanese as 'Macha Chat Quiz Erudite'.

- STAFF -

Staff : T. ISAWA, H. KARASAWA, S. YAMADA, ICHIKAWA, AKAMA, HIGUCHI, NAPPA, SADANAGA, Y. SATO, H. NAGANO

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=31356&o=2

$end

$fmtowns_cd=oshaclub,
$bio

Fujitsu FM Towns CD published 31 years ago:

Oshare Club (c) 1991 Misawa Home

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261908&o=2

$end

$fmtowns_cd=oshacook,
$bio

Fujitsu FM Towns CD published 33 years ago:

Oshare Cooking (c) 1989 Misawa Home

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110465&o=2

$end

$fmtowns_cd=oshacoo2,
$bio

Fujitsu FM Towns CD published 32 years ago:

Oshare Cooking II (c) 1990 Misawa Home.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123853&o=2

$end

$info=lovebery,lovebero,loveber3,
$bio

Sega NAOMI cart. published 18 years ago:

Oshare Majo Love and Berry (c) 2004 Sega Enterprises, Limited.

Love and Berry are magical princesses who possess the power of Fashion Magic, which allows them to change clothes instantaneously. Both girls love dressing up and dancing. Though they are friends, they are rivals when it comes to being the most noticeable girl on the dance floor.
This game is targeted toward girls usually between ages six and twelve years. The player would just scan their fashion magic cards to dress up and tap the yellow button to the beat of the tambourine.

- TECHNICAL -

Runs on the Sega "NAOMI" Hardware.

- TRIVIA -

Released on October 30, 2004.
The name of this game can be translated as 'Fashionable Witches Love and Berry'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32491&o=2

$end

$sega_beena_cart=osharem,
$bio

Oshare Majo Love and Berry-Cute ni Oshare (c) 20?? SEGA Toys

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264897&o=2

$end

$sega_beena_cart=precurehc,
$bio

Sega Beena cart. published 12 years ago:

Oshare ni Henshin HeartCatch PreCure! (c) 2010 Bandai Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264903&o=2

$end

$pico=hairsaln,
$bio

Sega Pico game published 22 years ago:

おしゃれピコ すてきにへんしん！ るなちゃんのおしゃれヘアサロン (c) 2000 Sega Toys.
(Oshare Pico: Suteki ni Henshin! Naruchan no Oshare Hair Salon)

- TECHNICAL -

GAME ID: HPC-6088

- TRIVIA -

Retail price: 6980 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75745&o=2

$end

$gba=osharpr2,
$bio

Nintendo GBA cart. published 20 years ago:

Oshare Princess 2 [Model AGB-AO2J-JPN] (c) 2002 Culture Brain

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72083&o=2

$end

$gba=osharpr3,
$bio

Nintendo GBA cart. published 19 years ago:

Oshare Princess 3 [Model AGB-BO3J-JPN] (c) 2003 Culture Brain

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72084&o=2

$end

$gba=osharpr5,
$bio

Nintendo GBA cart. published 17 years ago:

Oshare Princess 5 [Model AGB-BO5J-JPN] (c) 2005 Culture Brain

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72085&o=2

$end

$gba=osharpri,
$bio

Nintendo GBA cart. published 20 years ago:

Oshare Princess [Model AGB-AOPJ-JPN] (c) 2002 Culture Brain

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72082&o=2

$end

$gba=osharwnk,
$bio

Nintendo GBA cart. published 18 years ago:

Oshare Wanko [Model AGB-A5SJ-JPN] (c) 2004 MTO, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72086&o=2

$end

$info=zintrckb,
$neogeo=zintrckb,
$bio

押し出し ジントリック (c) 1996 SNK.
(Oshidashi Zintrick)

Bootleg release of Neo-Geo CD exclusive game "Oshidashi Zintrick [Model ADCD-104]".

- TECHNICAL -

Runs on the SNK "Neo-Geo MVS" hardware.

Players : 2
Control : 8-way joystick
Buttons : 3
=> Mode 1 : [A] Spin, [B] Shot, [C] Special attack
=> Mode 2 : [A] Shot, [B] Spin, [C] Special attack
=> Mode 3 : [A] Spin, [C] Special attack

- TIPS AND TRICKS -

* Play As Ryu Eagle (Ninja):
Put the machine in 'Free Play' mode (via dip switches), at the character selection screen, highlight Subberg, hold Up+B and press A.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3254&o=2

$end

$neocd=zintrick,
$bio

SNK Neo-Geo CD published 26 years ago:

押し出し ジントリック (c) 1996 SNK.
(Oshidashi Zintrick)

- TECHNICAL -

Game ID: ADCD-104

- TRIVIA -

This game is known outside Japan as "Zintrick".

The pre-production title of this game was "Droppers".

- STAFF -

Developed by ADK.

Producer & Planner/Author : Takashi Hatono
Ace programmer : Satoru Kubota
Main programmer : Hideo Kamoda
Programmer : Vega
Sprite designer : Masayo Kobayashi
Scroll designer : Yohei Sano
System programmer : Eiji Fukatsu
Sound programmer : Makio Chiba
Chief music composer / Sound effect : Hideki Yamamoto
Music composers : Takao Ohshima, Keiichiro Segawa, Tsuyoshi Muramatsu
Market research : Yukio Gotoh
Character voice : Kazumasa Katsura, Ken Kazama, Naoki Ogata, Yasue Ishi, Sayaki Takeshita
Chief public inormation : Hajime Taguchi
Public information : Satsuki Itoh, Kayo Yamagata, Kiyotaka Sugiyama
Executive producer : Kazuo Arai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68150&o=2

$end

$cpc_flop=oshidof1,
$bio

Oshido (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136185&o=2

$end

$fmtowns_cd=noobow,
$bio

Fujitsu FM Towns CD published 28 years ago:

Oshiete Noobow (c) 1994 TDK Core

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270645&o=2

$end

$psx=oshijins,
$bio

Sony PlayStation CD published 22 years ago:

Oshigotoshiki Jinsei Game - Mezase Shokugyou-oh (c) 2000 Takara Co., Ltd.

- TECHNICAL -

GAME ID: SLPS-03056

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85505&o=2

$end

$pc98=oshioki2,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Oshioki Kirai! 2 (c) 1992 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90282&o=2

$end

$pc98=oshioksm,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Oshioki!! Sailormoon (c) 1993 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90283&o=2

$end

$info=osman,
$bio

Arcade Video game published 26 years ago:

OSman (c) 1996 Mitchell.

Export release. Game developed in Japan. See the original Japanese version for more information; "Cannon Dancer".

- TRIVIA -

Japanese and American roms are identical. Only the Eeprom is different.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3495&o=2

$end

$osborne1=osmosis,
$bio

Osborne-1 disk. published 39 years ago:

Osmosis CP/M Disk Emulation System (c) 1983 Osmosis Computer

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237506&o=2

$end

$apple2_flop_clcracked=osmprs11,
$bio

Apple II 5.25 disk. published 37 years ago:

Osmotic Pressure (c) 1985 Conduit Educational Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=285328&o=2

$end

$nes=osomatsu,
$bio

Nintendo Famicom cart. published 33 years ago:

Osomatsu-kun (c) 1989 Shinsei

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54476&o=2

$end

$megadriv=osomatsu,
$vgmplay=osomatsu_md,
$bio

Sega Mega Drive cart. published 34 years ago:

おそ松くん はちゃめちゃ劇場 (c) 1988 Sega Enterprises, Limited.
(Osomatsu-kun Hachamecha Gekijou)

- TECHNICAL -

GAME ID: G-4005
CART SIZE: 2M

- TRIVIA -

Released on December 24, 1988 in Japan. Retail price: 5500 Yen.

This was the last 1988 game made for the Mega Drive.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56738&o=2

$end

$vsmile_cart=carebearsp,
$bio

VTECH V.Smile cart. published 16 years ago:

Osos Amorosos - Una Lección de Amor (c) 2006 VTECH.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147464&o=2

$end

$cpc_flop=ospreyed,ospreyuk01,ospreyuk,
$bio

Amstrad CPC 464 disk. published 38 years ago:

Osprey! (c) 1984 BES [Bourne Educational Soft., Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126639&o=2

$end

$bbc_cass=osprey,
$electron_cass=osprey,
$bio

Osprey! (c) 198? Bourne

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52182&o=2

$end

$cpc_cass=osprey,
$bio

Amstrad CPC cass. published 38 years ago:

Osprey! [Model SOFt 947] (c) 1984 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98498&o=2

$end

$x68k_flop=ossandot,
$bio

Ossan no Dotsuki!! Game Special (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88492&o=2

$end

$pc98=ossaultp,
$bio

Ossault Plus (c) 199? EXE.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90284&o=2

$end

$bbc_cass=ossie,
$bio

Ossie (c) 19?? Peaksoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52183&o=2

$end

$dragon_cass=ossie,
$bio

Ossie (c) 198? Peaksoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116744&o=2

$end

$spectrum_cass=ossuary,
$bio

Sinclair ZX Spectrum cass. published 9 years ago:

Ossuary (c) 2013 Cyningstan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293850&o=2

$end

$tvc_flop=ostrom,
$bio

Ostrom (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111987&o=2

$end

$tvc_cass=ostrom,
$bio

Ostrom (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112438&o=2

$end

$spectrum_cass=ostron,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Ostron (c) 1983 Softek

- TECHNICAL -

Model SOF/SUS002

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80107&o=2

$end

$snes=karatebu,
$bio

Nintendo Super Famicom cart. published 28 years ago:

??!! ??? (c) 1994 Culture Brain
(Osu!! Karate-bu)

Osu!! Karatebu is a one-on-one fighting game by Culture Brain based on a popular Japanese manga series by Kouji Takahashi (it is apparently the first and only video game released for the franchise). The game stars the boisterous Takagi Yoshiyuki, the central character of the series and a skilled karate fighter who sits at the head of the youth gangs in Osaka. However, this enviable position of leadership comes with a lot of hate, and Takagi is frequently challenged by others would-be claimants for his title. Osu!! Karatebu consists of four play-modes - namely Story, Arcade, Versus and Team Battle. In story mode, the player takes control of Takagi and the narrative is told through elaborate anime-style cutscenes. The goal there is to fight against a variety of opponents in one-on-one battles, and for Takagi to ultimately train with the old and reputable K? Ry?un in an attempt to reach his full potential and become the Super Takagi! Unlike other typical fighting games, Osu!! Karatebu matches last for only one round - but there is an interesting twist to this formula. Each fighter comes with Konjou energy (spirit or Chi energy, symbolized by a blue bar located right below the health bar), and this feature is a core mechanic and essential to succeed in the game. This power can be used to survive a knock-out by hammering the action buttons (up to a certain limit), or to release powerful super attacks. These attacks come in two flavors - short range attacks can be charged up by holding any attack button, and highly powerful ones can be unleashed by pressing button combinations. However, this Konj? energy isn't easy to come by - the player starts with no energy at all (this can be changed in the option menu though), and the meter can be slowly charged up by holding any shoulder button while blocking, or by receiving a direct hit. Although Osu!! Karatebu only stars Takagi Yoshiyuki in story mode, the game nevertheless features twelve selectable fighters (as well as two hidden optional characters!).

- TECHNICAL -

Cartridge ID: SHVC-OJ

- TRIVIA -

Released on August 26, 1994 in Japan.

Osu!! Karate-bu is based on a popular Japanese manage series by Takahashi Kouji and originally published in 1985.

- TIPS AND TRICKS -

* Unlock Honda Momochiyo and Super Takagi: On the title screen, press Left Shouder, Left, Down, B, A and Right Shouder. A sound (a scream) should confirm that the characters have been unlocked. Honda Momochiyo and Super Takagi should now be available to play in all the versus modes.

- STAFF -

Producer: Akademiya Yumenosuke
The Original: Takahashi Kouji
Game Design: Akademiya Yumenosuke, T.O, Tetsuo.T, Counter Pantsu, Ang_Ry No.1, Ang_Ry No.2, Ang_Ry No.3
BG Design: N.I, Numahide
OBJ Design: Takuchan, Kakusan Ver.2, Ozumaroshi, Yusabou, Kappa Jet, Kinchan, Kuni .Koba_P, Kamiza, Kamin
Program: Y. Ham, Woodcake, Konishin Kawakichi, Yasurakani Nenbutu, Ryu Shou, Catty.H, Kimu, Ma.Su, Gosen.Dai, Ji_Ko Sigu.P
Music: Miyabi Eiji
Sound Effect: Konishin Kawakichi
Publicity: Tacchan.T, Makocchan, Ayumu_Z2
Special Thanks: Psy Force, Oyazy MK2, Y.Kamen!!, T.A!!, Cafein Ok!!, White
Director: Akademiya Yumenosuke

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61906&o=2

$end

$pecom_cass=osvajaci,
$bio

Ei PECOM 32 cass. published 37 years ago:

Osvajaci Svemira (c) 1985 Ei Racunari

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273627&o=2

$end

$tvc_cass=oszkar,
$bio

Videoton TVC cass. published 36 years ago:

Oszkár a lovag (c) 1986 Bartha, Sandor

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262744&o=2

$end

$tvc_flop=oszkar,
$bio

Oszkár a Lovag (c) 198? STV

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112109&o=2

$end

$info=lufykzku,
$bio

Medal video game published 21 years ago:

Otakara Itadaki Luffy Kaizoku-Dan! (c) 2001 Banpresto.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127168&o=2

$end

$nes=otaku,
$bio

Nintendo Famicom cart. published 31 years ago:

Otaku no Seiza - An Adventure in the Otaku Galaxy (c) 1991 M&M

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54477&o=2

$end

$pc98=otakuy2,
$bio

Otaku Yobikou 2 - Otaku-tachi no Banka (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90285&o=2

$end

$spectrum_cass=otanwz,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Otan Alerta + War Zone (c) 1985 Juegos & Estrategia [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288069&o=2

$end

$radio86_cass=otello,
$bio

Radio-86RK cass. published 35 years ago:

Otello (c) 1987 Kononov Yu.O. [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235473&o=2

$end

$lviv=otello,
$bio

Otello (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233009&o=2

$end

$orion_cass=otello,
$bio

Otello (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235187&o=2

$end

$info=otenamih,
$bio

Taito G-Net card published 23 years ago:

Otenami Haiken (c) 1999 Success.

- TECHNICAL -

Taito G-NET hardware.

Main CPU : R3000A 32 bit RISC processor, Clock - 50MHz, Operating performance - 30 MIPS, Instruction Cache - 4KB 
Sound CPU : Panasonic MN1020012A

- TRIVIA -

Released in February 1999.

- PORTS -

* CONSOLES: 
Sony PlayStation (2001)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3802&o=2

$end

$info=otenamhf,
$bio

Taito G-Net card published 17 years ago:

Otenami Haiken Final (c) 2005 Success.

- TECHNICAL -

Runs on the "Taito G-Net" hardware.

- TRIVIA -

Released in April 2005.

Developed by Warashi.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=31876&o=2

$end

$info=otenki,
$bio

Taito G-Net card published 21 years ago:

Otenki Kororin (c) 2001 Takumi.

- TECHNICAL -

Runs on the "Taito G-Net" hardware.

- PORTS -

* CONSOLES:
Sony PlayStation (2002) "Otenki Kororin [Model SLPM-87047]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=31541&o=2

$end

$compclr2_flop=othello,
$bio

Compucolor II disk. published 44 years ago:

Othello (c) 1978 Compucolor Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232677&o=2

$end

$nascom_snap=othello,
$bio

Nascom cass. published 43 years ago:

Othello (c) 1979 INMC Soft. Library

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235660&o=2

$end

$mt65_snap=othello,
$bio

Microtan 65 soft. published 41 years ago:

Othello (c) 1981 Microtanic Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267702&o=2

$end

$zx81_cass=othellom,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Othello (c) 1982 Moi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262338&o=2

$end

$spectrum_cass=othere,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Othello (c) 1983 Ere Informatique.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80109&o=2

$end

$spectrum_cass=othpro,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Othello (c) 1983 Professional Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80110&o=2

$end

$jupace_cass=othello,
$bio

Jupiter Ace cass. published 39 years ago:

Othello (c) 1983 Jupiter Cantab

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115744&o=2

$end

$dragon_cass=othello,
$bio

Dragon cass. published 39 years ago:

Othello (c) 1983 Software For All

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116724&o=2

$end

$info=othello,
$bio

Arcade Video game published 38 years ago:

Othello (c) 1984 Success.

- TRIVIA -

Released in September 1984 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32446&o=2

$end

$cpc_flop=othellof,
$bio

Amstrad CPC type-in published 37 years ago:

Othello (c) 1985 Hebdogiciel [France]

- TRIVIA -

Published in the French magazine; Hebdogiciel Hors Série No 1.

Published on June 21, 1985.

- STAFF -

By: Fabrice RADIGUET

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120600&o=2

$end

$orao=othello,
$bio

PEL Varazdin Orao cass. published 37 years ago:

Othello (c) 1985 Ivkovic, Sasa

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237429&o=2

$end

$nes=othelloj,
$bio

Nintendo Famicom cart. published 36 years ago:

Othello (c) 1986 Kawada

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54478&o=2

$end

$nes=othelloh,
$bio

Nintendo Famicom cart. published 35 years ago:

Othello (c) 1987 FMG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69299&o=2

$end

$cpc_flop=othellof02,
$bio

Amstrad CPC type-in published 35 years ago:

Othello (c) 1987 Amstrad Magazine

- TRIVIA -

Listed as a type-in program in the French magazine Amstrad Magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119204&o=2

$end

$cpc_flop=othellof01,
$bio

Amstrad CPC type-in published 35 years ago:

Othello (c) 1987 Amstar

- TRIVIA -

Listed as a type-in program in the French magazine Amstar.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120552&o=2

$end

$nes=othelloa,
$bio

Nintendo NES cart. published 34 years ago:

Othello (c) 1988 HES [Home Entertainment Suppliers].

Australian release.

- TRIVIA -

Othello for NES was released in 1988 (exact date unknown) in Australia.

- PORTS -

* CONSOLES: 
Nintendo NES [AU] (1990) "Total Funpak"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55414&o=2

$end

$kc_cass=othello,
$bio

VEB Mikroelektronik KC cass. published 34 years ago:

Othello (c) 1988 VEB Mikroelektronik

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133746&o=2

$end

$spectrum_cass=othelloz,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Othello (c) 1989 ZX-SOFT Brasil, Ltda.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301391&o=2

$end

$zx81_cass=othello,
$bio

Othello (c) 198? CDS Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114866&o=2

$end

$spc1000_cass=othello,
$bio

Othello (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83538&o=2

$end

$to7_cass=othello,othellob,othelloa,othelsrc,
$bio

Othello (c) 198? Huet [Sylvain Huet]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108462&o=2

$end

$to7_cass=othello1,
$bio

Othello (c) 198? Piquemal [Michel Piquemal]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108463&o=2

$end

$tvc_flop=othello,othelloa,
$bio

Othello (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111988&o=2

$end

$tvc_cass=othello,
$bio

Othello (c) 198? Novotrade Rt. [Hungary]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112439&o=2

$end

$dragon_cass=othelloo,
$bio

Othello (c) 198? Oasis Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116732&o=2

$end

$vz_snap=othello2,othello_in,
$bio

Othello (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235113&o=2

$end

$bk0010=othello,
$bio

Elektronika BK0010 cass. published 32 years ago:

Othello (c) 1990 Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144307&o=2

$end

$nes=othelfds,
$bio

Othello (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84077&o=2

$end

$mikrosha_cass=othello,
$bio

OTHELLO (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236537&o=2

$end

$sv8000=othello,
$bio

Othello (c) 19?? Bandai Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287452&o=2

$end

$px8_cart=othello,
$bio

Othello (c) 201? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276277&o=2

$end

$spectrum_cass=oth2005a,
$bio

Sinclair ZX Spectrum cass. published 17 years ago:

Othello 2005a (c) 2005 NyitraiSOFT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295181&o=2

$end

$cpc_flop=othello3,
$bio

Amstrad CPC type-in published 36 years ago:

Othello 3D (c) 1986 Amstrad Magazine

- TRIVIA -

Listed as a type-in program in the French magazine Amstrad Magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119205&o=2

$end

$tvc_flop=othel3d,
$bio

Videoton TVC disk. published 34 years ago:

Othello 3D (c) 1988 Ludanyi, Laszlo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264956&o=2

$end

$info=othldrby,
$bio

Arcade Video game published 27 years ago:

Othello Derby (c) 1995 Sunwise.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 16 Mhz)
Sound Chips : OKI6295 (@ 12 Khz)

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Othello Derby was released in December 1995 exclusively in Japan. It is based on the board game titled, aptly enough, Othello.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1894&o=2

$end

$apple2_cass=othello,
$bio

Apple II cass. published 40 years ago:

Othello for Apple (c) 1982 Ohnishi [Hiroshi Ohnishi]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136056&o=2

$end

$gbcolor=othellom,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Othello Millennium [Model DMG-AO7J-JPN] (c) 1999 Tsukuda Original.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68483&o=2

$end

$info=omv1000,
$bio

Console published 39 years ago:

Othello Multivision FG-1000 (c) 1983 Tsukuda Original [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264574&o=2

$end

$info=omv2000,
$bio

Console published 38 years ago:

Othello Multivision FG-2000 (c) 1984 Tsukuda Original [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264575&o=2

$end

$info=othellos,
$stv=othellos,
$bio

Sega ST-V cart. published 24 years ago:

Othello Shiyouyo (c) 1998 Success.

- TECHNICAL -

Sega Titan Video hardware (STV)

Players : 2
Control : 8-way joystick
Buttons : 6

- TRIVIA -

Released in April 1998.

The title of this game translates from Japanese as 'Let's do Othello'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1895&o=2

$end

$gameboy=othellow,
$bio

Nintendo Game Boy Cart. published 28 years ago:

Othello World [Model DMG-ATOJ-JPN] (c) 1994 Tsukuda Original.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66626&o=2

$end

$snes=othellow,
$bio

Nintendo Super Famicom cart. published 30 years ago:

Othello World [Model SHVC-TO] (c) 1992 Tsukuda Original

- TRIVIA -

Reviews:
[FR] June 1992 - Joypad N.9: 85/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61907&o=2

$end

$super80_cass=othello,
$bio

Othello [Model 027L4] (c) 198? Unknown

Program for BASIC (32 columns).

- TECHNICAL -

Made for any homebrew system, V3.8, 8R0 to 8R5.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126856&o=2

$end

$spectrum_cass=othcds,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Othello [Model 4] (c) 1983 CDS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80108&o=2

$end

$cdi=othello,
$bio

Phillips CD-i disc published 29 years ago:

Othello (c) 1993 Philips Interactive Media, Incorporated.

Haven't you always had the secret desire to challenge some of the greatest minds of all time? With this CD-i you can: Take on the likes of Albert Einstein or Leonardo da Vinci as they vie for the chance to play you at Othello! Othello is a strategic board game consisting of 64 squares on which black and white pieces are placed by both players. Your objective is to obtain as many pieces as possible of your own colour. With three versions of the board game, you can pit your wits against each other, the CD-i player or against Einstein or Leonardo.

- TECHNICAL -

Model 810 0163

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53021&o=2

$end

$a2600=othelloe,othelloe1,
$bio

Atari 2600 cart. published 42 years ago:

Othello (c) 1980 Atari, Inc.

PAL release. Game developed in USA. For more information, please see the NTSC release's entry; "Othello [Model CX2639]"

- TECHNICAL -

Model CX2639P

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=284719&o=2

$end

$a2600=othello,othello1,
$bio

Atari 2600 cart. published 42 years ago:

Othello (c) 1980 Atari, Incorporated.

There are four OTHELLO games in this Game Program. Each game number signifies a particular skill level (except for Game 4, which is for two players).

Game 1
Beginner Level. One player opposes the computer; the computer plays with the skill of a novice player.

Game 2
Intermediate Level.  One player opposes the computer; the computer plays with average skill.

Game 3
Expert Level.  One player opposes the computer; the computer plays with expert skill.

Game 4
Two players oppose each other.

- TECHNICAL -

GAME ID: CX2639

- TRIVIA -

Also released in the "Action Pak [Model PRO 810]".

- SCORING -

Each square you capture is worth one point. You lose points when your opponent captures your squares.

- STAFF -

Programmer: Ed Logg 
Graphics drawing kernel by: Carol Shaw

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50763&o=2

$end

$gameboy=othello,
$bio

Nintendo Game Boy Cart. published 32 years ago:

Othello [Model DMG-OT-UKV] (c) 1990 Tsukuda Original.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66624&o=2

$end

$gameboy=othelloj,
$bio

Nintendo Game Boy Cart. published 32 years ago:

Othello [Model DMG-OTJ] (c) 1990 Kawada

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66625&o=2

$end

$mc1000_cass=othello,
$bio

Othello [Model F-4] (c) 198? CCE Soft. [Brazil]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237102&o=2

$end

$sg1000=othello,
$bio

Sega SG-1000 game published 37 years ago:

Othello [Model G-1044] (c) 1985 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65083&o=2

$end

$msx1_cart=cothello,cothelloa,
$bio

MSX cart. published 37 years ago:

Othello [Model HBS-G003C] (c) 1985 Pony Canyon, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77326&o=2

$end

$nes=othello,
$bio

Nintendo NES cart. published 34 years ago:

Othello (c) 1988 Acclaim Entertainment, Incorporated.

North American release. Game developed in Japan. See the original Famicom version for more information: "Othello [Model KWD-OH]".

Description from back cover:

Black and White. The battle of opposites... as old as time itself... comes to life in Othello. Its origins are part Western, part Eastern. Othello is fast-paced, as easy to learn as checkers, yet as fascinating as chess.

Play against a friend. Or play against the Othello computer in four challenging skill levels.

You play the black discs and your opponent plays the white. Trap his discs between two of your own, and his "flip" to your color. One move can change the entire game. Finding that move is the secret to Othello.

That's why it takes a minute to learn... but a lifetime to master!

- TECHNICAL -

GAME ID: NES-OH-USA

- TRIVIA -

Released in December 1988 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55415&o=2

$end

$apple2_cass=othello1,
$bio

Apple II cass. published 43 years ago:

Othello (c) 1979 Softape

- TECHNICAL -

GAME ID: OHS-279

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135969&o=2

$end

$ti99_cart=othello,
$bio

Texas instrument TI-99/4A cart. published 40 years ago:

Othello [Model PHM 3067] (c) 1982 CBS Video

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84665&o=2

$end

$msx1_cart=othello,
$bio

MSX cart. published 37 years ago:

Othello [Model R49X8089] (c) 1985 Pony Canyon, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77325&o=2

$end

$cpc_flop=othelos1,
$bio

Othelo (c) 19?? Unknown [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124387&o=2

$end

$gbcolor=azuredj,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Other Life - Azure Dreams GB [Model DMG-AAZJ-JPN] (c) 1999 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68484&o=2

$end

$trs80_quik=crowley,
$bio

TRS-80 disk. published 41 years ago:

Other Ventures #2: The Curse of Crowley Manor (c) 1981 Adventure International [Scott Adams div.]

- TECHNICAL -

Model 012-0108

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263279&o=2

$end

$apple2_flop_orig=crscrwmn,
$apple2_flop_clcracked=crscrowl,
$apple2_flop_misc=cursecmn,
$bio

Apple II 5.25 disk. published 41 years ago:

Other Ventures #2: The Curse of Crowley Manor (c) 1981 Adventure International

- TECHNICAL -

GAME ID: 042-0108

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107527&o=2

$end

$apple2_flop_orig=esctraam,
$apple2_flop_clcracked=esctraam,
$bio

Apple II 5.25 disk. published 41 years ago:

Other Ventures #3: Escape from Traam (c) 1981 Adventure International [Scott Adams div.]

- TECHNICAL -

GAME ID: 042-0109

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262188&o=2

$end

$trs80_quik=eqsf1,eqsf2,
$bio

TRS-80 disk. published 40 years ago:

Other Ventures #4: Earthquake - San Francisco 1906 (c) 1982 Adventure International.

- TECHNICAL -

GAME ID: 012-0139

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263204&o=2

$end

$apple2_flop_orig=eqsf1906,
$apple2_flop_clcracked=equakesf,
$bio

Apple II 5.25 disk. published 40 years ago:

Other Ventures #4: Earthquake - San Francisco 1906 (c) 1982 Adventure International.

- TECHNICAL -

GAME ID: 042-0139

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231269&o=2

$end

$fmtowns_cd=startword,
$bio

Fujitsu FM Towns CD published 33 years ago:

Oto to E no Deru Eigo Jisho No. 1 - Start with Words (c) 1989 SofMedia [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262422&o=2

$end

$fmtowns_cd=engdream,
$bio

Fujitsu FM Towns CD published 32 years ago:

Oto to E no Deru Eigo Jisho No. 2 - English in Dream (c) 1990 SofMedia [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287965&o=2

$end

$fmtowns_cd=nandemo1,
$bio

Fujitsu FM Towns CD published 32 years ago:

Oto to E no Deru Eigo Jisho No. 3 - Nandemo Illust Eigo Jiten (c) 1990 SofMedia [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293809&o=2

$end

$fmtowns_cd=nandemo2,
$bio

Fujitsu FM Towns CD published 32 years ago:

Oto to E no Deru Eigo Jisho No. 4 - Nandemo Illust Eigo Jiten Part 2 (c) 1990 SofMedia [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293810&o=2

$end

$snes=ninjacol,
$bio

Nintendo Super Famicom cart. published 27 years ago:

おとぼけ忍者コロシアム (c) 1995 Intec
(Otoboke Ninja Colosseum)

Otoboke Ninja Colosseum is a puzzle/action game by Mint and published by Intec. The game features two ninja girls racing after a mysterious thief who managed to hide deep inside an odd looking cave. The game is clearly inspired by Hudson Soft's Bomberman, and instead of bombs, our heroines drop spiked balls that shoot lethal shurikens in four directions. Unlike Bomberman, the shurikens don't have a limited range and simply fly until they hit something. Another unusual feature of Otoboke Ninja Colosseum is a neat chain attack. Each girl can throw a chain with a metal ball at the end of it - the chain can go around corners, activate shuriken balls or grab rocks and other items scattered around the gamefield. Interestingly, shurikens are often not enough to kill enemies and they merely stun them for a short amount of time. Only the chain can give them the final blow, and this technique is especially true for bosses. This is also the case for our heroine who ends up stunned if hit by a shuriken or a monster - she'll however loose a life in the process. The goal of the game, as expected, is to clean all the enemies from each stage and to run to the exit. Later stages, however, introduce puzzles to solve such as removing blocks with the chain or dealing with a complex networks of teleporters. Tons of power-ups are available, from speed-capsules, time, extra shuriken-ball, invisible shuriken-balls and so forth. Some can even power-up the chain and get it, for instance, to break blocks. Finally, a battle mode is of course available where up to four players can fight each other in specialized arenas. The same gameplay rules apply and each player must first stun and then hit his opponents with the chain in order to score a win.

- TECHNICAL -

Cartridge ID: SHVC-AOCJ-JPN

- TRIVIA -

Released on February 25, 1995 in Japan for 8800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61908&o=2

$end

$famicom_flop=otocky,
$bio

Otocky [Model ASC-OTO] (c) 19?? ASCII Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65416&o=2

$end

$spectrum_cass=otodolo2,
$bio

Sinclair ZX Spectrum cass. published 17 years ago:

Otodolo 2 (c) 2005 NyitraiSOFT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295189&o=2

$end

$psx=tnshippo,
$bio

Sony PlayStation CD published 19 years ago:

Otogi Story - Tenshi no Shippo (c) 2003 Bandai Co., Ltd.

- TECHNICAL -

[Model SLPS-03531]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85769&o=2

$end

$gameboy=otogiban,
$bio

Nintendo Game Boy Cart. published 27 years ago:

Otogibanashi Taisen [Model DMG-AY7J-JPN] (c) 1995 Yojigen

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66627&o=2

$end

$snes=otogiri,
$bio

Nintendo Super Famicom cart. published 30 years ago:

Otogirisou (c) 1992 Chun Soft

- TECHNICAL -

Cartridge ID: SHVC-OT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61909&o=2

$end

$info=urashima,
$bio

Arcade Video game published 33 years ago:

Otogizoushi Urashima Mahjong (c) 1989 UPL.

- TECHNICAL -

Game ID : UPL-89052

Main CPU : Motorola 68000 (@ 8 Mhz)
Sound Chips : OKI6295 (@ 24.242 Khz)

Player : 2

- TRIVIA -

Released in January 1989 in Japan.

The title of this game translates from Japanese as 'Urashima Fairy Tale Mahjong'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3034&o=2

$end

$x68k_flop=otokodam,
$vgmplay=otokodam_x68,
$bio

Sharp X68000 Series 5.25in. disk. published 23 years ago:

Otoko Dama (c) 1999 Mitsuky.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88493&o=2

$end

$pc98=otomepty,
$bio

NEC PC-9801 Series 5.25in. disk. published 33 years ago:

Otome Party (c) 1989 Technopolis Soft

- TECHNICAL -

MEDIA: FD x2

- TRIVIA -

Released in December 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90286&o=2

$end

$pc8801_flop=otomepar,otomepara,
$bio

NEC PC-8801 Series disk. published 33 years ago:

おとめぱーてぃ (c) 1989 Technopolis Soft
(Otome Party)

- TECHNICAL -

GAME ID: TKPO-80008
BARCODE: 4988008003192
MEDIA: FD x4

- TRIVIA -

Released on December 15, 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92571&o=2

$end

$info=otomedius,
$bio

Arcade Video game published 15 years ago:

Otomedius (c) 2007 Konami Digital Entertainment Company, Limited.

Otomedius is a horizontally scrolling shooter from Konami, and features voluptuous anime girls as the main characters. The gameplay is similar to "Gradius", and can be seen as a successor to the long running "Parodius" series, which aimed to parody the Gradius series of space-based horizontally-scrolling shooters. 

In addition to the traditional control panel, Otomedius utilizes a touch screen interface which allows players to navigate the game's menus, including character selection, type selection and level selection.

The e-Amusement pass is also utilized, which allows players to save character data, weapons and ranking system data. Players are also able to customize their craft with power ups and different weapons, and are also ranked based on their performance.

- TECHNICAL -

E-Amusement Hardware

Players : 1
Control : 4-way joystick, Touchscreen interface
Buttons : 3 => [A] Activate, [B] Shoot, [C] Bomb

- TRIVIA -

The title comes from the Japanese word 'Otome' meaning 'Maiden'.

Otomedius was shown at the AOU 2007. This game features a new touch screen interface and has multi-player networking modes.

Mine Yoshizaki, the character designer of this game, is a famous Japanese illustrator. He worked as a charater designer on anime 'Keroro Gunso', 'Arcade Gamer Fubuki'.

Aoba Anoa : Vic Viper pilot ("Gradius"-themed fighter).
Eru Tron : Lord British pilot ("Salamander"-themed fighter).
Emon Five : Xel Viper pilot ("Thunder Cross"-themed fighter).
Madoka : Murdoch Viper pilot ("Twinbee"-themed fighter).
Diol Twee : Serenity Viper pilot ("Xexex"-themed fighter).
Tita Nium : Bigcore Examiner pilot ("Gradius"/"Salamander" boss-themed fighter).
Esmeralda : Jade Knight pilot ("Gradius Gaiden"-themed fighter).
Poini Coon : Falchion Beta pilot ("Gradius Gaiden"-themed fighter).

- STAFF -

Charater Design : Mine Yoshizaki
Voice : Sumi Sakamoto, Lina Sato, Noriko Shitaya, Daisuke Namikawa, Sawa Ishige, Hitomi Nabatame, Ryo Hirohashi, Shizuka Ito, Yuko Goto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4284&o=2

$end

$info=otonano,
$bio

Arcade Video game published 34 years ago:

Otona no Mahjong (c) 06/1988 Apple.

Mahjong taking place at a ritzy hotel.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 5 Mhz)
Sound Chips : YM3812 (@ 2.5 Mhz), DAC (@ 2.5 Mhz)

Screen orientation : Horizontal
Video resolution : 512 x 224 pixels
Screen refresh : 60.00 Hz
Palette Colors : 4096

Player : 2
Control : mahjong keyboard

- TRIVIA -

The title of this game translates from Japanese as 'Adult Mahjong'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1896&o=2

$end

$pc8801_flop=otosanto,
$bio

Otosan to Issho (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92572&o=2

$end

$gbcolor=ottifant,
$vgmplay=ottifant_gbc,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Ottifanten - Kommando Stoertebeker (c) 2001 JoWooD Productions AG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68485&o=2

$end

$gba=ottifpin,
$bio

Nintendo GBA cart. published 17 years ago:

Ottifanten Pinball [Model AGB-BOFD-NOE] (c) 2005 Trendverlag

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72087&o=2

$end

$cpc_flop=ottoissu,
$bio

Amstrad CPC 464 disk. published 27 years ago:

Otto Issue 1 (c) 1995 Campbell [Nicholas Campbell]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123180&o=2

$end

$cpc_flop=ottoissu01,
$bio

Amstrad CPC 464 disk. published 26 years ago:

Otto Issue 2 (c) 1996 Campbell [Nicholas Campbell]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123181&o=2

$end

$cpc_flop=ottoissu02,ottoissu03,
$bio

Amstrad CPC 464 disk. published 26 years ago:

Otto Issue 3 (c) 1996 Campbell [Nicholas Campbell]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123182&o=2

$end

$cpc_flop=ottoissu04,ottoissu05,
$bio

Amstrad CPC 464 disk. published 26 years ago:

Otto Issue 4 (c) 1996 Campbell [Nicholas Campbell]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123183&o=2

$end

$cpc_flop=ottoissu06,ottoissu07,
$bio

Amstrad CPC 464 disk. published 25 years ago:

Otto Issue 5 (c) 1997 Campbell [Nicholas Campbell]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123184&o=2

$end

$copera=ottokata,
$bio

Yamaha Copera cart. published 29 years ago:

Otto Katachitchi (c) 1993 Yamaha

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236753&o=2

$end

$orao=ottomotor,
$bio

Otto Motor (c) 19?? PEL Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=277358&o=2

$end

$gameboy=ottifant,ottifantp,
$vgmplay=ottifant_gb,
$bio

Nintendo Game Boy Cart. published 24 years ago:

Otto's Ottifanten - Baby Bruno's Nightmare (c) 1998 Infogrames Interactive, Incorporated.

- TECHNICAL -

GAME ID: DMG-AQBP-NOE

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66628&o=2

$end

$tvc_cass=otto,
$bio

Ottó a lovag (c) 198? Giricz, Laszlo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262748&o=2

$end

$tvc_flop=ottolova,
$bio

Ottó a Lovag (c) 198? Giricz, Laszlo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264955&o=2

$end

$gbcolor=oudoroan,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Ou Dorobou Jing - Angel Version [Model DMG-AZWJ-JPN] (c) 1999 NCS.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68486&o=2

$end

$gbcolor=oudorodv,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Ou Dorobou Jing - Devil Version [Model DMG-AZKJ-JPN] (c) 1999 NCS.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68487&o=2

$end

$x68k_flop=ougonbut,
$bio

Ougon no Buta (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88494&o=2

$end

$fm7_cass=ougon,
$bio

Fujitsu FM-7 cass. published 39 years ago:

Ougon no Haka (c) 1983 Magical Zoo.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93773&o=2

$end

$msx1_cass=ougon,
$bio

MSX cass. published 38 years ago:

Ougon no Haka (c) 1984 Magical Zoo.

- TECHNICAL -

GAME ID: MXMH21002

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118115&o=2

$end

$msx1_flop=ougon,
$bio

MSX disk. published 38 years ago:

Ougon no Haka (c) 1984 Magical Zoo.

- TECHNICAL -

GAME ID: MXMH21014

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109082&o=2

$end

$fmtowns_cd=ougonras,
$bio

Fujitsu FM Towns CD published 31 years ago:

Ougon no Rashinban (c) 1991 Riverhill Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110308&o=2

$end

$info=ogonsiro,
$bio

Arcade Video game published 36 years ago:

黄金の城 (c) 1986 Taito Corp.
(Ougon no Shiro)

Travel with the Great Gurianos as he battles his way through 4 stages against some of the toughest and most feared warriors ever to be found anywhere.

- TECHNICAL -

Main CPU : (2x) Zilog Z80
Sound CPU : Motorola M6809
Sound Chips : YM2203, OKI MSM5205

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Ougon no Shiro was released in March 1986 in Japan.

The title of this game translates from Japanese as 'Castle of Gold'. A prototype version of this game is known as "Golden Castle".

This game is known outside Japan as "Gladiator".

This version has a nudity feature not present in "Gladiator". See 'Tips and Tricks' section for more information, the female warrior Irene is shown with bare breasts (In Gladiator she still wears a bikini top when defeated this way).

Guaranos and Irene appear in Allumer's "Blandia" as the selectable characters Gurianos and Irriana respectively.

- TIPS AND TRICKS -

* If you move fast UP and DOWN for a while you should activate a shield.

* Pick up all 4 flying swords at the beginning of each stage to turn Gurianos' sword RED. If the player is then able to hit an opponent's shield 14 times with his RED SWORD, is armor is momentarily changed to a glowing GOLD color and his opponents can't harm him.

* Break the Magic Crystal Balls to replenish Gurianos' armor.

* Each opposing warrior has his own personality and way of fighting. Irene is vulnerable when she strikes at the player's chest armor. Zenon is most vulnerable when you trick him and make him laugh. Each opponent has his strengths and weaknesses and it's fun and challenging to the player to learn each of them.

* How to strip Irene's clothes off : After breaking her sword, if her shield is not entirely broken, break it. Irene, unlike the other characters, has TWO suits of armor. DO NOT KILL HER! Try to remove as many parts of the armor as you can, throwing careful attacks. Focus especially on her chest-plate and on the... uh...'thigh-plate'?. After you've done that, defeat her BY ATTACKING HER LEGS. She will fall on her knees, with her sword on her hands against her chest. When you pass her, she extends her arms towards you and... HELLO!

- PORTS -

* CONSOLES: 
[JP] Sony PS2 (jan.25, 2007) "Taito Memories II Joukan [Model SLPM-66649]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1897&o=2

$end

$gba=ougonthf,
$bio

Nintendo GBA cart. published 21 years ago:

Ougon no Taiyou - Hirakareshi Fuuin [Model AGB-AGSJ-JPN] (c) 2001 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72088&o=2

$end

$gba=ougontut,
$bio

Nintendo GBA cart. published 20 years ago:

Ougon no Taiyou - Ushinawareshi Toki [Model AGB-AGFJ-JPN] (c) 2002 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72089&o=2

$end

$pico=goldran,
$bio

Sega Pico game published 27 years ago:

Ougon Yuusha Goldran Himitsu Daihyakka (c) 1995 Takara Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116267&o=2

$end

$leapster=noddyf,
$bio

LeapFrog Leapster cart. published 15 years ago:

Oui-Oui - Aventures au Pays des Jouets (c) 2007 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134522&o=2

$end

$vsmile_cart=noddyfr,noddyfrr105,
$bio

Oui-Oui - Détective d'un Jour (c) 200? VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234022&o=2

$end

$vsmilem_cart=noddymfr,
$bio

VTECH V.Smile Motion cart. published 13 years ago:

Oui-Oui - Détective d'un Jour (c) 2009 VTECH [Video Technology, Ltd.]

French release.

- TECHNICAL -

GAME ID: 80-084465

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262393&o=2

$end

$pc8801_flop=ojibinbm,ojibinbmb,ojibinbmbc,ojibinbma,
$bio

NEC PC-8801 Series disk. published 35 years ago:

Ouji Binbin Monogatari (c) 1987 East Cube.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92529&o=2

$end

$msx2_flop=ojibinbm,ojibinbma,
$bio

MSX 2 disk. published 35 years ago:

Ouji Binbin Monogatari (c) 1987 East Cube.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101903&o=2

$end

$x1_flop=ojibinbm,ojibinbmb,ojibinbma,
$bio

Sharp X1 5.25in. disk. published 34 years ago:

Ouji Binbin Monogatari (c) 1988 East Cube.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86077&o=2

$end

$psx=oujilv1,
$bio

Sony PlayStation CD published 20 years ago:

Ouji-Sama Lv1 (c) 2002 KID [Kindle Imagine Develop]

- TECHNICAL -

[Model SLPS-03412]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85506&o=2

$end

$msx2_flop=ouketani,ouketania,
$bio

Ouke no Tani - El Giza no Fuuin (c) 198? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101904&o=2

$end

$msx2_cart=ouketaniec,
$bio

MSX 2 cart. published 34 years ago:

Ouke no Tani - El Giza no Fuuin - Edit Contest Yuushuu Sakuhinshuu (c) 1988 Konami Industry Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51350&o=2

$end

$msx1_flop=kingval2,
$bio

Ouke no Tani - El Giza no Fuuin Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134247&o=2

$end

$msx1_cart=kingval2,
$bio

MSX cart. published 34 years ago:

王家の谷 エルギ－ザの封印 (c) 1988 Konami Industry Co., Ltd.
(Ouke no Tani - El Giza no Fuuin)

- TECHNICAL -

GAME ID: RC760
BARCODE: 4988602541267

- TRIVIA -

Known outside Japan as King's Valley II.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77186&o=2

$end

$msx2_cart=ouketani,
$bio

MSX 2 cart. published 34 years ago:

王家の谷 エルギ－ザの封印 (c) 1988 Konami Industry Company, Limited.
(Ouke no Tani - El Giza no Fuuin)

- TECHNICAL -

GAME ID: RC761
BARCODE: 4988602542059

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51349&o=2

$end

$msx1_cart=kingval,kingvalb,kingvalc,kingvald,kingvala,
$vgmplay=kingval_msx,
$bio

MSX cart. published 37 years ago:

王家の谷 (c) 1985 Konami Industry Co., Ltd.
(Ouke no Tani)

- TECHNICAL -

GAME ID: RC727

- TRIVIA -

Known outside Japan as King's Valley.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77185&o=2

$end

$psx=tension,
$bio

Sony PlayStation CD published 26 years ago:

Oukyuu no Hihou - Tenshon (c) 1996 VAP Game.

- TECHNICAL -

[Model SLPS-00438]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85507&o=2

$end

$psx=oumagatk,
$bio

Sony PlayStation CD published 21 years ago:

Oumagatoki (c) 2001 Victor Interactive Software, Inc.

- TECHNICAL -

[Model SLPS-03235]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85508&o=2

$end

$msx2_flop=ounuki,
$bio

MSX 2 disk. published 27 years ago:

Ounuki no Yabou - Shouten-ki (c) 1995 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101905&o=2

$end

$msx1_cart=arabwrld,arabwrlda,
$bio

MSX cart. published 35 years ago:

Our Arabic World [Model H060] (c) 1987 al Alamiah

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77327&o=2

$end

$msx1_cart=ourhome,ourhomea,
$bio

MSX cart. published 35 years ago:

Our Homeland (c) 1987 Barq

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77328&o=2

$end

$vis=ourhouse,
$bio

Memorex VIS CD published 30 years ago:

Our House featuring The Family Circus (c) 1992 Context Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300990&o=2

$end

$pet_cass=owww7,
$bio

Commodore PET cass. published 42 years ago:

Our Weird and Wacky World: A Cup of Coffee for $141,000 + Bite Right (c) 1980 Educational Activities, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125707&o=2

$end

$pet_cass=owww2,
$bio

Commodore PET cass. published 42 years ago:

Our Weird and Wacky World: A Mile Wide Pie + Take Me Out To The Ball Game For Some Salad ! (c) 1980 Educational Activities, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125708&o=2

$end

$pet_cass=owww4,
$bio

Commodore PET cass. published 42 years ago:

Our Weird and Wacky World: A Sneaky Snake + The Moscow Circus (c) 1980 Educational Activities, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125709&o=2

$end

$pet_cass=owww3,
$bio

Commodore PET cass. published 42 years ago:

Our Weird and Wacky World: Beware of Attack Rabbit! + A Pet That's Hard to Pat (c) 1980 Educational Activities, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125710&o=2

$end

$pet_cass=owww1,
$bio

Commodore PET cass. published 42 years ago:

Our Weird and Wacky World: Just Rolling Along + Smile for a Picture (c) 1980 Educational Activities, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125711&o=2

$end

$pet_cass=owww6,
$bio

Commodore PET cass. published 42 years ago:

Our Weird and Wacky World: Sherlock Bones, Dog Detective + Crazy, Crumbling Creations (c) 1980 Educational Activities, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125712&o=2

$end

$pet_cass=owww5,
$bio

Commodore PET cass. published 42 years ago:

Our Weird and Wacky World: Very Lost in Space + Who Says '7' is a Lucky Number (c) 1980 Educational Activities, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125713&o=2

$end

$mbee_flop=our_world_t02,our_world_t04,
$bio

Our World (c) 198? Honeysoft

- TECHNICAL -

It's a copy-protected non-CP/M disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290824&o=2

$end

$saturn=ousamaga,
$bio

Sega Saturn CD published 24 years ago:

Ousama Game (c) 1998 Societa Daikanyama

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59491&o=2

$end

$fm7_cass=oushou,
$bio

Fujitsu FM-7 cass. published 39 years ago:

Oushou (c) 1983 Carry Lab..

- TECHNICAL -

GAME ID: PP-23

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93774&o=2

$end

$cpc_flop=outboard,outboard01,outboard03,outboard04,outboard02,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Out Board (c) 1990 Loriciels.

- STAFF -

CPC Version by: Jean-Philippe BISCAY

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121400&o=2

$end

$spectrum_cass=outforth,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Out for the Count (c) 1989 Dynamite Designs

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80113&o=2

$end

$info=outline,
$bio

Arcade Video game published 40 years ago:

Out Line (c) 1982 Century Electronics.

Re-release of "Radar Zone".

- TECHNICAL -

CVS [Convertable Video System] Hardware.

- TRIVIA -

Released in August 1982.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1902&o=2

$end

$psx=outlive,
$bio

Sony PlayStation CD published 25 years ago:

Out Live - Be Eliminate Yesterday (c) 1997 Sunsoft.

- TECHNICAL -

[Model SLPS-00746]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85509&o=2

$end

$pce=outlive,
$bio

NEC PC-Engine HuCARD published 33 years ago:

Out Live (c) 1989 Sunsoft

Out Live is a sort of adventure game where the player controls a robot. You start your jouney in a shop with 1000 credits, 1000 life units and a vulcan gun. You can as well talk to people at the bar next to it to find some information. When ready, time to go out and do some fighting. You travel along 3D tunnels with a smooth animation and will rapidly encounter enemies.The game stops at that point and switches to a round based fight, choose inbetween gun (attack), option, item, data (enemy data), flee and status. Win, and you will get money and experience. A password mode (in Japanese) can let you save your game.

- TECHNICAL -

HuCARD ID: SS89001
HuCARD Size: 2 Mbits.

- TRIVIA -

Released on March 17, 1989 in Japan for 5600 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58673&o=2

$end

$a2600=outcontr,
$bio

Atari 2600 cart. published 39 years ago:

Out of Control (c) 1983 Avalon Hill.

Complete the chosen course as fast as possible without going OUT OF CONTROL. In each course you must maneuver through a series of Space Buoys, pop ten Space Balloons, and safely park in the Dock.

- TECHNICAL -

Model 50050

- STAFF -

Programmer: Jim Jacob, Rebecca Heineman
Cover Art: Jim Talbot
Graphics: Jean Baer
Typesetting by Colonial Composition
Prep Dept. Coordinator: Elaine Adkins
Printing by Monarch Services

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50764&o=2

$end

$gameboy=outofgas,outofgasp,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Out of Gas (c) 1992 FCI

- TECHNICAL -

GAME ID: DMG-FX-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66629&o=2

$end

$spectrum_cass=outlime,
$bio

Sinclair ZX Spectrum cass. published 30 years ago:

Out of the Limelight (c) 1992 Zenobi Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80115&o=2

$end

$specpls3_flop=ootlimel,
$bio

Sinclair ZX Spectrum+3 disk. published 30 years ago:

Out of the Limelight (c) 1992 Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147767&o=2

$end

$spectrum_cass=outshadw,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Out of the Shadows (c) 1984 Mizar Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80116&o=2

$end

$megadriv=vortex,
$bio

Out of the Vortex (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301826&o=2

$end

$spectrum_cass=outofthi,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Out of this World (c) 1987 Reaktor

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80117&o=2

$end

$cpc_cass=ootw,ootw128,
$bio

Amstrad CPC cass. published 35 years ago:

Out of this World (c) 1987 Ariolasoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98502&o=2

$end

$cpc_flop=outofthi,outofthi01,outofthi03,outofthi04,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Out of This World (c) 1987 Ariolasoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122930&o=2

$end

$amigaocs_flop=ootw,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Out of this World (c) 1991 Interplay

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74688&o=2

$end

$snes=ootw,ootwp,
$bio

Nintendo Super NES cart. published 30 years ago:

Out of This World (c) 1992 Interplay

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63368&o=2

$end

$ibm5170=ootw_525,ootw_35dd,
$bio

IBM PC/AT DOS 5.25+3.5in. disks published 30 years ago:

Out of this World (c) 1992 Interplay

- TRIVIA -

Released first on the Amiga and Atari ST, many players complained that Out Of This World was too easy. Because of this, the PC version includes two extra levels and has slightly increased difficulty in other parts of the game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268316&o=2

$end

$apple2gs_flop_orig=ootw,
$bio

Apple IIGS disk. published 30 years ago:

Out of this World (c) 1992 Interplay

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290789&o=2

$end

$megadriv=ootwp,
$bio

Sega Mega Drive cart. published 29 years ago:

Out of this World (c) 1993 Virgin Games

- TRIVIA -

Reviews:
[FR] May 1993 - Consoles + No. 20: 85/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56739&o=2

$end

$cpc_flop=outofthi02,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Out of This World Trained (c) 1987 Crackers Velus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122931&o=2

$end

$megadriv=ootw,
$bio

Sega Genesis cart. published 29 years ago:

Out of This World (c) 1993 Virgin Games

- TECHNICAL -

Game ID: T-70106

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57332&o=2

$end

$videopac=2wrldrsc,
$bio

Magnavox Odyssey² cart. published 43 years ago:

Out of this World! + Helicopter Rescue! (c) 1979 Magnavox Co.

- TECHNICAL -

Game ID: AK9419

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95649&o=2

$end

$c64_cass=ontiles,
$bio

Commodore C64 cass. published 35 years ago:

Out On the Tiles (c) 1987 Firebird Soft.

- TECHNICAL -

BARCODE: 5 012439 003298

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186882&o=2

$end

$info=outrun,outrunra,
$vgmplay=outrun,
$bio

Arcade Video game published 36 years ago:

Out Run (c) 1986 Sega Enterprises, Limited.

Out Run is a ground-breaking racing game in which the player drives a red Ferrari Testarossa through a number of colourful European locations, trying to reach each end-of-level checkpoint before the tight time limit expires.

Each of the game's stages is packed with civilian traffic that must be carefully avoided, as players try to negotiate the game's twisting, hilly roads. 

At the end of every stage players are presented with a fork in the road, allowing them to chose which route they wish to take next. This was not the first time this feature had appeared (Tatsumi's 1983 racer, TX-1, was the first to introduce forked roads).

As well as being able to choose routes, players could also - via the game's "in-car radio" - choose one of three different catchy tunes to listen to while driving. The songs are 'Magical Sound Shower', 'Passing Breeze' and 'Splash Wave'.

- TECHNICAL -

[1] Standard Type
[2] Upright Type

- TRIVIA -

Released internationally on September 20, 1986.

Also released as:
"Out Run [Deluxe Type]".

At the end of each stage, before the end-of-stage goal is reached, players are presented with a fork in the road; a unique innovation that, for the first time in the history of racing games, gave players a choice of which route they wished to take through the game. Out Run's game-play was both tight and instinctive and, together with the superb stage design and wonderfully realized sprite-scaled graphics, would completely revolutionize not just racing games, but arcade games in general.

Out Run is still regarded as perhaps the finest arcade racer (and certainly the finest sprite-driven racer) of all time. This was especially true of the deluxe cabinet version, which featured a fully hydraulic tilting cabinet (resembling a red Ferrari Testarossa) and a powerful speaker system situated directly behind the player's head. The sublime music still captivates many fans today, although the sublime 'Magical Sound Shower' is generally regarded as the finest of the three in-game tunes on offer (the others being 'Passing Breeze' and 'Splash Wave'). The final tune, 'Last Wave', is only played when the high-score table is displayed.

At least part of Out Run's huge success was down to it capturing the fun-yet-superficial spirit of the 1980s. Previous racing games had concentrated on the more serious side of racing, with the action usually taking place in a Formula One racing car, over a series of competent but uninspiring racing tracks. Out Run was different; in a decade that celebrated style over content, the game offered players the ultimate boy racer experience by putting them behind the wheel of that eighties icon of cool, a red Ferrari Testarossa; replete with a 'blonde bimbo' in the passenger seat.

Sega didn't actually have (nor indeed ask for) permission from Ferrari to use one of their cars for the game. This inevitably led to a degree of bad feeling and threats of litigation between the two companies. They have since settled their differences, however, as Sega acquired an official license to use the Ferrari range in its 2003 sequel, "Out Run 2".

Opponent cars list :
* 1972 Volkswagen Beetle
* 1971 Chevrolet Corvette
* 1985 Porsche Carrera 911 Turbo
* 1985 BMW 325i Cabriolet E30
* Lorry

Out Run contains in-game billboards advertising KTM motorcycles.

Richard Jackson holds the official record for this game with 52,897,690 points.

In the film 'Donnie Darko', Donnie is playing Out Run at an arcade with his girlfriend. The scene shows him crashing his car during their discussion.

An Out Run cabinet can be seen in the 1988 educational video presented by General Motors called 'The Game Of Your Life'.

A MTV public announcement against drunk driving shown in the mid '90s shows a gamer in their viewpoint playing Out Run whilst under the influence of alcohol and cuts to each point where the gamer crashes until the end of game.

Soundtracks:
[JP] Dec. ??, 1987 - Sega Taikan Game Special [28XA-198]
[JP] Feb. ??, 1992 - Outrun/SEGA S.S.T. [PCCB-00081] - Composition by SEGA Sound Team and arrangement by SEGA S.S.T. Band. The first 3 tracks are arranged versions.
[JP] Nov. 19, 1997 - Yu-Suzuki produce Out Run [MJCAX-00004]

- TIPS AND TRICKS -

* Fastest route: the fastest route for finishing the game is Right (Devil's Canyon), Left (Snowy Alps), Right (Wheatfield), Right (Autobahn).

* Secret credit message: right before the road forks, press and hold Start. When you choose one of the roads and the other one disappears from view, a secret credit message will come up on the screen.

* Instead of just pressing the accelerator all the way when you're about to start, you should instead try to keep the gas in 'the high greens' and just below red. The exact moment the green light goes on you should give it as much gas as possible thereby starting up much faster. Instead of shifting at approx. 170mph you should change gears at about 120 mph to avoid slowdown. This hint earns you approx. 1 second. This trick works every time you have to start from 0 mph but is difficult to time right when you don't have the green light for timing.

* The second before going off road you can change very quickly to low gear and then high gear again. If done correctly you can drive off the road without any slowdown for about 1-2 seconds. If you time it right you can actually change to low then high again after the 1-2 seconds and not loose ANY speed whatsoever when driving offroad. This way you can keep going 292mph even though you're offroad.

- SERIES -

1. Out Run (1986, Arcade)
2. Out Run 3-D (1989, Master System) 
3. Battle Out Run (1989, Master System) 
4. Turbo Out Run [Model 317-0106] (1989, Arcade) 
5. Out Run Europa (1991, Game Gear) 
6. Out Runners (1992, Arcade) 
7. Out Run 2019 (1993, Mega Drive) 
8. Out Run 2 (2003, Arcade) 
9. Out Run 2 SP (2004, Arcade)

- STAFF -

Designed by: Yu Suzuki (YU.)
Music by: Hiroshi Miyauchi (MIY)
From highscore table: Satoshi Mifune (Bin-Chan) (BIN), (KAG), (MAT), (IKA), (A.O)

- PORTS -

* CONSOLES:
Sega Mark III [JP] (june.30, 1987) "Out Run [Model G-1326]"
[JP] NEC PC-Engine (Dec. 21, 1990) "Out Run [Model NAPH-1016]"
[JP] Sega Mega Drive (Aug. 09, 1991) "Out Run [Model G-4052]"
[JP] Sega Game Gear (Aug. 09, 1991) "Out Run [Model G-3213]"
[JP] Sega Saturn (Sep. 20, 1996) "Out Run [Sega Ages] [Model GS-9110]"
Sega Dreamcast [JP] (Dec. 20, 2001) "Yu Suzuki Game Works Vol.1 [Model ASP001]"
[JP] Sony PS2 (may.27, 2004, "Out Run [Sega Ages 2500 Vol.13] [Model SLPM-62447]")
Microsoft Xbox [2004] (as an unlockable in OutRun 2)
Nintendo Switch (Jan. 09, 2019) Sega Ages

* COMPUTERS:
Commodore C64 (1987)
Amstrad CPC (1987)
Sinclair ZX Spectrum (1987)
MSX [EU] (1988)
MSX 2 [JP] (Oct. 21 1988) Out Run
Commodore Amiga (1988)
Atari ST (1989)
PC [MS-DOS, 5.25''] (1989)
PC [MS Windows, CD-ROM] (1999, "Sega Smash Pack")

* OTHERS:
LCD tabletop (large) game (1989) released by Tiger Electronics : 5 different races.
Mobile phones (2002)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=19576&o=2

$end

$info=outrunb,
$bio

Arcade Video game published 35 years ago:

Out Run (c) 1987 Beta.

A strange pirate version of the Sega's classic video game, copyrighted 1987 Beta.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=19578&o=2

$end

$spectrum_cass=outrun,
$vgmplay=outrunuk_zxs,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Out Run (c) 1987 US Gold

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80118&o=2

$end

$cpc_cass=outrun,outrunau,
$bio

Amstrad CPC cass. published 35 years ago:

Out Run (c) 1987 US Gold, Ltd. [Birmingham, UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98499&o=2

$end

$cpc_flop=outrun19,outrun1901,outrun1902,outrunuk,outrunuk05,outrunuk03,outrunuk04,outrunuk07,outrunuk06,outrunuk02,outrun11,outrun21,outrun31,outrun32,outrun1d,outrun2d,outrun2d01,outruned,outruned01,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Out Run (c) 1987 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120335&o=2

$end

$specpls3_flop=outrun,
$bio

Sinclair ZX Spectrum+3 disk. published 35 years ago:

Out Run (c) 1987 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147892&o=2

$end

$amigaocs_flop=outrunu,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Out Run (c) 1988 Sega of America, Incorporated. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74686&o=2

$end

$msx1_cass=outrun,outrunc,outrunb,outruna,
$bio

MSX cass. published 34 years ago:

Out Run (c) 1988 US Gold, Ltd. [Birmingham, UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94891&o=2

$end

$msx1_flop=outrun,
$bio

MSX disk. published 34 years ago:

Out Run (c) 1988 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109083&o=2

$end

$c64_cass=outrun,
$bio

Commodore C64 cass. published 34 years ago:

Out Run (c) 1988 US Gold, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186578&o=2

$end

$amigaocs_flop=outrun,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Out Run (c) 1989 US Gold

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74684&o=2

$end

$ibm5150=outrun,
$bio

IBM PC 3.5in. disk. published 33 years ago:

Out Run (c) 1989 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132617&o=2

$end

$spectrum_cass=outrunb,
$bio

Out Run (c) 198? Erbe Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219182&o=2

$end

$ibm5150=outruna,
$bio

IBM PC 5.25in. disk. published 32 years ago:

Out Run (c) 1990 Kixx

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234608&o=2

$end

$info=outruneh,outruneha,outrundxeh,outrundxeha,
$bio

Arcade Video game published 9 years ago:

Out Run (c) 2013 White, Chris.

Unofficial enhanced version.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228519&o=2

$end

$info=outr2,
$bio

Arcade Video game published 19 years ago:

Out Run 2 (c) 2003 Sega.

Spectacular sequel to the original Out Run from 1986 with modern graphics and additional gameplay modes.

- TECHNICAL -

Runs on the Sega "Chihiro" Hardware.

Players: 1
Control: Steering wheel
Pedals: 2 (Accelerator and break)
Gear shift

- TRIVIA -

Released in December 2003.

AM2 Mix released a limited-edition soundtrack album for this game (Out Run 2 Sound Tracks - AMMX-2003) on 21/01/2004.

- TIPS AND TRICKS -

* Change Car Color (Single Player Only) : To change the color of your car, hold down the brake while shifting gears (either direction changes color once) in the car selection screen.

* Force Quit : During the race, stop the car completely and hold down the brake, view change and gear up. The game will bring up a yes and no question. Choose yes and the game end. You can only do this once in each game. If you choose no and resume game, you cannot force quit anymore until the game is over.
Note : The force quit won't work if you have less than 8 seconds on the remaining time. This trick was tested on a single player mode.

* No Handicap Mode (VS mode only) : This code can be entered in the Car Selection or Song Selection screens. All players must step on the Brake pedal and Shift up at the same time. The best way to make this work is just to get all players to hold the brake pedal and shift up and down constantly until a No Handicap box appears at the right.
Note : Shift up is gear up and it means to move the shift knob down. This trick also can be entered after real players mode is activate or vice versa.

* Real Players Only (VS mode only) : This code can be entered in the Car Selection or Song Selection screens. All players must hit the View Change button and Shift Down at the same time. The best way to make this work is just to get all players to tap the view change button and shift up and down constantly until a real players only box appears at the right.

- SERIES -

1. Out Run (1986, Arcade)
2. Out Run 3-D (1989, Master System) 
3. Battle Out Run (1989, Master System) 
4. Turbo Out Run [Model 317-0106] (1989, Arcade) 
5. Out Run Europa (1991, Game Gear) 
6. Out Runners (1992, Arcade) 
7. Out Run 2019 (1993, Mega Drive) 
8. Out Run 2 (2003, Arcade) 
9. Out Run 2 SP (2004, Arcade)

- STAFF -

Designed by : Hiroshi Masui
Produced by : Yu Suzuki (YU.)

- PORTS -

* CONSOLES:
Microsoft XBOX [V3N 00001] [Limited Edition] (Jan 2005)
Microsoft XBOX [V3N 00002] (Jan 2005)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3909&o=2

$end

$info=outr2st,outr2sdx,outr2stj,outr2sto,outr2stjo,
$bio

Arcade Video game published 18 years ago:

Out Run 2 SP - Special Tours (c) 2004 Sega.

An update that includes all the content from "Out Run 2" with 2 additional cars and a second map with 15 new locations based on North American locales. New gameplay additions include slipstreaming, easier handling, and more forgiving collision physics.

- TECHNICAL -

ID: GDX-0014A

Runs on the Sega "Chihiro" Hardware.

- TRIVIA -

Released in December 2004.

'SP' stands for 'Special Tour'.

- TIPS AND TRICKS -

* Play "Out Run 2" courses : At the mode select screen, press view change.

* Alternate car colors : At the car select screen, hold brake and press the shift gear upwards.

- SERIES -

1. Out Run (1986, Arcade)
2. Out Run 3-D (1989, Master System) 
3. Battle Out Run (1989, Master System) 
4. Turbo Out Run [Model 317-0106] (1989, Arcade) 
5. Out Run Europa (1991, Game Gear) 
6. Out Runners (1992, Arcade) 
7. Out Run 2019 (1993, Mega Drive) 
8. Out Run 2 (2003, Arcade) 
9. Out Run 2 SP (2004, Arcade)

- PORTS -

* CONSOLES:
Microsoft XBOX (2006) "Outrun 2006 - Coast 2 Coast"
Sony PlayStation 2 (2006) "Outrun 2006 - Coast 2 Coast"
Sony PSP (2006) "Outrun 2006 - Coast 2 Coast"

* COMPUTERS:
PC [MS Windows] (2006) "Outrun 2006 - Coast 2 Coast"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4005&o=2

$end

$sms=outrun3d,outrun3dp,
$vgmplay=outrun3d_sms,outrun3d_smsfm,
$bio

Sega Master System cart. published 31 years ago:

Out Run 3-D (c) 1991 Sega Enterprises, Limited.

European release. Descriptions from the back cover:

Strap yourself in and take a 3-D ride on the wild side. Sega's Out Run 3-D™ is so close to reality it will leave you breathless! As your car whips around treacherous curves and over hills, you can almost feel the engine screaming and the wind whipping through your hair!

Schnallen Sie sich an, und machen Sie eine rasante 3-D-Fahrt. Segas Out Run 3-D™ ist der Wirklichkeit so nahe, daß es Ihnen den Atem verschlägt. Wenn Ihr Wagen um trügerische Kurven und über Hügel flitzt, können Sie fast fühlen, wie der Motor aufheult und der Wind Ihr Haar zerzaust!

Passez votres ceinture de sécurité et prenez le départ d'une course folle. Le jeu Out Run 3-D™ de Sega est si réaliste que vous en resterez le souffle coupé! Lorsque votre voiture prend des descentes folles ou des tournants dangereux, vous pourrez presque sentir le moteur vibrer et le vent souffler dans vos cheveux!

Abróchese el cinturón de seguridad y dése una vuelta tridimensional por el mundo de la aventura. El Gran Premio 3-D™ de Sega es tan real que le dejará sin aliento. Mientras su coche latiguea por procelosas curvas y por montañas, casi podrá sentir el gemir de los motores y el restallar del viento por su cara.

Allacciarsi le cinture per fare un giro in 3-D in un mondo selvaggio. L'Out Run 3-D™ della Sega è cosi vicino alla realtà da lasciare tutti senza fiato! Con l'auto che corre su dossi o attraverso pericolose curve, sarà possibile quasi sentire il motore gemere, ed il vento passare come una frusta attraverso la propria capigliatura.

- TECHNICAL -

GAME ID: 8007
SIZE: 256KB (2Mbit)

- TRIVIA -

Developed in Japan but released in Europe only, Then, exported to Brazil.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56117&o=2

$end

$msx2_flop=outrun,outrunb,outrunc,outruna,
$bio

Out Run Cracked (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101906&o=2

$end

$amigaocs_flop=outrneur,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Out Run Europa (c) 1991 US Gold

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74687&o=2

$end

$spectrum_cass=oruneur,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Out Run Europa (c) 1991 US Gold

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80119&o=2

$end

$cpc_cass=outrneur,
$bio

Amstrad CPC cass. published 31 years ago:

Out Run Europa (c) 1991 Kixx

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98504&o=2

$end

$cpc_flop=outruneu,outruneu01,outruneu03,outruneu04,outruneu0a,outruneu0b,outruneu06,outruneu05,outruneu08,outruneu07,outruneu09,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Out Run Europa (c) 1991 US Gold, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120336&o=2

$end

$spectrum_cass=oruneurer,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Out Run Europa (c) 1991 Erbe Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219181&o=2

$end

$spectrum_cass=oruneurk,
$bio

Sinclair ZX Spectrum cass. published 30 years ago:

Out Run Europa (c) 1992 Kixx

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219419&o=2

$end

$cpc_flop=outruneu02,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Out Run Europa + G-Loc R360 (c) 1991 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124045&o=2

$end

$sms=outrneur,
$bio

Sega Master System cart. published 31 years ago:

Out Run Europa (c) 1991 US Gold

Descriptions from the back cover:

Strap yourself in for a life or death ride. In hot pursuit of enemy agents, blaze a trail across Europe in the world's most powerful vehicles. Only your skill and determination will get you all the way to your destination - Berlin!

Acrrochez-vous car cette promenade est une question de vie ou de mort. A la poursuite acharnée d'agents ennemis, frayez-vous un chemin à travers l'Europe dans les véhicules les plus puissants du monde. Vous ne pourrez compter que sur votre habileté et votre détermination pour vous conduire jusqu'à votre destination - Berlin!

Schnall Dich an, und bereite Dich auf das Rennen Deines Lebens vor: Eine wilde Verfolgungsjagd durch ganz Europa auf der Suche nach feindlichen Agenten. Geschick und Enschlossenheit bringen Dich ans Ziel - nach Berlin.

Legati per una corsa della vita o della morte. In una ricerca accanita di agenti nemici, traccia una nuova via attraverso l'Europa con i veicoli più potenti del mondo. Solo la tua abilità e determinazione ti porterà alla tua destinazione - Berlino!

Prepárese una travesía entre la vida y la muerte. En la persecucion de agentes enemigos deje une estela humeante a través de toda Europa en los vehículos más poderosos. Sólo su pericia y determinación le permitirán llegar hasta su destino: Berlin!

- TECHNICAL -

GAME ID: 27016-50
SIZE: 256KB (2Mbit)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56118&o=2

$end

$gamegear=outrneur,
$bio

Sega Game Gear cart. published 30 years ago:

Out Run Europa [Model T-79038-50] (c) 1992 US Gold

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64752&o=2

$end

$gamegear=outrneuru,
$bio

Sega Game Gear cart. published 30 years ago:

Out Run Europa [Model T-79038] (c) 1992 US Gold

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64754&o=2

$end

$info=outrundx,outrundxa,outrundxj,
$bio

Arcade Video game published 36 years ago:

Out Run [Deluxe Type] (c) 1986 Sega.

In this Deluxe version, all the courses are in a different order.

- TECHNICAL -

Out Run [Deluxe Type]
This model with hydraulics turned and shook according to the action onscreen, much like Sega's Afterburner.

- TRIVIA -

For more information about the game itself, please see the standard models entry; "Out Run".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1898&o=2

$end

$info=mt_orun,
$megatech=mt_orun,
$bio

Sega Mega-Tech cart. published 35 years ago:

Out Run (c) 1987 Sega.

- TECHNICAL -

Runs on the "Mega-Tech System" hardware.
Cartridge ID: 610-0239-06

- TRIVIA -

Based on the Sega Mark III version (released in June 1987).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=7977&o=2

$end

$megadriv=outrun,
$bio

Sega Mega Drive cart. published 31 years ago:

Out Run (c) 1991 Sega Enterprises, Limited.

European release.

- TECHNICAL -

Game ID: 1125-50
Cartridge ID: 670-1618-50
Package ID: 670-1619-50

- TRIVIA -

Reviews:
[FR] September 1991 - Consoles + N.1: 76/100
[FR] October 1991 - Joypad N.1: 90/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93882&o=2

$end

$gamegear=outrun,
$bio

Sega Game Gear cart. published 31 years ago:

Out Run [Model 2310] (c) 1991 Sega Enterprises, Limited.

- TRIVIA -

Reviews:
November 1991 - Consoles + N.2 [FR]: 86/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64751&o=2

$end

$pce_tourvision=outruna,
$bio

TOURVision cart. published 31 years ago:

Out Run (c) 1991 TOURVision.

- TECHNICAL -

Cart. ID: 38

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109164&o=2

$end

$cpc_flop=outrunuk01,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Out Run [Model AMD 092] (c) 1987 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120334&o=2

$end

$sms=outrun,
$vgmplay=outrun_sms,outrun_smsfm,
$bio

Sega Mark III cart. published 35 years ago:

Out Run (c) 1987 Sega Enterprises, Limited.

- TECHNICAL -

Game ID: G-1326

- TRIVIA -

Out Run for Mark III was released on June 30, 1987 in Japan. It was the very first Mark III release to be compatible with the 'FM Sound' upgrade.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=19577&o=2

$end

$gamegear=outrunj,
$bio

Sega Game Gear cart. published 31 years ago:

Out Run (c) 1991 Sega Enterprises, Limited.

- TECHNICAL -

[Model G-3213]

- TRIVIA -

Out Run for Game Gear was released on August 09, 1991 in Japan.

- TIPS AND TRICKS -

* Invincibility: In the main menu, put the cursor on the 1 Player option and press Left+1+2+START. A sound will confirm the code. Now, the game will not end when the time runs out, and the car won't crash against other cars or any other obstacle at the sides of the road.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48330&o=2

$end

$megadriv=outrunj,
$vgmplay=outrun_md,
$bio

Sega Mega Drive cart. published 31 years ago:

Out Run (c) 1991 Sega Enterprises, Limited.

- TECHNICAL -

Game ID: G-4052
Cartridge ID: 670-1517
Package ID: 670-1518

- TRIVIA -

Out Run for Mega Drive was released on August 9, 1991 in Japan.

- STAFF -

Graphic: Tomomi Yano (T. Yano), Meiden , Tsunetomo Sugawara (B.T.S)
Total Coordinator: Kenichi Mazmoto (K. Maz)
Sound: T's Music
Special Thanks: Masayuki Ninomiya (Nino), Katsuhito Gofuku (Gyofuku), Takahiko Akiyama (Akkey), Kenjiro Kato (Kato)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48329&o=2

$end

$spectrum_cass=outruna,
$bio

Out Run (c) 198? Kixx

- TECHNICAL -

GAME ID: KIXX001

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219420&o=2

$end

$pce=outrun,
$vgmplay=outrun_tg16,
$bio

NEC PC-Engine HuCARD published 32 years ago:

Out Run (c) 1990 NEC Avenue, Limited.

Out Run is the Adaptation of the famous Sega arcade game. You drive a fantastic red Ferrari with a lovely blonde girl beside you. After selecting your favourite tune, press RUN and jump into the race. You will go through a lot of sceneries, from beach to rocky mountains or desert. At the end of each 'level', the road splits and you can select where to go for the next stage.

- TECHNICAL -

HuCARD ID: NAPH-1016
HuCARD Size: 4 Mbits.

- TRIVIA -

Out Run for PC-Engine was released on December 21, 1990 in Japan for 7200 Yen.

The original arcade game was released by Sega in 1986.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48328&o=2

$end

$msx2_cart=outrun,
$vgmplay=outrun_msx2,
$bio

MSX 2 cart. published 34 years ago:

アウトラン (c) 1988 Pony Canyon, Incorporated.
(Out Run)

- TECHNICAL -

Game ID: R68Y5814

- TRIVIA -

Released on October 21, 1988 in Japan. Original price: 6800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48327&o=2

$end

$saturn=outrun,outruna,
$bio

Sega Saturn CD published 26 years ago:

Out Run (c) 1996 Sega Enterprises, Limited.

- TECHNICAL -

[Model GS-9110]
[Sega Ages]

- TRIVIA -

Out Run for Saturn was released on September 20, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48331&o=2

$end

$info=orunners,orunnersu,orunnersj,
$bio

Arcade Video game published 30 years ago:

Out Runners (c) 1992 Sega.

OutRunners is a point-to-point racing game in which players race through numerous colourful locations, trying to reach each stage's end-of-level checkpoint before the time limit expires. Any time remaining as a checkpoint is passed is carried over to the next stage. 

OutRunners is the fifth game in the Out Run series (including home versions) and, after the fixed-route gameplay of the previous arcade outing, 1989's "Turbo Outrun", returns the series to the forked-road open route gameplay of the legendary original.

A new and significant gameplay addition is head-to-head racing. A single cabinet allows for two-player competition but up to four cabinets can be linked, offering eight-player racing. In head-to-head races, the first player to reach the end-of-stage checkpoint will select the next stage for all racers. 

Another new addition is that players now have a choice of eight different vehicles in which to race, each with its own handling, acceleration, speed and transmission characteristics. Players can choose between automatic and manual transmission, with some cars having as many as six gears.

OutRunners also features the radio stations of the original game that allow players to select their choice of in-game music. OutRunners features all four songs from the original OutRun (in remixed form), as well as several new compositions. Music can now be changed mid-race, rather than just at the start of a game.

- TECHNICAL -

Sega System Multi 32 hardware

Main CPU : V70 (@ 20 Mhz), Zilog Z80 (@ 8.053975 Mhz)
Sound Chips : YM3438 (@ 8.053975 Mhz), MultiPCM (@ 8.053975 Mhz)

Players : 2
Control : paddle
Buttons : 5

- TRIVIA -

Even if titlescreen says 1992, OutRunners was released in May 1993 in Japan.

The name of the DJ (Jake Elwood) is a combination of the names of the main characters (Joliet 'Jake' and 'Elwood' Blues) in the 1980 film 'The Blues Brothers'.

"Magical Sound Shower", "Passing Breeze" and "Splash Wave" are the original Out Run soundtracks that can also be found in 'Out Runners' - albeit in 'enhanced' form.

A hugely impressive game CV by anyone's standards.

Toshiba EMI released a limited-edition soundtrack album for this game (Virtua Racing & Out Runners - TYCY-5365) on 15/12/1993.

- UPDATES -

The US version is slightly different, It has the 'Winners Don't Use Drugs' on one screen and the 'Recycle It, Don't Trash It!' on the other screen.

- TIPS AND TRICKS -

* To play Jingle Bells as the background music, you must first start a race. Any time during the race hit the next music station and previous music station at the same time.

* To enter your name to the Best 'Out Runners' rankings, win the game before the clock runs out.

* Each car has its own number of gears for Manual transmission ranging from two to six. Also note that manual transmission cars on the arcade version have higher top speeds and each car has its own strengths and weaknesses. The Bad Boy Being the quickest, Wild Chaser being able to drive faster off road, Quick Reactor having the best handling, The Road Monster slows down less when crashing into other vehicles on the road and Mad Power being the fastest car in the game. Speed Buster had slow acceleration but better handling and the same top speed as Mad Power while Easy Handling and Smooth Operator are just overall great cars.

As far as the home port goes, there are just a few things different. Speed Buster is the best regular car on the game and can run low 4m30sec times via Australia while Mad Power Can Run high 4min30s. Wild Chaser when off road will rapidly accelerate from 263mph-283mph unlike the arcade where the car stays steady at 274mph Mad Power can hit a top speed of 308mph with the manual transmission by downshifting into 5th gear at 293mph. You can also downshift at 274mph but you will top out at 306mph. The Virtua Formula Car can be unlocked on the Japanese and some early versions of the game by entering a cheat. One the title screen, take controller one and enter this code: LEFT, RIGHT, LEFT, RIGHT, B, C, A. You'll hear a noise if it worked. Press START and choose the Arcade Mode with button C. To the left of the first car is the Virtua Formula. This is by far the best car in the game. it also has the same top speed as Mad Power and the downshifting trick works on her as well.

Acceleration Times With Manual Transmissions and Top Speed

Easy Handling: 0-60mph 2.72sec 0-100mph 4.48sec 0-150mph 6.80sec 0-200mph 8.94sec 0-250mph 12.47sec Top Speed 274mph Transmission 5 speed

The Bad Boy: 0-60mph 1.66sec 0-100mph 2.82sec 0-150mph 3.74sec 0-200mph 4.52sec 0-250mph 5.54sec Top Speed 272mph Transmission 2 speed

Smooth Operator: 0-60mph 2.72sec 0-100mph 4.55sec 0-150mph 6.66sec 0-200mph 8.67sec 0-250mph 12.30sec Top Speed 274mph Transmission 2 speed

Wild Chaser: 0-60mph 3.02sec 0-100mph 4.89sec 0-150mph 6.49sec 0-200mph 8.16sec 0-250mph 10.57sec Top Speed 267mph on road 274mph off road Transmission 3 speed

Quick Reactor: 0-60mph 1.46sec 0-100mph 2.58sec 0-150mph 4.25sec 0-200mph 5.95sec 0-250mph 8.97sec Top Speed 267mph Transmission 4 speed

Road Monster: 0-60mph 3.02sec 0-100mph 4.79sec 0-150mph 6.76sec 0-200mph 8.80sec 0-250mph 12.37sec Top Speed 274mph Transmission 3 speed

Speed Buster: 0-60mph 3.02sec 0-100mph 5.06sec 0-150mph 7.41sec 0-200mph 9.82sec 0-250mph 12.03sec Top Speed 299mph Transmission 2 speed

Mad Power: 0-60mph 2.38sec 0-100mph 3.77sec 0-150mph 5.54sec 0-200mph 8.02sec 0-250mph 10.26sec Top Speed 299mph Transmission 6 speed

Your acceleration times may differ. Try to beat these times if you can.

- SERIES -

1. Out Run (1986, Arcade)
2. Out Run 3-D (1989, Master System) 
3. Battle Out Run (1989, Master System) 
4. Turbo Out Run [Model 317-0106] (1989, Arcade) 
5. Out Run Europa (1991, Game Gear) 
6. Out Runners (1992, Arcade) 
7. Out Run 2019 (1993, Mega Drive) 
8. Out Run 2 (2003, Arcade) 
9. Out Run 2 SP (2004, Arcade)

- STAFF -

Music composed by : Takayuki Nakamura, Takenobu Mitsuyoshi, Hiroshi Miyauchi

- PORTS -

* CONSOLES:
Sega Mega Drive (1994)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1899&o=2

$end

$snes=outlunchu,
$bio

Nintendo Super NES cart. published 29 years ago:

Out to Lunch [Model SNS-P8-USA] (c) 1993 Mindscape, Incorporated. [Northbrook, IL, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63370&o=2

$end

$snes=outlunch,
$bio

Nintendo Super NES cart. published 29 years ago:

Out to Lunch [Model SNSP-P8-EUR] (c) 1993 Mindscape, Incorporated. [Northbrook, IL, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63369&o=2

$end

$info=outzone,outzonea,outzoneb,outzonec,outzoneh,outzonecv,
$vgmplay=outzone,
$bio

Arcade Video game published 32 years ago:

Out Zone (c) 1990 Toaplan.

A vertically scrolling run and gun game, in which the player controls a soldier who must fight his way through 7 increasingly difficult levels. At the end of each level a boss must be defeated before the player can progress any further.

- TECHNICAL -

Game ID : TP-018

Main CPU : Motorola 68000 (@ 10 Mhz), Zilog Z80 (@ 3.5 Mhz)
Sound Chips : YM3812 (@ 3.5 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Out Zone was released in August 1990.

Several characters from other Toaplan games make cameo appearances as powerups or bonuses :
* Six plane squadron from "Flying Shark" fly on the screen shooting enemies in an upside down V shape pattern.
* The "Truxton" ship follows the player helping out.
* ZIG-01 from "Zero Wing" flies on the screen dragging a bunch of '5000' points bonuses.
* Pipiru, Toaplan's mascot from "Zero Wing" can be summoned in level 1 from shooting a hole in a rock. It is vulnerable to all weapons, but it will bring a significant score bonus if safely taken to the level's boss.

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Out Zone, Snow Bros. - PCCB-00044) on 21/10/1990.

- UPDATES -

Out Zone new version uses different enemies in some stages and has extra bonuses compared to the old version. The music sequences are also in different orders between the sets.

- TIPS AND TRICKS -

* Hidden Functions : If the 'Invulnerability dip switch' is enabled, you are invulnerable but you may also 'Pause' the game with P2 Start and restart with P1 Start.

- SERIES -

1. Out Zone [TP-018] (1990)
2. Fixeight [TP-026] (1992)

- STAFF -

Music and sound created by : Tatsuya Uemura

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1900&o=2

$end

$tvc_flop=outhang,
$bio

Out-Hang (c) 198? Rota, Szabolcs

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264968&o=2

$end

$copera=outacanv,
$bio

Yamaha Copera cart. published 28 years ago:

Outa no Canvas (c) 1994 Yamaha

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236754&o=2

$end

$c64_cass=outback,
$bio

Commodore C64 cass. published 38 years ago:

Outback (c) 1984 Paramount Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300374&o=2

$end

$info=outbackj,
$bio

Video Slot Machine published 17 years ago:

Outback Jack (c) 2005 Aristocrat.

A 5-reel video slot machine with an Australian Outback theme.

- TECHNICAL -

Aristocrat MKVI hardware

Video Resolution : 640x480 pixels

Bet buttons : 1, 2, 3, 5, 10 credits

During the gamble feature, 1, 2, 5 and 10 credit buttons are used for Heart, Diamond, Club and Spade gamble respectively. This gamble is x4 if correct.
1 and 20 line buttons are also used for red/black double up.

- TRIVIA -

This game was originally going to have seven different Outback Jack features (as well as the random card feature jackpot) where the player could actually choose the features, presumably by touching a road map icon on the screen. On one attraction video (a promotional DVD with multiple attract screens shown on it; this is actually shown on top of gaming machines and surrounded by artwork), it shows the map of Australia with seven road signs; the removed one in the released game is revealed to be 'Mystery Island' with an icon of a fish on it. One such screen with this Outback Jack display can be seen in the members-only Riverside room at Crown Casino, Melbourne, Australia (but it can still be seen from outside the Riverside room as it's only on the second row of machines). This DVD shows animation and artwork of Outback Jack, "Mr. Woo", "L.A. Gator", "Grizzly", "Moon Festival" and "Sun Queen", so it is possibly dated around 2005. As of August 2009, this display has been removed.

The cabinet image pictured on this page still shows the original line 'Choose from 7 Outback Adventures!' but only displays six road signs. On the released version, the large text on the belly panel artwork only reads 'Outback Adventures!' and the game gives you a feature randomly; you can't actually choose the game feature like in the "Lady Luck" series of games. The game tends to favour 'Fishing Spot' and 'Big Rock' the most, and these are well known for having the lowest credit prizes (including zero on 'Fishing Spot' if you don't match anything during the seven free games).

The card feature jackpots are a lot harder to get on Outback Jack than on other games like 'Zorro', and are quite often over the thousand dollar mark for the top prize, whereas a "Zorro" machine usually has the major jackpot at less than $500.

During any Outback Jack feature (such as the Big Rock boomerang throw), the game will display various sayings, such as 'Sheer brilliance', 'Good onya', 'Howzat', 'Your blood's worth bottling' and 'She's all apples'.

Either by accident or design, the version at Crown Casino Melbourne plays the sound named 'WINTUNE32' (the signature Aristocrat large win tune) during the boomerang throw. Other versions simply play the win music corresponding to the amount given, including the coin animation if it's a large win like 1500 credits (on a bet of 1 credit per line).

Outback Jack was also the name of an unrelated TV series in Australia.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=14366&o=2

$end

$studio2=outbreak,
$bio

RCA Studio II cart. published 9 years ago:

Outbreak (c) 2013 Romanow, Lee.

Homebrew game. It's a clone of Atari's Breakout.

- STAFF -

Written by: Lee Romanow

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=282410&o=2

$end

$gameboy=outburst,outburstp,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Outburst [Model DMG-OBJ] (c) 1993 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66630&o=2

$end

$spectrum_cass=outcast,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Outcast (c) 1987 CRL Group PLC [London, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80112&o=2

$end

$st_flop=outcast,
$bio

Atari ST disk. published 35 years ago:

Outcast (c) 1987 Mastertronic, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=149405&o=2

$end

$specpls3_flop=outcast,
$bio

Sinclair ZX Spectrum+3 disk. published 35 years ago:

Outcast (c) 1987 CRL Group PLC [London, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230236&o=2

$end

$cpc_flop=outchnot,
$bio

Amstrad CPC 464 disk. published 26 years ago:

Outch! Noter (c) 1996 Exodus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124061&o=2

$end

$pc8801_flop=outerw,
$bio

Outer World (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92573&o=2

$end

$snes=outerw,
$bio

Nintendo Super Famicom cart. published 30 years ago:

Outer World [Model SHVC-TW] (c) 1992 Victor Musical Industries, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61910&o=2

$end

$mbee_quik=outhouse,
$bio

Applied Technology Microbee cass. published 40 years ago:

Outhouse (c) 1982 Soft Sector Marketing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289579&o=2

$end

$to7_cass=outils,
$bio

Thomson TO7 type-in published 38 years ago:

Outils (c) 1984 Hebdogiciel.

- STAFF -

By: Henri Charbonneau

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108464&o=2

$end

$to_flop=outils,
$bio

Thomson TO disk. published 25 years ago:

OUTILS+ (c) 1997 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107925&o=2

$end

$megadriv=outlandr,
$bio

Sega Mega Drive cart. published 30 years ago:

Outlander (c) 1992 Mindscape, Incorporated.

Unreleased/Unfinished European version.

- TRIVIA -

Reviews:
[FR] March 1993 - Consoles + No. 18: 66/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56743&o=2

$end

$snes=outlandru,
$bio

Nintendo Super NES cart. published 29 years ago:

Outlander [Model SNS-LD-USA] (c) 1993 Mindscape, Incorporated. [Northbrook, IL, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63372&o=2

$end

$snes=outlandr,
$bio

Nintendo Super NES cart. published 29 years ago:

Outlander [Model SNSP-LD-NOE] (c) 1993 Mindscape, Incorporated. [Northbrook, IL, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63371&o=2

$end

$megadriv=outlandru,
$bio

Sega Genesis cart. published 30 years ago:

Outlander (c) 1992 Mindscape, Incorporated.

- TECHNICAL -

GAME ID: T-87036

- TIPS AND TRICKS -

GAME GENIE CODES:

A26T-AA4J
Infinite gas.  NOTE: Turn code off at the last town.

92CA-AGC0
Start a new game with twice as much car health (AKA engine oil).

AJ2T-AA4L + AD1A-AAC0
Take almost no damage while driving.  Code protects you from everything except guys shooting at your windshield.

P2CA-BJVT
Start a new game with the super charger (makes your car go much faster).

P2CA-BAV2
Start a new game with lots of nitro.  Press A+B+C together for nitro boost.

P2CA-BAVY
Start a new game with lots of Surface to Air Missiles (SAMs). Press C three times to fire a missile. The missiles will only fire if there is a helicopter nearby.

ABJT-AABA
Infinite shotgun ammo when walking (as long as you have at least one shell).

AAYT-AAE6
Lets you see stuff the development team wrote while making the game. When you get to the title screen, don't press any buttons. After 15 seconds, it will show you controller info, then the credits, then the stuff the development team wrote. 

AK0A-AA9E
Infinite health (when walking).

AJ2T-AA4L
Take less damage while driving car.

EACA-ALCL
Car starts with max machine gun ammo.

ALVA-AA86
Car has infinite machine gun ammo.

YACA-AACT
Car starts with max shotgun ammo.

ALXA-AA70
Car has infinite shotgun ammo.

AJ2A-AA9R
Infinite nitro (once you have it).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57335&o=2

$end

$pc8801_flop=outlandr,
$bio

NEC PC-8801 Series disk. published 34 years ago:

Outlanders (c) 1988 Cross Media Soft.

- TECHNICAL -

GAME ID: P-5059~61

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92574&o=2

$end

$nes=outlandr,
$bio

Nintendo Famicom cart. published 35 years ago:

Outlanders (c) 1987 Victor Musical Industries, Incorporated.

- TECHNICAL -

[Model VFR-A1]

- TRIVIA -

Outlanders was released on December 04, 1987 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54479&o=2

$end

$info=outlaw,
$bio

Arcade Video game published 46 years ago:

Outlaw (c) 1976 Atari.

Outlaw invites the player to physically match his skill against a video gunfighter in one of America's most traditional contests : The fast-draw shootout. Players fast-draw a full scale replica of a Colt.45. A video gunfighter swaggers out from behind buildings in an authentically illustrated western town, turns and waits... and fires! Players have to shoot first and straight to avoid being 'hit'.

- TRIVIA -

Outlaw was released in March 1976.

- PORTS -

* CONSOLES: 
[US] Atari 2600 (1978) "Outlaw [Model CX2605]"
[US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" - Atari 2600 version 
[US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" - Atari 2600 version 
[EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" - Atari 2600 version 
[US] Microsoft XBOX (2005) "Atari Anthology [Platinum Hits]" - Atari 2600 version 
[EU] Sony PS2 (feb.18, 2005) "Atari Anthology [Model SLES-53061]" - Atari 2600 version 
[JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [XBOX World Collection] [Model B7X-00001]" - Atari 2600 version 
[US] Nintendo DS (nov.2, 2010) "Atari Greatest Hits Vol.1 [Model NTR-BR6E-USA]" - Atari 2600 version 
[EU] Nintendo DS (feb.24, 2011) "Atari Greatest Hits Vol.1 [Model NTR-BR6P-EUR]" - Atari 2600 version 

* COMPUTERS: 
[US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" - Atari 2600 version 
[EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]" - Atari 2600 version 
[EU] PC [MS Windows, CD-ROM] (dec.1, 2006, as part of "Atari Kids 2006") "Atari - 80 Classic Games in One!" - Atari 2600 version

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3400&o=2

$end

$spectrum_cass=outlaw,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Outlaw (c) 1990 Players Premier

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80114&o=2

$end

$cpc_cass=outlaw,
$bio

Amstrad CPC cass. published 32 years ago:

Outlaw (c) 1990 Players Premier

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98503&o=2

$end

$c64_cass=outlaw,
$bio

Commodore C64 cass. published 32 years ago:

Outlaw (c) 1990 Players Premier

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187539&o=2

$end

$info=j6outlaw,j6outlawc,j6outlawd,
$bio

Outlaw (c) 199? JPM International.

- TECHNICAL -

Impact

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41124&o=2

$end

$cpc_flop=outlawma,outlawto,
$bio

Outlaw (c) 199? GPA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121892&o=2

$end

$spectrum_cass=outlawa,
$bio

Outlaw (c) 199? EDOS [Electronic Distribution of Software]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225856&o=2

$end

$cpc_flop=outlaw19,outlaw1901,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Outlaw Trained (c) 1990 Tom & Jerry

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122536&o=2

$end

$a2600=outlawe,
$bio

Atari 2600 cart. published 44 years ago:

Outlaw (c) 1978 Atari, Incorporated.

PAL release. Game developed in USA. For more information, please see the NTSC release's entry; "Outlaw [Model CX2605]".

- TECHNICAL -

Model CX2605P

- PORTS -

* CONSOLES: 
[EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" 
[EU] Sony PS2 (feb.18, 2005) "Atari Anthology [Model SLES-53061]" 
[EU] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.2" 

* HANDHELDS: 
[EU] Nintendo DS (feb.24, 2011) "Atari Greatest Hits Vol.1 [Model NTR-BR6P-EUR]"

* COMPUTERS: 
[EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83005&o=2

$end

$a2600=outlaw,
$bio

Atari 2600 cart. published 44 years ago:

Outlaw (c) 1978 Atari, Incorporated.

One or two players can become expert gunslingers during these games:
* In 1-player games (Target Shoot), you control the movement of a gunfighter with the left Joystick Controller. Practice target shooting with the moving target that appears on the screen.
* In 2-player games (Gunslinger Games), each player controls the movement of a gunslinger with a Joystick Controller. You score points when your gunslinger shoots your opponent's gunslinger.
NOTE: In all 1- and 2-player games, bullets will ricochet off the upper and lower playfield boundaries.

GUNSLINGER 2-Player Games
GAME 1 - This gunfight between two players features a Cactus.
GAME 2 - Two players use the Cactus and Getaway to plan their gunfight strategy.
GAME 3 - A Cactus and Blowaway characterize this 2-player gunfight.
GAME 4 - Two gunslingers use six Shooters during this gunfight which features a center Cactus and Blowaway.
GAME 5 - A center Stage Coach stands between the two gunslingers during this game.
GAME 6 - Players must take special aim as a series of Stage Coaches MOVE between the two gunslingers.
GAME 7 - This gunfight features a Stage Coach and Blowaway.
GAME 8 - A series of Stage Coaches MOVE between the two gunslingers as they use Blowaway in their playing strategy.
GAME 9 - Two gunslingers play with six Shooters, Blowaway and a series of MOVING Stage Coaches between them.
GAME 10 - The two gunslingers use six Shooters during this gunfight which features Blowaway and a center Wall.
GAME 11 - Players use Getaway, Blowaway, and a center Wall in their gun fighting stragety.
GAME 12 - The center wall MOVES between the two gunslingers as they play with Getaway and Blowaway.

TARGET SHOOT 1-Player Games
GAME 13 - You control one gunslinger on the screen which scores points by hitting the Target Shoot.  A center Cactus is between you and the Target Shoot.
GAME 14 - This target shooting game features a Target Shoot, a center Cactus and Blowaway.
GAME 15 - This game features the Target Shoot and a center Stage Coach.
GAME 16 - A series of Stage Coaches MOVE between the gunslinger and the Target Shoot. This game also features Blowaway.

- TECHNICAL -

Model CX2605

- TRIVIA -

Export releases:
"Outlaw [Model CX2605P]"

- SCORING -

* In 1-player games, you score one point each time a bullet from your gunslinger's gun hits the moving target. You have 99 seconds to score a maximum of ten points. The timing clock appears in the upper right corner of the playfield; the gunslinger's score is in the upper left corner.

* In 2-player games you score one point each time a bullet from your gunslinger's gun hits the opposing gunslinger. When a gunslinger is hit, it will sit down and the point appears at the top of the screen. The score of the gunslinger from the left side of the playfield appears in the upper left corner; the right playfield gunslinger's score appears in the upper right corner. The first player to score ten points wins the game.

- STAFF -

Programmer: David Crane

- PORTS -

* CONSOLES: 
[US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" 
[US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" 
[JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" 
[US] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.2" 
[US] Sony PlayStation 4 (nov.1, 2016) "Atari Flashback Classics Vol.2" 

* HANDHELDS: 
[US] Nintendo DS (nov.2, 2010) "Atari Greatest Hits Vol.1 [Model NTR-BR6E-USA]" 

* COMPUTERS: 
[US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" 
[US] Steam (mar.24, 2016) "Atari Vault [Model 400020]" 

* OTHERS: 
[US] "Atari Flashback 2" (2005) 
[US] "Atari Flashback 2+" (feb.22, 2010) 
[US] "Atari Flashback 3" (sept.16, 2011) by AtGames 
[US] "Atari Flashback 4" (nov.13, 2012) by AtGames 
[US] "Atari Flashback 5" (oct.1, 2014) by AtGames
[US] "Atari Flashback 6" (sept.15, 2015) by AtGames
[US] "Atari Flashback 7" (oct.1, 2016) by AtGames
[US] "Atari Flashback 8" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50765&o=2

$end

$info=sc4outlw,sc4outlwa,sc4outlwb,sc4outlwc,
$bio

Outlaw (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR6908]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42723&o=2

$end

$c64_cass=outlaws,
$bio

Commodore C64 cass. published 37 years ago:

Outlaws (c) 1985 Ricochet [Mastertronic Group] [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240892&o=2

$end

$spectrum_microdrive=outl001,
$bio

Sinclair ZX Spectrum Microdrive cart. published 35 years ago:

Outlet issue 001 (c) 1987 Outlet [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233209&o=2

$end

$spectrum_microdrive=outl002,
$bio

Sinclair ZX Spectrum Microdrive cart. published 35 years ago:

Outlet issue 002 (c) 1987 Outlet [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233210&o=2

$end

$spectrum_microdrive=outl003,
$bio

Sinclair ZX Spectrum Microdrive cart. published 35 years ago:

Outlet issue 003 (c) 1987 Outlet [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233211&o=2

$end

$spectrum_microdrive=outl004,
$bio

Sinclair ZX Spectrum Microdrive cart. published 35 years ago:

Outlet issue 004 (c) 1987 Outlet [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233212&o=2

$end

$spectrum_microdrive=outl005a,outl005b,
$bio

Sinclair ZX Spectrum Microdrive cart. published 34 years ago:

Outlet issue 005 (c) 1988 Outlet [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233213&o=2

$end

$spectrum_microdrive=outl006a,outl006b,
$bio

Sinclair ZX Spectrum Microdrive cart. published 34 years ago:

Outlet issue 006 (c) 1988 Outlet [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233214&o=2

$end

$spectrum_microdrive=outl007a,outl007b,
$bio

Sinclair ZX Spectrum Microdrive cart. published 34 years ago:

Outlet issue 007 (c) 1988 Outlet [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233215&o=2

$end

$spectrum_microdrive=outl008a,outl008b,
$bio

Sinclair ZX Spectrum Microdrive cart. published 34 years ago:

Outlet issue 008 (c) 1988 Outlet [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233216&o=2

$end

$spectrum_microdrive=outl009a,outl009b,outl009bx,
$bio

Sinclair ZX Spectrum Microdrive cart. published 34 years ago:

Outlet issue 009 (c) 1988 Outlet [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233217&o=2

$end

$spectrum_microdrive=outl010a,outl010b,
$bio

Sinclair ZX Spectrum Microdrive cart. published 34 years ago:

Outlet issue 010 (c) 1988 Outlet [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233218&o=2

$end

$spectrum_microdrive=outl011a,outl011b,
$bio

Sinclair ZX Spectrum Microdrive cart. published 34 years ago:

Outlet issue 011 (c) 1988 Outlet [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233219&o=2

$end

$spectrum_microdrive=outl012a,outl012b,
$bio

Sinclair ZX Spectrum Microdrive cart. published 34 years ago:

Outlet issue 012 (c) 1988 Outlet [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233220&o=2

$end

$spectrum_microdrive=outl013a,outl013b,
$bio

Sinclair ZX Spectrum Microdrive cart. published 34 years ago:

Outlet issue 013 (c) 1988 Outlet [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233221&o=2

$end

$spectrum_microdrive=outl014a,outl014b,
$bio

Sinclair ZX Spectrum Microdrive cart. published 34 years ago:

Outlet issue 014 (c) 1988 Outlet [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233222&o=2

$end

$spectrum_microdrive=outl015a,outl015b,
$bio

Sinclair ZX Spectrum Microdrive cart. published 34 years ago:

Outlet issue 015 (c) 1988 Outlet [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233223&o=2

$end

$spectrum_microdrive=outl016a,outl016b,
$bio

Sinclair ZX Spectrum Microdrive cart. published 34 years ago:

Outlet issue 016 (c) 1988 Outlet [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233224&o=2

$end

$spectrum_microdrive=outl017a,outl017b,
$bio

Sinclair ZX Spectrum Microdrive cart. published 33 years ago:

Outlet issue 017 (c) 1989 Outlet [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233225&o=2

$end

$spectrum_microdrive=outl018a,outl018b,
$bio

Sinclair ZX Spectrum Microdrive cart. published 33 years ago:

Outlet issue 018 (c) 1989 Outlet [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233226&o=2

$end

$spectrum_microdrive=outl019a,outl019b,
$bio

Sinclair ZX Spectrum Microdrive cart. published 33 years ago:

Outlet issue 019 (c) 1989 Outlet [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233227&o=2

$end

$spectrum_microdrive=outl020a,outl020b,
$bio

Sinclair ZX Spectrum Microdrive cart. published 33 years ago:

Outlet issue 020 (c) 1989 Outlet [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233228&o=2

$end

$spectrum_microdrive=outl021a,outl021b,
$bio

Sinclair ZX Spectrum Microdrive cart. published 33 years ago:

Outlet issue 021 (c) 1989 Outlet [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233229&o=2

$end

$spectrum_microdrive=outl022a,outl022b,
$bio

Sinclair ZX Spectrum Microdrive cart. published 33 years ago:

Outlet issue 022 (c) 1989 Outlet [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233230&o=2

$end

$specpls3_flop=outle023,
$bio

Sinclair ZX Spectrum+3 disk. published 33 years ago:

Outlet issue 023 (c) 1989 Outlet.

Electronic magazine featuring:
1. Editorial
2. Outletters
3. Dimsorter documentation
4. Dimsorter
5. Outboard
6. Lookout!
7. Thickprint
8. Kemshu
9. Outclass
10. Linesplit
11. Lookahead
12. Output
13. Drivechat
14. Charmaster
15. Candyflash
16. Poolscheck
17. Calcomathic
18. Orkenvandringen
19. MinicharsW
20. Index Data

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148006&o=2

$end

$spectrum_microdrive=outl023a,outl023b,
$bio

Sinclair ZX Spectrum Microdrive cart. published 33 years ago:

Outlet issue 023 (c) 1989 Outlet [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233231&o=2

$end

$specpls3_flop=outle024,
$bio

Sinclair ZX Spectrum+3 disk. published 33 years ago:

Outlet issue 024 (c) 1989 Outlet [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148007&o=2

$end

$spectrum_microdrive=outl024a,outl024b,
$bio

Sinclair ZX Spectrum Microdrive cart. published 33 years ago:

Outlet issue 024 (c) 1989 Outlet [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233232&o=2

$end

$specpls3_flop=outle025,
$bio

Sinclair ZX Spectrum+3 disk. published 33 years ago:

Outlet issue 025 (c) 1989 Outlet [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148008&o=2

$end

$spectrum_microdrive=outl025a,outl025b,
$bio

Sinclair ZX Spectrum Microdrive cart. published 33 years ago:

Outlet issue 025 (c) 1989 Outlet [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233233&o=2

$end

$specpls3_flop=outle026,
$bio

Sinclair ZX Spectrum+3 disk. published 33 years ago:

Outlet issue 026 (c) 1989 Outlet [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148009&o=2

$end

$spectrum_microdrive=outl026a,outl026b,
$bio

Sinclair ZX Spectrum Microdrive cart. published 33 years ago:

Outlet issue 026 (c) 1989 Outlet [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233234&o=2

$end

$specpls3_flop=outle027,
$bio

Sinclair ZX Spectrum+3 disk. published 33 years ago:

Outlet issue 027 (c) 1989 Outlet [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148010&o=2

$end

$spectrum_microdrive=outl027a,outl027b,
$bio

Sinclair ZX Spectrum Microdrive cart. published 33 years ago:

Outlet issue 027 (c) 1989 Outlet [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233235&o=2

$end

$specpls3_flop=outle028,
$bio

Sinclair ZX Spectrum+3 disk. published 33 years ago:

Outlet issue 028 (c) 1989 Outlet [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148011&o=2

$end

$spectrum_microdrive=outl028a,outl028b,
$bio

Sinclair ZX Spectrum Microdrive cart. published 33 years ago:

Outlet issue 028 (c) 1989 Outlet [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233236&o=2

$end

$specpls3_flop=outle029,
$bio

Sinclair ZX Spectrum+3 disk. published 32 years ago:

Outlet issue 029 (c) 1990 Outlet [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148012&o=2

$end

$spectrum_microdrive=outl029a,outl029b,
$bio

Sinclair ZX Spectrum Microdrive cart. published 32 years ago:

Outlet issue 029 (c) 1990 Outlet [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233237&o=2

$end

$specpls3_flop=outle030,
$bio

Sinclair ZX Spectrum+3 disk. published 32 years ago:

Outlet issue 030 (c) 1990 Outlet [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148013&o=2

$end

$spectrum_microdrive=outl030a,outl030b,
$bio

Sinclair ZX Spectrum Microdrive cart. published 32 years ago:

Outlet issue 030 (c) 1990 Outlet [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233238&o=2

$end

$specpls3_flop=outle031,
$bio

Sinclair ZX Spectrum+3 disk. published 32 years ago:

Outlet issue 031 (c) 1990 Outlet [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148014&o=2

$end

$spectrum_microdrive=outl031a,outl031b,
$bio

Sinclair ZX Spectrum Microdrive cart. published 32 years ago:

Outlet issue 031 (c) 1990 Outlet [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233239&o=2

$end

$specpls3_flop=outle032,
$bio

Sinclair ZX Spectrum+3 disk. published 32 years ago:

Outlet issue 032 (c) 1990 Outlet [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148015&o=2

$end

$spectrum_microdrive=outl032a,outl032b,
$bio

Sinclair ZX Spectrum Microdrive cart. published 32 years ago:

Outlet issue 032 (c) 1990 Outlet [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233240&o=2

$end

$specpls3_flop=outle033,
$bio

Sinclair ZX Spectrum+3 disk. published 32 years ago:

Outlet issue 033 (c) 1990 Outlet [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148016&o=2

$end

$spectrum_microdrive=outl033a,outl033b,
$bio

Sinclair ZX Spectrum Microdrive cart. published 32 years ago:

Outlet issue 033 (c) 1990 Outlet [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233241&o=2

$end

$specpls3_flop=outle034,
$bio

Sinclair ZX Spectrum+3 disk. published 32 years ago:

Outlet issue 034 (c) 1990 Outlet [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148017&o=2

$end

$spectrum_microdrive=outl034a,outl034b,
$bio

Sinclair ZX Spectrum Microdrive cart. published 32 years ago:

Outlet issue 034 (c) 1990 Outlet [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233242&o=2

$end

$specpls3_flop=outle035,
$bio

Sinclair ZX Spectrum+3 disk. published 32 years ago:

Outlet issue 035 (c) 1990 Outlet [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148018&o=2

$end

$spectrum_microdrive=outl035a,outl035b,
$bio

Sinclair ZX Spectrum Microdrive cart. published 32 years ago:

Outlet issue 035 (c) 1990 Outlet [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233243&o=2

$end

$specpls3_flop=outle036,
$bio

Sinclair ZX Spectrum+3 disk. published 32 years ago:

Outlet issue 036 (c) 1990 Outlet [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148019&o=2

$end

$spectrum_microdrive=outl036a,outl036b,
$bio

Sinclair ZX Spectrum Microdrive cart. published 32 years ago:

Outlet issue 036 (c) 1990 Outlet [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233244&o=2

$end

$specpls3_flop=outle037,
$bio

Sinclair ZX Spectrum+3 disk. published 32 years ago:

Outlet issue 037 (c) 1990 Outlet [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148020&o=2

$end

$spectrum_microdrive=outl037a,outl037b,
$bio

Sinclair ZX Spectrum Microdrive cart. published 32 years ago:

Outlet issue 037 (c) 1990 Outlet [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233245&o=2

$end

$specpls3_flop=outle038,
$bio

Sinclair ZX Spectrum+3 disk. published 32 years ago:

Outlet issue 038 (c) 1990 Outlet [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148021&o=2

$end

$spectrum_microdrive=outl038a,outl038b,
$bio

Sinclair ZX Spectrum Microdrive cart. published 32 years ago:

Outlet issue 038 (c) 1990 Outlet [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233246&o=2

$end

$specpls3_flop=outle039,
$bio

Sinclair ZX Spectrum+3 disk. published 32 years ago:

Outlet issue 039 (c) 1990 Outlet [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148022&o=2

$end

$specpls3_flop=outle040,
$bio

Sinclair ZX Spectrum+3 disk. published 32 years ago:

Outlet issue 040 (c) 1990 Outlet [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148023&o=2

$end

$specpls3_flop=outle041,
$bio

Sinclair ZX Spectrum+3 disk. published 31 years ago:

Outlet issue 041 (c) 1991 Outlet [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148024&o=2

$end

$specpls3_flop=outle042,
$bio

Sinclair ZX Spectrum+3 disk. published 31 years ago:

Outlet issue 042 (c) 1991 Outlet [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148025&o=2

$end

$specpls3_flop=outle043,
$bio

Sinclair ZX Spectrum+3 disk. published 31 years ago:

Outlet issue 043 (c) 1991 Outlet [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148026&o=2

$end

$specpls3_flop=outle044,
$bio

Sinclair ZX Spectrum+3 disk. published 31 years ago:

Outlet issue 044 (c) 1991 Outlet [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148027&o=2

$end

$specpls3_flop=outle045,
$bio

Sinclair ZX Spectrum+3 disk. published 31 years ago:

Outlet issue 045 (c) 1991 Outlet [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148028&o=2

$end

$specpls3_flop=outle046,
$bio

Sinclair ZX Spectrum+3 disk. published 31 years ago:

Outlet issue 046 (c) 1991 Outlet [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148029&o=2

$end

$specpls3_flop=outle047,
$bio

Sinclair ZX Spectrum+3 disk. published 31 years ago:

Outlet issue 047 (c) 1991 Outlet [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148030&o=2

$end

$specpls3_flop=outle048,
$bio

Sinclair ZX Spectrum+3 disk. published 31 years ago:

Outlet issue 048 (c) 1991 Outlet [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148031&o=2

$end

$specpls3_flop=outle049,
$bio

Sinclair ZX Spectrum+3 disk. published 31 years ago:

Outlet issue 049 (c) 1991 Outlet [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148032&o=2

$end

$specpls3_flop=outle050,
$bio

Sinclair ZX Spectrum+3 disk. published 31 years ago:

Outlet issue 050 (c) 1991 Outlet [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148033&o=2

$end

$specpls3_flop=outle051,
$bio

Sinclair ZX Spectrum+3 disk. published 31 years ago:

Outlet issue 051 (c) 1991 Outlet [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148034&o=2

$end

$specpls3_flop=outle052,
$bio

Sinclair ZX Spectrum+3 disk. published 31 years ago:

Outlet issue 052 (c) 1991 Outlet [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148035&o=2

$end

$specpls3_flop=outle053,
$bio

Sinclair ZX Spectrum+3 disk. published 30 years ago:

Outlet issue 053 (c) 1992 Outlet [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148036&o=2

$end

$specpls3_flop=outle054,
$bio

Sinclair ZX Spectrum+3 disk. published 30 years ago:

Outlet issue 054 (c) 1992 Outlet [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148037&o=2

$end

$specpls3_flop=outle055,
$bio

Sinclair ZX Spectrum+3 disk. published 30 years ago:

Outlet issue 055 (c) 1992 Outlet [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148038&o=2

$end

$specpls3_flop=outle056,
$bio

Sinclair ZX Spectrum+3 disk. published 30 years ago:

Outlet issue 056 (c) 1992 Outlet [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148039&o=2

$end

$specpls3_flop=outle057,
$bio

Sinclair ZX Spectrum+3 disk. published 30 years ago:

Outlet issue 057 (c) 1992 Outlet [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148040&o=2

$end

$specpls3_flop=outle058,
$bio

Sinclair ZX Spectrum+3 disk. published 30 years ago:

Outlet issue 058 (c) 1992 Outlet [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229623&o=2

$end

$specpls3_flop=outle059,
$bio

Sinclair ZX Spectrum+3 disk. published 30 years ago:

Outlet issue 059 (c) 1992 Outlet [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148041&o=2

$end

$specpls3_flop=outle060,
$bio

Sinclair ZX Spectrum+3 disk. published 30 years ago:

Outlet issue 060 (c) 1992 Outlet [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148042&o=2

$end

$specpls3_flop=outle061,
$bio

Sinclair ZX Spectrum+3 disk. published 30 years ago:

Outlet issue 061 (c) 1992 Outlet [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148043&o=2

$end

$specpls3_flop=outle062,
$bio

Sinclair ZX Spectrum+3 disk. published 30 years ago:

Outlet issue 062 (c) 1992 Outlet [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148044&o=2

$end

$specpls3_flop=outle063,
$bio

Sinclair ZX Spectrum+3 disk. published 30 years ago:

Outlet issue 063 (c) 1992 Outlet [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229624&o=2

$end

$specpls3_flop=outle066,
$bio

Sinclair ZX Spectrum+3 disk. published 29 years ago:

Outlet issue 066 (c) 1993 Outlet [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148045&o=2

$end

$specpls3_flop=outle067,
$bio

Sinclair ZX Spectrum+3 disk. published 29 years ago:

Outlet issue 067 (c) 1993 Outlet [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148046&o=2

$end

$specpls3_flop=outle068,
$bio

Sinclair ZX Spectrum+3 disk. published 29 years ago:

Outlet issue 068 (c) 1993 Outlet [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148047&o=2

$end

$specpls3_flop=outle069,
$bio

Sinclair ZX Spectrum+3 disk. published 29 years ago:

Outlet issue 069 (c) 1993 Outlet [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148048&o=2

$end

$specpls3_flop=outle070,
$bio

Sinclair ZX Spectrum+3 disk. published 29 years ago:

Outlet issue 070 (c) 1993 Outlet [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148049&o=2

$end

$specpls3_flop=outle071,
$bio

Sinclair ZX Spectrum+3 disk. published 29 years ago:

Outlet issue 071 (c) 1993 Outlet [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148050&o=2

$end

$specpls3_flop=outle072,
$bio

Sinclair ZX Spectrum+3 disk. published 29 years ago:

Outlet issue 072 (c) 1993 Outlet [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148051&o=2

$end

$specpls3_flop=outle074,
$bio

Sinclair ZX Spectrum+3 disk. published 29 years ago:

Outlet issue 074 (c) 1993 Outlet [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148052&o=2

$end

$specpls3_flop=outle075,
$bio

Sinclair ZX Spectrum+3 disk. published 29 years ago:

Outlet issue 075 (c) 1993 Outlet [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229625&o=2

$end

$specpls3_flop=outle076,
$bio

Sinclair ZX Spectrum+3 disk. published 29 years ago:

Outlet issue 076 (c) 1993 Outlet [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229626&o=2

$end

$specpls3_flop=outle077,
$bio

Sinclair ZX Spectrum+3 disk. published 28 years ago:

Outlet issue 077 (c) 1994 Outlet [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148053&o=2

$end

$specpls3_flop=outle078,
$bio

Sinclair ZX Spectrum+3 disk. published 28 years ago:

Outlet issue 078 (c) 1994 Outlet [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229627&o=2

$end

$specpls3_flop=outle080,
$bio

Sinclair ZX Spectrum+3 disk. published 28 years ago:

Outlet issue 080 (c) 1994 Outlet [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148054&o=2

$end

$specpls3_flop=outle081,
$bio

Sinclair ZX Spectrum+3 disk. published 28 years ago:

Outlet issue 081 (c) 1994 Outlet [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148055&o=2

$end

$specpls3_flop=outle082,
$bio

Sinclair ZX Spectrum+3 disk. published 28 years ago:

Outlet issue 082 (c) 1994 Outlet [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148056&o=2

$end

$specpls3_flop=outle083,
$bio

Sinclair ZX Spectrum+3 disk. published 28 years ago:

Outlet issue 083 (c) 1994 Outlet [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148057&o=2

$end

$specpls3_flop=outle084,
$bio

Sinclair ZX Spectrum+3 disk. published 28 years ago:

Outlet issue 084 (c) 1994 Outlet [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148058&o=2

$end

$specpls3_flop=outle085,
$bio

Sinclair ZX Spectrum+3 disk. published 28 years ago:

Outlet issue 085 (c) 1994 Outlet [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229628&o=2

$end

$specpls3_flop=outle086,
$bio

Sinclair ZX Spectrum+3 disk. published 28 years ago:

Outlet issue 086 (c) 1994 Outlet [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148059&o=2

$end

$specpls3_flop=outle087,
$bio

Sinclair ZX Spectrum+3 disk. published 28 years ago:

Outlet issue 087 (c) 1994 Outlet [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148060&o=2

$end

$specpls3_flop=outle088,
$bio

Sinclair ZX Spectrum+3 disk. published 28 years ago:

Outlet issue 088 (c) 1994 Outlet [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148061&o=2

$end

$specpls3_flop=outle089,
$bio

Sinclair ZX Spectrum+3 disk. published 27 years ago:

Outlet issue 089 (c) 1995 Outlet [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148062&o=2

$end

$specpls3_flop=outle090,
$bio

Sinclair ZX Spectrum+3 disk. published 27 years ago:

Outlet issue 090 (c) 1995 Outlet [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148063&o=2

$end

$specpls3_flop=outle091,
$bio

Sinclair ZX Spectrum+3 disk. published 27 years ago:

Outlet issue 091 (c) 1995 Outlet [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148064&o=2

$end

$specpls3_flop=outle092,
$bio

Sinclair ZX Spectrum+3 disk. published 27 years ago:

Outlet issue 092 (c) 1995 Outlet [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148065&o=2

$end

$specpls3_flop=outle093,
$bio

Sinclair ZX Spectrum+3 disk. published 27 years ago:

Outlet issue 093 (c) 1995 Outlet [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148066&o=2

$end

$specpls3_flop=outle094,
$bio

Sinclair ZX Spectrum+3 disk. published 27 years ago:

Outlet issue 094 (c) 1995 Outlet [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148067&o=2

$end

$specpls3_flop=outle095,
$bio

Sinclair ZX Spectrum+3 disk. published 27 years ago:

Outlet issue 095 (c) 1995 Outlet [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148068&o=2

$end

$specpls3_flop=outle096,
$bio

Sinclair ZX Spectrum+3 disk. published 27 years ago:

Outlet issue 096 (c) 1995 Outlet [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148069&o=2

$end

$specpls3_flop=outle097,
$bio

Sinclair ZX Spectrum+3 disk. published 27 years ago:

Outlet issue 097 (c) 1995 Outlet [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148070&o=2

$end

$specpls3_flop=outle098,
$bio

Sinclair ZX Spectrum+3 disk. published 27 years ago:

Outlet issue 098 (c) 1995 Outlet [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148071&o=2

$end

$specpls3_flop=outle099,
$bio

Sinclair ZX Spectrum+3 disk. published 27 years ago:

Outlet issue 099 (c) 1995 Outlet [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148072&o=2

$end

$specpls3_flop=outle100,
$bio

Sinclair ZX Spectrum+3 disk. published 27 years ago:

Outlet issue 100 (c) 1995 Outlet [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148073&o=2

$end

$specpls3_flop=outle102,
$bio

Sinclair ZX Spectrum+3 disk. published 26 years ago:

Outlet issue 102 (c) 1996 Outlet [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148074&o=2

$end

$specpls3_flop=outle104,
$bio

Sinclair ZX Spectrum+3 disk. published 26 years ago:

Outlet issue 104 (c) 1996 Outlet [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148075&o=2

$end

$specpls3_flop=outle106,
$bio

Sinclair ZX Spectrum+3 disk. published 26 years ago:

Outlet issue 106 (c) 1996 Outlet [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148076&o=2

$end

$specpls3_flop=outle107,
$bio

Sinclair ZX Spectrum+3 disk. published 26 years ago:

Outlet issue 107 (c) 1996 Outlet [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148077&o=2

$end

$specpls3_flop=outle108,
$bio

Sinclair ZX Spectrum+3 disk. published 26 years ago:

Outlet issue 108 (c) 1996 Outlet [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148078&o=2

$end

$specpls3_flop=outle109,
$bio

Sinclair ZX Spectrum+3 disk. published 26 years ago:

Outlet issue 109 (c) 1996 Outlet [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148079&o=2

$end

$specpls3_flop=outle110,
$bio

Sinclair ZX Spectrum+3 disk. published 26 years ago:

Outlet issue 110 (c) 1996 Outlet [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148080&o=2

$end

$specpls3_flop=outle111,
$bio

Sinclair ZX Spectrum+3 disk. published 26 years ago:

Outlet issue 111 (c) 1996 Outlet [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148081&o=2

$end

$specpls3_flop=outle112,
$bio

Sinclair ZX Spectrum+3 disk. published 26 years ago:

Outlet issue 112 (c) 1996 Outlet [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148082&o=2

$end

$specpls3_flop=outle113,
$bio

Sinclair ZX Spectrum+3 disk. published 25 years ago:

Outlet issue 113 (c) 1997 Outlet [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148083&o=2

$end

$specpls3_flop=outle114,
$bio

Sinclair ZX Spectrum+3 disk. published 25 years ago:

Outlet issue 114 (c) 1997 Outlet [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148084&o=2

$end

$specpls3_flop=outle115,
$bio

Sinclair ZX Spectrum+3 disk. published 25 years ago:

Outlet issue 115 (c) 1997 Outlet [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148085&o=2

$end

$specpls3_flop=outle116,
$bio

Sinclair ZX Spectrum+3 disk. published 25 years ago:

Outlet issue 116 (c) 1997 Outlet [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148086&o=2

$end

$specpls3_flop=outle117,
$bio

Sinclair ZX Spectrum+3 disk. published 25 years ago:

Outlet issue 117 (c) 1997 Outlet [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229629&o=2

$end

$specpls3_flop=outle118,
$bio

Sinclair ZX Spectrum+3 disk. published 25 years ago:

Outlet issue 118 (c) 1997 Outlet [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148087&o=2

$end

$specpls3_flop=outle119,
$bio

Sinclair ZX Spectrum+3 disk. published 25 years ago:

Outlet issue 119 (c) 1997 Outlet [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148088&o=2

$end

$specpls3_flop=outle120,
$bio

Sinclair ZX Spectrum+3 disk. published 25 years ago:

Outlet issue 120 (c) 1997 Outlet [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148089&o=2

$end

$specpls3_flop=outle121,
$bio

Sinclair ZX Spectrum+3 disk. published 25 years ago:

Outlet issue 121 (c) 1997 Outlet [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148090&o=2

$end

$apple2_flop_clcracked=mcoutl10,
$bio

Apple II 5.25 disk. published 34 years ago:

Outliner (c) 1988 MECC [Minnesota Educational Computing Corp.]

- TECHNICAL -

Model MECC-A228

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276750&o=2

$end

$apple2_flop_orig=outpost,
$apple2_flop_clcracked=outpost,
$bio

Apple II 5.25 disk. published 41 years ago:

Outpost (c) 1981 Sirius Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229198&o=2

$end

$msx1_cass=outroyd,outroyda,
$bio

MSX cass. published 37 years ago:

Outroyd (c) 1985 Magical Zoo.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118114&o=2

$end

$x1_flop=outroyd,outroyda,
$bio

Sharp X1 5.25in. disk. published 36 years ago:

Outroyd (c) 1986 Magical Zoo [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86079&o=2

$end

$msx1_flop=outroyd,
$bio

Outroyd cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230082&o=2

$end

$megadriv=outr2019u,outr2019up,
$bio

Sega Genesis cart. published 29 years ago:

OutRun 2019 (c) 1993 Sega Enterprises, Limited.

- TECHNICAL -

Cartridge ID: 670-2947
Cover ID: 670-2948

- TIPS AND TRICKS -

CHEAT MENU
In the Options menu, you'll have 3 new options: Stage, Mode, and Control.  hese will let you do things like: Drive thru other cars without any collision, see your co-ordinates, etc.
Press the Start button to get to the title screen that says "Start, Options, and Records". With "Start" highlighted, press UP twice so that "Options" is high lighted, then press A,B,B,C,C,C,C,C,C,C. Now press Start to enter the option menu and you'll have 3 new options: Stage, Mode, and Control.  

GAME GENIE CODES:

AAET-CA8L
Enables cheat menu.

AL5A-AA2T
Infinite time to finish race.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57333&o=2

$end

$info=rad_orun,
$bio

Dedicated Console published 18 years ago:

OutRun 2019 (c) 2004 Radica Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270400&o=2

$end

$megadriv=outr2019,
$bio

Sega Mega Drive cart. published 29 years ago:

OutRun 2019 (c) 1993 Sega Enterprises, Limited.

European release.

- TECHNICAL -

Game ID: 1118-50
Cartridge ID: 670-2947-50
Cover ID: 670-2948-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56740&o=2

$end

$megadriv=outr2019j,
$vgmplay=outr2019_md,
$bio

Sega Mega Drive cart. published 29 years ago:

OutRun 2019 (c) 1993 Sims

- TECHNICAL -

Game ID: T-44033

- TRIVIA -

Released on Mar 26, 1993 in Japan.

- STAFF -

Location Supervisor: Kenjiroh Katoh (K. Kato), Kenichi Mazmoto (K. Maz)
Course Director: K. Naka
Based on Characters Created by: Kenichi Mazmoto (K. Maz)
Visual Director: Tsunetomo Sugawara (B.T.S)
Designed by: Wasio, M. Taisi, M. Toma
Animation Supervisor: Kenichi Mazmoto (K. Maz)
Opening Design: M. Taisi
Ending Design: M. Toma
Title Script: Wasio
Sound Effects by: Kenjiroh Katoh (K. Kato)
Music by: Shigeki Sako (Sako)
Graphic Designer: M. Nagashima
Publicity Manager: CBX1000
Public Relations by: SINOP
Director of Photography: Tsunetomo Sugawara (B.T.S)
Directed by: Kenichi Mazmoto (K. Maz)
Executive Producer: Noboru Machida (Machida)
Unit Planner and Coordinator: Kenichi Mazmoto (K. Maz)

HOT FIRE
Composed and Performed by: Techno Network
Produced by: Katsu Yamashita

FEEL THE BEAT
Composed and Performed by: Dual Noise
Produced by: Hilltop Glory

RUNNING PLEASURE
Composed and Performed by: Hyper Sonic Gang
Produced by: Sungreen Hytes

STEAL INTO THE NIGHT
Composed and Performed by: Systematic Of Rhythm
Produced by: Pongo Koganei

RELIGHT MY FIRE
Composed and Performed by: Hi‑NRG
Produced by: TB. LIB

VICTORIOUS
Composed and Performed by: Mainstream
Produced by: Twinkle Star

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56741&o=2

$end

$megadriv=orunnersj,
$vgmplay=orunners_md,
$bio

Sega Mega Drive cart. published 28 years ago:

OutRunners (c) 1994 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID: G-4119
BARCODE: 4974365541194

- TRIVIA -

Released on May 13, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56742&o=2

$end

$megadriv=orunners,
$bio

Sega Genesis cart. published 28 years ago:

OutRunners (c) 1994 Data East USA, Inc.

- TECHNICAL -

GAME ID: T-13096
BARCODE: 013252014107

- TRIVIA -

Released in July 1994 in the USA.

- TIPS AND TRICKS -

GAME GENIE CODES:

HZAA-AADJ
60 seconds to choose your car in Arcade mode.

HZLA-LADJ
60 seconds to choose your car in Original mode.

AKPT-AA44
Infinite time to choose your car (Arcade and Original modes).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57334&o=2

$end

$info=otrigger,
$bio

Sega NAOMI cart. published 23 years ago:

Outtrigger (c) 1999 Sega.

A maximum of 4 people can play at the same time on-line. The eyeball controller gives the player free and real eye moves.

- TECHNICAL -

Runs on the Sega "NAOMI" hardware.

- TRIVIA -

Released in November 1999 in Japan.

- PORTS -

* CONSOLES:
Sega Dreamcast (2001)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3686&o=2

$end

$vic1001_cart=outworld,
$bio

Commodore VIC-20 cart. published 40 years ago:

Outworld [NTSC] (c) 1982 UMI

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86882&o=2

$end

$vic1001_cart=outworldp,
$bio

Commodore VIC-20 cart. published 40 years ago:

Outworld [PAL] (c) 1982 UMI

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86883&o=2

$end

$amigaocs_flop=outzone,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Outzone (c) 1991 Lankhor

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74689&o=2

$end

$tiki100=ovtast,
$bio

Ov-tastatur (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237312&o=2

$end

$px8_cart=ovalirm,
$bio

Epson PX-8 cart. published 36 years ago:

Oval IRM (c) 1986 Oval Automation

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276278&o=2

$end

$cpc_flop=ovation1,
$bio

Amstrad CPC 464 disk. published 26 years ago:

Ovation 1 (c) 1996 Benediction

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123185&o=2

$end

$cpc_flop=ovation2,
$bio

Amstrad CPC 464 disk. published 26 years ago:

Ovation 2 (c) 1996 Benediction

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123186&o=2

$end

$cpc_flop=ovation3,ovation301,ovation302,ovation303,
$bio

Amstrad CPC 464 disk. published 25 years ago:

Ovation 3 (c) 1997 Dirty Minds

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123187&o=2

$end

$cpc_flop=ovation4,ovation401,ovation402,ovation403,
$bio

Amstrad CPC 464 disk. published 25 years ago:

Ovation 4 (c) 1997 Dirty Minds

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123188&o=2

$end

$cpc_flop=ovation5,ovation501,ovation502,ovation503,
$bio

Amstrad CPC 464 disk. published 23 years ago:

Ovation 5 (c) 1999 Dirty Minds

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123189&o=2

$end

$info=overdriv,overdriva,overdrivb,
$vgmplay=overdriv,
$bio

Arcade Video game published 32 years ago:

Over Drive (c) 1990 Konami.

Very fast first-person racing game.

- TECHNICAL -

DEDICATED UPRIGHT
Game ID : GX789

Main CPU : (2x) Motorola 68000 (@ 12 Mhz), M6809 (@ 1.789772 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), (2x) K053260 (@ 3.579545 Mhz)

Screen orientation : Vertical
Video resolution : 256 x 304 pixels
Screen refresh : 59.00 Hz
Palette Colors : 2048

Players : 1
Control : steering wheel
Buttons : 3

- TRIVIA -

Over Drive was released in November 1990 in USA. The game wasn't released in Japan.

- STAFF -

Cabinet Graphic Design: Don Marshall

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1903&o=2

$end

$x68k_flop=overdrvr,overdrvra,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

Over Driver (c) 1992 Login.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88495&o=2

$end

$nes=overhorzj,
$vgmplay=overhorz_nes,
$bio

Nintendo Famicom cart. published 31 years ago:

Over Horizon (c) 1991 Hot-B

- TECHNICAL -

GAME ID: GAM-Z6
BARCODE: 4 967948 000379

- TRIVIA -

Released on April 26, 1991 in Japan.

Called Super Horizon at the prototype stage.

- STAFF -

Produced by: Yoshihiro Tonomura (Y. Tonomura)
Directed by: Yoshinori Satake (Sabu)
Game designed by: Yoshiki Miyagi (Miya:Yoshi)
Graphic designed by: Yoshiki Miyagi (Miya:Yoshi), O. Yasuhisa, Nekomata. K
Programmed by: Junichi Osajima (J. Osa), Jun Saitō (Metal Jun), Hideki Kuwamura (Kuwa)
Music composed by: Masaharu Iwata (Rezon)
Sales div.: Hiroshi Imai, H. Kuroyanagi
Special thanks: Saitake, Kemono Itasu, Yunker Kotei, Paipo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54480&o=2

$end

$nes=overhorz,
$bio

Nintendo NES cart. published 30 years ago:

Over Horizon (c) 1992 Takara Company, Limited.

European release. Game developed in Japan. See the original Famicom version for more information: "Over Horizon [Model GAM-Z6]".

- TECHNICAL -

GAME ID: NES-Z6-NOE

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55416&o=2

$end

$info=v4ovrmn3,v4ovrmn3a,v4ovrmn3b,v4ovrmn3c,v4ovrmn3d,
$bio

Over Moon Pt.3 (c) 199? BWB.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42288&o=2

$end

$info=overrev,overrevb,overrevba,
$bio

Arcade Video game published 25 years ago:

Over Rev (c) 1997 Jaleco.

- TECHNICAL -

Runs on the Sega "Model 2C" hardware.

Players : 2
Control : 8-way Joystick
Buttons : 4

- TRIVIA -

Over Rev was released in September 1997 in Japan.

- TIPS AND TRICKS -

3 Additional Cars: At the car selection screen, step on the brake pedal. Pressing brake again goes back to the original 4.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3734&o=2

$end

$gba=overhedgd,
$bio

Nintendo GBA cart. published 16 years ago:

Over the Hedge - Beesten bij de Buren (c) 2006 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72092&o=2

$end

$gba=overhammu,
$bio

Nintendo GBA cart. published 16 years ago:

Over the Hedge - Hammy Goes Nuts! [Model AGB-BH7E-USA] (c) 2006 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72094&o=2

$end

$gba=overhamm,
$bio

Nintendo GBA cart. published 16 years ago:

Over the Hedge - Hammy Goes Nuts! [Model AGB-BH7P] (c) 2006 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72093&o=2

$end

$gba=overhedgu,
$bio

Nintendo GBA cart. published 16 years ago:

Over the Hedge [Model AGB-BH5E-USA] (c) 2006 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72091&o=2

$end

$gba=overhedg,
$bio

Nintendo GBA cart. published 16 years ago:

Over the Hedge [Model AGB-BH5P] (c) 2006 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72090&o=2

$end

$info=ep_otm,ep_otma,
$bio

Over the Moon (c) 199? Maygay.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15485&o=2

$end

$info=ep_otmcl,ep_otmcla,
$bio

Over the Moon Club (c) 199? Maygay.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40875&o=2

$end

$info=m4overmn__a,m4overmn__b,m4overmn__c,m4overmn__d,m4overmn__e,m4overmn__f,m4overmn__g,
$bio

Over The Moon [Model OT8] (c) 199? Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233407&o=2

$end

$info=m4overmn__h,m4overmn__i,m4overmn__j,m4overmn__k,m4overmn__l,m4overmn__m,m4overmn__n,
$bio

Over The Moon [Model OTN] (c) 199? Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233408&o=2

$end

$info=m4overmn,m4overmn__o,m4overmn__p,m4overmn__q,m4overmn__r,m4overmn__s,m4overmn__t,m4overmn__u,m4overmn__v,m4overmn__w,m4overmn__x,
$bio

Over The Moon [Model OTT] (c) 199? Barcrest.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=14935&o=2

$end

$info=m4overmn__y,m4overmn__z,m4overmn__0,m4overmn__1,m4overmn__2,m4overmn__3,m4overmn__4,m4overmn__5,m4overmn__6,m4overmn__7,m4overmn__8,
$bio

Over The Moon [Model OTU] (c) 199? Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233409&o=2

$end

$amigaocs_flop=overnet,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Over the Net (c) 1990 Merit Industries, Incorporated. [Bensalem, PA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74690&o=2

$end

$ibm5150=overnet,
$bio

IBM PC 3.5in. disk. published 31 years ago:

Over the Net (c) 1991 Genias

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132618&o=2

$end

$info=as_otr,as_otra,
$bio

Over the Rainbow (c) 200? Astra Games, Limited. [Novomatic Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41846&o=2

$end

$info=sc5rainb,sc5rainba,sc5rainbb,sc5rainbc,sc5rainbd,sc5rainbe,
$bio

Over the Rainbow (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR3315]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42760&o=2

$end

$spectrum_cass=overthes,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Over The Spectrum Cassette 1 (c) 1983 Melbourne House [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287046&o=2

$end

$info=m1ott,m1otta,
$bio

Over The Top (c) 199? Maygay.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42008&o=2

$end

$info=overtop,
$neogeo=overtop,
$vgmplay=overtop,
$bio

SNK Neo-Geo MVS cart. published 26 years ago:

Over Top (c) 1996 ADK.

You drive different vehicles in this 3D-like 2D game. The backgrounds are quiet nicely done. The task is to finish every race before certain time. There are many hidden shortcuts in this game.

- TECHNICAL -

Runs on the SNK "Neo-Geo MVS" hardware.
Game ID: 212

Players: 2
Control: 8-way joystick
Buttons: 2
=> [A] Accelerate speed, [B] Reduce speed

- TRIVIA -

Released in April 1996.

- STAFF -

Producer : Kazuo Arai
Editors : Mitsunari Ishida, M. Ohwada
Car Rendering : J. Seki, T. Kuroiwa
Sprite Editor : K. Ohnishi
Sprite Designers : H. Tsukano, K. Ohashi, E. Kuboshima
Scroll Chief : Rie Mori
Scroll Designers : Misako Ohno, M. Himeno, K. Uchiumi, Kaori Kumagai
Programmers : E-Chan, Donpei
System Programmers : Makio Chiba, Hideo Kamoda
Hard Engineer : Eiji Fukatsu
Character Maker Programmer : Hiroyuki Ryu
Sound Effects : Hideki Yamamoto
Music : Takao Ohshima, Keiichiroh Segawa
Public : Satsuki Itoh, Hajime Taguchi, Kiyotaka Sugiyama, Kayo Yamagata
Director : Takashi Egashira

- PORTS -

* CONSOLES:
[JP] SNK Neo-Geo AES (may.24, 1996, "Over Top [Model ADH-011]")
SNK Neo-Geo CD (jul.5, 1996, "Over Top [Model ADCD-011]")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1904&o=2

$end

$neocd=overtop,
$bio

SNK Neo-Geo CD published 26 years ago:

Over Top (c) 1996 ADK Corp.

- TECHNICAL -

[Model ADCD-011]

- TRIVIA -

Released on July 5, 1996 in Japan.

Like most of the Neo-Geo CD conversions, no (or minor) differences can be seen from the original, the main interest was the lowest price of the game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47478&o=2

$end

$psx=overblod,
$bio

Sony PlayStation CD published 25 years ago:

OverBlood (c) 1997 Electronic Arts

North American release. Game developed in Japan. See the original for more information; "OverBlood [Model SLPS-00392]".

- TECHNICAL -

GAME ID: SLUS-00464

- TRIVIA -

Released on May 22, 1997 in the USA.

The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110565&o=2

$end

$bbc_cass=overdriv,
$bio

Acorn BBC Micro B cass. published 38 years ago:

Overdrive (c) 1984 Superior Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52184&o=2

$end

$bbcb_flop_orig=overdriv,
$bio

Acorn BBC Micro B disk. published 38 years ago:

Overdrive (c) 1984 Superior Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125538&o=2

$end

$electron_cass=overdriv,
$bio

Acorn Electron cass. published 38 years ago:

Overdrive (c) 1984 Superior Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267040&o=2

$end

$amigaocs_flop=overdriv,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Overdrive (c) 1993 Team 17

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74691&o=2

$end

$megadriv=d_titovr,
$bio

Sega Mega Drive cart. published 9 years ago:

Overdrive (c) 2013 Titan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272326&o=2

$end

$pro128s_flop=overdriv,
$bio

Olivetti PC-128s disk. published 35 years ago:

Overdrive + Centibug (c) 1987 Olivetti Prodest.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118259&o=2

$end

$megadriv=d_titov2,
$vgmplay=d_titov2_md,
$bio

Sega Mega Drive cart. published 5 years ago:

Overdrive 2 (c) 2017 Titan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272327&o=2

$end

$cpc_flop=overdriv,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Overdrive Cracked (c) 1986 Unknown.

Originally published in the Your Computer No. 6 compilation. Then extracted as a standalone disk by the pirate.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120128&o=2

$end

$cpc_flop=overflow,
$bio

Amstrad CPC 464 disk. published 28 years ago:

Overflow Previews (c) 1994 Logon System

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124388&o=2

$end

$cpc_flop=overflow03,overflow01,overflow02,
$bio

Amstrad CPC 464 disk. published 21 years ago:

Overflow's Backtro (c) 2001 Logon System

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124389&o=2

$end

$amigaaga_flop=overkill,
$bio

Commodore Amiga 1200 disk. published 29 years ago:

Overkill (c) 1993 Mindscape, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146379&o=2

$end

$cd32=okillunc,
$bio

Commodore Amiga CD32 disc published 29 years ago:

Overkill & Lunar-C (c) 1993 Mindscape, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=106885&o=2

$end

$spectrum_cass=overkill,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Overkill (c) 1988 Atlantis

- TECHNICAL -

GAME ID: At 344

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80120&o=2

$end

$spectrum_cass=overland,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Overlander (c) 1988 Elite Systems, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80121&o=2

$end

$specpls3_flop=overland,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

Overlander (c) 1988 Elite Systems, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147911&o=2

$end

$specpls3_flop=overlandsp,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

Overlander (c) 1988 MCM Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147933&o=2

$end

$c64_cass=overland,
$bio

Commodore C64 cass. published 34 years ago:

Overlander (c) 1988 Elite Systems, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=188064&o=2

$end

$st_flop=overland,
$bio

Atari ST disk. published 34 years ago:

Overlander (c) 1988 Elite Systems, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230337&o=2

$end

$amigaocs_flop=overland,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Overlander (c) 1989 Elite

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74692&o=2

$end

$spectrum_cass=overlanda,
$bio

Overlander (c) 198? MCM Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219342&o=2

$end

$spectrum_cass=overlandb,
$bio

Overlander (c) 198? Encore [Elite Systems TM]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219646&o=2

$end

$cpc_cass=overland,
$bio

Amstrad CPC cass. published 34 years ago:

Overlander (c) 1988 Elite Systems, Ltd.

- TECHNICAL -

BARCODE: 5 012189 0300360

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98505&o=2

$end

$cpc_flop=overland01,overland02,overland,overland03,overland05,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Overlander (c) 1988 Elite Systems, Ltd.

- TECHNICAL -

GAME ID: 031367
BARCODE: 5 012189 031367

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121009&o=2

$end

$bbc_rom=ovbasic,
$bio

Acorn BBC ROM published 35 years ago:

Overlay BASIC (c) 1987 Elsevier-BIOSOFT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145389&o=2

$end

$info=m5overld,m5overld02,m5overld10,m5overld11,
$bio

Overload (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41606&o=2

$end

$amigaocs_flop=overlord,
$bio

Commodore Amiga 500 disk. published 28 years ago:

Overlord (c) 1994 Virgin Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74693&o=2

$end

$spectrum_cass=overlord,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Overlord - The Invasion 6th June 1944 (c) 1988 CCS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80122&o=2

$end

$cpc_flop=overlord,overlord01,
$bio

Amstrad CPC 464 disk. published 38 years ago:

Overlord 2 (c) 1984 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122933&o=2

$end

$nes=overlord,
$bio

Nintendo NES cart. published 29 years ago:

Overlord (c) 1993 Virgin Interactive

Imagine, if you will, a universe that holds only a small group of planets.Each planet, a barren shell waiting to be given life. Imagine further, that within this universe there exists the forces of good and evil. 
Having only a single Starbase to work from, you set out in ships of your own design and use them to colonize the barren planets. Strategies are needed to meet the many challenges you will face as you strive to become a great leader. Farms need to be established to feed your feed your growing populous. Taxes have to be imposed to raise money to build a stunning array of equipment... from a spy satellite to a hydroponic plant.
Even while you are establishing that delicate balance called life, a fiendish dictator is gazing at the whole universe with greedy eyes. He schemes to conquer and control. Confrontation is inevitable!

- TECHNICAL -

GAME ID: NES-VL-USA

- TRIVIA -

Released in January 1993 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55417&o=2

$end

$spectrum_cass=ovrlords,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Overlords (c) 1985 MC Lothlorien

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80123&o=2

$end

$pce_tourvision=override,
$bio

TOURVision cart. published 31 years ago:

Override (c) 1991 TOURVision.

Unlicensed Spanish coin-op game.

- TECHNICAL -

Cart. ID: 53

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101151&o=2

$end

$pce=override,
$vgmplay=override_tg16,
$bio

NEC PC-Engine HuCARD published 31 years ago:

Override (c) 1991 Data East Corp.

Override is an intense vertical shooter by Data East. Aliens are about to invade, once again, and the only hope to humanity are powerfully armed forces called Override. The player takes control of a squary spaceship and fly his way through six long stages. Litterally tons of power-ups fill up the screen at any time in this game. They usually add secondary weapons to the ship, such as Homing Lasers (Red), Straight lasers (Blue), Rotating Wave Lasers (Green), Side Lasers (Purple) and Directional Lasers (Orange), and each secondary weapon can be upgraded up to three times. Two other pods exist and either upgrade the main vulcan-gun (P) or give the ship one precious shield cell (E). Finally, a powerful wave of fire can be automatically charged up when the ship doesn't shoot. The second action button just ajusts the speed.

- TECHNICAL -

HuCARD ID: DE90006
huCARD Size: 2 Mbits.

- TRIVIA -

Released on January 08, 1991 in Japan for 6500 Yen.

- STAFF -

Programmer: S. Abe, T. Kunihiro
Graphic Designer: H. Sueyoshi, T. Takase
Sound Composer: Y. Santoh
Sound Effect: Y. Santoh
Game Designer: H. Sueyoshi, Arabu
Special Thanks: H. Yoshida

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58674&o=2

$end

$cpc_flop=overscan02,
$bio

Overscan Demo (c) 19?? 42-Crew

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123491&o=2

$end

$cpc_flop=overscan04,overscan05,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Overscan Show 3 (c) 1991 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124390&o=2

$end

$cpc_flop=overscan,
$bio

Amstrad CPC 464 disk. published 29 years ago:

Overscan Utility System 1.0 (c) 1993 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124062&o=2

$end

$cpc_flop=overscan01,overscan03,
$bio

Amstrad CPC type-in published 28 years ago:

Overscan Utility System V2.0 (c) 1994 CPC Infos

- TRIVIA -

Listed as a type-in program in the French magazine: CPC Infos.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119443&o=2

$end

$gba=overstrm,
$bio

Nintendo GBA cart. published 19 years ago:

Overstorm (c) 2003 Polyzoom Media

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234299&o=2

$end

$x68k_flop=overtake,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

Overtake (c) 1992 Zoom

- TECHNICAL -

FD x6

- TRIVIA -

Released on November 13, 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87968&o=2

$end

$jupace_cass=m_overta,
$bio

Jupiter Ace cass. published 39 years ago:

Overtaker + Brands Hatch (c) 1983 Jupiter Cantab

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115745&o=2

$end

$bbcm_cart=overview,
$bio

Acorn BBC Master cart. published 37 years ago:

OverView (c) 1985 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231824&o=2

$end

$apple2_flop_clcracked=ovwbible,
$bio

Apple II 5.25 disk. published 39 years ago:

Overview of The Bible (c) 1983 ADAM Christian Educational

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240717&o=2

$end

$cpc_flop=ovl96uk1,
$bio

Amstrad CPC 464 disk. published 24 years ago:

OVL '96 (c) 1998 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124469&o=2

$end

$cpc_flop=ovl96too,
$bio

Amstrad CPC 464 disk. published 24 years ago:

OVL '96 Tools to Copy Disk (c) 1998 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124470&o=2

$end

$gbcolor=owarai,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Owarai Yowiko no Game-dou - Oyaji Sagashite Sanchoume [Model DMG-AYIJ-JPN] (c) 1999 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68488&o=2

$end

$info=owlcap,
$bio

Owl Capone (c) 200? Aristocrat Leisure Industries Pty, Limited.

- TECHNICAL -

Aristocrat MK6 hardware.

- SCORING -

Owl Capone substitutes for all symbols. All pays are left-to-right except scattered Money Bags which pay any.

Paytable:

Owl Capone: 2 = 10, 3 = 100, 4 = 1000, 5 = 3000
Gun: 3 = 50, 4 = 300, 5 = 2500
Barrel: 3 = 20, 4 = 50, 5 = 500
Whisky: 3 = 20, 4 = 50, 5 = 500
King: 3 = 10, 4 = 20, 5 = 200
Queen: 3 = 10, 4 = 20, 5 = 200
Jack: 3 = 10, 4 = 20, 5 = 100
Ten: 3 = 5, 4 = 20, 5 = 100
Nine: 2 = 3, 3 = 5, 4 = 20, 5 = 100
Money Bag: 3 = 2, 4 = 20, 5 = 50

- SERIES -

1. Black Panther (1996)
2. Top Banana (1997)
3. Owl Capone (2002)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48990&o=2

$end

$jupace_cass=owler,
$bio

Jupiter Ace cass. published 38 years ago:

Owler (c) 1984 Callisto Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115819&o=2

$end

$bbc_cass=owzat,
$bio

Owzat (c) 19?? Virgin Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52186&o=2

$end

$bbc_cass=oxbridge,
$electron_cass=oxbridge,
$bio

Acorn BBC/Electron cass. published 36 years ago:

Oxbridge (c) 1986 Tynesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52187&o=2

$end

$cpc_flop=oxfordpa,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Oxford PAO (c) 1990 Hogsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124877&o=2

$end

$bbcb_flop=oxpascal,
$bio

Acorn BBC Micro B disk. published 37 years ago:

Oxford Pascal (c) 1985 Oxford Computer Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125480&o=2

$end

$bbc_rom=oxpascal10,oxpascal11,
$bio

Acorn BBC ROM published 37 years ago:

Oxford Pascal Ver. 1 (c) 1985 Oxford Computer Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145252&o=2

$end

$bbc_rom=oxpascal20,oxpascal,
$bio

Acorn BBC ROM published 37 years ago:

Oxford Pascal Ver. 2 (c) 1985 Oxford Computer Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145253&o=2

$end

$cpc_flop=oxig1986,
$bio

Amstrad CPC type-in published 36 years ago:

Oxi (c) 1986 CPC Schneider International

- TRIVIA -

Listed as a type-in program in the German magazine: CPC Schneider International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119663&o=2

$end

$cpc_flop=oxof1985,
$bio

Amstrad CPC type-in published 37 years ago:

Oxo (c) 1985 Super Jeux Amstrad

- TRIVIA -

Listed as a type-in program in the French book: Super Jeux Amstrad.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122701&o=2

$end

$info=j6oxo,j6oxoa,j6oxob,j6oxoc,j6oxod,j6oxoe,
$bio

Oxo (c) 199? JPM International.

- TECHNICAL -

Impact

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41125&o=2

$end

$info=j6oxobin,j6oxobina,j6oxobinb,j6oxobinc,j6oxobind,j6oxobine,j6oxobinf,
$bio

Oxo Bingo (c) 199? JPM International.

- TECHNICAL -

Impact

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41126&o=2

$end

$info=ec_oxocg,
$bio

OXO Classic Gold (c) 199? Electrocoin Automatics, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41883&o=2

$end

$info=ec_oxocl,
$bio

OXO Club (c) 199? Electrocoin Automatics, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41884&o=2

$end

$info=ec_oxogb,
$bio

OXO Golden Bar (c) 199? Electrocoin.

- TECHNICAL -

DIMENSIONS : H 1929mm  D 533mm  W 673mm

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11714&o=2

$end

$info=ec_oxorl,
$bio

Video Slot Machine published 19 years ago:

OXO Reels (c) 2003 Electrocoin.

3-position multi-player game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=22990&o=2

$end

$info=ec_oxorv,
$bio

OXO Revolution (c) 199? Electrocoin Automatics, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41885&o=2

$end

$to_flop=oxphar,oxphara,oxpharb,
$bio

Thomson TO disk. published 35 years ago:

Oxphar (c) 1987 Ere Informatique [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107933&o=2

$end

$mo6_cass=oxphar,oxphara,
$bio

Thomson MO6 cass. published 35 years ago:

Oxphar (c) 1987 Ere Informatique [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108994&o=2

$end

$cpc_flop=oxphar1901,oxphar1903,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Oxphar (c) 1987 XOR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121643&o=2

$end

$cpc_flop=oxphar19,oxphar1902,oxpharf1,oxpharf2,oxpharf102,oxpharf103,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Oxphar (c) 1987 Ere Informatique [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122974&o=2

$end

$cpc_flop=oxpharfr,oxpharfr02,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Oxphar Cracked (c) 1987 Best-Chris

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122976&o=2

$end

$cpc_flop=oxpharfr01,
$bio

Oxphar Cracked (c) 19?? Mc Spe

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122617&o=2

$end

$cpc_flop=oxpharf101,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Oxphar Trained (c) 1987 XOR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122975&o=2

$end

$cpc_flop=oxydaf19,
$bio

Amstrad CPC type-in published 35 years ago:

Oxyda (c) 1987 CPC

- TRIVIA -

Listed in the French magazine CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124539&o=2

$end

$cpc_flop=oxysudis,
$bio

Amstrad CPC type-in published 31 years ago:

Oxysudis (c) 1991 CPC Infos

- TRIVIA -

Listed as a type-in program in the French magazine: CPC Infos.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119444&o=2

$end

$gameboy=oyatsuqz,
$bio

Nintendo Game Boy Cart. published 25 years ago:

Oyatsu Quiz Mogu Mogu Q [Model DMG-AYIJ-JPN] (c) 1997 Starfish, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66631&o=2

$end

$msx1_cart=oyotango,
$bio

MSX cart. published 37 years ago:

Oyoide Tango [Model HM-102] (c) 1985 HAL Laboratory, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77329&o=2

$end

$a2600=oystron,
$bio

Atari 2600 cart. published 25 years ago:

Oystron (c) 1997 Atari Age

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=317464&o=2

$end

$info=ozmawars,ozmawars2,ozmawarsmr,
$bio

Arcade Video game published 43 years ago:

Ozma Wars (c) 1979 SNK.

A great and pioneer fixed vertical space shoot'em up game. 

The Ozma wars has begun, and the player controls a spacecraft which must fend off UFOs, spaceships meteors, and comets in a varied of space levels. Instead of lives, the player is given an energy reserve that is constantly diminishing; getting hit by the enemy causes gameplay to stop momentarily and a large amount of energy is depleted. Every so often, a mothership will appear and dock with the player's spacecraft, allowing the energy to be refilled. There are 3-4 recognizable stages as the game progresses and new enemies begin to appear. After these, the mothership will appear, and the cycle starts over; this continues indefinitely until the energy reaches zero.

- TECHNICAL -

CPU Board Number : AA017757
Audio/IO Board Number : CV070005
ROM Board Number : AA017756A

Main CPU : Intel 8080 (@ 1.9968 Mhz)
Sound Chips : SN76477 (@ 1.9968 Mhz), discrete circuitry

Screen orientation : Vertical
Video resolution : 224 x 260 pixels
Screen refresh : 59.54 Hz
Palette colors : 2

Players : 2
Control : 2-way joystick
Buttons : 1

- TRIVIA -

Ozma Wars was released in December 1979. This is the first game manufactured by SNK (Shin Nihon Kikaku).

This game is also known as the second ever vertical shoot 'em up game, after Taito's "Space Invaders" (which ran on the same arcade hardware), but is also additionally known as the first game with disparate levels. The game is also notable for being the first action game to feature a supply of energy, resembling a life bar, a game mechanic that has now become common in the majority of modern action games.

A copy of this game is known as "Space Phantoms".

A bootleg is known as "Solar Fight".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1905&o=2

$end

$info=ozon1,
$bio

Arcade Video game published 39 years ago:

Ozon I (c) 1983 Proma.

A great vertical shoot 'em up game.

The player controls a Artillery Mobile Defense Anti-Aircraft unit, in the middle of a warzone and must defend all your tanks from enemies aircrafts, while avoid be destroyed by missiles and homing missiles or kamikaze attacks. For this you will have to shoot a certain number of aircraft and shoot the missiles before they destroy the tanks to advance to the next round. In each round increases five times more the quantity of enemy aircraft to eliminated.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.78975 Mhz)

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.61 Hz
Palette colors : 32

Players : 2
Control : 2-way joystick
Buttons : 1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1906&o=2

$end

$info=ep_ozzie,ep_ozziea,ep_ozzieb,ep_ozziec,ep_ozzied,ep_ozziee,ep_ozzief,ep_ozzieg,ep_ozzieh,
$bio

Ozzie Ozzie Ozzie (c) 199? Maygay.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40876&o=2

$end

$gba=ozzydrix,
$bio

Nintendo GBA cart. published 19 years ago:

Ozzy & Drix [Model AGB-BOZE-USA] (c) 2003 Midway Home Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72095&o=2

$end

$a800=orchard,
$bio

Atari 400/800 cart. published 39 years ago:

Ozzy's Orchard (c) 1983 TG Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86646&o=2

$end

$tvc_flop=ordogmot,
$bio

Videoton TVC disk. published 32 years ago:

Ördögmotor (c) 1990 STV

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112123&o=2

$end

$nes=pradikus,
$bio

Nintendo NES cart. published 32 years ago:

P'radikus Conflict (c) 1990 Color Dreams

One thousand years ago the warlike tribes of P'Radikus achieved space travel by stealing a starship from the peaceful Lextorians. They have since expanded their territory and ravaged many worlds. Explore the various planets of the galaxy and rid them of P'Radikan outposts. Seek and destroy the home planet of P'Radikus, for it is the only hope of stopping the spread of the evil empire.

- STAFF -

Program: Jim Treadway, Mike Hunley
Additional Graphics: Jon Valesh, Nancy Valesh

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55418&o=2

$end

$info=psattack,
$bio

Arcade Video game published 18 years ago:

P's Attack (c) 2004 Uniana.

P's Attack is a gun shooting video game where players use the guns to aim, shoot and destroy all the aliens that appear, in order to save the world. Players must progress through the various stages and overcome the challenges at the 21 stages, while fighting the aliens, to finish the game. There are also 3 bonuses scenes.

- TRIVIA -

Released in October 2003.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4466&o=2

$end

$info=p47j,p47je,p47b,
$vgmplay=p47,
$bio

Arcade Video game published 34 years ago:

P-47 - The Freedom Fighter (c) 1988 Jaleco.

P-47 is a two-dimensional, scrolling shooter type of game. You play as the pilot of a P-47. Your mission is to basically destroy as many of the enemies as you possibly can. This means eliminating as many air and ground units as you can. You will be going through four missions (each being broken up into two parts) and at the end of each of these parts is an enemy boss for you to tangle with. Although you have unlimited ammunition, the enemy will make you pay for the invasion into their homeland. You will be able to accomplish this with various power-ups and also a second player (if they buy in). Your mission won't be easy but it is necessary so you can secure both the skies and ground for our troops.

The game is broken up into four missions. Within these four missions, there are 2 parts. One part involves going over land and the other part has you either going over water or being up in the air. Regardless of which part you are on, you will still have to deal with the same basic things. After part two of mission four, the missions will repeat again with mission one.

- TECHNICAL -

Jaleco Mega System 1-A hardware

Main CPU : Motorola 68000 (@ 12 Mhz)
Sound CPU : Motorola 68000 (@ 7 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.5 Mhz), (2x) OKI6295 (@ 30.303 Khz)

Screen orientation : Horizontal
Video resolution : 256 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 1024

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

P-47 was released in May 1988.

This game is known outside Japan as "P-47 - The Phantom Fighter".

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (G.S.M. Jaleco 1 - D28B0003) on 12/08/1988.

- SCORING -

Scoring in this game is complicated. There are a lot of enemy units for you to take out. In addition, some units have multiple parts which also score points. You also get points for collecting items and making it through a mission. The enemy units are broken up into air, ground and boss.

ENEMY AIR UNIT
BOMBER, LARGE (FACES RIGHT) : 3,000
BOMBER, LARGE (TAN) : 3,000
BOMBER, MEDIUM (FACES RIGHT) : 2,000
BOMBER, MEDIUM (FACES LEFT) : 1,500
FIGHTER/BOMBER, SMALL (FACES LEFT) : 1,000
FIGHTER/BOMBER, LARGE (FACES RIGHT) : 5,000
HELICOPTER, MEDIUM : 300
HELICOPTER, POWER-UP : 500
PLANE, JET : 200
PLANE, JET (TAN) : 300
PLANE, PROPELLER : 100
PLANE, PROPELLER (TAN) : 200
PLANE, ROCKET : 500
ROCKET, V1 : 100
ROCKET, TWO-FIN : 100

ENEMY GROUND UNITS
MOTORCYCLE : 2,000
RAIL GUN, LARGE (GUN ONLY) : 1,000
RAIL GUN, LARGE (TURRET) : 3,000
RAIL GUN, SMALL : 1,000
SELF-PROPELLED HOWITZER : 3,000
TANK, LARGE : 600
TANK, MEDIUM : 400
TANK, VERY LARGE : 5,000
TURRET, GROUND : 100
TURRET, TRAIN : 400
TRUCK, ANTI-AIRCRAFT : 200
TRUCK, DEDICATED ANTI-AIRCRAFT : 400
TRUCK, HALFTRACK : 300
TRUCK, QUAD ANTI-AIRCRAFT : 500
TRUCK, RADAR : 2,000

ENEMY BOSSES
BATTLESHIP, MAIN GUN : 5,000
BATTLESHIP, SECONARY BATTERY : 2,000
BATTLESHIP, TERTIARY BATTERY : 1,000
BATTLESHIP, ANTI-AIRCRAFT BATTERY : 500
BOMBER, VERY LARGE : 20,000
BOMBER, HUGE : 40,000
RAIL GUN, LARGE : 10,000
TANK, HUGE (GREEN) : 20,000
TANK, HUGE (SILVER) : 50,000

In addition to the above scoring, you also get points for the number of item power-ups you collect and for finishing each part of a mission. The scores for collection of item power-ups are :
1 ITEM : 1,000 POINTS
2 ITEMS : 2,000 POINTS
3 ITEMS : 3,000 POINTS
4 ITEMS : 4,000 POINTS
5 ITEMS : 5,000 POINTS
6 ITEMS : 10,000 POINTS
7 ITEMS : 20,000 POINTS
8-10 ITEMS : 30,000 POINTS

You will also score 10,000 points for completing a mission part.

- TIPS AND TRICKS -

As soon as you start the game, you will immediately be placed into the thick of the action. Be ready for anything.

* This game is very fast-paced and it only gets harder as you progress through the missions. This means you will have to be constantly aware of what is happening from both in the air and on the ground.

* Your fighter has unlimited firepower in both bullets and also auxiliary weapons such as bombs and missiles. Use this to your advantage by laying down a solid wall of firepower to prevent any enemy units from getting close to your fighter.

* Make sure, though, that you are constantly aware of where an enemy unit is because you will also have to gauge where its fire will be heading. In addition, most enemy units move so they basically will 'shoot and scoot' making it harder for you to pinpoint their location.

* To take care of units that like to roam around, lay down a 'carpet' of bombs or other heavy firepower. Your bombs drop down much faster than an enemy unit can move so you can basically overwhelm them with superior firepower.

* Some enemies require more then one hit to take them out. This means you will have to use a combination of different offensive weapons to destroy them. This will be especially true when you are fighting the bosses.

* Make sure you know the lay of the land at all times. Some topography has some extremes in both hills and valleys. Sometimes your only choice is to go above a mountain peak that has a lot of ground and air units guarding it. This means you will have to unleash some serious firepower to make it safely over.

* Ensure that you know how to regulate your speed depending on the current conditions. You can go no further to the front than the right side of the screen nor any further back than the left. Use this speed-up, slow-down to avoid enemy fire and to eliminate targets before they become unmanageable.

* Make sure you eliminate all helicopters that have items so you can ensure you have the right kind of power-up plus you can also get free men.

* When you encounter large formations of planes, the best weapons are the missiles or exploding bombs. These can clear out large holes in those formations plus they can prove rather deadly to the bigger planes as well.

* Overall, this game involves the application of massive amounts of firepower in order to survive the next mission. This isn't to say, however, that paying attention and constantly moving aren't also important... they are vital to your survival.

- SERIES -

1. P-47 - The Freedom Fighter (1988)
2. P-47 Aces (1995)

- STAFF -

Developed by Nihon Maicom Kaihatsu (NMK).

Sound composer : Shizuyoshi Okamura

- PORTS -

* CONSOLES:
NEC PC-Engine (mar.1989)
Sega Mega Drive (The Freedom Star) (1990) (unreleased)

* COMPUTERS:
Amstrad CPC (1989)
Atari ST (1989)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1907&o=2

$end

$pce=p47,
$vgmplay=p47_tg16,
$bio

NEC PC-Engine HuCARD published 33 years ago:

P-47 - The Freedom Fighter (c) 1989 Aicom Coroporation.

Adaptation of the arcade game, P47 is a horizontal shoot'em up where you control a plane during World War II. The 2 players mode from the arcade is missing, only a 1 player mode is available here. Fly through each level and destroy as much enemies as possible. Shooting at helicopters can reveal special icons: 'M' missile, 'B' extra bomb, 'T' turret, 'E' explosion, 'S' speed , 'C' continue and '1up' extra lives. The game has 8 levels, from ground attack, clouds, mountains and over the sea etc...

- TECHNICAL -

HuCARD ID: AC89001
HuCARD Size: 2 Mbits.

- TRIVIA -

Released on March 20, 1989 in Japan for 5200 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58675&o=2

$end

$info=p47,
$bio

Arcade Video game published 34 years ago:

P-47 - The Phantom Fighter (c) 1988 Jaleco.

Export version. Game developed in Japan. See the original for more information; "P-47 - The Freedom Fighter".

- SERIES -

1. P-47 - The Phantom Fighter (1988)
2. P-47 Aces (1995)

- PORTS -

* COMPUTERS:
Sinclair ZX Spectrum (1989)
Commodore C64 (1989)
Commodore Amiga (1989)
Amstrad CPC (1989)
Atari ST (1989)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1908&o=2

$end

$info=p47aces,p47acesa,
$vgmplay=p47aces,
$bio

Arcade Video game published 27 years ago:

P-47 Aces (c) 1995 Jaleco.

- TECHNICAL -

Jaleco Mega System 32 hardware

Main CPU : V70 (@ 20 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : YMF271 (@ 4 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Released in March 1995.

- TIPS AND TRICKS -

When you shoot stage's specific parts, you will get score.

- SERIES -

1. P-47 - The Phantom Fighter (1988)
2. P-47 Aces (1995)

- STAFF -

Developed by Nihon Maicom Kaihatsu (NMK).

Sound: Manabu Namiki

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1909&o=2

$end

$amigaocs_flop=p47thun,
$bio

Commodore Amiga 500 disk. published 32 years ago:

P-47 Thunderbolt (c) 1990 Firebird

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74694&o=2

$end

$spectrum_cass=p47,p47s,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

P-47 Thunderbolt (c) 1990 Firebird.

Fly your P-47 through eight frenzied levels of enemy activity, bombing ground vehicles and shooting aircraft. At the end of each level you must confront and destroy a large enemy battleship, tank or 'plane to progress to the next level. 

Along the way there are several pick-ups. Each time you collect one of these, your energy level increases, starting at level one and increasing to a maximum level of four. Your energy level determines the number of special weapons that each pick-up releases. For example, when you have collected the pick-up for bombs, you will fire one bomb for a each level of energy.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80125&o=2

$end

$specpls3_flop=p47thun,p47thuna,
$bio

Sinclair ZX Spectrum+3 disk. published 32 years ago:

P-47 Thunderbolt (c) 1990 Firebird Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118718&o=2

$end

$spectrum_cass=p47m,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

P-47 Thunderbolt (c) 1990 MCM Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219343&o=2

$end

$cpc_flop=p47thefr,
$bio

Amstrad CPC 464 disk. published 33 years ago:

P-47 Thunderbolt - The Freedom Fighter (c) 1989 MCM Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128216&o=2

$end

$cpc_cass=p47,
$bio

Amstrad CPC cass. published 33 years ago:

P-47 Thunderbolt (c) 1989 Firebird Soft.

- TECHNICAL -

BARCODE: 5 017096 230087

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98593&o=2

$end

$cpc_flop=p47thund,p47thund01,p47thund02,p47thund03,p47thefr03,p47thund04a,p47freed,p47thefr01,p47thefr02,
$bio

Amstrad CPC 464 disk. published 32 years ago:

P-47 Thunderbolt - The Freedom Fighter (c) 1990 Firebird Soft.

- TECHNICAL -

BARCODE: 5 017096 230094

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121061&o=2

$end

$svision=p52sea,
$bio

P-52 Sea Battle [Model SV10006] (c) 199? Watara

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95462&o=2

$end

$atom_rom=pcharme,pcharmea,
$bio

Acorn Atom ROM published 38 years ago:

P-Charme Interpreter (c) 1984 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236102&o=2

$end

$m5_cart=peditor,
$bio

P-Editor (c) 198? Sord Computer Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95358&o=2

$end

$gameboy=pmanj,
$bio

Nintendo Game Boy Cart. published 27 years ago:

P-Man GB [Model DMG-UHJ] (c) 1995 Kemco, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66632&o=2

$end

$snes=pmanj,
$bio

Nintendo Super Famicom cart. published 27 years ago:

P??? (c) 1995 Kemco
(P-Man)

Japanese release. Game developed in Europe. For more information about the game itself, please see the original European release entry; "Prehistorik Man [Model SNSP-APUP-EUR]".

- TECHNICAL -

Cartridge ID: SHVC-APUJ-JPN

- TRIVIA -

Released on June 23, 1995 in Japan for 9200 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61912&o=2

$end

$bbc_flop_6502=psystem,
$bio

Acorn BBC w/ 6502 2nd Proc. disk. published 38 years ago:

p-System (c) 1984 Acornsoft, Ltd. [England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272438&o=2

$end

$rainbow=psystem,
$bio

P-System (c) 198? UCSD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236876&o=2

$end

$cdi=paws,
$bio

Phillips CD-i disc published 24 years ago:

P.A.W.S. - Personal Automated Wagging System (c) 1998 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53022&o=2

$end

$spectrum_cass=phmpegdr,phmpegdra,
$bio

P.H.M. Pegasus (c) 198? Dro Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219723&o=2

$end

$apple2_flop_orig=phmpegas,
$apple2_flop_clcracked=phmpegas,
$bio

Apple II 5.25 disk. published 35 years ago:

P.H.M. Pegasus (c) 1987 Electronic Arts.

- TECHNICAL -

GAME ID: 1252

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229221&o=2

$end

$ibm5150=pegasus,
$bio

IBM PC 5.25in. disk. published 34 years ago:

P.H.M. Pegasus (c) 1988 Electronic Arts [Redwood City, CA, USA]

- TECHNICAL -

GAME ID: 1585

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234606&o=2

$end

$cpc_flop=phmpegas,
$bio

Amstrad CPC 464 disk. published 35 years ago:

P.H.M. Pegasus (c) 1987 Electronic Arts Home Computer Soft. [UK]

- TECHNICAL -

GAME ID: E00521

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287134&o=2

$end

$cpc_cass=phmpegas,
$bio

Amstrad CPC cass. published 35 years ago:

P.H.M. Pegasus (c) 1987 Electronic Arts Home Computer Soft. [UK]

- TECHNICAL -

GAME ID: E00522

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98595&o=2

$end

$specpls3_flop=phmpegas,phmpegasa,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

P.H.M. Pegasus (c) 1988 Electronic Arts Home Computer Soft. [UK]

- TECHNICAL -

GAME ID: E00541

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118716&o=2

$end

$c64_cass=phmpeg,
$bio

Commodore C64 cass. published 34 years ago:

P.H.M. Pegasus [Model E00542] (c) 1988 Electronic Arts Home Computer Soft. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301040&o=2

$end

$spectrum_cass=phmpeg,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

P.H.M. Pegasus (c) 1988 Electronic Arts Home Computer Soft. [UK]

- TECHNICAL -

GAME ID: E00562

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80213&o=2

$end

$info=pimps,
$bio

P.I.M.P.S. (c) 197? Colford.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103370&o=2

$end

$psx=pkmath1,
$bio

Sony PlayStation CD published 25 years ago:

P.K.'s Math Studio 1 [Model LSP-?????] (c) 1997 Lightspan Partnership, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110641&o=2

$end

$psx=pkplace1,
$bio

Sony PlayStation CD published 25 years ago:

P.K.'s Place 1 - Party on the Patio! [Model LSP-?????] (c) 1997 Lightspan Partnership, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110642&o=2

$end

$psx=pkplace2,
$bio

Sony PlayStation CD published 25 years ago:

P.K.'s Place 2 - Hoopo at Sea [Model LSP-?????] (c) 1997 Lightspan Partnership, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110643&o=2

$end

$psx=pkplace3,
$bio

Sony PlayStation CD published 25 years ago:

P.K.'s Place 3 - Carlos at the Races! [Model LSP-?????] (c) 1997 Lightspan Partnership, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110644&o=2

$end

$psx=pkplace4,
$bio

Sony PlayStation CD published 25 years ago:

P.K.'s Place 4 - Daphne and the Seventh Wonder [Model LSP-?????] (c) 1997 Lightspan Partnership, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110645&o=2

$end

$c64_cass=pod,
$bio

Commodore C64 cass. published 35 years ago:

P.O.D. - Proof of Destruction (c) 1987 Mastertronic, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186699&o=2

$end

$info=pow,powa,powb,
$bio

Arcade Video game published 34 years ago:

P.O.W. - Prisoners of War (c) 1988 SNK.

Export release. Game developed in Japan. See the original for more information: "Datsugoku - Prisoners of War".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1910&o=2

$end

$nes=pow,powu,
$bio

Nintendo NES cart. published 33 years ago:

P.O.W. - Prisoners of War (c) 1989 SNK.

North American release. Game developed in Japan. See the original Famicom version for more information: "Datsugoku - Prisoners of War [Model KAC-P7]".

- TECHNICAL -

GAME ID: NES-EW-USA

- TRIVIA -

Released in September 1989 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55419&o=2

$end

$amigaocs_flop=pphammer,
$bio

Commodore Amiga 500 disk. published 31 years ago:

P.P. Hammer and His Pneumatic Weapon [Budget] (c) 1991 Global Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74696&o=2

$end

$electron_flop=adfse00,
$bio

Acorn Electron 3.5in. disk. published 35 years ago:

P.R.E.S. ADFS E00 (c) 1987 PRES

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129815&o=2

$end

$electron_flop=presgam1,
$bio

Acorn Electron 3.5in. disk. published 38 years ago:

P.R.E.S. Games Disc 1 (c) 1984 PRES

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129816&o=2

$end

$electron_flop=presgam2,
$bio

Acorn Electron 3.5in. disk. published 38 years ago:

P.R.E.S. Games Disc 2 (c) 1984 PRES

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129817&o=2

$end

$electron_flop=presgam3,
$bio

Acorn Electron 3.5in. disk. published 38 years ago:

P.R.E.S. Games Disc 3 (c) 1984 PRES

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129818&o=2

$end

$electron_flop=presgam4,
$bio

Acorn Electron 3.5in. disk. published 38 years ago:

P.R.E.S. Games Disc 4 (c) 1984 PRES

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129819&o=2

$end

$electron_flop=presgam5,
$bio

Acorn Electron 3.5in. disk. published 38 years ago:

P.R.E.S. Games Disc 5 (c) 1984 PRES

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129820&o=2

$end

$electron_flop=presgam6,
$bio

Acorn Electron 3.5in. disk. published 38 years ago:

P.R.E.S. Games Disc 6 (c) 1984 PRES

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129821&o=2

$end

$adam_flop=psanutil,
$bio

P.S.A.N. - Utilities (c) 198? Puget Sound ADAM Network

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109781&o=2

$end

$spectrum_cass=psegames,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

P.S.E. Games Tape 2 (c) 1983 Precision Soft. Engineering

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295303&o=2

$end

$videopac=ptbarnum,
$bio

Magnavox Odyssey² cart. published 40 years ago:

P.T. Barnum's Acrobats! (c) 1982 Philips Corp.

- TECHNICAL -

Game ID: AC9443

- STAFF -

Programmer: Jim Butler

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95650&o=2

$end

$sol20_cass=tad,
$bio

PTC SOL-20 cass. published 43 years ago:

P.T. Extended Cassette BASIC on CP/M (c) 1979 TAD Enterprises

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237002&o=2

$end

$snes=pto,
$bio

Nintendo Super NES cart. published 29 years ago:

P.T.O. - Pacific Theater of Operations (c) 1993 KOEI Corporation.

- TECHNICAL -

GAME ID: SNS-TK-USA

- TRIVIA -

Released in September 1993 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63373&o=2

$end

$megadriv=pto,
$bio

Sega Genesis cart. published 29 years ago:

P.T.O. - Pacific Theater of Operations (c) 1993 KOEI Corporation.

North American release. Game developed in Japan. See the original for more information; "Teitoku no Ketsudan [Model T-76073]"

- TECHNICAL -

GAME ID: T-76056

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57336&o=2

$end

$snes=pto2,
$bio

Nintendo Super NES cart. published 27 years ago:

P.T.O. II - Pacific Theater of Operations (c) 1995 KOEI Corporation.

North American release.

- TECHNICAL -

GAME ID: SNS-ATEE-USA

- TRIVIA -

Released in December 1995 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63374&o=2

$end

$saturn=pto2,
$bio

Sega Saturn CD published 26 years ago:

P.T.O. II - Pacific Theater of Operations (c) 1996 Koei

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: T-7604H

- TRIVIA -

The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60110&o=2

$end

$pc8801_flop=p1ver100,p1cold88,p1gosd88,p1jisd88,p1mind88,p1sysd88,
$bio

P1 Word Processor (c) 198? Unknown [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261947&o=2

$end

$pc8801_flop=p1demo2d,
$bio

P1 Word Processor Demo 2 (c) 19?? Unknown [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261948&o=2

$end

$info=p386dx40,
$bio

P386DX-40 (c) 199? Peacock

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293678&o=2

$end

$info=p500,p500p,
$bio

Computer published 39 years ago:

P500 (c) 1983 Commodore Business Machines, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228898&o=2

$end

$nes=paaman,
$bio

Nintendo Famicom cart. published 32 years ago:

Paaman - Enban o Torikaese!! (c) 1990 Irem Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54481&o=2

$end

$nes=paaman2,
$bio

Nintendo Famicom cart. published 31 years ago:

Paaman Part 2 - Himitsu Kessha Madoodan o Taose! (c) 1991 Irem Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54482&o=2

$end

$gba=pardpnmm,
$bio

Nintendo GBA cart. published 17 years ago:

Paard & Pony - Mijn Manege (c) 2005 Mindscape, Incorporated. [Northbrook, IL, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72096&o=2

$end

$gba=pardpnpg,
$bio

Nintendo GBA cart. published 16 years ago:

Paard & Pony - Paard in Galop (c) 2006 Mindscape, Incorporated. [Northbrook, IL, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72097&o=2

$end

$info=pacnpal,pacnpal2,
$bio

Arcade Video game published 39 years ago:

Pac & Pal (c) 1983 Namco.

Pac-Man has a new friend named Miru, but she tries to steal stuff and take it to the ghost pen. Pac-Man now not only has to collect the stuff lying around the board, but he must also watch Miru to make sure she doesn't take the stuff for her own use.

- TECHNICAL -

Game ID: PAP

Main CPU : Motorola M6809 (@ 1.536 Mhz)
Sound CPU : Motorola M6809 (@ 1.536 Mhz)
Sound Chips : Namco 8-channel WSG

Players : 2
Control : 4-way joystick
Buttons : 1

- TRIVIA -

Pac & Pal was released in July 1983 in Japan. 

In the game's title, the 'Pal' refers to Pac-Man's new friend, Miru. 

An alternate version of this game features Chomp Chomp, Pac-Man's dog from the 1982-84 animated cartoon series by Hanna-Barbera, in place of Miru, and the game's name is changed accordingly : "Pac-Man & Chomp Chomp". 

Pac & Pal was the first "Pac-Man" game to have music during gameplay.

- SCORING -

Cards : 10-100 points, dying resets cards to ten points.
Regular Items: 50-500 points.
Power Items : 1,000 points.
Stunning Ghosts : 200, 400, 800, 1,600 points.
Key : 700 - 5,000 points.
End of round bonus : 100 X items eaten.

Bonus Rounds : 
Cards : 100-1000 points.
Uncovering Miru : doubles points of cards uncovered afterwards
Uncovering Blinky : ends round

- TIPS AND TRICKS -

* Easter Egg : enter service mode and enter the following sequence : Left, Right(x9), Down(x5), Up(x6). '(c) (p) 1982 NAMCO LTD.' will be added at the bottom of the screen.

* Don't let Miru take the stuff to the ghost pen. Bonus points are awarded for 'perfect boards' when Pac-Man eats all the fruit himself, and the bonus increases with each 'perfect board'.

- SERIES -

1. Pac-Man (1980, ARC)
2. Ms. Pac-Man (1981, ARC)
3. Super Pac-Man (1982, ARC) 
4. Pac-Man Plus (1982, ARC)
5. Jr. Pac-Man (1983, ARC)
6. Professor Pac-Man (1983, ARC)
7. Pac-Land (1984, ARC) 
8. Pac-Mania (1987, ARC) 
9. Pac-Attack (1993, SNES, Genesis; 1994, Game Boy, Game Gear)
10. Pac-Man 2 - The New Adventures [Model SNS-25-USA] (1994, SNES, Genesis)
11. Pac-In-Time [Model SNS-APTE-USA] (1994, SNES, PC) 
12. Pac-Man Arrangement (1996, ARC) : part of "Namco Classics Collection Vol.2"
13. Pac-Man VR (1996, ARC)
14. Pac-Man World [Model SLUS-00439] (1999, PS) 
15. Pac-Man - Adventures in Time (2000, PC)
16. Ms. Pac-Man - Maze Madness [Model SLUS-01018] (2000, PS) 
17. Ms. Pac-Man - Quest for the Golden Maze (2001, PC)
18. Pac-Man All-Stars (2002, PC)
19. Pac-Man Fever [Model SLUS-20197] (2002, PS)
20. Pac-Man World 2 [Model SLUS-20224] (2002, PS2, GC, XBOX) 
21. Pac-Man Vs. [Model DOL-PRJE-USA] (2003, GC)
22. Pac-Pix [Model NTR-APCE-USA] (2005, DS) 
23. Pac-Man Pinball Advance [Model AGB-BP8E-USA] (2005, GBA)
24. Pac-Man Arrangement (2005, PSP) : part of "Namco Museum Battle Collection [Model ULUS-10035]" 
25. Pac'n Roll [Model NTR-APNE-USA] (2005, DS) 
26. Pac-Man World 3 [Model SLUS-21219] (2005, PSP, PS2, GC, XBOX, PC, DS)
27. Pac-Man World Rally [Model SLUS-21328] (2006, GameCube, PS2, PSP, PC)
28. Pac-Man Championship Edition (2007, XBLA) 
29. Pac-Man Championship Edition DX (2010, XBLA, PSN) 
30. Pac-Man Party [Model RVL-SP7E-USA] (2010, Wii)
31. Pac-Man Battle Royale (2011, ARC) 
32. Pac-Man Tilt (2011, 3DS) : part of "Pac-Man & Galaga Dimensions [Model CTR-APGE-USA]"
33. Pac-Man Championship Edition DX+ (2013, XBLA, PSN, Steam)
34. Pac-Man Dash! (2013, Android/iOS)
35. Pac-Man and the Ghostly Adventures (2013, 3DS, XBOX 360, PS3, Wii U, PC)
36. Pac-Man and the Ghostly Adventures 2 (2014, 3DS, XBOX 360, PS3, Wii U, PC)

- PORTS -

* CONSOLES: 
[US] Nintendo Wii (oct.23, 2007) "Namco Museum Remix [Model RVL-R2NE-USA]" 
[JP] Nintendo Wii (dec.6, 2007) "Minna de Asobou! Namco Carnival" [Model RVL-P-RNWJ]" : Translated as "Everybody plays! Namco Carnival". 
[EU] Nintendo Wii (apr.18, 2008) "Namco Museum Remix [Model RVL-RN2P]" 
[KO] Nintendo Wii (apr.26, 2008) "Namco Museum Remix" 
[AU] Nintendo Wii (may.1, 2008) "Namco Museum Remix [Model RVL-2N2P]" 
[US] Microsoft XBOX 360 (nov.4, 2008) "Namco Museum - Virtual Arcade [Model 21022]" 
[EU] Microsoft XBOX 360 (may.15, 2009) "Namco Museum - Virtual Arcade" 
[AU] Microsoft XBOX 360 (june.3, 2009) "Namco Museum - Virtual Arcade" 
[JP] Microsoft XBOX 360 (nov.5, 2009) "Namco Museum - Virtual Arcade [Model 2RD-00001]" 
[US] Nintendo Wii (nov.16, 2010) "Namco Museum Megamix" 
[US] Sony PlayStation 3 [PSN] (feb.25, 2014) "Pac-Man Museum [Model NPUB-31383]" 
[US] [KO] [EU] [AU] Microsoft XBOX 360 [XBLA] (feb.26, 2014) "Pac-Man Museum" 
[EU] [AU] Sony PlayStation 3 [PSN] (feb.26, 2014) "Pac-Man Museum [Model NPEB-01892]" 
[KO] Sony PlayStation 3 [PSN] (feb.26, 2014) "Pac-Man Museum" 
[JP] Microsoft XBOX 360 [XBLA] (june.25, 2014) "Pac-Man Museum" 
[JP] Sony PlayStation 3 [PSN] (june.25, 2014) "Pac-Man Museum" 

* COMPUTERS: 
[JP] PC [MS Windows, CD-ROM] (june.9, 1998) "Namco History Vol.3" 
[US] [EU] Steam (feb.25, 2014) "Pac-Man Museum [[US] Model 236470]" 
[AU] PC [Online] (feb.25, 2014) "Pac-Man Museum" 

* OTHERS: 
[US] Super Pac-Man TV game (2006) by Jakks Pacific 
[US] Arcade Gold featuring Pac-Man (2007) by Jakks Pacific 
[US] Retro Arcade featuring Pac-Man (2008) by Jakks Pacific 
[US] Pac-Man Connect and Play (2012) by Bandai
[US] Arcade (2018) "Pac-Man's Pixel Bash"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1911&o=2

$end

$cgenie_cass=pacboy,
$bio

Colour Genie cass. published 38 years ago:

Pac Boy (c) 1984 Hübben Soft. [Heinz Hübben]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131473&o=2

$end

$dragon_cass=pacdroids,
$bio

Dragon cass. published 40 years ago:

Pac Droids (c) 1982 Programmers Guild

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117014&o=2

$end

$cpc_flop=pacgirl2,pacgirl201,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Pac Girl 2 Le Retour (c) 1991 LCC [Le Chat Cyril]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124391&o=2

$end

$cpc_flop=pacgirlv,pacgirli,pacgirlv01,
$bio

Amstrad CPC type-in published 30 years ago:

Pac Girl V1.2 (c) 1992 CPC Infos

- TRIVIA -

Listed as a type-in program in the French magazine: CPC Infos.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119445&o=2

$end

$a2600=packongf,
$bio

Pac Kong (c) 19?? Funvision

Same game as "Spider Monster - Inca Gold [Model F2001]".

- TRIVIA -

Eeleased in Europe only.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50766&o=2

$end

$a2600=packong,packong1,
$bio

Atari 2600 cart. published 39 years ago:

Pac Kong (c) 1983 Goliath

A clone of Funvision's "Spider Monster - Inca Gold [Model F2001]".

- TECHNICAL -

Model 83-414

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50767&o=2

$end

$info=tmpacman,
$bio

Handheld game published 40 years ago:

Pac Man (c) 1982 Tomy.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94381&o=2

$end

$a2600=pacmand,
$bio

Atari 2600 cart. published 39 years ago:

Pac Man (c) 1983 Digitel.

South American release. See Atari's "Pac-Man [Model CX2646]" for more information about the game itself.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50769&o=2

$end

$cpc_flop=pacmanf1,
$bio

Amstrad CPC type-in published 35 years ago:

Pac Man (c) 1987 Amstrad Magazine

- TRIVIA -

Listed as a type-in program in the French magazine Amstrad Magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119206&o=2

$end

$cpc_flop=pacmanuk,
$bio

Amstrad CPC type-in published 33 years ago:

Pac Man (c) 1989 AM-Mag

- TRIVIA -

Listed as a type-in program in the French magazine: AM-Mag.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119563&o=2

$end

$info=pacmanfm,
$bio

Pac Man (c) 198? Famare S.A.

Pirate version.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144006&o=2

$end

$info=pacmanug,
$bio

Pac Man (c) 198? UG.

Pirate version of the Japanese version; Puck Man.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228381&o=2

$end

$nascom_snap=pacman,
$bio

Pac Man (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235673&o=2

$end

$galaxy=pacmanp,
$bio

Pac Man (c) 19?? Perusanec, Josip

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235863&o=2

$end

$info=epacman2,epacman2r,
$bio

Handheld game published 41 years ago:

Pac Man 2 (c) 1981 Entex Industries, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94354&o=2

$end

$a2600=pacmanc,pacmanc1,
$bio

Atari 2600 cart. published 39 years ago:

Pac Man (c) 1983 CCE.

South American release. See Atari's "Pac-Man [Model CX2646]" for more information about the game itself.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50768&o=2

$end

$aquarius_cass=pacmr,pacmro,
$bio

Mattel Aquarius cass. published 39 years ago:

Pac Mr (c) 1983 Add On Electronics, Limited.

A Pac-Man rip-off for your Aquarius computer.

- TECHNICAL -

GAME ID: KEB 006

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49837&o=2

$end

$cpc_flop=pacpunk1,pacpunk101,pacpunkf,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Pac Punk (c) 1987 Bretagne Edit presse

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126573&o=2

$end

$zx81_cass=pacrabbt,
$bio

Sinclair ZX-81 cass. published 39 years ago:

Pac Rabbit (c) 1983 IPS, Inc. [International Publishing & Soft.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115022&o=2

$end

$gamegear=pacattak,
$bio

Sega Game Gear cart. published 28 years ago:

Pac-Attack (c) 1994 NAMCO Hometek, Ltd.

- TRIVIA -

The game was rated GA (General Audiences: Appropriate for all audiences) by the VRC (Videogame Rating Council).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64760&o=2

$end

$gameboy=pacattak,
$vgmplay=pacattak_sgb,
$bio

Nintendo Game Boy Cart. published 28 years ago:

Pac-Attack (c) 1994 NAMCO Hometek, Ltd.

- TECHNICAL -

GAME ID: DMG-NO-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66637&o=2

$end

$snes=pacattaku,
$bio

Nintendo Super NES cart. published 29 years ago:

Pac-Attack (c) 1993 NAMCO Hometek, Ltd.

- TECHNICAL -

Model SNS-P9-USA

- TRIVIA -

Released in October 1993 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63382&o=2

$end

$snes=pacattak,
$bio

Nintendo Super NES cart. published 29 years ago:

Pac-Attack (c) 1993 Namco, Limited.

- TECHNICAL -

Cartridge ID: SNSP-P9-EUR

- TRIVIA -

Reviews:
[FR] August 1994 - Consoles + N.34: 89%

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63381&o=2

$end

$megadriv=pacattak,
$vgmplay=pacattak_md,
$bio

Sega Genesis cart. published 29 years ago:

Pac-Attack (c) 1993 NAMCO Hometek, Ltd.

- TECHNICAL -

GAME ID: T-14116

- TRIVIA -

The game was rated GA (General Audiences: Appropriate for all audiences) by the VRC (Videogame Rating Council).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57337&o=2

$end

$cpc_flop=pacball2,pacball201,pacball202,
$bio

Amstrad CPC type-in published 31 years ago:

Pac-Ball 2 (c) 1991 CPC Infos

- TRIVIA -

Listed as a type-in program in the French magazine: CPC Infos.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119446&o=2

$end

$cpc_flop=pacboyuk,
$bio

Amstrad CPC type-in published 33 years ago:

Pac-Boy (c) 1989 Micro Mag

- TRIVIA -

Listed as a type-in program in the French magazine: Micro Mag.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120093&o=2

$end

$info=paccarn,
$bio

Medal video game published 26 years ago:

Pac-Carnival (c) 1996 Namco.

- TRIVIA -

Released in February 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29749&o=2

$end

$info=paceight,
$bio

Medal video game published 25 years ago:

Pac-Eight (c) 1997 Namco.

- TRIVIA -

Released in December 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29750&o=2

$end

$info=pacgal,pacgal2,
$bio

Arcade Video game published 41 years ago:

Pac-Gal (c) 19??.

Basically this game is "Pac-Man", with a few minor differences. The major difference is that the ghosts have fewer restrictions on their movement, making them more formidable. Also adding to the challenge are the different mazes and the fact that the fruit no longer stays in one place, but moves in, out and around the maze. Fortunately there is a power pellet in each corner that (usually) turns the ghosts blue for a period of time, allowing you to eat them for points.

This is "Ms. Pac-Man" with a color change and a new name. Also, the Midway name has been removed although the Midway logo is still there.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound Chips : Namco 3-channel WSG (@ 96 Khz)

Screen orientation : Vertical
Video resolution : 224 x 288 pixels
Screen refresh : 60.61 Hz
Palette colors : 16

Players : 2
Control : 4-way joystick
Buttons : 1

- TRIVIA -

This game is a hack of "Ms. Pac-Man".

Unlike the Pac-Man hacks, the Ms. Pac-Man hacks don't mess with the scores you get from eating dots, fruit and ghosts.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1912&o=2

$end

$gamegear=pacintim,
$vgmplay=pacintim_gg,
$bio

Pac-In-Time (c) 199? NAMCO, Ltd.

- TIPS AND TRICKS -

* Level Passwords: Enter these passwords to start from the specified level

Level 1-6 : LLCQX
Level 2-1 : GLFFR
Level 2-6 : KSMTK
Level 3-1 : ZQMMR
Level 3-6 : GRKHN
Level 4-1 : FRGRK
Level 4-6 : BWDHD
Level 4-10 : GXTJM

- STAFF -

The Kalisto Team
Coding : Gil Espeche
Additional Graphics : Francois Rimasson
Original Design : Cyrille Fontaine
Music : Frederic Motte
Technical Director : Olivier Goguel
Producer : Thierry Robin
Thanks to : Namco and Mindscape

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64761&o=2

$end

$gameboy=pacintimu,
$bio

Nintendo Game Boy Cart. published 27 years ago:

Pac-In-Time [Model DMG-APTE-USA] (c) 1995 NAMCO Hometek, Ltd. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66640&o=2

$end

$gameboy=pacintimj,
$vgmplay=pacintim_sgb,
$bio

Nintendo Game Boy Cart. published 27 years ago:

Pac-In-Time (c) 1995 Namco, Limited.

- TECHNICAL -

GAME ID: DMG-APTJ-JPN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66639&o=2

$end

$gameboy=pacintim,pacintima,
$bio

Nintendo Game Boy Cart. published 27 years ago:

Pac-In-Time [Model DMG-APTP-NOE] (c) 1995 Namco, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66638&o=2

$end

$snes=pacintimj,
$bio

Nintendo Super Famicom cart. published 27 years ago:

???????? (c) 1995 Namco, Limited.
(Pac-in-Time)

Pac In Time is a side scrolling platform game by Namco and features the world's most popular little yellow ball-shaped character ever made. As the story goes, Pac Man has been thrown into the whirlpool of time by an evil witch. The goal of the game is fairly simple - Pac Man must travel through five different worlds and retrieve all the small Pac-Pellets hidden within them. Unlike the original game, Pac Man can this time use four different super-powers (symbolized by large rotating rings), giving him various abilities : magic rope (green ring), fireballs (yellow ring), close range hammer (red ring) and the swim bubble (blue ring). Each ability needs to be strategically used to overcome traps and obstacles. For instance, the hammer can be used to break wood logs or rocks blocking the way or the rope to swing over deadly spikes or acid pools. Many enemies, including the trademark ghosts, obviously try to stop Pac Man in his quest. Thankfully, special power-pullets can be collected and used to defeat them in a typical Pac Man manner. However, all the other enemies have to be defeated with the hammer or by shooting fireballs at them. An exit door is hidden in every stage which only unlocks when all the Pac-Pellets are collected. A password is also given to the player every six levels or so to save his progress.

- TECHNICAL -

Cartridge ID: SHVC-APTJ-JPN

- TRIVIA -

Released on January 03, 1995 in Japan for 7900 Yen.

- TIPS AND TRICKS -

Area passwords:
Area 06 - SMPSN
Area 11 - CVFTZ
Area 16 - BPQGY
Area 21 - TRQCZ
Area 26 - CQQSH
Area 31 - STFVF
Area 36 - DJZZZ
Area 41 - BLBJN
Area 46 - DFLTQ

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61914&o=2

$end

$snes=pacintimu,
$bio

Nintendo Super NES cart. published 27 years ago:

Pac-in-Time [Model SNS-APTE-USA] (c) 1995 NAMCO Hometek, Ltd. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63388&o=2

$end

$snes=pacintim,pacintimp,
$bio

Nintendo Super NES cart. published 27 years ago:

Pac-in-Time [Model SNSP-APTP-EUR] (c) 1995 Namco, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63387&o=2

$end

$a2600=packongs,
$bio

Atari 2600 cart. published 39 years ago:

Pac-Kong (c) 1983 Suntek

A clone of HomeVision's "Spider Monster - Inca Gold [Model F2001]" with graphical changes.

- TECHNICAL -

Model SS-003

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50770&o=2

$end

$info=pacland,paclandj,paclandjo,paclandjo2,
$bio

Arcade Video game published 38 years ago:

Pac-Land (c) 1984 Namco.

Pac-Land is a horizontally-scrolling platform game set in the cartoon world of the game's title. A fairy has lost her way and needs Pac-Man to help her get back to her home of Fairyland. Pac-Man, with the fairy safely hidden beneath his hat, must run and jump through the colourful world until he reaches and enters the magical door to Fairyland. Upon being rescued, the fairy gives Pac-Man a pair of magical shoes for his trip back home. These enable him to jump wherever he wants, without the need for a platform to jump from. This effectively means Pac-Man can 'sky-jump' back home if he so wishes.

Directional buttons make Pac-Man walk left and right and it's possible to make him run by tapping the desired directional button twice. Pac-Man is pursued by his ever-present enemies in the form of five ghosts - Pinky, Inky, Blinky, Clyde and Sue. Pac-Man must avoid the ghosts and other deadly objects that populate the levels. As with previous games in the series, a small number of 'Powerpills' appear. Eating a Powerpill makes Pac-Man temporarily invincible and turns the ghosts purple and vulnerable to being eaten. On some stages, Pac-Man must use a springboard to jump over large ponds by leaping from the springboard and rapidly moving left and right while in the air.

The game's stages are called 'trips', with players able to start on any one of the first five. Each trip made up of four rounds (three rounds to reach Fairyland and one round to return home) with a short interval between each one. The objective in all trips is to get the fairy safely back to Fairyland then return home to Pac-Man's family. The majority of the trip involves moving from left to right, avoiding various obstacles such as the enemy ghosts, water spurts and quicksand traps. The journey home, however, scrolls right to left.

Each stage must be completed within a set time limit and if the player runs out of time before finishing a round, Sue (the purple ghost) will speed up considerably and kill Pac-Man. At the end of each round, players are awarded bonus points based on how much of the time limit remains. On each stage, cherries and other items can be collected for extra points. There are a total of 8 different trips in the game, totalling 32 levels. After the 8th trip, the 9th trip is a repeat of the 5th trip, with level 33 effectively being level 17, with an increased difficulty level.

- TECHNICAL -

Game ID : PL

Main CPU : Motorola M6809 (@ 1.536 Mhz), Hitachi HD63701 (@ 1.536 Mhz)
Sound Chips : Namco 8-channel WSG

Players : 2
Buttons : 3 (RUN LEFT, RUN RIGHT, JUMP)

- TRIVIA -

Pac-Land was released in August 1984 in Japan. The game took a little over a year to develop, which was pretty long for that time, but there was a break in the middle. The game was very successful.

This game was influenced by Hanna-Barbera's Pac-Man cartoon, which ran from 1982-84 in the USA. The character designs and music are taken directly from the show. The background music that plays during the levels is the same as the cartoon's theme song. 

The anime was not broadcast in Japan. So videos of the series were sent to the developers for inspiration. Namco developed a powerful hardware to have a visual close to the series and to be able to display elements in the foreground, which is also present in the series (trees that are displayed in front of Pac-Man, etc.).

It was Kishimoto's idea to allow the player to go back and fly. He programmed these elements without asking the planner first.

It was the planner who decided not to use a joystick, he thought it was easier / more fun to use buttons to vary the speed (Track'n Field may have had an influence on this).

Mark Mendes holds the official record for this game with 4,150,400 points.

- UPDATES -

The Midway version allows the player to start on any one of the game's first five 'trips', whereas the Japanese version starts only on the first stage. Also, the gameplay in the Japanese set is much slower than that of the Midway set, making for an easier game. 

The Japanese set also has some minor graphical differences to the Midway version. Pac-Man's nose is longer, and the hat he wears has a feather in it. Also, when Pac-Man completes a stage and returns home to his family, only Ms. Pac-Man and Baby Pac-Man are waiting to greet him. Chomp-Chomp and Sour Puss, the pet dog and cat who appear in both the Midway sets and the cartoon on which the game is based, are both missing.

- TIPS AND TRICKS -

Round 1 - Jumping on the first three fire hydrants to generate five cherries is quite safe as you don't have any cars until after the third hydrant. Continuing, you can see another fire hydrant just after the Pac-Pill. Straight after getting this, you can push the fire hydrant backwards, getting a helmet. This enables you to collect the babies that the ghosts throw from their planes (you lose your hat if you run out of time or die).

Round 2 - The Forest : The first 'cheat' is achieved by pushing the second cactus back -  giving you 80,000 points and transporting you to your house at the end of level two. If this doesn't work, then try the second, third, and fourth logs in the woods. The machine randomly chooses one of these (pushing the logs only works if you haven't died and you have 15,000 points). Get the cherry that appears as it turns into another three.

Round 3 - The mountains : These have no cheats, but watch out for the plane that always flies over the first mountain. (A flower sometimes grows here and in many other places, I am sure that this means nothing.) After completing the mountains, you pass two cacti. Pushing the first one back, on earlier versions, makes you invisible and invincible to everything except the water (which just happens to be the next obstacle!) To jump over the water, run at full speed over the spring board, and at the edge, press jump and keep on whacking the joystick to the right - you should glide over the pool! You have then reached Fairyland! Here the Queen gives you a gift of magic boots that enable you to fly. You then start Round 4 going back the opposite way.

Round 4 - Journey home : You first encounter cacti that you must jump over. If at any point you see the letter 'S' in a Pac bubble flying about, get it - it's an extra life. There is also another letter in a Pac bubble that flies around the screen - the letter 'L' - this can be achieved after getting a Pac-Pill, getting four ghosts and then Doris fifth (Doris is the one that chases you and the only one that has no hat after eating a Pac-Pill). The last cactus that you jump over is very tall. Try pushing the lower section of it backwards as this generates seven balloons, six of which are worth 100 points but one is worth 7,650 points. Get this and don't bother with the others. Continue going home once you reach the town, jump on all fire hydrants as this always generates cherries. If pushing the cactus back didn't do anything, then try pushing the second to last fire hydrant back - this will generate the balloons. When you arrive home, you can still jump to get 7,650 points.

Round 5 - The Town : Jump on the fire hydrants to generate cherries. Push the third hydrant back to give you the hat. If you pass two fire hydrants on top of each other, then jump on top of these. The blue things that push you along (water jets) can also push you on top of the houses. This is advisable as it keeps you away from any double decker buses! If the second fire hydrant didn't give the helmet then the fourth fire hydrant along will.

Round 6 - The water pool area : You have two short(ish) pools to clear, followed by more ghosts on pogo sticks (here appears another floating cherry). The last pool is the longest of these and must be judged carefully to clear.

Round 7 - The water jets : You have three different platforms to jump on. Always try to stay on the highest one. If a flying water jet happens to hit you then whack the joystick everywhere and press fire as it is possible to escape. Not much on this round, just collect loads of strawberries. After this you reach fairyland again, you receive the boots again, and have to return home.

Round 8 - The trip home : Firstly, you have to cross the long pool - backwards. Jump to the top of the screen straight away to get the cherries and clear the planes. There are stumps sticking out that you can land on and get cherries. After this there is the forest to complete. The first or second to last log will give the balloons. 

Round 9 - The Water Pool Area : You leave your house and go straight into the water pool area. There are three cacti on this round. Pushing either the first (before the pool), second (before the skeleton) or third (before the Pac-pill) back will give you the helmet. The pool is slightly different as it has a stump sticking out of the water that has an extra spring board you can land on. After this there is a skeleton (that drags you down into the ground) and must be jumped over.

Round 10 - The forest : Pushing one of the logs back will make you invincible to the ghosts. This works even if you have died. When you start flashing, the invincibility is about to wear off.

Round 11 - The logs and clouds : Much like the one on Trip 1 except after jumping the logs, you have to jump onto clouds (although not essential as Pac can clear all the cloud jumps in one). After this you reach Fairyland yet again and you receive the boots.

Round 12 - The trip home : First collect the three cherries. Then you have to jump backwards over a large pool - with no stumps. After this you reach the town. One of the few fire hydrants gives the balloons.

Round 13 - The Town : This level has many double hydrants. Jump on these and wait for the water jet to push you up onto the houses. Walking along the houses gives you some cherries. On many versions there is no helmet on this round.

Round 14 - The cavern : You have to collect the keys to open the doors. The first key is on the top layer. Jump up there to get it. Keep going right and fall down the hole. Keep going right and fall down the next one, too (you should now be on the bottom layer). Keep going right (staying on this level) and open the door. Keep going right. Jump up through the next hole and get the apples. Continue right, fall down the hole and get the key. Use this immediately to open the door. Keep going right, do not jump through the first hole and stay on the lowest level. You can then get two apples, jump through the hole and get a key, and then fall through another hole to get another two apples. Continue right and after opening the door, jump through the holes to get from the bottom level to the top. Open the door you reach and go through. Fall through the next two holes (so that you are back on the lowest level). Open the door you reach and get the two apples. Return through the door you've just come through, jump to the middle layer and continue right. You will now be out of the cavern and have reached 'break time'. So long as you don't waste time and keys it is actually easy.

Round 15 - The water jets : I think that pushing one of these fire hydrants may give the helmet, but I'm not too sure. Watch out for the planes at the very end of the level. Try to jump on them.

Round 16 - The trip home : The first gives the balloons. Next it's the mountains. There is normally an extra life lurking around the second mountain so go backwards once for it if it doesn't come (an 'S' in a Pac). Then it's the forest. The first log encountered gives the balloons if the cactus didn't.

Round 17 - A forest level : On some versions of the machine the very first cactus will give the helmet. Just before the water is a Pac-Pill and it is quite easy to get the time bonus. After the pool, there is a short forest, following that is a spring board that must be used to clear a second pool that cannot be seen from that point.

Round 18 - The cavern : You only have limited sight. The first key is on the lower level. Go right, then jump up to the middle level, then jump up to the top layer. Keep going right and fall down a hole to the middle layer (you'll be in between two doors). Jump back up to the top level (making sure you don't open either of these). Once back on the top level, keep going right and you'll reach a door. Open it and get the key directly behind. Keep going right, fall down to the middle layer, get the key, fall down to the lower level, and collect the fruit. Open the door you come across. Don't jump through the next hole, but through the one after that. Jump to get the key (fall straight back down again). Keep going right. Jump up through the next hole, go right, and fall down the next. Open the next door (you're still on the bottom level) and jump through the next hole. Then jump up to the top level, open the door and get the fruit. Go through on the top and open the end door. Fall through the holes and go to the bottom level. Go right and collect the fruit there. Finally, go to the middle level and exit to 'Break Time'.

Round 19 - The mountains : Clear these and the clouds as usual, but watch out for the planes at the end (over the part with three sets of moving logs). Enter Fairyland.

Round 20 - The return home : This is very easy. Keep on going left, You first hit a forest. Watch out for the ghost near the end. This is followed by a pool, get all the cherries on the way, but DON'T stop for anything. Then you reach another forest, then another pool, then the last forest (watch out for another ghost here) and then the town. By the time you reach the town you will be out of time and must run full speed from Doris. Try to get the Pac-Pill but if you miss it, don't go back for it!

Round 21 - The town : This is hard as there are so many ghosts. It is pointless jumping onto the double hydrants as getting on top of the houses may involve hitting a plane. Try to stay on the top of the double-decker buses, jumping from one to another. This will stop you needing a run up. The Pac-Pill at the end can only be got by first jumping onto a ghost. Don't bother with it unless you are already on a ghost. Go straight for 'Break Time'.

Round 22 - The mountains : As well as the clouds, you meet a new section - four logs in water that must be jumped onto and crossed. Careful judgment is needed here. Get the Pac-Pill afterward as you'll need it. Time is short so don't stop for anything.

Round 23 - The water jets : This gets hard towards the end as there are many ghosts around. Try to stay on the planes. You then reach Fairyland.

Round 24 - The trip home : First are the water jets to cross. This is quite easy as there aren't many ghosts and enables you to collect a lot of fruit. Then you enter the town. The last part of this is very hard. Just jump for the Pac-Pill when you see it and hope you get it before you are killed! Don't wait around.

Round 25 - The woods : There are two woods split up by lots of skeletons. DON'T use the spring board or you will hit one of the planes. All of the skeletons are fake apart from the first and last. So don't worry about touching them. When you enter the first wood, look for the helmet at the fourth log. I think it is hidden in there.

Round 26 - The mountains - again! : This time you don't have many logs to jump on and there are very few clouds. Most of the mountains have to be jumped without any clouds. This level also contains the logs in water and is the furthest that I've ever got.

* The appearance of special items in Pac-Land is NOT random. The position in which they appear depends on the last two digits of the player's score when starting a round. The table below gives the position of the obstacle which needs to be pushed to reveal the secret. In the table, R stands for Round No., F for feature (H=Helmet, W=Warp, T=Transparency, B=Balloons). The relevant obstacle number is given in each column for each score. For example, when first starting a game, the last two digits will obviously be 00, so the helmet appears by pushing the 4th hydrant. If, on the second round, the player starts with e.g. 20,020 points, then the warp will be hidden in the 2nd tree stump and so on. Some rounds have no hidden items. Now, when running from left to right, the obstacles are counted as the player meets them, BUT for return journeys (right->left), the numbering is different, only the LAST four obstacles are relevant. For example, on Round 4, Obstacle 1 is the last large cactus the player meets, Obstacles 2, 3, and 4 are the three hydrants in the town (numbered from right to left). All obstacles must be pushed in the opposite direction that Pac-Man must run in to reach his goal.

R   F 00 10 20 30 40 50 60 70 80 90
1   H  4  1  2  3  4  1  2  3  4  1
2   W  4  1  2  3  4  1  2  3  4  1
3   T  1  2  1  2  1  2  1  2  1  2
4   B  1  4  3  2  1  4  3  2  1  4
5   H  4  1  2  3  4  1  2  3  4  1
7   T  1  1  2  3  1  1  2  3  1  1
8   B  1  4  3  2  1  4  3  2  1  4
9   H  1  1  2  3  1  1  2  3  1  1
11* T    OK  OK      OK  OK      OK*
12* B    OK  OK      OK  OK      OK*
13  H  1  1  2  3  1  1  2  3  1  1
15  T  4  1  2  3  4  1  2  3  4  1
16  B  1  2  1  2  1  2  1  2  1  2
17  H  4  1  2  3  4  1  2  3  4  1
20  B  1  4  3  2  1  4  3  2  1  4
23  T  4  1  2  3  4  1  2  3  4  1
24  B  1  4  3  2  1  4  3  2  1  4
25  H  4  1  2  3  4  1  2  3  4  1
27  T  4  1  2  3  4  1  2  3  4  1
*There is only one obstacle on Rounds 11 and 12.

The helmet gives protection from falling monsters, and gives points for every one collected. The warp only appears on Round 2, and warps the player to Trip 3 and awards 70,000 points. Transparency makes Pac-Man invulnerable to ghosts, and balloons give points. Six balloons are released, and usually five of them are worth 100 points, and another 7,650 points, BUT if the last four digits of the player's score are 0000, then ALL 6 balloons will be worth 7,650 points.

There are no hidden items on any Round on Trip 8, and Trip 9 is the same as Trip 5, Trip 10 the same as Trip 6 and so on, repeatedly (can anyone confirm?).

* Easter Egg: Enter Service Mode, then press Left or Right to change the sound effect until it's 18. Press the service button to display the screen calibration test grid, then press Right (x4), Left, Right (x2), Left (x6), Jump.

- SERIES -

1. Pac-Man (1980, ARC)
2. Ms. Pac-Man (1981, ARC)
3. Super Pac-Man (1982, ARC) 
4. Pac-Man Plus (1982, ARC)
5. Jr. Pac-Man (1983, ARC)
6. Professor Pac-Man (1983, ARC)
7. Pac-Land (1984, ARC) 
8. Pac-Mania (1987, ARC) 
9. Pac-Attack (1993, SNES, Genesis; 1994, Game Boy, Game Gear)
10. Pac-Man 2 - The New Adventures [Model SNS-25-USA] (1994, SNES, Genesis)
11. Pac-In-Time [Model SNS-APTE-USA] (1994, SNES, PC) 
12. Pac-Man Arrangement (1996, ARC) : part of "Namco Classics Collection Vol.2"
13. Pac-Man VR (1996, ARC)
14. Pac-Man World [Model SLUS-00439] (1999, PS) 
15. Pac-Man - Adventures in Time (2000, PC)
16. Ms. Pac-Man - Maze Madness [Model SLUS-01018] (2000, PS) 
17. Ms. Pac-Man - Quest for the Golden Maze (2001, PC)
18. Pac-Man All-Stars (2002, PC)
19. Pac-Man Fever [Model SLUS-20197] (2002, PS)
20. Pac-Man World 2 [Model SLUS-20224] (2002, PS2, GC, XBOX) 
21. Pac-Man Vs. [Model DOL-PRJE-USA] (2003, GC)
22. Pac-Pix [Model NTR-APCE-USA] (2005, DS) 
23. Pac-Man Pinball Advance [Model AGB-BP8E-USA] (2005, GBA)
24. Pac-Man Arrangement (2005, PSP) : part of "Namco Museum Battle Collection [Model ULUS-10035]" 
25. Pac'n Roll [Model NTR-APNE-USA] (2005, DS) 
26. Pac-Man World 3 [Model SLUS-21219] (2005, PSP, PS2, GC, XBOX, PC, DS)
27. Pac-Man World Rally [Model SLUS-21328] (2006, GameCube, PS2, PSP, PC)
28. Pac-Man Championship Edition (2007, XBLA) 
29. Pac-Man Championship Edition DX (2010, XBLA, PSN) 
30. Pac-Man Party [Model RVL-SP7E-USA] (2010, Wii)
31. Pac-Man Battle Royale (2011, ARC) 
32. Pac-Man Tilt (2011, 3DS) : part of "Pac-Man & Galaga Dimensions [Model CTR-APGE-USA]"
33. Pac-Man Championship Edition DX+ (2013, XBLA, PSN, Steam)
34. Pac-Man Dash! (2013, Android/iOS)
35. Pac-Man and the Ghostly Adventures (2013, 3DS, XBOX 360, PS3, Wii U, PC)
36. Pac-Man and the Ghostly Adventures 2 (2014, 3DS, XBOX 360, PS3, Wii U, PC)

- STAFF -

Programmer: Yoshihiro Kishimoto
Composer: Yuriko Keino
Game designer: Tsukasa Negoro
Artist: Hiroshi Ono

- PORTS -

NOTE : For ports released in North America, please see the Midway entry. 

* CONSOLES: 
[JP] Nintendo Famicom (nov.21, 1985) "Pac-Land [Model NPL-4500]" 
[JP] NEC PC-Engine (june.1, 1989) "Pac-Land [Model NC64002]" 
[JP] Sony PlayStation (nov.8, 1996) "Namco Museum Vol.4 [Model SLPS-00540]" 
[AU] Sony PlayStation (1997) "Namco Museum Vol.4" 
[EU] Sony PlayStation (aug.1997) "Namco Museum Vol.4 [Model SCES-00701]" 
Microsoft XBOX 360 [XBLA] [KO] [EU] [AU] (feb.26, 2014) "Pac-Man Museum" 
Sony PlayStation 3 [PSN] [EU] [AU] (feb.26, 2014) "Pac-Man Museum [Model NPEB-01892]" 
Sony PlayStation 3 [PSN] [KO] (feb.26, 2014) "Pac-Man Museum" 
Microsoft XBOX 360 [XBLA] [JP] (june.25, 2014) "Pac-Man Museum" 
Sony PlayStation 3 [PSN] [JP] (june.25, 2014) "Pac-Man Museum" 

* COMPUTERS: 
[EU] Commodore C64 (1988) by Quicksilva 
[EU] Amstrad CPC (1989) by Grandslam 
[EU] Atari ST (1989) by Grandslam 
[JP] Sharp X68000 (dec.16, 1994) "Pac-Land [Model DP-3205036]" by Dempa Shinbunsha 
MSX [EU] (1988)
Steam [EU] (feb.25, 2014) "Pac-Man Museum" 
PC [Online] [AU] (feb.25, 2014) "Pac-Man Museum" 

* OTHERS: 
LCD handheld game [JP] (1984) released by Namco.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1913&o=2

$end

$nes=paclandh,
$bio

Nintendo Famicom cart. published 35 years ago:

Pac-Land (c) 1987 EMG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69300&o=2

$end

$c64_cass=pacland,
$bio

Commodore C64 cass. published 35 years ago:

Pac-Land (c) 1987 Quicksilva.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145828&o=2

$end

$msx1_cass=pacland,
$bio

MSX cass. published 34 years ago:

Pac-Land (c) 1988 Grandslam

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94893&o=2

$end

$cpc_cass=pacland,
$bio

Amstrad CPC cass. published 34 years ago:

Pac-Land (c) 1988 Quicksilva [Grandslam Ent. div.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98597&o=2

$end

$cpc_flop=pacland1,pacland101,paclandu01,paclandu,paclandd,paclande,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Pac-Land (c) 1988 Quicksilva [Grandslam Ent. div.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121470&o=2

$end

$pce=pacland,
$vgmplay=pacland_tg16,
$bio

NEC PC-Engine HuCARD published 33 years ago:

Pac-Land (c) 1989 NAMCOT.

- TRIVIA -

Released on June 1, 1989 in Japan.

- STAFF -

Programmer: Yoshihiro Kishimoto
Composer: Yuriko Keino

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58683&o=2

$end

$amigaocs_flop=pacland,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Pac-Land (c) 1989 Grandslam

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74699&o=2

$end

$spectrum_cass=pacland,
$vgmplay=pacland_zxs,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Pac-Land (c) 1989 Grandslam

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80128&o=2

$end

$specpls3_flop=pacland,paclanda,
$bio

Sinclair ZX Spectrum+3 disk. published 33 years ago:

Pac-Land (c) 1989 Grandslam Ent., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118698&o=2

$end

$pc8801_cass=pacland,
$bio

Pac-Land (c) 198? Enix.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91254&o=2

$end

$msx1_flop=pacland,
$bio

Pac-Land cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230083&o=2

$end

$info=paclandm,paclandm2,
$bio

Arcade Video game published 38 years ago:

Pac-Land (c) 1984 Bally Midway Mfg. Co.

Export version by Bally/Midway for North America. Game developed in Japan by Namco. For more information about the game itself, please see the original Namco entry.

- TECHNICAL -

No. 0B64

- TRIVIA -

Pac-Land was released by Bally/Midway, under license by Namco, in December 1984 in the USA.

- PORTS -

NOTE : Only ports released in North America are listed here. For ports released in other regions, please see the Namco entry. 

* CONSOLES: 
NEC TurboGrafx-16 [US] (1990) "Pac-Land [Model TGX020021]" 
Atari Lynx [US] (1991) "Pac-Land [Model PA2059]" 
[US] Sony PlayStation (june.30, 1997) "Namco Museum Vol.4 [Model SLUS-00416]" 
Microsoft XBOX 360 [XBLA] [US] (feb.26, 2014) "Pac-Man Museum"
Sony PlayStation 3 [PSN] [US] (feb.25, 2014) "Pac-Man Museum [Model NPUB-31383]" 

* COMPUTERS: 
[US] Commodore C64 (1988) by Quicksilva 
Sinclair ZX Spectrum [US] (1989) 
Commodore Amiga [US] (1989) by Grandslam 

* OTHERS: 
Apple iPhone/iPod [US] (mar.13, 2012) "Namco Arcade [Model 465606050]" 
[US] Steam (feb.25, 2014) "Pac-Man Museum [Model 236470]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41677&o=2

$end

$pce_tourvision=pacland,
$bio

TOURVision cart. published 31 years ago:

Pac-Land (c) 1991 TOURVision.

Unlicensed Spanish coin-op game.

- TECHNICAL -

Cart. ID: 16

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101152&o=2

$end

$nes=pacland,
$bio

Nintendo Famicom cart. published 37 years ago:

Pac-Land (c) 1985 NAMCOT.

- TECHNICAL -

Model NPL-4500

- TRIVIA -

Pac-Land was released on November 21, 1985 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54483&o=2

$end

$lynx=pacland,
$bio

Atari Lynx cart. published 31 years ago:

Pac-Land (c) 1991 Atari Corp.

Pac-Man is back for his most dangerous mission yet. He must avoid deadly ghosts and perilous obstacles to help the beautiful fairy princess Buttercup find her way through Pac-Land. If he can find the mysterious Power Pellets, he will have the strength to defeat the ghosts and complete his quest. But where are the Power Pellets? And does Pac-Man have enough time to find them?

- TECHNICAL -

Model PA2059

- TIPS AND TRICKS -

* Extra Lives: Achieve the highest score and enter 33ONE as your name. As long as it remains the higher score, you will be given 10 lives when you play.

- STAFF -

Programmer: Joe Seider

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58842&o=2

$end

$tg16=pacland,
$bio

NEC TurboGrafx-16 cart. published 32 years ago:

Pac-Land [Model TGX020021] (c) 1990 NEC Home Electronics, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84339&o=2

$end

$info=paclandp,
$bio

Arcade Video game published 33 years ago:

Pac-Land (c) 1989 United Amusements [Los Angeles, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=44985&o=2

$end

$info=pacmanso,
$bio

Arcade Video game published 42 years ago:

Pac-Man (c) 1980 Sonic, S.A.

Spanish bootleg.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103578&o=2

$end

$info=pacmanvg,
$bio

Arcade Video game published 42 years ago:

Pac-Man (c) 1980 Video Game S.A.

Spanish pirate version.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127347&o=2

$end

$info=pacmanjpm,
$bio

Arcade Video game published 41 years ago:

Pac-Man (c) 1981 JPM International

Bootleg of "Pac-Man". In this bootleg: 
- At the top of the title page, instead of 'CHARACTER / NICKNAME', it just says 'NAME'.
- The ghosts are named as follows : 
Jack (red ghost)
John (pink ghost)
Alan (cyan ghost)
Ernie (orange ghost)

- TRIVIA -

This bootleg of Pac-Man by JPM International is also known as 'Muncher'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85374&o=2

$end

$info=cpacman,cpacmanr1,
$bio

Tabletop game published 41 years ago:

Pac-Man (c) 1981 Coleco Industries, Inc.

Tabletop VFD game based on the famous arcade video game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94346&o=2

$end

$apple2_flop_clcracked=pacmand,
$bio

Apple II 5.25 disk. published 39 years ago:

Pac-Man (c) 1983 Datasoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230634&o=2

$end

$apple2_flop_clcracked=pacmant,
$bio

Apple II 5.25 disk. published 39 years ago:

Pac-Man (c) 1983 Thunder Mountain

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231513&o=2

$end

$astrocde=pacmana,pacman,
$bio

Bally Astrocade cart. published 38 years ago:

Pac-Man (c) 1984 Astrocade, Inc.

- TRIVIA -

Astrocade was forbidden to release this game by a court order.

The prototype, actually titled "Pac Man," turned up with Clyde Perkins and Phillip Harris in 1983. Phillip changed the title to Muncher, and sold two batch runs with a white label that reads, TEST  PROGRAMME. Then another unknown source sold more Muncher cartridges with a red label  that says DEMO. Esoterica did release an unknown quantity under the red MUNCHER label. Only Mike White sold any (very few) after 1984 as Pacman (the original Clyde Perkins/prototype version).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86820&o=2

$end

$msx1_cass=pacman,
$bio

MSX cass. published 38 years ago:

Pac-Man (c) 1984 Bug Byte

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94894&o=2

$end

$x07_cass=pacman,
$bio

Canon X-07 type-in published 38 years ago:

Pac-Man (c) 1984 Shift Editions [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=138572&o=2

$end

$x1_cass=pacman,pacmana,
$bio

Sharp X1 cass. published 37 years ago:

Pac-Man (c) 1985 Dempa Shinbunsha.

- TRIVIA -

Retail price: 3500 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86256&o=2

$end

$mo5_cass=pacman,
$bio

Thomson MO5 cass. published 36 years ago:

Pac-man (c) 1986 Theophile

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108886&o=2

$end

$cpc_flop=pacmanuk01,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Pac-Man (c) 1986 T And T

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124393&o=2

$end

$nes=pacmant,pacmantu,
$vgmplay=pacman_nes,
$bio

Nintendo NES cart. published 35 years ago:

Pac-Man (c) 1987 Tengen.

The first release of the NES port of the arcade legend.

- TRIVIA -

Tengen's Pac-Man for NES was released in 1987 (exact date unknown) in North America.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55421&o=2

$end

$nes=pacmanh,
$bio

Nintendo Famicom cart. published 35 years ago:

Pac-Man (c) 1987 FMG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69301&o=2

$end

$x68k_flop=pacman,
$bio

Sharp X68000 Series 5.25in. disk. published 34 years ago:

Pac-Man (c) 1988 Sharp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87971&o=2

$end

$ibm5150=pacmantm,
$bio

IBM PC 5.25in. disk. published 34 years ago:

Pac-Man (c) 1988 Thunder Mountain.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108380&o=2

$end

$msx1_cart=pacmank,
$bio

팩맨 (c) 198? Clover.
(Pac-Man)

Unlicensed Korean release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95205&o=2

$end

$info=pacmanblv,
$bio

Pac-Man (c) 198? Video Dens.

Spanish pirate version made on the Galaxian hardware.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=138443&o=2

$end

$info=pacmanblc,
$bio

Pac-Man (c) 198? Calfesa S.L.

Unlicensed Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270398&o=2

$end

$info=pacmanblci,
$bio

Pac-Man (c) 198? CIRSA [Compagna Internacional de Recreativos, s.a.].

Pirate version that runs on the Galaxian hardware.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295827&o=2

$end

$special_cass=pacman,pacman2,pacman3,
$bio

Specialist cass. published 31 years ago:

Pac-Man (c) 1991 Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234221&o=2

$end

$pc98=pacman,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Pac-Man (c) 1992 Wiz.

- TECHNICAL -

BARCODE: 4900815006111

- TRIVIA -

Released on November 13, 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48532&o=2

$end

$x68k_flop=pacmanit,pacmand,
$bio

Sharp X68000 Series 5.25in. disk. published 29 years ago:

Pac-Man (c) 1993 IT.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87970&o=2

$end

$mo5_cass=pacman2,pacman2b,pacman2c,pacman2a,
$bio

Thomson MO5 cass. published 24 years ago:

Pac-man (c) 1998 Coulom [Remi Coulom]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108887&o=2

$end

$info=pac90,
$bio

Pac-Man (c) 199? macro.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97872&o=2

$end

$cpc_flop=pacmanxo,
$bio

Pac-Man (c) 199? XOR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121827&o=2

$end

$pc88va=pacman,pacmana,
$bio

Pac-Man (c) 199? Unknown [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131577&o=2

$end

$orao=pacman,
$bio

Pac-Man (c) 19?? Ivkovic, Sasa

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237430&o=2

$end

$a7800=pacman,
$bio

Atari 7800 cart. published 16 years ago:

Pac-Man (c) 2006 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50161&o=2

$end

$mc10=pacman,
$bio

TRS-80 MC-10 cass. published 16 years ago:

Pac-Man (c) 2006 Dionne [Greg Dionne]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87681&o=2

$end

$uzebox=pacman,pacmana,
$bio

Belogic Uzebox ROM published 13 years ago:

Pac-Man (c) 2009 Belogic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233079&o=2

$end

$mtx_cass=pacman,
$bio

Memotech MTX cass. published 10 years ago:

Pac-Man (c) 2012 Baekkel, Claus

Unofficial home-made port of the MSX game on the MTX.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262540&o=2

$end

$info=bfpacman,
$bio

Dedicated Console published 4 years ago:

Pac-Man (c) 2018 Basic Fun.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276670&o=2

$end

$jakks_gamekey_nm=pacbosrx,
$bio

Jakks Pacific MS Pacman Game Key published 17 years ago:

Pac-Man & Bosconian + Rally X (c) 2005 Jakks Pacific, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293760&o=2

$end

$info=pacnchmp,
$bio

Arcade Video game published 39 years ago:

Pac-Man & Chomp Chomp (c) 1983 Namco.

An alternate version of "Pac & Pal", featuring Chomp Chomp in place of the original 'Pal', Miru. Chomp Chomp is Pac-Man's dog from the Hanna-Barbera Pac-Man cartoon. Pac-Man also had a cat in the cartoon, by the name of Sour Puss.

- SERIES -

1. Pac-Man (1980)
2. Ms. Pac-Man (1981)
3. Super Pac-Man (1982)
4. Pac-Man Plus (1982)
5. Jr. Pac-Man (1983)
6. Pac-Man & Chomp Chomp (1983)
7. Pac-Land (1984)
8. Pac-Mania (1987)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1915&o=2

$end

$cpc_flop=pacmanpa01,pacmanpa,
$bio

Amstrad CPC 464 disk. published 29 years ago:

Pac-Man & Pac-Dog (c) 1993 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124392&o=2

$end

$jakks_gamekey_nm=pacbos,
$bio

Jakks Pacific MS Pacman Game Key published 17 years ago:

Pac-Man + Bosconian (c) 2005 Jakks Pacific, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293758&o=2

$end

$gbcolor=pacmanspu,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Pac-Man - Special Color Edition (c) 1999 NAMCO Hometek, Ltd. [USA]

- TECHNICAL -

Cartridge ID: DMG-AACE-USA

- TRIVIA -

Pac-Man Special Color Edition for Game Boy Color was released in August 1999 in North America.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68489&o=2

$end

$gbcolor=pacmansp,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Pac-Man - Special Colour Edition (c) 1999 Acclaim Ent., Incorporated.

- TECHNICAL -

Cartridge ID: DMG-AACP-EUR

- TRIVIA -

Pac-Man Special Colour Edition for Game Boy Color was released in 1999 (exact date unknown) in Europe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68490&o=2

$end

$snes=pacman2u,
$bio

Nintendo Super NES cart. published 28 years ago:

Pac-Man 2 - The New Adventures (c) 1994 NAMCO Hometek, Ltd.

North American release. For more information about the game itself, please see the original Japanese release entry; "Hello! Pac-Man [Model SHVC-PN]".

- TECHNICAL -

Cartridge ID: SNS-25-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63386&o=2

$end

$snes=pacman2,
$bio

Nintendo Super NES cart. published 28 years ago:

Pac-Man 2 - The New Adventures (c) 1994 Nintendo Company, Limited.

European release. For more information about the game itself, please see the original Japanese release entry; "Hello! Pac-Man [Model SHVC-PN]".

- TECHNICAL -

Cartridge ID: SNSP-25-EUR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63383&o=2

$end

$snes=pacman2f,
$bio

Nintendo Super NES cart. published 28 years ago:

Pac-Man 2 - The New Adventures (c) 1994 Nintendo Company, Limited.

French release. For more information about the game itself, please see the original Japanese release entry; "Hello! Pac-Man [Model SHVC-PN]".

- TECHNICAL -

Cartridge ID: SNSP-25-FRA

- TRIVIA -

Reviews:
[FR] July 1995, Consoles + N.45: 75/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63384&o=2

$end

$snes=pacman2g,
$bio

Nintendo Super NES cart. published 28 years ago:

Pac-Man 2 - The New Adventures (c) 1994 Nintendo Company, Limited.

European release. For more information about the game itself, please see the original Japanese release entry; "Hello! Pac-Man [Model SHVC-PN]".

- TECHNICAL -

Cartridge ID: SNSP-25-NOE

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63385&o=2

$end

$megadriv=pacman2,
$vgmplay=pacman2_md,
$bio

Sega Genesis cart. published 28 years ago:

Pac-Man 2 - The New Adventures (c) 1994 Namco Hometek.

- TECHNICAL -

GAME ID: T-14126

- TIPS AND TRICKS -

GAME GENIE CODES:

DTLT-JA4T
Lets you play the US cartridge on a European/PAL Mega Drive.

AEXA-JAGN
Select "Start" at the title screen to play the original Pac Man.

AEXA-JAC0
Select "Password" at the title screen to play the original Pac Man.

AA7T-JAD0
Select "Exit" at the Password screen to play the original Pac Man.

AE7T-JAD0
Select "Exit" at the Password screen to play Pac Man Jr.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57338&o=2

$end

$info=25pacman,25pacmano,
$bio

Arcade Video game published 17 years ago:

Pac-Man 25th Anniversary (c) 2005 Namco, Limited.

* Limited Edition Pac-Man 25th Anniversary model.
* Enjoy hours of game play with the 'Greatest Hits' in videogame history - Pac-Man, Ms. Pac-Man and Galaga.
* LONGEVITY - There are NO other classic titles that have earned so well for over two decades!
* LIMITED EDITION cabinet
* Operator Selectable Original or Speedy Pac-Man and Ms. Pac-Man game play.
* Operator Selectable Original or Rapid Fire Galaga game play

- TECHNICAL -

Main CPU: Z180 (@18.342 MHz).
Sound: Namco (@96 KHz).

Screen orientation: Vertical
Video resolution:288x224 pixels
Refresh rate: 60Hz. 
Palette colours: 16

The Pac-Man 25th Anniversary cabinet is available in two models:
Upright: 68" H x 24"W x 33"D - 250 Watts.
Non-Coin Cabaret: 58.5"H x 24"W x 33"D - 250 Watts.

Players: 2 
Control per player: 4-way joystick (UP and DOWN not used in Galaga) 
Buttons per player: 1 (FIRE) - used in Galaga only

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4714&o=2

$end

$cpc_flop=pacmanal,
$bio

Amstrad CPC 464 disk. published 24 years ago:

Pac-Man Alpha (c) 1998 Unknown [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124394&o=2

$end

$info=pacmball,
$bio

Redemption mechanical game published 19 years ago:

Pac-Man Ball (c) 2003 Namco, Limited. 

Pusher game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29760&o=2

$end

$info=sc4paccs,sc4paccsa,sc4paccsb,sc4paccsc,sc4paccsd,sc4paccse,sc4paccsf,sc4paccsg,sc4paccsh,sc4paccsi,sc4paccsj,sc4paccsk,sc4paccsl,
$bio

Pac-Man Casino (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR7049]
Scorpion 4

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42725&o=2

$end

$info=sc4paccl,sc4paccla,sc4pacclb,sc4pacclc,
$bio

Pac-Man Club (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR2018]

Scorpion 4

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40040&o=2

$end

$gba=pacmanclu,
$bio

Nintendo GBA cart. published 21 years ago:

Pac-Man Collection (c) 2001 Namco, Limited.

Compilation of Namco classics:
- "Pac-Man" (1980) 
- "Pac-Mania" (1987)
- "Pac-Attack" (1993)
- "Pac-Man Arrangement" (1996) : from "Namco Classics Collection Vol.2"

- TECHNICAL -

Game ID: AGB-APCE-USA

- TRIVIA -

Pac-Man Collection for Game Boy Advance was released on July 12, 2001 in North America.

Export releases:
[EU] "Pac-Man Collection [Model AGB-APCP]"
[JP] "Pac-Man Collection [Model AGB-APCJ-JPN]"

- PORTS -

* CONSOLES:
Nintendo Wii U [Virtual Console] [US] (june.10, 2014) "Pac-Man Collection [Model PAYE]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72100&o=2

$end

$gba=pacmanclj,
$bio

Nintendo GBA cart. published 21 years ago:

Pac-Man Collection (c) 2001 Namco, Limited.

Japanese release. Game developed in USA. See "Pac-Man Collection [Model AGB-APCE-USA]" for more information about the game itself.

- TECHNICAL -

Game ID: AGB-APCJ-JPN

- TRIVIA -

Pac-Man Collection for Game Boy Advance was released on January 11, 2002 in Japan (even if titlescreen says 2001).

Re-released as a "Value Selection" edition on February 2, 2006.

- PORTS -

* CONSOLES:
Nintendo Wii U [Virtual Console] [JP] (june.11, 2014) "Pac-Man Collection [Model PAYJ]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72099&o=2

$end

$gba=pacmancl,
$bio

Nintendo GBA cart. published 21 years ago:

Pac-Man Collection (c) 2001 Infogrames Interactive, Incorporated.

European release. Game developed in USA. See "Pac-Man Collection [Model AGB-APCE-USA]" for more information about the game itself.

- TECHNICAL -

Game ID: AGB-APCP

- TRIVIA -

Pac-Man Collection for Game Boy Advance was released on December 7, 2001 in Europe.

- PORTS -

* CONSOLES:
Nintendo Wii U [Virtual Console] [EU] [AU] (june.12, 2014) "Pac-Man Collection [Model PAYP]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72098&o=2

$end

$a7800=paccoll,paccollu,
$bio

Atari 7800 cart. published 16 years ago:

Pac-Man Collection! (c) 2006 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50162&o=2

$end

$info=paccon,
$bio

Dedicated Console published 10 years ago:

Pac-Man Connect & Play (c) 2012 Bandai Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261597&o=2

$end

$spectrum_cass=pacemu,pacemu1,pacemum,
$bio

Sinclair ZX Spectrum cass. published 11 years ago:

Pac-Man Emulator (c) 2011 Owen, Simon

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=227618&o=2

$end

$gba=pacmnpinu,
$bio

Nintendo GBA cart. published 17 years ago:

Pac-Man Pinball Advance (c) 2005 Namco, Limited.

The Ghosts have kidnapped all the residents of Pac-Land, but Professor Pac has created the ultimate machine to locate Pac-man's lost friends... the Pac-Finder! Jumping into the huge device, Pac-Man rolls and bounces to activate all of its components in an effort to save his friends. It's time to start chompin!

- TECHNICAL -

Cartridge ID: AGB-BP8E-USA

- TRIVIA -

Released in North America on May 2, 2005.

Export releases:
[EU] "Pac-Man Pinball Advance [Model AGB-BP8P]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72102&o=2

$end

$gba=pacmnpin,
$bio

Nintendo GBA cart. published 17 years ago:

Pac-Man Pinball Advance (c) 2005 Zoo Digital Publishing

European release. Game developed in USA. See "Pac-Man Pinball Advance [Model AGB-BP8E-USA]" for more information about the game itself.

- TECHNICAL -

Cartridge ID: AGB-BP8P

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72101&o=2

$end

$info=j6pacman,
$bio

Pac-Man Plus (c) 199? QPS Interactive.

- TECHNICAL -

Impact

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41127&o=2

$end

$a7800=pacplus,
$bio

Atari 7800 cart. published 16 years ago:

Pac-Man Plus (c) 2006 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50163&o=2

$end

$info=pacplus,
$bio

Arcade Video game kit published 40 years ago:

Pac-Man Plus (c) 1982 Bally Midway.

The ghosts are the same, if their edible forms are changed. The maze is familiar, if a bit off in color. The prizes in the center are a bit different. Be careful, however : Pac-Man may eat a power pill and find that Blinky, who is right in front of the energizer for him to immediately eat, is still red, and now Pac-Man is dead. Also, you might want to try eating the ghosts after eating the center prize. They'll return to their normal forms shortly after turning visible.

- TECHNICAL -

Conversion kit for Pac-Man or Ms. Pac-Man.
Kit ID: 0338

Players: 2 
Control: 4-way joystick 
Buttons: 1

- TRIVIA -

Pac-Man Plus was released on March 13, 1982 in the USA. It was developed by Bally Midway without the approval of Namco. Released as an upgrade kit for the original "Pac-Man" where the action on screen has been 'upgraded' so that the old patterns and tried-and-true ways of playing no longer have any validity.

The programming is a lot like "Pac-Man" except that the maze is outlined in green instead of blue. The prizes that appear in the middle of the maze are cans of Coke, cocktails, green beans, cakes, gift-wrapped boxes, etc. Whenever Pac-Man eats an energizer, the ghosts not only turn blue but they also get apple stems on their heads. On later levels, sometimes only three of the ghosts turn blue.

The game plays exactly like the original except that there are various events (apparently selected at random) that may or may not occur after Pac-Man eats one of the four power pellets. These events include but are not limited to : the maze's structure becoming temporarily invisible, the ghosts turning invisible while they are blue, or only three of the four ghosts turning blue. The prizes in the middle of the maze can also act as a power pellet. Another difference is that later in the game the maze's structure becomes permanently invisible.

In the attract mode, the Game Over message underneath the ghost pen during demo play changes its color to match the maze outline as soon as Pac-Man's first energizer wears off. It changes back to red after Pac-Man is killed.

Shannon Ryan holds the official record for this game with 3,213,900 points.

- SCORING -

The scoring system is very similar to the original Pac-Man game. 

Dots : 10 points 
Energizers : 50 points 
Ghosts after eating energizer : 200, 400, 800, 1,600 points 
Ghosts after center prize : 400, 800, 1,600, 3,200 points 
Soda Can : 100 points 
Vitmo : 300 points
Peas : 500 points
Apple : 700 points
Grapes : 1,000 points
Galaxian : 2,000 points
Bread : 3,000 points
Pancakes : 5,000 points

- SERIES -

1. Pac-Man (1980, ARC)
2. Ms. Pac-Man (1981, ARC)
3. Super Pac-Man (1982, ARC) 
4. Pac-Man Plus (1982, ARC)
5. Jr. Pac-Man (1983, ARC)
6. Professor Pac-Man (1983, ARC)
7. Pac-Land (1984, ARC) 
8. Pac-Mania (1987, ARC) 
9. Pac-Attack (1993, SNES, Genesis; 1994, Game Boy, Game Gear)
10. Pac-Man 2 - The New Adventures [Model SNS-25-USA] (1994, SNES, Genesis)
11. Pac-In-Time [Model SNS-APTE-USA] (1994, SNES, PC) 
12. Pac-Man Arrangement (1996, ARC) : part of "Namco Classics Collection Vol.2"
13. Pac-Man VR (1996, ARC)
14. Pac-Man World [Model SLUS-00439] (1999, PS) 
15. Pac-Man - Adventures in Time (2000, PC)
16. Ms. Pac-Man - Maze Madness [Model SLUS-01018] (2000, PS) 
17. Ms. Pac-Man - Quest for the Golden Maze (2001, PC)
18. Pac-Man All-Stars (2002, PC)
19. Pac-Man Fever [Model SLUS-20197] (2002, PS)
20. Pac-Man World 2 [Model SLUS-20224] (2002, PS2, GC, XBOX) 
21. Pac-Man Vs. [Model DOL-PRJE-USA] (2003, GC)
22. Pac-Pix [Model NTR-APCE-USA] (2005, DS) 
23. Pac-Man Pinball Advance [Model AGB-BP8E-USA] (2005, GBA)
24. Pac-Man Arrangement (2005, PSP) : part of "Namco Museum Battle Collection [Model ULUS-10035]" 
25. Pac'n Roll [Model NTR-APNE-USA] (2005, DS) 
26. Pac-Man World 3 [Model SLUS-21219] (2005, PSP, PS2, GC, XBOX, PC, DS)
27. Pac-Man World Rally [Model SLUS-21328] (2006, GameCube, PS2, PSP, PC)
28. Pac-Man Championship Edition (2007, XBLA) 
29. Pac-Man Championship Edition DX (2010, XBLA, PSN) 
30. Pac-Man Party [Model RVL-SP7E-USA] (2010, Wii)
31. Pac-Man Battle Royale (2011, ARC) 
32. Pac-Man Tilt (2011, 3DS) : part of "Pac-Man & Galaga Dimensions [Model CTR-APGE-USA]"
33. Pac-Man Championship Edition DX+ (2013, XBLA, PSN, Steam)
34. Pac-Man Dash! (2013, Android/iOS)
35. Pac-Man and the Ghostly Adventures (2013, 3DS, XBOX 360, PS3, Wii U, PC)
36. Pac-Man and the Ghostly Adventures 2 (2014, 3DS, XBOX 360, PS3, Wii U, PC)

- PORTS -

* OTHERS: 
[US] Super Pac-Man TV game (2006) by Jakks Pacific 
[US] Arcade Gold featuring Pac-Man (2007) by Jakks Pacific 
[US] Retro Arcade featuring Pac-Man (2008) by Jakks Pacific 
[US] Pac-Man Connect and Play (2012) by Bandai
[US] Arcade (2018) "Pac-Man's Pixel Bash"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1916&o=2

$end

$info=sc4pacpl,sc4pacpla,sc4pacplb,sc4pacplc,sc4pacpld,sc4pacple,sc4pacplf,sc4pacplg,sc4pacplh,
$bio

Pac-Man Plus (c) 200? Mazooma Games.

3 overprinted symbols on the winline starts feature. Use the feature reel to move around the board, incrementing the Cash, Nudge and Feature pots or add to the Fruit Loot pot to gain Winspins. Collecting 3 Pac-Man symbols could bring A-Maze-ing Money.

Keep taking the tablets as Power Pills are always helpful, but beware the Pac Man ghosts as they may catch you out !

- TECHNICAL -

[Model PR7058]

Technology : Scorpion 4
Cabinet : Smiley II front-opening
Jackpot : £15 / £5
Stakes : 20p, 25p, 30p

- TRIVIA -

Pacman Plus is Mazooma's most successful UK AWP to date, with sales in excess of 2,000 units.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11912&o=2

$end

$gba=2pacmspc,
$bio

Nintendo GBA cart. published 17 years ago:

Pac-Man World & Ms. Pac-Man - Maze Madness (c) 2005 Zoo Digital Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72103&o=2

$end

$gba=2pacmspcu,
$bio

Nintendo GBA cart. published 17 years ago:

Pac-Man World + Ms. Pac-Man - Maze Madness (c) 2005 Namco, Limited.

- TECHNICAL -

Model AGB-B6PE-USA

- TRIVIA -

Released on October 13, 2005 in North America.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69487&o=2

$end

$gba=pacmnwl2u,
$bio

Nintendo GBA cart. published 17 years ago:

Pac-Man World 2 (c) 2005 Namco, Limited.

- TECHNICAL -

Game ID: AGB-B2CE-USA

- TRIVIA -

Pac-Man World 2 for Game Boy Advance was released on October 9, 2005 in North America.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72107&o=2

$end

$gba=pacmnwl2,
$bio

Nintendo GBA cart. published 17 years ago:

Pac-Man World 2 (c) 2005 Zoo Digital Publishing.

- TECHNICAL -

Game ID: AGB-B2CP

- TRIVIA -

Pac-Man World 2 for Game Boy Advance was released on August 19, 2005 in Europe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72106&o=2

$end

$psx=pacmnwldd,
$bio

Sony PlayStation CD published 23 years ago:

Pac-Man World demo (c) 1999 NAMCO Hometek, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131550&o=2

$end

$gba=pacmnwldu,
$bio

Nintendo GBA cart. published 18 years ago:

Pac-Man World (c) 2004 Namco, Limited.

There are three modes of play:

Quest Mode: The main game.
Maze Mode: A series of 3-D mazes based on the areas of Quest Mode.
Classic Mode: The original Pac-Man game from 1980.

- TECHNICAL -

Game ID: AGB-BPAE-USA

- TRIVIA -

Pac-Man World for Game Boy Advance was released on November 17, 2004 in North America.

Due to hardware limitations, the PlayStation version's Maze and Classic modes have been done away with, and many levels have been cut away from the main game.

Export releases:
[EU] "Pac-Man World [Model AGB-BPAP-EUR]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72105&o=2

$end

$gba=pacmnwld,
$bio

Nintendo GBA cart. published 18 years ago:

Pac-Man World (c) 2004 Zoo Digital Publishing.

European release. Game developed in USA. See "Pac-Man World [Model AGB-BPAE-USA]" for more information about the game itself.

- TECHNICAL -

Game ID: AGB-BPAP-EUR

- TRIVIA -

Pac-Man World for Game Boy Advance was released on November 26, 2004 in Europe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72104&o=2

$end

$psx=pacmnwld,
$bio

Sony PlayStation CD published 23 years ago:

Pac-Man World (c) 1999 NAMCO Hometek, Ltd.

North American release. Game developed in Japan. See "Pac-Man World [Model SLPS-02345] " for more information about the game itself.

- TECHNICAL -

Game ID: SLUS-00439

- TRIVIA -

Pac-Man World for PlayStation was released on September 30, 1999 in North America.

Re-released in 2000 as a Greatest Hits edition [Model SLUS-00439GH].

- PORTS -

* CONSOLES:
[US] Nintendo GBA (nov.17, 2004) "Pac-Man World [Model AGB-BPAE-USA] 
Sony PlayStation Network [PSOne Classics] [US] (feb.11, 2014) "Pac-Man World [Model NPUJ-00439]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82426&o=2

$end

$info=pacmanbl,pacmanbla,
$bio

Arcade Video game published 41 years ago:

Pac-Man (c) 1981 Unknown.

- TECHNICAL -

Galaxian hardware.

- TRIVIA -

This is a hack of "Pac-Man" where the programming of the game is made to work on the hardware of a "Galaxian" machine instead of the original hardware. Galaxian is an older game, and therefore not quite as capable of displaying the game properly. When ghosts are eaten, and return to the ghost pen, you see everything except for their eyes. Presumably, this bootleg was created and purchased primarily due to its lower cost, or operator naivety.

It has different colors and screen proportions. Credit, level, and lives remaining are incorporated in the maze section (look at the middle exits). The sound is also quite a bit different. In addition, the ghosts are introduced by PuckMan's 'Alternate' ghost names, and there is no dip switch for ghost names.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32371&o=2

$end

$msx1_cart=pacman,pacmanb,pacmana,
$vgmplay=pacman_msx,
$bio

MSX cart. published 38 years ago:

Pac-Man (c) 1984 NAMCOT.

- TECHNICAL -

GAME ID: 01

- TRIVIA -

Pac-Man is the first cartridge released by Namco on the MSX.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77330&o=2

$end

$coleco=pacman,
$bio

Colecovision cart. published 39 years ago:

Pac-Man (c) 1983 Atarisoft

- TECHNICAL -

Game ID: 70016

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53325&o=2

$end

$intv=pacman,
$bio

Mattel Intellivision cart. published 39 years ago:

Pac-Man (c) 1983 Atarisoft.

The refinements of dot chomping lead to high scores as hungry Pac-Man avoids ambush by vicious goblins. All the fun and excitement of the real arcade version!

- TECHNICAL -

Model 70251

- TRIVIA -

Since Lock 'n' Chase was Mattel Electronics' answer to Pac-Man, it only made sense that Lock 'n' Chase's programmer, Mike Winans, should program Pac-Man when he moved from Mattel to Atari.

- STAFF -

Program: Michael Winans (Mike Winans)
Graphics: Eric Wels
Sound: Russ Haft

XTRA HELP BY: MARK KENNEDY

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60930&o=2

$end

$intv=pacmana,
$bio

Mattel Intellivision cart. published 39 years ago:

Pac-Man (c) 1983 INTV

See original Atari's "Pac-Man [Model 70251]" for more information about the game itself.

- TECHNICAL -

Model 8000

- TRIVIA -

INTV Corp. bought the remaining inventory of Pac-Man cartridges after Atari stopped distributing them. Sales were still strong enough that when the stock ran out in the mid-1980s, INTV bought the software rights from Atari, relicensed the game from Namco and manufactured new cartridges, removing the Atari logo from the game's title screen and packaging.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60931&o=2

$end

$info=pacman,pacmod,pacmanf,pacmanblb,
$bio

Arcade Video game published 42 years ago:

Pac-Man (c) 1980 Midway Mfg. Co.

Export release by Bally/Midway for North America. Game developed by Namco and originally known as Puckman in Japan. For more information about the game itself, please see the original Japanese release entry, "Puckman [Upright model]".

- TECHNICAL -

Upright model
Game No. 932

- TRIVIA -

Pac-Man was released by Midway Manufacturing, under license from Namco, in the USA on October 10, 1980. 96,000 units were produced in America. 

Reportedly, when Bally/Midway obtained the rights to Pac-Man, Namco was offering four different games, which ended up being licensed to Game Plan and Bally/Midway. Game Plan's Ken Anderson reports that he and Bally's Dave Marofske flipped a coin to see who would get first crack at the games. Game Plan won and chose a tank game (which they released as "Tank Battalion") over Pac-Man. The other game they got was released as "King & Balloon". Bally/Midway, meanwhile, took Pac-Man and "Rally-X".

Midway made the following changes to the game (from the original Namco version):
- The game's name (and likewise its main character) has been changed to Pac-Man. Refer to the Namco Upright version entry, Trivia section, for details behind this name change. 
- The name/nickname combinations for the ghosts in this version are:
Shadow - "Blinky" (red ghost)
Speedy - "Pinky" (pink ghost)
Bashful - "Inky" (cyan ghost)
Pokey - "Clyde" (orange ghost)
- Notice that the pink ghost's nickname remains unchanged from the Japanese version.
- Unlike the Japanese version, the American version has no DIP switch for alternate ghost names.  

The game's cult status in the early 80's was such that it inspired a hit song by 'Buckner and Garcia' called 'Pac-Man Fever', released in 1982 on the album of the same name. 

The game also spawned a virtual cottage industry of best-selling how-to books strategy guides on how to beat the game by using patterns with names like the "Bazo's Breaker", the "Donut Dazzler" and the "GET pattern" (named after the first initials of the members of a team of players from Davis, California: George Huang, Ed Bazo, and Tom Fertado). 

A Pac-Man unit appears in the movie 'Getting There', in the 1982 movie 'Jekyll & Hyde - Together Again', in the 1982 movie 'Fast Times at Ridgemont High', in the 1983 movie 'WarGames', in the 1983 movie 'Joysticks', in the 1983 movie 'Koyaanisqatsi - Life out of Balance', in the 1985 movie 'The Heavenly Kid', in the 1985 movie 'Better Off Dead', and in the 1986 movie 'The Color of Money'. 

A Pac-Man unit appears in the pilot of Season One of 'The A-Team'. It is where Amy (Melinda Culea) meets Murdock (Dwight Schultz) for the first time. 

MB (Milton Bradley) released a board game based on this video game in 1982 (Pac-Man Game, 'As Much Fun as the Action Packed Arcade Game of the Same Name'). In this board game, the dots in the maze are represented by white marbles. There are also yellow marbles representing the power pills in the maze. There are also two ghosts pawns of the same color in the game. The object is to roll the dice and move your Pac-Man playing piece around the maze gobbling up as many marbles as you can using the count on one die, and move either ghost pawn using the count on the other die. There are yellow dots imprinted on the game board to lay out the path each character must take; these dots do not count as spaces. Use the ghosts to try to catch your opponents. When this happens, that opponent is sent back home and surrenders two marbles to the player who moved the ghost. If a Pac-Man gobbles up a yellow marble, that player earns the right to gobble a ghost. When this happens, the gobbled ghost is returned to the ghost pen, the player takes two marbles away from any opponent, and the player's yellow marble is returned to the game board. Once the maze is cleared of white marbles, the game is over and the player with the most white marbles (yellow marbles do not count) is the winner. 

'Pac-Man' is also the nickname of the Filipino boxing champion Manny Pacquiao. The two-time world champion earned the distinction as the only boxer who has knocked down both future Mexican 'Hall of Famer' Marco Antonio 'Baby Face Assassin' Barrera (knocked out in 11th round) and Erik 'El Terrible' Morales (knocked out in 10th round). Pacquiao has been on the top 10 list of the best 'pound-for-pound' fighters in the world. 

In the multi-racial country of Malaysia, 'Pac-Man' is a slang term coined to describe men who only date ladies of other races. 

The name 'Pac-Man' has been given to a nebula, cataloged as NGC 281. The Pac-Man Nebula is an H II region in the constellation of Cassiopeia. It includes or is near the open cluster IC 1590, the double star HD 5005, and several Bok globules. The shape of the nebula resembles the famous video game icon, Pac-Man. It is visible in amateur telescopes from dark sky locations. 

The Cassini Robotic spacecraft (Cassini-Huygens) were captured images during a close pass to the moon of Saturn named 'Mimas', and collected by the composite infrared spectrometer (CIRS). The images show the fluctuating temperatures experienced by Mimas. The combined map with this images form a shape of this character Pac-Man. 

On May 21, 2010, to celebrate Pac-Man's 30th Anniversary, Google, the famous internet search engine, has created the first ever interactive Doodle! This doodle allowed people to play Pac-Man on the home page (at the place of the original logo).

- UPDATES -

Midway's new revision program for Pac-Man was released in December 1981; the new program increases the difficulty of the game and adds a new challenge to players already familiar with the original.

- PORTS -

NOTE: Only ports released in North America [US] are listed here. For ports released in other regions, please see the original Namco (Japanese version) upright entry. 

* CONSOLES: 
Bally Astrocade "Muncher" 
Emerson Arcadia "Gobbler" 
Atari 2600 (1981) "Pac-Man [Model CX2646]" 
Atari 5200 (1982) "Pac-Man [Model CX5208]" 
Mattel Intellivision (1983) "Pac-Man [Model 70251]" 
Nintendo NES (1987) by Tengen 
Nintendo NES (nov.1993) "Pac-Man [Model NES-P7]" 
Sony PlayStation (jul.31, 1996) "Namco Museum Vol.1 [Model SLUS-00215]" 
Nintendo 64 (oct.31, 1999) "Namco Museum 64 [Model NUS-NNME-USA]" 
Sega Dreamcast (june.25, 2000) "Namco Museum [Model T-1403N]" 
Sony PlayStation 2 (dec.4, 2001) "Namco Museum [Model SLUS-20273]" 
Microsoft XBOX (oct.9, 2002) "Namco Museum" 
Nintendo GameCube (oct.9, 2002) "Namco Museum [Model DOL-GNME-USA]" 
Sony PlayStation 2 (aug.30, 2005) "Namco Museum - 50th Anniversary [Model SLUS-21164]" 
Microsoft XBOX (aug.30, 2005) "Namco Museum - 50th Anniversary [Model NMO-2201A-NM]" 
Nintendo GameCube (aug.30, 2005) "Namco Museum - 50th Anniversary [Model DOL-G5NE-USA]" 
Microsoft XBOX 360 [XBLA] (aug.9, 2006) 
Microsoft XBOX 360 [XBLA] (nov.4, 2008) "Namco Museum - Virtual Arcade [Model 21022]" 
Sony PlayStation 3 (jul.16, 2009) "Namco Museum Essentials [Model NPUB-30086]" 
Nintendo Wii (nov.16, 2010) "Namco Museum Megamix" 
Sony PlayStation 3 [PSN] (feb.25, 2014) "Pac-Man Museum [Model NPUB-31383]" 
Microsoft XBOX 360 [XBLA] (feb.26, 2014) "Pac-Man Museum"
Microsoft XBOX One [XBOX Store] (apr.20, 2016) "Arcade Game Series - Pac-Man"
Sony PlayStation 4 [PSN] (apr.20, 2016) "Arcade Game Series - Pac-Man [Model CUSA-03955]" 

* HANDHELDS: 
Sega Game Gear (1991) "Pac-Man [Model T-14018]" 
Nintendo Game Boy (apr.1991) "Pac-Man [Model DMG-PC-USA]"  
SNK Neo-Geo Pocket Color (jul.31, 1999) "Pac-Man [Model NEOP00551]" 
Nintendo Game Boy Color (aug.1999) "Pac-Man - Special Color Edition [Model DMG-AACE-USA]" 
Nintendo Game Boy Advance (jul.12, 2001) "Pac-Man Collection [Model AGB-APCE-USA]" 
Sony PSP (aug.23, 2005) "Namco Museum Battle Collection [Model ULUS-10035]" 
Nintendo DS (sept.18, 2007) "Namco Museum DS [Model NTR-YNME-USA]" 
Nintendo 3DS (jul.26, 2011) "Pac-Man & Galaga Dimensions [Model CTR-APGE-USA]" 

* COMPUTERS: 
Tandy Color Computer (1981) "Pac-Tac" 
Atari 400 (1982) 
Atari 800 (1982) "Pac-Man [Model CXL4022]" 
Commodore VIC-20 (1982) 
PC [Booter] (1982) "PC-Man" 
Tandy Color Computer (1982) "Ghost Gobbler" 
Tandy Color Computer (1982) "Pack Maze" 
Apple II (1983) 
Commodore C64 (1983) by Thunder Mountain 
Commodore C64 (1983) "Pac-Man [Model RX8502]" 
PC [Booter] (1983) 
PC [Booter] (1983) "Ascii Man", a part of the "Friendlyware PC Arcade" suite 
PC [MS-DOS] (1983) 
Tandy Color Computer (1983) "Pac Jaws" 
Tandy Color Computer (1983) "Pac-Tac II" 
Texas Instruments TI-99/4A (1983) "Pac-Man [Model RX8500]"
Tandy Color Computer (1990) "Pac-Dude"
Apple II GS (1992) "Pac Man GS"
Apple Macintosh (1992) "Mac-Man"
PC [MS Windows 95, CD-ROM] (1995) "Mac-Man", part of "Windows Arcade Pack" 
PC [MS Windows 95, 3.5"] (mar.31, 1996) "Microsoft Return of Arcade" 
Tandy Color Computer 3 (1997) 
PC [MS-DOS] (1997) "Champ Pac-Em" - CHAMProgramming 
PC [MS Windows, CD-ROM] (2000) "Microsoft Return of Arcade Anniversary Edition" 
PC [MS Windows, CD-ROM] (oct.25, 2005) "Namco Museum - 50th Anniversary" 
PC [MS Windows, Online] (2009) "Namco All Stars: Pac-Man and Dig Dug" by WildTangent Games 
Apple iPhone/iPad (mar.31, 2010) "Pac-Man for iPad [Model 363297482]"  
PC [MS Windows, Online] (aug.4, 2010) "Namco All-Stars: PAC-MAN" by WildTangent Games 
Steam (feb.25, 2014) "Pac-Man Museum [Model 236470]" 
Steam (apr.19, 2016) "Arcade Game Series - Pac-Man [Model 394160]" 

* OTHERS: 
VFD handheld game (1981) by Coleco. 
LCD handheld game (1992) by Micro Games of America 
Arcade (1996) "Namco Classics Collection Vol.2" 
LCD handheld color game (1999) released by Micro Games of America 
Arcade (2000) "Ms. Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion" as a hidden game. 
Namco Classics TV game (2003) by Jakks Pacific 
Mobile Phones (june.13, 2003) 
Arcade (2005) "Pac-Man - 25th Anniversary Edition" 
Super Pac-Man TV game (2006) by Jakks Pacific 
Arcade Gold featuring Pac-Man (2007) by Jakks Pacific 
Retro Arcade featuring Pac-Man (2008) by Jakks Pacific 
Apple iPhone/iPod (jul.9, 2008) "Pac-Man [Model 281656475]" 
Android Market (sept.23, 2008)
BlackBerry (june.30, 2009) "Pac-Man [Model 967]" 
Android (jan.11, 2010) 
Windows Mobile (mar.15, 2010)
Apple iPhone/iPod (mar.31, 2010) "Pac-Man for iPad [Model 363297482]" 
Arcade (2010) "Pac-Man's Arcade Party" 
Android Market (2011) 
Pac-Man Connect and Play (2012) by Bandai 
Apple iPhone/iPod (mar.13, 2012) "Namco Arcade [Model 465606050]" 
Android Market (apr.6, 2012) by Namco Networks America 
Android (mar.22, 2013) "Pac-Man + Tournaments"
Arcade (2018) "Pac-Man's Pixel Bash"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1914&o=2

$end

$a2600=pacman,pacmane,
$bio

Atari 2600 cart. published 41 years ago:

Pac-Man (c) 1981 Atari, Incorporated.

We know that millions of people all over the world just love the PAC-MAN arcade game.  PAC-MAN has won the hearts of men, women, and children everywhere.  We also know that PAC-MAN has traditionally been an arcade game.  Well, we at ATARI know all about arcade games. After all, we make some of the greatest arcade games in the world, and
we know how to bring the same dynamite game play into your home.

The object of the game is to keep PAC-MAN happy and healthy in his home of Mazeland. PAC-MAN starts the game with four lives(turns). The longer he survives, the more points you score. You score a point for every video wafer that PAC-MAN eats. You also score points when PAC-MAN eats power pills, vitamins, and ghosts. Everytime PAC-MAN eats all of the video wafers on the maze, he earns an extra life and a new maze full of video wafers.

The following information lists all of PAC-MAN's nutritional needs, which also happen to be your point-scoring objects.

Video Wafers: These are the dotted lines on the screen. You maneuver PAC-MAN around the playfield over the video wafers.  He automatically eats the video wafers, and they disappear from the maze. You score one point for each video wafer he eats. (To score a point, PAC-MAN must pass directly over the video wafer.)

Power Pills: Power pills are located in the four corners of the playfield. Each power pill is worth five points. When PAC-MAN eats a power pill, the ghosts become a transparent blue color.

During this time, PAC-MAN has the super-strength to overcome the  ghosts. This is his big chance to chase and gobble down each ghost. Unfortunately, this great power only lasts a few seconds.  When the power starts wearing off, the ghosts turn pink and then back to yellow. (Musical notes stop several seconds before ghosts turn back.)

Vitamins: Vitamins are the two intersecting rectangles in the center of the playfield. They only appear for a few moments and then disappear and reappear. The vitamins are worth 100 points each time PAC-MAN eats them.

Ghosts: The ghosts are the quartet of bad guys chasing PAC-MAN around the maze. If a ghost eats PAC-MAN, you lose a turn(one life). On the other hand, if PAC-MAN eats a ghost, you score points.  PAC-MAN can only eat ghosts after eating a power pill.  Then he can run around the maze eating ghosts. The first ghost is worth 20 points, the second  ghost is worth 40 points, the third is worth 80 points, and the fourth is worth 160 points. If the power pill wears off before PAC-MAN eats all the ghosts, he must eat another power pill and start chasing the ghosts again(starting at 20 points again). After PAC-MAN eats a ghost, you only see eyes left on the ghost.  But, the ghosts are  reincarnated by returning to the big, square chamber in the center of the playfield.

PAC-MAN includes 8 game variations.  Each variation has a one-player game and a two-player game.  In the two-player games, the left player starts the game.  Each player takes a turn until PAC-MAN gets eaten by a ghost.

Games 1, 2, 7, and 8 feature a slow moving PAC-MAN.  The ghosts in each of these games move at different speeds as follows:

GAME 1 Ghosts move at jogging speed.
GAME 2 Ghosts move at running speed.
GAME 7 Ghosts crawl especially slow for young children.
GAME 8 Ghosts move at walking speed.

Games 3, 4, 5, and 6 feature a fast PAC-MAN with the ghosts moving at varying speeds as follows:

GAME 3 Ghosts crawl around the maze.
GAME 4 Ghosts move at walking speed.
GAME 5 Ghosts move at jogging speed.
GAME 6 Ghosts move at running speed.

Games 3 and 7 are recommended for young children.  Game 6 is the most difficult game variation.  For a real challenge try Game 6 with difficulty level A.

NOTE: Sometimes the ghosts try to hide behind each other, so they appear to be one single ghost chasing PAC-MAN.

- TECHNICAL -

Model CX2646

- SCORING -

VIDEO WAFER = 1 POINT.
POWER PILL = 5 POINTS.
VITAMINS = 100 POINTS.
FIRST GHOST = 20 POINTS.
SECOND GHOST = 40 POINTS.
THIRD GHOST = 80 POINTS.
FOURTH GHOST = 160 POINTS.

- TIPS AND TRICKS -

* When all of the ghosts are hiding on top of each other, eat a Power Pill and then you can gobble all four ghosts in one big bite and score 300 points.

* Try to eat as many Video Wafers as possible before eating a Power Pill.  This will save the Power Pill until you really need it.

* Before you eat a Power Pill, stay in the corner close to it so you can tease the ghosts into moving closer to you, thus allowing you to eat more ghosts with one Power Pill.

* Use the top and bottom openings in the maze like a tunnel to outsmart the ghosts.  Slip in or out of the openings to escape hungry ghosts.

- STAFF -

Programmer: Tod Frye

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50771&o=2

$end

$a5200=pacman,
$bio

Atari 5200 cart. published 40 years ago:

Pac-Man (c) 1982 Atari, Incorporated.

Pac-Man comes home. Keep PAC-MAN alive. Guide him and guard him; protect him from the ghosts. Gobble dots, energy pills, truit, bells, ATARI logos, keys and ghosts to score points. Eat all the dots on the screen and the maze starts all over. Score 10,000 points and earn a bonus PAC-MAN.

The game starts with three PAC-MAN lives, which are indicated by three small PAC-MAN symbles at the lower left corner of the screen. When game play begins, PAC-MAN moves to the starting position at the center, close to the bottom of the screen. Use the joystick to guide PAC-MAN around the maze. As PAC-MAN passes over the dots, he gobbles them up and you score points (see SCORING). Also in the maze are four large energy pills and four ghosts. The ghosts are out to devour PAC-MAN, but the energy pills give PAC-MAN the necessary power to gobble up the ghosts before the ghosts gobble him up.

When PAC-MAN eats an energy pill, the ghosts turn blue with fright (see Figure 2). PAC-MAN can then chase the ghosts and gobble them up. But watch out, when the ghosts start blinking, run quickly; they're about to change back to their true colors. The more ghosts you gobble up with one energy pill, the more points you score.

For a tasty bonus treat, PAC-MAN delights in munching fruit. Cherries, strawberries, oranges, apples, and melons appear at the center of the screen. They only last a few seconds, so grab the fruit quickly to score bonus points. After munching all the fruit, PAC-MAN can collect these other valuable bonus prizes: bells, ATARI logos, and keys (see SCORING, for the specific points you can score throughout the game).

- TECHNICAL -

Model CX5208

- SCORING -

Dot: 10 points
Energy Pill: 50 points
Cherry: 100 points
Strawberry: 200 points
Orange: 500 points
Apple: 700 points
Melon: 1000 points
Atari Logo: 2000 points
Bell: 3000 points
Key: 5000 points

First Ghost: 200 points
Second Ghost: 400 points
Third Ghost: 800 points
Fourth Ghost: 1600 points

- TIPS AND TRICKS -

* Novice PAC-MAN players should practice eating all the dots to clear the maze before trying to eat ghosts.

* Stay close to an energy pill before you eat it, and tease the ghosts into moving toward you. When the ghosts get close, eat the energy pill and gobble up as many of them as you can.

* Use the side openings of the maze like escape tunnels. Move to either side while quickly evading the ghosts.

* Use strategy, and try to save your energy pills until you absolutely need them. When you are in a hurry, travel a route already cleared of dots. You move 20 percent faster if there are no dots in your path.

* Look for patterns in the maze. When you find one that works well, memorize it.

- STAFF -

Graphics: Alan Murphy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50072&o=2

$end

$a800=pacman,
$bio

Atari 400/800 cart. published 40 years ago:

Pac-Man (c) 1982 Atari, Inc.

- TECHNICAL -

GAME ID: CXL4022

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86647&o=2

$end

$gameboy=pacman,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Pac-Man (c) 1991 Namco, Limited.

- TECHNICAL -

Cartridge ID: DMG-PC-NOE

- TRIVIA -

Pac-Man for Game Boy was released in 1991 (exact date unknown) in Europe.

Reviews:
[FR] June 1992 - Consoles + N.10 (Pages 120): 65/100
[FR] June 1992 - Joypad N.9: 88/100

The 'PC' in the cartridge ID stands for 'Pac Man'.

- PORTS -

* CONSOLES: 
Nintendo 3DS [Virtual Console] [EU] (aug.4, 2011)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66641&o=2

$end

$gameboy=pacmanu,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Pac-Man (c) 1991 NAMCO Hometek, Ltd.

- TECHNICAL -

Cartridge ID: DMG-PC-USA

- TRIVIA -

Pac-Man for Game Boy was released in April 1991 in North America.

- PORTS -

* CONSOLES: 
Nintendo 3DS [Virtual Console] [US] (sept.1, 2011)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66643&o=2

$end

$gameboy=pacmanj,
$bio

Nintendo Game Boy Cart. published 32 years ago:

Pac-Man (c) 1990 NAMCOT.

- TECHNICAL -

Cartridge ID: DMG-PCA

- TRIVIA -

Pac-Man for Game Boy was released on November 16, 1990 in Japan. It was then re-released on March 1, 2000 as a Nintendo Power edition.

- PORTS -

* CONSOLES: 
Nintendo 3DS [Virtual Console] [JP] (jul.7, 2011) "Pac-Man [Model RAZJ]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66642&o=2

$end

$pc8801_cass=pacmant,
$bio

NEC PC-8801 Series cass. published 39 years ago:

Pac-Man (c) 1983 Dempa Shinbunsha.

- TECHNICAL -

GAME ID: DP-3101055

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91255&o=2

$end

$pc8801_flop=pacman,
$bio

NEC PC-8801 Series disk. published 39 years ago:

Pac-Man (c) 1983 Dempa Shinbunsha.

- TECHNICAL -

GAME ID:
PC-8801 ver. : DP-3101100
PC-8801mkIISR ver. : DP-3101104

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92596&o=2

$end

$fm7_cass=pacman,
$bio

Fujitsu FM-7 cass. published 38 years ago:

Pac-Man (c) 1984 Dempa Shinbunsha.

- TECHNICAL -

GAME ID: DP-3991

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93775&o=2

$end

$ibm5150=pacman,
$bio

IBM PC 5.25in. disk. published 39 years ago:

Pac-Man (c) 1983 Atarisoft

- TECHNICAL -

GAME ID: DX5500

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83677&o=2

$end

$apple2_flop_clcracked=pacman,
$bio

Apple II 5.25 disk. published 39 years ago:

Pac-Man (c) 1983 Atarisoft

- TECHNICAL -

GAME ID: DX5501

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107479&o=2

$end

$famicom_flop=pacman,
$bio

Nintendo Famicom disk. published 32 years ago:

Pac-Man (c) 1990 NAMCOT.

- TECHNICAL -

Game ID: NDS-PAC

- TRIVIA -

Pac-Man for Famicom Disk System was released on May 18, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65417&o=2

$end

$ngpc=pacman,
$vgmplay=pacman_ngpc,
$bio

SNK Neo-Geo Pocket Color cart. published 23 years ago:

Pac-Man (c) 1999 Namco, Limited.

Neo Geo Pocket Color's port of the cult classic.

- TECHNICAL -

Game ID: NEOP00550

- TRIVIA -

Pac-Man for Neo Geo Pocket Color was released on August 26, 1999 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82509&o=2

$end

$nes=pacman,pacmanu,
$bio

Nintendo NES cart. published 29 years ago:

Pac-Man (c) 1993 NAMCO Hometek, Ltd.

North American release. Game developed in Japan. See the original Famicom version for more information: "Pac-Man [Model NPM-4500]".

Description from the back cover:

Gobble, gobble, gulp! Who's munching Power Pellets? Who's zipping around the maze at top speed, chomping up ghosts and scoring big points? It's Pac-Man, the world's hungriest character! Devour a fruit treat and get a big bonus score. But if you're caught by the little haunters, you're ghostflakes! Use the warp tunnel for a quick escape. Now play this classic arcade mega-hit alone or with a friend for double the fun! Hours of ghost-chomping action!

- TECHNICAL -

Game ID: NES-P7-USA

- TRIVIA -

Namco's Pac-Man for NES was released in November 1993 in North America.

This is the second release of the NES port in North America, released after Tengen, the manufacturer of the first release, ceased operation.

- PORTS -

* CONSOLES: 
Nintendo Game Boy Advance [Classic NES Series] [US] (june.2, 2004) "Pac-Man [Model AGB-FPME-USA]"
Nintendo Wii [Virtual Console] [US] (may.14, 2007) "Pac-Man [Model FAXE]" 
Nintendo 3DS [Virtual Console] [US] (nov.29, 2012) "Pac-Man [Model TA6E]"
Nintendo Wii U [Virtual Console] [US] (may.2, 2013) "Pac-Man [Model FARE]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55420&o=2

$end

$nes=pacmanj,pacmanj1,pacmanj2,
$bio

Nintendo Famicom cart. published 38 years ago:

Pac-Man (c) 1984 NAMCOT

- TECHNICAL -

Game ID: NPM-4500

- TRIVIA -

Namco's Pac-Man for Nintendo Famicom was released on November 2, 1984 in Japan.

- PORTS -

* CONSOLES: 
Nintendo Game Boy Advance [Famicom Mini] [JP] (feb.14, 2004) "Pac-Man [Model AGB-FPMJ-JPN]" 
Nintendo Wii [Virtual Console] [JP] (apr.17, 2007) "Pac-Man [Model FAXJ]" 
Nintendo Wii [Virtual Console] [KO] (aug.26, 2008) "Pac-Man [Model FAXK]" 
Nintendo 3DS [Virtual Console] [JP] (nov.21, 2012) "Pac-Man [Model TA6J]" 
Nintendo Wii U [Virtual Console] [JP] (may.15, 2013) "Pac-Man [Model FARJ]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54484&o=2

$end

$info=sc4pacmn,sc4pacmna,sc4pacmnb,
$bio

Pac-Man (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR7026]

Scorpion 4

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40092&o=2

$end

$info=sc4pacqp,sc4pacqpa,sc4pacqpb,
$bio

Pac-Man (c) 200? QPS Interactive.

- TECHNICAL -

[Model PR7072]

- TRIVIA -

Based on the video game of the same name.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15602&o=2

$end

$ti99_cart=pacman,
$bio

Texas instrument TI-99/4A cart. published 39 years ago:

Pac-Man (c) 1983 Atarisoft

- TECHNICAL -

GAME ID: RX8500

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84666&o=2

$end

$vic1001_cart=pacman,
$bio

Commodore VIC-20 cart. published 39 years ago:

Pac-Man (c) 1983 Atarisoft

- TECHNICAL -

GAME ID: RX8501

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86885&o=2

$end

$c64_cart=pacman,
$bio

Commodore C64 cart. published 39 years ago:

Pac-Man (c) 1983 Atarisoft

- TECHNICAL -

GAME ID: RX8502

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53658&o=2

$end

$gamegear=pacmanj,
$bio

Sega Game Gear cart. published 31 years ago:

Pac-Man (c) 1991 NAMCOT.

- TECHNICAL -

Game ID: T-14017

- TRIVIA -

Pac-Man for Game Gear was released on January 29, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64762&o=2

$end

$gamegear=pacman,
$bio

Sega Game Gear cart. published 31 years ago:

Pac-Man (c) 1991 Namco, Limited.

- TECHNICAL -

Game ID: T-14018

- TRIVIA -

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64763&o=2

$end

$spectrum_cass=pacman,pacmana,pacmanb,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Pac-Man (c) 1984 Atarisoft

- TECHNICAL -

GAME ID: TSM953x

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80129&o=2

$end

$info=pacmaniaj,
$vgmplay=pacmania,
$bio

Arcade Video game published 35 years ago:

Pac-Mania (c) 1987 Namco, Limited.

Pac-Mania is a maze-based game in which players maneuver Pac-Man through a world of isometric 3-D mazes. As with previous games in the series, the objective is to eat all of the pellets and power pills in the mazes while avoiding the pursuing ghosts. Pac-Man can now bounce, allowing him to jump over ghosts to avoid being caught.

At the start of a game players are given the opportunity to choose which of three worlds they wish to tackle first: Block Town, Pac-Man's Park or Sandbox Land. Block Town is the easiest of the three and Sandbox Land is the hardest, with more points earned for completing a harder world.

Each maze contains four power-pills that make Pac-Man temporarily invincible, during this time the ghosts turn blue and can be eaten. These 'Skinned' ghosts, now visible as a pair of eyes only, will then return to their den in the middle of the maze, regenerate into their former selves, and return to the maze to continue their pursuit.

During play, bonus food items or a red or green power-pill regularly appears in the middle of the maze (accompanied by a sound alerting players to its presence), these items only appear for a few seconds. The green pill gives Pac-Man extra speed while the red pill awards double points. The green pill lasts until either a life is lost, another power-pill is eaten, or until the end of the round. The red pill lasts until either a life is lost or until the end of the round

The ghosts include the returning Blinky, Pinky, Inky and Clyde from the original Pac-Man, as well as Sue (from "Ms. Pac-Man" and "Pac-Land") who has changed colour from orange to purple. She now homes in on Pac-Man's location and will follow him around. There is also a new ghost called Funky who, like Pac-Man, can also bounce.

An optional continue feature is offered to allow players to continue their progress without having to start back at the beginning. Bonus points are awarded once certain points thresholds have been reached and are adjustable in the game's dip settings.

- TECHNICAL -

Namco System 1 hardware
Game ID : PN

Main CPU : 6809 (@ 1.536 Mhz)
Sub CPU : 6809 (@ 1.536 Mhz)
Sound CPU : 6809 (@ 1.536 Mhz)
MCU: HD63701 (@ 1.536 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.57958 Mhz), Namco advanced 8-channel stereo WSG, stereo DAC

Screen orientation : Vertical
Video resolution : 224 x 288 pixels
Screen refresh : 60.61 Hz
Palette colors : 24-bit RGB palette

Players : 2
Control : 4-way joystick
Buttons : 1 (BOUNCE)

- TRIVIA -

Pac-Mania was released in November 1987 in Japan. 

After the superb platform action of the series' previous game, "Pac-Land", Namco chose to return the series to its roots with the re-introduction of the 'eat all of the pills in the maze' gameplay of the earlier classics. Pac-Mania feels somewhat different to its illustrious predecessors, however, due to Pac-Man's newly-acquired 'jump' ability. The mazes are now rendered with an isometric, pseudo 3-D viewpoint, allowing the player to jump over the chasing ghosts and make an escape. 

The 'Pac-Man's Park' maze is basically the original "Pac-Man" maze in an isometric 3-D perspective. 

Another new feature in this game is the appearance of several 'special items' (in addition to the traditional fruit bonuses - cherries, strawberries, oranges, apples, bananas, apricots, bells, and keys). These items include candy, hamburgers, ice cream cones, coffee, and two special kinds of power pills. The pills, which appear in addition to the traditional power pills, give Pac-Man more points for eating ghosts and also give him extra speed, both of which come in very handy during gameplay.

After Pac-Mania, Pac-Man's next two arcade outings would both come in 1996 with "Pac-Man Arrangement" (part of "Namco Classics Collection Vol.2") and the extrmemely rare "Pac-Man VR". After that, he would have one more arcade outing in 2010 with "Pac-Man Battle Royale". 

Donn Nauert holds the official record for this game with 385,570 points. 

Victor Entertainment released a limited-edition soundtrack album for this game (Namco Video Game Graffiti Vol.4 - VDR-5282) on March 8, 1989.

The theme music for Pac-Man's Park was remixed for the animated series 'Pac-Man and The Ghostly Adventures' ('Pac-World' in Japan).

- SCORING -

Dot : 60 points
Power pill (energizer) : 300 points
Red pill (special energizer) : 7,650 points (doubles ghost values up to 7,650)
Green pill (speed up) : 1,000 points
Ghosts : 200, 400, 800, 1,600, 3,200, and 7,650 points

Cherry : 1,000 points
Strawberry : 2,000 points
Peach : 3,000 points
Apple : 4,000 points
Banana : 5,000 points
Flower : 6,000 points
Bell : 7,000 points
Key : 8,000 points

Candy : 4,000 points
Green apple : 6,000 points
Coffee cup : 5,000 points
Small ice cream cone : 6,000 points
Large ice cream cone : 8,000 points
Silver bell : 9,000 points
Galaxian : 7,650 points
Silver key : 10,000 points
Hamburger : 7,000 points
Silver Galaxian : 7,650 points

- TIPS AND TRICKS -

* On the first couple of stages where power pills last long, try to get three or four ghosts near a power pill. Once they are there, it is possible to eat all of the ghost on the board. You'll also rack up lots of points this way after eating the pink pill. 

* On later stages, try clearing the pellets on top of the maze first. Not all of the ghost will come out at once, once the level starts. 

* On later stages, power pills won't last long. Use those to distract the ghost as you clear the board. 

* Jumping is very important. You can jump at least three ghost lengths. 

* When a ghost is on your tail, a good way to lose him is to turn around and jump over the ghost.

- SERIES -

1. Pac-Man (1980, ARC)
2. Ms. Pac-Man (1981, ARC)
3. Super Pac-Man (1982, ARC) 
4. Pac-Man Plus (1982, ARC)
5. Jr. Pac-Man (1983, ARC)
6. Professor Pac-Man (1983, ARC)
7. Pac-Land (1984, ARC) 
8. Pac-Mania (1987, ARC) 
9. Pac-Attack (1993, SNES, Genesis; 1994, Game Boy, Game Gear)
10. Pac-Man 2 - The New Adventures [Model SNS-25-USA] (1994, SNES, Genesis)
11. Pac-In-Time [Model SNS-APTE-USA] (1994, SNES, PC) 
12. Pac-Man Arrangement (1996, ARC) : part of "Namco Classics Collection Vol.2"
13. Pac-Man VR (1996, ARC)
14. Pac-Man World [Model SLUS-00439] (1999, PS) 
15. Pac-Man - Adventures in Time (2000, PC)
16. Ms. Pac-Man - Maze Madness [Model SLUS-01018] (2000, PS) 
17. Ms. Pac-Man - Quest for the Golden Maze (2001, PC)
18. Pac-Man All-Stars (2002, PC)
19. Pac-Man Fever [Model SLUS-20197] (2002, PS)
20. Pac-Man World 2 [Model SLUS-20224] (2002, PS2, GC, XBOX) 
21. Pac-Man Vs. [Model DOL-PRJE-USA] (2003, GC)
22. Pac-Pix [Model NTR-APCE-USA] (2005, DS) 
23. Pac-Man Pinball Advance [Model AGB-BP8E-USA] (2005, GBA)
24. Pac-Man Arrangement (2005, PSP) : part of "Namco Museum Battle Collection [Model ULUS-10035]" 
25. Pac'n Roll [Model NTR-APNE-USA] (2005, DS) 
26. Pac-Man World 3 [Model SLUS-21219] (2005, PSP, PS2, GC, XBOX, PC, DS)
27. Pac-Man World Rally [Model SLUS-21328] (2006, GameCube, PS2, PSP, PC)
28. Pac-Man Championship Edition (2007, XBLA) 
29. Pac-Man Championship Edition DX (2010, XBLA, PSN) 
30. Pac-Man Party [Model RVL-SP7E-USA] (2010, Wii)
31. Pac-Man Battle Royale (2011, ARC) 
32. Pac-Man Tilt (2011, 3DS) : part of "Pac-Man & Galaga Dimensions [Model CTR-APGE-USA]"
33. Pac-Man Championship Edition DX+ (2013, XBLA, PSN, Steam)
34. Pac-Man Dash! (2013, Android/iOS)
35. Pac-Man and the Ghostly Adventures (2013, 3DS, XBOX 360, PS3, Wii U, PC)
36. Pac-Man and the Ghostly Adventures 2 (2014, 3DS, XBOX 360, PS3, Wii U, PC)

- STAFF -

Game Design : St. Daimyojin
Character Design : T. Yamashita
Graphic Design : A. Usukusa
Visual Design : Satoshi S., Babe. Teshima, Yukari M., Kazuya G., Tomoyuki S.
Music and Sound : Junko Ozawa, Yuri., Y. Tomuro
Game Program : Taro. Shimizu
System Program : Taro. Shimizu, Kosei M., Dr. Tam., H. Yamazaki
System Design : T. Ogawa, T. Okada, Makoto Inoue, Dr. Tam.
Director : St. Daimyojin, T. Iwatani
Presenter : Fun First Pro., Namco Limited

- PORTS -

NOTE: For ports released in North America, please see the Atari version entry.

* CONSOLES: 
[EU] Sega Master System (1991) "Pac-Mania [Model 25010]" 
[EU] Sega Mega Drive (1991) by Tengen 
[JP] Sony PlayStation (feb.28, 1997) "Namco Museum Vol.5 [Model SLPS-00705]" 
[AU] Sony PlayStation (1998) "Namco Museum Vol.5" 
[EU] Sony PlayStation (feb.1998) "Namco Museum Vol.5 [Model SCES-00702]" 
[JP] Sony PS2 (jan.26, 2006) "Namco Museum Arcade Hits! [Model SLPS-25590]" 
[EU] Microsoft XBOX (mar.24, 2006) "Namco Museum - 50th Anniversary" 
[EU] Sony PS2 (mar.31, 2006) "Namco Museum - 50th Anniversary [Model SLES-53957]" 
[EU] Nintendo GameCube (may.5, 2006) "Namco Museum 50th Anniversary [Model DOL-G5NP-EUR]" 
[JP] Nintendo Wii (dec.6, 2007) "Minna de Asobou! Namco Carnival" [Model RVL-RNWJ-JPN]"  
[EU] Nintendo Wii (apr.18, 2008) "Namco Museum Remix [Model RVL-RN2P]" 
[KO] Nintendo Wii (apr.26, 2008) "Namco Museum Remix" 
[AU] Nintendo Wii (may.1, 2008) "Namco Museum Remix [Model RVL-RN2P]" 
[EU] Microsoft XBOX 360 (may.15, 2009) "Namco Museum - Virtual Arcade" 
[AU] Microsoft XBOX 360 (june.3, 2009) "Namco Museum - Virtual Arcade" 
[BR] Zeebo (june.16, 2009) 
Nintendo Wii [Virtual Console Arcade] [JP] (aug.4, 2009) 
[JP] Microsoft XBOX 360 (nov.5, 2009) "Namco Museum - Virtual Arcade [Model 2RD-00001]" 
[MX] Zeebo (nov.4, 2010) 

* HANDHELDS: 
[EU] Nintendo GBA (dec.7, 2001) "Pac-Man Collection [Model AGB-P-APCP]" 
[JP] Nintendo GBA (jan.11, 2002) "Pac-Man Collection [Model AGB-P-APCJ]" 

* COMPUTERS: 
[EU] Sinclair ZX Spectrum (1988) by Grandslam 
[EU] Atari ST (1988) by Grandslam 
[EU] Amstrad CPC (1988) by Grandslam 
[EU] Commodore C64 (1988) by Grandslam 
[JP] MSX (1989) 
[JP] Sharp X68000 (mar.18, 1989) 
[EU] Acorn Archimedes (1991) 
[EU] Commodore Amiga (1992) 
[AU] PC [MS Windows, CD-ROM] (mar.27, 2006) "Namco Museum - 50th Anniversary" 
[EU] PC [MS Windows, CD-ROM] (may.19, 2006) "Namco Museum - 50th Anniversary"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1917&o=2

$end

$info=pacmania,pacmaniao,
$bio

Arcade Video game published 35 years ago:

Pac-Mania (c) 1987 Atari Games Corp. 

Export version by Atari for North America. Game developed in Japan by Namco. For more information about the game itself, please see the original Namco version entry.

In this export version, gameplay begins with the opportunity for players to level select among one of three playfield worlds : Block Town, Pac-Man's Park or Sandbox Land. With Block Town being the easiest and Sandbox Land being the hardest, players are accordingly rewarded for selecting and completing the challenges in this mode.

- TRIVIA -

Pac-Mania was released in December 1987 in North America by Atari Games under license from Namco. 

1,412 units were produced by Atari. The selling price was $1,995. 

In this Atari 'Export' version : 
- The first Block Town only has one level, instead of two. 
- The first Pac-Man's Park, Sandbox Land, and Jungly Steps Worlds only have two levels each, instead of three. 
- Common has been renamed 'Funky'.
- Grey Common has been renamed 'Spunky'.
- The Top Ten Score List has been added and will let you write initials, before continuing. 
- The "Pac-Mania" Logo has Pac-Man, Pinky, and Blinky circling around the logo in the Atari version, whereas the Namco version does not. 
- A 'Stage Select' feature has been added.
- Items are placed differently from the original Namco version.
- Courage Bonus would activate once you got past Block Town. 
- There is a total of 19 levels in the game, instead of the Namco version's 23 levels.

- PORTS -

NOTE: Only ports released in North America [US] are listed here. For ports released in other regions, please see the original Namco entry. 

* CONSOLES: 
Nintendo NES (1991) by Tengen 
Sega Genesis (1991) by Tengen
Sony PlayStation (1997) "Namco Museum Vol.5 [Model SLUS-00417]" 
Sony PS2 (dec.4, 2001) "Namco Museum [Model SLUS-20273]" 
Microsoft XBOX (oct.9, 2002) "Namco Museum" 
Nintendo GameCube (oct.9, 2002) "Namco Museum [Model DOL-GNME-USA]" 
Sony PS2 (aug.30, 2005) "Namco Museum - 50th Anniversary [Model SLUS-21164]" 
Microsoft XBOX (aug.30, 2005) "Namco Museum - 50th Anniversary [Model NMO-2201A]" 
Nintendo GameCube (aug.30, 2005) "Namco Museum - 50th Anniversary [Model DOL-G5NE-USA]" 
Nintendo Wii (oct.23, 2007) "Namco Museum Remix [Model RVL-R2NE-USA]" 
Microsoft XBOX 360 (nov.4, 2008) "Namco Museum - Virtual Arcade [Model 21022]" 
Nintendo Wii (nov.16, 2010) "Namco Museum Megamix" 

* HANDHELDS: 
Nintendo GBA (jul.12, 2001) "Pac-Man Collection [Model AGB-APCE-USA]" 

* COMPUTERS: 
Tandy Color Computer 3 (1992) "PacDude Monster Maze" 
Mobile Phones (may.27, 2005) "Pac-Mania 3D" 
PC [MS Windows, CD-ROM] (oct.25, 2005) "Namco Museum - 50th Anniversary" 

* OTHERS: 
Mobile Phones (may.27, 2005) "Pac-Mania 3D" 
Arcade (2010) "Pac-Man's Arcade Party" 
Apple iPhone/iPod (nov.25, 2010) "Pac-Mania [Model 395670726]"
Arcade (2018) "Pac-Man's Pixel Bash"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71170&o=2

$end

$amigaocs_flop=pacmania,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Pac-Mania (c) 1988 Grandslam

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74700&o=2

$end

$spectrum_cass=pacmania,
$vgmplay=pacmania_zxs,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Pac-Mania (c) 1988 Grandslam.

- TRIVIA -

Pac-Mania for ZX Spectrum was released in 1988 (exact date unknown) in Europe.

The game was released in both Cassette and Disk formats.

Re-released in 1989 as a Budget Edition.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80130&o=2

$end

$msx1_cass=pacmania,
$bio

MSX cass. published 34 years ago:

Pac-Mania (c) 1988 Grandslam

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94895&o=2

$end

$cpc_cass=pacmania,
$bio

Amstrad CPC cass. published 34 years ago:

Pac-Mania (c) 1988 Grandslam Ent., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98599&o=2

$end

$specpls3_flop=pacmania,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

Pac-Mania (c) 1988 Grandslam Ent., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118699&o=2

$end

$cpc_flop=pacmania04,pacmania05,pacmania01,pacmania,pacmania06,pacmania07,pacmania08,pacmania09,pacmania0a,pacmania0b,pacmania0c,pacmania03,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Pac-Mania (c) 1988 Grandslam Ent., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121474&o=2

$end

$st_flop=pacmania,
$bio

Atari ST disk. published 34 years ago:

Pac-Mania (c) 1988 Grandslam Ent., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=149279&o=2

$end

$spectrum_cass=pacmaniaa,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Pac-Mania (c) 1988 MCM Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293898&o=2

$end

$msx2_cart=pacmania,
$vgmplay=pacmania_msx,
$bio

MSX 2 cart. published 33 years ago:

Pac-Mania (c) 1989 NAMCOT.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51351&o=2

$end

$msx2_flop=pacmania,pacmaniaa,
$bio

MSX 2 disk. published 33 years ago:

Pac-Mania (c) 1989 NAMCOT.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101907&o=2

$end

$nes=pacmania,
$vgmplay=pacmania_nes,
$bio

Nintendo NES cart. published 32 years ago:

Pac-Mania (c) 1990 Tengen

You know Pac-Man, that world famous yella-fella who's trying to gobble all the dots in the maze without getting nabbed by ghosts. Well, now you can play Pac-Man like never before - in spectacular 3-D! That's right, everything comes alive in Pac-Mania! The lovable ghosts glide through the air. Dots and energizer pellets hang in mid-air. And Pac-Man gets a new power: He can now jump up and over ghosts! You'll love the new challenging mazes. They come in so many mind-boggling shapes and colors, they'll turn you into a certified Pac-Maniac - going wild and crazy with more fun than ever!

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55422&o=2

$end

$megadriv=pacmania,
$vgmplay=pacmania_md,
$bio

Sega Genesis cart. published 31 years ago:

Pac-Mania (c) 1991 Tengen, Incorporated.

- TRIVIA -

Reviews:
[FR] November 1992 - Consoles+ No. 14: 65/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70983&o=2

$end

$archimedes=pacmania,
$bio

Acorn Archimedes disk. published 31 years ago:

Pac-Mania (c) 1991 Domark Group, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115966&o=2

$end

$cpc_flop=pacmania02,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Pac-Mania + Pac-Land (c) 1991 MCM Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121473&o=2

$end

$msx1_flop=pacmania,
$bio

Pac-Mania cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230084&o=2

$end

$sms=pacmania,
$bio

Sega Master System cart. published 31 years ago:

Pac-Mania (c) 1991 Tengen

Portage of the arcade video game.

Description from the back cover:

The Arcade No.1 Smash Hit!! Pacman faces his toughest challenge yet in the 3D scrolling playfields of Pacmania. With exciting worlds to discover, secret levels to find and armed with new super BOUNCE power, PACMAN has to use speed and cunning to outwit those creeps, Clyde, Sue and Funky and get on with the serious business of .... eating!!!

Le No 1 du Hit Parade des jeux d'Arcade!!! Pacman fait face à son défi le plus difficile jusqu'à ce jour, sur les terrains de jeu à défilement en 3D de Pacmania. Avec de nouveaux mondes passionnants à découvrir, des niveaux secrets à trouver et armé d'un nouveau pouvoir super BOUNCE, PACMAN doit utiliser la vitesse et la ruse pour vaincre ces affreux, Clyde, Sue et Funky et pour s'adonner à des choses plus sérieuses .... manger!!!

Nederlandse instructies zijn bijgeleverd in verpakking.

Der Nummer 1 Arcade Smash Hit!! Auf den scrollenden 3D-Spielfeldern, von Pacmania trifft Pacman die stärkste Herausforderung seines Lebens. Dort, wo viele spannende neue Welten und tief versteckte Levels zu entdecken sind, und ausgerüstet mit einem neuen Super-BOUNCE, stellt sich PACMAN den drei widerlichen Typen: Clyde, Sue und Funky. Um sie zu überlisten, müß er seine ganze Geschwindigkeit und Schlauheit anwenden... Und dann kommt das allerwichtigste .... ESSEN!!!

Il Numero Uno dei Successi Arcade!! Pacman affronta la sua sfida più dura sui tridimensionali campi da gioco scorrevoli di Pacmania. Con mondi suggestivi da scoprire, livelli segreti da trovare e munito di poteri di super BALZO, PACMAN deve usare la sua rapidità e astuzia per sballare i ripugnanti Clyde, Sue e Funky, dedicandosi tutto al supremo dovere di .... mangiare!!!

La Arcada No. 1 ¡¡éxito!!. Pacman se enfrenta con su mayor desafio hasta ahora en el enrllado campo de juego de 3 dimensiones de Pacmania. Con mundos emocionantes para descubrir, niveles secretos que encontrar y armado con un nuevo super poder de BOUNCE (Rebote), PACMAN tiene que hacer uso de toda su velocidad y astucia para poder superar a los horripilantes, Clyde, Sue y Funky y seguir con el serio negocio de .... ¡¡comer!!.

Spelhallarnas nr. 1 Super Hit!! Pacman möter sin tuffaste utmaning hitils i de 3D rullande spelplanerna i Pacmania. Med spännande världar att upptäcka, hemmliga plan att finna och armerad med nya super hopp krafter, Pacman måste använda fart och slughet för att överlista dom hemska varelserna Clyde, Sue och Funky och fortsätta med vad han gillar bäst .... att äta!

- TECHNICAL -

GAME ID: 25010-50
SIZE: 128KB (1Mbit)

- TRIVIA -

Reviews:
1990 - Consoles + HS N.2 [FR]: 90/100

- STAFF -

Converted for the Master System by: Steve Lamb, Dan Duncalf, Simon Freeman, Jeff Gamon, Muffy Vashele

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56120&o=2

$end

$x68k_flop=pacmania,
$bio

Sharp X68000 Series 5.25in. disk. published 33 years ago:

Pac-Mania (c) 1989 Sharp.

- TECHNICAL -

GAME ID: CZ-233AS
BARCODE: 4974019192857
MEDIA: FD x1

- TRIVIA -

Released on March 18, 1989 in Japan.

Retail price: 7800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87972&o=2

$end

$info=sc4pmani,sc4pmania,
$bio

Pac-Mania (c) 200? Mazooma Games.

This game has a board and super trail, accessible from reel wins and feature symbols. Players should watch out for the ghosts, but don't forget the Power Pills will help a great deal.

- TECHNICAL -

[Model PR2031]

Technology : Scorpion 4
Cabinet : Eclipse with Note Acceptor facility.
Jackpot : £25 / £5 / £8
Stakes : 20p, 25p, 30p, 10p

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11900&o=2

$end

$x68k_flop=pacmen,
$bio

Sharp X68000 Series 5.25in. disk. published 27 years ago:

Pac-Men (c) 1995 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88496&o=2

$end

$cdi=pacpanic,
$bio

Phillips CD-i disc published 27 years ago:

Pac-Panic (c) 1995 Philips Interactive Media, Incorporated.

Much more than the return of the ghost-chompin' legend, PAC-PANIC is a think-fast challenge and a 100-Level puzzle game, too. As the blocks fall, you gotta think quick and move quicker, to line 'em up and make 'em vanish.

- TECHNICAL -

Model 810 0315

- STAFF -

People involved in title: Jon Wood, Andy Morton, Tom Drummond, Dave Hawkins, Sarah Scadgell, Paul Reid, Chris Thorne, Chris Linford, Dave McElhatten

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53023&o=2

$end

$gameboy=pacpanic,
$bio

Nintendo Game Boy Cart. published 27 years ago:

Pac-Panic (c) 1995 Namco, Limited.

European release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: DMG-NO-EUR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66644&o=2

$end

$gameboy=pacpanicj,
$bio

Nintendo Game Boy Cart. published 28 years ago:

Pac-Panic (c) 1994 NAMCOT.

- TECHNICAL -

GAME ID: DMG-NOA

- TRIVIA -

Released on December 09, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66645&o=2

$end

$megadriv=pacpanic,
$bio

Sega Mega Drive cart. published 29 years ago:

Pac-Panic (c) 1993 Namco, Limited.

- TECHNICAL -

GAME ID: T-14116-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56745&o=2

$end

$a7800=pacpolux,
$bio

Atari 7800 cart. published 16 years ago:

Pac-Pollux (c) 2006 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50164&o=2

$end

$apfimag_cass=pacrat,
$bio

Pac-Rat (c) 198? Mr. R's

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135759&o=2

$end

$info=pacslot,
$vgmplay=pacslot,
$bio

Video Slot Machine published 26 years ago:

Pac-Slot (c) 1996 Namco.

- TRIVIA -

Released in February 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29751&o=2

$end

$dragon_cass=pactac,
$bio

Dragon cass. published 41 years ago:

Pac-Tac (c) 1981 Computerware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116609&o=2

$end

$pc8001_flop=pacworld,pacworlda,
$bio

Pac-World (c) 198? Matsushima, T. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295902&o=2

$end

$info=pacapp,
$bio

Arcade Video game published 23 years ago:

Paca Paca Passion (c) 1999 Produce.

A rhythm action game.

- TECHNICAL -

Namco System 12 hardware
Game ID : PPP

Main CPU : SPU (@ 16.9344 Mhz), H8/3002 (@ 14.7456 Mhz)
Sound Chips : C352 (@ 14.7456 Mhz)

Screen orientation : Horizontal
Video resolution : 640 x 480 pixels
Screen refresh : 60.00 Hz
Palette Colors : 65536

Players : 2
Control : 8-way joystick
Buttons : 6

- TRIVIA -

Released in December 1998 in Japan.

Licensed to Namco for distribution.

- SERIES -

1. Paca Paca Passion (1998)
2. Paca Paca Passion 2 (1999)
3. Paca Paca Passion Special (1999)

- PORTS -

* CONSOLES:
Sony PlayStation (1999)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1918&o=2

$end

$info=pacapp2,
$bio

Arcade Video game published 23 years ago:

Paca Paca Passion 2 (c) 1999 Produce.

- TECHNICAL -

Namco System 12 hardware
Game ID : PKS

Main CPU : PSX (@ 16.9344 Mhz), H8/3002 (@ 14.7456 Mhz)
Sound Chips : C352 (@ 14.7456 Mhz)

Screen orientation : Horizontal
Video resolution : 640 x 480 pixels
Aspect ratio : 4/3
Screen refresh : 60.00 Hz
Palette colors : 65536

Players : 2
Control : 8-way Joystick
Buttons : 6

- TRIVIA -

Released in July 1999 in Japan.

Licensed to Namco for distribution.

- SERIES -

1. Paca Paca Passion (1998)
2. Paca Paca Passion 2 (1999)
3. Paca Paca Passion Special (1999)

- PORTS -

* CONSOLES:
Sony PlayStation (2000)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4732&o=2

$end

$psx=pacapp2,
$bio

Sony PlayStation CD published 22 years ago:

Paca Paca Passion 2 (c) 2000 Produce

- TECHNICAL -

[Model SLPS-02720]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85512&o=2

$end

$info=pacappsp,
$bio

Arcade Video game published 23 years ago:

Paca Paca Passion Special (c) 1999 Produce.

- TECHNICAL -

Namco System 12 hardware
Game ID : PSP

Main CPU : PSX (@ 16.9344 Mhz), H8/3002 (@ 14.7456 Mhz)
Sound Chips : C352 (@ 14.7456 Mhz)

Screen orientation : Horizontal
Video resolution : 640 x 480 pixels
Screen refresh : 60.00 Hz
Palette colors : 65536

Players : 2
Control : 8-way Joystick
Buttons : 6

- TRIVIA -

Released in December 1999 in Japan.

Licensed to Namco for distribution.

- SERIES -

1. Paca Paca Passion (1998)
2. Paca Paca Passion 2 (1999)
3. Paca Paca Passion Special (1999)

- PORTS -

* CONSOLES:
Sony PlayStation (2002)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4733&o=2

$end

$psx=pacapp,
$bio

Sony PlayStation CD published 23 years ago:

Paca Paca Passion (c) 1999 Produce

- TECHNICAL -

[Model SLPS-02122]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85511&o=2

$end

$sg1000=pacar,pacara,
$bio

Sega SG-1000 game published 39 years ago:

Pacar [Model G-1020] (c) 1983 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65084&o=2

$end

$sg1000=pacart,
$bio

Sega SG-1000 game published 39 years ago:

Pacar [Model W-020] (c) 1983 Aaronix [Taiwan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65085&o=2

$end

$svision=pacboy,
$bio

PacBoy & Mouse [Model SV10008] (c) 199? Watara

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95463&o=2

$end

$msx1_cart=pachicomk,
$bio

MSX cart. published 36 years ago:

Pachi Com (c) 1986 Boram Soft.

Korean release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77332&o=2

$end

$pc8801_flop=pachicom,
$bio

NEC PC-8801 Series disk. published 35 years ago:

Pachi Com (c) 1987 Toshiba EMI.

- TRIVIA -

Released in January 1987 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92597&o=2

$end

$nes=pachicom,
$bio

Nintendo Famicom cart. published 37 years ago:

パチコン (c) 1985 Toemiland.
(Pachi Com)

- TECHNICAL -

GAME ID: FS-2001G (TFS-PC)
BARCODE: 4 988006 000056

- TRIVIA -

Released on November 21, 1985 in Japan.

There is a hidden message in the Famicom version that can be found in any hex editor. Almost five percent of the entire ROM (2.05 kilobytes out of the 41 kilobyte ROM image) is taken up by this otherwise inaccessible message. The message, written in romaji, features a lengthy rant towards the game's executives, harshly criticizing them for forcing changes on the fly, particularly the sound effects and even showing how to replace them with the initially intended sounds.

- STAFF -

Programmed by: Yasuhide Sakakura (Y. Sakakura), Y. Suzuki, A. Abe, T. Katoh, Masahiro Yoshihara, Yoshihisa Kishimoto (MSX)
Pictured by: Makoto Higa

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54485&o=2

$end

$msx1_cart=pachicom,
$vgmplay=pachicom_msx,
$bio

MSX cart. published 37 years ago:

Pachi Com (c) 1985 Toemiland

- TECHNICAL -

Model PS-2014G

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77331&o=2

$end

$famicom_flop=pachicom,
$bio

Nintendo Famicom disk. published 34 years ago:

Pachi Com(c) 1988 Toshiba EMI.

- TECHNICAL -

Model TFS-PCD

- TRIVIA -

Released on October 4, 1988 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65418&o=2

$end

$info=pachifev,
$bio

Arcade Video game published 39 years ago:

Pachi Fever (c) 1983 Sanki Denshi Kougyou.

A pachinko video game.

- TRIVIA -

Pachi Fever is the first and last Video game made by Sanki Denshi Kougyou. Just after the development of this game, the company has a bankruptcy.

In 'attract mode', the game plays the 4th level. This attract mode will end when the computer's balls reach the limit or when the time is over.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29812&o=2

$end

$psx=ppsaga,
$bio

Sony PlayStation CD published 26 years ago:

Pachi Pachi Saga (c) 1996 TEN Institute

- TECHNICAL -

GAME ID: SLPS-00288

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85513&o=2

$end

$msx2_cart=pachipro,
$bio

MSX 2 cart. published 34 years ago:

Pachi Pro Densetsu (c) 1988 HAL Kenkyuujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51352&o=2

$end

$nes=pachisl2,
$bio

Nintendo Famicom cart. published 29 years ago:

Pachi Slot Adventure 2 - Sorotta Kun no Pachi Slot Tanteidan (c) 1993 Coconuts Japan

- TECHNICAL -

GAME ID: CDS-PG

- TRIVIA -

Released on September 17, 1993 in Japan. It was never exported outside Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54486&o=2

$end

$nes=pachisl3,
$bio

Nintendo Famicom cart. published 28 years ago:

Pachi Slot Adventure 3 - Bitaoshii 7 Kenzan! (c) 1994 Coconuts Japan

- TECHNICAL -

GAME ID: HVC-PI

- TRIVIA -

Released on May 13, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54487&o=2

$end

$snes=pslotmu,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Pachi Slot Monogatari - Universal Special (c) 1994 KSS.

The game contains 6 pachislots:
Club Tropicana
"Solex - Super ORIENTAL Land Express"
"Oriental" (as Oriental II)
"Continental"
"Continental II"
"Continental III"

- TECHNICAL -

[Model SHVC-9K]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47601&o=2

$end

$psx=pslotao5,
$bio

Sony PlayStation CD published 21 years ago:

Pachi-Slot Aruze Oukoku 5 - Slotmachine Simulator (c) 2001 Aruze Corp.

- TECHNICAL -

[Model SLPS-03280]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85514&o=2

$end

$ngpc=pslotazt,
$bio

SNK Neo-Geo Pocket Color cart. published 22 years ago:

Pachi-Slot Aruze Oukoku Pocket - Azteca [Model NEOP00740] (c) 2000 Aruze Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82548&o=2

$end

$ngpc=pslotdk2,
$bio

SNK Neo-Geo Pocket Color cart. published 21 years ago:

Pachi-Slot Aruze Oukoku Pocket - Dekahel 2 [Model NEOP01080] (c) 2001 Aruze Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82549&o=2

$end

$ngpc=pslotds2,
$bio

SNK Neo-Geo Pocket Color cart. published 22 years ago:

Pachi-Slot Aruze Oukoku Pocket - Delsol 2 [Model NEOP01070] (c) 2000 Aruze Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82550&o=2

$end

$ngpc=pslotecp,
$bio

SNK Neo-Geo Pocket Color cart. published 21 years ago:

Pachi-Slot Aruze Oukoku Pocket - e-Cup [Model NEOP01120] (c) 2001 Aruze Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82555&o=2

$end

$ngpc=pslothana,pslothan,
$bio

SNK Neo-Geo Pocket Color cart. published 23 years ago:

Pachi-Slot Aruze Oukoku Pocket - Hanabi [Model NEOP00520] (c) 1999 Aruze Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82551&o=2

$end

$ngpc=pslotooh,
$bio

SNK Neo-Geo Pocket Color cart. published 22 years ago:

Pachi-Slot Aruze Oukoku Pocket - Oohanabi [Model NEOP01100] (c) 2000 Aruze Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82552&o=2

$end

$ngpc=pslotpc2,
$bio

SNK Neo-Geo Pocket Color cart. published 22 years ago:

Pachi-Slot Aruze Oukoku Pocket - Porcano 2 [Model NEOP01020] (c) 2000 Aruze Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82553&o=2

$end

$ngpc=pslotwrd,
$bio

SNK Neo-Geo Pocket Color cart. published 22 years ago:

Pachi-Slot Aruze Oukoku Pocket - Ward of Lights [Model NEOP00840] (c) 2000 Aruze Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82554&o=2

$end

$snes=pslotgam,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Pachi-Slot Gambler [Model SHVC-AGAJ-JPN] (c) 1994 Nichibutsu [Nihon Bussan Company, Limited.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61915&o=2

$end

$gameboy=pslothg,
$bio

Nintendo Game Boy Cart. published 27 years ago:

Pachi-Slot Hisshou Guide GB [Model DMG-APGJ-JPN] (c) 1995 Magifact

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66646&o=2

$end

$snes=pslotkzn,
$bio

Nintendo Super Famicom cart. published 25 years ago:

Pachi-Slot Kanzen Kouryaku - Universal Shindai Nyuuka Volume 1 [Model SHVC-AUYJ-JPN] (c) 1997 Syscom Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61916&o=2

$end

$snes=pslotken,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Pachi-Slot Kenkyuu (c) 1994 Magical Co.

- TECHNICAL -

[Model SHVC-77]

- TRIVIA -

Pachi-Slot Kenkyuu was released on July 15, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47609&o=2

$end

$gameboy=pslotkd2,
$bio

Nintendo Game Boy Cart. published 28 years ago:

Pachi-Slot Kids 2 [Model DMG-OHJ] (c) 1994 Coconuts Japan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66648&o=2

$end

$gameboy=pslotkd3,
$bio

Nintendo Game Boy Cart. published 27 years ago:

Pachi-Slot Kids 3 [Model DMG-AK3J-JPN] (c) 1995 Coconuts Japan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66649&o=2

$end

$gameboy=pslotkid,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Pachi-Slot Kids [Model DMG-K3J] (c) 1993 Coconuts Japan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66647&o=2

$end

$snes=pslotlnd,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Pachi-Slot Land - Pachipachi Coin no Densetsu [Model SHVC-7P] (c) 1994 Carrozzeria Japan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61917&o=2

$end

$snes=pslotlov,
$bio

Nintendo Super Famicom cart. published 29 years ago:

Pachi-Slot Love Story (c) 1993 Coconuts Japan

- TECHNICAL -

Game & Package ID: Model SHVC-P5

- TRIVIA -

Pachi-Slot Love Story was released on November 19, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61918&o=2

$end

$snes=pslotmp,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Pachi-Slot Monogatari - PAL Kougyou Special [Model SHVC-A2WJ-JPN] (c) 1995 KSS.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61919&o=2

$end

$psx=pslotbk,
$bio

Sony PlayStation CD published 22 years ago:

Pachi-Slot Teiou - Battle Knight & Atlantis Doom (c) 2000 Media Ent.

- TECHNICAL -

GAME ID: SLPS-03108

- TRIVIA -

Released on December 28, 2000 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85515&o=2

$end

$psx=pslotm3,
$bio

Sony PlayStation CD published 21 years ago:

Pachi-Slot Teiou - Maker Suishou Manual 3 - I'm Angel White 2 & Blue 2 (c) 2001 Media Ent.

- TECHNICAL -

[Model SLPS-03130]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84812&o=2

$end

$psx=pslotm5,
$bio

Sony PlayStation CD published 21 years ago:

Pachi-Slot Teiou - Maker Suishou Manual 5 - Race Queen 2 - Tomcat (c) 2001 Media Ent.

- TECHNICAL -

GAME ID: SLPS-03245

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85516&o=2

$end

$psx=pslotm6,
$bio

Sony PlayStation CD published 21 years ago:

Pachi-Slot Teiou - Maker Suishou Manual 6 - Takarabune (c) 2001 Media Ent.

- TECHNICAL -

[Model SLPS-03329]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85522&o=2

$end

$psx=pslotm7,
$bio

Sony PlayStation CD published 20 years ago:

Pachi-Slot Teiou - Maker Suishou Manual 7 - Trick Monster 2 (c) 2002 Media Ent.

- TECHNICAL -

[Model SLPS-03391]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85517&o=2

$end

$psx=pslottsn,
$bio

Sony PlayStation CD published 20 years ago:

Pachi-Slot Teiou - Twist + Shimauta 30 + Nankoku Monogatari (c) 2002 Media Ent.

- TECHNICAL -

GAME ID: SLPS-03442

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85518&o=2

$end

$psx=pslott2,
$bio

Sony PlayStation CD published 23 years ago:

Pachi-Slot Teiou 2 - Kagetsu - 2 Pair - Beaver X (c) 1999 Media Ent.

- TECHNICAL -

GAME ID: SLPS-02217

- TRIVIA -

Released on August 26, 1999 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85519&o=2

$end

$psx=pslott3,
$bio

Sony PlayStation CD published 23 years ago:

Pachi-Slot Teiou 3 - Sea Master + Epsilon R + Wai Wai Pulsa (c) 1999 Media Ent.

- TECHNICAL -

GAME ID: SLPS-02413

- TRIVIA -

Released on December 02, 1999 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85520&o=2

$end

$psx=pslott6,
$bio

Sony PlayStation CD published 22 years ago:

Pachi-Slot Teiou 6 - Kung Fu Lady + BangBang + Prelude 2 (c) 2000 Media Ent.

- TECHNICAL -

GAME ID: SLPS-02657

- TRIVIA -

Released on July 22, 2000 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84813&o=2

$end

$psx=pslott7,
$bio

Sony PlayStation CD published 22 years ago:

Pachi-Slot Teiou 7 - Maker Suishou Manual 1 - Beat the Dragon 2 + Lupin Sansei + Hot Rod Queen (c) 2000 Media Ent.

- TECHNICAL -

GAME ID: SLPS-02991

- TRIVIA -

Released on October 12, 2000 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85521&o=2

$end

$psx=pslotmin,
$bio

Sony PlayStation CD published 23 years ago:

Pachi-Slot Teiou Mini - Dr. A7 (c) 1999 Media Ent.

- TECHNICAL -

[Model SLPS-02114]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85523&o=2

$end

$gameboy=pslotw94,
$bio

Nintendo Game Boy Cart. published 28 years ago:

Pachi-Slot World Cup '94 [Model DMG-ZPJ] (c) 1994 I'Max.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66650&o=2

$end

$pc8001_flop=pachinko,
$bio

Pachinko (c) 198? Ishizu, Yoshikazu

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295914&o=2

$end

$pv1000=pachiufo,
$bio

Casio PV-1000 cart. published 40 years ago:

Pachinko - UFO (c) 1982 Casio Computer Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262868&o=2

$end

$pv2000=pachiufo,
$bio

Casio PV-2000 cart. published 39 years ago:

Pachinko - UFO (c) 1983 Casio Computer Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262880&o=2

$end

$n64=pachinko,
$bio

Nintendo 64 cart. published 24 years ago:

Pachinko 365 Nichi [Model NUS-NPCJ] (c) 1998 Seta Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57897&o=2

$end

$snes=pachichl,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Pachinko Challenger V [Model SHVC-APVJ-JPN] (c) 1995 Carrozzeria Japan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61921&o=2

$end

$gameboy=pachicr,
$bio

Nintendo Game Boy Cart. published 24 years ago:

Pachinko CR Daiku no Gen-san GB [Model DMG-AKZJ-JPN] (c) 1998 Telenet Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66651&o=2

$end

$gbcolor=pachicrt,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Pachinko CR Mouretsu Genshijin T [Model DMG-AXAJ-JPN] (c) 1999 Hect [Hector].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68491&o=2

$end

$nes=pachidai,
$bio

Nintendo Famicom cart. published 31 years ago:

Pachinko Daisakusen 1 (c) 1991 Coconuts Japan

- TECHNICAL -

GAME ID: CDS-81

- TRIVIA -

Released on July 19, 1991 in Japan. It was never exported outside Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54488&o=2

$end

$nes=pachida2,
$bio

Nintendo Famicom cart. published 30 years ago:

Pachinko Daisakusen 2 (c) 1992 Coconuts Japan

- TECHNICAL -

GAME ID: CDS-82

- TRIVIA -

Released on July 19, 1992 in Japan. It was never exported outside Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54489&o=2

$end

$gameboy=pachidat,
$bio

Nintendo Game Boy Cart. published 23 years ago:

Pachinko Data Card - Chou Ataru-kun [Model DMG-AXXj-JPN] (c) 1999 Boss Communications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66652&o=2

$end

$snes=pachifan,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Pachinko Fan - Shouri Sengen [Model SHVC-APSJ-JPN] (c) 1994 Planning Office WADA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61922&o=2

$end

$famicom_flop=pachingp,
$bio

Nintendo Famicom disk. published 34 years ago:

Pachinko Grand Prix [Model DFC-PGP] (c) 1988 Data East Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65419&o=2

$end

$saturn=pachihal,
$bio

Sega Saturn CD published 24 years ago:

Pachinko Hall Shinsou Dai Kaiten (c) 1998 Electronic Arts Victor.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59494&o=2

$end

$gbcolor=pachihis,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Pachinko Hisshou Guide - Data no Ousama [Model DMG-AYEJ-JPN] (c) 1999 Boss Communications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68492&o=2

$end

$ngpc=pachinko,pachinkop,
$bio

SNK Neo-Geo Pocket Color cart. published 23 years ago:

Pachinko Hisshou Guide - Pocket Parlor (c) 1999 Japan Vistec

- TECHNICAL -

GAME ID: NEOP00460

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82556&o=2

$end

$sg1000=pachink2,
$bio

Sega SG-1000 game published 38 years ago:

Pachinko II (c) 1984 Sega Enterprises, Limited.

- TECHNICAL -

Model G-1029

- STAFF -

PROGRAM BY: K.O

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65086&o=2

$end

$sg1000=pachink2t,
$bio

Sega SG-1000 game published 38 years ago:

Pachinko II [Model W-029] (c) 1984 Aaronix [Taiwan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65087&o=2

$end

$gameboy=pachikag,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Pachinko Kaguya Hime [Model DMG-P7J] (c) 1992 Coconuts Japan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66653&o=2

$end

$megadriv=pachinko,
$vgmplay=pachinko_md,
$bio

Sega Mega Drive cart. published 30 years ago:

Pachinko Kuunyan (c) 1992 Soft Vision

- TECHNICAL -

GAME ID: T-73013

- TRIVIA -

Released on December 18, 1992 in Japan. It was never exported outside Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56746&o=2

$end

$snes=pachimar,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Pachinko Maruhi Hisshouhou (c) 1994 VAP Game.

A collection of 4 pachinkos for your Super Famicom including:
"Areddin" (as Araddin)
"Bravo king Dom" (as bravo Kinc Tam)
"Tanukichi World" (as Tanokichi World)
"Yakyuuken" (as Yakyuken)

- TECHNICAL -

[Model SHVC-APKJ-JPN]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47382&o=2

$end

$snes=pachimon,
$bio

Nintendo Super Famicom cart. published 29 years ago:

Pachinko Monogatari - Pachi-Slot Moaru Deyo!! (c) 1993 KSS.

- TECHNICAL -

[Model SHVC-KS]

- TRIVIA -

Released on May 28, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47604&o=2

$end

$snes=pachimo2,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Pachinko Monogatari 2 - Nagoya Shachihoko no Teiou [Model SHVC-A2PJ-JPN] (c) 1995 KSS.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61924&o=2

$end

$gameboy=pachimon,
$bio

Nintendo Game Boy Cart. published 27 years ago:

Pachinko Monogatari Gaiden [Model DMG-APKJ-JPN] (c) 1995 KSS Media Ent. Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66654&o=2

$end

$snes=pachiren,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Pachinko Ren-chan Tengoku - Super CR Special [Model SHVC-ALCJ-JPN] (c) 1995 VAP Game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61925&o=2

$end

$gameboy=pachisai,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Pachinko Saiyuuki [Model DMG-PJJ] (c) 1991 Coconuts Japan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66655&o=2

$end

$info=sxyreact,
$bio

Arcade Video game published 24 years ago:

Pachinko Sexy Reaction (c) 1998 Sammy.

- TECHNICAL -

Main CPU : V60 (@ 16 Mhz)
Sound Chips : ES5506 (@ 16 Mhz)

Players : 1
Control : paddle
Buttons : 2

- TRIVIA -

Released in July 1998 in Japan only.

The pinball-like game of Pachinko is extremely popular in Japan and can be found in many American casinos. The term Pachinko is derived from the Japanese word pachi-pachi, meaning the clicking of small objects or the crackling of fire. While the origins of pachinko are unknown, it most likely descended from the 'Corinth Game' which originated in Chicago, USA. The game appeared in Japan in the early 1920's and the first Pachinko hall was opened in the Osaka Prefecture. Takeichi Masamura is known as the founder of today's pachinko for he developed the 'Masamura Gauge', an arrangement of nails that became the basis for most of today's pachinko machines. In the 1980's pachinko machines became computerized and now have sounds and graphics that make the game more exciting. Pachinko is similar to pinball in that small 11mm steel balls are shot onto the playing surface where they haphazardly bounce around and through a network of nails. The object of the game is to have the balls directed into winning pockets, whereby you receive more balls that equate to a prize or a monetary amount. The pachinko player is only responsible for controlling the speed by which the pachinko balls are shot onto the playing surface, from then on it basically becomes a game of chance. To initiate play you insert money to purchase a number of balls that are dropped into a loading area. By pulling the handle-like knob, one ball is released and projected by a spring. Most of the balls will fall unsuccessfully through the pins to the bottom, but some will fall into special pockets that activate a slot machine. At this point you are instantly rewarded with a set number of balls and if the same three symbols match up on the reels, you win an even greater amount.

- TIPS AND TRICKS -

During the game, there are Fever Rounds. These rounds are literally 'You beat the table' moments, where absolutely huge amounts of balls are earned per ball landed, and you can earn up to 5 secret shots.

In the last two rounds, The Fever Rounds do not have the five scenes. They do however give you the same huge bonuses, with the last level having an extremely difficult ball earning method offset by the Fever Round being a huge impossible-to-miss target that earns through the roof!

- SERIES -

1. Pachinko Sexy Reaction (1998)
2. Pachinko Sexy Reaction 2 (1999)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1919&o=2

$end

$info=sxyreac2,
$bio

Arcade Video game published 23 years ago:

Pachinko Sexy Reaction 2 (c) 1999 Sammy.

Six levels (16 rounds)...

Choose the start level :
1) Swimming pool : 3 rounds.
2) Zoo : 3 rounds.
3) Beach : 3 rounds.

Choose a new way (way A or B) :
Way A :
1) Fun fair : 3 rounds
2) Sight on the city : 3 rounds
Way B :
1) Fast Food : 3 rounds
2) Cinema : 3 rounds

Last level :
1) Bedroom : 1 round

- TECHNICAL -

Main CPU : V60 (@ 16 Mhz)
Sound Chips : ES5506 (@ 16 Mhz)

Players : 1
Control : paddle
Buttons : 2

- TRIVIA -

Released in June 1999 in Japan only.

Developed by Fufark.

- SERIES -

1. Pachinko Sexy Reaction (1998)
2. Pachinko Sexy Reaction 2 (1999)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4211&o=2

$end

$pc98=pachiten,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Pachinko Tenshi (c) 1994 Pack-In-Video Company, Limited.

- TECHNICAL -

GAME ID: PS-43
BARCODE: 4988110800436

- TRIVIA -

Released on March 25, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48494&o=2

$end

$snes=pachitet,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Pachinko Tetsujin - Nanaban Shoubu [Model SHVC-A77J-JPN] (c) 1995 Daikoku

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61926&o=2

$end

$gameboy=pachitim,
$bio

Nintendo Game Boy Cart. published 33 years ago:

Pachinko Time [Model DMG-PTJ] (c) 1989 Coconuts Japan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66656&o=2

$end

$snes=pachiwa2,
$bio

Nintendo Super Famicom cart. published 29 years ago:

Pachinko Wars II [Model SHVC-P6] (c) 1993 Coconuts Japan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61928&o=2

$end

$snes=pachiwar,
$bio

Nintendo Super Famicom cart. published 30 years ago:

Pachinko Wars [Model SHVC-PC] (c) 1992 Coconuts Japan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61927&o=2

$end

$x68k_flop=pachinko,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

Pachinko World (c) 1992 Brother Kougyou.

- TECHNICAL -

FD x1

- TRIVIA -

Sold only on the Takeru softwares vending machines in Japan. Available on December 04, 1992.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87973&o=2

$end

$sg1000=pachinko,
$bio

Sega SG-1000 game published 39 years ago:

Pachinko (c) 1983 Sega Enterprises, Limited.

- TECHNICAL -

Model G-1027

- STAFF -

PROGRAM BY: K.O

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49000&o=2

$end

$msx1_cart=pachiufo,
$bio

MSX cart. published 38 years ago:

Pachinko-U.F.O. [Model GPM-104] (c) 1984 Casio Computer Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77333&o=2

$end

$gameboy=pachikgg,
$bio

Nintendo Game Boy Cart. published 26 years ago:

Pachio-kun - Game Gallery (c) 1996 Coconuts Japan

- TECHNICAL -

GAME ID: DMG-AP4J-JPN

- TRIVIA -

Released on November 29, 1996 in Japan.

- SERIES -

1. Mezase Pachi Pro - Pachio-kun [Model CDS-PA] (1987, FC)
2. Pachio-kun 2 [Model CDS-P2] (1989, FC)
3. Pachio-kun 3 [Model CDS-P3] (1990, FC)
4. Pachio-kun 4 [Model CDS-B4] (1991, FC)
5. Pachio-kun Special [Model SHVC-PA] (1992, SFC)
6. Pachio-kun 5 - Pachio-kun Jr. [Model CDS-PE] (1993, FC)
7. Pachio-kun Special 2 [Model SHVC-OC] (1994, SFC)
8. Pachio-kun Special 3 [Model SHVC-AP3J-JPN] (1995, SFC)
9. Pachio-kun - Pachinko Land Adventure (1995, PSX)
10. Kaettekita Pachio-kun - Dream Collection (1998, PSX)

NEC Series:
1. Pachio-kun - Maboroshi no Densetsu [Model CJCD1001] (1991, PCECD)
2. Pachio-kun - Juuban Shoubu [Model CJ92002] (1992, PCE)
3. Pachio-kun - Warau Uchuu [Model CJCD2003] (1992, PCECD)
4. Pachio-kun III - Pachislot & Pachinko [Model CJCD4004] (1994, PCECD)
5. Pachio-kun FX - Maboroshi no Shima Daikessen [Model FXNHE508] (1995, PCFX)

GAME BOY series:
1. Pachio-kun [Model DMG-K7J] (1993)
2. Pachio-kun 2 [Model DMG-P4J] (1994)
3. Pachio-kun 3 [Model DMG-AP3J-JPN] (1995)
4. Pachio-kun - Game Gallery [Model DMG-AP4J-JPN] (1996)

SPINOFF:
1. Pachio-kun - Puzzle Castle [Model DMG-CKJ] (1994)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66658&o=2

$end

$pce=pachikun,
$bio

NEC PC-Engine HuCARD published 30 years ago:

Pachio-kun - Juuban Shoubu (c) 1992 Coconuts Japan

- TECHNICAL -

GAME ID: CJ92002

- TRIVIA -

Released on March 13, 1992 in Japan.

- SERIES -

1. Mezase Pachi Pro - Pachio-kun [Model CDS-PA] (1987, FC)
2. Pachio-kun 2 [Model CDS-P2] (1989, FC)
3. Pachio-kun 3 [Model CDS-P3] (1990, FC)
4. Pachio-kun 4 [Model CDS-B4] (1991, FC)
5. Pachio-kun Special [Model SHVC-PA] (1992, SFC)
6. Pachio-kun 5 - Pachio-kun Jr. [Model CDS-PE] (1993, FC)
7. Pachio-kun Special 2 [Model SHVC-OC] (1994, SFC)
8. Pachio-kun Special 3 [Model SHVC-AP3J-JPN] (1995, SFC)
9. Pachio-kun - Pachinko Land Adventure (1995, PSX)
10. Kaettekita Pachio-kun - Dream Collection (1998, PSX)

NEC Series:
1. Pachio-kun - Maboroshi no Densetsu [Model CJCD1001] (1991, PCECD)
2. Pachio-kun - Juuban Shoubu [Model CJ92002] (1992, PCE)
3. Pachio-kun - Warau Uchuu [Model CJCD2003] (1992, PCECD)
4. Pachio-kun III - Pachislot & Pachinko [Model CJCD4004] (1994, PCECD)
5. Pachio-kun FX - Maboroshi no Shima Daikessen [Model FXNHE508] (1995, PCFX)

GAME BOY series:
1. Pachio-kun [Model DMG-K7J] (1993)
2. Pachio-kun 2 [Model DMG-P4J] (1994)
3. Pachio-kun 3 [Model DMG-AP3J-JPN] (1995)
4. Pachio-kun - Game Gallery [Model DMG-AP4J-JPN] (1996)

SPINOFF:
1. Pachio-kun - Puzzle Castle [Model DMG-CKJ] (1994)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58684&o=2

$end

$pcecd=pachikun,
$bio

NEC PC-Engine CD published 31 years ago:

Pachio-kun - Maboroshi no Densetsu (c) 1991 Coconuts Japan

- TECHNICAL -

GAME ID: CJCD1001

- TRIVIA -

Released on April 19, 1991 in Japan. It was never exported outside Japan.

- SERIES -

1. Mezase Pachi Pro - Pachio-kun [Model CDS-PA] (1987, FC)
2. Pachio-kun 2 [Model CDS-P2] (1989, FC)
3. Pachio-kun 3 [Model CDS-P3] (1990, FC)
4. Pachio-kun 4 [Model CDS-B4] (1991, FC)
5. Pachio-kun Special [Model SHVC-PA] (1992, SFC)
6. Pachio-kun 5 - Pachio-kun Jr. [Model CDS-PE] (1993, FC)
7. Pachio-kun Special 2 [Model SHVC-OC] (1994, SFC)
8. Pachio-kun Special 3 [Model SHVC-AP3J-JPN] (1995, SFC)
9. Pachio-kun - Pachinko Land Adventure (1995, PSX)
10. Kaettekita Pachio-kun - Dream Collection (1998, PSX)

NEC Series:
1. Pachio-kun - Maboroshi no Densetsu [Model CJCD1001] (1991, PCECD)
2. Pachio-kun - Juuban Shoubu [Model CJ92002] (1992, PCE)
3. Pachio-kun - Warau Uchuu [Model CJCD2003] (1992, PCECD)
4. Pachio-kun III - Pachislot & Pachinko [Model CJCD4004] (1994, PCECD)
5. Pachio-kun FX - Maboroshi no Shima Daikessen [Model FXNHE508] (1995, PCFX)

GAME BOY series:
1. Pachio-kun [Model DMG-K7J] (1993)
2. Pachio-kun 2 [Model DMG-P4J] (1994)
3. Pachio-kun 3 [Model DMG-AP3J-JPN] (1995)
4. Pachio-kun - Game Gallery [Model DMG-AP4J-JPN] (1996)

SPINOFF:
1. Pachio-kun - Puzzle Castle [Model DMG-CKJ] (1994)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58308&o=2

$end

$gameboy=pachikpz,
$bio

Nintendo Game Boy Cart. published 28 years ago:

Pachio-kun - Puzzle Castle (c) 1994 Coconuts Japan

- TECHNICAL -

GAME ID: DMG-CKJ

- SERIES -

1. Mezase Pachi Pro - Pachio-kun [Model CDS-PA] (1987, FC)
2. Pachio-kun 2 [Model CDS-P2] (1989, FC)
3. Pachio-kun 3 [Model CDS-P3] (1990, FC)
4. Pachio-kun 4 [Model CDS-B4] (1991, FC)
5. Pachio-kun Special [Model SHVC-PA] (1992, SFC)
6. Pachio-kun 5 - Pachio-kun Jr. [Model CDS-PE] (1993, FC)
7. Pachio-kun Special 2 [Model SHVC-OC] (1994, SFC)
8. Pachio-kun Special 3 [Model SHVC-AP3J-JPN] (1995, SFC)
9. Pachio-kun - Pachinko Land Adventure (1995, PSX)
10. Kaettekita Pachio-kun - Dream Collection (1998, PSX)

NEC Series:
1. Pachio-kun - Maboroshi no Densetsu [Model CJCD1001] (1991, PCECD)
2. Pachio-kun - Juuban Shoubu [Model CJ92002] (1992, PCE)
3. Pachio-kun - Warau Uchuu [Model CJCD2003] (1992, PCECD)
4. Pachio-kun III - Pachislot & Pachinko [Model CJCD4004] (1994, PCECD)
5. Pachio-kun FX - Maboroshi no Shima Daikessen [Model FXNHE508] (1995, PCFX)

GAME BOY series:
1. Pachio-kun [Model DMG-K7J] (1993)
2. Pachio-kun 2 [Model DMG-P4J] (1994)
3. Pachio-kun 3 [Model DMG-AP3J-JPN] (1995)
4. Pachio-kun - Game Gallery [Model DMG-AP4J-JPN] (1996)

SPINOFF:
1. Pachio-kun - Puzzle Castle [Model DMG-CKJ] (1994)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66659&o=2

$end

$pcecd=pachikn2,
$bio

NEC PC-Engine CD published 30 years ago:

Pachio-kun - Warau Uchuu (c) 1992 Coconuts Japan

- TECHNICAL -

GAME ID: CJCD2003

- TRIVIA -

Released on December 22, 1992 in Japan. it was never exported outside Japan.

- SERIES -

1. Mezase Pachi Pro - Pachio-kun [Model CDS-PA] (1987, FC)
2. Pachio-kun 2 [Model CDS-P2] (1989, FC)
3. Pachio-kun 3 [Model CDS-P3] (1990, FC)
4. Pachio-kun 4 [Model CDS-B4] (1991, FC)
5. Pachio-kun Special [Model SHVC-PA] (1992, SFC)
6. Pachio-kun 5 - Pachio-kun Jr. [Model CDS-PE] (1993, FC)
7. Pachio-kun Special 2 [Model SHVC-OC] (1994, SFC)
8. Pachio-kun Special 3 [Model SHVC-AP3J-JPN] (1995, SFC)
9. Pachio-kun - Pachinko Land Adventure (1995, PSX)
10. Kaettekita Pachio-kun - Dream Collection (1998, PSX)

NEC Series:
1. Pachio-kun - Maboroshi no Densetsu [Model CJCD1001] (1991, PCECD)
2. Pachio-kun - Juuban Shoubu [Model CJ92002] (1992, PCE)
3. Pachio-kun - Warau Uchuu [Model CJCD2003] (1992, PCECD)
4. Pachio-kun III - Pachislot & Pachinko [Model CJCD4004] (1994, PCECD)
5. Pachio-kun FX - Maboroshi no Shima Daikessen [Model FXNHE508] (1995, PCFX)

GAME BOY series:
1. Pachio-kun [Model DMG-K7J] (1993)
2. Pachio-kun 2 [Model DMG-P4J] (1994)
3. Pachio-kun 3 [Model DMG-AP3J-JPN] (1995)
4. Pachio-kun - Game Gallery [Model DMG-AP4J-JPN] (1996)

SPINOFF:
1. Pachio-kun - Puzzle Castle [Model DMG-CKJ] (1994)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58309&o=2

$end

$nes=pachikn2,
$bio

Nintendo Famicom cart. published 33 years ago:

Pachio-kun 2 (c) 1989 Coconuts Japan

- TECHNICAL -

GAME ID: CDS-P2

- TRIVIA -

Released on January 30, 1989 in Japan. It was never exported outside Japan.

- SERIES -

1. Mezase Pachi Pro - Pachio-kun [Model CDS-PA] (1987, FC)
2. Pachio-kun 2 [Model CDS-P2] (1989, FC)
3. Pachio-kun 3 [Model CDS-P3] (1990, FC)
4. Pachio-kun 4 [Model CDS-B4] (1991, FC)
5. Pachio-kun Special [Model SHVC-PA] (1992, SFC)
6. Pachio-kun 5 - Pachio-kun Jr. [Model CDS-PE] (1993, FC)
7. Pachio-kun Special 2 [Model SHVC-OC] (1994, SFC)
8. Pachio-kun Special 3 [Model SHVC-AP3J-JPN] (1995, SFC)
9. Pachio-kun - Pachinko Land Adventure (1995, PSX)
10. Kaettekita Pachio-kun - Dream Collection (1998, PSX)

NEC Series:
1. Pachio-kun - Maboroshi no Densetsu [Model CJCD1001] (1991, PCECD)
2. Pachio-kun - Juuban Shoubu [Model CJ92002] (1992, PCE)
3. Pachio-kun - Warau Uchuu [Model CJCD2003] (1992, PCECD)
4. Pachio-kun III - Pachislot & Pachinko [Model CJCD4004] (1994, PCECD)
5. Pachio-kun FX - Maboroshi no Shima Daikessen [Model FXNHE508] (1995, PCFX)

GAME BOY series:
1. Pachio-kun [Model DMG-K7J] (1993)
2. Pachio-kun 2 [Model DMG-P4J] (1994)
3. Pachio-kun 3 [Model DMG-AP3J-JPN] (1995)
4. Pachio-kun - Game Gallery [Model DMG-AP4J-JPN] (1996)

SPINOFF:
1. Pachio-kun - Puzzle Castle [Model DMG-CKJ] (1994)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54490&o=2

$end

$gameboy=pachikn2,
$bio

Nintendo Game Boy Cart. published 28 years ago:

Pachio-kun 2 (c) 1994 Coconuts Japan

- TECHNICAL -

GAME ID: DMG-P4J

- TRIVIA -

Released on November 25, 1994 in Japan.

- SERIES -

1. Mezase Pachi Pro - Pachio-kun [Model CDS-PA] (1987, FC)
2. Pachio-kun 2 [Model CDS-P2] (1989, FC)
3. Pachio-kun 3 [Model CDS-P3] (1990, FC)
4. Pachio-kun 4 [Model CDS-B4] (1991, FC)
5. Pachio-kun Special [Model SHVC-PA] (1992, SFC)
6. Pachio-kun 5 - Pachio-kun Jr. [Model CDS-PE] (1993, FC)
7. Pachio-kun Special 2 [Model SHVC-OC] (1994, SFC)
8. Pachio-kun Special 3 [Model SHVC-AP3J-JPN] (1995, SFC)
9. Pachio-kun - Pachinko Land Adventure (1995, PSX)
10. Kaettekita Pachio-kun - Dream Collection (1998, PSX)

NEC Series:
1. Pachio-kun - Maboroshi no Densetsu [Model CJCD1001] (1991, PCECD)
2. Pachio-kun - Juuban Shoubu [Model CJ92002] (1992, PCE)
3. Pachio-kun - Warau Uchuu [Model CJCD2003] (1992, PCECD)
4. Pachio-kun III - Pachislot & Pachinko [Model CJCD4004] (1994, PCECD)
5. Pachio-kun FX - Maboroshi no Shima Daikessen [Model FXNHE508] (1995, PCFX)

GAME BOY series:
1. Pachio-kun [Model DMG-K7J] (1993)
2. Pachio-kun 2 [Model DMG-P4J] (1994)
3. Pachio-kun 3 [Model DMG-AP3J-JPN] (1995)
4. Pachio-kun - Game Gallery [Model DMG-AP4J-JPN] (1996)

SPINOFF:
1. Pachio-kun - Puzzle Castle [Model DMG-CKJ] (1994)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66660&o=2

$end

$nes=pachikn3,pachikn3a,
$bio

Nintendo Famicom cart. published 32 years ago:

Pachio-kun 3 (c) 1990 Coconuts Japan

- TECHNICAL -

GAME ID: CDS-P3

- TRIVIA -

Released on october 26, 1990 in Japan. It was never exported outside Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54491&o=2

$end

$gameboy=pachikn3,
$bio

Nintendo Game Boy Cart. published 27 years ago:

Pachio-kun 3 (c) 1995 Coconuts Japan

- TECHNICAL -

GAME ID: DMG-AP3J-JPN

- TRIVIA -

Released on April 28, 1995 in Japan.

- SERIES -

1. Mezase Pachi Pro - Pachio-kun [Model CDS-PA] (1987, FC)
2. Pachio-kun 2 [Model CDS-P2] (1989, FC)
3. Pachio-kun 3 [Model CDS-P3] (1990, FC)
4. Pachio-kun 4 [Model CDS-B4] (1991, FC)
5. Pachio-kun Special [Model SHVC-PA] (1992, SFC)
6. Pachio-kun 5 - Pachio-kun Jr. [Model CDS-PE] (1993, FC)
7. Pachio-kun Special 2 [Model SHVC-OC] (1994, SFC)
8. Pachio-kun Special 3 [Model SHVC-AP3J-JPN] (1995, SFC)
9. Pachio-kun - Pachinko Land Adventure (1995, PSX)
10. Kaettekita Pachio-kun - Dream Collection (1998, PSX)

NEC Series:
1. Pachio-kun - Maboroshi no Densetsu [Model CJCD1001] (1991, PCECD)
2. Pachio-kun - Juuban Shoubu [Model CJ92002] (1992, PCE)
3. Pachio-kun - Warau Uchuu [Model CJCD2003] (1992, PCECD)
4. Pachio-kun III - Pachislot & Pachinko [Model CJCD4004] (1994, PCECD)
5. Pachio-kun FX - Maboroshi no Shima Daikessen [Model FXNHE508] (1995, PCFX)

GAME BOY series:
1. Pachio-kun [Model DMG-K7J] (1993)
2. Pachio-kun 2 [Model DMG-P4J] (1994)
3. Pachio-kun 3 [Model DMG-AP3J-JPN] (1995)
4. Pachio-kun - Game Gallery [Model DMG-AP4J-JPN] (1996)

SPINOFF:
1. Pachio-kun - Puzzle Castle [Model DMG-CKJ] (1994)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66661&o=2

$end

$nes=pachikn4,
$bio

Nintendo Famicom cart. published 31 years ago:

Pachio-kun 4 (c) 1991 Coconuts Japan

- TECHNICAL -

GAME ID: CDS-B4

- TRIVIA -

Released on November 22, 1991 in Japan. It was never exported outside Japan.

- SERIES -

1. Mezase Pachi Pro - Pachio-kun [Model CDS-PA] (1987, FC)
2. Pachio-kun 2 [Model CDS-P2] (1989, FC)
3. Pachio-kun 3 [Model CDS-P3] (1990, FC)
4. Pachio-kun 4 [Model CDS-B4] (1991, FC)
5. Pachio-kun Special [Model SHVC-PA] (1992, SFC)
6. Pachio-kun 5 - Pachio-kun Jr. [Model CDS-PE] (1993, FC)
7. Pachio-kun Special 2 [Model SHVC-OC] (1994, SFC)
8. Pachio-kun Special 3 [Model SHVC-AP3J-JPN] (1995, SFC)
9. Pachio-kun - Pachinko Land Adventure (1995, PSX)
10. Kaettekita Pachio-kun - Dream Collection (1998, PSX)

NEC Series:
1. Pachio-kun - Maboroshi no Densetsu [Model CJCD1001] (1991, PCECD)
2. Pachio-kun - Juuban Shoubu [Model CJ92002] (1992, PCE)
3. Pachio-kun - Warau Uchuu [Model CJCD2003] (1992, PCECD)
4. Pachio-kun III - Pachislot & Pachinko [Model CJCD4004] (1994, PCECD)
5. Pachio-kun FX - Maboroshi no Shima Daikessen [Model FXNHE508] (1995, PCFX)

GAME BOY series:
1. Pachio-kun [Model DMG-K7J] (1993)
2. Pachio-kun 2 [Model DMG-P4J] (1994)
3. Pachio-kun 3 [Model DMG-AP3J-JPN] (1995)
4. Pachio-kun - Game Gallery [Model DMG-AP4J-JPN] (1996)

SPINOFF:
1. Pachio-kun - Puzzle Castle [Model DMG-CKJ] (1994)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54492&o=2

$end

$nes=pachikn5,
$bio

Nintendo Famicom cart. published 29 years ago:

Pachio-kun 5 - Pachio-kun Jr. (c) 1993 Coconuts Japan

- TECHNICAL -

GAME ID: CDS-PE

- TRIVIA -

Released on June 18, 1993 in Japan. It was never exported outside Japan.

- SERIES -

1. Mezase Pachi Pro - Pachio-kun [Model CDS-PA] (1987, FC)
2. Pachio-kun 2 [Model CDS-P2] (1989, FC)
3. Pachio-kun 3 [Model CDS-P3] (1990, FC)
4. Pachio-kun 4 [Model CDS-B4] (1991, FC)
5. Pachio-kun Special [Model SHVC-PA] (1992, SFC)
6. Pachio-kun 5 - Pachio-kun Jr. [Model CDS-PE] (1993, FC)
7. Pachio-kun Special 2 [Model SHVC-OC] (1994, SFC)
8. Pachio-kun Special 3 [Model SHVC-AP3J-JPN] (1995, SFC)
9. Pachio-kun - Pachinko Land Adventure (1995, PSX)
10. Kaettekita Pachio-kun - Dream Collection (1998, PSX)

NEC Series:
1. Pachio-kun - Maboroshi no Densetsu [Model CJCD1001] (1991, PCECD)
2. Pachio-kun - Juuban Shoubu [Model CJ92002] (1992, PCE)
3. Pachio-kun - Warau Uchuu [Model CJCD2003] (1992, PCECD)
4. Pachio-kun III - Pachislot & Pachinko [Model CJCD4004] (1994, PCECD)
5. Pachio-kun FX - Maboroshi no Shima Daikessen [Model FXNHE508] (1995, PCFX)

GAME BOY series:
1. Pachio-kun [Model DMG-K7J] (1993)
2. Pachio-kun 2 [Model DMG-P4J] (1994)
3. Pachio-kun 3 [Model DMG-AP3J-JPN] (1995)
4. Pachio-kun - Game Gallery [Model DMG-AP4J-JPN] (1996)

SPINOFF:
1. Pachio-kun - Puzzle Castle [Model DMG-CKJ] (1994)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54493&o=2

$end

$pcecd=pachikn3,
$bio

NEC PC-Engine CD published 28 years ago:

Pachio-kun III - Pachislot & Pachinko (c) 1994 Coconuts Japan

- TECHNICAL -

GAME ID: CJCD4004

- TRIVIA -

Released on April 15, 1994 in Japan. It was never exported outside Japan.

- SERIES -

1. Mezase Pachi Pro - Pachio-kun [Model CDS-PA] (1987, FC)
2. Pachio-kun 2 [Model CDS-P2] (1989, FC)
3. Pachio-kun 3 [Model CDS-P3] (1990, FC)
4. Pachio-kun 4 [Model CDS-B4] (1991, FC)
5. Pachio-kun Special [Model SHVC-PA] (1992, SFC)
6. Pachio-kun 5 - Pachio-kun Jr. [Model CDS-PE] (1993, FC)
7. Pachio-kun Special 2 [Model SHVC-OC] (1994, SFC)
8. Pachio-kun Special 3 [Model SHVC-AP3J-JPN] (1995, SFC)
9. Pachio-kun - Pachinko Land Adventure (1995, PSX)
10. Kaettekita Pachio-kun - Dream Collection (1998, PSX)

NEC Series:
1. Pachio-kun - Maboroshi no Densetsu [Model CJCD1001] (1991, PCECD)
2. Pachio-kun - Juuban Shoubu [Model CJ92002] (1992, PCE)
3. Pachio-kun - Warau Uchuu [Model CJCD2003] (1992, PCECD)
4. Pachio-kun III - Pachislot & Pachinko [Model CJCD4004] (1994, PCECD)
5. Pachio-kun FX - Maboroshi no Shima Daikessen [Model FXNHE508] (1995, PCFX)

GAME BOY series:
1. Pachio-kun [Model DMG-K7J] (1993)
2. Pachio-kun 2 [Model DMG-P4J] (1994)
3. Pachio-kun 3 [Model DMG-AP3J-JPN] (1995)
4. Pachio-kun - Game Gallery [Model DMG-AP4J-JPN] (1996)

SPINOFF:
1. Pachio-kun - Puzzle Castle [Model DMG-CKJ] (1994)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58310&o=2

$end

$snes=pachikn2,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Pachio-kun Special 2 (c) 1994 Coconuts Japan

- TECHNICAL -

GAME ID: SHVC-OC

- TRIVIA -

Released on May 20, 1994 in Japan.

- SERIES -

1. Mezase Pachi Pro - Pachio-kun [Model CDS-PA] (1987, FC)
2. Pachio-kun 2 [Model CDS-P2] (1989, FC)
3. Pachio-kun 3 [Model CDS-P3] (1990, FC)
4. Pachio-kun 4 [Model CDS-B4] (1991, FC)
5. Pachio-kun Special [Model SHVC-PA] (1992, SFC)
6. Pachio-kun 5 - Pachio-kun Jr. [Model CDS-PE] (1993, FC)
7. Pachio-kun Special 2 [Model SHVC-OC] (1994, SFC)
8. Pachio-kun Special 3 [Model SHVC-AP3J-JPN] (1995, SFC)
9. Pachio-kun - Pachinko Land Adventure (1995, PSX)
10. Kaettekita Pachio-kun - Dream Collection (1998, PSX)

NEC Series:
1. Pachio-kun - Maboroshi no Densetsu [Model CJCD1001] (1991, PCECD)
2. Pachio-kun - Juuban Shoubu [Model CJ92002] (1992, PCE)
3. Pachio-kun - Warau Uchuu [Model CJCD2003] (1992, PCECD)
4. Pachio-kun III - Pachislot & Pachinko [Model CJCD4004] (1994, PCECD)
5. Pachio-kun FX - Maboroshi no Shima Daikessen [Model FXNHE508] (1995, PCFX)

GAME BOY series:
1. Pachio-kun [Model DMG-K7J] (1993)
2. Pachio-kun 2 [Model DMG-P4J] (1994)
3. Pachio-kun 3 [Model DMG-AP3J-JPN] (1995)
4. Pachio-kun - Game Gallery [Model DMG-AP4J-JPN] (1996)

SPINOFF:
1. Pachio-kun - Puzzle Castle [Model DMG-CKJ] (1994)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61930&o=2

$end

$snes=pachikn3,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Pachio-kun Special 3 (c) 1995 Coconuts Japan

- TECHNICAL -

GAME ID: SHVC-AP3J-JPN

- TRIVIA -

Released on December 01, 1995 in Japan.

- SERIES -

1. Mezase Pachi Pro - Pachio-kun [Model CDS-PA] (1987, FC)
2. Pachio-kun 2 [Model CDS-P2] (1989, FC)
3. Pachio-kun 3 [Model CDS-P3] (1990, FC)
4. Pachio-kun 4 [Model CDS-B4] (1991, FC)
5. Pachio-kun Special [Model SHVC-PA] (1992, SFC)
6. Pachio-kun 5 - Pachio-kun Jr. [Model CDS-PE] (1993, FC)
7. Pachio-kun Special 2 [Model SHVC-OC] (1994, SFC)
8. Pachio-kun Special 3 [Model SHVC-AP3J-JPN] (1995, SFC)
9. Pachio-kun - Pachinko Land Adventure (1995, PSX)
10. Kaettekita Pachio-kun - Dream Collection (1998, PSX)

NEC Series:
1. Pachio-kun - Maboroshi no Densetsu [Model CJCD1001] (1991, PCECD)
2. Pachio-kun - Juuban Shoubu [Model CJ92002] (1992, PCE)
3. Pachio-kun - Warau Uchuu [Model CJCD2003] (1992, PCECD)
4. Pachio-kun III - Pachislot & Pachinko [Model CJCD4004] (1994, PCECD)
5. Pachio-kun FX - Maboroshi no Shima Daikessen [Model FXNHE508] (1995, PCFX)

GAME BOY series:
1. Pachio-kun [Model DMG-K7J] (1993)
2. Pachio-kun 2 [Model DMG-P4J] (1994)
3. Pachio-kun 3 [Model DMG-AP3J-JPN] (1995)
4. Pachio-kun - Game Gallery [Model DMG-AP4J-JPN] (1996)

SPINOFF:
1. Pachio-kun - Puzzle Castle [Model DMG-CKJ] (1994)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61931&o=2

$end

$snes=pachikun,
$bio

Nintendo Super Famicom cart. published 30 years ago:

Pachio-kun Special (c) 1992 Coconuts Japan

- TECHNICAL -

GAME ID: SHVC-PA

- TRIVIA -

Released on December 11, 1992 in Japan.

- SERIES -

1. Mezase Pachi Pro - Pachio-kun [Model CDS-PA] (1987, FC)
2. Pachio-kun 2 [Model CDS-P2] (1989, FC)
3. Pachio-kun 3 [Model CDS-P3] (1990, FC)
4. Pachio-kun 4 [Model CDS-B4] (1991, FC)
5. Pachio-kun Special [Model SHVC-PA] (1992, SFC)
6. Pachio-kun 5 - Pachio-kun Jr. [Model CDS-PE] (1993, FC)
7. Pachio-kun Special 2 [Model SHVC-OC] (1994, SFC)
8. Pachio-kun Special 3 [Model SHVC-AP3J-JPN] (1995, SFC)
9. Pachio-kun - Pachinko Land Adventure (1995, PSX)
10. Kaettekita Pachio-kun - Dream Collection (1998, PSX)

NEC Series:
1. Pachio-kun - Maboroshi no Densetsu [Model CJCD1001] (1991, PCECD)
2. Pachio-kun - Juuban Shoubu [Model CJ92002] (1992, PCE)
3. Pachio-kun - Warau Uchuu [Model CJCD2003] (1992, PCECD)
4. Pachio-kun III - Pachislot & Pachinko [Model CJCD4004] (1994, PCECD)
5. Pachio-kun FX - Maboroshi no Shima Daikessen [Model FXNHE508] (1995, PCFX)

GAME BOY series:
1. Pachio-kun [Model DMG-K7J] (1993)
2. Pachio-kun 2 [Model DMG-P4J] (1994)
3. Pachio-kun 3 [Model DMG-AP3J-JPN] (1995)
4. Pachio-kun - Game Gallery [Model DMG-AP4J-JPN] (1996)

SPINOFF:
1. Pachio-kun - Puzzle Castle [Model DMG-CKJ] (1994)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61929&o=2

$end

$gameboy=pachikun,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Pachio-kun (c) 1993 Coconuts Japan

- TECHNICAL -

GAME ID: DMG-K7J

- TRIVIA -

Released on November 19, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66657&o=2

$end

$gbcolor=pachislt,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Pachipachi Pachi-Slot - New Pulsar Hen [Model DMG-ANPJ-JPN] (c) 1999 Starfish, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68493&o=2

$end

$pc98=pachihs,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Pachislo Hishouden Same (c) 1994 ISC.

- TRIVIA -

Released on November 02, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48493&o=2

$end

$x68k_flop=pachisur51,pachisur,
$bio

Sharp X68000 Series 5.25in. disk. published 27 years ago:

Pachislot Divels XX (c) 1995 Kometa Kimiaki

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88497&o=2

$end

$saturn=pachiuni,
$bio

Sega Saturn CD published 25 years ago:

Pachislot Kanzen Kouryuku '97 - Universal Collection (c) 1997 Nsyscom.

- TECHNICAL -

[Model T-3650G]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49061&o=2

$end

$pc8801_flop=pachislo,
$bio

NEC PC-8801 Series disk. published 31 years ago:

Pachislot Party (c) 1991 Tanaka, Tatsuhiko

- STAFF -

By: Tatsuhiko Tanaka

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92598&o=2

$end

$cpc_cass=pacific,
$bio

Amstrad CPC cass. published 36 years ago:

Pacific (c) 1986 Ere Informatique [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98603&o=2

$end

$cpc_flop=pacific1,pacificu01,pacificu,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Pacific (c) 1986 Ere Informatique [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123038&o=2

$end

$tvc_flop=pacific,pacifica,
$bio

Videoton TVC disk. published 35 years ago:

Pacific (c) 1987 Zsolt Dobrovics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112180&o=2

$end

$apple2_flop_clcracked=pacif231,
$bio

Apple II 5.25 disk. published 38 years ago:

Pacific 231 (c) 1984 Ediciel Matra & Hachette [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=311972&o=2

$end

$svision=pacificb,
$bio

Watara SuperVision game published 30 years ago:

Pacific Battle (c) 1992 Watara.

- STAFF -

Developed by Bon Treasure.

Program by: Zhang Xiaomin
Graph by: Zhang Li
Music by: Xiao Liwei

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95464&o=2

$end

$cpc_flop=pacifics,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Pacific Cracked (c) 1986 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123040&o=2

$end

$cpc_flop=pacific101,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Pacific Trained (c) 1986 Two Mag

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123039&o=2

$end

$spectrum_cass=pacificw,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Pacific War (c) 1984 CCS [Cases Computer Simulations, Ltd.] [London, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287260&o=2

$end

$cpc_cass=pacifics,
$bio

Amstrad CPC cass. published 36 years ago:

Pacific [Model WG-004T] (c) 1986 War Games [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98602&o=2

$end

$adam_flop=packunp,packunpa,
$bio

Pack & Unpack (c) 198? Digital Express

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109888&o=2

$end

$dragon_cass=pack2,
$bio

Pack 2 (c) 198? Investronica [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116902&o=2

$end

$dragon_cass=pack3,
$bio

Pack 3 (c) 198? Investronica [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116903&o=2

$end

$spectrum_cass=packange,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Pack Angel Garcia Delgado (c) 1987 Grupo de Trabajo Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294672&o=2

$end

$spectrum_cass=packarmy,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Pack Army Moves + Dustin (c) 1987 Dinamic Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287551&o=2

$end

$specpls3_flop=packferp,
$bio

Sinclair ZX Spectrum+3 disk. published 17 years ago:

Pack Ferpecto (c) 2005 Compiler

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230256&o=2

$end

$cpc_flop=packgeni,packgeni01,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Pack Genial (c) 1990 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123903&o=2

$end

$cpc_flop=packinde,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Pack Indescomp Obsequio (c) 1987 Indescomp [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123163&o=2

$end

$to_flop=packinfo,
$bio

Pack Infogrames (c) 199? Nostalgies Thomsonistes

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107934&o=2

$end

$tvc_flop=packman,packmana,
$bio

Pack Man (c) 198? A Studio

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112131&o=2

$end

$tvc_cass=packman,packmanb,packmana,
$bio

Pack Man (c) 198? Videoton [Hungary]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112501&o=2

$end

$tvc_cart=packman,
$bio

Pack Man (c) 198? Videoton [Hungary]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268016&o=2

$end

$pc8001_flop=packmanm,
$bio

Pack Man Modoki (c) 198? Ishizu, Yoshikazu

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295930&o=2

$end

$spectrum_cass=monstruo,packmons,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Pack Monstruo (c) 1987 Dinamic Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287549&o=2

$end

$cpc_flop=packmons,packmons01,packmons02,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Pack Monstruo [Model 870012] (c) 1987 Dinamic Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123696&o=2

$end

$cpc_flop=packofac,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Pack of Aces (c) 1987 Prism Leisure

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128248&o=2

$end

$spectrum_cass=packofac,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Pack Of Aces (c) 1987 Paxman Promotions [Geoffs Records div.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293870&o=2

$end

$c64_cass=packofac,
$bio

Commodore C64 cass. published 35 years ago:

Pack of Aces (c) 1987 Prism Leisure Corp. plc [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301038&o=2

$end

$ibm5150=packpc,
$bio

Pack PC Opera Soft (c) 198? Opera Soft [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83678&o=2

$end

$cpc_flop=packguns,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Pack Regalo Gun Stick (c) 1989 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123727&o=2

$end

$specpls3_flop=packrsp3,packrsp3a,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

Pack Regalo Sinclair +3 (c) 1988 Dinamic Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147642&o=2

$end

$to_flop=succes,succesa,
$bio

Thomson TO disk. published 35 years ago:

Pack Succes (c) 1987 Cable Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107935&o=2

$end

$info=packbang,
$bio

Arcade Video game published 28 years ago:

Pack'n Bang Bang (c) 1994 Kaneko Company, Limited.

- TRIVIA -

This prototype was never released to the public. The game actually has a flyer, and (strangely for a prototype) an operators manual, suggesting this was quite late into production.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96398&o=2

$end

$cpc_flop=packmanu,
$bio

Amstrad CPC 464 disk. published 29 years ago:

Pack-Man (c) 1993 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124395&o=2

$end

$adam_flop=packcopy10,packcopy11,packcopy11a,packcopy,packcopya,
$bio

Coleco Adam disk. published 38 years ago:

PackCopy (c) 1984 Sage Enterprises

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109889&o=2

$end

$pc98=packfgt2,
$bio

Packet Fighter 2 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90310&o=2

$end

$spectrum_cass=packhous_a,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Packhouse Pete (c) 1984 Spartan Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80127&o=2

$end

$spectrum_cass=packhous,
$bio

Packhouse Pete (c) 198? Quicksilva [Grandslam Ent. div.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226361&o=2

$end

$phc25_cass=pacman,
$bio

Sanyo PHC-25 cass. published 39 years ago:

Packman (c) 1983 Sanyo [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236918&o=2

$end

$cpc_flop=packyf19,
$bio

Amstrad CPC type-in published 34 years ago:

Packy (c) 1988 CPC

- TRIVIA -

Listed in the French magazine CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119935&o=2

$end

$snes=packymar,
$bio

Nintendo Super NES cart. published 27 years ago:

Packy & Marlon (c) 1995 Raya Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63389&o=2

$end

$cpc_flop=pacloneu,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Paclone (c) 1991 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124396&o=2

$end

$cgenie_cass=pacman,
$bio

Colour Genie cass. published 38 years ago:

Pacman (c) 1984 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=302031&o=2

$end

$kc_cass=pacman,
$bio

Pacman (c) 198? SOWACO

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133831&o=2

$end

$bk0010=pacman,
$bio

Elektronika BK0010 cass. published 30 years ago:

Pacman (c) 1992 OnLine [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144303&o=2

$end

$compclr2_flop=pacman,
$bio

Pacman (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232679&o=2

$end

$lviv=pacman,
$bio

Pacman (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233010&o=2

$end

$orion_cass=pacman,
$bio

Pacman (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235188&o=2

$end

$apogee=pacman,pacman2,
$bio

Pacman (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235358&o=2

$end

$radio86_cass=pacman,pacmana,pacman1,
$bio

Pacman (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235474&o=2

$end

$partner_cass=pacman,
$bio

Pacman (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235882&o=2

$end

$mikrosha_cass=pacman,
$bio

PACMAN (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236538&o=2

$end

$studio2=pacman,
$bio

RCA Studio II cart. published 9 years ago:

Pacman (c) 2013 Robson, Paul.

Homebrew game. Portage of the original Pac-Man game.

- STAFF -

Written by: Paul Robson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=282391&o=2

$end

$coco_flop=pacman,
$bio

TRS-80 CoCo disk. published 5 years ago:

Pacman (c) 2017 Hewlett, Glen

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233596&o=2

$end

$cpc_flop=pacmanfc,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Pacman Trained (c) 1988 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126732&o=2

$end

$c64_cass=pacmania,
$bio

Commodore C64 cass. published 39 years ago:

Pacmania (c) 1983 Mr. Chip Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229492&o=2

$end

$astrocde=pacmaze,
$bio

Pacmaze (c) 198? Carson Software [Dave Carson]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86821&o=2

$end

$spectrum_cass=paco,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

PACO - Programa de Adiestramiento con Ordenador (c) 1984 Investronica [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219584&o=2

$end

$info=pacominv,pacominva,
$bio

Arcade Video game published 43 years ago:

Pacom Invader (c) 1979 Pacom Corp.

Space Invaders's clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=45440&o=2

$end

$sv8000=pacpac,
$bio

PacPacBird (c) 19?? Bandai Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287454&o=2

$end

$cpc_flop=pacplant01,pacplant,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Pacplant (c) 1988 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128157&o=2

$end

$fm77av=pacris,
$bio

Pacris (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93856&o=2

$end

$info=pacuman,pacmansp,
$bio

Pacu-Man (c) 198? R. Franco [Recreativos Franco].

Produced by Recreativos Franco for the Spanish market under license from Namco. For more information about the game, please see the original Namco entry.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=45773&o=2

$end

$saturn=padnifty,
$bio

Sega Saturn CD published 25 years ago:

Pad Nifty (c) 1997 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59495&o=2

$end

$saturn=padhabi,
$bio

Sega Saturn CD published 25 years ago:

Pad Nifty 1.1 & Habitat II (c) 1997 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59496&o=2

$end

$spectrum_cass=paddingt,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Paddington And The Disappearing Ink (c) 1983 Collins Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288092&o=2

$end

$pico=padding,
$bio

Sega Pico game published 26 years ago:

Paddingtonのせかいりょこう (c) 1996 Sega Enterprises, Limited.
(Paddington no Sekai Ryokou)

- TECHNICAL -

GAME ID: HPC-6029
ROM size: 1 MB

- TRIVIA -

Released in May 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75746&o=2

$end

$spectrum_cass=paddingt_c,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Paddington's Garden Game (c) 1984 Collins Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80131&o=2

$end

$info=paddle2,
$bio

Arcade Video game published 34 years ago:

Paddle 2 (c) 1988.

Bootleg/hack of Taito's "Arkanoid".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1920&o=2

$end

$megadriv=paddle,
$vgmplay=paddle_md,
$bio

Sega Meganet game published 31 years ago:

Paddle Fighter (c) 1991 Sega Enterprises, Limited.

- TRIVIA -

Released in 1991 in Japan for the Sega Meganet online service.

- PORTS -

* CONSOLES: 
Sega Mega-CD [JP] (mar.18, 1994) "Game no Kanzume Vol. 1 [Model G-6032]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93493&o=2

$end

$megadriv=paddlegnk,
$bio

Paddle Fighter (c) 199? Unknown

Pirate version ripped from Game no Kandume Mega CD.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233719&o=2

$end

$cx3000tc=paddleg,
$bio

Palson CX 3000 Tele Computer cart. published 43 years ago:

Paddle Games (c) 1979 Palson.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=18239&o=2

$end

$compclr2_flop=paddle,paddlea,
$bio

Paddle Games (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232680&o=2

$end

$a800=paddlec,
$bio

Atari 400/800 cart. published 40 years ago:

Paddle Jitter Test (c) 1982 Atari, Inc. [Sunnyvale, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86648&o=2

$end

$info=paddlema,
$bio

Arcade Video game published 34 years ago:

Paddle Mania (c) 1988 SNK.

- TECHNICAL -

Game ID : Alpha-68K96I 'PM'

Main CPU : Motorola 68000 (@ 6 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : YM3812 (@ 4 Mhz)

Players : 4
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Released in January 1988.

- STAFF -

Produced by : Yanbal, Tama
Sub Programmer : Sho Chan
Character designers : Tsuka Chan, Hamachi, Hidetoshi
Sound producers : Oh! Chan, Kenny
Mechanic team : Nishide, Ebara
Colaboration : Design Division

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1921&o=2

$end

$ti99_cart=paddlebl,
$bio

Texas instrument TI-99/4A cart. published 39 years ago:

Paddleball (c) 1983 Texas Instruments

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84667&o=2

$end

$info=samsho4k,
$neogeo=samsho4k,
$bio

SNK Neo-Geo MVS cart. published 26 years ago:

Pae Wang Jeon Seol - Legend of Warrior (c) 1996 SNK [Shin Nihon Kikaku].

Korean censored version of "Samurai Shodown IV - Amakusa's Revenge".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32260&o=2

$end

$ibm5170=paganitz,
$bio

IBM PC/AT DOS 3.5in. disk. published 31 years ago:

Paganitzu (c) 1991 Apogee Soft.

Paganitzu is a Sokoban-like tile-based puzzle game published by Apogee Software for IBM PC compatibles. It is the sequel to an earlier game named Chagunitzu.

- TRIVIA -

Paganitzu was published in three episodes: "Romancing the Rose", "The Silver Dagger," and "Jewel of the Yucatan." The first was made available as shareware.

- STAFF -

Created by: Keith Schuler

- PORTS -

In 2015, it was re-released on Steam with Microsoft Windows and MACOS support.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144456&o=2

$end

$spectrum_cass=pageandt,
$bio

Sinclair ZX Spectrum cass. published 7 years ago:

Page And The Curse Of The Pharaoh (c) 2015 TDF Micro-Visions

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287198&o=2

$end

$cpc_flop=pagepubl,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Page Publisher (c) 1989 SD Microsystems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124878&o=2

$end

$spectrum_cass=pagescas,pagescasa,
$bio

Sinclair ZX Spectrum cass. published 8 years ago:

Page's Castle Quest (c) 2014 TDF Micro-Visions

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287199&o=2

$end

$cpc_flop=pagedito,
$bio

Amstrad CPC type-in published 35 years ago:

Pageditor (c) 1987 PC Schneider International

- TRIVIA -

Listed as a type-in program in the German magazine: PC Schneider International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120239&o=2

$end

$c64_cart=pagefoxa,pagefoxfi,pagefox,
$bio

Commodore C64 cart. published 35 years ago:

Pagefox (c) 1987 Scanntronik

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53659&o=2

$end

$mc10=pagelist,
$bio

TRS-80 MC-10 cass. published 36 years ago:

Pagelist (c) 1986 Pollock [Graham Pollock]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87682&o=2

$end

$bbcb_flop=cutoutprev,
$bio

Acorn BBC Micro B disk. published 35 years ago:

Pagemaker Cutout Previewer (c) 1987 System Mnemonics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125481&o=2

$end

$psion2=pager13,
$bio

Pager (c) 198? Psion

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234099&o=2

$end

$cpc_flop=paginati,
$bio

Amstrad CPC type-in published 32 years ago:

Pagination assistee par Ordinateur (c) 1990 Micro Mag

- TRIVIA -

Listed as a type-in program in the French magazine: Micro Mag.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120107&o=2

$end

$apple2_flop_clcracked=pforth30,
$bio

Apple II 5.25 disk. published 37 years ago:

PAI Forth (c) 1985 Prentice Associates, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290787&o=2

$end

$x68k_flop=paikouka,
$bio

Sharp X68000 Series 5.25in. disk. published 28 years ago:

Pai Koukan Kyou Kou Kan Nakoruru Hen (c) 1994 Nihon Sennou Club

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88498&o=2

$end

$pc8801_flop=paipanic,
$bio

NEC PC-8801 Series disk. published 38 years ago:

Pai Panic (c) 1984 ASCII Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92599&o=2

$end

$msx1_flop=paipanic,
$bio

Pai Panic Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134297&o=2

$end

$msx1_cart=paipanic,
$bio

MSX cart. published 39 years ago:

Pai Panic [Model 00180] (c) 1983 ASCII Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77334&o=2

$end

$info=pntnpuzl,
$bio

Paint & Puzzle (c) 199? Century Vending.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 12 Mhz)

Screen orientation : Vertical
Video resolution : 240 x 400 pixels
Screen refresh : 60.00 Hz
Palette colors : 256

Players : 1
Control : lightgun
Buttons : 1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3573&o=2

$end

$ti99_cart=ptprgp,
$bio

Texas instrument TI-99/4A cart. published 37 years ago:

Paint 'N' Print A (c) 1985 Navarone

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84668&o=2

$end

$ti99_cart=ptpribm,
$bio

Texas instrument TI-99/4A cart. published 37 years ago:

Paint 'N' Print C (c) 1985 Navarone

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84669&o=2

$end

$apple2gs_flop_misc=paint256,
$bio

Apple IIGS disk. published 32 years ago:

Paint 256 (c) 1990 Godfreys Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240825&o=2

$end

$c64_cart=paintbrs,
$bio

Commodore C64 cart. published 39 years ago:

Paint Brush (c) 1983 HesWare

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53660&o=2

$end

$spectrum_cass=paintcra,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Paint Craze (c) 1984 5D

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293335&o=2

$end

$picno=pecindere,
$bio

Konami Picno cart. published 27 years ago:

Paint Ehon - Cinderella Monogatari (c) 1995 Konami Co., Ltd. [Osaka, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272301&o=2

$end

$cpc_flop=paintmas,
$bio

Amstrad CPC type-in published 36 years ago:

Paint Master (c) 1986 CPC Schneider International

- TRIVIA -

Listed as a type-in program in the German magazine: CPC Schneider International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119691&o=2

$end

$spectrum_cass=paintplu,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Paint Plus (c) 1985 Print'n'Plotter Products

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289914&o=2

$end

$cpc_flop=paintpot,
$bio

Amstrad CPC 464 disk. published 38 years ago:

Paint Pot (c) 1984 Gameworx Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124879&o=2

$end

$info=paintrlr,
$bio

Arcade Video game published 40 years ago:

Paint Roller (c) 1982.

This game is a bootleg of "Crush Roller". For more information about the game, please see the "Crush Roller" entry.

Careful when going through the 'bridges' in this version as the fish are able to reach up from above or below to kill your character.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1922&o=2

$end

$cdi=paintsc,
$bio

Phillips CD-i disc published 31 years ago:

Paint School I (c) 1991 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53024&o=2

$end

$cdi=paintsc2,
$bio

Phillips CD-i disc published 31 years ago:

Paint School II (c) 1991 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53025&o=2

$end

$info=m5paint,
$bio

Paint the Town Red (c) 199? Red Gaming, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41607&o=2

$end

$c64_cass=paintbox,
$bio

Commodore C64 cass. published 37 years ago:

Paint-Box 64 (c) 1985 Golden Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229605&o=2

$end

$spectrum_cass=paintdem,
$bio

Paint-Demo (c) 198? Profisoft [Germany]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225805&o=2

$end

$zx81_cass=paintmze,
$bio

Paint-Maze (c) 198? Mikro-Gen [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114725&o=2

$end

$adam_flop=paintaid,paintaida,
$bio

Coleco Adam disk. published 34 years ago:

PaintAIDE / Swift Font Kit (c) 1988 Digital Express.

Additional fonts, sprite sets, and clip arts for use with POWERPAINT.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109890&o=2

$end

$spectrum_cass=paintbox,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Paintbox (c) 1983 Print'n'Plotter Products

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289915&o=2

$end

$bbc_cass=paintbox,
$bio

Paintbox (c) 19?? Beebug

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52190&o=2

$end

$info=paintlad,
$bio

Arcade Video game published 30 years ago:

Painted Lady (c) 1992 Gaelco.

Re-release of "Splash!".

- SERIES -

1. Painted Lady (1992)
2. Glass (1993)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3605&o=2

$end

$bbc_cass=painter,
$bio

Acorn BBC Micro B cass. published 39 years ago:

Painter (c) 1983 A&F Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52191&o=2

$end

$spectrum_cass=painter,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Painter (c) 1983 A&F Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80132&o=2

$end

$vz_snap=painter,paint_js,paint_kb,
$bio

Painter (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235114&o=2

$end

$info=painter,
$bio

Painter (c) 198? Monshine Ent. Co.

Unlicensed version of Crush Roller.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293628&o=2

$end

$gbcolor=painter,
$bio

Painter (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68494&o=2

$end

$pc98=painter,
$bio

Painter (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90311&o=2

$end

$gameboy=painter,
$bio

Nintendo Game Boy Cart. published 32 years ago:

Painter Momopie [Model DMG-PEJ] (c) 1990 Sigma Enterprises, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66662&o=2

$end

$bbc_cass=painting,
$bio

Painting (c) 19?? BBC Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52192&o=2

$end

$adam_flop=paintmst,paintmsta,
$bio

Coleco Adam disk. published 35 years ago:

PaintMASTER (c) 1987 Strategic Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109891&o=2

$end

$adam_flop=pmaspnt1,
$bio

Coleco Adam disk. published 36 years ago:

PaintMASTER Paintings! Vol. 01 (c) 1986 ADAMzap Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109892&o=2

$end

$apple2gs_flop_misc=pwksgold,pwgold10,
$apple2gs_flop_orig=pwksgold,
$bio

Apple IIGS disk. published 34 years ago:

Paintworks Gold (c) 1988 Activision, Inc.

- TECHNICAL -

Media: FD x2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115116&o=2

$end

$apple2gs_flop_misc=pwplus,
$apple2gs_flop_orig=pwplus,
$bio

Apple IIGS disk. published 36 years ago:

Paintworks Plus (c) 1986 Activision, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115117&o=2

$end

$mo5_cass=paintx,
$bio

Thomson MO5 cass. published 9 years ago:

PAINTX (c) 2013 Contant [Dominique Contant]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108885&o=2

$end

$pc98=paipaioj,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Paipai Ojanko (c) 1995 Ice.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90312&o=2

$end

$info=pairmtch,
$bio

Handheld game published 38 years ago:

Pair Match (c) 1984 Bandai Co., Ltd.

- TECHNICAL -

Model 0200027

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96864&o=2

$end

$info=pairsnb,
$bio

Arcade Video game published 33 years ago:

Pairs (c) 1989 Nichibutsu.

Pairs is an adult memory card game featuring five girls.  

The player starts with eight hearts. Every time the player does not find a match he loses a heart. The game is over once a player loses all of his hearts. Upon continuing the player will start the current level over. Some cards on the field are not paired. When an unpaired card is revealed the player may continue to search for a matching card. Once the player matches the Cute Girl cards the stage is completed.

Once a stage is cleared, the player is shown the girl in a specific pose. The player is then given the option to buy an item to use on the girl within that pose.  Each girl has two poses and each pose has two items that may be bought for a total of twenty different erotic scenes.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 5 Mhz)
Sound Chips : YM3812 (@ 2.5 Mhz), DAC

Players : 2
Control : 4-way joystick
Buttons : 2

- TRIVIA -

Pairs was released in August 1989 in Japan.

- TIPS AND TRICKS -

Aside from the four pairs of suited cards (hearts, diamonds, spades, and clubs) there are five special cards that have the following effects:
Gold - gives the player the specified amount of gold to buy an item to use in one scene
The Explosion - shuffles all cards that are not currently face-up
The Crystal Ball - reveals the location of one of the Beautiful Girl cards
The Cute Girl - find the pair to clear the stage
The Energy Drink - find the pair to get an extra heart
The Ugly Girl - when revealed the player loses a heart, but if the pair is found, the player is given three hearts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3563&o=2

$end

$videopac=3prspclg,
$bio

Phillips Videopac cart. published 44 years ago:

Pairs + Space Rendezvous + Logic (c) 1978 Philips Corp.

- TECHNICAL -

Game ID: 2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95651&o=2

$end

$info=pairs,pairsa,pairsred,
$bio

Arcade Video game kit published 28 years ago:

Pairs - Featuring The Giffy Girls (c) 1994 Strata Group, Incorporated.

This is the classic memory game played with a deck of cards laid out in a 6x10 grid. You begin by selecting a card, it turns over, and then you try to select another card that matches. If both of your cards match, then they are both taken away (and a bit of the picture is revealed underneath them). If they don't match, then they are flipped back over and you must try again. The number of chances you have is kept track of with hearts at the top of the screen, you get an extra heart each time you guess correctly, and you lose a heart each time you guess incorrectly. Matching pairs also adds time to the timer. If you lose all of your hearts or the timer runs out then it is game over.

At the start of each stage (and upon every continue) a few cards are set face-up for your advantage. Also, each stage features two joker cards (represented by the current girl's head-shot). When a joker card is selected, the next card selected removes all remaining cards with the same value.

During game-play, the background image is shown in gray-scale and any nipples or pubic hair shown in the image is covered over with a band-aid sprite.  Once the stage is completed, these bandages disappear and the image is shown in full-color.  Once all of a girl's stages are completed, the player is shown all of the backgrounds for that girl.

The game has 8 different women to choose from, and there are four stages for each woman (the pictures get naughtier at each stage). Once all 32 of those stages are completed, you get to play several bonus stages that have pictures of several women together. This is a really fun game, despite its obvious adult trappings.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 12 Mhz), M6809 (@ 2 Mhz)
Sound Chips : ES5506 (@ 16 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 1

- TRIVIA -

Developed by Incredible Technologies, Inc.

This game was released in September 1994 as a conversion kit, and can be found in a wide variety of different arcade cabinets. It will most often be found in bartop or converted cocktail units, due to the fact that this game was designed for bars, and bars prefer those form factors.

There are two different versions of this game: the adult version, and the kids version. The adult version features adult imagery, while the kids version features cartoon fruit characters. The kids version is also a ticket redemption game.

- UPDATES -

Revision 1 :
* Software version : 09-07-1994

Revision 2 :
* Software version : V1.2 09-30-1994

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1924&o=2

$end

$msx1_flop=pairs,
$bio

Pairs Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134298&o=2

$end

$info=pairlove,
$bio

Arcade Video game published 31 years ago:

Pairs Love (c) 1991 Athena.

Pairs Love is puzzle game where the objective is to clear the board of all of the cards which reveals the girl in the background. Cards can only be removed if they are in a clear, strait line from each other and are of matching suit or value. Clearing cards from the board adds time to the timer. If necessary, the player may 'reverse' and return a pair to the board with a timer penalty.

If no cards can legally be removed from the board, or if the timer runs out then it is game over.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 8 Mhz)
Sound Chips : X1-010 (@ 16 Mhz)

Screen orientation : Vertical
Video resolution : 240 x 384 pixels
Screen refresh : 60.00 Hz
Palette Colors : 2048

Players : 2
Control : 8-way joystick
Buttons : 2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1925&o=2

$end

$msx1_cart=pairs,pairsa,
$bio

MSX cart. published 39 years ago:

Pairs [Model 00120] (c) 1983 ASCII Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77335&o=2

$end

$msx1_cass=paisamer,
$bio

MSX cass. published 38 years ago:

Paises de America (c) 1984 Sony Spain

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94896&o=2

$end

$msx1_cass=paisasia,
$bio

MSX cass. published 38 years ago:

Paises de Asia (c) 1984 Sony Spain

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94897&o=2

$end

$msx1_flop=pm1_afr,
$bio

Paises del Mundo I - Africa Cracked (c) 19?? Unknown.

Tape to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133195&o=2

$end

$msx1_flop=pm1_eur,
$bio

Paises del Mundo I - Europa Cracked (c) 19?? Unknown.

Tape to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133197&o=2

$end

$msx1_flop=pm2_amer,
$bio

Paises del Mundo II - America Cracked (c) 19?? Unknown.

Tape to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133198&o=2

$end

$msx1_flop=pm1_asia,
$bio

Paises del Mundo II - Asia Cracked (c) 19?? Unknown.

Tape to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133196&o=2

$end

$info=toride2j,toride2gg,toride2gk,
$bio

Arcade Video game published 28 years ago:

Paitoride II (c) 1994 Metro Corp.

- TRIVIA -

Released in November 1993 in Japan. It was the 5th arcade video game made by Metro.

- SERIES -

1. Last Fortress - Paitoride (1994)
2. Paitoride II (1994)
3. Paitoride II - Adauchi Gaiden (1994)
4. Daitoride (1996)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63499&o=2

$end

$info=toride2g,
$bio

Arcade Video game published 28 years ago:

Paitoride II - Adauchi Gaiden (c) 1994 Metro.

Solitaire mahjong game.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 12 Mhz)
Sound CPU : uPD7810 (@ 12 Mhz)
Sound Chips : OKI6295 (@ 9.375 Khz), YM2413 (@ 3.579545 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 1

- TRIVIA -

Paitoride II Adauchi Gaiden was released in March 1994 in Japan.

The title of this game translates from Japanese as 'Revenge Side Story - Tile Fortress II'.

- SERIES -

1. Last Fortress - Paitoride (1994)
2. Paitoride II (1994)
3. Paitoride II - Adauchi Gaiden (1994)
4. Daitoride (1996)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1926&o=2

$end

$psx=pjmasam,
$bio

Sony PlayStation CD published 21 years ago:

Pajama Sam - You Are What You Eat from Your Head to Your Feet (c) 2001 Infogrames Interactive, Inc.

North American release. Game developed in Europe. See the original for more information; "Pajama Sam - You Are What You Eat from Your Head to Your Feet [Model SLES-03576]".

- TECHNICAL -

GAME ID: SLUS-01389

- TRIVIA -

Released on December 14, 2001 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111195&o=2

$end

$info=pajaroes,
$bio

Arcade Video game published 42 years ago:

Pajaro del Espacio (c) 1980 PSV S.A.

Spanish bootleg of UniWar S.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72507&o=2

$end

$cpc_flop=pakcaver,
$bio

Amstrad CPC type-in published 36 years ago:

Pak Caverns (c) 1986 Amstrad Computer User

- TRIVIA -

Listed as a type-in program in the magazine: Amstrad Computer User (Amsoft era).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119037&o=2

$end

$apfimag_cass=pakman,
$bio

Pak-Man (c) 198? Beckett [E. Beckett]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135812&o=2

$end

$c64_cass=pakacuda,
$bio

Commodore C64 cass. published 39 years ago:

Pakacuda (c) 1983 Rabbit Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125405&o=2

$end

$spectrum_cass=pakacuda,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Pakacuda [Model RSS 304] (c) 1983 Rabbit Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80135&o=2

$end

$pc8801_flop=pakapaka,
$bio

Pakapaka Shoboken (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92600&o=2

$end

$pc8801_flop=pakapak1,
$bio

Pakapaka Shoboken D (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92601&o=2

$end

$pc8801_flop=pakapak2,
$bio

Pakapaka Shoboken DP (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92602&o=2

$end

$special_cass=paket,
$bio

PAKET (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234222&o=2

$end

$radio86_cass=paket,paket2,
$bio

Paket (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235475&o=2

$end

$pico=paketto2,
$bio

Paketto 2 - Yukai na Nakama to Game de Kazu Asobi (c) 199? Sega Enterprises, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88790&o=2

$end

$pc8801_flop=pakkunen,
$bio

Pakkun Engel (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92603&o=2

$end

$jupace_snap=pacman,
$bio

Jupiter Ace cass. published 39 years ago:

Pakman (c) 1983 AMR-Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275478&o=2

$end

$einstein=pakman,
$bio

Pakman + Millipede (c) 198? Kuma Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136103&o=2

$end

$adam_flop=pal,
$bio

Coleco Adam disk. published 31 years ago:

PAL (c) 1991 Hexace Soft.

An appointment calendar program.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109782&o=2

$end

$pc98=pal,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

Pal - Wonder Trip! Chizuru (c) 1990 Birdy Soft.

- TECHNICAL -

Media: floppydisk x1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90313&o=2

$end

$pc8801_flop=palteiki,
$bio

PAL Teiki Test Taisashu Horizon Shu Chu2Ge (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92575&o=2

$end

$info=parcade,
$bio

Dedicated Console published 5 years ago:

Palace Arcade (c) 2017 Hasbro Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288413&o=2

$end

$bbc_cass=palmagic,
$electron_cass=palmagic,
$bio

Acorn BBC/Electron cass. published 35 years ago:

Palace of Magic (c) 1987 Superior Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52193&o=2

$end

$electron_flop=palmagic,
$bio

Acorn Electron 3.5in. disk. published 35 years ago:

Palace of Magic (c) 1987 Superior Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129841&o=2

$end

$cgenie_cass=palacem,
$bio

Colour Genie cass. published 38 years ago:

Palace of Ming (c) 1984 Cooperated Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293430&o=2

$end

$cpc_flop=paladin1,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Paladin (c) 1987 XOR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121644&o=2

$end

$amigaocs_flop=paladin,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Paladin (c) 1988 Artronic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74702&o=2

$end

$amigaocs_flop=paladin2,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Paladin 2 (c) 1992 Impressions

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74703&o=2

$end

$cpc_cass=paladin,
$bio

Amstrad CPC cass. published 35 years ago:

Paladin [Model 8911] (c) 1987 Blue Ribbon Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98606&o=2

$end

$snes=paladin,
$bio

Nintendo Super NES cart. published 29 years ago:

Paladin's Quest (c) 1993 Enix Corporation.

- TECHNICAL -

Cartridge ID: SNS-LN-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63390&o=2

$end

$info=palamed,palamedj,
$vgmplay=palamed,
$bio

Arcade Video game published 32 years ago:

Palamedes (c) 1990 Taito.

- TECHNICAL -

Taito L System hardware
Board Number : K1100610A
Prom Stickers : C63

Main CPU : Zilog Z80 (@ 6 Mhz)
Sound Chips : YM2203 (@ 3 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Released in October 1990.

In the Tournament Mode, the green-beret soldier from "Operation Wolf" and the green dinosaur from "Bubble Bobble" can be seen.

- SERIES -

1. Palamedes (1990)
2. Palamedes 2 (1991, Nintendo Famicom)

- PORTS -

* CONSOLES:
Nintendo Famicom (1990)
Nintendo Game Boy (1990)

* COMPUTERS:
MSX2 (1990)
FM Towns PC (1991)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1927&o=2

$end

$msx2_flop=palameds,palamedsb,palamedsa,
$bio

MSX 2 disk. published 32 years ago:

Palamedes (c) 1990 Hot-B.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101908&o=2

$end

$fmtowns_cd=palamed,
$bio

Fujitsu FM Towns CD published 31 years ago:

Palamedes (c) 1991 Ving [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288441&o=2

$end

$nes=palamed2,
$bio

Nintendo Famicom cart. published 31 years ago:

Palamedes II - Star Twinkles (c) 1991 Hot-B

- TECHNICAL -

GAME ID: GAM-Z5-08

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54495&o=2

$end

$gameboy=palameds,
$bio

Nintendo Game Boy Cart. published 32 years ago:

Palamedes [Model DMG-PX-NOE] (c) 1990 Takara Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66663&o=2

$end

$gameboy=palamedsj,
$bio

Nintendo Game Boy Cart. published 32 years ago:

Palamedes [Model DMG-PXA] (c) 1990 Hot-B.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66665&o=2

$end

$nes=palamedsj,
$bio

Nintendo Famicom cart. published 32 years ago:

Palamedes (c) 1990 Hot-B

- TECHNICAL -

GAME ID: GAM-JI-07

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54494&o=2

$end

$nes=palameds,
$bio

Nintendo NES cart. published 32 years ago:

Palamedes (c) 1990 Hot-B USA, Inc.

North American release. Game developed in Japan. See the original Famicom for more information: "Palamedes [Model GAM-JI-07]".

- TECHNICAL -

GAME ID: NES-JI-USA

- TRIVIA -

Released in November 1990 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55423&o=2

$end

$msx1_flop=palet,
$bio

Palet Cracked (c) 19?? Unknown.

Tape to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133189&o=2

$end

$cpc_flop=palitron02,palitron,palitron01,palitron03,palitron05,palitron06,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Palitron (c) 1986 Edge, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121199&o=2

$end

$cpc_cass=palitrons,
$bio

Amstrad CPC cass. published 35 years ago:

Palitron (c) 1987 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98607&o=2

$end

$cpc_cass=palitron,
$bio

Amstrad CPC cass. published 36 years ago:

Palitron [Model EDG12AM] (c) 1986 Edge, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98608&o=2

$end

$info=plldium,
$bio

Palladium Video-Computer-Game (c) 198? Neckermann.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93757&o=2

$end

$pc8801_flop=pallmith,
$bio

NEC PC-8801 Series disk. published 31 years ago:

Pallmith (c) 1991 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92604&o=2

$end

$msx2_flop=pallmith,
$bio

MSX 2 disk. published 31 years ago:

Pallmith (c) 1991 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101909&o=2

$end

$info=palmiii,
$bio

PDA published 24 years ago:

Palm III (c) 1998 Palm Computing [3Com div.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228815&o=2

$end

$info=palmiiic,
$bio

PDA published 24 years ago:

Palm IIIc (c) 1998 Palm, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228808&o=2

$end

$info=palmm100,
$bio

PDA published 22 years ago:

Palm m100 (c) 2000 Palm, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228809&o=2

$end

$info=palmm130,
$bio

PDA published 22 years ago:

Palm m130 (c) 2000 Palm, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228810&o=2

$end

$info=palmm505,
$bio

PDA published 21 years ago:

Palm m505 (c) 2001 Palm, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228811&o=2

$end

$info=palmm515,
$bio

PDA published 21 years ago:

Palm m515 (c) 2001 Palm, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228812&o=2

$end

$info=palmpers,
$bio

PDA published 25 years ago:

Palm Pilot Personal (c) 1997 US Robotics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228817&o=2

$end

$info=palmpro,
$bio

PDA published 25 years ago:

Palm Pilot Pro (c) 1997 US Robotics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228818&o=2

$end

$info=j5palm,j5palma,
$bio

Palm Springs (c) 199? JPM International.

- TECHNICAL -

System 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41044&o=2

$end

$psx=palmtown,
$bio

Sony PlayStation CD published 23 years ago:

Palm Town [Model SLPS-01820] (c) 1999 MYCOM

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85524&o=2

$end

$info=palmv,
$bio

PDA published 23 years ago:

Palm V (c) 1999 Palm Computing [3Com div.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228816&o=2

$end

$info=palmvx,
$bio

PDA published 23 years ago:

Palm Vx (c) 1999 Palm, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228813&o=2

$end

$info=palmz22,
$bio

PDA published 17 years ago:

Palm Z22 (c) 2005 Palm, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228814&o=2

$end

$info=palmf31,
$bio

Calculator published 45 years ago:

Palmtronic F-31 (c) 1977 Canon.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293302&o=2

$end

$a5200=petetest,
$bio

Atari 5200 cart. published 40 years ago:

PAM - Pete's Test (c) 1982 Atari, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93581&o=2

$end

$a5200=pamdiag2,
$bio

Atari 5200 cart. published 40 years ago:

PAM Diag Ver.2 (c) 1982 Atari, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234164&o=2

$end

$cpc_flop=pamelaan,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Pamela Anderson Slideshow (c) 1986 AFC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124397&o=2

$end

$pmd85_cass=pampuch,
$bio

Tesla PMD-85 cass. published 36 years ago:

Pampuch & Duch (c) 1986 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236506&o=2

$end

$galaxy=pamtilic,
$bio

Galaksija cass. published 37 years ago:

Pamtilice (c) 1985 Milosavljevic, Peca

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235862&o=2

$end

$msx2_flop=pan2neil,
$bio

MSX 2 disk. published 21 years ago:

Pan to Neil (c) 2001 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101910&o=2

$end

$spectrum_cass=pangalac,
$bio

Sinclair ZX Spectrum cass. published 27 years ago:

Pan-Galactic Cocktail Mixer (c) 1995 Gaff, Brian

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298651&o=2

$end

$msx2p_flop=pacdisc,pacdisca,pacdiscb,
$bio

MSX 2+ disk. published 34 years ago:

Pana Amusement Collection Disc (c) 1988 Panasoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133259&o=2

$end

$spectrum_cass=panamajo,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Panama Joe (c) 1984 Parker Software

- TECHNICAL -

GAME ID: 4038

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80137&o=2

$end

$msx2_flop=fsa1f,
$bio

MSX 2 disk. published 35 years ago:

Panasonic FS-A1F (c) 1987 Panasonic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101911&o=2

$end

$msx2_flop=fsa1fm,
$bio

MSX 2 disk. published 35 years ago:

Panasonic FS-A1FM (c) 1987 Panasonic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101912&o=2

$end

$c64_cart=pancho,
$bio

Commodore C64 cart. published 38 years ago:

Pancho (c) 1984 Romox

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53661&o=2

$end

$mo5_cass=pancho,
$bio

Thomson MO5 cass. published 38 years ago:

Pancho (c) 1984 Micro Application

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108888&o=2

$end

$a2600=panda,
$bio

Atari 2600 cart. published 39 years ago:

Panda (Quest) (c) 1983 Suntek

A clone of HomeVision's "Panda Chase [Model VCS 83105]".

- TECHNICAL -

Model SS-035

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50772&o=2

$end

$nes=pandadv,
$bio

Panda Adventure (c) 19?? Ababsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84078&o=2

$end

$a2600=pandachs,pandachs1,
$bio

Atari 2600 cart. published 39 years ago:

Panda Chase (c) 1983 HomeVision.

You control a panda which needs to be fed. In order to reach this goal some difficulties needs to be overcome.

- TECHNICAL -

GAME ID: VCS 83105

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50773&o=2

$end

$info=pandpays,
$bio

Video Slot Machine published 13 years ago:

Panda Pays (c) 2009 Aristocrat Leisure Industries Pty, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=35730&o=2

$end

$cpc_cass=pandaspr,
$bio

Amstrad CPC cass. published 36 years ago:

Panda Sprites (c) 1986 Interceptor Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98609&o=2

$end

$cpc_flop=pandaspr,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Panda Sprites cracked (c) 1986 Unknown.

Never released as a disk, this is a pirate tape_to_disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272739&o=2

$end

$info=ptrain,
$bio

Video Slot Machine published 23 years ago:

Panda Train (c) 1999 Subsino.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=12249&o=2

$end

$nes=pandawrl,
$bio

Panda World (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84079&o=2

$end

$nes=pandamar,
$bio

Pandamar (c) 199? Unknown.

A pirate hack of "Super Mario Bros." featuring a Panda sprite as main character.

- TECHNICAL -

GAME ID: LB35

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65179&o=2

$end

$spectrum_cass=pandemia,
$bio

Sinclair ZX Spectrum cass. published 16 years ago:

Pandemia (c) 2006 OCTOCOM

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288333&o=2

$end

$spectrum_cass=pandemon,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Pandemonia (c) 1983 CRL Group PLC [London, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80138&o=2

$end

$bbc_cass=pandemon,
$bio

Acorn BBC/Electron cass. published 32 years ago:

Pandemonium (c) 1990 Superior Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52194&o=2

$end

$psx=pandemn2,
$bio

Sony PlayStation CD published 25 years ago:

Pandemonium 2 (c) 1997 Midway Home Ent.

- TECHNICAL -

Game ID: SLUS-00578

- TRIVIA -

Released on Octocber 23, 1997 in the USA.

Export releases:
[EU] "Pandemonium 2 [Model SLES-00965]"
[JP] "Miracle Jumpers [Model SLPS-01224]"

- STAFF -

Real Wizards
Lead Programmer: Andrew Lacey (Let Me Slip Into Something)
Lead Artist: Leon Cannon (Leon)
Lead Designer: Zak Krefting (Sunshine)
Programmers: Lisa Ching (Still Foosin' after All These Years), Steve Timson (SlagBoy)
Artists: Maj Cole (This Is Due When?), Gary Ellington (Yo-Hi), Rodger Ferris (Slippy), Laura Grieve (FloBoots), Freddie Lee (Bronchy), David Renneker (Mr. Dinner), Stephen C. Trusty (Feed Me Cheese), Scott Werner (Disdain for Authority)
Designers: Richard D'Aloisio (I Don't Participate), Christopher Scholz (Corporate), Reuben Simonson (Kid Flash), Tom Teuscher (The Invisible Man), Caroline Trujillo, Gerald Vera (GeeMoney)
Produced by: Caroline Esmurdoc (I'm My Favorite Subject), Sam Player (Homer)
Executive Producer: Mark Wallace
Virtual Bob 3D Game System Design & Implementation: Ken Ford, Fred Ford, Paul Reiche III
Marketing Manager: Jim Curry (Weasel)
Additional Art: Steve Kongsle, Technicolor Visionary, Suzanne Dougherty (Susan)
Additional Design: Richard Lemarchand
Stunt Artists: Terrence C. Falls (Pink Pistolero), David Reyes (Spanky), Mira Soriano (Aphrodite)
Sound Effects: Mark Miller, Steve Papoutsis (The Beav)
Video Compression: Mark Miller, Steve Papoutsis (The Beav)
Music: Burke Trieschmann
Test Manager: Alex Ness (Overflowing Cup Of Human Kind)
Lead Tester: C. Matthew Prescott
Testers: Jeremy Bredow (Average White Man), Christopher Bruno (The Hippie), Rolef Conlan (Grampa), Casey Craig (Kid Duper), Damien Lacey (Wear The Dress), Doug Leslie (El Guapo), Daniel Miley (Phone Boy), Billy Mitchell (Cooter), Sheatiel Sarao (Nickname Censored), Jeffrey Wilkinson (Hey Wilkie), Matthew Young (Egg Foo)
Starring as Fargus & Sid: Martin Ganapoler
Starring as Nikki: Deborah Ben-Eliezer
Voice-Over Direction: Beth Kaufmann, Smarttalk
Full-Motion Animation: Mondo Media, Keyframe Digital Productions
3D-Models for Full-Motion Animation: Zygote Media Group
Manual: Carol Ann Hanshaw (Wink)
Special Thanks : Patrick Bradley (King Tightwad), Jason Garr (The Doggfather), Robert K. Dyer (El Jefe), Steve Groll (Grollio), Kristen Growney, Karl Hagemann (Elvis), Rob Johnson (Freshy), Caryn Nadelberg (Queen Of The May), Brian Silva (Big Country), Chris Stefanetti (Slack), Scott A. Steinberg, Lita Unruh (Hall Monitor)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97811&o=2

$end

$saturn=pandemon,
$bio

Sega Saturn CD published 26 years ago:

Pandemonium! (c) 1996 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60375&o=2

$end

$psx=pandemon,
$bio

Sony PlayStation CD published 26 years ago:

Pandemonium! (c) 1996 Crystal Dynamics.

- TECHNICAL -

Game ID: SLUS-00232

- TRIVIA -

Released on November 05, 1996 in the USA.

The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board).

Export releases:
[EU] "Pandemonium! [Model SLES-00526]"
[JP] "Magical Hoppers [Model SLPS-00737]"

- STAFF -

Lead Programmers: Fred Ford, Ken Ford
Lead Designer: Paul Reiche III
Lead Artist: Steve Kongsle
Producer: Mark Wallace
Designer: Zak Krefting
Assistant Producer: Caroline Esmurdoc
Level Designers: Richard D'Aloisio, Chris Sholtz, Reuben Simonson, Tom Teuscher, Gerald Vera
Artists: Arnold Ayala, Leon Cannon, Maj Cole, Suzanne Dougherty, Gary Ellington, Sean Murphy, Fred Ruff, Scott Werner
Additional Artists: Terrence C. Falls, Laura Grieve, Simon Knights, Andy Mitchell, Mira F. Ross, Tenara Sims, Steve M. Suhy, Tim Wright
Music: Burke Trieschmann
Sound FX: Mark Miller, Paul Reiche III, Burke Trieschmann
Stunt Programmer: Sean Vikoren
Marketing: Chip Blundell, Katie Bolich, Scott A. Steinberg
Voice Actors: Martin Ganapoler (Yungo, Wishing Engine), Helen Keaney (Nikki), Greg Proops (Fargus, Sid)
Writing: Ed Crasnick, Ken Daly, Paul Jenkins, Paul Reiche III
Storyline Animation: Greg Champman (Voice Recording Technician), Gordon Hunt (Voiceover Director), Poolside Studios, Windlight Studios, Burke Trieschmann (Music),  WakiMudi
AV: Mark Miller, Katy Weathers
Test Manager: Alex Ness
Lead Tester: Jeremy Bredow
Assistant Lead Testers: Michael Brown, Bret Robbins
Co-Lead Testers: Ron Allen, Kevin Kwan
Test: David Benkoski, Sako Bezdjian, Anthony Borba, Attilio Brandi, Christopher Bruno, Shun Chang, Scott Crisostomo, Casey Craig, Joseph M. Damon, Jim Delgrosso, Mitch Giampaoli, Billy King, Rich Krinock, Doug Leslie, Samson Maciel, Scott Matt, Daniel Miley, Billy Mitchell, Eddie Ramirez, Jim Reuter, Sheatiel Sarao, Jason Sinclair, Dean Sitton, Randy Smaha, Samuel Villanueva, Patrick Walsh, Jeffrey Wilkinson, John Yanik, Matthew Young
Manual Design: Carol Ann Hanshaw
Special Thanks: Madeline Canepa, Jeff Hall, Richard Lemarchand, Ben Szymkowiak

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97541&o=2

$end

$saturn=pandemonu,
$bio

Sega Saturn CD published 25 years ago:

Pandemonium! [Model T-7604H] (c) 1997 Crystal Dynamics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60112&o=2

$end

$amigaocs_flop=pandora,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Pandora (c) 1988 Firebird

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74704&o=2

$end

$c64_cass=pandora,
$bio

Commodore C64 cass. published 34 years ago:

Pandora (c) 1988 Firebird Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186885&o=2

$end

$st_flop=pandora,
$bio

Atari ST disk. published 34 years ago:

Pandora (c) 1988 Firebird Soft. [British Telecommunications TM]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229810&o=2

$end

$cpc_flop=pandorau,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Pandora (c) 1989 Swift Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272772&o=2

$end

$pc98=pandora,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Pandora Box (c) 1991 Pandora Box.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90323&o=2

$end

$apple2_flop_orig=pndrabox,
$apple2_flop_clcracked=pndrabox,
$bio

Apple II 5.25 disk. published 40 years ago:

Pandora's Box (c) 1982 Datamost, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231137&o=2

$end

$archimedes=pandbox,pandboxc,
$bio

Acorn Archimedes disk. published 31 years ago:

Pandora's Box (c) 1991 4th Dimension

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127092&o=2

$end

$cdtv=pandora,pandoras,
$bio

Commodore Amiga CDTV CD published 23 years ago:

Pandora's CD (c) 1999 Optonica, Ltd.

Contains 2000 full color Amiga clipart library, textures library, photo library and sound effects for you to use in your productions.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240951&o=2

$end

$info=pandoras,
$bio

Arcade Video game published 38 years ago:

Pandora's Palace (c) 1984 Konami.

Pandora's Palace is a platform game in which the player takes on the role of a Roman emperor and must make their way from the top left corner of the screen to the exit at the bottom right corner. This can only be achieved utilising the poles and moving platforms the form each stage. 

Burning fires litter the platforms and these must either be avoided or jumped over. Constantly-spawning enemies also patrol each stage and while they won't kill the emperor directly on contact, they can push him into fires or over the edge of platforms, costing the player a life.

Each stage has a set number of flashing bunches of grapes hanging from platforms and buildings, picking these up temporarily sees the laurel leaves and gown the Roman Emperor is wearing replaced with a roman helmet and tunic. While is this mode the emperor can destroy enemies by jumping on their heads, earning bonus points.

- TECHNICAL -

Main CPU : (2x) M6809 (@ 3.072 Mhz)
Sound CPU : Zilog Z80 (@ 1.78975 Mhz), I8039 (@ 477.266 Khz)
Sound Chips : General Instrument AY8910 (@ 1.78975 Mhz), DAC

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.00 Hz
Palette Colors : 32

Players : 2
Control : 4-way joystick
Buttons : 1

- TRIVIA -

Pandora's Palace was released in February 1984.

- STAFF -

Developed in cooperation with Interlogic, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1928&o=2

$end

$info=akamaru,
$bio

Arcade Video game published 26 years ago:

Panel & Variety Akamaru Q Joushou Dont-R (c) 1996 Nakanihon Wreath Company, Limited.

- TECHNICAL -

[Model NS501]

- TRIVIA -

Akamaru Q Joushou Dont-R was released in June 1996 in Japan.

Developed by Dynax, Inc. and licensed to Nakanihon.

- STAFF -

Staff : IWA, BEN, CHI.BAT, MIDOKORA, Mitty-Ryu, JOE, Mr.oz, Jerry

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=19453&o=2

$end

$gameboy=panelact,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Panel Action Bingo [Model DMG-YB-USA] (c) 1993 FCI

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66666&o=2

$end

$snes_bspack=bspanepn,bspanepna,
$bio

Panel de Pon - Event '98 (c) 199? Nintendo.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61933&o=2

$end

$snes=panepon,
$bio

Nintendo Super Famicom cart. published 27 years ago:

?????? (c) 1995 Nintendo Company, Limited.
(Panel de Pon)

Panel de Pon is a puzzle game by Nintendo inspired by Alexey Pajitnov's classic Tetris (with perhaps a pinch of Puyo Puyo thrown in). The land of the fairies is in grave peril - the evil Sanatos (aka Thanatos) placed a curse on the country and used his dark magic powers to turn all the nice fairies into evils spirits. The cute fairy Lip - the young protagonist of the game and only one seemingly unaffected by the evil spell - must engage all her fairy friends in duels and rescue them from the evil grips of Thanatos... and discover, once and for all, the truth behind these mysterious events. Like any other game in its genre, the task at hand is to clean each playfield from colored tiles seemingly arranged in random order. To do so, the player moves a two-tiles long cursor around the screen and can swap any pair of tiles located right under it. As expected, three or more identical tiles disappear when vertically or horizontally aligned, and tiles obey the laws of gravity and fall through newly formed gaps. Additionally, special combos and chain reactions can be triggered and award the player with bonus points. These combos can also generate large tiles (called Garbage blocks and often as wide as the playfield!) over the opponent's side. Several playing modes are of course available : solo, two players, versus, puzzle, time attack and so forth.

- TECHNICAL -

Game ID: SHVC-AYLJ-JPN

- TRIVIA -

Panel de Pon was released on October 27, 1995 in Japan for 5800 Yen.

Interestingly, Panel de Pon was released in the rest of the world as Tetris Attack, and the cute fairies were replaced by characters from Yoshi's Island. Export releases:
[US] "Tetris Attack [Model SNS-AYLE-USA]"
[US] "Tetris Attack [Model SNS-AYLE-USA-1]"
[EU] "Tetris Attack [Model SNSP-AYLP-EUR]"

- STAFF -

CREATIVE STAFF

PROGRAM CREATORS
Main Program: Shinya Yamamoto
CP Program, System Program: Toshihiro Nishii
Opening Program, Select Program: Taku Sugioka
Program Adviser: Toshiyuki Nakamura

DESIGN CREATORS
Design Director, Character Design, Graphic Design: Makiko Tsujino
Graphic Design: Yumiko Morisada
Assistant Graphic Design: Adusa Iwamoto, Go Matsuda
Graphic Design: Toshitaka Muramatsu

SOUND CREATORS
Music Compose, Sound Program, Sound Effects: Masaya Kuzume
Sound System Program: Kenichi Nishimaki
Voice Sample: Miki Uraki, Makiko Tsujino, Yumiko Morisada, Adusa Iwamoto, Naoko Kugo, Masaya Kuzume

SPECIAL THANKS TO: Masafumi Sakashita, Fujiko Nomura, Masahiro Nakamori, Kenji Nakajima, Hironobu Suzuki, Naotaka Ohnishi, Mitsuru Matsumoto, Yoshikazu Wori, Hiroya Kuriyama, Osamu Yamauchi, Isamu(s) Kubota, Kousei Kazetou, Kenji Yamada, Hiroki Nishizawa, Kenji Yamafuji, Ryouta Kawade, Hideyuki Monno

Assistant: Ryuji Kuwaki
Director: Masao Yamamoto, Hitoshi Yamagami, Toshitaka Muramatsu
Producer: Gumpei Yokoi
Produced by: Team Battle Clash

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61932&o=2

$end

$gameboy=panelnin,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Panel no Ninja Kesamaru [Model DMG-KBJ] (c) 1992 Epoch Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66667&o=2

$end

$msx1_cass=panelpan,panelpana,
$bio

MSX cass. published 36 years ago:

Panel Panic (c) 1986 Eaglesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94898&o=2

$end

$msx1_flop=panelpan,
$bio

Panel Panic cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230085&o=2

$end

$pc8801_flop=panelpie,
$bio

Panel Piece Panic (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92605&o=2

$end

$saturn=paneltia,
$bio

Sega Saturn CD published 25 years ago:

Paneltia Story - Karen no Daibouken (c) 1997 Shoeisha Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59497&o=2

$end

$cpc_flop=panguk19,
$bio

Amstrad CPC type-in published 34 years ago:

Pang (c) 1988 Schneider Magazin [Germany]

- TRIVIA -

Listed as a type-in program in the German magazine: Schneider Magazin.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119830&o=2

$end

$info=pang,pangb,pangbold,pangba,pangb2,pangbb,pangbp,pangbc,
$bio

Arcade Video game published 33 years ago:

Pang (c) 1989 Mitchell Corp.

Export release. Game developed in Japan. See the original Japanese release for more information; "Pomping World".

- TRIVIA -

Pang was released in December 1989 in Europe.

A bootleg version was released in 1990.

- SERIES -

1. Pang (1989)
2. Super Pang (1990)
3. Pang! 3 [B-Board 94916-10] (1995)
4. Mighty! Pang [Green Board] (2000)
5. Pang - Magical Michael (2010, Nintendo DS)

- PORTS -

* CONSOLES: 
Amstrad GX4000 [EU] (1990) 
[EU] Sony PlayStation (june.1998) "Super Pang Collection [Model SLES-00043]" 

* HANDHELDS: 
[EU] Nintendo Game Boy (1993) "Pang [Model DMG-AG-NOE]"  
[AU] Sony PSP (jul.11, 2007) "Capcom Puzzle World" 
[EU] Sony PSP (jul.13, 2007) "Capcom Puzzle World [Model ULES-00647]" 

* COMPUTERS: 
[EU] Commodore Amiga (1989) 
[EU] Amstrad CPC (1990) 
[EU] Atari ST (1990) 
[EU] Commodore C64 (1991) 
[EU] Sinclair ZX Spectrum (1991) 

* OTHERS: 
Mobile phone [Nokia 7650] (2003)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1929&o=2

$end

$amigaocs_flop=pang,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Pang (c) 1990 Ocean Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74705&o=2

$end

$spectrum_cass=pang,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Pang (c) 1990 Ocean Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80139&o=2

$end

$specpls3_flop=pang,panga,
$bio

Sinclair ZX Spectrum+3 disk. published 32 years ago:

Pang (c) 1990 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118627&o=2

$end

$specpls3_flop=pangsp,
$bio

Sinclair ZX Spectrum+3 disk. published 32 years ago:

Pang (c) 1990 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147572&o=2

$end

$spectrum_cass=panga,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Pang (c) 1990 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289811&o=2

$end

$c64_cart=pang,
$bio

Commodore C64 cart. published 31 years ago:

Pang (c) 1991 Ocean

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53662&o=2

$end

$info=pangpang,
$bio

Arcade Video game published 28 years ago:

Pang Pang (c) 1994 Dong Gue La Mi.

A "Tumble Pop" style game. With every stage boss you defeat, you are rewarded with a picture of a nude woman.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 14 Mhz)
Sound Chips : OKI6295 (@ 6.06 Khz)

Screen orientation : Horizontal
Video resolution : 320 x 240 pixels
Screen refresh : 58.00 Hz
Palette colors : 1024

Players : 2
Control : 8-way Joystick
Buttons : 2

- TRIVIA -

'Pang' is Korean onomatopoeia for the sound heard when something pops.

One of the songs heard on this game is 'We Wish You a Merry Christmas'.

At the finish and start of each stage, you will hear 'Bari Bari' and 'Mansae!' (translated from Korean as 'fast fast' and 'Hurray!').

Game's enemies are from traditional Korean Fables. 

The First stage boss body was written by 'Sintoburi' (translated from Korean as 'Buy Korean Movement')

- STAFF -

Staff : Shin Young Su, Her Il Gyu, Kim Gwang Ho

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5271&o=2

$end

$info=ppcar,
$bio

Arcade Video game published 23 years ago:

Pang Pang Car (c) 1999 Icarus.

A colourful overhead driving game in which the player must drive around a number of scrolling stages - each depicting a town or city - collecting the many tokens that litter each level. A radar shows the location of both the tokens, and of the enemy vehicles that also roam the levels, tracking down and trying to destroy the player's car. The successful completion of a stage rewards the player with a digitised photograph of a naked or semi-naked woman, with more of the picture revealed as each level is cleared of tokens.

Players can chose to race in any one of four different vehicles and each car comes equipped with a variety of weaponry that can be used to both destroy the enemy cars, and to gain access to other parts of certain levels. Additional weapons are hidden throughout the stages.

The game plays similarly to Namco's "Rally-X"; although in gameplay terms, Pang Pang Car is somewhat inferior to the 1980 classic.

- TECHNICAL -

Main CPU : ARM7 (@ 54 Mhz)

Screen orientation : Horizontal
Video resolution : 320 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 256

Players : 1
Control : 8-way Joystick
Buttons : 2

- STAFF -

Director : Seong Won-Jo
Producer : Seong Won-Jo, Jin Nam-Noh
Art Director : Jin Nam-Noh
Main Program : Jae Hyung-Seo
Sub Program : Eak Kyo-Jeong
Illustration : Jin Nam-Noh
Graphic Design : Jun Yong-Hong, Hyung Soo-Kim, Dong Ho-Sim
Sound : Dream Music
Game Design : Icarus Entertainment

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4712&o=2

$end

$info=pangpoms,pangpomsm,pangpomsn,
$bio

Arcade Video game published 30 years ago:

Pang Pom's (c) 1992 Metro.

A colourful static-screen platform game in which players must burst all of the balloons on the screen to advance to the next stage. A number of balloons reveal prizes and bonus points.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 12 Mhz)
Sound CPU : uPD7810 (@ 12 Mhz)
Sound Chips : OKI6295 (@ 9.375 Khz), YM2413 (@ 3.579545 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Pang Pom's was released in June 1992 in Japan. It was the first arcade video game made by Metro.

Also licensed to Mitchell.

- STAFF -

Producer : M. Ichimura
Director : Mr. Machida
Game designer : Yos.S
Programmer : Mr. Tanida
Visual designers : Ponta, Suzuki, Asaku, Kayoko
Manual editor : Tawa
Sound data sequencer : K. Takeuchi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1930&o=2

$end

$gameboy=pang,pangunk,pangp,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Pang (c) 1993 Hudson Soft

- TECHNICAL -

Game ID: DMG-AG-NOE

- TRIVIA -

This game is known in North America as "Buster Bros. [Model DMG-AG-USA]".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66668&o=2

$end

$gx4000=pang,
$bio

Amstrad GX4000 cart. published 32 years ago:

Pang (c) 1990 Ocean Soft., Ltd.

- TECHNICAL -

GAME ID: OC 109013

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118469&o=2

$end

$info=pang3j,
$bio

Arcade Video game published 27 years ago:

Pang! 3 - Kaitou Tachi no Karei na Gogo (c) 1995 Mitchell.

The second sequel to the superb 1989 original, Pang! 3 retains the same gameplay of its predecessors but adds vastly improved graphics and a choice of three difficulty levels; Beginner, Normal and Panic. On both the 'Normal' and 'Panic' skill levels, players can choose from 4 different playable characters; each possessing different strengths and weaknesses, such as a double harpoon or quick shots. On the beginner level, players can only use the Mexican character.

Another notable difference is in the game's use of backdrops : instead of the world landmarks of the first two games, Pang! 3 features classical works of art in the form of paintings and sculptures.

- TECHNICAL -

Runs on the "CP System" hardware.
B-Board #: 94916-10

Players: Up to 2
Control per player: 8-way joystick
Buttons per player: 3

- TRIVIA -

Pang! 3 was released in May 1995 in the Japanese arcades. It was known there as the 31th video game made for this system.

The subtitle of this game translates from Japanese as 'The Magnificent Afternoon of the Mysterious Thieves'.

Known export releases : 
[EU] "Pang! 3 [B-Board 94916-10]" 
[US] "Buster Buddies [B-Board 94916-10]"

Here is a detailed list of famous paintings appearing in this order :
'La Bohémienne Endormie' by Henri Julien Rousseau, 1897.
'The Scream' by Edvard Munch, 1893.
'Thirty-Six Views of Mt. Fuji' by Katsushika Hokusai, 19th century.
'Still Life : Vase with twelve sunflowers' by Vincent Van Gogh, 1888.
'Les Glaneuses' by Jean Francois Millet, 1857.
'Moulin Rouge - La Goulue' by Henri de Toulouse-Lautrec, 1891.
'Le Dejeuner des Canotiers' by Pierre August Renoir, 1881.
'Portrait of Leopold Zborowski' by Amedeo Modigliani, 1916.
'La Nascita di Venere' by Sandro Filipepi aka 'Botticelli', 1485.
'La Grande Odalisque' by Jean-Auguste-Dominique Ingres, 1814.
'Mona Lisa' by Leonardo da Vinci, 1506.
'Actor Otani Oniji II as Yakko Edohei' by Toshusai Sharaku, 1794.

The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to '???'.

- TIPS AND TRICKS -

* Stage Select : select Normal mode while putting the joystick down.

* Expert Mode : select Normal mode with 1P and 2P SHOT buttons simultaneously.

* Win 500 points In Panic Mode : hold down the joystick and 500 points will be added to your score every few seconds.

- SERIES -

1. Pang (1989)
2. Super Pang (1990)
3. Pang! 3 - Kaitou Tachi no Karei na Gogo [CP-S No. 31] (1995)
4. Mighty! Pang (2000)

- STAFF -

Planners : Da., Futoshi Kuwahara, S. Obata (Manhattan)
Programmers : Cat, Yoshinobu Inada (Ine), T. Misawa
Character designers : Imo, Tom-Pang, S. Kitamura, Ban, Miyo.
Artists : Y.N, Akagi, Joe, A. Hamada
Music composer : Isao Abe (Oyaji)
Sound designers : Toshio Kajino, Hiroaki Kondo
Supervisor : Yoshiki Okamoto (Kihaji Okamoto)

- PORTS -

* CONSOLES:
[JP] Sony PlayStation (mar.14, 1997) "Super Pang Collection [Model SLPS-00360]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1932&o=2

$end

$info=pang3,pang3r1,pang3b,pang3b2,pang3b3,pang3b4,pang3b5,
$bio

Arcade Video game published 27 years ago:

Pang! 3 (c) 1995 Mitchell.

Export release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Pang! 3 - Kaitou Tachi no Karei na Gogo [B-Board 94916-10]".

- TECHNICAL -

Capcom Play System hardware (CP-S)
B-Board #: 94916-10

- TRIVIA -

This game is known in North America as "Buster Buddies".

Sheila Van Buren holds the official record for this game with 2,256,411 points.

- SERIES -

1. Pang (1989)
2. Super Pang (1990)
3. Pang! 3 [B-Board 94916-10] (1995)
4. Mighty! Pang [Green Board] (2000)
5. Pang - Magical Michael (2010, Nintendo DS)

- PORTS -

* CONSOLES:
[EU] Sony PlayStation (june.1998) "Super Pang Collection [Model SLES-00043]" 

* HANDHELDS: 
[EU] Sony PSP (jul.13, 2007) "Capcom Puzzle World [Model ULES-00647]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1931&o=2

$end

$pc8801_flop=panga,pangaa,
$bio

NEC PC-8801 Series disk. published 35 years ago:

パンガ (c) 1987 Soft Plan.
(Panga)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92606&o=2

$end

$special_cass=pango,
$bio

Pango (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234223&o=2

$end

$info=pangofun,
$bio

Arcade Video game published 27 years ago:

Pango Fun (c) 1995 InfoCube.

- TECHNICAL -

Main CPU : I486

Palette colors : 256

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=10593&o=2

$end

$spectrum_cass=panicmik,panicmik1,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Panic (c) 1983 Mikro-Gen

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80140&o=2

$end

$spectrum_cass=panicmonmb,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Panic (c) 1987 Microbyte, S.A.

Spanish release of Softek's Monsters in Hell.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226277&o=2

$end

$spectrum_cass=panickr,
$bio

Panic (c) 198? Krypton Force

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226031&o=2

$end

$spectrum_cass=panicmon,
$bio

Panic - Monsters in Hell (c) 198? Investronica [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219585&o=2

$end

$c64_cass=panic,
$bio

Commodore C64 cass. published 39 years ago:

Panic 64 (c) 1983 Interceptor Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187717&o=2

$end

$c64_cart=panicana,
$bio

Commodore C64 cart. published 10 years ago:

Panic Analogue (c) 2012 RGCD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53663&o=2

$end

$fmtowns_flop_misc=panicbl2,
$bio

Panic Ball II (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132281&o=2

$end

$x07_cass=panicbnk,
$bio

Canon X-07 type-in published 37 years ago:

Panic Bank (c) 1985 Shift Editions [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=138573&o=2

$end

$cpc_flop=panicben,
$bio

Amstrad CPC 464 disk. published 30 years ago:

Panic Beneath the Sea (c) 1992 WoW Soft. [Witch Of Wessex]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=317929&o=2

$end

$pcecd=panicbom,
$bio

NEC PC-Engine CD published 28 years ago:

Panic Bomber - Bomber Man (c) 1994 Hudson Soft [Hudson Group].

- TECHNICAL -

[Model HCD4069]

- TRIVIA -

Panic Bomber Bomber Man was released on December 22, 1994 in Japan.

- PORTS -

* CONSOLES:
Nintendo Virtual Boy (1995)
Nintendo Super Famicom (1995) "Super Bomberman - Panic Bomber W"
Sony PSP (2005)

* COMPUTERS:
PC9801 - Riverhill

* OTHERS:
Arcade [SNK MVS] (jan.1995) "Panic Bomber - Bomber Man [Model NGM-073]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49167&o=2

$end

$info=panicbom,
$neogeo=panicbom,
$vgmplay=panicbom,
$bio

SNK Neo-Geo MVS cart. published 27 years ago:

Panic Bomber - Bomber Man (c) 1995 Eighting.

- TECHNICAL -

Runs on the SNK "Neo-Geo MVS" hardware.
Game ID: NGM-073

Players: 2
Control: 8-way joystick
Buttons: 1
=> [A] Change bombers formation

- TRIVIA -

Developed by Hudson Soft. The game was originally released on the PC-Engine CD as "Panic Bomber - Bomber Man [Model HCD4069]".

Panic Bomber Bomber Man for Arcades was released in January 1995 on the Neo-Geo MVS but was never released on the Neo-Geo AES home console.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1933&o=2

$end

$vboy=panicbom,
$bio

Nintendo Virtual Boy cart. published 27 years ago:

Panic Bomber (c) 1995 Nintendo Co., Ltd.

North American release. Game developed in Japan. See original "Tobidase! Panibon [Model VUE-VH2J-JPN]" for more information about the game itself.

- TECHNICAL -

Model VUE-VH2E-USA

- TRIVIA -

Released in December 1995 in USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82374&o=2

$end

$coco_cart=panic,
$bio

TRS-80 CoCo cart. published 39 years ago:

Panic Button (c) 1983 Tandy Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53453&o=2

$end

$saturn=panichan,
$bio

Sega Saturn CD published 25 years ago:

Panic Chan (c) 1997 Imagineer Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59498&o=2

$end

$cpc_flop=panicdiz01,panicdiz,panicdiz02,
$bio

Panic Dizzy Cracked (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123970&o=2

$end

$cpc_flop=panicdiz04,
$bio

Panic Dizzy Cracked (c) 200? CNGSOFT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121738&o=2

$end

$spectrum_cass=dizzypan,dizzypana,dizzypanb,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Panic Dizzy (c) 1991 Codemasters Software Co., Ltd., The

- TECHNICAL -

GAME ID: 2443

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80142&o=2

$end

$cpc_cass=panicdiz,
$bio

Amstrad CPC cass. published 31 years ago:

Panic Dizzy [Model 3444] (c) 1991 Codemasters Soft. Co., Ltd., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98610&o=2

$end

$snes=panicnak,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Panic in Nakayoshi World [Model SHVC-ANAJ-JPN] (c) 1994 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61934&o=2

$end

$msx1_flop=panicjun,
$bio

Panic Junction Cracked (c) 19?? Unknown.

Tape to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133190&o=2

$end

$info=panicprk,panicprkj,panicprkj2,
$bio

Arcade Video game published 24 years ago:

Panic Park (c) 1998 Namco.

It is a 3-D game, your character is seen back but it cannot jump. Choose among forty various training courses. The goal is to dodge obstacles and to collect objects. In fact, the innovation comes from the terminal itself, since the joysticks of the 2 players can slide on a single rail. From where battles between the players to move: one trying to push back the other. The training courses, on their side, are diversified, they from the race of obstacles to banknote will recover with the flight, while passing by the dodging of hammers rammers which are crushed against the ground.

- TECHNICAL -

System 23 hardware

Main Processors : R4650 (MIPS III class) 64-bit RISC @ 166 MHz
3D processors : Custom Texture Mapped Polygons Namco Hardware.
Sound CPU : H8/3002
Sound chip : Namco C352

Colors : 16.7 million
Players : 2
Control : Sliding joystick

- TRIVIA -

Panic Park was shown at the 1998 AOU Amusement Expo show (February 1998) in Japan. It was then released in April 1998 in Japan, even if the titlescreen says 1997 (development year).

English versions of the arcade machine contained an amusing example of Engrish. The safety warning on the side of the cabinet advises people not to play if they are 'reeking of alcohol'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3986&o=2

$end

$nes=panicrst,
$bio

Nintendo NES cart. published 28 years ago:

Panic Restaurant (c) 1994 Taito Corp.

European release. Game developed in Japan.

- TRIVIA -

Released on May 26, 1994 in Europe

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55424&o=2

$end

$nes=panicrstu,
$bio

Nintendo NES cart. published 30 years ago:

Panic Restaurant (c) 1992 Taito America Corp.

North American release. Game developed in Japan. See "Wanpaku Kokkun no Gourmet World [Model DTF-WK]" for more information about the game itself.

Description from the back cover:

Hot dogs on legs, jumping eggs, flying apple slices, hungry hamburger buns, pans shooting fried shrimp - WHAT'S GOING ON?? Ever since the mad chef, Ohdove, stole the Eaten Restaurant from Cookie, strange things have been happening! To win back the Eaten, Cookie must face a restaurant that has come to life! Mutant food and appliances are just eager to cook Cookie! But Cookie knows his way around a restaurant, so armed with just a few simple kitchen tools, he is going to challenge Ohdove and the army of mutants!

- TECHNICAL -

Game ID: NES-PR-USA

- TRIVIA -

Released in October 1994 in USA.

The names of the game's main character and villain were changed when the game was localized for Western audiences. In the Japanese version, the hero is a chef named Kokkun. The main villain was named Hors d'Oeuvre; the name Ohdove was the result of an incorrect transliteration of a French word to Japanese and back into English.

In the U.S. the Clobber Pan replaced the chef's head as the default weapon. In the U.S. version the best weapon was the Wacky Pan, which didn't exist in the Japanese version.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55425&o=2

$end

$info=panicr,panicrg,
$vgmplay=panicr,
$bio

Arcade Video game published 36 years ago:

Panic Road (c) 1986 Taito.

- TECHNICAL -

Main CPU : V20, Zilog Z80
Sound Chips : Yamaha YM2151

Players : 2
Buttons : 4

- TRIVIA -

Panic Road was released in December 1986 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3971&o=2

$end

$info=psrockmn,
$bio

Redemption mechanical game published 28 years ago:

Panic Shot! Rockman (c) 1994 Capcom Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40777&o=2

$end

$info=panicstr,
$bio

Kaneko Super Nova cart. published 23 years ago:

Panic Street (c) 1999 Kaneko Company, Limited.

- TECHNICAL -

Kaneko Super Nova System hardware

Main CPU : SH-2 (@ 28.63 Mhz)
Sound Chips : Yamaha YMZ280B (@ 16.66 Mhz)

Players : 2
Control : 8-way Joystick
Buttons : 1

- TRIVIA -

Panic Street was released in September 1999.

- STAFF -

Programmers : Mr. XX, Y-Nakanome, M-Hatake
Graphic designers : Ryo Kimura, Tanron, Eno-Hitomi, H-Ito, RDS-M
Sound : S. Maruyama
Cast : Yuki Kaida, Umi Tenjin, Kun Fuzuki, Shizuka Aoki, Hizuru Kurita, Yoshiaki Matsumoto, Rikiya Kinouchi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1934&o=2

$end

$spectrum_cass=panic,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Panic [Model 015] (c) 1983 PSS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80141&o=2

$end

$segacd=panic,
$bio

Sega CD published 28 years ago:

Panic! [Model T-13015] (c) 1994 Data East Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60780&o=2

$end

$info=panikuru,
$bio

Arcade Video game published 20 years ago:

Panicuru Panekuru (c) 2002 Namco.

- TECHNICAL -

Namco System 10 Hardware
Game ID : PPA

Main CPU : R3000A 32 bit RISC processor, Operating performance - 30 MIPS, Instruction Cache - 4KB
OSC : 53.693175MHz and 101.4912MHz
BUS : 132 MB/sec.
OS ROM : 512 Kilobytes
Additional Sound Chips : Playstation SPU, 24 Channels, 44.1KHz sample rate, PCM audio source, Digital effects include: Envelope, Looping, Digital Reverb, Load up to 512K of sampled waveforms, Supports MIDI Instruments.
Main RAM: 2 Megabytes
Video RAM: 2 Megabyte
Sound RAM : 512 Kilobytes
Graphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling)
Sprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll 
Resolution : 256x224 - 740x480
Colours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables)

- TRIVIA -

Released in March 2002.

This game supports internet ranking. The way to access is a password after game over.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3419&o=2

$end

$cgenie_cass=panik,
$bio

Colour Genie cass. published 40 years ago:

Panik (c) 1982 TCS [Trommeschläger Computer Studio]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293425&o=2

$end

$camplynx_cass=panik,
$bio

Camputers Lynx cass. published 39 years ago:

Panik (c) 1983 Camsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134043&o=2

$end

$cpc_flop=panikimt,
$bio

Amstrad CPC type-in published 36 years ago:

Panik Im Tokio-Express (c) 1986 CPC Schneider International

- TRIVIA -

Listed as a type-in program in the German magazine: CPC Schneider International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119664&o=2

$end

$bbc_cass=panik,
$bio

Acorn BBC/Electron cass. published 35 years ago:

Panik! (c) 1987 Atlantis

- TECHNICAL -

GAME ID: AT 603

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52196&o=2

$end

$partner_cass=panika,
$bio

Partner-01.01 cass. published 33 years ago:

Panika (c) 1989 Sedov E.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235914&o=2

$end

$apogee=panika,
$bio

PANIKA (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235359&o=2

$end

$mikrosha_cass=panika,
$bio

PANIKA (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236539&o=2

$end

$spectrum_cass=panique,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Panique (c) 1983 Ere Informatique.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80143&o=2

$end

$msx1_cass=panique,
$bio

MSX cass. published 36 years ago:

Panique (c) 1986 Eaglesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94899&o=2

$end

$mz700_cass=panique,
$bio

Panique (c) 198? Campan [Jean François Campan] [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131757&o=2

$end

$to_flop=panique,paniquea,paniqueb,
$bio

Thomson TO disk. published 37 years ago:

Panique Atomique chez NovaSprites (c) 1985 SoftBook

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107936&o=2

$end

$to7_cass=panique,
$bio

Thomson TO7 cass. published 37 years ago:

Panique Atomique chez NovaSprites (c) 1985 SoftBook

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108466&o=2

$end

$msx1_flop=panique,
$bio

Panique cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230086&o=2

$end

$pc8801_flop=panix,
$bio

Panix (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92607&o=2

$end

$pc98=panclub,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Panorama Club (c) 1993 Software House Parsley.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90324&o=2

$end

$megadriv=pcotton,pcottonp,
$vgmplay=pcotton_md,
$bio

Sega Mega Drive cart. published 28 years ago:

Panorama Cotton (c) 1994 Sunsoft

- TECHNICAL -

GAME ID: T-15103

- TRIVIA -

Released on August 12, 1994 in Japan. It was never exported outside Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56747&o=2

$end

$pc8801_flop=panorama,panoramaa,
$bio

NEC PC-8801 Series disk. published 39 years ago:

ぱのらま島 (c) 1983 Falcom.
(Panorama-tou)

- TECHNICAL -

GAME ID: NENW12005

- TRIVIA -

Released in December 1983 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92608&o=2

$end

$bbc_flop_32016=panos11,
$bio

Acorn BBC w/ 32016 Co-Proc. disk. published 37 years ago:

PanOS Ver. 1.10 System Disks (c) 1985 Acorn Computer, Ltd. [Cambridge, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272431&o=2

$end

$bbc_flop_32016=panos14,
$bio

Acorn BBC w/ 32016 Co-Proc. disk. published 37 years ago:

PanOS Ver. 1.40 System Disks (c) 1985 Acorn Computer, Ltd. [Cambridge, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272432&o=2

$end

$msx1_cart=panther,
$bio

MSX cart. published 36 years ago:

Panther (c) 1986 Irem Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77337&o=2

$end

$c64_cass=panther,
$bio

Commodore C64 cass. published 36 years ago:

Panther (c) 1986 Entertainment USA [Mastertronic]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229568&o=2

$end

$info=pandart,
$bio

Dart game published 23 years ago:

Panther Darts (c) 1999 Daryde S.L.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148400&o=2

$end

$info=ocpanii,
$bio

Panther II (c) 199? Octek

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240495&o=2

$end

$info=pantmag,pantmaga,
$bio

Video Slot Machine published 23 years ago:

Panther Magic (c) 1999 Aristocrat.

A video slot machine with 5 reels and 20 lines.

- TECHNICAL -

Aristocrat MKV Series 2 hardware.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=7952&o=2

$end

$info=panther,
$bio

Arcade Video game published 42 years ago:

Panther (c) 1980 Irem.

- TECHNICAL -

Model CP-PA

- TRIVIA -

Panther was released in November 1980.

- PORTS -

* COMPUTERS:
[JP] MSX (1986)
NEC PC-8001 [JP]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3349&o=2

$end

$spectrum_cass=panther,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Panther (c) 1989 Mastertronic, Ltd. [UK]

- TECHNICAL -

Model IS 0134

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80144&o=2

$end

$info=panthera,
$bio

Pinball published 42 years ago:

Panthera [Model 652] (c) 1980 Gottlieb.

- TECHNICAL -

Gottlieb System 80
Model Number : 652

Main CPU : MOS Technology M6502 (@ 850 KHz)
Sound CPU : MOS Technology M6502 (@ 894.886 Khz)
Sound Chips : DAC

- TRIVIA -

5,220 units were produced.

- STAFF -

Design by : Allen Edwall
Art by : Doug Watson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5521&o=2

$end

$bbc_cass=pantryan,
$bio

Acorn BBC/Electron cass. published 37 years ago:

Pantry Antics (c) 1985 BBC Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52197&o=2

$end

$amigaocs_flop=panzakb,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Panza Kick Boxing (c) 1990 Futura

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74706&o=2

$end

$cpc_cass=panzakbf,
$bio

Amstrad CPC cass. published 32 years ago:

Panza Kick Boxing (c) 1990 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98611&o=2

$end

$cpc_flop=panzakic06,panzakic03,panzakic01,panzakic,panzakic04,panzakic07,panzakic08,panzakic09,panzakic0a,panzakic0b,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Panza Kick Boxing (c) 1990 Futura [Groupe Loriciel] [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123590&o=2

$end

$cpc_flop=panzakic02,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Panza Kick Boxing (c) 1990 Proein Soft Line [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123591&o=2

$end

$ibm5150=panzakic,
$bio

IBM PC 5.25in. disk. published 31 years ago:

Panza Kick Boxing (c) 1991 Kixx

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234594&o=2

$end

$cpc_flop=panzakic05,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Panza Kick Boxing Trained (c) 1990 Pynard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122570&o=2

$end

$cpc_cass=panzakb,
$bio

Amstrad CPC cass. published 32 years ago:

Panza Kick Boxing [Model 22831] (c) 1990 Futura

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98612&o=2

$end

$gx4000=panzakb,
$bio

Amstrad GX4000 cart. published 31 years ago:

Panza Kick Boxing (c) 1991 Loriciels.

- TECHNICAL -

GAME ID: LO089002

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118473&o=2

$end

$tg16=panzakb,
$bio

NEC TurboGrafx-16 cart. published 32 years ago:

Panza Kick Boxing [Model TGX040068] (c) 1990 NEC Home Electronics, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84340&o=2

$end

$cpc_cass=panzadoms,
$bio

Amstrad CPC cass. published 36 years ago:

Panzadrome (c) 1986 Dro Soft [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98613&o=2

$end

$cpc_flop=panzadro01,panzadro,panzadro02,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Panzadrome Cracked (c) 1985 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124008&o=2

$end

$spectrum_cass=panzadro,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Panzadrome [Model AS 22906] (c) 1985 Ariolasoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80145&o=2

$end

$cpc_cass=panzadom,
$bio

Amstrad CPC cass. published 37 years ago:

Panzadrome [Model AS32906] (c) 1985 Ariolasoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98614&o=2

$end

$info=panzer,
$bio

Arcade Video game published 42 years ago:

Panzer (c) 1980 Proel.

Bootleg/Hack of "Spectar".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32552&o=2

$end

$gameking3=panzer,
$bio

Panzer (c) 200? TimeTop

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=292886&o=2

$end

$spectrum_cass=panzerat,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Panzer Attack (c) 1984 MC Lothlorien

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80146&o=2

$end

$msx1_cass=panzerat,panzerata,
$bio

MSX cass. published 37 years ago:

Panzer Attack (c) 1985 MC Lothlorien

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94900&o=2

$end

$einstein=panzer,
$bio

Tatung Einstein disk. published 37 years ago:

Panzer Attack (c) 1985 MC Lothlorien

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136109&o=2

$end

$msx1_flop=panzerat,
$bio

Panzer Attack cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230087&o=2

$end

$psx=panzband,
$bio

Sony PlayStation CD published 25 years ago:

Panzer Bandit (c) 1997 Banpresto0

- TECHNICAL -

Game ID: SLPS-00899

- TRIVIA -

Released on August 07, 1997 in Japan.

- STAFF -

Cast
Kou: Riko Sayama
Kasumi: Noriko Hidaka
Miu: Kanoko Koike
Ein: Kiyoshi Kobayashi
Jingoro: Kenji Nomura
Dr. Cron: Kazutoshi Naba
Gustav: Naoki Takamatsu
Senka: Mie Sonozaki
Mudo: Tetsunoshin Onizuka
Jin: Touru Hasu
Dr. Fald: Shigezou Sasaoka
Sir Golden: Chafuurin
Narration: Takeshi Onoda

Panzer Bandit Staff
Producer, Fill in Café: Masaya Konya
Producer, Banpresoft: Akira Kanatani
Planning: Shouji Yamanaka
Coordination: Masaaki Yamada
Game Design: Masatoshi Imaizumi
Character Design: Yoshitsune Izuna
Program: Masatoshi Imaizumi, Toru Hosaka, Tsuyoshi Nakazato, Tsutomu Yamazaki
Graphics: Kaita Hamamoto, Toshihiko Azuma, Norihiro Sawada, Takeshi Honda
Sound: Kanta Watanabe

Image Song "Wings of Dreams"
Lyrics: Masayuki Kawagishi
Music: Kanta Watanabe
Vocals: Tomoka Ogata

Other Credits
Animation Production: Jitensha Co. Ltd.
Matte Art: Yoko Komiya, Manami Koyama
Support: TAB Ltd., FM Sounds, Coco Studio, Tanazawa Office Ltd.
Special Thanks: Daisuke Tazaki, Rumiko Yamashita, Masayuki Kawagishi, Shina Okabayashi, Kazuto Sasaki, Chiho Inada, Keiko Matsumura, Manabu Ogasawara, Nobuya Narita, Soichiro Morizumi, Hiroshi Kikuchi, Miyoshi Kagura, Masashi Oguro, Akihiro Sasagawa, Yutaka Koide, Manabu Tanaka, Yui Ito, Gakuji Sakano, Tomohiro Chiba, Shunji Amemiya, Toshinobu Arai, Makoto Anzai, Hiroyuki Iijima, Yuuya Ichimura, Tatsuya Onishi, Orie Fukudo, Takashige Nishiyama, Ryusei Masuda
Produced by: Fill in Café Co. Ltd., Banpresto Co. Ltd. Consumer Division

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85525&o=2

$end

$apple2_flop_orig=panzbatl,
$bio

Apple II 5.25 disk. published 33 years ago:

Panzer Battles (c) 1989 Strategic Studies Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230418&o=2

$end

$apple2gs_flop_misc=pnzrbtls,
$bio

Apple IIGS disk. published 31 years ago:

Panzer Battles (c) 1991 SSG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115160&o=2

$end

$fmtowns_cd=kikoshid,
$bio

Fujitsu FM Towns CD published 32 years ago:

Panzer Division - Kikou Shidan (c) 1990 Artdink Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110163&o=2

$end

$saturn=panzerjd,
$bio

Sega Saturn CD published 27 years ago:

Panzer Dragoon Demo-you Hibaihin (c) 1995 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59500&o=2

$end

$saturn=panzer2,
$bio

Sega Saturn CD published 26 years ago:

Panzer Dragoon II Zwei (c) 1996 Sega Enterprises, Limited.

EUropean release. Game developed in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60377&o=2

$end

$saturn=panzer2u,
$bio

Sega Saturn CD published 26 years ago:

Panzer Dragoon II Zwei (c) 1996 Sega Enterprises, Limited.

North American release. Game developed in Japan.

- TECHNICAL -

GAME ID: 81022

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60114&o=2

$end

$gamegear=panzer,
$bio

Sega Game Gear cart. published 26 years ago:

Panzer Dragoon Mini (c) 1996 Sega Enterprises, Limited.

- TECHNICAL -

[Model G-3384]

- TRIVIA -

Released on November 22, 1996 in Japan. It was never exported outside Japan.

- STAFF -

* Level Passwords: Enter these passwords to start from the corresponding level

Level 2 : OMOSYQHA
Level 3 : ONOSXQIB
Level 4 : IPPUWQJA
Level 5 : OOOSVIGE

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64764&o=2

$end

$saturn=panzsagau,panzsagap2,panzsagap3,panzsagap1,
$bio

Sega Saturn CD published 24 years ago:

Panzer Dragoon Saga (c) 1998 Sega Enterprises, Limited.

- TECHNICAL -

GAMe ID: 81307

- TRIVIA -

Released on April 30, 1998 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60115&o=2

$end

$saturn=panzsaga,
$bio

Sega Saturn CD published 24 years ago:

Panzer Dragoon Saga (c) 1998 Sega Enterprises, Limited.

European release.

- TECHNICAL -

GAME ID: MK-81307-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60378&o=2

$end

$saturn=panzer2j,panzer2jb,panzer2ja,panzer2p,
$bio

Sega Saturn CD published 26 years ago:

Panzer Dragoon Zwei (c) 1996 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID: GS-9049

- TRIVIA -

Released on March 22, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59501&o=2

$end

$saturn=panzeru,panzerud,
$bio

Sega Saturn CD published 27 years ago:

Panzer Dragoon (c) 1995 Sega Enterprises, Limited.

North American release. Game developed in Japan.

Description from the USA back cover:

One thousand years into the future, you live in constant fear of the Dark Dragon and his giant cyborg insect armies. Armed with a deadly weapon from the ancient past and the guidance of your armored blue dragon, you must save your people from endless swarms of deadly foes. Fulfill your destiny and keep the Dark Dragon from reaching the tower; or die trying.

- TECHNICAL -

GAME ID: 81009

- TRIVIA -

Released on May 11, 1995 in the USA.

The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60113&o=2

$end

$saturn=panzerjb,panzerj,panzerja,
$bio

Sega Saturn CD published 27 years ago:

Panzer Dragoon (c) 1995 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID: GS-9015

- TRIVIA -

Released on March 10, 1995 in Japan.

Reviews:
[FR] April 1995, Consoles + N.42: 95/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59499&o=2

$end

$saturn=panzer,panzerd,
$bio

Sega Saturn CD published 27 years ago:

Panzer Dragoon (c) 1995 Sega Enterprises, Limited.

European release. Game developed in Japan.

- TECHNICAL -

GAME ID: MK81009-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60376&o=2

$end

$psx=panzerf2,
$bio

Sony PlayStation CD published 21 years ago:

Panzer Front bis. (c) 2001 Enterbrain, Inc.

- TECHNICAL -

[Model SLPS-03111]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85526&o=2

$end

$psx=pnzfront,
$bio

Sony PlayStation CD published 21 years ago:

Panzer Front (c) 2001 Agetec, Inc.

North American release. Game developed in Japan. See the original for more information; "Panzer Front [Model SLPS-02503]".

- TECHNICAL -

GAME ID: SLUS-01399

- TRIVIA -

Released on September 10, 2001 in the USA.

The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111153&o=2

$end

$ibm5170=panzergn,
$bio

IBM PC/AT DOS 3.5in. disk. published 28 years ago:

Panzer General (c) 1994 SSI [Strategic Simulations, Inc.].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293633&o=2

$end

$pc98_cd=panzerg,
$bio

NEC PC-9821 CD published 27 years ago:

Panzer General (c) 1995 AMT Savan Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134974&o=2

$end

$psx=pnzgenrl,
$bio

Sony PlayStation CD published 26 years ago:

Panzer General (c) 1996 Strategic Simulations, Inc.

- TECHNICAL -

Game ID: SLUS-00132

- TRIVIA -

Export releases:
[JP] "Panzer General [Model SLPS-00552]"

- STAFF -

Producers: John Eberhardt, Tom Wahl
Associate Producers: Rick Martinez, Jason Ray
Game Design: SSI Special Projects Group
Campaign Game Design: Joel Billings
Scenario Design: Charles J. Kroegel Jr.
PlayStation Manual: Mark Whisler, Jonathan Kromrey
Original Programming: Paul Murray
Programming for PlayStation: Robert W. Calfee
Additional Programming: Keith Brors
Art: David Jensen
Audio Programmer: Ralph Thomas
Voice Director: Tim August
Voice: Barry Lank
Map Design: Michael Kroon, Shane Lacy Hensley
Data Manager: Caron White
Test Supervisor: Glen A. Cureton
Lead Product Testers: John Cloud, John Pena
Other Product Testers: Kelly Calabro, Brian Harp, Aaron Malchow
Executive Producer: Bret Berry
Graphic Design and DTP: David Boudreau, Leedara Zola
Special Thanks: Joe Almanza, Michael Bench, Doug Brandon, Ron Calonje, Chris Clifford, Joshua M. Cloud, Benjamin Cooley, Lee Crawford, Jason Dawdy, Diane Duffey, William G. Dunn, Forrest Elam, Jeff Groteboer, Annette Grove, Eileen Matsumi, Don McClure, Bruce Mickelson, Jeff Peña, Rick E. White, James Young

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97542&o=2

$end

$apple2_flop_clcracked=panzgrna,
$bio

Apple II 5.25 disk. published 37 years ago:

Panzer Grenadier (c) 1985 SSI [Strategic Simulations, Inc.]

- TRIVIA -

Retail price: $39.95.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230909&o=2

$end

$pc98=panzerkl,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Panzer Keil - Blitzkrieg 2 (c) 1991 Systemsoft.

- TECHNICAL -

BARCODE: 4988697260128

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90325&o=2

$end

$apple2_flop_orig=panzstrk,
$bio

Apple II 5.25 disk. published 35 years ago:

Panzer Strike! (c) 1987 SSI [Strategic Simulations, Inc.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270665&o=2

$end

$cpc_flop=panzersc,
$bio

Amstrad CPC type-in published 36 years ago:

Panzerschlacht (c) 1986 CPC Schneider International

- TRIVIA -

Listed as a type-in program in the German magazine: CPC Schneider International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119665&o=2

$end

$vc4000=tbattle,
$bio

VC 4000 cart. published 44 years ago:

Panzerschlacht/Luftkampf (c) 1978 Interton Electronic.

The same game as 'Tank/Plane Battle' for Radofin's 1292 AVPS.

- TECHNICAL -

[Cassette No. 4]

- TRIVIA -

Also called Tank Battle/Air Battle outside Germany, and Bataille de Blindés/Combat Aérien in France.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49218&o=2

$end

$spc1000_cass=panzersp,
$bio

Sega SPC-1000 soft. published 36 years ago:

펜저스피체 (c) 1986 Static Soft.
(Panzerspitze)

Another port of a PC-98 game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83539&o=2

$end

$spectrum_cass=papanoel,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Papa Noel (c) 1991 Pepsi Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286799&o=2

$end

$info=paprazzi,
$bio

Arcade Video game published 26 years ago:

Paparazzi (c) 1996 Yun Sung.

A "Lady Killer" rip-off.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=25003&o=2

$end

$info=j6papa,j6papaa,j6papab,j6papac,j6papad,j6papae,j6papaf,
$bio

Paparazzi (c) 200? Empire Games Limited.

- TECHNICAL -

Impact

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15311&o=2

$end

$pc98=paparazz,
$bio

NEC PC-9801 Series 5.25in. disk. published 26 years ago:

Paparazzo (c) 1996 U-Me Soft.

- TECHNICAL -

FD x8

- TRIVIA -

Released on May 31, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90326&o=2

$end

$svmu=paper,
$bio

Sega Visual Memory Unit mini-game published 22 years ago:

Paper Attack (c) 2000 Inutero

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293615&o=2

$end

$n64=papermaru,
$bio

Nintendo 64 cart. published 20 years ago:

Paper Mario (c) 2002 Nintendo of America, Inc.

North American release. Game developed in Japan. See the original game for more information; "Mario Story [Model NUS-NMQJ-JPN]".

- TECHNICAL -

GAME ID: NUS-NMQE-USA

- TRIVIA -

Paper Mario was released on February 06, 2002 in the USA.

- STAFF -

US VER. team.
English Screen Text Writer: Nathan Bihldorff
NOA Localization Manager: Leslie Swan
NOA Localization Support: William Trinen, Michelle Powers, Tim O'Leary, Shari Brown, Andy Hartpence, John Gower
NOA Product Testing Department: Michael Kelbaugh, Jim Holdeman, Kiyohiko Ando

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103706&o=2

$end

$n64=papermar,
$bio

Nintendo 64 cart. published 21 years ago:

Paper Mario (c) 2001 Nintendo.

European release. Game developed in Japan. See the original for more information; "Mario Story [Model NUS-NMQJ-JPN]".

- TECHNICAL -

GAME ID: NUS-NMQP-EUR

- TRIVIA -

The Japanese version was called Mario Story, A completely new logo was designed for the export versions.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57898&o=2

$end

$apple2_flop_clcracked=pmdlxmas,
$bio

Apple II 5.25 disk. published 36 years ago:

Paper Models - The Christmas Kit (c) 1986 Activision, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=159843&o=2

$end

$apple2_flop_orig=mcppp1035,
$bio

Apple IIc+ 3.5in. disk. published 31 years ago:

Paper Plane Pilot (c) 1991 MECC [Minnesota Educational Computing Corp.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301251&o=2

$end

$apple2_flop_orig=paprpilt,
$apple2_flop_clcracked=mcppp10,
$bio

Apple II 5.25 disk. published 31 years ago:

Paper Plane Pilot (c) 1991 MECC

- TECHNICAL -

GAME ID: MECC-A281

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267106&o=2

$end

$dragon_cass=paperrout,
$bio

Dragon cass. published 37 years ago:

Paper Route (c) 1985 Diecom Products

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117001&o=2

$end

$astrocde=paperbck,
$bio

Bally Astrocade cart. published 36 years ago:

Paperback Writer (c) 1986 Degler [Richard Degler]

- TRIVIA -

This music was originally released on tape format by George Moses. Richard 
Degler converted it to cartridge format and made the notes play along to the 
music on a musical staff.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86822&o=2

$end

$c128_flop=pbw128,pbw128a,
$bio

Commodore C128 disk. published 37 years ago:

Paperback Writer 128 (c) 1985 Digital Solutions

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231886&o=2

$end

$bbc_cass=paperboy,
$bio

Acorn BBC Micro B cass. published 38 years ago:

Paperboy (c) 1984 Elite

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52198&o=2

$end

$bbcb_flop_orig=paperboy,
$bio

Acorn BBC Micro B disk. published 38 years ago:

Paperboy (c) 1984 Elite Systems, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125561&o=2

$end

$electron_cass=paperboy,
$bio

Acorn Electron cass. published 38 years ago:

Paperboy (c) 1984 Elite Systems, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267041&o=2

$end

$info=paperboy,paperboyr2,paperboyr1,paperboyp,
$bio

Arcade Video game published 37 years ago:

Paperboy (c) 1985 Atari Games.

Paperboy is a one or two-player game in which the objective is to deliver Newspapers to the Paperboy's customers from Monday through to Sunday. 

Each game begins with ten customers and ten non-customers. Paperboy's customers live in the brightly coloured houses, while non-customers live in dark coloured houses. To deliver to a customer, the player must throw a paper either into the customer's mailbox, or onto their front porch. Failure to deliver a paper to a customer results in the loss of that customer for the next day. Any damage done to a customer's property also results in the loss of that customer. Losing all ten of Paperboy's customers will get him fired and the game is over. However, on any day in which all customers have their papers successfully delivered, one of the non-customers will re-subscribe.

Non-customers' houses and yards are loaded with targets at which to throw your extra papers (windows, lamps, statues, etc.). Hitting these targets earns points for the "Breakage Bonus", which is displayed at the top center of the screen. The total Breakage Bonus is awarded to the player at the end of each day (or at the end of the game-whichever comes first). 

If Paperboy loses a customer, that customer's house will be dark coloured the next day. As a non-subscriber, this house now presents more targets at which to throw newspapers for building up the Breakage Bonus. At the start of each day, a map of Paperboy's route is displayed to indicate subscriber and non-subscriber houses. This helps to remind players of what customers they may have lost on the previous day and the location of remaining customers. 

Paperboy can carry a maximum of ten papers at a time, but can restock his supply by riding over paper bundles placed here and there on his route. A paper supply indicator is displayed underneath the player's score. 

While making his deliveries, Paperboy must avoid collisions with all stationary objects and other characters moving about the neighborhood. To avoid collisions, Paperboy can ride his bike anywhere - on the sidewalk, in the street, or into front yards. A collision with anything results in the loss of a life. 

In addition to the obstacles, non-subscribers are hostile towards Paperboy and will attack him and try to knock him down. If Paperboy damages a subscriber's property, that character may also attack. So the more customers that are lost, the more hostile the neighborhood becomes toward Paperboy. 

At the end of each delivery day, players have a chance to sharpen their skills by guiding Paperboy through the Paperboy Training Grounds. This obstacle course is filled with various targets at which to throw newspaper, as well as ramp jumps to be negotiated. This is a bonus round and no lives are lost for failing to reach the finish line.

- TECHNICAL -

Game ID : 136034

Runs on the "Atari System 2" hardware.

Players: 2
Control: Bicycle handlebars
Buttons: 2 (one on each side of the handlebars, for throwing papers)

- TRIVIA -

Even if the title screen says 1984, Paperboy was released in April 1985.

3,442 units were produced. The selling price was $2,495.

On Monday, June 30, 1986; Mr. Mark Caesar and Mr. Robin Hallingstad filed a suit against Atari Games Corp. for $1 million plus profits alleging that the company stole the idea for a video game that was marketed by the name of PAPERBOY. The boys had submitted to Atari a detailed proposal for a similar game in July 1983.

After a score of 10,000,000 or more is achieved, the initial in the top 10 ranking merges with the score to produce a truly impressive score display. For example, if you had top score at 10,000,000, this would appear as '110000000'.

The default high score screen of "Cyberball 2072" features names of many Atari arcade games, including PAPERBOY.

Phil Britt holds the official record for this game ('Grand Slam' score of all three streets combined) with 1,136,435 points.

The main character appears on the 2012 animation movie "Wreck-It Ralph" from Walt Disney Animation Studios.

- TIPS AND TRICKS -

1) Be careful not to move too slowly - swarms of bees or nasty whirlwinds may come to push you along.
2) Develop skill in maneuvering in and out of tight situations using the handlebar control.
3) Build up your Breakage Bonus by riding over flowers in non-subscribers' yards.
4) Some players prefer to lose many of their customers so they can do more 'trashing'. Others like to try for Perfect Deliveries. See which strategy scores highest for you.
5) Try hitting characters with papers - you might be pleased with the results!
6) Dirt piles in the streets can be used for making jumps, which will also score points

- SERIES -

1. Paperboy (1984)
2. Paperboy II (1992, Sega Genesis)
3. Paperboy (1999, Nintendo 64)

- STAFF -

Designed and programmed by : John Salwitz, Dave Ralston, Russel Dawe (Rusty)
Game art by : Doug Snyder
Sound by : Hal Canon
Animation by : Will Noble

- PORTS -

* CONSOLES:
[US] Atari 7800 (unreleased prototype)
[US] Nintendo NES (dec.1988) "Paperboy [Model NES-PY]" 
[EU] Sega Master System (1990) "Paperboy [Model 5008]" 
Sega Master System [US] (1990) "Paperboy [Model 5121]" 
[EU] Nintendo NES (oct.26, 1990) 
[US] Sega Genesis (1991) 
[EU] Sega Mega Drive (1991) 
[JP] Nintendo Famicom (jan.30, 1991) "Paperboy [Model ALT-7B]" 
[JP] Sega Mega Drive (june.26, 1992) "Paperboy [Model T-48043]" 
Sega Master System [BR] (1992) by Tec Toy 
[US] Sony PlayStation "Paperboy [Model SLUS-00848]" : Unreleased 
[US] Sony PlayStation (dec.31, 1997) "Arcade's Greatest Hits - The Atari Collection 2 [Model SLUS-00449]" 
[EU] Sony PlayStation (june.1998) "Arcade's Greatest Hits - The Atari Collection 2 [Model SLES-00712]" 
Nintendo 64 [US] (oct.31, 1999) "Paperboy [Model NUS-NYPE-USA]" 
Nintendo 64 [EU] (mar.2000) "Paperboy [Model NUS-NYPP-EUR]" 
[US] Sega Dreamcast (nov.15, 2001) "Midway's Greatest Arcade Hits Vol. 2 [Model T-9714N]" 
[US] Sony PS2 (nov.18, 2003) "Midway Arcade Treasures [Model SLUS-20801]" 
[US] Microsoft XBOX (nov.24, 2003) "Midway Arcade Treasures" 
Nintendo GameCube [US] (dec.18, 2003) "Midway Arcade Treasures [Model DOL-GAKE-USA]" 
[EU] Microsoft XBOX (feb.6, 2004) "Midway Arcade Treasures" 
[EU] Sony PS2 (feb.6, 2004) "Midway Arcade Treasures [Model SLES-51927]" 
Microsoft XBOX 360 [XBLA] [US] [EU] [JP] (feb.14, 2007) [Retired in 2010] 

* HANDHELDS: 
Atari Lynx [US] (1990) "Paperboy [Model PA2041]" 
[EU] Nintendo Game Boy (1990) "Paperboy [Model DMG-MP-EUR]" 
Nintendo Game Boy [UK] (1990) "Paperboy [Model DMG-MP-UKV]" 
[US] Nintendo Game Boy (jul.1990) "Paperboy [Model DMG-MP-USA]" 
Sega Game Gear [US] [EU] (1992)
Nintendo Game Boy Color [EU] (1999) "Paperboy [Model CGB-AYPP-EUR]" 
Nintendo Game Boy Color [US] (1999) "Paperboy [Model CGB-AYPE-USA]" 
[US] Nintendo GBA (aug.21, 2005) "2 Games in One! Paperboy + Rampage [Model AGB-B6BE-USA]" 
[EU] Nintendo GBA (sept.16, 2005) "2 Games in One! Paperboy + Rampage [Model AGB-B6BP]" 
[US] Sony PSP (dec.13, 2005) "Midway Arcade Treasures Extended Play [Model ULUS-10059]" 
[EU] Sony PSP (feb.24, 2006) "Midway Arcade Treasures Extended Play [Model ULES-00180]" 

* COMPUTERS:
BBC Micro [EU] (1984) 
Tandy Color Computer [US] (1985) "Paper Route" 
Commodore 16 [US] (1986)
[EU] Sinclair ZX Spectrum (1986)
[US] Commodore C64 [EU] (1986)
[EU] Amstrad CPC (1986) by Elite Systems 
PC [MS-DOS, 5.25"] [US] (1988)
Apple IIGS (1988)
Atari ST [US] (1988) 
[EU] Amstrad CPC (1989) "12 Top Amstrad Hits" 
[EU] Commodore Amiga (1989) 
[US] PC [MS Windows, CD-ROM] (jan.1, 1999) "Arcade's Greatest Hits - The Atari Collection 2" 
[US] PC [MS Windows, CD-ROM] (aug.27, 2004) "Midway Arcade Treasures" 
[EU] PC [MS Windows, CD-ROM] (nov.23, 2004) "Midway Arcade Treasures" 

* OTHERS:
Tiger Handheld LCD Game [US] (1988) 
Mobile Phones [US] (june.11, 2006) 
BlackBerry [US] (nov.30, 2009) "Paperboy [Model 4704]" 
Apple iPhone/iPod [US] (dec.18, 2009) "Paperboy [Model 339779244]" 
Apple iPhone/iPod [US] (jan.27, 2010) "Paperboy ES [Model 351632756]" 
Apple iPhone/iPod [US] (feb.3, 2010) "Paperboy Classic [Model 345105800]" 
Apple iPhone/iPod [US] (nov.4, 2010) "Paperboy: Special Delivery [Model 388964792]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1935&o=2

$end

$spectrum_cass=paperboy,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Paperboy (c) 1986 Elite Systems, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80147&o=2

$end

$apple2_flop_orig=paperboy,
$apple2_flop_clcracked=paperboy,
$bio

Apple II 5.25 disk. published 36 years ago:

Paperboy (c) 1986 Mindscape, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107496&o=2

$end

$c64_cass=paperboy,paperboya,
$bio

Commodore C64 cass. published 36 years ago:

Paperboy (c) 1986 Encore [Elite Systems TM]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=188065&o=2

$end

$c64_cass=paperboye,
$bio

Commodore C64 cass. published 36 years ago:

Paperboy (c) 1986 Elite Systems, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301039&o=2

$end

$apple2gs_flop_misc=paperboy,
$apple2gs_flop_orig=paperboy,
$apple2gs_flop_clcracked=paperboy,
$bio

Apple IIGS disk. published 34 years ago:

Paperboy (c) 1988 Mindscape, Incorporated.

Originally released as an Arcade video game by Atari Games in 1984.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49779&o=2

$end

$ibm5150=paperboy,
$bio

IBM PC 5.25in. disk. published 34 years ago:

Paperboy (c) 1988 Mindscape, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75012&o=2

$end

$st_flop=paperboy,
$bio

Atari ST disk. published 33 years ago:

Paperboy (c) 1989 Elite Systems, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=149055&o=2

$end

$spectrum_cass=paperboye,
$bio

Paperboy (c) 198? Encore [Elite Systems TM]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219647&o=2

$end

$nes=paperboy,
$bio

Nintendo NES cart. published 32 years ago:

Paperboy (c) 1990 Mindscape, Incorporated.

European release. Game developed in the USA.

- TRIVIA -

Paperboy for NES was released October 26, 1990 in Europe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83360&o=2

$end

$gamegear=paperboytw,
$bio

Paperboy (c) 199? Hung Tao Hsin [Taiwan]

Unlicensed Taiwanese release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289737&o=2

$end

$cpc_cass=paperbo2,
$bio

Amstrad CPC cass. published 31 years ago:

Paperboy 2 (c) 1991 Mindscape, Inc. [Northbrook, IL, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98618&o=2

$end

$cpc_flop=paperboy03,paperboy08,paperboy09,
$specpls3_flop=paperbo2,
$bio

Amstrad CPC/Spectrum+3 disk. published 31 years ago:

Paperboy 2 (c) 1991 Mindscape, Inc.

- TECHNICAL -

SIDE A: CPC
SIDE B: S+3

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121645&o=2

$end

$ibm5150=paperbo2_35,
$vgmplay=paprboy2_pc,
$bio

IBM PC 3.5in. disk. published 31 years ago:

Paperboy 2 (c) 1991 Mindscape, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132622&o=2

$end

$ibm5150=paperbo2,
$bio

IBM PC 5.25in. disk. published 31 years ago:

Paperboy 2 (c) 1991 Mindscape, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75011&o=2

$end

$nes=paperbo2,
$bio

Nintendo NES cart. published 30 years ago:

Paperboy 2 (c) 1992 Mindscape, Incorporated.

European release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55427&o=2

$end

$amigaocs_flop=paperbo2,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Paperboy 2 (c) 1992 Mindscape, Incorporated. [Northbrook, IL, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74708&o=2

$end

$spectrum_cass=paperby2,
$bio

Sinclair ZX Spectrum cass. published 30 years ago:

Paperboy 2 (c) 1992 Mindscape, Inc. [Northbrook, IL, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80148&o=2

$end

$gameboy=paperbo2,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Paperboy 2 [Model DMG-Y2-USA] (c) 1992 Mindscape, Incorporated. [Northbrook, IL, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66671&o=2

$end

$nes=paperbo2u,
$bio

Nintendo NES cart. published 30 years ago:

Paperboy 2 (c) 1992 Mindscape, Incorporated.

No Windows is safe. No fence is too high. The paperboy is determined to deliver the paper to his subscribers... any way he can. Tossing papers left and right, riding in 3 directions, jumping anything that'll give air... this free-wheeling carrier visits more neigborhoods and houses, faces more targets and obstacles, and gets into more trouble than ever before.

- TECHNICAL -

Model # NES-Y7-USA

- TRIVIA -

Released in April 1992 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55428&o=2

$end

$snes=paperbo2u,
$bio

Nintendo Super NES cart. published 31 years ago:

Paperboy 2 (c) 1991 Mindscape, Incorporated.

- TECHNICAL -

GAME ID: SNS-P2-USA

- TRIVIA -

Released in November 1991 in the USA.

- STAFF -

Programmer: Nick Eastridge
Composer: Rich Shemaria

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63392&o=2

$end

$snes=paperbo2,
$bio

Nintendo Super NES cart. published 31 years ago:

Paperboy 2 (c) 1991 Mindscape, Incorporated.

- TECHNICAL -

Cartridge ID: SNSP-P2-NOE

- TRIVIA -

Reviews:
[FR] March 1992 - Joypad N.6: 59/100
[FR] October 1992 - Consoles+ No. 13: 5/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63391&o=2

$end

$gamegear=paperbo2,paperbo2p,
$bio

Sega Game Gear cart. published 30 years ago:

Paperboy II (c) 1992 Tengen, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64766&o=2

$end

$megadriv=paperbo2,
$vgmplay=paperbo2_md,
$bio

Sega Genesis cart. published 30 years ago:

Paperboy II (c) 1992 Tengen, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115622&o=2

$end

$sms=paperboy,
$vgmplay=paperboy_sms,
$bio

Sega Master System cart. published 32 years ago:

Paperboy (c) 1990 US Gold.

Descriptions from the back cover:

Onto your bike and into the streets. Only super riding skills and a steady throwing arm can get you through a week of hilarious action. Avoid cars, workmen, drunkards and lawnmowers all out to stop you, and make the people you don't deliver to pay for their mistake.

Auf Dein Rad und los auf die Straße! Nur durch geschicktes Radeln und zielsicheres Werfen wirst Du diese Woche voller witziger Acfion überleben! Bestrafe die Leute, die nicht deine Kunden sind, aber vermeide Autos, Arbeiter, Besoffene und Rasenmäher, die Dir den Weg blockieren wollen.

Enfourchez votre bicyclette et vous voilà dans la rue. Seuls l'ari de manier votre bicyclette et la faculté de lancer adroitement peuvent vous permettre de survivre au cours de cette semaine bourrée d'actions désopilantes. Evitez les voitures, les ouvriers, les ivrognes et les tondeuses à gazon qui sont tous là pour vous arrêter dans votre course. Egalement, faites ceux qui ne se font pas livrer par vous payer pour leur erreur.

Monta in sella e via per le strade. Solo pedalando con abilità suprema e lanciando con braccio fermo riuscirai a passare una settimana di azione divertentissima. Schiva le macchine, gli operai, gli ubriaconi e i falcíaerba, tutti intenzionati a fermarti, a fagliela pagare a quelli che rifiutano il tuo servizio.

Montar su bicicleta y ¡a las calles! Solamente destreza magnifica como ciclista y un brazo que puede tirar fuertemente le pueden ayudar a sobrevivir una semana de acción divertida. Evitar coches, trabajadores, borrachos y cortacespedes - todos los cuales intentan detenerte y hacer que la gente, a quienes no entrega Vd. sus periódicos, paguen por su error.

På din cykel och ut på gatorna. Bara enastående åkskicklighet och en säker kastarm gör att du klarar dig genom en vecka med dråpliga ingripanden. Undvik bilar, hantverkare, fyllon och gräsklippare som alla är ute för att hindra dig och gör att de personer som du inte levererar till får betala för sina misstag.

- TECHNICAL -

GAME ID: 25008-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56121&o=2

$end

$megadriv=paperboyp,
$bio

Sega Genesis cart. published 30 years ago:

Paperboy (c) 1992 Tengen

North American release.

- TECHNICAL -

Model # 301029-0150

- TRIVIA -

Paperboy for Genesis was released on February 1992 in North America.

- STAFF -

Programmed by: Richard Frankish (Rick), Andy Williams (Andy), Adrian Jones (Adrian)
Graphics by: David Percial (Dave)
Music and Sound by: Mark Cooksey (Mark)
Producer: Steve Wilcox (Steve)
Product Manager: Trevor Williams

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83363&o=2

$end

$megadriv=paperboy,
$bio

Sega Mega Drive cart. published 30 years ago:

Paperboy (c) 1992 Tengen

European release.

- TECHNICAL -

Model # 301029-0170

- TRIVIA -

Reviews:
May 1992 - Joypad N.8 (Page 88-89) [FR]: 60/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83362&o=2

$end

$cpc_cass=paperboy,
$bio

Amstrad CPC cass. published 36 years ago:

Paperboy (c) 1986 Elite Systems, Ltd.

- TECHNICAL -

GAME ID: 308018
BARCODE: 5 012189 308018

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98615&o=2

$end

$cpc_flop=paperboy06,paperboy07,paperboy02,paperboy0a,paperboy0c,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Paperboy (c) 1987 Elite Systems, Ltd.

- TECHNICAL -

GAME ID: 309015
BARCODE: 5 012189 309015

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121010&o=2

$end

$sms=paperboyu,
$bio

Sega Master System cart. published 32 years ago:

Paperboy (c) 1990 Sega Enterprises, Limited.

North American version. Description from the back cover:

Get ready for the ride of your life as the new PAPERBOY for the neighborhood. What a neighborhood! Watch out for runaway lawnmowers, a boom box or two, a guy on a unicycle and, of course, break dancers.

Every day you make your rounds, delivering papers to your subscribers. Throw the paper at the wrong time, and you might break a window. Throw it at just the right time, it lands in the mail box and you get extra points. At the end of the day you gain or lose subscribers, depending on your performance.

Crash too often and you will be forced into an early retirement. The more experience you get, the tougher the obstacles. Watch out for that construction worker! Pedal faster to get away from that dog! Look out for that car! Oh well...just another day in the neighborhood.

- TECHNICAL -

GAME ID: 5121

- STAFF -

Paperboy written by: G. Vine

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83364&o=2

$end

$cpc_flop=paperboy,paperboy01,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Paperboy (c) 1987 Zafiro Soft. Division.

Spanish release of Elite's "Paperboy [Model 309015]".

- TECHNICAL -

GAME ID: 60350371

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121011&o=2

$end

$nes=paperboyj,
$bio

Nintendo Famicom cart. published 31 years ago:

Paperboy (c) 1991 Altron.

Japanese release. Game developed in USA. See the original US release for more information about the game itself.

- TECHNICAL -

Game ID: ALT-7B

- TRIVIA -

Paperboy for Famicom was released on January 30, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54496&o=2

$end

$gbcolor=paperboy,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Paperboy (c) 1999 Midway Home Ent.

- TECHNICAL -

Game ID: CGB-AYPE-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68495&o=2

$end

$gameboy=paperboy,
$bio

Nintendo Game Boy Cart. published 32 years ago:

Paperboy (c) 1990 Mindscape, Incorporated.

North American release.

- TECHNICAL -

Cartridge ID: DMG-MP-USA

- TRIVIA -

Paperboy for Game Boy was released in July 1990 in North America.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66669&o=2

$end

$nes=paperboyu,
$bio

Nintendo NES cart. published 34 years ago:

Paperboy (c) 1988 Mindscape, Incorporated.

Hop on your bike for a free-wheeling ride up the avenues of not-so-typical suburbia. There are papers to be delivered, robbers to be foiled, and fame and fortune to be won as you brave the mean streets. Avoid motorcycles, tricycles, traffic, tires, gratings, curbs, dogs, skateboarders, breakdancers, bad guys, and other hazards as you deliver to your customers. Earn bonus points by hitting targets along the obstacle course at the end of your route. With superb animation and sound effects, Paperboy brings home all the thrills, spills, challenge, and excitement you loved in the arcades.

- TECHNICAL -

Game ID: NES-PY-USA

- TRIVIA -

Paperboy for NES was released in December 1988 in North America.

Export releases:
[JP] "Paperboy [Model ALT-7B]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55426&o=2

$end

$n64=paperboyu,
$bio

Nintendo 64 cart. published 23 years ago:

Paperboy (c) 1999 Midway Home Entertainment

- TECHNICAL -

Game ID: NUS-NYPE-USA

- TRIVIA -

Paperboy for Nintendo 64 was released on October 31, 1999 in North America.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57899&o=2

$end

$n64=paperboy,
$bio

Nintendo 64 cart. published 22 years ago:

Paperboy (c) 1999 Midway Home Entertainment

- TECHNICAL -

Game ID: NUS-NYPP-EUR

- TRIVIA -

Paperboy for Nintendo 64 was released in March 2000 in Europe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83366&o=2

$end

$lynx=paperboy,
$bio

Atari Lynx cart. published 32 years ago:

Paperboy (c) 1990 Atari Corp.

- TECHNICAL -

Cartridge ID: PA2041

- TRIVIA -

Reviews:
1990 - Consoles + HS N.2 [FR]: 67/100

- STAFF -

Programmer: Al Baker

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58843&o=2

$end

$gamegear=paperboy,
$bio

Sega Game Gear cart. published 31 years ago:

Paperboy (c) 1991 Tengen, Incorporated.

- TECHNICAL -

Model T-48028-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64765&o=2

$end

$megadriv=paperboyj,
$bio

Sega Mega Drive cart. published 30 years ago:

Paperboy (c) 1992 Tengen

Japanese release.

- TECHNICAL -

Model # T-48043

- TRIVIA -

Paperboy for Mega Drive was released on June 26, 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56748&o=2

$end

$pet_rom=pclip284,
$bio

Commodore PET ROM published 40 years ago:

Paperclip Ver.2 (c) 1982 Batteries Included

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235785&o=2

$end

$info=papillon,
$bio

Pinball published 36 years ago:

Papillon (c) 1986 Videodens.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49159&o=2

$end

$nes=papillon,
$bio

Papillon (c) 19?? Hacker International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84080&o=2

$end

$saturn=papparap,
$bio

Sega Saturn CD published 27 years ago:

Pappara Paoon (c) 1995 Ecole Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59502&o=2

$end

$gbcolor=papyrus,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Papyrus [Model CGB-AY9P-EUR] (c) 2000 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68497&o=2

$end

$cpc_flop=paquetei,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Paquete Integrado de Matematicas (c) 1986 Idealogic [Barcelona, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306218&o=2

$end

$cpc_flop=par5golf,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Par 5 Golf (c) 1987 Waldeck Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306219&o=2

$end

$info=fexcelp,fexcelpb,
$bio

Chess board published 36 years ago:

Par Excellence (c) 1986 Fidelity Electronics.

- TECHNICAL -

Model 6083

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=113821&o=2

$end

$cpc_flop=paraf199,
$bio

Amstrad CPC type-in published 29 years ago:

Para (c) 1993 CPC Infos

- TRIVIA -

Listed as a type-in program in the French magazine: CPC Infos.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119447&o=2

$end

$spectrum_cass=paraacad,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Para Academy (c) 1990 Zeppelin Games.

Para Academy takes the paratrooper to the limits of his endurance and beyond. Promotion prospects are quickly decided through a series of specially developed tests. There can be no failure - to fail means ejection from the ranks of the elite. Strength and stamina, combined with the ability to fire a weapon with deadly accuracy, are just some of the qualities you must possess to lead a unit of battle-hardened killers. 

Do you have the ability to graduate from the Para Acamedy?

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80149&o=2

$end

$cpc_flop=paraacad,paraacad01,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Para Academy Cracked (c) 1990 GPA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128127&o=2

$end

$cpc_cass=paracadm,
$bio

Amstrad CPC cass. published 32 years ago:

Para Academy [Model A213] (c) 1990 Zeppelin Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98619&o=2

$end

$cpc_flop=paraassa,paraassa01,paraassa02,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Para Assault Course (c) 1988 Zeppelin Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121214&o=2

$end

$cpc_cass=parasslt,
$bio

Amstrad CPC cass. published 34 years ago:

Para Assault Course [Model A055] (c) 1988 Zeppelin Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98620&o=2

$end

$spectrum_cass=paraassa,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Para Assault Course (c) 1988 Zeppelin Games

- TECHNICAL -

Model S054

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80150&o=2

$end

$to_flop=parapc,
$bio

Thomson TO disk. published 31 years ago:

Para PC (c) 1991 Jr. Quiroz

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107937&o=2

$end

$mz700_cass=parashot,
$bio

Sharp MZ-700 cass. published 39 years ago:

Para Shoot (c) 1983 Solo Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131721&o=2

$end

$pc98=paradice,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

パラ・ダイス 君は追い剥ぎを見たか? (c) 1991 Aion.
(Para-Dice - Kimi wa Oihagi o Mita ka?)

- TECHNICAL -

Media: floppydisk x1

- TRIVIA -

The subtitle of this game translates from Japanese as 'Have you seen the Highwayman?'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90327&o=2

$end

$svi318_cass=parajump,
$bio

Spectravideo SV-318 cass. published 38 years ago:

Para-Jump (c) 1984 Spectravideo, Inc.

- TECHNICAL -

GAME ID: SD-669T

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118516&o=2

$end

$bbc_rom=paramax,
$bio

Para-Max II (c) 198? CNC Interfacing Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240329&o=2

$end

$cpc_flop=parabola01,parabola02,parabola,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Parabola cracked (c) 1987 Unknown.

Pirate tape_to_disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121062&o=2

$end

$tvc_flop=para3ter,
$bio

Parabolikus Háromszög Területe (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111989&o=2

$end

$pc98=paracels,
$bio

NEC PC-9801 Series 3.5in. disk. published 28 years ago:

パラケルススの魔剣 (c) 1994 HummingBird.
(Paracelsus no Maken)

- TECHNICAL -

BARCODE: 4960695202263

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144839&o=2

$end

$to7_cass=parachut,
$bio

Thomson TO7 type-in published 38 years ago:

Parachutage (c) 1984 Hebdogiciel.

- TRIVIA -

Published on April 13, 1984 in the French magazine; Hebdogiciel no. 27.

- STAFF -

By: Nicolas GALLE

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108467&o=2

$end

$cpc_flop=parachut,
$bio

Amstrad CPC type-in published 38 years ago:

Parachute (c) 1984 Amstrad Jeux D'Action

- TRIVIA -

Listed as a type-in program in the French book: Amstrad Jeux D'Action.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122723&o=2

$end

$spectrum_cass=parachut,parachuta,
$bio

Sinclair ZX Spectrum cass. published 4 years ago:

Parachute (c) 2018 Miguetelo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=227604&o=2

$end

$info=gnw_pchute,
$bio

Handheld game published 41 years ago:

Parachute (c) 1981 Nintendo Co., Ltd.

The player controls a character in a boat and has to prevent parachutists from landing in shark-infested waters. A life is lost every time the player fails to do this. In Game B, the parachutes can get stuck in trees.

- TECHNICAL -

Model PR-21

- TRIVIA -

Parachute was released on June 19, 1981 in Japan.

- PORTS -

In the updated version of Parachute on the Game & Watch Gallery series, the Mr. Game & Watch driving the boat will be replaced by Mario, the falling parachuters will be replaced by baby Toads, Yoshies, and Kongs, and the shark will be replaced by a giant Cheep Cheep. The scenery was also given a Mario facelift.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=100937&o=2

$end

$a2600=parachut,
$bio

Atari 2600 cart. published 39 years ago:

Parachute (c) 1983 HomeVision

The game puts the player in the role of parachutist who is falling gently from the sky.

In order to land safely, the player must evade aeroplanes, helicopters, birds and hot air balloons. After successfully navigating several screens that progressively increase in speed, the parachutist finally emerges near ground level. In order to achieve a safe landing, the player must simultaneously avoid touching the pacing guard at the bottom while positioning the parachuter on the ground. A higher point bonus is awarded if the parachuter lands near the center of the screen. After landing, the game begins again at an increased difficulty level.

- TECHNICAL -

GAME ID: VCS 83123

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50774&o=2

$end

$info=paradar,
$bio

Video Slot Machine published 27 years ago:

Paradar (c) 1995 Videos AA.

Italian video slot running on Videos AA hardware.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135022&o=2

$end

$info=paradice,
$bio

Video Slot Machine published 27 years ago:

Paradice (c) 1995 BFM / ELAM.

- TECHNICAL -

Main CPU : (2x) M6809 (@ 2 Mhz)
Sound Chips : UPD7759 (@ 640 Khz), YM2413 (@ 3.579545 Mhz)

Screen orientation : Horizontal
Video resolution : 400 x 300 pixels
Screen refresh : 50.00 Hz
Palette colors : 16

Players : 1
Buttons : 3

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4898&o=2

$end

$info=paradise,paradisea,paradisee,
$bio

Arcade Video game published 28 years ago:

Paradise (c) 1994 Yun Sung.

Paradise is a rip-off of "Gals Panic!" but features photographic images of nude western models during gameplay instead of drawn Asian nudes.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 6 Mhz)
Sound Chips : (2x) OKI6295 (@ 7.575 Khz)

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 54.00 Hz
Palette colors : 2064

Players : 2
Control : 8-way joystick
Buttons : 1

- TRIVIA -

All music in this game is a rearranged version of the 'Lemmings' soundtrack.

- SERIES -

1. Paradise (1994)
2. Paradise Deluxe
3. Paradise 2 Deluxe

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1936&o=2

$end

$info=para2dx,
$bio

Paradise 2 Deluxe (c) 199? Yun Sung.

Paradise 2 Deluxe is a rehash of Paradise Deluxe featuring new Asian models to reveal.

- SERIES -

1. Paradise (1994)
2. Paradise Deluxe
3. Paradise 2 Deluxe

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=28028&o=2

$end

$pc98=pararena,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Paradise Arena - Gokuraku Arena (c) 1994 Janis.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90328&o=2

$end

$pc98=paracall,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Paradise Call (c) 1995 Mayfer Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90329&o=2

$end

$pc98=paracard,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Paradise Card (c) 1994 R-Rate

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90330&o=2

$end

$info=m4paracl,m4paracla,
$bio

Paradise Club (c) 199? Crystal Leisure.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42061&o=2

$end

$info=paradlx,
$bio

Paradise Deluxe (c) 199? Yun Sung.

Paradise Deluxe is the sequel to Paradise and is a rip-off of "Gals Panic 2".  Unlike in the first Paradise which featured western nude models, this game has 19 Asian girls across 16 stages.

At the start of the game the player may select any of 12 stages to play.  In order to advance past the stage the player must uncover 80% (and in later stages 85%) of the girl's silhouette while avoiding the monsters that occupy the screen.  

After each stage there is a bonus game.  If the player uncovered less than 90% then the bonus game is a game of roulette which can either reward or punish the player depending on where the player stops the wheel. If over 90% of the silhouette is revealed, then the player can play a game of four card Monte with no worries of punishment.  Each mini-game features a different girl that is shown in progressive states of undress with each successive win.

After completing the mini-game, the player again goes to the stage select screen, where each cleared stage removes a tile to reveal one final background image of a seductive nude girl.  Completing all 16 stages reveals the entire picture.

The game is over when all of a player's lives are depleted.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 6 Mhz)
Sound Chips : (2x) OKI6295 (@ 7.575 Khz)

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 54.00 Hz
Palette colors : 2064

Players : 2
Control : 8-way Joystick
Buttons : 1

- SERIES -

1. Paradise (1994)
2. Paradise Deluxe
3. Paradise 2 Deluxe

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5173&o=2

$end

$cpc_flop=paradise01,paradise,paradise03,paradise02,
$bio

Paradise Demo (c) 199? Paradox

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123255&o=2

$end

$pc98=paragate,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Paradise Gate (c) 1994 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90331&o=2

$end

$spectrum_cass=paradise,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Paradise In Microdot (c) 1985 Automata U.K., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286982&o=2

$end

$spectrum_cass=paradox,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Paradox (c) 1984 Runesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80153&o=2

$end

$pc98=paradox,
$bio

Paradox (c) 19?? Borland

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90332&o=2

$end

$cpc_flop=paradoxc,christma04,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Paradox Christmas Demo (c) 1991 Paradox

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123256&o=2

$end

$ibm5170=bpdx301g,
$bio

IBM PC/AT DOS 5.25in. disk. published 33 years ago:

Paradox Ver. 3.01 (c) 1989 Borland

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144537&o=2

$end

$ibm5170=bpdx40g,
$bio

IBM PC/AT DOS 3.5in. disk. published 30 years ago:

Paradox Ver. 4.0 (c) 1992 Borland

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144457&o=2

$end

$ibm5170=bpdx40ga,
$bio

IBM PC/AT DOS 5.25in. disk. published 30 years ago:

Paradox Ver. 4.0 (c) 1992 Borland.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42390&o=2

$end

$msxr_flop=paradrm,paradrmb,paradrma,
$bio

MSX Turbo-R disk. published 30 years ago:

PaRaDream - Parallel Dream (c) 1992 Unknown [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133275&o=2

$end

$c64_cass=paradroid,
$bio

Commodore C64 cass. published 36 years ago:

Paradroid - Competition Edition (c) 1986 Hewson Consultants

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186449&o=2

$end

$archimedes=paradr2k,paradr2ka,
$bio

Acorn Archimedes disk. published 29 years ago:

Paradroid 2000 (c) 1993 Coin-Age

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116062&o=2

$end

$amigaocs_flop=paradr90,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Paradroid 90 (c) 1990 Hewson Consultants

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74709&o=2

$end

$spectrum_cass=paradroi,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Paradroids (c) 1984 Mikro-Gen

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80154&o=2

$end

$cpc_flop=paraglid02,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Paragliding (c) 1986 XOR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121646&o=2

$end

$cpc_flop=paraglid03,
$bio

Paragliding Crack Intro (c) 199? XOR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121828&o=2

$end

$amigaocs_flop=paraglid,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Paragliding Simulation (c) 1991 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74711&o=2

$end

$cpc_flop=paraglid01,paraglid04,paraglid,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Paragliding Simulation (c) 1991 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133914&o=2

$end

$info=paragon,
$bio

Pinball published 43 years ago:

Paragon (c) 1979 Bally.

- TECHNICAL -

Bally MPU AS-2518-35
Model Number : 1167

Main CPU : M6800 (@ 475 MHz)
Sound Chip : Custom

- TRIVIA -

Released in June 1979. 9,120 units were produced.

The development of this game took 7 months.

Paragon is the first game using 'in-line' drop targets, and the first 'widebody' production pinball game from this manufacturer.

- STAFF -

Design by : Greg Kmiec
Art by : Paul Faris

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5522&o=2

$end

$spectrum_cass=paragram,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Paragram (c) 1983 Elephant Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80155&o=2

$end

$to_flop=paragrph,paragrphb,paragrpha,
$bio

Thomson TO disk. published 37 years ago:

Paragraphe (c) 1985 FIL [France Image Logiciel]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107938&o=2

$end

$psion2=plink22f,
$bio

Paralink French (c) 198? Silvertree Engineering, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234121&o=2

$end

$psion2=plink20,
$bio

Paralink Ver.2 (c) 198? Silvertree Engineering, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234122&o=2

$end

$psion2=plink33,plink34,
$bio

Paralink Ver.3 (c) 198? Silvertree Engineering, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234123&o=2

$end

$c64_cass=parallax,
$bio

Commodore C64 cass. published 32 years ago:

Parallax (c) 1990 Hit Squad, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229479&o=2

$end

$apple2_flop_clcracked=prlnprpl,
$bio

Apple II 5.25 disk. published 32 years ago:

Parallel and Perpendicular Lines (c) 1990 Jostens Learning Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231574&o=2

$end

$nimbus=pprinter,
$bio

Parallel Printer Driver Parallel Board for I/O Board Version (c) 198? Research Machines, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237453&o=2

$end

$info=pturn,
$bio

Arcade Video game published 38 years ago:

Parallel Turn (c) 1984 Jaleco.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 4 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 2 Mhz)

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 256

Players : 2
Control : 8-way Joystick
Buttons : 3

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3276&o=2

$end

$pc8801_cass=parallel,
$bio

NEC PC-8801 Series cass. published 38 years ago:

Parallel World (c) 1984 Enix, Ltd.

- TECHNICAL -

GAME ID: E-G052

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91256&o=2

$end

$nes=paralwld,
$bio

Nintendo Famicom cart. published 32 years ago:

Parallel World (c) 1990 Varie.

- TECHNICAL -

GAME ID: VRE-R9

- TRIVIA -

Released on August 10, 1990 in Japan. It was never exported outside Japan.

- STAFF -

Gen'an (Concept): Chappy Yamada
Director: Hii-kun
Planner: Ma, Yoshihisa Tsuda (Yoshi-kun), Hotei Okapy (Okapy), Bario
E (Graphics): Kouichi Yamada (Puu Yamada), Shingo Aoyama (Chobi Aoyama), Fuku‑chan, Ichirou Kanno, Ike-chan, Nakaji
Ongaku (Music): Hirohiko Takayama (Takayama-san)
Map: Akiramenai
Omake (Bonus): Taga-san
Prog: Masanaga Saitou (Saito), K. H. Myoou (Myoou)
Sound Driver: Tsukasa Masuko

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54497&o=2

$end

$amigaocs_flop=paramax,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Paramax (c) 1991 Kingsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74712&o=2

$end

$snes=paramev2,
$bio

Parame ROM Cassette 2 Gou (c) 199? Gametech [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234634&o=2

$end

$snes=paramev3,
$bio

Parame ROM Cassette 3 Gou (c) 199? Gametech [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234635&o=2

$end

$snes=paramev4,
$bio

Parame ROM Cassette 4 Gou - Super X-T Sasuke Senyou (c) 199? Gametech [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234636&o=2

$end

$snes=paramev5,
$bio

Parame ROM Cassette 5 Gou - Super X-T Sasuke Senyou (c) 199? Gametech [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234637&o=2

$end

$snes=paramev1,
$bio

Parame ROM Cassette Vol. 1 (c) 199? Gametech [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234638&o=2

$end

$cdi=paranasalcdi,
$bio

Phillips CD-i disc published 29 years ago:

Paranasal Sinuses & Anterior Skull Base (c) 1993 Elsevier Science B.V.

- TECHNICAL -

BARCODE: 9 780444 899859

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298444&o=2

$end

$ibm5170_cdrom=paranasalibm,
$bio

IBM PC/AT DOS CD published 29 years ago:

Paranasal Sinuses & Anterior Skull Base (c) 1993 Elsevier Science B.V.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=302046&o=2

$end

$kc_cass=paranoia,
$bio

Paranoia (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133808&o=2

$end

$info=paranoia,
$bio

Arcade Video game published 32 years ago:

Paranoia (c) 1990 Naxat Soft.

- TECHNICAL -

Main CPU : Z84C00A85 (Z80A CPU)
Xtal : 18.000 Mhz
Ram Chips : GM76C28A (Goldstar), 2x W2416K-70 (Winbond)
Sound Chips : Nec D8085AHC + Nec D8155HC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=21473&o=2

$end

$cpc_flop=paranoia,paranoia04,paranoia01,paranoia02,
$bio

Amstrad CPC 464 disk. published 28 years ago:

Paranoia (c) 1994 Power System

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133915&o=2

$end

$pce_tourvision=paranoia,
$bio

Paranoia (c) 199? TOURVision [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229742&o=2

$end

$pc8801_flop=paranoia,
$bio

NEC PC-8801 Series disk. published 38 years ago:

Paranoia 88 (c) 1984 T&E Soft.

- TECHNICAL -

GAME ID: TED-38

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92609&o=2

$end

$psx=paranoia,
$bio

Sony PlayStation CD published 24 years ago:

Paranoia Scape [Model SLPS-01375] (c) 1998 Mathilda

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85527&o=2

$end

$pce=paranoia,
$vgmplay=psychos_tg16,
$bio

NEC PC-Engine HuCARD published 32 years ago:

Paranoia (c) 1990 Naxat Soft.

Paranoia is a horizontal shoot'em up by Naxat Soft. You pilot a space ship and you must travel through five colourful levels, full of floating blobs, slugs and other weird insects... different colored alien will drop icons when destroyed, 'T' will create two flying pods around your ship, 'B' will make them fire lasers, 'W' will fire bullets, 'S' for Speed and a glowing sphere will give you a shield. More icons you collect, more powerfull your weapon will become.

- TECHNICAL -

HuCARD ID: NX90001
HuCARD Size: 2 Mbits.

- TRIVIA -

Released on March 01, 1990 in Japan for 5800 Yen.

Export releases:
[US] "Psychosis [Model TGX020040]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58685&o=2

$end

$bbcb_flop=paranoid,
$bio

Acorn BBC Micro B disk. published 32 years ago:

Paranoid (c) 1990 Cervin Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262432&o=2

$end

$spectrum_cass=paranoid,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Paranoid Pete (c) 1984 Ubik Software.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80157&o=2

$end

$info=ppd,
$bio

Arcade Video game published 22 years ago:

ParaParaDancing (c) 2000 Konami Corp.

- TECHNICAL -

Main CPU : PPC403 (@ 66 Mhz)
Sound Chips : Yamaha YMZ280B (@ 16.9344 Mhz), CD/DA

Palette colors : 32768

Players : 1
Buttons : 10

- TRIVIA -

Released in August 2000.

- TIPS AND TRICKS -

Access Hidden Menu options (Hi-Speed, Mirror, Hidden, Sudden, Random) : press and hold  at the song selection screen until the menu appears. Choose your options then click 'Exit' and pick your song.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4928&o=2

$end

$info=ppp,
$bio

Arcade Video game published 22 years ago:

ParaParaParadise (c) 2000 Konami Corp.

Forget everything you have seen in "Dance Dance Revolution" or "beatmania"!!! ParaParaParadise breaks all boundaries in dancing/rhythm games by putting the player square in the middle of an infrared cage and letting him/her loose on a variety of dancing tunes. Select a song, then go wild trying to break each beam in time to the music. Succeed, and you can continue; fail, and you will have to step down.

- TECHNICAL -

Konami Bemani Firebeat Hardware

CPU : IBM Power PC 403GCX
Graphics System : Konami custom (sprite style chip)
Sound : Yamaha YMZ280B
Software : DVD Drive, CD-ROM drive & Dongle
Graphics Notes : Can draw arbitrary sized images from VRAM, which is laid out like a 2D texture sheet, also all the images are packed 16-bit pixels so there's no palette.
Storage Media : CD-ROM (Program) & CD-ROM (CD-DA Audio)

- TRIVIA -

Released in August 2000.

ParaParaParadise is the first Bemani dancing game to introduce the 'hold' instruction.

While "Dance Dance Revolution" was based on 'nightclub dancing' or 'rave' or similar styles, and "beatmania", "beatmania IIDX", and "beatmania III" were based on a DJ's turntable, ParaParaParadise was based on Japanese 'ParaPara' dancing, which was big in Japan in the 70's.

SONG LIST :
Kingdom of Rock
Speedway
Try Me
Stay
Remember Me
I Wanna Dance
Eurobeat
Can't Stop Fallin' in Love
Night of Fire
Yesterday
Like A Virgin
One Night in Arabia
Crazy For You
Luv to Me (Disco Mix)
Can't Stop Fallin' in Love (super euro version)
Love Again Tonight
Anniversary
Energy Love
Tora Tora Tora
Boom Boom Fire
Dynamite Rave
Celebrate Nite
Luv To Me (super euro version)
Dynamite Rave (super euro version)
Hold On Me

- TIPS AND TRICKS -

* Expert mode : Go all the way to the right when choosing difficulty (Hard), and hold the Right selection button down for two seconds until it moves past Hard to Expert.

* Secret Menu : When choosing a song, hold down the Left selection button and the Right selection button for two seconds. A secret menu will pop up. There are five items, each of them a simple On/Off button that is toggled by hitting the Start button :
1. Hi-Speed - Doubles the speed of the rising arrows, similar to 'Fast' in "Dance Dance Revolution Solo Mix".
2. Mirror - flips the left and right sides (left/up-left, and right/up-right), just like "beatmania", "beatmania IIDX", and "Dance Dance Revolution".
3. Random - Like 'Shuffle' mode in "Dance Dance Revolution" (random arrows). It makes things more difficult! Song parts that have sweeping motions do not seem to be affected by this, though. Also, you cannot have both Shuffle and Mirror on at the same time.
4. Hidden - Same as "Dance Dance Revolution", where the arrows disappear partway up the screen.
5. Sudden - Same as "Dance Dance Revolution" (arrows appear partway up the screen). There's no smooth fade-in of the arrows, though -- they just appear/disappear as they pass the middle of the screen.

- SERIES -

1. ParaParaParadise (2000)
2. ParaParaParadise v1.1 (2000)
3. ParaParaParadise 1stMIXPlus (2000)
4. ParaParaParadise DX (2000)
5. ParaParaParadise 2ndMIX (2001)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3650&o=2

$end

$info=ppp1mp,
$bio

Arcade Video game published 22 years ago:

ParaParaParadise 1stMIXPlus (c) 2000 Konami Corp.

In this game, players must wave their hands over 5 sensors on an octagonal platform to arrows that scroll upward.

- TECHNICAL -

Konami Bemani Firebeat Hardware

CPU : IBM Power PC 403GCX
Graphics System : Konami custom (sprite style chip)
Sound : Yamaha YMZ280B
Software : DVD Drive, CD-ROM drive & Dongle
Graphics Notes : Can draw arbitrary sized images from VRAM, which is laid out like a 2D texture sheet, also all the images are packed 16-bit pixels so there's no palette.
Storage Media : CD-ROM (Program) & CD-ROM (CD-DA Audio)

- TRIVIA -

SONG LIST :
Kingdom of Rock
Speedway
Try Me
Stay
Remember Me
I Wanna Dance
Eurobeat
Can't Stop Fallin' in Love
Night of Fire
Yesterday
Like A Virgin
One Night in Arabia
Crazy For You
Luv to Me (Disco Mix)
Can't Stop Fallin' in Love (super euro version)
Love Again Tonight
Anniversary
Energy Love
Tora Tora Tora
Boom Boom Fire
Dynamite Rave
Celebrate Nite
Luv To Me (super euro version)
Dynamite Rave (super euro version)
Hold On Me
Ale Japan
Aishiatemasu
Deluxe
Romeo & Juliet
My Sweet Banana
Go Godzilla Go
Station to Station
Don't Stand So Close
Mickey Mouse March (Eurobeat Version)
Bandolero Comanchero
Dancer
Kiss Kiss Kiss (super euro version)
Feeling of Love (super euro version)
We Two Are One (super euro version)
Money Go
Velfarre 2000
Made of Fire
O Sole Mio
Play With the Numbers
Jealousy
Burning Desire
You Can Light My Fire
100

- TIPS AND TRICKS -

* Access Hidden Menu options (Hi-Speed, Mirror, Hidden, Sudden, Random) : press and hold  at the song selection screen until the menu appears. Choose your options then click 'Exit' and pick your song.

* Access another Expert option : on song selection screen, press   quickly. You should hear a sound indicating that the code has been put in.

- SERIES -

1. ParaParaParadise (2000)
2. ParaParaParadise v1.1 (2000)
3. ParaParaParadise 1stMIXPlus (2000)
4. ParaParaParadise DX (2000)
5. ParaParaParadise 2ndMIX (2001)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3652&o=2

$end

$info=ppp2nd,ppp2nda,
$bio

Arcade Video game published 21 years ago:

ParaParaParadise 2ndMIX (c) 2001 Konami Corp.

- TECHNICAL -

Konami Bemani Viper Hardware

CPU : Motorola Power PC XPC8240 @ 200-250MHz
Graphics System : 3DFX 355-0024-020 (Equivalent to 3dfx Voodoo3/Avenger)
Sound : Yamaha YMZ280B
ROMS : Flash Card based, some secured, and all controlled by an RTC Ram.

- TRIVIA -

Released in February 2001.

SONG LIST :
Kingdom of Rock
Speedway
Try Me
Stay
Remember Me
I Wanna Dance
Eurobeat
Can't Stop Fallin' in Love
Night of Fire
Yesterday
Like A Virgin
One Night in Arabia
Crazy For You
Luv to Me (Disco Mix)
Can't Stop Fallin' in Love (super euro version)
Love Again Tonight
Anniversary
Energy Love
Tora Tora Tora
Boom Boom Fire
Dynamite Rave
Celebrate Nite
Luv To Me (super euro version)
Dynamite Rave (super euro version)
Hold On Me
Ale Japan
Aishiatemasu
Deluxe
Romeo & Juliet
My Sweet Banana
Go Godzilla Go
Station to Station
Don't Stand So Close
Mickey Mouse March (Eurobeat Version)
Bandolero Comanchero
Dancer
Kiss Kiss Kiss (super euro version)
Feeling of Love (super euro version)
We Two Are One (super euro version)
Money Go
Velfarre 2000
Made of Fire
O Sole Mio
Play With the Numbers
Jealousy
Burning Desire
You Can Light My Fire
100
Deltadance.com
Deja Vu
Take Me Now
Popteen
Sexy Sexy Sexy
Mikado
Easy Busy
I Believe In You
Jam Jam Jam
Number One
Broken My Heart (super euro version)
Ultra High Heels (super euro version)

- TIPS AND TRICKS -

* Access Hidden Menu options (Hi-Speed, Mirror, Hidden, Sudden, Random) : press and hold  at the song selection screen until the menu appears. Choose your options then click 'Exit' and pick your song.

* Access another Expert option : on song selection screen, press   quickly. You should hear a sound indicating that the code has been put in.

* Play as Usao-Kun (Rabbit from "Keyboardmania") : during the song select screen, wave your hands over the sensors in this order : Up, Up-Right, Right, Up, Up-Left, Left. If done correctly, when you pick your song, you should see Usao-Kun on the screen rather than the normal girls.

* Get a bonus 4th Stage song (Nonstop Modes only) : get a 100 combo on during any song during any Nonstop mode and you will get a bonus 4th Stage random song.
Your combo can carry over to the next song to help reach the 100+ requisite.

How to pick your 4th Bonus Song : just bring up the Hidden Option menu on the song you want as your 4th Bonus song. Make sure that the songlist does not shift while bringing up the menu, or you will get the song it landed on instead.

- SERIES -

1. ParaParaParadise (2000)
2. ParaParaParadise v1.1 (2000)
3. ParaParaParadise 1stMIXPlus (2000)
4. ParaParaParadise DX (2000)
5. ParaParaParadise 2ndMIX (2001)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3653&o=2

$end

$info=ppp11,
$bio

Arcade Video game published 22 years ago:

ParaParaParadise v1.1 (c) 2000 Konami Corp.

- TECHNICAL -

Konami Bemani Firebeat Hardware

CPU : IBM Power PC 403GCX
Graphics System : Konami custom (sprite style chip)
Sound : Yamaha YMZ280B
Software : DVD Drive, CD-ROM drive & Dongle
Graphics Notes : Can draw arbitrary sized images from VRAM, which is laid out like a 2D texture sheet, also all the images are packed 16-bit pixels so there's no palette.
Storage Media : CD-ROM (Program) & CD-ROM (CD-DA Audio)

- TRIVIA -

SONG LIST :
Kingdom of Rock
Speedway
Try Me
Stay
Remember Me
I Wanna Dance
Eurobeat
Can't Stop Fallin' in Love
Night of Fire
Yesterday
Like A Virgin
One Night in Arabia
Crazy For You
Luv to Me (Disco Mix)
Can't Stop Fallin' in Love (super euro version)
Love Again Tonight
Anniversary
Energy Love
Tora Tora Tora
Boom Boom Fire
Dynamite Rave
Celebrate Nite
Luv To Me (super euro version)
Dynamite Rave (super euro version)
Hold On Me
Ale Japan
Aishiatemasu
Deluxe

- TIPS AND TRICKS -

* Access Hidden Menu options (Hi-Speed, Mirror, Hidden, Sudden, Random) : press and hold  at the song selection screen until the menu appears. Choose your options then click 'Exit' and pick your song.

- SERIES -

1. ParaParaParadise (2000)
2. ParaParaParadise v1.1 (2000)
3. ParaParaParadise 1stMIXPlus (2000)
4. ParaParaParadise DX (2000)
5. ParaParaParadise 2ndMIX (2001)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3651&o=2

$end

$fmtowns_cd=parapara,
$fmtowns_flop_orig=paraparau,
$bio

Fujitsu FM Towns CD published 25 years ago:

ParaParaParadise (c) 1997 Family Soft.

- TECHNICAL -

GAME ID: FST-002
BARCODE: 4988709010086

MEDIA:
3 CDs
1 Floppy

- TRIVIA -

Released on March 14, 1997 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261909&o=2

$end

$psx=parappad,
$bio

Sony PlayStation CD published 25 years ago:

PaRappa the Rapper demo (c) 1997 Sony Computer Ent. America

- TECHNICAL -

DISC ID: SCUS-94195

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131505&o=2

$end

$psx=parappa,
$bio

Sony PlayStation CD published 25 years ago:

PaRappa the Rapper (c) 1997 Sony Computer Ent. America.

North American release. Game developed in Japan. See the original for more information; "PaRappa the Rapper [Model SCPS-18002]".

- TECHNICAL -

GAME ID: SCUS-94183

- TRIVIA -

Released on October 31, 1997 in the USA.

The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110829&o=2

$end

$spectrum_cass=paras,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Paras (c) 1983 MC Lothlorien

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80158&o=2

$end

$bbc_cass=paras,
$bio

Acorn BBC/Electron cass. published 38 years ago:

Paras (c) 1984 Lothlorien

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52199&o=2

$end

$arcadia=parashtr,
$bio

Arcadia 2001 cart. published 40 years ago:

Parashooter (c) 1982 Emerson Radio Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49266&o=2

$end

$psx=parasev2,
$bio

Sony PlayStation CD published 22 years ago:

Parasite Eve II (c) 2000 Square Electronic Arts L.L.C.

North American release. Game developed in Japan. See the original for more information; "Parasite Eve II [Model SLPS-02480]".

- TECHNICAL -

GAME ID: SLUS-01042/01055

- TRIVIA -

Released on January 12, 2000 in the USA.

The game was rated M (Mature, it have content that may be suitable for ages 17 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111523&o=2

$end

$psx=paraseve,
$bio

Sony PlayStation CD published 24 years ago:

Parasite Eve (c) 1998 Square Electronic Arts L.L.C.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-00662/00668

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111522&o=2

$end

$cpc_flop=parasite,
$bio

Amstrad CPC 464 disk. published 16 years ago:

Parasites (c) 2006 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133916&o=2

$end

$nes=parasolh,
$bio

Nintendo Famicom cart. published 31 years ago:

Parasol Henbee (c) 1991 Epoch Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54498&o=2

$end

$gameboy=parasolh,
$bio

Nintendo Game Boy Cart. published 32 years ago:

Parasol Henbee [Model DMG-PHJ] (c) 1990 Epoch Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66673&o=2

$end

$nes=parasol,parasolp,
$bio

Nintendo NES cart. published 30 years ago:

Parasol Stars - The Story of Bubble Bobble III (c) 1992 Ocean

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55429&o=2

$end

$pce=parasol,
$bio

NEC PC-Engine HuCARD published 31 years ago:

Parasol Stars - The Story of Bubble Bobble III (c) 1991 Taito Corp.

Parasol Stars is a cute platform game by Taito and the (often forgotten) sequel of Rainbow Islands (itself sequel of the classic Bubble Bobble). Bubby and Bobby, the two main protagonists of the series, are back. Well, fans of Taito's classic will undoubtedly remember that the two dinosaurs regained their beloved human forms at the end of Bubble Bobble... and, just like in Rainbow Islands, this new appearance hasn't impaired their ability to fight. The objective of the game is to save all the planets dotted around the galaxy, which, one after the other, send distress signals and ask for help. And, as in grand Bubble Bobble tradition, each level must be cleared of enemies in order to move to the next area. However, this time around, Bubby and Bobby don't throw bubbles or rainbows, but come equipped instead with colourful magic umbrellas. Although the circular devices can be used to shield the boys against enemy projectiles, or act as parachutes and cushion their fall, they also have another crucial and unique ability - with them, they can stun enemies and throw them around the playfield like rag dolls. Another essential aspect of the game are water droplets - they usually fall from the ceiling and can be collected with the umbrellas and be later released on unsuspecting enemies. Additionally, they come in different flavors and although they start as plain and simple rain droplets, some release fire, lightning bolts and swirling magic stars later in the game. Finally, and in the Bubble Bobble tradition, the game is riddled with a plethora of miscellaneous power ups and items, such as Speed Boots, Potions (turn the whole playfield into bonus items), Magic Rings and Crosses (kill enemies on screen) to only name a few. Parasol Stars consists of eight themed worlds (with an additional two hidden worlds) and also includes a two-simultaneous player mode.

- TECHNICAL -

HuCARD ID: TP03017
HuCARD Size: 3 Mbits.

- TRIVIA -

Reviews:
[FR] 1990 - Consoles + HS N.2: 95/100

Export releases:
[US] "Parasol Stars [Model TWG030701]"

Parasol Stars is packed with an extensive list of Taito references and cameos, such as (obviously) Rainbow Island (world 8's main theme) and Bubble Bobble (hidden world's 9), but also Space Invaders (large space ship enemies, as well as small invaders featured in the Bubble Bobble world), Arkanoid (DOH, the large Moai head, appears as an enemy) and Chack'n Pop (the second hidden world is based on Chack'n Pop and features Chack'n, Monstas and Mightas).

- SERIES -

1. Bubble Bobble (1986, Arcade) 
2. Rainbow Islands - The Story of Bubble Bobble 2 (1987, Arcade) 
3. Parasol Stars - The Story of Bubble Bobble III [Model TP03017] (1991, PC-Engine) 
4. Bubble Bobble Part 2 (1993, Famicom) 
5. Bubble Bobble II (1994, Arcade) 
6. Bubble Memories - The Story of Bubble Bobble III (1996, Arcade) 
7. Rainbow Islands - Putty's Party (2000, Wonderswan) 
8. Bubble Bobble Revolution (2005, DS) 
9. New Rainbow Islands (2005, DS) 
10. Bubble Bobble Evolution (2006, PSP) 
11. Bubble Bobble Double Shot (2007, DS) 
12. Rainbow Islands Towering Adventure! (2009, WiiWare) 
13. Bubble Bobble Plus! (2009, WiiWare) 
14. Bubble Bobble Neo! (2009, XBLA)

- STAFF -

Executive Producer: Takao Ueno
Producer: Tomohiro Nishikado
Director & Programmer: Haruo Suzuki
Programmer: Sera Kawano
Character Designers: Light Stone, Keishi Itoh, Kazuhiro Ohhara
Sound: Yasuko
World Creators: Kawauso Ishii, Flgon Kuroda, Yasutaka Ohgou
Special Thanks to: Team Bubble Bobble, Team Rainbow Project, Omake KZM, KHK, MR2 Tanaka, Youchi Itoh, Taka-P, K. Gardner, Shigeki Sugano, Charry Suzuki, Gota Goto, Misato Takahashi, Pic.R, Akira Yanagisawa
Story & Game Design: Talk Uchimura

- PORTS -

* CONSOLES:
Nintendo Game Boy (1991)
Nintendo Famicom (1991)

* COMPUTERS:
Commodore Amiga (1992)
Atari St (1992)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58686&o=2

$end

$tg16=parasol,
$vgmplay=parasol_tg16,
$bio

NEC TurboGrafx-16 cart. published 31 years ago:

Parasol Stars - The Story of Bubble Bobble III (c) 1991 Working Designs

- TECHNICAL -

GAME ID: TWG030701

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84341&o=2

$end

$amigaocs_flop=parasol,parasola,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Parasol Stars - The Story of Rainbow Islands II (c) 1992 Ocean Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74713&o=2

$end

$gameboy=parasol,
$vgmplay=parasol_gb,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Parasol Stars (c) 1991 Ocean Software, Limited.

- TECHNICAL -

GAME ID: DMG-P6-UKV

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66674&o=2

$end

$32x=zaxxon2kju,
$vgmplay=zaxxon2k_md,
$bio

Sega Super 32X cart. published 27 years ago:

Parasquad (c) 1995 SEGA Enterprises, Ltd.

- TECHNICAL -

GAME ID: GM-4012

- TRIVIA -

Released on July 14, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290529&o=2

$end

$ibm5150=partroop,
$bio

IBM PC 5.25in. disk. published 40 years ago:

Paratrooper (c) 1982 Orion Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83679&o=2

$end

$vic1001_cart=ptroopr,
$bio

Paratrooper (c) 198? Antiram

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86886&o=2

$end

$spectrum_cass=paratroo,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Paratroopers (c) 1983 Rabbit Software.

Your task is to prevent the invading forces from landing. You must shoot the helicopters and paratroopers as they descend. But be careful, don't get trigger happy, that ammunition is scarce and you lose points every time you fire. So don't end up with a negative score. You lose the game if your bunker is hit by descending paratroopers and if you allow five paratroopers to land and man the tank which will drive out and blow you into oblivion.

- TECHNICAL -

Game ID: RSS 302

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80159&o=2

$end

$spectrum_cass=parchis,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Parchis (c) 1984 Investronica [Spain]

- TECHNICAL -

GAME ID: SP 135

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80160&o=2

$end

$kc_cass=parcour,
$bio

Parcour (c) 198? WEGA-Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133873&o=2

$end

$mo5_flop=parclexi,
$bio

Thomson MO5 disk. published 35 years ago:

Parcours Lexical (c) 1987 CFAPI

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235303&o=2

$end

$spectrum_cass=parejas,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Parejas (c) 1984 Software Center [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80161&o=2

$end

$info=parentj,
$vgmplay=parentj,
$bio

Arcade Video game published 33 years ago:

Parent Jack (c) 1989 Taito Corp.

- TRIVIA -

Released in November 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29274&o=2

$end

$cpc_flop=parental,
$bio

Parental Advisory Explicit Demo (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133918&o=2

$end

$spectrum_cass=pariboro,
$bio

Sinclair ZX Spectrum cass. published 10 years ago:

Pariboro (c) 2012 ZeroTeam

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287145&o=2

$end

$mo5_cass=paris92,
$to7_cass=paris92,
$bio

Thomson MO5/TO7 cass. published 36 years ago:

Paris 92 - Jeux Olympiques (c) 1986 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108468&o=2

$end

$cpc_flop=parisdak02,
$bio

Amstrad CPC 464 disk. published 15 years ago:

Paris Dakar (c) 2007 CNGSOFT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121739&o=2

$end

$info=parislgt,parislgtu,
$bio

Video Slot Machine published 21 years ago:

Paris Lights (c) 2001 Aristocrat.

A video slot machine with 5 reels and 20 lines.

- TECHNICAL -

Runs on the Aristocrat MKVI hardware.

On the machine I just looked at the usual buttons were in a different order - Gamble over Take Win/Collect and Service, Spin/Start Feature.

MVP MKVI conversion cabinet:
Game has 14 buttons.
Bet buttons: 1, 2, 3, 5, 10 credits
Line buttons: 1, 5, 10, 15, 20 lines
Extra buttons: Take Win/Collect (orange), Service (green), Gamble (purple), Spin/Start Feature (yellow with a red Eiffel Tower)

1, 2, 5 and 10 credit buttons are also used for Heart, Diamond, Club and Spade gamble respectively. This gamble is x4 if correct.
1 and 20 line buttons are used for red/black double up.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5077&o=2

$end

$spectrum_cass=paristod,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Paris to Dakar (c) 1991 Codemasters Software Co., Ltd., The

- TECHNICAL -

GAME ID: 2460

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80163&o=2

$end

$spectrum_cass=paristri,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Paris Trip (c) 1983 Garland Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294629&o=2

$end

$info=mag_pdak,
$bio

Magnet System disk. published 35 years ago:

Paris-Dakar (c) 1987 EFO SA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=113987&o=2

$end

$msx1_cass=pdakar,
$bio

MSX cass. published 34 years ago:

Paris-Dakar (c) 1988 Zigurat Soft [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94901&o=2

$end

$cpc_flop=parisdak,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Paris-Dakar (c) 1988 Zigurat Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133917&o=2

$end

$specpls3_flop=parisdak,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

Paris-Dakar (c) 1988 Zigurat Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147950&o=2

$end

$msx1_flop=pdakar,pdakara,
$bio

Paris-Dakar Cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134443&o=2

$end

$nes=pdakar,
$bio

Nintendo Famicom cart. published 34 years ago:

Paris-Dakar Rally Special (c) 1988 CBS [Sony Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54499&o=2

$end

$cpc_cass=pdakar,
$bio

Amstrad CPC cass. published 34 years ago:

Paris-Dakar [Model PD-005-AMS] (c) 1988 Zigurat Soft [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98622&o=2

$end

$cpc_flop=paritesf,
$bio

Amstrad CPC type-in published 37 years ago:

Parites (c) 1985 Super Jeux Amstrad

- TRIVIA -

Listed as a type-in program in the French book: Super Jeux Amstrad.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122702&o=2

$end

$c64_cart=parkptrl,
$bio

Commodore C64 cart. published 38 years ago:

Park Patrol (c) 1984 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53664&o=2

$end

$cpc_flop=parkpatr01,parkpatr02,parkpatr,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Park Patrol cracked (c) 1987 Unknown

Pirate tape_to_disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121063&o=2

$end

$snes=parlminia,parlmini,
$bio

Nintendo Super Famicom cart. published 26 years ago:

Parlor! Mini - Pachinko Jikki Simulation Game (c) 1996 Telenet Japan.

- TECHNICAL -

Package ID: Model SHVC-P-AQAJ(JPN)
Game ID: Model SHVC-AQAJ-JPN

- TRIVIA -

Parlor! Mini was released on April 26, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61935&o=2

$end

$snes=parlmin2,
$bio

Nintendo Super Famicom cart. published 26 years ago:

Parlor! Mini 2 - Pachinko Jikki Simulation Game (c) 1996 Telenet.

- TECHNICAL -

Package ID: [Model SHVC-P-AQCJ]
Game ID: [Model SHVC-AQCJ-JPN]

- TRIVIA -

Parlor! Mini 2 was released on June 28, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47613&o=2

$end

$snes=parlmin3,
$bio

Nintendo Super Famicom cart. published 26 years ago:

Parlor! Mini 3 - Pachinko Jikki Simulation Game (c) 1996 Telenet Japan.

- TECHNICAL -

Package ID: Model SHVC-P-AQVJ(JPN)
Game ID: Model SHVC-AQVJ-JPN

- TRIVIA -

Parlor Mini 3 was released on September 27, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61936&o=2

$end

$snes=parlmin4,
$bio

Nintendo Super Famicom cart. published 26 years ago:

Parlor! Mini 4 - Pachinko Jikki Simulation Game (c) 1996 Telenet.

- TECHNICAL -

Package ID: [Model SHVC-P-AQXJ]
Game ID: [Model SHVC-AQXJ-JPN]

- TRIVIA -

Parlor! Mini 4 was released on November 29, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47605&o=2

$end

$snes=parlmin5,
$bio

Nintendo Super Famicom cart. published 25 years ago:

Parlor! Mini 5 - Pachinko Jikki Simulation Game [Model SHVC-AQYJ-JPN] (c) 1997 Telenet Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61937&o=2

$end

$snes=parlmin6,
$bio

Nintendo Super Famicom cart. published 25 years ago:

Parlor! Mini 6 - Pachinko Jikki Simulation Game (c) 1997 Telenet Japa.

- TECHNICAL -

Package ID: Model SHVC-P-AQRJ(JPN)
Game ID: Model SHVC-AQRJ-JPN

- TRIVIA -

Parlor Mini 6 was released on May 30, 1997 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61938&o=2

$end

$snes=parlmin7,
$bio

Nintendo Super Famicom cart. published 25 years ago:

Parlor! Mini 7 - Pachinko Jikki Simulation Game [Model SHVC-AQMJ-JPN] (c) 1997 Telenet Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61939&o=2

$end

$snes=parlpar2,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Parlor! Parlor! 2 [Model SHVC-AIPJ-JPN] (c) 1995 Telenet Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61941&o=2

$end

$snes=parlpar3,
$bio

Nintendo Super Famicom cart. published 26 years ago:

Parlor! Parlor! 3 [Model SHVC-AYPJ-JPN] (c) 1996 Telenet Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61942&o=2

$end

$snes=parlpar5,
$bio

Nintendo Super Famicom cart. published 26 years ago:

Parlor! Parlor! 5 (c) 1996 Telenet Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61943&o=2

$end

$snes=parlpar4,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Parlor! Parlor! IV CR [Model SHVC-AZCJ-JPN] (c) 1995 Telenet Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61944&o=2

$end

$snes=parlparl,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Parlor! Parlor! (c) 1995 Telenet Japan.

- TECHNICAL -

Package ID: Model SHVC-P-APXJ(JPN)
Game ID: Model SHVC-APXJ-JPN

- TRIVIA -

Parlor! Parlor! was released on March 30, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61940&o=2

$end

$n64=parlpro,
$bio

Nintendo 64 cart. published 23 years ago:

Parlor! Pro 64 - Pachinko Jikki Simulation Game (c) 1999 Telenet.

- TECHNICAL -

GAME ID: NUS-NPPJ

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57900&o=2

$end

$psx=parlpro,
$bio

Sony PlayStation CD published 22 years ago:

Parlor! Pro Jr. Collection (c) 2000 Telenet Japan

- TECHNICAL -

GAME ID: SLPS-02781

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85528&o=2

$end

$info=mt_parlg,
$megatech=mt_parlg,
$bio

Sega Mega-Tech cart. published 33 years ago:

Parlour Games (c) 1989 Sega.

- TECHNICAL -

Runs on the "Mega-Tech System" hardware.
Cartridge ID: 610-0239-29

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2363&o=2

$end

$sms=parlour,
$bio

Sega Master System cart. published 35 years ago:

Parlour Games (c) 1987 Tonka Corp.

North American release. Game developed in Japan. See the original for more information;"Family Games [Model G-1342]".

Description from the back cover:

You've heard about the good old days when families gathered together to play their favorite games. Now, Sega brings the fun back home with PARLOUR GAMES. It's three family games in one!

Choose from the exciting challenges and action of billiards, darts or world bingo! Up to four people can play against each other or the computer.

PARLOUR GAMES are a test of strategy and skill, with four variations to increase the challenge and fun! In billiards choose eight-ball or rotation. Play the dart games 301 or 501...and choose the weight of your darts. Or test your luck in a high-stakes game of world bingo.

So get the popcorn ready and gather around your Sega System™. But watch out. because your little sister has become a pool shark...and mom is an expert at darts!

- TECHNICAL -

GAME ID: 5103

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56123&o=2

$end

$psx=parowars,
$bio

Sony PlayStation CD published 25 years ago:

Paro Wars [Model SLPM-86016] (c) 1997 Konami Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85529&o=2

$end

$saturn=parodius,
$bio

Sega Saturn CD published 27 years ago:

Parodius (c) 1995 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60379&o=2

$end

$snes=parodius,
$bio

Nintendo Super NES cart. published 30 years ago:

Parodius - Non-Sense Fantasy [Model SNSP-PD-FAH] (c) 1992 Palcom

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63393&o=2

$end

$msx1_cart=parodius,parodiusa,
$vgmplay=parodius_msx,
$bio

MSX cart. published 34 years ago:

パロディウス 〜タコは地球を救う〜 (c) 1988 Konami Industry Company, Limited.
(Parodius - Tako wa Chikyuu o Sukuu)

The first game of the famous Parodius series! The gameplay is very similar to the Gradius games, with other aspects from games such as TwinBee. However, the characters are replaced with silly characters taken from either these or other Konami games as well as Japanese culture. The game is composed of six stages (+3 hidden stages) consisting of various obstacles and enemies such as penguins and bees, as well as more traditional Gradius enemies such as moai. As with Gradius, the game utilizes a similar selection-bar based power-up system.

- TECHNICAL -

GAME ID: RC759
BARCODE: 4988602537079

- TRIVIA -

Released on April 28, 1988 in Japan. It was never exported outside Japan.

The player can play as either Takosuke, an octopus, the Penguin (father of Pentarou) from Antarctic Adventure and the exclusive MSX game Penguin Adventure, Goemon from the Ganbare Goemon series, the Popolon knight from the MSX game Knightmare or the Vic Viper spaceship from Gradius.

The music is mostly taken from classical music pieces.

- TIPS AND TRICKS -

The following passwords can be entered by pressing  to pause the game, then type the password, then press  and  to resume the game.
ZENBU: You get full power up. The password literary means everything.
KONAMI: Always red bell-power (Vector Laser).
BUTAKO: Always dark green bell-power (Up Laser).
TAKO18TH: Always dark blue bell-power (Rotary Drill).
PARO: Always white bell-power (wrap around horizontally).
KATAI: Increasing the Shield durability. It doesn't work with ZENBU.

- SERIES -

1. Parodius - Tako wa Chikyuu o Sukuu [Model RC759] (1988, MSX)
2. Parodius Da! Shinwa kara Owarai e [Model GX955] (1990, ARC)
3. Gokujyou Parodius! Kako no Eikou o Motomete [Model GX321] (1994, ARC)
4. Jikkyou Oshaberi Parodius [Model SHVC-AJOJ-JPN] (1995, SFC)
5. Sexy Parodius (1996, ARC)

- STAFF -

Cover Art by: Shotaro TOYO

- PORTS -

* CONSOLES:
[JP] Sony PSP (Jan. 25, 2007; "Parodius Portable [Model ULJM-05220]")
[JP] Sony PSP (Mar. 13, 2008; "Konami the Best: Parodius Portable [Model ULJM-05324]")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48174&o=2

$end

$msx1_flop=parodius,
$bio

Parodius - Tako wa Chikyuu wo Sukuu Trained (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134299&o=2

$end

$info=parodius,parodiusj,parodiusa,parodiuse,
$vgmplay=parodius,
$bio

Arcade Video game published 32 years ago:

Parodius Da! Shinwa kara Owarai e (c) 1990 Konami.

Parodius Da! is a horizontally-scrolling shoot-em-up in which the Great Octopus has threatened Earth. To help Parodius save the planet, the player and his friends must begin their search across the world to find the enemy and destroy him.   

Parodius Da! was created as a parody of Konami's own "Gradius" series of shoot-em-ups but adopted a graphical style that was entirely its own; something that becomes evident at the very start of the game when players can chose to pilot either a penguin or an octopus rather that the traditional Gradius ship. 

Parodius retains the selectable weapons system of "Gradius";  a 'power meter' at the bottom of the screen enables players to 'buy' weapons and upgrades using capsules left behind by certain destroyed enemies. Each collected capsule advances the power meter by one step. Players can activate the highlighted item at any point, after which the power meter resets. For this game, players can also choose to have weapons update automatically, with the game upgrading weapons simply by collecting the capsules.

Parodius Da! also allows players to pilot any one of four different characters: Vic Viper (from Gradius/Nemesis), Octopus, TwinBee and Pentarou. Another new addition is that of bell power-ups. These originally appeared in Konami's "TwinBee" series and act as one-time power-ups, allowing the player to destroy every enemy on screen, for example, or fire huge energy beams. 

Enemies and environments from the Gradius games and TwinBee are mixed in along with a host of anime-style opponents, including scantily-clad women. Parodius' eccentricity and unique humour is further demonstrated soon after the game begins; as players face such enemies as a giant belly-dancing woman and a half-cat/half-boat creature.

- TECHNICAL -

Konami TMNT2 Hardware
Game ID : GX955

Main CPU : KONAMI
Sound CPU : Zilog Z80
Sound Chips : Yamaha YM2151, K053260

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Released in April 1990.

The title of this game is a combination of two words : Parody + "Gradius" = Parodius. The subtitle of this game translates from Japanese as 'From Myth to Joke', which is a homage to the "Gradius III" subtitle : 'From Legend to Myth'.

During the game's attract mode, potential players are presented with a short history tour of the Nemesis series, as the title screen of each of Parodius's prequels are introduced'; watched, in typical Parodius style, by a crowd of blue and pink penguins.

Pentarou is from the MSX game "Antarctic Adventure".
The second boss (Patrotic Eagle) is similar to the first boss of "Gradius 2" (phoenix). This boss is often coined as a reason why Parodius was never released in the U.S.
The Vegas dancer near the end of the second stage is similar to the robot spider near the end of "Gradius 2". She appears in other Parodius games as well.

Stage 1 crucial part music is a remix of 'Symphony No.9 4th Movement', by Beethoven.
Stage 1 boss music is a remix of 'The Flight of the Bumble Bee', by R. Korsakov.
Stage 2-1 music is a remix of 'Op.71a the Nutcracker', by P. Tchaikovsky.
Stage 2-2 music is a remix of the music from "Gradius III".
Stage 2 boss music is a remix of the music from "Gradius II".
Stage 3 music is a megamix of 'Op.71a the Nutcracker', by P. Tchaikovsky. And 'Overture to William Tell', by G. Rossini.
Stage 3 boss music is a remix of 'Orphée aux enfers', by J. Offenbach.
Stage 4 music is a remix of 'Danse du sabre', by A.I. Khachaturyan.
Stage 5 music is a remix of 'L'Arisienne suite No.2', by G. Bizet.
Stage 6 music is a remix of 'from Gunkan March', by Japanese Martial Song.
Stage 6 boss music is a remix of the music from "Gradius".
Stage 7 music is a remix of 'Op.71a the Nutcracker Valse des Fleurs', by P. Tchaikovsky.
Stage 8 music is a megamix of 'Violine Konzert e moll', by F. Mendelssohn. And 'Unter dem Doppeladler', by J. F. Wagner.
Stage 9 music is a megamix of 'Peer Gynt Suite', by E. Grieg. And 'Swan Lake', by P. Tchaikovsky.
Stage 9 boss music is a remix of 'William Tell Overture', by G. Rossini.
Stage 10 and Stage 10 boss music are remix of music from "Gradius".

King Records released a limited-edition soundtrack album for this game (Parodius Da! Original Game Soundtrack - KICA-1011) on 21/07/1990.

- SERIES -

1. Parodius - Tako wa Chikyuu o Sukuu [Model RC759] (1988, MSX)
2. Parodius Da! Shinwa kara Owarai e [Model GX955] (1990, ARC)
3. Gokujyou Parodius! Kako no Eikou o Motomete [Model GX321] (1994, ARC)
4. Jikkyou Oshaberi Parodius [Model SHVC-AJOJ-JPN] (1995, SFC)
5. Sexy Parodius (1996, ARC)

- STAFF -

Main programmers : Chichibinta, Tsukasa
Sub-programmer : Tyuken
Character designers : GaKincho, Touyou Syoutarou, Takemasa.M, Mory-Wandyu, Mikachan
Sound : -Cameo- Matano, -Dokuo- Umeno
Hard designer : Dendou Konishi
Tool designers : Au Toshimi, Kanton Ten

- PORTS -

* CONSOLES:
Nintendo Game Boy (1991)
NEC PC-Engine (1992)
[JP] Nintendo Famicom (1992)
[JP] Nintendo Super Famicom (1992) "Parodius Non-Sense Fantasy"
Sony PlayStation (1994) "Parodius Deluxe Pack"
Sega Saturn (1995) "Parodius Deluxe"
[JP] Sony PSP (Jan. 25, 2007) "Parodius Portable [Model ULJM-05220]"
[JP] Sony PSP (Mar. 13, 2008) "Parodius Portable [Konami the Best] [Model ULJM-05324]"

* COMPUTERS:
[JP] Sharp X68000 (1991)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1937&o=2

$end

$snes=parodiusj,
$bio

Nintendo Super Famicom cart. published 30 years ago:

Parodius Da! Shinwa Kara Owarai e (c) 1992 Konami Company, Limited.

- TECHNICAL -

Cartridge ID: SHVC-PD

- TRIVIA -

Reviews:
June 1992 - Consoles + N.10 (Pages 68-70): 91/100

The 'PD' on the cartridge ID stands for 'Parodius Da'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61945&o=2

$end

$pce=parodius,
$vgmplay=parodius_tg16,
$bio

NEC PC-Engine HuCARD published 30 years ago:

パロディウスだ! ~神話からお笑いへ~ (c) 1992 Konami Co., Ltd
(Parodius da! Shinwa Kara Owarai He)

Parodius Da! Shinwa kara o-warai he is an horizontal shooter by Konami and conversion of the arcade game of the same name. The game is at heart a parody of Gradius, another Konami classic hit - but it also features many characters from other Konami games such as Twin Bee or Antarctic Adventures and is peppered with humorous references to traditional Japanese folklore. The player is given a choice to control one of four fighter ships - a cute chibi version of Vic Viper (from Gradius), a pink flying octopus, Twin Bee and a penguin called Pentar? (from Antarctic Adventure). Each ship comes equipped with an unique, upgradable weapon system largely based on the one found in Gradius - the player must collect and accumulate power-pods and use them to acquire weapons and power-ups. They range from simple speed updates to missiles, lasers, options and shields. In addition to the primary weapons, special bells (directly borrowed from Twin Bee) are also dotted around each level and give the player temporary powers - loud speakers, barriers, smart bombs or the ability to grow to gargantuan size. This PC Engine port of Parodius Da! also features an extra special stage and a two-player option.

- TECHNICAL -

HuCARD ID: KM91003
HuCARD Size: 8 Mbits.

- TRIVIA -

Released on February 21, 1992 in Japan for 9800 Yen.

Reviews:
April 1992 - Consoles + N.8 (Page 68-70) [FR]: 90/100
April 1992 - Joypad N.7 (Page 126-127) [FR]: 96/100

This PC Engine port has several significant differences despite remaining especially faithful to the original arcade game. Two levels didn't make the final cut. The fifth level was omitted, so there's no large Moai-headed mothership to be found here and the underwater/icy penguin eight stage was also cut, along with the blowfish boss. However, the game features an exclusive introduction sequence and a special stage where mini Moai-motherships appear as a tribute to their missing mother.

- STAFF -

Main Programmer: Chichibinta Tsukasa
Sub-Programmer: Nishikawa The Villain
Character Designer: Kayo Chan, Hobibi Igou, Mika Chan, Midorin-Yoshino
Sound: Cameo Matano, Doc. Umeno
Visual Designer: Matsuda Pirochi
Special Thanks: A. Nagata, K. Hashimoto, Pigs Team Members

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58687&o=2

$end

$gameboy=parodiusj,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Parodius da! (c) 1991 Konami Company, Limited.

- TECHNICAL -

Game ID: DMG-PVJ
Barcode: 4988602572643

- TRIVIA -

Parodius da! for Game Boy was released on April 5, 1991 in Japan. It is known in Europe as "Parodius [Model DMG-PV-NOE]".

- PORTS -

* HANDHELDS: 
[JP] Nintendo Game Boy (mar.19, 1998) "Konami GB Collection Vol.4 [Model DMG-AJLJ-JPN]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66677&o=2

$end

$x68k_flop=parodius,parodiusd,
$vgmplay=parodius_68k,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Parodius Da! (c) 1991 Konami Industry Co., Ltd.

- TECHNICAL -

GAME ID: RA955
BARCODE: 4988602568288
MEDIA: FD x2

- TRIVIA -

Released on April 19, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87974&o=2

$end

$nes=parodiusj,
$vgmplay=parodius_nes,
$bio

Nintendo Famicom cart. published 32 years ago:

Parodius Da! (c) 1990 Konami Industry Company, Limited.

Parodius Da! is an horizontal shooter by Konami and conversion of the arcade game of the same name originally released in 1990. This port can be best described as a parody (hence the name, "PAROdy graDIUS") of Konami's classic shooter Gradius. Most of the very foundation and game mechanic that made the shooter so popular are reunited here with a humorous and imaginative twist. Interestingly, it isn't only their own franchises that Konami makes fun of, but other classics such as R*Type large mothership as well as myriad of creatures and legends borrowed from Japanese folklore. The player is given a choice to control one of four fighter ships - the trademark Vic Viper (from Gradius), a pink flying octopus, Twin Bee (from Twinbee) and a penguin called Pentar? (from Antarctic Adventure). The powerup system is largely borrowed from Gradius - a power meter at the bottom of the screen displays the current attainable upgrade which can then be activated at the press of a button (speed ups, missiles, options, shields and so forth). Power-capsules are left behind by red enemies and allow the player to select other upgrades from the power meter. Power bells, borrowed from Twinbee, are also here for the taking and activate various effects such as extra life, laser walls or invincibility which grows the ship to an enormous size for a short amount of time. This Famicom port of Parodius Da! features most stages from the original arcade game, an extra and exclusive carnival/toy fair level and several hidden bonus stages.

- TECHNICAL -

Game ID: RC849

- TRIVIA -

Parodius Da! was released on November 30, 1990 in Japan for 5800 Yen.

This Famicom port has several differences with the arcade game and some levels were omitted, such as the Volcano and the Pinball stages. However, it features an exclusive and extra 'amusement park' level with penguins hurling at high speed down roller coasters and a giant duck/penguin robot-boss (and another exclusive boss that I won't spoil here). Another notable change is the giant girl at the end of the "Vegas stage" - she has a lot less flesh on display and wears a totally different outfit (most certainly due to Nintendo's strict content-control guidelines). On the same point, the large Moai-head girl (the boss at the end of the Moai-mothership) doesn't blow out disturbing Moai totems/missiles anymore but politically correct lines of hearts. Finally, there are a couple of hidden levels in the Famicom version - the most memorable one gets players to enter the Moai mothership (through his mouth) and fight him from the inside !

- STAFF -

Program: Takemoto, Hori, Ozawa
Character: Shigemoto, Horie, Katakami
Sound: Takeyasu, Tomita

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54500&o=2

$end

$gameboy=parodius,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Parodius (c) 1992 Palcom Software, Limited.

- TECHNICAL -

Game ID: DMG-PV-NOE
Barcode: 083717140009

- TRIVIA -

Parodius for Game Boy was released in 1992 (exact date unknown) in Europe. It is known in Japan as "Parodius da! [Model DMG-PVJ]".

- PORTS -

* HANDHELDS: 
Nintendo Game Boy Color [EU] (2000) "Konami GB Collection Vol.2 [Model DMG-AF6P-EUR]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66676&o=2

$end

$nes=parodius,parodiusp,
$bio

Nintendo NES cart. published 30 years ago:

Parodius (c) 1992 Palcom Software.

Export release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Parodius Da! [Model RC849]".

- TECHNICAL -

GAME ID: NES-PV-UKV

- TRIVIA -

Reviews:
[FR] May 1993 - Consoles + No. 20: 90/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55430&o=2

$end

$nes=monstparj,
$bio

Nintendo Famicom cart. published 33 years ago:

Parody World - Monster Party (c) 1989 Shinsei.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116235&o=2

$end

$to_flop=parole,parolea,
$bio

Thomson TO disk. published 37 years ago:

Parole (c) 1985 Cedic-Nathan [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107939&o=2

$end

$spectrum_cass=parole,paroleal,
$bio

Sinclair ZX Spectrum cass. published 30 years ago:

Parole (c) 1992 Northern Underground, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80165&o=2

$end

$mo5_flop=parole,
$bio

Thomson MO5 disk. published 7 years ago:

Parole cracked (c) 2015 DCsoft [Daniel Coulom]

Tape_to_disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235310&o=2

$end

$to_flop=parole9,
$bio

Thomson TO disk. published 33 years ago:

Parole9+ (c) 1989 Belala [Christian Belala]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107940&o=2

$end

$x68k_flop=paroran212,paroran,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Paroran (c) 1990 Hayabusa Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88499&o=2

$end

$apple2_flop_clcracked=prqpc686,
$bio

Apple II 5.25 disk. published 36 years ago:

Parquetry and Pictures (c) 1986 Hartley Courseware, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231197&o=2

$end

$info=parrot3,parrot3b1,parrot3d1,parrot3v1,parrot3o,
$bio

Video Slot Machine published 19 years ago:

Parrot Poker III (c) 2003 Amcoe.

- TRIVIA -

Parrot Poker III was released in July 2003.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=31152&o=2

$end

$info=sc5parot,sc5parota,sc5parotb,sc5parotc,sc5parotd,sc5parote,sc5parotf,sc5parotg,
$bio

Parrots of the Caribbean (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR3015]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42726&o=2

$end

$x68k_flop=parsec305,parsec,
$bio

Parsec (c) 199? Parsec

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88500&o=2

$end

$ti99_cart=parsec,
$bio

Texas instrument TI-99/4A cart. published 40 years ago:

Parsec [Model PHM 3112] (c) 1982 Texas Instruments

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84670&o=2

$end

$pasopia_cass=parttime,
$bio

Toshiba Pasopia PA7010 cass. published 40 years ago:

Part-Timer no Kyuuyo Keisan (c) 1982 Hudson Soft. [Hudson Group] [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272406&o=2

$end

$x68k_flop=prtaxiom,
$bio

Sharp X68000 Series 5.25in. disk. published 25 years ago:

Partial Axiom (c) 1997 SolSoftWare.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290332&o=2

$end

$cpc_flop=particip,
$bio

Amstrad CPC type-in published 35 years ago:

Particip (c) 1987 CPC

- TRIVIA -

Listed in the French magazine CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119936&o=2

$end

$to7_cass=particip,
$bio

Thomson TO7 cass. published 39 years ago:

Participes Passes? Accordez-vous! (c) 1983 EDIL [Edition Informatique Logiciel].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108469&o=2

$end

$galaxy=particle,
$bio

Galaksija cass. published 15 years ago:

Particle (c) 2007 Solc, Tomaz

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235812&o=2

$end

$z80ne_cass=partita,partitaa,partitab,
$bio

Partita a Dadi (c) 198? Unknown [Italy]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235253&o=2

$end

$c128_cart=partn128,
$bio

Commodore C128 cart. published 37 years ago:

PARTNER 128 (c) 1985 Timeworks

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231928&o=2

$end

$c64_cart=partner,
$bio

Commodore C64 cart. published 37 years ago:

PARTNER 64 (c) 1985 Timeworks

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231949&o=2

$end

$sega_beena_cart=partnertv,
$bio

Sega Beena cart. published 17 years ago:

Partner In TV! O-Uchi ni Wan-chan ga Yattekita (c) 2005 SEGA Toys

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286677&o=2

$end

$cpc_flop=partnert,
$bio

Amstrad CPC type-in published 37 years ago:

Partner Test (c) 1985 CPC Schneider International

- TRIVIA -

Listed as a type-in program in the German magazine: CPC Schneider International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119666&o=2

$end

$cpc_flop=partnert01,
$bio

Amstrad CPC type-in published 35 years ago:

Partner Test (c) 1987 Magazin Players Dream

- TRIVIA -

Listed as a type-in program in the German magazine: Player's Dream.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124538&o=2

$end

$apple2_flop_orig=posfwnap,
$apple2_flop_clcracked=psnounpr,posfwnap,
$bio

Apple II 5.25 disk. published 30 years ago:

Parts of Speech - Fun with Nouns and Pronouns (c) 1992 Troll Associates

Educational program.

- TECHNICAL -

Requires a 48K Apple II+ or later.

- STAFF -

Developed by: Nancy Patrissi, Gregory Truex, Thomas Whiting, Diane Ashachik

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230846&o=2

$end

$apple2_flop_orig=posfwvrb,
$apple2_flop_clcracked=psverbs,
$bio

Apple II 5.25 disk. published 31 years ago:

Parts of Speech - Fun with Verbs (c) 1991 Troll Associates

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230847&o=2

$end

$cpc_flop=partx19x,
$bio

PartX (c) 199? Crack'n'Rom

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123402&o=2

$end

$info=party,
$bio

Pinball published 43 years ago:

Party (c) 1979 Playmatic.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=10025&o=2

$end

$info=m5ptyani,m5ptyani01,
$bio

Fruit Machine published 22 years ago:

Party Animal (c) 2000 Barcrest Games.

- TRIVIA -

Party Animal was released in August 2000 in UK.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40021&o=2

$end

$info=prtyanim,prtyanimg,
$bio

Pinball published 35 years ago:

Party Animal (c) 1987 Bally Midway Mfg. Co.

- TECHNICAL -

GAME ID: 0H01

Bally/Midway 6803 (Sounds Deluxe)

Main CPU : Motorola M6803 (@ 895 KHz)
Sound CPU : Motorola 68000 (@ 8 MHz)
Sound Chip : DAC

The sounds deluxe sound board which has the 68000 16-bit processor required double the ROMs, but capable of playing both the music in the background and sound effects including speech at the same time through a single DAC.

- TRIVIA -

Party Animal was released in May 1987.

The playfield has the jukebox toy with flashing lights to create a nostalgic memory of the classic Rowe jukebox with its colors and bubbling tubes.

The game is capable of playing multiple songs. By hitting all 3 jukebox targets at any time of the game (except multiball), the game will switch to different licensed songs starting with the first on every new game:
Louie Louie
Tequila
Satisfaction
Shout
Shake
96 Tears

During multiball, it will play Wipe Out.

Its animal party theme is from the idea of the famous movie National Lampoon's Animal House.

Some machines will have an alternate backbox insert as Bally/Midway received complaints about having a beer mug in the art.  It was replaced with a root-beer drink.

- TIPS AND TRICKS -

The toad-on-a-stool jumps when the ball hits the standup underneath.

The letters P-A-R-T-Y  A-N-I-M-A-L will carry over to every new game until the player achieves all letters lit to start multiball.

- STAFF -

Designer : Dennis Nordman
Artwork : Pat McMahon
Sounds : Mike Bartlow
Software : Rehman Merchant

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5365&o=2

$end

$info=as_ptf,as_ptfa,as_ptfb,as_ptfc,
$bio

Party Fruits (c) 200? Astra Games, Limited. [Novomatic Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41851&o=2

$end

$zx81_cass=partygms,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Party Games (c) 1982 Tyrant

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114943&o=2

$end

$info=partygrs,partygrsa,partygrsb,
$bio

Video Slot Machine published 21 years ago:

Party Gras (c) 2001 Aristocrat Leisure Industries Pty, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98314&o=2

$end

$intv=blowout,blowouta,
$bio

Mattel Intellivision cart. published 39 years ago:

Party Line - Blow Out (c) 1983 Mattel Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60932&o=2

$end

$intv=hardhat,
$bio

Mattel Intellivision cart. published 39 years ago:

Party Line - Hard Hat (c) 1983 Mattel Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60933&o=2

$end

$intv=spacecad,
$bio

Mattel Intellivision cart. published 39 years ago:

Party Line - Space Cadet (c) 1983 Mattel Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60934&o=2

$end

$cpc_flop=partymac,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Party Machine (c) 1987 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124398&o=2

$end

$ngpc=prtymail,prtymailp,
$bio

SNK Neo-Geo Pocket Color cart. published 23 years ago:

Party Mail [Model NEOP00320] (c) 1999 SNK Corp. [Shin Nihon Kikaku]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82557&o=2

$end

$a2600_cass=partymix,partymixe,partymixpv,partymixepv,
$bio

Starpath Supercharger cass. published 39 years ago:

Party Mix (c) 1983 Starpath Corp.

- TECHNICAL -

Model AR-4302

- STAFF -

Programmer: Dennis Caswell

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50775&o=2

$end

$info=ep_party,
$bio

Party Party (c) 19?? Global Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42951&o=2

$end

$megadriv=partyq,
$vgmplay=partyq_md,
$bio

Sega Mega Drive cart. published 29 years ago:

Party Quiz Mega Q (c) 1993 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID: G-4107

- TRIVIA -

Released on November 5, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56749&o=2

$end

$amigaocs_flop=rungaunt,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Party Time (c) 1989 Ocean Software, Limited.

Compilation of games:
Adidas Beach Volley
Altered Beast
Run the Gauntlet
The New Zealand Story

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74923&o=2

$end

$info=as_party,as_partya,as_partyb,as_partyc,as_partyd,as_partye,as_partyf,
$bio

Party Time (c) 200? Astra Games, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41847&o=2

$end

$info=prtytime,
$bio

Arcade Video game published 27 years ago:

Party Time - Gonta The Diver II (c) 1995 Mitchell.

Export release. Game developed in Japan. See the original for more information, "Ganbare! Gonta!! 2".

- TRIVIA -

Released in May 1995.

- SERIES -

1. Lady Killer (1993)
2. Party Time - Gonta The Diver II (1995)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3523&o=2

$end

$info=sc2ptytm,sc2ptytm1,sc2ptytmp,
$bio

Fruit Machine published 29 years ago:

Party Time (c) 1993 Bell-Fruit Mfg. Company, Limited. [B.F.M.].

- TECHNICAL -

[Model 6221]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42209&o=2

$end

$info=sc4party,
$bio

Party Time (c) 200? Nova.

- TECHNICAL -

[Model PR7151]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42727&o=2

$end

$adam_flop=partytrv,partytrva,
$bio

Party Trivia Game (c) 198? Parallel Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109893&o=2

$end

$info=pz_f4,pz_l2,pz_l1,pz_l3,
$bio

Pinball published 31 years ago:

Party Zone (c) 1991 Midway Mfg. Co.

- TECHNICAL -

Midway WPC (Dot Matrix)
Model Number : 20004

CPU : Motorola M6809 @ 2 MHz
Sound CPU : Motorola M6809 @ 2 MHz
Sound Chips : Yamaha YM2151 @ 3.579545 MHz, DAC, HC55516

Some versions of the game run on the Fliptronics I system.

- TRIVIA -

Released in August 1991 in the USA.

- STAFF -

Designer : Dennis Nordman (DEN)
Artwork : Greg Freres (ZAP)
Software : Jim Strompolis (JRS)
Dots/Animation : Scott Slomiany
Mechanics : Win Schilling (WHS), Zofia Bil
Music & Sounds : Dan Forden (DWF)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5507&o=2

$end

$x68k_flop=paruru,
$bio

Paruru (c) 199? Maimu Koubou

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88501&o=2

$end

$spectrum_cass=timh172parvisio,
$bio

Sinclair ZX Spectrum type-in published 34 years ago:

Parvision (c) 1988 Hobby Press [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=310067&o=2

$end

$apple1=pasart,
$bio

Pasart (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234917&o=2

$end

$dragon_cass=pascal,
$bio

Pascal (c) 198? J.Morrison Micros

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234406&o=2

$end

$mbee_cart=pascal,
$bio

Pascal (c) 198? Microworld Australia

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290961&o=2

$end

$radio86_cass=pascal,
$bio

Pascal (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235476&o=2

$end

$partner_cass=pascal,
$bio

PASCAL (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235881&o=2

$end

$ondra=pascal,
$bio

Pascal (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236765&o=2

$end

$abc800=pascal10,
$bio

Pascal 800 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264605&o=2

$end

$mo5_cass=pascalb,pascalbb,pascalbc,pascalba,
$bio

Thomson MO5 cass. published 37 years ago:

Pascal Base (c) 1985 Free Game Blot

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108889&o=2

$end

$dragon_os9=pascal,
$bio

Dragon 64 OS-9 disk. published 38 years ago:

Pascal Compiler (c) 1984 Dragon Data, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268004&o=2

$end

$sgi_mips=pascal_1_3_1,
$bio

SGI MIPS IRIX soft. published 29 years ago:

Pascal Compiler 1.3.1 (c) 1993 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=296428&o=2

$end

$sgi_mips=pascal_1_4_3,
$bio

SGI MIPS IRIX soft. published 28 years ago:

Pascal Compiler 1.4.3 (c) 1994 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=296429&o=2

$end

$sgi_mips=pascal_1_4_4,
$bio

SGI MIPS IRIX soft. published 28 years ago:

Pascal Compiler 1.4.4 (c) 1994 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=296430&o=2

$end

$ibm5150=pascom1,
$bio

IBM PC 5.25in. disk. published 41 years ago:

Pascal Compiler Ver. 1.00 (c) 1981 IBM Corp. [International Business Machines]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301298&o=2

$end

$superpet_flop=pascaldm,
$bio

Pascal Demo (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236794&o=2

$end

$cpc_flop=pascalfa,
$bio

Amstrad CPC type-in published 37 years ago:

Pascal Face au Basic (c) 1985 CPC

- TRIVIA -

Listed in the French magazine CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119988&o=2

$end

$cpc_flop=pascalmt,pascalmt02,pascalmt03,pascalmt04,pascalmt05,pascalmt06,pascalmt07,
$bio

Amstrad CPC/PCW disk. published 36 years ago:

Pascal MT+80 (c) 1986 Digital Research

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124880&o=2

$end

$pegasus_cart=pascal,
$bio

Technosys Aamber Pegasus EPROM published 41 years ago:

PASCAL Ver.1.0 (c) 1981 Technosys

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275279&o=2

$end

$hp9k3xx_flop=pascal325,
$bio

HP 9000/300 Series disk. published 31 years ago:

Pascal Ver.3.25 (c) 1991 Hewlett-Packard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267917&o=2

$end

$hp_ipc=ipcpascp,ipcpasdc,
$bio

HP Integral PC disk. published 37 years ago:

PASCAL Ver.5 (c) 1985 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235967&o=2

$end

$spectrum_cass=pascalst,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Pascal's Triangle (c) 1983 Chalksoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287021&o=2

$end

$bbc_rom=pascalt,
$bio

Acorn BBC ROM published 39 years ago:

Pascal-T (c) 1983 HCCS Associates

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145347&o=2

$end

$horizon=113disk,114disk,115disk,116disk,d09b03,
$bio

North Star Horizon disk. published 42 years ago:

Pascal/Z for CP/M (c) 1980 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232317&o=2

$end

$cpc_flop=pascal80,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Pascal80 (c) 1985 HiSoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124881&o=2

$end

$mbee_flop=pascals_tri_set,
$bio

Pascals Triangle Set (c) 198? Beesware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290906&o=2

$end

$pc8801_cass=pascomtw,
$bio

NEC PC-8801 Series cass. published 37 years ago:

パスコンタワー (c) 1985 MIA.
(Pascon Tower)

- TECHNICAL -

GAME ID: NEMI32006

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91257&o=2

$end

$info=pasha2,
$bio

Arcade Video game published 24 years ago:

Pasha Pasha 2 (c) 1998 Dongsung Wonder Park.

- TECHNICAL -

Main CPU : E1-16T (@ 20 Mhz)
Sound Chips : (2x) OKI6295 (@ 7.575 Khz)

Screen orientation : Horizontal
Video resolution : 512 x 512 pixels
Screen refresh : 60.00 Hz
Palette colors : 512

- SERIES -

1. Pasha Pasha Champ - Mini Game Festival (1997)
2. Pasha Pasha 2 (1998)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5680&o=2

$end

$info=ppchamp,ppchampa,
$bio

Arcade Video game published 25 years ago:

Pasha Pasha Champ - Mini Game Festival (c) 1997 Dongsung Wonder Park.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 14.31818 Mhz), Zilog Z80 (@ 6 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), OKI6295 (@ 6.06 Khz)

Screen orientation : Horizontal
Video resolution : 320 x 240 pixels
Screen refresh : 55.00 Hz
Palette colors : 768

Players : 3
Buttons : 3

- TRIVIA -

This game is also known as "Got-cha - Mini Game Festival".

- SERIES -

1. Pasha Pasha Champ - Mini Game Festival (1997)
2. Pasha Pasha 2 (1998)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4882&o=2

$end

$spectrum_cass=pasionpo,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Pasion Por El Water (c) 1991 Pepsi Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286800&o=2

$end

$x68k_flop=purplcat,
$bio

Sharp X68000 Series 5.25in. disk. published 29 years ago:

Pasocomic Purple Cat Vol.1 - Bunny Girl Tokushuu (c) 1993 Babylon

- TECHNICAL -

FD x2

- TRIVIA -

Released on March 16, 1993 in japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87975&o=2

$end

$x68k_flop=purplct3,
$bio

Sharp X68000 Series 5.25in. disk. published 29 years ago:

Pasocomic Purple Cat Vol.3 - The Onna Kyoushi Tokushuu (c) 1993 Babylon

- TECHNICAL -

Fd x5

- TRIVIA -

Released on October 08, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87976&o=2

$end

$x68k_flop=purupuru,
$bio

Sharp X68000 Series 5.25in. disk. published 28 years ago:

Pasocomic PuruPuru Paradise - Santa Claus Tokushuu (c) 1994 Babylon

- TECHNICAL -

FD x5

- TRIVIA -

Released on January 14, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87977&o=2

$end

$info=pasogo,
$bio

Console published 26 years ago:

パソ碁 (c) 1996 Koei Co., Ltd.
(Pasogo)

Handheld cart-based console.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=113942&o=2

$end

$pc98=pcmg,
$bio

Pasokon MG (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90333&o=2

$end

$msx1_cart=pcsakkyo,
$bio

MSX cart. published 39 years ago:

Pasokon Sakkyokka [Model CF-SS009] (c) 1983 ASCII Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77338&o=2

$end

$info=paso1600,
$bio

Pasopia 1600 (c) 198? Toshiba Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264549&o=2

$end

$info=pasopia7,pasopia7lcd,
$bio

Computer published 39 years ago:

Pasopia 7 (c) 1983 Toshiba Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264551&o=2

$end

$pasopia_cass=derby,
$bio

Toshiba Pasopia PA7010 cass. published 40 years ago:

Pasopia Derby (c) 1982 Hudson Soft. [Hudson Group] [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272407&o=2

$end

$pasopia_cass=hilight,
$bio

Toshiba Pasopia PA7010 cass. published 40 years ago:

Pasopia Game Highlight (c) 1982 Toshiba Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272408&o=2

$end

$pasopia_cass=gameshuu,
$bio

Toshiba Pasopia PA7010 cass. published 40 years ago:

Pasopia Game-shuu (c) 1982 Toshiba Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272409&o=2

$end

$info=pass,
$vgmplay=pass,
$bio

Arcade Video game published 30 years ago:

Pass (c) 1992 Oksan.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 7.15909 Mhz)
Sound CPU : Zilog Z80 (@ 3.579545 Mhz)
Sound Chips : YM2203 (@ 3.579545 Mhz), OKI6295 (@ 6 Khz)

Screen orientation : Horizontal
Video resolution : 320 x 224 pixels
Screen refresh : 60.00 Hz
Palette Colors : 512

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

It's worth noting that the sound effects of this game were ripped from the arcade game "Tumble Pop".

- STAFF -

Boss : Kim .Y.H
Hardware : Yun .H.S
Software : Yun .H.S
Game Designer : Yun .H.S
Graphics : Bae .K.H, Sim .M.S, Jo .S.M, Yoo .M.S, Ahn .Y.M

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1938&o=2

$end

$msx1_cart=passball,
$bio

MSX cart. published 39 years ago:

Pass Ball [Model 00000] (c) 1983 ASCII Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77339&o=2

$end

$pc8801_flop=pass88d8,
$bio

Pass88 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92610&o=2

$end

$cpc_flop=passager06,passager07,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Passagers du Vent (c) 1986 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121345&o=2

$end

$cpc_flop=passager08,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Passagers du Vent 2 (c) 1987 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121346&o=2

$end

$cpc_flop=passetem,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Passe Temp Cracked (c) 1986 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123100&o=2

$end

$cpc_cass=passwind,
$bio

Amstrad CPC cass. published 36 years ago:

Passengers on the Wind (c) 1986 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98624&o=2

$end

$apple2gs_flop_misc=passengr,
$bio

Apple IIGS disk. published 34 years ago:

Passengers on the Wind (c) 1988 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115149&o=2

$end

$cpc_cass=passwnd2,
$bio

Amstrad CPC cass. published 35 years ago:

Passengers on the Wind 2 (c) 1987 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98625&o=2

$end

$amigaocs_flop=passsht,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Passing Shot (c) 1989 Image Works

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74714&o=2

$end

$msx1_cass=passshot,
$bio

MSX cass. published 33 years ago:

Passing Shot (c) 1989 Image Works

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94902&o=2

$end

$specpls3_flop=passsht,passshta,
$bio

Sinclair ZX Spectrum+3 disk. published 33 years ago:

Passing Shot (c) 1989 Image Works

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118664&o=2

$end

$cpc_flop=passings02,passings03,passings07,passings,passings04,passings08,passings05,passings06,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Passing Shot (c) 1989 Image Works

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120937&o=2

$end

$specpls3_flop=passshtsp,
$bio

Sinclair ZX Spectrum+3 disk. published 33 years ago:

Passing Shot (c) 1989 MCM Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147934&o=2

$end

$spectrum_cass=passings_b,
$bio

Passing Shot (c) 198? Hit Squad, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219507&o=2

$end

$spectrum_cass=passings,
$bio

Passing Shot (c) 198? Encore [Elite Systems TM]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219648&o=2

$end

$msx1_flop=passshot,
$bio

Passing Shot cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230088&o=2

$end

$info=passshtb,passht4b,passshtj,passshtjd,
$bio

Arcade Video game published 34 years ago:

Passing Shot (c) 1988 Sega.

- TECHNICAL -

Runs on the Sega "System 16B" hardware
Game ID: 317-0070

Players : 2
Control : 8-way joystick
Buttons : 4

- TRIVIA -

Released in August 1988 in Japan.

Re-editions:
[JP] "Passing Shot [Model 317-0071]"

Export releases:
"Passing Shot [Model 317-0074]"
"Passing Shot [Model 317-0080]"

- PORTS -

* COMPUTERS:
Atari ST (1988)
Commodore C64 (1989)
Commodore Amiga (1989)
Sinclair ZX Spectrum (1989)
Amstrad CPC (1989)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1939&o=2

$end

$info=passsht16a,
$bio

Arcade Video game published 34 years ago:

Passing Shot (c) 1988 SEGA Enterprises, Ltd.

Re-Edition of the game on the System 16A hardware. See the original System 16B release for more information about the game itself; "Passing Shot [Model 317-0070]".

- TECHNICAL -

Game ID: 317-0071

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97900&o=2

$end

$info=passshta,passshtad,
$bio

Arcade Video game published 34 years ago:

Passing Shot (c) 1988 SEGA Enterprises, Ltd.

EXPORT release. Game developed in Japan. See the original Japanese release for more information about the game itself; "Passing Shot [Model 317-0070]".

- TECHNICAL -

Game ID: 317-0074

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97901&o=2

$end

$info=passsht,passshtd,
$bio

Arcade Video game published 34 years ago:

Passing Shot (c) 1988 SEGA Enterprises, Ltd.

EXPORT release. Game developed in Japan. See the original Japanese release for more information about the game itself; "Passing Shot [Model 317-0070]".

- TECHNICAL -

Game ID: 317-0080

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97902&o=2

$end

$cpc_flop=passings01,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Passing Shot [Model AMF 706] (c) 1989 MCM Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120936&o=2

$end

$cpc_cass=passshot,
$bio

Amstrad CPC cass. published 34 years ago:

Passing Shot [Model AMIC-PAS4] (c) 1988 Mirrorsoft, Ltd. [England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98626&o=2

$end

$spectrum_cass=passings_a,
$bio

Passing Shot (c) 199? MCM Soft.

Spanish release.

- TECHNICAL -

Game ID: SEC-706

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97904&o=2

$end

$c64_cart=midipp,
$bio

Commodore C64 cart. published 38 years ago:

Passport MIDI Interface [Model MH-01C] (c) 1984 Passport Designs

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229387&o=2

$end

$info=ep_pascl,ep_pascla,
$bio

Passport to Riches Classic Club (c) 199? Maygay.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40877&o=2

$end

$info=ep_passp,ep_passpa,ep_passpb,ep_passpc,
$bio

Passport to Riches Club (c) 199? Maygay.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40878&o=2

$end

$dragon_cass=pwdhandbk,
$bio

Password and Handbook (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234445&o=2

$end

$info=pastelg,
$bio

Arcade Video game published 37 years ago:

Pastel Gal (c) 1985 Nichibutsu.

An earlier adult mahjong game.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 2.496 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.25 Mhz), DAC

Screen orientation : Horizontal
Video resolution : 256 x 224 pixels
Screen refresh : 60.00 Hz
Palette Colors : 32

Player : 2
Control : mahjong keyboard

- TRIVIA -

Released in december 1985.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1940&o=2

$end

$info=pastelis,
$bio

Arcade Video game published 29 years ago:

Pastel Island (c) 1993 Visco Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29929&o=2

$end

$pcecd=pastelli,
$bio

NEC PC-Engine CD published 30 years ago:

Pastel Lime (c) 1992 Naxat Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58312&o=2

$end

$saturn=pastelms,
$bio

Sega Saturn CD published 25 years ago:

Pastel Muses (c) 1997 Soft Office

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59503&o=2

$end

$msx1_flop=pastepat,
$bio

Pasteman Pat - Billboard Cracked (c) 19?? Unknown.

Tape to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133191&o=2

$end

$cpc_flop=pasteman,pasteman01,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Pasteman Pat Cracked (c) 1988 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133919&o=2

$end

$spectrum_cass=pasteman,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Pasteman Pat (c) 1989 Silverbird Software

- TECHNICAL -

BARCODE: 5 017095 000360

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80167&o=2

$end

$cpc_cass=pasteman,
$bio

Amstrad CPC cass. published 33 years ago:

Pasteman Pat (c) 1989 Silverbird Soft.

- TECHNICAL -

BARCODE: 5 017095 000384

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98628&o=2

$end

$c64_cart=pastfind,
$bio

Commodore C64 cart. published 38 years ago:

Pastfinder (c) 1984 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53665&o=2

$end

$msx1_cart=pastfind,
$bio

MSX cart. published 38 years ago:

Pastfinder (c) 1984 Pony Canyon, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77340&o=2

$end

$msx1_cass=pastfind,
$bio

MSX cass. published 38 years ago:

Pastfinder (c) 1984 Activision, Inc. [Santa Clara, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94903&o=2

$end

$c64_cass=pastfind,
$bio

Commodore C64 cass. published 37 years ago:

Pastfinder (c) 1985 Activision, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187004&o=2

$end

$msx1_flop=pastfind,
$bio

Pastfinder cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230089&o=2

$end

$a800=pastfind,
$bio

Atari 400/800 cart. published 38 years ago:

Pastfinder (c) 1984 Activision, Inc.

- TECHNICAL -

GAME ID: CC-104

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86649&o=2

$end

$spectrum_cass=pastime1,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Pastimes 1 (c) 1982 Sinclair Research, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234786&o=2

$end

$spectrum_cass=pastime2,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Pastimes 2 (c) 1982 Sinclair Research, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234787&o=2

$end

$tvc_flop=paszians,
$bio

Pasziánsz (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111990&o=2

$end

$megadriv=patriley,patrileyp,
$bio

Sega Genesis cart. published 32 years ago:

Pat Riley Basketball (c) 1990 SEGA.

North American release. Game developed in Japan. See the original for more information.

- TRIVIA -

This is the american version of Super Real Basketball which is one of a few early sports games for the Sega Genesis which featured sports celebrity endorsements which included Tommy Lasorda, Arnold Palmer, and even James 'Buster' Douglas.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57339&o=2

$end

$sms=patriley,
$bio

Pat Riley Basketball (c) 19?? Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56124&o=2

$end

$spectrum_cass=patpost,patposta,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Pat the Postman (c) 1983 Mikro-Gen

Pat has to collect parcels from the house and get them on to the mail train. The only trouble is he's forgotten which houses he has to go to! Watch the Post Office burn as he runs for the Fire Brigade. Will he be in time?

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80168&o=2

$end

$info=patapata,
$bio

Medal video game published 29 years ago:

Pata Pata Panic (c) 1993 Atlus Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117214&o=2

$end

$spectrum_cass=patagora_b,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Patagoras issue 5 (c) 1985 Ediciones SM

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146007&o=2

$end

$msx1_cass=patagora,
$bio

MSX cass. published 37 years ago:

Patagoras Software Educativo - Reflexion de la Luz - Espejos Planos (c) 1985 Ediciones SM

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94904&o=2

$end

$x68k_flop=patariro,
$bio

パタリロ! GAME (c) 199? 68 Bank
(Patariro! Game)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88502&o=2

$end

$sgi_mips=patch_sg0000466,
$bio

SGI MIPS IRIX soft. published 27 years ago:

Patch SG0000466 (c) 1995 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266536&o=2

$end

$sgi_mips=patch_6_2_aug_96,
$bio

SGI MIPS IRIX soft. published 26 years ago:

Patches for IRIX 6.2 with Indigo2 8/96 (c) 1996 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266537&o=2

$end

$apple2_flop_orig=pthtacts,
$apple2_flop_clcracked=mcptac10,
$bio

Apple II 5.25 disk. published 36 years ago:

Path Tactics (c) 1986 MECC

- TECHNICAL -

GAME ID: MECC-A162

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267107&o=2

$end

$spectrum_cass=pathfind,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Pathfinder (c) 1983 Widgit Soft., Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289900&o=2

$end

$spectrum_cass=pfinder,
$bio

Sinclair ZX Spectrum cass. published 9 years ago:

Pathfinder (c) 2013 Saukas, Einar

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=278360&o=2

$end

$cpc_flop=pathways,pathways01,
$bio

Amstrad CPC type-in published 29 years ago:

Pathways (c) 1993 Amstrad Action

- TRIVIA -

Listed as a type-in program in the UK magazine: Amstrad Action.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124537&o=2

$end

$cdi=pathways,
$bio

Phillips CD-i disc published 26 years ago:

Pathways - Interactive Reading for 4-7 Year Old's (c) 1996 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53026&o=2

$end

$apple2_flop_clcracked=ptwrdstm,
$bio

Apple II 5.25 disk. published 38 years ago:

Pathwords (c) 1984 Thunder Mountain

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231516&o=2

$end

$cpc_flop=patience,
$bio

Amstrad CPC type-in published 35 years ago:

Patience (c) 1987 Computing with the Amstrad

- TRIVIA -

Listed as a type-in program in the magazine: Computing with the Amstrad.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124536&o=2

$end

$adam_flop=patience,
$bio

Patience (c) 198? Maine ADAM Library

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109894&o=2

$end

$kc_cass=patience,
$bio

Patience (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133809&o=2

$end

$info=patinho,
$bio

Computer published 50 years ago:

Patinho Feio (c) 1972 Escola Politecnica Universidade de Sao Paulo.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=100770&o=2

$end

$famicom_flop=patlabor,
$bio

Nintendo Famicom disk. published 33 years ago:

Patlabor Mobile Police ?2??????! (c) 1989 Bandai
(Patlabor Mobile Police - Dai 2 Shoutai Shutsudou Seyo!)

- TECHNICAL -

Disk ID: BAN-PTL

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65420&o=2

$end

$pc98=patlabor,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Patlabor The Mobile Police - Operation Tokyo Bay (c) 1994 Banpresto.

- TECHNICAL -

Media: floppydisk x3

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90334&o=2

$end

$info=pepp0232,
$bio

Video Slot Machine published 31 years ago:

Patriot Poker (c) 1991 IGT [International Game Technologies].

Standard Draw Poker but has 5 additional cards, 10 through Ace, with a US Flag for a Suit.

- TIPS AND TRICKS -

P118U
-----
PayTable
Js+: 1
TP: 2
3K: 2
STR: 3
FL: 5
FH: 6
4K: 15
SF: 100
5K: 800
RF: 1000
CRF: 2000 (Custom is the Flag suit.)
SeqRF: 3000
CSeqRF: 5000 (Custom is the Flag suit.)

% Range: 95.5-97.5%
Optimum: 99.5%
Hit Frequency: 51.4%


MAX Bet of 5 coins: Bonus - Payout
---------------------------------------
Royal Flush: 1300 - 6500
Flag Royal Flush: 3000 - 15000
Sequential Royal Flush: 5000 - 25000
Flag Seq Royal Flush: 10000 - 50000

Sequential Royal is left to right 10, J, Q, K, A

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=37596&o=2

$end

$psx=ptriotpb,
$bio

Sony PlayStation CD published 19 years ago:

Patriotic Pinball (c) 2003 Gotham Games

- TECHNICAL -

GAME ID: SLUS-01539

- TRIVIA -

Released on April 22, 2003 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111270&o=2

$end

$vectrex=patriots,
$bio

GCE Vectrex published 26 years ago:

Patriots (c) 1996 Packrat Video Games, LLC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236843&o=2

$end

$special_cass=patrol,
$bio

PATROL (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234224&o=2

$end

$mz700_cass=patalpha,
$bio

Sharp MZ-700 cass. published 39 years ago:

Patrol Alpha (c) 1983 BBG Soft. [Germany]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131646&o=2

$end

$zx81_cass=patrouil,
$bio

Sinclair ZX-81 cass. published 41 years ago:

Patrouille de L'Espace (c) 1981 Sinclair Research, Ltd.

- TECHNICAL -

GAME ID: G13F

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114595&o=2

$end

$x07_cass=patrolsp,
$bio

Canon X-07 type-in published 38 years ago:

Patrouilleur de l'Espace (c) 1984 Shift Editions [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=138574&o=2

$end

$msx1_flop=patrxh63,patrxh63a,
$bio

Patrullera XH-63 Cracked (c) 19?? Unknown.

Tape to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133192&o=2

$end

$apple2_flop_clcracked=ptncomp,
$bio

Apple II 5.25 disk. published 36 years ago:

Pattern Completion (c) 1986 Prescription Learning

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230968&o=2

$end

$pc8801_flop=patterne,
$bio

Pattern Editor 88 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92611&o=2

$end

$x68k_flop=pattern,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Pattern Editor Semi Pro-68K (c) 1990 Shin.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87978&o=2

$end

$apple2_flop_clcracked=patrnmkr,
$bio

Apple II 5.25 disk. published 38 years ago:

PatternMaker (c) 1984 Scarborough Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230673&o=2

$end

$apple2_flop_orig=mcpatt1235,
$bio

Apple IIc+ 3.5in. disk. published 34 years ago:

Patterns (c) 1988 MECC [Minnesota Educational Computing Corp.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301252&o=2

$end

$apple2_flop_clcracked=patpitl1,
$bio

Apple II 5.25 disk. published 36 years ago:

Patterns in Pitch - Level One (c) 1986 Electronic Courseware Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301314&o=2

$end

$apple2_flop_clcracked=patpitl3,
$bio

Apple II 5.25 disk. published 37 years ago:

Patterns in Pitch - Level Three (c) 1985 Electronic Courseware Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301316&o=2

$end

$apple2_flop_clcracked=patpitl2,
$bio

Apple II 5.25 disk. published 36 years ago:

Patterns in Pitch - Level Two (c) 1986 Electronic Courseware Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301315&o=2

$end

$apple2_flop_clcracked=patrhyl3,
$bio

Apple II 5.25 disk. published 38 years ago:

Patterns in Rhythm - Level Three (c) 1984 Electronic Courseware Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301318&o=2

$end

$apple2_flop_clcracked=patrhyl2,
$bio

Apple II 5.25 disk. published 36 years ago:

Patterns in Rhythm - Level Two (c) 1986 Electronic Courseware Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301317&o=2

$end

$apple2_flop_clcracked=mcpatt10,mcptrn11,mcpatt12,
$bio

Apple II 5.25 disk. published 34 years ago:

Patterns [Model MECC-A227] (c) 1988 MECC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230793&o=2

$end

$orion_cass=pauk,
$bio

Pauk (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235189&o=2

$end

$apple2_flop_orig=pbunyan,
$apple2_flop_clcracked=pbunyan,
$bio

Apple II 5.25 disk. published 38 years ago:

Paul Bunyan (c) 1984 Troll Associates

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230848&o=2

$end

$electron_cass=pauldani,
$bio

Acorn Electron cass. published 38 years ago:

Paul Daniel's Magic Show (c) 1984 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52201&o=2

$end

$bbc_cass=pauldani,
$bio

Acorn BBC Micro B cass. published 38 years ago:

Paul Daniel's Magic Show (c) 1984 Acornsoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145399&o=2

$end

$spectrum_cass=broadst,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Paul McCartney's Give My Regards to Broad Street (c) 1985 Mind Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=79106&o=2

$end

$specpls3_flop=pwmer1com,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

Paul Woakes' Mercenary 1 Compendium (c) 1988 Novagen Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148291&o=2

$end

$ibm5170_cdrom=paulymou,
$bio

PC/MS-Windows CD published 27 years ago:

Pauly Mouse (c) 1995 Fuji International Enterprises.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275313&o=2

$end

$vtech_innotv_cart=pawpatrl,
$bio

VTECH InnoTV cart. published 7 years ago:

Paw Patrol - Pups Save a UFO! [Model 80-274103] (c) 2015 VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=279209&o=2

$end

$mbee_flop=paws,
$bio

Applied Technology Microbee disk. published 35 years ago:

PAWcomp Adventure compiler (c) 1987 Gilsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290892&o=2

$end

$spectrum_cass=pawnsofw,pawnsofw_a,pawnsofw_b,pawnsofw_c,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Pawns of War (c) 1989 Zenobi Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80170&o=2

$end

$specpls3_flop=powthein,
$bio

Sinclair ZX Spectrum+3 disk. published 33 years ago:

Pawns of War - The Infiltrator (c) 1989 Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147768&o=2

$end

$cpc_cass=paws,
$bio

Amstrad CPC cass. published 37 years ago:

Paws (c) 1985 Artic Computing, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98629&o=2

$end

$gba=pawclwdc,
$bio

Nintendo GBA cart. published 15 years ago:

Paws & Claws - Best Friends - Dogs & Cats (c) 2007 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72108&o=2

$end

$gba=pawclwpr,
$bio

Nintendo GBA cart. published 16 years ago:

Paws & Claws - Pet Resort [Model AGB-BURE-USA] (c) 2006 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72109&o=2

$end

$gba=pawclwpv,
$bio

Nintendo GBA cart. published 16 years ago:

Paws & Claws - Pet Vet (c) 2006 T-HQ, Inc. [Toy HeadQuarters]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234300&o=2

$end

$cpc_flop=paws1985,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Paws Cracked (c) 1985 Tom & Jerry

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122760&o=2

$end

$cpc_flop=pawsukk7,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Paws cracked (c) 1985 Unknown.

Never released as a disk, this is a pirate tape_to_disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272713&o=2

$end

$specpls3_flop=pawsft1,
$bio

Sinclair ZX Spectrum+3 disk. published 30 years ago:

PAWS for Thought Vol. 1 (c) 1992 Guild, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148119&o=2

$end

$specpls3_flop=pawsft2,
$bio

Sinclair ZX Spectrum+3 disk. published 30 years ago:

PAWS for Thought Vol. 2 (c) 1992 Guild, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148120&o=2

$end

$specpls3_flop=pawsft3,
$bio

Sinclair ZX Spectrum+3 disk. published 30 years ago:

PAWS for Thought Vol. 3 (c) 1992 Guild, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148121&o=2

$end

$cpc_flop=paws198501,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Paws Trained (c) 1985 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122761&o=2

$end

$spectrum_cass=paws,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Paws (c) 1985 Artic Computing, Ltd.

- TECHNICAL -

Game ID: ACS 121

- TRIVIA -

This was originally to be called 'Cats' but Artic were forced to change the name due to a copyright infringement with the Andrew Lloyd Webber musical of the same name.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80172&o=2

$end

$adam_flop=pay,paya,
$bio

Coleco Adam disk. published 38 years ago:

Pay (c) 1984 Jacoby [Steve Jacoby]

Accounts payable program.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109895&o=2

$end

$info=as_pia,as_piaa,as_piab,
$bio

Pay It Again (c) 200? Astra Games, Limited. [Novomatic Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41850&o=2

$end

$msx1_flop=payload,
$bio

Pay Load Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134300&o=2

$end

$info=j2paypkt,
$bio

Pay Packet (c) 198? PCP.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40990&o=2

$end

$info=sc2payr,
$bio

Fruit Machine published 24 years ago:

Pay Roll Casino (c) 1998 Mazooma Games.

- TECHNICAL -

[Model 7015]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42204&o=2

$end

$info=sc4pstat,sc4pstata,sc4pstatb,sc4pstatc,sc4pstatd,sc4pstate,sc4pstatf,sc4pstatg,sc4pstath,sc4pstati,sc4pstatj,sc4pstatm,sc4pstatn,sc4pstato,sc4pstatp,sc4pstatq,
$bio

Pay Station (c) 200? QPS Interactive.

- TECHNICAL -

[Model PR2516]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15601&o=2

$end

$info=sc4paytm,
$bio

Pay Time (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR1205]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42728&o=2

$end

$gba=payback,
$bio

Nintendo GBA cart. published 18 years ago:

Payback [Model AGB-BPKP] (c) 2004 Zoo Digital Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72110&o=2

$end

$megadriv=pstewart,pstewarta,
$bio

Sega Genesis cart. published 28 years ago:

Payne Stewart Pro Golf (c) 1994 Time Warner Interactive.

Unreleased prototype.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286894&o=2

$end

$pc8801_flop=payonpoy,
$bio

NEC PC-8801 Series disk. published 37 years ago:

Payo-n Poyoyo-n (c) 1985 Carry Lab..

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92612&o=2

$end

$info=sp_payrs,sp_payrsa,sp_payrsb,sp_payrsc,sp_payrsd,sp_payrse,sp_payrsf,sp_payrsg,sp_payrsh,
$bio

Payrise (c) 199? Ace Coin Equipment, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42255&o=2

$end

$spectrum_cass=payrollh,payrollv,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Payroll (c) 1983 Hilderbay

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288247&o=2

$end

$cpc_cass=payroll,payrolla,
$bio

Amstrad CPC cass. published 38 years ago:

Payroll (c) 1984 Abacus Business Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98630&o=2

$end

$bbc_cass=payroll,
$bio

Acorn BBC Micro B cass. published 37 years ago:

Payroll (c) 1985 Micro Aid

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52202&o=2

$end

$ti99_cart=payroll,
$bio

Texas instrument TI-99/4A cart. published 40 years ago:

Payroll Assistant (c) 1982 Foresman [Scott Foresman]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84671&o=2

$end

$apple2_flop_clcracked=mcpayrol,
$bio

Apple II 5.25 disk. published 37 years ago:

Payroll System - A Business Simulation (c) 1985 MECC [Minnesota Educational Computing Corp.]

- TECHNICAL -

Model MECC-A104

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276752&o=2

$end

$mo5_cass=paysmond,
$to7_cass=paysmond,
$bio

Thomson MO5/TO7 cass. published 36 years ago:

Pays du Monde (c) 1986 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108470&o=2

$end

$mo5_cass=paysage,
$to7_cass=paysage,
$bio

Thomson MO5/TO7 cass. published 37 years ago:

Paysage a,b,c (c) 1985 Jeriko

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108471&o=2

$end

$bbcb_flop_orig=pazazz,
$bio

Acorn BBC Micro B disk. published 37 years ago:

Pazazz (c) 1985 ASK Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125684&o=2

$end

$spectrum_cass=pazazz,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Pazazz (c) 1987 ASK, Ltd. [Applied Systems Knowledge]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294645&o=2

$end

$cpc_flop=pazazzs1,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Pazazz [Model DUA-03] (c) 1985 Microbyte, S.A.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124882&o=2

$end

$gba=pazuninn,
$bio

Nintendo GBA cart. published 19 years ago:

Pazuninn - Umininn no Puzzle de Nimu [Model AGB-BPZJ-JPN] (c) 2003 Metro 3D, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72111&o=2

$end

$pc8801_flop=pazurun,
$bio

Pazurun (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92613&o=2

$end

$tvc_flop=panikste,
$bio

Videoton TVC disk. published 34 years ago:

Pánik (c) 1988 Steve Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112346&o=2

$end

$tvc_flop=panik,panikj,
$bio

Videoton TVC disk. published 31 years ago:

Pánik (c) 1991 STV

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112113&o=2

$end

$tvc_cass=panik,
$bio

Videoton TVC cass. published 31 years ago:

Pánik (c) 1991 Vindics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112514&o=2

$end

$tvc_flop=parbaj,parbaja,
$bio

Videoton TVC disk. published 31 years ago:

Párbaj (c) 1991 STV

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112114&o=2

$end

$tvc_cass=parbaj,
$bio

Videoton TVC cass. published 31 years ago:

Párbaj (c) 1991 Vindics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112515&o=2

$end

$tvc_flop=parhrezg,
$bio

Párhuzamos Rezgések (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112011&o=2

$end

$nascom_snap=packmann,
$bio

Nascom cass. published 39 years ago:

Päck-Männ (c) 1983 80-Bus Journal

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235639&o=2

$end

$info=pb1000,
$bio

Computer published 35 years ago:

PB-1000 (c) 1987 Casio Computer Co., Ltd.

Handheld computer. Revolutionary for its time, it featured a touchscreen display which consisted of 16 keys built into the screen, arranged in fixed positions on a four by four matrix.

- TECHNICAL -

The computer itself included 8Kb of RAM and it was possible to install a 32Kb memory expansion card.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127750&o=2

$end

$info=pb2000c,
$bio

Computer published 33 years ago:

PB-2000c (c) 1989 Casio Computer Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127751&o=2

$end

$intv=bowling,
$bio

Mattel Intellivision cart. published 42 years ago:

PBA Bowling (c) 1980 Mattel Electronics.

At these electronic lanes you pick your ball weight according to your own bowling style, set the amount of alley slickness, then you're up! Aim your ball carefully and select the amount of curve and loft and go for the pocket! Strike! This is a game of high precision that will test your skill to the limit.  Regulation 10-frame bowling or 'Pick-up Spare' for practice with the tough set-ups. Ready? There's a big fanfare if you beat 200!

OBJECT OF THE GAME
One to four players control an electronic bowler to knock down as many pins as possible. Standard Bowling Scoring: a strike (all pins on first ball) gives you 10 pins plus pins on following 2 balls, a spare (all pins knocked down in two attempts) gives you 10 pins plus pins on following ball. In Pick-Up Spares, bowler faces 10 frames of spare setups randomly presented from 32 possibilities; scoring according to difficulty.

- TECHNICAL -

Model 3333

CONTROLS:
ALL KEYS: Set slickness, bowling hand, ball weight
KEYS NO. 5 AND 6: Select game
LEFT BUTTONS: Move bowler at starting line
TOP RIGHT BUTTON: Loft ball
BOTTOM RIGHT BUTTON: Aim, then release ball
DISC: Set amount of curve and pick up ball

- TRIVIA -

PBA Bowling was the first Intellivision game actually programmed by Mattel employees: Mike Minkoff and Rick Levine from the handheld-games department. Since Mattel didn't have development equipment yet (1980), Mike and Rick commuted from Mattel in Hawthorne to APh in Pasadena three days a week. Mike gives Rick, an avid bowler, credit for the many realistic details in the game.

- TIPS AND TRICKS -

* Intellivision Bowling simulates the normal ball-curving action of the real game: if you are bowling right-handed, the ball will curve to the left--if left-handed, the ball will curve to the right.

Bear that in mind when you decide where to start your bowler. You will knock down more pins when your ball curves into the pocket between the head pin and the #2 or #3 pin. If you visualize the whole length of the alley this way, you should try for this kind of ball movement.  

* Bear in mind that your bowler's approach from the starting line to the foul line is STRAIGHT, so your aim depends completely on when you release the lower right button. The white "spotter ball" determines the direction of your roll one-third of the way down the alley. Any change in the ball's direction after it passes over that location depends on the amount of curve you set with the DISC.

* There are, as you know, several variables to control. As you try to adjust your aiming and curve to find the best combination, ALTER ONE VARIABLE AT A TIME. The pre-game variables (alley slickness and ball weight) also have definite effects, and if you find the right combination of spotting (aiming) and curve, it may not work on a different alley condition or with a lighter or 
heavier ball. When you discover the best combination of variables, stick with it. Then you can refine you timing and placement and work on getting some really good scores.

- STAFF -

Program, graphics: Rick Levine, Mike Minkoff
Sound: John Sohl

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60928&o=2

$end

$info=kaypropc,
$bio

PC (c) 198? Kaypro Corp. [Solana Beach, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288422&o=2

$end

$info=pc30iii,
$bio

Computer published 34 years ago:

PC 30-III (c) 1988 Commodore Business Machines, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228899&o=2

$end

$info=pc40iii,
$bio

Computer published 34 years ago:

PC 40-III (c) 1988 Commodore Business Machines, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228900&o=2

$end

$info=pc45iii,
$bio

PC 45-III (c) 198? Commodore Business Machines, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228901&o=2

$end

$info=pc50ii,
$bio

PC 50-II (c) 198? Commodore Business Machines, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228902&o=2

$end

$info=pc60iii,
$bio

PC 60-III (c) 198? Commodore Business Machines, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228903&o=2

$end

$info=pc70iii,
$bio

PC 70-III (c) 199? Commodore Business Machines, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228904&o=2

$end

$info=epsax,
$bio

PC AX (c) 198? Epson

- CONTRIBUTE -

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$end

$info=epsax2e,
$bio

PC AX2e (c) 198? Epson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236712&o=2

$end

$info=epsax3,
$bio

PC AX3 (c) 198? Epson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236713&o=2

$end

$casloopy=pccllect,
$bio

Casio Loopy cart. published 26 years ago:

PC Collection (c) 1996 Casio Computer Co., Ltd.

- TECHNICAL -

GAME ID: XK-502
BARCODE: T4971850159100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262856&o=2

$end

$pce=pcdenj,pcdenja,
$vgmplay=airzonk_tg16,
$bio

NEC PC-Engine HuCARD published 30 years ago:

PC電人 Punkic Cyborgs (c) 1992 Hudson Soft.
(PC Denjin - Punkic Cyborgs)

PC Denjin is a side scrolling shooter by Red and published by Hudson Soft. The little and bald prehistoric fellow is back and eager to fight once more, but this time no head-kicking nor bare-teeth hill climbing. PC Denjin is a crazy shooter stuffed with wacky and insane action. Our hero character is somehow very different too - this time he is a flying sunglass-wearing cyborg who fights his way through five intense levels. He is also not alone to face the challenges ahead and the army of minions the evil King Droll sends agains him - he is accompanied by new friends, from a massive robot-rocket to a flying mummy and a big and round floating cow. Smilies and power-ups can of course be collected throughout the game and a special and large sunglass-wearing smiley can call one of PC Denjin's friend to the rescue. But this is not all, if he collects the same kind of smiley twice, then they'll both do a mind-blowing mega-fusion. Freaky stuff. On top of being able to use a large selection of weapons, the player can also charge them up at any time by holding the fire button. Wait too long, and PC Denjin over-heats and drops a huge sunglass-wearing purple poo-poo that explodes and causes a fair amount of damage to all nearby enemies.

- TRIVIA -

Released on December 12, 1992 in Japan.

- SERIES -

1. PC Denjin - Punkic Cyborgs [Model HC92053] (1992)
2. CD Denjin Rockabilly Tengoku [Model HCD3049] (1993)

- STAFF -

Main program: Yoshiharu Takaoka
Tool Program: Yuichi Ochiai
Sub Program: Daisuke Morishima
Original Character Design: Bokukubo
Dot Art(SP): Chidorin
Bot Art(BG): Toshiharu Tagami
Sound Compose: Daisuke Morishima
Assistant Sound Compose: Matsukui
Assistant Game Design: Kazuhiko Inoue
Super Viser: Kabuta Aoki, Moriken
Producer: Mitsuhiro Kadowaki, Masaki Kobayashi
Director: Mikio Ueyama, Keisuke Abe
Assistant Producer: Keisuke Mitsui
Designer: Hideyuki Ogura, Bokukubo
Special Thanks: Eiji Aoyama, Hiroshi Adashi, Kazuki Yuzawa
Game Designe: Keisuke Abe

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58676&o=2

$end

$pce_tourvision=pcdenj,
$bio

TOURVision cart. published 29 years ago:

PC Denjin Punkic Cyborg (c) 1993 TOURVision.

Unlicensed Spanish coin-op game.

- TECHNICAL -

Cart. ID: 201

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101154&o=2

$end

$ibm5170=pcdos2k,pcdos2kde,pcdos2kja,pcdos2kko,pcdos2kzhs,pcdos2ksv,
$ibm5170_hdd=pcdos2k,
$bio

IBM PC/AT DOS 3.5in. disk. published 24 years ago:

PC DOS 2000 (c) 1998 IBM Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144412&o=2

$end

$ibm5170_cdrom=pcdos2k,
$bio

IBM PC/AT DOS CD published 24 years ago:

PC DOS 2000 (c) 1998 IBM Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275310&o=2

$end

$ibmpcjr_flop=pcdos21,
$bio

IBM PCjr disk. published 39 years ago:

PC DOS Ver. 2.1 (c) 1983 IBM Corp. [International Business Machines]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262905&o=2

$end

$ibm5170=pcdos63,pcdos63a,pcdos63u,pcdos7d,
$ibm5170_hdd=pcdos63,
$bio

IBM PC/AT DOS 3.5in. disk. published 29 years ago:

PC DOS Ver. 6.3 (c) 1993 IBM Corp.

- CONTRIBUTE -

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$end

$ibm5170_cdrom=pcdos7,
$bio

IBM PC/AT DOS CD published 27 years ago:

PC DOS Ver. 7 (c) 1995 IBM Corp.

- CONTRIBUTE -

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$end

$ibm5170=pcdos7,pcdos7fr,pcdos7ja,pcdos7ko,pcdos7ru,pcdos7engb,pcdos70jaau,pcdos70jabu,pcdos70jacu,
$bio

IBM PC/AT DOS 3.5in. disk. published 27 years ago:

PC DOS Ver. 7.0 (c) 1995 IBM Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144454&o=2

$end

$archimedes=pcemul,
$bio

Acorn Archimedes disk. published 33 years ago:

PC Emulator (c) 1989 Acorn Computer, Ltd. [Cambridge, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115830&o=2

$end

$hp_ipc=ipctranu,
$bio

HP Integral PC disk. published 36 years ago:

PC File Translation Utilities (c) 1986 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235972&o=2

$end

$ibm5170=pcg199312,
$bio

IBM PC/AT DOS 3.5in. disk. published 29 years ago:

PC Gamer Vol. 01 No. 01 - December 1993 (c) 1993 Future Publishing, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=312940&o=2

$end

$ibm5170=pcgus199405,
$bio

IBM PC/AT DOS 3.5in. disk. published 28 years ago:

PC Gamer Vol. 01 No. 01 - May-June 1994: Theme Park (c) 1994 Future Publishing, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=312947&o=2

$end

$ibm5170=pcg199401,
$bio

IBM PC/AT DOS 3.5in. disk. published 28 years ago:

PC Gamer Vol. 01 No. 02 - January 1994 (c) 1994 Future Publishing, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=312941&o=2

$end

$ibm5170=pcgus199408,
$bio

IBM PC/AT DOS 3.5in. disk. published 28 years ago:

PC Gamer Vol. 01 No. 03 - August 1994: Detroit (c) 1994 Future Publishing, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=312948&o=2

$end

$ibm5170=pcg199402,
$bio

IBM PC/AT DOS 3.5in. disk. published 28 years ago:

PC Gamer Vol. 01 No. 03 - February 1994 (c) 1994 Future Publishing, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=312942&o=2

$end

$ibm5170=pcg199403,
$bio

IBM PC/AT DOS 3.5in. disk. published 28 years ago:

PC Gamer Vol. 01 No. 04 - March 1994 (c) 1994 Future Publishing, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=312943&o=2

$end

$ibm5170=pcgus199409,
$bio

IBM PC/AT DOS 3.5in. disk. published 28 years ago:

PC Gamer Vol. 01 No. 04 - September 1994: CyClones (c) 1994 Future Publishing, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=312949&o=2

$end

$ibm5170=pcg199404,
$bio

IBM PC/AT DOS 3.5in. disk. published 28 years ago:

PC Gamer Vol. 01 No. 05 - April 1994 (c) 1994 Future Publishing, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=312944&o=2

$end

$ibm5170=pcgus199411,
$bio

IBM PC/AT DOS 3.5in. disk. published 28 years ago:

PC Gamer Vol. 01 No. 06 - November 1994: Blackthorne (c) 1994 Future Publishing, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=312950&o=2

$end

$ibm5170=pcg199406,
$bio

IBM PC/AT DOS 3.5in. disk. published 28 years ago:

PC Gamer Vol. 01 No. 07 - June 1994 (c) 1994 Future Publishing, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=312945&o=2

$end

$ibm5170=pcgus199503,
$bio

IBM PC/AT DOS 3.5in. disk. published 27 years ago:

PC Gamer Vol. 02 No. 03 - March 1995 (c) 1995 Future Publishing, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=312951&o=2

$end

$ibm5170=pcg199509,
$bio

IBM PC/AT DOS 3.5in. disk. published 27 years ago:

PC Gamer Vol. 02 No. 10 - September 1995 (c) 1995 Future Publishing, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=312946&o=2

$end

$ibm5150=pcgames3,
$bio

IBM PC 5.25in. disk. published 34 years ago:

PC Games #3 (c) 1988 IB Magazette

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132466&o=2

$end

$ibm5170=pcga9211,
$bio

IBM PC/AT DOS 3.5in. disk. published 30 years ago:

PC Games Coverdisk 1992-11 (c) 1992 Computec Media AG [Germany]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232916&o=2

$end

$ibm5170=pcga9301,
$bio

IBM PC/AT DOS 3.5in. disk. published 29 years ago:

PC Games Coverdisk 1993-01 (c) 1993 Computec Media AG [Germany]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232910&o=2

$end

$ibm5170=pcga9302,
$bio

IBM PC/AT DOS 3.5in. disk. published 29 years ago:

PC Games Coverdisk 1993-02 (c) 1993 Computec Media AG [Germany]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232908&o=2

$end

$ibm5170=pcga9306,
$bio

IBM PC/AT DOS 3.5in. disk. published 29 years ago:

PC Games Coverdisk 1993-06 (c) 1993 Computec Media AG [Germany]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232913&o=2

$end

$ibm5170=pcga9307,
$bio

IBM PC/AT DOS 3.5in. disk. published 29 years ago:

PC Games Coverdisk 1993-07 (c) 1993 Computec Media AG [Germany]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232912&o=2

$end

$ibm5170=pcga9308,
$bio

IBM PC/AT DOS 3.5in. disk. published 29 years ago:

PC Games Coverdisk 1993-08 (c) 1993 Computec Media AG [Germany]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232907&o=2

$end

$ibm5170=pcga9310,
$bio

IBM PC/AT DOS 3.5in. disk. published 29 years ago:

PC Games Coverdisk 1993-10 (c) 1993 Computec Media AG [Germany]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232917&o=2

$end

$ibm5170=pcga9402,
$bio

IBM PC/AT DOS 3.5in. disk. published 29 years ago:

PC Games Coverdisk 1994-02 (c) 1993 Computec Media AG [Germany]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232909&o=2

$end

$ibm5170=pcga9404,
$bio

IBM PC/AT DOS 3.5in. disk. published 29 years ago:

PC Games Coverdisk 1994-04 (c) 1993 Computec Media AG [Germany]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232906&o=2

$end

$ibm5170=pcga9405,
$bio

IBM PC/AT DOS 3.5in. disk. published 29 years ago:

PC Games Coverdisk 1994-05 (c) 1993 Computec Media AG [Germany]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232915&o=2

$end

$ibm5170=pcga9406,
$bio

IBM PC/AT DOS 3.5in. disk. published 29 years ago:

PC Games Coverdisk 1994-06 (c) 1993 Computec Media AG [Germany]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232914&o=2

$end

$ibm5170=pcga9501,
$bio

IBM PC/AT DOS 3.5in. disk. published 29 years ago:

PC Games Coverdisk 1995-01 (c) 1993 Computec Media AG [Germany]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232911&o=2

$end

$pce_tourvision=pcgenj2,
$bio

TOURVision cart. published 31 years ago:

PC Genjin 2 (c) 1991 TOURVision.

Unlicensed Spanish coin-op ame.

- TECHNICAL -

Cart. ID: 84

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84981&o=2

$end

$pce=pcgenj2,
$vgmplay=bonk2_tg16,
$bio

NEC PC-Engine HuCARD published 31 years ago:

PC原人2 (c) 1991 Hudson Soft.
(PC Genjin 2)

PC Genjin 2 is a side scrolling platform game developed by Red Company and published by Hudson Soft. The big-headed caveman is back in this sequel released two years after the wacky first episode PC Genjin, and fans of the original game will be delighted to see all their favorite characters and prehistoric places once again. King Tamagodon III has stolen half of the moon in his quest of evil, and our caveman must now travel through Monster Kingdom to save the day. Each stage is packed with a never ending supply of dinosaurs, eggshell-headed creatures and other carnivorous fish. However, plants do have a much bigger part to play in this episode, and they can help our hero in need (to reach secret bonus stages or to fly in some occasions). The caveman's large head is, once again, his ultimate defense system and weapon of choice. It is obviously used to slam into enemies, but also to collect special items out of sleeping flowers, or to bounce off nearby walls. The power-up system has also been greatly improved upon the first opus. Although he is still able to turn into a more powerful than ever angry form (called PC Funjin), our primitive man can now also turn into a cute version of himself (called PC Bijin) and blow disturbing kiss-attacks at his enemies. A plethora of items are available throughout the game - fruits and red hearts replenish health, mini cavemen grant extra lives, blue heart containers increase maximum life and so forth. Smiley faces are scattered around each level and bonus stages - after a level is over, a bonus stage elevator takes the player to a special monster train, and the more smileys he has collected, the more generously he is rewarded.

- TECHNICAL -

Game ID: HC91043

- TRIVIA -

PC Genjin 2 was released on July 19, 1991 in Japan for 6500 Yen.

Export release: "Bonk's Revenge [Model TGX040058]"

PC stands for Pithecanthropus Computerurus.

This game is the 41th title published by Hudson Soft.

Reviews:
[FR] September 1991 - Consoles + N.1: 91/100
[FR] October 1991 - Joypad N.1: 97/100

- SERIES -

1. PC Genjin [Model HC89024] (1989, PCE)
2. PC Genjin 2 [Model HC91043] (1991, PCE)
3. GB Genjin [Model DMG-GKJ] (1992, GB)
4. PC Genjin 3 [Model HC93063] (1993, PCE)
5. GB Genjin 2 [Model DMG-RJJ] (1994, GB)
6. Kyokyoku !! PC Genjin - Special Arcade Version (1994, ARC)
7. Super Genjin [Model SHVC-ZH] (1994, SFC)
8. Super Genjin 2 [Model SHVC-AZ7J-JPN] (1995, SFC)
9. PC Genjin (2002, GC)

- STAFF -

Game Design: Abe Keisuke, Boo Ueda
Original Character Design: Aoki Kobuta
Dot Art (Sprite): Tanaka Takaharu
Dot Art (BG): Jinno Shinobu
Dot Art (Nokodai):Honma Miyuki
Program: Ken. H, Itami Yoshihiro, Takashi O.
Sound Compose: H. Takayama
Special Thanks: Ueyama Mikio, Ozaki Tadashi, Adashi Hiroshi, Yuzawa Kazuki, Ake ake!

- PORTS -

* CONSOLES: 
Nintendo Wii [Virtual Console] [JP] (apr.10, 2007) [Model PBHJ] 
Nintendo Wii U [Virtual Console] [JP] (mar.12, 2014) [Model PNGJ] 

 It was then released on the PlayStation Store as a PC-Engine Classic on nov.18, 2009. PSN release ID: NPJJ-30014

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58679&o=2

$end

$pce=pcgenj3t,
$bio

NEC PC-Engine HuCARD published 29 years ago:

PC Genjin 3 Taikenban (c) 1993 Hudson Soft.

Promotional release. For more information about the game, please see the standard release entry; "PC Genjin 3 [Model HC93063]".

- TRIVIA -

This game was not for sale. 1000 of this were made.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58681&o=2

$end

$pce=pcgenj3,
$vgmplay=bonk3_tg16,
$bio

NEC PC-Engine HuCARD published 29 years ago:

PC原人3 (c) 1993 Hudson Soft.
(PC Genjin 3)

PC Genjin 3 is a side scrolling platform game developed by Red Company and published by Hudson Soft. The crazy PC Engine's mascot is back in service in this last episode of the PC Genjin series for the system. Players will find here all of the core gameplay elements which made the PC Genjin series so popular - same wacky character designs and (somehow) familiar landscapes. Our caveman's main attack, the head-kick, still remains a major part of the gameplay, but our hero has a plethora of new tricks in his "bald head" bag. As always, juicy meat turns him into a crazy form and powers him up - however, he can also turn cute and cuddly, and blow kiss-attacks at his enemies (this form was removed from the American release, see the info section). Special candies directly borrowed from Alice in Wonderland have been added to the arsenal of tricks the caveman can use in battle - blue ones make him grow to a huge size whereas red ones cause him to shrink into a tiny head-butting fellow no larger than a mouse. This last power can be especially handy to get through small holes and other secret passageways. The game has a lot more in reserve and our hero can even turn into a red crab at times, get swallowed by weird looking swimming fish and fight them from the inside, or squeeze through pipes at breakneck speed. The game consists of seven levels, and a multi-player option is available where two players can simultaneously enjoy intense head-butting action.

- TECHNICAL -

Game ID: HC93063

- TRIVIA -

PC Genjin 3 for the PC-Engine was released on March 2, 1993 in Japan for 7200 Yen.

PC stands for Pithecanthropus Computerurus.

Export release: "Bonk III - Bonk's Big Adventure [Model TGX080097]" 

Reviews:
[FR] May 1993 - Consoles + No. 20: 91/100

- SERIES -

1. PC Genjin [Model HC89024] (1989, PCE)
2. PC Genjin 2 [Model HC91043] (1991, PCE)
3. GB Genjin [Model DMG-GKJ] (1992, GB)
4. PC Genjin 3 [Model HC93063] (1993, PCE)
5. GB Genjin 2 [Model DMG-RJJ] (1994, GB)
6. Kyokyoku !! PC Genjin - Special Arcade Version (1994, ARC)
7. Super Genjin [Model SHVC-ZH] (1994, SFC)
8. Super Genjin 2 [Model SHVC-AZ7J-JPN] (1995, SFC)
9. PC Genjin (2002, GC)

- PORTS -

* Cosoles : 
Nintendo Wii [Virtual Console] [JP] (june.19, 2007) [Model PBIJ] 
Nintendo Wii U [Virtual Console] [JP] (june.25, 2014) [Model PNHJ] 

It was then released on the PlayStation Store as a PC-Engine Classic on jan.20, 2010. PSN release ID: NPJJ-30017

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58680&o=2

$end

$pce_tourvision=pcgenja,
$bio

PC Genjin (c) 199? TOURVision.

- TECHNICAL -

GAMe ID: 8

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125098&o=2

$end

$pce=pcgenj,pcgenja,
$vgmplay=bonk_tg16,
$bio

NEC PC-Engine HuCARD published 33 years ago:

PC原人 (c) 1989 Hudson Soft.
(PC Genjin)

PC Genjin is a wacky multi-directional platform game by Red and published by Hudson Soft. Drool, the evil king lizard, has seized power and is aggressively wielding it. The game tells the story of a young and cute primitive caveman, who is on a long journey to dethrone the demonic lizard king. His only weapon is his big bald head that can be used to either hit his opponents with a simple head-kick, or by jumping up in the air and then diving down, head first, to smash them. This last technique is the most powerful and enemies usually do not survive it long. It is also the preferred attack against the different bosses waiting for our fellow friend at the end of each area (they always turn into nice fellows after being defeated though). Our caveman can also use his blunt teeth, not to bite enemies, but rather to climb trees and walls. The game features several prehistoric stages from grasslands, jungle, underwater lakes and even a journey inside a giant dinosaur, without forgetting tons of hidden levels and bonus stages. The player can jump over strange plants to find hidden bonuses, collect yellow smiley coins for points (which are credited at the end of each stage) and fruits or hearts to gain some health back. Pieces of raw meat can also be collected and have a strong effect on our bald primitive man, and turn him into an angry wrath. If he eats too much meat, he then becomes invincible for a short amount of time and destroys everything on his path.

- TECHNICAL -

Game ID: HC89024

- TRIVIA -

PC Genjin for the PC-Engine was released on December 15, 1989 in Japan for 5800 Yen.

PC stands for Pithecanthropus Computerurus.

Export release: "Bonk's Adventure [Model TGX030028]"

- SERIES -

1. PC Genjin [Model HC89024] (1989, PCE)
2. PC Genjin 2 [Model HC91043] (1991, PCE)
3. GB Genjin [Model DMG-GKJ] (1992, GB)
4. PC Genjin 3 [Model HC93063] (1993, PCE)
5. GB Genjin 2 [Model DMG-RJJ] (1994, GB)
6. Kyokyoku !! PC Genjin - Special Arcade Version (1994, ARC)
7. Super Genjin [Model SHVC-ZH] (1994, SFC)
8. Super Genjin 2 [Model SHVC-AZ7J-JPN] (1995, SFC)
9. PC Genjin (2002, GC)

- PORTS -

* CONSOLES: 
Nintendo Wii [Virtual Console] [JP] (dec.2, 2006) [Model PABJ] 
Nintendo Wii U [Virtual Console] [JP] (dec.25, 2013) [Model PNBJ] 

It was then released on the PlayStation Store as a PC-Engine Classic on nov.18, 2009. PSN release ID: NPJJ-30012

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58678&o=2

$end

$ibm5150=pcglobe3,
$bio

IBM PC 5.25in. disk. published 32 years ago:

PC Globe Ver.3 (c) 1990 PC Globe, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234609&o=2

$end

$ibm5150=pcglobe4,
$bio

IBM PC 5.25in. disk. published 32 years ago:

PC Globe Ver.4 (c) 1990 PC Globe, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234610&o=2

$end

$ibm5150=pcglobe5es,pcglobe504,
$bio

IBM PC 5.25in. disk. published 30 years ago:

PC Globe Ver.5 (c) 1992 PC Globe, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234611&o=2

$end

$cpc_flop=pcgrafix,
$bio

Amstrad CPC 464 disk. published 30 years ago:

PC Grafix 01 (c) 1992 Prodatron

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123210&o=2

$end

$cpc_flop=pcgrafix01,
$bio

Amstrad CPC 464 disk. published 30 years ago:

PC Grafix 02 (c) 1992 Prodatron

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123211&o=2

$end

$cpc_flop=pcgrafix02,
$bio

Amstrad CPC 464 disk. published 30 years ago:

PC Grafix 03 (c) 1992 Prodatron

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123212&o=2

$end

$cpc_flop=pcgrafix03,
$bio

Amstrad CPC 464 disk. published 30 years ago:

PC Grafix 04 (c) 1992 Prodatron

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123213&o=2

$end

$cpc_flop=pcgrafix04,
$bio

Amstrad CPC 464 disk. published 30 years ago:

PC Grafix 05 (c) 1992 Prodatron

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123214&o=2

$end

$cpc_flop=pcgrafix05,
$bio

Amstrad CPC 464 disk. published 30 years ago:

PC Grafix 06 (c) 1992 Prodatron

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123215&o=2

$end

$cpc_flop=pcgrafix06,
$bio

Amstrad CPC 464 disk. published 30 years ago:

PC Grafix 07 (c) 1992 Prodatron

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123216&o=2

$end

$cpc_flop=pcgrafix07,
$bio

Amstrad CPC 464 disk. published 30 years ago:

PC Grafix 08 (c) 1992 Prodatron

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123217&o=2

$end

$cpc_flop=pcgrafix08,
$bio

Amstrad CPC 464 disk. published 30 years ago:

PC Grafix 09 (c) 1992 Prodatron

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123218&o=2

$end

$cpc_flop=pcgrafix09,
$bio

Amstrad CPC 464 disk. published 30 years ago:

PC Grafix 10 (c) 1992 Prodatron

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123219&o=2

$end

$cpc_flop=pcgrafix0a,
$bio

Amstrad CPC 464 disk. published 30 years ago:

PC Grafix 11 (c) 1992 Prodatron

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123220&o=2

$end

$cpc_flop=pcgrafix0b,
$bio

Amstrad CPC 464 disk. published 30 years ago:

PC Grafix 12 (c) 1992 Prodatron

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123221&o=2

$end

$cpc_flop=pcgrafix0c,
$bio

Amstrad CPC 464 disk. published 30 years ago:

PC Grafix 13 (c) 1992 Prodatron

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123222&o=2

$end

$cpc_flop=pcgrafix0d,
$bio

Amstrad CPC 464 disk. published 30 years ago:

PC Grafix 14 (c) 1992 Prodatron

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123223&o=2

$end

$cpc_flop=pcgrafix0e,
$bio

Amstrad CPC 464 disk. published 30 years ago:

PC Grafix 15 (c) 1992 Prodatron

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123224&o=2

$end

$cpc_flop=pcgrafix0f,
$bio

Amstrad CPC 464 disk. published 30 years ago:

PC Grafix 16 (c) 1992 Prodatron

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123225&o=2

$end

$ibmpcjr_cart=pc_id,
$bio

PC ID (c) 198? Racore

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262925&o=2

$end

$pce=pcpachi,
$bio

NEC PC-Engine HuCARD published 30 years ago:

PC Pachi-slot (c) 1992 Game Express

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58682&o=2

$end

$ibm5150=poolchal,
$bio

IBM PC 5.25in. disk. published 38 years ago:

PC Pool challenges (c) 1984 IBM

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83675&o=2

$end

$info=pcscolor,
$bio

Computer published 28 years ago:

PC Super Color (c) 1994 VTECH [Video Technology, Ltd.].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235415&o=2

$end

$ibm5150=pctd430,
$bio

IBM PC 5.25in. disk. published 34 years ago:

PC Tools Deluxe Ver. 4 (c) 1988 Central Point Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132468&o=2

$end

$ibm5150=pctd51,
$bio

IBM PC 5.25in. disk. published 33 years ago:

PC Tools Deluxe Ver. 5 (c) 1989 Central Point Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132469&o=2

$end

$ibm5150=pctd6,
$bio

IBM PC 5.25in. disk. published 32 years ago:

PC Tools Deluxe Ver. 6 (c) 1990 Central Point Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132470&o=2

$end

$ibm5150=pctd6_35,pctd604,
$bio

IBM PC 3.5in. disk. published 32 years ago:

PC Tools Deluxe Ver. 6 (c) 1990 Central Point Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132620&o=2

$end

$ibm5170=pct9,pct904,
$bio

IBM PC/AT DOS 3.5in. disk. published 29 years ago:

PC Tools Gold Ver.9.x (c) 1993 Central Point Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262242&o=2

$end

$ibm5150=pct71dd,
$bio

IBM PC 3.5in. disk. published 31 years ago:

PC Tools Ver. 7 (c) 1991 Central Point Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132619&o=2

$end

$ibm5170=pct71_525,
$bio

IBM PC/AT DOS 5.25in. disk. published 31 years ago:

PC Tools Ver. 7 (c) 1991 Central Point Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144535&o=2

$end

$ibm5170=pct8,
$bio

IBM PC/AT DOS 5.25in. disk. published 30 years ago:

PC Tools Ver. 8 (c) 1992 Central Point Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144536&o=2

$end

$ibm5170=pct71,
$bio

IBM PC/AT DOS 3.5in. disk. published 31 years ago:

PC Tools Ver.7 (c) 1991 Central Point Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262241&o=2

$end

$pro128_cass=pcuser9,pcuser9a,
$bio

Olivetti PC-128 cass. published 35 years ago:

PC User #9 Cassette (c) 1987 PC User

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118213&o=2

$end

$info=pc100,
$bio

Computer published 39 years ago:

PC-100 (c) 1983 NEC Home Electronics, Ltd.

- TRIVIA -

Introduced on October 13, 1983 in Japan.

Possibly due to the standard inclusion of a mouse, a blue anime style mouse with PC-100 on its chest looking little like Superman was used as a promotional character.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127752&o=2

$end

$info=wpc250,
$bio

Computer published 41 years ago:

PC-250/16 (c) 1981 Wang Laboratories, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125410&o=2

$end

$info=pc386m,
$bio

Computer published 32 years ago:

PC-386M (c) 1990 Epson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295240&o=2

$end

$info=pc486mu,
$bio

Computer published 28 years ago:

PC-486MU (c) 1994 Epson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228973&o=2

$end

$info=pc486se,
$bio

Computer published 29 years ago:

PC-486SE (c) 1993 Epson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295241&o=2

$end

$info=pc6001,
$bio

Computer published 41 years ago:

NEC PC-6001 (c) 1981 NEC Home Electronics, Ltd.

The PC-6001 was the first of a long NEC PC series during the 80's and the 90's.

- TRIVIA -

Released in November 1981 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126237&o=2

$end

$info=pc6001a,
$bio

Computer published 41 years ago:

PC-6001A (c) 1981 NEC Home Electronics, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228489&o=2

$end

$info=pc6001mk2,
$bio

Computer published 39 years ago:

PC-6001mkII (c) 1983 NEC Home Electronics, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228490&o=2

$end

$info=pc6001mk2sr,
$bio

Computer published 38 years ago:

PC-6001mkIISR (c) 1984 NEC Home Electronics, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228491&o=2

$end

$info=pc6601,
$bio

Computer published 39 years ago:

PC-6601 (c) 1983 NEC Home Electronics, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228492&o=2

$end

$info=pc6601sr,
$bio

Computer published 38 years ago:

PC-6601SR (c) 1984 NEC Home Electronics, Ltd.

- TRIVIA -

Also called "Mr. PC" in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=317502&o=2

$end

$info=pc7000,
$bio

Computer published 37 years ago:

PC-7000 (c) 1985 Sharp [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228449&o=2

$end

$info=pc8001,
$bio

Computer published 43 years ago:

PC-8001 (c) 1979 NEC Home Electronics, Ltd.

The PC-8001 was the first member of the PC-8000 series.

- TRIVIA -

It went on sale on September 28, 1979 for 168,000 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103347&o=2

$end

$pc8001_flop=pc8001gp,remlum,
$bio

PC-8001 Game Pack (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295864&o=2

$end

$info=pc8001mk2,
$bio

Computer published 39 years ago:

PC-8001mkII (c) 1983 NEC Home Electronics, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228493&o=2

$end

$pc8001mk2_flop=pc80sys,
$bio

PC-8001mkII System Disk (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92576&o=2

$end

$info=pc8001mk2sr,
$bio

Computer published 37 years ago:

PC-8001mkIISR (c) 1985 NEC Home Electronics, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295242&o=2

$end

$pc8001_flop=pc8034d8,
$bio

PC-8034 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92577&o=2

$end

$pc8801_flop=pc8037sr,
$bio

PC-8037SR (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92578&o=2

$end

$info=pc8201,
$bio

Computer published 39 years ago:

PC-8201 (c) 1983 NEC Home Electronics, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127760&o=2

$end

$info=pc8201a,
$bio

Computer published 39 years ago:

PC-8201A (c) 1983 NEC Home Electronics, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228494&o=2

$end

$info=npc8300,
$bio

Computer published 35 years ago:

PC-8300 (c) 1987 NEC Home Electronics, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228488&o=2

$end

$info=pc8401a,
$bio

Computer published 38 years ago:

PC-8401A-LS (c) 1984 NEC Home Electronics, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127761&o=2

$end

$info=pc8500,
$bio

Computer published 37 years ago:

PC-8500 (c) 1985 NEC Home Electronics, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127762&o=2

$end

$info=pc8801,
$bio

Computer published 41 years ago:

PC-8801 (c) 1981 NEC Home Electronics, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127763&o=2

$end

$pc8801_flop=pc8801gb,
$bio

PC-8801 Game Pack  (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92581&o=2

$end

$info=pc8801fa,
$bio

Computer published 35 years ago:

PC-8801FA (c) 1987 NEC Home Electronics, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228495&o=2

$end

$pc8801_flop=pc88fad,
$bio

PC-8801FA Demo (c) 19?? Unknown [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261937&o=2

$end

$pc8801_flop=pc88fed,
$bio

PC-8801FE Demo (c) 19?? Unknown [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261938&o=2

$end

$pc8801_flop=pc88fhd,
$bio

PC-8801FH Demo (c) 19?? Unknown [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261939&o=2

$end

$info=pc8801ma,
$bio

Computer published 35 years ago:

PC-8801MA (c) 1987 NEC Home Electronics, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228496&o=2

$end

$pc8801_flop=pc88mad,pc88mada,
$bio

PC-8801MA Demo (c) 19?? Unknown [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261943&o=2

$end

$pc8801_flop=pc88mas,
$bio

PC-8801MA System Disk (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92582&o=2

$end

$info=pc8801ma2,
$bio

Computer published 34 years ago:

PC-8801MA2 (c) 1988 NEC Home Electronics, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228497&o=2

$end

$pc8801_flop=pc88ma2d,
$bio

PC-8801MA2 System Disk (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92583&o=2

$end

$info=pc8801mc,
$bio

Computer published 33 years ago:

PC-8801MC (c) 1989 NEC Home Electronics, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228498&o=2

$end

$info=pc8801mh,
$bio

Computer published 36 years ago:

PC-8801MH (c) 1986 NEC Home Electronics, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228499&o=2

$end

$info=pc8801mk2,
$bio

Computer published 39 years ago:

PC-8801mkII (c) 1983 NEC Home Electronics, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228500&o=2

$end

$pc8801_flop=pc8801mk,
$bio

PC-8801mkII System Disk (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92584&o=2

$end

$info=pc8801mk2fr,
$bio

Computer published 37 years ago:

PC-8801mkIIFR (c) 1985 NEC Home Electronics, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228501&o=2

$end

$info=pc8801mk2mr,
$bio

Computer published 37 years ago:

PC-8801mkIIMR (c) 1985 NEC Home Electronics, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228502&o=2

$end

$info=pc8801mk2sr,
$bio

Computer published 37 years ago:

PC-8801mkIISR (c) 1985 NEC Home Electronics, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228503&o=2

$end

$pc8801_flop=mk2srsys,
$bio

PC-8801mkIISR System Disk (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92585&o=2

$end

$pc8801_flop=pc8834,
$bio

PC-8834 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92586&o=2

$end

$info=pc88va,
$bio

Computer published 35 years ago:

PC-88VA (c) 1987 NEC Home Electronics, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127764&o=2

$end

$info=pc88va2,
$bio

Computer published 34 years ago:

PC-88VA2 (c) 1988 NEC Home Electronics, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228504&o=2

$end

$pc98=pc98demo,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

PC-9800 Series Demonstration Program (c) 1994 NEC Home Electronics, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90287&o=2

$end

$info=pc9801bx2,
$bio

Computer published 29 years ago:

PC-9801BX2/U2 (c) 1993 NEC Home Electronics, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228505&o=2

$end

$info=pc9801f,
$bio

Computer published 39 years ago:

PC-9801F (c) 1983 NEC Home Electronics, Limited.

Japanese 16-bit computer from NEC, part of the PC-98 series.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69782&o=2

$end

$pc98=98amino,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

PC-9801N/NS/NV Teiban Free Software Shuu - 98NOTE no Hissu Aminosan (c) 1991 ASCII Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90288&o=2

$end

$info=pc9801rs,
$bio

Computer published 33 years ago:

PC-9801RS (c) 1989 NEC Home Electronics, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127765&o=2

$end

$info=pc9801rx,
$bio

Computer published 34 years ago:

PC-9801RX (c) 1988 NEC Home Electronics, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228506&o=2

$end

$info=pc9801us,
$bio

Computer published 30 years ago:

PC-9801US (c) 1992 NEC Home Electronics, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295243&o=2

$end

$info=pc9801ux,
$bio

Computer published 35 years ago:

PC-9801UX (c) 1987 NEC Home Electronics, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127766&o=2

$end

$info=pc9801vm,
$bio

Computer published 37 years ago:

PC-9801VM (c) 1985 NEC Home Electronics, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228507&o=2

$end

$info=pc9801vm11,
$bio

Computer published 37 years ago:

PC-9801VM11 (c) 1985 NEC Home Electronics, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228508&o=2

$end

$info=pc9801vx,
$bio

Computer published 36 years ago:

PC-9801VX (c) 1986 NEC Home Electronics, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295244&o=2

$end

$info=pc9821as,
$bio

Computer published 29 years ago:

PC-9821 [98MATE A] (c) 1993 NEC Home Electronics, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228511&o=2

$end

$info=pc9821v13,
$bio

Computer published 24 years ago:

PC-9821 [98MATE V13] (c) 1998 NEC Home Electronics, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228514&o=2

$end

$info=pc9821v20,
$bio

Computer published 24 years ago:

PC-9821 [98MATE V20] (c) 1998 NEC Home Electronics, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228515&o=2

$end

$info=pc9821xs,
$bio

Computer published 28 years ago:

PC-9821 [98MATE Xs] (c) 1994 NEC Home Electronics, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228516&o=2

$end

$info=pc9821,
$bio

Computer published 28 years ago:

PC-9821 [98MATE] (c) 1994 NEC Home Electronics, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228509&o=2

$end

$info=pc9821ce2,
$bio

Computer published 28 years ago:

PC-9821 [98MULTi Ce2] (c) 1994 NEC Home Electronics, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228512&o=2

$end

$info=pc9821ne,
$bio

Computer published 28 years ago:

PC-9821 [98NOTE] (c) 1994 NEC Home Electronics, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228513&o=2

$end

$info=pc9821ap2,
$bio

Computer published 29 years ago:

PC-9821AP2/U8W [98MATE A] (c) 1993 NEC Home Electronics, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228510&o=2

$end

$info=pc9821cx3,
$bio

Computer published 27 years ago:

PC-9821Cx3 [98MULTi CanBe] (c) 1995 NEC Home Electronics, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295245&o=2

$end

$info=pc9821nr15,
$bio

Computer published 26 years ago:

PC-9821Nr15 [98NOTE Lavie] (c) 1996 NEC Home Electronics, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295246&o=2

$end

$info=pc9821nr166,
$bio

Computer published 25 years ago:

PC-9821Nr166 [98NOTE Lavie] (c) 1997 NEC Home Electronics, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295247&o=2

$end

$info=pc9821nw150,
$bio

Computer published 25 years ago:

PC-9821Nw150 [98NOTE Lavie] (c) 1997 NEC Home Electronics, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295248&o=2

$end

$info=pc9821ra20,
$bio

Computer published 26 years ago:

PC-9821Ra20 [98MATE R] (c) 1996 NEC Home Electronics, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288423&o=2

$end

$info=pc9821ra266,
$bio

Computer published 25 years ago:

PC-9821Ra266 [98MATE R] (c) 1997 NEC Home Electronics, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295249&o=2

$end

$info=pc9821ra333,
$bio

Computer published 24 years ago:

PC-9821Ra333 [98MATE R] (c) 1998 NEC Home Electronics, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288424&o=2

$end

$pc98_cd=xa12c8ss,
$bio

NEC PC-9821 CD published 27 years ago:

PC-9821Xa12C8 System Software (c) 1995 NEC Home Electronics, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268181&o=2

$end

$info=pc9821xa16,
$bio

Computer published 26 years ago:

PC-9821Xa16 (c) 1996 NEC Home Electronics, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288425&o=2

$end

$pc98=pc98dosd,
$bio

PC-98DO+ System Disk (c) 19?? NEC Home Electronics, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90289&o=2

$end

$info=pc98ha,
$bio

Computer published 32 years ago:

PC-98HA [Handy98] (c) 1990 NEC Home Electronics, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295250&o=2

$end

$info=pc98lt,
$bio

Computer published 33 years ago:

PC-98LT (c) 1989 NEC Home Electronics, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295251&o=2

$end

$info=pcd,
$bio

Computer published 38 years ago:

PC-D (c) 1984 Siemens.

- TRIVIA -

The PC-D was the first MS-DOS-based PC sold by Siemens, though it was not fully compatible with the IBM PC architecture.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127767&o=2

$end

$zorba=pcdos211,
$bio

Telcon Zorba disk. published 39 years ago:

PC-DOS Ver.2 (c) 1983 SWP

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236177&o=2

$end

$zorba=pcdos330,
$bio

Telcon Zorba disk. published 35 years ago:

PC-DOS Ver.3 (c) 1987 SWP

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236176&o=2

$end

$info=pce220,
$bio

Computer published 31 years ago:

PC-E220 (c) 1991 Sharp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127768&o=2

$end

$info=pce,
$bio

Console published 35 years ago:

PC-Engine (c) 1987 NEC Home Electronics, Ltd.

- TRIVIA -

Released on October 30, 1987 in Japan.

The PC-Engine was a collaborative effort between Hudson Soft and NEC Home Electronics. NEC's interest in entering the lucrative video game market coincided with Hudson's failed attempt to sell designs for then-advanced graphics chips to Nintendo.

In Japan, the PC-Engine was very successful, and at one point was the top-selling console in the nation. 3,9 millions units were sold in Japan.

Export releases:
[US] "TurboGrafx-16" (1989)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115696&o=2

$end

$pcecd=hypercap,
$bio

NEC PC-Engine CD published 30 years ago:

PC-Engine Hyper Catalog (c) 1992 Shogakukan Production.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117267&o=2

$end

$pcecd=hyprcata,hyprcatb,
$bio

PC-Engine Hyper Catalog Duo-RX (c) 199? Shogakukan Production.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117272&o=2

$end

$pcecd=hyprcat2,
$bio

NEC PC-Engine CD published 29 years ago:

PC-Engine Hyper Catalog II (c) 1993 Shogakukan Production.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117268&o=2

$end

$pcecd=hyprcat3,
$bio

NEC PC-Engine CD published 29 years ago:

PC-Engine Hyper Catalog III (c) 1993 Shogakukan Production.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117269&o=2

$end

$pcecd=hyprcat4,
$bio

NEC PC-Engine CD published 29 years ago:

PC-Engine Hyper Catalog IV (c) 1993 Shogakukan Production.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117270&o=2

$end

$pcecd=hyprcat5,
$bio

NEC PC-Engine CD published 28 years ago:

PC-Engine Hyper Catalog V (c) 1994 Shogakukan Production.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117271&o=2

$end

$pcecd=hyprct6a,hyprct6b,
$bio

NEC PC-Engine CD published 28 years ago:

PC-Engine Hyper Catalog VI (c) 1994 Shogakukan Production.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117273&o=2

$end

$info=pcfx,
$bio

Console published 28 years ago:

PC-FX (c) 1994 NEC Home Electronics, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127769&o=2

$end

$info=pcfxga,
$bio

PC-FX GA (c) 199? NEC Home Electronics, Ltd.

The PC-FX GA is a "Game Accelerator" card for PC-9800 series computers, allowing them to run PC-FX software.

- TRIVIA -

Similar functionality was offered to IBM PC customers through the PC-FX GA DOS/V card.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228518&o=2

$end

$info=pcg815,
$bio

Computer published 30 years ago:

PC-G815 (c) 1992 Sharp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127770&o=2

$end

$info=pcg850v,
$bio

Computer published 21 years ago:

PC-G850V (c) 2001 Sharp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127771&o=2

$end

$z88_cart=pclink2,
$bio

Cambridge Z88 Cart. published 34 years ago:

PC-Link II (c) 1988 Cambridge Computer, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236202&o=2

$end

$pc98=pclv9403,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

PC-Live '94-3 (c) 1994 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90290&o=2

$end

$ibm5150=pcman,
$bio

IBM PC 5.25in. disk. published 40 years ago:

PC-MAN (c) 1982 Orion Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83676&o=2

$end

$ibm5170=pcmos5,
$bio

IBM PC/AT DOS 3.5in. disk. published 28 years ago:

PC-MOS Ver.5 (c) 1994 Software Link, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262249&o=2

$end

$ibm5170=pcmos1,
$bio

IBM PC/AT DOS 3.5in. disk. published 35 years ago:

PC-MOS/386 Ver.1 (c) 1987 Software Link, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262250&o=2

$end

$ibm5170=pcmos3,
$bio

IBM PC/AT DOS 3.5in. disk. published 34 years ago:

PC-MOS/386 Ver.3 (c) 1988 Software Link, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262251&o=2

$end

$info=pcmx2,
$bio

Computer published 37 years ago:

PC-MX2 (c) 1985 Siemens

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=316861&o=2

$end

$ibm5150=pct103,
$bio

IBM PC 5.25in. disk. published 37 years ago:

PC-Tools Ver. 1 (c) 1985 Central Point Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132471&o=2

$end

$info=pcx,
$bio

Computer published 38 years ago:

PC-X (c) 1984 Siemens

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236718&o=2

$end

$rainbow=grapdiag,
$bio

DEC Rainbow 100 disk. published 41 years ago:

PC100 Graphics Diagnostics (c) 1981 Digital Research

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236867&o=2

$end

$rainbow=memdiag,
$bio

DEC Rainbow 100 disk. published 40 years ago:

PC100 Memory Diagnostics (c) 1982 Digital Research

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236868&o=2

$end

$info=pc1512dd,
$bio

Computer published 36 years ago:

PC1512 DD (c) 1986 Amstrad PLC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228528&o=2

$end

$info=pc1512hd10,
$bio

Computer published 36 years ago:

PC1512 HD10 (c) 1986 Amstrad PLC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228529&o=2

$end

$info=pc1512hd20,
$bio

Computer published 36 years ago:

PC1512 HD20 (c) 1986 Amstrad PLC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228530&o=2

$end

$info=pc1512,
$bio

Computer published 36 years ago:

PC1512 SD (c) 1986 Amstrad PLC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127756&o=2

$end

$info=pc1640dd,
$bio

Computer published 35 years ago:

PC1640 DD (c) 1987 Amstrad PLC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228531&o=2

$end

$info=pc1640hd20,
$bio

Computer published 35 years ago:

PC1640 HD20 (c) 1987 Amstrad PLC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228532&o=2

$end

$info=pc1640hd30,
$bio

Computer published 35 years ago:

PC1640 HD30 (c) 1987 Amstrad PLC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228533&o=2

$end

$info=pc1640,
$bio

Computer published 35 years ago:

PC1640 SD (c) 1987 Amstrad PLC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127757&o=2

$end

$info=pc200,
$bio

Computer published 34 years ago:

PC200 Professional Series (c) 1988 Sinclair Research, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229053&o=2

$end

$info=pc2386,
$bio

Computer published 33 years ago:

PC2386 (c) 1989 Amstrad PLC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228536&o=2

$end

$info=ataripc3,
$bio

Computer published 34 years ago:

PC3 (c) 1988 Atari Corp. [Sunnyvale, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228774&o=2

$end

$info=ncrpc4i,
$bio

Computer published 37 years ago:

PC4i (c) 1985 NCR.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=34291&o=2

$end

$pc8001_flop=pc801pac,
$bio

PC80 1(Pack Password 123) (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92587&o=2

$end

$pc8001_flop=pc802pac,
$bio

PC80 2(Pack Password 123) (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92588&o=2

$end

$pc8801_flop=pc80cpm1,
$bio

PC80 CPM80 & FORTRAN (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92589&o=2

$end

$pc8801_flop=pc80fort,
$bio

PC80 FORTRAN80 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92590&o=2

$end

$pc8801_flop=pc80jrtp,
$bio

PC80 JRT PASCAL (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92591&o=2

$end

$pc8801_flop=pc882d88,
$bio

Pc88 2 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92614&o=2

$end

$pc8801_flop=pc88oldg,
$bio

PC88 Oldgame Collection (Super-88 Disks 1-12) (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92592&o=2

$end

$pc8801_flop=pc88gam1,
$bio

PC88-Game1 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92593&o=2

$end

$pc88va=pc88vad,
$bio

PC88-VA Demo (c) 19?? Unknown [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131572&o=2

$end

$pc8801_flop=pc8801te,
$bio

PC8801 Technical Know-how (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92594&o=2

$end

$pc8801_flop=pc88frd,pc88frda,
$bio

PC8801mkII FR Demo (c) 19?? Unknown [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261940&o=2

$end

$pc8801_flop=pc88mrd,
$bio

PC8801mkII MR Demo (c) 19?? Unknown [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261944&o=2

$end

$pc8801_flop=pc88srd,
$bio

PC8801mkII SR Demo (c) 19?? Unknown [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261941&o=2

$end

$pc8801_flop=pc88trd,
$bio

PC8801mkII TR Demo (c) 19?? Unknown [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261942&o=2

$end

$info=pc9486,
$bio

PC9486 (c) 199? Amstrad PLC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295253&o=2

$end

$pc98=gamepac1,
$bio

PC9801 Game Pack Vol. 1 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90291&o=2

$end

$pc98=gamepac2,
$bio

PC9801 Game Pack Vol. 2 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90292&o=2

$end

$pc98=gamepac3,
$bio

PC9801 Game Pack Vol. 3 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90293&o=2

$end

$pc98=gamepac4,
$bio

PC9801 Game Pack Vol. 4 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90294&o=2

$end

$pc98=pc98jan,
$bio

PC98Jan! (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90295&o=2

$end

$bbc_rom=pcbar103,pcbar,
$bio

Acorn BBC ROM published 34 years ago:

PCB Auto-Routing (c) 1988 Pineapple Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145238&o=2

$end

$spectrum_cass=pcbdesig,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

PCB Designer (c) 1984 Kemsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287281&o=2

$end

$bbc_rom=pcbdesign,
$bio

Acorn BBC ROM published 34 years ago:

PCB Designer Ver. 1.00 (c) 1988 Watford Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301849&o=2

$end

$bbc_rom=pcb402,pcb,
$bio

Acorn BBC ROM published 34 years ago:

PCB Ver. 4 (c) 1988 Pineapple Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145237&o=2

$end

$bbc_rom=pcb101,
$bio

Acorn BBC ROM published 36 years ago:

PCB Ver.1.01 (c) 1986 Pineapple Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145235&o=2

$end

$bbc_rom=pcb103,
$bio

Acorn BBC ROM published 36 years ago:

PCB Ver.1.03 (c) 1986 Pineapple Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289423&o=2

$end

$bbc_rom=pcb105,
$bio

Acorn BBC ROM published 36 years ago:

PCB Ver.1.05 (c) 1986 Pineapple Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289422&o=2

$end

$bbc_rom=pcb107,
$bio

Acorn BBC ROM published 36 years ago:

PCB Ver.1.07 (c) 1986 Pineapple Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289424&o=2

$end

$bbc_rom=pcb302,
$bio

Acorn BBC ROM published 36 years ago:

PCB Ver.3.02 (c) 1986 Pineapple Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145236&o=2

$end

$info=pcd2,
$bio

Computer published 36 years ago:

PCD-2 (c) 1986 Siemens

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236717&o=2

$end

$info=pcd204,
$bio

Computer published 31 years ago:

PCD-204 (c) 1991 Philips Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236728&o=2

$end

$info=pcd2m,
$bio

PCD-2M (c) 198? Siemens

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=316860&o=2

$end

$info=pcd3nsl,
$bio

Computer published 28 years ago:

PCD-3Nsl Notebook Computer (c) 1994 Siemens-Nixdorf.

Unlike previous models, this one & newer models have added Simultaneous Video Mode, so you have 3D option added to internal or external display-since this model you can use both displays, same image on both displays (if the external is color, you have 1 color & 1 BW version of same image).

- TECHNICAL -

Parameters:
CPU: 80386sl 30MHz.
HDD: 80 to 120MB,most shipped with 120MB.
BIOS limit for HDD for all PCD3N* laptops: 120MB.
HDD interface: IDE44.
RAM: 8MB.
LCD: BW 10in.
FDD: 3.5in. 1.44MB ZIF 1.00 Mitsumi.

Battery: NiMH.
Internal pointing device: TrackBall between keyboard and LCD(behind the keyboard).
RTC batteries: 2xVL3032.

Ports:
PS/2 for ext.keyboard,
PS/2 for mouse,

VGA,
COM,
LPT,
Docking port.

Variants:
-with modem.
-without modem (most shipped).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264539&o=2

$end

$info=pcd3nsx,
$bio

PCD-3Nsx Notebook Computer (c) 199? Siemens-Nixdorf

- TECHNICAL -

Variants:
-PCD 3Nsx/16 =16MHz.
-PCD 3Nsx/20 =20MHz.

Parameters:
CPU: 80386sx 16 or 20MHz.
HDD: 20 to 120MB,most shipped with 80MB.
RAM: 4MB.
LCD: BW 8in. Sharp.
FDD: 3.5in. 1.44MB ZIF 1.0.

Battery:
NiCd 4.8V(4 cells by 1.2V),5Ah.

Internal pointing device:
None.
RTC: Dallas.

Ports:
PS/2 for ext.keyboard,
PS/2 for mouse,
VGA,
COM,
LPT,
Port for external FDD-looks like LPT,but wired differently,
Docking port.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264540&o=2

$end

$info=pcd4x,
$bio

PCD-4H/PCD-4M (c) 199? Siemens-Nixdorf

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264543&o=2

$end

$info=pcd4nd,
$bio

Computer published 29 years ago:

PCD-4ND (c) 1993 Siemens-Nixdorf

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264541&o=2

$end

$info=pcd4nl,
$bio

Computer published 27 years ago:

PCD-4NL (c) 1995 Siemens-Nixdorf

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264542&o=2

$end

$orao=pcelicam,
$bio

Pcelica Maja (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237415&o=2

$end

$pcecd=fanspc1,
$bio

NEC PC-Engine CD published 26 years ago:

PCEngine Fan Special CD-Rom Volume I (c) 1996 Tokuma Shoten Intermedia, Inc.

It contains a reduced version of Virgin Dream, and two homebrew games: Frisbee Ken John and Maru-Maru.

- TRIVIA -

This disc was included with the PC Engine Fan magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134101&o=2

$end

$archimedes=pcfs,
$bio

Acorn Archimedes disk. published 23 years ago:

PCFS (c) 1999 Chris-O

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127141&o=2

$end

$mz700_cass=pcgbasic,
$bio

PCG BASIC Interpreter (c) 198? Ursoft [Germany]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131784&o=2

$end

$pc8001_flop=pcgdigdug,
$bio

PCG Dig Dug (c) 198? Honma, Naozumi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295899&o=2

$end

$mz800_cass=pcgrally,
$bio

Sharp MZ-800 cass. published 39 years ago:

PCG Rally (c) 1983 HAL Laboratory, Inc. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235722&o=2

$end

$mz700_cass=pcgaide,pcgaid,
$bio

PCGAID-700 Ver. 1.0 (c) 198? HAL Laboratory, Inc. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131786&o=2

$end

$info=a486sp3g,
$bio

Motherboard published 28 years ago:

PCI/I-486SP3G (c) 1994 Asus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235578&o=2

$end

$info=aa486s,
$bio

Motherboard published 27 years ago:

PCI/I-A486S (c) 1995 Asus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235582&o=2

$end

$pc98=pcin9601,
$bio

NEC PC-9801 Series 5.25in. disk. published 26 years ago:

PCing 01 '96 (c) 1996 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90296&o=2

$end

$pc98=pcin9402,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

PCing 02 '94 (c) 1994 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90297&o=2

$end

$pc98=pcin9502,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

PCing 02 '95 (c) 1995 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90298&o=2

$end

$pc98=pcin9602,
$bio

NEC PC-9801 Series 5.25in. disk. published 26 years ago:

PCing 02 '96 (c) 1996 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90299&o=2

$end

$pc98=pcin9404,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

PCing 04 '94 (c) 1994 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90300&o=2

$end

$pc98=pcin9408,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

PCing 08 '94 (c) 1994 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90301&o=2

$end

$pc98=pcin9410,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

PCing 10 '94 (c) 1994 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90302&o=2

$end

$pc98=pcin9510,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

PCing 10 '95 (c) 1995 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90303&o=2

$end

$info=pck486dx,
$bio

PCK 486 DX (c) 199? Peacock

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272524&o=2

$end

$electron_cass=pcwgames,
$bio

PCW Games Collection (c) 19?? PCW

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52189&o=2

$end

$bbc_cass=pcwgames,
$bio

PCW Games Collection (c) 198? PCW [Personal Computer World]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262487&o=2

$end

$spectrum_cass=pcwgames,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

PCW Games Collection for the Spectrum (c) 1984 PCW [Personal Computer World]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295321&o=2

$end

$info=pcw10,
$bio

Computer published 29 years ago:

PCW10 (c) 1993 Amstrad PLC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228538&o=2

$end

$info=pcw16,
$bio

Computer published 27 years ago:

PcW16 (c) 1995 Amstrad PLC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228539&o=2

$end

$info=pcw8256,
$bio

Computer published 37 years ago:

PCW8256 (c) 1985 Amstrad PLC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228540&o=2

$end

$info=pcw8512,
$bio

Computer published 37 years ago:

PCW8512 (c) 1985 Amstrad PLC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228541&o=2

$end

$info=pcw9256,
$bio

Computer published 31 years ago:

PCW9256 (c) 1991 Amstrad PLC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228542&o=2

$end

$info=pcw9512,
$bio

Computer published 35 years ago:

PCW9512 (c) 1987 Amstrad PLC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228543&o=2

$end

$info=pcw9512p,
$bio

Computer published 31 years ago:

PCW9512 + (c) 1991 Amstrad PLC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228544&o=2

$end

$bbcb_flop=tyb12,
$bio

Acorn BBC Micro B disk. published 31 years ago:

PD Desk Top Publisher (c) 1991 Yorkshire Boys, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125368&o=2

$end

$amiga_flop=assxmas,
$bio

PD Games Merry Christmas: Santa + Rudolph, Obstickle (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133436&o=2

$end

$amiga_flop=asspd001,asspd001a,asspd001b,asspd001c,
$bio

PD Games Vol. 001: Tanx + Roller-Pede + Amigoids + Cave Runner + Avatris (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133437&o=2

$end

$amiga_flop=asspd002,asspd002a,asspd002b,asspd002c,
$bio

PD Games Vol. 002: Girl Action + Missile Command + Invaders + Bally 2 + Maze Game + Think Ahead (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133438&o=2

$end

$amiga_flop=asspd003,asspd003a,asspd003b,asspd003c,
$bio

PD Games Vol. 003: Megaball + Drip (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133439&o=2

$end

$amiga_flop=asspd004,asspd004a,asspd004b,asspd004c,
$bio

PD Games Vol. 004: Jumper + Gomoku + Cracker + Jumpy + Turbo Duel + Klondike (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133440&o=2

$end

$amiga_flop=asspd005,asspd005a,asspd005b,asspd005c,
$bio

PD Games Vol. 005: Go Looly + Retaliator + Raid (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133441&o=2

$end

$amiga_flop=asspd006,asspd006a,asspd006b,asspd006c,
$bio

PD Games Vol. 006: Downhill Challenge + Pacman 87 + Metagalactic Llamas + Welltrix (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133442&o=2

$end

$amiga_flop=asspd007,asspd007a,asspd007b,asspd007c,
$bio

PD Games Vol. 007: Destination Moonbase + Trix + Nightworks + Clauds Runner (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133443&o=2

$end

$amiga_flop=asspd008,asspd008a,asspd008b,asspd008c,
$bio

PD Games Vol. 008: Air Ace II + H-Ball + Number Fumbler + Snake-Pit (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133444&o=2

$end

$amiga_flop=asspd009,asspd009a,asspd009b,asspd009c,
$bio

PD Games Vol. 009: Blizzard 512KB + Battle Pong (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133445&o=2

$end

$amiga_flop=asspd010,asspd010a,asspd010b,asspd010c,
$bio

PD Games Vol. 010: Pick Out + Escape + Sys + Pipeline (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133446&o=2

$end

$amiga_flop=asspd011,asspd011a,asspd011b,asspd011c,
$bio

PD Games Vol. 011 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133447&o=2

$end

$amiga_flop=asspd012,asspd012a,asspd012b,asspd012c,
$bio

PD Games Vol. 012 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133448&o=2

$end

$amiga_flop=asspd013,asspd013a,asspd013b,asspd013c,
$bio

PD Games Vol. 013 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133449&o=2

$end

$amiga_flop=asspd014,asspd014a,asspd014b,asspd014c,
$bio

PD Games Vol. 014 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133450&o=2

$end

$amiga_flop=asspd015,asspd015a,asspd015b,asspd015c,
$bio

PD Games Vol. 015 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133451&o=2

$end

$amiga_flop=asspd016,asspd016a,asspd016b,
$bio

PD Games Vol. 016 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133452&o=2

$end

$amiga_flop=asspd017,asspd017a,asspd017b,asspd017c,
$bio

PD Games Vol. 017 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133453&o=2

$end

$amiga_flop=asspd018,asspd018a,asspd018b,asspd018c,
$bio

PD Games Vol. 018 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133454&o=2

$end

$amiga_flop=asspd019,asspd019a,asspd019b,asspd019c,
$bio

PD Games Vol. 019 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133455&o=2

$end

$amiga_flop=asspd020,asspd020a,asspd020b,asspd020c,
$bio

PD Games Vol. 020 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133456&o=2

$end

$amiga_flop=asspd021,asspd021a,asspd021b,
$bio

PD Games Vol. 021 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133457&o=2

$end

$amiga_flop=asspd022,asspd022a,asspd022b,
$bio

PD Games Vol. 022 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133458&o=2

$end

$amiga_flop=asspd023,asspd023a,asspd023b,
$bio

PD Games Vol. 023 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133459&o=2

$end

$amiga_flop=asspd024,asspd024a,asspd024b,
$bio

PD Games Vol. 024 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133460&o=2

$end

$amiga_flop=asspd025,asspd025a,asspd025c,asspd025b,
$bio

PD Games Vol. 025 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133461&o=2

$end

$amiga_flop=asspd026,asspd026a,asspd026b,
$bio

PD Games Vol. 026 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133462&o=2

$end

$amiga_flop=asspd027,asspd027a,asspd027b,
$bio

PD Games Vol. 027 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133463&o=2

$end

$amiga_flop=asspd028,asspd028a,asspd028b,
$bio

PD Games Vol. 028 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133464&o=2

$end

$amiga_flop=asspd029,asspd029a,asspd029b,asspd029c,
$bio

PD Games Vol. 029 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133465&o=2

$end

$amiga_flop=asspd030,asspd030a,asspd030b,asspd030c,
$bio

PD Games Vol. 030 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133466&o=2

$end

$amiga_flop=asspd031,asspd031a,asspd031b,
$bio

PD Games Vol. 031 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133467&o=2

$end

$amiga_flop=asspd032,asspd032a,asspd032b,
$bio

PD Games Vol. 032 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133468&o=2

$end

$amiga_flop=asspd033,asspd033a,asspd033b,
$bio

PD Games Vol. 033 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133469&o=2

$end

$amiga_flop=asspd034a,asspd034b,asspd034c,asspd034,
$bio

PD Games Vol. 034 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133470&o=2

$end

$amiga_flop=asspd035a,asspd035,asspd035b,
$bio

PD Games Vol. 035 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133471&o=2

$end

$amiga_flop=asspd036,asspd036b,asspd036a,
$bio

PD Games Vol. 036 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133472&o=2

$end

$amiga_flop=asspd037,asspd037a,asspd037b,
$bio

PD Games Vol. 037 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133473&o=2

$end

$amiga_flop=asspd038,asspd038a,asspd038b,
$bio

PD Games Vol. 038 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133474&o=2

$end

$amiga_flop=asspd039,asspd039a,asspd039b,
$bio

PD Games Vol. 039 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133475&o=2

$end

$amiga_flop=asspd040,asspd040a,asspd040b,
$bio

PD Games Vol. 040 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133476&o=2

$end

$amiga_flop=asspd041,asspd041a,asspd041b,
$bio

PD Games Vol. 041 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133477&o=2

$end

$amiga_flop=asspd042,asspd042a,asspd042b,
$bio

PD Games Vol. 042 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133478&o=2

$end

$amiga_flop=asspd043,asspd043a,asspd043b,
$bio

PD Games Vol. 043 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133479&o=2

$end

$amiga_flop=asspd044,asspd044a,asspd044b,
$bio

PD Games Vol. 044 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133480&o=2

$end

$amiga_flop=asspd045,asspd045a,asspd045b,
$bio

PD Games Vol. 045 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133481&o=2

$end

$amiga_flop=asspd046,asspd046a,asspd046b,asspd046c,
$bio

PD Games Vol. 046 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133482&o=2

$end

$amiga_flop=asspd047,asspd047a,asspd047b,
$bio

PD Games Vol. 047 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133483&o=2

$end

$amiga_flop=asspd048,asspd048a,asspd048b,
$bio

PD Games Vol. 048 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133484&o=2

$end

$amiga_flop=asspd049,asspd049a,asspd049b,
$bio

PD Games Vol. 049 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133485&o=2

$end

$amiga_flop=asspd050,asspd050a,asspd050b,
$bio

PD Games Vol. 050 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133486&o=2

$end

$amiga_flop=asspd051,asspd051a,
$bio

PD Games Vol. 051 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133487&o=2

$end

$amiga_flop=asspd052,asspd052a,
$bio

PD Games Vol. 052 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133488&o=2

$end

$amiga_flop=asspd053,asspd053a,asspd053b,
$bio

PD Games Vol. 053 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133489&o=2

$end

$amiga_flop=asspd054,asspd054a,asspd054b,
$bio

PD Games Vol. 054 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133490&o=2

$end

$amiga_flop=asspd055,asspd055a,asspd055b,
$bio

PD Games Vol. 055 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133491&o=2

$end

$amiga_flop=asspd056,asspd056a,asspd056b,
$bio

PD Games Vol. 056 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133492&o=2

$end

$amiga_flop=asspd057,asspd057a,
$bio

PD Games Vol. 057 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133493&o=2

$end

$amiga_flop=asspd058,asspd058a,asspd058b,
$bio

PD Games Vol. 058 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133494&o=2

$end

$amiga_flop=asspd059,asspd059a,asspd059b,
$bio

PD Games Vol. 059 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133495&o=2

$end

$amiga_flop=asspd060,asspd060a,
$bio

PD Games Vol. 060 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133496&o=2

$end

$amiga_flop=asspd061,asspd061a,
$bio

PD Games Vol. 061 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133497&o=2

$end

$amiga_flop=asspd062,asspd062a,asspd062b,
$bio

PD Games Vol. 062 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133498&o=2

$end

$amiga_flop=asspd063,asspd063a,
$bio

PD Games Vol. 063 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133499&o=2

$end

$amiga_flop=asspd064,asspd064a,
$bio

PD Games Vol. 064 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133500&o=2

$end

$amiga_flop=asspd065,asspd065a,
$bio

PD Games Vol. 065 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133501&o=2

$end

$amiga_flop=asspd066,asspd066a,asspd066b,
$bio

PD Games Vol. 066 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133502&o=2

$end

$amiga_flop=asspd067,asspd067a,
$bio

PD Games Vol. 067 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133503&o=2

$end

$amiga_flop=asspd068,asspd068a,
$bio

PD Games Vol. 068 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133504&o=2

$end

$amiga_flop=asspd069,asspd069a,
$bio

PD Games Vol. 069 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133505&o=2

$end

$amiga_flop=asspd070,asspd070a,
$bio

PD Games Vol. 070 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133506&o=2

$end

$amiga_flop=asspd071,asspd071a,
$bio

PD Games Vol. 071 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133507&o=2

$end

$amiga_flop=asspd072,asspd072a,asspd072b,
$bio

PD Games Vol. 072 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133508&o=2

$end

$amiga_flop=asspd073,asspd073a,
$bio

PD Games Vol. 073 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133509&o=2

$end

$amiga_flop=asspd074,asspd074a,asspd074b,
$bio

PD Games Vol. 074 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133510&o=2

$end

$amiga_flop=asspd075,asspd075a,asspd075b,
$bio

PD Games Vol. 075 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133511&o=2

$end

$amiga_flop=asspd076,asspd076a,asspd076b,
$bio

PD Games Vol. 076 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133512&o=2

$end

$amiga_flop=asspd077,asspd077a,asspd077b,
$bio

PD Games Vol. 077 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133513&o=2

$end

$amiga_flop=asspd078,asspd078a,asspd078b,
$bio

PD Games Vol. 078 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133514&o=2

$end

$amiga_flop=asspd079,asspd079a,asspd079b,
$bio

PD Games Vol. 079 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133515&o=2

$end

$amiga_flop=asspd080,asspd080a,asspd080b,
$bio

PD Games Vol. 080 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133516&o=2

$end

$amiga_flop=asspd081,asspd081a,asspd081b,
$bio

PD Games Vol. 081 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133517&o=2

$end

$amiga_flop=asspd082,asspd082a,asspd082b,
$bio

PD Games Vol. 082 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133518&o=2

$end

$amiga_flop=asspd083,asspd083a,asspd083b,
$bio

PD Games Vol. 083 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133519&o=2

$end

$amiga_flop=asspd084,asspd084a,asspd084b,
$bio

PD Games Vol. 084 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133520&o=2

$end

$amiga_flop=asspd085,asspd085a,asspd085b,
$bio

PD Games Vol. 085 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133521&o=2

$end

$amiga_flop=asspd086,asspd086a,asspd086b,
$bio

PD Games Vol. 086 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133522&o=2

$end

$amiga_flop=asspd087,asspd087a,asspd087b,
$bio

PD Games Vol. 087 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133523&o=2

$end

$amiga_flop=asspd088,asspd088a,asspd088b,
$bio

PD Games Vol. 088 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133524&o=2

$end

$amiga_flop=asspd089,asspd089a,asspd089b,
$bio

PD Games Vol. 089 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133525&o=2

$end

$amiga_flop=asspd090,asspd090a,asspd090b,
$bio

PD Games Vol. 090 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133526&o=2

$end

$amiga_flop=asspd091,asspd091a,asspd091b,
$bio

PD Games Vol. 091 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133527&o=2

$end

$amiga_flop=asspd092,asspd092a,asspd092b,
$bio

PD Games Vol. 092 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133528&o=2

$end

$amiga_flop=asspd093,asspd093a,asspd093b,
$bio

PD Games Vol. 093 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133529&o=2

$end

$amiga_flop=asspd094,asspd094a,asspd094b,
$bio

PD Games Vol. 094 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133530&o=2

$end

$amiga_flop=asspd095,asspd095a,
$bio

PD Games Vol. 095 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133531&o=2

$end

$amiga_flop=asspd096,asspd096a,asspd096b,
$bio

PD Games Vol. 096 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133532&o=2

$end

$amiga_flop=asspd097,asspd097a,asspd097b,
$bio

PD Games Vol. 097 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133533&o=2

$end

$amiga_flop=asspd098,asspd098a,asspd098b,
$bio

PD Games Vol. 098 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133534&o=2

$end

$amiga_flop=asspd099,asspd099a,asspd099b,
$bio

PD Games Vol. 099 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133535&o=2

$end

$amiga_flop=asspd100,asspd100a,asspd100b,
$bio

PD Games Vol. 100 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133536&o=2

$end

$amiga_flop=asspd101,asspd101a,asspd101b,
$bio

PD Games Vol. 101 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133537&o=2

$end

$amiga_flop=asspd102,asspd102a,asspd102b,
$bio

PD Games Vol. 102 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133538&o=2

$end

$amiga_flop=asspd103,asspd103a,asspd103b,
$bio

PD Games Vol. 103 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133539&o=2

$end

$amiga_flop=asspd104,asspd104a,asspd104b,
$bio

PD Games Vol. 104 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133540&o=2

$end

$amiga_flop=asspd105,asspd105a,asspd105b,
$bio

PD Games Vol. 105 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133541&o=2

$end

$amiga_flop=asspd106,asspd106a,asspd106b,
$bio

PD Games Vol. 106 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133542&o=2

$end

$amiga_flop=asspd107,asspd107a,
$bio

PD Games Vol. 107 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133543&o=2

$end

$amiga_flop=asspd108,asspd108a,asspd108b,
$bio

PD Games Vol. 108 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133544&o=2

$end

$amiga_flop=asspd109,asspd109a,asspd109b,
$bio

PD Games Vol. 109 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133545&o=2

$end

$amiga_flop=asspd110,asspd110a,asspd110b,
$bio

PD Games Vol. 110 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133546&o=2

$end

$amiga_flop=asspd111,asspd111a,asspd111b,
$bio

PD Games Vol. 111 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133547&o=2

$end

$amiga_flop=asspd112,asspd112a,asspd112b,
$bio

PD Games Vol. 112 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133548&o=2

$end

$amiga_flop=asspd113,asspd113a,asspd113b,
$bio

PD Games Vol. 113 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133549&o=2

$end

$amiga_flop=asspd114,asspd114a,asspd114b,
$bio

PD Games Vol. 114 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133550&o=2

$end

$amiga_flop=asspd115,asspd115a,asspd115b,
$bio

PD Games Vol. 115 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133551&o=2

$end

$amiga_flop=asspd116,asspd116a,asspd116b,
$bio

PD Games Vol. 116 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133552&o=2

$end

$amiga_flop=asspd117,asspd117a,asspd117b,
$bio

PD Games Vol. 117 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133553&o=2

$end

$amiga_flop=asspd118,asspd118a,asspd118b,
$bio

PD Games Vol. 118 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133554&o=2

$end

$amiga_flop=asspd119,asspd119a,asspd119b,
$bio

PD Games Vol. 119 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133555&o=2

$end

$amiga_flop=asspd120,asspd120a,asspd120b,
$bio

PD Games Vol. 120 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133556&o=2

$end

$amiga_flop=asspd121,asspd121a,asspd121b,
$bio

PD Games Vol. 121 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133557&o=2

$end

$amiga_flop=asspd122,asspd122a,asspd122b,
$bio

PD Games Vol. 122 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133558&o=2

$end

$amiga_flop=asspd123,asspd123a,asspd123b,
$bio

PD Games Vol. 123 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133559&o=2

$end

$amiga_flop=asspd124,asspd124a,asspd124b,
$bio

PD Games Vol. 124 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133560&o=2

$end

$amiga_flop=asspd125,asspd125a,asspd125b,
$bio

PD Games Vol. 125 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133561&o=2

$end

$amiga_flop=asspd126,asspd126a,asspd126b,
$bio

PD Games Vol. 126 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133562&o=2

$end

$amiga_flop=asspd127,asspd127a,asspd127b,
$bio

PD Games Vol. 127 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133563&o=2

$end

$amiga_flop=asspd128,asspd128a,asspd128b,
$bio

PD Games Vol. 128 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133564&o=2

$end

$amiga_flop=asspd129,asspd129a,
$bio

PD Games Vol. 129 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133565&o=2

$end

$amiga_flop=asspd130,asspd130a,asspd130b,
$bio

PD Games Vol. 130 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133566&o=2

$end

$amiga_flop=asspd131,asspd131a,asspd131b,
$bio

PD Games Vol. 131 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133567&o=2

$end

$amiga_flop=asspd132,asspd132a,asspd132b,
$bio

PD Games Vol. 132 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133568&o=2

$end

$amiga_flop=asspd133,asspd133a,asspd133b,
$bio

PD Games Vol. 133 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133569&o=2

$end

$amiga_flop=asspd134,asspd134a,asspd134b,
$bio

PD Games Vol. 134 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133570&o=2

$end

$amiga_flop=asspd135,asspd135a,asspd135b,
$bio

PD Games Vol. 135 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133571&o=2

$end

$amiga_flop=asspd136,asspd136a,asspd136b,
$bio

PD Games Vol. 136 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133572&o=2

$end

$amiga_flop=asspd137,asspd137a,asspd137b,
$bio

PD Games Vol. 137 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133573&o=2

$end

$amiga_flop=asspd138,asspd138a,asspd138b,
$bio

PD Games Vol. 138 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133574&o=2

$end

$amiga_flop=asspd139,asspd139a,asspd139b,
$bio

PD Games Vol. 139 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133575&o=2

$end

$amiga_flop=asspd140,asspd140a,asspd140b,
$bio

PD Games Vol. 140 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133576&o=2

$end

$amiga_flop=asspd141,asspd141a,asspd141b,
$bio

PD Games Vol. 141 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133577&o=2

$end

$amiga_flop=asspd142,asspd142a,
$bio

PD Games Vol. 142 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133578&o=2

$end

$amiga_flop=asspd143,asspd143a,
$bio

PD Games Vol. 143 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133579&o=2

$end

$amiga_flop=asspd144,asspd144a,
$bio

PD Games Vol. 144 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133580&o=2

$end

$amiga_flop=asspd145,asspd145a,
$bio

PD Games Vol. 145 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133581&o=2

$end

$amiga_flop=asspd146,asspd146a,
$bio

PD Games Vol. 146 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133582&o=2

$end

$amiga_flop=asspd147,asspd147a,
$bio

PD Games Vol. 147 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133583&o=2

$end

$amiga_flop=asspd148,asspd148a,
$bio

PD Games Vol. 148 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133584&o=2

$end

$amiga_flop=asspd149,asspd149a,
$bio

PD Games Vol. 149 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133585&o=2

$end

$amiga_flop=asspd150,asspd150a,
$bio

PD Games Vol. 150 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133586&o=2

$end

$amiga_flop=asspd151,asspd151a,
$bio

PD Games Vol. 151 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133587&o=2

$end

$amiga_flop=asspd152,asspd152a,
$bio

PD Games Vol. 152 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133588&o=2

$end

$amiga_flop=asspd153,asspd153a,
$bio

PD Games Vol. 153 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133589&o=2

$end

$amiga_flop=asspd154,asspd154a,
$bio

PD Games Vol. 154 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133590&o=2

$end

$amiga_flop=asspd155,asspd155a,
$bio

PD Games Vol. 155 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133591&o=2

$end

$amiga_flop=asspd156,asspd156a,
$bio

PD Games Vol. 156 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133592&o=2

$end

$amiga_flop=asspd157,asspd157a,
$bio

PD Games Vol. 157 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133593&o=2

$end

$amiga_flop=asspd158,asspd158a,
$bio

PD Games Vol. 158 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133594&o=2

$end

$amiga_flop=asspd159,asspd159a,
$bio

PD Games Vol. 159 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133595&o=2

$end

$amiga_flop=asspd160,asspd160a,
$bio

PD Games Vol. 160 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133596&o=2

$end

$amiga_flop=asspd161,asspd161a,
$bio

PD Games Vol. 161 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133597&o=2

$end

$amiga_flop=asspd162,asspd162a,
$bio

PD Games Vol. 162 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133598&o=2

$end

$amiga_flop=asspd163,asspd163a,
$bio

PD Games Vol. 163 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133599&o=2

$end

$amiga_flop=asspd164,asspd164a,
$bio

PD Games Vol. 164 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133600&o=2

$end

$amiga_flop=asspd165,asspd165a,
$bio

PD Games Vol. 165 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133601&o=2

$end

$amiga_flop=asspd166,asspd166a,
$bio

PD Games Vol. 166 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133602&o=2

$end

$amiga_flop=asspd167,asspd167a,
$bio

PD Games Vol. 167 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133603&o=2

$end

$amiga_flop=asspd168,asspd168a,
$bio

PD Games Vol. 168 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133604&o=2

$end

$amiga_flop=asspd169,asspd169a,
$bio

PD Games Vol. 169 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133605&o=2

$end

$amiga_flop=asspd170,asspd170a,
$bio

PD Games Vol. 170 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133606&o=2

$end

$amiga_flop=asspd171,asspd171a,
$bio

PD Games Vol. 171 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133607&o=2

$end

$amiga_flop=asspd172,asspd172a,
$bio

PD Games Vol. 172 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133608&o=2

$end

$amiga_flop=asspd173,asspd173a,
$bio

PD Games Vol. 173 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133609&o=2

$end

$amiga_flop=asspd174,asspd174a,
$bio

PD Games Vol. 174 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133610&o=2

$end

$amiga_flop=asspd175,asspd175a,
$bio

PD Games Vol. 175 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133611&o=2

$end

$amiga_flop=asspd176,asspd176a,asspd176b,
$bio

PD Games Vol. 176 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133612&o=2

$end

$amiga_flop=asspd177,asspd177a,asspd177b,
$bio

PD Games Vol. 177 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133613&o=2

$end

$amiga_flop=asspd178,asspd178a,
$bio

PD Games Vol. 178 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133614&o=2

$end

$amiga_flop=asspd179,asspd179a,
$bio

PD Games Vol. 179 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133615&o=2

$end

$amiga_flop=asspd180,asspd180a,
$bio

PD Games Vol. 180 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133616&o=2

$end

$amiga_flop=asspd181,asspd181a,
$bio

PD Games Vol. 181 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133617&o=2

$end

$amiga_flop=asspd182,asspd182a,
$bio

PD Games Vol. 182 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133618&o=2

$end

$amiga_flop=asspd183,asspd183a,
$bio

PD Games Vol. 183 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133619&o=2

$end

$amiga_flop=asspd184,asspd184a,
$bio

PD Games Vol. 184 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133620&o=2

$end

$amiga_flop=asspd185,asspd185a,
$bio

PD Games Vol. 185 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133621&o=2

$end

$amiga_flop=asspd186,asspd186a,
$bio

PD Games Vol. 186 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133622&o=2

$end

$amiga_flop=asspd187,asspd187a,
$bio

PD Games Vol. 187 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133623&o=2

$end

$amiga_flop=asspd188,asspd188a,
$bio

PD Games Vol. 188 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133624&o=2

$end

$amiga_flop=asspd189,asspd189a,
$bio

PD Games Vol. 189 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133625&o=2

$end

$amiga_flop=asspd190,asspd190a,
$bio

PD Games Vol. 190 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133626&o=2

$end

$amiga_flop=asspd191,asspd191a,
$bio

PD Games Vol. 191 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133627&o=2

$end

$amiga_flop=asspd192,asspd192a,
$bio

PD Games Vol. 192 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133628&o=2

$end

$amiga_flop=asspd193,asspd193a,
$bio

PD Games Vol. 193 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133629&o=2

$end

$amiga_flop=asspd194,asspd194a,
$bio

PD Games Vol. 194 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133630&o=2

$end

$amiga_flop=asspd195,asspd195a,
$bio

PD Games Vol. 195 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133631&o=2

$end

$amiga_flop=asspd196,asspd196a,
$bio

PD Games Vol. 196 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133632&o=2

$end

$amiga_flop=asspd197,asspd197a,
$bio

PD Games Vol. 197 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133633&o=2

$end

$amiga_flop=asspd198,asspd198a,
$bio

PD Games Vol. 198 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133634&o=2

$end

$amiga_flop=asspd199,asspd199a,
$bio

PD Games Vol. 199 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133635&o=2

$end

$amiga_flop=asspd200,asspd200a,asspd200b,
$bio

PD Games Vol. 200 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133636&o=2

$end

$amiga_flop=asspd201,asspd201a,asspd201b,
$bio

PD Games Vol. 201 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133637&o=2

$end

$amiga_flop=asspd202,asspd202a,asspd202b,
$bio

PD Games Vol. 202 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133638&o=2

$end

$amiga_flop=asspd203,asspd203a,
$bio

PD Games Vol. 203 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133639&o=2

$end

$amiga_flop=asspd204,asspd204a,
$bio

PD Games Vol. 204 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133640&o=2

$end

$amiga_flop=asspd205,asspd205a,
$bio

PD Games Vol. 205 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133641&o=2

$end

$amiga_flop=asspd206,asspd206a,
$bio

PD Games Vol. 206 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133642&o=2

$end

$amiga_flop=asspd207,asspd207a,
$bio

PD Games Vol. 207 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133643&o=2

$end

$amiga_flop=asspd208,asspd208a,
$bio

PD Games Vol. 208 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133644&o=2

$end

$amiga_flop=asspd209,asspd209a,
$bio

PD Games Vol. 209 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133645&o=2

$end

$amiga_flop=asspd210,asspd210a,
$bio

PD Games Vol. 210 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133646&o=2

$end

$amiga_flop=asspd211,asspd211a,
$bio

PD Games Vol. 211 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133647&o=2

$end

$amiga_flop=asspd212,asspd212a,
$bio

PD Games Vol. 212 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133648&o=2

$end

$amiga_flop=asspd213,asspd213a,
$bio

PD Games Vol. 213 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133649&o=2

$end

$amiga_flop=asspd214,asspd214a,
$bio

PD Games Vol. 214 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133650&o=2

$end

$amiga_flop=asspd215,asspd215a,
$bio

PD Games Vol. 215 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133651&o=2

$end

$amiga_flop=asspd216,asspd216a,
$bio

PD Games Vol. 216 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133652&o=2

$end

$amiga_flop=asspd217,asspd217a,
$bio

PD Games Vol. 217 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133653&o=2

$end

$amiga_flop=asspd218,asspd218a,
$bio

PD Games Vol. 218 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133654&o=2

$end

$amiga_flop=asspd219,asspd219a,
$bio

PD Games Vol. 219 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133655&o=2

$end

$amiga_flop=asspd220,asspd220a,
$bio

PD Games Vol. 220 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133656&o=2

$end

$amiga_flop=asspd221,asspd221a,
$bio

PD Games Vol. 221 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133657&o=2

$end

$amiga_flop=asspd222,asspd222a,
$bio

PD Games Vol. 222 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133658&o=2

$end

$amiga_flop=asspd223,asspd223a,
$bio

PD Games Vol. 223 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133659&o=2

$end

$amiga_flop=asspd224,asspd224a,
$bio

PD Games Vol. 224 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133660&o=2

$end

$amiga_flop=asspd225,asspd225a,
$bio

PD Games Vol. 225 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133661&o=2

$end

$amiga_flop=asspd226,asspd226a,
$bio

PD Games Vol. 226 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133662&o=2

$end

$amiga_flop=asspd227,asspd227a,
$bio

PD Games Vol. 227 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133663&o=2

$end

$amiga_flop=asspd228,asspd228a,
$bio

PD Games Vol. 228 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133664&o=2

$end

$amiga_flop=asspd229,asspd229a,
$bio

PD Games Vol. 229 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133665&o=2

$end

$amiga_flop=asspd230,asspd230a,
$bio

PD Games Vol. 230 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133666&o=2

$end

$amiga_flop=asspd231,asspd231a,
$bio

PD Games Vol. 231 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133667&o=2

$end

$amiga_flop=asspd232,asspd232a,
$bio

PD Games Vol. 232 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133668&o=2

$end

$amiga_flop=asspd233,asspd233a,
$bio

PD Games Vol. 233 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133669&o=2

$end

$amiga_flop=asspd234,asspd234a,
$bio

PD Games Vol. 234 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133670&o=2

$end

$amiga_flop=asspd235,asspd235a,
$bio

PD Games Vol. 235 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133671&o=2

$end

$amiga_flop=asspd236,asspd236a,
$bio

PD Games Vol. 236 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133672&o=2

$end

$amiga_flop=asspd237,asspd237a,
$bio

PD Games Vol. 237 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133673&o=2

$end

$amiga_flop=asspd238,asspd238a,
$bio

PD Games Vol. 238 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133674&o=2

$end

$amiga_flop=asspd239,asspd239a,
$bio

PD Games Vol. 239 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133675&o=2

$end

$amiga_flop=asspd240,asspd240a,
$bio

PD Games Vol. 240 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133676&o=2

$end

$amiga_flop=asspd241,asspd241a,
$bio

PD Games Vol. 241 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133677&o=2

$end

$amiga_flop=asspd242,asspd242a,
$bio

PD Games Vol. 242 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133678&o=2

$end

$amiga_flop=asspd243,asspd243a,
$bio

PD Games Vol. 243 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133679&o=2

$end

$amiga_flop=asspd244,asspd244a,
$bio

PD Games Vol. 244 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133680&o=2

$end

$amiga_flop=asspd245,asspd245a,
$bio

PD Games Vol. 245 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133681&o=2

$end

$amiga_flop=asspd246,asspd246a,
$bio

PD Games Vol. 246 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133682&o=2

$end

$amiga_flop=asspd247,asspd247a,
$bio

PD Games Vol. 247 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133683&o=2

$end

$amiga_flop=asspd248,asspd248a,
$bio

PD Games Vol. 248 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133684&o=2

$end

$amiga_flop=asspd249,asspd249a,
$bio

PD Games Vol. 249 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133685&o=2

$end

$amiga_flop=asspd250,asspd250a,
$bio

PD Games Vol. 250 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133686&o=2

$end

$amiga_flop=asspd251,
$bio

PD Games Vol. 251 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133687&o=2

$end

$amiga_flop=asspd252,
$bio

PD Games Vol. 252 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133688&o=2

$end

$amiga_flop=asspd253,
$bio

PD Games Vol. 253 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133689&o=2

$end

$amiga_flop=asspd254,
$bio

PD Games Vol. 254 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133690&o=2

$end

$amiga_flop=asspd255,
$bio

PD Games Vol. 255 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133691&o=2

$end

$amiga_flop=asspd256,
$bio

PD Games Vol. 256 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133692&o=2

$end

$amiga_flop=asspd257,
$bio

PD Games Vol. 257 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133693&o=2

$end

$amiga_flop=asspd258,
$bio

PD Games Vol. 258 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133694&o=2

$end

$amiga_flop=asspd259,
$bio

PD Games Vol. 259 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133695&o=2

$end

$amiga_flop=asspd260,
$bio

PD Games Vol. 260 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133696&o=2

$end

$amiga_flop=asspd261,
$bio

PD Games Vol. 261 (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133697&o=2

$end

$cpc_flop=pdgraphi,
$bio

PD Graphix Collection 1 (c) 199? TGS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123226&o=2

$end

$cpc_flop=pdgraphi01,
$bio

PD Graphix Collection 2 (c) 199? TGS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123227&o=2

$end

$cpc_flop=pdgraphi02,
$bio

PD Graphix Collection 3 (c) 199? TGS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123228&o=2

$end

$cpc_flop=pdgraphi03,
$bio

PD Graphix Collection 4 (c) 199? TGS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123229&o=2

$end

$cpc_flop=pdgraphi04,
$bio

PD Graphix Collection 5 (c) 199? TGS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123230&o=2

$end

$cpc_flop=pdgraphi05,
$bio

PD Graphix Collection 6 (c) 199? TGS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123231&o=2

$end

$spectrum_cass=pdtape01,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

PD Tape 01 - Spectrum Comms (c) 1990 BG Services

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294632&o=2

$end

$specpls3_flop=pdtape02,
$bio

Sinclair ZX Spectrum+3 disk. published 32 years ago:

PD Tape 02 - +3 Utilities (c) 1990 BG Services

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265063&o=2

$end

$n64=pdultram,
$bio

Nintendo 64 cart. published 23 years ago:

PD Ultraman Battle Collection 64 [Model NUS-NUBJ] (c) 1999 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57894&o=2

$end

$psx=pdultram,
$bio

Sony PlayStation CD published 27 years ago:

PD Ultraman Invader (c) 1995 Bandai Co., Ltd.

- TECHNICAL -

Game ID: SLPS-00195

- TRIVIA -

Released on December 22, 1995 in Japan. It was never exported outside Japan.

- STAFF -

General Manager: Ken Fukaki
Director: Kenji Goshima
Assistant Director: Ena Yanagawa
Planning: Yoshitaka Shidou, Hiroshi Minami
Design: Masaya Sasano
Editor in Chief: Junichi Mori
Editor: Masaki Urushibata
Program Director: Tadashi Umehara
Program: Yoshihiro Tozaki
Concept Art: Ryouji Ochiai
Art Director: Mato Obata
Art: Takami Aoki, Hiroyuki Amano, Maho Igarashi, Yoshiyori Ouchi, Shunichi Sakai, Shin Sakurai, Erihito Saji, Ukyou Tanaka, Yoshiyuki Nakayama, Nobuo Furushou, Tarou Hosokawa, Toshiji Morikawa
Visual Effects: Naomi Kirita
Music: Hiroo Ikeda
Sound Effects: Mamoru Sugimoto
Support: Tsuburaya Pro, Taito Corp., BEC Co. Ltd., Lay-Up Inc., Shion Ltd., Flackstone, Visual Trap, Jim Cok Design

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85510&o=2

$end

$saturn=pdultram,
$bio

Sega Saturn CD published 26 years ago:

PD Ultraman Link (c) 1996 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59492&o=2

$end

$info=pdc100,
$bio

Dedicated Console published 14 years ago:

PDC100 - Pocket Dream Console (c) 2008 Conny.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240417&o=2

$end

$sgi_mips=pdfgenerator_1_2,
$bio

SGI MIPS IRIX soft. published 24 years ago:

PDF Generator Ver.1.2 (c) 1998 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=279090&o=2

$end

$info=pdp1,
$bio

Computer published 61 years ago:

PDP-1 (c) 1961 Digital Equipment Corp.

- TECHNICAL -

The PDP-1 used an 18-bit word size and had 4096 words as standard main memory (equivalent to 9,216 eight-bit bytes, though the system actually used six-bit bytes), upgradable to 65536 words. The magnetic core memory's cycle time was 5 microseconds (corresponding roughly to a clock speed of 200 kilohertz); consequently most arithmetic instructions took 10 microseconds (100,000 operations per second) because they used two memory cycles: one for the instruction, one for the operand data fetch. Signed numbers were represented in one's complement. The PDP-1 had computing power roughly equivalent to a 1996 pocket organizer and a little less memory.

The PDP-1 used 2,700 transistors and 3,000 diodes. It was built mostly of DEC 1000-series System Building Blocks, using micro-alloy and micro-alloy diffused transistors with a rated switching speed of 5 MHz. The System Building Blocks were packaged into several 19-inch racks. The racks were themselves packaged into a single large mainframe case, with a hexagonal control panel containing switches and lights mounted to lie at table-top height at one end of the mainframe. Above the control panel was the system's standard input/output solution, a punch tape reader and writer.

- TRIVIA -

The PDP-1 (Programmed Data Processor-1) was the first computer in Digital Equipment Corporation's PDP series. It is famous for being the computer most important in the creation of hacker culture.

The design of the PDP-1 was based on the pioneering TX-0 computer, designed and built at MIT Lincoln Laboratory. After building prototype models in December 1959, DEC delivered the first PDP-1 to Bolt, Beranek and Newman (BBN) in November 1960 and it was formally accepted the next April. In 1961, DEC donated the engineering prototype PDP-1 to MIT, where it was placed in the room next to its ancestor, the TX-0 computer, which was by then on indefinite loan from Lincoln Laboratory. In this setting, the PDP-1 quickly replaced the TX-0 as the favorite machine among the budding hacker culture, and served as the platform for a wide variety of 'firsts' in the computing world. Perhaps best known among these is one of the first computerized video games, Spacewar!, but among the list are the first text editor, word processor, interactive debugger, the first credible computer chess program, and some of the earliest computerized music.

- STAFF -

Lead engineer: Benjamin Gurley

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=102940&o=2

$end

$info=pdp11qb,
$bio

PDP-11 [Q-BUS] (c) ???? Digital Equipment Corp. [DEC]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240509&o=2

$end

$info=pdp11ub,pdp11ub2,
$bio

PDP-11 [Unibus] (c) ???? Digital Equipment Corp. [DEC]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240510&o=2

$end

$adam_flop=pdqcopy,pdqcopya,
$bio

Coleco Adam disk. published 35 years ago:

PDQ Copy (c) 1987 Orb1tware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109783&o=2

$end

$adam_flop=pdqdir,pdqdira,
$bio

Coleco Adam disk. published 35 years ago:

PDQ Directory Editor (c) 1987 Orb1tware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109784&o=2

$end

$adam_flop=pdqedit,pdqedita,
$bio

Coleco Adam disk. published 34 years ago:

PDQ Edit Utility (c) 1988 Orb1tware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109785&o=2

$end

$hp9845a_rom=pdr45,
$bio

PDR-45 (c) 198? Infotek Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=274147&o=2

$end

$vgmplay=peapete_pc,
$bio

IBM PC/AT DOS 3.5in. disk. published 28 years ago:

Pea Shootin' Pete (c) 1994 MindStorm Soft.

- STAFF -

Program & Design: Raoul Said
Production: Avery Park
Music: Dan Froelich, David Bredesen

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301547&o=2

$end

$cpc_flop=peace199,
$bio

Amstrad CPC 464 disk. published 29 years ago:

Peace (c) 1993 Crack'n'Rom

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123403&o=2

$end

$pc8801_flop=peachclu,
$bio

Peach Club (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92615&o=2

$end

$pc8801_flop=peachcl1,
$bio

Peach Club Zokango (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92616&o=2

$end

$msx2_flop=peachup2,
$bio

MSX 2 disk. published 32 years ago:

Peach Up 2 (c) 1990 Momonoki House

- TECHNICAL -

GAME ID: PU-9001
BARCODE: 4988749900019

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101914&o=2

$end

$msx2_flop=peachup3,
$bio

MSX 2 disk. published 32 years ago:

Peach Up 3 (c) 1990 Momonoki House

- TECHNICAL -

GAME ID: PU-9002

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101915&o=2

$end

$msx2_flop=peachup4,
$bio

MSX 2 disk. published 32 years ago:

Peach Up 4 (c) 1990 Momonoki House

- TECHNICAL -

GAME ID: PU-9003

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101916&o=2

$end

$msx2_flop=peachup5,
$bio

MSX 2 disk. published 32 years ago:

Peach Up 5 (c) 1990 Momonoki House

- TECHNICAL -

GAME ID: PU-9004

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101917&o=2

$end

$msx2_flop=peachup6,
$bio

MSX 2 disk. published 32 years ago:

Peach Up 6 (c) 1990 Momonoki House

- TECHNICAL -

GAME ID: PU-9005

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101918&o=2

$end

$msx2_flop=peachup7,
$bio

MSX 2 disk. published 32 years ago:

Peach Up 7 (c) 1990 Momonoki House

- TECHNICAL -

GAME ID: PU-9006

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101919&o=2

$end

$msx2_flop=peachup8,
$bio

MSX 2 disk. published 31 years ago:

Peach Up 8 (c) 1991 Momonoki House

- TECHNICAL -

GAME ID: PU-9007

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101920&o=2

$end

$msx2_flop=peachup1,
$bio

MSX 2 disk. published 33 years ago:

ピーチアップ 創刊号 (c) 1989 Momonoki House
(Peach Up Soukan-gou)

- TECHNICAL -

GAME ID: PU-89001
BARCODE: 4988749890013

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101913&o=2

$end

$msx2_flop=peachsp2,
$bio

Peach Up Soushuuhen II (c) 199? Momonoki House.

- TECHNICAL -

GAME ID: PU-9102
BARCODE: 4988749910025

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128828&o=2

$end

$msx2_flop=peachsp1,
$bio

MSX 2 disk. published 31 years ago:

ピーチアップ 総集編 (c) 1991 Momonoki House.
(Peach Up Soushuuhen)

- TECHNICAL -

GAME ID: PU-9101
BARCODE: 4988749910018
MEDIA: FD x4

- TRIVIA -

Released on March 26, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128842&o=2

$end

$camplynx_flop=peachcalc,
$bio

Camputers Lynx disk. published 40 years ago:

PeachCalc (c) 1982 Peachtree Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237163&o=2

$end

$cdi=peaches,
$bio

Phillips CD-i disc published 27 years ago:

Peaches [Model IC 200] (c) 1995 Icontact Multimedia, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298445&o=2

$end

$info=peaflut,
$bio

Video Slot Machine published 22 years ago:

Peacock Flutter (c) 2000 Aristocrat.

A video slot machine with 5 reels and 20 lines. It is similar in gameplay to the Dolphin Treasure series.

- TECHNICAL -

Runs on the Aristocrat MKV Series 2 hardware.

Game has 14 buttons.

NSW version:
Bet buttons: 1, 2, 5, 10, 25 credits per line
Line buttons: 1, 5, 10, 15, 20 lines
Extra buttons: Collect (yellow), Reserve (green), Gamble (purple) and Take Win/Start Feature (orange)

1, 2, 10 and 25 credit buttons are also used for Heart, Diamond, Club and Spade gamble respectively. This gamble is x4 if correct.
1 and 20 line buttons are used for red/black double up.

VIC version:
Bet buttons: 1, 2, 3, 5, 10 credits per line
Line buttons: 1, 5, 10, 15, 20 lines
Extra buttons: Collect (yellow), Reserve (green), Gamble (purple) and Take Win/Start Feature (orange)

1, 2, 5 and 10 credit buttons are also used for Heart, Diamond, Club and Spade gamble respectively. This gamble is x4 if correct.
1 and 20 line buttons are used for red/black double up.

- TRIVIA -

A spin-off of this game on MK6 hardware was released as Peacock Magic.

- SCORING -

Peacock substitutes for all symbols except scattered Jewel and doubles the prize when substituting. Scattered Jewels pay any.

Paytable:
Peacock: 5 = 6000, 4 = 1000, 3 = 100, 2 = 10
Tiger: 5 = 500, 4 = 125, 3 = 25, 2 = 3
Elephant: 5 = 500, 4 = 125, 3 = 25, 2 = 3
Monkey: 5 = 300, 4 = 75, 3 = 15, 2 = 2
Frog: 5 = 250, 4 = 50, 3 = 10
Butterfly: 5 = 200, 4 = 40, 3 = 10
Ace: 5 = 150, 4 = 30, 3 = 8
King: 5 = 125, 4 = 25, 3 = 5
Queen: 5 = 125, 4 = 25, 3 = 5
Jack: 5 = 100, 4 = 20, 3 = 5
Ten: 5 = 100, 4 = 20, 3 = 5
Nine: 5 = 100, 4 = 20, 3 = 5
Jewel: 5 = 300, 4 = 15, 3 = 5, 2 = 2

- TIPS AND TRICKS -

Feature: Spin up 3, 4 or 5 Jewel to trigger 15, 20 or 25 free games respectively. During the free games all wins are tripled. The free games can be won during the feature.

- SERIES -

1) Peacock Flutter (2000)
2) Treasure Trove (2000)
3) Seal the Deal (2001)
4) Helen of Troy (2001)
5) Trojan Horse (2001)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4980&o=2

$end

$info=pcockmag,pcockmagu,
$bio

Video Slot Machine published 21 years ago:

Peacock Magic (c) 2001 Aristocrat.

A video slot machine with 5 reels and 25 lines. Essentially an updated graphic version of "Peacock Flutter".

- TECHNICAL -

Runs on the Aristocrat MKVI hardware.

MVP MKVI conversion cabinet:
Game has 14 buttons.
Bet buttons: 1, 2, 3, 5, 8 credits
Line buttons: 1, 5, 10, 20, 25 lines
Extra buttons: Take Win/Collect (orange), Information (white/blue), Gamble (purple), Spin/Start Feature (yellow)

1, 2, 5 and 8 credit buttons are also used for Heart, Diamond, Club and Spade gamble respectively. This gamble is x4 if correct.
1 and 25 line buttons are used for red/black double up.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5064&o=2

$end

$bbc_cass=peakflee,
$bio

Acorn BBC/Electron cass. published 35 years ago:

Peak Fleet Manager (c) 1987 DeeKay

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52203&o=2

$end

$spectrum_cass=peakflee,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Peak Fleet Manager (c) 1987 Dee-Kay Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287591&o=2

$end

$psx=peakperf,
$bio

Sony PlayStation CD published 25 years ago:

Peak Performance (c) 1997 Atlus Corp., Ltd.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-00400

- TRIVIA -

Released on March 31, 1997 in the USA.

The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111634&o=2

$end

$a800=pnutpanc,
$bio

Atari 400/800 cart. published 38 years ago:

Peanut Butter Panic (c) 1984 CBS Software

- TECHNICAL -

GAME ID: 4L-0110

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86650&o=2

$end

$c64_cart=pnutpanc,
$bio

Commodore C64 cart. published 38 years ago:

Peanut Butter Panic (c) 1984 CBS Software

- TECHNICAL -

GAME ID: 55150

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53666&o=2

$end

$apple2_flop_clcracked=pmazemar,
$bio

Apple II 5.25 disk. published 38 years ago:

Peanuts Maze Marathon (c) 1984 Random House, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230617&o=2

$end

$apple2_flop_clcracked=ppicpuzl,
$bio

Apple II 5.25 disk. published 38 years ago:

Peanuts Picture Puzzlers (c) 1984 Random House, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230618&o=2

$end

$spectrum_cass=pearlhar,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Pearl Harbour (c) 1983 Sabresoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80173&o=2

$end

$bbc_cass=pearlhar,
$bio

Pearl Harbour (c) 19?? Microgame

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52204&o=2

$end

$cpc_cass=pearlhrb,
$bio

Amstrad CPC cass. published 37 years ago:

Pearl Harbour [Model CP 016] (c) 1985 Sprites [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98631&o=2

$end

$pippin=peasetur,
$bio

Bandai Pippin CD published 26 years ago:

Pease Turbo [Model 2001] (c) 1996 MAKI Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122099&o=2

$end

$info=pblbeach,
$stv=pblbeach,
$bio

Sega ST-V cart. published 27 years ago:

Pebble Beach - The Great Shot (c) 1995 T&E Soft.

- TECHNICAL -

Runs on the "ST-V [Sega Titan Video Game System]" hardware.
[Model 610-0374-04]

Players: 2
Control: 8-way joystick
Buttons: 6

- TRIVIA -

Released in September 1995.

- PORTS -

* CONSOLES:
Panasonic 3DO (1993, "Pebble Beach Golf Links")
Sega Saturn (1994, "Pebble Beach Golf Links")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1941&o=2

$end

$saturn=pebble,
$bio

Sega Saturn CD published 27 years ago:

Pebble Beach Golf Links (c) 1995 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60380&o=2

$end

$saturn=pebblej,
$bio

Sega Saturn CD published 27 years ago:

Pebble Beach Golf Links - Stadler ni Chousen (c) 1995 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59504&o=2

$end

$megadriv=pebble,pebblep,
$bio

Sega Mega Drive cart. published 29 years ago:

Pebble Beach Golf Links (c) 1993 Sega Enterprises, Limited.

European release. Game developed in Japan, see the original for more information; "New 3D Golf Simulation - Pebble Beach no Hatou [Model G-5525]".

- TECHNICAL -

GAME ID: 1231-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56750&o=2

$end

$megadriv=pebbleu,
$bio

Sega Genesis cart. published 29 years ago:

Pebble Beach Golf Links (c) 1993 Sega Enterprises, Limited.

North American. Game developed in Japan, see the original for more information; "New 3D Golf Simulation - Pebble Beach no Hatou [Model G-5525]".

- TECHNICAL -

GAME ID: 1231

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57340&o=2

$end

$saturn=pebbleu,
$bio

Sega Saturn CD published 27 years ago:

Pebble Beach Golf Links [Model 81101] (c) 1995 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60116&o=2

$end

$snes=pebble,
$bio

Nintendo Super Famicom cart. published 26 years ago:

Pebble Beach no Hatou New - Tournament Edition [Model SHVC-AONJ-JPN] (c) 1996 T&E Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61946&o=2

$end

$cpc_flop=pechecla,
$bio

Amstrad CPC type-in published 37 years ago:

Peche Clandestine (c) 1985 Hebdogiciel [France]

- STAFF -

By: Denis DEGIOANNI

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120601&o=2

$end

$cpc_flop=pecheurf,
$bio

Amstrad CPC type-in published 29 years ago:

Pecheur (c) 1993 CPC Infos

- TRIVIA -

Listed as a type-in program in the French magazine: CPC Infos.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119448&o=2

$end

$pico=pecola,
$bio

Sega Pico game published 24 years ago:

ペコラのだいぼうけん まぼろしのアイスクリームをさがせ！ (c) 1998 Sega Enterprises, Limited.
(Pecola no Daibouken Maboroshi no Ice Cream wo Sagase!)

- TECHNICAL -

GAME ID: HPC-6066
ROM size: 1 MB

- TRIVIA -

Retail price: 3980 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75747&o=2

$end

$pecom_cass=pecomrat,
$bio

Ei PECOM 32 cass. published 37 years ago:

Pecom Ratuje (c) 1985 Ei Racunari

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273628&o=2

$end

$apple2_flop_clcracked=pecsbill,
$bio

Apple II 5.25 disk. published 38 years ago:

Pecos Bill (c) 1984 Troll Associates

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230849&o=2

$end

$cdi=pecosbil,
$bio

Phillips CD-i disc published 30 years ago:

Pecos Bill (c) 1992 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53027&o=2

$end

$cpc_cass=pgramm6,
$bio

Amstrad CPC cass. published 37 years ago:

Pedagogiciel - Grammaire 6eme (c) 1985 Eurologiciel

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98632&o=2

$end

$to_flop=pedigree,pedigreea,
$bio

Thomson TO disk. published 25 years ago:

Pedigree (c) 1997 Bledor-Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107941&o=2

$end

$bbc_cass=pedro,
$bio

Acorn BBC Micro B cass. published 38 years ago:

Pedro (c) 1984 Imagine

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52205&o=2

$end

$spectrum_cass=pedro,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Pedro (c) 1984 Imagine Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80174&o=2

$end

$dragon_cass=pedro,
$bio

Dragon cass. published 38 years ago:

Pedro (c) 1984 Imagine Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116657&o=2

$end

$c64_cass=pedro,
$bio

Commodore C64 cass. published 38 years ago:

Pedro (c) 1984 Imagine Soft. [Ocean Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187127&o=2

$end

$electron_cass=pedro,
$bio

Acorn Electron cass. published 38 years ago:

Pedro (c) 1984 Imagine Soft. [Ocean Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267042&o=2

$end

$spectrum_cass=pedronao,
$bio

Sinclair ZX Spectrum cass. published 29 years ago:

Pedro Na Ostrove Piratov (c) 1993 Ultrasoft [Slovakia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287039&o=2

$end

$vgmplay=peegity_pc,
$bio

IBM PC/AT DOS 3.5in. disk. published 28 years ago:

Pee & Gity (c) 1994 Family Production, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301537&o=2

$end

$vgmplay=peegitys_pc,
$bio

IBM PC/AT DOS 3.5in. disk. published 28 years ago:

Pee & Gity Special (c) 1994 Family Production, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301538&o=2

$end

$nes=peekaboo,
$bio

Nintendo NES cart. published 31 years ago:

Peek-A-Boo Poker (c) 1991 Paensian

North American release. Game developed in Asia. See the original for more information; "AV Poker [Model HKI-08]".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84081&o=2

$end

$a2600=peekaboo,
$bio

Atari 2600 cart. published 38 years ago:

Peek-A-Boo (c) 1984 Atari, Incorporated.

The main character of this game (a cat named Smart Seymour) moves in and out from behind a square.  Depending on the game selected the various elements of the game change slightly.  The square may be a single block, a rectangle, or four colored squares.  The cat may move far away from the square, or he may barely move half his body out.  The cat may move rapidly in and out from behind the square, or he may stay behind the square.  There are eight different types of games, each with a slightly different objective.

- TECHNICAL -

Model CX26137

- TRIVIA -

Unreleased prototype.

According to Atari, Peek-A-Boo was to be a revolutionary new video activity based on the familiar concepts of Peek-a-Boo and Hide 'n' Seek. It was supposed to teach important concepts such as spatial orientation, direction, and memory that build a child's self-esteem and teach them to have fun on the Atari 2600. The game was developed in conjunction with child psychologist Dr. Lee Salk (1926-1992). Unfortunately, with the collapsing market, there was no room for niche games like Peek-A-Boo which probably wouldn't have sold in great numbers.

- STAFF -

Programmer: Bill Aspromonte

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50776&o=2

$end

$info=peekaboo,peekaboou,
$bio

Arcade Video game published 29 years ago:

Peek-a-Boo! (c) 1993 Jaleco Company, Limited.

- TECHNICAL -

Jaleco Mega System 1-D hardware

Main CPU : Motorola 68000 (@ 10 Mhz)
Sound Chips : OKI6295 (@ 12 Khz)

Players : 2
Control : paddle
Buttons : 4

- TRIVIA -

Peek-a-Boo was released in May 1993.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1942&o=2

$end

$atom_cass=peekocom,
$bio

Acorn Atom cass. published 41 years ago:

Peeko-Computer (c) 1981 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236060&o=2

$end

$bbcb_flop_orig=peekoc,
$bio

Acorn BBC Micro B disk. published 40 years ago:

Peeko-Computer (c) 1982 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125198&o=2

$end

$bbc_cass=peekoc,
$bio

Acorn BBC Micro A cass. published 40 years ago:

Peeko-Computer (c) 1982 Acornsoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145025&o=2

$end

$bbc_cass=peekocg,
$bio

Acorn BBC Micro B cass. published 40 years ago:

Peeko-Computer (c) 1982 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234527&o=2

$end

$electron_cass=peekoc,
$bio

Acorn Electron cass. published 39 years ago:

Peeko-Computer (c) 1983 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115473&o=2

$end

$electron_cass=peekocg,
$bio

Acorn Electron cass. published 38 years ago:

Peeko-Computer (c) 1984 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51417&o=2

$end

$tvc_flop=peepshow,
$bio

Videoton TVC disk. published 38 years ago:

Peep Show (c) 1984 STV

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112110&o=2

$end

$spectrum_cass=peepshow,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Peep Show (c) 1984 R&H Microtec

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298531&o=2

$end

$info=m5peepsh,
$bio

Peep Show (c) 199? Barcrest.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=14934&o=2

$end

$nes=peepart,
$bio

Nintendo Famicom cart. published 32 years ago:

Peepar Time (c) 1990 Sanritsu Denki

- TECHNICAL -

Cartridge ID: SAN-P6

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54501&o=2

$end

$pc98=peepings,
$bio

NEC PC-9801 Series 5.25in. disk. published 38 years ago:

Peeping Scandals (c) 1984 Bothtec, Inc.

- TECHNICAL -

Media: floppydisk x1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90335&o=2

$end

$pc8801_flop=peepings,peepingsa,
$bio

NEC PC-8801 Series disk. published 38 years ago:

Peeping Scandals (c) 1984 Bothtec, Inc.

- TECHNICAL -

GAME ID: VE-C409

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92617&o=2

$end

$apple2_flop_orig=peeptom,
$bio

Apple II 5.25 disk. published 40 years ago:

Peeping Tom (c) 1982 Micro Lab

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229282&o=2

$end

$msx1_cart=peetan,
$bio

MSX cart. published 38 years ago:

Peetan (c) 1984 Colpax [Nippon Columbia TM]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77342&o=2

$end

$msx1_flop=peetan,
$bio

Peetan Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134301&o=2

$end

$gameboy=peetan,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Peetan (c) 1991 Kaneko Company, Limited.

- TECHNICAL -

Cartridge ID: DMG-PFJ

- TRIVIA -

Reviews:
May 1992 - Joypad N.8 (Page 114) [FR]: 65/100 (as Pitan).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66678&o=2

$end

$apple2_cass=pegjump,
$bio

Apple II cass. published 43 years ago:

Peg Jump (c) 1979 Programma International, Inc.

- TECHNICAL -

GAME ID: AP090

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135884&o=2

$end

$electron_cass=pegleg,
$bio

Acorn Electron cass. published 38 years ago:

Peg Leg (c) 1984 IJK Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129610&o=2

$end

$a2600=pegaladr,
$bio

Pega Ladrao (c) 19?? Dismac

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50777&o=2

$end

$spectrum_cass=pegasus,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Pegasus (c) 1985 Herron Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80175&o=2

$end

$amigaocs_flop=pegasus,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Pegasus (c) 1991 Gremlin Graphics Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74715&o=2

$end

$cdi=pegasus,
$bio

Phillips CD-i disc published 30 years ago:

Pegasus (c) 1992 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53028&o=2

$end

$fmtowns_cd=pegasus,pegasusa,
$bio

Fujitsu FM Towns CD published 27 years ago:

Pegasus (c) 1995 Fujitsu, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110164&o=2

$end

$nes=mc_pega4,
$bio

Pegasus 4 in 1 - Golden Four (c) 199? Unknown [Poland]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259265&o=2

$end

$electron_cart=peg4001,peg400,
$bio

Acorn Electron cart. published 35 years ago:

Pegasus 400 (c) 1987 Slogger Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129661&o=2

$end

$nes=mc_pega5,
$bio

Pegasus 5 in 1 - Golden Five (c) 199? Unknown [Poland]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259266&o=2

$end

$cpc_flop=pegasusb,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Pegasus Bridge (c) 1987 PSS [Personal Soft. Services]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306220&o=2

$end

$cpc_cass=pegabrid,
$bio

Amstrad CPC cass. published 35 years ago:

Pegasus Bridge [Model SUM976] (c) 1987 Summit Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98633&o=2

$end

$spectrum_cass=pegasusb,
$bio

Pegasus Bridge (c) 198? Summit Soft.

- TECHNICAL -

GAME ID: SUM977

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196816&o=2

$end

$apple2_flop_clcracked=pegasus2,
$bio

Apple II 5.25 disk. published 41 years ago:

Pegasus II (c) 1981 On-Line Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230989&o=2

$end

$msx1_cart=pegasus,
$bio

MSX cart. published 36 years ago:

Pegasus (c) 1986 Victor Co.

- TECHNICAL -

GAME ID: M-2002

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77343&o=2

$end

$info=peggle,pegglet,
$bio

Arcade Video game published 31 years ago:

Peggle (c) 1991 Strata.

- TECHNICAL -

Main CPU : (2x) M6809 (@ 2 Mhz)
Sound Chips : OKI6295 (@ 7.812 Khz), YM3812 (@ 4 Mhz)

Screen orientation : Vertical
Video resolution : 240 x 400 pixels
Screen refresh : 60.00 Hz
Palette colors : 256

Players : 1
Control : trackball

- TRIVIA -

Developed by Incredible Technologies, Inc.

- STAFF -

Game concept / Art : Scott Morrison
Programmer : Janie Zeto
Sounds : Leif Marwede
Hardware / Support : Ann Vonckx, Bill Remer

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1943&o=2

$end

$to7_cass=peinture,
$bio

Thomson TO7 type-in published 39 years ago:

Peinture (c) 1983 Hebdogiciel.


Painter artist on computer, do you like it? yes... then have your optical brushes and create the painting of your choice in music. Once your work is completed, you can store it on tape and display it whenever you want.

- TRIVIA -

Published on October 28, 1983 in the French magazine; Hebdogiciel no. 3.

- STAFF -

By: Bernard PAQUAUX

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108472&o=2

$end

$gameboy=pekepoko,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Peke to Poko no Daruman Busters [Model DMG-DBJ] (c) 1991 Banpresto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66681&o=2

$end

$super80_cass=pelatron,
$bio

Pelatronics Editor Assembler [Model 427] (c) 198? Pelatronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126942&o=2

$end

$megadriv=pele,
$bio

Sega Genesis cart. published 29 years ago:

Pelé! (c) 1993 Accolade, Inc. [San Jose, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115626&o=2

$end

$megadriv=pele2,
$bio

Sega Genesis cart. published 28 years ago:

Pelé's World Tournament Soccer (c) 1994 Accolade, Inc. [San Jose, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115625&o=2

$end

$info=pelipete,pelipeteu,pelipetejc,
$bio

Video Slot Machine published 18 years ago:

Pelican Pete (c) 2004 Aristocrat.

A 5-reel video slot machine with an ocean theme.

- TECHNICAL -

Aristocrat MKVI hardware.

Video resolution : 640x480

MVP cabinet (14 button) layout :

Top row buttons :
Collect / Take Win
Bet 1 Credit
Bet 2 Credits
Bet 3 Credits
Bet 5 Credits
Bet 10 Credits

Bottom row buttons :
Information
Play 1 Line / Red
Play 12 Lines
Play 25 Lines
Play 38 Lines
Play 50 Lines / Black
Gamble
Spin / Start Feature

A 25 credit version is also made; 1 credit buys 2 lines.

- SCORING -

All pays are left to right.

Pelican appears on reels 2, 3, 4 and 5, and substitutes for all symbols except scattered Lighthouse.

Lighthouse appears on reels 1, 2 and 3 only.

Sunset : 2 = 5, 3 = 15, 4 = 50, 5 = 100
Fish : 2 = 5, 3 = 15, 4 = 50, 5 = 75
Treasure : 2 = 5, 3 = 15, 4 = 50, 5 = 75
Anchor : 3 = 10, 4 = 25, 5 = 75
Starfish : 3 = 10, 4 = 25, 5 = 75
Ace : 3 = 10, 4 = 20, 5 = 50
King : 3 = 10, 4 = 20, 5 = 50
Queen : 3 = 5, 4 = 15, 5 = 50
Jack : 3 = 5, 4 = 15, 5 = 50
Ten : 3 = 5, 4 = 10, 5 = 50
Nine : 3 = 5, 4 = 10, 5 = 50
Lighthouse : 3 = 4

- TIPS AND TRICKS -

* Free Games Feature :
Spin up 3 Lighthouses to win 10 free games. During the free games, any pelicans spun up will stay in the window for the remaining free games. 5 more games can be won once during the feature. As the free games progress, the ukulele music changes from slower to fast in three stages.

* Gamble Feature :
When a win comes up, you are given the change to bet on the credits you've just won.
The gamble feature allows you to select either the full amount, or you can select a half gamble by toggling the Gamble button. If a half gamble is chosen with an odd number, the gamble is rounded (a 5 credit win = a 3 credit gamble; a win gives you 8 credits, but a loss will leave you with the remaining 2 credits).
If you select the right colour (Red or Black), your win is doubled. If you select the right suit (Heart, Diamond, Club or Spade), your win is quadrupled. If you select the wrong item, you lose the gamble and it goes back to the main game.
You can take a win at any time, but if you win 5 times in the one gamble feature, the game ends automatically. You can't gamble more than $10,000 however (but, would you?!).
If you win a progressive jackpot on the machine, you can't gamble the win, even if you actually won credits on the same spin the jackpot went off.

- SERIES -

1. Pelican Pete (2004)
2. Miss Kitty (2006)
3. Harlequin Hearts (2008)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5025&o=2

$end

$zx81_cass=pelopwar,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Peloponnesian War (c) 1982 MC Lothlorien

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114928&o=2

$end

$msx1_flop=pltvasca,pltvascaa,
$bio

Pelota Vasca Cracked (c) 19?? Unknown.

Tape to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133194&o=2

$end

$info=pem2530,
$bio

PEM-2539 (c) 198? DTK

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293684&o=2

$end

$tvc_flop=pemzli,
$bio

Pemzli (c) 198? King Ec Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112364&o=2

$end

$archimedes=pendown,
$bio

Acorn Archimedes disk. published 30 years ago:

Pen Down (c) 1992 Logotron

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116024&o=2

$end

$famicom_cass=penpen,
$bio

Nintendo Famicom BASIC type-in published 35 years ago:

Pen Pen (c) 1987 Dempa Shinbunsha [Japan]

- TRIVIA -

Released as a type-in program in the Micom BASIC magazine (also called Bemaga) published by Dempa.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=304957&o=2

$end

$bbc_rom=penfriend121,
$bio

Acorn BBC ROM published 36 years ago:

Pen-Friend (c) 1986 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268066&o=2

$end

$vg5k=penalty,
$bio

Philips VG-5000 cass. published 37 years ago:

Penalty (c) 1985 Hervier, Carl

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293769&o=2

$end

$info=penalty,
$bio

Bingo published 25 years ago:

Penalty (c) 1997 Sirmo.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=7659&o=2

$end

$spectrum_cass=penaltys,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Penalty Soccer (c) 1990 Gamebusters.

- TRIVIA -

The game is misspelled as 'Penelty Soccer' on the title screen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80178&o=2

$end

$cpc_cass=penaltys,
$bio

Amstrad CPC cass. published 32 years ago:

Penalty Soccer (c) 1990 Gamebusters

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98634&o=2

$end

$cpc_flop=penaltys01,penaltys,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Penalty Soccer Cracked (c) 1990 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128187&o=2

$end

$info=pencil2,
$bio

Computer published 39 years ago:

Pencil II (c) 1983 Hanimex

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236699&o=2

$end

$spectrum_cass=pendanto,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Pendant Of Logryn (c) 1989 Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286746&o=2

$end

$bbc_rom=pendown,
$bio

Acorn BBC ROM published 36 years ago:

PenDown (c) 1986 Logotron

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145211&o=2

$end

$spectrum_cass=pendrago,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Pendragon (c) 1984 Gadtek Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80181&o=2

$end

$cpc_flop=penduf19,
$bio

Amstrad CPC type-in published 36 years ago:

Pendu (c) 1986 Cahiers d'Amstrad Magazine, Les

- TRIVIA -

Listed as a type-in program in the French magazine: Les Cahiers d'Amstrad Magazine

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120038&o=2

$end

$to7_cass=pendu,
$bio

Pendu (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108473&o=2

$end

$alice32=pendu,
$bio

Pendu (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233613&o=2

$end

$cpc_flop=pendulef,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Pendule Cracked (c) 1986 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128188&o=2

$end

$spectrum_cass=peneless,
$bio

Sinclair ZX Spectrum cass. published 30 years ago:

Peneless (c) 1992 Ivysoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293887&o=2

$end

$spectrum_cass=pentnci,
$bio

Sinclair ZX Spectrum cass. published 30 years ago:

Peneless + Toot'n Come In (c) 1992 Ivysoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293888&o=2

$end

$spectrum_cass=penetrat,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Penetrator (c) 1983 Melbourne House [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80182&o=2

$end

$timex_dock=penetrat,
$bio

Timex Sinclair 2068 cart. published 39 years ago:

Penetrator (c) 1983 Timex Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237040&o=2

$end

$timex_cass=penetrat,
$bio

Timex Sinclair 2068 cass. published 39 years ago:

Penetrator (c) 1983 Timex Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263923&o=2

$end

$mbee_quik=penetr,
$bio

Applied Technology Microbee cass. published 39 years ago:

Penetrator (c) 1983 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289665&o=2

$end

$spectrum_cass=penetratb,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Penetrator (c) 1983 Investronica [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289930&o=2

$end

$c64_cass=penetrtr,
$bio

Commodore C64 cass. published 38 years ago:

Penetrator (c) 1984 Melbourne House [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186936&o=2

$end

$spectrum_cass=penetrata,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Penetrator (c) 1987 Microbyte, S.A.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226270&o=2

$end

$pmd85_cass=penetrat,
$bio

Tesla PMD-85 cass. published 34 years ago:

Penetrator (c) 1988 VBG Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236467&o=2

$end

$trs80_cass=penetr,
$bio

Penetrator (c) 19?? Beam Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289769&o=2

$end

$super80_cass=xpenetrj,
$bio

Penetrator [Model 453J] (c) 198? Unknown

Joystick version.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126859&o=2

$end

$super80_cass=xpenetr,
$bio

Penetrator [Model 453] (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126858&o=2

$end

$info=penfan,penfana,
$bio

Arcade Video game published 23 years ago:

Penfan Girls - Step1 - Mild Mind (c) 1999 Eolith.

- TRIVIA -

Released in March 2000 in Korea (even if the titlescreen says 1999).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=38480&o=2

$end

$bbc_rom=penfriend120,penfriend,
$bio

Acorn BBC ROM published 36 years ago:

PenFriend (c) 1986 Data Concepts.

A predictive typing program.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145171&o=2

$end

$cgenie_cass=peng,
$bio

Peng (c) 198? TCS [Trommeschläger Computer Studio]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264817&o=2

$end

$dragon_cass=pengamon,
$bio

Dragon cass. published 39 years ago:

Pengamon (c) 1983 Microdeal

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116380&o=2

$end

$cpc_flop=penggy19,penggy1901,penggyuk,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Penggy Cracked (c) 1987 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128189&o=2

$end

$bbc_cass=pengi,
$bio

Acorn BBC Micro B cass. published 38 years ago:

Pengi (c) 1984 Visions Soft. Factory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52206&o=2

$end

$electron_cass=pengi,
$bio

Acorn Electron cass. published 38 years ago:

Pengi (c) 1984 Visions Soft. Factory

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267043&o=2

$end

$to7_cass=pengo,
$bio

Thomson TO7 type-in published 38 years ago:

Pengo (c) 1984 Hebdogiciel.

- TRIVIA -

Published on November 02, 1984 in the French magazine; Hebdogiciel No. 55.

- STAFF -

By: Jean-Francis Martin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108474&o=2

$end

$camplynx_cass=pengo,
$bio

Camputers Lynx cass. published 38 years ago:

Pengo (c) 1984 Play It!

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134095&o=2

$end

$spc1000_cass=pengo,
$bio

Pengo (c) 198? Samsung Software [Korea]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83540&o=2

$end

$info=pengomc1,pengomc2,
$bio

Pengo (c) 198? Marti Colls.

Pirate version.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144001&o=2

$end

$info=bpengo,
$bio

Handheld game published 39 years ago:

Pengo (c) 1983 Bandai Co., Ltd.

- TECHNICAL -

Model 0200011

- TRIVIA -

Made and sold under license from Sega.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96206&o=2

$end

$gamegear=pengo,
$bio

Sega Game Gear cart. published 31 years ago:

Pengo (c) 1991 Sega Enterprises, Limited.

European release. Game developed in Japan. See the original for more information; "Pengo [Model G-3102]".

- TECHNICAL -

GAME ID: 2202

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64767&o=2

$end

$info=pengo,pengo2,pengo2u,pengob,pengo3u,pengo4,pengo5,pengo6,
$bio

Arcade Video game published 40 years ago:

Pengo (c) 1982 Sega.

Pengo is an action game set in an overhead maze constructed of ice blocks. The player controls Pengo, a red penguin that lives in the Antarctic and fights the blob-like Sno-Bees. The objective of the game is for Pengo to survive a series of rounds by eliminating all Sno-Bees, while amassing bonuses by bringing together the three diamonds dispersed in the maze.

The Maze itself is an interactive environment. Each section of wall is a block of ice that can be pushed onto the Sno-bees to destroy them. Pressing the button while pushing the joystick will cause Pengo to push the ice block in the direction he is facing. The block will slide until it hits either a wall or another ice block, crushing any Sno-Bees in its path. Crushing more than one Sno-Bee at once will increase the number of points awarded.

As the player crushes the Sno-Bees, new ones hatch from eggs located within ice blocks. At the start of each level, blocks that contain these eggs are briefly identified by flashing the colour of that level's Sno-Bees. Eggs can be eliminated by crushing the ice blocks that contain them. If Pengo pushes a side wall at the edge of the screen, the water vibrates, any adjacent Sno-Bees will be briefly stunned and are eliminated if Pengo walks over them in this state. 

The Sno-bees themselves will destroy the ice blocks as they move around each level, so speed is of the essence. Some of the blocks are 'Diamond blocks' which cannot be destroyed but can be re-used by Pengo. 

After 60 seconds elapse in a round without a player or enemy death, the game enters into sudden death mode; the music tempo and movement of the Sno-Bees accelerates. If a single Sno-Bee remains in the round, a jingle plays and the Sno-Bee accelerates in an attempt to reach a corner, where it safely fades away.

- TECHNICAL -

Game ID: 834-0386

Main CPU: Zilog Z80 (@ 3.02 Mhz)
Sound Chips: Namco 3-channel WSG (@ 96 Khz)

Players: 2
Control: 4-way joystick
Buttons: 1 (PUSH)

- TRIVIA -

Pengo was released in September 1982 in Japan and in October 1982 in the USA.

Pengo makes a cameo appearance in "Up'n Down". If a player manages to pass the first 4 rounds in under a minute each, he will appear in the water of round 5 riding a surf-board.

Rodney Day holds the official record for this game with 1110370 points.

A bootleg of this game is known as "Penta".

- UPDATES -

Set 2 & 4 draws its maze much more quickly and has snappy original music, whereas Set 1 & 3's music is a copy of an instrumental pop song (Hot Butter - Popcorn - 1972).

Set 2, 3, 4 correct a Test Menu Bug.

The curtain speed is fastest on Set 2.

The demo mode is different in Set 2.

Set 4 introduced a number of changes to make the game flow faster than in previous sets.
- Number of frames before the level completion time is shown changed from 32 to 8.
- Number of frames after a time bonus is calculated changed from 128 to 64.
- Number of frames before the screen wipes after the player has died changed from 128 to a single frame.

Additional changes were made in Set 2:
- Delay before player can move at the start of a stage changed from 64 frames to 16 frames.
- Delay before the next level loads after an intermission changed from 64 frames to 16 frames.
- Delay before the sky rapidly changes colors in the intro changed from 64 frames to 48 frames.

- SCORING -

Smashing an ice block : 30 points. 
Smashing an ice block with a Sno-Bee inside : 500 points. 
Walking over a stunned Snow-Bee : 100 points. 
Killing a Snow-Bee with an ice block : 400 points. 
Killing two Snow-Bees at once with one ice block : 1600 points. 
Killing three Snow-Bees at once with one ice block : 3200 points. 
Killing four Snow-Bees at once with one ice block : 6400 points. 
Lining up the three diamond blocks with one or zero of them touching a wall : 10000 points.
Lining up the three diamond blocks with two or more touching a wall : 5000 points.
Completing screen in under 20 seconds : 5000 bonus points. 
Completing screen in 20-29 seconds : 2000 bonus points. 
Completing screen in 30-39 seconds : 1000 bonus points. 
Completing screen in 40-49 seconds : 500 bonus points. 
Completing screen in 50-59 seconds : 10 bonus points. 
Completing screen in 60 seconds and over : no bonus points.

- TIPS AND TRICKS -

* The last remaining Sno-Bee on the screen will try to escape. If you do not kill it before it reaches one of the corners it will disappear.

* The indicator at the top of the screen tells you how many Sno-Bees are remaining on the level, including those still in ice blocks.

* At the start of each level some ice blocks will flash. This indicates that there is a Sno-Bee inside and you can destroy the ice block to kill the Sno-Bee before it emerges.

* When you kill the last Sno-Bee you have a couple of seconds to crush up to four ice blocks for an extra 30 points each.

* Concentrate your efforts on lining up the diamond blocks. The 10000 points are the biggest single score in the game, and stunning all the Sno-Bees is also a valuable side effect. You can then kill them easily by pushing ice blocks onto them rather than running over them (400 points as opposed to 100).

* Lining up the three diamond have another side effect: the remaining ice blocks with a Sno-Bee inside will be flash to the end of screen.

* Try to kill more than one Sno-Bee at a time, as two or more together are worth more points than killing them individually.

* Easter Egg: In the attract mode, push the two joys to up, press the two action buttons and one button of start game, and it will show the credits of the game. After a few seconds, the game will reset. The wait can be stopped pushing the 1P Start button.

- SERIES -

1. Pengo (1982)
2. Pengo! (2010)
3. Finger Pengo (2011, iPhone/iPod)

- STAFF -

Developed by Coreland Technology.

Directed by: Nobuo Kodera
Programed by: Akira Nakakuma
Designed by: Shinji Egi
Involved in the project: Tsutomu Iwane

- PORTS -

* CONSOLES:
[US] Atari 5200 (1983) "Pengo [Model CX5236]"
[US] Atari 2600 (1984) "Pengo [Model CX2690]"
Atari XEGS
[JP] Sega Game Gear (oct.6, 1990) [Model G-3202] 
[EU] Sega Game Gear (1991) 
[JP] Sega Mega Drive (dec.22, 1995; "Pepenga Pengo [Model G-4133]")
[JP] Sega Saturn (feb.28, 1997) "Sega Memorial Selection Vol.1 [Model GS-9135]"
Nintendo Wii [Virtual Console] [JP] (aug.4, 2009) Mega Drive version.

* COMPUTERS:
[US] Atari 800 (1983)
BBC Micro [EU] (1983) 
[US] Commodore C64 [EU] (1983)
[EU] Commodore C64 (1983)
[US] Commodore C64 (1983, "Petch")
[EU] Commodore C64 (1983, "Petch")
Tandy Color Computer [US] (1983, "Pengon")
[EU] Amstrad CPC (1986, "Troglo")
Atari 800 (Pengon)
Commodore 64 (Pengon)
Dragon 32 (Pengon)
Vic-20 (Pengon) (unreleased?) (The only mention online is that the developer says he made it.)
Sinclair QL (Pengi) (1985) (The Pengi games are very close to the original arcade game.)
BBC Micro (Pengi)
Acorn Electron (Pengi)
PC [MS Windows 98] [JP] (1998) "Memorial Selection [Model HCJ-0147]"

* OTHERS:
LCD handheld game [US] (1982) by Bandai.
VFD portable game [US] (1983) by Bandai.
Blackberry [US] (aug.28, 2009; "Pengo Mobile [Model 3107]") 
Mobile phones [US] (2003) 
Apple iPhone/iPod [US] (feb.2, 2011) [Model 416880921]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1944&o=2

$end

$a2600=pengo,pengoe,pengop,
$bio

Atari 2600 cart. published 38 years ago:

Pengo (c) 1984 Atari, Incorporated.

You start the game with five Pengo lives. Your current lives are displayed as red boxes at the lower left. You lose a life when a Sno-Bee touches you. You have approximately two minutes to complete a round. Each round ends when you destroy all the Sno-Bees, when the last one escapes, or when time is up. The game ends when you lose your last Pengo life.

- TECHNICAL -

Model CX2690

- TRIVIA -

A 1983 prototype is know to exists. The title screen is more stylized in the prototype version, and according to programmer Mark Hahn it was dropped from the finished version due to memory constraints. There are some other small differences in this version as well, such as the placement of the ice blocks, and it appears to be fully playable.

- TIPS AND TRICKS -

Eliminate as many SnoBees as possible with a single ice block, for potential time bonus points. 

If Sno-Bees are chasing you and you come up against an ice block, don't lose time--run around it!

Try to put a block between you and pursuing Sno-Bees. Then use that block to crush the little nasties.

For higher points, remember to crush frozen SnoBees with ice blocks rather than by running over them.

The best strategy for lining up jewel blocks is to make a wall out of the regular ice blocks, then push the jewel blocks against that wall.

Each time you begin a new round, analyze the maze. If it's easy to line up the jewel blocks, do that first. If not, destroy the Sno-Bees first.

Remember that regular ice blocks are worth 30 points each. So after aligning the jewel blocks, start crushing the regular blocks for extra points. But don't destroy them all before you kill off the Sno-Bees, or you'll have no weapons left!

- STAFF -

Sound: Jeff Gusman, Andrew Fuchs
Programmer: Mark R. Hahn
Graphics: Courtney Granner

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50778&o=2

$end

$a5200=pengo,
$bio

Atari 5200 cart. published 39 years ago:

Pengo (c) 1983 Atari, Incorporated.

As Pengo the Penguin, you race around the ice field rearranging huge blocks of ice. Your objectives: Destroy your opponents, the Sno-Bees, before they sting you; and line up three diamond blocks for a fortune in bonus points.

Use your joystick controller to move Pengo around the ice field. Press the lower fire button to kick an ice block across the playfield or to crush an ice block that is trapped against the wall or against another block.

Squash the Sno-Bees by pushing ice blocks into them or by running Pengo over them when they are frozen. Line up the three diamond blocks by crumbling and kicking strategic ice blocks around the field until all three diamond blocks adjoin.

Each round is completed when you destroy all the Sno-Bees or when the last one escapes. The game ends when you lose your last Pengo life.

- TECHNICAL -

Model CX5236

- SCORING -

Crumbling an ice block: 30 points.

Squashing Sno-Bees between Ice Blocks
1 Sno-Bee: 400 points.
2 Sno-Bees at once: 1,600 points.
3 Sno-Bees at once: 3,200 points.
4 Sno-Bees at once: 6,400 points.

Destroying a Frozen Sno-Bee by:
Stepping on it: 100 points.
Squashing it between ice blocks: 400 points.

Crushing an Ice Block Containing a Sno-Bee Egg: 500 points.

Lining up Diamond Blocks:
Against a wall: 5,000 points.
Inside the ice field: 10,000 points.

Time-Bonus Points for Destroying Sno-Bees
0 to 19 Seconds: 5,000 points.
20 to 29 Seconds: 2,000 points.
30 to 39 Seconds: 1,000 points.
40 to 49 Seconds: 500 points.
50 to 59 Seconds: 10 points.
60 Seconds or more: 0 point.

- TIPS AND TRICKS -

* Kill as many Sno-Bees as possible with a single ice block. You'll score lots of points and you'll get rid of the Sno-Bees quickly for potential time-bonus points.

* Kicking and crumbling blocks in your path slows you down. So if Sno-Bees are chasing you and you come up against an ice block, don't lose time by trying to destroy it, run around it!

* Try to put a block between you and pursuing Sno-Bees. Then use that block to crush the little nasties.

* For higher points, remember to crush Sno-Bees with ice blocks rather than stepping on them.

* The best strategy for lining up diamond blocks is to make a wall out of the regular ice blocks against which the diamond blocks can be pushed.

* Each time you begin a new round, analyze the maze. If it's easy to line up the diamond blocks, do that first. If the diamond blocks are far apart and hard to align, kill the Sno-Bees first.

* Remember that regular ice blocks are worth 30 points each. So, after aligning the diamond blocks, start crushing the regular blocks for extra points, but don't destroy them all before you kill off the Sno-Bees!

- STAFF -

Programmer: W. Sean Hennessy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50073&o=2

$end

$gamegear=pengoj,
$vgmplay=pengo_gg,
$bio

Sega Game Gear cart. published 32 years ago:

Pengo (c) 1990 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID: G-3102

- TIPS AND TRICKS -

* Cheat Mode: At the title screen, press Up+1+2+START. Now, you can select the number of lives and the starting stage.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64768&o=2

$end

$a800=pengo,
$bio

Atari 400/800 cart. published 39 years ago:

Pengo (c) 1983 Atari, Inc.

- TECHNICAL -

GAME ID: RX8045

- STAFF -

Programmer: S. Hennessy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86651&o=2

$end

$info=pengojpm,pengopac,
$bio

Pengo (c) 198? Unknown.

Bootleg running on the Pac-Man hardware.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228833&o=2

$end

$kc_cass=pengo3,
$bio

VEB Mikroelektronik KC cass. published 34 years ago:

Pengo/3 (c) 1988 VEB Mikroelektronik

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133747&o=2

$end

$kc_cass=pengo4,
$bio

VEB Mikroelektronik KC cass. published 34 years ago:

Pengo/4 (c) 1988 VEB Mikroelektronik

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133748&o=2

$end

$dragon_cass=pengon,
$bio

Dragon cass. published 38 years ago:

Pengon (c) 1984 Microdeal

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116381&o=2

$end

$dragon_flop=pengon,
$bio

Dragon disk. published 38 years ago:

Pengon (c) 1984 Microdeal

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117076&o=2

$end

$uzebox=pengouze,
$bio

Belogic Uzebox ROM published 11 years ago:

PengoUze (c) 2011 Belogic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233080&o=2

$end

$msx1_flop=penguin,penguina,
$bio

MSX disk. published 34 years ago:

Penguin (c) 1988 Eurosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109084&o=2

$end

$vz_snap=penguin,
$bio

Penguin (c) 198? Unknown

Push blocks around to kill the ice monsters.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235116&o=2

$end

$gameking=penguin,
$bio

Penguin (c) 200? TimeTop

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129984&o=2

$end

$info=pengadvb,
$bio

Arcade Video game published 34 years ago:

Penguin Adventure (c) 1988 screen.

- TIPS AND TRICKS -

* Heart: there is 4 types: red, green, blue and yellow.
Red: 1000 pts
Green: Timer +50
Blue: Ride a cloud and you can fly
Yellow: Invincibility and you can break by body-attack

* Basic Items you can buy:
Gun: Fire and kill an enemy/boss.
Gold Feather: It enables moving left/right in jumping.
Hat with Propeller: It enables long jump. Flight duration is increased with holding Jump button.
Speed Shoes: Max speed up (8 though default is 6)
Bell: Warning tone is played when "Warp" point comes near.
Necklace: You can play a slot-machine as many times as you want (Default is 3 times)
Ring: No damage against sea anemone in the sea
Bracelet: It is required to get secret items
Gold Helmet: Guard a lighting attack by Mun-muku 3 times
Silver Helmet: Guard body-attack by Uniya and Harisen-uni 3 times
Cloth: Guard body-attack by Ahou and Bat 3 times
Glasses: It enables you to see the invisible enemy "Vega".
Torch: No damage when you hit the attack by Ika-dasu.
Map: It requires to finish several stage (otherwise, you zapped...)

* Bonus Stage: If you are in jumping at Dist = 420, wing item appears and you can go to bonus stage.
Get normal fish and golden fish (1UP!) before you hit a meteo or time over.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=33006&o=2

$end

$info=pengadvb2,
$bio

Arcade Video game published 34 years ago:

Penguin Adventure (c) 1988 Comet.

Unlicensed bootleg coin-op game based on the MSX game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261598&o=2

$end

$sms=pengadv,
$bio

Penguin Adventure (c) 199? Zemina

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56125&o=2

$end

$info=penbros,
$bio

Arcade Video game published 22 years ago:

Penguin Brothers (c) 2000 Subsino.

A multi-screen platform game in which one or two players (either co-operatively or competitively) control a cute penguin fighting against the game's equally cute enemies. The idea is to destroy all of the on-screen enemies; once this a done, a circular key will appear; the player must pick the key up, whereupon they will be teleported to another screen which represents the second part of the stage. This screen has a silver doorway; the player must carry the key to the door - avoiding or destroying the on-screen enemies - to complete the level.

Playing as a loose cross between Taito's "Bubble Bobble" and Irem's "Bomber Man", each player's penguin is armed with bombs which are used to destroy the game's enemies, as well as obstructions - such as walls etc. - and barrels; the latter often revealing hidden bonuses that can be collected. Players must be careful to avoid blowing themselves and each other up when the bombs detonate.

Each level contains one or more 'rotating' platforms, allowing travel between upper and lower platforms. Players and enemies can stick to the underside of a rotating platform, then rotate it through 180 degrees to reach the platform above them. The opposite applies to reach a lower platform.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 16.2652 Mhz)
Sound Chips : X1-010 (@ 16.66 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Penguin Brothers was released in October 2000.

A Hack of this game are known as "Super Panda".

- STAFF -

Producers : Masanori Kagawa (NSI), Seiji Kurokawa (ADD), Tadayuki Emori (EMS)
Game designer : Ago
System programmer : M. Shimazaki
Game arranger : T. Senba
Sound : Reeb, Yamanaka (Calura)
Graphic : Ago, Mika. S, T. Senba
Game programmers : Ago, M. Shimazaki
Story : T. Senba
Management : T. Emori

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1945&o=2

$end

$svision=penguinh,
$bio

Watara SuperVision game published 30 years ago:

Penguin Hideout [Model SV10032] (c) 1992 Thin Chen Enterprise

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95465&o=2

$end

$sms=pengland,
$bio

Sega Master System cart. published 35 years ago:

Penguin Land (c) 1987 SEGA.

Export release. Game developed in Japan. See the original for more information; "Doki Doki Penguin Land - Uchuu Daibouken [Model G-1334]".

Description from the back cover:

Welcome to Penguin Land™, where you're going underground to plan more than your next mow. Because now with the help of a super advanced battery, you can actually design each game maze as you play and save your maze for more fun later.

Here's the setting. You're aboard a cosmic expedition that's full of action and adventure. And guess who's in command?

That's right, you're Overbite, commander of a special Penguin Task Force. Your mission: bring fragile eggs back safely to home from a foreign land. Your journey will take you deep into mysterious caverns where dangerous animals await to attack and destroy your eggs.

But remember, your space ship and crew need you too. So be careful not to "crack-up" because you can't be a hero with "egg on your face".

- TECHNICAL -

GAME ID: 5501

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56126&o=2

$end

$gameboy=pengland,
$bio

Nintendo Game Boy Cart. published 32 years ago:

Penguin Land [Model DMG-PLJ] (c) 1990 Pony Canyon, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66682&o=2

$end

$info=pengpay,pengpayu,pengpayc,pengpayd,pengpayua,pengpayub,pengpaya,pengpayb,
$bio

Video Slot Machine published 26 years ago:

Penguin Pays (c) 1996 Aristocrat.

A 5-reel video slot machine with an Arctic animal theme.

- TECHNICAL -

Aristocrat MK5 hardware. Also released on MK6 hardware (US only).

- TRIVIA -

The coin is called a Penguin Sovereign. In some versions of the artwork where the penguin is holding a coin, the word 'sovereign' is misspelled 'SOVEREING'.

- SCORING -

All pays are left to right and/or right to left including scattered Whales. Iceberg and Penguin substitute for all symbols except scatters. Iceberg appears on reel 1 only. Coin appears at random in the background of any symbol in reel 5.

Paytable:

Polar Bear: 2 = 5, 3 = 100, 4 = 500, 5 = 1000
Wolf: 3 = 20, 4 = 100, 5 = 500
Seal: 3 = 15, 4 = 100, 5 = 500
King: 3 = 10, 4 = 50, 5 = 300
Queen: 3 = 10, 4 = 20, 5 = 300
Jack: 3 = 5, 4 = 15, 5 = 200
Ten: 3 = 5, 4 = 15, 5 = 100
Whale: 3 = 2, 4 = 10, 5 = 100

- TIPS AND TRICKS -

Penguin Feature:

When an Iceberg and a Coin occur at the same time, a Penguin appears and skates to all symbols. Winning combinations in which the Penguin substitutes are paid. The lines played during the feature are the same as the lines played when the feature began.

- SERIES -

1. Penguin Pays (1996)
2. Jumping Beans (1996)
3. Jumpin' Joeys (1996)
4. Honky Tonk (2001)
5. Fortune Fever (2001)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5040&o=2

$end

$info=pengpuck,
$bio

Video Slot Machine published 21 years ago:

Penguin Pays - Penguin Pucks (c) 2001 Aristocrat Leisure Industries Pty, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116201&o=2

$end

$info=pengpyce,pengpayce,
$bio

Video Slot Machine published 19 years ago:

Penguin Pays [Cash Express] (c) 2003 Aristocrat Leisure Industries Pty, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=35708&o=2

$end

$info=penpir,penpira,
$bio

Video Slot Machine published 24 years ago:

Penguin Pirate (c) 1998 Aristocrat Leisure Industries Pty, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116202&o=2

$end

$info=penpir2,
$bio

Video Slot Machine published 25 years ago:

Penguin Pirate II (c) 1997 Aristocrat.

A video slot machine with 5 reels and 20 lines.

- TECHNICAL -

Runs on the Aristocrat MKV Series 2 hardware.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5168&o=2

$end

$pico=penguki,pengukip,
$bio

Sega Pico game published 27 years ago:

Penguin Ukiuki Bikkuri Suizokukan Meiro Puzzle (c) 1995 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75748&o=2

$end

$pc8801_flop=pengvill,
$bio

NEC PC-8801 Series disk. published 38 years ago:

Penguin Village (c) 1984 Pony Canyon, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92618&o=2

$end

$gameboy=penguinw,
$bio

Nintendo Game Boy Cart. published 32 years ago:

Penguin Wars [Model DMG-PW-USA] (c) 1990 Nexoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66683&o=2

$end

$fm7_cass=penguin,
$bio

Fujitsu FM-7 cass. published 39 years ago:

Penguin-kun (c) 1983 Hard.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93776&o=2

$end

$info=pkunwar,pkunwarj,pkunwarja,
$bio

Arcade Video game published 37 years ago:

Penguin-Kun Wars (c) 1985 UPL.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.5 Mhz)

Players : 2
Control : 2-way joystick
Buttons : 1

- TRIVIA -

Penguin-Kun Wars was released in June 1985 in Japan.

- SERIES -

Penguin-Kun Wars (1985)
Penguin-Kun Wars 2 (1988, MSX 2)

- STAFF -

By: Tsutomu Fuzisawa, I. Ogata, Nobuyuki Narita, Kosikawa, M. Komeda

- PORTS -

* CONSOLES:
Nintendo Famicom (1985)
Nintendo Game Boy (1990, "King of the Zoo")

* COMPUTERS:
MSX (1986)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1946&o=2

$end

$x1_flop=penguinw,
$bio

Sharp X1 5.25in. disk. published 37 years ago:

Penguin-kun Wars (c) 1985 ASCII Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86080&o=2

$end

$pc8801_flop=penguinw,penguinwa,
$bio

NEC PC-8801 Series disk. published 37 years ago:

Penguin-kun Wars (c) 1985 ASCII Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92619&o=2

$end

$nes=penguinwh,
$bio

Nintendo Famicom cart. published 35 years ago:

Penguin-kun Wars (c) 1987 FMG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69302&o=2

$end

$msx1_cart=penguinwk,
$bio

Penguin-kun Wars (c) 198? ProSoft [Korea]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77346&o=2

$end

$msx2_cart=penguin2,penguin2a,
$vgmplay=penguin2_msx,
$bio

MSX 2 cart. published 34 years ago:

Penguin-kun Wars 2 (c) 1988 ASCII

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51353&o=2

$end

$msx2_flop=penguin,penguinb,penguinc,penguina,
$bio

Penguin-kun Wars 2 (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101923&o=2

$end

$msx1_flop=penguinw,
$bio

Penguin-kun Wars Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134302&o=2

$end

$gameboy=penguinwj,
$vgmplay=penguinw_gb,
$bio

Nintendo Game Boy Cart. published 32 years ago:

Penguin-kun Wars VS. (c) 1990 ASCII Corp.

- TECHNICAL -

GAME ID: DMG-PWJ

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66684&o=2

$end

$msx1_cart=penguinw,
$bio

MSX cart. published 37 years ago:

Penguin-kun Wars [Model 2016701] (c) 1985 ASCII Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77345&o=2

$end

$mz2500=penguinw,
$bio

Penguin-kun Wars (c) 198? ASCII Corp.

- TECHNICAL -

GAME ID: 2016706

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128587&o=2

$end

$nes=penguinw,
$vgmplay=penguinw_fc,
$bio

Nintendo Famicom cart. published 37 years ago:

Penguin-kun Wars (c) 1985 ASCII

- TECHNICAL -

GAME ID: HSP-03

- TRIVIA -

Released on December 25, 1985 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54502&o=2

$end

$cpc_flop=penguins01,
$bio

Amstrad CPC type-in published 30 years ago:

Penguins (c) 1992 Amstrad Action

- TRIVIA -

Listed as a type-in program in the UK magazine: Amstrad Action.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120164&o=2

$end

$cpc_flop=penguins,
$bio

Amstrad CPC type-in published 30 years ago:

Penguins (c) 1992 Amstrad Action

- TRIVIA -

Listed as a type-in program in the UK magazine: Amstrad Action.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124535&o=2

$end

$cpc_flop=penguin1,
$bio

Amstrad CPC 464 disk. published 30 years ago:

Penguins Cracked (c) 1992 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128190&o=2

$end

$bbc_cass=pengwyn,
$bio

Acorn BBC Micro B cass. published 39 years ago:

Pengwyn (c) 1983 Postern

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52207&o=2

$end

$svi318_cass=pengwyn,
$bio

Spectravideo SV-318 cass. published 39 years ago:

Pengwyn (c) 1983 Klopper, H. & Zevenhoven, P.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265159&o=2

$end

$electron_cass=pengwyn,
$bio

Acorn Electron cass. published 39 years ago:

Pengwyn (c) 1983 Postern

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267044&o=2

$end

$spectrum_cass=pengymic,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Pengy (c) 1983 Micromania

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80183&o=2

$end

$zx81_cass=pengy,
$bio

Sinclair ZX-81 cass. published 38 years ago:

Pengy (c) 1984 Fawkes Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114892&o=2

$end

$spectrum_cass=pengy,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Pengy [Model MOG 3005] (c) 1985 Mogul Communications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80184&o=2

$end

$x68k_flop=penjang,
$bio

Sharp X68000 Series 5.25in. disk. published 29 years ago:

Penjang (c) 1993 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=284360&o=2

$end

$pc8801_flop=penkiyay,
$bio

Penki-ya You-chan (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92620&o=2

$end

$info=penky,penkyi,
$bio

Video Slot Machine published 26 years ago:

Penky (c) 1996 Yun Sung.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42410&o=2

$end

$segacd=pennsmok,
$bio

Penn and Tellers Smoke and Mirrors  (c) 199? Absolute Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60781&o=2

$end

$info=pfevr_l2,pfevr_p3,
$bio

Bat game published 38 years ago:

Pennant Fever (c) 1984 Williams Electronics, Incorporated.

- TECHNICAL -

Williams System 8
Model number : 526

- TRIVIA -

'Pennant Fever' is the first bat baseball game produced by Williams to use a solid state electronics.

- STAFF -

Design by : Mark Ritchie

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=7373&o=2

$end

$info=ec_penni,ec_pennia,
$bio

Pennies from Heaven (c) 199? Electrocoin Automatics, ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40087&o=2

$end

$mbee_flop=penny_arcade_t02,penny_arcade_t03,penny_arcade_t04,
$bio

Penny Arcade (c) 198? Honeysoft

- TECHNICAL -

It's a copy-protected non-CP/M disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290825&o=2

$end

$info=pennyar,
$bio

Penny Arcade (c) 200? Aristocrat Leisure Industries Pty, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=35738&o=2

$end

$n64=pennyrac,pennyracu,
$bio

Nintendo 64 cart. published 23 years ago:

Penny Racers (c) 1999 THQ

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57901&o=2

$end

$gba=pennyrac,
$bio

Nintendo GBA cart. published 20 years ago:

Penny Racers [Model AGB-AQAP] (c) 2002 Xicat Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72112&o=2

$end

$info=pda600,
$bio

PDA published 29 years ago:

PenPad PDA 600 (c) 1993 Amstrad PLC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228807&o=2

$end

$x68k_flop=pensancd,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

Pensan CD (c) 1992 Tanaka Yuu

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88503&o=2

$end

$apple2_flop_orig=pensate,
$apple2_flop_clcracked=pensate,
$bio

Apple II 5.25 disk. published 39 years ago:

Pensate (c) 1983 Penguin Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229297&o=2

$end

$pc98=pension,pensiona,
$bio

NEC PC-9801 Series 5.25in. disk. published 34 years ago:

ペンションストーリー花の清里 (c) 1988 Panther Soft.
(Pension Story - Hana no Kiyosato)

- TECHNICAL -

Media: floppy disks x2

- TRIVIA -

Released on October 25, 1988 in Japan. Retail price: 7800 Yen.

- STAFF -

Developed by Adult Inn.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90336&o=2

$end

$pc8801_flop=hananoki,
$bio

NEC PC-8801 Series disk. published 34 years ago:

Pension Story - Hana no Kiyosato (c) 1988 Panther Soft.

- TECHNICAL -

FD x4

- TRIVIA -

Released in November 1988 in Japan.

- STAFF -

Developed by Adult Inn.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92621&o=2

$end

$info=penta,
$bio

Arcade Video game published 40 years ago:

Penta (c) 1982 Unknown [Italy].

Italian bootleg of "Pengo".

Penta the Penguin is the eponymous star of Penta the video game. The basic layout of Penta is akin to that of Namco's legendary 'Pac-Man'; featuring, as it does, a top down, single screen, maze-like arrangement. Penta's enemies, the Sno-Bees, are also similar to Blinky, Inky, Clyde etc. - the ghosts that pursued Pac-man; not least because Sno-bees also come in four different varieties, each represented by a different colour.

One aspect that distinguishes Penta from the Namco classic is that the Maze itself is a wholly interactive environment. Each section of wall is represented as a block of ice, which can be pushed onto the Sno-bees to destroy them. The Sno-bees themselves will destroy the ice blocks as they move around each level, so speed is of the essence. Some of the blocks are 'Diamond blocks' which cannot be destroyed, and can be re-used by Penta.

The outer wall of each level can also be utilised; if the player pushes against the wall when a Sno-bee is next to it, The Sno-bee will be temporarily stunned; allowing Penta to move in for the kill.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.02 Mhz)
Sound Chips : Namco 3-channel WSG (@ 96 Khz)

Screen orientation : Vertical
Video resolution : 224 x 288 pixels
Screen refresh : 60.61 Hz
Palette Colors : 32

Players : 2
Control : 4-way joystick
Buttons : 1

- SCORING -

Smashing an ice block : 30 points.
Smashing an ice block with a Sno-bee inside : 500 points.
Walking over a stunned Snow-bee : 100 points.
Killing a Snow-bee with an ice block : 400 points.
Killing 2 Snow-bees at once with one ice block : 1,600 points.
Killing 3 Snow-bees at once with one ice block : 6,400 points.
Lining up the three diamond blocks with none of them touching a wall : 10,000 points.
Lining up the three diamond blocks with one or more touching a wall : 5,000 points.
Completing screen in under 20 seconds : 5,000 bonus points.
Completing screen in 20-29 seconds : 2,000 bonus points.
Completing screen in 30-39 seconds : 1,000 bonus points.
Completing screen in 40-49 seconds : 500 bonus points.
Completing screen in 50-59 seconds : 10 bonus points.

- TIPS AND TRICKS -

* The last remaining Sno-bee on the screen will try to escape. If you do not kill it before it reaches one of the corners it will disappear.

* The indicator at the top of the screen tells you how many Sno-Bees are remaining on the level, including those still in ice blocks.

* At the start of each level some ice blocks will flash. This indicates that there is a Sno-Bee inside and you can destroy the ice block to kill the Sno-Bee before it emerges.

* When you kill the last Sno-bee you have a couple of seconds before the level ends. Use this time to crush an ice block for an extra 30 points.

* Concentrate your efforts on lining up the diamond blocks. The 10,000 points are the biggest single score in the game, and stunning all the Sno-bees is also a valuable side effect. You can then kill them easily by pushing ice blocks onto them rather than running over them (400 points as opposed to 100).

* Try to kill more than one Sno-bee at a time, as two or more together are worth more points than killing them individually.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1947&o=2

$end

$gameboy=pentadrg,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Penta Dragon [Model DMG-P5J] (c) 1992 Yanoman Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66685&o=2

$end

$spectrum_cass=pentacor,pentacors,
$bio

Sinclair ZX Spectrum cass. published 7 years ago:

Pentacorn Quest (c) 2015 NightWolf

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287146&o=2

$end

$info=pentacup,pentacup2,
$bio

Pinball published 44 years ago:

Pentacup (c) 1978 Micropin.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=38481&o=2

$end

$uzebox=pentago,
$bio

Belogic Uzebox ROM published 12 years ago:

Pentago (c) 2010 Belogic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233081&o=2

$end

$msx1_cass=pentagrm,
$bio

MSX cass. published 36 years ago:

Pentagram (c) 1986 Ultimate Play The Game

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94905&o=2

$end

$msx1_flop=pentagrm,
$bio

Pentagram cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230090&o=2

$end

$spectrum_cass=pentgram,pentgramr,pentgramlsh,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Pentagram (c) 1986 Ultimate Play The Game

- TECHNICAL -

GAME ID: 481011

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80186&o=2

$end

$apple2_flop_orig=pentapus,
$apple2_flop_clcracked=pentapus,
$bio

Apple II 5.25 disk. published 39 years ago:

Pentapus (c) 1983 Turning Point Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230471&o=2

$end

$x68k_flop=pentaris,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Pentaris (c) 1990 Phoenix.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88504&o=2

$end

$msx2_flop=pentodys,
$bio

MSX 2 disk. published 25 years ago:

Pentaro Odyssey - The Revenge (c) 1997 Unknown [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101924&o=2

$end

$msx2_flop=pentody2,
$bio

MSX 2 disk. published 22 years ago:

Pentaro Odyssey 2 - The Island (c) 2000 Unknown [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101925&o=2

$end

$special_cass=pentax,
$bio

PENTAX (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234225&o=2

$end

$cpc_flop=pentef19,
$bio

Amstrad CPC type-in published 35 years ago:

Pente (c) 1987 Amstrad Magazine

- TRIVIA -

Listed as a type-in program in the French magazine Amstrad Magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119207&o=2

$end

$amigaocs_flop=penthous,
$bio

Commodore Amiga 500 disk. published 28 years ago:

Penthouse Hot Numbers Deluxe (c) 1994 Magic Bytes

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74716&o=2

$end

$partner_cass=pentis,
$bio

Partner-01.01 cass. published 33 years ago:

Pentis (c) 1989 Zakharov, D.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235919&o=2

$end

$apogee=pentis,
$bio

Pentis (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235360&o=2

$end

$mikrosha_cass=pentis,
$bio

PENTIS (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236540&o=2

$end

$pc98=pentium,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Pentium (c) 1992 Nampuurrow.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90337&o=2

$end

$tvc_flop=pentomin,
$bio

Pentomino (c) 198? STV

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112111&o=2

$end

$tvc_flop=pentolei,
$bio

Pentomino Leírás (c) 198? STV

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112112&o=2

$end

$spectrum_cass=pentomin,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Pentominoes (c) 1983 Spectre

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80187&o=2

$end

$cpc_cass=pepebequ,
$bio

Amstrad CPC cass. published 35 years ago:

Pepe Bequilles (c) 1987 SoftHawk

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98635&o=2

$end

$cpc_flop=peppebeq,pepebequ01,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Pepe Bequilles  (c) 1987 SoftHawk [Grenoble, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123879&o=2

$end

$cpc_flop=pepebequ,pepebequ02,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Pepe Bequilles [Model 60350419] (c) 1987 Zafiro Soft. Division [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123880&o=2

$end

$specpls3_flop=lospajbk,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

Pepe Carvalho en los Pajaros de Bangkok (c) 1988 Dinamic Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147643&o=2

$end

$cpc_flop=pepecarv,pepecarv01,
$bio

Amstrad CPC 464 disk. published 18 years ago:

Pepe Carvalho Los Pajaros de Bangkok (c) 2004 CNGSOFT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121740&o=2

$end

$msx1_cass=pepesalt,pepesalta,
$bio

MSX cass. published 36 years ago:

Pepe Saltarin (c) 1986 Grupo de Trabajo Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94906&o=2

$end

$msx1_flop=pepesalt,
$bio

Pepe Saltarin cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230091&o=2

$end

$pico=pepepuzl,pepepuzlp2,pepepuzlp1,pepepuzlp,
$bio

Sega Pico game published 27 years ago:

Pepe's Puzzles [Model 49035-00] (c) 1995 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75749&o=2

$end

$megadriv=ppengo,
$vgmplay=ppengo_md,
$bio

Sega Mega Drive cart. published 27 years ago:

ぺぺんがPENGO (c) 1995 Sega Enterprises, Limited.
(Pepenga PENGO)

- TECHNICAL -

GAME ID: G-4133
CART ID: 670-7392
BARCODE: 4 974365 541330

CART SIZE: 8M

- TRIVIA -

Released on December 22, 1995 in Japan. The retail price was 4980 Yen. This was the last Mega Drive title in Japan for 1995.

- STAFF -

Planner: Eno P
Programmer: Work RAM E, AT‑AT
Graphic Designer: Arima Taro, Namihei, Monty, Usi
Sound: Hiyodori Tome, Chikayo Fukuda (Chikayo F.)
Manual & Package Designer: Hiroki Osawa, Yoshihiro Sakuta
Executive Producer: Mamoru Shigeta
Producer: Hiroshi Aso
Director: Takumi Yoshinaga
Special Thanks: Hideki Katagiri, Nobuo Matsushima, Toshiki Yamaguchi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56751&o=2

$end

$to7_cass=pepito,
$bio

Pepito Log'1 (c) 198? Hyperlog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108475&o=2

$end

$svi318_cass=pepper2,
$bio

Spectravideo SV-318 cass. published 39 years ago:

Pepper 2 (c) 1983 Buggy Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118540&o=2

$end

$info=pepper2,pepper27,
$bio

Arcade Video game published 40 years ago:

Pepper II (c) 1982 Exidy.

Despite its name, there was no predecessor named Pepper or Pepper I. The gameplay is similar to the game Amidar by Konami and Stern.

There are four mazes per level in Pepper II. Each maze has exits leading to 3 other mazes. All four mazes must be filled to advance to the next level. To fill in a maze, the player maneuvers "Pepper" around different segments of the maze. As Pepper travels, he leaves a "zipper". Once he encloses or "zips" a segment, it fills in and points are awarded. If Pepper backtracks on an uncompleted segment, it unzips.

The character "Pepper" is an angel. There are two types of enemies that must be avoided: "Roaming Eyes" and the " Whippersnapper" who unzips all uncompleted, zipped segments by moving over them. Pepper's one defense is to enclose an area containing a pitchfork "energizer", which turns him into a devil for approximately four seconds. At that time he can go after all Roaming Eyes for points. At the same time, the Whippersnapper freezes. There are four pitchforks in the corners of every maze. A deluxe energizer is located in the center of each maze. This energizer alternates between being a pitchfork and a halo symbol. If Pepper encloses the middle area when the energizer is a halo, the Whippersnapper will disappear from the maze.

Points are made for enclosing a segment, consuming a pair of roaming eyes when energized by the pitchfork (similar to Pac-Man), obtaining prizes, completing a maze, and completing 4 mazes. A bonus turn is awarded at 40,000, 50,000, 70,000 or 90,000 points, depending on the dip switch settings.

Each maze also contains a prize in one of the segments. The player must enclose the area it appears in to gain the prize and points, and then the prize is shown beneath the maze.

- TECHNICAL -

Main CPU : MOS Technology M6502 (@ 705.562 Khz)
Sound CPU : MOS Technology M6502 (@ 894.886 Khz)
Sound Chips : Custom (@ 894.886 Khz)

Control : 4-way joystick
Buttons : 1

- TRIVIA -

Pepper II was released in May 1982. The game features an unlicensed version of the theme to Alfred Hitchcock Presents when gameplay starts.

Herbie Fong holds the official record for this game with 10642030 points.

- STAFF -

Designed by : Howell Ivy
Programmer : Larry Hutcherson

- PORTS -

* CONSOLES:
Colecovision [US] (1983) "Pepper II [Model 2605]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1948&o=2

$end

$coleco=pepper2,
$bio

Colecovision cart. published 39 years ago:

Pepper II (c) 1983 Coleco Industries, Incorporated.

- TECHNICAL -

[Model 2605]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53326&o=2

$end

$ibm5170=pepperit,
$bio

IBM PC/AT DOS 3.5in. disk. published 29 years ago:

Pepper's Adventures in Time (c) 1993 Sierra Ent., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262215&o=2

$end

$a2600=pepsiinv,
$bio

Atari 2600 cart. published 39 years ago:

Pepsi Invaders - Coke Wins (c) 1983 Atari, Incorporated.

- TRIVIA -

A very rare game. Coco-Cola commissioned a game from Atari to give to their Atlanta employees. In this case, Atari redesigned Space Invaders so that you shoot the letters PEPSI instead of space creatures. There were 125 copies of this game made.

- STAFF -

Programmer: Christopher Omarzu

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50779&o=2

$end

$info=pepsiman,
$vgmplay=pepsiman,
$bio

Medal video game published 25 years ago:

PEPSI Man (c) 1997 Sigma Enterprises, Incorporated.

A fun rock-paper-scissors/gambling game.

Featuring the funny and intrepid hero Pepsiman The Running Hero!

- TECHNICAL -

Main CPU : Zilog Z80 (@ 10.00 Mhz)
Sound Chips : (2x)Speaker YMZ280B (@ 16.934400 MHz)
 
Screen orientation : Horizontal
Video resolution : 320 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 256

Players : 1
Buttons : 3

- TRIVIA -

Pepsi Man is an official Pepsi mascot from Pepsi's Japanese corporate branch and was a successful marketing, starring various TV commercials and becoming a merchandise product.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42977&o=2

$end

$psx=pepsiman,
$bio

Sony PlayStation CD published 23 years ago:

Pepsiman (c) 1999 KID [Kindle Imagine Develop]

- TECHNICAL -

GAME ID: SLPS-01762

- TRIVIA -

Released on March 04, 1999 in Japan. The game was never ported outside Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85530&o=2

$end

$apple2_flop_clcracked=prccs15,
$bio

Apple II 5.25 disk. published 38 years ago:

Percent Concepts Steps 1-5 (c) 1984 Instructional/Communications Technology

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268279&o=2

$end

$apple2_flop_clcracked=prccs710,
$bio

Apple II 5.25 disk. published 38 years ago:

Percent Steps 7-10 (c) 1984 Instructional/Communications Technology

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268280&o=2

$end

$apple2_flop_clcracked=perpanic,
$bio

Apple II 5.25 disk. published 35 years ago:

Percentage Panic (c) 1987 Unicorn Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298426&o=2

$end

$apple2_flop_clcracked=sspercpt,
$bio

Apple II 5.25 disk. published 41 years ago:

Perception Ver.3.1) (c) 1981 Softsmith Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293490&o=2

$end

$info=pcnfrk10m,pcnfrk10ma,
$bio

Arcade Video game published 18 years ago:

Percussion Freaks 10thMIX (c) 2004 Konami Corp.

Export release. Game developed in Japan. See the original for more information; "Drummania 10thMIX".

- TECHNICAL -

Konami Bemani System 573 Digital Hardware

Main CPU : R3000A 32 bit RISC processor, Clock - 33.8688MHz, Operating performance - 30 MIPS, Instruction Cache - 4KB
BUS : 132 MB/sec.
OS ROM : 512 Kilobytes
Additional Sound Chips : Playstation SPU, 24 Channels, 44.1KHz sample rate, PCM audio source, Digital effects include: Envelope, Looping, Digital Reverb, Load up to 512K of sampled waveforms, Supports MIDI Instruments.
Main RAM: 2 Megabytes
Video RAM: 2 Megabyte
Sound RAM : 512 Kilobytes
Graphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling)
Sprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll
Resolution : 256x224 - 740x480
Colours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables)
Other Features : custom geometry engine, custom polygon engine, MJPEG decoder

- SERIES -

1. Percussion Freaks (1999)
2. Percussion Freaks 2ndMIX (2000)
3. Percussion Freaks 3rdMIX (2000)
4. Percussion Freaks 4thMIX (2001)
5. Percussion Freaks 5thMIX (2001)
6. Percussion Freaks 6thMIX (2002)
7. Percussion Freaks 7thMIX (2002)
8. Percussion Freaks 8thMIX (2003)
9. Percussion Freaks 9thMIX (2003)
10. Percussion Freaks 10thMIX (2004)
11. Percussion Freaks Kids Planet (2004)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64279&o=2

$end

$info=pcnfrk2m,pcnfrk2mk,
$bio

Arcade Video game published 22 years ago:

Percussion Freaks 2ndMIX (c) 2000 Konami Corp.

Export release. Game developed in Japan. See the original for more information; "Drummania 2ndMIX".

- TECHNICAL -

Konami Bemani System 573 Digital Hardware

Main CPU : R3000A 32 bit RISC processor, Clock - 33.8688MHz, Operating performance - 30 MIPS, Instruction Cache - 4KB
BUS : 132 MB/sec.
OS ROM : 512 Kilobytes
Additional Sound Chips : Playstation SPU, 24 Channels, 44.1KHz sample rate, PCM audio source, Digital effects include: Envelope, Looping, Digital Reverb, Load up to 512K of sampled waveforms, Supports MIDI Instruments.
Main RAM: 2 Megabytes
Video RAM: 2 Megabyte
Sound RAM : 512 Kilobytes
Graphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling)
Sprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll
Resolution : 256x224 - 740x480
Colours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables)
Other Features : custom geometry engine, custom polygon engine, MJPEG decoder

- SERIES -

1. Percussion Freaks (1999)
2. Percussion Freaks 2ndMIX (2000)
3. Percussion Freaks 3rdMIX (2000)
4. Percussion Freaks 4thMIX (2001)
5. Percussion Freaks 5thMIX (2001)
6. Percussion Freaks 6thMIX (2002)
7. Percussion Freaks 7thMIX (2002)
8. Percussion Freaks 8thMIX (2003)
9. Percussion Freaks 9thMIX (2003)
10. Percussion Freaks 10thMIX (2004)
11. Percussion Freaks Kids Planet (2004)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64272&o=2

$end

$info=pcnfrk3m,pcnfrk3mk,
$bio

Arcade Video game published 22 years ago:

Percussion Freaks 3rdMix (c) 2000 Konami Corp.

Export release. Game developed in Japan. See the original for more information; "DrumMania 3rdMix".

- TECHNICAL -

Konami Bemani System 573 Digital Hardware

Main CPU : R3000A 32 bit RISC processor, Clock - 33.8688MHz, Operating performance - 30 MIPS, Instruction Cache - 4KB
BUS : 132 MB/sec.
OS ROM : 512 Kilobytes
Additional Sound Chips : Playstation SPU, 24 Channels, 44.1KHz sample rate, PCM audio source, Digital effects include: Envelope, Looping, Digital Reverb, Load up to 512K of sampled waveforms, Supports MIDI Instruments.
Main RAM: 2 Megabytes
Video RAM: 2 Megabyte
Sound RAM : 512 Kilobytes
Graphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling)
Sprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll
Resolution : 256x224 - 740x480
Colours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables)
Other Features : custom geometry engine, custom polygon engine, MJPEG decoder

- SERIES -

1. Percussion Freaks (1999)
2. Percussion Freaks 2ndMIX (2000)
3. Percussion Freaks 3rdMIX (2000)
4. Percussion Freaks 4thMIX (2001)
5. Percussion Freaks 5thMIX (2001)
6. Percussion Freaks 6thMIX (2002)
7. Percussion Freaks 7thMIX (2002)
8. Percussion Freaks 8thMIX (2003)
9. Percussion Freaks 9thMIX (2003)
10. Percussion Freaks 10thMIX (2004)
11. Percussion Freaks Kids Planet (2004)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11626&o=2

$end

$info=pcnfrk4m,pcnfrk4mk,
$bio

Arcade Video game published 21 years ago:

Percussion Freaks 4thMIX (c) 2001 Konami Corp.

Export release. Game developed in Japan. See the original for more information; "Drummania 4thMIX".

- TECHNICAL -

Konami Bemani System 573 Digital Hardware

Main CPU : R3000A 32 bit RISC processor, Clock - 33.8688MHz, Operating performance - 30 MIPS, Instruction Cache - 4KB
BUS : 132 MB/sec.
OS ROM : 512 Kilobytes
Additional Sound Chips : Playstation SPU, 24 Channels, 44.1KHz sample rate, PCM audio source, Digital effects include: Envelope, Looping, Digital Reverb, Load up to 512K of sampled waveforms, Supports MIDI Instruments.
Main RAM: 2 Megabytes
Video RAM: 2 Megabyte
Sound RAM : 512 Kilobytes
Graphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling)
Sprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll
Resolution : 256x224 - 740x480
Colours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables)
Other Features : custom geometry engine, custom polygon engine, MJPEG decoder

- SERIES -

1. Percussion Freaks (1999)
2. Percussion Freaks 2ndMIX (2000)
3. Percussion Freaks 3rdMIX (2000)
4. Percussion Freaks 4thMIX (2001)
5. Percussion Freaks 5thMIX (2001)
6. Percussion Freaks 6thMIX (2002)
7. Percussion Freaks 7thMIX (2002)
8. Percussion Freaks 8thMIX (2003)
9. Percussion Freaks 9thMIX (2003)
10. Percussion Freaks 10thMIX (2004)
11. Percussion Freaks Kids Planet (2004)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64273&o=2

$end

$info=pcnfrk5m,pcnfrk5mk,
$bio

Arcade Video game published 21 years ago:

Percussion Freaks 5thMIX (c) 2001 Konami Corp.

Export release. Game developed in Japan. See the original for more information; "Drummania 5thMIX".

- TECHNICAL -

Konami Bemani System 573 Digital Hardware

Main CPU : R3000A 32 bit RISC processor, Clock - 33.8688MHz, Operating performance - 30 MIPS, Instruction Cache - 4KB
BUS : 132 MB/sec.
OS ROM : 512 Kilobytes
Additional Sound Chips : Playstation SPU, 24 Channels, 44.1KHz sample rate, PCM audio source, Digital effects include: Envelope, Looping, Digital Reverb, Load up to 512K of sampled waveforms, Supports MIDI Instruments.
Main RAM: 2 Megabytes
Video RAM: 2 Megabyte
Sound RAM : 512 Kilobytes
Graphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling)
Sprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll
Resolution : 256x224 - 740x480
Colours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables)
Other Features : custom geometry engine, custom polygon engine, MJPEG decoder

- SERIES -

1. Percussion Freaks (1999)
2. Percussion Freaks 2ndMIX (2000)
3. Percussion Freaks 3rdMIX (2000)
4. Percussion Freaks 4thMIX (2001)
5. Percussion Freaks 5thMIX (2001)
6. Percussion Freaks 6thMIX (2002)
7. Percussion Freaks 7thMIX (2002)
8. Percussion Freaks 8thMIX (2003)
9. Percussion Freaks 9thMIX (2003)
10. Percussion Freaks 10thMIX (2004)
11. Percussion Freaks Kids Planet (2004)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64274&o=2

$end

$info=pcnfrk6m,
$bio

Arcade Video game published 20 years ago:

Percussion Freaks 6thMIX (c) 2002 Konami Corp.

Export release. Game developed in Japan. See the original for more information; "Drummania 6thMIX".

- TECHNICAL -

Konami Bemani System 573 Digital Hardware

Main CPU : R3000A 32 bit RISC processor, Clock - 33.8688MHz, Operating performance - 30 MIPS, Instruction Cache - 4KB
BUS : 132 MB/sec.
OS ROM : 512 Kilobytes
Additional Sound Chips : Playstation SPU, 24 Channels, 44.1KHz sample rate, PCM audio source, Digital effects include: Envelope, Looping, Digital Reverb, Load up to 512K of sampled waveforms, Supports MIDI Instruments.
Main RAM: 2 Megabytes
Video RAM: 2 Megabyte
Sound RAM : 512 Kilobytes
Graphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling)
Sprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll
Resolution : 256x224 - 740x480
Colours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables)
Other Features : custom geometry engine, custom polygon engine, MJPEG decoder

- SERIES -

1. Percussion Freaks (1999)
2. Percussion Freaks 2ndMIX (2000)
3. Percussion Freaks 3rdMIX (2000)
4. Percussion Freaks 4thMIX (2001)
5. Percussion Freaks 5thMIX (2001)
6. Percussion Freaks 6thMIX (2002)
7. Percussion Freaks 7thMIX (2002)
8. Percussion Freaks 8thMIX (2003)
9. Percussion Freaks 9thMIX (2003)
10. Percussion Freaks 10thMIX (2004)
11. Percussion Freaks Kids Planet (2004)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64275&o=2

$end

$info=pcnfrk7m,
$bio

Arcade Video game published 20 years ago:

Percussion Freaks 7thMIX (c) 2002 Konami Corp.

Export release. Game developed in Japan. See the original for more information; "Drummania 7thMIX"..

- TECHNICAL -

Konami Bemani System 573 Digital Hardware

Main CPU : R3000A 32 bit RISC processor, Clock - 33.8688MHz, Operating performance - 30 MIPS, Instruction Cache - 4KB
BUS : 132 MB/sec.
OS ROM : 512 Kilobytes
Additional Sound Chips : Playstation SPU, 24 Channels, 44.1KHz sample rate, PCM audio source, Digital effects include: Envelope, Looping, Digital Reverb, Load up to 512K of sampled waveforms, Supports MIDI Instruments.
Main RAM: 2 Megabytes
Video RAM: 2 Megabyte
Sound RAM : 512 Kilobytes
Graphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling)
Sprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll
Resolution : 256x224 - 740x480
Colours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables)
Other Features : custom geometry engine, custom polygon engine, MJPEG decoder

- SERIES -

1. Percussion Freaks (1999)
2. Percussion Freaks 2ndMIX (2000)
3. Percussion Freaks 3rdMIX (2000)
4. Percussion Freaks 4thMIX (2001)
5. Percussion Freaks 5thMIX (2001)
6. Percussion Freaks 6thMIX (2002)
7. Percussion Freaks 7thMIX (2002)
8. Percussion Freaks 8thMIX (2003)
9. Percussion Freaks 9thMIX (2003)
10. Percussion Freaks 10thMIX (2004)
11. Percussion Freaks Kids Planet (2004)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64276&o=2

$end

$info=pcnfrk8m,
$bio

Arcade Video game published 19 years ago:

Percussion Freaks 8thMIX (c) Konami Corp.

Export release. Game developed in Japan. See the original for more information; "Drummania 8thMIX".

- TECHNICAL -

Konami Bemani System 573 Digital Hardware

Main CPU : R3000A 32 bit RISC processor, Clock - 33.8688MHz, Operating performance - 30 MIPS, Instruction Cache - 4KB
BUS : 132 MB/sec.
OS ROM : 512 Kilobytes
Additional Sound Chips : Playstation SPU, 24 Channels, 44.1KHz sample rate, PCM audio source, Digital effects include: Envelope, Looping, Digital Reverb, Load up to 512K of sampled waveforms, Supports MIDI Instruments.
Main RAM: 2 Megabytes
Video RAM: 2 Megabyte
Sound RAM : 512 Kilobytes
Graphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling)
Sprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll
Resolution : 256x224 - 740x480
Colours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables)
Other Features : custom geometry engine, custom polygon engine, MJPEG decoder

- SERIES -

1. Percussion Freaks (1999)
2. Percussion Freaks 2ndMIX (2000)
3. Percussion Freaks 3rdMIX (2000)
4. Percussion Freaks 4thMIX (2001)
5. Percussion Freaks 5thMIX (2001)
6. Percussion Freaks 6thMIX (2002)
7. Percussion Freaks 7thMIX (2002)
8. Percussion Freaks 8thMIX (2003)
9. Percussion Freaks 9thMIX (2003)
10. Percussion Freaks 10thMIX (2004)
11. Percussion Freaks Kids Planet (2004)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64277&o=2

$end

$info=pcnfrk9m,
$bio

Arcade Video game published 19 years ago:

Percussion Freaks 9thMIX (c) Konami Corp.

Export release. Game developed in Japan. See the original for more information; "Percussion Freaks 9thMIX".

- TECHNICAL -

Konami Bemani System 573 Digital Hardware

Main CPU : R3000A 32 bit RISC processor, Clock - 33.8688MHz, Operating performance - 30 MIPS, Instruction Cache - 4KB
BUS : 132 MB/sec.
OS ROM : 512 Kilobytes
Additional Sound Chips : Playstation SPU, 24 Channels, 44.1KHz sample rate, PCM audio source, Digital effects include: Envelope, Looping, Digital Reverb, Load up to 512K of sampled waveforms, Supports MIDI Instruments.
Main RAM: 2 Megabytes
Video RAM: 2 Megabyte
Sound RAM : 512 Kilobytes
Graphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling)
Sprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll
Resolution : 256x224 - 740x480
Colours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables)
Other Features : custom geometry engine, custom polygon engine, MJPEG decoder

- SERIES -

1. Percussion Freaks (1999)
2. Percussion Freaks 2ndMIX (2000)
3. Percussion Freaks 3rdMIX (2000)
4. Percussion Freaks 4thMIX (2001)
5. Percussion Freaks 5thMIX (2001)
6. Percussion Freaks 6thMIX (2002)
7. Percussion Freaks 7thMIX (2002)
8. Percussion Freaks 8thMIX (2003)
9. Percussion Freaks 9thMIX (2003)
10. Percussion Freaks 10thMIX (2004)
11. Percussion Freaks Kids Planet (2004)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64278&o=2

$end

$info=pcnfrk,pcnfrka,pcnfrkk,
$bio

Arcade Video game published 23 years ago:

Percussion Freaks (c) 1999 Konami Corp.

Export release. Game developed in Japan. See the original for more information; "DrumMania [Model GQ881]".

- TECHNICAL -

GAME ID: GQ881

- SERIES -

1. Percussion Freaks (1999)
2. Percussion Freaks 2ndMIX (2000)
3. Percussion Freaks 3rdMIX (2000)
4. Percussion Freaks 4thMIX (2001)
5. Percussion Freaks 5thMIX (2001)
6. Percussion Freaks 6thMIX (2002)
7. Percussion Freaks 7thMIX (2002)
8. Percussion Freaks 8thMIX (2003)
9. Percussion Freaks 9thMIX (2003)
10. Percussion Freaks 10thMIX (2004)
11. Percussion Freaks Kids Planet (2004)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64271&o=2

$end

$bbc_cass=ppenguin,
$bio

Acorn BBC Micro B cass. published 38 years ago:

Percy Penguin (c) 1984 Superior Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52210&o=2

$end

$electron_cass=ppenguin,
$bio

Acorn Electron cass. published 38 years ago:

Percy Penguin (c) 1984 Superior Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237678&o=2

$end

$spectrum_cass=percypen,percypena,
$bio

Sinclair ZX Spectrum cass. published 3 years ago:

Percy Penguin (c) 2019 Snagultoof

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287201&o=2

$end

$bbc_cass=ppenguinbr,
$electron_cass=ppenguinbr,
$bio

Acorn BBC/Electron cass. published 33 years ago:

Percy Penguin (c) 1989 Blue Ribbon

- TECHNICAL -

GAME ID: 2921

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52208&o=2

$end

$special_cass=peregon,peregon2,
$bio

PEREGON (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234226&o=2

$end

$partner_cass=perelet,
$bio

Partner-01.01 cass. published 31 years ago:

Perelet (c) 1991 IS Corp

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235901&o=2

$end

$mikrosha_cass=perelet,
$bio

PERELET (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236541&o=2

$end

$cpc_flop=perestro,perestro02,
$bio

Amstrad CPC type-in published 34 years ago:

Perestroika (c) 1988 CPC

- TRIVIA -

Listed in the French magazine CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127959&o=2

$end

$kc_cass=perestro,
$bio

VEB Mikroelektronik KC cass. published 31 years ago:

Perestroika (c) 1991 STS Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133840&o=2

$end

$cpc_flop=perestro03,perestro01,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Perestroika 2 - Le Retour Cracked (c) 1991 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126364&o=2

$end

$info=perestro,perestrof,
$bio

Arcade Video game published 29 years ago:

Perestroika Girls (c) 1993 Promat.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 6 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.5 Mhz)

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.00 Hz
Palette Colors : 256

Players : 2
Control : 4-way joystick
Buttons : 1

- TRIVIA -

Also licensed to Fuuki.

This game is more like a bootleg or hack than an original game; a LOT of the game code is taken directly from Taito's "Super Qix".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1950&o=2

$end

$msx1_cart=agramm11,
$bio

MSX cart. published 34 years ago:

Perfect Arabic Grammar for First Preparatory Class - Part 1-1 (c) 1988 Methali

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77347&o=2

$end

$msx1_cart=agramm12,
$bio

MSX cart. published 34 years ago:

Perfect Arabic Grammar for First Preparatory Class - Part 1-2 (c) 1988 Methali

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77348&o=2

$end

$msx1_cart=agramm21,
$bio

MSX cart. published 34 years ago:

Perfect Arabic Grammar for Second Preparatory Class - Part 1-1 (c) 1988 Methali

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77349&o=2

$end

$info=pbillrd,pbillrds,pbillrdsa,pbillrdbl,
$bio

Arcade Video game published 35 years ago:

Perfect Billiards (c) 1987 Nihon System.

An overhead billiards.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound Chips : (4x) Texas Instruments SN76496 (@ 3 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Released in March 1987.

Licensed by Sega Japan.

The game contains some 'engrish' on the 2-player options screen. At the top, the message says 'Serect Game'.

The game was also licenced to United Artists, who changed the name to "Perfect Billiards" on the cabinet to make the title make more sense.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1951&o=2

$end

$pc98=perfblue,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Perfect Blue (c) 1995 Ucom.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90338&o=2

$end

$nes=perfbowl,
$bio

Nintendo Famicom cart. published 33 years ago:

Perfect Bowling (c) 1989 Tonkin House

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54503&o=2

$end

$kaypro=calc,
$bio

Kaypro disk. published 40 years ago:

Perfect Calc Ver.1 (c) 1982 Digital Research, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262980&o=2

$end

$gbcolor=pchoroq,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Perfect Choro Q [Model CGB-BPQJ-JPN] (c) 2000 Takara Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68498&o=2

$end

$n64=pdark,pdarkp,pdarku1,pdarku,pdarkup,pdarkuph,
$bio

Nintendo 64 cart. published 22 years ago:

Perfect Dark (c) 2000 Nintendo.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57902&o=2

$end

$gbcolor=pdark,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Perfect Dark [Model CGB-VPDE-USA] (c) 2000 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68499&o=2

$end

$n64=pdarkj,
$bio

Nintendo 64 cart. published 22 years ago:

Perfect Dark [Model NUS-NPDJ] (c) 2000 Nintendo.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57903&o=2

$end

$psx=rockfish,
$bio

Sony PlayStation CD published 22 years ago:

パーフェクトフィッシング 磯釣り (c) 2000 Seta Co., Ltd.
(Perfect Fishing - Isozuri)

- TECHNICAL -

GAME ID: SLPS-02410

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85531&o=2

$end

$info=perfect,
$bio

Video Slot Machine published 23 years ago:

Perfect Game (c) 1999 WMS Gaming, Incorporated.

- TRIVIA -

Released in May 2000.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=23282&o=2

$end

$x1_cass=perfmj,
$bio

Perfect Mahjong (c) 198? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86257&o=2

$end

$rx78_cart=pmahjongg,
$bio

Perfect Mahjong (c) 198? Bandai Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234355&o=2

$end

$msx1_cart=math12,
$bio

MSX cart. published 34 years ago:

Perfect Math for First Preparatory Class - Part 1-2 (c) 1988 Methali

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77350&o=2

$end

$msx1_cart=math21,
$bio

MSX cart. published 34 years ago:

Perfect Math for Second Preparatory Class - Part 1-1 (c) 1988 Methali

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77351&o=2

$end

$msx1_cart=math22,
$bio

MSX cart. published 34 years ago:

Perfect Math for Second Preparatory Class - Part 1-2 (c) 1988 Methali

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77352&o=2

$end

$msx1_cart=math31,
$bio

MSX cart. published 34 years ago:

Perfect Math for Third Preparatory Class - Part 1-1 (c) 1988 Methali

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77353&o=2

$end

$msx1_cart=math32,
$bio

MSX cart. published 34 years ago:

Perfect Math for Third Preparatory Class - Part 1-2 (c) 1988 Methali

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77354&o=2

$end

$info=perfect1,
$bio

Computer published 36 years ago:

Perfect MSX1 (c) 1986 Bawareth Enterprises.

Saudi Arabian MSX clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127525&o=2

$end

$msx1_cart=scienc11,
$bio

MSX cart. published 34 years ago:

Perfect Science for First Preparatory Class - Part 1-1 (c) 1988 Methali.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77355&o=2

$end

$msx1_cart=scienc21,
$bio

MSX cart. published 34 years ago:

Perfect Science for Second Preparatory Class - Part 1-1 (c) 1988 Methali

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77356&o=2

$end

$msx1_cart=scienc22,
$bio

MSX cart. published 34 years ago:

Perfect Science for Second Preparatory Class - Part 1-2 (c) 1988 Methali

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77357&o=2

$end

$msx1_cart=scienc23,
$bio

MSX cart. published 34 years ago:

Perfect Science for Second Preparatory Class - Part 1-3 (c) 1988 Methali

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77358&o=2

$end

$msx1_cart=scienc31,
$bio

MSX cart. published 34 years ago:

Perfect Science for Third Preparatory Class - Part 1-1 (c) 1988 Methali

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77359&o=2

$end

$msx1_cart=scienc32,
$bio

MSX cart. published 34 years ago:

Perfect Science for Third Preparatory Class - Part 2-2 (c) 1988 Methali

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77360&o=2

$end

$bbc_flop_torch=perfect,
$bio

Acorn BBC w/ Torch Co-Proc. disk. published 39 years ago:

Perfect Software Suite (c) 1983 Torch Computers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237535&o=2

$end

$info=psoldier,
$bio

Arcade Video game published 29 years ago:

Perfect Soldiers (c) 1993 Irem.

Seven selectable characters for you to choose from in this early. 90's space-themed fighter.

- TECHNICAL -

Irem M-92G system hardware

Main CPU : V33 (@ 9 Mhz)
Sound CPU : V30 (@ 7.15909 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), GA20 (@ 3.579545 Mhz)

Players: Up to 2
Control per player: 8-way joystick
Buttons per player: 6

- TRIVIA -

Perfect Soldiers was released in September 1993 in Japan.

This game is known in US as "Superior Soldiers".

- STAFF -

Game planners : Roo, Hirogon, Oni.Nag
Programmer : Nagomi
Graphic designers : Sagotan, U.W.F., Kimi, Hidarin, Core.1, Yassy
Sound : Irem Sound Team

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1952&o=2

$end

$kaypro=speller,
$bio

Kaypro disk. published 40 years ago:

Perfect Speller (c) 1982 Perfect Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262981&o=2

$end

$psx=perfwpn,
$bio

Sony PlayStation CD published 26 years ago:

Perfect Weapon (c) 1996 ASC Games

- TECHNICAL -

GAME ID: SLUS-00341

- TRIVIA -

Released in November 1996 in the USA.

The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111562&o=2

$end

$kaypro=writer,writerdoc,writerless,
$bio

Kaypro disk. published 40 years ago:

Perfect Writer (c) 1982 Perfect Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262982&o=2

$end

$info=perfrman,perfrmanu,
$vgmplay=perfrman,
$bio

Arcade Video game published 37 years ago:

Performan (c) 1985 Data East Corp.

A static-screen shoot'em up in which the player controls a robot named Performan that moves in four directions. The character's weapon is a Perfor-Boomerang that shoots in front of the player and a button allows the player to dig tunnels underground.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 4 Mhz), Zilog Z80 (@ 2 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 2 Mhz)

Screen orientation : Vertical
Video resolution : 240 x 264 pixels
Screen refresh : 60.00 Hz
Palette Colors : 256

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Released in April 1985.

- STAFF -

Developed by Toaplan.

Designed by: Takano-san
Music by: Tatsuya Uemura

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1953&o=2

$end

$sgi_mips=perfcop_1_3,
$bio

SGI MIPS IRIX soft. published 25 years ago:

Performance Co-Pilot 1.3 for IRIX (c) 1997 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266538&o=2

$end

$sgi_mips=perfcop_2_1,
$bio

SGI MIPS IRIX soft. published 23 years ago:

Performance Co-Pilot 2.1 for IRIX (c) 1999 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266539&o=2

$end

$sgi_mips=perfcop_orcl,
$bio

SGI MIPS IRIX soft. published 24 years ago:

Performance Co-Pilot for Oracle 2.0 for IRIX (c) 1998 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266540&o=2

$end

$sgi_mips=perfcop_web_1_1,
$bio

SGI MIPS IRIX soft. published 26 years ago:

Performance Co-Pilot for Web Servers 1.1 (c) 1996 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266542&o=2

$end

$sgi_mips=perfcop_web_2_0,
$bio

SGI MIPS IRIX soft. published 24 years ago:

Performance Co-Pilot for Web Servers 2.0 (c) 1998 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266541&o=2

$end

$pc8801_flop=performd,
$bio

Performance Disk (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92622&o=2

$end

$vectrex=perfvx,
$bio

GCE Vectrex published 19 years ago:

Performance VX (c) 2003 Revival Studios

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236844&o=2

$end

$cpc_flop=pergog19,
$bio

Amstrad CPC type-in published 36 years ago:

Pergo (c) 1986 CPC Schneider International

- TRIVIA -

Listed as a type-in program in the German magazine: CPC Schneider International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119667&o=2

$end

$msx1_cass=pericdel,
$bio

MSX cass. published 33 years ago:

Perico Delgado Maillot Amarillo (c) 1989 Topo Soft [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94907&o=2

$end

$specpls3_flop=pericode,
$bio

Sinclair ZX Spectrum+3 disk. published 33 years ago:

Perico Delgado Maillot Amarillo (c) 1989 Topo Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148156&o=2

$end

$spectrum_cass=pericode,
$bio

Perico Delgado Maillot Amarillo (c) 198? Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219183&o=2

$end

$cpc_cass=pericode,
$bio

Amstrad CPC cass. published 33 years ago:

Perico Delgado Maillot Amarillo [Model AM 517] (c) 1989 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98638&o=2

$end

$cpc_flop=pericode02,pericode,pericode01,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Perico Delgado Maillot Amarillo [Model AMD 138] (c) 1989 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123991&o=2

$end

$spectrum_cass=timh164pericojo,
$bio

Sinclair ZX Spectrum type-in published 34 years ago:

Perico Jones (c) 1988 Hobby Press [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=310059&o=2

$end

$spectrum_cass=perigosn,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Perigos na Selva (c) 1983 TMX Portugal, Ltda.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294636&o=2

$end

$amigaocs_flop=periheli,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Perihelion (c) 1993 Psygnosis, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74717&o=2

$end

$svi318_cass=perijour,
$bio

Spectravideo SV-318 cass. published 38 years ago:

Perilous Journey (c) 1984 PM Programs

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265162&o=2

$end

$dragon_cass=perilpit,
$bio

Dragon cass. published 38 years ago:

Perilous Pit (c) 1984 Blaby Computer Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116557&o=2

$end

$spectrum_cass=perilsof,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Perils of Bear George (c) 1984 MCI Iberica

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289929&o=2

$end

$apple2_flop_clcracked=prmav216,
$bio

Apple II 5.25 disk. published 36 years ago:

Perimeter, Area (c) 1986 Gamco Industries

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231682&o=2

$end

$to_flop=perimetr,
$bio

Thomson TO disk. published 34 years ago:

Perimetre ou Surface (c) 1988 Chrysis

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107942&o=2

$end

$cpc_flop=perioden,
$bio

Amstrad CPC type-in published 36 years ago:

Periodensystem (c) 1986 CPC Schneider International

- TRIVIA -

Listed as a type-in program in the German magazine: CPC Schneider International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119692&o=2

$end

$msx1_cart=pertablm,
$bio

MSX cart. published 34 years ago:

Periodic Table (c) 1988 Methali

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77362&o=2

$end

$msx1_cart=pertabla,pertablaa,
$bio

MSX cart. published 37 years ago:

Periodic Table [Model S030] (c) 1985 al Alamiah

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77361&o=2

$end

$ti99_cart=pertest,
$bio

Texas instrument TI-99/4A cart. published 37 years ago:

Peripheral Diagnostic Module (c) 1985 Corcomp

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84672&o=2

$end

$spectrum_cass=periscop,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Periscope Up (c) 1989 Atlantis

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80191&o=2

$end

$cpc_flop=periscop01,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Periscope Up (c) 1989 Atlantis Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119007&o=2

$end

$c64_cass=periscup,
$bio

Commodore C64 cass. published 33 years ago:

Periscope Up (c) 1989 Atlantis Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=188262&o=2

$end

$cpc_cass=periscop,
$bio

Amstrad CPC cass. published 33 years ago:

Periscope Up [Model AT 417] (c) 1989 Atlantis Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98639&o=2

$end

$kc_cass=perlen,
$bio

VEB Mikroelektronik KC cass. published 36 years ago:

Perlentaucher (c) 1986 VEB Mikroelektronik

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133749&o=2

$end

$apple2_flop_orig=perpuz35,
$bio

Apple IIc+ 3.5in. disk. published 37 years ago:

Perplexing Puzzles (c) 1985 Hartley Courseware, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301253&o=2

$end

$bbc_cass=perplex,
$electron_cass=perplex,
$bio

Acorn BBC/Electron cass. published 33 years ago:

Perplexity (c) 1989 Superior Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52211&o=2

$end

$gba=perplexd,
$bio

Nintendo GBA cart. published 20 years ago:

Perplexus Diodomin (c) 2002 Unknown.

Unreleased prototype.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298435&o=2

$end

$leapster=petpalss,
$bio

LeapFrog Leapster cart. published 15 years ago:

Perrito Club - Adopta Un Nuevo Amiguito Y Aprende! (c) 2007 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134523&o=2

$end

$spectrum_cass=perrypum,
$bio

Sinclair ZX Spectrum cass. published 7 years ago:

Perry Pumpkin (c) 2015 Westwood, Steve

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287237&o=2

$end

$spectrum_cass=persecuc,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Persecucion En Australia (c) 1989 Vico Costa, Rafael

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287574&o=2

$end

$mc1000_cass=persegui,
$bio

Perseguicao Policial [Model F-3] (c) 198? CCE Soft. [Brazil]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237103&o=2

$end

$cpc_flop=persepho,
$bio

Amstrad CPC type-in published 36 years ago:

Persephone (c) 1986 Microstrad [France]

- TRIVIA -

Listed as a type-in program in the French magazine: Microstrad No. 6

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120184&o=2

$end

$specpls3_flop=perseus,
$bio

Sinclair ZX Spectrum+3 disk. published 29 years ago:

Perseus (c) 1993 Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147769&o=2

$end

$spectrum_cass=perseusp,
$bio

Sinclair ZX Spectrum cass. published 29 years ago:

Perseus (c) 1993 Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286747&o=2

$end

$fmtowns_cd=yamachiz,
$bio

Fujitsu FM Towns CD published 27 years ago:

PersoCom de Tanoshimu - Yama to Chizu Vol. 1 [Model ILL-951026] (c) 1995 Inter Limited Logic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293817&o=2

$end

$pc98=persona,
$bio

NEC PC-9801 Series 5.25in. disk. published 26 years ago:

Persona - Ingyaku no Kamen (c) 1996 Sorciére.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90339&o=2

$end

$psx=persona2,persona2p,
$bio

Sony PlayStation CD published 22 years ago:

Persona 2 - Eternal Punishment (c) 2000 Atlus USA, Inc.

North American release. Game developed in Japan. See the original for more information

- TECHNICAL -

GAME DISC ID: SLUS-01158
BONUS DISC ID: SLUS-01339

- TRIVIA -

The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111640&o=2

$end

$psx=persona,
$bio

Sony PlayStation CD published 26 years ago:

Persona (c) 1996 Atlus Corp., Ltd.

North American release. Game developed in Japan. See the original for more information; "Megami Ibunroku Persona - Be Your True Mind [Model SLPS-00500]".

US version back cover:

In the near future, mankind has conquered dimensional travel but the door we have opened swings both ways. The peaceful city you have grown up in has become a haven for dark creatures from another world - Demons! Now it's up to you and your friends to harness the hidden power within you by entering a fantasy game known as Persona.

You awaken with incredible abilities that you will need to defeat the scores of Demon invaders and cleanse the land of their forces. Converse with them before doing battle to determine your best course of action. Fight them to enlist their aid in your mission. Either way, you are set for a fantasy adventure of a lifetime!

Special Features
* 100+ hours of pulse pounding gameplay.
* Over 300 different monsters to do battle with.
* Morph any member of your party into a more powerful Persona.
* Fight your way to one of many endings.

- TECHNICAL -

GAME ID: SLUS-00339

- TRIVIA -

Released on October 01, 1996 in the USA.

This American incarnation of Persona had some interesting and often major changes:

* Mark was originally Caucasian, the American artists changed him to African-American. His hat was also changed.

* Beer logos for two major American breweries were in the window of Yin & Yan corner stores. In the American version they were removed.

* Encounter rates were dropped down to about three to five times less than that of the Japanese version. The monsters caused less damage and took more. They also gave much more experience in the American version.

* An entire dungeon (the Snow Queen quest) was removed near the end of the game. This included an entire alternate path in the story, a new ending, several CG cutscenes, a new playable character, and a very sexually explicit demon. Reason cited by the company was time constraints. That would've gone double for players; the dungeon had a sixteen hour stretch between two save points! The Japanese version was also buggy in this "lost dungeon," rearranging party order and making members vanish during combat.

* The game was originally based in Japan, but the translators made an attempt to pass the setting as America. Certain cultural signs (the high school numbering system, standees in the drug stores) mark the setting as distinctly Japanese, however.

- STAFF -

Atlus U.S.A. Staff: Brian Glazebrook, John Yamamoto, Susan Abeshima, Peter Stern, Mori Yamaguchi, Tricia Kawaguchi
Vocals: Irv Immerman, Milton Lawrence, Michelle Raymond

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111635&o=2

$end

$apple2_flop_clcracked=commnwin,
$bio

Persona's Communicate and Win (c) 198? Phoenix Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231605&o=2

$end

$archimedes=peracct3,
$bio

Acorn Archimedes disk. published 28 years ago:

Personal Accounts 3 (c) 1994 Apricote Studios

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127142&o=2

$end

$info=prsarcde,
$bio

Console published 34 years ago:

Personal Arcade (c) 1988 Telegames, Inc. [TX, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264885&o=2

$end

$zx81_cass=persbank,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Personal Banking System (c) 1982 Gibbons [J.P. Gibbons]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115040&o=2

$end

$spectrum_cass=personal_a,personal_b,personal_c,personal_e,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Personal Banking System (c) 1982 Hilton Computer Services.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=227981&o=2

$end

$spectrum_cass=personal,
$bio

Personal Banking System (c) 198? Micromega

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226532&o=2

$end

$adam_flop=perscal,perscala,perscalb,
$bio

Coleco Adam disk. published 32 years ago:

Personal Calendar Utility (c) 1990 Phoenix 2000.

Print professional calendars using a dot matrix printer. Stamp clip art s and add text. 64K Ram Card is required, but larger memory cards allow program transfer into memory for instant access and function.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109896&o=2

$end

$adam_flop=perschek,
$bio

Coleco Adam disk. published 38 years ago:

Personal Checkbook Manager (c) 1984 Parallel Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109897&o=2

$end

$spectrum_cass=pcg03,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Personal Computer Games issue 03 (c) 1984 Personal Computer Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146009&o=2

$end

$spectrum_cass=pcg13,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Personal Computer Games issue 13 (c) 1984 Personal Computer Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146010&o=2

$end

$info=pasopia,
$bio

Computer published 40 years ago:

Personal Computer Pasopia PA7010 (c) 1982 Toshiba Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264550&o=2

$end

$specpls3_flop=pecompwi,
$bio

Sinclair ZX Spectrum+3 disk. published 30 years ago:

Personal Computer Whirled (c) 1992 Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147770&o=2

$end

$spectrum_cass=personal_i,
$bio

Personal Computer Whirled! (c) 198? Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219837&o=2

$end

$mz2500=pcpm,
$bio

Personal CP/M (c) 198? Unknown [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128567&o=2

$end

$mz2500=scpmwm,
$bio

Personal CP/M + Wordmaster (c) 198? Sharp [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128537&o=2

$end

$t1000=pdesk,
$bio

Tandy 1000 disk. published 36 years ago:

Personal DeskMate (c) 1986 Tandy Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262953&o=2

$end

$t1000=pdesk2hx,pdesk2hxa,
$bio

Tandy 1000 disk. published 35 years ago:

Personal DeskMate 2 [HX ver.] (c) 1987 Tandy Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262954&o=2

$end

$t1000=pdesk2tx,
$bio

Tandy 1000 disk. published 35 years ago:

Personal DeskMate 2 [TX ver.] (c) 1987 Tandy Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262955&o=2

$end

$vic1001_cart=finance,
$bio

Commodore VIC-20 cart. published 40 years ago:

Personal Finance (c) 1982 Commodore, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86887&o=2

$end

$dragon_cass=persfinan,
$bio

Dragon cass. published 40 years ago:

Personal Finance (c) 1982 Dragon Data, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116471&o=2

$end

$coco_cart=finance,
$bio

TRS-80 CoCo cart. published 39 years ago:

Personal Finance (c) 1983 Tandy Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53454&o=2

$end

$psion2=persfin,
$bio

Psion Organiser II pack. published 35 years ago:

Personal Finance (c) 1987 Willow Enterprises, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234144&o=2

$end

$coco_cart=finance2,
$bio

TRS-80 CoCo cart. published 39 years ago:

Personal Finance II (c) 1983 Tandy Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53455&o=2

$end

$apple2_flop_clcracked=perfinmg,
$bio

Apple II 5.25 disk. published 42 years ago:

Personal Finance Manager (c) 1980 Apple Computer, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231316&o=2

$end

$zx81_cass=persfina,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Personal Finance Planner [Model 03-2013] (c) 1982 Timex Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114684&o=2

$end

$compclr2_flop=persfina,
$bio

Compucolor II disk. published 44 years ago:

Personal Finance Vol.1 (c) 1978 Compucolor Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232681&o=2

$end

$zx81_cass=persfinp,
$bio

Sinclair ZX-81 cass. published 39 years ago:

Personal Financial Planning Pack (c) 1983 IPS, Inc. [International Publishing & Soft.]

- TECHNICAL -

GAME ID: Z53

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115023&o=2

$end

$timex_cass=pershofi,
$bio

Timex Sinclair 2068 cass. published 39 years ago:

Personal Home Finance (c) 1983 Timex Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263924&o=2

$end

$info=4d20,
$bio

Computer published 34 years ago:

Personal Iris [Model 4D/20] (c) 1988 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228819&o=2

$end

$info=4d25,
$bio

Computer published 34 years ago:

Personal Iris [Model 4D/25] (c) 1988 Silicon Graphics, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64071&o=2

$end

$info=4d30,
$bio

Computer published 31 years ago:

Personal Iris 4D/30 (c) 1991 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125629&o=2

$end

$info=4d35,
$bio

Computer published 31 years ago:

Personal Iris [Model 4D/35] (c) 1991 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125154&o=2

$end

$info=4d410,
$bio

Computer published 31 years ago:

Personal Iris (c) 1991 Silicon Graphics, Inc.

- TECHNICAL -

GAME ID: 4D/410

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145004&o=2

$end

$bbc_cass=pmoneyma,
$bio

Acorn BBC Micro B cass. published 39 years ago:

Personal Money Management (c) 1983 Acornsoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145400&o=2

$end

$pc8801_flop=personal,
$bio

Personal Musician PC88 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92623&o=2

$end

$amigaocs_flop=persnght,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Personal Nightmare (c) 1989 Horrorsoft

- STAFF -

Game Designers & Programmers: Alan Bridgman, Alan Cox, Michael Woodroffe, Keith Wadhamsa
Graphic Designer: Teoman Irmak

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74718&o=2

$end

$amiga_apps=ppaint64,
$bio

Commodore Amiga 500 disk. published 28 years ago:

Personal Paint Ver.6 (c) 1994 Cloanto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=159703&o=2

$end

$timex_cass=perspoma,
$bio

Timex Sinclair 2068 cass. published 39 years ago:

Personal Portfolio Manager (c) 1983 Timex Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263925&o=2

$end

$ti99_cart=prestate,
$bio

Texas instrument TI-99/4A cart. published 42 years ago:

Personal Real Estate [Model PHM 3022] (c) 1980 Texas Instruments

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84673&o=2

$end

$ti99_cart=perrec,perrecdi,
$bio

Texas instrument TI-99/4A cart. published 43 years ago:

Personal Record Keeping [Model PHM 3013] (c) 1979 Texas Instruments

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84674&o=2

$end

$ti99_cart=perreped,
$bio

Texas instrument TI-99/4A cart. published 42 years ago:

Personal Report Generator (c) 1980 Texas Instruments

- TECHNICAL -

SOFT ID: PHM 3044

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84675&o=2

$end

$x68k_flop=personal,
$bio

Sharp X68000 Series 5.25in. disk. published 35 years ago:

Personal Workstation X68000 Color Image Demo (c) 1987 Sharp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87979&o=2

$end

$to7_cass=perspect,
$bio

Thomson TO7 type-in published 37 years ago:

Perspective (c) 1985 Hebdogiciel.

- STAFF -

By: Yann CLEMENT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108476&o=2

$end

$apple2_flop_clcracked=permushist,
$bio

Apple II 5.25 disk. published 34 years ago:

Perspectives in Music History (c) 1988 Electronic Courseware Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301301&o=2

$end

$tvc_flop=vektorgf,
$bio

Perspektívikus Real-Time Vektor (c) 198? Rakos, Peter

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264964&o=2

$end

$msx1_cass=pert,
$bio

MSX cass. published 36 years ago:

PERT (c) 1986 DIMensionNEW [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94892&o=2

$end

$compclr2_flop=pertplnr,
$bio

PERT Planner (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232678&o=2

$end

$info=pesadelo,
$bio

Arcade Video game published 33 years ago:

Pesadelo (c) 1989 Forte II Games.

A sightly modified Brazilian bootleg of Konami's MSX only 'Knightmare'.

- TECHNICAL -

MSX hardware

Main CPU : Zilog Z80 (@ 3.58 MHz)
Sound Chips : General Instrument AY-3-8910A (@ 1.79 MHz)

Screen orientation : Horizontal
Video resolution : 280 x 210 pixels
Screen refresh : 59.922747 Hz
Palette colors : 16

Players : 1
Control : 8-way joystick
Buttons : 1 (fire)

- TRIVIA -

Pesadelo literally translates into English as Nightmare.

This game is extremely rare.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29156&o=2

$end

$nes=pescator,
$bio

Nintendo Famicom cart. published 31 years ago:

Pescatore (c) 1991 Sunsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54504&o=2

$end

$x68k_flop=peshipzl,
$bio

Peshi Peshi Puzzle (c) 199? To..

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88505&o=2

$end

$x68k_flop=peshipz2,
$bio

Peshi Peshi Puzzle 2 (c) 199? To..

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88506&o=2

$end

$spectrum_cass=scubdivee,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Pesquisa Submarina (c) 1984 Timex Portugal

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298114&o=2

$end

$apple2_flop_orig=pestpatr,
$bio

Apple II 5.25 disk. published 40 years ago:

Pest Patrol (c) 1982 Sierra On-Line, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229106&o=2

$end

$info=pestplce,
$bio

Arcade Video game published 39 years ago:

Pest Place (c) 1983.

Pirate release of Mario Bros.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound CPU : I8035 (@ 400 Khz)
Sound Chips : DAC

Screen orientation : Horizontal
Video resolution : 256 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 256

Players : 2
Control : 4-way joystick
Buttons : 1

- TRIVIA -

In Pest Place, Mario is named Peter.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1954&o=2

$end

$nes=pesterm,
$bio

Nintendo NES cart. published 32 years ago:

Pesterminator (c) 1990 Color Dreams

Have a smashing good time! When you're bugged by nasty pests, it's time to call Kernal Kleanup, the familiar character from Western Exterminator. Ronnie, the super rat, and his friends are pushing for a hostile takeover and their territories cover Houses, Office Buildings, Warehouses, Hotels, Swamps, and even the Moon. Watch out bugs, PESTERMINATOR has a big surprise waiting for you!

- TECHNICAL -

GAME ID: PR-81015

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55431&o=2

$end

$info=pet2001b,pet2001b16,pet2001b32,pet2001n,pet2001n16,pet2001n32,
$bio

Computer published 43 years ago:

PET 2001 Series (c) 1979 Commodore, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103348&o=2

$end

$info=pet2001,
$bio

Computer published 45 years ago:

PET 2001-4 (c) 1977 Commodore Business Machines, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228905&o=2

$end

$info=pet20018,
$bio

Computer published 45 years ago:

PET 2001-8 (c) 1977 Commodore Business Machines, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228906&o=2

$end

$info=pet4016,
$bio

Computer published 42 years ago:

PET 4016 (c) 1980 Commodore Business Machines, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228907&o=2

$end

$info=pet4032,pet4032f,
$bio

Computer published 42 years ago:

PET 4032 (c) 1980 Commodore Business Machines, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228908&o=2

$end

$info=pet4032b,
$bio

Computer published 42 years ago:

PET 4032B (c) 1980 Commodore Business Machines, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228909&o=2

$end

$info=pet64,
$bio

Computer published 39 years ago:

PET 64 (c) 1983 Commodore Business Machines, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228910&o=2

$end

$info=pet8032,
$bio

Computer published 42 years ago:

PET 8032 (c) 1980 Commodore Business Machines, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228911&o=2

$end

$pet_flop=petass,
$bio

PET Assembler (c) 197? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235760&o=2

$end

$pet_cass=checkers,
$bio

Commodore PET cass. published 42 years ago:

PET Checkers (c) 1980 CMS Soft. Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125901&o=2

$end

$pet_cass=petches,
$bio

Commodore PET cass. published 41 years ago:

PET Chess 8000 (c) 1981 Philidor Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125902&o=2

$end

$gamegear=inudais,
$bio

Sega Game Gear cart. published 26 years ago:

ペット倶楽部 いぬ大好き！ (c) 1996 Sega Enterprises, Limited.
(Pet Club Inu Daisuki!)

- TECHNICAL -

Model G-3436

- TRIVIA -

Released on December 06, 1996 in Japan. It was never exported outside Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64769&o=2

$end

$gamegear=nekodais,
$bio

Sega Game Gear cart. published 26 years ago:

Pet Club Neko Daisuki! [Model G-3434] (c) 1996 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64770&o=2

$end

$vic1001_cart=petloder,
$bio

PET Loader (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86884&o=2

$end

$leapster=petpals,petpalsa,
$bio

LeapFrog Leapster cart. published 19 years ago:

Pet Pals (c) 2003 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134524&o=2

$end

$apple2_flop_orig=mcpetshop35,
$bio

Apple IIc+ 3.5in. disk. published 28 years ago:

Pet Shop (c) 1994 MECC [Minnesota Educational Computing Corp.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301254&o=2

$end

$info=petshop,petshopa,
$bio

Video Slot Machine published 24 years ago:

Pet Shop (c) 1998 Aristocrat Leisure Industries Pty, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=35739&o=2

$end

$pico=pcpico,
$bio

Sega Pico game published 18 years ago:

Pet to Issho ni Tanoshiku Asobo - Pasokon Pico [Model HPC-6144] (c) 2004 Sega Toys

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75750&o=2

$end

$pet_flop=petbok,
$bio

Commodore PET disk. published 40 years ago:

PET-BOOK 8000 (c) 1982 Datatronic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235746&o=2

$end

$pet_flop=petent,
$bio

Commodore PET disk. published 40 years ago:

PET-ENT 8000 (c) 1982 Datatronic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235747&o=2

$end

$pet_flop=petgen,
$bio

Commodore PET disk. published 40 years ago:

PET-GEN 8000 (c) 1982 Datatronic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235748&o=2

$end

$pet_flop=petlev,
$bio

Commodore PET disk. published 39 years ago:

PET-LEV 8000 (c) 1983 Datatronic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235749&o=2

$end

$info=petaco,petaco2,petacon,petacona,
$bio

Pinball published 38 years ago:

Petaco (c) 1984 Juegos Populares.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5662&o=2

$end

$pico=petapeta,
$bio

Sega Pico game published 27 years ago:

ぺたぺたちょっきん あそべるずかん ~どうぶつ~ (c) 1995 SEGA Enterprises, Ltd.
(Petapeta Chokkin Asoberu Zukan - Doubutsu)

- TECHNICAL -

Game ID: HPC-6028
ROM size: 512 KB

- TRIVIA -

Released in November 1995 in Japan. Retail price: 3980 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96323&o=2

$end

$spectrum_cass=petebog,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Pete Bog (c) 1987 Infected Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293691&o=2

$end

$a2600=peterose,
$bio

Atari 2600 cart. published 34 years ago:

Pete Rose Baseball (c) 1988 Absolute Entertainment, Incorporated.

A traditional baseball game. The game is viewed from the pitcher's perspective. Pitchers can throw fast balls, curves, change-ups, screwballs and sinkers. When the ball is hit the game switches to one of five camera angles consisting of two infield and three outfield perspectives.

- TECHNICAL -

Model AK-045

- TIPS AND TRICKS -

Tips from Alex DeMeo:

"To judge a fly ball, chase the ball's shadow - NOT THE BALL ITSELF! It'll always land to your advantage - trust me!"

"Remember to watch the flashing arrows in the small baseball diamond at the top of your screen, when trying to decide which base you want to throw the ball to."

"Of course, official baseball rules apply... 3 strikes, you're out, 4 balls, take your base. 3 outs, the innings over. And so on."

- STAFF -

Programmer: Alex DeMeo

- PORTS -

NOTE: When the game appeared decades later as part of the compilation packs listed below, it was renamed to simply 'Baseball' due to the licensing deal with Pete Rose having expired. 

* CONSOLES: 
[US] Sony PlayStation 2 (nov.19, 2002) "Activision Anthology [Model SLUS-20588]" 
[EU] [AU] Sony PlayStation 2 (2003) "Activision Anthology [Model SLES-51313]" 

* HANDHELDS: 
[US] Nintendo Game Boy Advance (dec.9, 2003) "Activision Anthology [Model AGB-BAVE-USA]" 
[US] Sony PSP (nov.8, 2006) "Activision Hits Remixed [Model ULUS-10186]" 
[EU] Sony PSP (feb.9, 2007) "Activision Hits Remixed [Model ULES-00640]" 
[AU] Sony PSP (feb.14, 2007) "Activision Hits Remixed [Model ULES-00640]" 

* COMPUTERS: 
[US] PC [Microsoft Windows, CD-ROM] (oct.2003) "Activision Anthology: Remix Edition" 
[US] Apple Macintosh [CD-ROM] (2003) "Activision Anthology: Remix Edition"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50780&o=2

$end

$a7800=baseballu,
$bio

Atari 7800 cart. published 33 years ago:

Pete Rose Baseball [Model AV-045-04] (c) 1989 Absolute Entertainment, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50165&o=2

$end

$megadriv=sampras,sampras1,sampras2,
$bio

Sega Genesis cart. published 28 years ago:

Pete Sampras Tennis (c) 1994 The Codemasters Soft. Co., Ltd.

"The most challenging tennis game you'll ever experience." Pete Sampras

Pete Sampras has endorsed the quality of this game and says the following:
- Pete Sampras' serves can turn a ball ballistic - fearsome forehands, blistering backhands and skillful lobs - this is pure tennis action!
- Play against 30 computer players with different skills, looks and powers.
- 3 different court types - grass, hard and clay.
- Over 450 frames of player animation.
- Fully interactive crowd noises.
- 18 World Tour locations.
- Shots include volley, lob, drop, and power shot.
- High precision 'After-touch' ball control to add power and direction.
- 1 or 2 players simultaneously.
- 1-8 players in Tournament.

- TRIVIA -

Ranked World Number One, Pete Sampras was the ultimate tennis player. Champion of Wimbledon in 1993 & 1994, two-time winner of the U.S. Open, and first player to take three Grand Slams in a row since 1969. He became the International Tennis Federation World Champion at the age of 22. Serving over 1000 ace in 1993, an ATP Tour season record, Sampras has already claimed the 1994 Australian Open.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56728&o=2

$end

$gamegear=sampras,
$bio

Sega Game Gear cart. published 28 years ago:

Pete Sampras Tennis (c) 1994 Codemasters Software

- TRIVIA -

Reviews:
[FR] September 1994, Consoles + N.35: 90%

- TIPS AND TRICKS -

* Squinky Tennis mini-game: This tip requires two Game Gears linked-up. During the Codemasters logo, hold START until a green screen appears to enter into a tennis mini-game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64771&o=2

$end

$megadriv=sampra96,
$bio

Sega Mega Drive cart. published 27 years ago:

Pete Sampras Tennis '96 (c) 1995 Codemasters Software

- TRIVIA -

Reviews:
[FR] July 1995, Consoles + N.45: 82/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56752&o=2

$end

$einstein=peteutil,
$bio

Pete's Utilities (c) 19?? Merlin Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136070&o=2

$end

$vis=peterwolf,
$bio

Memorex VIS CD published 30 years ago:

Peter and the Wolf - A Multimedia Storybook (c) 1992 Ebook

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300969&o=2

$end

$msx1_cass=beardsif,
$bio

MSX cass. published 34 years ago:

Peter Beardsley's International Football (c) 1988 Grandslam

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94908&o=2

$end

$cpc_cass=pbeard,
$bio

Amstrad CPC cass. published 34 years ago:

Peter Beardsley's International Football (c) 1988 Grandslam Ent., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98640&o=2

$end

$cpc_flop=peterbea02,peterbea,peterbea03,peterbea04,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Peter Beardsley's International Football (c) 1988 Grandslam Ent., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121475&o=2

$end

$c64_cass=peterbea,
$bio

Commodore C64 cass. published 34 years ago:

Peter Beardsley's International Football (c) 1988 Grandslam Ent., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187261&o=2

$end

$spectrum_cass=peterbea_a,
$bio

Peter Beardsley's International Football (c) 198? Zafiro Soft. Division [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219676&o=2

$end

$spectrum_cass=peterbea,
$bio

Peter Beardsley's International Football (c) 198? Bug-Byte [Grandslam div.] [London, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226535&o=2

$end

$msx1_flop=beardsif,
$bio

Peter Beardsley's International Football cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230092&o=2

$end

$cpc_flop=peterbea01,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Peter Beardsley's International Football [Model 60350472] (c) 1988 Zafiro Soft. Division [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121476&o=2

$end

$psx=goldntee,
$bio

Sony PlayStation CD published 22 years ago:

Peter Jacobsen's Golden Tee Golf (c) 2000 Infogrames Interactive, Inc.

Based on the award winning arcade hit, Peter Jacobsen's Golden Tee Golf. The #1 Arcade Hit Has Found A New Home... Yours!

Features:
* 12 custom designed courses (6 original, 6 mirrored) featuring a wide variety of environments
* Real-time analog control gives you pin-point accuracy on every shot
* Tons of game modes to choose from including Strokes, Skins, Speed Golf, Club Roulette and more!

- TECHNICAL -

GAME ID: SLUS-01130

- TRIVIA -

Released on September 20, 2000 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111196&o=2

$end

$cpc_flop=peterpac,peterpac02,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Peter Pack Rat Cracked (c) 1988 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123471&o=2

$end

$cpc_flop=peterpac01,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Peter Pack Rat Trained (c) 1989 Crackers Velus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123472&o=2

$end

$spectrum_cass=peterpac,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Peter Pack Rat (c) 1989 Silverbird Software

- TECHNICAL -

BARCODE: 5 017095 000261

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80195&o=2

$end

$cpc_cass=peterprt,
$bio

Amstrad CPC cass. published 34 years ago:

Peter Pack Rat (c) 1988 Silverbird Soft.

- TECHNICAL -

BARCODE: 5 017095 000285

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98641&o=2

$end

$info=peterpak,
$bio

Arcade Video game published 37 years ago:

Peter Pack-Rat (c) 1985 Atari Games.

Peter Pack Rat is a platform game in which the player, controlling the game's hero, a rat called Peter; must rush around a platform-filled screen collecting a variety of objects to take back to Peter's nest. These objects include bottles, watches, hats, balls, and cans.

A number of enemy creatures hinder the player's progress; these include rats, cats, dogs, bats and owls. There are 3 different levels to play through; a junkyard, a sewer and a tree.

As well as the objects that must be collected and taken to Peter's nest, additional objects can also be collected and thrown to stun attacking animals. Flying animals that have been stunned can be ridden around the screen for a short period of time. A round ends when all the desired objects have been collected and placed in the nest. Successive rounds add more objects and enemies, as well as changing the patterns of the shortcuts.

- TECHNICAL -

Game ID : 136028

Runs on the "Atari System 1" hardware.

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Peter Pack Rat was released in July 1985 (even if the title screen says 1984).

Although only 160 Peter Pack Rat units were produced from the US factory, many arcade owners purchased the conversion kit (538 produced) which was marketed and readily available from Atari at a lower price than a new system.

Peter Pack Rat, as with all the Atari System 1 games, was a very distracting game in the arcade. It would constantly play the background music when no one was playing it. The Atari System 1 speaker system had a great acoustic arrangement. Players would be immersed in a sea of sound allowing them to really get into the game play. Unfortunately for others, they could hear the same thing on the other side of the room!

Many arcade owners, not wanting to mess with accessing the setup menu of the game, would just unplug the cabinet after receiving numerous noise complaints. The game wasn't much of a money-maker so it probably saved money in energy costs by being off.

Peter Pack Rat had a rather unique control panel configuration. Throw buttons were on both the left and right sides of the joystick and could be used interchangeably. They also doubled as the 1 Start and 2 Start buttons. The joystick was an 8-way handle with a small button on top which was the jump button. The joystick was notorious for breaking. To make matters worse, Atari didn't make it easy to get repair parts for it and charged a great deal for them. Peter Pack Rat was down quite often.

In all scenes there are placeholders for the shiny objects Peter must collect. Some of these placeholders do not match the object that goes in them. It is surmised that Atari may have thought some of the objects were inappropriate and changed them at the last minute. The Atari developers did not have enough time to rewrite the background code before the game went into production. If you look closely you can make out a pack of cigarettes, a lighter and a stop sign. There are other mismatches but the placeholders are too generic-looking to identify the original object.

Jeff Peters holds the official record for this game with 910,875 points. Note : Jeff Peters may hold the official record but the world's best Peter Pack Rat player is Curtis Sneddon. He has achieved a score of over 1,600,000 points and played the arcade version until it crashes at level 58. The level before it crashes has no enemies and the levels leading up to that point have fewer and fewer enemies making the final levels of the game extremely easy. The last level ends with Peter Pack Rat's normal victory dance then the game resets to the introduction screen.

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (That's Atari Music : G.S.M. Atari Games 1 - PCCB-00066) on 21/07/1991.

- TIPS AND TRICKS -

* Don't forget you have an 8-way joystick. Make use of it. If an enemy is at any 45 degree angle and in your way, shoot it! Use this when trying to get objects in the spider's web. Often the spider will attack at an angle.

* Many people don't realize that Peter can swim. After all, you are a rat and rats can swim.

* When you are in the water you can stun and ride the alligator. If you do manage to agitate the alligator and he starts chomping at you in the air, don't worry about it. He can never get you that way; Only when you are in the water or drop directly into his mouth.

* Gravity can be your friend when dropped from a flying creature. If you get knocked loose or if your flying buddy is about to let you go, THROW AN OBJECT DOWNWARD IMMEDIATELY. There is a very good chance you will hit another attacking flying creature and now you dropped on it and it's carrying you! This is particularly effective with the owls in the tree scene.

* Don't let the slick surfaces in the sewer intimidate you. You can still jump left and right when on top of them. This is advantageous when trying to avoid the alligator, the spider and other enemies that may be right on your tail.

* When jumping left, right or falling, pushing up on the joystick when Peter is right over a ladder will make him grab onto it. This is useful in avoiding enemies that are right below you and off the screen.

* In higher levels (known as 'waves' in this game), Peter gets stronger and can jump farther and higher. Use this new "super jump" ability to jump straight up to levels above him, to quickly avoid the attacking creatures and move farther left and right across the screen. This ability is extremely advantageous in the tree scene. Peter can jump clear across from one side of the tree to the other.

- STAFF -

Team leader : John Ray
Designer / programmer : Peter Thompson (PCT)
Graphic artist / animator: Debbie Hayes (DAH)
Hardware engineer : Sam Ly (SLY)
Sound designer : Brad Fuller
Hardware support : Mike Palmer, Minh Nguyen, David Wiebenson (Dave Wiebenson)
Software support : Rich Moore (REM), Mike Albaugh, Eddie Babcock, Mike Mahar, Greg Wilson

- PORTS -

* COMPUTERS: 
Commodore C64 (1988)
Amstrad CPC 464/664/6128
Sinclair ZX Spectrum (1989)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1955&o=2

$end

$spectrum_cass=peterpan,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Peter Pan (c) 1984 Hodder & Stoughton, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80196&o=2

$end

$amigaocs_flop=peterpan,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Peter Pan (c) 1988 Coktel Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74719&o=2

$end

$cpc_flop=peterpan,peterpan01,peterpan02,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Peter Pan (c) 1988 Coktel Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127952&o=2

$end

$info=ppan,
$bio

Arcade Video game published 30 years ago:

Peter Pan (c) 1992 Unknown.

Bootleg/hack of "Hook"..

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32262&o=2

$end

$pico=peterpan10th,
$bio

Sega Pico game published 19 years ago:

Peter Pan - Neverland e Ikou! (c) 2003 SEGA Toys.

10th Anniversary Edition Reprint.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121978&o=2

$end

$pico=peterpan,
$bio

Sega Pico game published 25 years ago:

ピーターパン ネバーランドへ いこう! (c) 1997 Sega Enterprises, Limited.
(Peter Pan - Neverland e Ikou!)

- TECHNICAL -

GAME ID: HPC-6047
ROM size: 1 MB

- TRIVIA -

Released in September 1997 in Japan. Retail price: 3980 Yen.

Export releases:
[JP] "Peter Pan - Neverland e Ikou! [Model HPC-6124]" (2003)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75751&o=2

$end

$gba=peterpanu,
$bio

Nintendo GBA cart. published 19 years ago:

Peter Pan - The Motion Picture Event [Model AGB-BPTE-USA] (c) 2003 Atari Interactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72114&o=2

$end

$gba=peterpan,
$bio

Nintendo GBA cart. published 18 years ago:

Peter Pan - The Motion Picture Event [Model AGB-BPTP] (c) 2004 Atari Interactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72113&o=2

$end

$psx=petpanrn,
$bio

Sony PlayStation CD published 20 years ago:

Peter Pan in Disney's Return to Never Land (c) 2002 Sony Computer Ent. America.

- TECHNICAL -

GAME ID: SCUS-94643

- TRIVIA -

Released on February 14, 2002 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110830&o=2

$end

$ti99_cart=peterpan,
$bio

Texas instrument TI-99/4A cart. published 38 years ago:

Peter Pan's Space Odyssey (c) 1984 Disney Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84676&o=2

$end

$a2600=peterpen,
$bio

Atari 2600 cart. published 39 years ago:

Peter Penguin (c) 1983 ITT Family Games

Clone of HomeVision's "Frisco [Model VCS 83104]".

- TECHNICAL -

Model 554-37 338

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50781&o=2

$end

$info=cppicf,cppicf2,
$bio

DECO cass. published 38 years ago:

Peter Pepper's Ice Cream Factory (c) 1984 Data East.

- TECHNICAL -

Runs on the "DECO Cassette System" hardware

Model DT-139

- TRIVIA -

Peter Pepper's Ice Cream Factory was released in February 1984. It was known as the 39th video game released for this system (Cassette No. 39).

- SERIES -

1. Burger Time (1982)
2. Peter Pepper's Ice Cream Factory [Cassette No.39] (1984) 
3. Super Burger Time (1990) 
4. Burger Time Deluxe (2009, iPhone, Macintosh, PC)
5. Burger Time: World Tour (2011, PSN, XBLA; 2012, Nintendo Wii)

- PORTS -

* CONSOLES: 
[US] Nintendo Wii (feb.19, 2010) "Data East Arcade Classics [Model RVL-P-R26E]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=409&o=2

$end

$apple2_flop_clcracked=ptrbread,
$bio

Apple II 5.25 disk. published 37 years ago:

Peter Rabbit Reading (c) 1985 Fisher-Price

- TECHNICAL -

GAME ID: PRR-AP-D1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240697&o=2

$end

$cpc_flop=petershi,petershi02,petershi03,petershi04,petershi01,petershi05,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Peter Shilton's Handball Maradona (c) 1986 Grandslam Ent., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121477&o=2

$end

$spectrum_cass=petershi,
$bio

Peter Shilton's Handball Maradona (c) 198? Bug-Byte [Grandslam div.] [London, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225741&o=2

$end

$cpc_cass=shiltons,
$bio

Amstrad CPC cass. published 36 years ago:

Peter Shilton's Handball Maradona [Model 61731487] (c) 1986 Zafiro Soft. Division [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98642&o=2

$end

$cpc_cass=shilton,
$bio

Amstrad CPC cass. published 36 years ago:

Peter Shilton's Handball Maradona [Model GSA 003] (c) 1986 Grandslam Ent., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98643&o=2

$end

$cpc_cass=shiltona,
$bio

Amstrad CPC cass. published 34 years ago:

Peter Shiltons Handball Maradona (c) 1988 Bug-Byte

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98644&o=2

$end

$cpc_flop=petersfa,
$bio

Amstrad CPC type-in published 36 years ago:

Peter's Family (c) 1986 CPC Schneider International

- TRIVIA -

Listed as a type-in program in the German magazine: CPC Schneider International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119668&o=2

$end

$spectrum_cass=peterbor,
$bio

Sinclair ZX Spectrum cass. published 30 years ago:

Peterborough Powerbox (c) 1992 Greenup, Ashley

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286696&o=2

$end

$dragon_cass=petpascal,
$bio

Dragon cass. published 38 years ago:

Petite Pascal (c) 1984 Oasis Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116733&o=2

$end

$pet_rom=superchp,
$bio

Commodore PET ROM published 42 years ago:

PetMaster Superchip (c) 1980 Supersoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235780&o=2

$end

$cpc_flop=petroljo,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Petrol John (c) 1987 Bretagne Edit presse

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128242&o=2

$end

$super80_cass=petrol,
$bio

Petrol Metric Conversion (c) 198? Unknown

Program for BASIC (32 columns).

- TECHNICAL -

Model 066L1

Made for original uppercase system, V1.2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126860&o=2

$end

$cpc_flop=petrolep,
$bio

Amstrad CPC type-in published 37 years ago:

Petrole, Petrole ! (c) 1985 Super Jeux Amstrad

- TRIVIA -

Listed as a type-in program in the French book: Super Jeux Amstrad.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122703&o=2

$end

$spectrum_cass=petvsaln,petvsalna,
$bio

Sinclair ZX Spectrum cass. published 7 years ago:

Pets vs Aliens Prologue (c) 2015 Saukas, Einar

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=278361&o=2

$end

$apple2_flop_clcracked=mcpets10,
$bio

Apple II 5.25 disk. published 38 years ago:

Pets (c) 1984 MECC [Minnesota Educational Computing Corp.]

- TECHNICAL -

Model MECC-A111

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276753&o=2

$end

$pet_flop=petspeed,
$bio

Commodore PET disk. published 40 years ago:

Petspeed (c) 1982 Small Systems Engineering

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235769&o=2

$end

$c128_flop=petspeed,
$bio

Commodore C128 disk. published 36 years ago:

Petspeed 128 (c) 1986 System Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231915&o=2

$end

$info=pettanp,
$bio

Arcade Video game published 38 years ago:

Pettan Pyuu (c) 1984 Sun Electronics.

- TECHNICAL -

Game ID : TVG16

Main CPU : (2x) Zilog Z80 (@ 4 Mhz)
Sound Chips : SN76496 (@ 2 Mhz), SN76496 (@ 4 Mhz)

Players : 2
Control : 4-way joystick
Buttons : 1

- TRIVIA -

Pettan Pyuu was released in December 1984 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1956&o=2

$end

$pi_storyreader_cart=srpetjetom3,
$bio

Petter Rabbit + Jemima Puddle-Duck + Tom Kitten [Model 06238] (c) 200? Publications International, ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265369&o=2

$end

$dragon_cass=pettidiary,pettidiarya,
$bio

Dragon cass. published 39 years ago:

Pettigrews Diary (c) 1983 Shards Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116806&o=2

$end

$bbc_cass=pettigre,
$electron_cass=pettigre,
$bio

Acorn BBC/Electron cass. published 38 years ago:

Pettigrews Diary (c) 1984 Shards Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52213&o=2

$end

$spectrum_cass=pppp,
$bio

Petulant Poogslay Powerful Parade (c) 20?? Mojon Twins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226496&o=2

$end

$gba=petz2,
$bio

Nintendo GBA cart. published 15 years ago:

Petz - Hamsterz Life 2 [Model AGB-AJHE-USA] (c) 2007 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72115&o=2

$end

$gba=petz,
$bio

Nintendo GBA cart. published 15 years ago:

Petz Vet [Model AGB-BNBE-USA] (c) 2007 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72116&o=2

$end

$cpc_cass=amityvil,
$bio

Amstrad CPC cass. published 35 years ago:

Peur sur Amityville (c) 1987 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98645&o=2

$end

$cpc_flop=peursura,peursura01,peursura02,peursura03,peursura04,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Peur sur Amityville (c) 1987 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123646&o=2

$end

$cpc_flop=peursura06,peursura07,
$bio

Peur sur Amityville Cracked (c) 19?? Mc Spe

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122618&o=2

$end

$cpc_flop=peursura05,
$bio

Peur sur Amityville Cracked (c) 19?? NPS [Nul Part System]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122648&o=2

$end

$pico=lionkingk,
$bio

Sega Pico game published 21 years ago:

Peuraideu Rokeui Moheom (c) 2001 Samsung.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121982&o=2

$end

$pmd85_cass=pexeso,
$bio

Tesla PMD-85 cass. published 34 years ago:

Pexeso (c) 1988 Petisoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236475&o=2

$end

$gba=pferpnbf,
$bio

Nintendo GBA cart. published 16 years ago:

Pferd & Pony - Best Friends - Mein Pferd / Best Friends - My Horse [Model AGB-BEFP-EUR] (c) 2006 dtp Ent. AG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72117&o=2

$end

$gba=pferpnlr,
$bio

Nintendo GBA cart. published 17 years ago:

Pferd & Pony - Lass Uns Reiten 2 / Horse & Pony - Let's Ride 2 [Model AGB-BYPP] (c) 2005 dtp Ent. AG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72118&o=2

$end

$gba=pferpnmg,
$bio

Nintendo GBA cart. published 16 years ago:

Pferd & Pony - Mein Gestuet / My Stud Farm [Model AGB-BHUP-EUR] (c) 2006 dtp Ent. AG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72119&o=2

$end

$gba=pferpnmp,
$bio

Nintendo GBA cart. published 16 years ago:

Pferd & Pony - Mein Pferdehof [Model AGB-BPVP-EUR] (c) 2006 Shoe Box

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72120&o=2

$end

$gba=2pferpn,
$bio

Nintendo GBA cart. published 16 years ago:

Pferd & Pony 2 in 1: Pferd & Pony - Mein Pferdehof + Pferd & Pony - Lass Uns Reiten 2 (c) 2006 dtp Ent. AG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72121&o=2

$end

$cpc_flop=pferdere,
$bio

Amstrad CPC type-in published 36 years ago:

Pferderennen (c) 1986 CPC Schneider International

- TRIVIA -

Listed as a type-in program in the German magazine: CPC Schneider International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119669&o=2

$end

$spectrum_cass=pfnedito,
$bio

Sinclair ZX Spectrum cass. published 30 years ago:

PFN Editor (c) 1992 Rowland, Garry

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293899&o=2

$end

$tandy2k=pfs,
$bio

Pfs (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287447&o=2

$end

$apple2_flop_clcracked=pfsa02,
$bio

Apple II 5.25 disk. published 42 years ago:

PFS Ver.A (c) 1980 Software Publishing Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295850&o=2

$end

$apple2_flop_clcracked=pfsb00,
$bio

Apple II 5.25 disk. published 41 years ago:

PFS Ver.B (c) 1981 Software Publishing Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295851&o=2

$end

$apple2_flop_clcracked=pfse8411,
$bio

Apple II 5.25 disk. published 38 years ago:

PFS:Etat (c) 1984 Software Publishing Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=311960&o=2

$end

$apple2_flop_clcracked=pfsfich8411,
$bio

Apple II 5.25 disk. published 38 years ago:

PFS:Fichier (c) 1984 Software Publishing Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=311961&o=2

$end

$apple2_flop_clcracked=pfsfilea00,
$bio

Apple II 5.25 disk. published 39 years ago:

PFS:File Ver. A.00 (c) 1983 Software Publishing Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298425&o=2

$end

$apple2_flop_clcracked=pfsfileb01,
$bio

Apple II 5.25 disk. published 39 years ago:

PFS:File Ver. B.01 (c) 1983 Software Publishing Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=311954&o=2

$end

$apple2_flop_clcracked=pfsfilec00,
$bio

Apple II 5.25 disk. published 39 years ago:

PFS:File Ver. C.00 (c) 1983 Software Publishing Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=311955&o=2

$end

$apple2_flop_clcracked=pfsg8301,
$bio

Apple II 5.25 disk. published 39 years ago:

PFS:Graph (c) 1983 Software Publishing Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=311956&o=2

$end

$apple2_flop_clcracked=pfsg8401,pfsg8403,
$bio

Apple II 5.25 disk. published 38 years ago:

PFS:Graph (c) 1984 Software Publishing Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=311957&o=2

$end

$apple2_flop_clcracked=pfsrep8509,
$bio

Apple II 5.25 disk. published 37 years ago:

PFS:Report (c) 1985 Software Publishing Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=311962&o=2

$end

$apple2_flop_clcracked=pfsrepb02,pfsrep8201,
$bio

Apple II 5.25 disk. published 40 years ago:

PFS:Report Ver. B.02 (c) 1982 Software Publishing Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301303&o=2

$end

$apple2_flop_clcracked=pfsrep8108,
$bio

Apple II 5.25 disk. published 41 years ago:

PFS:Report Ver. B:00 (c) 1981 Software Publishing Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=311959&o=2

$end

$apple2_flop_clcracked=pfsw8409,pfsw8411,
$bio

Apple II 5.25 disk. published 38 years ago:

PFS:Write (c) 1984 Software Publishing Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=311958&o=2

$end

$apple2_flop_clcracked=pfsw8601,pfsw8604,
$bio

Apple II 5.25 disk. published 36 years ago:

PFS:Write (c) 1986 Software Publishing Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295852&o=2

$end

$info=pg750eisa,
$bio

PG-750 486 EISA (c) 199? Siemens

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263860&o=2

$end

$info=pg750,
$bio

PG750 (c) 199? Siemens

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263859&o=2

$end

$amigaocs_flop=pgaeuro,
$bio

Commodore Amiga 500 disk. published 28 years ago:

PGA European Tour (c) 1994 Ocean Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74697&o=2

$end

$cd32=pgaeuro,
$bio

Commodore Amiga CD32 disc published 27 years ago:

PGA European Tour (c) 1995 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107000&o=2

$end

$amigaaga_flop=pgaeur_a,
$bio

Commodore Amiga 1200 disk. published 28 years ago:

PGA European Tour [AGA Ver.] (c) 1994 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146427&o=2

$end

$megadriv=pgaeuro,
$bio

Sega Genesis cart. published 28 years ago:

PGA European Tour (c) 1994 EA Sports [Electronic Arts label]

- TECHNICAL -

GAME ID: 7353

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115606&o=2

$end

$gameboy=pgaeuro,
$bio

Nintendo Game Boy Cart. published 27 years ago:

PGA European Tour [Model DMG-APRE-USA] (c) 1995 Malibu Games [T-HQ Division]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66633&o=2

$end

$snes=pgaeurou,
$bio

Nintendo Super NES cart. published 26 years ago:

PGA European Tour (c) 1996 Black Pearl

- TECHNICAL -

[Model SNS-AEPE-USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63376&o=2

$end

$snes=pgaeuro,
$bio

Nintendo Super NES cart. published 26 years ago:

PGA European Tour (c) 1996 Black Pearl

- TECHNICAL -

[Model SNSP-AEPP-EUR]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63375&o=2

$end

$intv=golf,
$bio

Mattel Intellivision cart. published 43 years ago:

PGA Golf (c) 1979 Mattel Electronics.

Host your own PGA tournament, any time. The sun is always shining on the INTELLIVISION course. Line up your shot, then drive it down the fairway. Check your distance. Look out for hazards. With practice, even the weekend duffer will be playing these 9 holes like a pro.

OBJECT OF THE GAME is to sink the ball into each of 9 consecutive holes by hitting the ball with a club the least number of times possible. Avoid sand-traps, water and trees, that add extra strokes (hits with the club) to your score. Low score wins.

- TECHNICAL -

Model 1816

CONTROLS:
KEYPAD 1: Driver
KEYPAD 2: #3 Wood
KEYPAD 3: #5 Wood
KEYPAD 4: #3 Iron
KEYPAD 5: #5 Iron
KEYPAD 6: #7 Iron
KEYPAD 7: #9 Iron
KEYPAD 8: Wedge
KEYPAD 9: Putter
KEYPAD CLEAR: Change number of players
KEYPAD 0: Choice Key (use when ball lands in water)
KEYPAD ENTER: Changes score readout to display cumulative score
UPPER SIDE ACTION KEYS: Long Swing
LOWER LEFT SIDE ACTION KEY: Medium Swing
LOWER RIGHT SIDE ACTION KEY: Short Swing

- TIPS AND TRICKS -

* Be sure of your aim. Check where you are pressing the Direction Disc. You should be pressing the edge of the Disc at the point corresponding to the direction in which you want the ball to travel. Imagine an arrow pointing outward from the place on the Disc where you are pressing. Your ball will follow the path of the arrow.

* If your ball lands in the rough, stay away from the 3 or 5 wood, since you don't know what they'll do. Remember to select an iron 2 sizes longer than you would normally choose.

* NEVER assume that the computer will send your ball straight, even on a short putt. ALWAYS press the action button a second time. Watch your   timing to hook, slice or send the ball straight.

* Try to avoid hitting your ball onto the edge of the green far away from the hole. The greens are large and if you are too far from the hole, you may require 2 putts to make the hole. Remember: You MUST use your putter on the green.

* Be extra careful in judging distance over water. If your ball falls short and lands in the water, it'll cost you a penalty stroke.

* If you land in the trees, select your club carefully. Figure the trajectory you'll have with the club and swing you choose. If you land directly under a tree, putt out from underneath, then switch to a long club if you're deep in the woods, a short iron if you're near the edge of the woods.

- STAFF -

Program: Scott Bishop

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60929&o=2

$end

$gameboy=pga96,
$bio

Nintendo Game Boy Cart. published 27 years ago:

PGA Tour '96 [Model DMG-A3GE-USA] (c) 1995 Black Pearl

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66635&o=2

$end

$saturn=pga97j,
$bio

Sega Saturn CD published 25 years ago:

PGA Tour '97 (c) 1997 Electronic Arts Victor.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59493&o=2

$end

$megadriv=pga96,
$bio

Sega Genesis cart. published 27 years ago:

PGA Tour 96 (c) 1995 Electronic Arts

- TECHNICAL -

GAME ID: 7509

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115605&o=2

$end

$psx=pga96,
$bio

Sony PlayStation CD published 27 years ago:

PGA Tour 96 (c) 1995 EA Sports [Electronic Arts label]

- TECHNICAL -

Game ID: SLUS-00016

- TRIVIA -

Released in September, 1995 in the USA.

Export releases:
[JP] "PGA Tour 96 [Model SLPS-00245]" (1996)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97278&o=2

$end

$snes=pga96u,pga96ua,
$bio

Nintendo Super NES cart. published 26 years ago:

PGA Tour 96 (c) 1996 Black Pearl

- TECHNICAL -

GAME ID: SNS-ASGE-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63378&o=2

$end

$snes=pga96,
$bio

Nintendo Super NES cart. published 26 years ago:

PGA Tour 96 [Model SNSP-ASGP-EUR] (c) 1996 Black Pearl

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63377&o=2

$end

$gamegear=pga96,
$bio

Sega Game Gear cart. published 26 years ago:

PGA Tour 96 (c) 1996 Black Pearl

- TECHNICAL -

[Model T-100078]

- TRIVIA -

Developed By Ceris Software

- STAFF -

Programmer : John Siegesmund
Art : Victoria Rozek
Music : Matt Scott
Production : Steve Ryno
Senior Producer : Donn Nauert
Producer : Greg Gibson
Associate Producer : Jon Osborn
Testing : Sanders Keel, Jamie Saxon, Gabriel Jones, James Noyes, Erick Fernandez, Christopher Lloyd, William Villegas, Jason Lewis

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64755&o=2

$end

$saturn=pga97,
$bio

Sega Saturn CD published 25 years ago:

PGA Tour 97 (c) 1997 EA Sports [Electronic Arts label]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60374&o=2

$end

$psx=pga97,
$bio

Sony PlayStation CD published 26 years ago:

PGA Tour 97 (c) 1996 EA Sports [Electronic Arts label]

- TECHNICAL -

GAME ID: SLUS-00261

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110566&o=2

$end

$saturn=pga97u,
$bio

Sega Saturn CD published 26 years ago:

PGA Tour 97 [Model T-5011H] (c) 1996 EA Sports [Electronic Arts label]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60111&o=2

$end

$psx=pga98,
$bio

Sony PlayStation CD published 25 years ago:

PGA Tour 98 (c) 1997 EA Sports [Electronic Arts label]

- TECHNICAL -

GAME ID: SLUS-00517

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110567&o=2

$end

$ibm5150=pgatc,
$bio

IBM PC 3.5in. disk. published 31 years ago:

PGA Tour Golf - Tournament Course Disk (c) 1991 Electronic Arts.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=260687&o=2

$end

$gamegear=pgatour2,
$bio

Sega Game Gear cart. published 30 years ago:

PGA Tour Golf II (c) 1992 Time Warner Interactive

- STAFF -

Coding : Bob Pape
Music : David Lowe
Art : Saul Marchese
Producer : Mac Senour

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64759&o=2

$end

$megadriv=pga2,pga2a,
$bio

Sega Genesis cart. published 30 years ago:

PGA Tour Golf II (c) 1992 EA Sports [Electronic Arts label]

- TECHNICAL -

GAME ID: 7155

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115603&o=2

$end

$megadriv=pga2j,
$bio

Sega Mega Drive cart. published 29 years ago:

PGA Tour Golf II (c) 1993 EA Sports [Electronic Arts label]

Japanese release.

- TECHNICAL -

GAME ID: EM20009

- TRIVIA -

Reviews:
[FR] April 1993 - Consoles + No. 19: 95/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56744&o=2

$end

$pc98_cd=pgatour3,
$bio

NEC PC-9821 CD published 27 years ago:

PGA Tour Golf III (c) 1995 Electronic Arts Victor, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134979&o=2

$end

$megadriv=pga3,
$bio

Sega Genesis cart. published 28 years ago:

PGA Tour Golf III (c) 1994 EA Sports [Electronic Arts label]

- TECHNICAL -

GAME ID: 7427

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115604&o=2

$end

$ibm5150=pga,pgaa,
$bio

IBM PC 3.5in. disk. published 32 years ago:

PGA Tour Golf [Model 3631] (c) 1990 Electronic Arts [Redwood City, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263785&o=2

$end

$amigaocs_flop=pga,
$bio

Commodore Amiga 500 disk. published 31 years ago:

PGA Tour Golf (c) 1991 Electronic Arts

- TECHNICAL -

GAME ID: 4296

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74698&o=2

$end

$megadriv=pga,pgaa,
$bio

Sega Genesis cart. published 31 years ago:

PGA Tour Golf (c) 1991 Electronic Arts.

- TECHNICAL -

GAME ID: 7002

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115607&o=2

$end

$sms=pgatour,
$bio

Sega Master System cart. published 31 years ago:

PGA Tour Golf (c) 1991 Tengen

Descriptions from the back cover:

A hush comes over the crowd surrounding the 18th hole. After 27,032 yards, 71 holes, and four grueling rounds, a 23-foot birdie putt separates you and your first tournament victory. This is the big-time. PGA TOUR® Golf puts all the excitement, fun, challenge and rewards of the real PGA TOUR right in your hands!

Am 18. Loch hält die Menge den Atem an. Nach 27032 Yards, 71 Löchern und 4 zermürbenden Runden trennen Sie nur noch 23 Fuß von Ihrem ersten großen Turniersieg. Alles hängt von diesem Birdie ab. PGA TOUR Golf bringt Ihnen all die Spannung, den Spaß, die Herausforderung und die Lorbeeren der wirklichen PGA TOUR direkt ins Haus.

Le silence envahit la foule à l'arrivée au 18ème trou. Après 27 032 yards, 71 trous et quatre parties éprouvantes, un "Birdie" de 23 pieds vous sépare de votre première victoire dans un tournoi. C'est un grand moment! Avec PGA TOUR Golf, vous retrouverez toute la passion, l'action, le défi et les récompenses du vrai PGA TOUR!

La multitud que rodea el hoyo número 18 enmudece. Después de 27.032 yardas, 71 hoyos y cuatro penosas vueltas, un golpe de 23 pies te dará el birdie que te separa de tu primera victoria en el torneo. Este es el gran momento. ¡PGA TOUR Golf pone en tus manos toda la emocitón, diversión, desafío y recompensas del auténtico PGA TOUR!

La folla circonda in silenzio la 18ma buca. Dopo 27.032 farde, 71 buche e quattro giri estenuanti, un "birdie" da 23 piedi ti separa dalla tua prima vittoria del torneo. E' un grande momento! Con PGA TOUR Golf potrai provare le emozioni, l'azione, la sfida e le soddisfazioni del vero PGA TOUR!

Tystnaden sänker sig över folkmassan vid det 18:e hålet. Efter 2,5 kilometer, 71 hål, och fyra ansträngande rundor är det bara en birdie-putt från 7 meter som står mellan dig och din första turneringsseger. Det här är allvar. PGA TOUR Golf lägger all spänning, allt nöje, alla utmaningar och belöningar från den riktiga PGA-Touren i dina händer!

De toeschouwers verdringen zich rondom de 18de hole, het wordt stil. Na 24.718m, 71 holes en vier afmattende ronden, moet je alleen nog een birdie put van 7 m met succes uitvoeren, dan heb je het toernooi gewonnen. Nu sta je aan de top. PGA TOUR Golf biedt dezelfde uitdaging, is net zo opwindend en geeft net zoveel voldoening als de echte PGA TOUR en je kunt er minstens zoveel plezier aan beleven!

- TECHNICAL -

GAME ID: MK-27070-50
SIZE: 256KB (2Mbit)

- TRIVIA -

Released in Europe and Australia.

- STAFF -

Conversion Programmer: Bob Pape
Producers: Bill Hindorff, Mac Senour
Special thanks to Tengen Testers and: Saul Marchese, Uncle Art

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56119&o=2

$end

$snes=pgaj,
$bio

Nintendo Super Famicom cart. published 30 years ago:

PGA Tour Golf (c) 1992 Imagineer Company, Limited.

- TECHNICAL -

[Model SHVC-PG]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61913&o=2

$end

$snes=pgau,pgaua,
$bio

Nintendo Super NES cart. published 30 years ago:

PGA Tour Golf (c) 1992 EASN [Electronic Arts label]

- TECHNICAL -

GAME ID: SNS-PG-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63380&o=2

$end

$snes=pga,
$bio

Nintendo Super NES cart. published 29 years ago:

PGA Tour Golf (c) 1993 EA Sports [Electronic Arts label]

- TECHNICAL -

Cartridge ID: SNSP-PG-EUR

- TRIVIA -

Reviews:
[FR] April 1993 - Consoles + No. 19: 95/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63379&o=2

$end

$gamegear=pgatourt,
$bio

Sega Game Gear cart. published 31 years ago:

PGA Tour Golf [Model T-48138-50] (c) 1991 Tengen, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64757&o=2

$end

$gamegear=pgatour,
$bio

Sega Game Gear cart. published 28 years ago:

PGA Tour Golf [Model T-48138] (c) 1994 Tengen, Inc. [Milpilas, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64758&o=2

$end

$n64=pgaeurou,
$bio

Nintendo 64 cart. published 22 years ago:

PGApean Tour (c) 2000 Infogrames Interactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57895&o=2

$end

$n64=pgaeuro,
$bio

Nintendo 64 cart. published 22 years ago:

PGApean Tour Golf (c) 2000 Infogrames Interactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57896&o=2

$end

$mt65_cass=pgmaid,
$bio

Microtan 65 cass. published 40 years ago:

PGM Design Aid (c) 1982 Tangerine Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267673&o=2

$end

$mt65_rom=pgmtkt,
$bio

Microtan 65 soft. published 40 years ago:

PGM Toolkit (c) 1982 Tangerine Users Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267682&o=2

$end

$mtx_cass=phaid,phaida,
$bio

Memotech MTX cass. published 39 years ago:

Phaid (c) 1983 Continental Soft.

- STAFF -

By: Keith Hook

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133319&o=2

$end

$x68k_flop=phalanx,phalanxd,phalanxs,
$vgmplay=phalanx_68k,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Phalanx (c) 1991 Zoom.

- TECHNICAL -

FD x3

- TRIVIA -

Released on May 17, 1991 in Japan.

Retail price: 8800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87980&o=2

$end

$gba=phalanxu,
$bio

Nintendo GBA cart. published 21 years ago:

Phalanx - The Enforce Fighter A-144 [Model AGB-APXE-USA] (c) 2001 Kemco, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72124&o=2

$end

$gba=phalanxj,
$bio

Nintendo GBA cart. published 21 years ago:

Phalanx - The Enforce Fighter A-144 [Model AGB-APXJ-JPN] (c) 2001 Kemco, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72123&o=2

$end

$gba=phalanx,
$bio

Nintendo GBA cart. published 21 years ago:

Phalanx - The Enforce Fighter A-144 [Model AGB-APXP-EUR] (c) 2001 Kemco, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72122&o=2

$end

$snes=phalanxj,
$bio

Nintendo Super Famicom cart. published 30 years ago:

Phalanx - The Enforce Fighter A-144 [Model SHVC-PH] (c) 1992 Kemco

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61947&o=2

$end

$snes=phalanxu,phalanxup,
$bio

Nintendo Super NES cart. published 30 years ago:

Phalanx - The Enforce Fighter A-144 (c) 1992 Kemco America, Inc.

- TECHNICAL -

GAME ID: SNS-PH-USA

- TRIVIA -

Released in October 1992 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63395&o=2

$end

$snes=phalanx,
$bio

Nintendo Super NES cart. published 30 years ago:

Phalanx - The Enforce Fighter A-144 [Model SNSP-PH-NOE] (c) 1992 Kemco

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63394&o=2

$end

$spectrum_cass=phantasi,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Phantasia (c) 1983 Rabbit Software

- TECHNICAL -

GAME ID: RSS 317

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80199&o=2

$end

$apple2_flop_clcracked=phanta1,
$bio

Apple II 5.25 disk. published 38 years ago:

Phantasie (c) 1984 SSI [Strategic Simulations, Inc.]

A multiple-character role-playing odyssey.

- TRIVIA -

Released on March 01, 1984. Retail price: $39.95.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230911&o=2

$end

$pc8801_flop=phantas,
$bio

NEC PC-8801 Series disk. published 36 years ago:

Phantasie (c) 1986 Starcraft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92624&o=2

$end

$amigaocs_flop=phantas,
$bio

Commodore Amiga 500 disk. published 35 years ago:

Phantasie (c) 1987 SSI

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74720&o=2

$end

$a800_flop=phantas,
$bio

Atari 400/800 disk. published 35 years ago:

Phantasie (c) 1987 SSI [Strategic Simulations, Inc.]

- TRIVIA -

Released in December 1987.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=217511&o=2

$end

$x1_flop=phantas,
$bio

Sharp X1 5.25in. disk. published 35 years ago:

Phantasie - Jerunoa no Shu (c) 1987 Starcraft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86081&o=2

$end

$apple2_flop_clcracked=phanta2,
$bio

Apple II 5.25 disk. published 36 years ago:

Phantasie II (c) 1986 SSI [Strategic Simulations, Inc.]

- TRIVIA -

Retail price: $39.95.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230910&o=2

$end

$pc8801_flop=phantas2,
$bio

NEC PC-8801 Series disk. published 35 years ago:

Phantasie II - Ferronrah no Shu (c) 1987 Starcraft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92625&o=2

$end

$msx2_flop=phantas2,
$bio

MSX 2 disk. published 34 years ago:

Phantasie II - Ferronrah no Shu (c) 1988 Bothtec, Inc.

- STAFF -

Cover Artwork: Akira Komeda (AY)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101927&o=2

$end

$amigaocs_flop=phantas3,
$bio

Commodore Amiga 500 disk. published 35 years ago:

Phantasie III - The Wrath of Nikademus (c) 1987 SSI

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74721&o=2

$end

$pc8801_flop=phantas3,
$bio

NEC PC-8801 Series disk. published 34 years ago:

Phantasie III - The Wrath of Nikademus (c) 1988 Starcraft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92626&o=2

$end

$x68k_flop=phantas3,
$bio

Sharp X68000 Series 5.25in. disk. published 33 years ago:

Phantasie III - The Wrath of Nikademus (c) 1989 Starcraft.

- TECHNICAL -

FD x3

- TRIVIA -

Released in August 1989 in Japan for a retail price of 9800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87981&o=2

$end

$msx2_flop=phantas3,
$bio

MSX 2 disk. published 33 years ago:

Phantasie III - The Wrath of Nikademus (c) 1989 Bothtec, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101928&o=2

$end

$x68k_flop=phantas4,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Phantasie IV - The Bird of Heroes (c) 1991 Starcraft.

- TECHNICAL -

FD x3

- TRIVIA -

Released on March 28, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87982&o=2

$end

$msx2_flop=phantas4,phantas4a,
$bio

MSX 2 disk. published 31 years ago:

Phantasie IV - The Birth of Hero (c) 1991 Starcraft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101929&o=2

$end

$pc98=phantas4,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

Phantasie IV - The Birth of Heroes (c) 1990 Starcraft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90340&o=2

$end

$pc8801_flop=phantas4,
$bio

NEC PC-8801 Series disk. published 32 years ago:

Phantasie IV - The Birth of Heroes (c) 1990 Starcraft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92627&o=2

$end

$pc98=amaranth,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

Phantasie RPG Amaranth (c) 1990 Fuga System.

- TECHNICAL -

BARCODE: 4986520110022
Floppy Disk x3

- TRIVIA -

Released on December 14, 1990 in Japan. Retail price: 8800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88908&o=2

$end

$pc98=amarant2,amarant2a,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Phantasie RPG Amaranth II (c) 1992 Fuga System.

- TECHNICAL -

BARCODE: 4986520110060

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131955&o=2

$end

$pc98=amarant3,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Phantasie RPG Amaranth III (c) 1991 Fuga System

- TECHNICAL -

BARCODE: 4986520110084

- TRIVIA -

Released on January 14, 1994 in Japan. Retail price: 10800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88909&o=2

$end

$fmtowns_cd=amarant3,
$bio

Fujitsu FM Towns CD published 28 years ago:

Phantasie RPG Amaranth III (c) 1994 Fuga System.

- TECHNICAL -

GAME ID: MTC-1111
BARCODE: 4986520530080

- TRIVIA -

Released in November 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110243&o=2

$end

$msx2_flop=phantas,
$bio

MSX 2 disk. published 34 years ago:

Phantasie (c) 1988 Bothtec, Inc.

- TECHNICAL -

GAME ID: MSG-04

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101926&o=2

$end

$amigaocs_flop=phantasm,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Phantasm (c) 1988 Exocet

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74722&o=2

$end

$info=phantasm,
$bio

Arcade Video game published 31 years ago:

Phantasm (c) 1991 Jaleco.

Phantasm is a scrolling platform shoot-em-up in which game's hero is ambushed by a criminal syndicate, who kidnap his girlfriend and shoot him dead. The hero's spirit is summoned by his girlfriend's father and given a mission to save her from the mysterious syndicate that now holds her hostage. Only then can he rest in peace.

At the start of the game players choose to possess one of four enemy characters to begin their quest. When the possessed body is killed, providing there is a living enemy nearby (other than that of a boss) the player can possess them and continue playing. Each time this is done, it costs the player 'spirit energy'. Should the hero die when there are no enemies close by for the player to possess; the game is over.

The hero must fight his way through six stages to infiltrate the syndicate's base, collecting a key on stages 2, 5, and 6 as he progresses. If he has all three keys upon reaching the final leg of Stage 6, the hero can unlock the girl's cell, possess her and help her to fight her way out of the base. If not, he must abandon her and face the syndicate's leader alone. Once the syndicate's leader is defeated the base blows up, so with the latter option, the girl is not saved.

- TECHNICAL -

Jaleco Mega System 1-A hardware

Main CPU : Motorola 68000 (@ 12 Mhz)
Sound CPU : Motorola 68000 (@ 7 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.5 Mhz), (2x) OKI6295 (@ 30.303 Khz)

Players : 2
Control : 8-way joystick
Buttons : 2
=> [A] Fire, [B] Jump

- TRIVIA -

Released in May 1991, this game is known outside Japan as "Avenging Spirit".

A Korean bootleg/hack of this game is known as "Monky Elf".

- TIPS AND TRICKS -

* Good Ending : You must find the three keys to unlock the door in which your girlfriend is held hostage in order to see the good ending.

- STAFF -

Total Planner : Toku
Game Designer : Myaa
Programmer : T. Hata
Character Designers : Sanbo, H. Mamoru
B.G. Designers : Seven Star, C 57
Sound Producer : Tykoon Mori
Sound Composer : Studio O.K.
Special Thanks To : Miyuki-Chan, Dark Elf

- PORTS -

* CONSOLES:
Nintendo Game Boy (1992)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1957&o=2

$end

$saturn=phantasm,
$bio

Sega Saturn CD published 25 years ago:

Phantasm (c) 1997 Outrigger

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59505&o=2

$end

$amigaocs_flop=phantasma,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Phantasm [Budget] (c) 1988 Prism Leisure

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74723&o=2

$end

$gameboy=phantasm,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Phantasm [Model DMG-P8J] (c) 1992 Jaleco Company, Limited. [Japan Leisure].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66686&o=2

$end

$spectrum_cass=phantasm,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Phantasmagraphics (c) 1982 Saxon Computing.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196844&o=2

$end

$spectrum_cass=timh136phantasm,
$bio

Sinclair ZX Spectrum type-in published 35 years ago:

Phantasmas (c) 1987 Hobby Press [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=310035&o=2

$end

$megadriv=pstar4j,
$vgmplay=pstar4_md,
$bio

Sega Mega Drive cart. published 29 years ago:

Phantasy Star - Sennenki no Owari ni (c) 1993 Sega Enterprises, Limited.

- TECHNICAL -

Game ID: G-5524
Cartridge ID: 670-4243
Cover ID: 670-4244

- TRIVIA -

Released on December 17, 1993 in Japan.

The subtitle translates from Japanese as "The End of the Millennium".

- TIPS AND TRICKS -

PRO ACTION REPLAY CODES:

Meseta MAX
FFF43AFFFF

No enemies come out
FFECE40A

EXP MAX
FFF50BFF

HP999
FFF50E03E7
FFF51003E7

TP999
FFF51203E7
FFF51403E7

- STAFF -

Original Story: Tōru Yoshida
Script: Akinori Nishiyama
Sound Director: Izuho Takeuchi
Battle System Planning: Kazuyoshi Tsugawa
Battle Programming: Yoshiaki Endō
Assistant Battle Programming: Makoto Funabashi
Monster Graphic Design: Kazuyoshi Tsugawa, Tōru Yoshida, Akinori Nishiyama, Tsukasa Mori
Battle Background Design: Rieko Kodama, Kazuyoshi Tsugawa
System Planning: Akinori Nishiyama
System Programming: Daisuke Yamamoto
Assistant System Programming: Masatoshi Shibata
Field Graphic Design: Rieko Kodama
Character Design: Tōru Yoshida
Mechanic Design: Kazuyoshi Tsugawa, Akinori Nishiyama
Map Design: Tōru Yoshida, Akinori Nishiyama, Kazuyoshi Tsugawa, Tsukasa Mori
Object Design: Akinori Nishiyama, Kazuyoshi Tsugawa, Tōru Yoshida, Rieko Kodama
Font Design: Akinori Nishiyama
Visual Event Planning: Tōru Yoshida
Paper Event Planning: Akinori Nishiyama
Event Programming: Daisuke Yamamoto
Assistant Event Programming: Masatoshi Shibata
Visual Event Graphics: Tōru Yoshida, Rieko Kodama, Kazuyoshi Tsugawa, Tsukasa Mori
Music Composers: Izuho Takeuchi, Masaki Nakagaki
Sound Programming: Izuho Takeuchi, Yoshiaki Kashima
Sound Effects: Izuho Takeuchi, Masaki Nakagaki
Special Thanks: Minoru Kanari, Kōtarō Hayashida, Tokuhiko Uwabo, Yasushi Takeuchi, Atsuhiko Nakamura, Kenji Morita, Tomoaki Ogawa, Seijirō Sannabe, Hiroyuki Tanaka, Tadashi Takezaki, Yasushi Nagumo, Akiko Aizawa, Yoshihiro Sakuta, Chieko Nakamura, Tatsutoshi Narita, Shinji Kawahira, Kenichi Ono, Tōru Ōhara, Kunihiro Shirahata, Yaeko Okadaya, Toshihiro Itō, Asaya Yamazaki, Taeko Kuroda, Junetsu Kakuta, Clint Dyer, John Sauer, Rick Raymo
Director: Rieko Kodama, Tōru Yoshida, Kiyoshi Takeuchi
Cover Illustration by: Hitoshi Yoneda
Cover Art by: Boris Vallejo
Producer: Jerry Markota
Product Manager: Jaime Wojick
Coordinator: Masanobu Tsukamoto
Text Translation: Shippy Ohka
Text Editors: Jerry Markota, David Forster, David Wood
Lead Tester: David Forster
Assistant Lead Testers: David Wood, Gregg Vogt
Testers	Crisi Albertson, Janine Cook, John Amirkhan, Derek Carmichael, Arnold Feener, Todd Pifer, Stan Weaver, Michael Callahan, Edward Chennault, Randy Kreidt, Rachel Bristol, Peter Clark, Mark Griffin, Michael Wu
Manual: Wendy M. Dinsmore
Created by: Team PSIV

- PORTS -

* CONSOLES: 
[JP] Sega Saturn (apr.2, 1998) "Phantasy Star Collection [Sega Ages] [Model GS-9186]" 
[JP] Sony PS2 (mar.27, 2008) "Phantasy Star Complete Collection [Sega Ages 2500 Vol.32] [Model SLPM-62775]" 
Nintendo Wii [Virtual Console] [JP] (june.24, 2008) 
Sony PlayStation 3 [KO] (feb.10, 2009) "Sonic's Ultimate Genesis Collection" by SCEI

* COMPUTERS: 
PC [MS Window, CD-ROM] [JP] (dec.17, 2004) by Media Kite

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56753&o=2

$end

$gamegear=pstaradv,
$vgmplay=pstaradv_gg,
$bio

Sega Game Gear cart. published 30 years ago:

Phantasy Star Adventure (c) 1992 Sega Enterprises, Limited.

- TECHNICAL -

Game ID: G-3216

- PORTS -

* CONSOLES: 
[JP] Sony PS2 (mar.27, 2008) "Phantasy Star Complete Collection [Sega Ages 2500 Vol.32] [Model SLPM-62775]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64772&o=2

$end

$gba=pstarcolu,
$bio

Nintendo GBA cart. published 20 years ago:

Phantasy Star Collection (c) 2002 T-HQ, Incorporated.

Includes the first three entries of the series : 
"Phantasy Star" (Sega Master System)
"Phantasy Star II" (Sega Genesis)
"Phantasy Star III - Generations of Doom" (Sega Genesis)

- TECHNICAL -

Game ID: AGB-AYCE-USA

- TRIVIA -

Phantasy Star Collection for Game Boy Advance was released on November 24, 2002 in North America.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72126&o=2

$end

$gba=pstarcol,
$bio

Nintendo GBA cart. published 19 years ago:

Phantasy Star Collection (c) 2003 Sega Enterprises, Limited.

Includes the first three entries of the series : 
"Phantasy Star" (Sega Master System)
"Phantasy Star II" (Sega Mega Drive)
"Phantasy Star III - Generations of Doom" (Sega Mega Drive)

- TECHNICAL -

Game ID: AGB-AYCP-EUR

- TRIVIA -

Phantasy Star Collection for Game Boy Advance was released on March 7, 2003 in Europe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72125&o=2

$end

$saturn=pstarcol,
$bio

Sega Saturn CD published 24 years ago:

Phantasy Star Collection (c) 1998 Sega Enterprises, Limited.

Contains all the entries in the series released for the Sega Master System and Sega Mega Drive (excluding the Text Adventures) : 
"Phantasy Star [Model G-1341]" (Sega Master System)
"Phantasy Star II - Kaerazaru Toki no Owari ni [Model G-5501]" (Sega Mega Drive)
"Phantasy Star III - Toki no Keishousha [Model G-5503]" (Sega Mega Drive)
"Phantasy Star - Sennenki no Owari ni [Model G-5524]" (Sega Mega Drive)

- TECHNICAL -

Sega Ages
GAME ID: GS-9186

- TRIVIA -

Released on April 2, 1998 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59620&o=2

$end

$gamegear=pstargdn,
$vgmplay=pstargdn_gg,
$bio

Sega Game Gear cart. published 30 years ago:

Phantasy Star Gaiden (c) 1992 Sega Enterprises, Limited.

- TECHNICAL -

[Model G-3405]

- TRIVIA -

Phantasy Star Gaiden for Game Gear was released on October 16, 1992 in Japan.

- STAFF -

Original Plan : Teco
Monster Design : Hogeero
Character Design : Yuu Ohmiya
Map Design : Nishi-yan, Mori-yan
Program : Nabe, Sovi, Mr. To, Zenzo, Gary
Compose : Zenzo
Special Thanks : H.Holon, Maika
Director : Kacchan

- PORTS -

* CONSOLES: 
[JP] Sony PS2 (mar.27, 2008) "Phantasy Star Complete Collection [Sega Ages 2500 Vol.32] [Model SLPM-62775]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64773&o=2

$end

$megadriv=pstar2p,
$vgmplay=pstar2_md,
$bio

Sega Genesis cart. published 32 years ago:

Phantasy Star II (c) 1990 Sega of America, Inc.

North American release. Game developed in Japan. For more information on the game itself, please see the Japanese version's entry; "Phantasy Star II - Kaerazaru Toki no Owari ni [Model G-5501]".

Description from the US back cover:

In the vastness of space the Algo Star System floats like a dust fleck in a sunbeam. Cruise closer. See its three twinkling planets? The middle one gleams like an emerald! This is Mota, a beautiful, beckoning jewel - gripped by madness.

Tour scenic Mota - and experience weird research labs, creepy dungeons, catastrophic floods, and exploding planets! Thrill to Mother Brain blowing her circuits! Chill to Climatrol in chaos! Sweat when the killer lurks in the tunnel!

Travel light - in Knife Boots and Carbonsuit. Stalk boldly into unguarded wilds armed with magic - Eijia, Foi, and Zan. Stay for lunch with savage Biomonsters - Head Rot, Pug Hit, and Slugmess.

Planet-trot with friends - Hugh the Biologist, Shir the Thief, Kain the Wrecker. Trade Titanigear with Rudo the Hunter. Solve a twisted riddle! And be ready to die!

- TRIVIA -

Phantasy Star II for Genesis was released in March 1990 in North America.

- PORTS -

* CONSOLES: 
[US] Sega Dreamcast (jan.31, 2001) "Sega Smash Pack Vol. 1 [Model 51146]" 
[US] Sony PS2 (nov.7, 2006) "Sega Genesis Collection [Model SLUS-21542]" 
Nintendo Wii [Virtual Console] [US] (feb.18, 2008) [Model MB8E] 
Microsoft XBOX 360 [US] (feb.10, 2009) "Sonic's Ultimate Genesis Collection [Model 68034]" 
Sony PlayStation 3 [US] (feb.10, 2009) "Sonic's Ultimate Genesis Collection [Model BLUS-30259]" 
Microsoft XBOX 360 [XBLA] [US] (june.10, 2009)

* HANDHELDS: 
[US] Nintendo GBA (nov.24, 2002) "Phantasy Star Collection [Model AGB-AYCE-USA]" by THQ
[US] Sony PSP (nov.16, 2006) "Sega Genesis Collection [Model ULUS-10192]" 

* COMPUTERS: 
[US] PC [MS Windows, CD-ROM] (feb.1999) "Sega Smash Pack"
PC [MS Windows, CD-ROM] [JP] (june.23, 2000) "Sega Archives from USA Vol. 1" 
PC [Steam] [US] (may.2, 2012) "Phantasy Star II [Model 211203]" : both stand-alone and as part of "SEGA Genesis Classics Pack 5"

* OTHERS: 
Apple iPhone/iPad [US] (aug.26, 2010) "Phantasy Star II [Model 382953129]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93471&o=2

$end

$megadriv=pstar2,pstar2a,
$bio

Sega Mega Drive cart. published 32 years ago:

Phantasy Star II (c) 1990 Sega Enterprises, Limited.

European release. Game developed in Japan. For more information on the game itself, please see the Japanese version's entry; "Phantasy Star II - Kaerazaru Toki no Owari ni [Model G-5501]".

- TRIVIA -

Phantasy Star II for Mega Drive was released in November 1990 in Europe.

- PORTS -

* CONSOLES: 
[EU] Sony PS2 (feb.2, 2007) "Sega Mega Drive Collection [Model SLES-54333]" 
Sony PlayStation 2 [AU] (feb.8, 2007) "Sega Mega Drive Collection" 
Nintendo Wii [Virtual Console] [EU] (feb.15, 2008) [Model MB8P] 
[EU] Microsoft XBOX 360 (feb.20, 2009) "SEGA Mega Drive Ultimate Collection [Model 384-40210]" 
Sony PlayStation 3 [EU] [AU] (feb.20, 2009) "SEGA Mega Drive Ultimate Collection [Model BLES-00475]" 
[AU] Microsoft XBOX 360 (feb.26, 2009) "Sega Mega Drive Ultimate Collection" 
Microsoft XBOX 360 [XBLA] [EU] (june.10, 2009)

* HANDHELDS: 
[EU] Nintendo GBA (mar.7, 2003) "Phantasy Star Collection [Model AGB-AYCP-EUR]" by Atari
[EU] Sony PSP (feb.2, 2007) "Sega Mega Drive Collection [Model ULES-00556]" 
[AU] Sony PSP (feb.8, 2007) "Sega Mega Drive Collection [Model ULES-00556]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93472&o=2

$end

$megadriv=pstar2j,
$vgmplay=pstar2j_md,
$bio

Sega Mega Drive cart. published 33 years ago:

Phantasy Star II - Kaerazaru Toki no Owari ni (c) 1989 Sega Enterprises, Limited.

Hailed as one of the greatest games of all-time by fans and media alike, Phantasy Star II is a RPG that features an epic storyline and turn-based battles. Play as Rolf, Nei, Rudo, or several other characters as you navigate through the Algol Star System battling the evil Dark Force. Build your characters, select the right weapons and armor, and battle the forces of evil through various missions as you find the right combination of characters to complete each objective. Experience the magic once again in this great sequel!

- TECHNICAL -

GAME ID: G-5501
CART SIZE: 6M

- TRIVIA -

Phantasy Star II  was released on March 21, 1989 in Japan at a retail price of 8800 Yen. This was the second mega drive game released in 1989. It was also the first 6 Mega cartridge.

It is known outside Japan as simply Phantasy Star II (without the Japanese subtitle).

- STAFF -

Written & Directed by: Chieko Aoki (Chiemshi)
Assistant Director: Hiroto Saeki (Psyche)
Art Director: Kazuyuki Shibata (Chaotickaz)
Character Design: Toru Yoshida (Yoshibon)
Mechanical Design: Yasushi Yamaguchi (Judytotoya)
Design: Rieko Kodama (Phoenix Rie), Takako Kawaguchi (Choko), Naoto Ohshima (Bigisland), Ichiemon , Wakasama , Stresteless, Hitoshi Yoneda (Yonesan), Gen Adachi (Gen)
Music Composer: Tokuhiko Uwabo (Bo)
Sound Effects: Kazuhiko Nagai (Nav), Chikako Kamatani (Tarnya)
Assistant Programmer: Tapkara Sat
Programmer: Com Blue
Programmed & Produced by: Yuji Naka (Muuuu Yuji)
Cover Illustration by: Hitoshi Yoneda

- PORTS -

* CONSOLES: 
[JP] Sega Saturn (apr.2, 1998) "Phantasy Star Collection [Sega Ages] [Model GS-9186]" 
Nintendo Wii [Virtual Console] [JP] (jan.29, 2008) [Model MB8J] 
Sony PlayStation 3 [KO] (feb.10, 2009) "Sonic's Ultimate Genesis Collection" by SCEI
[JP] Sony PS2 (mar.27, 2008) "Phantasy Star Complete Collection [Sega Ages 2500 Vol.32] [Model SLPM-62775]" 
Microsoft XBOX 360 [XBLA] [JP] (june.10, 2009)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56756&o=2

$end

$megadriv=ps2aa,
$vgmplay=ps2aa_md,
$bio

Sega Meganet game published 31 years ago:

Phantasy Star II Text Adventure - Amia no Bouken (c) 1991 Sega Enterprises, Limited.

- TRIVIA -

Released in 1991 in Japan for the Sega Meganet online service.

The game's subtitle translates from Japanese as "Amia's Adventure".

- PORTS -

* CONSOLES: 
Sega Mega-CD [JP] (mar.18, 1994) "Game no Kanzume Vol. 1 [Model G-6032]" 
[JP] Sony PS2 (mar.27, 2008) "Phantasy Star Complete Collection [Sega Ages 2500 Vol.32] [Model SLPM-62775]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93473&o=2

$end

$megadriv=ps2ab,
$bio

Sega Meganet game published 31 years ago:

Phantasy Star II Text Adventure - Anne no Bouken (c) 1991 Sega Enterprises, Limited.

- TRIVIA -

Released in 1991 in Japan for the Sega Meganet online service.

The game's subtitle translates from Japanese as "Anne's Adventure".

- PORTS -

* CONSOLES: 
Sega Mega-CD [JP] (mar.18, 1994) "Game no Kanzume Vol. 2 [Model G-6033]" 
[JP] Sony PS2 (mar.27, 2008) "Phantasy Star Complete Collection [Sega Ages 2500 Vol.32] [Model SLPM-62775]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93474&o=2

$end

$megadriv=ps2ah,
$bio

Sega Meganet game published 31 years ago:

Phantasy Star II Text Adventure - Eusis no Bouken (c) 1991 Sega Enterprises, Limited.

- TRIVIA -

Released in 1991 in Japan for the Sega Meganet online service.

The game's subtitle translates from Japanese as "Yushi's Adventure".

- PORTS -

* CONSOLES: 
Sega Mega-CD [JP] (mar.18, 1994) "Game no Kanzume Vol. 1 [Model G-6032]" 
[JP] Sony PS2 (mar.27, 2008) "Phantasy Star Complete Collection [Sega Ages 2500 Vol.32] [Model SLPM-62775]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93475&o=2

$end

$megadriv=ps2ac,
$bio

Sega Meganet game published 31 years ago:

Phantasy Star II Text Adventure - Huey no Bouken (c) 1991 Sega Enterprises, Limited.

- TRIVIA -

Released in 1991 in Japan for the Sega Meganet online service.

The game's subtitle translates from Japanese as "Huey's Adventure".

- PORTS -

* CONSOLES: 
Sega Mega-CD [JP] (mar.18, 1994) "Game no Kanzume Vol. 1 [Model G-6032]" 
[JP] Sony PS2 (mar.27, 2008) "Phantasy Star Complete Collection [Sega Ages 2500 Vol.32] [Model SLPM-62775]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93476&o=2

$end

$megadriv=ps2ad,
$bio

Sega Meganet game published 31 years ago:

Phantasy Star II Text Adventure - Kinds no Bouken (c) 1991 Sega Enterprises, Limited.

- TRIVIA -

Released in 1991 in Japan for the Sega Meganet online service.

The game's subtitle translates from Japanese as "Kinds's Adventure".

- PORTS -

* CONSOLES: 
Sega Mega-CD [JP] (mar.18, 1994) "Game no Kanzume Vol. 2 [Model G-6033]" 
[JP] Sony PS2 (mar.27, 2008) "Phantasy Star Complete Collection [Sega Ages 2500 Vol.32] [Model SLPM-62775]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93477&o=2

$end

$megadriv=ps2ae,
$bio

Sega Meganet game published 31 years ago:

Phantasy Star II Text Adventure - Nei no Bouken (c) 1991 Sega Enterprises, Limited.

- TRIVIA -

Released in 1991 in Japan for the Sega Meganet online service.

The game's subtitle translates from Japanese as "Nei's Adventure".

- PORTS -

* CONSOLES: 
Sega Mega-CD [JP] (mar.18, 1994) "Game no Kanzume Vol. 2 [Model G-6033]" 
[JP] Sony PS2 (mar.27, 2008) "Phantasy Star Complete Collection [Sega Ages 2500 Vol.32] [Model SLPM-62775]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93478&o=2

$end

$megadriv=ps2af,
$bio

Sega Meganet game published 31 years ago:

Phantasy Star II Text Adventure - Rudger no Bouken (c) 1991 Sega Enterprises, Limited.

- TRIVIA -

Released in 1991 in Japan for the Sega Meganet online service.

The game's subtitle translates from Japanese as "Rudger's Adventure".

- PORTS -

* CONSOLES: 
Sega Mega-CD [JP] (mar.18, 1994) "Game no Kanzume Vol. 2 [Model G-6033]" 
[JP] Sony PS2 (mar.27, 2008) "Phantasy Star Complete Collection [Sega Ages 2500 Vol.32] [Model SLPM-62775]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93479&o=2

$end

$megadriv=ps2ag,
$bio

Sega Meganet game published 31 years ago:

Phantasy Star II Text Adventure - Shilka no Bouken (c) 1991 Sega Enterprises, Limited.

- TRIVIA -

Released in 1991 in Japan for the Sega Meganet online service.

The game's subtitle translates from Japanese as "Shilka's Adventure".

- PORTS -

* CONSOLES: 
Sega Mega-CD [JP] (mar.18, 1994) "Game no Kanzume Vol. 1 [Model G-6032]" 
[JP] Sony PS2 (mar.27, 2008) "Phantasy Star Complete Collection [Sega Ages 2500 Vol.32] [Model SLPM-62775]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93480&o=2

$end

$megadriv=pstar2br,
$bio

Sega Mega Drive cart. published 32 years ago:

Phantasy Star II (c) 1990 Tec Toy

Brazilian release.

Description from the Brazilian version:

A aventura se passa no Sistema Solar Algol formado por três planetas: Palma, Motávia e Dezóri. Dentre estes, a história de Motávia é a mais conturbada. Agora, mais uma tragédia se abateu sobre o planeta. O clima, as máquinas e até a natureza mudaram radicalmente e estranhas criaturas infestaram os campos amedrontando e destruindo tudo e todos à sua frente. Você terá que resolver um difícil quebra-cabeça para descobrir o que aconteceu com a Mãe Cérebro e restabelecer a ordem e a paz do planeta. Lógica e estratégia são as chaves para vencer Phantasy Star II.
Você poderá contar com um grande número de armas, dentre elas: espadas, bastões, Revólveres, canhões, etc...

As armaduras e os-escudos são importantes equipamentos para evitar ataques dos Biomonstros.

Existem vários tipos de itens e magias que podem ser usados para atacar, defender, curar e ressuscitar. É preciso saber escolher bem e no momento certo.

- TECHNICAL -

Game ID: 048.170
Barcode: 7891196048173

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56755&o=2

$end

$megadriv=pstar3,
$bio

Sega Mega Drive cart. published 31 years ago:

Phantasy Star III - Generations of Doom (c) 1991 Sega Enterprises, Limited.

European PAL release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Phantasy Star III - Toki no Keishousha [Model G-5503]".

Description from the PAL back cover:

Vanquish the Dark Forces
It's been a millennium since Laya's hordes battled Orakio's cyborg armies. And civilized man was almost destroyed. But the Dark Forces still remain. Conquer these monstrous mutations. Fight them with swords, knives, bows - even your wits. You live and die by them.

Explore the Planet and Beyond
Trek through 7 distant lands - some friendly, some not. Transform into an aerojet and fly over snow-capped mountains. Or become a submersible or aquaskimmer and cross vast oceans and raging rivers. Then find and fight your way through danger-laden dungeons.

Come Forth Now
Embark on a journey so vast, it spans the lives of three generations. Begin with Maia, spirited away by a winged dragon on your wedding day. Experience one of our four endings that will surprise new and former Phantasy Star players alike.

- TECHNICAL -

Cartridge size: 8 Meg (1Mb)

- TRIVIA -

Reviews:
[FR] Sep. 1991 - Joypad N.1: 92/100
[FR] Sep. 1991 - Mega Force + N.2: 93/100
[FR] Oct. 1991 - Generation 4 N.36: 93/100
[FR] Oct. 1991 - Joystick N.20: 97/100
[FR] Oct. 1991 - Consoles + N.2: 94/100
[FR] Nov. 1991 - Player One N.2: 97/100
[FR] Nov. 1991 - Tilt N.95: 15/20

- PORTS -

* CONSOLES: 
[EU] Sony PS2 (feb.2, 2007) "Sega Mega Drive Collection [Model SLES-54333]" 
Sony PlayStation 2 [AU] (feb.8, 2007) "Sega Mega Drive Collection" 
Nintendo Wii [Virtual Console] [EU] (apr.18, 2008) [Model MCCP] 
[EU] Microsoft XBOX 360 (feb.20, 2009) "SEGA Mega Drive Ultimate Collection [Model 384-40210]" 
Sony PlayStation 3 [EU] [AU] (feb.20, 2009) "SEGA Mega Drive Ultimate Collection [Model BLES-00475]" 
[AU] Microsoft XBOX 360 (feb.26, 2009) "Sega Mega Drive Ultimate Collection" 

* HANDHELDS: 
[EU] Nintendo GBA (mar.7, 2003) "Phantasy Star Collection [Model AGB-AYCP-EUR]" by Atari
[EU] Sony PSP (feb.2, 2007) "Sega Mega Drive Collection [Model ULES-00556]" 
[AU] Sony PSP (feb.8, 2007) "Sega Mega Drive Collection [Model ULES-00556]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70209&o=2

$end

$megadriv=pstar3br,
$bio

Sega Mega Drive cart. published 24 years ago:

Phantasy Star III - Generations of Doom (c) 1998 Tec Toy.

Brazilian release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Phantasy Star III - Toki no Keishousha [Model G-5503]".

- TECHNICAL -

Game ID: 048220
Barcode: 7891196048227

- TRIVIA -

This Brazilian version is known for its bad translation, with some weird portions of text. But even weirder is the bug that happens if you use the ESCAPIPE trick at the start of the game. The king will tell you something totally nonsense, and so will the guards (usually they would say nothing). It seems that what they speak are portions of text that would appear further in the game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56757&o=2

$end

$megadriv=pstar3j,
$vgmplay=pstar3_md,
$bio

Sega Mega Drive cart. published 32 years ago:

ファンタシースターIII 時の継承者 (c) 1990 Sega Enterprises, Limited.
(Phantasy Star III - Toki no Keishousha)

As Rhys, the crown prince of the Orakian kingdom of Landen, you are engaged to be married to Maia, a woman from a rival kingdom. But Maia is kidnapped on your wedding day, setting you on a quest filled with twists and turns that will reintroduce you to people and places from previous Phantasy Star games. This epic spans several generations of characters, and your choices will dramatically impact the way the story unfolds, which makes it a great game to play all the way through more than once. In Phantasy Star III, things aren’t always what they seem—check it out and watch the mysteries unfold!

- TECHNICAL -

Game ID: G-5503
Cartridge ID: 670-0569
Cover ID: 670-0570
Bar Code: 4974365555030

- TRIVIA -

Phantasy Star III was released on April 21, 1990 in Japan.

The subtitle translates from Japanese as 'Successors of Time'.

The parallax scrolling in all battle backgrounds was removed in the Genesis and PAL versions of the game.

This game was revolutionary for Sega at this time, as it featured multiple endings and twisting gameplay paths.

Export releases:
[US] "Phantasy Star III - Generations of Doom [Model 1303]"
[EU] "Phantasy Star III - Generations of Doom"
[BR] "Phantasy Star III - Generations of Doom [Model 048220]"

- TIPS AND TRICKS -

Hidden message: Start a new game. Un-equip Rhys, and sell his gear to the TOOL shop. Then purchase an ESCAPIPE. Enter the castle. When Rhys is taken to the dungeon. Use the ESCAPIPE. And talk to the King.

- STAFF -

Written and Directed by: Hirondo Saiki (S2)
Co-writer, Co-director: Yang Watt
Art Director: L-R-Valley
Chief Character Designer: Toyonaka Ozaki (Toyo Ozaki)
Chief Scroll Designer: Roger Arm
Music Composer: Izuho Takeuchi (Ippo)
Chief Programmer: Sweeper
Special Effect: F.G.C.
Assistant Programmer: Will Cane
Assistant Director: Tsugu
Assistant Director: Bros 400
Produced and Programmed by: Kazunari Tsukamoto (Tsukapon)

Special Thanks: Kotaro Hayashida (Ossale Kohta), Rieko Kodama (Phenix Rie), Toru Yoshida (Yoshibon), Com Blue, Yuji Naka (Muuuu Yuji), Mad Hatter, Minoge, Kyz, Moritan, Papa, Atsuhiko Nakamura (Kyamura), Kazuyoshi Tsugawa (L.C.), Chieko Aoki (Chiemushi)

Cover Illustration: Masaki Segawa

- PORTS -

* CONSOLES: 
[JP] Sega Saturn (apr.2, 1998) "Phantasy Star Collection [Sega Ages] [Model GS-9186]" 
[JP] Sony PS2 (mar.27, 2008) "Phantasy Star Complete Collection [Sega Ages 2500 Vol.32] [Model SLPM-62775]" 
[JP] Nintendo Wii [Virtual Console] (apr.30, 2008) [Model MCCJ] 
[KO] Sony PlayStation 3 (feb.10, 2009) "Sonic's Ultimate Genesis Collection" by SCEI

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56758&o=2

$end

$megadriv=pstar4,pstar4p5,pstar4p4,pstar4p3,pstar4p2,pstar4p1,
$bio

Sega Mega Drive cart. published 28 years ago:

Phantasy Star - The End of the Millennium (c) 1994 Sega Enterprises, Limited.

European release. Game developed in Japan. See the original for more information; "Phantasy Star - Sennenki no Owari ni [Model G-5524]".

- TECHNICAL -

Game ID: 1307-50
Package ID: 670-3989-50

- TRIVIA -

Phantasy Star IV - The End of the Millennium for Mega Drive was released on December 8, 1995 in Europe.

Reviews:
[FR] April 1995, Consoles + N.42: 92/100

- PORTS -

* CONSOLES: 
[EU] Sony PS2 (feb.2, 2007) "Sega Mega Drive Collection [Model SLES-54333]" 
Sony PlayStation 2 [AU] (feb.8, 2007) "Sega Mega Drive Collection" 
Nintendo Wii [Virtual Console] [EU] (nov.14, 2008) 
[EU] Microsoft XBOX 360 (feb.20, 2009) "SEGA Mega Drive Ultimate Collection [Model 384-40210]" 
Sony PlayStation 3 [EU] [AU] (feb.20, 2009) "SEGA Mega Drive Ultimate Collection [Model BLES-00475]" 
[AU] Microsoft XBOX 360 (feb.26, 2009) "Sega Mega Drive Ultimate Collection" 

* HANDHELDS: 
[EU] Sony PSP (feb.2, 2007) "Sega Mega Drive Collection [Model ULES-00556]" 
[AU] Sony PSP (feb.8, 2007) "Sega Mega Drive Collection [Model ULES-00556]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56754&o=2

$end

$megadriv=pstar4u,
$bio

Sega Genesis cart. published 28 years ago:

Phantasy Star - The End of the Millennium (c) 1994 Sega Enterprises, Limited.

North American release. Game developed in Japan. See the original for more information; "Phantasy Star - Sennenki no Owari ni [Model G-5524]".

- TECHNICAL -

Game ID: 1307
Package ID: 670-3989

- TRIVIA -

Phantasy Star IV - The End of the Millennium for Genesis was released in February 1995 in North America (even though the title screen says 1994).

- PORTS -

* CONSOLES: 
[US] Sony PS2 (nov.7, 2006) "Sega Genesis Collection [Model SLUS-21542]" 
Nintendo Wii [Virtual Console] [US] (dec.22, 2008) 
Microsoft XBOX 360 [US] (feb.10, 2009) "Sonic's Ultimate Genesis Collection [Model 68034]" 
Sony PlayStation 3 [US] (feb.10, 2009) "Sonic's Ultimate Genesis Collection [Model BLUS-30259]" 

* HANDHELDS: 
[US] Sony PSP (nov.16, 2006) "Sega Genesis Collection [Model ULUS-10192]" 

* COMPUTERS: 
PC [Steam] [US] (may.2, 2012) "Phantasy Star IV - The End of the Millennium [Model 211205]" : both stand-alone and as part of "SEGA Genesis Classics Pack 5"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57341&o=2

$end

$sms=pstarb,
$bio

Sega Master System cart. published 31 years ago:

Phantasy Star (c) 1991 Tec Toy

Brazilian release. Game developed in Japan. See original "Phantasy Star [Model G-1341]" for more information about the game itself.

Description from the Brazilian cover:

PHANTASY STAR leva você a um mundo eletrizante, diferente de tudo que você já experimentou. O objetivo é derrotar Lassic, o perverso tirano da Galáxia.

Para conseguir cumprir sua missão, enfrentará um grande desafio através das estrelas, tentando achar amigos, itens mágicos, armas e armaduras. Neste jogo você aprenderá muito, não só sobre o Sistema Solar Algol, como também a verdadeira herança de Alis e seus amigos.

Você terá muitas horas de divertimento e aventura, com viagens espaciais e batalhas travadas no solo e no subsolo. Lógica e estratégia são as chaves para vencer Phantasy Star.

- TECHNICAL -

Model 029.010

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56127&o=2

$end

$sms=pstar,pstar1,
$bio

Sega Master System cart. published 34 years ago:

Phantasy Star (c) 1988 Tonka Corp. [MN, USA]

North American release. Game developed in Japan. See original "Phantasy Star [Model G-1341]" for more information about the game itself.

Description from the USA back cover:

The time: Space Century 3240. The place: The Algol Star System. It began when King Lassic turned evil and let hordes of hideous, magical creatures run amok on the three planets. When her brother was killed, Alis vowed to avenge his death and put an end to Lassic forever.

Join her in a journey across time and space to worlds where creatures speak... where magic and science combine to take you on the ultimate video quest.

PHANTASY STAR IS TOTAL ADVENTURE ROLE PLAYING with towns full of people and shops... 16 level dungeons full of traps and treasures... three companions who will help you if you find them and some of the most awesome graphics ever put in a video game.

- TECHNICAL -

GAME ID: 9500

- TRIVIA -

Released on November 15, 1988 in North America for the Sega Master System.

- PORTS -

* CONSOLES: 
Microsoft XBOX 360 [US] (feb.10, 2009) as an unlockable extra in "Sonic's Ultimate Genesis Collection [Model 68034]" 
Sony PlayStation 3 [US] (feb.10, 2009) as an unlockable extra in "Sonic's Ultimate Genesis Collection [Model BLUS-30259]" 
[EU] Microsoft XBOX 360 (feb.20, 2009) as an unlockable extra in "SEGA Mega Drive Ultimate Collection [Model 384-40210]" 
Sony PlayStation 3 [EU] [AU] (feb.20, 2009) as an unlockable extra in "SEGA Mega Drive Ultimate Collection [Model BLES-00475]" 
[AU] Microsoft XBOX 360 (feb.26, 2009) as an unlockable extra in "Sega Mega Drive Ultimate Collection" 
Nintendo Wii [Virtual Console] [EU] (aug.14, 2009)
Nintendo Wii [Virtual Console] [US] (aug.31, 2009)

* HANDHELDS: 
[US] Nintendo GBA (nov.24, 2002) "Phantasy Star Collection [Model AGB-AYCE-USA]" by THQ
[EU] Nintendo GBA (mar.7, 2003) "Phantasy Star Collection [Model AGB-AYCP-EUR]" by Atari

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56128&o=2

$end

$sms=pstarj,pstarjmd,
$vgmplay=pstar_sms,pstar_smsfm,
$bio

Sega Mark III cart. published 35 years ago:

ファンタシースター (c) 1987 Sega Enterprises, Limited.
(Phantasy Star)

Role-playing video game (RPG). First installment of the series. Phantasy Star tells the story of Alis on her journey to defeat the evil ruler of her star system, King Lassic, after her brother dies at his hands. She traverses between planets, gathering a party of fighters and collecting the items she needs to avenge her brother's death and return peace to the star system. The gameplay features traditional Japanese RPG elements including random encounters and experience points. All the characters have predefined personalities and abilities, a unique element compared to the customizable characters of other RPGs of the era.

- TECHNICAL -

GAME ID: G-1341

- TRIVIA -

Phantasy Star for Sega Master System was released on December 20, 1987 in Japan, two days after Final Fantasy arrived for the competing Famicom.

Sega launched the development of Phantasy Star so their Master System could compete with the burgeoning popularity of console RPGs, particularly Dragon Quest (1986) on the Famicom. Designer Kotaro Hayashida and programmer Yuji Naka formed a team, staffed by a large number of women for the time, including graphic designer Rieko Kodama. The team wanted Phantasy Star to be a unique RPG experience, so they added elements like 3D dungeon crawling, a female protagonist, and ample animation. The team shared the same room, so they could see each other's work. They were given the freedom to build the game how they wanted without restrictions, which Hayashida believes led to them enjoying themselves more and producing a higher quality game in the end.

The game's setting was a fusion between medieval fantasy and science fiction, an idea inspired by Star Wars. The team had to use several techniques to fit all their content on a four megabit cartridge, a large game size for the time.

The name Phantasy Star was formed after Yuji Naka, the lead programmer, took the word Fantasy from a song he enjoyed titled Nagisa no Fantasy by Noriko Sakai.

Because the Master System could not draw large sprites, some parts of large characters were drawn to the background and only the animated portions were drawn as sprites.

Another unique addition to Phantasy Star was the 3-D dungeons. They became a central concept in the game's early planning stages, in part because the Famicom was incapable of handling them. The team drew inspiration from Western dungeon crawling RPGs like Wizardry and wanted to add animated navigation to help the player know their location and orientation more easily. Naka had experimented with creating dungeons inspired by these RPGs. Typically these scenes were rendered in small boxes, so Naka was motivated to engineer a full-screen dungeon that could be used for an action game or an RPG. Originally the artists were drawing full 2-D backgrounds using a 3-D perspective, but the number of frames necessary to achieve the animated effect used too much space on the cartridge. Naka solved this by programming true wireframe 3D dungeons. The artists then used a program by Naka to superimpose their art on top of the wireframes. They also saved three-quarters of the memory they would normally need by making each quadrant of the screen identical. The new dungeons scrolled faster than expected and needed to be slowed down.

The female heroine, Alis, was a sharp contrast compared with the typical male protagonists of other RPGs. Kodama had designed female characters before but never one in a strong and prominent role. This was an uncommon portrayal when games at the time usually had a damsel in distress. Kodama went through about a dozen designs until she achieved a strong but feminine character, one with whom female gamers could empathize. Noah was also designed by Kodama, as a mysterious and intelligent character. In the original draft, Noah was an androgynous character and would become male or female depending on how the player progressed. Eventually, it was decided the character would be male. Ohshima designed Odin because Kodama did not enjoy drawing muscular men. Kodama envisioned the visual contrast between Noah and Odin as comparable to that between Raistlin Majere and Caramon Majere in the Dragonlance book series. Ohshima was also responsible for a third of the monster designs, at most. The lead monster designer enjoyed classic fantasy monsters such as golems and Medusa, so these types of characters appeared in the final game. Myau was designed by Takako Kawaguchi.

At four megabits, the game's data was large for the time. Phantasy Star was only the second game for the Master System to use a chip this large. It was one of four games where it would be used. In spite of the chip's capacity, the team made many compromises to save space. The original story featured four planets, but this was reduced to three. The artists had to make compromises with the backgrounds and battle animations. Background scenes were mirrored vertically to save space. This created inconsistencies with shadowing. There were plans for a password system to save progress, but this was cut due to memory limitations; batteries were used instead The team wanted to have a password feature as a failsafe in case saving the data corrupted it as was often the case in playtests. Instead, Naka programmed a backup of the save data that could be used to restore a corrupted save file.

Composer Uwabo noted that the game was developed during the Japanese economic bubble, which fueled his enthusiasm which he believes is reflected in the music. The game was compatible with the Master System FM synthesis expansion unit which housed a Yamaha YM2413 chip that added nine more mono channels to the console's programmable sound generator (PSG), the SN76489. The expansion gave the soundtrack a wider range and heavier bass.

- STAFF -

Executive Planning & Scenario Writer: Kotaro Hayashida (Ossale Kohta)
Story: April Fool
Assistant Coordinators: Finos Pata, Chieko Aoki (Otegami Chie), Miki Morimoto (Gamer Miki)
Monster Design: Kazuyuki Shibata (Chaotic Kaz)
Design: Naoto Ohshima (Rocky Nao), Koki Sadamori (Sadamorian), Takako Kawaguchi (Myau Choko), G Chie, Yonesan
Executive Design: Rieko Kodama (Phoehix Rie)
Game Testing: Works Nishi
Assistant Programmers: Com Blue, Asi , Masahiro Wakayama (M Waka)
Sound: Tokuhiko Uwabo (Bo)
Lead Programming: Yuji Naka (Muuuu Yuji)

- PORTS -

* CONSOLES: 
[JP] Sega Saturn (apr.2, 1998) "Phantasy Star Collection [Sega Ages] [Model GS-9186]" 
[JP] Sony PS2 (mar.27, 2008) "Phantasy Star Complete Collection [Sega Ages 2500 Vol.32] [Model SLPM-62775]" 
Nintendo Wii [Virtual Console] [JP] (apr.21, 2009)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55888&o=2

$end

$sms=pstark,
$bio

Sega Mark III cart. published 35 years ago:

Phantasy Star (c) 1987 Unknown.

Korean release. Game developed in Japan. See original "Phantasy Star [Model G-1341]" for more information about the game itself.

- TECHNICAL -

Model GB-1014KS

- TRIVIA -

This Korean version featured a radically different title screen, removing Alis in favor of a more generic space scene.

- PORTS -

* CONSOLES: 
Sony PlayStation 3 [KO] (feb.10, 2009) as an unlockable extra in "Sonic's Ultimate Genesis Collection" by SCEI

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82282&o=2

$end

$msx1_cass=phantis,phantisa,
$bio

MSX cass. published 35 years ago:

Phantis (c) 1987 Dinamic Software [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94910&o=2

$end

$cpc_flop=phantis1,phantis101,phantiss01,phantiss,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Phantis (c) 1987 Dinamic Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118873&o=2

$end

$msx1_flop=phantis,
$bio

Phantis cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230093&o=2

$end

$cpc_flop=phantisc,phantiss03,phantiss04,
$bio

Phantis Trained (c) 200? CNGSOFT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121741&o=2

$end

$cpc_cass=phantis,
$bio

Amstrad CPC cass. published 35 years ago:

Phantis (c) 1987 Dinamic Soft.

- TECHNICAL -

Game ID: 870008

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96450&o=2

$end

$spectrum_cass=phantis,phantisa,phantiss,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Phantis (c) 1987 Dinamic Software.

- TECHNICAL -

GAME ID: SPE 870006

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80200&o=2

$end

$info=phantom,
$bio

Arcade Video game published 42 years ago:

Phantom (c) 1980 Proel.

Bootleg/Hack of "Spectar".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32553&o=2

$end

$bbcb_flop_orig=phantom,
$bio

Acorn BBC Micro B disk. published 35 years ago:

Phantom (c) 1987 Tynesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125597&o=2

$end

$snes=phantomu,phantomup,
$bio

Nintendo Super NES cart. published 27 years ago:

Phantom 2040 [Model SNS-A24E-USA] (c) 1995 Viacom International, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63397&o=2

$end

$snes=phantom,
$bio

Nintendo Super NES cart. published 27 years ago:

Phantom 2040 [Model SNSP-A24P-EUR] (c) 1995 Viacom International, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63396&o=2

$end

$gamegear=phantom,
$bio

Sega Game Gear cart. published 27 years ago:

Phantom 2040 (c) 1995 Viacom International, Incorporated.

- TECHNICAL -

[Model T-139028]

- TIPS AND TRICKS -

* Level Passwords: Enter these passwords to start from the corresponding level

Level 2 : WERE
Level 3 : WAKE
Level 4 : MARS
Level 5 : FINE
Level 6 : MEAL

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64774&o=2

$end

$megadriv=phantom,
$bio

Sega Mega Drive cart. published 27 years ago:

Phantom 2040 (c) 1995 Viacom International, Incorporated.

European release. Game developed in the USA.

- TECHNICAL -

GAME ID: T-139036-50
VIACOM ID: VNM 50010

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56759&o=2

$end

$megadriv=phantomu,
$bio

Sega Genesis cart. published 27 years ago:

Phantom 2040 (c) 1995 Viacom International, Incorporated.

- TECHNICAL -

GAME ID: T-139036

- TIPS AND TRICKS -

GAME GENIE CODE: REGT-E61G
Invincibility (enemy fire goes right thru you).

GAME GENIE CODE: ABHT-EALC
Jump higher.

GAME GENIE CODE: ABHT-FACC
Jump much higher.

GAME GENIE CODE: NRRA-AAAC
Can select up to 99 lives in the option menu.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57342&o=2

$end

$gameboy=phantom,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Phantom Air Mission [Model DMG-UR-UKV] (c) 1992 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66687&o=2

$end

$nes=phantom,
$bio

Nintendo NES cart. published 30 years ago:

Phantom Air Mission (c) 1992 Erbe Soft.

Spanish release. Game developed in the USA. See the original for more information: "Flight of the Intruder [Model NES-4F]".

- TECHNICAL -

GAME ID: NES-PH-ESP

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55432&o=2

$end

$cpc_cass=phantclb,
$bio

Amstrad CPC cass. published 35 years ago:

Phantom Club (c) 1987 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98647&o=2

$end

$cpc_cass=phantclbs,
$bio

Amstrad CPC cass. published 34 years ago:

Phantom Club (c) 1988 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98646&o=2

$end

$cpc_flop=phantomc01,phantomc,phantomc02,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Phantom Club (c) 1988 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120412&o=2

$end

$spectrum_cass=phantomc,
$bio

Phantom Club (c) 198? Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219184&o=2

$end

$cpc_flop=phantomc03,
$bio

Phantom Club (c) 200? CNGSOFT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121742&o=2

$end

$bbcb_flop_orig=phancombb,phancombbp,phancomb,
$bio

Acorn BBC Micro B disk. published 37 years ago:

Phantom Combat (c) 1985 Clares.

- STAFF -

Developed by Doctorsoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125685&o=2

$end

$bbc_cass=phancomb,
$electron_cass=phancomb,
$bio

Acorn BBC/Electron cass. published 36 years ago:

Phantom Combat (c) 1986 Clares.

- STAFF -

Developed by Doctorsoft.

By: Nick Brown, Roger Selby

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52214&o=2

$end

$nes=phantomf,
$bio

Nintendo NES cart. published 32 years ago:

Phantom Fighter (c) 1990 FCI

North American release. Game developed in Japan. See the original Famicom version for more information: "Reigen Doushi [Model R59V5917]".

Description from the back cover:

Wacky Chinese phantoms, Kyonshies, are on the loose, wreaking havoc in eight villages. Phantom Fighter and his incompetent assistance are the only ones who can save the villagers from these zombie ghosts that get bigger and stronger as you get better. Answer tricky quizzes to acquire special skills from the Kung Fu Master. Then you can chop and kick your way to victory!

-Over 15 types of powerful enemies
-Sophisticated animation with smooth movement
-Password memory feature for continuing play
-Exciting full sound effects
-Fun-filled dialogue and bonus quizzes
-Eight villages filled with mysterious ghost-filled houses, cemeteries and academies

- TECHNICAL -

GAME ID: NES-KY-USA

- TRIVIA -

Released in April 1990 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55433&o=2

$end

$info=ph_04,
$bio

Redemption mechanical game published 26 years ago:

Phantom Haus (c) 1996 Williams Electronics Games, Inc.

- TRIVIA -

Ultra rare, only 50 units were produced. Around 10 in the USA and 40 for the German market.

- STAFF -

Design by: Scott Slomiany, Pete Piotrowski
Art by: Linda Deal
Mechanics by: Armando Zuniga
Music & Sound by: Kevin Quinn
Software by: Bill Grupp

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225244&o=2

$end

$videopac=phantom,
$bio

Magnavox Odyssey² cart. published 39 years ago:

Phantom House (c) 1983 Philips Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95652&o=2

$end

$info=phantom2,
$bio

Arcade Video game published 43 years ago:

Phantom II (c) 1979 Midway.

- TECHNICAL -

Game No. 652

Main CPU : Intel 8080 (@ 1.9968 Mhz)
Sound Chips : Discrete circuitry

Screen orientation : Horizontal
Video resolution : 240 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 3

Players : 1
Control : 8-way joystick
Buttons : 1

- TRIVIA -

Released in October 1979.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1958&o=2

$end

$info=phantomp,phantpay,
$bio

Video Slot Machine published 28 years ago:

Phantom Pays (c) 1994 Aristocrat.

A 5-reel video slot machine with a 'Phantom of the Opera' theme.

- TECHNICAL -

Aristocrat MKIV hardware.

MVP cabinet (14 button) layout :

Top row buttons :
Collect
Bet 1 Credit
Bet 2 Credits
Bet 3 Credits
Bet 5 Credits
Bet 10 Credits

Bottom row buttons :
Service
Play 1 Line / Red
Play 3 Lines
Play 5 Lines
Play 7 Lines
Play 9 Lines / Black
Gamble
Take Win

Also released on the MKV Series 1 hardware (1995).

- UPDATES -

When you get a win with a Mask substituting it displays ***PHANTOM PAY*** on the screen. The asterisks are removed on the later versions.

- SCORING -

All pays are left to right, except scattered Roses which pay any.

Masks appear in reels 2, 3 and 4 and substitute for all symbols in all positions of that reel, and in one position for scattered Roses.

Paytable (Australian Local version):
Heart: 2 = 5, 3 = 100, 4 = 1000, 5 = 2000
Organ : 2 = 5, 3 = 20, 4 = 100, 5 = 1000
Candle : 2 = 5, 3 = 20, 4 = 100, 5 = 1000
Hat : 3 = 20, 4 = 50, 5 = 200
King : 3 = 10, 4 = 20, 5 = 150
Queen : 3 = 10, 4 = 20, 5 = 100
Jack : 3 = 10, 4 = 20, 5 = 100
10 : 3 = 5, 4 = 20, 5 = 100
Rose : 3 = 2, 4 = 10, 5 = 100

Paytable (New Zealand version):
Heart: 2 = 5, 3 = 50, 4 = 100, 5 = 500
Organ : 2 = 5, 3 = 20, 4 = 100, 5 = 300
Candle : 2 = 5, 3 = 20, 4 = 100, 5 = 300
Hat : 3 = 20, 4 = 50, 5 = 100
King : 3 = 10, 4 = 20, 5 = 75
Queen : 3 = 10, 4 = 20, 5 = 75
Jack : 3 = 5, 4 = 20, 5 = 50
10 : 3 = 5, 4 = 20, 5 = 50
Rose : 3 = 2, 4 = 10, 5 = 100

- TIPS AND TRICKS -

If you get a win with the Mask and there is also the same symbol on a line you get the win twice for the same reel position. For instance if you spin up 3 Jacks playing 1 line and there is also the Mask symbol on reel 3, it will give you the 3x Jack win, and the 3x Jack win with the substitute.

Double Up Feature : When a win comes up, you are given the chance to bet on the credits you've just won.
If you select the right colour (Red or Black), your win is doubled. If you select the wrong item, you lose the gamble and it goes back to the main game.
You can take a win at any time, but if you win 5 times in the one gamble feature, the game ends automatically. You can't gamble more than $10,000 however (but, would you?!).
If you win a progressive jackpot on the machine, you can't gamble the win, even if you actually won credits on the same spin the jackpot went off.

- SERIES -

1. Enchanted Forest (1994)
2. Phantom Pays (1994)
3. Thunderheart (1996)
4. Mystic Eyes [Mr. Cashman] (2002)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5005&o=2

$end

$info=phantpyc,
$bio

Video Slot Machine published 22 years ago:

Phantom Pays Classic (c) 2000 Aristocrat Leisure Industries Pty, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293303&o=2

$end

$info=phntmshp,
$bio

Pinball published 36 years ago:

Phantom Ship (c) 1986 Playmatic.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=10026&o=2

$end

$dragon_cass=phantslay,
$bio

Dragon cass. published 39 years ago:

Phantom Slayer (c) 1983 Microdeal

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116382&o=2

$end

$a2600=phanttnk1,phanttnk2,
$bio

Atari 2600 cart. published 40 years ago:

Phantom Tank (c) 1982 Puzzy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50782&o=2

$end

$a2600=phanttnkc,
$bio

Atari 2600 cart. published 39 years ago:

Phantom Tank - Tanque Fantasma (c) 1983 CCE

Clone of "Phantom Tank [Model PG203]".

- TECHNICAL -

Model C-808

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50784&o=2

$end

$a2600=phanttnk,
$bio

Atari 2600 cart. published 40 years ago:

Phantom Tank (c) 1982 Bit Corp.

A maze game where you control a tank defending your base against the attacks from enemy tanks.

- TECHNICAL -

Model PG203

- TRIVIA -

Known in Germany as 'Phantom-Panzer'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50783&o=2

$end

$a2600=phantufo,
$bio

Atari 2600 cart. published 39 years ago:

Phantom UFO (c) 1983 Bit Corp.

This is a clone of "Spider Fighter [Model AX-021]".

- TECHNICAL -

Model PG212

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50785&o=2

$end

$gbcolor=phantomz,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Phantom Zona - Kaijin Zona [Model DMG-BKZJ-JPN] (c) 2000 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68501&o=2

$end

$info=fphantom,
$bio

Tabletop game published 34 years ago:

Phantom (c) 1988 Fidelity Electronics.

- TECHNICAL -

Model 6100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=33583&o=2

$end

$info=phantoma,
$bio

Arcade Video game published 41 years ago:

Phantomas (c) 1981 Jeutel.

French version of "Spectar".

The heroic 'Wummel' (your spaceship) is needed again in Crystal City as the Spectar Smugglers have become bolder and the Targs meaner. You also have to deal with a grid which has certain road connections cut off, so you'll have to work your way around.

- TECHNICAL -

Main CPU: MOS Technology M6502 (@ 705.562 Khz)
Sound Chips: DAC

Screen orientation: Horizontal
Video resolution: 248 x 256 pixels
Screen refresh: 57.00 Hz
Palette colors: 8

Players: 2
Control: 4-way joystick
Buttons: 1

- SCORING -

Run over a dot : 20 points.
Hit a targ (red ships) : 10 X rack number.
Hit a spectar (green ships) : 100-500 points.
Finish off rack : 1000 X rack number.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1959&o=2

$end

$msx1_cass=phantom2,
$bio

MSX cass. published 35 years ago:

Phantomas 2 (c) 1987 Dinamic Software [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94911&o=2

$end

$msx1_flop=phantom2,phantom2a,
$bio

Phantomas 2 Cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134445&o=2

$end

$cpc_flop=vampirep,vampirep01,phantoma04,
$bio

Phantomas 2 cracked (c) 200? CNGSOFT

Tape_to_disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121743&o=2

$end

$cpc_cass=phantom2,
$bio

Amstrad CPC cass. published 36 years ago:

Phantomas 2 [Model AMS-870004] (c) 1986 Dinamic Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98648&o=2

$end

$spectrum_cass=phantom2,phantom2a,phantom2b,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Phantomas 2 (c) 1986 Dinamic Software.

- TECHNICAL -

GAME ID: DSPE87014

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80202&o=2

$end

$spectrum_cass=phantms,phantmsa,
$bio

Sinclair ZX Spectrum cass. published 10 years ago:

Phantomas En El Museo (c) 2012 Mojon Twins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226493&o=2

$end

$specpls3_flop=phsagain,
$bio

Sinclair ZX Spectrum+3 disk. published 16 years ago:

Phantomas Saga - Infinity (c) 2006 Computer Emuzone

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230250&o=2

$end

$spectrum_cass=phansag1,
$bio

Sinclair ZX Spectrum cass. published 16 years ago:

Phantomas Saga 1 Infinity (c) 2006 Mojon Twins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226491&o=2

$end

$cpc_flop=phantoma01,phantoma02,
$bio

Amstrad CPC 464 disk. published 16 years ago:

Phantomas Saga Infinity (c) 2006 CEZ Games Studio

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124399&o=2

$end

$spectrum_cass=phantomt1,
$bio

Sinclair ZX Spectrum cass. published 13 years ago:

Phantomas Tales #1 - Marsport (c) 2009 Mojon Twins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226494&o=2

$end

$spectrum_cass=phantomt4,
$bio

Sinclair ZX Spectrum cass. published 11 years ago:

Phantomas Tales #4 - Severin Sewers (c) 2011 Mojon Twins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226495&o=2

$end

$cpc_flop=phantoma03,
$bio

Amstrad CPC 464 disk. published 13 years ago:

Phantomas Tales 1 Marsport (c) 2009 Mojon Twins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124400&o=2

$end

$spectrum_cass=phantoma,
$bio

Phantomas (c) 198? Codemasters Soft. Co., Ltd., The

- TECHNICAL -

GAME ID: 2005

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196845&o=2

$end

$spectrum_cass=phantomaa,phantomab,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Phantomas (c) 1986 Dinamic Software.

- TECHNICAL -

GAME ID: DSPE88008

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80201&o=2

$end

$spectrum_cass=phantmsam,
$bio

Sinclair ZX Spectrum cass. published 15 years ago:

Phantomasa (c) 2007 Mojon Twins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226492&o=2

$end

$spectrum_cass=phangw,phangw48,
$bio

Sinclair ZX Spectrum cass. published 16 years ago:

Phantomasa 2 - In the Land of the Grunge Wizards (c) 2006 Mojon Twins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226490&o=2

$end

$spectrum_cass=floath,
$bio

Sinclair ZX Spectrum cass. published 11 years ago:

Phantomasa 3 - Fundamentally Loathsome (c) 2011 Mojon Twins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226473&o=2

$end

$a2600=phantpz2,
$bio

Atari 2600 cart. published 39 years ago:

Phantompanzer II (c) 1983 Quelle

German clone of "Thunderground [Model 003-01]".

- TECHNICAL -

GAME ID: 343.273 9

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50786&o=2

$end

$apple2_flop_orig=phantom5,
$bio

Apple II 5.25 disk. published 42 years ago:

Phantoms Five (c) 1980 Sirius Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229199&o=2

$end

$info=enigma2b,
$bio

Arcade Video game published 41 years ago:

Phantoms II (c) 1981 Zilec.

- TRIVIA -

Re-released in 1984 as "Enigma II".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=34415&o=2

$end

$cpc_cass=phantatq,
$bio

Amstrad CPC cass. published 36 years ago:

Phanton en Ataque (c) 1986 GTS Editorial

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98650&o=2

$end

$a2600=phanttnkdv,
$bio

Phanton Tank (c) 19?? Digivision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50787&o=2

$end

$cpc_flop=pharaouk,
$bio

Amstrad CPC type-in published 34 years ago:

Pharao (c) 1988 PC Schneider International

- TRIVIA -

Listed as a type-in program in the German magazine: PC Schneider International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120220&o=2

$end

$kc_cass=pharao3,
$bio

VEB Mikroelektronik KC cass. published 33 years ago:

Pharao/3 (c) 1989 Highsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133861&o=2

$end

$kc_cass=pharao4,
$bio

VEB Mikroelektronik KC cass. published 33 years ago:

Pharao/4 (c) 1989 Highsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133862&o=2

$end

$info=j2pharo,
$bio

Pharaoh (c) 198? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41914&o=2

$end

$st_flop=pharaoh3,
$bio

Atari ST disk. published 33 years ago:

Pharaoh III (c) 1989 Supernova Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230374&o=2

$end

$gamate=pharaoh,
$bio

Gamate cart. published 31 years ago:

Pharaoh Revenger [Model C1012] (c) 1991 Bit Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=105896&o=2

$end

$info=pharo_l2,
$bio

Pinball published 41 years ago:

Pharaoh (c) 1981 Williams Electronics, Incorporated.

- TECHNICAL -

Williams System 7
Model Number : 504

- TRIVIA -

2,500 units were produced.

- STAFF -

Design by : Tony Kraemer
Art by : Seamus McLaughlin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5523&o=2

$end

$vic1001_cart=pharaoh,
$bio

Commodore VIC-20 cart. published 39 years ago:

Pharaoh's Curse (c) 1983 HES [Human Engineered Software]

- UPDATES -

2 versions exist, 8k and 16k.

- TIPS AND TRICKS -

Completing the first 3 levels gets you part of a secret code (level 1 – DEA; level 2 – DMU; level 3 – MMY), which is DEADMUMMY. With it, you can start at any level (1-4).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86888&o=2

$end

$a2600=pharaoh,pharaoh1,pharaoh2,
$bio

Atari 2600 cart. published 39 years ago:

Pharaoh's Curse (c) 1983 TechnoVision

You've discovered the lost tombs of one of the richest kings of Ancient Egypt. To get to the treasures you have to dig for it. But beware a 3000 year old curse protects the place. Powerful guards await tresspassers. Sacred vipers which can kill with one bite!  Evil scarab beetles whose touch means death.

- TECHNICAL -

Model TVS 1003

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50788&o=2

$end

$info=pharfor,
$bio

Video Slot Machine published 13 years ago:

Pharaoh's Fortune (c) 2000 Aristocrat Leisure Industries Pty, Ltd.

A 5 reel video slot machine with an Egyptian theme.

- TECHNICAL -

Aristocrat MK6 hardware.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=35740&o=2

$end

$info=as_pharg,as_pharga,as_phargb,as_phargc,as_phargd,as_pharge,
$bio

Pharaoh's Gold (c) 200? Astra Games, Limited. [Novomatic Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41849&o=2

$end

$info=sc4pglcs,sc4pglcsa,sc4pglcsb,
$bio

Pharaoh's Gold Casino (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR1261]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43674&o=2

$end

$info=sc4pglcl,sc4pglcla,sc4pglclb,sc4pglclc,sc4pglcld,sc4pglcle,sc4pglclf,sc4pglclg,sc4pglclh,
$bio

Pharaoh's Gold Club (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR1623]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42730&o=2

$end

$info=sc2cpg,sc2cpg1,sc2cpg1p,sc2cpg2,sc2cpg2p,sc2cpgp,
$bio

Fruit Machine published 26 years ago:

Pharaoh's Gold Club (c) 1996 Bell-Fruit Mfg. Company, Limited. [B.F.M.].

- TECHNICAL -

[Model PR6635]

- TRIVIA -

Attract mode texts:
*** BFM ***
OFFER YOU
PHARAOHS GOLD
A TRIP DEDICATED
TO ALL THOSE
WITH A FREE MIND
AND A
???
QUICKLY
INSERT COIN
1 GAME = 20P
GAMBLE EVERY WIN
FOR A CHANCE OF
THE JACKPOT
QUICK-FIRE FUN
ACTION PACKED
FEATURES
LOOK OUT FOR
MY SPECIAL
REEL SHUFFLE
BREAK MY BARCODE
MORE BARS
MEAN MORE
** FEATURES **

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43675&o=2

$end

$info=sc4pgold,sc4pgolda,sc4pgoldb,sc4pgoldc,sc4pgoldd,sc4pgoldf,
$bio

Fruit Machine published 22 years ago:

Pharaoh's Gold (c) 2000 Bell-Fruit Games.

There are three reels in the basic game. The feature entry is via an 8-stage trail, leading into the hilo trail. As well as this, nudges, reel wins etc, there is an 'Eye' symbol on the third reel. If this lands on the winline, the player is awarded a spin of the 'Magic Eye' disc on the top glass. The resulting feature/turbo/repeater is awarded.

Also, if there are any numbers on the trail, and trail held is lit, then the 'Hilo Active' panel may be lit. The player can then guess hi/lo to increase the trail by one for each successful guess. An incorrect guess clears down the trail and cancels holds.

- TECHNICAL -

[Model PR1012]

- TRIVIA -

Released in December 2000.

- TIPS AND TRICKS -

Hints:
*There's a clue to the size of the Mystery Prize - keep a look out!
*Sometimes, it's better to collect your bonus, and get a better one...
*Remember your holds will still be there if you get a bonus from the trail hilo...
*Dont hold the reels after nudging - if you've got a pair you'll get a win.
*Use the cancel button, sometimes it can help you.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11558&o=2

$end

$ibm5150=ppursuit,
$bio

IBM PC 5.25in. disk. published 32 years ago:

Pharaoh's Pursuit (c) 1990 Lone Star Micro

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132474&o=2

$end

$msx1_cass=pharaoh,pharaoha,
$bio

MSX cass. published 34 years ago:

Pharaoh's Revenge (c) 1988 Eurosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94912&o=2

$end

$msx1_flop=pharaoh,
$bio

MSX disk. published 34 years ago:

Pharaoh's Revenge (c) 1988 Eurosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109085&o=2

$end

$apple2_flop_orig=pharrevg,
$bio

Apple II 5.25 disk. published 34 years ago:

Pharaoh's Revenge (c) 1988 Publishing International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233493&o=2

$end

$spectrum_cass=pharaohs,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Pharaoh's Tomb (c) 1982 Software For All

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80206&o=2

$end

$ibm5150=ptomb,
$bio

IBM PC 3.5in. disk. published 32 years ago:

Pharaoh's Tomb Ver. 3.0 (c) 1990 Apogee Soft.

Pharaoh's Tomb is an arcade/adventure game set in a huge Egyptian pyramid. You will need to explore and survive 20 uniquely dangerous levels (screens) riddled with ingenious puzzles and traps.

- TRIVIA -

Released on December 14, 1990.

- STAFF -

Program & Design: George Broussard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132623&o=2

$end

$info=ep_pharo,ep_pharoa,
$bio

Pharaoh's Treasure (c) 199? Maygay.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40880&o=2

$end

$info=ar_pm,
$bio

Arcadia Super Select board published 34 years ago:

Pharaohs Match (c) 1988 Arcadia Systems, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=78733&o=2

$end

$bbc_cass=phartomb,
$bio

Acorn BBC Micro B cass. published 39 years ago:

Pharaohs Tomb (c) 1983 A&F Software

- STAFF -

by: Brian Clark, Marian Clark

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52215&o=2

$end

$electron_cass=phartomb,
$bio

Acorn Electron cass. published 39 years ago:

Pharaohs Tomb (c) 1983 A&F Soft.

Adventure game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267045&o=2

$end

$cpc_cass=pharaon,
$bio

Amstrad CPC cass. published 35 years ago:

Pharaon (c) 1987 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98651&o=2

$end

$cpc_flop=pharaonf01,pharaonf,pharaonf02,pharaon1,pharaon101,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Pharaon (c) 1987 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121401&o=2

$end

$cpc_cass=pharaons,
$bio

Amstrad CPC cass. published 34 years ago:

Pharaon [Model 22351] (c) 1988 Proein Soft Line [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98652&o=2

$end

$cpc_flop=pharaons,
$bio

Amstrad CPC type-in published 36 years ago:

Pharaons (c) 1986 Cahiers d'Amstrad Magazine, Les

- TRIVIA -

Listed as a type-in program in the French magazine: Les Cahiers d'Amstrad Magazine

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120039&o=2

$end

$spectrum_cass=phart,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

PHART (c) 1988 Creative Juices

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287603&o=2

$end

$jaguar=phase0,
$bio

Atari Jaguar cart. published 20 years ago:

Phase Zero (c) 2002 Songbird Productions.

You pilot your combat vehicle on a variety of missions to retrieve lost personnel and take out enemy targets. The speed of this engine is amazing, and the graphics and audio make for an enjoyable game to explore.

- TECHNICAL -

GAME ID: CF30B1

- TRIVIA -

Phase Zero was licensed by Songbird from the original Hyper Image team. This game was incomplete.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76434&o=2

$end

$apple2_flop_orig=phaserfr,
$apple2_flop_clcracked=phsrfire,
$bio

Apple II 5.25 disk. published 40 years ago:

Phaser Fire (c) 1982 Gebelli Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229159&o=2

$end

$a2600_cass=ppatrol,ppatrolp,ppatrolpa,ppatrole,
$bio

Starpath Supercharger cass. published 40 years ago:

Phaser Patrol (c) 1982 Arcadia Corp.

Your mission: Fly your interstellar interceptor like you never flew before... because only you stand between the Dracon armada and their cruel objective.

The situation: Serious trouble. The Human Federation has been caught napping. While pretending to sign a peace treaty, the devious Dracons have launched a surprise attack. And they've virtually captured the Federation's farm galaxy.

Victory seems so close the Dracons can practically smell it with their hideous nostrils. One lone defender stands between them and control of the human food supply. You.

About your enemy: You wouldn't want to have lunch with a Dracon. They're not nice to look at, and they're very hostile. They live by raiding peaceful planets, stealing everything they can, and taking no prisoners. To make matters worse, they are absolutely fearless.

The Dracon armada: They're tough. Each Dracon fighter is armed with lethal photon torpedoes. You've got shields, but a direct hit can disable them. And a series of direct hits could reduce you to space dust.

- TECHNICAL -

Model AR-4000

- SCORING -

* Destroy a Dracon fighter, go up 3/8 Level.

* Use 100 units of energy, lose 1/8 Level.

* Use up a space/hour (one movement of the second-lowest clock indicator), lose 1/8 Level.

* Destroy all the Dracons, go up 1 Rank.

* Destroy all the Dracons in Difficulty "B," go up 1 Level.

- STAFF -

Programmer: Dennis Caswell

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50789&o=2

$end

$archimedes=phases2,
$bio

Acorn Archimedes disk. published 34 years ago:

Phases#2 (c) 1988 Northwest SEMERC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127140&o=2

$end

$apple2_cass=phasorza,
$bio

Apple II cass. published 44 years ago:

Phasor Zap (c) 1978 Programma International, Inc.

Phasor Zap is a hi-res graphics space game in which you fire on enemy ships moving through a star field. If you don't hit them by the time they reach the center of the star field they zap you back.

- TECHNICAL -

GAME ID: AP093

- TRIVIA -

The term 'Phasor' alludes to the phaser energy weapons used in the Star Trek science fiction series.

- STAFF -

By: Chris Oberth

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135885&o=2

$end

$spectrum_cass=phasorch,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Phasorchase (c) 1983 Soft Hits

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80208&o=2

$end

$info=phc2,
$bio

Computer published 39 years ago:

PHC-2 (c) 1983 Olympia.

MSX clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127526&o=2

$end

$info=phc25,phc25j,
$bio

Computer published 39 years ago:

PHC-25 (c) 1983 Sanyo [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233824&o=2

$end

$info=phc28,
$bio

PHC-28 (c) 198? Olympia.

MSX clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127527&o=2

$end

$info=phc28l,
$bio

Computer published 39 years ago:

PHC-28L (c) 1983 Sanyo.

MSX clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127528&o=2

$end

$info=phc28s,
$bio

Computer published 39 years ago:

PHC-28S (c) 1983 Sanyo.

MSX clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127529&o=2

$end

$spectrum_cass=pheenixa,pheenixb,pheenixr,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Pheenix (c) 1983 Megadodo Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80209&o=2

$end

$spectrum_cass=pheenix,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Pheenix (c) 1986 Alternative Soft., Ltd.

- TECHNICAL -

GAME ID: AS001

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196846&o=2

$end

$info=phelios,pheliosj,
$bio

Arcade Video game published 33 years ago:

Phelios (c) 1989 Namco.

A great vertical shoot'em up game based on Greek mythology.  

The player controls the sun god Apollo who is riding of his winged horse Pegasus flying through ancient Greece on a mission to rescue his sister Artemis the goddess of the moon, from the clutches of the fiend Typhon. Shoot all enemies like harpies and skeletons along with goblins and colossal enemy bosses.

Pressing the fire button makes his sword fire a tiny shot, while holding it down charges the sword, firing a bigger fireball upon release. Even the smallest enemies take multiple hits, so the standard shot is of little use.

- TECHNICAL -

Namco System 2 hardware
Game ID : PS

Main CPU : (2x) Motorola 68000 (@ 12.288 Mhz), M6809 (@ 3.072 Mhz), HD63705 (@ 2.048 Mhz)
Sound Chips : C140 (@ 21.39 Khz), YM2151 (@ 3.57958 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Even if titlescreen says 1988 (development year), Phelios was released in February 1989 in Japan.

Victor Entertainment released a limited-edition soundtrack album for this game (Namco Video Game Graffiti Vol.6 - VDR-5301) on 04/10/1989.

- STAFF -

Music composed by : Yoshinori Kawamoto (Kawagen)

- PORTS -

* CONSOLES:
Sega Megadrive (1990)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1960&o=2

$end

$megadriv=pheliosu,
$bio

Sega Genesis cart. published 32 years ago:

Phelios (c) 1990 NAMCO Hometek.

- TECHNICAL -

Game ID: 14016
Bar Code: 7 22674 02001 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57343&o=2

$end

$megadriv=phelios,pheliosj,
$vgmplay=phelios_md,
$bio

Sega Mega Drive cart. published 32 years ago:

Phelios (c) 1990 NAMCOT.

- TECHNICAL -

Game ID: T-14013
Bar Code: T4907892033016

- TRIVIA -

Released on July 20, 1990 in Japan.

Reviews:
March 1992 - Joypad N.6 [FR]: 84/100
June 1992 - Consoles + N.10 (Pages 94-95): 70/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56760&o=2

$end

$cpc_cass=phenixno,
$bio

Amstrad CPC cass. published 35 years ago:

Phenix Noir (c) 1987 Chip [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98653&o=2

$end

$cpc_flop=phenixno01,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Phenix Noir Cracked (c) 1987 Mc Spe

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122505&o=2

$end

$cpc_flop=phenixno02,
$bio

Phenix Noir CrackedE (c) 19?? Mc Spe

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122619&o=2

$end

$msx1_cass=phfile,
$bio

PhFile (c) 198? Philips Spain

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94909&o=2

$end

$msxr_flop=phi,
$bio

MSX Turbo-R disk. published 18 years ago:

Phi (c) 2004 Unknown [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133276&o=2

$end

$apple2_flop_clcracked=pbfiler,
$bio

Apple II 5.25 disk. published 39 years ago:

Phi Beta Filer (c) 1983 Scarborough Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230675&o=2

$end

$gba=philfutr,
$bio

Nintendo GBA cart. published 16 years ago:

Phil of the Future [Model AGB-BFXE-USA] (c) 2006 Buena Vista Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72127&o=2

$end

$cpc_flop=phileasf01,phileasf,phileasf04,phileasf02,phileasf03,phileasf05,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Phileas Fogg's Ballo0n Battles (c) 1991 Zeppelin Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121215&o=2

$end

$spectrum_cass=phileasf,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Phileas Fogg's Balloon Battles (c) 1991 Zeppelin Games

Phileas Fogg, the world-renowned traveller and explorer, has volunteered for a dangerous and daring mission. 

Taking off in his Hydrogen Balloon with high pressure directional thrust, Philleas must scout hostile enemy fire regions dropping bombs on enemy positions, and land with his precious information at the feet of the Allied Commander. 

Phileas Fogg's Balloon Battles takes you on a breathtaking journey through a field of war in 1871. Above you is a Balloon filled with one of the most explosive substances known to man, Hydrogen. 

Using the Wind and the Balloon's High Pressure Thrust, you must scout the area mapping enemy positions whilst avoiding the enemy forces who are ready to blow Phileas out of the sky with gunshot and cannon. 

Phileas Fogg's Balloon Battles is no leisurely cruise around the atmosphere, but a fast roller-coaster kind of ride with instant death only one misjudgement away.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80210&o=2

$end

$cpc_cass=pfoggbb,
$bio

Amstrad CPC cass. published 31 years ago:

Phileas Fogg's Balloon Battles (c) 1991 Zeppelin Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98654&o=2

$end

$cdi=philipsh,
$bio

Phillips CD-i disc published 30 years ago:

Philips Hondred - 1891 1991 (c) 1992 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53029&o=2

$end

$cdi=philipme,
$bio

Phillips CD-i disc published 27 years ago:

Philips Media Interactieve Encyclopedie (c) 1995 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53030&o=2

$end

$cdi=philipex,
$bio

Phillips CD-i disc published 27 years ago:

Philips Media Interactieve Encyclopedie - Demonstratie - Exemplaar (c) 1995 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53031&o=2

$end

$cdi=philipmm,
$bio

Phillips CD-i disc published 26 years ago:

Philips Media Medische Encyclopedie (c) 1996 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53032&o=2

$end

$msx2_flop=nms8245,
$bio

MSX 2 disk. published 36 years ago:

Philips NMS-8245/8250/8255 (c) 1986 Philips Interactive Media, Inc.

Software disks for the NMS series.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101930&o=2

$end

$msx2_flop=nms8245f,
$bio

MSX 2 disk. published 36 years ago:

Philips NMS-8245F (c) 1986 Philips Interactive Media, Inc.

Software disks for the NMS-8245F.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101931&o=2

$end

$msx2_flop=nms8280,
$bio

MSX 2 disk. published 36 years ago:

Philips NMS-8280/8280G (c) 1986 Philips Interactive Media, Inc.

Software disks for the NMS-8280.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101932&o=2

$end

$info=p2000m,
$bio

Computer published 42 years ago:

Philips P2000M (c) 1980 Philips Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236726&o=2

$end

$info=p2000t,
$bio

Computer published 42 years ago:

Philips P2000T (c) 1980 Philips Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236727&o=2

$end

$msx2_flop=vg8230,
$bio

MSX 2 disk. published 36 years ago:

Philips VG-8230/VG-8235/VG-8240 (c) 1986 Philips Interactive Media, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101933&o=2

$end

$msx2_flop=vg8235f,
$bio

MSX 2 disk. published 36 years ago:

Philips VG-8235F (c) 1986 Philips Interactive Media, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101934&o=2

$end

$a2600=phillyfl,
$bio

Atari 2600 cart. published 40 years ago:

Philly Flasher + Cathouse Blues (c) 1982 PlayAround.

Double-ender cartridge containing:
"Philly Flasher"
"Cathouse Blues [Model 1001]"

- TECHNICAL -

Model 201

- TRIVIA -

Philly Flasher & Cathouse Blues was advertised as World's First 1 in 1 Adult Video Games Cartridge.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50791&o=2

$end

$psx=philosom,
$bio

Sony PlayStation CD published 26 years ago:

Philosoma (c) 1996 Sony Computer Ent. America.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SCUS-94403

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110831&o=2

$end

$bbcb_flop_orig=phquestt,
$bbcb_flop=phquestt,
$bio

Acorn BBC Micro B disk. published 35 years ago:

Philosopher's Quest (c) 1987 Topologika

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125243&o=2

$end

$electron_flop=phquestt,
$bio

Acorn Electron 3.5in. disk. published 35 years ago:

Philosopher's Quest (c) 1987 Topologika

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129831&o=2

$end

$bbc_cass=phquest,
$bio

Acorn BBC Micro B cass. published 40 years ago:

Philosopher's Quest (c) 1982 Acornsoft

- TECHNICAL -

GAME ID: SBG01
CASS ID: SBG01/C

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262485&o=2

$end

$electron_cass=phquest,
$bio

Acorn Electron cass. published 40 years ago:

Philosopher's Quest (c) 1982 Acornsoft

- TECHNICAL -

GAME ID: SLG01
TAPE ID: SLG01/C

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52216&o=2

$end

$bbcb_flop_orig=phquest,
$bio

Acorn BBC Micro B disk. published 38 years ago:

Philosopher's Quest (c) 1984 Acornsoft

- TECHNICAL -

GAME ID: SNG01

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125199&o=2

$end

$ibm5170=phindows,
$bio

IBM PC/AT DOS 3.5in. disk. published 26 years ago:

Phindows (c) 1996 QNX Soft. Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262252&o=2

$end

$info=jak_pf,
$bio

Dedicated Console published 12 years ago:

Phineas and Ferb - Best Game Ever! (c) 2010 Jakks Pacific, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261570&o=2

$end

$spectrum_cass=phineasf,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Phineas Frogg (c) 1985 Mirrorsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80212&o=2

$end

$psx=phix,
$bio

Sony PlayStation CD published 19 years ago:

Phix - The Adventure (c) 2003 A1 Games

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-01523

- TRIVIA -

Released on July 15, 2003 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111698&o=2

$end

$amigaocs_flop=phobia,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Phobia (c) 1989 Image Works

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74724&o=2

$end

$a800_flop=phobos,
$bio

Atari 400/800 disk. published 40 years ago:

Phobos (c) 1982 APX

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=217896&o=2

$end

$pc98_cd=phobos,
$fmtowns_cd=phobos,
$bio

NEC PC-98/Fujitsu FM Towns CD published 30 years ago:

Phobos (c) 1992 Himeya Soft.

- TRIVIA -

Released on August 25, 1995 in Japan. Retail price: 8800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90341&o=2

$end

$pc98=phobos,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Phobos (c) 1992 Himeya Soft., Inc.

- TECHNICAL -

# of floppy disks: 2

- TRIVIA -

Released on July 16, 1992 in Japan. Retail price: 7800 Yen. (Mail order price 4300 yen).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=113931&o=2

$end

$info=phnix_l1,
$bio

Pinball published 44 years ago:

Phoenix (c) 1978 Williams.

- TECHNICAL -

Williams System 4
Model Number : 485

- TRIVIA -

6,198 units were produced.

- STAFF -

Design by : Barry Oursler
Art by : Constantino Mitchell

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5524&o=2

$end

$info=phoenix,phoenixdal,phoenixass,phoenix2,
$bio

Arcade Video game published 42 years ago:

Phoenix (c) 1980 Amstar.

Phoenix is a classic vertical shoot-em-up in the mould of Taito's "Space Invaders" and Namco's "Galaxian", but takes the concept further with the introduction of progressive stages of play (instead of simply repeating a single playfield over and over with an increasing difficulty level). 

The player pilots a lone ship that can only move left and right along the botton of the playfield and fire upwards. The ship can also utilize a temporary 'Force Field' to protect it from missiles and birds. Any birds that that collide with the Force Field are destroyed. The Force Field only lasts for two seconds, but then cannot be used again for another five seconds. 

There are five attack waves to each round of play. 

The first wave begins with a formation of sixteen birds attacking the player's ship. They drop missiles and dive at the ship in an effort to destroy it. 

The second wave is a variation of the first, only with a different enemy attack pattern. 

The third wave begins with pattern of eight eggs that hatch into blue Phoenix birds that then attack the player's ship. These birds can be destroyed by rocket fire from the ship. If the rocket hits the bird on center, the bird is destroyed. If the rocket hits the bird to the left or right of center, only that wing of the bird is destroyed. The wing will regenerate itself if the bird is not quickly destroyed. 

The fourth wave is similar to the third, only with two banks of eggs instead of one. 

The fifth and final wave is the attack of the Space fortress mothership; a huge mothership piloted by a purple-coloured Alien Queen who sends down waves of small birds to attack the player's ship, as well as launching missiles from the mothership itself. The Alien Queen is protected by a barrier that must be shot several times before both the Queen and the mothership are destroyed.

Once the mothership has been destroyed, the game starts over with an increased level of difficulty.

The additional gameplay elements seem to be at the expense of hardware performance. Despite having more basic graphics than "Galaxian", Phoenix's ships move in a very mechanical fashion compared to the smooth, nicely animated movements of Namco's classic.

- TECHNICAL -

Most Phoenix games will be in a standard Centuri woodgrain cabinet, but several other cabinets exist, due to this game being sold by multiple companies at the same time. These use sticker sideart (which covers the upper half of the machine), and glass marquees. The control panel is made up entirely of buttons, no joysticks are present (on the upright and 'maxi' cabs, that is; the cocktail cab has a 2-way joystick and 2 buttons). The monitor in this machine is mounted vertically, and the monitor bezel is relatively unadorned. Phoenix uses a unique wiring harness, which isn't know to be compatible with any other games.

Main CPU : 8085A
Sound Chips : TMS36XX, Discrete circuitry

Players : 2

Cocktail cab : 
Control : 2-way Joystick
Buttons : 2
=> [1] Fire, [2] Force Field

Upright and 'Maxi' cabs : 
Buttons : 4 (LEFT, RIGHT, FIRE, FORCE FIELD)
(The upright and 'maxi' cabs have no joystick)

- TRIVIA -

Titlescreen's copyright notice :
PHOENIX COPYRIGHT 1980
AMSTAR ELECTRONICS CORP.
PHOENIX AZ. U.S.A.

Phoenix was released in December 1980.

Phoenix was the first multi-level space shooter and also the first shooter to include bosses. Despite its hardware issues, Phoenix's many gameplay innovations ensured that it now is rightly regarded as a classic and, along with Taito's "Space Invaders" and Namco's "Pac-Man" shares the dubious honour of being one of the most cloned games of the 1980s; with numerous console and home computer 'tributes' appearing.

The song that is played at the start of the game is 'Romance de Amor', also known as 'Spanish Romance', whose true author is currently unknown.

The song that is played when you start over after the mothership is destroyed is Ludwig van Beethoven's 'Für Elise'.

Mark Gotfraind holds the official record for this game with 987,620 points.

Licensed releases:
"Phoenix [Maxi model]" (Centuri, Inc.)
"Phoenix [Upright model]" (Centuri, Inc.)
"Phoenix [Japanese Cocktail Table]" (Taito Corp.)

Known Bootlegs/Hacks :
Phoenix (Irecsa G.G.I Corp.)
Phoenix (T.P.N.)
Griffon (Videotron)
Falcon (BGV)
Vautour (Jeutel)
Condor (Sidam)
Batman Part 2

- SCORING -

Scoring is a little complicated in this game due to the fact it depends on hits made and how close the Phoenix's are to your fighter.

Phoenix fighters : 20, 40, or 80 points; 200 points if flying as a bird.
Phoenix birds : 50 or 100 points/egg, 100 - 800 points/bird (depends on how many wings shot off and distance from fighter).
Mothership : 1,000 - 9,000 points (may depend on how close the mothership is to you fighter when you kill the Alien Queen; may also depend on the amount of damage to the mothership, speed of destruction, as well as the number of spaceships destroyed). Usually, first 9 spaceships would increase by a thousand, then will be followed by nine 9000 point spaceships, then back to the first nine set, etc...

- TIPS AND TRICKS -

* When you start the game, your fighter will be in the middle at the bottom of the screen. You will see a formation of enemy fighters at the top of the screen. This is the beginning of Wave 1. A quick note about the Force Field: it lasts a couple of seconds and takes about five seconds to regenerate again.

WAVES 1 AND 2 :
1) You will usually be attacked by multiple fighters at any one time. The movements of these fighters is pretty random.
2) In addition to dropping bombs on your fighter, Phoenix fighters also tend to try to ram your fighter.
3) After you clear out a few fighters, they will reassemble at the top of the screen. They will then move in synch with each other as they creep to the bottom of the screen.
4) Sometimes a Phoenix fighter will hover right above your ship. If you're quick, you can get off a quick shot and move away before a bomb can be dropped on you.
5) If multiple Phoenix fighters are at your level, use the Force Field to clear a path through them.

WAVE 3 AND 4 :
1) The Phoenixes in Wave 3 enter the screen in a zig-zag pattern while the Phoenixes in Wave 4 arrive in a cross-over pattern of four Phoenixes per side.
2) Once they get large, they start to do erratic zig-zag patterns across the screen. At the same time, they are dropping bombs toward your fighter. Your goal is to shoot off their wings. If you do this, it forces them to go straight down until the wing regenerates. They will still be dropping bombs, but at least they will be going straight down.
3) If at all possible, try to hit the Phoenixes when they are close to your ship. Doing this gets you more points.
4) In addition, try to shoot off both wings before destroying a Phoenix for more points.

WAVE 5 :
1) Your goal on this wave is to cut through the mothership's hull and shield and take out the Alien Queen inside.
2) Start firing as rapidly as you can to quickly cut through the hull. It will take quite a few shots to get to the shield.
3) The shield rotates so you will have to hit it a lot of times in order to get a wide enough hole in it to hit the Alien Queen.
4) As all of this is going on, the mothership is continually descending upon your ship. In addition, the escorts are constantly harassing you.
5) A good strategy is that once you have cut a path through the hull and shield, wait for the mothership to be almost on top of your ship. When you take out the alien, you will get a lot more points.
6) Destroying the escorts does not end this wave. Once you complete Wave 5, the cycle begins anew.

* During the game three birds will attack all in a line. Let those birds fly all the way to the bottom and start to fly back up. As they are flying up, shoot all three in a row real quick (2 or 3 seconds) and you will elevate your score to 204,000 regardless of what your current score is - The best way to get this bonus for shooting the three birds in a line is on the second stage of level 2. The blue and pink birds in an oval shape. Just wait, not firing at the bottom of the screen. A single bird will come down, fanny around and then fly back up, then four birds will fly down together in a line. When they start to fly back up - blast three of them for the bonus. It works best here because of the rapid fire allowed on this and every other 2nd stage. In addition, accomplishing the trick a second time again puts your score at 204,000, even if your score was higher.

- SERIES -

1. Phoenix (1980)
2. Pleiads (1981)

- PORTS -

* CONSOLES:
Emerson Arcadia [EU] (1982) "Space Vultures [Model 1014]" 
ZX-Spectrum [EU] (1983) "Pheenix" by Megadodo Software 
BBC B [EU] (1983) "Eagle Empire" by Alligata 
[EU] Microsoft XBOX (oct.14, 2005) "Taito Legends" 
[EU] Sony PS2 (oct.14, 2005) "Taito Legends [Model SLES-53438]" 
[KO] Sony PS2 (jul.18, 2006) "Taito Legends [Model SLKA-15056]" 

* HANDHELDS: 
[EU] Sony PSP (oct.6, 2006) "Taito Legends Power-Up [Model ULES-00473]" 
[AU] Sony PSP (nov.9, 2006) "Taito Legends Power-Up [Model ULES-00473]" 

* COMPUTERS: 
[EU] Commodore C64 (1984) "Eagle Empire" 
[EU] PC [MS Windows, CD-ROM] (oct.14, 2005) "Taito Legends"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1961&o=2

$end

$info=phoenixha,
$bio

Arcade Video game published 41 years ago:

Phoenix (c) 1981 Hellomat Automaten.

Pirate version.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48295&o=2

$end

$info=phoenixc,phoenixc2,phoenixc3,phoenixc4,
$bio

Arcade Video game published 41 years ago:

Phoenix (c) 1981 Irecsa G.G.I Corp.

Bootleg of Amstar's Phoenix.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=26878&o=2

$end

$info=phoenixs,
$bio

Arcade Video game published 41 years ago:

Phoenix (c) 1981 Sonic, S.A.

Spanish bootleg.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72302&o=2

$end

$info=phoenixi,
$bio

Arcade Video game published 41 years ago:

Phoenix (c) 1981 IDI s.n.c.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116203&o=2

$end

$info=phoenix3,
$bio

Phoenix (c) 198? T.P.N.

Bootleg of Amstar's Phoenix.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=26879&o=2

$end

$info=phoenixgu,
$bio

Phoenix (c) 198? G. Universal Video.

Pirate version.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144003&o=2

$end

$spectrum_cass=phoenixz,phoenixz_a,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Phoenix (c) 1991 Zenobi Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80214&o=2

$end

$specpls3_flop=phoenix,
$bio

Sinclair ZX Spectrum+3 disk. published 31 years ago:

Phoenix (c) 1991 Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147771&o=2

$end

$a2600=phoenixz,
$bio

Phoenix (c) 19?? Zirok

Clone of Atari's "Phoenix [Model CX2673]".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50794&o=2

$end

$info=j5phnx,j5phnxa,
$bio

Phoenix (c) 200? JPM International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=30121&o=2

$end

$zx81_cass=phoenix,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Phoenix Adventure (c) 1982 CDS Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114867&o=2

$end

$cpc_flop=phoenixu,
$bio

Amstrad CPC 464 disk. published 29 years ago:

Phoenix Cracked (c) 1993 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126506&o=2

$end

$info=phxfant,
$bio

Video Slot Machine published 17 years ago:

Phoenix Fantasy (c) 2005 Aristocrat.

- TECHNICAL -

Runs on the Aristocrat MKVI hardware.

MVP MKVI conversion cabinet :
Game has 14 buttons.
Bet buttons : 1, 2, 3, 5, 10 credits
Line buttons : 1, 5, 10, 15, 20 lines
Extra buttons : Take Win/Collect (orange), Service (green), Gamble (purple), Spin/Start Feature (yellow)

1, 2, 5 and 10 credit buttons are also used for Heart, Diamond, Club and Spade double up respectively. This gamble is x4 if correct.
1 and 20 line buttons are used for red/black double up.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=7997&o=2

$end

$info=j6phxgld,j6phxglda,j6phxgldb,j6phxgldc,j6phxgldd,j6phxglde,j6phxgldf,j6phxgldg,
$bio

Fruit Machine published 20 years ago:

Phoenix Gold (c) 2002 JPM.

Phoenix Gold is a classic 3-reel, multi-stake and award card game played on 5 winlines with awards for 3 of a kind fruits. Reel win awards from the base reel game can be gambled or saved to Multiwin, where they can be combined with credit to play the multiplier top game.

- TECHNICAL -

Housed in the Electra cabinet.

- TRIVIA -

Released in April 2002 in Poland, Ukraine, Czech Republic, Latvia, Lithuania and Slovakia.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11741&o=2

$end

$info=j6pnxgd,
$bio

Phoenix Gold De Luxe (c) 199? JPM International.

- TECHNICAL -

Impact

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41129&o=2

$end

$info=j6pnxmil,j6pnxmila,j6pnxmilb,j6pnxmilc,
$bio

Phoenix Millennium (c) 199? JPM International.

- TECHNICAL -

Impact

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41130&o=2

$end

$info=phoenxp2,
$bio

Arcade Video game published 41 years ago:

Phoenix Part 2 (c) 1981 Unknown.

A poorly optimized clone of "Phoenix" running on Galaxian hardware. Slowdown can occur during battle when alot of moving sprites are on screen.

- TECHNICAL -

CPU: Zilog Z80 3.072 MHz
Sound Chips: DISCRETE Sound CPU and Galaxian's custom audio

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32449&o=2

$end

$x68k_flop=phoenixq,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Phoenix Quiz - Slime King o Haritaose (c) 1990 Phoenix.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88507&o=2

$end

$info=phoenixt,phoenixj,
$bio

Arcade Video game published 42 years ago:

Phoenix (c) 1980 Taito Corp.

Japanese version licensed from Amstar. For more information on the game itself, please see the original Amstar entry; "Phoenix".

- TECHNICAL -

Japanese Cocktail Table

- TRIVIA -

Titlescreen's copyright notice: 1980 TAITO CORPORATION

Phoenix was released by Taito in December 1980 in Japan.

- PORTS -

* CONSOLES: 
[JP] Atari 2600 (1983)
[JP] Sony PS2 (mar.29, 2007) "Taito Memories II Gekan [Model SLPM-66713]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=26880&o=2

$end

$info=phoenixb,
$bio

Arcade Video game published 41 years ago:

Phoenix (c) 1981 Centuri.

For more information on the game itself, please see the original Amstar entry.

- TECHNICAL -

Maxi model dimensions :

Height : 139.7 cm (55 in.)
Width : 52.7 cm (20.75 in.)
Depth : 59.7 cm (23.5 in.)

It may sound confusing, but according to the 'Maxi' cabinet is actually the smaller model more commonly referred to as 'cabaret'.

- TRIVIA -

Title screen's copyright notice :
PHOENIX COPYRIGHT 1980
AMSTAR ELECTRONICS CORP.
MFG. BY CENTURI INC.

Even if title screen says 1980, this game was released in January 1981.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=26882&o=2

$end

$a2600=phoenixc,
$bio

Atari 2600 cart. published 39 years ago:

Phoenix (c) 1983 CCE

Clone of Atari's "Phoenix [Model CX2673]".

- TECHNICAL -

Model C-1012

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50793&o=2

$end

$a2600=phoenix,phoenixe,phoenix1,
$bio

Atari 2600 cart. published 40 years ago:

Phoenix (c) 1982 Atari, Incorporated.

In ancient times, legend says, there was a bird of great beauty. About the size of an eagle, it had brilliant scarlet and gold feathers, a melodious song, and was the only one of its kind in the entire world.

This fabulous creature lived in Arabia and had a life span of over five hundred years. At the end of its life, the phoenix built a nest of frankincense, myrrh, and other aromatic spices. After setting fire to the nest by rapidly beating its wings, the beautiful bird settled down to die amidst the flames.

From the ashes of that fire miraculously arose a young, revitalized Phoenix. This new bird then took the remains of its parent to the temple of the sun at Heliopolis in Egypt, and sacrificed them on the high altar.

The long life of the Phoenix and the dramatic rebirth from its own ashes has made this legendary bird a symbol of immortality and spiritual rebirth in many cultures. The Egyptians saw the myth as a symbol of the life cycle of the sun, which dies every day at sunset and is reborn every morning at dawn.  Most others interpret the legend as a general symbol for the regeneration of life after death.

However, something awful has happened to tarnish the long-standing image of the Phoenix. Due to the effects of radioactive fallout on its nest, the Phoenix has unfortunately mutated into a bird of prey.

Now, several birds arise from the ashes, but these are not like the beautiful, friendly bird of old.  These birds are mean. Their cries areshrill. They have developed a tough, metallic-like skin that makes them almost indestructible. And they have turned their backs on the human race to offer their services to alien beings determined to drain away earth's energy resources.

Your mission: Eliminate these seemingly immortal war hawks, destroy the alien spaceship, and safeguard our planet from ravaging energy-thieves.

You have five lives in which to survive the bombing attacks of four separate flocks of Phoenix war birds who protect the alien spaceship. Your challenge is to eliminate the birds, get to the spaceship that follows the fourth wave of birds, and shoot the alien pilot.

To eliminate the large, menacing Phoenixes of the third and fourth waves, you have to hit them in the center. If you only wing a Phoenix, like its ancient ancestor, it will soon regenerate the missing part and become a whole bird to attack you some more.

To destroy the alien pilot, you have to erode the multi-colored hull of the spaceship directly beneath the cockpit to create a clear shot at him. But one of the hull layers - the blue layer - rotates the length of the spaceship. So, you not only have to chip away at the blue  layer, but you also have to time your shot at the alien to coincide with the hole passing directly under him.

- TECHNICAL -

Model CX2673

- TRIVIA -

Trademark licensed by Centuri, Inc.

- TIPS AND TRICKS -

* Overcome the temptation to fire away the first time the small birds appear. Instead, take a few moments to study their patterns. Observe what happens when you are positioned directly beneath the birds, andwhen you are not. Study the attack patterns of the lower birds. Learn how to move your laser cannon between the bombs without getting blown apart.

* In all phases of the game except for the second wave of small birds, you must press the red fire button each time you want to squeeze off a shot. However, in the second wave of small birds, you'll get continuous firing if you hold the button down.

* Don't waste lives trying to accumulate a lot of points in the early waves. Play it safe. Save your stamina for the large birds and for the spaceship, where the real big points are scored.

* For the first two times you encounter the alien spaceship, you can chip away the blue layer of the spaceship without getting bombed if you fire close to the edges furthest from the cockpit. Starting with the third encounter with the spaceship,  however, bombs will fall from those edges and the alien's shots will be faster-paced and more accurate - just to make things more challenging for advanced players! At all times, you need two shots at the same point to create a hole in the blue layer.

* Use your force field sparingly and as a strategic device in emergency situations. If a bird brushes up against your force field, it will be disintegrated; but if a bird crashes into your unprotected laser cannon, you're both dead ducks. The moral: Keep a watchful eye for low flying birds!

- STAFF -

Programmers: Michael Feinstein, John Mracek

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50792&o=2

$end

$info=phoenixa,
$bio

Arcade Video game published 41 years ago:

Phoenix (c) 1981 Centuri.

For more information on the game itself, please see the original Amstar entry.

- TECHNICAL -

Upright model Dimensions :
Height : 180.3 cm (71 in.)
Width : 64.5 cm (25.375 in.)
Depth : 76.2 cm (30 in.)

- TRIVIA -

Phoenix was released by Centuri, under license by Amstar Electronics, in January 1981 in the USA.

Titlescreen's copyright notice :
PHOENIX COPYRIGHT 1980
AMSTAR ELECTRONICS CORP.
MFG. BY CENTURI INC.

- PORTS -

* CONSOLES:
[US] Atari 2600 (1982) "Phoenix [Model CX2673]" 
[US] Microsoft XBOX (oct.25, 2005) "Taito Legends" 
[US] Sony PS2 (oct.25, 2005) "Taito Legends [Model SLUS-21122]" 

* HANDHELDS: 
[US] Sony PSP (may.17, 2007) "Taito Legends Power-Up [Model ULUS-10208]" 

* COMPUTERS: 
Tandy Color Computer [US] (1983) "Demon Seed" 
[US] Commodore C64 (1984) "Eagle Empire" 
[US] Apple II (1981) "Falcons" 
[US] PC [MS Windows, CD-ROM] (nov.10, 2005) "Taito Legends" 

* OTHERS:
Arcade Legends : Space Invaders TV Game [US] (2004) by Radica Games 
Apple iPhone/iPod [US] (oct.24, 2010) [Model 375327278]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=26881&o=2

$end

$mo5_cass=phone8,
$bio

Phone8 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108890&o=2

$end

$to7_cass=phonemia,
$bio

Thomson TO7 cass. published 38 years ago:

Phonemia (c) 1984 FIL [France Image Logiciel]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108477&o=2

$end

$to_flop=phonemia,
$bio

Thomson TO disk. published 37 years ago:

Phonemia (c) 1985 FIL [France Image Logiciel]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107943&o=2

$end

$to7_cart=phonemia,
$bio

Thomson TO7 cart. published 37 years ago:

Phonemia (c) 1985 FIL [France Image Logiciel]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108634&o=2

$end

$spectrum_cass=phonex,
$bio

Phonex (c) 198? Rebit Computer

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289971&o=2

$end

$apple2_flop_orig=pptblend,
$apple2_flop_clcracked=mpptbd10,
$bio

Apple II 5.25 disk. published 35 years ago:

Phonics Prime Time: Blends and Digraphs (c) 1987 MECC

- TECHNICAL -

GAME ID: MECC-A179

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267108&o=2

$end

$apple2_flop_orig=pptfcons,
$apple2_flop_clcracked=mpptfc10,
$bio

Apple II 5.25 disk. published 36 years ago:

Phonics Prime Time: Final Consonants (c) 1986 MECC

- TECHNICAL -

GAME ID: MECC-A176

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267109&o=2

$end

$apple2_flop_orig=ppticons,
$apple2_flop_clcracked=mpptic10,
$bio

Apple II 5.25 disk. published 36 years ago:

Phonics Prime Time: Initial Consonants (c) 1986 MECC

- TECHNICAL -

SOFT ID: MECC-A175

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267110&o=2

$end

$apple2_flop_orig=pptvow1,
$apple2_flop_clcracked=mpptv110,
$bio

Apple II 5.25 disk. published 35 years ago:

Phonics Prime Time: Vowels I (c) 1987 MECC

- TECHNICAL -

GAME ID: MECC-A177

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267111&o=2

$end

$apple2_flop_orig=ptpvowel2,
$apple2_flop_clcracked=mpptv210,
$bio

Apple II 5.25 disk. published 35 years ago:

Phonics Prime Time: Vowels II (c) 1987 MECC

- TECHNICAL -

GAME ID: MECC-A178

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267112&o=2

$end

$leapfrog_leappad_cart=compwords,
$bio

LeapFrog Leappad cart. published 19 years ago:

Phonics Program - Lesson 10 - Compound Words - A Fisherman's Tale (c) 2003 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234980&o=2

$end

$leapfrog_leappad_cart=mosslake,
$bio

LeapFrog Leappad cart. published 19 years ago:

Phonics Programme - Lesson 3 - Short Vowels o and e - A Day at Moss Lake (c) 2003 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234981&o=2

$end

$apple2_flop_orig=photar,
$apple2_flop_clcracked=photar,
$bio

Apple II 5.25 disk. published 41 years ago:

Photar (c) 1981 Softape

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229344&o=2

$end

$cdi=photocddo,
$bio

Phillips CD-i disc published 29 years ago:

Photo CD Demo Disc Ver. 3.0 (c) 1993 Philips Interactive Media, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298436&o=2

$end

$cdi=photocdd,
$bio

Phillips CD-i disc published 27 years ago:

Photo CD Demo Disc Ver. 3.2 (c) 1995 Philips Interactive Media, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298437&o=2

$end

$saturn=photocdo,
$bio

Sega Saturn CD published 26 years ago:

Photo CD Operating System [Model MK81681-50] (c) 1996 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272312&o=2

$end

$dragon_cass=photofin,
$bio

Dragon cass. published 39 years ago:

Photo Finish (c) 1983 Peaksoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116745&o=2

$end

$spectrum_cass=photofin,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Photo Finish (c) 1984 LJK

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298104&o=2

$end

$info=photof,
$bio

Arcade Video game published 31 years ago:

Photo Finish (c) 1991 Jaleco.

English version of "Gate-In! Wai Wai Jockey".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15676&o=2

$end

$pc98_cd=photogen,
$bio

NEC PC-9821 CD published 25 years ago:

Photo Genic (c) 1997 SUNSOFT.

- TECHNICAL -

CD x1

- TRIVIA -

Released on May 16, 1997 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128622&o=2

$end

$saturn=photogen,
$bio

Sega Saturn CD published 24 years ago:

Photo Genic (c) 1998 Sunsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59506&o=2

$end

$info=photoply98sp,
$bio

Arcade Video game published 24 years ago:

Photo Play 1998 (c) 1998 Fun World.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270397&o=2

$end

$info=photoply99sp,photoply99nl,
$bio

Arcade Video game published 23 years ago:

Photo Play 1999 (c) 1999 Fun World.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268216&o=2

$end

$info=photoply2k,photoply2ksp,photoply2knl,
$bio

Arcade Video game published 22 years ago:

Photo Play 2000 (c) 2000 Fun World.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32368&o=2

$end

$info=photoply2k1it,photoply2k1sp,photoply2k1nl,
$bio

Arcade Video game published 21 years ago:

Photo Play 2001 (c) 2001 Fun World.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270396&o=2

$end

$info=photoply2k2be,
$bio

Arcade Video game published 20 years ago:

Photo Play 2002 (c) 2002 Fun World.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225241&o=2

$end

$info=photoply2k4,
$bio

Arcade Video game published 18 years ago:

Photo Play 2004 (c) 2004 Fun World.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127428&o=2

$end

$info=photoply2k1mtnl,
$bio

Arcade Video game published 21 years ago:

Photo Play Masters 2001 (c) 2001 Fun World.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225242&o=2

$end

$info=photopsxsp,photopsxusp,
$bio

Arcade Video game published 18 years ago:

Photo Play Spirit Xtreme (c) 2004 Fun World.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272209&o=2

$end

$n64=photovw,
$bio

Photo Viewer (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237520&o=2

$end

$info=photoy2k,photoy2k102j,photoy2k104,photoy2k103j,
$bio

Arcade Video game published 23 years ago:

Photo Y2K (c) 1999 IGS.

- TECHNICAL -

IGS PGM hardware

Main CPU : Motorola 68000 (@ 20 Mhz)
Sound CPU : Zilog Z80 (@ 8.468 Mhz)
Sound Chips : ICS2115 (@ 8.468 Mhz)

- TRIVIA -

Released in June 1999.

- UPDATES -

* V102
* V104
* V105

- SERIES -

1. Photo Y2K (1999)
2. Photo Y2K 2 (2001)

- STAFF -

Executive Producer : Ming-Der Tsai
Director : Chin
Programmer : Fred Liao, Zhan-Hong Chou
Music & S ,E : Eddie Yao, Dean
Art Designer : Leo Chou, Gun, Wang Bing
Producer : Jack Wang

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1962&o=2

$end

$info=py2k2,py2k2100,
$bio

Arcade Video game published 21 years ago:

Photo Y2K 2 (c) 2001 IGS.

- TECHNICAL -

IGS PGM hardware

Main CPU : Motorola 68000 (@ 20 Mhz)
Sound CPU : Zilog Z80 (@ 8.468 Mhz)
Sound Chips : ICS2115 (@ 8.468 Mhz)

- TRIVIA -

Released in May 2001.

Also known as "Real and Fake 2".

- SERIES -

1. Photo Y2K (1999)
2. Photo Y2K 2 (2001)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4150&o=2

$end

$to_flop=photo95,
$bio

Thomson TO disk. published 22 years ago:

Photo95 (c) 2000 Manta-Softs

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107944&o=2

$end

$amiga_apps=pg12sede,
$bio

Commodore Amiga 500 disk. published 28 years ago:

Photogenics Ver.1.2 (c) 1994 Almathera Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262830&o=2

$end

$ibm5170=photdev,
$bio

IBM PC/AT DOS 3.5in. disk. published 26 years ago:

Photon microGUI Development Ver.1.10 for QNX 4.2x (c) 1996 QNX Soft. Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262253&o=2

$end

$ibm5170=phomgui,
$bio

IBM PC/AT DOS 3.5in. disk. published 26 years ago:

Photon microGUI Runtime Ver.1.10 for QNX 4.2x (c) 1996 QNX Soft. Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262254&o=2

$end

$amigaocs_flop=photonst,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Photon Storm (c) 1990 ARC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74725&o=2

$end

$apple2gs_flop_orig=photonix
$bio

Apple IIGS disk. published 33 years ago:

Photonix (c) 1989 FTA [Free Tools Association]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290794&o=2

$end

$apple2gs_flop_misc=photonx2,
$bio

Apple IIGS disk. published 32 years ago:

Photonix II Ver.2 (c) 1990 Toolbox

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=197496&o=2

$end

$mac_flop=ps25lede,
$bio

Apple Macintosh disk. published 29 years ago:

Photoshop Ver.2.5 Limited Edition (c) 1993 Adobe

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262651&o=2

$end

$info=phozon,phozons,
$bio

Arcade Video game published 39 years ago:

Phozon (c) 1983 Namco.

Phozon is an unusual puzzle/arcade hybrid in which the player controls a black molecule with four red spikes. The idea is for the player to align other floating molecules onto their own molecule to create an increasingly complex pattern; this must match the "blue print" molecule that is situated in the middle of the screen. To make molecules adhere to the player's molecule, the player simply touches the target molecule with their own. If a molecule attaches in a place that does not fit the pattern shown in the middle of the screen, the player must press the reject button to make if float away. Groups of multi-coloured rotating spheres move around the screen and must be avoided.

- TECHNICAL -

Main CPU : Motorola M6809 (@ 1.536 Mhz)
Sub CPU : Motorola M6809 (@ 1.536 Mhz)
Sound CPU : Motorola M6809 (@ 1.536 Mhz)
Sound Chips : Namco 8-channel WSG

Players : 2
Control : 8-way joystick
Buttons : 1

- TRIVIA -

Phozon was released on August 1983 in Japan.

- TIPS AND TRICKS -

* Easter Egg : Enter service mode and enter the following sequence : Up(x4), Right, Down, Left(x2).
'(c) (p) 1983 NAMCO LTD.' will be added at the bottom of the screen.

- STAFF -

Music and sound composed by : Yuriko Keino

- PORTS -

* CONSOLES: 
[JP] Sony PlayStation (june.21, 1996) "Namco Museum Vol.3 [Model SLPS-00390]" 
[AU] Sony PlayStation (1997) "Namco Museum Vol.3 [Model SCES-00268]" 
[US] Sony PlayStation (jan.31, 1997) "Namco Museum Vol.3 [Model SLUS-00398]" : Re-released in 1998 as a "Greatest Hits" edition. 
[EU] Sony PlayStation (feb.1997) "Namco Museum Vol.3 [Model SCES-00268]" 
[JP] Sony PlayStation (oct.28, 1999) "Namco Museum Vol.3 [PlayStation the Best] [Model SLPS-91160]" 

* COMPUTERS: 
PC [MS Windows, CD-ROM] [JP] (nov.28, 1997) "Namco History Vol.2"

* Other : 
Apple iPhone/iPod [US] (jan.26, 2012) "Namco Arcade [Model 465606050]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1963&o=2

$end

$adam_flop=phrcraze,phrcrazeb,phrcrazea,
$bio

Coleco Adam disk. published 34 years ago:

Phrase Craze (c) 1988 Reedy Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82661&o=2

$end

$adam_flop=phrcrazepp1,
$bio

Coleco Adam disk. published 34 years ago:

Phrase Craze - Phrase Pak I (c) 1988 Reedy Soft.

Extra puzzles for Phrase Craze.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109898&o=2

$end

$adam_flop=phrcrazepp2,
$bio

Coleco Adam disk. published 34 years ago:

Phrase Craze - Phrase Pak II (c) 1988 Reedy Soft.

Second pack of extra puzzles for Phrase Craze.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109899&o=2

$end

$adam_flop=phrcracs,
$bio

Coleco Adam disk. published 34 years ago:

Phrase Pak Construction Set (c) 1988 Reedy Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109900&o=2

$end

$info=phrcraze,phrcrazea,phrcrazeb,phrcrazec,phrcrazev,
$bio

Arcade Video game published 36 years ago:

Phraze Craze (c) 1986 Merit.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 2.5 Mhz)
Sound Chips : General Instrument AY8910 (@ 2.5 Mhz)

Screen orientation : Horizontal
Video resolution : 512 x 248 pixels
Screen refresh : 60.00 Hz
Palette colors : 256

Players : 2
Buttons : 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3522&o=2

$end

$pc8801_flop=phreneti,
$bio

Phrenetic Shooting (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92628&o=2

$end

$pc8801_flop=phrenet1,
$bio

NEC PC-8801 Series disk. published 34 years ago:

Phrenetic Shooting 2 (c) 1988 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92629&o=2

$end

$pc8801_flop=phrenet2,
$bio

NEC PC-8801 Series disk. published 33 years ago:

Phrenetic Shooting 3 (c) 1989 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92630&o=2

$end

$aquarius_cass=phrogger,
$bio

Mattel Aquarius cass. published 38 years ago:

Phrogger (c) 1984 Add On Electronics, Limited.

A Frogger rip-off for your Aquarius computer.

- TECHNICAL -

[Model KEB 007]

- TRIVIA -

Developed by Kayde Software.

- STAFF -

by: Warren Wander

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49838&o=2

$end

$info=phunsy,
$bio

Computer published 42 years ago:

PHUNSY [Philipse Universal System] (c) 1980 JFP Philipse.

Micro computer with a Signetics 2650 CPU.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97911&o=2

$end

$bbc_rom=phx100,
$bio

PHX Ver. 1 (c) 198? University of Cambridge

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145220&o=2

$end

$bbc_rom=phx,
$bio

PHX Ver. 2 (c) 198? University of Cambridge

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145221&o=2

$end

$bbc_rom=phx023,
$bio

PHX Ver.0.23 (c) 198? University of Cambridge

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289506&o=2

$end

$ti99_cart=fitness,
$bio

Texas instrument TI-99/4A cart. published 44 years ago:

Physical Fitness [Model PHM 3010] (c) 1978 Texas Instruments

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84677&o=2

$end

$mbee_flop=physical_science,
$bio

Physical Science (c) 198? Education Department of Western Australia

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290868&o=2

$end

$apple2_flop_clcracked=pscisnd,
$bio

Apple II 5.25 disk. published 33 years ago:

Physical Science Series - Sound (c) 1989 Educational Activities, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231350&o=2

$end

$bbc_cass=physic,
$bio

Acorn BBC Micro A cass. published 39 years ago:

Physics (c) 1983 Micro Power

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52217&o=2

$end

$spectrum_cass=physicsl,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Physics (c) 1985 Letts & Co., Charles.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226062&o=2

$end

$spectrum_cass=physicss,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Physics (c) 1985 Collins Educational, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226063&o=2

$end

$spectrum_cass=physicsh,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Physics (c) 1985 Hill MacGibbon.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226064&o=2

$end

$spectrum_cass=physicsp,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Physics (c) 1985 Penguin Study Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226065&o=2

$end

$msx1_cart=physics,
$bio

MSX cart. published 34 years ago:

Physics (c) 1988 Barq

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77363&o=2

$end

$spectrum_cass=physicsa,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Physics 'A' Level (c) 1983 Calisto.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226067&o=2

$end

$spectrum_cass=physicse,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Physics - Examination Practice & Tests O Level (c) 1984 Sphere Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226069&o=2

$end

$spectrum_cass=physics1,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Physics 1 (c) 1983 Think Tank Educational Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226066&o=2

$end

$msx1_cart=physhas,
$bio

MSX cart. published 34 years ago:

Physics Hasan ibn al-Haytham (c) 1988 Methali

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77364&o=2

$end

$spectrum_cass=physicso,physics0,
$bio

Physics O-A Level (c) 198? Paxman Promotions [Geoffs Records div.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225564&o=2

$end

$apple2_flop_orig=phmdrock,
$bio

Apple II 5.25 disk. published 35 years ago:

Physics of Model Rocketry (c) 1987 Estes Industries

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233501&o=2

$end

$zx81_cass=physrev,
$bio

Sinclair ZX-81 cass. published 41 years ago:

Physics Revision (c) 1981 Scisoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114981&o=2

$end

$cpc_flop=physicsr,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Physics Revision - O' Level Physics [Model SOFT 1960] (c) 1985 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306221&o=2

$end

$spectrum_cass=physikle,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Physik Lernprogramm (c) 1983 Individual Soft. Service [Germany]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289935&o=2

$end

$compis=harmonie,
$bio

Telenova Compis disk. published 35 years ago:

PI HarmoniEtt (c) 1987 TeleNova

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267884&o=2

$end

$super80_cass=pi,
$bio

PI network calculator [Model 025L3] (c) 198? Unknown

Program for BASIC (32 columns).

- TECHNICAL -

Made for any homebrew system, V3.0 to V3.7.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126857&o=2

$end

$psx=pitomail,
$bio

Sony PlayStation CD published 23 years ago:

Pi to Mail [Model SLPS-01866] (c) 1999 Hudson Soft. [Hudson Group] [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287310&o=2

$end

$adam_flop=piwriter,
$bio

Pi Writer (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109901&o=2

$end

$fmtowns_cd=solpuppy,
$bio

Fujitsu FM Towns CD published 33 years ago:

Pi's Solitaire Royale + Tom Snyder's Puppy Love [Model HMA-215] (c) 1989 Fujitsu, Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275415&o=2

$end

$spectrum_cass=pieyed,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Pi-Eyed (c) 1984 Automata

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80220&o=2

$end

$spectrum_cass=piinere,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Pi-In'Ere (c) 1984 Automata

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80222&o=2

$end

$spectrum_cass=pirsquar,pirsquarb,
$bio

Pi-R Squared (c) 198? Bug-Byte [Grandslam div.] [London, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225742&o=2

$end

$gbcolor=picarro2,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Pia Carrot e Youkoso!! 2.2 (c) 2000 Nec InterChannel, Limited.

- TECHNICAL -

[Model CGB-B22J-JPN]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68502&o=2

$end

$pc98=picarrot,
$bio

NEC PC-9801 Series 5.25in. disk. published 26 years ago:

Pia Carrot e Youkoso!! We've Been Waiting for You (c) 1996 Cocktail Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90342&o=2

$end

$pcfx=carrot,
$bio

NEC PC-FX game published 25 years ago:

Pia Carrot e Youkoso!! (c) 1997 Cocktail Soft.

- TECHNICAL -

GAME ID: FXNKT701

- TRIVIA -

Released on May 27, 1997 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103692&o=2

$end

$saturn=picarrot,
$bio

Sega Saturn CD published 24 years ago:

Pia Carrot he Youkoso!! We've Been Waiting for You (c) 1998 KID

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59508&o=2

$end

$saturn=picarrotsg,
$bio

Sega Saturn CD published 24 years ago:

Pia Carrot he Youkoso!! We've Been Waiting For You [Shokai Genteiban] (c) 1998 KID

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59507&o=2

$end

$saturn=picarro2,
$bio

Sega Saturn CD published 24 years ago:

Pia Carrot he Youkoso!! 2 (c) 1998 Nec InterChannel, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59509&o=2

$end

$gba=picarro3,
$bio

Nintendo GBA cart. published 18 years ago:

Pia Carrot he Youkoso!! 3.3 (c) 2004 Nec InterChannel, Limited.

- TECHNICAL -

GAME ID: AGB-BP3J-JPN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72128&o=2

$end

$gbcolor=hjtaiyou,
$bio

Pian Wai Zhang Huang Jin no Taiyou - Feng Yin De Yuan Gu Lian Jin Shu (c) 200? Sintax.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122025&o=2

$end

$cpc_flop=pianof19,
$bio

Amstrad CPC type-in published 34 years ago:

Piano (c) 1988 AM-Mag

- TRIVIA -

Listed as a type-in program in the French magazine: AM-Mag.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119606&o=2

$end

$icanpian=pianfav,
$bio

Fisher-Price I Can Play Piano cart. published 17 years ago:

Piano Favorites [Model J7522] (c) 2005 Fisher-Price

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240448&o=2

$end

$x68k_flop=pias,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Pias (c) 1990 Birdy Soft

- TECHNICAL -

FD x2

- TRIVIA -

Released on October 24, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87983&o=2

$end

$pc98=pias,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

Pias (c) 1990 Birdy Soft.

- TECHNICAL -

Media: floppydisk x2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90343&o=2

$end

$pc8801_flop=pias,
$bio

NEC PC-8801 Series disk. published 32 years ago:

Pias - Hikisaka Reta Seishun (c) 1990 BirdieSoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92631&o=2

$end

$mbc55x=picasso,
$bio

Picasso (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236970&o=2

$end

$cpc_flop=picassou,
$bio

Picasso (c) 19?? SD Microsystems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124883&o=2

$end

$info=v4picdil,v4picdila,v4picdilz,
$bio

Piccadilly Nights (c) 199? Nova.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41669&o=2

$end

$info=piccolop,
$bio

Video Slot Machine published 32 years ago:

Piccolo Poker (c) 1990 Novomatic.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=36084&o=2

$end

$ekara_japan_a=a8,
$bio

Takara e-Pitch cart. published 18 years ago:

Pichi Pichi Pitch Karaoke Party 2 [Model A-8] (c) 2004 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146933&o=2

$end

$ekara_japan_a=a5,
$bio

Takara e-Pitch cart. published 18 years ago:

Pichi Pichi Pitch Karaoke Party [Model A-5] (c) 2004 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146930&o=2

$end

$ekara_japan_a=a4,
$bio

Takara e-Pitch cart. published 18 years ago:

Pichi Pichi Pitch Pure Chapter 1 [Model A-4] (c) 2004 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146929&o=2

$end

$ekara_japan_a=a6,
$bio

Takara e-Pitch cart. published 18 years ago:

Pichi Pichi Pitch Pure Chapter 2 [Model A-6] (c) 2004 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146931&o=2

$end

$ekara_japan_a=a7,
$bio

Takara e-Pitch cart. published 18 years ago:

Pichi Pichi Pitch Pure Chapter 3 [Model A-7] (c) 2004 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146932&o=2

$end

$ekara_japan_a=a1,
$bio

Takara e-Pitch cart. published 19 years ago:

Pichi Pichi Pitch Vol.1 [Model A-1] (c) 2003 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146926&o=2

$end

$ekara_japan_a=a3,
$bio

Takara e-Pitch cart. published 19 years ago:

Pichi Pichi Pitch Vol.3 [Model A-3] (c) 2003 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146928&o=2

$end

$pokemini=pichuhop,
$bio

Nintendo Pokémon Mini game published 20 years ago:

Pichu Bros. Mini - Hoppip's Jump Match (c) 2002 Nintendo Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82285&o=2

$end

$pokemini=pichunts,
$bio

Nintendo Pokémon Mini game published 20 years ago:

Pichu Bros. Mini - Netsukikyuu (c) 2002 Nintendo Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82286&o=2

$end

$pokemini=pichuskt,
$bio

Nintendo Pokémon Mini game published 20 years ago:

Pichu Bros. Mini - Skateboard (c) 2002 Nintendo Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82287&o=2

$end

$pokemini=pichubro,
$bio

Nintendo Pokémon Mini game published 20 years ago:

Pichu Bros. Mini [Model MIN-MBRJ-JPN] (c) 2002 Nintendo Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82284&o=2

$end

$info=pickwin,pickwino,pickwinbt,pickwinb1,pickwindt,pickwind1,pickwinvt,pickwinv1,pickwino2,
$bio

Video Slot Machine published 21 years ago:

Pick & Win (c) 2001 Amcoe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=31153&o=2

$end

$apple2gs_flop_misc=pickpile,
$bio

Apple IIGS disk. published 32 years ago:

Pick 'n Pile (c) 1990 Procyon

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115211&o=2

$end

$specpls3_flop=picknmix,
$bio

Sinclair ZX Spectrum+3 disk. published 31 years ago:

Pick 'N' Mix (c) 1991 Adventure Workshop, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148223&o=2

$end

$spectrum_cass=picknmix,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Pick 'n' Mix (c) 1991 Adventure Workshop, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287187&o=2

$end

$cpc_flop=picknmix,
$bio

Pick 'N' Mix: Agatha's Folly + The Jade Stone + Leopold The Minstrel (c) 199? Adventure Workshop, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123906&o=2

$end

$cpc_flop=picknmix01,
$bio

Amstrad CPC 464 disk. published 29 years ago:

Pick 'N' Mix: Cloud 99 + Dr Jekyll and Mr Hyde + Phoenix + Violator of Voodoo (c) 1993 Adventure Workshop, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123907&o=2

$end

$cpc_flop=picknmix02,
$bio

Pick 'N' Mix: The Black Fountain + Sharpe's Deeds... (c) 199? Adventure Workshop, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123908&o=2

$end

$a2600=picknpil,
$bio

Atari 2600 cart. published 32 years ago:

Pick 'n' Pile (c) 1990 Ubi Soft

A Tetris-style puzzle game.

- STAFF -

Produced by Salu Ltd.

Programmer: Dennis M. Kiss

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50795&o=2

$end

$amigaocs_flop=picknpil,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Pick 'n' Pile (c) 1990 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74726&o=2

$end

$spectrum_cass=picknpil,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Pick 'n' Pile (c) 1991 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80216&o=2

$end

$specpls3_flop=picknpil,
$bio

Sinclair ZX Spectrum+3 disk. published 31 years ago:

Pick 'n' Pile (c) 1991 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148123&o=2

$end

$info=m4pick,
$bio

Pick A Fruit (c) 199? JPM International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42062&o=2

$end

$videopac=pickaxe,
$bio

Magnavox Odyssey² cart. published 40 years ago:

Pick Axe Pete! (c) 1982 Philips Corp.

- TECHNICAL -

Game ID: AC9437

- STAFF -

Programmer: Ed Averett

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95653&o=2

$end

$mbee_quik=picklett,
$bio

Pick Letter (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289666&o=2

$end

$info=sc2pick,sc2pickcp,sc2pickp,sc2pickc,
$bio

Fruit Machine published 26 years ago:

Pick of the Bunch (c) 1996 Global Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42206&o=2

$end

$info=b85potp,
$bio

Fruit Machine published 17 years ago:

Pick of the Pack (c) 2005 Bell-Fruit Games.

- TRIVIA -

Pick of the Pack was released in June 2005 in the UK.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42420&o=2

$end

$info=sc4potp,sc4potpa,
$bio

Fruit Machine published 17 years ago:

Pick of the Pack (c) 2005 Bell-Fruit Games.

- TECHNICAL -

[Model PR1612]

Scorpion 4

- TRIVIA -

Released in June 2005.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11523&o=2

$end

$info=sc5potp,sc5potpa,
$bio

Fruit Machine published 17 years ago:

Pick of the Pack (c) 2005 Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Scorpion 5]
[Model PR1612]

- TRIVIA -

Released in June 2005.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43124&o=2

$end

$apple2_flop_orig=pickpart,
$apple2_flop_clcracked=pickpart,
$bio

Apple II 5.25 disk. published 39 years ago:

Pick The Part (c) 1983 Sunburst Communications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262192&o=2

$end

$pc98=pickupmj,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Pick UP 麻雀マスター (c) 1994 Allex.
(Pick Up Mahjong Master)

- TECHNICAL -

Media: floppydisk x3

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90344&o=2

$end

$pc98=pickupy1,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Pick UP やどかり衛星放送局1 (c) 1994 Allex.
(Pick Up Yadokari Eisei Housoukyoku 1)

- TECHNICAL -

Media: floppydisk x2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90345&o=2

$end

$pc98=pickupy2,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Pick UP やどかり衛星放送局2 (c) 1994 Allex.
(Pick Up Yadokari Eisei Housoukyoku 2)

- TECHNICAL -

Media: floppydisk x2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90346&o=2

$end

$pc98=pickupy3,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Pick UP やどかり衛星放送局3 (c) 1994 Allex.
(Pick Up Yadokari Eisei Housoukyoku 3)

- TECHNICAL -

Media: floppydisk x2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90347&o=2

$end

$pc98=pickupy5,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Pick UP やどかり衛星放送局5 (c) 1994 Allex.
(Pick Up Yadokari Eisei Housoukyoku 5)

- TECHNICAL -

Media: floppydisk x2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90348&o=2

$end

$a2600=pickup,
$bio

Atari 2600 cart. published 39 years ago:

Pick Up (c) 1983 20th Century Fox

Your goal is to pick up the girl on the left side of the screen for a little midnight rendezvous at the local hotel. 

You control our horny young hero, who must woo the lady of his dreams off her platform by bribing her with various items that fly across the screen.  These objects represent things that drive the ladies wild such as: A fast car, a flower, perfume, money, a wine glass (alcohol), and a heart.  To capture one of these items you must carefully shoot them as they randomly fly around the top of the screen.  If you shoot the same item twice (which is very easy to do), you loose that item and one of your chances (lives).  If you loose all your chances you'll sink into the ground from embarrassment and spend an eternity rotting in hell.  If you take too long to shoot an item it will begin to flash, this means you have a short amount of time to hit it or you'll lose a chance.

If you succeed in collecting all the items you can run over to the platform, grab your gal, and run off to the Love Nest Hotel.  The hotel screen shows you and your girl entering the building and closing the blinds.  After the deed is done, the sign above the hotel displays how many 'Scores' you have.  At this point one begins to wonder if this game wasn't originally intended for Mystique or Playaround.  After your done doing the nasty, you must go back to the main screen (to the left) for another shot at the girl of your dreams.  If you decide that you've had enough of this game and would rather explore the city to the right, a big dog will show up and block your path.

- TECHNICAL -

Model 11034

- TRIVIA -

Unreleased prototype.

While the concept may be unique, the game was a little too racy for the people at 20th Century Fox who wanted to promote more family oriented games like Porky's. So Pick Up wound up shelved indefinitely. Other than its rather adult theme, the video game market was rapidly collapsing and 20th Century Fox decided to get out of the game business. While Pick Up is fun in short bursts, its long term playability is questionable.

- STAFF -

Programmer: Mark Klein

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50796&o=2

$end

$info=ep_pesos,ep_pesosa,ep_pesosb,ep_pesosc,
$bio

Pick Yer Pesos (c) 199? Impulse Gaming.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40879&o=2

$end

$cpc_flop=picknpil02,picknpil06,picknpil04,picknpil05,picknpil03,picknpil07,picknpil01,picknpil,picknpil08,picknpil09,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Pick'n Pile (c) 1990 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120737&o=2

$end

$ibm5150=pickpile,
$bio

IBM PC 5.25in. disk. published 31 years ago:

Pick'n Pile (c) 1991 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132475&o=2

$end

$spectrum_mgt_flop=pickpoke,
$bio

Sinclair ZX Spectrum MGT DISCiPLE+D disk. published 33 years ago:

Pick-Poke-It (c) 1989 MGT [Miles Gordon Technology]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273622&o=2

$end

$spectrum_cass=pickandp,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Pick-Poke-It (c) 1989 MGT [Miles Gordon Technology]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293889&o=2

$end

$videopac=pickaxepl,
$bio

Phillips Videopac+ G7400 cart. published 42 years ago:

Pickaxe Pete (c) 1980 Philips Corp.

- TECHNICAL -

Game ID: 43

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95654&o=2

$end

$info=pickin,
$bio

Arcade Video game published 39 years ago:

Pickin' (c) 1983 Valadon Automation.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.5 Mhz)

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.00 Hz
Palette Colors : 64

Players : 2
Control : 8-way joystick
Buttons : 1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1964&o=2

$end

$spectrum_cass=pickpock,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Pickpocket (c) 1983 Gemini Marketing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80217&o=2

$end

$cpc_flop=piclosuk,
$bio

Amstrad CPC type-in published 33 years ago:

Piclos (c) 1989 Micro Mag

- TRIVIA -

Listed as a type-in program in the French magazine: Micro Mag.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120094&o=2

$end

$a800=picnic,
$bio

Atari 400/800 cart. published 40 years ago:

Picnic Paranoia (c) 1982 Synapse Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86652&o=2

$end

$apple2_flop_orig=pparanoi,
$apple2_flop_clcracked=picparan,
$bio

Apple II 5.25 disk. published 40 years ago:

Picnic Paranoia (c) 1982 Synapse Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230466&o=2

$end

$ti99_cart=picnicpr,
$bio

Texas instrument TI-99/4A cart. published 39 years ago:

Picnic Paranoia (c) 1983 Atarisoft

- TECHNICAL -

GAME ID: RX8517

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84678&o=2

$end

$a2600=picnice,
$bio

Atari 2600 cart. published 39 years ago:

Picnic (c) 1983 Carrere Video.

European release. See US Games' "Picnic [Model VC2004]" for more information about the game itself.

- TECHNICAL -

Model USC2004

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50798&o=2

$end

$a2600=picnic,
$bio

Atari 2600 cart. published 40 years ago:

Picnic (c) 1982 US Games Corp.

Picnic is a one or two player game. You call this a picnic!!?? Just when you are ready to sit down and eat your juicy cheeseburgers, a swarm of nasty bugs comes along intent on beating you to the munch. They start eating and you start swatting, and the battle has begun. It's a good thing you brought along your bug zapping trap. Now, swat those critters into the trap, and just maybe there will be something left for you to eat for lunch.

Picnic features six game aariations:
Game 1 - Single player, beginner skill level
Game 2 - Single player, intermediate skill level
Game 3 - Single player, advanced skill level
Game 4 - Two player, beginner skill level
Game 5 - Two player, intermediate skill level
Game 6 - Two player, advanced skill level

Note: The two player variations use the left paddle controller only, which can be passed back and forth when turns change. Each player's turn is indicated by different colored scores on the screen. Scores of each player are displayed, flashing alternately when the game is over.

- TECHNICAL -

Model VC2004

- SCORING -

* Swatting a bug = 10 points
* Swatting a bug into trap = 20 points
* Swatting Super Bug = 40 points
* Swatting Super Bug into trap = 1000 points

- TIPS AND TRICKS -

* For starters, you should know some basic (sneaky) attributes of the game; if you haven't already noticed, the bugs can shoot through your paddle and eat your burgers unless you activate it by pressing the 'fire' (or 'swat' in this case) button at the exact time the bug extends his needlelike tongue. Also, note that you can't hold the paddle in swatting position - as it returns to its normal position a split second after activation. This calls for exact timing on the swat! Anticipate the bug's hunger and get him before he eats your lunch!

* The best swatting position is near the center, between trap and burgers on either side. Even though this area puts the most bugs in the jar, you are trying to save your burgers! Therefore, it is good strategy, nay - necessity - to swat bugs even if you don't trap them; otherwise, you may really be out to lunch without the food!

* Beware of Super Bug as he comes on screen immediately after you complete a wave. He can and will shoot from high altitudes, so home in on him early. When he gets into feeding position, swat away at that two-tongued devil.

* Now, stay cool, don't get bugged, and save those burgers before your Picnic turns into a bugfest!!

- STAFF -

Designer: Tom Sloper 
programmers: Jeff Corsiglia, David Johnson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50797&o=2

$end

$info=picno,
$bio

Tabletop game published 29 years ago:

Picno (c) 1993 Konami Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127174&o=2

$end

$info=picno2,
$bio

Tabletop game published 29 years ago:

Picno 2 (c) 1993 Konami Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127175&o=2

$end

$picno=artpuzzl,
$bio

Konami Picno cart. published 29 years ago:

Picno Art Puzzle [Model RX109] (c) 1993 Konami Co., Ltd. [Osaka, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240178&o=2

$end

$picno=picno123,
$bio

Konami Picno cart. published 29 years ago:

Picno de 1 2 3 [Model RX108] (c) 1993 Konami Co., Ltd. [Osaka, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240179&o=2

$end

$picno=picnoabc,
$bio

Konami Picno cart. published 29 years ago:

Picno de A B C [Model RX105] (c) 1993 Konami Co., Ltd. [Osaka, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240180&o=2

$end

$picno=pdeaiueo,
$bio

Konami Picno cart. published 29 years ago:

Picno de A I U E O [Model RX107] (c) 1993 Konami Co., Ltd. [Osaka, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240181&o=2

$end

$picno=picnokuku,
$bio

Konami Picno cart. published 28 years ago:

Picno de Kuku (c) 1994 Konami Co., Ltd. [Osaka, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287428&o=2

$end

$picno=nihonchiz,
$bio

Konami Picno cart. published 27 years ago:

Picno de Nihon Chizu (c) 1995 Konami Co., Ltd. [Osaka, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287427&o=2

$end

$pico=pbasebal,
$bio

Sega Pico game published 28 years ago:

Pico Baseball (c) 1994 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75752&o=2

$end

$msx1_cart=picopico,
$bio

MSX cart. published 39 years ago:

Pico Pico (c) 1983 Micro Cabin Co..

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77365&o=2

$end

$msx1_cass=picopico,picopicoa,
$bio

MSX cass. published 39 years ago:

ピコピコ (c) 1983 Micro Cabin Co.
(Pico Pico)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118113&o=2

$end

$msx1_flop=picopico,
$bio

Pico Pico cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230094&o=2

$end

$pico=psoccer,psoccerp,
$bio

Sega Pico game published 27 years ago:

ピコサッカー めざせサッカーせんしゅ (c) 1995 Sega Enterprises, Limited.
(Pico Soccer - Mezase Soccer Senshu)

- TECHNICAL -

GAME ID: HPC-6018
ROM size: 1 MB

- TRIVIA -

Retail price: 4980 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75753&o=2

$end

$pico=picosamp2,picosamp1,picosamp,
$bio

Sega Pico game published 26 years ago:

Pico Storyware Sampler (c) 1996 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75754&o=2

$end

$mo5_flop=picorese,
$to_flop=picorese,
$bio

Thomson MO5/TO disk. published 37 years ago:

Pico-Reseau CLD75 (c) 1985 CNDP [Centre National de Documentation Pedagogique] [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107946&o=2

$end

$ibm5170=picobsdad,picobsdai,picobsdan,picobsdar,picobsdanpl,,picobsdadpl,picobsdarpl,
$bio

IBM PC/AT DOS 3.5in. disk. published 24 years ago:

PicoBSD Ver. 0.41 (c) 1998 FreeBSD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298085&o=2

$end

$ibm5170=picobsd,
$bio

IBM PC/AT DOS 3.5in. disk. published 24 years ago:

PicoBSD Ver. 0.43 (c) 1998 FreeBSD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298084&o=2

$end

$gameboy=picross2,
$bio

Nintendo Game Boy Cart. published 26 years ago:

Picross 2 [Model DMG-AP2J-JPN] (c) 1996 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66688&o=2

$end

$snes=picrosv1,picrosv1a,
$bio

Nintendo Super Famicom cart. published 23 years ago:

Picross NP Vol. 1 (c) 1999 Nintendo Company, Limited.

- TECHNICAL -

GAMe ID: SHVC-BPIJ-JPN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61948&o=2

$end

$snes=picrosv2a,picrosv2,
$bio

Nintendo Super Famicom cart. published 23 years ago:

Picross NP Vol. 2 [Model SHVC-BP2J-JPN] (c) 1999 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61949&o=2

$end

$snes=picrosv3,
$bio

Nintendo Super Famicom cart. published 23 years ago:

Picross NP Vol. 3 [Model SHVC-BP3J-JPN] (c) 1999 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61950&o=2

$end

$snes=picrosv4,picrosv4a,
$bio

Nintendo Super Famicom cart. published 23 years ago:

Picross NP Vol. 4 (c) 1999 Nintendo Company, Limited.

- TECHNICAL -

GAME ID: SHVC-BP4J-JPN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61951&o=2

$end

$snes=picrosv5,
$bio

Nintendo Super Famicom cart. published 23 years ago:

Picross NP Vol. 5 [Model SHVC-BP5J-JPN] (c) 1999 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61952&o=2

$end

$snes=picrosv6,
$bio

Nintendo Super Famicom cart. published 22 years ago:

Picross NP Vol. 6 [Model SHVC-BP6J-JPN] (c) 2000 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61953&o=2

$end

$snes=picrosv7,
$bio

Nintendo Super Famicom cart. published 22 years ago:

Picross NP Vol. 7 [Model SHVC-BP7J-JPN] (c) 2000 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61954&o=2

$end

$snes=picrosv8,
$bio

Nintendo Super Famicom cart. published 22 years ago:

Picross NP Vol. 8 [Model SHVC-BP8J-JPN] (c) 2000 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61955&o=2

$end

$saturn=pictflsh,
$bio

Sega Saturn CD published 26 years ago:

Pict Flash Don Don (c) 1996 Hitachi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59510&o=2

$end

$cpc_cass=piction,
$bio

Amstrad CPC cass. published 33 years ago:

Pictionary (c) 1989 Hit Squad, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98656&o=2

$end

$cpc_flop=pictiona02,pictiona05,pictiona06,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Pictionary (c) 1989 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121248&o=2

$end

$spectrum_cass=pictiona_b,
$bio

Pictionary  (c) 198? Hit Squad, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219508&o=2

$end

$specpls3_flop=pictionasp,
$bio

Sinclair ZX Spectrum+3 disk. published 33 years ago:

Pictionary - El juego en el que todos pintan (c) 1989 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147573&o=2

$end

$spectrum_cass=pictiona,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Pictionary - The Game of Quick Draw (c) 1989 Domark Group, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80218&o=2

$end

$cpc_cass=pictions,
$bio

Amstrad CPC cass. published 33 years ago:

Pictionary - The Game of Quick Draw (c) 1989 Domark Group, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98655&o=2

$end

$cpc_flop=pictiona04,pictiona01,pictiona,pictiona03,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Pictionary - The Game of Quick Draw (c) 1989 Domark Group, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121247&o=2

$end

$specpls3_flop=pictiona,
$bio

Sinclair ZX Spectrum+3 disk. published 33 years ago:

Pictionary - The Game of Quick Draw (c) 1989 Domark Group, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147608&o=2

$end

$st_flop=piction,
$bio

Atari ST disk. published 33 years ago:

Pictionary - The Game of Quick Draw (c) 1989 Domark Group, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148435&o=2

$end

$amigaocs_flop=piction,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Pictionary - The Game of Quick Draw (c) 1989 Domark Group, Limited.

- TECHNICAL -

GAME ID: 499-5
ISBN: 1-55790-499-5
BARCODE: 0 47956 17535 2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74728&o=2

$end

$nes=piction,
$vgmplay=piction_nes,
$bio

Nintendo NES cart. published 32 years ago:

Pictionary (c) 1990 LJN.

What do you do when you have a crowd over for a party? Pull out the Pictionary board game, of course! But what do you do if the crowd wants to play a Nintendo game? Pull out PICTIONARY, THE GAME OF VIDEO QUICK DRAW!!!

This game contains all of the elements of the Pictionary board game that have made it so popular - simple, easy to follow rules, frantic game play where you try get your team to guess some difficult words from the pictures you've drawn, and an almost endless word list. It also has so additional arcade-style games that aren't possible in a board game. And, you don't have to have three or more to play as in the board game - you can challenge this one solo.

So if you're ready for something that combines one of today's hottest board games with the excitement of Nintendo, then this one's for you!!!

- TECHNICAL -

GAME ID: NES-P5-USA

- TRIVIA -

Released in July 1990 in the USA.

- STAFF -

DEVELOPED BY: SOFTWARE CREATIONS

PROGRAMMER: TONY POMFRET
ARTIST: CRAIG HOUSTON
MUSICIAN: TIM FOLLIN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55434&o=2

$end

$apple2_flop_clcracked=picbargr,
$bio

Apple II 5.25 disk. published 32 years ago:

Pictographs Bar Graphs (c) 1990 Jostens Learning Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231575&o=2

$end

$to7_cart=pictor,
$bio

Thomson TO7 cart. published 39 years ago:

Pictor (c) 1983 VIFI-Nathan [Vifi International]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108635&o=2

$end

$mo5_cart=pictor,pictora,
$bio

Thomson MO5 cart. published 39 years ago:

Pictor (c) 1983 VIFI-Nathan [Vifi International]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108748&o=2

$end

$to7_cass=pictor,
$bio

Pictor (c) 198? Huet [Sylvain Huet]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108479&o=2

$end

$apple2_flop_orig=mcpicstory35,
$bio

Apple IIc+ 3.5in. disk. published 30 years ago:

Picture a Story (c) 1992 MECC [Minnesota Educational Computing Corp.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301255&o=2

$end

$apple2_flop_orig=picastory,
$apple2_flop_clcracked=mcpcas10,
$bio

Apple II 5.25 disk. published 30 years ago:

Picture a Story (c) 1992 MECC

- TECHNICAL -

GAME ID: MECC-A311

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267114&o=2

$end

$adam_flop=pictaid,pictaida,
$bio

Picture Aid (c) 198? Grant Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109902&o=2

$end

$spectrum_cass=pictureb,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Picture Book (c) 1984 Softbacks

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289993&o=2

$end

$apple2_flop_orig=mcpcmp35,
$bio

Apple IIc+ 3.5in. disk. published 32 years ago:

Picture Chompers (c) 1990 MECC [Minnesota Educational Computing Corp.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295836&o=2

$end

$apple2_flop_orig=pchmprs,
$apple2_flop_clcracked=mcpicc10,
$bio

Apple II 5.25 disk. published 32 years ago:

Picture Chompers (c) 1990 MECC

- TECHNICAL -

GAME ID: MECC-A255

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267113&o=2

$end

$info=segapm,
$bio

Other published 26 years ago:

Picture Magic (c) 1996 SEGA Enterprises, Ltd.

A graphic tablet designed for use with the Sega Digio SJ-1 and the Sega PriFun.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96866&o=2

$end

$bbc_cass=pictmake,
$bio

Acorn BBC Micro B cass. published 39 years ago:

Picture Maker (c) 1983 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262479&o=2

$end

$dragon_cass=pictmaker,
$bio

Dragon cass. published 35 years ago:

Picture Maker (c) 1987 Penn Soft., John

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234426&o=2

$end

$apple2_flop_clcracked=ppar1188,
$bio

Apple II 5.25 disk. published 34 years ago:

Picture Parade (c) 1988 Hartley Courseware, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231198&o=2

$end

$ti99_cart=picparts,
$bio

Texas instrument TI-99/4A cart. published 39 years ago:

Picture Parts (c) 1983 Foresman [Scott Foresman]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84679&o=2

$end

$apple2_flop_clcracked=picperf,
$bio

Apple II 5.25 disk. published 33 years ago:

Picture Perfect (c) 1989 Mindplay

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231150&o=2

$end

$mo5_cass=picprint,
$bio

Picture Print (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108891&o=2

$end

$msx1_flop=pictpuzl,
$bio

Picture Puzzle Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134304&o=2

$end

$msx1_cart=pictpuzl,pictpuzla,
$bio

MSX cart. published 39 years ago:

Picture Puzzle [Model HM-004] (c) 1983 HAL Laboratory, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77366&o=2

$end

$ngpc=picturep,
$bio

SNK Neo-Geo Pocket Color cart. published 22 years ago:

Picture Puzzle [Model NEOP01060] (c) 2000 SNK Corp. [Shin Nihon Kikaku]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82558&o=2

$end

$dragon_cass=pictpuzzl,
$bio

Dragon cass. published 39 years ago:

Picture Puzzles (c) 1983 Lyversoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116828&o=2

$end

$apple2gs_flop_misc=picripr,
$bio

Apple IIGS disk. published 31 years ago:

Picture Ripper (c) 1991 Ninja Force

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115223&o=2

$end

$c64_cart=ppm,
$bio

Commodore C64 cart. published 36 years ago:

Picture-Printer Modul (c) 1986 Rex-Datentechnik

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229412&o=2

$end

$msx1_cart=picword,
$bio

MSX cart. published 33 years ago:

Pictures & Words [Model L042] (c) 1989 al Alamiah

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77367&o=2

$end

$pc98=piefdi,
$bio

Pie (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90349&o=2

$end

$info=m5piefac,m5piefac12,m5piefac23,m5piefaca,
$bio

Fruit Machine published 21 years ago:

Pie Factory (c) 2001 Vivid Gaming.

- TRIVIA -

Released on June 1st, 2001.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=26077&o=2

$end

$info=m5piefc2,m5piefc2a,m5piefc2b,
$bio

Fruit Machine published 19 years ago:

Pie Factory 2 (c) 2003 Vivid.

- TRIVIA -

Released on September 22, 2003.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15661&o=2

$end

$info=m5piefcr,
$bio

Pie Factory [Rio model] (c) 200? Vivid.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15660&o=2

$end

$sorcerer_cass=pielob,
$bio

Pie Lob (c) 198? Creative Computing Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232351&o=2

$end

$apple2_flop_clcracked=pieman,
$bio

Apple II 5.25 disk. published 40 years ago:

Pie-Man (c) 1982 Penguin Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232075&o=2

$end

$info=pyenaget,
$bio

Redemption mechanical game published 22 years ago:

Pie-nage Taikai (c) 2000 Sammy Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=37108&o=2

$end

$a2600=piececak,
$bio

Atari 2600 cart. published 40 years ago:

Piece o' Cake (c) 1982 US Games Corp.

Piece O' Cake is a single player game. Piece Of Cake?--no way!! So you thought your first day on the job was going to be easy? Well, you not only have to learn the fine art of baking cakes, but you also have to master it in a big hurry.  This is a production operation, and business is booming! It's actually a very simple job--at first. You simply take a freshly baked cake from the oven and drop it on a platter which is moving on a conveyor belt. Top that with a cherry, and you will be rewarded for your artistic endeavors. You must stack them correctly however, or--splat!! As your skill progresses, so does the conveyor speed, so keep cool, and try not to earn the dubious title of butterfingers. Being a top notch bakery chef requires adeptness and a calm temperament, so if you can't stand the heat, get out of the kitchen!

The seven game variations can be chosen with the game select switch.  The higher the game number, the faster the game play, and the higher the bonuses.  In each game variation, the speed of play increases as the player demonstrates his ability to get completed platters across the conveyor belt chute.

- TECHNICAL -

Model VC2005

- TIPS AND TRICKS -

- Early in the game try to stack perfect cakes (three successive layers topped with a cherry).  You have more time since the conveyor is moving slowly, and a perfect cake gives you maximum points.

- As the game progresses and speed increases, you have to be less concerned about perfect cakes and more concerned about completing a platter. At all costs, place a cherry on each--even if you have no cake layers. Otherwise, splat! crash!

- If you get too anxious in the heat of the game and mess up, you lose your chef's license, and it's back to cleaning floors.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50799&o=2

$end

$snes=pieces,
$bio

Nintendo Super NES cart. published 28 years ago:

Pieces (c) 1994 Atlus Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63398&o=2

$end

$info=sc4po8,sc4po8a,sc4po8b,sc4po8c,sc4po8d,sc4po8e,sc4po8f,sc4po8g,sc4po8h,sc4po8i,sc4po8j,sc4po8k,sc4po8l,sc4po8m,sc4po8n,
$bio

Pieces of Eight (c) 200? QPS Interactive.

- TECHNICAL -

[Model PR2530]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42737&o=2

$end

$cpc_flop=piegesf1,
$bio

Amstrad CPC type-in published 35 years ago:

Pieges (c) 1987 Amstar

- TRIVIA -

Listed as a type-in program in the French magazine Amstar.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120553&o=2

$end

$bbc_cass=pieman,
$bio

Pieman (c) 19?? Musicsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52219&o=2

$end

$megadriv=psolarp,psolarb,psolara,psolar,
$segacd=psgaesd,
$vgmplay=psolar_md,psolarp_md,
$bio

Sega Mega Drive cart. published 12 years ago:

Pier Solar and the Great Architects (c) 2010 WaterMelon.

- TECHNICAL -

GAME ID: T-574016-50

- TRIVIA -

Development of the game began on June 8, 2004 as a small project by the community of the website Eidolon's Inn, a community dedicated to homebrew-development for Sega video game consoles. The project was originally intended to be a simple RPG based on the members of the community, and the target platform was the Sega CD. At that time the project was simply called Tavern RPG, a reference to the website's message boards being called The Tavern.

As development progressed the original idea was abandoned in favor of a full-fledged fantasy RPG of greater scale. By 2006 the game engine had become sophisticated enough that the creation of actual content could really begin. While most of the Eidolon's Inn community was no longer directly involved, other people joined the team, leading to a core of eight members with additional help from many more.

Goals for the game became ever more ambitious, with the development being switched from the Mega-CD, for which CD-ROMs would have been inexpensive to produce, to the Sega Genesis, a system using more expensive cartridge-based storage media. To allow for the transition without having to reduce the amount of game content, it was decided to use a cartridge with 64 megabits of memory, making it technically the "Biggest" game cart for the system, while finding a way to utilize the superior sound hardware of the Mega-CD at the same time if the device was present.

The game was announced in a developer's blog with the launch of a website shortly after revealing the game's final title in January 2008. A demo was released later the same year to play on emulators, with pre-orders starting at the same time. A release at Christmas 2008 was announced. The game got considerable media attention for a homebrew title during the following months, with the UK magazine Retro Gamer featuring a two-page article in issue 49 and numerous websites reporting on it.

However this release date was not met, the developers citing the departure of a team member who had contributed essential graphics to the game, and his wish not to have his work used in the final version as the main reason. The delay was announced on November 14, 2008, but no new release date was given. Still media attention remained steady, with Germany's longest running print video game magazine M! Games and UK magazine Games TM reporting.

The game was shipped in on December 20, 2010., two years after the originally intended release date. Three different versions of the game have been released: Classic, Posterity and Reprint. The Classic and Posterity editions each have three different language packs, while the Reprint features the three most common European languages: English, French and German. The Japanese language pack originally included Japanese and English languages but the Japanese language was dropped and French and Spanish included due to a lack of volunteers to proofread the Japanese translation.

Even prior to the game's official release date, the game had already sold out through pre-orders. Due to overwhelming demand, WaterMelon decided to produce a second, also limited, run with a so-called "Reprint Edition", which sold out in 12 days. WaterMelon announced the production of additional copies as Thursday, September 15, 2011. The third and final forecast re-print of the Genesis/Mega Drive cartridge was due to be released on March 25, 2014. It has yet to happen, but Watermelon has assured fans they will be ready for late April/early May. However, this release date was not met either. This reprint edition finally started shipping to customers in late February 2015.

- TIPS AND TRICKS -

This code should works somewhere: Start X X A Y C

- STAFF -

Project Leader: Tulio Adriano Gonçalves
Story Writer: Tulio Adriano Gonçalves, Phyu Win, Sean Currie
Game Scripting: Tulio Adriano Gonçalves, Phyu Win
Tool Development: Tulio Adriano Gonçalves, Gwénaël Godde
Additional Composition: Tulio Adriano Gonçalves
Creative Direction & Lead Programmer: Gwénaël Godde
Background designer: Gwénaël Godde, Dániel Horváth
Map Designer & Art Direction: Gwénaël Godde
FM & PCM composer: Zable Fahr
Sprite Artist: Zable Fahr, Dániel Horváth
Cutscene Artist: Zable Fahr
Z80 Music Driver Programmer: Tiido Priimägi
Tracker Programmer: Tiido Priimägi
Character Designer & Monster Designer: Dániel Horváth, Victor Ramon Gomez
Script Writer: Sean Currie
NPC Designer & Sidequest Designer: Carl-Johan Brax (Zebbe)
Magic Designer & Item Designer: Carl-Johan Brax (Zebbe)
FX Artist: Stephen Teko
Monster Pixel Artist: Stephen Teko, Noah Ark Studio, Ian Schlaepfer, Millie Rose
Mega-CD Programmer: TascoDLX
Character Artwork & Cutscene Artwork: Armen Mardirossian
Cutscene Pixel Artist: Richard Gatineau
Ambient SFX Designer: Lionel Godinho
Fight Background Artist: Ian Schlaepfer, Andrew Bado
FM SFX Designer: David Burton (Groovemaster303)
Public Releations: Matthew Bennion
Webmaster: Matthew Bennion
Manual Editor: Matt Kamen
Additional Programming: Steve Palmer
Translation from English by:: Aurette Wolsztynski, Frédéric Chevoleau, Sebastian Sponsel, Hiromi Cheslock, Miles DeVinny, Adrián Cantador, Raúl Cuevas, Roberto Bechtluff
Betatesting and QC:: Alex Lou, Carl-Johan Brax, Carlos Oliveros, Collin Pierce, Daniel Franzini, Daniel Rabe, Eric Campbell, Gérald Mas, Gunter Fippel, Heiko Poppen, Igor Zobin, Jack Chivers, Jason Bernier, JP de Chirée, Matthew Bennion, Michael Love, Eric Axling, Eric Campbell, Nathan Bonner, Nicholas Smith, Nicholas Volant, Nick Beierle, Nick Swanson, R. Del Gatto, Raúl Cuevas, Rob Gjesdal, Ryan C. Haxby, Sean Deneen, Stacy Smith, Stefan Enders, Timothy Truman
Special Thanks:: Abyss, AdmiralJonB, André Meister, AyaT, Ben, Boris Descargues, Cdoty, Christian Schiller, Doug, Dragon Warrior, Eduardo, GustavoC, Hardy Scheunemann, Heiko Poppen, Humaro, JPL, JulienG, KanedaFR, Kbank, Kekun, Ken, KlaytonV, Madroms, Manu, MaskOfDestiny, Mendicant, Melf, Metalix, MiguelM, Misako, Mysticales, Oofwil, Pablo, PascalB, PatrickC, PaulLee, Ptitcerf, PK, Raoul Wagner, RedAngel, RGC Team, Sea, Shiru, StefD, Steve Palmer, Sundog2K, Tami&AmiL, TiDragon, Tomy, WandersonR, You!

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40407&o=2

$end

$gameboy=outlunch,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Pierre Le Chef is.. Out to Lunch [Model DMG-Y5-UKV] (c) 1993 Mindscape, Incorporated. [Northbrook, IL, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66689&o=2

$end

$cd32=pierre,
$bio

Commodore Amiga CD32 disc published 28 years ago:

Pierre le Chef is... Out to Lunch (c) 1994 Mindscape, Inc. [Northbrook, IL, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=106955&o=2

$end

$amigaaga_flop=outlunch,
$bio

Commodore Amiga 1200 disk. published 28 years ago:

Pierre le Chef is... Out to Lunch (c) 1994 Mindscape, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146378&o=2

$end

$apogee=pif,
$bio

PIF (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235361&o=2

$end

$info=pignewt,pignewta,
$bio

Arcade Video game published 39 years ago:

Pig Newton (c) 1983 Sega.

- TECHNICAL -

Sega G80 Raster hardware

Main CPU : Zilog Z80, I8035
Sound Chips : Custom

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 128

Players : 1
Control : 4-way joystick
Buttons : 1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1965&o=2

$end

$info=pigout,pigouta,
$bio

Arcade Video game published 32 years ago:

Pig Out - Dine Like a Swine (c) 06/1990 Leland.

- TECHNICAL -

Main CPU : (2x) Zilog Z80
Sound CPU : I80186
Sound Chips : (2x) General Instrument AY8910, Custom

Screen orientation : Horizontal
Video resolution : 320 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 1024

Players : 3
Control : 8-way joystick
Buttons : 2

- STAFF -

Direction : John Rowe, Medo Moreno, Dan Viescas
Art : Jerry Huber
Software : Cris Fitch, Joe Kosic
Music / Fx : Sam Powell
Sound software : Michelle Simon
Hardware : Alex McKay, Eric Henderson
Cabinet art : Scott Benefiel
Cabinet designer : Dave Scott

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1966&o=2

$end

$bbc_rom=pigrom100,
$bio

Pig ROM Ver. 1.00 (c) 198? Buggery Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301850&o=2

$end

$bbc_rom=pigrom,
$bio

Pig ROM Ver. 1.10 (c) 198? Buggery Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301851&o=2

$end

$to7_cass=pigeon,
$bio

Pigeon (c) 1984 Hebdogiciel.

- TRIVIA -

Published in the French magazine; Hebdogiciel No. 42.

- STAFF -

By: Thierry SCHNEIDER

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108480&o=2

$end

$spectrum_cass=piggy,piggybug,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Piggy (c) 1988 Bug Byte

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80221&o=2

$end

$info=m1piggy,m1piggya,m1piggyb,m1piggyc,
$bio

Piggy Bank (c) 199? Maygay.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42009&o=2

$end

$info=as_pb,
$bio

Piggy Banking (c) 200? Astra Games, Limited. [Novomatic Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41848&o=2

$end

$info=piggypas,
$bio

Redemption mechanical game published 30 years ago:

Piggy Pass (c) 1992 Doyle & Assoc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97871&o=2

$end

$gba=pigletu,
$bio

Nintendo GBA cart. published 19 years ago:

Piglet's Big Game [Model AGB-A9NE-USA] (c) 2003 Disney Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72129&o=2

$end

$apple2_flop_orig=pigpen,
$apple2_flop_clcracked=pigpen,
$bio

Apple II 5.25 disk. published 40 years ago:

Pigpen (c) 1982 Datamost, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231138&o=2

$end

$a2600=pigspace,pigspacee,pigspacep,
$bio

Atari 2600 cart. published 39 years ago:

Pigs in Space starring Miss Piggy (c) 1983 Atari, Incorporated.

PIGS IN SPACE is a tripigathlon of three thrilling outer space games: Chickenvaders, Pastaroids, and Escape from Planet of the Gonzoids. As the commander of the starship Swinetrek, your mission is to score the highest points possible, and complete as many rounds as you can.

-------------
CHICKENVADERS
-------------
While on a routine exploration of the Planet Cluck, Captain Link Hogthrob is suddenly attacked by a squawking squadron of space chickens! Their devastating and incredibly messy weapon: eggs.

Fearless Captain Link counterattacks by lobbing link sausages at the chickens before they drop eggs all over his nice clean uniform. Each hit scores points and sends the hens flying into the bird dimension! Use the joystick to move Captain Link left or right, press the red button to fire a link sausage.

Note: only one sausage can appear on the screen at a time.

Link must quickly divert all the chickens before they force him down into the muck of Planet Cluck. At the same time, he must dodge their messy eggs. If an egg hits Link, he will be transformed into a chicken - a fate worse than bacon! Either of these tragedies ends the rounds.

Link's other challenge is to hit Gonzo, who commands the chicken invasion from his swirling saucer at the top of the screen. A direct sausage strike on Gonzo's saucer sends him flying into deep space and earns you bonus points.

----------
PASTAROIDS
----------
Yikes! That pighead Link has accidentally ejected Miss Piggy into a raging pastaroid storm. Now the intrepid First Mate Piggy must fight her way through a treacherous torrent of Italian food to return to the good ship Swinetrek. If the Swinetrek leaves the screen before Miss Piggy boards it, one round is lost and the ship circles back around for another try.

Use your joystick to guide Miss Piggy through the pastaroid storm; press the red button to karate-chop meatballs for bonus points. But watch out! If Miss Piggy collides with a meatball or a strand of spaghetti, she'll be knocked back to where she started.

----------------------------------
ESCAPE FROM PLANET OF THE GONZOIDS 
----------------------------------
The Swinetrek is trapped in an abandoned pizza mine guarded by gonzoids - weird metallic robots created by the crazed Gonzo. The gonzoids stand on ledges and toss pizzas across the mine tunnels. These tunnels and pizzas can disable the Swinetrek on contact by gumming up its hyperspace drive.

Here's the good news. To help you get through the mine, Dr. Strangepork has invented a quasi-wonderful weapon, the Boomeray(TM). The Boomeray is an arching ray especially designed to disintegrate the hard-to-reach gonzoids. Move the Swinetrek left or right and press the fire button to shoot Boomerays in the same direction. Like a boomerang, the Boomeray shoots upward then curves back down.

But now for the bad news: When incorrectly aimed, the Boomeray can boomerang back and disable the Swinetrek, ending a round. You'll also lose a round if the Swinetrek doesn't escape the pizza mine.

Note: Pressing the fire button to start game play automatically fires your Boomeray, so be careful not to move the Swinetrek. You might destroy it before you destroy the gonzoids.

- TECHNICAL -

Model CX26114

- SCORING -

-------------
CHICKENVADERS
-------------
Row: Points per Chicken 
1: 10 Points.
2: 20 Points.
3: 50 Points.
4: 70 Points.
5: 100 Points.
Note: Point values for each upper row decrease when a lower row is eliminated.

Hitting Gonzo's saucers: 300 points.
Eliminating all chickens: 1000 points.

----------
PASTAROIDS
----------
Karate-chopping a meatball: 100 points.
Boarding the Swinetrek: 1000 points.

----------------------------------
ESCAPE FROM PLANET OF THE GONZOIDS 
----------------------------------
Every mile forward: 1 point.
Destroying a gonzoid: 100 points.
Escaping mine: 1000 points.

- STAFF -

Designer: Michael Sierchio
Programmer: Rob Zdybel, John Russell, Bill Aspromonte

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50800&o=2

$end

$info=pigskin,pigskina,pigskinb,
$vgmplay=pigskin,
$bio

Arcade Video game published 32 years ago:

Pigskin 621AD - Ancient Archrivals on a Rampage (c) 1990 Midway Mfg. Co.

- TECHNICAL -

Bally Midway MCR 68k hardware

Main CPU : Motorola 68000 (@ 7.7238 Mhz)
Sound CPU : Motorola M6809 (@ 2 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.57958 Mhz), DAC (@ 3.57958 Mhz), HC55516 (@ 3.57958 Mhz)

Players : 2
Control : stick
Buttons : 3

- TRIVIA -

The game's subtitle, 'Ancient Archrivals on a Rampage', is a reference to co-creators Jeff Nauman and Brian Colin's games, "Arch Rivals" and "Rampage".

- STAFF -

Concept and design by : Brian Colin, Jeff Nauman
Hardware : Sheridan Oursler, Cary Mednick, Glen Shipp, Al Lasko, Ray Gay
Music and Sounds : Dan Forden
Artwork : Greg Freres, Tim Elliott, Linda Deal
Cabinet designers : Greg Tastad, Ray Czajka
Support : Ben Rodriguez, James Nickel, Jim Patla, Jim Belt

- PORTS -

* CONSOLES:
Sega Mega Drive (1990, "Jerry Glanville's Pigskin Footbrawl")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1967&o=2

$end

$nes=pikachu,
$bio

Pikachu (c) 19?? Unknown.

A pirate hack of "Tiny Toon Adventures" featuring a Pikachu sprite (from Pokemon) as main character.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65180&o=2

$end

$nes=pikay2ka,pokeyel,pikay2k,
$bio

Pikachu Y2K (c) 19?? Unknown.

A pirate hack of "Felix the Cat" featuring a Pikachu sprite (from Pokemon) as main character.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65181&o=2

$end

$nes=poketetr,
$bio

Pikachu [Poke Tetris] (c) 199? Unknown.

A pirate hack of "Tetris" by Tengen featuring a Pikachu sprite (from Pokemon) as main character.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65189&o=2

$end

$n64=pikachu,
$bio

Nintendo 64 cart. published 24 years ago:

Pikachuu Genki de Chuu (c) 1998 Nintendo.

Hey You, Pikachu! It's a brand new game that lets you talk to Pikachu. When you talk into the special microphone that comes with this new Nintendo 64 game, Pikachu can hear you. Learn how you can make friends by talking to Pikachu and playing together. There are lots of fun things you can do in Hey You, Pikachu! Pikachu is listening. So get ready to say Hey You, Pikachu!

- TECHNICAL -

Game ID: NUS-NPGJ

- TRIVIA -

Pikachuu Genki de Chuu was released on December 12, 1998 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57904&o=2

$end

$gba=pikapika,
$bio

Nintendo GBA cart. published 19 years ago:

Pikapika Nurse Monogatari - Nurse Ikusei Game [Model AGB-BPNJ-JPN] (c) 2003 TDK Core

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72130&o=2

$end

$tvc_flop=piki01,
$bio

Piki 01 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111991&o=2

$end

$tvc_flop=piki02,
$bio

Piki 02 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111992&o=2

$end

$tvc_flop=piki03,
$bio

Piki 03 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111993&o=2

$end

$tvc_flop=piki04,
$bio

Piki 04 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111994&o=2

$end

$tvc_flop=piki05,
$bio

Piki 05 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111995&o=2

$end

$tvc_flop=piki06,
$bio

Piki 06 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111996&o=2

$end

$tvc_flop=piki07,
$bio

Piki 07 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111997&o=2

$end

$tvc_flop=piki08,
$bio

Piki 08 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111998&o=2

$end

$tvc_flop=piki09,
$bio

Piki 09 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111999&o=2

$end

$tvc_flop=piki10,
$bio

Piki 10 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112000&o=2

$end

$tvc_flop=piki11,
$bio

Piki 11 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112001&o=2

$end

$tvc_flop=piki16,
$bio

Piki 16 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112002&o=2

$end

$tvc_flop=piki17,
$bio

Piki 17 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112003&o=2

$end

$tvc_flop=piki18,
$bio

Piki 18 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112004&o=2

$end

$snes=pikiinya,pikiinyap,
$bio

Nintendo Super Famicom cart. published 25 years ago:

Pikiinya! [Model SHVC-A9AJ-JPN] (c) 1997 ASCII Corp. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61956&o=2

$end

$psx=pikinex,
$bio

Sony PlayStation CD published 24 years ago:

Pikinya! Excellent (c) 1998 ASCII Corp.

- TECHNICAL -

[Model SLPS-01345]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85533&o=2

$end

$tvc_flop=piktor,piktora,
$bio

Videoton TVC disk. published 35 years ago:

Piktor (c) 1987 BB Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112367&o=2

$end

$pc98_cd=pilcasex,
$bio

NEC PC-9821 CD published 26 years ago:

PILcaSEX (c) 1996 PIL.

- TECHNICAL -

CD x1

- TRIVIA -

Released on July 26, 1996 in Japan. the package included soundtrack CD.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128487&o=2

$end

$pc98=pilsexsp,
$bio

NEC PC-9801 Series 5.25in. disk. published 26 years ago:

PILcaSEX SP Disk - Chijireta Omake Disk (c) 1996 PIL.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90304&o=2

$end

$info=sc5pilep,sc5pilepa,sc5pilepb,sc5pilepc,
$bio

Pile on the Pounds (c) 200? QPS Interactive.

- TECHNICAL -

[Model PR2411]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42731&o=2

$end

$megaduck=pilewndr,pilewndra,
$bio

Mega Duck cart. published 29 years ago:

Pile Wonder (c) 1993 Commin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115570&o=2

$end

$spectrum_cass=pilgrims,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Pilgrim's Progress (c) 1984 Scripture Union, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80223&o=2

$end

$bbc_cass=pilgrims,
$bio

Pilgrims Progress (c) 19?? Su

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52220&o=2

$end

$alice32=pillage,
$bio

Alice 32 cass. published 38 years ago:

Pillage Cosmique (c) 1984 Ediciel Matra & Hachette.

- TECHNICAL -

GAME ID: 71.0091.0

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124314&o=2

$end

$msx1_cart=pillbox,pillboxa,
$bio

MSX cart. published 39 years ago:

Pillbox (c) 1983 Magicsoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77368&o=2

$end

$msx1_flop=pillbox,
$bio

Pillbox Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134305&o=2

$end

$cpc_cass=pillensc,
$bio

Amstrad CPC cass. published 37 years ago:

Pillenschlucken (c) 1985 QuelleSoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98348&o=2

$end

$cpc_flop=pilltris,
$bio

Amstrad CPC type-in published 29 years ago:

Pilltris (c) 1993 Amstrad Action

- TRIVIA -

Listed as a type-in program in the UK magazine: Amstrad Action.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124534&o=2

$end

$to7_cass=pilonage,
$bio

Pilonnage (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108481&o=2

$end

$zx81_cass=pilot,pilotn,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Pilot (c) 1982 Hewson Consultants

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114916&o=2

$end

$mo5_cass=pilot,pilotb,pilotc,pilota,
$to7_cass=pilot,
$bio

Thomson MO5/TO7 cass. published 38 years ago:

Pilot (c) 1984 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108482&o=2

$end

$special_cass=pilot,
$bio

PILOT (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234227&o=2

$end

$info=pilot1k,
$bio

PDA published 26 years ago:

Pilot 1000 (c) 1996 US Robotics.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=302081&o=2

$end

$info=pilot5k,
$bio

PDA published 26 years ago:

Pilot 5000 (c) 1996 US Robotics.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=302082&o=2

$end

$c64_cass=pilot64,
$bio

Commodore C64 cass. published 39 years ago:

Pilot 64 (c) 1983 Abbex Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229580&o=2

$end

$a800=pilot,
$bio

Atari 400/800 cart. published 42 years ago:

Pilot Computing Language (c) 1980 Atari, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86653&o=2

$end

$cpc_flop=pilotcpc,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Pilot CPC (c) 1988 DW Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124884&o=2

$end

$info=pltkidsa,
$bio

Arcade Video game published 24 years ago:

Pilot Kids (c) 1998 Psikyo.

- TECHNICAL -

Runs on the Sega "Model 2A" hardware.

Players : 2
Control : 8-way joystick
Buttons : 4

- TRIVIA -

Even if the title screen says '1998', Pilot Kids was released in March 1999.

An enemy character that appears on Stage 6 is a homage to Bruce Lee.

Scitron / Gamest released a limited-edition soundtrack album for this game (Pilots Kids, Space Bomber - SGCD-006) on 05/03/1999.

- STAFF -

Music composed by: Manami Matsumae
Character Design by: Shinichi Morioka

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1968&o=2

$end

$info=pltkids,
$bio

Arcade Video game published 23 years ago:

Pilot Kids (c) 1999 Psikyo.

Model 2B version. For more information about the game itself, please see the original Model 2A release entry; "Pilot Kids [Model 2A]".

- TECHNICAL -

Runs on the Sega "Model 2B" hardware.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48351&o=2

$end

$to7_cass=pilote,
$bio

Pilote (c) 198? Huet [Sylvain Huet]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108483&o=2

$end

$mo5_cass=pilotpin,
$bio

Pilote + Pingo (c) 198? Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108892&o=2

$end

$cpc_flop=pilotsf1,pilotsg1,pilotsg101,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Pilots (c) 1990 Bollaware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124401&o=2

$end

$n64=pilotwin,pilotwinu,
$bio

Nintendo 64 cart. published 25 years ago:

Pilotwings 64 (c) 1997 Nintendo.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57905&o=2

$end

$n64=pilotwinj,
$bio

Nintendo 64 cart. published 26 years ago:

Pilotwings 64 [Model NUS-NPWJ] (c) 1996 Nintendo.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57906&o=2

$end

$snes=pilotwinj,
$bio

Nintendo Super Famicom cart. published 32 years ago:

Pilotwings (c) 1990 Nintendo Company, Limited.

- TECHNICAL -

Cartridge ID: Model SHVC-PW

- TRIVIA -

Reviews:
1990 - Consoles + HS N.2 [FR]: 95/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61957&o=2

$end

$snes=pilotwinu,
$bio

Nintendo Super NES cart. published 31 years ago:

Pilotwings (c) 1991 Nintendo Company, Limited.

North American release. Game developed in Japan. See the original for more information.

Description from the back cover:

The Sky's the Limit!

Are you ready to earn your wings at the most exclusive flight school in the world? Then report immediately to the secret Pilotwings Flight Club, where your training begins!

You'll see the ground twist beneath you as you jump from your plan and attempt a precision skydive (don't forget to pull your rip cord!). You'll relive the early days of flying as you bring your biplane in for a pin-point landing. After you master the basics, you'll be called on to test an experimental rocket pack, soar in a hang glider, and pilot an advanced attack helicopter in a hazardous rescue mission.

The realism is incredible as the Super NES takes you airborne with multi-dimensional graphics, endless skylines and the freedom to fly wherever you like. Do you have what it takes to earn your wings? Then get going! You're late for your first class!

- TECHNICAL -

GAMe ID: SNS-PW-USA

- TRIVIA -

Released in August 1991 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63400&o=2

$end

$snes=pilotwin,
$bio

Nintendo Super NES cart. published 31 years ago:

Pilotwings [Model SNSP-PW-NOE] (c) 1991 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63399&o=2

$end

$tvc_flop=pilota,
$bio

Pilóta (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112005&o=2

$end

$kc_cass=pilze,
$bio

VEB Mikroelektronik KC cass. published 36 years ago:

Pilzsucher (c) 1986 VEB Mikroelektronik

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133750&o=2

$end

$bbc_cass=pimania,
$bio

Acorn BBC/Electron cass. published 40 years ago:

Pimania (c) 1982 Automata.

Text-and-graphics adventure game.

The Golden Sundial of Pi has been hidden in Time and Space. Will you be the first seeker to locate this fabulous treasure, and be awarded with the exquisitely crafted original, made from gold, diamond, lapis lazuli, obsidian and niobium.

Enter the bizarre continuum of PIMANIA, where saxophones turn into hangliders, where music meets madness and where the Pi-man rules supreme. He'll befriend you, he'll betray you, he'll even sing and dance for you! It may take you a week to play; it may take you a lifetime.

- TRIVIA -

It is the first real life video game treasure hunt released in the UK. The player negotiates a surreal landscape with the aid of the mysterious Pi-Man, Automata's mascot. The B side of the game cassette features a bizarre Pimania song played on a VL-Tone and vocals.

Automata gave a prize of a golden sundial worth £6,000 for the first person to solve the various cryptic clues to its location that were hidden within Pimania. The sundial was eventually won in 1985 by Sue Cooper and Lizi Newman, who correctly worked out that it could only be found on July 22 (because Pi is sometimes rounded to 22/7) at the chalk horse at Hindover Hill near Litlington, East Sussex.

In 2010 Feeding Tube Records, a small label in the United States, released Pimania: The Music of Mel Croucher & Automata U.K., Ltd., a deluxe vinyl LP album of the musical B-Sides to the Pimania games, as well as tracks from other Automata releases. The album came with extensive liner notes by Croucher and Caroline Bren, as well as a large poster featuring selections from the original Automata print campaigns and was issued in a one time edition of 500 copies.

- STAFF -

PROGRAM by: Christian Penfold
CONCEPT and DESIGN by: Mel Croucher

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52221&o=2

$end

$spectrum_cass=pimania,pimaniaa,pimaniaa_a,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Pimania (c) 1982 Automata

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80224&o=2

$end

$dragon_cass=pimania,pimaniaa,pimaniaa2,
$bio

Dragon cass. published 40 years ago:

Pimania (c) 1982 Automata U.K., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116811&o=2

$end

$zx81_cass=pimania,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Pimania (c) 1982 Automata Cartography

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262327&o=2

$end

$info=pimbal,
$bio

Pimbal [Pinball 3000] (c) 19?? Juegos Populares.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43660&o=2

$end

$a2600=pimball,
$bio

Atari 2600 cart. published 39 years ago:

Pimball (c) 1983 CCE.

Clone of Atari's "Video Pinball [Model CX2648]".

- TECHNICAL -

Model C-856

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50801&o=2

$end

$to_flop=pimitv,pimitva,
$bio

Thomson TO disk. published 8 years ago:

PiMiTV (c) 2014 Puls

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107945&o=2

$end

$to7_cass=pimitv,
$bio

Thomson TO7 cass. published 8 years ago:

PiMiTV (c) 2014 Puls

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108478&o=2

$end

$info=jpinball,
$bio

Pinball published 35 years ago:

Pin Ball (c) 1987 Joctronic.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=9890&o=2

$end

$gmaster=pinball,
$bio

Hartung Game Master cart. published 32 years ago:

Pin Ball (c) 1990 Hartung

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240168&o=2

$end

$info=pinups,
$bio

Pin Ups (c) 200? Nazionale Elettronica Giochi.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144004&o=2

$end

$info=pb_l5,pb_l2,pb_l3,pb_p4,pb_l1,
$bio

Pinball published 36 years ago:

Pin*Bot (c) 1986 Williams Electronics Games, Incorporated.

- TECHNICAL -

Williams System 11B
Model Number : 552

Main CPU : M6808 (@ 1 MHz)
Sound CPU : Motorola M6809 (@ 2 MHz), OKI M6808 (@ 1 MHz)
Sound chips : Yamaha YM2151 (@ 3.579545 MHz), DAC, HC55516

- TRIVIA -

12,001 units were produced.

- SERIES -

1. Pin*Bot (1986)
2. The Machine - Bride of Pin*Bot (1991)
3. Jack*Bot (1995)

- STAFF -

Concept and Artwork : Python Anghelo (PVA)
Designers : Barry Oursler (BSO), Python Anghelo
Programmer : Bill Pfutzenreuter (PFZ)
Mechanics : Joe Joos Jr. (JJJ)
Music : Chris Granner
Sounds : Chris Granner, Bill Parod

- PORTS -

* CONSOLES:
Nintendo NES (1988) - ported by Rare.
Nintendo Wii (2008, Pinball Hall of Fame: The Williams Collection)
Sony PlayStation 2 (2008, Pinball Hall of Fame: The Williams Collection)
Sony PlayStation Portable (2008, Pinball Hall of Fame: The Williams Collection)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5292&o=2

$end

$nes=pinbot,pinbotu,
$bio

Nintendo NES cart. published 32 years ago:

Pin-Bot (c) 1990 Nintendo of America, Inc.

If you think arcade pinball is fun, wait til you try video Pin Bot. The outerworld sound effects and fast-as-light action will blow you away.

Live action flippers move with lightning speed. Bumpers and chutes jet your ball across the galaxy. Pin Bot himself growls out messages of doom, daring you into battle, flashing light and color in a menacing attempt to stun you into confusion.

And just when you think you have it down, here comes another ball a chance to earn bonus points, sure, but an extra challenge too! Master that, and Pin Bot tosses another evil shock an unpredictable, ball gobbling monster that wants to end your turn NOW.

Its the best of pinball action! Its Pin Bot! Live action pinball for one to four players.

- TECHNICAL -

GAME ID: NES-IO-USA

- TRIVIA -

Released in April 1990 in the USA. This is the Nintendo NES version of the 1986 hit pinball game which was originally manufactured by Williams.

- STAFF -

Developed by Rare.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55435&o=2

$end

$info=pc_pinbt,
$bio

Nintendo PlayChoice-10 cart. published 34 years ago:

Pin-Bot (c) 1988 Nintendo of America, Incorporated.

PlayChoice-10 version. For more information about the game itself, please see the original NES version.

- TECHNICAL -

Nintendo PlayChoice-10 hardware

Main CPU : Zilog Z80 (@ 4 Mhz), N2A03 (@ 1.789772 Mhz)
Sound Chips : Zetex N2A03 (@ 1.789772 Mhz), DAC

Players : 2
Control : 8-way joystick
Buttons : 2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1816&o=2

$end

$x07_cass=pinup,
$bio

Canon X-07 type-in published 36 years ago:

Pin-Up (c) 1986 Shift Editions [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=138575&o=2

$end

$cpc_flop=pinautuk,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Pinaut Cracked (c) 1986 Unknown.

Originally published in the Your Computer No. 7 compilation. Then extracted as a standalone disk by the pirate.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120129&o=2

$end

$info=pinball,
$bio

Pinball published 45 years ago:

Pinball (c) 1977 Stern Electronics.

- TECHNICAL -

Model Number : 101

- TRIVIA -

Produced as 594 Electro-mechanical models and 1,694 Solid State Electronic models.

The game concept comes from a Chicago Coin advertisement from the mid 70's.

- STAFF -

Design by : Mike Kubin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5525&o=2

$end

$microvision=pinball,
$bio

MB MicroVision game published 42 years ago:

Pinball (c) 1980 MB [Milton Bradley Co.] [East Longmeadow, MA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110102&o=2

$end

$atom_cass=pinball,
$bio

Acorn Atom cass. published 42 years ago:

Pinball (c) 1980 Bug-Byte [Grandslam div.] [London, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236070&o=2

$end

$vic1001_cart=pinball,
$bio

Commodore VIC-20 cart. published 40 years ago:

Pinball (c) 1982 Commodore, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86889&o=2

$end

$bbc_cass=pinballm,
$bio

Acorn BBC/Electron cass. published 39 years ago:

Pinball (c) 1983 Microbyte

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52222&o=2

$end

$spectrum_cass=pinballs,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Pinball (c) 1983 Sagittarian Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80225&o=2

$end

$electron_cass=pinball,
$bio

Acorn Electron cass. published 39 years ago:

Pinball (c) 1983 Microbyte, S.A.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115522&o=2

$end

$dragon_cass=pinball,
$bio

Dragon cass. published 39 years ago:

Pinball (c) 1983 Apex Trading

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116301&o=2

$end

$dragon_cass=pinballm,
$bio

Dragon cass. published 39 years ago:

Pinball (c) 1983 Microdeal

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116383&o=2

$end

$mbee_quik=pinball,
$bio

Applied Technology Microbee cass. published 39 years ago:

Pinball (c) 1983 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289667&o=2

$end

$nes=pinballh,
$bio

Nintendo Famicom cart. published 35 years ago:

Pinball (c) 1987 FMG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69303&o=2

$end

$x68k_flop=pinball1,
$bio

Pinball (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88508&o=2

$end

$apple2_cass=pinbinfm,
$bio

Apple II cass. published 44 years ago:

Pinball + Infinite Number of Monkeys (c) 1978 Apple Computer, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135917&o=2

$end

$gameboy=pinbal66,
$vgmplay=pinbgatr_gb,
$bio

Nintendo Game Boy Cart. published 33 years ago:

Pinball - 66-hiki no Wani Daikoushin (c) 1989 HAL Laboratory, Incorporated.

- TECHNICAL -

Model DMG-PBJ

- TRIVIA -

Released on October 18, 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66690&o=2

$end

$info=raisedvl,
$bio

Handheld game published 42 years ago:

Pinball - Raise the Devil (c) 1980 Entex Industries, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94375&o=2

$end

$gameboy=pinbgatr,pinbgatrp,
$bio

Nintendo Game Boy Cart. published 32 years ago:

Pinball - Revenge of the 'Gator (c) 1990 HAL America, Inc.

North American release. Game developed in Japan. See the original for more information; "Pinball - 66-hiki no Wani Daikoushin [Model DMG-PBJ]".

- TECHNICAL -

GAME ID: DMG-PB-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66691&o=2

$end

$apfm1000=pinball,
$bio

APF MP1000 cart. published 43 years ago:

Pinball / Dungeon Hunt / Blockout (c) 1979 APF Electronics, Incorporated.

This cartridge contains 8 games.

- TECHNICAL -

Cart No. MG1011

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49741&o=2

$end

$info=pbaction,pbaction2,pbaction3,pbaction4,pbactiont,
$vgmplay=pbaction,
$bio

Arcade Video game published 37 years ago:

Pinball Action (c) 1985 Tehkan.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 4 Mhz)
Sound CPU : Zilog Z80 (@ 3.072 Mhz)
Sound Chips : (3x) General Instrument AY8910 (@ 1.5 Mhz)

Players : 2
Buttons : 4

- TRIVIA -

Pinball Action was released in July 1985 in Japan and in January 1986 in the USA.

- SERIES -

1. Pinball Action (1985)
2. Super Pinball Action (1991)

- STAFF -

Sound programming by: Tsukasa

- PORTS -

* CONSOLES:
Sony PlayStation 2 (2004, "Tecmo Hit Parade")
Microsoft XBOX (2005, "Tecmo Classic Arcade")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1969&o=2

$end

$gba=pinball,
$bio

Nintendo GBA cart. published 20 years ago:

Pinball Advance [Model AGB-APZP-EUR] (c) 2002 Digital Worldwide

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72131&o=2

$end

$bbc_cass=pinbarcd,
$bio

Acorn BBC Micro B cass. published 38 years ago:

Pinball Arcade (c) 1984 Kansas

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52223&o=2

$end

$electron_cass=pinbarcd,
$bio

Acorn Electron cass. published 38 years ago:

Pinball Arcade (c) 1984 Kansas City Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267046&o=2

$end

$msx1_cart=pinblast,
$bio

MSX cart. published 34 years ago:

Pinball Blaster (c) 1988 Eurosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77369&o=2

$end

$msx1_cass=pinblast,pinblasta,
$bio

MSX cass. published 34 years ago:

Pinball Blaster (c) 1988 Eurosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94913&o=2

$end

$msx1_flop=pinblast,
$bio

MSX disk. published 34 years ago:

Pinball Blaster (c) 1988 Eurosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109086&o=2

$end

$gba=pinbchal,
$bio

Nintendo GBA cart. published 20 years ago:

Pinball Challenge Deluxe [Model AGB-APLP-EUR] (c) 2002 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72132&o=2

$end

$info=pinchamp,
$bio

Pinball published 39 years ago:

Pinball Champ (c) 1983 Zaccaria.

Re-release of the 1982 game, with slightly modified artwork.

- TRIVIA -

Released in April 1983.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275361&o=2

$end

$info=pinchamp7,pinchamp7g,pinchamp7i,pinchampg,pinchampi,
$bio

Pinball published 40 years ago:

Pinball Champ '82 (c) 1982 Zaccaria.

- TECHNICAL -

An audio jack located on the cabinet front underneath the ball shooter allows listening to the game via headphones.

- TRIVIA -

Zaccaria's first multi-level game, with two playfields. And also the first of Zacccaria's 2nd generation of Solid State games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5526&o=2

$end

$info=pbchmp95,
$bio

Arcade Video game published 27 years ago:

Pinball Champ '95 (c) 1995 Veltmeijer Automaten.

Dutch release of Sega's "Witch".

- TECHNICAL -

Main CPU : (2x) Zilog Z80
Sound Chips : ES8712, (2x) Yamaha YM2203

Screen orientation : Horizontal
Video resolution : 240 x 225 pixels
Screen refresh : 60.00 Hz
Palette colors : 2048

Players : 1
Buttons : 6

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3464&o=2

$end

$adam_flop=pinaid2,pinaid2a,
$bio

Pinball Construction Aid II (c) 198? Decker [D.L. Decker]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109903&o=2

$end

$apple2_flop_clcracked=pinbcset,
$apple2_flop_misc=pinbcset,
$bio

Apple II 5.25 disk. published 39 years ago:

Pinball Construction Set (c) 1983 Electronic Arts.

Re-release of the BudgeCo original.

- TECHNICAL -

GAME ID: 1010
BARCODE: 0 14633 01010 7

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230999&o=2

$end

$c64_flop_misc=bbudge,
$bio

Commodore C64 disk. published 39 years ago:

Pinball Construction Set (c) 1983 Electronic Arts

- TECHNICAL -

GAME ID: 1012

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=195246&o=2

$end

$ibm5150=pinball,
$bio

IBM PC 5.25in. disk. published 37 years ago:

Pinball Construction Set (c) 1985 Electronic Arts

- TECHNICAL -

GAME ID: 1048

- STAFF -

Original Concept, Design & Programming: Bill Budge
Documentation: David Grady
Package Design by: Steinhilber; Deutsch & Gard
Creative direction & linernotes: Jeffery Goodby (Goodby), Andy Berlin (Berlin), Rich Silverstein (Silverstein)
Photographs by: Larry Keenan
Produced by: David Evans

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83680&o=2

$end

$pc8801_flop=pinballc,
$bio

NEC PC-8801 Series disk. published 37 years ago:

Pinball Construction Set (c) 1985 Comptiq.

- TECHNICAL -

GAME ID: PC C190301-037

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92632&o=2

$end

$gameboy=pinbaldx,
$bio

Nintendo Game Boy Cart. published 27 years ago:

Pinball Deluxe [Model DMG-APDP-EUR] (c) 1995 GameTek

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66694&o=2

$end

$amigaocs_flop=pbdreams,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Pinball Dreams (c) 1992 21st Century Ent.

- STAFF -

Game Design by Digital Illusions.
Programmer: Andreas Axelsson
Graphics: Markus Nyström
Music and Sound-effects: Olof Gustafsson
Real-time ball routines: Ulf Mandorff
D.I. team co-ordinator: Fredrik Liliegren
Producer: Barry Simpson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74729&o=2

$end

$gp32=pinbdrea,
$bio

GamePark GP32 cart. published 20 years ago:

Pinball Dreams (c) 2002 GamePark

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237398&o=2

$end

$gameboy=pbdreams,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Pinball Dreams (c) 1993 GameTek

- TECHNICAL -

Game ID: DMG-D8-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66695&o=2

$end

$snes=pbdreamsu,
$bio

Nintendo Super NES cart. published 28 years ago:

Pinball Dreams (c) 1994 GameTek

- TECHNICAL -

Game ID: SNS-7D-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63402&o=2

$end

$snes=pbdreams,pbdreamsp,
$bio

Nintendo Super NES cart. published 28 years ago:

Pinball Dreams (c) 1994 GameTek

- TECHNICAL -

Game ID: SNSP-7D-EUR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63401&o=2

$end

$gamegear=pbdreams,
$bio

Sega Game Gear cart. published 29 years ago:

Pinball Dreams (c) 1993 GameTek

- TECHNICAL -

[Model T-83058]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64775&o=2

$end

$amigaocs_flop=pbfant,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Pinball Fantasies (c) 1992 21st Century Ent.

- TRIVIA -

Released in October 1992 in Europe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74730&o=2

$end

$cd32=pballfnt,
$bio

Commodore Amiga CD32 disc published 29 years ago:

Pinball Fantasies (c) 1993 21st Century Ent., Ltd.

- TECHNICAL -

BARCODE: 5 012635 300313

- TRIVIA -

Released in September 1993 in Europe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=106886&o=2

$end

$ibm5170=pbfant,
$bio

IBM PC/AT DOS 3.5in. disk. published 28 years ago:

Pinball Fantasies (c) 1994 21st Century Ent., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=260700&o=2

$end

$psx=pinballf,
$bio

Sony PlayStation CD published 26 years ago:

Pinball Fantasies Deluxe (c) 1996 VAP Game.

- TECHNICAL -

Game ID: SLPS-00482

- TRIVIA -

Released on October 25, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85534&o=2

$end

$amigaaga_flop=pbfant_a,pbfant_c1,pbfantu_a,
$bio

Commodore Amiga 1200 disk. published 29 years ago:

Pinball Fantasies [AGA Ver.] (c) 1993 21st Century Ent., Ltd.

- TECHNICAL -

BARCODE: 5 012635 300320

MEDIA: FDx4

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146450&o=2

$end

$gameboy=pbfantas,
$bio

Nintendo Game Boy Cart. published 28 years ago:

Pinball Fantasies (c) 1994 GameTek

- TECHNICAL -

[Model DMG-APFE-USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66697&o=2

$end

$jaguar=pbfant,
$bio

Atari Jaguar cart. published 27 years ago:

Pinball Fantasies (c) 1995 21st Century Ent.

- TECHNICAL -

Model J0144E

- STAFF -

Original game designed and created by Digital Illusions CE AB.
Jaguar 64-bit interactive Multimedia System version developed by Spidersoft Limited.

Programming by: Chris Jones, Martin McKenzie
Original graphics by: Markus Nystrom
Supplementary graphics by: Rober Lever
Original music and sound-effects by: Olof Gustafsson
Production by: Stewart Gilray

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76435&o=2

$end

$snes=pbfantu,
$bio

Nintendo Super NES cart. published 27 years ago:

Pinball Fantasies (c) 1995 GameTek

- TECHNICAL -

Game ID: SNS-APFE-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63404&o=2

$end

$snes=pbfant,
$bio

Nintendo Super NES cart. published 27 years ago:

Pinball Fantasies (c) 1995 GameTek

- TECHNICAL -

Game ID: SNSP-APFP-EUR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63403&o=2

$end

$info=j6pinfvr,
$bio

Fruit Machine published 20 years ago:

Pinball Fever (c) 2002 Crystal Leisure.

- TRIVIA -

Released in May 2002.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15276&o=2

$end

$adam_flop=pingames,
$bio

Pinball Games for Best of E.A. (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109904&o=2

$end

$saturn=pinbgrafj,
$bio

Sega Saturn CD published 26 years ago:

Pinball Graffiti (c) 1996 Pack-In-Video Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59511&o=2

$end

$saturn=pinbgraf,pinbgrafd,
$bio

Sega Saturn CD published 25 years ago:

Pinball Graffiti (c) 1997 JVC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60381&o=2

$end

$cd32=pballill,
$bio

Commodore Amiga CD32 disc published 27 years ago:

Pinball Illusions (c) 1995 21st Century Ent., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107001&o=2

$end

$amigaaga_flop=pbillusn,
$bio

Commodore Amiga 1200 disk. published 27 years ago:

Pinball Illusions (c) 1995 21st Century Ent., Ltd.

- STAFF -

Concept & Design by Digital Illusions.
Programming by: Andreas Axelsson
Graphics by: Markus Nyström
Music & Soundeffects by: Olof Gustafsson
Managing by: Fredrik Liliegren
Produced by: Barry Simpson
Additional Graphics by: Patrik Bergdahl
Intro Coding by: Thomas Andersson
Packing Algorithms by: Stefan Boberg
Game Testing by Digital Illusions, 21st Century Entertainment.
Thanx to (in no order) Lisa, Nicho, Skåning, Tvilling, Inga & Bosse.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146380&o=2

$end

$lynx=pinballj,
$bio

Atari Lynx cart. published 30 years ago:

Pinball Jam (c) 1992 Atari Corp.

There's nothing like pinball. The ball bounces from bumper to bumper, hitting bonus buzzers and lighting Specials. The bells ring and the points mount up.  Total concentration is the name of the game. You must follow the ball as it speeds all over the table. Pinball Jam is realistic, high-speed, heart pounding pinball action at its best. So give the plunger a pull and see if you can handle it!

- TECHNICAL -

Model PA2055

- TRIVIA -

Reviews:
[FR] December 1992 - Consoles + N.15: 59%

- TIPS AND TRICKS -

* Learn each pinball game. If you know where to hit the ball, your points will pile up.

* Understand the flippers. You must know how to use the paddles to hit the ball to specific targets. How you aim depends on the angle of the ball and the ball's location on the flipper when you hit the ball.

* Don't always pull the plunger all the way back. It is not always in your best interest to hit the ball as hard as you can.

* Practice. The more you play, the better you will get.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58844&o=2

$end

$pc8801_flop=pinballl,
$bio

NEC PC-8801 Series disk. published 36 years ago:

ピンボールランド (c) 1986 Pony Canyon, Inc.
(Pinball Land)

- TECHNICAL -

GAME ID: M48C-5098
BARCODE: 4988013004191

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92633&o=2

$end

$info=lizard,
$bio

Pinball published 42 years ago:

Pinball Lizard [Model 210] (c) 1980 Game Plan.

- TECHNICAL -

Model Number : 210

- TRIVIA -

1,400 units were produced.

- STAFF -

Design by : Ed Cebula
Art by : Jim Sullivan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5527&o=2

$end

$amigaocs_flop=pbmagic,pbmagica,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Pinball Magic (c) 1990 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74731&o=2

$end

$cpc_cass=pinmagic,
$bio

Amstrad CPC cass. published 32 years ago:

Pinball Magic (c) 1990 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98657&o=2

$end

$cpc_flop=pinballm02,pinballm01,pinballm09a,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Pinball Magic (c) 1990 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121402&o=2

$end

$cpc_flop=pinballm07,pinballm04,pinballm03,pinballm06,pinballm05,pinballm,pinballm0a,pinballm08,pinballm09,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Pinball Magic (c) 1990 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121837&o=2

$end

$info=pmv112,pmv112r,
$bio

Pinball published 27 years ago:

Pinball Magic (c) 1995 Capcom Coin-Op, Incorporated.

- TECHNICAL -

Capcom A0015405

Main CPU : 68306 (@ 24 MHz)
Sound CPU : I8752 (@ 12 MHz)
Sound Chip : (2x) TMS320AV120

- STAFF -

Designers : Bryan Hansen (BRY), Rob Hurtado (ROB)
Artwork : Hugh Van Zanten (HUG), Jeff Busch
Software : Sammy Zehr (SAM)
Dots/Animation : Scott Pikulski
Mechanics : Rick Morgan (RIK), Michael Zhang
Music and Sounds : Chris Granner, Jeff Powell (JEF)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4560&o=2

$end

$gx4000=pinmagic,
$bio

Amstrad GX4000 cart. published 31 years ago:

Pinball Magic (c) 1991 Loriciels.

- TECHNICAL -

GAME ID: LO089004

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118474&o=2

$end

$amigaaga_flop=pbmania,pbmania1,
$bio

Commodore Amiga 1200 disk. published 27 years ago:

Pinball Mania (c) 1995 21st Century Ent., Ltd.

- STAFF -

Pinball Mania was designed and written by Spidersoft.
Programming: David Cooke, Matt Taylor
Graphics: Robert Lever, Matthew Butler
Music and sound effects: Martin Walker
Produced by Spidersoft.
Produced by: Barry Simpson (21st Century), Iain G. Howe (at 21st Century)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146381&o=2

$end

$gameboy=pbmania,
$bio

Nintendo Game Boy Cart. published 27 years ago:

Pinball Mania [Model DMG-APIP-EUR] (c) 1995 GameTek

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66699&o=2

$end

$info=m4pbnudg,m4pbnudga,m4pbnudgb,
$bio

Pinball Nudger (c) 200? Empire Games Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15304&o=2

$end

$pc98=pinbpinb,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

Pinball Pinball (c) 1990 Softec.

- TRIVIA -

Released in August 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48505&o=2

$end

$x68k_flop=pbpinbal,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Pinball Pinball (c) 1990 Softec.

- TECHNICAL -

BARCODE: 4988769110115
MEDIA: Fd x1

- TRIVIA -

Released on August 10, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87984&o=2

$end

$pc98=pinbpin2,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Pinball Pinball 2 (c) 1993 Softec.

- TRIVIA -

Released in August 14, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48506&o=2

$end

$snes=pbpinbal,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Pinball Pinball (c) 1994 Coconuts Japan

- TECHNICAL -

[Model SHVC-7D]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61958&o=2

$end

$info=pinpool,
$bio

Pinball published 43 years ago:

Pinball Pool [Model 427] (c) 1979 Gottlieb.

- TECHNICAL -

Gottlieb System 1
Model Number : 427

- TRIVIA -

7,200 units were produced.

- STAFF -

Design by : Ed Krynski
Art by : Gordon Morison

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5663&o=2

$end

$cpc_flop=pinballp,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Pinball Power (c) 1989 Mastertronic Plus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306222&o=2

$end

$cpc_flop=pinballp03,
$bio

Amstrad CPC 464 disk. published 16 years ago:

Pinball Power (c) 2006 CNGSOFT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121744&o=2

$end

$amigaocs_flop=pbprelud,
$bio

Commodore Amiga 500 disk. published 26 years ago:

Pinball Prelude (c) 1996 Effigy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74732&o=2

$end

$amigaaga_flop=pbprel_a,
$bio

Commodore Amiga 1200 disk. published 26 years ago:

Pinball Prelude [AGA Ver.] (c) 1996 Effigy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146451&o=2

$end

$nes=pinbqstj,
$bio

Nintendo Famicom cart. published 33 years ago:

Pinball Quest (c) 1989 Jaleco Company, Limited. [Japan Leisure].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54506&o=2

$end

$nes=pinbqst,pinbqstu,
$bio

Nintendo NES cart. published 32 years ago:

Pinball Quest (c) 1990 JALECO USA, Inc.

North American release. Game developed in Japan. See the original Famicom version for more information: "Pinball Quest [Model JF-26]".

Description from the back cover:

Don't let the name fool you - Pinball Quest is much more than video pinball. In fact, it's the first-ever multi-screen fantasy in a pinball format!

Every move you make tells a story; every shot takes you another step closer in your quest to rescue the captive princess of the castle. Along the way you'll meet ghosts, goblins, witches and demons, in an endless labyrinth of treacherous passages and deadly doorways.

It takes a fearless heart and a fast mind to conquer Pinball Quest. It also takes the skills of a true pinball wizard... which you can hone on the three other video pinball games included on this cartridge! So before you pour any more money into your NES library, get the one title that's a library all by itself! No matter how hard you try, you can't get enough of Pinball Quest!

- TECHNICAL -

GAME ID: NES-P9-USA

- TRIVIA -

Released in June 1990 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55437&o=2

$end

$nes=pinballgba,
$bio

Pinball ripped from GBA e-Reader card (c) 200? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229674&o=2

$end

$nes=pinballgcj,
$bio

Nintendo NES cart. published 20 years ago:

Pinball ripped from GC Animal Crossing (c) 2002 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229684&o=2

$end

$nes=pinballgc,
$bio

Nintendo NES cart. published 20 years ago:

Pinball ripped from GC Animal Crossing (c) 2002 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229691&o=2

$end

$vic1001_cart=pinspec,
$bio

Commodore VIC-20 cart. published 40 years ago:

Pinball Spectacular (c) 1982 Commodore, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86890&o=2

$end

$vic10=pinspec,
$bio

Commodore VIC-10 cart. published 39 years ago:

Pinball Spectacular (c) 1983 HAL Laboratory

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53667&o=2

$end

$gba=pinbtycnu,
$bio

Nintendo GBA cart. published 19 years ago:

Pinball Tycoon [Model AGB-A2TE-USA] (c) 2003 AIA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72134&o=2

$end

$gba=pinbtycn,
$bio

Nintendo GBA cart. published 19 years ago:

Pinball Tycoon [Model AGB-A2TP-EUR] (c) 2003 Ignition Ent., Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72133&o=2

$end

$apfimag_cass=pinbwiz,
$bio

APF Imagination cass. published 39 years ago:

Pinball Wiz (c) 1983 Karabin [G. Karabin]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135841&o=2

$end

$spectrum_cass=pinballw,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Pinball Wizard (c) 1984 CP Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=227991&o=2

$end

$c64_cass=pinballwz,
$bio

Commodore C64 cass. published 38 years ago:

Pinball Wizard (c) 1984 CP Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229604&o=2

$end

$cpc_cass=pinwizrd,
$bio

Amstrad CPC cass. published 37 years ago:

Pinball Wizard (c) 1985 CP Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98660&o=2

$end

$amigaocs_flop=pbwizard,
$bio

Commodore Amiga 500 disk. published 35 years ago:

Pinball Wizard (c) 1987 Kingsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74733&o=2

$end

$apple2gs_flop_misc=pinballw,
$bio

Apple IIGS disk. published 35 years ago:

Pinball Wizard (c) 1987 Accolade, Inc. [San Jose, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115155&o=2

$end

$info=j6pinwzd,j6pinwzda,j6pinwzdb,j6pinwzdc,j6pinwzdd,j6pinwzde,
$bio

Fruit Machine published 24 years ago:

Pinball Wizard (c) 1998 JPM International.

- TECHNICAL -

Impact

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15817&o=2

$end

$info=j6pinwzc,j6pinwzca,j6pinwzcb,
$bio

Pinball Wizard (c) 199? Crystal Leisure.

- TECHNICAL -

IMPACT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41944&o=2

$end

$info=mg_pbw,
$bio

Pinball Wizard (c) 199? Maygay.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42405&o=2

$end

$cpc_flop=pinballw01,pinballw02,pinballw,pinballw03,pinballw04,pinballw05,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Pinball Wizard [Model AM-12/D] (c) 1985 ACE Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122904&o=2

$end

$cpc_cass=pinwizrds,
$bio

Amstrad CPC cass. published 37 years ago:

Pinball Wizard [Model AM-12] (c) 1985 ACE Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98659&o=2

$end

$zx81_cass=pinball,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Pinball [Model 03-4010] (c) 1982 Timex Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114685&o=2

$end

$cdi=pinball,pinballa,
$bio

Phillips CD-i disc published 30 years ago:

Pinball (c) 1992 Philips Interactive Media, Incorporated.

Challenging playing fields materialize before your eyes as an entire pinball arcade comes alive with flashing light and full digital sound effects.

- TECHNICAL -

Model 310690034-2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53033&o=2

$end

$intv=pinball,
$bio

Mattel Intellivision cart. published 41 years ago:

Pinball (c) 1981 Mattel Electronics.

Outscore an opponent. Or top your own best pinball score! There are three screens each with a different playing set-up. You try to work your way up from screen to screen on the same ball. Get careless and you fall back again! Five balls each turn. Extra ball and bonus points for the Big Winners! Aim for targets, bounce off the bumpers. As in Arcade Pinball, the trick is to keep each ball ringing up points as long as you can!

- TECHNICAL -

Model 5356

CONTROLS
1, 4, 7, CLEAR: Left flippers
3, 6, 9, ENTER: Right flippers
UPPER SIDE ACTION KEYS: All flippers
LOWER LEFT SIDE ACTION KEY: Left flippers
LOWER RIGHT SIDE ACTION KEY: Right flippers
DISC: Pull plunger (bottom) / bump (top)

- TRIVIA -

Pinball was in production longer than any other Intellivision game -- well over two years. Chou Tran, who started the game, could never get the ball motion debugged. Finally, Bob Newstadt was assigned to help her. He got the motion problems worked out, then he and Chou expanded the design from it's original single screen to its final multi-screen layout.

Although originally announced as part of the red-boxed Action Network, the game was released in 1983, after the Network concept was dropped. Pinball was released in a purple box.

- STAFF -

Design & Program: Minh Chou Tran, Bob Newstadt
Graphics: Peggi Decarli, Monique Lujan-Bakerink
Sound: Mark Urbaniec

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60935&o=2

$end

$vidbrain=pinball,
$bio

VideoBrain Family Computer cass. published 44 years ago:

Pinball (c) 1978 VideoBrain Computer Co.

Simulates a pinball machine. Using two joysticks (one for each flipper), players take turns trying to score as many points as possible with the five balls they start with. Points are awarded for sending the ball into the 'thumper-bumpers'.

- TECHNICAL -

GAME ID: EN02

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236933&o=2

$end

$famicom_flop=pinball,
$bio

Nintendo Famicom disk. published 33 years ago:

Pinball [Model FMC-PND] (c) 1989 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65421&o=2

$end

$nes=pinballj,
$vgmplay=pinball_nes,
$bio

Nintendo Famicom cart. published 38 years ago:

Pinball (c) 1984 Nintendo.

- TECHNICAL -

CART ID: HVC-PN

- TRIVIA -

Pinball was released on February 02, 1984 in Japan. Retail price: 4500 Yen.

Re-released as a Famicom Disk version in 1989.

- STAFF -

BY: Satoshi MATSUOKA, Satoru IWATA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54505&o=2

$end

$studio2=pinball,
$bio

Hanimex MPT-02 cart. published 44 years ago:

Pinball (c) 1978 Hanimex.

An early attempt at recreating a pinball table on a game console. The table contains four large bumpers which the player scores points by hitting. The points given for each bumper hit range from two to nine and changes randomly for every hit. When reaching a score beyond 999 points the game stops. The game can be played by one or two players who take turns. A special key can be used to reverse the direction of the ball but using it too much can cause a tilt which stops the game. Each player has five balls.

- TECHNICAL -

Model MG-205

- STAFF -

Written by: Andrew Modla

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82065&o=2

$end

$nes=pinball,pinball1,
$bio

Nintendo NES cart. published 38 years ago:

Pinball (c) 1984 Nintendo.

Export release. Game developed in Japan. See original "Pinball [Model HVC-PN]" for more information about the game itself.

Description from the back cover:

Be a pinball wizard, right in your own home! Bank off bumpers, flip double-flippers - even win a bonus round - in Nintendo's lightning fast PINBALL! You'll have the time of your life as you flip from upper to lower game screens, rack up points to beat your opponent, and, if you're lucky, progress to the bonus round where you'll save the falling maiden in this video version of the real thing!

- TECHNICAL -

Cartridge ID: NES-PN-USA
Box ID: NES-P-PN

- TRIVIA -

Released on October 18, 1985 in USA.

It was one of the 18 launch titles of the NES in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55436&o=2

$end

$info=gnw_pinball,
$bio

Handheld game published 39 years ago:

Pinball (c) 1983 Nintendo Co., Ltd.

The player controls two flippers on the bottom screen and two on the top screen. Other pinball objects include bumpers, outlanes, rollover lanes, kickbacks and plungers.

- TECHNICAL -

Model PB-59

- TRIVIA -

Released on December 5, 1983 in Japan.

The game was re-released as a playable, unlockable mini-game in Doubutsu no Mori for the Nintendo 64, Animal Crossing on the Nintendo GameCube and on the Wii's Virtual Console.

- STAFF -

Musics by: Hirokazu Tanaka

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=100965&o=2

$end

$x1_cass=pinball,
$bio

Sharp X1 cass. published 40 years ago:

Pinball (c) 1982 Hudson Soft.

- TECHNICAL -

GAME ID: X-1025-G

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=46599&o=2

$end

$videopac=pinball,
$bio

Magnavox Odyssey² cart. published 22 years ago:

Pinball! (c) 2000 Unknown.

- TRIVIA -

Pinball! is an engineering prototype that sat, forgotten, in Ralph Baer's basement for about 20 years before it was finally recovered. Thirty cartridge copies were produced, with labels specially made and autographed by Baer, and sold for $25 a piece at Classic Gaming Expo 2000 (July 29, 2000).

- STAFF -

Designer: Ralph H. Baer
Programmer: Don McGuiness

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95655&o=2

$end

$gba_ereader=nespbu5,nespbu11,nespbu12,nespbu21,nespbu22,nespbu31,nespbu32,nespbu41,nespbu42,
$bio

Nintendo GBA e-Card published 20 years ago:

Pinball-e (c) 2002 Nintendo of America, Inc. [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231815&o=2

$end

$info=pinbo,pinboa,
$bio

Arcade Video game published 38 years ago:

Pinbo (c) 1984 Jaleco.

A fun Pinball game with a variety of mini games.

- TECHNICAL -

Game ID : PB-8421

Main CPU : MOS Technology M6502 (@ 2 Mhz)
Sound CPU : Zilog Z80 (@ 3 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.25 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Pinbo was released in August 1984.

A bootleg of this game was released by Strike in 1985.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1970&o=2

$end

$info=pinbos,
$bio

Arcade Video game published 37 years ago:

Pinbo (c) 1985 Strike.

Apparently a bootleg of the Jaleco's original.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=33090&o=2

$end

$exl100=pindo,
$bio

Exelvision EXL 100 cart. published 36 years ago:

Pindo (c) 1986 Minipuce [France]

- STAFF -

By: Jean-Luc Patard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264741&o=2

$end

$msx1_flop=pineappl,
$bio

Pine Applin Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134306&o=2

$end

$msx1_cart=pineappl,pineappla,
$bio

MSX cart. published 38 years ago:

Pine Applin [Model Z-00103] (c) 1984 ZAP

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77370&o=2

$end

$super80_cass=xpinegap,
$bio

Pine Gap Attack [Model 103L3] (c) 198? Unknown

Program for BASIC (80 columns).

- TECHNICAL -

Made for any homebrew system, V3.0 to V3.7.

- STAFF -

Developed by: V.J.R. Morin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126861&o=2

$end

$cpc_flop=pingetpo,
$bio

Amstrad CPC type-in published 33 years ago:

Ping et Pong Construction Kit (c) 1989 AM-Mag

- TRIVIA -

Listed as a type-in program in the French magazine: AM-Mag.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119564&o=2

$end

$spectrum_cass=pingpong,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Ping Pong (c) 1986 Imagine Software.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80228&o=2

$end

$c64_cass=pingpong,
$bio

Commodore C64 cass. published 36 years ago:

Ping Pong (c) 1986 Erbe Soft.

Spanish release of the Imagine Software game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229503&o=2

$end

$c64_cass=pingpongi,
$bio

Commodore C64 cass. published 36 years ago:

Ping Pong (c) 1986 Imagine Soft. [Ocean Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301041&o=2

$end

$spectrum_cass=pingponger,pingpongera,pingpongerb,
$bio

Ping Pong (c) 198? Erbe Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219185&o=2

$end

$apogee=pingpong,
$bio

Ping Pong (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235362&o=2

$end

$famicom_cass=pingpon1,
$bio

Nintendo Famicom BASIC type-in published 38 years ago:

ピンポン1 (c) 1984 Hudson Soft.
(Ping Pong 1)

- TRIVIA -

Published in the Nintendo Family Computer and Family Basic Guide Book.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233460&o=2

$end

$famicom_cass=pingpon2,
$bio

Nintendo Famicom BASIC type-in published 38 years ago:

ピンポン2 (c) 1984 Hudson Soft.
(Ping Pong 2)

- TRIVIA -

Published in the Nintendo Family Computer and Family Basic Guide Book.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233461&o=2

$end

$info=ppmast93,
$bio

Arcade Video game published 29 years ago:

Ping Pong Masters '93 (c) 1993 Electronic Devices.

- TECHNICAL -

Main CPU : (2x) Zilog Z80 (@ 5 Mhz)
Sound Chips : YM2413 (@ 2.5 Mhz), DAC

Screen orientation : Horizontal
Video resolution : 256 x 256 pixels
Screen refresh : 55.00 Hz
Palette colors : 256

Players : 2
Control : 4-way joystick
Buttons : 3

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3668&o=2

$end

$sg1000=pingpong,
$bio

Sega SG-1000 game published 37 years ago:

Ping Pong (c) 1985 Aaronix.

- TECHNICAL -

[Model R-108]

- TRIVIA -

This game was not originally programmed for the Sega SG-1000, it is a pirate port of the MSX game with the same name.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65088&o=2

$end

$cpc_cass=pingpong,
$bio

Amstrad CPC cass. published 37 years ago:

Ping-Pong (c) 1985 Imagine Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98661&o=2

$end

$to7_cass=pingpong,
$bio

Ping-Pong (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108484&o=2

$end

$radio86_cass=pingpong,
$bio

Ping-Pong (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235477&o=2

$end

$info=ppking,
$bio

Arcade Video game published 37 years ago:

Ping-Pong King (c) 1985 Taito.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 6 Mhz), Zilog Z80 (@ 3 Mhz)
Sound CPU : Motorola M6809 (@ 750 Khz)
Sound Chips : YM2203 (@ 1.5 Mhz), OKI MSM5205 (@ 375 Khz)

- TRIVIA -

Released in June 1985.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3891&o=2

$end

$partner_cass=pingpong,
$bio

Ping-Pong! (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235883&o=2

$end

$msx1_cart=pingball,
$bio

MSX cart. published 37 years ago:

Pingball Maker (c) 1985 Colpax [Nippon Columbia TM]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77371&o=2

$end

$msx1_flop=pingball,
$bio

Pingball Maker Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134307&o=2

$end

$mo5_cass=pingo,pingob,pingoa,
$to7_cass=pingo,pingoa,
$bio

Thomson MO5/TO7 cass. published 39 years ago:

Pingo (c) 198? Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108485&o=2

$end

$cpc_flop=pingog1901,
$bio

Amstrad CPC type-in published 37 years ago:

Pingo (c) 1985 CPC Schneider International

- TRIVIA -

Listed as a type-in program in the German magazine: CPC Schneider International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119670&o=2

$end

$cpc_flop=pingog19,
$bio

Amstrad CPC type-in published 37 years ago:

Pingo (c) 1985 Magazin Players Dream

- TRIVIA -

Listed as a type-in program in the German magazine: Player's Dream.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124533&o=2

$end

$spectrum_cass=pingo,pingoalt,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Pingo [Model SP 231] (c) 1984 Profisoft [Germany]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80227&o=2

$end

$gameboy=pingu,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Pingu - Sekai de 1ban Genki na Penguin [Model DMG-WOJ] (c) 1993 B-AI

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66700&o=2

$end

$info=pingu,
$bio

Medal video game published 16 years ago:

Pingu's Ice Block (c) 2006 Capcom.

- TECHNICAL -

Medalusion 2

- TRIVIA -

Released in February 2006.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=17285&o=2

$end

$kc_cass=pinguin,
$bio

VEB Mikroelektronik KC cass. published 36 years ago:

Pinguin (c) 1986 VEB Mikroelektronik

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133751&o=2

$end

$info=pinguinos,
$bio

Arcade Video game published 40 years ago:

Pinguinos (c) 1982 Aincar.

Spanish pirate version.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=113406&o=2

$end

$orion_cass=pingvin,
$bio

Pingvin (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235190&o=2

$end

$snes=pinku,
$bio

Nintendo Super NES cart. published 29 years ago:

Pink Goes to Hollywood [Model SNS-YW-USA] (c) 1993 TecMagik

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63406&o=2

$end

$snes=pink,
$bio

Nintendo Super NES cart. published 29 years ago:

Pink Goes to Hollywood [Model SNSP-YW-FRG] (c) 1993 TecMagik

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63405&o=2

$end

$megadriv=pink,pinkp,
$vgmplay=pink_md,
$bio

Sega Genesis cart. published 29 years ago:

Pink Goes to Hollywood (c) 1993 TecMagik

- TECHNICAL -

GAME ID: T-401046

- TRIVIA -

The game was rated GA (General Audiences: Appropriate for all audiences) by the VRC (Videogame Rating Council).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57344&o=2

$end

$amigaocs_flop=pink,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Pink Panther (c) 1988 Magic Bytes

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74734&o=2

$end

$spectrum_cass=pinkpant,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Pink Panther (c) 1988 Gremlin Graphics Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80229&o=2

$end

$msx1_cass=pink,
$bio

MSX cass. published 34 years ago:

Pink Panther (c) 1988 Dro Soft [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94914&o=2

$end

$cpc_flop=pinkpant02,pinkpant03,pinkpant06,pinkpant01,pinkpant,pinkpant07,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Pink Panther (c) 1988 Magic Bytes [Germany]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121171&o=2

$end

$spectrum_cass=pinkpanta,pinkpantb,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Pink Panther (c) 1988 Dro Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293703&o=2

$end

$tvc_flop=pinkpant,
$bio

Videoton TVC disk. published 33 years ago:

Pink Panther (c) 1989 Cápasoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112087&o=2

$end

$info=ad5ppbtb,ad5ppbtba,ad5ppbtbb,ad5ppbtbc,
$bio

Pink Panther - Break The Bank (c) 200? Mazooma Games.

- TECHNICAL -

ADDER 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42745&o=2

$end

$info=sc4ppcr,sc4ppcra,sc4ppcrb,sc4ppcrd,sc4ppcre,sc4ppcrf,sc4ppcrg,sc4ppcrh,sc4ppcri,sc4ppcrj,sc4ppcrtb
$bio

Pink Panther - Clouseau's Revenge (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR2279]

Scorpion 4

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42746&o=2

$end

$info=sc5ppcr,sc5ppcra,sc5ppcrb,sc5ppcrc,sc5ppcrd,
$bio

Pink Panther - Clouseau's Revenge (c) 200? Mazooma Games.

- TECHNICAL -

[Scorpion 5]
 [Model PR2279]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43125&o=2

$end

$info=sc4ppctc,sc4ppctca,sc4ppctcb,sc4ppctcc,sc4ppctcd,sc4ppctce,sc4ppctcf,sc4ppctcg,
$bio

Pink Panther - Crack The Code (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR2407]

Scorpion 4

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42747&o=2

$end

$info=sc5ppctc,sc5ppctca,sc5ppctcb,sc5ppctcc,sc5ppctcd,sc5ppctce,sc5ppctcf,sc5ppctcg,sc5ppctch,sc5ppctci,
$bio

Pink Panther - Crack The Code (c) 200? Bell-Fruit Games, Limited. [B.F.G.]

- TECHNICAL -

[Scorpion 5]
[Model PR2407]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43748&o=2

$end

$info=sc4ppdym,sc4ppdymb,sc4ppdymc,sc4ppdymd,sc4ppdymf,sc4ppdymg,sc4ppdymh,sc4ppdymi,sc4ppdymtb,sc4ppdymtba,
$bio

Pink Panther - Double Your Money (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR2330]

Scorpion 4

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42748&o=2

$end

$info=sc5ppdym,sc5ppdyma,
$bio

Pink Panther - Double Your Money (c) 200? Mazooma Games.

- TECHNICAL -

[Scorpion 5]
[Model PR2330]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43126&o=2

$end

$gba=pinku,
$bio

Nintendo GBA cart. published 20 years ago:

Pink Panther - Pinkadelic Pursuit [Model AGB-APPE-USA] (c) 2002 DreamCatcher Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72136&o=2

$end

$gba=pink,
$bio

Nintendo GBA cart. published 20 years ago:

Pink Panther - Pinkadelic Pursuit [Model AGB-APPP] (c) 2002 Cryo Interactive Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72135&o=2

$end

$psx=pink,
$bio

Sony PlayStation CD published 20 years ago:

Pink Panther - Pinkadelic Pursuit (c) 2002 DreamCatcher Interactive

North American release. Game developed in Europe. See the original for more information; "Pink Panther - Pinkadelic Pursuit [Model SLES-03932]".

- TECHNICAL -

GAME ID: SLUS-01451

- TRIVIA -

Released on January 04, 2003 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111705&o=2

$end

$info=sc4ppsag,sc4ppsaga,sc4ppsagb,sc4ppsagc,sc4ppsagd,sc4ppsage,sc4ppsagf,sc4ppsagg,sc4ppsagh,sc4ppsagi,
$bio

Pink Panther - Strikes Again (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR2303]

Scorpion 4

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42749&o=2

$end

$info=sc5ppsag,sc5ppsaga,sc5ppsagb,sc5ppsagc,sc5ppsagd,sc5ppsage,
$bio

Pink Panther - Strikes Again (c) 200? Mazooma Games.

- TECHNICAL -

[Scorpion 5]
[Model PR2303]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43127&o=2

$end

$msx1_flop=pink,
$bio

Pink Panther cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230095&o=2

$end

$tvc_flop=pinkpan2,
$bio

Videoton TVC disk. published 33 years ago:

Pink Panther II (c) 1989 Cápasoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112088&o=2

$end

$info=ad5pp,ad5ppa,ad5ppb,ad5ppc,ad5ppd,ad5ppe,ad5ppf,ad5ppg,ad5pph,ad5ppi,ad5ppj,
$bio

Pink Panther (c) 200? Mazooma Games.

- TECHNICAL -

[Adder 5]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56261&o=2

$end

$cpc_cass=pink,
$bio

Amstrad CPC cass. published 34 years ago:

Pink Panther [Model 3 MB 003] (c) 1988 Dro Soft [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98663&o=2

$end

$cpc_flop=pinkpant05,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Pink Panther [Model 6 MB 003] (c) 1988 Dro Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121170&o=2

$end

$info=pnkpnthr,
$bio

Pinball published 41 years ago:

Pink Panther [Model 664] (c) 1981 Gottlieb.

- TECHNICAL -

Gottlieb System 80
Model Number : 664

Main CPU : MOS Technology M6502 (@ 850 KHz)
Sound CPU : MOS Technology M6502 (@ 894.886 Khz)
Sound Chips : DAC

- TRIVIA -

2,840 units were produced.

- STAFF -

Design by : John Buras
Art by : Jerry Simkus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5528&o=2

$end

$snes=pinkj,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Pink Panther [Model SHVC-YW] (c) 1994 Altron Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61959&o=2

$end

$info=sc4pp,sc4ppa,sc4ppb,sc4ppc,sc4ppd,
$bio

Pink Panther (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR2562]

[Scorpion 4]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43051&o=2

$end

$info=sc5pp,sc5ppa,sc5ppb,sc5ppc,sc5ppd,sc5ppe,sc5ppf,sc5ppg,
$bio

Pink Panther (c) 200? Mazooma Games.

- TECHNICAL -

[Scorpion 5]
[Model PR2562]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42744&o=2

$end

$spectrum_cass=moritz2,
$bio

Sinclair ZX Spectrum cass. published 5 years ago:

Pink Pills - Manic Moritz and the Meds (c) 2017 Braunert, Sebastian

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=278355&o=2

$end

$info=m5ppussy,
$bio

Pink Pussy (c) 199? MDM Leisure.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15577&o=2

$end

$pc98=pinkshoc,
$bio

NEC PC-9801 Series 5.25in. disk. published 33 years ago:

Pink Shock Pirates (c) 1989 Soft Plan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90350&o=2

$end

$pc98=pinksho2,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

Pink Shock Pirates II (c) 1990 Soft Plan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90351&o=2

$end

$pc98=pinksho3,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

ぴんくショックパイレーツIII サラの冒険 (c) 1991 Soft Plan.
(Pink Shock Pirates III - Sara no Bouken)

- TECHNICAL -

GAME ID: SF30031010
BARCODE: 4988687000321

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90352&o=2

$end

$pc98=pinksox1,pinksox1a,
$bio

NEC PC-9801 Series 5.25in. disk. published 33 years ago:

Pink Sox 1 (c) 1989 Wendy Magazine

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90353&o=2

$end

$msx2_flop=pinksox1,
$bio

MSX 2 disk. published 33 years ago:

Pink Sox 1 (c) 1989 Wendy Magazine

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101935&o=2

$end

$pc98=pinksox2,pinksox2a,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

Pink Sox 2 (c) 1990 Wendy Magazine

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90354&o=2

$end

$msx2_flop=pinksox2,
$bio

MSX 2 disk. published 32 years ago:

Pink Sox 2 (c) 1990 Wendy Magazine

- TECHNICAL -

GAME ID: WDM-102

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101936&o=2

$end

$msx2_flop=pinksox3,
$bio

MSX 2 disk. published 32 years ago:

Pink Sox 3 (c) 1990 Wendy Magazine

- TECHNICAL -

GAME ID: WDM-105

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101937&o=2

$end

$pc98=pinksox3,pinksox3a,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

Pink Sox 3 (c) 1990 Wendy Magazine

- TECHNICAL -

GAME ID: WDM-9033
FD x1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90355&o=2

$end

$msx2_flop=pinksox4,
$bio

MSX 2 disk. published 31 years ago:

Pink Sox 4 (c) 1991 Wendy Magazine

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101938&o=2

$end

$pc98=pinksox4,pinksox4a,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Pink Sox 4 (c) 1991 Wendy Magazine

- TECHNICAL -

GAME ID: WDM-9043

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90356&o=2

$end

$msx2_flop=pinksox5,
$bio

MSX 2 disk. published 31 years ago:

Pink Sox 5 (c) 1991 Wendy Magazine

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101939&o=2

$end

$pc98=pinksox5,pinksox5a,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Pink Sox 5 (c) 1991 Wendy Magazine

- TECHNICAL -

GAME ID: WDM-9053
FD x2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90357&o=2

$end

$pc98=pinksox6,pinksox6a,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Pink Sox 6 (c) 1991 Wendy Magazine

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90358&o=2

$end

$msx2_flop=pinksox6,
$bio

MSX 2 disk. published 31 years ago:

Pink Sox 6 (c) 1991 Wendy Magazine

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101940&o=2

$end

$msx2_flop=pinksox7,
$bio

MSX 2 disk. published 31 years ago:

Pink Sox 7 (c) 1991 Wendy Magazine

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101941&o=2

$end

$pc98=pinksox7,pinksox7a,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Pink Sox 7 (c) 1992 Wendy Magazine

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90359&o=2

$end

$pc98=pinksox8,pinksox8a,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Pink Sox 8 (c) 1992 Wendy Magazine

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90360&o=2

$end

$msx2_flop=pinksox8,
$bio

MSX 2 disk. published 30 years ago:

Pink Sox 8 (c) 1992 Wendy Magazine

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101942&o=2

$end

$pc98=pinksxm2,pinksxm2a,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Pink Sox Mania 2 (c) 1992 Wendy Magazine

- TECHNICAL -

GAME ID: WDM-9153

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90362&o=2

$end

$pc98=pinksxm3,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Pink Sox Mania 3 (c) 1993 Wendy Magazine

- TECHNICAL -

GAME ID: WDM-9163

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90363&o=2

$end

$pc98=pinksoxt,pinksoxta,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Pink Sox Mania Taizen (c) 1994 Wendy Magazine

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90364&o=2

$end

$msx2_flop=pinksxmn,pinksxm2,pinksxm3,
$bio

MSX 2 disk. published 31 years ago:

Pink Sox Mania (c) 1991 Wendy Magazine

- TECHNICAL -

GAME ID: WDM-113

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101943&o=2

$end

$pc98=pinksxmn,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Pink Sox Mania (c) 1992 Wendy Magazine

- TECHNICAL -

GAME ID: WDM-9093

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90361&o=2

$end

$pc98=pinksoxp,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Pink Sox Presents (c) 1991 Wendy Magazine

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90365&o=2

$end

$pc8801_flop=pinkstre,
$bio

Pink Stream (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92634&o=2

$end

$pc8801_flop=pinkstr2,
$bio

Pink Stream 2 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92635&o=2

$end

$pc8801_flop=pinkstr1,
$bio

Pink Stream 3 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92636&o=2

$end

$amigaocs_flop=pinkie,
$bio

Commodore Amiga 500 disk. published 27 years ago:

Pinkie (c) 1995 Millennium Game Products

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74735&o=2

$end

$snes=pinkie,pinkiep,
$bio

Nintendo Super NES cart. published 27 years ago:

Pinkie (c) 1995 Data Design Systems.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88179&o=2

$end

$info=pinkiri8,
$bio

Arcade Video game published 28 years ago:

Pinkiri 8 (c) 1994 Alta.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32642&o=2

$end

$info=pinkswts,pinkswtsa,pinkswtsb,pinkswtsx,
$bio

Arcade Video game published 16 years ago:

PinkSweets - Ibara Sorekara (c) 2006 Cave Company, Limited.

- TECHNICAL -

Cave 3rd Generation Hardware

Main CPU : Hitachi SH-3 CPU, 133 Mhz Clock
Sound Chips : Yamaha YMZ770C-F

Players : 2
Control : 8-Way Joystick
Buttons : 2
=> [A] Fire, [B] Bomb

- TRIVIA -

Developed by Cave and distributed by AMI (Amusement Marketing International).

PinkSweets Ibara Sorekara was released on April 26, 2006 in Japan.

- TIPS AND TRICKS -

* Secret Mode - Harder: After inserted a credit, press Up then displayed "Harder".

* Secret Mode - Extended: After inserted a credit, press Down then diplayed "Extended". The game start with total 2 laps with harder difficulty.

* Secret Mode - Score Attack: After inserted a credit, press A and B then displayed "S.Attack". Player stock is infinity but the game is finished after 5 minutes. 1 minitue is added when you get with every million points

* Stop the game forcibly: In the playing the game, input the following code.
"Up, Up, Down, Down, Left, Right, Left, Right, A, B, Start". The above code is acceptable in all modes.

- SERIES -

1. Ibara (2005)
2. Ibara Kuro - Black Label (2006)
3. PinkSweets - Ibara Sorekara (2006)

- STAFF -

Producer: Kenichi Takano 
Director: Shinobu Yagawa
Programmers: Shinobu Yagawa, Yuji Inoue
Chief Designer: Akira Wakabayashi
Designer: TNK, Hideki Nomura, Tamajo, Takeharu Isogai
Character Illustrator: Tomoyuki Kotani
Voice Actors: 
Meidi: Natsuko Naitou
Midi: Mao Shimura
Kasumi: Kumiko Ishihara
Shasta: Maiko Mori
Lace: Nami Aoki
Big-Burn:  Mirai Okamoto (AS KIKAKU)
Super-Nova: Miki Kuasakabe (AS KIKAKU)
Socie-Sody: Rumie Abe (AS KIKAKU)
Harmony-Humming: Megumi Satou (AS KIKAKU)
Uni-Ulysses: Emi Kawauti (AS KIKAKU)
Freesia-Freedom: Yuka Haneda (AS KIKAKU)
Caramel-Pink & Maple-Pink: Nao Tanaka

Music Composer : Cave Sound Team, Dounokutsu-Ongakutai, Masa-King, Kizakura, Naohiro Sightow, Rieko Kakinuma, Natsuko Naitou, Michi (Pad-A), Daisuke Matsumoto

PV Director: Showgo Ookawa, Takekusu Miyamoto

Special Assist: Toshiaki Tomizawa, Takatsugu Furuhata, Naori Itamura, Ayumi Fujisaki, Junko Ueki, Nao Shimura, Miyuki Kawai, Syouji Okunishi, Miko Kawamata, Yui Yoshii, Takato Yamashita, Hiromi Yamaguchi, Hideyuki Matsumura, Ippei Ochiai, Kentarou Nakama, Sam Rose, Aya, Momoco Hakuto, Jilveal*Jilco, namako

- PORTS -

* CONSOLES:
Microsoft XBOX360 [JP] (Feb.24, 2011; "Muchi Muchi Pork! & PinkSweets - Ibara Sorekara [Model JES1-00125]")
Microsoft XBOX360 [JP] (Feb.24, 2011; "Muchi Muchi Pork! & PinkSweets - Ibara Sorekara [Shokai Gentei Ban] [Model JES1-00126]")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=10850&o=2

$end

$info=pinkswtssc,
$bio

Arcade Video game published 5 years ago:

PinkSweets - Suicide Club (c) 2017 Suicide Club.

Fan-made hack from Japan.

Changes from the original PinkSweets:
-Rank meter visible on screen, starting at 350.000 and maxing out at 999.999.
-Zan counter visible on screen and lowered to 1200 (original PS was 2500).
-You can collect up to three rose hips. Third one appears in the middle right below your ship.
-Abundant changes in the background graphics.
-The flashy blue bullets that e.g. the first Scrambled Egg shoots after its defeat are now red and much easier to see.
-Stage 5 is now named "Crevasse" and looks nothing like a desert anymore.
-Generally more bullets, faster increasing rank and higher difficulty.
-Some enemies have a higher resilience (e.g. the midsized round enemies at the beginning of stage 4).
-Snake sections seem more fair (?).
-Stage 5 boss laser attack is now much easier and not a problem anymore.
-No infinite lives. Maximum lives in stock is 5.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275915&o=2

$end

$x68k_flop=pinky1,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Pinky 1 (c) 1990 System House Oh!

- TECHNICAL -

FD x4

- TRIVIA -

Released on December 21, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87985&o=2

$end

$gba=pinkybrn,
$bio

Nintendo GBA cart. published 20 years ago:

Pinky and the Brain - The Masterplan [Model AGB-APIP-EUR] (c) 2002 Swing! Ent. Media AG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72138&o=2

$end

$msx1_cart=pinkychs,
$bio

MSX cart. published 38 years ago:

Pinky Chase (c) 1984 Colpax [Nippon Columbia TM]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77372&o=2

$end

$msx1_flop=pinkychs,
$bio

Pinky Chase Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134309&o=2

$end

$gba=pinkymon,
$bio

Nintendo GBA cart. published 21 years ago:

Pinky Monkey Town [Model AGB-APNJ-JPN] (c) 2001 Starfish, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72137&o=2

$end

$pc98=pinkypon,
$bio

NEC PC-9801 Series 5.25in. disk. published 33 years ago:

ぴんきぃ・ぽんきぃ　第1集 びゅーてぃふる・どりーむ (c) 1989 Elf.
(Pinky Ponky Dai 1-Shuu - Beautiful Dream)

- TECHNICAL -

FD x1

- TRIVIA -

Released in August 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90366&o=2

$end

$pc8801_flop=pinkypon,pinkypond,
$bio

NEC PC-8801 Series disk. published 33 years ago:

ぴんきぃ・ぽんきぃ　第1集 びゅーてぃふる・どりーむ (c) 1989 Elf.
(Pinky Ponky Dai 1-Shuu - Beautiful Dream)

- TECHNICAL -

MEDIA: FD x2

- TRIVIA -

Released in August 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92637&o=2

$end

$msx2_flop=pinkypon,
$bio

MSX 2 disk. published 33 years ago:

ぴんきぃ・ぽんきぃ　第1集 びゅーてぃふる・どりーむ (c) 1989 Elf.
(Pinky Ponky Dai 1-Shuu - Beautiful Dream)

- TECHNICAL -

BARCODE: 4988720890261
MEDIA: FD x2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101944&o=2

$end

$x68k_flop=pinkypon,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

ぴんきぃ・ぽんきぃ　第1集 びゅーてぃふる・どりーむ (c) 1990 Elf.
(Pinky Ponky Dai 1-Shuu - Beautiful Dream)

- TECHNICAL -

FD x1

- TRIVIA -

Released on August 30, 1990 in Japan for a retail price of 5800 Yen.

This is the first game made by Elf for the X68k.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87986&o=2

$end

$pc98=pinkypn2,
$bio

NEC PC-9801 Series 5.25in. disk. published 33 years ago:

ぴんきぃ・ぽんきぃ　第2集 とわいらいと・げーむす (c) 1989 Elf.
(Pinky Ponky Dai 2-Shuu - Twilight Games)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90367&o=2

$end

$pc8801_flop=pinkypn2,pinkypn2a,
$bio

NEC PC-8801 Series disk. published 33 years ago:

ぴんきぃ・ぽんきぃ　第2集 とわいらいと・げーむす (c) 1989 Elf.
(Pinky Ponky Dai 2-Shuu - Twilight Games)

- TECHNICAL -

BARCODE: 4988720890278

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92638&o=2

$end

$msx2_flop=pinkypn2,
$bio

MSX 2 disk. published 33 years ago:

ぴんきぃ・ぽんきぃ　第2集 とわいらいと・げーむす (c) 1989 Elf.
(Pinky Ponky Dai 2-Shuu - Twilight Games)

- TECHNICAL -

BARCODE: 4988720890339
MEDIA: FD x2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101945&o=2

$end

$x68k_flop=pinkypn2,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

ぴんきぃ・ぽんきぃ　第２集 とわいらいと・げーむす (c) 1990 Elf.
(Pinky Ponky Dai 2-Shuu - Twilight Games)

- TECHNICAL -

FD x1

- TRIVIA -

Released on August 30, 1990 in Japan for a retail price of 5800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87987&o=2

$end

$pc98=pinkypn3,
$bio

NEC PC-9801 Series 5.25in. disk. published 33 years ago:

Pinky Ponky Dai 3-Shuu (c) 1989 Elf.

- TECHNICAL -

FD x1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90368&o=2

$end

$pc8801_flop=pinkypn3,
$bio

NEC PC-8801 Series disk. published 33 years ago:

Pinky Ponky Dai 3-Shuu (c) 1989 Elf.

- TECHNICAL -

FD x2

- TRIVIA -

Released in August 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92639&o=2

$end

$msx2_flop=pinkypn3,
$bio

MSX 2 disk. published 33 years ago:

Pinky Ponky Dai 3-Shuu (c) 1989 Elf.

- TECHNICAL -

FD x2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101946&o=2

$end

$x68k_flop=pinkypn3,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Pinky Ponky Dai 3-Shuu (c) 1990 Elf.

- TECHNICAL -

FD x1

- TRIVIA -

Released on August 30, 1990 in Japanfor a retail price of 5800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87988&o=2

$end

$info=j2pinac,
$bio

Pinnacle (c) 198? JPM International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41915&o=2

$end

$info=j2pinclb,
$bio

Pinnacle Club (c) 198? JPM International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41916&o=2

$end

$gba=pinophoe,
$bio

Nintendo GBA cart. published 20 years ago:

Pinobee & Phoebee [Model AGB-Ap6J-JPN] (c) 2002 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72139&o=2

$end

$gba=pinobee,
$bio

Nintendo GBA cart. published 21 years ago:

Pinobee - Wings of Adventure [Model AGB-APBE-USA] (c) 2001 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72140&o=2

$end

$gba=pinobeej,
$bio

Nintendo GBA cart. published 21 years ago:

Pinobee no Daibouken [Model AGB-APBJ-JPN] (c) 2001 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72142&o=2

$end

$psx=pinobee,
$bio

Sony PlayStation CD published 19 years ago:

Pinobee (c) 2003 Hudson Soft. [Hudson Group].

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-01494

- TRIVIA -

Released on April 17, 2003 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111706&o=2

$end

$cdtv=pinoc,
$bio

Commodore Amiga CDTV CD published 29 years ago:

Pinocchio (c) 1993 Giunti Multimedia.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=194405&o=2

$end

$32x=pinochio,
$bio

Sega Super 32X cart. published 27 years ago:

Pinocchio (c) 1995 Virgin.

Unreleased prototype.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234495&o=2

$end

$megadriv=pinoc,
$bio

Sega Mega Drive cart. published 27 years ago:

Pinocchio (c) 1995 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56761&o=2

$end

$megadriv=pinocu,
$vgmplay=pinoc_md,
$bio

Sega Genesis cart. published 26 years ago:

Pinocchio (c) 1996 THQ

- TRIVIA -

The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57345&o=2

$end

$pi_storyreader_cart=pino,
$bio

Pinocchio (c) 200? Publications International, ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265370&o=2

$end

$nes=pinoc,
$bio

匹诺槽的复苏 (c) 19?? Waixing Computer & Technology Co., Ltd.
(Pinocchio De Fu Su)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76885&o=2

$end

$gameboy=pinocu,
$bio

Nintendo Game Boy Cart. published 26 years ago:

Pinocchio [Model DMG-ACGE-USA] (c) 1996 Black Pearl

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66702&o=2

$end

$gameboy=pinoc,
$bio

Nintendo Game Boy Cart. published 26 years ago:

Pinocchio [Model DMG-ACGP-EUR] (c) 1996 Black Pearl

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66701&o=2

$end

$snes=pinocj,
$bio

Nintendo Super Famicom cart. published 26 years ago:

Pinocchio [Model SHVC-ACGJ-JPN] (c) 1996 Capcom Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61960&o=2

$end

$snes=pinocu,
$bio

Nintendo Super NES cart. published 26 years ago:

Pinocchio [Model SNS-ACGE-USA] (c) 1996 Disney Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63408&o=2

$end

$snes=pinoc,
$bio

Nintendo Super NES cart. published 26 years ago:

Pinocchio [Model SNSP-ACGP-EUR] (c) 1996 Disney Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63407&o=2

$end

$ti99_cart=pinocesc,
$bio

Texas instrument TI-99/4A cart. published 38 years ago:

Pinocchio's Great Escape (c) 1984 Disney Co. [Walt Disney]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84680&o=2

$end

$info=pballoon,pballoonr,
$bio

Arcade Video game published 40 years ago:

Pioneer Balloon (c) 1982 SNK.

- TECHNICAL -

Main CPU : MOS Technology M6502 (@ 930 Khz)
Sound Chips : Custom (@ 930 Khz), SN76477 (@ 930 Khz)

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 61.25 Hz
Palette Colors : 64

Players : 2
Control : 8-way joystick
Buttons : 1

- TRIVIA -

Released in March 1982.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1971&o=2

$end

$info=simldv1000,
$bio

Other published 40 years ago:

Pioneer LDV-1000 (c) 1982 Pioneer Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=316805&o=2

$end

$info=simpr8210,
$bio

Other published 38 years ago:

Pioneer PR-8210 (c) 1984 Pioneer Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=316806&o=2

$end

$zx81_cass=piontrl,
$bio

Sinclair ZX-81 cass. published 39 years ago:

Pioneer Trail (c) 1983 Quicksilva [Grandslam Ent. div.]

- TECHNICAL -

GAME ID: QZX/V/029

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114789&o=2

$end

$spectrum_cass=pioneer,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Pioneer (c) 1984 Atlantis

- TECHNICAL -

GAME ID: AT 304

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80230&o=2

$end

$spectrum_cass=pipthepi,
$bio

Sinclair ZX Spectrum cass. published 10 years ago:

Pip the Pipistrelle (c) 2012 Purple Unicorn Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287172&o=2

$end

$nes=pipe5,pipe5t,
$bio

Pipe 5 (c) 19?? Sachen.

- TECHNICAL -

GAME ID: SA-011

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76886&o=2

$end

$cpc_flop=pipecraz01,pipecraz,
$bio

Amstrad CPC type-in published 32 years ago:

Pipe Crazy! (c) 1990 Micro Mag

- TRIVIA -

Listed as a type-in program in the French magazine: Micro Mag.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127967&o=2

$end

$info=pipedrm,pipedrmj,pipedrmu,pipedrmt,
$bio

Arcade Video game published 32 years ago:

Pipe Dream (c) 1990 Video System.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 6 Mhz)
Sound CPU : Zilog Z80 (@ 3.5795 Mhz)
Sound Chips : Yamaha YM2610 (@ 8 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Pipe Dream was released in October 1990 in Japan.

This arcade game is a port from an original computer game released by LucasArts in 1989 on the Atari ST (known as "Pipe Mania" in Europe).

- STAFF -

Sound composer : Naoki Itamura
Sound FX : K. Okuda

- PORTS -

* CONSOLES: 
[JP] Nintendo Game Boy (jul.3, 1990) "Pipe Dream [Model DMG-PDA]" 
[US] Nintendo Game Boy (sept.1990) "Pipe Dream [Model DMG-PD-USA]" 
[US] Nintendo NES (sept.1990) "Pipe Dream [Model NES-4P]"
Nintendo NES [AU] (1991) 
[JP] Nintendo Super Famicom (aug.7, 1992) "Pipe Dream [Model SHVC-PP]" 
[EU] Sony PlayStation (mar.30, 2001) "Pipemania 3D [Model SLES-03400]" 
[US] Sony PlayStation (oct.23, 2001) "Pipe Dreams 3D [Model SLUS-01409]" 
[JP] Sony PlayStation (june.13, 2002) "Pipe Dreams 3D [World Greatest Hits] [Model SLPM-87045]" 
[JP] Sony PlayStation [PSOne Classics] (mar.28, 2012) "Pipe Dreams 3D [World Greatest HIts]" 

NOTE: The Sony PlayStion port is a 3D version. 

* COMPUTERS: 
Commodore Amiga [US] (1989)
[EU] Commodore Amiga (1989) "Pipe Mania"
[US] Commodore C64 [EU] (1989) "Pipe Mania" 
PC [MS-DOS] [US] (1989)
Sam Coupe [EU] (1990) by Enigma 
[EU] Amstrad CPC (1990) "Pipe Mania" 
[JP] NEC PC 8801 (1991)
NEC PC 9801 [JP]
PC [MS Windows 3.x] [US] (1991) "Microsoft Entertainment Pack 2" : re-released in 1994 as part of "The Best of Microsoft Entertainment Pack")
[JP] Sharp X68000 (nov.13, 1992)
Apple Macintosh [US] (oct.2001)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1972&o=2

$end

$apple2gs_flop_misc=pipedrm,
$apple2gs_flop_orig=pipedrm,
$apple2gs_flop_clcracked=pipedrm,
$bio

Apple IIGS disk. published 32 years ago:

Pipe Dream (c) 1990 Lucasfilm, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115323&o=2

$end

$apple2_flop_orig=pipedrm,
$apple2_flop_clcracked=pipedream,
$bio

Apple II 5.25 disk. published 32 years ago:

Pipe Dream (c) 1990 Lucasfilm, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229303&o=2

$end

$pc8801_flop=pipedrem,
$bio

NEC PC-8801 Series disk. published 31 years ago:

Pipe Dream (c) 1991 BPS [Bullet-Proof Software].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92640&o=2

$end

$x68k_flop=pipedrem,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

Pipe Dream (c) 1992 BPS [Bullet-Proof Software].

- TECHNICAL -

FD x2

- TRIVIA -

Released on November 13, 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87989&o=2

$end

$gameboy=pipedrem,
$bio

Nintendo Game Boy Cart. published 32 years ago:

Pipe Dream [Model DMG-PD-USA] (c) 1990 BPS [Bullet-Proof Software]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66704&o=2

$end

$gameboy=pipedremj,
$bio

Nintendo Game Boy Cart. published 32 years ago:

Pipe Dream [Model DMG-PDA] (c) 1990 BPS [Bullet-Proof Software]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66703&o=2

$end

$nes=pipedrem,
$bio

Nintendo NES cart. published 32 years ago:

Pipe Dream (c) 1990 BPS [Bullet-Proof Software]

Pit your pipe-fitting prowess against a surging stream of soggy sewage. But slow down for a second and it's sludge city! You'll play instinctively, while you think strategically. You'll get good quickly, but you'll always have room to get better. Pipe Dream is a perfect desktop stress-buster and a terrific tournament game and a seriously special strategy puzzle!

- TECHNICAL -

GAME ID: NES-4P-USA

- TRIVIA -

Released in September 1990 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55438&o=2

$end

$snes=pipedrem,
$bio

Nintendo Super Famicom cart. published 30 years ago:

Pipe Dream [Model SHVC-PP] (c) 1992 BPS [Bullet-Proof Software]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61961&o=2

$end

$psx=piped3d,
$bio

Sony PlayStation CD published 21 years ago:

Pipe Dreams 3D (c) 2001 Empire Interactive Europe, Ltd.

North American release. Game developed in Europe. See the original for more information; "Pipe Mania 3D [Model SLES-03400]".

- TECHNICAL -

GAME ID: SLUS-01409

- TRIVIA -

Released on October 23, 2001 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111707&o=2

$end

$bbc_cass=pipemani,
$electron_cass=pipemani,
$bio

Acorn BBC/Electron cass. published 34 years ago:

Pipe Mania (c) 1988 Superior Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52225&o=2

$end

$amigaocs_flop=pipmania,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Pipe Mania (c) 1989 Empire Interactive Europe, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74736&o=2

$end

$bbcb_flop_orig=pipemani,
$bio

Acorn BBC Micro B disk. published 33 years ago:

Pipe Mania (c) 1989 Empire Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125686&o=2

$end

$spectrum_cass=pipmania,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Pipe Mania (c) 1990 Empire Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80231&o=2

$end

$cpc_cass=pipemani,
$bio

Amstrad CPC cass. published 32 years ago:

Pipe Mania (c) 1990 Empire Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98664&o=2

$end

$specpls3_flop=pipmania,pipmaniaa,
$bio

Sinclair ZX Spectrum+3 disk. published 32 years ago:

Pipe Mania (c) 1990 Empire Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118708&o=2

$end

$cpc_flop=pipemani,pipemani01,pipemani02,pipemani03,pipemani04,pipemani06,pipemani07,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Pipe Mania (c) 1990 Empire Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126590&o=2

$end

$archimedes=pipmania,
$bio

Acorn Archimedes disk. published 32 years ago:

Pipe Mania (c) 1990 Empire Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127120&o=2

$end

$spectrum_cass=pipmaniaa,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Pipe Mania (c) 1990 Proein Soft Line.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219613&o=2

$end

$spectrum_cass=pipmaniab,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Pipe Mania (c) 1990 Touch Down!

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237753&o=2

$end

$bbc_rom=pipedream,
$bio

Acorn BBC ROM published 36 years ago:

PipeDream 0.2 (c) 1986 Colton Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110857&o=2

$end

$archimedes=pipedrm3,
$bio

Acorn Archimedes disk. published 33 years ago:

PipeDream 3 (c) 1989 Colton Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115977&o=2

$end

$archimedes=pipedrm4,
$bio

Acorn Archimedes disk. published 31 years ago:

PipeDream 4 (c) 1991 Colton Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115978&o=2

$end

$apple2_flop_clcracked=pipeline,
$bio

Apple II 5.25 disk. published 37 years ago:

Pipeline (c) 1985 Learning Technologies

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=285335&o=2

$end

$bbc_cass=pipeline,
$electron_cass=pipeline,
$bio

Acorn BBC/Electron cass. published 33 years ago:

Pipeline (c) 1989 Superior Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52224&o=2

$end

$info=pipeline,
$bio

Arcade Video game published 32 years ago:

Pipeline (c) 1990 Daehyun Electronics.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.6864 Mhz), Motorola M68705 (@ 3.6864 Mhz)
Sound CPU : Zilog Z80 (@ 3.6864 Mhz)
Sound Chips : YM2203 (@1.8432 Mhz)

Screen orientation : Horizontal
Video resolution : 320 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 512

Players : 1
Control : 8-way joystick
Buttons : 1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3914&o=2

$end

$cpc_flop=pipeline01,
$bio

Amstrad CPC type-in published 32 years ago:

Pipeline (c) 1990 PC Amstrad International

- TRIVIA -

Listed as a type-in program in the magazine: PC Amstrad International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124532&o=2

$end

$c64_cass=pipeline2,
$bio

Commodore C64 cass. published 36 years ago:

Pipeline 2 (c) 1986 Mastertronic, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229471&o=2

$end

$cpc_flop=pipeline02,
$bio

Amstrad CPC type-in published 35 years ago:

Pipeline Plumber (c) 1987 Amstrad Computer User

- TRIVIA -

Listed as a type-in program in the magazine: Amstrad Computer User (Avralite era).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124531&o=2

$end

$cpc_flop=pipeline,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Pipeline Translated (c) 1990 Unknown [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124402&o=2

$end

$gamate=pipemani,
$bio

Gamate cart. published 31 years ago:

Pipemania [Model C1022] (c) 1991 Bit Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=105897&o=2

$end

$tvc_flop=pipemani,
$bio

Videoton TVC disk. published 31 years ago:

Pipemánia (c) 1991 Csatlós [Béla Csatlós]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112216&o=2

$end

$c64_cart=pipes,
$bio

Commodore C64 cart. published 39 years ago:

Pipes (c) 1983 Creative Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53668&o=2

$end

$vic1001_cart=pipes,
$bio

Commodore VIC-20 cart. published 39 years ago:

Pipes (c) 1983 Creative Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86891&o=2

$end

$uzebox=pipes,
$bio

Belogic Uzebox ROM published 10 years ago:

Pipes (c) 2012 Belogic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233082&o=2

$end

$pc8801_flop=pipi,
$bio

Pipi (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92641&o=2

$end

$info=pipibibsbl,pipibibsbl3,
$bio

Arcade Video game published 30 years ago:

Pipi & Bibis (c) 1992 Ryouta Kikaku.

- TRIVIA -

Released in March 1992.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=34421&o=2

$end

$info=whoopee,
$bio

Arcade Video game published 31 years ago:

Pipi & Bibis (c) 1991 Toaplan Company, Limited.

- TECHNICAL -

[Teki Paki hardware]

- TRIVIA -

Pipi & Bibis was released in March 1992.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3161&o=2

$end

$info=pipibibs,pipibibsa,pipibibsp,pipibibsbl2,
$vgmplay=pipi,
$bio

Arcade Video game published 31 years ago:

Pipi & Bibis (c) 1991 Toaplan.

Pipi & Bibis is a platform game for one or two players, in which the aim is to infiltrate buildings and plant time bombs at the computer terminals that litter the levels. The planting of the final bomb starts the detonation sequence, players must then quickly reach the level's exit before the bombs explode.

Each level is populated with enemy scientists and agents, and any contact with these will result in the loss of a life. To help combat this, players are armed with a 'stun gun' which will knock the enemy to the floor, allowing the player to pass. If an enemy is held in the stun gun's beam for several seconds, the enemy will fall to the platform below.

At the completion of each level, part of a cartoon picture of woman in a state of undress is shown. The entire picture is revealed once every four levels.

- TECHNICAL -

Game ID : TP-025

Main CPU : Motorola 68000 (@ 10 Mhz), Zilog Z80 (@ 3.375 Mhz)
Sound Chips : YM3812 (@ 3.375 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Released in March 1992.

Licensed to Nova Apparate GMBH & Co. for Europe.
Licensed to Romstar for USA.

This game is known in Japan as "Whoopee!!".

- TIPS AND TRICKS -

As players have such little time to escape once the detonation sequence has started, the final bomb planted should always be the one closest to the exit.

If an enemy is held in the stun gun's beam on either the bottom level or in an elevator, the enemy will fall out of the level and be killed.

* Hidden Functions : If the 'Invulnerability dip switch' is enabled, you are invulnerable but you may also 'Pause' the game with P2 Start and restart with P1 Start.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1973&o=2

$end

$msx1_flop=pipi,
$bio

Pipi Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134310&o=2

$end

$msx1_cart=pipi,
$bio

MSX cart. published 37 years ago:

Pipi [Model ND-03MR] (c) 1985 Jaleco Co., Ltd. [Japan Leisure].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77373&o=2

$end

$info=sc4pipe,sc4pipea,
$bio

Piping Hot (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR2110]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42732&o=2

$end

$gba=pippafnl,
$bio

Nintendo GBA cart. published 17 years ago:

Pippa Funnell - Stable Adventure / Alexandra Ledermann [Model AGB-BYPP] (c) 2005 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72143&o=2

$end

$gba=pippafn2,
$bio

Nintendo GBA cart. published 16 years ago:

Pippa Funnell 2 / Alexandra Ledermann (c) 2006 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72144&o=2

$end

$info=pippin,
$bio

Console published 26 years ago:

Pippin @mark (c) 1996 Bandai Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275468&o=2

$end

$pippin=atworldb,browserb,atworldo,tvwrks3,
$bio

Bandai Pippin CD published 26 years ago:

Pippin @WORLD disc (c) 1996 Bandai Digital Ent. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122061&o=2

$end

$pippin=navcd11,netcd2,netcd21,tvwrks2,tvwrks21,tvwrksp,catalog,cataloga,pease,
$bio

Bandai Pippin CD published 26 years ago:

Pippin DISK 4 vol.1 [Model BDB-007~009-11] (c) 1996 Bandai Digital Ent. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122086&o=2

$end

$pippin=navcd,netcd,tvworks,interkit,franky,atmtown,
$bio

Bandai Pippin CD published 26 years ago:

Pippin DISK 6 vol.l [Model BDB-001~005] (c) 1996 Bandai Digital Ent. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122085&o=2

$end

$pippin=sdk,
$bio

Bandai Pippin CD published 26 years ago:

Pippin Software Develepment Kit (c) 1996 Bandai Digital Ent. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122100&o=2

$end

$spectrum_cass=pippo,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Pippo [Model IS 0130] (c) 1986 Mastertronic, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80232&o=2

$end

$msx1_flop=pippols,
$bio

Pippols Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134311&o=2

$end

$msx1_cart=pippols,pippolsb,pippolsc,pippolsa,
$vgmplay=pippols_msx,pippols_ssc,
$bio

MSX cart. published 37 years ago:

Pippols (c) 1985 Konami Industry Co., Ltd.

- TECHNICAL -

GAME ID: RC729

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77374&o=2

$end

$x68k_flop=pipyan,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Pipyan (c) 1990 Brother Kougyou.

- TECHNICAL -

FD x1

- TRIVIA -

Available on September 05, 1990 on the Takeru softwares vending machines in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87990&o=2

$end

$to8_cass=piquefic,
$bio

Pique-Fiche (c) 198? Hatier

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240977&o=2

$end

$mo5_cass=piquefic,piquefica,
$to7_cass=piquefic,
$bio

Thomson MO5/TO7 cass. published 38 years ago:

Pique-Fiche (c) 1984 Hatier

- TECHNICAL -

SOFT ID: HA 7303

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108487&o=2

$end

$cpc_cass=piquefic,
$bio

Amstrad CPC cass. published 36 years ago:

Pique-Fiche [Model HA 7475] (c) 1986 Sermap [Paris]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98666&o=2

$end

$amigaocs_flop=piracyhs,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Piracy on the High Seas (c) 1992 ICE

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74737&o=2

$end

$mo5_cass=piramide,piramideb,piramidea,
$bio

Thomson MO5 cass. published 35 years ago:

Piramide (c) 1987 Rubio [Javier Marco Rubio]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108893&o=2

$end

$spectrum_cass=piramide,piramidea,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Piramide (c) 1987 Vico Costa, Rafael

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287575&o=2

$end

$nascom_snap=piranha,
$bio

Nascom cass. published 43 years ago:

Piranha (c) 1979 INMC Soft. Library

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235661&o=2

$end

$info=piranha,piranhah,piranhao,
$bio

Arcade Video game kit published 41 years ago:

Piranha (c) 1981 GL.

A "Pac-Man" upgrade, the graphics have been drastically altered to present an underwater theme. You control a red piranha, while you are chased around by 4 squid-looking monsters.

Most of the maze in this game is wide open. You are free to move about various open portions of the maze, but so are the monsters.

One central tunnel is present on the sides, as well as another central tunnel on the top and bottom of the screen.

- TRIVIA -

This upgrade of Pac-Man was released as a conversion kit in November 1981. It comes in an upgrade board, much like the original "Ms. Pac-Man" does.

- SCORING -

Dots : 10 points
Energizers : 50 points
Monsters : 300, 700, 1200, 2000 points
Crab : 500 points
Fish : 1500 points
Red Anchor : 2000 points
Cyan Whale : 2500 points
Blue Whale : 3000 points
Yellow Anchor : 5000 points

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1974&o=2

$end

$cpc_flop=roguetro02,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Piranha's Rogue Trooper Cracked (c) 1986 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136226&o=2

$end

$cpc_flop=piranhas,
$bio

Amstrad CPC type-in published 37 years ago:

Piranhas (c) 1985 Super Jeux Amstrad

- TRIVIA -

Listed as a type-in program in the French book: Super Jeux Amstrad.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122704&o=2

$end

$spectrum_cass=pirate,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Pirate (c) 1983 Chalksoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80234&o=2

$end

$specpls3_flop=pirate,
$bio

Sinclair ZX Spectrum+3 disk. published 39 years ago:

Pirate (c) 1983 Chalksoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230252&o=2

$end

$cpc_flop=pirateuk,
$bio

Amstrad CPC type-in published 32 years ago:

Pirate (c) 1990 CPC

- TRIVIA -

Listed in the French magazine CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119937&o=2

$end

$info=pirate2,pirate2a,pirate2b,pirate2c,pirate2d,pirate2e,pirate2f,pirate2g,pirate2h,
$bio

Video Slot Machine published 16 years ago:

Pirate 2 (c) 2006 Igrosoft.

Pirate 2 is a 5-reel video slot machine game with two bonus games and an additional possibility of increasing the reward during a risk-game.

- TRIVIA -

Pirate 2 was released in October 2006 in Russia.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=12056&o=2

$end

$info=pirate2_2,pirate2_2a,
$bio

Video Slot Machine published 15 years ago:

Pirate 2 (c) 2007 Igrosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300295&o=2

$end

$info=pirate2_3,pirate2_4,
$bio

Video Slot Machine published 13 years ago:

Pirate 2 (c) 2009 Igrosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300296&o=2

$end

$info=pirate2_5,pirate2_6,
$bio

Video Slot Machine published 12 years ago:

Pirate 2 (c) 2010 Igrosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300297&o=2

$end

$info=pirate2_7,pirate2_8,pirate2_9,pirate2_10,pirate2_12,
$bio

Video Slot Machine published 11 years ago:

Pirate 2 (c) 2011 Igrosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300298&o=2

$end

$info=pirate2_11,
$bio

Video Slot Machine published 8 years ago:

Pirate 2 (c) 2014 Igrosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300299&o=2

$end

$info=pir2001,pir2001o2,pir2001bx,pir2001b1,pir2001d1,pir2001dx,pir2001v1,pir2001vx,pir2001o,pir2001o3,
$bio

Video Slot Machine published 21 years ago:

Pirate 2001 (c) 2001 Amcoe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=31154&o=2

$end

$info=pir2002,pir2002o,pir2002b1,pir2002bx,pir2002d1,pir2002dx,pir2002o2,pir2002o3,pir2002v1,pir2002vx,
$bio

Video Slot Machine published 21 years ago:

Pirate 2002 (c) 2001 Amcoe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=31155&o=2

$end

$specpls3_flop=pirate33,pirate33a,
$bio

Sinclair ZX Spectrum+3 disk. published 35 years ago:

Pirate 3 +3 (c) 1987 Pirate Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118725&o=2

$end

$spectrum_cass=pirate7b,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Pirate 7B - Special Agent (c) 1984 Kerr, R.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294702&o=2

$end

$mbee_quik=adv02,
$bio

Applied Technology Microbee cass. published 43 years ago:

Pirate Adventure (c) 1979 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289668&o=2

$end

$spectrum_cass=piratead,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Pirate Adventure (c) 1984 Adventure International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80235&o=2

$end

$pc8801_flop=piratadv,
$bio

NEC PC-8801 Series disk. published 38 years ago:

Pirate Adventure (c) 1984 Starcraft.

- TRIVIA -

Released in September 1984 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92642&o=2

$end

$dragon_cass=pirateadv,
$bio

Dragon cass. published 38 years ago:

Pirate Adventure (c) 1984 Adventure International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116510&o=2

$end

$electron_cass=piratead,
$bio

Pirate Adventure (c) 198? Adventure International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115499&o=2

$end

$trs80_quik=adv02,
$bio

TRS-80 cass. published 43 years ago:

Pirate Adventure (c) 1979 Creative Computing Soft.

- TECHNICAL -

GAME ID: CS-3008

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263384&o=2

$end

$bbcb_flop=pirate,
$bio

Acorn BBC Micro B disk. published 36 years ago:

Pirate Cracked (c) 1986 Chalksoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125310&o=2

$end

$spectrum_cass=pirtgold,pirtgolda,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Pirate Gold (c) 1985 Watson, Dave

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287733&o=2

$end

$info=piratpet,
$bio

Arcade Video game published 40 years ago:

Pirate Pete (c) 1982 Taito America Corporation.

Pirate Pete is a reworked version of "Jungle King". Here's what makes Pirate Pete different from Jungle King: 
* An opening musical theme is used in certain parts of the game instead of the opening Tarzan yell (unlike in "Jungle Hunt", it is NOT the same one used at the end of the ocean stage). 
* The player character is a heroic pirate instead of the Tarzan character.
* In the first stage, the player swings on ropes between ship's masts instead of vines between trees.
* The second stage is set in an ocean infested with sharks, instead of a river infested with alligators and crocodiles. 
* The third stage adds a new enemy - snakes. They appear at the top of the screen and will kill the player if he touches them while jumping. 
* The enemies in the fourth stage are sword-wielding pirates instead of spear-chucking cannibals.

- TECHNICAL -

Runs on the "Taito SJ System" hardware.

Players: 2 
Control: 8-way joystick 
Buttons: 2 (JUMP/KNIFE)

- TRIVIA -

Pirate Pete was released in November 1982.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1975&o=2

$end

$info=pirpok2,pirpok2b1,pirpok2d1,pirpok2v1,pirpok2o,
$bio

Video Slot Machine published 19 years ago:

Pirate Poker II (c) 2003 Amcoe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=31156&o=2

$end

$info=piratesh,
$bio

Redemption mechanical game published 27 years ago:

Pirate Ship (c) 1995 Konami Company, Limited.

- TRIVIA -

Released in February 1995.

Contrary to popular belief, this was not a Chuck-E-Cheese exclusive. Casinos and other large corporations that had ties with Konami was able to purchase this game through vendors and operators. The companies would get a large discount if they bought several of them.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48733&o=2

$end

$info=higemaru,
$vgmplay=higemaru,
$bio

Arcade Video game published 38 years ago:

Pirate Ship Higemaru (c) 1984 Capcom Company, Limited.

Take on the role of Momotaro who must launch barrels at enemies to stop the evil Higemaru pirates.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.5 Mhz)

Players : 2
Control : 4-way joystick
Buttons : 1

- TRIVIA -

Pirate Ship Higemaru was released in September 1984.

This game features one of the first game soundtracks composed by Tamayo Kawamoto, who made also other Capcom 80's BGM. She now works at Taito : she's a member of Zuntata, the popular (well, in Japan) Taito band where she plays keyboards.

- SERIES -

1. Pirate Ship Higemaru (1984, Arcade)
2. Higemaru Makaijima - Nanatsu no Shima Daibouken [Model CAP-MZ] (1987, Famicom)

- STAFF -

Staff: Toshio Arima, T. Hara, Y. Maki, K. Kamimori, H. Fujinaka, Yoshiki Okamoto, R. Miyamoto
Music composed by: Ayako Mori, Tamayo Kawamoto
Directed by: Tokuro Fujiwara

- PORTS -

* CONSOLES: 
[JP] Sega Saturn (oct.15, 1998) "Capcom Generation Dai 3 Shou Koko ni Rekkishi Hajimaru [Model T-1234G]" 
[JP] Sony PlayStation (oct.15, 1998) "Capcom Generation Dai 3 Shou Koko ni Rekkishi Hajimaru [Model SLPS-01649]"
[EU] Sony PlayStation (sept.3, 1999) "Capcom Generations 3 - The First Generation [Capcom Generations Disc 3] [Model SLES-21881]" 
[US] Microsoft XBOX (sept.27, 2005) "Capcom Classics Collection" 
[US] Sony PS2 (sept.27, 2005) "Capcom Classics Collection [Model SLUS-21316]" 
[EU] Microsoft XBOX (nov.18, 2005) "Capcom Classics Collection" 
[EU] Sony PS2 (nov.18, 2005) "Capcom Classics Collection [Model SLES-53661]" 
[JP] Sony PS2 (mar.2, 2006) "Capcom Classics Collection [Model SLPM-66317]" 
Sony PlayStation 3 [PSN] [JP] (feb.19, 2013) "Capcom Arcade Cabinet [Model NPJB-00210]" 
Sony PlayStation 3 [PSN] [EU] (feb.20, 2013) "Capcom Arcade Cabinet" 
Microsoft XBOX 360 [XBLA] [JP] (feb.20, 2013) "Capcom Arcade Cabinet" 
Microsoft XBOX 360 [XBLA] [EU] (feb.20, 2013) "Capcom Arcade Cabinet" 
Microsoft XBOX 360 [XBLA] [AU] (feb.21, 2013) "Capcom Arcade Cabinet" 
Sony PlayStation 3 [PSN] [US] (apr.16, 2013) "Capcom Arcade Cabinet: Game Pack 5 [DLC]" 
Microsoft XBOX 360 [XBLA] [US] (apr.17, 2013) "Capcom Arcade Cabinet: Game Pack 5 [DLC]" 
Sony PlayStation 3 [PSN] [US] (may.21, 2013) "Capcom Arcade Cabinet: All-In-One Pack [DLC]" 
Microsoft XBOX 360 [XBLA] [US] (may.22, 2013) "Capcom Arcade Cabinet: All-In-One Pack [DLC]"

* HANDHELDS: 
[JP] Sony PSP (sept.7, 2006) "Capcom Classics Collection [Model ULJM-05104]" 
[US] Sony PSP (oct.24, 2006) "Capcom Classics Collection Reloaded [Model ULUS-10134]" 
[EU] Sony PSP (nov.10, 2006) "Capcom Classics Collection Reloaded [Model ULES-00377]" 
[AU] Sony PSP (nov.16, 2006) "Capcom Classics Collection Reloaded"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1121&o=2

$end

$info=piratetr,
$bio

Arcade Video game published 40 years ago:

Pirate Treasure (c) 1982 Tong Electronic.

The player uses the joystick to move the red pirate ship across the islands to score points: small islands (25 points), medium islands (100 points), big islands (150 points), and great big islands (250 points). Avoid colliding with the black enemy pirate ship and be aware that this ship can also create a live volcano on one of the islands you raided. If you run into a volcano, your ship will explode.

Try to capture the treasure chest when you see it on one of the islands but sometimes the enemy ship will take it and move it onto another island. Your ship can sometimes move through the top, bottom and sides of the screen but at other times the edges of the screen will be blocked by red lines. Everytime you capture one of the treasures, depending on what stage you are on, the prize can be worth from 1000 to 7000 points plus a bonus for every island you raid after you have captured the treasure.

There are seven different stages where you must steal a treasure from one of the infamous pirates including Captain Hook, Captain Kidd, Blackbeard, Long John Silver, Jolly Roger, Pegleg Pete, and The Mad Hackers. After all seven treasures have been captured, there is an intermission where an eye-patched skull and crossbones winks and grins and it says "Yar! Har! Har! Har! Dead Men Tell No Tales!" After that, the stages start all over again, but with increased difficulty. You have three ships at the beginning of the game and you are rewarded an extra ship at 90,000 points.

- TECHNICAL -

Main CPU : MOS Technology M6502 (@ 1.25 Mhz)
Sound CPU : MOS Technology M6502 (@ 1.5 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.78975 Mhz)

Screen orientation : Horizontal
Video resolution : 256 x 256 pixels
Screen refresh : 57.00 Hz
Palette Colors : 16

Players : 2
Control : 8-way joystick

- TRIVIA -

Like "Tugboat" and "Leprechaun", this game was designed to try to tap in to the market of very young children by being non-violent and distributed in extra small kid-sized cabinets.

This video game is about four feet high and is designed specially for children ages three to five.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3316&o=2

$end

$astrocde=pirate,
$bio

Bally Astrocade cart. published 40 years ago:

Pirate's Chase (c) 1982 Astrocade, Inc.

Yo ho ho and a bottle of rum!  Race to scoop up as many gold doubloons as you can carry, but watch out!  The pirates are on your trail!  How much of the treasure can you collect before Long John Silver collects you!  Score points for every doubloon and treasure chest you can steal from the pirate crew!  A frantic, fast-paced game, and the action never stops.  1 or 2 players.

- TECHNICAL -

GAME ID: 2015

- TRIVIA -

Released as part of the Action/Skill Series.

- STAFF -

Written by: Bill Adams

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86823&o=2

$end

$vic1001_cart=piratecv,
$bio

Commodore VIC-20 cart. published 41 years ago:

Pirate's Cove (c) 1981 Commodore

- TECHNICAL -

GAME ID: VIC-1915

- UPDATES -

Version 1/408

- STAFF -

By: Scott Adams

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83755&o=2

$end

$electron_flop=piratesp,
$bio

Acorn Electron 3.5in. disk. published 34 years ago:

Pirate's Peril (c) 1988 Heyley Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129849&o=2

$end

$apple2_flop_clcracked=pirtreas,
$bio

Apple II 5.25 disk. published 38 years ago:

Pirate's Treasure (c) 1984 McCarthy-McCormack

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234862&o=2

$end

$bbc_cass=pirates,
$bio

Pirates (c) 19?? Screenplay

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52226&o=2

$end

$info=pirates,piratesb,
$bio

Arcade Video game published 28 years ago:

Pirates (c) 1994 NIX.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 16 Mhz)
Sound Chips : OKI6295 (@ 8.08 Khz)

Screen orientation : Horizontal
Video resolution : 288 x 224 pixels
Screen refresh : 60.00 Hz
Palette Colors : 8192

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Released in December 1994.

- STAFF -

Story board : Lourdes Marcos Diaz, Yolanda Plaza De Prado
Game programmers : Argimiro Salvador, Carlos Barahona, Fernando Yago
Graphic designer : Tomas Bases
Sound and music : Xavier Tobella
Hardware designers : Fernando Yago, Manuel Baena, Arthy
Game skill : Jordi Zudaire, Mikel Asurmendi
Coordinator : Fernando Yago

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1976&o=2

$end

$info=pirata6,
$bio

Video Slot Machine published 21 years ago:

Pirates (c) 2001 Aristocrat.

- TECHNICAL -

Runs on the Aristocrat MKVI hardware

- SERIES -

1) Golden Ra (1998)
2) Pirates (2001)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5029&o=2

$end

$info=pirate,
$bio

Video Slot Machine published 17 years ago:

Pirates (c) 2005 Igrosoft.

- TRIVIA -

Released in February 2006.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=12053&o=2

$end

$info=pirate_2,pirate_3,
$bio

Video Slot Machine published 16 years ago:

Pirates (c) 2006 Igrosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300292&o=2

$end

$info=pirate_4,
$bio

Video Slot Machine published 15 years ago:

Pirates (c) 2007 Igrosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300293&o=2

$end

$info=pirate_5,
$bio

Video Slot Machine published 13 years ago:

Pirates (c) 2009 Igrosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300294&o=2

$end

$info=j6pirgld,j6pirglda,
$bio

Pirates Gold (c) 199? JPM International.

- TECHNICAL -

Impact

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41128&o=2

$end

$st_flop=pirabarb,
$bio

Atari ST disk. published 35 years ago:

Pirates of the Barbary Coast (c) 1987 Cascade Games, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229792&o=2

$end

$megadriv=pcarib,
$bio

Pirates of the Caribbean (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56762&o=2

$end

$gba=pcaribdm,
$bio

Nintendo GBA cart. published 16 years ago:

Pirates of the Caribbean - Dead Man's Chest [Model AGB-B8QE-USA] (c) 2006 Buena Vista Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72145&o=2

$end

$gba=pcaribbpu,
$bio

Nintendo GBA cart. published 19 years ago:

Pirates of the Caribbean - The Curse of the Black Pearl [Model AGB-A8QE-USA] (c) 2003 TDK Mediactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72148&o=2

$end

$gba=pcaribbp,
$bio

Nintendo GBA cart. published 19 years ago:

Pirates of the Caribbean - The Curse of the Black Pearl [Model AGB-A8QP] (c) 2003 TDK Mediactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72147&o=2

$end

$apple2_cass=pirates,
$bio

Apple II cass. published 44 years ago:

Pirates! (c) 1978 Programma International, Inc.

- STAFF -

By: Don Graham

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135886&o=2

$end

$apple2_flop_misc=pirates,
$bio

Apple II 5.25 disk. published 35 years ago:

Pirates! (c) 1987 Microprose Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107365&o=2

$end

$cpc_flop=pirates1,pirates101,pirates102,pirates103,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Pirates! (c) 1987 Microprose Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120454&o=2

$end

$apple2gs_flop_misc=pirates,
$bio

Apple IIGS disk. published 34 years ago:

Pirates! (c) 1988 Microprose Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115305&o=2

$end

$pc98=pirates,
$bio

NEC PC-9801 Series 5.25in. disk. published 33 years ago:

Pirates! (c) 1989 MicroProse Japan K.K.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90369&o=2

$end

$pc8801_flop=pirates,
$bio

NEC PC-8801 Series disk. published 33 years ago:

Pirates! (c) 1989 MicroProse Japan K.K.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92643&o=2

$end

$amigaocs_flop=piratesa,pirates,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Pirates! (c) 1990 Microprose Software, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74738&o=2

$end

$nes=pirates,piratesg,
$bio

Nintendo NES cart. published 31 years ago:

Pirates! (c) 1991 Palcom

European release. Game developed in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55439&o=2

$end

$ibm5170=pirates,piratesa,
$bio

IBM PC/AT DOS 3.5in. disk. published 29 years ago:

Pirates! Gold (c) 1993 Microprose Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=285187&o=2

$end

$megadriv=pirates,piratesp,
$bio

Sega Genesis cart. published 29 years ago:

Pirates! Gold (c) 1993 Microprose Soft., Inc.

- TECHNICAL -

GAME ID: T-104026

- TRIVIA -

The game was rated GA (General Audiences: Appropriate for all audiences) by the VRC (Videogame Rating Council).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57346&o=2

$end

$cpc_flop=piratesu01,piratesu04,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Pirates! Trained (c) 1987 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122573&o=2

$end

$cpc_flop=piratesf01,piratesf02,pirates104,pirates2,piratesf,piratesf03,piratesf04,piratesu,piratesu02,piratesu05,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Pirates! [French ver.] (c) 1987 Microprose Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122572&o=2

$end

$nes=piratesu,
$bio

Nintendo NES cart. published 31 years ago:

Pirates! (c) 1991 Ultra Games

Modern warfare is no match for the fierce realism of six historically accurate severteenth century pirate raids along the Spanish Main. Aye, matey! That's why plundering and pillaging are back in style, as you command the role of a high seas high-jacker. Either an English Buccaneer, Dutch Adventurer, Spanish Renegade or French Explorer, each with a different skill level and strategic impact.

As a swashbuckling scoundrel, you'll barter with enemy merchants, trade for hidden treasure maps, negotiate with unscrupulous governors and forge alliances with monarchs who'd just as soon stab you in the back than float you a loan for new ships. Buth that's only half the battle! You'll also assault towns, sword fight with garrison commanders, lay siege to forts, and fire your cannons broadside at an armada of naval foes, including Spanish War Galleons, Dutch Frigates, French Merchantment and English Sloops.

Arrrrg, me swabby! Don't think it's all fun and destruction. Because if your bloodthirsty crew isn't hept happy boarding and burning enemy vessels, or if your navigation skills leave them shipwreched on a jagged Caribbean reef, they won't think twice about using you for shark bait. Fortunately, if events do take a nasty turn, you can save the statistical foot you've captured and return with a vangeance on another day.

- TECHNICAL -

GAME ID: NES-8U-USA

- TRIVIA -

Released in October 1991 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55440&o=2

$end

$info=pirati,
$bio

Video Slot Machine published 21 years ago:

Pirati (c) 2001 Cin.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32264&o=2

$end

$megadriv=pcarib2,
$bio

Piraty Karibskogo Morya - Na Strannyh Beregah (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56763&o=2

$end

$spectrum_cass=piromani,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Piromania (c) 1984 Automata U.K., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262783&o=2

$end

$info=pisces,piscesb,
$bio

Pisces (c) 19?? Subelectro.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound Chips : Tone generator and discrete circuits

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.61 Hz
Palette colors : 98

Players : 2
Control : 2-way joystick
Buttons : 1 (FIRE)

- TRIVIA -

A bootleg of this game is known as "Omni".

- SCORING -

Shooting a yellow ship on stage 1 : 80 points.
Shooting a blue ship on stage 1 : 80 points.
Shooting a falling blue ship on stage 1 : 100 - 800 points.
Shooting a bird dead center on stage 2:  100 points.
Shooting a bird's wing on stage 2 : 20 points.
Docking the ship on stage 3 : points awarded for remaining fuel.
Shooting the falling ships on stage 4 : 100 points.
Destroying the mother-ship : 800 points.

- TIPS AND TRICKS -

* On stage 1, you can ignore as many yellow ships as possible, and only aim for the blue ones. When the yellow ones move off screen there is often a chance that the next wave will include a blue ship. Since the blue ships are worth more points they are worth waiting for.

* On stage 2 the birds do not fire until they are fully developed. You can usually take out 3 or 4 of them before they start firing.

* On stage 2 you can concentrate on continual fire on birds wings when there are only 2 or 3 remaining, as this awards 20 points per hit and does not destroy the bird. You can rack up a good score by doing this, but watch out for the falling bullets.

* The asteroids positioning on the docking stage is totally random, so this stage is often down to chance. Do not use your thrusters to maximize your bonus points.

* On stage 4, the ships which come down from the cloud move across you from left to right and back again. You can time your firing so that they are hit when directly above you. Note that only the mother-ship fires at you so you can take out the ships when not directly below the cloud, and be safe in the knowledge that you have no bullets to avoid.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1977&o=2

$end

$cpc_flop=pisozero,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Piso Zero (c) 1991 Zigurat Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306223&o=2

$end

$msx1_flop=pisozero,
$bio

Piso Zero Cracked (c) 19?? Unknown.

Tape to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133193&o=2

$end

$cpc_cass=pisozero,
$bio

Amstrad CPC cass. published 31 years ago:

Piso Zero [Model AM 1228] (c) 1991 Zigurat Soft [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98667&o=2

$end

$x07_cass=piste,
$bio

Canon X-07 type-in published 38 years ago:

Piste (c) 1984 Shift Editions [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=138576&o=2

$end

$info=pstlpkr,pstlpkr1,
$bio

Pinball published 29 years ago:

Pistol Poker (c) 1993 Alvin G.

- TRIVIA -

200 units were produced.

- STAFF -

Design : Wally Welch, Michael Gottlieb
Art : Dan Hughes
Dots/Animation : Vecennia Jordan
Music & Sounds : Matt Scott, Kyle Johnson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5529&o=2

$end

$info=pistoldm,
$vgmplay=pistoldm,
$bio

Arcade Video game published 32 years ago:

Pistol-Shogun - Pistol Daimyo no Bouken (c) 1990 Namco.

- TECHNICAL -

Namco System 1 hardware
Game ID : PD

Main CPU : Motorola M6809 (@ 1.536 Mhz)
Sub CPU : Motorola M6809 (@ 1.536 Mhz)
Sound CPU : Motorola M6809 (@ 1.536 Mhz)
MCU: HD63701 (@ 1.536 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.57958 Mhz), Namco advanced 8-channel stereo WSG, stereo DAC

Screen orientation : Horizontal
Video resolution : 288 x 224 pixels
Screen refresh : 60.61 Hz
Palette Colors : 24-bit RGB palette

Players : 2
Control : 8-way joystick
Buttons : 1

- TRIVIA -

Pistol Daimyo no Bouken was released in October 1990.

The subtitle of this game translates from Japanese as 'Adventure of Pistol Feudal Lord'.

Victor Entertainment released a limited-edition soundtrack album for this game (Namco Video Game Graffiti Vol.7 - VICL-8004) on 01/05/1991.

- STAFF -

Sound Composers : Seiichi Sakurai, Shinji Hosoe, Yoshie Takayanagi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1978&o=2

$end

$msx1_flop=pistolt2,
$bio

MSX disk. published 34 years ago:

Pistoletov na Zavode - Vtoraya Seriya (c) 1988 Crazysoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109087&o=2

$end

$cpc_flop=pitf1985,
$bio

Amstrad CPC type-in published 37 years ago:

Pit (c) 1985 Hebdogiciel [France]

- STAFF -

By: Bernard COCCHI

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120602&o=2

$end

$info=pitnrun,pitnruna,
$bio

Arcade Video game published 38 years ago:

Pit & Run - F1 Race (c) 1984 Taito.

- TECHNICAL -

Prom Stickers : A11

Main CPU : Zilog Z80 (@ 4 Mhz), Motorola M68705 (@ 2 Mhz)
Sound CPU : Zilog Z80 (@ 2.5 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.536 Mhz)

Players : 1
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Released in February 1984 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1979&o=2

$end

$info=pitboss,pitboss03,pitbossps,pitbossm4,pitboss03a,pitboss03b,pitboss04,
$bio

Arcade Video game published 39 years ago:

Pit Boss (c) 1983 Merit.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 2.5 Mhz)
Sound Chips : General Instrument AY8910 (@ 2.5 Mhz)

Screen orientation : Horizontal
Video resolution : 512 x 256 pixels
Screen refresh : 60.00 Hz
Palette Colors : 32

Players : 1
Buttons : 5

- SERIES -

1. Pit Boss (1983)
2. Super Pit Boss (198?)
3. Pit boss II [Model F 21800] (1988)
4. Pit Boss Superstar (1989)
5. Pit Boss Megastar (1994)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3539&o=2

$end

$info=megat2,megat2ca,megat2a,megat2caa,megat2mn,megat2b,
$bio

Arcade Video game published 28 years ago:

Pit Boss II Megatouch II (c) 1994 Merit Industries, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=36802&o=2

$end

$info=pitboss2,
$bio

Arcade Video game published 34 years ago:

Pit Boss II (c) 1988 Merit.

- TECHNICAL -

[Model F 21800]

Main CPU : Zilog Z80 (@ 6 Mhz)

Palette colors  : 256

- SERIES -

1. Pit Boss (1983)
2. Super Pit Boss (198?)
3. Pit boss II [Model F 21800] (1988)
4. Pit Boss Superstar (1989)
5. Pit Boss Megastar (1994)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=10342&o=2

$end

$info=pitbossm,pitbossma,
$bio

Arcade Video game published 28 years ago:

Pit Boss Megastar (c) 1994 Merit.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 6 Mhz)

Palette colors : 256

- SERIES -

1. Pit Boss (1983)
2. Super Pit Boss (198?)
3. Pit boss II [Model F 21800] (1988)
4. Pit Boss Superstar (1989)
5. Pit Boss Megastar (1994)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=10344&o=2

$end

$info=megat,
$bio

Arcade Video game published 28 years ago:

Pit Boss Megatouch (c) 1994 Merit Industries, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83476&o=2

$end

$info=pitbosss,pitbosssa,pitbosssc,pitbosssm,
$bio

Arcade Video game published 33 years ago:

Pit Boss Superstar (c) 1989 Merit.

- SERIES -

1. Pit Boss (1983)
2. Super Pit Boss (198?)
3. Pit boss II [Model F 21800] (1988)
4. Pit Boss Superstar (1989)
5. Pit Boss Megastar (1994)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4341&o=2

$end

$info=pbss330,pbss330ca,
$bio

Arcade Video game published 29 years ago:

Pit Boss Superstar III 30 (c) 1993 Merit Industries, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72852&o=2

$end

$info=pbst30,pbst30a,
$bio

Arcade Video game published 29 years ago:

Pit Boss Supertouch 30 (c) 1993 Merit Industries, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=31839&o=2

$end

$m5_cart=pitchase,
$bio

Sord M.5 cart. published 39 years ago:

Pit Chaser (c) 1983 Sord Computer Corp. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95359&o=2

$end

$dragon_cass=pitfiend,
$bio

Dragon cass. published 38 years ago:

Pit Fiend (c) 1984 Pocket Money Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116641&o=2

$end

$sms=pitfightb,
$bio

Sega Master System cart. published 31 years ago:

Pit Fighter (c) 1991 Tec Toy

Brazilian release. See the original for more information; "Pit Fighter [Model MK-29009-50]".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56129&o=2

$end

$lynx=pitfight,pitfightp,
$bio

Atari Lynx cart. published 30 years ago:

Pit Fighter - The Ultimate Competition (c) 1992 Atari Corp.

Your karate abilities, boxing skills, and wrestling techniques will be put to the test as you battle the roughest fighters ever to enter the pit. You and your tag team must defeat a series of opponents on the road to the championship. There's no such thing as fighting dirty when there are no rules, so do whatever you have to do to win. If you see a barrel near the pit, pick it tip and throw it at your opponent. When your opponent is down, nail him. Everything counts. To win, you must give your opponent a worse beating than he gives you. Make no bones about it, your opponent will hurt you. But you must hurt your opponent even more.

- TECHNICAL -

Model PA2070

- TIPS AND TRICKS -

* Each opponent has different skills. Learn to anticipate your opponent's moves when you attack.
 
* When you get knocked out, choose a fighter whose abilities work Best against the type of opponent you are fighting. If your opponent is close to being knocked out when you go down, choose a fighter who will do well against the next opponent.
 
* Learn to evade your opponent. There is no shame in staying alive. But you'll have to get close to knock someone out.
 
* Pick up weapons and items whenever possible. These will help your knock out your opponent faster. Don't miss the Power Pill hidden in one of the items. It will provide your fighter with superhuman strength for a short period of time!
 
* Learn how and when to use the super moves. Generally speaking, it is best not to use a super move when you are in your opponent’s face. The time it takes to execute a super move allows your opponent to get in a few shots. Of course, if you connect with a super move, it is all worthwhile.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58845&o=2

$end

$a7800=pitfight,
$bio

Pit Fighter [Model CX7891] (c) 198? Atari Corp. [Sunnyvale, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50166&o=2

$end

$gameboy=pitfight,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Pit Fighter [Model DMG-QF-USA] (c) 1992 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66705&o=2

$end

$sms=pitfight,
$bio

Sega Master System cart. published 31 years ago:

Pit Fighter (c) 1991 Domark

Portage of the arcade video game.

Descriptions from the back cover:

In the Pit, it's mean, it's tough and it's no place for the fainthearted. Take on all comers - the fighting's below the belt and rules don't exist. Survival and the prize money are all that matter. Welcome to the world of the Pitfighter!

Diese Welt ist hart und gemein - kein Platz für Feiglinge! Nimm es mit allen Widersachern auf - der Kampf findet unter der Gürtellinie statt, Regeln gibt es nicht! Das Einzige, was hier zählt, sind Dein Leben und das Preisgeld. Willkommen in der Welt der Pitfighter!

C'est un combat rude et sans pitié, et ce n'est pas pour les mauviettes. Affrontez tous les adversaires, et sachez qu'en l'absence de règles, tous les coups sont permis, même au-dessous de la ceinture. Bienvenue dans le monde de Pitfighter.

¡En el foso, va en serio, es duro y no hay fugar para los que sufren palpitaciones! Se aceptan todos los contendientes - la lucha es por debajo del cinturón y las reglas de juego no existen. Sobrevivir y el premio en metálico es todo lo que importa ¡Bienvenido al mundo de Pitfighter!

Nella Fossa tutto è malvagità, tutto è durezza e non c'è posto per i deboli di cuore. Affronta tutti - i colpi sono sotto la cintura e non ci sono regole. La sopravvivenza e i soldi del premio sono quello che conta. Benvenuto nel mondo di Pitfighter!

I Gropen är det grymt och tufft, och det är ingen plats för de räddhågade. Ta dig an alla utmanare - slag under bältet är tillåtna och det existerar inga regler. Överlevnad, och prispengarna är allt som räknas. Välkommen till Pitfightarnas värld!

In de pit is geen plaats voor lafaards, pitfighting is ruw en gemeen vechten. Neem het maar tegen iedereen op - je mag je tegenstander zelfs een stoot onder de gordel geven - er zijn geen spelregels. Alleen overleven is van belang - en het prijzengeld! Welkom in de wereld van de Pitfighter!

Tämä peli ei ole arkoja varten, taistelu on halpamaista ja raakaa. Ota vastustajaksesi kuka vaan - kamppailu on kovaa ja sääntöjä ei ole olemassa. Hengissä säilyminen ja palkkioraha ovat etusijalla. Tervetuloa Pitfighterin maailmaan!

- TECHNICAL -

GAME ID: MK-29009-50

- TRIVIA -

Reviews:
[FR] November 1992 - Consoles+ No. 14: 44/100
[FR] April 1993 - Consoles + No. 19: 67/100

Export releases:
[BR] "Pit Fighter [Model 028250]"

- STAFF -

Written by: Andrew Taylor
Graphics by: Matt Hicks
Music by The Doomsday Machine.
Additional Support: Dudley
Produced by Domark Software.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56130&o=2

$end

$info=pitfight,pitfight3,pitfight4,pitfightb,pitfightj,pitfight6,pitfight5,pitfight7,pitfight2,pitfight1p2,
$bio

Arcade Video game published 32 years ago:

Pit-Fighter (c) 1990 Atari Games Corp.

Three digitized brawlers face off co-operatively against a variety of street thugs, with gameplay featuring crowd interference and usable weapons. Players also get to fight each other in a 'Grudge Match'. Pit-Fighter featured impressive camera zoom and side-to-side pan but was somewhat flawed as a gameplay experience. On the dedicated cabinet version, up to three players can play simultaneously.

- TECHNICAL -

Pit Fighter was available in both dedicated cabinets and as conversion kits. The converted versions were usually only housed in two-player cabinets, while the dedicated machine supported up to three players. The dedicated versions had 25'' arcade monitors but, due to the lack of commercial and critical success, many of these machines were turned into "Street Fighter 2 - The World Warrior" cabinets before they were even a year old.

Atari G1 hardware
Game ID : 136081

Main CPU : Motorola 68000 (@ 14.31818 Mhz), MOS Technology 6502 (@ 1.7895 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.579 Mhz), OKI6295 (@ 9.037 Khz)

Players : 3
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Pit-Fighter was originally released in August 1990 as a dedicated game. 5500 units were produced in the USA and 1000 in Ireland for European distribution. The selling price was $2495 at its time of release. 

The conversion kit version was released in March 1991. 400 kits were produced in the USA and 155 in Ireland. The kit selling price was $995. 

Pit-Fighter was one of the first fighting games to feature fully digitized protagonists - released two years before Midway's "Mortal Kombat". 

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (That's Atari Music : G.S.M. Atari Games 1 - PCCB-00066) on July 21, 1991.

- STAFF -

Project Leaders / Designers : Gary Stark, Mark Stephen Pierce
Programmers : Gary Stark, Paul Kwinn
Digital Imaging : Rob Rowe
Engineers : Sam Lee, Doug Snyder
Lead Animator: Nick Stern
Animators: Chuck Eyler, Mark West, Sharon Plotkin
Audio: John Paul
Technician: Glenn McNamara
Project Supervisor: John Ray
Product Manager: Jerry Momoda
Support Programmers: Dennis Harper, Dave Theurer, Mike Albaugh

* CAST :
Buzz : Bill Chase
Ty : Marc Williams
Kato : Glenn Fratticelli
Executioner : John Aguire
Southside Jim : James Thompson
Chainman : Eddie Venancio
Mad miles : Miles McGowan
Heavy Metal : Kim Rhodes
C.C. Rider : Rich Vargas
Angel : Angela Stellato
Masked Warrior : Bill McAleenan
Knife Woman : Dianne Bertucci
Knife Man : Milt Loper
Finale Women : Tina Scyrater, Maria Lenytzkyj

- PORTS -

* CONSOLES: 
[US] Atari 7800 : Unreleased prototype 
[US] Sega Genesis (1991) "Pit-Fighter [Model 301027]" 
[EU] Sega Master System (1991) "Pit-Fighter [Model MK-29009]" 
[EU] Sega Mega Drive (1991) "Pit-Fighter [Model 301027-0170]" 
[EU] Nintendo SNES (1992) "Pit-Fighter [Model SNSP-PF-EUR]" 
[US] Nintendo SNES (mar.1992) "Pit-Fighter [Model SNS-PF-USA]" 
[JP] Sega Mega Drive (mar.27, 1992) "Pit-Fighter [Model T-48033]" 
Sony PlayStation 2 [AU] (2004) "Midway Arcade Treasures 2" 
[US] Microsoft XBOX (oct.11, 2004) "Midway Arcade Treasures 2 [Model MWO-3201W]" 
Nintendo GameCube [US] (oct.11, 2004) "Midway Arcade Treasures 2 [Model DOL-GAYE-USA]" 
[US] Sony PS2 (oct.11, 2004) "Midway Arcade Treasures 2 [Model SLUS-20997]" 
[EU] Microsoft XBOX (oct.29, 2004) "Midway Arcade Treasures 2" 
[EU] Sony PS2 (oct.29, 2004) "Midway Arcade Treasures 2 [Model SLES-52844]"
Microsoft XBOX 360 [US] (nov.6, 2012) "Midway Arcade Origins" 
Sony PlayStation 3 [US] (nov.6, 2012) "Midway Arcade Origins [Model BLUS-31083]"
[EU] Microsoft XBOX 360 (nov.15, 2012) "Midway Arcade Origins" 
Sony PlayStation 3 [EU] (nov.15, 2012) "Midway Arcade Origins [Model BLES-01768]"
Microsoft XBOX 360 [Games on Demand] [US] [EU] [AU] (aug.13, 2013) "Midway Arcade Origins" 

* HANDHELDS: 
[EU] Nintendo Game Boy (1992) "Pit-Fighter [Model DMG-QF]" 
Atari Lynx [US] (1992) "Pit-Fighter [Model PA2070]" 
[US] Nintendo Game Boy (june.1992) "Pit-Fighter [Model DMG-QF]" 

* COMPUTERS: 
[EU] Amstrad CPC (1991) 
[EU] Atari ST (1991) 
[EU] Commodore Amiga (1991) 
[EU] Commodore C64 (1991) 
PC [MS-DOS, 5.25"] [EU] (1991) : This port of Pit-Fighter inexplicably uses a sprite resizing algorithm that stretches only vertically, not horizontally. This results in very odd-looking 'skinny' fighters onscreen. 
[EU] Sinclair ZX Spectrum (1991) 
[EU] Commodore Amiga (1992) "Pit Fighter / Super Space Invaders" 
[US] PC [MS Windows, CD-ROM] (feb.17, 2006) "Midway Arcade Treasures Deluxe Edition"
[EU] PC [MS Windows, CD-ROM] (mar.17, 2006) "Midway Arcade Treasures Deluxe Edition" by Zoo Digital Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1981&o=2

$end

$amigaocs_flop=pitfight,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Pit-Fighter (c) 1991 Domark Group, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74739&o=2

$end

$spectrum_cass=pitfight,
$vgmplay=pitfight_zxs,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Pit-Fighter (c) 1991 Domark Group, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80239&o=2

$end

$cpc_cass=pitfight,
$bio

Amstrad CPC cass. published 31 years ago:

Pit-Fighter (c) 1991 Domark Group, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98668&o=2

$end

$cpc_flop=pitfight,pitfight01,pitfight02,pitfight03,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Pit-Fighter (c) 1991 Domark Group, Ltd.

- TECHNICAL -

BARCODE: 5 022231 100286

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121249&o=2

$end

$specpls3_flop=pitfight,
$bio

Sinclair ZX Spectrum+3 disk. published 31 years ago:

Pit-Fighter (c) 1991 Domark Group, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147609&o=2

$end

$ibm5150=pitfight,
$bio

IBM PC 5.25in. disk. published 31 years ago:

Pit-Fighter (c) 1991 Hit Squad, The.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=317034&o=2

$end

$spectrum_cass=pfssi,
$bio

Amstrad CPC/ZX Spectrum cass. published 31 years ago:

Pit-Fighter + Super Space Invaders (c) 1991 Domark Group, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287494&o=2

$end

$megadriv=pitfight1,pitfight,
$bio

Sega Mega Drive cart. published 31 years ago:

Pit-Fighter (c) 1991 Tengen

European release.

- TECHNICAL -

Game ID: 301027-0170

- PORTS -

* CONSOLES: 
[EU] Sega Mega Drive (1995) "Telstar Double Value Games - Pit-Fighter / Wrestle War"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56764&o=2

$end

$snes=pitfightu,
$bio

Nintendo Super NES cart. published 30 years ago:

Pit-Fighter [Model SNS-PF-USA] (c) 1992 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63410&o=2

$end

$snes=pitfight,
$bio

Nintendo Super NES cart. published 30 years ago:

Pit-Fighter [Model SNSP-PF-EUR] (c) 1992 T-HQ, Incorporated.

- TRIVIA -

Reviews:
[FR] June 1992 - Joypad N.9: 49/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63409&o=2

$end

$info=pitagor,
$bio

Computer published 29 years ago:

Pitagorin (c) 1993 VTECH [Video Technology, Ltd.].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125316&o=2

$end

$info=pitagjr,
$bio

Pitagorin Junior (c) 199? VTECH.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117339&o=2

$end

$info=pitapat,
$bio

Arcade Video game published 25 years ago:

Pitapat Puzzle (c) 1997 F2 System.

- TRIVIA -

Released in March 1997.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=46275&o=2

$end

$x68k_flop=pitapat,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

ピタパット (c) 1992 Victor Musical Industries, Inc.
(Pitapat)

- TECHNICAL -

GAME ID: X-5051~52
BARCODE: 4988002234189
MEDIA: FD x2

- TRIVIA -

Released on January 24, 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87991&o=2

$end

$psx=pitball,
$bio

Sony PlayStation CD published 26 years ago:

Pitball (c) 1996 Accolade, Inc.

- TECHNICAL -

Game ID: SLUS-00146

- TRIVIA -

Released on November 11, 1996 in the USA.

Export releases:
[EU] "Pitball [Model SLES-00201]"
[JP] "Pitball [Model SLPS-00607]"

- STAFF -

Original Game Design: Jonathan Eggelton, Allan Shortt, Bill Harbison
Additional Game Design: Dean Betton, Stephen Wahid
Programming Team: Allan Shortt, Dean Belfield
Title & Tournament: Tim Coupe
Game Graphics: Jonathan Eggelton
Game Animations: Dean Betton
League Table: Ivan Horn
FMV: Dean Betton, Bill Harbison, Jason Weston, Ivan Horn, Darren Betton, Stephen Wahid
Music & Sound FX: Will Davis
Additional Help: Stephen Wahid, Natile Lipscomb, Stephen Davis
Testers: Tony McColgan, Darren Betton
London Office: David Nottingham, Scott Burfitt, Ben Walker, Liz Morris
Manual: Joanne Radcliffe, Jonathan Eggelton, Darren Betton
Produced and Directed by: Stephen Wahid

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97547&o=2

$end

$spectrum_cass=pitcalc,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Pitcalc (c) 1983 Maldon Archaeological Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295313&o=2

$end

$info=pitchhit,
$bio

Coin-op Misc. game published 29 years ago:

Pitch Hitter - Baseball Challenge (c) 1993 NSG [National Sports Games, Inc.].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127176&o=2

$end

$vectrex=ptchduel,
$bio

GCE Vectrex published 39 years ago:

Pitcher's Duel (c) 1983 GCE [General Consumer Electric].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82227&o=2

$end

$spectrum_cass=pitfall,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Pitfall (c) 1983 Infinite Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293699&o=2

$end

$a2600=pitfalls,
$bio

Atari 2600 cart. published 38 years ago:

Pitfall (c) 1984 Supergame

Clone of Activision's "Pitfall! [Model AX-018]".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50805&o=2

$end

$a2600=pitfallg,
$bio

Pitfall (c) 19?? Genus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50803&o=2

$end

$a2600=pitfallsg,
$bio

Pitfall (c) 19?? Stargame

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50804&o=2

$end

$info=m4pitfal,m4pitfala,m4pitfalb,m4pitfalc,
$bio

Pitfall (c) 200? Empire Games Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15310&o=2

$end

$gbcolor=pitfall,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Pitfall - Beyond the Jungle [Model DMG-AFLE-USA] (c) 1999 Crave Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68503&o=2

$end

$gba=pitfallef,
$bio

Nintendo GBA cart. published 18 years ago:

Pitfall - L'Expedition Perdue (c) 2004 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72149&o=2

$end

$snes=pitfallj,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Pitfall - Maya no Daibouken [Model SHVC-APAJ-JPN] (c) 1995 Pony Canyon, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61962&o=2

$end

$gba=pitfalleu,
$bio

Nintendo GBA cart. published 18 years ago:

Pitfall - The Lost Expedition [Model AGB-BPHE-USA] (c) 2004 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72151&o=2

$end

$gba=pitfalle,
$bio

Nintendo GBA cart. published 18 years ago:

Pitfall - The Lost Expedition [Model AGB-BPHP-EUR] (c) 2004 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72150&o=2

$end

$megadriv=pitfall,
$bio

Sega Mega Drive cart. published 28 years ago:

Pitfall - The Mayan Adventure (c) 1994 Activision, Incorporated.

European release. Game developed in USA. See the original for more information; "Pitfall - The Mayan Adventure [Model T-130036]".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56765&o=2

$end

$gba=pitfall,
$bio

Nintendo GBA cart. published 21 years ago:

Pitfall - The Mayan Adventure [Model AGB-APFE-USA] (c) 2001 Majesco Sales, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72152&o=2

$end

$jaguar=pitfall,
$bio

Atari Jaguar cart. published 27 years ago:

Pitfall - The Mayan Adventure (c) 1995 Atari Corp.

- TECHNICAL -

Model J90101

- TIPS AND TRICKS -

* Original Version Mini-Game: Highlight the INFO option on the main menu. Press C twenty-six times, Down.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76436&o=2

$end

$snes=pitfallu,pitfallup,
$bio

Nintendo Super NES cart. published 28 years ago:

Pitfall - The Mayan Adventure [Model SNS-APAE-USA] (c) 1994 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63412&o=2

$end

$snes=pitfall,
$bio

Nintendo Super NES cart. published 28 years ago:

Pitfall - The Mayan Adventure [Model SNSP-APAP-EUR] (c) 1994 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63411&o=2

$end

$32x=pitfall,
$bio

Sega Genesis 32X cart. published 27 years ago:

Pitfall - The Mayan Adventure (c) 1995 Activision, Inc.

- TECHNICAL -

GAME ID: T-13001B

- TRIVIA -

Released in October 1995 in the USA.

- STAFF -

Consulting Producers: Nathalie Deschatres, John Spinale
Associate Producer: Kelly Walker Rogers
Production Coordinators: Tin Guerrero, Scott Krager
Original Genesis Programming: George Allan
Original Sega CD Programming: Tom McWilliams, George Allan
32X Conversion: Zombie Virtual Reality Entertainment, Big Bang Software
32X Programmers: Robert Champagne, Chris Phillips
Lead Designer: John Spinale
Level Design: Tin Guerrero, Scott Krager, David Pavoni, John Spinale
Additional Design: Nathalie Deschatres, Sean Vesce
Quality Assurance Director: Jon Doellstedt
Quality Assurance Manager: David Arnspiger
Lead Tester: Rawson Law Stovall
Game Testers: Chuck Bonini, Abraham Heward, Roy Houlette, Douglas Jacobs, Lucas Johnson Yahraus, David King, David Meyers, Ken Ramirez, Michael Schneider
Development Tools: George Allan, Dan Chang, Psyq, Rob Northern Computing, Snasm
Package Design: Ron Graening
Documentation Manager: Michael Rivera
Copywriter: Veronica Milito
Manual Layout: Sylvia Orzel
Special Thanks To: The Atari 2600, Ryan Ayanian, David Crane, Mary Eubank, Alan Gershenfeld, Lawrence Goldberg, Our hamster, Eric Johnson, Brian G. Kelly, Robert Kotick, Maryanne Lataif, Mark Long, Howard Marks, the Mayan civilization, Jim Mitchell, Tom Sloper, The Smashing Pumpkins, and the fellas Down South

256 COLOR ART
Art Director: Danny Matson

ANIMATION RENDERING BY KAREN JOHNSON PRODUCTIONS.
Producer: Denise Roberts McKee
Art Directors: Karen Johnson, Mary Kay Omelina
Pixel Retouch Artists: Lance Dobersek, Paul E. Nunn, Mary Kay Omelina

BACKGROUND CONVERSION BY CYGNUS MULTIMEDIA.
Manager: Ruth Stahnke
Sub Manager: Tyler Lybbert
Artists: Paul Bangerter, Kari Christensen, Carson Davidson, Matt Davis, Mary Gurr, Sterling Hirsch, Kathleen Lowe, Murphy Michaels, Eric Nunamaker, Jason Price, Brad Swindlehurst, Alan Tew, Ryan Wood

ORIGINAL ART
Background Art: Lin Shen, Tim May
Additional Tile Art: Scott Krager
Animation and Rendering: Danny Matson

ORIGINAL ANIMATION BY KROYER FILMS.
Director: Bill Kroyer
Supervising Art Director: Sue Kroyer
Animators: Joe McDonough, Charles Harvey, Jacqueline Joanne Corley, Jeff Johnson, Roger Vizard, Thomas Decker
Effects Animators: Sari Gennis, Kathleen Quaife-Hodge, Brett Hisey
Assistant Animators: Jan Naylor, Ricardo Echevarria, Bob Miller
Color Stylists: Christopher Naylor, Leslie Hinton
Layout Supervisor: Anthony Christov
Background Painter: Nadia Staroselska
Character Designs: David Boudreau
Additional Animation: Shane Zalvin, Wendy Perdue, Chris Sauve, Sue Zytka, Mark Pudleiner
Production Managers: Jan Naylor, Steve Kellener
Production Assistants: Josh Williams, Brian Masters
Animation Processing by: Freestyle

ORIGINAL MUSIC AND SOUND EFFECTS BY SOUNDELUX MEDIA LABS.
Soundtrack Produced By: Scott Martin Gershin, Kelly Walker Rogers
Composers: Lee Scott, Robert Higgins, David Kneuper
Sound Design: Michael Regan, Caron Weidner
Sound Effects Conversion by Krisalis
FM SFX: Matt Furniss
FM Driver By: Shaun Hollingworth

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84398&o=2

$end

$megacd=pitfall,pitfalld,
$bio

Sega Mega-CD published 28 years ago:

Pitfall - The Mayan Adventure [Model T-130025-50] (c) 1994 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60644&o=2

$end

$segacd=pitfall,
$bio

Sega CD published 28 years ago:

Pitfall - The Mayan Adventure [Model T-130025] (c) 1994 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60782&o=2

$end

$megadriv=pitfallu,
$vgmplay=pitfall_md,
$bio

Sega Genesis cart. published 28 years ago:

Pitfall - The Mayan Adventure (c) 1994 Activision, Incorporated.

- TECHNICAL -

GAME ID: T-130036

- TRIVIA -

The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57347&o=2

$end

$psx=pitfl3dd,
$bio

Sony PlayStation CD published 24 years ago:

Pitfall 3D - Beyond the Jungle demo (c) 1998 Activision, Inc.

Demo Disc.

- TECHNICAL -

DISC ID: SLUS-90017

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131551&o=2

$end

$psx=pitfl3dj,
$bio

Sony PlayStation CD published 24 years ago:

Pitfall 3D - Beyond the Jungle (c) 1998 Victor Interactive Software, Inc.

Japanese release. Game developed in USA. Please see the original US entry for more information about the game; "Pitfall 3D - Beyond the Jungle [Model SLUS-00254]".

- TECHNICAL -

GAME ID: SLPS-01669

- TRIVIA -

Released on December 10, 1998 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85535&o=2

$end

$psx=pitfl3d,
$bio

Sony PlayStation CD published 24 years ago:

Pitfall 3D - Beyond the Jungle (c) 1998 Activision, Inc.

Pitfall Harry explored the most treacherous jungles in the world, but never imagined what awaited him beyond the jungle. While exploring the caverns of South America, Harry fell into a dimensional rift that transported him to a world of unearthly dangers. This mysterious land, once inhabited by an evil temptress... Now her next target is Earth, and it's up to Harry to defeat her army of sinister creatures to save it! Swing on vines, jump acid-filled pits, hurdle dissolving platforms, avoid scorpions, and encounter new pitfalls, like energy fields and morphing beast. Scramble through city ruins, trek through and active volcano, and escape a prison colony before the final battle in the Scourge's Lair.Attack real-time 3-D creatures with never-before-seen weapons and power-ups, use swift moves to evade enemies that morph from the ground. Encounter blue lucense that cause flotation, exploding platforms, swinging rings, bursting lava pits and homing proximity mines.

- TECHNICAL -

GAME ID: SLUS-00254

- TRIVIA -

Released on February 28, 1998 in North America.

The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board).

- STAFF -

Producer: John Lafleur
Director: David Pass
Art Director: Robert Stahl
Lead Artist: Jeffery Buchanan
Texture/Conceptual Artist: Silvio Porretta
3D Animator: Derek Friesenborg
Effects/3D Modeler: John C. Adams
2D Artist/Texture Mapper: Jody C. McMurrian
3D Modeler: Junki Saita
Character Design: Christian Gossett
Animation Consultant: Bill Kroyer
Overall and Boss Design: Ryan Sinnock
Overall Design and Layout Lead: Aaron Cammarata
Overall Design and Layout: Brian Clarke, Scott Pease
Design Consultant: Sean Vesce
Lead Programmer: Francois Yves Bertrand
Senior Programmer: Andrew G. Silber
Shell Programmers: Justin Lloyd, Gary Jesdanun
Additional Programming: Amir Feinsilber, Ben Diamand
Associate Producer: Jay Halderman
Composer: David Logan
Sound Design by: Soundelux Media Labs

Cutscenes
Pitfall Harry: Bruce Campbell
Mira: Catherine Sutherland
Arcam: Tom Kane
Scourge: Tom Kane
Produced by: Activision & Unlikely Films Inc.
Director: Jeff Goldsmith
Illustrator: Christian Gossett
Colorist: Allen Coulter
Story by Activision Inc.
Screenplay: Jeff Goldsmith, Christian Gossett
V. O. Audio Engineer: Michael B. Schwartz
Audio/Video Technicians: Brian Bright, Ken Ramirez
Animation/Compositing Effects: David Dalzell, Tony Derosa, Nancy Matson
3D Effects: Larry Paolicelli
Cinematics: Brian Heins
Editing Supervisor: Christopher Hepburn
Editors: Jeff Goldsmith, Jamie Green
Inker: Ariane Bazin
Assistant Colorist: Luc Nicolai
Production Assistant: Scott Hyman

Director: Tony Grant
Lead Designer: Jeff Brown
Design Team: Ryan Sinnock, Aaron Cammarata, Tin Guerrerra
Additional Art: Juan-Carlos Rodriguez, Paul Waggoner

Sr. QA Project Lead: Tim Vanlaw
QA Project Lead: Mitchell Goldman
QA Testers: Michael Spann, Winnie Lee, Igor Krinitskiy, Nat Hobson, Brian Ullmer, Lani Ramos

Director of Console Marketing: Marc Metis
Associate Product Manager: Will Kassoy
Marketing Associate: Alison Horstmeyer
Senior Publicist: Julia Roether
Manual: Belinda M. Van Sickle

Special Thanks: Stephanie O'Malley Deming, Howard Marks, Josh Resnick, Marc Metis, Page Morris, Henry Siegel, Frank Alizaga, Ron Gould, Eveline M. Cureteau, Daniel Atkins, Bryant Bustamante, John Spinale, Sarah Cigliano, Murali Tegulapalle, David Stohl, Jean Powell, Teresa Landgraff

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111077&o=2

$end

$msx1_flop=pitfall,
$bio

Pitfall Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134312&o=2

$end

$gbcolor=pitfallj,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Pitfall GB [Model DMG-AFLJ-JPN] (c) 1999 Pony Canyon, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68505&o=2

$end

$coleco=pitfall2,
$bio

Colecovision cart. published 38 years ago:

Pitfall II - Lost Caverns (c) 1984 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53327&o=2

$end

$c64_cart=pitfall2,pitfall2a,
$bio

Commodore C64 cart. published 38 years ago:

Pitfall II - Lost Caverns (c) 1984 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53669&o=2

$end

$c64_cass=pitfall2,
$bio

Commodore C64 cass. published 38 years ago:

Pitfall II - Lost Caverns (c) 1984 Activision, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187006&o=2

$end

$apple2_flop_orig=pitfall2,
$apple2_flop_clcracked=pitfall2,
$bio

Apple II 5.25 disk. published 38 years ago:

Pitfall II - Lost Caverns (c) 1984 Activision, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229212&o=2

$end

$ibmpcjr_cart=pitfall2,
$bio

IBM PCjr cart. published 38 years ago:

Pitfall II - Lost Caverns (c) 1984 Activision, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262917&o=2

$end

$msx1_flop=pitfall2,
$bio

Pitfall II - Lost Caverns cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230096&o=2

$end

$coco_flop=pitfall2,
$bio

TRS-80 CoCo disk. published 37 years ago:

Pitfall II - Lost Caverns (c) 1985 Tandy Corp.

- TECHNICAL -

GAME ID: 26-3287

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=185367&o=2

$end

$a2600=pitfall2,pitfall2a,pitfall2e,
$bio

Atari 2600 cart. published 39 years ago:

Pitfall II - Lost Caverns (c) 1983 Activision.

We were all pretty worried about Pitfall Harry. We sent him and his niece, Rhonda, along with Quickclaw the cat, on a treacherous journey to an underground cavern. Well, not a word was heard from him until today. We now present you with Pitfall Harry's diary the journal he's been keeping in the lost caverns. It arrived this morning by carrier condor. Typical of Harry.

- TECHNICAL -

Mode AB-035

- TRIVIA -

One of the largest and most successful games ever created for the Atari 2600. Made possible by custom hardware built inside the game cartridge. Programmer David Crane designed and patented a component he called the Display Processor Chip (DPC), which could greatly enhance the 2600's graphics capabilities and could process music in three channels plus drums.

- TIPS AND TRICKS -

FAMOUS LAST WORDS OR WHAT DAVID CRANE TOLD ME BEFORE I LEFT
Since David taught me everything I know, I thought I'd share this letter:

"Dear Pitfall,
Good luck in the Lost Caverns!  Here are some tips that'll help you out:
Time your approach to condors and bats so that you run exactly below their highest elevation.
A free-fall down an entire shaft can be a short-cut to the river below.  This particular jump must be timed, though, to avoid colliding with bats on the way down.
If you're unintentionally falling down a chute of ladders or past many levels, hold the Joystick to the left or right.  The underground wind will slowly move you in that direction.
Don't get discouraged if a bat gets you whenever you go from a ladder to a gold bar.  Listen up.  Stay low on the ladder, wait until a bat is just over you, then climb up quickly and run to the gold bar.  You'll barely miss the next bat, but miss it you will.
Finally, not everything you see is always easy to get to.  Some things can be so close, yet so far away.  Like Quickclaw, for instance.  And the rat...who, incidentally, can only be subdued from behind.
Good luck and don't forget to write.
David Crane"

- SERIES -

1. Pitfall! [Model AX-018] (1982, Atari 2600)
2. Pitfall II - Lost Caverns [Model AB-035] (1984, Atari 2600)
3. Pitfall II - The Lost Caverns (1985, Arcade)
4. Super Pitfall! (1987, Famicom)
5. Pitfall - The Mayan Adventure (1991, Super Famicom)
6. Pitfall 3D - Beyond The Jungle (1998, PlayStation)
7. Pitfall - The Lost Expedition (2004, PlayStation 2)

- STAFF -

Programmer: David Crane

- PORTS -

* CONSOLES: 
[US] Sony PlayStation 2 (nov.19, 2002) "Activision Anthology [Model SLUS-20588]" 
[EU] [AU] Sony PlayStation 2 (2003) "Activision Anthology [Model SLES-51313]" 


* HANDHELDS: 
[US] Nintendo Game Boy Advance (dec.9, 2003) "Activision Anthology [Model AGB-BAVE-USA]" 
[US] Sony PSP (nov.8, 2006) "Activision Hits Remixed [Model ULUS-10186]" 
[EU] Sony PSP (feb.9, 2007) "Activision Hits Remixed [Model ULES-00640]" 
[AU] Sony PSP (feb.14, 2007) "Activision Hits Remixed [Model ULES-00640]" 


* COMPUTERS: 
[US] PC [Microsoft Windows, CD-ROM] (oct.2003) "Activision Anthology: Remix Edition" 
[US] Apple Macintosh [CD-ROM] (2003) "Activision Anthology: Remix Edition" 


* OTHERS: 
[US] Android (aug.30, 2012) "Activision Anthology" 
[US] Apple iPhone/iPad (aug.30, 2012) "Activision Anthology [Model 542727742]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50806&o=2

$end

$a800=pitfall2,
$bio

Atari 400/800 cart. published 38 years ago:

Pitfall II - Lost Caverns (c) 1984 Activision, Inc.

- TECHNICAL -

GAME ID: CA-011

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86654&o=2

$end

$a5200=pitfall2,
$bio

Atari 5200 cart. published 39 years ago:

Pitfall II - Lost Caverns (c) 1983 Activision

- TECHNICAL -

GAME ID: FZ-011

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50037&o=2

$end

$msx1_cart=pitfall2,pitfall2a,
$vgmplay=pitfall2_msx,
$bio

MSX cart. published 37 years ago:

Pitfall II - Lost Caverns (c) 1985 Pony Canyon, Inc.

- TECHNICAL -

GAME ID: R48X5508

- TRIVIA -

Released in March 1985 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77375&o=2

$end

$spectrum_cass=pitfall2,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Pitfall II - Lost Caverns (c) 1984 Activision, Inc.

- TECHNICAL -

GAME ID: URK 007

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80238&o=2

$end

$msx1_cass=pitfall2,
$bio

MSX cass. published 37 years ago:

Pitfall II - Lost Caverns (c) 1985 Activision, Inc.

- TECHNICAL -

GAME ID: UXK-007

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94915&o=2

$end

$info=pitfall2,pitfall2u,pitfall2a,
$vgmplay=pitfall2,
$bio

Arcade Video game published 38 years ago:

Pitfall II - The Lost Caverns (c) 1984 SEGA.

You're the adventurer, the world famous jungle explorer and fortune hunter extraordinaire, Pitfall Harry. Make your way through a lost forest / cavern system. Collect treasure as you go for more points.

- TECHNICAL -

Game ID : 834-5627

Runs on the Sega "System 1" hardware.

Players: 2
Control: 8-way joystick
Buttons: 1 (JUMP)

- TRIVIA -

Released in February 1985 in Japan.

Reprogrammed and released by Sega in 1985, this arcade game is based on two games (Pitfall! and Pitfall! 2) originally created and designed by David Crane for Activision on the Atari 2600. David Crane was one of the most highly awarded video game designers in the world. David Crane was also one of the founders of Activision in 1979 (the first ever software house which developed games for third party hardware).

An official Pitfall! game-board based on the video game was released in 1983 by MB (Milton Bradley), licensed from Activision.

The 'Pitfall' series also spawned a cartoon series : Ruby-Spears Productions. Produced By Joe Ruby, Ken Spears. Originally aired September 17, 1983 as part of 'Saturday Supercade' on CBS.

- TIPS AND TRICKS -

Each level has a hidden gold treasure. Here's how to get them.

Level 1: in each of the 4 screens where stuff falls from the trees, wait a few seconds and a bag of $ will fall too. If you collect those 4 bags, a gold statue of Harry (worth one extra life) appears at the level end, under the rock statue that spits fireballs.

Level 2: if you get an ice crystal when the timer is exactly at 3:00, all the bats become golden for 15 seconds and can be collected safely for 1,000 points each. This can be done multiple times.

Level 3: if you get all the gold bars of the stage (10 stacks), a gold cup worth 100,000 points appears at the level end. Jump over the key to reach it.

Level 4: if you got every gold treasure in the previous levels, a gold clock appears in a set point halfway the stage. It's the most precious treasure, as it gives 1,000,000 points, one extra life and 5 additional minutes.

- SERIES -

1. Pitfall! [Model AX-018] (1982, Atari 2600)
2. Pitfall II - Lost Caverns [Model AB-035] (1984, Atari 2600)
3. Pitfall II - The Lost Caverns (1985, Arcade)
4. Super Pitfall! (1987, Famicom)
5. Pitfall - The Mayan Adventure (1991, Super Famicom)
6. Pitfall 3D - Beyond The Jungle (1998, PlayStation)
7. Pitfall - The Lost Expedition (2004, PlayStation 2)

- PORTS -

* CONSOLES:
Sega SG-1000 (1985)
Sega SG-1000 [TW] (198?) "Fai Gui Qibing"

* COMPUTERS:
Atari 800 (1983-84)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1982&o=2

$end

$sg1000=pitfall2a,pitfall2,
$vgmplay=pitfall2_sg,
$bio

Sega SG-1000 game published 37 years ago:

Pitfall II - The Lost Caverns [Model C-49] (c) 1985 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65089&o=2

$end

$spectrum_cass=pfallzx,pfallzxa,
$bio

Sinclair ZX Spectrum cass. published 19 years ago:

Pitfall ZX (c) 2003 Computer Emuzone

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226630&o=2

$end

$a2600=pitfallc,
$bio

Atari 2600 cart. published 39 years ago:

Pitfall (c) 1983 CCE

South American release. See Activision's "Pitfall! [Model AX-018]" for more information about the game itself.

- TECHNICAL -

Model C-813

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50802&o=2

$end

$coleco=pitfall,
$bio

Colecovision cart. published 39 years ago:

Pitfall! (c) 1983 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53328&o=2

$end

$c64_cart=pitfall,
$bio

Commodore C64 cart. published 38 years ago:

Pitfall! (c) 1984 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53670&o=2

$end

$a2600=pitfall,pitfalle1,pitfallp1,pitfallp2,pitfalle,
$bio

Atari 2600 cart. published 40 years ago:

Pitfall!(c) 1982 Activision.

Picture this! You are deep in the recesses of a forbidden jungle an unforgiving place few explorers ever survive. But you've got courage, because you're with Pitfall Harry, the world famous jungle explorer and fortune hunter extraordinaire. The lure of hidden treasure draws you and Harry deeper and deeper into the bush. But, being a great explorer, you wouldn't think of starting such a difficult journey without reading this manual first very carefully.

The object of Pitfall! is to guide Harry through a maze of jungle scenes, jumping over or avoiding many deadly dangers, and helping Harry grab the most treasures in the shortest possible time.

- TECHNICAL -

Model AX-018

- SCORING -

You start each adventure with 2,000 points. Some misfortunes will cause a deduction of points. Should you fall down a hole by accident, you will lose 100 points.  Rolling logs will also cause point loss depending on how long contact is made with them.

Each treasure you find will add points to your score. There are eight of each type of treasure in the entire game, 32 in all, for a total of 112,000 points. A perfect score is 114,000 points (reached by collecting all treasures. without losing any points by falling down holes or tripping on logs).

Diamond Ring = 5,000 points
Gold Bar = 4,000 points
Silver Bar = 3,000 points
Money Bag = 2,000 points

- TIPS AND TRICKS -

Tips from David Crane, designer of Pitfall!
(David Crane is a Senior Designer at Activision. He also designed Dragster, Fishing Derby, Laser Blast, Freeway and Grand Prix)

"As you set off on your first adventure with Harry, you'll notice two important features:  that the logs always roll from right to left, and that the replacement Harrys (after Harry loses a life) drop from the trees on the left side of the screen. So, to minimize the number of rolling logs to be jumped and the catastrophic hazards to be re-tried, simply run to the left."

"Pitfall Harry's trip must be made through a maze of surface and underground passages through the jungle. To capture all 32 treasures in under twenty minutes, Harry will have to use some of the underground passages. I'd suggest that you make a map of the terrain each time you play.  Knowing the jungle and planning the best route to all treasures is the only way to insure success time after time."

"Until you get really skilled at making Harry jump from croc to croc, you might wait until the crocodiles' jaws are closed, jump to the top of the first croc's head, then wait for the laws to open and close again before jumping to the next one. Soon you'll be skipping across crocs like they were stepping stones in a stream."

"If you can find any writing materials deep in the jungle, drop me a line. I'd love to hear how you and Harry are getting along."

- SERIES -

1. Pitfall! [Model AX-018] (1982, Atari 2600)
2. Pitfall II - Lost Caverns [Model AB-035] (1984, Atari 2600)
3. Pitfall II - The Lost Caverns (1985, Arcade)
4. Super Pitfall! (1987, Famicom)
5. Pitfall - The Mayan Adventure (1991, Super Famicom)
6. Pitfall 3D - Beyond The Jungle (1998, PlayStation)
7. Pitfall - The Lost Expedition (2004, PlayStation 2)

- STAFF -

Programmer: David Crane

- PORTS -

* CONSOLES: 
[US] Sony PlayStation (sept.30, 1998) "A Collection of Activision Classic Games for the Atari 2600 [Model SLUS-00777]" 
[US] Sony PlayStation 2 (nov.19, 2002) "Activision Anthology [Model SLUS-20588]" 
[EU] [AU] Sony PlayStation 2 (2003) "Activision Anthology [Model SLES-51313]" 

* HANDHELDS: 
[US] Nintendo Game Boy Advance (dec.9, 2003) "Activision Anthology [Model AGB-BAVE-USA]" 
[US] Sony PSP (nov.8, 2006) "Activision Hits Remixed [Model ULUS-10186]" 
[EU] Sony PSP (feb.9, 2007) "Activision Hits Remixed [Model ULES-00640]" 
[AU] Sony PSP (feb.14, 2007) "Activision Hits Remixed [Model ULES-00640]" 

* COMPUTERS: 
[US] PC [MS Windows, CD-ROM] (apr.4, 1995) "Atari 2600 Action Pack" 
[US] PC [MS Windows, CD-ROM] (jan.1, 1994) "Activision's Atari 2600 Classics" 
[US] PC [Microsoft Windows, CD-ROM] (oct.2003) "Activision Anthology: Remix Edition" 
[US] Apple Macintosh [CD-ROM] (2003) "Activision Anthology: Remix Edition" 

* OTHERS: 
[US] Windows Mobile (may.25, 2009) "Activision Anthology (PPC)"
[US] Android (aug.30, 2012) "Activision Anthology" 
[US] Apple iPhone/iPad (aug.30, 2012) "Activision Anthology [Model 542727742]" 
[US] "Atari Flashback 8" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames
[US] "Atari Flashback Portable Game Player" (sept.22, 2017) by AtGames

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50808&o=2

$end

$a800=pitfall,
$bio

Atari 400/800 cart. published 38 years ago:

Pitfall! (c) 1984 Activision, Inc.

- TECHNICAL -

GAME ID: CZ-004

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86655&o=2

$end

$a5200=pitfall,
$bio

Atari 5200 cart. published 38 years ago:

Pitfall! (c) 1984 Activision

- TECHNICAL -

Model FZ-004

- TRIVIA -

Back in the 80s, if you scoreed 20,000 points or more on any one of your adventures with Harry, you could be eligible to join this prestigious organization. By sending to Actision a picture of your TV screen showing your score, they send you in return the special 'Explorers' Club' membership emblem.

- TIPS AND TRICKS -

Tips from David Crane, designer of Pitfall!

"As you set off on your first adventure with Harry, you'll notice two important features: The logs always roll from right to left, and the 'replacement' Harrys (after Harry loses a life) drop from trees on the left side of the screen. So, to minimize the number of rolling logs to be jumped, and the catastopic hazards to be re-tried, simply run to the left."

"Pitfall Harry's trip must be made through a maze of surface and underground passages through the jungle. To capture all 32 treasures in under twenty minutes, Harry will have to use some of the underground passages. I'd suggest that you make a map of the terrain each time you play. Knowing the jungle and planning the best route to all the treasures is the only way to insure success time after time."

"Until you get really skilled at making Harry jump from coc to croc, you might wait until the crocodiles jaws are closed, jump to the top of the first croc's head, then wait for the jaws to open and close again before jumping to the next one. Soon, you'll be skipping across crocs like they were stepping stones in a stream."

"If you find any writing materials deep in the jungle, drop me a line. I'd love to hear how you and Harry are getting along."

- STAFF -

Designer: David Crane

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50074&o=2

$end

$intv=pitfall,
$bio

Mattel Intellivision cart. published 40 years ago:

Pitfall! (c) 1982 Activision, Incorporated.

Based on the Atari 2600 video game.

Danger lurks at every turn, as Pitfall by Activision brings a jungle no-man's land to life for your Intellivision. Jump into the shoes of Pitfall Harry, as he leads you on an incredible adventure in search of lost treasures. You'll race against time, through this hostile jungle, fighting off hungry crocodiles! Deadly snakes and scorpions! Treacherous tar pits and quicksand! Run, leap, swing from vines! And with any luck, you might even survive.

- TECHNICAL -

Model M-002-03

- TRIVIA -

Back in the 80s, players who sent a photo to Activision showing a score of 20,000 or more received an official 'Activision Explorers Club' emblem.

- TIPS AND TRICKS -

From designer David Crane in the Pitfall!:

"As you set off on your first adventure with Harry, you'll notice two important features: that the logs always roll from left to right, and that the 'replacement' Harrys (after Harry loses a life) drop from the trees on the left side of the screen. So, to minimize the number of rolling logs to be jumped, and the catastrophic hazards to be retried, simply run to the left."

"Pitfall Harry's trip must be made through a maze of surface and underground passages through the jungle. To capture all 32 treasures in under twenty minutes, Harry will have to use some of the underground passages. I'd suggest that you make a map of the terrain each time you play. Knowing the jungle and planning the best route to all the treasures is the only way to insure success time after time."

"Until you get really skilled at making Harry jump from croc to croc, you might wait until the crocodiles' jaws are closed, jump to the top of the first croc's head, then wait for the jaws to open and close again before jumping to the next one. Soon, you'll be skipping across crocs like they were stepping stones in a stream."

- STAFF -

Design/Program: David Crane

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60936&o=2

$end

$msx1_cart=pitfall,pitfallb,pitfalla,
$bio

MSX cart. published 38 years ago:

Pitfall! (c) 1984 Pony Canyon, Inc.

- TECHNICAL -

Game ID: R48X5501

- TRIVIA -

Retail price: 4800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77376&o=2

$end

$info=phpython,
$bio

Pithon (c) 198? Photon System.

Nibbler with a twist. You control a python which is hungry for rabbits which are infesting a carrot patch. You can move freely but the rabbits are constantly moving at random and the carrots are like poison to your snake.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32386&o=2

$end

$dragon_cass=pitman,
$bio

Dragon cass. published 37 years ago:

Pitman (c) 1985 Isokawa, Yutaka

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234479&o=2

$end

$spectrum_cass=pitman7,pitmanse,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Pitman Seven [Model VS-01-48] (c) 1983 Visions Software Factory

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80240&o=2

$end

$cpc_flop=pitmanty,
$bio

Amstrad CPC 464 disk. published 38 years ago:

Pitman Typing Tutor (c) 1984 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124885&o=2

$end

$cpc_cass=pitmantt,
$bio

Amstrad CPC cass. published 38 years ago:

Pitman Typing Tutor [Model SOFT 924] (c) 1984 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98670&o=2

$end

$gameboy=pitman,
$bio

Nintendo Game Boy Cart. published 32 years ago:

Pitman [Model DMG-PMA] (c) 1990 ASK Kodansha Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66707&o=2

$end

$lviv=piton,
$bio

Piton (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233023&o=2

$end

$special_cass=piton1,piton2,piton3,piton4,
$bio

PITON (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234228&o=2

$end

$orion_cass=piton,
$bio

Piton (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235191&o=2

$end

$radio86_cass=piton,pitona,
$bio

PITON (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235478&o=2

$end

$partner_cass=piton,
$bio

Piton (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235884&o=2

$end

$coleco=pitstop,pitstopa,
$bio

Colecovision cart. published 39 years ago:

Pitstop (c) 1983 CBS Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53329&o=2

$end

$c64_cart=pitstop,pitstop1,
$bio

Commodore C64 cart. published 39 years ago:

Pitstop (c) 1983 Epyx, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53671&o=2

$end

$ibm5150=pitstop2,
$bio

IBM PC 5.25in. disk. published 38 years ago:

Pitstop 2 (c) 1984 Epyx, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83681&o=2

$end

$c64_cass=pitstop2,
$bio

Commodore C64 cass. published 38 years ago:

Pitstop II (c) 1984 Epyx, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187767&o=2

$end

$apple2_flop_orig=pitstop2,
$apple2_flop_clcracked=pitstop2,
$bio

Apple II 5.25 disk. published 38 years ago:

Pitstop II (c) 1984 Epyx, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229236&o=2

$end

$c64_cass=pitstop2r,
$bio

Commodore C64 cass. published 37 years ago:

Pitstop II (c) 1985 Rushware.

German release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115617&o=2

$end

$ibm5150=pitstop2_35,
$bio

IBM PC 3.5in. disk. published 35 years ago:

Pitstop II (c) 1987 Olivetti Prodest [Milan, Italy]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234580&o=2

$end

$a800=pitstop,
$bio

Atari 400/800 cart. published 39 years ago:

Pitstop (c) 1983 Epyx, Inc.

- TECHNICAL -

GAME ID: 604R

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86656&o=2

$end

$info=kzaurus,
$bio

Medal video game published 27 years ago:

Pittanko Zaurus (c) 1995 Konami.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=36188&o=2

$end

$adam_flop=pity,
$bio

Coleco Adam disk. published 33 years ago:

Pity (c) 1989 Z-Delta Swiftware.

A slide puirsuit board game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109905&o=2

$end

$adam_flop=pixmgr24,pixmgr,
$bio

Coleco Adam disk. published 34 years ago:

Pix Manager (c) 1988 Wayne Motel

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109906&o=2

$end

$cpc_flop=pixeldem,
$bio

Amstrad CPC type-in published 29 years ago:

Pixel Demo II (c) 1993 CPC Infos

- TRIVIA -

Listed as a type-in program in the French magazine: CPC Infos.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119509&o=2

$end

$dragon_cass=pixeled,
$bio

Dragon cass. published 39 years ago:

Pixel Editor (c) 1983 Dragon Data, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116472&o=2

$end

$bbcb_flop=pixlperf,
$bio

Acorn BBC Micro B disk. published 35 years ago:

Pixel Perfect (c) 1987 AVP Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125482&o=2

$end

$dragon_cass=pixelwritr,pixelwritrd,
$bio

Pixel Writer (c) 198? Pamcomms

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116857&o=2

$end

$gba=pixeline,
$bio

Nintendo GBA cart. published 15 years ago:

Pixeline i Pixieland (c) 2007 Krea Medie

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72154&o=2

$end

$info=comg145,comg183,comg184,comg185,comg186,
$bio

Arcade Video game published 39 years ago:

Pixels (c) 1983 Cal Omega.

A 'match the people by color and number' game. Player has the chance to exchange up to 5 people (Pixels) per game. The 'bounced' Pixels disappear and new Pixels march on with the sounds of tramping feet. If winning combinations are obtained, then comes the option of playing 'Double' where the player can double his skill points. When the player has a win, he has 2 choices. He may keep his win with the 'Take' button or try to double it with the 'Double' button. If 'Double' is selected, a random display of Male and Female Pixels flash on the screen. The player then presses either the 'Male' or 'Female' button. When the action stops, if the Pixel on the screen matches the button presses, he wins.

- TECHNICAL -

Housed in a 'The Derringer' cabinet.

- TRIVIA -

Released in Auguts 1983.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=21487&o=2

$end

$amigaocs_flop=pixiedix,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Pixie and Dixie (c) 1993 Alternative Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74740&o=2

$end

$apple2_flop_clcracked=pixitv01331,
$bio

Apple II 5.25 disk. published 39 years ago:

Pixit (c) 1983 Baudville

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=311965&o=2

$end

$pc98=pixygrdn,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Pixy Garden - Yousei Densetsu (c) 1995 Nec InterChannel, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90370&o=2

$end

$spectrum_cass=pizzabar,
$bio

Sinclair ZX Spectrum cass. published 29 years ago:

Pizza Bar (c) 1993 Redwood Designs

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80241&o=2

$end

$x68k_flop=pizzabst,
$bio

Pizza Busters (c) 19?? XYZ.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88509&o=2

$end

$a2600=pizzachfp,
$bio

Atari 2600 cart. published 39 years ago:

Pizza Chef - Pizza Time (c) 1983 ZiMAG

The goal of the game is to correctly match up the proper kitchen utensil/food combination with the correct cooking pot before time expires. The game is separated into five different rooms: the dining room, the refrigerator, the kitchen, the storage room, and the trash room. Each room has it's own unique purpose and goal.

- TECHNICAL -

Model GN-050

- TRIVIA -

Unreleased prototype. 

It was only released in Brazil by CCE.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50810&o=2

$end

$a2600=pizzachf,
$bio

Atari 2600 cart. published 39 years ago:

Pizza Chef (c) 1983 CCE

Clone of Zimag's game.

- TECHNICAL -

Model C-837

- TRIVIA -

The original game from Zimag never saw a release, instead of this one.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50809&o=2

$end

$amigaocs_flop=pizzacon,
$bio

Commodore Amiga 500 disk. published 28 years ago:

Pizza Connection (c) 1994 Software 2000

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74741&o=2

$end

$psx=pizzahud,
$bio

Sony PlayStation CD published 24 years ago:

Pizza Hut Demo CD (c) 1998 Sony Computer Ent. America [SCEA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110832&o=2

$end

$psx=pizzahu1,
$bio

Sony PlayStation CD published 23 years ago:

Pizza Hut Disc 1 (c) 1999 Sony Computer Ent. America [SCEA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110833&o=2

$end

$psx=pizzahu2,
$bio

Sony PlayStation CD published 23 years ago:

Pizza Hut Disc 2 (c) 1999 Sony Computer Ent. America [SCEA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110834&o=2

$end

$nes=pizzamar,
$bio

Pizza Pop Mario (c) 19?? Unknown.

A pirate hack of "Pizza Pop!" featuring a Mario sprite as main character.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65182&o=2

$end

$nes=pizzapop,
$bio

Nintendo Famicom cart. published 30 years ago:

Pizza Pop! (c) 1992 Jaleco Company, Limited. [Japan Leisure].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54507&o=2

$end

$info=ep_pizza,ep_pizzaa,ep_pizzab,ep_pizzac,
$bio

Pizza the Action (c) 199? Maygay.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40035&o=2

$end

$apple2_flop_orig=pizza2go,
$apple2_flop_clcracked=mcptg10,
$bio

Apple II 5.25 disk. published 29 years ago:

Pizza To Go (c) 1993 MECC

- TECHNICAL -

GAME ID: MECC-A333

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267115&o=2

$end

$pmd85_cass=piskvork,
$bio

Tesla PMD-85 cass. published 35 years ago:

Piškvorky (c) 1987 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236507&o=2

$end

$info=pkscram,
$bio

Arcade Video game published 29 years ago:

PK Scramble (c) 1993 Cosmo Electronics.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 8 Mhz)
Sound Chips : YM2203 (@ 3 Mhz)

Screen orientation : Horizontal
Video resolution : 256 x 192 pixels
Screen refresh : 60.00 Hz
Palette colors : 2048

Players : 1
Buttons : 4

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4458&o=2

$end

$info=pktet346,igstet341,igstet342,
$bio

Video Slot Machine published 29 years ago:

PK Tetris (c) 1993 IGS.

- TRIVIA -

Released in June 1993.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=31157&o=2

$end

$c64_cart=pk232,
$bio

Commodore C64 cart. published 35 years ago:

PK-232 Ver.2 (c) 1987 ICS Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240865&o=2

$end

$info=pkm0038s,
$bio

PKM-0038S (c) 199? DTK

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293682&o=2

$end

$ibm5150=pkz204g,
$bio

IBM PC 5.25in. disk. published 29 years ago:

PKZip Ver. 2 (c) 1993 PKWARE, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132472&o=2

$end

$ibm5150=pkz204g35,
$bio

IBM PC 3.5in. disk. published 29 years ago:

PKZip Ver. 2 (c) 1993 PKWARE, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132621&o=2

$end

$apple2_flop_clcracked=plcvalr1,
$bio

Apple II 5.25 disk. published 38 years ago:

Place Value Recognition I (c) 1984 Centurion Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231415&o=2

$end

$apple2_flop_clcracked=plcvalr2,
$bio

Apple II 5.25 disk. published 38 years ago:

Place Value Recognition II (c) 1984 Centurion Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232038&o=2

$end

$info=m4placbt,m4placbt__a,m4placbt__b,m4placbt__c,m4placbt__d,m4placbt__e,m4placbt__f,m4placbt__g,m4placbt__h,m4placbt__i,m4placbt__j,m4placbt__k,m4placbt__l,m4placbt__m,m4placbt__n,m4placbt__o,m4placbt__p,m4placbt__q,m4placbt__r,m4placbt__s,m4placbt__t,m4placbt__u,m4placbt__v,m4placbt__w,m4placbt__z,
$bio

Place Your Bets [Model PYB] (c) 199? Barcrest.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=14933&o=2

$end

$info=m4placbt__0,m4placbt__1,m4placbt__2,m4placbt__3,m4placbt__4,m4placbt__5,m4placbt__6,m4placbt__7,m4placbt__8,m4placbt__9,m4placbt__aa,m4placbt__ab,m4placbt__ac,m4placbt__ad,m4placbt__ae,m4placbt__af,m4placbt__ag,m4placbt__ah,m4placbt__ai,m4placbt__aj,m4placbt__ak,m4placbt__al,m4placbt__am,m4placbt__an,m4placbt__ao,m4placbt__x,m4placbt__y,
$bio

Place Your Bets [Model PYH] (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233615&o=2

$end

$cpc_flop=placons2,placon1d,placon2d,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Placon (c) 1985 Linneo [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124886&o=2

$end

$cpc_cass=plagagal,
$bio

Amstrad CPC cass. published 38 years ago:

Plaga Galactica [Model AMC-125] (c) 1984 Indescomp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97984&o=2

$end

$bbc_flop_hybrid=plaice,
$bio

Acorn BBC Hybrid Music System disk. published 34 years ago:

Plaice R1 (c) 1988 Hybrid Technology

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270453&o=2

$end

$mac_hdflop=ptalk121,
$bio

Apple Macintosh HD disk. published 28 years ago:

PlainTalk Ver.1.2.1 (c) 1994 Apple Computer, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290992&o=2

$end

$spectrum_cass=planandd,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Plan And Design your Own Garden (c) 1985 Blandford Press

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288203&o=2

$end

$bbc_cass=planb,
$bio

Acorn BBC/Electron cass. published 35 years ago:

Plan B (c) 1987 Bug Byte

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52227&o=2

$end

$bbc_cass=planb2,
$bio

Acorn BBC/Electron cass. published 35 years ago:

Plan B 2 (c) 1987 Bug Byte

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52228&o=2

$end

$alice32=planvol,
$bio

Alice 32 cass. published 37 years ago:

Plan de Vol (c) 1985 EH Services

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87599&o=2

$end

$alice90=planvol,
$bio

Alice 90 cass. published 37 years ago:

Plan de Vol (c) 1985 EH Services.

- TECHNICAL -

0000380

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87567&o=2

$end

$cpc_cass=planit,
$bio

Amstrad CPC cass. published 36 years ago:

Plan It (c) 1986 Database Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98671&o=2

$end

$cpc_flop=planituk,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Plan It (c) 1986 Database Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124887&o=2

$end

$info=plan80,
$bio

Computer published 34 years ago:

Plan-80 (c) 1988 Tesla Eltos.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306277&o=2

$end

$mbee_flop=plan80,
$bio

Applied Technology Microbee disk. published 40 years ago:

Plan80 Ver.2.4 (c) 1982 Business Planning Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290925&o=2

$end

$bbc_cass=planecra,
$bio

Acorn BBC/Electron cass. published 33 years ago:

Plane Crash (c) 1989 Labyrinth

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52229&o=2

$end

$bbc_cass=planes,
$bio

Acorn BBC/Electron cass. published 40 years ago:

Planes (c) 1982 A&F Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52230&o=2

$end

$mobigo_cart=planesg,
$bio

VTECH Mobigo cart. published 9 years ago:

Planes [Model 80-253004(GER)] (c) 2013 VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265260&o=2

$end

$apfimag_cass=planetat,
$bio

Planet Atack (c) 198? Rief Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135808&o=2

$end

$fmtowns_flop_misc=planatkr,
$bio

Planet Attacker (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132282&o=2

$end

$cpc_flop=planetde,
$bio

Amstrad CPC type-in published 37 years ago:

Planet Defender (c) 1985 Hebdogiciel [France]

- TRIVIA -

Published in the French magazine; Hebdogiciel Hors Série No 1.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120603&o=2

$end

$crvision=planetd,planetd1,planetd2,
$bio

Wizzard cart. published 41 years ago:

Planet Defender (c) 1981 Dick Smith Electronics.

8 game variations.

- TECHNICAL -

CAT NO. Y-1650

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53780&o=2

$end

$psx=plandob,
$bio

Sony PlayStation CD published 23 years ago:

Planet Dob (c) 1999 Hudson Soft.

- TECHNICAL -

GAME ID: SLPS-02111

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85536&o=2

$end

$fmtowns_cd=pharmony,
$bio

Fujitsu FM Towns CD published 29 years ago:

Planet Harmony (c) 1993 DATT Japan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288443&o=2

$end

$info=pharrier,
$bio

Arcade Video game published 21 years ago:

Planet Harriers (c) 2001 Sega.

A great 3-D sequel the players can choose between four characters and must run along the ground or fly through the air using the classic jetpack and gun under your arm to blast away at waves of oncoming creatures. Dodge the enemy's projectiles and destroy the boss creatures at the end of each level to go to next levels.

When diplomacy fails, you get the call! You're the last hope! 

The Planet is teetering on the brink of disaster! The forces of evil are at work trying to overthrow kind and gentle people. Only the Hyper Soldiers from Earth can keep the planet from falling under a future of domination and persecution! 

Failure cannot be an option!!

- TECHNICAL -

Runs on the Sega "Hikaru" hardware.

- TRIVIA -

Planet Harriers was released in December 2000 in Japan.

The final boss, 'Deadris', and his 125 block parts is a tribute to "Tetris".

- TIPS AND TRICKS -

* Score Display : in the character selection screen, press BIG BOMB button 5 times then START. Score and Lock-on Rate are always displayed in playing the game

* Mirror Mode : in the character selection screen, roll a lever 10-12 times

* 2nd Lap : 
1) Finish the game without continue. After name entry, 'Next New Game' message is displayed and 2nd lap starts.
2) In the character selection screen, move cursor to Cory then press START button 15 times.

- SERIES -

1. Space Harrier (1985)
2. Space Harrier 3D [Model G-1349] (1988, Sega Mark III)
3. Space Harrier II [Model G-4002] (1988, Sega Mega Drive)
4. Space Harrier - Return to the Fantasy Zone (1989, Commodore Amiga)
5. Planet Harriers (2001)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4097&o=2

$end

$dragon_cass=planetinv,
$bio

Dragon cass. published 39 years ago:

Planet Invasion (c) 1983 Microdeal

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116384&o=2

$end

$x68k_flop=plantinv,
$bio

Sharp X68000 Series 5.25in. disk. published 29 years ago:

Planet Investor (c) 1993 NY Spirits.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88510&o=2

$end

$saturn=planetjk,
$bio

Sega Saturn CD published 25 years ago:

Planet Joker (c) 1997 Naxat Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59512&o=2

$end

$psx=plnlaika,
$bio

Sony PlayStation CD published 23 years ago:

Planet Laika (c) 1999 Enix, Ltd.

- TECHNICAL -

[Model SLPM-86264]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85537&o=2

$end

$videopac=plander,
$bio

Magnavox Odyssey² cart. published 18 years ago:

Planet Lander! (c) 2004 Packrat Video Games.

In Planet Lander, you must successfuly land your ship on as many planets as possible before your fuel runs out. Your standard equipment includes a fuel gauge, an X-coordinate gauage, and a Y-coordinate gauge.

- TRIVIA -

Released on June 10, 2004. It was Ted Szczypiorski's first Odyssey² homebrew,

- STAFF -

Programmer: Ted Szczypiorski

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95656&o=2

$end

$apple2_cass=planetmi,
$bio

Atari 800/Apple II/PET/TRS-80 cass. published 41 years ago:

Planet Miners (c) 1981 Microcomputer Games

Expansion into the solar system! Planet Miners gives you the opportunity to guide your family to a comanding economic position in the solar system.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135945&o=2

$end

$pet_cass=planet,
$bio

Apple II/PET/TRS-80 cass. published 42 years ago:

Planet Miners (c) 1980 Microcomputer Games

Expansion into the solar system! Planet Miners gives you the opportunity to guide your family to a comanding economic position in the solar system.

- TECHNICAL -

GAMe ID: 40400

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125733&o=2

$end

$gba=planmnstu,
$bio

Nintendo GBA cart. published 21 years ago:

Planet Monsters [Model AGB-APME-USA] (c) 2001 Titus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72156&o=2

$end

$gba=planmnst,
$bio

Nintendo GBA cart. published 20 years ago:

Planet Monsters [Model AGB-APMP] (c) 2002 Titus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72155&o=2

$end

$spectrum_cass=plntdeth,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Planet of Death (c) 1982 Artic Computing, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226070&o=2

$end

$zx81_cass=plntdtha,
$bio

Planet of Death (c) 198? Artic Computing, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114820&o=2

$end

$spectrum_cass=plntdethb,
$bio

Planet of Death (c) 198? Profisoft [Germany]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225806&o=2

$end

$cpc_cass=plndeath,
$bio

Amstrad CPC cass. published 37 years ago:

Planet of Death (c) 1985 Paxman Promotions [Geoffs Records div.]

- TECHNICAL -

GAME ID: PMANA03

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98672&o=2

$end

$a2600=planapes,
$bio

Atari 2600 cart. published 39 years ago:

Planet of the Apes (c) 1983 20th Century Fox.

You play the role of Col. George Taylor.  Your mission is to guide Col. Taylor through a series of screens as he avoids an army of apes and makes his way towards the Forbidden Zone.  There are three different kinds of apes in this game, and they all move in a straight line across the screen from right to left.

- TRIVIA -

For years Planet of the Apes had been misidentified as another 20th Century Fox prototype called Alligator People. This was because the first Planet of the Apes prototype was found in case labeled Alligator People and since no screenshots of either game existed, there was no reason to doubt the name on the label. However, after much research it was discovered that this game was in fact really John Marvin's lost Planet of the Apes game. It's obvious that Planet of the Apes still had some work to be done, but was finished enough to go through initial playtesting. However, before programmer John Marvin could finish it, he left 20th Century Fox to go work for Epyx. Since 20th Century Fox closed down its video game unit three months later, Planet of the Apes was never completed and released.

- SCORING -

Chimpanzees - These little guys are harmless and can be touched without fear.  Shooting them is worth 3 points.

Orangutans - Orangutans are a bit bigger and a lot more dangerous than the Chimpanzees.  Touching them will get you captured and cost you 1 life unit.  Shooting a Chimpanzee is worth 200 points.  

Gorillas - Gorillas are the most dangerous of all the apes.  Not only can they capture you, but they can shoot at you as well.  Being shot will cost you 2 life units and shooting them is worth only 42 points!

- STAFF -

Programmer: John Marvin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50815&o=2

$end

$gba=planapesu,
$bio

Nintendo GBA cart. published 21 years ago:

Planet of the Apes [Model AGB-AYNE-USA] (c) 2001 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72158&o=2

$end

$gba=planapes,
$bio

Nintendo GBA cart. published 21 years ago:

Planet of the Apes [Model AGB-AYNP-EUR] (c) 2001 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72157&o=2

$end

$gbcolor=planapesu,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Planet of the Apes [Model CGB-BYNE-USA] (c) 2001 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68507&o=2

$end

$gbcolor=planapes,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Planet of the Apes [Model CGB-BYNP-EUR] (c) 2001 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68506&o=2

$end

$psx=planapes,
$bio

Sony PlayStation CD published 20 years ago:

Planet of the Apes (c) 2002 Ubi Soft

- TECHNICAL -

GAME ID: SLUS-01468

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111353&o=2

$end

$a2600=ppatrolepv,
$bio

Atari 2600 cart. published 40 years ago:

Planet Patrol (c) 1982 Play Video

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50813&o=2

$end

$spectrum_cass=planetpa,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Planet Patrol (c) 1984 Macmillan Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287220&o=2

$end

$vz_snap=ppatrol,
$vz_cass=ppatrol,
$bio

Planet Patrol (c) 198? Dick Smith Electronics

Survive a hostile planet.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235117&o=2

$end

$a2600=ppatrolc,ppatrolc1,
$bio

Atari 2600 cart. published 39 years ago:

Planet Patrol (c) 1983 CCE.

Clone of SVI's "Planet Patrol [Model SA-202]".

- TECHNICAL -

Model C-830

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50812&o=2

$end

$a2600=ppatrol,ppatrole,ppatrole1,ppatrole2,
$bio

Atari 2600 cart. published 40 years ago:

Planet Patrol (c) 1982 Spectravideo.

Your assignment is to patrol your planet day and night. As you fly your space craft you must avoid enemy fire and destroy their spaceships. Don't forget to refuel occasionally or this could make your mission a short one. Beware of sunset because as soon as the night creeps in, the dark makes your task become impossible.

- TECHNICAL -

Model SA-202

- TRIVIA -

SVI started out as Spectravision and released their first 6 games under this name (Planet Patrol being one of them). In late 1982 they changed their name in Spectravideo. The 6 games got a re-release in 1983 under the new name.

- TIPS AND TRICKS -

When nighttime falls and it's hard to see the enemy, fire at random to get some light to show you the way.

After rescuing the stranded pilot, push DOWN. The enemy bases that are usually randomly located will always appear in the three lowest positions.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50811&o=2

$end

$svi318_cass=ppatrol,ppatrola,
$bio

Spectravideo SV-318 cass. published 39 years ago:

Planet Patrol (c) 1983 Spectravideo, Inc.

- TECHNICAL -

GAME ID: SD-202

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118517&o=2

$end

$info=phatt,
$bio

Musical Instrument published 25 years ago:

Planet Phatt - The Swing System (c) 1997 E-mu Systems.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225243&o=2

$end

$super80_cass=planet,
$bio

Planet Positions 3.4.10 [Model 067L4] (c) 198? Unknown

Program for BASIC (32 columns).

- TECHNICAL -

Made for any homebrew system, V3.8, 8R0 to 8R5.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126862&o=2

$end

$info=pprobe,
$bio

Arcade Video game published 37 years ago:

Planet Probe (c) 1985 Unknown.

A prototype vertical space shoot'em up game with a parallax background. 

The player controls a probe sent to a mysterious planet and is attacked by several types of enemies. Face the attacks using all the available weapons and escape from the planet to complete the mission.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3 Mhz)
Sound CPU : Zilog Z80 (@ 3 Mhz)
Sound Chips : Speaker AY-3-8910A (@ 1.5 Mhz) 

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 256

Players : 2
Control : 4-way joystick
Buttons : 2

- TRIVIA -

In at least two segments deep into the game (past the arctic areas) the iconic image from the movie ET: THE EXTRATERRESTRIAL makes an appearance in the form of Elliott---in silhouette---riding his bicycle across the sky, with ET in the front basket.

- STAFF -

Staff: Yoshi, K. Kodama, Kobayashi, Morita, Y. Naka, Masao K.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49056&o=2

$end

$zx81_cass=plntraid,
$bio

Sinclair ZX-81 cass. published 39 years ago:

Planet Raider + Pirate Treasure (c) 1983 Novus Soft.

- TECHNICAL -

GAME ID: Z506/Z507

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114920&o=2

$end

$cpc_flop=planetre,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Planet Rescue (c) 1986 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124403&o=2

$end

$a7800=planetsm,planetsmu,
$bio

Atari 7800 cart. published 32 years ago:

Planet Smashers (c) 1990 Atari Corp.

- TECHNICAL -

Model CX7868

- STAFF -

Developed by: Datafast Computer Services

Programmed by: James V. Zalewski

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50167&o=2

$end

$pc8001_flop=planetta,planettaa,
$bio

Planet Taizer (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92644&o=2

$end

$vgmplay=planetx3_pc,
$bio

IBM PC/AT DOS 5.25+3.5in. disks published 4 years ago:

Planet X3 (c) 2018 8-Bit Productions, LLC.

The sequel to "Planet X2".

- TRIVIA -

Various different editions of the game are available.

The package contains both an User Manual and a Tactical Manual.

A cassette tape soundtrack was included in the package, while an LP was also separately available.

- STAFF -

By: David Murray (The 8-Bit Guy)
Musics by: Anders Enger Jensen

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289870&o=2

$end

$fmtowns_cd=planedge,
$bio

Fujitsu FM Towns CD published 29 years ago:

Planet's Edge (c) 1993 Ving.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110309&o=2

$end

$pc98=planedge,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Planet's Edge - Point of No Return (c) 1993 Ving.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90371&o=2

$end

$info=mks30,
$bio

Musical Instrument published 38 years ago:

Planet-S - MKS-30 (c) 1984 Roland.

The Roland Planet-S (MKS-30) is a 2U rack, 6 voice polyphonic hybrid (digital/analog) synthesizer, featuring dual oscillators (saw/pulse/square/noise waveforms with PWM, FM, and sync), high-pass and resonant low-pass filters, ADSR envelope, LFO (triangle, square, random waveforms), chorus, 64 presets (32 editable), chord memory, cartridge slot, and basic MIDI.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261594&o=2

$end

$apogee=planeta,
$bio

Planeta (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235363&o=2

$end

$cpc_cass=p1cielo,p2terra,
$bio

Amstrad CPC cass. published 34 years ago:

Planetario (c) 1988 Software Editores

Contains:
La Tierra
El Cielo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98673&o=2

$end

$cpc_flop=planetar,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Planetario - El Cielo Cracked (c) 1988 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126310&o=2

$end

$cpc_flop=planetar01,planetar02,planetar03,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Planetario - La Tierra Cracked (c) 1988 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126311&o=2

$end

$bbc_cass=planetar,
$bio

Planetarium (c) 19?? Superior Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52231&o=2

$end

$cpc_cass=planbase,
$bio

Amstrad CPC cass. published 37 years ago:

Planete Base [Model 065] (c) 1985 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98675&o=2

$end

$to7_cass=planetmo,
$bio

Thomson TO7 cass. published 37 years ago:

Planete Morte (c) 1985 Minipuce [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108488&o=2

$end

$adam_flop=plntfall,plntfalla,
$bio

Coleco Adam disk. published 39 years ago:

Planetfall (c) 1983 Infocom

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109907&o=2

$end

$cpc_flop=planetfa,planetfa01,planetfa02,
$pcw=planetfa,
$bio

Amstrad CPC/PCW disk. published 39 years ago:

Planetfall (c) 1983 Infocom

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118300&o=2

$end

$spectrum_cass=planetfa,planetfa_a,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Planetfall (c) 1984 Argus Press Software, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80243&o=2

$end

$bbc_cass=planetfa,
$bio

Planetfall (c) 19?? ASP Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52232&o=2

$end

$pc98=planetfl,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Planetfall (c) 1992 Systemsoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90372&o=2

$end

$apple2_flop_orig=plnflr10,
$apple2_flop_clcracked=plnflr20,plnflr26,
$apple2_flop_misc=plntfall,
$bio

Apple II 5.25 disk. published 39 years ago:

Planetfall (c) 1983 Infocom

- TECHNICAL -

GAME ID: IS3-AP1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107366&o=2

$end

$a800_flop=planetfa,
$bio

Atari 400/800 disk. published 39 years ago:

Planetfall (c) 1983 Infocom, Inc.

- TECHNICAL -

GAME ID: IS3-AT1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=217381&o=2

$end

$amigaocs_flop=planetfa,
$bio

Commodore Amiga 500 disk. published 36 years ago:

Planetfall (c) 1986 Infocom

- TECHNICAL -

GAME ID: IS3-CO4

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74742&o=2

$end

$ibm5150=planetfa,
$bio

IBM PC 5.25in. disk. published 39 years ago:

Planetfall (c) 1983 Infocom

- TECHNICAL -

GAME ID: IS3-IB1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83682&o=2

$end

$bbc_cass=plantoid,plantoid20,
$bio

Acorn BBC Micro B cass. published 40 years ago:

Planetoid (c) 1982 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52234&o=2

$end

$bbcb_flop_orig=plantoid,plantoid4,
$bio

Acorn BBC Micro B disk. published 40 years ago:

Planetoid (c) 1982 Acornsoft

- STAFF -

By: Neil Rayne

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125200&o=2

$end

$electron_cass=plantoid,
$bio

Acorn Electron cass. published 39 years ago:

Planetoid (c) 1983 Acornsoft, Ltd. [England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268153&o=2

$end

$bbc_cass=planetog,
$bio

Acorn BBC Micro B cass. published 40 years ago:

Planetoid [German ver.] (c) 1982 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234521&o=2

$end

$electron_cass=plantoidg,
$bio

Acorn Electron cass. published 39 years ago:

Planetoid [German ver.] (c) 1983 Acornsoft, Ltd. [England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268154&o=2

$end

$zx81_cass=planetds,
$bio

Sinclair ZX-81 cass. published 41 years ago:

Planetoids (c) 1981 Macronics Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114766&o=2

$end

$timex_dock=planet,
$bio

Timex Sinclair 2068 cart. published 39 years ago:

Planetoids (c) 1983 Sinclair Research, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237048&o=2

$end

$ondra=planetoi,
$bio

Planetoids (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236766&o=2

$end

$spectrum_cass=planetoi,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Planetoids + Missile (c) 1982 Sinclair Research, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286975&o=2

$end

$trs80_quik=fstroid1,fstroid2,fstroid3,
$bio

TRS-80 disk. published 41 years ago:

Planetoids (c) 1981 Adventure International [Scott Adams div.]

- TECHNICAL -

GAME ID: 012-0015

- TRIVIA -

Also known as Fasteroids.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263287&o=2

$end

$apple2_cass=planetoi,
$bio

Apple II cass. published 41 years ago:

Planetoids (c) 1981 Adventure International

- TECHNICAL -

GAME ID: 040-0015

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135996&o=2

$end

$spectrum_cart=planet,
$bio

Sinclair ZX Spectrum cart. published 39 years ago:

Planetoids (c) 1983 Sinclair Research, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80244&o=2

$end

$camplynx_cass=planets,
$bio

Camputers Lynx cass. published 38 years ago:

Planets (c) 1984 NiLUG News

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134080&o=2

$end

$pc98=planetdr,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Planets of Dragon (c) 1994 ASCII Corp.

- TECHNICAL -

BARCODE: 4988606212101
Media: floppydisk x1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90373&o=2

$end

$bbc_cass=plankwal,
$bio

Acorn BBC/Electron cass. published 39 years ago:

Plankwalk (c) 1983 Virgin Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52235&o=2

$end

$megadriv=plantzom,
$bio

Plants Vs Zombies (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233675&o=2

$end

$nes=plantzom,
$bio

Plants vs. Zombies (c) 200? Unknown [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76887&o=2

$end

$a2600=plaqueatd,
$bio

Atari 2600 cart. published 39 years ago:

Plaque Attack (c) 1983 Dynacom [Sao Paulo, Brazil]

Clone of Activision's "Plaque Attack [Model AX-027]".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50819&o=2

$end

$a2600=plaqueatc,
$bio

Plaque Attack (c) 19?? CCE

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50817&o=2

$end

$a2600=plaqueatdv,
$bio

Plaque Attack (c) 19?? Digivision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50818&o=2

$end

$a2600=plaqueat,plaqueate,plaqueate1,
$bio

Atari 2600 cart. published 39 years ago:

Plaque Attack (c) 1983 Activision.

Flash! Across America, awful jawfuls of junk food are causing deadly dental decay. Plaque is spreading its invisible film, turning teeth yellow as they decompose before our very eyes. Blast this junk with toothpaste before it gets to your teeth! And don't let up. This is the Plaque Attack, by cuspid, the  last stop before gum city!

Game 1: One player. Advanced. Difficulty and points increase rapidly as your score rises.
Game 2: Two players. Same as above.
Game 3: One player. Beginner. Less rapid increase in difficulty, less rapid increase in points.
Game 4: Two players. Same as above.

- TECHNICAL -

Model AX-027

- TIPS AND TRICKS -

Tips from Steve Cartwright, designer of Plaque Attack.
(Steve is one of Activision's most prolific game designers.  His previous releases, Barnstorming, MegaMania, and SeaQuest quickly established his outstanding reputation.  Aside from video games, Steve enjoys motorcycle touring, photography, and brushing after every meal.)

"Hello there!  Let me give you some tips to help you survive the Plaque Attack. It's almost impossible to recover from poor oral hygiene (i.e., sloppy gameplay) experienced in the early stages.  The best strategy is to acquire as many bonus teeth as possible as soon as you can."

"Next.. .when things get really hairy, don't bother going after food particles that are not moving towards your teeth.  If they're moving off to the side, let them go, concentrating only on defending your teeth from food heading their way.  This means playing defensively when the going gets tough.  Whereas, in the early stages, it's best to play offensively, blasting away all the junk food in sight."

"Also, remember that the food always reverses direction as soon as a tooth is attacked. Try to save the tooth, then turn your tube around immediately and continue shooting."

"You know, this game is just like real life:  Poor tooth care at the star will get you in the end.  And the sooner you develop good dental habits, the longer your teeth survive.  So put down that junk and write me a letter!  Tell me about your system of tooth care--on screen and off!"

- STAFF -

Programmer: Steve Cartwright

- PORTS -

* CONSOLES: 
[US] Sony PlayStation (sept.30, 1998) "A Collection of Activision Classic Games for the Atari 2600 [Model SLUS-00777]" 
[US] Sony PlayStation 2 (nov.19, 2002) "Activision Anthology [Model SLUS-20588]" 
[EU] [AU] Sony PlayStation 2 (2003) "Activision Anthology [Model SLES-51313]" 

* HANDHELDS: 
[US] Nintendo Game Boy Advance (dec.9, 2003) "Activision Anthology [Model AGB-BAVE-USA]" 
[US] Sony PSP (nov.8, 2006) "Activision Hits Remixed [Model ULUS-10186]" 
[EU] Sony PSP (feb.9, 2007) "Activision Hits Remixed [Model ULES-00640]" 
[AU] Sony PSP (feb.14, 2007) "Activision Hits Remixed [Model ULES-00640]" 

* COMPUTERS: 
[US] PC [MS Windows, CD-ROM] (aug.15, 1995) "Activision's Atari 2600 Action Pack 2" 
[US] PC [MS Windows, CD-ROM] (jan.1, 1994) "Activision's Atari 2600 Classics" 
[US] PC [Microsoft Windows, CD-ROM] (oct.2003) "Activision Anthology: Remix Edition" 
[US] Apple Macintosh [CD-ROM] (2003) "Activision Anthology: Remix Edition" 

* OTHERS: 
[US] Android (aug.30, 2012) "Activision Anthology" 
[US] Apple iPhone/iPad (aug.30, 2012) "Activision Anthology [Model 542727742]" 
[US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50816&o=2

$end

$pico=plarail,
$bio

Plarail Pico - Plarail de Asobou! [Model HPC-6099] (c) 199? Sega Toys

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75755&o=2

$end

$nes=plasmab,
$bio

Nintendo Famicom cart. published 30 years ago:

Plasma Ball (c) 1992 Jaleco Company, Limited. [Japan Leisure].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54508&o=2

$end

$spectrum_cass=plasmaba,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Plasma Ball (c) 1989 Atlantis

- TECHNICAL -

Model AT 349

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80246&o=2

$end

$cpc_flop=plasmapa,plasmape,
$bio

Amstrad CPC 464 disk. published 12 years ago:

Plasma Pas Cher (c) 2010 Shinra

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128150&o=2

$end

$info=plsmaswd,plsmaswda,
$bio

Arcade Video game published 24 years ago:

Plasma Sword - Nightmare of Bilstein (c) 1998 Capcom.

Export release. Game developed in Japan. For more information on the game itself, please see the original Japanese version entry; "Star Gladiator 2 - Nightmare of Bilstein".

- TECHNICAL -

Sony ZN-2 hardware

Main CPU : PSX (@ 16.9344 Mhz)
Sound CPU : Zilog Z80 (@ 8 Mhz)
Sound Chips : SPU (@ 8 Mhz), Q-Sound (@ 4 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 6

- TRIVIA -

Plasma Sword was released in March 1998.

This game is known in Japan as "Star Gladiator 2 - Nightmare of Bilstein".

- TIPS AND TRICKS -

* Play As Kaede : At the character selection screen, highlight Rain and press Down(x2), Left(x2), Up.

* Play As Rai-On : At the character selection screen, highlight Byakko and press Up, Down, Left(x2), Right, Left, Up.

* Play Against Kaede Or Rai-On (Note : No continue and no win by time out) :
1) Finish three rounds with 'Plasma Strike'.
2) Finish two rounds with 'Perfect'.
3) Finish a round with 'Plasma Field'.

* Secret ending (Points number needed at the end of level 8) :
1) One round at 70.000 pts.
2) Three rounds at 95.000 pts.
3) Five rounds at 110.000 pts.

- SERIES -

1. Star Gladiator - Episode : I Final Crusade (1996)
2. Plasma Sword - Nightmare of Bilstein (1998)

- STAFF -

* Consoles : 
Sega Dreamcast [US] (mar.31, 2000) [Model T-1207N] 
Sega Dreamcast [EU] (aug.25, 2000) [Model T-7003D-50]

- PORTS -

* CONSOLES: 
[US] Sega Dreamcast (mar.31, 2000) [Model T-1207N] 
Sega Dreamcast [EU] (aug.25, 2000) [Model T-7003D-50]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1983&o=2

$end

$cpc_flop=plasmawo,
$bio

Amstrad CPC 464 disk. published 22 years ago:

Plasma World (c) 2000 Dirty Minds

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124404&o=2

$end

$apple2_flop_orig=plasmnia,
$apple2_flop_clcracked=plasmania,
$bio

Apple II 5.25 disk. published 39 years ago:

Plasmania (c) 1983 Sirius Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229200&o=2

$end

$cpc_flop=plasmatr02,plasmatr01,plasmatr,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Plasmatron (c) 1987 CRL Group PLC [London, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123930&o=2

$end

$spectrum_cass=platform,
$bio

Sinclair ZX Spectrum cass. published 17 years ago:

Platform Game Designer (c) 2005 Cronosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226567&o=2

$end

$cpc_flop=platform,
$bio

Amstrad CPC 464 disk. published 13 years ago:

Platformer Medley First Block (c) 2009 Mojon Twins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124405&o=2

$end

$amigaocs_flop=ghoulsa,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Platinum (c) 1990 US Gold

Compilation of four titles.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74157&o=2

$end

$specpls3_flop=platinum,
$bio

Sinclair ZX Spectrum+3 disk. published 31 years ago:

Platinum (c) 1991 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230242&o=2

$end

$apple2gs_flop_misc=platpnt1,platpnt,
$apple2gs_flop_orig=platpnt,
$bio

Apple IIGS disk. published 32 years ago:

Platinum Paint (c) 1990 Beagle Bros.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115209&o=2

$end

$a800=plato,
$bio

Atari 400/800 cart. published 38 years ago:

PLATO (c) 1984 Atari, Inc. [Sunnyvale, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236738&o=2

$end

$cgenie_cass=plato,
$bio

Plato (c) 198? Gumboot Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293399&o=2

$end

$ti99_cart=plato,
$bio

Texas instrument TI-99/4A cart. published 40 years ago:

Plato Interpreter [Model PHM 3122] (c) 1982 Control Data

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84681&o=2

$end

$pc8801_flop=platonic,
$bio

NEC PC-8801 Series disk. published 35 years ago:

プラトニックラブ (c) 1987 Palcom Software, Ltd.
(Platonic Love)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92645&o=2

$end

$cpc_cass=platoons,
$bio

Amstrad CPC cass. published 35 years ago:

Platoon (c) 1987 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98676&o=2

$end

$cpc_cass=platoon,platonau,
$bio

Amstrad CPC cass. published 35 years ago:

Platoon (c) 1987 Ocean Soft., Ltd.

- STAFF -

Code by: Sean Pearce, David Lyttle, Gerald Weatherup
Music and FX by: David Whittaker

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98677&o=2

$end

$amigaocs_flop=platoon,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Platoon (c) 1988 Data East USA, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74743&o=2

$end

$spectrum_cass=platoon,platoona,platoonb,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Platoon (c) 1988 Ocean Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80247&o=2

$end

$specpls3_flop=platoon,platoona,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

Platoon (c) 1988 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118688&o=2

$end

$cpc_flop=platoon1,platoon101,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Platoon (c) 1988 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120413&o=2

$end

$cpc_flop=platoonu01,platoonu,platoonu02,platoonu03,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Platoon (c) 1988 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121608&o=2

$end

$spectrum_cass=platoone,platoonhse,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Platoon (c) 1988 Erbe Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219186&o=2

$end

$apple2_flop_orig=platoon,
$apple2_flop_clcracked=platoon,
$bio

Apple II 5.25 disk. published 34 years ago:

Platoon (c) 1988 Data East USA, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229322&o=2

$end

$c64_cass=platoon,
$bio

Commodore C64 cass. published 32 years ago:

Platoon (c) 1990 Hit Squad, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229480&o=2

$end

$info=aplatoon,
$bio

Platoon V.?.? (c) 199? Nova.

- TECHNICAL -

Main CPU : Motorola 68000
Sound Chips : (2x) Custom

Colors palette : 4097

Players : 1
Buttons : 3

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4564&o=2

$end

$ibm5150=platoon,
$bio

IBM PC 5.25in. disk. published 34 years ago:

Platoon (c) 1988 Data East USA, Inc.

- TECHNICAL -

GAME ID: 406-0148

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132476&o=2

$end

$nes=platoon1,platoon,
$bio

Nintendo NES cart. published 34 years ago:

Platoon (c) 1988 SUNSOFT.

Are you ready for the real thing? In the jungle, everything is invisible. Including the enemy. Suddenly, a firefight explodes all around you. That's jungle combat as you saw it in the movie Platoon. Now, Platoon the game takes you right into the action. You'll fight for your life against deadly guerillas and hidden snipers, always on guard against the booby traps and napalm airstrikes that could end it all in an instant. Jungle combat, as close as you'll ever want to get to the real thing.

- TECHNICAL -

Game ID: NES-PU-USA
Barcode: 0 20763 11005 1

- TRIVIA -

Released in December 1988 in USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55441&o=2

$end

$a800=platter,
$bio

Atari 400/800 cart. published 39 years ago:

PlatterMania (c) 1983 Epyx, Inc.

- TECHNICAL -

GAME ID: 554R

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86657&o=2

$end

$gameboy=playfoot,
$bio

Nintendo Game Boy Cart. published 32 years ago:

Play Action Football [Model DMG-FL-USA] (c) 1990 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66708&o=2

$end

$adam_flop=playadam,
$bio

Coleco Adam disk. published 30 years ago:

Play Against ADAM! (c) 1992 Maine ADAM Library.

Slot machine game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109908&o=2

$end

$cpc_flop=playbacf01,playbacf,playbacf02,playbac1,playbac101,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Play Bac (c) 1987 Microids

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121113&o=2

$end

$msx1_flop=playball,
$bio

Play Ball Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134313&o=2

$end

$msx1_cart=playball,
$bio

MSX cart. published 36 years ago:

Play Ball [Model HBS-G054C] (c) 1986 Sony Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77377&o=2

$end

$apple2_flop_clcracked=plyblkt,
$bio

Apple II 5.25 disk. published 37 years ago:

Play Ball, Kate (c) 1985 Troll Associates

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230850&o=2

$end

$info=plgirls,
$bio

Arcade Video game published 30 years ago:

Play Girls (c) 1992 Hot-B.

- TECHNICAL -

Taito L System hardware

Main CPU : Zilog Z80 (@ 6 Mhz)
Sound Chips : YM2203 (@ 3 Mhz)

Screen orientation : Vertical
Video resolution : 224 x 320 pixels
Screen refresh : 60.00 Hz
Palette Colors : 256

Players : 2
Control : 8-way joystick
Buttons : 2

- SERIES -

1. Play Girls (1992)
2. Play Girls 2 (1993)

- STAFF -

Producer : Hiroshi Omori
Designers : Tomosama, Fun
Programmers : Masato Kimura, Takumi Nakayama

- PORTS -

* COMPUTERS:
IBM PC (1992)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1984&o=2

$end

$info=plgirls2,plgirls2b,
$bio

Arcade Video game published 29 years ago:

Play Girls 2 (c) 1993 Hot-B.

- TECHNICAL -

Taito L System hardware

Main CPU : Zilog Z80 (@ 6 Mhz)
Sound Chips : YM2203 (@ 3 Mhz)

Screen orientation : Vertical
Video resolution : 224 x 320 pixels
Screen refresh : 60.00 Hz
Palette Colors : 256

Players : 2
Control : 8-way joystick
Buttons : 2

- SERIES -

1. Play Girls (1992)
2. Play Girls 2 (1993)

- STAFF -

Project leader : Yamaguchi
Producers : Hiroshi Omori, Ko....Shi To...En
Programmers : Yamaguchi, Y. Hirasawa, Y. Satoh
Graphic designers : R. Kinoshita, Watashi, Fun, Terukirimaru, Kusukusu, Barbara, Salem

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1985&o=2

$end

$spectrum_cass=pitagain,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Play It Again (c) 1987 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286868&o=2

$end

$info=sp_playa,sp_playaa,sp_playab,sp_playac,sp_playad,sp_playae,sp_playaf,sp_playag,sp_playah,sp_playai,
$bio

Play It Again (c) 199? Ace Coin Equipment, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42257&o=2

$end

$info=ac1piaca,
$bio

Play It Again Casino (c) 199? Ace Coin Equipment, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42298&o=2

$end

$info=ac1piacl,ac1piacla,ac1piaclb,ac1piaclc,
$bio

Play It Again Club (c) 199? Ace Coin Equipment, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42299&o=2

$end

$bbcmc_flop=pias,
$bio

Acorn BBC Master compact disk. published 35 years ago:

Play It Again Sam (c) 1987 Superior Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231864&o=2

$end

$archimedes=pias1,
$bio

Acorn Archimedes disk. published 30 years ago:

Play It Again Sam (c) 1992 Superior Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127117&o=2

$end

$electron_cass=zalagapias,3ddottypias,
$bio

Acorn Electron cass. published 33 years ago:

Play It Again Sam 10 (c) 1989 Superior Soft.

- TECHNICAL -

GAME ID: SUP 00225

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230659&o=2

$end

$bbc_cass=qwak,
$electron_cass=qwak,
$bio

Acorn BBC/Electron cass. published 33 years ago:

Play It Again Sam 10 (c) 1989 Superior Soft.

- TECHNICAL -

GAME ID: SUP 00226

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=44271&o=2

$end

$bbc_cass=monsterspias,
$electron_cass=monsterspias,
$bio

Play It Again Sam 11 (c) 198? Superior Software

- TECHNICAL -

GAME ID: SUP 00237

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52127&o=2

$end

$electron_cass=blaggerpias,skirmishpias,
$bio

Acorn BBC/Electron cass. published 32 years ago:

Play It Again Sam 12 (c) 1990 Superior Soft.

- TECHNICAL -

GAME ID: SUP 00240

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52390&o=2

$end

$bbc_cass=pandemonpias,ppenguinpias,hyprball,
$electron_cass=pandemon,ppenguinpias,hyprball,
$bio

Acorn BBC/Electron cass. published 32 years ago:

Play It Again Sam 13 (c) 1990 Superior Software

- TECHNICAL -

GAME ID: SUP 00242

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52195&o=2

$end

$bbc_cass=starport,
$electron_cass=starport,
$bio

Acorn BBC/Electron cass. published 32 years ago:

Play It Again Sam 14 (c) 1990 Superior Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52446&o=2

$end

$bbc_cass=networkpias,cyborgwa,
$electron_cass=network,cyborgwa,
$bio

Acorn BBC/Electron cass. published 31 years ago:

Play It Again Sam 15 (c) 1991 Superior Software

- TECHNICAL -

GAME ID: SUP 00249

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52562&o=2

$end

$electron_cass=videosrevpias,
$bio

Play It Again Sam 17 (c) 199? Superior Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233444&o=2

$end

$archimedes=pias2,
$bio

Acorn Archimedes disk. published 32 years ago:

Play It Again Sam 2 (c) 1990 Superior Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127118&o=2

$end

$bbcmc_flop=pias2,
$bio

Play It Again Sam 2 (c) 198? Superior Soft.

- TECHNICAL -

GAME ID: SUP 20156

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231865&o=2

$end

$archimedes=pias3,
$bio

Acorn Archimedes disk. published 29 years ago:

Play It Again Sam 3 (c) 1993 Superior Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115960&o=2

$end

$electron_cass=killerg2,commandopias,killergopias,
$bio

Acorn Electron cass. published 33 years ago:

Play It Again Sam 3 (c) 1989 Superior Soft.

- TECHNICAL -

GAME ID: SUP 00181
MEDIA #: Tape x2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129607&o=2

$end

$bbc_cass=cosmicca,
$bio

Acorn BBC Micro B cass. published 34 years ago:

Play It Again Sam 4 (c) 1988 Superior Soft.

- TECHNICAL -

GAME ID: SUP 00183

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144538&o=2

$end

$electron_cass=frakpias,guardianpias,cosmicca,
$bio

Acorn Electron cass. published 34 years ago:

Play It Again Sam 4 (c) 1988 Superior Soft.

- TECHNICAL -

GAME ID: SUP 00184

- TRIVIA -

Released in November 1988.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125702&o=2

$end

$bbc_cass=elixirpias,fortresspias,imogenpias,bugblastpias,
$bio

Acorn BBC Micro B cass. published 33 years ago:

Play It Again Sam 5 (c) 1989 Superior Software

- TECHNICAL -

GAME ID: SUP 00201

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51793&o=2

$end

$electron_cass=bugblastpias,moonraidpias,imogen,
$bio

Acorn Electron cass. published 33 years ago:

Play It Again Sam 5 (c) 1989 Superior Software

- TECHNICAL -

GAME ID: SUP 00202

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51592&o=2

$end

$electron_cass=hnchbackpias,hopperpias,galafor2,
$bio

Acorn Electron cass. published 33 years ago:

Play It Again Sam 6 (c) 1989 Superior Soft.

- TECHNICAL -

GAME ID: SUP 00208

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129644&o=2

$end

$bbc_cass=galafor2,
$bio

Acorn BBC/Electron cass. published 33 years ago:

Play It Again Sam 6 (c) 1989 Superior Soft.

- TECHNICAL -

GAME ID: SUP 00209

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233438&o=2

$end

$bbc_cass=bonecrunpias,snapperpias,
$bio

Acorn BBC Micro B cass. published 33 years ago:

Play It Again Sam 7 (c) 1989 Superior Software.

- TECHNICAL -

GAME ID: SUP 00211

- TRIVIA -

Retail price: £9.95

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51572&o=2

$end

$electron_cass=ghoulspias,snapperpias,firetrak,
$bio

Acorn Electron cass. published 33 years ago:

Play It Again Sam 7 (c) 1989 Superior Soft.

- TECHNICAL -

GAME ID: SUP 00212

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129643&o=2

$end

$bbc_cass=mrwizpias,
$bio

Acorn BBC Micro B cass. published 33 years ago:

Play It Again Sam 8 (c) 1989 Superior Soft.

- TECHNICAL -

GAME ID: SUP 00217

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51971&o=2

$end

$electron_cass=stdnookpias,
$bio

Acorn Electron cass. published 33 years ago:

Play It Again Sam 9 (c) 1989 Superior Soft.

- TECHNICAL -

GAME ID: SUP 00222

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233440&o=2

$end

$bbc_cass=citadelpias,
$electron_cass=citadel,ravskullpias,
$bio

Acorn BBC/Electron cass. published 35 years ago:

Play It Again Sam (c) 1987 Superior Software

- TECHNICAL -

GAME ID: SUP 00139

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51646&o=2

$end

$electron_flop=pias35,
$bio

Acorn Electron 3.5in. disk. published 35 years ago:

Play It Again Sam (c) 1987 Superior Soft.

- TECHNICAL -

GAME ID: SUP 10138

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129842&o=2

$end

$electron_flop=pias,
$bio

Acorn Electron 5.25in. disk. published 35 years ago:

Play It Again Sam (c) 1987 Superior Soft.

- TECHNICAL -

GAME ID: SUP 30138

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129932&o=2

$end

$spectrum_cass=playitag,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Play It Again, Sam [Model IS 0206] (c) 1986 Mastertronic, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80248&o=2

$end

$gba=silenth,
$bio

Nintendo GBA cart. published 21 years ago:

Play Novel - Silent Hill (c) 2001 Konami Computer Ent. [Japan]

- TECHNICAL -

GAME ID: AGB-ASHJ-JPN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72159&o=2

$end

$spectrum_cass=playschw,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Play Schweppes (c) 1985 Serma [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289944&o=2

$end

$info=plsonic4,
$bio

Arcade Video game published 31 years ago:

Play Sonic 4 (c) 1991 Segasa.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=317503&o=2

$end

$videopac=playtag,
$bio

Phillips Videopac cart. published 13 years ago:

Play Tag (c) 2009 Unknown.

- TECHNICAL -

Game ID: 69

- TRIVIA -

EPROMs were discovered at a Dutch flea market in November 1996.

Released on October 04, 2009 at the Bonami Retro Spelcomputer Beurs in Apeldoorn. It was limited to a 69-copy run.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95657&o=2

$end

$info=rad_bb,
$bio

Dedicated Console published 22 years ago:

Play TV Baseball (c) 2000 Radica China Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146779&o=2

$end

$info=rad_bb2,
$bio

Dedicated Console published 20 years ago:

Play TV Baseball 2 (c) 2002 Radica China Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127350&o=2

$end

$info=rad_bb3,
$bio

Dedicated Console published 17 years ago:

Play TV Baseball 3 (c) 2005 Radica China Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145610&o=2

$end

$info=rad_bask,
$bio

Dedicated Console published 17 years ago:

Play TV Basketball (c) 2005 Radica Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146778&o=2

$end

$info=rad_bass,
$bio

Dedicated Console published 21 years ago:

Play TV Bass Fishin' (c) 2001 Radica China Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127348&o=2

$end

$info=rad_box,
$bio

Play TV Boxing (c) 200? Radica China Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127351&o=2

$end

$info=rad_hnt,
$bio

Dedicated Console published 22 years ago:

Play TV Buckmasters Huntin' (c) 2000 Radica China Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145612&o=2

$end

$info=rad_hnt2,
$bio

Dedicated Console published 19 years ago:

Play TV Buckmasters Huntin' 2 (c) 2003 Radica China Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145613&o=2

$end

$info=rad_crdn,
$bio

Play TV Card Night (c) 200? Radica China Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127353&o=2

$end

$info=rad_fb,
$bio

Play TV Football (c) 200? Radica Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127429&o=2

$end

$info=rad_fb2,
$bio

Dedicated Console published 15 years ago:

Play TV Football 2 (c) 2007 Radica China Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145611&o=2

$end

$info=rad_hnt3,
$bio

Dedicated Console published 17 years ago:

Play TV Huntin' 3 (c) 2005 Radica China Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145614&o=2

$end

$info=rad_mtrk,
$bio

Dedicated Console published 19 years ago:

Play TV Monster Truck (c) 2003 Radica China Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127355&o=2

$end

$info=rad_opus,
$bio

Dedicated Console published 22 years ago:

Play TV Opus (c) 2000 Radica China Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145615&o=2

$end

$info=rad_ping,
$bio

Dedicated Console published 22 years ago:

Play TV Ping Pong (c) 2000 Radica China Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127357&o=2

$end

$info=rad_rsg,
$bio

Dedicated Console published 17 years ago:

Play TV Real Swing Golf (c) 2005 Radica China Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145616&o=2

$end

$info=rad_rh,
$bio

Play TV Rescue Heroes (c) 200? Radica Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127430&o=2

$end

$info=rad_skat,
$bio

Dedicated Console published 16 years ago:

Play TV Skateboarder (c) 2006 Radica China Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127358&o=2

$end

$info=rad_snow,rad_sbw,
$bio

Dedicated Console published 21 years ago:

Play TV Snowboarder (c) 2001 Radica Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127431&o=2

$end

$info=rad_socr,
$bio

Dedicated Console published 20 years ago:

Play TV Soccer (c) 2002 Radica Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146781&o=2

$end

$info=rad_ssx,
$bio

Dedicated Console published 18 years ago:

Play TV SSX Snowboarder (c) 2004 Radica Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146782&o=2

$end

$spectrum_cass=playwhat,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Play What I Play (c) 1987 Kirk, Ted

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298148&o=2

$end

$psx=teletub,
$bio

Sony PlayStation CD published 22 years ago:

Play with the Teletubbies (c) 2000 Knowledge Adventure, Inc.

North American release. Game developed in Europe. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-00959

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111659&o=2

$end

$cpc_cass=pycr,
$bio

Amstrad CPC cass. published 37 years ago:

Play Your Cards Right (c) 1985 Britannia Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98678&o=2

$end

$spectrum_cass=playyour,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Play Your Cards Right (c) 1986 Britannia Software, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80249&o=2

$end

$bbc_cass=playcard,
$bio

Play Your Cards Right (c) 19?? Britannia

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52236&o=2

$end

$spectrum_cass=playtype,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Play, Type & Transpose (c) 1985 Hilton Computer Services

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288109&o=2

$end

$gba=playyanm,
$bio

Nintendo GBA cart. published 17 years ago:

Play-Yan Micro [Model AGS-006] (c) 2005 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72161&o=2

$end

$gba=playyan,
$bio

Nintendo GBA cart. published 17 years ago:

Play-Yan [Model AGS-A-ZMAJ-JPN] (c) 2005 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72160&o=2

$end

$pc8801_flop=play6lim,
$bio

Play6 Limited Version (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92646&o=2

$end

$a2600=playarnd,
$bio

Atari 2600 cart. published 40 years ago:

PlayAround Demo (c) 1982 PlayAround

It's a demo showing erotic graphics.

- TRIVIA -

An unused Mystique logo can be found inside the ROM.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50821&o=2

$end

$mc10=playback,
$bio

Playback (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87683&o=2

$end

$msx2_flop=playbal3,playbal3b,playbal3a,
$bio

MSX 2 disk. published 33 years ago:

Playball III (c) 1989 Sony Corp.

- TECHNICAL -

GAME ID: HBS-G068D
BARCODE: 4901780088201

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101947&o=2

$end

$info=playball,
$bio

Arcade Video game published 39 years ago:

PlayBall! (c) 1983 Williams.

- TECHNICAL -

Main CPU : Motorola M6809 (@ 1 Mhz)
Sound CPU : M6808 (@ 894.75 Khz)
Sound Chips : DAC, HC55516 (@ 894.75 Khz)

Screen orientation : Vertical
Video resolution : 231 x 292 pixels
Screen refresh : 60.00 Hz
Palette colors : 16

Players : 1
Control : 2-way joystick

- STAFF -

Developed by Logical Highs, Inc. in Atlanta, GA.

Designed by: Thomas N. Deaux (TND), Wayne P. Breivogel (WPB), Joe Kaminkow (JEK)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1986&o=2

$end

$electron_cass=playbox,
$bio

Acorn Electron cass. published 38 years ago:

Playbox (c) 1984 Comsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115524&o=2

$end

$cpc_cass=playbox,
$bio

Amstrad CPC cass. published 37 years ago:

Playbox (c) 1985 Norsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98679&o=2

$end

$nes=pboxbas0,pboxbas1,
$bio

Nintendo Famicom cart. published 38 years ago:

Playbox BASIC (c) 1984 Sharp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286881&o=2

$end

$info=playboys,playboyf,playboyg,playboyi,playboyl,playnew,playboyf_300,playboyf_303,playboyg_300,playboyg_303,playboyi_300,playboyi_303,playboyl_300,playboyl_303,playboys_300,playboys_303,playboyf_203,playboyf_302,playboyf_401,playboyg_203,playboyg_302,playboyg_401,playboyi_203,playboyi_302,playboyi_401,playboyl_203,playboyl_302,playboyl_401,playboys_203,playboys_302,playboys_401,
$bio

Pinball published 20 years ago:

Playboy (c) 2002 Stern Pinball, Incorporated.

- TECHNICAL -

Stern Whitestar
Model Number : 76

Main CPU : Motorola M6809 (@ 2 MHz)
Sound CPU : Motorola M6809 (@ 2 MHz)
Display CPU : Motorola M6809 (@ 4 MHz)
Sound Chip : BSMT2000 (@ 24 MHz)

- TRIVIA -

Playboy was released in February 2002.

Interchangeable photo inserts was included - clothed and nude.

- UPDATES -

CPU Release : 1.00
Display Release : 1.00
Sound Release : 1.00
Date : February 6, 2002
- This is the initial release of software.

CPU Release : 1.01
Date : February 11, 2002
- Multiplayer Jackpot values are now being initialized correctly
- Increased the # of bunnies awarded during Mansion Mania bunny awards
- Added a mansion mania bunny award to the drop target. Players will have a better chance to get to December now
- The Extra Ball from playmates will now reflex as needed. If the Grotto is unable to meet the desired percent of extra balls then the # of playmates required to light extra ball will move in effort to do so.
- Changed Consolation ball to light extra balls at 2.25M from 1.75M
- Changed Replay Value to 15M from 12M
- Fixed switches. Some switches were erroneously reporting themselves as bad when they were not.
- Fixed Pajama Multiball Scoring. Pajmam Multiball was inflating its score prematurely. It will no longer be premature.
- Fixed Consolation Ball to not give out an extra ball if the player tilted
- Changed the Tilt and Tilt Warning sound FX
- Increased the Mansion Mania ball save timer from 7 to 17 seconds.
- Lowered the Replay display effect priority so it will not interrupt Mansion mania start.

Display Release : 1.01
Date : February 13, 2002
- Changed "BUNNIES" to "COLLECTED" during the bonus
- Changed other references to bunnies in diagnostics

CPU Release : 1.02
Date : February 13, 2002
- Reduced the # of bunnies the player starts with from 19 to 8
- limited the # of extra balls from super Mansion manias. Consecutive super mansion manias will not award extra ball.
- Reduced the Mansion Mania ball save time from 17 to 15 seconds.
- Super Mansion Mania will no longer give extra bunnies with each bunny award.

Display Release : 2.00
Date : February 25, 2002
- Added Adjustment for Consolation Ball.
- Changed Tease display effect to show the points.
- Added points page to the SUPER MANSION MANIA display effect.
- Added settings for Adult Content adjustment.

CPU Release : 2.00
Date : February 26, 2002
- Change the # of times a mutliball device will kick before giving up.
- Added delay before kicking ball from shooter groove to help it settle more before it is kicked.
- Changed default PLAYBOY champion initials to LIT.
- Drop target will no longer score while resetting.
- Added time to the ball saver time for Pajama Party Multiball.
- Added left and center ramp compentions at the left ramp lock.
- Reduced the number of skills you can get to one per ball.
- Alison's full print out now works.
- Fixed regular printout.
- Portugal coinage now works as requested.
- Added Consolation Ball adjustment.
- Increased the number of settings for the Adult content adjustment. There are now four settings : OFF, DOTS ON, SPEECH ON, BOTH ON
- Set the Consolation Ball Adjustment to off for France.
- Increased the delay before the volume goes away after releasing the buttons.
- Multiball devices will not stopping kicking while the door is open. They will not abandon while the door is open.
- Fixed Tilt while balls locked. They will now kick out.
- Fixed the Tilt audit. It will now be audited correctly.
- Fixed. The Drop target will no longer timeout if multiball is lit.
- Fixed. A jackpot award scored during the grace will not start the multiball timers
- Added and Fixed the sound test. It now plays a sound from all four ROMS.
- Triple Jackpot will not flash when the game is all dark and attention is elsewhere
- Triple fanfare music will now only play inplace of main play when it was already playing.
- Strip Poker scores are reduced to start at 250k and go to 1 million.
- Strip Poker now awards 5 bunnies when you win
- Added Super Mansion Mania bonus of 5 million points.
- Changed the tease display effect to show the value of the last bumper hit.

Sound Release : 1.02
Date : February 28, 2002
- Reduced the volume of start of game wolf whistle.
- Found sound that was crashing the sound system and fixed it.

CPU Release : 2.01
Date : March 1, 2002
- Fixed. Triple jackpot will now work correctly from Grotto and Mansion Mania.
- Fixed. Tease Complete Value will now be initialized correctly.

CPU Release : 2.02
Date : March 12, 2002
- Added The Triangle mech to the ball search routine.

Display Release : 2.01
Date : March 12, 2002
- Added more translations

CPU Release : 2.03
Date : March 26, 2002
- Added Magazine to the ball searching routines. The Magazine will open now when the game is searching for the ball.
- Added a feature where the game will tease one of the toys each game start.

CPU Release : 3.00
Date : April 5, 2002
- Changed Coinage for German Euros.
- Removed triangle mech switches from being tested for min and max.

Display Release : 3.00
Date : April 5, 2002
- Changed coinage for German Euros

CPU Release : 3.01
Date : April 16, 2002
- Changed game start toy feature to work for all game starts and not just local game starts.

CPU Release : 3.02
Date : May 7, 2002
- Fixed Coinage to initialize properly after a factory reset.

CPU Release : 3.03
Date : Aug 27, 2002
- Made sound board reset after everygame to help with the sound going away problem.

Display Release : 4.00
Date : Oct 08, 2002
- Tournament code added.

CPU Release : 4.00
Date : Oct 08, 2002
- Tournament code added.

CPU Release : 4.01
Date : Oct 10, 2002
- rev change only

Display Release : 5.00
Date : Feb 5, 2003
- current/start/stop date(s) adjustment added.

CPU Release : 5.00
Date : Feb 5, 2003
- TimeKeeper clock code added to auto start/stop tournaments.

- STAFF -

Concept and Designers : Dwight Sullivan (XAQ), George Gomez (GG)
Artwork : Kevin O'Connor
Software : Dwight Sullivan, Lonnie D. Ropp (LON), Orin Day
Dots/Animation by : Mark Galvez (M G)
Mechanics by : George Gomez, Wesley Chang (WES)
Music and Sounds: Kyle Johnson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5458&o=2

$end

$info=play_a24,
$bio

Pinball published 33 years ago:

Playboy - 35th Anniversary (c) 1989 Data East Pinball.

- TECHNICAL -

Game ID: 500-5505-01

Data East Version 2

Main CPU : M6808 (@ 1 MHz)
Sound CPU : Motorola M6809 (@ 2 MHz)
Sound chips : Yamaha YM2151 (@ 3.579545 MHz), OKI MSM5205 (@ 384 KHz)

- STAFF -

Designers : Joe Kaminkow, Ed Cebula
Artwork : Kevin O'Connor
Music and Sounds : Kyle Johnson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5460&o=2

$end

$cdi=playboyi,
$bio

Phillips CD-i disc published 28 years ago:

Playboy - I Segreti Del Massaggio (c) 1994 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53034&o=2

$end

$saturn=pboyk1,
$bio

Sega Saturn CD published 26 years ago:

Playboy Karaoke Collection Volume 1 (c) 1996 Vic Tokai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59513&o=2

$end

$saturn=pboyk2,
$bio

Sega Saturn CD published 26 years ago:

Playboy Karaoke Collection Volume 2 (c) 1996 Vic Tokai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59514&o=2

$end

$msx2p_flop=pbstrip,
$bio

MSX 2+ disk. published 30 years ago:

Playboy Strippoker (c) 1992 First Class Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262943&o=2

$end

$info=playboy,
$bio

Pinball published 44 years ago:

Playboy (c) 1978 Bally.

- TECHNICAL -

Bally MPU AS-2518-35
Model Number : 1116

Main CPU : M6800 (@ 475 MHz)
Sound Chip : Custom

- TRIVIA -

Released in December 1978. 18,250 units were produced.

The backglass depicts Hugh Hefner with Playmates Patti McGuire and Sondra Theodore. Also on the backglass is Little Annie Fanny (whose comic strip series appear in Playboy).

- STAFF -

Designer : Jim Patla
Artwork : Paul Faris

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5459&o=2

$end

$cdi=playboy,
$bio

Phillips CD-i disc published 29 years ago:

Playboy's Complete Massage (c) 1993 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53035&o=2

$end

$info=plycntrchtr,
$bio

Arcade Video game published 22 years ago:

Playcenter Champions Tournament (c) 2000 Recreativos Presas.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=45774&o=2

$end

$amigaocs_flop=playdays,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Playdays (c) 1992 Alternative Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74744&o=2

$end

$amigaocs_flop=pmanger,pmangerg,pmangeri,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Player Manager (c) 1990 Anco

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74745&o=2

$end

$gbcolor=pmang2k1,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Player Manager 2001 [Model CGB-BFBP-EUR] (c) 2001 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68508&o=2

$end

$to_flop=playpoly,
$bio

Thomson TO disk. published 21 years ago:

Player Polyphonia (c) 2001 Prehis-To

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107947&o=2

$end

$info=mpchoice,
$bio

Arcade Video game published 39 years ago:

Player's Choice (c) 1983 Merit Industries, Inc.

Multiple gambling games for amusement only.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275912&o=2

$end

$info=pcbydem,
$bio

Video Slot Machine published 16 years ago:

Player's Choice By Demand (c) 2006 Aristocrat.

A multi-game video slot machine featuring "Black Panther", "Big Red", "Super Bucks 3" and "Super Bucks IV".

- TECHNICAL -

Aristocrat MKVI hardware.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=31870&o=2

$end

$info=pcfavor,
$bio

Player's Choice Favourites (c) 200? Aristocrat Leisure Industries Pty, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=35732&o=2

$end

$info=pcgold,
$bio

Video Slot Machine published 12 years ago:

Player's Choice Gold Edition (c) 2010 Aristocrat Leisure Industries Pty, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=35734&o=2

$end

$info=pcmostw,
$bio

Player's Choice Most Wanted (c) 200? Aristocrat Leisure Industries Pty, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=44239&o=2

$end

$info=pcorig,
$bio

Video Slot Machine published 18 years ago:

Player's Choice Original (c) 2004 Aristocrat Leisure Industries Pty, Ltd.

A multi-game video slot machine featuring "Queen of the Nile II", "Indian Dreaming II", "Pyramid Power" and "50 Lions".

- TRIVIA -

This was Aristocrat's first multi-game compilation.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83960&o=2

$end

$info=pcplat,
$bio

Video Slot Machine published 13 years ago:

Player's Choice Platinum Edition (c) 2009 Aristocrat Leisure Industries Pty, Ltd.

The Platinum Edition cabinet is noticeably similar to the Classic Edition, with the main differences being the fully platinum coloured cabinet and of course a completely different selection of games. Fans of the classics are in for an absolute treat here as you can pick from Where's the Gold, Spring Carnival, Return of the Samurai or Big Red Deluxe. Like the Classic Edition, the Platinum Edition has seen the betting options receive something of a makeover and you can once again enjoy betting denominations of anywhere from a cent to a dollar.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=45726&o=2

$end

$info=pemg0213,
$bio

Video Slot Machine published 28 years ago:

Player's Choice [Model MG0213] (c) 1994 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228844&o=2

$end

$info=pemg0252,
$bio

Video Slot Machine published 28 years ago:

Player's Choice [Model MG0252] (c) 1994 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228845&o=2

$end

$info=peset001,
$bio

Video Slot Machine published 35 years ago:

Player's Edge Plus Set Chip (c) 1987 IGT [International Game Technologies].

A set chip, or "denomination setup chip" is a chip that you temporarially install on the MPU circuit board to enable the bill validator. It essentially gives permission to the machine to enable the bill validator.

- TECHNICAL -

Model SET001

- TIPS AND TRICKS -

To enable the bill validator on a PE+:
- Turn the machine off.
- Remove the MPU board.
- Remove the current chip in the Program socket.
- Install the SET chip in the Program socket (make sure to install the chip with the notch in the same direction as the chip you removed).
- Put the MPU board back in the machine and turn the power on.

Follow the directions on the screen -- use the Jackpot Reset key to set the correct denomination ($0.05, $0.25, etc.), and use the Deal/Draw button to toggle the Disabled/Enabled option to Enabled.

Make sure to press the white self test button to save the settings, and wait until you see Options Saved on the screen.  Once you've done that:
- Turn the machine off.
- Remove the MPU board.
- Remove the SET chip from the Program socket and put your game program back in its place.
- Install the MPU board again.
- Turn the machine on -- your bill validator should now work.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275460&o=2

$end

$info=peset004,
$bio

Video Slot Machine published 35 years ago:

Player's Edge Plus Set Chip (c) 1987 IGT [International Game Technologies].

A set chip, or "denomination setup chip" is a chip that you temporarially install on the MPU circuit board to enable the bill validator. It essentially gives permission to the machine to enable the bill validator.

- TECHNICAL -

Model SET004

- TIPS AND TRICKS -

To enable the bill validator on a PE+:
- Turn the machine off.
- Remove the MPU board.
- Remove the current chip in the Program socket.
- Install the SET chip in the Program socket (make sure to install the chip with the notch in the same direction as the chip you removed).
- Put the MPU board back in the machine and turn the power on.

Follow the directions on the screen -- use the Jackpot Reset key to set the correct denomination ($0.05, $0.25, etc.), and use the Deal/Draw button to toggle the Disabled/Enabled option to Enabled.

Make sure to press the white self test button to save the settings, and wait until you see Options Saved on the screen.  Once you've done that:
- Turn the machine off.
- Remove the MPU board.
- Remove the SET chip from the Program socket and put your game program back in its place.
- Install the MPU board again.
- Turn the machine on -- your bill validator should now work.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275461&o=2

$end

$info=peset012,
$bio

Video Slot Machine published 35 years ago:

Player's Edge Plus Set Chip (c) 1987 IGT [International Game Technologies].

A set chip, or "denomination setup chip" is a chip that you temporarially install on the MPU circuit board to enable the bill validator. It essentially gives permission to the machine to enable the bill validator.

- TIPS AND TRICKS -

To enable the bill validator on a PE+:
- Turn the machine off.
- Remove the MPU board.
- Remove the current chip in the Program socket.
- Install the SET chip in the Program socket (make sure to install the chip with the notch in the same direction as the chip you removed).
- Put the MPU board back in the machine and turn the power on.

Follow the directions on the screen -- use the Jackpot Reset key to set the correct denomination ($0.05, $0.25, etc.), and use the Deal/Draw button to toggle the Disabled/Enabled option to Enabled.

Make sure to press the white self test button to save the settings, and wait until you see Options Saved on the screen.  Once you've done that:
- Turn the machine off.
- Remove the MPU board.
- Remove the SET chip from the Program socket and put your game program back in its place.
- Install the MPU board again.
- Turn the machine on -- your bill validator should now work.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275462&o=2

$end

$info=peset022,
$bio

Video Slot Machine published 35 years ago:

Player's Edge Plus Set Chip (c) 1987 IGT [International Game Technologies].

A set chip, or "denomination setup chip" is a chip that you temporarially install on the MPU circuit board to enable the bill validator. It essentially gives permission to the machine to enable the bill validator.

- TIPS AND TRICKS -

To enable the bill validator on a PE+:
- Turn the machine off.
- Remove the MPU board.
- Remove the current chip in the Program socket.
- Install the SET chip in the Program socket (make sure to install the chip with the notch in the same direction as the chip you removed).
- Put the MPU board back in the machine and turn the power on.

Follow the directions on the screen -- use the Jackpot Reset key to set the correct denomination ($0.05, $0.25, etc.), and use the Deal/Draw button to toggle the Disabled/Enabled option to Enabled.

Make sure to press the white self test button to save the settings, and wait until you see Options Saved on the screen.  Once you've done that:
- Turn the machine off.
- Remove the MPU board.
- Remove the SET chip from the Program socket and put your game program back in its place.
- Install the MPU board again.
- Turn the machine on -- your bill validator should now work.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275463&o=2

$end

$info=peset033,
$bio

Video Slot Machine published 35 years ago:

Player's Edge Plus Set Chip (c) 1987 IGT [International Game Technologies].

A set chip, or "denomination setup chip" is a chip that you temporarially install on the MPU circuit board to enable the bill validator. It essentially gives permission to the machine to enable the bill validator.

- TIPS AND TRICKS -

To enable the bill validator on a PE+:
- Turn the machine off.
- Remove the MPU board.
- Remove the current chip in the Program socket.
- Install the SET chip in the Program socket (make sure to install the chip with the notch in the same direction as the chip you removed).
- Put the MPU board back in the machine and turn the power on.

Follow the directions on the screen -- use the Jackpot Reset key to set the correct denomination ($0.05, $0.25, etc.), and use the Deal/Draw button to toggle the Disabled/Enabled option to Enabled.

Make sure to press the white self test button to save the settings, and wait until you see Options Saved on the screen.  Once you've done that:
- Turn the machine off.
- Remove the MPU board.
- Remove the SET chip from the Program socket and put your game program back in its place.
- Install the MPU board again.
- Turn the machine on -- your bill validator should now work.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275464&o=2

$end

$info=peset038,
$bio

Video Slot Machine published 35 years ago:

Player's Edge Plus Set Chip (c) 1987 IGT [International Game Technologies].

A set chip, or "denomination setup chip" is a chip that you temporarially install on the MPU circuit board to enable the bill validator. It essentially gives permission to the machine to enable the bill validator.

- TIPS AND TRICKS -

To enable the bill validator on a PE+:
- Turn the machine off.
- Remove the MPU board.
- Remove the current chip in the Program socket.
- Install the SET chip in the Program socket (make sure to install the chip with the notch in the same direction as the chip you removed).
- Put the MPU board back in the machine and turn the power on.

Follow the directions on the screen -- use the Jackpot Reset key to set the correct denomination ($0.05, $0.25, etc.), and use the Deal/Draw button to toggle the Disabled/Enabled option to Enabled.

Make sure to press the white self test button to save the settings, and wait until you see Options Saved on the screen.  Once you've done that:
- Turn the machine off.
- Remove the MPU board.
- Remove the SET chip from the Program socket and put your game program back in its place.
- Install the MPU board again.
- Turn the machine on -- your bill validator should now work.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275465&o=2

$end

$info=peset100,
$bio

Video Slot Machine published 35 years ago:

Player's Edge Plus Set Chip (c) 1987 IGT [International Game Technologies].

A set chip, or "denomination setup chip" is a chip that you temporarially install on the MPU circuit board to enable the bill validator. It essentially gives permission to the machine to enable the bill validator.

- TIPS AND TRICKS -

To enable the bill validator on a PE+:
- Turn the machine off.
- Remove the MPU board.
- Remove the current chip in the Program socket.
- Install the SET chip in the Program socket (make sure to install the chip with the notch in the same direction as the chip you removed).
- Put the MPU board back in the machine and turn the power on.

Follow the directions on the screen -- use the Jackpot Reset key to set the correct denomination ($0.05, $0.25, etc.), and use the Deal/Draw button to toggle the Disabled/Enabled option to Enabled.

Make sure to press the white self test button to save the settings, and wait until you see Options Saved on the screen.  Once you've done that:
- Turn the machine off.
- Remove the MPU board.
- Remove the SET chip from the Program socket and put your game program back in its place.
- Install the MPU board again.
- Turn the machine on -- your bill validator should now work.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275466&o=2

$end

$info=peset117,
$bio

Video Slot Machine published 35 years ago:

Player's Edge Plus Set Chip (c) 1987 IGT [International Game Technologies].

A set chip, or "denomination setup chip" is a chip that you temporarially install on the MPU circuit board to enable the bill validator. It essentially gives permission to the machine to enable the bill validator.

- TIPS AND TRICKS -

To enable the bill validator on a PE+:
- Turn the machine off.
- Remove the MPU board.
- Remove the current chip in the Program socket.
- Install the SET chip in the Program socket (make sure to install the chip with the notch in the same direction as the chip you removed).
- Put the MPU board back in the machine and turn the power on.

Follow the directions on the screen -- use the Jackpot Reset key to set the correct denomination ($0.05, $0.25, etc.), and use the Deal/Draw button to toggle the Disabled/Enabled option to Enabled.

Make sure to press the white self test button to save the settings, and wait until you see Options Saved on the screen.  Once you've done that:
- Turn the machine off.
- Remove the MPU board.
- Remove the SET chip from the Program socket and put your game program back in its place.
- Install the MPU board again.
- Turn the machine on -- your bill validator should now work.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275467&o=2

$end

$info=pwsuper,
$bio

Player's World Super (c) 200? Aristocrat Leisure Industries Pty, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=36210&o=2

$end

$info=pepp0188,pepp0188a,pepp0197,pepp0197a,pepp0221,pepp0230,pepp0274,pepp0419,pepp0420,pepp0423,pepp0447,pepp0447a,pepp0449,pepp0488,pepp0509,pepp0585,pex2245p,pex0188p,pex0197p,pex0447p,pex0449p,
$bio

Players Edge Draw Poker (c) 199? IGT [International Game Technologies].

- TECHNICAL -

B1070X; CLASSIC UPRIGHT CABINET
1A70X; IMBEDDED BILL ACCEPTOR CABINET
2970X; SLANT CABINET WITH TOP BOX
3670X; DROP IN BAR CABINET WITH FLAT SCREEN
3770X; DROP IN BAR CABINET WITH SLANT SCREEN
GD70X; SLANT CABINET WITH IBA TOP BOX
GK70X; SLANT CABINET WITHOUT IBA TOP BOX
QA70X; FLAT BAR WITH IMBEDDED BILL ACCEPTOR
VO70X; 17" MONITOR w/12" TOP BOX
VS70X; 17" MONITOR w/ROUND TOP
VB70X; 19" MONITOR w/ROUND TOP
VC70X; 19" MONITOR w/EXTERNAL DROP BOX

- UPDATES -

STANDARD:
PP0006 / X000006P
X002247P
PP0038
PP0447 / X000447P
PP0750
PP0150 / X000150P
PP0188
PP0094
PP0002 / X000002P
PP0197 / X000197P / PP0419 NON DOUBLE-UP ONLY
PP0003
PP0078
PP0449 / X000449P / PP0221 NON DOUBLE-UP ONLY
PP0041
PP0010
PP0060 / X000060P / PP0420 NON DOUBLE-UP ONLY
PP0040 / X000040P	

2-PAIR OR BETTER:
PP0059 / PP0424 NON DOUBLE-UP ONLY

10'S OR BETTER:
PP0083
PP0043
PP0042 / X000042P
PP0046 / X000046P
PP0045 / X000045P

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=46367&o=2

$end

$msx1_cass=phstrip,
$bio

MSX cass. published 34 years ago:

Playhouse Strippoker (c) 1988 Eurosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94916&o=2

$end

$msx1_flop=phstrip,phstripa,
$bio

MSX disk. published 34 years ago:

Playhouse Strippoker (c) 1988 Eurosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109088&o=2

$end

$apple2_flop_clcracked=plyrdmus,
$bio

Apple II 5.25 disk. published 35 years ago:

Playing and Reading Music (c) 1987 Electronic Courseware Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=309689&o=2

$end

$vis=plang_e,
$bio

Memorex VIS CD published 30 years ago:

Playing with Language - Games in English (c) 1992 Syracuse Language Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301016&o=2

$end

$vis=plang_f,
$bio

Memorex VIS CD published 30 years ago:

Playing with Language - Games in French (c) 1992 Syracuse Language Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301017&o=2

$end

$vis=plang_g,
$bio

Memorex VIS CD published 30 years ago:

Playing with Language - Games in German (c) 1992 Syracuse Language Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301018&o=2

$end

$vis=plang_j,
$bio

Memorex VIS CD published 30 years ago:

Playing with Language - Games in Japanese (c) 1992 Syracuse Language Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301019&o=2

$end

$vis=plang_s,
$bio

Memorex VIS CD published 30 years ago:

Playing with Language - Games in Spanish (c) 1992 Syracuse Language Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301020&o=2

$end

$apple2_flop_orig=pwstemp,
$apple2_flop_clcracked=pwstemp,
$bio

Apple II 5.25 disk. published 34 years ago:

Playing with Science - Temperature (c) 1988 Sunburst Communications.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270659&o=2

$end

$info=playmaker,
$bio

Handheld game published 42 years ago:

Playmaker (c) 1980 Tiger Electronic Toys, Inc.

- TECHNICAL -

Model 7-540A

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=100536&o=2

$end

$info=pmpoker,
$bio

Video Slot Machine published 41 years ago:

PlayMan Poker (c) 1981 PM.

Video poker running on Bonanza Enterprise's Golden Poker hardware.

- TECHNICAL -

Main CPU : MOS Technology M6502 (@ 625 Khz)

Palette colors : 16

Players : 1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=7956&o=2

$end

$cpc_flop=playscho,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Playschool (c) 1987 School Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306224&o=2

$end

$videopac=psmaths,
$bio

Phillips Videopac cart. published 42 years ago:

Playschool Maths (c) 1980 Philips Corp.

- TECHNICAL -

Game ID: 13

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95659&o=2

$end

$info=beambox,
$bio

Playskool Heroes Transformers Rescue Bots Beam Box (c) 200? Hasbro Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131381&o=2

$end

$psx=psshockb,
$bio

Sony PlayStation CD published 23 years ago:

PlayStation Demo Disc - Shock Your System! (c) 1999 Sony Computer Ent. America.

- TECHNICAL -

GAME ID: SCUS-94482

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131567&o=2

$end

$psx=psshocka,
$bio

Sony PlayStation CD published 23 years ago:

PlayStation Demo Disc - Shock Your System! (c) 1999 Sony Computer Ent. America.

- TECHNICAL -

GAME ID: SCUS-94483

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131566&o=2

$end

$psx=psshock,
$bio

Sony PlayStation CD published 23 years ago:

PlayStation Demo Disc - Shock Your System! (c) 1999 Sony Computer Ent. America

- TECHNICAL -

GAME ID: SCUS-94496

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131565&o=2

$end

$psx=psdems2k,
$bio

Sony PlayStation CD published 22 years ago:

PlayStation Demo Disc - Spring 2000 (c) 2000 Sony Computer Ent. America.

- TECHNICAL -

DISC ID: SCUS-94594

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131562&o=2

$end

$psx=psdemo13,
$bio

Sony PlayStation CD published 22 years ago:

PlayStation Demo Disc Version 1.3 (c) 2000 Sony Computer Ent. America [SCEA]

- TECHNICAL -

DISC ID: SCUS-94618

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110835&o=2

$end

$psx=psdemo14,
$bio

Sony PlayStation CD published 21 years ago:

PlayStation Demo Disc Ver. 1.4 (c) 2001 Sony Computer Ent. America.

- TECHNICAL -

DISC ID: SCUS-94650

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131561&o=2

$end

$psx=psdemo15,
$bio

Sony PlayStation CD published 20 years ago:

PlayStation Demo Disc Ver. 1.5 (c) 2002 Sony Computer Ent. America.

- TECHNICAL -

DISC ID: SCUS-94674

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110836&o=2

$end

$psx=psdevdmoa,
$bio

Sony PlayStation CD published 27 years ago:

PlayStation Developer's Demo Disc (c) 1995 Sony Computer Ent. America.

- TECHNICAL -

DISC ID: SCUS-94950

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270606&o=2

$end

$psx=psdevdmo,
$bio

Sony PlayStation CD published 27 years ago:

PlayStation Developer's Demo Disc (c) 1995 Sony Computer Ent. America [SCEA]

- TECHNICAL -

DISC ID: SCUS-94954

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110837&o=2

$end

$psx=psksk116,
$bio

Sony PlayStation CD published 21 years ago:

PlayStation Kiosk Demo Disc Ver. 1.16 (c) 2001 Sony Computer Ent. America.

- TECHNICAL -

GAME ID: SCUS-94651

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110838&o=2

$end

$psx=psksk117,
$bio

Sony PlayStation CD published 21 years ago:

PlayStation Kiosk Demo Disc Ver. 1.17 (c) 2001 Sony Computer Ent. America.

- TECHNICAL -

GAME ID: SCUS-94663

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131563&o=2

$end

$psx=psksk118,
$bio

Sony PlayStation CD published 20 years ago:

PlayStation Kiosk Demo Disc Ver. 1.18 (c) 2002 Sony Computer Ent. America.

- TECHNICAL -

GAME ID: SCUS-94667

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131564&o=2

$end

$psx=pspicks,
$bio

Sony PlayStation CD published 27 years ago:

PlayStation Picks (c) 1995 Sony Computer Ent. America.

- TECHNICAL -

GAME ID: SCUS-94960

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117240&o=2

$end

$psx=pspicksa,
$bio

Sony PlayStation CD published 26 years ago:

PlayStation Picks (c) 1996 Sony Computer Ent. America.

- TECHNICAL -

GAME ID: SCUS-94960

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117239&o=2

$end

$psx=samsho3j,
$bio

Sony PlayStation CD published 25 years ago:

Samurai Spirits - Zankurou Musouken (c) 1997 SNK [Shin Nihon Kikaku].

Re-Edition (PlayStation the Best).

- TECHNICAL -

Model # SLPS-91024

- TRIVIA -

Released on March 20, 1997 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47834&o=2

$end

$psx=psu31,
$bio

Sony PlayStation CD published 23 years ago:

PlayStation Underground 3.1 [Model SCUS-94440~1] (c) 1999 Sony Computer Ent. America [SCEA] [CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=271050&o=2

$end

$psx=psu32,
$bio

Sony PlayStation CD published 23 years ago:

PlayStation Underground 3.2 [Model SCUS-94442~3] (c) 1999 Sony Computer Ent. America [SCEA] [CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=271051&o=2

$end

$psx=psu33,
$bio

Sony PlayStation CD published 23 years ago:

PlayStation Underground 3.3 [Model SCUS-94444~5] (c) 1999 Sony Computer Ent. America [SCEA] [CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=271052&o=2

$end

$psx=psu34,
$bio

Sony PlayStation CD published 23 years ago:

PlayStation Underground 3.4 [Model SCUS-94446~7] (c) 1999 Sony Computer Ent. America [SCEA] [CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=271053&o=2

$end

$psx=psu41,
$bio

Sony PlayStation CD published 22 years ago:

PlayStation Underground 4.1 [Model SCUS-94565~6] (c) 2000 Sony Computer Ent. America [SCEA] [CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=271054&o=2

$end

$psx=psu42,
$bio

Sony PlayStation CD published 22 years ago:

PlayStation Underground 4.2 [Model SCUS-94612~3] (c) 2000 Sony Computer Ent. America [SCEA] [CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=271055&o=2

$end

$psx=psu43,
$bio

Sony PlayStation CD published 22 years ago:

PlayStation Underground 4.3 [Model SCUS-94620~1] (c) 2000 Sony Computer Ent. America [SCEA] [CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=271056&o=2

$end

$psx=psu44,
$bio

Sony PlayStation CD published 22 years ago:

PlayStation Underground 4.4 [Model SCUS-97120~1] (c) 2000 Sony Computer Ent. America [SCEA] [CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=271057&o=2

$end

$psx=psujm2k1,
$bio

Sony PlayStation CD published 21 years ago:

PlayStation Underground Jampack - Fall 2001 (c) 2001 Sony Computer Ent. America [SCEA]

- TECHNICAL -

DISC ID: SCUS-94657

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110848&o=2

$end

$psx=psujms99,
$bio

Sony PlayStation CD published 23 years ago:

PlayStation Underground Jampack - Summer '99 (c) 1999 Sony Computer Ent. America [SCEA]

- TECHNICAL -

DISC ID: SCUS-94428

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110849&o=2

$end

$psx=psujms2k,
$bio

Sony PlayStation CD published 22 years ago:

PlayStation Underground Jampack - Summer 2K (c) 2000 Sony Computer Ent. America [SCEA]

- TECHNICAL -

DISC ID: SCUS-94587

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110850&o=2

$end

$psx=psujmw98,
$bio

Sony PlayStation CD published 24 years ago:

PlayStation Underground Jampack - Winter '98 (c) 1998 Sony Computer Ent. America [SCEA]

- TECHNICAL -

DISC ID: SCUS-94293

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110851&o=2

$end

$psx=psujmw99,
$bio

Sony PlayStation CD published 23 years ago:

PlayStation Underground Jampack - Winter '99 (c) 1999 Sony Computer Ent. America [SCEA]

- TECHNICAL -

DISC ID: SCUS-94475

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110852&o=2

$end

$psx=psujmw2k,
$bio

Sony PlayStation CD published 22 years ago:

PlayStation Underground Jampack - Winter 2000 (c) 2000 Sony Computer Ent. America [SCEA]

- TECHNICAL -

DISC ID: SCUS-94624

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110853&o=2

$end

$psx=psujam,
$bio

Sony PlayStation CD published 24 years ago:

PlayStation Underground Jampack (c) 1998 Sony Computer Ent. America [SCEA]

- TECHNICAL -

DISC ID: SCUS-94267

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110847&o=2

$end

$psx=psu1,
$bio

Sony PlayStation CD published 25 years ago:

PlayStation Underground Number 1 [Model SCUS-94161] (c) 1997 Sony Computer Ent. America [SCEA] [CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=271065&o=2

$end

$psx=psu2,
$bio

Sony PlayStation CD published 25 years ago:

PlayStation Underground Number 2 [Model SCUS-94178] (c) 1997 Sony Computer Ent. America [SCEA] [CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=271066&o=2

$end

$psx=psu3,
$bio

Sony PlayStation CD published 25 years ago:

PlayStation Underground Number 3 [Model SCUS-94191~2] (c) 1997 Sony Computer Ent. America [SCEA] [CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=271067&o=2

$end

$psx=psu4,
$bio

Sony PlayStation CD published 25 years ago:

PlayStation Underground Number 4 [Model SCUS-94225~6] (c) 1997 Sony Computer Ent. America [SCEA] [CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=271068&o=2

$end

$psx=psu21,
$bio

Sony PlayStation CD published 24 years ago:

PlayStation Underground Volume 2 Issue 1 [Model SCUS-94237~8] (c) 1998 Sony Computer Ent. America [SCEA] [CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=271069&o=2

$end

$psx=psu22,
$bio

Sony PlayStation CD published 24 years ago:

PlayStation Underground Volume 2 Issue 2 [Model SCUS-94259~60] (c) 1998 Sony Computer Ent. America [SCEA] [CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=271070&o=2

$end

$psx=psu24,
$bio

Sony PlayStation CD published 24 years ago:

PlayStation Underground Volume 2 Issue 4 [Model SCUS-94298~9] (c) 1998 Sony Computer Ent. America [SCEA] [CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=271071&o=2

$end

$psx=psu23,
$bio

Sony PlayStation CD published 24 years ago:

PlayStation Underground Volume 2.3 [Model SCUS-94269~70] (c) 1998 Sony Computer Ent. America [SCEA] [CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=271072&o=2

$end

$apple2_flop_clcracked=pwradspc,
$bio

Apple II 5.25 disk. published 38 years ago:

PlayWriter: Adventures in Space (c) 1984 Woodbury Computer Associates

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=285333&o=2

$end

$apple2_flop_clcracked=pwrtrcac,
$bio

Apple II 5.25 disk. published 37 years ago:

PlayWriter: Castles and Creatures (c) 1985 Woodbury Computer Associates

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=285334&o=2

$end

$apple2_flop_clcracked=playwmys,
$bio

Apple II 5.25 disk. published 37 years ago:

PlayWriter: Mystery (c) 1985 Woodbury Computer Associates

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288294&o=2

$end

$pc8801_cass=plazmali,
$bio

NEC PC-8801 Series cass. published 38 years ago:

Plazma Line (c) 1984 Tecno Soft [TechnoSoft].

- TECHNICAL -

GAME ID: TP8-012

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91258&o=2

$end

$pc8801_flop=plazmali,plazmalib,plazmalia,
$bio

NEC PC-8801 Series disk. published 38 years ago:

Plazma Line (c) 1984 Tecno Soft [TechnoSoft].

- TECHNICAL -

GAME ID: TP8-013

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92647&o=2

$end

$x1_cass=plazmali,plazmalia,
$bio

Sharp X1 cass. published 37 years ago:

Plazma Line (c) 1985 Tecno Soft.

- TECHNICAL -

GAME ID: TX1-017

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86258&o=2

$end

$tvc_flop=planpara,
$bio

Plánparalell Lemez (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112006&o=2

$end

$info=pgoal,
$neogeo=pgoal,
$bio

SNK Neo-Geo MVS cart. published 26 years ago:

Pleasure Goal - 5 on 5 Mini Soccer (c) 1996 Saurus.

- TECHNICAL -

Runs on the SNK "Neo-Geo MVS" hardware.
Game ID: NGM-0219

Players: 2
Control: 8-way joystick
Buttons: 4
=> Offense > [A] Shoot, [B] Pass, [C] Trick play, [D] Save
=> Defense > [A] Steal ball, [B] Intercept, [C] Change player, [D] Save

- TRIVIA -

Pleasure Goal has an advert for "Ironclad" in it on the advertising boards.

- STAFF -

Executive producer : N. Tanaka
Planner : Ishimotti
Programmers : A. Ooi, K. Kawakubo, S. Yamane
Designers : Suitanakano, J. Mikami.24, Kiyoshi Matsueda, Kurara Kiri, Yuri Tachikawa, Azuma, Yuko Hara, Naohide Nakagawa
Sound : Sin Chan, Kaz Oshikiri

- PORTS -

* CONSOLES:
SNK Neo-Geo CD (1996)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1987&o=2

$end

$msx2_flop=pleashrt,pleashrta,
$bio

MSX 2 disk. published 23 years ago:

Pleasure Hearts (c) 1999 Mkai.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101948&o=2

$end

$bbc_cass=plegaron,
$bio

Plegaron People Eaters (c) 19?? RH Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52237&o=2

$end

$a2600=pleiades,
$bio

Atari 2600 cart. published 39 years ago:

Pleiades (c) 1983 UA, Limited.

Pleiades is an intense four stage space shooter, but with a few twists. Although the 2600 may only have three of the four levels (the space vulture level is absent), the gameplay remains true to its arcade counterpart.

Stage 1:
This stage is very reminiscent of Galaga in that you must shoot down squadrons of ships as they dash around the screen.  In later levels a little space invader will attempt to form a shield above your ship, but thankfully you can shoot him to him stop (the shield can also be shot down).  Once you've destroyed all the ships you'll be taken to stage 2. 

Stage 2:
Ripped right out of Phoenix, stage 2 features a large mothership which must be destroyed.  To make your life more difficult (and the game more interesting) several large bird creatures have been dispatched to attack your ship (more birds appear each time through).  To destroy the mothership you must shoot the reactor (the plus sign) that moves above one of the three trap doors.  When the reactor appears above an open door that's your chance to zap it.  Careful aim and timing are required to score a hit, so be patient. 

Stage 3:
This is the only really unique stage in the whole game.  Here you must carefully guide your ship through a giant space parking lot and make your way to the warp at the end.  Although it may sound easy, guiding your ship through tight spaces using only your thrusters take alot of practice.  Along the way you can collect flags for extra points, but this is only recommended for experienced players.  Once you reach the warp you'll be taken back to stage.

- TRIVIA -

Unreleased prototype.

Pleiades was the sequel to the arcade mega-hit Phoenix, although it didn't enjoy the same success as its predecessor. Unfortunately, the only home port of Pleiades was for an obscure system called the Arcadia 2001 and that version wasn't even released in the United States. Needless to say most people never saw Pleiades. Had it been released, this Atari 2600 version of the game would have been most peoples first glimpse at this lost gem. Out of the three UA Ltd. games known to exist, Pleiades is the best of the lot.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50822&o=2

$end

$arcadia=pleiades,
$bio

Arcadia 2001 cart. published 39 years ago:

Pleiades (c) 1983 Emerson Radio Corp.

- TECHNICAL -

[Cartridge No. 22]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49267&o=2

$end

$info=pleiads,pleiadbl,pleiadsb2,
$bio

Arcade Video game published 41 years ago:

Pleiads (c) 1981 Tehkan.

Pleiads is a 2-D, space shooter style game. With its many interesting visual and audio effects, this game is sure to challenge the most avid player.

Each round of play includes 4 different stages. With the onset of the melodious background tune, the first stage of play begins.

Against a backdrop of planets and twinkling stars, the Earth City must be protected from sixteen attacking Martians. These Martian attackers have the ability to transform from flying Martians, to walking Martians, or to UFOs. The walking Martians build barriers across the Earth City. These barriers must be destroyed.

The Earth Spaceship can be maneuvered right and left. With the use of the 'warp' button, it can be randomly relocated when necessary. These, plus a backup of stationary defense weapons, aid in protecting the Earth City and Spaceship, as well as in destroying the Martian Attackers. When all but the two final Martians have been destroyed, a tone of dusk shades the Earth City. As these two attackers meet their end, the Earth Spaceship ascends into space to meet the challenge of Stage II.

In this second stage of play, the Earth Spaceship encounters eight Space Monsters. To destroy these Monsters, they must be hit in the direct center. When a Space Monster with burning wings is destroyed, up to 400 points can be added to your score. When all the Space Monsters have been destroyed, the Earth Spaceship prepares for Stage III.

In this third stage of play, the Earth Spaceship is confronted with the Martian Space Battleship and its unseen forces. This Martian Battleship contains five closed chambers, each protected by a rocket flame. Each chamber opens periodically at random, to release a defending reserve of Martian attackers. When a flame below an open chamber is extinguished, point value of the Martian Space Battleship increases. This enemy ship can be destroyed by either eliminating all sixteen Martian attackers, or by extinguishing all five rocket flames. When the Martian Space Battleship finally explodes, the Earth Spaceship moves on to Stage IV.

This last stage of play begins with an emergency signal, SOS, SOS, SOS, AT ONCE RETURN TO EARTH. The Earth Spaceship is now ready to be guided on its journey, through a landing corridor, back to its home base. The Earth Spaceship must be carefully maneuvered around other spaceships in order to avoid destruction. Clearing flags will add bonus points to your score. When the Earth Spaceship has been safely maneuvered to its arrival target, 500 to 4,000 points will be added to your score, while bursts of fireworks greet your arrival and signal the beginning of a new round of play.

- TECHNICAL -

Main CPU : 8085A (@ 2.75 Mhz)
Sound Chips : TMS36XX (@ 0.247 Khz), Custom (@ 0.247 Khz)

Players : 2
Buttons : 4
=> LEFT MOTION, RIGHT MOTION, FIRE, HYPERSPACE

- TRIVIA -

Pleiads was released in April 1981 in Japan.

Pleiads was a partnership game between Tehkan and Centuri. Centuri tended to partner up with other companies such as SNK for "Vanguard" or Amstar for "Phoenix". Tehkan was a little known company who mostly produced sports type games. There most well known game is "Bomb Jack". Unfortunately, the video game crash of the early 80's claimed both of these companies as victims; Centuri in 1983 and Tehkan in 1985. This was another game that one played on multiple playing fields. The scoring system was more unique in the fact it depended on things you did before you killed an enemy. Pleiads was a loosely based sequel to "Phoenix", which was released in 1980.

The cabinet artworks spell the name as 'Pleiades' but the game has it spelled 'Pleiads'. The name itself is from Greek mythology, of which there are several different spellings (Pleiads, Pleiades, Peleiades).

Patrick Orr holds the official record for this game with 1,164,900 points.

A Pleiads unit appears in the 1982 movie 'Fast Times at Ridgemont High'.

Pleiads also shows up in 'Chapter Two - The Bishop of Battle', the 2nd story in the 1983 movie Nightmares, featuring Emelio Estevez and Moon Unit Zappa.  However, they use game sounds from other games ("Dig Dug", among others) during the game footage.

- SCORING -

Scoring is a little complicated in this game due to the fact it depends on hits made on the Martians in the later waves.
Flying Martian : 30 points (Last one of the wave is 130 points)
Walking Martian : 80 points
UFO : 150 points

Space Monster (small) just entering screen : 50 points
Space Monster (large) after entering screen : 100 points
Space Monster with one wing burning : 200 points
Space Monster with two wings burning : 400 points
Each hit on a Space Monster's wing : 20 points

The Martian Space Battleship has a different scoring system. It is dependent on how many exhaust flames you put out with laser fire. The chamber must be open for you to put out the fire. The scoring starts low on the first cycle of four waves and increments up from that point. Your sixth visit to the Martian Space Battleship has the potential to yield the most points. This is how the Martian Space Battleship is scored :
Cycle : 1 - Fires Out : 1 - 100 Points
Cycle : 1 - Fires Out : 2 - 200 Points
Cycle : 1 - Fires Out : 3 - 400 Points
Cycle : 1 - Fires Out : 4 - 800 Points
Cycle : 1 - Fires Out : 5 - 1600 Points
Cycle : 2 - Fires Out : 1 - 200 Points
Cycle : 2 - Fires Out : 2 - 400 Points
Cycle : 2 - Fires Out : 3 - 800 Points
Cycle : 2 - Fires Out : 4 - 1600 Points
Cycle : 2 - Fires Out : 5 - 3200 Points
Cycle : 3 - Fires Out : 1 - 300 Points
Cycle : 3 - Fires Out : 2 - 600 Points
Cycle : 3 - Fires Out : 3 - 1200 Points
Cycle : 3 - Fires Out : 4 - 2400 Points
Cycle : 3 - Fires Out : 5 - 4800 Points
Cycle : 4 - Fires Out : 1 - 400 Points
Cycle : 4 - Fires Out : 2 - 800 Points
Cycle : 4 - Fires Out : 3 - 1600 Points
Cycle : 4 - Fires Out : 4 - 3200 Points
Cycle : 4 - Fires Out : 5 - 6400 Points
Cycle : 5 - Fires Out : 1 - 500 Points
Cycle : 5 - Fires Out : 2 - 1000 Points
Cycle : 5 - Fires Out : 3 - 2000 Points
Cycle : 5 - Fires Out : 4 - 4000 Points
Cycle : 5 - Fires Out : 5 - 8000 Points
Cycle : 6 - Fires Out : 1 - 600 Points
Cycle : 6 - Fires Out : 2 - 1200 Points
Cycle : 6 - Fires Out : 3 - 2400 Points
Cycle : 6 - Fires Out : 4 - 4800 Points
Cycle : 6 - Fires Out : 5 - 9600 Points

Every cycle after the sixth gives the same amount of points as the fifth cycle.

During the landing sequence in wave 4, you get points for the following :
Collecting flags : 100- 600 points
Successful landing : 500-4000 points plus a fireworks display per 500 points awarded (i.e. 1500 points yields three fireworks bursts).

- TIPS AND TRICKS -

* When you start the game, your fighter will be in the middle at the bottom of the screen. You will see a city on either side at the corner, two radar dishes to your left, and some fighters and missiles to your right. This is the beginning of wave 1.

WAVE 1
1) There are three types of units you need to be aware of and what they do :
a) Flying Martians fly in a zig-zag pattern and drop bombs along their route. The bombs are pretty easy to avoid.
b) Walking Martians lay barriers across your field of fire. The Martians can shoot through the barriers but you must destroy them to be able to shoot the Martians. The barriers themselves are worth no points.
c) UFO's rarely fire at your fighter. Instead, they attempt to ram and destroy your fighter. They move in a quicker zig-zag type pattern.
2) The two radar dishes are very helpful so you need to protect them. They not only warn of a new wave of Martians, but they also take pot shots at the Martians. If they score a hit, you get credited with the points.
3) Other items on the screen serve as cover for your fighter.
4) Once you are down to the last two fighters, be ready because they tend to do more chaotic moves to avoid getting hit while dropping bombs at the same time.

WAVE 2
1) The Space Monsters all start small. They come from the top doing a lazy zig-zag pattern. It is a good idea to try to take out at least four of them.
2) Once they get large, they start to do erratic zig-zag patterns across the screen. At the same time, they are dropping bombs toward your fighter. Your goal is to flame one of their wings. If you do this, it forces them to go straight down until the wing fire is put out. They will still be dropping bombs, but at least they will be going straight down.
3) If at all possible, try to flame both wings of each of the Space Monsters remaining before destroying them.  You get a lot more points for it.
4) One trick some players do is to go all the way to the left corner on the remaining Space Monster. It lines up in such a way that the bombs miss your fighter. Then you just keep hitting the fire button, which results in you constantly hitting the wing (20 points a hit). Some players rack up a couple of thousand points before the Space Monster is coming down too fast for them to hit.

WAVE 3
1) Your goal on this wave is to extinguish the five exhaust flames under the Martian Space Battleship.  You can only extinguish a flame when the chamber door is open. They open and close at random times but if you are trying to put out the fifth flame, it will open and close quickly.
2) Try to remain under the battleship as much as possible so you can quickly extinguish the flame. Sometimes the door opens and closes quickly.
3) The only points you will get for the Martian Space Battleship will be from the number of flames you put out. This wave is your biggest point getter (and easier) in the game.
4) If you destroy all 16 of the escorts before you put out all the flames on the battleship, then the wave is over and you get whatever points the battleship was worth.
5) Conversely, if you destroy the battleship before you destroy the 16 escorts, the wave also ends with you getting full points for the battleship. The points being dependent on the cycle you are on.
6) This time, you are only attacked by the Flying Martians and UFO's. They will either come in from the sides by the battleship or they will exit one of the chambers above the flame (or where the flame used to be). Again, the Flying Martians will drop a volley of bombs while the UFO's will just try to ram your fighter.

WAVE 4
1) When you first approach the airstrip, take a quick look around it to see where the other fighters are parked and where the flags are located at. In the later levels, the spacing becomes very tight so you will need precision movements to navigate around.
2) Your fighter will be constantly moving so you will need to adjust it left or right constantly or it will drift in whatever its last direction was.
3) If you have a chance to get a flag, and it doesn't put you into a bad situation movement-wise, then get it. If not, just concentrate on getting to the target.
4) Your main goal is to get into the target dead center to get the maximum points for landing.
Once you complete wave 4, the cycle begins anew.

- SERIES -

1. Phoenix (1980)
2. Pleiads (1981)

- PORTS -

* CONSOLES:
Emerson Arcadia (1982, "Pleiades")
Sony PlayStation 2 (2004, "Tecmo Hit Parade")
Microsoft XBOX (2005, "Tecmo Classic Arcade")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1988&o=2

$end

$info=pleiadce,
$bio

Arcade Video game published 41 years ago:

Pleiads (c) 1981 Centuri, Incorporated.

North American release by Centuri in the USA under license from Tehkan International Corp. Game developed in Japan. See the original for more information.

- TRIVIA -

Pleiads was released by Centuri, under license by Tehkan, in June 1981 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48048&o=2

$end

$info=pleiadsi,pleiadss,
$bio

Arcade Video game published 41 years ago:

Pleiads (c) 1981 Irecsa G.G.I Corp.

Spanish bootleg that runs solely on Phoenix's hardware.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82200&o=2

$end

$info=pleiadsn,
$bio

Arcade Video game published 41 years ago:

Pleiads (c) 1981 Niemer.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103576&o=2

$end

$x68k_flop=plesea,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Plesea (c) 1990 SPC Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88511&o=2

$end

$spectrum_cass=plexar,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Plexar (c) 1987 MAD [Mastertronic Added Dimension]

- TECHNICAL -

Model IS 0202

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80250&o=2

$end

$cpc_flop=plissken02,plissken,plissken01,
$bio

Amstrad CPC 464 disk. published 20 years ago:

Plissken (c) 2002 Plissken

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123745&o=2

$end

$cpc_flop=plissken03,
$bio

Amstrad CPC 464 disk. published 20 years ago:

Plissken 2 (c) 2002 Plissken

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123746&o=2

$end

$snes=plokj,
$bio

Nintendo Super Famicom cart. published 29 years ago:

Plok! [Model SHVC-P4] (c) 1993 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61963&o=2

$end

$snes=ploku,
$bio

Nintendo Super NES cart. published 29 years ago:

Plok! [Model SNS-P4-USA] (c) 1993 Tradewest, Incorporated. [Corsicana, TX, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63416&o=2

$end

$snes=plok,
$bio

Nintendo Super NES cart. published 29 years ago:

Plok! [Model SNSP-P4-EUR] (c) 1993 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63413&o=2

$end

$snes=plokf,
$bio

Nintendo Super NES cart. published 29 years ago:

Plok! [Model SNSP-P4-FAH/SFRA] (c) 1993 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63414&o=2

$end

$snes=plokg,
$bio

Nintendo Super NES cart. published 29 years ago:

Plok! [Model SNSP-P4-NOE/SFRG] (c) 1993 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63415&o=2

$end

$bbc_rom=plotmta3,
$bio

Acorn BBC ROM published 36 years ago:

Plotmate A3 (c) 1986 Linear Graphics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231755&o=2

$end

$bbc_rom=plotmta3_180,
$bio

Acorn BBC ROM published 36 years ago:

Plotmate A3 Ver. 1.80 (c) 1986 Linear Graphics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301852&o=2

$end

$bbc_rom=plotmta4,
$bio

Acorn BBC ROM published 36 years ago:

Plotmate A4 (c) 1986 Linear Graphics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231756&o=2

$end

$bbc_rom=plotter,
$bio

Acorn BBC ROM published 36 years ago:

Plotter (c) 1986 Portsmouth Polytechnic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268052&o=2

$end

$hp86_rom=plotter,
$bio

HP-86/87 Option ROM published 40 years ago:

Plotter ROM (c) 1982 Hewlett-Packard

Plotter ROM for interfacing 86/87 with HP graphics plotters.

- TECHNICAL -

ROM ID: 00087-15002

- TRIVIA -

Original Price: $145

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273653&o=2

$end

$cgenie_cass=plotter25,
$bio

Colour Genie cass. published 39 years ago:

Plotter Ver.2.5 (c) 1983 TCS [Trommeschläger Computer Studio]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293426&o=2

$end

$info=plotting,plottinga,plottingb,plottingu,
$bio

Arcade Video game published 33 years ago:

Plotting (c) 1989 Taito.

Export version. For more information about the game itself please see the original Japanese version entry; "Flipull".

- TECHNICAL -

Taito L System hardware
Board Number : K1100440A
Prom Stickers : B96

- TRIVIA -

Plotting was released in July 1989.

This game is known in Japan as "Flipull".

- UPDATES -

The US version has the "Winners Don't Use Drugs" screen.

- PORTS -

NOTE: These are ports released outside Japan and Asia. For Japanese and Asian ports, please see the original Japanese version entry, "Flipull". 

* CONSOLES: 
[EU] Amstrad GX4000 (1990) 
[EU] Microsoft XBOX (oct.14, 2005) "Taito Legends" 
[EU] Sony PS2 (oct.14, 2005) "Taito Legends [Model SLES-53438]" 
[US] Microsoft XBOX (oct.25, 2005) "Taito Legends" 
[US] Sony PS2 (oct.25, 2005) "Taito Legends [Model SLUS-21122]" 
[KO] Sony PS2 (jul.18, 2006) "Taito Legends [Model SLKA-15056]" 

* HANDHELDS: 
[US] Nintendo Game Boy (apr.1990) "Flipull [Model DMG-FP-USA]" 

* COMPUTERS: 
[EU] Sinclair ZX Spectrum (1990) 
[EU] Commodore C64 (1990) 
[EU] Commodore Amiga (1990) 
[EU] Atari ST (1990) 
[EU] Amstrad CPC+ (1990) 
[EU] PC [MS Windows, CD-ROM] (oct.14, 2005) "Taito Legends" 
[US] PC [MS Windows, CD-ROM] (nov.10, 2005) "Taito Legends"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1989&o=2

$end

$amigaocs_flop=plotting,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Plotting (c) 1990 Ocean Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74746&o=2

$end

$spectrum_cass=plotting,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Plotting (c) 1990 Ocean Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80252&o=2

$end

$apple2gs_flop_misc=plotting,
$bio

Apple IIGS disk. published 31 years ago:

Plotting (c) 1991 Once Product

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240810&o=2

$end

$spectrum_cass=plottinge,
$bio

Plotting (c) 199? Erbe Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219187&o=2

$end

$gx4000=plotting,
$bio

Amstrad GX4000 cart. published 32 years ago:

Plotting (c) 1990 Ocean Soft., Ltd.

- TECHNICAL -

GAME ID: OC 089004

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118470&o=2

$end

$hp_ipc=plotrack,
$bio

HP Integral PC disk. published 36 years ago:

PlotTrack Rev.1 (c) 1986 Softrak Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235966&o=2

$end

$info=dgun806,
$bio

Dedicated Console published 18 years ago:

Plug 'N' Play 25-in-1 [Model DGUN-806] (c) 2004 DreamGEAR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276810&o=2

$end

$info=dgun851,
$bio

Plug 'N' Play 30-in-1 (c) 200? DreamGEAR.

- TECHNICAL -

GAME ID: DGUN-851

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272201&o=2

$end

$info=dgun853,
$bio

Plug 'N' Play 50-in-1 [Model DGUN-853] (c) 200? DreamGEAR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276811&o=2

$end

$info=papsudok,
$bio

Plug and Play Sudoku (c) 200? Nice Code.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240416&o=2

$end

$a2600=plugatck,
$bio

Plug Attack (c) 19?? Funvision

Clone of Activision's "Plaque Attack [Model AX-027]".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50823&o=2

$end

$info=vjpp2,
$bio

Plug Play TV Games 2 (c) 200? VideoJet.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268150&o=2

$end

$spectrum_cass=pluggits,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Pluggit (c) 1984 Blaby Computer Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80253&o=2

$end

$cpc_flop=pluiesac,
$bio

Amstrad CPC type-in published 35 years ago:

Pluies Acides (c) 1987 Amstrad Magazine

- TRIVIA -

Listed as a type-in program in the French magazine Amstrad Magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119208&o=2

$end

$spectrum_cass=plumduff,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Plum Duff (c) 1985 Bug Byte

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80254&o=2

$end

$info=sc4plumb,sc4plumba,sc4plumbb,sc4plumbc,sc4plumbd,sc4plumbe,
$bio

Plumb Crazy Club (c) 200? QPS Interactive.

- TECHNICAL -

[Model QPS142]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42736&o=2

$end

$c64_cass=plumbcra,
$bio

Commodore C64 cass. published 38 years ago:

Plumb Crazy! (c) 1984 Terminal Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187993&o=2

$end

$ibm5170_cdrom=plumber,
$bio

IBM PC/AT DOS CD published 29 years ago:

Plumbers Don't Wear Ties (c) 1993 Kirin Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275315&o=2

$end

$spectrum_cass=plummet,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Plummet (c) 1984 Interceptor Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80255&o=2

$end

$spectrum_cass=plummeta,
$bio

Plummet (c) 198? ABC Soft.

Spanish release.

- TECHNICAL -

GAME ID: SP 166

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226073&o=2

$end

$info=plumppop,
$vgmplay=plumppop,
$bio

Arcade Video game published 35 years ago:

Plump Pop (c) 1987 Taito.

Use a trampoline to bounce a baby animal into the blocks. You can choose from a cat, a dog and a pig.

- TECHNICAL -

Prom Stickers : A98

Main CPU : (2x) Zilog Z80
Sound Chips : YM2203

Players : 2
Control : dial
Buttons : 2

- TRIVIA -

Plump Pop was released in November 1987 in Japan.

- TIPS AND TRICKS -

* Clouds can be walked upon.

* Catch bonus items with your trampoline for extra points

- STAFF -

Directed by : Yoshihisa Nagata
Game designed by : Mitsukoh Kimura (M.K), Toshio Kohno, Onijust
Programmed by : Yoshihisa Nagata, Yuji Iwasaki, Masaki Ogata
Art designed by : Masami Kikuchi, Kazuya Mikata, Shinobu Iwabuchi, Sachiko Yamana, Kazuya Suzuki, Mitsuru Ogawa
Mechanical engineer : Yasunori Hatsuta
Designed by : Naoko Yoshida
Hardware designed by : Toshiyuki Sanada, Tadashi Kushiro, Noboru Yasukawa
Sound created by : Hisayoshi Ogura (OGR)

- PORTS -

* CONSOLES: 
[EU] Microsoft XBOX (oct.14, 2005) "Taito Legends" 
[EU] Sony PS2 (oct.14, 2005) "Taito Legends [Model SLES-53438]" 
[US] Microsoft XBOX (oct.25, 2005) "Taito Legends" 
[US] Sony PS2 (oct.25, 2005) "Taito Legends [Model SLUS-21122]" 
[KO] Sony PS2 (jul.18, 2006) "Taito Legends [Model SLKA-15056]" 
[JP] Sony PS2 (mar.29, 2007) "Taito Memories II Gekan [Model SLPM-66713]" 

* COMPUTERS: 
[EU] PC [MS Windows, CD-ROM] (oct.14, 2005) "Taito Legends" 
[US] PC [MS Windows, CD-ROM] (nov.10, 2005) "Taito Legends"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1990&o=2

$end

$cpc_flop=plumpyf1,plumpyf102,
$bio

Amstrad CPC type-in published 32 years ago:

Plumpy (c) 1990 CPC Infos

- TRIVIA -

Listed as a type-in program in the French magazine: CPC Infos.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119449&o=2

$end

$cpc_flop=plumpy19,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Plumpy Cracked (c) 1990 NPS [Nul Part System]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122479&o=2

$end

$spectrum_cass=plunder,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Plunder (c) 1983 CCS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80256&o=2

$end

$electron_cass=plunder,
$bio

Acorn Electron cass. published 38 years ago:

Plunder (c) 1984 CCS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52238&o=2

$end

$bbc_cass=plunder,
$bio

Acorn BBC Micro B cass. published 38 years ago:

Plunder (c) 1984 CCS [Cases Computer Simulations, Ltd.] [London, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262497&o=2

$end

$apple2gs_flop_misc=plunder,
$bio

Apple IIGS disk. published 32 years ago:

Plunder (c) 1990 Franklin, Ken

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230480&o=2

$end

$cdi=plunder,
$bio

Phillips CD-i disc published 20 years ago:

Plunderball (c) 2002 OlderGames.

What do you get when you mix drugs and game design? If you said E.T. for the Atari 2600 you'd probably be right. If you said Plunderball for the Philips CD-i we'd say that you're in line with our best guess. In all seriousness this game is definitely unique to say the least. Imagine a futuristic soap opera with a pinball twist and you get Plunderball. As odd of a game it may be, it does grab you in and becomes addictive very quickly. The story begins with the kidnapping of a space princess played by some hot blonde chick we don't know and moves on from there as you hit certain objects on the pinball field.

- TRIVIA -

This game was developed by ISG Productions in association with Philips Interactive Media of America. Very little is known about the history of Plunderball except that it was featured in various catalogues by Philips as was the case with many unreleased CD-i games. When show cased to the public for the first time at Classic Gaming EXPO 2002 it certainly was one of the strangest CD-i games ever to grace the system. Probably best described by the games abstract ripped directly from the CD featured below and described by R.W. Creative Director of OlderGames as Wing Commander meets Pinball. This is a great game that surprised all who tried it.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53036&o=2

$end

$adam_flop=phearts,
$bio

Coleco Adam disk. published 35 years ago:

Plundered Hearts (c) 1987 Infocom

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109909&o=2

$end

$cpc_flop=plundere,
$pcw=plundhrt,
$bio

Amstrad CPC/PCW disk. published 35 years ago:

Plundered Hearts (c) 1987 Infocom

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118301&o=2

$end

$apple2_flop_misc=plndhrts,
$bio

Apple II 5.25 disk. published 35 years ago:

Plundered Hearts (c) 1987 Infocom

- TECHNICAL -

GAME ID: IR1-AP1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107367&o=2

$end

$to7_cass=pluriel,
$bio

Pluriel des Noms Simples (c) 198? CNDP [Centre National de Documentation Pedagogique] [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108489&o=2

$end

$mo5_cass=plurnoms,
$bio

Pluriel des Noms Simples (c) 198? CNDP [Centre National de Documentation Pedagogique] [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108894&o=2

$end

$cpc_flop=pluriels01,
$bio

Amstrad CPC type-in published 36 years ago:

Pluriels (c) 1986 Cahiers d'Amstrad Magazine, Les

- TRIVIA -

Listed as a type-in program in the French magazine: Les Cahiers d'Amstrad Magazine

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120040&o=2

$end

$electron_cass=plus1joy,
$bio

Acorn Electron cass. published 36 years ago:

Plus 1 Joystick Utility (c) 1986 Micro Power

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115364&o=2

$end

$info=j_plus2,
$bio

Plus 2 (c) 198? JPM International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41956&o=2

$end

$specpls3_flop=plus3adv,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

Plus 3 Adventures (c) 1988 Mastertronic, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148174&o=2

$end

$specpls3_flop=plus3arc,
$bio

Sinclair ZX Spectrum+3 disk. published 35 years ago:

Plus 3 Arcade (c) 1987 Mastertronic, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148175&o=2

$end

$specpls3_flop=plus3bik,
$bio

Sinclair ZX Spectrum+3 disk. published 35 years ago:

Plus 3 Biker (c) 1987 Mastertronic, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148176&o=2

$end

$specpls3_flop=plus3dia,
$bio

Sinclair ZX Spectrum+3 disk. published 33 years ago:

Plus 3 Diary & Filing System (c) 1989 Kobrahsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148281&o=2

$end

$specpls3_flop=plus3hit,
$bio

Sinclair ZX Spectrum+3 disk. published 35 years ago:

Plus 3 Hits (c) 1987 Mastertronic, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148177&o=2

$end

$specpls3_flop=plus3pac,
$bio

Sinclair ZX Spectrum+3 disk. published 35 years ago:

Plus 3 Pack (c) 1987 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147978&o=2

$end

$specpls3_flop=plus3pad,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

Plus 3 Pack (c) 1988 Dinamic Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147644&o=2

$end

$specpls3_flop=plus3spo,plus3spoa,
$bio

Sinclair ZX Spectrum+3 disk. published 35 years ago:

Plus 3 Sports (c) 1987 Mastertronic, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148178&o=2

$end

$info=plusalph,
$vgmplay=plusalph,
$bio

Arcade Video game published 33 years ago:

Plus Alpha (c) 1989 Jaleco.

- TECHNICAL -

Jaleco Mega System 1-A hardware

Main CPU : Motorola 68000 (@ 12 Mhz)
Sound CPU : Motorola 68000 (@ 7 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.5 Mhz), (2x) OKI6295 (@ 30.303 Khz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Released in June 1989 in Japan.

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Plus Alpha - PCCB-00015) on 15/12/1989.

- STAFF -

Main programmer : Papa Sekiya
Character programmer : Motoko
Special programmer : Yuma Yoshida
Main character designer : Rolling.N
Character designers : Otappie Etoh, U. Keijiro
Main scroll designer : Nekomasa
Scroll designers : Markun!, Otatuku
Opening designer : Nekomasa
Present designer : Markun! Takahashi
Ending designer : Otatuku Etoh
Sound : Tsukasa Tawada
Voice actress : Eppin Honda
Sound programmer : Panic Yunma
Game designer : Momonga

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1991&o=2

$end

$spectrum_cass=plusddis,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Plus D Disc Manager (c) 1987 Betterbytes

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298508&o=2

$end

$spectrum_mgt_flop=plusdsys_a,
$bio

Sinclair ZX Spectrum MGT DISCiPLE+D disk. published 36 years ago:

Plus D System Disk Ver.1 (c) 1986 MGT [Miles Gordon Technology]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273614&o=2

$end

$spectrum_mgt_flop=plusdsys,
$bio

Sinclair ZX Spectrum MGT DISCiPLE+D disk. published 36 years ago:

Plus D System Disk Ver.2a (c) 1986 MGT [Miles Gordon Technology]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273613&o=2

$end

$spectrum_cass=plusdsys_a,plusdsys,plusdsys_b,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Plus D System Tape (c) 1987 MGT [Miles Gordon Technology]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=278302&o=2

$end

$info=j2plsmon,
$bio

Plus Money (c) 198? JPM International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40993&o=2

$end

$info=j2plsmnd,
$bio

Plus Money Deluxe (c) 198? JPM International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40992&o=2

$end

$info=j2plsnud,j80plsnd,
$bio

Plus Nudge (c) 198? JPM International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40994&o=2

$end

$info=plus1,
$bio

Handheld game published 42 years ago:

Plus One (c) 1980 Milton Bradley Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95300&o=2

$end

$electron_flop=pl3games,pl3gamnz,
$bio

Acorn Electron 3.5in. disk. published 36 years ago:

Plus Three Games (c) 1986 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129823&o=2

$end

$pc98=plus2,
$bio

Plus Two (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90374&o=2

$end

$bbc_rom=plus,
$bio

Acorn BBC ROM published 34 years ago:

Plus Ver.4 (c) 1988 Davies, S.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240341&o=2

$end

$xerox820=plus2,
$bio

Xerox 820 disk. published 36 years ago:

Plus2 (c) 1986 Microcode

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267151&o=2

$end

$xerox820=plus2a,
$bio

Xerox 820 disk. published 35 years ago:

Plus2 (c) 1987 Microcode

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267152&o=2

$end

$electron_rom=pluscom,
$bio

Acorn Electron ROM published 35 years ago:

Pluscom Plus (c) 1987 Project Expansions

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129694&o=2

$end

$cpc_cass=plutnatk,
$bio

Amstrad CPC cass. published 35 years ago:

Pluton Ataca (c) 1987 Edisoft [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98680&o=2

$end

$bbc_cass=plutplun,
$bio

Acorn BBC/Electron cass. published 38 years ago:

Plutonium Plunder (c) 1984 Micro Power

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52239&o=2

$end

$amigaocs_flop=plutos,
$bio

Commodore Amiga 500 disk. published 35 years ago:

Plutos (c) 1987 MicroValue

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74747&o=2

$end

$amigaocs_flop=plutosu,
$bio

Commodore Amiga 500 disk. published 35 years ago:

Plutos (c) 1987 Mindscape, Incorporated. [Northbrook, IL, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74748&o=2

$end

$a7800=plutos,
$bio

Atari 7800 cart. published 32 years ago:

Plutos (c) 1990 Tynesoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50168&o=2

$end

$mo5_cass=plymouth,
$to7_cass=plymouth,
$bio

Thomson MO5/TO7 cass. published 37 years ago:

Plymouth-Newport (c) 1985 Sprites.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108490&o=2

$end

$chessmstdm=pm10,
$bio

VEB Chess-Master Diamond mod. published 35 years ago:

PM10 Openings (c) 1987 VEB Mikroelektronik.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287993&o=2

$end

$chessmstdm=pm11,
$bio

VEB Chess-Master Diamond mod. published 35 years ago:

PM11 Endings (c) 1987 VEB Mikroelektronik.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288157&o=2

$end

$info=pm68k,
$bio

PM68K (c) 198? Callan Data Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298600&o=2

$end

$info=pma,
$bio

Video Slot Machine published 39 years ago:

PMA Poker (c) 1983 PMA.

Video poker running on the Noraut's Joker Poker hardware.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32465&o=2

$end

$info=pmd851,
$bio

Computer published 37 years ago:

PMD-85.1 (c) 1985 Tesla

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240530&o=2

$end

$info=pmd852,
$bio

Computer published 37 years ago:

PMD-85.2 (c) 1985 Tesla

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240531&o=2

$end

$info=pmd852a,
$bio

Computer published 37 years ago:

PMD-85.2A (c) 1985 Tesla

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240532&o=2

$end

$info=pmd852b,
$bio

Computer published 37 years ago:

PMD-85.2B (c) 1985 Tesla

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240533&o=2

$end

$info=pmd853,
$bio

Computer published 34 years ago:

PMD-85.3 (c) 1988 Tesla

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240534&o=2

$end

$info=pmi80,
$bio

Computer published 40 years ago:

PMI-80 (c) 1982 Tesla

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240535&o=2

$end

$apple2gs_flop_misc=pmpunzip,
$bio

Apple IIGS disk. published 30 years ago:

PMP UnZip (c) 1992 Parkhurst, Paul

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=197497&o=2

$end

$bbc_rom=genie101,genie,
$bio

Acorn BBC ROM published 35 years ago:

PMS Genie (c) 1987 Permanent Memory Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231739&o=2

$end

$bbc_rom=geniejr,geniejr11u,
$bio

Acorn BBC ROM published 35 years ago:

PMS Genie Junior (c) 1987 Permanent Memory Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231741&o=2

$end

$bbc_rom=genieclk,
$bio

Acorn BBC ROM published 34 years ago:

PMS Genie Real Time Clock (c) 1988 Permanent Memory Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231740&o=2

$end

$bbc_rom=mfontntq10,mfontntq13,mfontntq,
$bio

Acorn BBC ROM published 36 years ago:

PMS Multi-Font NTQ (c) 1986 Permanent Memory Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145332&o=2

$end

$phc25_cass=pmu,
$bio

Sanyo PHC-25 cass. published 39 years ago:

PMU (c) 1983 Sanyo [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236919&o=2

$end

$cpc_flop=pneumati01,pneumati,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Pneumatic Hammers cracked (c) 1987 Unknown

Pirate tape_to_disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121064&o=2

$end

$info=pnickj,
$bio

Arcade Video game published 28 years ago:

Pnickies (c) 1994 Capcom Company, Limited.

- TECHNICAL -

Runs on the "CP System" hardware.
[B-Board #: 89625B-1

Players: Up to 2 simultaneously.
Control per player: 8-way joystick
Buttons per player: 2

- TRIVIA -

Pnickies was released in June 1994 in the Japanese arcades. It was known there as the 29th video game made for this system.

Developed by Compile.

- SCORING -

Two ball set : 100 points.
20 ball set : 10,050 points.
40 ball set : 75,050 points.
60 ball set : 400,050 points.
71 ball set : 1,000,050 points.
72 ball set : 10,557,336 points.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1992&o=2

$end

$nes=pfcz,
$bio

???? (c) 19?? Waixing Computer & Technology Co., Ltd.
(Po Fu Chen Zhou)

- TECHNICAL -

Game ID: ES-1092

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76888&o=2

$end

$nes=popoteam,
$bio

Po Po Team [Model TC-023] (c) 19?? Sachen [Taiwan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76889&o=2

$end

$psx=poed,
$bio

Sony PlayStation CD published 26 years ago:

PO'ed (c) 1996 Accolade, Inc.

- TECHNICAL -

Game ID: SLUS-00097

- TRIVIA -

Released in April 1996 in the USA.

Export releases:
[JP] "PO'ed [Model SLPS-00437]"
[EU] "PO'ed [Model SLES-?????]"

- STAFF -

Any Channel
Producers: Brian Yen, Russ Pflughaupt
Game Design: Brian Yen, Russ Pflughaupt
Programming: Brian Yen, Russ Pflughaupt, Nate Huang, Stacey Campbell
Additional Programming: Irene Pan
Graphics: Jeff Fohl, Kenta Williams, Justin Willow, Jane Sommerhauser, Brian Yen
3D Models: Dan Robbins, Ken Herndon, Kenta Williams, Justin Willow
Monster Design: Billfield Cheng, Jeff Fohl, Nate Huang, Sebastian G. Hyde, Svea Seredin, Justin Willow
Sound Design: Kenta Williams
Title Music: Jim Savitt, Guitar Riff-Master
Web Page Design: Dan Gildor
Writer/Marketing: Phil Lam
Additional Creative Inputs: David Liu
Tough Talkin' Lawyer: Carmine Broccole
Game Testing: Steve Biellak, Marty Chinn, John Irwin, David Liu, Marc Mantione, Greg Mills, Oren Tversky
Any Channel wishes to thank: Lee Seiler, Audrey Mann, the Video Games Forum participants on America Online, Judy Leach, all of our moms and dads, understanding family members, Eddy Luh, Elizabeth Lee, Linda Restrepo, James Pan, Katherine Pan, Charlie Koo, Pehong Chen, Zenas Block, Doreen and Matt at Domark, the San Diego Chargers Cheerleaders, the New Jersey Devils, Bob Dylan, '76 Chevy Malibu, Ron at Denny's, anybody who actually bought this game, the academy, God

Accolade
Executive Producer: Chris Downend
Producer: Greg Williams
Assistant Producer: Kurtis Matthews
Group Product Marketing Manager: France M. Tantiado
Tools Engineer: David Houston
Manual: William Robinson
Test Supervisor: Alex V. Cabal
Lead Tester: David Fung
Game Testers: Zander Collier, Kraig Horigan, Slade Anderson, Ray Massa
Accolade Wishes to Thank: Steven M. Allison, Michael Betti, Amy Blair, Chris Eckard, Gretchen Eichinger, David Foster, Josh Huynh, Neil Johnston, Mitch Kampf, Tina Kowalewski, George MacDonald, Luis Rivas, Karen Safran, Shirley Sellers, Jill Uebel

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97548&o=2

$end

$megadriv=pocahont,
$bio

Sega Mega Drive cart. published 26 years ago:

Pocahontas (c) 1996 Sega Enterprises, Limited.

European release. Game developed in USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56766&o=2

$end

$nes=pocahond,pocahonp,
$bio

Pocahontas (c) 19?? Super Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84082&o=2

$end

$pico=pocahontu,
$bio

Pocahontas - Riverbend Adventures [Model 49030-00] (c) 199? Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75758&o=2

$end

$nes=pocahon2,
$bio

Pocahontas Part 2 (c) 19?? Super Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84083&o=2

$end

$pico=pocahont,
$bio

Pocahontas [Model 49030-05] (c) 199? Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75757&o=2

$end

$gameboy=pocahont,
$bio

Nintendo Game Boy Cart. published 26 years ago:

Pocahontas [Model DMG-AHQE-USA] (c) 1996 Black Pearl

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66709&o=2

$end

$pico=pocahontb,
$bio

Pocahontas [Model MPR-18808] (c) 199? Tec Toy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75756&o=2

$end

$megadriv=pocahontu,
$vgmplay=pocahont_md,
$bio

Sega Genesis cart. published 26 years ago:

Pocahontas (c) 1996 Disney Interactive

- TECHNICAL -

GAME ID: T-239036

- TRIVIA -

The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board).

- TIPS AND TRICKS -

GAME GENIE CODES:

AC0A-GAJW
High jump for Pocahontas (when standing still).

AC0A-HAAW
Super high jump for Pocahontas (when standing still).

AB3T-MAM8
High jump for Meeko the raccoon (when standing still).

AB3T-MLD8
Super high jump for Meeko the raccoon (when standing still).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57348&o=2

$end

$princ=pochacco,
$bio

Tomy Prin-C cart. published 26 years ago:

Pochacco (c) 1996 Tomy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287464&o=2

$end

$info=pnyaa,pnyaaa,
$neogeo=pnyaa,pnyaaa,
$bio

SNK Neo-Geo MVS cart. published 19 years ago:

Pochi to Nyaa (c) 2003 Aiky.

Pochi to Nyaa is a cutesy puzzle game where the objective is to match the colored invaders in chains much in the vein of the Sega game "Puyo Puyo Fever". Pochi to Nyaa features three different modes of play: story mode, vs. computer mode, and two player vs. mode.

Story mode is a bare bones, single player game with three difficulty settings. The player works to build up chains in order to gain more time to play in one endless level. Once the timer runs out the game is over.

Vs. Computer mode is more of a real story mode where the player takes on the role of the novice wizard Prim, who has foolishly been lured into the "Pochi and Nyaa Tournament" by the promises of pudding. Before each battle Prim engages her opponent in a brief dialogue in order to advance the storyline. The player advances to the next opponent after winning one round. If the player loses the round then it is game over.

Vs. Player mode is a standard two player battle mode and begins with a character select screen.  After the characters are selected there is a short dialogue to introduce the players' characters and then the battle begins. Whoever wins two round of gameplay is the victor. Unlike many other two player games, Pochi to Nyaa vs. mode is played on one credit and so once the winner is announced the game is over.

In both single player mode games there is a brief introduction to the gameplay to assist the novice player.

- TECHNICAL -

Runs on the SNK "Neo-Geo MVS" hardware.
Game ID : 0267

Players : 2
Control : 8-way Joystick
Buttons : 3
=> [A] Turn nyan counterclockwise, [B] Turn nyan clockwise, [C] Change fally nyan to spiky nyan

- TRIVIA -

Released in December 2003.

The game is known outside Japan as "Pochi and Nyaa".

'Pochi' is a common name for a 'dog', and 'Nyaa' is the typical sound for a 'cat', so the title translates as 'Puppy and miaw'. The title is a pun : there is an extra char, so it can be read as 'Pochitto Nyaa', and Pochitto is the sound for a button quickly pressed.

This game was out first out on the Sega Naomi hardware in 2002, and was ported to the SNK Neo-Geo MVS at the end of 2003 (but was not released on the Neo-Geo AES home console).

- STAFF -

Producer : Masamitsu Niitani (Moo Niitani)
Sound Designer : Ichi, Masamitsu Niitani (Moo Niitani)
Instruction : Kashima Tadayuki
Sound Produce : Tanaka Katumi
Sound Direction and Design : Hayashi Kou (Oak-Sun Sound Design), Nagata Daisuke (Oak-Sun Sound Design), Hayashi Kou (Oak-Sun Sound Design), 
Voice Actor : Masamitsu Niitani (Moo Niitani), Kemi
Development Cooperation : Oak-Sun Sound Design

- PORTS -

* CONSOLES:
Sony PlayStation 2 (2004)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1993&o=2

$end

$to_flop=pock,pocka,
$bio

Thomson TO disk. published 30 years ago:

Pock (c) 1992 Hiriart [Laurent Hiriart] [Colroy-La-Roche, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107948&o=2

$end

$gameboy=pbassfsh,
$bio

Nintendo Game Boy Cart. published 24 years ago:

Pocket Bass Fishing [Model DMG-ABFJ-JPN] (c) 1998 Bottom Up

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66711&o=2

$end

$gameboy=pockbatl,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Pocket Battle [Model DMG-CBJ] (c) 1992 Sigma Enterprises, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66712&o=2

$end

$gbcolor=pockbill,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Pocket Billiards - Funk the 9 Ball [Model CGB-A9BJ-JPN] (c) 2000 Tam.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68509&o=2

$end

$videopac=billiard,
$bio

Magnavox Odyssey² cart. published 44 years ago:

Pocket Billiards! [Model AC9424] (c) 1978 Magnavox Co., The [Fort Wayne, IN, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95596&o=2

$end

$gbcolor=pockbman,
$bio

Nintendo Game Boy Color cart. published 24 years ago:

Pocket Bomberman [Model DMG-AKQE-USA] (c) 1998 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68510&o=2

$end

$gameboy=pockbman,
$bio

Nintendo Game Boy Cart. published 24 years ago:

Pocket Bomberman [Model DMG-AKQP-EUR] (c) 1998 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66713&o=2

$end

$gameboy=pockbmanj,
$bio

Nintendo Game Boy Cart. published 25 years ago:

Pocket Bomberman [Model DMG-APOJ-JPN] (c) 1997 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66714&o=2

$end

$spectrum_cass=pocketbo,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Pocket Book Games (c) 1982 Phipps Associates

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287538&o=2

$end

$gbcolor=pockbwl,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Pocket Bowling (c) 1999 JALECO USA, Inc.

- TECHNICAL -

GAME ID: DMG-AVBE-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68513&o=2

$end

$gbcolor=pockbwlj,
$bio

Nintendo Game Boy Color cart. published 24 years ago:

Pocket Bowling [Model DMG-AVBJ-JPN] (c) 1998 Athena Co. Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68512&o=2

$end

$gameboy=pockcam,
$bio

Nintendo Game Boy Cart. published 24 years ago:

Pocket Camera [Model MGB-006] (c) 1998 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66715&o=2

$end

$ngpc=neo21,
$bio

SNK Neo-Geo Pocket Color cart. published 22 years ago:

Pocket Casino Series - Neo 21 [Model NEOP00700] (c) 2000 SNK Corp. [Shin Nihon Kikaku]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82559&o=2

$end

$ngpc=neobacca,neobaccap,
$bio

SNK Neo-Geo Pocket Color cart. published 22 years ago:

Pocket Casino Series - Neo Baccarat [Model NEOP00980] (c) 2000 SNK Corp. [Shin Nihon Kikaku]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82560&o=2

$end

$ngpc=neocherc,neochercp,
$bio

SNK Neo-Geo Pocket Color cart. published 23 years ago:

Pocket Casino Series - Neo Cherry Master Color [Model NEOP00240] (c) 1999 SNK Corp. [Shin Nihon Kikaku]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82562&o=2

$end

$ngp=neocher,
$bio

SNK Neo-Geo Pocket cart. published 24 years ago:

Pocket Casino Series - Neo Cherry Master (c) 1998 Dyna.

- TECHNICAL -

Cartridge ID: NEOP00140

- TRIVIA -

Released on December 25, 1998 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82561&o=2

$end

$ngpc=neodraga,neodrag,
$bio

SNK Neo-Geo Pocket Color cart. published 23 years ago:

Pocket Casino Series - Neo Dragon's Wild [Model NEOP00150] (c) 1999 SNK Corp. [Shin Nihon Kikaku]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82563&o=2

$end

$ngpc=neomystr,
$bio

SNK Neo-Geo Pocket Color cart. published 23 years ago:

Pocket Casino Series - Neo Mystery Bonus [Model NEOP00160] (c) 1999 SNK Corp. [Shin Nihon Kikaku]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82564&o=2

$end

$info=pockchal,
$bio

Pocket Challenge W (c) 199? Benesse Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276641&o=2

$end

$gbcolor=pockcbil,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Pocket Color Billiards [Model CGB-A3AJ-JPN] (c) 1999 Bottom Up

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68514&o=2

$end

$gbcolor=pockcblk,
$bio

Nintendo Game Boy Color cart. published 24 years ago:

Pocket Color Block [Model DMG-AC6J-JPN] (c) 1998 Bottom Up

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68515&o=2

$end

$gbcolor=pockcmj,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Pocket Color Mahjong [Model DMG-A2AJ-JPN] (c) 1999 Bottom Up

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68516&o=2

$end

$gbcolor=pockctrm,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Pocket Color Trump [Model DMG-A4CJ-JPN] (c) 1999 Bottom Up

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68517&o=2

$end

$info=pc1450,
$bio

Pocket Computer 1450 (c) 198? Sharp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127754&o=2

$end

$info=pc1500,
$bio

Pocket Computer 1500 (c) 198? Sharp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127755&o=2

$end

$info=pc1245,
$bio

Computer published 40 years ago:

Pocket Computer PC-1245 (c) 1982 Sharp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=113957&o=2

$end

$info=pc1250,
$bio

Computer published 40 years ago:

Pocket Computer PC-1250 (c) 1982 Sharp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=113958&o=2

$end

$info=pc1251,
$bio

Computer published 40 years ago:

Pocket Computer PC-1251 (c) 1982 Sharp [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228444&o=2

$end

$info=pc1255,
$bio

Computer published 40 years ago:

Pocket Computer PC-1255 (c) 1982 Sharp [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228445&o=2

$end

$info=pc1260,
$bio

Computer published 40 years ago:

Pocket Computer PC-1260 (c) 1982 Sharp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=113959&o=2

$end

$info=pc1261,
$bio

Computer published 40 years ago:

Pocket Computer PC-1261/1262 (c) 1982 Sharp [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228446&o=2

$end

$info=pc1350,
$bio

Computer published 38 years ago:

Pocket Computer PC-1350 (c) 1984 Sharp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=113960&o=2

$end

$info=pc1360,
$bio

Pocket Computer PC-1360 (c) 198? Sharp [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228447&o=2

$end

$info=pc1401,
$bio

Computer published 39 years ago:

Pocket Computer PC-1401 (c) 1983 Sharp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=113961&o=2

$end

$info=pc1402,
$bio

Computer published 38 years ago:

Pocket Computer PC-1402 (c) 1984 Sharp [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228448&o=2

$end

$info=pc1403,pc1403h,
$bio

Computer published 36 years ago:

Pocket Computer PC-1403 (c) 1986 Sharp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=113962&o=2

$end

$gbcolor=pockcook,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Pocket Cooking [Model CGB-APJJ-JPN] (c) 2001 J-Wing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68518&o=2

$end

$gbcolor=pockden2,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Pocket Densha 2 (c) 1999 Coconuts Japan

- TECHNICAL -

GAME ID: DMG-AP8J-JPN

- TRIVIA -

Released on April 2, 1999 in Japan. It was never exported outside Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68519&o=2

$end

$gameboy=pockdens,
$bio

Nintendo Game Boy Cart. published 24 years ago:

Pocket Densha [Model DMG-ATNJ-JPN] (c) 1998 Coconuts Japan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66716&o=2

$end

$psx=pockdw3,
$bio

Sony PlayStation CD published 21 years ago:

Pocket Digimon World - Cool & Nature Battle Disc (c) 2001 Bandai Co., Ltd.

- TECHNICAL -

GAME ID: SLPS-03146

- TRIVIA -

Released on February 22, 2001 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118239&o=2

$end

$psx=pockdw2,
$bio

Sony PlayStation CD published 22 years ago:

Pocket Digimon World - Wind Battle Disc (c) 2000 Bandai Co., Ltd.

- TECHNICAL -

GAME ID: SLPS-02992

- TRIVIA -

Released on October 26, 2000 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118240&o=2

$end

$psx=pockdw,
$bio

Sony PlayStation CD published 22 years ago:

Pocket Digimon World (c) 2000 Bandai Co., Ltd.

- TECHNICAL -

GAME ID: SLPS-02800

- TRIVIA -

Released on June 29, 2000 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118238&o=2

$end

$gba=pcketdog,
$bio

Nintendo GBA cart. published 17 years ago:

Pocket Dogs [Model AGB-BTDE-USA] (c) 2005 O3 Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72162&o=2

$end

$info=dorapdc,
$bio

Dedicated Console published 9 years ago:

Pocket Dream Console: Dora l'exploratrice (c) 2013 VideoJet.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268139&o=2

$end

$info=pdc150t,
$bio

Dedicated Console published 11 years ago:

Pocket Dream Console: PDC150 Tactile (c) 2011 VideoJet [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275366&o=2

$end

$info=pdc200,
$bio

Dedicated Console published 10 years ago:

Pocket Dream Console: PDC200 (c) 2012 VideoJet [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275367&o=2

$end

$info=pdc40t,
$bio

Dedicated Console published 11 years ago:

Pocket Dream Console: PDC40 Tactile (c) 2011 VideoJet [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275368&o=2

$end

$info=pdc50,
$bio

Dedicated Console published 12 years ago:

Pocket Dream Console: PDC50 (c) 2010 VideoJet [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275369&o=2

$end

$gbcolor=pockfam2,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Pocket Family GB2 [Model CGB-HF2J-JPN] (c) 1999 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68520&o=2

$end

$gameboy=pockfam,
$bio

Nintendo Game Boy Cart. published 24 years ago:

Pocket Family [Model DMG-HFAJ-JPN] (c) 1998 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66717&o=2

$end

$saturn=pfght,pfghta,
$bio

Sega Saturn CD published 24 years ago:

Pocket Fighter (c) 1998 Capcom Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59515&o=2

$end

$info=pfghtj,
$vgmplay=sgemf,
$bio

Capcom CPS-II cart. published 25 years ago:

Pocket Fighter (c) 1997 Capcom.

A superb, abstract and humorous fighting game featuring miniaturized renditions from several Capcom fighting games; including the legendary "Street Fighter" series, as well as "Darkstalkers" and the little-known "Red Earth".

During a bout, players will be able to release coloured gems from successful attacks against their opponent, as well as from wooden chests that regularly appear. Collecting these gems will 'power-up' the player's character, giving them more powerful attacks. There are two bars and three sub-bars in the interface. The two main bars are the life bar and the super bar; the first indicates the player's health and the second their ability to throw super combos. The Super Bar itself can be filled up to nine levels, allowing players to execute more super combos. Each super combo has a level assigned to it, and it uses Super Bars depending on it.

The 3 sub-bars show the level of 3 of each player's special moves. Each character has at least three special moves, as shown in the sub-bars, and each of these corresponds to a color. Some characters have one or two additional Special Moves that aren't affected by sub-bars. Each time a player shoots their opponent, gems pop out of him or her, and the attacker can take them to power up their own special moves according to the colors.

There are 4 buttons : PUNCH, KICK, SPECIAL, and TAUNT. The Special button is a chargeable move that cannot be blocked and upon impact drops gems in the opponent's possession. More gems will be dropped depending on how much the player charges the attack. Holding Down, Forward or no direction at all when using the Special button will cause a specific gem color to drop from the enemy. Holding Back along with the Special button allows for a defense that is specific against the unblockable Special attacks. Other kinds of attacks do no damage when blocked, and unlike most 2-D fighting games, this includes special and super moves.

Pocket Fighter also features Flash Combos in which a player can execute a combo by pressing the KICK or PUNCH button after they have hit their opponent using the PUNCH button for a total of 4 hits. Flash Combos will usually cause a player's fighter (except Ryu) to change into various costumes during the sequence, and perform a powerful attack in the end. This final hit is usually the hardest in the sequence to connect with. These costumes range from uniforms (such as traffic cops or schoolgirls), to swimsuits, and even cameos of other Capcom characters. For example, Chun-Li may turn into Jill Valentine from the Resident Evil series, while Felicia may turn into Mega Man or other Darkstalkers characters not playable in the game.

The commands are also very easy compared to the Street Fighter series, thanks to SPECIAL button. By doing a motion (for example : qcf or hcf) and pressing the Special Button the fighter will launch his or her super combo.

In addition to the usual punches, kicks and fireballs, each character has a couple of very abstract yet powerful 'special' attacks; which can range from the player producing a huge mallet (Ken), to standing on a podium and motioning a bicycle race through the opposing fighter (Chun Li).

- TECHNICAL -

Runs on the "CP System II" hardware.
Green Board [Japan]

Players: Up to 2.
Control: 8-way joystick per player.
Buttons: 3 per player.

- TRIVIA -

Pocket Fighter was released in September 1997 in the Japanese arcades. It was known as the 25th video game released for the CPS-II hardware.

It was known outside Japan as Super Gem Fighter. Here is a list of known Export releases:
"Super Gem Fighter - Mini Mix [Blue Board]"
"Super Gem Fighter - Mini Mix [Grey Board]"
"Super Gem Fighter - Mini Mix [Orange Board]"

Many elements of the game come from "Super Puzzle Fighter 2 X" (basically gems and sounds).

When you talk about cameos in fighting games, this game is way packed in this category! Here are some famous ones :
Felicia : Can disguise herself as Megaman ("Mega Man - The Power Battle"), Rikuo / Sasquatch / Huitzil ("Darkstalkers - The Night Warriors"), Gamof & Rimgal ("Star Gladiator - Episode : I Final Crusade").
Ibuki : Among her costumes are Rolento (Street Fighter Zero) and Chaka ("Jojo's Bizarre Adventure").
Chun Li : She disguises herself as Jun May Williams ("Star Gladiator - Episode : I Final Crusade") & Jill Valentine ("Resident Evil").
Gouki : He disguises himself as Leo ("Warzard").
Also when performing his Shun Goku Satsu the old way (Punch, Punch, Towards, Kick, Special) he parodies Guy's Musou Renge Super Combo! ("Street Fighter Zero").
Lord Raptor's graveyard makes a cameo in Gouki's ending!
Ken : Some disguises are a soccer player ("Capcom Sports Club") and Hol Horse ("Jojo's Bizarre Adventure").
Tessa : In one of her costumes she disguises as Midler ("Jojo's Bizarre adventure").
Also when she is low on energy and she blocks an attack she summons Pao ("Warzard") and uses her as a living shield!. :(
Morrigan : When performing her 'Darkness Ilussion' she summons her kid sister Lillith ("Vampire Savior - The Lord Of Vampire").
Hauzer : The huge monster who appears on Ryu's ending is a boss character in "Warzard".
Zanglief : His Leaping Bite super combo actually happens to be a parody of Birdie's Murder Chain super combo (However Zangief modifies the second part of the move by biting the opponent instead of slamming them on the ground as Birdie does!).
The 'Capsy' soft drink (seen in Felicia's ending) is a parody of the Pepsi cola!. :)

Additionally you can find lots of famous Capcom characters on the game's backgrounds, some of these are :
Blanka, Dhalsim & his wife Sari, E. Honda, M. Bison, Cammy, Fei Long, Guile, Charlie, Vega, Dee Jay, Birdie, Gen, Sodom, Guy & Rolento (Street Fighter games).
Rikuo & Riki, Victor, Bishamon, Jon Talbain, Hsien Ko (disguised as Santa Claus!), Sasquatch, Demitri, Jedah (as a woman!), Donovan & Anita, Baby Bonnie Hood, Lin lin (in the game's logo!) & Huitzil (Darkstalkers/Vampire Savior games).
Chris Redfield (looking quite pale & angry!), the giant snake boss (that is trying to gobble up Rikuo!) & a few zombies! (Resident Evil games).
Helena ("Street Fighter III - New Generation").
Vampire Mistress in Red Dress (seen in Demitri's stage in "Vampire Savior - The Lord Of Vampire").
Demitri's girlfriends (seen in his own stage as well as in his ending in Darkstalkers & Nightwarriors games).
Jun May Williams & Rimgal ("Star Gladiator - Episode : I Final Crusade").
Don Tacos ("Pang! 3").
Pao & Leo ("Warzard").
Son Gokuu ("Son Son").

All of the death scenes that occur when a character is defeated are taken from famous old games, such as "Son Son"'s 'splash down the drain' or the famous "Final Fight" / "Double Dragon" 'blink-out'.

The long-nosed karate character bearing a halo that appears with Dan during certain moves is Dan's father who was killed by Sagat. The long-nosed karate fighter is a hilarious parody of Mr. Karate, aka Takuma Sakazaki of the AOF/KOF series, who wore a long-nosed Tengu mask in the original "Art of Fighting" when disguised as the final boss.

- TIPS AND TRICKS -

* Play as Gouki : at the character select screen, highlight Ryu and press Left.

* Play as Dan : at the character select screen, highlight Ken and press Right.

* Alternate ending : after beating the game, hold the 'Special' button before the credits appear to listen an alternate ending tune (Note : This trick works only in the Japanese version).

- STAFF -

Object designers : Ino, Nishimura Masaru, Yorio, Shigeyama, Ohsumi Tomohiko, Mayano, Kimikimo & Sema, Iwasaki, Ikusan Z, Kitasan, Rumichan, Tamura Chizuko
Scroll designers : Takako Nakamura, Hiroki Ohnishi, Ojiji, Hirokazu Yonezuka, Yoichi Tanoue, R.Uno
Character Designers : Edayan, I.Yamazaki, Jiwasaki, Sakomizu, Babatin, Uka-Bin
Music composers & Arrangement : Isao Abe, Yuki Iwai, Setsuo Yamamoto
Sound designers : Satoshi Ise, Ryoji, Hiroshi Ohno
Programmers : Knight Rider Giu, Senor, Pon, Ittetsu, Shinchan (as 'Hyper Shinchan'), Minomiya, Cham Cho Choy, Hard.Yas (- Enemy -), Team Dirty Beret
Game designers : Spp Iorya, Muraski Umagoyashi, Burns Fuji, Ohashi Mamoru, Team Sadogatake
Producer : Takashi Sado
General producer : Noritaka Funamizu
Executive producer : Yoshiki Okamoto 

Voice Actors : 
Ibuki : Amano Yuri
Felicia : Araki Kae
Tessa : Ishii Naoko
Ken Masters : Tetsuya Iwanaga
Sakura Kasugano : Sasamoto Yuko
Morrigan : Jinguji Yayoi
Zangief : Takagi Wataru
Akuma : Tomomichi Nishimura
Hsien-Ko : Neya Michiko
Ryu : Hoshi Souichiro
Dan Hibiki : Hosoi Osamu
Chun-Li : Miyamura Yuko

- PORTS -

* CONSOLES: 
[JP] Sony PlayStation (june.11, 1998) [Model SLPS-01360] 
[JP] Sony PlayStation (feb.24, 2000) PS The Best edition [Model SLPS-91191]") 
[JP] Sega Saturn (jul.9, 1998) [Model T-1230G] 
[JP] Bandai WonderSwan (apr.6, 2000) [Model SWJ-BAN00A] 
[JP] Sony PS2 (may.25, 2006) "Street Fighter Zero Fighter's Generation" [Model SLPM-66409] 
[JP] Sony PS2 (nov.15, 2007) "Street Fighter Zero Fighter's Generation [Best Price]" [Model SLPM-66854]
Sony PlayStation 3 [PSOne Classics] [JP] (apr.13, 2011)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1994&o=2

$end

$psx=pfghtj,
$bio

Sony PlayStation CD published 24 years ago:

Pocket Fighter (c) 1998 Capcom Co., Ltd.

- TECHNICAL -

GAME ID: SLPS-01360

- TRIVIA -

Released on June 11, 1998 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85541&o=2

$end

$psx=pfght,
$bio

Sony PlayStation CD published 24 years ago:

Pocket Fighter (c) 1998 Capcom Ent., Inc. [Capcom USA sub.]

North American release. Game developed in Japan. See the original for more information; "Pocket Fighter [Model SLPS-01360]".

- TECHNICAL -

GAME ID: SLUS-00653

- TRIVIA -

The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111471&o=2

$end

$wswan=pocketfi,
$bio

Bandai WonderSwan cart. published 22 years ago:

Pocket Fighter [Model SWJ-BAN00A] (c) 2000 Bandai Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86368&o=2

$end

$info=pcktgal,pcktgal2,pcktgal2j,
$bio

Arcade Video game published 35 years ago:

Pocket Gal (c) 1987 Data East.

- TECHNICAL -

Main CPU : MOS Technology M6502 (@ 2 Mhz)
Sound CPU : MOS Technology M6502 (@ 1.5 Mhz)
Sound Chips : YM2203 (@ 1.5 Mhz), YM3812 (@ 3 Mhz), OKI MSM5205 (@ 384 Khz)

Screen orientation : Horizontal
Video resolution : 256 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 512

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Released in December 1987.

Exported outside Japan as "Super Pool III".

A bootleg of this game was made by 'Yada East'.

- SERIES -

1. Pocket Gal (1987)
2. Pocket Gal Deluxe (1992)

- STAFF -

Programmers: R. Minagawa, Shinichi
Game Designer: Kinta58000
Graphic: Masa, Fujimi, Astaroth, Mixman
Sound: Hitomi Komatsu, Tatsuya Kiuchi, Yoshida Hiroaki (MARO), Azusa Hara (AZUSA)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1995&o=2

$end

$info=pcktgalb,
$bio

Arcade Video game published 33 years ago:

Pocket Gal (c) 1989 Yada East Corp.

Bootleg version, by Yada East, of the original Data East.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=34391&o=2

$end

$info=pktgaldx,pktgaldxj,pktgaldxa,
$bio

Arcade Video game published 30 years ago:

Pocket Gal Deluxe (c) 1992 Data East.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 14 Mhz)
Sound Chips : OKI6295 (@ 7.627 Khz), OKI6295 (@ 15.255 Khz)

Players : 2
Control : 8-way Joystick
Buttons : 3

- TRIVIA -

Even if titlescreen says 1992, Pocket Gal Deluxe was released in January 1993 in Japan.

Licensed to Nihon System for Japanese manufacture and distribution.

A bootleg made by 'Data West' is known.

- SERIES -

1. Pocket Gal (1987)
2. Pocket Gal Deluxe (1992)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3496&o=2

$end

$info=pktgaldxb,
$bio

Arcade Video game published 29 years ago:

Pocket Gal Deluxe (c) 1993 Data West Corp.

A bootleg version of the original "Pocket Gal Deluxe" by Data East.

- TRIVIA -

Released in January 1993.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=34390&o=2

$end

$info=pgalvip,pgalvipa,
$bio

Arcade Video game published 26 years ago:

Pocket Gals V.I.P (c) 1996 Ace International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48296&o=2

$end

$nes=mc_pg150,
$bio

Pocket Games - 150 in 1 (c) 201? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275491&o=2

$end

$gbcolor=pockgis,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Pocket GI Stable [Model DMG-APUJ-JPN] (c) 1999 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68521&o=2

$end

$gameboy=pocktglf,
$bio

Nintendo Game Boy Cart. published 24 years ago:

Pocket Golf [Model DMG-AP6J-JPN] (c) 1998 Bottom Up

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66718&o=2

$end

$gbcolor=pockgt,pockgtp,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Pocket GT (c) 1999 M²TO, Incorporated.

- TECHNICAL -

GAME ID: CGB-A7GJ-JPN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68522&o=2

$end

$gbcolor=pockhana,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Pocket Hanafuda [Model CGB-A6PJ-JPN] (c) 1999 Bottom Up

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68523&o=2

$end

$gamegear=pocketj,
$bio

Sega Game Gear cart. published 30 years ago:

Pocket Jansou [Model T-14067] (c) 1992 NAMCOT.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64776&o=2

$end

$gameboy=poktknji,
$bio

Nintendo Game Boy Cart. published 24 years ago:

Pocket Kanjirou [Model DMG-ASAJ-JPN] (c) 1998 Shingakusha Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66719&o=2

$end

$gbcolor=pockking,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Pocket King [Model DMG-AV5J-JPN] (c) 2001 Namco, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68524&o=2

$end

$gameboy=pocktkyo,
$bio

Nintendo Game Boy Cart. published 24 years ago:

Pocket Kyoro-chan [Model DMG-AKYJ-JPN] (c) 1998 Tomy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66720&o=2

$end

$gameboy=poktlov2,
$bio

Nintendo Game Boy Cart. published 24 years ago:

Pocket Love 2 [Model DMG-APVJ-JPN] (c) 1998 KID

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66722&o=2

$end

$ngpc=poktlove,
$bio

SNK Neo-Geo Pocket Color cart. published 23 years ago:

Pocket Love if [Model NEOP00440] (c) 1999 KID [Kindle Imagine Develop]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82567&o=2

$end

$gameboy=poktlove,
$bio

Nintendo Game Boy Cart. published 25 years ago:

Pocket Love [Model DMG-APLJ-JPN] (c) 1997 KID

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66721&o=2

$end

$gbcolor=pocklure,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Pocket Lure Boy [Model CGB-AQIJ-JPN] (c) 1999 King Records

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68525&o=2

$end

$gameboy=pocketmj,
$bio

Nintendo Game Boy Cart. published 25 years ago:

Pocket Mahjong [Model DMG-ABGJ-JPN] (c) 1997 Bottom Up

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66723&o=2

$end

$a800=pmodem,
$bio

Atari 400/800 cart. published 38 years ago:

Pocket Modem Software (c) 1984 BOT Engineering

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86658&o=2

$end

$snes=pokemon,pokemonh,
$bio

Nintendo Super NES cart. published 22 years ago:

Pocket Monster (c) 2000 DVS Electronics Co.

Unlicensed Brazilian game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63417&o=2

$end

$gbcolor=pokeruby,
$bio

Nintendo Game Boy Color cart. published 19 years ago:

Pocket Monster Ruby (c) 2003 Sintax.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68526&o=2

$end

$gbcolor=pokesaph,
$bio

Pocket Monster Saphire (c) 200? Sintax.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68527&o=2

$end

$megadriv=pokemon,pokemona,
$bio

Pocket Monsters (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233677&o=2

$end

$gbcolor=pokecrysj,pokecrysb,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Pocket Monsters - Crystal Version [Model CGB-BXTJ-JPN] (c) 2000 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68528&o=2

$end

$gba=pokeemerj,
$bio

Nintendo GBA cart. published 18 years ago:

Pocket Monsters - Emerald [Model AGB-BPEJ-JPN] (c) 2004 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72163&o=2

$end

$gba=pokefirdja,pokefirdj,
$bio

Nintendo GBA cart. published 18 years ago:

Pocket Monsters - Fire Red [Model AGB-BPRJ-JPN] (c) 2004 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72164&o=2

$end

$gba=pokemysdj,
$bio

Nintendo GBA cart. published 17 years ago:

Pocket Monsters - Fushigi no Dungeon Aka no Kyuujotai [Model AGB-B24J-JPN] (c) 2005 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72165&o=2

$end

$gba=pokelfgrj,pokelfgrj1,
$bio

Nintendo GBA cart. published 18 years ago:

Pocket Monsters - Leaf Green (c) 2004 Nintendo Company, Limited.

- TECHNICAL -

GAME ID: AGB-BPGJ-JPN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72166&o=2

$end

$gameboy=pokepikac,pokepikab,pokepikaa,pokepika,
$bio

Nintendo Game Boy Cart. published 24 years ago:

Pocket Monsters - Pikachu [Model DMG-APSJ-JPN] (c) 1998 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66724&o=2

$end

$gba=pokerubyj,
$bio

Nintendo GBA cart. published 20 years ago:

Pocket Monsters - Ruby [Model AGB-AXVJ-JPN] (c) 2002 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72167&o=2

$end

$gba=pokesaphj,
$bio

Nintendo GBA cart. published 20 years ago:

Pocket Monsters - Sapphire [Model AGB-AXPJ-JPN] (c) 2002 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72168&o=2

$end

$megadriv=pokemon2,
$vgmplay=pokemon2_md,
$bio

Pocket Monsters 2 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233676&o=2

$end

$pico=pokehkk,
$bio

Sega Pico game published 19 years ago:

Pocket Monsters Advance Generation - Hiragana Katakana Kakechatta! [Model HPC-6134] (c) 2003 Sega Toys

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75759&o=2

$end

$pico=pokewai,
$bio

Sega Pico game published 18 years ago:

Pocket Monsters Advance Generation - Minna De Pico - Pokemon Waiwai Battle! [Model HPC-6143] (c) 2004 Sega Toys

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75760&o=2

$end

$gameboy=pokeaka,pokeakaa,
$vgmplay=pokered_gb,
$bio

Nintendo Game Boy Cart. published 26 years ago:

Pocket Monsters Aka (c) 1996 Nintendo Company, Limited.

The player controls the protagonist from an overhead perspective and navigates him throughout the fictional region of Kanto in a quest to master Pocket Monsters battling. The goal of the games is to become the champion of the Indigo League by defeating the eight Gym Leaders and then the top four Pokémon trainers in the land, the Elite Four. Another objective is to complete the Pokédex, an in-game encyclopedia, by obtaining the 151 available Pocket Monsters. Red and Blue utilize the Game Link Cable, which connects two Game Boy systems together and allows Pokémon to be traded or battled between games. Both titles are independent of each other but feature the same plot, and while they can be played separately, it is necessary for players to trade between both games in order to obtain all of the original 151 Pocket Monsters.

- TECHNICAL -

GAME ID: DMG-APAJ-JPN

- TRIVIA -

Released on February 27, 1996 in Japan. They sold rapidly, due in part to Nintendo's idea of producing the two versions of the game instead of a single title, prompting consumers to buy both.

Originally called Capsule Monsters, the game's title went through several transitions due to trademark difficulties, becoming CapuMon and KapuMon before eventually settling upon Pocket Monsters.

Tajiri pitched the concept of Pocket Monsters (known as Pokémon outside Japan) to Nintendo's staff in 1990 and was met with skepticism. They believed his ideas were too ambitious and found it difficult to see the appeal. However, Shigeru Miyamoto saw great potential in the idea and convinced the company to go ahead with the project.

The initial concept for Pokémon stemmed from the hobby of insect collecting, a popular pastime which game designer Satoshi Tajiri enjoyed as a child. While growing up, however, he observed more urbanization taking place in the town where he lived and as a result, the insect population declined. Tajiri noticed that kids now played in their homes instead of outside and he came up with the idea of a video game, containing creatures that resembled insects, called Pokémon. He thought kids could relate with the Pokémon by individually naming them, and then controlling them to represent fear or anger as a good way of relieving stress. However, Pokémon never bleed nor die in battle, only faint – this was a very touchy subject to Tajiri, as he did not want to further fill the gaming world with "pointless violence".

When the Game Boy was released, Tajiri thought the system was perfect for his idea, especially because of the link cable, which he envisioned would allow players to trade Pokémon with each other. This concept of trading information was new to the video game industry because previously connection cables were only being used for competition. "I imagined a chunk of information being transferred by connecting two Game Boys with special cables, and I went wow, that's really going to be something!" said Tajiri. Upon hearing of the Pokémon concept, Shigeru Miyamoto suggested creating multiple cartridges with different Pokémon in each, noting it would assist the trading aspect. Tajiri was also influenced by Square's Game Boy game The Final Fantasy Legend, noting in an interview that the game gave him the idea that more than just action games could be developed for the handheld.

The main characters were named after Tajiri himself as Satoshi, who is described as Tajiri in his youth, and his long-time friend, role model, mentor, and fellow Nintendo developer, Shigeru Miyamoto, as Shigeru. Ken Sugimori, an artist and longtime friend of Tajiri, headed the development of drawings and designs of the Pokémon, working with a team of fewer than ten people who conceived the various designs for all 151 Pokémon. Atsuko Nishida created the designs for Pikachu, Bulbasaur, Charmander, Squirtle, and many others. Sugimori, in turn, finalized each design, drawing the Pokémon from various angles in order to assist Game Freak's graphics department in properly rendering the creature. Music for the game was composed by Junichi Masuda at his home on a Commodore Amiga computer. It utilized the four sound channels of the Game Boy to create both the melodies and the sound effects and Pokémon cries heard upon encountering them. He noted the game's opening theme, titled Monster, was produced with the image of battle scenes in mind, using white noise to sound like marching music and imitate a snare drum.

Tajiri always thought that Nintendo would reject his game, as the company did not really understand the concept at first. However, the games turned out to be a success, something Tajiri and Nintendo never expected, especially because of the declining popularity of the Game Boy.

Tajiri said that the Poké Ball concept was inspired by Ultraseven's Capsule Monsters from the tokusatsu superhero television series Ultraseven (1967–1968).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66725&o=2

$end

$gameboy=pokeao,
$bio

Nintendo Game Boy Cart. published 26 years ago:

Pocket Monsters Ao [Model DMG-APEJ-JPN] (c) 1996 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66726&o=2

$end

$sega_beena_cart=pokebw,
$bio

Sega Beena cart. published 12 years ago:

Pocket Monsters Best Wishes! Chinou Ikusei Pokémon Daiundoukai (c) 2010 SEGA Toys

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264898&o=2

$end

$gbcolor=pokedmnda,
$bio

Pocket Monsters Diamond (c) 200? Unknown [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68529&o=2

$end

$sega_beena_cart=pokedp,
$bio

Sega Beena cart. published 13 years ago:

Pocket Monsters Diamond & Pearl Pokemon o Sagase! Meiro de Daibouken! (c) 2009 SEGA Toys

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264899&o=2

$end

$gbcolor=pokeeun,
$bio

Nintendo Game Boy Color cart. published 20 years ago:

Pocket Monsters Eun [Model CGB-AAXK-KOR] (c) 2002 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68530&o=2

$end

$gbcolor=pokegeum,
$bio

Nintendo Game Boy Color cart. published 20 years ago:

Pocket Monsters Geum [Model CGB-AAUK-KOR] (c) 2002 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68532&o=2

$end

$gbcolor=pokegina,pokegin,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Pocket Monsters Gin [Model DMG-AAXJ-JPN] (c) 1999 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68533&o=2

$end

$gbcolor=pokegogo,
$bio

Pocket Monsters GO!GO! GO! (c) 200? Unknown [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68531&o=2

$end

$gbcolor=pokekina,pokekin,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Pocket Monsters Kin [Model DMG-AAUJ-JPN] (c) 1999 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68534&o=2

$end

$gameboy=pokemidoa,pokemido,
$bio

Nintendo Game Boy Cart. published 26 years ago:

Pocket Monsters Midori [Model DMG-APBJ-JPN] (c) 1996 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66727&o=2

$end

$nes=pokered,
$bio

Pocket Monsters Red (c) 19?? Waixing Computer & Technology Co., Ltd. [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76890&o=2

$end

$n64=pokesnapj,
$bio

Nintendo 64 cart. published 23 years ago:

Pocket Monsters Snap (c) 1999 Nintendo.

- TECHNICAL -

Model NUS-NPFJ

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57907&o=2

$end

$n64=pokestd2j,
$bio

Nintendo 64 cart. published 23 years ago:

Pocket Monsters Stadium 2 (c) 1999 Nintendo.

- TECHNICAL -

Model NUS-CP2J

- TRIVIA -

Released on April 30, 1999 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57909&o=2

$end

$n64=pokestdk,
$bio

Nintendo 64 cart. published 22 years ago:

Pocket Monsters Stadium Kin Gin [Model NUS-NP3J] (c) 2000 Nintendo.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57910&o=2

$end

$n64=pokestdj,
$bio

Nintendo 64 cart. published 24 years ago:

Pocket Monsters Stadium (c) 1998 Nintendo.

- TECHNICAL -

Model NUS-CPSJ

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57908&o=2

$end

$pico=pokemon,
$vgmplay=pokemon_pico,
$bio

Sega Pico game published 20 years ago:

Pocket Monsters Suuji wo Tsukamaeyou! (c) 2002 Sega Toys

- TECHNICAL -

GAME ID: HPC-6113

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75761&o=2

$end

$gbcolor=pockmus,
$bio

Nintendo Game Boy Color cart. published 20 years ago:

Pocket Music (c) 2002 Rage

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68535&o=2

$end

$gba=pcketmus,
$bio

Nintendo GBA cart. published 20 years ago:

Pocket Music [Model AGB-AP9P-EUR] (c) 2002 Rage

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72169&o=2

$end

$psx=pocketmu,
$bio

Sony PlayStation CD published 23 years ago:

Pocket MuuMuu (c) 1999 Sony Computer Ent., Inc.

- TECHNICAL -

GAME ID: SCPS-10076

- TRIVIA -

Released on February 04, 1999 in Japan. It was never exported outside Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85542&o=2

$end

$wscolor=doraemon,
$bio

Bandai WonderSwan Color cart. published 21 years ago:

Pocket no Naka no Doraemon [Model SWJ-BANC0D] (c) 2001 Bandai Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86473&o=2

$end

$gbcolor=pocknaka,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Pocket no Naka no Oukoku [Prototype] (c) 2000 Hect [Hector].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68543&o=2

$end

$gbcolor=pockprow,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Pocket Pro Wrestling - Perfect Wrestler [Model CGB-AJVJ-JPN] (c) 2000 J-Wing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68536&o=2

$end

$gbcolor=pockyak,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Pocket Pro Yakyuu [Model CGB-BPPJ-JPN] (c) 2000 Epoch Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68537&o=2

$end

$gba=pcketprf,
$bio

Nintendo GBA cart. published 16 years ago:

Pocket Professor - Kwik Notes - Vol. 1 [Model AGB-BPJE-USA] (c) 2006 Pocket Direct

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72170&o=2

$end

$cpc_flop=pocketpr,
$bio

Amstrad CPC/PCW disk. published 35 years ago:

Pocket Protext Ver. 2.08 (c) 1987 Arnor, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124046&o=2

$end

$gbcolor=poktpuys,
$bio

Nintendo Game Boy Color cart. published 24 years ago:

Pocket Puyo Puyo Sun (c) 1998 Compile.

- TECHNICAL -

[Model CGB-AYSJ-JPN]

- TRIVIA -

Pocket Puyo Puyo Sun was released on November 27, 1998 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47812&o=2

$end

$gameboy=poktpuyo,poktpuyoa,
$bio

Nintendo Game Boy Cart. published 26 years ago:

Pocket Puyo Puyo Tsuu (c) 1996 Compile.

- TECHNICAL -

Game ID: DMG-APYJ-JPN

- TRIVIA -

Pocket Puyo Puyo 2 was released on December 13, 1996 in Japan.

- STAFF -

Executive producer: Masamitsu Niitani (Moo Nitani)
Director: Takafumi Tanida
Programmer: Takayuki Hirono (Jemini)
Graphic: Shinichiro Takamoto (Sawatari Jusaburo), Kazufumi Sakaki (Sakaki Kazufumi)
Sound and effect: Masanobu Tsukamoto (Wada Motomi)
Support: Takin
Editorial management: Rainbow Papa
Editorial design: Kazuto Hisoku, Amon, Akira Minazuki
Illustration: Nekonyan, Soncho Sawa (Sonchoh-sawa)
Special thanks: Peloli, Benjamin Kono, Shinichiro Otsuka (Gashin), Youma-kourui, Chiaki Minami, Macky, Nyo-nyo, Yamachii, Hamaji, Moyashi-kun, Acty, A-key, Ebifurai Hachi, C.T., Shin chan, Shiina Hasato (Shiina-Hasato), Mask, Ungen, Namakemono

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47801&o=2

$end

$gbcolor=poktpuyn,poktpuyna,poktpuynb,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Pocket Puyo Puyo-n (c) 2000 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID: CGB-BPYJ-JPN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68538&o=2

$end

$info=pocketrc,
$bio

Arcade Video game published 25 years ago:

Pocket Racer (c) 1997 Namco.

A Ridge Racer spin-off with small cars.

- TECHNICAL -

Game ID : PKR
Namco System 11 Hardware

Main CPU : PSX (@ 16.9344 Mhz), M37702 (@ 16.384 Mhz)
Sound Chips : C352 (@ 16.384 Mhz)

Colors palette : 65536

Players : 1
Control : steering wheel
Pedals : accelerator and brake

- TRIVIA -

Even if titlescreen says 1996, Pocket Racer was released in March 1997 in Japan.

- TIPS AND TRICKS -

Hold the VIEW button to switch the cars from POCKET to NORMAL in the car selection screen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4204&o=2

$end

$gbcolor=pockrace,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Pocket Racing [Model CGB-BPKP-EUR] (c) 2000 Virgin Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68539&o=2

$end

$ngpc=pockrevj,
$bio

SNK Neo-Geo Pocket Color cart. published 22 years ago:

Pocket Reversi [Model NEOP00790] (c) 2000 Success

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82569&o=2

$end

$ngpc=pockrev,
$bio

SNK Neo-Geo Pocket Color cart. published 22 years ago:

Pocket Reversi [Model NEOP01040] (c) 2000 SNK Corp. [Shin Nihon Kikaku]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82568&o=2

$end

$gameboy=poktshog,
$bio

Nintendo Game Boy Cart. published 24 years ago:

Pocket Shougi [Model DMG-AP5J-JPN] (c) 1998 Bottom Up

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66728&o=2

$end

$gbcolor=pocksm,
$bio

Pocket Smash Out (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68541&o=2

$end

$gbcolor=pocksmrt,
$bio

Pocket Smash Out & Race Time (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68540&o=2

$end

$gbcolor=pocksocr,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Pocket Soccer [Model CGB-BPSP-EUR] (c) 2001 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68542&o=2

$end

$gameboy=pocksonr,
$bio

Nintendo Game Boy Cart. published 24 years ago:

Pocket Sonar (c) 1998 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66729&o=2

$end

$psion2=ssheet12,ssheet13,
$bio

Pocket Spreadsheet Ver.1 (c) 198? Psion

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234087&o=2

$end

$psion2=ssheet33,ssheet34,
$bio

Psion Organiser II pack. published 35 years ago:

Pocket Spreadsheet Ver.3 (c) 1987 Psion

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234088&o=2

$end

$gameboy=poktstad,
$bio

Nintendo Game Boy Cart. published 32 years ago:

Pocket Stadium [Model DMG-PKJ] (c) 1990 Atlus Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66730&o=2

$end

$ngpc=ptennisc,
$bio

SNK Neo-Geo Pocket Color cart. published 23 years ago:

Pocket Tennis Color [Pocket Sport Series] [Model NEOP00280] (c) 1999 SNK Corp. [Shin Nihon Kikaku]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82573&o=2

$end

$ngp=ptennis,
$bio

SNK Neo-Geo Pocket cart. published 24 years ago:

Pocket Tennis [Pocket Sports Series] (c) 1998 Yumekobo.

- TECHNICAL -

Cartridge ID: NEOP00090

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82576&o=2

$end

$cpc_flop=pocketwo,
$bio

Amstrad CPC 464 disk. published 38 years ago:

Pocket Wordstar Ver 3.0 (c) 1984 MicroPro International Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124888&o=2

$end

$nes=pockzaur,
$bio

Nintendo Famicom cart. published 35 years ago:

Pocket Zaurus - Juu Ouken no Nazo (c) 1987 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54509&o=2

$end

$cpc_flop=pocketba,
$bio

Amstrad CPC 464 disk. published 36 years ago:

PocketBase (c) 1986 MicroPro International Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124889&o=2

$end

$archimedes=pocketfs,
$bio

Acorn Archimedes disk. published 30 years ago:

PocketFS (c) 1992 Computer Concepts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116068&o=2

$end

$pc98=pocky,pockya,
$bio

NEC PC-9801 Series 5.25in. disk. published 33 years ago:

Pocky (c) 1989 PonyTale Soft

- TECHNICAL -

FD x2

- TRIVIA -

Released in January 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90375&o=2

$end

$pc8801_flop=pocky,
$bio

NEC PC-8801 Series disk. published 33 years ago:

Pocky (c) 1989 PonyTale Soft

- TECHNICAL -

FD x4

- TRIVIA -

Released in January 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92648&o=2

$end

$msx2_flop=pocky,pockya,
$bio

MSX 2 disk. published 33 years ago:

Pocky (c) 1989 PonyTale Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101949&o=2

$end

$snes=pocky2u,pocky2up,
$bio

Nintendo Super NES cart. published 28 years ago:

Pocky & Rocky 2 [Model SNS-29-USA] (c) 1994 Natsume.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63421&o=2

$end

$snes=pocky2,
$bio

Nintendo Super NES cart. published 28 years ago:

Pocky & Rocky 2 [Model SNSP-29-EUR] (c) 1994 Natsume.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63420&o=2

$end

$gba=pocky,
$bio

Nintendo GBA cart. published 20 years ago:

Pocky & Rocky with Becky [Model AGB-APKE-USA] (c) 2002 Natsume, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72171&o=2

$end

$snes=pockyu,
$bio

Nintendo Super NES cart. published 29 years ago:

Pocky & Rocky [Model SNS-KK-USA] (c) 1993 Natsume.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63419&o=2

$end

$snes=pocky,pockys,
$bio

Nintendo Super NES cart. published 29 years ago:

Pocky & Rocky [Model SNSP-KK-EUR] (c) 1993 Natsume.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63418&o=2

$end

$fmtowns_cd=pocky,
$bio

Fujitsu FM Towns CD published 28 years ago:

Pocky 1, 2 + Ponyon (c) 1994 PonyTail Soft.

- TECHNICAL -

CD x1

- TRIVIA -

Released on Juny 15, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128519&o=2

$end

$pc98=pocky2,pocky2a,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Pocky 2 - Kaijin Aka Mantle no Chousen (c) 1991 PonyTale Soft

- TECHNICAL -

FD x3

- TRIVIA -

Released on August 31, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90376&o=2

$end

$pc8801_flop=pocky2,
$bio

NEC PC-8801 Series disk. published 31 years ago:

Pocky 2 - Kaijin Aka Mantle no Chousen (c) 1991 PonyTale Soft

- TRIVIA -

Released on July 10, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92649&o=2

$end

$nes=pocohon,
$bio

Pocohontos (c) 199? NT.

- STAFF -

Developed by: Ei-How Yang

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84084&o=2

$end

$spectrum_cass=podcent,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Pod (c) 1983 Euro-Byte, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=291069&o=2

$end

$bbcb_flop_orig=podd,
$bio

Acorn BBC Micro B disk. published 38 years ago:

Podd (c) 1984 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125640&o=2

$end

$pro128s_flop=podd
$bio

Olivetti PC-128s disk. published 35 years ago:

Podd (c) 1987 Olivetti Prodest [Milan, Italy]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236032&o=2

$end

$bbc_cass=podd,
$bio

Acorn BBC/Electron cass. published 38 years ago:

Podd (c) 1984 Acornsoft

- TECHNICAL -

GAME ID: XBE26

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52240&o=2

$end

$spectrum_cass=podder,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Podder [Model CSC 25] (c) 1986 Central Solutions, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80258&o=2

$end

$amigaocs_flop=discb,panzakbf,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Podium (c) 1992 Loriciels.

Compilation of games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73886&o=2

$end

$orao=podsjet,
$bio

PEL Varazdin Orao cass. published 35 years ago:

Podsjetnik (c) 1987 Suzy Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237433&o=2

$end

$to7_cass=poeme,
$bio

Poeme (c) 198? CNDP [Centre National de Documentation Pedagogique] [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108492&o=2

$end

$mc10=poetry,
$bio

Poetry (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87684&o=2

$end

$apple2_flop_clcracked=poetryex,
$bio

Apple II 5.25 disk. published 38 years ago:

Poetry Express (c) 1984 Learning Well

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234868&o=2

$end

$spectrum_cass=pogo,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Pogo (c) 1983 Ocean Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80260&o=2

$end

$svi318_cass=pogostic,
$bio

Spectravideo SV-318 cass. published 37 years ago:

Pogo Stick (c) 1985 Choice Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118572&o=2

$end

$dragon_cass=pogojo,
$bio

Dragon cass. published 38 years ago:

Pogo-Jo (c) 1984 J.Morrison Micros

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234407&o=2

$end

$a800_flop=pogoman,
$bio

Atari 400/800 disk. published 40 years ago:

Pogoman (c) 1982 Computer Magic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288973&o=2

$end

$apogee=pogonia,
$bio

POGONIA (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235364&o=2

$end

$special_cass=pogonya,
$bio

POGONYA (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234229&o=2

$end

$spectrum_cass=pogostik,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Pogostick Olympics (c) 1988 Silverbird Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80261&o=2

$end

$spectrum_cass=pogostikm,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Pogostick Olympics (c) 1988 MCM Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219344&o=2

$end

$cpc_flop=pogostic01,pogostic02,pogostic,pogostic03,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Pogostick Olympics Cracked (c) 1988 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126975&o=2

$end

$cpc_cass=pogostik,
$bio

Amstrad CPC cass. published 35 years ago:

Pogostick Olympics (c) 1987 Silverbird Soft.

- TECHNICAL -

BARCODE: 5 012439 011118

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98682&o=2

$end

$spectrum_cass=pogotron,
$bio

Pogotron (c) 198? MCM Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219345&o=2

$end

$snes_strom=poipoi,
$bio

Nintendo Super Famicom Sufami Turbo cart. published 26 years ago:

Poi Poi Ninja World (c) 1996 Bandai

- TECHNICAL -

GAME ID: SFT-0103

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61964&o=2

$end

$pc8801_cass=poibos,
$bio

NEC PC-8801 Series cass. published 39 years ago:

ポイボス ＰＡＲＴⅠ 脱出 - Dasshutsu (c) 1983 Daimyo Micom Gakuen
(Poibos Part-1)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91259&o=2

$end

$x1_cass=poibos,poibosa,
$bio

Sharp X1 cass. published 37 years ago:

Poibos Part-1 - Dasshutsu (c) 1985 Ouyou Densan Giken.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86259&o=2

$end

$cpc_flop=poidsf19,
$bio

Amstrad CPC type-in published 29 years ago:

Poids (c) 1993 CPC Infos

- TRIVIA -

Listed as a type-in program in the French magazine: CPC Infos.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119510&o=2

$end

$apricot_flop=netdiag,
$bio

ACT Apricot PC Xi disk. published 37 years ago:

POINT 32 Network Diagnostics (c) 1985 ACT [Applied Computer Techniques]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236806&o=2

$end

$apricot_flop=point32_12b,point32_11,point32_12,
$bio

ACT Apricot PC Xi disk. published 37 years ago:

POINT 32 Ver.1.x (c) 1985 ACT [Applied Computer Techniques]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236807&o=2

$end

$info=ptblank,ptblanka,
$bio

Arcade Video game published 28 years ago:

Point Blank (c) 1994 Namco.

Export release. Game developed in Japan. See the original for more information; "Gun Bullet".

- TRIVIA -

Released in October 1994.

Julian Hicks holds the official record for this game with 135,730 points.

- SERIES -

1. Point Blank (1994)
2. Point Blank 2 (1999)
3. Point Blank 3 (2001)

- PORTS -

* CONSOLES:
Sony PlayStation (1998)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1996&o=2

$end

$info=ptblank2,ptblank2ua,ptblank2a,ptblank2b,ptblank2c,
$bio

Arcade Video game published 23 years ago:

Point Blank 2 (c) 1999 Namco.

- TECHNICAL -

Namco System 11 hardware
Game ID : GNB

Main CPU : PSX (@ 16.9344 Mhz), M37710 (@ 16.384 Mhz)
Sound Chips : C352 (@ 16.384 Mhz)

Players : 2
Control : lightgun
Buttons : 1

- TRIVIA -

Released in February 1999, System 12 Version was released in March 2000.

This game is known in Japan as "Gunbarl".

- SERIES -

1. Point Blank (1994)
2. Point Blank 2 (1999)
3. Point Blank 3 (2001)

- PORTS -

* CONSOLES:
Sony PlayStation (1998)
Sony PlayStation 2 (2002, "Gunvari Collection + Time Crisis")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3892&o=2

$end

$psx=ptblank2,
$bio

Sony PlayStation CD published 23 years ago:

Point Blank 2 (c) 1999 NAMCO Hometek, Ltd.

North American release. Game developed in Japan. See the original for more information; GunBarl.

- TECHNICAL -

GAME ID: SLUS-00796

- TRIVIA -

Released on April 30, 1999 in the USA.

The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111008&o=2

$end

$psx=ptblank2e,
$bio

Sony PlayStation CD published 23 years ago:

Point Blank 2 {Model SCES-02180] (c) 1999 NAMCO, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287333&o=2

$end

$info=ptblank3,
$bio

Arcade Video game published 22 years ago:

Point Blank 3 (c) 2000 Namco.

- TECHNICAL -

Konami System 11 Hardware

Main CPU : R3000A 32 bit RISC processor, Clock - 33.8688MHz, Operating performance - 30 MIPS, Instruction Cache - 4KB
BUS : 132 MB/sec. 
OS ROM : 512 Kilobytes
Sound CPU : Namco C76 (Mitsubishi M37702)
Sound chip : Namco C352
Main RAM: 2 Megabytes 
Video RAM: 2 Megabyte 
Sound RAM : 512 Kilobytes
Graphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling)
Sprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll 
Resolution : 256x224 - 740x480 
Colours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables)

- TRIVIA -

Released in December 2000.

This game is known as "Gunbalina" in Japan.

- SERIES -

1. Point Blank (1994)
2. Point Blank 2 (1999)
3. Point Blank 3 (2001)

- PORTS -

* CONSOLES:
Sony PlayStation 2 (2002, "Gunvari Collection + Time Crisis")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4203&o=2

$end

$psx=ptblank3,
$bio

Sony PlayStation CD published 21 years ago:

Point Blank 3 (c) 2001 NAMCO Hometek, Ltd.

North American release. Game developed in Japan. See the original for more information; "Gunbalina [Model SLPS-03100]".

- TECHNICAL -

GAME ID: SLUS-01354

- TRIVIA -

Point Blank 3 was released on May 16, 2001 in the USA.

The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111009&o=2

$end

$psx=ptblanked,
$bio

Sony PlayStation CD published 24 years ago:

Point Blank [Model SCED-00287] (c) 1998 Sony Computer Ent. Europe [SCEE]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287332&o=2

$end

$psx=ptblanke,
$bio

Sony PlayStation CD published 24 years ago:

Point Blank (c) 1998 NAMCO, Ltd.

- TECHNICAL -

Game ID: SCES-00886

- STAFF -

Sony Computer Entertainment Europe staff only
QA Manager: Tony Bourne
Head of Internal Testing: Steven Archer
Internal QA Co-ordinator: Jim McCabe
Lead Tester: Dominic Berzins
Testers: Dee Wiswell, John Cassidy, Mark Stephenson, Mark Young
Localisation Testers: Lucie Dupoireux, Benjamin Le Normand, Christa Leonards, Natja Hausman

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97058&o=2

$end

$psx=ptblank,
$bio

Sony PlayStation CD published 24 years ago:

Point Blank (c) 1998 NAMCO Hometek, Ltd.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-00481

- TRIVIA -

Released on April 30, 1998 in the USA.

The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111007&o=2

$end

$sega_beena_cart=pointgt,
$bio

Sega Beena cart. published 16 years ago:

Point Gakushuu Tokei (c) 2006 SEGA Toys

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286678&o=2

$end

$pc8801_flop=sf3dthxg,
$bio

NEC PC-8801 Series disk. published 36 years ago:

Point X Senryou Sakusen - S.F.3.D. - Original Operation Thanksgiving (c) 1986 Cross Media Soft.

- TECHNICAL -

GAME ID: P-5019
BARCODE: 4988002025350

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92781&o=2

$end

$msx1_cart=pointx,
$bio

MSX cart. published 36 years ago:

ポイントX占領作戦 S.F.3.D. Original - Operation Thanksgiving (c) 1986 Victor Co.
(Point X Senryou Sakusen - S.F.3.D. Original - Operation Thanksgiving)

- TECHNICAL -

GAME ID: M-2005

- STAFF -

Cover Art by: Kow YOKOYAMA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77378&o=2

$end

$bbc_rom=pointer,
$bio

Acorn BBC ROM published 37 years ago:

Pointer (c) 1985 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145160&o=2

$end

$ibm5170_cdrom=poipon,
$bio

PC/MS-Windows CD published 25 years ago:

PoiPon (c) 1997 Witty Wolf.

- TECHNICAL -

GAME ID: WITTY-1012

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272547&o=2

$end

$apogee=poisk,
$bio

POISK (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235365&o=2

$end

$pc98=poison,poisona,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Poison - 6 Nin no Majo (c) 1995 Trush.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90377&o=2

$end

$pc98=poisonn,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Poison Needle (c) 1993 May-Be Soft.

- TECHNICAL -

FD x2

- TRIVIA -

Released on August 10, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90378&o=2

$end

$psx=poitpnt2,
$bio

Sony PlayStation CD published 24 years ago:

Poitter's Point 2 - Sodom no Inbou (c) 1998 Konami Co., Ltd.

- TECHNICAL -

[Model SLPM-86061]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85543&o=2

$end

$info=poitto,poittoc,
$bio

Arcade Video game published 29 years ago:

Poitto! (c) 1993 Metro Corp.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 12 Mhz), uPD7810 (@ 12 Mhz)
Sound Chips : OKI6295 (@ 9.375 Khz), YM2413 (@ 3.579545 Mhz)

Players : 2
Control : 8-way Joystick
Buttons : 1

- TRIVIA -

Poitto was released in June 1993 in Japan. It was the fourth arcade video game made by Metro.

Developed in cooperation with Able Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1997&o=2

$end

$info=poizone,
$bio

Arcade Video game published 31 years ago:

Poizone (c) 1991 Eterna.

Poizone is a fun Puzzle/Maze game. Help the little Penguin named Zozo to destroy at least 20% of the toxic blocks and if possible to assemble the magic Diamonds, and beware the enemies!

- TECHNICAL -

Main CPU : ARM (@ 16 Mhz)

Players : 2
Control : 8-way Joystick
Buttons : 1

- STAFF -

Code : P. Baerlocher
Graphics : M. Andreoli
Music : F. Hautecloque

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4985&o=2

$end

$archimedes=poizone,
$bio

Acorn Archimedes disk. published 31 years ago:

Poizone (c) 1991 Eterna

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127085&o=2

$end

$info=ppsatan,
$bio

Coin-op Misc. game published 26 years ago:

Poka Poka Satan (c) 1996 Kato Seisakujo Company, Limited.

- TRIVIA -

Poka Poka Satan was released in February 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=23742&o=2

$end

$pc98=pokapokp,
$bio

PokaPoka Poker (c) 199? Bolze.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90379&o=2

$end

$info=pokasuka,
$bio

Sega NAOMI cart. published 15 years ago:

Pokasuka Ghost - It's a Boo Bash! (c) 2007 Sega Enterprises, Limited.

- TECHNICAL -

Sega NAOMI Hardware

CPU : Hitachi SH-4 32-bit RISC CPU (200 MHz 360 MIPS / 1.4 GFLOPS)
Graphic Engine : PowerVR 2 (PVR2DC)
Sound Engine : ARM7 Yamaha AICA 45 MHZ (with internal 32-bit RISC CPU, 64 channel ADPCM)
Main Ram : 32 megs
Main Memory : 32 MByte
Graphic Memory : 16 MByte
Sound Memory : 8 MByte
Media : ROM Board (maximum size of 172MBytes) / GD-Rom
Simultaneous Number of Colors : Approx. 16,770,000 (24bits)
Polygons : 2.5 Million polys/sec
Rendering Speed : 500 M pixel/sec
Additional Features : Bump Mapping, Fog, Alpha-Bending (transparency), Mip Mapping (polygon-texture auto switch), Tri-Linear Filtering, Anti-Aliasing, Environment Mapping, and Specular Effect.

- TRIVIA -

Pokasuka Ghost was released on July 19 2007.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40791&o=2

$end

$to7_cass=pokpaccr,
$bio

Poke & Pac - Creation du Labyrinthe (c) 198? Huet [Sylvain Huet]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108493&o=2

$end

$to7_cass=pokepac,
$bio

Poke & Pac - Jeu (c) 198? Huet [Sylvain Huet]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108494&o=2

$end

$nes=pokeblck,pokeblcka,
$bio

Poke Block (c) 19?? Micro Genius [Taiwan]

- TECHNICAL -

GAME ID: MGC-012

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76891&o=2

$end

$info=pokechmp,pokechmpa,
$bio

Arcade Video game published 27 years ago:

Poke Champ (c) 1995 DGRM.

This is a Korean hack of Data East's "Pocket Gal".

- TECHNICAL -

Main CPU : (2x) M6502 (@ 4 Mhz)
Sound Chips : YM2203 (@ 1.5 Mhz), YM3812 (@ 3 Mhz), OKI6295 (@ 7.575 Khz)

Players : 2
Buttons : 2

- TRIVIA -

It uses RAM for Palette instead of PROMs
Samples are played by OKIM6295
Different Banking
More Tiles, 8bpp
Sprites 4bpp instead of 2bpp
Many code changes.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=6102&o=2

$end

$gba=pokeinu,
$bio

Nintendo GBA cart. published 18 years ago:

Poke Inu [Model AGB-BTDJ-JPN] (c) 2004 Agatsuma Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72172&o=2

$end

$snes_bspack=pokekame,pokekamea,
$bio

Pokekame Magazine (c) 199? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61965&o=2

$end

$gamepock=pokemahj,
$bio

Epoch Game Pocket Computer cart. published 38 years ago:

Pokekon Mahjongg (c) 1984 Epoch Co., Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240567&o=2

$end

$gamepock=pokereve,
$bio

Epoch Game Pocket Computer cart. published 38 years ago:

Pokekon Reversi (c) 1984 Epoch Co., Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240568&o=2

$end

$gbcolor=mewtwosb,
$bio

Pokemon - Mewtwo Strikes Back (c) 200? Kasheng

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=317858&o=2

$end

$gba=poksaph,
$bio

Pokemon - Sapphire Version (c) 200? Sintax [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275341&o=2

$end

$nes=pokesilv,
$bio

Pokemon - Silver Version (c) 19?? Unknown.

A pirate hack of "Little Nemo - The Dream Master" featuring a Pokemon sprite as main character.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65188&o=2

$end

$nes=poke2k,
$bio

Pokemon 2000 (c) 200? Unknown.

A pirate hack of "Mitsume Ga Tooru" featuring a Charmander sprite (from Pokemon) as main character.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65183&o=2

$end

$nes=poke4in1,
$bio

Pokemon 4 in 1 (c) 19?? Union Bond [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84085&o=2

$end

$nes=pokeblue,
$bio

Pokemon Blue (c) 199? Unknown.

A pirate hack of "Wacky Races" featuring a Squirtle sprite (from Pokemon) as main character.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65184&o=2

$end

$megadriv=pokecd,pokecda,
$bio

Pokemon Crazy Drummer (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233678&o=2

$end

$gbcolor=pkmndspe,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Pokemon Diamond - Special Pikachu Edition (c) 2001 Kasheng

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=317859&o=2

$end

$nes=pokegold,pokegolda,
$bio

Pokemon Gold (c) 19?? Mars [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84086&o=2

$end

$snes=pokegs,pokegsh,
$bio

Pokemon Gold Silver (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61966&o=2

$end

$nes=pokegldn,
$bio

Pokemon Golden (c) 19?? Unknown.

A pirate hack of "Tom & Jerry" featuring a Pokemon sprite as main character.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65185&o=2

$end

$nes=pokegren,
$bio

Pokemon Green (c) 19?? Unknown.

A pirate hack of "Kero Kero Keroppi no Daibouken 2 - Donuts Ike Wa Oosawagi!" featuring a Bulbasaur sprite (from Pokemon) as main character.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65186&o=2

$end

$nes=pokemon2,
$bio

Pokemon II (c) 19?? Unknown.

A pirate hack of "Adventure Island 3" featuring a Pikachu sprite (from Pokemon) as main character.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65187&o=2

$end

$gbcolor=pkmnjspe,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Pokemon Jade - Special Pikachu Edition (c) 2001 Kasheng

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=317860&o=2

$end

$snes=pokestad,pokestadh,
$bio

Pokemon Stadium (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61967&o=2

$end

$megadriv=pokestad,
$bio

Pokemon Stadium (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233679&o=2

$end

$info=gpoker,
$bio

Handheld game published 43 years ago:

Poker (c) 1979 Gakken.

Handheld Poker game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94360&o=2

$end

$vic1001_cart=poker,poker1,
$bio

Commodore VIC-20 cart. published 40 years ago:

Poker (c) 1982 Commodore, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86892&o=2

$end

$spectrum_cass=pokerv31,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Poker (c) 1983 V&M Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295315&o=2

$end

$info=gepoker,gepoker1,gepoker2,gepoker3,
$bio

Arcade Video game published 38 years ago:

Poker (c) 1984 Greyhound Electronics.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : DAC

Palette colors : 256

Players : 1
Buttons : 9

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=7986&o=2

$end

$info=sidampkr,
$bio

Arcade Video game published 38 years ago:

Poker (c) 1984 Sidam.

Italian release of Greyhound Electronics' Poker.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73324&o=2

$end

$cpc_flop=pokerf19,
$bio

Amstrad CPC type-in published 37 years ago:

Poker (c) 1985 Hebdogiciel [France]

- STAFF -

By: Jean Luc LAGADEC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120604&o=2

$end

$cpc_flop=pokerf1901,
$bio

Amstrad CPC type-in published 37 years ago:

Poker (c) 1985 Super Jeux Amstrad

- TRIVIA -

Listed as a type-in program in the French book: Super Jeux Amstrad.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122705&o=2

$end

$galaxy=poker,
$bio

Galaksija cass. published 37 years ago:

Poker (c) 1985 Balint, Nenad

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235818&o=2

$end

$bbc_cass=poker,
$bio

Acorn BBC/Electron cass. published 36 years ago:

Poker (c) 1986 Duckworth

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52241&o=2

$end

$mo5_cass=poker,pokerb,pokera,
$to7_cass=poker,
$bio

Thomson MO5/TO7 cass. published 36 years ago:

Poker (c) 1986 Gasoline Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108495&o=2

$end

$mc10=poker,
$bio

Poker (c) 198? Gerrie [Jim Gerrie]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87685&o=2

$end

$mz700_cass=poker,
$bio

Poker (c) 198? Knight's Computers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131793&o=2

$end

$nes=poker,
$bio

Nintendo Famicom cart. published 27 years ago:

Poker (c) 1995 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40355&o=2

$end

$info=pokersis,
$bio

Poker (c) 199? Sisteme.

Video poker running on Bonanza Enterprise's Golden Poker hardware.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84664&o=2

$end

$lynx=poker,
$bio

Poker (c) 199? Atari Corp. [CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=317443&o=2

$end

$orion_cass=poker,
$bio

Poker (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235192&o=2

$end

$info=bjpoker,
$bio

Poker & Black Jack [Model 7521] (c) 198? Kramer Mfg. Company, Incorporated. [M. Kramer].

Video poker running on the Noraut's Joker Poker hardware.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32533&o=2

$end

$info=poker52,
$bio

Video Slot Machine published 29 years ago:

Poker 52 (c) 1993 Blitz System, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=37790&o=2

$end

$info=poker91,
$bio

Video Slot Machine published 31 years ago:

Poker 91 (c) 1991 Unknown.

Video poker running on Bonanza Enterprise's Golden Poker hardware.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29157&o=2

$end

$info=crsbingo,
$bio

Arcade Video game published 31 years ago:

Poker Carnival (c) 1991 Subsino.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=30054&o=2

$end

$cpc_flop=pokerf1902,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Poker Cracked (c) 1987 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123101&o=2

$end

$bbc_cass=pokerdic,
$bio

Poker Dice (c) 19?? Micro Power

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52242&o=2

$end

$info=pokrdice,
$bio

Arcade Video game published 31 years ago:

Poker Dice (c) 1991 Strata.

A poker game.

- TECHNICAL -

Main CPU : (2x) M6809 (@ 2 Mhz)
Sound Chips : OKI6295 (@ 7.812 Khz), Yamaha YM2203 (@ 4 Mhz)

Screen orientation : Vertical
Video resolution : 240 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 256

Players : 1
Buttons : 6

- TRIVIA -

Developed by Incredible Technologies, Inc.

- STAFF -

Game design and programming : David D. Thiel
Dynamics Programming : Richard Ditton
Game Audio : David D. Thiel
Art : Tim Skelly

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3785&o=2

$end

$gamegear=pokerfbj,
$bio

Sega Game Gear cart. published 28 years ago:

Poker Face Paul's Blackjack [Model 2326] (c) 1994 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64777&o=2

$end

$gamegear=pokerfc,
$bio

Sega Game Gear cart. published 28 years ago:

Poker Face Paul's Cribbage (c) 1994 SEGA Enterprises, Ltd.

Unreleased game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=310113&o=2

$end

$gamegear=pokerfp,
$bio

Sega Game Gear cart. published 28 years ago:

Poker Face Paul's Poker (c) 1994 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64778&o=2

$end

$gamegear=pokerfs,
$bio

Sega Game Gear cart. published 28 years ago:

Poker Face Paul's Solitaire [Model 2327] (c) 1994 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64779&o=2

$end

$gamegear=pokerfg,
$bio

Sega Game Gear cart. published 28 years ago:

Poker Faced Paul's Gin [Model 2328] (c) 1994 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64780&o=2

$end

$info=clpoker,
$bio

Video Slot Machine published 28 years ago:

Poker Genius (c) 1994 Chain Leisure.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127803&o=2

$end

$nes=poker2,
$bio

Poker II [Model TC-013] (c) 19?? Sachen [Taiwan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76892&o=2

$end

$nes=poker3,poker3b,poker3a,
$bio

Poker III 5 in 1 [Model TC-020] (c) 19?? Sachen [Taiwan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76893&o=2

$end

$info=ad5pking,ad5pkinga,
$bio

Poker King (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

ADDER 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42734&o=2

$end

$info=pkladies,pkladiesl,pkladiesla,pkladiesbl,pkladiesbl2,
$bio

Arcade Video game published 33 years ago:

Poker Ladies (c) 1989 Mitchell.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 8 Mhz)
Sound Chips : OKI6295 (@ 7.5 Khz), YM2413 (@ 4 Mhz)

Screen orientation : Horizontal
Video resolution : 384 x 240 pixels
Screen refresh : 60.00 Hz
Palette Colors : 2048

Players : 1

- TRIVIA -

Also licensed to Leprechaun.

The graphics were developed by Akira Yasuda (aka Akiman, who soon became one of the most beloved Capcom artists) for the game "Mahjong Gakuen". He also helped develop the 'interaction' that happened in the bridge scenes, where by pressing a certain button you did kinky 'things' to the naked gals on the screen. Indeed, the effort put into "Mahjong Gakuen" could not be wasted for a Japanese release only, so Capcom developed "Poker Ladies" for worldwide release. The gameplay was also changed from a mahjong game to a poker game. This version was released by Mitchell instead of Capcom, and in the USA it was released by Leprechaun.

The 'interaction' feature would be used to better and more explicit effect in "Lady Killer", as well as in the bonus rounds in "Gals Panic S" and "Gals Panic S2".

- UPDATES -

Leprechaun's Poker Ladies version has some differences :
* 3 hands instead of 4.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1998&o=2

$end

$vz_snap=poker,
$bio

Poker Machine (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235118&o=2

$end

$nes=pokermj,
$bio

Poker Mahjong - Pu Ke Mao Que [Model SA-018] (c) 19?? Sachen [Taiwan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76894&o=2

$end

$info=pkrmast,pkrmasta,
$bio

Poker Master (c) 199? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=33665&o=2

$end

$info=poker72,
$bio

Video Slot Machine published 27 years ago:

Poker Monarch (c) 1995 Extrema Intersystems.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=12003&o=2

$end

$info=pokonl97,
$bio

Video Slot Machine published 26 years ago:

Poker Only '97 (c) 1996 Amcoe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=31158&o=2

$end

$apple2_flop_orig=pkrparat,
$bio

Apple II 5.25 disk. published 39 years ago:

Poker Parat (c) 1983 Gessler Educational Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267140&o=2

$end

$info=r_pokrplus,
$bio

Pinball published 45 years ago:

Poker Plus (c) 1977 Recel.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=10103&o=2

$end

$info=pokeroul,
$bio

Arcade Video game published 32 years ago:

Poker Roulette (c) 1990 Coinmaster.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=30239&o=2

$end

$pc8801_flop=pokersis,
$bio

Poker Sisters (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92650&o=2

$end

$x68k_flop=pokersis,
$bio

Sharp X68000 Series 5.25in. disk. published 33 years ago:

Poker Sisters Gold (c) 1989 MGR Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88512&o=2

$end

$to_flop=pokersol,
$bio

Poker Solitaire (c) 19?? JMLJML

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107949&o=2

$end

$info=pkrno_l1,
$bio

Pinball published 44 years ago:

Pokerino (c) 1978 Williams.

- TECHNICAL -

Williams System 4
Model Number : 488

- TRIVIA -

1,501 units were produced.

- STAFF -

Design by : Steve Kordek
Art by : Constantino Mitchell

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5530&o=2

$end

$spectrum_cass=pokesyca,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Pokes Y Cargadores No. 1 (c) 1985 Micro Mania [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287102&o=2

$end

$cpc_flop=pokeurf1,
$bio

Amstrad CPC type-in published 29 years ago:

Pokeur (c) 1993 CPC Infos

- TRIVIA -

Listed as a type-in program in the French magazine: CPC Infos.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119511&o=2

$end

$gba=pokelfgrg,
$bio

Nintendo GBA cart. published 18 years ago:

Pokémon - Blattgrüne Edition (c) 2004 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72173&o=2

$end

$gameboy=pokeblueg,
$bio

Nintendo Game Boy Cart. published 23 years ago:

Pokémon - Blaue Edition [Model DMG-APED-NOE] (c) 1999 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66732&o=2

$end

$gameboy=pokeblue,
$bio

Nintendo Game Boy Cart. published 24 years ago:

Pokémon - Blue Version [Model DMG-APEE-USA] (c) 1998 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66733&o=2

$end

$gameboy=pokecock,
$bio

Pokémon - Cock Version (c) 20?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275326&o=2

$end

$gbcolor=pokecrysaus,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Pokémon - Crystal Version (c) 2001 Nintendo Co., Ltd.

Australian release.

- TECHNICAL -

GAME ID: CGB-BYTE-AUS

- TRIVIA -

Released on September 30, 2001 in Australia.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275406&o=2

$end

$gbcolor=pokecrysa,pokecrys,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Pokémon - Crystal Version [Model CGB-BYTE-USA] (c) 2001 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68544&o=2

$end

$gameboy=pokeyells,
$bio

Nintendo Game Boy Cart. published 22 years ago:

Pokémon - Edicion Amarilla [Model DMG-APSS-ESP] (c) 2000 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66736&o=2

$end

$gameboy=pokeblues,
$bio

Nintendo Game Boy Cart. published 23 years ago:

Pokémon - Edición Azul [Model DMG-APES-ESP] (c) 1999 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66737&o=2

$end

$gbcolor=pokecryss,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Pokémon - Edición Cristal [Model CGB-BYTS-ESP] (c) 2001 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68546&o=2

$end

$gba=pokeemers,
$bio

Nintendo GBA cart. published 18 years ago:

Pokémon - Edición Esmeralda [Model AGB-BPES-ESP] (c) 2004 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72174&o=2

$end

$gbcolor=pokegolds,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Pokémon - Edición Oro [Model DMG-AAUS-ESP] (c) 2000 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68547&o=2

$end

$gbcolor=pokesilvs,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Pokémon - Edición Plata [Model DMG-AAXXS-ESP] (c) 2000 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68548&o=2

$end

$gameboy=pokereds,
$bio

Nintendo Game Boy Cart. published 24 years ago:

Pokémon - Edición Roja [Model DMG-APAS-ESP] (c) 1998 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66738&o=2

$end

$gba=pokefirds,
$bio

Nintendo GBA cart. published 18 years ago:

Pokémon - Edición Rojo Fuego (c) 2004 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72175&o=2

$end

$gba=pokerubysa,pokerubys,
$bio

Nintendo GBA cart. published 19 years ago:

Pokémon - Edición Rubí [Model AGB-AXVS-ESP] (c) 2003 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72176&o=2

$end

$gba=pokelfgrs,
$bio

Nintendo GBA cart. published 18 years ago:

Pokémon - Edición Verde Hoja (c) 2004 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72177&o=2

$end

$gba=pokesaphsa,pokesaphs,
$bio

Nintendo GBA cart. published 19 years ago:

Pokémon - Edición Zafiro (c) 2003 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72178&o=2

$end

$gba=pokeemer,
$bio

Nintendo GBA cart. published 18 years ago:

Pokémon - Emerald Version [Model AGB-AGB-BPEE-USA] (c) 2004 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72179&o=2

$end

$gba=pokefirdg,
$bio

Nintendo GBA cart. published 18 years ago:

Pokémon - Feuerrote Edition (c) 2004 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72181&o=2

$end

$gba=pokefirda,
$bio

Nintendo GBA cart. published 18 years ago:

Pokémon - FireRed Version [Model AGB-BPRE-USA] (c) 2004 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72183&o=2

$end

$gba=pokefird,
$bio

Nintendo GBA cart. published 18 years ago:

Pokémon - FireRed Version [Model AGB-BPRP] (c) 2004 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72182&o=2

$end

$gameboy=pokeyellg,
$bio

Nintendo Game Boy Cart. published 22 years ago:

Pokémon - Gelbe Edition [Model DMG-APSD-NOE] (c) 2000 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66739&o=2

$end

$gbcolor=pokegold,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Pokémon - Gold Version [Model DMG-AAUE-USA] (c) 2000 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68549&o=2

$end

$gbcolor=pokegoldg,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Pokémon - Goldene Edition [Model DMG-AAUD-NOE] (c) 2000 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68552&o=2

$end

$gbcolor=pokecrysg,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Pokémon - Kristall-Edition [Model CGB-BYTD-NOE] (c) 2001 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68553&o=2

$end

$gba=pokelfgru,
$bio

Nintendo GBA cart. published 18 years ago:

Pokémon - LeafGreen Version [Model AGB-BPGE-USA] (c) 2004 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72185&o=2

$end

$gba=pokelfgr,
$bio

Nintendo GBA cart. published 18 years ago:

Pokémon - LeafGreen Version [Model AGB-BPGP] (c) 2004 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72184&o=2

$end

$gameboy=pokered,
$bio

Nintendo Game Boy Cart. published 24 years ago:

Pokémon - Red Version (c) 1998 Nintendo Company, Limited.

North American release. Game developed in Japan. See the original for more information; "Pocket Monsters Aka [Model DMG-APAJ-JPN]".

- TECHNICAL -

GAME ID: DMG-APAE-USA

- TRIVIA -

Released on September 28, 1998 in the USA.

Nintendo spent $13 million marketing Pokémon Red and Blue in the United States.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66740&o=2

$end

$gameboy=pokeredg,
$bio

Nintendo Game Boy Cart. published 24 years ago:

Pokémon - Rote Edition [Model DMG-APAD-NOE] (c) 1998 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66743&o=2

$end

$gba=pokerubyga,pokerubygp,pokerubyg,
$bio

Nintendo GBA cart. published 19 years ago:

Pokémon - Rubin-Edition (c) 2003 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72186&o=2

$end

$gba=pokerubyb,
$bio

Nintendo GBA cart. published 19 years ago:

Pokémon - Ruby Version [Model AGB-AXVE-USA] (c) 2003 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72188&o=2

$end

$gba=pokerubya,pokeruby,
$bio

Nintendo GBA cart. published 19 years ago:

Pokémon - Ruby Version [Model AGB-AXVP] (c) 2003 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72187&o=2

$end

$gba=pokesaphga,pokesaphg,
$bio

Nintendo GBA cart. published 19 years ago:

Pokémon - Saphir-Edition (c) 2003 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72189&o=2

$end

$gba=pokesaphb,
$bio

Nintendo GBA cart. published 19 years ago:

Pokémon - Sapphire Version [Model AGB-AXPE-USA] (c) 2003 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72191&o=2

$end

$gba=pokesapha,pokesaph,
$bio

Nintendo GBA cart. published 19 years ago:

Pokémon - Sapphire Version [Model AGB-AXPP] (c) 2003 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72190&o=2

$end

$gbcolor=pokesilvg,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Pokémon - Silberne Edition [Model DMG-AAXD-NOE] (c) 2000 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68554&o=2

$end

$gbcolor=pokesilv,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Pokémon - Silver Version [Model DMG-AAXE-USA] (c) 2000 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68555&o=2

$end

$gba=pokeemerg,
$bio

Nintendo GBA cart. published 18 years ago:

Pokémon - Smaragd-Edition (c) 2004 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72192&o=2

$end

$gbcolor=pokesilvf,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Pokémon - Version Argent [Model DMG-AAXF-FRA] (c) 2000 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68558&o=2

$end

$gameboy=pokebluef,
$bio

Nintendo Game Boy Cart. published 23 years ago:

Pokémon - Version Bleue [Model DMG-APEF-FRA] (c) 1999 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66744&o=2

$end

$gbcolor=pokecrysf,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Pokémon - Version Cristal [Model CGB-BYTF-FRA] (c) 2001 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68559&o=2

$end

$gba=pokeemerf,
$bio

Nintendo GBA cart. published 18 years ago:

Pokémon - Version Emeraude (c) 2004 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72193&o=2

$end

$gameboy=pokeyellf,
$bio

Nintendo Game Boy Cart. published 22 years ago:

Pokémon - Version Jaune [Model DMG-APSF-FRA] (c) 2000 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66745&o=2

$end

$gbcolor=pokegoldf,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Pokémon - Version Or [Model DMG-AAUF-FRA] (c) 2000 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68560&o=2

$end

$gba=pokefirdf,
$bio

Nintendo GBA cart. published 18 years ago:

Pokémon - Version Rouge Feu (c) 2004 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72194&o=2

$end

$gameboy=pokeredf,
$bio

Nintendo Game Boy Cart. published 24 years ago:

Pokémon - Version Rouge [Model DMG-APAF-FRA] (c) 1998 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66746&o=2

$end

$gba=pokerubyfa,pokerubyf,
$bio

Nintendo GBA cart. published 19 years ago:

Pokémon - Version Rubis (c) 2003 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72195&o=2

$end

$gba=pokesaphfa,pokesaphf,
$bio

Nintendo GBA cart. published 19 years ago:

Pokémon - Version Saphir (c) 2003 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72196&o=2

$end

$gba=pokelfgrf,
$bio

Nintendo GBA cart. published 18 years ago:

Pokémon - Version Vert Feuille (c) 2004 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72197&o=2

$end

$gbcolor=pokesilvi,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Pokémon - Versione Argento [Model DMG-AAXI-ITA] (c) 2000 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68561&o=2

$end

$gameboy=pokebluei,
$bio

Nintendo Game Boy Cart. published 23 years ago:

Pokémon - Versione Blu [Model DMG-APEI-ITA] (c) 1999 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66747&o=2

$end

$gbcolor=pokecrysi,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Pokémon - Versione Cristallo [Model DMG-CGB-BYTI-ITA] (c) 2001 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68562&o=2

$end

$gameboy=pokeyelli,
$bio

Nintendo Game Boy Cart. published 22 years ago:

Pokémon - Versione Gialla [Model DMG-APSI-ITA] (c) 2000 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66748&o=2

$end

$gbcolor=pokegoldi,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Pokémon - Versione Oro [Model CGB-AAUI-ITA] (c) 2000 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68563&o=2

$end

$gameboy=pokeredi,
$bio

Nintendo Game Boy Cart. published 24 years ago:

Pokémon - Versione Rossa [Model DMG-APAI-ITA] (c) 1998 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66749&o=2

$end

$gba=pokefirdi,
$bio

Nintendo GBA cart. published 18 years ago:

Pokémon - Versione Rosso Fuoco (c) 2004 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72198&o=2

$end

$gba=pokerubyia,pokerubyi,
$bio

Nintendo GBA cart. published 19 years ago:

Pokémon - Versione Rubino (c) 2003 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72199&o=2

$end

$gba=pokeemeri,
$bio

Nintendo GBA cart. published 18 years ago:

Pokémon - Versione Smeraldo (c) 2004 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72200&o=2

$end

$gba=pokelfgri,
$bio

Nintendo GBA cart. published 18 years ago:

Pokémon - Versione Verde Foglia (c) 2004 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72201&o=2

$end

$gba=pokesaphia,pokesaphi,
$bio

Nintendo GBA cart. published 19 years ago:

Pokémon - Versione Zaffiro (c) 2003 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72202&o=2

$end

$gameboy=pokeyell,
$bio

Nintendo Game Boy Cart. published 23 years ago:

Pokémon - Yellow Version [Model DMG-APSE-USA] (c) 1999 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66750&o=2

$end

$gbcolor=pokeadv,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Pokémon Adventure (c) 2000 Yong Yong [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68564&o=2

$end

$pokemini=pokeacrd,
$bio

Nintendo Pokémon Mini game published 21 years ago:

Pokémon Anime Card Daisakusen (c) 2001 Nintendo Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82288&o=2

$end

$gbcolor=pokecardj,
$vgmplay=pokecard_gbc,
$bio

Nintendo Game Boy Color cart. published 24 years ago:

Pokémon Card GB (c) 1998 Nintendo Company, Limited.

- TECHNICAL -

GAME ID: DMG-ACXJ-JPN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68565&o=2

$end

$gbcolor=pokecrd2,
$vgmplay=pokecrd2_gbc,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Pokémon Card GB2 - GR Dan Sanjou! (c) 2001 Nintendo Company, Limited.

- TECHNICAL -

GAME ID: CGB-BP7J-JPN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68566&o=2

$end

$gbcolor=pokepuzlj,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Pokémon de Panepon [Model CGB-BPNJ-JPN] (c) 2000 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68578&o=2

$end

$gbcolor=pokedmnd,
$bio

Pokémon Diamond (c) 200? Unknown [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68567&o=2

$end

$nes=pokehg,
$bio

口袋珍珠 (c) 199? Shenzen Jincota.
(Pokémon Emerald)

A port of Pokémon HeartGold Version that uses graphics from Platinum and music from the Generation III Pokémon games.

- TECHNICAL -

GAME ID: KT-1071

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95263&o=2

$end

$megadriv=pokemnii,
$bio

Pokémon II (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233680&o=2

$end

$gbcolor=pkmnjade,
$bio

Pokémon Jade Version (c) 200? Unknown [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=67737&o=2

$end

$info=pokemini,
$bio

Console published 21 years ago:

Pokémon Mini (c) 2001 Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228462&o=2

$end

$gba=pokemysdu,pokemysdud,
$bio

Nintendo GBA cart. published 16 years ago:

Pokémon Mystery Dungeon - Red Rescue Team [Model AGB-B24E-USA] (c) 2006 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72204&o=2

$end

$gba=pokemysd,
$bio

Nintendo GBA cart. published 16 years ago:

Pokémon Mystery Dungeon - Red Rescue Team [Model AGB-B24P] (c) 2006 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72203&o=2

$end

$pokemini=pptbasej,pptbasejj,pptbaseju,
$bio

Nintendo Pokémon Mini game published 21 years ago:

Pokémon Party Mini - Baseline Judge (c) 2001 Nintendo Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82290&o=2

$end

$pokemini=pptdribl,
$bio

Nintendo Pokémon Mini game published 21 years ago:

Pokémon Party Mini - Chansey's Dribble (c) 2001 Nintendo Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82291&o=2

$end

$pokemini=pptrocks,
$bio

Nintendo Pokémon Mini game published 21 years ago:

Pokémon Party Mini - Pikachu's Rocket Start (c) 2001 Nintendo Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82292&o=2

$end

$pokemini=pptdriblj,pptdriblu,
$bio

Nintendo Pokémon Mini game published 21 years ago:

Pokémon Party Mini - Ricochet Dribble (c) 2001 Nintendo Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82293&o=2

$end

$pokemini=pptrocksu,
$bio

Nintendo Pokémon Mini game published 21 years ago:

Pokémon Party Mini - Rocket Start (c) 2001 Nintendo Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82294&o=2

$end

$pokemini=pptslowj,
$bio

Nintendo Pokémon Mini game published 21 years ago:

Pokémon Party Mini - Slowking's Judge (c) 2001 Nintendo Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82295&o=2

$end

$pokemini=pparty,ppartyu,
$bio

Nintendo Pokémon Mini game published 21 years ago:

Pokémon Party Mini [Model L-MIN-MPTE-USA] (c) 2001 Nintendo Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82289&o=2

$end

$pokemini=ppartyj,
$bio

Nintendo Pokémon Mini game published 21 years ago:

Pokémon Party Mini (c) 2001 Nintendo Co., Ltd.

- TECHNICAL -

GAME ID: L-MIN-MPTJ-JPN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232955&o=2

$end

$gba=pokepinbu,
$bio

Nintendo GBA cart. published 19 years ago:

Pokémon Pinball - Ruby & Sapphire [Model AGB-BPPE-USA] (c) 2003 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72207&o=2

$end

$gba=pokepinbja,pokepinbj,
$bio

Nintendo GBA cart. published 19 years ago:

Pokémon Pinball - Ruby & Sapphire [Model AGB-BPPJ-JPN] (c) 2003 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72206&o=2

$end

$gba=pokepinb,
$bio

Nintendo GBA cart. published 19 years ago:

Pokémon Pinball - Ruby & Sapphire [Model AGB-BPPP-EUR] (c) 2003 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72205&o=2

$end

$pokemini=ppinb,ppinbp,
$bio

Nintendo Pokémon Mini game published 21 years ago:

Pokémon Pinball Mini (c) 2001 Nintendo Co., Ltd.

North American release. Game developed in Japan. See original "Pokémon Pinball Mini [Model L-MIN-MPBJ-JPN]" for more information about the game itself.

- TECHNICAL -

Model L-MIN-MPBE-USA

- TRIVIA -

Released on November 30, 2001 in USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82297&o=2

$end

$pokemini=ppinbj,ppinbjp,
$bio

Nintendo Pokémon Mini game published 21 years ago:

ポケモンピンボールミニ (c) 2001 Nintendo Co., Ltd.
(Pokémon Pinball Mini)

- TECHNICAL -

Model L-MIN-MPBJ-JPN

- TRIVIA -

Released on December 14, 2001 in Japan.

- STAFF -

Developed by: Jupiter Corporation

Programmed by: Bubby

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82296&o=2

$end

$gbcolor=pokepinbu,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Pokémon Pinball [Model DMG-VPHE-USA] (c) 1999 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68568&o=2

$end

$gbcolor=pokepinbj,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Pokémon Pinball [Model DMG-VPHJ-JPN] (c) 1999 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68571&o=2

$end

$gbcolor=pokepinb,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Pokémon Pinball [Model DMG-VPHP-EUR] (c) 1999 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68570&o=2

$end

$gbcolor=pokepuzlu,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Pokémon Puzzle Challenge [Model CGB-BPNE-USA] (c) 2000 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68573&o=2

$end

$gbcolor=pokepuzl,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Pokémon Puzzle Challenge [Model CGB-BPNP-EUR] (c) 2001 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68572&o=2

$end

$pokemini=ppuzzlc2,
$bio

Nintendo Pokémon Mini game published 20 years ago:

Pokémon Puzzle Collection Vol. 2 (c) 2002 Nintendo Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82306&o=2

$end

$pokemini=ppuzzlcg,ppuzzlcgp,
$bio

Nintendo Pokémon Mini game published 21 years ago:

Pokémon Puzzle Collection [Model L-MIN-MPZE-EUR] (c) 2001 Nintendo Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82301&o=2

$end

$pokemini=ppuzzlcf,ppuzzlcfp,
$bio

Nintendo Pokémon Mini game published 21 years ago:

Pokémon Puzzle Collection (c) 2001 Nintendo Co., Ltd.

French release.

- TECHNICAL -

GAME ID: L-MIN-MPZE-FRA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82300&o=2

$end

$pokemini=ppuzzlc,ppuzzlcp,
$bio

Nintendo Pokémon Mini game published 21 years ago:

Pokémon Puzzle Collection [Model L-MIN-MPZE-USA] (c) 2001 Nintendo Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82303&o=2

$end

$pokemini=ppuzzlcj,ppuzzlcj1,
$bio

Nintendo Pokémon Mini game published 21 years ago:

Pokémon Puzzle Collection [Model L-MIN-MPZJ-JPN] (c) 2001 Nintendo Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82302&o=2

$end

$n64=pokepuzl,pokepuzlf,pokepuzlg,pokepuzlu,
$bio

Nintendo 64 cart. published 22 years ago:

Pokémon Puzzle League (c) 2000 Nintendo.

- TECHNICAL -

Game ID: NUS-NPNE-USA

- TRIVIA -

Pokémon Puzzle League was released on September 25, 2000 in the USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57911&o=2

$end

$pokemini=pokerace,pokeracep,
$bio

Nintendo Pokémon Mini game published 20 years ago:

Pokémon Race Mini (c) 2002 Nintendo Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82307&o=2

$end

$pokemini=ptetrisj,
$bio

Nintendo Pokémon Mini game published 20 years ago:

Pokémon Shock Tetris (c) 2002 Nintendo Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82308&o=2

$end

$n64=pokesnapa,pokesnap,pokesnapf,pokesnapg,pokesnapi,pokesnaps,pokesnapu,
$bio

Nintendo 64 cart. published 23 years ago:

Pokémon Snap (c) 1999 Nintendo.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57912&o=2

$end

$n64=pokesnapus,
$bio

Nintendo 64 cart. published 23 years ago:

Pokémon Snap Station (c) 1999 Nintendo.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57913&o=2

$end

$pokemini=pokesoda,
$bio

Nintendo Pokémon Mini game published 20 years ago:

Pokémon Sodateyasan Mini (c) 2002 Nintendo Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82309&o=2

$end

$n64=pokestad1,pokestad,pokestadf,pokestadg,pokestadi,pokestads,pokestadu1,pokestadu,pokestadu2,
$bio

Nintendo 64 cart. published 22 years ago:

Pokémon Stadium (c) 2000 Nintendo.

Export releases. Game developed in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57914&o=2

$end

$n64=pokestd2,pokestd2f,pokestd2g,pokestd2i,pokestd2s,pokestd2u,
$bio

Nintendo 64 cart. published 21 years ago:

Pokémon Stadium 2 (c) 2001 Nintendo.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57915&o=2

$end

$pokemini=ptetris,
$bio

Nintendo Pokémon Mini game published 20 years ago:

Pokémon Tetris (c) 2002 Nintendo Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82310&o=2

$end

$gbcolor=pokecardu,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Pokémon Trading Card Game [Model DMG-AXQE-USA] (c) 2000 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68574&o=2

$end

$gbcolor=pokecarde,pokecardaa,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Pokémon Trading Card Game (c) 2000 Nintendo Company, Limited.

- TECHNICAL -

GAME ID: DMG-AXQP-NOE

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68576&o=2

$end

$gbcolor=pokecard,pokecardx,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Pokémon Trading Card Game (c) 2000 Nintendo Company, Limited.

European release.

- TECHNICAL -

GAME ID: DMG-AXQX-EUR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68577&o=2

$end

$pokemini=pokezcrdg,
$bio

Nintendo Pokémon Mini game published 21 years ago:

Pokémon Zany Cards [Model L-MIN-MACE-EUR] (c) 2001 Nintendo Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82312&o=2

$end

$pokemini=pokezcrdf,
$bio

Nintendo Pokémon Mini game published 21 years ago:

Pokémon Zany Cards [Model L-MIN-MACE-FRA] (c) 2001 Nintendo Co., Ltd.

French release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82311&o=2

$end

$pokemini=pokezcrd,
$bio

Nintendo Pokémon Mini game published 21 years ago:

Pokémon Zany Cards [Model L-MIN-MACE-USA] (c) 2001 Nintendo Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82313&o=2

$end

$info=pokio,
$bio

Video Slot Machine published 28 years ago:

Pokio (c) 1994 BFM / ELAM.

- TECHNICAL -

Main CPU : (2x) M6809 (@ 2 Mhz)
Sound Chips : UPD7759 (@ 640 Khz), YM2413 (@ 3.579545 Mhz)

Screen orientation : Horizontal
Video resolution : 400 x 300 pixels
Screen refresh : 50.00 Hz
Palette colors : 16

Players : 1
Buttons : 6

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4899&o=2

$end

$snes=pokonyan,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Poko Nyan! Henpokorin Adventure [Model SHVC-APOJ-JPN] (c) 1994 Toho Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61968&o=2

$end

$info=pokonyan,
$bio

Kiddie Ride published 28 years ago:

Pokonyan Balloon (c) 1994 Capcom.

- TRIVIA -

Released in March 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29731&o=2

$end

$gameboy=pokonyan,
$bio

Nintendo Game Boy Cart. published 28 years ago:

Pokonyan! Yume no Daibouken (c) 1994 Toho Company, Limited.

- TECHNICAL -

Model DMG-N7J

- TRIVIA -

Pokonyan was released on August 5, 1994 in Japan.

The subtitle of this game translates from Japanese as 'Big Dream Adventure'.

- STAFF -

Developed by: Funari

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66731&o=2

$end

$info=polar,
$bio

Pinball published 44 years ago:

Polar Explorer (c) 1978 Taito.

- TRIVIA -

Playfield layout similar to Zaccaria's 1983 "Pinball Champ '82".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5531&o=2

$end

$vectrex=polarres,polarresp,
$bio

GCE Vectrex published 39 years ago:

Polar Rescue (c) 1983 GCE [General Consumer Electric]

Journey to the icy waters beneath the North Pole. As commander of a powerful and highly maneuverable submarine, you must rescue the survivors of an ill-fated expedition.

Seek out the survivors on your sonar screen and pilot your sub to their rescue!  To complete your mission, you must avoid deadly mine fields, enemy submarines and the terror of the maelstrom! Monitor your oxygen supply carefully and hurry!  Lives are at stake!

You can being Polar Rescue at any of four different skill levels. Level 1 is the least difficult; Level 4 is the most difficult.

Your goal in Polar Rescue is to successfully maneuver your submarine in the icy waters beneath the North Pole and rescue the survivors of an illfated mission.  You'll battle enemy subs, blow up and avoid mine fields and ice chunks, even experience the powerful maelstroms -- turbulent underwater whirlpools that throw you off course. There's no escape from a maelstrom... you get out only when it throws you out of its powerful center! As you become more proficient and advance to higher skill levels, your sub will have to travel further to get to the survivors and you may encounter more and more enemy subs!

- TECHNICAL -

Model 3308

Controls
Joystick: Push forward to dive, backward to surface, left to rotate your sub left and right to rotate your sub right.
Button 1: Pause. Press to resume game play again.
Button 2: Reverse thrust.
Button 3: Forward thrust. (Note: pressing buttons 2 and 3 at the same time will maintain your sub's current speed.)
Button 4: Torpedo fire.

- SCORING -

Docking: 5,000
Destroying an Enemy Sub: 1,000
Destroying an Enemy Torpedo: 750
Destroying a Mine: 500
Destroying an Ice Chunk: 275

- TIPS AND TRICKS -

In each game you start with 5 submarines. A bonus sub is awarded when you score 25,000 points.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82228&o=2

$end

$msx1_cass=polstar,polstara,
$bio

MSX cass. published 38 years ago:

Polar Star (c) 1984 Micro Cabin Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118112&o=2

$end

$x1_flop=pstar2,
$bio

Sharp X1 5.25in. disk. published 39 years ago:

Polar Star 2 (c) 1983 SPS.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86082&o=2

$end

$x1_cass=pstar2,pstar2a,
$bio

Sharp X1 cass. published 39 years ago:

Polar Star 2 (c) 1983 SPS.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86260&o=2

$end

$msx1_flop=polstar,
$bio

Polar Star cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230097&o=2

$end

$info=polaris,polarisa,polariso,polarisbr,polarisb,
$bio

Arcade Video game published 42 years ago:

Polaris (c) 1980 Taito.

Polaris is a 1-player, single screen shoot-em-up, baring many similarities to Taito's most famous shoot-em-up, "Space Invaders", in which a player takes on the role of Commander of a Polaris class nuclear submarine. War has been declared and the Polaris' mission is to defend the country from enemy attack.

In battle, players must defend against wave after wave of enemy planes (fighter jets and missile-dropping bi-planes) as well as enemy subs and destroyers. Players must also be careful to avoid the many mines and depth charges that litter the ocean.

- TECHNICAL -

Board Number : PS070001
Prom Stickers : PS01-PS06

Main CPU : Intel 8080 (Number : AA017768)
Sound Chips : Discrete circuitry

Players : 2
Control : 8-way joystick
Buttons : 1 (FIRE)

- TRIVIA -

Polaris was released in August 1980.

Also released as trimline (cabaret) and cocktail models. In Japan, the cocktail version is known as "T.T Polaris".

Cyril Herridge holds the official record for this game with 791800 points.

- PORTS -

* CONSOLES:
[US] Atari 2600 (1983) "Polaris [Model 7-007]" by Tigervision 
[JP] Sony PS2 (mar.29, 2007) "Taito Memories II Gekan [Model SLPM-66713]" 

* Other : 
Apple iPhone/iPod [US] (june.27, 2009) "Polaris [Model 321817755]" : Online version

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1999&o=2

$end

$coco_cart=polaris,
$bio

TRS-80 CoCo cart. published 41 years ago:

Polaris (c) 1981 Tandy Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53456&o=2

$end

$spectrum_cass=polaris,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Polaris (c) 1983 CCS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80264&o=2

$end

$vic1001_cart=polaris,
$bio

Commodore VIC-20 cart. published 39 years ago:

Polaris (c) 1983 Tigervision [Tiger Electronic Toys, Inc.] [Orchard Mundelein, IL, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86893&o=2

$end

$bbc_cass=polaris,
$bio

Polaris (c) 19?? Bug Byte

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52243&o=2

$end

$n64=polarsno,
$bio

Nintendo 64 cart. published 22 years ago:

Polaris SnoCross (c) 2000 Vatical Entertainment

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57916&o=2

$end

$gbcolor=polarsno,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Polaris SnoCross [Model CGB-VPSE-USA] (c) 2000 Vatical Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68579&o=2

$end

$psx=polarsno,
$bio

Sony PlayStation CD published 22 years ago:

Polaris SnoCross (c) 2000 Vatical Ent.

- TECHNICAL -

GAME ID: SLUS-01033

- TRIVIA -

Released on August 29, 2000 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111436&o=2

$end

$a2600=polaris,polarise,polarisp1,polarisp2,
$bio

Atari 2600 cart. published 39 years ago:

Polaris (c) 1983 Tigervision.

You're the commander of a Polaris class nuclear submarine. Your mission is to defend your country from enemy attack.

War has been declared and you find yourself deep in enemy water with no help. In your battle, you will be required to defend against wave after wave of enemy planes and dive bombers. To make things worse, the enemy has sent their own subs and destroyers. In the course of your battles, you will need to maneuver through dangerous channels full of mines. Don't expect a short war and the battles get rougher, how many of the enemy can you destroy before they get you.

- TECHNICAL -

Model 7-007

- STAFF -

Programmer: Robert H. O'Neil

- PORTS -

* OTHERS: 
[US] "Atari Flashback 4" (nov.13, 2012) by AtGames 
[US] "Atari Flashback 5" (oct.1, 2014) by AtGames
[US] "Atari Flashback 6" (sept.15, 2015)
[US] "Atari Flashback 7" (oct.1, 2016)
[US] "Atari Ultimate Portable Game Player" (nov.2016) by AtGames
[US] "Atari Flashback 8" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50824&o=2

$end

$gba=polariumu,
$bio

Nintendo GBA cart. published 16 years ago:

Polarium Advance [Model AGB-BIIE-USA] (c) 2006 Atlus USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72209&o=2

$end

$gba=polarium,
$bio

Nintendo GBA cart. published 16 years ago:

Polarium Advance [Model AGB-BIIP-EUR] (c) 2006 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72208&o=2

$end

$info=instantm,
$bio

Photo Booth published 29 years ago:

Polaroid Instant Memories (c) 1993 Capcom Company, Limited.

- TRIVIA -

Michael Jackson used to own this machine. It was sold at the official Michael Jackson Auction on Apr. 24th, 2009.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=36317&o=2

$end

$nes=polechud,
$bio

Nintendo NES cart. published 27 years ago:

Pole Chudes (c) 1995 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55442&o=2

$end

$nes=polechd2,
$bio

Nintendo NES cart. published 25 years ago:

Pole Chudes 2 (c) 1997 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55443&o=2

$end

$a2600=poleposc,
$bio

Atari 2600 cart. published 39 years ago:

Pole Position (c) 1983 CCE.

South American release. See Atari's "Pole Position [Model CX2694]" for more information about the game itself.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50826&o=2

$end

$c64_cass=polepos,
$bio

Commodore C64 cass. published 38 years ago:

Pole Position (c) 1984 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186580&o=2

$end

$spectrum_cass=ppostn,ppostna,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Pole Position (c) 1984 C&VG.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226099&o=2

$end

$cgenie_cass=polepos,
$bio

Colour Genie cass. published 38 years ago:

Pole Position (c) 1984 Muller, Andread.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275298&o=2

$end

$mo5_cass=polepos,
$to7_cass=polepos,
$bio

Thomson MO5/TO7 type-in. published 36 years ago:

Pole Position (c) 1986 Hebdogiciel.

- TRIVIA -

Published in Hebdogiciel no. 119-120.

- STAFF -

By: Thierry DUGNOLLE

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108496&o=2

$end

$info=poleposn,
$bio

Pinball published 35 years ago:

Pole Position (c) 1987 Sonic.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5664&o=2

$end

$to_flop=polepos,
$bio

Pole Position (c) 198? Hebdogiciel [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107950&o=2

$end

$spectrum_cass=poleposu,poleposua,
$bio

Pole Position (c) 198? US Gold, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196848&o=2

$end

$a2600=polepost,
$bio

Pole Position (c) 19?? Tron

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50827&o=2

$end

$scv=polepos2,
$bio

Epoch Super Cassette Vision cart. published 36 years ago:

Pole Position II (c) 1986 NAMCOT.

Home conversion of the 1983 arcade video game.

- TECHNICAL -

[Model 30 NO.09360]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49090&o=2

$end

$a7800=polepos2,polepos2u,polepos2p,
$bio

Atari 7800 cart. published 35 years ago:

Pole Position II (c) 1987 Atari Corp.

- TECHNICAL -

GAME ID: CX7808

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50169&o=2

$end

$info=polepos2a,polepos2b,
$bio

Arcade Video game published 39 years ago:

Pole Position II (c) 1983 Atari, Incorporated.

Export version by Atari for North America. Game developed in Japan by Namco. For more information about the game itself, please see the Namco Upright model entry.

- TECHNICAL -

The upright version of Pole Position II came in a standard Atari cabinet (similar to the "Asteroids"/"Lunar Lander" cabinet), with an altered control panel area. The sideart consisted of red, white, blue, and grey striped paint job, with an Atari logo, and a square sticker showing a race scene. While the marquee had a Pole Position II logo superimposed over a checkerboard pattern. This is the exact same cabinet used in the original "Pole Position", the only thing that was changed was the marquee, and the outlines of the courses shown on the control panel. The control panel was done up in the same colors as the side, and featured an analog steering wheel and a two-position shifter.

- TRIVIA -

Pole Position II was released by Atari, under license by Namco, in December 1983 in the USA.

Approximately 2,400 units were produced by Atari.

In this American version: 

* There is an extra dip switch setting (Speed Unit) that allows the user to toggle between using the English system and the metric system to measure the speed of the player's car (as shown on the upper-right corner during game play). The Japanese version does not have this dip and uses the metric system only. 

* At the start of the game in the Fuji and Suzuka tracks, a gray unmarked blimp carries the white banner across the screen. In the Test and Seaside tracks, a biplane carries the banner instead of the blimp on both Japanese and American versions. 

* The messages on the banners are now displayed in red letters (in the same font as in the World version of the original Pole Position game) with a blue outline. 

* There are now billboards for '7-Eleven', 'Tang', and 'Dentyne' on all tracks. 

* The Test and Suzuka tracks feature a spectator bridge (with spectators watching the race from the bridge) instead of the Japanese version's 'Dunlop Formula SP' arch. 

* When the player completes a lap, the sign above the cars at the Start/Finish line says 'Goal' in the Atari version. (In the American version of the original Pole Position, the sign said 'Fuji' when the player completed a lap).

- PORTS -

NOTE: Only ports released in North America are listed here. For ports released in other regions, please see the Namco Upright model entry. 

* CONSOLES: 
[US] Atari 7800 (1987) "Pole Position II [Model CX7808]" 
[US] Sony PlayStation (jan.31, 1997) "Namco Museum Vol.3 [Model SLUS-00398]" 
[US] Sony PS2 (dec.4, 2001) "Namco Museum [Model SLUS-20273]" 
[US] Microsoft XBOX (oct.9, 2002) "Namco Museum" 
[US] Nintendo GameCube (oct.9, 2002) "Namco Museum [Model DOL-GNME-USA]" 
[US] Microsoft XBOX (aug.30, 2005) "Namco Museum - 50th Anniversary [Model NMO-2201A-NM]" 
[US] Nintendo GameCube (aug.30, 2005) "Namco Museum - 50th Anniversary [Model DOL-G5NE-USA]" 
[US] Sony PS2 (aug.30, 2005) "Namco Museum - 50th Anniversary [Model SLUS-21164]" 
[US] Microsoft XBOX 360 (nov.4, 2008) "Namco Museum - Virtual Arcade [Model 21022]" 

* COMPUTERS: 
[US] Commodore C64 (1988) 
[US] PC [MS Windows, CD-ROM] (oct.25, 2005) "Namco Museum - 50th Anniversary" 

* OTHERS: 
[US] Mobile Phones (apr.23, 2005)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=31744&o=2

$end

$info=polepos2,
$bio

Arcade Video game published 39 years ago:

Pole Position II (c) 1983 Namco, Ltd. 

Pole Position II is a 1-player game using a color raster-scan video display. Game action takes place at one of four different raceways (selected by the player at the start of the game) - the Fuji Speedway in Japan, the Test Track (an oval track like Indy), the Seaside Speedway (with the Long Beach Pike in the background), or the Suzuka Speedway in Japan. The unique and picturesque scenery around each raceway adds exciting realism to each race! 

The player drives a Formula-1 race car on the track. The first objective of the game is to finish the qualifying lap as quickly as possible. If the player beats the time, he or she qualifies for the race. If not, he or she drives the remainder of the time along the qualifying course. 

As a qualifier, the player is ranked according to his or her qualifying lap time, from the 1st (pole) position to 8th. The second objective of the game is to race against the clock and other cars to finish the specified number of laps ('Nr. of Laps' dip switch setting; 3 laps is the default) of the race as fast as possible, and to achieve the highest score possible. The player earns points for passing cars, driving on the track, and finishing the race with time remaining. The player is rewarded with an extended-play lap for completing the first lap within a certain amount of time (depending on the 'Extended Rank' dip switch setting). 

To start play, the player must first insert the correct number of coin(s) for a game (according to the coin dip switch settings, 1 coin/1 credit is the default for both 'Coin A' and 'Coin B' dips). The player then turns the steering wheel until the track he or she wants to drive on is highlighted in white. The game starts when the player steps on the accelerator. The player's car will appear behind the starting line and a certain amount of time, in seconds ('Game Time' dip switch setting; the default is 90 seconds), will be on the clock. The player's car must finish the qualifying lap within a certain amount of time (which varies depending on the 'Practice Rank' dip switch setting) to be in the race. If the player does not qualify, his or her car continues on the track until the 'Game Time' elapses. 

If the player has qualified, just before the race begins, the player's car (flashing on the screen) is placed at the starting line with seven other cars. The position of the car depends on the position earned during the qualifying lap. (The player's car is always placed at the 8th position in the attract mode.) 

The starting lights flash from red to green, and the race begins. Racing hazards are other racing cars, sharp turns, water puddles, and road signs. (All of these hazards except for water puddles are also present on the qualifying lap.) As the race progresses, more cars appear on the track. If the player's car hits another car or a road sign, it is destroyed in an explosion (Pole Position II adds flying debris to the visual effect). The player's car reappears in a few seconds and the race continues. Driving through water puddles or off the track slows down the player's car even more than in the original "Pole Position". 

Experience will teach the player which turns on which tracks require slight steering (because they're banked) and which turns require fast and forceful steering. The player jockeys for position with the other racers, while keeping his or her eye on the clock at the top of the screen. When time runs out, the race is over. If the player has beaten the racing lap time and has seconds remaining, the remaining seconds are added to the extended lap time, which varies depending on the track and the 'Extended Rank' dip switch setting. 

The top score achieved by a player appears at the top of the screen. The time allotted for the lap is displayed under the top score. Increasing lap time (in seconds and hundredths of a second) and the speed of the car appear last. Each track has its own separate high score list.

- TECHNICAL -

[Upright model] 

Game ID : PP2 

Main CPU : Zilog Z80 (also drives the sound), Zilog Z8002 (x2) 
Sound Chips : Namco 6-channel stereo WSG, DAC (engine sound), discrete circuitry (crash and skid sounds), custom DAC (speech) 

Players : 1 
Controls : Steering wheel, gear shifter (Hi and Low) 
Pedals : Accelerator only

- TRIVIA -

Pole Position II was released in November 1983 in Japan. 

Lloyd Dahling holds the official record for this game on the 'Fuji' track with 75,390 points. 
Jeff Peters holds the official record for this game on the 'Seaside' track with 75,390 points. 
Jeff Peters also holds the official record for this game on the 'Suzuka' track with 75,660 points. 
Jeff Peters also holds another official record for this game on the 'Test' track with 81,870 points.

- SCORING -

Points are scored for every foot of track driven. 
At the end of the game, 50 points are scored for each car the driver passed. 
Finishing the game awards 200 points for each second left on the timer. 

Qualifying Lap Placement Bonus : 
(Qualifying times vary depending on both the track and the 'Practice Rank' dip switch setting) 
Pole Position (1st place) : 4,000 points 
2nd place : 2,000 points 
3rd place : 1,400 points 
4th place : 1,000 points 
5th place : 800 points 
6th place : 600 points 
7th place : 400 points 
8th place : 200 points

- TIPS AND TRICKS -

* Hints for Game Play : 
1) Avoid puddles and the sides of the track because these slow you down. In Pole Position II, puddles slow you down even more than in the original "Pole Position".
2) Accelerate before the green light appears, and stay ahead of other racers. 
3) Drive to the inside of the track to make the corners. 
4) Do not over steer (tracks are banked). 
5) Engine sound will cue the driver when to shift to high gear. 
6) When sliding, steer into the skid. 
7) Drive over water puddles at 370 km/h (230 mph), and you will have turbo charge power. 

* Easter Egg :
1) Enter service mode.
2) Turn wheel to 04; Change the shifter from LO to HI.
3) Turn wheel to 45; Change the shifter from LO to HI.
4) Turn wheel to 55; Change the shifter from LO to HI.
5) Turn wheel to 56; Change the shifter from LO to HI.
6) Turn wheel to 91; Change the shifter from LO to HI.
'(c) 1982 NAMCO LTD.' will appear on the screen.

- SERIES -

1. Pole Position (1982)
2. Pole Position II (1983)
3. Final Lap (1987)
4. Final Lap UR (1988)
5. Final Lap Twin (1989, NEC PC-Engine)
6. Final Lap 2 (1990)
7. Final Lap 3 (1992)
8. Final Lap R (1994)
9. Final Lap 2000 (2000, Bandai WonderSwan)
10. Final Lap Special (2001, Bandai WonderSwan Color)

- STAFF -

PCB and Program: K. Tashiro
Game Way: S. Okamoto
Sound and Music: Nobuyuki Ohnogi
Test Program: K. Cross
Custom IC: S. Sato

- PORTS -

NOTE: For ports released in North America, please see the Atari Upright model entry.

* CONSOLES:
[JP] Super Cassette Vision [JP] "Pole Position II [Model 30 NO.09360]" 
[JP] Sony PlayStation (june.21, 1996) "Namco Museum Vol.3 [Model SLPS-00390]" 
[AU] Sony PlayStation (1997) "Namco Museum Vol.3 [Model SCES-00268]" 
[EU] Sony PlayStation (feb.1997) "Namco Museum Vol.3 [Model SCES-00268]" 
[JP] Sony PS2 (jan.26, 2006) "Namco Museum Arcade Hits! [Model SLPS-25590]" 
[EU] Microsoft XBOX (mar.24, 2006) "Namco Museum - 50th Anniversary" 
[EU] Sony PS2 (mar.31, 2006) "Namco Museum - 50th Anniversary [Model SLES-53957]" 
[EU] Nintendo GameCube (may.5, 2006) "Namco Museum - 50th Anniversary [Model DOL-G5NP-EUR]" 
[EU] Microsoft XBOX 360 (may.15, 2009) "Namco Museum - Virtual Arcade" 
[AU] Microsoft XBOX 360 (june.4, 2009) "Namco Museum - Virtual Arcade" 
[JP] Microsoft XBOX 360 (nov.5, 2009) "Namco Museum - Virtual Arcade [Model 2RD-00001]" 

* COMPUTERS: 
[EU] Commodore C64 (1988)
[EU] PC [MS DOS] (1988)
[EU] PC [MS Windows, CD-ROM] (mar.27, 2006) "Namco Museum - 50th Anniversary" 
[AU] PC [MS Windows, CD-ROM] (may.19, 2006) "Namco Museum - 50th Anniversary"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2001&o=2

$end

$vectrex=polepos,poleposa,
$bio

GCE Vectrex published 39 years ago:

Pole Position (c) 1983 GCE [General Consumer Electric]

The spectacular arcade game, Pole Position, takes on an exciting new look through the magic of Vectrex! Experience all the challenge of a Grand Prix racing event with non-stop action that'll leave you breathless!

Do you possess the skill, dexterity and courage to pull out from the crowd for qualification in one of the exclusive starting positions... or will you end up as an also ran?

Pole Position transports you into the exciting sport of world class Grand Prix auto racing.  Buckle yourself into your high performance Formula I racer, adjust your safety helmet and get ready for an exhilarating and danger-filled challenge.

You first goal in Pole Position is to race through a lap fast enough to qualify for one of the four exclusive starting positions -- passing competitors and avoiding hazardous obstacles along the way.  Once you have qualified, your challenge continues into four successive laps as you race to maintain your position and complete laps in progressively shorter time periods.

As the game begins, you'll find yourself at the starting line of the world renowned Fuji Speedway.  The words "Prepare To Qualify" will travel across the screen and you will hear the sound of your engine starting. The moment your engine sound begins, you should take off on your qualifying lap. Press buttons 3 or 4 to accelerate.  When you hear your engine laboring, change to second gear by pressing button 2.  (Your speed will never exceed 135 m.p.h. in first gear.) You can return to first gear during your lap by pressing button 1.

While you speed through your qualifying lap, be sure to avoid your competitors' racers and the treacherous obstacles in the roadway -- contact will mean loss your car! There will be no warning of obstacles, so pay close attention to the condition of the track.  Steer your car to avoid hazards and gain a better track position by pushing the joystick either left or right.

Although you are provided with an unlimited number of cars in Pole Position, you will lose a great deal of time whenever a car is crashed. So be careful! It is possible to drive off the speedway track -- but doing so will slow you down, cost you valuable time and increase your chances of losing a car.

You are provided with 120 seconds to complete your qualifying lap although you must complete the lap well ahead of 120 seconds to qualify for on of the four starting positions.  If you qualify, you will be provided with 90 seconds to complete your first actual race lap. Completion of the first lap within the 90 second time period permits you to continue with a second, third and fourth lap which must be completed in 60 seconds.  During the actual race, the time remaining on the clock after completion of a lap will be carried over to the next lap -- allowing you more than the usual time provided to complete the lap.

Game play will continue until you are unable to complete a lap in the allowable time or when you have completed all four race laps. If you complete all four laps, you'll receive 200 bonus points for each second remaining on the clock!

You will also earn points for distance traveled on the track, competitor's cars passed, and having achieved a starting position on your qualifying lap.

- TECHNICAL -

Model 3206

Controls
Joystick: Push right or left to change direction of your racer.
Button 1: 1st Gear.
Button 2: 2nd Gear.
Button 3: Gas. Press to accelerate, release to slow down.
Button 4: Gas. (Same as button 3)

- TRIVIA -

Obviously the most noticeable differences are cosmetic, what with the Vectrex' vector graphics (the machine is actually capable of raster graphics, but the majority of the game is in vector), having no color, and there being no voice synthesis announcing the beginning of the race either. However, the course for the Vectrex version is also totally different from the original's, mainly consisting of very long curves.

- SCORING -

Passing competitor's cars: 50 points per car
Completing one lap: 12,000
Achieving first position: 4,000
Achieving second position: 2,000
Achieving third position: 1,000
Achieving fourth position: 500
Completing all four laps: 200 Points for every second remaining on the clock.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82229&o=2

$end

$intv=polepos,
$bio

Mattel Intellivision cart. published 35 years ago:

Pole Position (c) 1987 INTV Corporation.

Take a lap around one of four tracks, passing other cars. If you complete the lap fast enough, you qualify for one of the top five starting positions in the big race!

- TECHNICAL -

Model 9004

- TRIVIA -

INTV Corporation had the chance to license the popular arcade game Pole Position and asked Dave Warhol if it could be converted to the Intellivision. While the Intellivision is technologically not well suited to a point-of-view driving game, Dave did some experiments and determined that it could be done.

Former Mattel Electronics manager Mark Urbaniec (Vectron) was approached to do the programming. His first reaction was "Pole Position? On the Intellivision? You're crazy." But, seeing the tests Dave had done, agreed to try it. The result was an acceptable translation of the arcade game, but in hindsight everyone agreed that it was a game that probably shouldn't have been attempted for Intellivision.

- TIPS AND TRICKS -

* Shift to low gear to slow down FAST! Shift into low for just a moment or two for extra maneuverability through a tight pack of cars!

* Always start in low gear. If you crash, shift into low gear immediately. 

* Shift from low gear to high around 130mph for best acceleration.

* Watch the road signs to prepare for turns! You can drive on the grass, but it will slow you down. Still, you may want to use the grass now and then for passing. Just watch out for road signs!

- STAFF -

Programmer: Mark Urbaniec
Graphics: Connie Goldman
Sound: David Warhol
Package illustration: Danny Brauer

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60937&o=2

$end

$a2600=polepos,polepos1,polepose,poleposp,
$bio

Atari 2600 cart. published 39 years ago:

Pole Position (c) 1983 Atari, Incorporated.

POLE POSITION consists of two races: the Qualifying Lap and the Grand Prix. In both races you're racing against time and other cars. The longer you race and the more cars you pass, the more points you score. You earn 10,000 points for completing a lap and 50 bonus points for each car you pass. A lap is one complete circuit of the race course.

The Qualifying Lap is 90 seconds long, but you must complete it in 73 seconds (L/73''00) or less to qualify for a position in the Grand Prix.

If you don't qualify, you can continue racing until the Race Timer counts down to zero. Then your car stops, a bonus for the number of cars passed is added to your score, and the game ends.

If you qualify, your car is positioned for the Grand Prix and a bonus for qualifying is added to the 10,000 points you scored for completing the lap. The faster your lap time, the better your position and the bigger your qualifying bonus. Go for POLE POSITION, the number one starting spot. It's worth 4000 bonus points.

In the Grand Prix, your object is to finish the race in the shortest possible time. At the end of the last lap, a time bonus for each second left on the Race Timer is added to your score, in addition to a bonus for the number of cars passed.

The race is four laps long. Complete each lap before the Race Timer runs out to earn 'extended play' time and go on racing. If the timer runs out before you finish a lap, your car stops, your passing bonus is added to your score, and the game ends.

- TECHNICAL -

Model CX2694

- TIPS AND TRICKS -

* Shift into low gear after crashing. It will take you less time to get back up to speed.

* Go flat out on straights. This is where you can make time.

* Stay in the centre on straights so you can easily pass to the left or right of other cars.

* Take the inside lane on curves whenever possible. If you have to pass, it's easier to shift from the inside lane to the outside lane than the other way around.

* Try to keep your car as straight as possible to avoid skids. Skids slow you down.

- STAFF -

Programmer: Betty Tylko, John Allred, Doug Macrae

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50825&o=2

$end

$a5200=polepos,poleposp,
$bio

Atari 5200 cart. published 39 years ago:

Pole Position (c) 1983 Atari, Incorporated.

The object of POLE POSITION is to finish the big race in the shortest possible time and score maximum points. But before you can enter the race, you have to qualify for it by completing the Qualifying Lap in 73 seconds or less. If you qualify, you're assigned one of eight positions in the starting lineup and you earn a Position Bonus. The faster your lap time, the better your position, and the more bonus points you score. Try for the number one spot, the Pole Position.

If you don't qualify, you can race until the Race Timer runs out after 90 seconds. You score 50 points ever 5 meters and earn 50 bonus points every time you pass a car. When the timer runs out, your passing bonus is added to your score. Then GAME OVER (plus the race and lap options) appears on your screen. Press the START button to repeat the Qualifying Lap.

NOTE: POLE POSITION goes into Auto-Play mode approximately 1 minute after GAME OVER appears on your television screen.

In the big race, you're racing against time as well as other cars. If you fail to beat the Race Timer on any lap, you're dropped out of the race. After your passing bonus is added to your score, the game ends. Press START and qualify for the next race.

If you complete the final lap and cross the finish line, you're a real winner! You score high on distance covered, collect a passing bonus, and earn 200 bonus points for each second left on the Race Timer.

- TECHNICAL -

Model CX5217

- TIPS AND TRICKS -

* MAKE A FAST START: In the Qualifying Lap, be prepared to take off as soon as your Formula 1 racer appears on the screen. The start is everything when you're qualifying for position.

* USE THE INSIDE TRACK: Stay on the inside lane as much as possible. You can travel faster and maneuver more easily around other cars. on curves, it's easier to cross from the inside to the outside than the other way around.

* GO FLAT OUT ON STRAIGHTS: This is where you can make time.

* AVOID SKIDS: Try to keep your car on the road to prevent skids. Skidding slows you down and gives other cars a chance to outdistance you. Remember, you earn 50 points for every car you pass.

* PASS ON THE SHOULDER: Running on the red-and-white shoulder slows you down, but it can sometimes be the fastest and easiest way to overtake cars. Just be careful not to run into any road signs.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50075&o=2

$end

$info=sc4polem,sc4polema,sc4polemb,sc4polemc,sc4polemd,
$bio

Pole Position (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR7009]
Scorpion 4

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42738&o=2

$end

$info=sc4polen,
$bio

Pole Position (c) 200? Nova.

- TECHNICAL -

[Model PR7012]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42739&o=2

$end

$a800=polepos,
$bio

Atari 400/800 cart. published 39 years ago:

Pole Position (c) 1983 Atari, Inc.

- TECHNICAL -

GAME ID: RX8034

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86659&o=2

$end

$ti99_cart=polepos,
$bio

Texas instrument TI-99/4A cart. published 39 years ago:

Pole Position (c) 1983 Atarisoft

- TECHNICAL -

GAME ID: RX8534

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84682&o=2

$end

$vic1001_cart=polepos,
$bio

Commodore VIC-20 cart. published 39 years ago:

Pole Position (c) 1983 Atarisoft

- TECHNICAL -

GAME ID: RX8535

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86894&o=2

$end

$c64_cart=polepos,
$bio

Commodore C64 cart. published 39 years ago:

Pole Position (c) 1983 Atarisoft

- TECHNICAL -

GAME ID: RX8536

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53672&o=2

$end

$bbc_cass=polepos,
$bio

Acorn BBC/Electron cass. published 38 years ago:

Pole Position (c) 1984 Atarisoft

- TECHNICAL -

GAME ID: TBM9543

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52244&o=2

$end

$spectrum_cass=polepos,poleposa,poleposb,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Pole Position (c) 1984 Atarisoft

- TECHNICAL -

GAME ID: TSM9532

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80266&o=2

$end

$info=polepos,poleposj,
$bio

Arcade Video game published 40 years ago:

Pole Position (c) 1982 Namco.

Pole Position is a 1-player game using a color raster-scan video display. Game action takes place at the Fuji Speedway in Japan. The scenery around the speedway consists of green meadows, hills, and snow-capped Mt. Fuji. 

The player drives a Formula-1 race car on the track. The first objective of the game is to finish the qualifying lap as quickly as possible. If the player beats the clock, he or she qualifies for the race. If not, he or she drives out the remainder of the time along the qualifying course. 

As a qualifier, the player is ranked according to his or her qualifying lap time, from the 1st (pole) position to the 8th. The second objective of the game is to race against the clock and other cars to finish the specified number of laps ('Nr. of Laps' dip switch setting; 3 laps is the default) of the race as fast as possible and to achieve the highest score possible. The player earns points for passing cars, driving on the track, and finishing the race with time remaining. He or she is rewarded with an extended-play lap for completing the first lap within a certain amount of time (depending on the 'Extended Rank' dip switch setting). 

The game starts with the player's car behind the starting line and a certain amount of time, in seconds ('Game Time' dip switch setting; the default is 90 seconds), will be on the clock. The player's car must finish the qualifying lap within a certain amount of time (which varies depending on the 'Practice Rank' dip switch setting) to be in the race. If the player does not qualify, his or her car continues on the track until the 'Game Time' elapses.

If the player has qualified, just before the race begins, the player's car (flashing on the screen) is placed at the starting line with seven other cars. The position of the car depends on the position earned during the qualifying lap. (The player's car is always placed at the 8th position in the attract mode.)

The starting lights flash from red to green, and the race begins. Racing hazards are other racing cars, sharp turns, road signs, and water puddles. (All of these hazards except for water puddles are also present on the qualifying lap.) As the race progresses, more cars appear on the track. If the player's car hits another car or a road sign, it is destroyed in an explosion. The player's car reappears in a few seconds and the race continues. Driving through water puddles or off the track slows down the player's car. 

Racing into the first turn, the player must let up on the accelerator slightly to make the corner. Road signs flash along the side of the track. Depending on how well the player manipulates the controls, he or she can either roar through the hairpin turns like a champion or spin out in a flaming crash. He or she jockeys for position with the other racers, while keeping his or her eye on the clock at the top of the screen. When time runs out, the race is over. If the player has beaten the racing lap time and has seconds remaining, the remaining seconds are added to the extended lap time, which varies depending on the 'Extended Rank' dip switch setting. 

The top score achieved by a player appears at the top of the screen. The time allotted for the lap is displayed under the top score. Increasing lap time (in seconds and hundredths of a second) and the speed of the car appears last.

- TECHNICAL -

[Upright model] 

Game ID : PP 

Main CPU : Zilog Z80 (also drives the sound), Zilog Z8002 (x2) 
Sound Chips : Namco 6-channel stereo WSG, DAC (engine sound), discrete circuitry (crash and skid sounds), custom DAC (speech) 

Players : 1 
Controls : Steering wheel, gear shifter (Hi and Low) 
Pedals : Accelerator only

- TRIVIA -

Pole Position was released in September 1982 in Japan.

When Pole Position was introduced, players lined up in arcades around the world to grip the steering wheel and stomp on the gas pedal of a driving game so realistic that the players -- just like their cars -- were swerving around the corners. Pole Position was a 14-carat contribution to the golden age of video games. It started the trend for photo-realism in video game graphics. In addition to great graphics, it had great game play and was a huge success, dominating game charts for almost about two years. 

Pole Position was the first driving game to be based on a real circuit. The action takes place at Fuji Speedway in Japan. The snow-capped Mt. Fuji appears in the background.

* A place in video game history : "Pole Position stands out as the racing game that really appealed to the general public," said Chris Lindsey, director of the National Video Game and Coin-Op Museum in St. Louis. "It went into arcades across the nation, where it can still be found. Pole Position machines were placed everywhere -- even in gas stations!". The popularity of Pole Position was based on its realism. Players felt as if they were actually in the driver's seat. "Racing games before Pole Position tended to have a top-down perspective in which you floated over the course, which wasn't terribly realistic," Lindsey said. "Pole Position's eye-level point of view gave it a great deal of realism, and this point of view became a standard for racing games that followed. In addition, it provided a lot of peripheral cues. You saw lots of things zipping by on the side of the screen and this really added to the excitement of the game. Pole Position also had great sound. You could hear the gears winding out in the stretches. As you zipped by another car, you could hear that car's engine. All of these details added to the overall effect. Pole Position was, and still is, an awfully nice game."

 * The great 25-cent escape : Chris Lindsey believes that a big reason why Pole Position has remained such a timeless classic is that it has always appealed to women, in addition to men. "I think there are quite a few game developers who would like to figure out why some games appeal to females," Lindsey said. "Perhaps this is just pop psychology, but I've seen two types of games women will take to: racing games, and games in which the character, or your representation on screen, is doing something besides destroying bad guys. I don't know if that's the correct way to describe it, but that is what I've seen. I've had occasion to work in different types of entertainment facilities, large and small, very modern and, of course, the museum. Without fail I see women take to 'Pac-Man', and I see them take to racing games, almost regardless of what the racing game is." 

* Lindsey said the comparative lack of violence in Pole Position and other racing games might explain their popularity with women -- as well as with men. "I think violence in games is fairly thoughtless for men, and for some women, the violence in a video game may stick out," Lindsey said. "Violence in gaming is not an experience that most people seek even though they like video games. When those people find games that are engaging, and that offer outstanding game play, there is a desire on their part to dive into it. These racing games really offer that." 

* Namco notes : The engineers who created Pole Position knew they had created something special when a steering wheel was first connected to the prototype game in their lab. Later, when Pole Position was released, engineers visiting the arcades found that the waiting lines were so long that they curled back and forth within the arcade and then extended out the door.

Pole Position is widely cursed by collectors as having the worst hardware design of any arcade game released in the 1980s. Internal documents that have recently surfaced bear this fact out. The circuit board underwent a large number of modifications and design changes that, while finally allowing the game to function, made the boards fragile. Proof can be found by the piles of Pole Position video PCBs with burnt edge connectors sitting on collectors' workbenches. Working replacement Pole Position PCBs are very hard to find these days, and almost all of the known repair shops won't even look at them, much less attempt to fix them.

Les Lagier holds the official record for this game with 67,310 points.

A Pole Position cockpit model appears in the 1983 movie 'Joysticks'.

A Pole Position upright model appears in the Judas Priest music video 'Freewheel Burning'. The gameplay shows the head of Rob Halford (lead singer) in the player's car.

- SCORING -

Points are scored for every foot of track driven. 

At the end of the game, 50 points are scored for each car the driver passed. 
Finishing the game awards 200 points for each second left on the timer. 

Qualifying Lap Placement Bonus : 
(Qualifying times vary depending on the 'Practice Rank' dip switch setting)
Pole Position (1st place) : 4,000 points 
2nd place : 2,000 points 
3rd place : 1,400 points 
4th place : 1,000 points 
5th place : 800 points 
6th place : 600 points 
7th place : 400 points 
8th place : 200 points

- TIPS AND TRICKS -

* Hints for Game Play : 
1) Avoid puddles and the sides of the track because these slow you down. 
2) Accelerate before the green light appears, and stay ahead of other racers. 
3) Drive to the inside of the track to make the corners. 
4) Successful completion of a turn depends on braking skill. 
5) Engine sound will cue the driver when to shift to high gear.
6) When sliding, steer into the skid. 

* Instead of pressing down on the gas pedal for acceleration, placing your foot underneath the gas pedal and lifting the pedal up with your instep caused the car to go even faster.

- SERIES -

1. Pole Position (1982)
2. Pole Position II (1983)
3. Final Lap (1987)
4. Final Lap UR (1988)
5. Final Lap Twin (1989, NEC PC-Engine)
6. Final Lap 2 (1990)
7. Final Lap 3 (1992)
8. Final Lap R (1994)
9. Final Lap 2000 (2000, Bandai WonderSwan)
10. Final Lap Special (2001, Bandai WonderSwan Color)

- STAFF -

Sound : Nobuyuki Ohnogi

- PORTS -

NOTE: For ports released in North America, please see the Atari version entry. 

* CONSOLES: 
[JP] Sony PlayStation (nov.22, 1995) "Namco Museum Vol.1 [Model SLPS-00107]" 
[AU] Sony PlayStation (1996) "Namco Museum Vol.1 [Model SCES-00243]" 
[EU] Sony PlayStation (aug.1996) "Namco Museum Vol.1 [Model SCES-00243]" 
[JP] Sony PS2 (jan.26, 2006) "Namco Museum Arcade Hits! [Model SLPS-25590]" 
[EU] Microsoft XBOX (mar.24, 2006) "Namco Museum - 50th Anniversary" 
[EU] Sony PS2 (mar.31, 2006) "Namco Museum - 50th Anniversary [Model SLES-53957]" 
[EU] Nintendo GameCube (may.5, 2006) "Namco Museum - 50th Anniversary [Model DOL-G5NP-EUR]" 
[EU] Microsoft XBOX 360 (may.15, 2009) "Namco Museum - Virtual Arcade" 
[AU] Microsoft XBOX 360 (june.4, 2009) "Namco Museum - Virtual Arcade" 
[JP] Microsoft XBOX 360 (nov.5, 2009) "Namco Museum - Virtual Arcade [Model 2RD-00001]" 

* HANDHELDS: 
[EU] Nintendo GBA (dec.7, 2001) "Namco Museum [Model AGB-ANMP-EUR]" 
[JP] Nintendo GBA (dec.7, 2001) "Namco Museum [Model AGB-ANMJ-JPN]" 

* COMPUTERS: 
[EU] Commodore C64 (1984) 
[EU] BBC Micro (1984) 
[EU] Sinclair ZX Spectrum (1984) 
[US] PC [MS DOS] (1988)
[AU] PC [MS Windows, CD-ROM] (mar.27, 2006) "Namco Museum - 50th Anniversary" 
[EU] PC [MS Windows, CD-ROM] (may.19, 2006) "Namco Museum - 50th Anniversary"

* OTHERS: 
[EU] Apple iPhone/iPod (2008) "Pole Position Remix" : Features updated graphics, music, and all of the tracks from "Pole Position II" plus a new track.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2000&o=2

$end

$info=poleposa1,poleposa2,
$bio

Arcade Video game published 40 years ago:

Pole Position (c) 1982 Atari, Incorporated.

Export version by Atari for North America. Game developed in Japan by Namco. For more information about the game itself, please see the original Japanese version entry.

- TECHNICAL -

[Upright model]
The upright version of Pole Position came in a standard Atari cabinet (similar to the "Asteroids"/"Lunar Lander" cabinet), with an altered control panel area. The side art consisted of red, white, blue, and grey striped paint job, with an Atari logo, and a square sticker showing a race scene. While the marquee had a Pole Position logo superimposed over a view of several race cars coming directly at you. The control panel was done up in the same colors as the side, and featured an analog steering wheel and a two-position shifter. The upright version had a gas pedal, but no brake pedal.

- TRIVIA -

Pole Position was released by Atari, under license by Namco, in November 1982 in the USA.

This game was one of the choices presented to Bally/Midway from Namco for sub-licensing. Bally/Midway chose Mappy while Atari was left with Pole Position. Pole Position went on to become the biggest game of 1983. 

20,400 units were produced by Atari (17,250 Uprights and 3,150 Cockpits).

Differences between Namco and Atari versions : 

* Non-Japanese versions contain an extra dip switch setting (Speed Unit) that allows the user to toggle between using the English system and the metric system to measure the distance of one lap around the track (as shown on the title screen) and the speed of the player's car (as shown on the upper-right corner of the screen during game play). The original Japanese version does not have this dip and uses the metric system only. 

* On the title screen, the distance of one complete lap around the track is displayed. In non-Japanese versions, if the 'Speed Unit' dip is set to using the metric system (km/h), the distance is expressed in kilometers and thousandths of a kilometer ('1LAP 4.359 km'). If it is set to using the English system (mph) the distance is expressed in miles and thousandths of a mile ('1LAP 2.709mi.'). The Japanese version displays this distance in meters (1LAP 4539M).

* In the Atari version, at the start of the game, a blimp with the word 'Atari' carries a white banner with the words 'PREPARE TO QUALIFY' across the screen (A female announcer can be heard saying 'Prepare to qualify!' as the blimp and banner fly across the screen). In the Namco versions, a Goodyear blimp carries the message. In the world version, the message is displayed in a different font from the Atari version. In the Japanese version, the banner's message is in Japanese, and the voiceover announcer speaks in Japanese. 

* If the racer qualifies in non-Japanese versions, the blimp will fly across the screen again, only this time carrying new white banner with the words 'PREPARE TO RACE'; also the announcer will say, 'Great driving. You qualified to race'. 

* There are billboards for "Dig Dug", "Centipede", and Pole Position in the Atari versions and 'Pepsi', 'Marlboro', 'Martini', and 'Champion' in all Namco versions. 

* When the player completes a lap, the sign above the cars at the start/finish line says "Fuji" in the Atari version and "Namco" in all Namco versions.

- PORTS -

* CONSOLES: 
[US] Atari 2600 (1983) "Pole Position [Model CX2694]" 
[US] Atari 5200 (1983) "Pole Position [Model CX5217]" 
Atari XEGS 
[US] GCE Vectrex (1983) "Pole Position [Model 3206]" 
[US] Mattel Intellivision (1988) "Pole Position [Model 9004]" 
[US] Sony PlayStation (jul.31, 1996) "Namco Museum Vol.1 [Model SLUS-00215]" 
[US] Nintendo 64 (oct.31, 1999) "Namco Museum 64 [Model NUS-NNME-USA]" 
[US] Sega Dreamcast (june.25, 2000) "Namco Museum [Model T-1403N]" 
[US] Sony PS2 (dec.4, 2001) "Namco Museum [Model SLUS-20273]" 
[US] Microsoft XBOX (oct.9, 2002) "Namco Museum" 
[US] Nintendo GameCube (oct.9, 2002) "Namco Museum [Model DOL-GNME-USA]"  
[US] Microsoft XBOX (aug.30, 2005) "Namco Museum - 50th Anniversary [Model NMO-2201A-NM]" 
[US] Nintendo GameCube (aug.30, 2005) "Namco Museum - 50th Anniversary [Model DOL-G5NE-USA]" 
[US] Sony PS2 (aug.30, 2005) "Namco Museum - 50th Anniversary [Model SLUS-21164]" 
[US] Microsoft XBOX 360 (nov.4, 2008) "Namco Museum - Virtual Arcade [Model 21022]" 

* HANDHELDS: 
[US] Nintendo GBA (june.10, 2001) "Namco Museum [Model AGB-ANME-USA]" 

* COMPUTERS: 
[US] Texas Instruments TI-99/4A (1982) "Pole Position [Model RX8534]" 
[US] Atari 800 (1983) "Pole Position [Model RX8034]" 
[US] Commodore VIC-20 (1983) 
[US] Commodore C64 (1984) "Pole Position [Model RX8536]" 
[US] PC [MS-DOS] (1986) by Datasoft 
[US] PC [MS Windows, 3.5"] (mar.31, 1996) "Microsoft Return of Arcade" 
[US] PC [MS Windows, CD-ROM] (2000) "Microsoft Return of Arcade Anniversary Edition" 
[US] PC [MS Windows, CD-ROM] (oct.25, 2005) "Namco Museum - 50th Anniversary" 

* OTHERS: 
[US] Ms. Pac-Man TV Game (2004) by Jakks Pacific 
[US] Ms. Pac-Man TV Game Wireless Version (2005) by Jakks Pacific 
[US] Apple iPhone/iPod (2008) "Pole Position Remix [Model 290895945]" : Features updated graphics, music, and all of the tracks from "Pole Position II", plus a new track. 
[US] Retro Arcade featuring Pac-Man (2008) by Jakks Pacific

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=39705&o=2

$end

$x68k_flop=pole2win,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

Pole To Win (c) 1992 MIX.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88513&o=2

$end

$spectrum_cass=polearn,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Polearn - A Cornish Tale of Mystery and the Supernatural (c) 1988 Sheol Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80265&o=2

$end

$msx2_flop=poles,
$bio

MSX 2 disk. published 31 years ago:

Poles (c) 1991 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101950&o=2

$end

$info=polgar10,
$bio

Tabletop game published 32 years ago:

Polgar 10MHz (c) 1990 Mephisto.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121921&o=2

$end

$msx1_cass=polidiaz,
$bio

MSX cass. published 32 years ago:

Poli Diaz (c) 1990 Opera Soft [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94917&o=2

$end

$cpc_cass=polidiaz,
$bio

Amstrad CPC cass. published 31 years ago:

Poli Diaz Boxeo (c) 1991 Opera Soft [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98683&o=2

$end

$cpc_flop=polidiaz01,polidiaz,polidiaz02,polidaz1,polidaz2,polidaz3,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Poli Diaz Boxeo (c) 1991 Opera Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126539&o=2

$end

$spectrum_cass=polidiaz,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Poli Diaz Boxeo [Model SE 1029] (c) 1990 Opera Soft [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80267&o=2

$end

$pcw=polidiaz,polidiaz9512,
$bio

Amstrad PCW soft. published 31 years ago:

Poli Díaz Boxeo (c) 1991 Opera Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118284&o=2

$end

$info=p911ea,p911ed,p911ud,
$bio

Arcade Video game published 21 years ago:

Police 24/7 (c) 2001 Konami Corp.

European release. Game developed in Japan. See the original for more information; "Keisatsukan Shinjuku 24ji".

- TRIVIA -

Released in December 2000.

- SERIES -

1. Police 24/7 (2001)
2. Police 24/7 2 (2001)

- PORTS -

* CONSOLES:
Sony PlayStation 2 (2001)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4109&o=2

$end

$info=p911,p911ac,p911k,p911kc,
$bio

Arcade Video game published 21 years ago:

Police 911 (c) 2001 Konami Corp.

North American release. Game developed in Japan. See the original for more information; "Keisatsukan Shinjuku 24ji".

- TRIVIA -

Police 911 was released in December 2000.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=14137&o=2

$end

$info=p9112,
$bio

Arcade Video game published 21 years ago:

Police 911 2 (c) 2001 Konami Corp.

North American release. Game developed in Japan. See the original for more information; "Keisatsukan Shinjuku 24ji 2".

- TRIVIA -

Released in December 2001.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=14139&o=2

$end

$msx1_cass=police,
$bio

MSX cass. published 36 years ago:

Police Academy (c) 1986 Eaglesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94918&o=2

$end

$msx1_flop=police,
$bio

Police Academy cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230098&o=2

$end

$msx1_cass=police2,
$bio

MSX cass. published 35 years ago:

Police Academy II (c) 1987 Methodic Solutions

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94919&o=2

$end

$msx1_flop=policea2,
$bio

MSX disk. published 35 years ago:

Police Academy II (c) 1987 Methodic Solutions

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109089&o=2

$end

$svision=policebu,
$bio

Watara SuperVision game published 30 years ago:

Police Bust (c) 1992 Watara.

- TECHNICAL -

GAME ID: SV10014

- STAFF -

Developed by Bon Treasure.

Program by: Li Hong
Graph by: Zhang Li
Music by: Xiao Liwei

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95466&o=2

$end

$pcecd=policeco,
$bio

NEC PC-Engine CD published 29 years ago:

Police Connection (c) 1993 Telenet.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58313&o=2

$end

$info=polic_l4,polic_l2,polic_l3,polic_g4,
$bio

Pinball published 33 years ago:

Police Force (c) 1989 Williams Electronics Games, Incorporated.

Police Force, 4 player Pinball. Animal Police theme, with the moto "We Enforce The Law Of The Jungle". Top of back box has police style light bar in blue.

Playful consist  a spinner in ball shooter lane, that leads to top roll over lanes, which scoring and bonus can be changed with right flipper button, 3 upper jet bumpers, 1 center ramp with progressive score that returns ball to inner right lane, right upper side ramp that locks ball for multiball, then returns ball to left inner lane, also has movable block on ramp that can return ball back to play through left inner ramp, and bonus scoring kicker upper right side that kicks ball to top through lanes. Multiball is released when 2 balls are captured. Balls are relies ed via a small motorized police car on the right side which moves to allow the balls to enter play through the left inner lane ramp.

- TECHNICAL -

Williams System 11B

Main CPU : M6808 (@ 1 MHz)
Sound CPU : Motorola M6809 (@ 2 MHz), OKI M6808 (@ 1 MHz)
Sound chips : Yamaha YM2151 (@ 3.579545 MHz), (2x) DAC, (2x) HC55516

- TRIVIA -

Approximately 4,700 units were produced.

This game was originally supposed to be based on the 'Batman' movie, but Williams was unable to secure the licensing rights.

The backglass for Police Force is a parody of High Speed's backglass.

- STAFF -

Concept: Python Anghelo (PVA)
Designers : Python Anghelo, Mark Ritchie (MDR), Barry Oursler (BSO)
Illustration: Python Anghelo, John Youssi
Software : Bill Pfutzenreuter (Pfutz)
Mechanics : Jack Skalon, Joe Joos Jr., Irv Grabel
Music & Sounds : Chris Granner (CPG)
Tech. Support : Butch Ortega

- PORTS -

* CONSOLES:
Atari Lynx (1992; As part of Pinball Jam)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5356&o=2

$end

$crvision=policej,policeja,policeje,
$bio

VTECH CreatiVision cart. published 40 years ago:

Police Jump (c) 1982 Video Technology, Limited.

- TECHNICAL -

No. 8009

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53781&o=2

$end

$apple2_flop_orig=polquest,
$bio

Apple II 5.25 disk. published 35 years ago:

Police Quest (c) 1987 Sierra On-Line, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270666&o=2

$end

$amigaocs_flop=pquestu,
$bio

Commodore Amiga 500 disk. published 35 years ago:

Police Quest - In Pursuit of the Death Angel (c) 1987 Sierra On-Line, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74750&o=2

$end

$ibm5170=pquestvga,
$bio

IBM PC/AT DOS 3.5in. disk. published 30 years ago:

Police Quest - In Pursuit of the Death Angel (c) 1992 Sierra On-Line, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276375&o=2

$end

$amigaocs_flop=pquest,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Police Quest - In Pursuit of the Death Angel (c) 1993 Kixx

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74749&o=2

$end

$pc98=pquest2,
$bio

NEC PC-9801 Series 5.25in. disk. published 33 years ago:

Police Quest II (c) 1989 Sierra On-Line, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90380&o=2

$end

$amigaocs_flop=pquest2,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Police Quest II - The Vengeance (c) 1988 Sierra On-Line, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74751&o=2

$end

$ibm5150=pquest2a,pquest2,pquest2b,
$bio

IBM PC 5.25in. disk. published 34 years ago:

Police Quest II - The Vengeance (c) 1988 Sierra On-Line, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132477&o=2

$end

$ibm5150=pquest2_35a,pquest2_35,pquest2_35b,
$bio

IBM PC 3.5in. disk. published 34 years ago:

Police Quest II - The Vengeance (c) 1988 Sierra On-Line, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132592&o=2

$end

$apple2gs_flop_misc=pquest,
$apple2gs_flop_orig=pquest,
$bio

Apple IIGS disk. published 35 years ago:

Police Quest (c) 1987 Sierra On-Line, Inc.

- TECHNICAL -

GAME ID: 12245

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115141&o=2

$end

$st_flop=pquest,
$bio

Atari ST disk. published 35 years ago:

Police Quest (c) 1987 Sierra On-Line, Inc.

- TECHNICAL -

GAME ID: 16245

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148738&o=2

$end

$info=sc4polic,sc4polica,sc4policb,sc4policc,
$bio

Police Squid (c) 200? QPS Interactive.

- TECHNICAL -

[Model PR2514]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42740&o=2

$end

$info=policetr,policetr11,policetr13b,policetr10,policetr13a,policetr13,
$bio

Arcade Video game published 26 years ago:

Police Trainer (c) 1996 P&P Marketing.

Train to become a police officer in this target shooter.

- TECHNICAL -

Main CPU : R3000 (@ 24 Mhz)
Sound Chips : BSMT2000 (@ 24 Mhz)

Screen orientation : Horizontal
Video resolution : 394 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 256

Players : 2
Control : lightgun
Buttons : 1

- TRIVIA -

Released in November 1996.

- UPDATES -

REVISION 1 :
* Software version : 1.1

REVISION 2 :
* Software version : 1.3
* Operator menu (Setting) : 'Attract Mode Sounds' option removed.
* Operator menu (Setting) : 'Difficulty' option added.
* Operator menu (Setting) : 'Calibrate Guns' option replaced by 'Verify And Calibrate Guns'.

REVISION 3 :
* Software version : 1.3B

- SERIES -

1. Police Trainer (1996)
2. Police Trainer 2 (200?)

- STAFF -

Electronics software, game design : Fred Heyman
Art direction, game design, Audio : Steve Boyer
3D models and animations : Birdy Vanasupa
3D models and animations, Sound : Matthew Akers
PCB layout : Dave Oermann
Voices : Valerie Hartmann

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2002&o=2

$end

$info=policet2,
$bio

Arcade Video game published 21 years ago:

Police Trainer 2 (c) 2001 Team Play.

Welcome Back to the Academy!

'Police Trainer 2' adds new and challenging tests to the proven, successful Police Trainer theme. Simulations are enhanced, allowing for more realism and immersive environments. The new test robots or Bots and simulated Enforcers are ready to test recruits to the fullest. In fact, there are even a few Super bots for advanced recruits.

- SERIES -

1. Police Trainer (1996)
2. Police Trainer 2 (200?)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4918&o=2

$end

$nes=policemn,
$bio

Policeman (c) 199? TXC Corp.

Taiwanese game.

- TECHNICAL -

GAME ID: MGC-015

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95264&o=2

$end

$psx=policnpc,
$bio

Sony PlayStation CD published 26 years ago:

Policenauts - Private Collection (c) 1996 Konami Co., Ltd.

Complimentary 'Bonus Disc' for the PlayStation. Features tons of movies, trailers, production featurettes, staff interviews, design sketches, and more...

- TECHNICAL -

Game ID: SLPS-00228

- TRIVIA -

Released on September 02, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85544&o=2

$end

$pc98_cd=pnauts,
$pc98=policena,
$bio

NEC PC-9821 CD published 28 years ago:

Policenauts (c) 1994 Konami Co., Ltd.

- TECHNICAL -

Game ID: RA710
CD x1
Floppy x1

- TRIVIA -

Released on July 29, 1994 in Japan.

Soundtrack releases:
[JP] Policenauts [Model KICA-7653] (1995)
[JP] Policenauts F/N [Model KICA-7724] (1996)
[JP] MIDI Power Pro 3 - Policenauts [Model KICA-7729] (1996)

- PORTS -

* CONSOLES:
[JP] Panasonic 3DO (1995) "Policenauts [Model VZ002]"
[JP] Sony PlayStation (1996) "Policenauts [Model SLPS-00215~6]"
[JP] Sega Saturn (1996) "Policenauts [Model T-9510G]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90381&o=2

$end

$saturn=policena,policenaa,
$bio

Sega Saturn CD published 26 years ago:

Policenauts (c) 1996 Konami Company, Limited.

- TECHNICAL -

Game ID: T-9510G

- TRIVIA -

Released on September 13, 1996 in Japan.

Policenauts was originally released for the NEC PC-98 in 1994; "Policenauts [Model RA710]".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59516&o=2

$end

$kc_cass=poligon,
$bio

Poligon/4 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133810&o=2

$end

$mo5_cass=politik,
$to7_cass=politik,
$bio

Thomson MO5/TO7 cass. published 36 years ago:

Politik Poker (c) 1986 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108497&o=2

$end

$mo5_cass=poliecon,polieconb,polieconc,poliecona,
$bio

Thomson MO5 cass. published 38 years ago:

Politique Economique [Model VE 5030] (c) 1984 Answare

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108895&o=2

$end

$to7_cass=poliecon,
$bio

Thomson TO7 cass. published 38 years ago:

Politique Economique (c) 1984 Answare

- TECHNICAL -

GAME ID: VE 7030

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108498&o=2

$end

$apple2_flop_clcracked=polcntrl,
$bio

Apple II 5.25 disk. published 33 years ago:

Pollution Control (c) 1989 Focus Media

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=285326&o=2

$end

$info=pollux,polluxa,polluxa2,polluxn,
$bio

Arcade Video game published 31 years ago:

Pollux (c) 1991 Dooyong.

A vertically scrolling shooter from Dooyong.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 8 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : (2x) Yamaha YM2203 (@ 4 Mhz)

Players : 2
Control : 8-Way Joystick
Buttons : 2
=> Shoot, Bomb

- TRIVIA -

Pollux was released in November 1991.

- STAFF -

Directors : Jooshun Hong, Youchur No, Choonduk Kia
Hardware Designer : Sunghun Lee
Music : Sanghyuk Lee
Background designer : Meerang Oh, Minjuang Lee
Animation designers : Woochoul Jung, Meesook Yeq
Main software : Haisung Ryou, Joagil Lee

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2003&o=2

$end

$gba=pollypckau,
$bio

Nintendo GBA cart. published 19 years ago:

Polly Pocket! Super Splash Island (c) 2003 DSI Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72210&o=2

$end

$gba=pollypck,
$bio

Nintendo GBA cart. published 19 years ago:

Polly Pocket! Super Splash Island (c) 2003 Vivendi Universal Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72211&o=2

$end

$gba=pollypcku,
$bio

Nintendo GBA cart. published 19 years ago:

Polly Pocket! Super Splash Island [Model AGB-AOTE-USA] (c) 2003 Vivendi Universal Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72213&o=2

$end

$gba=pollypcka,
$bio

Nintendo GBA cart. published 19 years ago:

Polly Pocket! Super Splash Island [Model AGB-B3FP] (c) 2003 Zoo Digital Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72212&o=2

$end

$apple2_flop_clcracked=pollywog,
$bio

Apple II 5.25 disk. published 40 years ago:

Pollywog (c) 1982 Top Notch Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240718&o=2

$end

$a2600=polo,
$bio

Atari 2600 cart. published 44 years ago:

Polo (c) 1978 Atari, Incorporated.

- TRIVIA -

Unreleased prototype. Developed as a promotional game for Ralph Lauren's Polo cologne.

- STAFF -

Programmer: Carol Shaw

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50828&o=2

$end

$coco_cart=poltrgst,
$bio

TRS-80 CoCo cart. published 40 years ago:

Poltergeist (c) 1982 Tandy Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53457&o=2

$end

$c64_cass=polterge,
$bio

Commodore C64 cass. published 34 years ago:

Poltergeist (c) 1988 Codemasters Soft. Co., Ltd., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186384&o=2

$end

$info=poly1,poly1e,
$bio

Computer published 41 years ago:

Poly 1 Educational Computer (c) 1981 Polycorp

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235572&o=2

$end

$info=poly2,
$bio

Computer published 38 years ago:

Poly 2 Learning System (c) 1984 Polycorp

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235573&o=2

$end

$info=polydev,
$bio

Computer published 39 years ago:

Poly Development System (c) 1983 Polycorp

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235574&o=2

$end

$info=proteus,
$bio

Computer published 40 years ago:

Poly Proteus (c) 1982 Polycorp

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235575&o=2

$end

$info=poly61,
$bio

Musical Instrument published 40 years ago:

Poly-61 Programmable Polyphonic Synthesizer (c) 1982 Korg

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261599&o=2

$end

$c64_cass=poly64,
$bio

Poly-64 (c) 198? Novel International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231937&o=2

$end

$info=poly800,poly800mdk,
$bio

Musical Instrument published 38 years ago:

Poly-800 Programmable Polyphonic Synthesizer (c) 1984 Korg.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261600&o=2

$end

$info=poly800ii,
$bio

Musical Instrument published 36 years ago:

Poly-800II Programmable Polyphonic Synthesizer (c) 1986 Korg.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261601&o=2

$end

$info=poly88,
$bio

Computer published 46 years ago:

Poly-88 (c) 1976 PolyMorphic Systems.

- TECHNICAL -

The Poly-88 board set consisted of the following:

CPU with an Intel 8080 chip, and an 8251 USART for serial communication to a modem, printer, or cassette tape interface. The cassette tape interface supported program storage and loading from consumer-grade cassette tape recorders, using either Kansas City standard or higher speed Manchester encoded signals. The board contained 512 bytes of RAM and one 1024-byte ROM.

Video Terminal Interface which produced a 16-line display of 64 characters per line. The VTI was intended to drive a television using an RF modulator, or to be connected directly to a TV monitor's composite video input (not commonly available in the 1970s). The VTI also displayed low-resolution graphics (today called text semigraphics). Each character position was divided into a grid 2 dots wide and 3 high, giving a graphics resolution of 128 horizontal and 48 vertical pixels, the same as the original TRS-80. A TTL-level, parallel keyboard interface was also included on the VTI. Several keyboards were available, including the Keyboard III which included a numeric keypad.

RAM cards were also available, with capacities ranging from 8,192 (8K) bytes up to 56K (the maximum supported in their system architecture). Since the systems were based on the S-100 bus, other manufacturers' memory card could be used in Poly systems as well.

- TRIVIA -

With the release of their CPU card, PolyMorphic began selling complete systems. Their first was the Poly-88, housed in a 5-slot S100 chassis, with additional side-mounted S-100 connectors for the purpose of joining chassis together.

The Poly-88 was available in kit form, or assembled. It was originally called the Micro-Altair, but after objections from MITS, manufacturers of the Altair, the name was changed.

This unit earned the nickname 'orange toaster' due to its orange metal cover, and the fact that the S-100 cards generated noticeable heat.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103256&o=2

$end

$info=polynetw,
$vgmplay=polynetw,
$bio

Arcade Video game published 29 years ago:

Poly-Net Warriors (c) 1993 Konami.

- TRIVIA -

Released in September 1993.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32265&o=2

$end

$info=polyplay,polyplay2,polyplay2c,
$bio

Arcade Video game published 37 years ago:

Poly-Play (c) 1985 VEB Polytechnik Karl-Marx-Stadt.

This game features 10 different games : Hase und Wolf (a "Pac-Man"-type game), Hirschjagd (similar to "Robotron 2084"), Schmetterlinge, Abfahrtslauf, Schiessbude ("Carnival" clone), Autorennen, Merkspiel, Wasserrohrbruch, Hagelnde Wolken, Der Taucher.

- TECHNICAL -

Main CPU : U880 compatible with Zilog Z80 (@ 2.4576 Mhz)
Sound Chips : Custom (@ 2.4576 Mhz)

Screen orientation : Horizontal
Video resolution : 512 x 256 pixels
Screen refresh : 50.00 Hz
Palette colors : 8

Players : 1
Control : 8-way joystick
Buttons : 1

- TRIVIA -

2 cabinet versions existed, named ECS1 and ECS2. ESC means "Elektronischer Spielcomputer". The difference was a better cabinet for ECS2.

10 programs exist, only eight could be chosen for deployment (in EPROM-Order):
"Hase und Wolf" translates from German as 'Rabbit and Wolf', based on the Russian cartoon series 'Nu, pogodi!', popular in the GDR.
"Hirschjagd" translates from German as 'Deer Hunt'.
"Schmetterlinge" translates from German as 'Butterflies'.
"Abfahrtslauf" translates from German as 'Downhill'.
"Schiessbude" translates from German as 'Shooting Hut'.
"Autorennen" translates from German as 'Car Race'.
"Merkspiel" translates from German as 'Noticing Play'.
"Wasserrohrbruch" translates from German as 'Water Pipe Break'.
"Hagelnde Wolken" translates from German as 'Hailing Clouds'.
"Der Taucher" translates from German as 'The Diver'.

2 additional games were planned :
"Der Gärtner" translates from German as 'The Gardener'.
"Im Gewächshaus" translates from German as 'In the Greenhouse'.

The last manufactured versions, in 1989, have had the possibility of ten games.

The story goes that Poly-Play was the only arcade approved machine to be produced in GDR and they used to go into places like FDGB holiday homes and youth hostels. When the Berlin Wall came down, for some strange reason they recalled the machines to the factory and had them dismantled. A few were salvaged. There were probably about 1000-1500 made (last known serial number 1492 from 1989).

The company does still exist as 'Polytechnik Frankenberg GmbH'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2004&o=2

$end

$info=polyvcg,
$bio

Console published 39 years ago:

Polybrain Video Computer Game (c) 1983 Polybrain

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276015&o=2

$end

$info=plygonet,
$vgmplay=plygonet,
$bio

Arcade Video game published 29 years ago:

Polygonet Commanders (c) 1993 Konami.

- TECHNICAL -

Game ID: GX305

Hardware:
68EC020 @ 16 MHz
Motorola XC56156-40 DSP @ 40 MHz
Z80 + K054539 for sound
Network to connect up to 4 PCBs.

Video hardware:
TTL text plane similar to Run and Gun.
Konami K054009(x2) + K054010(x2) (polygon rasterizers)
Konami K053936 "PSAC2" (3d roz plane, used for backgrounds)
24.0 MHz crystal to drive the video hardware

Players : 1
Control : Double 2-way joysticks (vertical)
Buttons : 2

- TRIVIA -

Released in September 1993.

This is Konami's first 3D game!

King Records released a limited-edition soundtrack album for this game (Konami Amusement Sounds '94 Spring - KICA-7631, 7632) on 23/02/1994.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2005&o=2

$end

$spectrum_cass=polynomi,polynomi_b,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Polynomials (c) 1983 University Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226100&o=2

$end

$x68k_flop=polyphon,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

Polyphon (c) 1992 Etou Hiroshi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87992&o=2

$end

$to7_cart=polyphon,
$bio

Thomson TO7 cart. published 38 years ago:

Polyphonia (c) 1984 TO TEK Editions [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108636&o=2

$end

$info=polysix,
$bio

Musical Instrument published 42 years ago:

Polysix Programmable Polyphonic Synthesizer (c) 1980 Korg.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261602&o=2

$end

$apple2gs_flop_misc=polysons,
$bio

Apple IIGS disk. published 30 years ago:

Polysons 5 (c) 1992 Babar de Saint Cyr

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=197498&o=2

$end

$apple2_flop_clcracked=pwritr12,
$bio

Apple II 5.25 disk. published 38 years ago:

PolyWriter (c) 1984 Passport Designs, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240693&o=2

$end

$apple2_flop_clcracked=pwritu12,
$bio

Apple II 5.25 disk. published 37 years ago:

PolyWriter Utilities (c) 1985 Passport Designs, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240694&o=2

$end

$to7_cass=pommes,
$bio

Thomson TO7 type-in published 38 years ago:

Pommes (c) 1984 Hebdogiciel.

- TRIVIA -

Published on July 6, 1984 in the French magazine; Hebdogiciel no. 39.

- STAFF -

By: Roger Fournier

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108499&o=2

$end

$orao=pomorska,
$bio

Pomorska Bitka (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237416&o=2

$end

$ibm5170_cdrom=pompei,
$bio

IBM PC/AT DOS CD published 27 years ago:

Pompei A.D. LXXIX (c) 1995 Antinomia

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144639&o=2

$end

$info=pomp_l1,
$bio

Bowler published 44 years ago:

Pompeii (c) 1978 Williams.

6-player shuffle alley.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=7390&o=2

$end

$info=pompeia6,pompeia6u,pompeia6ua,
$bio

Video Slot Machine published 21 years ago:

Pompeii (c) 2001 Aristocrat.

A video slot machine with 5 reels incorporating the '243 Ways' system.

- TECHNICAL -

Runs on the Aristocrat MKVI hardware.

MVP MKVI conversion cabinet :
Game has 14 buttons.
Bet buttons : 1, 2, 3, 5, 8 credits
Line buttons : 3, 9, 27, 81, 243 ways
Extra buttons : Collect/Take Win (orange), Service (green), Gamble (purple) and Spin/Start Feature (yellow)

'3 Ways' costs 1 credit, plays reel 1
'9 Ways' costs 3 credits, plays reels 1-2
'27 Ways' costs 7 credits, plays reels 1-3
'81 Ways' costs 15 credits, plays reels 1-4
'243 Ways' costs 25 credits, plays reels 1-5

Any reels not specified pay on centre line only. For instance '27 Ways' selects the first 3 reels and the last two pay in the centre line only.

1, 2, 5 and 8 credit buttons are also used for Heart, Diamond, Club and Spade gamble respectively. This gamble is x4 if correct.
3 and 243 ways buttons are also used for red/black double up.

Some machines have a max bet of 500 credits. These machines have bet buttons of 1, 2, 5, 10 and 20.

- TRIVIA -

The first 3 coins say Veni Vidi and Vici when they match up but the last 2 only have the orchestra hit.

- SCORING -

Jewel : 3 = 500, 4 = 1000, 5 = 2500
Mask : 3 = 100, 4 = 500, 5 = 2000
Sword : 3 = 100, 4 = 200, 5 = 1000
Chariot : 3 = 50, 4 = 100, 5 = 1000
Ace : 3 = 20, 4 = 100, 5 = 200
King : 3 = 15, 4 = 50, 5 = 200
Queen : 3 = 10, 4 = 20, 5 = 100
Jack : 3 = 10, 4 = 20, 5 = 100
Ten : 2 = 5, 3 = 10, 4 = 20, 5 = 100
Nine : 2 = 5, 3 = 10, 4 = 20, 5 = 100
Coin : 3 = 5, 4 = 20, 5 = 50

- TIPS AND TRICKS -

All pays are left to right including scatters.

Volcano appears on reels 2 and 4 only and substitutes for all symbols.

Feature: Spin up 3, 4 or 5 Coins for 10, 15 or 20 free games respectively. The feature can also be won during the free games.

During the free games the Volcano substitutes are x3 and/or x5 respectively. If both symbols substitute in a win it is x15.

Pressing Gamble during a double up feature alternates between full and half gamble. Any odd number gambled is rounded down (e.g. a gamble of 5 credits will become 2 if lost or 8 if won).

- SERIES -

1) Reelin-n-Rockin (1998)
2) Indian Dreaming (1999)
3) Reelin-n-Rockin [Multi-line] (2000)
4) Indian Dreaming [Multi-line] (2000)
5) Pompeii (2001)
6) Mystic Power (2002)
7) Thai Princess (2002)
8) Dream Catcher (2002)
9) Indian Dreaming [Lady Luck] (2003)
10) Indian Dreaming 2nd Chance (2003)
11) Pride of Africa (2005)
12) Wild Tepee [Power Pay] (2007)
13) Reelin' n Boppin' (2008)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4982&o=2

$end

$a2600=pompeii,
$bio

Atari 2600 cart. published 39 years ago:

Pompeii (c) 1983 Apollo

The game revolved around an Indiana Jones like archaeologist who is trying to find treasures in the ruins of the ancient city of Pompeii. For those who aren't up on your ancient History; Pompeii was an ancient Roman city at the base of the volcano Mt. Vesuvius which was destroyed when the volcano erupted in 79 AD. Since the eruption caught the people off guard everything in the city was covered in volcanic ash, this makes the ruins a treasure trove for archaeologists because all city and its contents were protected from the elements over the centuries by the very ash that killed them. How's that for irony?

- TECHNICAL -

GAME ID: AP2011

- TRIVIA -

Unreleased prototype. One of them was shown at the 1983 Las Vegas CES.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50829&o=2

$end

$info=pompingw,
$vgmplay=pang,
$bio

Arcade Video game published 33 years ago:

Pomping World (c) 1989 Mitchell Corp.

One or two players control safari-suited characters armed with harpoon guns, who must destroy the numerous different-sized balloons that litter each stage. When hit by a harpoon, the balloons break down into smaller fragments, in a similar fashion to Atari's 1979 classic, "Asteroids".

Players can only fire the harpoon guns virtually upwards, but can move left and right, as well as climbing the ladders that appear on many of the levels. Each of the game's fifty levels is played against a backdrop of one of seventeen famous world landmarks. All balloons must be destroyed before players can advance to the next screen.

The game's levels each contain a different layout of blocks. While most of these are permanent fixtures, some disappear when shot, while others reveal hidden bonuses. Food item bonuses occasionally appear that can be collected for bonus points.

Player start each stage armed with only a single-shot harpoon, but some balloons, when popped, release special weapons that drop down to the bottom of the screen. Players then have a few seconds to collect the power-up before it disappears. Available power-ups are:
* A twin harpoon that allows two shots at once.
* A grappling hook that will stay attached to the ceiling or block for a short period of time.
* A rapid-fire gun. 

Other non-weapon bonuses include:
* A force field.
* An hour-glass that slows the balloons' movement.
* A clock that freezes the balloons for a short time.
* An extra life.
* Dynamite, that will pop all remaining balloons down to their smallest size.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 8 Mhz)
Sound Chips : OKI6295 (@ 7.5 Khz), YM2413 (@ 4 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Pomping World was released in December 1989 in Japan.

This game was an updated version of a game by Hudson Soft originally released in 1983 in Japan and UK for the Sinclair ZX-Spectrum. The game was called 'Canon Ball' in Japan and Sinclair Research limited released Canon Ball in the UK as 'Bubble Buster', under license from Hudson Soft.

Export releases:
[US] "Buster Bros."
[EU] "Pang"

- TIPS AND TRICKS -

Balloons are popped even when they run into the side of the harpoon and trailing chain. A good strategy for destroying low bouncing balloons is to shoot a harpoon near the balloon and move away from the balloon as you wait for it to run into the trailing chain.

- SERIES -

1. Pomping World (1989)
2. Super Pang (1990)
3. Pang! 3 - Kaitou Tachi no Karei na Gogo (1995)
4. Mighty! Pang (2000)

- STAFF -

Planning : NDA
Programmers : Hospitel Masa, Mamichan Otona
Music compose : Tamayo Kawamoto
Character designers : Hiramattyo, Oyuu
Direction : Yoshiki Okamoto (Kihaji Okamoto)

- PORTS -

* CONSOLES: 
[JP] NEC PC-Engine CD-ROM² (may.31, 1991) "Pomping World [Model HCD1019]" 
[JP] Sony PlayStation (mar.14, 1997) "Super Pang Collection [Model SLPS-00360]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2006&o=2

$end

$pcecd=pompingw,
$bio

NEC PC-Engine CD published 31 years ago:

Pomping World (c) 1991 Hudson Soft.

Pomping World is the conversion by Hudson Soft of the popular arcade game originally developed by Capcom. The goal of the game is extremely simple: The player (or 2 simultaneously) has to clean up all the huge colored bouncing spheres on screen. But, in a way similar to Atari's Asteroid, each time a ball is hit, it pops and splits in two, and in two, and so on - all in all, a standard ball can split up to eight times. And if a ball, even tiny, hits the player then he loses a precious life. The player can use several weapons to pop them up, from standard vertical Harpoons to fast Laser-Guns. But the player must watch out for the small creatures that wonder around the play field and that will freeze the active weapon for a short amount of time. Power-ups of course appear from time to time to help our bubble-buster in his journey, such as freeze-time options and special hook that can stick to walls. The game is divided into different group of stages which all represent a different location in the World like the Taj Mahal or Paris. (this feature certainly reminds us of Capcom's Street Fighters).

- TECHNICAL -

Game ID: NCD1019

- TRIVIA -

Pomping World was released on May 31, 1991 in Japan for 4500 Yen.

Known export release : 
[US] "Buster Bros. [Model TXCD1031]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58314&o=2

$end

$a800_flop=ponderin,
$bio

Atari 400/800 disk. published 33 years ago:

Pondering About Max's (c) 1989 Change in Heat.

- STAFF -

By: Mark Peters

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=310117&o=2

$end

$info=pong,
$bio

Arcade Video game published 50 years ago:

Pong (c) 1972 Atari, Incorporated.

Pong is a basic simulation of the racket sport of table tennis. A small square representing a ping pong ball travels across the screen in a linear trajectory. If the square strikes the perimeter of the playing field, or one of the simulated paddles, the square ricochets based on the angle of the impact.

Game play consists of players moving their respective paddles vertically to defend their scoring zones. Players score one point by maneuvering the square past their opponent's paddle.

Atari coin-op version of Pong can only be played with two players with each player controlling a paddle.

- TECHNICAL -

The arcade PONG hardware was developed using 66 TTL logic chip. The home version had an integrated chip replacing most of these logic chips in 1974.

Screen Orientation: Horizontal
Video Resolution: 858 x 525 Pixels
Screen Refresh: 29.97 Hz
Palette Colors: Nothing

Players: 2

- TRIVIA -

On June 27, 1972, Mr. Nolan K. Bushnell and Mr. Ted Dabney start their own game company, named 'Syzygy' (means 'the sun, moon and earth in total eclipse'). But at this time, 'Syzygy' was already used by a roof-tiling company and finally, the name was changed to 'Atari' (a word equivalent to the term 'check' used in the Japanese strategy board game 'Go', Bushnell was an avid Go player) and give it the 'FUJI'-symbol (from the Japan's largest mountain 'Fujijama') as its logo.

Pong is the first Atari game. It was released on November 29, 1972. In September 1972, a prototype was tested on top of a barrel as the first commercial coin-operated machine in a tavern in Sunnyvale, CA called "Andy Capp's'. Within two weeks, Mr. Bill Gattis, the tavern manager, called Atari's Mr. Al Alcorn and reported that the machine was in need of repair. When examined, Alcorn discovered that the coin mechanism had been literally stuffed with quarters. Pong became an instant success and it created the arcade video game industry. The video game revolution had begun...

According to Curt Vendel and Marty Goldberg's "Atari Inc.: Business Is Fun" regarding the original Pong: Because of the cost concerns, the timing chip that Al (Alcorn) had to use to control what scan lines the paddle was drawn across couldn't handle the full range of the screen. It actually left a small gap at the top of the screen. However as Nolan (Bushnell) and Ted (Dabney) played it during the design process, everyone realized that problem actually enhanced the game play. If two players were that good, the small hole would provide a break in the stalemate if a player could direct the ball through it. Rather than fix it by going a more expensive route, it was decided the bug would stay. The experience led Al to the mantra, "If you can't fix it, call it a feature."

A Pong unit appears in the 1974 movie 'The Parallax View' and in the 1975 movie 'Rancho Deluxe'.

The player versus machine/computer feature was not supported with coin-op versions of Atari Pong. The player versus machine/computer feature did eventually appear in several different versions of coin-op pong clone games after the coin-op version of Atari Pong was released.

The two Paddles and pong ball appear on the 2012 animation movie "Wreck-It Ralph" from Walt Disney Animation Studios.

- SCORING -

Cab operator can adjust the slide switch on an Atari Pong PCB to set winning score to either be 11 points or 15 points.

- TIPS AND TRICKS -

The instructions for this game consist of three lines:
Deposit quarter.
Ball will serve automatically.
Avoid missing ball for high score.

- SERIES -

1. Pong (1972)
2. Pong Doubles (1973)
3. Quadra Pong (1974)
4. Super Pong (1974)
5. Pong - The Next Level (1999, PC CD-ROM, Sony PS and Game Boy Color)

- STAFF -

Designed & Engineered by: Alan Alcorn, Nolan Bushnell

- PORTS -

* CONSOLES:
Atari 2600 
[US] "Video Olympics [Model CX2621]" (oct.1977)

Sega Genesis/Mega Drive
[US] "Arcade Classics [Model MK-1715]" (1996)
[EU] "Arcade Classics [Model 1715-50]" (1996)

Sony PlayStation
[US] "Atari Anniversary Edition Redux [Model SLUS-01427]" (2001) 
[EU] "Atari Anniversary Edition Redux [Model SLES-03808]" (mar.1, 2002)

Sega Dreamcast
[US] "Atari Anniversary Edition [Model T-15130N]" (jul.2, 2001)

Tapwave Zodiac
[US] "Atari Retro" (2004)

Microsoft XBOX
[US] "Atari Anthology [Model 26084]" (nov.16, 2004)
[EU] "Atari Anthology" (nov.26, 2004)
[JP] "Atari Anthology [Model B7X-00001]" (aug.4, 2005)

Sony PS2
[US] "Atari Anthology [Model SLUS-21076]" (nov.22, 2004)
[EU] "Atari Anthology [Model SLES-53061]" (feb.18, 2005)

Sony PlayStation 4
[US] "Atari Flashback Classics Vol.1" (oct.18, 2016)

Microsoft XBOX One
[US] [EU] "Atari Flashback Classics Vol.1" (nov.1, 2016)

* HANDHELDS: 
Sega Game Gear
[US] "Arcade Classics" (1996)

Nintendo DS
[UK] "Retro Atari Classics [Model NTR-ATAE-UKV]" (mar.11, 2005)
[EU] "Retro Atari Classics [Model NTR-ATAE-EUR]" (mar.11, 2005)
[US] "Retro Atari Classics [Model NTR-ATAE-USA]" (mar.16, 2005)
[JP] "Atarimix Happy 10 Games [Model NTR-ATAJ-JPN]" (june.30, 2005)
[AU] "Retro Atari Classics [Model NTR-ATAE-AUS]" (nov.2007)
[US] "Atari Greatest Hits Vol.1 [Model NTR-BR6E-USA]" (nov.2, 2010)
[EU] "Atari Greatest Hits Vol.1 [Model NTR-BR6P-EUR]" (feb.24, 2011)

Nintendo Game Boy Advance
[US] "3 Games in One! Yars' Revenge - Asteroids - Pong [Model AGB-B64E-USA]" (aug.21, 2005)
[EU] "3 Games in One! Yars' Revenge - Asteroids - Pong [Model AGB-B64P]" (sept.23, 2005)

Sony PSP
[US] "Atari Classics Evolved [Model ULUS-10325]" (dec.19, 2007)
[AU] "Atari Classics Evolved" (mar.7, 2008)

* COMPUTERS:
Tandy Color Computer 3
[US] "Ponk" (1987)

PC [MS Windows, CD-ROM]
[EU] "Atari Arcade Hits 1" (1999) 
[US] "Atari Arcade Hits 1" (jul.13, 1999) 
[US] "Atari Anniversary Edition" (jul.9, 2001) 
[EU] "Atari Anniversary Edition" (dec.14, 2001) 
[US] "Atari Retro" (jan.1, 2003) 
[US] "Atari - 80 Classic Games in One! [Model 25069J]" (nov.11, 2003) 
[EU] "Atari - 80 Classic Games in One! [Replay]" (june.10, 2005) 
[EU] "Atari Arcade Hits 1 [Replay]" (june.17, 2005)

STEAM
[US] "Atari Vault [Model 400020]" (mar.24, 2016)

* OTHERS:
[US] Magnavox "Odyssey [Model ITL 200]" (1972)
[US] Universal Research "Video Action [Model VA-I]" (1973) 
[UK] The Sales Team "Videomaster Home T.V. Game [Model VM577]" (1974)
[US] Executive Games "Television Tennis [Model 035]" (1975)
[US] First Dimension "Video Sports [Model FD-3000W]" (1975) 
[US] Magnavox "Odyssey 100" (1975)
[US] Magnavox "Odyssey 200" (1975)
[US] Sears "Tele-Games Pong [Model 25796]" (1975) 
[US] Universal Research "Video Action [Model VA-II]" (1975) 
[UK] "Videomaster Olympic [Model VM3-D]" (1975)
[EU] "Videomaster Rally [Model VM4]" (1975)
[US] Allied's "Name of the Game [Model A-100]" (1976)
[US] Allied's "Name of the Game II [Model A-300]" (1976) 
[CA] Canadian Tire "Video Sports [Model 84-6072]" (1976)
[US] Coleco "Telstar [Model 6040]" (1976)
[US] Coleco "Telstar Classic [Model 6045]" (1976)
[US] Atari "Pong [Model C-100]" (1976) 
[UK] Binatone "TV Gaming Unit [Model 01-4990]" (1976)
[FR] Pizon Bros. "Visiomatic 101" (1976)
[FR] Pizon Bros. "Visiomat 11" (1976)
[US] Entex "Gameroom Tele-Pong" (1976) 
[US] First Dimension "Video Sports [Model 76]" (1976)
[US] First Dimension "Video Sports [Model 76C]" (1976)
[US] GHP "Wonder Wizard - Television Sports Games [Model 7702]" (1976)
[US] Lloyds "TV-Sports 801" (1976)
[US] Magnavox "Odyssey 300" (1976)
[US] Magnavox "Odyssey 400" (1976)
[US] Magnavox "Odyssey 500" (1976)
[US] MECCA "TV Game [Model EP 460]" (1976)
[DE] Mestron "Fernseh Spiel [Model TVG 2006]" (1976)
[US] Montgomery-Ward "Telstar Video World of Sports" (1976)
[US] National Semiconductor "Adversary" (1976)
[FR] Occitane "OC4" (1976)
[FR] Occitane "Occitel" (1976)
[AU] Packel Instrument "TV Sport" (1976)
[UK] "Prinztronic Tournament - Colour Programmable 2000" (1976)
[US] Radio Shack "Electronic TV Scoreboard [Model 60-3061]" (1976)
[US] MSC "Ricochet [Model MT1A]" (1976)
[US] Ridgewood "GAMATIC 7600" (1976)
[US] Dyn "Paddle IV" (1976)
[US] Sears "Tele-Games Super Pong [Model 99736]" (1976)
[US] Sears "Tele-Games Super Pong IV [Model 99737]" (1976)
[US] Sears "Tele-Games Hockey-Pong [Model 99721]" (1976)
[US] Sears Hockey-Tennis (1976) : contains 4 games.
[EU] Superlectron TV Challenger (1976) : contains 3 games.
[US] Tele-Match Concert Hall IV (1976) : contains 4 games.
[US] Tele-Match 4 (1976) : contains 4 games.
[NL] Television Gaming Unit (1976) : conrains 2 games.
[US] Unisonic Sportsman - Tournament 101 (1976) : contains 4 games.
[US] Unisonic Tournament 100 (1976) : contains 4 games.
[US] Unisonic Tournament 150 (1976) : contains 6 games.
[US] Unisonic Tournament 200 (1976) : contains 4 games.
[US] Universal Research "Video Action [Model VA-III]" (1976) 
[US] Universal Research "Video Action Indy 500 [Model S-100]" (1976) : contains 3 games.
[DE] Universum TV Multi-Spiel (1976) : contains 6 or 4 games.
[US] Venture Electronics Video Sports (1976) : contains 4, 5, or 8 games.
[UK] Videomaster Superscore (1976) : contains 6 games.
[US] Windsor TV Game (1976) : contains 4 games.
[UK] Academy Video Game (1977) : contains 4 games.
[US] APF Match (1977) : contains 4 games.
[US] APF TV FUN (1977) : contains 4 games.
[US] APF Sportsarama (1977) : contains 8 games.
[FR] Asaflex Video Sports (1977) : contains 4 or 6 games.
[US] Atari "Ultra Pong [Model C-402S]" (1977) : contains 16 or 32 games.
[US] Atari Video Pinball (1977) : contains 7 games.
[EU] Audiosonic Home's TV Set (1977) : contains 4 games.
[UK] Binatone Colour TV Game (1977) : contains 4 games.
[UK] Binatone TV-Master MK 6 (1977) : contains 6 games.
[UK] Binatone TV Master MK IV (1977) : contains 4 games.
[UK] Binatone TV-TRON (1977) : contains 4 games.
[FR] Bingo TVG 203 (1977) : contains 4 games.
[FR] Bingo Video Game (1977) : contains 4 games.
[DE] Blaupunkt TV-Action (1977) : contains 4 games.
[UK] Boots Audio (1977) : conrains 4 games.
[US] Coleco "Telstar Ranger [Model 6046]" (1977) : contains 6 games.
[US] Coleco "Telstar Alpha [Model 6030]" (1977) : contains 4 games.
[US] Coleco "Telstar Colormatic [Model 6130]" (1977) : contains 4 games.
[US] Coleco "Telstar Regent [Model 6036]" (1977) : contains 4 games.
[EU] Commodore T.V. Game (1977) : contains 8 games.
[US] Concept 2000 Spectrum 6 (1977) : contains 4 games.
[US] Concept 2000 TV +4 (1977) : contains 4 games.
[US] Conic Video Game (1977) : contains 4 games.
[FR] Continental Edison (1977) : contains 6 games.
[FR] Creatronic Bi.Bip 4 (1977) : contains 4 games.
[FR] Creatronic Bi.Bip 8 (1977) : contains 8 games.
[US] Dayya Marume 2000 (1977) : contains 8 games.
[DE] DDR TV-Spiele (1977) : contains 6 games.
[UK] Decca Sports TV Game (1977) : contains 6 games.
[UK] Derby Master (1977) : contains 3 games.
[US] Digitek TV Game (1977) : contains 4 games.
[US] E&P 4 Electronic TV Sport Games (1977) : contains 4 games.
[US] Electrophonic Pro-Sports (1977) : contains 4 games.
[US] Enterprex Color Home Video Game (1977) : contains 4 or 8 games.
[UK] Grandstand Match of the Day 2000 (1977) : contains 4 games.
[UK] Grandstand Adman (1977) : contains 4 games.
[US] Gulliver Triple Challenge (1977) : contains 3 games.
[FR] Hanimex Jeu-Tele Electronique (1977) : contains 4 games.
[US] Hanimex TV Scoreboard (1977) : contains 8 games.
[FR] Hit-Go (1977) : contains 6 games.
[FR] Hometronics Telecourt (1977) : contains 4 games.
[DE] Honeybell Video Sports color (1977) : contains 4 games.
[DE] Intel Super-Telesport (1977) : contains 4 games.
[DE] Intel TV Sport (1977) : contains 4 or 6 games.
[DE] Interton Club Exclusiv 2000 (1977) : contains 6 games.
[EU] Interton Video 2400 (1977) : contains 5 games.
[EU] Interton Video 2501 (1977) : contains 3 games.
[EU] Interton Video 2800 (1977) : contains 4 games.
[EU] Interton Video 3000 (1977) : contains 6 games.
[EU] Interton Video 3001 (1977) : contains 6 games.
[FR] ITMC 6 Jeux (1977) : contains 6 games.
[UK] ITT / Ideal Color Tele-Match Cassette (1977) : contains 4 games.
[DE] Korting Tele-Multi-Play (1977) : contains 4 games.
[US] K-Mart S Four Thousand (1977) : contains 4 games.
[US] K-Mart S Eight Thousand (1977) : contains 8 games.
[US] Magnavox "Odyssey 2000" (1977) : contains 3 games.
[US] Magnavox "Odyssey 3000" (1977) : contains 4 games.
[US] Magnavox "Odyssey 4000" (1977) : contains 8 games.
[FR] Markint 4a (1977) : contains 4 games.
[FR] Markint 6 (1977) : contains 6 games.
[FR] Markint Tele-Sports (1977) : contains 4 games.
[FR] Markint TV Sports (1977) : contains 4 games.
[DE] Match Spectrum 6 (1977) : contains 3 games.
[DE] MBO Tele-Ball V (1977) : contains 6 games.
[JP] Nintendo "Color TV-Game 6 [Model CTG-6S]" (1977) : contains 6 games.
[JP] Nintendo "Color TV-Game 6 [Model CTG-6V]" (1977) : contains 6 games.
[JP] Sharp "Color TV-Game [Model XG-106V]" (1977) : contains 6 games.
[EU] Novex Colour Video Sports Game (1977) : contains 3 games.
[FR] Occitane (SOE) Match Robot (1977) : contains 4 games.
[EU] OPL Optim Sport (1977) : contains 4 games.
[DE] Palladium Tele-Match 4000 (1977) : contains 4 games.
[EU] Philips Odyssey 2001 (1977) : contains 3 games.
[EU] Philips Tele-Spiel Las Vegas (1977) : contains 4, 6 or 8 games.
[FR] Pizon-Bross Visiomat 11 (1977) : contains 6 games.
[DE] Poppy Tele-Spiel (1977) : contains 4 games.
[UK] Prinztronic Tournament II Deluxe (1977) : contains 6 games.
Radofin Electronic TV Game (1977) : contains 4 games.
Radofin Tele-Sports (1977) : contains 4 games.
Radofin Tele-Sports Mini (1977) : contains 4 games.
Radofin SC Eight Thousand (1977) : contains 8 games.
[US] Ricochet Electronic Super Pro (1977) : contains 5 games.
[US] Roberts Rally IV (1977) : contains 4 games.
[US] Roberts Rally X(1977) : contains 8 games.
[US] Roberts Sportrama 8 (1977) : contains 8 games.
[FR] Samdo (1977) : contains 4 games.
[US] Santron Home T.V. Game (1977) : contains 6 games.
[DE] Sanwa Tele-Spiel (1977) : contains 4 games.
[US] Sears "Tele-Games Hockey-Tennis II [Model 99733]" (1977) : contains 4 games.
[US] Sears "Tele-Games Hockey-Tennis III [Model 99734]" (1977) : contains 4 games.
[US] Sears "Tele-Games Super Pong IV [Model 99789]" (1977) : contains 10 (5x2) games.
[US] Sears "Tele-Games Pong Sports II [Model 99707]" (1977) : contains 16 games.
[US] Sears "Tele-Games Pong Sports IV [Model 99708]" (1977) : contains 32 games.
[FR] SEB Telescore (1977) : contains 4 or 6 games.
[DE] Sennheiser TV Game (1977) : contains 6 games.
[EU] Sheen Video Sport (1977) : contains 4 games.
[EU] Sheen Colour Video Sport (1977) : contains 6 games.
[DE] Sonesta Hide-Away TV Game (1977) : contains 6 games.
[UK] Sportel (1977) : contains 3 games.
[FR] Sportron (1977) : contains 4 or 6 games
[FR] Starex (1977) : contains 4 games.
[DE] Superlectron Fernsehspiel (1977) : contains 4 games.
[US] Syrelec Videosport 2 (1977) : contains 4 games.
[FR] Thomson Jeu Video (1977) : contains 5 games.
[EU] Tandy TV Scoreboard (1977) : contains 4 or 10 games.
[US] TCR Video Sport (1977) : contains 4 games.
[US] Tele-Match Television Computer Game (1977) : contains 5 games.
[UK] Teleng Colourstars (1977) : contains 6 games.
[AU] Tempest Video Game (1977) : contains 6 games.
[DE] Unimex Mark V-C (1977) : contains 6 games.
[US] Unisonic Olympian 2600 (1977) : contains 10 games.
[US] Unisonic Tournament 1000 (1977) : contains 4 games.
[US] Unisonic Tournament 2000 (1977) : contains 6 games.
[US] Unisonic Tournament 2501 (1977) : contains 6 games.
[DE] Universum Color Multi-Spiel (1977) : contains 4 or 10 games.
[DE] Universum Tele-Sports (1977) : contains 4 games.
[FR] Univox (1977) : contains 4 games.
[EU] Video 4000-EX (1977) : contains 4 games.
[FR] Video Stellar (1977) : contains 5 games.
[EU] Videomaster Colourscore (1977) : contains 3 games.
[UK] Videomaster Colourshot (1977) : contains 3 games.
[UK] Videomaster Visionscore (1977) : contains 3 games.
[UK] Videomaster Strika 2 (1977) : contains 4 games.
[US] Windtronics Video Game (1977) : contains 4 games.
[UK] Binatone TV-Master MK 8 (1978) : contains 8 games.
[UK] Binatone TV-Master MK 10 (1978) : contains 10 games.
[UK] Binatone Colour TV Game 4 Plus 2 (1978) : contains 6 games.
[UK] Coleco Telstar Colortron (1978) : contains 4 games.
[UK] Coleco Telstar Marksman (1978) : contains 6 games.
[US] Granada "Colorsport VIII [Model CS 1818]" (1978)
[DE] Grunding Tele-Spiel 1 (1978) 
[US] Harvard Mini Color TV Game (1978) : contains 4 games.
[DE] Intercord TV Games (1978) : contains 4 games.
[EU] ITT / Ideal Color Tele-Match Cassette 2 (1978) : contains 8 games.
[FR] Klervox Jeu TV (1978) : contains 6 games.
[DE] Match Color (1978) : contains 10 games.
[DE] MBO Tele-Ball VIII (1978) : contains 8 games.
[US] Olympos Electronic Gamatic 7706 (1978) : contains 6 games.
[FR] Occitane (SOE) OC 5000 : contains 6 games.
[EU] Philips Odyssey 2100 (1978) : contains 23 games.
[IT] Polistil Video Games (1978) : contains 4 games.
[DE] Poppy Tv-Game Fernseh Spiel (1978) : contains 4 games.
[UK] Prinztronic Tournament Mini (1978) : contains 4 games.
[UK] Prinztronic Videosport (1978) : contains 6 games.
[FR] RIL Robot (1978) : contains 6 games.
[FR] Saft-Leclanch TV 8 Sports (1978) : contains 8 games.
[US] Sands Color TV Game (1978) : contains 6 games.
[FR] Scomark 4 Sports Tele (1978) : contains 4 games.
[US] Sinoca T.V. Game (1978) : contains 4 games.
[DE] TV 18 Spannende Videospiele (1978) : contains 18 games.
[UK] Grandstand Sports Centre (1979) : contains 10 games.
[EU] Hanimex Electronic TV Game (1979) : contains 4 games.
[EU] ITT / Ideal Tele-Match Cassette (1979) : contains 10 games.
[UK] Videomaster Colourscore 2 (1979) : contains 6 games.
[JP] TV-Games [Model KTC-7700] (17?)
Radofin Colour TV Game (1981) : contains 10 games.
[FR] Univox Tele-Sports 6 (1981) : contains 6 games.
[EU] Audiosonic Color TV Game (1982) : contains 4 games.
[DE] Poppy Color Video Game (1982) : contains 6 games.
[FR] Rollet Robot (1982) : contains 6 games.
[UK] Bentley Compu-Vision (1983) : contains 4 games.
[US] DMS Tele-Action (1983) : contains 4 games.
[UK] Ingersoll mini TV Game (1983) : contains 4 games.
Arcade (1993) : hidden game in "Mortal Kombat II"
[US] Mobile phone [Motorola T720] (2003)
[US] Atari 10 in 1 TV Game (2002) by Jakk's Pacific 
[US] Atari Paddle TV Game (2004) by Jakk's Pacific 
[US] Atari Flashback 2 (2005)
[US] Nokia N-Gage (2006) "Atari Masterpieces Volume 2"
Apple Store (2011) "Atari Greatest Hits"
Android Market (2011) "Atari Greatest Hits"
[US] "Atari Flashback 2+" (feb.22, 2010)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2007&o=2

$end

$svmu=pong,
$bio

Pong (c) 200? Maushammer, John

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293608&o=2

$end

$uzebox=pong,
$bio

Belogic Uzebox ROM published 13 years ago:

Pong (c) 2009 Belogic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233083&o=2

$end

$gbcolor=pongtnl,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Pong - The Next Level (c) 1999 Hasbro Interactive, Incorporated.

A modernized 3-D remake of the Atari arcade classic dating all the way back to 1972. This is Pong on a whole new level with stunning 3-D graphics, and multiple new worlds and challenges.

- TECHNICAL -

Game ID: CGB-AOVE-USA

- TRIVIA -

Pong - The Next Level for Game Boy Color was released in December 1999 in North America. It is known in Europe as simply "Pong" (without the subtitle).

- STAFF -

Developed by: Supersonic Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68580&o=2

$end

$psx=pongnext,
$bio

Sony PlayStation CD published 23 years ago:

Pong - The Next Level (c) 1999 Hasbro Interactive, Incorporated.

A modernized 3-D remake of the Atari arcade classic dating all the way back to 1972. This is Pong on a whole new level with stunning 3-D graphics, and multiple new worlds and challenges.

- TECHNICAL -

Game ID: SLUS-00889

- TRIVIA -

Pong - The Next Level for Sony PlayStation was released on October 31, 1999 in North America. It is known in Europe as simply "Pong" (without the subtitle).

The last zone in the game contains the original Pong game, from 1972, plus soccer and hockey variations.

- STAFF -

Developed by: Supersonic Software

- PORTS -

* CONSOLES: 
Sony PlayStation Network [PSOne] [US] (oct.20, 2010)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83063&o=2

$end

$info=pongboo2,
$bio

Arcade Video game published 25 years ago:

Pong Boo! 2 (c) 1997 ANES.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=299109&o=2

$end

$info=pongd,
$bio

Arcade Video game published 49 years ago:

Pong Doubles (c) 1973 Atari.

A follow-up to the original Pong, Pong Doubles is essentially a four-player version of the original. Two players stand on each side of the dividing line, one in front, the other behind. Each pair must work as a team against the other pair. Aside from this, nothing else has changed except the fact that there are now four paddles.

- TRIVIA -

Pong Doubles was released in September 1973.

This game is known in France as "Coupe Davis" (translates from French as 'Davis' Cup').

- SERIES -

1. Pong (1972)
2. Pong Doubles (1973)
3. Quadra Pong (1974)
4. Super Pong (1974)
5. Pong - The Next Level (1999, PC CD-ROM, Sony PS and Game Boy Color)

- PORTS -

* OTHERS:
Atari "Pong Doubles [Model C-160]" (1976) [US]
Sears "Tele-Games Pong IV [Model 99717]" (1976) [US]
Atari "Ultra Pong Doubles [Model C-402D]" (1977) [US]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3373&o=2

$end

$videopac=pong,
$bio

Phillips Videopac cart. published 18 years ago:

Pong for Videopac and Odyssey²! (c) 2004 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273733&o=2

$end

$cpc_flop=pongofam,
$bio

Pongo (c) 198? Amstar

- TRIVIA -

Listed as a type-in program in the French magazine Amstar.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120554&o=2

$end

$pc98=ponjalla,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Ponjalla no Houkago - Sadoubu(re) Hen (c) 1995 NenGollo Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90382&o=2

$end

$pc8801_flop=ponjara,ponjaraa,
$bio

Ponjara (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92652&o=2

$end

$pc98=ponkan,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Ponkan (c) 1994 PonyTale Soft

- TECHNICAL -

FD x1

- TRIVIA -

Released on February 11, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90383&o=2

$end

$fmtowns_cd=ponkan,
$bio

Fujitsu FM Towns CD published 28 years ago:

Ponkan (c) 1994 PonyTale Soft

- TECHNICAL -

CD x1
FD x1

- TRIVIA -

Released on July 15, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110466&o=2

$end

$pc8801_flop=ponkotsu,
$bio

NEC PC-8801 Series disk. published 39 years ago:

Ponkotsu-sen Survival (c) 1983 Dempa Shinbunsha.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92653&o=2

$end

$pc8801_cass=ponkotsu,
$bio

NEC PC-8801 Series cass. published 39 years ago:

ぽんこつ船サバイバル (c) 1983 Dempa Shinbunsha.
(Ponkotsu-sen Survival)

- TECHNICAL -

GAME ID: DP-3645

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91260&o=2

$end

$info=ponpokov,
$bio

Arcade Video game kit published 40 years ago:

Ponpoko (c) 1982 Venture Line, Incorporated.

Export release. Conversion Kit. For more information about the game itself, see the original Japanese release entry.

- TRIVIA -

Even if titlescreen says 1982, Venture Line, Inc. released Ponpoko in January 1983.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2008&o=2

$end

$info=ponpoko,
$bio

Arcade Video game published 40 years ago:

Ponpoko (c) 1982 Sigma Enterprises, Incorporated.

Ponpoko  is a 1982 arcade game released by Sigma Enterprises. It is a platform game similar to Donkey Kong and Mario Bros.
 
In Ponpoko, the player controls a Tanuki (a Japanese raccoon dog) that can climb ladders, walk across floors and jump over gaps and tacks while trying to avoid red and yellow snakes. The player must collect all the fruits and vegetables in order to advance to the next level. There are also baskets that contain either points or snakes. Once the final level is reached (the beer mug level) the game will repeat that level endlessly.

- TECHNICAL -

Upright model

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound Chips : Namco 3-channel WSG (@ 96 Khz)

Screen orientation : Horizontal
Video resolution : 288 x 224 pixels
Screen refresh : 60.61 Hz
Palette colors : 16

Players : 2
Control : 4-way joystick
Buttons : 1 (JUMP)

- TRIVIA -

Ponpoko was released in November 1982 in Japan.

PonPoko is Japanese onomatopoeia - the sound that a tanuki makes. In Ponpoko, it's also the name of the main character who is, incidentally, a tanuki.

Larry Young holds the official record for this game with 133,940 points.

Also release as a Cocktail Table; "Ponpoko [Cocktail Table model]".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=26895&o=2

$end

$pc8801_flop=ponponqu,
$bio

PonPon Quest (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92651&o=2

$end

$gameboy=pontahin,
$bio

Nintendo Game Boy Cart. published 32 years ago:

Ponta to Hinako no Chindouchuu - Yuujou Hen [Model DMG-AAJ] (c) 1990 Naxat Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66753&o=2

$end

$tvc_flop=ponthalm,
$bio

Ponthalmazok (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112007&o=2

$end

$bbc_cass=pontoons,
$bio

Acorn BBC/Electron cass. published 40 years ago:

Pontoon (c) 1982 Superior Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52246&o=2

$end

$info=ponttehk,
$bio

Arcade Video game published 37 years ago:

Pontoon (c) 1985 Tehkan.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.536 Mhz)

Screen orientation : Horizontal
Video resolution : 256 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 256

Players : 1
Buttons : 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4532&o=2

$end

$cpc_flop=pontoonf,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Pontoon (c) 1986 WACCI

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123295&o=2

$end

$info=pontoon,pontoona,
$bio

Arcade Video game published 33 years ago:

Pontoon (c) 1989 Sega.

- TECHNICAL -

Sega System 18 hardware

Main CPU : Motorola 68000 (@ 10 Mhz)
Sound CPU : Zilog Z80 (@ 8 Mhz)
Sound Chips : (2x) YM3438 (@ 8 Mhz), RF5C68 (@ 10 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Released in December 1989.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3856&o=2

$end

$mc10=pontoon,
$bio

Pontoon (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87686&o=2

$end

$spectrum_cass=pontoonp,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Pontoon + Cribbage + Mastermind (c) 1983 Contrast Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287167&o=2

$end

$bbc_cass=pontoonp,
$bio

Acorn BBC/Electron cass. published 39 years ago:

Pontoon + Patience (c) 1983 IJK

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52245&o=2

$end

$info=m4pont,m4ponta,
$bio

Pontoon Club (c) 199? Barcrest.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=14932&o=2

$end

$lynx=ponx,
$bio

Atari Lynx cart. published 23 years ago:

Ponx (c) 1999 Songbird Productions.

Homebrew game.

- TECHNICAL -

GAME ID: CF2002

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132383&o=2

$end

$spectrum_cass=ponyexpr,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Pony Express (c) 1983 Vectis Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80268&o=2

$end

$bbc_cass=ponyexpr,
$bio

Acorn BBC/Electron cass. published 38 years ago:

Pony Express (c) 1984 Hollsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52247&o=2

$end

$info=sc4pony,sc4ponya,sc4ponyb,sc4ponyc,sc4ponyd,sc4ponye,
$bio

Pony Express (c) 200? Bell-Fruit Games.

- TECHNICAL -

[Model PR1408]

Scorpion 4

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11529&o=2

$end

$info=sc5pony,sc5ponya,sc5ponyb,sc5ponyc,sc5ponyd,sc5ponye,
$bio

Pony Express (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Scorpion 5]
[Model PR1408]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43122&o=2

$end

$x68k_flop=ponyon,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

Ponyon (c) 1992 Ponytail Soft

- TECHNICAL -

FD x5

- TRIVIA -

Released on January 24, 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87993&o=2

$end

$pc98=ponyon,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Ponyon (c) 1992 PonyTale Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90384&o=2

$end

$fmtowns_flop_orig=ponyon,
$bio

Fujitsu FM Towns disk. published 30 years ago:

Ponyon (c) 1992 PonyTail Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287995&o=2

$end

$pc98_cd=ponyant1,
$bio

NEC PC-9821 CD published 26 years ago:

Ponytail Anthology Vol. 1 (c) 1996 PonyTail Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128521&o=2

$end

$pc98_cd=ponyant2,
$bio

NEC PC-9821 CD published 26 years ago:

Ponytail Anthology Vol. 2 (c) 1996 PonyTail Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128522&o=2

$end

$pc98_cd=ponyant3,
$bio

NEC PC-9821 CD published 26 years ago:

Ponytail Anthology Vol. 3 (c) 1996 PonyTail Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128523&o=2

$end

$spectrum_cass=poogaboo,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Poogaboo (c) 1991 Opera Soft [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80269&o=2

$end

$msx1_cass=poogaboo,poogabooa,poogabooh,
$bio

MSX cass. published 31 years ago:

Poogaboo (c) 1991 Opera Soft [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94920&o=2

$end

$cpc_flop=poogaboo02,poogaboo03,poogaboo01,poogaboo,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Poogaboo (c) 1991 Opera Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121457&o=2

$end

$cpc_cass=poogaboo,
$bio

Amstrad CPC cass. published 31 years ago:

Poogaboo [Model AMC-027] (c) 1991 Opera Soft [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98684&o=2

$end

$gbcolor=poohhunsu,
$bio

Nintendo Game Boy Color cart. published 20 years ago:

Pooh and Tigger's Hunny Safari [Model CGB-BP8E-USA] (c) 2002 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68583&o=2

$end

$gbcolor=poohhuns,
$bio

Nintendo Game Boy Color cart. published 20 years ago:

Pooh and Tigger's Hunny Safari [Model CGB-BP8P-EUR] (c) 2002 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68582&o=2

$end

$sawatte=poohpicn,
$bio

Sega Sawatte Pico book published 26 years ago:

Pooh no Picnic (c) 1996 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265479&o=2

$end

$vsmileb_cart=poohhawa,
$bio

VTECH V.Smile Baby cart. published 15 years ago:

Pooh's Hundred Acre Wood Adventure [Model 80-099020] (c) 2007 VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267745&o=2

$end

$pico=poohhajia,poohhaji,
$bio

Sega Pico game published 21 years ago:

ーさんの はじめてのえいご (c) 2001 Kodansha.
(Pooh-san no Hajimete no Eigo)

- TECHNICAL -

GAME ID: T-255060
ROM size: 2 MB

- TRIVIA -

Released in January 2001 in Japan. Retail price: 3980 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75762&o=2

$end

$pico=poohcornj1,poohcornj,
$bio

Sega Pico game published 27 years ago:

プーさんのいちにち (c) 1995 Sega Enterprises, Limited.
(Pooh-san no Ichi Nichi)

- TECHNICAL -

GAME ID: HPC-6019
ROM size: 512 KB

- TRIVIA -

Retail price: 3980 Yen.

Re-Editions:
[JP] "Pooh-san no Ichi Nichi [Model HPC-6130]" (2003)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75763&o=2

$end

$pico=poohtano,
$bio

Pooh-san to Tanoshii na Kamatachi (c) 199? Sega Toys.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95310&o=2

$end

$apple2_flop_orig=pool15,
$bio

Apple II 5.25 disk. published 41 years ago:

Pool (c) 1981 Innovative Design Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230467&o=2

$end

$spectrum_cass=poolcds,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Pool (c) 1983 CDS Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287292&o=2

$end

$spectrum_cass=poolabra,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Pool (c) 1983 Abrasco

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289917&o=2

$end

$bbc_cass=pool,
$bio

Acorn BBC/Electron cass. published 38 years ago:

Pool (c) 1984 Dynabyte

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52248&o=2

$end

$spectrum_cass=poolomeg,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Pool (c) 1985 Omega Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80272&o=2

$end

$amigaocs_flop=pool,
$bio

Commodore Amiga 500 disk. published 35 years ago:

Pool (c) 1987 Mastertronic, Limited. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74752&o=2

$end

$cpc_flop=pooluk19,
$bio

Amstrad CPC type-in published 33 years ago:

Pool (c) 1989 Micro Mag

- TRIVIA -

Listed as a type-in program in the French magazine: Micro Mag.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120095&o=2

$end

$spectrum_cass=pool299,
$bio

Pool (c) 198? 2.99 Classics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225524&o=2

$end

$spectrum_cass=poolblue,
$bio

Pool (c) 198? Blue Ribbon Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226180&o=2

$end

$lviv=pool,
$bio

Pool (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233011&o=2

$end

$special_cass=pool,
$bio

POOL (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234230&o=2

$end

$orion_cass=pool,
$bio

Pool (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235193&o=2

$end

$info=pool10,pool10b,pool10c,pool10d,pool10e,pool10h,pool10f,pool10g,pool10i,pool10j,pool10k,
$bio

Video Slot Machine published 26 years ago:

Pool 10 (c) 1996 C.M.C.

Video poker game with a pool theme.

- TECHNICAL -

Main CPU : M65C02
Sound Chips : General Instrument AY8910

Players : 1
Buttons : 7

- TRIVIA -

In Italy many people became addicted to videopokers. They put so much money on them, and they had to sell the house. Also some engineers modified video pokers to do less wins and so on... Because of this the government did some laws in order to regulate videopokers wins. Starting from around 1996/1997 there were subsequent laws because engineers always found a way to elude them.

Today all the videopokers need to be connected via AAMS net (a government society dedicated to games) which check if the videopoker is regular. Nowadays it's difficult to trick and the video poker has to give 75% of wins. This has made videopoker market to collapse and infact there aren't many videopokers left. Also because the laws changed very often and old videopokers became illegal was a very bad thing for bar owners because they couldn't earn enough money. Pool 10 was apparently the father of other Italian gambling games. As soon as it became illegal, was converted to "Cuore 1", "Elephant Family", "Tortuga Family" and other games. Engineers always found a simple way to elude the law.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=9907&o=2

$end

$a800=pool400,
$bio

Atari 400/800 cart. published 40 years ago:

Pool 400 (c) 1982 IDSI

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86660&o=2

$end

$info=poolcham,poolchami,
$bio

Pinball published 37 years ago:

Pool Champion (c) 1985 Zaccaria.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5536&o=2

$end

$electron_cass=poolhall,
$bio

Acorn Electron cass. published 38 years ago:

Pool Hall (c) 1984 Dynabyte

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115366&o=2

$end

$psx=poolhust,
$bio

Sony PlayStation CD published 24 years ago:

Pool Hustler (c) 1998 Activision, Inc.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-00758

- TRIVIA -

Released on November 30, 1998 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111078&o=2

$end

$spectrum_cass=poolperm,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Pool Perm (c) 1982 Bureau of Information Science

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289932&o=2

$end

$info=pp100,
$bio

Pinball published 22 years ago:

Pool Player (c) 2000 Illinois Pin Ball, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=312336&o=2

$end

$info=pool_l7,pool_l6,pool_le2,pool_p7,pool_l5,
$bio

Pinball published 32 years ago:

Pool Sharks (c) 1990 Midway.

- TECHNICAL -

Midway System 11C
Model Number : 2014

Main CPU : M6808 (@ 1 MHz)
Sound CPU : Motorola M6809 (@ 2 MHz)
Sound chips : Yamaha YM2151 (@ 3.579545 MHz), DAC, HC55516

- TRIVIA -

Released in June 1990 in the USA.

- STAFF -

Game Design : Tony Kraemer (AMK)
Software : Brian Eddy (BRE)
Mechanics : Zofia Bil
Sounds: Robin Seaver, Paul Heitsch
Art & Concept: Doug Watson (DTW)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5389&o=2

$end

$cpc_flop=pool1989,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Pool Trained (c) 1989 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126733&o=2

$end

$spectrum_cass=pool,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Pool (c) 1983 Bug Byte

- TECHNICAL -

Model BBS 00104

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80270&o=2

$end

$spectrum_cass=poolspre,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Pools Predictor (c) 1989 Corwen Computer Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293849&o=2

$end

$bbc_cass=poolwin,
$bio

Pools Winner (c) 19?? Selec

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52249&o=2

$end

$bbc_cass=poolwin2,
$bio

Pools Winner 2 (c) 19?? Selec

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52250&o=2

$end

$dragon_cass=poolscast,
$bio

Dragon cass. published 36 years ago:

Poolscaster (c) 1986 Trident Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117010&o=2

$end

$spectrum_cass=poolsdat,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Poolsdata (c) 1983 Selec Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288080&o=2

$end

$info=poolshrk,
$bio

Arcade Video game published 45 years ago:

Poolshark (c) 1977 Atari.

Pocket-Pool video game.

- TECHNICAL -

Game ID : 006281

Main CPU : M6800 (@ 1.381875 Mhz)
Sound Chips : Discrete circuitry.

Monitor: 23''

Screen orientation : Horizontal
Video resolution : 255 x 232 pixels
Screen refresh : 60.00 Hz
Palette Colors : 4

Players : 2
Control : stick

- TRIVIA -

Released in June 1977.

- STAFF -

Designed and programmed by : Tom Hogg, Owen Rubin, Mike Albaugh, Paul Mancuso

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2009&o=2

$end

$spectrum_cass=poolsmas,
$bio

Poolsmaster (c) 19?? Asirus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293897&o=2

$end

$cpc_cass=poolwinn,
$bio

Amstrad CPC cass. published 36 years ago:

Poolswinner (c) 1986 Selec Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98685&o=2

$end

$spectrum_cass=poolsau,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Poolswinner - Australian Version (c) 1985 Selec Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288079&o=2

$end

$spectrum_cass=poopersc,
$bio

Sinclair ZX Spectrum cass. published 4 years ago:

Pooper Scooper (c) 2018 Death Squad, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=278325&o=2

$end

$info=poosho,
$bio

Arcade Video game published 23 years ago:

Poosho Poosho (c) 1999 F2 System.

This is wonderful block break game. There are Elmir, Slein who transformed to red slime and blue slime because of magic. They have to remove barrier and block make use of magic ball which received from fairy of tree, and adventure to save colleagues from the wicked dragon that is named Lier and get water of life.

- TECHNICAL -

Players : 2
Control : 8-way joystick
Buttons : 2
=> [A] Shoot, [B] Jump

- TRIVIA -

Released in November 1999.

The title of this game translates from Korean as 'Break Break!'.

- TIPS AND TRICKS -

* While jumping when you play and get more characters you will go higher stage soonest.

* Items
1) Heart - Get a life.
2) Shield - Make magic shield.
3) Magnetic - Can catch the ball.
4) Outlaw ball - The power of ball will be maximal.
5) Cannon - Get a cannon.
6) Spring - Jumping power will be strong.
7) Turtle - Cause balls moving speed slower.
8) Super ball - The power of ball will be strong.
9) Arm - Length of arm will be long.
10) Trio - Make 3 balls more.
11) Wing - Get ability of fly.
12) Umbrella - Move to next stage.
13) Thunder - Remove an enemies.
14) Earring - Get points.
15) Ring - Collect each character and get extra bonus
16) EXTRA - Collect every characters and get extra bonus.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4281&o=2

$end

$info=pootan,
$bio

Arcade Video game published 40 years ago:

Pootan (c) 1982.

Bootleg of "Pooyan".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2010&o=2

$end

$info=pooyans,
$bio

Arcade Video game published 40 years ago:

Pooyan (c) 1982 Stern Electronics, Incorporated.

Export version for the USA. For more information about the game itself, please see the original Konami version entry; "Pooyan [Model GX320]".

- TRIVIA -

Pooyan was released by Stern Electronics, under license by Konami, in December 1982 in the USA.

- PORTS -

* CONSOLES: 
[US] Atari 2600 (1982) "Pooyan [Model RC-100-X 02]" 
[US] Sony PlayStation (nov.30, 1999) "Konami Arcade Classics [Model SLUS-00945]" 

* HANDHELDS: 
[US] Nintendo DS (mar.27, 2007) "Konami Classic Series - Arcade Hits [Model NTR-ACXE-USA]" 

* COMPUTERS: 
Tandy Color Computer [US] (1983) 
[US] Commodore C64 (1983) 
[US] Atari 800 (1983) 
Tommy Tutor

* OTHERS: 
Arcade [US] (nov.1998) "Konami 80's AC Special"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40704&o=2

$end

$tutor=pooyan,
$bio

Tomy Tutor cart. published 40 years ago:

Pooyan (c) 1982 Tomy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101356&o=2

$end

$pv2000=pooyan,
$bio

Casio PV-2000 cart. published 40 years ago:

Pooyan (c) 1982 Casio Computer Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262881&o=2

$end

$a2600=pooyane,pooyane1,
$bio

Atari 2600 cart. published 39 years ago:

Pooyan (c) 1983 Gakken

Licensed version of Konami's "Pooyan [Model RC-100-X 02]".

- TECHNICAL -

Model 001

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50831&o=2

$end

$apple2_flop_orig=pooyan,
$bio

Apple II 5.25 disk. published 38 years ago:

Pooyan (c) 1984 Datasoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229167&o=2

$end

$nes=pooyanh,
$bio

Nintendo Famicom cart. published 35 years ago:

Pooyan (c) 1987 FMG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69304&o=2

$end

$msx2_flop=pooyan,pooyanb,pooyanc,pooyana,
$bio

Pooyan (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101951&o=2

$end

$sms=pooyan,
$bio

Pooyan (c) 19?? HiCom

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56131&o=2

$end

$msx1_flop=pooyan,
$bio

Pooyan Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134315&o=2

$end

$pv1000=pooyan,
$bio

Casio PV-1000 cart. published 40 years ago:

Pooyan (c) 1982 Casio Computer Co., Ltd.

- TECHNICAL -

GAME ID: GPA-101

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262869&o=2

$end

$info=pooyan,
$vgmplay=pooyan,
$bio

Arcade Video game published 40 years ago:

Pooyan (c) 1982 Konami Industry Company, Limited.

The player takes on the role of a bow-and-arrow welding pig who must protect her piglets from the pack of hungry wolves ballooning up or down the cliff face. The pig is suspended in a winch-controlled cage and must move vertically up and down, shooting the balloons and sending the wolves plummeting to the ground. Any wolves she misses will, having safely reached the ground, climb a ladder to try and bite her. Also, if any of the wolves reach the ground, more piglets will be captured by them. Mother Pig must try to kill as many wolves as possible without letting them reach the ground.

On the second level, the wolves use balloons to float upwards to the top of a high cliff. If enough of them reach the cliff, they will push a huge boulder down onto Mother Pig's cage. After this level has been completed, the piglets who have been captured are rescued and the game starts over with increased difficulty.

There is also a bonus round where Mother Pig will attempt to eliminate as many wolves on ascending balloons as possible by throwing as few slabs of meat as possible for a maximum bonus score.

- TECHNICAL -

Game ID : GX320

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound CPU : Zilog Z80 (@ 1.789772 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.789772 Mhz), (6x) RC (@ 1.789772 Mhz)

Players : 2
Control : 2-way joystick (vertical)
Buttons : 1 (FIRE)

- TRIVIA -

Pooyan was released in October 1982 in Japan.

The title is Japanese for 'little pigs'. It is also very rarely used as an adjective meaning 'extremely stupid'. For example, 'Intentionally puncturing your spacesuit is pooyan'. 

The intro tune is a rendition of "The Other Day I Met a Bear" which is a traditional American camp song. The music was composed in 1919 by Carey Morgan and Lee David.

The Round 1 in-game tune is a rendition of 'Humoresque (Op. 101, No. 7 in G flat major)' by Antonin Dvorak. 

Mark Kinter holds the official record for this game with 1609250 points. 

A bootleg of this game is known as "Pootan". 

A Pooyan unit appears in the 1983 movie 'Joysticks'.

- TIPS AND TRICKS -

* Learn how a meat piece falls : unlike arrows, meat pieces fly not straight but in an arc.

* Throw meat pieces at enemy formations : When arrows are not enough to take out a formation, use meat pieces to wipe them all out. Knowing how a meat piece falls will work in your advantage.

* When to use meat pieces ? : At the end of a level appears a wolf with a balloon hard to pop. Keep the meat piece until the very end and use it against that particular wolf.

* Do not underestimate the power of the balloon : As the game proceeds, there will be balloons with no wolves holding onto them. While it will not count as a miss even if you don't take out these balloons, they bounce off meat pieces. be careful!

* Shoot down rocks with arrows : Rocks thrown by wolves can be reflected with the roof of MAM's gondola and by shooting arrows. Stay calm even if you see a bunch of rocks coming at you.

- STAFF -

Director: Tokuro Fujiwara

- PORTS -

* CONSOLES: 
[JP] Nintendo Famicom (sept.20, 1985) "Pooyan [Model HFC-PO]"
Casio PV-1000
[JP] Sony PlayStation (may.13, 1999) "Konami 80's Arcade Gallery [Model SLPM-86228]" 
[JP] Sony PS2 (may.25, 2006) "Pooyan [Oretachi Geasen Zoku] [Model SLPM-62731]" 

* HANDHELDS: 
[JP] Nintendo DS (mar.15, 2007) "Konami Arcade Collection [Model NTR-A5KJ-JPN]" 
[EU] Nintendo DS (oct.26, 2007) "Konami Arcade Classics [Model NTR-ACXP-EUR]" 
[AU] Nintendo DS (oct.29, 2007) "Konami Arcade Classics" 

* COMPUTERS: 
[EU] Commodore C64 (1983) 
[JP] MSX (1985) "Konami no Pooyan" 
Sord M5 [JP] (1983) 
Amstrad CPC [UK] (1986) "Jungle Jane" 
Amstrad CPC [FR] (1986) "Croc' Madam'" 

* OTHERS: 
LCD handheld game [JP] (19??) released by Gakken. 
Arcade [EU] [AU] [KO] (nov.1998) "Konami 80's AC Special" 
Arcade [JP] (nov.1998) "Konami 80's Arcade Gallery"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2011&o=2

$end

$nes=pooyan,
$vgmplay=pooyan_fc,
$bio

Nintendo Famicom cart. published 37 years ago:

Pooyan (c) 1985 Hudson Soft.

- TECHNICAL -

Game ID: HFC-PO

- TRIVIA -

Pooyan for Famicom was released on September 20, 1985 in Japan.

- PORTS -

* CONSOLES: 
Nintendo Wii [Virtual Console] [JP] (june.26, 2007) [Model FB9J] 
Nintendo Wii U [Virtual Console] [JP] (june.10, 2015) [Model FDZJ]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54510&o=2

$end

$a2600=pooyan,
$bio

Atari 2600 cart. published 39 years ago:

Pooyan (c) 1983 Konami Industry Company, Limited.

One day, in the middle of a forest, a group of fierce Wolves attacked the House where a Mother Pig (Mama) and her little Piglets (Pooyans) were living together peacefully. To protect her Pooyans, Mama fought back using arrows and bait, but despite all her efforts, some of the Pooyans were kidnapped. Full of hate for the Wolves, Mama bravely seeks out the Wolves' Lair to rescue her Pooyans. Will she succeed in overcoming the Wolves and bringing her Pooyans back home?

- TECHNICAL -

Model RC-100-X 02

Main CPU: Zilog Z80 (@ 3.072000 Mhz), Zilog Z80 (@1.789772 Mhz)

Sound CPU: 2xAY-3-8910A (@1.789772 Mhz), Time Pilot Audio, Speaker, 6xRC Filter

Players: 2
Control: 2-way joystick
Buttons: 1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50830&o=2

$end

$m5_cart=pooyan,pooyana,
$bio

Sord M.5 cart. published 40 years ago:

Pooyan [No.11] (c) 1982 Sord Computer Corp. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95360&o=2

$end

$nes=pop,
$bio

Pop (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84087&o=2

$end

$scv=popchips,
$bio

Epoch Super Cassette Vision cart. published 37 years ago:

Pop & Chips (c) 1985 Epoch Company, Limited.

- TECHNICAL -

[Model 16 NO.09220]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49091&o=2

$end

$x1_cass=popbalon,popbalona,
$bio

Sharp X1 cass. published 38 years ago:

Pop Balloon (c) 1984 Compaq.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86261&o=2

$end

$info=popbingo,
$bio

Arcade Video game published 26 years ago:

Pop Bingo (c) 1996 Dooyong.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 10 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : Yamaha YM2151 (@ 4 Mhz), OKI6295 (@ 7.575 Khz)

Screen orientation : Horizontal
Video resolution : 384 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 2048

Players : 2
Control : 8-way joystick
Buttons : 4

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3663&o=2

$end

$gamegear=popbreak,
$bio

Sega Game Gear cart. published 31 years ago:

Pop Breaker (c) 1991 Micro Cabin Co.

- TECHNICAL -

[Model T-52017]

- STAFF -

Program : Mick, Ron Ando, Hory
Music : Dragon, Nas
Debug : Ito Jr.
Amuse : Papa, Hidemaro
Thanks : Kantoku

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64781&o=2

$end

$pc8801_flop=popcard,
$bio

Pop Card (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92654&o=2

$end

$x68k_flop=popcard,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Pop Card (c) 1990 Studio Theta

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88514&o=2

$end

$psx=alabama,
$bio

Sony PlayStation CD published 22 years ago:

Pop de Cute na Shinri Test - Alabama (c) 2000 D3 Publisher, Inc.

- TECHNICAL -

GAME ID: SLPS-02961

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85545&o=2

$end

$info=popflame,popflamea,popflameb,popflamen,
$bio

Arcade Video game published 40 years ago:

Pop Flamer (c) 1982 Jaleco.

A maze shooting game.

Players control a mouse with a flamethrower and must pops all the balloons on the level and burn off all the annoying monsters while avoiding being touched by them, also can get the power drink power-up to transform into the 'Super Mouse' and you can score high points by swallowing the nearby monsters in one gulp!

Once are pops all the balloons on the level, you advance to the next round.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 1.5 Mhz)
Sound Chips : TMS36XX (@ 0.35 Khz), Custom (@ 0.35 Khz)

Players : 2
Control : 4-way joystick
Buttons : 1

- TRIVIA -

Pop Flamer was released in December 1982 in Japan.

- PORTS -

* CONSOLES:
Sega SG-1000 (1983)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2014&o=2

$end

$sg1000=popflame,
$bio

Sega SG-1000 game published 39 years ago:

Pop Flamer [Model G-1019] (c) 1983 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65090&o=2

$end

$sg1000=popflamet,
$bio

Sega SG-1000 game published 39 years ago:

Pop Flamer [Model W-019] (c) 1983 Aaronix [Taiwan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65091&o=2

$end

$icanpian=pophits,
$bio

Fisher-Price I Can Play Piano cart. published 17 years ago:

Pop Hits [Model K0653] (c) 2005 Fisher-Price

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240456&o=2

$end

$gba=popidol,
$bio

Nintendo GBA cart. published 19 years ago:

Pop Idol [Model AGB-BIDP] (c) 2003 Codemasters Software Company, Limited., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72214&o=2

$end

$x1_flop=poplemon,
$bio

Sharp X1 5.25in. disk. published 36 years ago:

Pop Lemon (c) 1986 Champion Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86083&o=2

$end

$pc8801_flop=poplemon,poplemona,
$bio

NEC PC-8801 Series disk. published 36 years ago:

Pop Lemon (c) 1986 Champion Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92655&o=2

$end

$fm7_disk=poplemon,
$bio

Fujitsu FM-7 5.25in. disk. published 36 years ago:

Pop Lemon (c) 1986 Champion Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93639&o=2

$end

$zx81_cass=popmusic,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Pop Music (c) 1982 Smith [M.A. Smith]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115036&o=2

$end

$mo5_cass=poppop,
$to7_cass=poppop,
$bio

Thomson MO5/TO7 cass. published 37 years ago:

Pop Pop (c) 1985 Minipuce [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108500&o=2

$end

$bbcb_flop=popquiz,
$bio

Pop Quiz (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125483&o=2

$end

$spectrum_cass=popquiz8,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Pop Quiz 85 (c) 1984 Independent Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80277&o=2

$end

$info=popshot,
$bio

Arcade Video game published 31 years ago:

Pop Shot (c) 1991 Dynamo Corporation.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48765&o=2

$end

$cpc_flop=popupfac,popupfac01,popupfdi,popupfdi01,popupf2f01,popupf2f,popupf19,popupfra,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Pop Up (c) 1989 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124026&o=2

$end

$cpc_flop=popupuk1,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Pop Up (c) 1989 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124027&o=2

$end

$dragon_flop=popupprnt,
$bio

Dragon disk. published 33 years ago:

Pop Up Print Master (c) 1989 Dragonfire Services

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117028&o=2

$end

$gameboy=popup,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Pop Up [Model DMG-OP-NOE] (c) 1992 Infogrames Interactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66754&o=2

$end

$pcecd=popnmagi,
$bio

NEC PC-Engine CD published 30 years ago:

Pop'n Magic (c) 1992 Telenet.

Pop and Magic is a cute platform game reminding Taito's Bubble Bobble or Don Doko Don. You take control of a boy, or a girl, and using your magic wand, you can turn enemies into colored balls, and same colored balls will explode when pushed against each other. If they have diffent colors, enclosed monsters will escape.

- TECHNICAL -

Game ID: TJCD2027

- TRIVIA -

Released on July 24, 1992 in Japan for 6980 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58315&o=2

$end

$info=popn1,popn1a,popn1j,popn1k,
$bio

Arcade Video game published 24 years ago:

pop'n music (c) 1998 Konami Company, Limited.

pop'n music is part of Konami's BEMANI series of games. The game has 9 colorful buttons which the player must hit in time with 'notes' that travel down the screen in order to fill in sound effects missing from a song.

- TECHNICAL -

Konami Bemani DJ-Main Hardware

CPU : MC68EC020FG25 @ 25MHz
Custom Chips : 058143, 056832, 055555, 056766, 058141, and KS10101
Sound : Custom Konami Sound Chips for Multiple Sound Channels
Res : 24kHz 512x384
Drives : Pop'N Music use 3.5inch IDE-HDD, all other games use 2.5inch.
Roms : Program and graphics on EEPROM.

Players : 1
Buttons : 9

- TRIVIA -

Released in September 1998.

Konami Music Entertainment released a limited-edition soundtrack album for this game (Pop'n Music original soundtrack - KICA-7954) on 26/03/1999.

- SERIES -

1. pop'n music (1998)
2. pop'n music 2 (1999)
3. pop'n music 3 (1999)
4. pop'n music 4 (2000)
5. pop'n music 5 (2000)
6. pop'n music 6 (2000)
7. pop'n music 7 (2001)
8. pop'n music 8 (2002)
9. pop'n music 9 (2003)
10. pop'n music 10 (2003)
11. pop'n music 11 (2004)
12. pop'n music 12 Iroha (2004)
13. pop'n music 13 Carnival (2005)
14. pop'n music 14 Fever! (2006)
15. pop'n music 15 Adventure (2007)
16. pop'n music 16 Party (2008)
17. pop'n music 17 The Movie (2009)
18. pop'n music 18 Sengoku Retsuden (2009)
19. pop'n music 19 Tune Street (2010)
20. HELLO! POP'N MUSIC (2011)
21. pop'n music 20 fantasia (2011)
22. pop'n music Sunny Park (2012)
23. Pop'n Music éclale (2015)

- PORTS -

* CONSOLES:
Sega Dreamcast (1999)
Sony PlayStation (1999)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3644&o=2

$end

$psx=popndt,
$bio

Sony PlayStation CD published 22 years ago:

Pop'n Music - Disney Tunes (c) 2000 Konami Corp.

- TECHNICAL -

GAME ID: SLPM-86670

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85546&o=2

$end

$info=popn2,
$bio

Arcade Video game published 23 years ago:

pop'n music 2 (c) 1999 Konami Company, Limited.

"pop'n music" is part of Konami's BEMANI series of games. The game has 9 colorful buttons which the player must hit in time with 'notes' that travel down the screen in order to fill in sound effects missing from a song.

- TECHNICAL -

Konami Bemani DJ-Main Hardware

CPU : MC68EC020FG25 @ 25MHz
Custom Chips : 058143, 056832, 055555, 056766, 058141, and KS10101
Sound : Custom Konami Sound Chips for Multiple Sound Channels
Res : 24kHz 512x384
Drives : Pop'N Music use 3.5inch IDE-HDD, all other games use 2.5inch.
Roms : Program and graphics on EEPROM.

Players : 1
Buttons : 9

- TRIVIA -

Released in April 1999.

Konami Music Entertainment released a limited-edition soundtrack album for this game (Pop'n Music 2 original soundtrack : new songs collection - KMCA-43) on 18/11/1999.

- TIPS AND TRICKS -

* Character Change : Press white, yellow or green button on mode selection screen.

* Optional Mode : After inserting a credit, hold the following buttons then press start button
1) Random mode : 1 + 3 + 7 + 9
2) Hidden mode : 2 + 4 + 6 + 8
3) Mirror mode : 3 + 4 + 6 + 7
4) Mirror Hidden mode : 2 + 3 + 7 + 8
5) Random Hidden mode : 1 + 2 + 8 + 9
6) Phrase Random : 1 + 4 + 6 +9

* Secret Music : If the following condition is met while playing or the following code is input after a credit is inserted a credit, secret music appears as 3rd song

- J-R&B
1) Select "Neo-acho" in 1st stage and get Great over 80%
2) Get Great over 85% in 2nd stage
Code : 2, 4, 2, 4, 2, 4, 2, 4, 6

- Lounge
In 1st or 2nd stage, make up the number of 1st digit of the count of judgement for Great, Good and Bad with 3, 5 or 7.
Code : 8, 6, 6, 3, 9, 6, 4, 1, hold 2 then press 5

* All Music Play Mode : Power-on with DIP 3-3 as ON. But 'J-R&B' and 'Lounge' are unselectable.

- SERIES -

1. pop'n music (1998)
2. pop'n music 2 (1999)
3. pop'n music 3 (1999)
4. pop'n music 4 (2000)
5. pop'n music 5 (2000)
6. pop'n music 6 (2000)
7. pop'n music 7 (2001)
8. pop'n music 8 (2002)
9. pop'n music 9 (2003)
10. pop'n music 10 (2003)
11. pop'n music 11 (2004)
12. pop'n music 12 Iroha (2004)
13. pop'n music 13 Carnival (2005)
14. pop'n music 14 Fever! (2006)
15. pop'n music 15 Adventure (2007)
16. pop'n music 16 Party (2008)
17. pop'n music 17 The Movie (2009)
18. pop'n music 18 Sengoku Retsuden (2009)
19. pop'n music 19 Tune Street (2010)
20. HELLO! POP'N MUSIC (2011)
21. pop'n music 20 fantasia (2011)
22. pop'n music Sunny Park (2012)
23. Pop'n Music éclale (2015)

- PORTS -

* CONSOLES:
Sega Dreamcast (1999)
Sony PlayStation (1999)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3643&o=2

$end

$info=popn3,
$bio

Arcade Video game published 23 years ago:

pop'n music 3 (c) 1999 Konami Company, Limited.

pop'n music is part of Konami's BEMANI series of games. The game has 9 colorful buttons which the player must hit in time with 'notes' that travel down the screen in order to fill in sound effects missing from a song.

- TECHNICAL -

Konami Bemani DJ-Main Hardware

CPU : MC68EC020FG25 @ 25MHz
Custom Chips : 058143, 056832, 055555, 056766, 058141, and KS10101
Sound : Custom Konami Sound Chips for Multiple Sound Channels
Res : 24kHz 512x384
Drives : Pop'N Music use 3.5inch IDE-HDD, all other games use 2.5inch.
Roms : Program and graphics on EEPROM.

Players : 1
Buttons : 9

- TRIVIA -

Released in September 1999.

Konami Music Entertainment released a 2 CD limited-edition soundtrack album for this game (Pop'n Music 3 V.S. Pop'n Stage - KMCA-49~50) on 03/03/2000.

- SERIES -

1. pop'n music (1998)
2. pop'n music 2 (1999)
3. pop'n music 3 (1999)
4. pop'n music 4 (2000)
5. pop'n music 5 (2000)
6. pop'n music 6 (2000)
7. pop'n music 7 (2001)
8. pop'n music 8 (2002)
9. pop'n music 9 (2003)
10. pop'n music 10 (2003)
11. pop'n music 11 (2004)
12. pop'n music 12 Iroha (2004)
13. pop'n music 13 Carnival (2005)
14. pop'n music 14 Fever! (2006)
15. pop'n music 15 Adventure (2007)
16. pop'n music 16 Party (2008)
17. pop'n music 17 The Movie (2009)
18. pop'n music 18 Sengoku Retsuden (2009)
19. pop'n music 19 Tune Street (2010)
20. HELLO! POP'N MUSIC (2011)
21. pop'n music 20 fantasia (2011)
22. pop'n music Sunny Park (2012)
23. Pop'n Music éclale (2015)

- PORTS -

* CONSOLES:
Sega Dreamcast (2000, "Pop'n Music 3 Append Disc")
Sony PlayStation (2000, "Pop'n Music 3 Append Disc")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3642&o=2

$end

$info=popn4,
$bio

Arcade Video game published 22 years ago:

pop'n music 4 (c) 2000 Konami Company, Limited.

"pop'n music" is part of Konami's BEMANI series of games. The game has 9 colorful buttons which the player must hit in time with 'notes' that travel down the screen in order to fill in sound effects missing from a song.

- TECHNICAL -

Konami Bemani Firebeat Hardware

CPU : IBM Power PC 403GCX
Graphics System : Konami custom (sprite style chip)
Sound : Yamaha YMZ280B
Software : DVD Drive, CD-ROM drive & Dongle
Graphics Notes : Can draw arbitrary sized images from VRAM, which is laid out like a 2D texture sheet, also all the images are packed 16-bit pixels so there's no palette.
Storage Media : CD-ROM (Program) & DVD-ROM (Audio)

- TRIVIA -

Released in April 2000.

Konami Music Entertainment released a limited-edition soundtrack album for this game (Pop'n Music 4 arcade originals - KMCA-62) on 21/06/2000.

- SERIES -

1. pop'n music (1998)
2. pop'n music 2 (1999)
3. pop'n music 3 (1999)
4. pop'n music 4 (2000)
5. pop'n music 5 (2000)
6. pop'n music 6 (2000)
7. pop'n music 7 (2001)
8. pop'n music 8 (2002)
9. pop'n music 9 (2003)
10. pop'n music 10 (2003)
11. pop'n music 11 (2004)
12. pop'n music 12 Iroha (2004)
13. pop'n music 13 Carnival (2005)
14. pop'n music 14 Fever! (2006)
15. pop'n music 15 Adventure (2007)
16. pop'n music 16 Party (2008)
17. pop'n music 17 The Movie (2009)
18. pop'n music 18 Sengoku Retsuden (2009)
19. pop'n music 19 Tune Street (2010)
20. HELLO! POP'N MUSIC (2011)
21. pop'n music 20 fantasia (2011)
22. pop'n music Sunny Park (2012)
23. Pop'n Music éclale (2015)

- PORTS -

* CONSOLES:
Sega Dreamcast (2000, "Pop'n Music 4 Append Disc")
Sony PlayStation (2000, "Pop'n Music 4 Append Disc")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3641&o=2

$end

$info=popn5,
$bio

Arcade Video game published 22 years ago:

pop'n music 5 (c) 2000 Konami Corp.

"pop'n music" is part of Konami's BEMANI series of games. The game has 9 colorful buttons which the player must hit in time with 'notes' that travel down the screen in order to fill in sound effects missing from a song.

- TECHNICAL -

Konami Bemani Firebeat Hardware

CPU : IBM Power PC 403GCX
Graphics System : Konami custom (sprite style chip)
Sound : Yamaha YMZ280B
Software : DVD Drive, CD-ROM drive & Dongle
Graphics Notes : Can draw arbitrary sized images from VRAM, which is laid out like a 2D texture sheet, also all the images are packed 16-bit pixels so there's no palette.
Storage Media : CD-ROM (Program) & DVD-ROM (Audio)

- TRIVIA -

Released in September 2000.

Konami Music Entertainment released a limited-edition soundtrack album for this game (Pop'n Music 5 arcade originals - KMCA-83) on 21/12/2000.

- SERIES -

1. pop'n music (1998)
2. pop'n music 2 (1999)
3. pop'n music 3 (1999)
4. pop'n music 4 (2000)
5. pop'n music 5 (2000)
6. pop'n music 6 (2000)
7. pop'n music 7 (2001)
8. pop'n music 8 (2002)
9. pop'n music 9 (2003)
10. pop'n music 10 (2003)
11. pop'n music 11 (2004)
12. pop'n music 12 Iroha (2004)
13. pop'n music 13 Carnival (2005)
14. pop'n music 14 Fever! (2006)
15. pop'n music 15 Adventure (2007)
16. pop'n music 16 Party (2008)
17. pop'n music 17 The Movie (2009)
18. pop'n music 18 Sengoku Retsuden (2009)
19. pop'n music 19 Tune Street (2010)
20. HELLO! POP'N MUSIC (2011)
21. pop'n music 20 fantasia (2011)
22. pop'n music Sunny Park (2012)
23. Pop'n Music éclale (2015)

- PORTS -

* CONSOLES:
Sony PlayStation (2001)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3640&o=2

$end

$info=popn6,
$bio

Arcade Video game published 22 years ago:

pop'n music 6 (c) 2000 Konami Corp.

"pop'n music" is part of Konami's BEMANI series of games. The game has 9 colorful buttons which the player must hit in time with 'notes' that travel down the screen in order to fill in sound effects missing from a song.

- TECHNICAL -

Konami Bemani Firebeat Hardware

CPU : IBM Power PC 403GCX
Graphics System : Konami custom (sprite style chip)
Sound : Yamaha YMZ280B
Software : DVD Drive, CD-ROM drive & Dongle
Graphics Notes : Can draw arbitrary sized images from VRAM, which is laid out like a 2D texture sheet, also all the images are packed 16-bit pixels so there's no palette.
Storage Media : CD-ROM (Program) & DVD-ROM (Audio)

- TRIVIA -

Released in April 2001.

Konami Music Entertainment released a limited-edition soundtrack album for this game (Pop'n Music 6 original soundtrack - KMCA-112) on 27/06/2001.

- SERIES -

1. pop'n music (1998)
2. pop'n music 2 (1999)
3. pop'n music 3 (1999)
4. pop'n music 4 (2000)
5. pop'n music 5 (2000)
6. pop'n music 6 (2000)
7. pop'n music 7 (2001)
8. pop'n music 8 (2002)
9. pop'n music 9 (2003)
10. pop'n music 10 (2003)
11. pop'n music 11 (2004)
12. pop'n music 12 Iroha (2004)
13. pop'n music 13 Carnival (2005)
14. pop'n music 14 Fever! (2006)
15. pop'n music 15 Adventure (2007)
16. pop'n music 16 Party (2008)
17. pop'n music 17 The Movie (2009)
18. pop'n music 18 Sengoku Retsuden (2009)
19. pop'n music 19 Tune Street (2010)
20. HELLO! POP'N MUSIC (2011)
21. pop'n music 20 fantasia (2011)
22. pop'n music Sunny Park (2012)
23. Pop'n Music éclale (2015)

- PORTS -

* CONSOLES:
Sony PlayStation (2002)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3639&o=2

$end

$info=popn7,
$bio

Arcade Video game published 21 years ago:

pop'n music 7 (c) 2001 Konami Corp.

"pop'n music" is part of Konami's BEMANI series of games. The game has 9 colorful buttons which the player must hit in time with 'notes' that travel down the screen in order to fill in sound effects missing from a song.

- TECHNICAL -

Konami Bemani Firebeat Hardware

CPU : IBM Power PC 403GCX
Graphics System : Konami custom (sprite style chip)
Sound : Yamaha YMZ280B
Software : DVD Drive, CD-ROM drive & Dongle
Graphics Notes : Can draw arbitrary sized images from VRAM, which is laid out like a 2D texture sheet, also all the images are packed 16-bit pixels so there's no palette.
Storage Media : CD-ROM (Program) & DVD-ROM (Audio)

Players : 1
Buttons : 9

- TRIVIA -

Released in November 2001.

Konami Music Entertainment released a 2 CD limited-edition soundtrack album for this game (Pop'n Music 7 AC & CS Pop'n Music 5 - KMCA-148~9) on 06/02/2002.

- SERIES -

1. pop'n music (1998)
2. pop'n music 2 (1999)
3. pop'n music 3 (1999)
4. pop'n music 4 (2000)
5. pop'n music 5 (2000)
6. pop'n music 6 (2000)
7. pop'n music 7 (2001)
8. pop'n music 8 (2002)
9. pop'n music 9 (2003)
10. pop'n music 10 (2003)
11. pop'n music 11 (2004)
12. pop'n music 12 Iroha (2004)
13. pop'n music 13 Carnival (2005)
14. pop'n music 14 Fever! (2006)
15. pop'n music 15 Adventure (2007)
16. pop'n music 16 Party (2008)
17. pop'n music 17 The Movie (2009)
18. pop'n music 18 Sengoku Retsuden (2009)
19. pop'n music 19 Tune Street (2010)
20. HELLO! POP'N MUSIC (2011)
21. pop'n music 20 fantasia (2011)
22. pop'n music Sunny Park (2012)
23. Pop'n Music éclale (2015)

- PORTS -

* CONSOLES:
Sony PlayStation 2 (2002)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3638&o=2

$end

$info=popn8,
$bio

Arcade Video game published 20 years ago:

pop'n music 8 (c) 2002 Konami Corp.

"pop'n music" is part of Konami's BEMANI series of games. The game has 9 colorful buttons which the player must hit in time with 'notes' that travel down the screen in order to fill in sound effects missing from a song.

- TECHNICAL -

Konami Bemani Firebeat Hardware

CPU : IBM Power PC 403GCX
Graphics System : Konami custom (sprite style chip)
Sound : Yamaha YMZ280B
Software : DVD Drive, CD-ROM drive & Dongle
Graphics Notes : Can draw arbitrary sized images from VRAM, which is laid out like a 2D texture sheet, also all the images are packed 16-bit pixels so there's no palette.
Storage Media : CD-ROM (Program) & DVD-ROM (Audio)

- TRIVIA -

Released in May 2002.

Konami Music Entertainment released a 2 CD limited-edition soundtrack album for this game (Pop'n Music 8 AC & CS Pop'n Music 6 - KMCA-173~4) on 22/08/2002.

- SERIES -

1. pop'n music (1998)
2. pop'n music 2 (1999)
3. pop'n music 3 (1999)
4. pop'n music 4 (2000)
5. pop'n music 5 (2000)
6. pop'n music 6 (2000)
7. pop'n music 7 (2001)
8. pop'n music 8 (2002)
9. pop'n music 9 (2003)
10. pop'n music 10 (2003)
11. pop'n music 11 (2004)
12. pop'n music 12 Iroha (2004)
13. pop'n music 13 Carnival (2005)
14. pop'n music 14 Fever! (2006)
15. pop'n music 15 Adventure (2007)
16. pop'n music 16 Party (2008)
17. pop'n music 17 The Movie (2009)
18. pop'n music 18 Sengoku Retsuden (2009)
19. pop'n music 19 Tune Street (2010)
20. HELLO! POP'N MUSIC (2011)
21. pop'n music 20 fantasia (2011)
22. pop'n music Sunny Park (2012)
23. Pop'n Music éclale (2015)

- PORTS -

* CONSOLES:
Sony PlayStation 2 (2003)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3637&o=2

$end

$info=popn9,
$bio

Arcade Video game published 19 years ago:

"pop'n music" 9 (c) 2003 Konami Corp.

"pop'n music" is part of Konami's BEMANI series of games. The game has 9 colorful buttons which the player must hit in time with 'notes' that travel down the screen in order to fill in sound effects missing from a song.

- TECHNICAL -

Konami Bemani Python 2 Hardware

CPU : 128 Bit "Emotion Engine"
- System Clock: 300 MHz
- System Memory: 32 MB Direct Rambus
- Memory Bus Bandwidth: 3.2 GB per second
- Co-Processor: FPU (Floating Point Multiply Accumulator x 1, Floating Point Divider x 1)
- Vector Units: VU0 and VU1 (Floating Point Multiply Accumulator x 9, Floating Point Divider x 1)
- Floating Point Performance: 6.2 GFLOPS
- 3D CG Geometric Transformation: 66 million Polygons Per Second
- Compressed Image Decoder: MPEG2
Graphics : "Graphics Synthesizer"
- Clock Frequency: 150MHz
- DRAM Bus bandwidth: 48 GB Per Second
- DRAM Bus width: 2560 bits
- Pixel Configuration: RGB:Alpha:Z Buffer (24:8:32)
- Maximum Polygon Rate: 75 Million Polygons Per Second
Sound : "SPU2+CPU"
- Number of voices: ADPCM: 48 channel on SPU2 plus definable by software
- Sampling Frequency: 44.1 KHz or 48 KHz (selectable)
I/O Processor
- CPU Core: Current PlayStation CPU
- Clock Frequency: 33.8 MHz or 37.5 MHz (selectable)
- Sub Bus: 32 Bit
Software : Stored on a hard drive plugged into the PS2's hard drive adaptor port.

- TRIVIA -

Released in December 2002.

Konami Music Entertainment released a 2 CD limited-edition soundtrack album for this game (Pop'n Music 9 AC & CS Pop'n Music 7 - KOLA-020~021) on 05/02/2003.

- SERIES -

1. pop'n music (1998)
2. pop'n music 2 (1999)
3. pop'n music 3 (1999)
4. pop'n music 4 (2000)
5. pop'n music 5 (2000)
6. pop'n music 6 (2000)
7. pop'n music 7 (2001)
8. pop'n music 8 (2002)
9. pop'n music 9 (2003)
10. pop'n music 10 (2003)
11. pop'n music 11 (2004)
12. pop'n music 12 Iroha (2004)
13. pop'n music 13 Carnival (2005)
14. pop'n music 14 Fever! (2006)
15. pop'n music 15 Adventure (2007)
16. pop'n music 16 Party (2008)
17. pop'n music 17 The Movie (2009)
18. pop'n music 18 Sengoku Retsuden (2009)
19. pop'n music 19 Tune Street (2010)
20. HELLO! POP'N MUSIC (2011)
21. pop'n music 20 fantasia (2011)
22. pop'n music Sunny Park (2012)
23. Pop'n Music éclale (2015)

- PORTS -

* CONSOLES:
Sony PlayStation 2 (2004)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3636&o=2

$end

$info=popnanm,
$bio

Arcade Video game published 23 years ago:

pop'n music Animelo (c) 1999 Konami Company, Limited.

pop'n music is part of Konami's BEMANI series of games. The game has 9 colorful buttons which the player must hit in time with 'notes' that travel down the screen in order to fill in sound effects missing from a song.

- TECHNICAL -

Konami Bemani Firebeat Hardware

CPU : IBM Power PC 403GCX
Graphics System : Konami custom (sprite style chip)
Sound : Yamaha YMZ280B
Software : DVD Drive, CD-ROM drive & Dongle
Graphics Notes : Can draw arbitrary sized images from VRAM, which is laid out like a 2D texture sheet, also all the images are packed 16-bit pixels so there's no palette.
Storage Media : CD-ROM (Program) & DVD-ROM (Audio)

- TRIVIA -

Released in March 2000.

'Animelo' stands for 'Animation Melody'.

- SERIES -

1. pop'n music Animelo (1999)
2. pop'n music Animelo 2 (2000)

- PORTS -

* CONSOLES:
Nintendo Game Boy Color (2000, "Pop'n Music GB Animation Melody")
Sony PlayStation (2000)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3632&o=2

$end

$info=popnanm2,
$bio

Arcade Video game published 22 years ago:

pop'n music Animelo 2 (c) 2000 Konami Corp.

"pop'n music" is part of Konami's BEMANI series of games. The game has 9 colorful buttons which the player must hit in time with 'notes' that travel down the screen in order to fill in sound effects missing from a song.

- TECHNICAL -

Konami Bemani Firebeat Hardware

CPU : IBM Power PC 403GCX
Graphics System : Konami custom (sprite style chip)
Sound : Yamaha YMZ280B
Software : DVD Drive, CD-ROM drive & Dongle
Graphics Notes : Can draw arbitrary sized images from VRAM, which is laid out like a 2D texture sheet, also all the images are packed 16-bit pixels so there's no palette.
Storage Media : CD-ROM (Program) & DVD-ROM (Audio)

- TRIVIA -

Released in October 2000.

'Animelo' stands for 'Animation Melody'.
"pop'n music Animelo 2" was the most expensive Pop'n Music, due to its song list consisting completely of anime as well as television show licensed songs. This version is also the only one with the infamous "double" and "triple" modes. These options were originally provided with the intention of allowing multiple people to play along by adding one or two more notes for every note in the chart, sometimes resulting in a chord of all nine buttons. However, it became a popular challenge for a single player to play a song in "double" or "triple" mode.

- SERIES -

1. pop'n music Animelo (1999)
2. pop'n music Animelo 2 (2000)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3631&o=2

$end

$gbcolor=popngbam,
$vgmplay=popngbam_gbc,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Pop'n Music GB - Animation Melody (c) 2000 Konami Company, Limited.

- TECHNICAL -

GAME ID: CGB-BPAJ-JPN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68585&o=2

$end

$gbcolor=popngbdt,
$vgmplay=popngbdt_gbc,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Pop'n Music GB - Disney Tunes (c) 2000 Konami Company, Limited.

- TECHNICAL -

GAME ID: CGB-BPDJ-JPN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68586&o=2

$end

$gbcolor=popngb,
$vgmplay=popngb_gbc,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Pop'n Music GB (c) 2000 Konami Company, Limited.

- TECHNICAL -

GAME ID: CGB-BPMJ-JPN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68584&o=2

$end

$info=popnmt,popnmt2,
$bio

Arcade Video game published 21 years ago:

pop'n music Mickey Tunes (c) 2001 Konami Corp.

pop'n music is part of Konami's BEMANI series of games. The game has 9 colorful buttons which the player must hit in time with 'notes' that travel down the screen in order to fill in sound effects missing from a song.

- TECHNICAL -

Konami Bemani Firebeat Hardware

CPU : IBM Power PC 403GCX
Graphics System : Konami custom (sprite style chip)
Sound : Yamaha YMZ280B
Software : DVD Drive, CD-ROM drive & Dongle
Graphics Notes : Can draw arbitrary sized images from VRAM, which is laid out like a 2D texture sheet, also all the images are packed 16-bit pixels so there's no palette.
Storage Media : CD-ROM (Program) & DVD-ROM (Audio)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3630&o=2

$end

$svmu=popnm1,
$bio

Sega Visual Memory Unit mini-game published 23 years ago:

Pop'n Music Vol.1 (c) 1999 Konami Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237220&o=2

$end

$svmu=popnm2,
$bio

Sega Visual Memory Unit mini-game published 22 years ago:

Pop'n Music Vol.2 (c) 2000 Konami Corp. [Osaka, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237221&o=2

$end

$svmu=popnm3,
$bio

Sega Visual Memory Unit mini-game published 22 years ago:

Pop'n Music Vol.3 (c) 2000 Konami Corp. [Osaka, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237222&o=2

$end

$info=popnpop,popnpopu,popnpopj,
$bio

Taito F3 cart. published 24 years ago:

Pop'n Pop (c) 1998 Taito.

Pop'n Pop is a puzzle game using balloons. This is not only a puzzle game blended with a shooting invaders style game.

Move the player character with the joystick and change the position and release the balloons upwards using the 2 push buttons. Line up 3 or more of the same color balloons to pop them and clear the round by bursting all the balloons.
Many bosses appear using a variety of tricks to impede your progress.

There are 3 game modes.
- Puzzle Mode: Play by yourself or with another person to challenge the computer.
- VS CPU Mode: Play against the computer by yourself.
- 2 Player VS Mode: Play against your opponent with your selected characters.

- TECHNICAL -

Runs on the "Taito F3 System" Hardware.

Prom Stickers : E51

Players: 4
Control: 8-way joystick
Buttons: 4

- TRIVIA -

Pop'n Pop was developed by Dreams for Taito and released in February 1998 (even if the titlescreen says 1997).

All the characters in Pop'n Pop were selected from previous Taito games. Bubby&Bobby from Rainbow Islands, Sayo&Miki from Kiki-KaiKai, Bob&Jim from Don-Doko-Don, and Tiki&PyuPyu from New Zealand Story.

The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'AAA'.

- UPDATES -

The US version has the "Winners Don't Use Drugs" screen.

- STAFF -

Producers : Yoshihisa Nagata, Tsukasa Oshima
Director : Tomohiro Nishikado
Planners : Tomohiro Nishikado, Kenichi Hiza
Programmers : Kuniaki Watanabe, Shinya Sasaki, Kenichi Murohushi, Yasuhito Nagumo, Tomoaki Kasuya
Character designer : Atsushi Haruta
Graphic designer : Kazuhiro Fujii, Miyuki Sasaki, Nariyuki Sakamoto, Atsushi Haruta
Sound director : Kenichi Kamio
Sound data : Hiroshi Nishikawa (Light Link Music)
Design works : Hidetomo Ogino
Quality warranty : Nobuhiro Koyama
Production control : Seiji Watanabe, Kazuyori Masumoto, Kazuhiko Azuma, Eiji Maruyama, Takeshi Nakatani

- PORTS -

* CONSOLES: 
[EU] Sony PlayStation (1998) "Pop'n Pop [Model SLES-01971]" 
[JP] Sony PlayStation (oct.22, 1998) "Pop'n Pop [Model SLES-01971]"  
[EU] Microsoft XBOX (mar.31, 2006) "Taito Legends 2" 

* HANDHELDS: 
Nintendo Game Boy Color [US] (dec.17, 2000) "Yogi Bear - Great Balloon Blast [Model CGB-BBXE-USA]" 
Nintendo Game Boy Color [EU] (2001) 
Nintendo Game Boy Color [JP] (feb.16, 2001) "Pop'n Pop [Model CGB-BJPJ-JPN]" 

* COMPUTERS: 
[EU] PC [MS Windows, CD-ROM] (mar.31, 2006) "Taito Legends 2" 
[US] PC [MS Windows, CD-ROM] (jul.10, 2007) "Taito Legends 2"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2013&o=2

$end

$gbcolor=popnpop,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Pop'n Pop (c) 2001 JVC Music Europe

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68587&o=2

$end

$gbcolor=popnpopj,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Pop'n Pop (c) 2001 Jorudan Company, Limited.

- TECHNICAL -

Cartridge ID: CGB-BJPJ-JPN

- TRIVIA -

Pop'n Pop for Game Boy Color was released on February 16, 2001 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68588&o=2

$end

$psx=popnpop,
$bio

Sony PlayStation CD published 24 years ago:

Pop'n Pop (c) 1998 Taito Corporation.

- TECHNICAL -

Game ID: SLPS-01636

- TRIVIA -

Pop'n Pop for PlayStation was released on October 22, 1998 in Japan. A Reprint edition [Model SLPM-86454] was released on March 2, 2000. The game was then released on the PlayStation Store as a PSOne Classic [Model NPJJ-00234] on January 14, 2009.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85118&o=2

$end

$pc8801_flop=popnroll,
$bio

Pop'n Roll (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92656&o=2

$end

$info=popnrun,popnruna,
$bio

Arcade Video game published 35 years ago:

Pop'n Run the Videogame (c) 1987 Seibu Kaihatsu, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129383&o=2

$end

$info=popnstex,
$bio

Arcade Video game published 23 years ago:

pop'n stage EX (c) 1999 Konami Company, Limited.

- TECHNICAL -

Konami Bemani DJ-Main Hardware

CPU : MC68EC020FG25 @ 25MHz
Custom Chips : 058143, 056832, 055555, 056766, 058141, and KS10101
Sound : Custom Konami Sound Chips for Multiple Sound Channels
Res : 24kHz 512x384
Drives : Pop'N Music use 3.5inch IDE-HDD, all other games use 2.5inch.
Roms : Program and graphics on EEPROM.

- TRIVIA -

Pop'n Stage EX was released in December 1999.

- SERIES -

1. pop'n stage (1999)
2. pop'n stage EX (1999)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4926&o=2

$end

$psx=popntank,
$bio

Sony PlayStation CD published 23 years ago:

Pop'n Tanks! [Model SLPM-86146] (c) 1999 Enix, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85547&o=2

$end

$snes=popntwin,
$bio

Nintendo Super NES cart. published 29 years ago:

Pop'n TwinBee (c) 1993 Palcom.

European release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Pop'n TwinBee [Model SHVC-PT]".

- TRIVIA -

Pop'n TwinBee was released in November 1993 in Europe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63424&o=2

$end

$snes=twinbadv,
$bio

Nintendo Super NES cart. published 27 years ago:

Pop'n TwinBee - Rainbow Bell Adventures [Model SNSP-T7-EUR] (c) 1995 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63425&o=2

$end

$snes=twinbadvg,
$bio

Nintendo Super NES cart. published 27 years ago:

Pop'n TwinBee - Rainbow Bell Adventures [Model SNSP-T7-NOE] (c) 1995 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63426&o=2

$end

$gameboy=popntwin,
$bio

Nintendo Game Boy Cart. published 28 years ago:

Pop'n TwinBee (c) 1994 Konami Company, Limited.

- TECHNICAL -

Game ID: DMG-TD-NOE

- TRIVIA -

Pop'n Twinbee for Game Boy was released in 1994 (exact date unknown) in Europe. It is known in Japan as "TwinBee da!! [Model DMG-TDJ]".

- PORTS -

* HANDHELDS: 
Nintendo Game Boy Color [EU] (may.2000) "Konami GB Collection Vol. 3 [Model DMG-AF7P-EUR]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66755&o=2

$end

$snes=popntwinj,popntwinjs,
$bio

Nintendo Super Famicom cart. published 29 years ago:

Pop'n TwinBee (c) 1993 Konami Company, Limited.

- TECHNICAL -

Cartridge ID: SHVC-PT

- TRIVIA -

Pop'n TwinBee was released on March 26, 1993 in Japan. It was the sixth game in the TwinBee series and a direct follow-up to the popular arcade game.

Reviews:
[FR] March 1993 - Consoles + No. 18: 94/100

- SERIES -

1. Twin Bee [Model GX412] (1985, Arcade)
2. Moero TwinBee - Cinnamon Hakase o Sukue! [Model KDS-TIN] (1986, Famicom Disk System)
3. Twin Bee 3 - Poko Poko Dai Maou [Model KON-RC841] (1989, Famicom)
4. TwinBee da!! [Model DMG-TDJ] (1990, Game Boy)
5. Detana!! Twin Bee (1991, Arcade)
6. Pop'n TwinBee [Model SHVC-PT] (1993, Super Famicom)
7. Twin Bee Yahhoo! Fushigi no Kuni de Dai Abare!! (1995, Arcade)

- STAFF -

Staff: Shuzilow.HA
Composer: Kazuhiko Uehara, Masahiro Ikariko, Keroppi Inoue, Tomoya Tomita, Nobuyuki Akena, Masae Nakashima, Saiko Miki

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61969&o=2

$end

$apple2_flop_clcracked=poprspl,popnsplr2,
$bio

Apple II 5.25 disk. published 39 years ago:

Pop'R Spell (c) 1983 Milliken Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230728&o=2

$end

$info=popspops,
$bio

Arcade Video game published 23 years ago:

Pop's Pop's (c) 1999 Afega.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 12 Mhz), Zilog Z80 (@ 4 Mhz)
Sound Chips : Yamaha YM2151 (@ 4 Mhz), OKI6295 (@ 7.575 Khz)

Players : 2
Control : 8-way Joystick
Buttons : 2

- TRIVIA -

Pop's Pop's was released in June 1999.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4583&o=2

$end

$cpc_flop=popup199,popup19901,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Pop-Up (c) 1990 XOR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121647&o=2

$end

$cpc_flop=microclu0ba,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Pop-Up + Tetris [Model MCD-026] (c) 1991 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120801&o=2

$end

$coco_cart=popcorn,
$bio

TRS-80 CoCo cart. published 41 years ago:

Popcorn (c) 1981 Tandy Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53458&o=2

$end

$cpc_flop=popcorng,
$bio

Amstrad CPC type-in published 34 years ago:

Popcorn (c) 1988 PC Schneider International

- TRIVIA -

Listed as a type-in program in the German magazine: PC Schneider International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120221&o=2

$end

$lviv=popcorn,
$bio

Popcorn (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233012&o=2

$end

$special_cass=popcorn,
$bio

POPCORN (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234231&o=2

$end

$lviv=popcorn2,
$bio

Popcorn 2 (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233013&o=2

$end

$videopac=popeye,popeyeb,
$bio

Magnavox Odyssey² cart. published 39 years ago:

Popeye (c) 1983 Parker Bros. [Beverly, MA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95660&o=2

$end

$spectrum_cart=popeye,
$bio

Sinclair ZX Spectrum cart. published 38 years ago:

Popeye (c) 1984 Parker Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118598&o=2

$end

$timex_dock=popeye,
$bio

Timex Sinclair 2068 cart. published 38 years ago:

Popeye (c) 1984 Parker Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237052&o=2

$end

$spectrum_cass=popeye,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Popeye (c) 1985 DK Tronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80274&o=2

$end

$cpc_cass=popeye,
$bio

Amstrad CPC cass. published 36 years ago:

Popeye (c) 1986 Macmillan Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98686&o=2

$end

$mo5_cass=popeye,
$bio

Thomson MO5 cass. published 36 years ago:

Popeye (c) 1986 Lesur [Christophe Lesur]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108896&o=2

$end

$c64_cass=popeye,
$bio

Commodore C64 cass. published 36 years ago:

Popeye (c) 1986 Macmillan Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301042&o=2

$end

$spectrum_cass=popeyezc,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Popeye (c) 1986 Zafi Chip [Zafiro's TM]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=312269&o=2

$end

$nes=popeyeh,
$bio

Nintendo Famicom cart. published 35 years ago:

Popeye (c) 1987 FMG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69305&o=2

$end

$spectrum_cass=popeyesy,
$bio

Popeye (c) 198? System 4 de Espana, S.A. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219070&o=2

$end

$spectrum_cass=popeyeza,
$bio

Popeye (c) 198? Zafiro Soft. Division [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219677&o=2

$end

$spectrum_cass=popeyema,
$bio

Popeye (c) 198? Macmillan Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196849&o=2

$end

$info=j6popoli,j6popolia,
$bio

Popeye & Olive (c) 199? JPM International.

- TECHNICAL -

Impact

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41132&o=2

$end

$snes=popeye,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Popeye - Ijiwaru Majo Sea Hag no Maki [Model SHVC-XI] (c) 1994 Technos Japan Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61970&o=2

$end

$gba=popeye,
$bio

Nintendo GBA cart. published 17 years ago:

Popeye - Rush for Spinach [Model AGB-APOE-USA] (c) 2005 Namco, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72215&o=2

$end

$info=j5popeye,j5popeyea,j5popeyeb,j5popeyec,j5popeyed,j5popeyee,j5popeyef,j5popeyeg,j5popeyeh,j5popeyei,
$bio

Fruit Machine published 28 years ago:

Popeye - The Sailor Man (c) 1994 JPM International.

- TECHNICAL -

System 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40240&o=2

$end

$c64_cass=popeye2,
$bio

Commodore C64 cass. published 31 years ago:

Popeye 2 (c) 1991 Alternative Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187853&o=2

$end

$cpc_flop=popeye21,popeye2101,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Popeye 2 Cracked (c) 1991 Grees & Chany

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122629&o=2

$end

$cpc_flop=popeye2c,popeye2u,
$bio

Popeye 2 Cracked (c) 19?? NPS [Nul Part System]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122649&o=2

$end

$spectrum_cass=popeye2,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Popeye 2 (c) 1991 Alternative Software, Ltd.

- TECHNICAL -

GAME ID: AS 803

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80275&o=2

$end

$cpc_cass=popeye2,popeye2a,
$bio

Amstrad CPC cass. published 32 years ago:

Popeye 2 [Model AS804] (c) 1990 Alternative Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98689&o=2

$end

$gameboy=popeye2,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Popeye 2 (c) 1993 Activision, Incorporated.

- TECHNICAL -

Cartridge ID: DMG-PG-FRG

- TRIVIA -

Reviews:
[FR] March 1992 - Joypad N.6: 90/100
[FR] May 1993 - Consoles + N.20: 69/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66757&o=2

$end

$gameboy=popeye2u,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Popeye 2 [Model DMG-PG-USA] (c) 1993 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66759&o=2

$end

$gameboy=popeye2j,popeye2ja,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Popeye 2 [Model DMG-PGJ] (c) 1991 Sigma Enterprises, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66758&o=2

$end

$c64_cass=popeye3,
$bio

Commodore C64 cass. published 30 years ago:

Popeye 3 - Wrestle Crazy (c) 1992 Alternative Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187854&o=2

$end

$spectrum_cass=popeye3w,
$bio

Sinclair ZX Spectrum cass. published 30 years ago:

Popeye 3 - Wrestle Crazy (c) 1992 Alternative Software, Ltd.

- TECHNICAL -

GAME ID: AS 855

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80276&o=2

$end

$cpc_flop=popeye3w,popeye3w01,
$bio

Amstrad CPC 464 disk. published 30 years ago:

Popeye 3 Cracked (c) 1992 NPS [Nul Part System]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122480&o=2

$end

$cpc_cass=popeye3,
$bio

Amstrad CPC cass. published 30 years ago:

Popeye 3 [Model AS856] (c) 1992 Alternative Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98690&o=2

$end

$cpc_flop=popeye19,popeye1901,popeyeuk01,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Popeye Cracked (c) 1986 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133889&o=2

$end

$gamegear=popeye,
$bio

Sega Game Gear cart. published 28 years ago:

Popeye no Beach Volleyball (c) 1994 Technos Japan Corp.

- TECHNICAL -

[Model T-154017]

- STAFF -

Program : T. Sakagami, M.Takahashi
Design : T. Maruyama, T.Tsuboya
Sound : T. Urabe
Plan : A. Nishizawa
Special Thanks : S. Toyoshima, H. Kashiwaya, K. Kai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64782&o=2

$end

$nes=popeyeea,
$bio

Nintendo Famicom cart. published 39 years ago:

ポパイの英語遊び (c) 1983 Nintendo.
(Popeye no Eigo Asobi)

- TECHNICAL -

Cartridge ID: HVC-EN
BARCODE: 4 902370 832143

- TRIVIA -

Popeye no Eigo Asobi was released on November 22, 1983 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54512&o=2

$end

$info=pop_lx5,pop_pa3,pop_la4,
$bio

Pinball published 28 years ago:

Popeye Saves the Earth (c) 1994 Midway.

- TECHNICAL -

Midway WPC (DCS)
Model Number : 50022

Main CPU : Motorola M6809 (@ 2 MHz)
Sound CPU : ADSP2105 (@ 10 Mhz)
Sound Chips : DMA-driven DAC (@ 10 Mhz)

- TRIVIA -

Released in January 1994. 4,217 units were produced. This game was part of WMS' SuperPin series.

Based on the famous King Features Syndicate cartoon series.

- UPDATES -

Version L-1
Date : January 13, 1994
- Initial release to production.

Version L-2
Date : January 24, 1994
- Added translations.

Version L-4
Date : February 14, 1994
- Added some new display and speech effects.
- Reduced Special percentage.
- Boosted replay start default.
- Completed translations.
- Enhanced the lockup post logic.

Version L-5
Date : October 4, 1994
- Fixed a problem with replay boost that prevented it from being turned off.
- Added a re-kick on the right ball popper.
- Updated the ball launch lamp logic.

- STAFF -

Designers : Python Anghelo, Barry Oursler (BSO)
Artwork : Pat McMahon, Python Anghelo, John Youssi
Software : Mike Boon (MAB)
Dots/Animation : Scott Slomiany (Scott Matrix), Eugene Geer
Mechanics : Zofia Bil (ZB)
Music and Sounds : Paul Heitsch (PH)
Support Crew : John Youssi, Scott Slomiany, Eugene Geer, Pam Erickson, Linda Deal, Margaret Hudson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5338&o=2

$end

$info=popeyehs,
$bio

High Score Kit for Popeye (c) 200? Braze Technologies.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128345&o=2

$end

$a800=popeye,popeyee,popeyep,popeyep1,
$bio

Atari 400/800 cart. published 39 years ago:

Popeye (c) 1983 Parker Bros.

- TECHNICAL -

GAME ID: 1150
BARCODE: 0 73000 01150 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86661&o=2

$end

$cpc_flop=popeyeuk,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Popeye [Model 61851111] (c) 1986 Zafiro Soft. Division [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133888&o=2

$end

$a2600=popeyee,
$bio

Atari 2600 cart. published 39 years ago:

Popeye (c) 1983 Parker Bros.

European export PAL release. Game developed in USA. For more information about the game itself, please see the NTSC release; "Popeye [Model PB5370]".

- TECHNICAL -

Model 931519

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=285231&o=2

$end

$a5200=popeye,
$bio

Atari 5200 cart. published 39 years ago:

Popeye (c) 1983 Parker Bros.

In this game, you're POPEYE! And your goal is to catch all of Olive's hearts, notes, and cries for H-E-L-P before they hit the water and sink--or before Brutus, the Sea Hag, or some vulture knocks you over. Each time you complete a round, you'll automatically proceed to the next--and more difficult one.

- TECHNICAL -

Model 9510

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50076&o=2

$end

$coleco=popeye,popeyea,
$bio

Colecovision cart. published 39 years ago:

Popeye (c) 1983 Parker Bros.

- TECHNICAL -

Model 9810

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53330&o=2

$end

$spectrum_cass=popeyeal,
$bio

Popeye [Model AS144] (c) 198? Alternative Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=220255&o=2

$end

$gameboy=popeye,
$bio

Nintendo Game Boy Cart. published 32 years ago:

Popeye [Model DMG-PYA] (c) 1990 Sigma Enterprises, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66756&o=2

$end

$nes=popeye1,
$bio

Nintendo Famicom cart. published 39 years ago:

ポパイ (c) 1983 Nintendo.
(Popeye)

Famicom port of Nintendo's classic Popeye arcade game.

- TECHNICAL -

Cartridge ID: HVC-PP
Barcode: 4988104002198

- TRIVIA -

Popeye for Famicom was released on July 15, 1983 in Japan. It was one of the three launch titles of the Famicom.

In this port, Spinach is restored when you lose a life, and the ladder in the middle of the dock scene can be used to go up or down. Revision F of the arcade version has these rule variations, too.

Other differences from the arcade version:
1) Each flight of stairs has four steps instead of five.
2) The Sea Hag does not materialize on the sides of the screen to throw bottles. The only bottles in this port are the ones thrown by Brutus.
3) Wimpy does not appear on the left side of the seesaw in the street scene.
4) No sound is heard when Bernard flies in from the left side of the screen in the shipboard scene, and when Popeye punches him for 1,000 points, the sound is the same one heard when Popeye punches bottles and skulls.

The difference between the A and B games is that the B game technically omits the first 3 rounds and begins at Round 4, even though the game may say "Round 1".

Export release:
"Popeye [Model NES-PP]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54511&o=2

$end

$nes=popeye,
$bio

Nintendo NES cart. published 36 years ago:

Popeye (c) 1986 Nintendo of America, Inc.

North American release. Game developed in Japan. See the original Famicom version for more information.

Description from the back cover:

Are you ready to climb ladders, jump landings, eat spinach and punch-out Brutus, Seahag and the flying Bernard? Because that's what it takes to win Olive Oyl's hand in marriage. You'll score points by defeating your enemies and collecting the 'love tokens' Olive drops from her window. The more you collect, the more points you'll score and the faster you'll win her love. But watch out. Around every corner lurks another jealous suitor. You'll have to think with your head as well as your heart to win this fast action love affair!

- TECHNICAL -

GAME ID: NES-PP-USA

- TRIVIA -

Released in June 1986 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55444&o=2

$end

$c64_cart=popeye,
$bio

Commodore C64 cart. published 39 years ago:

Popeye (c) 1983 Parker Bros.

- TECHNICAL -

Model PB1560

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53673&o=2

$end

$ti99_cart=popeye,
$bio

Texas instrument TI-99/4A cart. published 38 years ago:

Popeye (c) 1984 Parker Bros.

- TECHNICAL -

Model PB1650

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84683&o=2

$end

$a2600=popeye,popeyep,
$bio

Atari 2600 cart. published 39 years ago:

Popeye (c) 1983 Parker Bros.

In this game, you're POPEYE! And your goal is to catch all of Olive's hearts, notes, and Xs (smooches!) before they hit the water and sink or before Brutus or the Sea Hag's bottles knock you overboard. Each time you complete a round, you'll automatically proceed to the next--and more difficult one.

- TECHNICAL -

Model PB5370

- SCORING -

The number of points for each heart, note, or X (smooch) caught depends upon which platform Popeye is on when he catches it.

EXAMPLE: If Popeye is on platform #2 when he catches any kind of token from Olive, you gain 300 points.  If he is on platform #4, the token is worth 50 points.

Platform #1: 500 points
Platform #2: 300 points
Platform #3: 100 points
Platform #4: 50 points
Tokens in Water: 50 points
Punching Bottles: 100 points
Knocking Brutus Overboard: 3,000 points

Bonus Popeye: You'll receive a bonus Popeye after the first 20,000 points  accumulated.

Double Points: Remember, you'll receive double the point value of a token if  Popeye catches it while the "POPEYE THEME" is playing (after Popeye picks up the spinach).

- STAFF -

Programmer: Joe Gaucher

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50832&o=2

$end

$intv=popeye,
$bio

Mattel Intellivision cart. published 39 years ago:

Popeye (c) 1983 Parker Bros.

Based on the Nintendo of America arcade game.

Climb aboard and join Popeye as you race him through a crazy maze in pursuit of Olive Oyl's falling hearts. The more hearts you help him catch, the higher your score. Of course, it won't be easy with Brutus and the Sea Hag around! Lead Popeye to his spinach in time and it's curtains for this pesky pair. If not - it's into the briny deep for this sailor! A fast and fun game for all ages! 1 or 2 players.

- TECHNICAL -

[Model PB6370]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60938&o=2

$end

$info=gnw_popeyep,
$bio

Handheld game published 39 years ago:

Popeye (c) 1983 Nintendo Co., Ltd.

Here the player control Popeye left and right. Popeye are on a bridge at
the harbour fghting Brutus, who has captured Olive. The object is to punch Brutus into the Ocean and save Olive. If Popeye capture the can of spinach that Olive kicks down to him, Brutus gets punched onto the hook.

- TECHNICAL -

Model PG-92

- TRIVIA -

Released on August 30, 1983 in Japan.

- SCORING -

When Brutus takes a step back, the player score 2 points. When Brutus is knocked into the ocean, 5 points is given. When Popeye saves Olive, 15 points are given.

- STAFF -

Game music by: Hirokazu Tanaka

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=100972&o=2

$end

$info=gnw_popeye,
$bio

Handheld game published 41 years ago:

Popeye (c) 1981 Nintendo Co., Ltd.

The player controls the eponymous Popeye, who has to catch objects thrown by Olive Oyl, while at the same time avoiding Bluto's attacks. If Popeye is upright in the center of the boat, he's safe from Bluto's attacks, but he may miss objects thrown by Olive Oyl. The game speeds up as it progresses, and Olive Oyl will start throwing more than one objects at the same time.

In Game B, Brutus jumps back and forth from the boat on the right to the pier on the left, making it harder to avoid him.

- TECHNICAL -

Model PP-23

- TRIVIA -

Released on August 5, 1981 in Japan.

The standard version had three releases (different boxes).

- TIPS AND TRICKS -

Maximum score is 999 and when the score reaches 200 or 500 points all misses are cancelled.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=100943&o=2

$end

$info=popeyeu,
$bio

Arcade Video game published 40 years ago:

Popeye (c) 1982 Nintendo of America, Incorporated.

North American version. For more information about the game itself, please see the original Japanese version entry; "Popeye [No. TPP2-UP]".

- TECHNICAL -

Model No. TPP2-UP-US

- TRIVIA -

Popeye was released in December 1982 in North America.

Steve Harris holds the official record for this game with 1,232,250 points.

Parker Brothers released a board-game based on this video game (same name) in 1983. The board is laid out like the first level of the video game.

- PORTS -

* CONSOLES:
Atari XEGS
[US] Magnavox Odyssey 2 (1982) 
[US] Colecovision (1983) "Popeye [Model 9810]"
[US] Atari 2600 (1983) "Popeye [Model PB5370]"
[US] Mattel Intellivision (1983) "Popeye [Model PB6370]"
[US] Atari 5200 (1983) "Popeye [Model 9510]"
[US] Nintendo NES (june.1986) "Popeye [Model NES-PP-USA]"

* COMPUTERS:
[US] Atari 800 (1983) "Popeye [Model 1150]"
[US] Commodore C64 (1984) "Popeye [Model PB1560]"
[US] Texas Instruments TI-99/4A (1984) "Popeye [Model PB1650]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=34758&o=2

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$bio

Arcade Video game published 40 years ago:

Popeye (c) 1982 Nintendo.

Popeye is a superb and demanding platform game featuring characters from the famous King Features Syndicate cartoon show of the same name. The aim of the game is to rescue Popeye's girlfriend, Olive Oyl. This is achieved by catching a set number of objects thrown down by Olive from the top of the screen; such as hearts, letters and musical notes. Popeye is constantly pursued in his quest by love rival, Brutus (originally known as Bluto). Popeye must either run away from Brutus or grab some spinach and punch him off the screen (he will, of course, return).

Should any of Olive Oyl's items fail to be caught, they will fall into the water at the bottom of the screen. Popeye will then have only a few seconds to retrieve the object or a life is lost. Several other Popeye characters also make an appearance in the game; namely Wimpy, Swee'Pea, the Sea Hag, and her vulture Bernard. The game's three levels are the dock scene, the street scene and the shipboard scene. These repeat with increasing difficulty.

- TECHNICAL -

Most Popeye machines were upright cabinets, but cocktails were also available. The upright was in the standard Nintendo cabinet, the same one used in "Donkey Kong", "Donkey Kong Jr.", "Radar Scope", "Donkey Kong 3", and "Sky Skipper". Almost all other Nintendo titles used alternate versions of this same cabinet. "Mario Bros." was wider, "Punch-Out!!" was taller, etc., but they were still nearly identical. A dedicated Popeye machine will be blue, although you will sometimes see them in different colors (non-blue Popeyes are conversion cabinets).

Model No. TPP2-UP

Main CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : General Instrument AY8910 (@ 2 Mhz)

Players : 2
Control : 4-way joystick
Buttons : 1 (PUNCH)

- TRIVIA -

Popeye was released in December 1982 in Japan.

Licensed to Atari for distribution in Ireland and Great Britain.

* Popeye From Strip To Screen : Popeye the Sailor, one of the most enduring characters in animation history, began not in motion pictures but in E.C. 'Elzie' Segar's 'Thimble Theater' comic strip. Born in Illinois, Segar began cartooning in Chicago in 1914. Graduating to his own strip for the Chicago American, Segar was then hired in 1919 by Hearst's New York Evening Journal to create the syndicated 'Thimble Theater' strip. 'Thimble Theater' depicted the adventures of Ham Gravy, his girlfriend Olive Oyl and her brother Castor. The venture was a success, expanding to an additional Sunday color page in 1924. Segar's comic strip used complex, rambling and frequently eerie narratives that attracted a devoted following, but it lacked strong central characters. In the 'Thimble Theater' of January 17, 1929, Ham and Castor decided to hire a crew to sail in search of the legendary Whiffle Hen. Walking up to a grizzled one-eyed mariner on a dock, Castor asked him, "Are you a sailor?" "`Ja think I'm a cowboy?" came the reply, introducing Popeye to readers.

* Move Over, Ham Gravy : Over a period of months, Popeye developed from a supporting character to the central figure in the hunt for the Whiffle Hen. When Segar finally brought the narrative to a close and tried to retire the sailor, outraged fans contacted the Hearst syndicate demanding more adventures with Popeye. Segar obliged them : the sailor replaced Ham as Olive's love interest, Castor Oyl was reduced to infrequent appearances, and the strip was renamed 'Thimble Theater, Starring Popeye'.

The early 1930s was a period of keen competition among American animation studios for market share. Central to the business strategy of most studios was the development of cartoon 'stars' whose popularity would ensure bookings by major theater chains. Disney followed the success of Mickey Mouse by developing new characters like Donald Duck and Goofy up from supporting roles in Mickey Mouse cartoons. Similar strategies were tried at Warner Bros., where Bugs Bunny and Daffy Duck evolved from secondary roles in films starring other animated characters. One of the earliest examples of this took place at the Fleischer Studios, Inc. in New York, where the unpopular starring canine character Bimbo was matched up with a girlfriend in Dizzy Dishes (1930). The girlfriend eventually developed into Betty Boop, the studio's major character. With the popularity of Betty Boop at a peak in 1932, brothers Max and Dave Fleischer decided to introduce a new film series which would include another character to grow into a star. Fleischer rival Van Beuren Corporation had already signed an agreement to bring Otto Soglow's strip 'The Little King' to the screen. Max Fleischer, who was a great fan of Segar's strip, approached Hearst's King Features Syndicate for the right to use Popeye. The two companies signed an agreement on November 17, 1932.

* Betty introduces Popeye to the Big Screen : The production of the first Popeye film took place in secrecy. Veteran animator Roland Crandall was given space apart from the rest of the studio. There, he single-handedly animated the entire cartoon, aided only by the inclusion of some Shamus Culhane animation recycled from the earlier Betty Boop's Bamboo Isle (1932). The results were so satisfying that even before the film was released, the Fleischers and King Features amended the agreement granting the studio the right to produce and release animated cartoons featuring Popeye for a five year period.

Crandall's film 'Betty Boop Presents Popeye The Sailor' opened in the summer of 1933 as part of the 'Betty Boop' series. After a prologue in which newspapers herald the sailor's film debut, and Popeye sings 'I'm Popeye the Sailor Man', the film featured what was to be the standard 'Popeye' series plot, re-enacted with variations by the Fleischers for the next decade. Olive waits for Popeye to disembark from his ship at the dock. Bluto follows the couple to a fairground, where the two sailors compete for Olive's attentions through feats of strength. Bluto abducts Olive and ties her to a train track. As the locomotive approaches, Popeye and Bluto fight. Popeye defeats Bluto, and, through the magical powers of spinach, is able to stop the train and save Olive Oyl. Here, we see the essential difference between the Segar and Fleischer sense of narrative. Segar reveled in picaresque plots that coursed in unexpected directions for up to two years, exploring every novel twist and nuance of narrative. In anticipation of post-modernism, the very concept of plot was old-fashioned to the Fleischers. Hackneyed and ritualized story conventions were torn apart, recombined in odd juxtapositions, and satirized in endless variations.

The Fleischer Popeye cartoons were an instant success. "It might have been just a fluke, a lucky break, that the Segar characters fit the Fleischer style so well", recalls former Popeye animator Myron Waldman. "The animation of Olive Oyl in the mid-1930s was perfect. It fit her. The character had no elbows and the most prominent knees. When she spoke, the voice fit too. This was character. That's what made her so good".

* Step Aside, Mickey : Segar's characters were not the only things consistent with the Fleischer style. Both Segar and the Fleischer staff shared a fondness for a poetically improvisational language. When Popeye's original voice artist, William 'Red Pepper Sam' Costello, left after the first few pictures, he was replaced by a studio in-betweener named Jack Mercer. Much of the dialogs of the Popeye cartoons was post-synched with little attention to synchronized mouth action. Mercer, Mae Questel (Olive's voice, except for the 1938-41 period, when Margie Hines was the voice artist) and William Penell or Gus Wickie, who voiced Bluto, often ad-libbed dialogs during recording sessions, particularly Popeye's 'asides' and pun-filled conversations. Added to this was a progressive softening and increased complexity of Popeye's character, paralleling changes in the strip. Popeye cartoons became the Fleischers' leading attraction. By 1938, Popeye replaced Mickey Mouse as the most popular cartoon character in America.

The Fleischers rummaged through the Segar strip for supporting characters. Bluto, the animated series' antagonist, was a minor character in the Segar strip, appearing only in 1933's 'The Eighth Sea'. Longer-lived strip characters that joined Popeye on the screen included hamburger maven J. Wellington Wimpy, Swee'Pea, Eugene the Jeep and Poopdeck Pappy. While in the comic strip, Popeye gained his great strength from rubbing the Whiffle Hen, the Fleischers added the gimmick of Popeye's power being largely dependent on the ingestion of spinach. Farmers in America's self-styled 'spinach capital' of Crystal City, Texas set up a statue of Popeye in gratitude for the publicity.

As early as 1935, the Fleischers sought backing for a feature-length animated film from their distributor Paramount. Paramount refused to risk money on a feature. In an attempt to persuade the company that longer animated films could be profitable, Max Fleischer initiated the production of three two-reel color 'specials' starring Popeye, beginning with 'Popeye The Sailor Meets Sinbad The Sailor' (1936). Although these 'specials' were often billed over their accompanying feature, Paramount still refused to back the animated feature.

Conditions changed after the success of Disney's 'Snow White And The Seven Dwarfs' (1937) and the Fleischers received money for the eighty minute Gulliver's Travels. According to some sources, the film was originally to have Popeye in the role of Gulliver, but the idea was scrapped early in the planning stages. Perhaps this was unwise. According to internal Paramount correspondence, the Popeye shorts were far more profitable to Paramount than Disney's films were to his distributor, RKO. The sailor's box-office appeal might have helped the Fleischer features. Gulliver's Travels (1938) and the company's next feature, Mr. Bug Goes To Town (1941), bombed, leading to the failure of Fleischer Studios, Inc.

* Post-Fleischer Popeye : The successor company, Famous Studios, continued with the production of Popeye cartoons. Many of these were remakes of earlier Fleischer films. Much of the supporting cast of the Fleischer versions were replaced by new characters, such as identical nephews Pip-Eye, Peep-Eye, Poop-Eye and Pup-Eye. A redesign of the major characters included white U.S. Navy uniforms for Bluto and Popeye (in keeping with their war-time service in the armed forces), and more comely fashions for Olive. Upgraded technology, including the introduction of color to the series in 1943 with Her Honor The Mare and 3-D in Popeye The Ace Of Space (1953), tried to rejuvenate the series. None of these strategies were able to breathe much life into the films. Spooky Swabs (1957) brought theatrical release of Popeye films to a close.

The success of the black and white Popeye cartoons on television in the 1950s inspired several revivals of the series by such talents as Gene Deitch, John Halas and Joy Batchelor, Jack Kinney, and Hanna-Barbera. Hampered by limited budgets and rushed production schedules, none of these came close to the Fleischer or Famous theatrical versions. The less said about Robert Altman's live-action feature with Robin Williams and Shelley Duvall as Popeye and Olive Oyl, the better. What has endured are the original qualities of the Segar and Fleischer works. In fact, Segar's strips have been reissued by Nostalgia Press and the Smithsonian Press. The earlier Fleischer films, which shared the shabby urban or surreal exotic locations and working-class orientation of the Segar originals, retain a vitality and charm that still appeal to a large group of devoted fans today. 

* Bluto/Brutus issue : Bluto's name was changed to Brutus after the theatrical Popeye cartoon series went out of production in 1957. It was wrongly believed that Paramount Pictures, distributors of the Fleisher Studios cartoon, owned the rights to the name Bluto. (King Features owned the name all along as Bluto had been originally created for the comic strip.) However, with poor research, they couldn't realize this, and renamed him Brutus to avoid copyright problems. "Brutus" appeared in the 1960-1962 Popeye television cartoons (with his physical appearance changed, making him obese rather than muscular), but he is again "Bluto" (and back to his original muscular physique) in the 1978 Hanna-Barbera Popeye series and the 1980 live-action Popeye movie, as well as the 1987 Popeye and Son series also by Hanna-Barbera. The character was named Bluto in the 2004 movie "Popeye's Voyage: The Quest for Pappy". Nintendo used the name "Brutus" for the character in this arcade game.

- UPDATES -

REVISION D (used on most Popeye machines) : 
* Dock scene has a black background.
* Default high score is 32,600.
* First nickname on the default high score table is GET.
* Spinach can only be used once per round, and it is not restored after you lose a life.
* The ladder at the center of the dock scene can only be used to go down.
* Extra Life dip-switch can be set at 40,000, 60,000, 80,000, or None. The default is 40,000, meaning you get an extra life at 40,000 points.

REVISION F (designed especially for novice players) :
* Dock scene has a colored background.
* Default high score is smaller than on Revision D : 25,600.
* First nickname on the default high score table is KAC.
* Spinach is restored after you lose a life.
* The ladder at the center of the dock scene can be used to go up or down.
* Extra Life dip-switch can be set at 20,000, 30,000, 50,000, or None, with 20,000 as the default.

BOOTLEG :
* No copyright in bootleg set 1 (the copyright is present in bootleg sets 2 and 3).

- SCORING -

Collecting a heart, note, or letter on the...
1st floor : 50 points(1)
2nd floor : 100 points(1)
3rd floor : 300 points(1)
4th floor : 500 points(1)
Punching the punch-bag : 30 points
Punching a bottle : 100 points
Punching a skull : 100 points
Punching Bernard : 1,000 points
Using Spinach power to knock Brutus into the water : 3,000 points
Dropping the bucket on Brutus' head when he's on the...
1st floor : 4,000 points
2nd floor : 2,000 points
3rd floor : 1,000 points
Hitting Swee'Pea's platform from below : 500 points(1)

NOTE : The Punch button is not required to punch Brutus or Bernard when Popeye has Spinach power.

(1) denotes values that are doubled if Popeye has Spinach power.

- TIPS AND TRICKS -

* A Display Glitch : On the street scene, you can stand at the point on the edge where you 'wraparound' and if you punch a bottle in the right spot, it'll erase part of the 'THRU' sign. This can be done on both sides.

* ROUND 1 - Dock Scene : 

1) On this scene, Olive Oyl stands at the top of the screen and throw hearts (24 of them, one at a time) down to the bottom, hoping that Popeye will catch them all. If a heart reaches the bottom of the screen, you will have about 10 seconds to pick it up before it breaks, costing you one life. Try to catch the hearts as high as possible, since they decrease in value as they get closer to the bottom.

2) When Brutus harasses you, cross the edge of the screen from left to right and wait for him to stop directly underneath the bucket. Hit the punching bag at this point and the bucket will fall onto his head, rendering him helpless for a while. This will score you points based on which floor Brutus is on when you hit him (see Scoring above) and give you some time to catch a few more hearts.

3) Like in the cartoons, Popeye becomes stronger after eating Spinach. A can of Spinach moves between the second and third floors of the screen and you can have Popeye eat it by punching the can. Afterwards, Popeye will turn red and become stronger than Brutus for about 10 seconds (shorter in later levels). If you can punch Brutus during this time (you do not need to use the Punch button), he falls into the water, temporarily knocking him out, and you will be awarded 3,000 points.

4) Brutus will eventually recover so make good use of this time by catching as many falling hearts as possible. They don't move, and they are worth twice as much when Popeye is under the influence of Spinach, so catching some of the higher hearts can really help your score. And since extra lives are only awarded at a very high score (40,000 points by default on most machines, and 20,000 points by default on Revision F machines; see Updates above), you should be as greedy as possible.

5) Spinach can only be used once per level, and it is never restored after you lose a life (except in Revision F, see Updates above). Do not use it too soon. Collect about two thirds of the total number of hearts, and have as many hearts fill the air as possible before getting the Spinach.

6) If you want to risk getting 4,000 points instead of 2,000, do not use the punching bag immediately. Wait until you have knocked out Brutus using Spinach power, and position Popeye to the punching bag. After Brutus comes out of the sea, he will move underneath the bucket on the bottom floor. With some practice and timing you should be able to drop the bucket onto his head for 4,000 points. NOTE : Touching Brutus while the bucket is on his head is not fatal. But be careful, because after the bucket comes off he can easily knock out Popeye.

7) To make up for his lumbering slowness, Brutus is capable of throwing beer bottles at Popeye. You should try to force him to throw bottles as often as possible (four at a time) instead of avoiding them, so you can score extra points.

8) The Sea Hag also throws bottles, except she only throws one at a time. The Sea Hag materializes on the edge of the screen for a moment, chucks a bottle, and disappears. She can also be on both sides of the screen at once. So if you are caught between two Sea Hags or between Brutus and the Sea Hag, you will have to be quick on the joystick and the Punch button to survive. 

* ROUND 2 - Street Scene : This scene is much like the dock scene, except Olive Oyl is now dropping musical notes (16 of them, one at a time). The major difference is the layout, with Wimpy on the plank in the lower left corner. If Popeye jumps off the second floor, he will be catapulted up to the third floor. With some careful timing, you can even make Popeye leap all the way up to the fourth floor, where Swee'Pea is waiting on a balloon platform. Touching the bottom of Swee'Pea's platform will score 500 points (1,000 points while under the influence of Spinach).

* ROUND 3 - Shipboard Scene : 

1) The setting for this scene is a ship, with a sliding platform on the top floor. The scene opens with Bernard, the Sea Hag's pet vulture, carrying Olive Oyl to the mast at the top. This intro is only shown the first time you play the shipboard scene.

2) To start the round, you should be able to slide Popeye across the moving platform on the fourth floor several times, catching the letters H-E-L-P that Olive Oyl is dropping from directly above.

3) Every time Popeye catches a letter, one step is added to a ladder which goes up to Olive Oyl. When the ladder is finished, Olive Oyl is rescued. This is the most difficult scene because a total of 24 letters are needed to complete the ladder and save Olive Oyl. Bernard will constantly appear from the left side of the screen. While sliding back and forth across the platform, you should try to punch Bernard as many times as possible, to score 1,000 points per punch.

4) After Popeye has rescued Olive Oyl on the shipboard scene, there will be an intermission that will have Popeye's face while "I'm Popeye The Sailor Man" plays followed by Popeye blowing his pipe and going "Toot! Toot!". Afterwards, the game begins again from the dock scene with increased difficulty.

On all three scenes, Brutus can reach from underneath or bend down from higher floors to lower ones. Be careful that you are not directly above or below him when he does this.

When the game restarts from the dock scene with increased difficulty, the Sea Hag will start throwing down deadly bouncing skulls from the edges of the screen that must be punched when they are bouncing upward. You must also make sure that there are no skulls directly above Popeye, since they drop down a floor or two and hit him on the head. The Sea Hag only throws skulls on the dock and street scenes, not on the shipboard scene.

Continue to avoid Brutus, Bernard, the beer bottles, and the skulls, and keep catching whatever Olive Oyl throws down.

- PORTS -

* CONSOLES:
[FR] Philips G7000 Videopac (1982) 
[US] Atari 2600 (1983) 
[US] Atari 5200 (1983) 
[BR] Philips Odyssey² (1983) 
[US] ColecoVision (1983)
[US] Intellivision (1983)
[JP] Nintendo Famicom (jul.15, 1983) "Popeye [Model HVC-PP]"
[EU] Nintendo NES (sept.1, 1986) "Popeye [Model NES-PP]"

* COMPUTERS:
[US] Atari 8-bit (1983)
[EU] Commodore C64 (1984)
[US] TI-99/4A (1984)

* MOBILE:
[US] Java ME (2008)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2015&o=2

$end

$info=sc4popey,sc4popeya,sc4popeyb,sc4popeyc,sc4popeyd,sc4popeye,
$bio

Popeye (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR2417]

[Scorpion 4]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43050&o=2

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Popeye (c) 200? Mazooma Games.

- TECHNICAL -

[Scorpion 5]
[Model PR2417]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40010&o=2

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$info=j5popth,j5poptha,j5popthb,
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Popeye's Treasure Hunt (c) 199? JPM International.

- TECHNICAL -

System 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41046&o=2

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Arcade Video game published 41 years ago:

Popeye-Man (c) 1981 Nittoh.

PIrate version of "Pac-Man" featuring sprite of Popeye instead of Pac-Man.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32504&o=2

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$megacdj=popmail,
$vgmplay=popmail_md,
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Sega Mega-CD published 28 years ago:

Popful Mail (c) 1994 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID: G-6029

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60542&o=2

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$pc8801_flop=popful,popfula,popfuld,
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NEC PC-8801 Series disk. published 31 years ago:

Popful Mail (c) 1991 Nihon Falcom.

- TECHNICAL -

GAME ID: NW10061010
BARCODE: 4956027040719

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92657&o=2

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NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Popful Mail (c) 1992 Nihon Falcom.

- TECHNICAL -

GAME ID: NW10061020
BARCODE: 4956027060731

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95239&o=2

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Nintendo Super Famicom cart. published 28 years ago:

Popful Mail [Model SHVC-IW] (c) 1994 Nihon Falcom

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61971&o=2

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Sega CD published 27 years ago:

Popful Mail [Model T-127035] (c) 1995 Working Designs

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60783&o=2

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Dedicated Console published 22 years ago:

Popira (c) 2000 Takara Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145607&o=2

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Dedicated Console published 20 years ago:

Popira 2 (c) 2002 Takara Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146777&o=2

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$x68k_flop=popjack,
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Sharp X68000 Series 5.25in. disk. published 28 years ago:

Popjack (c) 1994 DCS.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88515&o=2

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$pc8801_flop=poplilim,
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Popli Limited (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92658&o=2

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$info=popobear,
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Arcade Video game published 22 years ago:

PoPo Bear (c) 2000 BMC [Bao Ma Technology Co.]

- TRIVIA -

PoPo Bear was released in June 2000.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=26339&o=2

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$svision=popoteam,
$bio

Watara SuperVision game published 30 years ago:

Popo Team [Model SV10037] (c) 1992 Sachen [Taiwan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95467&o=2

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$snes=popoitto,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Popoitto Hebereke [Model SHVC-APHJ-JPN] (c) 1995 Sunsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61972&o=2

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$saturn=popohebe,
$bio

Sega Saturn CD published 27 years ago:

Popoitto Hebereke (c) 1995 Sunsoft

- TECHNICAL -

GAME ID: T-1504G

- TRIVIA -

Released on March 3, 1995 in Japan.

Export releases:
[EU] "Hebereke's Popoitto [Model T-1502H-50]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59517&o=2

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$msx1_cart=poppaqk,
$bio

MSX cart. published 36 years ago:

Poppaq the Fish (c) 1986 Boram Soft [Korea]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77381&o=2

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$msx1_cart=poppaq,
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MSX cart. published 38 years ago:

Poppaq the Fish (c) 1984 ASCII Corp.

- TECHNICAL -

GAME ID: 20120

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77380&o=2

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$info=popper,
$bio

Arcade Video game published 39 years ago:

Popper (c) 1983 Omori Electric Co.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound CPU : Zilog Z80 (@ 1.536 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.536 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 1 (THROW)

- TRIVIA -

Popper was released in October 1983.

It was licensed to Alway Electronic Compnents, Ltd. for distribution in the US.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2016&o=2

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$info=pop_hh,
$bio

Arcade Video game published 33 years ago:

Popper (c) 1989 Unknown.

Bootleg of "Hard Head".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3506&o=2

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$gameking=popper,
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Popper (c) 200? TimeTop

- CONTRIBUTE -

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$cpc_flop=poppiess,
$bio

Amstrad CPC type-in published 32 years ago:

Poppie's Super Keyboard (c) 1990 PC Amstrad International

- TRIVIA -

Listed as a type-in program in the magazine: PC Amstrad International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119822&o=2

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$pc8001_flop=poppingp,
$bio

NEC PC-8001 disk. published 39 years ago:

Popping Panic (c) 1983 Ample Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295118&o=2

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$x68k_flop=populous,
$vgmplay=populous_68k,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Populous (c) 1990 Imagineer Co., Ltd.

- TECHNICAL -

BARCODE: 4965857002040
FD x1

- TRIVIA -

Released on March 23, 1990 in Japan.

Retail price: 9800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87994&o=2

$end

$pc98=populous,
$vgmplay=populous_98,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

Populous (c) 1990 Imagineer Co., Ltd.

- TECHNICAL -

BARCODE: 4965857002026

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90386&o=2

$end

$megadriv=populous,
$bio

Sega Mega Drive cart. published 31 years ago:

Populous (c) 1991 Electronic Arts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56767&o=2

$end

$megadriv=populousj,
$bio

Sega Mega Drive cart. published 31 years ago:

Populous (c) 1991 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56768&o=2

$end

$archimedes=populous,
$bio

Acorn Archimedes disk. published 30 years ago:

Populous (c) 1992 Krisalis Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115921&o=2

$end

$amigaocs_flop=populouspla,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Populous + Populous - The promised Lands (c) 1993 Hit Squad, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74758&o=2

$end

$psx=populous,
$bio

Sony PlayStation CD published 23 years ago:

Populous - The Beginning (c) 1999 Electronic Arts

- TECHNICAL -

GAME ID: SLUS-00277

- TRIVIA -

Released on March 31, 1999 in the USA.

The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110568&o=2

$end

$pc98=populouspl,
$x68k_flop=populopl,
$bio

NEC PC-9801/Sharp X68000 disk. published 32 years ago:

Populous - The Promised Lands (c) 1990 Imagineer Co., Ltd.

- TECHNICAL -

BARCODE: 4965857002064
FD x1

- TRIVIA -

Released on July 06, 1990 in Japan.

Retail price: 4800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87996&o=2

$end

$fmtowns_cd=populous,
$bio

Fujitsu FM Towns CD published 32 years ago:

Populous - The Promised Lands (c) 1990 Imagineer Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110365&o=2

$end

$pcecd=populous,
$bio

NEC PC-Engine CD published 31 years ago:

Populous - The Promised Lands (c) 1991 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58316&o=2

$end

$st_flop=populopl,
$amigaocs_flop=populouspl,
$bio

Atari ST/Amiga disk. published 33 years ago:

Populous - The Promised Lands (c) 1989 Electronic Arts Home Computer Soft. [UK]

- TECHNICAL -

GAME ID: E11015XB
BARCODE: 5 015839 110153

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=149324&o=2

$end

$archimedes=populousc,
$bio

Populous Cracked (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127038&o=2

$end

$pc98=populus2,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

Populous II - Trials of the Olympian Gods (c) 1990 Imagineer Co., Ltd.

- TECHNICAL -

BARCODE: 4965857008035

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90388&o=2

$end

$amigaocs_flop=populus2,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Populous II - Trials of the Olympian Gods (c) 1991 Bullfrog Productions, Ltd. [An Electronic Arts co.]

European release.

- TECHNICAL -

BARCODE: 5 015839 205118

- TRIVIA -

Released in November 1991.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74759&o=2

$end

$x68k_flop=populus2,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

Populous II - Trials of the Olympian Gods (c) 1992 Imagineer Co., Ltd.

- TECHNICAL -

BARCODE: 4965857006055

- TRIVIA -

Released on August 28, 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87995&o=2

$end

$fmtowns_cd=populous2,
$bio

Fujitsu FM Towns CD published 29 years ago:

Populous II - Trials of the Olympian Gods (c) 1993 Imagineer Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287974&o=2

$end

$ibm5170=populus2,
$bio

IBM PC/AT DOS 3.5in. disk. published 29 years ago:

Populous II - Trials of the Olympian Gods (c) 1993 Bullfrog Productions, Ltd. [An Electronic Arts co.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293503&o=2

$end

$ibm5170=populus2_525,
$bio

IBM PC/AT DOS 5.25in. disk. published 29 years ago:

Populous II - Trials of the Olympian Gods (c) 1993 Bullfrog Productions, Ltd. [An Electronic Arts co.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293632&o=2

$end

$amigaocs_flop=populus2cg,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Populous II - Trials of the Olympian Gods Plus Edition (c) 1992 Bullfrog Productions, Ltd.

Plus edition includes The Challenge Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74760&o=2

$end

$snes=populus2j,
$bio

Nintendo Super Famicom cart. published 29 years ago:

Populous II - Trials of the Olympian Gods [Model SHVC-PL] (c) 1993 Imagineer Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61974&o=2

$end

$snes=populus2,
$bio

Nintendo Super NES cart. published 29 years ago:

Populous II - Trials of the Olympian Gods [Model SNSP-PL-EUR] (c) 1993 Imagineer Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63429&o=2

$end

$snes=populus2g,
$bio

Nintendo Super NES cart. published 29 years ago:

Populous II - Trials of the Olympian Gods [Model SNSP-PL-NOE] (c) 1993 Imagineer Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63430&o=2

$end

$amigaocs_flop=populwe,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Populous World Editor (c) 1991 Electronic Arts

- TECHNICAL -

GAME ID: 4533

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74761&o=2

$end

$amigaocs_flop=populousa,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Populous [Budget] (c) 1989 Hit Squad, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74756&o=2

$end

$sms=populous,
$vgmplay=populous_sms,
$bio

Sega Master System cart. published 33 years ago:

Populous (c) 1989 TecMagik

Descriptions from the back cover:

● Now it's your chance to play God! ● Create the world in a week and destroy it in a heartbeat ● Conquer 5000 hostile worlds ● Unleash floods, volcanos, swamps & earthquakes ● Over 750,000 Populous sold worldwide.

● Voici votre occasion de jouer le rôle de Dieu! ● Créez le monde en une semaine et détruisez-le en l'espace de quelques secondes ● Faites la conquete de 5000 mondes hostiles ● Déclenchez des inondations; activez des volcans;créez des marais et provoquez des tremblements de terre ● Plus de 750,000 versions de Populous vendues dans le monde entier.

● Einmal Gott spielen! ● Die Erde in 7 Tagen erschaffen und im Handumdrehen zerstören ● 5000 feindliche Welten erobern ● Übershwemmungen, Vulkanausbrüche und Erdbeben auslösen ● Populous wurde rund umd die Welt 750,000 Mal verkauft.

● ¡Ahora se tiene la oportunidad de jugar a ser Dios! ● ¡Haga el mundo en una semana y destruyalo en un santiamén! ● Conquiste 5000 mundos hostiles ● ¡Controle diluvios torrenciales,volcanes,patanos y terremotos! ● Más de 750,000 ejemplares vendidos en el mundo.

● Questa è la vostra occasione di recitare la parte di Dio! ● Potrete creare il mondo in una settimana e distruggetlo in un attimo ● Avrete la possibilità di conquistare 5000 mondi nemici ● Scatenerete inondazioni,vulcani, paludi e terremoti 8 Piu di 750,000 Populous venduti in tutto il mondo.

● Populous Nu kan du få leka gud ● Skapa en värld på sju dagar och förgör den i ett svep! ● Erövra 5000 fientligar världar ● Sätt igång översvämmingar, vulkaner och jordbävningar och låt stora träsk breda ut sig! ● Over 750,000 Populous-spel sålda över världen.

- TECHNICAL -

GAME ID: 27014-50

- TRIVIA -

Reviews:
1990 - Consoles + HS N.2 [FR]: 95/100

Export releases:
[BR] "Populous [Model 025040]"

- STAFF -

Conversion by: Simon Freeman, Dan Duncalf, Muffy Vashele, Suzie Greene

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56132&o=2

$end

$amigaocs_flop=populous,populousu,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Populous (c) 1989 Electronic Arts

- TECHNICAL -

GAME ID: 3452
BARCODE: 0 14633 03452 3

- TRIVIA -

Released in July 1989 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74755&o=2

$end

$vgmplay=populous_pc,
$bio

IBM PC 5.25in. disk. published 32 years ago:

Populous [Model 3649] (c) 1990 Electronic Arts [Redwood City, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263789&o=2

$end

$megadriv=populousu,
$vgmplay=populous_md,
$bio

Sega Genesis cart. published 31 years ago:

Populous (c) 1991 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID: 7016

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57349&o=2

$end

$gameboy=populous,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Populous (c) 1993 Imagineer Company, Limited.

- TECHNICAL -

Cartridge ID: DMG-P9-UKV

- TRIVIA -

Reviews:
[FR] May 1993 - Consoles + No. 20: 93/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66760&o=2

$end

$gameboy=populousj,populousp,
$vgmplay=populous_gb,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Populous (c) 1993 Imagineer Company, Limited.

- TECHNICAL -

GAME ID: DMG-P9A

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66761&o=2

$end

$pce=populous,populous1,
$bio

NEC PC-Engine HuCARD published 31 years ago:

Populous (c) 1991 Hudson Soft.

Not that many games have players incarnate almighty gods and as such, Populous really stands out of the crowd. Populous gives the player world domination on a plate. It offers several scenarios where two civilizations (the blues and the reds) try to conquer each others lands. The map is presented in a clever 3-D isometric view and four different terrains are available. A cursor is used to interact with the map and the Select and Run buttons switch from the two action and option menus. The player receives Mana energy from his people and use it to shape the terrain, build armies, trigger earthquakes or change the weather. And the better are the people, the more the player benefits. They also evolve as they get more land and change from Prehistoric cavemen to Medieval knights. The goal of Populous is to first get the people to grow and their towns to expand, which will slowly increase the player's powers and get him to use even more devastating mesures. But, it is always good to keep an eye on the other god and his people, as they do the same on the other side of the world. Soon, each camp has enough power to call for the final Armageddon and a fierce battle will decide of the ultimate winner.

- TECHNICAL -

HuCARD ID: HC91041
HuCARD Size: 4 Mbits.

- TRIVIA -

Released on April 13, 1990 in Japan for 6900 Yen.

Populous was originally created by Bullfrog (led by Peter Molyneux) and released in 1989 for the Amiga, Atari ST and PC Computers.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58688&o=2

$end

$snes=populousj,
$bio

Nintendo Super Famicom cart. published 32 years ago:

Populous (c) 1990 Imagineer Company, Limited.

- TECHNICAL -

Cartridge ID: SHVC-PO

- TRIVIA -

Reviews:
November 1991 - Consoles + N.3 [FR]: 99/100

- STAFF -

Ex. Producer: Takayuki Kamikura
Produced by: Akifumi Kodama
Programming by: Yukio Horimoto, Naoto Niida
Design by: Reiko Horimoto
Music by: Kazuo Sawa
Published by: Takashi Izumi, Norimasa Mouri, Shunji Sagawa, Hidenori Ueno, Shuji Inoue
Other Staff: Hidemi Shimazu, Kumiko Iida, Shuhei Iida, Rie Ohe, Miyoko Hoshino, Kazunari Mimura, Hiroshi Oka, Hiromi Masuda, Atsushi Ohsuga, Kazuhiro Hosone, Tadahiko Kanzaki, Akiko Wanaka, Naoko Shida, Toshiaki Endo, Mutsumi Ishiki
Assistant Director: Koji Higuchi, Mikako Inoue
Directed by: Shouichi Iida
Presented by by Imagineer Co. Ltd., Acclaim Entertainment Inc.
Project Manager: Michael Arkin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61973&o=2

$end

$snes=populousu,
$bio

Nintendo Super NES cart. published 31 years ago:

Populous (c) 1991 Acclaim Ent., Incorporated.

North American release. Game developed in Japan. See the original for more information.

Description from the back cover:

You are a Supreme Being. The fate of the population of over 900 worlds is in your hands. Your loyal followers depend on you for fertile land and protection from the spreading forces of evil. To defeat them, unleash your power to command the forces of nature - volcanic eruptions, earthquakes, floods and more.

Gather your forces and prepare for the ultimate war to end all evil. This is no mortal task. But fear not...you are no mere mortal!

* Level and cultivate your land for civilization to flourish.
* There is strength in numbers...as your population grows, so does your supreme authority.
* The power to unleash volcanoes, earthquakes and floods, all for the sake of goodness, is yours.
* Adapt your strategies to meet the challenges of 10 formidable terrains and over 900 worlds.

- TECHNICAL -

GAME ID: SNS-PO-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63428&o=2

$end

$snes=populous,
$bio

Nintendo Super NES cart. published 31 years ago:

Populous (c) 1991 Imagineer Company, Limited.

European release. Game developed in Japan. See the original for more information.

- TECHNICAL -

Cartridge ID: SNSP-PO-EUR

- TRIVIA -

Reviews:
[FR] October 1992 - Consoles+ No. 13: 86/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63427&o=2

$end

$info=porky,
$bio

Arcade Video game kit published 37 years ago:

Porky (c) 1985 Magic Electronics.

A pig drove around a city landscape avoiding potholes while shooting wolves with smoked sausages and dodging falling bombs and barbecue forks. For bonus points he could jump into the air to catch flying piglets.

- TECHNICAL -

Players : 2
Control : 2-way joystick
Buttons : 2

- STAFF -

Developed by Shinkai, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2017&o=2

$end

$cpc_flop=porkyuk1,
$bio

Amstrad CPC type-in published 35 years ago:

Porky (c) 1987 PC Schneider International

- TRIVIA -

Listed as a type-in program in the German magazine: PC Schneider International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120222&o=2

$end

$snes=porkypigu,porkypigup,porkypigup1,
$bio

Nintendo Super NES cart. published 27 years ago:

Porky Pig's Haunted Holiday (c) 1995 Acclaim Ent., Incorporated.

- TECHNICAL -

GAME ID: SNS-APPE-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63432&o=2

$end

$snes=porkypig,
$bio

Nintendo Super NES cart. published 27 years ago:

Porky Pig's Haunted Holiday [Model SNSP-APPP-EUR] (c) 1995 Acclaim Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63431&o=2

$end

$a2600=porkys,
$bio

Atari 2600 cart. published 39 years ago:

Porky's (c) 1983 20th Century Fox

You play as Edward 'Pee Wee' Morris, who, despite his shortcomings, strives to get revenge on Porky, the owner of the bar that dissed Pee Wee and his friends.

- TECHNICAL -

Model 11013

The difficulty settings:
Left difficulty switch set to A=Shower scene most difficult.
Left difficulty switch set to B=Shower scene less difficult.
Right difficulty switch set to A=Swamp scene most difficult.
Right difficulty switch set to B=Swamp scene less difficult.
B&W/Color switch set to black & white=Balbricker most aggressive.
B&W/Color switch set to color=Balbricker less aggressive.

- SCORING -

County Line
You begin at the county line. You must move up from highway lane to highway lane without getting hit. You get points for dodging various obstacles on your way to Porky's.

Motor Boat=1 point
The Police=100 points
Porky's Girls=200 points
Attack Pigs=400 points
Porky's Bouncers=800 points
Pig Mobile=1600 points
Last Band=3200 points

Porky's Bar
After you get all the way to the top, you enter Porky's Bar, where you have to travel the correct path up the scaffolding, planting charges as you go. If you get to the top, there will be a detonator and so long Porky's! If you fall and Porky catches you, it is off to the swamp.

Porky catches you=lose 200 points
What points you get for exiting the scaffolding depends on the difficulty you have set the game to. The points are from 100 to 3200.

The Swamp
If you get caught on any other screen, you end up here. You must pole vault up and release when in mid-flight to get up to one of the platforms.

The first time you are there, you have to collect bricks then place then on the wall on the other side until you can climb out.

If you are sent to the swamp a second time, you can climb out right away but look out for Porky.

Place a brick=100 points
Getting out of the swamp screen=100 points
Each pole vault jump=lose 25 points
Falling into swamp=lose 100 points
Caught by Porky=lose a random number of points

The Shower
Push the random object that appears at center, top into the pit at the bottom without getting caught by Ms. Balbricker or falling in the pit then climb out the top back to the county line. Every time you get through the shower, you stop or slow a lane on the highway.

You get 100 points for pushing an object into the pit.
You lose 200 points if you fall in the pit or are caught by Ms. Balbricker.
Every ten seconds you are in the shower, you lose ten points so don't dawdle.

- STAFF -

Programmers: B. Winston Hendrickson, Randall Hyde, Mark V. Rhoads, John Simonds

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50833&o=2

$end

$coleco=porkys,
$bio

Colecovision cart. published 39 years ago:

Porky's (c) 1983 Fox Video Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53331&o=2

$end

$a800=porkys,
$bio

Atari 400/800 cart. published 39 years ago:

Porky's (c) 1983 Romox

- TECHNICAL -

GAME ID: 02033

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86662&o=2

$end

$orao=porno,
$bio

Porno (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237417&o=2

$end

$x68k_flop=porolith,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Porolith (c) 1990 Ko.mo.mo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88516&o=2

$end

$psx=porschece,
$bio

Sony PlayStation CD published 25 years ago:

Porsche Challenge (c) 1997 Sony Computer Ent. Europe.

- TECHNICAL -

Game ID: SCES-00409

- TRIVIA -

Released on July 01, 1997 in Europe.

Export releases:
[US] "Porsche Challenge [Model SCUS-94187]"
[JP] "Porsche Challenge [Model SIPS-60016]"

- STAFF -

Created By: SCEE Internal Development
Senior Programmers: Mark D. Green, Richard Lee, Allan Murphy
Programmers: Michael Braithwaite, Paul N. Stapley
Lead Artist: Jason Millson
Graphic Artists: Sam Coates, David Hamblin, Ravinder Singh, Rolf Mohr
Assistant Producer and Manual: Richard Skews
Internal Development Manager: Pascal Jarry
Additional Artwork: Julian Hughes-Watts, Mark Prettyman, Alessandro Tento
Music and Sound Design: Jason Page
QA Manager: Tony Bourne
Head of Internal Testing: Steven Archer
Lead Internal Tester: Jim McCabe
Internal Testers: Dominic Berzins, Bradley Davey, Chris Moseley, Alan Stubbs, Martin Waterfield
Marketing: Spencer Crossley
Packaging & Manual Design: Nadim Othman
Special Thanks: All at Porsche, Peter Metzdorf (Porsche), Gerhard Braun (Porsche), SCEE Developer Support, Paul Holman, Richard Milner, Vince Diesi, Malachy Duffin, Colin Hughes, David Virapen

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96897&o=2

$end

$psx=porschec,
$bio

Sony PlayStation CD published 25 years ago:

Porsche Challenge (c) 1997 Sony Computer Ent. America

North American release. Game developed in Europe. See the original for more information.

- TECHNICAL -

GAME ID: SCUS-94187

- TRIVIA -

Released on July 30, 1997 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110862&o=2

$end

$info=portman,porter,portmanj,
$bio

Arcade Video game published 40 years ago:

Port Man (c) 1982 Nova Games.

Export release. Game developed in Japan. See the original for more information; "Dock Man".

- TRIVIA -

Released in March 1982.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2018&o=2

$end

$x68k_flop=porttowr,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Port Tower Monogatari (c) 1991 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88517&o=2

$end

$px8_cart=pcalc,
$bio

Epson PX-8 cart. published 38 years ago:

Portable Calc (c) 1984 MicroPro International Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276279&o=2

$end

$info=bbl338,
$bio

Portable Game Player BBL-338 (c) 201? BaoBaoLong.

48-in-1 dedicated console.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298455&o=2

$end

$info=comportii,
$bio

Computer published 36 years ago:

Portable II (c) 1986 Compaq.

- TRIVIA -

Released in 1986 at a price of US$3499, the Portable II was much improved upon its predecessors.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127346&o=2

$end

$px8_cart=pws,
$bio

Epson PX-8 cart. published 38 years ago:

Portable WordStar (c) 1984 MicroPro International Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276280&o=2

$end

$amigaocs_flop=portal,
$bio

Commodore Amiga 500 disk. published 36 years ago:

Portal (c) 1986 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74762&o=2

$end

$ibm5150=portal,
$bio

IBM PC 5.25in. disk. published 36 years ago:

Portal (c) 1986 Activision, Inc. [Santa Clara, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83683&o=2

$end

$apple2_flop_orig=portal,
$apple2_flop_clcracked=portal,
$bio

Apple II 5.25 disk. published 36 years ago:

Portal (c) 1986 Activision, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230956&o=2

$end

$gbcolor=portalr,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Portal Runner [Model CGB-BAVE-USA] (c) 2001 3DO Company, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68589&o=2

$end

$nes=porter,
$bio

Porter (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84089&o=2

$end

$info=pofo,
$bio

Computer published 33 years ago:

Portfolio (c) 1989 Atari Corp. [Sunnyvale, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228779&o=2

$end

$zx81_cass=portanal,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Portfolio Analysis [Model 03-2014] (c) 1982 Timex Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114686&o=2

$end

$psion2=portfoli,
$bio

Portfolio Pack (c) 198? Psion

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234136&o=2

$end

$x1_flop=portopia,
$bio

Sharp X1 5.25in. disk. published 39 years ago:

Portopia Renzoku Satsujin Jiken (c) 1983 Enix, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86084&o=2

$end

$pc8801_flop=portopia,portopiab,portopiaa,
$bio

NEC PC-8801 Series disk. published 39 years ago:

Portopia Renzoku Satsujin Jiken (c) 1983 Enix, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92659&o=2

$end

$nes=portopia,
$bio

Nintendo Famicom cart. published 37 years ago:

ポートピア連続殺人事件 (c) 1985 Enix, Limited.
(Portopia Renzoku Satsujin Jiken)

- TRIVIA -

Released on November 29, 1985 in Japan.

- STAFF -

Development by Chunsoft.
Original Work: Yuji Horii

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54513&o=2

$end

$fm7_cass=portopia,
$bio

Fujitsu FM-7 cass. published 39 years ago:

Portopia Renzoku Satsujin Jiken (c) 1983 Enix, Ltd.

- TECHNICAL -

GAME ID: E-G034

- TRIVIA -

Released in September 1983 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93777&o=2

$end

$info=port16,
$bio

Chess board published 33 years ago:

Portorose 16 Bit (c) 1989 Mephisto.

Chess game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121903&o=2

$end

$info=port32,port32t,port32a,port32b,
$bio

Chess board published 33 years ago:

Portorose 32 Bit (c) 1989 Mephisto.

Electronic chess game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121904&o=2

$end

$cdi=venice,
$bio

Phillips CD-i disc published 30 years ago:

Portrait of a City - Venice (c) 1992 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53037&o=2

$end

$to7_cass=portrobo,
$bio

Thomson TO7 type-in published 38 years ago:

Portrait Robot (c) 1984 Hebdogiciel.

- TRIVIA -

Published on October 19, 1984 in the French magazine; Hebdogiciel No. 53.

- STAFF -

By: Alain van Puymbroeck

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108502&o=2

$end

$apple2_flop_clcracked=portrobo,
$bio

Apple II 5.25 disk. published 38 years ago:

Portrait Robot (c) 1984 Ediciel Matra & Hachette [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=311969&o=2

$end

$mo5_cass=portrait,
$to7_cass=portrait,
$bio

Thomson MO5/TO7 cass. published 38 years ago:

Portrait [Hebdogiciel no. 53] (c) 1984 Hebdogiciel.

- STAFF -

By: Alain van Puymbroeck

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108501&o=2

$end

$info=portrait,portraita,
$bio

Arcade Video game published 39 years ago:

Portraits (c) 1983 Olympia.

Photo-Safari : aim right to capture a number of animals, of four - then five - different kinds. Beware, the animals can destroy your camera. When you get high score, two lights in the cabinet, over the monitor, will light, and a b/w camera will start to capture images. So, the recordman/woman can insert a picture of him/herself between the introductory screens!

- TECHNICAL -

Main CPU : Zilog Z80 (@ 4 Mhz)
Sound CPU : I8039 (@ 3.12 Mhz)
Sound Chips : Texas Instruments TMS5220 (@ 640 Khz)

Screen orientation : Vertical
Video resolution : 320 x 432 pixels
Screen refresh : 50.00 Hz
Palette colors : 2048

Players : 2
Control : 4-way joystick
Buttons : 1

- STAFF -

Director : Livio Leante
Engineering : Tiziano Tredese
Hardware : Bruno
Software : Boux
Graphic by : Cortez
Informatic by : Ernesto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2019&o=2

$end

$cpc_flop=portrait,
$bio

Amstrad CPC type-in published 37 years ago:

Portraits Robots (c) 1985 Hebdogiciel [France]

- STAFF -

By: David MOTTAIS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120605&o=2

$end

$amigaocs_flop=portcall,
$bio

Commodore Amiga 500 disk. published 35 years ago:

Ports of Call (c) 1987 Aegis

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74763&o=2

$end

$spectrum_cass=porzella,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Porzellan (c) 1983 Laussoftware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288129&o=2

$end

$to7_qd=poseidon,
$bio

Thomson TO7 Quick Disk published 37 years ago:

Poseidon (c) 1985 Coktel Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108660&o=2

$end

$cpc_flop=poseidon03,poseidon01,poseidon,poseidon04,poseidon02,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Poseidon (c) 1985 Coktel Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121598&o=2

$end

$mo5_cass=poseidon,poseidonb,poseidonc,poseidona,
$to7_cass=poseidon,
$bio

Thomson MO5/TO7 cass. published 36 years ago:

Poseidon (c) 1986 Coktel Vision.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108503&o=2

$end

$mo5_flop=poseidon,
$bio

Thomson MO5/TO disk. published 36 years ago:

Poseidon (c) 1986 Coktel Vision.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127054&o=2

$end

$spectrum_cass=poseidon,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Poseidon - Planet Eleven [Model HT 034] (c) 1990 Hi-Tec Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80278&o=2

$end

$dragon_cass=poseidon,
$bio

Dragon cass. published 39 years ago:

Poseidon Adventure (c) 1983 Dragon Data, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116473&o=2

$end

$dragon_cass=poseidone,
$bio

Poseidon Adventure (c) 198? Eurohard S.A.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116682&o=2

$end

$tvc_flop=poseidon,
$bio

Videoton TVC disk. published 33 years ago:

Poseidon Kincse (c) 1989 Novotrade Rt. [Hungary]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112286&o=2

$end

$sf7000=poseidon,
$bio

Sega SF-7000 disk. published 31 years ago:

Poseidon Wars + Space Panic + Rambo (c) 1991 Le Douarain [Marc Le Douarain] [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131413&o=2

$end

$sms=poseidon,
$bio

Sega Master System cart. published 34 years ago:

Poseidon Wars 3-D (c) 1988 SEGA of America, Inc.

North American release. Description from the back cover:

Battle Stations! Battle Stations! Your country is being attacked. You'll be fighting on the U.S.S. Poseidon; an armor-plated attack cruiser with radar, sonar, 76mm cannons and surface-to-surface missiles.

First come the training rounds. They'll throw everything they have at you... jets, cruisers, torpedoes, cannons. And then the fun really starts! Combat missions! You're on the open seas. You have blips on the radar. Line up your gunsights and let 'cm have it.

You pick up an enemy cruiser on your sonar. Get ready with an armor piercing missile and send them to Davy Jones locker. If you complete your missions, you will be awarded with the Navy's highest honor...a promotion to Fleet Admiral.

Best of all, you can play it in SegaScope™ 3-D or in 2-D. So everyone can play. But command the Poseidon well, or the enemy will send you to the briny deep!

- TECHNICAL -

GAME ID: 8006
SIZE: 256KB (2Mbit)

- TRIVIA -

Developed in Japan, but released in North America only, Then it was exported in Europe and Brazil.

- STAFF -

Planner, Coordinator: 14 The Alive
Programmer: Aripy, Idolist-Sho
Graphic Designer: Kaz The Werewolf, Ichiemon, La-Rie
Sound Coordinator: Bo
Thanks: Gero-P, Stresstless, Gen

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56133&o=2

$end

$to7_cass=posplane,
$bio

Thomson TO7 type-in published 37 years ago:

Position des Planetes (c) 1985 Hebdogiciel.

- STAFF -

By: Olivier JAMMES

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108504&o=2

$end

$bbc_cass=positron,
$electron_cass=positron,
$bio

Acorn BBC/Electron cass. published 39 years ago:

Positron (c) 1983 Micro Power

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52251&o=2

$end

$info=positron,
$bio

Computer published 40 years ago:

Positron 9000 (c) 1982 Positron Computers, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=316859&o=2

$end

$pippin=postcard,
$bio

Bandai Pippin CD published 26 years ago:

Post de Card Light [Model BDE-10028] (c) 1996 Bandai Digital Ent. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122101&o=2

$end

$msx2_flop=pmg,
$bio

MSX 2 disk. published 21 years ago:

Post Modern Girl (c) 2001 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101952&o=2

$end

$msx1_cass=postmort,
$bio

MSX cass. published 34 years ago:

Post Mortem (c) 1988 Iber Software [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94921&o=2

$end

$spectrum_cass=postmort,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Post Mortem [Model SCS 1002] (c) 1988 Iber Software [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80283&o=2

$end

$apple2gs_flop_misc=postcrds,
$bio

Apple IIGS disk. published 35 years ago:

Postcards (c) 1987 Activision, Inc. [Santa Clara, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115115&o=2

$end

$spectrum_cass=posterma,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Poster Machine (c) 1986 Softcat Micros

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293847&o=2

$end

$c64_cass=postrpstr,
$bio

Commodore C64 cass. published 38 years ago:

Poster Paster (c) 1984 Taskset

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=188241&o=2

$end

$bbc_cass=postman,
$bio

Postman (c) 19?? ASP Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52252&o=2

$end

$spectrum_cass=postpata,
$bio

Postman Pat (c) 199? EDOS [Electronic Distribution of Software]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225857&o=2

$end

$cpc_cass=postpat,
$bio

Amstrad CPC cass. published 34 years ago:

Postman Pat - The Computer Game [Model AS337] (c) 1988 Alternative Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98691&o=2

$end

$spectrum_cass=postpat2,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Postman Pat 2 (c) 1989 Alternative Software, Ltd.

- TECHNICAL -

GAME ID: AS 729

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80280&o=2

$end

$spectrum_cass=postpat3,
$bio

Sinclair ZX Spectrum cass. published 30 years ago:

Postman Pat 3 - To the Rescue (c) 1992 Alternative Software, Ltd.

- TECHNICAL -

GAME ID: AS 834

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80281&o=2

$end

$cpc_flop=postmanp0b,
$bio

Postman Pat 3 Cracked (c) 19?? NPS [Nul Part System]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122650&o=2

$end

$gba=postmanp,
$bio

Nintendo GBA cart. published 15 years ago:

Postman Pat and the Greendale Rocket [Model AGB-BROP-EUR] (c) 2007 Game Factory, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72216&o=2

$end

$cpc_flop=postmanp03,postmanp07,postmanp,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Postman Pat Cracked (c) 1988 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122910&o=2

$end

$c64_cass=postman2,
$bio

Commodore C64 cass. published 33 years ago:

Postman Pat II (c) 1989 Alternative Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187857&o=2

$end

$cpc_flop=postmanp09,postmanp08,postmanp01,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Postman Pat II Cracked (c) 1989 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122912&o=2

$end

$cpc_flop=postmanp04,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Postman Pat II Trained (c) 1989 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122911&o=2

$end

$cpc_cass=postpat2,
$bio

Amstrad CPC cass. published 33 years ago:

Postman Pat II [Model AS730] (c) 1989 Alternative Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98692&o=2

$end

$cpc_flop=postmanp02,postmanp0a,postmanp05,postmanp06,
$bio

Amstrad CPC 464 disk. published 30 years ago:

Postman Pat III Cracked (c) 1992 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122913&o=2

$end

$cpc_cass=postpat3,
$bio

Amstrad CPC cass. published 30 years ago:

Postman Pat III [Model AS835] (c) 1992 Alternative Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98693&o=2

$end

$spectrum_cass=postpat,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Postman Pat (c) 1989 Alternative Software, Ltd.

It seemed just another day to Postman Pat as he climbed out of bed. Little did he know that he would be rushed off his feet by all the work that faced him this morning as he did his round of Greendale. Parcels, letters and all sorts of odd jobs would keep him very busy. You can help Pat and Jess to get the job done by guiding his van around the village. 

You start the game by finding the Post Office where Mrs. Goggins will tell Pat what he must deliver. It will be either a number of letters or a parcel for one of Pat's friends. You can drive around the village (and can reverse if you need to turn around) in order to find your friend's house and deliver the parcel. Letters are delivered to the houses which flash as you pass them. To deliver a letter just press the Fire button as you pass the house. If you miss you have to get Pat out of the van using the Fire button and guide him to pick up the letter and then try again. 

If Peter Foggs' sheep get loose you can help him by herding the sheep back through the gate (you must find them yourself!). Watch out for oil slicks on the road and try not to knock over Miss Hubbard who is very unsafe on her wobbly bike. Because Pat is such a busy chap you have only got a short time to complete all your tasks. If you run out of time the game is over.

- TECHNICAL -

GAME ID: AS 263

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80279&o=2

$end

$spectrum_cass=pattrail,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Postman Pat's Trail Game (c) 1984 Longman Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80282&o=2

$end

$aquarius_cass=postman,
$bio

Mattel Aquarius cass. published 38 years ago:

Postman Pot (c) 1984 Add On Electronics, Limited.

- TECHNICAL -

[Model KEB 015]

- STAFF -

by: Kevin Baker

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49839&o=2

$end

$cpc_flop=postmans01,
$bio

Amstrad CPC type-in published 33 years ago:

Postman's Destiny (c) 1989 PC Amstrad International

- TRIVIA -

Listed as a type-in program in the magazine: PC Amstrad International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123606&o=2

$end

$cpc_flop=postmans,
$bio

Amstrad CPC type-in published 33 years ago:

Postmans Destiny (c) 1989 PC Amstrad International

- TRIVIA -

Listed as a type-in program in the magazine: PC Amstrad International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119782&o=2

$end

$ibm5170=postnr,
$bio

PC/MS-Windows 3.5in. disk. published 26 years ago:

Postnummerkatalogen 1996 (c) 1996 Posten Sverige AB

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287366&o=2

$end

$svi318_cart=postrele,
$bio

Spectravideo SV-318 cart. published 6 years ago:

Postrelease (c) 2016 Five Finger Punch

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=292881&o=2

$end

$info=m4ptblkc,
$bio

Pot Black Casino (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41417&o=2

$end

$info=m4potblk,m4potblk__a,m4potblk__c,m4potblk__d,m4potblk__e,m4potblk__f,m4potblk__g,m4potblk__h,m4potblk__i,m4potblk__j,m4potblk__k,m4potblk__l,m4potblk__m,m4potblk__n,m4potblk__o,m4potblk__p,m4potblk__q,m4potblk__r,m4potblk__s,m4potblk__t,m4potblk__u,m4potblk__v,m4potblk__w,m4potblk__x,m4potblk__y,m4potblk__z,m4potblk__0,m4potblk__1,
$bio

Pot Black [Model PBG] (c) 199? Barcrest.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=14931&o=2

$end

$info=m4potblk__2,m4potblk__3,m4potblk__4,m4potblk__5,m4potblk__6,m4potblk__7,m4potblk__8,m4potblk__9,m4potblk__b,m4potblk__aa,m4potblk__ab,m4potblk__ac,m4potblk__ad,m4potblk__ae,m4potblk__af,m4potblk__ag,m4potblk__ah,m4potblk__ai,m4potblk__aj,m4potblk__ak,m4potblk__al,m4potblk__am,m4potblk__an,m4potblk__ao,m4potblk__ap,m4potblk__aq,m4potblk__ar,m4potblk__as,
$bio

Pot Black [Model PBS] (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233854&o=2

$end

$info=m4potblk__at,m4potblk__au,m4potblk__av,m4potblk__aw,m4potblk__ax,
$bio

Pot Black [Model PO] (c) 199? BWB

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233634&o=2

$end

$cpc_flop=potdecal01,potdecal,potdecal03,potdecal02,potdecal08,potdecal09,
$bio

Amstrad CPC 464 disk. published 30 years ago:

Pot de Call 3 (c) 1992 SWAB System

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123200&o=2

$end

$cpc_flop=potdecal04,potdecal05,potdecal0a,
$bio

Amstrad CPC 464 disk. published 30 years ago:

Pot de Call 4 (c) 1992 SWAB System

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123201&o=2

$end

$cpc_flop=potdecal06,potdecal07,
$bio

Amstrad CPC 464 disk. published 29 years ago:

Pot de Call 5 (c) 1993 SWAB System

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123202&o=2

$end

$info=potgame,
$bio

Video Slot Machine published 26 years ago:

Pot Game (c) 1996 C.M.C.

Video poker game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=23866&o=2

$end

$info=j2potlck,
$bio

Fruit Machine published 36 years ago:

Pot Luck (c) 1986 JPM International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40995&o=2

$end

$info=m4potlck,m4potlcka,
$bio

Pot Luck 100 Club (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41402&o=2

$end

$info=potgoldu,potgoldu580,
$bio

Pot O' Gold (c) 200? US Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=46437&o=2

$end

$info=potogold,
$bio

Arcade Video game published 40 years ago:

Pot of Gold (c) 1982 GamePlan.

Re-release of "Leprechaun".

- TECHNICAL -

Main CPU : MOS Technology M6502 (@ 1.25 Mhz)
Sound CPU : MOS Technology M6502 (@ 1.5 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.78975 Mhz)

Screen orientation : Horizontal
Video resolution : 256 x 256 pixels
Screen refresh : 57.00 Hz
Palette Colors : 16

Players : 2
Control : 8-way joystick

- TRIVIA -

Eddie Leech holds the official record for this game with 1,113,320 points.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2020&o=2

$end

$info=j6pog,j6poga,j6pogb,j6pogc,j6pogd,
$bio

Pot of Gold (c) 199? Ace Coin Equipment.

- TECHNICAL -

Impact

- SERIES -

1. Pot of Gold (199?)
2. Classic Pot of Gold (????)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=14851&o=2

$end

$info=j6potg,j6potga,j6potgb,
$bio

Pot of Gold (c) 199? Crystal Leisure.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15284&o=2

$end

$info=sc5potog,sc5potoga,sc5potogb,sc5potogc,sc5potogd,sc5potoge,sc5potogf,sc5potogg,sc5potogh,sc5potogi,
$bio

Pot of Gold (c) 200? QPS.

- TECHNICAL -

[Scorpion 5]
[Model Z050]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43123&o=2

$end

$info=sc4potsh,sc4potsha,
$bio

Pot Shot (c) 200? QPS Interactive.

- TECHNICAL -

[Model QPS143]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42742&o=2

$end

$spectrum_cass=potegiip,
$bio

Potegi i Pierwiastki (c) 198? Polmer

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298133&o=2

$end

$psx=potestas,
$bio

Sony PlayStation CD published 26 years ago:

Potestas [Model SLPS-00324] (c) 1996 Nexus Interact

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85548&o=2

$end

$info=potopoto,
$bio

Arcade Video game published 28 years ago:

Poto Poto (c) 1994 Sega.

- TECHNICAL -

Runs Sega "System C-2" hardware.

Players: 2
Control: 8-way joystick
Buttons: 1

- TRIVIA -

Released in March 1994 in Japan.

Poto Poto is Japanese onomatopoeia for large raindrops hitting the ground.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2021&o=2

$end

$info=sc4pog,sc4poga,sc4pogb,sc4pogc,sc4pogd,sc4poge,sc4pogf,sc4pogg,sc4pogh,sc4pogi,
$bio

Pots of Gold (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR1938]

[Scorpion 4]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43048&o=2

$end

$info=sc5pog,sc5poga,sc5pogb,sc5pogc,sc5pogd,sc5poge,sc5pogf,sc5pogg,
$bio

Fruit Machine published 15 years ago:

Pots of Gold (c) 2007 Bell-Fruit Games.

- TECHNICAL -

[Scorpion 5]
[Model PR1938]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=19926&o=2

$end

$info=sc5potsm,sc5potsma,
$bio

Pots of Luck (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR2306]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42743&o=2

$end

$spectrum_cass=potswort,
$bio

Sinclair ZX Spectrum cass. published 30 years ago:

Potsworth & Co. (c) 1992 Hi-Tec Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80284&o=2

$end

$cpc_flop=potswort03,
$bio

Amstrad CPC 464 disk. published 30 years ago:

Potsworth & Co. (c) 1992 GPA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121781&o=2

$end

$cpc_flop=potswort,potswort01,potswort02,
$bio

Amstrad CPC 464 disk. published 30 years ago:

Potsworth & Co. (c) 1992 Hi-Tec Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126303&o=2

$end

$cpc_flop=potswort04,
$bio

Amstrad CPC 464 disk. published 30 years ago:

Potsworth & Co. Cracked (c) 1992 JLCS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122755&o=2

$end

$cpc_flop=potswort05,
$bio

Amstrad CPC 464 disk. published 30 years ago:

Potsworth & Co. Trained (c) 1992 JLCS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126304&o=2

$end

$x68k_flop=potton,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Potton (c) 1991 Chinchilla.

- TRIVIA -

Sold for 100-yen at the Pasocket avenue.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88518&o=2

$end

$tvc_cass=potty,
$bio

Potty (c) 198? Sieben, Nándor

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262736&o=2

$end

$tvc_flop=potty,
$bio

Potty (c) 198? Sieben, Nándor

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264969&o=2

$end

$spectrum_cass=pottypai,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Potty Painter [Model RSS 320] (c) 1983 Rabbit Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80285&o=2

$end

$spectrum_cass=pottypig,pottypiga,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Potty Pigeon (c) 1984 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286809&o=2

$end

$spectrum_cass=pottypla,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Potty Planter (c) 1984 Mogul Communications

- TECHNICAL -

Model MOG 3001

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80286&o=2

$end

$lynx=pounce,
$bio

Atari Lynx cart. published 30 years ago:

Pounce! (c) 1992 Atari Corp. [CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=317444&o=2

$end

$info=poundfor,poundforu,poundforj,
$bio

Arcade Video game published 32 years ago:

Pound for Pound (c) 1990 Irem.

An overhead boxing game where you fight to become the best in the world.

- TECHNICAL -

Irem M-84 system hardware

Main CPU : V30 (@ 8 Mhz)
Sound CPU : Zilog Z80 (@ 3.579545 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), DAC (@ 3.579545 Mhz)

Screen orientation : Vertical
Video resolution : 256 x 384 pixels
Screen refresh : 55.00 Hz
Palette colors : 512

Players : 2
Control : trackball
Buttons : 2

- TRIVIA -

Released in December 1990.

- UPDATES -

The US version is slightly different, it has the "Winners Don't Use Drugs" screen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2022&o=2

$end

$info=sp_pound,sp_pounda,sp_poundb,sp_poundc,sp_poundd,sp_pounde,sp_poundf,sp_poundg,sp_poundh,sp_poundi,sp_poundj,sp_poundk,sp_poundl,sp_poundm,sp_poundn,sp_poundo,sp_poundp,
$bio

Pound for Pound (c) 199? Ace Coin Equipment, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42258&o=2

$end

$info=sp_poundbwb,sp_poundbwba,sp_poundbwbb,sp_poundbwbc,sp_poundbwbd,sp_poundbwbe,sp_poundbwbf,sp_poundbwbg,
$bio

Pound for Pound (c) 199? BWB.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232001&o=2

$end

$info=j2pndrsh,
$bio

Fruit Machine published 34 years ago:

Pound Rush (c) 1988 JPM International.

- TRIVIA -

Released in May 1988.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15816&o=2

$end

$info=ac1pster,
$bio

Pound Sterling (c) 199? Ace Coin Equipment.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=14850&o=2

$end

$info=ac1pstrt,
$bio

Pound Stretcher (c) 199? Ace Coin Equipment.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=14849&o=2

$end

$info=ep_baskr,ep_baskra,ep_baskrb,ep_baskrc,ep_baskrd,ep_baskre,
$bio

Pounds of the Baskervilles (c) 199? Maygay.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40799&o=2

$end

$to_flop=20mildol,
$bio

Pour 20 Millions de Dollars (c) 198? SoftBook

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107951&o=2

$end

$mo5_cass=20mildol,20mildolb,20mildolc,20mildola,
$to7_cass=20mildol,
$bio

Pour 20 Millions de Dollars (c) 198? SoftBook

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108505&o=2

$end

$mo5_cass=pourcent,
$bio

Pourcentages (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108897&o=2

$end

$cpc_flop=poursuit,
$bio

Amstrad CPC type-in published 38 years ago:

Poursuite (c) 1984 Amstrad Jeux D'Action

- TRIVIA -

Listed as a type-in program in the French book: Amstrad Jeux D'Action.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122724&o=2

$end

$to7_cass=pouspous,
$bio

Thomson TO7 type-in published 38 years ago:

Pous-Pous (c) 1984 Hebdogiciel.

- TRIVIA -

Published on July 6, 1984 in the French magazine; Hebdogiciel no. 39.

- STAFF -

By: Christian MOLLET

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108506&o=2

$end

$cpc_flop=pousnikf,
$bio

Amstrad CPC type-in published 31 years ago:

Pousnik (c) 1991 CPC Infos

- TRIVIA -

Listed as a type-in program in the French magazine: CPC Infos.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119450&o=2

$end

$mo5_cass=pousball,pousballb,pousballa,
$bio

Thomson MO5 cass. published 38 years ago:

Pouss Ball (c) 1984 TO TEK Editions [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108898&o=2

$end

$cpc_flop=poussepo,
$bio

Amstrad CPC type-in published 36 years ago:

Pousse-Pousse (c) 1986 Amstar

- TRIVIA -

Listed as a type-in program in the French magazine Amstar.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120555&o=2

$end

$cpc_flop=poussier,
$bio

Amstrad CPC type-in published 29 years ago:

Poussiere (c) 1993 CPC Infos

- TRIVIA -

Listed as a type-in program in the French magazine: CPC Infos.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119512&o=2

$end

$to7_cass=pousspan,
$bio

Thomson TO7 cass. published 39 years ago:

Pousspan (c) 1983 TO TEK Editions [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108507&o=2

$end

$cpc_flop=poussyf1,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Poussy (c) 1991 Fanatic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124406&o=2

$end

$cpc_flop=poussy19,
$bio

Poussy Cracked (c) 19?? NPS [Nul Part System]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122481&o=2

$end

$cpc_flop=pouvoirf,pouvoirf01,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Pouvoir [Model 117] (c) 1986 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133913&o=2

$end

$cpc_cass=pouvoir,
$bio

Amstrad CPC cass. published 36 years ago:

Pouvoir [Model 118] (c) 1986 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98694&o=2

$end

$mo5_cass=pouvoir,pouvoira,
$to7_cass=pouvoir,pouvoira,
$bio

Thomson MO5/TO7 cass. published 36 years ago:

Pouvoir (c) 1986 Loriciels.

- TECHNICAL -

GAME ID: 134

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108508&o=2

$end

$info=kok,
$bio

Povar - Sobrat' Buran - Agroprom (c) 198? Unknown.

This game contains versions of 3 ZX Spectrum games: Cookie, Jetpac and Pssst.

- TRIVIA -

The original games were released for the ZX Spectrum in the early 1980's by Ultimate Play The Game who later became Rare and now operate under the Microsoft banner.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32416&o=2

$end

$apple2_flop_clcracked=cbookmkr,cbmkr12,
$bio

Apple II 5.25 disk. published 33 years ago:

Pow! Zap! Kerplunk! The Comic Book Maker (c) 1989 Pelican Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=159848&o=2

$end

$pet_rom=power,
$bio

Commodore PET ROM published 41 years ago:

POWER (c) 1981 Professional Soft., Inc. [MA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235777&o=2

$end

$msx1_cass=powermag,powermaga,
$bio

MSX cass. published 32 years ago:

Power and Magic (c) 1990 Zigurat Soft [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94923&o=2

$end

$snes=powerath,
$bio

Nintendo Super Famicom cart. published 30 years ago:

Power Athlete [Model SHVC-P3] (c) 1992 Kaneko Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61975&o=2

$end

$megadriv=powerath,
$vgmplay=deadlymv_md,
$bio

Sega Mega Drive cart. published 30 years ago:

Power Athlete (c) 1992 Kaneko Company, Limited.

- TECHNICAL -

GAME ID: T-33033

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56769&o=2

$end

$info=powerbal,powerbals,
$bio

Arcade Video game published 28 years ago:

Power Balls (c) 1994 Playmark.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 12 Mhz), I8051 (@ 12 Mhz)
Sound Chips : OKI6295 (@ 7.575 Khz)

Screen orientation : Horizontal
Video resolution : 320 x 240 pixels
Screen refresh : 58.00 Hz
Palette colors : 512

Players : 2
Control : 8-way Joystick
Buttons : 2

- TRIVIA -

Also available as a conversion kit for "Super Slam".

- STAFF -

Director : D. Marchi
Program : L. Benvenuto
Graphics : M. Banfi, M. Corrieri
Sound : A. Cappi
Hardware : A. Gusso

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4566&o=2

$end

$nes=powblad2,
$bio

Nintendo NES cart. published 30 years ago:

Power Blade II (c) 1992 Taito America Corp.

North American release. Game developed in Japan. See original "Captain Saver [Model TFC-CS-5900(46)]" for more information about the game itself.

Description from the back cover:

Time to sharpen the blade!
NOVA is suddenly called to take action against a cyborg army. The Delta Foundation has developed a line of fighting robots that pose a threat to national security. NOVA has been picked to eliminate the danger by destroying the Delta Foundation - all five locations. Fortunately, he will be using different suits which give him the ability to walk on ceilings, swim long distances, and fly - not to mention the latest top secret suit. And of course, NOVA will be wielding the ancient Power Blade, a weapon of art and science. He must draw on all his skills and cunning to defeat these near-perfect fighting machines!

- TECHNICAL -

Model NES-PB-USA

- TRIVIA -

Released in October 1992 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55446&o=2

$end

$nes=powblade,powbladeu,
$bio

Nintendo NES cart. published 31 years ago:

Power Blade (c) 1991 Taito America Corp. 

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: NES-7T-USA

- TRIVIA -

The American (and European) version of the game is significantly different than the Japanese version. The protagonist of Power Blazer was replaced with a beefier Arnold Schwarzenegger look-alike character called Nova. The gameplay is roughly the same but it was greatly improved - controls are better and the boomerang can be thrown in any direction which hugely improves the overall gameplay. Power Blade features a longer introduction sequence, new enemies, different bosses and a totally different mission map. Stages are also far less linear and Nova has to find an informant first. They are usually hidden somewhere in the visited zone and they unlock the door to the area's boss. Interestingly a sequel to the American version of the game was released in Japan in 1991 and was called Captain Saver. But when it was released in American, the game was renamed Power Blade 2.

- SERIES -

1. Power Blade (1991)
2. Power Blade II (1992, Nintendo NES) / Captain Saver (1992, Nintendo Famicom)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55445&o=2

$end

$info=pc_pwbld,
$bio

Nintendo PlayChoice-10 cart. published 31 years ago:

Power Blade (c) 1991 Nintendo of America, Incorporated.

PlayChoice-10 version. For more information about the game itself, please see the original NES version.

- TECHNICAL -

Nintendo PlayChoice-10 hardware
Game ID : 7T

Main CPU : Zilog Z80 (@ 4 Mhz), N2A03 (@ 1.789772 Mhz)
Sound Chips : Zetex N2A03 (@ 1.789772 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1817&o=2

$end

$camplynx_cass=pwrblastr,
$bio

Camputers Lynx cass. published 39 years ago:

Power Blaster (c) 1983 Camsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134044&o=2

$end

$nes=powblazr,
$vgmplay=powblade_nes,
$bio

Nintendo Famicom cart. published 32 years ago:

Power Blazer (c) 1990 Taito Corp.

Power Blazer is an action/platform game by Taito. In the 21st century, the whole world is handled by a super-computer called the Brain Master. But one day, all systems start to inexplicably shut down at once. Humans have to accept the evidence, Brain Master has taken over the once gladdened Earth and plunged it into chaos. The player takes control of Steve Treiber, a highly trained soldier on a lone mission behind enemy lines. He is the only one capable of taking Brain Master offline and to save the world. Our young hero is armed with a powerful combat-boomerang called the 'Power Blazer'. The weapon can be thrown forward and take out all kind of enemies. It can also be charged-up for farther reaching and more powerful attacks - a special power meter located at the top of the screen displays the current weapon charge. This meter is upgraded throughout the game by collecting power capsules defeated enemies leave behind. Steve can also collect bombs and use them to wipe out all remaining foes on screen or pick-up and store energy tanks to refill some lost health. At the beginning of the game, the player can freely choose one of the six available stages in any order. Stages are fairly large and most of them have different routes to the finish line (this only applies to the Japanese version of the game though, see the info section). A password is given to the player at the end of each zone to save his progress.

- TECHNICAL -

Game ID: TFC-PB-5900

- TRIVIA -

Power Blazer was released in April 20, 1990 in Japan for 5900 Yen.

It was the 31th title made on the Famicom by Taito.

- STAFF -

Programmer: Iwasagon
Designer: Kamegon, Kato
Sound: Yamako, Banbi
Produce: Kikuchi, Njk
Thanks: Hattori, Hatano

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54514&o=2

$end

$cpc_cass=pboatsim,
$bio

Amstrad CPC cass. published 33 years ago:

Power Boat Simulator [Model 3179] (c) 1989 Codemasters Soft. Co., Ltd., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98695&o=2

$end

$sgi_mips=power_c_2_0,
$bio

SGI MIPS IRIX soft. published 30 years ago:

Power C 2.0 (c) 1992 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=296431&o=2

$end

$sgi_mips=power_c_2_1_1,
$bio

SGI MIPS IRIX soft. published 29 years ago:

Power C 2.1.1 (c) 1993 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=296432&o=2

$end

$info=powercrd,
$bio

Video Slot Machine published 29 years ago:

Power Card (c) 1993 Fun World.

Video poker game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49649&o=2

$end

$c64_cart=pwrcart,
$bio

Commodore C64 cart. published 37 years ago:

Power Cartridge (c) 1985 KCS [Kolff Computer Supplies BV]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231971&o=2

$end

$info=sc4pwcrzc,sc4pwcrzd,sc4pwcrzh,sc4pwcrzi,
$bio

Power Crazy (c) 200? Bell-Fruit Games, Limited. [B.F.G.]

- TECHNICAL -

[Model PR4610]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62065&o=2

$end

$info=sc4pwcrz,sc4pwcrza,sc4pwcrzb,sc4pwcrze,sc4pwcrzf,sc4pwcrzg,
$bio

Power Crazy (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR6810]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42751&o=2

$end

$pc98=powderby,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Power Derby - The Derby Simulation (c) 1994 Cosmos Computer.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90389&o=2

$end

$pc98=powdoll,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Power Dolls (c) 1994 Kogado Studio.

- TECHNICAL -

BARCODE: 4959067948106

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90390&o=2

$end

$fmtowns_cd=powdoll,
$bio

Fujitsu FM Towns CD published 28 years ago:

Power Dolls (c) 1994 Kogado Studio.

- TECHNICAL -

BARCODE: 4959067948700

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110461&o=2

$end

$ibm5170=powdoll,
$bio

IBM PC/AT DOS 3.5in. disk. published 28 years ago:

Power Dolls (c) 1994 Kogado Studio [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144455&o=2

$end

$pc98=powdoll2,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Power Dolls 2 (c) 1995 Kogado Studio.

- TECHNICAL -

BARCODE: 4959067949103

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90391&o=2

$end

$fmtowns_cd=powdoll2,
$bio

Fujitsu FM Towns CD published 27 years ago:

Power Dolls 2 (c) 1995 Kogado Studio.

- TECHNICAL -

BARCODE: 4959067959706

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110462&o=2

$end

$pc98=powdoll2pd,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Power Dolls 2 Premium Disk (c) 1995 Kogado Studio.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90392&o=2

$end

$amigaocs_flop=pdrift,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Power Drift (c) 1989 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74765&o=2

$end

$spectrum_cass=pdrift,pdrifta,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Power Drift (c) 1989 Activision, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80288&o=2

$end

$msx1_cass=pdrift,
$bio

MSX cass. published 33 years ago:

Power Drift (c) 1989 Activision, Inc. [Santa Clara, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94922&o=2

$end

$cpc_cass=pdrift,
$bio

Amstrad CPC cass. published 33 years ago:

Power Drift (c) 1989 Activision, Inc. [Santa Clara, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98696&o=2

$end

$cpc_flop=powerdri,powerdri01,powerdri02,powerdri04,powerdri05,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Power Drift (c) 1989 Activision, Inc. [Santa Clara, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126308&o=2

$end

$c64_cass=pdrift,
$bio

Commodore C64 cass. published 32 years ago:

Power Drift (c) 1990 Activision, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187007&o=2

$end

$ibm5150=pwrdrift,
$bio

IBM PC 5.25in. disk. published 32 years ago:

Power Drift (c) 1990 Activision, Inc. [Santa Clara, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262301&o=2

$end

$cpc_flop=powerdri03,
$bio

Power Drift cracked (c) 199? Two Mag

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121859&o=2

$end

$pce_tourvision=pdrift,
$bio

TOURVision cart. published 29 years ago:

Power Drift (c) 1993 TOURVision.

Unlicensed Spanish coin-op game.

- TECHNICAL -

Cart. ID: 200

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101155&o=2

$end

$pce=pdrift,pdrift1,
$vgmplay=pdrift_tg16,
$bio

NEC PC-Engine HuCARD published 32 years ago:

Power Drift (c) 1990 Asmik.

- TECHNICAL -

[Model AS02002]

- TRIVIA -

Power Drift for PC-Engine was released in April 13, 1990 in Japan.

- STAFF -

Programming: Masaaki Ishikawa (Ishikawa), Eiji Kudo (Kudo Johnny B.Good Eiji)
Music: Akihiko Mori (Don)
Graphics: Metali Kawachi
Test Play: Push Pop Masa, Ontakesan, George, Andlle Kazama
Special Thanks: C.S. All Stars
Music Programming: Masaaki Ishikawa (Ishikawa)
System Creator: Eiji Kudo, Masaaki Ishikawa (Ishikawa)
Special Advisor: Hiroshi Okamoto, Kazuyuki Takasaki
Tools: TRR Team
Data Organization: Baja Baja Kudo
Visual Sketch: Metali Kawachi
Music Direction: Bakabon Papa
Graphics Direction: Zepher
Program Direction: Kyusyu Danji
Coordinator: Push Pop Masa
Producer: Kazuyuki Takasaki
Director: O-Boss Y.
Support: Nanchan, Mariko Koizumi, Michiyo Sugawara, Gim Keiko
Jammer: Meko Saitou, Kaeru Sakurai, Yuco Matui, Hokken Katsu, Takion, Nari Ozzy
Ochakumi: Jyoshidaisei Yuriko, Nari Ozzy, Naaa Kaaa Jieee
Executive Director: Toshiyuki Futamura
Executive Producer: Takahiro Minami

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48405&o=2

$end

$saturn=pdrift,
$bio

Sega Saturn CD published 24 years ago:

Power Drift (c) 1998 Sega Enterprises, Limited.

- TECHNICAL -

[Model GS-9181]
[Sega Ages]

- TRIVIA -

Power Drift was released in February 26, 1998 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48406&o=2

$end

$info=pdrift,pdriftj,pdrifta,pdrifte,pdriftl,
$vgmplay=pdrift,
$bio

Arcade Video game published 34 years ago:

Power Drift (c) 1988 Sega.

Power Drift is a fast-moving lap-based racing game in which players choose to race on one of five different circuits, each made up of five stages. The game's tracks have a 'roller-coaster' feel to them, with steep climbs, sudden drops and tight chicanes. It's also possible to fall from many of the higher, raised sections of a track, sending the car crashing to the ground below and losing valuable seconds. Each race takes place over four laps and players must finish in 3rd place or better to progress to the next stage. Finishing lower than third place results in a 'game over' but players can insert more credits to continue from the current stage.

In addition to its twisting, abstract courses, Power Drift also features a tilting axis; as players steer left and right, the screen display mirrors the controller's movements and tilts on its axis (in a fashion similar to another Sega game, "After Burner"). The game's difficulty level is determined by the type of car the player chooses to race with. The RED car (with bigger wheels) sets the difficulty level at 'easy', the BLUE car at 'normal', the ORANGE car at 'hard' and GREY car at 'hardest'. 

The game's five circuits are labelled from A to E, with each having its own visual theme (for example, circuit A is city-based, circuit B desert-based, circuit C beach-based etc.) 

The circuits and their corresponding stages are:
* Course A - Springfield Ovalshape, Foofy Hilltop, Snowhill Drive, Octopus Oval, Curry De Parl
* Course B - Swingshot City, Phantom Riverbend, Octangular Ovalshape, Charlotte Beach, Highland Spheres
* Course C - Bum Beach, Jason Bendyline, Nighthawk City, Zanussi Island, Wasteman Freefall
* Course D - Mexico Colours, Oxygen Desert, Jamie Road, Monaco Da Farce, Blow Hairpin
* Course E - Aisthorpe Springrose Valley, Patterson Nightcity, Lydia Rightaway, Bungalow Ridgeway, Karen Longway

"Power Drift" features two hidden bonus courses. Finishing in first place on all tracks of courses B and D will allow players will get to race a special track using the bike from Sega's classic 1985 racer, "Hang-On". Finish first on all five tracks of any given group (A to E) and players will get to race a special track using the jet from "After Burner". 

Each course has its own theme song, and they are as follows:
Course A - Side Street
Course B - Like the Wind
Course C - Silent Language
Course D - Adjustment Mind
Course E - Artistic Traps

- TECHNICAL -

[Sit-Down model]
Sega Y-Board hardware

Main CPU : (3x) 68000 (@ 12.5 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : Yamaha YM2151 (@ 4 Mhz), Sega (@ 4 Mhz)

Players : 1
Control : paddle
Buttons : 1

- TRIVIA -

Power Drift was released in August 1988.

Also released as "Power Drift [Deluxe Sit-Down model]".

Pony Canyon/Scitron released a limited-edition soundtrack album for this game (Power Drift & Mega Drive: G.S.M. Sega 2 - D28B0010) on 08/12/1988.

- TIPS AND TRICKS -

* The game's difficulty level is determined by the type of car the player chooses to race with. The RED car (with bigger wheels) sets the difficulty level at 'easy', the BLUE car at 'normal', the ORANGE car at 'hard' and GRAY car at 'hardest'.

* Press the START button while playing for a rear view. One thing to note is that Power Drift's gear change (from low to high, such as at the start of a race or after a crash) should be implemented much quicker than in other arcade racers.

* Extra bonus stages :
Finishing in first place on all tracks of courses B and D will allow players will get to race a special track using the bike from Sega's classic 1985 racer, "Hang-On".
Finish first on all five tracks of any given group (A to E) and players will get to race a special track using the jet from "After Burner".

* If you enter SEX on the high-score table, you will see the message DANGER DANGER.
If you enter the following intial on the high-score table with Brake & Start Button pressed, you will see the following messages (select one of two messages with gear):
SEX: LAKE YOU ? ME TOO ! & MACHINE T.K.G.!!
KEY: I LOVE MAKIKO. & I LOVE CYNDI.
TKG: I LOVE RAY CHAN. & I LOVE RIE CHAN.
GAK: SAKICHI !! KITARO !! & I LOVE CHISAKI !
OKA: I AM TALLER THAN  T.K.G. ! & KIM SAN ISSHOU TUITE IKIMASU.
REE: HALLO !! LETS FIND ANOTHER MESSAGES. & ARE YOU M2C2 MENBER?
NAK: NIGASITA SAKANA WA DECOI.
AKI: LUCY IS MINE! & EMILY IS MINE!
MAT: DO YOU KNOW ELEPHANT SMELL??
SAD: I LOVE KAYURI CHINA & NS400 IS FARSTEST BIKE IN THE WORLD.
HIR: MUSIC DESIGN BY HIRO. & SOUND DESIGN BY MY DESHI.

- STAFF -

Designed by : Yu Suzuki (YU.)
Musics : Hiroshi Miyauchi
Sounds : (DESHI)
Staff : (SAD), (KOM), (OTA), (REE), (MAT), (LCY)

- PORTS -

* CONSOLES:
[JP] NEC PC-Engine (Apr. 13, 1990) "Power Drift [Model AS02002]"
Sega CD [Unreleased Prototype]
[JP] Sega Saturn (Feb. 26, 1998) "Power Drift [Sega Ages] [Model GS-9181]"
Sega Dreamcast [JP] (Dec. 20, 2001) "Yu Suzuki Game Works Vol.1 [Model ASP001]"

* COMPUTERS:
Sinclair ZX Spectrum (1989)
Amstrad CPC (1989)
Commodore C64 (1989)
Commodore Amiga (1989)
Atari ST (1989)
PC [MS-DOS, 5.25"] (1989)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2023&o=2

$end

$apple2_flop_clcracked=pwrdrill,
$bio

Apple II 5.25 disk. published 38 years ago:

Power Drill (c) 1984 Sunburst Communications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230554&o=2

$end

$gamegear=pdrive,
$bio

Sega Game Gear cart. published 28 years ago:

Power Drive (c) 1994 US Gold

- STAFF -

Coding : Glenn Benson
Graphics and Maps : Robert Ager, Paul Broardbent
3D Rendering : Andy Rixon
Music and SFX : Kev Bruce, Glenn Benson
Excellent Editors : Jim Bagley
Thanks To US Gold And Especially : Stuart Hibbert and Rob Palfreman
Special Thanks To : Rover Cars plc, Brigden Coultes Motorsport Ltd, Fiat Auto UK Ltd, Renault UK Ltd, Toyota Team Europe, Ford Motor Company Ltd, Vauxhall Motors Ltd

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64783&o=2

$end

$amigaocs_flop=pdrive,
$bio

Commodore Amiga 500 disk. published 28 years ago:

Power Drive (c) 1994 US Gold

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74767&o=2

$end

$cd32=pwrdrive,
$bio

Commodore Amiga CD32 disc published 28 years ago:

Power Drive (c) 1994 US Gold, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=106957&o=2

$end

$jaguar=pdrive,
$bio

Atari Jaguar cart. published 27 years ago:

Power Drive Rally (c) 1995 Time Warner Interactive.

Forget everything they taugh you in Driving School.

Because we're goin' off-road! No yellow lines. No junctions. No pesky pedestrians. Just you and the most wicked circuits on the globe.

Searin' through the Arizona desert. Boggin' across the African plains. Shreddin' over the Alps...You name it, you're there - pedal down and white-knucklin' it all the way to the finish line (or a cow pasture, if you're not careful).

So buckle up, pop the clutch and get ready to terra up de firma in the ultimate 64-bit off-road extravaganza.

- TIPS AND TRICKS -

* Change car color (at the car purchase screen): U/D

* Freeze/Pause your opponent: 6

* Un-freeze/Un-pause opponent: 9

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76437&o=2

$end

$info=powerdrv,
$bio

Arcade Video game published 36 years ago:

Power Drive (c) 1986 Bally Midway.

Side-view 'Monster Truck' button-slapping game.

- TECHNICAL -

Bally Midway MCR 3 hardware
[No. 0E68]

Main CPU : Zilog Z80 (@ 5 Mhz)
Sound CPU : Motorola 68000 (@ 8 Mhz)
Sound Chips : DAC (@ 8 Mhz)

Screen orientation : Horizontal
Video resolution : 512 x 480 pixels
Screen refresh : 30.00 Hz
Palette colors : 64

Players : 3
Buttons : 4

- TRIVIA -

Released in December 1986.

This game was designed to appeal to "Track & Field" players.

Tim Uyeda holds the official record for this game with 170,900 points.

- STAFF -

Concept By : John Kubik
Programmer : Jeff Nauman
Designed By : Scott Morrison, Sharon Perry, Jeff Nauman
Video Graphics By : Sharon Perry, Scott Morrison
Sounds By : Neil Falconer
Menu By : Tom DiDomenico
Cabinet Design By : Walter Godlewski
Cabinet Art By : Tony Ramunni
Hardware Design By : Cary Mednick, Bob Ploussard
Controls Designed By : George Kolomayets
Technical Support By : Dan Stern, Wayne Stone, Sue Lohse, Joe Ketza, Bob Libbe, Jim Belt

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2024&o=2

$end

$snes=pdrive,
$bio

Nintendo Super NES cart. published 28 years ago:

Power Drive (c) 1994 US Gold

- TECHNICAL -

GAME ID: SNSP-APWP-EUR

- TRIVIA -

Released on April 27, 1995 in Europe.

A North American release was planned but canceled.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63433&o=2

$end

$megadriv=pdrive,
$vgmplay=pdrive_md,
$bio

Sega Mega Drive cart. published 28 years ago:

Power Drive (c) 1994 US Gold

- TECHNICAL -

GAME ID: T-79146-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56770&o=2

$end

$pce=power11,
$bio

NEC PC-Engine HuCARD published 31 years ago:

Power Eleven (c) 1991 Hudson Soft [Hudson Group].

- TRIVIA -

Reviews:
September 1991 - Consoles + N.1 [FR]: 73/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58689&o=2

$end

$pce_tourvision=power11,
$bio

TOURVision cart. published 31 years ago:

Power Eleven (c) 1991 TOURVision.

Unlicensed Spanish coin-op game.

- TECHNICAL -

Cart. ID: 83

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84980&o=2

$end

$lynx=powfactr,
$bio

Atari Lynx cart. published 30 years ago:

Power Factor (c) 1992 Atari Corp.

Power Factor is a fast-paced action adventure in which the great hero Redd Ace explores a nuclear reactor while blasting evil Sinlendo Techmods with his Tmat MOW.

On the famous Atarian Leisure Moon there is a video game experience like no other--the Virtual Reality Simulator. The VRS features a simulation of a true historical event: Redd Ace's heroic mission into the heart of the Ceegarian Power Station to recover the bomb components needed to defeat the evil invading Sinlendo techmods. The Techmods had taken over Redd's dimension. The rightful inhabitants had all fled or been destroyed. Redd returned to take back what belonged to him and his people. Armed only with the Tmat MOW, the TRANS MAT Multi-Ordnance Weapon, Redd went into the reactor, which had become the Techmod stronghold. He had to find the six hidden bomb components and destroy the invaders.
 
Redd succeeded, barely. The event became the most famous episode in Atarian history, the subject of films, books, and legends.

- TECHNICAL -

Cartridge ID: PA2109

- TRIVIA -

Reviews:
[FR] April 1993 - Consoles + No. 19: 85/100

- SCORING -

Redd scores by destroying Sinlendo Techmods as follows:
Hatchers: 2 points
Spyder Egg: 2 points
Lazerdomes: 3 points
Prowlers: 4 points
Silos: 5 points
Orbs: 5 points
Claws: 5 points
Spyder: 5 points
Druids: 7 points

These scones are based on an easy game. In a normal game, scores are doubled. In a hard game, scones are four times what is listed.

- TIPS AND TRICKS -

* The basic strategy is simple: blasts all the Techmods before Redd is destroyed.
 
* Learn to use the map. Without it, Redd is Redd meat.
 
* Be cautious against Master Techmods. You need to blast them relentlessly, but  that won't do any good if they destroy Redd first.
 
* When Redd's fuel runs out, especially when fighting Master Techmods, it is  sometimes smart to let Redd find a safe place and wait for the fund to  regenerate. Fuel regenerates slowly, but a little fuels is better than none,  especially when it comes to shooting at high targets.
 
* Use the Multi Mon to view and change weapons until you are familiar with each  weapons. The information the Multi-Mon provides includes descriptions and hints  about each weapon. When you ate familiar enough with the weapons, you can change  weapons without using the Multi-Mon.

* Invincibility: During the game, when not standing next to a monitor, press OPTION 2 to enter the bomb parts screen. Then, press Up, Right, Up, Left, Down. The game will buzz, and you're invincible. Doing the trick again turns off invincible mode.

* Weapon Power-Up: During the game, when not standing next to a monitor, press OPTION 2 to enter the 'bomb parts' screen. Then, press Down, Down, Down, Down, Right, Up, OPTION 2 to have all weapons at full strength.

* Stage Select: During the game, stand next to a monitor, and press OPTION 2 to enter the map screen. Then, press Down, Up, Up, Up, Up, Up, Right. The game will buzz. Now you can press Up or Down to choose a level (the number in the lower-right corner of the screen indicates the level number). Pressing Up and Down also toggles the score between 00000 (go to start of level) and 00128 (go to end of level). When you've got the level you want, press OPTION 2 to go there.

- STAFF -

Programmers: Rob Nicholson, John May

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58846&o=2

$end

$megacd=ccmusic,
$bio

Sega Mega-CD published 30 years ago:

Power Factory featuring C+C Music Factory (c) 1992 Sony Imagesoft.

European release. Game developed in the USA. See the original for more information: "Power Factory featuring C+C Music Factory [Model T-93035]".

- TECHNICAL -

GAME ID: T-93035-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121925&o=2

$end

$segacd=ccmusic,
$bio

Sega CD published 29 years ago:

Power Factory featuring C+C Music Factory (c) 1993 Sony Imagesoft.

Punch it, homeboy. It's your shift at the C+C Music Factory. In this revolutionary new interactive Make Your Own Music Video for the Sega CD, it's up to you to boost productivity and hammer out fresh new music videos for platinum artists C+C. Dig into a hefty load of digitized video images ranging from special effects, animation, and scenes from dozens of famous movies, to footage shot by Clivilles and Cole exclusively for this disc. If you can take the heat and deliver the goods, your buddies down the line will gratefully tip their hard hats and keep the hard-driving foreman off your back. Turn in a world class effort and C+C will skip their board meeting to congratulate you personally with Factory honors and a bonus. The special edit mode lets you work overtime for a really polished product. Prove it to your friends by making a hard copy on your VCR.

- TECHNICAL -

GAME ID: T-93035

- TRIVIA -

Export releases:
[EU] "Power Factory featuring C+C Music Factory [Model T-93035-50]"

- STAFF -

POWER FACTORY FEATURING C+C MUSIC FACTORY
Executive Producer: Martin Erlichman, Tom Zito
Original Concept By: Tom Zito, Kenneth Melville
Written By: Christian Williams
Computer Programming By: Ken Soohoo
Produced By: Kevin Welsh, Tim Tennant
Directed By: Chris Painter

CAST
Dwayne: LaMont E. Johnson
Franklin: Phil LaMarr
Maureen: Patricia Clipper
Pasty Face Man: Adam Dubov

CREW
Unit Production Manager: Larry Serraino
Assistant Director: Larry Silver
Director of Photography: Harry Dawson
Art Director: Nick Goodman
Production Coordinator: Chris van Howten
Production Supervisor: Harriet Cheng
Post Production Supervisor: Rik Sandoval
Editors: Jon Levy, Lary Moten, Tim Preston, Stew Harty, Joel Negron
Post Production Coordinator: Victor Bank
Project Coordinator: Lisa Lindo Lieblein
Production Accountants: Yogi Ruparella, Mona Alm
Prop Mistress: Carole Cooke
Lead Person: Josh Cox
Camera Assistant: Brian Garbellini
Gaffer: Joey Alvarado
Best Boy: Rick Petretti
Key Grip: Chris Kennard
Best Boy Grip: Mark Skupen
Swing: Stan Howard, Jason Struck
Prop Assistant: Eddie Bernard
Sound Mixer: Lee Alexander
Boom Operator: Lee Archer
Video Technician: Brian Gaetke
Teleprompter: Jamie Stevens
Wardrobe Stylist: Kelly Conway
Makeup/Hair: Peter Serraino
Makeup/Hair Assistant: Kathleen Crawford
Script Supervisor: Jean Finley
Assistant Production Coordinator: Ned Doyle
Librarian: Wendy Walters
Receptionist: Susan Pickle
Production Assistants: Jane Gurtiza, Barri Martin, Jim Cherene, Patrick Meyers, Matthew Stoic, Johnie Mitchell
Research/Clip & Music Clearance: Suzy Vaughn Associates, Rosanna Barton, Rebecca Pavlik

FOR SONY IMAGESOFT
Producer: Rich Robinson
Assistant Producer: Nathan Rose

FOR DIGITAL PICTURES, INC.
Director, Computer Graphics: Lode Coen
Computer Graphics: Cuyler Gee, Joshua Solomon
Associate Producer: Dena Maheras
Office Manager: Dee Decker
Production Assistants: Hilary Springfield, Jayne Cotten, Joan Bierman

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60784&o=2

$end

$mz2200_cass=powrfail,
$bio

Sharp MZ-2200 cass. published 39 years ago:

Power Fail [Model WB-1004] (c) 1983 Hudson Soft. [Hudson Group] [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275268&o=2

$end

$info=pwrflip,
$bio

Arcade Video game published 28 years ago:

Power Flipper Pinball Shooting (c) 1994 Excellent System, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114226&o=2

$end

$sgi_mips=power_f77_4_0_1a,
$bio

SGI MIPS IRIX soft. published 28 years ago:

Power FORTRAN Accelerator 4.0.1 03/1994 (c) 1994 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=296433&o=2

$end

$sgi_mips=power_f77_4_0_1b,
$bio

SGI MIPS IRIX soft. published 28 years ago:

Power FORTRAN Accelerator 4.0.1 04/1994 (c) 1994 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=296434&o=2

$end

$pce=powergat,
$vgmplay=powergat_pce,
$bio

NEC PC-Engine HuCARD published 31 years ago:

Power Gate (c) 1991 Pack-In-Video Company, Limited.

Pack-In-Video was not the most amazing publisher for the PC Engine system and here they are back with the horizontal shooter Power Gate. The player takes control of a high-tech fighter plane and fly through canyons, enemy cities and giant battle cruisers. The fighter plane starts with a simple and slow vulcan gun which can be upgraded during the game by destroying flashing enemies, often in the shape of planes or missiles. Other power-ups are also available, like ground bombs or energy-cells restoring one of your plane shield bar. However, your fighting plane can also carry a secondary weapon. There are six of them including Homing missiles, Napalm Bomb, 8-ways and even one interesting option which will mirror your plane and triple its fire-power. This secondary weapons are triggered using the other action button, they can be collected in the same way the other items are and can be stocked up.

- TECHNICAL -

Game ID: PV1008

- TRIVIA -

Released on August 30, 1991 in Japan for 6200 Yen.

Reviews:
November 1991 - Consoles + N.2 [FR]: 35/100

- SERIES -

1. Power Gate [Model PV1008] (1991)
2. Hawk F-123 [Model PVCD-2007] (1992)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58690&o=2

$end

$pce=pgolf,
$bio

NEC PC-Engine HuCARD published 33 years ago:

Power Golf (c) 1989 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58691&o=2

$end

$tg16=pgolf,
$bio

NEC TurboGrafx-16 cart. published 33 years ago:

Power Golf [Model TGX030009] (c) 1989 NEC Home Electronics, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84342&o=2

$end

$spectrum_cass=powergfx,powergfxa,powergfxb,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Power Graphics (c) 1983 Buttercraft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287905&o=2

$end

$amigaocs_flop=fightbmba,hacker2a,shanghai,wickeda,
$bio

Power Hits (c) 199? Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74051&o=2

$end

$cdi=powerhit,powerhitu,powerhitua,
$bio

Phillips CD-i disc published 30 years ago:

Power Hitter (c) 1992 Philips Interactive Media, Incorporated.

Pick the line ups, manage the teams, and dig into the batter's box against two of baseball's greatest pitchers: Dave Stewart and Dennis Eckersley (MVP and Cy Young Award winner).

- TECHNICAL -

Model 812 0060

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53038&o=2

$end

$info=phpball,
$bio

Handheld game published 43 years ago:

Power House Pinball (c) 1979 Tomy.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=100351&o=2

$end

$info=powerinsa,powerinsb,powerinspu,powerinsc,
$bio

Arcade Video game published 29 years ago:

Power Instinct (c) 1993 Atlus.

Export release, game developed in Japan. See the original for more information; "Gouketsuji Ichizoku".

- TRIVIA -

Released in October 1993 in the USA.

- SERIES -

1. Power Instinct (1993)
2. Power Instinct 2 (1994)
3. Gogetsuji Legends (1995)
4. Gouketsuji Ichizoku 3 - Groove on Fight [Model 610-0374-34] (1997)
5. Matrimelee (2003) 
6. Shin Gouketsuji Ichizoku - Bonnou Kaihou (2006, Sony PlayStation 2)
7. Power Instinct V (2009)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2025&o=2

$end

$info=pwrinst2,
$bio

Arcade Video game published 28 years ago:

Power Instinct 2 (c) 1994 Atlus.

Export release. Game developed in Japan. See the original for more information; "Gouketsuji Ichizoku 2".

- TRIVIA -

Released in April 1994.

- SERIES -

1. Power Instinct (1993)
2. Power Instinct 2 (1994)
3. Gogetsuji Legends (1995)
4. Gouketsuji Ichizoku 3 - Groove on Fight [Model 610-0374-34] (1997)
5. Matrimelee (2003) 
6. Shin Gouketsuji Ichizoku - Bonnou Kaihou (2006, Sony PlayStation 2)
7. Power Instinct V (2009)

- PORTS -

* CONSOLES:
Sony PlayStation (1996)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2026&o=2

$end

$snes=powerins,powerinsp,
$bio

Nintendo Super NES cart. published 28 years ago:

Power Instinct (c) 1994 Atlus Software.

North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Gouketsuji Ichizoku [Model SHVC-AGKJ-JPN]".

- TECHNICAL -

GAME ID: SNS-AGKE-USA

- TRIVIA -

As expected, this American version of the game was also slightly modified from its Japanese counterpart - The Karaoke mode and several demo screens were omitted. Also, it looks like all the endings were changed and simplified.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63434&o=2

$end

$info=pwrkick,
$bio

Redemption mechanical game published 28 years ago:

Power Kick (c) 1994 Sunwise.

- TECHNICAL -

Width: 360mm
Depth: 480mm
Height: 1370mm (including eye-catching)

- TRIVIA -

Released in November 1994.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=36058&o=2

$end

$pce=pleag93,
$bio

NEC PC-Engine HuCARD published 29 years ago:

Power League '93 (c) 1993 Hudson Soft [Hudson Group].

- TECHNICAL -

GAME ID: HC93064
BARCODE: 4988607200671

- TRIVIA -

Released on October 15, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58693&o=2

$end

$n64=pleague,
$bio

Nintendo 64 cart. published 25 years ago:

Power League 64 [Model NUS-NPLJ] (c) 1997 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57917&o=2

$end

$pce=pleag2,
$bio

NEC PC-Engine HuCARD published 33 years ago:

Power League II (c) 1989 Hudson Soft [Hudson Group].

- TECHNICAL -

GAME ID: HC89020
BARCODE: 4988607200220

- TRIVIA -

Released on August 08, 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58695&o=2

$end

$pce=pleag3,
$bio

NEC PC-Engine HuCARD published 32 years ago:

Power League III (c) 1990 Hudson Soft [Hudson Group].

- TECHNICAL -

GAME ID: HC90037
BARCODE: 4988607200398

- TRIVIA -

Released on August 10, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58696&o=2

$end

$pce_tourvision=pleag4,
$bio

Power League IV (c) 199? TOURVision.

Unlicensed Spanish coin-op game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=45428&o=2

$end

$pce=pleag4,
$bio

NEC PC-Engine HuCARD published 31 years ago:

Power League IV (c) 1991 Hudson Soft [Hudson Group].

- TECHNICAL -

GAME ID: HC91046
BARCODE: 4988607200480

- TRIVIA -

Released on August 09, 1991 in Japan.

Reviews:
November 1991 - Consoles + N.2 [FR]: 65/100

- PORTS -

* Consoles :
Nintendo Wii [Virtual Console] (2007)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58697&o=2

$end

$pce=pleag5,
$bio

NEC PC-Engine HuCARD published 30 years ago:

Power League V (c) 1992 Hudson Soft [Hudson Group].

- TECHNICAL -

GAME ID: HC92057
BARCODE: 4988607200602

- TRIVIA -

Released on August 07, 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58698&o=2

$end

$pce=pleague,
$vgmplay=wcbasebl_tg16,
$bio

NEC PC-Engine HuCARD published 34 years ago:

Power League (c) 1988 Hudson Soft.

A baseball game for the PC-Engine.

- TECHNICAL -

Game ID: HC63011

- TRIVIA -

Power League for the PC-Engine was released on June 24, 1988 in Japan. An All-Star Gold HuCard edition was also released later that same year.

Export release:
[US] "World Class Baseball [Model TGX020007]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58692&o=2

$end

$x68k_flop=pleague,
$vgmplay=pleagas_68k,
$bio

Sharp X68000 Series 5.25in. disk. published 34 years ago:

Power League (c) 1988 Hudson Soft [Hudson Group].

- TECHNICAL -

GAME ID: ZH-1063
BARCODE: 4988607102968
MEDIA: FD x1

- TRIVIA -

Released on December 1988 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87997&o=2

$end

$info=j6pwrlin,j6pwrlina,
$bio

Power Lines (c) 199? JPM International.

- TECHNICAL -

Impact

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41133&o=2

$end

$info=sc1pwrl,
$bio

Fruit Machine published 33 years ago:

Power Lines (c) 1989 Bell-Fruit Mfg. Company, Limited.

- TECHNICAL -

Model 5493

- TRIVIA -

Power Lines was released in December 1989 in the UK.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42152&o=2

$end

$snes=powerlod,
$bio

Nintendo Super Famicom cart. published 23 years ago:

Power Lode Runner (c) 1999 Nintendo.

- TECHNICAL -

[Model SHVC-BPLJ-JPN]

- TRIVIA -

Power Lode Runner was released in January 1999 in Japan.

- SERIES -

1. Lode Runner (1983)
2. Lode Runner - The Bungeling Strikes Back (1984)
3. Championship Lode Runner [Model HFC-CR] (1985, Nintendo Famicom)
3. Championship Lode Runner [Model HBS-G047C] (1985, MSX)
3. Championship Lode Runner [Sega My Card] [Model C-57] (1985, SG-1000)
3. Championship Lode Runner (1985, FM-7)
4. Lode Runner - Majin No Fukkatsu (1985)
5. Lode Runner II [Model HBS-G039C] (1985, MSX)
6. Lode Runner's Rescue (1985, Commodore C64)
7. Lode Runner - Teikoku Kara no Dasshutsu (1986)
8. Super Lode Runner [Model IFD-SLR] (1987, Nintendo Famicom Disk System)
8. Super Lode Runner [Model IM-03] (1987, MSX 2)
9. Hyper Lode Runner [Model DMG-HLA] (1989, Nintendo Game Boy)
10. Lode Runner - Lost Labyrinth [Model PV1004] (1990, NEC PC-Engine)
11. Battle Lode Runner [Model HC93054] (1993, NEC PC Engine)
12. Lode Runner Twin - Justy to Liberty no Daibouken [Model SHVC-7Z] (1994, Super Famicom)
13. Lode Runner - The Legend Returns (1994, Windows)
14. Lode Runner On-Line - The Mad Monks' Revenge (1995, PC [MS Windows 95])
15. Lode Runner - The Legend Returns [Model T-25101G] (1996, Sega Saturn)
16. Lode Runner 2 (1998, PC [Windows 95])
17. Power Lode Runner [Model SHVC-BPLJ-JPN] (1999, Super Famicom)
18. Lode Runner 3-D [Model NUS-NLRJ-JPN] (1999, Nintendo 64)
19. Lode Runner for WonderSwan [Model SWJ-BPR004] (2000, Bandai WonderSwan)
20. Lode Runner - Domdom Dan no Yabou [Model DMG-BXLJ-JPN] (2000, Nintendo Game Boy Colors)
21. Lode Runner 2 [SuperLite 1500 Series] [Model SLPM-86460] (2000, Sony PlayStation)
22. Lode Runner - The Dig Fight (2000)
23. Lode Runner [Model AGB-A39J-JPN] (2003, Nintendo Game Boy Advance)
24. Cubic Lode Runner [Hudson Selection Vol.1] [Model DOL-GQRJ-JPN] (2003, Nintendo GameCube)
24. Cubic Lode Runner [Hudson Selection Vol.1] [Model SLPM-62404] (2003, Sony PlayStation 2)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47400&o=2

$end

$coleco=power,
$bio

Colecovision cart. published 38 years ago:

Power Lords - Quest for Volcan (c) 1984 NAP Consumer Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53332&o=2

$end

$videopac=powerlrd,powerlrda,
$bio

Magnavox Odyssey² cart. published 39 years ago:

Power Lords (c) 1983 Philips Corp.

- TECHNICAL -

Game ID: AC9448

- STAFF -

Programmer: Ed Averett

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95661&o=2

$end

$info=pmac6100,
$bio

Computer published 28 years ago:

Power Macintosh 6100/60 (c) 1994 Apple Computer Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127724&o=2

$end

$cpc_flop=powerand01,powerand,powerand03,powerand02,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Power Magic (c) 1990 Zigurat Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124015&o=2

$end

$specpls3_flop=powrmagc,
$bio

Sinclair ZX Spectrum+3 disk. published 32 years ago:

Power Magic (c) 1990 Zigurat Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147951&o=2

$end

$cpc_cass=powmagic,
$bio

Amstrad CPC cass. published 32 years ago:

Power Magic [Model PM-014-AMS] (c) 1990 Zigurat Soft [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98700&o=2

$end

$gameboy=powermis,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Power Mission [Model DMG-XC-USA] (c) 1991 NTVIC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66763&o=2

$end

$gameboy=powermisja,powermisj,
$bio

Nintendo Game Boy Cart. published 32 years ago:

Power Mission [Model DMG-XCA] (c) 1990 VAP Game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66762&o=2

$end

$psx=pmpwrest,
$bio

Sony PlayStation CD published 26 years ago:

Power Move Pro Wrestling (c) 1996 Activision, Inc.

- TECHNICAL -

Game ID: SLUS-00408

- TRIVIA -

Released on November 14, 1996 in the USA.

Export releases:
[EU] "Power Move Pro Wrestling [Model SLES-00202]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97815&o=2

$end

$snes=powermov,
$bio

Nintendo Super NES cart. published 29 years ago:

Power Moves (c) 1993 Kaneko USA, Ltd.

North American release. Game developed in Japan. See the original for more information; "Power Athlete [Model SHVC-P3]".

- TECHNICAL -

GAME ID: SNS-P3-USA

- TRIVIA -

Released in January 1993 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63435&o=2

$end

$info=powernin,
$bio

Other published 13 years ago:

Power Ninja Action Challenge (c) 2009 Akesson, Linus.

ATmega88-based hardware chiptune.

- TECHNICAL -

The microcontroller runs at 8 MHz and emits a 44.1 kHz mono signal. Each new sample is generated in at most 181 clock cycles. There's enough processing power for five channels.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275911&o=2

$end

$snes=powerhir,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Power of the Hired [Model SHVC-ALUJ-JPN] (c) 1994 Masaya

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61977&o=2

$end

$mtx_cass=ppac,
$bio

Memotech MTX cass. published 7 years ago:

Power Pac (c) 2015 Baekkel, Claus

Unofficial home-made port of the Sord M5 game on the MTX.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262541&o=2

$end

$m5_cart=powerpac,
$bio

Sord M.5 cart. published 40 years ago:

Power Pac [No.5] (c) 1982 Sord Computer Corp. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95361&o=2

$end

$zx81_cass=powpack1,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Power Pack 1 [Model 02-3001] (c) 1982 Timex Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114687&o=2

$end

$bbc_cass=ultronpprr,wongopp,wizzym,
$bio

Acorn BBC Micro B cass. published 35 years ago:

Power Pack (c) 1987 Audiogenic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52615&o=2

$end

$snes=powerpigu,
$bio

Nintendo Super NES cart. published 26 years ago:

Power Piggs of the Dark Age (c) 1996 Titus

- TECHNICAL -

Model M/SNS-AOTE-USA]

- TIPS AND TRICKS -

* There's a hidden little minigame where you get to shoot at the digitized faces of one of the programmers and his friends. Enter the password Grunt Bruno Grunt Lotta to play it.

* Do you know the codes...: Enter password Bruno Dunk Powder Donut for this special message.

* Special Greetings: Enter password Sugar Sword Archer Powder to view a hidden credits screen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63437&o=2

$end

$snes=powerpig,powerpigp,
$bio

Nintendo Super NES cart. published 26 years ago:

Power Piggs of the Dark Age (c) 1996 Titus.

European release. Game developed in USA. See original "Power Piggs of the Dark Age [Model M/SNS-AOTE-USA]" for more information about the game itself.

- TECHNICAL -

Model SNSP-AOTP-EUR

- TRIVIA -

Released on September 29, 1997 in Europe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63436&o=2

$end

$cdtv=powerpin,
$bio

Commodore Amiga CDTV CD published 32 years ago:

Power Pinball (c) 1990 KarmaSoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=194453&o=2

$end

$info=powrplay,
$bio

Arcade Video game published 37 years ago:

Power Play (c) 1985 Cinematronics.

A two-on-two soccer game.

- TECHNICAL -

Main CPU: (2x) Zilog Z80 (@ 6 Mhz)
Sound Chips: (2x) General Instrument AY8910 (@ 1.66 Mhz), Custom (@ 1.66 Mhz)

Players: 2
Control: 8-way joystick
Buttons: 3

- TRIVIA -

Power Play was released in September 1985.

- STAFF -

Designed and programmed by: Phil Sorger, Bob Skinner
Graphics by: Jerry Huber, Dana Christianson, Tom Carroll
Hardware: Alex McKay

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2029&o=2

$end

$info=ep_pwrpl,ep_pwrpla,
$bio

Power Play (c) 199? Maygay.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40881&o=2

$end

$psx=sportriv,
$bio

Sony PlayStation CD published 20 years ago:

Power Play - Sports Trivia (c) 2002 Ubi Soft

- TECHNICAL -

GAME ID: SLUS-01445

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111354&o=2

$end

$info=pwerplay,
$bio

Pinball published 44 years ago:

Power Play (c) 1978 Bally.

- TECHNICAL -

Bally MPU AS-2518-17 (Chime)
Model Number : 1120

Main CPU : M6800 (@ 475 KHz)

- TRIVIA -

Released in January 1978. 13,750 units were produced.

The development of this game took 11 months (Started in February 77).

First Solid State game to feature Dave Christensen's artwork and first Solid State game with an up-post feature.

- STAFF -

Design by : Greg Kmiec
Art by : Dave Christensen

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5537&o=2

$end

$info=sc4pwrpl,sc4pwrpla,sc4pwrplb,sc4pwrplc,
$bio

Power Play (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR2272]

[Scorpion 4]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43052&o=2

$end

$info=sc5pwrpl,sc5pwrpla,
$bio

Power Play (c) 200? Mazooma Games.

- TECHNICAL -

[Scorpion 5]
 [Model PR2272]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42753&o=2

$end

$cpc_cass=powerpc,
$bio

Amstrad CPC cass. published 35 years ago:

Power Plays (c) 1987 The Power House.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98698&o=2

$end

$spectrum_cass=pplays,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Power Plays (c) 1987 Power House, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287895&o=2

$end

$gba=powrpoke,
$bio

Nintendo GBA cart. published 16 years ago:

Power Poke Dash [Model AGB-BBQJ-JPN(RK387-J1)] (c) 2006 Konami Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72217&o=2

$end

$apple2_flop_orig=powrpr10,
$bio

Apple II 5.25 disk. published 36 years ago:

Power Print (c) 1986 Beagle Bros.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272242&o=2

$end

$gameboy=powerproa,powerpro,
$bio

Nintendo Game Boy Cart. published 24 years ago:

Power Pro GB [Model DMG-APWJ-JPN] (c) 1998 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66764&o=2

$end

$gba=powrpkp,powrpkpd,
$bio

Nintendo GBA cart. published 18 years ago:

Power Pro Kun Pocket 1, 2 [Model AGB-B8PJ-JPN(RK357-J1)] (c) 2004 Konami Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72218&o=2

$end

$gbcolor=powrpkp2,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Power Pro Kun Pocket 2 [Model DMG-BPWJ-JPN] (c) 2000 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68591&o=2

$end

$gba=powrpkp3,powrpkp3a,
$bio

Nintendo GBA cart. published 21 years ago:

Power Pro Kun Pocket 3 (c) 2001 Konami Company, Limited.

- TECHNICAL -

[Model AGB-AP3J-JPN(RK242-J1)]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72219&o=2

$end

$gba=powrpkp4,powrpkp4a,
$bio

Nintendo GBA cart. published 20 years ago:

Power Pro Kun Pocket 4 (c) 2002 Konami Company, Limited.

- TECHNICAL -

GAME ID: AGB-AP4J-JPN(RK277-J1)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72220&o=2

$end

$gba=powrpkp5,powrpkp5a,powrpkp5d,
$bio

Nintendo GBA cart. published 19 years ago:

Power Pro Kun Pocket 5 (c) 2003 Konami Company, Limited.

- TECHNICAL -

GAME ID: AGB-A5PJ-JPN(RK321-J1)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72221&o=2

$end

$gba=powrpkp6,powrpkp6d,
$bio

Nintendo GBA cart. published 19 years ago:

Power Pro Kun Pocket 6 [Model AGB-BP6J-JPN(RK340-J1)] (c) 2003 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72222&o=2

$end

$gba=powrpkp7,
$bio

Nintendo GBA cart. published 18 years ago:

Power Pro Kun Pocket 7 [Model AGB-BP7J-JPN(RK369-J1)] (c) 2004 Konami Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72223&o=2

$end

$gbcolor=powrpkpa,powrpkp,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Power Pro Kun Pocket [Model DMG-AVVJ-JPN] (c) 1999 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68590&o=2

$end

$nes=powerp2,
$bio

Nintendo NES cart. published 30 years ago:

Power Punch II (c) 1992 American Softworks

It's the year 2006. You're Mark 'Tough Guy' Tyler and you've just defended your Heavyweight title for the 9th consecutive time. After demolishing the best boxers on the planet, it's now time to face off with the best in the universe. The Intergalactic Boxing Federation (IGBF) has invited you to go head-to-head with 12 of their greatest fighters.

From metallic cyborgs, to heavy hitting mutants, you'll trade punches with opponents whose strength, stamina and speed are like nothing you've ever seen.

If pure technique doesn't stop these sluggers (and with the best of them it won't), get hold of those Power Punches. They'll guarantee to send your tin-coated opponent to the junkyard and you to a new title; undisputed Heavyweight Champion of the Universe!

- TECHNICAL -

GAME ID: NES-P2-USA

- TRIVIA -

Released in June 1992 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55447&o=2

$end

$spectrum_cass=powerpyr,
$bio

Power Pyramids (c) 198? Bug-Byte [Grandslam div.] [London, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226536&o=2

$end

$gbcolor=powerqstu,
$bio

Nintendo Game Boy Color cart. published 24 years ago:

Power Quest (c) 1998 SUNSOFT [Sun Corp. of America].

- TECHNICAL -

GAME ID: DMG-APQE-USA

- TRIVIA -

Released in December 1998 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68593&o=2

$end

$gbcolor=powerqst,
$bio

Nintendo Game Boy Color cart. published 24 years ago:

Power Quest [Model DMG-APQP-EUR] (c) 1998 Sunsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68592&o=2

$end

$gameboy=powrace,
$bio

Nintendo Game Boy Cart. published 32 years ago:

Power Racer  (c) 1990 Tecmo, Limited.

European release.

- TECHNICAL -

GAME ID: DMG-PQ-NOE

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66766&o=2

$end

$gameboy=powraceu,
$bio

Nintendo Game Boy Cart. published 32 years ago:

Power Racer (c) 1990 Tecmo, Limited.

- TECHNICAL -

GAME ID: DMG-PQ-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66765&o=2

$end

$x68k_flop=powerrac,
$bio

Sharp X68000 Series 5.25in. disk. published 29 years ago:

Power Racing (c) 1993 Mashita Katsuaki

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88519&o=2

$end

$nes=pr,
$bio

Power Rangers (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298070&o=2

$end

$gba=prdinoth,prdinotha,
$bio

Nintendo GBA cart. published 18 years ago:

Power Rangers - Dino Thunder [Model AGB-BPOE-USA] (c) 2004 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72539&o=2

$end

$info=jak_prft,
$bio

Dedicated Console published 13 years ago:

Power Rangers - Force In Time (c) 2009 Jakks Pacific, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261571&o=2

$end

$n64=prlightr,prlightru,
$bio

Nintendo 64 cart. published 22 years ago:

Power Rangers - Lightspeed Rescue (c) 2000 THQ

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57918&o=2

$end

$gbcolor=prlr,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Power Rangers - Lightspeed Rescue [Model CGB-BRSE-USA] (c) 2000 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68594&o=2

$end

$gba=prninjasu,
$bio

Nintendo GBA cart. published 19 years ago:

Power Rangers - Ninja Storm [Model AGB-BPWE-USA] (c) 2003 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72541&o=2

$end

$gba=prninjas,
$bio

Nintendo GBA cart. published 19 years ago:

Power Rangers - Ninja Storm [Model AGB-BPWP-EUR] (c) 2003 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72540&o=2

$end

$info=jak_prhp,
$bio

Power Rangers - Super Megaforce Hero Portal (c) 200? Jakks Pacific, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276026&o=2

$end

$gbcolor=prtf,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Power Rangers - Time Force [Model CGB-B4TE-USA] (c) 2001 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68596&o=2

$end

$nes=pr2,
$bio

Power Rangers 2 (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84090&o=2

$end

$nes=pr4,
$bio

Power Rangers IV (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84092&o=2

$end

$telestory_cart=prmystic,
$bio

Jakks Pacific Telestory cart. published 16 years ago:

Power Rangers Mystic Force: Code Busters + Whispering Voices (c) 2006 Jakks Pacific, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267899&o=2

$end

$gba=prspd,
$bio

Nintendo GBA cart. published 17 years ago:

Power Rangers S.P.D. [Model AGB-BRDE-USA] (c) 2005 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72543&o=2

$end

$gba=prspda,prspdb,
$bio

Nintendo GBA cart. published 17 years ago:

Power Rangers S.P.D. [Model AGB-BRDP-EUR] (c) 2005 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72542&o=2

$end

$snes=przeou,
$bio

Nintendo Super NES cart. published 26 years ago:

Power Rangers Zeo - Battle Racers [Model SNS-A4RE-USA] (c) 1996 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63439&o=2

$end

$snes=przeo,
$bio

Nintendo Super NES cart. published 26 years ago:

Power Rangers Zeo - Battle Racers [Model SNSP-A4RP-EUR] (c) 1996 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63438&o=2

$end

$pippin=powerran,
$bio

Bandai Pippin CD published 26 years ago:

Power Rangers Zeo Vs. The Machine Empire [Model 41018F] (c) 1996 Bandai Digital Ent. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122102&o=2

$end

$psx=pserve,
$bio

Sony PlayStation CD published 27 years ago:

Power Serve 3D Tennis (c) 1995 Ocean Soft., Ltd.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

Game ID: SLUS-00105

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97280&o=2

$end

$info=pwrshovl,pwrshovla,
$bio

Arcade Video game published 23 years ago:

Power Shovel ni Norou! (c) 1999 Taito.

- TECHNICAL -

[Standard model]

Runs on the "Taito Type Zero" hardware.

- TRIVIA -

Released in August 1999 in Japan.

Also released as "Power Shovel Simulator [Deluxe model]".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4839&o=2

$end

$psx=pwrshovlj,
$bio

Sony PlayStation CD published 22 years ago:

Power Shovel ni Norou!! (c) 2000 Taito Corp.

- TECHNICAL -

GAME ID: SLPM-86629

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85549&o=2

$end

$psx=pwrshovl,
$bio

Sony PlayStation CD published 21 years ago:

Power Shovel (c) 2001 Acclaim Ent., Inc.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-01343

- TRIVIA -

Released on July 19, 2001 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110983&o=2

$end

$pc98=powersin,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

パワーシンガー エルランスサーガ#1 (c) 1992 System Sacom Corp.
(Power Singer - Ellance Saga #1)

- TECHNICAL -

BARCODE: 4956375420027

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90393&o=2

$end

$pc98=powslave,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Power Slave (c) 1995 Umitsuki Seisakusho

- TECHNICAL -

FD x10

- TRIVIA -

Released on October 27, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90394&o=2

$end

$info=powsled,powsledm,powsledr,
$bio

Arcade Video game published 26 years ago:

Power Sled (c) 1996 Sega.

- TECHNICAL -

Runs on the Sega "Model 2C" hardware.

- TRIVIA -

Released in November 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3732&o=2

$end

$snes=powrslid,
$bio

Nintendo Super NES cart. published 28 years ago:

Power Slide Super FX 94 Ects Demo [European Prototype] (c) 1994 Elite Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63440&o=2

$end

$info=psmash3,
$bio

Arcade Video game published 15 years ago:

Power Smash 3 - Sega Professional Tennis (c) 2007 Sega Enterprises, Limited.

The 3rd game in the series offers more realistc graphics and gameplay. Power Smash 3 features the top players in the world from men's professional tennis, including four time Wimbledon champ, Roger Federer, along with Tim Henman, James Blake, Taylor Dent, Rafael Nadal and US favorite Andy Roddick.

The format of the game sends players on a global tour to the Men's Single and Double Championships on some of the most famous courts in the world from France, US, Australia, and Germany. 

Players can also select from a list of 8 play styles, such as play base' line, serve and volley' and offensive.' For the novice player, the game features a series of training and practice sessions. In these modes, Power Smash 3 coaches the player giving practice instructions and goals, such as performing six forehands, followed by six backhands, followed by a smash volley.

- TECHNICAL -

Sega Lindbergh Hardware

CPU : Intel Pentium 4 3.0G HT (800Mhz FSB - 1MB L2 Cache)
GFX : NVIDIA GeForce 6 Series GPU
GFX Memory : 256MB (256 bit GDDR3)
OS : Montavista Linux
GFX Capabilities : Vertex Shader 3.0, Pixel Shader 3.0
Audio : 3D audio synthesizer chip onboard, possible to have 64 sounds playing simultaneously, 5.1 surround output.
Video output: One analog D-Sub, Two Digital DVI outputs.
Display : Single or dual monitor support. Can output the same picture to each monitor or different pictures on each monitor, the resolution for each of the 2 monitors can also be different.
Sound output: The two front speakers have RCA connectors, SPDIF for full surround.
Resolution : HDTV (High Definition)
RAM : 1024MB 184pin DDR SD-RAM PC3200 (2x 512MB DDR 400 sticks)
LAN : 10/100/1000 TBase Gigabit Network
Other : DVD Drive Support, USB2.0 (x4) - Sega ALL.NET online support.
Connector Format : JVS
Protection : High Spec original security module.

- TRIVIA -

Released in April 2006 in Japan.

This game is known outside Japan as "Virtua Tennis 3 - Sega Professional Tennis".

- SERIES -

1. Power Smash - Sega Professional Tennis (1999)
2. Power Smash 2 - Sega Professional Tennis (2001)
3. Power Smash 3 - Sega Professional Tennis (2006)
4. Power Smash 4 - Sega Professional Tennis (PS3, XBox 360, 2011)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=31636&o=2

$end

$nes=powsoccr,
$bio

Nintendo Famicom cart. published 32 years ago:

Power Soccer (c) 1990 Tokuma Shoten Intermedia, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54515&o=2

$end

$snes=powrsoko,
$bio

Nintendo Super Famicom cart. published 23 years ago:

Power Soukoban [Model SHVC-BPSJ-JPN] (c) 1999 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61976&o=2

$end

$psx=powrsrc,
$bio

Sony PlayStation CD published 25 years ago:

Power Source (c) 1997 Sony Computer Ent. Europe.

- TECHNICAL -

DISC ID: SCES-00667

- TRIVIA -

Released in July 1997 in Europe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287334&o=2

$end

$gbcolor=pspike,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Power Spike - Pro Beach Volleyball [Model CGB-BVBE-USA] (c) 2000 Infogrames Interactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68598&o=2

$end

$psx=pspikebv,
$bio

Sony PlayStation CD published 22 years ago:

Power Spike - Pro Beach Volleyball (c) 2000 Infogrames Interactive, Inc.

- TECHNICAL -

GAME ID: SLUS-01196

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111197&o=2

$end

$info=pspikes,pspikesk,pspikesb,pspikesc,pspikesu,
$bio

Arcade Video game published 31 years ago:

Power Spikes (c) 1991 Video System Company, Limited.

Export release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Super Volley '91"

- TECHNICAL -

Game ID : 9201-2024
PCB Number : OV-15-03 UA-67 MV

- TRIVIA -

* In the World version during a play with any team, you can see when you get a point the faces of Italy's Team which was the most titled volley's team in the World in the early 1990'.

ONE PLAYER MODE :
* In the World version you can select a lot of European Teams and Brazil's Team.
* In the Japanese and Korean version you can select respectively only the Japanese Team and the Korean Team.
* In the Japanese and Korean version you can also play with female players.
* In the World version you must defeat in order: China, Japan, USA, Cuba, U.S.S.R.
* In the Japanese and Korean version you must defeat in order: France, USA, Cuba, Italy, U.S.S.R (male mode), Germany, Peru, China, Cuba, U.S.S.R (female mode).
* In the Japanese and Korean version when you get a point, you will see face of the player who made the point and the statistics of this player after the point (like aces, winners spikes, etc...).

TWO PLAYERS MODE :
* In the World Version you can select the same teams like in one player mode but in the Japanese and Korean version you can select respectively the Japanese Team and the Korean Team and the Italian and the USA Team.
* In the Japanese and Korean version you can also play with female players.

A bootleg version was made by Playmark. Pcb layout, fonts on the pcb and components are the same as their original games. Eproms have stickers with their logo.

- SERIES -

1. Super Volleyball (1989)
2. Power Spikes (1991)
3. Power Spikes II (1994)

- PORTS -

* CONSOLES:
Super NES (1993, "Hyper V-Ball")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2030&o=2

$end

$info=pspikesba,
$bio

Power Spikes (c) 199? Playmark.

Unlincensed version from Playmark.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240564&o=2

$end

$info=pspikes2,
$neogeo=pspikes2,
$vgmplay=pspikes2,
$bio

SNK Neo-Geo MVS cart. published 28 years ago:

Power Spikes II (c) 1994 Video System.

- TECHNICAL -

Runs on the SNK "Neo-Geo MVS" hardware.
Game ID : 0068

Players : 2
Control : 8-way joystick
Buttons : 2
=> [A] At service Toss/Hit ball, [B] Toss/Hit ball

- TRIVIA -

Power Spikes II was released in October 1994 in Japan.

A very rare prototype version of this game is known as "Super Volley '94".

- SERIES -

1. Super Volleyball (1989)
2. Power Spikes (1991)
3. Power Spikes II (1994)

- STAFF -

Producer : Kouzi Furukawa
Project leaders : Takayuki Uesugi, T. Hosokawa
Publicity Manager : K. Siomi
Main programmer : Sugar
Sub programmers : You-Chan, Any L-2
Chief designer : Takumi Matsui
Main designers : Hikari Hino, Manbow, Oh!Kawara, Eriko, Takasu, Akira, Hitoshi Nakamura, Rika, T. Tateishi
Sub designer : T. Sakon (as 'MSX Sakon')
Music composer : Soushi Hosoi (HOSO_Q)
Sound effects : Norie
Main sound programmer : M. Yamana
Sub sound programmer : H. Soyama

- PORTS -

* CONSOLES:
SNK Neo-Geo CD (1995)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2031&o=2

$end

$neocd=pspikes2,
$bio

SNK Neo-Geo CD published 27 years ago:

Power Spikes II [Model NGCD-068] (c) 1995 SNK [Shin Nihon Kikaku]

- TRIVIA -

Like most of the Neo-Geo CD conversions, no (or minor) differences can be seen from the original, the main interest was the lowest price of the game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68151&o=2

$end

$pce_tourvision=psports,
$bio

TOURVision cart. published 29 years ago:

Power Sports (c) 1993 TOURVision.

- TECHNICAL -

Cart. ID: 199

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109165&o=2

$end

$pce=psports,
$bio

NEC PC-Engine HuCARD published 30 years ago:

Power Sports (c) 1992 Hudson Soft.

A Summer Olympics-themed sports game for the PC-Engine.

- TECHNICAL -

Game ID: HC92058

- TRIVIA -

Power Sports for the PC-Engine was released on October 10, 1992 in Japan.

Export release:
[US] "World Sports Competition [Model TGX040092]"

- PORTS -

* CONSOLES: 
Nintendo Wii [Virtual Console] [JP] (jul.17, 2007) [Model PB9J] 
Nintendo Wii U [Virtual Console] [JP] (apr.15, 2015) [Model PN4J] 

It was then released on the Sony PlayStation Network as a PC-Engine Classic on dec.16, 2009.
PSN release ID: NPJJ-30009

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58699&o=2

$end

$psx=pstakg1,
$bio

Sony PlayStation CD published 25 years ago:

Power Stakes Grade 1 (c) 1997 Aques

- TECHNICAL -

[Model SLPM-86050]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85551&o=2

$end

$psx=pstakes,
$bio

Sony PlayStation CD published 25 years ago:

Power Stakes (c) 1997 Aques

- TECHNICAL -

[Model SLPM-86032]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85550&o=2

$end

$info=pstone2,pstone2b,
$bio

Sega NAOMI cart. published 22 years ago:

Power Stone 2 (c) 2000 Capcom Company, Limited.

- TECHNICAL -

Runs on the Sega "NAOMI" hardware.

- TRIVIA -

Power Stone 2 was released in April 2000.

- SERIES -

1. Power Stone (1999)
2. Power Stone 2 (2000)

- PORTS -

* CONSOLES: 
Sega Dreamcast [JP] (apr.27, 2000) [Model T-1218M] 
[US] Sega Dreamcast (aug.23, 2000) [Model T-1211N] 
Sega Dreamcast [EU] (aug.24, 2000) [Model T-36812D-61] 
Sega Dreamcast [JP] (sept.25, 2003, DreKore edition) 
[EU] Sony PSP (oct.20, 2006; "Power Stone Collection") [Model ULES-00496] 
[AU] Sony PSP (oct.25, 2006; "Power Stone Collection") 
[US] Sony PSP (oct.31, 2006; "Power Stone Collection") [Model ULUS-10171] 
[JP] Sony PSP (nov.30, 2006; "Power Stone Portable") [Model ULJM-05178]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4121&o=2

$end

$svmu=pstone2,
$bio

Sega Visual Memory Unit mini-game published 22 years ago:

Power Stone 2 Mini Store (c) 2000 Capcom Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237219&o=2

$end

$info=pstone,
$bio

Sega NAOMI cart. published 23 years ago:

Power Stone (c) 1999 Capcom Company, Limited.

- TECHNICAL -

Cartridge ID: 841-0001C
Runs on the Sega "NAOMI" hardware.

- TRIVIA -

Power Stone was released on February 13, 1999.

Suleputer released a limited-edition soundtrack album for this game (The Power Stone Original Soundtrack - CPCA-1024) on March 20, 1999.

- SERIES -

1. Power Stone (1999)
2. Power Stone 2 (2000)

- PORTS -

* CONSOLES: 
Sega Dreamcast [EU] (1999) [Model T-36801D-64] 
Sega Dreamcast [JP] (feb.25, 1999) [Model T-1201M] 
[US] Sega Dreamcast (aug.31, 1999) [Model T-1201N] : re-released in Sega All Stars edition (2001) 
[EU] Sony PSP (oct.20, 2006; "Power Stone Collection") [Model ULES-00496] 
[AU] Sony PSP (oct.25, 2006; "Power Stone Collection") 
[US] Sony PSP (oct.31, 2006; "Power Stone Collection") [Model ULUS-10171] 
[JP] Sony PSP (nov.30, 2006; "Power Stone Portable") [Model ULJM-05178]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4120&o=2

$end

$sms=pstrike2,
$vgmplay=pstrike2_sms,
$bio

Sega Master System cart. published 29 years ago:

Power Strike II (c) 1993 Sega Enterprises, Limited.

Descriptions from the back cover:

A lone pilot puts on his flight gear and gets ready. His life has been leading up to this moment — he knows that the time has come to take on the air pirates' sky forces! The battle has begun. Are you ready to help in the fight to free the skies from the clutches of the air pirates?

Ein einzelner Pilot zieht seine Fliegergarnitur an und macht sicht bereit. Seind Leben lang hat er für diesen Augenblick trainiert - und er weiß, daß jetzt die Zeit gekommen ist, die Luftpiraten zu stellen! Der Kampf hat begonnen. Wollen Sie helfen, denk Himmel aus den Klauen der Luftpiraten zu befreien?

Un seul pilote met sa combinaison de pilote et se prépare pour sa mission. Voici le moment qu'il a tant attendu dans sa vie; il sait qu'il va devoir affronter des armées de pirates de l'air! La bataille commence. Etes-vous prêt à participer au combat pour libérer le ciel des griffies de ces pirates?

Un piloto solitario se coioca los arneses de vuelo y se apronta. Su vida lo ho llevado hasta este momento, él sabe que ha llegado la hore de ¡suprimir a las fuerzas piratas de los cielos!

Un piloto solitario si infila la tuta di volo e si prepara. Per tutta la vita non ha aspettato aitro che questo momento, sa che è giunta l'ora di affrontare l'esercito dei pirati del cilo! La battaglia è iniziata. Siete pronti ad aiutario a combattere per liberare il cielo dalle grinfie dei pirati dell'aria?

En ensam pilot klär sig i sin utrustning och förbereder sig för start. Hans liv har lett honom till denna stund - han vet att det är dags att ta upp kampen mot flygpiraternas styrkor! Striden har börjat. Är du redo att hjälpa till i kampen om att frigöra himlen frän flygpiraternas grepp?

Een eenzame piloot trekt zijn vliegpak aan en maakt zich klaar. Zijn hele leven had hij op dit moment gewacht - nu is het eindelijk tijd geworden om het op te nemen tegen de machines van de lucht piraten! De strijd is begonnen. Ben je er klaar voor om hem te helpen de lucht weer uit de klauwen van de piraten te halen?

- TECHNICAL -

GAME ID: 9024
SIZE: 512KB (4Mbit)

- TRIVIA -

The little blue face that give you an extra life and a weapon power-up is Randar from "Golvellius - Valley of Doom".

Export releases:
[BR] "Power Strike II [Model 028210]"

- STAFF -

Producer: Masamitsu Niitani
Director: Takayuki Watanabe (Kerol)
Planning: Zod Hoshijima
Main Programmer: Takayuki Hirono
Sub Programmer: Nattoh
Computer Graphics: Ajari, Great Samurai, Hiroshi Ryuōin
Sounds: Tsuyoshi Matsushima (PSG Factory)
Co-operations: Gennosuke Yumi, Winner, Hiroshi Konishi (Tan)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56135&o=2

$end

$sms=pstrike,
$bio

Sega Master System cart. published 34 years ago:

Power Strike (c) 1988 Tonka Corp.

North American release. Game developed in Japan. See the original for more information; "Aleste [Model G-1352]".

Description from the back cover:

It's Sega's 1st Special Edition game. You won't find this version on the store shelves!

Your planet has been overrun by the meanest mutant vegetation ever created in a genetics laboratory. It's taken over buildings, labs, fighter craft...even people! And it's getting bigger...and meaner...with each passing second.

But it hasn't taken over you. Now, you're going in on a mission to deliver a POWER STRIKE! You have a special attack ship with the ability to use weapons you free from the ground.

The action is hot and heavy. The enemy is coming faster than you could ever believe! So fight hard and fast. If you don't turn the mutated vegetation into a giant tossed salad, they'll turn you into toast!

- TECHNICAL -

GAME ID: 5109

- TRIVIA -

Released on December 15, 1988 in North America for the Sega Master System.

This game was notable for being one of a few Sega Master System games in the USA, which could only be obtained by ordering the game by mail directly from Tonka.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56134&o=2

$end

$amigaocs_flop=pstruggl,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Power Struggle (c) 1988 PSS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74768&o=2

$end

$info=psurge,
$bio

Arcade Video game published 34 years ago:

Power Surge (c) 1988 Vision Electronics

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound CPU : Zilog Z80 (@ 1.789772 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.789772 Mhz), (6x) RC (@ 1.789772 Mhz)

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.00 Hz
Palette Colors : 32

Players : 2
Control : 8-way joystick
Buttons : 1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2032&o=2

$end

$info=sc4pwrsg,sc4pwrsga,sc4pwrsgb,sc4pwrsgc,
$bio

Power Surge (c) 200? QPS Interactive.

- TECHNICAL -

[Model PR2053]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42754&o=2

$end

$cpc_flop=powersys,powersys01,powersys02,powersys03,powersys04,crowthe1,
$bio

Amstrad CPC 464 disk. published 27 years ago:

Power System Megademo!! (c) 1995 Power System

- STAFF -

The Crow demo by: Sebastien TCHORYK (Razor)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123281&o=2

$end

$pce=ptennis,
$bio

NEC PC-Engine HuCARD published 29 years ago:

Power Tennis (c) 1993 Hudson Soft [Hudson Group].

- TRIVIA -

Reviews:
[FR] September 1993- Consoles + N.23: 83%

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58700&o=2

$end

$pce_tourvision=ptennis,
$bio

TOURVision cart. published 29 years ago:

Power Tennis (c) 1993 TOURVision.

- TECHNICAL -

Cart. ID: 183

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114959&o=2

$end

$cpc_flop=powertet,
$bio

Amstrad CPC type-in published 32 years ago:

Power Tetris (c) 1990 PC Amstrad International

- TRIVIA -

Listed as a type-in program in the magazine: PC Amstrad International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124530&o=2

$end

$cpc_flop=powertet01,powertet02,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Power Tetris Cracked (c) 1990 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126530&o=2

$end

$cpc_cass=powerup,
$bio

Amstrad CPC cass. published 31 years ago:

Power Up (c) 1991 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98699&o=2

$end

$spectrum_cass=powerupa,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Power Up (c) 1991 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287120&o=2

$end

$info=pwheelsj,
$bio

Arcade Video game published 31 years ago:

Power Wheels (c) 1991 Taito.

Monster Truck racing game.

- TECHNICAL -

Taito Z System hardware
Game ID : C78

Main CPU : (2x) Motorola 68000 (@ 16 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : Yamaha YM2610 (@ 8 Mhz)

Screen orientation : Horizontal
Video resolution : 320 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 4096

Players : 1
Control : Steering wheel
Buttons : 6

- TRIVIA -

This game is known outside Japan as "Double Axle".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2033&o=2

$end

$horizon=power,
$bio

POWER! Special Version for INSUA Members (c) 198? INSUA [International Northstar Users Association]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232335&o=2

$end

$cpc_flop=powerfla,
$bio

Power-Flash (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124407&o=2

$end

$cd32=pwrgames,
$bio

Commodore Amiga CD32 disc published 28 years ago:

Power-Games (c) 1994 Media Team

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229621&o=2

$end

$info=pubball,
$bio

Arcade Video game published 26 years ago:

Power-Up Baseball (c) 1996 Midway Mfg. Co.

Unreleased humoristic baseball game.

- TRIVIA -

About 15 machines of this game were made.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=284526&o=2

$end

$spectrum_cass=powerama,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Powerama (c) 1988 Power House, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80287&o=2

$end

$info=sc4pwrbl,sc4pwrbla,
$bio

Powerball (c) 200? Bell-Fruit Games.

- TECHNICAL -

[Model PR1614]

Scorpion 4

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11519&o=2

$end

$info=sc4pwrbq,sc4pwrbqa,
$bio

Powerball (c) 200? QPS Interactive.

- TECHNICAL -

[Model PR7054]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42752&o=2

$end

$megadriv=powerbal,
$bio

Sega Genesis cart. published 31 years ago:

Powerball (c) 1991 NAMCO Hometek, Inc.

North American release. Game developed in Japan. See the original for more information; "Wrestleball [Model T-14043]".

Description from the USA back cover:

In a futuristic sports arena, you're running upfield, free and clear, when WHAM! your opponent slams into you with a bone-jarring tackle knocking the ball loose. On defense, switch control to your nearest player, then devastate the ball handler with a lightning spin kick, forcing another fumble. Now pick it up and sprint upfield. Then cut back to evade tacklers, fake the goalie, and bust a through for a touchdown!

This is Powerball the sports game where teams of armored athletes hammer each other in a furious slugfest. Powerball combines skills from martial arts, football, and rugby. Each of the twelve teams boasts a unique level of skills. Whether you compete against the computer or a friend, you'll thrill to the action of Powerball, the smash sport of the future.

- TECHNICAL -

GAME ID: T-14036

- TRIVIA -

Powerball for Sega Genesis was released on 1991 (exact date unknown) in North America.

- PORTS -

* CONSOLES:
Nintendo Wii [Virtual Console] [US] (feb.19, 2008) "Powerball [Model MCBE]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57350&o=2

$end

$info=sc5pwrbl,sc5pwrbla,
$bio

Powerball (c) 200? Mazooma Games.

- TECHNICAL -

[Scorpion 5]
 [Model PR1614]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43128&o=2

$end

$archimedes=powrband,
$bio

Acorn Archimedes disk. published 32 years ago:

Powerband (c) 1990 4th Dimension

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127093&o=2

$end

$cpc_flop=powerbas,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Powerbase (c) 1990 Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124890&o=2

$end

$bbc_cass=pboatrac,
$bio

Powerboat Race (c) 19?? Futura

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52253&o=2

$end

$spectrum_cass=powerbox,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Powerbox Reading (c) 1991 Greenup, Ashley

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286697&o=2

$end

$amigaocs_flop=pwrdrome,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Powerdrome (c) 1989 Electronic Arts

- TECHNICAL -

GAME ID: 1779

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74772&o=2

$end

$pc98=powdgals,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Powered Gals (c) 1991 Studio Milk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90395&o=2

$end

$info=pgear,pgearr1,
$vgmplay=armwar,
$bio

Capcom CPS-II cart. published 28 years ago:

Powered Gear - Strategic Variant Armor Equipment (c) 1994 Capcom Company, Limited. 

An up-to-3-player side-scrolling beat'em up game where four selectable mechs and their respective pilots try to save Earth from battle with a sister planet's renegade army. Parts of destroyed mechs can be outfitted onto your mech to create interesting and deadly combinations.

- TECHNICAL -

Runs on the "CP System II" hardware.
Green Board [Japan]

Players: Up to 3.
Control: 8-way joystick per player.
Buttons: 3 per player.
=> [1] Arm attack, [2] Jump, [3] Weapon attack

- TRIVIA -

Powered Gear - Strategic Variant Armor Equipment was released on September 16, 1994 in Japan. It was known as the 7th CPS-II game.

This game is known outside Japan as "Armored Warriors". Here is a list of known export releases:
"Armored Warriors [Blue Board]"
"Armored Warriors [Grey Board]"

Sony Music Works released a limited-edition soundtrack album for this game (Powered Gear Arcade Game Track - SRCL-3089) on December 1, 1994.

- UPDATES -

Green Board releases : 

REVISION 1 :
* Build date : 940916

REVISION 2 :
* Build date : 941024

- TIPS AND TRICKS -

* Selecting Joint Parts : While the demo appears for joint machine, the player who gets the radio machine must enter the following keys...
Beta-Cannon - Hold Up.
Gamma-Battler - Hold Left or Right.
Alpha-Fortress - Hold Down.

* Selecting Parts : At the stage title screen, hold B+C (over 1 sec.) and then enter the following keys...
Bomber - Leftup
Death Drill - Up
Missile - Rightup
Laser blade - Left
Force claw - Right
Flame - Leftdown
Chain spark - Down
Laser - Rightdown

Note : You can select both the arm and the sub weapon at the same time, but, if you enter codes for arm or sub weapon twice only the later code will work.

- SERIES -

1. Powered Gear - Strategic Variant Armor Equipment [Green Board] (1994)
2. Cyberbots - Fullmetal Madness (1995)

- STAFF -

Planners: Kiyo, T.H.T.Fuji, Tuchihashi Bakabon
Programmers: Y. Tunazaki Forever, Hero Hero, H. HASssssY, Hamachan, Dress
Mechanical and object designers: Yochabare, E. Kuratani, H. Uemura, Naoki Fujisawa, Y. Maruno, H. Yoshino, You-Tenkozow (You.Ten Kozow), Igami, Nekokan, U.F.O, Naoki Fukuda, Bakky
Art designers: Matsumoto, Y. Maruyama, M. Oshino, Takuji Mishima, Saru, Kohei Akiyama
Sound composer: Takayuki Iwai (Anarchy Takapon)
Sound designer: Tomuyuki Kawakami (T.K NY)
Special adviser: Noritaka Funamizu (Poo), Shochan, Kenkn, Meshi, Furoboh
Character designer: T.O.M
AD designers: Sensei, Sakomizu
Director: Yoshiki Okamoto (Kihaji Okamoto)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2034&o=2

$end

$bbc_rom=pfontntq,
$bio

Acorn BBC ROM published 36 years ago:

PowerFont NTQ (c) 1986 Permanent Memory Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145333&o=2

$end

$nes=mc_pw250,
$bio

Famiclones cart. published 31 years ago:

Powerful 250 in 1 (c) 1991 NTDEC [Taiwan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294526&o=2

$end

$info=pwrchanc,
$bio

Medal video game published 23 years ago:

Powerful Chance (c) 1999 Konami Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125491&o=2

$end

$pc8801_flop=powereng,powerenga,
$bio

NEC PC-8801 Series disk. published 32 years ago:

Powerful Engine (c) 1990 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92660&o=2

$end

$pc8801_flop=powerjan,
$bio

Powerful Janken EXE (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92661&o=2

$end

$info=pjoypj001,
$bio

PowerJoy (c) 200? Trump Grand.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240418&o=2

$end

$amigaocs_flop=pmongera,
$bio

Commodore Amiga 500 disk. published 32 years ago:

PowerMonger (c) 1990 Hit Squad, The.

Budget release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74770&o=2

$end

$x68k_flop=pmonger,
$vgmplay=pmonger_68k,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

PowerMonger (c) 1991 Imagineer Co., Ltd.

- TECHNICAL -

BARCODE: 4965857006031

- TRIVIA -

Released on October 25, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87998&o=2

$end

$pc98=pmonger,
$vgmplay=pmonger_98,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

PowerMonger (c) 1991 Imagineer Co., Ltd.

- TECHNICAL -

BARCODE: 4965857006017

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90396&o=2

$end

$snes=pmonger,
$bio

Nintendo Super NES cart. published 29 years ago:

PowerMonger (c) 1993 Imagineer Company, Limited.

- TRIVIA -

Reviews:
[FR] September 1993- Consoles + N.23: 75%

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63441&o=2

$end

$snes=pmongerj,
$bio

Nintendo Super Famicom cart. published 29 years ago:

PowerMonger - Mashou no Bouryaku (c) 1993 Imagineer Company, Limited.

- TECHNICAL -

GAME ID: SHVC-PM

- TRIVIA -

Released on March 26, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61978&o=2

$end

$amigaocs_flop=pmongerww1,
$bio

Commodore Amiga 500 disk. published 30 years ago:

PowerMonger - World War I Edition (c) 1992 Electronic Arts

- TECHNICAL -

GAME ID: E17211FS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74771&o=2

$end

$amigaocs_flop=pmonger,
$bio

Commodore Amiga 500 disk. published 32 years ago:

PowerMonger (c) 1990 Electronic Arts

- TECHNICAL -

GAME ID: 3995

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74769&o=2

$end

$ibm5150=pmonger,
$bio

IBM PC 5.25in. disk. published 30 years ago:

PowerMonger (c) 1992 Electronic Arts.

- TECHNICAL -

GAME ID: 4235

- TRIVIA -

Released in July 1992 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=260682&o=2

$end

$megadriv=pmonger,
$bio

Sega Genesis cart. published 29 years ago:

PowerMonger (c) 1993 Electronic Arts

- TECHNICAL -

GAME ID: 7105

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115608&o=2

$end

$megadriv=pmongerj,
$bio

Sega Mega Drive cart. published 29 years ago:

PowerMonger (c) 1993 Electronic Arts

Japanese release.

- TECHNICAL -

GAME ID: EM20011

- TRIVIA -

Released on June 18, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56771&o=2

$end

$fmtowns_cd=pmonger,
$bio

Fujitsu FM Towns CD published 30 years ago:

Powermonger (c) 1992 Imagineer Co., Ltd.

- TECHNICAL -

GAME ID: MTC-1003

- TRIVIA -

Released in May 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110366&o=2

$end

$megacd=pmonger,
$bio

Sega Mega-CD published 28 years ago:

PowerMonger (c) 1994 Electronic Arts.

- TECHNICAL -

Game ID: T-50035-50
Front Cover ID: E139SCXI(1)
Back Cover ID: E139SCXI(2)
Manual ID: E139SCXM(1), E139SXCM(2)
Spine Card ID: E139SCXA
CD 1 ID: E1395CCD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60645&o=2

$end

$segacd=pmonger,
$bio

Sega CD published 28 years ago:

PowerMonger (c) 1994 Electronic Arts

- TECHNICAL -

GAME ID: T-50035

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60785&o=2

$end

$cpc_flop=powerpag,powerpag01,powerpag02,
$bio

Amstrad CPC 464 disk. published 29 years ago:

PowerPage 128 (c) 1993 Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124409&o=2

$end

$cpc_flop=powerpag03,
$bio

Amstrad CPC 464 disk. published 30 years ago:

PowerPage 64 (c) 1992 Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124408&o=2

$end

$adam_flop=powerpnt,powerpntb,powerpnta,powerpnthd,
$bio

Coleco Adam disk. published 35 years ago:

PowerPAINT (c) 1987 Digital Express.

Professional art program that allows you to create and draw artwork for printing on a dot matrix printer. Requires a 64K Memory Expansion Card. Larger Ram Cards allow a full page to be created and printed at one time, and provide a Ram Disk. Import Sprite sets, Clip Art, Font Sets. Copy or Move portions of a . Change colors, paint brushes, borders, etc. Powerful, but SmartKEY Menu Labels make easy use. Thousands of clips, fonts and sprites are available as the Public Domain.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82662&o=2

$end

$spectrum_cass=pwrplaym,
$bio

Powerplay (c) 198? MCM Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219346&o=2

$end

$c64_cart=pwrplay,
$bio

Commodore C64 cart. published 32 years ago:

PowerPlay (c) 1990 Disc Company, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53674&o=2

$end

$amigaocs_flop=powrplay,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Powerplay - The Game of the Gods (c) 1988 Arcana

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74773&o=2

$end

$spectrum_cass=pwrplay,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Powerplay - The Game of the Gods (c) 1988 Players Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80290&o=2

$end

$cpc_flop=powerpla,powerpla01,powerpla04,powerpla07,powerpla06,powerpla08,powerpla09,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Powerplay - The Game of the Gods (c) 1988 Players Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122984&o=2

$end

$cpc_cass=powrplay,
$bio

Amstrad CPC cass. published 33 years ago:

Powerplay - The Game of the Gods [Model AMC-636] (c) 1989 MCM Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98701&o=2

$end

$cpc_flop=powerpla03,powerpla02,powerpla05,powerpla0a,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Powerplay - The Game of the Gods [Model AMF 022] (c) 1986 MCM Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122985&o=2

$end

$adam_flop=powerprn,powerprna,
$bio

Coleco Adam disk. published 37 years ago:

PowerPRINT (c) 1985 Strategic Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109910&o=2

$end

$spectrum_cass=powerpri,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Powerprint 2 (c) 1985 Buttercraft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287906&o=2

$end

$adam_flop=powrsign,
$bio

PowerSigns (c) 199? L&G Enterprises

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109911&o=2

$end

$psx=powerslv,
$bio

Sony PlayStation CD published 25 years ago:

Powerslave (c) 1997 Playmates Interactive.

- TECHNICAL -

Game ID: SLUS-00102

- TRIVIA -

Released on March 01, 1997 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97816&o=2

$end

$saturn=powerslv,
$bio

Sega Saturn CD published 26 years ago:

Powerslave (c) 1996 Playmates Interactive

- TECHNICAL -

GAME ID: T-13205H

- TRIVIA -

Released on October 31, 1996 in the USA.

The game was rated M (Mature, it have content that may be suitable for ages 17 and older) by ESRB (Entertainment Software Rating Board).

Export releases:
[JP] "Seireki 1999 - Pharaoh no Fukkatsu [Model T-18001G]"
[EU] "Exhumed [Model MK81084-50]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60117&o=2

$end

$cpc_flop=powerspe,
$bio

Amstrad CPC 464 disk. published 28 years ago:

Powerspell (c) 1994 Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124891&o=2

$end

$info=j6pwrspn,j6pwrspna,j6pwrspnb,j6pwrspnc,j6pwrspnd,j6pwrspne,
$bio

Fruit Machine published 24 years ago:

Powerspin (c) 1998 JPM International.

- TECHNICAL -

Impact

- TRIVIA -

Powerspin was released in September 1998 in the UK.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15815&o=2

$end

$specpls3_flop=powerspo,
$bio

Sinclair ZX Spectrum+3 disk. published 31 years ago:

Powersports (c) 1991 Zigurat Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147952&o=2

$end

$info=powerstk,
$bio

Computer published 26 years ago:

Powerstack II (c) 1996 Motorola.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235521&o=2

$end

$a800=powrstar,
$bio

Atari 400/800 cart. published 37 years ago:

Powerstar (c) 1985 Pandora Software.

- TRIVIA -

The goal of the dev. team was to fit a graphic adventure with over 200 unique views into a 16K cartridge. Development took too long, and disks were coming into general use by the time it was released. There was just one small production run. The follow-up game of a fire in a high-rise building never happened.

- STAFF -

Game designers: Jeff Volp (operating system), Steve Nelson (puzzle coding), Stan Clark (graphics), Rob Brandt (text)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86663&o=2

$end

$svmu=pstone,
$bio

Sega Visual Memory Unit mini-game published 23 years ago:

Powerstone Mini (c) 1999 Capcom Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237218&o=2

$end

$adam_flop=powrtool,
$bio

PowerTOOLS (c) 199? Eyezod Graphics.

Professional artwork. 17 Sprite Sets, 55 Clip Art s, and more for use with PowerPaint.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109912&o=2

$end

$pc98=poy,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

POY (c) 1992 Bio 100%.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90305&o=2

$end

$psx=poypoy,
$bio

Sony PlayStation CD published 25 years ago:

Poy Poy (c) 1997 Konami of America [TM of Konami Corp]

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-00486

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111304&o=2

$end

$to7_cass=poyann,
$bio

Thomson TO7 type-in published 38 years ago:

PoYann (c) 1984 Hebdogiciel.

- TRIVIA -

Published on November 16, 1984 in the French magazine; hebdogiciel no. 57.

- STAFF -

By: Frederic CHARTIER

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108491&o=2

$end

$x68k_flop=poyopoyo,
$bio

Sharp X68000 Series 5.25in. disk. published 29 years ago:

Poyo Poyo (c) 1993 Faarutoona

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88520&o=2

$end

$msx2_flop=poyopoyo,
$bio

MSX 2 disk. published 31 years ago:

Poyo Poyo Life (c) 1991 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101953&o=2

$end

$msx2_flop=poyopoy2,
$bio

MSX 2 disk. published 30 years ago:

Poyo Poyo Life II (c) 1992 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101954&o=2

$end

$gbcolor=poyondr2,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Poyon no Dungeon Room 2 [Model CGB-BP2J-JPN] (c) 2000 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68600&o=2

$end

$gbcolor=poyondr,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Poyon no Dungeon Room [Model DMG-ADZJ-JPN] (c) 1999 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68599&o=2

$end

$galaxy=pozivniz,
$bio

Pozivni Znak (c) 19?? Vujkov, Dragan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235843&o=2

$end

$tvc_flop=pokernyi,
$bio

Videoton TVC disk. published 36 years ago:

Póker (c) 1986 Nyitrai [Hungary]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111735&o=2

$end

$tvc_cass=poker,pokera,poker1,
$bio

Videoton TVC cass. published 36 years ago:

Póker (c) 1986 Unisoft GMK

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112530&o=2

$end

$tvc_flop=pokerbar,
$bio

Videoton TVC disk. published 34 years ago:

Póker (c) 1988 Barsony

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112379&o=2

$end

$tvc_flop=poker,
$bio

Póker (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112012&o=2

$end

$tvc_flop=poklakom,poklakoma,
$bio

Videoton TVC disk. published 35 years ago:

Póklakoma (c) 1987 Novotrade Rt. [Hungary]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112287&o=2

$end

$tvc_flop=pokok,
$bio

Pókok - Pókvadászat (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112013&o=2

$end

$tvc_flop=pottompe,
$bio

Pöttöm Peti (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112014&o=2

$end

$info=pp1292,
$bio

Console published 44 years ago:

PP-1292 Advanced Programmable Video System (c) 1978 Audio Sonic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289871&o=2

$end

$info=pp1392,
$bio

Console published 44 years ago:

PP-1392 Advanced Programmable Video System (c) 1978 Audio Sonic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289872&o=2

$end

$cpc_flop=pp8games,
$bio

Amstrad CPC 464 disk. published 36 years ago:

PP8 Games (c) 1986 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118938&o=2

$end

$info=pr100,
$bio

Musical Instrument published 35 years ago:

PR-100 Digital Sequencer (c) 1987 Roland.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=302089&o=2

$end

$apple2_flop_clcracked=pracalgb,
$bio

Apple II 5.25 disk. published 34 years ago:

Practical Algebra (c) 1988 Queue, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231376&o=2

$end

$apple2_flop_clcracked=prccomp2,
$bio

Apple II 5.25 disk. published 39 years ago:

Practical Composition II - Clear Logical Sentences (c) 1983 Intellectual Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232187&o=2

$end

$apple2_flop_clcracked=prcgramr,
$bio

Apple II 5.25 disk. published 34 years ago:

Practical Grammar (c) 1988 Queue, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231377&o=2

$end

$spectrum_cass=pwmrp3,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Practical Wireless Magazine Radio Programs 3 (c) 1983 PW Publishing, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293696&o=2

$end

$apple2_flop_clcracked=pclc2v2,
$bio

Apple II 5.25 disk. published 39 years ago:

Practicalc II XC Ver.2 (c) 1983 Practicorp

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240719&o=2

$end

$spectrum_cass=practica,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Practically Impossible [Model PRA] (c) 1983 ACME Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80292&o=2

$end

$pc8801_flop=prajator,
$bio

NEC PC-8801 Series disk. published 33 years ago:

プラジェーター (c) 1989 Enix, Ltd.
(Prajator)

- TECHNICAL -

GAME ID: E-G242
BARCODE: 4988601002424

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92662&o=2

$end

$psion2=prakfrvc,
$bio

Prakpak French Vocabulary I (c) 198? Mackay

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234150&o=2

$end

$info=prav82,
$bio

Computer published 40 years ago:

Pravetz 82 (c) 1982 Pravetz

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240557&o=2

$end

$info=prav8c,
$bio

Computer published 33 years ago:

Pravetz 8C (c) 1989 Pravetz

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240558&o=2

$end

$info=prav8d,prav8dd,
$bio

Computer published 37 years ago:

Pravetz 8D (c) 1985 Pravetz

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240559&o=2

$end

$info=prav8m,
$bio

Computer published 37 years ago:

Pravetz 8M (c) 1985 Pravetz

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240560&o=2

$end

$nes=pravdoro,
$bio

Nintendo NES cart. published 26 years ago:

Pravila Doroznogo Dvizenija (c) 1996 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55448&o=2

$end

$to7_cart=praxitel,
$bio

Thomson TO7 cart. published 37 years ago:

Praxitele (c) 1985 TO TEK Editions [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108637&o=2

$end

$to_flop=praxitel,praxitela,
$bio

Thomson TO disk. published 35 years ago:

Praxitele (c) 1987 FIL [France Image Logiciel]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107952&o=2

$end

$adam_flop=prboot1,
$bio

Coleco Adam disk. published 34 years ago:

PrBOOT with Coleco Programs 01 (c) 1988 Walters Soft. Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109913&o=2

$end

$adam_flop=prboot2,
$bio

Coleco Adam disk. published 34 years ago:

PrBOOT with Coleco Programs 02 (c) 1988 Walters Soft. Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109914&o=2

$end

$leapfrog_leappad_cart=tadshop,
$bio

LeapFrog Leappad cart. published 21 years ago:

Pre Math - Tad goes shopping (c) 2001 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234982&o=2

$end

$leapfrog_leappad_cart=prlpfrnds,
$bio

LeapFrog Leappad cart. published 20 years ago:

Pre Reading - Leap's Friends From A to Z (c) 2002 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234983&o=2

$end

$leapfrog_leappad_cart=thomasrue,
$bio

LeapFrog Leappad cart. published 20 years ago:

Pre Reading - Thomas the Really Useful Engine (c) 2002 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234984&o=2

$end

$spectrum_cass=prehisto,
$bio

Sinclair ZX Spectrum cass. published 30 years ago:

Pre-History (c) 1992 Adventure Workshop, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80297&o=2

$end

$svi318_cart=prerelea,
$bio

Spectravideo SV-318 cart. published 7 years ago:

Pre-Release (c) 2015 Five Finger Punch

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=292880&o=2

$end

$info=pbillian,
$bio

Arcade Video game published 36 years ago:

Prebillian (c) 1986 Taito.

Strange pool-type game in a futuristic environment.

- TECHNICAL -

Game ID : M6100211A

Main CPU : Zilog Z80 (@ 6 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.5 Mhz), Custom (@ 1.5 Mhz)

Players : 2
Control : dial
Buttons : 3

- TRIVIA -

Released in December 1986.

Developed by Kaneko.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2035&o=2

$end

$info=pbillianb,
$bio

Arcade Video game published 35 years ago:

Prebillian (c) 1987 Game Corp.

Pirate version of the Taito game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266340&o=2

$end

$amigaocs_flop=xenona,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Precious Metal (c) 1989 Ocean Soft., Ltd.

Compilation of four games:
Arkanoid 2: Revenge of Doh
Captain Blood
Crazy Cars
Xenon

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75587&o=2

$end

$info=pc1000,
$bio

Computer published 34 years ago:

PreComputer 1000 (c) 1988 VTECH.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127753&o=2

$end

$info=pc2000,pc2000s,
$bio

Computer published 32 years ago:

PreComputer 2000 (c) 1990 VTECH.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127758&o=2

$end

$info=prestige,
$bio

Computer published 24 years ago:

PreComputer Prestige Elite (c) 1998 VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233789&o=2

$end

$vic1001_cart=predator,
$bio

Commodore VIC-20 cart. published 40 years ago:

Predator (c) 1982 HES [Human Engineered Software]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86895&o=2

$end

$msx2_cart=predator,
$bio

MSX 2 cart. published 34 years ago:

Predator (c) 1988 Pack-In-Video Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51354&o=2

$end

$nes=predatorj,
$bio

Nintendo Famicom cart. published 34 years ago:

Predator (c) 1988 Pack-In-Video Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54516&o=2

$end

$bbc_cass=predator,
$bio

Acorn BBC/Electron cass. published 33 years ago:

Predator (c) 1989 Superior Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52300&o=2

$end

$coco_cart=predator,
$bio

TRS-80 CoCo cart. published 33 years ago:

Predator (c) 1989 Tandy Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240915&o=2

$end

$spectrum_cass=predp,
$bio

Predator (c) 198? Proein Soft Line.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219614&o=2

$end

$spectrum_cass=prede,
$bio

Predator (c) 198? Erbe Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219883&o=2

$end

$msx2_flop=predator,predatorb,predatorc,predatord,predatora,
$bio

Predator (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101955&o=2

$end

$spectrum_cass=pred2m,
$bio

Predator 2 (c) 198? MCM Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219347&o=2

$end

$amigaocs_flop=predatr2,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Predator 2 (c) 1991 Image Works

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74775&o=2

$end

$spectrum_cass=pred2,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Predator 2 (c) 1991 Image Works

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80294&o=2

$end

$cpc_cass=predatr2,
$bio

Amstrad CPC cass. published 31 years ago:

Predator 2 (c) 1991 Image Works

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98705&o=2

$end

$specpls3_flop=predatr2,predatr2a,
$bio

Sinclair ZX Spectrum+3 disk. published 31 years ago:

Predator 2 (c) 1991 Image Works

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118665&o=2

$end

$cpc_flop=predator02,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Predator 2 (c) 1991 MCM Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121499&o=2

$end

$cpc_flop=predator0d,predator0a,predator13,predator12,predator05,predator09,predator03,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Predator 2 (c) 1991 Image Works

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121500&o=2

$end

$sms=predatr2b,
$bio

Sega Master System cart. published 30 years ago:

Predator 2 (c) 1992 Tec Toy

- TECHNICAL -

GAME ID: 027110

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56136&o=2

$end

$sms=predatr2,
$vgmplay=predatr2_sms,
$bio

Sega Master System cart. published 30 years ago:

Predator 2 (c) 1992 Arena

Descriptions from the back cover:

The Predator is in town with a few days to kill!!! It comes from a distant world...Invisible, it's armed with powerful weapons unlike anything we know. It mercilessly stalks humans...for sport. As Lt. Harrigan, it's up to you to rescue innocent people from the clutches of the evil drug gangs — before they become trophies of the Predator. Search the streets, rooftops and subways until you confront IT. The Predator is on the hunt...find him before he finds you!

Le Predator est en ville pour tuer!!! Il vient d'un monde lointain...Invisible, il est equipé d'armes puissantes comme vous n'en avez jamais vues. Sans pitié, il traque les humains...pour le sport. Dans le rôle du Lieutenant Harrigan, vous devez sauver les innocents des griffes infernales des gangs de la drogue — avant qu'ils ne deviennent les trophées du Predator. Fouillez les rues, les toits et les souterrains jusqu'à l'ultime confrontation. Le Predator est en chasse...trouvez-le avant qu'il ne vous trouve!

Der Predator ist in der Stadt! Er will sich ein paar mörderische Tage machen! Er kommt aus einer fernen Welt, ist unsichtbar und mit mächtigen Waffen ausgerüstet, von denen wir bisher nicht einmal ahnten. Gnadenlos jagt er Menschen...sozusagen als Sport! In der Rolle von Lt. Harrigan liegt es allein an dir, die unschuldigen Menschen aus den Klauen der gefährlichen Drogenbanden zu retten, bevor sie dem Predator zum Opfer fallen. Suche in den Straßen, auf den Dächern und in den U-Bahn-Schächten nach IHM! Der Predator hat seine Jagd begonnen...Finde ihn, ehe er dich findet!

¡¡¡El Predator está en la ciudad pasando unos días asesinos!!! Viene de un mundo lejano...es invisible y está armado con poderosas armas totalmente desconocidas para nosotros. Está al acecho de humanos para cazarlos despiadadamente...por diversión. Como el Teniente Harrigan, tu tarea es rescatar gente inocente de las garras de las malvadas bandas de traficantes de drogas — antes de que se conviertan en trofeos del Predator. Búscale en las calles, tejados y subterráneos hasta que le hagas frente. ¡El Predator ha comenzado su caza...encuéntralo antes de que él te encuentre!

Il Predator è in città con un po' di giorni da ammazzare!!! Viene da un mondo lontano...Invisibile, dotato di armi più potenti di quelle conosciute. Va spietatamente a caccia di umani...per sport. Nel ruolo del Ten. Harrigan, sta a te salvare gli innocenti dalle grinfie delle diaboliche bande di spacciatori — prima che vengano trasformati in trofei del Predator. Perlustra le strade, i tetti e le sotterranee fino ad affrontarlol. Il Predator è in caccia...trovalo prima che lui trovi te!

Predator är i stan för att slå ihjäl några dagar!!! Den kommer från en avlägsen värld...Den är osynlig och utrustad med kraftfulla, för oss helt okända, vapen. Den jagar människor obarmhärtigt...enbart för nöjes skull. I rollen som Löjtnant Harrigan är det din uppgift att rädda oskyldiga människor ur de grymma drogligornas grepp — innan de blir Predator-troféer. Sök igenom gator, hustak och undergångar tills du står ansikte mot ansikte med DEN. Predator-varelsen är ute på jakt...hitta den innan den hittar dig!

De Predators zijn in de stad en blijven een paar dagen om zich te amuseren...Ze komen uit een andere wereld...Ze zijn onzichtbaar, ze hebben effectieve wapens, zoals wij ze niet kennen. Ze jagen zonder genade op mensen...dat is hun sport! Jij bent Luitenant Harrigan, en jij moet onschuldige mensen uit de klauwen van drugsbenden redden — voordat ze trofeeën van de Predators worden. Ga op speurtocht door de straten, over de daken en in de tunnels totdat je er door één geconfronteerd wordt. De Predators zijn op jacht...vind ze...voordat ze jouw vinden.

Predator on kaupungissa muutamia päiviä tappaakseen aikaa!!! Se tulee kaukaisesta maailmasta...se on näkymätön ja se on varustautunut tehokkailla, meille tuntemattomilla aseilla. Se metsästää väijyen ihmisiä...urheilun vuoksi. Sinä olet luutnantti Harrigan ja sinun on pelastettava viattomia ihmisiä pahojen huumekoplien kynsistä — ennenkuin heistä tulee Predatorin voitonmerkkejä. Etsi kadut, katot ja maanalainen, kunnes kohtaat SEN. Predator on metsällä...löydä se, ennenkuin se löytää sinut!

- TECHNICAL -

GAME ID: MK-27026-50
SIZE: 256KB (2Mbit)

- TRIVIA -

Export releases:
[BR] "Predator 2 [Model 027110]"

- STAFF -

Acclaim Development
The Gray Team: Robert Leingang, Stacy Hendrickson, Tyrone Miller, Ron Somers

Production on behalf of Teeny Weeny Games, ltd.
Programming: Paul Johnson
Production: Angela Sutherland
Artwork: John Cassells, Ross Harris
Music: Matt Furniss (Krisalis software)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56137&o=2

$end

$gamegear=predatr2,
$bio

Sega Game Gear cart. published 30 years ago:

Predator 2 (c) 1992 Arena

- TECHNICAL -

[Model T-81068]

- TRIVIA -

Developed by Acclaim.

This game is based on the 1990 movie with the same title.

- TIPS AND TRICKS -

* Level Passwords: Enter these passwords to start from the corresponding level

Level 2 : SPOCGURD
Level 3 : ROTADERP
Level 4 : SEGATSOH
Level 5 : NAGIRRAH
Level 6 : LAICIFFO
Level 7 : THGINDIM

- STAFF -

The Gray Team : Robert Leingang, Stacy Hendrickson, Tyrone Miller, Ron Somers
Production on behalf of : Teeny Weeny Games, ltd.
Programming : Paul Johnson
Production : Angela Sutherland
Artwork : John Cassells, Ross Harris
Music : Matt Furniss (Krisalis software)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64785&o=2

$end

$megadriv=predatr2,
$vgmplay=predatr2_md,
$bio

Sega Genesis cart. published 30 years ago:

Predator 2 (c) 1992 Arena.

- TECHNICAL -

GAME ID: T-81076

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115653&o=2

$end

$cpc_flop=predator07,predator08,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Predator Cracked (c) 1988 ACS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122836&o=2

$end

$cpc_flop=predator0c,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Predator Trained (c) 1988 Two Mag

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123634&o=2

$end

$cpc_cass=predatorhs,
$bio

Amstrad CPC cass. published 33 years ago:

Predator [Model 08] (c) 1989 Hit Squad, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=99076&o=2

$end

$cpc_cass=predators,
$bio

Amstrad CPC cass. published 34 years ago:

Predator [Model 22341] (c) 1988 Proein Soft Line [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98703&o=2

$end

$nes=predator,predatoru,
$bio

Nintendo NES cart. published 33 years ago:

Predator (c) 1989 Activision, Incorporated.

North American release. Game developed in Japan. See the original Famicom version for more information: "Predator [Model PAC-PL]".

Description from the back cover:

You've heard about PREDATOR, the Arnold Schwarzenegger movie - now you can play the leading role! Take a crack commando unit into the South American jungle to rescue a bunch of trapped diplomats. Should be easy enough... and so it would be, if it weren't for the mysterious alien who keeps on taking out your men!

- TECHNICAL -

GAME ID: NES-PL-USA

- TRIVIA -

Released in April 1989 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55449&o=2

$end

$electron_cass=predator,
$bio

Acorn Electron cass. published 34 years ago:

Predator (c) 1988 Superior Software

- TECHNICAL -

GAME ID: SUP 00228

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52254&o=2

$end

$cpc_flop=predator06,predator04,predator01,predator,predator0b,predator14,predator0e,predator0f,predator10,predator11,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Predator [Model UQD 580] (c) 1988 Activision, Inc. [Santa Clara, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123633&o=2

$end

$cpc_cass=predator,
$bio

Amstrad CPC cass. published 34 years ago:

Predator [Model UQK 580] (c) 1988 Activision, Inc. [Santa Clara, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98704&o=2

$end

$spectrum_cass=pred,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Predator (c) 1987 Activision, Inc.

- TECHNICAL -

GAME ID: URK 580

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80293&o=2

$end

$bbc_cass=predict,
$bio

Acorn BBC Micro B cass. published 39 years ago:

Predict (c) 1983 Mayday Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264682&o=2

$end

$to_flop=prehist2,
$bio

Prehis-To Compilation 2 (c) 200? Serveur87

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107953&o=2

$end

$spectrum_cass=prehadv,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Prehistoric Adventure (c) 1986 Crusader Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80296&o=2

$end

$info=preisle2,
$neogeo=preisle2,
$vgmplay=preisle2,
$bio

SNK Neo-Geo MVS cart. published 23 years ago:

Prehistoric Isle 2 (c) 1999 Yumekobo.

A side-scrolling shooter featuring helicopters and a great sequel to the previous game, filled with great details and good pre-rendered graphics combined with good sound effects.

The plot takes us this time in the future where they have been a series of attacks in some parts of the world, leaving destruction in its wake, all this is caused once again by a invasion of legions of dinosaurs, to control this disastrous tragedy, we resort to the army, who sends two of his best helicopter armed with high-tech weapons, with which it hopes to eradicate the prehistoric menace.

The players controls one of two types of helicopters, main difference is in the type of weaponry, both are re-powered by a series of power-ups which is obtained by eliminating the enemies, the Blue One has a wide and straight ahead shot and the bomb is a huge powerfull wave cannon and the Green One fires a spread shot and the bomb fires a multitude of grenades that eliminates effectively the enemies in front. There are to rescue and defend several civilians survivors of all the Jurassic army to earn points and power-ups to face the enemy boss of end phase and go the next level.

- TECHNICAL -

Runs on the SNK "Neo-Geo MVS" hardware.
Game ID : 0255

Players : 2
Control : 8-way joystick
Buttons : 2
=> [A] Shoot, [B] Bomber

- TRIVIA -

Prehistoric Isle 2 was released in September 1999.

This game is known in Japan as "Prehistoric Isle 2 - Genshi Tou".

This game runs on the Neo-Geo MVS but was not released on the Neo-Geo AES home console.

- TIPS AND TRICKS -

* Challenge star : Successfully complete a stage without losing any lives.

* Bonus Time : Build your weapon to maximum level, then select the same color again. Kill your enemies while in bonus time to increase the score multiplier up to x16.

* Extra Bonus score: Near the end of stage, always are a TOUCH ME helicopter to rescue the civilians you pick un in the stage (not in stage 3 and 6). Instead of droping them there, avoid that helicopter and carry them to the end of the stage and beat the boss, obviously without dying. For every rescued civilian, you will get a 1x multiplier, so you can multiply the bonus by 5 if rescue all the civilians.

- SERIES -

1. Prehistoric Isle in 1930 (1989)
2. Prehistoric Isle 2 (1999)

- STAFF -

Executive producers : S. Takaoka, Tanaka
Producer(rq) : James. W
Planner : Barso
Direction helpers : Satoshi ito, H. Miyagami, J. Seki
Main programmer : Yuki
Programmers : Y. Takasaki, Buttaku99, Masumura
Tool programmer : Hiroaki Torii
Chief designers : Y. Yonezawa, T. Nagakubo
Designers : Masato Miyoshi, Michitaka Ishida, Yuko Hara, T.Hirokawa, Matsumoto Kiyoshi, Sho Tabira, kyo Yamanaka
Design helpers : S. Katou, K. Mikamoto, R. Nagashima, H. Nobe, H. Ochiai, M. Shibata
Sound designer & music composer : Masahiko Hataya

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2036&o=2

$end

$info=prehisle,prehisleu,prehislek,prehisleb,
$bio

Arcade Video game published 33 years ago:

Prehistoric Isle in 1930 (c) 1989 SNK.

Export release. Game developed in Japan. See the original for more information; "Genshi-Tou 1930's".

- TRIVIA -

Released in June 1989.

- UPDATES -

The US version is slightly different, it has the "Winners Don't Use Drugs" logo.

- SERIES -

1. Prehistoric Isle in 1930 (1989)
2. Prehistoric Isle 2 (1999)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2037&o=2

$end

$amigaocs_flop=prehist,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Prehistorik (c) 1991 Titus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74776&o=2

$end

$cpc_cass=prehistk,
$bio

Amstrad CPC cass. published 31 years ago:

Prehistorik (c) 1991 Titus [Gagny, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98707&o=2

$end

$cpc_flop=prehisto05,prehisto06,prehisto02,prehisto01,prehisto07,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Prehistorik (c) 1991 Titus [Gagny, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120636&o=2

$end

$ibm5150=prehist,
$bio

IBM PC 5.25in. disk. published 31 years ago:

Prehistorik (c) 1991 Titus [Gagny, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132479&o=2

$end

$cdtv=prehisto,
$bio

Commodore Amiga CDTV CD published 31 years ago:

Prehistorik (c) 1991 Titus [Gagny, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=194420&o=2

$end

$cpc_flop=prehisto0a,prehisto08,prehisto09,prehisto0c,prehisto0b,prehisto0d,prehisto03,prehisto04,prehisto0f,prehisto0e,
$bio

Amstrad CPC 464 disk. published 29 years ago:

Prehistorik 2 (c) 1993 Titus [Gagny, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120637&o=2

$end

$cpc_cass=prehist2,
$bio

Amstrad CPC cass. published 29 years ago:

Prehistorik II - Back to Hungerland (c) 1993 Titus [Gagny, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98708&o=2

$end

$gba=pman,pmanp,
$bio

Nintendo GBA cart. published 21 years ago:

Prehistorik Man [Model AGB-APHE-USA] (c) 2001 Titus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72544&o=2

$end

$gameboy=pman,
$bio

Nintendo Game Boy Cart. published 26 years ago:

Prehistorik Man [Model DMG-UH-USA] (c) 1996 Titus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66767&o=2

$end

$snes=pmanu,
$bio

Nintendo Super NES cart. published 26 years ago:

Prehistorik Man (c) 1996 Titus

North American release. Game developed in Europe. For more information about the game itself, please see the original European release entry; "Prehistorik Man [Model SNSP-APUP-EUR]".

- TECHNICAL -

Cartridge ID: SNS-APUE-USA

- PORTS -

* CONSOLES:
Nintendo GBA (2001) "Prehistorik Man [Model AGB-APHE-USA]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63443&o=2

$end

$snes=pman,pmanp,
$bio

Nintendo Super NES cart. published 26 years ago:

Prehistorik Man (c) 1996 Titus

Prehistorik Man is a side scrolling platform game by Titus. One night, a herd of hungry and greedy dinosaurs eat all the food a Neanderthal village had stored for the winter, and the elder chief decides to send Sam, the chosen one, to save the village from starvation. The old chief tells the story of a legendary dinosaur graveyard hidden far to the North, and the valuable bones (the prehistoric currency) may be the village's only hope of averting the crisis. Our caveman embarks on a long journey through twenty-three stages to gather food supplies - but his mission is far less straightforward than it first appears and Sam will also undertake many tasks along the way, such as killing a fierce spotted lion or retrieving gemstones to unlock a giant stone-head. Our caveman comes equipped with a large club with which he can clobber a variety of roaming creatures - but his more powerful weapon is his yowl which he can charge up and unleash to knock out all enemies on screen. Another of his trick is to run on fours like a dog to reach full speed in a blink of an eye in order to jump over chasms and obstacles. Sam is also tasked with collecting bones left behind by the creatures that roam the land - these can be used to purchase new temporary weapons, extra lives or important information about the visited areas. Some of the village folks are also more than meet the eyes - the inventor always comes up with exotic ideas and marvelously inventions that Sam can use on his journey, and the blacksmith can build new and improved weapons.

- TECHNICAL -

Cartridge ID: SNSP-APUP-EUR

- TRIVIA -

The first Prehistorik game was released for the PC, Amiga, Atari ST and Amstrad CPC in 1991. However, this Super Famicom version is based on its sequel, Prehistorik 2, released for the PC and Amstrad CPC in 1993.

Export releases:
[US] "Prehistorik Man [Model SNP-APUE-USA]"
[JP] "P-Man [Model SHVC-APUJ-JPN]"

- TIPS AND TRICKS -

* Level Select: At the title screen, select "Options". Then go over "Exit" and hold the Left shoulder button and press Start. Then go over "Game Start" and hold the Right shoulder button and press Start. Now, at any time during the game, press Start to pause the game and press Select to access the Level Select Screen. Also, pressing Select at anytime during the game skips to the next level.

- STAFF -

Design: Rob Stevens, Francis Fournier, Florent Moreau, Eric Zmiro
Programming: Rob Stevens
Map Graphics: Francis Fournier
Backgrounds: Francis Fournier, Jean-Christophe Alexcandri, Paul Tumelaire
Sprite Animation: Jean-Christophe Alexcandri
Boss Graphics: Paul Tumelaire, Didier Carrere
Additional Graphics: Sotheara Khem-Kong
Music: Gilles Rea, Laurent Mignard
Music Implementation: Eric Caen
Midi Conversion: Eric Caen
Music and SFX Programming: Rob Stevens
Sound Effects: Rob Stevens
Stage Layouts: Rob Stevens, Francis Fournier, Frederic Gerard, Herve Trission
Map Editor Tools: Eric Caen
Directed by: Rob Stevens
Produced by: Eric Caen, Florent Moreau
Executive Producer: Herve Caen

- PORTS -

* CONSOLES:
Nintendo GBA (2001) "Prehistorik Man [Model AGB-APHP]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63442&o=2

$end

$apple2_flop_orig=drgnwrld,
$apple2_flop_clcracked=drgnwrld,
$bio

Apple II 5.25 disk. published 38 years ago:

Preiss/Reaves Dragonworld (c) 1984 Telarium.

- TECHNICAL -

GAME ID: DGW-AP-D1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232987&o=2

$end

$specpls3_flop=prelmont,
$bio

Sinclair ZX Spectrum+3 disk. published 13 years ago:

Preliminary Monty (c) 2009 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229659&o=2

$end

$spectrum_cass=preludea,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Prelude + Antteroo (c) 1985 Central Solutions, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287614&o=2

$end

$spectrum_cass=preludet,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Prelude To D-Day (c) 1985 Central Solutions, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287610&o=2

$end

$info=m4prem,
$bio

Premier (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41403&o=2

$end

$info=ac1prmcl,ac1prmcla,ac1prmclb,ac1prmclc,
$bio

Premier Club (c) 199? Ace Coin Equipment.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=14847&o=2

$end

$info=sc2prem,sc2prem1,sc2prem1p,sc2prem2,
$bio

Fruit Machine published 26 years ago:

Premier Club Manager (c) 1996 Bell-Fruit Mfg. Company, Limited. [B.F.M.].

- TECHNICAL -

[Model PR6432]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42207&o=2

$end

$amigaocs_flop=netherwa,nebuzyna,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Premier Collection (c) 1989 Hewson Consultants

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74615&o=2

$end

$st_flop=mercenry,
$bio

Atari ST disk. published 33 years ago:

Premier Collection II (c) 1989 Hewson Consultants

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230340&o=2

$end

$spectrum_cass=premieri,premieri_a,premieri_b,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Premier II (c) 1986 E&J Software.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80299&o=2

$end

$cpc_cass=premier2,
$bio

Amstrad CPC cass. published 35 years ago:

Premier II [Model PAI] (c) 1987 E&J Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98709&o=2

$end

$spectrum_cass=premierl,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Premier League (c) 1985 E&J Software.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80300&o=2

$end

$spectrum_cass=premeuro,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Premier League + European Trophy (c) 1985 E&J Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294663&o=2

$end

$amigaocs_flop=prmanger,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Premier Manager (c) 1993 Gremlin Graphics Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74777&o=2

$end

$archimedes=premmngr,
$bio

Acorn Archimedes disk. published 28 years ago:

Premier Manager (c) 1994 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116057&o=2

$end

$megadriv=prmanger,
$bio

Sega Mega Drive cart. published 27 years ago:

Premier Manager (c) 1995 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56772&o=2

$end

$megadriv=prman2k5,
$bio

Premier Manager - English Premier League 2005 (c) 199? Glorysun [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233723&o=2

$end

$gba=prman2k3,
$bio

Nintendo GBA cart. published 19 years ago:

Premier Manager 2003-04 [Model AGB-BPMP-EUR] (c) 2003 Zoo Digital Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72546&o=2

$end

$gba=prman2k4,
$bio

Nintendo GBA cart. published 18 years ago:

Premier Manager 2004-2005 [Model AGB-BP4P-EUR] (c) 2004 Zoo Digital Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72547&o=2

$end

$gba=prman2k5,
$bio

Nintendo GBA cart. published 17 years ago:

Premier Manager 2005-2006 [Model AGB-BP5P-EUR] (c) 2005 Zoo Digital Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72548&o=2

$end

$amigaocs_flop=prmang3,
$bio

Commodore Amiga 500 disk. published 28 years ago:

Premier Manager 3 (c) 1994 Gremlin Graphics Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74778&o=2

$end

$amigaocs_flop=prman3dx,
$bio

Commodore Amiga 500 disk. published 26 years ago:

Premier Manager 3 Deluxe (c) 1996 Gremlin Interactive.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74779&o=2

$end

$amigaaga_flop=pmang3_a,
$bio

Commodore Amiga 1200 disk. published 28 years ago:

Premier Manager 3 [AGA Ver.] (c) 1994 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146442&o=2

$end

$n64=prmang64,
$bio

Nintendo 64 cart. published 23 years ago:

Premier Manager 64 (c) 1999 Gremlin Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57919&o=2

$end

$megadriv=prmang97,
$bio

Sega Mega Drive cart. published 26 years ago:

Premier Manager 97 (c) 1996 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56773&o=2

$end

$amigaocs_flop=prmang2,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Premier Manager II (c) 1993 Gremlin Graphics Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74780&o=2

$end

$amigaocs_flop=prmanmes,
$bio

Commodore Amiga 500 disk. published 27 years ago:

Premier Multi-Edit System (c) 1995 Gremlin Int.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74781&o=2

$end

$spectrum_cass=premierp,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Premier Promoter (c) 1987 Sportsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80301&o=2

$end

$info=prmrsocr,prmrsocrj,
$vgmplay=prmrsocr,
$bio

Arcade Video game published 29 years ago:

Premier Soccer (c) 1993 Konami.

A soccer game from Konami.

- TECHNICAL -

Game ID : GX101

Main CPU : Motorola 68000 (@ 12 Mhz)
Sound CPU : Zilog Z80 (@ 8 Mhz)
Sound Chips : K054539 (@ 48 Khz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Released in March 1993.

The flag of Northern Ireland is wrong as it reads the flag of the Republic of Ireland.

- SERIES -

1. Premier Soccer (1993)
2. Premier Soccer '95

- STAFF -

Producers : Hideki. O, Satoru. O
Main programmer : T. Koji
Sub programmer : K. Kunihiko
Designers : Sigeki. Y, Satoru. K, Yasuyuki. S, Toshio. K, Kiyoshi. H
Assist : Kuniaki. O
Sound programmer : Hideaki. S
Music composer / Sound effects : Miki. Y

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2038&o=2

$end

$amigaocs_flop=premiere,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Premiere (c) 1992 Core Design

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74782&o=2

$end

$cpc_flop=premiere,
$bio

Premiere Demo (c) 19?? Flying Crackers, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123282&o=2

$end

$cpc_flop=premiere01,
$bio

Amstrad CPC 464 disk. published 27 years ago:

Premiere Megademo (c) 1995 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124410&o=2

$end

$mo5_cass=premvrs1,premvrs1b,premvrs1a,
$bio

Thomson MO5 cass. published 38 years ago:

Premiers pas vers le Basic (c) 1984 VIFI-Nathan [Vifi International]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108899&o=2

$end

$x68k_flop=premium,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

Premium (c) 1992 Silky's.

- TECHNICAL -

FD x4

- TRIVIA -

Released on September 17, 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87999&o=2

$end

$pc98=premium,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Premium (c) 1992 Silky's.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90397&o=2

$end

$fmtowns_flop_orig=premium,
$bio

Fujitsu FM Towns disk. published 30 years ago:

Premium (c) 1992 Silky's.

- TECHNICAL -

MEDIA: FD x4

- TRIVIA -

Released on September 17, 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144722&o=2

$end

$mbee_flop=128pbeeartistic,
$bio

Applied Technology Microbee disk. published 35 years ago:

Premium Beeartistic Ver.1.30 (c) 1987 Exitek

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290934&o=2

$end

$x68k_flop=premium2,
$bio

Sharp X68000 Series 5.25in. disk. published 29 years ago:

Premium II (c) 1993 Silky's.

- TECHNICAL -

MEDIA: FD x4

- TRIVIA -

Released on January 28, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88000&o=2

$end

$pc98=premium2,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Premium II (c) 1993 Silky's.

- TECHNICAL -

MEDIA: FD x4

- TRIVIA -

Released on January 28, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90398&o=2

$end

$fmtowns_flop_orig=premium2,
$bio

Fujitsu FM Towns disk. published 29 years ago:

Premium II (c) 1993 Silky's.

- TECHNICAL -

Media: FD x4

- TRIVIA -

Released on January 28, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132334&o=2

$end

$videopac=prendre,
$bio

Phillips Videopac cart. published 44 years ago:

Prendre l'Argent et Fuir (c) 1978 Radiola La Radiotechnique.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95662&o=2

$end

$a800=preppie,
$bio

Atari 400/800 cart. published 21 years ago:

Preppie (c) 2001 Video 61

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86664&o=2

$end

$apple2_cass=preschoo,
$bio

Apple II cass. published 44 years ago:

Preschool IQ-Builder (c) 1978 Program Design, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136016&o=2

$end

$apple2_flop_clcracked=presmath,
$bio

Apple II 5.25 disk. published 35 years ago:

Prescriptive Math Drill (c) 1987 Hartley Courseware, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231199&o=2

$end

$pc98=presence,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Presence (c) 1992 Sur De Wave.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90399&o=2

$end

$fmtowns_cd=presence,
$bio

Fujitsu FM Towns CD published 30 years ago:

Presence [Model HMD-204] (c) 1992 Sur De Wave [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270647&o=2

$end

$x68k_flop=present,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Present (c) 1991 Orange House

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88001&o=2

$end

$x68k_flop=present2,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

Present 2 (c) 1992 Orange House

- TECHNICAL -

BARCODE: 4959087800187
MEDIA: FD x4

- TRIVIA -

Released on November 5, 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88002&o=2

$end

$pc98=present2,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Present 2 (c) 1992 Orange House

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90400&o=2

$end

$pc98=presentd,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Present Duo (c) 1995 Apple Pie.

- TECHNICAL -

Media: floppydisk x7

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90401&o=2

$end

$info=prschess,
$bio

Chess board published 40 years ago:

President Chess (c) 1982 SciSys.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261603&o=2

$end

$apple2_flop_clcracked=prelect,
$bio

Apple II 5.25 disk. published 41 years ago:

President Elect (c) 1981 SSI [Strategic Simulations, Inc.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230913&o=2

$end

$apple2_flop_clcracked=prelec88,
$bio

Apple II 5.25 disk. published 35 years ago:

President Elect (c) 1987 SSI [Strategic Simulations, Inc.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230912&o=2

$end

$nes=presidnt,
$bio

Nintendo Famicom cart. published 32 years ago:

President no Sentaku (c) 1990 Hot-B

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54517&o=2

$end

$spectrum_cass=presiden,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

President [Model A22] (c) 1987 Addictive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80302&o=2

$end

$cpc_cass=presidnt,
$bio

Amstrad CPC cass. published 35 years ago:

President [Model A23] (c) 1987 Addictive Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98710&o=2

$end

$zx81_cass=presidnt,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Presidents [Model 03-3003] (c) 1982 Timex Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114688&o=2

$end

$partner_cass=press,
$bio

Press (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235936&o=2

$end

$pc8801_flop=presse88,
$bio

Presse88 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92663&o=2

$end

$a2600=pressurec,
$bio

Pressure Cooker (c) 19?? CCE.

South American release. See Activision's "Pressure Cooker [Model AZ-032]" for more information about the game itself.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50835&o=2

$end

$a2600=pressure,pressuree,
$bio

Atari 2600 cart. published 39 years ago:

Pressure Cooker (c) 1983 Activision

Business is booming at 'The Grille'. Hamburger orders are just pouring in. But back in the Assembly Room, the Food Dispenser is pouring out condiments everywhere. Help Short-Order Sam fill each order with the proper combination of tomatoes, onions, lettuce and cheese. And don't forget the bun! Then, rush the completed orders to the Wrapping Room fast. Alright cooks, grab your spatulas!

- TECHNICAL -

Model AZ-032

- TRIVIA -

Back in the 80s, if you scored 45,000 points or more in this game. You could take a photography of your television and send it to Activision to become a member of the 'Short-Order Squad' and to win a Short-Order Squad emblem.

The cook’s graphics were designed so that when he is facing left, you can make out the letter K (for programmer Garry Kitchen) on his body.

- SCORING -

Each time you catch a condiment you score 5 points.

You score 10 points for placing any type of condiment on any hamburger for the first time.

100 points are awarded each time you drop a completed hamburger into the correct wrapping chute.

Efficiency Bonus Points and Burger Bonus Points reward you and boost your score at the end of each wave.

- TIPS AND TRICKS -

Tips from Garry Kitchen, designer of Pressure Cooker.
(Garry Kitchen is a Senior Designer at Activision. In addition to Pressure Cooker, Garry designed the best-selling hit, Keystone Kapers. Garry is a dynamite ping-ponger and, of course, loves to eat hamburgers.)

"The Automated Food Services Silver Kitchen waits for no cook. Of course, neither do customers. Here are some tips I use to keep the customers happy and take some pressure off myself."

"First of all, keep moving. The open-flame oven never stops cooking, so you never have time to just stand around. Run to the conveyor belt and place the condiment on the hamburger. After dropping a hamburger into a wrapping chute, hurry back to the Assembly Room. Don't waste time watching the order fall into the sack."

"Also, it is important to remember that the Food Dispenser only throws out one condiment at a time. So, if there is one in particular that you need, then move closer to the dispenser and reject the ones that you don't need. It'll really speed things up, and you'll get the condiment that you need sooner."

"Lastly, there will be times when you catch a condiment that you don't want. When that happens, place it on the hamburger at the top of the conveyor belt and hope the next order will need it. But more importantly, try not to catch any useless condiments."

"When it's closing time at 'The Grille', and all the customers have gone home, drop me a line. I'd love to know how your shift went."

- STAFF -

Programmer: Garry Kitchen

- PORTS -

* CONSOLES: 
[US] Sony PlayStation 2 (nov.19, 2002) "Activision Anthology [Model SLUS-20588]" 
[EU] [AU] Sony PlayStation 2 (2003) "Activision Anthology [Model SLES-51313]" 

* HANDHELDS: 
[US] Nintendo Game Boy Advance (dec.9, 2003) "Activision Anthology [Model AGB-BAVE-USA]" 
[US] Sony PSP (nov.8, 2006) "Activision Hits Remixed [Model ULUS-10186]" 
[EU] Sony PSP (feb.9, 2007) "Activision Hits Remixed [Model ULES-00640]" 
[AU] Sony PSP (feb.14, 2007) "Activision Hits Remixed [Model ULES-00640]" 

* COMPUTERS: 
[US] PC [MS Windows, CD-ROM] (1997) "Activision's Atari 2600 Action Pack 3"
[US] PC [Microsoft Windows, CD-ROM] (oct.2003) "Activision Anthology: Remix Edition" 
[US] Apple Macintosh [CD-ROM] (2003) "Activision Anthology: Remix Edition" 

* OTHERS: 
[US] Android (aug.30, 2012) "Activision Anthology" 
[US] Apple iPhone/iPad (aug.30, 2012) "Activision Anthology [Model 542727742]" 
[US] "Atari Flashback 8" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames
[US] "Atari Flashback Portable Game Player" (sept.22, 2017) by AtGames

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50834&o=2

$end

$dragon_cart=prestela,
$bio

Prestel for Dragon Alpha (c) 198? Dragon Data

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53459&o=2

$end

$bbc_rom=prestelt,prestelt10,
$bio

Acorn BBC ROM published 38 years ago:

Prestel Terminal (c) 1984 Watford Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145049&o=2

$end

$bbc_rom=prestelt471,
$bio

Acorn BBC ROM published 38 years ago:

Prestel Trial Ver.4.xx (c) 1984 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240342&o=2

$end

$bbc_rom=prestel11,prestel10,
$bio

Acorn BBC ROM published 38 years ago:

Prestel Ver. 1 (c) 1984 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145161&o=2

$end

$bbc_rom=prestel47,prestel,
$bio

Acorn BBC ROM published 38 years ago:

Prestel Ver. 4 (c) 1984 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145162&o=2

$end

$info=fpres,fpresbu,fpresgla,
$bio

Chess board published 40 years ago:

Prestige Challenger (c) 1982 Fidelity Electronics.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114497&o=2

$end

$vg5k=pretstar,
$bio

Philips VG-5000 cass. published 37 years ago:

Preterite Star (c) 1985 Belin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236420&o=2

$end

$mo5_cass=pretstar,
$to7_cass=pretstar,
$bio

Thomson MO5/TO7 cass. published 38 years ago:

Preterite Star (c) 1984 EDIL [Edition Informatique Logiciel].

- TECHNICAL -

GAME ID: 6008

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108509&o=2

$end

$pc98=prettyag,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Pretty Agent (c) 1993 POP Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90402&o=2

$end

$x68k_flop=prettydl,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Pretty Doll (c) 1991 System House Oh!

- TECHNICAL -

FD x3

- TRIVIA -

Released in April 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88003&o=2

$end

$pc98=pdoll,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Pretty Doll (c) 1991 System House Oh!

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90403&o=2

$end

$spectrum_cass=prettyga,
$bio

Sinclair ZX Spectrum cass. published 11 years ago:

Pretty Gambler (c) 2011 Ralf

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236597&o=2

$end

$pc8801_flop=prettygi,
$bio

Pretty Girl 2 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92664&o=2

$end

$pc8801_flop=prettyg1,
$bio

Pretty Girl 3 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92665&o=2

$end

$pc8801_flop=prettyg2,
$bio

Pretty Girl A (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92666&o=2

$end

$pc8801_flop=prettyg3,
$bio

Pretty Girl B (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92667&o=2

$end

$pc8801_flop=prettyg4,
$bio

Pretty Girl C (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92668&o=2

$end

$pc98=prettymu,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Pretty Mahjong Soldier Mu (c) 1994 Apple Pie.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90404&o=2

$end

$pc98=sailorez,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Pretty Soldier Sailor Moon - Crybaby Usagi who Hates Intensive Training EZ (c) 1993 An-soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90405&o=2

$end

$info=sailormn,sailormnn,sailormno,sailormnh,sailormnnh,sailormnj,sailormnnj,sailormnk,sailormnnk,sailormnoh,sailormnoj,sailormnok,sailormnot,sailormnou,sailormnt,sailormnnt,sailormnu,sailormnnu,
$bio

Arcade Video game published 27 years ago:

Pretty Soldier Sailormoon (c) 1995 Banpresto.

A 1 or 2-player sideways scrolling beat-em-up sees the Sailor Senshi fighting their way through five levels of anime-based combat. Each Sailor Soldier - chosen from a selection of 5, stiletto and mini skirt-wearing combatants - can punch, kick, jump, and throw their enemies; before finally reaching the traditional end-of-level boss.

As with Capcom's "Final Fight", and indeed many other games of the genre, items that aid the player are either dropped by beaten enemies or revealed after hitting certain obstacles and containers. Food can be used to replenish lost health and various trinkets can be picked up for bonus points. Finally, magic crystals can be found and are needed to activate the 'special attack' move. This works in a similar way to Sega's "Shinobi", with every enemy on the screen taking a hit.

Players must have at least one crystal to use the Special attack and up to 5 crystals can be carried at once. The more crystals the player holds when the special attack is utilized, the more effective it is against the game's enemies. Each level features its own unique, anime style animation. On level five, Sailor Soldier's signature attack move, from the original Japanese anime upon which the game is based, makes an appearance.

- TECHNICAL -

Game ID : BP945A

Runs on the Cave 68000 System Hardware.

Main CPU : MC68000 (@ 16 Mhz)
Sound CPU : Zilog Z80 [Optional]
Sound Chips : Yamaha YMZ280B (@ 16.9344 Mhz) or OKIM6295 x (1 or 2) + YM2203 / YM2151 [Optional]
Other : 93C46 EEPROM

Screen Orientation : Horizontal 
Video Resolution : 320 x 240 Pixels 
Screen Refresh : 57.55 Hz 
Palette Colors : 32768
 
Players : 2
Control : 8-Way Joystick
Buttons : 3
=> [A] Attack, [B] Jump, [C] Special Attack

- TRIVIA -

Sailor Moon was released on March 22, 1995.

This game was developed by Gazelle Co, Ltd., and is based on the Toei Manga cartoons and comics of the same name :
'Sailor Moon' : 'Moon Tiara Action'.
'Sailor Mercury' : 'Mercury Bubble Spray'.
'Sailor Mars' : 'Mars Fire Soul'.
'Sailor Jupiter' : 'Supreme Thunder'.
'Sailor Venus' : 'Twin Crescent Beam'.

- UPDATES -

The US version published and developed by Sega has the 'Winners Don't Use Drugs' screen.

- TIPS AND TRICKS -

Whenever Tuxedo Mask appears, pick up the rose he throws to regain full health.

- STAFF -

Supervisor: Naoko Takeuchi, Fumio Osano
Executive Producer: Kisaburoh Higashi
Producer: Johan Satoh
Total Co-ordinator: Toshifumi Kawashima
Director: Hiroyuki Fujimoto
Art Director: Satoshi Iwataki
Art Co-director: Toshinobu Komazawa
Graphic Designers: Mihoko Sudoh, Otokazu Eda, Yuhko Tataka, Shingo Ishikawa, Mikio Yamaguchi, Kumi Kayama, Noboru Inamoto, Junya Inoue, Masayuki Ohsumi, Tohru Iwataki
Animation Director: Kensei Sasaki
Animation art director: Kazuko Tadano
Animator: Hiromi Matsushita, Studio Live
Animation Digitizers: Miki Higuchi, Mutsuo Danki, Hiroko Koyano, Mayumi Onodera
Music Composer: Seiichi Sakurai
Sound Effects: Yoshitatsu Sakai
Hardware Supervisor: Hideki Ikinaga
Hardware Co-ordinator: Kazuhisa Takasu
Hardware Designer: Hiroyuki Nagayoshi
All program works by: Hiroyuki Fujimoto
Game Designers: Hiroyuki Fujimoto, Satoshi Iwataki

* Character Voice [From the default hiscore table initials] :
[KOT]: Kotono Mitsuishi (Sailor Moon)
[AYA]: Aya Hisakawa (Sailor Mercury)
[MIC]: Michie Tomizawa (Sailor Mars)
[EMI]: Emi Shinohara (Sailor Jupiter)
[RIK]: Rika Fukami (Sailor Venus)

Special Thanks To: Hiroshi Takeda, Iriya Azuma, Higuchi Munehisa, Haruhisa Udagawa, Akira Nagamatsu, Kunihito Hiramatsu, Masaki Onda

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2039&o=2

$end

$cpc_flop=preuvef1,lapreuve,
$bio

Preuve (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136186&o=2

$end

$saturn=previsat,
$bio

Sega Saturn CD published 27 years ago:

Preview Sega Saturn Vol. 1 [Model 610-6377] (c) 1995 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272314&o=2

$end

$msx1_cass=pvision,
$bio

MSX cass. published 36 years ago:

Previsiones (c) 1986 Load and Run

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94924&o=2

$end

$cpc_flop=previsio,previsio02,previsio03,previsio04,previsio05,previsio06,previsio07,previsio08,previsio09,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Previsions Astrales (c) 1988 Uranie Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121574&o=2

$end

$a800=prevue,
$bio

Atari 400/800 cart. published 31 years ago:

Prevue (c) 1991 Prevue Networks

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86665&o=2

$end

$cd32=prey,
$bio

Commodore Amiga CD32 disc published 28 years ago:

Prey - An Alien Encounter (c) 1994 Almathera Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=106959&o=2

$end

$gameboy=pripri,
$bio

Nintendo Game Boy Cart. published 32 years ago:

Pri Pri - Primitive Princess! [Model DMG-P2A] (c) 1990 Sunsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66769&o=2

$end

$cpc_cass=pricemag,
$bio

Amstrad CPC cass. published 36 years ago:

Price of Magik (c) 1986 Level 9 Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98711&o=2

$end

$info=prideaf,
$bio

Video Slot Machine published 17 years ago:

Pride of Africa (c) 2005 Aristocrat.

Yet another derivative of the Indian Dreaming series!

- TECHNICAL -

Aristocrat MKVI hardware.

MKVI Xcite cabinet:
Game has 16 buttons.
Bet buttons: 1, 2, 3, 5, 8 credits
Reel buttons: 1, 1-2, 1-3, 1-4, 1-5 reels
Extra buttons: Gamble (purple), Take Win (orange), Start Feature (red), Spin (yellow)
Top buttons: Collect (yellow), Information (white with blue (i) logo)

"Reel 1" button costs 1 credit
"Reels 1-2" costs 3 credits
"Reels 1-3" costs 7 credits
"Reels 1-4" costs 15 credits
"Reels 1-5" costs 25 credits

Any reels not specified pay on centre line only. For instance "Reels 1-3" selects the first 3 reels and the last two pay in the centre line only.

1, 2, 5 and 10 credit buttons are also used for Heart, Diamond, Club and Spade gamble respectively. This gamble is x4 if correct.
1 and 1-5 reel buttons are used for red/black double up.

- TRIVIA -

This game has the same background as "50 Lions".

- SERIES -

1) Reelin-n-Rockin (1998)
2) Indian Dreaming (1999)
3) Reelin-n-Rockin [Multi-line] (2000)
4) Indian Dreaming [Multi-line] (2000)
5) Pompeii (2001)
6) Mystic Power (2002)
7) Thai Princess (2002)
8) Dream Catcher (2002)
9) Indian Dreaming [Lady Luck] (2003)
10) Indian Dreaming 2nd Chance (2003)
11) Pride of Africa (2005)
12) Wild Tepee [Power Pay] (2007)
13) Reelin' n Boppin' (2008)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=7994&o=2

$end

$spectrum_cass=prideoft,prideoft_a,prideoft_b,prideoft_c,prideoft_d,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Pride of the Federation (c) 1987 Excalibur

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80304&o=2

$end

$spectrum_cass=prideuti,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Pride Utilities (c) 1984 Pride Utilities, Ltd. [England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288269&o=2

$end

$info=prdgp03,
$bio

Arcade Video game published 19 years ago:

PrideGP 2003 (c) 2003 Capcom.

- TECHNICAL -

Capcom System 246 Hardware

CPU : 128 Bit "Emotion Engine" 
System Clock: 300 MHz 
System Memory: 32 MB Direct Rambus 
Memory Bus Bandwidth: 3.2 GB per second 
Co-Processor: FPU (Floating Point Multiply Accumulator x 1, Floating Point Divider x 1) 
Vector Units: VU0 and VU1 (Floating Point Multiply Accumulator x 9, Floating Point Divider x 1) 
Floating Point Performance: 6.2 GFLOPS 
3D CG Geometric Transformation: 66 million Polygons Per Second 
Compressed Image Decoder: MPEG2 
Graphics : "Graphics Synthesizer" 
Clock Frequency: 150MHz 
DRAM Bus bandwidth: 48 GB Per Second 
DRAM Bus width: 2560 bits 
Pixel Configuration: RGB:Alpha:Z Buffer (24:8:32) 
Maximum Polygon Rate: 75 Million Polygons Per Second 
Sound : "SPU2+CPU" 
Number of voices: ADPCM: 48 channel on SPU2 plus definable by software 
Sampling Frequency: 44.1 KHz or 48 KHz (selectable) 
I/O Processor
CPU Core: Current PlayStation CPU 
Clock Frequency: 33.8 MHz or 37.5 MHz (selectable) 
Sub Bus: 32 Bit

- PORTS -

* CONSOLES:
Sony PlayStation 2 (2003) "PrideGP Grand Prix 2003"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4208&o=2

$end

$aquarius_cass=pries,
$bio

Mattel Aquarius cass. published 39 years ago:

Pries BASIC (c) 1983 Priers, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272361&o=2

$end

$info=primrage,primrageo,primrage20,
$bio

Arcade Video game published 28 years ago:

Primal Rage (c) 1994 Atari Games Corp.

Seven ferocious dinosaurs gnaw, gore and bite each other until they become the winner's dinner. Eat cavemen to regain health! Feature digitized stop-motion animation. Each of the seven characters has an arsenal of nearly seventy moves, including special and finishing moves. Each character has its own ending.

- TECHNICAL -

Atari GT hardware
Game ID : 136102
Main PCB Number : A051512
Graphics memory expansion PCB Number : A053602
CAGE Audio PCB : A053304

Main CPU : Motorola 68EC020 (@ 25 Mhz)
Sound CPU : TMS32031 (@ 33.8688 Mhz)
Sound Chips : (4x) DMA-driven (@ 33.8688 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 4

- TRIVIA -

Primal Rage was released in September 1994. 

The concept of the game borrows heavily from Taito's 1992 arcade unit "Dino Rex". 

Atari had intended to create another upgrade for PR 2.3 and was scheduled at this time for January 1995. This upgrade would allow the player to face a boss monster at the end of the game for total domination of the world. The final boss was supposed to be a horned dracolich (animate dragon skeleton) imprisoned in the moon, with three claws on each limb and 3 spines on the end of his tail. It was also supposed to have the powers of flight and the ability to drain the opponent's lifeforce. The final battle ground would be a moon scene with the skeletons of numerous dinosaurs laying around in decaying states. The ground would be covered with craters and giant, glowing cracks. A teleportation warp would exist overhead. Unfortunately, Atari scrapped the idea for this upgrade because Time Warner Interactive been too busy at this time to work on an upgrade and the boss was never came into existence... :( 

The June 1996 issue of GamePro magazine confirms that Ellie Rovella of Gilbert, Arizona became enraged when her 11-year-old son bought Primal Rage for his Sega Genesis and played the game using GamePro's strategy guide to execute Chaos' golden shower fatality. Rovella was so outraged she not only returned the game, but also launched a grass-roots campaign. As part of this, the fatality was famously censored on the Super Nintendo version by placing a large 'censored' bar over the screen when it was performed. 

Michael Todd holds the official record for version 1.7 of this game with 5881500 points. 
Michael Todd holds the official record for version 2.3 of this game with 671500 points. 

A line of toy action figures based on all seven characters of PR were made by Playmates in 1996. 

Atari released a limited-edition soundtrack album for this game (All The Rage).

- UPDATES -

Here is the big list of version 2.3 changes :
* 100% health bug from ver 1.7 fixed.
* 'fatality'/'no fatality' music added; other music enriched w/more percussion.
* A previous high score drops to 2nd when beaten.
* All Leaping Attacks can be blocked.
* All Stomps can be blocked and/or done in the air.
* Armadon can volley his victim after the Mega Charge.
* Armadon, Blizzard, Talon slowed down.
* Armadon's Spinning Death and Mega Charge don't go under projectiles any more.
* Blizzard's Freeze Breath inflicts damage; Freeze Breath & Ice Geyser don't last as long.
* Block-damage usually won't kill you.
* Chaos' Battering Ram makes an annoying new sound.
* Chaos' Cannonball finishing move can kill enemies on any stage.
* Combo names, Total Domination, Quick Kill features added.
* CPU's 'AI' patterns changed; many old tricks no longer work, but some new tricks do.
* Demo mode intro text has letters made of bones instead of black letters.
* Diablo, Sauron, most leaping attacks, most projectiles speed up.
* Diablo's Torch combos more easily.
* Diablo's Inferno Flash can be blocked.
* Eating humans adds much more energy to your health meter.
* Gameplay speed changed.
* Generally, damage to heart & brain meters decreased, but block-damage to heart increased.
* Gone are the faint 'blue shields' that used to appear when blocking attacks.
* Hop jumps can now be used vs the CPU.
* If you're on the ground, projectiles don't knock you down any more.
* In free play mode, the words 'DEMO ONLY' appear & CPU can't hurt you.
* Little SF2-style 'Christmas Lights' added; they flash with every strike, blocked or not.
* One new fatality for each character added.
* Simultaneous attack collisions tuned : 'sweet spots' removed, quick->fierce->power->quick 'round robin' priority system added.
* Sudden Death lasts for 30 seconds instead of 20.
* Talon can attack (or be attacked) as he rebounds from the Brain Basher.
* Talon's low 4 is cheesy to use twice in a combo.
* Talon's Pounce & Flip does no block-damage.
* Talon's Shredder fatality made gorier.
* Vertigo has a new teleport and can do both old & new teleports in the air.

- TIPS AND TRICKS -

* Alternate Costumes (vers. 2.3 only) : Highlight a fighter at the character selection screen, then press 1+2, 1+3, or 1+4.

* Bowling : Both players must choose Armadon. Do the Spinning Death move and collide in mid-spin three times in a row. A bowling game will pop up.

* Volleyball : One player should do a multi-hit combo a worshipper will enter the area, hit him and they will fly in the air. The other player needs to hit the player before he hits the ground--toward player 1, if you keep this up for ten hits, the ref will bring out a volleyball net. Play for 3 pts.

* PR version : To check what version of Primal Rage your arcade has, push Up on player1 joystick and pull Down on the player2 joystick simultaneously, during the title screen.

* Raining Cows : Play as Chaos in his stage (the Ruins). Arrange for a 'Sudden Death' round to take place (If the third round ends without a clear winner [both characters have zero wins, or one win each], you both get knocked down and go immediately into a 'Sudden Death' round).
If you do a 'Fart of Fury' so that the green cloud is in the air as the Sudden Death begins, the sky will rain cows instead of meteors.
If you don't do a 'Fart of Fury' on Chaos' stage, the sky will rain bricks.
If Sudden Death occurs on Blizzard's stage, the sky will rain ice balls.

- SERIES -

1. Primal Rage (1994)
2. Primal Rage II (1996)

- STAFF -

Producer: Dennis Harper
Designer: Frank Kuan
Programmers: Dennis Harper, Frank Kuan
Art director / Surgeon: Jason Leong
Design / Assoc. producer: Cameron Petty
Composer / Sounds: Jeanne Parson
Hardware engineer: Don Paauw
Stop motion animation: Pete Kleinow
Executive producer: Mark Stephen Pierce

- PORTS -

* CONSOLES: 
[US] Nintendo SNES (aug.1995) "Primal Rage [Model SNS-AR9E-USA]" 
[EU] Nintendo SNES (1995) "Primal Rage [Model SNSP-AR9P-EUR]"
[US] Sega 32X (1995) "Primal Rage [Model 84705]" 
[US] Sega Game Gear (1995) "Primal Rage [Model T-48218]"
[EU] Sega Game Gear (1995) "Primal Rage [Model T-48218-50]"
[US] Sega Genesis (1995) "Primal Rage [Model T-48426]" 
[EU] Sega Mega Drive (1995) 
[US] Nintendo Game Boy (jul.1995) "Primal Rage [Model DMG-AR9E-USA]" 
[EU] Nintendo Game Boy (1995) "Primal Rage [Model DMG-AR9E-EUR]" 
[US] Sony Playstation (1995) "Primal Rage [Model SLUS-00126]" 
[US] Sega Saturn (1995) "Primal Rage [Model T-4802H]" 
[US] Atari Jaguar CD (dec.1995) "Primal Rage [Model 301108-0182]" 
[US] Panasonic 3DO (1995) 
[EU] Sega 32X (1996) "Primal Rage [Model MK84705-50]" 
[EU] Sony Playstation (1996) "Primal Rage [Model SLES-00140]" 
[JP] Sony Playstation (dec.13, 1996) "Primal Rage [Model SLPS-00543]" 
[EU] Sega Saturn (1998) "Primal Rage [Model T-4802H-50]" 
[JP] Sega Saturn (mar.26, 1998) "Primal Rage [Model T-18614G]" 
[AU] Sony PlayStation 2 (2004) "Midway Arcade Treasures 2" 
[US] Microsoft XBOX (oct.11, 2004) "Midway Arcade Treasures 2 [Model MWO-3201W]" 
[US] Nintendo GameCube (oct.11, 2004) "Midway Arcade Treasures 2 [Model DOL-GAYE-USA]" 
[US] Sony PS2 (oct.11, 2004) "Midway Arcade Treasure 2 [Model SLUS-20997]" 
[EU] Microsoft XBOX (oct.29, 2004) "Midway Arcadee Treasures 2" 
[EU] Sony PS2 (oct.29, 2004) "Midway Arcade Treasure 2 [Model SLES-52844]"

* COMPUTERS: 
[EU] Commodore Amiga (1995) 
[US] PC [MS-DOS, CD-ROM] (1995) 
[US] PC [MS Windows, CD-ROM] (feb.17, 2006) "Midway Arcade Treasures Deluxe Edition"
[EU] PC [MS Windows, CD-ROM] (mar.17, 2006) "Midway Arcade Treasures Deluxe Edition" by Zoo Digital Publishing 

* OTHERS: 
Tiger R-Zone (1996)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2040&o=2

$end

$info=primrag2,
$bio

Arcade Video game published 26 years ago:

Primal Rage II (c) 1996 Atari Games Corp.

- TECHNICAL -

Main CPU: PSX (@ 16.9344 Mhz)

Players: 2
Control: 8-way joystick
Buttons: 6

- TRIVIA -

By 1995, Atari had begun production of Primal Rage's sequel, simply titled Primal Rage II. The game, however, was never released even though a test arcade cabinet briefly appeared playable at the Golf Land arcade in Sunnyvale, California. A dragon-like boss, which was rumored to be implemented in a future release of the original Primal Rage, was the main antagonist. Though the game never came to be, the story was later adapted into a novel called Primal Rage The Avatars.

The game was to feature new characters that took on the form of humans and were called the Avatars. Another prehistoric fighter which took the form of a Smilodon named Slash Fang (originally called Saber Tooth; he has been around as long as the other gods have, but he never fought for any land) was also planned to appear in the game as well. A boss monster known as Necrosan (what appears to be a living dragon skeleton) which was originally planned for the original game was promised to appear. The original characters were going to remain as well.

Much anticipation centered around the upcoming game. Unfortunately, it wasn't the same for the production. The game didn't get very far in production and Atari felt that the game wouldn't generate enough sales. They later announced the cancellation though not many people knew about it. After that, Primal Rage's popularity died down. A supposedly finished machine of this was shown at the California Extreme 2001 show. The machine had the original board and most of the original art.

- SERIES -

1. Primal Rage (1994)
2. Primal Rage II (1996)

- STAFF -

Sr. Engineering Tech.: Patrick Hubbell

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2041&o=2

$end

$32x=primal,
$bio

Sega Genesis 32X cart. published 27 years ago:

Primal Rage (c) 1995 SEGA of America, Inc.

- TECHNICAL -

Game ID: 84705

- STAFF -

TIME WARNER INTERACTIVE – ORIGINAL COIN-OP DEVELOPMENT
Producer: Dennis Harper
Programmer: Frank Kuan, Dennis Harper
Designer: Frank Kuan
Art Director: Jason Leong
Game Designer: Cameron Petty
Audio Designer: Jeanne Parson
Associate Producer: Stephen Riesenberger

CONSUMER DEVELOPMENT
Senior Producer: Ken Humphries
Associate Producer: Thomas MacDevitt
Testers: Robert Boone, Kevin Filson, Mike Kruse, John Arvay (Jr.), Brian Fritts

PROBE ENTERTAINMENT
Programmers: Cameron Sheppard, David Leitch
Artist: Terry Ford
Musician: Andrew Brock
Data Compression: Nick Pelling
QA Manager: Gary Patino
QA Engineers: Nick McGee, Michael Movel, Mark Viccary, James Brown, Clifford Ramsey
The T.A.P. Twins: James Stewart, Tim Bradstock
Producer: Robert O'Farrell (Barg)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96298&o=2

$end

$gameboy=primal,primalp,
$bio

Nintendo Game Boy Cart. published 27 years ago:

Primal Rage [Model DMG-AR9E-USA] (c) 1995 Time Warner Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66770&o=2

$end

$psx=primrage,
$bio

Sony PlayStation CD published 27 years ago:

Primal Rage (c) 1995 Time Warner Interactive.

- TECHNICAL -

Game ID: SLUS-00126

- TRIVIA -

Released on December 19, 1995 in the USA.

Export releases:
[EU] "Primal Rage [Model SLES-00140]"
[JP] "Primal Rage [Model SLPS-00543]"

- STAFF -

CONSUMER
Senior Producer: Ken Humphries
Associate Producer: Thomas MacDevitt
Test Manager: Curtis Soldano
TWI Game Testers: John Arvay, Robert Boone, Kevin Filson, Mike Kruse, Brian Fritts
Product Marketing Manager: John Golden
Manual: Jon Mongelluzzo
Special Thanks: Chris Ryu Tang, John Fisher, Norman Manes, Derryl Depriest
Cinematic Sequences: Providence Studios, George Salazar, James Wigdahl, Steve Gefrom, Rober Evans

PROBE
Programmer: Justin Garanovic
Artists: Terry Ford, Matthen Cooling, Paul Brierly, Al Chemy
Musicians: Stuart McDonald, Andrew Brock
QA Manager: Clifford Ramsey
Testers: Nick McGee, Mike Movell, Mark Viccary, James Brown
Producer: Robert O'Farrell
Assistant Producer: James Stewart, Tim Bradstock
Special Thanks: Balor Knight, Keith Burkhill, Gary Patino
Compression: Nick Pelling

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97281&o=2

$end

$snes=primalu,primalup,
$bio

Nintendo Super NES cart. published 27 years ago:

Primal Rage [Model SNS-AR9E-USA] (c) 1995 Time Warner Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63445&o=2

$end

$snes=primal,
$bio

Nintendo Super NES cart. published 27 years ago:

Primal Rage [Model SNSP-AR9P-EUR] (c) 1995 Time Warner Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63444&o=2

$end

$saturn=primalj,
$bio

Sega Saturn CD published 24 years ago:

Primal Rage (c) 1998 Soft Bank

Japanese release.

- TECHNICAL -

Game ID: T-18614G

- TRIVIA -

Released on March 26, 1998 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59518&o=2

$end

$saturn=primal,
$bio

Sega Saturn CD published 26 years ago:

Primal Rage (c) 1996 Time Warner Interactive

European release.

- TECHNICAL -

Game ID: T-4802H-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60382&o=2

$end

$saturn=primalu,primalp,
$bio

Sega Saturn CD published 24 years ago:

Primal Rage (c) 1998 Time Warner Interactive

- TECHNICAL -

Game ID: T-4802H

- STAFF -

TWI CONSUMER DEV.
Senior Producer: Ken Humphries
Associate Producer: Thomas MacDevitt
Test Manager: Curtis Soldano
Testing Department: Robert Boone, Kevin Filson, Mike Kruse, John Arvay, Brian Fritts

PROBE
Programming: Keith Birkett
Produced By: Robert O'Farrell
Assis. Producer: James Stewart
Graphic Artist: Terry Ford
Musician: Stuart McDonald
QA Manager: Clifford Ramsey
Super Producer: Fergus McGovern
Testing: James Brown, Michael Movel, Nick McGee, Craig Kerrison, Robert Lewtas, Mark Viccary, Russell Wark, Michael Patrick

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60118&o=2

$end

$gamegear=primal,
$bio

Sega Game Gear cart. published 28 years ago:

Primal Rage [Model T-48218] (c) 1994 Time Warner Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64787&o=2

$end

$megadriv=primal,primalp,
$bio

Sega Genesis cart. published 27 years ago:

Primal Rage (c) 1995 Time Warner Interactive

- TECHNICAL -

GAME ID: T-48426

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96299&o=2

$end

$pc98=primalsp,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Primal Space (c) 1994 FlipFlop.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90406&o=2

$end

$spectrum_cass=primarya,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Primary Arithmetic (c) 1982 Rose Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301835&o=2

$end

$electron_cass=primart,
$bio

Acorn Electron cass. published 38 years ago:

Primary Art (c) 1984 Alligata Soft.

- STAFF -

By: C. J. Dawson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115481&o=2

$end

$cpc_cass=primathc,
$bio

Amstrad CPC cass. published 36 years ago:

Primary Maths Course (c) 1986 LCL.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98712&o=2

$end

$cpc_flop=primarym01,primarym,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Primary Maths Course (c) 1988 LCL

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128160&o=2

$end

$info=primglex,
$bio

Arcade Video game published 26 years ago:

Prime Goal EX (c) 1996 Namco.

- TECHNICAL -

Namco System 11 hardware
Game ID : PG

Main CPU : PSX (@ 16.9344 Mhz), M37702 (@ 16.384 Mhz)
Sound Chips : C352 (@ 16.384 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 4

- TRIVIA -

Prime Goal EX was released in February 1996 in Japan.

All commentaries, done by Nigel Chisholm, was recorded in Yokohama, Japan and took about 2 hours. Nigel says : I am English and faked an American accent. I am not entirely sure why they wanted the American accent, but, probably because all things American were very popular back then in Japan.

- UPDATES -

PG1/VER.A : Japan release, 13:42:25, FEB 16 1996

- STAFF -

Executive producer : Syukuo Ishikawa, Hajime Nakatani
Project chief : Toshio Natsui
Planning : Yutaka Isokawa, Hideki Hattori
Program : Yukihiko Yagi, Junichi Sakai, Tomohiro Kaneko
Visual design : Kazuyuki Nakamura, Tadahiko Kawaguchi, Yasuyuki Osada, Hideyuki Mitani, Masaki Imai, Jun Miyanaga, Mayumi Ohta, Chikako Takagi, Yukio Hada, Kenichi Nakai, Satoshi Yoneyama
Soundeffects man : Yoshinori Kawamoto
Music compose : Hiroshi Okubo
Voice : Nigel Chisholm
Title design : Minako Matsuda

Special Thanks toShinji : Noguchi, Atsuhiro Hayakawa, Naomiki Yanagisawa, Hidetaka Sasaki, Eiichi Saita, Yasushi Ono, Noboru Yumisaka, Shigenori Kanai, Kunio Yamaguchi, Masatoshi Kobayashi, Kentaro Kawashima, Naoko Asano, All CS D.D. staff, Katsuo Nakamura, Kazuyuki Nikaido, Masanori Yamada, Hideaki Ito

- PORTS -

* CONSOLES:
Sony PlayStation (1995) "J-League Prime Goal EX"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2042&o=2

$end

$amigaocs_flop=primemov,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Prime Mover (c) 1993 Psygnosis, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74783&o=2

$end

$apple2_flop_clcracked=mcprnm10,
$bio

Apple II 5.25 disk. published 38 years ago:

Prime Numbers (c) 1984 MECC [Minnesota Educational Computing Corp.]

- TECHNICAL -

Model MECC-A123

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276754&o=2

$end

$info=prmtmfgt,prmtmfgto,
$bio

Taito F3 cart. published 29 years ago:

Prime Time Fighter (c) 1993 Taito.

North American release. Game developed in Japan. See the original for more information; "Top Ranking Stars".

- TECHNICAL -

Runs on the "Taito F3 System" Hardware.

Prom Stickers : D53

- TRIVIA -

Released in August 1993 in the USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2043&o=2

$end

$megadriv=primetim,
$vgmplay=primetim_md,
$bio

Sega Genesis cart. published 27 years ago:

Prime Time NFL Starring Deion Sanders (c) 1995 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57351&o=2

$end

$snes=prime,
$bio

Nintendo Super NES cart. published 28 years ago:

Prime [Prototype] (c) 1994 Malibu Games [T-HQ Division]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63446&o=2

$end

$info=primella,
$bio

Arcade Video game published 28 years ago:

Primella (c) 1994 NTC

Export release. Game developed in Korea. See the original for more information; "Gun Dealer '94".

- SERIES -

1. Gun Dealer (1990)
2. Primella (1994)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2044&o=2

$end

$apfimag_cass=primera,
$bio

Primera (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262803&o=2

$end

$info=ac1primt,
$bio

Primetime (c) 199? Ace Coin Equipment.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=14846&o=2

$end

$info=primevah,
$bio

Arcade Video game published 15 years ago:

Primeval Hunt (c) 2007 Sega Enterprises, Limited.

Primeval Hunt is a gun shooting game for one or two players where you hunt prehistoric dinosaurs, including T-Rex, Triceratops, and Velociraptor. The gameplay is free roaming, with players given complete freedom to explore their surroundings. In total there are 10 different types of dinosaurs to hunt across 12 stages. As the player advances through the stages, the dinosaurs become bigger and the difficulty increases.

- TRIVIA -

Released in February 2008.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=21371&o=2

$end

$nes=primitv2,
$bio

Primitive II (c) 200? Nanjing.

Chinese pirate game.

- TECHNICAL -

Game ID: NJ055

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95265&o=2

$end

$nes=primitiv,
$bio

Primitive (c) 200? Nanjing.

- TECHNICAL -

Game ID: NJ054

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76895&o=2

$end

$info=primoa32,
$bio

Computer published 38 years ago:

Primo A-32 (c) 1984 Microkey

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240539&o=2

$end

$info=primoa48,
$bio

Computer published 38 years ago:

Primo A-48 (c) 1984 Microkey

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240540&o=2

$end

$info=primoa64,
$bio

Computer published 38 years ago:

Primo A-64 (c) 1984 Microkey

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240541&o=2

$end

$info=primob32,
$bio

Computer published 38 years ago:

Primo B-32 (c) 1984 Microkey

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240542&o=2

$end

$info=primob48,
$bio

Computer published 38 years ago:

Primo B-48 (c) 1984 Microkey

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240543&o=2

$end

$info=primob64,
$bio

Computer published 38 years ago:

Primo B-64 (c) 1984 Microkey

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240544&o=2

$end

$info=primoc64,
$bio

Computer published 38 years ago:

Primo C-64 (c) 1984 Microkey

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240545&o=2

$end

$cgenie_cass=primzahl,
$bio

Primzahlsuche (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264838&o=2

$end

$pmd85_cass=princjas,
$bio

Tesla PMD-85 cass. published 33 years ago:

Princ Jasoň (c) 1989 Ceres Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236470&o=2

$end

$apple2_flop_clcracked=prin15531,prin15521,
$bio

Apple II 5.25 disk. published 37 years ago:

Prince (c) 1985 Baudville

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=311967&o=2

$end

$amigaocs_flop=prince,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Prince (c) 1989 ARC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74784&o=2

$end

$st_flop=prince,
$bio

Atari ST disk. published 33 years ago:

Prince (c) 1989 ARC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230372&o=2

$end

$x68k_flop=princenp,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Prince & Princess (c) 1990 T&H Project

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88521&o=2

$end

$c64_cass=princecl,
$bio

Commodore C64 cass. published 32 years ago:

Prince Clumsy (c) 1990 Codemasters Soft. Co., Ltd., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186386&o=2

$end

$spectrum_cass=princecle,
$bio

Prince Clumsy (c) 199? EDOS [Electronic Distribution of Software]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225858&o=2

$end

$spectrum_cass=princecl,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Prince Clumsy (c) 1990 Cartoon Time

- TECHNICAL -

GAME ID: 2209

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80305&o=2

$end

$cpc_cass=ppersiaf,
$bio

Amstrad CPC cass. published 32 years ago:

Prince de Perse (c) 1990 Broderbund Sarl [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98713&o=2

$end

$gbcolor=pnaseem,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Prince Naseem Boxing [Model CGB-BNCP-EUR] (c) 2001 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68601&o=2

$end

$apple2_flop_orig=pop35,
$bio

Apple IIc+ 3.5in. disk. published 33 years ago:

Prince of Persia (c) 1989 Broderbund Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294572&o=2

$end

$amigaocs_flop=ppersia,ppersiau,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Prince of Persia (c) 1990 Broderbund Software, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74786&o=2

$end

$amigaocs_flop=ppersiag,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Prince of Persia (c) 1990 Softgold

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74787&o=2

$end

$pc98=ppersia,ppersiab,ppersiaa,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

Prince of Persia (c) 1990 Broderbund Japan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90407&o=2

$end

$cpc_cass=ppersia,
$bio

Amstrad CPC cass. published 32 years ago:

Prince of Persia (c) 1990 Broderbund Sarl [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98714&o=2

$end

$cpc_flop=princeof01,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Prince of Persia (c) 1990 Domark Group, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121570&o=2

$end

$cpc_flop=princede02,princede01,princede,princede07,princede04,princeof05,princeof03,princeof02,princeof06,princeof07,princeof08,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Prince of Persia (c) 1990 Broderbund Sarl [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121571&o=2

$end

$cpc_flop=princeof,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Prince of Persia (c) 1990 Dro Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121572&o=2

$end

$ibm5150=ppersiab,ppersiaa,ppersia,
$bio

IBM PC 5.25in. disk. published 32 years ago:

Prince of Persia (c) 1990 Broderbund Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132480&o=2

$end

$ibm5150=ppersia35b,ppersia35fr,ppersia35a,ppersia35,ppersia35c,
$bio

IBM PC 3.5in. disk. published 32 years ago:

Prince of Persia (c) 1990 Broderbund Soft., Inc.

- TRIVIA -

This game was a milestone in fast motion of the game character. Never before you could witness fluently motions on the MS-DOS PC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132625&o=2

$end

$samcoupe_flop=ppersia,
$bio

MGT SAM Coupé disk. published 32 years ago:

Prince of Persia (c) 1990 Revelation Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=302056&o=2

$end

$x68k_flop=ppersia,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Prince of Persia (c) 1991 Broderbund Japan

- TECHNICAL -

FD x3

- TRIVIA -

Released on April 30, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88004&o=2

$end

$fmtowns_cd=ppersia,
$bio

Fujitsu FM Towns CD published 30 years ago:

Prince of Persia (c) 1992 Riverhill Soft.

- TECHNICAL -

BARCODE: 4967652400168

- TRIVIA -

Retail price: 9800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110310&o=2

$end

$nes=ppersia,ppersiaf,ppersiag,ppersiar,ppersias,
$bio

Nintendo NES cart. published 29 years ago:

Prince of Persia (c) 1993 Mindscape, Incorporated. [Northbrook, IL, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55450&o=2

$end

$megadriv=ppersia,ppersiap,ppersiap1,
$bio

Sega Mega Drive cart. published 29 years ago:

Prince of Persia (c) 1993 Domark

- TRIVIA -

The game was presented at the ECTS (European Computer Trading Show) on September 05, 1993.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56774&o=2

$end

$megadriv=ppersiau,
$bio

Sega Genesis cart. published 29 years ago:

Prince of Persia (c) 1993 Tengen

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57352&o=2

$end

$cpc_flop=princede03,princeof04,princede09,princede08,princeof09,princede06,
$bio

Prince of Persia (c) 199? XOR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121573&o=2

$end

$gamegear=ppersiatw,
$bio

Prince of Persia (c) 199? Hung Tao Hsin [Taiwan]

Unlicensed Taiwanese release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289738&o=2

$end

$c64_cart=pop,
$bio

Commodore C64 cart. published 11 years ago:

Prince of Persia (c) 2011 Mr. SID

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240876&o=2

$end

$bbcm_flop=pop,
$bio

Acorn BBC Master disk. published 4 years ago:

Prince of Persia (c) 2018 Bitshifters

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231833&o=2

$end

$gba=2pperstr,
$bio

Nintendo GBA cart. published 16 years ago:

Prince of Persia - The Sands of Time & Lara Croft Tomb Raider - The Prophecy [Model AGB-B2QP] (c) 2006 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72549&o=2

$end

$gba=ppersiau,ppersiau1,
$bio

Nintendo GBA cart. published 19 years ago:

Prince of Persia - The Sands of Time (c) 2003 Ubi Soft

- TECHNICAL -

GAME ID: AGB-BPYE-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72551&o=2

$end

$gba=ppersia,
$bio

Nintendo GBA cart. published 19 years ago:

Prince of Persia - The Sands of Time [Model AGB-BPYP] (c) 2003 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72550&o=2

$end

$ibm5170=ppersia2,
$bio

IBM PC/AT DOS 3.5in. disk. published 29 years ago:

Prince of Persia 2 - The Shadow & the Flame (c) 1993 Broderbund Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144458&o=2

$end

$fmtowns_cd=ppersia2,
$bio

Fujitsu FM Towns CD published 28 years ago:

Prince of Persia 2 - The Shadow & the Flame (c) 1994 Interprog.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110467&o=2

$end

$pc98=ppersia2,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Prince of Persia 2 - The Shadow & The Flame (c) 1995 Interprog.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90408&o=2

$end

$pc98_cd=ppersia2,
$bio

NEC PC-9821 CD published 27 years ago:

Prince of Persia 2 - The Shadow & The Flame (c) 1995 Interprog [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=305470&o=2

$end

$megadriv=ppersia2,
$bio

Sega Mega Drive cart. published 26 years ago:

Prince of Persia 2 - The Shadow & the Flame (c) 1996 Titus [Gagny, France]

- TRIVIA -

Planned for a 1996 release, but ultimately cancelled. Development of this port was handled by Microïds, and the game was produced and set to be published at first by Psygnosis, and then by Titus, which managed to release their self-developed SNES version in late 1996 (coincidentially, this version was also produced by Psygnosis).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56775&o=2

$end

$snes=ppersia2u,
$bio

Nintendo Super NES cart. published 26 years ago:

Prince of Persia 2 - The Shadow & The Flame [Model SNS-AUPE-USA] (c) 1996 Titus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63450&o=2

$end

$snes=ppersia2,ppersia2p,
$bio

Nintendo Super NES cart. published 26 years ago:

Prince of Persia 2 - The Shadow & The Flame (c) 1996 Titus

- TECHNICAL -

GAME ID: SNSP-AUPP-EUR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63449&o=2

$end

$apple2_flop_orig=pop,
$bio

Apple II 5.25 disk. published 33 years ago:

Prince of Persia (c) 1989 Broderbund Soft., Inc.

- TECHNICAL -

GAME ID: 15750

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229126&o=2

$end

$megacd=ppersia,
$bio

Sega Mega-CD published 29 years ago:

Prince of Persia (c) 1993 Sega Enterprises, Limited.

- TECHNICAL -

Game ID: 4652
Front Cover ID: 670-2995-50
Back Cover ID: 670-2984-50
Manual ID: 672-1160-50
Spine Card ID: 670-2983-50
CD ID: 670-2982-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60646&o=2

$end

$segacd=ppersia,
$bio

Sega CD published 29 years ago:

Prince of Persia [Model 4652] (c) 1993 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60786&o=2

$end

$gbcolor=ppersia,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Prince of Persia [Model DMG-ARIP-EUR] (c) 1999 Red Orb Ent. [The Learning Co.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68603&o=2

$end

$gameboy=ppersia,ppersiap1,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Prince of Persia (c) 1992 Mindscape, Incorporated.

- TECHNICAL -

Cartridge ID: DMG-NP-UKV

- TRIVIA -

Reviews:
March 1992 - Joypad N.6 [FR]: 95/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66773&o=2

$end

$gameboy=ppersiau,ppersiap,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Prince of Persia (c) 1992 Mindscape, Incorporated.

- TECHNICAL -

GAME ID: DMG-NP-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66775&o=2

$end

$gameboy=ppersiaj,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Prince of Persia [Model DMG-NPJ] (c) 1992 NCS.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66774&o=2

$end

$sms=ppersia,
$vgmplay=ppersia_sms,
$bio

Sega Master System cart. published 30 years ago:

Prince of Persia (c) 1992 Domark

Portage of the Apple II video game.

Descriptions from the back cover:

Taken from hundreds of movie clips the animated sequences are so uncannily human you will be addicted in seconds. Your sword fighting skills will be tested to the full in this amazing puzzle solving challenge. A multitude of secret passages, fantastic rooms, violent opponents and magic potions await you in a bid to foil the evil Grand Vizier Jaffar and rescue the beautiful princess to become the PRINCE OF PERSIA.

Die mit Hilfe von Hunderten von Filmauschnitten gestalteten Animationsfolgen wirken so unheimlich lebensecht, daß Sie bereits in den ersten Sekunden gefesselt sein werden. Ihre Geschicklichkeit im Schwertkampf wird bis zum äußersten getestet, während Sie herausgefordert sind, das Rätsel dieses erstaunlichen Spiels zu lösen. Zahlreiche Geheimgänge, fantastische Räume, brutale Gegner und magische Tränke warten auf Sie bei Ihren Bemühungen, die Pläne des bösen Großwesirs Jaffar zu vereiteln und die schöne Prinzessin zu retten, um PRINZ VON PERSIEN zu werden.

Réalisées à partir de centaines de clips cinématographiques, les séquences animées sont si étonnament réelles que vous serez complètement ensorcelé au bout de quelques secondes. Vos talents à l'épée seront mis à rude épreuve dans un challenge extraordinaire, regorgeant d'énigmes à résoudre. Une multitude de passages secrets, de pièces fantastiques, d'adversaires violents et de potions magiques vous attendent. Vous devez déjouer les plans diaboliques du Grand Vizir Jaffar et sauver la belle princesse pour relever le défi et devenir PRINCE DE PERSE.

Tomadas a partir de cientos de clips cinematográficos, las secuencias animadas parecen tan increíblemente humanas que en pocos segundos te transformarás en un adicto de este juego. Tu habilidad para luchar con la espada será puesta a toda prueba mientras haces frente al reto que te impone el resolver este fascinante enigma. Gran cantidad de pasajes secretos, salones fantásticos, violentos oponentes y pociones mágicas estarán a tu espera cuando trates de frustrar los planes del malvado Gran Visir Jaffar y rescatar a la hermosa princesa, para así transformarte en el PRINCIPE DE PERSIA.

Prese da centinaia di immagini cinematografiche, le sequenze animate sono talmente umanizzate da farti in vaghire in pochi secondi. Le tue abilità di combattimento con la spada verranno messe alla prova fino in fondo, in questa stupefacente sfida a sciogli indovinello. Una moltitudine di passaggi segreti, di stanze fantastiche, di avversari violenti e pozioni magiche ti attendono, nel tentativo di battere il Gran Visir Jaffar e di salvare la bella principessa, diventando cosi il PRINCIPE DI PERSIA.

Tagna från hundratals av bio klipp de animerade sekvenserna är så otroligt mänskliga an du kommer att vara spel beroende efter nägra sekunder. Din svärd teknik kommer att testas i denna otroliga pusslande utmaning. En multitud av hemliga passager, fantastiska rum, våldsamma fiender och magiska potioner kommer an vänta på dig i ett försök an fälla den stora Vizier Jaffar och rädda den vackra prinsessan för att bli PRINS AV PERSIEN.

De tekenfilmpjes, die uit honderden filmgragmenten zijn genomen, zijn zo ongelooflijk echt dat u met een paar minuten verslaafd zult zijn. Uw vaardigheden in de zwaardvechtkunst worden tot het uiterste getest in deze verbazingwekkende uitdaging om de puzzel op te lossen. Een netwerk van geheime gangen, fantastische kamers, gewelddadige tegenstanders en toverdrankjes, dit alles staat u te wachten wanneer u probeert om de kwaadaardige Grootvizier Jaffar te verslaan en de mooie prinses te bevrijden zodat u de PRINS VAN PERZIE kunt worden.

Sadoista elokuvaleikkeistä otetut piirretyt sarjat ovat niin yilluonnollisen inhimillisiä, että Ihastut niihin muutamassa sekunnissa. Miekan taistelutaitosi joutuvat kovalle koetukselle tässä hämmästyttävässä pulman ratkaisu haasteessa. Suuri määrä salaisia käytäviä, mielikuvituksellisia huonelta, rajuja vastustajia ja talkajuomia odottaa sinua yrittäessäsi torjua pahan Grand Vizier Jaffar in ja pelastaa kaunlin prinsessan, jotta sinusta tulisi PRINCE OF PERSIA.

- TECHNICAL -

GAME ID: MK-27022-50
SIZE: 256KB (2Mbit)

- TRIVIA -

Export releases:
[BR] "Prince of Persia [Model 027270]"

- STAFF -

Code: J. Tripp
Music by: Matt Furniss
Graphics: Matt Hicks, Saurav Sarkar

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56138&o=2

$end

$nes=ppersiau,
$bio

Nintendo NES cart. published 30 years ago:

Prince of Persia (c) 1992 Virgin Interactive

- TECHNICAL -

GAME ID: NES-PA-USA

- TRIVIA -

Released in November 1992 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55451&o=2

$end

$pcecd=ppersiaj,
$bio

NEC PC-Engine CD published 31 years ago:

Prince of Persia (c) 1991 Riverhill Software

Prince Of Persia is the PC Engine conversion of the famous title which first appeared for PC Computers back in 1989, created by Jordan Mechner and released by Broderbund. The game takes place in the ancient Persia and the player takes control of a prince who has been jailed in the deepest dungeon of the castle by the evil Vizir Jaffar. And your journey is short, you have only one hour to escape, reach the top of the castle and defeat him. Fail to do so, and the princess will be his bride. Prince Of Persia is famous for its outstanding character animation and controls. The prince can jump, grab the edge of a wall with his bare hands and get to the top. He will however start with no weapon and your first task will be to find the cimeter sword. Potions are also spreaded around the game, some of them give you some life back, some give you the ability to float, some allow you to do high jumps, but some others can kill you instantly. The game counts numerous traps, from spikes, pitfalls, gates and the evil slicing traps.

- TECHNICAL -

Game ID: RHCD-1002

- TRIVIA -

Released on November 08, 1991 in Japan for 6800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58317&o=2

$end

$snes=ppersiaj,
$bio

Nintendo Super Famicom cart. published 30 years ago:

Prince of Persia [Model SHVC-PR] (c) 1992 Masaya

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61979&o=2

$end

$snes=ppersiau,
$bio

Nintendo Super NES cart. published 30 years ago:

Prince of Persia [Model SNS-PR-USA] (c) 1992 Konami, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63448&o=2

$end

$snes=ppersia,ppersiap,
$bio

Nintendo Super NES cart. published 30 years ago:

Prince of Persia [Model SNSP-PR-NOE] (c) 1992 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63447&o=2

$end

$gamegear=ppersiau,
$bio

Sega Game Gear cart. published 30 years ago:

Prince of Persia (c) 1992 Domark Group, Limited.

- TECHNICAL -

[Model T-48098]

- TIPS AND TRICKS -

* Ending: Enter RHIJED as password in this American version to see ending.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64790&o=2

$end

$megacdj=ppersia,
$bio

Sega Mega-CD published 30 years ago:

Prince of Persia (c) 1992 Victor Musical Industries, Inc.

- TECHNICAL -

Game ID: T-60014

- TRIVIA -

Reviews:
[FR] Consoles+ No. 13 (October 1992): 94/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60543&o=2

$end

$gamegear=ppersia,
$bio

Sega Game Gear cart. published 30 years ago:

Prince of Persia (c) 1992 Domark Group, Limited.

- TECHNICAL -

Cartridge ID: T-88018-50

- TRIVIA -

Reviews:
[FR] November 1992 - Consoles+ No. 14: 90/100

- TIPS AND TRICKS -

* Ending: Enter QDGJDV as password in this European version to see ending.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64789&o=2

$end

$pcecd=ppersia,
$bio

NEC TurboGrafx-CD published 30 years ago:

Prince of Persia (c) 1992 Turbo Technologies, Inc.

North American release. Game developed in Japan.

- TECHNICAL -

GAME ID: TGXCD1027

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58509&o=2

$end

$amigaocs_flop=dizzy6,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Prince of the Yolkfolk (c) 1992 Codemasters Software Company, Limited., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74788&o=2

$end

$gameboy=yehrude,
$bio

Prince YehRude [Model GS-03] (c) 19?? GYY [Taiwan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66772&o=2

$end

$ti99_cart=prfrog,
$bio

Texas instrument TI-99/4A cart. published 40 years ago:

Princess and Frog (c) 1982 Romox

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84684&o=2

$end

$vic1001_cart=princess,
$bio

Commodore VIC-20 cart. published 39 years ago:

Princess and Frog (c) 1983 Romox

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86896&o=2

$end

$a800=princess,
$bio

Atari 400/800 cart. published 40 years ago:

Princess and the Frog (c) 1982 Romox

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86666&o=2

$end

$c64_cart=princess,
$bio

Commodore C64 cart. published 39 years ago:

Princess and the Frog (c) 1983 Romox

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53675&o=2

$end

$x68k_flop=prinbing,
$bio

Princess Bingo (c) 19?? User So

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88522&o=2

$end

$pc98=princc,
$bio

NEC PC-9801 Series 3.5in. disk. published 30 years ago:

Princess Confusion (c) 1992 Initialize.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90409&o=2

$end

$saturn=prcrown,
$bio

Sega Saturn CD published 25 years ago:

Princess Crown (c) 1997 Atlus Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59519&o=2

$end

$pc98=pridangr,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Princess Danger (c) 1994 Janis.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90410&o=2

$end

$fmtowns_cd=prindang,
$bio

Fujitsu FM Towns CD published 26 years ago:

Princess Danger (c) 1996 Janis Computer Soft., Inc. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287975&o=2

$end

$pc98=prinmak,
$vgmplay=prinmak_98,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Princess Maker (c) 1991 Gainax.

- TECHNICAL -

BARCODE: 4984841987118

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90411&o=2

$end

$psx=prinmak,
$bio

Sony PlayStation CD published 23 years ago:

Princess Maker - Go! Go! Princess (c) 1999 NineLives, Inc.

- TECHNICAL -

[Model SLPS-01505]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85552&o=2

$end

$snes=prinmak,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Princess Maker - Legend of Another World (c) 1995 Takara Company, Limited.

- TECHNICAL -

GAME ID: SHVC-AOIJ-JPN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61980&o=2

$end

$saturn=prinmak,
$bio

Sega Saturn CD published 24 years ago:

Princess Maker - Yumemiru Yousei (c) 1998 Gainax

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59520&o=2

$end

$vgmplay=prinmak_pc,
$bio

PC/MS-Windows CD published 24 years ago:

Princess Maker - Yumemiru Yousei (c) 1998 Gainax [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=141035&o=2

$end

$pcecd=prinmak,
$vgmplay=prinmak_pcecd,
$bio

NEC PC-Engine CD published 27 years ago:

Princess Maker 1 (c) 1995 NEC Home Electronics, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58318&o=2

$end

$pc98=prinmak2,
$vgmplay=prinmak2_98,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Princess Maker 2 (c) 1993 Gainax.

- TECHNICAL -

BARCODE: T4984841987217

- TRIVIA -

Released on June 15, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90412&o=2

$end

$fmtowns_cd=prinmak2,
$vgmplay=prinmak2_fmt,
$bio

Fujitsu FM Towns CD published 28 years ago:

Princess Maker 2 (c) 1994 Gainax.

- TECHNICAL -

BARCODE: T4984841387239

- TRIVIA -

Released on September 30, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110398&o=2

$end

$vgmplay=prinmak2_pc,
$bio

PC/MS-Windows CD published 26 years ago:

Princess Maker 2 (c) 1996 Gainax.

Microsoft Windows 95 version. The CD-ROM also contained the executable files for the Windows 3.1 version.

- TRIVIA -

Released on October 9, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301541&o=2

$end

$gp32=prinmak2,
$bio

GamePark GP32 cart. published 20 years ago:

Princess Maker 2 (c) 2002 GamePark

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237388&o=2

$end

$pcecd=prinmak2,
$vgmplay=prinmak2_pcecd,
$bio

NEC PC-Engine CD published 27 years ago:

Princess Maker 2 (c) 1995 NEC Home Electronics, Limited.

- TECHNICAL -

GAME ID: HECD5020
BARCODE: 4 904323 260065

- TRIVIA -

Released on June 16, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58319&o=2

$end

$saturn=prinmak2,
$bio

Sega Saturn CD published 27 years ago:

Princess Maker 2 (c) 1995 Micro Cabin Co.

- TECHNICAL -

GAME ID: T-5201G

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59521&o=2

$end

$saturn=prinmak2sa,
$bio

Sega Saturn CD published 25 years ago:

Princess Maker 2 (c) 1997 Micro Cabin Co.

Satakore re-release.

- TECHNICAL -

GAME ID: T-5203G
BARCODE: 4988608662904

- TRIVIA -

Released on June 20, 1997 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59522&o=2

$end

$msx2_flop=prinmak,prinmaka,prinmakb,
$vgmplay=prinmak_msx2,prinmak_msx2p,
$bio

MSX 2 disk. published 30 years ago:

プリンセスメーカー (c) 1992 Micro Cabin Co.
(Princess Maker)

- TECHNICAL -

GAME ID: 21144
BARCODE: 4 988608 211447
MEDIA: X7

- TRIVIA -

Released on May 14, 1992 in Japan. Retail price: 14 800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101956&o=2

$end

$pc98=minerva,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Princess Minerva (c) 1992 Riverhill Software.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90413&o=2

$end

$pcecd=princesm,
$bio

NEC PC-Engine CD published 28 years ago:

Princess Minerva (c) 1994 Riverhill Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58320&o=2

$end

$snes=pminerva,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Princess Minerva [Model SHVC-AVAJ-JPN] (c) 1995 Vic Tokai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61981&o=2

$end

$gba=princnatu,
$bio

Nintendo GBA cart. published 16 years ago:

Princess Natasha - Student, Secret Agent, Princess [Model AGB- (c) 2006 DSI Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72553&o=2

$end

$gba=princnat,
$bio

Nintendo GBA cart. published 16 years ago:

Princess Natasha - Student, Secret Agent, Princess [Model AGB-BNPP] (c) 2006 Zoo Digital Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72552&o=2

$end

$fm7_disk=pquest,pquesta,
$bio

Fujitsu FM-7 5.25in. disk. published 36 years ago:

Princess Quest (c) 1986 Pax Softonica.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93640&o=2

$end

$saturn=prquest,
$bio

Sega Saturn CD published 24 years ago:

Princess Quest (c) 1998 IPC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59523&o=2

$end

$pc98=pquestms,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Princess Quest - Mahjong Sword (c) 1995 Synchro-ni-City.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90414&o=2

$end

$nes=printomtp,printomt,
$bio

Nintendo NES cart. published 31 years ago:

Princess Tomato in the Salad Kingdom (c) 1991 Hudson Soft. USA, Inc.

Export release. Game developed in Japan. For more information about the game itself please see the original Japanese release entry; "Salad no Kuni no Tomato Hime [Model HFC-RT]".

- TECHNICAL -

Game ID: NES-RT-USA

- TRIVIA -

The American release was slightly censored and edited to remove references (among other things) to smoking. For instance, in the original Japanese version, it is possible to buy tabacco in a store in Saladoria - this was replaced by coffee in the American version. Some of the character names have also been slightly changed - King Onion became King Broccoli, and Persimmon was renamed Percy. Finally, the Japanese version had the name of the game displayed above the playing window, and this detail was removed from the American version.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55452&o=2

$end

$pc8801_flop=princess,
$bio

NEC PC-8801 Series disk. published 33 years ago:

Princess wa Street Girl (c) 1989 Zenryutsu.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92669&o=2

$end

$x68k_flop=princess,
$bio

Sharp X68000 Series 5.25in. disk. published 33 years ago:

Princess wa Street Girl? (c) 1989 Zenryutsu.

- TECHNICAL -

FD x1

- TRIVIA -

Released on December 21, 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88005&o=2

$end

$apple2_flop_clcracked=prnpasst,
$bio

Apple II 5.25 disk. published 35 years ago:

Principal's Assistant (c) 1987 Pelican Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232069&o=2

$end

$info=pclub2kc,
$bio

Sega ST-V cart. published 25 years ago:

Print Club - Kome Kome Club (c) 1997 Atlus Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=45950&o=2

$end

$info=pclub2,
$stv=pclub2,
$bio

Sega ST-V cart. published 25 years ago:

Print Club 2 (c) 1997 Atlus.

- TRIVIA -

Michael Jackson used to own this game (Seral number 848196). It was sold at the official Michael Jackson Auction on Apr. 24th, 2009.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32501&o=2

$end

$info=prc297wi,prc297wia,
$bio

Sega ST-V cart. published 25 years ago:

Print Club 2 '97 Winter (c) 1997 Atlus Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69779&o=2

$end

$info=prc298au,
$bio

Sega ST-V cart. published 24 years ago:

Print Club 2 '98 Autumn (c) 1998 Atlus Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=45947&o=2

$end

$info=prc298sp,
$bio

Sega ST-V cart. published 24 years ago:

Print Club 2 '98 Spring (c) 1998 Atlus Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=45948&o=2

$end

$info=prc298su,
$bio

Sega ST-V cart. published 24 years ago:

Print Club 2 '98 Summer (c) 1998 Atlus Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228865&o=2

$end

$info=pclub2fc,
$bio

Sega ST-V cart. published 23 years ago:

Print Club 2 - Felix The Cat (c) 1999 Atlus Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=45949&o=2

$end

$info=prc2ksu,
$bio

Sega ST-V cart. published 22 years ago:

Print Club 2 2000 Summer (c) 2000 Atlus Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=35753&o=2

$end

$info=pclb2elk,
$bio

Sega ST-V cart. published 25 years ago:

Print Club 2 Earth Limited Kobe (c) 1997 Atlus Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=46271&o=2

$end

$info=pckobe99,
$bio

Sega ST-V cart. published 23 years ago:

Print Club 2 Kobe Luminaire '99 (c) 1999 Atlus Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228856&o=2

$end

$info=pclub2pe,
$bio

Sega ST-V cart. published 25 years ago:

Print Club 2 Pepsiman (c) 1997 Atlus Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228861&o=2

$end

$info=pclub2pf,
$bio

Sega ST-V cart. published 24 years ago:

Print Club 2 Puffy (c) 1998 Atlus Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228862&o=2

$end

$info=pclub2v3,
$stv=pclub2v3,
$bio

Sega ST-V cart. published 23 years ago:

Print Club 2 Vol. 3 (c) 1999 Atlus.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32502&o=2

$end

$info=pclub26w,pclub26wa,
$bio

Sega ST-V cart. published 25 years ago:

Print Club 2 Vol. 6 Winter (c) 1997 Atlus Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=35733&o=2

$end

$info=pclub27s,
$bio

Sega ST-V cart. published 25 years ago:

Print Club 2 Vol. 7 Spring (c) 1997 Atlus Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228860&o=2

$end

$info=prc28su,
$bio

Sega ST-V cart. published 25 years ago:

Print Club 2 Vol. 8 Summer (c) 1997 Atlus Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=35749&o=2

$end

$info=prc29au,
$bio

Sega ST-V cart. published 25 years ago:

Print Club 2 Vol. 9 Autumn (c) 1997 Atlus Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=35750&o=2

$end

$info=pclub2wb,
$bio

Sega ST-V cart. published 25 years ago:

Print Club 2 Warner Bros (c) 1997 Atlus Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228863&o=2

$end

$info=pclubor,
$bio

Sega ST-V cart. published 23 years ago:

Print Club Goukakenran (c) 1999 Atlus Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=45952&o=2

$end

$info=pclove,
$bio

Sega ST-V cart. published 25 years ago:

Print Club LoveLove (c) 1997 Atlus Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228858&o=2

$end

$info=pclove2,
$bio

Sega ST-V cart. published 25 years ago:

Print Club LoveLove Ver. 2 (c) 1997 Atlus Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228859&o=2

$end

$info=pclubol,
$bio

Sega ST-V cart. published 23 years ago:

Print Club Olive (c) 1999 Atlus Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=45951&o=2

$end

$info=pclubpok,
$stv=pclubpok,
$bio

Sega ST-V cart. published 23 years ago:

Print Club Pokemon (c) 1999 Atlus.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=33698&o=2

$end

$info=pclubj,pclub,
$bio

Photo Booth published 27 years ago:

Print Club Vol. 1 (c) 1995 Atlus.

Print Club is a small photo booth found at video game arcades in Japan. The Print Club machines produce these small photo stickers (about 2.5 x 2 cm, slightly smaller than a postage stamp) which feature a large variety of superimposed frames which compliment the subject's faces. You just pay 300 yen, stand in front of a video monitor which shows your face, choose the desired frame, pose for the photo, then wait for a sheet of 16 photo stickers which the machine spits out in about a minute. The image quality is not so high (this is probably part of the charm), but the sticker is so small that it really doesn't matter. People affix the stickers on personal articles like notebooks, cell phones, etc. But mainly, school girls collect them to show friends.

- TECHNICAL -

Runs Sega "System C-2" hardware.

Players: 1
Control: 2-way joystick
Buttons: 2

- TRIVIA -

* Print Club History : The Print Club concept was invented in 1994-1995 by 30-year-old Sasaki Miho, a female employee of one of the two companies which developed the Print Club machine. Without a doubt, she has earned a place in Japan's pop culture history. She thought about how neat it would be to have a small photo sticker with your picture on it. And she thought about those cute stickers with cute characters on them which she stuck on her notebook, etc., during her college days. The first Print Club machine was introduced at a video arcade trade fair in Feb. 1995 before making its debut at video arcades later in June the same year. At first, nothing really happened. Then a popular teeny-bopper male singing group called SMAP started offering Print Club photo stickers of themselves to viewers of their TV program. Other TV stations started doing the same thing, offering viewers Print Club stickers by a drawing. This explains why Print Club first became popular among school girls. They were followers of their idol group, SMAP which includes heartthrob Kimura Takuya. Print Club consequently first caught on among Japanese female high schoolers who usually posed in pairs. The fad soon spread to younger school girls and by 1996, Print Club became widely popular among kids and adults alike. From the end of 1995, Print Club machine sales took off at 1.225 million yen per unit. By the end of 1996, 10,000 units were sold in Japan. By spring 1998, 25,000 Print Club machines (and many other imitation machines) were on the market. School girls may spend up to 2,000 yen per day for these stickers. There is even a store in Harajuku, Tokyo which sells old Print Club machines.

* Why It's So Popular : Print Club is called a new communication tool. With so many frames having different messages such as 'Thank you', 'Happy New Year', and 'I love you', people are sticking them on letters, postcards, notebooks, business cards, etc. Even Ginza bar hostesses stick them on their cards so that customers remember them. It is also a social tool for these school girls since they are motivated to assemble these photo stickers with as many of their friends as they can. They want to show how many friends they have by posing with them on these stickers. And they show these stickers to their friends and share gossip. It's like getting your high school yearbook signed by as many people as possible (this custom, by the way, does not exist in Japan). They even use the stickers to set up introductions to the opposite sex. 'Print Club miai' occurs when a friend gives her photo stickers to another friend who shows them to a prospective boyfriend. They decide to meet or not by looking at their photo stickers. There was a time when girls stuck their Print Club stickers on a bulletin board next to the machine and wrote their beeper/pager numbers as well, inviting calls from males for friendship or even 'financially-assisted relationships' (enjo kosai). These bulletin boards were later banned by the police. Print Club has since had a clean, positive image.

* Spin-offs : With the huge success of Print Club, many other companies have gotten into the act. Print Club (a trademark) is no longer alone in the photo sticker market. You now have a wide choice of photo sticker machines from different manufacturers. The number of frames you can use is almost unlimited. But not only photo stickers, Print Club has inspired a slew of other imaginative machines for imaginative novelties. Some are fairly successful while others are not making much money. But none are as popular as photo sticker machines. For example, Sega Enterprises, one of the makers of the original Print Club machine, has introduced "Stamp Club" (a rubber stamp of your face in the frame of your choice), "Name Club" (for business cards [name and phone No. only] featuring a cartoon character), "Movie Club" (6 poses for an animated image), "Calendar Club" (1 sheet for a desktop calendar with your face), "Aura Photo Club" (captures the aura around your head and shoulders), and even "Aroma Club" which dispenses a vial of fragrance which the machine selects after the user answers a few health questions. The aroma is then supposed to help ease the user's health ailment. Then there is Voice de Holder (Voice Key Chain) which is a key chain with a voice message that you record in the booth. You can then give it to the person you want to give the message to. Although Sega Enterprises is leading the pack for these machines, rivals such as SNK, Konami, and Jaleco are also putting out new machines at a fast pace.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2045&o=2

$end

$info=pclubjv2,
$bio

Photo Booth published 27 years ago:

Print Club Vol. 2 (c) 1995 Atlus.

- TECHNICAL -

Sega System C2 hardware

Main CPU : Motorola 68000 (@ 8.948862 Mhz)
Sound Chips : YM3438 (@ 7.670453 Mhz), SN76496 (@ 3.579545 Mhz), UPD7759 (@ 640 Khz)

Screen orientation : Horizontal
Video resolution : 320 x 224 pixels
Screen refresh : 60.00 Hz
Palette Colors : 2048

Players : 1
Control : 2-way joystick
Buttons : 2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2046&o=2

$end

$info=pclubjv4,
$bio

Photo Booth published 26 years ago:

Print Club Vol. 4 (c) 1996 Atlus.

- TECHNICAL -

Sega System C2 hardware

Main CPU : Motorola 68000 (@ 8.948862 Mhz)
Sound Chips : YM3438 (@ 7.670453 Mhz), SN76496 (@ 3.579545 Mhz), UPD7759 (@ 640 Khz)

Screen orientation : Horizontal
Video resolution : 320 x 224 pixels
Screen refresh : 60.00 Hz
Palette Colors : 2048

Players : 1
Control : 2-way joystick
Buttons : 2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2047&o=2

$end

$info=pclubjv5,
$bio

Photo Booth published 26 years ago:

Print Club Vol. 5 (c) 1996 Atlus.

- TECHNICAL -

Sega System C2 hardware

Main CPU : Motorola 68000 (@ 8.948862 Mhz)
Sound Chips : YM3438 (@ 7.670453 Mhz), SN76496 (@ 3.579545 Mhz), UPD7759 (@ 640 Khz)

Screen orientation : Horizontal
Video resolution : 320 x 224 pixels
Screen refresh : 60.00 Hz
Palette Colors : 2048

Players : 1
Control : 2-way joystick
Buttons : 2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2048&o=2

$end

$info=pcpooh2,
$bio

Sega ST-V cart. published 25 years ago:

Print Club Winnie-the-Pooh Vol. 2 (c) 1997 Atlus Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=35735&o=2

$end

$info=pcpooh3,
$bio

Sega ST-V cart. published 24 years ago:

Print Club Winnie-the-Pooh Vol. 3 (c) 1998 Atlus Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=35736&o=2

$end

$info=pclubyo2,
$bio

Sega ST-V cart. published 25 years ago:

Print Club Yoshimoto V2 (c) 1997 Atlus Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228864&o=2

$end

$cpc_flop=prntmast,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Print Master (c) 1987 Siren Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124892&o=2

$end

$dmv=printmst,
$bio

Print Master (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233908&o=2

$end

$spectrum_cass=printsho,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Print Shop (c) 1982 CCS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80309&o=2

$end

$zx81_cass=printshp,
$bio

Sinclair ZX-81 cass. published 39 years ago:

Print Shop (c) 1983 CCS [Cases Computer Simulations, Ltd.] [London, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116076&o=2

$end

$apple2gs_flop_misc=psglbrdr,
$bio

Apple IIGS disk. published 35 years ago:

Print Shop Graphics Library - Border (c) 1987 Broderbund Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115091&o=2

$end

$apple2gs_flop_misc=psglse,
$bio

Apple IIGS disk. published 35 years ago:

Print Shop Graphics Library - Special Edition (c) 1987 Broderbund Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115094&o=2

$end

$apple2gs_flop_misc=psincidr,
$bio

Apple IIGS disk. published 35 years ago:

Print Shop InCider Data (c) 1987 Broderbund Soft., Inc.

- TECHNICAL -

Media: FD x2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115095&o=2

$end

$apple2gs_flop_misc=pslutil,
$bio

Apple IIGS disk. published 34 years ago:

Print Shop Lovers Utility Set (c) 1988 Big Red Computer Club

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=197499&o=2

$end

$c64_cart=pthelp,
$bio

Print Technik-Help (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229443&o=2

$end

$spectrum_cass=printuti,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Print Utilities (c) 1983 Sinclair Research, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286957&o=2

$end

$apple2_flop_clcracked=pyobingo,
$bio

Apple II 5.25 disk. published 34 years ago:

Print Your Own BINGO Plus Ver.01.23.88 (c) 1988 Hartley Courseware, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293496&o=2

$end

$msx1_flop=printxpr,
$bio

MSX disk. published 36 years ago:

Print-X-Press (c) 1986 Anglosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109090&o=2

$end

$bbc_rom=printbox,
$bio

Acorn BBC ROM published 33 years ago:

PrintBox (c) 1989 Logotron

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145212&o=2

$end

$bbc_rom=printbuff100,
$bio

Acorn BBC ROM published 37 years ago:

Printer Buffer Ver. 1 (c) 1985 Watford Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145050&o=2

$end

$bbc_rom=printbuff,
$bio

Acorn BBC ROM published 37 years ago:

Printer Buffer Ver. 2 (c) 1985 Watford Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145051&o=2

$end

$bbc_rom=prntctrl,prntctrl10,
$bio

Acorn BBC ROM published 37 years ago:

Printer Controller Ver. 1.0 (c) 1985 Micone Computer Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145308&o=2

$end

$super80_cass=printdem,
$bio

Printer Demo [Model 034L4] (c) 198? Unknown

Program for BASIC (32 columns).

- TECHNICAL -

Made for any homebrew system, V3.8, 8R0 to 8R5.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126863&o=2

$end

$bbcb_flop_orig=prtdrvgn,
$bio

Acorn BBC Micro B disk. published 38 years ago:

Printer Driver Generator (c) 1984 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125201&o=2

$end

$electron_rom=printer,printerrb,
$bio

Acorn Electron ROM published 37 years ago:

Printer Driver Generator (c) 1985 Slogger Soft.

- STAFF -

By: Andrew Hilbig

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129695&o=2

$end

$compclr2_flop=printdrv,
$bio

Printer Drivers (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232682&o=2

$end

$wangpc=prninst,
$bio

Printer Installation Disk (c) 198? Wang Laboratories, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267174&o=2

$end

$cpc_flop=printerp,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Printer Pac 2 (c) 1986 Pride Utilities

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124893&o=2

$end

$compclr2_flop=printpkg,
$bio

Printer Package (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232684&o=2

$end

$compclr2_flop=printpkgs,
$bio

Printer Package Source (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232683&o=2

$end

$zx81_cass=printprg,
$bio

Sinclair ZX-81 cass. published 38 years ago:

Printer Programs (c) 1984 Godwin, Nick

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262339&o=2

$end

$dragon_cass=printerpr,
$bio

Dragon cass. published 36 years ago:

Printer Prompt v2.6 (c) 1986 Dragonfire Services

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116995&o=2

$end

$bbc_rom=prntsrvr100,prntsrvr,prntsrvr09a,
$bio

Acorn BBC ROM published 40 years ago:

Printer Server Ver. 1 (c) 1982 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145163&o=2

$end

$spectrum_cass=printers,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Printer Software (c) 1984 McGraw-Hill

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288095&o=2

$end

$amiga_flop=assprint,
$bio

Printer Utilities (c) 199? Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229237&o=2

$end

$bbc_rom=prntutil,
$bio

Acorn BBC ROM published 38 years ago:

Printer Utility (c) 1984 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289507&o=2

$end

$mz700_cass=printfig,
$bio

Printerfiguren (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131678&o=2

$end

$bbc_rom=prntmcan,prntmeps100,prntmeps101,prntmeps102,prntmeps108,prntmeps,prntmstr,prntmeps106,
$bio

Acorn BBC ROM published 38 years ago:

Printmaster (c) 1984 Computer Concepts

Printer utility.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145099&o=2

$end

$adam_flop=pmaster,pmastera,pmaster1,pmastertd,
$bio

PrintMaster (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109915&o=2

$end

$cpc_flop=printmas,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Printmaster Plus (c) 1987 Kyocera Unison

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124894&o=2

$end

$ibm5150=pmasterp,
$bio

IBM PC 5.25in. disk. published 34 years ago:

PrintMaster Plus (c) 1988 Unison World

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132481&o=2

$end

$adam_flop=printshp,
$bio

Coleco Adam disk. published 37 years ago:

PrintSHOP (c) 1985 CME Soft.

Makes signs and posters.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109916&o=2

$end

$adam_flop=prnshpex,
$bio

PrintSHOP Extra (c) 198? CME Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109917&o=2

$end

$bbc_rom=prntware,
$bio

Acorn BBC ROM published 34 years ago:

Printware Support ROM Ver.1.1 (c) 1988 Data Design Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289508&o=2

$end

$apple2gs_flop_misc=prism,
$bio

Apple IIGS disk. published 30 years ago:

Prism (c) 1992 New Concepts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=197500&o=2

$end

$x68k_flop=prism68k,
$bio

Sharp X68000 Series 5.25in. disk. published 33 years ago:

Prism 68K (c) 1989 Wolf Team.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88006&o=2

$end

$pc98=prism98,
$bio

Prism 98 (c) 199? Wolf Team.

- TECHNICAL -

BARCODE: 4988624930896

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90415&o=2

$end

$psx=prismcrt,
$bio

Sony PlayStation CD published 24 years ago:

Prism Court (c) 1998 FPS [Fujitsu Personal Computer Systems, Ltd.]

- TECHNICAL -

GAME ID: SLPS-01226

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85553&o=2

$end

$a800=prisma1,
$bio

Prisma 1 (c) 199? Prismasoft.

Pirate multi-game cartridge. It contains:
Super Pacman
Pinhead
Bombers
Race in Space
Tetrix
Syntron
Exocet
Galactic Chase

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114557&o=2

$end

$a800=prisma2,
$bio

Prisma 2 (c) 199? Prismasoft.

Pirate multi-game cartridge. It contains:
Mr. Do Castle
Climber 5
Snookie
Phobos
Pacman
Chaos
Qix
Cobra Race

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114558&o=2

$end

$a800=prisma3,
$bio

Atari 400/800 cart. published 30 years ago:

Prisma 3 (c) 1992 Prismasoft.

Pirate multi-game cartridge. It contains:
Super Cobra
River Raid
Gun Power Charlie
Typo Attack
Guardians of Gorn
Shooting Arcade
Darts
Crystal Raiders

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114559&o=2

$end

$a800=prisma4,
$bio

Atari 400/800 cart. published 30 years ago:

Prisma 4 (c) 1992 Prismasoft.

Pirate multi-game cartridge. It contains:
Pole Position
Soccer
Snooker
Chiken
Climber
Space Invaders II
Fire Bug
Othello

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114560&o=2

$end

$a800=prisma5,
$bio

Atari 400/800 cart. published 30 years ago:

Prisma 5 (c) 1992 Prismasoft.

Pirate multi-game cartridge. It contains:
Zaxxon
Jungle Hunt
Maze war
Centipede
Laser Gates
Super Cubes
Revenge of Plutonio
Steeples Jack

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114561&o=2

$end

$a800=prisma6,
$bio

Atari 400/800 cart. published 30 years ago:

Prisma 6 (c) 1992 Prismasoft.

Pirate multi-game cartridge. It contains:
Kaboom
Space Invaders
Frogger
Chomper
Arkanoid III
Chess
Droids
Roundup

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114562&o=2

$end

$a800=prismas,
$bio

Atari 400/800 cart. published 30 years ago:

Prisma Super 15-2 (c) 1992 Prismasoft.

Pirate multi-game cartridge. It contains:
Soccer
Space Invaders
Speed Sky
Steeple Jack
Maze War
Blast
Bonk
Fire Bug
Incoming
Gun Power Charlie
Last War
Rebel Fighters
The Electroids
Syntron
Krazy Katerpillars

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114563&o=2

$end

$bbc_rom=prisma3,
$bio

Acorn BBC ROM published 34 years ago:

Prisma-3 Ver.1 (c) 1988 Millipede

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268050&o=2

$end

$bbcm_cart=prisma3,
$bio

Acorn BBC Master cart. published 34 years ago:

Prisma-3 Ver.1.30 (c) 1988 Millipede

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275248&o=2

$end

$bbc_rom=prisma3p,
$bio

Acorn BBC ROM published 32 years ago:

Prisma-3 Ver.2 (c) 1990 Millipede

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268051&o=2

$end

$bbcm_cart=prisma3p,
$bio

Acorn BBC Master cart. published 32 years ago:

Prisma-3 Ver.2.30 (c) 1990 Millipede

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275249&o=2

$end

$sgi_mips=prisms_6_4,
$bio

SGI MIPS IRIX soft. published 25 years ago:

PRISMS 6.4 (c) 1997 Side Effects Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266535&o=2

$end

$amigaocs_flop=prison,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Prison (c) 1989 Krisalis

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74789&o=2

$end

$st_flop=prison,
$bio

Atari ST disk. published 33 years ago:

Prison (c) 1989 Krisalis Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=149302&o=2

$end

$spectrum_cass=prisonbl,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Prison Blues + Magicians Apprentice (c) 1990 Guild, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287079&o=2

$end

$spectrum_cass=prisonri,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Prison Riot (c) 1990 Players Premier

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80311&o=2

$end

$cpc_cass=prisriot,
$bio

Amstrad CPC cass. published 32 years ago:

Prison Riot (c) 1990 Players Premier

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98716&o=2

$end

$cpc_flop=prisonri01,prisonri,prisonri04,prisonri05,
$bio

Prison Riot Cracked (c) 19?? GPA

Tape-to-disk crack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121893&o=2

$end

$cpc_flop=prisonri02,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Prison Riot Trained (c) 1990 NPS [Nul Part System]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122456&o=2

$end

$cpc_flop=prisonri03,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Prison Riot Trained (c) 1990 Campbell [Nicholas Campbell]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126476&o=2

$end

$apple2_flop_clcracked=prs2v100,prs2v101,
$bio

Apple II 5.25 disk. published 40 years ago:

Prisoner 2 (c) 1982 Edu-Ware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231016&o=2

$end

$saturn=prisoner,
$bio

Sega Saturn CD published 25 years ago:

Prisoner of Ice - Jashin Kourin (c) 1997 Xing Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59524&o=2

$end

$psx=prisoner,
$bio

Sony PlayStation CD published 23 years ago:

Prisoner [Model SLPS-02387] (c) 1999 Mainichi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85554&o=2

$end

$spectrum_cass=privatbu,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Privat Budget (c) 1983 Norman Data

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294638&o=2

$end

$pcecd=priveyed,
$bio

NEC PC-Engine CD published 27 years ago:

Private eye dol (c) 1995 NEC Home Electronics, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58321&o=2

$end

$a2600=private,privatee,privatec,
$bio

Atari 2600 cart. published 39 years ago:

Private Eye (c) 1983 Activision

"Sacre bleu! I am the great French private eye Pierre Touche and I need your help. I've been summoned to capture the ringleader, Henri Le Fiend, and turn him over to the police. But wait -- we first must find evidence against him and the stolen property. There are five cases pending, each with its own statute of limitation. A case is closed when Le Fiend is apprehended and booked. So hurry! Study the files below, grab your trenchcoat and meet me at Precinct 2600 -- I'll be waiting for you."

Sleuth wanted! Help Private Eye Touche navigate the city streets, parks, secret passages, dead-ends and one-ways in search of Henri Le Fiend and his gang. Evidence and stolen goods are scattered about -- you'll need to find these, too. Let the map and your memory be your guide. And let nothing go unnoticed.

- TECHNICAL -

Model AG-034

- TRIVIA -

Back in the 80s, if you completed the Case 3 in this game. You could take a photography of your television showing the completion and send it to Activision to have your name added to the 'Super Sleuth' registry and to receive an official Super Sleuth emblem.

- TIPS AND TRICKS -

Tips from Bob Whitehead, designer of Private Eye.
(Bob is not only an award-winning, senior designer at Activision, he's also one of its founders! He lives in California with his wife Karron and their four children, and is an avid fan of sports, particularly baseball.)

"Well sleuths... I hope you're not looking for any dead giveaways. You've got to figure this one out for yourselves. But here are some clues:"

"Try to figure out the best direction to head in when you begin each case. Some cases are easier when you start out to the left, and some are easier when you start out to the right. Also, certain cases 'prefer' you to pick up the evidence first, while others are more easily solved when the stolen item is found first. So discover and jot down the 'initial direction' and 'order of search' for each case."

"Touche! to those of you who will brave Case 5. I feel obligated to say that, although it is the sum of Cases 1-4, some of the secret passages will be changed. But don't let that discourage you. Just adjust your map a bit."

"When you get back to the precinct with Le Fiend, please send a report -- it'll be fun to compare notes. Good luck and God bless."

- STAFF -

Programmer: Bob Whitehead

- PORTS -

* CONSOLES: 
[US] Sony PlayStation 2 (nov.19, 2002) "Activision Anthology [Model SLUS-20588]" 
[EU] [AU] Sony PlayStation 2 (2003) "Activision Anthology [Model SLES-51313]" 

* HANDHELDS: 
[US] Nintendo Game Boy Advance (dec.9, 2003) "Activision Anthology [Model AGB-BAVE-USA]" 
[US] Sony PSP (nov.8, 2006) "Activision Hits Remixed [Model ULUS-10186]" 
[EU] Sony PSP (feb.9, 2007) "Activision Hits Remixed [Model ULES-00640]" 
[AU] Sony PSP (feb.14, 2007) "Activision Hits Remixed [Model ULES-00640]" 

* COMPUTERS: 
[US] PC [MS Windows, CD-ROM] (1997) "Activision's Atari 2600 Action Pack 3"
[US] PC [Microsoft Windows, CD-ROM] (oct.2003) "Activision Anthology: Remix Edition" 
[US] Apple Macintosh [CD-ROM] (2003) "Activision Anthology: Remix Edition" 

* OTHERS: 
[US] Android (aug.30, 2012) "Activision Anthology" 
[US] Apple iPhone/iPad (aug.30, 2012) "Activision Anthology [Model 542727742]" 
[US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50836&o=2

$end

$saturn=pidolhrf,
$bio

Sega Saturn CD published 26 years ago:

Private Idol Disc Data-hen Race Queen F (c) 1996 Sada Soft Genki

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59525&o=2

$end

$saturn=pidolhrg,
$bio

Sega Saturn CD published 25 years ago:

Private Idol Disc Data-hen Race Queen G (c) 1997 Sada Soft Genki

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59526&o=2

$end

$saturn=pidolc97,
$bio

Sega Saturn CD published 25 years ago:

Private Idol Disc Tokubetsu-hen Campaign Girl '97 (c) 1997 Sada Soft Genki

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59527&o=2

$end

$saturn=pidolcos,
$bio

Sega Saturn CD published 26 years ago:

Private Idol Disc Tokubetsu-hen CosPlayers (c) 1996 Sada Soft Genki

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59528&o=2

$end

$saturn=pidol100,
$bio

Sega Saturn CD published 25 years ago:

Private Idol Disc Tokubetsu-hen Kogal Daihyakka 100 (c) 1997 Sada Soft Genki

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59529&o=2

$end

$saturn=pidolv1,
$bio

Sega Saturn CD published 26 years ago:

Private Idol Disc Vol. 1 - Kinoshita Yuu (c) 1996 Sada Soft Genki

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59530&o=2

$end

$saturn=pidolv10,
$bio

Sega Saturn CD published 25 years ago:

Private Idol Disc Vol. 10 - Masaki Mai (c) 1997 Sada Soft Genki

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59531&o=2

$end

$saturn=pidolv11,
$bio

Sega Saturn CD published 25 years ago:

Private Idol Disc Vol. 11 - Hirose Mayumi (c) 1997 Sada Soft Genki

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59532&o=2

$end

$saturn=pidolv2,
$bio

Sega Saturn CD published 26 years ago:

Private Idol Disc Vol. 2 - Uchiyama Miki (c) 1996 Sada Soft Genki

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59533&o=2

$end

$saturn=pidolv3,
$bio

Sega Saturn CD published 26 years ago:

Private Idol Disc Vol. 3 - Ooshima Akemi (c) 1996 Sada Soft Genki

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59534&o=2

$end

$saturn=pidolv4,
$bio

Sega Saturn CD published 25 years ago:

Private Idol Disc Vol. 4 - Kuroda Mirei (c) 1997 Sada Soft Genki

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59535&o=2

$end

$saturn=pidolv5,
$bio

Sega Saturn CD published 25 years ago:

Private Idol Disc Vol. 5 - Fujisaki Nanako (c) 1997 Sada Soft Genki

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59536&o=2

$end

$saturn=pidolv7,
$bio

Sega Saturn CD published 25 years ago:

Private Idol Disc Vol. 7 - Asou Kaori (c) 1997 Sada Soft Genki

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59537&o=2

$end

$saturn=pidolv9,
$bio

Sega Saturn CD published 25 years ago:

Private Idol Disc Vol. 9 - Nagamatsu Keiko (c) 1997 Sada Soft Genki

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59538&o=2

$end

$cdi=privclas,
$bio

Phillips CD-i disc published 30 years ago:

Private Lesson Series - Classical Guitar - A Beginner's Guide (c) 1992 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53039&o=2

$end

$cdi=privjazz,
$bio

Phillips CD-i disc published 30 years ago:

Private Lesson Series - Jazz Guitar (c) 1992 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53040&o=2

$end

$cdi=privrock,privrocku,
$bio

Phillips CD-i disc published 30 years ago:

Private Lesson Series - Rock Guitar - A Beginner's Guide (c) 1992 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53041&o=2

$end

$pc98=privates,
$bio

NEC PC-9801 Series 3.5in. disk. published 33 years ago:

プライベート・スクール (c) 1989 Elf.
(Private School)

- TECHNICAL -

MEDIA: FD x2

- TRIVIA -

Released on March 13, 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90416&o=2

$end

$pc8801_flop=privates,
$bio

NEC PC-8801 Series disk. published 33 years ago:

プライベート・スクール (c) 1989 Elf.
(Private School)

- TECHNICAL -

BARCODE: 4988720890162
MEDIA: FD x3

- TRIVIA -

Released on April 19, 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92670&o=2

$end

$info=mjkojink,
$bio

Arcade Video game published 33 years ago:

Private Teacher Kojinkyouju (c) 1989 Home Data.

A mahjong game played against a digitized Japanese woman who just might teach you a little more than how to play mahjong!

- TECHNICAL -

Main CPU : Motorola M6809 (@ 4 Mhz), uPD7807 (@ 9 Mhz)
Sound Chips : SN76496 (@ 4 Mhz), DAC

Players : 1
Control : mahjong keyboard

- TRIVIA -

The title of this game translates from Japanese as 'Private Teacher Mahjong'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1502&o=2

$end

$zx81_cass=privteer,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Privateer (c) 1982 MC Lothlorien

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114929&o=2

$end

$spectrum_cass=privatee,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Privateer (c) 1983 MC Lothlorien

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80312&o=2

$end

$cpc_flop=prizuk19,
$bio

Amstrad CPC type-in published 32 years ago:

Priz (c) 1990 Amstrad Action

- TRIVIA -

Listed as a type-in program in the UK magazine: Amstrad Action.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124529&o=2

$end

$info=m4pzbing,m4pzbing__a,m4pzbing__b,m4pzbing__c,m4pzbing__d,m4pzbing__e,
$bio

Prize Bingo (c) 199? BWB.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41418&o=2

$end

$info=m1przclu,m1przclua,m1przclub,
$bio

Prize Cluedo? (c) 199? Maygay.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42011&o=2

$end

$info=m4przdty__a,m4przdty__b,m4przdty__c,m4przdty__d,m4przdty__e,m4przdty__f,m4przdty__g,m4przdty__h,m4przdty__i,m4przdty__j,m4przdty__k,
$bio

Prize Duty Free [Model PD8] (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233843&o=2

$end

$info=m4przdty,m4przdty__l,m4przdty__m,m4przdty__n,m4przdty__o,m4przdty__p,
$bio

Prize Duty Free [Model PDU] (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41404&o=2

$end

$info=m1przee,m1przeea,m1przeeb,m1przeec,
$bio

Prize EastEnders (c) 199? Maygay.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40233&o=2

$end

$info=przfight,
$bio

Prize Fight (c) 200? Aristocrat Leisure Industries Pty, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=46533&o=2

$end

$megacd=prizefig,
$bio

Sega Mega-CD published 29 years ago:

Prize Fighter (c) 1993 Sega Enterprises, Limited.

European PAL release.

- TECHNICAL -

Game ID: 4206
Front Cover ID: 670-4877-50
Back Cover ID: 670-4879-50
Manual ID: 672-1816-50
Spine Card ID: 670-4878-50
CD 1 ID: 670-4876-05
CD 2 ID: 670-2011-05

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60647&o=2

$end

$segacd=prizefig,
$bio

Sega CD published 29 years ago:

Prize Fighter (c) 1993 Sega Enterprises, Limited.

- TECHNICAL -

Game ID: 4606

- TRIVIA -

Rated MA-13 (Mature Audiences) by V.R.C.

- STAFF -

Developed by Digital Pictures.
Executive Producer: Tom Zito
Original Concept: Kevin Welsh, Mark Klein
Screenplay: Laurie Frank, John Richardson
Director Of Photography: Paul McIlvaine
Interactive Design: Kevin Welsh, Charles J. D. Schlissel, Steve DeFrisco
Computer Programming: Steve DeFrisco
Digital Pictures Producers: Kevin Welsh, Charles J. D. Schlissel
Director: Ron Stein
Boxers: Jimmy Nickerson, Manny Perry, Billy Lucas, Ben Bray
Boxing Coordinator: Steve Buckingham
Sega Staff Coordinator: Chris W. Bankston
Digital Pictures Lead Tester: David Popovich
Sega Test Manager: Stephen Patterson
Sega Lead Tester: Joe Cain
Sega Test Lieutenant: Erik Wahlberg
Sega Testers: Harry Chavez, Janine Cook, Brian Dawson, Marc Dawson, Daniel P. Dunn, Mark Fabela, Lawrence Gibson, Roman Greco, Randall Hauser, John Hansen, Ty Johnson, Dan Jung, Jeff Junio, Mark Kessler, Dermot Lyons, Michael Madden, Ted Morton, Mark Paniagua, Bill Person, Matthew Brian Rosaaen, Mark Subotnick, Ben Szymkowiak, Terry Thomas, Gregg Vogt, Ari Warner
Product Manager: Dean Fox
Manual: Carol Ann Hanshaw
Special Thanks: Riley R. Russell III

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60787&o=2

$end

$megacdj=prizefig,
$bio

Sega Mega-CD published 27 years ago:

Prize Fighter (c) 1995 Sega Enterprises, Limited.

Japanese release. Game developed in the USA.

- TECHNICAL -

GAME ID: G-6037

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60544&o=2

$end

$info=m4przfrt,m4przfrt__a,m4przfrt__b,m4przfrt__c,m4przfrt__d,m4przfrt__e,m4przfrt__f,m4przfrt__g,m4przfrt__h,m4przfrt__i,m4przfrt__j,m4przfrt__k,m4przfrt__l,
$bio

Prize Fruit & Loot (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41405&o=2

$end

$ngpc=ppaa01,
$bio

Prize Game - PP-AA01 Pusher Program (c) 199? Aruze Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82577&o=2

$end

$info=sp_goldm0,sp_goldm1,sp_goldm2,sp_goldm3,sp_goldmt,sp_goldmu,sp_goldmv,sp_goldmw,sp_goldmx,sp_goldmy,sp_goldmz,
$bio

Prize Golden Mile (c) 199? Ace Coin Equipment, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228770&o=2

$end

$info=m4przhr,m4przhr__a,m4przhr__b,m4przhr__c,m4przhr__d,m4przhr__e,m4przhr__f,m4przhr__g,m4przhr__h,m4przhr__i,m4przhr__j,m4przhr__k,m4przhr__l,m4przhr__m,m4przhr__n,m4przhr__o,m4przhr__p,
$bio

Prize High Roller (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41406&o=2

$end

$info=m4przlux,m4przlux__a,m4przlux__b,m4przlux__c,m4przlux__d,m4przlux__e,m4przlux__f,
$bio

Prize Luxor (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41407&o=2

$end

$info=m4przmns__a,m4przmns__b,m4przmns__c,m4przmns__d,m4przmns__e,m4przmns__f,m4przmns__g,m4przmns__h,m4przmns__i,
$bio

Prize Money ShowCase [Model SM8] (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118059&o=2

$end

$info=m4przmns,m4przmns__j,m4przmns__k,m4przmns__l,m4przmns__m,m4przmns__n,
$bio

Prize Money ShowCase [Model SPM] (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41409&o=2

$end

$info=m4przmon,m4przmon__a,m4przmon__b,m4przmon__c,m4przmon__d,m4przmon__e,m4przmon__f,m4przmon__g,m4przmon__h,m4przmon__i,m4przmon__j,
$bio

Prize Money [Model FP8] (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41410&o=2

$end

$info=m4przmon__k,m4przmon__l,m4przmon__m,m4przmon__n,m4przmon__o,m4przmon__p,
$bio

Prize Money [Model FPM] (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233847&o=2

$end

$info=m4przmc,m4przmc__a,m4przmc__b,m4przmc__c,m4przmc__d,m4przmc__e,m4przmc__f,m4przmc__g,
$bio

Prize Monte Carlo (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41408&o=2

$end

$info=m4przmc__l,m4przmc__m,m4przmc__n,m4przmc__o,
$bio

Prize Monte Carlo [Model MC103] (c) 199? Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233637&o=2

$end

$info=m4przmc__h,m4przmc__i,m4przmc__j,m4przmc__k,
$bio

Prize Monte Carlo [Model MC53] (c) 199? Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233636&o=2

$end

$info=m4przmc__p,m4przmc__q,
$bio

Prize Monte Carlo [Model MT054] (c) 199? Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233635&o=2

$end

$info=m4przmc__r,m4przmc__s,
$bio

Prize Monte Carlo [Model MT104] (c) 199? Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233638&o=2

$end

$info=sp_przna,sp_prznaa,sp_prznab,sp_prznac,sp_prznad,sp_prznae,sp_prznaf,sp_prznag,
$bio

Prize National (c) 199? Ace Coin Equipment.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=14845&o=2

$end

$info=j5popprz,j5popprza,
$bio

Prize Popeye Vending (c) 199? JPM International.

- TECHNICAL -

System 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41045&o=2

$end

$info=m4przrf,m4przrf__a,m4przrf__b,m4przrf__c,m4przrf__d,m4przrf__e,m4przrf__f,m4przrf__g,m4przrf__h,m4przrf__i,m4przrf__j,
$bio

Prize Rich & Famous (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41411&o=2

$end

$info=m4przrfm,m4przrfm__a,m4przrfm__b,m4przrfm__c,m4przrfm__d,m4przrfm__e,m4przrfm__f,m4przrfm__g,m4przrfm__h,m4przrfm__i,m4przrfm__j,m4przrfm__k,m4przrfm__l,m4przrfm__m,m4przrfm__n,m4przrfm__o,
$bio

Prize Run For Your Money (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41412&o=2

$end

$info=v4psi,v4psid,v4psibc,v4psibcd,
$bio

Fruit Machine published 31 years ago:

Prize Space Invaders (c) 1991 BWB.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=34045&o=2

$end

$info=v4psi14,v4psi14a,
$bio

Fruit Machine published 31 years ago:

Prize Space Invaders [14in. ver.] (c) 1991 BWB.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268158&o=2

$end

$info=m4przsss,m4przsss__0,m4przsss__a,m4przsss__b,m4przsss__c,m4przsss__d,m4przsss__e,m4przsss__f,m4przsss__g,m4przsss__h,m4przsss__i,m4przsss__j,m4przsss__k,m4przsss__l,m4przsss__m,m4przsss__n,m4przsss__o,m4przsss__p,m4przsss__q,m4przsss__r,m4przsss__s,m4przsss__t,m4przsss__u,m4przsss__v,m4przsss__w,m4przsss__x,m4przsss__y,m4przsss__z,
$bio

Prize Spend Spend Spend (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41413&o=2

$end

$info=v4pztet,v4pzteta,v4pztetb,v4pztetc,v4tetrs,v4tetrs1,
$bio

Fruit Machine published 28 years ago:

Prize Tetris (c) 1994 BWB.

- TRIVIA -

Released in March 1994.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42289&o=2

$end

$info=m4przve,m4przve__a,m4przve__b,m4przve__c,m4przve__d,m4przve__e,m4przve__f,m4przve__g,m4przve__h,m4przve__i,m4przve__j,m4przve__k,m4przve__l,m4przve__m,m4przve__n,m4przve__o,m4przve__p,
$bio

Prize Viva Esapana (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41414&o=2

$end

$info=m4przwo,m4przwo__a,m4przwo__b,m4przwo__c,m4przwo__d,m4przwo__e,m4przwo__f,
$bio

Prize What's On (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41415&o=2

$end

$info=m4przwta,m4przwta__a,m4przwta__b,m4przwta__c,m4przwta__d,m4przwta__e,m4przwta__f,m4przwta__g,m4przwta__h,m4przwta__i,m4przwta__j,m4przwta__k,m4przwta__l,m4przwta__m,m4przwta__n,m4przwta__o,m4przwta__p,
$bio

Prize Winner Takes All (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41416&o=2

$end

$tvc_flop=mav26,
$bio

Prímszámok - MAV 26 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112010&o=2

$end

$psx=pro18,
$bio

Sony PlayStation CD published 23 years ago:

Pro 18 - World Tour Golf (c) 1999 Psygnosis, Ltd.

- TECHNICAL -

GAME ID: SLUS-00817

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110920&o=2

$end

$snes=par,
$bio

Pro Action Replay (c) 199? Datel Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234646&o=2

$end

$megadriv=par,
$bio

Pro Action Replay (c) 199? Datel Electronics.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96036&o=2

$end

$gameboy=par,
$bio

Pro Action Replay (c) 199? Datel Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275327&o=2

$end

$gba=par,
$bio

Pro Action Replay (c) 19?? Datel Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234295&o=2

$end

$nes=par,para,parb,
$bio

Pro Action Replay (c) 19?? Datel Electronics.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275258&o=2

$end

$megadriv=par2,par2a,
$bio

Pro Action Replay 2 (c) 199? Datel Electronics.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107492&o=2

$end

$snes=parmk2a,parmk2,
$bio

Pro Action Replay MK2 (c) 199? Datel Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234647&o=2

$end

$snes=parmk3,
$bio

Pro Action Replay MK3 (c) 199? Datel Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234648&o=2

$end

$gba=probeach,
$bio

Nintendo GBA cart. published 19 years ago:

Pro Beach Soccer [Model AGB-AVEP] (c) 2003 Wanadoo Edition

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72554&o=2

$end

$cpc_flop=probmxsi01,probmxsi,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Pro BMX Simulator - Standard and Expert (c) 1988 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122432&o=2

$end

$info=cprobowl,
$bio

DECO cass. published 39 years ago:

Pro Bowling (c) 1983 Data East Corp.

- TECHNICAL -

This video game runs on the "DECO Cassette System" Hardware.

Cartridge ID : Model DT-131

- TRIVIA -

Pro Bowling was released in March 1983. It was known as the 31st video game made for this system (Cassette no. 31).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=410&o=2

$end

$bbc_cass=proboxin,
$electron_cass=proboxin,
$bio

Pro Boxing Simulator (c) 19?? Codemasters Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52255&o=2

$end

$cpc_flop=proboxin,proboxin01,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Pro Boxing Simulator (c) 1990 Black Mission

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122433&o=2

$end

$amigaocs_flop=proboxin,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Pro Boxing Simulator (c) 1991 Codemasters Software Company, Limited., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74790&o=2

$end

$spectrum_cass=prboxsim,
$bio

Pro Boxing Simulator (c) 199? Codemasters Soft. Co., Ltd., The.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74792&o=2

$end

$adam_flop=procopy,
$bio

Pro Copy (c) 198? ADAM Tech.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109918&o=2

$end

$gbcolor=prodarts,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Pro Darts [Model CGB-AVDE-USA] (c) 2000 Vatical Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68604&o=2

$end

$spectrum_cass=prodosba,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Pro DOS Basic Ver. 1.1 (c) 1985 Berndt, Hans-Joachim

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298131&o=2

$end

$info=pesta,
$bio

Arcade Video game published 20 years ago:

Pro Evolution Soccer - The Arcade (c) 2002 Konami Corp.

Export release. Released in Japan as "World Soccer Winning Eleven Arcade Game Style"

- TECHNICAL -

Buttons : 4
=> [A] Push 1, [B] Push 2, [C] Push 3, [D] Push 4

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4356&o=2

$end

$snes=profot93,
$bio

Nintendo Super Famicom cart. published 29 years ago:

Pro Football '93 [Model SHVC-JM] (c) 1993 Electronic Arts Victor.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61982&o=2

$end

$apple2_flop_clcracked=pfootpps,
$bio

Apple II 5.25 disk. published 40 years ago:

Pro Football Pointspread Prediction System (c) 1982 Systems Design Lab

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293498&o=2

$end

$adam_flop=profoot,profoota,
$bio

Coleco Adam disk. published 36 years ago:

Pro Football Strategy (c) 1986 Murdock Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109919&o=2

$end

$snes=profoot,
$bio

Nintendo Super Famicom cart. published 30 years ago:

Pro Football [Model SHVC-FB] (c) 1992 Imagineer Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61983&o=2

$end

$spectrum_cass=golf,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Pro Golf (c) 1983 Hornby Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80321&o=2

$end

$spc1000_cass=golf,
$bio

Pro Golf (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83541&o=2

$end

$cpc_flop=progolfu,
$bio

Pro Golf - Pebble Beach (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122434&o=2

$end

$cpc_flop=progolfu01,
$bio

Pro Golf - Sunningdale (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122435&o=2

$end

$spectrum_cass=progolf2s4,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Pro Golf II (c) 1986 System 4 de Espana, S.A. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=310100&o=2

$end

$spectrum_cass=progolf2,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Pro Golf II [Model AT 340] (c) 1986 Atlantis Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80323&o=2

$end

$cpc_flop=progolfs01,progolfs02,progolfs,progolfs03,
$bio

Pro Golf Simulator (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122436&o=2

$end

$cpc_flop=progolfs04,
$bio

Pro Golf Simulator (c) 19?? GPA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121894&o=2

$end

$spectrum_cass=prglfsim,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Pro Golf Simulator (c) 1990 Codemasters Software Co., Ltd., The

- TECHNICAL -

GAME ID: 2300

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80324&o=2

$end

$cpc_cass=pgolfsim,
$bio

Amstrad CPC cass. published 32 years ago:

Pro Golf Simulator [Model 3324] (c) 1990 Codemasters Soft. Co., Ltd., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98718&o=2

$end

$spectrum_cass=progolf,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Pro Golf [Model AT 332] (c) 1986 Atlantis Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80322&o=2

$end

$cpc_cass=progolf,
$bio

Amstrad CPC cass. published 35 years ago:

Pro Golf [Model At 410X] (c) 1987 Atlantis Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98717&o=2

$end

$bbc_cass=progolf,
$bio

Acorn BBC/Electron cass. published 34 years ago:

Pro Golf (c) 1988 Atlantis

- TECHNICAL -

GAME ID: AT 606X

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52256&o=2

$end

$famicom_flop=progolfr,
$bio

Nintendo Famicom disk. published 35 years ago:

???????? ???????? (c) 1987 Bandai
(Pro Golfer Saru - Kage no Tournament)

- TECHNICAL -

Disk ID: BAN-PGS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65422&o=2

$end

$snes=prokishi,
$bio

Nintendo Super Famicom cart. published 26 years ago:

Pro Kishi Jinsei Simulation - Shougi no Hanamichi [Model SHVC-AARJ-JPN] (c) 1996 Atlus Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61984&o=2

$end

$psx=prologmj,
$bio

Sony PlayStation CD published 26 years ago:

Pro Logic Mahjong Hai-Shin (c) 1996 Aques

- TECHNICAL -

[Model SLPM-86018]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85555&o=2

$end

$info=kiwame,
$bio

Arcade Video game published 28 years ago:

Pro Mahjong Kiwame (c) 1994 Athena.

A mahjong game played against three computer opponents.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 16 Mhz)
Sound Chips : X1-010 (@ 16 Mhz)

Screen orientation : Horizontal
Video resolution : 448 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 512

Players : 1
Control : mahjong keyboard

- TRIVIA -

Released in August 1994.

The title of this game translates from Japanese as ''Pro Mahjong Highest Rank''.

- SERIES -

1. Pro Mahjong Kiwame (1994) 
2. Pro Mahjong Kiwame II (1994, Nintendo Super Famicom) 
3. Pro Mahjong Kiwame III (1995, Nintendo Super Famicom) 
4. Pro Mahjong Kiwame S (1995)
5. Pro Mahjong Kiwame Plus (1996, Sony Playstation)
6. Pro Mahjong Kiwame 64 (1997, Nintendo 64)
7. Pro Mahjong Kiwame Plus II (1998, Sony Playstation)
8. Pro Mahjong Kiwame GB II (1999, Nintendo Game Boy Color)
9. Pro Mahjong Kiwame Tengensenhen (1999, Sony Playstation)
10. Pro Mahjong Kiwame for WonderSwan (1999, Bandai WonderSwan)
11. Pro Mahjong Kiwame D (2000, Sega Dreamcast)
12. Pro Mahjong Kiwame Next (2000, Sony Playstation 2)
13. Kiwame Mahjong DX2 (2002, Nintendo Game Cube)

- PORTS -

* CONSOLES:
Nintendo Super Famicom (1993)
Nintendo Game Boy (1994, "Pro Mahjong Kiwame GB")
Bandai WonderSwan (1999, Pro Mahjong -KIWAME- For WonderSwan)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2049&o=2

$end

$n64=mjkiwame1,mjkiwame,
$bio

Nintendo 64 cart. published 25 years ago:

Pro Mahjong Kiwame 64 [Model NUS-NKMJ] (c) 1997 Athena Co. Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57920&o=2

$end

$wswan=mjkiwame,
$bio

Bandai WonderSwan cart. published 23 years ago:

Pro Mahjong Kiwame for WonderSwan [Model SWJ-ATN001] (c) 1999 Athena Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86369&o=2

$end

$gbcolor=mjkiwam2,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Pro Mahjong Kiwame GB II [Model DMG-AA2J-JPN] (c) 1999 Athena Co. Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68605&o=2

$end

$gameboy=mjkiwame,
$bio

Nintendo Game Boy Cart. published 28 years ago:

Pro Mahjong Kiwame GB [Model DMG-AZZJ-JPN] (c) 1994 Athena Co. Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66776&o=2

$end

$snes=mjkiwam2a,mjkiwam2,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Pro Mahjong Kiwame II [Model SHVC-K9] (c) 1994 Athena Co. Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61986&o=2

$end

$snes=mjkiwam3,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Pro Mahjong Kiwame III [Model SHVC-AZ3J-JPN] (c) 1995 Athena Co. Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61987&o=2

$end

$psx=mjkiwamp,
$bio

Sony PlayStation CD published 26 years ago:

Pro Mahjong Kiwame Plus (c) 1996 Athena Co., Ltd.

- TECHNICAL -

[Model SLPS-00402]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85556&o=2

$end

$saturn=mjkiwams,
$bio

Sega Saturn CD published 26 years ago:

Pro Mahjong Kiwame S (c) 1996 Athena Co. Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59539&o=2

$end

$info=kiwames,
$stv=kiwames,
$bio

Sega ST-V cart. published 27 years ago:

プロ麻雀極S (c) 1995 Athena.
(Pro Mahjong Kiwame S)

A mahjong game.

- TECHNICAL -

Runs on the "ST-V [Sega Titan Video Game System]" hardware.
Cartridge ID: 610-0374-03

Screen orientation : Horizontal

Players : 2
Control : 8-way joystick
Buttons : 6

- TRIVIA -

Released in October 1995.

The title of this game translates from Japanese as 'Pro Mahjong Highest Rank S'.

- SERIES -

1. Pro Mahjong Kiwame (1994) 
2. Pro Mahjong Kiwame II (1994, Nintendo Super Famicom) 
3. Pro Mahjong Kiwame III (1995, Nintendo Super Famicom) 
4. Pro Mahjong Kiwame S (1995)
5. Pro Mahjong Kiwame Plus (1996, Sony Playstation)
6. Pro Mahjong Kiwame 64 (1997, Nintendo 64)
7. Pro Mahjong Kiwame Plus II (1998, Sony Playstation)
8. Pro Mahjong Kiwame GB II (1999, Nintendo Game Boy Color)
9. Pro Mahjong Kiwame Tengensenhen (1999, Sony Playstation)
10. Pro Mahjong Kiwame for WonderSwan (1999, Bandai WonderSwan)
11. Pro Mahjong Kiwame D (2000, Sega Dreamcast)
12. Pro Mahjong Kiwame Next (2000, Sony Playstation 2)
13. Kiwame Mahjong DX2 (2002, Nintendo Game Cube)

- PORTS -

* CONSOLES:
Sega Saturn (1996)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2050&o=2

$end

$saturn=mjkiwamssa,
$bio

Sega Saturn CD published 25 years ago:

Pro Mahjong Kiwame S [Satakore] (c) 1997 Athena Co. Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59540&o=2

$end

$psx=mjkiwamt,
$bio

Sony PlayStation CD published 23 years ago:

Pro Mahjong Kiwame Tengensen-hen (c) 1999 Athena Co., Ltd.

- TECHNICAL -

GAME ID: SLPS-02347

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85557&o=2

$end

$snes=mjkiwamea,mjkiwame,
$bio

Nintendo Super Famicom cart. published 29 years ago:

Pro Mahjong Kiwame [Model SHVC-ZZ] (c) 1993 Athena Co. Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61985&o=2

$end

$n64=mjtsuwa,
$bio

Nintendo 64 cart. published 23 years ago:

Pro Mahjong Tsuwamono 64 - Jansou Battle ni Chousen [Model NUS-NMRJ] (c) 1999 Culture Brain

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57921&o=2

$end

$gbcolor=mjtsuwa,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Pro Mahjong Tsuwamono GB [Model DMG-AQDJ-JPN] (c) 1999 Culture Brain

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68606&o=2

$end

$gbcolor=mjtsuwa2,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Pro Mahjong Tsuwamono GB2 [Model CGB-BMWJ-JPN] (c) 2000 Culture Brain

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68607&o=2

$end

$gba=mjtsuwa,
$bio

Nintendo GBA cart. published 17 years ago:

Pro Mahjong Tsuwamono GBA [Model AGB-B2OJ-JPN] (c) 2005 Culture Brain

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72555&o=2

$end

$snes=mjtsuwar,
$bio

Nintendo Super Famicom cart. published 24 years ago:

Pro Mahjong Tsuwamono Renkaban [Model SHVC-AQ2J-JPN] (c) 1998 Culture Brain

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61989&o=2

$end

$snes=mjtsuwa,
$bio

Nintendo Super Famicom cart. published 25 years ago:

Pro Mahjong Tsuwamono [Model SHVC-AQZJ-JPN] (c) 1997 Culture Brain

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61988&o=2

$end

$cpc_flop=promount,promount01,promount02,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Pro Mountain Bike Simulator (c) 1989 Black Mission

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122437&o=2

$end

$spectrum_cass=promount,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Pro Mountain Bike Simulator (c) 1989 Alternative Software, Ltd.

- TECHNICAL -

GAME ID: AS 720

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80330&o=2

$end

$cpc_cass=prombsim,
$bio

Amstrad CPC cass. published 33 years ago:

Pro Mountain Bike Simulator [Model AS721] (c) 1989 Alternative Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98719&o=2

$end

$spectrum_cass=propinba,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Pro Pinball (c) 1983 RED Sunshine

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80333&o=2

$end

$timex_dock=pinball,
$bio

Timex Sinclair 2068 cart. published 39 years ago:

Pro Pinball (c) 1983 Timex Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237041&o=2

$end

$timex_cass=propinba,
$bio

Timex Sinclair 2068 cass. published 39 years ago:

Pro Pinball (c) 1983 Timex Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263926&o=2

$end

$psx=ppinbrue,
$bio

Sony PlayStation CD published 24 years ago:

Pro Pinball - Big Race USA [Model SLES-01211] (c) 1998 Empire Interactive Europe, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287335&o=2

$end

$psx=ppinbru,
$bio

Sony PlayStation CD published 22 years ago:

Pro Pinball - Big Race USA (c) 2000 Empire Interactive Europe, Ltd.

North American release. Game developed in Europe. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-01260

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111708&o=2

$end

$psx=ppinfntj,
$bio

Sony PlayStation CD published 22 years ago:

Pro Pinball - Fantastic Journey (c) 2000 Empire Interactive Europe, Ltd.

- TECHNICAL -

GAME ID: SLUS-01261

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111709&o=2

$end

$saturn=propin,
$bio

Sega Saturn CD published 24 years ago:

Pro Pinball - The Web (c) 1998 Empire Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60383&o=2

$end

$psx=ppintime,
$bio

Sony PlayStation CD published 24 years ago:

Pro Pinball - Timeshock! (c) 1998 Empire Interactive Europe, Ltd.

- TECHNICAL -

GAME ID: SLUS-00639

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111710&o=2

$end

$saturn=propinu,
$bio

Sega Saturn CD published 26 years ago:

Pro Pinball [Model T-12520H] (c) 1996 Interplay

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60119&o=2

$end

$gbcolor=propoolu,propooluunk,
$bio

Nintendo Game Boy Color cart. published 20 years ago:

Pro Pool [Model CGB-BPLE-USA] (c) 2002 Codemasters Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68609&o=2

$end

$gbcolor=propool,
$bio

Nintendo Game Boy Color cart. published 20 years ago:

Pro Pool [Model CGB-BPLP-EUR] (c) 2002 Codemasters Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68608&o=2

$end

$cpc_flop=propower,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Pro Power Boat Simulator (c) 1989 JLCS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122438&o=2

$end

$amigaocs_flop=propboat,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Pro PowerBoat Simulator (c) 1990 Codemasters Software Company, Limited., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74791&o=2

$end

$spectrum_cass=prpbtsim,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Pro PowerBoat Simulator (c) 1989 Codemasters Software Co., Ltd., The

- TECHNICAL -

GAME ID: 2180

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80334&o=2

$end

$megadriv=proqb,
$bio

Sega Genesis cart. published 30 years ago:

Pro Quarterback (c) 1992 Tradewest, Incorporated. [Corsicana, TX, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57353&o=2

$end

$snes=proqb,
$bio

Nintendo Super NES cart. published 30 years ago:

Pro Quarterback (c) 1992 Tradewest, Incorporated. [Corsicana, TX, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63451&o=2

$end

$bbc_rom=viewpdpr,
$bio

Acorn BBC ROM published 36 years ago:

Pro Range View Printer Driver Ver.1.00 (c) 1986 Watford Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289489&o=2

$end

$cpc_flop=proskate,proskate01,proskate02,proskate03,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Pro Skateboard Simulator (c) 1989 Crackers Velus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122439&o=2

$end

$spectrum_cass=prsktsim,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Pro Skateboard Simulator (c) 1989 Codemasters Software Co., Ltd., The

- TECHNICAL -

GAME ID: 2099

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80335&o=2

$end

$cpc_cass=proskate,
$bio

Amstrad CPC cass. published 33 years ago:

Pro Skateboard Simulator [Model 3176] (c) 1989 Codemasters Soft. Co., Ltd., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98720&o=2

$end

$info=prosoccr,
$bio

Arcade Video game published 39 years ago:

Pro Soccer (c) 1983 Data East.

Originally released as "Pro Soccer [Model DT-133]".

- TECHNICAL -

Main CPU : DECO (@ 3 Mhz)
Sound CPU : MOS Technology M6502 (@ 1.5 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.5 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Pro Soccer was released in November 1983.

- STAFF -

Sub-director: Yoshihisa Kishimoto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2051&o=2

$end

$x68k_flop=prosoccr,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Pro Soccer 68 (c) 1991 Imagineer Co., Ltd.

- TECHNICAL -

BARCODE: 4965857002101

- TRIVIA -

Released on November 29, 1991 in Japan.

Retail price: 9800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88007&o=2

$end

$gameboy=prosoccr,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Pro Soccer [Model DMG-KFJ] (c) 1992 Imagineer Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66777&o=2

$end

$info=cpsoccer,cpsoccerj,
$bio

DECO cass. published 39 years ago:

Pro Soccer (c) 1983 Data East.

- TECHNICAL -

This video game runs on the "DECO Cassette System" Hardware.

Cartridge ID : Model DT-133

- TRIVIA -

Pro Soccer was released in November 1983. It was known as the 33rd video game made for this system (Cassette No. 33).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=412&o=2

$end

$snes=prosoccr,
$bio

Nintendo Super Famicom cart. published 31 years ago:

Pro Soccer (c) 1991 Imagineer Company, Limited.

- TECHNICAL -

Cartridge ID: SHVC-PS

- TRIVIA -

Reviews:
November 1991 - Consoles + N.3 [FR]: 90/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61990&o=2

$end

$snes=prohocky,
$bio

Nintendo Super NES cart. published 28 years ago:

Pro Sport Hockey (c) 1994 Jaleco Company, Limited. [Japan Leisure].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63452&o=2

$end

$nes=prohocky,
$bio

Nintendo NES cart. published 29 years ago:

Pro Sport Hockey (c) 1993 Jaleco USA, Inc.

North American release. Game developed in Japan. See the original Famicom version for more information: "USA Ice Hockey in FC [Model JF-40]".

Description from the back cover:

EAL PRO PLAYERS! REAL PRO STATS! REAL PRO ACTION!

Explosive slap shots, super-slick passes, body checks, penalties - it's all here in this realistic hockey simulation. So, slap on your helmet, lace up your skates, grab your stick and take to the ice in Pro Sport Hockey.
-Choose from 24 teams, 288 NHLPA players
-Exhibition games or round robin tournament
-Special training modes for offense and defense
-Password option lets you continue play
-Play against the computer or another player

An Authentic PRO SPORT Game Only from Jaleco!

- TECHNICAL -

GAME ID: NES-S5-USA

- TRIVIA -

Released in November 1993 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55453&o=2

$end

$info=prosport,prosporta,
$bio

Arcade Video game published 39 years ago:

Pro Sports (c) 1983 Data East.

- TECHNICAL -

Main CPU : DECO (@ 2 Mhz)
Sound CPU : MOS Technology M6502 (@ 1.5 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.5 Mhz)

Screen orientation : Vertical
Video resolution : 240 x 256 pixels
Screen refresh : 60.00 Hz
Palette Colors : 256

Players : 2
Control : 8-way joystick
Buttons : 2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2056&o=2

$end

$cpc_cass=prosprit,
$bio

Amstrad CPC cass. published 37 years ago:

Pro Sprite (c) 1985 Siren Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98723&o=2

$end

$megadriv=prostrfs,
$vgmplay=prostrfs_md,
$bio

Sega Mega Drive cart. published 27 years ago:

Pro Striker Final Stage (c) 1995 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID: G-5547
CART ID: 670-6838

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56776&o=2

$end

$x68k_flop=prostudg,
$bio

Sharp X68000 Series 5.25in. disk. published 29 years ago:

Pro Student G (c) 1993 Alicesoft.

- TECHNICAL -

FD x7

- TRIVIA -

Released on May 15, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88008&o=2

$end

$fmtowns_cd=prostudg,prostudgr,
$bio

Fujitsu FM Towns CD published 29 years ago:

Pro Student G (c) 1993 Alicesoft.

- TECHNICAL -

CD x1
FD x1

- TRIVIA -

Released on August 15, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110228&o=2

$end

$pc98_cd=prostudgr,
$bio

NEC PC-98/Fujitsu FM Towns CD published 27 years ago:

Pro Student G (c) 1995 Alicesoft.

- TECHNICAL -

GAME ID: ALS-0010
MEDIA: CD x1

- TRIVIA -

Released on April 07, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128416&o=2

$end

$info=protenn,
$bio

Arcade Video game published 40 years ago:

Pro Tennis (c) 1982 Data East Corp.

Standalone version, originally released as a DECO cassette as "Pro Tennis [Model DT-122]".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263833&o=2

$end

$cpc_flop=protenni0c,
$bio

Pro Tennis (c) 19?? GPA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121895&o=2

$end

$amigaocs_flop=protenns,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Pro Tennis Simulator (c) 1990 Codemasters Software Company, Limited., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74793&o=2

$end

$cpc_flop=protenni03,protenni06,protenni07,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Pro Tennis Simulator (c) 1990 Tom & Jerry

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122442&o=2

$end

$spectrum_cass=prsnosim,prtensim,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Pro Tennis Simulator (c) 1990 Codemasters Software Co., Ltd., The

- TECHNICAL -

GAME ID: 2239

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80337&o=2

$end

$cpc_cass=ptennsim,
$bio

Amstrad CPC cass. published 33 years ago:

Pro Tennis Simulator [Model 3240] (c) 1989 Codemasters Soft. Co., Ltd., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98724&o=2

$end

$amigaocs_flop=protennt,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Pro Tennis Tour (c) 1989 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74794&o=2

$end

$spectrum_cass=protenni,
$bio

Pro Tennis Tour (c) 198? MCM Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219348&o=2

$end

$spectrum_cass=protenni_b,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Pro Tennis Tour (c) 1990 Ubi Soft

Pro Tennis Tour lets you enter the world of a professional tennis player. Pack your favourite whites and trusty racket and then travel to the great Grandslam events: Wimbledon, French Open, U.S. Open, and the Australian Open, You enter as a 64th ranked player. Through determination and practice, you can fight your way up the ranks. Like the pros, you work the courts and establish a game style all your own.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80338&o=2

$end

$specpls3_flop=protennt,protennta,
$bio

Sinclair ZX Spectrum+3 disk. published 32 years ago:

Pro Tennis Tour (c) 1990 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118710&o=2

$end

$cpc_flop=protenni04,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Pro Tennis Tour (c) 1990 MCM Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120984&o=2

$end

$cpc_flop=protenni0b,protenni08,protenni09,protenni05,protenni0a,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Pro Tennis Tour (c) 1990 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120985&o=2

$end

$specpls3_flop=protenntsp,
$bio

Sinclair ZX Spectrum+3 disk. published 32 years ago:

Pro Tennis Tour (c) 1990 MCM Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147935&o=2

$end

$ibm5150=protennis,
$bio

IBM PC 5.25in. disk. published 32 years ago:

Pro Tennis Tour (c) 1990 Hit Squad, The.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=317033&o=2

$end

$amigaocs_flop=protent2,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Pro Tennis Tour 2 (c) 1991 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74796&o=2

$end

$amigaocs_flop=protennta,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Pro Tennis Tour [Budget] (c) 1989 Hit Squad, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74795&o=2

$end

$cpc_cass=protennths,
$bio

Amstrad CPC cass. published 32 years ago:

Pro Tennis Tour [Model 19] (c) 1990 Hit Squad, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=99081&o=2

$end

$cpc_cass=protennt,
$bio

Amstrad CPC cass. published 33 years ago:

Pro Tennis Tour [Model SLA 232] (c) 1989 MCM Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98725&o=2

$end

$gx4000=protennt,
$bio

Amstrad GX4000 cart. published 32 years ago:

Pro Tennis Tour (c) 1990 Ubi Soft

- TECHNICAL -

GAME ID: UB089001

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118486&o=2

$end

$pce=ptennwc,
$bio

NEC PC-Engine HuCARD published 34 years ago:

Pro Tennis World Court (c) 1988 NAMCOT.

- TRIVIA -

Reviews:
[FR] Player One (Oct. 1990): 95/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58701&o=2

$end

$x68k_flop=ptennwc,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Pro Tennis World Court (c) 1990 SPS.

- TECHNICAL -

GAME ID: GS-160
BARCODE: 4956358101608
MEDIA: FD x2

- TRIVIA -

Released on july 20, 1990 in Japan for a retail price of 8800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88009&o=2

$end

$gba=prowta,
$bio

Nintendo GBA cart. published 20 years ago:

Pro Tennis WTA Tour [Model AGB-ATEP] (c) 2002 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72556&o=2

$end

$info=cptennis,protennb,cptennisj,
$bio

DECO cass. published 40 years ago:

Pro Tennis (c) 1982 Data East Corp.

- TECHNICAL -

This video game runs on the "DECO Cassette System" Hardware.

Cartridge ID : Model DT-122

- TRIVIA -

Pro Tennis was released on May 06, 1982. It was known as the 22nd video game made for this system (Cassette no. 22).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=413&o=2

$end

$cpc_flop=protenni,protenni01,protenni02,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Pro Tennis [Model UQD 706] (c) 1986 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122441&o=2

$end

$ti99_cart=protyper,
$bio

Texas instrument TI-99/4A cart. published 35 years ago:

Pro Typer (c) 1987 DaTaBioTics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84685&o=2

$end

$bbc_cass=proword,
$bio

Acorn BBC Micro B cass. published 40 years ago:

Pro Word (c) 1982 Pro Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264686&o=2

$end

$famibox=prowres,
$bio

JTB FamicomBox cart. published 36 years ago:

Pro Wres (c) 1986 JTB Traveleland Transportation Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301182&o=2

$end

$psx=pwreseng,
$bio

Sony PlayStation CD published 25 years ago:

Pro Wrestling Sengokuden - Hyper Tag Match (c) 1997 KSS Media Ent. Co.

- TECHNICAL -

[Model SLPS-01006]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85558&o=2

$end

$sms=prowres,
$bio

Sega Master System cart. published 36 years ago:

Pro Wrestling (c) 1986 SEGA of America, Inc.

North American release. Game developed in Japan. See the original for more information.

Description from the back cover:

It's the video match of the year. A no-holds-barred battle between you and a friend, or some of the biggest bruisers this side of Madison Square Garden.

Just try to pin The Iron Soldier. Or wiggle away from The Giant Bull. Or just survive the cruel Crusher Brothers.

Body slam. Drop kick. Pile drive. You'll even have the notorious German Suplex Hold. All at your command.

Go for the title. Mexican League, Pacific League or World League. Whatever you do, play rough. Play to win.

- TECHNICAL -

GAME ID: 5056

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56139&o=2

$end

$gameboy=prowres,
$bio

Nintendo Game Boy Cart. published 32 years ago:

Pro Wrestling [Model DMG-PRJ] (c) 1990 Human Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66778&o=2

$end

$nes=prowres,prowresu1,prowresu,
$bio

Nintendo NES cart. published 35 years ago:

Pro Wrestling (c) 1987 Nintendo of America, Inc.

It's a reverse bulldog, a double nogin-knocker, a leap off the top turnbuckle - it's pure pandemonium! Welcome to the world of Nintendo Pro Wrestling, where you take on six of the meanest, baddest, most rotten guys around. With names like The Amazon, Giant Panther and Kin Korn Karn. You'll begin the match by choosing a wrestler and an opponent - either the computer or a friend. Then with a flick of the wrist you'll perform drop-kicks, body-slams, head-locks and dozens of other bone-crunching moves designed to annihilate your opponent. But be warned. Each wrestler has his own arsenal of back-breaking moves. Which means you'll have to think fast and move even faster to pin your opponent, hold him for a three-count, and become champion of Nintendo Pro Wrestling!

- TECHNICAL -

GAME ID: NES-PW-USA

- TRIVIA -

Released in December 1986.

This was the first Wrestling game on the NES.

The names of the promotions depicted in this game, the Video Wrestling Alliance (VWA) and the Video Wrestling Federation (VWF), were most likely based on the National Wrestling Alliance (NWA) and the World Wrestling Federation (WWF), which were the 2 biggest U.S. wrestling promotions at the time.

The game contains the very well-known 'engrish' line, 'A Winner Is You.', which was named the 5th worst game line ever in the January 2002 issue of Electronic Gaming Monthly.

In 2007, World Wrestling Entertainment released a shirt which parodies the cover art for Pro Wrestling which features an '8-bit' portrayal of WWE Superstar John Cena.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55454&o=2

$end

$info=pc_pwrst,
$bio

Nintendo PlayChoice-10 cart. published 36 years ago:

Pro Wrestling (c) 1986 Nintendo.

PlayChoice-10 version. For more information about the game itself, please see the original NES version.

- TECHNICAL -

Nintendo PlayChoice-10 hardware
Game ID : PW

Main CPU : Zilog Z80 (@ 4 Mhz), N2A03 (@ 1.789772 Mhz)
Sound Chips : Zetex N2A03 (@ 1.789772 Mhz), DAC

Players : 2
Control : 8-way joystick
Buttons : 2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1818&o=2

$end

$fm7_cass=proyakyu,
$bio

Fujitsu FM-7 cass. published 39 years ago:

Pro Yakyu Super Simulation (c) 1983 JDS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93778&o=2

$end

$msx1_cass=proyakss,
$bio

MSX cass. published 38 years ago:

Pro Yakyu Super Simulation (c) 1984 JDS.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118110&o=2

$end

$pc8801_cass=proyakyu,
$bio

Pro Yakyu Super Simulation (c) 198? JDS.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91261&o=2

$end

$nes=famista,
$vgmplay=rbibb_nes,
$bio

Nintendo Famicom cart. published 36 years ago:

Pro Yakyuu Family Stadium (c) 1986 NAMCOT.

- TECHNICAL -

BARCODE: 4907892000223

- TRIVIA -

Pro Yakyuu Family Stadium was released on December 10, 1986 in Japan.

Toy Pop was the first game of its director, who didn’t have much experience and the development of the game didn’t progress very fast. Kishimoto was also working on Toy Pop, but sometimes he didn’t have much to do at his workplace and spent his free time playing Baseball (Famicom), Great Baseball (Mark III) and other baseball games (including one game released on Intellivision) with his boss (Nagashima). He complained about what was missing in these games and his boss then told him that he should develop his own baseball game.

After the development of Toy Pop was finished, Kishimoto went back to Nagashima to make this game. The decision to develop it on Famicom was made naturally because of the popularity of the console.

In addition to the programming part, Kishimoto had designed almost all the graphics and the logo of the game, which was originally called Fine Play. His boss told him to change its name to Family Stadium because Namco had started a line of games called “Family something” (Family Tennis, etc.) for 2 player games.

The first Family Stadium was developed in almost 6 months by the Pikkari team, founded on May 10, 1986. The game was directed by Hiro who had worked on Family Tennis before that. The team scouted the Kawasaki stadium because Kishimoto was having trouble animating the batters from behind. He was the one who paid for the tickets for the matches. He was inspired by what he saw to create the players’ statistics.

The Computer Vs Computer mode amused the developers and allowed them to spot bugs. One of them suggested that this mode be kept in the final version.

During the development of the game, more and more Namco members came to play it. An internal tournament was organized but the shouting of the players bothered the developers around them. The management then forbade to play Family Stadium in their workplace.

The game was first released as an arcade game on Nintendo’s VS System before being released on Famicom a week later. A bug related to the VS System hardware caused the game to stop during the game. As it was impossible to correct this issue on all the systems, Nintendo asked Namco to add a message that appears when the bug occurs. The message in question said that "the game was interrupted due to rain".

The Famicom version quickly sold out, with an initial run of 300,000 units (which wasn’t huge). It is said to have sold nearly 1.1 million in total.

Kishimoto received a diploma from Namco’s president Masaya Nakamura (who wrote it in his own handwriting), to thank him for his contribution to the prosperity of the company, as well as an envelope of 1 million yen in cash. It seems that Kishimoto was the first employee of Namco to receive such a diploma. His boss Nagashima as well as his colleagues didn’t receive one so he shared his envelope with them.

Export releases:
[US] "R.B.I. Baseball [Model NES-RS-USA]", Kishimoto worked on this US version. To change the names of the players, a planner from Atari came.

- TIPS AND TRICKS -

* Credits screen:
Play exactly 10 games, no matter if you win or lose. It can even be the games played in WATCH mode by the computer itself. After the 10th game is over and the game returns to the title screen, a credits screen will appear before the team names demonstration.

* Debug monitor:
At any time during the game, hold Up + Down on controller 1, then press Right, Left, Down, Up on controller 2.
A set of numbers will appear at the top-right corner of the screen. The upper four represents the address, and the bottom two are data value at the selected address. Press B on controller 2 to enable address and data edit: change any digit using the D-Pad buttons on controller 2, or press the previous combination to save your changes. You can watch any ROM or RAM data and change any RAM data.

- STAFF -

Head: Hiro
Game Design & Program: Yoshihiro Kishimoto (Kissy)
Graphic: Hie
Advices: F.S. Freaks

CRC Text Routine by: Haruhisa Udagawa, Kumi Hanaoka

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54520&o=2

$end

$nes=famist87,
$bio

Nintendo Famicom cart. published 35 years ago:

Pro Yakyuu Family Stadium '87 (c) 1987 NAMCOT.

- TRIVIA -

Released on December 22, 1987 in Japan.

- TIPS AND TRICKS -

Secret message: At the title screen, hold A + B, then press Start. A staff screen will appear.

- STAFF -

Head: Hiro
Game D&P: Kissie
Pixel design: Hie, Kun
Graphic Design: Saito, Sonoe

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54518&o=2

$end

$nes=famist88,
$vgmplay=famist88_nes,
$bio

Nintendo Famicom cart. published 34 years ago:

Pro Yakyuu Family Stadium '88 (c) 1988 NAMCOT.

- TRIVIA -

Released on December 20, 1988 in Japan.

- TIPS AND TRICKS -

Secret message: At the title screen, hold A + B, then press Start. A staff screen will appear.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54519&o=2

$end

$pc88va=famist89,
$vgmplay=famist89_88va,
$bio

NEC PC-88 VA disk. published 33 years ago:

Pro Yakyuu Family Stadium '89 - Pennant Race-ban (c) 1989 Game Arts Co., Ltd.

- TECHNICAL -

BARCODE: 4988649930086

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131588&o=2

$end

$fmtowns_cd=famist90,
$bio

Fujitsu FM Towns CD published 32 years ago:

Pro Yakyuu Family Stadium '90 - Pennant Race-ban (c) 1990 Game Arts Co., Ltd.

- TECHNICAL -

BARCODE: 4988649041126

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134891&o=2

$end

$msx2p_flop=famistah,famistaha,
$vgmplay=famista_msx2o,famista_msx2p,
$bio

MSX 2+ disk. published 33 years ago:

Pro Yakyuu Family Stadium - Homerun Contest (c) 1989 NAMCOT.

- TECHNICAL -

BARCOODE: 4907892030183

- TRIVIA -

Released on April 28, 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144817&o=2

$end

$msx2_cart=famista,
$vgmplay=famista_msx2,famista_msx2a,famista_msx2m,
$bio

MSX 2 cart. published 33 years ago:

Pro Yakyuu Family Stadium - Pennant Race (c) 1989 NAMCOT.

- TECHNICAL -

GAME ID: NMX-890828
BARCODE: 4907892030206

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51355&o=2

$end

$msx2_cart=proyakfn,
$bio

MSX 2 cart. published 35 years ago:

Pro Yakyuu FAN Telenet Stadium (c) 1987 Telenet.

- TECHNICAL -

BARCODE: 4988624920057

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51356&o=2

$end

$pc8801_flop=proyakfn,
$bio

NEC PC-8801 Series disk. published 35 years ago:

Pro Yakyuu FAN Telenet Stadium (c) 1987 Telenet Japan

- TECHNICAL -

GAME ID: 4988624980051

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92671&o=2

$end

$pc98=proyakfn,
$bio

NEC PC-9801 Series 5.25in. disk. published 34 years ago:

Pro Yakyuu FAN Telenet Stadium (c) 1988 Telenet Japan

- TECHNICAL -

BARCODE:
PC-9801 ver.: 4988624940055
PC-9081M ver.: 4988624930056

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90418&o=2

$end

$fm77av=proyakfn,
$bio

Fujitsu FM-77AV disk. published 34 years ago:

Pro Yakyuu FAN Telenet Stadium (c) 1988 Telenet Japan

- TECHNICAL -

BARCODE: 4988624977051

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93857&o=2

$end

$msx2_flop=proyakfn,
$bio

MSX 2 disk. published 34 years ago:

Pro Yakyuu FAN Telenet Stadium (c) 1988 Telenet Japan

- TECHNICAL -

BARCODE: 4988624922051

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101957&o=2

$end

$pc8801_flop=proyakfnp,proyakfna,proyakfy,
$bio

NEC PC-8801 Series disk. published 34 years ago:

Pro Yakyuu FAN Telenet Stadium - Yousei Gips (c) 1988 Telenet Japan

- TECHNICAL -

BARCODE: 4988624980075

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92672&o=2

$end

$gamegear=proyak94,
$bio

Sega Game Gear cart. published 28 years ago:

Pro Yakyuu GG League '94 [Model G-3353] (c) 1994 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64791&o=2

$end

$gamegear=proyakgg,
$bio

Sega Game Gear cart. published 29 years ago:

Pro Yakyuu GG League [Model G-3407] (c) 1993 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64792&o=2

$end

$saturn=gnine97,gnine97a,
$bio

Sega Saturn CD published 25 years ago:

Pro Yakyuu Greatest Nine '97 (c) 1997 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59541&o=2

$end

$saturn=gnine97m,gnine97ma,
$bio

Sega Saturn CD published 25 years ago:

Pro Yakyuu Greatest Nine '97 - Make Miracle (c) 1997 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59542&o=2

$end

$saturn=gnine98s,gnine98sa,
$bio

Sega Saturn CD published 24 years ago:

Pro Yakyuu Greatest Nine '98 - Summer Action (c) 1998 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59544&o=2

$end

$saturn=gnine98,gnine98a,
$bio

Sega Saturn CD published 24 years ago:

Pro Yakyuu Greatest Nine '98 (c) 1998 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID: GS-9185

- TRIVIA -

Released on March 26, 1998 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59543&o=2

$end

$snes=proyakpz,proyakpzp,
$bio

Nintendo Super Famicom cart. published 25 years ago:

Pro Yakyuu Nettou Puzzle Stadium [Model SHVC-A97J-JPN] (c) 1997 Coconuts Japan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61991&o=2

$end

$info=tryout,
$bio

Arcade Video game published 37 years ago:

Pro Yakyuu Nyuudan Test Tryout (c) 1985 Data East.

- TECHNICAL -

Main CPU : MOS Technology M6502 (@ 2 Mhz)
Sound CPU : MOS Technology M6502 (@ 1.5 Mhz)
Sound Chips : YM2203 (@ 1.5 Mhz)

Screen orientation : Vertical
Video resolution : 240 x 248 pixels
Screen refresh : 60.00 Hz
Palette colors : 32

Players : 2
Control : 4-way joystick
Buttons : 2

- TRIVIA -

The title of this game translates from Japanese as 'Pro Baseball Skill Test Tryout'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2984&o=2

$end

$snes=prostar,
$bio

Nintendo Super Famicom cart. published 25 years ago:

Pro Yakyuu Star [Model SHVC-AU4J-JPN] (c) 1997 Culture Brain

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61992&o=2

$end

$megadriv=proyakyu,
$vgmplay=proyakyu_md,
$bio

Sega Mega Drive cart. published 31 years ago:

Pro Yakyuu Super League '91 (c) 1991 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56777&o=2

$end

$megacdj=proyakcd,
$bio

Sega Mega-CD published 30 years ago:

Pro Yakyuu Super League CD [Model G-6010] (c) 1992 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60545&o=2

$end

$saturn=proyaktsa,proyakts,proyaktsc,proyaktsb,
$bio

Sega Saturn CD published 24 years ago:

Pro Yakyuu Team mo Tsukurou! (c) 1998 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59545&o=2

$end

$gba=proyakyu,
$bio

Nintendo GBA cart. published 20 years ago:

Pro Yakyuu Team o Tsukurou! Advance [Model AGB-ALMJ-JPN] (c) 2002 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72557&o=2

$end

$info=ws,
$bio

Arcade Video game published 34 years ago:

Pro Yakyuu World Stadium (c) 1988 Namco.

A Japanese baseball game that is essentially an arcade rendition of Namco's 'Family Stadium' for the Nintendo Famicom.

- TECHNICAL -

Namco System 1 hardware
Game ID : WS

Main CPU : 6809 (@ 1.536 Mhz)
Sub CPU : 6809 (@ 1.536 Mhz)
Sound CPU : 6809 (@ 1.536 Mhz)
MCU: HD63701 (@ 1.536 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.57958 Mhz), Namco advanced 8-channel stereo WSG, stereo DAC

Screen orientation : Horizontal
Video resolution : 288 x 224 pixels
Screen refresh : 60.61 Hz
Palette Colors : 24-bit RGB palette

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Released in March 1988.

The title of this game translates from Japanese as 'Pro Baseball World Stadium'.

- SERIES -

1. Pro Yakyuu World Stadium (1988)
2. Pro Yakyuu World Stadium '89 - Kaimakuhan (1989)
3. Pro Yakyuu World Stadium '90 - Gekitouhan (1990)
4. Super World Stadium (1991)
5. Super World Stadium '92 (1992)
6. Super World Stadium '92 Gekitouban (1992)
7. Super World Stadium '93 (1993)
8. Super World Stadium '95 (1995)
9. Super World Stadium '96 (1996)
10. Super World Stadium '97 (1997)
11. Super World Stadium '98 (1998)
12. Super World Stadium 1999 (1999)
13. Super World Stadium 2000 (2000)
14. Super World Stadium 2001 (2001)

- STAFF -

Music by : Yuriko Keino

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3201&o=2

$end

$pce=proyak,
$vgmplay=proyak_tg16,
$bio

NEC PC-Engine HuCARD published 34 years ago:

Pro Yakyuu World Stadium (c) 1988 NAMCOT.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58702&o=2

$end

$x68k_flop=proyak,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Pro Yakyuu World Stadium (c) 1990 SPS.

- TECHNICAL -

FD x2

- TRIVIA -

Planned to be published on October 10 but was released on December 14, 1990 in Japan for a retail price of 8800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88010&o=2

$end

$info=ws89,
$bio

Arcade Video game published 33 years ago:

Pro Yakyuu World Stadium '89 - Kaimakuhan (c) 1989 Namco.

- TECHNICAL -

Namco System 1 hardware
Game ID : W9

Main CPU : Motorola M6809 (@ 1.536 Mhz)
Sub CPU : Motorola M6809 (@ 1.536 Mhz)
Sound CPU : Motorola M6809 (@ 1.536 Mhz)
MCU : HD63701 (@ 1.536 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.57958 Mhz), Namco advanced 8-channel stereo WSG, stereo DAC

Screen orientation : Horizontal
Video resolution : 288 x 224 pixels
Screen refresh : 60.61 Hz
Palette Colors : 24-bit RGB palette

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Released in January 1989.

The title of this game translates from Japanese as 'Pro Baseball World Stadium '89 - Raising The Curtain Version'.

- SERIES -

1. Pro Yakyuu World Stadium (1988)
2. Pro Yakyuu World Stadium '89 - Kaimakuhan (1989)
3. Pro Yakyuu World Stadium '90 - Gekitouhan (1990)
4. Super World Stadium (1991)
5. Super World Stadium '92 (1992)
6. Super World Stadium '92 Gekitouban (1992)
7. Super World Stadium '93 (1993)
8. Super World Stadium '95 (1995)
9. Super World Stadium '96 (1996)
10. Super World Stadium '97 (1997)
11. Super World Stadium '98 (1998)
12. Super World Stadium 1999 (1999)
13. Super World Stadium 2000 (2000)
14. Super World Stadium 2001 (2001)

- STAFF -

Composed by : Yuriko Keino

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3199&o=2

$end

$info=ws90,
$bio

Arcade Video game published 32 years ago:

Pro Yakyuu World Stadium '90 - Gekitouhan (c) 1990 Namco.

- TECHNICAL -

Namco System 1 hardware
Game ID : W90

Main CPU : Motorola M6809 (@ 1.536 Mhz)
Sub CPU : Motorola M6809 (@ 1.536 Mhz)
Sound CPU : Motorola M6809 (@ 1.536 Mhz)
MCU : HD63701 (@ 1.536 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.57958 Mhz), Namco advanced 8-channel stereo WSG, stereo DAC

Screen orientation : Horizontal
Video resolution : 288 x 224 pixels
Screen refresh : 60.61 Hz
Palette colors : 24-bit RGB palette

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Released in July 1990.

The title of this game translates from Japanese as 'Pro Baseball World Stadium '90 - Fierce Fighting Version'.

- SERIES -

1. Pro Yakyuu World Stadium (1988)
2. Pro Yakyuu World Stadium '89 - Kaimakuhan (1989)
3. Pro Yakyuu World Stadium '90 - Gekitouhan (1990)
4. Super World Stadium (1991)
5. Super World Stadium '92 (1992)
6. Super World Stadium '92 Gekitouban (1992)
7. Super World Stadium '93 (1993)
8. Super World Stadium '95 (1995)
9. Super World Stadium '96 (1996)
10. Super World Stadium '97 (1997)
11. Super World Stadium '98 (1998)
12. Super World Stadium 1999 (1999)
13. Super World Stadium 2000 (2000)
14. Super World Stadium 2001 (2001)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3200&o=2

$end

$pce=proyak91,
$bio

NEC PC-Engine HuCARD published 31 years ago:

Pro Yakyuu World Stadium '91 (c) 1991 NAMCOT.

- TRIVIA -

Released on March 21, 1991 in Japan.

A hidden message appears at the beginning of the ROM:
COPY RIGHT 1986 1991 NAMCO LTD. ALL RIGHTS RESERVED KISSIE 1990-12-17

- STAFF -

By: Kissie

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58703&o=2

$end

$pce_tourvision=proyak91,
$bio

TOURVision cart. published 29 years ago:

Pro Yakyuu World Stadium '91 (c) 1993 TOURVision.

Unlicensed Spanish coin-op game.

- TECHNICAL -

Cart. ID: 192

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101156&o=2

$end

$nes=proyaksj,
$bio

Nintendo Famicom cart. published 34 years ago:

Pro Yakyuu? Satsujin Jiken! (c) 1988 Capcom Company, Limited.

- TECHNICAL -

GAME ID: CAP-PV

- TRIVIA -

Released on December 24, 1988 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54521&o=2

$end

$info=pabball,
$bio

Handheld game published 43 years ago:

Pro-Action Baseball (c) 1979 Caprice.

LED game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101317&o=2

$end

$apple2_flop_orig=probyter,
$bio

Apple II 5.25 disk. published 37 years ago:

Pro-Byter (c) 1985 Beagle Bros.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272243&o=2

$end

$cpc_flop=prodesig,prodesig02,prodesig01,prodesig03,prodesig04,
$bio

Pro-Design Master Edition (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123269&o=2

$end

$cpc_flop=proextv1,
$bio

Amstrad CPC 464 disk. published 29 years ago:

Pro-Ext - Protext Extensions (c) 1993 Sentinel Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124895&o=2

$end

$timex_cass=prof2068,
$bio

Pro-File 2068 (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263988&o=2

$end

$bbc_cass=plinkjoy,
$bio

Acorn BBC Micro B cass. published 39 years ago:

Pro-Link Joystick Software (c) 1983 Aztec Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264688&o=2

$end

$spectrum_cass=promat,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Pro-Mat (c) 1985 Chezron Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294627&o=2

$end

$bbc_rom=pperform21,pperform,
$bio

Acorn BBC ROM published 34 years ago:

Pro-Performer (c) 1988 EMR [ElectroMusic Research]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145341&o=2

$end

$adam_flop=propicks,
$bio

Coleco Adam disk. published 36 years ago:

Pro-Picks (c) 1986 Murdock Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109920&o=2

$end

$psx=propinbl,
$bio

Sony PlayStation CD published 26 years ago:

Pro-Pinball (c) 1996 Interplay

North American release. Game developed in Europe. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-00371

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111496&o=2

$end

$cpc_flop=prorca19,
$bio

Pro-RCA (c) 19?? GOS [Guild of Swappers]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126948&o=2

$end

$mo5_cass=pro23,
$bio

Pro23 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108900&o=2

$end

$gbcolor=profoot,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Pro:Foot [Model DMG-AAFF-FAH] (c) 1999 Take-Two Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68610&o=2

$end

$archimedes=partisan,
$bio

Acorn Archimedes disk. published 34 years ago:

ProArtisan (c) 1988 Clares Micro Supplies

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127069&o=2

$end

$apple2_flop_orig=mcproblab35,
$bio

Apple IIc+ 3.5in. disk. published 32 years ago:

Probability Lab (c) 1990 MECC [Minnesota Educational Computing Corp.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301256&o=2

$end

$apple2_flop_clcracked=mcprlb10,
$bio

Apple II 5.25 disk. published 32 years ago:

Probability Lab [Model MECC-A262] (c) 1990 MECC [Minnesota Educational Computing Corp.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286886&o=2

$end

$apple2_flop_clcracked=mcprob10,
$bio

Apple II 5.25 disk. published 39 years ago:

Probability [Model MECC-A821] (c) 1983 MECC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230794&o=2

$end

$specpls3_flop=probtlbd,
$bio

Sinclair ZX Spectrum+3 disk. published 27 years ago:

Probably the Last Big Disk (c) 1995 Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147772&o=2

$end

$bbc_rom=probe2402,
$bio

Acorn BBC ROM published 38 years ago:

Probe 2 Ver.4.02 (c) 1984 Altra Roms

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289509&o=2

$end

$bbc_rom=probe2,
$bio

Acorn BBC ROM published 38 years ago:

Probe 2 Ver.4.05 (c) 1984 Altra Roms.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145168&o=2

$end

$apple2gs_flop_misc=probegs,
$bio

Apple IIGS disk. published 35 years ago:

Probe GS (c) 1987 KPW Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=197501&o=2

$end

$bbc_rom=probe6,
$bio

Acorn BBC ROM published 36 years ago:

Probe Ver. 6.01 (c) 1986 Altra Roms

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301853&o=2

$end

$bbc_flop_80186=psolve2,
$bio

Acorn BBC Master w/ 80186 Co-Proc. disk. published 33 years ago:

Problem Solver Ver.2.0 (c) 1989 Shibumi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272427&o=2

$end

$apple2_flop_clcracked=psialge,
$bio

Apple II 5.25 disk. published 39 years ago:

Problem Solving in Algebra (c) 1983 Encyclopaedia Britannica

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268268&o=2

$end

$apple2_flop_orig=probsnim,
$apple2_flop_clcracked=mcpswn10,
$bio

Apple II 5.25 disk. published 31 years ago:

Problem Solving with Nim (c) 1991 MECC

- TECHNICAL -

GAME ID: MECC-A257

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267116&o=2

$end

$apple2_flop_clcracked=mcprobslvs10,mcprobslvs13,
$bio

Apple II 5.25 disk. published 39 years ago:

Problem-Solving Strategies (c) 1983 MECC [Minnesota Educational Computing Corp.]

- TECHNICAL -

Model MECC-A784

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276755&o=2

$end

$gameboy=probot2,probot2s,
$bio

Nintendo Game Boy Cart. published 27 years ago:

Probotector 2 (c) 1995 Konami Company, Limited.

- TECHNICAL -

GAME ID: DMG-ACSP-EUR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66782&o=2

$end

$nes=probot2,
$bio

Nintendo NES cart. published 30 years ago:

Probotector II - Return of the Evil Forces (c) 1992 Konami Europe GmbH.

European (German) release. Game developed in Japan. See the original Famicom version for more information; "Super Contra [Model KDS-UE]".

- TECHNICAL -

GAME ID: NES-PD-NOE

- TRIVIA -

Reviews:
[FR] March 1993 - Consoles + No. 18: 70/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55456&o=2

$end

$gameboy=probot,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Probotector (c) 1992 Palcom Software, Limited.

Spanish release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Contra [Model DMG-CNJ]".

- TECHNICAL -

Cartridge ID: DMG-CN-ESP

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66779&o=2

$end

$nes=probot,
$bio

Nintendo NES cart. published 32 years ago:

Probotector (c) 1990 Konami Industry Company, Limited.

European release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Contra [Model RC826]".

Text from the European box:
Pitted against the galaxy's fiercest foe, you either win or the whole world loses.
It's the year 2633 A.D. Technology has reached a level so advanced that nature and science now exist in harmony and peace reigns throughout the world.
... but beneath the calmness something beyond all imagination is discovered that threatens the existence of mankind.
While conducting top secret research, a special task force of scientists find that an alien being from the Galaxy of Apocalypse is plotting to wipe out the human race. In order to protect the Earth and its people, two combat robots (Probotectors), RD008 and RC011, have been developed.
Their mission is to go to the alien's fortress in the Galga islands and see that they are exterminated.
Featuring simultaneous play for two players or play against the computer.

- TECHNICAL -

Cartridge ID: NES-77-EEC
Barcode: 083717110095

- TRIVIA -

Probotector for NES was released on December 28, 1990 in Europe.

Probotector is the same as the American version of Contra, but replaces the main characters and most of the enemies with robotic counterparts.

Reviews:
1990 - Consoles + HS N.2 [FR]: 73/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55455&o=2

$end

$megadriv=probot,
$bio

Sega Mega Drive cart. published 28 years ago:

Probotector (c) 1994 Konami Company, Limited.

European release. Game developed in Japan. See the original for more information; "Contra - The Hard Corps [Model T-95093]".

- TECHNICAL -

GAME ID: T-95106-50

- TRIVIA -

Released on October 11, 1994 in Europe.

- TIPS AND TRICKS -

PRO ACTION REPLAY Codes:

9 Lives:
FFA1F90009

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56778&o=2

$end

$compis=procent,
$bio

Procenträkning (c) 19?? TeleNova

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267885&o=2

$end

$dragon_cass=procestxt,
$bio

Procesador De Textos (c) 198? Indescomp [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116829&o=2

$end

$apple2_flop_clcracked=mcprocwrds10,
$bio

Apple II 5.25 disk. published 39 years ago:

Processing Words (c) 1983 MECC [Minnesota Educational Computing Corp.]

- TECHNICAL -

Model MECC-A813

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276756&o=2

$end

$ibmpcjr_flop=procm24,
$bio

IBM PCjr disk. published 34 years ago:

ProComm Ver.2 (c) 1988 Datastorm Technologies, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262909&o=2

$end

$cpc_flop=procopy1,
$bio

Amstrad CPC 464 disk. published 28 years ago:

Procopy 2.0 (c) 1994 Power System

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124063&o=2

$end

$cpc_flop=procopyf,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Procopy+ (c) 1990 Nemesis

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124897&o=2

$end

$bbc_rom=procyon,
$bio

Acorn BBC ROM published 37 years ago:

Procyon Ver.1.81 (c) 1985 JK Programs

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289510&o=2

$end

$cpc_flop=prodatro04,
$bio

Prodatron Font Collection (c) 199? Beng!

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123503&o=2

$end

$cpc_flop=prodatro01,prodatro,prodatro03,prodatro02,
$bio

Amstrad CPC 464 disk. published 30 years ago:

Prodatron Megademo (c) 1992 Prodatron

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123254&o=2

$end

$info=pro128,
$bio

Computer published 36 years ago:

Prodest PC 128 (c) 1986 Olivetti Prodest [Milan, Italy]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236692&o=2

$end

$info=pro128s,
$bio

Computer published 35 years ago:

Prodest PC 128S (c) 1987 Olivetti Prodest [Milan, Italy]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229062&o=2

$end

$info=olivpc1,
$bio

Computer published 35 years ago:

Prodest PC1 (c) 1987 Olivetti Prodest [Milan, Italy]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263857&o=2

$end

$sgi_mips=prodev_suite,
$bio

SGI MIPS IRIX soft. published 23 years ago:

ProDev Developers Suite (c) 1999 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266543&o=2

$end

$sgi_mips=prodev_2_5_1,
$bio

SGI MIPS IRIX soft. published 27 years ago:

ProDev Workshop 2.5.1 (c) 1995 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=296437&o=2

$end

$sgi_mips=prodev_2_6_5,
$bio

SGI MIPS IRIX soft. published 25 years ago:

ProDev Workshop 2.6.5 for IRIX (c) 1997 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266544&o=2

$end

$sgi_mips=prodev_2_9_1,
$bio

SGI MIPS IRIX soft. published 21 years ago:

ProDev Workshop 2.9.1 (c) 2001 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=296438&o=2

$end

$sgi_mips=prodev_2_9_2,
$bio

SGI MIPS IRIX soft. published 20 years ago:

ProDev Workshop 2.9.2 (c) 2002 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=296439&o=2

$end

$spectrum_cass=prodigy,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Prodigy (c) 1986 Electric Dreams Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80314&o=2

$end

$cpc_flop=prodigy1,prodigyu,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Prodigy (c) 1986 Electric Dreams Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121438&o=2

$end

$pc8801_flop=prodigy,
$bio

Prodigy (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92673&o=2

$end

$ibm5170=prodigy,
$bio

PC/MS-Windows 3.5in. disk. published 28 years ago:

Prodigy Service (c) 1994 Prodigy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287376&o=2

$end

$cpc_cass=prodigy,
$bio

Amstrad CPC cass. published 36 years ago:

Prodigy [Model 22148] (c) 1986 Proein Soft Line [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98727&o=2

$end

$cpc_cass=prodigys,
$bio

Amstrad CPC cass. published 36 years ago:

Prodigy [Model UQK 611] (c) 1986 Electric Dreams Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98726&o=2

$end

$apple2_flop_orig=prodosb1a,
$apple2_flop_misc=prodos11,prodos241,
$bio

Apple II 5.25 disk. published 39 years ago:

ProDOS (c) 1983 Apple Computer Company.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107369&o=2

$end

$x1_flop=produce,
$bio

Sharp X1 5.25in. disk. published 35 years ago:

Produce (c) 1987 dB-SOFT.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86085&o=2

$end

$pc8801_flop=produce,
$bio

NEC PC-8801 Series disk. published 35 years ago:

Produce (c) 1987 dB-SOFT.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92674&o=2

$end

$pro128_cass=produkit,produkitb,produkitc,produkita,
$bio

Olivetti PC-128 cass. published 35 years ago:

Productivity Kit - Introduzione al software integrato (c) 1987 Olivetti Prodest

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118188&o=2

$end

$ibm5170=prodpack,
$bio

IBM PC/AT DOS 3.5in. disk. published 30 years ago:

Productivity Pack for Windows (c) 1992 Microsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232892&o=2

$end

$info=prof180x,
$bio

Computer published 36 years ago:

PROF-180X (c) 1986 Conitec Datensysteme

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264546&o=2

$end

$info=prof181x,
$bio

Computer published 30 years ago:

PROF-181X (c) 1992 Conitec Datensysteme

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264547&o=2

$end

$info=prof80,
$bio

Computer published 38 years ago:

PROF-80 (c) 1984 Conitec Datensysteme

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264548&o=2

$end

$cpc_cass=profanat,
$bio

Amstrad CPC cass. published 35 years ago:

Profanation (c) 1987 Chip [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98728&o=2

$end

$cpc_flop=profanat01,profanat03,profanat,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Profanation (c) 1987 Chip [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128024&o=2

$end

$cpc_flop=profanat02,
$bio

Profanation (c) 199? Two Mag

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121860&o=2

$end

$msx1_flop=prodetec,prodeteca,
$bio

Profesion Detective Cracked (c) 19?? Unknown.

Tape to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133199&o=2

$end

$msx1_flop=protenn,
$bio

Profesional Tennis Simulator Cracked (c) 19?? Unknown.

Tape to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133200&o=2

$end

$pico=profpicof,
$bio

Sega Pico game published 27 years ago:

Professeur Pico et la Machine a Couleurs [Model 49041-09] (c) 1995 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75764&o=2

$end

$cpc_flop=professi,professi0c,professi0d,professi0e,professi0f,professi10,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Profession Detective (c) 1987 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120649&o=2

$end

$apple2_flop_clcracked=prdetqavl,
$bio

Apple II 5.25 disk. published 38 years ago:

Profession Détective - Qui a volé Lily? (c) 1984 Ediciel Matra & Hachette [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=311970&o=2

$end

$specpls3_flop=pawsp,
$bio

Sinclair ZX Spectrum+3 disk. published 36 years ago:

Professional Adventure Writer (c) 1986 Aventuras AD [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147923&o=2

$end

$specpls3_flop=paw,
$bio

Sinclair ZX Spectrum+3 disk. published 36 years ago:

Professional Adventure Writer (c) 1986 Gilsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148311&o=2

$end

$spectrum_cass=proadvw,proadvwa,proadvwb,proadvwc,proadvmd,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Professional Adventure Writer (c) 1986 Gilsoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196835&o=2

$end

$msx1_cart=profbb,
$bio

MSX cart. published 36 years ago:

Professional Baseball (c) 1986 Technopolis Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77382&o=2

$end

$pc98_cd=probb96,
$bio

NEC PC-9821 CD published 26 years ago:

Professional Baseball 1996 (c) 1996 Victor Musical Industries, Inc.

- TRIVIA -

Released on August 09, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233942&o=2

$end

$cpc_flop=professi13,professi05,professi06,professi01,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Professional BMX Simulator Cracked (c) 1988 Black Mission.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122924&o=2

$end

$cpc_flop=professi07,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Professional BMX Simulator Trained (c) 1988 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122925&o=2

$end

$cpc_cass=probmxsm,
$bio

Amstrad CPC cass. published 34 years ago:

Professional Bmx Simulator [Model 10080] (c) 1988 Codemasters Soft. Co., Ltd., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98729&o=2

$end

$spectrum_cass=prbmxsim,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Professional BMX Simulator (c) 1988 Codemasters Software Co., Ltd., The

- TECHNICAL -

GAME ID: 9087

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80315&o=2

$end

$cpc_flop=professi02,professi11,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Professional Boxing Simulator Cracked (c) 1990 Black Mission

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122926&o=2

$end

$cpc_cass=proboxin,
$bio

Amstrad CPC cass. published 34 years ago:

Professional Boxing Simulator [Model SUP 00191] (c) 1988 Superior Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98730&o=2

$end

$amigaocs_flop=profootb,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Professional Football Simulation (c) 1989 Guildhall

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74799&o=2

$end

$cpc_cass=profootb,
$bio

Amstrad CPC cass. published 31 years ago:

Professional Footballer (c) 1991 Cult

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98732&o=2

$end

$cpc_flop=professi03,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Professional Footballer cracked (c) 1991 Unknown.

Never released as a disk, this is a pirate tape_to_disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272714&o=2

$end

$spectrum_cass=profbalr,profbalra,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Professional Footballer [Model PF] (c) 1991 Cult

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80316&o=2

$end

$spectrum_cass=progokar,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Professional Go-Kart Simulator (c) 1990 Zeppelin Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80317&o=2

$end

$spectrum_cass=plinearp,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Professional Linear Programming (c) 1983 University Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288275&o=2

$end

$x1_flop=profmj,
$bio

Sharp X1 5.25in. disk. published 37 years ago:

Professional Mahjong (c) 1985 Chat Noir.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86086&o=2

$end

$mz2500=profmj,profmja,
$bio

Professional Mahjong (c) 198? Chat Noir [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128588&o=2

$end

$fmtowns_cd=pmjgoku,
$bio

Fujitsu FM Towns CD published 33 years ago:

Professional Mahjong Goku (c) 1989 ASCII Corp. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261910&o=2

$end

$msx2_cart=profmjg,
$bio

MSX 2 cart. published 34 years ago:

Professional ???? (c) 1988 ASCII
(Professional Mahjong Gokuu)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51357&o=2

$end

$x68k_flop=profmjg,
$bio

Sharp X68000 Series 5.25in. disk. published 34 years ago:

Professional Mahjong Gokuu (c) 1988 ASCII Corp.

- TECHNICAL -

BARCODE: 4988606202584

- TRIVIA -

Released in August 1988 in Japan.

Retail price: 7800 yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88012&o=2

$end

$pc8801_flop=profmjg,
$bio

NEC PC-8801 Series disk. published 34 years ago:

Professional Mahjong Gokuu (c) 1988 Chat Noir.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92675&o=2

$end

$famicom_flop=profmjg,
$bio

Nintendo Famicom disk. published 36 years ago:

Professional ???? (c) 1986 ASCII Corp.
(Professional Mahjong Gokuu)

- TECHNICAL -

Cartridge ID: ASC-GKU

- TRIVIA -

Released on December 25, 1986 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65424&o=2

$end

$msx1_cart=profmj,
$bio

MSX cart. published 37 years ago:

Professional Mahjong (c) 1985 Chat Noir

- TECHNICAL -

GAME ID: 20149

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77383&o=2

$end

$unichamp=pac_02,
$bio

Unisonic Champion 2711 cart. published 45 years ago:

Professional Poker Games (c) 1977 Unisonic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301624&o=2

$end

$c64_cass=proskate,
$bio

Commodore C64 cass. published 34 years ago:

Professional Skateboard Simulator (c) 1988 Codemasters Soft. Co., Ltd., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186389&o=2

$end

$c64_cass=proski,
$bio

Commodore C64 cass. published 34 years ago:

Professional Ski Simulator (c) 1988 Codemasters Soft. Co., Ltd., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186390&o=2

$end

$cpc_flop=professi14,
$bio

Professional Ski Simulator (c) 200? CNGSOFT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121745&o=2

$end

$cpc_flop=professi09,professi12,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Professional Ski Simulator Trained (c) 1987 Campbell [Nicholas Campbell]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122928&o=2

$end

$spectrum_cass=prskisim,prskisima,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Professional Ski Simulator (c) 1987 Codemasters Software Co., Ltd., The

- TECHNICAL -

GAME ID: 2051

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80318&o=2

$end

$cpc_cass=proskism,
$bio

Amstrad CPC cass. published 35 years ago:

Professional Ski Simulator [Model 3049] (c) 1987 Codemasters Soft. Co., Ltd., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98733&o=2

$end

$cpc_flop=professi08,professi04,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Professional Ski Simulator [Model 78] (c) 1987 EDOS [Electronic Distribution of Software]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122927&o=2

$end

$c64_cass=prosnook,
$bio

Commodore C64 cass. published 34 years ago:

Professional Snooker Simulator (c) 1988 Codemasters Soft. Co., Ltd., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186391&o=2

$end

$cpc_flop=professi0a,professi0b,prosnook,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Professional Snooker Simulator Cracked (c) 1987 NPS [Nul Part System]

Tape_to_diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122482&o=2

$end

$cpc_cass=prosnook,
$bio

Amstrad CPC cass. published 36 years ago:

Professional Snooker Simulator (c) 1986 Codemasters Soft. Co., Ltd., The

- TECHNICAL -

GAME ID: 3024

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98721&o=2

$end

$msx1_cass=prosnook,
$bio

MSX cass. published 35 years ago:

Professional Snooker Simulator (c) 1987 Codemasters Software Co., Ltd., The

- TECHNICAL -

GAME ID: 6025

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94925&o=2

$end

$spectrum_cass=profsocr,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Professional Soccer (c) 1989 CRL Group PLC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80320&o=2

$end

$apple2_flop_clcracked=protgolf,
$bio

Apple II 5.25 disk. published 39 years ago:

Professional Tour Golf (c) 1983 SSI [Strategic Simulations, Inc.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230914&o=2

$end

$psx=prouglp,
$bio

Sony PlayStation CD published 25 years ago:

Professional Underground League of Pain (c) 1997 Psygnosis, Ltd.

- TECHNICAL -

GAME ID: SCUS-94551

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110921&o=2

$end

$scv=prowrest,
$bio

Epoch Super Cassette Vision cart. published 36 years ago:

Professional Wrestling (c) 1986 Epoch Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58787&o=2

$end

$apple2_flop_clcracked=fantlbl,
$bio

Apple II 5.25 disk. published 39 years ago:

Professor Davensteev's Fantasy Land - Blue Level (c) 1983 Methods & Solutions

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231527&o=2

$end

$apple2_flop_clcracked=fantlrd,
$bio

Apple II 5.25 disk. published 39 years ago:

Professor Davensteev's Fantasy Land - Red Level (c) 1983 Methods & Solutions

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231528&o=2

$end

$apple2_flop_clcracked=glschblu,
$bio

Apple II 5.25 disk. published 37 years ago:

Professor Davensteev's Galaxy Search: Blue Level (c) 1985 Learning Well

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234870&o=2

$end

$apple2_flop_clcracked=glschred,
$bio

Apple II 5.25 disk. published 37 years ago:

Professor Davensteev's Galaxy Search: Red Level (c) 1985 Learning Well

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234869&o=2

$end

$info=profpac,
$bio

Arcade Video game published 39 years ago:

Professor Pac-Man (c) 1983 Bally Midway.

This is a multiple choice quiz game featuring Pac-Man as a professor.

- TECHNICAL -

Bally Midway Astrocade hardware
Game No. 573

Main CPU : Zilog Z80 (@ 1.789773 Mhz)
Sound Chips : (2x) Astrocade (@ 1.789773 Mhz)

Screen orientation : Horizontal
Video resolution : 320 x 204 pixels
Screen refresh : 60.00 Hz
Palette Colors : 256

Players : 2
Buttons : 3

- TRIVIA -

Professor Pac-Man was released in August 1983.

Midway thought they were on to the next big thing and planned to release software revisions every three months to keep people from memorizing the answers. Three software versions were planned: family (under 12), public (for bars, etc.) and prize (for casinos). Naturally, this game was almost an immediate flop and most operators only had it hanging around for as long as it took to get it shipped back to the distributor. Only 400 were ever made. It was programmed in FORTH language.

- STAFF -

Developer: David Nutting Associates

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2052&o=2

$end

$pico=profpico,
$bio

Sega Pico game published 27 years ago:

Professor Pico and the Paintbox Puzzle (c) 1995 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264908&o=2

$end

$pico=profpicoi,
$bio

Sega Pico game published 27 years ago:

Professor Pico e l'Enigma della Scatola di Pastelli [Model 49041-13] (c) 1995 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75765&o=2

$end

$pico=profpicog,
$bio

Sega Pico game published 27 years ago:

Professor Pico und das Malkasten Puzzle (c) 1995 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75766&o=2

$end

$info=triviaqz,triviaqz2,
$bio

Arcade Video game published 37 years ago:

Professor Trivia (c) 1985 Intermatic Mfg., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261621&o=2

$end

$info=profweis,
$bio

Computer published 34 years ago:

Professor Weiss-Alles (c) 1988 Yeno.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87591&o=2

$end

$amigaocs_flop=profezia,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Profezia (c) 1991 Genias.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74800&o=2

$end

$cpc_flop=profipai,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Profi Painter (c) 1985 Micro Application

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124898&o=2

$end

$cpc_cass=profibas,
$bio

Amstrad CPC cass. published 37 years ago:

Profibasic (c) 1985 POWER Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98737&o=2

$end

$cpc_flop=profileg,
$bio

Amstrad CPC type-in published 37 years ago:

Profile (c) 1985 CPC Schneider International

- TRIVIA -

Listed as a type-in program in the German magazine: CPC Schneider International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119693&o=2

$end

$bbcb_flop_orig=profile,
$bio

Acorn BBC Micro B disk. published 37 years ago:

Profile (c) 1985 Clares

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125585&o=2

$end

$spectrum_cass=profile1,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Profile 1 (c) 1984 McGraw-Hill

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288096&o=2

$end

$spectrum_cass=profile2,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Profile 2 (c) 1984 McGraw-Hill

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288097&o=2

$end

$trs80m2=profile2,
$bio

TRS-80 Mod.II 8in. disk. published 42 years ago:

PROFILE II (c) 1980 Tandy Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263060&o=2

$end

$x68k_flop=profit,
$bio

Sharp X68000 Series 5.25in. disk. published 28 years ago:

Profit (c) 1994 DSN-9

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88523&o=2

$end

$kaypro=profit,
$bio

Kaypro disk. published 40 years ago:

Profit Plan (c) 1982 Chang Lab.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262983&o=2

$end

$amigaocs_flop=profligt,
$bio

Commodore Amiga 500 disk. published 31 years ago:

ProFlight (c) 1991 HiSoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74797&o=2

$end

$bbc_flop_torch=prgdvpk2,
$bio

Acorn BBC w/ Torch Co-Proc. disk. published 39 years ago:

Prog Dev Pack Ver.2 (c) 1983 Torch Computers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237541&o=2

$end

$info=progearj,progearjbl,progearjd,
$vgmplay=progear,
$bio

Capcom CPS-II cart. published 21 years ago:

Progear no Arashi (c) 2001 Capcom Company, Limited.

In a time when the industrialization of the world had just begun, various inventions appeared and changed the life of the peaceful kingdom. One of them was a propeller that evolved from pure wind generation by using the created electricity to re-rotate it. It was called 'The Professional Gear', or just 'Progear'. This invention was the key to conquer the great wide open sky. Another discovery made the ancient dream of the immortal body come true. But it was affordable only by some wealthy elderly. They formed a new council called 'the Motorouin' and declared the current government as a corruptive and greedy establishment and that they want to correct it by a new educational system, in order to create a new race of man. So they built a military force to realize the first step of their plan, which was the takeover of the kingdom. The government decided to stop the aggression by putting it's own army in motion. It was a dreadful battle with many victims. But it was won by the Motorouin. This battle is mentioned in the books of history as 'The Punishment of the Sages'.

A group of young pilots, actually children whose families were killed in that war, finally decided to fight back. They secretly developed a new powerful weapon which adults were not able to use. They called it 'Gun Flyer' and installed it in all of their planes. The Storm of Progear was about to begin!

- TECHNICAL -

Runs on the "CP System II" hardware.
Green Board [Japan]

Players: Up to 2.
Control: 8-way joystick per player.
Buttons: 2 per player.
=> [1] Shot/Gunner shot, [2] Bomb

- TRIVIA -

Progear no Arashi was released in January 2001 in the Japanese arcades. It was known as the 35th game released on the CPS-II hardware.

The title of this game translates from Japanese as 'Storm of Progear'.

Developed by Cave, this is their first horizontal-scrolling shoot'em up.

The game is known outisde Japan as just 'Progear'. Here is a list of known Export releases:
"Progear [Blue Board]"
"Progear [Grey Board]"

- TIPS AND TRICKS -

* The game features 2 different planes with their own statistics :
Gambler (Ring Reed) - blue plane : Weapon : Wide shot - Speed : Normal
Militant (Bolt Voiyer) - green plane : Weapon : Focus shot - Speed : Fast

After choosing a plane, the player will pick a gunner from the three following :
Alpha gun flyer (Chain) : Explosion missile
Beta gun flyer (Nail) : Cannon ball
Gamma gun flyer (Rivet) : Homing missile

* Extra Gun-flyer Formation forward : Press Button 1 and 2 the same time with pressing 2P start button when you decide a gunner to enable extra Gun-flyer formation.

* Extra Gun-flyer Formation middle : Press Button 1 and 2 the same time when you decide a gunner to enable extra Gun-flyer formation.

* Extra Gun-flyer Formation back : Press Button 1 or 2 the with pressing 2P start button when you decide a gunner to enable extra Gun-flyer formation.

* Extra Character Costume : You can select an extra character costume on the character selection screen during holding Start Button.

* To enable the 2nd loop of the game you need to use 2 bombs or less during the whole game.

* The endings for each Pilot and Gunner combination changes depending on the Gunner's Data level at the end of the game.

- STAFF -

Developed by Cave.
Producer : Kenichi Takano
Director : Junya Inoue
Chief Programmer : Tsuneki Ikeda
Programmer : Satoshi Kohyama, Takashi Ichimura
Designer : Akira Wakabayashi, Hiroyuki Tanaka, Fusayuki Watariguchi, Kengo Arai
Sound Producer : Junya Inoue
Music Composer : Yukinori Kikuchi
Sound Effecter : Ryuichi Yabuki
Special Assist : Toshiaki Tomizawa
Character Voice : Mitsuo Furusawa, Junya Inoue, Aki Sibata, Midori Katou, Masayo Hirasaka
Special Thanks : Yasushi Imai
Character & Mechanic Design : Junya Inoue

Produced by Capcom.
Producer : Tatsuya Minami
Support Capcom R&D Dept. #3 : Tomoshi Sadamoto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2053&o=2

$end

$info=progear,progearud,
$bio

Capcom CPS-II cart. published 21 years ago:

Progear (c) 2001 Capcom Ent., Inc.

North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Progear no Arashi [Green Board]".

- TECHNICAL -

Runs on the "CP System II" hardware.
Blue Board [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3838&o=2

$end

$info=progeara,
$bio

Capcom CPS-II cart. published 21 years ago:

Progear (c) 2001 Capcom Company, Limited.

Asian release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Progear no Arashi [Green Board]".

- TECHNICAL -

Runs on the "CP System II" hardware.
Grey Board [Asia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69662&o=2

$end

$pc98=progenit,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Progenitor (c) 1994 Koei Co., Ltd.

PC-9801VX version.

- TECHNICAL -

GAME ID: KN10751010
BARCODE: 4988615005817

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90420&o=2

$end

$zx81_cass=progmerg,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Progmerge (c) 1982 ACS Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116077&o=2

$end

$cpc_flop=progolf1,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Progolf (c) 1987 Atlantis Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119008&o=2

$end

$special_cass=progr1,progr2,
$bio

PROGR (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234289&o=2

$end

$radio86_cass=progr1,
$bio

PROGR1 (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235479&o=2

$end

$radio86_cass=progr2,
$bio

PROGR2 (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235480&o=2

$end

$radio86_cass=progr3,
$bio

PROGR3 (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235481&o=2

$end

$horizon=pds,
$bio

North Star Horizon disk. published 44 years ago:

Program Development System (c) 1978 Ashley, Allen

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265391&o=2

$end

$apc=progdisp,
$bio

NEC Advanced PC disk. published 39 years ago:

Program Dispatcher for CP/M (c) 1983 Metasoft Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236950&o=2

$end

$tvc_flop=prokat,
$bio

Program Katalógus (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112008&o=2

$end

$dragon_cass=progpack1,
$bio

Dragon cass. published 40 years ago:

Program Pack 1 (c) 1982 Microdeal

Contains:
Alphabetizer
Calorie Counter
Driveway
Flag Capture
Jack-O-Lantern
Mind Boggler
Sound Repeat
Tank Battle
Terrestrial Adventure

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116385&o=2

$end

$dragon_cass=progpack2,
$bio

Dragon cass. published 40 years ago:

Program Pack 2 (c) 1982 Microdeal

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116386&o=2

$end

$dragon_cass=progpack3,
$bio

Dragon cass. published 40 years ago:

Program Pack 3 (c) 1982 Microdeal

Contains:
Basketball
Biorythm
Bombardment
Business Letter
Black Jack
Frenzy
Quest For Lenore
Quick Think
Robot Bomber

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116387&o=2

$end

$zx81_cass=progpak4,
$bio

Sinclair ZX-81 cass. published 41 years ago:

Program Pack 4 (c) 1981 Bug-Byte [Grandslam div.] [London, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114647&o=2

$end

$dragon_cass=progpack4,
$bio

Dragon cass. published 39 years ago:

Program Pack 4 (c) 1983 Microdeal

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116388&o=2

$end

$dragon_cass=progpack5,
$bio

Dragon cass. published 39 years ago:

Program Pack 5 (c) 1983 Microdeal

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116389&o=2

$end

$spectrum_cass=programp,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Program Protection Toolkit (c) 1990 Sigmasoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287715&o=2

$end

$tvc_flop=prgrend,
$bio

Program Rendező (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112009&o=2

$end

$apple2_flop_orig=prgwr8904,
$bio

Apple II 5.25 disk. published 33 years ago:

Program Writer (c) 1989 Beagle Bros.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272244&o=2

$end

$spectrum_cass=prpresen,horizons_h,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Programa de Apresentacao (c) 1983 TMX Portugal, Ltda.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298490&o=2

$end

$x68k_flop=programa,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Programan Ace - Source68 (c) 1990 Login Soft. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234506&o=2

$end

$cpc_cass=progams1,
$bio

Amstrad CPC cass. published 36 years ago:

Programando Mi Amstrad 1 (c) 1986 Editorial Cometa

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98738&o=2

$end

$cpc_cass=progams2,
$bio

Amstrad CPC cass. published 36 years ago:

Programando Mi Amstrad 2 (c) 1986 Editorial Cometa

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98739&o=2

$end

$cpc_cass=progams3,
$bio

Amstrad CPC cass. published 36 years ago:

Programando Mi Amstrad 3 (c) 1986 Editorial Cometa

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98740&o=2

$end

$channelf=ordtvlng,
$bio

Fairchild Channel F cart. published 44 years ago:

Programkassett 18 (c) 1978 Luxor

Game cartridge featuring Ordtävling.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53223&o=2

$end

$info=uspbball,
$bio

Handheld game published 41 years ago:

Programmable Baseball (c) 1981 US Games Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=102331&o=2

$end

$spectrum_cass=programm,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Programmable Joystick Software (c) 1984 DK Tronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287063&o=2

$end

$dai_cass=dessin,
$bio

Programme de Dessin (c) 198? Data Applications International [Belgium]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268077&o=2

$end

$cpc_flop=programm,
$bio

Amstrad CPC type-in published 24 years ago:

Programme de Resolution d'un Systeme de N Equations Lineraires a N Inconnues (c) 1998 AM-Mag

- TRIVIA -

Listed as a type-in program in the French magazine: AM-Mag.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119607&o=2

$end

$vic1001_cart=progaid,
$bio

Programmer's Aid Cartridge  (c) 198? Commodore, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86897&o=2

$end

$bbc_cass=progsrev,
$bio

Acorn BBC/Electron cass. published 38 years ago:

Programmer's Revenge (c) 1984 Colisoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52257&o=2

$end

$atom_rom=toolbox,
$bio

Acorn Atom ROM published 41 years ago:

Programmer's Toolbox (c) 1981 Program Power

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236106&o=2

$end

$atom_rom=toolkit,
$bio

Acorn Atom ROM published 41 years ago:

Programmer's Toolkit (c) 1981 Program Power

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236107&o=2

$end

$hp9845a_rom=progtkit,
$bio

Programmer's Toolkit [Model 830505] (c) 198? Structured Soft. Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=274148&o=2

$end

$einstein=progkit,
$bio

Programmers Kit (c) 19?? Merlin Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136071&o=2

$end

$dragon_cass=progutil,
$bio

Dragon cass. published 38 years ago:

Programmers Utilities (c) 1984 Microdeal

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116390&o=2

$end

$phc25_cass=basic,
$bio

Programmes D'Initiation au BASIC (c) 198? Sanyo [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236898&o=2

$end

$mo5_flop=ludoedu,ludoedua,ludoedub,
$bio

Thomson MO5 disk. published 7 years ago:

Programmes ludo-educatifs pour MO5 (c) 2015 DCsoft [Daniel Coulom]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235277&o=2

$end

$cpc_flop=programm03,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Programmeur Studio (c) 1985 Cobra Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124899&o=2

$end

$ibm5170=apg_svga,
$bio

IBM PC/AT DOS 3.5in. disk. published 32 years ago:

Programming Examples for Advanced Programmer's Guide to SuperVGAs (c) 1990 Brady

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287341&o=2

$end

$xerox820=programs,
$bio

Xerox 820 disk. published 41 years ago:

Programs Disc (c) 1981 Xerox

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267153&o=2

$end

$bbc_rom=progsmith,
$bio

Acorn BBC ROM published 39 years ago:

ProgramSmith (c) 1983 AJ Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145358&o=2

$end

$info=progress,
$bio

Arcade Video game published 38 years ago:

Progress (c) 1984 Chuo.

A multi-scrolling tank shoot'em up.

The player controls a powerful tank through different overhead view stages and must destroy all the enemies in the way using two machineguns and the turret guided by a Crosshair while avoid colliding with enemies and the unceasing attacks from all directions to keep the progress of the mission and reach the end stage.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 5 Mhz)
Sound CPU : Zilog Z80 (@ 3.072 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.536 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Progress was released in February 1984.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2054&o=2

$end

$info=promutrv,promutrva,promutrvb,promutrvc,
$bio

Arcade Video game published 37 years ago:

Progressive Music Trivia (c) 1985 PGD.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 2.952 Mhz)
Sound Chips : (3x) General Instrument AY8910 (@ 1.5 Mhz)

Players : 2
Buttons : 4

- TRIVIA -

Progressive Music Trivia was released in November 1985 in North America.

It was developed by Enerdyne Technologies and published by PGD.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3814&o=2

$end

$sf7000=102examp,
$bio

Progs for Yeno (c) 19?? Le Douarain [Marc Le Douarain] [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131414&o=2

$end

$spectrum_cass=progsfil,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Progs-File Ver.2.1 (c) 1985 Chezron Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294628&o=2

$end

$cpc_flop=prohibit,
$bio

Amstrad CPC type-in published 36 years ago:

Prohibition (c) 1986 Jeux & Strategie

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122663&o=2

$end

$spectrum_cass=prohibit,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Prohibition (c) 1987 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80325&o=2

$end

$cpc_cass=prohibit,
$bio

Amstrad CPC cass. published 35 years ago:

Prohibition (c) 1987 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98741&o=2

$end

$to_flop=prohibit,prohibita,prohibitb,
$bio

Thomson TO disk. published 35 years ago:

Prohibition (c) 1987 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107954&o=2

$end

$mo6_cass=prohibit,prohibitb,prohibitc,prohibita,
$bio

Thomson MO6 cass. published 35 years ago:

Prohibition (c) 1987 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108995&o=2

$end

$pro128_cass=prohibit,prohibitb,prohibitc,prohibita,
$bio

Olivetti PC-128 cass. published 35 years ago:

Prohibition (c) 1987 Olivetti Prodest

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118189&o=2

$end

$cpc_flop=prohibit01,prohibit06,prohibit08,prohibit02,prohibit03,prohibit07,prohibit04,prohibit05,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Prohibition (c) 1987 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121604&o=2

$end

$specpls3_flop=prohibit,
$bio

Sinclair ZX Spectrum+3 disk. published 35 years ago:

Prohibition (c) 1987 Zafi Chip [Zafiro TM]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148240&o=2

$end

$spectrum_cass=prohibita,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Prohibition (c) 1987 Players Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226101&o=2

$end

$c64_cass=prohibit,
$bio

Commodore C64 cass. published 35 years ago:

Prohibition (c) 1987 Zafiro Soft. Div. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301043&o=2

$end

$cpc_flop=prohibit0a,prohibit0b,
$bio

Prohibition (c) 199? CNGSOFT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121605&o=2

$end

$psx=pjhorned,
$bio

Sony PlayStation CD published 26 years ago:

Project - Horned Owl (c) 1996 Sony Computer Ent. America.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SCUS-94408

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110863&o=2

$end

$msx2_flop=projcta2,projcta2b,projcta2a,
$bio

Project A2 (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101958&o=2

$end

$msx2_cart=projcta2,
$bio

MSX 2 cart. published 35 years ago:

Project A2 - Shijou Saidai no Hyouteki (c) 1987 Pony Canyon, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51358&o=2

$end

$cpc_flop=projecta,
$bio

Amstrad CPC 464 disk. published 30 years ago:

Project Annihilation (c) 1992 WoW Soft. [Witch Of Wessex]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=317928&o=2

$end

$x68k_flop=projdhn1,
$bio

Sharp X68000 Series 5.25in. disk. published 29 years ago:

Project D.H.N. Vol. 1 (c) 1993 DHN.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88524&o=2

$end

$x68k_flop=projdhn2,
$bio

Sharp X68000 Series 5.25in. disk. published 29 years ago:

Project D.H.N. Vol. 2 (c) 1993 DHN.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88525&o=2

$end

$x68k_flop=projdhn3,
$bio

Sharp X68000 Series 5.25in. disk. published 28 years ago:

Project D.H.N. Vol. 3 (c) 1994 DHN.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88526&o=2

$end

$spectrum_cass=projectf_a,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Project Future (c) 1985 Micromania

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80326&o=2

$end

$cpc_cass=projfutr,
$bio

Amstrad CPC cass. published 37 years ago:

Project Future (c) 1985 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98743&o=2

$end

$cpc_flop=projectf01,projectf,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Project Future (c) 1985 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120821&o=2

$end

$spectrum_cass=projectf,
$bio

Project Future (c) 198? Currys.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226102&o=2

$end

$cpc_flop=projectg,projectg01,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Project Genesis Cracked (c) 1986 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122810&o=2

$end

$bbc_cass=prjgraph,
$bio

Project Graphics (c) 19?? Software Projects

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52258&o=2

$end

$x68k_flop=projmoon,
$bio

Sharp X68000 Series 5.25in. disk. published 27 years ago:

Project Moon (c) 1995 Fujino, T.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88527&o=2

$end

$coco_cart=nebula,
$bio

TRS-80 CoCo cart. published 41 years ago:

Project Nebula (c) 1981 Tandy Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53460&o=2

$end

$apple2gs_flop_misc=pneptune,
$bio

Apple IIGS disk. published 33 years ago:

Project Neptune (c) 1989 Epyx Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115082&o=2

$end

$spectrum_cass=projectn_a,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Project Nova (c) 1987 Bass-On

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80327&o=2

$end

$specpls3_flop=projnova,
$bio

Sinclair ZX Spectrum+3 disk. published 35 years ago:

Project Nova (c) 1987 Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147773&o=2

$end

$spectrum_cass=projectn,
$bio

Project Nova (c) 198? Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219838&o=2

$end

$specpls3_flop=prjnbote,
$bio

Project Nova + Beginning of the End (c) 19?? Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147774&o=2

$end

$psx=pjoverkl,
$bio

Sony PlayStation CD published 26 years ago:

Project Overkill (c) 1996 Konami of America.

- TECHNICAL -

Game ID: SLUS-00045

- TRIVIA -

Released on September 12, 1996 in the USA.

Export releases:
[EU] "Projekt [Model SLES-00500]"

- STAFF -

Game Design: Allan Ditzig, Will Rieder
Programming: Will Rieder
Team Leader: Allan Ditzig
Character Design: Allan Ditzig
Modeling and Animation: Allan Ditzig
Gore: Allan Ditzig, Brad Garneau
Level Editing: Brad Garneau, Darin Klatt, Karen Rhine
Backgrounds: Brad Garneau, Darin Klatt, Karen Rhine
3D Objects: Brad Garneau, Darin Klatt
Music Composition: Mark Nemcoff
Sound Effects: Kevin Xue
Final Explosion & Additional Art: Guy Burdick
Additional Music: Adgio Hutchings
U.S. Marketing: Randy Severin
U.K. Marketing: Jon Sloan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97553&o=2

$end

$cpc_flop=projectp,
$bio

Amstrad CPC 464 disk. published 38 years ago:

Project Planner (c) 1984 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124900&o=2

$end

$nes=projectq,
$bio

Nintendo Famicom cart. published 30 years ago:

Project Q (c) 1992 Hector

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54522&o=2

$end

$gbcolor=projs11,
$vgmplay=projs11_gbc,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Project S-11 (c) 2000 SUNSOFT [Sun Corp. of America].

- TECHNICAL -

GAME ID: CGB-BPJE-USA

- TRIVIA -

Released on December 14, 2000 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68611&o=2

$end

$apple2_flop_clcracked=prjspcst,prjspcstb,
$bio

Apple II 5.25 disk. published 37 years ago:

Project Space Station (c) 1985 HesWare

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232087&o=2

$end

$spectrum_cass=pjstlth,pjstltha,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Project Stealth Fighter (c) 1990 Microprose Software, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80328&o=2

$end

$specpls3_flop=pstfight,
$bio

Sinclair ZX Spectrum+3 disk. published 32 years ago:

Project Stealth Fighter (c) 1990 Microprose Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148137&o=2

$end

$spectrum_cass=pjstlthb,
$bio

Project Stealth Fighter (c) 199? Kixx

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219421&o=2

$end

$electron_cass=projthes,
$bio

Acorn Electron cass. published 36 years ago:

Project Thesius (c) 1986 Robico

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115538&o=2

$end

$dragon_cass=projvolc,
$bio

Dragon cass. published 38 years ago:

Project Volcano (c) 1984 R&B Soft. Marketing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234446&o=2

$end

$cpc_flop=projectx,
$bio

Amstrad CPC 464 disk. published 26 years ago:

Project X (c) 1996 Bollaware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124411&o=2

$end

$amigaocs_flop=projxa,projx,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Project-X (c) 1992 Team 17

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74801&o=2

$end

$cd32=projxubb,
$bio

Commodore Amiga CD32 disc published 28 years ago:

Project-X + Ultimate Body Blows (c) 1994 Team 17

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229618&o=2

$end

$amigaocs_flop=projxs93,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Project-X Special Edition '93 (c) 1993 Team 17

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74802&o=2

$end

$cd32=projxf17,
$bio

Commodore Amiga CD32 disc published 28 years ago:

Project-X Special Edition + F17 Challenge (c) 1994 Team 17

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=106960&o=2

$end

$cpc_cass=projectx,
$bio

Amstrad CPC cass. published 36 years ago:

Project-X the Microman (c) 1986 Global Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98744&o=2

$end

$cpc_flop=projectx02,projectx01,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Project-X the Microman Cracked (c) 1986 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128207&o=2

$end

$apple2_flop_clcracked=projcirc,
$bio

Apple II 5.25 disk. published 38 years ago:

Projectile and Circular Motion (c) 1984 Educational Materials & Equipment.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290783&o=2

$end

$pet_cass=mppro,
$bio

Commodore PET cass. published 43 years ago:

Projectile Motion Analyis (c) 1979 Microphys

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125841&o=2

$end

$msx1_cart=project,
$bio

MSX cart. published 37 years ago:

Projectiles [Model S031] (c) 1985 al Alamiah

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77384&o=2

$end

$spectrum_cass=projecto,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Projector 1 (c) 1984 McGraw-Hill

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288098&o=2

$end

$amigaocs_flop=projectl,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Projectyle (c) 1990 Electronic Arts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74803&o=2

$end

$amigaocs_flop=projprom,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Projekt Prometheus (c) 1991 Bomico

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74804&o=2

$end

$apple2_flop_clcracked=petrwolf,
$bio

Apple II 5.25 disk. published 37 years ago:

Prokofiev's Peter and the Wolf MUSIC (c) 1985 Fisher-Price

- TECHNICAL -

GAME ID: PWM-AP-D1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240698&o=2

$end

$cpc_flop=prokyong,prokyon1,
$bio

Amstrad CPC type-in published 36 years ago:

Prokyon (c) 1986 PC Schneider International

- TRIVIA -

Listed as a type-in program in the German magazine: PC Schneider International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120223&o=2

$end

$to7_cart=prolog,
$bio

Thomson TO7 cart. published 36 years ago:

Prolog (c) 1986 FIL [France Image Logiciel]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108638&o=2

$end

$dragon_os9=prolog,
$bio

Dragon 64 OS-9 disk. published 34 years ago:

Prolog Compiler (c) 1988 Metasoft Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268012&o=2

$end

$mo5_cass=prologic,
$bio

Thomson MO5 cass. published 37 years ago:

Prologic (c) 1985 FIL [France Image Logiciel]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108901&o=2

$end

$abc800=prommis,
$bio

Luxor ABC 800 disk. published 39 years ago:

PROMMIS (c) 1983 ELogik

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264610&o=2

$end

$sms=sms3samp,
$bio

Promocao Especial M. System III Compact (c) 199? Tec Toy Industria de Brinquedos S.A.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125206&o=2

$end

$dc=promodisc,
$bio

Sega Dreamcast GD published 24 years ago:

Promotion Disc (c) 1998 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135704&o=2

$end

$cpc_flop=pronespo,
$bio

Amstrad CPC type-in published 29 years ago:

Pronespo (c) 1993 CPC Infos

- TRIVIA -

Listed as a type-in program in the French magazine: CPC Infos.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119513&o=2

$end

$cpc_flop=pronofoo,
$bio

Amstrad CPC type-in published 36 years ago:

Pronofoot (c) 1986 Amstrad Magazine

- TRIVIA -

Listed as a type-in program in the French magazine Amstrad Magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119209&o=2

$end

$z80ne_cass=pronosti,pronostia,pronostib,
$bio

Pronostici Totocalcio (c) 198? Unknown [Italy]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235254&o=2

$end

$pet_cass=eapro1n,
$bio

Commodore PET cass. published 42 years ago:

Pronouns 1 (c) 1980 Activity Records, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125824&o=2

$end

$pet_cass=eapro2n,
$bio

Commodore PET cass. published 42 years ago:

Pronouns 2 (c) 1980 Activity Records, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125825&o=2

$end

$pet_cass=eapro3n,
$bio

Commodore PET cass. published 42 years ago:

Pronouns 3 (c) 1980 Activity Records, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125826&o=2

$end

$pet_cass=eapro4n,
$bio

Commodore PET cass. published 42 years ago:

Pronouns 4 (c) 1980 Activity Records, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125827&o=2

$end

$apple2_flop_clcracked=mkpnoun1,pron1r2,
$bio

Apple II 5.25 disk. published 40 years ago:

Pronouns I (c) 1982 Milliken Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230729&o=2

$end

$apple2_flop_clcracked=mkpnoun2,pron2r2,
$bio

Apple II 5.25 disk. published 40 years ago:

Pronouns II (c) 1982 Milliken Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230730&o=2

$end

$pc8801_flop=prontis,
$bio

NEC PC-8801 Series disk. published 31 years ago:

Prontis (c) 1991 Victor Musical Industries, Inc.

- TECHNICAL -

GAME ID: P-5120~24
BARCODE: 4988002222513
MEDIA: FD x5

- TRIVIA -

Released in February 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92678&o=2

$end

$a800=pronto,
$bio

Atari 400/800 cart. published 37 years ago:

Pronto - Electronic Banking and Information Service (c) 1985 Pronto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86667&o=2

$end

$a800=prontoa,
$bio

Atari 400/800 cart. published 39 years ago:

Pronto - The Home Information System (c) 1983 Pronto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86668&o=2

$end

$apple2_flop_orig=pron8408,
$bio

Apple II 5.25 disk. published 38 years ago:

ProntoDOS (c) 1984 Beagle Bros.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272245&o=2

$end

$spectrum_cass=pod,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Proof of Destruction (c) 1988 Mastertronic, Ltd.

- TECHNICAL -

GAME ID: IS 0133

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80331&o=2

$end

$adam_flop=proofrea,
$bio

Coleco Adam disk. published 35 years ago:

ProofREADER (c) 1987 Strategic Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109921&o=2

$end

$adam_flop=wordlist,
$bio

Coleco Adam disk. published 34 years ago:

ProofREADER WordList (c) 1988 ADAMzap Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109922&o=2

$end

$info=propcycl,propcyclj,
$vgmplay=propcycl,
$bio

Arcade Video game published 26 years ago:

Prop Cycle (c) 1996 Namco.

A strange game where you control a pedal powered plane to pop as many balloons as you can within a time limit. Because of its unique gameplay, this game gives a totally different and nice gaming experience.

- TECHNICAL -

This game had you controlling the plane using an exercise bike and pedalling to keep yourself flying while steering with the handle bars. You could only play once or twice before you got exhausted!. Also, the Prop Cycle cabinet featured a fan to simulate flight.

Namco Super System 22 hardware
Game ID : PR

Main CPU : Motorola 68EC020 (@ 24.576 Mhz), (2x) TMS32025 (@ 49.152 Mhz), M37710 (@ 16.384 Mhz)
Sound Chips : C352 (@ 16.384 Mhz)

Players : 1
Control : Stick
Buttons : 1

- TRIVIA -

Prop Cycle was released in June 1996 in Japan.

This game was used as one of the challenges on the BBC game show "Friends Like These". The contestants had to show the most points while finishing the course, running out of time meant disqualification.

- STAFF -

Executive Producer : Kazunori Sawano
Planning Director : Shigeki Tohyama
Music & Sound FX : Etsuo Ishii, Yoshie Takayanagi, Yoshie Arakawa, Nobuyoshi Sano, Kazuhiro Nakamura, Hiroto Sasaki
Mood Maker : Miwa Komatsu
CG. Technical Director : Dairo Watanabe
ID Designer : Hiroshi Shimane
Mechanical Advisor : Yasuhiko, Hideaki Yamamoto, Tohru Obara, Kitsu Sugawara
Chief System Constructor : Yasuhiro Babata, Masamichi Decimal, Takako Ohie
Flight Lecture : Wind Co Ltd.
Breezy Sports : Yumitsu Yamazaki
Sports Opa Kite : Toshiyuki Katsura
Windsports : Yuuichi Fujisawa, Toru

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2055&o=2

$end

$apple2_flop_clcracked=paiffdp2,
$bio

Apple II 5.25 disk. published 41 years ago:

Proper and Improper Fractions - Fractions, Decimals, and Percent (c) 1981 Society for Visual Education

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268289&o=2

$end

$apple2_flop_clcracked=prmngsys,
$bio

Apple II 5.25 disk. published 40 years ago:

Property Management System demonstration disk (c) 1982 Realty Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240720&o=2

$end

$info=prophecy,
$bio

Video Slot Machine published 17 years ago:

Prophecy (c) 2005 Aristocrat.

- TECHNICAL -

Aristocrat MKVI hardware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=14756&o=2

$end

$gameboy=prophecy,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Prophecy - The Viking Child [Model DMG-VC-UKV] (c) 1992 GameTek

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66783&o=2

$end

$gameboy=prophecyu,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Prophecy - The Viking Child [Model DMG-VC-USA] (c) 1992 GameTek

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66784&o=2

$end

$amigaocs_flop=prophecy,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Prophecy I - The Viking Child (c) 1990 Electronic Zoo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74805&o=2

$end

$cpc_flop=prophecy,prophecy01,
$bio

Amstrad CPC 464 disk. published 27 years ago:

Prophecy Megademo (c) 1995 Power System

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124412&o=2

$end

$ibm5170=proshadw,
$bio

IBM PC/AT DOS 3.5in. disk. published 30 years ago:

Prophecy of the Shadow (c) 1992 SSI [Strategic Simulations, Inc.].

- TECHNICAL -

BARCODE: 0 16685 04160 3

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301582&o=2

$end

$ibm5170=proshadw525,
$bio

IBM PC/AT DOS 5.25in. disk. published 30 years ago:

Prophecy of the Shadow (c) 1992 Softgold.

German release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301583&o=2

$end

$c64_cart=prophet,
$bio

Commodore C64 cart. published 15 years ago:

Prophet64 (c) 2007 8bit Ventures

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240845&o=2

$end

$cpc_flop=proporti,
$bio

Amstrad CPC type-in published 32 years ago:

Proportionale Vector Schrift (c) 1990 PC Amstrad International

- TRIVIA -

Listed as a type-in program in the magazine: PC Amstrad International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119823&o=2

$end

$cpc_flop=proporti01,
$bio

Amstrad CPC type-in published 34 years ago:

Proportionalschrift (c) 1988 Schneider Magazin [Germany]

- TRIVIA -

Listed as a type-in program in the German magazine: Schneider Magazin.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119838&o=2

$end

$mo5_cass=proport,
$bio

Proportions (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108902&o=2

$end

$cpc_flop=proprint,
$bio

Amstrad CPC 464 disk. published 29 years ago:

ProPrint - The Protext Print Enhancer (c) 1993 Campursoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124896&o=2

$end

$apple2gs_flop_misc=prosel16,psel1684,psel1689,
$bio

Apple IIGS disk. published 32 years ago:

Prosel-16 Ver.8 (c) 1990 Bredon, Glen E.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=197502&o=2

$end

$pc8801_flop=proserpi,
$bio

NEC PC-8801 Series disk. published 34 years ago:

Proserpia (c) 1988 Takeru.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92679&o=2

$end

$amigaocs_flop=psoc2190,
$bio

Commodore Amiga 500 disk. published 32 years ago:

ProSoccer 2190 (c) 1990 Volture

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74798&o=2

$end

$spectrum_cass=prospct2,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Prospect 2 (c) 1984 Mayday Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288237&o=2

$end

$pet_cass=prosp,
$bio

Commodore PET cass. published 43 years ago:

Prospector (c) 1979 Cascade Computerware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125903&o=2

$end

$dragon_cass=prospectr,
$bio

Dragon cass. published 34 years ago:

Prospector (c) 1988 Chapel, Lee

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234480&o=2

$end

$amigaocs_flop=mazexor,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Prospector - In the Mazes of Xor (c) 1989 Logotron

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74806&o=2

$end

$cpc_flop=prospell,arnorpro,arnorpro01,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Prospell - Spelling Checker (c) 1986 Arnor, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124901&o=2

$end

$pcw=prospell,
$bio

Amstrad PCW soft. published 36 years ago:

ProSpell Ver. 2.02 (c) 1986 Arnor, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126255&o=2

$end

$x68k_flop=prostit,
$bio

Sharp X68000 Series 5.25in. disk. published 29 years ago:

Prostitute Maker (c) 1993 T&H Project

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88528&o=2

$end

$bbc_cass=proteans,
$bio

Proteanse (c) 19?? DK Tronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52259&o=2

$end

$spectrum_cass=protsrv,protsrva,protsrvb,
$bio

Sinclair ZX Spectrum cass. published 30 years ago:

Protect and Survive (c) 1992 Northern Underground, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226103&o=2

$end

$zx81_cass=protectr,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Protector (c) 1982 Abacus Programs

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114730&o=2

$end

$vic1001_cart=protectr,
$bio

Commodore VIC-20 cart. published 39 years ago:

Protector (c) 1983 HES [Human Engineered Software]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86898&o=2

$end

$amigaocs_flop=protectp,
$bio

Commodore Amiga 500 disk. published 36 years ago:

Protector (c) 1986 Prism Leisure

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74807&o=2

$end

$cpc_flop=protecto,
$bio

Amstrad CPC type-in published 36 years ago:

Protector (c) 1986 Microstrad [France]

- TRIVIA -

Listed as a type-in program in the French magazine: Microstrad No. 5.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120185&o=2

$end

$amigaocs_flop=protectv,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Protector (c) 1989 Mastertronic, Limited. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74808&o=2

$end

$cpc_flop=protecto03,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Protector (c) 1989 GPA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121782&o=2

$end

$bbc_cass=protecto,
$bio

Protector (c) 19?? Quicksilva

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52260&o=2

$end

$dragon_cass=protector,
$bio

Protector (c) 198? Synapse Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116891&o=2

$end

$cpc_flop=protecto01,
$bio

Amstrad CPC type-in published 29 years ago:

Protector (c) 1993 CPC Infos

- TRIVIA -

Listed as a type-in program in the French magazine: CPC Infos.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119514&o=2

$end

$jaguar=protctse,
$bio

Atari Jaguar cart. published 20 years ago:

Protector - Special Edition (c) 2002 Songbird Productions.

The Special Edition version includes many improvements over the original game, including new waves, new enemies, new landscapes, gameplay enhancements, and more.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76439&o=2

$end

$vectrex=protyasi,
$bio

GCE Vectrex published 17 years ago:

Protector and Y*A*S*I (c) 2005 Packrat Video Games, LLC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236845&o=2

$end

$a800=protctr2,
$bio

Atari 400/800 cart. published 40 years ago:

Protector II (c) 1982 Synapse Software

- TRIVIA -

Retail price: $44.95

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86669&o=2

$end

$ti99_cart=protect2,
$bio

Texas instrument TI-99/4A cart. published 39 years ago:

Protector II (c) 1983 Atarisoft

- TECHNICAL -

GAME ID: RX8516

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84686&o=2

$end

$cpc_cass=protectr,
$bio

Amstrad CPC cass. published 33 years ago:

Protector [Model APL AS5] (c) 1989 Mastertronic, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98745&o=2

$end

$jaguar=protect,
$bio

Atari Jaguar cart. published 23 years ago:

Protector (c) 1999 Songbird Productions

- TECHNICAL -

Model CF3004

- TIPS AND TRICKS -

* During game play, press pause, then press 1+3+6 to get 75 shop credits.

* During game play, press pause, then press 6+7+8 to get rapid fire.

* Finish all 10 Easy level waves. You should now have a new 'Insane' level on the options screen.

* On title screen, press and hold pause+4+5+6 until screen fades to get invincibility. Explosion sound confirms. Press again to disable.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76438&o=2

$end

$spectrum_cass=protectr,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Protector (c) 1989 Mastertronic Plus.

- TECHNICAL -

GAME ID: PAL SP5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80336&o=2

$end

$mo5_cass=protege,protegea,
$bio

Protege (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108903&o=2

$end

$spectrum_cass=proteus,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Proteus (c) 1984 Ultrasoft [Slovakia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226421&o=2

$end

$cpc_cass=proteus,
$bio

Amstrad CPC cass. published 37 years ago:

Proteus (c) 1985 Ultrasoft [Slovakia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98746&o=2

$end

$spectrum_cass=proteusa,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Proteus + Android Pit Rescue (c) 1984 Abacus Programs

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288155&o=2

$end

$sol20_cass=prtsclib,
$bio

PTC SOL-20 cass. published 43 years ago:

Proteus Cassette Software Library (c) 1979 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236998&o=2

$end

$info=proteus3,
$bio

Computer published 44 years ago:

Proteus III (c) 1978 Proteus International.

French computer.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103288&o=2

$end

$cpc_flop=protextu,protextu01,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Protext 1.21 (c) 1985 Arnor, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124902&o=2

$end

$cpc_flop=protextv,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Protext 2.23 (c) 1988 Arnor, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124904&o=2

$end

$cpc_flop=protexto,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Protext Office and Protext Filer (c) 1988 Arnor, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124903&o=2

$end

$spectrum_cass=protext,
$bio

Sinclair ZX Spectrum cass. published 26 years ago:

Protext Ver. 1.0 (c) 1996 Cauldwell, Jonathan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293901&o=2

$end

$cpc_cass=protext,
$bio

Amstrad CPC cass. published 37 years ago:

Protext Word Processor (c) 1985 Arnor, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98747&o=2

$end

$cpc_flop=protextw01,protextw,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Protext Word Processor Demo (c) 1988 Arnor, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123322&o=2

$end

$pc8801_flop=proth,
$bio

NEC PC-8801 Series disk. published 33 years ago:

Proth (c) 1989 Metadyne.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92680&o=2

$end

$x68k_flop=proth68k,
$bio

Sharp X68000 Series 5.25in. disk. published 33 years ago:

Proth 68K (c) 1989 Metadyne

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88529&o=2

$end

$spectrum_cass=protitle,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Protitler 3 (c) 1989 Hall Video Products

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289919&o=2

$end

$c64_cass=protium,
$bio

Commodore C64 cass. published 34 years ago:

Protium (c) 1988 Alternative Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187859&o=2

$end

$ibm5170_cdrom=prototyp,
$bio

IBM PC/AT DOS CD published 27 years ago:

Prototype (c) 1995 NEO Soft. Prod. GmbH

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144640&o=2

$end

$x68k_flop=fassbust,
$bio

Prototype Fighter Assault Buster (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88530&o=2

$end

$cpc_flop=protrack,
$bio

Amstrad CPC 464 disk. published 29 years ago:

Protracker 1.0+ (c) 1993 Beng!

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124064&o=2

$end

$msx1_cart=proverbs,
$bio

MSX cart. published 37 years ago:

أمثال و أقوال (c) 1985 al Alamiah
(Proverbs)

- TECHNICAL -

Model A057

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77385&o=2

$end

$apogee=proverka,
$bio

PROVERKA (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235366&o=2

$end

$cpc_flop=proversc,
$bio

Amstrad CPC 464 disk. published 28 years ago:

Proverscan (c) 1994 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124065&o=2

$end

$pc8801_flop=providen,providenb,providenc,providena,
$vgmplay=providen_88,
$bio

NEC PC-8801 Series disk. published 33 years ago:

プロヴィデンス (c) 1989 System Sacom Corp.
(Providence)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92681&o=2

$end

$cpc_flop=provinci,provinci01,
$bio

Provincias de Espana (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123882&o=2

$end

$pc98=provvdnz,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Provvidenza - Legenda la Spada di Alfa (c) 1991 Kinpukurin.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90421&o=2

$end

$fmtowns_cd=provvdnz,
$bio

Fujitsu FM Towns CD published 31 years ago:

Provvidenza - Legenda la Spada di Alfa (c) 1991 Sofcom

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110311&o=2

$end

$spectrum_cass=prowlers,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Prowler (c) 1984 Pride Utilities, Ltd. [England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288270&o=2

$end

$ibm5150=prowler,
$bio

IBM PC 5.25in. disk. published 35 years ago:

Prowler (c) 1987 Mastertronic, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83684&o=2

$end

$c64_cass=prowler,
$bio

Commodore C64 cass. published 35 years ago:

Prowler (c) 1987 Mastertronic, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186704&o=2

$end

$spectrum_cass=prowler,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Prowler [Model ISA 0238] (c) 1988 Mastertronic, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80339&o=2

$end

$bbc_rom=proword12,proword,
$bio

Acorn BBC ROM published 37 years ago:

ProWord (c) 1985 T. Hall

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145388&o=2

$end

$nes=prowrfds,
$bio

ProWres - Famicom Wrestling Association (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84093&o=2

$end

$famicom_flop=prowres,
$bio

Nintendo Famicom disk. published 36 years ago:

???? Famicom Wrestling Association (c) 1986 Nintendo Company, Limited.
(ProWres - Famicom Wrestling Association)

- TECHNICAL -

Disk ID: FMC-PRO

- TRIVIA -

Released on October 21, 1986 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65423&o=2

$end

$cbm2_flop=proxa7k,
$bio

Proxa 7000 (c) 198? Ultra Electronic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232867&o=2

$end

$psion2=prudent,
$bio

Prudential Rate Book Ver.2 (c) 198? Prudential, Plc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234149&o=2

$end

$cpc_flop=prufsumm,
$bio

Amstrad CPC type-in published 34 years ago:

Prufsummengenerator (c) 1988 Schneider Magazin [Germany]

- TRIVIA -

Listed as a type-in program in the German magazine: Schneider Magazin.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119839&o=2

$end

$spectrum_cass=przewodn,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Przewodnik Uzytkownika Zx Spectrum (D-026) (c) 1986 Polmer

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298789&o=2

$end

$spectrum_cass=przewodp,
$bio

Przewodnik Uzytkownika ZX Spectrum+ (D-001) (c) 198? Polmer

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298788&o=2

$end

$c64_cart=ps64,
$bio

Commodore C64 cart. published 34 years ago:

PS-64 puhemoduli Ver.1 (c) 1988 Koulun Erityispalvelu Oy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240872&o=2

$end

$c64_cart=ps64v2,
$bio

Commodore C64 cart. published 34 years ago:

PS-64 puhemoduli Ver.2 (c) 1988 Koulun Erityispalvelu Oy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240873&o=2

$end

$c64_flop_misc=psenglsh,
$bio

Commodore C64 disk. published 36 years ago:

PS-English (c) 1986 Koulun Erityispalvelu Oy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236000&o=2

$end

$c64_flop_misc=psmemory,
$bio

Commodore C64 disk. published 33 years ago:

PS-Memory (c) 1989 Koulun Erityispalvelu Oy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236001&o=2

$end

$psx=psxchng2,
$bio

Sony PlayStation CD published 21 years ago:

PS-X-Change Version 2.0 (c) 2001 Unknown [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111538&o=2

$end

$apple2_flop_clcracked=psatdiag,
$bio

Apple II 5.25 disk. published 38 years ago:

PSAT Word Attack Skills - Diagnostic (c) 1984 Peachtree Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231428&o=2

$end

$apple2_flop_clcracked=psatpref,
$bio

Apple II 5.25 disk. published 38 years ago:

PSAT Word Attack Skills - Prefixes (c) 1984 Peachtree Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231429&o=2

$end

$apple2_flop_clcracked=psatroot,
$bio

Apple II 5.25 disk. published 38 years ago:

PSAT Word Attack Skills - Roots (c) 1984 Peachtree Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231430&o=2

$end

$pc8001_flop=pcgdusty,
$bio

PSG The Dusty World (c) 198? Honma, Naozumi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295900&o=2

$end

$spectrum_cass=psichess,
$bio

Psi Chess (c) 198? Micro Selection, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226005&o=2

$end

$spectrum_cass=psichess_a,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Psi Chess (c) 1986 Edge, The

- TECHNICAL -

GAME ID: EDG 8SC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80342&o=2

$end

$spectrum_cass=psigamesa,
$bio

PSI Games (c) 198? Paxman Promotions [Geoffs Records div.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225565&o=2

$end

$spectrum_cass=psigames,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

PSI Games (c) 1984 James Soft., Ltd., Christopher.

- TECHNICAL -

GAME ID: 002

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226104&o=2

$end

$ibm5150=psi5,
$bio

IBM PC 5.25in. disk. published 36 years ago:

PSI-5 Trading Company (c) 1986 Accolade, Inc. [San Jose, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132473&o=2

$end

$cpc_flop=psi5trad,
$bio

Amstrad CPC 464 disk. published 36 years ago:

PSI-5 Trading Company (c) 1986 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306225&o=2

$end

$spectrum_cass=psi5trad,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Psi-5 Trading Company (c) 1987 US Gold

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80341&o=2

$end

$pcw=psi5,
$bio

PSI-5 Trading Company (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118329&o=2

$end

$spectrum_cass=psispy,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Psi-Spy (c) 1983 Postern

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80343&o=2

$end

$atom_rom=psdebug,
$bio

Psion Debug (c) 198? Psion

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236113&o=2

$end

$atom_rom=psedit,
$bio

Psion Edit (c) 198? Psion

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236114&o=2

$end

$psion2=pprint16,
$bio

Psion Printer Ver.1 (c) 198? Psion

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234095&o=2

$end

$psion2=pprint21,pprint22,
$bio

Psion Printer Ver.2 (c) 198? Psion

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234096&o=2

$end

$bbc_flop_torch=xchange,
$bio

Acorn BBC w/ Torch Co-Proc. disk. published 38 years ago:

Psion Xchange Ver.1 (c) 1984 Psion

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262755&o=2

$end

$psion2=psitex20,
$bio

PsiTex Ver.2 (c) 198? Microtima

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234113&o=2

$end

$pc8801_flop=pskactio,
$bio

PSK Action Game Pack (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92595&o=2

$end

$psx=psone,psonea,
$bio

Sony PlayStation CD published 21 years ago:

PSone - Wherever, Whenever, Forever. (c) 2001 Sony Computer Ent. America.

- TECHNICAL -

GAME ID: SCUS-94799

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110828&o=2

$end

$info=psr16,
$bio

Musical Instrument published 34 years ago:

PSR-16 (c) 1988 Yamaha.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294542&o=2

$end

$info=psr340,
$bio

Musical Instrument published 28 years ago:

PSR-340 PortaSound (c) 1994 Yamaha

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289790&o=2

$end

$info=psr36,
$bio

Musical Instrument published 34 years ago:

PSR-36 (c) 1988 Yamaha

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294543&o=2

$end

$info=psr40,
$bio

Musical Instrument published 34 years ago:

PSR-40 (c) 1988 Yamaha.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294544&o=2

$end

$info=psr60,
$bio

Musical Instrument published 37 years ago:

PSR-60 PortaSound (c) 1985 Yamaha

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289791&o=2

$end

$info=psr70,
$bio

Musical Instrument published 37 years ago:

PSR-70 PortaSound (c) 1985 Yamaha

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289792&o=2

$end

$info=pss680,
$bio

Musical Instrument published 34 years ago:

PSS-680 (c) 1988 Yamaha.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294545&o=2

$end

$ondra=pssst,
$bio

Pssst (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236767&o=2

$end

$spectrum_cass=pssst,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Pssst (c) 1983 Ultimate Play The Game

- TECHNICAL -

GAME ID: 161002

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80344&o=2

$end

$spectrum_cart=pssst,
$bio

Sinclair ZX Spectrum cart. published 39 years ago:

Pssst (c) 1983 Sinclair Research, Ltd.

- TECHNICAL -

GAME ID: G28/R

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118599&o=2

$end

$spectrum_cass=psssts,
$bio

Pssst (c) 198? Sinclair Research, Ltd.

- TECHNICAL -

GAME ID: G28/S

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226105&o=2

$end

$special_cass=psst,
$bio

PSST (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234232&o=2

$end

$megadriv=psyoblad,
$vgmplay=psyoblad_md,
$bio

Sega Mega Drive cart. published 32 years ago:

Psy-O-Blade (c) 1990 Sigma Enterprises, Incorporated.

- TECHNICAL -

GAME ID: T-26013

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56779&o=2

$end

$pc8801_flop=psyoblad,psyoblada,
$bio

NEC PC-8801 Series disk. published 34 years ago:

Psy-O-Blade (c) 1988 T&E Soft.

- TECHNICAL -

GAME ID: TED-88
BARCODE: 4988604040881

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92682&o=2

$end

$pc98=psyoblad,
$bio

NEC PC-9801 Series 5.25in. disk. published 33 years ago:

Psy-O-Blade (c) 1989 T&E Soft.

- TECHNICAL -

GAME ID: TED-90
BARCODE: 4988604060902

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90422&o=2

$end

$x1_flop=psyoblad,
$bio

Sharp X1 5.25in. disk. published 33 years ago:

Psy-O-Blade (c) 1989 T&E Soft.

- TECHNICAL -

GAME ID: TED-92

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86087&o=2

$end

$msx2_flop=psyoblad,psyobladb,psyoblada,
$bio

MSX 2 disk. published 34 years ago:

Psy-O-Blade (c) 1988 T&E Soft.

- TECHNICAL -

GAME ID: TEM-89
BARCODE: 4988604090893

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101959&o=2

$end

$fm77av=psyoblad,psyoblada,
$bio

Fujitsu FM-77AV disk. published 34 years ago:

Psy-O-Blade (c) 1988 T&E Soft.

- TECHNICAL -

GAME ID: TEM-93
BARCODE: 4988604090930

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93858&o=2

$end

$psx=psybadek,
$bio

Sony PlayStation CD published 24 years ago:

Psybadek (c) 1998 Psygnosis, Ltd.

- TECHNICAL -

GAME ID: SLUS-00730

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110922&o=2

$end

$amigaocs_flop=psyborg,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Psyborg (c) 1992 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74809&o=2

$end

$cpc_flop=psyborgf01,psyborgf,psyborg1,psyborg101,psyborgu01,psyborgu,psyborgu02,
$bio

Amstrad CPC 464 disk. published 30 years ago:

Psyborg (c) 1992 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120779&o=2

$end

$bbcb_flop_orig=psycast,
$bio

Acorn BBC Micro B disk. published 36 years ago:

Psycastria (c) 1986 Audiogenic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125466&o=2

$end

$bbc_cass=psycast2,
$electron_cass=psycast2,
$bio

Acorn BBC/Electron cass. published 33 years ago:

Psycastria 2 (c) 1989 Audiogenic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52263&o=2

$end

$bbc_cass=psycast2at,
$electron_cass=psycast2a,
$bio

Psycastria 2 (c) 19?? Atlantis

- TECHNICAL -

GAME ID: AT 616X

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52262&o=2

$end

$bbc_cass=psycast,
$electron_cass=psycast,
$bio

Acorn BBC/Electron cass. published 36 years ago:

Psycastria (c) 1986 Audiogenic

- TECHNICAL -

GAME ID: ASL15BA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52261&o=2

$end

$apple2_flop_clcracked=psychdsk,
$bio

Apple II 5.25 disk. published 36 years ago:

PsychDisk (c) 1986 Soft Productions

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240721&o=2

$end

$msx1_cass=psyched,
$bio

MSX cass. published 38 years ago:

Psychedelia (c) 1984 Aackosoft [Netherlands]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94926&o=2

$end

$spectrum_cass=psychede,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Psychedelia (c) 1984 Llamasoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287662&o=2

$end

$msx1_cart=psyched,
$bio

Psychedelia (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77386&o=2

$end

$msx1_flop=psyched,psycheda,
$bio

Psychedelia Cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134448&o=2

$end

$cpc_cass=psychedl,
$bio

Amstrad CPC cass. published 38 years ago:

Psychedelia [Model LLA 71001] (c) 1984 Llamasoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98748&o=2

$end

$info=psychic5,psychic5j,
$vgmplay=psychic5,
$bio

Arcade Video game published 35 years ago:

Psychic 5 (c) 1987 Jaleco.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 6 Mhz)
Sound CPU : Zilog Z80 (@ 6 Mhz)
Sound Chips : (2x) Yamaha YM2203 (@ 1.5 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Psychic 5 was released in January 1987 in Japan.

A little game (the third developed by Nihon Maicom Kaihatsu (NMK) for Jaleco, after "Argus" and "Valtric") which did not have huge success, it nevertheless became a 'cult game' for many players thanks to the brilliant gameplay, hard-to-find secret bonuses and anime-like plot. The inspiration for the design of the five ESPers comes from several Japanese cartoons of the '70s where the physical aspect of main characters was strongly stereotyped to suit their psychological profile/fighting ability.

- TIPS AND TRICKS -

* Secret Bonus : There is a secret bonus in every round. To get them, you must hit the right [?] (question mark box) when your score fits a certain qualification.

1) The first level 'secret' is near the first phone. You should jump on the wall between the two bowls, then jump up and to the left. You'll land near a [?]. If you are in the right place, a walking clock should appear within 2/3 seconds. You can get a secret bonus from this box if you hit it when the thousands digit of your score is zero. (e.g. : 00000, 10500, 20900). The first secret is worth 10000 points.

2) The second level 'secret' is near the first phone, like the first one. There are 2 [?]s on the lower-left corner of your screen (when you are near the phone); the upper one is a 'normal' [?], but you have to destroy it in order to reach the other one. You can get the secret bonus by hitting it when the thousands digit of your score is 1. This is worth 50000 points.

3) The third one is near a phone, again, and near the fishbowl too. When you can reach the upper-right corner of the screen, and 2 umbrellas are floating above you, THAT is the right phone. There is also an extra bonus somewhere near that. You should use the short boy or the little girl to reach the secret bonus - it's at the end of the "small corridor" where the other 2 guys (the tall one and the fat one) can't enter. To get it you should hit the [?] when the thousands digit is 2. This should be worth 100000 points.

4) If you miss a bonus, the thousands counter for the next bonus is modified accordingly. In other words, the thousands digit of your score must always be equal to the number of times you have previously gotten the secret bonus. Thus the tips above are correct only if you are getting every secret bonus without missing any - otherwise, deduct the number you've missed from the thousandth digit needed.

5) The 'ALL GOLD' bonus. Very simple to explain, but hard to do : When you break a bowl, the item you find in it is the same as the previous bowl, if you don't use your hammer after you hit the first and before the second. If you do, instead, the item "shifts", and you find the "next" in the order. If you go on hammering, the "rotation" can bring the first item back again. The first level has 4 items, so if you 'shoot' 0/4/8/12/16... times after breaking the first bowl, you find the same item in the second one. This is true unless you already 'finished' an item, otherwise you should "shoot" 0/3/6/9/12... times to find the item twice.

* Get Espers Sooner : Normally you get Makoto in scene 3 and Genzoh in scene 5, but you can get the espers sooner.

1) Get the 'All Gold' bonus in scene 1 and you'll find Makoto in scene 2.
2) Get Makoto in scene 2 and get the Secret Bonus in scene 3 and you'll find Genzoh in scene 3.
3) Get the 'All Gold' bonus in scene 3 and you'll find Genzoh in scene 4 (if you have not gotten him in scene 3).

* Developers' portrait, family name and age: On the starting character stats screen slowly press in sequence Down, Down, Up, Right, Right, Right, Left, Left.

- STAFF -

Hardware planned by: Yousuke Maki (Lovely Yohsuke)
Software created by: Naoki Hoshizaki (Ultra Man Naoki), Kazuhiro Ayabe (Lonely Kazuhiro)
Character designed by: Taeko Suzuki (Italiano Taeko), Naoko Nagamine (Donchi Naoko)
Music composed by: Shinichi Sakamoto (Cheabow)
Sound effects & the 'Time Stop' theme by: Shinichi Sakamoto, Taeko Suzuki
Sound & music data entry by: Taeko Suzuki
Overseas revision (2.00): Tamio Nakasato

- PORTS -

* CONSOLES:
Nintendo Famicom (1987) "Esper Boukentai"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2057&o=2

$end

$pc8801_flop=psychicc,
$bio

NEC PC-8801 Series disk. published 38 years ago:

サイキックシティ (c) 1984 Hot-B.
(Psychic City)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92683&o=2

$end

$fm7_cass=psychic,
$bio

Fujitsu FM-7 cass. published 38 years ago:

Psychic City (c) 1984 Hot-B.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93779&o=2

$end

$fmtowns_cd=psydetf2d,
$bio

Fujitsu FM Towns CD published 29 years ago:

Psychic Detective Series Final - Solitude Gekan Taikenban (c) 1993 Data West Corp. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306250&o=2

$end

$fmtowns_cd=psydetf2,
$bio

Fujitsu FM Towns CD published 29 years ago:

Psychic Detective Series Final - Solitude Gekan (c) 1993 Data West.

- TECHNICAL -

GAME ID: DWFT3008
BARCODE: 4988708033321

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110423&o=2

$end

$fmtowns_cd=psydetf1,
$bio

Fujitsu FM Towns CD published 30 years ago:

Psychic Detective Series Final - Solitude Joukan (c) 1992 Data West.

- TECHNICAL -

GAME ID: DWFT2007
BARCODE: 4988708032324

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110424&o=2

$end

$fmtowns_cd=psydet1,psydet1r,
$bio

Fujitsu FM Towns CD published 33 years ago:

Psychic Detective Series Vol. 1 - Invitation (c) 1989 Data West Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110425&o=2

$end

$pc98_cd=psydet1,
$bio

NEC PC-9821 CD published 29 years ago:

Psychic Detective Series Vol. 1 - Invitation (c) 1993 Data West.

- TRIVIA -

Released on October 26, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136234&o=2

$end

$pc98_cd=psydet2,
$bio

NEC PC-9821 CD published 28 years ago:

Psychic Detective Series Vol. 2 - Memories (c) 1994 Data West.

- TRIVIA -

Released on April 22, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136235&o=2

$end

$fmtowns_cd=psydet2,psydet2d,
$bio

Fujitsu FM Towns CD published 33 years ago:

Psychic Detective Series Vol. 2 - Memories (c) 1989 Data West Corp.

- TECHNICAL -

GAME ID: HMA-209

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110426&o=2

$end

$fmtowns_cd=psydet3,
$bio

Fujitsu FM Towns CD published 32 years ago:

Psychic Detective Series Vol. 3 - Aya (c) 1990 Data West Corp.

- TRIVIA -

Released in June 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110427&o=2

$end

$pc98_cd=psydet3,
$bio

NEC PC-9821 CD published 28 years ago:

Psychic Detective Series Vol. 3 - Aya (c) 1994 Data West Corp.

- TRIVIA -

Released on July 15, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136236&o=2

$end

$pcecd=psycdet3,psycdet3d,
$bio

NEC PC-Engine CD published 30 years ago:

Psychic Detective Series Vol. 3 - Aya (c) 1992 Data West, Incorporated.

- TECHNICAL -

GAME ID: DWCD2003

- TRIVIA -

Released on November 20, 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58322&o=2

$end

$fmtowns_cd=psydet3r,
$bio

Fujitsu FM Towns CD published 28 years ago:

Psychic Detective Series Vol. 3 - Aya (c) 1994 Data West, Inc.

DCCS version.

- TECHNICAL -

Game ID: DWDC4022

- TRIVIA -

Released in July 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58323&o=2

$end

$megacdj=psychic3,
$bio

Sega Mega-CD published 29 years ago:

Psychic Detective Series Vol. 3 - AYA (c) 1993 Data West.

- TECHNICAL -

GAME ID: T-84024

- TRIVIA -

Released on January 3, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60546&o=2

$end

$fmtowns_cd=psydet4,psydet4r,
$bio

Fujitsu FM Towns CD published 31 years ago:

Psychic Detective Series Vol. 4 - Orgel (c) 1991 Data West Corp.

- TRIVIA -

Released in April 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110428&o=2

$end

$pc98_cd=psydet4,
$bio

NEC PC-9821 CD published 28 years ago:

Psychic Detective Series Vol. 4 - Orgel (c) 1994 Data West Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294592&o=2

$end

$fmtowns_cd=psydet4d,
$bio

Fujitsu FM Towns CD published 31 years ago:

Psychic Detective Series Vol. 4 - Orgel Taikenban (c) 1991 Data West Corp. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306249&o=2

$end

$pcecd=psycdet4,
$bio

NEC PC-Engine CD published 29 years ago:

Psychic Detective Series Vol. 4 - Orgel (c) 1993 Data West, Incorporated.

- TECHNICAL -

GAME ID: DWCD3004

- TRIVIA -

Released on August 6, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58324&o=2

$end

$megacdj=psychic4,
$bio

Sega Mega-CD published 29 years ago:

Psychic Detective Series vol. 4 - Orgel (c) 1993 Data West Corp.

- TECHNICAL -

GAME ID: T-64034

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60547&o=2

$end

$fmtowns_cd=psydet5,
$bio

Fujitsu FM Towns CD published 31 years ago:

Psychic Detective Series Vol. 5 - Nightmare (c) 1991 Data West Corp.

- TRIVIA -

Released in November 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110429&o=2

$end

$fmtowns_cd=psydet5r,
$bio

Fujitsu FM Towns CD published 27 years ago:

Psychic Detective Series Vol. 5 - Nightmare (c) 1995 Data West, Inc.

- TECHNICAL -

GAME ID: DWDC4024

- TRIVIA -

Released in April 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136238&o=2

$end

$psx=psydetec,
$bio

Sony PlayStation CD published 26 years ago:

Psychic Detective (c) 1996 Electronic Arts.

- TECHNICAL -

CD 1 ID SLUS-00165
CD 2 ID SLUS-00166
CD 3 ID SLUS-00167

- TRIVIA -

Released on March 01, 1996 in the USA.

Export releases:
[EU] "Psychic Detective [Model SLES-00070]"

- STAFF -

Cast: Beata Pozniak (Laina Pozak), Kevin Breznahan (Eric Fox), Marcia Pizzo (Sylvia Bourget), Jarion Monroe (Max Mirage / Lexi Golitsyn), Zachary Barton (Monica Pozok), Sharon Lockwood (Madam Tikunov), Luis Oropeza (Moki Valdez), Eric Beavers (Sergei Nosenko), Rob Nilsson (Vladimir Pozok), Steven Anthony Jones (Bouncer), William Hall Jr. (Chad Bitalski), Allison Chase (Jeanine, the Miragequester), Matt Mengarelli (Bobby, the Bar Patron), Ralph Peduto (Officer Griggs), Tony Haney (Officer O' Brien), Meaghan Gannett (Exotic Dancer), David Kazanjian (Pawnshop Owner), Darrin Lee Roe (Skateboard Kid), Adele Proom (Bag Lady), Monica Baber (Anna Slaznowicz), Michael Halton (Cleaner), Ross Martineau (Cleaner's Partner), J. Stephen Coyle (Courier), Robert Ernst (Delivery Man), Ben Gardner (Bag Man), Paul Ghiringhelli (Male Reporter), Megan Dodds (Female Reporter), Scott Beach (Drunk Inmate), Alysoun Quinby (Miragequester), Michelle McHall (Karelian Woman), Eileen Finn (Mansion Guest), Holly Laddia (Mansion Guest), Leroy Kopp III (Mansion Guest), Mary Mackey (Mansion Guest), Blake Torney (Mansion Guest), Greg Cala (Waiter), Ron Kaell (Waiter), Dennis Poppolardo (Arabian Sheik), Peter Soe (Hong Kong Businessman), Kristen Kuehn (Macho Woman), Peter Divono (Musician), Robert Garver (Musician), Norbert Stachel (Musician), Erin Campion (Brick Guest), Kathleen Dunne (Brick Guest), Paula Edwards (Brick Guest), Lygia Serra (Brick Guest), Julie Taylor (Brick Guest), Michael Crate (Brick Guest), Scott McClain (Brick Guest), Ron Roggé (Brick Guest), Chip Wasson (Brick Guest), Jon Scaman (Brick Guest), Oliver Kane (Little Lexi), David Rosenthal (Eric's Father), Ian Conklin (Little Eric), Amber Joy Smith (Little Laina), Bronwyn Smith (Lexi's Mom), David Bills (Anna's Little Brother), Kathleen Turco-Lyon (Eric's Mom), Alicia Jamarillo (Little Monica), Megan Doherty-Baker (Little Anna), Scott Devenney (Man with Pocket Watch), Jeanne Peters (Laina's Mother), Diane Washington-Shepard (Customer), Bob Sibilia (Dog Walker), Sheldon Tromberg (Old Man), Don Rosenberg (Parking Attendant), Joe Peer (Stranger), Ryan Ashford (Kid Scaring Moki), James Cotton (Lounge Audience), Karen Jennings-Bauer (Lounge Audience), Bill Jones (Lounge Audience), Ramona Scott (Lounge Audience), Jerry Mark (Lounge Audience), Carol Hodges (Pedestrian), Lisa Sarrail (Pedestrian), Ken Steimetz (Pedestrian), Eddie Jesse (Pedestrian), Johnetta Shearer (Pedestrian), Wesley Watkins (Pedestrian), Ed Hanson (Pedestrian), Becky Roy (Pedestrian), William Boyd (Pedestrian), Brian Danker (Jailer), Jennifer Okabe (Jogger), Gary Pettinger (People Staring), Elaine Thomas (People Staring), Colin Andrews (Miragequester), Steve Bakunas (Miragequester), Michael Bellino (Miragequester), Dan Belzer (Miragequester), Dena Bikerstaffe (Miragequester), Mykonos Phelan-McKee (Myki the Dog)

Writer: Michael Kaplan
Gui / Interface Art: James Collins, Smoke and Mirrors

Production (Colossal) Pictures in Association with Electronic Arts Productions, Inc.
Director: John Sanborn
Producers: Don Howe, Sally Bentley
Assistant Director: Colin Michael Kitchens
Director of Photography: Skip Sweeney
Camera Assistant: Hrafnhildur Gunnarsdottir
Lighting Director: Darryl Flowers
Production Manager: Kelley Courtney
Script Supervisor: Mindy Rodman
Production Coordinator: Eileen McKee
2nd AD: Paul Lowe
2nd 2nd AD: Curt Butz
Key Grip: James Childers, Hue Freeman
Best Boy: Paul Meise
Grip: Joe Victoria, Bruce Thompson
Utility: Phil Stockton, Michael Knight, Joel Bach, Paul Scherman
Grip Truck Drivers: Luke Hock, Jimmy Stewart, Bruce Jones
VTR: Mia Lor Houlberg
Sound: Steve Balliet
Boom Operator: Reed Maidenberg
Locations Manager: Laurie Noll
SF Casting: Nancy Hayes Casting
LA Casting: Nicole Arbusto, Joy Dickson
Background Casting: Wesley Watkins
Production Design: Sterling Storm
Set Decorator: Bill McGirr
Set Dressing: Kim Nies, Suzy Skaggs
Make-Up Artist: Steve Anderson
HairStylist: Pamela Harris
Makeup Assistant: Richard Battle, Marianna Defina
Prop Master: Craig Patterson
Wardrobe Mistress: Carolyn Tyler
Dancer's Costumes: Jennifer Jensen
Property Assistants: Scott Barrett, Dean Zingus, Liz Campana
Art Assistants: Wendi Lynd, Sue Chan
Wardrobe Assistants: Kathleen Blake, Stephanie Schneider, Cassandra Carpenter, Esmerelda Kent, Ashley Gibbs
Weapons & Effects: Bill Curtain
Pyrotechnics: T. Hunter McCaan
Still Photographer: Melissa Mullin
Production Assistants: Mary Mathaisell, Joel Bach, Guy Coussement, Doug Kieffer, Darius Milne, Cheyenne Milne, Deborah Phelan, Peter West, Sherry Russell, Bruce Ready, Van Kindel, Dianne Child
Production Accountant: Sue Long
Craft Service: Jennifer Long
Stage Facility: Studio - Colossal
Stage Managers: Tim Lloyd, Ruben O' Malley, Michael D. Hardwick
Set Construction: Scene II
On-Set Construction: Dean Zingus
Art Assistant: Sean Hennessey
Russian Translator: Lena Piselskaia
Motorhome Drivers: Mark Fraizer, Jerry Winston, Rosie Malley
Talent Wrangler: Stacy Holmes
Welfare: Renie Guimond, Donnell Barnes
Security: C&F Motion Picture Security
Logo Design: Michael Brunsfeld
Storyboard Artist: Tom Holloway
Video Equipment: Video Free America
Caterer: Zocalo
Neon Art: Aargon Neon
Collector Fabrication: James Belvins
Limousine: Courtesy-A Chauffeured Limousine
Black Diamond Vortex Art: Andrew Guevara
Miragequest Signs: Landmark Signs
Photo Prints: Skylab
Photo Blow Ups: Blow Up Lab
Hotel Accomodations: Hotel Prescott
Motorhome Rental: Swift-Leslie
CW1: Ed Souza
Prop Autos: Atlas Auto Rental
Production Truck: Ranahan Rents
Automobile Rental: Bay Area Rental
Travel Agent: Valle Travel Service
Walkies: Brickley

Special Thanks: San Francisco State University, School of Creative Arts, City of San Francisco, Bob Putz (of the SFPD), Port of San Francisco, City of Berkeley, Bud Stone (Sgt. of the Berkeley Police), City of Oakland, Alameda County Sheriff's Department, John Bott (of S.F. Herbst Theatre), Dunsmuir House and Gardens, Davies; Thomas ; Condiotti Grip & Lighting, Falore Chrysler, Sarah Cahill, Susan Hoffman, Leslie Simmons

Post Production
Post Facility: Video Free America
Special Thanks: Sue Marcoux
Editors: Hrafnhildur Gunnarsdottir, Steve Jensen, Leda Maliga
Technical Support: Skip Sweeney, Larry Repp
Post Production Supervisors: Shawn Cuddy, Sally Bentley
Authoring: John Sanborn
Composer: Pat Gleeson
Sound Designer: Jeffrey Roth
Mixed At: Focused Audio - San Francisco
Additional Sound Design: Al Nelson

Electronic Arts
Executive Producer: Jim Simmons
Assistant Producer: Ric Neil
Authoring System Software Engineers: Tim Learmont, Randy Moss
Playstation Version: Jeffrey Litz, Kenneth Dyke
Director of Development: Keith McCurdy
Project Managers: Lucy Bradshaw, Stephen Barry, Irene Lee, Peter deVroede
Technical Director: Jim Rushing
Business / Legal Affairs: Carol T. Contes
Business Affairs Coordinator: Sheri Sarkis
Digital Audio Engineers: Ken Felton, Marc Farley, Jim Sproul, Don Veca
Video Colorist: Frederique Guette
Video Compression: Eric Kornblum
Addition Code & Graphics Processing: Charles Cafrelli, Ken Dyke, Margaret Foley, Eric Kornblum, Ric Neil
Product Manager: Lisa Higgins
Documentation: Andrea Engstrom, Valerie E. Hanscom
Documentation Layout: Tom Peters
Package Design: Zimmerman Crowe Design
Package Art Direction: Nancy L. Fong
Lead Tester: Michael A. Lubuguin
Product Tester: Jason White
Quality Assurance Testers: Paul Niehaus, Bobby Lew, Anthony Crouts
Quality Assurance Manager: Kurt Hsu
Artist Photos: Rosalind Delligatti
Special Thanks to: Tim Brengle, Keith Francart, Jeff Glazier, Paul Grace, Richard Hilleman, John Williams, Peter deVroede

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97554&o=2

$end

$info=psyforce,psyforcej,
$vgmplay=psyforce,
$bio

Arcade Video game published 26 years ago:

Psychic Force (c) 1996 Taito Corporation.

A great fighting game with eight selectable characters.

The plot takes place in the year 2010, where selected individuals are blessed with the power of psychic abilities. All people imbued with this power are called "Psychiccers" and uses a specific element such as fire, ice or gravity in fighting. 

Time after Psychiccers are shunned by normal people because of their unnatural abilities and that most cases turn violent and deadly. All of that changes one day when a mysterious corporation known as "NOA" appears and offers Psychiccers a place in their company. Headed by a man named Keith Evans, the corporation seeks to create a perfect utopia for Psychiccers and that they'll eliminate anyone who stands in their way. 

Challenging NOA's ambition is a small independent group known as "Anti-NOA" and that one of its members, a young American Psychiccer named Burn Griffiths, seeks to confront and stop his old friend Keith from going through with his extreme plans of creating a Psychiccer-only world.

- TECHNICAL -

Taito FX-1A hardware
Prom Stickers : E22

Main CPU : PSX (@ 16.9344 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : SPU (@ 4 Mhz), YM2610B (@ 8 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 6

- TRIVIA -

Development name: Kaiser Knuckle 2. It was originally planned as a sequel to "Kaiser Knuckle" but was cancelled. Later, it was revived as Psychic Force.

Even if the title screen says 1995, Psychic Force was released in April 1996 in Japan.

Zuntata Records released a limited-edition soundtrack album for this game (Psychic Force Original Soundtracks - ZTTL-0001) on 11/10/1996.

An OVA anime based on the game was released in 1997.

- TIPS AND TRICKS -

* Play As Keith : After inserting a credit, hold Button1+Button2+Button3+Start Button until game shows the character select screen. If input is successful, Keith appears in character select screen.

- SERIES -

1. Psychic Force (1996)
2. Psychic Force EX (1996)
3. Psychic Force 2012 (1998)

- STAFF -

Illustrator : Kenichi Ohnuki
Producer : Takeshi Kamimura
Planners : Takeshi Kamimura, Hiroshi Aoki
Programmers : Hiroshi Aoki, Tabby, Kousuke Usami, Isao Ooyama, Kumi Tsuchiya
Character coordinators : Yuji Sakamoto, Hiroto Nizato, Takayuki Isobe, Tsutomu Matsuda, Hiroshi Nishida
Music composer : Hideki Takahagi (Zuntata-J.A.M)
Sound effect coordinator : Ishikawa Babio (BABI) (Zuntata-J.A.M)
Sound programmer : Yasuhisa Watanabe (Zuntata)
Designer : Naoto Hashizume

Cast : Mitsuaki Madono, Ayako Shiraishi, Minami Takayama, Kyousei Tsukui, Yousuke Akimoto, Ayusei Nakao

Special Thanks: Seiji Kawakami, Minoru Masuyama, Kazuya Ishida, Toshihiro Fukui, Kei Shimizu, Yukiko Shinbo, Kozi Nakanowatari, Doya, Tereas, Saine Ohtori, Tohko Akiyama, Alumii Sateaux, Yda Furuya Yuji, Lak T.M., Kamasan

- PORTS -

* CONSOLES:
[JP] Sony PlayStation (1996) "Psychic Force [Model SLPS-00520]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2058&o=2

$end

$info=pf2012,
$bio

Arcade Video game published 24 years ago:

Psychic Force 2012 (c) 1998 Taito.

In this sequel, take a place two years after the events of Psychic Force and the world is caught in a crossfire between two factions who vie for control over the Earth. The game have new graphics effects and introduced seven new characters and some have similarity in fighting styles with a few of the previous cast, but with a different twist.

- TECHNICAL -

Taito Wolf System hardware

Main CPU : PENTIUM (@ 200 Mhz)

Players : 1

- TRIVIA -

This game was shown at the 1998 AOU Amusement Expo show, in Japan. It was then released in May 1998 in Japan.

Zuntata Records released a 2 CD limited-edition soundtrack album for this game (Psychic Force 2012 Arcade Sound Tracks - ZTTL-0026) on 21/08/1998.

- SERIES -

1. Psychic Force (1996)
2. Psychic Force EX (1996)
3. Psychic Force 2012 (1998)

- PORTS -

* CONSOLES:
Sega Dreamcast (1999)
Sony Playstation (1999, "Psychic Force 2")
Sony Playstation 2 (2005, "Psychic Force Complete")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4409&o=2

$end

$info=psyforcex,
$bio

Arcade Video game published 26 years ago:

Psychic Force EX (c) 1996 Taito.

An Updated version of 'Psychic Force', and also featuring a new colors and characters' ending.

- TECHNICAL -

Taito FX-1A System hardware
Prom Stickers : E22

Main CPU : PSX (@ 16.9344 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : SPU (@ 4 Mhz), YM2610B (@ 8 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 6

- TRIVIA -

Released in July 1996, this game was only released in Japan.

- TIPS AND TRICKS -

* Cheat for character color : In EX version, character color is new. But you will be able to select previous version color with the following code...
Old Player 1 color : Decide character with Up or Down + Button 1 or 2 or 3 in character select screen
Old Player 2 color : Decide character with Up or Down + Start in character select screen

- SERIES -

1. Psychic Force (1996)
2. Psychic Force EX (1996)
3. Psychic Force 2012 (1998)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2059&o=2

$end

$psx=psyforce,
$bio

Sony PlayStation CD published 25 years ago:

Psychic Force (c) 1997 Acclaim Ent., Inc.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-00419

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110984&o=2

$end

$pcecd=psychics,
$bio

NEC PC-Engine CD published 30 years ago:

Psychic Storm (c) 1992 Telenet.

Psychic Storm is a vertical shooter up by Alpha system and published by Laser Soft/Telenet. Earth is under attack by a vicious race of insectoid-like aliens and the action begins in New Hong Kong City where most of the alien invasion seems to concentrate. Humanity's last hope lies with four courageous pilots and their space-fighters - Alex and his vulcan-gun laser, Charr and his Psyco Shell, Joe and his short-ranged but powerful Hell Flame and finally Nastasia and her Ion laser beams. Each ship can fire secondary weapons and also transform into a bio-mechanoid-beast ship with frightening powers. Alex's ship, for instance, can turn into a giant butterfly and shoot waves of fire from its large wings. Obviously, these forms only last for a short period of time but more energy can be collected along the way to extend their temporal power. Flashing enemies drop power-ups when destroyed which can either upgrade the primary weapon (blue orbs) or bring some life back (dual orbs). Pressing the two action buttons together also unleash a powerful bomb blast - they however take time to recharge and need to be used wisely. Finally, a two simultaneous player mode is available where players can combine their ships into a much stronger and powerful mutated form.

- TECHNICAL -

Game ID: TJCD2025

- TRIVIA -

Released on March 19, 1992 in Japan for 6980 Yen.

Reviews:
[FR] June 1992 - Joypad N.9: 86/100

- TIPS AND TRICKS -

* Extra menu options:
Go to the title screen and move the cursor over the Transform mode.
There, press Select, I + Select, II + Select, I + II + Select, II + Select, I + Select and Select. A new menu should appear with new options including a level select.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58325&o=2

$end

$msx1_cart=psychwar,
$bio

MSX cart. published 35 years ago:

Psychic War - Cosmic Soldier 2 (c) 1987 Kogado

- TECHNICAL -

BARCODE: 4988606202782

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77387&o=2

$end

$pc8801_flop=psychwar,
$bio

NEC PC-8801 Series disk. published 35 years ago:

Psychic War - Cosmic Soldier 2 (c) 1987 Kogado Studio.

- TECHNICAL -

BARCODE:
PC-8801 ver.: 4988606200993
PC-8801mkIISR ver.: 4988606200702

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92684&o=2

$end

$msx2_flop=psychwar,
$bio

MSX 2 disk. published 35 years ago:

Psychic War - Cosmic Soldier 2 (c) 1987 Kogado Studio.

- TECHNICAL -

BARCODE: 4988606202058

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101960&o=2

$end

$pc98=psychwar,
$bio

NEC PC-9801 Series 5.25in. disk. published 34 years ago:

Psychic War - Cosmic Soldier 2 (c) 1988 Kogado Studio.

- TECHNICAL -

BARCODE: 4988606201426

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90423&o=2

$end

$fm7_disk=psychwar,
$bio

Fujitsu FM-7 5.25in. disk. published 34 years ago:

Psychic War - Cosmic Soldier 2 (c) 1988 KGD Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93641&o=2

$end

$gamegear=psychicw,
$bio

Sega Game Gear cart. published 31 years ago:

Psychic World (c) 1991 Sega Enterprises, Limited.

- TECHNICAL -

Cartridge ID: 2306

- TRIVIA -

Reviews:
1990 - Consoles + HS N.2 [FR]: 84/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64793&o=2

$end

$sms=psychicw,
$vgmplay=psychicw_sms,
$bio

Sega Master System cart. published 31 years ago:

Psychic World (c) 1991 Sega Enterprises, Limited.

Descriptions from the back cover:

Dr. Knavik needs you to use his special "ESP Booster" to rescue young Cecile. She and her sister, Lucia, were his assistants, and the monsters Dr. Knavik kept for experiments escaped with her! Venture out into this frightening, mystical, often beautiful world, fend off the many creatures and dangers, and save poor Cecile!

Dr. Knavik braucht Sie für den Einsatz seines "ESP-Verstärkers" zur Rettung der jungen Cecile. Cecile arbeitete zusammen mit ihrer Schwester Lucia als Assistentin für Dr. Knavik, bis die Monster, die sich der Doktor für Experimente hielt, mit ihr flüchteten! Wandern Sie durch diese schreckenserregende, mystische und zeitweise wunderschöne Welt, halten Sie sich üble Kreaturen und sonstige Gefahren vom Leib, und retten Sie das arme Geschöpf Cecile!

Dr. Knavik behöver din hjälp för att kunna använda sin senaste uppfinning, den speciella ESP-sinnesförstärkaren för extraordinära sinneskrafter, och rädda den unga Cecilia. Hon och hennes syster, Lucia, är hans assistenter. Monstren, Dr. Knavik använde för sina experiment, flydde med Cecile! Våga ta steget in i denna skrämmande, mystiska, men ofta så vackra värld. Klara dig mot de många varelser och faror, som kommer i din väg, och rädda den stackars Cecilia!

Dr. Knavik a besoin de vous pour utiliser son "Booster ESP" spécial et voler au secours de la jeune Cécile.-Elle était son assistante, avec sa soeur Lucia, et les monstres que le Dr. Knavik gardait pour ses expériences se sont échappés avec elle! Aventurez-vous dans ce monde effrayant, mystique mais souvent magnifique; pourfendez les nombreuses créatures et les dangers innombrables. Sauvez la pauvre Cécile!

El Dr. Knavik necesita que usted emplee su "Sobrealimentador EPS" para rescatar a la joven Cecile. Ella y su hermana, Lucia, eran sus ayudantes, y los monstruos que el Dr. Knavik tenía para sus experimentos ¡escaparon con ella! Aventúrese en este mundo espantoso, místico, y a veces hermoso, esquive las numerosas criaturas y peligros, y ¡salve a la pobre Cecile!

II dott. Knavik ha bisogno del vostro aiuto per usare il suo speciale "potenziatore ESP" per salvare la giovane Cecile, che con la sorella Lucia gli faceva da assistente. I mostri che il dott. Knavik teneva per i suoi esperimenti sono fuggiti portandola via! Avventuratevi in questo mondo spaventoso, mistico e spesso meraviglioso, sfuggite ai numerosi mostri e pericoli e salvate la povera Cecile!

- TECHNICAL -

GAME ID: 7066

- TRIVIA -

Developed in Japan, it was an European exclusive release.

- STAFF -

Original Planners: K. Matumoto, H. Maejima
Planner: Kou
Programmers: Kou, T.Asano
Designer: Kou
Sound: Ippo
Special thanks: T. Asano, NonChan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56140&o=2

$end

$gamegear=psychicwj,
$bio

Sega Game Gear cart. published 31 years ago:

Psychic World (c) 1991 Sega Enterprises, Limited.

- TECHNICAL -

[Model G-3203]

- TIPS AND TRICKS -

* Sound Test and Stage Select: At the title screen, press Up+Left+1+2+START. You will go to the Sound Test menu. Selecting the ED option, you can also select the stage.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64795&o=2

$end

$msx2_flop=psychobl,
$bio

MSX 2 disk. published 29 years ago:

Psycho Ball (c) 1993 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101961&o=2

$end

$info=m5psycho,m5psycho06,
$bio

Fruit Machine published 24 years ago:

Psycho Cash Beast (c) 1998 Barcrest.

- TRIVIA -

Released in October 1998.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=14930&o=2

$end

$info=m5psychoa,m5psychoa21,
$bio

Psycho Cash Beast (c) 199? BWB.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41609&o=2

$end

$info=m5psy2,
$bio

Fruit Machine published 14 years ago:

Psycho Cash Beast 2 (c) 2008 Barcrest Games.

- TECHNICAL -

Horizon Cabinet
Category C game.

- TRIVIA -

Released in May 2008.

- TIPS AND TRICKS -

* Keep your eye on the 'Crystal Ball' whilst in the feature for hidden treasures.

* Win a Hi-Lo gamble in the main feature to re-process your feature position.

* Use 'Move Back 3' and 'Skill Shot' to add Zones or Knockouts!

* The 'Crystal Ball' has evolved! Can you find its new hidden treasures?

* All 50p features are Super!

* Play 50p and take a 'Repeat Chance' Cash Win for a nice surprise!

* Use nudges prior to collecting the 'Seven Stepper' feature to earn larger wins!

* Use 'Nudges' wisely as they can improve your features.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=39878&o=2

$end

$info=m5psyccl,m5psyccl01,
$bio

Psycho Cash Beast Club (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40612&o=2

$end

$info=m5psyccla,m5psyccla02,m5psyccla24,
$bio

Psycho Cash Beast Club (c) 199? BWB.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41608&o=2

$end

$pce_tourvision=psychas,
$bio

TOURVision cart. published 31 years ago:

Psycho Chaser (c) 1991 TOURVision.

Unlicensed Spanish coin-op game.

- TECHNICAL -

Cart. ID: 14

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101153&o=2

$end

$pce=psychas,
$vgmplay=psychas_pce,
$bio

NEC PC-Engine HuCARD published 32 years ago:

Psycho Chaser (c) 1990 Naxat Soft.

Psycho Chaser is an unusual vertical shooter by Naxat Soft. The player takes control of a walking humanoid-cyborg, somehow inspired by our beloved Robocop. Our hero is armed with an arsenal of weapons which can be switched over at anytime during the game. Four different weapons are available: Fire Balls, Multiway, Side Buster and Homing Thunder. Special icons can be collected during the game to either vary our hero's walking speed, add secondary missiles or a special, and rare, power-up boosting our weapons to the max for a short time. At the end of each area, our cyborg will be rewarded with Psycho Energy Points. Those can be used to power-up (up to 4 times) any of the available weapons. The game counts six intense stages filled up with all kind of enemies, including middle-bosses.

- TECHNICAL -

HuCARD ID: NX90003
HuCARD Size: 2 Mbits.

- TRIVIA -

Released on April 06, 1990 in Japan for 5800 Yen.

- TIPS AND TRICKS -

* FASTER GAME:
On the game title, hold (I) (II) and then reset (SELECT)+(RUN) 

* SOUND TEST:
Reset (SELECT)+(RUN) the game 35 times 
When the game title appears, press (SELECT) 7 times (game's logo will flash) then press (RUN) 

* STAGE SELECT:
Select the sound 1F on the sound test, then press (RUN) 8 times 

* INVINCIBILITY:
On the Stage select, hold (I) and press (RUN) 

* SEE THE ENDING:
On the Stage select, hold (I) (II) (SELECT) and press (RUN) 

* 4 SCREENS SPLIT:
This tip seems to be familiar with Naxat Soft, wondering why ?... Anyway, On the game title hold (II) then reset (SELECT)+(RUN)

- STAFF -

Programmer: Toyofumi Kunihiro
Graphic Designer: Shinichi Abe, Tsutomu Takase
Sound Composer: Yasue Santoh
Sound Effect: Takeshi Santoh
Director: Tomoyuki Yamagishi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58704&o=2

$end

$spectrum_cass=psychoci,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Psycho City (c) 1989 Players Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80345&o=2

$end

$cpc_cass=psycity,
$bio

Amstrad CPC cass. published 33 years ago:

Psycho City (c) 1989 Players Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98749&o=2

$end

$cpc_flop=psychoci01,psychoci,psychoci02,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Psycho City Cracked (c) 1989 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124029&o=2

$end

$snes=psychodr,
$bio

Nintendo Super Famicom cart. published 30 years ago:

Psycho Dream [Model SHVC-PY] (c) 1992 Riot

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61993&o=2

$end

$sms=psychof,psychofp,
$vgmplay=psychof_sms,
$bio

Sega Master System cart. published 33 years ago:

Psycho Fox (c) 1989 SEGA of America, Inc.

North American release. Description from the back cover:

Are you bored of being a valiant prince who saves a lovely princess? Are you sick and tired of dungeons and "mother brain"? Do you deliberately stay away from games in which you have to fight as a knight in shining armor? If you've answered "yes" to any of the questions above, Psycho Fox is the game for you!

You're Psycho Fox, an extraordinary fox that goes out to save the world from the wicked Madfox Daimyojin. He's the powerful, evil fox that sends out all sorts of bizarre creatures to conquer the world. Ever heard of Zizo Zizo or Poota? They're just a few of the numerous unheard-of enemies you'll encounter.

Watch out for those trick stairways and disappearing bridges! The Madfox has completely changed the landscape - just to give you a hard time! Sounds like a tough trek? Don't give up yet! You have the power to transform into other animals to help you get through certain obstacles. Remember you're not an average fox, you're Psycho Fox!

- TECHNICAL -

GAME ID: 7032

- TRIVIA -

Released on June 1, 1989 in North America for the Sega Master System.

Developed in Japan, but released in North America and Europe only. Then, exported to Brazil.

Reviews:
November 1991 - Consoles + N.2 [FR]: 90/100

- STAFF -

Character Designer: Dark Side Toshi
Sub-Character Designer: Peetan Yamaguchi
Programmer: Blushed Machiya
Programmer: Cheeked Shotaro
Map Designer: Monkey Naochan
Data Puncher: Big Nose Ohkawa
Sound Editor: Mr. Question
Responsible Person: Big Foot Shijoh
Director: Professor Toshi
Producer: The Rich Man

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56141&o=2

$end

$x68k_flop=psycharr,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Psycho Harrier (c) 1990 Koumajutsu

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88531&o=2

$end

$spectrum_cass=psychoho,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Psycho Hopper (c) 1990 Mastertronic, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80346&o=2

$end

$cpc_flop=psychoho02,psychoho03,psychoho,psychoho01,
$bio

Psycho Hopper (c) 199? Two Mag

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121606&o=2

$end

$cpc_cass=psychopp,
$bio

Amstrad CPC cass. published 33 years ago:

Psycho Hopper [Model IA 0304] (c) 1989 Mastertronic, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98750&o=2

$end

$cdtv=psychoki,psychokia,
$bio

Commodore Amiga CDTV CD published 30 years ago:

Psycho Killer (c) 1992 On-line Ent., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=194439&o=2

$end

$msx1_cass=psychpig,
$bio

MSX cass. published 34 years ago:

Psycho Pig U.X.B. (c) 1988 US Gold, Ltd. [Birmingham, UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94927&o=2

$end

$msx1_flop=psychpig,
$bio

Psycho Pig U.X.B. cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230099&o=2

$end

$cpc_flop=rebelpla,rebelpla02,rebelpla01,psychopi02,psychopi03,psychopi08,psychopi01,psychopi,psychopi04,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Psycho Pig UXB (c) 1988 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120890&o=2

$end

$cpc_flop=psychopi09,
$bio

Psycho Pig UXB (c) 200? CNGSOFT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121746&o=2

$end

$spectrum_cass=psychopi,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Psycho Pigs U.X.B. (c) 1988 US Gold.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80347&o=2

$end

$megadriv=psycho,psycho1,psychop,
$bio

Sega Mega Drive cart. published 28 years ago:

Psycho Pinball (c) 1994 Codemasters Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56780&o=2

$end

$cpc_flop=psychoro,
$bio

Amstrad CPC 464 disk. published 24 years ago:

Psycho popcorn 2 (c) 1998 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124413&o=2

$end

$info=psychos,psychosj,
$vgmplay=psychos,
$bio

Arcade Video game published 35 years ago:

Psycho Soldier (c) 1987 SNK.

Psycho Soldier is a 1986 release by SNK. It is a side-scrolling shooter featuring two-player simultaneous play. The major character is a girl named Athena. She fires blasts of psychic energy as her main weapon. She can collect orbs which she can control telepathically. These orbs protect her from some projectiles and can also be launched at targets. The orbs will explode on impact. Her companion, a boy named Kensu, can help her with his own powers. Together they clean up a ruined city full of monsters and mutants.

- TECHNICAL -

Game ID : 'PS'

This game is one of a particular line of SNK machines that operates using three Z80's at 4MHz. Most of the sound effects come from a YM3526 (OPL1) FM chip while most music and all digitized effects (including the complete vocal track) are created by a Y8950 (it is a YM3526 with a 4-channel ADPCM decoder added on). Here is the detail :

Main CPU : (2x) Zilog Z80 (@ 4 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : Yamaha YM3526 (@ 4 Mhz), Y8950 (@ 4 Mhz)

Because of its extensive vocal soundtrack, the board is huge. It consists of three PCBs full of ICs all sandwiched together.

Screen orientation : Horizontal
Video resolution : 384 x 224 pixels
Screen refresh : 60.00 Hz
Palette Colors : 1024

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Released in March 1987.

Psycho Soldier was the first-ever video game featuring a vocal soundtrack. The Japanese lyrics for the Psycho Soldier theme is also used as the Psycho Soldier team's team music in KOF94 and 96, as well as Athena's theme music in KOF 97 and 02.

Psycho Soldier's Soundtrack was released as a bonus with the purchase of Nintendo Famicom's Athena. It also included a vocal version of the ending theme.

The main character, Athena, appears in The King of Fighters series. Kensu, wearing a different outfit, appears in The King of Fighters series as 'Sie Kensou'. Kensu, as he appears here in Psycho Soldier, appears as a striker character in "The King of Fighters 2000" as ''Psycho Soldier Kensou''.

- UPDATES -

The Japanese and US versions have song lyrics in Japanese and English respectively.

Here is the lyrics for the Japanese version :
Psycho Ball ga hikari hanachi -
Athena no sugata terashi dasu no -
Psycho Soldier yami o saite -
Athena wa yume o suki dasu no.
Psycho Power o kokoro ni himete -
Hateshinai michi o hashiru -
Ima wa mo aozora mienai kedo...
Fire! Fire! Psycho Soldier! (x2)
Psycho Soldier ga yami o saite -
Athena wa yume o suki dasu no -
Psycho Beam no kagayaki nokoshi -
Athena wa mirai o motome tabidatsu.
Honoo no yoni moeru hitomi -
Kibo no kakaera o mitsume -
Ima wa moda namida misenai wa!
Fire! Fire! Psycho Soldier! (x2)
Psycho Beam no kagayaki nokoshi -
Athena wa mirai o motome tabidatsu.
Dare hitori shiranai ashita -
Hino tori no sugata karite -
Honoo no yoni moero hitomi -
Kibo no kakarea o mitsume -
Psycho Power o kokoro ni himete -
Hateshinai michi o hashiru -
(repeats)

Here's the english version :
Athena's name is magic -
mystery is what you see -
her crystal is the answer -
fighting fair -
to keep us free -
she's just a little girl with power inside -
burning bright -
you'd better hide if you are bad -
she'll get you -
she'll read your mind and find if -
you believe in right or wrong -
fire, fire psycho soldier.

- SCORING -

Lightning  flashing column :  Shooting power increases 
Blue ball(s) flashing column : provides psycho ball(s) for psycho shooting and defense shield 
Red beam flashing column : Increases psycho energy
Skull flashing column : AVOID. drains your psycho energy (doesn't kill you) Flashing rainbow square - Better jumping response and dexterity
Red Sword : break stone with one hit, allows fire through stone and walls
Large blue ball : Turns all enemies in psycho balls and their projectiles into balloons
Orange ball with blue center : Increases fire speed
Infinity sign : Ability increase : ???  
Arrow up : AVOID. Upgrades enemies into more advanced enemies
Arrow down : downgrades enemies 
Large red skull : AVOID. Takes away all extra powers and leaves you with basic powers
Large red ball with "F" : Instant maximum psycho energy 
Pillar formations : shoot these and a floating balloon or saucer comes out. Grab for bonus points. The longer you wait before grabbing, the higher the point value (up to 8000 points).

- TIPS AND TRICKS -

* Movement : Move Athena or Kensu left or right along platforms. Make them move up or down to jump to other platforms. They will not get hurt by long falls.

* Forming Pillars : Don't walk on them. You'll trip and be vulnerable to attack!

* Attacking with Psycho Bolts : Press the primary fire button to standard bolts of energy. These can punch through stone as well as through enemies. If you break a stone and it contains a lightning capsule, you can power up your primary attack.

* Using the Psycho Balls : Sometimes you'll find balls floating on the screen. If you grab them, then they will circle around Athena. By pressing the secondary fire button, you can launch them at your enemies. They can destroy anything in their path short of a boss or some of the later creatures. Your ammo is listed at the bottom of the screen, above your life count. Using psycho balls does drain some energy from Athena. The more energy you have, the more powerful the ball attack is. Psycho balls also act as a limited form of defense. The more energy you have, the faster they revolve around your character. They can block small projectiles and small flying creatures.

* Using the sword : A sword is hidden in some blocks. When you get a sword, your shots will now pass through stone. You must walk up to a stone and hit it with the sword to break it (use the fire button). The sword lasts for a while (probably a set number of strikes). The sword may also be used against enemies at very close range.

* Becoming the Psycho Creature : If your energy bar is full and you have collected lots of psycho balls, you should break stones until a green egg pops out. When you break the egg, a special item will appear that changes Athena into a phoenix (Kensu becomes a green dragon). The phoenix has a powerful breath attack and can ram enemies to kill them. The breath attack has no penalty for use, but you use energy whenever you ram an enemy or you get hit by a projectile. If your energy bar is not full, or you don't have enough psycho balls, the egg will release a large number of maggots. Therefore, try not to be close to an egg when you break it. If you're too close, the maggots will swarm you.

- SERIES -

1. Athena (1986)
2. Psycho Soldier (1987)
3. Athena - Full Throttle (2006, Mobile Phones)

- STAFF -

Staff : Kaori.S, Hamashin, Kooyan, John. Guso, Gon, Dachi, Kikuhen, R. Aran, Hachisuka, G. Iwasaru

- PORTS -

* CONSOLES:
Nintendo NES [Unreleased Prototype]

* COMPUTERS:
SInclair ZX Spectrum (1987)
Commodore C64 (1987)
Amstrad CPC (1988)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2060&o=2

$end

$spectrum_cass=psychoso_a,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Psycho Soldier (c) 1987 Imagine Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80348&o=2

$end

$c64_cass=psychos,
$bio

Commodore C64 cass. published 35 years ago:

Psycho Soldier (c) 1987 Imagine Soft. [Ocean Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187128&o=2

$end

$spectrum_cass=psychoso,
$bio

Psycho Soldier (c) 198? Erbe Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219188&o=2

$end

$cpc_flop=psychoso01,psychoso02,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Psycho Soldier Trained (c) 1988 ACS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122837&o=2

$end

$cpc_cass=psysoldr,
$bio

Amstrad CPC cass. published 35 years ago:

Psycho Soldier [Model AM 374] (c) 1987 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98751&o=2

$end

$msx2_flop=psychwld,psychwldb,psychwlda,
$vgmplay=psychwld_msx2f,psychwld_msx2,
$bio

MSX 2 disk. published 34 years ago:

Psycho World (c) 1988 Hertz.

- TRIVIA -

Retail price: 6800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101962&o=2

$end

$info=oscar,oscarj2,oscarj1,oscaru,
$bio

Arcade Video game published 35 years ago:

Psycho-Nics Oscar (c) 1987 Data East.

An excellent side-scrolling platform shooter. 

The players controls a powerful mecha robot named Oscar he representing the last hope to the humanity against the oppression of the machines, he must go forward through   vast and exotic terrains of the Ordio City and destroy all mechanical enemies, while accumulates power-ups capsules to choose the "selectors" to be upgrade your weaponry and abilities to earn points as you go to the levels and confront giants and powerful mecha bosses to recover peace and save the city.

- TECHNICAL -

Main CPU : (2x) HD6309 (@ 2 Mhz)
Sound CPU : MOS Technology M6502 (@ 1.5 Mhz)
Sound Chips : YM2203 (@ 1.5 Mhz), YM3526 (@ 3 Mhz)

Screen orientation : Horizontal
Video resolution : 256 x 240 pixels
Screen refresh : 58.00 Hz
Palette colors : 512

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Psycho-Nics Oscar was released in August 1987.

Game programmers used a Millennium 95085 Microsystem Emulator to program this game.

This game was the main inspiration for Turrican (one of the greatest games ever) according to Manfred Trenz, the original programmer.

Alfa Records released a limited-edition soundtrack album for this game (Data East Game Music - 28XA-205) on 10/05/1988.

- STAFF -

Game designer : Akira Sakuma
Game programmers : Akira Sakuma, Satoshi Imamura
Assistant programmer : Takuya Haga
Hardware engineer : Kazud Shindzaki
Custom LSI designers : Iunichi Watanabe, Kenji Nishikawa
Graphic manager : Harumi Nomura
Enemy base designer : Katsundri Tsujimura
Graphics designers : Harumi Nomura, Yutaka Kaodoe, Backman, Masayuki Kawaguchi, Tomoo Adachi, Jun Matsuda
Music manager : Azuka Hara
Music composers : Azuka Hara, Hiroaki Yoshida, Tatsuya Kiuchi, Hitomi Komatsu
Project leader : Akira Sakuma

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2061&o=2

$end

$cpc_cass=psypigs,
$bio

Amstrad CPC cass. published 34 years ago:

Psycho-Pigs U+X+B (c) 1988 US Gold, Ltd. [Birmingham, UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98752&o=2

$end

$tg16=psychos,
$bio

NEC TurboGrafx-16 cart. published 32 years ago:

Psychosis (c) 1990 NEC Home Electronics, Ltd.

North American release. Game developed in Japan. See the original for more information; "Paranoia [Model NX90001]"

- TECHNICAL -

GAME ID: TGX020040

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84343&o=2

$end

$cpc_flop=psyhixde01,psyhixde,
$bio

Psyhix Demo (c) 19?? Psyhix

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124414&o=2

$end

$spectrum_cass=psytraxx,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Psytraxx (c) 1984 Edge, The

- TECHNICAL -

GAME ID: ESG2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80349&o=2

$end

$spectrum_cass=psytron,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Psytron (c) 1984 Beyond Software.

The cassette also features the Lords of Midnight demo.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80350&o=2

$end

$spectrum_cass=psytronf,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Psytron (c) 1984 Infogrames Interactive, Inc.

French release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226106&o=2

$end

$info=psyvaria,psyvarij,
$bio

Taito G-Net card published 22 years ago:

Psyvariar - Medium Unit (c) 2000 Success.

- TECHNICAL -

Runs on the "Taito G-Net" hardware.

Players : 2
Control : 8-way joystick
Buttons : 2 => [A] Shoot, [B] Bomb

- TRIVIA -

Released in February 2000 in Japan.

- TIPS AND TRICKS -

* Buzz system : each time the nose or wings of the player's ship grazes a bullet or an enemy, this counts as one "buzz" (only the very center of the ship is vulnerable). For each buzz, a meter at the top of the screen increases by a small increment. When the meter fills up through repeated buzzing, the ship 'levels up' and experiences a brief moment of invincibility. The player can use this short period to risk buzzing more bullets to reach the next level-up, or to avoid particularly difficult bullet patterns. To aid buzzing bullets multiple times, the ship can be repeatedly spun on its axis by rapidly waggling the joystick left and right.

* Secret Stages : Finish a stage with regulation level :
2-C (Valley) : Level 8
3-B (Cloud-bank) : Level 18
4-C (Asteroid-belt) : Level 26
4-D (Colony) : Level 32
Stage 5-B (Photon) : Level 38
5-C (Graviton) : Level 53
6-B (Gluon) : Level 52

* Secret Gfx : Finish all stages without continue ;
Single Play with 1P - male pilot?
Single Play with 2P - female pilot?
Dual Play - ???

- SERIES -

1. Psyvariar - Medium Unit (2000)
2. Psyvariar - Revision (2000)
3. Psyvariar 2 - The Will To Fabricate (2003)
4. Psyvariar Delta (2018)

- STAFF -

Planner: Ore808

Main Program: Ore808
Enemy Program: MR2151
Mechanic Design: Fire
Mechanic Modeling: Bymake2, Freez
BG Modeling & CG Rendering: Bymake2, Freez
Character Design: Katsuki, Fire
Sound Compose: Wasi303, Misako Adjumi Sekiguchi, MR2151, Ore808 (Omake)
Sound Effects: Wasi303

- PORTS -

* CONSOLES:
Sony PlayStation 2 (2002, "Psyvariar Complete Edition")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4070&o=2

$end

$info=psyvarrv,
$bio

Taito G-Net card published 22 years ago:

Psyvariar - Revision (c) 2000 Success.

- TECHNICAL -

Runs on the "Taito G-Net" hardware.

- TRIVIA -

Released in August 2000.

- TIPS AND TRICKS -

* The game has the same mechanics to "Psyvariar - Medium Unit" with the following differences:
Ship : the core in "Psyvariar - Revision" is more protected and smaller than in "Psyvariar - Medium Unit", so it allows the gamer to take bigger risks in order to level up.
Buzz system : while on "Psyvariar - Medium Unit"  a bullet/enemy can only be buzzed once, in "Psyvariar - Revision" the object can be buzzed more than once.

* Secret Stages : Finish a stage with regulation level.
2-D (Volcano) : Level 24
3-C (City) : Level 80
4-B (Zero Space) : Level 45
4-C (City) : Level 96
X-A (Photon) : Level 56
X-B (Graviton) : Level 118
X-C (Weakboson) : Level 163
X-D (Gluon) : Level 218

And you can play XX area after finish X-D in replay mode. If X-D is missing in replay mode, play normal X-D and get over 20,000 pts.
XX-A (Photon-X)
XX-B (Graviton-X)
XX-C (Weakboson-X)
XX-D (Gluon-X)

* Keep Rolling : Roll with holding bomb button when you have no bomb.

- SERIES -

1. Psyvariar - Medium Unit (2000)
2. Psyvariar - Revision (2000)
3. Psyvariar 2 - The Will To Fabricate (2003)
4. Psyvariar Delta (2018)

- PORTS -

* CONSOLES:
Sony PlayStation 2 (2002, "Psyvariar Complete Edition")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4071&o=2

$end

$info=psyvar2,
$bio

Sega NAOMI GD-ROM published 19 years ago:

Psyvariar 2 - The Will To Fabricate (c) 2003 Success.

- TECHNICAL -

GAME ID: GDL-0024
Runs on the Sega "NAOMI GD-ROM System" hardware.

- TRIVIA -

Psyvariar 2 was released in November 2003.

Developed by Skonec Entertainment, this game uses the SMPL (Skonec Multi Platform Library) and can be ported easily.

Team Entertainment released a limited-edition soundtrack album for this game (Psyvariar 2 Original Soundtrack Plus - KDSD-00032) on 24/03/2004.

- TIPS AND TRICKS -

-Unlock Stage 6.
To unlock the real last stage you need to take the hard path through the game. To do that, you need to finish each stage with a high Level by accumulating a lot of Buzz, which will lead you into the Hard path and transform your character into a better robot. Starting with stage 4, there will only be one path, but you still need to reach a high level to transform your robot into the next form.
Stage 1-C: Reach Level 37 by the middle of Stage 1.
Stage 2-C: Reach Level 86 by the end of Stage 1-C
Stage 3-C: Reach Level 146 by the end of Stage 2-C
Stage 4: Reach Level 300 by the end of Stage 3-C
Stage 5: Reach Level 400 by the end of Stage 4
Stage 6: Fulfill the previous Level objectives, and your robot should be at maximum power.

- SERIES -

1. Psyvariar - Medium Unit (2000)
2. Psyvariar - Revision (2000)
3. Psyvariar 2 - The Will To Fabricate (2003)
4. Psyvariar Delta (2018)

- PORTS -

* CONSOLES:
Sega Dreamcast (2004)
Microsoft XBOX (2004, "Psyvariar 2 - Extend edition")
Sony PlayStation 2 (2004, "Psyvariar 2 - Ultimate final")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4072&o=2

$end

$info=ptrmj,
$bio

Medal video game published 43 years ago:

PT Reach Mahjong Game (c) 1979 IPM Corp.

- TECHNICAL -

GAME ID: PT-MGP

- TRIVIA -

Released in November 1979 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=31431&o=2

$end

$info=pt319a,
$bio

PT-319A (c) 199? Pine Technology

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293685&o=2

$end

$info=pt430,
$bio

PT-430 (c) 199? Pine Technology

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293686&o=2

$end

$info=pt432b,
$bio

PT-432b (c) 199? Pine Technology

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293687&o=2

$end

$info=pt68k2,
$bio

Computer published 34 years ago:

PT68K2 (c) 1988 Peripheral Technology

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287876&o=2

$end

$info=pt68k4,
$bio

Computer published 32 years ago:

PT68K4 (c) 1990 Peripheral Technology

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287877&o=2

$end

$info=ptc100,
$bio

PTC-100 (c) 198? Grundig

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275994&o=2

$end

$dragon_cass=pterodact,
$bio

Pterodactyl (c) 198? J.Morrison Micros

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234408&o=2

$end

$spectrum_cass=ptm,
$bio

Sinclair ZX Spectrum cass. published 3 years ago:

PTM (c) 2019 Narwhal

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287144&o=2

$end

$nes=pukejing,
$bio

Pu Ke Jing Ling (c) 19?? Unknown [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76896&o=2

$end

$fmtowns_cd=pulirula,
$bio

Fujitsu FM Towns CD published 28 years ago:

Pu-Li-Ru-La (c) 1994 Ving.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110312&o=2

$end

$dragon_cass=pubcrawl,
$bio

Dragon cass. published 39 years ago:

Pub Crawl (c) 1983 B&H Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117185&o=2

$end

$spectrum_cass=pubgames,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Pub Games (c) 1986 Alligata

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80351&o=2

$end

$c64_cass=pubgames,
$bio

Commodore C64 cass. published 36 years ago:

Pub Games (c) 1986 Alligata Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187160&o=2

$end

$cpc_cass=pubgames,
$bio

Amstrad CPC cass. published 35 years ago:

Pub Games (c) 1987 Alligata Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98753&o=2

$end

$cpc_flop=pubgames01,pubgames03,pubgames04,pubgames,pubgames02,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Pub Games (c) 1987 Alligata Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122563&o=2

$end

$spectrum_cass=pubgamesa,
$bio

Pub Games (c) 198? Prism Leisure Corp. plc [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225935&o=2

$end

$adam_flop=pubpix01,
$bio

PUB Pix Vol. 01 (c) 198? Maine ADAM Library

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109786&o=2

$end

$adam_flop=pubpix02,
$bio

PUB Pix Vol. 02 (c) 198? Maine ADAM Library

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109787&o=2

$end

$adam_flop=pubpix03,
$bio

PUB Pix Vol. 03 (c) 198? Maine ADAM Library

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109788&o=2

$end

$adam_flop=pubpix04,
$bio

PUB Pix Vol. 04 (c) 198? Maine ADAM Library

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109789&o=2

$end

$adam_flop=pubpix05,
$bio

PUB Pix Vol. 05 (c) 198? Maine ADAM Library

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109790&o=2

$end

$adam_flop=pubpix06,
$bio

PUB Pix Vol. 06 (c) 198? Maine ADAM Library

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109791&o=2

$end

$adam_flop=pubpix07,
$bio

PUB Pix Vol. 07 (c) 198? Maine ADAM Library

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109792&o=2

$end

$adam_flop=pubpix08,
$bio

PUB Pix Vol. 08 (c) 198? Maine ADAM Library

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109793&o=2

$end

$adam_flop=pubpix09,
$bio

PUB Pix Vol. 09 (c) 198? Maine ADAM Library

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109794&o=2

$end

$adam_flop=pubpix10,
$bio

PUB Pix Vol. 10 (c) 198? Maine ADAM Library

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109795&o=2

$end

$adam_flop=pubpix11,
$bio

PUB Pix Vol. 11 (c) 198? Maine ADAM Library

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109796&o=2

$end

$adam_flop=pubpix12,
$bio

PUB Pix Vol. 12 (c) 198? Maine ADAM Library

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109797&o=2

$end

$adam_flop=pubpix13,
$bio

PUB Pix Vol. 13 (c) 198? Maine ADAM Library

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109798&o=2

$end

$adam_flop=pubpix14,
$bio

PUB Pix Vol. 14 (c) 198? Maine ADAM Library

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109799&o=2

$end

$adam_flop=pubpix15,
$bio

PUB Pix Vol. 15 (c) 198? Maine ADAM Library

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109800&o=2

$end

$adam_flop=pubpix16,
$bio

PUB Pix Vol. 16 (c) 198? Maine ADAM Library

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109801&o=2

$end

$adam_flop=pubpix17,
$bio

PUB Pix Vol. 17 (c) 198? Maine ADAM Library

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109802&o=2

$end

$adam_flop=pubpix18,
$bio

PUB Pix Vol. 18 (c) 198? Maine ADAM Library

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109803&o=2

$end

$adam_flop=pubpix19,
$bio

PUB Pix Vol. 19 (c) 198? Maine ADAM Library

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109804&o=2

$end

$adam_flop=pubpix20,
$bio

PUB Pix Vol. 20 (c) 198? Maine ADAM Library

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109805&o=2

$end

$adam_flop=pubpix21,
$bio

PUB Pix Vol. 21 (c) 198? Maine ADAM Library

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109806&o=2

$end

$adam_flop=pubpix22,
$bio

PUB Pix Vol. 22 (c) 198? Maine ADAM Library

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109807&o=2

$end

$adam_flop=pubpix23,
$bio

PUB Pix Vol. 23 (c) 198? Maine ADAM Library

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109808&o=2

$end

$adam_flop=pubpix24,
$bio

PUB Pix Vol. 24 (c) 198? Maine ADAM Library

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109809&o=2

$end

$adam_flop=pubpix25,
$bio

PUB Pix Vol. 25 (c) 198? Maine ADAM Library

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109810&o=2

$end

$adam_flop=pubpix26,
$bio

PUB Pix Vol. 26 (c) 198? Maine ADAM Library

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109811&o=2

$end

$adam_flop=pubpix27,
$bio

PUB Pix Vol. 27 (c) 198? Maine ADAM Library

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109812&o=2

$end

$adam_flop=pubpix28,
$bio

PUB Pix Vol. 28 (c) 198? Maine ADAM Library

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109813&o=2

$end

$adam_flop=pubpix29,
$bio

PUB Pix Vol. 29 (c) 198? Maine ADAM Library

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109814&o=2

$end

$adam_flop=pubpix30,
$bio

PUB Pix Vol. 30 (c) 198? Maine ADAM Library

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109815&o=2

$end

$adam_flop=pubpix31,
$bio

PUB Pix Vol. 31 (c) 198? Maine ADAM Library

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109816&o=2

$end

$adam_flop=pubpix32,
$bio

PUB Pix Vol. 32 (c) 198? Maine ADAM Library

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109817&o=2

$end

$adam_flop=pubpix33,
$bio

PUB Pix Vol. 33 (c) 198? Maine ADAM Library

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109818&o=2

$end

$adam_flop=pubpix34,
$bio

PUB Pix Vol. 34 (c) 198? Maine ADAM Library

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109819&o=2

$end

$adam_flop=pubpix35,
$bio

PUB Pix Vol. 35 (c) 198? Maine ADAM Library

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109820&o=2

$end

$adam_flop=pubpix36,
$bio

PUB Pix Vol. 36 (c) 198? Maine ADAM Library

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109821&o=2

$end

$adam_flop=pubpix37,
$bio

PUB Pix Vol. 37 (c) 198? Maine ADAM Library

- CONTRIBUTE -

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$end

$adam_flop=pubpix38,
$bio

PUB Pix Vol. 38 (c) 198? Maine ADAM Library

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$end

$adam_flop=pubpix39,
$bio

PUB Pix Vol. 39 (c) 198? Maine ADAM Library

- CONTRIBUTE -

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$end

$adam_flop=pubpix40,
$bio

PUB Pix Vol. 40 (c) 198? Maine ADAM Library

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$end

$adam_flop=pubpix41,
$bio

PUB Pix Vol. 41 (c) 198? Maine ADAM Library

- CONTRIBUTE -

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$end

$adam_flop=pubpix42,
$bio

PUB Pix Vol. 42 (c) 198? Maine ADAM Library

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109827&o=2

$end

$adam_flop=pubpix43,
$bio

PUB Pix Vol. 43 (c) 198? Maine ADAM Library

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109828&o=2

$end

$adam_flop=pubpix46,
$bio

PUB Pix Vol. 46 (c) 198? Maine ADAM Library

- CONTRIBUTE -

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$end

$adam_flop=pubpix47,
$bio

PUB Pix Vol. 47 (c) 198? Maine ADAM Library

- CONTRIBUTE -

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$end

$adam_flop=pubpix48,
$bio

PUB Pix Vol. 48 (c) 198? Maine ADAM Library

- CONTRIBUTE -

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$end

$adam_flop=pubpix49,
$bio

PUB Pix Vol. 49 (c) 198? Maine ADAM Library

- CONTRIBUTE -

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$end

$adam_flop=pubpix50,
$bio

PUB Pix Vol. 50 (c) 198? Maine ADAM Library

- CONTRIBUTE -

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$end

$adam_flop=pubpix51,
$bio

PUB Pix Vol. 51 (c) 198? Maine ADAM Library

- CONTRIBUTE -

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$adam_flop=pubpix52,
$bio

PUB Pix Vol. 52 (c) 198? Maine ADAM Library

- CONTRIBUTE -

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$adam_flop=pubpix53,
$bio

PUB Pix Vol. 53 (c) 198? Maine ADAM Library

- CONTRIBUTE -

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$end

$adam_flop=pubpix54,
$bio

PUB Pix Vol. 54 (c) 198? Maine ADAM Library

- CONTRIBUTE -

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$end

$adam_flop=pubpix55,
$bio

PUB Pix Vol. 55 (c) 198? Maine ADAM Library

- CONTRIBUTE -

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$end

$adam_flop=pubpix56,
$bio

PUB Pix Vol. 56 (c) 198? Maine ADAM Library

- CONTRIBUTE -

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$end

$adam_flop=pubpix57,
$bio

PUB Pix Vol. 57 (c) 198? Maine ADAM Library

- CONTRIBUTE -

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$end

$adam_flop=pubpix58,
$bio

PUB Pix Vol. 58 (c) 198? Maine ADAM Library

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109841&o=2

$end

$adam_flop=pubpix59,
$bio

PUB Pix Vol. 59 (c) 198? Maine ADAM Library

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109842&o=2

$end

$adam_flop=pubpix60,
$bio

PUB Pix Vol. 60 (c) 198? Maine ADAM Library

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109843&o=2

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$info=pubtimed2ch,
$bio

Dart game published 30 years ago:

Pub Time Darts II Plus 2 with Solo Challenger (c) 1992 Merit Industries, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306266&o=2

$end

$info=pubtimed,
$bio

Dart game published 35 years ago:

Pub Time Darts (c) 1987 Merit Industries, Incorporated.

- TECHNICAL -

Model # 9800

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=33430&o=2

$end

$cpc_flop=pubtrivi02,
$bio

Pub Trivia Cracked (c) 199? TB Crackers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123564&o=2

$end

$cpc_flop=pubtrivi01,pubtrivi,
$bio

Amstrad CPC 464 disk. published 13 years ago:

Pub Trivia Cracked (c) 2009 CNGSOFT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123563&o=2

$end

$amigaocs_flop=pubtriv,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Pub Trivia Simulator (c) 1989 Codemasters Software Company, Limited., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74810&o=2

$end

$spectrum_cass=pubtrivi,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Pub Trivia (c) 1990 Codemasters Software Co., Ltd., The

- TECHNICAL -

GAME ID: 2204

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80352&o=2

$end

$cpc_cass=pubtriv,
$bio

Amstrad CPC cass. published 33 years ago:

Pub Trivia [Model 3205] (c) 1989 Codemasters Soft. Co., Ltd., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98754&o=2

$end

$adam_flop=pub2px01,
$bio

PUB2 Pix Vol. 01 (c) 198? Maine ADAM Library

- CONTRIBUTE -

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$end

$adam_flop=pub2px02,
$bio

PUB2 Pix Vol. 02 (c) 198? Maine ADAM Library

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$end

$adam_flop=pub2px03,
$bio

PUB2 Pix Vol. 03 (c) 198? Maine ADAM Library

- CONTRIBUTE -

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$adam_flop=pub2px04,
$bio

PUB2 Pix Vol. 04 (c) 198? Maine ADAM Library

- CONTRIBUTE -

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$adam_flop=pub2px05,
$bio

PUB2 Pix Vol. 05 (c) 198? Maine ADAM Library

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$adam_flop=pub2px06,
$bio

PUB2 Pix Vol. 06 (c) 198? Maine ADAM Library

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$adam_flop=pub2px07,
$bio

PUB2 Pix Vol. 07 (c) 198? Maine ADAM Library

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$adam_flop=pub2px08,
$bio

PUB2 Pix Vol. 08 (c) 198? Maine ADAM Library

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$adam_flop=pub2px09,
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PUB2 Pix Vol. 09 (c) 198? Maine ADAM Library

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$adam_flop=pub2px10,
$bio

PUB2 Pix Vol. 10 (c) 198? Maine ADAM Library

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$adam_flop=pub2px11,
$bio

PUB2 Pix Vol. 11 (c) 198? Maine ADAM Library

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$adam_flop=pub2px12,
$bio

PUB2 Pix Vol. 12 (c) 198? Maine ADAM Library

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$adam_flop=pub2px13,
$bio

PUB2 Pix Vol. 13 (c) 198? Maine ADAM Library

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$adam_flop=pub2px14,
$bio

PUB2 Pix Vol. 14 (c) 198? Maine ADAM Library

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$adam_flop=pub2px15,
$bio

PUB2 Pix Vol. 15 (c) 198? Maine ADAM Library

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$end

$adam_flop=pub2px16,
$bio

PUB2 Pix Vol. 16 (c) 198? Maine ADAM Library

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$adam_flop=pub2px17,
$bio

PUB2 Pix Vol. 17 (c) 198? Maine ADAM Library

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$adam_flop=pub2px18,
$bio

PUB2 Pix Vol. 18 (c) 198? Maine ADAM Library

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$adam_flop=pub2px19,
$bio

PUB2 Pix Vol. 19 (c) 198? Maine ADAM Library

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$adam_flop=pub2px20,
$bio

PUB2 Pix Vol. 20 (c) 198? Maine ADAM Library

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$adam_flop=pub2px21,
$bio

PUB2 Pix Vol. 21 (c) 198? Maine ADAM Library

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$end

$adam_flop=pub2px22,
$bio

PUB2 Pix Vol. 22 (c) 198? Maine ADAM Library

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$adam_flop=pub2px23,
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PUB2 Pix Vol. 23 (c) 198? Maine ADAM Library

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$adam_flop=pub2px24,
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PUB2 Pix Vol. 24 (c) 198? Maine ADAM Library

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$adam_flop=pub2px25,
$bio

PUB2 Pix Vol. 25 (c) 198? Maine ADAM Library

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$adam_flop=pub2px26,
$bio

PUB2 Pix Vol. 26 (c) 198? Maine ADAM Library

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$adam_flop=pub2px27,
$bio

PUB2 Pix Vol. 27 (c) 198? Maine ADAM Library

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$adam_flop=pub2px28,
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PUB2 Pix Vol. 28 (c) 198? Maine ADAM Library

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$adam_flop=pub2px29,
$bio

PUB2 Pix Vol. 29 (c) 198? Maine ADAM Library

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Edit this entry: https://www.arcade-history.com/?&page=detail&id=109872&o=2

$end

$adam_flop=pub2px30,
$bio

PUB2 Pix Vol. 30 (c) 198? Maine ADAM Library

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Edit this entry: https://www.arcade-history.com/?&page=detail&id=109873&o=2

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$adam_flop=pub2px31,
$bio

PUB2 Pix Vol. 31 (c) 198? Maine ADAM Library

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109874&o=2

$end

$adam_flop=pub2px32,
$bio

PUB2 Pix Vol. 32 (c) 198? Maine ADAM Library

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109875&o=2

$end

$adam_flop=pub2px33,
$bio

PUB2 Pix Vol. 33 (c) 198? Maine ADAM Library

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Edit this entry: https://www.arcade-history.com/?&page=detail&id=109876&o=2

$end

$adam_flop=pub2px34,
$bio

PUB2 Pix Vol. 34 (c) 198? Maine ADAM Library

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109877&o=2

$end

$adam_flop=pub2px35,
$bio

PUB2 Pix Vol. 35 (c) 198? Maine ADAM Library

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109878&o=2

$end

$adam_flop=pub2px36,
$bio

PUB2 Pix Vol. 36 (c) 198? Maine ADAM Library

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109879&o=2

$end

$adam_flop=pub2px37,
$bio

PUB2 Pix Vol. 37 (c) 198? Maine ADAM Library

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109880&o=2

$end

$adam_flop=pub2px38,
$bio

PUB2 Pix Vol. 38 (c) 198? Maine ADAM Library

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109881&o=2

$end

$adam_flop=pub2px39,
$bio

PUB2 Pix Vol. 39 (c) 198? Maine ADAM Library

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109882&o=2

$end

$adam_flop=pub2px40,
$bio

PUB2 Pix Vol. 40 (c) 198? Maine ADAM Library

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109883&o=2

$end

$adam_flop=pub2px41,
$bio

PUB2 Pix Vol. 41 (c) 198? Maine ADAM Library

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109884&o=2

$end

$adam_flop=pub2px42,
$bio

PUB2 Pix Vol. 42 (c) 198? Maine ADAM Library

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109885&o=2

$end

$adam_flop=pub2px43,
$bio

PUB2 Pix Vol. 43 (c) 198? Maine ADAM Library

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109886&o=2

$end

$adam_flop=pub2px44,
$bio

PUB2 Pix Vol. 44 (c) 198? Maine ADAM Library

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109887&o=2

$end

$apricot_flop=pd4,
$bio

ACT Apricot PC Xi disk. published 37 years ago:

Public Domain Disk 4 (c) 1985 Ansible Information

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=318020&o=2

$end

$z88_cart=pdrom,
$bio

Cambridge Z88 Cart. published 33 years ago:

Public Domain ROM (c) 1989 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236186&o=2

$end

$info=sc2pe1g,
$bio

Fruit Machine published 27 years ago:

Public Enemy No.1 (c) 1995 Bell-Fruit Mfg. Company, Limited. [B.F.M.].

- TECHNICAL -

[Model 6489]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42205&o=2

$end

$info=sc4pen1,sc4pen1a,sc4pen1b,sc4pen1c,sc4pen1d,
$bio

Public Enemy No.1 (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR6914]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42729&o=2

$end

$archimedes=pubart2,
$bio

Acorn Archimedes disk. published 27 years ago:

Publish Art Release 2 (c) 1995 Smart DTP

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127143&o=2

$end

$apple2_flop_clcracked=publshng,
$bio

Apple II 5.25 disk. published 39 years ago:

Publishing (c) 1983 Queue, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231378&o=2

$end

$info=puchicar,puchicarj,puchicaru,
$bio

Taito F3 cart. published 25 years ago:

Puchi Carat - Gemstone Ohkoku no Sekai (c) 1997 Taito Corp.

Hit the ball with your paddle to destroy jewels in this simple but addictive puzzle game.

- TECHNICAL -

Runs on the "Taito F3 System" Hardware.

Prom Stickers : E46

Players : 4
Control : 8-way joystick
Buttons : 4

- TRIVIA -

Puchi Carat was released in October 1997.

The title of this game translates from Japanese as 'Small Karat - Gemstone Kingdom World'.

The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'AAA'.

- TIPS AND TRICKS -

* PLAY AS PATORACO:
After inserting a coin, when C-Mond is teaching how to play, press A(x3) and Start. She will be available between Garnet and Shyst.

* 3RD COSTUME:
Press A button and Start at the same time when selecting your character.

- STAFF -

Producer : Atsuchi Taniguchi
Director : Takahiro Fujito
Game designers : Atsuchi Taniguchi, Takahiro Fujito, Chiho Maeda, Ken Ninomiya, Mari Fukusaki, Yoko Kaneko, Kazuhiro Fujimoto, Nabuhiro Hosomi, Yasuhisa Watanabe (Zuntata)
Character graphics : Chino Maeda, Ken Ninomiya, Mari Fukusaki, Yoko Kaneko, Kazuhiro Fujimoto, Nobuhiro Hosomi
Sound : Yasuhisa Watanabe (Zuntata)
Programmers : Nichiaki Kaneko (I.T.L), Tomoaki Kasuyagi (I.T.L), Yasuhito Nagumo (I.T.L)
Character designer : Yasunobu Kousokabe

- PORTS -

* CONSOLES: 
[JP] Sony PlayStation (june.25, 1998) "Puchi Carat [Model SLPS-01435]" 
[EU] Sony PlayStation (2000) "Puchi Carat [Model SLES-02070]" 
Nintendo Game Boy Color [JP] (apr.23, 1999) "Puchi Carat [Model DMG-ACUJ-JPN]" 
Nintendo Game Boy Color [EU] (dec.8, 2000) "Puchi Carat [Model DMG-AIQP-EUR]" 
[JP] Sony PS2 (jul.28, 2005) "Taito Memories Joukan [Model SLPM-66057]" 
Sony PlayStation 2 [AU] (mar.30, 2006) "Taito Legends 2 [Model SLES-53852]" 
[EU] Microsoft XBOX (mar.31, 2006) "Taito Legends 2" 
[EU] Sony PS2 (mar.31, 2006) "Taito Legends 2 [Model SLES-53852]" 
[US] Sony PS2 (may.16, 2007) "Taito Legends 2 [Model SLUS-21349]" 

* COMPUTERS: 
[EU] PC [MS Windows, CD-ROM] (mar.31, 2006) "Taito Legends 2" 
[US] PC [MS Windows, CD-ROM] (jul.10, 2007) "Taito Legends 2"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2062&o=2

$end

$gbcolor=puchicarj,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Puchi Carat (c) 1999 Taito Corp.

- TECHNICAL -

Cartridge ID: DMG-ACUJ-JPN

- TRIVIA -

Puchi Carat for Game Boy Color was released on April 23, 1999 in Japan. It was then re-released as a Nintendo Power edition on July 1, 2000.

The arcade version of this game was released in October 1997 and sub-titled 'Gemstone Ohkoku no Sekai'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68613&o=2

$end

$gbcolor=puchicar,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Puchi Carat (c) 2000 Event Evolution Ent.

- TECHNICAL -

Game ID: DMG-AIQP-EUR

- TRIVIA -

Puchi Carat for Game Boy Color was released on December 8, 2000 in Europe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68612&o=2

$end

$psx=puchicar,
$bio

Sony PlayStation CD published 24 years ago:

Puchi Carat (c) 1998 Taito Corporation.

- TECHNICAL -

Game ID: SLPS-01435

- TRIVIA -

Puchi Carat for PlayStation was released on June 25, 1998 in Japan. A 'Value Disc' edition [Model SLPM-86545] was released on June 22, 2000. The game was then released on the PlayStation Store as a PSOne Classic [Model NPJJ-00202] on September 24, 2008.

The arcade version of the game was released in October 1997 and sub-titled 'Gemstone Ohkoku no Sekai'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85182&o=2

$end

$x68k_flop=puchipuc,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Puchi Puchi Pro-68K (c) 1990 Hazama Kuroo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88532&o=2

$end

$pc8001_flop=puckman,puckmana,
$bio

NEC PC-8001 disk. published 41 years ago:

Puck Man (c) 1981 Compaq

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295103&o=2

$end

$apple2_cass=puckman,
$bio

Apple II cass. published 41 years ago:

Puck Man (c) 1981 Star Craft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261624&o=2

$end

$info=puckpepl,
$bio

Puck-People (c) 199? Microhard.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 12 Mhz)

Screen orientation : Horizontal
Video resolution : 376 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 2048

Players : 2
Control : 8-way Joystick
Buttons : 2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5288&o=2

$end

$info=puckimon,
$bio

Handheld game published 40 years ago:

Pucki & Monsters (c) 1982 Romtec Co., Ltd.

- TECHNICAL -

Model Y-1149

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=100891&o=2

$end

$zx81_cass=puckman,
$bio

Sinclair ZX-81 cass. published 41 years ago:

Puckman (c) 1981 Hewson Consultants

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114917&o=2

$end

$cgenie_cass=puckman,
$bio

Colour Genie cass. published 39 years ago:

Puckman (c) 1983 JD Tronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293419&o=2

$end

$info=puckmanb,
$bio

Puckman (c) 198? Unknown

This final bootleg/hack upright model was a complete fake, but there were a lot of them. They seemed to use converted Namco cabinets, painted white, and were decorated with very strange looking sideart that showed Puckmen and ghosts that looked nothing like the ones on any other Puckman/Pac-Man products. (Since when has Puckman had green frogs legs?) The marquee had an odd Puckman logo in yellow and orange, along with a picture of the blue ghost and the strange 'frog legged' Puckman.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65316&o=2

$end

$info=puckpkmn,puckpkmna,puckpkmnb,
$bio

Arcade Video game published 22 years ago:

Puckman Pockimon (c) 2000 IBS Company, Limited.

A "Pac-man" style game with Pac-Man and Pocket Monster (Pok'n) characters. Player 1 controls Puckman and Player 2 controls Pikachu's head. Trying to catch you are the Ghost Monsters from the Pac-man games along with some Pocket Monsters. Get the 'power fruit' and you can eat them instead. When you complete a level, you are shown a digitized photograph of an Asian woman for some reason.

- TECHNICAL -

Sega System C2 hardware

Main CPU : Motorola 68000 (@ 7.670442 Mhz)
Sound Chips : YM3438 (@ 7.670442 Mhz), SN76496 (@ 3.57954 Mhz), OKI6295 (@ 8 Khz)

Screen orientation : Horizontal
Video resolution : 320 x 224 pixels
Screen refresh : 60.00 Hz
Palette Colors : 64

Players : 2
Control : 8-way joystick
Buttons : 1

- TRIVIA -

The game's creators probably did not get permission from Namco or Nintendo to use the characters, since there are no copyright notices indicating otherwise. While 'Pockimon' is a misspelling of 'Pokemon', "Puckman" is "Pac-Man"'s original name in Japan.

Most of the sound effects and music were taken from "Ms. Pac-Man".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2064&o=2

$end

$info=puckman,puckmod,puckmanf,puckmanh,
$bio

Arcade Video game published 42 years ago:

Puckman (c) 1980 Namco.

Puckman is the seminal and hugely influential arcade game in which the player guides the legendary Puckman around a single-screen maze eating dots. Puckman is constantly pursued in his task by four colored ghosts. Each ghost has its own unique personality and behavioural patterns and a single touch from any of the ghosts results in Puckman losing a life. When all of Puckman's lives are lost, the game is over.

Power pills are situated in each corner of the rectangular maze and eating one of these makes Puckman temporarily invincible; the four ghosts also change to dark blue in color and can now be eaten by Puckman. But watch out...a flashing blue ghost indicates that the power pill is about to wear off and the ghosts are about to transform back to their former selves again. Once Puckman eats a blue ghost, this 'skinned' ghost then becomes visible as a pair of eyes only, will return to the ghost pen in the middle of the maze, regenerate into its former self, and return to the maze to continue its pursuit of Puckman. 

Each maze contains 240 dots and 4 power pills, and all must be eaten to complete the level; whereupon the entire sequence begins again with an increased level of difficulty (the action increases in speed and power pills decrease in effectiveness). 

Twice in every level, a bonus fruit or prize item will temporarily appear in the middle of the maze below the ghost pen. Puckman can eat these bonus items to receive extra points. Also, there is an escape tunnel on each side of the maze that Puckman can use to escape any ghosts that are currently closing in on him. The ghosts can also use the tunnel, but take longer to pass through it than Puckman, making escape a little easier. 

Between certain rounds, funny intermissions will be played featuring Puckman and the ghosts in funny situations. Three intermissions are present: 
1) The red ghost chases Puckman across the screen and off the side. Then he re-appears running in the opposite direction, having turned blue, followed by a giant Puckman! This intermission is played after Round 2. 
2) The red ghost is again chasing Puckman, but this time he rips his red sheet on a nail on the ground, and we can see his pink body under the sheet! This intermission is played after Round 5. 
3) The red ghost chases Puckman across the screen once more, this time with his sheet sewn. They disappear at the left side and then the ghost reappears coming back the opposite direction. This time he is bare and drags his sheet behind him. This intermission is played after Rounds 9, 13 and 17. 

No intermission is present between rounds after the 18th one.

- TECHNICAL -

The original Namco Puckman Upright model came in a white cabinet that may look familiar to most gamers. This cabinet is the same 'swoopy' design used for Pac-Man and Galaxian. The only actual design difference was the coin door. The Japanese version had a tall coin door with a single coin mech, while the U.S. version, Pac-Man, had a fat coin door with two coin mechs installed. However, the graphics on the Japanese machine were completely different from those of the U.S. machine. The marquee had the 'Puckman' logo off to the right-hand side at an angle, and showed a scene with half a dozen cartoon Puckmen eating power pellets, with a few ghosts lingering off to the side. The monitor bezel was largely red and was of a circular design and had many Puckmen lounging around the perimeter of the circle. The control panel continued the reddish graphics and had instructions in Japanese, along with a yellow ball-top 4-Way joystick and Start buttons for each player. The sideart was a large circular sticker that advertised the game's name, and had many cartoon Puckmen in action around the edges of the circle, with the word Namco displayed prominently at the bottom. The cabinet was finished off with yellow t-molding on the edges. 

Main CPU : Zilog Z80 (@ 3.072 Mhz) 
Sound Chips : Namco 3-channel WSG 

Players : 2 
Control : 4-way joystick

- TRIVIA -

The game was first introduced to the Japanese arcade market on May 22, 1980 and caught the hearts and imaginations of the public like no other game before it, and few since. It is still regarded as the hallmark of the 'golden age' of video games and an icon of 1980's popular culture.

The game was originally known in Japan as Puckman, but due to the West's predilection with changing words to vulgarities by scratching part of the word off (in this case, changing the word 'Puck' to something rather less socially acceptable by scratching off part of the letter 'P'), the name was changed to Pac-Man for its release to the American arcade market in October 1980. The name 'Pac-Man' comes from the Japanese slang term 'paku-paku', which describes the motion of the mouth opening and closing during eating and translates to English as 'to eat'.

Export releases:
[US] "Pac-Man [Model 932]"

Toru Iwatani, author and designer of Puckman: "Puckman's character is difficult to explain even to the Japanese -- he is an innocent character. He hasn't been educated to discern between good and evil. He acts more like a small child than a grown-up person. Think of him as a child learning in the course of his daily activities. If someone tells him guns are evil, he would be the type to rush out and eat guns. But he would most probably eat any gun, even the pistols of policemen who need them." 

Puckman was, quite literally, conceived at lunchtime. Iwatani, then in his mid 20s, was very hungry and ordered himself a pizza for lunch. He took one slice, and, looking at the rest of the pizza, Puckman was born. However, in later years, Iwatini has suggested the shape was based on the Japanese character 'kuchi', meaning mouth. He rounded off this shape, and created the classic shape. The game took 1 1/2 years to complete and had five people on its team. Puckman is the greatest selling arcade game of all time and is arguably also the world's most recognized video-game character of all time. It had its own cartoon, lunch box, board game, stickers and hundreds of other products. This was largely due to Puckman being the first truly distinctive video-game 'character', and it changed the face of video games forever. Puckman was the first video game to be as equally popular to women as it was with men. 

* A place in video game history: "Pac-Man is the most universally known arcade game," said Chris Lindsey, director of the National Video Game and Coin-Op Museum in St. Louis. "Everybody knows about Pac-Man. And, I've noticed, almost everybody can play Pac-Man pretty well. Pac-Man makes just about the best use of the joystick one can imagine. It's so intuitive that it puts other games to shame in terms of how easy it is for a person to walk up, stick a quarter in the machine, and start doing something meaningful. At the time, Pac-Man introduced a completely unique style of game play and was also highly identifiable in terms of its music. With Pac-Man, everything was there. The video game industry needs another game that captures the public's heart like Pac-Man, and so far, no one has been able to come up with it." 

* The great 25-cent escape: "People expect to see Pac-Man when they come into the museum, and without fail, when they see it, they want to play it," Lindsey said. "People remember spending hours and hours at Pac-Man. They like to see how good they are now when they play it. And I would say that, perhaps more than any other game, the same playing skills still apply. Perhaps it's because of the intuitive game play. You don't have to memorize the behavior of a wide array of enemies as you do with some other games. You just have to remember that when the ghosts turn blue, you only have seconds, until they start seriously blinking, to go and get them. And Pac-Man is a little looser in its style of game play - more open. For instance, you can kill time in the lower left hand corner until you see an opening between the ghosts, and you can strategize a bit more: You can play with the tunnels, you can play with the position of the ghosts in relation to the energizers. Even people who haven't played in years remember those strategies."

After all these years, the challenge of Pac-Man still remains. 

"You can also get into some really fun jams, when you've got a ghost on your tail and you have to make a decision about whether you're going to go left, or right, or straight at the next junction, which is in .03 seconds," Lindsey said. "It gets to be pretty tense, especially when those ghosts start moving really fast and the energizers aren't lasting as long. Pac-Man can be a real heart-thumping game." 

After the 255th level, Puckman/Pac-Man presents the player with the infamous 'split-screen' level, where the left-half of the screen is normal, but the right-half of the screen is garbled with a mess of letters, numbers, symbols and other graphics. This level cannot be completed because there are not enough dots on screen to be eaten! This is the result of a bug in the routine drawing the fruits at the bottom of the screen, according to the round number. Indeed, the code works as follows: 
1) it increases the last round number by one; 
2) it checks if the result is smaller than 8 (in this case, you still would not have enough fruits to fill the line and some blank space must be drawn); 
3) it checks if the result is larger than 19 (in this case, it has only to draw keys); 
4) finally, it fills the bottom bar with the correct fruits. 

In particular, if the round number is smaller than 8, the game draws as many fruits as the previous round number. This produces an undesirable effect right after the 255th level. 

Indeed, 256 = 255+1 becomes 00 for the CPU (which expects to use the last 2 hexadecimal digits only, and 256 = 100 in hex)! 

Therefore, the game thinks to be in one of the first 7 levels (because 0 is smaller than 7), but it tries to draw 255 fruits (because the last round number was 255). Of course, there is no space for that many fruits to be displayed and the game starts to draw garbage on the main screen. 
Fixing the original code (either through a cheat in emulation, or hacking the roms on the PCB) would results in a 256th level identical to the first one (cherries will appear) but harder, since ghosts will behave as they do in levels beyond the 19th. 

The alien spaceship 'Galaxian' makes an appearance as the prize in the 9th and 10th boards. 

Note : Excluding bootlegs, there are 23 different name/nickname combinations for the ghosts in Puckman/Pac-Man (29 including 'Sue' from 'Ms. Pac-Man', 'Tim' from 'Jr. Pac-Man', 'Common' and 'Grey Common' from the Japanese version of 'Pac-Mania', and 'Funky' and 'Spunky' from the American version of 'Pac-Mania'). 

'Galaxian' boards will run in Pac-Man machines, but the sound pinout is different, so the pinout at the connector would have to be modified. To fire, one would have to press UP on the joystick. 

Billy Mitchell, Rick Fothergill, Chris Ayra, Tim Balderramos and Donald Hayes all hold the official record for this game on 'Regular (TGTS)' settings with a perfect score of 3,333,360 points on July 3, 1999, July 31, 1999, February 16, 2000, December 4, 2004 and July 21, 2005, respectively. 

Chris Ayra holds the official record for the fastest time to get a perfect game on 'Regular' settings with 3:42:05 on April 2, 2002. 

Ron Corcoran holds the official record for this game on 'Speedup' settings with 1,321,020 points on May 13, 2001.

- UPDATES -

The attract mode's title sequence introduces the ghosts with name/nickname combinations displayed on the upper half of the screen. 

The default name/nickname combinations for the ghosts in the original Japanese version are : 
Oikake - "Akabei" (translation: Chaser - "Red Guy") (red ghost)
Machibuse - "Pinky" (translation: Ambusher - "Pink Guy") (pink ghost)  
Kimagure - "Aosuke" (translation: Fickle - "Blue Guy") (cyan ghost) 
Otoboke - "Guzuta" (translation: Stupid - "Slow Guy") (orange ghost)  

The Japanese version also has a DIP switch for alternate name/nickname combinations for the ghosts. These alternate names are : 
Urchin - "Macky" (red ghost) 
Romp - "Micky" (pink ghost) 
Stylist - "Mucky" (cyan ghost) 
Crybaby - "Mocky" (orange ghost) 

The name/nickname combinations for the ghosts in the North American version are : 
Shadow - "Blinky" (red ghost)
Speedy - "Pinky" (pink ghost)
Bashful - "Inky" (cyan ghost)
Pokey - "Clyde" (orange ghost)

Unlike the Japanese version, the American version has no DIP switch for alternate ghost names.

ADDITIONAL NOTES: 

In a later revision ("Japan Set 2" in Mame): 
* At the top of the title screen, instead of 'Nickname', it says 'Ghost'. 
* The 'Press Start' screen displays 1981 as the year of release, instead of 1980.

- SCORING -

Dot : 10 points. 
Power pill (energizer) : 50 points. 
Ghosts : 200, 400, 800, 1,600 points. 
Cherry : 100 points. 
Strawberry : 300 points. 
Peach : 500 points. 
Apple : 700 points. 
Pineapple : 1,000 points. 
Galaxian : 2,000 points. 
Bell : 3,000 points. 
Key : 5,000 points.

- TIPS AND TRICKS -

* The number of lives Puckman starts with depends on the 'Lives' dip switch setting (1, 2, 3, or 5; the default is 3).

* An extra life is awarded based on the 'Extra Lives' dip switch setting (10,000, 15,000, 20,000, or None; the default is 10,000). 

* Fruits appear twice on each board. The first fruit appears after Puckman has eaten 70 dots; the second fruit appears once there are only 70 dots remaining in the maze. 

* At the beginning of a round, the ghosts won't immediately pursue Puckman. Use this time the best as you can. 

* Puckman can turn corners faster than the ghosts can, so turning many corners can help you escape ghosts. 

* The tunnel allows Puckman and the ghosts to instantly travel from one side of the maze to the other. While traveling through the tunnel, Puckman moves at normal speed, but the ghosts' speed is reduced in half. This provides Puckman with a good opportunity to put some distance between him and the ghosts, but be careful not to get trapped by another ghost entering the opposite side. 

* Stall Puckman from entering the tunnel and then, just before the ghosts reach him, send him through the tunnel. By attracting the ghosts to one side of the screen, you reduce Puckman's chances of meeting them when he emerges on the other side of the screen.

* If you hold the joystick in a direction that is blocked by a wall, Puckman will turn in that direction as soon as he reaches a passage leading in that direction. Remember this to turn corners as fast as you can. 

* Remember that eating dots will slow Puckman down a little bit: avoid parts of the maze in which you've not been yet if you are trying to escape ghosts! 

* Try not to eat power pills until the ghosts are near. The longer Puckman waits, the closer the ghosts get, and the easier it is for Puckman to eat them once they have turned blue. 

* Mind that, as the levels increases, the ghost speed increases as well! 

* In later rounds, you're not going to be able to eat ghosts after eating a power pill, because the vulnerability time decreases to zero. This is when you need to learn how to avoid the ghosts understanding their movement and their moving patterns! 

* Right above the ghost pen, there are two paths leading upward to the upper part of the maze. The ghosts never travel upward through these holes while they're in their normal forms; they only do while they're blue after Puckman has eaten a power pill. Indeed, they only exit the area around the ghost pen from the sides or the bottom. These are not completely safe corners, since ghosts can travel downward through them, anyway they often represents a safe passage to flee from ghosts pursuing you around the ghost pen. 

* Ghosts' Movements : First of all, remember that ghosts are not always following you! Their movements follow two distinct phases: one in which they avoid Puckman and one in which they hunt him down. In the former phase, each ghost patrols his personal corner of the maze. In the latter one, they will try to find Puckman, following their personal 'behavior': 
1) The red ghost tends to patrol the top-right corner of the maze and he follows Puckman always trying to minimize their respective distance. 
2) The pink ghost tends to patrol the top-left corner of the maze and he follows Puckman trying to reach a position slightly in front of Puckman, in the direction he's moving. 
3) The cyan ghost tends to patrol the bottom-right corner of the maze and he has the most complicated AI since he moves towards a point determined by both Puckman's position and the red ghost's position. 
4) The orange ghost tends to patrol the bottom-left corner of the maze and he only tries to be close to Puckman, without hunting him directly. 

Ghosts alternate these two different behaviors (hiding and hunting) a few times in each round, then they start to pursue Puckman restlessly until all the dots are eaten, or they manage to catch him. 

Additionally, as soon as a certain number of dots has been cleared from the maze (this number decreases as the levels pass), the red ghost's speed will increase and he won't stop to search for Puckman anymore.

- SERIES -

1. Puckman (1980, ARC) 
2. Super Pac-Man (1982, ARC) 
3. Pac & Pal (1983, ARC) 
4. Pac-Land (1984, ARC) 
5. Pac-Mania (1987, ARC) 
6. Hello! Pac-Man [Model SHVC-PN-JPN] (1994, Super Famicom, Mega Drive) 
7. Pac-In-Time [Model SHVC-APTJ-JPN] (1994, Super Famicom; 1995, Game Boy) 
8. Pac-Man Arrangement (1996, ARC) : part of "Namco Classics Collection Vol.2"
9. Pac-Man World [Model SLPS-02345] (1999, PS) 
10. Ms. Pac-Man Maze Madness [Model SLPS-03000] (2000, PS) 
11. Pac-Man World 2 [Model SLPS-25141] (2002, PS2, PC) 
12. Pac-Man Arrangement (2005, PSP) : part of "Namco Museum [Model ULJS-00012]" 
13. Pac 'n Roll [Model NTR-APNJ-JPN] (2005, DS) 
14. Pac-Pix [Model NTR-APCJ-JPN] (2005, DS) 
15. Pac-Man Arrangement Plus (2006, PSP) : part of "Namco Museum Vol.2 [Model ULJS-00047]" 
16. Pac-Man Championship Edition (2007, XBLA) 
17. Pac-Man Championship Edition DX (2010, XBLA, PSN) 
18. Pac-Man Party [Model RVL-SP7J-JPN] (2010, Wii)
19. Pac-Man Battle Royale (2011, ARC) 
20. Pac-Man Tilt (2011, 3DS) : part of "Pac-Man & Galaga Dimensions [Model CTR-APGJ-JPN]"
21. Pac-Man Championship Edition DX+ (2013, XBLA, PSN) 
22. Pac-World (2014, 3DS, Wii U, PS3)
23. Pac-World 2 (2014, 3DS, Wii U, PS3)

- STAFF -

Designed by : Toru Iwatani 
Programmed by : Hideyuki Mokajima 
Music & Sound by : Toshio Kai

- PORTS -

NOTE: For ports released in North America, please see the Midway Pac-Man (North American version) upright entry. 

* CONSOLES: 
[JP] Atari 2600 (1983) 
[JP] Nintendo Famicom (nov.2, 1984) "Pac-Man [Model NPM-4500]" 
[EU] Nintendo NES (1990) 
[AU] Nintendo NES (1990)
[JP] Nintendo Famicom Disk (may.18, 1990) "Pac-Man [Model NDS-PAC]" 
[JP] Sony PlayStation (nov.22, 1995) "Namco Museum Vol.1 [Model SLPS-00107]" 
[AU] Sony PlayStation (1996) "Namco Museum Vol.1 [Model SCES-00243]" 
[EU] Sony PlayStation (aug.1996) "Namco Museum Vol.1 [Model SCES-00243]" 
[JP] Sony PS2 (jan.26, 2006) "Namco Museum Arcade Hits! [Model SLPS-25590]" 
[EU] Microsoft XBOX (mar.24, 2006) "Namco Museum - 50th Anniversary" 
[EU] Sony PS2 (mar.31, 2006) "Namco Museum - 50th Anniversary [Model SLES-53957]" 
[EU] Nintendo GameCube (may.5, 2006) "Namco Museum - 50th Anniversary [Model DOL-G5NP-EUR]" 
[EU] [JP] [AU] Microsoft XBOX 360 [XBLA] (aug.9, 2006) 
[EU] Microsoft XBOX 360 (may.15, 2009) "Namco Museum - Virtual Arcade" 
[AU] Microsoft XBOX 360 (june.3, 2009) "Namco Museum - Virtual Arcade" 
[JP] Microsoft XBOX 360 [XBLA] (nov.5, 2009) "Namco Museum - Virtual Arcade [Model 2RD-00001]" 
[JP] Sony PlayStation 3 (jan.29, 2009) "Namco Museum.comm [Model NPJB-00012]" 
[EU] Sony PlayStation 3 (apr.1, 2010) "Namco Museum Essentials [Model NPEB-00104]" 
[AU] Sony PlayStation 3 (apr.1, 2010) "Namco Museum Essentials" 
[KO] [EU] [AU] Microsoft XBOX 360 [XBLA] (feb.26, 2014) "Pac-Man Museum" 
[EU] [AU] Sony PlayStation 3 [PSN] (feb.26, 2014) "Pac-Man Museum [Model NPEB-01892]" 
[KO] Sony PlayStation 3 [PSN] (feb.26, 2014) "Pac-Man Museum" 
[JP] Microsoft XBOX 360 [XBLA] (june.25, 2014) "Pac-Man Museum" 
[JP] Sony PlayStation 3 [PSN] (june.25, 2014) "Pac-Man Museum" 
[EU] [AU] [JP] Microsoft XBOX One [XBOX Store] (apr.20, 2016) "Arcade Game Series - Pac-Man"
[EU] [AU] Sony PlayStation 4 [PSN] (apr.20, 2016) "Arcade Game Series - Pac-Man [Model CUSA-03862]" 
[JP] Sony PlayStation 4 [PSN] (apr.20, 2016) "Arcade Game Series - Pac-Man [Model CUSA-03670]" 

* HANDHELDS: 
[JP] Nintendo Game Boy (nov.16, 1990) "Pac-Man [Model DMG-PCA]" 
[JP] Sega Game Gear (jan.29, 1991) "Pac-Man [Model T-14017]" 
[EU] Nintendo Game Boy (1991) "Pac-Man [Model DMG-PC-NOE]" 
[AU] Nintendo Game Boy (1991) "Pac-Man [Model DMG-PC-AUS]" 
[EU] Nintendo Game Boy Color (1999) "Pac-Man - Special Colour Edition [Model DMG-AACP-EUR]" 
[JP] SNK Neo-Geo Pocket Color (aug.26, 1999) "Pac-Man [Model NEOP00550]" 
[EU] SNK Neo-Geo Pocket Color (oct.1, 1999) "Pac-Man [Model NEOP0055]" 
[EU] Nintendo Game Boy Advance (dec.7, 2001) "Pac-Man Collection [Model AGB-APCP]" 
[JP] Nintendo Game Boy Advance (jan.11, 2002) "Pac-Man Collection [Model AGB-APCJ-JPN]" 
[JP] Sony PSP (feb.24, 2005) "Namco Museum [Model ULJS-00012]" 
[KO] Sony PSP (may.2, 2005) "Namco Museum [Model ULJS-45005]" 
[EU] Sony PSP (dec.9, 2005) "Namco Museum Battle Collection [Model UCES-00116]" 
[EU] Nintendo Game Boy Advance (mar.31, 2006) "Namco Museum - 50th Anniversary [Model AGB-B5NP-EUR]" 
[JP] Nintendo DS (oct.11, 2007) "Namco Museum DS [Model NTR-YNMJ-JPN]" 
[EU] Nintendo DS (feb.29, 2008) "Namco Museum DS [Model NTR-YNMP-EUR]" 
[JP] Nintendo 3DS (june.23, 2011) "Pac-Man & Galaga Dimensions [Model CTR-APGJ-JPN]" 
[AU] Nintendo 3DS (aug.25, 2011) "Pac-Man & Galaga Dimensions [Model CTR-APGP-AUS]" 
[EU] Nintendo 3DS (aug.26, 2011) "Pac-Man & Galaga Dimensions [Model CTR-APGP-EUR]" 

* COMPUTERS: 
Exidy Sorcerer (1981) "Chomp" 
[EU] BBC B (1982) by Acornsoft : Renamed "Snapper" after Acornsoft was sued. 
[EU] Commodore C64 (1983) 
[JP] Sharp X-1 (1983) 
[EU] Sharp MZ-80K Pacman
[JP] Fujitsu FM-7 (1984)
[EU] Acorn Electron (1984) "Snapper" 
[JP] MSX (1984) 
[EU] MSX (1984)
[EU] Amstrad CPC (1985) 
[EU] Thomson TO8 (1986) "Compilation Contacthoms" 
Atari ST (1986) "Spook - Mighty Munchers" 
[EU] Sinclair ZX Spectrum 
[JP] Sharp X68000 (1988) 
[JP] PC9801 (nov.13, 1992) by Wiz 
[JP] PC [MS Windows, CD-ROM] (june.9, 1998) "Namco History Vol.3" 
[AU] PC [MS Windows, CD-ROM] (mar.27, 2006) "Namco Museum - 50th Anniversary" 
[EU] PC [MS Windows, CD-ROM] (may.19, 2006) "Namco Museum - 50th Anniversary" 
[AU] PC [Online] (feb.25, 2014) "Pac-Man Museum" 
[EU] Steam (feb.25, 2014) "Pac-Man Museum" 
[JP] PC [Online] (apr.20, 2016) "Arcade Game Series - Pac-Man" 

* Arcade : 
[JP] (1996) "Namco Classics Collection Vol.2"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2063&o=2

$end

$to7_cass=pucman,
$bio

Pucman (c) 198? Huet [Sylvain Huet]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108510&o=2

$end

$spectrum_cass=pudpud,pudpudlsh,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Pud Pud (c) 1984 Ocean Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80353&o=2

$end

$spectrum_cass=pudpudam,
$bio

Pud Pud (c) 198? Americana Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225784&o=2

$end

$msx2_flop=pudlland,
$bio

MSX 2 disk. published 23 years ago:

Puddle Land (c) 1999 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101963&o=2

$end

$msx1_flop=puddles,
$bio

Puddles - Exercices avec Formes Cracked (c) 19?? Unknown.

Tape to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133201&o=2

$end

$bbcb_flop_orig=puff,
$bio

Acorn BBC Micro B disk. published 36 years ago:

Puff (c) 1986 ESM

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125650&o=2

$end

$pico=poohcornb,
$bio

Puff e as Quatro Estações [Model MPR-18334] (c) 199? Tec Toy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75767&o=2

$end

$spectrum_cass=puffball,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Puffball (c) 1982 MiCROL

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293851&o=2

$end

$spectrum_cass=puffyssa_a,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Puffy's Saga (c) 1989 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80355&o=2

$end

$cpc_flop=puffyssa,puffyssa03,puffyssa04,puffyssa01,puffyssa02,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Puffy's Saga (c) 1989 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120986&o=2

$end

$specpls3_flop=puffysag,
$bio

Sinclair ZX Spectrum+3 disk. published 33 years ago:

Puffy's Saga (c) 1989 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230258&o=2

$end

$cpc_cass=puffysag,
$bio

Amstrad CPC cass. published 33 years ago:

Puffy's Saga [Model 44] (c) 1989 Hit Squad, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98755&o=2

$end

$amigaocs_flop=puggsy,
$bio

Commodore Amiga 500 disk. published 28 years ago:

Puggsy (c) 1994 Psygnosis, Limited.

- STAFF -

Game Design: Jon Burton
Amiga Programming: Francis Lillie
Graphic Design and Artwork: Andy Ingram
Amiga Artwork: Roy Stewart
Level Problems and Design: Jon Burton
Creature Sketches: William Thompson
Amiga Music: Lee Wright, Tim Wright
SoundFX: Lee Wright, Tim Wright
Player: Lee Wright, Tim Wright
Project Management: Steven Riding (of Psygnosis), Nick Court (of the Dome)
Technical Help: Jonathan Court
Produced: Tony Parkes (of Psygnosis)
Play Testing: Paul Evason

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74812&o=2

$end

$segacd=puggsy,
$bio

Sega CD published 29 years ago:

Puggsy [Model 113035] (c) 1993 Psygnosis, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60788&o=2

$end

$megadriv=puggsy,puggsyp,
$vgmplay=puggsy_md,
$bio

Sega Mega Drive cart. published 29 years ago:

Puggsy (c) 1993 Psygnosis

- TECHNICAL -

GAME ID: T-113016-50

- TRIVIA -

The Puggsy character originated in a series of demo animations made for the Amiga in the late 1980s and early 1990s. As you may gather from this, the game was originally planned for release several years earlier. In the animations Puggsy was silver rather than red; Nik Wild of Psygnosis claimed that the change was made to help people with black and white TVs.

Reviews:
[FR] September 1993- Consoles + N.23: 91%

- STAFF -

Written by: Jon Burton, Andy Ingram
GFX Drawn by: Andy Ingram
Designed by: Jon Burton
Programmed by: Jon Burton
Level Designs by: Jon Burton
Music by: Matt Furniss (Krisalis Software), Shaun Hollingworth (Krisalis Software)
A Big Thanks to: Martyn R. Chudley (for the use of the Fluffy Wuffy Bunny Wabbits GFX)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56781&o=2

$end

$megadriv=puggsyu,
$bio

Sega Genesis cart. published 29 years ago:

Puggsy (c) 1993 Psygnosis

North American release. Game developed in the UK. See the original for more information; "Puggsy [Model T-113016-50]".

- TECHNICAL -

GAME ID: T-113016

- TRIVIA -

The game was rated GA (General Audiences: Appropriate for all audiences) by the VRC (Videogame Rating Council).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57354&o=2

$end

$megacd=puggsy,
$bio

Sega Mega-CD published 29 years ago:

Puggsy [Model T-113035-50] (c) 1993 Psygnosis, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60648&o=2

$end

$c64_flop_misc=puventti,
$bio

Commodore C64 disk. published 36 years ago:

Puhuva venttipeli (c) 1986 Koulun Erityispalvelu Oy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236002&o=2

$end

$to7_cass=puisanc4,
$bio

Thomson TO7 type-in published 38 years ago:

Puissance 4 (c) 1984 Hebdogiciel.

- TRIVIA -

Published on April 27, 1984 in the French magazine; Hebdogiciel no. 29.

- STAFF -

By: J.M. Baudrin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108511&o=2

$end

$mo5_cass=puisanc4,puisanc4b,puisanc4c,puisanc4a,
$bio

Thomson MO5 cass. published 37 years ago:

Puissance 4 (c) 1985 DCsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108904&o=2

$end

$cpc_flop=puissanc,
$bio

Amstrad CPC type-in published 37 years ago:

Puissance 4 (c) 1985 Hebdogiciel.

- TRIVIA -

Published on April 5, 1985 in the French magazine; Hebdogiciel No 77.

- STAFF -

By: William WALSCHAERTS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120606&o=2

$end

$cpc_flop=puissanc01,
$bio

Amstrad CPC type-in published 37 years ago:

Puissance 4 (c) 1985 Super Jeux Amstrad

- TRIVIA -

Listed as a type-in program in the French book: Super Jeux Amstrad.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122706&o=2

$end

$cpc_flop=puissanc02,
$bio

Amstrad CPC type-in published 36 years ago:

Puissance 4 (c) 1986 Amstrad Magazine

- TRIVIA -

Listed as a type-in program in the French magazine Amstrad Magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119210&o=2

$end

$mz700_cass=puiss4,
$bio

Sharp MZ-700 cass. published 36 years ago:

Puissance 4 (c) 1986 Campan [Jean François Campan] [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131758&o=2

$end

$cpc_flop=puissanc04,
$bio

Amstrad CPC type-in published 33 years ago:

Puissance 4 (c) 1989 Amstar & CPC

- TRIVIA -

Listed as a type-in program in the French magazine Amstar & CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119852&o=2

$end

$cpc_flop=puissanc03,
$bio

Amstrad CPC type-in published 33 years ago:

Puissance 4 (c) 1989 Amstrad Cent Pour Cent

- TRIVIA -

Listed as a type-in program in the French magazine: Amstrad Cent Pour Cent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120017&o=2

$end

$psx=pukunpa,
$bio

Sony PlayStation CD published 26 years ago:

Pukunpa Joshikousei No Houkago... (c) 1996 Athena Co., Ltd.

- TECHNICAL -

[Model SLPS-00409]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85559&o=2

$end

$saturn=pukunpa,pukunpaa,
$bio

Sega Saturn CD published 26 years ago:

Pukunpa - Joshikousei no Houkago... (c) 1996 Athena Co. Ltd.

- TECHNICAL -

GAME ID: T-16802G

- TRIVIA -

Released on September 27, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59546&o=2

$end

$gba=pukupkcd,
$bio

Nintendo GBA cart. published 18 years ago:

PukuPuku Tennen Kairanban - Koi no Cupid Daisakusen [Model AGB-BPQJ-JPN] (c) 2004 Marvelous Interactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72559&o=2

$end

$gba=pukupkil,
$bio

Nintendo GBA cart. published 18 years ago:

PukuPuku Tennen Kairanban - Youkoso! Illusion Land he [Model AGB-B3PJ-JPN] (c) 2004 Marvelous Interactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72560&o=2

$end

$gba=pukupk,
$bio

Nintendo GBA cart. published 20 years ago:

PukuPuku Tennen Kairanban [Model AGB-APUJ-JPN] (c) 2002 Victor Interactive Software, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72558&o=2

$end

$info=pulirula,pulirulaj,pulirulaa,
$vgmplay=pulirula,
$bio

Arcade Video game published 31 years ago:

PuLiRuLa (c) 1991 Taito Corporation.

PuLiRuLa is a six-level, sideways scrolling beat-em-up for 1 or 2 players that defies any logic in either its theme or its graphical approach; that places the players in a dream-like world populated by armies of strange and bizarre creatures. 

PuLiRuLa's plot centres around the world of 'Radishland'. Each of Radishland's six towns is kept running smoothly with the aid of a giant key, which is necessary to keep the world's 'time-flow' moving. The key is stolen by a mysterious enemy and the timeflow is disrupted. Players must fight their way through waves of increasingly abstract enemies in their quest to recover the key and restore time to Radishland. 

To aid players in their quest, they are each armed with a magical stick, with which they can hit and defeat the game's abstract enemies. Players are also armed with a limited number of smart bombs, capable of killing multiple enemies. The smart bombs are as visually unique as the rest of the game; taking the form of such things as a herd of running animals, a purple dancing blob-like man or a man in a giant microwave oven who captures and cooks any on-screen enemies. When killed, the enemies disappear and an animal or townsperson is released from inside the creature.

- TECHNICAL -

Runs on the "Taito F2 System" hardware. It used a graphics extension on the board, the so called Taito F2 Expanded System (also known as the Taito F1 System).

Prom Stickers: C98

Screen Orientation: Horizontal

Players: 2
Control: 8-Way Joystick
Buttons: 2
=> Magic, Jump

- TRIVIA -

PuLiRuLa was released in November 1991. 

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (PuLiRuLa - PCCB-00091) on July 17, 1992.

- STAFF -

Producer: Hidehiro Fujiwara
Character: Kat, Zawakichi, Carry An Hirrcky
Sound (Team Zuntata): Kazuko Umino (Karu.), Yasuhisa Watanabe (Yack)
Software: Iromust TMR, Exit Kardy, Magician Kaz
Hardware: Yasuhiro Shibuya
Designers: Mt. Mihara B. E. Umakboh
Character Designers: Zak Munn, Masami Kikuchi, Mutter Tomy, E. Bang De Boo. M
Model: E. Saton Go 2

- PORTS -

* CONSOLES: 
FM Towns Marty [JP] (1994) 
Sega Saturn (aug.28, 1997) "PuLiRuLa [Arcade Gears Vol. 1] [Model T-26106G]" 
[JP] Sony PlayStation (aug.28, 1997) "PuLiRuLa Arcade Gears [Model SLPS-00928]" 
[JP] Sony PS2 (jul.28, 2005) "Taito Memories Joukan [Model SLPM-66057]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2065&o=2

$end

$bbc_rom=pulldown,
$bio

Acorn BBC ROM published 32 years ago:

Pull Down RAM Driver (c) 1990 Anderson, R.S.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268064&o=2

$end

$info=pulltabs,
$bio

Video Slot Machine published 39 years ago:

Pull Tabs (c) 1983 GAT [Game-A-Tron].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272500&o=2

$end

$info=m4pulwnc,m4pulwnc__0,m4pulwnc__1,m4pulwnc__2,m4pulwnc__3,m4pulwnc__4,m4pulwnc__a,m4pulwnc__b,m4pulwnc__c,m4pulwnc__d,m4pulwnc__e,m4pulwnc__f,m4pulwnc__g,m4pulwnc__h,m4pulwnc__i,m4pulwnc__j,m4pulwnc__k,m4pulwnc__l,m4pulwnc__m,m4pulwnc__n,m4pulwnc__o,m4pulwnc__p,m4pulwnc__q,m4pulwnc__r,m4pulwnc__s,m4pulwnc__t,m4pulwnc__u,m4pulwnc__v,m4pulwnc__w,m4pulwnc__x,m4pulwnc__y,m4pulwnc__z,
$bio

Pull-a-Win (c) 199? Concept.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42982&o=2

$end

$apple2_flop_orig=pulsar2,
$bio

Apple II 5.25 disk. published 41 years ago:

Pulsar II (c) 1981 Sirius Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230454&o=2

$end

$mo5_cass=pulsar2,pulsar2b,pulsar2c,pulsar2d,pulsar2e,pulsar2a,pulsar2f,
$to7_cass=pulsar2,pulsar2a,
$bio

Thomson MO5/TO7 cass. published 38 years ago:

Pulsar II (c) 1984 Loriciels.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108512&o=2

$end

$to_flop=pulsar2,pulsar2a,
$bio

Thomson TO disk. published 38 years ago:

Pulsar II (c) 1984 Loriciels.

- TECHNICAL -

GAME ID: 114

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107955&o=2

$end

$famicom_flop=pulsar,
$bio

Nintendo Famicom disk. published 35 years ago:

?????? Space Wars Simulation (c) 1987 Soft Pro International.
(Pulsar no Hikari - Space Wars Simulation)

- TECHNICAL -

Disk ID: SFC-PSR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65425&o=2

$end

$info=pulsar,
$bio

Arcade Video game published 41 years ago:

Pulsar (c) 1981 Sega.

Pulsar is a multi-directional shooter where the player must use a four-way joystick to direct a small white tank around changing mazes with a single button to make it fire shots at enemies. The yellow enemies move along the edges of the walls, while the green enemies move randomly and the red enemies bounce off the edges of the walls - and they all move faster, fire faster, and increase in point value, with every round. You should also watch out for "force-field" walls - they will kill your tank if it gets caught in one. If you shoot the Pulsar, it will explode into six enemies. 

You will also have to collect the colored keys to open the numbered locks at the bottom of the maze - you will receive a double-points bonus if you do it in numerical order, but regardless of whether you opened those locks in numerical order or not, you will always receive a bonus for how much fuel you have left at this point. You will receive extra fuel when you kill enemies and open locks; running out will kill you.

- TECHNICAL -

BOARD # 734-0039
PROM STICKERS: from 790 to 805.

Main CPU: Zilog Z80 (@ 1.93356 Mhz)
Sound Chips: Discrete circuitry

Screen orientation: Vertical
Video resolution: 224 x 256 pixels
Screen refresh: 60.00 Hz
Palette Colors: 64

Players: 2
Control: 4-way joystick
Buttons: 1

- TRIVIA -

Pulsar was released during January 1981.

- STAFF -

Designed & programmed by: Larry Clague, Mike Hendricks

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2066&o=2

$end

$spectrum_cass=pulsator,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Pulsator (c) 1987 Martech.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80356&o=2

$end

$cpc_cass=pulsator,
$bio

Amstrad CPC cass. published 35 years ago:

Pulsator (c) 1987 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98756&o=2

$end

$cpc_flop=pulsator,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Pulsator (c) 1987 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123588&o=2

$end

$cpc_flop=pulsator06,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Pulsator Trained (c) 1988 Crackers Velus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123589&o=2

$end

$cpc_flop=pulsator02,pulsator01,pulsator04,pulsator03,pulsator05,pulsator07,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Pulsator [Model M81] (c) 1987 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123587&o=2

$end

$spectrum_cass=pulsatorer,
$bio

Pulsator [Serie Leyenda] (c) 198? IBSA [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219291&o=2

$end

$c64_cass=pulsewr,
$bio

Commodore C64 cass. published 34 years ago:

Pulse Warrior (c) 1988 Mastertronic, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186706&o=2

$end

$spectrum_cass=pulsewar,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Pulse Warrior (c) 1988 Mastertronic, Ltd.

- TECHNICAL -

GAME ID: IS 0265

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80357&o=2

$end

$megadriv=pulseman,
$vgmplay=pulseman_md,
$bio

Sega Mega Drive cart. published 28 years ago:

Pulseman (c) 1994 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID: G-4098

- TRIVIA -

Released on July 22, 1994 in Japan.

This game didn't appear in North America or Europe until the Virtual Console release on the Nintendo Wii years later (See Ports below).

- TIPS AND TRICKS -

GAME GENIE CODES:

A2DA-EA7A
Infinite Voltteccer once you have it.

REGA-E6VW
Pulseman accelerates much faster.  This also causes the Voltteccer to charge much faster (and in a shorter distance).

BJGA-EA3J
Pulseman accelerates instantly.  This also causes the Voltteccer to charge instantly
(once you start moving).

C2VT-AA44
Enable level select in the Option menu.  In the Option menu, scroll down to "Map" and select your level.

ATDA-EA94
Keep your power-ups when you change screens/areas. Doesn't work when you change levels. Has only been tested on the "Free Volteccer/Stay Charged" power up (the lightning bolt).

TAVA-EACJ
Bonus stages start with more time.

REYA-E6Y6
Bonus stages have infinite time.

ADGT-AA6L
Walk thru walls/blocks, etc.

RHMA-C6VG
Jump in mid-air (multi-jump).  Rapidly tap the jump button.

AAAA-EJPE
High moon jump.

AAAA-FJFE
Super high moon jump.

AJAA-EAFN
Less gravity when falling (can use with jump codes for slower descent).

AEAA-EAFN
Much less gravity when falling (can use with jump codes for super slow descent).

- PORTS -

* Consoles:
Nintendo Wii [Virtual Console] [JP] (apr.24, 2007)
Nintendo Wii [Virtual Console] [US] (jul.13, 2009)
Nintendo Wii [Virtual Console] [EU] [AU] (jul.3, 2009)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56782&o=2

$end

$cpc_flop=pulsoid1,pulsoid101,pulsoidu,pulsoidu01,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Pulsoid Cracked (c) 1988 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122932&o=2

$end

$cpc_cass=pulsoids,
$bio

Amstrad CPC cass. published 34 years ago:

Pulsoids [Model IA 0270] (c) 1988 Mastertronic, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98757&o=2

$end

$spectrum_cass=pulsoid,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Pulsoids (c) 1988 Mastertronic, Ltd. [UK]

- TECHNICAL -

GAME ID: IS 0270

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80358&o=2

$end

$info=pulstar,
$neogeo=pulstar,
$vgmplay=pulstar,
$bio

SNK Neo-Geo MVS cart. published 27 years ago:

Pulstar (c) 1995 Aicom.

Pulstar is a sideways scrolling shoot-em-up set in the year 2248, in which the first recorded sign of alien life is discovered on Mars. A signal emanates from the red planet and from it an object is observed travelling at light-speed out of the Solar System. Earth scientists are wary of what this could mean and warn the world's defenses to prepare for a possible attack.

Eight years later, an alien fleet follows the signal and begins attacking the human space craft awaiting them in Neptune's orbit. The battle spreads throughout the Solar System and within two years Neptune is destroyed, Jupiter is turned into a star and more than half of Earth's continents disappear from rising ocean levels and the planet's changing axis as a result. Kaoru Yamazaki, lone fighter pilot of the Dino246, is one of the few survivors of the Pulstar attack force, founded to save the Solar System from the alien invaders.

Pulstar borrows many of its visual and gameplay elements from all three games in Irem's legendary "R-Type" series, including the Beam weapon and R-type's infamous pod attachment. Unlike "R-Type", however, Pulstar's pod cannot be detached from the front of the ship and merely acts as a shield to protect the player's ship.

The game includes a weapon power bar which consists of two halves. The right-hand side of the bar turns blue when the fire button is held down and when released, it delivers a devastating beam of energy. The left-hand side turns red when the fire button is pressed repeatedly in quick succession, shooting out a barrage of smaller, rapid blasts.

Pulstar consists of eight challenging levels, with the player able to start the game on any one of the first four.

- TECHNICAL -

Runs on the SNK "Neo-Geo MVS" hardware.
Game ID : 0089

Players : 2
Control : 8-way joystick
Buttons : 2
=> [A] Attack/Charge attack, [B] Restart the move

- TRIVIA -

Released in August 1995.

Pulstar was one of the first games on the NEO-GEO to use state-of-the-art SGI rendered graphics like those found in Nintendo Super Famicom's "Donkey Kong Country".

The pre-production name of this game was 'Reaction'.

Tracy Miller holds the official record for this game with 68,350 points.

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Pulstar - PCCB-00192) on 21/10/1995.

- STAFF -

Staff : Nenko, M. Yoshida, T. Nagakubo, Naomi, Daikiti, K. Katoku, K. Urahama, K. Okabe, Toshio. I, Yamadasan, Shion, F. Ryuze
Music composed by : Harumi Fujita, Yasuaki Fujita

- PORTS -

* CONSOLES:
SNK Neo-Geo CD (1995)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2067&o=2

$end

$neocd=pulstar,
$bio

SNK Neo-Geo CD published 27 years ago:

Pulstar [Model NGCD-089] (c) 1995 SNK [Shin Nihon Kikaku]

- TRIVIA -

Like most of the Neo-Geo CD conversions, no (or minor) differences can be seen from the original, the main interest was the lowest price of the game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68152&o=2

$end

$msx2_flop=pumpkadv,pumpkadvb,pumpkadva,
$bio

MSX 2 disk. published 30 years ago:

Pumpkin Adventure - The Quest for the Holy Grail Cracked (c) 1992 Unknown

Extracted from MSX Computer & Club Magazine No.66.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101964&o=2

$end

$msx2_flop=pumpkad2,
$bio

MSX 2 disk. published 29 years ago:

Pumpkin Adventure II - - The Keeper of the Seven Keys (c) 1993 Sunrise Foundation.

- TECHNICAL -

GAME ID: SR004

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101965&o=2

$end

$msx2_flop=pumpkad3,pumpkad3d,pumpkad3da,
$vgmplay=pumpkad3_msx2,
$bio

MSX 2 disk. published 27 years ago:

Pumpkin Adventure III - Hunt for the Unknown (c) 1995 Sunrise Foundation.

- TECHNICAL -

GAME ID: SR017

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101966&o=2

$end

$gbcolor=pumucklp,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Pumuckls Abenteuer bei den Piraten [Model CGB-AVED-NOE] (c) 1999 Acclaim Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68614&o=2

$end

$gbcolor=pumucklg,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Pumuckls Abenteuer im Geisterschloss [Model CGB-BPCD-NOE] (c) 2000 Acclaim Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68615&o=2

$end

$vz_snap=punch,punch2,
$bio

Punch (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235119&o=2

$end

$cpc_flop=punchjud01,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Punch & Judy Cracked (c) 1989 Grees & Chany

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122630&o=2

$end

$msx1_flop=punchjud,
$bio

Punch & Judy Cracked (c) 19?? Unknown.

Tape to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133202&o=2

$end

$spectrum_cass=punchand,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Punch & Judy [Model AS 734] (c) 1989 Alternative Software, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80359&o=2

$end

$cpc_cass=punchjud,
$bio

Amstrad CPC cass. published 33 years ago:

Punch & Judy [Model AS 735] (c) 1989 Alternative Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98758&o=2

$end

$cpc_flop=punchand,
$bio

Punch and Judy Cracked (c) 19?? NPS [Nul Part System]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122651&o=2

$end

$fm7_cass=punchbal,punchbala,
$bio

Fujitsu FM-7 cass. published 38 years ago:

Punch Ball Mario Bros. (c) 1984 Hudson Soft [Hudson Group].

- TECHNICAL -

GAME ID: LA-2010

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93780&o=2

$end

$x1_cass=punchbal,punchbala,
$bio

Sharp X1 cass. published 38 years ago:

Punch Ball Mario Bros. (c) 1984 Hudson Soft.

- TECHNICAL -

GAME ID: XC-2014

- TRIVIA -

Retail price: 3600 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86262&o=2

$end

$x1_flop=punchbal,
$bio

Sharp X1 5.25in. disk. published 38 years ago:

Punch Ball Mario Bros. (c) 1984 Hudson Soft [Hudson Group].

- TECHNICAL -

GAME ID: XD-2014

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86088&o=2

$end

$pc8801_flop=punchbal,
$bio

NEC PC-8801 Series disk. published 38 years ago:

Punch Ball Mario Bros. (c) 1984 Hudson Soft.

- TECHNICAL -

GAME ID: YA-2010

- TRIVIA -

Punch Ball Mario Bros. for PC-88 was released on August 26, 1984 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92685&o=2

$end

$scv=punchboy,
$bio

Epoch Super Cassette Vision cart. published 38 years ago:

Punch Boy (c) 1984 Epoch Company, Limited.

- TECHNICAL -

[Model 6 NO.09100]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49092&o=2

$end

$gba=punchkngu,
$bio

Nintendo GBA cart. published 20 years ago:

Punch King - Arcade Boxing [Model AGB-APGE-USA] (c) 2002 Acclaim Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72562&o=2

$end

$gba=punchkng,
$bio

Nintendo GBA cart. published 20 years ago:

Punch King - Arcade Boxing [Model AGB-APGP] (c) 2002 Acclaim Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72561&o=2

$end

$info=pnchmn,pnchmna,
$bio

Konami System 573 disc+cart. published 22 years ago:

パンチマニア ～北斗の拳～ (c) 2000 Konami Company, Limited.
(Punch Mania - Hokuto No Ken)

A first-person boxing game released by Konami for the arcades. Based on the first anime series, the player fights against characters from the series in one-on-one matches. There six courses in the game, each covering a certain portion of the storyline

- TECHNICAL -

Konami System 573 Hardware

- TRIVIA -

Released in March 2000 in Japan.

This game is known as "Fighting Mania" outside of Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4196&o=2

$end

$info=pnchmn2,
$bio

Konami System 573 disc+cart. published 22 years ago:

Punch Mania 2 - Hokuto No Ken (c) 2000 Konami Corp.

Released as an upgrade kit to the original Punch Mania, this expansion features courses based on the second anime series, as well as two different two player modes.

- TRIVIA -

Released in November 2000.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=39421&o=2

$end

$nes=tysonpoh,
$bio

Punch-Out 1 (c) 199? JY Co.

Unlicensed Chinese Famicom game/hack for the Russian market.

- TECHNICAL -

GAME ID: JY021

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116231&o=2

$end

$info=punchout,punchita,punchoutj,punchouta,
$vgmplay=punchout,
$bio

Arcade Video game published 38 years ago:

Punch-Out!! (c) 1984 Nintendo.

The player assumes the role of a green-haired boxer, who must fight his way through six increasingly larger-than-life boxers to earn the title of 'Champ' in this superb 1-on-1 fighting game.

During matches, the player's boxer is viewed from behind as a wire-frame (so the player's opponent can be seen). Players must time their punches, dodges and blocks in order to defeat the opposing boxer.

The player's opponents are each rendered as humorous cartoon-like caricatures - adding much to the game's atmosphere - and each boxer fights in a slightly different style, forcing players to adapt to their strategy. The top monitor is used for statistics while the bottom one is used to display the actual fight.

- TECHNICAL -

Game No. CHP1-UP

Main CPU : Zilog Z80 (@ 4 Mhz)
Sound CPU : Zetex N2A03 (@ 1.789772 Mhz)
Sound Chips : Zetex N2A03 (@ 1.789772 Mhz), Sanyo VLM5030 (@ 3.58 Mhz)

Players : 1
Control : 4-way joystick
Buttons : 3
=> [1] LEFT BLOW, [2] RIGHT BLOW, [3] KNOCKOUT BLOW

- TRIVIA -

Punch-Out!! was released in February 1984 in the arcades.

Punch-Out!!'s innovative game-play and memorable graphics and speech did much to ensure its popularity throughout the 1980s.

The game's title music, is actually the 'Gillette Look Sharp March'. This jingle, originally heard in Gillette radio and television commercials, was later used as the theme song to the Gillette Cavalcade of Sports, which aired boxing matches. The music can also be heard in the 1980 boxing related film 'Raging Bull' during the scene where Jake LaMotta (as played by Robert De Niro) unveils his new nightclub.

Mario, Luigi, Donkey Kong and Donkey Kong Jr. appear as spectators in the crowd - on both sides of the ring.

Rac Carpana holds the official record for this game with 15,999,990 points.

A Punch-Out!! arcade unit can be seen in the 1987 movie 'Over the Top'.

A Game & Watch version was also released the same year under the title 'Boxing'. It was renamed to 'Punch-Out!!' for it's special 1988 U.S. release.

- TIPS AND TRICKS -

* Control Panel Instructions : 
- Power meter indicates your punching power. Build up your punching power by punching the champ, throw a knock-out blow when meter flashes "KO".
- Status meter indicates your/champ's respective stamina, knockdown occurs when status meter reads empty.
- Game is over when you are knocked out or time counts down to zero.
- "Lets keep it clean. Now come out boxing!"

* Here's the system for getting by everyone in 1 round of Punch-Out (warning : This system works on 9 out of 10 Punch-Out machines)...
1) Glass Joe : So easy that you'd have to be trying not to win. But to be 100% sure... Keep guard up till his eyes glow for a big punch, dodge, and hammer him with rights and lefts to the face. Repeat till down.
2) Piston Hurricane : Concentrate blows, especially lefts, to the abdomen. When he backs up and charges in, hit him with a blow to the stomach as soon as he charges into you, he'll go down for the count after the 2nd or third time.
3) Bald Bull : Fairly simple : Right, dodge, left left. Right, dodge left left. Look out for his upper cuts though (get out of the way! duh) and upon his bull-charge you have two options. A hit to the stomach when he is right under you puts him down for the count, but if your reflexes aren't optimum, you are better off at dodging and continuing the fight. Right to the face (or 2 lefts), dodge, right. NO BODY BLOWS TO BALD BULL except on the bull charge.
4) Kid Quick : Soooo easy : Right, dodge, right right dodge right right dodge right right dodge right right dodge right right (these all being blows to the head). VERY EASY as long as you don't lose your rhythm. If ya do get messed up you can usually recover with a a dodge and starting again. No blows to the stomach. This is basically what you'll be doing against Mr. Sandman.
5) Pizza Pasta : Basically you're waiting for him to screw up. Use the kid quick system till he backs off (with the Come on! Come on!) and DODGE his hook. Then pummel him with rights and lefts to the head (ONLY the head), and he won't be fighting back. Repeat till he's dead. If he pins you up against the ropes with shots to the stomach at some point, just get your guard down there and sneak in some lefts and you should break free.
6) Mr. Sandman, the champion : Kid Quick system exactly. Every now and then however he fires a very quick left or right to the head. When he hits you with one, dodge the opposite way of the hit quickly or you'll be going down.

- SERIES -

1. Punch-Out!! (1984)
2. Super Punch-Out!! (1984)
3. Mike Tyson's Punch-Out!! (1987, Nintendo NES)
4. Super Punch-Out!! (1994, Nintendo SNES)
5. Punch-Out!! (2009, Nintendo Wii)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2068&o=2

$end

$nes=punchoutj,
$bio

Nintendo Famicom cart. published 35 years ago:

Punch-Out!! (c) 1987 Nintendo.

Before the release of Mike Tyson's Punch-Out!! in North America, Nintendo released the game in a gold-colored Famicom cartridge simply titled Punch-Out!! in Japan, without Mike Tyson in it, as a prize for the Golf U.S. Course Famicom Tournament. This version's final boxer was Super Macho Man, who was also the final boxer in the Super Punch-Out!! arcade game. When Mike Tyson's Punch-Out!! sold well in North America, Nintendo one month later released the Mike Tyson version in Japan.

- TECHNICAL -

Game ID: HVC-PT-S

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54523&o=2

$end

$nes=punchout,punchoutu,
$bio

Nintendo NES cart. published 32 years ago:

Punch-Out!! (c) 1990 Nintendo of America, Inc.

Punch-Out!! It's 13 tough matches in the minor, major and world circuits that lead to the final challenge - the World Video Boxing Association title fight. The ultimate bout against the newest WVBA Champ - Mr. Dream! Practice your hook and take a quick jab. Try to stay light on your feet as you dance left, then right, dodging punches while you throw your own. Boxers from around the world like Piston Honda, Glass Joe and Super Macho Man are all trying to knock you out of the ring. You've trained for months for this moment. There's the bell. Shake hands and come out boxing!

- TECHNICAL -

GAME ID: NES-QP-USA

- TRIVIA -

Released in August 1990 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55457&o=2

$end

$spectrum_cass=punchy,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Punchy (c) 1983 Mr. Micro.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80360&o=2

$end

$c64_cass=punchy,
$bio

Commodore C64 cass. published 39 years ago:

Punchy (c) 1983 Mr. Micro

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=188034&o=2

$end

$msx1_cass=punchy,punchya,
$bio

MSX cass. published 38 years ago:

Punchy (c) 1984 Mr. Micro

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94928&o=2

$end

$svi318_cass=punchy,
$bio

Spectravideo SV-318 cass. published 38 years ago:

Punchy (c) 1984 Mr. Micro

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118575&o=2

$end

$einstein=punchy,
$bio

Tatung Einstein disk. published 37 years ago:

Punchy (c) 1985 Tatung Einsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136136&o=2

$end

$spectrum_cass=punchya,
$bio

Punchy (c) 198? Sinclair Research, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226107&o=2

$end

$msx1_flop=punchy,
$bio

Punchy cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230100&o=2

$end

$info=punchy,punchy3,
$bio

Pinball published 29 years ago:

Punchy The Clown (c) 1993 Alvin G.

- TRIVIA -

103 units were produced.

- STAFF -

Design by : Michael Gottlieb, Jim Shird
Art by : Dan Hughes
Music by : Kyle Johnson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5538&o=2

$end

$cpc_flop=punchy19,punchyuk01,punchyuk,
$bio

Amstrad CPC 464 disk. published 38 years ago:

Punchy [Model SOFT 1150] (c) 1984 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126373&o=2

$end

$cpc_cass=punchy,
$bio

Amstrad CPC cass. published 37 years ago:

Punchy [Model SOFT 150] (c) 1985 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98759&o=2

$end

$spectrum_cass=puncman1,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Puncman 1 And 2 (c) 1984 Chalksoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287022&o=2

$end

$bbc_cass=puncmn12,
$bio

Puncman 1 and 2 (c) 19?? Chalksoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52264&o=2

$end

$apple2_flop_orig=pnctbbls,
$bio

Apple II 5.25 disk. published 31 years ago:

Punctuation - Building Better Language Skills (c) 1991 Micrograms Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233505&o=2

$end

$apple2_flop_clcracked=eapunct2,
$bio

Apple II 5.25 disk. published 41 years ago:

Punctuation II - Commas, Commas, Commas (c) 1981 Educational Activities, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231351&o=2

$end

$spectrum_cass=punctuat,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Punctuation Pete (c) 1983 Heinemann

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293829&o=2

$end

$spectrum_cass=ppetwf,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Punctuation Pete + Wordfinder (c) 1984 Heinemann

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287653&o=2

$end

$apple2_flop_orig=puncpon,
$apple2_flop_clcracked=puncpon,
$bio

Apple II 5.25 disk. published 37 years ago:

Punctuation Put-On - Punctuation Processor (c) 1985 Sunburst Communications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230555&o=2

$end

$apple2_flop_clcracked=puncscma,
$bio

Apple II 5.25 disk. published 39 years ago:

Punctuation Skills: Commas (c) 1983 MB [Milton Bradley Co.] [East Longmeadow, MA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298427&o=2

$end

$x68k_flop=puninces,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

Punincess Maker (c) 1992 Oguchin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88533&o=2

$end

$cpc_flop=punishme,
$bio

Amstrad CPC 464 disk. published 27 years ago:

Punishment 1.0 (c) 1995 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124066&o=2

$end

$gamate=punkboy,
$bio

Gamate cart. published 30 years ago:

Punk Boy [Model C1049] (c) 1992 Bit Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=105898&o=2

$end

$info=punkshot,punkshot2,punkshotj,punkshot2e,
$vgmplay=punkshot,
$bio

Arcade Video game published 32 years ago:

Punk Shot (c) 1990 Konami.

Street basketball game two on two with punks and punchs!

- TECHNICAL -

Game ID : GX907

Main CPU : Motorola 68000 (@ 12 Mhz)
Sound CPU : Zilog Z80 (@ 3.579545 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), K053260 (@ 3.579545 Mhz)

Screen orientation : Horizontal
Video resolution : 288 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 2048

Players : 4
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Released in November 1990.

King Records released a limited-edition soundtrack album for this game (Konami Game Music Collection Vol.3 - KICA-7502) on 05/05/1991.

- UPDATES -

The US version is slightly different, it has the "Winners Don't Use Drugs" screen.

- STAFF -

[Model FB-1000]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2070&o=2

$end

$cpc_flop=punkstar01,punkstar,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Punk Star Cracked (c) 1988 Dog, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126374&o=2

$end

$cpc_cass=punkstar,
$bio

Amstrad CPC cass. published 34 years ago:

Punk Star [Model AMC-620] (c) 1988 Iber Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98762&o=2

$end

$info=punk,
$bio

Pinball published 40 years ago:

Punk! [Model 674] (c) 1982 Gottlieb.

- TECHNICAL -

Gottlieb System 80A
Model Number : 674

- TRIVIA -

959 units were produced. The game was produced after the designer of the playfield had left the company.

- STAFF -

Design by : Tom Szafransky
Art by : Terry Doerzaph, David Moore

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5539&o=2

$end

$psx=punkysk,
$bio

Sony PlayStation CD published 24 years ago:

Punky Skunk (c) 1998 Jaleco USA, Inc.

North American release. Game developed in Japan. See the original for more information; "Kuri Skunk [Model SLPS-00499]".

- TECHNICAL -

GAME ID: SLUS-00579

- TRIVIA -

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111450&o=2

$end

$info=punkywil,
$bio

Pinball published 36 years ago:

Punky Willy (c) 1986 Joctronic.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=9891&o=2

$end

$spectrum_cass=timh176punkyman,
$bio

Sinclair ZX Spectrum type-in published 34 years ago:

PunkyMan (c) 1988 Hobby Press [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=310071&o=2

$end

$cgenie_cass=punter,
$bio

Colour Genie cass. published 38 years ago:

Punter (c) 1984 Gumboot Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293400&o=2

$end

$spectrum_cass=puntersp,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Punters Pal (c) 1988 Boxoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288334&o=2

$end

$saturn=pupbreed,
$bio

Sega Saturn CD published 26 years ago:

Pup-Breeder (c) 1996 Sai-Mate, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59547&o=2

$end

$megaduck=puptkngt,
$bio

Mega Duck cart. published 29 years ago:

Puppet Knight (c) 1993 Commin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115571&o=2

$end

$bbc_cass=puppetmn,
$bio

Acorn BBC/Electron cass. published 35 years ago:

Puppet Man (c) 1987 Larsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52265&o=2

$end

$x68k_flop=puppetsh,
$bio

Sharp X68000 Series 5.25in. disk. published 33 years ago:

Puppet Show (c) 1989 Great.

CG collection.

- TECHNICAL -

FD x1

- TRIVIA -

Released on June 20, 1989 in Japan for a retail price of 4000 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88013&o=2

$end

$pc8801_flop=puppetsh,
$bio

NEC PC-8801 Series disk. published 33 years ago:

パペットショーＰＡＲＴ１ (c) 1989 Great.
(Puppet Show Part 1)

- TECHNICAL -

BARCODE: 4958725068101

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92686&o=2

$end

$gba=puppyluv,
$bio

Nintendo GBA cart. published 15 years ago:

Puppy Luv - Spa and Resort [Model AGB-BYXE-USA] (c) 2007 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72563&o=2

$end

$spectrum_cass=plegkemp,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Purchase Ledger (c) 1983 Kempsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294665&o=2

$end

$bbcb_flop_orig=purchsng,
$bio

Acorn BBC Micro B disk. published 38 years ago:

Purchasing (c) 1984 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125202&o=2

$end

$pc98=pure,
$bio

NEC PC-9801 Series 5.25in. disk. published 33 years ago:

Pure (c) 1989 Queensoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90424&o=2

$end

$pc8801_flop=purebloc,
$bio

Pure Block (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92688&o=2

$end

$psion2=purefin,
$bio

Pure Finance Pack (c) 198? DIP [Distribution Information Processing, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234158&o=2

$end

$pc98=pure2,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

Pure II (c) 1990 Queensoft.

- TECHNICAL -

BARCODE: 4959087100157

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90425&o=2

$end

$pc8801_flop=pure2,pure2a,
$bio

NEC PC-8801 Series disk. published 32 years ago:

Pure II (c) 1990 Queensoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92689&o=2

$end

$evio=em7,
$bio

Tomy Evio cart. published 19 years ago:

Pure Kiss 1 [Model eM7] (c) 2003 Tomy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=292863&o=2

$end

$info=m4purmad,
$bio

Pure Madness (c) 199? Union Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15644&o=2

$end

$pc8801_flop=puremydo,
$bio

NEC PC-8801 Series disk. published 31 years ago:

Pure My Doll (c) 1991 Agumix.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92690&o=2

$end

$pc8801_flop=pure,purea,
$bio

NEC PC-8801 Series disk. published 33 years ago:

Pure (c) 1989 Queensoft.

- TECHNICAL -

GAME ID: NFDK-17004
BARCODE: 4959087100034

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92687&o=2

$end

$saturn=purikura,purikuraa,
$bio

Sega Saturn CD published 26 years ago:

Purikura - Princess Clara Daisakusen (c) 1996 Atlus Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59548&o=2

$end

$info=prikura,
$stv=prikura,
$bio

Sega ST-V cart. published 26 years ago:

プリクラ大作戦 (c) 1996 Sega.
(Purikura Daisakusen)

- TECHNICAL -

Runs on the "ST-V [Sega Titan Video Game System]" hardware.

Players : 2
Control : 8-way joystick
Buttons : 6

- TRIVIA -

Released in September 1996.

The title of this game translates from Japanese as 'Princess Clara's Big Operation'.

Clara first appeared on the Atlus/Cave "Power Instinct 2" fighting game.

- PORTS -

* CONSOLES:
Sega Saturn (1996)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2071&o=2

$end

$gameboy=purikura,purikuraa,
$bio

Nintendo Game Boy Cart. published 25 years ago:

Purikura Pocket - Fukanzen Joshikousei Manual [Model DMG-APPJ-JPN] (c) 1997 Atlus Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66785&o=2

$end

$gameboy=purikur2,
$bio

Nintendo Game Boy Cart. published 25 years ago:

Purikura Pocket 2 - Kareshi Kaizou Daisakusen [Model DMG-A2PJ-JPN] (c) 1997 Atlus Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66786&o=2

$end

$gameboy=purikur3,
$bio

Nintendo Game Boy Cart. published 24 years ago:

Purikura Pocket 3 - Talent Debut Daisakusen [Model DMG-A3PJ-JPN] (c) 1998 Atlus Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66787&o=2

$end

$pc8801_flop=puripure,
$bio

NEC PC-8801 Series disk. published 27 years ago:

Puripureprichi-purin (c) 1995 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92691&o=2

$end

$pc98=purplec1,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Purple Cat Vol. 1 - Bunny Girl Tokushuu (c) 1993 Palm Tree Software.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90427&o=2

$end

$pc98=purplec2,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Purple Cat Vol. 2 - Hospital Tokushuu (c) 1993 Palm Tree Software.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90428&o=2

$end

$pc98=purplec3,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Purple Cat Vol. 3 - Jokyoushi Tokushuu (c) 1993 Palm Tree Software.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90429&o=2

$end

$amigaocs_flop=purplesd,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Purple Saturn Day (c) 1989 Exxos

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74813&o=2

$end

$amigaocs_flop=purplesdu,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Purple Saturn Day (c) 1989 Epyx, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74814&o=2

$end

$spectrum_cass=psaturnd,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Purple Saturn Day (c) 1989 Exxos [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80362&o=2

$end

$cpc_cass=purplesd,
$bio

Amstrad CPC cass. published 33 years ago:

Purple Saturn Day (c) 1989 Ere Informatique [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98763&o=2

$end

$cpc_flop=purplesa02,purplesa01,purplesa,purplesa04,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Purple Saturn Day (c) 1989 Exxos [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123911&o=2

$end

$ibm5150=purplesa,
$bio

IBM PC 5.25in. disk. published 33 years ago:

Purple Saturn Day (c) 1989 Epyx, Inc. [Redwood City, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132483&o=2

$end

$specpls3_flop=purpsatd,
$bio

Sinclair ZX Spectrum+3 disk. published 33 years ago:

Purple Saturn Day (c) 1989 Exxos [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230238&o=2

$end

$spectrum_cass=psaturnda,
$bio

Purple Saturn Day (c) 198? Erbe Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219189&o=2

$end

$cpc_flop=purplesa03,
$bio

Purple Saturn Day (c) 199? Two Mag

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121861&o=2

$end

$vz_snap=roadwarr,
$bio

VTECH Laser 200 cass. published 39 years ago:

Pursuit (c) 1983 Software Concepts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235120&o=2

$end

$apple2_flop_orig=grafspee,
$bio

Apple II 5.25 disk. published 40 years ago:

Pursuit of the Graf Spee (c) 1982 SSI [Strategic Simulations, Inc.]

Strategy game.

- STAFF -

Developed by: Joel Billings

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301414&o=2

$end

$kc_cass=pursuit3,
$bio

VEB Mikroelektronik KC cass. published 34 years ago:

Pursuit/3 (c) 1988 VEB Mikroelektronik

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133752&o=2

$end

$kc_cass=pursuit4,
$bio

VEB Mikroelektronik KC cass. published 34 years ago:

Pursuit/4 (c) 1988 VEB Mikroelektronik

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133753&o=2

$end

$info=pururun,
$bio

Arcade Video game published 27 years ago:

PuRuRun (c) 1995 Banpresto

Link 4 or more coloured blobs on the grid to make them pop. Each blob has an outer colour and an inner colour and when the blobs pop, they change into their inner colour. Keep linking the blobs until you guide our heroes Pipi and Moko to the goal. You can try to link outer/inner combinations to help them reach the goal quicker.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 12 Mhz)
Sound CPU : uPD7810 (@ 12 Mhz)
Sound Chips : Yamaha YM2151 (@ 4 Mhz), OKI6295 (@ 9.375 Khz)

Screen orientation : Horizontal
Video resolution : 320 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 8192

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Developed by Metro.

Released in October 1995.

Pururun is Japanese onomatopoeia for a jiggling sound.

- STAFF -

Planning : Fukupyon, N. Sagara, Yos, Daruma
Programmer : M. Machida, Fire Machine, T. Mitsuhashi, W. Kitamura
Graphics : J. Tabuchi, M. Inouie, H. Mao, R. Yamaguchi, N. Ohsaka, Y. Yosimura, T. Yanai, K. Kumaki, Tenma No Arai, R. Suzuki
Sound and Music : Kouite-F, MAZ, Famishin
Instruction Card : Wepon, M. Hourai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2072&o=2

$end

$cpc_flop=pushuk19,push1995,
$bio

Amstrad CPC 464 disk. published 27 years ago:

Push (c) 1995 Power System

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124415&o=2

$end

$spectrum_cass=pushncha,
$bio

Sinclair ZX Spectrum cass. published 9 years ago:

Push 'n' Chase (c) 2013 Amore, Gabriele

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236631&o=2

$end

$x68k_flop=pushbon,pushbona,
$bio

Sharp X68000 Series 5.25in. disk. published 28 years ago:

Push Bon! (c) 1994 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88534&o=2

$end

$spectrum_cass=pushoff,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Push Off (c) 1983 Software Projects

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80364&o=2

$end

$info=pushover,
$bio

Video Slot Machine published 41 years ago:

Push Over (c) 1981 Summit Coin.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42416&o=2

$end

$fm7_cass=pushpul2,
$bio

Fujitsu FM-7 cass. published 37 years ago:

Push Pull II (c) 1985 Compac.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93781&o=2

$end

$ibm5170=pushover,
$bio

IBM PC/AT DOS 3.5in. disk. published 28 years ago:

Push-Over (c) 1994 Hit Squad, The.

Re-release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298665&o=2

$end

$snes=pushoveru,pushoverup,
$bio

Nintendo Super NES cart. published 30 years ago:

Push-Over [Model SNS-PV-USA] (c) 1992 Ocean Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63454&o=2

$end

$snes=pushover,
$bio

Nintendo Super NES cart. published 30 years ago:

Push-Over (c) 1992 Ocean Software, Limited.

- TECHNICAL -

Cartridge ID: SNSP-PV-EUR

- TRIVIA -

Reviews:
[FR] March 1993 - Consoles + No. 18: 87/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63453&o=2

$end

$spectrum_cass=pusher,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Pusher (c) 1983 Am-Tec

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80363&o=2

$end

$radio86_cass=pusher,
$bio

Radio-86RK cass. published 31 years ago:

PUSHER (c) 1991 Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235482&o=2

$end

$special_cass=pusher,
$bio

Specialist cass. published 30 years ago:

Pusher (c) 1992 Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234233&o=2

$end

$info=pushman,pushmana,
$bio

Arcade Video game published 32 years ago:

Pushman (c) 1990 Comad Industry Company, Limited.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 8 Mhz), Motorola M68705 (@ 400 Khz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : (2x) Yamaha YM2203 (@ 2 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

5,000 pieces produced.

This game uses two songs (probably more) from Jaleco's "Psychic 5", one of them is in the Pushman attract mode used in Jaleco's game when Aikiko (the girl) play the stages. The second is the song used in Pushman when you clear a stage, used in Psychic 5 when you fly with a broom (previously hit the witch).

- STAFF -

Director : Ann Kyu Sik
Programmer : Ryod Jun Ho
Graphics Designers : Lee Jae Goon, Kwack Woo Yong, Jang Kye Sook
Graphics Programmer : Ryoo Sook, Jr
Hardware Engineer : Kim Myoung Won
Music Programmer : Kim Yong Kwang
Music Composer : Kim Hyung Sum

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2073&o=2

$end

$info=pushmant,
$bio

Arcade Video game published 32 years ago:

Pushman (c) 1990 Top Tronic.

This game is a licensed version, for more information about the game itself, please visit the original Comad entry.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=38485&o=2

$end

$info=pushmans,
$bio

Arcade Video game published 31 years ago:

Pushman (c) 1991 American Sammy Corp.

This game is a licensed version, for more information about the game itself, please visit the original Comad entry.

- TRIVIA -

Even if the titlescreen says 1990, this game was released by American Sammy in December 1991.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=38486&o=2

$end

$amigaocs_flop=pushover,pushovera,
$bio

Commodore Amiga 500 disk. published 30 years ago:

PushOver (c) 1992 Ocean Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74815&o=2

$end

$spectrum_cass=puslespi,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Puslespill (c) 1983 Methodia Design Norway

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294669&o=2

$end

$nes=pussboot,
$bio

Nintendo NES cart. published 32 years ago:

Puss 'n Boots - Pero's Great Adventure (c) 1990 Electro Brain

Pero is Puss N' Boots of storybook fame and he's caught up in a whirlwind adventure, traveling through time and around the world! True-blue Pero has been cat-apulted back through time by the terrible Count Gruemon. Now Pero must cross many dangerous lands to defeat Count Gruemon and recover the Time Machine which will return Pero home. It's a cat-astrophe!

- TECHNICAL -

GAME ID: NES-UO-USA

- TRIVIA -

Released in June 1990 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55458&o=2

$end

$spectrum_cass=psylove,psylovea,
$bio

Sinclair ZX Spectrum cass. published 23 years ago:

Pussy - Love Story From Titanic (c) 1999 LCD Design.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226108&o=2

$end

$nes=putpoeur,
$bio

Nintendo NES cart. published 25 years ago:

Puteshestvie Po Europe (c) 1997 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55459&o=2

$end

$gamegear=puttputt,
$bio

Sega Game Gear cart. published 31 years ago:

Putt & Putter [Model 2307] (c) 1991 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64796&o=2

$end

$sms=puttputt,puttputtp,
$bio

Sega Master System cart. published 30 years ago:

Putt & Putter (c) 1992 Sega Enterprises, Limited.

Descriptions of the back cover:

The waves crash against the shore as you tee up. Ahead in the distance...pinball bumpers? An outrageous combination of miniature golf and pinball! It's Putt & Putter!

Die Wellen branden an die Küste während Sie sich zum Abschlag fertig machen. Voraus in einiger Entfernung...Flipper-Hindernisse? Eine verblüffende Kombination von Minigolf und Flipper-Spiel! Das ist Putt & Putter!

Les vagues s'écrasent sur la plage tandis que vous placez la balle sur le tee. Au loin...les butées de renvoi d'un flipper? La combinaison terrible d'un golf miniature et d'un flipper! C'est "Putt & Putter"!

Las olas chocan contra la costa mientras pones la pelota en el tee. A la distancia...¿paragolpes de pinball? Una extraña combinación de minigolf y pinball. ¡Es el Putt & Putter!

Mentre vi preparate sul tee le onde si frangono sulla spiaggia. In distanza...le leve di un flipper? Una sensazionale combinazione di minigolf e flipper! Questo è "Putt & Putter".

Vågorna slår mot kusten när du peggar upp bollen på utslagsplatsen. Fjärran framför dig...flipperspels-bumprar? En otrolig kombination av golf och flipperspel! Det är Putt & Putter!

De golven beuken tegen de kust als jij je bal op de tee legt. In de verte zie je...flipperkast bumpers. Een fantastische combinatie van golf en een flipperkast. Dit is Putt & Putter!

- TECHNICAL -

GAME ID: 5122

- TRIVIA -

Reviews:
[FR] August 1992 - Joypad N.11: 74/100 (2-Player)
[FR] August 1992 - Joypad N.11: 45/100 (1-Player)

Average note: 59.5/100

- STAFF -

Programmer: Wat
Planner: Lehto
Designer: Lehto, Matsu
Music Composer: Pygmy Wada
Special Thanks To: Kou, Yone, T. Asano, T. Hagiwara, S. Kawa, Manma, Chaos Brain, Danna, Baham, Pretty Toshi, Hoehoe, Kaw

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56142&o=2

$end

$gamegear=puttputtj,
$bio

Sega Game Gear cart. published 31 years ago:

Putt & Putter (c) 1991 Sega Enterprises, Limited.

- TECHNICAL -

[Model G-3209]

- TIPS AND TRICKS -

* Special Passwords: Enter the following password to enable the corresponding effect

PASS,  LIST : Show password list
PUTT : Enable Master mode
STAGE : Stage select
MOVE : Used with stage select; allows you to press 1 to view the whole stage before selecting it
STOP : If you press 1 while the ball is rolling, it stops, even on slopes and moving floors
SEGA : Goes back to the sega screen (useless)
RESET : Resets the game

* Configuration Menu: Press 1+START or 2+START during the opening animation.

- STAFF -

Planner : Lehto, Amachan
Programmer : Uhyohyo, Moyoyo
Graphics : Matsu Special
Sound : Nasubi

Special thanks to : Fighter Hayabusa, Momo P-, Kogako, Princess Yumiko, Pettit Tomato

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64798&o=2

$end

$famicom_flop=puttputt,
$bio

Nintendo Famicom disk. published 33 years ago:

Putt Putt Golf [Model PAC-PPG] (c) 1989 Pack-In-Video Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65426&o=2

$end

$megadriv=putter,
$vgmplay=putter_md,
$bio

Sega Meganet game published 31 years ago:

Putter Golf (c) 1991 Sega Enterprises, Limited.

- TRIVIA -

Released in 1991 in Japan for the Sega Meganet online service.

- PORTS -

* CONSOLES: 
Sega Mega-CD [JP] (mar.18, 1994) "Game no Kanzume Vol. 2 [Model G-6033]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93494&o=2

$end

$megadriv=puttergnk,
$bio

Sega Mega Drive cart. published 31 years ago:

Putter Golf (ripped from Game no Kandume Mega CD) (c) 1991 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233720&o=2

$end

$psx=puttgolf,
$bio

Sony PlayStation CD published 21 years ago:

Putter Golf (c) 2001 Agetec, Inc.

North American release. Game developed in Japan. See the original for more information; "Simple 1500 Series Vol. 69: The Putter Golf [Model SLPM-86868]".

- TECHNICAL -

GAME ID: SLUS-01371

- TRIVIA -

Release on October 24, 2001 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111154&o=2

$end

$amigaocs_flop=putty,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Putty (c) 1992 System 3 Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74816&o=2

$end

$snes=puttmoon,
$bio

Nintendo Super Famicom cart. published 29 years ago:

Putty Moon [Model SHVC-PU] (c) 1993 Varie

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61994&o=2

$end

$megadriv=puttsqup,puttsqup1,
$bio

Sega Genesis cart. published 30 years ago:

Putty Squad (c) 1992 System 3 Soft.

Never passed the prototype stage.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=36242&o=2

$end

$snes=puttsqud,puttsqudp,
$bio

Nintendo Super NES cart. published 28 years ago:

Putty Squad (c) 1994 Ocean Software, Limited.

- TRIVIA -

Reviews:
[FR] June 1995, Consoles + N.44: 75/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63455&o=2

$end

$gba=puyofev,
$bio

Nintendo GBA cart. published 17 years ago:

Puyo Pop Fever [Model AGB-BPFP-EUR] (c) 2005 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72566&o=2

$end

$gba=puyopopu,
$bio

Nintendo GBA cart. published 20 years ago:

Puyo Pop [Model AGB-APYE-USA] (c) 2002 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72565&o=2

$end

$gba=puyopop,
$bio

Nintendo GBA cart. published 20 years ago:

Puyo Pop [Model AGB-APYP] (c) 2002 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72564&o=2

$end

$info=puyo,puyoj,puyoja,puyobl,
$vgmplay=puyo,
$bio

Arcade Video game published 30 years ago:

Puyo Puyo (c) 1992 Sega.

An incredibly addictive and original puzzle game in which players must form chains of four or more beans (known as 'Puyos') of the same colour to make to disappear.

Players can hinder their opponent by forming Puyo combinations; a successfully formed chain removes some some of the player's Puyos and causes 'junk' Puyos to fall into the opponent's play area. As these Junk Puyos are transparent, they cannot be used to form a chain and can only be destroyed when a nearby chain is created.

- TECHNICAL -

Runs Sega "System C-2" hardware.

Players: 2
Control: 8-way joystick
Buttons: 1

- TRIVIA -

Puyo Puyo was released in October 1992 in Japan. Puyo Puyo is Japanese onomatopoeia for the sound that a rather plump person might make.

Puyo Puyo was originally released by Compile in 1991 for the MSX2 under the name "Puyo Puyo [Model IA-9106]". It was soon followed by a version for the Nintendo Famicom Disk Drive called "Puyo Puyo [Famimaga Disk Vol. 5] [Model GTS-PYO]" (featured characters from the 1989 RPG Madou Monogatari, also made by Compile). Puyo Puyo only really became popular when it was released as an arcade game in 1992. This was the first version that included a one player story mode, in which the human player plays against computer opponents of increasing difficulty. This feature was an immediate success because it allowed players to play by themselves. Future versions of Puyo Puyo for home systems also included this feature.

For fanatics, here is the full cast :
Silvana
Skeleton
Blue Ghost
Mummy
Dragon Woman
Goby Captain,
Small Foot
Dark Elf
Scorpion Man
Johnny
Zombie
Witch
Elephant
Lord
Devious
Max Minotaur
Lulu
Dark Prince
Carbuncle

- SERIES -

1. Puyo Puyo [Model IA-9106] (1991, MSX 2)
2. Puyo Puyo (1992, Arcade)
3. Puyo Puyo 2 (1994, Arcade)
6. Puyo Puyo Sun [Model 610-0374-11] (1996, Arcade)
7. Puyo Puyo Da! featuring ELLENA System (1999, Arcade)
8. Puyo Puyo 4 [Model HDR-0014] (1999, Dreamcast)
9. Puyo Puyo Fever (2003, Arcade)
10. Puyo Puyo Fever 2 [SLPM 66104] (2005, PS2)
11. Kidou Gekidan Harouza Haro Ichiza - Haro no Puyo Puyo [Model AGB-BH6J-JPN] (2005, GBA)
12. Puyo Puyo! 15th Anniversary [Model NTR-P-APUJ] (2006, Nintendo DS)
13. Puyo Puyo!! 20th Anniversary [Model NTR-P-TP4J] (2011, Nintendo DS)

- STAFF -

Developed by Compile.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2074&o=2

$end

$pc98=puyopuyo,puyopuyob,puyopuyoa,
$vgmplay=puyopuyo_98,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

ぷよぷよ (c) 1993 Compile
(Puyo Puyo)

- TECHNICAL -

BARCODE: 4988161300015

- TRIVIA -

Released on March 19, 1993 in Japan. Retail price: 7800 yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90430&o=2

$end

$info=puyopuy2,
$vgmplay=puyopuy2,
$bio

Arcade Video game published 28 years ago:

Puyo Puyo 2 (c) 1994 Compile.

Sequel to the hugely popular Puyo Puyo. Though there is not much difference between this and the original, it is just as addictive and fun.

- TECHNICAL -

Runs Sega "System C-2" hardware.

Players: 2
Control: 8-way joystick
Buttons: 2

- TRIVIA -

Released in October 1994.

The title screen says 'Puyo Puyo Tsu': 'Tsu' is a pun, it has no meaning here but it's pronounced like 'Two'.

Licensed to Sega for manufacture.

- SERIES -

1. Puyo Puyo [Model IA-9106] (1991, MSX 2)
2. Puyo Puyo (1992, Arcade)
3. Puyo Puyo 2 (1994, Arcade)
6. Puyo Puyo Sun [Model 610-0374-11] (1996, Arcade)
7. Puyo Puyo Da! featuring ELLENA System (1999, Arcade)
8. Puyo Puyo 4 [Model HDR-0014] (1999, Dreamcast)
9. Puyo Puyo Fever (2003, Arcade)
10. Puyo Puyo Fever 2 [SLPM 66104] (2005, PS2)
11. Kidou Gekidan Harouza Haro Ichiza - Haro no Puyo Puyo [Model AGB-BH6J-JPN] (2005, GBA)
12. Puyo Puyo! 15th Anniversary [Model NTR-P-APUJ] (2006, Nintendo DS)
13. Puyo Puyo!! 20th Anniversary [Model NTR-P-TP4J] (2011, Nintendo DS)

- PORTS -

* CONSOLES:
[JP] Sega Mega Drive (Dec. 02, 1994; "Puyo Puyo 2 [Model T-66013]")
[JP] Sega Game Gear (Dec. 16, 1994; "Puyo Puyo 2 [Model T-66037]")
[JP] Sega Saturn (Oct. 27, 1995; "Puyo Puyo 2 [Model T-6601G]")
[JP] Nintendo Super Famicom (Dec. 08, 1995; "Super Puyo Puyo 2 [Model SHVC-AXPJ-JPN]")
[JP] Nintendo Super Famicom (Mar. 08, 1996; "Super Puyo Puyo 2 Remix [Model SHVC-A7PJ-JPN]")
NEC PC-Engine Super CD-ROM² [JP] (Mar. 29, 1996; "Puyo Puyo 2 CD [Model NIPR-1001]")
[JP] Sony PlayStation (Nov. 15, 1996; "Puyo Puyo 2 Ketteiban [Model SLPS-00530]")
[JP] Nintendo Game Boy (Dec. 13, 1996; "Pocket Puyo Puyo 2 [Model DMG-APYJ-JPN]")
[JP] Sega Saturn (june.20, 1997; "Puyo Puyo 2 [Model T-6604G]")
[JP] Bandai WonderSwan (Mar. 11, 1999; "Puyo Puyo 2 [Model SWJ-BAN004]")
SNK Neo-Geo Pocket Color [JP] (jul.22, 1999; "Puyo Puyo 2 [Model NEOP00410]")
[JP] Sony PlayStation (Mar. 30, 2000; "Puyo Puyo 2 Ketteiban [Model SLPS-91194]")
[JP] Sony PlayStation (Dec. 21, 2000; "Puyo Puyo Box [Model SLPS-03114]")
Nintendo Game Boy Advance (2001, "Minna de Puyo Puyo")
[JP] Sony PS2 (may.24, 2004, "Puyo Puyo Tsuu Perfect Set [Sega Ages 2500 Vol. 12] [Model SLPM-62400]")

* OTHERS:
Nokia N-Gage (2003, "Puyo Pop")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2075&o=2

$end

$vgmplay=puyopuy2_w95,
$bio

PC/MS-Windows CD published 26 years ago:

Puyo Puyo 2 (c) 1996 Compile

- TRIVIA -

Released on November 15, 1996 in japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=142552&o=2

$end

$pcecd=puyopuy2,
$bio

NEC PC-Engine CD published 26 years ago:

Puyo Puyo 2 CD (c) 1996 Nec InterChannel, Limited.

- TECHNICAL -

Game ID: NIPR-1001

- TRIVIA -

Puyo Puyo 2 CD was released on March 29, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47799&o=2

$end

$ngpc=puyopop,puyopopa,
$vgmplay=puyopop_ngpc,
$bio

SNK Neo-Geo Pocket Color cart. published 23 years ago:

Puyo Puyo 2 (c) 1999 SNK [Shin Nihon Kikaku].

- TECHNICAL -

GAME ID: NEOP00410

- TRIVIA -

Released on July 22, 1999 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47804&o=2

$end

$wswan=puyopuy2,
$bio

Bandai WonderSwan cart. published 23 years ago:

Puyo Puyo 2 (c) 1999 Bandai.

- TECHNICAL -

Game ID: SWJ-BAN004

- TRIVIA -

Released on March 11, 1999 in Japan.

- STAFF -

Planner: Masato Shimamura, Kaoru Fujiwara (Fujiwara Kaoru)
Programmer: Osamu Kodera (Kodera Osamu)
Special programmer: Tadashi Eda (Eda Tadashi)
Graphic: Akiko Saitou (Saito Akiko)
Sound: Hideki Abe (Ave Hideki)
Special thanks: Go Tsuzuki (Tsuzuki Go)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47803&o=2

$end

$megadriv=puyopuy2,puyopuy2a,
$vgmplay=puyopuy2_md,
$bio

Sega Mega Drive cart. published 28 years ago:

Puyo Puyo 2 (c) 1994 Compile.

- TECHNICAL -

Game ID: T-66013

- TRIVIA -

Puyo Puyo 2 for Mega Drive was released on December 02, 1994 in Japan.

- STAFF -

Produce: Masamitsu Niitani
Program: Takayuki Hirono, Yasutoshi S. Akiyama
Design: Aya Shimazaki (Riu.S.Aya)
Sound & Voice: Tsuyoshi Matsushima (LMS Music), Tomonori Minami (BA.M LMS Music)
Manual & Package: Fukusaburo Kido, Soncho Sawa
Special Thanks: Kazuhiko Kitade, Kengo Morita (24)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47794&o=2

$end

$saturn=puyopuy2a,puyopuy2,puyopuy2b,
$bio

Sega Saturn CD published 27 years ago:

Puyo Puyo 2 (c) 1995 Compile.

- TECHNICAL -

Game ID: T-6601G

- TRIVIA -

Puyo Puyo 2 for Saturn was released on October 27, 1995 in Japan.

Re-Edition:
[JP] "Puyo Puyo 2 [Model T-6604G]" (Saturn Collection, 1997)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47796&o=2

$end

$gamegear=puyopuy2,
$vgmplay=puyopuy2_gg,
$bio

Sega Game Gear cart. published 28 years ago:

Puyo Puyo 2 (c) 1994 Compile.

- TECHNICAL -

Game ID: T-66037

- TRIVIA -

Puyo Puyo 2 for Game Gear was released on December 16, 1994 in Japan.

- TIPS AND TRICKS -

* Change Puyos' Colors: During the opening demo, press 1+2+START. The Puyos' colors will be inverted.

* Humans Puyos: During the opening demo, press Left, Up, Left,2, 1. A sound will confirm the code and the Puyos will have human form.

* Random Puyos form: During the opening demo, enter the sequence (Up, 1, Down, 2, Right, 1, Left, 2) x16. A sound will confirm the code and the Puyos will have their form changed for each opponent you face.

- STAFF -

Produce: Masamitsu Niitani (Moo Niitani)
Director: Takafumi Tanida (Taka)
Program: Takin
Design: Aya Shimazaki (Riu.S.Aya), Ichi, Wizard
Sound: Tsuyoshi Matsushima (LMS Music)
Manual & Package: Ayame Kizuki
Special Thanks: Kengo Morita (24)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47795&o=2

$end

$saturn=puyopuy2sa,
$bio

Sega Saturn CD published 25 years ago:

Puyo Puyo 2 (c) 1997 Compile.

Re-Edition. Game originally released in 1995. See the original 1995 version for more information about the game itself; "Puyo Puyo 2 [Model T-6601G]".

- TECHNICAL -

Game ID: T-6604G

- TRIVIA -

Released on June 20, 1997 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47802&o=2

$end

$n64=puyopuy4,
$bio

Nintendo 64 cart. published 23 years ago:

Puyo Puyo 4 - Puyo Puyon Party [Model NUS-NPTJ] (c) 1999 Compile

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57922&o=2

$end

$psx=puyobox,
$bio

Sony PlayStation CD published 22 years ago:

Puyo Puyo Box (c) 2000 SEGA Corp.

- TECHNICAL -

Model # SLPS-03114

- TRIVIA -

Released on December 21, 2000 in Japan.

- STAFF -

Developed by Compile.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47807&o=2

$end

$pcecd=puyopuyo,
$bio

NEC PC-Engine CD published 28 years ago:

????CD (c) 1994 NEC Avenue, Limited.
(Puyo Puyo CD)

The classic Puyo Puyo finally arrives on the PC Engine system! Here is the port of Compile and Sega's popular Tetris-inspired puzzle arcade game originally released in 1992. The gameplay probably doesn't need much of an introduction - multicolored gelatinous beans, called Puyos, fall from the top of the screen in pairs, and the player has a limited amount of time to rotate and stack Puyos and make sure they fit together. If the player matches four or more Puyos of the same color, they disappear and any Puyos located right above them will fall down, setting off potential chain reactions. Each level is designed like a duel where two opponents attempt to subdue each other in an intense Puyo battle - each successful combo or chain releases garbage Puyos to the adversary's side, and if one player's stack reaches the top of the playfield, it is game over. The game features several play modes - a Story Mode when the player battles a slew of enemies, a Two Player versus mode and a no time-limit solo mode.

- TECHNICAL -

Game ID: NAPR-1038

- TRIVIA -

Puyo Puyo CD was released on April 22, 1994 in Japan for 5600 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47750&o=2

$end

$info=puyoda,
$bio

Sega NAOMI cart. published 23 years ago:

Puyo Puyo Da! featuring ELLENA System (c) 1999 Sega Enterprises, Limited.

- TECHNICAL -

Runs on the Sega "NAOMI" hardware.

- TRIVIA -

Developed by Compile. Puyo Puyo Da was released in December 1999 by Sega.

- SERIES -

1. Puyo Puyo [Model IA-9106] (1991, MSX 2)
2. Puyo Puyo (1992, Arcade)
3. Puyo Puyo 2 (1994, Arcade)
6. Puyo Puyo Sun [Model 610-0374-11] (1996, Arcade)
7. Puyo Puyo Da! featuring ELLENA System (1999, Arcade)
8. Puyo Puyo 4 [Model HDR-0014] (1999, Dreamcast)
9. Puyo Puyo Fever (2003, Arcade)
10. Puyo Puyo Fever 2 [SLPM 66104] (2005, PS2)
11. Kidou Gekidan Harouza Haro Ichiza - Haro no Puyo Puyo [Model AGB-BH6J-JPN] (2005, GBA)
12. Puyo Puyo! 15th Anniversary [Model NTR-P-APUJ] (2006, Nintendo DS)
13. Puyo Puyo!! 20th Anniversary [Model NTR-P-TP4J] (2011, Nintendo DS)

- PORTS -

* CONSOLES:
Sega Dreamcast (1999)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3981&o=2

$end

$info=puyofev,puyofevp,puyofevj,
$bio

Sega NAOMI cart. published 19 years ago:

Puyo Puyo Fever (c) 2003 Sega.

- TECHNICAL -

Runs on the Sega "NAOMI" hardware.

- TRIVIA -

Puyo Puyo Fever was released in November 2003 in Japan. It was also known as "Puyo Pop Fever" outside of Japan.

- SERIES -

1. Puyo Puyo [Model IA-9106] (1991, MSX 2)
2. Puyo Puyo (1992, Arcade)
3. Puyo Puyo 2 (1994, Arcade)
6. Puyo Puyo Sun [Model 610-0374-11] (1996, Arcade)
7. Puyo Puyo Da! featuring ELLENA System (1999, Arcade)
8. Puyo Puyo 4 [Model HDR-0014] (1999, Dreamcast)
9. Puyo Puyo Fever (2003, Arcade)
10. Puyo Puyo Fever 2 [SLPM 66104] (2005, PS2)
11. Kidou Gekidan Harouza Haro Ichiza - Haro no Puyo Puyo [Model AGB-BH6J-JPN] (2005, GBA)
12. Puyo Puyo! 15th Anniversary [Model NTR-P-APUJ] (2006, Nintendo DS)
13. Puyo Puyo!! 20th Anniversary [Model NTR-P-TP4J] (2011, Nintendo DS)

- PORTS -

* CONSOLES:
Sega Dreamcast (2004)
Sony PlayStation 2 (2004)
Nintendo GameCube [DOL-GPYJ-JPN] (Mar.2004)
Microsoft XBOX [Z75 00001] (Apr.2004)
Nintendo DS (2004)
Nintendo Game Boy Advance (2004)
Sony PSP (2004)

* COMPUTERS:
PC [MS Windows] (2004)
Apple Macintosh (2004)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3982&o=2

$end

$gba=puyofevj,
$bio

Nintendo GBA cart. published 18 years ago:

Puyo Puyo Fever [Model AGB-BPFJ-JPN] (c) 2004 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72567&o=2

$end

$gbcolor=puyopuyg,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Puyo Puyo Gaiden - Puyo Wars [Model DMG-AWYJ-JPN] (c) 1999 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68616&o=2

$end

$n64=puyopsun,
$bio

Nintendo 64 cart. published 25 years ago:

Puyo Puyo Sun 64 (c) 1997 Compile.

- TECHNICAL -

[Model NUS-NPYJ-JPN]

- TRIVIA -

Puyo Puyo Sun 64 was released on October 31, 1997 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47810&o=2

$end

$info=puyosun,
$stv=puyosun,
$bio

Sega ST-V cart. published 26 years ago:

Puyo Puyo Sun (c) 1996 Compile.

The third game in the 'Puyo Puyo' series.

- TECHNICAL -

Runs on the "ST-V [Sega Titan Video Game System]" hardware.
Cartridge ID: Model 610-0374-11

Players: 2
Control: 8-way joystick
Buttons: 6

- TRIVIA -

Puyo Puyo Sun was released in November 1996.

'Sun' is a pun for 'San'. It's the third puyo puyo at the arcade and 'San' stands for 'Three' in Japanese.

- SERIES -

1. Puyo Puyo [Model IA-9106] (1991, MSX 2)
2. Puyo Puyo (1992, Arcade)
3. Puyo Puyo 2 (1994, Arcade)
6. Puyo Puyo Sun [Model 610-0374-11] (1996, Arcade)
7. Puyo Puyo Da! featuring ELLENA System (1999, Arcade)
8. Puyo Puyo 4 [Model HDR-0014] (1999, Dreamcast)
9. Puyo Puyo Fever (2003, Arcade)
10. Puyo Puyo Fever 2 [SLPM 66104] (2005, PS2)
11. Kidou Gekidan Harouza Haro Ichiza - Haro no Puyo Puyo [Model AGB-BH6J-JPN] (2005, GBA)
12. Puyo Puyo! 15th Anniversary [Model NTR-P-APUJ] (2006, Nintendo DS)
13. Puyo Puyo!! 20th Anniversary [Model NTR-P-TP4J] (2011, Nintendo DS)

- PORTS -

* CONSOLES:
[JP] Sega Saturn (Feb. 14, 1997; "Puyo Puyo Sun [Model T-6603G]")
[JP] Sega Saturn (???. ??, 1997; "Puyo Puyo Sun for SegaNet [Model G-3324]")
Nintendo 64 [JP] (Oct. 31, 1997; "Puyo Puyo Sun 64 [Model NUS-NPYJ-JPN]")
[JP] Sony PlayStation (Nov. 27, 1997; "Puyo Puyo Sun Ketteiban [Model SLPS-01080]")
[JP] Sega Saturn (jul.30, 1998; "Puyo Puyo Sun [Sega Saturn Collection] [Model T-6609G]")
Nintendo Game Boy Color [JP] (Nov. 27, 1998; "Pocket Puyo Puyo Sun [Model CGB-AYSJ-JPN]")
[JP] Sony PlayStation (Apr. 12, 2001; "Puyo Puyo Sun Ketteiban [The Best] [Model SLPS-91224]")
[JP] Sony PlayStation (Jan. 30, 2003; "Puyo Puyo Sun Ketteiban [Model SLPM-87213]")

* COMPUTERS:
PC [MS Windows] [JP] (1997)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2076&o=2

$end

$saturn=puyosun,puyosuna,
$bio

Sega Saturn CD published 25 years ago:

Puyo Puyo Sun (c) 1997 Compile.

- TECHNICAL -

[Model T-6603G]

- TRIVIA -

Puyo Puyo Sun for Saturn was released on February 14, 1997 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47808&o=2

$end

$snes_bspack=bspuyo,
$bio

Nintendo Satellaview BS Pack. published 27 years ago:

Puyo Puyo Tsuu BS Ban (c) 1995 Unknown [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126159&o=2

$end

$pc98_cd=puyopuy2,
$vgmplay=puyopuy2_98,puyopuy2_dos,
$bio

NEC PC-98/MS-Windows CD published 27 years ago:

Puyo Puyo Tsuu (c) 1995 Compile.

- TECHNICAL -

GAME ID: C 9501

- TRIVIA -

Released on October 27, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97556&o=2

$end

$famicom_flop=famimag5,
$bio

Nintendo Famicom disk. published 31 years ago:

Puyo Puyo [Famimaga Disk Vol. 5] (c) 1991 Tokuma Shoten Intermedia, Incorporated.

- TECHNICAL -

Game ID: GTS-PYO

- TRIVIA -

Puyo Puyo was released on October 25, 1991 in Japan.

- STAFF -

Developed by Compile.

- PORTS -

* CONSOLES:
Nintendo Famicom (1993) "Puyo Puyo [Model TIM-PY]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47752&o=2

$end

$gameboy=puyopuyo,puyopuyoa,
$bio

Nintendo Game Boy Cart. published 28 years ago:

Puyo Puyo (c) 1994 Banpresto.

- TECHNICAL -

[Model DMG-QQJ]

- TRIVIA -

Puyo Puyo for Game Boy was released on July 31, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47751&o=2

$end

$gamegear=puyopuyo,
$bio

Sega Game Gear cart. published 29 years ago:

Puyo Puyo (c) 1993 Sega Enterprises, Limited.

- TECHNICAL -

[Model G-3324]

- TRIVIA -

Puyo Puyo for Game Gear was released on March 19, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47747&o=2

$end

$megadriv=puyopuyo,
$vgmplay=puyopuyo_md,
$bio

Sega Mega Drive cart. published 30 years ago:

Puyo Puyo (c) 1992 Sega Enterprises, Limited.

- TECHNICAL -

Game ID: G-4082
Cartridge ID: 670-2502
Cover ID: 670-2503
Barcode: 4 974365 540821

- TRIVIA -

Puyo Puyo for Mega Drive was released on December 18, 1992 in Japan.

The game ROM contains an unused INSERT COIN(S) sprite.

- TIPS AND TRICKS -

A sound test can be accessed from the Options screen in one of two ways:
- Beat the game once.
- Press A, A, Left, B, B, Left, C, C at the title screen (a chime will played if entered correctly).

- STAFF -

* Consoles : 
[JP] Nintendo GameCube (dec.19, 2002) 'Dr. Robotnik's Mean Bean Machine' in "Sonic Mega Collection [Model DOL-GSOJ-JPN]" 
[JP] Microsoft XBOX (dec.9, 2004) 'Dr. Robotnik's Mean Bean Machine' in "Sonic Mega Collection Plus [Model ZD6-00003]" 
[JP] Sony PlayStation 2 (dec.9, 2004) 'Dr. Robotnik's Mean Bean Machine' in "Sonic Mega Collection Plus [Model SLPM-65758]" 
[JP] Nintendo Wii [Virtual Console] (dec.2, 2006) 

* Computers : 
[JP] PC [MS Windows, CD-ROM] (jul.14, 2000) 'Dr. Robotnik's Mean Bean Machine' in "Sega Archives from USA Vol. 2"

- PORTS -

* CONSOLES: 
[JP] Nintendo GameCube (dec.19, 2002) 'Dr. Robotnik's Mean Bean Machine' in "Sonic Mega Collection [Model DOL-GSOJ-JPN]" 
[JP] Microsoft XBOX (dec.9, 2004) 'Dr. Robotnik's Mean Bean Machine' in "Sonic Mega Collection Plus [Model ZD6-00003]" 
[JP] Sony PS2 (dec.9, 2004) 'Dr. Robotnik's Mean Bean Machine' in "Sonic Mega Collection Plus [Model SLPM-65758]" 
[JP] Nintendo Wii [Virtual Console] (dec.2, 2006) 

* COMPUTERS: 
[JP] PC [MS Windows, CD-ROM] (jul.14, 2000) 'Dr. Robotnik's Mean Bean Machine' in "Sega Archives from USA Vol. 2"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47746&o=2

$end

$x68k_flop=puyopuyo,puyopuyod,
$bio

Sharp X68000 Series 5.25in. disk. published 28 years ago:

Puyo Puyo (c) 1994 SPS.

- TECHNICAL -

GAME ID: GS-167
BARCODE: 4956358101677
MEDIA: FD x1

- TRIVIA -

Released on March 25, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88014&o=2

$end

$msx2_flop=puyopuyo,puyopuyob,puyopuyoa,
$vgmplay=puyopuyo_msx2o,puyopuyo_msx2p,
$bio

MSX 2 disk. published 31 years ago:

ぷよぷよ (c) 1991 Compile.
(Puyo Puyo)

- TECHNICAL -

GAME ID: IA-9106
BARCODE: 4988161100349
MEDIA: Floppy disks x 2

- TRIVIA -

Puyo Puyo  was released on October 25, 1991 in Japan. Retail price: 6800 Yen.

The MSX2 is the original first version of this game. It was soon followed by a version for the Nintendo Famicom Disk Drive called "Puyo Puyo [Famimaga Disk Vol. 5] [Model GTS-PYO]" (featured characters from the 1989 RPG Madou Monogatari, also made by Compile). Puyo Puyo only really became popular when it was released as an arcade game in 1992. This was the first version that included a one player story mode, in which the human player plays against computer opponents of increasing difficulty. This feature was an immediate success because it allowed players to play by themselves. Future versions of Puyo Puyo for home systems also included this feature (see 'Ports' section for more info).

- SERIES -

1. Puyo Puyo [Model IA-9106] (1991, MSX 2)
2. Puyo Puyo (1992, Arcade)
3. Puyo Puyo 2 (1994, Arcade)
6. Puyo Puyo Sun [Model 610-0374-11] (1996, Arcade)
7. Puyo Puyo Da! featuring ELLENA System (1999, Arcade)
8. Puyo Puyo 4 [Model HDR-0014] (1999, Dreamcast)
9. Puyo Puyo Fever (2003, Arcade)
10. Puyo Puyo Fever 2 [SLPM 66104] (2005, PS2)
11. Kidou Gekidan Harouza Haro Ichiza - Haro no Puyo Puyo [Model AGB-BH6J-JPN] (2005, GBA)
12. Puyo Puyo! 15th Anniversary [Model NTR-P-APUJ] (2006, Nintendo DS)
13. Puyo Puyo!! 20th Anniversary [Model NTR-P-TP4J] (2011, Nintendo DS)

- PORTS -

* CONSOLES:
[JP] Nintendo Famicom Disc System (1991) "Puyo Puyo [Famimaga Disk Vol. 5] [Model GTS-PYO]"
[JP] Sega Mega Drive (1992) "Puyo Puyo [Model G-4082]"
[JP] Sega Game Gear (1993) "Puyo Puyo [Model G-3324]"
[JP] Nintendo Famicom (1993) "Puyo Puyo [Model TIM-PY]"
[JP] Nintendo Super Famicom (1993) "Super Puyo Puyo [Model SHVC-PQ]"
[JP] NEC PC-Engine Super CD-ROM² (1994) "Puyo Puyo CD [Model NAPR-1038]"
[JP] Nintendo Game Boy (1994) "Puyo Puyo [Model DMG-QQJ]"
[JP] Sony PlayStation (2000) "Puyo Puyo Box [Model SLPS-03114]"

* COMPUTERS:
[JP] NEC PC-9801 (1993)
[JP] FM Towns PC (1994)
[JP] Sharp X68000 (1994)
[JP] PC [MS Windows 95] (1995)

* OTHERS:
[JP] Arcade "Puyo Puyo" (1992)
[JP] Mobile phones (2003)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101967&o=2

$end

$fmtowns_cd=puyopuyo,
$bio

Fujitsu FM Towns CD published 28 years ago:

Puyo Puyo (c) 1994 CRI [CSK Research Institute].

- TECHNICAL -

GAME ID: T2070-403

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110204&o=2

$end

$nes=puyopuyo,
$vgmplay=puyopuyo_nes,
$bio

Nintendo Famicom cart. published 29 years ago:

Puyo Puyo (c) 1993 Tokuma Shoten Intermedia, Incorporated.

Puyo Puyo doesn't need much of an introduction - the now classic puzzle game was first released for the Japanese MSX and Famicom in 1991, and although this early version uses only a fraction of what made the franchise so successful, it boasts the same fundamental gameplay mechanics. The game borrows primarily from the classic Tetris and the main objective is fairly simple and straightforward - pairs of colored Puyos (small slimy creatures in the form of jelly beans) fall from the top of the screen, and the player must combine then in groups of four (or more) to make them disappear. Once they do, all the Puyos located directly above the newly created gap fall downwards, thus creating new groups and potentially triggering more chain reactions for extra points. This version of Puyo Puyo offers two main play modes - the first one, called 'Endless', offers an unlimited flow of Puyos and no time limit. The second mode, called 'Mission', requires the player to complete fifty two discrete levels and to fulfil certain conditions or predefined goals, such as completing chains, cleaning a given amount of puyos or to only clear puyos of a specific color. Additionally, this version also includes a versus mode allowing two players to compete against each other. In this competitive mode, linking chains and combos bombards the opponent's playfield with garbage puyos, black/transparent beans that fill the player's area, and the only way to remove these perky nuisances is to quickly form combos next to them. Finally, this version of Puyo Puyo offers a myriad of options to customize the game to any liking, from difficulty level, background music, sound effects to special items and even the shape of the Puyos (they can be turned into Humans! see the info section below for more information about this unforeseen option).

- TECHNICAL -

[Model TIM-PY]

- TRIVIA -

Puyo Puyo for Famicom was released on July 22, 1993 in Japan for 5900 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47748&o=2

$end

$info=puyomedal,
$bio

Medal video game published 13 years ago:

Puyo Puyo! The Medal Edition (c) 2009 Sega Enterprises, Limited.


This game uses Sega's "Medalink" which is a service that allows up to 16 units or four different games to be connected, but the units must be on the same location.

- TRIVIA -

Released in April 2009.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=38903&o=2

$end

$psx=puyopuy4,
$bio

Sony PlayStation CD published 23 years ago:

Puyo Puyo-n - Car-Kun to Issho (c) 1999 Compile

- TECHNICAL -

GAME ID: SLPS-02412

- TRIVIA -

Released on December 16, 1999 in Japan. It was never exported outside Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85560&o=2

$end

$pc8801_flop=puzlet2v,
$bio

Puzlet 2 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92692&o=2

$end

$sms=puznic,
$bio

Samsung Gam*Boy cart. published 32 years ago:

Puznic (c) 1990 Zemina.

Unlicensed adaptation of Taito's game 'Puzznic'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56143&o=2

$end

$msx1_cart=puznic,
$bio

MSX cart. published 32 years ago:

Puznic (c) 1990 Zemina [Korea]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77389&o=2

$end

$nes=puzslot,
$bio

Nintendo Famicom cart. published 30 years ago:

Puzslot (c) 1992 Sammy Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54524&o=2

$end

$info=puzzball,
$bio

Medal mechanical game published 20 years ago:

Puzz Ball (c) 2002 Namco, Limited.

- TECHNICAL -

Wideism SP-02 Cabinet

Namco System 10 Hardware

Main CPU : R3000A 32 bit RISC processor, Operating performance - 30 MIPS, Instruction Cache - 4KB
OSC : 53.693175MHz and 101.4912MHz
BUS : 132 MB/sec.
OS ROM : 512 Kilobytes
Additional Sound Chips : Playstation SPU, 24 Channels, 44.1KHz sample rate, PCM audio source, Digital effects include: Envelope, Looping, Digital Reverb, Load up to 512K of sampled waveforms, Supports MIDI Instruments.
Main RAM: 2 Megabytes
Video RAM: 2 Megabyte
Sound RAM : 512 Kilobytes
Graphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling)
Sprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll
Resolution : 256x224 - 740x480
Colours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables)
Other Features : custom geometry engine, custom polygon engine, MJPEG decoder
Roms : Roms

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29753&o=2

$end

$pc8801_flop=puzzkids,
$bio

Puzz Kids (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92693&o=2

$end

$info=puzzloop,puzzloopj,puzzloopk,puzzloopu,puzzloopa,puzzloope,
$vgmplay=puzzloop,
$bio

Kaneko Super Nova cart. published 24 years ago:

Puzz Loop (c) 1998 Mitchell.

Puzz Loop is a puzzle game for one or two players in which different coloured marbles continually roll down a spiral path towards a central goal line.

Players control a rotating cannon situated at the center of the spiral and must stop the line of marbles from reaching the goal by shooting matching coloured marbles into the line. If three or more marbles of the same colour are matched, they will disappear.

In addition to standard marbles, bonus marbles occasionally appear that will, for example, temporarily slow down the rate the marbles' advance, or cause all marbles of a certain colour to be destroyed. Also, providing there is a clear line of sight, unwanted marbles can be fired straight out of the play area to prevent them from adding to the advancing line.

All marbles must be destroyed to complete a level. The game is over once the marbles are pushed over the goal threshold.

- TECHNICAL -

Kaneko Super Nova System hardware

Main CPU : SH-2 (@ 28.638 Mhz)
Sound Chips : Yamaha YMZ280B (@ 16.666666 Mhz)

Players: 2
Control: dial
Buttons: 2

- TRIVIA -

Puzz Loop was released in December 1998.

The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'PZL'.

- SERIES -

1. Puzz Loop (1998)
2. Puzz Loop 2 [CP-S II No. 36] (2001)

- STAFF -

Graphic designers : M-Nuts, Amamoto, SABATO
Programmers : Yoshimura, Akaishi
Sound : Maruyama, M-Nuts, A.S
Game designer : SABATO

- PORTS -

* CONSOLES:
Nintendo Game Boy Color [US] (nov.1999; "Ballistic [Model DMG-ALIE-USA]") 
Nintendo Game Boy Color [JP] (mar.3, 2000; [Model DMG-BPZJ-JPN]") 
[US] Sony PlayStation (dec.31, 1999; "Ballistic [Model SLUS-00966]") 
[JP] Sony PlayStation (mar.16, 2000; "PuzzLoop [Model SLPS-02663]") 
Nuon [US] (jul.2000, "Ballistic")
[EU] Sony PlayStation (oct.20, 2000; "Ballistic [Model SLES-02701]") 
[JP] Nintendo DS (mar.2, 2006; "Shunkan Puzz Loop [Model NTR-APLJ-JPN]") 
[US] Nintendo DS (jul.5, 2006; "Magnetica [Model NTR-APLE-USA]") 
[EU] Nintendo DS (jan.26, 2007; "Actionloop [Model NTR-APLP-EUR]")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2077&o=2

$end

$info=pzloop2,
$bio

Capcom CPS-II cart. published 21 years ago:

Puzz Loop 2 (c) 2001 Mitchell Corp.

European release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Puzz Loop 2 [Green Board]".

- TECHNICAL -

Runs on the "CP System II" hardware.
Blue Board [Europe]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69663&o=2

$end

$info=pzloop2j,pzloop2jr1,pzloop2jd,
$vgmplay=pzloop2,
$bio

Capcom CPS-II cart. published 21 years ago:

Puzz Loop 2 (c) 2001 Capcom Co.

Gameplay is exactly the same as its predecessor, with the player needing to deplete all the colored balls before they hit the center of the screen.

- TECHNICAL -

Runs on the "CP System II" hardware.
Board: Green (Japan)

Players: Up to 2.
Control: Spinner per player.
Buttons: 4 per player.

- TRIVIA -

Developed by Mitchell Corp., Puzz Loop 2 was released in February 2001 in the Japanese arcades. It was known as the 36th video game released for the CPS2 hardware.

The most popular new feature of Puzz Loop 2 was the two-player versus mode.

The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'MIT'.

- UPDATES -

Green Board revisions : 

REVISION 1:
* Build date: 010205

REVISION 2:
* Build date: 010226

- SERIES -

1. Puzz Loop (1998)
2. Puzz Loop 2 [CP-S II No. 36] (2001)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2078&o=2

$end

$gbcolor=puzzloop,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Puzz Loop [Model DMG-BPZJ-JPN] (c) 2000 Capcom Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68617&o=2

$end

$x07_cass=puzzle,
$bio

Canon X-07 type-in published 38 years ago:

Puzzle (c) 1984 Shift Editions [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=138577&o=2

$end

$cpc_flop=puzzleg1,puzzleg101,puzzle19,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Puzzle (c) 1985 Unknown [Germany]

- STAFF -

By: Thorsten MEIER

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124417&o=2

$end

$mz700_cass=puzzle,
$bio

Puzzle (c) 198? Campan [Jean François Campan] [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131759&o=2

$end

$nes=puzzle,puzzlep,
$bio

Nintendo NES cart. published 32 years ago:

Puzzle (c) 1990 American Video Entertainment

A chance to test your wits and use your skill to unscramble intense picture puzzles. This isn't a trivial pursuit. It's an intellectual pursuit where each puzzle advances in intricacy and difficulty. Are you ready to accept this cerebral challenge? Then put your head to work on PUZZLE. It will blow your mind.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55460&o=2

$end

$nes=puzzles,
$bio

Nintendo NES cart. published 32 years ago:

Puzzle (c) 1990 Gluk Video.

- TECHNICAL -

GAME ID: MGC-007

- STAFF -

Developed by Idea-Tek.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40386&o=2

$end

$x68k_flop=puzzle,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Puzzle (c) 1991 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88535&o=2

$end

$cpc_flop=puzzlef1,
$bio

Amstrad CPC 464 disk. published 28 years ago:

Puzzle (c) 1994 Kukulcan [CPC-Power]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124416&o=2

$end

$nes=puzzleb,puzzlea,
$bio

Puzzle (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84094&o=2

$end

$info=thuntk,
$stv=thuntk,
$bio

Sega ST-V cart. published 25 years ago:

Puzzle & Action - BoMulEul Chajara (c) 1997 Deniam.

Korean release of "Sando-R - Puzzle & Action [Model 610-0373-11]".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=21366&o=2

$end

$gba=puzltant,
$bio

Nintendo GBA cart. published 19 years ago:

Puzzle & Tantei Collection [Model AGB-AEHJ-JPN] (c) 2003 Culture Brain

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72568&o=2

$end

$jupace_cass=m_puzzle,
$bio

Jupiter Ace cass. published 38 years ago:

Puzzle + Bombs (c) 1984 Boldfield Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115774&o=2

$end

$x68k_flop=puzzle15,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Puzzle 15 (c) 1991 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88536&o=2

$end

$pc8801_cass=puzzladv,
$bio

NEC PC-8801 Series cass. published 39 years ago:

Puzzle Adventure (c) 1983 Micom City

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91262&o=2

$end

$psx=puztoshi,
$bio

Sony PlayStation CD published 25 years ago:

Puzzle Arena Toshinden (c) 1997 Takara Co., Ltd.

- TECHNICAL -

[Model SLPS-00879]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85561&o=2

$end

$info=puzlbang,puzlbanga,
$bio

Arcade Video game published 23 years ago:

Puzzle Bang Bang (c) 1999 Omega System.

Korean release. Game developed in Japan. See the original for more information; "Lup Lup Puzzle".

Lup Lup Puzzle is essentially the same game as Puzzle Bang Bang. The only major differences are in the service screen options. Puzzle Bang Bang was strictly a Korean game and did not have any nude images. Lup Lup Puzzle comes in English and Japanese and features the option to include nude images. Also, the pictures & No Nude Girls option features a heavier rotation of Asian Bikini models. The nude options feature a decent mix of Asian and European nudes.

- UPDATES -

* V2.9 (990108)
* V2.8 (990106)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4852&o=2

$end

$info=pbobble,
$vgmplay=pbobble,
$bio

Arcade Video game published 28 years ago:

Puzzle Bobble (c) 1994 Taito Corp.

Puzzle Bobble is an arcade puzzle game offering either one or two-player competitive play, in which the aim is to clear each play area of the coloured bubbles clustered in the upper half of the screen. 

This is achieved by firing bubbles up the screen - with the angle of trajectory dictated by the player - at the clusters of bubbles. The aim is to forms chains of like-coloured bubbles, making them disappear. At regular intervals the 'ceiling' of the play area - together with any bubbles stuck to it - will drop one row down the screen, decreasing the size of the play area making life more difficult for players. The game is over when the bubbles reach the very bottom of the play area.

In the single-player game there are thirty-two rounds to complete. In the two-player 'versus' mode, the winner is the player who clears their arena first. Both players have an identical arrangement of coloured bubbles in each arena and when a player removes a large group of bubbles (four or more), some of them are transferred to the opponent's arena.

Bubbles will fire automatically if the player remains idle. After clearing the arena, the next round begins with a new pattern of bubbles to clear.

- TECHNICAL -

Taito B System hardware

Main CPU : Motorola 68000 (@ 12 Mhz), Zilog Z80 (@ 4 Mhz)
Sound Chips : Yamaha YM2610B (@ 8 Mhz)

Players : 4
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Puzzle Bobble was released in June 1994. it was the first in the hugely successful puzzle series from Taito.

The game was originally called Bubble Buster. The Bubble Buster title screen is buried in the game itself.

This game is known in US as "Bust-A-Move".

This game was re-released 6 months later (December 1994) on the SNK Neo-Geo MVS hardware as "Puzzle Bobble [MVS]".

As well as typically cute Japanese animation (Bub and Bob from "Bubble Bobble" operate the cannon) and music, the game's mechanics and level design were beautifully balanced, and the game was terrifically successful at the arcades, spawning several sequels (see Series section for more information). It is unusual in being popular with women and girls.

If you look closely at the bubbles, you'll notice that the enemies from Bubble Bobble are trapped inside; a different enemy for each different colored bubble. The following chart shows which enemies are trapped in which color bubble :
Legend : Color of Bubble => Bubble Bobble Enemy Inside
Blue => Zen-Chan
Yellow => Pulpul
Red => Invader
Green => Drunk
Purple => Monsta
Orange => Banebou
Black => Hidegonsu
White => Mighta

The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'AAA'.

During the credits you can see one of the constellations form the image of a fish, that fish is a boss from the "Darius" series; also made by Taito.

According to Twin Galaxies, the official electronic scoreboard, Kim Korpilahti holds the official records for this game with 16013660 points (difficulty 6) on November 6, 2004.

Zuntata Records released a limited-edition soundtrack album for this game (Puzzle Bobble Variety - ZTTL-0009) on July 6, 2008.

- SCORING -

Pop bubbles of the same color : each bubble is worth 10 points.
Drop bubbles : the first bubble is 20, and each additional bubble scores double.
Thus : bubbles dropped score
1 20
2 40
3 80
4 160
5 320
6 640
7 1280
8 2560
9 5120
10 10240
11 20480
12 40960
13 81920
14 163840
15 327680
16 655360
17 or more 1310720

Bonus points : are awarded based on how fast you completed the stage.

Time you completed points awarded
0-5 sec. 50,000
6 sec. 49,160
7 sec. 48,320
8 sec. 47,480
9 sec. 46,640
10 sec. 45,800
.
.
64 sec. 440
65+ seconds or greater NO BONUS

- TIPS AND TRICKS -

There is a special bonus of a million points on rounds 9 and 13. This is achieved by linking up a number of ORANGE bubbles on round 9 and BLUE bubbles on round 13.

- SERIES -

1. Puzzle Bobble (1994)
1. Puzzle Bobble [MVS] (1994)
2. Puzzle Bobble 2 (1995)
2. Puzzle Bobble 2 [MVS] (1999)
3. Puzzle Bobble 2X (1995)
4. Puzzle Bobble 3 (1996)
5. Puzzle Bobble 4 (1997)
6. Super Puzzle Bobble (1999)
7. Azumanga Daioh Puzzle Bobble (2002)
8. Super Puzzle Bobble 2 (2002, Sony PlayStation 2)
9. Super Puzzle Bobble All-Stars (2003, Nintendo GameCube)
10. Puzzle Bobble Vs. (2003, Nokia N-Gage)
11. Ultra Bust-a-Move (2004, Microsoft XBOX)
12. Puzzle Bobble Pocket (2005, Sony PSP)
13. Puzzle Bobble DS (2005, Nintendo DS)
14. Space Puzzle Bobble (2008, Nintendo DS)
15. Puzzle Bobble Wii (2009, WiiWare - Nintendo Wii)

- STAFF -

Game designer : Seiichi Nakakuki
Programmer & Game designer : Tkhc.02
Programmer & System designer : Tmr
Programmer & Play designer : Nob
Character & Game designer : Kazuhiro Kinoshita
Character designers : Komai Ryota, Miwa Kamiya
Music composed by : Kazuko Umino, Yasuko Yamada
Sound effects : Hideki Takahagi
Sound soft : Naoto Yagishita
Sound producer : Hiroshige Tonomura
Designers : Hiroyasu Nagai (Super Star Nagai), Takao Yoshiba (T. Yoshiba), Makoto Osaka (M. Osaka), Nobuaki Kuroki, Yuichi Onogi (Y. Onogi)
Supervisers : Masaki Yagi, Takuro Saito (T. Saito), G Rox, H. Kato, K. Tajima

Special Thanks: Hisao Shimizu (H. Shimizu), Hidehiro Fujiwara (H. Fujiwara), M. Hashimoto (M. Hashimoto), Youichirou Kugimiya (Y. Kugimiya), Koji Terada (K. Terada), Takahiro Fujito (T. Fujito), Ryuichi Matsuse (R. Matsuse), Masami Kikuchi (M. Kikuchi), Chiho Maeda (C. Maeda), Masatoshi Tsuneoka (M. Tsuneoka), Yutaka Nagayama (Y. Nagayama), E. Matsunaga (E. Matsunaga), Yoshihiro Mori (Y. Mori), Takumi Toyoda (T. Toyoda), Takahiko Koike (T. Koike), VG Tokyo Staff, & Ebina Factory Staff, Ichiro Fujisue

- PORTS -

* CONSOLES:
[JP] Nintendo Super Famicom (jan.13, 1995) "Puzzle Bobble [Model SHVC-AYKJ]" : Re-released as Nintendo Power edition (dec.1, 1997) 
Nintendo Super Famicom [US] (mar.1995) "Bust-A-Move [Model SNS-AYKE]" 
Nintendo Super Famicom [EU] (june.29, 1995) "Puzzle Bobble: Bust-A-Move [Model SNSP-AYKP]" 
[US] SNK Neo-Geo CD (1995) "Bust-A-Move [Model NGCD-083E]" 
[JP] SNK Neo-Geo CD (apr.27, 1995) "Puzzle Bobble [Model NGCD-083]" 
Panasonic 3DO [US] (1995) "Bust-A-Move [Model FZ-SM0252]" 
Panasonic 3DO [JP] (nov.22, 1995) "Puzzle Bobble [Model FZ-SJ0252]" 
Sega Game Gear [US] (1995) "Bust-A-Move" 
[JP] Sega Game Gear (aug.2, 1996) "Puzzle Bobble [Model T-11047]" 
SNK Neo-Geo Pocket [EU] (1999) Puzzle Bobble Mini [Model NEOP0020]" 
SNK Neo-Geo Pocket [JP] (mar.26, 1999) "Puzzle Bobble Mini [Model NEOP00200]" 
SNK Neo-Geo Pocket [US] (apr.30, 1999) "Bust a Move Pocket [Model NEOP00201]" 
[JP] Bandai WonderSwan (jul.1, 1999) "Puzzle Bobble [Model SWJ-SUN003]" 
[JP] Sony PSP (dec.22, 2004) "Puzzle Bobble Pocket [Model ULJM-05011 (TCPS-10102)]" 
Sony PSP [KO] (may.2, 2005) "Puzzle Bobble Pocket [Model UCKS-45016]" 

* COMPUTERS:
PC [MS Windows 95, CD-ROM] [US] (1999)

* OTHERS: 
Mobile Phones [US] (aug.4, 2003) 
Apple iPhone/iPad [US] (sept.4, 2009)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=21224&o=2

$end

$info=te0144,
$bio

Video Slot Machine published 21 years ago:

Puzzle Bobble (c) 2001 Unknown.

Italian Gambling Game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127676&o=2

$end

$snes=pbobble,
$bio

Nintendo Super NES cart. published 27 years ago:

Puzzle Bobble - Bust-A-Move (c) 1995 Taito Corp.

European release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Puzzle Bobble [Model SHVC-AYKJ-JPN]".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63456&o=2

$end

$info=pbobble2,pbobble2j,pbobble2o,
$bio

Taito F3 cart. published 27 years ago:

Puzzle Bobble 2 (c) 1995 Taito.

Puzzle Bobble 2 is an arcade puzzle game offering one or two-player competitive play and is the first sequel to the hugely successful original. 

As with the first game, the aim is to clear each play area of the coloured bubbles clustered in the upper half of the screen. This is achieved by firing bubbles up the screen - with the angle of trajectory dictated by the player - at the clusters of bubbles. The aim is to forms chains of three or more like-coloured bubbles, making them disappear. 

At regular intervals the 'ceiling' of the play area - together with any bubbles stuck to it - will drop one row down the screen, decreasing the size of the play area making life more difficult for players. The game is over when the bubbles reach the very bottom of the play area.

- TECHNICAL -

Runs on the "Taito F3 System" Hardware.

Prom Stickers : E10

Players : 4
Control : 8-way joystick
Buttons : 4

- TRIVIA -

Puzzle Bobble 2 was released in July 1995.

This game is known in United States, Canada, Mexico and Brazil as "Bust-A-Move Again".

This game runs on the Taito F3 System hardware but it was re-released (licensed to SNK) on the SNK Neo-geo MVS hardware in 1999 as "Puzzle Bobble 2 [MVS]".

If you look closely at the bubbles, you'll notice that the enemies from "Bubble Bobble" are trapped inside; a different enemy for each different colored bubble. The following chart shows which enemies are trapped in which color bubble :
Legend : Color of Bubble => "Bubble Bobble" Enemy Inside
Blue => Zen-Chan
Yellow => Pulpul
Red => Invader
Green => Drunk
Purple => Monsta
Orange => Banebou
Black => Hidegonsu
White => Mighta

On the last level, you will see characters from "Bubble Bobble" & "Rainbow Islands".

The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'AAA'.

Stepehn Krogman holds the official records for this game with 75275450 points (factory setting).

Zuntata Records released a limited-edition soundtrack album for this game (Puzzle Bobble Variety - ZTTL-0009) on March 28, 1997.

- SCORING -

Pop a bubble : 10 points.

Drop bubbles : the first bubble is 20, and each additional bubble scores double.
Thus : bubbles dropped score
1 20
2 40
3 80
4 160
5 320
6 640
7 1280
8 2560
9 5120
10 10240
11 20480
12 40960
13 81920
14 163840
15 327680
16 655360
17 or more 1310720

Unlike Puzzle Bobble, there is a way to get more than 1.31 million points. It's possible to get 2621440, 5242880, or even 10485760 points! To do this :
* You need 17 or more bubbles.
* One of these bubbles must touch exactly one bubble of a group of
similarly colored bubbles.
* The bubble that pops the similarly colored group of bubbles must
not touch the group of 17 or more bubbles.

Bonus points : are awarded based on how fast you completed the stage.

Time you completed points awarded
1-5 sec. 500,000
6 sec. 494,600
7 sec. 481,700
8 sec. 469,400
9 sec. 458,400
. .
. .
46 sec. 14,100
47 sec. as low as 300 or NO BONUS
48+ seconds or greater NO BONUS

- SERIES -

1. Puzzle Bobble (1994)
1. Puzzle Bobble [MVS] (1994)
2. Puzzle Bobble 2 (1995)
2. Puzzle Bobble 2 [MVS] (1999)
3. Puzzle Bobble 2X (1995)
4. Puzzle Bobble 3 (1996)
5. Puzzle Bobble 4 (1997)
6. Super Puzzle Bobble (1999)
7. Azumanga Daioh Puzzle Bobble (2002)
8. Super Puzzle Bobble 2 (2002, Sony PlayStation 2)
9. Super Puzzle Bobble All-Stars (2003, Nintendo GameCube)
10. Puzzle Bobble Vs. (2003, Nokia N-Gage)
11. Ultra Bust-a-Move (2004, Microsoft XBOX)
12. Puzzle Bobble Pocket (2005, Sony PSP)
13. Puzzle Bobble DS (2005, Nintendo DS)
14. Space Puzzle Bobble (2008, Nintendo DS)
15. Puzzle Bobble Wii (2009, WiiWare - Nintendo Wii)

- STAFF -

Game designer : Seiichi Nakakuki
Character designers : Kazuhiro Kinoshita, Baw Baw (Bawbaw), Ko-Ji Terada, Kat, T. Akitsu-Osaru-, Rie Amino, Uoosy Maler, Yuko Kajihara, Ryota Sasaki, Yasunobu Kousokabe, Miwa Kamiya, Rieko Kobayashi, Miyabi Tashiro, Masami Kikuchi, Anpanmanda, Saori Hiratsuka, Vap Corp.
Programmers : Hiroshi Maruyama, Junichiro Noguchi
Sound (Zuntata) : Nakayama Joutohei, Kazuko Umino, Yasuko Yamada, Syu
Designers : Kumi Mizobe, T. Yoshiba, M. Osaka, Y. Mori

- PORTS -

NOTE: These are only ports released outside North America. For North American ports, see "Bust-A-Move Again".

* CONSOLES:
[EU] Sony PlayStation (1996) "Bust-A-Move 2 Arcade Edition [Model SLES-00278]" 
[JP] Sony PlayStation (mar.29, 1996) "Puzzle Bobble 2 [Model SLPS-00284]" 
Nintendo 64 [EU] (1998) "Bust-A-Move 2 - Arcade Edition [Model NUS-NBUP-EUR]" 
[JP] Sony PS2 (aug.25, 2005) "Taito Memories Gekan [Model SLPM-66092]" 
[EU] Microsoft XBOX (oct.14, 2005) "Taito Legends" 
[EU] Sony PS2 (oct.14, 2005) "Taito Legends [Model SLES-53438]" 
[KO] Sony PS2 (jul.18, 2006) "Taito Legends [Model SLKA-15056]" 

* HANDHELDS: 
[EU] Nintendo Game Boy (1998) "Bust-A-Move 2 - Arcade Edition [Model DMG-ABUP-EUR]" 
[JP] Nintendo Game Boy (apr.10, 1998) "Puzzle Bobble GB [Model DMG-AGPJ-JPN]" 

* COMPUTERS:
PC [MS Windows 95/MS-DOS, CD-ROM] [EU] (1997) "Bust-A-Move 2 Arcade Edition" 
[EU] PC [MS Windows, CD-ROM] (oct.14, 2005) "Taito Legends" 

* OTHERS: 
SNK Neo-Geo MVS [JP] (1999) "Puzzle Bobble 2 [Model NGM-0248]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2080&o=2

$end

$info=pbobbl2n,
$neogeo=pbobbl2n,
$vgmplay=pbobbl2n,
$bio

SNK Neo-Geo MVS cart. published 23 years ago:

Puzzle Bobble 2 (c) 1999 SNK Corp.

MVS conversion port of the original Taito F3 game of the same name.

- TECHNICAL -

Runs on the SNK "Neo-Geo MVS" hardware.
Game ID : NGM-248

- TRIVIA -

This game is known in North America as "Bust-A-Move Again [Model NGM-248]".

Even though it is not shown on the title screen, the marquee and promotional fliers for the US version call the game "Bust-A-Move Again EX", which was probably used to differentiate from the original Taito F3 version released years earlier.

The original US release of "Bust-A-Move Again" for the Taito F3 board removed all Puzzle Bobble style levels, story, characters and replaced Bub and Bob with generic human hands. However, this MVS port retains the original Puzzle Bobble 2 assets for the US release.

This MVS version is a port from the 1995 version of "Puzzle Bobble 2" and is the first (and maybe the only at this time) port from 'coin-op to coin-op'!

- SERIES -

1. Puzzle Bobble (1994)
1. Puzzle Bobble [MVS] (1994)
2. Puzzle Bobble 2 (1995)
2. Puzzle Bobble 2 [MVS] (1999)
3. Puzzle Bobble 2X (1995)
4. Puzzle Bobble 3 (1996)
5. Puzzle Bobble 4 (1997)
6. Super Puzzle Bobble (1999)
7. Azumanga Daioh Puzzle Bobble (2002)
8. Super Puzzle Bobble 2 (2002, Sony PlayStation 2)
9. Super Puzzle Bobble All-Stars (2003, Nintendo GameCube)
10. Puzzle Bobble Vs. (2003, Nokia N-Gage)
11. Ultra Bust-a-Move (2004, Microsoft XBOX)
12. Puzzle Bobble Pocket (2005, Sony PSP)
13. Puzzle Bobble DS (2005, Nintendo DS)
14. Space Puzzle Bobble (2008, Nintendo DS)
15. Puzzle Bobble Wii (2009, WiiWare - Nintendo Wii)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=21231&o=2

$end

$info=pbobble2x,
$bio

Taito F3 cart. published 27 years ago:

Puzzle Bobble 2X (c) 1995 Taito.

Puzzle Bobble 2X is an expanded version of "Puzzle Bobble 2":
* Either or none of them can be chosen from the menu in the test section.
* It has a Christmas and a Happy New Year intro.
* It has the extra mode built-in.

- TECHNICAL -

Runs on the "Taito F3 System" Hardware.

Prom Stickers : E10

Players : 4
Control : 8-way joystick
Buttons : 4

- TRIVIA -

Puzzle Bobble 2X was released in November 1995.

- SERIES -

1. Puzzle Bobble (1994)
1. Puzzle Bobble [MVS] (1994)
2. Puzzle Bobble 2 (1995)
2. Puzzle Bobble 2 [MVS] (1999)
3. Puzzle Bobble 2X (1995)
4. Puzzle Bobble 3 (1996)
5. Puzzle Bobble 4 (1997)
6. Super Puzzle Bobble (1999)
7. Azumanga Daioh Puzzle Bobble (2002)
8. Super Puzzle Bobble 2 (2002, Sony PlayStation 2)
9. Super Puzzle Bobble All-Stars (2003, Nintendo GameCube)
10. Puzzle Bobble Vs. (2003, Nokia N-Gage)
11. Ultra Bust-a-Move (2004, Microsoft XBOX)
12. Puzzle Bobble Pocket (2005, Sony PSP)
13. Puzzle Bobble DS (2005, Nintendo DS)
14. Space Puzzle Bobble (2008, Nintendo DS)
15. Puzzle Bobble Wii (2009, WiiWare - Nintendo Wii)

- PORTS -

* CONSOLES:
[JP] Sega Saturn (jul.26, 1996) "Puzzle Bobble 2X [Model T-1106G]" 
[JP] Sega Saturn (apr.4, 1997) "Puzzle Bobble 2X + Space Invaders [Model T-1111G]" 

* COMPUTERS:
PC [Windows 95 Ver.1.0, CD-ROM] [US] (1998)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2081&o=2

$end

$saturn=pbobbl2xa,pbobbl2x,pbobbl2xb,
$bio

Sega Saturn CD published 26 years ago:

Puzzle Bobble 2X (c) 1996 Taito Corp.

- TECHNICAL -

GAME ID: T-1106G

- TRIVIA -

Released on July 26, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59549&o=2

$end

$info=pbobble3,pbobble3u,pbobble3j,
$bio

Taito F3 cart. published 26 years ago:

Puzzle Bobble 3 (c) 1996 Taito.

Link 3 or more colored bubbles by shooting an identical colored bubble. When they are joined together, they pop.

- TECHNICAL -

Runs on the "Taito F3 System" Hardware.

Prom Stickers : E29

Players : 4
Control : 8-way joystick
Buttons : 4

- TRIVIA -

Puzzle Bobble 3 was released in November 1996.

One of the playable characters is an enemy character from "Real Puncher".

Another of the characters is a homage to Capcom's Ryu, complete with Shouryuken and Hadoken motions when he gets good combos. In his winning pose (where he turns his back to the player), he has the Taito logo on his back.

The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'PB3'.

Soundtrack releases :
Puzzle Bobble Variety / Zuntata [Zuntata Records - ZTTL-0009 - Mar 28, 1997]

- UPDATES -

The US version has both a "Winners Don't Use Drugs" screen and a "Recycle It, Don't Trash It!" screen.

- TIPS AND TRICKS -

* Alternative Game-play : press Shoot, Left, Right, Shoot on the title-screen before inserting coins. If done correctly, a small character will appear. On the next play, you will play on a different stage layout.

- SERIES -

1. Puzzle Bobble (1994)
1. Puzzle Bobble [MVS] (1994)
2. Puzzle Bobble 2 (1995)
2. Puzzle Bobble 2 [MVS] (1999)
3. Puzzle Bobble 2X (1995)
4. Puzzle Bobble 3 (1996)
5. Puzzle Bobble 4 (1997)
6. Super Puzzle Bobble (1999)
7. Azumanga Daioh Puzzle Bobble (2002)
8. Super Puzzle Bobble 2 (2002, Sony PlayStation 2)
9. Super Puzzle Bobble All-Stars (2003, Nintendo GameCube)
10. Puzzle Bobble Vs. (2003, Nokia N-Gage)
11. Ultra Bust-a-Move (2004, Microsoft XBOX)
12. Puzzle Bobble Pocket (2005, Sony PSP)
13. Puzzle Bobble DS (2005, Nintendo DS)
14. Space Puzzle Bobble (2008, Nintendo DS)
15. Puzzle Bobble Wii (2009, WiiWare - Nintendo Wii)

- STAFF -

Game designers : Seiichi Nakakuki, T. Saito
Programmers : Nak (Njk Techno), Maru (Njk Techno)
Character designers : Takao Yoshiba, Midori, Mari, Chino Maeda, M. Ishizuka
Music composer : Yukiharu Urita (Zuntata)
Designer : Kumi Mizobe
Round designers : Aya Yamamoto, Ayako Ishitsuka, Ayumi Kuroda, Chiaki Tanaka, Daiki Tanihiro, Etsuko Nakaya, Iesato Mikami, Ikue Sakuma, Junichi Sakurada, Junko Tanaka, Kaori Saito, Kazuaki Kimura, Kazuma Mori, Keiko Yano, Kiyotaka Yokota, Kuniaki Yamamoto, Mai Miyata, Masahiko Inoue, Masaki Iida, Miwa Akieda, Naoko Okada, Naoki Matsumoto, Naomi Abe, Ryo Sasaki, Souichiro Takakura, Sumiyo Kurosaki, Susumu Tsukamoto, Tsuyoshi Kanetani, Yasuki Fujino, Yoshimichi Omori
Voice performers : Adachi Tsubame Youchien, C. Tanaka, Y. Sekiguchi
Narration assists : Norihiro Furukawa (Zuntata), Richard H.B (Zuntata)

- PORTS -

* CONSOLES:
[EU] Sega Saturn (1997) "Bust-A-Move 3 [Model T-8155H-50]" 
[JP] Sega Saturn (mar.28, 1997) "Puzzle Bobble 3 [Model T-1109G]" 
[JP] Sega Saturn (aug.8, 1997) "Puzzle Bobble 3 for SegaNet [Model GS-7113]" 
[US] Sega Saturn (dec.31, 1997) "Bust-A-Move 3 [Model T-31103H]" 
[JP] Sony PlayStation (nov.6, 1997) "Puzzle Bobble 3 DX [Model SLPS-01065]" 
[EU] Sony PlayStation (feb.27, 1998) "Bust-A-Move 3 DX [Model SLES-00991]" 
[US] Sony PlayStation (feb.28, 1999) "Bust-A-Move '99 [Model SLUS-00725]" 
Nintendo 64 [EU] (nov.1998) "Bust-A-Move 3 DX [Model NUS-NB3P]" 
Nintendo 64 [JP] (mar.5, 1999) "Puzzle Bobble 64 [Model NUS-NPBJ]" 
Nintendo 64 [US] (apr.30, 1999) "Bust-A-Move '99 [Model NUS-NB3E]" 
[EU] Nintendo Game Boy (1998) "Bust A Move 3 DX [Model DMG-A3VP]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2082&o=2

$end

$psx=pbobble3,
$bio

Sony PlayStation CD published 25 years ago:

Puzzle Bobble 3 DX (c) 1997 Taito Corp.

- TECHNICAL -

Game ID: SLPS-01065

- TRIVIA -

Released on November 06, 1997 in Japan.

Re-Editions:
[JP] "Puzzle Bobble 3 DX [Model SLPS-91075]"

Export Releases:
[EU] "Bust-A-Move 3 DX [Model SLES-00991]"
[US] "Bust-A-Move '99 [Model SLUS-00725]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85562&o=2

$end

$saturn=pbobble3,
$bio

Sega Saturn CD published 25 years ago:

Puzzle Bobble 3 (c) 1997 Taito Corp.

- TECHNICAL -

GAME ID: T-1109G

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59550&o=2

$end

$info=pbobble4,pbobble4u,pbobble4j,
$bio

Taito F3 cart. published 25 years ago:

Puzzle Bobble 4 (c) 1997 Taito.

Shoot colored bubbles towards clusters of other bubbles. When groups of similarly colored bubbles are formed, the bubbles burst.

- TECHNICAL -

Runs on the "Taito F3 System" Hardware.

Prom Stickers : E49

Players : 4
Control : 8-way joystick
Buttons : 4

- TRIVIA -

Puzzle Bobble 4 was released internationally on December 19, 1997.

The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'AAA'.

- UPDATES -

The US version has a "Winners Don't Use Drugs" screen and a "Recycle It, Don't Trash It!" screen.

- SERIES -

1. Puzzle Bobble (1994)
1. Puzzle Bobble [MVS] (1994)
2. Puzzle Bobble 2 (1995)
2. Puzzle Bobble 2 [MVS] (1999)
3. Puzzle Bobble 2X (1995)
4. Puzzle Bobble 3 (1996)
5. Puzzle Bobble 4 (1997)
6. Super Puzzle Bobble (1999)
7. Azumanga Daioh Puzzle Bobble (2002)
8. Super Puzzle Bobble 2 (2002, Sony PlayStation 2)
9. Super Puzzle Bobble All-Stars (2003, Nintendo GameCube)
10. Puzzle Bobble Vs. (2003, Nokia N-Gage)
11. Ultra Bust-a-Move (2004, Microsoft XBOX)
12. Puzzle Bobble Pocket (2005, Sony PSP)
13. Puzzle Bobble DS (2005, Nintendo DS)
14. Space Puzzle Bobble (2008, Nintendo DS)
15. Puzzle Bobble Wii (2009, WiiWare - Nintendo Wii)

- PORTS -

* CONSOLES:
[JP] Sony PlayStation (aug.6, 1998)
[US] Sony PlayStation (oct.31, 1998) "Bust-A-Move 4 [Model SLUS-00754]" 
[EU] Sony PlayStation (apr.15, 1999) "Bust-A-Move 4 [Model SLES-01389]" : Also released as a Value Series edition in 2001 and as an 'Acclaimed Range' edition in 2002.
Nintendo Game Boy Color [US] (june.1999) "Bust-A-Move 4 [Model DMG-AA4E]" 
Sega Dreamcast [JP] (mar.16, 2000) "Puzzle Bobble 4 [Model T-42301M]" 
Nintendo Game Boy Color [JP] (apr.28, 2000) "Puzzle Bobble 4 [Model DMG-AA4J]" 
[US] Sega Dreamcast (may.31, 2000) "Bust-A-Move 4 [Model T-8117N]" 
Sega Dreamcast [EU] (june.9, 2000) "Bust-A-Move 4 [Model T-8109D-05]" 
NUON [Unreleased] (2001) "Bust-A-Move 4" 
[JP] Sony PlayStation (apr.25, 2002) "Simple 1500 Series Vol.93: The Puzzle Bobble 4 [Model SLPM-87057]" 

* COMPUTERS:
[US] PC [MS Windows, CD-ROM] (jan.31, 2000)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2083&o=2

$end

$gbcolor=pbobble4,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Puzzle Bobble 4 [Model DMG-AA4J-JPN] (c) 2000 Altron Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68618&o=2

$end

$psx=pbobble4,
$bio

Sony PlayStation CD published 24 years ago:

Puzzle Bobble 4 (c) 1998 Taito Corp.

- TECHNICAL -

Game ID: SLPS-01492

- TRIVIA -

Released on August 06, 1998 in Japan.

Re-Editions:
[JP] "Puzzle Bobble 4 [Model SLPM-87057]"

Export releases:
[US] "Bust-A-Move 4 [Model SLUS-00754]"
[EU] "Bust-A-Move 4 [Model SLES-01389]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85563&o=2

$end

$dc=pbobble4,
$bio

Sega Dreamcast GD published 22 years ago:

Puzzle Bobble 4 [Model T-42301M] (c) 2000 CyberFront Corp. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135705&o=2

$end

$n64=pbobble,
$bio

Nintendo 64 cart. published 23 years ago:

Puzzle Bobble 64 (c) 1999 Taito Corp.

- TECHNICAL -

Game ID: NUS-NPBJ

- TRIVIA -

Released on March 05, 1999 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57923&o=2

$end

$gameboy=pbobble,
$vgmplay=bam_gb,
$bio

Nintendo Game Boy Cart. published 24 years ago:

Puzzle Bobble GB (c) 1998 Taito Corp.

- TECHNICAL -

Cartridge ID: DMG-AGPJ-JPN

- TRIVIA -

Puzzle Bobble GB for Game Boy was released on April 10, 1998 in Japan. It was then re-released on March 1, 2000 as a Nintendo Power edition.

The game is known outside Japan as "Bust-A-Move 2 - Arcade Edition". Here are some known export releases:
[US] "Bust-A-Move 2 - Arcade Edition [Model DMG-ABUE-USA]" 
[EU] "Bust-A-Move 2 - Arcade Edition [Model DMG-ABUP-EUR]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66788&o=2

$end

$gbcolor=pbobblem,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Puzzle Bobble Millennium [Model CGB-BP5J-JPN] (c) 2000 Altron Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68619&o=2

$end

$ngpc=pbobbleb,pbobblea,pbobble,
$bio

SNK Neo-Geo Pocket Color cart. published 23 years ago:

Puzzle Bobble Mini [Model NEOP00200] (c) 1999 SNK Corp. [Shin Nihon Kikaku]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82578&o=2

$end

$neocd=pbobble,
$bio

SNK Neo-Geo CD published 27 years ago:

Puzzle Bobble (c) 1995 SNK.

- TECHNICAL -

Game ID: NGCD-083

- TRIVIA -

Like most of the Neo-Geo CD conversions, no (or minor) differences can be seen from the original, the main interest was the lowest price of the game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68132&o=2

$end

$info=pbobblen,pbobblenb,
$neogeo=pbobblen,pbobblenb,
$vgmplay=pbobblen,
$bio

SNK Neo-Geo MVS cart. published 28 years ago:

Puzzle Bobble (c) 1994 Taito Corp.

MVS conversion port of the original Taito B System game of the same name.

- TECHNICAL -

Runs on the SNK "Neo-Geo MVS" hardware.
Game ID : NGM-083

- TRIVIA -

Puzzle Bobble for MVS was released in December 1994 (Taito's first game on this hardware).

This game was originally released six months earlier (June 1994) on the Taito B System as "Puzzle Bobble".

Perform well during the game and after the credits you will get a special contest image with a scrambled message.

Stepehn Krogman holds the official records for this game with 13,874,390 points (difficulty 6) on November 6, 2004.

Zuntata Records released a limited-edition soundtrack album for this game (Puzzle Bobble Variety - ZTTL-0009) on March 28, 1997.

- UPDATES -

The US version has :
* 'Recycle It, Don't Trash It!' screen added.
* Additional 'Winners Don't Use Drugs' screen added.

- SERIES -

1. Puzzle Bobble (1994)
1. Puzzle Bobble [MVS] (1994)
2. Puzzle Bobble 2 (1995)
2. Puzzle Bobble 2 [MVS] (1999)
3. Puzzle Bobble 2X (1995)
4. Puzzle Bobble 3 (1996)
5. Puzzle Bobble 4 (1997)
6. Super Puzzle Bobble (1999)
7. Azumanga Daioh Puzzle Bobble (2002)
8. Super Puzzle Bobble 2 (2002, Sony PlayStation 2)
9. Super Puzzle Bobble All-Stars (2003, Nintendo GameCube)
10. Puzzle Bobble Vs. (2003, Nokia N-Gage)
11. Ultra Bust-a-Move (2004, Microsoft XBOX)
12. Puzzle Bobble Pocket (2005, Sony PSP)
13. Puzzle Bobble DS (2005, Nintendo DS)
14. Space Puzzle Bobble (2008, Nintendo DS)
15. Puzzle Bobble Wii (2009, WiiWare - Nintendo Wii)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2079&o=2

$end

$snes=pbobblej,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Puzzle Bobble (c) 1995 Taito Corp.

Puzzle Bobble is a cute puzzle game by Taito. Who would have guessed that two of the most popular video game dinosaurs (or bubble dragons) from Taito's 1986 arcade hit Bubble Bobble would also be the heroes of one of the most addictive puzzle game ever created ? In Puzzle Bobble, bubbles are still at the core of the gameplay - however, they now come in a variety of colors, occupy most of the upper-screen and are all stacked up in an ordered and crossed pattern. Each player controls a dinosaur standing at the bottom of the screen ready to fire his bubble-blower gun. The game concept is inspired by the famous Tetris and three of more bubbles of the same color pop to oblivion on contact. But Puzzle Bobble features a few twists to the standard Tetris formula - bubbles are somehow connected and removing upper bubbles cause the lowers ones to fall down. The bubble-gun can also rotate and fire in any direction and bubbles can bounce off walls. Time is of course limited and the screen of bubbles slowly moves down, getting dangerously close to our hero dinosaurs and if it ever reaches them, then the game is over. Some bubbles also have special powers (most of them inspired by the original Bubble Bobble game) such as lightning, bombs, water tanks and so forth... The game offers several single player modes and an intense two-player-versus-battle mode.

- TECHNICAL -

Cartridge ID: SHVC-AYKJ-JPN

- TRIVIA -

Puzzle Bobble for Super Famicom Released on January 13, 1995 in Japan for 6800 Yen.

Puzzle Bobble first came out in the arcades in 1994.

Export releases:
[US] "Bust-A-Move [Model SNS-AYKE-USA]"
[EU] "Puzzle Bobble - Bust-A-Move [Model SNSP-AYKP]"

A hidden Japanese message appears in the ROM at 7F460  right after the regional lockout error message:
Nee Chotto, doushite kopii nanka suruno? ROM ni kawatte oshioki yo!! Kono bunshow wo yomu towa, onushimo nakanaka waru yo noo. E? Kopii surunja nakattanda. Korya mata shitsurei shimashita. Yoikono minna, geemuno kopii nante yatcha damedayo! Geemuno kopii nante, waruiojisanno surukoto dakarane. Sorekara, kono geemuwo kattekudasatta kata, arigato gozaimasu. Korekaramo yoroshiku!

The line 'ROM ni kawatte oshioki yo!!' is a play on Sailor Moon's famous catchphrase, 'Tsuki ni kawatte oshioki yo!' ('In the name of the moon, I will punish you!')

Here is the full translation from Japanese:
Hey, wait a second; why would you copy this? In the name of the ROM, I will punish you!! If you're reading this, you're a bad person. Oh? You weren't trying to copy it, you say. Well, I'm sorry then. Got it, everyone? You can't go around copying games! Copying games is just for bad old men. So, anyway, thanks to those who bought this game. Best regards!

- TIPS AND TRICKS -

Final Boss with 7 continues
---------------------------
Enter NS9NLD as a password.

Level Password
--------------  
2 S2$48T  
3 $#2GRM  
4 KL4687  
5 3N#HDN  
6 3832M#  
7 JD3NX$  
8 4M$JD#  
9 JDN3#N  
10 XJZBOX  
11 37SN#N  
12 3MNS$$  
13 JDSN#N  
14 DMN$NM  
15 MW3J#M  
16 K32#$1  
17 3MN23$  
18 KJ2$3#  
19 JSNDN6  
20 FG2FWC  
21 MS##M2  
22 3EN5#N  
23 K3$M8#  
24 K9NS#$  
25 $$DNM2  
26 DM3N#J  
27 MD3KJX  
28 K3MXFS  
30 5SNRT9  
40 LTH3DB  
50 TZDK2K  
51 LBWWKW  
52 62BWHW  
53 C6Q6T6  
54 XTS9T9  
55 CLM#S5  
56 V$5MR6  
60 60GCKW  
70 SV6RTR  
80 46V4C2  
90 $K5TT$  
100 23Q66$

- STAFF -

Director: Shoji Takahashi (ST)
Planner: Yuji Koga
Assistant Planners: Shige Sakaki, Kazuhiro Ohhara
Programmers: Kazuhiko Sugiyama (KS), Satoru Tanabe (Tana-B)
Graphic Designers: Midori Tokutomi, Tokuhisa Tazima
Map Designers: Yukari Sakabe, Tetsuya Ueda, Mikiyo Yoshida
Sound by: Karu. (ZTT)
Tester: Yuichi Kanno
Manual Designer: Kazuo Nakagawa
Special Thanks to: Seiichi Nakakuki, TKHC 02 5, VG-NOB, Kazuhiro Kinoshita
Producers: Seizo Matsutaka, Takeo Shirasaka
Executive Producer: Koichi Nakamura

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61995&o=2

$end

$wswan=pbobble,
$bio

Bandai WonderSwan cart. published 23 years ago:

Puzzle Bobble [Model SWJ-SUN003] (c) 1999 Sunsoft [Sun Electronics div.] [Kounan, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86370&o=2

$end

$gamegear=pbobble,
$bio

Sega Game Gear cart. published 26 years ago:

Puzzle Bobble [Model T-11047] (c) 1996 Taito Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64799&o=2

$end

$pce=puzzlboy,
$bio

NEC PC-Engine HuCARD published 31 years ago:

Puzzle Boy (c) 1991 Telenet Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58705&o=2

$end

$gameboy=puzzlbo2,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Puzzle Boy II [Model DMG-P3J] (c) 1991 Atlus Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66790&o=2

$end

$pce_tourvision=puzzlboy,
$bio

TOURVision cart. published 31 years ago:

Puzzle Boy (c) 1991 TOURVision.

Unlicensed Spanish coin-op game.

- TECHNICAL -

Cart. ID: 57

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101157&o=2

$end

$gameboy=puzzlboy,
$bio

Nintendo Game Boy Cart. published 33 years ago:

Puzzle Boy [Model DMG-APJ] (c) 1989 Atlus Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66789&o=2

$end

$famicom_flop=puzlboys,
$bio

Nintendo Famicom disk. published 32 years ago:

Puzzle Boys [Model ATL-PUZ] (c) 1990 Atlus Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65427&o=2

$end

$info=pzlbreak,pzlbreaka,
$bio

Arcade Video game published 25 years ago:

Puzzle Break (c) 1997 SemiCom.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=34416&o=2

$end

$info=puzlclub,
$bio

Arcade Video game published 32 years ago:

Puzzle Club (c) 1990 Namco.

Puzzle Club is a sliding block puzzle video game. The objective of each stage is to make every row in the puzzle show matching animated icons before the timer reaches zero. Once a row is matched that row is shifted to the bottom of the puzzle.  Once all of the rows are matched the stage is completed and the players score is tallied.

There is a 'young' mode and 'adult' mode that is selected at the start of the game. The 'young' mode features icons and characters from the pac-man series.  The 'adult' mode features standard slot game icons. The 'adult' mode also features a bonus stage between regular stages, featuring a sliding puzzle with the animated image of a girl lifting barbells. If the player solves the puzzle within the short time limit he is awarded extra bonus points.

- TECHNICAL -

Namco System 1 hardware
Game ID : PC

Main CPU : Motorola M6809 (@ 1.536 Mhz)
Sub CPU : Motorola M6809 (@ 1.536 Mhz)
Sound CPU : Motorola M6809 (@ 1.536 Mhz)
MCU : HD63701 (@ 1.536 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.57958 Mhz), Namco advanced 8-channel stereo WSG, stereo DAC

Screen orientation : Vertical
Video resolution : 224 x 288 pixels
Screen refresh : 60.61 Hz
Palette colors : 24-bit RGB palette

Players : 2
Control : 4-way joystick
Buttons : 1

- TRIVIA -

This game is a prototype. While the game is complete it doesn't have a proper title screen.

- STAFF -

Chief : Wan Wan
Programmer : Akima Chan
Game & Graphic designer : S. Norimatsu
Game music : Seiichi Sakurai (Sack Chan), Shinji Hosoe, Ayako Saso
Designers : N. Abe, H. Kuwabara
Gals animator : Y. Sakakibara
Graphic designer : Y. Wagatsuma

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2084&o=2

$end

$info=pclubys,pclubysa,
$bio

Arcade Video game published 22 years ago:

Puzzle Club (c) 2000 Yun Sung.

This game contains 6 games : Magic Eye (150 levels and different backgrounds), Box Logic (a "Logic Pro" clone with 72 nudity background), Mad Ball (a breakout featuring 42 levels and 72 nudity background), Magic Bubble (a "Puzzle Bobble" clone featuring 30 levels and as usual 72 nudity background), Bogle Puyo (a "Puyo Puyo" clone), Rocktris (a "Tetris" clone featuring 72 nudity background).

- TECHNICAL -

Main CPU : Motorola 68000 (@ 16 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : YM3812 (@ 4 Mhz), OKI6295 (@ 7.575 Khz)

Screen orientation : Horizontal
Video resolution : 320 x 240 pixels
Screen refresh : 60.00 Hz
Palette Colors : 1024

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

The game "Magic Bubble" included within Puzzle Club is a hack of "Puzzle Bobble 2", unlike the stand alone "Magic Bubble", which is a hack of "Puzzle Bobble 4".  The music and backgrounds were changed, but the level design, gameplay, and map layout are identical to Puzzle Bobble 2.

- STAFF -

Director : BOK WON Kang, CHANG WON Lee
Program : CHANG SOO Jang, HONG MIN Lee
Graphics : JEONG SUK Oh, JEONG SIK Yum, DONK SUK Kim
Hardware : SANG JIN Lee, JONG HWAN An
Sound : CHANG WON Lee

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3662&o=2

$end

$cpc_flop=puzzles1,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Puzzle Cracked (c) 1986 Unknown [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126375&o=2

$end

$info=pzlbowl,
$bio

Arcade Video game published 23 years ago:

Puzzle de Bowling (c) 1999 Nihon System.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 16.2652 Mhz)
Sound Chips : X1-010 (@ 16.66 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Released in January 1999.

Developed by Moss.

- PORTS -

* CONSOLES:
Sony PlayStation (unreleased prototype)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2085&o=2

$end

$pc8801_flop=puzldate,
$bio

NEC PC-8801 Series disk. published 35 years ago:

パズルでデート (c) 1987 Tracers Soft
(Puzzle de Date)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92696&o=2

$end

$info=puzzledp,
$neogeo=puzzledp,
$vgmplay=puzzledp,
$bio

SNK Neo-Geo MVS cart. published 27 years ago:

Puzzle de Pon! (c) 1995 Taito.

Drop the target plate before time runs out to clear each stage. To finish game, clear 39 different stages...
Level 03 : GET Aries
Level 06 : GET Taurus
Level 09 : GET Gemini
Level 12 : GET Cancer
Level 15 : GET Leo
Level 18 : GET Virgo
Level 21 : GET Libra
Level 24 : GET Scorpio
Level 27 : GET Sagittarius
Level 30 : GET Capricorn
Level 33 : GET Aquarius
Level 36 : GET Pisces
Level 39 : Sun

- TECHNICAL -

Runs on the SNK "Neo-Geo MVS" hardware.
Game ID : 0202

Main CPU : Motorola 68000 (@ 12 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : Yamaha YM2610 (@ 8 Mhz)

Screen orientation : Horizontal
Video resolution : 320 x 224 pixels
Screen refresh : 59.19 Hz
Palette colors : 4096

Players : 2
Control : 8-way joystick
Buttons : 1
=> [A] Ball firing

- TRIVIA -

Released in November 1995.

Licensed to Visco.

This game runs on the Neo-Geo MVS and was not released on the Neo-Geo AES home console.

Ron Corcoran holds the official records for this game with 2,960,001 points (factory setting) on 12/20/1998.

- SERIES -

1. Puzzle de Pon! (1995)
2. Puzzle de Pon! R! (1997)

- STAFF -

Producer : Tetsuo Akiyama
Direction : Don Gabacho (Don Gabagyo)
Assistance : Yaushisa Itoi
Programmers : Basser Teramachi, Gold Finger Iwasawa
Designers : Bear Kill The Kuro, E-Ayasu (Speed King), Micoto. A. Bryant, Stealth The. Tajiman, Tamu
Sound music : Light Link Music, Kenichi Kamio

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2086&o=2

$end

$info=puzzldpr,
$neogeo=puzzldpr,
$bio

SNK Neo-Geo MVS cart. published 25 years ago:

Puzzle de Pon! R! (c) 1997 Taito.

Drop the target plate before time runs out to clear each stage. To finish game, clear 39 different stages...
Level 03 : GET Aries
Level 06 : GET Taurus
Level 09 : GET Gemini
Level 12 : GET Cancer
Level 15 : GET Leo
Level 18 : GET Virgo
Level 21 : GET Libra
Level 24 : GET Scorpio
Level 27 : GET Sagittarius
Level 30 : GET Capricorn
Level 33 : GET Aquarius
Level 36 : GET Pisces
Level 39 : Sun

- TECHNICAL -

Runs on the SNK "Neo-Geo MVS" hardware.
Game ID : 0235

Players : 2
Control : 8-way joystick
Buttons : 1 
= > [A] Ball firing

- TRIVIA -

Licensed to Visco.

This game runs on the Neo-Geo MVS and was not released on the Neo-Geo AES home console.

- SERIES -

1. Puzzle de Pon! (1995)
2. Puzzle de Pon! R! (1997)

- STAFF -

Producer : Tetsuo Akiyama
Direction : Don Gabacho (Don Gabagyo)
Assistance : Yaushisa Itoi
Programmers : Basser Teramachi, Gold Finger Iwasawa
Designers : Bear Kill The Kuro, E-Ayasu (Speed King), Micoto. A. Bryant, Stealth The. Tajiman, Tamu
Sound music : Light Link Music, Kenichi Kamio

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2087&o=2

$end

$gbcolor=puzlshou,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Puzzle de Shoubuyo! Wootama-chan [Model DMG-BKUJ-JPN] (c) 2000 Naxat Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68621&o=2

$end

$spectrum_cass=puzzledr,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Puzzle Drama (c) 1985 MCN Soft. [Netherlands]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289966&o=2

$end

$info=rongrong,rongrongg,rongrongj,
$bio

Arcade Video game published 28 years ago:

Puzzle Game Rong Rong (c) 1994 Nakanihon.

Rong Rong is a style of solitaire mahjong, much like "Shanghai" with 3 modes of play, 'sexy girls', 'rong rong', and 'battle mode'. All 3 modes feature the same basic style of gameplay. Rong Rong is the basic story mode where finishing each level furthers the storyline. 'Battle mode' is a two player game where two players on a split-screen compete to clear the same board of tiles first. 'Sexy girls' mode involves clearing the board to reveal a scantily clad model in the background. In 'Sexy girls' mode there are additional mini-games between levels which, when completed successfully reveal more risque images of the girl featured in the level.

- TECHNICAL -

Game ID : '80'

Main CPU : Zilog Z80 (@ 8 Mhz)
Sound Chips : YM2413 (@ 3.579545 Mhz), OKI6295 (@ 8 Khz)

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Puzzle Game Rong Rong was released in February 1994 in Japan.

- TIPS AND TRICKS -

* Enter test mode : press Right control of 1P and hold it, then 2P's A, B, C, don't raise your fingers as you press every button. After this, you will enter a secret test memu.

- STAFF -

Producer : H. Ishikawa
Director : Fuguriro
Game designers : Remember, Ogachin
Main programmer : Iwa
Programmer : Miki Chan
Character designers : Fuguriro, Mittu, Manboh, Gewalt, K2, MKZ
Sound creators : Opain, Sentakuya Ken Chan, Louis
Hardware engineer : Mr. Oz
Executive producer : E. Hayakawa

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2263&o=2

$end

$pc8801_flop=puzlkana,
$bio

NEC PC-8801 Series disk. published 32 years ago:

Puzzle Kana (c) 1990 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92694&o=2

$end

$info=4in1boot,
$bio

Arcade Video game published 20 years ago:

Puzzle King (c) 2002 K1soft.

- TECHNICAL -

Runs on Toaplan/Semicom "Snow Bros" Hardware
Main CPU : Motorola 68000 (@ 16 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : Yamaha YM2151 (@ 4 Mhz), OKI6295 (@ 7.575 Khz)

Screen orientation : Horizontal
Video resolution : 256 x 224 pixels
Screen refresh : 57.50 Hz
Palette colors : 256

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Developed in cooperation with HANsystem.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2088&o=2

$end

$info=puzzlekg,
$bio

Arcade Video game published 24 years ago:

Puzzle King - Dance & Puzzle (c) 1998 Eolith.

- TECHNICAL -

Eolith 32 bits hardware: Gradation 2D system

Main CPU : Hyperstone E1-32N @ 45 or 50 MHz

Sound: 
- CPU : 80c301/AT89c52
- General MIDI Chipset QDSP 1000 MIDI Player (80c32 CPU)
- MIDI 16th Channel(32 Poly) using as Effect EPROM : 512Kbytes
- MIDI Background Music EPROM : 512Kbytes. 
- TDA1519A (Philips) Stereo Power AMP

Video :
- Resolution : 320x340 or 512x384
- Color : 16 bit True Color/Dot
- Screen orientation : Horizontal
- Video resolution : 320 x 240 pixels
- Screen refresh : 60.00 Hz

Memory:
- 256KByte x2 VRAM
- 512Kbyte/1Mega main RAM

Players : 2
Control : 8-way Joystick
Buttons : 2

- STAFF -

Main Producer : Jeon Tae Young
Head Director : Jeon Ju Young
Manager : Park Tae Young
Main Director : Lee Seon Ho
Graphic Chief : Park Jae Hyoung
Graphic Designer : Lee Seon Ho
Main Programmer : Kim Chan Suu
Sub Programmer : Choi Sang Il
Music Director : Han Seung
Hardware Chief : Shin Woo Kyun
Engineer : Lee Jung Hoon, Kim Han Byeol, Hong Yong Pyo, Hong Eun Ah
Motion Capture : Hwang Hyun Ho
Dance Director : Park Jung Min
Special Thanks : Choi Jong Ho, Lee Jeong Yn, Lee Sang Hyun, Park Woo Jun, Choi In Chul

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5181&o=2

$end

$ngpc=puzzlnk2,
$bio

SNK Neo-Geo Pocket Color cart. published 22 years ago:

Puzzle Link 2 [Model NEOP00760] (c) 2000 SNK Corp. [Shin Nihon Kikaku]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82579&o=2

$end

$ngpc=puzzlink,
$bio

SNK Neo-Geo Pocket Color cart. published 23 years ago:

Puzzle Link (c) 1999 Yumekobo.

- TECHNICAL -

Cartridge ID: NEOP00540

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47911&o=2

$end

$pro128s_flop=pmagico,
$bio

Olivetti PC-128s disk. published 35 years ago:

Puzzle Magico (c) 1987 Olivetti Prodest.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118249&o=2

$end

$apple2_flop_clcracked=pzlmastr,
$bio

Apple II 5.25 disk. published 38 years ago:

Puzzle Master (c) 1984 Springboard Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232174&o=2

$end

$gbcolor=puzlmstr,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Puzzle Master [Model DMG-AZOE-USA] (c) 1999 Metro3D, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68620&o=2

$end

$info=puzzleme,
$bio

Puzzle Me! (c) 199? Impera GmbH.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272501&o=2

$end

$snes=puzlnint,
$bio

Nintendo Super Famicom cart. published 26 years ago:

Puzzle Nintama Rantarou - Ninjutsu Gakuen Puzzle Taikai no Dan [Model SHVC-ANVJ-JPN] (c) 1996 Culture Brain

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61996&o=2

$end

$gameboy=puzlnint,
$bio

Nintendo Game Boy Cart. published 26 years ago:

Puzzle Nintama Rantarou [Model DMG-APNJ-JPN] (c) 1996 Culture Brain

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66791&o=2

$end

$z88_cart=pyramid,
$bio

Cambridge Z88 Cart. published 23 years ago:

Puzzle Of The Pyramid (c) 1999 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236187&o=2

$end

$msx1_cart=puzpanic,
$bio

MSX cart. published 36 years ago:

Puzzle Panic [Model 220426] (c) 1986 System Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77391&o=2

$end

$videopac=ppp,
$bio

Magnavox Odyssey² cart. published 15 years ago:

Puzzle Piece Panic! (c) 2007 Packrat Video Games.

The mindless Tetrad Ejecting Device (or T.E.D.) is spewing out an endless series of Tetrad Puzzle Pieces into the Well. Your mission is to manuever these Tetrads so they disintegrate before the Well fills up! Act fast or it will be too late!

- STAFF -

Programmer: Ted Szczypiorski

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95663&o=2

$end

$pc8801_flop=puzzlesh,
$bio

Puzzle Shichauzo (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92695&o=2

$end

$info=pzlestar,
$bio

Arcade Video game published 31 years ago:

Puzzle Star (c) 1991 Sang Ho Soft.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 8 Mhz)
Sound Chips : YM2413 (@ 3.58 Mhz)

Screen orientation : Vertical
Video resolution : 480 x 544 pixels
Screen refresh : 60.00 Hz
Palette colors : 512

Players : 2
Control : 8-way Joystick

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5950&o=2

$end

$info=puzlstar,puzlstara,
$bio

IGS PGM cart. published 23 years ago:

Puzzle Star (c) 1999 IGS Company, Limited. [International Game System].

- TECHNICAL -

IGS PGM hardware

Main CPU : Motorola 68000 (@ 20 Mhz)
Sound CPU : Zilog Z80 (@ 8.468 Mhz)
Sound Chips : ICS2115 (@ 8.468 Mhz)

Players : 4
Control : 8-way joystick
Buttons : 4

- TRIVIA -

Puzzle Star was released in September 20, 1999.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3519&o=2

$end

$psx=puzsweep,
$bio

Sony PlayStation CD published 22 years ago:

Puzzle Star Sweep (c) 2000 A1 Games

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-01307

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111699&o=2

$end

$apple2_flop_orig=puzltnks,
$apple2_flop_clcracked=puzltnks,
$bio

Apple II 5.25 disk. published 38 years ago:

Puzzle Tanks (c) 1984 Sunburst

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229256&o=2

$end

$info=pzletime,
$bio

Puzzle Time (c) 199? Elettronica Video-Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=31451&o=2

$end

$info=uopoko,uopokoj,
$vgmplay=uopoko,
$bio

Arcade Video game published 24 years ago:

Puzzle Uo Poko (c) 1998 Jaleco.

Uo Poko is a puzzle game for one or two players (co-operative). The aim is to clear the screen of coloured glass balls by dropping like-coloured balls down onto them. Connecting three or more like-coloured balls creates a chain reaction and causes them to disappear.

Balls are launched into the play area via a joystick controlled 'pinball-plunger' and as in Pinball, the further the plunger is pulled back, the further the coloured ball will travel. Mastering the strength and distance required is essential in order to drop each ball accurately onto its target. To allow players to learn how to use the plunger, the first two stages feature a guide line which shows exactly where a ball will drop. From the third stage onwards, players must use their judgement alone.

Bonus points are awarded if a stage is completed quickly enough. If too much time is taken, however, the bottom of the stage will start to rise, pushing the balls already in play towards the top of the screen. If the top of the screen is reached, the game is over.

Uo Poko features thirty stages of play.

- TECHNICAL -

Game ID : CV02

Cave 1st Generation Hardware

Main CPU : MC68000 (@ 16 Mhz)
Sound CPU : Zilog Z80 [Optional]
Sound Chips : Yamaha YMZ280B (@ 16.9344 Mhz) or OKIM6295 x (1 or 2) + YM2203 / YM2151 [Optional]
Other : 93C46 EEPROM

Screen orientation : Horizontal
Video resolution : 320 x 240 pixels
Screen refresh : 57.55 Hz
Palette colors : 32768

Players : 2
Control : 8-way joystick

- TRIVIA -

Released in February 1998 in Japan.

- UPDATES -

The Japanese version has an additional subtitle which can be translated as "Lots of Fish".

- TIPS AND TRICKS -

When the Submarine appears, launch a bubble above, if you succeed, a laser will start destroying the touched bubbles.

- SERIES -

1. Uo Poko - Lots of Fish (1998)
2. Himitsu no Hana Poko

- STAFF -

Developed by Cave.

Sound composer : Ryuichi Yabuki

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3032&o=2

$end

$info=yutnori,
$bio

Arcade Video game published 23 years ago:

Puzzle Yutnori (c) 1999 Nunal.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=113832&o=2

$end

$super80_cass=puzzle,
$bio

Puzzle [Model 089] (c) 198? Unknown

Program for BASIC (32 columns).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126864&o=2

$end

$msx1_cart=puzzle,
$bio

MSX cart. published 35 years ago:

Puzzle [Model K075] (c) 1987 al Alamiah

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77390&o=2

$end

$snes=puzldesu,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Puzzle'n Desu! [Model SHVC-ASUJ-JPN] (c) 1995 Nichibutsu [Nihon Bussan Company, Limited.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61997&o=2

$end

$pc8801_flop=puzzlech,
$bio

NEC PC-8801 Series disk. published 33 years ago:

Puzzle-chan Sensenfukoku (c) 1989 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92697&o=2

$end

$gbcolor=puzzled,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Puzzled [Model CGB-AZWP-EUR] (c) 2001 Conspiracy Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68622&o=2

$end

$gbcolor=puzzledu,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Puzzled [Model CGB-BP3E-USA] (c) 2001 Conspiracy Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68623&o=2

$end

$spectrum_cass=puzzleda,
$bio

Puzzled! (c) 198? Adventure Workshop, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219781&o=2

$end

$spectrum_cass=puzzled,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Puzzled! (c) 1990 Guild, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80365&o=2

$end

$dragon_cass=puzzler,
$bio

Dragon cass. published 39 years ago:

Puzzler (c) 1983 Shards Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116807&o=2

$end

$apple2_flop_clcracked=mcpzps11,mcpzps12,mcpzps13,mcpzps16,
$bio

Apple II 5.25 disk. published 38 years ago:

Puzzles and Posters [Model MECC-A116] (c) 1984 MECC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230795&o=2

$end

$info=puzzlet,
$bio

Arcade Video game published 22 years ago:

Puzzlet (c) 2000 Yunizu Corp.

- TRIVIA -

Released in January 2001.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=22268&o=2

$end

$info=puzzli,puzzlia,
$bio

Arcade Video game published 27 years ago:

Puzzli (c) 1995 Banpresto.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 16 Mhz)
Sound CPU : uPD7810 (@ 12 Mhz)
Sound Chips : Yamaha YM2151 (@ 4 Mhz), OKI6295 (@ 9.375 Khz)

Screen orientation : Horizontal
Video resolution : 320 x 224 pixels
Screen refresh : 58.00 Hz
Palette colors : 8192

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Developed by Metro.

Released in November 1995.

- SERIES -

1. Puzzli (1995)
2. Puzzli 2 (1999)
3. Puzzli 2 Super (2001)

- STAFF -

Planners : Pochi, Dharma (Original)
Graphic designers : Rayray, Araiguma, 551, Iso.Onna, Show, Ching Pan, Yukihisa
Sound : Efa, Famishin, Takesoft
Programmers : Match, May., Mitu (Assist)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2090&o=2

$end

$info=puzzli2,
$bio

IGS PGM cart. published 23 years ago:

Puzzli 2 (c) 1999 IGS Company, Limited. [International Game System].

- TRIVIA -

Puzzli 2 was released in November 1999.

- SERIES -

1. Puzzli (1995)
2. Puzzli 2 (1999)
3. Puzzli 2 Super (2001)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49650&o=2

$end

$info=puzzli2s,
$bio

IGS PGM cart. published 21 years ago:

Puzzli 2 Super (c) 2001 IGS.

- TECHNICAL -

IGS PGM hardware

Main CPU : Motorola 68000 (@ 20 Mhz)
Sound CPU : Zilog Z80 (@ 8.468 Mhz)
Sound Chips : ICS2115 (@ 8.468 Mhz)

Players : 4
Control : 8-way joystick
Buttons : 4

- TRIVIA -

Puzzli 2 Super was released in December 2001.

- SERIES -

1. Puzzli (1995)
2. Puzzli 2 (1999)
3. Puzzli 2 Super (2001)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3857&o=2

$end

$info=puzzlove,puzzlovek,
$bio

Arcade Video game published 28 years ago:

PuzzLove (c) 1994 Para.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88778&o=2

$end

$info=puzznic,puzznicj,puzznici,puzznicb,puzznicba,puzznicu,
$vgmplay=puzznic,
$bio

Arcade Video game published 33 years ago:

Puzznic (c) 1989 Taito Corp.

This is a puzzle game in which the aim is to move symbol-bearing blocks onto identically-symboled blocks in order to eliminate them. Blocks can only be moved left or right, or dropped downwards. 

The order in which the blocks are eliminated needs careful planning, as it's sometimes necessary to destroy three blocks at a time, or use blocks as bridges for other blocks. Some puzzle screens have moving background blocks that act as elevators, making careful timing essential. 

Should the player make a mistake and destroy or move the wrong blocks, each puzzle screen allows for a set number of 'retries' (depending on the dipswitch settings). A retry resets all tiles to their original positions. 

The game consists of eight levels, with each level consisting of four separate puzzle screens. Once a level has been completed, players can chose which level to tackle next. This translates into 36 separate puzzle screens to be completed in any one game, chosen from a total of 144 puzzle screens, giving the game much replay value.

- TECHNICAL -

Taito L System hardware
Prom Stickers : C20

Main CPU : Zilog Z80 (@ 6 Mhz)
Sound Chips : YM2203 (@ 3 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Puzznic was released in October 1989.

- UPDATES -

On the Japanese version, we can play for Eurasian naked pictures. This feature was removed for Export versions.

- PORTS -

* CONSOLES:
NEC PC-Engine (1990)
Nintendo Famicom (1990)
Nintendo Game Boy
Sony PlayStation (2001)

* COMPUTERS:
Sinclair ZX Spectrum (1990)
Commodore C64 (1990)
Amstrad CPC (1990)
Commodore Amiga (1990)
Atari ST (1990)
NEC PC-9801 (1990)
FM Towns PC (1990)
X68000 (1990, "Puzznick")

* OTHERS:
Nokia N-Gage ("Taito Memories") : unreleased

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2091&o=2

$end

$spectrum_cass=puzznice,
$bio

Puzznic (c) 198? Erbe Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219190&o=2

$end

$amigaocs_flop=puzznic,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Puzznic (c) 1990 Ocean Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74817&o=2

$end

$spectrum_cass=puzznic,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Puzznic (c) 1990 Ocean Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80366&o=2

$end

$x68k_flop=puzznic,
$vgmplay=puzznic_68k,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Puzznic (c) 1990 Broderbund Japan

- TECHNICAL -

FD x1

- TRIVIA -

Released on May 31, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88015&o=2

$end

$pc98=puzznic,
$vgmplay=puzznic_98,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

Puzznic (c) 1990 Broderbund Japan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90431&o=2

$end

$cpc_cass=puzznic,
$bio

Amstrad CPC cass. published 32 years ago:

Puzznic (c) 1990 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98765&o=2

$end

$fmtowns_cd=puzznic,
$bio

Fujitsu FM Towns CD published 32 years ago:

Puzznic (c) 1990 Ving.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110313&o=2

$end

$apple2gs_flop_misc=puzznic,
$bio

Apple IIGS disk. published 32 years ago:

Puzznic (c) 1990 Taito Soft., Inc. [BC, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115331&o=2

$end

$cpc_flop=puzznic1,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Puzznic (c) 1990 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120414&o=2

$end

$cpc_flop=puzznicu,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Puzznic (c) 1990 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120946&o=2

$end

$cpc_flop=puzznicu01,puzznicu03,puzznicu04,puzznico,puzznicu02,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Puzznic (c) 1990 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120947&o=2

$end

$st_flop=puzznic,
$bio

Atari ST disk. published 32 years ago:

Puzznic (c) 1990 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229768&o=2

$end

$vector06_flop=puzznic,
$bio

Vector-06C disk. published 26 years ago:

Puzznic (c) 1996 Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265494&o=2

$end

$pce_tourvision=puzznic,
$bio

TOURVision cart. published 31 years ago:

Puzznic (c) 1991 TOURVision.

- TECHNICAL -

Cart. ID: 69

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109166&o=2

$end

$gameboy=puzznic,
$vgmplay=puzznic_gb,
$bio

Nintendo Game Boy Cart. published 32 years ago:

Puzznic (c) 1990 Taito Corp.

- TECHNICAL -

GAME ID: DMG-PZA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66792&o=2

$end

$nes=puzznicj,
$vgmplay=puzznic_nes,
$bio

Nintendo Famicom cart. published 31 years ago:

Puzznic (c) 1991 IGS Corp.

- TECHNICAL -

[Model IGS-9U]

- TRIVIA -

Puzznic for Famicom was released on July 19, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54525&o=2

$end

$nes=puzznic,puzznicu,
$bio

Nintendo NES cart. published 32 years ago:

Puzznic (c) 1990 Taito America Corp.

PUZZNIC seems so easy. Just match the shapes together before the timer reaches zero. But looks can be deceiving! Each puzzle you encounter must be completed in a certain sequence. Some of them will please you, others will tease you, and a few are going to drive you mad. We will not be held responsible for the loss of your sanity!

- TECHNICAL -

GAME ID: NES-ZP-USA

- TRIVIA -

Released in November 1990 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55461&o=2

$end

$psx=puzznic,
$bio

Sony PlayStation CD published 19 years ago:

Puzznic (c) 2003 Mud Duck Productions

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-01492

- TRIVIA -

Released in May 12, 2003 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111107&o=2

$end

$pce=puzznic,
$vgmplay=puzznic_tg16,
$bio

NEC PC-Engine HuCARD published 32 years ago:

Puzznic (c) 1990 Taito Corp.

Puzznic counts 100 levels, with 4 puzzles per levels. You must clear all the tiles (coins, jewels, objects...) by moving them next to each other so they disappear. As usual, each level must be finished in a set time limit. Every 4 puzzles, a girl will give you a password.

- TECHNICAL -

HuCARD ID: TP02011
HuCARD Size: 2 Mbits.

- TRIVIA -

Released on June 29, 1990 in Japan for yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58706&o=2

$end

$cpc_flop=puzznixu,puzznix1,puzznixu01,puzznixu02,puzznixu03,puzznixv,
$bio

Amstrad CPC type-in published 30 years ago:

Puzznix (c) 1992 CPC Amstrad International.

- TRIVIA -

Listed as a type-in program in the magazine: CPC Amstrad International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120279&o=2

$end

$mo5_cass=pv2000,
$to7_cass=pv2000,
$bio

Thomson MO5/TO7 cass. published 39 years ago:

PV 2000 (c) 1983 TO TEK Editions [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108465&o=2

$end

$info=pv1000,
$bio

Computer published 39 years ago:

PV-1000 (c) 1983 Casio Computer Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230498&o=2

$end

$info=pv16,
$bio

Computer published 38 years ago:

PV-16 (c) 1984 Casio Computer Co., Ltd.

MSX clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127531&o=2

$end

$info=pv2000,
$bio

Computer published 39 years ago:

PV-2000 (c) 1983 Casio Computer Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230499&o=2

$end

$info=pv7,
$bio

Computer published 38 years ago:

PV-7 (c) 1984 Casio Computer Co., Ltd.

MSX clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127532&o=2

$end

$info=pve500,
$bio

Musical Instrument published 27 years ago:

PVE-500 (c) 1995 Sony Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229083&o=2

$end

$info=a486ap4,
$bio

Motherboard published 28 years ago:

PVI-486AP4 (c) 1994 Asus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235576&o=2

$end

$info=a486sp3,
$bio

Motherboard published 28 years ago:

PVI-486SP3 (c) 1994 Asus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235577&o=2

$end

$radio86_cass=pvo,
$bio

Radio-86RK cass. published 35 years ago:

PVO (c) 1987 Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235483&o=2

$end

$apogee=pvo87,
$bio

PVO87 (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235367&o=2

$end

$info=pwaih4077c,
$bio

PWA-IH4077C (c) 199? Mitac

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295277&o=2

$end

$info=pwaih4077d,
$bio

PWA-IH4077D (c) 199? Mitac

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295278&o=2

$end

$info=pwp14,
$bio

Computer published 36 years ago:

PWP System 14 (c) 1986 Smith Corona

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294546&o=2

$end

$info=piopx7,piopx7uk,
$bio

Computer published 37 years ago:

PX-07 Palcom (c) 1985 Pioneer Co., Ltd.

MSX clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127530&o=2

$end

$info=px4,
$bio

Computer published 37 years ago:

PX-4 (c) 1985 Epson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228974&o=2

$end

$info=px4p,
$bio

Computer published 37 years ago:

PX-4+ (c) 1985 Epson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228975&o=2

$end

$info=px8,
$bio

Computer published 38 years ago:

PX-8 (c) 1984 Epson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228976&o=2

$end

$info=piopxv60,
$bio

Computer published 38 years ago:

PX-V60 (c) 1984 Pioneer Co., Ltd.

MSX clone.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127630&o=2

$end

$info=mc_9x6ss,mc_9x6sa,
$bio

PXP2 Slim Station (c) 200? Unknown [China].

Handheld console featuring 999999 games on one cartridge (included).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127779&o=2

$end

$a2600=pygmy,
$bio

Atari 2600 cart. published 39 years ago:

Pygmy (c) 1983 Quelle.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50837&o=2

$end

$spectrum_cass=pyjama,pyjamaa,pyjamab,pyjamac,pyjamad,pyjamae,pyjamaf,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Pyjamarama (c) 1984 Mikro-Gen

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80367&o=2

$end

$c64_cass=pyjamarm,
$bio

Commodore C64 cass. published 38 years ago:

Pyjamarama (c) 1984 Mikro-Gen [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187944&o=2

$end

$cpc_flop=pyjamara06,
$bio

Pyjamarama (c) 200? CNGSOFT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121747&o=2

$end

$cpc_cass=pyjamarmmg,
$bio

Amstrad CPC cass. published 38 years ago:

Pyjamarama [Model AF3] (c) 1984 Mikro-Gen [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98771&o=2

$end

$cpc_flop=pyjamara04,pyjamara05,pyjamara01,pyjamara,pyjamara03,pyjamara02,
$bio

Amstrad CPC 464 disk. published 38 years ago:

Pyjamarama [Model SOFT 1943] (c) 1984 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123384&o=2

$end

$cpc_cass=pyjamarm,
$bio

Amstrad CPC cass. published 38 years ago:

Pyjamarama [Model SOFT 943] (c) 1984 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98768&o=2

$end

$info=pyl601,
$bio

Computer published 33 years ago:

Pyldin-601 (c) 1989 Mikroelektronika

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236687&o=2

$end

$info=pyl601a,
$bio

Computer published 33 years ago:

Pyldin-601A (c) 1989 Mikroelektronika

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236688&o=2

$end

$fmtowns_cd=pyokotan,
$bio

Fujitsu FM Towns CD published 31 years ago:

ぴょこたんのちえあそび絵本　なぞなぞめいろ大ぼうけん (c) 1991 Nanken Koubou
(Pyoko-tan no Chie Asobi Ehon - Nazo Nazo Meiro Daibouken)

Educational game.

- TECHNICAL -

GAME ID: HMC-162

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295204&o=2

$end

$nes=pyokotan,
$bio

Nintendo Famicom cart. published 29 years ago:

Pyokotan no Dai Meiro (c) 1993 Sunsoft

- TRIVIA -

Released on March 19, 1993 in Japan. It was never exported outside Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54526&o=2

$end

$info=ppj,
$bio

Medal video game published 31 years ago:

ぴょんぴょんジャンプ (c) 1991 Success.
(Pyon Pyon Jump)

- TRIVIA -

Pyon Pyon Jump was released in March 1991 in Japan.

The game name could be translated as 'Hop Hop Jump'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101122&o=2

$end

$saturn=pyonpyon,pyonpyona,
$bio

Sega Saturn CD published 26 years ago:

Pyon Pyon Kyaruru no Mahjong Hiyori (c) 1996 Natsume

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59551&o=2

$end

$spectrum_cass=pyracurs,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Pyracurse (c) 1986 Hewson Consultants

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80368&o=2

$end

$spectrum_cass=pyracursr,
$bio

Pyracurse (c) 198? Rack-It [Hewson Consultants label]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225585&o=2

$end

$cpc_flop=pyradevd,pyradevu,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Pyradev (c) 1986 Discovery Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124905&o=2

$end

$cpc_flop=pyradevu01,pyradevu02,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Pyradev+ (c) 1987 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124906&o=2

$end

$dragon_flop=pyradv,
$bio

Dragon disk. published 35 years ago:

PyrAdventure (c) 1987 PSE Computers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265442&o=2

$end

$dragon_cass=pyradv,
$bio

Pyradventure (c) 198? Dragonfire Services

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116996&o=2

$end

$spectrum_cass=pyramani,
$bio

Pyramania (c) 198? Bug-Byte [Grandslam div.] [London, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225743&o=2

$end

$amigaocs_flop=pyramax,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Pyramax (c) 1990 ARC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74818&o=2

$end

$info=j2pyramd,
$bio

Pyramid (c) 198? JPM International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40996&o=2

$end

$nes=pyramid1,pyramid,
$bio

Nintendo NES cart. published 32 years ago:

Pyramid (c) 1990 American Video Entertainment

North American release. Game developed in Asia by Sachen.

Description from back cover:

We have known for decades that the ancient Egyptians were the first to play games, but who would have ever guessed they could create a game that was this much fun to play. With bombs, hidden surprises and game play that requires both planning and quick reflexes this is truly the most challenging game of its kind.

There is just one rule to playing PYRAMID, don't let the pit fill up with stones. As each stone falls from the sky it must be turned, twisted and carefully fit together perfectly. Like the great pyramids, the stones must fit together so precisely that not even a feather could slide between the cracks.

How much mind-bending video game excitement can modern game players handle? There is only one way to find out. Play PYRAMID, the ancient Egyptian game from the Queen of Fun.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55462&o=2

$end

$spectrum_cass=pyrmdgi,
$bio

Sinclair ZX Spectrum cass. published 30 years ago:

Pyramid (c) 1992 GI Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80369&o=2

$end

$cpc_flop=pyramidf,
$bio

Amstrad CPC type-in published 29 years ago:

Pyramid (c) 1993 CPC Infos

- TRIVIA -

Listed as a type-in program in the French magazine: CPC Infos.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119451&o=2

$end

$info=pyramid,
$bio

Video Slot Machine published 26 years ago:

Pyramid (c) 1996 BFM / ELAM.

- TECHNICAL -

Main CPU : (2x) M6809 (@ 2 Mhz)
Sound Chips : UPD7759 (@ 640 Khz), YM2413 (@ 3.579545 Mhz)

Screen orientation : Horizontal
Video resolution : 400 x 300 pixels
Screen refresh : 50.00 Hz
Palette colors : 16

Players : 1
Control : 8-way Joystick
Buttons : 3

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4900&o=2

$end

$info=ec_pyram,ec_pyrama,
$bio

Pyramid (c) 199? Electrocoin Automatics, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41886&o=2

$end

$svision=pyramid,
$bio

Pyramid (c) 199? Watara.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95468&o=2

$end

$nes=pyramida,pyramidh,
$bio

Pyramid (c) 19?? Sachen [Taiwan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84095&o=2

$end

$cpc_flop=pyramida,
$bio

Pyramid Adventure (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124418&o=2

$end

$cdi=pyramid,
$bio

Phillips CD-i disc published 29 years ago:

Pyramid Adventures - Episode 1 - Treasures of the Lost Pyramid (c) 1993 Compact Disc Inc.

It's summer vacation for Dash Daniels... In this integrated and innovative approach to teaching children about nutrition, Dash and his cat Mozart visit Egypt with Dash's Aunt Olivia, an archaeologist. Together they discover the Lost Pyramid, whose treasures hold the secrets of a long and happy life. But then, Olivia is captured by the wicked ANTU! And Dash - with your help - must journey through more than 150 Lost Pyramid rooms to find her. Along the way, You'll learn about the NCI 5-a-day guidelines for daily fruit and vegetable consumption. And you'll learn to make the low-fat, high-fiber food choices that will lead you to Aunt Olivia's rescue. So come join the adventure and learn about nutrition with Dash in a way that is so entertaining you'll hardly know you're learning!

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53042&o=2

$end

$nes=pec586,
$bio

Pyramid Education Computer (c) 199? DongDa Co., Ltd.

Computer based on the famicom hardware, contains built-in tools and games.

- TECHNICAL -

MODEL PEC-586

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275754&o=2

$end

$nes=pyramid2,
$bio

Pyramid II (c) 199? Sachen.

- TECHNICAL -

Game ID: SA-010

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76897&o=2

$end

$megadriv=pyramid,
$bio

Sega Meganet game published 31 years ago:

Pyramid Magic (c) 1991 Sega Enterprises, Limited.

- TRIVIA -

Released in 1991 in Japan for the Sega Meganet online service.

- PORTS -

* CONSOLES: 
Sega Mega-CD [JP] (mar.18, 1994) "Game no Kanzume Vol. 1 [Model G-6032]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93495&o=2

$end

$megadriv=pyramidgnk,
$bio

Sega Mega Drive cart. published 31 years ago:

Pyramid Magic (ripped from Game no Kandume Mega CD) (c) 1991 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233721&o=2

$end

$megadriv=pyramid2,
$bio

Sega Mega Drive cart. published 31 years ago:

Pyramid Magic II (c) 1991 SEGA Enterprises, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69607&o=2

$end

$megadriv=pyramid3,
$bio

Sega Meganet game published 31 years ago:

Pyramid Magic III (c) 1991 SEGA Enterprises, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69608&o=2

$end

$megadriv=pyramids,
$bio

Sega Meganet game published 31 years ago:

Pyramid Magic Special (c) 1991 SEGA Enterprises, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69609&o=2

$end

$x1_cass=pyramnaz,
$bio

Pyramid no Nazo (c) 198? Magical Zoo.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86263&o=2

$end

$dragon_cass=pyramidoom,
$bio

Pyramid of Doom (c) 198? Adventure International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116511&o=2

$end

$spectrum_cass=prameses,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Pyramid of Rameses (c) 1983 Longman Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288195&o=2

$end

$bbc_cass=pydpaint,
$bio

Pyramid Painter (c) 19?? Thor

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52266&o=2

$end

$ti99_cart=pyramidp,
$bio

Texas instrument TI-99/4A cart. published 39 years ago:

Pyramid Puzzler (c) 1983 Foresman [Scott Foresman]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84687&o=2

$end

$apple2_flop_clcracked=pyrapzlr,pyrapzlrb,
$bio

Apple II 5.25 disk. published 37 years ago:

Pyramid Puzzler (c) 1985 Mindscape, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230655&o=2

$end

$msx2_flop=sorcerexp2,sorcerexp3,
$bio

MSX 2 disk. published 30 years ago:

ピラミッドソーサリアン／戦国ソーサリアン (c) 1992 Brother Kougyou
(Pyramid Sorcerian + Sengoku Sorcerian)

- TECHNICAL -

BARCODE: 4977766090278
MEDIA: FD x6

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=102047&o=2

$end

$a2600=pyramidw,pyramidw2,pyramidw1,
$bio

Atari 2600 cart. published 39 years ago:

Pyramid War (c) 1983 Suntek

Clone of "Chopper Command [Model AX-015]".

- TECHNICAL -

GAME ID: SS-004

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50838&o=2

$end

$msx1_cass=pyramidw,
$bio

MSX cass. published 39 years ago:

Pyramid Warp (c) 1983 T&E Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118109&o=2

$end

$msx1_flop=pyramidw,
$bio

Pyramid Warp cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230224&o=2

$end

$msx1_cart=pyramidw,
$bio

MSX cart. published 39 years ago:

ピラミッド・ワープ (c) 1983 T&E Soft
(Pyramid Warp)

- TECHNICAL -

GAME ID: TEX-02

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77392&o=2

$end

$cpc_flop=pyramide,
$bio

Amstrad CPC type-in published 37 years ago:

Pyramide (c) 1985 Magazin Players Dream

- TRIVIA -

Listed as a type-in program in the German magazine: Player's Dream.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124528&o=2

$end

$kc_cass=pyram15,
$bio

VEB Mikroelektronik KC cass. published 35 years ago:

Pyramide Ver. 1.5 (c) 1987 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133811&o=2

$end

$kc_cass=pyram25,
$bio

VEB Mikroelektronik KC cass. published 35 years ago:

Pyramide Ver. 2.5 (c) 1987 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133812&o=2

$end

$cpc_flop=pyramids,
$bio

Amstrad CPC type-in published 31 years ago:

Pyramids (c) 1991 Amstrad Action

- TRIVIA -

Listed as a type-in program in the UK magazine: Amstrad Action.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124527&o=2

$end

$nes=pyramids,
$bio

Nintendo NES cart. published 3 years ago:

Pyramids of Ra (c) 2019 Piko Interactive LLC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93804&o=2

$end

$gameboy=pyramids,
$vgmplay=pyramids_gb,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Pyramids of Ra (c) 1993 Matchbox

- TECHNICAL -

GAME ID: DMG-YR-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66793&o=2

$end

$cpc_flop=pyramydy,pyramydy01,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Pyramydya Cracked (c) 1985 PJM

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122533&o=2

$end

$cpc_cass=pyraword,
$bio

Amstrad CPC cass. published 37 years ago:

Pyraword (c) 1985 Discovery Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98772&o=2

$end

$msx1_flop=pyroman,
$bio

MSX disk. published 37 years ago:

Pyro-Man (c) 1985 Nice Ideas

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109091&o=2

$end

$spectrum_cass=pyromani,
$bio

Sinclair ZX Spectrum cass. published 9 years ago:

Pyromania - Trial by fire (c) 2013 Amore, Gabriele

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236632&o=2

$end

$spectrum_cass=pyroman2,
$bio

Sinclair ZX Spectrum cass. published 8 years ago:

Pyromania II - Chopper Rescue (c) 2014 Amore, Gabriele

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236633&o=2

$end

$cpc_cass=pyromydy,
$bio

Amstrad CPC cass. published 35 years ago:

Pyromydya (c) 1987 Bug-Byte

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98773&o=2

$end

$cpc_flop=pyromydy,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Pyromydya Trained (c) 1987 Campbell [Nicholas Campbell]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126376&o=2

$end

$info=pyros,
$bio

Arcade Video game published 35 years ago:

Pyros (c) 1987 Taito America Corp.

North American release. Game developed in Japan. See the original for more information; "Wardner no Mori [TP-009]".

- TECHNICAL -

Game ID: TP-009

Board Number : M6100286B
Prom Stickers : B25

- TRIVIA -

Released in December 1987.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2092&o=2

$end

$ibm5170=pyrotech,
$bio

IBM PC/AT DOS 3.5in. disk. published 27 years ago:

Pyrotechnica (c) 1995 Psygnosis, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=309664&o=2

$end

$apple2_flop_orig=pythdrgn,
$apple2_flop_clcracked=pythdrgn,
$bio

Apple II 5.25 disk. published 39 years ago:

Pythagoras and the Dragon (c) 1983 Krell Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301441&o=2

$end

$info=ridleofp,
$vgmplay=ridleofp,
$bio

Arcade Video game published 36 years ago:

ピタゴラスの謎 (c) 1986 Sega.
(Pythagoras no Nazo)

- TECHNICAL -

Runs on the Sega "System E" hardware.

Game ID: 834-5803

Players: 2
Control: dial
Buttons: 2

- TRIVIA -

Even if titlescreen says 1986, Pythagoras no Nazo was released in January 1987 in Japan.

Developed by Eleca (programming) and Aicom. Produced by EXA Planning.
The EXA in EXA Planning stands for these two companies.

- STAFF -

Original story by : Teruo Ohhira
Producer : Mr. Large Coin
Game designers : Hiroshi Ohta, Tokuhiro Takemori
Development adviser : Kenji Nakajima
Character designers : Buta-Kun, Tomoko Sugoh, Tetsushi Nakamura, Keisuke Abe
System supervisor : Akimichi Oda
Sound composers : Jiroh Itaya, Victory Ozawa
Programmers : Mamoru Shiratani, Yuuki Miku

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2093&o=2

$end

$mo5_cass=pythagor,
$to7_cass=pythagor,
$bio

Thomson MO5/TO7 cass. published 38 years ago:

Pythagore (c) 1984 Hatier

- TECHNICAL -

GAME ID: HA 6994

Side A: MO5 ver.
Side B: TO7 ver.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108513&o=2

$end

$cpc_flop=python19,pythonf1,python1902,pythons1,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Python Cracked (c) 1986 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123457&o=2

$end

$cpc_cass=pythonpt,
$bio

Amstrad CPC cass. published 36 years ago:

Python Pete (c) 1986 Optyx Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98774&o=2

$end

$cpc_flop=pythonpe,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Python Pete Trained (c) 1986 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126377&o=2

$end

$cpc_flop=python1901,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Python Trained (c) 1986 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123458&o=2

$end

$gba=pyuufuku,
$bio

Nintendo GBA cart. published 18 years ago:

Pyuu to Fuku! Jaguar - Byoo to Deru! Megane-kun [Model AGB-BPBJ-JPN(RK354-J1)] (c) 2004 Konami Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72569&o=2

$end

$gameboy=qbillion,
$bio

Nintendo Game Boy Cart. published 32 years ago:

Q Billion (c) 1990 Seta USA, Inc.

- TECHNICAL -

GAME ID: DMG-QB-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66795&o=2

$end

$gameboy=qbillionj,
$bio

Nintendo Game Boy Cart. published 33 years ago:

Q Billion [Model DMG-QBA] (c) 1989 Seta Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66794&o=2

$end

$nes=qboy,
$bio

Nintendo Famicom cart. published 28 years ago:

Q Boy [Model TC-026] (c) 1994 Sachen [Taiwan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76898&o=2

$end

$bbc_cass=qmanbr,
$bio

Acorn BBC/Electron cass. published 37 years ago:

Q Man (c) 1985 Blue Ribbon

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52268&o=2

$end

$bbc_cass=qman,
$bio

Q Man (c) 19?? MRM Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52267&o=2

$end

$bbc_cass=qmansbro,
$bio

Acorn BBC/Electron cass. published 39 years ago:

Q Man's Brother (c) 1983 MRM Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52269&o=2

$end

$bbc_cass=qmansbrobr,
$bio

Acorn BBC/Electron cass. published 37 years ago:

Q Man's Brother (c) 1985 Blue Ribbon

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52270&o=2

$end

$zx81_cass=qsavei,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Q Save (c) 1982 Intercomputer, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115039&o=2

$end

$zx81_cass=qsave,qsaver,
$bio

Q Save (c) 198? PSS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114741&o=2

$end

$bbc_cass=qbert,
$bio

Acorn BBC/Electron cass. published 39 years ago:

Q*Bert (c) 1983 Superior Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52271&o=2

$end

$vic1001_cart=qbert,
$bio

Commodore VIC-20 cart. published 39 years ago:

Q*bert (c) 1983 Parker Bros. [Beverly, MA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86899&o=2

$end

$videopac=qbert,
$bio

Magnavox Odyssey² cart. published 39 years ago:

Q*bert (c) 1983 Parker Bros.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95664&o=2

$end

$spectrum_cart=qbert,
$bio

Sinclair ZX Spectrum cart. published 38 years ago:

Q*Bert (c) 1984 Parker Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118600&o=2

$end

$timex_dock=qbert,
$bio

Timex Sinclair 2068 cart. published 38 years ago:

Q*Bert (c) 1984 Parker Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237053&o=2

$end

$dragon_cass=qbert,
$bio

Dragon cass. published 8 years ago:

Q*Bert (c) 2014 Gerrie [Jim Gerrie]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116712&o=2

$end

$snes=qbert3,
$bio

Nintendo Super NES cart. published 30 years ago:

Q*bert 3 (c) 1992 NTVIC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63457&o=2

$end

$snes=qbert3j,
$bio

Nintendo Super Famicom cart. published 29 years ago:

Q*bert 3 [Model SHVC-Q3] (c) 1993 VAP Game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61998&o=2

$end

$msx1_flop=qbert,
$bio

Q*Bert Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134316&o=2

$end

$gameboy=qbert,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Q*bert for Game Boy [Model DMG-QT-USA] (c) 1992 JALECO USA, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66796&o=2

$end

$gameboy=qbertj,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Q*bert for Game Boy [Model DMG-QTJ] (c) 1992 Jaleco Company, Limited. [Japan Leisure].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66798&o=2

$end

$coleco=qbertqub,qbertquba,
$bio

Colecovision cart. published 38 years ago:

Q*bert Qubes (c) 1984 Parker Bros.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53334&o=2

$end

$info=pbqbert,
$bio

Tabletop game published 39 years ago:

Q*Bert (c) 1983 Parker Bros.

- TECHNICAL -

Game ID: 3335

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94374&o=2

$end

$a5200=qbert,
$bio

Atari 5200 cart. published 39 years ago:

Q*bert (c) 1983 Parker Bros.

To score as many points as possible by changing the color of the cubes on the pyramid from a starting color to a destination color. You'll do this by hopping Q*bert from cube to cube while avoiding the 'nasty' characters who will try to stop him. Each time you complete a pyramid, you'll proceed to a new pyramid--or round.

Game 1 One-player You start with 5 Q*berts
Game 2 One-player You start with 4 Q*berts
Game 3 One-player You start with 3 Q*berts
Game 4 Two-player Both start with 5 Q*berts
Game 5 Two-player Both start with 4 Q*berts
Game 6 Two-player Both start with 3 Q*berts

- TECHNICAL -

Model 9500

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50077&o=2

$end

$coleco=qbert,qberta,
$bio

Colecovision cart. published 39 years ago:

Q*bert (c) 1983 Parker Bros.

- TECHNICAL -

Game ID: 9800

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53333&o=2

$end

$gbcolor=qbert,
$vgmplay=qbert_gbc,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Q*bert (c) 2000 Hasbro Interactive, Incorporated.

- TECHNICAL -

GAME ID: CGB-BQTE-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68624&o=2

$end

$a2600=qbertea,
$bio

Atari 2600 cart. published 35 years ago:

Q*bert (c) 1987 Atari Corporation.

1987 release by Atari. See 1983's "Q*bert [Model PB5360]" for more information about the game itself.

- TECHNICAL -

Model CX26150

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50840&o=2

$end

$info=qbert,qberta,qbertj,myqbert,qberttst,
$bio

Arcade Video game published 40 years ago:

Q*bert (c) 1982 Gottlieb.

The object of the Q*bert game is to change the color of the top of the cubes to the Destination Color indicated at the upper-left corner of the screen (below Player 1's score) by hopping onto them. When all the cubes in the pyramid have been changed to the Destination Color, the screen will advance to the next round, with the player-controlled Q*bert character starting back on the top cube. At the beginning of each level, there will be a short demonstration cycle with Q*bert hopping around four cubes to explain to the player the play action of each level. Each level consists of four rounds. The current level number and round number is displayed at the upper-right corner of the screen (below Player 2's score in a 2-player game).

Gameplay starts with Q*bert appearing at the top of the pyramid. The joystick will move Q*bert from cube to cube by hopping in any of four diagonal directions. Q*bert can move anywhere on the pyramid, but jumping off will kill him. Hopping onto a rotating disk will take Q*bert back to the top of the pyramid. In the first two rounds of play, Q*bert will have to avoid touching the red and purple balls. These deadly objects drop randomly onto the second-from-the-top row of the pyramid and bounce downwards. The red balls will fall off the bottom, but the purple ball will stop at the bottom and hatch into Coily, the snake which chases Q*bert. To get rid of Coily, lure him to the edge, then jump unto a disk. The disk will take Q*bert back to the top and Coily will fall off, awarding 500 points and clearing the board of all other 'nasty' characters.

Starting at the third round of play, other 'nasty' characters come into play. The green characters or objects are safe to hop onto and will award points. All other 'nasty' characters are deadly to touch. In the third round the red balls will stop falling, but two purple characters named Ugg and Wrong Way will appear at the lower portion of the pyramid and travel sideways and upwards (Ugg is the one with the snout moving from right to left on the right face of the cubes, and Wrong Way is the one with the big eyes moving from left to right on the left face of the cubes). They will not chase Q*bert, but will move randomly to get in Q*bert's way. In the third round and every round after, based on an internal timer, a green ball will appear and bounce down from the top of the pyramid. Hopping Q*bert onto the green ball will award 100 points, and freeze all the 'nasty' characters on the screen for a few seconds, but 'Q*bert' will still be able to move to complete the color changes.

During the fourth round of play, two green characters named Slick and Sam will appear, based on the internal timer (Slick is the one wearing shades; Sam does not wear shades, otherwise their function is identical). They will drop onto the second-from-the-top row of the pyramid and hop randomly downwards. If they hop onto a cube that Q*bert has already changed the color of, the cube will change to a different color to thwart Q*bert. Hopping Q*bert onto Slick or Sam will stop them and award 300 points.

Throughout the remaining rounds, all the characters and objects will appear in random combinations with increasing speed.

To add variety to the game, the disks will change positions every round, and in the higher levels the number of disks will change.

During Level 2, the play action will increase in difficulty from changing the cubes to one color, to changing the color of the cubes twice. This means that each cube would have to be hopped on twice to change the pyramid to the Destination Color, completing the Round.

Starting at Level 3 and for all remaining rounds, and levels, the play action will become more difficult. The object remains to change the cubes to the Destination Color, but if Q*bert hops on any cube, that cube will change color. So even if the cube has already been changed to the Destination Color, it will change again.

Here is a rundown of how all the colors change :

Legend :
S - Starting Color
I - Intermediate Color
D - Destination Color

LEVEL 1 : When Q*bert jumps on S or I, it changes to D. When he jumps on D, it stays at D (NOTE : During the fourth round, when Slick/Sam jumps on D, it changes to I).

LEVEL 2 : When Q*bert jumps on S, it changes to I. When he jumps on I, it changes to D. When he jumps on D, it stays at D.

LEVEL 3 : When Q*bert jumps on S, it changes to D. When he jumps on D, it changes back to S. Q*bert must start again.

LEVEL 4 : When Q*bert jumps on S, it changes to I. When he jumps on I, it changes to D. When he jumps on D, it changes back to I. Q*bert must start again.

LEVEL 5 : When Q*bert jumps on S, it changes to I. When he jumps on I, it changes to D. When he jumps on D, it changes back to S. Q*bert must start again.

LEVELS 6-9 : Same color pattern as Level 5. The difference is the increased speed of Q*bert and the 'nasty' characters.

There are also bonus points awarded at the end of each round for successfully completing the round. The bonus for the completion of the 1st round is 1,000 points. This Bonus will progressively increase each Round by 250 points to a maximum of 5,000 points at Level 5.

- TECHNICAL -

Game ID : GV-103

Main CPU : I8086 (@ 5 Mhz)
Sound CPU : MOS Technology M6502 (@ 894.886 Khz)
Sound Chips : DAC, Votrax SC-01

Players: 2
Control : 4-way joystick (diagonal)

- TRIVIA -

Q*bert was released in October 1982 in the USA.

Licensed to Konami for Japanese distribution (February 1983).

Inspired by artwork by M.C. Escher who was an artist that Jeff admired. Ron Waxman came up with the idea of Q*bert changing the color of the cubes. Q*bert's name originated by the combination of 'Cube' and 'Hubert', but the 'Cube-Bert' was changed to 'Q-bert' to make it more unique. The concept game was called 'Snots and Boogers' and then '@!#?@!' (which many of the programmers and Gottlieb VPs said would be impossible to get anyone to say) before the final version was called just 'Q*bert'. Slick and Sam were a play on the phrase 'spick and span' with Sam being named after co-worker Sam Russo. Rick Tighe came up with the idea of adding the pinball hardware which generated the very mechanical KA-CHUNK when Q*bert falls off the pyramid.

A Votrax SC-01 speech synthesis chip is used to generate the incoherent speech of Q*bert swearing, Slick and Sam (high pitch), and Ugg and Wrong Way (low pitch). The only true speech ever generated is Q*bert saying 'Hello, I'm turned on' when the game is first powered up and 'Bye Bye' after the player enters his or her initials at the end of a game.

Approximately 30,000 units were produced by Gottlieb.

Several early cabinets were produced with '@!#?@!' on the marquee.

Bob Gerhardt holds the official records for this game in 'Marathon' setting with 33,273,520 points on November 28, 1983.

Tom Gault holds the official records for this game in 'Tournament' setting with 1,895,565 points.

A slightly different version known as 'Mello Yello' was programmed for promotion of the Mellow-Yellow soft drink, but it was never released to the market.

As well as being a huge commercial success as a game, Q*bert also provided revenue from its many tie-in products. Toys, games, and other products bearing the hero’s likeness all sold well. There was even a Q*bert cartoon; Saturday Supercade was a CBS cartoon series which featured a number of different segments starring various video game characters. In addition to the characters from the game, the Q*Bert segment featured Q*tee (Q*bert's girlfriend), Q*bit (his little brother), and others.

Such was the character's popularity at this time that Gottlieb assigned pinball designer, John Trudeau ("Creature From the Black Lagoon", "Congo"), to devise a Q*bert pinball. It was called "Q*bert's Quest" and Trudeau created an innovative design pattern that should have sparked arcade goers to try it. Remarkably, the table was a commercial flop. Released in March 1983, a paltry 884 machines dribbled out of the plant and further convinced management that pinball was indeed experiencing desperate times.

A Q*bert unit appears in the 1983 movie 'Koyaanisqatsi - Life out of Balance'.

Parker Brothers released a board game based on this videogame (same name) in 1983. The object of the game is to be one of the 'noser elite' by removing more pegs from the pyramid than your opponent. A peg plugged into a cube simulates the Starting Color; a peg removed from a cube simulates the Destination Color. One player takes on the role of the hero, Q*bert, who must make his way around the pyramid trying to remove as many pegs as he can. A second player controls the 'nasty' characters out to thwart Q*bert. This board game has Ugg and Wrong Way reversing their positions; Ugg moves from left to right on the left face of the cubes, and Wrong Way moves from right to left on the right face of the cubes. Also, Slick is featured in the board game, but not Sam.

The main characters make an appearance on the 2012 animation movie "Wreck-It Ralph" from Walt Disney Animation Studios.

- SCORING -

Q*bert changes a cube from the Starting Color to the Intermediate Color : 15 points (NOTE : In Level 4, you get no points when Q*bert changes a cube from the Destination Color back to the Intermediate Color.)
Q*bert changes a cube to the Destination color : 25 points.
Q*bert catches the Green Ball : 100 points
Q*bert catches Slick/Sam : 300 points.
Q*bert lures Coily off the pyramid : 500 points bonus.
Bonus points for every round you complete : 750 points + 250 points x round number + 50 points per remaining disk.

- TIPS AND TRICKS -

* Control Panel Instructions :
Goal : Change the tops of all cubes to a new color by hopping onto them.
Joystick moves 'Q*bert' from cube to cube. Hopping onto a disk will take you back to the top.
All green objects are safe to hit. All other objects are deadly.
Destroy the snake by leading him to the edge, then jumping on a disk.
Stay on pyramid! Only jump off to use a disk.

* A big part of the game is waiting to see where 'nasty' characters are going to jump. You need to make sure you always time a jump at the same time the 'nasty' characters jump, so you can always have a clear path to a new square.

* Since the game only has nine levels, if you can master Level 9 then you should be able to play indefinitely since Level 9 repeats once you reach it and the game doesn't get any harder.

- SERIES -

1. Q*bert (1982, Arcade)
2. Q*bert's Qubes (1983, Arcade)
3. Q*bert 3 (1993, Nintendo Super NES)
4. Q*bert (1999, PC CD-ROM, Sony PlayStation)
5. Q*bert Rebooted (2014, Steam)

- STAFF -

Designed and programmed by : Warren Davis
Video graphics by : Jeff Lee
Cabinet graphics by : Terry Doerzaph
Audio by : David D. Thiel

- PORTS -

* CONSOLES:
Magnavox Odyssey 2 [US] (1983)
Philips Videopac G7000 [EU] (1982)
Colecovision [US] (1983) "Q*bert [Model 9800]"  
[JP] Sega SG-1000 (1983) "Q*bert [Model OM-G001]"  
Mattel Intellivision [US] (1983) "Q*bert [Model PB6360]" 
[US] Atari 2600 (1983) "Q*bert [Model PB5360]" 
[US] Atari 5200 (1983) "Q*bert [Model 9500]" 
[US] Atari 7800 (unreleased prototype - "Bentley Bear In Q*bert")
Atari XEGS
[JP] MSX (1986) "Q*bert [Model RC746]" 
MSX [EU] (1987) "Q*bert [Model RC746]" 
[US] Nintendo NES (feb.1989) "Q*bert [Model NES-QB-USA]"  
Sony PlayStation 3 [PSN] [US] (feb.22, 2007) 
Sony PlayStation 3 [PSN] [EU] (may.18, 2007) 

* HANDHELDS:
[EU] Nintendo Game Boy (1992) "Q*bert for Game Boy [Model DMG-P-QT]"  
[JP] Nintendo Game Boy (jan.14, 1992) "Q*bert for Game Boy [Model DMG-QTJ]" 
[US] Nintendo Game Boy (feb.1992) "Q*bert for Game Boy [Model DMG-QT-USA]" 

* COMPUTERS:
[US] Atari 800 (1983) "Q*bert [Model 1120]"  
BBC Micro [EU] (1983) 
Commodore VIC-20 [US] (1983)
[EU] Commodore C64 (1983) 
[US] Commodore C64 (1983) "Q*bert [Model PB1550]"  
[US] Commodore C64 [EU] (1983) "Hexpert" 
Tandy Color Computer [US] (1983) "Cuber" 
Tandy Color Computer [US] (1983) "Cubix" 
Sinclair ZX-Spectrum [EU] (1983) "Pogo" by Ocean 
[EU] Amstrad CPC (1984) "Er*Bert" by Microbyte 
Texas Instruments TI-99/4A [US] (1984) "Q*bert [Model PB1620]"  
BBC B [EU] (1984) "R*THER" by Acornsoft 
Memotech MTX512 [EU] (1985) "Qogo" 
Tandy Color Computer 3 [EU] (1987) "Pyramix"
[EU] Amstrad CPC (1987) "Crazy Er*Bert" by Alternative Software 
[EU] Commodore Amiga (1992) "Q.Bic" by CodeMasters
[US] PC [MS Windows, CD-ROM] (2005) "Q*bert 2005" 

* OTHERS: 
VFD handheld game [US] (1983) released by Parker Brothers.
Mobile Phones [US] (june.13, 2003) 
Apple iPhone/iPod [US] (jul.28, 2009) "Q*bert Deluxe [Model 325065512]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2094&o=2

$end

$nes=qbert,
$bio

Nintendo NES cart. published 33 years ago:

Q*bert (c) 1989 Ultra Games.

The Tazmaniac Kings of Chaos have trapped your ol' pal Q*bert in their treacherous time warp. And, with nearly 40 perilous pyramids to escape from, he's in trouble up to his "schnoz"! Now, you're his only hope. But to secure Q*bert's safety, you'll have to be a whiz-bang player, bouncing our pug-nosed hero around like a banshee, and matching the pyramid squares with escape code colors. All the while, you'll dodge untold zillions of Whammy Balls that'll fall onto the Q*bster's punky hairdo - SPLAT! Plus, you gotta outsmart Q*bert's archest enemies - Ugg, Wrong-Way, Slick, Sam and Coily (the slimiest purple headed snake you'll ever meet) - who'll be on your tail from square one. It's a regular Zany Zone in here, a loony bin of mischief and mayhem. And if you don't have the nerve - you may go nuts!

- TECHNICAL -

Game ID: NES-QB-USA
Barcode: 083717120063

- TRIVIA -

Q*bert for NES was released in February 1989 in North America.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55463&o=2

$end

$sg1000=qbert,
$bio

Tsukuda Original Othello Multivision cart. published 39 years ago:

Q*bert (c) 1983 Tsukuda Original.

- TECHNICAL -

Model OM-G001

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65092&o=2

$end

$a800=qbert,
$bio

Atari 400/800 cart. published 39 years ago:

Q*bert (c) 1983 Parker Bros.

- TECHNICAL -

Game ID: PB1120

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86670&o=2

$end

$c64_cart=qbert,qbert2,qbert1,
$bio

Commodore C64 cart. published 39 years ago:

Q*bert (c) 1983 Parker Bros.

- TECHNICAL -

Game ID: PB1550

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53676&o=2

$end

$ti99_cart=qbert,
$bio

Texas instrument TI-99/4A cart. published 38 years ago:

Q-Bert (c) 1984 Parker Bros.

- TECHNICAL -

Game ID: PB1620
Barcode: 073000016203

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84688&o=2

$end

$a2600=qbert,qberte,
$bio

Atari 2600 cart. published 39 years ago:

Q*bert (c) 1983 Parker Bros.

With Q*bert, your goal is to score as many points as possible by changing the color of  every cube in the pyramid into the pyramid's "destination" color. To do so, you must hop onto each cube in the pyramid one at a time, while avoiding the nasty creatures that lurk there. These creatures want nothing more than to stop your progress.

You'll start the game with four Q*berts. Whenever you reset the game, Q*bert #1 appears on the highest cube. The remaining three backup Q*berts await their turn under the scorekeeper at the top of the screen. You'll lose a Q*bert if you accidentally jump off the pyramid into space or if you run into trouble with certain nasty creatures. If you fall off the pyramid, your next Q*bert will appear on the highest cube. If Q*bert is squashed by a red or purple ball, or by Coily the snake, your next Q*bert continues playing where the last one was.

After you transform the entire pyramid, the round is over. As long as you have at least one remaining Q*bert, you'll earn points and advance to the next round. There you'll find a new  pyramid, a new destination color, and a new pack of revitalized creatures.

The game has five game levels, each having four rounds. As you proceed through each round, both Q*bert and the creatures speed up, and the path you must follow to reach the  destination color becomes more and more difficult. The backup Q*berts and scoreboard display the destination color for each pyramid.

The game is over when you run out of Q*berts. If you reset the game, you'll begin at level 1, round 1.

If you complete all five game levels, the game repeats level 5, beginning with round 1.

In this port : (differences from the arcade version) 
* The pyramid has six rows instead of seven.
* You get no points when Q*bert changes a cube to the intermediate color. In the arcade version, changing a cube from the starting color to the intermediate color scores 15 points.
* Ugg and Wrong Way do not appear.
* Sam appears, but Slick does not.

- TECHNICAL -

Model PB5360

- SCORING -

Q*bert changes a cube to the destination color: 25 points.
Q*bert catches Sam: 300 points.
Q*bert catches the green ball: 100 points.
Q*bert lures Coily off the pyramid: 500 points.
Bonus points for every round you complete: 3100 points.

- TIPS AND TRICKS -

Nasty Creature Strategies: 
- Red Ball: When the ball starts rolling, get out of its path or it will squash you!
- Purple Ball: Get out of its path. When it reaches the bottom of the pyramid. it will hatch Coily the snake!
- Coily: Stay away from Coily, or you'll get squashed! Lure him off the pyramid by hopping onto one of the flying disks. Just before Coily reaches the exit cube, jump onto the disk. Coily will follow and fall into space.
- Sam: Watch out for Sam. He poses no direct threat to Q*bert, but this crafty little fellow changes the cubes back to their original colors, forcing you to retrace your tracks. You can stop this prankster by running into him. if you do, you'll earn bonus points.
- Green Ball: The green ball can't hurt you. When you touch it, all the creatures except for Q*bert will freeze for a few seconds. You can keep on hopping while they're frozen, and you'll win bonus points. You can even hop through Coily and the red balls.

- STAFF -

Graphics: Tom Sloper
Programmer: Dave Hampton

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50839&o=2

$end

$intv=qbert,
$bio

Mattel Intellivision cart. published 39 years ago:

Q*bert (c) 1983 Parker Bros.

All the action and excitement of the popular arcade game are here! Hop Q*bert up and down a pyramid of cubes, changing colors on each of the cube tops. When they're all the same color, Q*bert moves to a new - and more difficult - pyramid. But strange characters want to stop Q*bert from his fanciful mission. You'll have to do some fast hopping in this quick and 'quasy' game! 1 or 2 players.

- TECHNICAL -

Model PB6360

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60939&o=2

$end

$msx1_cart=qbert,qberta,
$vgmplay=qbert_msx,
$bio

MSX cart. published 36 years ago:

Q*bert (c) 1986 Konami Industry Co., Ltd.

- TECHNICAL -

GAME ID: RC746
BARCODE: 4988602512755

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77393&o=2

$end

$psx=qbert,qbertp,
$bio

Sony PlayStation CD published 23 years ago:

Q*bert (c) 1999 Atari Interactive, Inc.

- TECHNICAL -

GAME ID: SLUS-00904

- TRIVIA -

Released on November 30, 1999 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111714&o=2

$end

$info=qbertqub,
$bio

Arcade Video game published 39 years ago:

Q*bert's Qubes (c) 1983 Mylstar Electronics.

The object of Q*bert's Qubes is to jump around diamond formation of 25 cubes and rotate them so that one or more rows of cubes match the shown target cube (a tic-tac-toe) while avoiding the meltniks, the rat and the purple guys. Jumping on anything green is safe, catching the turtle slows down enemies for a short time and catching the freeze ball freezes enemies for a short time.

Each level has four rounds and a bonus round and there are 11 levels...
Level 1 : get 1 tic-tac-toe, cubes only have 2 colors
Level 2 : get 1 tic-tac-toe, cubes only have 3 colors
Level 3 : get 1 tic-tac-toe, cubes have 6 colors from this point on
Level 4 : get 2 tic-tac-toes
Level 5 : get 3 tic-tac-toes
Level 6 : get 1 tic-tac-toe, matched target cubes can be rotated
Level 7 : get 2 tic-tac-toes, matched target cubes can be rotated
Level 8 : get 3 tic-tac-toes, matched target cubes can be rotated
Level 9 : get 4 tic-tac-toes
Level 10 : get 3 tic-tac-toes, matched target cubes can be rotated
Level 11 : get 3 tic-tac-toes

After this levels 9-11 repeat indefinitely.

- TECHNICAL -

Game ID : GV-119

Main CPU : I8086 (@ 5 Mhz)
Sound CPU : MOS Technology M6502 (@ 894.886 Khz)
Sound Chips : DAC, Votrax SC-01

Screen orientation : Vertical
Video resolution : 256 x 240 pixels
Screen refresh : 61.419025 Hz
Palette colors : 16

Players: 2
Control: 4-way joystick (diagonal)

- TRIVIA -

This game was the first to have used both Mylstar and Gottlieb (Gottlieb was renamed Mylstar not too soon after the game was released, Warren Davis also joked that Mylstar is Rat Slime spelled backwards) on two different versions of the marquee).

A Votrax SC-01 speech synthesis chip is used to generate the incoherent speech of Q*bert swearing, Shoobops (high pitch) and Wrong Way and Ugg (low pitch). The only true speech ever generated is 'Hello, I'm turned on' when the game is first powered up and 'Bye Bye' after entering your initials at the end of a game.

The Rubik's Cube craze of the time served as a source of inspiration for this game.

Jean Baudin holds the official records for this game in 'hard Difficulty' setting with 2146905 points on September 27, 2001.

- SCORING -

Land on cube : 5 points.
Match target cube : 100 points.
Catch freeze ball : 100 points.
Land on Shoobops : 100 points.
Land on turtle : 100 points.
Spin rat off cube : 5-500 points.

- SERIES -

1. Q*bert (1982, Arcade)
2. Q*bert's Qubes (1983, Arcade)
3. Q*bert 3 (1993, Nintendo Super NES)
4. Q*bert (1999, PC CD-ROM, Sony PlayStation)
5. Q*bert Rebooted (2014, Steam)

- STAFF -

Programmed by : Neil Burnstein
Graphics by : Jeff Lee
Audio by : David D. Thiel
Cabinet graphics by : Terry Doerzaph

- PORTS -

* CONSOLES:
[US] Atari 2600 (1984) [Model PB5550] 
Colecovision [US] (1984) [Model 9950] 

* COMPUTERS:
MSX [EU] (1986)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2095&o=2

$end

$a2600=qbertq,
$bio

Atari 2600 cart. published 38 years ago:

Q*bert's Qubes (c) 1984 Parker Bros.

The object of the game is to color-match qubes in a row (or rows) of four. Do so in order to move to the next round. There are four rounds per level, ten levels in all.

- TECHNICAL -

Model PB5550

- TRIVIA -

This game was primarily sold in Sears and Hills department stores, making it very hard to find today.

- SCORING -

Landing on a qube: 5 points
Matching a qube to the target: 100 points
Catching Green Ball: 100 points
Catching a Shoobop: 100 points
Catching Sheldon: 100 points

Eliminating Rat-a-tat-tat with a given Q*bert(per round)
1st time: 500 points
2nd time: 400 points
3rd time: 300 points
4th time: 200 points
5th time: 100 points
every time thereafter: 5 points

Bonus points at end of round:
Level 1: 200 points per matched qube
Levels 2-10: Starting at 225 points per matched qube, the value of matched qubes in each successive round increases 25 additional points
Bonus Round: Starting at 100 points, the value of each succeeding matched qube increases by 100 additional points.
Bonus Q*bert: one every 10,000 points.

- STAFF -

Programmer: Todd Marshall

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50841&o=2

$end

$info=qbquest,
$bio

Pinball published 39 years ago:

Q*Bert's Quest [Model 677] (c) 1983 Gottlieb.

- TECHNICAL -

Gottlieb System 80A

- TRIVIA -

Based on Gottlieb 1982's "Q*Bert" (the video game).

884 units were produced.

- STAFF -

Design by : John Trudeau
Art by : David Moore

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5540&o=2

$end

$electron_cass=qbix,
$bio

Acorn Electron cass. published 38 years ago:

Q*Bix (c) 1984 Alligata Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115482&o=2

$end

$cgenie_cass=qman,
$bio

Colour Genie cass. published 38 years ago:

Q*Man (c) 1984 Arcade Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293416&o=2

$end

$cpc_flop=qbert2g1,
$bio

Amstrad CPC type-in published 35 years ago:

Q-Bert 2 (c) 1987 Magazin Players Dream

- TRIVIA -

Listed as a type-in program in the German magazine: Player's Dream.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124526&o=2

$end

$bbcmc_flop=qmaster,
$bio

Acorn BBC Master compact disk. published 31 years ago:

Q-Master (c) 1991 4th Dimension

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231848&o=2

$end

$amigaocs_flop=quadrel,timerace,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Q.I. 1992 (c) 1992 Loriciels.

Compilation of game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74823&o=2

$end

$info=qtbird,
$bio

Video Slot Machine published 28 years ago:

Q.T. Bird (c) 1994 Aristocrat Leisure Industries Pty, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115666&o=2

$end

$specpls3_flop=q10tankb,
$bio

Sinclair ZX Spectrum+3 disk. published 30 years ago:

Q10 Tank Buster (c) 1992 Zeppelin Games

Master Disk used to generate the original retail disks.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265015&o=2

$end

$cpc_cass=q10tankb,
$bio

Amstrad CPC cass. published 31 years ago:

Q10 Tankbuster (c) 1991 Zeppelin Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98793&o=2

$end

$cpc_flop=q10tankb,q10tankb03,q10tankb01,q10tankb02,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Q10 Tankbuster (c) 1991 Zeppelin Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121216&o=2

$end

$spectrum_cass=q10tankb,
$bio

Sinclair ZX Spectrum cass. published 30 years ago:

Q10 Tankbuster (c) 1992 Zeppelin Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80371&o=2

$end

$cpc_flop=qabbalah01,qabbalah02,qabbalah,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Qabbalah Cracked (c) 1986 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126378&o=2

$end

$cpc_cass=qabbalah,
$bio

Amstrad CPC cass. published 36 years ago:

Qabbalah [Model SOFT 06062] (c) 1986 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98795&o=2

$end

$a2600=qb,qbe,
$bio

Atari 2600 cart. published 21 years ago:

Qb (c) 2001 Atari Age

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=317465&o=2

$end

$info=qb3,
$bio

Arcade Video game published 40 years ago:

QB-3 (c) 1982 Rock-ola.

This is a shoot 'em up vector game where the player controls a man on a cube. There are enemies on the faces of the cube that the player has to blast away. When the man walks off the edge of one face, the cube rotates and he is on another face of the cube. There are $'s that the player can collect for bonus points & the player advances to the next level by clearing at the enemies on the cube.

- TECHNICAL -

Main CPU : CCPU (@ 5 Mhz)
Sound CPU : Zilog Z80 (@ 3.579545 Mhz)
Sound Chips : (3x) General Instrument AY8910 (@ 3.579545 Mhz)

Players : 1
Control : Double 8-way joysticks
Buttons : 4

- TRIVIA -

The game was never officially released. Only advanced prototypes were available.

Allan Jackson holds the official records for this game in 'Factory' setting with 175,380 points.

- STAFF -

Designed and programmed by: Robin Mueller

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3660&o=2

$end

$amigaocs_flop=qball,
$bio

Commodore Amiga 500 disk. published 35 years ago:

QBall (c) 1987 English Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74819&o=2

$end

$cpc_flop=qcmv2f19,
$bio

Amstrad CPC type-in published 35 years ago:

QCM V.2 (c) 1987 Amstrad Magazine

- TRIVIA -

Listed as a type-in program in the French magazine Amstrad Magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119211&o=2

$end

$bbc_rom=qfs101,qfs102,
$bio

Acorn BBC ROM published 38 years ago:

QFS Ver. 1 (c) 1984 Gnomic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145264&o=2

$end

$bbc_rom=qfs200,
$bio

Acorn BBC ROM published 37 years ago:

QFS Ver. 2 (c) 1985 Gnomic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145265&o=2

$end

$sg1000=qie,
$bio

Sega SG-1000 game published 37 years ago:

Qi E [Model R-050] (c) 1985 Aaronix [Taiwan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65093&o=2

$end

$nes=qgdz,
$bio

七国大战 (c) 200? Nanjing.
(Qi Guo Da Zhan)

- TECHNICAL -

Game ID: NJ029

- TRIVIA -

Title translates from Chinese as The Seven Warring States.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76899&o=2

$end

$gbcolor=dballadv,
$bio

Qi Long Zhu Z 3 (c) 200? Sintax.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122033&o=2

$end

$nes=qlzzdghs,
$bio

Qi Long Zhu Z Dian Guang Huo Shi (c) 199? Waixing Computer & Technology Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116258&o=2

$end

$nes=dbzc,
$bio

???Z?? (c) 19?? Waixing Computer & Technology Co., Ltd.
(Qi Long Zhu Z Wai Zhuan)

- TECHNICAL -

[Model ES-1096]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76901&o=2

$end

$nes=qlz,
$bio

??? (c) 19?? Waixing Computer & Technology Co., Ltd.
(Qi Long Zhu)

- TECHNICAL -

[Model ES-1064]

- TRIVIA -

The title of this game translates from Chinse as Dragon Ball.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76900&o=2

$end

$cpc_flop=qitestf1,
$bio

Amstrad CPC 464 disk. published 38 years ago:

Qi Test (c) 1984 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124419&o=2

$end

$gbcolor=qtdsheng,
$bio

Qi Tian Da Sheng - Sun Wu Kong Ripped from 8 in 1 multicart (c) 200? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259497&o=2

$end

$nes=qiwanga,
$bio

Qi Wang - Chinese Chess (c) 199? TXC Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76902&o=2

$end

$nes=qiwang,
$bio

Qi Wang - Chinese Chess [Model MGC-001] (c) 199? Micro Genius [Taiwan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76903&o=2

$end

$cpc_flop=qin1987e,qin1987e01,qin1987e02,qin1987e03,qinf4fac,qinfdisk,qinfdisk01,qinfdisk02,qinfdisk03,qinuk198,qinuk19801,qinuk19802,qinuk19803,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Qin (c) 1987 Ere Informatique [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120456&o=2

$end

$sg1000=herot,
$bio

Sega SG-1000 game published 37 years ago:

Qing Feng Xia [Model R-058] (c) 1985 Unknown [Taiwan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65094&o=2

$end

$nes=qitiands,
$bio

Nintendo Famicom cart. published 14 years ago:

Qitian Dasheng (c) 2008 Nanjing [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301988&o=2

$end

$info=qix,qixa,qixb,qixo,
$bio

Arcade Video game published 41 years ago:

Qix (c) 1981 Taito Corp.

The objective of Qix is to claim a certain proportion of the playing field as your own. At the start of each level, the playing field is just a large, empty rectangle, containing the Qix - a stick-like entity that performs peculiar, erratic motions within the confines of the rectangle. The player controls a small marker that can move around the edges of the rectangle. To claim an area of the screen, the player must detach from an edge and draw Stix within the rectangle. Stix are simply lines traced out by moving the marker. When the marker traces out a closed shape, the area enclosed by the shape becomes solid and has been claimed. The player may draw either Fast Stix, which appear blue when solid, or Slow Stix, which appear red. Slow Stix take longer to draw, but are worth twice as many points. Once the player has claimed an area, the marker can safely move along the border of that claimed area. To complete a level, the player must claim 75% or more of the rectangle's area.

- TECHNICAL -

Board Number : LKN00003
Prom Stickers : LK / QQ / QU / QX

Main CPU : (2x) M6809 (@ 1.25 Mhz)
Sound CPU : M6802 (@ 921.6 Khz)
Sound Chips : Discrete

Players : 2
Control : 4-way joystick
Buttons : 2 (SLOW, FAST)

- TRIVIA -

Qix was released in October 1981 in the USA.

Also released as a cocktail model. In Japan, the cocktail version is known as "T.T Qix". 

The author named the game 'QIX' (pronounced 'KICKS' and not 'QUIX') because his car registration/number plate at the time was : 'JUS4QIX'.

Qix is the first 'drawing game', a truly original game. Also the first totally Taito American game, Qix initially did big numbers, but quickly died when players discovered the machine was 'unbeatable'. Having a googolplex of possible combinations, there was no singular pattern to the game and players lost interest.

A Qix unit appears in the 1983 movie 'Joysticks' and in the 1984 movie 'The Karate Kid'.

- SCORING -

There are a couple of ways you earn points in Qix. The first involves actually claiming areas.

There are 2 buttons, slow and fast. These buttons determine how fast your Marker goes. In essence, going slow increases the risk of losing your Marker so it is obviously worth more points. Here's how the points work out for making 'boxes':
1) Slow : It is a base 500 points multiplied by the percentage of area covered by that box. For example, if you create a box that claims 3% of the total area, then points scored would be 500 X 3 or 1500 points. This area fills in with brown.
2) Fast : It is a base 250 points multiplied by the percentage of area covered by that box. For example, if you create a box that claims 1% of the total area, then points scored would be 250 X 1 or 250 points. This area fills in with blue.

NOTE : The above points may not be exact since the game rounds off the percentages to whole numbers for display but calculates them using decimal percentages.

You also get bonus points for going above the 75% Threshold. Any percentage above the 75% Threshold is multiplied by 1000 to determine your bonus points.

During the split Qix screens, if you successfully split the Qix's into their own compartments, you will get a multiplier bonus that is applied to points scored when you are making boxes. For example, if you had a 250 points and the multiplier was 3X, you now have 750 points. This multiplier increments by one every time you successfully split the Qix's. Of course, when you do this, you don't get the bonus points (if you had any).

- TIPS AND TRICKS -

* When you start the game, your Marker will be at the bottom, middle of the playing screen. It is now up to you to start creating boxes. Keep in mind that you need to be constantly moving or the Sparx will take out your Marker. In addition, when you are moving your Marker around the perimeter, you can only move along the perimeter actually touching the Playing Field.

* First of all, you must be constantly aware of two things. First, you must know where the Qix is located at all times. It moves randomly and can go anywhere on the Playing Field that your boxes haven't blocked. Last, the Sparx are constantly moving around the perimeter of the Playing Field. This can set up a dangerous situation where one Sparx is coming at you from one way and another from the other to make your Marker a 'Sparx Sandwich'.

* Once you have assessed the danger, it is time to start making boxes. There are a few things to note when you are making boxes :
a) When you start to draw the line, the Sparx cannot travel along the new perimeter you are creating until it is filled in.
b) The Qix, though, is your primary concern. If it touches any part of a line before the box is filled in, you will lose your Marker.
c) The box must begin and end either at a filled box or on the side of the Playing Field. You cannot connect the line to itself. If you try to do this, you will go into what is called a 'Spiral Death Trap' and a Fuse will follow your line to your Marker and destroy it.

* After the fourth wave, the Qix will split in two. Now you have 2 Qix's bouncing around to deal with. You major goal is to actually 'split' the Qix's into their own areas. This means creating a series of boxes so that each Qix will be in its own compartment.

* For maximum points, you must do two things :
a) First, use the slow button as much as possible since this is where the points are.
b) Try to claim as much area in each box as possible. That percentage multiplied by the speed value can yield some big point values.
c) Constantly try to split the Qix's (if you can) to get that bonus multiplier even higher.
d) When you are close to the Threshold, find an area in the Playing Field that hasn't really been touched and try to make a big box. That way, you will go over the 75% Threshold and claim a bonus.

* As the waves progress, everything gets faster and the game will become less forgiving if you are less then committed to making a box.

* Also, listen for sounds in this game. The only real sound you need to be concerned with is what sounds like a fuse being lit. If you are making a box and you hear this sound, that means you are taking too long or you have unfortunately gotten yourself into a 'Spiral Death Trap'. In the case of delay, once you move the fuse will go out.

* To maximize points, draw narrow, tall boxes, like fingers, from the bottom.  When the Qix goes down between two fingers, go across the top of the fingers at slow speed. This tactic permits percentages of up to 99%.

* It is possible create a 'slide-box' to avoid the sparks. Starting at a corner of a box, draw another box that connects only at that corner. When a spark approaches, the player can slide the diamond through the intersection, while the spark has to go around the perimeter. After the spark passes the intersection, the player can slide back across the intersection and be behind the spark.

- SERIES -

1. Qix (1981, ARC)
2. Qix II - Tournament (1982, ARC)
3. Super Qix (1987, ARC)
4. Ultimate Qix (1991, MD)
5. Twin Qix (1995, ARC)
6. Battle Qix (2002, ARC)
7. Qix ++ (2009, XBLA)

- STAFF -

Designed & programmed by : Randy Pfeiffer, Sandy Pfeiffer

- PORTS -

* CONSOLES: 
[US] Atari 2600 : Release cancelled
[US] Atari 5200 (1982) "Qix [Model CX5212]" 
Atari XEGS
[US] Nintendo NES (jan.1991) "Qix [Model NES-QX-USA]" 
[JP] Sony PS2 (aug.25, 2005) "Taito Memories Gekan [Model SLPM-66092]" 
Sony PlayStation 2 [AU] (mar.30, 2006) "Taito Legends 2 [Model SLES-53852]" 
[EU] Microsoft XBOX (mar.31, 2006) "Taito Legends 2" 
[EU] Sony PS2 (mar.31, 2006) "Taito Legends 2 [Model SLES-53852]" 
[US] Sony PS2 (may.16, 2007) "Taito Legends 2 [Model SLUS-21349]" 

* HANDHELDS: 
Nintendo Game Boy [AU] (1990) "Qix [Model DMG-QX-AUS]" 
[EU] Nintendo Game Boy (1990) "Qix [Model DMG-QX-NOE]" 
[JP] Nintendo Game Boy (apr.13, 1990) "Qix [Model DMG-QXA]" 
[US] Nintendo Game Boy (may.1990) "Qix [Model DMG-QX-USA]" 
Atari Lynx [US] (1991) "Qix [Model LX102]" by Telegames, Inc. 
Sony PSP [AS] (jan.3, 2006) "Taito Memories Pocket [Model UCAS-40040]" 
[JP] Sony PSP (jan.5, 2006) "Taito Memories Pocket [Model ULJM-05076]" 
Sony PSP [KO] (feb.10, 2006) "Taito Memories Pocket" 
[EU] Sony PSP (oct.6, 2006) "Taito Legends Power-Up [Model ULES-00473]" 
[AU] Sony PSP (nov.9, 2006) "Taito Legends Power-Up [Model ULES-00473]" 
[US] Sony PSP (may.17, 2007) "Taito Legends Power-Up [Model ULUS-10208]" 

* COMPUTERS:
[EU] Acorn Electron (1983) "Stix" by Supersoft 
BBC B [EU] (1983) "Stix" by Supersoft 
[US] Commodore C64 [EU] (1983) "Stix" by Supersoft 
[US] Atari 800 (1983) "Qix [Model CXL4027]" 
Sharp MZ-700 [Japan] (1983) by Carry Lab
Tandy Color Computer [US] (1984) "Qiks" 
Tandy Color Computer [US] (1984) "Quix" 
Commodore Amiga [US] (1989) 
[US] Commodore C64 (1989) 
[US] Apple II (1989) 
PC [MS-DOS] [US] (1989) 
Apple IIGS [US] (1990) 
Oric [US] (2004) "4kQix" by Stephane Geley
[EU] PC [MS Windows, CD-ROM] (mar.31, 2006) "Taito Legends 2" 
[US] PC [MS Windows, CD-ROM] (jul.10, 2007) "Taito Legends 2" 

* OTHERS:
[US] Nokia N-Gage "Taito Memories" : Release cancelled
Arcade (2003) "Space Invaders 25th Silver Anniversary" 
Arcade Legends : Space Invaders TV Game [US] (2004) by Radica Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2096&o=2

$end

$amigaocs_flop=qix,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Qix (c) 1989 Taito America Corp. [Elk Grove Village, IL, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74820&o=2

$end

$apple2_flop_orig=qix,
$apple2_flop_clcracked=qix,
$bio

Apple II 5.25 disk. published 33 years ago:

Qix (c) 1989 Taito America Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107469&o=2

$end

$apple2gs_flop_misc=qix,
$apple2gs_flop_orig=qix,
$apple2gs_flop_clcracked=qix,
$bio

Apple IIGS disk. published 32 years ago:

Qix (c) 1990 Taito America Corp.

Originally released as an Arcade video game by Taito in 1981.

- STAFF -

IIGS version by: Ryan Ridges, John Lund

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49780&o=2

$end

$psx=qix2k,
$bio

Sony PlayStation CD published 22 years ago:

Qix 2000 (c) 2000 Success.

- TECHNICAL -

[Model SLPM-86659]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85564&o=2

$end

$gbcolor=qixadvj,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Qix Adventure [Model CGB-AQSJ-JPN] (c) 1999 Taito Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68626&o=2

$end

$gbcolor=qixadv,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Qix Adventure [Model CGB-AQYP-EUR] (c) 2000 Event Evolution Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68625&o=2

$end

$info=qix2,
$bio

Arcade Video game published 40 years ago:

Qix II - Tournament (c) 1982 Taito.

- TECHNICAL -

Main CPU : (2x) M6809 (@ 1.25 Mhz)
Sound CPU : M6802 (@ 921.6 Khz)
Sound Chips : Discrete (@ 921.6 Khz)

Screen orientation : Vertical
Video resolution : 240 x 256 pixels
Screen refresh : 60.00 Hz
Palette Colors : 1024

Players : 2
Control : 4-way joystick
Buttons : 2

- UPDATES -

Qix II is an enhancement version of the original "Qix" :
* It supports a different color scheme than the original.
* There is a bonus feature that awards a free game if 90 percent or more of the screen is enclosed.

- SERIES -

1. Qix (1981, ARC)
2. Qix II - Tournament (1982, ARC)
3. Super Qix (1987, ARC)
4. Ultimate Qix (1991, MD)
5. Twin Qix (1995, ARC)
6. Battle Qix (2002, ARC)
7. Qix ++ (2009, XBLA)

- STAFF -

Designed and programmed by : Randy Pfeiffer, Sandy Pfeiffer

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2097&o=2

$end

$psx=qixneo,
$bio

Sony PlayStation CD published 19 years ago:

Qix Neo (c) 2003 Mud Duck Productions

North American release. Game developed in Japan. See the original for more information; "Simple 1500 Series Vol. 80: The Jintori - Volfied 1500 [Model SLPM-86971]".

- TECHNICAL -

GAME ID: SLUS-01561

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111108&o=2

$end

$a5200=qix,
$bio

Atari 5200 cart. published 40 years ago:

Qix (c) 1982 Atari, Incorporated.

The object of the game is to use your marker to partition off segments of the screen. While you are plotting these segments, you must avoid QIX, Sparx, Super Sparx, and the dreaded Fuse. To complete a screen, you must reach or exceed a threshold percentage of that screen.

QIX roams erratically around the interior of the screen. Sparx patrol the borders and the lines which you have drawn. If you hesitate or draw yourself into a corner, you'll get zapped by the Fuse, who also travels along the path you have drawn. If you run into any of these foes, you lose a life.

You use a diamond-shaped marker to draw lines which are called Stix. When you enclose a segment, these lines become your new bordering territory. You control the marker with your joystick and fire button by drawing fast or slow lines. An area claimed by fast draw is filled in blue; an area claimed with slow draw fills in brown. Note: Colors may vary on different television sets.

Strategy is a key element in this game. An important point to remember is that you cannot destroy QIX, but you can outsmart it. It is helpful to familiarize yourself with the elements of the game.

GAME VARIATIONS
* NOVICE: This is an easy game for beginners. The QIX dances slowly around the screen without really chasing you. The Sparx, Fuse, and Time Line do not appear. The game threshold (percentage of territory claimed in order to clear the screen) is 50%.
* SKILLED: In this variation QIX moves at medium speed, but still lacks the intelligence to chase you. Sparx, Fuse, and a slow Time Line appear, but there are no Super Sparx. The game threshold is 65%.
* ADVANCED: This game variation is the same difficulty level as the original arcade version. The Sparx, Fuse, Super Sparx, and a medium-speed Time Line appear. The QIX is fast and somewhat intelligent. The game threshold is 75%.
* EXPERT: This is the game for all of you expert QIX players. The Sparx, Fuse, Super Sparx, and a fast Time Line all appear. The QIX is fast and intelligent. The game threshold is 85%.

- TECHNICAL -

Model CX5212

- TIPS AND TRICKS -

WINNING STRATEGY

* Strategy and patience are the keys to winning at QIX. A good rule of thumb: Use fast draw to set up a pattern; use slow draw to complete the pattern. Slow draw scores twice the point value as fast draw.

* Another theory: Never draw yourself into a corner. Always avoid drawing a spiral, or you'll wind up in a spiral deathtrap. You cannot go in reverse, so you will have to stop and wait for the fuse to zap you. See Figure 9 for an example of a spiral deathtrap.

TREE-BRANCH STRATEGY

* Carefully erect a trunk up the center of the screen. It may take six or seven moves.

* Draw as many branches as you can from the trunk of the tree and from the sides of the screen. Your primary aim is to leave small spaces that are big enough for QIX to enter, but small enough to seal off quickly.

* When QIX enters one of these spaces, move toward it and use a slow draw to seal off the space. Thus, you trap QIX and capture the majority of the screen.

TRIPLE-ARENA STRATEGY

* Use the fast draw to build two columns, one from the top, and one from the bottom. This splits the screen into three vertical rectangles.

* QIX can move into only one of these areas. Using slow draw, begin blocking off the area that QIX is not in.

* When only one rectangle remains, move toward QIX and block it into a small space.

QUADRANT STRATEGY

* Use the same method of dividing the screen as in the Triple-Arena Strategy, but divide the screen into four parts.

TWIN QIX STRATEGY

* Start at the bottom of the screen, and build horizontal columns. Try to force both QIX to the top of the screen.

*  Use the slow draw to claim the bottom portion of the screen as you continue up.

* After you capture about 1% less than the game threshold, split the QIX with a fast draw up the center of the screen. Thus, you split the two QIX and can claim most of the screen for a high score.

- STAFF -

Programmer: Eric Manghise

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50078&o=2

$end

$a800=qix,
$bio

Atari 400/800 cart. published 40 years ago:

Qix (c) 1982 Atari, Inc.

- TECHNICAL -

GAME ID: CXL4027

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86671&o=2

$end

$gameboy=qix,
$bio

Nintendo Game Boy Cart. published 32 years ago:

Qix (c) 1990 Nintendo.

- TECHNICAL -

Cartridge ID: DMG-QXA

- TRIVIA -

Qix for Game Boy was released on April 13, 1990 in Japan.

Known export releases:
"Qix [Model DMG-QX-USA]"
"Qix [Model DMG-QX-UKV]"
"Qix [Model DMG-QX-NOE]"
"Qix [Model DMG-QX-FAN]"
"Qix [Model DMG-QX-AUS]"

- PORTS -

* HANDHELDS: 
[JP] Nintendo 3DS [Virtual Console] (june.15, 2011) [Model RAEJ]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48965&o=2

$end

$lynx=qix,
$bio

Atari Lynx cart. published 31 years ago:

Qix (c) 1991 Telegames

- TECHNICAL -

Cartridge ID: LX102

- TRIVIA -

Reviews:
[FR] June 1992 - Consoles + N.10 (Pages 130): 75/100
[FR] June 1992 - Joypad N.9: 80/100

- TIPS AND TRICKS -

* Final Level Password: Enter IFHKDA as password to start from level 255. After level 255, the game loops back to level 0 (whose password is BFBFLM). Notice that the password menu can be accessed by pressing OPTION 1 in the main menu screen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58847&o=2

$end

$nes=qix,
$bio

Nintendo NES cart. published 31 years ago:

Qix (c) 1991 Taito America Corp.

Get your kicks from QIX, the original brain-twisting arcade hit now available for your NES! QIX is one of the quirkiest adversaries you'll ever encounter. It thrives on finding new and outrageous ways to perplex, vex and manipulate your mind. QIX appears as a whirling multi-colored helix that lives in the depths of your system - relentlessly seeking to wear down your mental defenses. The only way to neutralize QIX is by containing it. But you'll have to think fast, and act even faster. QIX will use its mutant offspring Sparx and Spritz to squelch any attempt to stop it. Capture QIX, or suffer the ultimate mental anguish. Total breakdown! Just remember, your mind is your only weapon.

- TECHNICAL -

Cartridge ID: NES-QX-USA

- TRIVIA -

Qix for NES was released in January 1991 in North America.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55464&o=2

$end

$mz700_cass=qixi,
$bio

Sharp MZ-700 cass. published 38 years ago:

Qixi (c) 1984 BBG Soft. [Germany]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131647&o=2

$end

$to_flop=qload,
$bio

Thomson TO disk. published 23 years ago:

QLOAD (c) 1999 Prehis-To

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107956&o=2

$end

$bbc_rom=qmc1510,
$bio

QMC1510 Terminal Emulator (c) 198? Queen Mary College

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289511&o=2

$end

$ibm5170=qnx423,qnx424,qnx425,
$bio

IBM PC/AT DOS 3.5in. disk. published 26 years ago:

QNX 4.2x (c) 1996 QNX Soft. Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262255&o=2

$end

$ibm5170=qnx4modda,qnx4netda,
$bio

IBM PC/AT DOS 3.5in. disk. published 23 years ago:

QNX Demo Ver.4 (c) 1999 QNX Soft. Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262256&o=2

$end

$ibm5170=qnx4modd,qnx4netd,
$bio

IBM PC/AT DOS 3.5in. disk. published 23 years ago:

QNX Demo Ver.405 (c) 1999 QNX Soft. Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262257&o=2

$end

$ibm5150=qnxdemo,
$bio

IBM PC 5.25in. disk. published 33 years ago:

QNX Demonstration (c) 1989 QNX.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132484&o=2

$end

$ibm5170=qnx4demob,qnx4demoa,qnx4demo,qnx4demoru,
$bio

IBM PC/AT DOS 3.5in. disk. published 25 years ago:

QNX Internet Appliance Toolkit Demo Ver.1 (c) 1997 QNX Soft. Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262260&o=2

$end

$ibm5170=qnx4netdc,
$bio

IBM PC/AT DOS 3.5in. disk. published 24 years ago:

QNX Internet Appliance Toolkit Demo Ver.2 (c) 1998 QNX Soft. Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262258&o=2

$end

$ibm5170=qnx4moddb,qnx4netdb,
$bio

IBM PC/AT DOS 3.5in. disk. published 24 years ago:

QNX Internet Appliance Toolkit Demo Ver.3 (c) 1998 QNX Soft. Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262259&o=2

$end

$ibm5170=qnxtcp,
$bio

IBM PC/AT DOS 3.5in. disk. published 26 years ago:

QNX TCP/IP Runtime Ver.4.2x (c) 1996 QNX Soft. Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262261&o=2

$end

$mtx_cass=qogo,
$bio

Memotech MTX cass. published 38 years ago:

Qogo (c) 1984 Oxford Data

A Q*Bert clone.

- STAFF -

By: Chris Sawyer

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133320&o=2

$end

$einstein=qoko2,
$bio

Qoko 2 (c) 19?? Orion Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136113&o=2

$end

$msx2_flop=qop,
$bio

MSX 2 disk. published 31 years ago:

Qop (c) 1991 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101968&o=2

$end

$cpc_flop=qoruk198,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Qor Cracked (c) 1986 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126379&o=2

$end

$spectrum_cass=qra,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

QRA (c) 1983 Stephens, Robin E.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288327&o=2

$end

$mo5_cass=qrisp,
$bio

Qrisp (c) 198? Ere Informatique [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108905&o=2

$end

$pro128_cass=qrisp,qrispa,
$bio

Qrisp (c) 198? Gruppo Editoriale Jackson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118212&o=2

$end

$bbc_rom=qrom,
$bio

Acorn BBC ROM published 38 years ago:

QROM (c) 1984 Redvers Developments

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289512&o=2

$end

$zx81_cass=qsastero,qsasteroa,qsasterob,
$bio

Sinclair ZX-81 cass. published 40 years ago:

QS Asteroids (c) 1982 Quicksilva [Grandslam Ent. div.]

You are the only person who has flown the Svlegian Raider. You sit back, the seat moulds round you and you blast towards the alien asteroids. Suddenly they are upon you, you thrust at them, dodging, swerving and firing Phaser Beams at them. They come at you again and again. Still you fire, wiping them from the skies.... You keep firing as they drift towards Nolveg, you fire again...

Special Features:
Complete mobility of ship. 2 large asteroids on the first wave: 3 on the 2nd and 4 from the 3rd onwards. Large Asteroids break up into 4 small ones when hit. BONUS SHIP at 10,000 points.

- TECHNICAL -

GAME ID: QZX/A/00B

Controls
Rotate Left-Rotate Right
Thrust Fire.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114790&o=2

$end

$zx81_cass=qsdefend,qsdefendb,
$bio

Sinclair ZX-81 cass. published 40 years ago:

QS Defenda (c) 1982 Quicksilva [Grandslam Ent. div.]

- TECHNICAL -

GAME ID: QZX/A/00A

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114791&o=2

$end

$zx81_cass=qsinvade,qsinvadeb,
$bio

Sinclair ZX-81 cass. published 40 years ago:

QS Invaders (c) 1982 Quicksilva [Grandslam Ent. div.]

- TECHNICAL -

GAME ID: QZX/A/00C

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114792&o=2

$end

$zx81_cass=qsscramb,qsscramba,
$bio

Sinclair ZX-81 cass. published 40 years ago:

QS Scramble (c) 1982 Quicksilva [Grandslam Ent. div.]

- TECHNICAL -

GAME ID: QZX/A/00D

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114793&o=2

$end

$info=alesqs7,
$bio

Musical Instrument published 26 years ago:

QS7 (c) 1996 Alesis.

The QS7 was released shortly after the QS6 as an enhanced and more Studio-quality version of what was already a powerful multitimbral synthesizer from the effects-box geniuses at Alesis. It featured a larger 76-note keyboard with semi-weighted action and a more conservative black chassis. Additionally, the sound engine has been doubled from 8 to 16 MegaBytes of sample/synthesis ROM (and is expandable to 32 MegaBytes). It also added 2 more stereo outputs, 2 more assignable control sliders, discrete MIDI OUT and THRU ports, a third Expression Pedal input, ADAT optical digital output, 48kHz clock input, and a second PCMCIA expansion card slot.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127742&o=2

$end

$adam_flop=qterm,
$bio

QTerm (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109923&o=2

$end

$info=quaak,
$bio

Arcade Video game published 41 years ago:

Quaak (c) 1981 Unknown.

Pirated version of Frogger that has a slight change in the frog's color. All copyrights have been removed

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51024&o=2

$end

$cpc_flop=quackaja01,quackaja,quackaja02,quackaja03,
$bio

Amstrad CPC 464 disk. published 38 years ago:

Quack A Jack [Model SOFT 1181] (c) 1984 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123919&o=2

$end

$cpc_cass=quackjak,
$bio

Amstrad CPC cass. published 38 years ago:

Quack A Jack (c) 1984 Amsoft

- TECHNICAL -

Model SOFT 181

- STAFF -

PROGRAMMING: Paul Shirley

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98797&o=2

$end

$cpc_flop=quackf19,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Quack Cracked (c) 1986 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123102&o=2

$end

$info=m5qshot,m5qshot04,
$bio

Fruit Machine published 21 years ago:

Quack Shot (c) 2001 Barcrest.

- TRIVIA -

Quack Shot was released in May 2001 in UK.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=14929&o=2

$end

$vic1001_cart=quackers,
$bio

Commodore VIC-20 cart. published 40 years ago:

Quackers (c) 1982 Interesting Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86900&o=2

$end

$spectrum_cass=quackers,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Quackers (c) 1983 Rabbit Software

- TECHNICAL -

GAME ID: RSS 313

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80372&o=2

$end

$megadriv=quacksht,
$vgmplay=quacksht_md,
$bio

Sega Mega Drive cart. published 31 years ago:

QuackShot アイ ラブ ドナルドダック グルジア王の秘宝 (c) 1991 Sega Enterprises, Limited.
(QuackShot - I Love Donald Duck - Guruzia Ou no Hihou)

- TECHNICAL -

GAME ID: G-4054
Cart. ID: 670-1828
Cover ID: 670-1829

- TRIVIA -

Released on December 20, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56783&o=2

$end

$megadriv=quacksht1,
$bio

Sega Mega Drive cart. published 31 years ago:

QuackShot starring Donald Duck (c) 1991 SEGA Enterprises, Ltd.

European release. Game developed in Japan. See the original for more information about the game; "QuackShot - I Love Donald Duck - Guruzia Ou no Hihou [Model G-4054]".

Descriptions from the European back cover:

Join Donald is his search for Garuzia's Great Duck Treasure! Travel across the continents where you'll encounter treacherous, tricky foes. Gather tools, clues and keys in danger-ridden lands. Then collect your courage for the final adventure on the Great Duck Treasure Island!

Schliessen Sie sich Donald auf seiner Suche nach Garuzias Grossem Entenschatz an! Dabei geht die Reise quer über ganze Kontinente, wo heimtückische hinterhältige Feinde lauern. Sammeln Sie Werkzeuge, Hinweise und Schlüssel in gefahrvollen Ländern, und nehmen Sie dann all Ihren Mut zusammen für das abschliessende Abenteuer auf der Grossen Entenschatzinsel.

Rejoignez Donald dans sa quête du trésor Great Duck de Garuzia! Voyagez à travers les continents remplis d'ennemis perfides. Rassemblez des outils, des indices et des clés dans des territoires remplis de danger. Enfin, prenez votre courage à deux mains pour l'aventure finale sur l'île au trésor Great Duck!

Unase a Donald para buscar el tesoro del Gran Pato Garuzia. Viaje por continentes donde se enfrentara a astutos y traidores enemigos. Reuna herramientas, pistas y llaves en tierras repletas de peligro. Luego, animese y corra la aventura final en la Isla del Gran Pato.

Unitevi a Paperino nella sua ricerca al tesoro di Garuzia a Great Duck. Viaggiate attraverso i continenti dove incontrerete nemici pericolosi e astuti. Raccogliete attrezzi, indizi e chiavi nelle terre piene di pericoli. Riunite quindi il vostro coraggio per l'ultima avventura nell'isola del tesoro di Great Duck!

Häng med Kalle pa hans jakt efter Garuzia Ankas stora skatt! Res världen över, där du kommer att träffa pa förrädiska, luriga fiender, Samla verktyg, ledtradar och nycklar i farofyllda länder. Samla sedan mod nog för det sista äventyret pa den Stora Ankskatteön!

Ga met Donald mee op jacht naar de Grote Duck Schat van Garuzia! Reis door alle werelddelen waar je bedrieglijke, valse vijanden tegen zult komen. Verzamel voorwerpen, wapens en aanwijzingen in vreemde, gevaarlijke landen. Verzamel moed voor het laatste avontuur op het Eiland van de Grote Duck Schat!

Liity Akun seuraan hänen etsiessään Garuzian suurta Ankka-Aarretta! Matkusta läpi maanosien, joissa kohtaat petollisia, salakavalia vihollisia. Kerää työkaluja, johtolankoja ja avaimia vaaran vaanimilla alueilla. Kerää sitten rohkeutesi Suurella Ankka-Aarressaarella tapahtuvaa viimeistä seikkailuasi varten!

- TECHNICAL -

Cover ID: 670-1710-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259567&o=2

$end

$spectrum_cass=quacksho,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Quackshot [Model TNAC 311] (c) 1985 Sparklers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80373&o=2

$end

$mo6_flop=quad,quada,quadb,
$to_flop=quad,quada,quadb,
$bio

Thomson MO6/TO8 disk. published 35 years ago:

Quad (c) 1987 Microids.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107957&o=2

$end

$mo6_cass=quad,quadb,quadc,quada,
$bio

Thomson MO6 cass. published 35 years ago:

Quad (c) 1987 Microids

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108996&o=2

$end

$megadriv=quadchal,
$bio

Sega Genesis cart. published 31 years ago:

Quad Challenge (c) 1991 Namco Hometek.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: T14056

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57355&o=2

$end

$gba=quaddsrt,
$bio

Nintendo GBA cart. published 19 years ago:

Quad Desert Fury [Model AGB-BQDE-USA] (c) 2003 Majesco Sales, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72570&o=2

$end

$cpc_flop=quadf19801,quadf198,quad1987,quad198701,quad198702,quaddsk,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Quad [MA 07 D] (c) 1987 Microids

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120813&o=2

$end

$cpc_cass=quad,
$bio

Amstrad CPC cass. published 35 years ago:

Quad [Model 22401] (c) 1987 Proein Soft Line [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98799&o=2

$end

$astrocde=quadra,
$bio

Bally Astrocade cart. published 39 years ago:

Quadra (c) 1983 White [Mike White]

A compilation of 6 games

Ping: A 2 player Pong game.

Smash Up: Plays like the arcade Head On. Your car erases dots, the computer car moves into your lane to hit you.

Laser Blaster: One on One with the computer, with a buddy, 3 at once, or player 1 and 3 against 2 and 4 'time sharing' 2 lasers.

Landslide: Plays like the coin-op Avalanche. Catch all the rocks and don't drop any. Your basket shrinks and the rocks speeds up. Catch 20 to graduate to the next skill level.

Safe Cracker: Guide your man through the maze with the joystick. Avoid the robot as he's wired to high voltage. Grab up all the keys and cut out trough 4 mazes to the vault. Turn the knob to dial in numbers to open the safe. Clues are given randomly, watch for them. The safe must be open before the 'fuse timer' hits 0 or boom! The bomb is in the safe, 3 numbers open the safe.

U.F.O. Attack: Your knob moves your missile launcher side to side, the trigger shoots and the joystick guides your missiles to the target.

- STAFF -

Programmer: Mike White

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86824&o=2

$end

$timex_cass=quadrach,
$bio

Timex Sinclair 2068 cass. published 39 years ago:

Quadra-Chart (c) 1983 Timex Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263927&o=2

$end

$amigaocs_flop=quadralia,quadrali,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Quadralien (c) 1988 Logotron

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74821&o=2

$end

$cpc_flop=quadrant,quadrant01,
$bio

Amstrad CPC 464 disk. published 29 years ago:

Quadrant (c) 1993 Sleepwalker PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124420&o=2

$end

$apple2_flop_orig=quad6112,
$bio

Apple II 5.25 disk. published 40 years ago:

Quadrant 6112 (c) 1982 Sensible Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229302&o=2

$end

$z80ne_cass=quadrati,quadratia,quadratib,
$bio

Quadrati Consecutivi (c) 198? Unknown [Italy]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235255&o=2

$end

$spectrum_cass=quadrax,quadraxa,
$bio

Sinclair ZX Spectrum cass. published 28 years ago:

Quadrax (c) 1994 Ultrasoft [Slovakia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226422&o=2

$end

$amigaocs_flop=quadrela,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Quadrel (c) 1990 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74822&o=2

$end

$cpc_cass=quadrel,
$bio

Amstrad CPC cass. published 31 years ago:

Quadrel (c) 1991 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98800&o=2

$end

$cpc_flop=quadrel1,quadrelu02,quadrelu,quadrelu01,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Quadrel (c) 1991 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121403&o=2

$end

$apple2_flop_clcracked=quadrils,
$bio

Apple II 5.25 disk. published 39 years ago:

Quadrilaterals (c) 1983 Reader's Digest Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232261&o=2

$end

$mo5_cass=quadrill,
$bio

Quadrille (c) 198? Monnet [Francoise Monnet]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108906&o=2

$end

$cpc_flop=quadrisf,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Quadris (c) 1988 Unknown [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124421&o=2

$end

$info=quaquiz2,
$bio

Arcade Video game published 37 years ago:

Quadro Quiz II (c) 1985 Status Games.

- TECHNICAL -

Main CPU : 8085A (@ 12.4 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.5 Mhz)

Screen orientation : Horizontal
Video resolution : 272 x 256 pixels
Screen refresh : 60.00 Hz
Palette Colors : 8

Players : 1
Buttons : 4

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2098&o=2

$end

$a2600=quadrun,quadrunp2,quadrunp1,
$bio

Atari 2600 cart. published 39 years ago:

Quadrun (c) 1983 Atari, Incorporated.

Long ago, the peaceful land of Quad was invaded by cruel Captors who rounded up all the helpless inhabitants and imprisoned them in cages. The Captors called their prisoners 'Runts'. And the name has stuck. Now you've come to Quad to rescue the Runts and destroy their Captors with your special weapon: phaser balls.

* Your weapon: phaser balls Shoot the Captors with a phaser ball, then run to the opposite sector and catch the phaser ball so that you can reuse it. Be quick and accurate: you have only three phaser balls with which to destroy the Captors. The game ends when you lose all three phaser balls.

* Running around the quad The Quad consists of four sectors, with a Runt cage in the center. You can run to any sector on the screen. But to switch from a vertical sector to a horizontal sector, or vice versa, you must touch one of the side walls. 

* The bad guys: the captors There are five Captors per wave. Each wave begins with the QUADRUN voice, and each wave features a different type of Captor. Captors patrol the quad vertically. You can shoot at Captors only while you're in the vertical sectors. If a Captor crashes into you, you lose a phaser ball. 

* The good guys: the Runts Runts escape from the center cage and race madly left or right toward their doom: an electrified toaster grid. Catch each Runt before it runs into the grid or it will fry. You can catch Runts only while you're in the horizontal sectors. 

* Don't let the critter counter disappear! The white line located at the top of the screen is the Critter Counter. Every time you fail to destroy a Captor or fail to catch a Runt, the Critter Counter decreases in length. When it disappears, the game ends. 

* Crazy Crazed Wave After you complete five waves, you begin the CRAZED WAVE. At the start of the CRAZED WAVE, the Critter Counter returns to its full length and you receive bonus points for all remaining phaser balls. During the CRAZED WAVE, you face constant attacks from a random assortment of the five types of Captors.

- TECHNICAL -

Model CX2686

- TRIVIA -

Quadrun was one of the four Atari Club games available exclusively via mail order from Atari, it may have been available later in stores in very limited quantities.

No PAL version was released.

Quadrun is the first Atari 2600 game to feature voice synthesis.

- SCORING -

Goons: 10 points.
Snags: 50 points.
Yo-Yos: 200 points.
Nods: 500 points.
Brats: 1,000 points.
Each completed wave: 1,000 points.
Each saved Runt: 100 points.
1 Phaser ball at beginning: 2,500 points.
2 Phaser balls at the beginning: 5,000 points.
3 Phaser balls at the beginning: 10,000 points.
Destroy every 5th Captor: 1,000 points.

- TIPS AND TRICKS -

* When a Brat Captor attacks, run to the opposite side of the screen and "lead it on" in order to destroy it. 

* When a Yo-Yo rushes out, go to the spot where it first appeared and wait for it to return - like a yo-yo, it always comes back to where it started. Then hit it with your phaser ball. 

* If you're not in a horizontal sector when a Runt escapes from its cage, hit the closest wall in order to move quickly into the horizontal channel and catch the Runt. 

* If you have only one phaser ball left and a Captor is about to crash into you, fire the phaser ball (then go catch it!) so that you won't automatically lose it.

- STAFF -

Programmer & Voice: Steve Woita
Voice Tools: Frank Hausman

- PORTS -

* CONSOLES: 
[US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" 
[US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" 
[EU] Sony PS2 (feb.18, 1005) "Atari Anthology [Model SLES-53061]" 
[EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" 
[JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" 
[US] Sony PlayStation 4 (oct.18, 2016) "Atari Flashback Classics Vol.1" 
[US] [EU] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.1" 

* HANDHELDS: 
[US] Nintendo DS (mar.8, 2011) "Atari Greatest Hits Vol.2 [Model NTR-BR7E-USA]"

* COMPUTERS: 
PC [MS Window, CD-ROM] [US] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" 
PC [MS Window, CD-ROM] [EU] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]" 
[US] Steam (mar.24, 2016) "Atari Vault [Model 400020]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50842&o=2

$end

$mo5_cass=quaero,quaerob,quaeroa,
$bio

Thomson MO5 type-in. published 37 years ago:

Quaero (c) 1985 Hebdogiciel [France]

- STAFF -

By: Frédéric VAYSSE

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108907&o=2

$end

$spectrum_cass=quahappy,quahappya,
$bio

Sinclair ZX Spectrum cass. published 4 years ago:

Quahappy (c) 2018 Grilo, Jaime

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232126&o=2

$end

$saturn=quake,
$bio

Sega Saturn CD published 26 years ago:

Quake (c) 1996 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60384&o=2

$end

$info=m5quake,
$bio

Quake (c) 199? Red Gaming.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15630&o=2

$end

$info=quake,
$bio

Arcade Video game published 24 years ago:

Quake - Arcade Tournament Edition (c) 1998 LBE Systems.

An arcade conversion of the classic 1st person shooter from ID Software. It features special custom weapons, network capabilities for multi-player competitions, death-match stages and special prizes that can be print out like a redemption machine.

- TECHNICAL -

CPU : Pentium PC
Graphics : Quantum 3-D video card

Players : 1 
Control : trackball 
Buttons : 7

- TRIVIA -

This game is a prototype and was never released, reportedly only 20 units were manufactured. When the game was introduced, Lazer-Tron was bought out and due to problems with the contracted programmer, the game had its development canceled.

There's a keyboard and mouse below the control panel (not accessible by the player, however).

- SERIES -

1. Quake - Arcade Tournament Edition (1998)
2. Quake II Arcade Edition (1998)

- STAFF -

ID SOFTWARE:
Programming: John Carmack, Michael Abrash, John Cash
Design: John Romero, Sandy Petersen, American McGee, Tim Willits
Support: Barrett Alexander
Art: Adrian Carmack, Kevin Cloud, Paul Steed
Biz: Jay Wilbur, Mike Wilson, Donna Jackson, Todd Hollenshead
Projects: Shawn Green
Sound Effects: Trent Reznor, Nin Inch Nails

LBE SYSTEMS:
Programming & Conversion: Roger Cross, Jonathan Wright, Bill Zettler, David Foley
Audio: Sascha Dikiciyan, Cyber Age Studios
Art: Victor French
Desgin & Testing: David Foley, Peter Duke, Roger Cross, Dean Sitton, Nate Burgess
Biz: John Fowler, Tony LeVecchio, Tony Ruggeri, Joe Cusamano, Bruce bean
Special Thanks: Maria Buen-Clavo, Albert Teng, Jim Mi, Bert Kinyan, Mike Songy, Ross Smith, Bob Dekett, Susan Hopp, Tim Willits, Phil Foley, Michael Cooper-Hart, Streak Technologies

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4726&o=2

$end

$n64=quake64,quake64u,
$bio

Nintendo 64 cart. published 24 years ago:

Quake 64 (c) 1998 GT Interactive

- TECHNICAL -

Game ID: NUS-NQKE-USA

- TRIVIA -

Quake 64 was released on March 24, 1998 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57924&o=2

$end

$n64=quake2,quake2u,
$bio

Nintendo 64 cart. published 22 years ago:

Quake II (c) 2000 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57925&o=2

$end

$psx=quake2,
$bio

Sony PlayStation CD published 23 years ago:

Quake II (c) 1999 Activision, Inc.

- TECHNICAL -

GAME ID: SLUS-00757

- TRIVIA -

Released on September 30, 1999 in the USA.

The game was rated M (Mature, it have content that may be suitable for ages 17 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111079&o=2

$end

$saturn=quakeu,
$bio

Sega Saturn CD published 25 years ago:

Quake [Model 81066] (c) 1997 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60120&o=2

$end

$spectrum_cass=qualitas,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Qualitas (c) 1986 Seven Stars Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287637&o=2

$end

$cpc_flop=qualitas,qualitas01,qualitas02,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Qualitas Plus Version 2 (c) 1989 Seven Stars Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124907&o=2

$end

$cpc_flop=qualityo,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Quality - Objets d'en Face (c) 1990 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126382&o=2

$end

$info=sc5qual,sc5quala,sc5qualb,sc5qualc,sc5quald,sc5quale,sc5qualf,sc5qualg,sc5qualh,sc5quali,sc5qualj,sc5qualk,sc5quall,sc5qualm,
$bio

Quality Streak (c) 200? Bell-Fruit Games.

- TECHNICAL -

[Model PR1406]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11534&o=2

$end

$nes=quanba4,
$bio

Quan Ba 4 Dai (c) 19?? HengGedianzi.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95511&o=2

$end

$gbcolor=qbtx,
$bio

Quan Ba Tian Xia (c) 200? Sintax.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68627&o=2

$end

$nes=quanhr1,
$bio

Quan Huang R1 - Zui Qiang Gedou Wang (c) 199? Nanjing.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116259&o=2

$end

$nes=quanhr2,
$bio

Quan Huang R2 - Dashe Sitian Wang (c) 199? Nanjing.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116260&o=2

$end

$cgenie_cass=quandry,
$bio

Colour Genie cass. published 38 years ago:

Quandry (c) 1984 Omega Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293432&o=2

$end

$spectrum_cass=quanntul_a,quanntul_b,quanntul_c,quanntul_d,quanntul_e,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Quann Tulla [Model 3] (c) 1985 8th Day Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80375&o=2

$end

$spectrum_cass=quanntul,
$bio

Quann-Tulla (c) 198? GI Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219037&o=2

$end

$amigaocs_flop=quantox,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Quantox (c) 1988 Anco

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74824&o=2

$end

$info=quantum,quantum1,quantump,
$bio

Arcade Video game published 40 years ago:

Quantum (c) 1982 Atari.

Quantum is a reflex-based vector game set in the sub-atomic world of quantum physics, in which the player controls a probe (or 'Sparkler') and must fully encircle atomic particles for points without touching various other particles. Once the particles are surrounded by the probe's tail they are destroyed.

The game features numerous particle types that must be encircled and destroyed or avoided. First, there are nuclei around which electrons orbit. When a nucleus is encircled (snared) and explodes, the Electrons change into Positrons which, if they are encircled before flying off the screen, are worth extra points.

As play progresses, Pulsars appear. These travel towards the player's probe, pulsating their arms in and out as they move. The probe is destroyed if it makes contact with any part of a Pulsar. Other deadly particles include triangular Photons, self-deviding Splitters and diamond-shaped Triphons.

In later stages, the nuclei join together, forming bonds. The player's probe is destroyed if it crosses the bonds when they are red, but can safely cross when they are yellow.

- TECHNICAL -

The game came in the same cabinet as "Space Duel" and "Gravitar", but it was not a conversion kit. It had totally different art, and was only available in full dedicated cabinet form. Like all vector games, Quantum is very problematic, and monitor failures are very common.

Game ID : 136016

Main CPU : Motorola 68000 (@ 6.048 Mhz)
Sound Chips : (2x) POKEY (@ 600 Khz)

Screen orientation : Vertical
Video resolution : 256 x 231 pixels
Screen refresh : 60.00 Hz
Palette colors : 32768

Players : 1
Control : trackball

- TRIVIA -

Quantum was released in December 1982 in limited quantities. Atari employees have said that there were 500 or fewer games produced. The original price was $2,095.

Quantum was the first Atari game to allow a player to try the game without inserting a coin. During the attract mode, the game allowed the player to move the comet to try to capture a particle. During this mode, the messages 'TRY CAPTURING THIS ATOM' and 'MOVE THE TRACKBALL'.

Quantum was also the first game to allow player to 'draw' his name with the trackball when he gets the high score.

Quantum was designed by General Computer for Atari as part of a lawsuit settlement for a "Missile Command" speedup kit to which they affixed their copyright.

- SCORING -

Electron : 20 points.
Triphon : 100 points.
Splitter : 100 points.
Photon : 200 points.
Positron : 200 points.
Tryd : 300 points.
Nucleus : 300 points.
Pulsar : 400 points.

- TIPS AND TRICKS -

* Once you capture a particle (or anything), you should keep circling it. You can keep capturing it over and over until you get tired. For 4x the score, you can apply this trick to two particles at once. Obviously this trick is easier to do on the very early levels.

* White particles always move vertically, while colored particles always move diagonally. Knowing this may make capturing them easier.

* If the player earns the highest score, a special option allows them to sign their name using the trackball, as well as enter their initials into the high score table.

- STAFF -

From High Score table: Betty Tylko (BET), Dan Cafferty (DEC), Art Ng (ART), Kevin Osborne (KEV), Doug MacRae (DBM), Mike Horowitz (MAH), Larry Dennison (LRD), Patty Goodson (PRG), Steve Golson (SEG)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2099&o=2

$end

$einstein=quantum,
$bio

Quantum (c) 19?? Merlin Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136072&o=2

$end

$spectrum_cass=quantumg,
$bio

Sinclair ZX Spectrum cass. published 15 years ago:

Quantum Gardening (c) 2007 Cronosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226568&o=2

$end

$psx=quantgt1,
$bio

Sony PlayStation CD published 25 years ago:

Quantum Gate I - Akumu no Joshou (c) 1997 GAGA Communications, Inc.

- TECHNICAL -

Game ID: SLPS-00399

- TRIVIA -

Released on June 06, 1997 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85565&o=2

$end

$saturn=quantum1,
$bio

Sega Saturn CD published 27 years ago:

Quantum Gate I - Akumu no Joshou (c) 1995 GAGA Communications

- TECHNICAL -

GAME ID: T-18502G

- TRIVIA -

Released on September 29, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59552&o=2

$end

$info=j6quantm,j6quantma,j6quantmb,j6quantmc,
$bio

Fruit Machine published 23 years ago:

Quantum Leap (c) 1999 JPM International.

- TECHNICAL -

Impact

- TRIVIA -

Quantum Leap was released in June 1999 in the UK.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15813&o=2

$end

$ibm5170=quarantin,
$bio

IBM PC/AT DOS 3.5in. disk. published 28 years ago:

Quarantine (c) 1994 GameTek, Inc. [Miami Beach, FL, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144459&o=2

$end

$spectrum_cass=quarks,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Quarks (c) 1983 Granada Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288147&o=2

$end

$mac_hdflop=qxpress211fr,
$bio

Apple Macintosh HD disk. published 33 years ago:

QuarkXPress Ver.2.11 (c) 1989 Quark

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=291020&o=2

$end

$mac_hdflop=qxpress33,
$bio

Apple Macintosh HD disk. published 28 years ago:

QuarkXPress Ver.3.3 (c) 1994 Quark

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=291021&o=2

$end

$nes=qbscrambp,
$bio

Quarter Back Scramble (c) 198? Pony Canyon, Inc.

Unreleased USA release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301366&o=2

$end

$nes=qbscramb,
$bio

Nintendo Famicom cart. published 33 years ago:

Quarter Back Scramble (c) 1989 Pony Canyon, Incorporated.

- TECHNICAL -

GAME ID: R59V5925 (PNF-QS)

- TRIVIA -

Released on December 19, 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54528&o=2

$end

$info=qc,
$bio

Arcade Video game published 27 years ago:

Quarter Horse Classic (c) 1995 ArJay Exports.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=33007&o=2

$end

$info=quarterh,quarterha,quarterhb,
$bio

Arcade Video game published 40 years ago:

Quarter Horse [Model 041] (c) 1982 ESI [Electro Sport, Incorporated.].

- STAFF -

Created by : Dale Rodesch

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=30798&o=2

$end

$spectrum_cass=quarterb,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Quarterback (c) 1985 Nab soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226109&o=2

$end

$info=quarterb,quarterba,quarterbc,
$bio

Arcade Video game published 35 years ago:

Quarterback (c) 1987 Leland.

- TECHNICAL -

Main CPU : (2x) Zilog Z80 (@ 6 Mhz)
Sound CPU : I80186 (@ 8 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.666666 Mhz), Custom (@ 1.666666 Mhz)

Players : 2
Control : stick
Buttons : 1

- TRIVIA -

Released in July 1987.

- SERIES -

1. Quarterback (1987)
2. John Elway's Team Quarterback (1988)
3. All American Football (1989)

- STAFF -

Direction : John Rowe, Medo Moreno
Software : Phil Sorger, Bob Skinner, John Morgan, Steve Hostetler, Keith Gabryelski, Mike Enright
Graphics : Kevin Lydy
Sounds : Dave Cartt (David Cartt), Mike Marsh
Music : Sam Powell
Hardware : Eric Henderson, Dennis Sable, Dave Scott
Technical advisor : Patrick Curran

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2100&o=2

$end

$spectrum_cass=quarterb_a,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Quarterback (c) 1990 Virgin Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80376&o=2

$end

$saturn=qbattack,
$bio

Sega Saturn CD published 27 years ago:

Quarterback Attack [Model T-16213H] (c) 1995 Digital Pictures

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60121&o=2

$end

$spectrum_cass=quarterl,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Quarterly Analysis (c) 1982 Transform, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294699&o=2

$end

$cpc_flop=quarters,quarters01,
$bio

Amstrad CPC type-in published 35 years ago:

Quarters (c) 1987 Computing with the Amstrad

- TRIVIA -

Listed as a type-in program in the magazine: Computing with the Amstrad.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124525&o=2

$end

$pc98=qrtstaff,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

Quarterstaff - The Tomb of Setmoth (c) 1990 Starcraft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90432&o=2

$end

$x68k_flop=quarters,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Quarterstaff - The Tomb of Setmoth (c) 1991 Starcraft.

- TECHNICAL -

FD x3

- TRIVIA -

Released in February 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88016&o=2

$end

$spectrum_cass=quartvor,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Quartet (c) 1982 Vortex Soft., Ltd. [England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234772&o=2

$end

$spectrum_cass=quartet,quarteta,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Quartet (c) 1987 Activision, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80377&o=2

$end

$cpc_flop=quartete01,quartete,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Quartet (c) 1987 Proein Soft Line [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126384&o=2

$end

$c64_cass=quartet,
$bio

Commodore C64 cass. published 35 years ago:

Quartet (c) 1987 Activision, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187009&o=2

$end

$gamegear=quartet,
$bio

Quartet (c) 199? Hung Tao Hsin [Taiwan]

Unlicensed Taiwanese release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289739&o=2

$end

$info=quartet2,quartet2a,
$bio

Arcade Video game published 36 years ago:

Quartet 2 (c) 1986 Sun Corp. of America.

Quartet 2 is not a sequel, it's an update available as a conversion kit :
* You can change characters on the fly during the game when you continue, while in the original Quartet, the characters were affixed to the specific color joystick areas.
* You can have just two players at the same time instead of four.

- TECHNICAL -

Game ID: 317-0010

- TRIVIA -

Originally developed by Sega as "Quartet".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=39701&o=2

$end

$cpc_flop=quartet1,quartetm,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Quartet Cracked (c) 1987 Mc Spe

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122506&o=2

$end

$cpc_cass=quartet,
$bio

Amstrad CPC cass. published 33 years ago:

Quartet [Model 09] (c) 1989 Hit Squad, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=99070&o=2

$end

$info=quartet,quarteta,
$vgmplay=quartet,
$bio

Arcade Video game published 36 years ago:

Quartet (c) 1986 Sega.

A platform shoot-em-up hybrid from Sega for one to four players, selected from either Joe (yellow), Mary (red), Lee (blue) and Edgar (green). The action takes place over a number of sideways scrolling levels, the bulk of which consist of straightforward platform action. On some levels, however, there are jet packs for the players to collect, and the gameplay's emphasis switched to that of a standard, sideways scrolling shoot-em-up.

The object of the game is to destroy an army of robots that have taken over an Earth colony satellite station. Each level has a boss character that must be destroyed. Upon its death it releases a door key that must be used to exit the level. Weapon and character power-ups can be collected to aid players in their task.

Due to its potential for four-player shoot-em-up gameplay, Quartet's gameplay feels vaguely similar to (though by no means as accomplished as) Atari's 1985 classic, "Gauntlet".

- TECHNICAL -

Runs on Sega "System 16A" hardware.
Game ID: 315-5194

Players: 4
Control: 8-way joystick
Buttons: 2

- TRIVIA -

Released in April 1986.

Alfa Records released a limited-edition soundtrack album for this game (Sega Game Music Vol.2 - 28XA-108) on 25/02/1987.

- STAFF -

Music composed by : Katsuhiro Hayashi (Funkey K.H)
From highscore table : YAS, IDA, KEN, MIY, AGU, CHI, OOO, TOM, KAW, Reiko Kodama (REI), KAW, TOH, Katsuhiro Hayashi (HAY), HON, UCH, JOE, LEE, EDG, MAR

- PORTS -

* CONSOLES:
Sega Master System (1987, "Double Target")
Sega Master System (1987, "Quartet")
Sony PlayStation 2 (2005, "Sega AGES 2500 Series Vol. 21 SDI & Quartett ~SEGA System 16 Collection Vol.1~")

* COMPUTERS:
Commodore C64 (1987)
Sinclair ZX Spectrum (1987)
Amstrad CPC (1987)

* OTHERS:
Mobile phones (2002)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2101&o=2

$end

$sms=quartet,
$bio

Sega Master System cart. published 35 years ago:

Quartet (c) 1987 SEGA of America, Inc.

North American release. Game developed in Japan. See the original for more information; "Double Target - Cynthia no Nemuri [Model G-1314]".

Description from the back cover:

If you hate aliens, you'll love Quartet!

You see, space colony Number Nine is being threatened by an invasion of the most dangerous kind. Alien attack. And the place is crawling with them.

These vicious, vile parasites have even managed to confiscate the casket of the late, great Queen Cynthia.

Its your job to exterminate these treacherous creatures. To return the casket to it's hallowed tomb. And save the colony from certain collapse.

You'll have special equipment to help you along the way. Like a supersonic jet engine, a special bomb, missiles and a magic key.

But time is running out. So don't just stand there thinking about it. Get on it.

And get rid of this gruesome group. For good!

- TECHNICAL -

GAME ID: 5073

- TRIVIA -

Released on April 15, 1987 in North America for the Sega Master System.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56144&o=2

$end

$cpc_flop=quartetu01,quartetu,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Quartet [Model UQD 573] (c) 1987 Activision, Inc. [Santa Clara, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126383&o=2

$end

$pc98=quarth,
$vgmplay=quarth_98,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

Quarth (c) 1990 Konami Industry Co., Ltd.

- TECHNICAL -

BARCODE: 4988602559682

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90433&o=2

$end

$gameboy=quarth,
$bio

Nintendo Game Boy Cart. published 32 years ago:

Quarth (c) 1990 Konami, Inc.

- TECHNICAL -

Cartridge ID: DMG-QR-USA

- TRIVIA -

Quarth for Game Boy was released in December 1990 in North America.

- PORTS -

* HANDHELDS: 
Nintendo 3DS [Virtual Console] [US] (sept.27, 2012)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66799&o=2

$end

$gameboy=quarthj,
$bio

Nintendo Game Boy Cart. published 32 years ago:

Quarth (c) 1990 Konami Industry Company, Limited.

- TECHNICAL -

Game ID: DMG-QRJ
Barcode: 4988602558166

- TRIVIA -

Quarth for Game Boy was released on March 16, 1990 in Japan.

- PORTS -

* HANDHELDS: 
[JP] Nintendo Game Boy (mar.19, 1998) "Konami GB Collection Vol.4 [Model DMG-AJLJ-JPN]" 
Nintendo Game Boy Color [EU] (2000) as 'Block Game' in "Konami GB Collection Vol.2 [Model DMG-AF6P-EUR]" 
Nintendo 3DS [Virtual Console] [JP] (feb.22, 2012) [Model RBQJ]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48213&o=2

$end

$info=quarth,
$vgmplay=blockhl,
$bio

Arcade Video game published 33 years ago:

Quarth (c) 1989 Konami.

A puzzle game.

- TECHNICAL -

Game ID : GX063

Main CPU : KONAMI (@ 3 Mhz)
Sound CPU : Zilog Z80 (@ 3.579545 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Quarth was released in October 1989 in Japan. 

This game is known outside Japan as "Block Hole". 

King Records released a limited-edition soundtrack album for this game (Konami Game Music Collection Vol.2 - KICA-1016) on August 21, 1990.

- STAFF -

Executive producer & programmer: Nada 89 100G
Pop visual futurist: Hiroshi Iuchi (Iuchi 1)
Demo programmer: Ishida Z80
Special visual effect: Happy Samejima
Title graphic: Ogenki Takano
Sound effects editor: Shikama
Music composed by: Kazuo Hanzawa
Processing to hard: Ueno Furukawa
Package design: Maya 2095

- PORTS -

* CONSOLES:
[JP] Nintendo Game Boy (mar.16, 1990) "Quarth [Model DMG-QRJ]"
[JP] Nintendo Famicom (apr. 13, 1990) "Quarth [Model KDS-H7]"
Sony Playstation 2 [JP] (jan.26, 2006) "Quarth [Oretachi Geasen Zoku] [Model SLPM-62704]" 

* COMPUTERS:
MSX 2 [JP] (mar.09, 1990) "Quarth [Model RC769]"
[JP] Sharp X68000 (1990) "Quarth [Model RA954]"
NEC PC9801 (JP] (199?)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2102&o=2

$end

$nes=quarth,
$vgmplay=quarth_fc,
$bio

Nintendo Famicom cart. published 32 years ago:

Quarth (c) 1990 Konami Industry Company, Limited.

Quarth is an unique puzzle/shooter game by Konami and conversion of the arcade game of the same name originally released in 1989. A weird and destructive phenomenon has turned gravity on its head throughout the galaxy, and planets as well as asteroids and stars have been transformed into deadly blocks. They are now heading towards Earth and a group of scientists prepares to launch Quarth, a pod-shaped ship especially designed to counter the threat. The goal of the game is fairly simple - blocks of various shapes descend towards the Quarth located at the bottom of the screen, and the small ship must shoot small square pieces and attach them to the moving blocks in order to fill them. Once a block is filled (or its boundaries closed), the screen stops moving and the large block slowly disappears and leaves space to more blocks to clear up. Connected blocks can also be filled at the same time and trigger chain reactions for extra points. The game doesn't feature power-ups per se, but colored blocks occasionally appear and released various special abilities (symbolized by a letter) when cleared, such as bonus points (B), screen freeze (S), double score (C) or a powerful erase bomb (E) that wipes out everything on screen at once. Quarth features nine different levels (an option gives the player the opportunity to choose which level to start from) and three two-player modes (the alternating Change Play, the cooperative Tag Match and the competitive Vs Play).

- TECHNICAL -

Game ID: KDS-H7

- TRIVIA -

Quarth for Famicom was released on April 13, 1990 in Japan for a retail price of 4900 Yen.

The game was never released outside Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48215&o=2

$end

$x68k_flop=quarth,
$vgmplay=quarth_68k,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Quarth (c) 1990 Konami Industry Company, Limited.

- TECHNICAL -

GAME ID: RA954
BARCODE: 4988602559576
MEDIA: FD x1

- TRIVIA -

Released on July 06, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48216&o=2

$end

$msx2_cart=quarthd,quarth,quarthk,
$vgmplay=quarth_msx2,
$bio

MSX 2 cart. published 32 years ago:

Quarth (c) 1990 Konami Industry Company, Limited.

- TECHNICAL -

GAME ID: RC769

- TRIVIA -

Released on March 09, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48214&o=2

$end

$amigaocs_flop=quartz,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Quartz (c) 1989 Firebird

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74825&o=2

$end

$novag_ssensor4=clock,
$bio

Novag Super Sensor IV expansion ROM published 41 years ago:

Quartz Chess Clock (c) 1981 NOVAG.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288163&o=2

$end

$info=quasar,quasara,
$bio

Arcade Video game published 42 years ago:

Quasar (c) 1980 Zaccaria.

- TECHNICAL -

Main CPU : S2650 (@ 3.5795 Mhz)
Sound CPU : I8035 (@ 400 Khz)
Sound Chips : DAC (@ 400 Khz)

Screen orientation : Vertical
Video resolution : 240 x 223 pixels
Screen refresh : 50.00 Hz
Palette Colors : 1024

Players : 2
Control : 2-way joystick
Buttons : 4

- TRIVIA -

Quasar is the first original game created by Zaccaria.

Zaccaria went bankrupt in 1988. The three brothers Marino, Franco and Natale Zaccaria (hence the symbol of the manufacturer, three Z with the initial of the name of the brothers on each Z) went in San Marino republic and founded Tecnoplay, a distributor of Sega arcade games in Italy among others.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2103&o=2

$end

$coco_cart=quasar,
$bio

TRS-80 CoCo cart. published 42 years ago:

Quasar Commander (c) 1980 Tandy Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53461&o=2

$end

$cpc_flop=quasarcp,
$bio

Amstrad CPC 464 disk. published 29 years ago:

Quasar CPC 2 (c) 1993 Futurs

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126657&o=2

$end

$cpc_flop=quasarcp01,quasar3f,quasar3f01,
$bio

Amstrad CPC 464 disk. published 29 years ago:

Quasar CPC 3 (c) 1993 Futurs

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124422&o=2

$end

$msx1_flop=quasar,
$bio

Quasar Cracked (c) 19?? Unknown.

Tape to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133203&o=2

$end

$a800_flop=quasmodo,
$bio

Atari 400/800 disk. published 38 years ago:

Quasimodo (c) 1984 SynSoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234166&o=2

$end

$cgenie_cass=quasimo,
$bio

Colour Genie cass. published 38 years ago:

Quasimodo (c) 1984 Kingsoft GmbH [Germany]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293431&o=2

$end

$info=sc4quart,sc4quarta,
$bio

Quaterback (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR1191]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42755&o=2

$end

$info=sc4quartc,sc4quartd,sc4quartf,sc4quartg,sc4quarth,sc4quartj,sc4quartl,sc4quartm,
$bio

Quaterback (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR2064]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62067&o=2

$end

$info=sc4quartb,sc4quarte,sc4quarti,sc4quartk,
$bio

Quaterback (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR2072]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62066&o=2

$end

$cpc_flop=quaterne,quaterne01,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Quaterne Cracked (c) 1985 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126954&o=2

$end

$cpc_cass=quaterne,
$bio

Amstrad CPC cass. published 37 years ago:

Quaterne [Model CP 006] (c) 1985 Sprites [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98801&o=2

$end

$apple2_flop_clcracked=quations,
$bio

Apple II 5.25 disk. published 37 years ago:

Quations (c) 1985 Scholastic, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231101&o=2

$end

$cpc_flop=quatresa,quatresa01,quatresa02,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Quatre Saisons (c) 1986 Ere Informatique [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124006&o=2

$end

$adam_flop=quatris,quatrisa,
$bio

Coleco Adam disk. published 33 years ago:

Quatris (c) 1989 Steven B. Perkins.

A CP/M-TDOS telecommunications program for ADAM. Configured for use at 80 columns with an external modem.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82663&o=2

$end

$info=sc1quat,
$bio

Fruit Machine published 33 years ago:

Quatro (c) 1989 ELAM.

- TECHNICAL -

Model 5398

- TRIVIA -

Quatro was released in April 1989.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42153&o=2

$end

$msx2_flop=quattro,
$bio

MSX 2 disk. published 33 years ago:

Quattro (c) 1989 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101969&o=2

$end

$nes=quatradv,
$bio

Nintendo NES cart. published 31 years ago:

Quattro Adventure (c) 1991 Camerica.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55465&o=2

$end

$nes_ade=quatradv,
$bio

Nintendo NES Aladdin cart. published 29 years ago:

Quattro Adventure (c) 1993 Camerica.

This is a cartridge of four adventure-platform games.

Boomerang Kid, has tossed away all the boomerangs of his town and now must go after them.

Super Robin Hood, Robin hood must save his beloved Marion by searching the Castle for keys and switches while avoiding guards and other obstacles.

Treasure Island Dizzy is the second game in the Dizzy series Dizzy the hero goes sailing one day gets lost in a storm and finds himself on a mysterious island, he must discover all the coins, located on the island and then how to get off the island, while solving various puzzles.

Linus Spacehead while in a race, has crashed his space ship into the Earth and needs to get back home, he must pick up the pieces of his radio so he can signal home. He is only able to jump and duck while he moves through the various levels, while being attacked by fish, birds, coconuts, bats, and other such things.

- TECHNICAL -

Runs on the NES using the Aladdin Deck Enhancer.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112564&o=2

$end

$c64_cass=qadvent,
$bio

Quattro Adventure (c) 199? Codemasters Soft. Co., Ltd., The

- TECHNICAL -

BARCODE: 5 015026 012918

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229493&o=2

$end

$spectrum_cass=qtr_adv,
$bio

Quattro Adventure (c) 199? Codemasters Soft. Co., Ltd., The

- TECHNICAL -

GAME ID: 2292
BARCODE: 5 015026 022924

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226641&o=2

$end

$nes=quatrarc,
$bio

Nintendo NES cart. published 30 years ago:

Quattro Arcade (c) 1992 Camerica Limited, Incorporated.

FOUR GAMES IN ONE CARTRIDGE:
- F-16 Renegade
- C.J's Elephant Antics
- Go! Dizzy Go!
- Stunt Buggies

- STAFF -

Written by CodeMasters.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55466&o=2

$end

$spectrum_cass=qtr_arc,
$bio

Quattro Arcade (c) 199? Codemasters Soft. Co., Ltd., The

- TECHNICAL -

GAME ID: 2351
BARCODE: 5 015026 023518

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226642&o=2

$end

$spectrum_cass=qtr_toon,
$bio

Quattro Cartoon (c) 198? Codemasters Soft. Co., Ltd., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226654&o=2

$end

$c64_cass=qcartoon,
$bio

Quattro Cartoon (c) 19?? Codemasters Soft. Co., Ltd., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229494&o=2

$end

$cpc_cass=4cartoon,
$bio

Amstrad CPC cass. published 33 years ago:

Quattro Cartoon [Model 3458] (c) 1989 Codemasters Soft. Co., Ltd., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98802&o=2

$end

$spectrum_cass=qtr_coin,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Quattro Coin-Ops (c) 1991 Codemasters Soft. Co., Ltd., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226643&o=2

$end

$c64_cass=qcoinops,
$bio

Commodore C64 cass. published 31 years ago:

Quattro Coin-Ops (c) 1991 Codemasters Soft. Co., Ltd., The

- TECHNICAL -

GAME ID: 1466
BARCODE: 5 015026 014660

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301044&o=2

$end

$c64_cass=qcombat,
$bio

Quattro Combat (c) 19?? Codemasters Soft. Co., Ltd., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229495&o=2

$end

$spectrum_cass=qtr_comb,
$bio

Quattro Combat (c) 199? Codemasters Soft. Co., Ltd., The

- TECHNICAL -

GAME ID: 2325
BARCODE: 5 015026 023259

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226644&o=2

$end

$spectrum_cass=qtr_fant,
$bio

Quattro Fantastic (c) 198? Codemasters Soft. Co., Ltd., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226645&o=2

$end

$spectrum_cass=qtr_fgt,
$bio

Quattro Fighters (c) 198? Codemasters Soft. Co., Ltd., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226646&o=2

$end

$amigaocs_flop=sasmig29,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Quattro Fighters (c) 1990 Codemasters Software Company, Limited., The

SAS Combat Simulator + MIG-29 Soviet Fighter + Kamikaze.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74927&o=2

$end

$c64_cass=qfightrs,
$bio

Quattro Fighters (c) 19?? Codemasters Soft. Co., Ltd., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229496&o=2

$end

$cpc_cass=4firepow,
$bio

Amstrad CPC cass. published 33 years ago:

Quattro Firepower (c) 1989 Codemasters Soft. Co., Ltd., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98803&o=2

$end

$spectrum_cass=qtr_fire,
$bio

Quattro Firepower (c) 198? Codemasters Soft. Co., Ltd., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226647&o=2

$end

$spectrum_cass=qtr_mega,qtr_megaa,
$bio

Quattro Megastars (c) 198? Codemasters Soft. Co., Ltd., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226648&o=2

$end

$spectrum_cass=qtr_powr,
$bio

Quattro Power (c) 198? Codemasters Soft. Co., Ltd., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226649&o=2

$end

$amigaocs_flop=supergra,pbsnitro,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Quattro Power Machines (c) 1991 Codemasters Software Company, Limited., The

Super Grand Prix + Violator + Pro PowerBoat Simulator + Nitro Boost Challenge.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75154&o=2

$end

$ibm5170=bqpro3g,
$bio

IBM PC/AT DOS 5.25in. disk. published 31 years ago:

Quattro Pro Ver. 3.0 (c) 1991 Borland

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144539&o=2

$end

$ibm5170=bqpro5g,
$bio

IBM PC/AT DOS 3.5in. disk. published 29 years ago:

Quattro Pro Ver. 5.0 (c) 1993 Borland

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144460&o=2

$end

$spectrum_cass=qtr_racr,
$bio

Quattro Racers (c) 198? Codemasters Soft. Co., Ltd., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226650&o=2

$end

$c64_cass=qracers,
$bio

Quattro Racers (c) 19?? Codemasters Soft. Co., Ltd., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229497&o=2

$end

$spectrum_cass=qtr_skil,
$bio

Quattro Skills (c) 198? Codemasters Soft. Co., Ltd., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226652&o=2

$end

$spectrum_cass=qtr_sprt,
$bio

Quattro Sports (c) 198? Codemasters Soft. Co., Ltd., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226653&o=2

$end

$nes=quatrspt,
$bio

Nintendo NES cart. published 31 years ago:

Quattro Sports (c) 1991 Camerica.

Baseball Pro's:
The ultimate Baseball simulation that has everything. Features include: base stealing, overhead view during plays and time outs, fast balls, curve balls, even bean balls. Every player has his own unique stats so that you can choose the best hitters and pitchers at the crucial moments.

Soccer Simulator:
Europe's most popular sport – this simulation covers every aspect of the game including passing, shooting, throw-ins, penalties and fouls. Fast-paced non-stop excitement right from the first whistle! Absolutely amazing playability that will keep you enthralled for hours.

Pro Tennis:
Grass, clay and gravel courts, full 3-D movement, 3 skill levels. Every kind of shot from the real game is available in this simulation - smashes, lobs, volleys, passing shots and many more. All the action and excitement of the real thing.

BMX Simulator:
Against-the-clock bike racing at its best. 15 all-action circuits across three different terrains – Dirt Biking, Desert Riding and Quarry Racing. The burms, bumps and ramps really work – get pedalling!

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55467&o=2

$end

$nes_ade=quatrspt,
$bio

Nintendo NES Aladdin cart. published 29 years ago:

Quattro Sports (c) 1993 Camerica.

This is a cartridge of four sports games.

Baseball Pro's is a worldwide baseball game where the player competes against teams from around the world. One or two players.

Soccer Simulator is a top view soccer game where the player competes against teams from around the world. One or two players.

Pro Tennis is a tournament based game with two player option.

BMX Simulator is a licensed product of the BMX sports bike line, where the player controls a bicycle rider in a top view looking down at the track, similar to Super Sprint.

- TECHNICAL -

Runs on the NES using the Aladdin Deck Enhancer.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112565&o=2

$end

$spectrum_cass=qtr_shit,
$bio

Quattro Super Hits (c) 198? Codemasters Soft. Co., Ltd., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226651&o=2

$end

$c64_cass=qsuphits,
$bio

Quattro Super Hits (c) 19?? Codemasters Soft. Co., Ltd., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229498&o=2

$end

$cpc_flop=quattrov,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Quattro Vol.1 - Cartoon Time (c) 1989 Codemasters Soft. Co., Ltd., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123769&o=2

$end

$cpc_flop=quattrov04,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Quattro Vol.10 - Dizzy Adventures (c) 1990 Codemasters Soft. Co., Ltd., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123773&o=2

$end

$cpc_flop=quattrov05,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Quattro Vol.12 - Quattro Action (c) 1990 Codemasters Soft. Co., Ltd., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123774&o=2

$end

$cpc_flop=quattrov01,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Quattro Vol.3 - Simulators (c) 1989 Codemasters Soft. Co., Ltd., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123770&o=2

$end

$cpc_flop=quattrov02,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Quattro Vol.4 - Sport International (c) 1989 Codemasters Soft. Co., Ltd., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123771&o=2

$end

$cpc_flop=quattrov03,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Quattro Vol.5 - Power (c) 1990 Codemasters Soft. Co., Ltd., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123772&o=2

$end

$spectrum_cass=quazatrn,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Quazatron (c) 1986 Hewson Consultants.

- STAFF -

Developed by: Graftgold

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80378&o=2

$end

$spectrum_cass=quazatrna,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Quazatron (c) 1986 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=291050&o=2

$end

$spectrum_cass=quazer,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Quazer (c) 1983 Rose Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80379&o=2

$end

$archimedes=quazer,
$bio

Acorn Archimedes disk. published 34 years ago:

Quazer (c) 1988 Impact Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127144&o=2

$end

$dragon_cass=quazimodo,
$bio

Quazimodo (c) 198? Cable Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116598&o=2

$end

$info=sc4qmodo,sc4qmodoa,sc4qmodob,sc4qmodoc,sc4qmodod,
$bio

Quazzi Mo' Dough (c) 200? QPS Interactive.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15600&o=2

$end

$mtx_cass=quazzia,
$bio

Memotech MTX cass. published 38 years ago:

Quazzia (c) 1984 Megastar Games

A Scramble clone.

- STAFF -

By: Chris Sawyer

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133321&o=2

$end

$fmtowns_flop_misc=quazzle,
$bio

Fujitsu FM Towns disk. published 28 years ago:

Quazzle (c) 1994 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132283&o=2

$end

$sorcerer_cass=qubic,
$bio

Exidy Sorcerer cass. published 37 years ago:

Qubic (c) 1985 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232402&o=2

$end

$info=qlgs,
$bio

Arcade Video game published 23 years ago:

雀龙高手 (c) 1999 IGS Co., Ltd.
(Que Long Gao Shou)

Mahjong game.

- TRIVIA -

The title of this game translates from Chinese as Dragon master.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=313115&o=2

$end

$msx1_cass=quebert,quebertb,queberta,
$bio

MSX cass. published 34 years ago:

Quebert (c) 1988 Eurosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94929&o=2

$end

$msx1_flop=quebert,
$bio

MSX disk. published 34 years ago:

Quebert (c) 1988 Eurosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109092&o=2

$end

$mc1000_cass=quebra,
$bio

Quebra Cabecas [Model F-6] (c) 198? CCE Soft. [Brazil]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237104&o=2

$end

$c64_cass=quedex,
$bio

Commodore C64 cass. published 35 years ago:

Quedex (c) 1987 Thalamus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187743&o=2

$end

$info=queen,
$bio

Queen (c) 200? STG.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29158&o=2

$end

$cdi=queen,
$bio

Phillips CD-i disc published 28 years ago:

Queen - Greatest Flix I & II (c) 1994 Queen Films

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53043&o=2

$end

$info=queenbee,queenbeeb,queenbeei,queenbeesa,
$bio

Video Slot Machine published 22 years ago:

Queen Bee (c) 2000 Subsino.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=12242&o=2

$end

$nes=queenbee,
$bio

Nintendo Famicom cart. published 28 years ago:

Queen Bee V (c) 1994 Nitra

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84096&o=2

$end

$apple2_flop_clcracked=qohearts,
$bio

Apple II 5.25 disk. published 39 years ago:

Queen of Hearts (c) 1983 SSI [Strategic Simulations, Inc.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230915&o=2

$end

$megadriv=qpoker,
$bio

Queen of Poker Club (c) 199? Sachen

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56784&o=2

$end

$info=qsheba,
$bio

Video Slot Machine published 19 years ago:

Queen of Sheba (c) 2003 Aristocrat.

A 5-reel video slot machine.

- TECHNICAL -

Aristocrat MKVI hardware

Video resolution : 640x480

- STAFF -

Artwork by: Jozef Szekeres

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5086&o=2

$end

$info=queenotg,
$bio

Queen of the Games (c) 200? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48298&o=2

$end

$info=qnileb,qnile,qnilea,qnileu,qnilec,qnilea6,qniled,qnilev,qnilenl,qnileua,qnilenz,qnileql,
$bio

Video Slot Machine published 25 years ago:

Queen of the Nile (c) 1997 Aristocrat.

A 5-reel video slot machine with an Egyptian theme.

- TECHNICAL -

Aristocrat MK5 hardware. Also released on MK6 and MK7 hardware.

Game has 14 buttons.

Button panel, NSW 180 credit version :

Bet buttons : 1, 2, 5, 10, 20 credits per line
Line buttons : 1, 3, 5, 7, 9 lines
Extra buttons : Collect (yellow), Reserve (green), Gamble (purple) and Take Win/Start Feature (orange)

1, 2, 10 and 20 credit buttons are also used for Heart, Diamond, Club and Spade gamble respectively. This gamble is x4 if correct.
1 and 9 line buttons are used for red/black double up.

Button panel, NSW 500 credit version :

Bet buttons : 1, 5, 10, 20, 25 credits per line
Line buttons : 1, 5, 10, 15, 20 lines
Extra buttons : Collect (yellow), Reserve (green), Gamble (purple) and Take Win/Start Feature (orange)

1, 5, 20 and 25 credit buttons are also used for Heart, Diamond, Club and Spade gamble respectively. This gamble is x4 if correct.
1 and 20 line buttons are used for red/black double up.

Button panel, New Zealand 45 credit version :

Bet buttons : 1, 2, 3, 4, 5 credits per line
Line buttons : 1, 3, 5, 7/Autoplay, 9 lines
Extra buttons : Collect (yellow), Reserve (green), Gamble (purple) and Take Win/Start Feature (orange)

1, 2, 4 and 5 credit buttons are also used for Heart, Diamond, Club and Spade gamble respectively. This gamble is x4 if correct.
1 and 9 line buttons are used for red/black double up. An Autoplay button (green) replaces the Play 7 Lines button if Autoplay is enabled.

Button panel, Peru 90 credit version :

Bet buttons : 1, 2, 3, 5, 10 credits per line
Line buttons : 1, 3, 5, 7, 9 lines
Extra buttons : Collect (yellow), Reserve (green), Gamble (purple) and Take Win/Start Feature (orange)

1, 2, 5 and 10 credit buttons are also used for Heart, Diamond, Club and Spade gamble respectively. This gamble is x4 if correct.
1 and 9 line buttons are used for red/black double up.

Button panel, Victorian 100 credit version :

Bet buttons : 1, 2, 3, 4, 5 credits per line
Line buttons : 1, 5, 10, 15, 20 lines
Extra buttons : Collect (yellow), Reserve (green), Gamble (purple) and Take Win/Start Feature (orange)

1, 2, 4 and 5 credit buttons are also used for Heart, Diamond, Club and Spade gamble respectively. This gamble is x4 if correct.
1 and 20 line buttons are used for red/black double up.

Button panel, USA 90 credit version :

Line buttons : 1, 3, 5, 7, 9 lines (red)
Bet buttons : 1, 2, 3, 5, 10 credits per line
Extra buttons : Cashout (yellow), Service (red), Gamble (green) and Take Win (purple)

1 and 10 credit buttons are used for red/black double up (if applicable). Play 7 Lines is also used for the Start Feature button.

Button panel, USA 200 credit version :

Line buttons : 1, 5, 10, 15, 20 lines (red)
Bet buttons : 1, 2, 3, 5, 10 credits per line
Extra buttons : Cashout (yellow), Service (red), Gamble (green) and Take Win (purple)

1 and 10 credit buttons are used for red/black double up (if applicable). Play 15 Lines is also used for the Start Feature button.

- TRIVIA -

Queen of the Nile was released in May 1997.

Graphically identical to "Golden Pyramids", this game boasts "new" better sounding music which was used for every MKV game since.

This game is said to be the most popular game made by Aristocrat.

The MK5 casino versions have a graphical bug where the wrong reel background is used when a Beetle, Flower or Eye is flashing, which causes the background dust to be in the wrong position when the symbols flash.

- SCORING -

All pays are left to right except scattered Pyramids which pay any.

Cleopatra substitutes for all symbols except Pyramid and doubles the prize when substituting.

Paytable (standard version) :

Cleopatra : 2 = 10, 3 = 200, 4 = 2000, 5 = 9000
Statue : 2 = 2, 3 = 25, 4 = 100, 5 = 750
Bracelet : 2 = 2, 3 = 25, 4 = 100, 5 = 750
Beetle : 3 = 15, 4 = 100, 5 = 400
Eye : 3 = 10, 4 = 75, 5 = 250
Flower: 3 = 10, 4 = 50, 5 = 250
Ace : 3 = 10, 4 = 50, 5 = 125
King : 3 = 5, 4 = 50, 5 = 100
Queen : 3 = 5, 4 = 25, 5 = 100
Jack : 3 = 5, 4 = 25, 5 = 100
Ten : 3 = 5, 4 = 25, 5 = 100
Nine : 2 = 2, 3 = 5, 4 = 25, 5 = 100
Pyramid : 2 = 2, 3 = 5, 4 = 20, 5 = 400

Paytable (French version, bet 1-8 credits) :

Cleopatra : 2 = 10, 3 = 200, 4 = 2000, 5 = 9000
Statue : 2 = 2, 3 = 25, 4 = 100, 5 = 750
Bracelet : 2 = 2, 3 = 25, 4 = 100, 5 = 750
Beetle : 3 = 15, 4 = 100, 5 = 400
Eye : 3 = 10, 4 = 75, 5 = 250
Flower: 3 = 10, 4 = 50, 5 = 250
Ace : 3 = 10, 4 = 50, 5 = 125
King : 3 = 5, 4 = 50, 5 = 100
Queen : 3 = 5, 4 = 25, 5 = 100
Jack : 3 = 5, 4 = 25, 5 = 100
Ten : 3 = 5, 4 = 25, 5 = 100
Nine : 2 = 2, 3 = 5, 4 = 25, 5 = 100
Pyramid : 2 = 2, 3 = 5, 4 = 20, 5 = 400

Paytable (French version, bet 9-27 credits) :

Cleopatra : 2 = 10, 3 = 200, 4 = 2000, 5 = 10000
Statue : 2 = 2, 3 = 25, 4 = 100, 5 = 800
Bracelet : 2 = 2, 3 = 25, 4 = 100, 5 = 800
Beetle : 3 = 15, 4 = 100, 5 = 500
Eye : 3 = 10, 4 = 75, 5 = 350
Flower: 3 = 10, 4 = 50, 5 = 350
Ace : 3 = 10, 4 = 50, 5 = 175
King : 3 = 5, 4 = 50, 5 = 125
Queen : 3 = 5, 4 = 25, 5 = 125
Jack : 3 = 5, 4 = 25, 5 = 125
Ten : 3 = 5, 4 = 25, 5 = 125
Nine : 2 = 2, 3 = 5, 4 = 25, 5 = 125
Pyramid : 2 = 2, 3 = 5, 4 = 20, 5 = 400

Paytable (New Zealand version) :

Cleopatra : 2 = 10, 3 = 200, 4 = 500, 5 = 1000
Statue : 2 = 2, 3 = 25, 4 = 100, 5 = 250
Bracelet : 2 = 2, 3 = 25, 4 = 100, 5 = 250
Beetle : 3 = 15, 4 = 100, 5 = 200
Eye : 3 = 10, 4 = 75, 5 = 150
Flower: 3 = 10, 4 = 50, 5 = 150
Ace : 3 = 10, 4 = 50, 5 = 125
King : 3 = 5, 4 = 50, 5 = 100
Queen : 3 = 5, 4 = 25, 5 = 100
Jack : 3 = 5, 4 = 25, 5 = 100
Ten : 3 = 5, 4 = 25, 5 = 100
Nine : 2 = 2, 3 = 5, 4 = 25, 5 = 100
Pyramid : 2 = 2, 3 = 5, 4 = 20, 5 = 200

Paytable (USA version) :

Cleopatra : 2 = 10, 3 = 150, 4 = 1500, 5 = 3000
Statue : 2 = 2, 3 = 25, 4 = 150, 5 = 1500
Bracelet : 2 = 2, 3 = 15, 4 = 100, 5 = 750
Beetle : 3 = 15, 4 = 75, 5 = 375
Eye : 3 = 10, 4 = 75, 5 = 250
Flower: 3 = 10, 4 = 50, 5 = 200
Ace : 3 = 10, 4 = 50, 5 = 125
King : 3 = 5, 4 = 40, 5 = 100
Queen : 3 = 5, 4 = 25, 5 = 100
Jack : 3 = 5, 4 = 25, 5 = 100
Ten : 3 = 5, 4 = 25, 5 = 100
Nine : 2 = 2, 3 = 5, 4 = 25, 5 = 100
Pyramid : 2 = 2, 3 = 5, 4 = 20, 5 = 400

- TIPS AND TRICKS -

WIN 15 FREE GAMES : 15 free games are won with 3x, 4x or 5x scattered Pyramids. All prizes are tripled during the free games. Free games can be won again during the feature. Bets stakes and lines played are the same as the game that started the feature.

- SERIES -

1) Dolphin Treasure (1996)
2) Beyond the Reef (1997)
3) Golden Pyramids (1997)
4) Queen of the Nile (1997)
5) Adonis (1998)
6) Flame of Olympus (1998)
7) Geisha (2000)
8) Torch of the Gods (2001)
9) Queen of the Nile Special Edition (2002)
10) Golden Pyramids Special Edition (2002)
11) Geisha [Power Pay] (2008)
12) Love on the Nile (2011)
13) Dolphin Treasure Legends (2012)
14) Queen of the Nile Legends (2013)
15) Geisha Legends (2013)

- PORTS -

* OTHERS:
Online slot (2012) Queen of the Nile

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4972&o=2

$end

$info=qnilefl,
$bio

Video Slot Machine published 21 years ago:

Queen of the Nile - Fast Lane (c) 2001 Aristocrat Leisure Industries Pty, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145608&o=2

$end

$info=qnilemt2,
$bio

Video Slot Machine published 17 years ago:

Queen of the Nile - Money Train II (c) 2005 Aristocrat Leisure Industries Pty, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145609&o=2

$end

$info=qnilese,qnilejcsp,qnilesea,
$bio

Video Slot Machine published 20 years ago:

Queen of the Nile Special Edition (c) 2002 Aristocrat.

- TECHNICAL -

Runs on the Aristocrat MKVI hardware.

- TRIVIA -

This game was used as the basis for the spinoff games King of the Nile and Queen of Sheba, which expanded upon the game by offering a second chance feature.

- SCORING -

Cleopatra substitutes for all symbols except scattered Pyramid and doubles the prize when substituting. Scattered Pyramids pay any.

Cleopatra: 2 = 10, 3 = 200, 4 = 2000, 5 = 9000
Statue: 2 = 2, 3 = 25, 4 = 100, 5 = 750
Bracelet: 2 = 2, 3 = 25, 4 = 100, 5 = 750
Beetle: 3 = 15, 4 = 100, 5 = 400
Eye: 3 = 10, 4 = 100, 5 = 250
Flower: 3 = 10, 4 = 50, 5 = 250
Ace: 3 = 10, 4 = 50, 5 = 125
King: 3 = 5, 4 = 50, 5 = 100
Queen: 3 = 5, 4 = 25, 5 = 100
Jack: 3 = 5, 4 = 25, 5 = 100
Ten: 3 = 5, 4 = 25, 5 = 100
Nine: 2 = 2, 3 = 5, 4 = 25, 5 = 100
Pyramid: 2 = 2, 3 = 5, 4 = 20, 5 = 400

- TIPS AND TRICKS -

Unlike the original game, which awarded 15 free games regardless of how many scatters appeared, this Special Edition of Queen of the Nile awards 15, 20 or 25 free games if the feature is triggered with 3, 4 or 5 Pyramids respectively. During the free games all wins are tripled. The free games can also be won during the feature.

- SERIES -

1) Dolphin Treasure (1996)
2) Beyond the Reef (1997)
3) Golden Pyramids (1997)
4) Queen of the Nile (1997)
5) Adonis (1998)
6) Flame of Olympus (1998)
7) Geisha (2000)
8) Torch of the Gods (2001)
9) Queen of the Nile Special Edition (2002)
10) Golden Pyramids Special Edition (2002)
11) Geisha [Power Pay] (2008)
12) Love on the Nile (2011)
13) Dolphin Treasure Legends (2012)
14) Queen of the Nile Legends (2013)
15) Geisha Legends (2013)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5007&o=2

$end

$info=qnilece,qnilecea,qnileceb,
$bio

Video Slot Machine published 21 years ago:

Queen of the Nile [Cash Express] (c) 2001 Aristocrat Leisure Industries Pty, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116204&o=2

$end

$info=qnilejc,
$bio

Video Slot Machine published 13 years ago:

Queen of the Nile [Clown Jackpot] (c) 2009 Aristocrat Leisure Industries Pty, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=36211&o=2

$end

$info=qnilebr,
$bio

Video Slot Machine published 20 years ago:

Queen of the Nile (c) 2002 Aristocrat Leisure Industries Pty, Ltd.

Brazilian release. A 5-reel video slot machine with an Egyptian theme.

- TECHNICAL -

Model 0101707V

Aristocrat MK5 hardware.

Button panel :

Bet buttons : 1, 2, 3, 5, 10 credits per line
Line buttons : 1, 3, 5, 7, 9 lines
Extra buttons : Collect (yellow), Reserve (green) and Start Feature (orange)

This game does not offer a gamble feature.

- TRIVIA -

This Brazilian release of Queen of the Nile replaces the original card-based Ace to Nine reel symbols with lotto balls, but retains the same color scheme as the original symbols.

Ace is replaced with a pink 8
King is replaced with an orange 7
Queen is replaced with a yellow 6
Jack is replaced with a blue 5
Ten is replaced with a red 4
Nine is replaced with a green 3

This game has a graphical bug where the wrong reel background is used when a Beetle, Eye or Flower is flashing, which causes the background dust to be in the wrong position when the symbols flash.

- SCORING -

All pays are left to right except scattered Pyramids which pay any.

Cleopatra substitutes for all symbols except Pyramid and doubles the prize when substituting.

Cleopatra : 2 = 10, 3 = 200, 4 = 2000, 5 = 9000
Statue : 2 = 2, 3 = 25, 4 = 100, 5 = 750
Bracelet : 2 = 2, 3 = 25, 4 = 100, 5 = 750
Beetle : 3 = 15, 4 = 100, 5 = 400
Eye : 3 = 10, 4 = 75, 5 = 250
Flower: 3 = 10, 4 = 50, 5 = 250
Eight : 3 = 10, 4 = 50, 5 = 125
Seven : 3 = 5, 4 = 50, 5 = 100
Six : 3 = 5, 4 = 25, 5 = 100
Five : 3 = 5, 4 = 25, 5 = 100
Four : 3 = 5, 4 = 25, 5 = 100
Three : 2 = 2, 3 = 5, 4 = 25, 5 = 100
Pyramid : 2 = 2, 3 = 5, 4 = 20, 5 = 400

- TIPS AND TRICKS -

WIN 15 FREE GAMES : 15 free games are won with 3x, 4x or 5x scattered Pyramids. All prizes are tripled during the free games. Free games can be won again during the feature. Bets stakes and lines played are the same as the game that started the feature.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294477&o=2

$end

$msx1_cart=queenglf,queenglfa,queenglfb,
$bio

MSX cart. published 38 years ago:

Queen's Golf (c) 1984 ASCII Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77394&o=2

$end

$msx1_cass=queenglf,
$bio

MSX cass. published 38 years ago:

Queen's Golf (c) 1984 ASCII Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118108&o=2

$end

$msx1_flop=queenglf,
$bio

Queen's Golf cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230225&o=2

$end

$msx1_flop=queengjp,
$bio

Queen's Golf Joy Pack Cracked (c) 19?? Unknown.

Tape to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133204&o=2

$end

$pc98=queenlib,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Queen's Library (c) 1993 Cocktail Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90434&o=2

$end

$info=qcash,
$bio

Video Slot Machine published 23 years ago:

Queens of Cash (c) 1999 Aristocrat.

A video slot machine with 5 reels and 20 lines.

- TECHNICAL -

Runs on the Aristocrat MKV Series 2 hardware.

- SERIES -

1) Cash Chameleon (1996)
2) Queens of Cash (1999)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5090&o=2

$end

$cdi=quelestd,
$bio

Phillips CD-i disc published 30 years ago:

Quel est donc cet Oiseau - Nature on CDI/What's that Bird (c) 1992 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53044&o=2

$end

$to7_cass=quellvie,
$bio

Thomson TO7 cass. published 37 years ago:

Quelle Vie de Chene! (c) 1985 CNDP [Centre National de Documentation Pedagogique] [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108514&o=2

$end

$apple2_flop_clcracked=quenbigc,
$bio

Apple II 5.25 disk. published 30 years ago:

Quentin visits the Big City (c) 1992 Pelican Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301302&o=2

$end

$bbc_cass=questauc,
$bio

Acorn BBC Micro B cass. published 39 years ago:

Quest (c) 1983 AUCBE

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52272&o=2

$end

$to7_cass=quest,
$bio

Thomson TO7 cass. published 39 years ago:

Quest (c) 1983 VIFI-Nathan [Vifi International]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108515&o=2

$end

$to7_cart=quest,
$bio

Thomson TO7 cart. published 39 years ago:

Quest (c) 1983 VIFI-Nathan [Vifi International]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108639&o=2

$end

$gbcolor=quest,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Quest - Fantasy Challenge (c) 1999 SUNSOFT [Sun Corp. of America].

- TECHNICAL -

Model DMG-AQTE-USA

- TRIVIA -

Released in April 1999 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68628&o=2

$end

$apple2_flop_clcracked=qmth31pv6,
$bio

Apple II 5.25 disk. published 36 years ago:

Quest - Math 3-1 Place Value to 6 Digits (c) 1986 Jostens Learning Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231664&o=2

$end

$apple2_flop_clcracked=qmth36bg,
$bio

Apple II 5.25 disk. published 36 years ago:

Quest - Math 3-6 Bar Graphs (c) 1986 Jostens Learning Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231665&o=2

$end

$apple2_flop_clcracked=qrdgr13mifp,
$bio

Apple II 5.25 disk. published 36 years ago:

Quest - Reading 1-13 Main Idea for Passages Level 1 (c) 1986 Prescription Learning

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230969&o=2

$end

$apple2_flop_clcracked=qrdgr15infp,
$bio

Apple II 5.25 disk. published 36 years ago:

Quest - Reading 1-15 Making Inferences from Passages 1 (c) 1986 Prescription Learning

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230970&o=2

$end

$apple2_flop_clcracked=qrdgr21cons,
$bio

Apple II 5.25 disk. published 36 years ago:

Quest - Reading 2-1 Consonant Blends (c) 1986 Prescription Learning

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230971&o=2

$end

$apple2_flop_clcracked=qrdgr22cond,
$bio

Apple II 5.25 disk. published 36 years ago:

Quest - Reading 2-2 Consonant Digraphs (c) 1986 Prescription Learning

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230972&o=2

$end

$apple2_flop_clcracked=qrdgr23vdig,
$bio

Apple II 5.25 disk. published 36 years ago:

Quest - Reading 2-3 Vowel Digraphs (c) 1986 Prescription Learning

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230973&o=2

$end

$apple2_flop_clcracked=qrdgr24vowdp,
$bio

Apple II 5.25 disk. published 36 years ago:

Quest - Reading 2-4 Vowel Dipthongs (c) 1986 Prescription Learning

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230974&o=2

$end

$apple2_flop_clcracked=qrdgr25cont,
$bio

Apple II 5.25 disk. published 36 years ago:

Quest - Reading 2-5 Context Clues (c) 1986 Prescription Learning

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230975&o=2

$end

$apple2_flop_clcracked=qrdg27vcs,
$bio

Apple II 5.25 disk. published 36 years ago:

Quest - Reading 2-7 Variant Consonant Sounds (c) 1986 Prescription Learning

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230976&o=2

$end

$apple2_flop_clcracked=qrdg31ssl,
$bio

Apple II 5.25 disk. published 36 years ago:

Quest - Reading 3-1 Silent Sleeping Letters (c) 1986 Prescription Learning

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230977&o=2

$end

$apple2_flop_clcracked=qrdgrcvwls,
$bio

Apple II 5.25 disk. published 36 years ago:

Quest - Reading 3-2 R-Controlled Vowels (c) 1986 Prescription Learning

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230978&o=2

$end

$apple2_flop_clcracked=qrdgr33mifp3,
$bio

Apple II 5.25 disk. published 36 years ago:

Quest - Reading 3-3 Making Inferences from Passages 3 (c) 1986 Prescription Learning

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230979&o=2

$end

$apricot_flop=quest,
$bio

ACT Apricot PC Xi disk. published 38 years ago:

QUEST - The Adventure (c) 1984 Quest Automation, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236814&o=2

$end

$n64=quest64,
$bio

Nintendo 64 cart. published 24 years ago:

Quest 64 (c) 1998 THQ

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57926&o=2

$end

$spectrum_cass=questadv_a,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Quest Adventure (c) 1983 Hewson Consultants

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80380&o=2

$end

$spectrum_cass=questadv,
$bio

Quest Adventure (c) 198? Riko Data.

Swedish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226110&o=2

$end

$ibm5150=cadaver35,bloodwyca,
$bio

Quest and Glory (c) 199? Ubi Soft.

Compilation featuring the following titles:
B.A.T.
Bloodwych
Cadaver
Midwinter

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148192&o=2

$end

$gbcolor=questcamu,
$bio

Nintendo Game Boy Color cart. published 24 years ago:

Quest for Camelot [Model DMG-ACNE-USA] (c) 1998 Titus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68631&o=2

$end

$gbcolor=questcam,
$bio

Nintendo Game Boy Color cart. published 24 years ago:

Quest for Camelot [Model DMG-ACNP-EUR] (c) 1998 Titus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68630&o=2

$end

$spectrum_cass=questfor,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Quest for Eternity (c) 1984 Mind Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80381&o=2

$end

$electron_cass=questfr,
$bio

Acorn Electron cass. published 38 years ago:

Quest for Freedom (c) 1984 IJK Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129615&o=2

$end

$ibm5170=qstglory4,
$bio

IBM PC/AT DOS 3.5in. disk. published 29 years ago:

Quest for Glory - Shadows of Darkness (c) 1993 Sierra On-Line, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298673&o=2

$end

$pc98=qfglory,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Quest for Glory - So You Want to Be a Hero (c) 1991 Sierra On-Line, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90435&o=2

$end

$ibm5170=qstglory1,
$bio

IBM PC/AT DOS 3.5in. disk. published 30 years ago:

Quest for Glory - So You Want to Be a Hero (c) 1992 Sierra On-Line, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298671&o=2

$end

$amigaocs_flop=qfglory2,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Quest for Glory II - Trial by Fire (c) 1991 Sierra On-Line, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74826&o=2

$end

$ibm5170=qstglory3,
$bio

IBM PC/AT DOS 3.5in. disk. published 30 years ago:

Quest for Glory III - Wages of War (c) 1992 Sierra On-Line, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298672&o=2

$end

$coleco=quintana,quintanaa,
$bio

Colecovision cart. published 39 years ago:

Quest for Quintana Roo (c) 1983 Sunrise Software, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53335&o=2

$end

$a5200=quintana,
$bio

Atari 5200 cart. published 38 years ago:

Quest for Quintana Roo (c) 1984 Sunrise.

Yucatan Sam explores the temples of Quintana Roo searching for the keys to open the ceremonial vault and acquire the riches inside.

- TECHNICAL -

Model 1603

- SCORING -

Killing enemies: 100 points.
Opening valut: 100 points.
Picking up treasure: 1000 points.
Inserting map rock: 1000 points.
Opening map vault: 5000 points.

- TIPS AND TRICKS -

* Bring all five map rocks to the map vault room before inserting them. This will make it easier to remember which ones you have tried.

* Save one flask of acid as a defense against the mummy.

* Leave one cache of acid flasks in an exosed vault room as an emergency supply.

* Sam can only carry five flasks of acid at a time. If you pick up more you will lose the excess.

* When you are exploring the long columns of rooms keep an eye on your air timer. Only explore half of the rooms at a time.

* Remember where the magic herbs are.

* Position your torch handle over the hole you wish to try when attempting to insert map rocks.

* For a much needed break in the ACTION, press the pause key. To restart the game press any key or keypad.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50114&o=2

$end

$a2600=quintana,
$bio

Atari 2600 cart. published 38 years ago:

Quest for Quintana Roo (c) 1984 Sunrise Software.

Yucatan Sam explores the temples of Quintana Roo searching for the keys to open the cermonial vault and acquire the riches inside.

- TECHNICAL -

Model 1603

- TRIVIA -

The codes at the end of each level (18 30, 88 17 and 37 W) are actually map coordinates that point to a specific location in the Yucatan peninsula where (according to the Sunrise Software press information) the Quintano Roo Treasure Chest was buried. It was part of a scholarship contest that was never held.

- SCORING -

Killing enemies: 100 points
Opening valut: 100 points
Picking up treasure: 1000 points
Inserting map rock: 1000 points
Opening map vault: 5000 points

- TIPS AND TRICKS -

* An extra man is awarded for collecting 20 treasures without dying.

* Bring all five map rocks to the map vault room before inserting them. This will make it easier to remember which ones you have tried.

* Save one flask of acid as a defense against the mummy.

* Leave one cache of acid flasks in an exposed vault room as an emergency supply.

* Sam can only carry five flasks of acid at a time.  If you pick up more you will lose the excess.

* When you are exploring the long columns of rooms keep an eye on your air timer. Only explore half of the rooms at a time.

* Remember where the magic herbs are.

* Position Sam's nose under the hole you wish to try when attempting to insert map rocks.

* Remember.  Sam can only exit a room if he is WHITE or YELLOW.

* To pause the game select the B/W TV type. To restart the game select the Color TV type.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50843&o=2

$end

$a2600=quintanae,
$bio

Atari 2600 cart. published 33 years ago:

Quest for Quintana Roo (c) 1989 Telegames

1989's release. See 1984's "Quest for Quintana Roo [Model 1603]" for more information about the game itself.

- TECHNICAL -

Model 6057 A227

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50844&o=2

$end

$spectrum_cass=qorangep,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Quest for the Golden Orange Peel (c) 1986 Dual Dimension Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80383&o=2

$end

$apple2gs_flop_misc=qsthoard,
$bio

Apple IIGS disk. published 31 years ago:

Quest for the Hoard (c) 1991 Pegasoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115166&o=2

$end

$spectrum_cass=questhja,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Quest for the Holy (c) 1991 GI Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219038&o=2

$end

$spectrum_cass=questhj,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Quest for the Holy Joystick (c) 1984 Delta 4 Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80385&o=2

$end

$spectrum_cass=questsom,questsoma,questsomb,qsthsome,
$bio

Sinclair ZX Spectrum cass. published 30 years ago:

Quest for the Holy Something (c) 1992 Zenobi Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80386&o=2

$end

$specpls3_flop=qholysmt,
$bio

Sinclair ZX Spectrum+3 disk. published 30 years ago:

Quest for the Holy Something (c) 1992 Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147775&o=2

$end

$cpc_flop=questfor,questfor02,questfor03,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Quest for the Mindstone (c) 1987 Edge, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121200&o=2

$end

$cpc_cass=questmnd,
$bio

Amstrad CPC cass. published 35 years ago:

Quest for the Mindstone [Model EDG 7 AM] (c) 1987 Edge, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98804&o=2

$end

$spectrum_cass=questsn,questsn_a,questsn_b,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Quest for the Poorly Snail (c) 1988 Futuresoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80387&o=2

$end

$spectrum_cass=questrod,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Quest for the PowerRod (c) 1988 Magicsoft [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=305487&o=2

$end

$videopac=quest,
$bio

Magnavox Odyssey² cart. published 41 years ago:

Quest for the Rings (c) 1981 Magnavox Co., The

- TECHNICAL -

Game ID: AC9429

- STAFF -

Designer: Ronald Bradford, Stephen S. Lehner
Programmer: Ed Averett
Package design: Ronald Bradford

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95665&o=2

$end

$sms=shavnyak,
$bio

Sega Master System cart. published 29 years ago:

Quest for the Shaven Yak Starring Ren Hoëk & Stimpy (c) 1993 Tec Toy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56145&o=2

$end

$gamegear=shavnyak,
$vgmplay=shavnyak_gg,
$bio

Sega Game Gear cart. published 29 years ago:

Quest for the Shaven Yak Starring Ren Hoëk & Stimpy [Model 2519] (c) 1993 Sega Enterprises, Limited.

- TIPS AND TRICKS -

* Level Passwords: Enter these passwords to start from the corresponding level

Level 2 : AURGHH
Level 3 : ZONNNK
Level 4 : YYYOWW
Level 5 : ZOWCHH

* Special Passwords: Enter D?S?A? as password to access a Debug mode in which you can hold 1+2 during game in order to freely move your character across the level. Enter in order the four passwords RUSSEE - KYLESE - JESSLE - NILBOG to change the background in the character select screen. Finally, enter ???LOG as password to enable more logs.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64800&o=2

$end

$tvc_flop=questfor,
$bio

Quest for Tires (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112015&o=2

$end

$spectrum_cass=qwitchc,qwitchca,qwitchcd,
$bio

Sinclair ZX Spectrum cass. published 11 years ago:

Quest for Witchcraft (c) 2011 Scene+

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236598&o=2

$end

$apple2_flop_clcracked=qstintrdsk,
$bio

Apple II 5.25 disk. published 36 years ago:

Quest Intro Disk (c) 1986 Prescription Learning

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230980&o=2

$end

$info=questofd,
$bio

Arcade Video game published 18 years ago:

Quest of D (c) 2004 Sega.

- TECHNICAL -

Runs on the Sega "Chihiro Satellite Terminal" hardware.

- TRIVIA -

Quest of D was released in September 2004 in Japan.

Quest of D was first revealed during a private show, previously teased as a new game that AM2 has been working on.

It was the fifth trading card arcade game by Sega, following World Club Champion Football, Mushiking: The King of Beetles, The Key of Avalon and Love and Berry: Dress up and Dance!.

- SERIES -

1. Quest of D (2004)
2. Quest of D Ver. 2.0 (2005)
3. Quest of D Ver. 3.0 (2006)
4. Quest of D - The Battle Kingdom (2007)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4958&o=2

$end

$info=qofdtbk,
$bio

Arcade Video game published 15 years ago:

Quest of D - The Battle Kingdom (c) 2007 Sega Enterprises, Limited.

- TECHNICAL -

Runs on the Sega "Chihiro Satellite Terminal" hardware.

- TRIVIA -

Quest of D was released on November 21, 2007. It corresponds to the 4.0 version.

- SERIES -

1. Quest of D (2004)
2. Quest of D Ver. 2.0 (2005)
3. Quest of D Ver. 3.0 (2006)
4. Quest of D - The Battle Kingdom (2007)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=21375&o=2

$end

$info=qofd3,
$bio

Arcade Video game published 16 years ago:

Quest of D ver. 3.0 (c) 2006 Sega Enterprises, Limited.

- TECHNICAL -

Sega Chihiro Satellite Terminal Hardware

- SERIES -

1. Quest of D (2004)
2. Quest of D Ver. 2.0 (2005)
3. Quest of D Ver. 3.0 (2006)
4. Quest of D - The Battle Kingdom (2007)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=39181&o=2

$end

$bbcb_flop=qpfonts,
$bio

Acorn BBC Micro B disk. published 35 years ago:

Quest Page Fonts (c) 1987 Watford Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125317&o=2

$end

$bbcb_flop=qpmfonts,
$bio

Acorn BBC Micro B disk. published 35 years ago:

Quest Pagemaker Fonts (c) 1987 Watford Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125318&o=2

$end

$bbc_rom=questpnt104,questpnt,
$bio

Acorn BBC ROM published 36 years ago:

Quest Paint (c) 1986 Watford Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145052&o=2

$end

$bbcb_flop=qputils,
$bio

Acorn BBC Micro B disk. published 35 years ago:

Quest Paint Utility Disc (c) 1987 Watford Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125319&o=2

$end

$x68k_flop=questqst,
$bio

Sharp X68000 Series 5.25in. disk. published 28 years ago:

Quest Question (c) 1994 Phank's

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88537&o=2

$end

$gbcolor=questrpg,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Quest RPG - Brian's Journey (c) 2000 SUNSOFT [Sun Corp. of America].

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAE ID: DMG-AQRE-USA

- TRIVIA -

Released on January 23, 2000 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68629&o=2

$end

$msx1_cart=bcquest,bcquesta,
$bio

MSX cart. published 37 years ago:

クエスト 太古の恋物語 B.C.'s Quest (c) 1985 Toshiba EMI.
(Quest Taiko no Koimonogatari - B.C.'s Quest)

- TECHNICAL -

GAME ID: PS-2015G

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76573&o=2

$end

$bbc_rom=quest,quest21a,
$bio

Acorn BBC ROM published 38 years ago:

Quest Ver. 2 (c) 1984 AUCBE

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145359&o=2

$end

$msx2_flop=qstyarou,
$bio

MSX 2 disk. published 14 years ago:

Quest Yarou (c) 2008 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101970&o=2

$end

$dragon_cass=quest,
$bio

Dragon cass. published 40 years ago:

Quest (c) 1982 Dragon Data, Ltd.

- TECHNICAL -

GAME ID: A0502

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116474&o=2

$end

$bbc_cass=quest,
$electron_cass=quest,
$bio

Acorn BBC/Electron cass. published 34 years ago:

Quest (c) 1988 Superior Software

- TECHNICAL -

GAME ID: SUP 00161

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52273&o=2

$end

$to_flop=quest512,
$bio

Thomson TO disk. published 35 years ago:

Quest512 (c) 1987 Lietard [Claude Lietard]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107958&o=2

$end

$info=questarm,
$bio

Computer published 40 years ago:

Questar/M (c) 1982 Honeywell Bull.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226328&o=2

$end

$info=quester,
$vgmplay=quester,
$bio

Arcade Video game published 35 years ago:

Quester (c) 1987 Namco.

The player must move a paddle left and right across the bottom of the screen deflecting a ball to hit bricks. Some bricks contain special power-ups to enhance play

- TECHNICAL -

Namco System 1 hardware
Game ID : QS

Main CPU: 6809 (@ 1.536 Mhz)
Sub CPU: 6809 (@ 1.536 Mhz)
Sound CPU: 6809 (@ 1.536 Mhz)
MCU: HD63701 (@ 1.536 Mhz)
Sound Chips: Yamaha YM2151 (@ 3.57958 Mhz), Namco advanced 8-channel stereo WSG, stereo DAC

Screen orientation: Vertical
Video resolution: 224 x 288 pixels
Screen refresh: 60.61 Hz
Palette colors: 24-bit RGB palette

Players: 2
Control: Dial
Buttons: 1

- TRIVIA -

Quester was released in September 1987 in the Japanese arcades. It represented at its time the Namco response to Taito's "Arkanoid".

Victor Entertainment released a limited-edition soundtrack album for this game (Namco Video Game Graffiti Vol.4 - VDR-5282) on 08/03/1989.

- STAFF -

Game designer : Shinji Noguchi
Field designers : Toru Iwatani, Shinji Noguchi, Yukihiko Yagi
Graphic designers : Nobutaka Nakajima, Shinji Noguchi, Yukari Miyagi, Satoshi Norimatsu, Michiyo Yamashita
Title logo designer : Akira Usukura
Music composer : Shinji Hosoe
Game sequence : Kosei Matsuura
Device driver : Atsushi Yuhara
Sound driver : Junko Ozawa, Takatoshi Kobayashi
Hardware test : Hideto Yamazaki
PCB & chip designers : Toru Ogawa, Makoto Inoue, Tsutomu Fujita, Takao Okada, Kazukiyo Shinozaki
Control panel : Akira Ohsugi, Hiroyuki Kobayashi
Produced by : Toru Iwatani

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2104&o=2

$end

$info=questers,
$bio

Arcade Video game published 35 years ago:

Quester Special Edition (c) 1987 Namco.

- STAFF -

Field designed by: M. Uekuma

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40701&o=2

$end

$to7_cass=choixmlt,
$bio

Thomson TO7 cass. published 36 years ago:

Questionnaires a Choix Multiples (c) 1986 FIL [France Image Logiciel]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108516&o=2

$end

$cpc_flop=question,question01,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Questions-Reponses (c) 1987 Logys [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124014&o=2

$end

$x68k_flop=questlnd,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Questland Stories (c) 1990 OS Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88538&o=2

$end

$apple2gs_flop_misc=qstmstr1,
$bio

Apple IIGS disk. published 32 years ago:

Questmaster 1 - The Prism of Heheutotol (c) 1990 Miles Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230477&o=2

$end

$cpc_cass=questor,
$bio

Amstrad CPC cass. published 36 years ago:

Questor (c) 1986 Cascade Games, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98805&o=2

$end

$cpc_flop=questor1,questoru01,questoru,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Questor (c) 1986 Cascade Games, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128206&o=2

$end

$bbc_cass=qphulk,
$bio

Questprobe - The Hulk (c) 19?? Adventure Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52276&o=2

$end

$electron_cass=qphulk,
$bio

Questprobe - The Hulk (c) 198? Adventure International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275308&o=2

$end

$cpc_cass=questpb3,
$bio

Amstrad CPC cass. published 37 years ago:

Questprobe 3 - Fantastic Four (c) 1985 Adventure International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98806&o=2

$end

$bbc_cass=qpthing,
$bio

Acorn BBC Micro B cass. published 37 years ago:

Questprobe featuring Human Torch and The Thing (c) 1985 Adventure Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52275&o=2

$end

$electron_cass=qpthing,
$bio

Acorn Electron cass. published 37 years ago:

Questprobe featuring Human Torch and The Thing (c) 1985 Adventure Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267023&o=2

$end

$spectrum_cass=questpro3,questpro3a,questpro3b,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Questprobe featuring Human Torch and The Thing (c) 1986 Adventure Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226078&o=2

$end

$spectrum_cass=questpro2,questpro2a,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Spider-Man (c) 1984 Adventure International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=81161&o=2

$end

$apple2_flop_orig=qpspdrmn,
$bio

Apple II 5.25 disk. published 38 years ago:

Questprobe featuring Spider-Man (c) 1984 Adventure International [Scott Adams div.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230432&o=2

$end

$apple2_flop_misc=aspidrmn,
$bio

Apple II 5.25 disk. published 36 years ago:

Questprobe featuring Spider-Man (c) 1986 Green Valley Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107466&o=2

$end

$spectrum_cass=questpro2b,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Questprobe featuring Spider-Man (c) 1986 Americana Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225786&o=2

$end

$bbc_cass=spidermn,
$bio

Acorn BBC Micro B cass. published 35 years ago:

Questprobe featuring Spider-Man (c) 1987 Adventure Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52425&o=2

$end

$electron_cass=spidermn,
$bio

Acorn Electron cass. published 35 years ago:

Questprobe featuring Spider-Man (c) 1987 Adventure International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268893&o=2

$end

$dragon_cass=qphulk,
$bio

Dragon cass. published 38 years ago:

Questprobe Featuring The Hulk (c) 1984 Adventure International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116512&o=2

$end

$apple2_flop_orig=qphulk,
$apple2_flop_clcracked=qprbhulk,
$bio

Apple II 5.25 disk. published 38 years ago:

Questprobe featuring The Hulk (c) 1984 Adventure International [Scott Adams div.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231270&o=2

$end

$spectrum_cass=questpro,
$bio

Questprobe featuring The Hulk (c) 198? Americana Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225785&o=2

$end

$apple2_flop_clcracked=questron,
$bio

Apple II 5.25 disk. published 38 years ago:

Questron (c) 1984 SSI [Strategic Simulations, Inc.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234874&o=2

$end

$amigaocs_flop=questrn2,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Questron II (c) 1988 SSI

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74827&o=2

$end

$apple2gs_flop_misc=qustron2,
$apple2gs_flop_orig=qustron2,
$bio

Apple IIGS disk. published 34 years ago:

Questron II (c) 1988 SSI [Strategic Simulations, Inc.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115329&o=2

$end

$spectrum_cass=quetzalc,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Quetzalcoatl (c) 1983 Virgin Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80391&o=2

$end

$sg1000=champicet,
$bio

Sega SG-1000 game published 37 years ago:

Qugunqiu [Model R-061] (c) 1985 Unknown [Taiwan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65095&o=2

$end

$gbcolor=quiqui,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Qui Qui [Model DMG-AQUJ-JPN] (c) 1999 Magical Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68632&o=2

$end

$gba=whowantf,
$bio

Nintendo GBA cart. published 20 years ago:

Qui Veut Gagner des Millions (c) 2002 Zoo Digital Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72571&o=2

$end

$cpc_flop=quick55f,
$bio

Amstrad CPC type-in published 32 years ago:

Quick 55 (c) 1990 Amstar & CPC

- TRIVIA -

Listed as a type-in program in the French magazine Amstar & CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119867&o=2

$end

$vic1001_cart=qbfox,
$bio

Commodore VIC-20 cart. published 40 years ago:

Quick Brown Fox (c) 1982 Parker Bros. [Beverly, MA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86901&o=2

$end

$dragon_cart=qdiagrom,
$bio

Dragon cart. published 40 years ago:

Quick Diagnostic ROM (c) 1982 Dragon Data, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265330&o=2

$end

$aquarius_cart=qdisk,qdisk101,
$bio

Quick Disk (c) 198? Radofin Electronics [Germany]

- UPDATES -

V1.01
V1.02

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272377&o=2

$end

$sc3000_cass=quikdraw,
$bio

Quick Draw (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264727&o=2

$end

$cpc_flop=quickdra03,
$bio

Quick Draw McGraw (c) 19?? GPA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121896&o=2

$end

$cpc_flop=quickdra01,quickdra02,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Quick Draw McGraw Trained (c) 1991 Tom & Jerry

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122537&o=2

$end

$cpc_cass=quickdrw,
$bio

Amstrad CPC cass. published 32 years ago:

Quick Draw McGraw [Model HT091] (c) 1990 Hi-Tec Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98807&o=2

$end

$famicom_flop=quickhun,
$bio

Quick Hunter (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65428&o=2

$end

$famicom_flop=quickhunpd1,
$bio

Quick Hunter - Parameter Disk Vol.1 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65429&o=2

$end

$info=quickjac,
$bio

Arcade Video game published 29 years ago:

Quick Jack (c) 1993 ADP.

- TECHNICAL -

Main CPU : Motorola 68000
Sound Chips : General Instrument AY8910

Palette colors : 256

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=10591&o=2

$end

$info=m5qdraw,m5qdraw12,m5qdraw14,m5qdraw15,m5qdrawa,m5qdrawb,
$bio

Fruit Machine published 19 years ago:

Quick on the Draw (c) 2003 Vivid Gaming.

- TRIVIA -

Released on January 1st, 2001.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=18185&o=2

$end

$info=quickp5,
$bio

Video Slot Machine published 27 years ago:

Quick Pick 5 (c) 1995 Konami Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127177&o=2

$end

$a2600=quickstp,quickstpe,
$bio

Atari 2600 cart. published 39 years ago:

Quick Step! (c) 1983 Imagic.

Change as many Trampolines to your colour as you can by jumping on them.
* Earn points for being the first to land on pink Trampolines.
* Earn points when Trampolines that are your colour move off the bottom of the screen.
* Outsmart your opponent by using Magic Mats and Tricky Traps.

- TECHNICAL -

Model 03211

- STAFF -

Programmer: Dave Johnson

- PORTS -

* COMPUTERS: 
[US] PC [Microsoft Windows, CD-ROM] (oct.2003) "Activision Anthology: Remix Edition" 
[US] Apple Macintosh [CD-ROM] (2003) "Activision Anthology: Remix Edition"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50845&o=2

$end

$spectrum_cass=quickthi,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Quick Thinking (c) 1983 Mirrorsoft, Ltd. [England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287159&o=2

$end

$electron_cass=quikthin,
$bio

Acorn Electron cass. published 37 years ago:

Quick Thinking! (c) 1985 Mirrorsoft, Ltd. [England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115528&o=2

$end

$trs80_cass=qwatson,qwatson0,,
$bio

TRS-80 cass. published 44 years ago:

Quick Watson (c) 1978 Radio Shack [Tandy div.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289770&o=2

$end

$jupace_cass=quickdrw,
$bio

Jupiter Ace cass. published 39 years ago:

Quick-Draw (c) 1983 Bates [Brian Bates]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115801&o=2

$end

$jupace_cass=quickdrp,
$bio

Jupiter Ace cass. published 39 years ago:

Quick-Draw Practice (c) 1983 Bates [Brian Bates]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115802&o=2

$end

$pc98=quickbas,
$bio

QuickBASIC v45 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90436&o=2

$end

$c64_cart=qkbyte2,
$bio

Commodore C64 cart. published 36 years ago:

Quickbyte II (c) 1986 Rex-Datentechnik

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229415&o=2

$end

$c64_cart=qkbyte2j,
$bio

Commodore C64 cart. published 36 years ago:

Quickbyte II (c) 1986 Jann Datentechnik

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240881&o=2

$end

$pc98=quickc,
$bio

QuickC v20 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90437&o=2

$end

$cpc_flop=quickcmd,
$bio

Amstrad CPC 464 disk. published 11 years ago:

QuickCMD 1.0 (c) 2011 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124067&o=2

$end

$cpc_flop=quickcmd01,
$bio

Amstrad CPC 464 disk. published 11 years ago:

QuickCMD 2.0 (c) 2011 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124068&o=2

$end

$spectrum_flop_opus=quickdos,
$bio

Sinclair ZX Spectrum Opus Discovery disk. published 31 years ago:

QuickDOS (c) 1991 Megasoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233206&o=2

$end

$apple3=quikfile,
$bio

Apple III disk. published 40 years ago:

QuickFile (c) 1982 Apple Computer, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240792&o=2

$end

$info=qfire,
$bio

Tabletop game published 43 years ago:

Quickfire (c) 1979 Electroplay.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263834&o=2

$end

$apple2_flop_orig=mqflsh10,
$apple2_flop_clcracked=mcqfl10,
$bio

Apple II 5.25 disk. published 36 years ago:

Quickflash! (c) 1986 MECC

- TECHNICAL -

GAME ID: MECC-A167

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270667&o=2

$end

$ibm5170=quiklink2,
$bio

IBM PC/AT DOS 3.5in. disk. published 29 years ago:

QuickLink II Fax (c) 1993 Smith Micro Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287342&o=2

$end

$adam_flop=quickopy10,quickopy10a,quickopy11,quickopy11a,quickopy40,quickopy,
$bio

Coleco Adam disk. published 35 years ago:

Quickopy (c) 1987 GJMG Enterprises

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82653&o=2

$end

$lisa=quickprt,
$bio

QuickPort Ver.2 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236454&o=2

$end

$horizon=quickref,
$bio

North Star Horizon disk. published 43 years ago:

Quickref (c) 1979 Bazell, A.H.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265390&o=2

$end

$spectrum_cass=qsave,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Quicksave Ver.1.3 (c) 1984 Individual Soft. Service [Germany]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301831&o=2

$end

$info=pr_qksht,
$bio

Quickshot (c) 199? Maygay Machines, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=46272&o=2

$end

$info=quicksil,
$bio

Pinball published 42 years ago:

Quicksilver (c) 1980 Stern Electronics.

- TECHNICAL -

Model Number : 116

- TRIVIA -

1,201 units were produced.

- STAFF -

Design & Mechanics : Joe Joos Jr.
Art : Doug Watson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5541&o=2

$end

$info=j6quick,
$bio

Quicksilver (c) 199? RAL.

- TECHNICAL -

Impact

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41134&o=2

$end

$mc10=quicksrt,
$bio

QuickSort (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87687&o=2

$end

$ibm5170=quicky,
$bio

IBM PC/AT DOS 3.5in. disk. published 27 years ago:

Quicky - The Computer Game (c) 1995 Nestle

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298674&o=2

$end

$info=sc4quidr,sc4quidra,sc4quidrb,sc4quidrc,
$bio

Quid Rock (c) 200? QPS Interactive.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42756&o=2

$end

$info=sc4quidv,sc4quidva,sc4quidvb,sc4quidvc,
$bio

Quid Vicious (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR2342]

[Scorpion 4]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43053&o=2

$end

$info=sc5quidv,sc5quidva,sc5quidvb,sc5quidvc,sc5quidvd,sc5quidve,sc5quidvf,sc5quidvg,
$bio

Quid Vicious (c) 200? Mazooma Games.

- TECHNICAL -

[Scorpion 5]
[Model PR2342]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42757&o=2

$end

$info=m4quidin,m4quidin__a,m4quidin__b,
$bio

Quids In (c) 199? BWB.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41419&o=2

$end

$info=m4quidis,m4quidis__a,m4quidis__b,m4quidis__c,m4quidis__d,
$bio

Quids In Showcase (c) 199? BWB.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41420&o=2

$end

$info=sc5_z057,
$bio

Quidsia (c) 200? Bell-Fruit Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127810&o=2

$end

$x68k_flop=quieazm2,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

Quieazum 2 Haja no Jouken (c) 1992 Biwahosi Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88539&o=2

$end

$x68k_flop=quieazum,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Quieazum Biwahoshi Quiz System (c) 1991 Biwahosi Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88540&o=2

$end

$x68k_flop=quieazmd,
$bio

Sharp X68000 Series 5.25in. disk. published 29 years ago:

Quieazum DCS (c) 1993 DCS.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88541&o=2

$end

$gba=whowants,
$bio

Nintendo GBA cart. published 20 years ago:

Quiere Ser Millonario (c) 2002 Zoo Digital Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72572&o=2

$end

$cd32=quik,
$bio

Commodore Amiga CD32 disc published 28 years ago:

Quik the Thunder Rabbit (c) 1994 Paragon

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=106962&o=2

$end

$adam_flop=qfaxqst,qfaxqsta,
$bio

Coleco Adam disk. published 37 years ago:

QuikFax Quest 1 (c) 1985 Data Doctor

A trivia quiz game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109924&o=2

$end

$mo5_cass=quiliqui,quiliquib,quiliquia,
$bio

Thomson MO5 cass. published 36 years ago:

Quiliquili (c) 1986 Clap 54

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108908&o=2

$end

$ql_flop=quill,
$bio

Sinclair QL disk. published 38 years ago:

Quill (c) 1984 Psion

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298089&o=2

$end

$ql_cass=quill,
$bio

Sinclair QL cass. published 38 years ago:

Quill (c) 1984 Psion

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298094&o=2

$end

$msx2_flop=quinch,
$bio

MSX 2 disk. published 29 years ago:

Quinch (c) 1993 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101971&o=2

$end

$spectrum_cass=quincy,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Quincy (c) 1983 Severn Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80393&o=2

$end

$info=quingo,
$bio

Video Slot Machine published 23 years ago:

Quingo (c) 1999 Impera GmbH.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118229&o=2

$end

$cpc_flop=quiniela01,
$bio

Quinielas (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124069&o=2

$end

$cpc_cass=quinpyc,
$bio

Amstrad CPC cass. published 34 years ago:

Quinielas - Pronosticos y Combinaciones (c) 1988 Idealogic [Barcelona, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98809&o=2

$end

$cpc_cass=quiniela,
$bio

Amstrad CPC cass. published 37 years ago:

Quinielas [Model AM-05] (c) 1985 ACE Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98808&o=2

$end

$st_flop=quink,
$bio

Atari ST disk. published 38 years ago:

Quink (c) 1984 Mindscape, Inc. [Northbrook, IL, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229806&o=2

$end

$apple2_flop_clcracked=quinktm,
$bio

Apple II 5.25 disk. published 38 years ago:

Quink (c) 1984 Thunder Mountain

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231517&o=2

$end

$bbcb_flop=quinkey,
$bio

Acorn BBC Micro B disk. published 39 years ago:

Quinkey (c) 1983 Microwriter

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125484&o=2

$end

$msx2_cart=quinpl,
$bio

MSX 2 cart. published 34 years ago:

Quinpl (c) 1988 Bit2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51359&o=2

$end

$msx2_flop=quinpl,quinplb,quinpla,
$bio

MSX 2 disk. published 34 years ago:

Quinpl (c) 1988 Bit2.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101972&o=2

$end

$amigaocs_flop=quintett,
$bio

Commodore Amiga 500 disk. published 35 years ago:

Quintette (c) 1987 Miles Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74828&o=2

$end

$x68k_flop=quintia,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Quintia Road (c) 1991 Great.

- TECHNICAL -

FD x4

- TRIVIA -

Released on July 19, 1991 in Japan. Retail price: 880 Yen0

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88018&o=2

$end

$pc98=quintia,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Quintia Road (c) 1991 Great.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90438&o=2

$end

$pc98=quintia2,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Quintia Road II (c) 1993 Great.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90439&o=2

$end

$c64_cass=quinwarr,
$bio

Commodore C64 cass. published 39 years ago:

Quintic Warrior (c) 1983 Quicksilva [Grandslam Ent. div.]

- TECHNICAL -

GAME ID: QSC 0053

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=160311&o=2

$end

$info=quintoon,qntoondo,qntoond,quintono,quintond,
$bio

Redemption mechanical game published 29 years ago:

Quintoon (c) 1993 B.F.M.

- TECHNICAL -

Main CPU : (2x) M6809 (@ 2 Mhz)
Sound Chips : UPD7759 (@ 640 Khz), YM2413 (@ 3.579545 Mhz)

Screen orientation : Horizontal
Video resolution : 400 x 300 pixels
Screen refresh : 50.00 Hz
Palette colors : 16

Players : 1
Buttons : 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4901&o=2

$end

$nes=quinty,
$bio

Nintendo Famicom cart. published 33 years ago:

Quinty (c) 1989 NAMCOT.

- TRIVIA -

Released on June 27, 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54529&o=2

$end

$cpc_flop=quiwig64,quiwi198,quiwi19801,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Quiwi (c) 1986 Kingsoft GmbH.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122831&o=2

$end

$info=quiz,quiz211,
$bio

Arcade Video game published 36 years ago:

Quiz (c) 1986 Elettronolo.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : DAC

Screen orientation : Horizontal
Video resolution : 416 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 256

Players : 1
Buttons : 6

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4887&o=2

$end

$info=qad,
$bio

Arcade Video game published 30 years ago:

Quiz & Dragons - Capcom Quiz Game (c) 1992 Capcom USA, Incorporated.

USA Export release. Game developed in Japan. For more information about the game itself, please see the Japanese release entry; "Quiz & Dragons - Capcom Quiz Game [B-Board 91634B-2]".

- TECHNICAL -

Runs on the "CP System" hardware.
B-Board #: 89625B-1

- TRIVIA -

Quiz & Dragons was released in July 1992 in the North American arcades.

- PORTS -

* CONSOLES: 
[US] Microsoft XBOX (nov.24, 2006) "Capcom Classics Collection Vol. 2" 
[US] Sony PS2 (nov.24, 2006) "Capcom Classics Collection Vol. 2 [Model SLUS-21473]" 
Sony PlayStation 2 [AU] (apr.11, 2007) "Capcom Classics Collection Vol. 2 [Model SLES-54561]" 
[EU] Sony PS2 (apr.13, 2007) "Capcom Classics Collection Vol. 2 [Model SLES-54561]" 

* HANDHELDS: 
[US] Sony PSP (mar.22, 2006) "Capcom Classics Collection Remixed [Model ULUS-10097]" 
[EU] Sony PSP (jul.21, 2006) "Capcom Classics Collection Remixed [Model ULES-00347]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69770&o=2

$end

$info=qadjr,
$vgmplay=qad,
$bio

Arcade Video game published 28 years ago:

Quiz & Dragons - Capcom Quiz Game (c) 1994 Capcom Company, Limited.

Japanese re-release.

- TECHNICAL -

Runs on the "CP System" hardware.
B-Board #: 91634B-2

# of Players: Up to 2 simultaneous.
# of Buttons: 4 per player.

- TRIVIA -

The game was known as the 22th video game made for the CP System.

This Japanese re-release hosts some major changes and improvements:
* Now you can roll the dice by yourself - No automatic roll.
* Characters start with only 3 points of life.
* Characters gain experience points and level up, increasing their maximum life points and gaining items.
* A Name Entry screen before you begin.
* You can now choose to use or keep the items for later quiz battles.
* Graphics and design changed to have the more Capcom-fighter hand-drawn look.
* Different musics.
* Different Capcom logo screen.
* Story changes.
* Much more animation added.
* Monster placement on the playfields is different.
* The questions are more Anime, Manga and Game-oriented.

- STAFF -

Music Composer: Isao Abe (Oyaji)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2105&o=2

$end

$info=inufuku,
$bio

Arcade Video game published 24 years ago:

Quiz & Variety Sukusuku Inufuku (c) 1998 Video System.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 16 Mhz)
Sound CPU : Zilog Z80 (@ 8 Mhz)
Sound Chips : Yamaha YM2610 (@ 8 Mhz)

Players : 4
Control : 8-way joystick
Buttons : 4

- TRIVIA -

Quiz & Variety Sukusuku Inufuku was released in September 1998 in Japan. It was the last arcade video game made by Video System. They had a bankruptcy three years later. Their video game copyrights were taken by a new Japanese video game company called Hamster.

The title of this game translates from Japanese as 'Quiz & Variety Quickly Inufuku'.

- SERIES -

1. Quiz & Variety Sukusuku Inufuku (1998)
2. Quiz & Variety Sukusuku Inufuku 2 (2004)
3. Quiz & Variety Sukusuku Inufuku 2 - Motto Sukusuku (2007)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2106&o=2

$end

$info=sukuinuf,
$bio

Arcade Video game published 18 years ago:

Quiz & Variety Sukusuku Inufuku 2 (c) 2004 Video System Company, Limited.

- TRIVIA -

Quiz & Variety Sukusuku Inufuku 2 was released in August 2004 in Japan.

- SERIES -

1. Quiz & Variety Sukusuku Inufuku (1998)
2. Quiz & Variety Sukusuku Inufuku 2 (2004)
3. Quiz & Variety Sukusuku Inufuku 2 - Motto Sukusuku (2007)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=39103&o=2

$end

$info=quiz365,quiz365t,
$bio

Arcade Video game published 28 years ago:

Quiz 365 - Mainichi Kawaru Quiz Bangumi (c) 1994 Nakanihon Wreath Company, Limited.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 12 Mhz)
Sound Chips : YM2413 (@ 3.579545 Mhz), AY8910 (@ 2 Mhz), OKI6295 (@ 8 Khz)

Players : 2
Buttons : 4

- TRIVIA -

Quiz 365 was released in September 1994 in Japan.

Sales by Taito Corp. in Hong Kong and Taiwan.

The title of this game translates from Japanese as 'New Daily Quiz Show - Quiz 365'.

In this game, Japanese National Broadcast Station 'NHK' name changed to 'HNK'.

Between PM and AM T.V. programs, the sponsor introductions are similar to real Japanese T.V. program's sponsors.

- UPDATES -

Hong Kong and Taiwan versions have an announcer with different hair, and difficulty is easier than on the Japanese version.

- STAFF -

STAFF : fuguriro, remember, Iwa, ben, James, mikichan, hokkaido, mittsu, gts4, motta, gewalt, herohero, opain, usankusao, louis, h-man
Question Produce Special Thanks : YM2413
Chinese Location : Nodacchi

- PORTS -

* CONSOLES:
Sega Saturn (1996)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2107&o=2

$end

$info=qmegamis,
$bio

Sega NAOMI cart. published 22 years ago:

Quiz Ah Megamisama (c) 2000 Sega Enterprises, Limited.

- TECHNICAL -

Runs on the Sega "NAOMI" hardware.

- TRIVIA -

Quiz Ah Megamisama was released in May 2000 in Japan. This arcade video game is based one of the most famous manga/anime series.

The title of this game translates from Japanese as 'Quiz Oh my Goddess'.

The names of the three goddesses (Verdandi, scold, old) are based of North Europe myths!

Fujiwama Kouseke is a famous Japanese cartoonist and illustrator. He worked on "Quiz Ah Megamisama" and "Taiho Shichauzo" manga series.

- STAFF -

Charater Design : Fujiwama Kouseke
Charater Voice : Iuone Kikuko, Kikuchi Masami, Toma Yumi, Hisakawa Aya

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=31767&o=2

$end

$pcecd=quizavn2,
$bio

NEC PC-Engine CD published 31 years ago:

Quiz Avenue II (c) 1991 NEC Avenue, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58327&o=2

$end

$pcecd=quizavn3,
$bio

NEC PC-Engine CD published 28 years ago:

Quiz Avenue III (c) 1994 NEC Avenue, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58328&o=2

$end

$pcecd=quizaven,
$bio

NEC PC-Engine CD published 31 years ago:

Quiz Avenue (c) 1991 NEC Avenue, Limited.

Quiz Avenue is a Role Playing/Quiz game by Nec Avenue. Two play modes are available - The first one, called Quest, is a solo adventure where the player goes on a journey to rescue the King's daughter. The game is divided into several areas (forest, lake, mountains...) and each one of them is guarded by a monster. But here, as you would have guessed, fights are not the usual style. Players must answer a series of questions put to them by the various foes. A list of possible answers appear on screen and he must promptly pick up the right answer. Failing to do so, or at least during the given rounds, will mean certain defeat. However, victory will get him to carry on his quest and get to the next area, where more monsters and more quiz await for him. The game also counts a Party mode where multiple players (up to five!) can enjoy a quiz game against each other. Players really need a strong knowledge of Japanese (and Japanese culture) due to the text-heavy nature of the game.

- TECHNICAL -

Game ID: NAPR-1013

- TRIVIA -

Released on February 15, 1991 in Japan for 5800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58326&o=2

$end

$x68k_flop=quizbanc,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

Quiz Banchou (c) 1992 Active Software.

- TRIVIA -

Released on February 08, 1992 in Japan.

Retail price: 6800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88019&o=2

$end

$fmtowns_flop_orig=quizban,
$bio

Fujitsu FM Towns disk. published 30 years ago:

Quiz Banchou (c) 1992 Active Soft. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272512&o=2

$end

$pc98=qsanta2,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

クイズ番長 3太くん2 (c) 1992 Active Software.
(Quiz Banchou 3 ta-kun 2)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90440&o=2

$end

$apple2_cass=quizbasb,
$bio

Apple II cass. published 42 years ago:

Quiz Baseball (c) 1980 Innerglo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136021&o=2

$end

$info=quizmoon,
$bio

Arcade Video game published 25 years ago:

Quiz Bishoujo Senshi Sailormoon - Chiryoku Tairyoku Toki no Un (c) 1997 Banpresto.

- TECHNICAL -

Main CPU : Motorola 68EC020 (@ 25 Mhz)
Sound CPU : Motorola 68000 (@ 16 Mhz)
Sound Chips : ES5506 (@ 16 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 4

- TRIVIA -

Released in February 1997.

The title of this game translates from Japanese as 'Quiz Pretty Soldier Sailor Moon - Wisdom, Physical Strength, Time of Fortune'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2108&o=2

$end

$x68k_flop=quizbocc,
$bio

Sharp X68000 Series 5.25in. disk. published 28 years ago:

Quiz Bocchama Paradise (c) 1994 Ushi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88542&o=2

$end

$pcecd=quizcara,
$bio

NEC PC-Engine CD published 29 years ago:

Quiz Caravan Cult Q (c) 1993 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58329&o=2

$end

$apple2_flop_clcracked=quizcstl,
$bio

Apple II 5.25 disk. published 36 years ago:

Quiz Castle (c) 1986 Didatech Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234850&o=2

$end

$info=quizchq,
$bio

Arcade Video game published 29 years ago:

Quiz Channel Question (c) 1993 Nakanihon.

- TECHNICAL -

Game ID : '73'

Main CPU : Zilog Z80 (@ 8 Mhz)
Sound Chips : YM2413 (@ 3.579545 Mhz), OKI6295 (@ 8 Khz)

Players : 2
Buttons : 4

- TRIVIA -

Released in February 1993.

The clock on this game is not Y2K compatible. It displays 1906 instead of 2006!

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2109&o=2

$end

$info=quizchql,
$bio

Arcade Video game published 29 years ago:

Quiz Channel Question (c) 1993 Laxan Corp.

Manufactured by Laxan Corp. under license from Nakanihon.

- TRIVIA -

Released in February 1993.

In this Taiwanese version, the announcer has glasses (not on the original Nakanihon version).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40628&o=2

$end

$psx=quizcht2,
$bio

Sony PlayStation CD published 23 years ago:

Quiz Charaokedon! Toei Tokusatsu Hero Part 2 (c) 1999 Banpresto.

- TECHNICAL -

[Model SLPS-02310]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85566&o=2

$end

$info=qzchikyu,
$bio

Arcade Video game published 30 years ago:

クイズ地球防衛軍 (c) 1992 Taito.
(Quiz Chikyuu Bouei-gun)

- TECHNICAL -

Runs on the "Taito F2 System" hardware.

Prom Stickers : D19

Players : 2
Buttons : 5

- TRIVIA -

Released in February 1992 in Japan (even if the copyright year is 1991).

The title of this game translates from Japanese as 'Quiz Earth Defense Force'.

- STAFF -

Sound composer : Yoshiro Horie

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2110&o=2

$end

$pc98=qsangoku,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

クイズ知略の覇者　三国志奇譚 (c) 1992 Systemsoft.
(Quiz Chiryaku no Hasha - Sangokushi Kitan)

- TECHNICAL -

BARCODE: 4988697212066

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90441&o=2

$end

$info=qcrayon,
$bio

Arcade Video game published 29 years ago:

Quiz Crayon Shin-chan (c) 1993 Taito.

A Japanese quiz game from Taito.

- TECHNICAL -

Runs on the "Taito F2 System" hardware.

Prom Stickers : D55

Players : 2
Buttons : 5

- TRIVIA -

Quiz Crayon Shin-chan was released in August 1993 in Japan.

Crayon Shin-Chan is a famous Anime/manga series created in 1992 by Urusui Yoshito.

Urusui Yoshito was a Japanese famous cartoonist, he worked in 'Crayon Shin-Chan' and many others mangas. He drawn Nohara Shinnosuke for character act like for many 5-year old children. This means it appears very naughty boy in his cartoon, and get quickly popular in the Japanese magazine called 'Manga Town'. Many Japanese people read it, and enjoyed Nohara Shin. That was very funy and makes great answer to Japanse Socality! So, Nohara Shin and Nohara family became heroes of Kazukabe City, Saitama. Also writer of Crayon Shin-chan, Urusui Yoshito died in 2009, Japanese people still enjoy it.

- SERIES -

1. Quiz Crayon Shin-chan (1993)
2. Crayon Shin-chan - Ora To Asobo (1993)

- STAFF -

Charater designer : Urusui Yoshito
Charater voice : Yajima Akiko
Sound composers : Shizuo Aizawa (Splatter A), Blastman.F, Yasuko Yamada (Zuntata)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2111&o=2

$end

$x68k_flop=quizcult,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

Quiz Cult X (c) 1992 UOD Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88543&o=2

$end

$info=quizdais,
$neogeo=quizdais,
$bio

SNK Neo-Geo MVS cart. published 31 years ago:

Quiz Daisousasen - The Last Count Down (c) 1991 SNK.

- TECHNICAL -

Runs on the SNK "Neo-Geo MVS" hardware.
Game ID : 0023

Main CPU : Motorola 68000 (@ 12 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : Yamaha YM2610 (@ 8 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 4

- TRIVIA -

Released in July 1991.

The title of this game translates from Japanese as 'Quiz Great Investigation Track'.

- SERIES -

1. Quiz Daisousasen - The Last Count Down (1991)
2. Quiz Meintantei Neo & Geo - Quiz Daisousasen Part 2 (1992)

- PORTS -

* CONSOLES:
SNK Neo-Geo (Aug. 30, 1991; "Quiz Daisousasen - The Last Count Down [Model NGH-023]")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2112&o=2

$end

$psx=quizdjg,
$bio

Sony PlayStation CD published 25 years ago:

Quiz Darake No Jinsei Game (c) 1997 Takara Co., Ltd.

- TECHNICAL -

[Model SLPS-02282]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85567&o=2

$end

$pcecd=quizgaku,
$bio

NEC PC-Engine CD published 29 years ago:

Quiz de Gakuen-sai (c) 1993 Naxat Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58333&o=2

$end

$pc98=quizdegp,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Quiz de Grand Prix (c) 1992 WestSide.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90447&o=2

$end

$info=hotdebut,
$bio

Arcade Video game published 22 years ago:

Quiz de Idol! Hot Debut (c) 2000 Psikyo.

- TECHNICAL -

Main CPU : SH-2 (@ 28.63635 Mhz)
Sound Chips : YMF278B (@ 28.63635 Mhz)

Screen orientation : Horizontal
Video resolution : 640 x 240 pixels
Screen refresh : 60.00 Hz
Palette Colors : 4098

Players : 4
Buttons : 4

- TRIVIA -

Developed by Moss.

- TIPS AND TRICKS -

* Maintenance Code :
9-2-3-0-1 Maintenance Mode

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2113&o=2

$end

$pc98=quizlgo,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Quiz de Let's Go!! (c) 1993 Great.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90448&o=2

$end

$x68k_flop=quizpon,
$bio

Quiz de Pon (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88550&o=2

$end

$info=quizdna,
$bio

Arcade Video game published 30 years ago:

Quiz DNA no Hanran (c) 1992 Face.

A Japanese quiz game.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 8 Mhz)
Sound Chips : YM2203 (@ 4 Mhz), OKI6295 (@ 15.625 Khz)

Screen orientation : Horizontal
Video resolution : 384 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 2048

Players : 2
Buttons : 4

- TRIVIA -

The title of this game translates from Japanese as 'Quiz Revolt of DNA'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2114&o=2

$end

$info=qdrmfgp,
$bio

Arcade Video game published 28 years ago:

Quiz Do Re Mi Fa Grand Prix (c) 1994 Konami.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 16 Mhz)
Sound Chips : K054539 (@ 48 Khz)

Players : 2
Buttons : 5

- TRIVIA -

Released in December 1994 in Japan only.

- SERIES -

1. Quiz Do Re Mi Fa Grand Prix (1994)
2. Quiz Do Re Mi Fa Grand Prix2 - Shin-Kyoku Nyuukadayo (1995)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3452&o=2

$end

$info=qdrmfgp2,
$bio

Arcade Video game published 27 years ago:

Quiz Do Re Mi Fa Grand Prix2 - Shin-Kyoku Nyuukadayo (c) 1995 Konami.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 16 Mhz)
Sound Chips : K054539 (@ 48 Khz)

Players : 2
Buttons : 5

- TRIVIA -

Released in September 1995 in Japan only.

- SERIES -

1. Quiz Do Re Mi Fa Grand Prix (1994)
2. Quiz Do Re Mi Fa Grand Prix2 - Shin-Kyoku Nyuukadayo (1995)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3453&o=2

$end

$pc98=quizetc,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Quiz Etcetera (c) 1992 Dance.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90442&o=2

$end

$info=quizf1,
$bio

Arcade Video game published 30 years ago:

Quiz F-1 1,2 finish (c) 1992 Irem.

- TECHNICAL -

Irem M-97 system hardware

Main CPU : V30 (@ 8 Mhz)
Sound CPU : Zilog Z80 (@ 3.579545 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), DAC (@ 3.579545 Mhz)

Screen orientation : Horizontal
Video resolution : 384 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 512

Players : 2
Control : 8-way joystick
Buttons : 4

- STAFF -

Sound composer : Hiyamuta (Hiya)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2115&o=2

$end

$x68k_flop=quizfght,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

Quiz Fighter Hyakuman Nin no Quiz Yarou (c) 1992 Iron Gear

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88544&o=2

$end

$info=gakupara,
$bio

Arcade Video game published 31 years ago:

Quiz Gakuen Paradise (c) 1991 NMK.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 8 Mhz)
Sound Chips : YM2203 (@ 4 Mhz), OKI6295 (@ 15.625 Khz)

Screen orientation : Horizontal
Video resolution : 384 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 2048

Players : 2
Buttons : 4

- TRIVIA -

The title of this game translates from Japanese as 'Quiz Academy Paradise'.

- SERIES -

1) Quiz Gakuen Paradise (1991)
2) Quiz Gekiretsu Scramble - Gakuen Paradise 2 (1992)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2116&o=2

$end

$info=qgakumon,
$vgmplay=qgakumon,
$bio

Arcade Video game published 29 years ago:

Quiz Gakumon no Susume (c) 1993 Konami.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 16 Mhz)
Sound CPU : Zilog Z80 (@ 8 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), K053260 (@ 3.579545 Mhz)

Players : 2
Buttons : 5

- TRIVIA -

Released in January 1993.

The title of this game translates from Japanese as 'Quiz Get That Scholarship'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2117&o=2

$end

$info=gekiretu,
$bio

Arcade Video game published 30 years ago:

Quiz Gekiretsu Scramble - Gakuen Paradise 2 (c) 1992 Face.

A Japanese quiz game.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 8 Mhz)
Sound Chips : YM2203 (@ 4 Mhz), OKI6295 (@ 15.625 Khz)

Screen orientation : Horizontal
Video resolution : 384 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 2048

Players : 2
Buttons : 4

- TRIVIA -

The title of this game translates from Japanese as 'Quiz Violent Scramble - Paradise Academy 2'.

The 2 main characters are named 'Geki' and 'Retsu' -- hence the title.

- SERIES -

1) Quiz Gakuen Paradise (1991)
2) Quiz Gekiretsu Scramble - Gakuen Paradise 2 (1992)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2118&o=2

$end

$info=qgh,
$bio

Arcade Video game published 28 years ago:

Quiz Ghost Hunter - The Quiz Adventure (c) 1994 Sega.

- TECHNICAL -

Runs on the Sega "System 24" hardware.

Players: 2
Control: 8-way joystick
Buttons: 2

- TRIVIA -

Developed by C.P. Brain.

Released in September 1994.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2119&o=2

$end

$info=quizhq,
$vgmplay=quizhq,
$bio

Arcade Video game published 32 years ago:

Quiz H.Q. (c) 1990 Taito.

- TECHNICAL -

Runs on the "Taito F2 System" hardware.

Prom Stickers : C53

Players : 2
Buttons : 5

- TRIVIA -

Quiz H.Q. was released in July 1990.

The game is loosely based on the Chase HQ series.

- STAFF -

Producers : Fumio Horiuchi, Kougi Ohmae
Programmers : Vanarna, Shirou Yoshidan, Shinichirou Endoh, Kentrou Ueno, Ayako Yoshida
Sound : Kazuko Umino, Kayo Kawamoto, Hiroshige Tonomura
Hard : Yasuhiro Shibuya
Designer : Kumi Mizobe

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2120&o=2

$end

$pc98=quizikas,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Quiz Ikasete... (c) 1991 Software House Aladdin.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90443&o=2

$end

$x68k_flop=quizjan,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Quiz Jan! (c) 1990 Todo2.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88545&o=2

$end

$x68k_flop=quizjigo,
$bio

Quiz Jigoku no Tokkun (c) 19?? NCS Corp. [Nippon Computer Systems].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88546&o=2

$end

$info=qjinsei,
$bio

Arcade Video game published 29 years ago:

クイズ人生劇場 (c) 1993 Taito.
(Quiz Jinsei Gekijoh)

- TECHNICAL -

Runs on the "Taito F2 System" hardware.

Game ID: D48

Players: 2
Buttons: 5

- TRIVIA -

Quiz Jinsei Gekijoh was released in March 1993 in Japan.

The title of this game translates from Japanese as 'Quiz Human Life Theatre'.

- STAFF -

Sound composer : Yasuko Yamada
Voices : Kazuko Umino (karu), Norihiro Furukawa (Nakayama-Joutouhei), Shuichiro Nakazawa (SHU), Naoto Yagishita (YAG), Shiina Funakura

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2121&o=2

$end

$x68k_flop=quizjock,
$bio

Sharp X68000 Series 5.25in. disk. published 27 years ago:

Quiz Jockey (c) 1995 Midy House

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88547&o=2

$end

$info=quizqgd,
$bio

Sega NAOMI GD-ROM published 20 years ago:

クイズケータイQモード (c) 2002 Amedio.
(Quiz Keitai Q mode)

- TECHNICAL -

GAME ID: GDL-0017
Runs on the Sega "NAOMI GD-ROM System" hardware.

- TRIVIA -

Even if titlescreen says 2002, the game was released in January 2003 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4092&o=2

$end

$info=quizkof,
$neogeo=quizkof,
$bio

SNK Neo-Geo MVS cart. published 27 years ago:

Quiz King of Fighters (c) 1995 Saurus.

- TECHNICAL -

Runs on the SNK "Neo-Geo MVS" hardware.
Game ID: 0080

Players: 2
Control: 8-way joystick
Buttons: 4

- TRIVIA -

Released in February 1995.

Based on the Neo-Geo fighting game series. The six playable characters are split two each from SNK's three fighting franchises (at the time). They are :
"Art of Fighting" : Ryo Sakazaki and Robert Garcia
"Fatal Fury - King of Fighters" : Terry Bogard and Mai Shiranui
"Samurai Shodown" : Haohmaru and Nakoruru

Of these six, Mai is the only one not to appear in the first game of their respective series (Mai debuted in "Fatal Fury 2"). Other characters from these three series appear as the people asking the questions or otherwise standing in the way. The exception is Yuri Sakazaki, of course, as the entire premise of this game is the six of them having to save her.

A Korean version, made by Viccom, was released in 1996 on the Korean market.

- STAFF -

Producer : Nobuyuki Tanaka
Planner : K. Ishimotti
Programmers : Yuki, Donpa!, Koji, Jo., Mink.M
Designers : Miyoshi Masato, 12341234, Kohtaroh Papa, SK, Miyoshi Sachiko, K. Tsugita, Kiyoshi Matsueda, Tawake Suzume, Miwako Kojima, Kaori Ito, Kurara Kiri, Y. Hara, Yuri Tachikawa, Azuma
Sound : Sin Chan, Kaz Oshikiri, H.N., Hiro Takezo

- PORTS -

* CONSOLES:
SNK Neo-Geo CD (1995)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2122&o=2

$end

$info=quizkofk,
$neogeo=quizkofk,
$bio

SNK Neo-Geo MVS cart. published 26 years ago:

Quiz King of Fighters (c) 1996 Viccom.

Korean version of the famous SNK quiz originally released in 1995 by Saurus.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=30698&o=2

$end

$neocd=quizkof,
$bio

SNK Neo-Geo CD published 27 years ago:

Quiz King of Fighters [Model NGCD-080] (c) 1995 SNK [Shin Nihon Kikaku]

- TRIVIA -

Like most of the Neo-Geo CD conversions, no (or minor) differences can be seen from the original, the main interest was the lowest price of the game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68154&o=2

$end

$info=qzkklogy,
$bio

Arcade Video game published 30 years ago:

Quiz Kokology (c) 1992 Tecmo.

A Japanese quiz game.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 8 Mhz)
Sound Chips : X1-010 (@ 16 Mhz)

Players : 2
Buttons : 5

- TRIVIA -

Released in October 1992.

- SERIES -

1. Quiz Kokology (1992)
2. Quiz Kokology 2 (1993)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2123&o=2

$end

$info=qzkklgy2,
$bio

Arcade Video game published 29 years ago:

Quiz Kokology 2 - Quiz & Shinri Game (c) 1993 Tecmo.

A Japanese quiz game.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 16 Mhz)
Sound Chips : X1-010 (@ 16 Mhz)

Players : 2
Buttons : 4

- TRIVIA -

Released in November 1993.

The title of this game translates from Japanese as 'Quiz Kokology 2 - Quiz and Trial Game'.

'Kokology' is a word that basically means 'self-discovery'. It comes from the Japanese word 'kokoro' which is 'spirit' and the Greek 'logia' meaning 'study of'.

- SERIES -

1. Quiz Kokology (1992)
2. Quiz Kokology 2 (1993)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2124&o=2

$end

$x68k_flop=quizmang,
$bio

Quiz Mangaka no Yabou (c) 199? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88548&o=2

$end

$pcecd=quizmaru,
$vgmplay=quizmaru_tgcd,
$bio

NEC PC-Engine CD published 31 years ago:

Quiz Marugoto the World (c) 1991 Atlus Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58331&o=2

$end

$pcecd=quizmar2,
$vgmplay=quizmar2_tgcd,
$bio

NEC PC-Engine CD published 30 years ago:

Quiz Marugoto The World II - Time Machine ni Onegai! (c) 1992 Atlus Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58330&o=2

$end

$info=quizdai2,
$neogeo=quizdai2,
$bio

SNK Neo-Geo MVS cart. published 30 years ago:

Quiz Meintantei Neo & Geo - Quiz Daisousasen Part 2 (c) 1992 SNK.

- TECHNICAL -

Runs on the SNK "Neo-Geo MVS" hardware.
Game ID : 042

Main CPU : Motorola 68000 (@ 12 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : Yamaha YM2610 (@ 8 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 4

- TRIVIA -

Released in March 1992.

The title of this game translates from Japanese as 'Quiz Main Detective Work Neo & Geo - Quiz Great Investigation Track Part 2'.

- SERIES -

1. Quiz Daisousasen - The Last Count Down (1991)
2. Quiz Meintantei Neo & Geo - Quiz Daisousasen Part 2 (1992)

- PORTS -

* CONSOLES:
SNK Neo-Geo (Apr.24, 1992; "Quiz Meintantei Neo & Geo - Quiz Daisousasen Part 2 [Model NGH-042]")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2125&o=2

$end

$info=quizmeku,
$bio

Arcade Video game published 30 years ago:

Quiz Mekurumeku Story (c) 1992 Sega.

- TECHNICAL -

Runs on the Sega "System 24" hardware.

Players: 4
Control: 8-way joystick
Buttons: 1

- TRIVIA -

Even if the titlescreen says 'copyright 1992', the game was released in May 1993 in Japan.

The title of this game translates from Japanese as 'Quiz Dazzling Story'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2126&o=2

$end

$info=qgundam,
$bio

Arcade Video game published 16 years ago:

Quiz Mobile Suit Gundam - Tou. Senshi (c) 2006 Capcom Company, Limited.

- TECHNICAL -

Namco System 246

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43673&o=2

$end

$saturn=qndreama,qndream,qndreamb,qndreamc,
$bio

Sega Saturn CD published 25 years ago:

Quiz Nanairo Dreams - Nijiirochou no Kiseki (c) 1997 Capcom Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59553&o=2

$end

$info=qndream,
$bio

Capcom CPS-II cart. published 26 years ago:

Quiz Nanairo Dreams - Nijiirochou no Kiseki (c) 1996 Capcom.

A quiz game where your goal is to befriend a number of female and obtain the crystals which are used to defeat the Devil King.

- TECHNICAL -

Runs on the "CP System II" hardware.
Board: Green (Japan)

Players: Up to 2.
Buttons: 4 per player.

- TRIVIA -

Quiz Nanairo Dreams was released in August 1996 in the Japanese arcades. It was known as the 19th video game released for the CPS2 hardware.

The title of this game translates from Japanese as 'Quiz Seven Color Dreams - Miracle of Rainbow Color Village'.

One of Quiz Nanairo Dreams' very pretty girls (Saki) appears as an assist character in "Marvel vs. Capcom - Clash of Super Heroes".

Victor Entertainment released a limited-edition soundtrack album for this game (Quiz Nanairo Dreams Nijiirochou no Kiseki, Super Puzzle Fighter II X - VICL-40210) on 22/01/1997.

- STAFF -

Staff : Kadontz, Isao Abe, Setsuo Yamamoto, Masato Koda, Hiroaki Kondo (X68K), Moe-T, Saru, Hiro, Umazono

- PORTS -

* CONSOLES: 
[JP] Sony PlayStation (june.27, 1997) [Model SLPS-00875] 
[JP] Sega Saturn (june.27, 1997) [Model T-1220G]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2127&o=2

$end

$pico=quizdora,
$bio

Sega Pico game published 27 years ago:

クイズにチャレンジ！ ドラえもん (c) 1995 Sega Enterprises, Limited.
(Quiz ni Challenge! Doraemon)

- TECHNICAL -

GAME ID: HPC-6020
ROM size: 1 MB

- TRIVIA -

Retail price: 4980 Yen.

Re-Editions:
[JP] "Quiz ni Challenge! Doraemon [Model HPC-6060]" (1998)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75768&o=2

$end

$gameboy=quizmuka,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Quiz Nihon Mukashibanashi - Athena no Hatena [Model DMG-AJJ] (c) 1992 Athena Co. Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66800&o=2

$end

$pcecd=quiznoho,
$bio

NEC PC-Engine CD published 30 years ago:

Quiz no Hoshi (c) 1992 Sunsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58334&o=2

$end

$pc8801_flop=quiznorm,
$bio

Quiz Normal World (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92698&o=2

$end

$spectrum_cass=quizofeu,
$bio

Quiz of Europe (c) 198? Tawny Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237744&o=2

$end

$info=quizo,quizoa,
$bio

Arcade Video game published 37 years ago:

Quiz Olympic (c) 1985 Seoul Coin.

A Korean quiz game based on the Olympic Games.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : General Instrument AY-3-8910A (@ 1.342329 Mhz)

Players : 1
Buttons : 3

- TRIVIA -

This game was probably made to coincide with the 1988 Olympic Games which was held in Seoul, South Korea.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=14150&o=2

$end

$dragon_cass=quizpack,
$bio

Dragon cass. published 39 years ago:

Quiz Pack (c) 1983 Shards Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116808&o=2

$end

$info=quizpani,
$bio

Arcade Video game published 29 years ago:

Quiz Panicuru Fantasy (c) 1993 NMK.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 10 Mhz)
Sound Chips : OKI6295 (@ 24.242 Khz)

Screen orientation : Horizontal
Video resolution : 384 x 224 pixels
Screen refresh : 60.00 Hz
Palette Colors : 512

Players : 2
Buttons : 4

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2128&o=2

$end

$info=quizpun,
$bio

Arcade Video game published 34 years ago:

Quiz Punch (c) 1988 Space Computer.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32375&o=2

$end

$info=quizpun2,
$bio

Arcade Video game published 33 years ago:

Quiz Punch 2 (c) 1989 Space Computer.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=27328&o=2

$end

$spectrum_cass=quizques,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Quiz Quest (c) 1985 Alligata

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80394&o=2

$end

$cpc_cass=quizqst,
$bio

Amstrad CPC cass. published 36 years ago:

Quiz Quest (c) 1986 Alligata Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98810&o=2

$end

$info=qzquest,
$bio

Arcade Video game published 31 years ago:

クイズクエスト -姫と勇者の物語 (c) 1991 Taito Corporation.
(Quiz Quest - Hime to Yuusha no Monogatari)

- TECHNICAL -

Runs on the "Taito F2 System" Hardware.

Prom Stickers: C92

Screen Orientation: Horizontal

Players: 2
Buttons: 5

- TRIVIA -

Quiz Quest was released in July 1991 in Japan only.

The subtitle of this game translates from Japanese as 'Story of the Princess and the Hero'.

- STAFF -

Sound Composer: Kazuyuki Oonui

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2129&o=2

$end

$info=qrouka,
$bio

Arcade Video game published 31 years ago:

Quiz Rouka ni Tattenasai (c) 1991 Sega.

- TECHNICAL -

Runs on the Sega "System 24" hardware.

Players: 2
Control: 8-way joystick
Buttons: 2

- TRIVIA -

Released in February 1991 in Japan.

The title of this game translates from Japanese as 'Quiz Please Stand in the Corridor'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2130&o=2

$end

$info=quizdaisk,
$neogeo=quizdaisk,
$bio

SNK Neo-Geo AES cart. published 27 years ago:

Quiz Salibtamjeong - The Last Count Down (c) 1995 Viccom Corp.

Korean release of Quiz Daisousa Sen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276573&o=2

$end

$info=qsangoku,
$bio

Arcade Video game published 31 years ago:

Quiz Sangokushi - Chiryaku no Hasha (c) 1991 Capcom.

A samurai quiz game.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 8 Mhz)
Sound Chips : OKI6295 (@ 7.5 Khz), YM2413 (@ 4 Mhz)

Screen orientation : Horizontal
Video resolution : 384 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 2048

Players : 2
Buttons : 4

- TRIVIA -

Released in July 1991.

The title of this game translates from Japanese as 'Annals of the Three Kingdoms Quiz - Champion of Ingenuity'.

This quiz is based on the Three Kingdoms saga.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2131&o=2

$end

$megacdj=quizssa,quizssb,quizss,
$bio

Sega Mega-CD published 30 years ago:

Quiz Scramble Special [Model G-6003] (c) 1992 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60548&o=2

$end

$info=qzshowby,
$bio

Arcade Video game published 28 years ago:

Quiz Sekai wa SHOW by Shobai (c) 1994 Taito.

- TECHNICAL -

Taito B System hardware
Prom Stickers : D72

Main CPU : Motorola 68000 (@ 16 Mhz), Zilog Z80 (@ 4 Mhz)
Sound Chips : Yamaha YM2610B (@ 8 Mhz)

Players : 4
Buttons : 4

- TRIVIA -

Released in May 1994 in Japan only.

The title of this game translates from Japanese as 'Quiz The World Show By Shobai'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2132&o=2

$end

$gameboy=quizseka,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Quiz Sekai wa Show by Shoubai!! [Model DMG-QSJ] (c) 1992 Takara Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66801&o=2

$end

$info=quizshow,
$bio

Arcade Video game published 46 years ago:

Quiz Show (c) 1976 Kee Games.

Say The Secret Word and Win... Quiz Show asks 250 different questions in each category. Players can select 'sports', 'general knowledge', 'movies' or 'people'. Each question displays four possible answers which appear in different colors. Hit the colored button on the control console that corresponds to the correct 'answer' color on the monitor, the contestant scores. High for a fast answer, low if it's a head-scratcher. Player can test him or herself, or challenge a partner for highest score.

- TRIVIA -

Quiz Show is believed to be the first game to utilise the now well-known 'arcade font' (formerly thought to have been first introduced with Sprint 2 or Cannonball, but Quiz Show predates these two games by six months). This font is likely to have been designed by Lyle Rains and has since been used by many non-Atari games manufacturers including Namco, Irem, Nichibutsu, and Nintendo.

As you can see in the description, Quiz Show contains a total of 1000 questions and 4000 possible answers.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3345&o=2

$end

$x68k_flop=quizsnip,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Quiz Sniper (c) 1990 Masqurade

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88549&o=2

$end

$info=qsww,
$vgmplay=qsww,
$bio

Sega System 24 disk. published 31 years ago:

Quiz Syukudai wo Wasuremashita (c) 1991 Sega.

- TECHNICAL -

Runs on the Sega "System 24" hardware.

Players: 2
Control: 8-way joystick
Buttons: 3

- TRIVIA -

Released in December 1991 in Japan.

The title of this game translates from Japanese as 'Quiz Forgot the Homework'.

- PORTS -

* CONSOLES:
[JP] Sega Saturn (may.24, 1996) "Syukudai ga Tant-R [Model GS-9042]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2133&o=2

$end

$info=qtheater,
$bio

Taito F3 cart. published 28 years ago:

Quiz Theater - 3tsu no Monogatari (c) 1994 Taito Corp.

- TECHNICAL -

Runs on the "Taito F3 System" Hardware.

Prom Stickers : D95

Players : 4
Control : 8-way joystick
Buttons : 4

- TRIVIA -

Quiz Theater was released in November 1994.

The subtitle of this game translates from Japanese as 'Story of Three'.

This is the third game in a series initiated by Hot-B. Since Hot-B was a sub-company of Taito Japan, when they had bankruptcy, some staff from Hot-B joined Taito directly and this game is their first result.

Zuntata Record released a limited-edition soundtrack album for this game (ZUNTATA RARE SELECTION Impromptu - ZTTL-2001 ) on 12/01/2000.

- STAFF -

Staff: Taito Central Labotory

Sound Composed by: Naoto Yagishita
Graphics: VAP staff
Special Thanks : Karu, BABI, Taito VG tokyo Production

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2134&o=2

$end

$spectrum_cass=quiztime,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Quiz Timer (c) 1986 Macmillan Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287222&o=2

$end

$info=qtono1,
$vgmplay=qtono1,
$bio

Arcade Video game published 31 years ago:

Quiz Tonosama no Yabou (c) 1991 Capcom Company, Limited.

A war-based quiz game.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 8 Mhz)
Sound Chips : OKI6295 (@ 7.5 Khz), YM2413 (@ 4 Mhz)

Players : 2
Buttons : 4

- TRIVIA -

Quiz Tonosama no Yabou was released in January 1991.

The title of this game translates from Japanese as 'Quiz Ambition of Feudal Lord'.

- SERIES -

1. Quiz Tonosama no Yabou (1991)
2. Quiz Tonosama no Yabou 2 - Zenkoku-ban [B-Board 90629B-3] (1995)

- STAFF -

Character : M. Okazaki, Kitasan, Marilyn Higuchi
Programmer : H.M.D., Kazuhito Nakai
Music : Chacha, Gips.Papa
Planner : T. Iizima, C. Kanemitsu
Producer : Kihaji

- PORTS -

* CONSOLES: 
Sega Mega-CD [JP] (dec.25, 1992; "Capcom no Quiz - Tonosama no Yabou [Model T-44024]") 

* COMPUTERS: 
NEC PC9801 [JP]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2135&o=2

$end

$pcecd=quiztono,
$bio

NEC PC-Engine CD published 30 years ago:

Quiz Tonosama no Yabou (c) 1992 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58332&o=2

$end

$pc98=qtono1,qtono1a,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

クイズ殿様の野望　全国版 (c) 1993 Systemsoft.
(Quiz Tonosama no Yabou - Zenkoku-ban)

- TECHNICAL -

BARCODE: 4988697209035

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90444&o=2

$end

$info=qtono2j,
$vgmplay=qtono2j,
$bio

Arcade Video game published 27 years ago:

Quiz Tonosama no Yabou 2 - Zenkoku-ban (c) 1995 Capcom.

A feudal Japanese quiz game from Capcom.

- TECHNICAL -

Runs on the "CP System" hardware.
[CP-S No. 30]

# of Players (per player): 2
#of Buttons (per player): 4

- TRIVIA -

Quiz Tonosama no Yabou 2 was released in January 1995 in the Japanese arcades. It was known there as the 30th video game made for this system.

The title of this game translates from Japanese as 'Quiz Ambition of Feudal Lord 2 - Nationwide Edition'.

- SERIES -

1. Quiz Tonosama no Yabou (1991)
2. Quiz Tonosama no Yabou 2 - Zenkoku-ban [B-Board 90629B-3] (1995)

- STAFF -

Staff : Tori, Motsu, Katsuo, Kaddon, You!, Yumkio.N, RK, Takayuki Iwai (Anarchy Takapon), Satomi, Syun Nishigaki (SYUN), Ryoji

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2136&o=2

$end

$info=qtorimon,
$bio

Arcade Video game published 32 years ago:

苦胃頭捕物帳 (c) 1990 Taito.
(Quiz Torimonochou)

- TECHNICAL -

Runs on the "Taito F2 System" hardware.

Game ID : F2-System No. 04
Prom Stickers : C41

Players : 2
Buttons : 4

- TRIVIA -

Quiz Torimonochou was released in February 1990 in Japan.

The title of this game translates from Japanese as 'Quiz Arrest Notebook'.

Note: The large kanji pronounced as 'quiz' actually means 'suffering stomach head'.

- STAFF -

Sound composer: Masahiko Takagi, Yasuhisa Watanabe

- PORTS -

* COMPUTERS:
Sharp X68000 (1992)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2137&o=2

$end

$x68k_flop=quiztori,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

Quiz Torimonochou (c) 1992 Dempa Shinbunsha.

- TECHNICAL -

GAME ID: DP-3205022
Fd x1

- TRIVIA -

Released on March 25, 1992 in Japan. Retail price: 5300 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88020&o=2

$end

$pce=quizts,
$bio

NEC PC-Engine HuCARD published 28 years ago:

QUIZ ???? (c) 1994 Game Express
(Quiz Toukou Shashin)

- TRIVIA -

Released on May 13, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58707&o=2

$end

$gamecom=quizwiz,
$bio

Tiger game.com cart. published 25 years ago:

Quiz Wiz - Cyber Trivia (c) 1997 Tiger Electronic Toys, Inc. [Orchard Mundelein, IL, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129945&o=2

$end

$info=quizwizc,
$bio

Tabletop game published 41 years ago:

Quiz Wiz Challenger (c) 1981 Coleco Industries, Inc.

- TECHNICAL -

[Model 2100]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116205&o=2

$end

$pc98=qyamada,
$bio

Quiz Yamada-kun (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90445&o=2

$end

$pc98=qzatsun,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Quiz Zatsunen Kenkyuujo (c) 1993 Lemon Club.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90446&o=2

$end

$msx2_flop=quizat25,quizat25a,
$bio

MSX 2 disk. published 26 years ago:

Quiz! Atatchatte 25% (c) 1996 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101973&o=2

$end

$msx2_flop=quizat25aq,
$bio

MSX 2 disk. published 26 years ago:

Quiz! Atatchatte 25% - Additional Questions (c) 1996 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101974&o=2

$end

$psx=quizmill,
$bio

Sony PlayStation CD published 21 years ago:

Quiz$Millionaire [Model SLPS-03364] (c) 2001 Eidos Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85568&o=2

$end

$info=qmhayaku,
$bio

Arcade Video game published 31 years ago:

Quiz-Mahjong Hayaku Yatteyo! (c) 1991 Nichibutsu.

A combination of mahjong and Japanese quiz with the trademark Nichibutsu gals.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3 Mhz)
Sound CPU : Zilog Z80 (@ 3.9 Mhz)
Sound Chips : YM3812 (@ 4 Mhz), (2x) DAC

Player : 2
Control : mahjong keyboard

- TRIVIA -

Quiz-Mahjong Hayaku Yatteyo! was released in May 1991 in Japan.

The title of this game translates from Japanese as 'Quiz-Mahjong Do it Quickly!'.

- STAFF -

Planner : Hiroshi Ikegami
Programmer : Moriaki Hotigai
Composer : Kenji Yoshida
Graphic designers : Hiroyuki Wada, Kenzo Kanzaki, Hiroshi Sakai, Kenichi Sakamoto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2138&o=2

$end

$apple2_flop_clcracked=quizagon,
$bio

Apple II 5.25 disk. published 39 years ago:

Quizagon (c) 1983 Springboard Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288299&o=2

$end

$info=quizard,quizard_10,quizard_12,quizard_17,quizard2_22,quizard2,
$bio

Arcade Video game published 27 years ago:

Quizard (c) 1995 TAB Austria.

- UPDATES -

V1.0
V1.2
V1.7
V1.8

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=34701&o=2

$end

$info=quizard3,quizard3_32,quizard3a,
$bio

Arcade Video game published 26 years ago:

Quizard 3 (c) 1996 TAB-Austria.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96865&o=2

$end

$info=quizard4,quizard4_41,quizard4_40,quizard4cz,
$bio

Arcade Video game published 25 years ago:

Quizard Rainbow (c) 1997 TAB Austria.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=34702&o=2

$end

$samcoupe_flop=quizball,
$bio

MGT SAM Coupé disk. published 31 years ago:

Quizball (c) 1991 Revelation Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=302057&o=2

$end

$gamate=quizfigh,
$bio

Gamate cart. published 29 years ago:

QuizFighter [Model C1058] (c) 1993 United Microelectronics Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=105899&o=2

$end

$info=qkracer,qkracerm,
$bio

Handheld game published 44 years ago:

QuizKid Racer (c) 1978 National Semiconductor.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114227&o=2

$end

$info=qkspeller,
$bio

Handheld game published 44 years ago:

QuizKid Speller (c) 1978 National Semiconductor.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=285310&o=2

$end

$info=quizmstr,
$bio

Arcade Video game published 37 years ago:

Quizmaster (c) 1985 Coinmaster.

A German-language quiz game.

- TECHNICAL -

Main CPU: Zilog Z80 (@ 8 Mhz)
Sound Chips: General Instrument AY8910 (@ 1.5 Mhz)

Screen Orientation: Horizontal
Video Resolution: 368 x 256 pixels
Screen Refresh: 60.00 Hz
Palette Colors: 256

Players: 1
Buttons: 6

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4562&o=2

$end

$info=quizvadr,
$bio

Arcade Video game published 31 years ago:

Quizvaders (c) 1991 B.F.M. [Bell-Fruit Mfg. Company, Limited.].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=21244&o=2

$end

$exl100=quizzy,
$bio

Quizzy (c) 198? Exelvision [Valbonne, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264742&o=2

$end

$pc98=kumuken,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

クムドールの剣 マスター ザ ブラインドタッチ (c) 1991 ASCII Corp.
(Qumdole no Ken - Master the Blind Touch)

- TECHNICAL -

BARCODE: 4988606208302
Media: floppydisk x1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89905&o=2

$end

$psx=quovadis,
$bio

Sony PlayStation CD published 25 years ago:

Quo Vadis - Iberukatsu Seneki [Model SLPS-00733] (c) 1997 Glams

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85569&o=2

$end

$bbc_cass=quondam,
$bio

Acorn BBC/Electron cass. published 38 years ago:

Quondam (c) 1984 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52277&o=2

$end

$bbcb_flop_orig=quondam,
$bio

Acorn BBC Micro B disk. published 38 years ago:

Quondam (c) 1984 Acornsoft

- TECHNICAL -

GAME ID: SNG40

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125203&o=2

$end

$apple2_flop_clcracked=quotmrks,
$bio

Apple II 5.25 disk. published 38 years ago:

Quotation Marks (c) 1984 Educational Activities, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231352&o=2

$end

$saturn=quovadis,quovadisb,quovadisa,
$bio

Sega Saturn CD published 27 years ago:

QuoVadis (c) 1995 Glams

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59554&o=2

$end

$saturn=quovadi2,
$bio

Sega Saturn CD published 25 years ago:

QuoVadis 2 - Wakusei Kyoushuu Ovan Rei (c) 1997 Glams

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59555&o=2

$end

$info=qvt102,
$bio

Computer published 39 years ago:

QVT-102 (c) 1983 Qume.

- TRIVIA -

The Qume QVT-102 terminal was introduced sometime before January, 1983 at a price of $534

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127678&o=2

$end

$info=qvt103,
$bio

Computer published 39 years ago:

QVT-103 (c) 1983 Qume.

- TRIVIA -

The Qume QVT-103 terminal was introduced in March, 1984.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127679&o=2

$end

$info=qvt190,
$bio

Computer published 35 years ago:

QVT-190 (c) 1987 Qume.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127680&o=2

$end

$info=qvt201,
$bio

Computer published 37 years ago:

QVT-201 (c) 1985 Qume.

- TRIVIA -

The Qume QVT-201 terminal was introduced sometime before May 1985.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127681&o=2

$end

$info=qvt70,
$bio

Computer published 30 years ago:

QVT-70 (c) 1992 Qume.

- TRIVIA -

The Qume QVT-70 was introduced in May, 1992 at a price of $979.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127682&o=2

$end

$info=qwak,
$bio

Arcade Video game published 40 years ago:

Qwak (c) 1982 Atari.

- TECHNICAL -

Main CPU : MOS Technology M6502 (@ 1.512 Mhz)
Sound Chips : (2x) POKEY (@ 1.512 Mhz)

Screen orientation : Vertical
Video resolution : 240 x 256 pixels
Screen refresh : 60.00 Hz
Palette Colors : 16

Players : 1
Control : 8-way joystick
Buttons : 1

- TRIVIA -

This prototype was never released. Qwak was a '15-puzzle' game with cute animations and it shares with MM2 the distinction of using 'Motion Objects' for text. Designers were unsure whether it was originally designed for a touch-screen or not. It could have been a joystick game that happened to be in development when they were interested in evaluating touch-screen technology. They felt that the touch-screen would make a more intuitive interface, but were apparently wrong. The most common comment at the focus-group was 'could you put a joystick or buttons on it. It would be easier'... 

This game runs on the Atari 6502 Color Raster hardware.

- STAFF -

Designed and programmed by : Mark Cerny

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2139&o=2

$end

$amigaocs_flop=qwak,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Qwak (c) 1993 Team 17

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74829&o=2

$end

$gba=qwak,qwakd,
$bio

Nintendo GBA cart. published 15 years ago:

Qwak (c) 2007 Mr. Qwak

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234301&o=2

$end

$info=qwakttl,
$bio

Arcade Video game published 48 years ago:

Qwak ! (c) 1974 Atari.

A light-pen duck-hunting game.

- TRIVIA -

Released in November 1974.

- STAFF -

Designed and engineered by: Harold Lee

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3380&o=2

$end

$info=qx10,
$bio

Computer published 39 years ago:

QX-10 (c) 1983 Epson.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127683&o=2

$end

$fmtowns_cd=q2rom,
$bio

Fujitsu FM Towns CD published 29 years ago:

Q² ROM Magazine Soukan-gou [Model HME-193] (c) 1993 Disinfectant

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293818&o=2

$end

$x68k_flop=rplusr,rplusrd,
$bio

Sharp X68000 Series 5.25in. disk. published 27 years ago:

R + R (c) 1995 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88551&o=2

$end

$info=rittam,
$bio

Arcade Video game published 32 years ago:

R&T (c) 1990 Jaleco Co., Ltd.

- TRIVIA -

This is a location test prototype of "Rod-Land". The only known differences are that the second chapter has yet to be added, and there is a fully-functioning stage editor (the one in the final game is slightly broken).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96216&o=2

$end

$info=rtype,rtypejp,rtypej,rtypeb,rtypem82b,
$vgmplay=rtype,
$bio

Arcade Video game published 35 years ago:

R*Type (c) 1987 Irem Corp.

R*Type is a sideways-scrolling shoot-em-up in which the evil Bydo Empire rules the galaxy through fear and intimidation and it's up to the player - piloting their heavily-armed R-9 space ship - to battle through eight tough levels to the heart of the Bydo stronghold and defeat them.

The game's revolutionary weapons system is its real stroke of genius. The first of numerous innovations that R*Type bought to the genre is the beam weapon: when the fire button is held down, a 'power meter' starts to charge up; once the meter is full, releasing the fire button unleashes a very powerful plasma burst capable of inflicting much greater damage to enemy ships or even destroying numerous enemies simultaneously. The trade-off is that charging the weapon takes up valuable seconds, giving the Bydo ships time to attack.

The most significant addition to R-type's arsenal is the now-legendary 'Force Pod'. This takes the form of an invincible, detachable laser-firing pod that can be attached to either the front or rear of the player's ship, or can be detached completely, after which the pod sits some distance either ahead or behind the player's ship, tracking its movements and providing additional fire power. When attached to the R9 ship, the pod acts as a shield. This forms a crucial part of R*Type's gameplay and has to be fully utilised to navigate certain sections of the game, such as the huge mothership that comprises the game's 3rd stage.

R*Type's levels are designed to make full use of its unique weapons system, making for very linear and demanding gameplay in which losing or picking up the wrong weapon at the wrong time often leads to an instant death. Its intelligent, precise and demanding level design, gave the world its first truly 'strategic' shoot-em-up.

- TECHNICAL -

Irem M-72 system hardware

Main CPU : V30 (@ 8 Mhz)
Sound CPU : Zilog Z80 (@ 3.579545 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

R*Type was released in July 1987 in Japan. 

R*Type is one of the most famous of all scrolling shooters. Its impressive graphics, detailed animation, inventive features and simple yet surprisingly involved gameplay made it a huge success for Irem. 

The first boss, as well as some of the stages, seem inspired by the artistic works of H. R. Giger (of 'Aliens' fame). He makes a brief cameo in the TV sets in "Undercover Cops". 

Alfa Records released a limited-edition soundtrack cassette for this game (R*Type : Irem Game Music - 28XA-199) on January 25, 1988.

- UPDATES -

At the title screen, the prototype version says 'Play and enjoy the game' instead of 'Blast off and strike the evil Bydo empire!', as it does in the final version.

- TIPS AND TRICKS -

* Force Pod levels:
1) Level 1: Fires single bullet when separated.
2) Level 2: Fires twin shots when separated.
3) Level 3: Fires four shots up, down and forwards when separated.

* Weapons:
1) Speed Up: Alters your ship's speed.
2) Missile: Fires two rather nice homing missiles.
3) Bouncy: Blue lasers bounce around the screen. Very nice.
4) Curly-Wurly: Wide red laser beam, similar to the chocolate snack of that name.
5) Squirly: Yellow things that track along the floor and ceiling. Limited use.
6) Bit: Blob that acts as a shield. You can have two of these.

- SERIES -

1. R*Type (1987, Arcade)
2. R*Type II (1989, Arcade)
3. R*Type Leo (1992, Arcade)
4. R*Type III - The 3rd Lightning [Model SHVC-ER] (1994, Super Famicom)
5. R*Type Delta [Model SLPS-01688] (1999, PlayStation)
6. R*Type Final (2003, PS2)
7. R*Type Tactics (2007, PSP)

- PORTS -

* CONSOLES: 
[JP] NEC PC-Engine (mar.25, 1988) "R*Type I [Model HC63007]" : contains stages 1 to 4 
[JP] NEC PC-Engine (june.3, 1988) "R*Type II [Model HC63009]" : contains stages 5 to 8 
[JP] Sega Mark III (oct.1988) "R*Type [Model G-1364]" 
[EU] Nintendo Game Boy (1991) "R*Type [Model DMG-RE]" 
[JP] Nintendo Game Boy (mar.19, 1991) "R*Type [Model DMG-REA]"
[JP] NEC PC-Engine Super CD-ROM² (dec.20, 1991) "R*Type Complete CD [Model ICCD1001]" 
[JP] Sony PlayStation (feb.5, 1998) "R*Types [Model SLPS-01236]" 
[EU] Sony PlayStation (sept.1998) "R*Types [Model SLES-01355]" 
Nintendo Game Boy Color [EU] (jul.20, 1999) "R*Type DX [Model DMG-AWHP-EUR]" 
Nintendo Game Boy Color [JP] (nov.1999) "R*Type DX [Model DMG-ARUJ-JPN]" 
[JP] Sony PlayStation (oct.25, 2001) "R*Types I-II [R's Best] [Model SLPS-03310]" 
Nintendo Wii [Virtual Console] [JP] (dec.13, 2006) [Model PADJ] R*Type I for PC-Engine 
Nintendo Wii [Virtual Console] [EU] (dec.29, 2006) [Model PADP] TurboGrafx version 
Nintendo Wii [Virtual Console] [JP] (jan.23, 2007) R*Type II for PC-Engine 
Nintendo Wii [Virtual Console] [AU] (jul.6, 2007) TurboGrafx version 
Nintendo Wii [Virtual Console] [JP] (may.19, 2009) Mark III version 
Nintendo Wii [Virtual Console] [EU] [AU] (sept.25, 2009) Master System version 

* COMPUTERS:
[EU] Amstrad CPC (1988)
[EU] Commodore Amiga (1988)
[JP] MSX (dec.1988) "R*Type [Model IM-04]"
[JP] Sharp X68000 (june.9, 1989) "R*Type [Model IX68-01]"
[EU] Sinclair ZX Spectrum (1988) : a mastering error on this port meant that level 8 didn't appear on the tape - level 7 was recorded twice, followed by level 9, meaning that players who completed the first 7 levels could get no further.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2141&o=2

$end

$info=rtypeu,
$bio

Arcade Video game published 35 years ago:

R*Type (c) 1987 Nintendo of America, Inc.

North American release. Game developed in Japan by Irem. See the original fopr more information.

- PORTS -

* Consoles :
[US] Sega Master System (1988) [Model 9002] 
[US] NEC TurboGrafx-16 (1989) "R*Type [Model TGX040011]"
[US] Nintendo Game Boy (may.1991) "R*Type [Model DMG-RE]" 
[US] Sony PlayStation (feb.28, 1999) "R*Types [Model SLUS-00753]"
[US] Nintendo Game Boy Color (june.1999) "R*Type DX [Model DMG-AWHE-USA]"  
[US] Nintendo Wii [Virtual Console] (dec.25, 2006) [Model PADE] TurboGrafx16 version 
[US] Nintendo Wii [Virtual Console] (nov.2, 2009) Master System version 

* Computers :
[US] Atari ST (1988)
[US] Commodore C64 [EU] (1988)

* OTHERS: 
[US] Apple iPhone/iPod (aug.23, 2010) [Model 386437755] 
[US] Android (nov.21, 2011)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127453&o=2

$end

$amigaocs_flop=rtype,
$bio

Commodore Amiga 500 disk. published 34 years ago:

R*Type (c) 1988 Electric Dreams Software.

Portage of the Coin-Op video game: "R*Type" (1987).

- TIPS AND TRICKS -

* HINTS:
- Leave your finger on the fire button at all times.
- When your picking up the power chips for the drone, keep the reflecting lasers.  
- When you have the drone, use it the way it was designed for, ramming and absorbing bullets. 
- Level 1: Stay back, be patient and pick up upgrades for your drone. Its best to have the reflecting lasers. Watch for the creatures that try and sneak up behind you and the big robots.  The red monster can be dealt with by shoving your drone up its stomach and keep firing.  In fighting the rotating guns, get in, blow the blue gun and get out as fast as possible or try to go up as you approach, shoot at the blue gun emplacement. Hit it and it will start a chain reaction.
- Level 2: Use reflected lasers to handle the tadpoles. Go reverse clockwise around the first worm and hide at the bottom left corner of the mother. Then jump to a position just above the eye and shoot away. Move up to avoid the third worm.
- Levels 3: Go low, hugging the dirt and be patient and lay back. Go forward at the last minute to the next gap and then immediately move forward again. Bring the drone to the back of your ship.  

* UNLIMITED lIVES:
Enter SUMITA as a name at the high score screen.

* CHEAT MODE:
Load the game, then press [Help], type me, and press [Cursor Up] at the prompt to insert disk two. Insert disk two and press [Space] to continue loading. Then, press one of the following keys during game play to activate the corresponding cheat function.
[F5] Immune to collisions
[F6] Immune to enemy fire
[F7] Unlimited credits
[F8] Orb controlled by Joystick in mouse port

- STAFF -

Developers: Factor 5, Rainbow Arts
Coder: Achim Möller, Holger Schmidt
Graphics: Lutz Osterkorn, Stefan Tsouparidis, Willi Bäcker
Musician: Chris Hülsbeck, Darius Zendeh

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47417&o=2

$end

$pcecd=rtype,
$bio

NEC PC-Engine CD published 31 years ago:

R*Type Complete CD (c) 1991 Irem Corp.

R*Type Complete contains the full R*Type game, with new remixed CD quality musics and detailed animation cut-scenes. The first two HuCards released in 1988 offered only few stages each because of technical limitations (R*Type 1 contained Levels 1 to 4, and R*Type 2 levels 5 to 8). This CD-Rom adaptation uses the same controls and concepts than the original arcade. Fly the R-9 fighter and strageticaly use your little flying pod (called the Force) to defeat waves of diversified enemies from the Bydo empire, without forgetting the huge bosses including the prominent Dobkeratops, the weird and suspiciously-genital Gomander and the single and gigantic battleship covering the whole of stage 3. A story line has also been added to the mix, we get introduced to real human characters like the R-9 pilot, called Ryo Minamoto and the girl on his side, Leza Steffany and the fight of Humanity against the evil Bydo Empire.

- TECHNICAL -

[Model ICCD1001]

- TRIVIA -

R*Type Complete CD was released on December 20, 1991 in Japan for 7500 Yen.

R*Type was first released in the arcades in 1988 by Irem.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47407&o=2

$end

$psx=rtyped,
$bio

Sony PlayStation CD published 23 years ago:

R*Type Delta (c) 1999 Agetec, Inc.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-00877

- TRIVIA -

Released on July 31, 1999 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111155&o=2

$end

$gbcolor=rtypedxj,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

R*Type DX (c) 1999 Epoch..

'Deluxe' compilation of the Game Boy versions of "R*Type" and "R*Type II".

- TECHNICAL -

GAME ID: DMG-ARUJ-JPN

- TRIVIA -

R*Type DX for GBC was released on November 12, 1999 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47409&o=2

$end

$gbcolor=rtypedx,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

R*Type DX (c) 1999 Nintendo Company, Limited.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: DMG-AWHE-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68633&o=2

$end

$pce=rtypep1,
$vgmplay=rtype_tg16,
$bio

NEC PC-Engine HuCARD published 34 years ago:

R*Type I (c) 1988 Hudson Soft.

R*Type 1 is a side scrolling shooter and is the conversion of Irem's arcade game originally released in 1987. The Bydo Empire, a mysterious alien civilization and life form, is about to take over the Earth and the solar system. The R-9 star fighter seems to be humanity's only hope against the invasion and the small ship is sent to stop the massive threat. The fighter can use an arsenal of weapons including a standard Vulcan gun and ballistic missiles. But the real super-weapon of the ship is the force - a glowing orb made from alien technology and its basic function it to float near the R-9 and to protect it. It can however be upgraded throughout the game or charged up to fire powerful blasts of energy. Another important feature of the Force is the way how it can be shot in whatever direction it's facing - this tactic is often necessary to take down the various bosses or simply wreak havoc to the Bydo Empire. Unlike the American edition of the game, R*Type was released in Japan on two HuCards and the version tested here only includes the first four stages from the arcade game (The Encounter, Life Forms in a Cave, Giant Warship and A Base on the War Front).

- TECHNICAL -

HuCARD ID: HC63007
HuCARD Size: 2 Mbits.

- TRIVIA -

R*Type I for the PC-Engine was released on March 25, 1988 in Japan by Hudson Soft.

Export releases:
[US] "R*Type [Model TGX040011]"

In 1988, the standard of HuCARD capacity was only 2 MegaBits and Hudson Soft, obviously, couldn't make R*Type fit in such a small amount of space. Or at least this is the story as it is generally told. So two different games were released a few months apart. The first one only features the first four stages from the arcade game and the second episode includes the rest of the game. A password is given to the player at the end of R*Type 1 to start R*Type 2 with all the weapons and power-ups slowly accumulated in the first episode. A second password, given at the end of the second game, can be entered in R*Type 1 to access the second loop (The password menu can be accessed by pressing Select and Run on the title screen).

- TIPS AND TRICKS -

Here is the password to start the second loop. At the title screen, press Select and Run to start the password menu. Then enter the following code: DLG-2600-DN

- PORTS -

* CONSOLES: 
Nintendo Wii U [Virtual Console] [JP] (apr.30, 2014) [Model PPAJ] 

It was then released on the Sony PlayStation Network as a PC-Engine Classic on apr.20, 2011. Licensed from Irem Corp. 
PSN release ID: NPJJ-30055

* HANDHELDS: 
Nintendo 3DS [Virtual Console] [JP] (feb.26, 2014) [Model PPAJ]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47401&o=2

$end

$info=rtype2,rtype2j,rtype2jc,rtype2m82b,
$vgmplay=rtype2,
$bio

Arcade Video game published 33 years ago:

R*Type II (c) 1989 Irem.

The sequel to the hugely successful original finds the evil Bydo Empire once again intent on the destruction of all mankind in this sideways scrolling, six-level shoot-em-up.

The innovative weapons system of the original game - the 'Beam Weapon' and 'Force Pod' - make a welcome return and remain unchanged for the sequel.

The tight, demanding gameplay and high emphasis on correct usage of the weapons system also return - although the sequel is, if anything, even more demanding than its already unforgiving predecessor; with more durable enemies and trickier level design. 

R*Type II features three new weapon shot types: 
* Green - Search Laser - fires semi-homing lasers that can bend at 45° angles. 
* Grey - Shotgun Laser - fires large shells that travel a short distance before exploding powerfully. 
* Scatter Bomb - drops bombs to the ground; when these explode, the explosion scatters forwards along the ground. This is a supporting weapon that can be equipped instead of missiles.

In addition to the new weapons, R-type II's Beam Weapon has received an upgrade. As with the first game, holding down the fire button makes a power gauge fill up, releases the button then unleashes a powerful plasma shot. For the sequel, however, continuing to hold down the button causes the gauge to charge up further. This 'double-charged' gauge flashes blue and red and releases an even more powerful plasma burst.

- TECHNICAL -

Irem M-82 system hardware (Japanese version has M-84 written on the board).

Main CPU : V30 (@ 8 Mhz)
Sound CPU : Zilog Z80 (@ 3.579545 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), DAC

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

R*Type II was released in December 1989. 

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (R*Type II : G.S.M. Irem 2 - PCCB-00017) on January 21, 1990.

- SERIES -

1. R*Type (1987, Arcade)
2. R*Type II (1989, Arcade)
3. R*Type Leo (1992, Arcade)
4. R*Type III - The 3rd Lightning [Model SHVC-ER] (1994, Super Famicom)
5. R*Type Delta [Model SLPS-01688] (1999, PlayStation)
6. R*Type Final (2003, PS2)
7. R*Type Tactics (2007, PSP)

- PORTS -

* CONSOLES: 
[JP] Nintendo Super Famicom (jul.13, 1991) "Super R*Type [Model SHVC-SR]" 
[US] Nintendo SNES (sept.1991) "Super R*Type [Model SNS-SR]" 
[EU] Nintendo SNES (june.4, 1992) "Super R*Type [Model SNSP-SR]" 
[US] [EU] Nintendo Game Boy (1992) 
[JP] Nintendo Game Boy (dec.11, 1992) "R*Type II [Model DMG-RZA]"
[JP] Sony PlayStation (feb.5, 1998) "R*Types [Model SLPS-01236]" 
[EU] Sony PlayStation (sept.1998) "R*Types [Model SLES-01355]" 
[US] Sony PlayStation (feb.28, 1999) "R*Types [Model SLUS-00753]" 
Nintendo Game Boy Color [US] (june.1999) "R*Type DX [Model DMG-AWHE-USA]" 
Nintendo Game Boy Color [EU] (jul.20, 1999) "R*Type DX [Model DMG-AWHP-EUR]" 
Nintendo Game Boy Color [JP] (nov.1999) "R*Type DX [Model DMG-ARUJ-JPN]" 
[JP] Sony PlayStation (oct.25, 2001) "R*Types I-II [R's Best] [Model SLPS-03310]" 
Nintendo Wii [Virtual Console] [JP] (jan.29, 2008) [Model JBYJ] Super Famicom version 
Nintendo Wii [Virtual Console] [EU] (mar.14, 2008) [Model JBYP] SNES version 
Nintendo Wii [Virtual Console] [US] (mar.17, 2008) [Model JBYE] SNES version 
Nintendo Wii [Virtual Console] [KO] (aug.12, 2008) [Model JBYK] Super Comboy version 

* COMPUTERS: 
[EU] Commodore Amiga (1991) 
[EU] Atari ST (1991)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2142&o=2

$end

$amigaocs_flop=rtype2,
$bio

Commodore Amiga 500 disk. published 31 years ago:

R*Type II (c) 1991 Activision, Incorporated.

- TIPS AND TRICKS -

* Invincibility:
Pause game play, then hold the Left Mouse Button + [F1]. Release the key and button. The screen will turn green to confirm correct code entry. Press P to resume game play.

* Unlimited continues:
Enter SISUMI as a name at the high score screen.

- STAFF -

Developer by: Arc Developments
Coder: Tim Round
Graphics: Jon Harrison, Paul Michalak, Tim Round, Paul Walker, Gary Tonge
Musician: Martin Walker

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74830&o=2

$end

$gameboy=rtype2j,rtype2,rtype2p,
$bio

Nintendo Game Boy Cart. published 30 years ago:

R*Type II (c) 1992 Irem Corp.

- TECHNICAL -

Cartridge ID: DMG-RZA

- TRIVIA -

R*Type II for Game Boy was released on December 11, 1992 in Japan.

Reviews:
[FR] March 1993 - Consoles + No. 18: 72/100

- STAFF -

Game Code: Robert C. Pape
Graphics: Mark Jones
Music & FX: David Whittaker

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47452&o=2

$end

$pce=rtypep2,rtypep2a,
$bio

NEC PC-Engine HuCARD published 34 years ago:

R*Type II (c) 1988 Hudson Soft.

R*Type 2 is a side scrolling shooter and is the conversion of Irem's arcade game originally released in 1987. The Bydo Empire, a mysterious alien civilization and life form, is about to take over the Earth and the solar system. The R-9 star fighter seems to be humanity's only hope against the invasion and the small ship is sent to stop the massive threat. The fighter can use an arsenal of weapons including a standard Vulcan gun and ballistic missiles. But the real super-weapon of the ship is the force - a glowing orb made from alien technology and its basic function it to float near the R-9 and to protect it. It can however be upgraded throughout the game or charged up to fire powerful blasts of energy. Another important feature of the Force is the way how it can be shot in whatever direction it's facing - this tactic is often necessary to take down the various bosses or simply wreak havoc to the Bydo Empire. Unlike the American edition of the game, R*Type was released in Japan on two HuCards and the version tested here only includes the last four stages from the arcade game (The Den, Transport System, A City in Decay and A Star Occupied by the Bydo Empire).

- TECHNICAL -

HuCARD ID: HC63009
HuCARD Size: 2 mbits.

- TRIVIA -

R*Type 2 for PC-Engine was released on June 03, 1988 in Japan by Hudson Soft. Licensed from Irem Corp.

- TIPS AND TRICKS -

Here is the password to start the game with all the weapons. At the title screen, press Select and Run to start the password menu. Then enter the following code: EJK-3756-NI

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47402&o=2

$end

$gba=rtype3u,
$bio

Nintendo GBA cart. published 18 years ago:

R*Type III - The 3rd Lightning (c) 2004 Destination Software.

Port of the 1994's game "R*Type III - The 3rd Lightning".

- TECHNICAL -

Cartridge ID: Model AGB-BR3E-USA
Package ID: Model AGB-P-BR3E

- TRIVIA -

R*Type III for GBA was released on March 16, 2004 in North America by Destination Software. It was developed by an Italian company; Raylight Studios.

- TIPS AND TRICKS -

Level passwords:
(Level No. - Password)
Level 2	- 5bdgb
Level 3	- 5hhlq
Level 4	- 5mglt
Level 5	- 5rflx
Level 6	- 5wdl0

- STAFF -

Developed by Raylight Studios.

Artist: Raffaele Grande
Director of Development: Fausto Cardone
Lead Programmer: Fausto Cardone
Level Editing: Massimiliano Di Monda
Music and Sound Effects: Vanni Miele
Producer: Massimiliano Di Monda
Programmer: Vincenzo Caldarulo, Gaetano Campagna
Technical Artists Supervisor: Francesco Paduano

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47422&o=2

$end

$gba=rtype3,
$bio

Nintendo GBA cart. published 18 years ago:

R*Type III - The 3rd Lightning (c) 2004 Zoo Digital.

European release. For more information about the game itself, see the original North American release entry; "R*Type III - The 3rd Lightning [Model AGB-BR3E-USA]".

- TECHNICAL -

[Model AGB-BR3P]

- TRIVIA -

R*Type III for GBA was released on November 19, 2004 in Europe by Zoo Digital.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47421&o=2

$end

$snes=rtype3j,
$bio

Nintendo Super Famicom cart. published 28 years ago:

R*Type III - The 3rd Lightning (c) 1994 Nintendo.

R*Type, originally released in the arcades in 1987, is a milestone in video game history and is most certainly known by any shooter fan out there. Here is the third, and (nearly) Super Famicom exclusive episode of the series. R*Type is a side-scrolling shooter featuring a powerful space-ship, the R-9. The evil Bydo empire is back and once again the ship and his pilot are humanity's last bastion of hope. The Force, a floating orb made out of alien technology that follows the ship everywhere and protects it, is probably the most popular feature of all. However, R*Type 3 was the first game in the series to introduce new Force variations. Three types are available: the original Round Force, the Shadow Force and the Cyclone Force. Each one of them obviously offer a different sets of weapons and they also behave differently when detached from the ship. Another great originality of any R*Type title is the charging-shot. Here again, if the player holds the fire button long enough, the ship will charge-up a powerful blast of energy strong enough to pass through anything. This weapon is at the core of the gameplay and some bosses can only be damaged by its blast. R*Type 3 is a huge game and each area is extremely long and varied.

- TECHNICAL -

Cartridge ID: SHVC-ER

- TRIVIA -

R*Type III was released on December 10, 1993 in Japan for 9800 Yen.

- SERIES -

1. R*Type (1987, Arcade)
2. R*Type II (1989, Arcade)
3. R*Type Leo (1992, Arcade)
4. R*Type III - The 3rd Lightning [Model SHVC-ER] (1994, Super Famicom)
5. R*Type Delta [Model SLPS-01688] (1999, PlayStation)
6. R*Type Final (2003, PS2)
7. R*Type Tactics (2007, PSP)

- STAFF -

Producer: H. Saitoh
Planner: Kengo Miyata ( K.Miyata)
Main Program / Stage (1, 4 & 6): Y. Kumite
Program / Stage (2, 3 & 5) / Opening & Ending / Force Select: Y. Suzuki
Sound Engineer: H. Saitoh
Tool Support: Hikaru Yamashita (H.Yamashita)
Graphic Design / Stage BG (1-5) / Boss (1, 2, 5 & 6) / Force Select BG: Takayuki Ohdachi (T.Ohdachi)
Graphic Design / Stage Obj. (1-5) / Boss (3-5): K. Sato
Graphic Design / Stage BG (6) / Stage Obj. (1, 6) / Ending: T. Saitoh
Graphic Design / Title, R-9 Zero and System Graphics: Kengo Miyata (K.Miyata)
Music Composition & Sound Effects: Ikuko Mimori (I.Mimori)
Special Thanks: K. Tajima, M. Matsumoto, K. Umebara, T. Kudo, R-9 Plus
Executive Producer: Motoyuki Yoshioka (Moto.)
Directed by: Kengo Miyata (K.Miyata)

- PORTS -

* CONSOLES:
Nintendo Game Boy Advance [NA] (mar.2004, R*Type III - The 3rd Lightning [Model AGB-BR3P])
[EU] Nintendo GBA (nov.2004, R*Type III - The 3rd Lightning [Model AGB-BR3P])

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47418&o=2

$end

$snes=rtype3u,
$bio

Nintendo Super NES cart. published 28 years ago:

R*Type III - The Third Lightning (c) 1994 JALECO USA, Inc.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

Model SNS-ER-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63459&o=2

$end

$snes=rtype3,rtype3p,
$bio

Nintendo Super NES cart. published 28 years ago:

R*Type III - The Third Lightning (c) 1994 Jaleco Company, Limited.

- TECHNICAL -

Model SNSP-ER-FAH

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63458&o=2

$end

$info=rtypeleo,rtypeleoj,
$vgmplay=rtypeleo,
$bio

Arcade Video game published 30 years ago:

R*Type Leo (c) 1992 Irem.

R-Type Leo is a horizontally-scrolling shoot-em-up and is the third and final arcade release of this classic series (although numerous console-only sequels would follow, see 'Series' for details).

Mankind are currently at peace with their former adversaries, the Bydo Empire, and have taken the opportunity to undertake a massive project called 'Project Paradise'. This involved the construction of an artificial terrestrial-like planet called 'Eden', created as a safe haven should humanity once again find itself under threat. However, soon after construction is completed, 'Major' - the bio-computer system responsible for maintaining Eden - malfunctions, taking control of the planet's defences and launching an attack on mankind. It is up to the newly-developed 'R-9 Leo' fleet to fly in and stop Major's assault on its creators.

R-Type Leo deviates from the gameplay style of its predecessors by removing the use of both the 'Force Pod' and the 'Wave Cannon'. The new weapons are called 'Force Bits' (later identified in "R-Type Final" as "Psy Bits") and the 'Bit Shot'. The three 'Force Bit' weapon types are:
* Red - Claw Laser: a powerful horizontal laser beam and horizontal traverse wave
* Blue - Mirror Laser: fires multiple, ricocheting lasers.
* Green - Search Laser LRG: fires semi-homing lasers that can bend at 90 degree angles.

Unlike previous 'Bit' devices, the 'Force/Psy Bits' are capable of firing either forwards or backwards (their direction dictated by the movement of the ship itself). Finally, the 'Wave Cannon' is replaced by a 'Bit Shot', in which the Psy Bits detach from the ship and collide with the nearest enemy. The Bits can only do this for a limited time before running out of energy, and must be recalled to the ship to recharge.

R Type Leo consists of 6 stages and is the first game in the series to allow 2 players to play simultaneously.

- TECHNICAL -

Irem M-92 system hardware

Main CPU : V33 (@ 9 Mhz), V30 (@ 7.15909 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), GA20 (@ 3.579545 Mhz)

Screen orientation : Horizontal
Video resolution : 320 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 2048

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Released in December 1992.

R*Type Leo was developed by Irem's internal group, 'Nanao' (authors of the famous "Meikyuu Jima"); the original authors of R*Type's series moved to 'Aicom' (bought by SNK) and went on to develop another superb shoot-em-up, "Pulstar"; released in 1995.

- SERIES -

1. R*Type (1987, Arcade)
2. R*Type II (1989, Arcade)
3. R*Type Leo (1992, Arcade)
4. R*Type III - The 3rd Lightning [Model SHVC-ER] (1994, Super Famicom)
5. R*Type Delta [Model SLPS-01688] (1999, PlayStation)
6. R*Type Final (2003, PS2)
7. R*Type Tactics (2007, PSP)

- STAFF -

Game planners : Hirogon, Akikaze
Programmers : Denden, Yuki, Drunker, Shaka
Graphics designers : Sakotan, U.W.F., Maccoy, Kimi, Hidarin, Kakapo, Yassy
Sound : Hiroshi, Aiai

- PORTS -

* COMPUTERS: 
PC [MS Windows, Online] [EU] (dec.9, 2011) "IREM Arcade Hits" by DotEmu 
Apple MacIntosh [Online] [US] (aug.21, 2011) "Irem Arcade Hits" by DotEmu 
PC [Desura] [US] (nov.2, 2013) "IREM Arcade Hits" by Plug In Digital

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2143&o=2

$end

$cpc_flop=rtypeuk2,
$bio

Amstrad CPC 464 disk. published 34 years ago:

R*Type (c) 1988 MCM Software.

Spanish release.

- TECHNICAL -

[Floppy Disk AMF-039]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64092&o=2

$end

$gameboy=rtype,
$bio

Nintendo Game Boy Cart. published 31 years ago:

R*Type (c) 1991 Irem Corp.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

[Model DMG-RE-USA]

- STAFF -

Software: Jason Austin
Graphics: Mark Jones
Music: David Whittaker

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66802&o=2

$end

$gameboy=rtypej,
$bio

Nintendo Game Boy Cart. published 31 years ago:

R*Type (c) 1991 Irem Corp.

- TECHNICAL -

Cartridge ID: DMG-REA

- TRIVIA -

R*Type for game Boy was released on March 19, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47406&o=2

$end

$sms=rtype,rtypep,
$vgmplay=rtype_sms,
$bio

Sega Mark III cart. published 34 years ago:

R*Type (c) 1988 Sega Enterprises, Limited.

- TECHNICAL -

Game ID: G-1364

- TRIVIA -

R*Type for Mark III was released on October 01, 1988 in Japan.

- STAFF -

Ported by Compile.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47403&o=2

$end

$msx1_cart=rtype,rtypea,
$bio

MSX cart. published 34 years ago:

R*Type (c) 1988 Irem Corp.

- TECHNICAL -

GAME ID: IM-04
BARCODE: 4962891300040
MEDIA: Cartridge x1

- TRIVIA -

Released in December 1988 in Japan.

Related Coin-Op video game: "R*Type" (1987).

- STAFF -

Cover Art by: Naoyuki KATOH

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47404&o=2

$end

$x68k_flop=rtype,
$vgmplay=rtype_x68,
$bio

Sharp X68000 Series 5.25in. disk. published 33 years ago:

R*Type (c) 1989 Irem Corp.

- TECHNICAL -

GAME ID: IX68-01
BARCODE: 4962891400016

- TRIVIA -

Released in June 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47405&o=2

$end

$spectrum_cass=rtypem,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

R*Type (c) 1989 MCM Software.

Spanish release. Game developed in UK. For more information about the game itself, please see Electric Dreams' "R*Type [Model URK 630]".

- TECHNICAL -

Model SEC-564

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50266&o=2

$end

$cpc_flop=rtype198,rtype19801,rtypeedi,rtypeedi01,rtypeuk1,rtypeuk201,rtypeuk103,rtypeuk104,rtypeuk105,rtypeuk106,rtypeuk101,rtypeuk102,rtype1ds,rtype2ds,rtype3ds,
$bio

Amstrad CPC 464 disk. published 34 years ago:

R*Type (c) 1988 Electric Dreams Software.

Portage of the arcade video game.

- TECHNICAL -

GAME ID: UQD 630

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64090&o=2

$end

$spectrum_cass=rtype,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

R*Type (c) 1988 Electric Dreams Software.

A desperate battle is being fought out in the limitless and unknown dimensions of space which have been contaminated and corrupted by an evil power. The evil power is the Bydo Empire, which is determined to subjugate the world. It is inhabited by weird creatures, whose very sight inspires fear. But Mankind is fighting back, and sends you into battle in an incredibly sophisticated plane, the R-9 fighter. Behind the control panel of this fantastic fighting machine, you are Mankind's only defense against the enemy.

- TECHNICAL -

Model URK 630

- TRIVIA -

Original price in UK: £9.99

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80585&o=2

$end

$psx=rtypes,
$bio

Sony PlayStation CD published 24 years ago:

R*Types (c) 1998 ASCII Ent. Soft., Inc.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-00753

- TRIVIA -

Released on February 28, 1999 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110957&o=2

$end

$info=r100,
$bio

Musical Instrument published 35 years ago:

R-100 Digital Drum Machine (c) 1987 Kawai.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261604&o=2

$end

$info=r8,
$bio

Musical Instrument published 33 years ago:

R-8 Human Rhythm Composer (c) 1989 Roland.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261605&o=2

$end

$info=r8mk2,
$bio

Musical Instrument published 30 years ago:

R-8 Mk II Human Rhythm Composer (c) 1992 Roland.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261607&o=2

$end

$info=r8m,
$bio

Musical Instrument published 32 years ago:

R-8M Total Percussion Sound Module (c) 1990 Roland.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261606&o=2

$end

$info=rshark,
$bio

Arcade Video game published 27 years ago:

R-Shark (c) 1995 Dooyong.

A space-themed vertically scrolling shoot'em up that is very similar to, and no better than, the myriad of similar shoot' em ups that were around at the time. Despite its name, R-Shark has nothing whatsoever in common with Irem's superb "R-type" series.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 8 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : Yamaha YM2151 (@ 4 Mhz), OKI6295 (@ 7.575 Khz)

Screen orientation : Vertical
Video resolution : 240 x 384 pixels
Screen refresh : 60.00 Hz
Palette colors : 2048

Players : 2
Control : 8-way joystick
Buttons : 4

- TRIVIA -

This game was released only in Korea.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2140&o=2

$end

$spectrum_cass=rswype,
$bio

Sinclair ZX Spectrum cass. published 9 years ago:

R-SWYPE (c) 2013 Death Squad, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=227062&o=2

$end

$special_cass=rtest,
$bio

R-TEST (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234234&o=2

$end

$gamegear=rtype,
$bio

R-Type (c) 199? Hung Tao Hsin [Taiwan]

Unlicensed Taiwanese release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289740&o=2

$end

$bk0010=rtype,rtype1,rtype2,
$bio

R-Type (c) 19?? ADV Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144309&o=2

$end

$msx1_flop=rtype,
$bio

R-Type Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134327&o=2

$end

$pce_tourvision=rtypep2a,
$bio

TOURVision cart. published 31 years ago:

R-Type Part-2 (c) 1991 TOURVision.

Unlicensed Spanish coin-op game.

- TECHNICAL -

Cart. ID: 61

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101159&o=2

$end

$pc88va=rtype,
$vgmplay=rtype_88va,
$bio

NEC PC-88 VA disk. published 34 years ago:

R-Type (c) 1988 NEC Home Electronics, Ltd.

- TECHNICAL -

GAME ID: PS88-VA107-HMW
BARCODE: 4904323916535

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131608&o=2

$end

$tg16=rtype,
$bio

NEC TurboGrafx-16 cart. published 33 years ago:

R-Type (c) 1989 NEC Home Electronics, Ltd.

Export release. Game developed in Japan. For more information on the game itself, please see the Japanese version's entry; "R*Type I [Model HC63007]".

- TECHNICAL -

Game ID: TGX040011

- PORTS -

* CONSOLES: 
Nintendo Wii [Virtual Console] [US] (dec.25, 2006) [Model PADE] 
Nintendo Wii [Virtual Console] [EU] (dec.29, 2006) [Model PADP] 
Nintendo Wii [Virtual Console] [AU] (jul.6, 2007) [Model PADP] 

* OTHERS: 
Apple iPhone/iPad [US] (dec.20, 2010) "TurboGrafx-16 GameBox [Model 406585960]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84344&o=2

$end

$mbee_flop=racer,
$bio

Applied Technology Microbee disk. published 31 years ago:

R.A.C.E.R. (c) 1991 Adrenalin Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290882&o=2

$end

$msx2_flop=radx8,radx8b,radx8c,radx8a,
$bio

MSX 2 disk. published 34 years ago:

R.A.D.X.-8 (c) 1988 Philips Interactive Media, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101975&o=2

$end

$msx1_cass=ram,
$bio

MSX cass. published 32 years ago:

R.A.M. (c) 1990 Topo Soft [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94930&o=2

$end

$specpls3_flop=ram,
$bio

Sinclair ZX Spectrum+3 disk. published 32 years ago:

R.A.M. (c) 1990 Topo Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148157&o=2

$end

$cpc_flop=ram1990t,
$bio

Amstrad CPC 464 disk. published 32 years ago:

R.A.M. Cracked (c) 1990 JLCS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122756&o=2

$end

$msx1_flop=ram,rama,
$bio

R.A.M. Cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134449&o=2

$end

$spectrum_cass=ram,rama,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

R.A.M. [Model SE 571] (c) 1990 Topo Soft [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80416&o=2

$end

$spectrum_cass=rbi2a,
$bio

R.B.I. 2 Baseball (c) 198? Hit Squad, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219519&o=2

$end

$megadriv=rbibb93,
$bio

Sega Genesis cart. published 29 years ago:

R.B.I. Baseball '93 (c) 1993 Tengen

- TECHNICAL -

Model #317630-3950

- TRIVIA -

R.B.I. Baseball '93 for Genesis was released on June 1993 in North America.

- STAFF -

Programming: Mike Alexander, Doug Coward
Design: Mike Klug
Producer: Bill Hindorff
Graphic Designer: Jose Erazo, Doug Gray, Greg Williams
Sound Designers: Nu Romantic Productions, Brad Fuller, John Paul, Don Diekneite, Earl Vickers
Test Manager: Rob Boone, John Arvay Jr.

Others from ROM text: Jesus Christ

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57356&o=2

$end

$megadriv=rbibb94,
$bio

Sega Genesis cart. published 28 years ago:

R.B.I. Baseball '94 (c) 1994 Tengen, Inc. [Milpilas, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115623&o=2

$end

$gamegear=rbibb94,
$bio

Sega Game Gear cart. published 28 years ago:

R.B.I. Baseball '94 [Model T-48168] (c) 1994 Time Warner Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64801&o=2

$end

$megadriv=rbibb95,
$bio

Sega Genesis cart. published 27 years ago:

R.B.I. Baseball '95 (c) 1995 Tengen, Inc. [Milpilas, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301822&o=2

$end

$32x=rbibb95,
$bio

Sega Genesis 32X cart. published 27 years ago:

R.B.I. Baseball '95 (c) 1995 Time Warner Interactive

- TECHNICAL -

GAME ID: T-4803F

- STAFF -

Project Leader: Richard L. Seaborne
Programming: Michael Alexander, Doug Coward, Doug Nonast, Richard L. Seaborne, Charles Tolman, May Yam
Design: Michael Klug, Jules Marino
Sound & Music: Doug Brandon, Earl Vickers
Director & Product Development: Bill Hindorff
Graphics & Animation: Jennifer Case, Valerie Couderc, Jose Erazo, Lindsay Dawson, Doug Gray, Jules Marino
Voices: Jack Buck, Walter Fields
Manual Editor: Jon Mongelluzzo
Special Thanks: John Arvay, Robert Boone, Mike Kruse, Steve Calfee, Chris Ebert

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84399&o=2

$end

$nes=rbibb2,
$bio

Nintendo NES cart. published 32 years ago:

R.B.I. Baseball 2 (c) 1990 Tengen

North American release. Game developed in Japan. See the original Famicom version for more information; "Pro Yakyuu Family Stadium '87".

Description from the back cover:

RBI BASEBALL first set the standard as the only baseball game for play on the NES to use real players and their stats. RBI BASEBALL 2 raises the standard to a new level: You get all 26 pro teams, each with a roster of 24 real players. Every player comes with his actual 1989 stats. There's instant replay, as well as new and improved animation, graphics, music and sound effects to make the game come alive. As the manager, you get the designated-hitter rule, switch-hitting, and your own lineup of starters and subs. It's so great, it's approved by the Major League Baseball Players Association!

- TIPS AND TRICKS -

Secret message: At the title screen, hold A + B, then press Start. A staff screen will appear.

- STAFF -

By: Mike Alexander, Greg Williams, Brad Fuller, John Paul, Don Diekneite, Peter Lipson, Lisa Ching, Bill Hindorff, Mike Klug

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55469&o=2

$end

$amigaocs_flop=rbibb2,
$bio

Commodore Amiga 500 disk. published 31 years ago:

R.B.I. Baseball 2 (c) 1991 Domark Group, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74831&o=2

$end

$specpls3_flop=rbibb2,rbibb2a,
$bio

Sinclair ZX Spectrum+3 disk. published 31 years ago:

R.B.I. Baseball 2 (c) 1991 Domark Group, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118652&o=2

$end

$amigaocs_flop=rbibb2a,
$bio

Commodore Amiga 500 disk. published 31 years ago:

R.B.I. Baseball 2 [Budget] (c) 1991 Hit Squad, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74832&o=2

$end

$nes=rbibb3,
$bio

Nintendo NES cart. published 31 years ago:

R.B.I. Baseball 3 (c) 1991 Tengen

North American release. Game developed in Japan. See the original Famicom version for more information; "Pro Yakyuu Family Stadium '88 Nendoban".

Description from the back cover:

In the grand tradition of RBI BASEBALL and RBI BASEBALL 2 comes the most spectacular ball game ever - RBI BASEBALL 3! Just look at some of its fantastic features: All 26 pro teams, each with a roster of 24 real players! Actual 1990 stats for each player! Actual stats for Division Champions from '83 to '89! Instant Replay so you can relive the exciting plays during a game! Plus awesome animation, graphics, music, sound effects, and super realistic gameplay and rules! You're really playing in the big leagues now! RBI 3. It's the best baseball game you'll ever play!

- TIPS AND TRICKS -

Secret Message: At the title screen, hold A + B, then press Start. A staff screen will appear.

- STAFF -

By: Mike Alexander, Mike Klug, Bill Hindorff, Lisa Ching, Greg Williams, Brad Fuller, John Paul, Don Diekneite, Peter Lipson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55470&o=2

$end

$megadriv=rbibb3,rbibb3p,
$bio

Sega Genesis cart. published 31 years ago:

R.B.I. Baseball 3 (c) 1991 Tengen

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57357&o=2

$end

$megadriv=rbibb4j,rbibb4p,
$bio

Sega Mega Drive cart. published 30 years ago:

R.B.I. Baseball 4 (c) 1992 Tengen

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56785&o=2

$end

$megadriv=rbibb4,
$bio

Sega Genesis cart. published 30 years ago:

R.B.I. Baseball 4 (c) 1992 Tengen

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57358&o=2

$end

$nes=rbibb,rbibba,
$bio

Nintendo NES cart. published 34 years ago:

R.B.I. Baseball (c) 1988 Tengen.

North American release. Game developed in Japan. See the original Famicom version for more information; "Pro Yakyuu Family Stadium".

Description from the back cover:

No other baseball game gets you closer to playing in the big time than R.B.I. Baseball. Because every one of the ten teams in R.B.I. Baseball contains the rosters and player stats officially licensed from the MLB Players Association. Like real baseball, these skills and stats affect the outcome of every play. Like a real manager, you'll need to make good use of this vital information - and wise strategy decisions - if you want a winning record. R.B.I. Baseball is so intensely realistic, we've added amusing animation and a touch of humor to keep the action light-hearted and fun. You can play against the computer in a nine game season or compete against a friend in your own best-of-seven series. Stop playing with no-names and step up to the plate with real superstars in R.B.I. Baseball!

- TECHNICAL -

GAME ID: NES-RS-USA

- TIPS AND TRICKS -

* Secret Message:
Only appears in this US version. At the title screen, hold A or B or both then press Start. A staff screen will appear.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55468&o=2

$end

$spectrum_cass=rbi2,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

R.B.I. Two Baseball (c) 1991 Domark Group, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80438&o=2

$end

$cpc_cass=rbibb2,
$bio

Amstrad CPC cass. published 31 years ago:

R.B.I. Two Baseball (c) 1991 Domark Group, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98811&o=2

$end

$cpc_flop=rbi2base,rbi2base01,rbitwoba,
$bio

Amstrad CPC 464 disk. published 31 years ago:

R.B.I. Two Baseball (c) 1991 Domark Group, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121250&o=2

$end

$gamegear=rcgp,
$bio

Sega Game Gear cart. published 30 years ago:

R.C. Grand Prix (c) 1992 Absolute Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64802&o=2

$end

$sms=rcgp,rcgpp,
$vgmplay=rcgp_sms,
$bio

Sega Master System cart. published 33 years ago:

R.C. Grand Prix (c) 1989 Seismic, Inc.

Description from the back cover:

Get ready to rev up your motors, hit the dirt, and become "World Champion Remote Control Racer".

But first, you'll have to prove you're the quickest, most radical, maneuver-maniac on the high speed circuit today. How? By zooming through ten different courses that get harder and trickier with each turn. Beware of dangerous track cross-overs, and of course, the rest of the field of expert R.C. Racers.

During the tournament you'll get a bonus head to head Drag Race too. Sp you can race your buddies to see who's the rastest on the track.

Compete for prize money, and Win, Place, or Show trophies. Use your prize winnings to improve your car at the parts store. Purchase super hot-rod essentials like high-performance suspension, motors, gears, batteries, and tires. 1 to 4 players can sign up at the gate- But only the best become "World Champion R.C. Racer".
Ready-Set-Go for it!

- TECHNICAL -

GAME ID: 27007

- TRIVIA -

Developed in the USA, then exported in Europe and Brazil.

European reviews:
[FR] Player One (Sept. 1990): 75/100

- STAFF -

Produced and Directed By: Dan Kitchen
Designed By: Scott Marshall, Dan Kitchen
Programmed By: Scott Marshall
Graphics By: Will Wentworth, Jesse Kapili
Additional Graphics By: Mike Sullivan
Additional Programming By: Donald Han
Music By: Scott Marshall
R.C. Consultant: Robert Prescott

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56146&o=2

$end

$nes=rcproam2,rcproam2u,
$bio

Nintendo NES cart. published 30 years ago:

R.C. Pro-Am II (c) 1992 Tradewest, Incorporated.

In the tradition of Pro-Am racing, gear up for the excitement of R.C. PRO-AM II! The challenge is greater, the tracks are faster, and your opponents are better than ever! Feel every turn and hug every corner as your tires squeal and burn their way across the finish line. Fierce competition awaits you, whether you're pitted against ruthless opponents or unforgiving friends, or if you're gutsy enough to try your luck against the computer. It's not gonna be easy!

- TECHNICAL -

GAME ID: NES-PM-USA

- STAFF -

Design by: Tim Stamper, Chris Stamper
Lead programmer: Chris Stamper
Additional programming: Mark Betteridge, Steve Patrick
Graphics by: Chris Peil, Tim Stamper
Music and sound by: David Wise
Quality assurance: Stephen Stamper (SIM)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55472&o=2

$end

$nes=rcproama,rcproam,rcproamua,rcproamu,
$bio

Nintendo NES cart. published 34 years ago:

R.C. Pro-Am (c) 1988 Nintendo of America, Inc.

Grab your controller and pull up to the starting line. It's you against four other all-star racers in this thrilling Nintendo R.C. racing competition! You'll face hair pin turns, outrageous curves, oil slicks and rain clouds as you make your way through 32 treacherous courses that will test your driving ability like never before. Along the way, you'll pick up performance boosters like Turbo Acceleration, Sticky Tires and Top Speed that will help you get to the finish line first. But if the going gets rough, you'll use your bombs and missiles to knock the competition for a loop to make sure you're the winner! Collect the letters that spell N-I-N-T-E-N-D-O and you'll collect an even more powerful car. Then hop in and enjoy the ultimate in video racing competition, R.C. Pro Am!

- TECHNICAL -

GAME ID: NES-PM-USA

- TRIVIA -

Released in February 1988 in the USA.

- SERIES -

1. R.C. Pro-Am (1987)
2. Super R.C. Pro-Am (1991, Nintendo Game Boy)
3. R.C. Pro-Am II (1992, Nintendo NES)

- STAFF -

Design by : Tim Stamper, Chris Stamper
Programmed by : Mark Betteridge
With programming help from : Chris Stamper, Paul Proctor, Joe Stamper Jr.
Graphic artist : Tim Stamper
Music and sound by : David Wise
Quality assurance by : Stephen Stamper

- PORTS -

* CONSOLES:
Sega Megadrive (1992) "Championship Pro-Am"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55471&o=2

$end

$info=pc_rcpam,
$bio

Nintendo PlayChoice-10 cart. published 35 years ago:

R.C. Pro-Am (c) 1987 Rare.

PlayChoice-10 version. For more information about the game itself, please see the original NES version.

- TECHNICAL -

Nintendo PlayChoice-10 hardware
Game ID : PM

Main CPU : Zilog Z80 (@ 4 Mhz), N2A03 (@ 1.789772 Mhz)
Sound Chips : Zetex N2A03 (@ 1.789772 Mhz), DAC

Players : 2
Control : 8-way joystick
Buttons : 2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1819&o=2

$end

$x68k_flop=rcrobotc,
$vgmplay=rcrobotc_x68,
$bio

Sharp X68000 Series 5.25in. disk. published 29 years ago:

R.C. Robot Construction (c) 1993 Electric Sheep

- TECHNICAL -

BARCODE: 4942493000012
MEDIA: FD x1

- TRIVIA -

Released on July 30, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88021&o=2

$end

$x68k_flop=rcrobot2,
$bio

Sharp X68000 Series 5.25in. disk. published 28 years ago:

R.C. Robot Construction Shuu+Alpha2 (c) 1994 Brother Kougyou.

User-created robot datas and tools selected in a contest.

- TRIVIA -

Available on April 08, 1994 by ordering it at Takeru.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88022&o=2

$end

$x68k_flop=rcrobot3,
$bio

Sharp X68000 Series 5.25in. disk. published 28 years ago:

R.C. Robot Construction Shuu+Alpha3 (c) 1994 Brother Kougyou.

User-created robot datas and tools selected in a contest.

- TRIVIA -

Available on August 11, 1993 by ordering it at Takeru.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88023&o=2

$end

$x68k_flop=rcrobot4,
$bio

Sharp X68000 Series 5.25in. disk. published 28 years ago:

R.C. Robot Construction Shuu+Alpha4 (c) 1994 Brother Kougyou.

User-created robot datas and tools selected in a contest.

- TRIVIA -

Available on August 11, 1994 by ordering it at Takeru.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88024&o=2

$end

$info=3dobios,
$bio

Console published 28 years ago:

R.E.A.L 3DO Interactive Multiplayer (c) 1994 Panasonic.

- TECHNICAL -

[Model FZ-10]

A less expensive, slimmer ans lighter model than the original FZ-1 model. The FZ-10 featured a top loading CD tray, an internal memory manager and repositioned the LEDs and controller port. The controller is also smaller and lighter than the one included with the FZ-1, but lacks a headphones output.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54842&o=2

$end

$info=3do,3do_pal,
$bio

Console published 29 years ago:

R.E.A.L 3DO Interactive Multiplayer (c) 1993 Panasonic.

- TECHNICAL -

[Model FZ-1]

PROCESSOR:
- 32-bit 12.5 MHz RISC CPU (ARM60)
- Custom Math co-processor (It does not use the stock ARM FPA unit.)
- 32kb SRAM

DISPLAY:
- Resolution 640×480, 320×240 60 Hz for NTSC version, and 768×576, 384×288 50 Hz for PAL version with either 16-bit palettized color (from 24 bits) or 24 bit truecolor.
- Two accelerated video co-processors capable of producing 9–16 million pixels per second (36–64 megapix/s interpolated), distorted, scaled, rotated and texture mapped.

SYSTEM BOARD:
- 50 MB/s bus speed (synchronous 32-bit @12.5 MHz bus)
- 36 DMA channels
- 2 MB of main RAM
- 1 MB of VRAM
- 2 expansion ports

SOUND:
- 16-bit stereo sound
- 44.1 kHz sound sampling rate
- Supports Dolby Surround sound
- Custom 20-bit Digital signal processor (DSP) – 20 bit accumulator with 16-bit parameter registers for extended precision

MEDIA:
- Double-speed 300 kB/s data transfer CD-ROM drive with 32 kB RAM buffer
- Multitasking 32-bit operating system

- TRIVIA -

The FZ-1 3DO model was released on:
- October 04, 1993 in North America, Initially priced $699.99.
- March 20, 1994 in Japan.

R.E.A.L 3DO Interactive Multiplayer (often referred to as 3DO) is a set of technical specifications created by The 3DO Company. The 3DO Company was the result of a partnership between Matsushita, AT&T, Time Warner, MCA, Electronic Arts, Kleiner Perkins Caufield & Byers (a venture capital firm) and the New Technologies Group (NTG). None of these companies ever manufactured a single console. Other manufacturing companies (in the end only Panasonic, Goldstar and Sanyo) could license the rights to create their own console and label them as 3DO, by simply fulfilling the required specifications.

The system was conceived by Trip Hawkins, the man who created Electronic Arts in 1982, and its technologies were originally designed by Dave Needle and Robert J. Mical of New Technology Group, which already designed the Atari Lynx.

Technically, a 3DO system can run 3DO Interactive software, play audio CD's (including support for CD+G), view Photo-CDs and even play Video CD's by using a special add-on MPEG1 FMV cartridge (this cartridge was only available for the American Goldstar and Japanese Panasonic 3DO systems).

Despite a highly-promoted launch and its advanced technology, 3DO never met the expected success. The main reason for this has probably to be sought in the system's high price, not balanced by high quality titles, neither at launch nor immediately after. For sure, few titles exploited the full potential of the console, and the most well-received titles were often ports of games from other systems. This prevented any real 3DO penetration in the console market.

3DO Company's official position about the price was that 3DO was a high-end audio-visual system rather than a simple videogame console, so the price was fair. Only in 1996 they announced a price drop, probably to help the diffusion and popularity before the launch of the promised next-gen console M2, but it was definitely too late.

The 3DO system was eventually discontinued at the end of 1996 with a complete shutdown of all internal hardware development and divestment of the M2 technology. 3DO restructured themselves around this same time, becoming a multi-platform software company until its bankrupt in 2003.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54841&o=2

$end

$cpc_cass=rem,
$bio

Amstrad CPC cass. published 36 years ago:

R.E.M. (c) 1986 Blaby Computer Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98813&o=2

$end

$adam_flop=rlemaker,rlemakera,
$bio

Coleco Adam disk. published 30 years ago:

R.L.E. Maker (c) 1992 Maine ADAM Library

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109925&o=2

$end

$adam_flop=rlepix,
$bio

Coleco Adam disk. published 30 years ago:

R.L.E. Sample Pix (c) 1992 Maine ADAM Library

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109926&o=2

$end

$adam_flop=rleview,rleviewa,
$bio

R.L.E. Viewer (c) 198? Compuserve Forum

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109927&o=2

$end

$amiga_flop=assrms1,rassrms1a,
$bio

Commodore Amiga 500 disk. published 29 years ago:

R.M.S Special Music Vol. 1 (c) 1993 Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133698&o=2

$end

$amiga_flop=assrms2,assrms2a,
$bio

Commodore Amiga 500 disk. published 29 years ago:

R.M.S Special Music Vol. 2 (c) 1993 Assassins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133699&o=2

$end

$amigaocs_flop=rcaeroc,
$bio

Commodore Amiga 500 disk. published 31 years ago:

R/C Aerochopper (c) 1991 RC Simulations

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74833&o=2

$end

$psx=rcstunt,
$bio

Sony PlayStation CD published 23 years ago:

R/C Stunt Copter (c) 1999 Interplay

- TECHNICAL -

GAME ID: SLUS-00954

- TRIVIA -

Released on July 31, 1999 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111508&o=2

$end

$info=r2dtank,
$bio

Arcade Video game published 42 years ago:

R2D Tank (c) 1980 Venture Line, Incorporated.

Export release. Game developed in Japan. See the original for more information; "Red Tank [Upright model]".

- TRIVIA -

Even if titlescreen says 1980, R2D Tank was released in 1981 by Venture Line, Inc. under a license from Sigma Enterprise, Inc. of Japan.

- SERIES -

1. Red Tank (1980)
2. R2D Tank (1980)

- PORTS -

* CONSOLES:
Emerson Arcadia (1982)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2144&o=2

$end

$arcadia=r2dtank,
$bio

Arcadia 2001 cart. published 41 years ago:

R2D Tank (c) 1981 Emerson Radio Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49268&o=2

$end

$x68k_flop=r3golf,
$bio

R3 Golf (c) 19?? Black FTZ

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88552&o=2

$end

$info=glocr360,glocr360j,
$bio

Arcade Video game published 32 years ago:

R360 - G-Loc Air Battle (c) 1990 Sega.

A sequel to "G-Loc - Air Battle" where players ride in the cabinet that simulates the movements of a jet fighter and makes 360 degree rotations.

- TECHNICAL -

Sega Y Board hardware

Main CPU : (3x) 68000 (@ 12.5 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : Yamaha YM2151 (@ 4 Mhz), Sega (@ 4 Mhz)

Players : 1
Control : stick
Buttons : 3

This game runs on a cabinet specially designed with security features to assure rider and viewer safety. Included are an attendant station, a seat belt, shoulder restraints, a player-actuated emergency stop button, safety sensors, and a plexiglass security fence.

This unique cabinet is used to run enhanced versions of "G-Loc - Air Battle" or "Strike Fighter".

- TRIVIA -

Michael Jackson used to own this game. It was sold at the official Michael Jackson Auction on Apr. 24th, 2009.

- SERIES -

1. After Burner (1987, Arcade)
2. After Burner II (1987, Arcade)
3. G-Loc - Air Battle (1990, Arcade)
4. R360 - G-Loc Air Battle (1990, Arcade)
5. Strike Fighter (1991, Arcade)
6. Sky Target (1995, Arcade)
7. Sega Strike Fighter (2000, Arcade)
8. After Burner Climax (2006, Arcade)
9. After Burner - Black Falcon (2007, PSP)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=12889&o=2

$end

$psx=rr4,
$bio

Sony PlayStation CD published 23 years ago:

R4 - Ridge Racer Type 4 (c) 1999 NAMCO Hometek, Ltd.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-00797/90049

Game disc: SLUS-00797
Bonus Turbo Mode Disc: SLUS-90049

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111010&o=2

$end

$saturn=rmj,rmja,
$bio

Sega Saturn CD published 25 years ago:

R?MJ - The Mystery Hospital (c) 1997 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59556&o=2

$end

$info=rasce,
$bio

Video Slot Machine published 15 years ago:

RA's Scepter (c) 2007 Astro Corp.

15-reel 25-line video slot.

- TRIVIA -

Released in May 2007.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11951&o=2

$end

$info=ra30,
$bio

Musical Instrument published 27 years ago:

RA-30 Realtime Arranger (c) 1995 Roland

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263846&o=2

$end

$trs80_quik=raakatu1,raakatu2,raakatu3,
$bio

TRS-80 cass. published 41 years ago:

Raaka-Tu (c) 1981 Radio Shack [Tandy div.]

- TECHNICAL -

GAME ID: 26-1915

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264416&o=2

$end

$pc8801_flop=rabbit,
$bio

Rabbit (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92717&o=2

$end

$info=rabbit,rabbita,rabbitj,rabbitjt,
$bio

Arcade Video game published 25 years ago:

Rabbit (c) 1997 Electronic Arts.

- TECHNICAL -

Main CPU : Motorola 68EC020 (@ 24 Mhz)

Players : 2
Control : 8-Way Joystick
Buttons : 4
=> Light Punch, Heavy Punch, Light Kick, Heavy Kick

- TRIVIA -

Published by Electronic Arts and developed by Aorn, Rabbit was released on June 27, 1997. It is the last game developed by this company, they went bankrupt just after.

- STAFF -

Executive Producer : Yasuhiko Sameshima
Producer : Futoshi Tamura
Planner : Toyozumi Sakai, Susumu Nakamoto, Masataka Yanagi, Hiroki Nishigaki, Kohji Akagi
Programmer : Hitoshi Motoda, Toshinori Majima
Graphic Designer : Kiyoko Takeda, Kenji Matsui, Shinji Nohara, Makiko Yoshida, Yukiya Matsuura, Takafumi Honjho, Kuramoto, Matsumoto, Nasu
Sound Designer : Atsuyoshi Isemura, Fujita, Fujita
Voice Actor : Mayumi Yanagisawa, Mitsuaki Madono, Miyuki Ono, Eiji Sekiguchi, Mitsuaki Hoshino, Osamu Sonoe, Kohya Watanabe, Takako Hongan, Rokuroh Naya

- PORTS -

* CONSOLES:
[JP] Sega Saturn (june.27, 1997, "Rabbit [Model T-10610G]")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2145&o=2

$end

$saturn=rabbit,
$bio

Sega Saturn CD published 25 years ago:

Rabbit (c) 1997 Electronic Arts Victor.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59557&o=2

$end

$spectrum_cass=rabnmare,
$bio

Sinclair ZX Spectrum cass. published 7 years ago:

Rabbit in Nightmareland (c) 2015 Fopiani, Javier

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=227611&o=2

$end

$spectrum_cass=rabnwlnd,rabnwlnd48e,rabnwlnd48s,
$bio

Sinclair ZX Spectrum cass. published 7 years ago:

Rabbit In Wonderland (c) 2015 Fopiani, Javier

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=227612&o=2

$end

$info=rabbitpk,
$bio

Video Slot Machine published 32 years ago:

Rabbit Poker (c) 1990 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32387&o=2

$end

$info=os214,
$bio

Computer published 26 years ago:

Rabbit Printer (c) 1996 Argox.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103452&o=2

$end

$info=rpunch,
$bio

Arcade Video game kit published 35 years ago:

Rabbit Punch (c) 1987 Bally/Midway

- TECHNICAL -

Game No. 0F12

- TRIVIA -

Released in September 1987.

Manufactured by Bally/Midway Mfg. Co. under license from V-System Co. This game is known in Japan as "Rabio Lepus". For more information about the game itsef, please see the original entry.

- UPDATES -

Cut scenes from the original Rabio Lepus were eliminated in Rabbit Punch. These include a picture appearing when the spaceship flies out of the castle at the start, pictures when the two bunny girls and Rabbit King are rescued and scenes at the ending.

Also, in Rabbit Punch you can't buy in during the final 4 levels and when you use a continue, even if you were in stage 12, you have to start all the way back at the start of stage 9. In Rabio Lepus you can continue at any time, even on stage 12 without being sent back to stage 9. This makes the US version much more difficult and nearly impossible to finish compared to the Japanese version.

- STAFF -

Main programmer : T. Honda
Sound, music : K. Okuda, E. Murakami, Y. Ishida
Designer : Shin Nakamura

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2146&o=2

$end

$spectrum_cass=rbshoot,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Rabbit Shoot [Model PA 006] (c) 1983 Phipps Associates

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80396&o=2

$end

$ti99_cart=rabbit,
$bio

Texas instrument TI-99/4A cart. published 39 years ago:

Rabbit Trail (c) 1983 Romox

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84689&o=2

$end

$a2600=rabbittr,
$bio

Atari 2600 cart. published 39 years ago:

Rabbit Transit (c) 1983 Atari, Incorporated.

Atari's unreleased prototype. See Starpath's "Rabbit Transit [Model AR4104]" for more information about the game itself.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50847&o=2

$end

$a2600_cass=rabbit,rabbite,rabbitpv,
$bio

Starpath Supercharger cass. published 39 years ago:

Rabbit Transit (c) 1983 Starpath Corporation.

The Object: You are a rabbit trying to get through the Mysterious Meadow and the Land of Ledges to start a family and make it grow.

The Situation: Meadow meanies are trying to prevent you from getting to your friend, the turtle, who will carry you down the river to the Land of Ledges. Sneaky snakes, bothersome butterflies, chattering choppers and other meanies will send you back to the top of the Meadow or take away one of your chances. If you avoid all these obstacles and leap atop the turtle, you will go to the Land of Ledges.

Here, you will hop from ledge to ledge, attempting to turn them all into one magic color. But beware of a heartless man who will interfere by dropping rocks and undoing all your hopping efforts. If you do succeed in changing all the ledges into the magic color, you will go to the Bunny Bushes and start your family.

Each level of play consists of three screens:
Screen 1: The Mysterious Meadow
Screen 2: The Land of Ledges
Screen 3: The Bunny Bushes

- TECHNICAL -

Model AR-4104

- TRIVIA -

The game was called Hopalong Catastrophe during the development.

- SCORING -

Screen 1: The Mysterious Meadow. Points are awarded for Jumps to each new row as you advance toward the turtle. Points are also awarded for the time remaining when you reach the turtle, so the faster you reach the turtle, the higher your score.

Screen 2: The Land of Ledges. Points are awarded each time you change a ledge to its magic color. Points are also awarded for the time remaining when the screen is complete.

You must complete each screen before the timer shown in the lower right corner of the screen reaches zero. A warning tone will Sound when the timer is almost out. If you do not complete the screen in time, you will lose one of your chances.

- TIPS AND TRICKS -

An extra chance is awarded at 10,000 points. The number of extra chances remaining is shown at the bottom of the screen.

Remember to hold the base of the joystick at the correct angle to avoid jumping the wrong direction.

Lure the heartless man toward the center ledges. As soon as he hurls his rock, hop over and change an edge ledge or two. But hurry back to the center ledges before the man returns with another rock.

- STAFF -

Programmer: Brian McGhie

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50846&o=2

$end

$apple2_flop_clcracked=rabrobmk,
$bio

Apple II 5.25 disk. published 32 years ago:

Rabbits, Robots, and a Monkey 1 (c) 1990 Hartley Courseware, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231200&o=2

$end

$spectrum_cass=rabidmow,
$bio

Sinclair ZX Spectrum cass. published 7 years ago:

Rabid Mower (c) 2015 kas29

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287194&o=2

$end

$info=rabiolep,
$bio

Arcade Video game published 35 years ago:

Rabio Lepus (c) 1987 V-System.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 8 Mhz), Zilog Z80 (@ 4 Mhz)
Sound Chips : Yamaha YM2151 (@ 4 Mhz), UPD7759 (@ 640 Khz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Released in September 1987 in Japan.

This game is known in US as "Rabbit Punch".

The main character appears as a secret character in "Aero Fighters 3".

- UPDATES -

Cut scenes from the original Rabio Lepus were eliminated in "Rabbit Punch". These include a picture appearing when the spaceship flies out of the castle at the start, pictures when the two bunny girls and Rabbit King are rescued and scenes at the ending.

- SERIES -

1. Rabio Lepus (1987)
2. Rabio Lepus Special (1990, NEC PC Engine)

- STAFF -

Main programmer : T. Honda
Sound, music : K. Okuda, E. Murakami, Y. Ishida
Designer : Shin Nakamura

- PORTS -

* * CONSOLES:
[JP] Sony PS2 (mar.23, 2006) "Rabio Lepus [Oretachi Geasen Zoku] [Model SLPM-62707]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2147&o=2

$end

$pce=rabiolep,
$bio

NEC PC-Engine HuCARD published 32 years ago:

Rabio Lepus Special (c) 1990 Video System Company, Limited.

Rabio Lepus Special is an horizontal shooter and a remixed version of the arcade game Rabio Lepus originally released by V-System in 1987. In a faraway Kingdom, the king and his two daughters are happy and there is peace and harmony in the land. That is until one fateful day when an unknown spaceship appears like a bolt out of the blue and kidnaps the king and the two girls, all dressed in their bunny suits. The player assumes control of Usagi, a flying robotic-rabbit and his mission is to rescue the captives and eliminate their unknown captors. The rocket-powered rabbit comes equipped with a Vulcan gun and a set of homing missiles. Missiles are supplied in limited quantities and must be refilled frequently. Interestingly, Rabio Lepus Special doesn't reward the player with power-ups. Large carrot-cans are scattered around the levels and drop various items when destroyed such as carrots (life), money jars (points), missiles, raccoons (short invincibility) or a cute yellow hair bow (increases the missiles destruction power) - but nothing is available to boost up the main weapon. However, the rabbit's ultimate weapon are his fists and boxing gloves - when in close range, he can land a punch and inflict a lot more damage to the enemy. Rabio Lepus Special features six stages and three main locations - space station, asteroid and finally the planet surface where the enemy leader hides.

- TECHNICAL -

HuCARDID: VS-90003

- TRIVIA -

Rabio Lepus Special was released on October 19, 1990 in Japan for 6800 Yen.

Rabio Lepus Special is based on the arcade game Rabio lepus (aka Rabbit Punch in the west) originally released by V-System in 1987. However, this version is quite different and it can be regarded as a remixed version of the original game (hence the 'special' title). The animated introduction sequence was removed as well as the world map, and the soundtrack is completely different. The original game also features twelve stages whereas the PC Engine version only six - however, these stages remix a lot of the enemies and layout elements from the arcade game. Some bosses were moved to different levels (such as the flying monk), some had their attack patterns changed (such as the guardian protecting the last boss) and others, such as the metal panthers were removed. The PC Engine version also features a mini-boss not seen in the original game - the large spaceship located at the beginning of the fist level is exclusive to this version. Finally, the arcade game featured a two-player mode (removed from the PC Engine port) and an interesting second difficulty mode where players could play the game with a completely different enemy layout.

- TIPS AND TRICKS -

Enter the following codes at the title screen. A name corresponding to the activated cheat should appear at the top/right corner of the screen, right above the game's title.

White bow (shadow gun):
Hold select and press Ix4, IIx6, Ix4, IIx6, Ix4, IIx6, Ix4 and IIx6. 

Green bow (3-ways gun):
Hold select and press Ix3, IIx3, Ix4 and IIx4.

Yellow bow (powerful missiles):
Hold select and press Ix3, IIx3, Ix3 and IIx3.

Blue bow (Large gun):
Hold select and press Ix4, IIx4, Ix4 and IIx4.

5 life-containers:
Hold select and press Ix9, IIx8, Ix7, IIx6, Ix5, IIx4, Ix3, IIx2 and I.

5 lives:
Hold select and press Ix5, II, Ix5 and II.

- STAFF -

Programmer: K. Youzi, W. Hiroshi, Kin. Chan, K. Murata
Debug: Hinasan, Akisama, Toru, N. Masaru
Designer: Shinsuke Nakamura
Music and S.E.: Naoki Itamura
Director: Shinsuke Nakamura

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58708&o=2

$end

$pc98=rabyni,
$bio

NEC PC-9801 Series 5.25in. disk. published 26 years ago:

Rabyni (c) 1996 C's Ware

- TECHNICAL -

FD x7

- TRIVIA -

Released on June 21, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90451&o=2

$end

$fmtowns_cd=racrally,
$bio

Fujitsu FM Towns CD published 27 years ago:

RAC Rally (c) 1995 Victor Musical Industries, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110229&o=2

$end

$info=raccoon,
$bio

Arcade Video game published 24 years ago:

Raccoon World (c) 1998 Eolith.

- TECHNICAL -

Eolith 32 bits hardware: Gradation 2D system

Main CPU : Hyperstone E1-32N @ 45 or 50 MHz

Sound: 
- CPU : 80c301/AT89c52
- General MIDI Chipset QDSP 1000 MIDI Player (80c32 CPU)
- MIDI 16th Channel(32 Poly) using as Effect EPROM : 512Kbytes
- MIDI Background Music EPROM : 512Kbytes. 
- TDA1519A (Philips) Stereo Power AMP

Video :
- Resolution : 320x340 or 512x384
- Color : 16 bit True Color/Dot
- Screen orientation : Horizontal
- Video resolution : 320 x 240 pixels
- Screen refresh : 60.00 Hz

Memory:
- 256KByte x2 VRAM
- 512Kbyte/1Mega main RAM

Players : 2
Control : 8-way Joystick
Buttons : 2

- STAFF -

President : Jeon Tae Young
Had Director : Jeon Ju Young
Scenario Director : Park Byoung Kyu
Main Graphic : Park Byoung Kyu
Graphic : Park Jae Young, Son Ji Young, Lee Gi Sook
Program : Jang Yun Ki
Music Sound : Kang Woo Jin
Hardware : Shin Woo Kugn, Lee Jung Hoon, Kim Han Byul, Hong Eun Ah, Hong Yong Pyo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2151&o=2

$end

$bk0010=race,raceovl,
$bio

Race (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144310&o=2

$end

$videopac=3rcsocptpl,
$bio

Phillips Videopac+ G7400 cart. published 39 years ago:

Race + Spin-Out + Cryptogram (c) 1983 Philips Corp.

'Plus' version.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273736&o=2

$end

$videopac=3rcsocpt,
$bio

Phillips Videopac cart. published 42 years ago:

Race + Spin-Out + Cryptogram (c) 1980 Philips Corp.

- TECHNICAL -

Game ID: 1
Box Ref.: 8622 271 01009

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95668&o=2

$end

$spectrum_cass=raceace,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Race Ace (c) 1983 Rainbird Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=277606&o=2

$end

$spectrum_cass=raceacem,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Race Ace (c) 1983 Micro Gold.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=277607&o=2

$end

$tvc_flop=raceace,raceacea,
$bio

Videoton TVC disk. published 32 years ago:

Race Ace (c) 1990 Szigeti [Zsolt Szigeti]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112272&o=2

$end

$apple2_flop_clcracked=racecarr,
$bio

Apple II 5.25 disk. published 39 years ago:

Race Car 'Rithmetic (c) 1983 Unicorn Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232019&o=2

$end

$apple2_flop_clcracked=racekeys,
$bio

Apple II 5.25 disk. published 33 years ago:

Race Car Keys (c) 1989 Electronic Courseware Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300335&o=2

$end

$apple2_flop_clcracked=racecars,
$bio

Apple II 5.25 disk. published 39 years ago:

Race Cars (c) 1983 McCarthy-McCormack

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234863&o=2

$end

$msx1_cass=racecity,
$bio

MSX cass. published 34 years ago:

Race City (c) 1988 Iber Software [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94932&o=2

$end

$msx1_flop=racecity,
$bio

Race City cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230101&o=2

$end

$gameboy=racedays,
$bio

Nintendo Game Boy Cart. published 28 years ago:

Race Days (c) 1994 GameTek

- TECHNICAL -

GAME ID: DMG-ARDE-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66807&o=2

$end

$gameboy=racedayse,
$bio

Nintendo Game Boy Cart. published 28 years ago:

Race Days (c) 1994 GameTek

European release.

- TECHNICAL -

GAME ID: DMG-ARDP-EUR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66806&o=2

$end

$info=racedrivpan,
$bio

Arcade Video game published 31 years ago:

Race Drivin' Panorama (c) 1991 Atari Games Corp.

For more information about the game itself, please see the original Cockpit model version entry; "Race Drivin' [Cockpit model]".

- TRIVIA -

Race Drivin' Panorama was released in May 1991 in the USA (even if the title screen says 1990). Only 50 units were produced in the USA and 50 others in Ireland.

The original selling price was $13995 at its time of release.

The game utilized 3 to 5 Monitors to give you a 180 Degree View. Several 3 and 5-screen versions of this game were modified for use as driving simulators for use by human performance researchers. For a time the 5-screen version served as a platform for a high-performance driving simulator program.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48933&o=2

$end

$info=racedriv,racedriv4,racedriv3,racedriv2,racedriv1,racedrivg,racedrivg4,racedrivg1,racedrivb,racedrivb4,racedrivb1,
$bio

Arcade Video game published 32 years ago:

Race Drivin' (c) 1990 Atari Games Corp.

Race Drivin' includes all of the innovative game features that made "Hard Drivin'" the industry's first true driving simulation game, plus many more new features : 

Improved Handling - Faster microprocessor and more efficient software code provides a now imperceptible lag time between control input and screen graphic response. Race Drivin' feels even more like a real car! 

New Tracks - The Super Stunt track will challenge even the best "Hard Drivin'" stunt racers. New tests of skill include a corkscrew loop, a jump loop, and a full pipe. 

The autocross track with a built-in pace car provides feedback to hone competitive driving skills. The vector-drawn pace car is actually a recorded view of the player's best lap. 

Buddy Race - 2-player sequential race in which the computer records the performance of Player 1, and Player 2 races head-to-head against the first player and the clock. 

Linked Race - Install a simple cable between two simulator cabinets, adjust game options, and the buddy race becomes a true head-to-head competition. 

Select a Car - Players can select from several different sports cars to suit the race track chosen. The Race Drivin' cars are modeled after the performance features of several well-known sports cars. Each car has its own handling characteristics of off-the-line quickness, top speed, and cornering.

- TECHNICAL -

[Cockpit model]

Game ID : 136077

Main CPU : Motorola 68010 (@ 8 MHz), TMS34010 (@ 48 MHz), ADSP2100 (@ 8 MHz), DSP32C (@ 40 MHz)
Sound CPU : Motorola 68000 (@ 8 MHz), TMS32010 (@ 20 MHz)
Sound Chips : Speaker, DAC

Players : 2
Control : Steering wheel with gearshift
Pedals : Accelerator, Brake

- TRIVIA -

Race Drivin' was originally released in August 1990 in the USA. 800 units were produced in the USA and 396 in Ireland for European distribution. Its selling price was $8,995 at its time of release. 

In October 1990, cockpit conversion kits (for "Hard Drivin'") were produced: 729 in the USA and only 37 in Ireland. Selling Price was $1,425. 

In April 1991, upright conversion kits were available: 250 in the USA produced and 100 in Ireland. Selling Price was $1,445. 

Also released as "Race Drivin' [Compact model]". There also was a "Race Drivin' Panorama" model that utilized 3 to 5 Monitors to give you a 180 Degree View. 

There is a warning in the attract mode : 'Be Careful though, many of the stunts and manuevers in this game would be dangerous or fatal if tried in a real car!!!!!!!'.

- UPDATES -

Notes: On the British and Japanese versions, you are in a right-hand drive car.

Cockpit versions history:

Revision 1 :
* World and British releases.

Revision 2 :
* World and German releases.
* Software version : 2.1.

Revision 3 :
* World release.
* Software version : 2.2.

Revision 4 :
* World, British and German releases.
* Software version : 2.3.

Revision 5 :
* World, British and German releases.
* Software version : 2.4.

- TIPS AND TRICKS -

1) Whenever possible use the outside-in strategy. Start on the outside of a turn then cut inside, making sure that you keep giving the vehicle gas. If you don't you may spin out and loose control (depending on the car type). This strategy is hard to use in the qualifying laps because of the oncoming traffic, but if timed correctly you can pass the oncoming traffic on their right side. When coming out of the turn take care in how you straighten the wheels (slowly) or you can spin out as well.

2) It helps to take into consideration where a car is in-countered because after running a track several times, and you get closer to the 'maximum' speed for a stretch of road the car scenarios stay the same. For example : the first turn after the start on the original speed track (the one with a house on it and the very long right turn) should not have a car coming in the way of an outside-in tactic but a truck should be on the way. And if the speed of the car stays around 120 all the way around the track there should be a car at the turn.

3) Most turns from the original speed track can be taken (while using the previous hint) at about 120 mph.

4) On the super stunt track on the road up the hill and then a left turn, a driver may drive off the road to the left (cutting the turn) and to an exaggerated outside-in maneuver.

5) The differences in the cars are as follows...
Speedster : Excellent acceleration, and top speed is around 140mph, but handling is very loose and it tends to spin out on turns if pushed too far.
Roadster : Slightly faster acceleration than the Speedster, top speed is only around 120mph, but handling is tight and takes turns much easier.
Original : Same as Speedster.
Original Automatic : Same as Speedster but with slightly slower acceleration.
Note : Handling manifests itself in the sensitivity of the steering wheel to move.

- SERIES -

1. Hard Drivin' [No. 136052] (1988) 
2. Race Drivin' (1990)
3. Hard Drivin' II - Drive Harder (1991, ST/Amiga) 
4. Hard Drivin's Airborne (1993) 
5. Street Drivin' (1993)

- STAFF -

* Main:
Project leader, game designer, sound system, mech designer, force shifter, analog HW : Rick Moncrief
Techician, mech, designer, sound recording, dashboard shift, game designer : Erik Durfey
Software designer, game designer, car model, force feedback steering, SW tools : Max Behensky
Hardware designer, self test, instant replay, integer 3-D algorithms, game designer : Jed Margolin
Game programming, display software, championship lap, game designer : Stephanie Mott

* Others:
Cabinet designers : Mike Jang, Ken Hata
Graphic designers : Sam Comstock, Kris Moser, Deborah Short, Will Noble, Alan Murphy
Display math software : Jim Morris
ADDN'L programmers : Gary Stark, Mike Albaugh, Ed Rotberg
ADDN'L hardware : Don Paauw
Marketing : Linda Benzler, Mary Fujihara
Sales : Shane Breaks
Mechanical designers : Jacques Acknin, Milt Loper
Yellow/Flame concept : Mark Hoendervoogt, Howard Owen
Test drivers : Doug Milliken, Dave Shepperd
Music : Don Diekneite
Management : Rich Moore, Dan Van Elderen, Lyle Rains, Bob Stewart, Dennis Wood, Hide Nakajima
Technical Support, Administrative Support, Management, Manufacturing, Etc. : Chris Ahmadjian, Jim Arita, Sam Arthur, Karen Atkinson, Norm Avellar, Geoff Barker, Jeff Bell, Elsa Betancourt, David Bishop, Karen Bjorkquist, Jim Breshears, Pat Brosnan, Rob Bryant, James Buchanan, Mary Burnias, Carole Cameron, Sang Cho, Gina Close, Dave Cook, Frank Cosentino, Emmette Craver, Gary Cunningham, Bryan Datu, Judy Davis, Andrea Dencker, Mario Diaz, Joseph Dieu, Kyoko Dougherty, Joyce Fluty, Jim Freitas, Leon Fritts, Brad Fuller, Cyndy Grossman, Tim Hale, Karen Harrington, Kevin Hayes, Tim Hubberstey, Arthur Jackson, Berry Kane, Michael Klug, John Knoedler, Stevie Landaverde, Grandy Laxamana, Gerald Lichac, Melanie Martin, Glenn McNamara, Victor Mercieca, Rick Meyette, Dan Mohr, Alan J. Murphy, Ramon Navarro, Mike Nevin, Jim Newlander, Kwang Oh, Connie Osuna, Rick Owens, Evelyn Perez, Ralph Perez, Eric Peterson, Sam Records, Rob Rowe, Jose Sandoval, Brian Schorr, Paul Shepard, Jackie Sherman, Mark Sherman, Elaine Shirley, Tom Smith, Mary Sumner, Peter L. Takaichi, Lois Turner, Ignacio Valdovinos, Al Vernon, Tram Vu, Jim Wallin, Ken Williams, Wade Winblad, Ron Wrightnour, The Atari Workers

* Uncredited:
Team leader : John Ray

- PORTS -

* CONSOLES: 
[EU] Nintendo SNES (1992) "Race Drivin' [Model SNSP-RV-EUR]" 
[US] Nintendo SNES (oct.1992) "Race Drivin' [Model SNS-RV-USA]" 
[US] Sega Genesis (1993) "Race Drivin' [Model T-48246]" 
Sega 32X [Unreleased Prototype] 
[JP] Sega Saturn (aug.4, 1995) "Race Drivin' [Model T-4802G]" 
Sony PlayStation 2 [AU] (2005) "Midway Arcade Treasures 3 [Model SLES-53666]" 
[US] Microsoft XBOX (sept.27, 2005) "Midway Arcade Treasures 3" 
[US] Sony PS2 (sept.27, 2005) "Midway Arcade Treasures 3 [Model SLUS-21094]" 
[EU] Microsoft XBOX (oct.14, 2005) "Midway Arcade Treasures 3" 
[EU] Sony PS2 (oct.14, 2005) "Midway Arcade Treasures 3 [Model SLES-53666]" 
Nintendo GameCube [US] (oct.26, 2005) "Midway Arcade Treasures 3 [Model DOL-GE3E-USA]" 

* HANDHELDS: 
[US] Nintendo Game Boy (jan.1993) "Race Drivin' [Model DMG-RV-USA]" 
[EU] Nintendo Game Boy (1993) 

* COMPUTERS: 
[EU] Atari ST (1991) 
[EU] Commodore Amiga (1992) 
[US] PC [MS Windows, CD-ROM] (feb.17, 2006) "Midway Arcade Treasures Deluxe Edition"
[EU] PC [MS Windows, CD-ROM] (mar.17, 2006) "Midway Arcade Treasures Deluxe Edition" by Zoo Digital Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2148&o=2

$end

$info=racedrivc,racedrivc4,racedrivc2,racedrivc1,racedrivcg,racedrivcg4,racedrivcb,racedrivcb4,racedrivcp,
$bio

Arcade Video game published 32 years ago:

Race Drivin' (c) 1990 Atari Games.

For more information about the game itself, please see the original Cockpit model version entry; "Race Drivin' [Cockpit model]".

- TECHNICAL -

[Compact model]

Game ID : 136078

- TRIVIA -

Race Drivin' Compact model was released in December 1990 in the USA. 750 units were produced in the USA and 283 in Ireland for European distribution.

The Compact model selling price was $5795 at its time of release.

It was originally released as "Race Drivin' [Cockpit model]". There also was a "Race Drivin' Panorama" model that utilized 3 to 5 Monitors to give you a 180 Degree View.

- UPDATES -

Compact versions history:

Revision 1 :
* World release.
* Software version : 1.6.

Revision 2 :
* World release.
* Software version : 1.7.

Revision 4 :
* World, British and German release.
* Software version : 1.8.

Revision 5 :
* World, British and German release.
* Software version : 1.9.

Notes: On the British and Japanese versions, you are in a right-hand drive car.

- SERIES -

1. Hard Drivin' [No. 136052] (1988) 
2. Race Drivin' (1990)
3. Hard Drivin' II - Drive Harder (1991, ST/Amiga) 
4. Hard Drivin's Airborne (1993) 
5. Street Drivin' (1993)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=21233&o=2

$end

$gameboy=racedriv,racedrivp,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Race Drivin' (c) 1993 T-HQ, Incorporated.

- TECHNICAL -

Model DMG-RV-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66808&o=2

$end

$snes=racedrivu,
$bio

Nintendo Super NES cart. published 30 years ago:

Race Drivin' (c) 1992 T-HQ, Incorporated.

- TECHNICAL -

GAME ID: SNS-RV-USA

- TRIVIA -

Released in October 1992 in the USA.

- STAFF -

Program: John Van Ryzin
3D Graphics: John Van Ryzin
Graphics: Bill Wentworth, Ross Harris
Audio Director: Mark Van Hecke
Audio Drivers: Bitmasters

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63462&o=2

$end

$snes=racedriv,racedrivp,
$bio

Nintendo Super NES cart. published 30 years ago:

Race Drivin' [Model SNSP-RV-EUR] (c) 1992 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63461&o=2

$end

$saturn=racedriv,racedriva,
$bio

Sega Saturn CD published 27 years ago:

Race Drivin' (c) 1995 Time Warner Interactive

- TECHNICAL -

Game ID: T-4802G

- TRIVIA -

Race Drivin' for Sega Saturn was released on August 4, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59558&o=2

$end

$megadriv=racedriv,racedrivp,
$vgmplay=racedriv_md,
$bio

Sega Genesis cart. published 29 years ago:

Race Drivin' (c) 1993 Tengen.

- TECHNICAL -

GAME ID: T-48246

- TRIVIA -

Released in November 1993 in North America.

- STAFF -

Programmed by: Lee Actor, Dennis Koble
Title music: Earl Vickers
Music & Sound: Lx Rudis, Don Diekneite, Lisa Ching

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57359&o=2

$end

$psx=racedriv,
$bio

Sony PlayStation CD published 26 years ago:

Race Driving' A Go! Go! (c) 1996 Time Warner Interactive

- TECHNICAL -

GAME ID: SLPS-00167

- TRIVIA -

Released on June 28, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85577&o=2

$end

$apple2_flop_orig=racemdnt,
$bio

Apple II 5.25 disk. published 41 years ago:

Race For Midnight (c) 1981 Avant-Garde Publishing Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230444&o=2

$end

$spectrum_cass=racefun,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Race Fun [Model RSS 309] (c) 1983 Rabbit Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80398&o=2

$end

$pico=kpkuruma,
$bio

Sega Pico game published 26 years ago:

レースにでようよ！ ケンちゃんとペペ ぼくのクルマで大ぼうけん (c) 1996 Sega Enterprises, Limited.
(Race ni de Youyo! Ken-chan to Pepe Boku no Kuruma de Daibouken)

- TECHNICAL -

GAME ID: HPC-6043

- TRIVIA -

Retail price: 3980 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75769&o=2

$end

$info=raceon,
$bio

Arcade Video game published 24 years ago:

Race On! (c) 1998 Namco.

- TECHNICAL -

Super System 23 hardware.

- TRIVIA -

Released in September 1998.

- TIPS AND TRICKS -

* Play with CPU car: In car selection screen, hold down the break pedal then press view selection button. You can select CPU car after press down the gas pedal

* Driver's view: In car selection screen, press down the break pedal 4 times.
You can select driver's view when press view selection button in playing the game.

* Secret Character: During photography, hold down the gas pedal then press view selection button 4 times. You can select a character from Tekken and decide when press down the break pedal.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29755&o=2

$end

$spectrum_cass=racepack,
$bio

Sinclair ZX Spectrum cass. published 30 years ago:

Race Pack #4 (c) 1992 Zeppelin Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286933&o=2

$end

$apple2_flop_clcracked=raceclck,
$bio

Apple II 5.25 disk. published 38 years ago:

Race the Clock (c) 1984 Mindplay

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231151&o=2

$end

$vis=raceclock,
$bio

Memorex VIS CD published 30 years ago:

Race the Clock (c) 1992 Mindplay

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301011&o=2

$end

$gbcolor=racetime,
$bio

Race Time (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68636&o=2

$end

$camplynx_cass=racer,
$bio

Camputers Lynx cass. published 39 years ago:

Racer (c) 1983 Camsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134045&o=2

$end

$cpc_flop=racerf19,raceruk1,
$bio

Amstrad CPC type-in published 36 years ago:

Racer (c) 1986 Amstrad Computer User

- TRIVIA -

Listed as a type-in program in the magazine: Amstrad Computer User (Amsoft era).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119038&o=2

$end

$dragon_cass=racrball16,racrball17,
$bio

Dragon cass. published 39 years ago:

Racer Ball (c) 1983 Microdeal

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116391&o=2

$end

$nes=racrmini,
$bio

Nintendo Famicom cart. published 33 years ago:

Racer Mini Yonku - Japan Cup (c) 1989 Konami Industry Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54532&o=2

$end

$apple2_cass=racer,
$bio

Apple II cass. published 43 years ago:

Racer (c) 1979 Softape

- TECHNICAL -

GAME ID: RAM-779

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135970&o=2

$end

$nes=racermt2,racermt2b,racermt2a,racermt2a1,racermt2c,
$bio

Nintendo NES cart. published 27 years ago:

RacerMate Challenge 2 (c) 1995 RacerMate.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55473&o=2

$end

$orion_cass=races,
$bio

Races (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235194&o=2

$end

$sorcerer_cass=racetrack,
$bio

Racetrack (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232403&o=2

$end

$info=racinfrc,racinfrcu,
$vgmplay=racinfrc,
$bio

Arcade Video game published 28 years ago:

Racin' Force (c) 1994 Konami.

An excellent sports cars racing game, featuring a pre-rendered graphics for the cars and utilizes voxels graphics for the 3D playfield and great sounds, in which the player competes against computer cars or versus mode via linked game up to eight players, also feature with four Grand Prix tracks to choose and a day and night driving.

- TECHNICAL -

Konami GX hardware
Game ID : GX250

Main CPU : Motorola 68EC020 (@ 24 Mhz)
Sound CPU : Motorola 68000 (@ 9.2 Mhz)
Sound Chips : (2x) K054539 (@ 48 Khz)

Players : 4
Control : paddle
Buttons : 3

- TRIVIA -

Even if titlescreen says 1993, Racin' Force was released in March 1994.

This game is one of the few Arcade games that use voxels for graphics like other from Konami "Konami's Open Golf Championship".

- SERIES -

1. WEC Le Mans 24 (1986)
2. Racin' Force (1994)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2149&o=2

$end

$gbcolor=racinrtz,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Racin' Ratz [Model CGB-BTIE-USA] (c) 2000 Mattel Interactive [Mattel, Incorporated.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68637&o=2

$end

$to_flop=racineca,
$bio

Thomson TO disk. published 29 years ago:

Racine Carree (c) 1993 Sachem

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107959&o=2

$end

$cgenie_cass=racing,
$bio

Colour Genie cass. published 38 years ago:

Racing (c) 1984 Gumboot Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293401&o=2

$end

$segacd=racinace,
$bio

Sega CD published 29 years ago:

Racing Aces [Model 4607] (c) 1993 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60790&o=2

$end

$info=racingb,racingbj,
$vgmplay=racingb,
$bio

Arcade Video game published 31 years ago:

Racing Beat (c) 1991 Taito.

- TECHNICAL -

Taito Z System hardware

Main CPU : (2x) Motorola 68000 (@ 16 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : Yamaha YM2610 (@ 8 Mhz)

Players : 1
Control : Stick
Buttons : 6

- TRIVIA -

Released in April 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3422&o=2

$end

$a2600=racing,racing1,
$bio

Atari 2600 cart. published 39 years ago:

Racing Car (c) 1983 HomeVision

Gameplay is similar to "Grand Prix [Model AX-014]".

- TECHNICAL -

GAME ID: VCS 83124

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50848&o=2

$end

$pce=racindam,
$bio

NEC PC-Engine HuCARD published 31 years ago:

Racing Damashii (c) 1991 Irem Corp.

- TRIVIA -

Reviews:
September 1991 - Consoles + N.1 [FR]: 80/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58709&o=2

$end

$pce_tourvision=racindam,
$bio

Racing Damashii (c) 199? TOURVision [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229743&o=2

$end

$gameboy=racindam,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Racing Damashii [Model DMG-RDJ] (c) 1991 Irem Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66810&o=2

$end

$pippin=racingd,
$bio

Bandai Pippin CD published 26 years ago:

Racing Days [Model BDE-20008] (c) 1996 Bandai Digital Ent. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122103&o=2

$end

$cgenie_cass=racingd,
$bio

Colour Genie cass. published 40 years ago:

Racing Driver (c) 1982 Molimerx, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293408&o=2

$end

$gba=racingfv,racingfvf,
$bio

Nintendo GBA cart. published 17 years ago:

Racing Fever (c) 2005 Neko Ent.

- TECHNICAL -

GAME ID: AGB-BRWP-EUR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72574&o=2

$end

$gba=racinggau,
$bio

Nintendo GBA cart. published 17 years ago:

Racing Gears Advance [Model AGB-BRAE-USA] (c) 2005 Orbital Media

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72576&o=2

$end

$gba=racingga,
$bio

Nintendo GBA cart. published 18 years ago:

Racing Gears Advance [Model AGB-BRAP] (c) 2004 Zoo Digital Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72575&o=2

$end

$info=rachero,racherod,
$vgmplay=rachero,
$bio

Arcade Video game published 32 years ago:

Racing Hero (c) 1990 Sega.

Race a motorcycle against other bikes, cars, trucks and the obligatory tight time limit. Racing Hero is the spiritual successor both to Sega's wonderful "Hang-On" series, and to their most famous racing game, "Out Run".

Some of Racing Hero's stages mirrored the racing-through-traffic gameplay of the Ferrari-based racer, for example perhaps the biggest similarity to Out Run is that at the end of each stage, the player can choose which route he or she wishes to take next. This differs somewhat from "Out Run"'s highly impressive forked-road method. In Racing Hero, the player is presented with a separate stage-select screen and simply highlights the flag of whichever country they wish to tackle next.

- TECHNICAL -

Sega X Board hardware
Game ID : 317-0144

Main CPU : (2x) Motorola 68000 (@ 12.5 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : Yamaha YM2151 (@ 4 Mhz), Sega (@ 4 Mhz)

Players : 1
Control : paddle

- TRIVIA -

Even if titlescreen says 1989, Racing Hero was released in March 1990 in Japan.

- UPDATES -

The US version is slightly different :
* 'Winners Don't Use Drugs' screen added.
* SEGA logo during attract mode.

- STAFF -

Developed by Aicom.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3688&o=2

$end

$info=racingj,
$bio

Arcade Video game published 25 years ago:

Racing Jam (c) 1997 Konami Company, Limited.

This racing game boasts (at least) 24 cars and 4 different modes of play, with differing difficulty levels : Time Trial and Circuit Course racing (beginners and intermediate), uphill and downhill versions of Winding Road (expert), and several Gymkhana Racing modes. Like "Gran Turismo", it is possible to upgrade engine power and suspension.

- TECHNICAL -

There were at least 2 versions of this cabinet - a sit down version boasting a large curved rear projection screen and a twin cabinet version with standard television screens.

Main CPU : PPC403 (@ 32 Mhz), 68000 (@ 16 Mhz), ADSP21062 (@ 36 Mhz)
Sound Chips : RF5C400 (@ 36 Mhz)

Players : 2
Control : 8-way Joystick
Buttons : 3

- TRIVIA -

Racing Jam was released in December 1997 in Japan.

Racing Jam was originally intended as a showcase title for Konami's new COBRA hardware. After rumours of a hardware switch to the lower-end Konami Hornet hardware, Racing Jam was eventually released on Konami NWK-TR hardware.

This game appeared as a prize on Bruce's Price is Right (the British version of The Price is Right hosted by Bruce Forsyth) in 1998 during the Showcase Showdown and was successfully won.

- SERIES -

1. Racing Jam (1997)
2. Racing Jam - Chapter 2 (1998)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3540&o=2

$end

$info=racingj2,racingj2j,
$bio

Arcade Video game published 24 years ago:

Racing Jam - Chapter 2 (c) 1998 Konami Company, Limited.

- TECHNICAL -

Main CPU : PPC403 (@ 32 Mhz), 68000 (@ 16 Mhz), ADSP21062 (@ 36 Mhz)
Sound Chips : RF5C400 (@ 36 Mhz)

Players : 2
Control : 8-way Joystick
Buttons : 3

- TRIVIA -

Released in February 1998 in Japan.

- TIPS AND TRICKS -

* Unlock Time Trial Mode : Press down on Clutch and Brake simultaneously and press the Start button. Don't let off the pedals until the race starts.

- SERIES -

1. Racing Jam (1997)
2. Racing Jam - Chapter 2 (1998)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3541&o=2

$end

$info=racjamdx,
$bio

Arcade Video game published 25 years ago:

Racing Jam DX (c) 1997 Konami Company, Limited.

- TECHNICAL -

This version ran on a Hard Drive and ran on a custom IBM chipset that konami claimed that it could do 5 Millon polygons. It was later released on cheaper hardware in 1998.

- TRIVIA -

Racing jam DX is the Konami Cobra's last game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43922&o=2

$end

$spectrum_cass=racingle,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Racing League (c) 1985 RL Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80401&o=2

$end

$spectrum_cass=racingma,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Racing Manager [Model VGC 1005] (c) 1983 Virgin Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80402&o=2

$end

$spectrum_cass=racingpr,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Racing Predictions (c) 1984 Buffer Micro

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288288&o=2

$end

$n64=racings2,
$bio

Nintendo 64 cart. published 23 years ago:

Racing Simulation 2 (c) 1999 Ubi Soft.

German release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57929&o=2

$end

$n64=monacogp,
$bio

Nintendo 64 cart. published 23 years ago:

Racing Simulation 2 (c) 1999 Ubi Soft

- TECHNICAL -

GAME ID: NUS-NMGP-EUR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57838&o=2

$end

$psx=racing,
$bio

Sony PlayStation CD published 22 years ago:

Racing (c) 2000 A1 Games

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-01291
BARCODE: 093992071301

- TRIVIA -

Released in December 2001 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111022&o=2

$end

$a800=rackemup,
$bio

Atari 400/800 cart. published 39 years ago:

Rack 'em Up! (c) 1983 Roklan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86672&o=2

$end

$info=rackempp,
$bio

Pinball published 39 years ago:

Rack 'Em Up! (c) 1983 Mylstar Electronics.

- TECHNICAL -

Gottlieb System 80A
Model 685

Main CPU : MOS Technology M6502 (@ 850 KHz)
Sound CPU : MOS Technology M6502 (@ 1 MHz)
Sound Chips : DAC

- TRIVIA -

Released in November 1983

1,762 units were produced.

- STAFF -

Designer : John Buras
Artwork : David Moore

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5414&o=2

$end

$info=racknrol,
$bio

Arcade Video game published 36 years ago:

Rack + Roll (c) 1986 Status Games.

The object of the game is to clear a rack with limited shots.

- TECHNICAL -

Main CPU : S2650 (@ 3.072 Mhz)
Sound Chips : (3x) Texas Instruments SN76496 (@ 3.072 Mhz)

Screen orientation : Horizontal
Video resolution : 256 x 224 pixels
Screen refresh : 60.61 Hz
Palette Colors : 32

Players : 1
Control : 8-way Joystick
Buttons : 1

- TRIVIA -

Licensed to Shinkai.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3893&o=2

$end

$info=m4rackem,m4rackem__a,m4rackem__b,m4rackem__c,m4rackem__d,
$bio

Rack Em Up (c) 199? BWB.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41421&o=2

$end

$c64_cart=rackemup,
$bio

Commodore C64 cart. published 39 years ago:

Rack'em Up (c) 1983 Roklan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53677&o=2

$end

$info=rackemup,
$bio

Arcade Video game published 35 years ago:

Rack'em Up (c) 1987 Konami.

Export release. This game is known in Japan as "The Hustler".

- TRIVIA -

Released in November 1987.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2150&o=2

$end

$nes=racketat,racketatu,
$bio

Nintendo NES cart. published 34 years ago:

Racket Attack (c) 1988 JALECO USA, Inc.

North American release. Game developed in Japan. See the original Famicom version for more information; "Moero!! Pro Tennis [Model JF-17]".

Description from the back cover:

This is no amateur hour. This one's for keeps. The national finals. Will you play tough enough to hear the umpire call "point, set, match!" A million eyes bore into you from the stands. Moments to start... RACKET ATTACK has made you a pro, the toughest, most awesome champ ever to hit center court. You've a power serve and a ferocious backhand. You're fearsome at the net and in the backcourt. On clay or grass you attack. But your opponent knows your game. And he's ready. Screams go up as you step to the base line. It's 100 degrees. Your service. You launch it like a rocket. Ace... Let... Fault! The umpires' call reminds you to hang tough and be consistent. 15 love... 30 love... 40 love... MATCH POINT. Sweating, you grip your racket. The crowd hushes. Can you deliver an ace? Bear down. Psych up. Get tough!

- TECHNICAL -

GAME ID: NES-RE-USA

- TRIVIA -

Released in October 1988 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55474&o=2

$end

$nes=racktriv,
$bio

Nintendo NES cart. published 29 years ago:

Rackets & Rivals (c) 1993 Palcom

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55475&o=2

$end

$a2600=racquetb,racquetb1,racquetb2,
$bio

Atari 2600 cart. published 41 years ago:

Racquetball (c) 1981 Apollo.

You are a racquetball player, and you have accepted the challenge of a formidable opponent. Both combatants enter the arena through the opening in the wall, and the frenzied game begins with the crack of the racquet against the first ball. The pace is fast and furious as the ball recoils from the backboard at ninety miles per hour. Are you fast enough to react in time to return the ball? Can you endure the fast pace and vanquish the opponent? If you are willing to try, it will leave you as breathless as a real game on a real court. WARNING: Don't let your opponent ace you...

- TECHNICAL -

Model AP2003

- SCORING -

Scoring is identical with the official racquetball rules. When you serve the ball, it must hit the front wall before touching the floor. The other player can return the ball before it bounces on the floor, but must not let it bounce on the floor twice. You serve until you miss. If you are serving when your opponent misses, you get one point.
NOTE: You only make points when you are serving. The first player earning twenty-one points wins.

- STAFF -

Programmer: Ed Salvo
Sound: Bryon Parks

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50849&o=2

$end

$a2600=racquetbe,racquetbe1,
$bio

Atari 2600 cart. published 41 years ago:

Racquetball (c) 1981 Apollo, Inc.

PAL release. Game developed in USA. For more information, please see the NTSC release's entry; "Racquetball [Model AP2003]".

- TECHNICAL -

GAME ID: AP-2003

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=284865&o=2

$end

$apple2_flop_orig=racter,
$apple2_flop_clcracked=racter,
$bio

Apple II 5.25 disk. published 37 years ago:

Racter (c) 1985 Mindscape, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229229&o=2

$end

$info=rdaction,
$bio

Arcade Video game published 35 years ago:

Rad Action (c) 1987 World Games.

North American release. Game developed in Japan. See the original for more information; "Ninja Kid-II".

- TECHNICAL -

Game ID : UPL-87003

- TRIVIA -

Rad Action was released in July 1987 by World Games in the USA. Licensed from UPL.

- SERIES -

1. Ninjakun Majou no Bouken (1984)
2. Vs. Ninja Jajamaru-kun (1985)
3. Rad Action (1987)

- PORTS -

* CONSOLES: 
[US] Sony PlayStation 4 [PSN] (oct.27, 2015) "Arcade Archives - Ninja-Kid II [Model CUSA-03374]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2152&o=2

$end

$a2600=radact,
$bio

Atari 2600 cart. published 32 years ago:

Rad Action Pak (c) 1990 HES [Human Engineered Software]

Contains 4 Activision games:
"Kung-Fu Master [Model AG-039]"
"Frostbite [Model AX-031]"
"Freeway [Model AG-009]"
"Chopper Command [Model AX-015]"

- TECHNICAL -

Model 559

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50850&o=2

$end

$info=radm,radmu,
$vgmplay=radm,
$bio

Arcade Video game published 32 years ago:

Rad Mobile (c) 1990 Sega.

Another in the long line of ground-breaking racing games from Sega, Rad Mobile is a twenty-stage race across America; starting in Los Angeles and finishing in New York. With the game's release, Sega yet again introduced new gameplay elements to the genre, primarily in the form of dynamic weather effects. Sega's 1989 racer, "Turbo Out Run", also included limited weather effects, but they were far less prominent as a gameplay feature and a good deal less impressive than they are here.

Another Sega innovation is that many of Rad Mobile's stages have banked corners; with the car's cockpit view tilting to match the driving surface. Some stages also have police patrols, and players must either avoid or outrun the police cars or risk being pulled over. Being pulled over will result in a loss of valuable seconds.

In addition to the tight time limit, rival drivers (represented as red cars) and heavy, two-way traffic, players now had to contend with heavy rain, thick fog and darkness. Windscreen wipers and headlights had to be manually switched on by the player which, together with the first-person in-car view, gave a more realistic and interactive feel to standard but undeniably superb racing action.

- TECHNICAL -

Deluxe model

Runs on the Sega "System 32" hardware.

Players: 1
Control: paddle
Buttons: 2

- TRIVIA -

Even if the title screen says '1990', the game was released in February 1991 in Japan.

Also released as "Rad Mobile [Upright model]".

Rad Mobile was Sega's first 32bit arcade game. 

Sega's legendary game mascot, Sonic The Hedgehog, is shown in this game dangling from the player's rear view mirror. This is actually the first time Sonic ever appeared in a video game.

Round 17 (Pittsburgh) is driven after dark, but the game doesn't display a notification obliging you to turn the light on, unlike on previous rounds.

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Formula : G.S.M. Sega 5 - PCCB-00059) on April 21, 1991.

A Rad Mobile unit appears in the 1992 movie 'Encino Man'.

- UPDATES -

The US version is slightly different, it has the "Winners Don't Use Drugs" screen. Moreover, the speed is shown in a mile per hour.

- TIPS AND TRICKS -

* Rad Mobile's stages and relative driving conditions are as follows : 
1. Los Angeles - Day
2. Mojave Desert - Day (2-way drive)
3. Las Vegas - Night
4. Provo - Rain (features police patrol cars)
5. Salt Lake City - Day
6. Rocky Mountains - Day (2-way drive)
7. Cheyenne - Thunder Storm (features police patrol cars)
8. Lincoln - Night
9. Omaha - Day
10. Kansas City - Fog (features police patrol cars)
11. St. Louis - Night
12. Springfield - Rain (2-way drive)
13. Chicago - Day
14. Indianapolis - Night
15. Cincinnati - Day (features police patrol cars)
16. Columbus - Dusk
17. Pittsburgh - Night
18. Washington - Fog (features police patrol cars)
19. Philadelphia - Day
20. New York - Day

* The two-lane, oncoming traffic levels, such as the Rocky Mountains, are easier than they appear. Rather than trying to pass cars on the left and risk a head-on collision, pass them on the right. This is particularly good advice for the Rocky Mountains stage as it's possible to fall over the cliff edge that is situated on the left-hand side of the course.

* A truck is blocking the route on round 12. You have to drive onto the rail tracks to avoid collision with it. Stay on these tracks until you see "DANGER" sign just before the "Round 12 end" banner. Then go back onto the road. Don't slow down on this round; the train's speed is more or less the same as the player's car.

* There are at least two endings to this game depending on what place the player finishes in and whether or not he or she used any shortcuts. The best ending is achieved by finishing in first place without using any shortcuts.

- SERIES -

1. Rad Mobile (1990)
2. Rad Rally (1991)

- STAFF -

Developed by Sega-AM2.

- PORTS -

* CONSOLES:
[JP] Sega Saturn (1994) "Gale Racer [Model GS-9003]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2153&o=2

$end

$nes=radracr2,
$bio

Nintendo NES cart. published 32 years ago:

Rad Racer II (c) 1990 Square Company, Limited.

Feel the exhilaration of road racing with lightning fast Turbo Boost acceleration to 250 miles per hour! Plus the sensational ups and downs of zooming over rugged terrain in the hottest cars on the road today. All it takes to handle the action is skill, reflexes and nerves of steel.

Rad Racer II gives you all-out access to 8 of the most challenging race courses ever, including the streets of New York City, Las Vegas and San Francisco. You'll feel more sense of speed and more responsiveness than ever before. And you can test your skills in both nighttime and daytime driving conditions. With realistic new graphics, dynamite new music and perilous new challenges - including dizzying spin-outs that make Rad Racer II the most fun you've ever had behind the wheel!

- TECHNICAL -

GAME ID: NES-QR-USA

- TRIVIA -

Released in June 1990 in the USA.

- TIPS AND TRICKS -

* Continue Game : When you lose a race, hold A and press Start. This will let you continue on your current level.

* Drive At Night : At the title screen, hit the B Button 8 times, then hold the Up/Right diagonally and press Start.

* Stage Skip : At the title screen, hold the Up/Left diagonally, press the B Button once for each stage that you want to skip and then press Start.

- SERIES -

1. Rad Racer (1989)
2. Rad Racer II (1990)

- STAFF -

Music by : Nobuo Uematsu

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55477&o=2

$end

$info=pc_radr2,
$bio

Nintendo PlayChoice-10 cart. published 32 years ago:

Rad Racer II (c) 1990 Nintendo of America.

PlayChoice-10 version. For more information about the game itself, please see the original NES version.

- TECHNICAL -

Nintendo PlayChoice-10 hardware
Game ID : QR

Main CPU : Zilog Z80 (@ 4 Mhz), N2A03 (@ 1.789772 Mhz)
Sound Chips : Zetex N2A03 (@ 1.789772 Mhz), DAC

Players : 2
Control : 8-way joystick
Buttons : 2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1821&o=2

$end

$nes=radracer,radraceru,
$bio

Nintendo NES cart. published 35 years ago:

Rad Racer (c) 1987 Nintendo of America, Inc.

North American release. Game developed in Japan. See the original Famicom version for more information; "Highway Star [Model SQF-HI]".

Description from the back cover:

This is no ordinary game pak. This is Rad Racer. Nintendo's thrilling 3-D video game Rad Racer comes action-packed with revolutionary 3-D technology and 3-D glasses (they're free inside) that will have you really believing you're in the middle of a cross-country rally race - cruising along at 200 miles per hour!

Rad Racer takes you through 8 treacherous race courses including the Los Angeles Nightway, the San Francisco Highway and the Grand Canyon. Choose the Ferrari and you'll enter a Super Machine competition where you'll race against Corvettes and Lamborghinis. Select the F-1 Machine and you'll compete against incredibly fast cars.

Whether it's Ferrari or F-1, 3-D or regular mode, Rad Racer's hairpin curves, daredevil turns and realistic action will bring home all the fun and excitement of real rally racing. Think you're up to it? Then drivers, start your engines. It's Rad Racer!

- TECHNICAL -

GAME ID: NES-RC-USA

- TRIVIA -

Released in October 1987.

- TIPS AND TRICKS -

* Continue Game : When you lose a race, hold A and press Start. This will let you continue on your current level.

* Drive At Night : At the title screen, hit the B Button 8 times, then hold the Up/Right diagonally and press Start.

* Stage Skip : At the title screen, hold the Up/Left diagonally, press the B Button once for each stage that you want to skip and then press Start.

* View Game Ending : Once you select your vehicle, press the B button 64 times. Then, hold Up/Right diagonally and finally press Start to view the game ending.

- SERIES -

1. Rad Racer (1989)
2. Rad Racer II (1990)

- STAFF -

Music by : Nobuo Uematsu

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55476&o=2

$end

$info=pc_radrc,
$bio

Nintendo PlayChoice-10 cart. published 33 years ago:

Rad Racer (c) 1989 Square.

- TECHNICAL -

Nintendo PlayChoice-10 hardware
Game ID : RC

Main CPU : Zilog Z80 (@ 4 Mhz), N2A03 (@ 1.789772 Mhz)
Sound Chips : Zetex N2A03 (@ 1.789772 Mhz), DAC

Players : 2
Control : 8-way joystick
Buttons : 2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1820&o=2

$end

$nes=radrackt,
$bio

Nintendo NES cart. published 31 years ago:

Rad Racket - Deluxe Tennis II (c) 1991 American Video Entertainment

Six of the best international players have gathered to compete for a fortune in cash, plus the prestige that comes with winning the RAD RACKET trophy.

The competition is fierce. You've fought long and hard to get this far. You're gonna have to keep on winning tomake it to the top.

Play singles or team up with a friend and play doubles. Either way you will experience the thrill of victory or the agony of defeat as you face off in a test for the best.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55478&o=2

$end

$info=radr,radru,radrj,
$bio

Arcade Video game published 32 years ago:

Rad Rally (c) 1991 Sega Enterprises, Limited.

An update of Sega's "Rad Mobile", Rad Rally offered a choice of 4 different courses (Sunset, Rain, Night and Mountain). A fully working rear view mirror was introduced and arcade operators were also given the option of a link-up cabinet for 2-player, head-to-head racing.

- TECHNICAL -

Runs on the Sega "System 32" hardware.

Players: 1
Control: paddle
Buttons: 1

- TRIVIA -

Rad Rally was released in June 1991.

- UPDATES -

The US version is slightly different, it has the "Winners Don't Use Drugs" screen.

- SERIES -

1. Rad Mobile (1990)
2. Rad Rally (1991)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2154&o=2

$end

$cpc_cass=radramp,
$bio

Amstrad CPC cass. published 33 years ago:

Rad Ramp Racer (c) 1989 Mastertronic, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98814&o=2

$end

$spectrum_cass=radrampr,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Rad Ramp Racer (c) 1990 Mastertronic, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80404&o=2

$end

$c64_cass=radrampr,
$bio

Commodore C64 cass. published 32 years ago:

Rad Ramp Racer (c) 1990 Virgin Mastertronic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186623&o=2

$end

$cpc_flop=radrampr,radrampr01,radrampr02,radrampr03,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Rad Ramp Racer Cracked (c) 1990 GPA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121783&o=2

$end

$msx2_flop=radvfort,radvfortb,radvforta,
$bio

MSX 2 disk. published 31 years ago:

Rad van Fortuin (c) 1991 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101977&o=2

$end

$coco_cart=radwar,
$bio

TRS-80 CoCo cart. published 35 years ago:

RAD Warrior (c) 1987 Tandy Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53462&o=2

$end

$apple2_flop_orig=radwarr,
$apple2_flop_clcracked=radwarr,
$bio

Apple II 5.25 disk. published 35 years ago:

Rad Warrior (c) 1987 Epyx, Inc.

Port from the C64 version.

- STAFF -

Programmer: Craig B. Seastrom

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40345&o=2

$end

$nes=radac,
$bio

Radac Tailor-Made (c) 19?? Tokyo Shoseki

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54533&o=2

$end

$tvc_flop=radar,
$bio

Videoton TVC disk. published 35 years ago:

Radar (c) 1987 Flighter Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112267&o=2

$end

$apple2_cass=radarint,
$bio

Apple II cass. published 44 years ago:

Radar Interceptor (c) 1978 Powersoft, Inc.

- TECHNICAL -

GAME ID: AHG0125

- STAFF -

By: Bob Bishop

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135930&o=2

$end

$a2600=radarloce,
$bio

Atari 2600 cart. published 33 years ago:

Radar Lock (c) 1989 Atari Corporation.

PAL release. Game developed in USA. For more information, please see the NTSC release's entry; "Radar Lock [Model CX26176]".

- TECHNICAL -

Model CX26176P

- PORTS -

* CONSOLES: 
[EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" 
[EU] Sony PS2 (feb.18, 2005) "Atari Anthology [Model SLES-53061]" 
[EU] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.1" 

* COMPUTERS: 
[EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83006&o=2

$end

$a2600=radarloc,
$bio

Atari 2600 cart. published 33 years ago:

Radar Lock (c) 1989 Atari Corporation.

The object of the game is to use your state-of-the-art delta-wing fighter to defeat the enemy fleet in air combat. Your fighter plane is equipped with guided missiles, proximity missiles, and rapid-fire machine guns. The game consists of five missions of increasing difficulty.

When the game begins, your jet starts up, increases speed, and takes off from the air field. The scene then switches to the combat screen.

At the end of each mission, you must refuel in flight. Use the left controller's fire button to control your speed during the in-flight refueling sequence. Hold down the button to accelerate, and release the button to return to normal flying speed. Using the long-range radar and missile lock, fly to the fuel tanker. When you are close to it, the tanker will lower its fuel hose. Once the nose of your jet is locked into the fuel hose, your mission is complete. You receive bonus points for your remaining fuel and weapons and then advance to your next mission.

- TECHNICAL -

Model CX26176

- TRIVIA -

This game is based on code of Solaris. Hidden in the ROM is the (backwards) name of the game's developer: N GUOD.

Export releases:
"Radar Lock [Model CX26176P]"

- SCORING -

Drone: 50 points.
Interceptor: 100 points.
Escorter: 250 points.
Stealth Fighter: 400 points.
Patroller: 500 points.
Bomber: 950 points.
Super Bomber: 2,000 points.

At the end of each mission, you score bonus points as follows:
Each gallon of fuel remaining: 1 point.
Each bullet remaining.: 1 point.
Each missile remaining: 350 points.
Completing the mission: 801 points.

- STAFF -

Programmer: Doug Neubauer

- PORTS -

* CONSOLES: 
[US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" 
[US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" 
[JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" 
[US] Sony PlayStation 4 (oct.18, 2016) "Atari Flashback Classics Vol.1" 
[US] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.1" 

* HANDHELDS: 
[US] Nintendo DS (mar.8, 2011) "Atari Greatest Hits Vol.2 [Model NTR-BR7E-USA]" 

* COMPUTERS: 
[US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" 
[US] Steam (mar.24, 2016) "Atari Vault [Model 400020]" 

* OTHERS: 
[US] "Atari Flashback 2" (2005) 
[US] "Atari Flashback 2+" (feb.22, 2010)
[US] "Atari Flashback 3" (sept.16, 2011) by AtGames
[US] "Atari Flashback 4" (nov.13, 2012) by AtGames
[US] "Atari Flashback 5" (oct.1, 2014) by AtGames
[US] "Atari Flashback 6" (sept.15, 2015) by AtGames
[US] "Atari Flashback 7" (oct.1, 2016) by AtGames
[US] "Atari Ultimate Portable Game Player" (nov.2016) by AtGames

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50852&o=2

$end

$gameboy=radarmis,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Radar Mission [Model DMG-RM-USA] (c) 1991 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66811&o=2

$end

$gameboy=radarmisj,
$bio

Nintendo Game Boy Cart. published 32 years ago:

Radar Mission [Model DMG-RMA] (c) 1990 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66813&o=2

$end

$vic1001_cart=radarrr,radarrr1,
$bio

Commodore VIC-20 cart. published 41 years ago:

Radar Rat Race (c) 1981 Commodore, Ltd.

- TRIVIA -

The message THIS PROGRAM WAS CREATED BY –BILL HINDORFF- NOV. 5, 1981  VIC COMMANDOS K. OF P., USA can be found in the code. K of P most likely means King of Prussia, PA, though it’s unknown what VIC Commandos means.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86902&o=2

$end

$vic10=radarrr2,radarrr,radarrr1,
$bio

Commodore MAX cart. published 40 years ago:

Radar Rat Race (c) 1982 Commodore

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53678&o=2

$end

$info=radarscp,radarscp1,radarscpc,
$bio

Arcade Video game published 43 years ago:

Radar Scope (c) 1979 Nintendo.

As captain of the Sonic Spaceport, players must defend their station against enemy spaceships called Gamma Raiders, which attack with vengeance and swiftly retreat to formation. The object of the game is to destroy 48 enemy Gamma Raiders before there is total disintegration of all the Spaceports on the player's side.

Players can counterattack with the Rapid-Fire Laser Blaster which zooms the lasers over the three-dimensional-esque field of curving vectors, while it intercepts enemies. The lower on the radar screen that you destroy a Gamma Raider, the more points will be earned. If exploding decoys damage the Sonic Spaceport, the Laser Blaster's firing speed will reduce. The Laser Blaster's "Damage Meter" will light up as damage is incurred and when fully illuminated, will weaken the Laser Blaster's offensive powers. To reverse this, the players must attack and destroy all remaining Gamma Raiders.

Players are given a wide range of flexibility in controlling the difficulty levels of the game. Extra Spaceports are awarded at 7,000, 10,000, 15,000 and 20,000 points, as determined by the players. The initial number of Spaceports may also be pre-programmed at 3, 4, 5 or 6. When the required number of spaceships is destroyed, players receive an extra point bonus.

- TECHNICAL -

Radar Scope was available in three different dedicated cabinets. The upright cabinet was the same design used for the "Donkey Kong" series. It was red in color and had sticker side-art of a spaceship. The monitor bezel and control panel were designed to mimic the view from inside the cockpit of a spaceship. While the marquee showed an image of a blue and red 'Radar Scope' logo on a field of stars. The cocktail version came in a white-topped cabinet and was only decorated with an instruction card underneath the glass. The final version was a big environmental unit that completely enclosed the player inside (to better hear all that 'Laser Sound'). All the Radar Scope advertisements showed the environmental version. It used the same side-art as the upright, and had a 'Radar Scope' logo silk-screened on the back window. All versions used a 'Nintendo Compatible' Sanyo monitor.

Main CPU : Zilog Z80 (@ 3.072 Mhz), I8035 (@ 400 Khz)
Sound Chips : Discrete circuitry

Players : 2
Control : Joystick 2-way
Buttons : 1 (FIRE)

- TRIVIA -

Radar Scope was released in December 1979 in Japan and was the first game that Shigeru Miyamoto worked on.

The game was outside Japan in November 1980. Unfortunately, it did not sell very well. Of the 3000 games made, roughly 2000 were converted into "Donkey Kong". This lead to two variations of Donkey Kong cabinets: the harder to find red cabinet and the traditional blue cabinet.

- STAFF -

Graphics by: Shigeru Miyamoto
Composer: Hirokazu Tanaka

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2155&o=2

$end

$info=radarzon,radarzon1,
$bio

Arcade Video game published 40 years ago:

Radar Zone (c) 1982 Century Electronics.

- TECHNICAL -

Main CPU : S2650 (@ 894.886 Khz)
Sound CPU : S2650 (@ 894.886 Khz)
Sound Chips : (2x) DAC, TMS5110 (@ 640 Khz)

Screen orientation : Vertical
Video resolution : 248 x 240 pixels
Screen refresh : 60.00 Hz
Palette Colors : 16

Players : 2
Control : 4-way joystick
Buttons : 2

- TRIVIA -

Released in August 1982.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2156&o=2

$end

$info=radarzont,
$bio

Arcade Video game published 40 years ago:

Radar Zone (c) 1982 Tuni Electro Service, Incorporated.

Licensed from Century Electronics. For more information about the game itself, please see the original Century Elec. entry.

- TRIVIA -

Released in August 1982.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=38786&o=2

$end

$a2600=radar,
$bio

Atari 2600 cart. published 39 years ago:

Radar (c) 1983 CCE.

Clone of Panda's "Exocet [Model 109]".

- TECHNICAL -

Model C-867

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50851&o=2

$end

$apple2gs_flop_misc=rade,
$bio

Apple IIGS disk. published 30 years ago:

RADE (c) 1992 Morgan Davis Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=197503&o=2

$end

$nes=radia,radiaj,
$vgmplay=radiaj_nes,
$bio

Nintendo Famicom cart. published 31 years ago:

ラディア戦記 — 黎明篇 — (c) 1991 Tecmo, Limited.
(Radia Senki - Reimei Hen)

Radia Senki follows a cast of characters trying to stop the domination of Lemuria by Gadiss, a political leader. The protagonist suffers from amnesia at the beginning of the game, but he does regain his memories by the conclusion of the story.

- TRIVIA -

Released on November 15, 1991 in Japan. Though an English release was at one point planned, it was never released outside Japan, with only a prototype ever made.

The title of this game translates from Japanese as Chronicle of the Radia War.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54534&o=2

$end

$info=rsgun,
$stv=rsgun,
$bio

Sega ST-V cart. published 24 years ago:

Radiant Silvergun (c) 1998 Treasure.

Sometime in the future, scientists have discovered a diamond-shaped alien device deep in space. The mysterious alien device detonates while being probed, starting a chain reaction which destroys the entire planet. Fortunately, there's a group of slap-happy space cadets who are up in orbit who aren't affected by the explosion, but witness it, so they decide to do something about it - which means finding a way to travel back in time to avert the catastrophe before it happens!

Radiant Silvergun is a vertically scrolling shoot-em-up rendered with a superb mix of 2 & 3-D graphics, and is widely considered to be the finest ever game of its type in what is a very crowded genre.

Part of the reason for the game's huge success is in the implementation of its weapons system. Unlike other shoot-em-ups, all of the game's weapons are available to the player from the very beginning. Silvergun's control panel consists of 3 different fire buttons, each of which activates a different weapon; either 'Vulcan', 'Homing' or 'Spread'. In addition, players can activate 4 extra weapons using a combination of the t3 fire buttons. These are :

* A + B = Homing Plasma 
* A + C = Backwards Wide Shot 
* B + C = Homing Spread 
* A + B + C = Radiant Sword

At the start of a game, the player's weapons are very weak, but they can be 'powered-up' by shooting same-coloured enemies (chaining), in a fashion similar to gaining experience for a weapon in a role playing game.

- TECHNICAL -

Runs on the "ST-V [Sega Titan Video Game System]" hardware.
Cartridge ID: 610-0374-98

Players: 2
Control: 8-way joystick
Buttons: 3

- TRIVIA -

Radiant Silvergun was released in May 1998 in Japan.

Toshiba EMI released a limited-edition soundtrack album for this game (Radiant Silvergun Soundtrack + - TYCY-5613) on 07/08/1998. The soundtrack was so popular that it was reprinted by Absord Music Japan (Radiant Silvergun Soundtrack + - ABCA-5043) on 24/03/2004.

- TIPS AND TRICKS -

* Radiant Silvergun's weapons in detail :
1. VULCAN (A button) : a devastating forward firing set of plasma bursts (heavy fire forwards the enemy). This is potentially the best weapon against any enemy, when at full power it can take down even the toughest enemies in a few shots. The only disadvantage is that it's fire is very concentrated and as such you need to move a lot to avoid fire.
2. HOMING (B button) : green homing pulses which target anything that is hovering around you. Even though it is initially weak, at full power it becomes very powerful and requires less movement than the Vulcan.
3. SPREAD (C button) : a wide shot which goes further the longer you hold down the fire button. A little tip; rapidly press the fire button to create a explosion shield around the front of your ship.
4. HOMING PLASMA (A+B buttons) : a double trail of homing lasers which target anything within a 120 degree angle in front of your ship. Moderately powerful, and has a habit of targeting the wrong enemy.
5. TAILGUN (A+C buttons) : a Thunderforce-style tailgun shot which is invaluable in many areas; especially the areas where you get attacked repeatedly from behind.
6. LOCK-ON SPREAD (B+C buttons) : slow moving but powerful shots which target anything in close range. (NOTE - THIS IS THE ONLY WEAPON THAT CAN LOCATE THE SECRET DOGS).
7. RADIANT SWORD (A+B+C buttons) : the game's most powerful weapon. Collecting ten pink bullets with the sword powers up the RSG meter, once full you can use the Hyper Sword and destroy almost everything on the screen.

* Chain bonus : break the same color enemies 3 times without a break.

* Secret bonus : break the enemies with Red -> Blue -> Yellow. If you destroy the enemies with the following pattern, will get 2 Chain Bonuses and 1 Secret Bonus [Red ->Red->Red->Blue->Yellow->Yellow->Yellow]

* Weapon bonus
1) Vulcan : Hit over 200 times without a break.
2) Homing : Hit over 300 times without a break.
3) Spread : Hit 16 times before Spread explodes.
4) Homing Plasma : Hit over 10 seconds against 1 enemy.
5) Back Wide : Hit over 300 times within 2 seconds.
6) Lock on Spread : Hit an explosion over 15 seconds.
7) Radiant Sword : Hit over 5 seconds.

* Secret character Merry Dogs : You can find secret character called 'Merry Dogs' by Lock on Spread. For example : at the starting of 1st Stage, Merry Dogs is hidden in lower-right position on screen.

- SERIES -

1. Radiant Silvergun (1998)
2. Ikaruga (2001)

- STAFF -

Directed/Produced by : Hiroshi Iuchi
Assistant Director : Namie and Merry
Based on Story/Screenplay by : Hiroshi Iuchi
Tyrant Programer : Fukuryu
Zako Enemies Program and Set by : 1998/Nami
Boss Enemies Program by : 2015/Nami
BG, Demo, 5 Bosses, Tool Program : Atsutomo Nakagawa, (133MHz)
Inu Program : Choko Monkey
Object Design : Dad Oginon, Naokiman
Object Design Rookie : E-Suzuki
BG Graphic : Hiroshi Iuchi 11
Character Designed by : Han
Music by : Hitoshi Sakimoto
Sound Effects : S. Murata
Opening, Ending Picture by : Gonzo
English Translation : Haruko Hosaka
Special Thanks : Koji Ohto, Akiyoshi Shinpo, Kaoru Uno
Debug Cooperator : Kji, Shirotg, Waka, Kazuhiko Murakami
Debug Dog : Merry
Executive Producer : Masato Maegawa

- PORTS -

* CONSOLES:
[JP] Sega Saturn (jul.23, 1998) "Radiant Silvergun [Model T-32902G]"
Xbox Live Arcade (2011)

A Sony PlayStation port of this game was planned, but eventually scrapped, as the console did not have enough power to generate the huge amount of sprites the game requires.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2157&o=2

$end

$saturn=rsgun,rsguna,
$bio

Sega Saturn CD published 24 years ago:

Radiant Silvergun (c) 1998 ESP [Entertainment Software Publishing].

- TECHNICAL -

[Model T-32902G]

- TRIVIA -

Developed by Treasure. 

Radiant Silvergun was released on July 23, 1998 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49062&o=2

$end

$info=rad_sinv,
$bio

Dedicated Console published 18 years ago:

Radica Arcade Legends TV Game (c) 2004 Radica Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127181&o=2

$end

$info=rad_tetr,
$bio

Dedicated Console published 18 years ago:

Radica Arcade Legends TV Game [Tetris] (c) 2004 Radica Games.

A Plug and Play dedicated Tetris console made by Radica in 2004. There are several modes of Tetris included, and by connecting the second controller, 2 Player support is added.

- TECHNICAL -

The ROM has a secret debug test mode, that tests system clock, both controllers, the video signal, and the audio signal.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127183&o=2

$end

$info=rad_gen1,
$bio

Dedicated Console published 18 years ago:

Radica Arcade Legends [Genesis Collection Volume 1] (c) 2004 Radica Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127178&o=2

$end

$info=rad_gen2,
$bio

Dedicated Console published 18 years ago:

Radica Arcade Legends [Genesis Collection Vol. 2] (c) 2004 Radica Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266341&o=2

$end

$info=rad_ssoc,
$bio

Dedicated Console published 18 years ago:

Radica Arcade Legends [Sensible Soccer plus] (c) 2004 Radica Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127182&o=2

$end

$info=rad_sf2,rad_sf2p,
$bio

Dedicated Console published 18 years ago:

Radica Arcade Legends [Street Fighter II Special Champion Edition] (c) 2004 Radica Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127180&o=2

$end

$info=rad_sonic,rad_sonicp,
$bio

Dedicated Console published 18 years ago:

Radica Plug & Play: Super Sonic Gold (c) 2004 Radica Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266342&o=2

$end

$famicom_flop=radicalb,
$bio

Nintendo Famicom disk. published 34 years ago:

????????!! ???? (c) 1988 Jaleco Company, Limited.
(Radical Bomber!! Jirai Kun)

- TECHNICAL -

Disk ID: JFD-GRK

- TRIVIA -

Released on July 29, 1988 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65430&o=2

$end

$snes_bspack=radicald,radicalda,
$bio

Radical Dreamers - Nusume Nai Houseki (c) 199? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62001&o=2

$end

$snes=rpm,rpmp,
$bio

Nintendo Super NES cart. published 31 years ago:

Radical Psycho Machine Racing (c) 1991 Interplay

- TRIVIA -

Released in November of 1991 in North America.

Reviews:
May 1992 - Joypad N.8 (Page 148-149) [FR]: 75/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63463&o=2

$end

$snes=rpmj,
$bio

Nintendo Super Famicom cart. published 30 years ago:

Radical Psycho Machine Racing [Model SHVC-V3] (c) 1992 Victor Musical Industries, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62002&o=2

$end

$info=radrad,radradj,
$bio

Arcade Video game published 40 years ago:

Radical Radial (c) 1982 Nichibutsu.

This is an interesting take on the shooter genre, with three unique sections in each stage. You control a tire with the ability to jump and shoot. When you jump, you can only be hit by the enemies in the first stage.

In the first level, you need to dodge or jump over rocks as bat-like enemies rush down the screen, weaving across it. Occasionally a string of enemies will appear that give a bonus of 1000 if you hit them all. You can also pick up bonus items worth 300 points each.

In the second level, you are driving down a busy road. You need to doge cars as they erratically move across the screen. Occasionally an ambulance will drive up the screen, and if it hits a vehicle it will go flying across the screen. Watch out for the blue trucks in this section. Midway through this part, a green truck appears which drops stars. They are worth 500 each. There are broken down vehicles on the road, along with oil slicks. The pickups worth 300 points make a return.

The third level is a bonus round. You continue driving down the road, but now there are only oil slicks. You need to collect as many point pickups as possible. If you die in this section, it jumps to the next level, and you do not lose a life. You get a bonus if you get every pickup. You are then given a bonus based on your time for the last stage.

There is a difficulty spike at the third stage. The extra life is at 50000. You only get one extra life during the course of the game. The game is infinite.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz), NSC8105 (@ 1.5 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.536 Mhz), DAC

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Released in September 1982.

The jingle played in the second zone of every stage is a cover of 'I was Made for Lovin' You' by KISS.

A very rare bootleg version called "Namenayo" has been discovered in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2158&o=2

$end

$snes=radrexu,radrexup,radrexup1,
$bio

Nintendo Super NES cart. published 28 years ago:

Radical Rex (c) 1994 Activision, Incorporated.

- TECHNICAL -

GAME ID: SNS-ARRE-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63465&o=2

$end

$snes=radrex,
$bio

Nintendo Super NES cart. published 28 years ago:

Radical Rex [Model SNSP-ARRP-EUR] (c) 1994 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63464&o=2

$end

$megadriv=radrex,radrexp,
$bio

Sega Mega Drive cart. published 28 years ago:

Radical Rex (c) 1994 Activision, Incorporated.

European release. Game developed in the USA.

- TECHNICAL -

GAME ID: T-130026-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56788&o=2

$end

$megadriv=radrexu,
$vgmplay=radrex_md,
$bio

Sega Genesis cart. published 28 years ago:

Radical Rex (c) 1994 Activision, Incorporated.

- TECHNICAL -

GAME ID: T-130026

- TIPS AND TRICKS -

GAME GENIE CODE: JS2T-2AAW
Select "Options" to go to a Level Select screen.

GAME GENIE CODE: JS2T-2ABL
Select "2 Players" to go to a Level Select screen.  Must be a 1 player game.

GAME GENIE CODE: AAMA-5V9C
Jump higher.

GAME GENIE CODE: AAMA-5P9C
Jump much higher. May want to use the "Auto Warp" code (RE7A-46T0) with this one. Keeps you from bumping into ledges above you.

GAME GENIE CODE: RE7A-46T0
Auto warp to higher ledges when walking into walls, jumping, or skateboarding. When jumping (especially with the high jump codes), you will sometimes hit a ledge above you and be knocked back down. This code warps you to the top of that ledge. When skateboarding, you will be warped to the top of some half loops.

GAME GENIE CODE: AJLA-4A92
Don't fall when walking off ledges (Walk on air). If you are walking uphill and walk off a ledge, you will continue to move upwards until you press the jump button. If you let go of the directional pad, you will slowly float back down. When walking off a straight ledge, you will slowly float down, but can still press Jump. Good for walking over lava, etc.

GAME GENIE CODE: BGZA-2AGT
Player 1 starts with 9 lives (Easy difficulty).

GAME GENIE CODE: CWZA-2AGT
Player 1 starts with 20 lives (Easy difficulty).

GAME GENIE CODE: RZFT-46X6
Invincibility (non flashing). Can walk thru enemies. Doesn't work on lava.

GAME GENIE CODE: RE5A-46VL
Invincibility (flashing). Can walk thru enemies. Doesn't work on lava.

GAME GENIE CODE: SWZA-3GK8 ARZA-2ACA
Start with more fire power (longer flame).

GAME GENIE CODE: SWZA-3GK8 A0ZA-2ACA
Start with max fire power (much longer flame).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57361&o=2

$end

$segacd=radrex,
$bio

Sega CD published 28 years ago:

Radical Rex [Model T-130035] (c) 1994 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60791&o=2

$end

$info=radcl_l1,radcl_g1,radcl_p3,
$bio

Pinball published 32 years ago:

Radical! (c) 1990 Midway Mfg.

- TECHNICAL -

Midway System 11C
Model Number : 2015

Main CPU : M6808 (@ 1 MHz)
Sound CPU : Motorola M6809 (@ 2 MHz)
Sound chips : Yamaha YM2151 (@ 3.579545 MHz), DAC, HC55516

- TRIVIA -

Released in September 1990.

1,315 units were produced.

- STAFF -

Project Leader : Peter Perry (PP)
Concept and Designer : Dan Langlois (DAN)
Artwork : John Youssi
Software : Dan Lee
Mechanics : Don Sondej (DON)
Electrical : Lou Isbitz, John Boydston, Jeff Jacobs
Music and Sounds : Paul Heitsch

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5388&o=2

$end

$info=radikalb,radikalba,
$bio

Arcade Video game published 24 years ago:

Radikal Bikers (c) 1998 Gaelco.

Radikal Bikers is an abstract racing game set in the Mediterranean, in which players take on the role of a pizza delivery driver. The goal is to deliver pizza before the rival delivery driver and before the timer expires. Each player-character rides an Italian scooter as they navigate through heavy traffic and tight, twisting roads. 

The game has three selectable locations and difficulty levels, appropriately represented as increasingly spicy pizzas: Margherita (easy, set in Milan), Capricciosa (medium, set in Rome) and Diabola (hard, set in Naples). Each location features four races and if players beat four races in a level, they will progress to the next stage for free. The urban setting allows for interaction with many different elements: cars, vans, windows, fences, people, etc. 

Each circuit has many shortcuts and alternate routes, and to further aid the players, numerous power-ups can be picked up:
 * Power Kick - Indicated by the bomb, allows players to blow up cars by kicking them for bonus points.
 * Turbo - Indicated by the letter T, gives a temporary speed boost (incompatible with Power Kick).
 * Extra Points - Indicated by the $, awards a bonus of 3000 points.
 * Extra Time - Indicated by an hourglass, award 1 extra second of time.
 * The Joker - Indicated by the ? gives a random power-up or extra points.

The four selectable player-characters are:
 * Carlo - From "Paolo's Maniak Pizza".
 * Gino - From "Frenzy Mario Pizza".
 * Nina - From "Paolo's Maniak Pizza".
 * Sofia - From "Frenzy Mario Pizza".

- TECHNICAL -

Main CPU : Motorola 68EC020 (@ 25 Mhz), TMS32031 (@ 50 Mhz)
Sound CPU : ADSP2115 (@ 16 Mhz)
Sound Chips : (4x) DMA-driven (@ 16 Mhz)

Players : 1

- TRIVIA -

Released in May 1998.

Licensed to Atari Games.
Licensed to SNK for Japanese sales.

The main characters use a scooter from 'Italjet', a very famous Italian manufacturer now defunct (in 2001), which is also very well known in Spain. The model used in the game is similar to the 'Dragster' model.

- STAFF -

Product Manager: Josep Quingles
Game Designer: Xavi Arrebola G.
Scenary: Toni Lopez, Francesc Fradera
Character: Toni Rodríguez
Animation: Manuel Matamoros
Program: Enric Vives, Diego Campos
Music: Joan Sanmarti
Artistic Adviser: Elisa Anechina

- PORTS -

* CONSOLES:
[EU] Sony PlayStation (1999) "Radikal Bikers [Model SLES-01943]"

* Cancelled :
[EU] Nintendo Game Boy Color: only a prototype cartridge exist.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2159&o=2

$end

$gbcolor=radikal,
$bio

Radikal Bikers [Prototype] (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68638&o=2

$end

$info=radikaldrt,
$bio

Dart game published 11 years ago:

Radikal Darts (c) 2011 Gaelco.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294547&o=2

$end

$cpc_flop=radiopla,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Radio Plans (c) 1987 Unknown [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124910&o=2

$end

$zx81_cass=radio1,
$bio

Radio Programs 1 (c) 198? Practical Wireless

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262340&o=2

$end

$info=c3_rtime,
$bio

Radio Times (c) 199? Maygay.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42310&o=2

$end

$info=radio86,radio16,radio4k,radioram,radiorom,rk7007,rk700716,
$bio

Computer published 36 years ago:

Radio-86RK (c) 1986 Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235559&o=2

$end

$spectrum_cass=radioman,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Radiomania (c) 1991 Zenobi Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80403&o=2

$end

$specpls3_flop=radioman,
$bio

Sinclair ZX Spectrum+3 disk. published 31 years ago:

Radiomania (c) 1991 Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147776&o=2

$end

$info=radirgyn,
$bio

Sega NAOMI cart. published 13 years ago:

Radirgy Noa (c) 2009 MileStone.

A cartoon style shoot'em up.

- TECHNICAL -

Cartridge ID: 841-0062C
Runs on the Sega "NAOMI" hardware.

Players : 2
Control : 8-way joystick
Buttons : 3
=> [A] - Shoot, [B] - Sword, [C] - Special

- TRIVIA -

Released in June 2009. This is the first MileStone game featuring a 2-player simultaneous option.

- SERIES -

1. Radirgy [Model GDL-0032] (2005)
2. Radirgy Noa (2009)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=30160&o=2

$end

$info=radirgy,radirgyo,
$bio

Sega NAOMI GD-ROM published 17 years ago:

ラジルギ (c) 2005 MileStone.
(Radirgy)

A cartoon style shoot'em up.

- TECHNICAL -

GAME ID: GDL-0032

Runs on the Sega "NAOMI GD-ROM System" hardware.

Players: 1
Control: 8-way joystick
Buttons: 3
=> [A] - Shoot, [B] - Sword, [C] - Special

- TRIVIA -

Radirgy was released in October 2005.

Sony Music Entertainment released a limited-edition soundtrack album for this game (Radirgy Soundtrack - SCDC-508) on 22/02/2006.

- SERIES -

1. Radirgy [Model GDL-0032] (2005)
2. Radirgy Noa (2009)

- PORTS -

* CONSOLES:
Sega Dreamcast (2006)
Sony PlayStation 2 (2006)
Nintendo GameCube (2006)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4987&o=2

$end

$pc8801_flop=radish,
$bio

Radish (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92718&o=2

$end

$cpc_cass=radius,
$bio

Amstrad CPC cass. published 35 years ago:

Radius (c) 1987 Players Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98815&o=2

$end

$cpc_flop=radiusca,
$bio

Amstrad CPC type-in published 36 years ago:

Radius Caver - Le Voyageur du Temps (c) 1986 Hebdogiciel [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120607&o=2

$end

$mac_flop=radius,
$bio

Apple Macintosh disk. published 31 years ago:

RadiusWare (c) 1991 Radius

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262652&o=2

$end

$spectrum_cass=radixvii,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Radix VII (c) 1984 Aackosoft [Netherlands]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286832&o=2

$end

$cpc_cass=radzone,
$bio

Amstrad CPC cass. published 36 years ago:

Radzone [Model IA0112] (c) 1986 Mastertronic, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98816&o=2

$end

$apple2_flop_clcracked=rafbatbr,
$bio

Apple II 5.25 disk. published 42 years ago:

RAF - The Battle of Britain (c) 1980 Discovery Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231715&o=2

$end

$nes=rafworld,
$vgmplay=silius_nes,
$bio

Nintendo Famicom cart. published 32 years ago:

RAF World (c) 1990 Sunsoft

A side-scrolling action run and gun shooting game.

In the year 0373 of the new space age calendar, overpopulation of Earth has led to increased demand for emigration to space colonies. Jay McCray, the son of a scientist responsible for development of space colony #428 in the Silius Solar System (SSS), prepares to move there in order to follow in his father's footsteps. However, the space station is obliterated in an explosion, killing the entire research team and destroying all data on board. In his father's home, Jay discovers a floppy disk containing not only the complete SSS colony plans but a personal message from his father asking that he complete the projects should terrorists succeed in destroying the colony. To protect the colony plans and to avenge his father's death, Jay sets out to fight the terrorists responsible for the space colony's destruction.

The player controls a Jay McKray with a blue armor suit and helmet, as he goes on a mission to defeat the terrorist group responsible for his father's death. There are five stages, consisting of the ruins of a space colony, an underground concourse, the enemy's hideout, a flying spaceship, and a factory. The player must fight his way through an assortment of robotic enemies and security systems in order to reach the end of each stage and fight the stage's boss. The controls follow the standard conventions of other side-scrolling action games for the Famicom. The character can lie down, but he can only aim his gun left or right. In addition to the default handgun weapon, the player can switch to one of five additional weapons that can be procured throughout the course of the game (a shotgun, a machine gun, a homing gun, a laser rifle, and a grenade launcher). Each of these special weapons consumes the player's Gun Energy gauge and once it runs out, the player will automatically revert to the default handgun. The player can replenish Jay's health and ammo by retrieving energy capsules dropped by defeated enemies.

- TECHNICAL -

Game ID: TEC-RF

- TRIVIA -

Raf world was originally conceived as a game based on the 1984 film The Terminator. However, Sunsoft lost the license during development and as a result the plot and graphics were altered before release even the intro theme begins similarly to the main theme of terminator. The original copyright text of Terminator franchise and some unknown graphics still remain in the cartridges. 

The game stands out for its detailed graphics, good colors and sound, especially his BSO which is considered one of the best compositions of the Nintendo Famicom.

This Japan version features a different design for the player character than the one used in USA version of the game (which depicted the main character in a blue and white armor suit and without a helmet having his head exposed). A pre-release build of this Japanese version, simply titled Rough, featured the same player character design used for the retail release of the American version.

- TIPS AND TRICKS -

Sound test and extra continue screen: On the title screen, press B 33 times and press start to access the sound test menu (picture on the right). There, you can play any tunes from the game or to increase the stock of continues (up to 9).

- STAFF -

Directer: Vegas, Chow-Mu-Sow
Programmer: Nom, Hiro-Kun, North-River, Sleepy. H
Graphic Designer: You-Ri, Idaten, Hebereke, N. Habari, Masashi
Music Staff: Nobuyuki, About. SS, Marumo, N. Kodaka, Mabochan
Special Thanks: Hero, Asshi, Dagawa-R, J. Moon, Kitachin, Ring Ring, Mac, Right Hand, Nori

- PORTS -

* CONSOLES:
Sony PlayStation (2002) "Memorial Series Sunsoft Vol.5 [Model SLPS-03397]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54530&o=2

$end

$cpc_flop=raffles,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Raffles (c) 1985 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118939&o=2

$end

$cpc_flop=rafflesa,rafflesa2,rafflesa1,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Raffles (c) 1987 Edge, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121201&o=2

$end

$spectrum_cass=raffles,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Raffles (c) 1988 Edge, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288016&o=2

$end

$amigaocs_flop=raffles,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Raffles (c) 1989 Edge, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74835&o=2

$end

$st_flop=raffles,
$bio

Atari ST disk. published 33 years ago:

Raffles (c) 1989 Edge, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230347&o=2

$end

$cdtv=raffles,
$bio

Commodore Amiga CDTV CD published 31 years ago:

Raffles (c) 1991 Edge, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=194444&o=2

$end

$info=raflesia,raflesiau,
$vgmplay=raflesia,
$bio

Arcade Video game published 36 years ago:

Rafflesia (c) 1986 Sega.

A deep space shooter from Coreland - it has a similar eerie feel to it as in other space shooters such as "Brain" and "4-D Warriors".

The game scrolls vertically as you maneuver your ship through hordes of enemies while collecting the tears of Rafflesia to power up your weapons. Each sector has a large boss enemy to defeat.

Can you survive to reach the final battle against Rafflesia himself?

- TECHNICAL -

Game ID : 834-5753

Runs on the Sega "System 1" hardware.

Players: 2
Control: 8-way joystick
Buttons: 2

- TRIVIA -

Rafflesia was released in March 1986.

Rafflesia is a genus of parasitic flowering plants. The flowers look and smell like rotting flesh, hence its local names which translate to "corpse flower" or "meat flower".

- TIPS AND TRICKS -

Don't forget to collect the flashing orange and blue "tears of Rafflesia". These tears provide your ship with energy.

Be aware that there are two fire buttons in this game: standard and rapid fire. Rapid fire will deplete your energy very quickly, but can get you out of some tough spots. When your ship runs out of energy, you will not be able to fire until you collect more energy.

There are 8 stages, known as areas, in the game. At the end of each area, you'll encounter a boss which will launch waves of enemy ships at you. The boss is not vulnerable until all of the enemy ships are destroyed.

If you manage to destroy the area boss will a full energy bar, you will be awarded with a 50,000 point bonus.

Occasionally, you will encounter a small blue planet which appears to be part of the background. Destroying this planet will earn you a nice amount of bonus points.

- STAFF -

Developed by Coreland.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2160&o=2

$end

$a2600=raftridr,
$bio

Atari 2600 cart. published 40 years ago:

Raft Rider (c) 1982 US Games Corp.

Raft Rider is a single player game. White water everywhere! And hidden in the strong current are any number of dangers lying in wait to capsize your log raft. Your mission is to make your way downstream as far as possible, avoiding treacherous rocks, feisty moose, and sections of tree which have been cut down by a pesky beaver. Skillful maneuvering is not without rewards, however, because there are also gold nuggets appearing in the river, which, when touched, can be accumulated to extend your trek into the wilderness. So, put on your coonskin cap, get on your raft, and ride that white water to glorious high scores! Go ahead, get your feet wet; just try to keep the rest of you dry!

- TECHNICAL -

Model VC2006

- TIPS AND TRICKS -

- Stay relatively close to the center of the river whenever possible. It allows you to reach gold nuggets and open passages faster with less distance to travel.

- Limit movement back and forth across the river, since this causes your raft to move further downstream, making it more difficult to react to... CRASH! (Whoops) oncoming obstacles.

- Gather gold nuggets early in the game - especially in the faster moving river version. It takes a keen touch to collect them at 'fast water' speeds, but keep your coonskin cap on and aim that pole.

- Gathering gold nuggets is a wilderness skill that takes grift, determination, and a keen eye. Better to aim too low than too high - you'll find out why!

- After picking up a gold nugget, be ready to make your next move, but not too soon, or you'll miss it (or even worse, hit it).

- Moose: don't touch these guys with even a ten-foot pole! Steer clear of their antlers, or you will be swallowing tadpoles.

- When the beaver runs across the screen, be alert for the crashing sound warning you of impending danger. He just chopped down a piece of tree that can land anywhere in the river!

- As speed increases, plan ahead for unforeseen accidents. After you drift past an obstacle(s), pole into line with them. Then slalom down the river into wilderness folklore.

- STAFF -

Programmer: Dave Hampton

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50853&o=2

$end

$mbee_flop=raftaway_river,
$bio

Applied Technology Microbee disk. published 38 years ago:

Raft-away River (c) 1984 Wiley, Jacaranda

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290895&o=2

$end

$info=rotdh,
$neogeo=rotdh,
$bio

SNK Neo-Geo AES cart. published 20 years ago:

Rage of the Dragons (c) 2002 Evoga Ent.

- TECHNICAL -

GAME ID: NGH-264

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40396&o=2

$end

$info=rotd,
$neogeo=rotd,
$vgmplay=rotd,
$bio

SNK Neo-Geo MVS cart. published 20 years ago:

Rage of the Dragons (c) 2002 Playmore Corp.

Rage of the Dragons is an original fighting game with 14 selectable fighters plus Abubo (sub-boss, hidden character) and Johann (final boss).

- TECHNICAL -

Runs on the SNK "Neo-Geo MVS" hardware.
Game ID: NGM-264

Players: 2
Control: 8-way Joystick
Buttons: 4
=> [A] Weak Punch, [B] Weak Kick, [C] Strong Punch, [D] Strong Kick

- TRIVIA -

Released in June 2002, Rage of the Dragons is the first fighting game developed by Evoga Entertainment. This game is a collaboration between Evoga (Mexico), Brezza Soft (Japan) and Noise Factory (Japan).

Evoga tried to make a new "Double Dragon" game and attempted to acquire the rights to "Double Dragon" from Technos Japan but they refused to sell. Without the proper rights to use the Double Dragon property, Evoga decided to do a game that pays homage to the Double Dragon series instead. For example, William 'Billy' Lewis, James 'Jimmy' Lewis and 'Abubo' are analogous to the characters Billy Lee, Jimmy Lee and Abobo from "Double Dragon". One funny thing about these Evoga characters is that they appear in Noise Factory's "Matrimeele", which is based on the Power Instinct series by Atlus.

Pupa Salgueiro & Cassandra Murata are the only characters in the game that have two super moves instead of just one. These being the Ultimate Quexada (for Pupa) and a ground version of the White Wave (for Cassandra).

Linda, the famous lady with the whip in the Double Dragon games makes an appearance as one of Abubo's girlfriends in his intro pose as well as in the second Abubo cutscene.

Alice Carroll's name seems curiously inspired in the famous children's book "Alice in Wonderland" and by the name of its author Lewis Carroll. Odd...

Jones features many funny references to Bruce Lee such as his outfit (Bruce Lee's famous outfit in the 'Game of Death' movie), a few of his moves & poses, and a suspicious quote in his ending! :)

The stage of Radel and Annie is a night club called 'Noise Factory' just as one of the 3 companies which worked on the game.

On the parking lot stage, there is a TV screen displaying credits for a movie. It contains Engrish text 'Special Sanks' instead of 'Special Thanks'.

Noise Factory released a limited-edition soundtrack album for this game (Rage of the Dragons Original Arrange Album) on 13/09/2002.

- TIPS AND TRICKS -

* Play as Abubo : at the character select screen, press quickly Up(x4), Down(x3), Left(x2), Right. A little melody indicates that the cheat worked and Abubo should appear on center.

* The game encourages the use of team up attacks. In fact, by finishing each opponent with a team up attack will get you some nice grades & a respectable score! (perfect lifebars with this tip will get you a handsome SSS grade every time!!!) :)

* Jones' air version of his First Impact combo is broken against Alice since the last hit will always miss! Beware! :/

* Johann, the last boss in the game cannot be dizzied since he lacks a dizzy animation, this can be seen by performing a team up attack on him. This makes this already cheap boss even harder to defeat! :/

* After each battle, a rank is determined based on your fighting level. Here are the different levels and the bonus points awarded to the player if he reaches them :
SSS : 100,000 points
SS : 75,000 points
S : 50,000 points
A : 25,000 points
B : 10,000 points
C : 7,500 points
D : 5,000 points
E : 0 point

- STAFF -

Producer : Boss
Directors : Angel Sword, Mamaro, Hidenari Mamoto
Sub. Directors : Mr. Vo, Tetsu
Planners : Mr. Vo, EDU
Main Programmer : Hidenari Mamoto
Sub. Programmers : Kazuaki Ezato, Hirosi Hisikawa
Character Designers : Super Dotter K', Mr. Vo, Mamero, Dessy, Nankin, Bel Mont, Hikaru Suf, Shio Shio Shio, Rinkenedu, Edu, Shuhey Kawasaki, Jaga Danshaku
Background Designers : Miyukichi, Kuramoyan, Reiko Nagasima (Reiko N), Fukkie, MR.Vo, Darb, Shin Ryu
Illustration : Ooma Bunshichiro
Sound Producer : Studio Aqua
Testers : Bel Mont, Orochi, Shin Ryu, G. Miyazaki, Y. Takahasi, S. Adati, Y. Karu, Y. Sinihara
Special Thanks : Y. Jinno, Keiko Ijuu, Muking, Tozani, Vic Dom Cas, Eri San, Moon Dragon, Zhila, Ryuushika, Rau, O-841, Kaiware

- PORTS -

* CONSOLES:
[JP] SNK Neo-Geo AES (Sep. 20, 2002) "Rage of the Dragons [Model NGH-264]"
[US] SNK Neo-Geo AES (Sep. 20, 2002) "Rage of the Dragons [Model NGH-264]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2161&o=2

$end

$psx=ragerace,
$bio

Sony PlayStation CD published 25 years ago:

Rage Racer (c) 1997 NAMCO Hometek, Ltd.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-00403

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111011&o=2

$end

$psx=rageball,
$bio

Sony PlayStation CD published 20 years ago:

Rageball (c) 2002 A1 Games

- TECHNICAL -

GAME ID: SLUS-01461

- TRIVIA -

Released on July 25, 2002 in the USA.

The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111700&o=2

$end

$gameboy=raginfgt,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Raging Fighter (c) 1993 Konami, Inc.

- TECHNICAL -

GAME ID: DMG-OB-USA

- TRIVIA -

Released in June 1993 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66814&o=2

$end

$megadriv=ragnacenk,
$bio

Samsung Super Gam*Boy cart. published 27 years ago:

Ragnacenty (c) 1995 Samsung.

Korean release.

- TECHNICAL -

GAME ID: GM94024JG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56789&o=2

$end

$pc98=ragnarok,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Ragnarøkkr (c) 1994 Glodia.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90452&o=2

$end

$info=pr_rags,
$bio

Rags to Riches (c) 199? Project Coin Machines, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42104&o=2

$end

$info=m4rags,m4ragsa,m4ragsb,m4ragsc,
$bio

Rags To Riches Club (c) 199? Crystal Leisure.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42380&o=2

$end

$x68k_flop=raguna,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Raguna (c) 1990 Azuma Development

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88553&o=2

$end

$neocd=bjourney,
$bio

SNK Neo-Geo CD published 28 years ago:

Raguy (c) 1994 ADK Corp.

- TECHNICAL -

[Model ADCD-001]

- TRIVIA -

Raguy for Neo-Geo CD was released on October 31, 1994 in Japan.

Like most of the Neo-Geo CD conversions, no (or minor) differences can be seen from the original, the main interest was the lowest price of the game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47469&o=2

$end

$info=bjourneyh,
$neogeo=bjourneyh,
$bio

SNK Neo-Geo AES cart. published 31 years ago:

Raguy (c) 1991 Alpha Denshi Company, Limited.

- TECHNICAL -

[Model NGH-022]
50 Mega

- TRIVIA -

This AES version was released 4 months after the MVS release, on July 1, 1991 in Japan.

For more information about this game itself, please refer to the original MVS entry: "Blue's Journey [Model NGM-022]".

Reviews:
November 1991 - Consoles + N.2 [FR]: 90/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48231&o=2

$end

$info=bjourney,
$neogeo=bjourney,
$bio

SNK Neo-Geo MVS cart. published 31 years ago:

Raguy (c) 1991 Alpha Denshi Company, Limited.

Raguy is an environmentally-themed scrolling platform game for one or two players in which the peaceful home planet of Raguy has been invaded by the evil Daruma tribe. The Daruma are polluting the planet as they consume its dwindling resources and time is running out. 

Taking on the role of a heroic young man called 'Blue' (with the second player playing 'Princess Fa' in the two-player game), players must fight through fourteen stages, split over four different worlds, to defeat the Daruma and save the planet's eco system. 

Both Blue and Princess Fa have the ability to stun enemies by hitting them with a large leaf that serves as their default weapon. Once stunned, enemies can be picked up and thrown as projectiles at other enemies. Blue and Princess Fa can also shrink in size in order to access hidden areas, but they are not able to stun enemies while in shrunken form. If only one player is shrunk, they can be picked up by the other player and thrown as a projectile at enemies. Blue and the Princess can also jump on enemies' heads and propel them at other enemies, but if the enemy ricochets and hits the player, the player takes damage.

As well as the default leaf weapon, other weapons in the form of either boomerangs or bombs can be picked up and all weapons can be powered-up three times. Other items that can aid the players' quest include a plant stem that increases player Speed and additional hearts that increase player health.

Flowers are scattered throughout the stages and these are the game's currency to be used in the shops that occasionally appear. There are two different types of shop, offering either tips and advice for overcoming certain obstacles, or health, attribute and weapon power-ups.

At the end of each world players must battle a large boss character. Once the boss has been defeated, the game offers a branching path with players able to choose their next route.

- TECHNICAL -

Runs on the SNK "Neo-Geo MVS" hardware.
Game ID: NGM-022

Players: 2
Control: 8-Way Joystick
Buttons: 3
=> [A] Throw Enemy, [B] Jump, [C] Change Size

- TRIVIA -

Raguy was released in March 1991 in Japan.

This game is known outside Japan as Blue's Journey.

- TIPS AND TRICKS -

There are multiple endings to the game :
- Get a high score to live happily ever after.
- Get a very low score to get the cold shoulder from the princess.
- Beat the game while being cursed.
- If you challenged your rival early in the game he will challenge you again. Beat him to get the princess. Lose to lose the princess. A tie and the princess can't decide.

- STAFF -

Author / Planner : Takashi Hatono
Chief designer : Yohko Igarashi
Scroll designers : Kenichi Sakanishi, Takashi Egashira, Tomoharu Takahashi
Sprite designers : Kazushige Hakamata, Hideyuki Yamada
Programmers : Osamu Iijima, Yuji Noguchi
Music composer : Yuka Watanabe
Sound effect : Hideki Yamamoto
Hard Wearer : Eiji Fukatsu
Sound programmer : Makio Chiba
Character voices : Hideyuki Yamada, Yuka Kurosawa, Yohko Igarashi, Takashi Hatono

- PORTS -

* CONSOLES:
[JP] SNK Neo-Geo AES (jul.01, 1991) "Raguy [Model NGH-022]"
[US] SNK Neo-Geo AES [EU] (jul.01, 1991) "Blue's Journey [Model NGH-022]"
[JP] SNK Neo-Geo CD (oct.31, 1994) "Raguy [Model ADCD-001]"
Nintendo Wii [Virtual Console] [JP] (oct.23, 2007) [Model EAFJ]
Nintendo Wii [Virtual Console] [US] (nov.09, 2007) [Model EAFE]
Nintendo Wii [Virtual Console] [EU] (nov.12, 2007)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=299&o=2

$end

$cpc_cass=raid,
$bio

Amstrad CPC cass. published 37 years ago:

Raid !!! (c) 1985 US Gold, Ltd. [Birmingham, UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98818&o=2

$end

$cpc_flop=raidedsk,raiduk19,raiduk1901,raiduk1902,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Raid !!! [Model SOFT 07002] (c) 1985 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126426&o=2

$end

$nes=raid2020,
$bio

Nintendo NES cart. published 33 years ago:

Raid 2020 (c) 1989 Color Dreams.

The year is 2020 A.D. The evil drug kingpin Pitbull and his army of robots and brainwashed servants have crippled the law enforcement agencies of the world. You must seek out and destroy his communication and computer centers thus putting an end to his evil network of shipping and distribution.

As you confront Pitbull's dealers and robotic 'Cyborg' servants you will seize their drugs and money. The money will enable you to purchase the tools needed to overcome the obstacles in your path. Don't let the beauty of the streets fool you, for you are about to enter a world of laser beams, exploding mines and secret entrances. Engage your enemies as you traverse through the Pier, the Streets of Technopolis, and the Warehouse searching for clues. You will encounter more danger as you pilot a boat across the Swamp and travel through Space to an eventual confrontation with Pitbull himself in the Computer Center!

- TECHNICAL -

Game ID: RD-81003

- TRIVIA -

Raid 2020 was released in North America and exported in Australia only.

The working title was 'Drug Czar'. The game was inspired by the arcade video game "Narc".

- STAFF -

Program: Frank Waung
Graphics: Dan Burke
Music: Dan Burke
Writing: Leo Gilreath
Other: Carrolle Tsai, Jeffrey Gross, Jon Valesh

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55479&o=2

$end

$phc25_cass=raid,
$bio

Sanyo PHC-25 cass. published 39 years ago:

Raid Aérien (c) 1983 Sanyo [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236920&o=2

$end

$nes=raidbungh,
$bio

Nintendo Famicom cart. published 35 years ago:

Raid on Bungeling Bay (c) 1987 FMG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69306&o=2

$end

$msx1_flop=raidbung,
$bio

Raid on Bungeling Bay Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134317&o=2

$end

$msx1_cart=raidbung,
$bio

MSX cart. published 38 years ago:

Raid on Bungeling Bay [Model HBS-G036C] (c) 1984 Sony Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77395&o=2

$end

$nes=raidbungj,raidbungj1,
$bio

Nintendo Famicom cart. published 37 years ago:

Raid on Bungeling Bay (c) 1985 Hudson Soft [Hudson Group].

Raid on Bungeling Bay is a multi-scrolling shooter and conversion of a game originally released in 1984 by Brøderbund for the Commodore 64. The Bungeling Empire is underhandedly plotting to conquer the world by developing a powerful war machine and six secret factories supplying the deadly weapon must be destroyed in order to thwart the Empire's evil plans.

The player pilots an helicopter deep within enemy territory to launch an attack on the highly guarded Bungeling Bay. The helicopter takes off from a plane carrier which is the crux of the gameplay - the ship navigates along a south/north path and landing back on it replenishes the helicopter stock of bombs (to a maximum of 9) and fixes it up.

The screen display also shows important information about the status of the aircraft, such as Score (S), Damage (D), Remaining Factories (F) or the current direction to the plane carrier. This last arrow pointer is especially important since the aircraft carrier can be attacked at any time by the forces of the Empire. Although the helicopter can sustain a fair amount of damage from enemy fire, it will start to tail spin when the damage rating exceeds 100 and will eventually crash. Also, factories are able to defend themselves and get stronger the longer they stay in operation. They produce Gun Turrets, Tanks, Radars, Fighters and Boats. Later in the game, they even start producing two other types of vehicles (the Bomber and the Battleship) that can both sink the plane carrier if left unchecked. Finally, Raid on Bungeling Bay features two play-modes ("Game B" being more difficult than "Game A") and a two simultaneous player option where a second player controls the Bungeling Empire.

- TECHNICAL -

Game ID: HFC-RB

- TRIVIA -

Raid on Bungeling Bay for Famicom was released on February 22, 1985 in Japan for 4900 Yen.

Advertised in Japan as the first Famicom game with a "16-direction scrolling".

- TIPS AND TRICKS -

This game contains a disabled hidden developer's message. It was meant to be triggered with the button code Up + B + Select, pressed before resetting the console. But in the final version, no joypad reading routines are called from the RESET routine, nor is the button code variable saved before resetting, so the message can't be triggered. The only way to enable it is by using the Game Genie code AEEGANAT. The string BY KIKU will appear at the bottom of the screen.

Shouting into the second player controller's microphone calls for fighter planes (an urban legend even says that Japanese kids would commonly scream Hudson!).

- STAFF -

Programmed by: Kikuta Masaaki (KIKU)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54535&o=2

$end

$nes=raidbung,
$bio

Nintendo NES cart. published 35 years ago:

Raid on Bungeling Bay (c) 1987 Broderbund Software, Incorporated.

North American release. Game developed in Japan. See the original Famicom version for more information; "Raid on Bungeling Bay [Model HFC-RB]".

Description from the back cover:

On a tiny, remote planet, the evil Bungeling Empire is creating an awesome war machine. Civilization as we know it seems doomed. One faint hope remains.

A single highly mobile raider might be able to carry out a surgical strike to the heart of The War Machine. Only a fighter pilot of enormous skill and courage could hope to neutralize all six Bungeling islands. Even as you strike at one island, robots repair the damage you've done, attacking again and again with a savage arsenal of destruction.

Who could possibly succeed? Who else but you?
-Realistic helicraft controls
-360 scrolling screen
-5 increasing levels of challenge

- TECHNICAL -

Game ID: NES-BU-USA

- TRIVIA -

Released in September 1987 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55480&o=2

$end

$vic1001_cart=fortknox,
$bio

Commodore VIC-20 cart. published 40 years ago:

Raid on Fort Knox (c) 1982 Commodore, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86903&o=2

$end

$spectrum_cass=raidonle,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Raid on Lethos (c) 1984 Newton, Dave

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288141&o=2

$end

$cpc_flop=raidonsa,
$bio

Amstrad CPC type-in published 30 years ago:

Raid On Saturnville (c) 1992 CPC Infos

- TRIVIA -

Listed as a type-in program in the French magazine: CPC Infos.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124359&o=2

$end

$spectrum_cass=raidmscw,raidmscwa,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Raid over Moscow (c) 1985 US Gold

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80408&o=2

$end

$bbc_cass=raidmosc,
$bio

Acorn BBC/Electron cass. published 36 years ago:

Raid Over Moscow (c) 1986 US Gold

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52287&o=2

$end

$bbcb_flop_orig=raidmosc,
$bio

Acorn BBC Micro B disk. published 36 years ago:

Raid Over Moscow (c) 1986 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125572&o=2

$end

$spectrum_cass=raidmscwdr,raidmscwd2,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Raid Over Moscow (c) 1988 Dro Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226458&o=2

$end

$spectrum_cass=raidmscwam,raidmscwama,
$bio

Raid Over Moscow (c) 198? Americana Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225787&o=2

$end

$c64_cass=raidmosc,
$bio

Raid over Moscow (c) 198? US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229524&o=2

$end

$to_flop=manche,manchea,
$bio

Thomson TO disk. published 35 years ago:

Raid sur la Manche (c) 1987 FIL [France Image Logiciel]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107960&o=2

$end

$cpc_flop=raidsurt02,raidsurt03,raidsurt01,raidsurt,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Raid sur Tenere (c) 1985 Coktel Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120722&o=2

$end

$mo5_cass=raidtene,
$to7_cass=raidtene,
$bio

Raid sur Tenere (c) 198? Coktel Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108517&o=2

$end

$cpc_cass=raidam,
$bio

Amstrad CPC cass. published 37 years ago:

Raid [Model AA 0013] (c) 1985 Americana Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98817&o=2

$end

$info=raiden,raidena,raidenb,raidenkb,raidenub,
$vgmplay=raiden,
$bio

Arcade Video game published 32 years ago:

雷電 (c) 1990 Seibu Kaihatsu.
(Raiden)

In the year 2090, Earth has suddenly become the target of deranged aliens. Following the invasion, a new cutting-edge weapon, the Raiden Supersonic Attack Fighter, based on the destroyed alien craft, is created for humanity's hope for survival.

- TECHNICAL -

Main CPU : (2x) V30 (@ 10 Mhz)
Sound CPU : Zilog Z80 (@ 3.579545 Mhz)
Sound Chips : YM3812 OPL2 (@ 3.579545 Mhz), OKI MSM6295 ADPCM (@ 1MHz)

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 2048

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Raiden was released in April 1990.

The title of this game translates from Japanese as 'Thunder and Lightning'.

Raiden is the name of a Japanese WWI Fighter, the Mitsubishi J2M Raiden.

Licensed to Fabtek for US distribution, to Liang HWA Electronics for Taiwan distribution, to I.B.L. Corporation for Korea distribution and to Wah Yan Electronics for Hong Kong distribution.

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Raiden Densetsu - PCCB-00047) on 05/12/1990.

- TIPS AND TRICKS -

* Items list:
- Red beacon: Gives the Vulcan firepower to the player who obtains it.
- Blue beacon: Gives the Laser firepower to the player who obtains it.
- M: Gives the Nuclear missile sub-weapon to the player who obtains it.
- H: Gives the Homing missile sub-weapon to the player who obtains it.
- 1-UP: Gives the player who obtains it an extra life stock.
- P: Maximizes the players current weapon sets to full power.
- B: Increases bomb stock by one.
- Medal: Gives a score of 300 points.
- Miclus: Seibu Kaihatsu's dragon mascot appears in Raiden and it's series, giving a score of 3,000.
- Fairy: A small humanoid creature that gives whoever obtains it 10,000 points and restores your powers once if you loose one life.

- SERIES -

1. Raiden (1990)
2. Raiden II (1993)
3. Raiden DX (1994)
4. Raiden II NEW (1996)
5. Raiden Fighters (1996)
6. Raiden Fighters 2 - Operation Hell Dive (1997)
7. Raiden Fighters Jet (1998)
8. Raiden Fighters 2 - 2000 Operation Hell Dive (2000)
9. Raiden III (2005)
10. Raiden IV (2007)
11. Raiden V (2016, XBOX One)

- STAFF -

Producer : Hitoshi Hamada (H. Hamada)
Game design : Tetsuya Kawaguchi (T. Kawaguchi)
Programmers : K. Kondo, Tetsuya Kawaguchi (T. Kawaguchi), S. Mori
Graphic design : T. Wada, M. Komazawa, T. Matsuzawa, H. Matsuo
Music & SFX : Akira Satoh (A. Sato)
Hardware design : Y. Segawa

- PORTS -

* CONSOLES:
NEC PC-Engine (1991)
Sega Mega Drive (1991) "Raiden Trad"
Nintendo Super Famicom (1991) "Raiden Densetsu"
Nintendo Super Famicom (1992) "Raiden Trad"
PC Engine Super CD-ROM (04/1992) "Super Raiden"
Atari Jaguar (1994)
Sony PlayStation (1995) "The Raiden Project"
Atari Lynx (1997)
Sony PlayStation (2002) "MajorWave Series"

* COMPUTERS:
FM Towns PC (1991) "Raiden Densetsu"
PC [MS-DOS, CD-ROM]

* OTHERS:
Google Play (dec.2012) Raiden Legacy
Apple App Store (dec.2012) Raiden Legacy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2163&o=2

$end

$info=raidenk,
$bio

Arcade Video game published 32 years ago:

Raiden (c) 1990 IBL Corp.

Korean release. For more information, see the original Japanese release entry.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=113920&o=2

$end

$info=raident,
$bio

Arcade Video game published 32 years ago:

Raiden (c) 1990 Liang HWA Electronics Co., Ltd.

Tawainese release. See the original Japanese version for more information about the game itself.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=113927&o=2

$end

$info=raidenu,raidenua,
$bio

Arcade Video game published 32 years ago:

Raiden (c) 1990 Fabtek, Inc.

North American release. See the original Japanese version for more information about the game itself.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=113928&o=2

$end

$lynx=raiden,
$bio

Atari Lynx cart. published 25 years ago:

Raiden (c) 1997 Telegames

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58848&o=2

$end

$info=raidenm,
$bio

Raiden (c) 199? Gaelco.

Special Spanish release on the Modular System. See the original Seibu release for more information about the game itself.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131386&o=2

$end

$fmtowns_cd=raiden,
$bio

Fujitsu FM Towns CD published 31 years ago:

Raiden Densetsu (c) 1991 KID [Kindle Imagine Develop]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110367&o=2

$end

$snes=raidenj,raidenjp,
$bio

Nintendo Super Famicom cart. published 31 years ago:

Raiden Densetsu (c) 1991 Toei Animation.

- TECHNICAL -

Cartridge ID: SHVC-RD

- TRIVIA -

Reviews:
November 1991 - Consoles + N.3 [FR]: 69/100
March 1992 - Joypad N.6 [FR]: 71/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62003&o=2

$end

$info=raidendxch,
$bio

Arcade Video game published 28 years ago:

Raiden DX (c) 1994 Ideal International Development Corp.

Chinese release. For more information, see the original Japanese release entry.

- TRIVIA -

Raiden DX was released in July 1994 in China.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=113923&o=2

$end

$info=raidendx,raidendxk,raidendxnl,raidendxj,raidendxja,raidendxpt,
$vgmplay=raidendx,
$bio

Arcade Video game published 28 years ago:

雷電DX (c) 1994 Seibu Kaihatsu, Incorporated.
(Raiden DX)

The 3rd installment in the "Raiden" series now featuring 3 stages of play, Training, Novice and Expert.

- TECHNICAL -

Main CPU : V30 (@ 16 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Raiden DX was released in July 1994.

- SERIES -

1. Raiden (1990)
2. Raiden II (1993)
3. Raiden DX (1994)
4. Raiden II NEW (1996)
5. Raiden Fighters (1996)
6. Raiden Fighters 2 - Operation Hell Dive (1997)
7. Raiden Fighters Jet (1998)
8. Raiden Fighters 2 - 2000 Operation Hell Dive (2000)
9. Raiden III (2005)
10. Raiden IV (2007)
11. Raiden V (2016, XBOX One)

- STAFF -

Producer : Hitoshi Hamada (H. Hamada)
Game design : Tetsuya Kawaguchi (T. Kawaguchi)
Chief programmer : Tetsuya Kawaguchi (T. Kawaguchi)
Programmer : S. Mori, K. Sekimori, K. Shouji
Graphics design : T. Wada, M. Matsuzawa, S. Yano, Masaru Ijima (M. Ijima), H. Azuma
Music & SFX : Gou Satou (G.Sato), Akira Satou (A. Sato)
Hardware design : Y. Segawa

- PORTS -

* CONSOLES:
Sony PlayStation (1997) "Raiden DX [Model SLPS-00728]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3296&o=2

$end

$info=raidendxa1,raidendxa2,
$bio

Arcade Video game published 28 years ago:

Raiden DX (c) 1994 Metrotainment.

Hong Kong release. See the original Japanese version for more information about the game itself.

- TRIVIA -

Released in July 1994 in Honk Kong.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=113925&o=2

$end

$info=raidendxg,
$bio

Arcade Video game published 28 years ago:

Raiden DX (c) 1994 Tuning.

German release. See the original Japanese release entry for more information about the game itself.

- TRIVIA -

Released in July 1994 in Germany.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=113924&o=2

$end

$info=raidendxu,
$bio

Arcade Video game published 28 years ago:

Raiden DX (c) 1994 Fabtek, Inc.

North American release. See the original Japanese version for more information about the game itself.

- TRIVIA -

Raiden DX was released in July 1994 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=113926&o=2

$end

$psx=raidendxa,
$bio

Sony PlayStation CD published 25 years ago:

Raiden DX (c) 1997 Seibu Kaihatsu, Inc.

This PSX version includes a PS-exclusive soundtrack, the Viper Phase 1 soundtrack, the arcade original soundtrack, The Master of Raiden encyclopedia and various features.

- TECHNICAL -

GAME ID: SLPS-00728

- TRIVIA -

Released on April 11, 1997 in Japan.

Re-editions:
[JP] "Raiden DX [Model SLPM-86656]" (2000)

- STAFF -

Executive Producer: Hitoshi Hamada
Director: Shuichi Mori
Chief Program: Kazutoshi Shouji
Main Programmer: Nobuyuki Idesawa
Sub Programmers: Masachika Ishikawa, Yoshimasa Fueki
Assistant Programmers: Hiroshi Yoshida, Miho Yoshida, Toshiyasu Akazawa
Technical Superviser: Takayuki Saito
Art Director: Takahide Wada
Main Title Designer: Masaru Ijima
3D Model Designers: Nobuhiro Machino, Tohru Hatsuse, Won Jeong Seo
CG Texture Artists: Masaru Ijima, Takayuki Sasaki, Nobuhiro Machino, Tohru Hatsuse, Won Jeong Seo
Openning Movie Editor: Yasuhiko Yoshihara
Ending CG Artists: Nobuhiro Machino, Tohru Hatsuse, Takahide Wada
Graphics Arrangement: Takahide Wada
Graphics Assistant: Shoichi Yano
Music & Sound Effects: Gou Satou, Norito Tsurumachi, Jun Matsuura
Publicist: Masaru Ijima
Image Artist: Masami Onishi
Special Thanks to: Satoshi Hamabata, Yoritaka Kasai, Chihiro Takahashi, Kenji Nishikawa, Chisato Higashi, Tomoko Honda, Kyoko Mutou, Kenichirou Morino, Eiichi Yamada

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85578&o=2

$end

$info=rdftu,rdftua,
$bio

Arcade Video game published 26 years ago:

Raiden Fighters (c) 1996 Fabtek, Inc.

North American release. Licensed to Fabtek by Japanese company Seibu. See the original for more information.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127233&o=2

$end

$info=rdft,rdftau,rdftj,rdfta,rdftit,rdftadi,rdftam,rdfts,rdftauge,rdftja,rdftjb,rdftgr,rdftgb,
$vgmplay=rdft,
$bio

Arcade Video game published 26 years ago:

Raiden Fighters (c) 1996 Seibu Kaihatsu.

- TECHNICAL -

Seibu SPI Hardware

Main CPU : I386 (@ 25 Mhz)
Sound CPU : Zilog Z80 (@ 7.15909 Mhz)
Sound Chips : YMF271 (@ 7.15909 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Raiden Fighters was released in November 1996.

Licensed to Fabtek for US distribution.

During development, the game was tentatively titled 'Gun Dogs' but was later changed to its current title to take advantage of the popular Raiden name.

- TIPS AND TRICKS -

* Slave Ship : Select any ship, if the ship is on top, hold Up and if the ship is on the bottom, hold Down. Then press Start+Fire+Bomb at the same time to unlock the Slave ship. The ship's speed depends on what ship you're using.

- SERIES -

1. Raiden (1990)
2. Raiden II (1993)
3. Raiden DX (1994)
4. Raiden II NEW (1996)
5. Raiden Fighters (1996)
6. Raiden Fighters 2 - Operation Hell Dive (1997)
7. Raiden Fighters Jet (1998)
8. Raiden Fighters 2 - 2000 Operation Hell Dive (2000)
9. Raiden III (2005)
10. Raiden IV (2007)
11. Raiden V (2016, XBOX One)

- STAFF -

Design & Direction : Showichi Yano
Program : Y. Kasai, T. Saitoh
Object art : N. Machino, T. Sasaki, H. Azuma
Scroll art : C. Takahashi, W. J. Seo
Character making : K. Morino, T. Hatsuse, H. Okumura, K. Mutoh, T. Honda, M. Iwata
CG art : Y. Yoshihara, T. Wada
Sound : G. Satoh
Production : Hitoshi Hamada, S. Mori

- PORTS -

* CONSOLES:
Microsoft XBOX360 (Included in "Raiden Fighters Aces")

* OTHERS:
Google Play (dec.2012) Raiden Legacy
Apple App Store (dec.2012) Raiden Legacy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3287&o=2

$end

$info=rdft22kc,
$bio

Arcade Video game published 22 years ago:

Raiden Fighters 2 - 2000 Operation Hell Dive (c) 2000 Seibu Kaihatsu.

- TECHNICAL -

Seibu SPI Hardware

Main CPU : I386 (@ 40 Mhz)
Sound Chips : (2x) OKI6295 (@ 10.847 Khz)

Screen orientation : Vertical
Video resolution : 240 x 320 pixels
Screen refresh : 54.00 Hz
Palette colors : 6144

Players : 2
Control : 8-way Joystick
Buttons : 4

- TRIVIA -

This '2000' version runs on cheaper hardware and features notoriously inferior sound than the original.

- TIPS AND TRICKS -

* Play as Dark Sword :
1) At the 'Push 1 or 2 player button' screen, hold Fire+Start.
2) Put the cursor on '?'.
3) Press Bomb.
3) or release Fire and press Fire.

* Play as Slave :
1) At the 'Push 1 or 2 player button' screen, hold Bomb+Start.
2) Put the cursor on any plane except 'Miclus'.
3) Press Fire.
3) or release Bomb and press Bomb.

* Play as Fairy :
1) At the 'Push 1 or 2 player button' screen, hold Bomb+Start
2) Put the cursor on 'Miclus'.
3) Press Fire.
3) or release Bomb and press Bomb.

- SERIES -

1. Raiden (1990)
2. Raiden II (1993)
3. Raiden DX (1994)
4. Raiden II NEW (1996)
5. Raiden Fighters (1996)
6. Raiden Fighters 2 - Operation Hell Dive (1997)
7. Raiden Fighters Jet (1998)
8. Raiden Fighters 2 - 2000 Operation Hell Dive (2000)
9. Raiden III (2005)
10. Raiden IV (2007)
11. Raiden V (2016, XBOX One)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3977&o=2

$end

$info=rdft2u,rdft2us,
$bio

Arcade Video game published 25 years ago:

Raiden Fighters 2 - Operation Hell Dive (c) 1997 Fabtek, Inc.

North american release licensed to Fabtek by Seibu. See the original Japanese version for more information.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127232&o=2

$end

$info=rdft2,rdft2a,rdft2j,rdft2aa,rdft2t,rdft2ja,rdft2jb,rdft2it,rdft2jc,rdft2s,
$vgmplay=rdft2,
$bio

Arcade Video game published 25 years ago:

Raiden Fighters 2 - Operation Hell Dive (c) 1997 Seibu Kaihatsu.

- TECHNICAL -

Seibu SPI Hardware

Main CPU : I386 (@ 25 Mhz)
Sound CPU : Zilog Z80 (@ 7.15909 Mhz)
Sound Chips : YMF271 (@ 7.15909 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Raiden Fighters 2 Operation Hell Dive was released in November 1997.

A '2000' version was released in 2000 called "Raiden Fighters 2 - 2000 Operation Hell Dive".

- TIPS AND TRICKS -

* Play As Aegis II-C : At the fighter select screen do the following...
1) Hold Fire and press Start.
2) Move to Aegis IV.
3) Hold joystick to the Up and press Fire.
 
* Play As Blue Javelin : At the fighter select screen do the following...
1) Hold Fire and press Start.
2) Move to Random (?).
3) Hold joystick to the Down and press Fire.
 
* Play As Dark Sword : At the fighter select screen do the following...
1) Hold Fire and press Start.
2) Move to Random (?) and press Fire.
 
* Play As Fairy : At the fighter select screen do the following...
1) Hold Fire and Bomb together and press Start.
3) Move to Random (?).
4) Hold joystick to the Downright and press Fire.
 
* Play As Fairy (Alternate Method) : At the fighter select screen do the following...
1) Hold Fire and Bomb together and press Start.
2) Move to Miclus and press Fire.
 
* Play As Judge Spear : At the fighter select screen do the following...
1) Press Start and move to Random (?).
2) Hold Joystick to the Down and press Start.
 
* Play As Miclus : At the fighter select screen do the following...
1) Hold Fire and press Start.
2) Move to Random (?).
3) Hold joystick to the Downright and press Fire.
 
* Play as Raiden MK-II : At the fighter select screen do the following...
1) Press Start and move to Random (?).
2) Hold joystick to the Right and press Start.
 
* Play As Raiden MK-II Beta : At the fighter select screen do the following...
1) Hold Fire and press Start.
2) Move to Random (?).
3) Hold joystick to the Right and press Fire.
 
* Play As Slave : At the fighter select screen do the following...
1) Hold Fire and Bomb together and press Start.
2) Move to any plane (except Miclus) and press Fire and Bomb together.

- SERIES -

1. Raiden (1990)
2. Raiden II (1993)
3. Raiden DX (1994)
4. Raiden II NEW (1996)
5. Raiden Fighters (1996)
6. Raiden Fighters 2 - Operation Hell Dive (1997)
7. Raiden Fighters Jet (1998)
8. Raiden Fighters 2 - 2000 Operation Hell Dive (2000)
9. Raiden III (2005)
10. Raiden IV (2007)
11. Raiden V (2016, XBOX One)

- STAFF -

Program : T. Saitoh, N. Idesawa, K. Terasaka, M. Ishikawa
Design by : Showichi Yano, T. Saitoh, 
Object art : N. Machino, T. Sasaki, T. Hatsuse, K. Morino, H. Okumura, N. Kato
Scroll art : C. Takahashi, K. Muto, T. Honda
CG art : Y. Yoshihara, T. Wada
Sound : G. Satoh
Produced by : Hitoshi Hamada, S. Mori
Directed by : Showichi Yano

- PORTS -

* CONSOLES:
Microsoft XBOX360 (Included in "Raiden Fighters Aces")

* OTHERS:
Google Play (dec.2012) Raiden Legacy
Apple App Store (dec.2012) Raiden Legacy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3288&o=2

$end

$info=rfjet,rfjeta,rfjetu,rfjets,rfjetj,rfjet2kc,rfjett,rfjetsa,
$vgmplay=rfjet,
$bio

Arcade Video game published 24 years ago:

Raiden Fighters Jet (c) 1998 Seibu Kaihatsu.

The third in the Raiden Fighters series. This opus retains the same intensity and manic gameplay as its predecessors, while introducing several new mechanics. The game contains Normal, Special, and Expert game modes.

The soundtrack consists of fast-paced rave and techno music in a departure from the more melodic pop orientated style of the original Raiden game series.

- TECHNICAL -

Seibu SPI Hardware

Main CPU : I386 (@ 25 Mhz)
Sound CPU : Zilog Z80 (@ 7.15909 Mhz)
Sound Chips : YMF271 (@ 7.15909 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2
=> [A] FIRE, [B] BOMB

- TRIVIA -

Raiden Fighters Jet was released in August 1998.

In Greek mythology, Ixion was king of the Lapiths, the most ancient tribe of Thessaly, and a son of Ares or Antion or the notorious evildoer Phlegyas. Raiden Fighters Jet pays homage to a boss from "Raiden II" and recycles several bosses from previous games in the series.
Level 01's boss is a machine that resembles the twin walkers bosses in Stage 1 of "Raiden II". The Raiden Fighters Jet machine has 4 legs as well, but are completely immobile and act as struts for swiveling treads that provide the machine locomotion.
Level 10's boss is the flying boat in the Train Yard stage of the original "Raiden Fighters".
Level 20's boss is similar to the forest stage giant tank boss from the first "Raiden fighters".
Hummingbird XB-3, the boss of the Bomber Squadron stage in "Raiden Fighters 2", makes an appearance in Level 35 as a mid-boss.
Level 35's final boss is the gigantic flying fortress from the end of Mission 2 in the original "Raiden Fighters".
Level 50's first mid-boss in the giant hover tank from the second stage of "Raiden fighters 2".
Level 50's second mid-boss is the giant tank boss from the Forest Stage of the first "Raiden Fighters".
Level 50's final boss is Red Eye, the true final boss from "Raiden Fighters 2". However it says B-7 instead of XB-7, suggesting it is the production model of the Red Eye in "Raiden Fighters 2".
Phase 1's boss is based on the helicopter boss from the first "Raiden Fighters" with a more difficult attack pattern.

- UPDATES -

A '2000' version was released in 2000 and runs on cheaper hardware with inferior sound.

- TIPS AND TRICKS -

* Secret Characters : In title screen after inserted a credit, hold BOMB button then press START Button. You can select 'Slave' or 'Fairy' in character selection screen.

* Special Mode : In test mode, turn 'Special Mode' item ON. You can select Normal or Special game mode before character selection screen.

* Hidden Miclus / Fairy locations : Scattered throughout the game are hidden 'Miclus' icons, which will dispense many medals when shot. In order to make a Miclus appear, hover over the following spots with minimal movement until the Miclus crawls out from under that spot, where it can then be shot.
Also, there are hidden Fairy objects, which will appear after certain conditions are met. Grab them for points, but beware as they can be killed if shot.

Miclus locations are as follows :
Level 5 : There are a total of 3 Micluses in this level. There are 3 large, circular cannon-turrets throughout the level. Hover over each turret.
Level 15 : Hover over the small, circular bush, which is about the size of your plane. It's on the left side of the screen after crossing the watery area.

Fairy locations are as follows :
Level 5 : Near the end of the level, there is a large, silver, metal object in the middle of the screen running vertically along the railroad tracks. The top of the object is a suspended metal bar that runs from left to right. Hover above the left side of the bar, then fly back and forth in a straight line from one end of the bar to the other. It should blow up, revealing many Fairies.
Level 15 : From the beginning of the level, get a 'Quick Shot!' bonus on every medium-sized plane that you see by destroying them before they have a chance to fire. A Fairy will appear.
Level 15 : Before the boss appears, do not shoot any small tanks. Two small tanks will drive into the boss's path, where they will be run over to reveal two Fairies.

* Get over 30,000,000 points before the level 40 mission to reach the real last stages of the game.

- SERIES -

1. Raiden (1990)
2. Raiden II (1993)
3. Raiden DX (1994)
4. Raiden II NEW (1996)
5. Raiden Fighters (1996)
6. Raiden Fighters 2 - Operation Hell Dive (1997)
7. Raiden Fighters Jet (1998)
8. Raiden Fighters 2 - 2000 Operation Hell Dive (2000)
9. Raiden III (2005)
10. Raiden IV (2007)
11. Raiden V (2016, XBOX One)

- STAFF -

Program: T. Saito, M. Ishikawa, I .Doi
Design: S. Sayo, T. Saito
Object Art: T. Sasaki, K. Morino, T. Hatsuse, Y. Gouma, Y. Fukuyama, N. Ohzeki, N. Matsushita
Music: Yasuhiro Hashimoto

- PORTS -

* CONSOLES:
Microsoft XBOX360 (Included in "Raiden Fighters Aces")

* OTHERS:
Google Play (dec.2012) Raiden Legacy
Apple App Store (dec.2012) Raiden Legacy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3695&o=2

$end

$info=raiden2nl,raiden2i,raiden2e,raiden2dx,raiden2ea,raiden2j,raiden2sw,raiden2f,raiden2k,raiden2es,
$vgmplay=raiden2,
$bio

Arcade Video game published 29 years ago:

雷電II (c) 1993 Seibu Kaihatsu.
(Raiden II)

Excellent sequel to the classic original "Raiden".

- TECHNICAL -

Main CPU : V30 (@ 16 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Raiden II was released in November 1993.

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Raiden II - PCCB-00150) on 18/03/1994.

- SERIES -

1. Raiden (1990)
2. Raiden II (1993)
3. Raiden DX (1994)
4. Raiden II NEW (1996)
5. Raiden Fighters (1996)
6. Raiden Fighters 2 - Operation Hell Dive (1997)
7. Raiden Fighters Jet (1998)
8. Raiden Fighters 2 - 2000 Operation Hell Dive (2000)
9. Raiden III (2005)
10. Raiden IV (2007)
11. Raiden V (2016, XBOX One)

- STAFF -

Producer : Hitoshi Hamada (H. Hamada)
Game design : Tetsuya Kawaguchi (T. Kawaguchi)
Chief programmer : Tetsuya Kawaguchi (T. Kawaguchi)
Programmers : S. Mori, K. Sekimori
Graphics design : T. Wada, M. Matsuzawa, S. Yano, M. Ijima, H. Azuma
Music & SFX : Gou Satou (G. Sato)
Hardware design : Y. Segawa

- PORTS -

* CONSOLES:
Sony PlayStation (1995, "The Raiden Project")

* COMPUTERS:
PC [Windows 95, CD-ROM]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2164&o=2

$end

$info=raiden2g,raiden2eg,
$bio

Arcade Video game published 29 years ago:

Raiden II (c) 1993 Tuning.

German release. For more information, please see the original Japanese release entry.

- TRIVIA -

Released in November 1993 in Germany.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=113922&o=2

$end

$info=raiden2,raiden2eu,raiden2eua,raiden2eub,raiden2u,raiden2eup,
$bio

Arcade Video game published 29 years ago:

Raiden II (c) 1993 Fabtek, Incorporated.

Licensed to Fabtek USA by Seibu Japan. For more information about the game itself, please see the original Seibu entry.

- TRIVIA -

Released in November 1993 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=44410&o=2

$end

$info=raiden2hk,
$bio

Arcade Video game published 29 years ago:

Raiden II (c) 1993 Metrotainment.

Honk Kong release. For more information about the game, please see the original Japanese release entry.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=113921&o=2

$end

$info=r2dx_v33,r2dx_v33_r2,
$bio

Arcade Video game published 26 years ago:

Raiden II New (c) 1996 Seibu Kaihatsu, Incorporated.

A re-release of the original 1993 Raiden II. The only differences with the original are that the levels appear in a slightly different order, and the musical score is different.

- TECHNICAL -

This version is a much smaller PCB than the original.

- TRIVIA -

Raiden II New was released in February 1996.

- SERIES -

1. Raiden (1990)
2. Raiden II (1993)
3. Raiden DX (1994)
4. Raiden II NEW (1996)
5. Raiden Fighters (1996)
6. Raiden Fighters 2 - Operation Hell Dive (1997)
7. Raiden Fighters Jet (1998)
8. Raiden Fighters 2 - 2000 Operation Hell Dive (2000)
9. Raiden III (2005)
10. Raiden IV (2007)
11. Raiden V (2016, XBOX One)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=38785&o=2

$end

$info=raiden3,
$bio

Arcade Video game published 17 years ago:

Raiden III (c) 2005 Moss

- TECHNICAL -

Runs on the "Taito Type X" Hardware.

Screen Orientation: Vertical

Players: 2
Control: 8-Way Joystick
Buttons: 2
=> [A] Shoot, [B] Bomb

- TRIVIA -

Raiden III was released on March 31, 2005.

Raiden III was developed by the Japanese company MOSS with some assistance and license by Seibu Kaihatsu which produced "Raiden" and "Raiden II", and published in Japan by Taito Corp.

- SERIES -

1. Raiden (1990)
2. Raiden II (1993)
3. Raiden DX (1994)
4. Raiden II NEW (1996)
5. Raiden Fighters (1996)
6. Raiden Fighters 2 - Operation Hell Dive (1997)
7. Raiden Fighters Jet (1998)
8. Raiden Fighters 2 - 2000 Operation Hell Dive (2000)
9. Raiden III (2005)
10. Raiden IV (2007)
11. Raiden V (2016, XBOX One)

- PORTS -

* CONSOLES:
[JP] Sony PS2 (sep.2005)
[EU] Sony PS2 (oct.2006)
[US] Sony PS2 (apr.2007)

* COMPUTERS:
[JP] PC [MS-Windows] (mar.2006)
[CN] PC [MS-Windows] (aug.2006)

* OTHERS:
[JP] Yahoo Mobile (apr.2006)
[JP] i-mode (apr.2006)
[JP] EZweb (nov.2006)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3997&o=2

$end

$info=raiden4,
$bio

Arcade Video game published 15 years ago:

Raiden IV (c) 2007 Moss.

- TECHNICAL -

Runs on the "Taito Type X" Hardware.

Screen Orientation: Vertical

Players: 2
Control: 8-Way Joystick
Buttons: 2
=> [A] Shoot, [B] Bomb

- TRIVIA -

Raiden IV made its first location test that was held at Akihabara Hey in July 22-23 2006, on an Egret II system. Its version had 3 difficulties : Light, Original and Strong, as well as including the feature that the 1P has a plasma laser, while the 2P has a proton laser. The GROUND DOOR that opens to reveal the Level 1 boss consists of 'bushes' and 'roads'. Cutscenes are seen showing the first boss exploding, but, it does not show the second boss exploding, however.

The 2nd location test was held again at Hey and at Taito Game World in Shinjuku on October 14-16. The cutscenes showing the boss' destruction is nixed in this version.

The 3rd location test was held at High-Tech Sega in Shibuya and Taito Game World in Shinjuku on December 27th. In this version, the previous idea of having 1P having the plasma laser while 2P has the proton laser was nixed. Instead, players were able to select either plasma or proton laser to play through before starting the main game. 2nd Round for the game after 1st Round was completed is implemented.

The 4th and final location test was held at Shinjuku Gesen Mikado on February 20th 2007. In this version, Flash Shot System's multiplier is increased to 5.0x at maximum. Strong difficulty is nixed, however. The damage power of weapons are readjusted. Enemies that appeared during Stage 2's mid-boss were nixed.

MOSS, Ltd. launched Raiden IV arcade on June 7th 2007.

The boss from level 2 of "Raiden III" makes its appearance as a regular enemy.

- SERIES -

1. Raiden (1990)
2. Raiden II (1993)
3. Raiden DX (1994)
4. Raiden II NEW (1996)
5. Raiden Fighters (1996)
6. Raiden Fighters 2 - Operation Hell Dive (1997)
7. Raiden Fighters Jet (1998)
8. Raiden Fighters 2 - 2000 Operation Hell Dive (2000)
9. Raiden III (2005)
10. Raiden IV (2007)
11. Raiden V (2016, XBOX One)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11562&o=2

$end

$psx=raidenpjj,
$bio

Sony PlayStation CD published 27 years ago:

Raiden Project (c) 1995 Seibu Kaihatsu, Inc.

- TECHNICAL -

Game ID: SLPS-00013

- TRIVIA -

Released on January 27, 1995 in Japan.

Export releases:
[US] "The Raiden Project [Model SCUS-94402]"
[EU] "The Raiden Project [Model SLES-00051]"

Reviews:
[FR] March 1995, Consoles + N.41: 91/100

- STAFF -

Raiden Playstation Conversion: Tetsuya Kawaguchi
Raiden II Playstation Conversion: Richard Mark Honeywood, Kazuki Sekimori, Kazutoshi Shōji
Graphics Port & Arrangement: Harumi Azuma, Takahide Wada
Opening Polygon Demo: Richard Mark Honeywood, Yasuhiko Yoshihara
Menus & Memory Management: Yukio Ishii
Music & Sound Effects: Gō Satou
Sound Assistant: Hiroshi Yoshida
Jack of All Trades: Masaru Ijima, Shuuichi Mori
Producer: Gary Barth
Lead: Kirby Fong
Assistant Tester: Todd Pifer
Marketing Manager: Ami Matsumura-Blaire
Marketing Specialist: Nemer Velasquez
Copywriter: Carol Ann Hanshaw
Manual Design: Beeline Group
Special Thanks To: Clyde Grossman, Hitoshi Hamada, Hitoshi Hamada, Kerry Hopkins, Lisa Lunger, Cindy McAndrew, Bernard Stolar, Sutton Trout, Shuuji Utsumi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72314&o=2

$end

$megadriv=raiden,
$vgmplay=raiden_md,
$bio

Sega Genesis cart. published 31 years ago:

Raiden Trad (c) 1991 Micronet

- TRIVIA -

Reviews:
September 1991 - Consoles + N.1 [FR]: 67/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57362&o=2

$end

$snes=raiden,raidenp,
$bio

Nintendo Super NES cart. published 30 years ago:

Raiden Trad (c) 1992 Electro Brain

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63466&o=2

$end

$pce_tourvision=raiden,
$bio

TOURVision cart. published 31 years ago:

Raiden (c) 1991 TOURVision.

Unlicensed Spanish coin-op game.

- TECHNICAL -

Cart. ID: 111

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101158&o=2

$end

$pce=raiden,
$vgmplay=raiden_tg16,
$bio

NEC PC-Engine HuCARD published 31 years ago:

Raiden (c) 1991 Hudson Soft.

Here is the HuCard conversion of the classic vertical shooter Raiden by Seibu Kaihatsu and converted for the PC Engine system by Hudson Soft. Your ship starts with a simple vulcan gun which can be massively upgraded during the game and streams of bullets will rapidly cover the screen. However, other kind of weapons is also available : the laser (Blue capsule). A secondary weapon can be collected, like homing or straight going missiles. One of the originality of the game was the special super bombs covering a fair amount of the screen and cleaning everything on its path. This version has obvious differences, due to technical limitations, compared to the arcade original : no two simultaneous players play and graphics are not as clear and colorful.

- TECHNICAL -

HuCARD ID: HC91049
HuCARD Size: 6 Mbits.

- TRIVIA -

Released on November 22, 1991 in Japan for 7200 Yen.

Reviews:
[FR] June 1992 - Joypad N.9: 91/100

Export releases:
[US] "Raiden [Model TGX060075]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58710&o=2

$end

$jaguar=raiden1,raiden,
$bio

Atari Jaguar cart. published 28 years ago:

Raiden (c) 1994 Atari Corp.

Mother Earth has fallen under siege by militant aliens. Now, as pilot of the Raiden Supersonic Attack Fighter, it's up to you to mount a daring counterattack. Rip through enemy lines and take back our cities... torch Gatling units with your homing missiles... and teach these galactic pirates why nobody messes with your planet!

- TECHNICAL -

Model J9005

- TIPS AND TRICKS -

* Infinite Lives and Bombs (at first boss):
1+4+7+3+6+9+Option (Extra ship sound confirms)
Note: You can not use this cheat to put a score on the high score table. With infinite lives, there's no way to end the game and enter your initials.

- STAFF -

Programming by Imagitec Design Inc.
Producer: John Skruch
Testers: Joe Sousa, Andrew Keim, Sean Patten, Tom Gillen, Ted Tahquechi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76440&o=2

$end

$tg16=raiden,
$bio

NEC TurboGrafx-16 cart. published 32 years ago:

Raiden [Model TGX060075] (c) 1990 NEC Home Electronics, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84345&o=2

$end

$zx81_cass=raider,
$bio

Sinclair ZX-81 cass. published 39 years ago:

Raider (c) 1983 Artic Computing, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114821&o=2

$end

$spectrum_cass=raider,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Raider (c) 1985 Reelax Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288336&o=2

$end

$amigaocs_flop=raider,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Raider (c) 1989 Impressions

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74836&o=2

$end

$spectrum_cass=raidmine,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Raider of the Cursed Mine [Model RAID] (c) 1983 Arcade Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80406&o=2

$end

$spectrum_cass=raidfark,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Raider of the Forgotten Ark (c) 1984 Spectrasoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80407&o=2

$end

$spectrum_cass=raider41,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Raider (c) 1984 MAP Software

- TECHNICAL -

Model MSS9

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80405&o=2

$end

$info=raiders,raidersr3,
$bio

Arcade Video game published 39 years ago:

Raiders (c) 1983 Century Electronics.

- TECHNICAL -

Main CPU : S2650 (@ 894.886 Khz)
Sound CPU : S2650 (@ 894.886 Khz)
Sound Chips : (2x) DAC (@ 894.886 Khz), TMS5110 (@ 640 Khz)

Screen orientation : Vertical
Video resolution : 248 x 240 pixels
Screen refresh : 60.00 Hz
Palette Colors : 16

Players : 2
Control : 8-way joystick
Buttons : 2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3656&o=2

$end

$tvc_flop=raiders,
$bio

Raiders of the Lost Ark (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112018&o=2

$end

$tvc_cass=raiders,
$bio

Raiders of the Lost Ark (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112440&o=2

$end

$a2600=raiderse,
$bio

Atari 2600 cart. published 40 years ago:

Raiders of the Lost Ark (c) 1982 Atari, Inc.

PAL release. Game developed in USA. For more information, please see the NTSC release's entry; "Raiders of the Lost Ark [Model CX2659]".

- TECHNICAL -

Model CX2659P

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=285035&o=2

$end

$a2600=raiders,raidersp,
$bio

Atari 2600 cart. published 40 years ago:

Raiders of the Lost Ark (c) 1982 Atari, Incorporated.

RAIDERS OF THE LOST ARK is an adventure game - to win, you must make your way past obstacles to find the Lost Ark. Along the you'll acquire adventure points, which will be scored at the end of the game inside the Well of the Souls.

You'll start the game inside the Well of the Souls, on top of a high pedestal. The Ark is shining above you. Soon the pedestal sinks down, the Ark disappears, and your quest begins. The Ark of the Covenant is hidden somewhere in the Valley of Poison, located somewhere outside the Egyptian city of Cairo. The Valley of Poison is studded with towering mesas, one of which holds the Well of the Souls and the Ark. Each time you restart the game, the Well of the Souls is placed randomly inside one of the mesas. Therefore, the Ark will probably not be located in the same mesa from game to game.

To reach the secret Map Room, you'll first need to enter the cavernous Temple of the Ancients, where you'll pick up objects to help you on your journey. Next, you'll need to leave the Temple, and search for the Map Room itself. Inside the Map Room is a scale model of the Mesa Field, as well as a heiroglyphic on the wall. The heiroglyphic shows the object you must hold in order to unlock the secrets of the Map Room.

Your journey to the Ark is a dangerous one: you are given three lives to play the game. Each time you are killed, you will slowly disappear from the screen, feet first. If you have any lives remaining, you will reappear and continue playing the game. If no lives remain, the game ends and you must start the game over again by pushing the right controller button. 

You'll need every ounce of skill you can muster to reach the mesa containing the Well of the Souls. Find your way into the mesa and the secret chamber, and you'll win the game and save you're country! Good luck, Indy!

- TECHNICAL -

Model CX2659

- TIPS AND TRICKS -

* When you first start out in the Entrance Room, go directly to the Marketplace and buy a flute by dropping your basket of coins whie standing on the flute in front of the Black Sheik. (Be careful not to touch the Sheik while buying the flute, or he'll be insulted and will take your money without delivering the flute to you!) The flute will protect you from the snakes.

* After you've purchased a flute, you'll need to get a grenade from the blue basket on the left side of the Marketplace. With the grenade you can blow a hole in the wall of the blue Entrance Room which will lead to other rooms in the Temple. Walk to the right side of the Entrance Room, select the grenade with the left controller, and use it by pressing the button on the right controller. Get out ot the room quickly, or the shock waves from the blast could kill you!

* In the Room of the Shining light you will be put into one of the dungeons, and to continue your journey, you must find your way out. You can escape by one of two ways; If you have a gun or whip, you can shoot holes in the walls of the box; or if you are out of ammunition, you can slip out of the secret exit located at the bottom of the box. The exit only appears occasionally, so keep trying!

* The magic flute will make you immune to tsetse flies as well as snakes.

* Once you find the Temple Treasure Room, you'll need to exit and return to allow the Temple enough time to replenish the coins.

* Use the Ankh to transport yourself onto the Mesa Field. Once on top of the Mesa Fields, move the grappling hook so that it crosses the broadest part of the mesa you're trying to reach. Get a feel for the rhythm of the hook's pathway. Jump across just before the hook crosses the yellow mesa.

* If you want an easy route to the Black Market, try bribing the Black Sheik in the Marketplace. You'll have to experiment to find the right object to bribe him with.

* Cross the far end of the Mesa Field to reach the Map Room. Once at the far end, drop the object that gave you your grappling hook, center yourself on the mesa, and walk into the next room. You'll be on a thin strip of solid ground with blue "sky" all around. Don't walk off the strip or you'll fall into the Valley of Poison. The Map Room is nearby, but you'll need the correct object to get in.

* Use the shovel from the Black Market to dig for the Well of the Souls - once you've discovered the correct mesa.

- STAFF -

Programmer: Howard Scott Warshaw

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50854&o=2

$end

$apple2_flop_orig=raidrlring,
$bio

Apple II 5.25 disk. published 41 years ago:

Raiders of the Lost Ring (c) 1981 Cavalier Computer Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301439&o=2

$end

$specpls3_flop=railstom,
$bio

Sinclair ZX Spectrum+3 disk. published 27 years ago:

Raiders of the Lost Tomb (c) 1995 Adventure Workshop, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148224&o=2

$end

$spectrum_cass=raidtomb,
$bio

Sinclair ZX Spectrum cass. published 26 years ago:

Raiders of the Lost Tomb (c) 1996 Adventure Workshop, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287183&o=2

$end

$info=raiders5,
$bio

Arcade Video game published 37 years ago:

Raiders5 (c) 1985 UPL.

- TECHNICAL -

Game ID : UPL-85004

Main CPU : (2x) Zilog Z80 (@ 3 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.5 Mhz)

Players : 2
Control : 4-way joystick
Buttons : 1

- TRIVIA -

Raiders5 was released in April 1985 in Japan.

- STAFF -

Staff : Tsutomu Fuzisawa, Suzuko, Naotsugu
Game, software and character design by : Ryuichi Nishizawa
Hardware and effect design by : Nobuyuki Narita

- PORTS -

* CONSOLES: 
[JP] Sony PlayStation 4 [PSN] (dec.18, 2004) "Arcade Archives - Raiders 5 [Model CUSA-01667]" 
[US] Sony PlayStation 4 [PSN] (june.23, 2015) "Arcade Archives - Raiders 5 [Model CUSA-00987]" 
[AS] Sony PlayStation 4 [PSN] (jul.16, 2015) "Arcade Archives - Raiders 5"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2165&o=2

$end

$info=raiders5t,raiders5ta,
$bio

Arcade Video game published 37 years ago:

Raiders5 (c) 1985 Taito Corp.

Licensed release. Game developed by UPL. For more information about the game itself, please see the original UPL release entry.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77649&o=2

$end

$info=raiga,stratof,
$vgmplay=stratof,
$bio

Arcade Video game published 31 years ago:

Raiga - Strato Fighter (c) 1991 Tecmo.

A horizontal scrolling shooter.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 9.216 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : (2x) Yamaha YM2203 (@ 4 Mhz), OKI6295 (@ 7.575 Khz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Released in February 1991 in Japan.

The title of this game translates from Japanese as 'Thunder Fang - Strato Fighter'.

The 3rd level music is a cover of Emerson Lake & Palmer's 'Tarkus (Eruption)' from the 1971 album. The game song is called 'Kartus'.

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Raiga - PCCB-00063) on 21/05/1991.

- UPDATES -

The US version is slightly different, it has the 'Winners Don't Use Drugs' screen.

- STAFF -

* Consoles :
Microsoft XBOX (2005, "Tecmo Classic Arcade")

- PORTS -

* CONSOLES:
Microsoft XBOX (2005, "Tecmo Classic Arcade")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2166&o=2

$end

$pc98=raika,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Raika - Kasenkyuu (c) 1994 Ringer Bell.

Hanafuda game featuring adult content.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90453&o=2

$end

$info=rchase,rchasej,
$vgmplay=rchase,
$bio

Arcade Video game published 31 years ago:

Rail Chase (c) 1991 Sega.

A lightgun controlled one or two player shooting game, in which the players travel in a minecart through a huge rail network; pursued by a multitude of weapon-carrying enemies. The fast-paced action also features sections in which the player comes across junctions in the track and can chose whether to go left or right - the chosen route usually dictating how many tack obstacles and enemies the player must face - this is achieved by shooting the signposts that are situated in the middle of the points. Some sections also have the player's minecart leave the track entirely and travel over open ground.

- TECHNICAL -

Sega Y Board hardware

Main CPU : (3x) 68000 (@ 12.5 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : Yamaha YM2151 (@ 4 Mhz), Sega (@ 4 Mhz)

Players : 2
Control : lightgun
Buttons : 1

- TRIVIA -

Released in June 1991.

Rail Chase is an obvious homage to the legendary minecart section of the movie, 'Indiana Jones and the Temple of Doom' and even features a section in which the players are pursued by the ubiquitous 'giant boulder' of the first Indiana Jones movie; 'Raiders of the Lost Ark'.

- SERIES -

1. Rail Chase (1991)
2. Rail Chase 2 (1995)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2167&o=2

$end

$info=rchase2,
$bio

Arcade Video game published 27 years ago:

Rail Chase 2 (c) 1995 Sega Enterprises, Limited.

- TECHNICAL -

Runs on the Sega "Model 2B" hardware.

- TRIVIA -

Rail Chase 2 was released in May 1995, even if the titlescreen says 1994 (development year).

- SERIES -

1. Rail Chase (1991)
2. Rail Chase 2 (1995)

- STAFF -

Main Programmer : Takeshi Goden
Programmer : Toshikazu Goi, Mari Tsuruzoe, Masaaki Itoh
Designers (Course) : Kiyoshi Miyagi, Kyoshi Ieizumi, Takeo Iwase, Masaru Takano, Sachio Hatayama
Designers (Motion & Modeling) : Satoru Okano, Hiroyuki Izuno, Michinari Terada
Character Designer : Tetsu Okano
Mechanical Designers : Masao Yoshimoto, Masayoshi Yamada, Shigeyuki Iwase, Eiji Nishimura
Electrical Designers : Mitsuru Kawamura, Hiroyuki Takahashi
Product Designer : Kimio Tsuda
Sound By : Maki Morrow, Seiichiro Matsumura (youki)
Voice: David Leytze (Flint), Yuko Isoda (Mary)
Assistant Director : Shinichi Ogasawara
Produced By : Hisao Oguchi, Mie Kumagai
Directed By : Tomosuke Tsuda

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3733&o=2

$end

$dragon_cart=railrunr,
$bio

Dragon cart. published 40 years ago:

Rail Runner (c) 1982 Dragon Data

- TECHNICAL -

GAME ID: A0111

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53463&o=2

$end

$spectrum_cass=rtoursct,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Rail Tour Scotland (c) 1987 Dee-Kay Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237695&o=2

$end

$spectrum_cass=rtoursou,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Rail Tour South (c) 1988 Dee-Kay Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237696&o=2

$end

$spectrum_cass=rtourwes,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Rail Tour West (c) 1986 Dee-Kay Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237694&o=2

$end

$amigaocs_flop=railtycna,railtycn,railtycnga,railtycng,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Railroad Tycoon (c) 1991 Microprose Software, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74837&o=2

$end

$fmtowns_cd=railtycn,
$bio

Fujitsu FM Towns CD published 29 years ago:

Railroad Tycoon (c) 1993 MicroProse Japan K.K.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110399&o=2

$end

$psx=railtyc2,
$bio

Sony PlayStation CD published 22 years ago:

Railroad Tycoon II (c) 2000 Take-Two Interactive

- TECHNICAL -

GAME ID: SLUS-00808

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111040&o=2

$end

$apple2_flop_clcracked=railwest,
$bio

Apple II 5.25 disk. published 39 years ago:

Rails West! (c) 1983 SSI [Strategic Simulations, Inc.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230916&o=2

$end

$megaduck=railway,
$bio

Mega Duck cart. published 29 years ago:

Railway (c) 1993 Sachen [Taiwan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115572&o=2

$end

$msx1_flop=railway,
$bio

Railway Cracked (c) 19?? Unknown.

Cartridge to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133254&o=2

$end

$info=raimais,raimaisj,raimaisjo,
$vgmplay=raimais,
$bio

Arcade Video game published 34 years ago:

Raimais (c) 1988 Taito.

A great maze chase game.

The players take the lead of beautiful Rika Midorikawa, a heroine of bikers, in order to rescue her kidnapped brother, she must ride her 3 wheeled jet vehicle to challenge and explores the labyrinths while collect all the dots and pick the power-ups to defeat or avoid all the enemies in each stage, to open the exits and destroy the big bosses and win to rescue his captive brother.

- TECHNICAL -

Taito L System hardware
Prom Sticker : B36

Main CPU : (2x) Zilog Z80 (@ 6 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : Yamaha YM2610 (@ 8 Mhz)

Players : 2
Control : 4-way joystick
Buttons : 2

- TRIVIA -

Raimais was released in April 1988 in Japan.

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Taito DJ Station : G.S.M. Taito 5 - PCCB-00037) on August 21, 1990.

- UPDATES -

The original Japanese version has a storyline and voices. They was removed on the Export versions (see Tips and Tricks section for more information).

- SCORING -

Energy Plates come in 8 colors:
White: 50 points
Orange: 60 points
Light blue: 70 points
Green: 80 points
Red: 90 points
Blue: 100 points
Purple: 110 points
Yellow: 120 points

Metal Plates are different. Multiple passes are required to collect these. Every 8 rounds the number of passes increases by 1.
Round 1 to Round 8: 2 times
Round 16 to Round 9: 3 times
Round 17 to Round 24: 4 times
Round 25 to Round 32: 5 times

The points awarded for Metal Plates are calculated by the round number x 50. So in the 10th round these will be 500 points.
Since Metal Plates have the highest points, to get a high score the player may choose mazes with plenty of this type of plate.

- TIPS AND TRICKS -

In each level the player starts from the bottom row. If the player collects every "Energy Plate" (the dots) in a stage, all enemies and the items the player did not take disappear. 8 gates will be opened, two in each direction, to proceed to the next stage. The direction chosen determines which maze is next. Taking either door in the same direction has the same outcome. One of them probably is a backup, in case the maze design blocks one of the gates.

There are 4 different maze types associated with the 4 directions:
Up: Red Maze
Down: Blue Maze
Left: Gray Maze
Right: Green Maze

The direction taken does not affect the stage design. For example, if Down is chosen on round 22nd, the same 23rd round will be seen.

ITEMS LIST:
(S) Slow Down: Slows down enemies.
(L) Laser: Gives ability to fire a laser to destroy enemies. The laser can be fired with the item button. This item can be collected more than once to increase the fire rate (maximum 4). This ability is kept after losing a life, but not to the next maze. There is also automatic rapid-fire available by holding down the item button.
(A) Armour: Gives shield to protect player from dangers. Like the laser, the more items you take, the more hit points can be gained.
(P) Extend: Awards an extra life.
(B) Brake: Opens up 2 gates to advance to the next stage without requiring the current one be cleared.
(C) Crash: Clears dots on the screen. This works like passing over every dot on the screen once, so Metal Plates may still require more passes.
(O) Other Route: Opens an entrance to the reverse round where a giant boss may be hiding.
(R) Rainbow: Causes a random effect. Some possible effects are cleaning up all plates on the screen including Metal Plates, or giving a powerful shield.

The Japanese version of the game has a storyline and 4 endings. The game checks several variables to determine which ending you get, the most important being whether or not you have the Light Mirror. However, beyond obtaining the mirror, there are two other variables that determine whether or not you can access the endings:
- Whether or not you’ve lost any lives: you must do a no-miss clear.
- How many stages you’ve completed: it must be under 17.

So here are the different endings you can get:
1) Reach the last stage going through 17 stages or more and by having the Light Mirror.
2) Reach the last stage going through 17 stages or more and by not having the Light Mirror.
3) Reach the last stage going through 16 stages or less without losing a life, and by having the Light Mirror.
4) Reach the last stage going through 16 stages or less without losing a life, and not having the Light Mirror.

This mirror can be obtained at the Reverse Round entrance at 23rd Round (down).

- STAFF -

Staff : Akira Fujita, Shiro Yoshida, Yuji Sasaki, Shinichiro Kanari, Kei Kitsuno, Ichiro Fujisue, Hideki Hashimoto, Takashi Ishii, Akira Iwai, Yasuo Tsumori, Kenji Kaido, Takashi Ono, Hiroshi Ogawa, Hirotoshi Okura, Chitose Asakura, Naomi Ono, Hiromi Nishibori, Masahiro Murakami, Akira Inoue, Tetsuro Kitagawa, Yukio Ishikawa, Kazuya Mikata, Genya Kuriki, Taira Sanuki, Makoto Fujita, Yukie Kimura, Hitomi Kusano, Hideyuki Tomita, Tetsuya Mizutani, Teruyuki Ozeki, Masayuki Kikuchi, Naomasa Kitatani, Shiro Saito, Natsuki Hirosawa, Yoshinori Aiura, Masahiko Takaki, Kazuyuki Onui, Naoto Yagishita, Shizuo Aizawa, Hirokazu Matsubara, Yuta Saito, Taro Arakawa, Rika Fukami, Hiroyuki Noguchi, Minoru Yoshimura, Tsukasa Nakamura, Tomio Takeda, Junji Yarita, Hidehiro Fujiwara, Toshiyuki Nishimura, Hiroshi Tsujino, Taito Design Room, Taito Ebina, Koji Kenjo

- PORTS -

* CONSOLES:
Nintendo Famicom Disc System [JP] (oct.28, 1988) "Yuu Maze [Model TFD-UMZ]"
[JP] Sony PS2 (aug.25, 2005) "Taito Memories Gekan [Model SLPM-66092]" 
Sony PlayStation 2 [AU] (mar.30, 2006) "Taito Legends 2 [Model SLES-53852]" 
[EU] Microsoft XBOX (mar.31, 2006) "Taito Legends 2" 
[EU] Sony PS2 (mar.31, 2006) "Taito Legends 2 [Model SLES-53852]" 
[US] Sony PS2 (may.16, 2007) "Taito Legends 2 [Model SLUS-21349]" 

* HANDHELDS: 
Sony PSP [AS] (jan.3, 2006) "Taito Memories Pocket [Model UCAS-40040]" 
[JP] Sony PSP (jan.5, 2006) "Taito Memories Pocket [Model ULJM-05076]" 
Sony PSP [KO] (feb.10, 2006) "Taito Memories Pocket" 
[EU] Sony PSP (oct.6, 2006) "Taito Legends Power-Up [Model ULES-00473]" 
[AU] Sony PSP (nov.9, 2006) "Taito Legends Power-Up [Model ULES-00473]" 
[US] Sony PSP (may.17, 2007) "Taito Legends Power-Up [Model ULUS-10208]" 

* COMPUTERS: 
[EU] PC [MS Windows, CD-ROM] (mar.31, 2006) "Taito Legends 2" 
[US] PC [MS Windows, CD-ROM] (jul.10, 2007) "Taito Legends 2"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2168&o=2

$end

$special_cass=rain,
$bio

RAIN (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234235&o=2

$end

$galaxy=raindrop,
$bio

Rain Drops (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235833&o=2

$end

$info=gnw_rshower,
$bio

Handheld game published 39 years ago:

Rain Shower (c) 1983 Nintendo Co., Ltd.

A boy has put his clothes out to dry, but now it has started to rain. He has to push or pull the washing lines to move his clothes out of the way of the falling raindrops. In Game B, a pesky crow sometimes appears to move the rope.

- TECHNICAL -

Model LP-57

- TRIVIA -

Released on August 10, 1983 in Japan.

The game is considered the rarest multiscreen game.

- SCORING -

1 Point when the raindrop passes the washing line without striking the laundry. 10 extra points are given every 100 point interval.

- PORTS -

The game is re-released in Game & Watch Gallery 4 for the Game Boy Advance, as the original game plus a new version that features Mario characters.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=100959&o=2

$end

$astrocde=rainbow2,
$bio

Rainbow (c) 19?? Hanson

A program that puts a nice 66-color display on the screen.

- TRIVIA -

Note that the EPROM was noted with a sticker as Ver. 2.. No earlier version of this program has been found. The only hint at the author is the label Hanson.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86825&o=2

$end

$rainbow=sysover,
$bio

Rainbow 100 System Overview (c) 198? Digital Research

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236871&o=2

$end

$info=rainbow100a,
$bio

Computer published 40 years ago:

Rainbow 100-A (c) 1982 Digital Equipment Corp.

- TRIVIA -

The 100-A model was the first produced by Digital. The distinguishing characteristic of the 100-A model from an end-user perspective was that the earlier firmware did not support booting from a hard disk.

Versions of the 100-A shipped outside the USA included a user-changeable ROM chip in a special casing. The user changed the built-in ROM for this one to support their keyboard layout and language of the boot screen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96214&o=2

$end

$info=rainbow,
$bio

Computer published 39 years ago:

Rainbow 100-B (c) 1983 Digital Equipment Corp. [DEC]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240511&o=2

$end

$info=rainbow190,
$bio

Computer published 37 years ago:

Rainbow 190-B (c) 1985 Digital Equipment Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96215&o=2

$end

$info=rbbrite,
$bio

Dedicated Console published 4 years ago:

Rainbow Brite (c) 2018 Coleco Industries, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295237&o=2

$end

$nes=rbbrite,
$bio

Nintendo NES cart. published 3 years ago:

Rainbow Brite - Journey to Rainbow Land (c) 2019 PixelHeart.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301372&o=2

$end

$spectrum_cass=rbcollec,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Rainbow Collection (c) 1991 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287121&o=2

$end

$info=m4rbgold,m4rbgold__a,m4rbgold__b,m4rbgold__c,m4rbgold__d,m4rbgold__e,m4rbgold__f,m4rbgold__g,m4rbgold__h,m4rbgold__i,m4rbgold__j,m4rbgold__k,m4rbgold__l,m4rbgold__m,m4rbgold__n,m4rbgold__o,m4rbgold__p,m4rbgold__q,
$bio

Rainbow Gold (c) 199? BWB.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41423&o=2

$end

$cpc_flop=rainbowi04,rainbowi05,
$bio

Rainbow Island Crack Intro (c) 199? CACH

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123449&o=2

$end

$amigaocs_flop=rbisland,rbislanda,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Rainbow Islands (c) 1989 Ocean Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74838&o=2

$end

$cpc_cass=rbisland,
$bio

Amstrad CPC cass. published 33 years ago:

Rainbow Islands (c) 1989 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98820&o=2

$end

$cpc_flop=rainbowi,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Rainbow Islands (c) 1989 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123798&o=2

$end

$spectrum_cass=rbislandb,
$bio

Rainbow Islands (c) 198? Erbe Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219191&o=2

$end

$spectrum_cass=rbisland,rbislanda,rbislande,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Rainbow Islands (c) 1990 Ocean Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80409&o=2

$end

$specpls3_flop=rbisland,rbislanda,
$bio

Sinclair ZX Spectrum+3 disk. published 32 years ago:

Rainbow Islands (c) 1990 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118628&o=2

$end

$specpls3_flop=rbislandsp,
$bio

Sinclair ZX Spectrum+3 disk. published 32 years ago:

Rainbow Islands (c) 1990 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147574&o=2

$end

$c64_cass=rbisland,
$bio

Commodore C64 cass. published 30 years ago:

Rainbow Islands (c) 1992 Hit Squad, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229481&o=2

$end

$wswan=rbisland,
$bio

Bandai WonderSwan cart. published 22 years ago:

Rainbow Islands - Putty's Party [Model SWJ-MGH003] (c) 2000 MegaHouse

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86371&o=2

$end

$info=rbisland,rbislando,
$vgmplay=rbisland,
$bio

Arcade Video game published 35 years ago:

Rainbow Islands - The Story of Bubble Bobble 2 (c) 1987 Taito.

In this sequel to the legendary Bubble Bobble - released a year earlier - one or two players (who, unlike 'Bubble Bobble', no longer play simultaneously) take on the role of Bub and Bob, who have now been returned to their original human form after their success in Bubble Bobble. The returning heroes have been asked to rescue the Rainbow Islands from the clutches of the various enemies who have overrun the islands in their absence.

Bob and Bob are each armed with the ability to create solid rainbows. This ingenious game-play device acts as both a weapon (to either kill an enemy instantly, or trap it then collapse the rainbow onto it, the latter essential for collecting bonus gems - as detailed in 'Tips and Tricks') and as a temporary platform that allows the players to reach previously inaccessible parts of the level, as they race to reach the top of the island before the game's tight time limit expires.

A number of power-ups are available to the players; these include multiple rainbows (up to a maximum of three), faster generating rainbows, speed-up shoes and temporary invulnerability. Rainbow Islands is famous for its multitude of hidden secrets, see 'Tips and Tricks' for details.

Rainbow Islands consists of seven levels, each consisting of four rounds. Holding down the jump button will allow the player to jump onto rainbows without crushing them.

- TECHNICAL -

Board number : K1100277A
Prom stickers : B22

Main CPU : Motorola 68000, Zilog Z80
Sound Chips : Yamaha YM2151

Control per player: 2-way joystick
Buttons per player: 2

- TRIVIA -

Rainbow Islands was released in October 1987.

The main characters are Bub and Bob, the protagonists of "Bubble Bobble". However, in this game they appear in human forms, as opposed to the dinosaurs of the first game. In single-player mode, only Bub is present.

The fifth island, DOH Island, is a homage to the game "Arkanoid", also by Taito. This level plays as any other, but the enemies are the same as encountered in Arkanoid, and the platforms are designed from colored blocks. Also, the music is absent and the player's jumping sound resembles the sound of the ball hitting the bat in Arkanoid. Losing the final life in this island also results in the Game Over music from Arkanoid instead of the usual Rainbow Islands music. The boss on DOH Island is DOH himself, the boss of Arkanoid.

The game soundtrack features a brief excerpt from 'Somewhere over the Rainbow', which has meant that later ports of the game have different music, as the license expired some time ago.

A bootleg of this game called "Jumping" was released in 1989.

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (The Ninja Warriors : G.S.M. Taito 1 - D28B0001) on June 21, 1988.

- TIPS AND TRICKS -

* One of Rainbow Island's most infamous and difficult-to-achieve bonuses is that of collecting one of each of the colored gems (red, orange, yellow, green, light blue, dark blue and mauve). Gems are awarded when a player collapses a rainbow onto certain enemies and the color of the gem awarded is dictated by WHERE on the screen the enemy is when it's killed. The screen is split into several invisible vertical 'bands' of color; when a gem falls, its color is determined by the 'color' of the area into which it fell. Now all you have to do is gauge carefully where the dead enemy will fall to create the gem color of your choice.

* Title Screen Cheats : These codes can be typed in at the title screen (while the rainbow is cycling through its colors). They are given to you in the secret rooms and give you the effect of the item in that room if you use them. When you put your coin in, an item should appear in the bottom left corner, depending on which cheat you used. This not only awards you the life and Bonus Gem, it also grants you access to a magical secret room. When you reach the end of the level, a silver door appears. You DON'T have to fight the Boss.

Permanent fast running - Rainbow, Left, Right, Rainbow, Jump, Start, Rainbow, Jump
Permanent double rainbows - Right, Jump, Start, Rainbow, Jump, Start, Rainbow, Right
Permanent fast rainbows - Start(x3), Left(x2), Right(x2), Start
Hint A, The riddle of the silver door - Rainbow, Jump, Rainbow, Jump, Rainbow, Jump, Right, Start
Hint B, The secret of the big diamonds - Left, Jump, Left, Start, Left, Rainbow, Left, Start
Hint C, The riddle of the 3 mirrors - Start, Jump, Rainbow, Left, Right, Jump, Start, Right
Continue after fifth Island - Left, Rainbow, Start, Jump, Right, Left, Jump, Left
All hidden items are money bags (10000 pts) - Right(x2), Left(x2), Rainbow(x2), Jump, Start
Both above two - Right(x4), Start, Rainbow, Start, Jump
10m points - Start, Right, Rainbow, Jump, Start, Left, Start, Rainbow

* Better Bonus : Make sure the second to last 2 digits of your score are the same when you reach 'goal in', this will make the chest contain a better bonus item (eg. : reach goal in with a score of xxxx11x).

- SERIES -

1. Bubble Bobble (1986, Arcade) 
2. Rainbow Islands - The Story of Bubble Bobble 2 (1987, Arcade) 
3. Parasol Stars - The Story of Bubble Bobble III [Model TP03017] (1991, PC-Engine) 
4. Bubble Bobble Part 2 (1993, Famicom) 
5. Bubble Bobble II (1994, Arcade) 
6. Bubble Memories - The Story of Bubble Bobble III (1996, Arcade) 
7. Rainbow Islands - Putty's Party (2000, Wonderswan) 
8. Bubble Bobble Revolution (2005, DS) 
9. New Rainbow Islands (2005, DS) 
10. Bubble Bobble Evolution (2006, PSP) 
11. Bubble Bobble Double Shot (2007, DS) 
12. Rainbow Islands Towering Adventure! (2009, WiiWare) 
13. Bubble Bobble Plus! (2009, WiiWare) 
14. Bubble Bobble Neo! (2009, XBLA)

- STAFF -

Software : Ichiro Fujisue (I.F), Kouju Miki (K.M), Tatsuji Okuno (T.O)
Hardware : Takashi Ohara (OHR)
Character designers : Fukio Mitsuji (MTJ), Taira Sanuki (T.S)
Sound : Hisayoshi Ogura (OGR)
Instraction : Naoko Yoshida (N.Y)
Story and game designer : Fukio Mitsuji (MTJ)

- PORTS -

* CONSOLES: 
[JP] Nintendo Famicom (jul.26, 1988) "Rainbow Islands - The Story of Bubble Bobble 2 [Model DTF-RL]" 
[US] Nintendo NES (june.1991) "Rainbow Islands - The Story of Bubble Bobble 2 [Model NES-RL]" 
[EU] Sega Master System (1993) "Rainbow Islands - The Story of Bubble Bobble 2 [Model 7117]" 
[JP] NEC PC-Engine CD (june.30, 1993) "Rainbow Islands - The Story of Bubble Bobble 2 [Model NAPR-1012]" 
[US] Sega Saturn (1996) "Bubble Bobble also featuring Rainbow Islands [Model T-8131H]"
[EU] Sega Saturn (1996) "Bubble Bobble also featuring Rainbow Island [Model T-8131H-50]"
[EU] Sony PlayStation (1996) "Bubble Bobble also featuring Rainbow Islands [Model SLES-00448]"
[US] Sony PlayStation (1996) "Bubble Bobble also featuring Rainbow Islands [Model SLUS-00370]"
[EU] Microsoft XBOX (oct.14, 2005) "Taito Legends" 
[EU] Sony PS2 (oct.14, 2005) "Taito Legends [Model SLES-53438]" 
[US] Microsoft XBOX (oct.25, 2005) "Taito Legends" 
[US] Sony PS2 (oct.25, 2005) "Taito Legends [Model SLUS-21122]" 
[KO] Sony PS2 (jul.18, 2006) "Taito Legends [Model SLKA-15056]" 
[JP] Sony PS2 (jan.25, 2007) "Taito Memories II Joukan [Model SLPM-66649]" 

* HANDHELDS: 
Nintendo Game Boy Color [EU] (2001) "Rainbow Islands [Model CGB-BISP-EUR]" 

* COMPUTERS: 
[US] Commodore C64 [EU] (1989) 
[EU] Amstrad CPC (1989) 
[EU] Amstrad CPC (1990) "Le Monde des Merveilles"
[EU] Atari ST (1990) 
[EU] Sinclair ZX Spectrum (1987) 
[EU] Commodore Amiga (1990) 
Commodore Amiga [US] (june.1, 1990) 
Amstrad CPC [JP] (1991) "Addicted To Fun - Rainbow Collection" 
PC [MS-DOS, CD-ROM] [US] [EU] (sept.30, 1996) "Bubble Bobble featuring Rainbow Islands" 
[EU] PC [MS Windows, CD-ROM] (oct.14, 2005) "Taito Legends" 
[US] PC [MS Windows, CD-ROM] (nov.10, 2005) "Taito Legends"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2169&o=2

$end

$cpc_flop=rainbowi01,rainbowi03,rainbowi02,rainbowi06,rainbowi07,rainbowi08,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Rainbow Islands - The Story of Bubble Bobble 2 (c) 1990 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120415&o=2

$end

$sms=rbislandb,
$bio

Sega Master System cart. published 29 years ago:

Rainbow Islands - The Story of Bubble Bobble 2 (c) 1993 Tec Toy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56147&o=2

$end

$info=rbislande,
$bio

Arcade Video game published 34 years ago:

Rainbow Islands - The Story of Bubble Bobble 2 (c) 1988 Taito Corp.

This extra version has the exact same game-play as the original but the stages and bosses appear in a different order.

- TECHNICAL -

Extra Version
Game ID : B39

- TRIVIA -

Rainbow Islands Extra was released in March 1988.

- PORTS -

* CONSOLES: 
[JP] Sega Mega Drive (oct.5, 1990) "Rainbow Islands Extra [Model T-11073]"  
[JP] Sony PS2 (mar.29, 2007) "Taito Memories II Gekan [Model SLPM-66713]" 

* HANDHELDS: 
Sony PSP [AS] (jan.3, 2006) "Taito Memories Pocket [Model UCAS-40040]" 
[JP] Sony PSP (jan.5, 2006) "Taito Memories Pocket [Model ULJM-05076]" 
Sony PSP [KO] (feb.10, 2006) "Taito Memories Pocket" 

* COMPUTERS: 
FM Towns PC [JP] (1992)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47497&o=2

$end

$sms=rbisland,
$vgmplay=rbisland_sms,
$bio

Sega Master System cart. published 29 years ago:

Rainbow Islands - The Story of Bubble Bobble 2 (c) 1993 Sega Enterprises, Limited.

Portage of the Arcade video game.

Descriptions from the back cover:

The story of Bubble Bobble continues! Bubby is on a magical, mysterious journey. The good people of the Rainbow Islands are being held prisoner, and only Bubby's rainbow power can save them!

Die Geschichte von Bubble Bobble geht weiter! Bubby ist auf einer magischen, mysteriösen Reise. Die guten Bewohner der Regenbogeninsel werden gefangen gehalten, und nur die Regenbogenkraft von Bubby kann sie retten!

Les aventures de Bubble Bobble continuent! Bubby est parti pour un voyage magique et mystérieux. Les gentils habitants des îles Rainbow sont retenus prisonniers et seul Bubby peut les sauver à l'aide de ses arcs-en-ciel!

¡La historia de Bubble Bobble continúa! Bubbly ha emprendido un viaje mágico y misterioso. Los ejemplares ciudadanos de las islas Rainbow han sido tomados prisioneros, y sólo el poder del arco iris de Bubby podrá salvarlos.

L'avventura di Bubble Bobble continua! Bubby sta compiendo un viaggio magico, misterioso. La brava gente delle isole Rainbow è tenuta prigioniera e solo il potere dell'arcobaleno di Bubby può salvarla!

Sagan om Bubbelbobbel fortsätter! Bubby befinner sig på en mystisk resa full av magi. De hyggliga människorna från Regnbågsöarna har tagits tillfånga och inget annat än Bubbys regnbågsstyrka kan rädda dem!

Het verhaal van Bubble Bobble wordt vervolgd! Bubby maakt een magische, geheimzinnige reis. De bewoners van de Regenboog Eilanden zijn gevangen genomen. Alleen Bubby's regenboog-kracht kan hen redden!

- TECHNICAL -

GAME ID: 7117
SIZE: 256KB (2Mbit)

- TRIVIA -

Reviews:
[FR] June 1993 - Consoles + N.21: 80/100

Export releases:
[BR] "Rainbow Islands - The Story of Bubble Bobble 2 [Model 026.360]"

- STAFF -

Producer: T. Shiokawa
Programmer: Y. Sugihara, Okazaru
Graphics: Ha.ha.ha.
Sound: K. Asakura
Special thanks: H. Kusa, Gara‑P, A. Yoshimi, T. Nagayama

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56148&o=2

$end

$nes=rbislantj,rbislantjs,
$vgmplay=rbisland_nes,
$bio

Nintendo Famicom cart. published 34 years ago:

Rainbow Islands - The Story of Bubble Bobble 2 (c) 1988 Taito Corp.

- TECHNICAL -

Cartridge ID: DTF-RL

- TRIVIA -

Rainbow Islands for Famicom was released on June 26, 1988 in Japan. It was the 19th title published by Taito on the Famicom.

A Japanese Sample cartridge is known to exists.

Known export release:
[US] "Rainbow Islands - The Story of Bubble Bobble 2 [Model NES-RL]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54536&o=2

$end

$pcecd=rbisland,
$bio

NEC PC-Engine CD published 29 years ago:

Rainbow Islands - The Story of Bubble Bobble 2 (c) 1993 NEC Avenue, Limited.

- TECHNICAL -

[Model NAPR-1012]

- TRIVIA -

Rainbow Islands for PC-Engine CD was released on June 30, 1993 in Japan.

- TIPS AND TRICKS -

* Powerup Codes: At the title screen, enter any of the following codes. A sound will be heard if done right, then hit "Continue" (second option).
- Continue After Island 5: Press Left, II, Select, I, Right, Left, I, Left
- Double Rainbows: Press Right, I, Select, II, I, Left, II, Right
- Fast Rainbows: Press Select, Select, Select, Left, Left, Right, Right, Select
- Food Becomes Money Bags: Press Right, Right, Left, Left, II, II, I, Select
- Have The Fairy: Press Select, I, II, Left, Right, I, Select, Right
- Have Wings: Press II, I, II, I, II, I, Right, Select
- Speed Shoes: Press II, Left, Right, II, I, Select, II, I
- Start With 20 Lives: Press Up, Down, Left, Right, II, I, II, I

* Secret Hints: At the title screen, enter the following codes..
- 1st Hint: Press Left, I, Left, Select, Left, II, Left, Select.
- 2nd Hint: Press Select, Right, II, I, Select, Left, Select, II.
- 3rd Hint: Press Right, Right, Right, Right, Select, II, Select, I.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49101&o=2

$end

$nes=rbisland,
$bio

Nintendo NES cart. published 31 years ago:

Rainbow Islands - The Story of Bubble Bobble 2 (c) 1991 Ocean Europe, Ltd.

European release. Game developed in Japan. See the original Famicom version for more information; "Rainbow Islands - The Story of Bubble Bobble 2 [Model DTF-RL]".

Description from back cover:

Bug & Bob the heroes of Bubble Bobble are back!

This time negotiating the hazards of seven Rainbow Islands.

A myriad of creatures conspire to impede your progress at every level until you face the GUARDIAN... the ultimate test of your abilities.

- TECHNICAL -

GAME ID: NES-64-UKV

- TRIVIA -

Reviews:
[FR] June 1992 - Consoles + N.10 (Pages 118): 88/100
[FR] June 1992 - Joypad N.9: 84/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55481&o=2

$end

$nes=rbislant,
$bio

Nintendo NES cart. published 31 years ago:

Rainbow Islands - The Story of Bubble Bobble 2 (c) 1991 Taito America Corp.

North American release. Game developed in Japan. See the original Famicom version for more information; "Rainbow Islands - The Story of Bubble Bobble 2 [Model DTF-RL]".

Description from the back cover:

Bubby and Bobby travel to Rainbow Islands in search of hidden treasure. Instead, they find only trouble. Seven worlds, plus a special bonus world. 32 action-packed rainbow-jumping levels of play. Play a demo round to get ready for the real thing. Defeat seven unsavory enemies to earn seven colored diamonds.

- TECHNICAL -

Cartridge ID: NES-RL-USA

- TRIVIA -

Rainbow Islands for NES was released in June 1991 in North America.

This export version is a more technically-accomplished conversion than the original Japanese version.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55482&o=2

$end

$fmtowns_cd=rbisland,
$bio

Fujitsu FM Towns CD published 30 years ago:

Rainbow Islands Extra (c) 1992 Ving.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110314&o=2

$end

$megadriv=rbisland,
$vgmplay=rbisland_md,
$bio

Sega Mega Drive cart. published 32 years ago:

Rainbow Islands Extra (c) 1990 Taito Corp.

- TECHNICAL -

Cartridge ID: T-11073

- TRIVIA -

Rainbow Islands Extra for Mega Drive was released on October 5, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56790&o=2

$end

$cpc_flop=rainbowi0a,rainbowi0c,rainbowi0d,rainbowi0e,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Rainbow Islands Trained (c) 1989 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123799&o=2

$end

$amigaocs_flop=rbislandb,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Rainbow Islands [Budget] (c) 1989 Hit Squad, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74839&o=2

$end

$gbcolor=rbisland,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Rainbow Islands (c) 2001 TDK Core

- TECHNICAL -

Game ID: CGB-BISP-EUR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68639&o=2

$end

$spectrum_cass=rbislandc,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Rainbow Islands [Model M1J008] (c) 1990 Musical 1, S.A. [Erbe TM] [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=291059&o=2

$end

$apple2_flop_clcracked=rnbkeyb,
$bio

Apple II 5.25 disk. published 36 years ago:

Rainbow Keyboarding (c) 1986 Scholastic, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231102&o=2

$end

$coco_flop=rbwd1086,
$bio

TRS-80 CoCo disk. published 36 years ago:

Rainbow on Disk 1986-10 issue (c) 1986 Falsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233507&o=2

$end

$coco_flop=rbwd1186,
$bio

TRS-80 CoCo disk. published 36 years ago:

Rainbow on Disk 1986-11 issue (c) 1986 Falsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233508&o=2

$end

$coco_flop=rbwd1286,
$bio

TRS-80 CoCo disk. published 36 years ago:

Rainbow on Disk 1986-12 issue (c) 1986 Falsoft

Contains games and programs.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233509&o=2

$end

$coco_flop=rbwd0187,
$bio

TRS-80 CoCo disk. published 35 years ago:

Rainbow on Disk 1987-01 issue (c) 1987 Falsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233510&o=2

$end

$coco_flop=rbwd0287,
$bio

TRS-80 CoCo disk. published 35 years ago:

Rainbow on Disk 1987-02 issue (c) 1987 Falsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233511&o=2

$end

$coco_flop=rbwd0387,
$bio

TRS-80 CoCo disk. published 35 years ago:

Rainbow on Disk 1987-03 issue (c) 1987 Falsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233512&o=2

$end

$coco_flop=rbwd0487,
$bio

TRS-80 CoCo disk. published 35 years ago:

Rainbow on Disk 1987-04 issue (c) 1987 Falsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233513&o=2

$end

$coco_flop=rbwd0587,
$bio

TRS-80 CoCo disk. published 35 years ago:

Rainbow on Disk 1987-05 issue (c) 1987 Falsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233514&o=2

$end

$coco_flop=rbwd0687,
$bio

TRS-80 CoCo disk. published 35 years ago:

Rainbow on Disk 1987-06 issue (c) 1987 Falsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233515&o=2

$end

$coco_flop=rbwd0787,
$bio

TRS-80 CoCo disk. published 35 years ago:

Rainbow on Disk 1987-07 issue (c) 1987 Falsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233516&o=2

$end

$coco_flop=rbwd0887,
$bio

TRS-80 CoCo disk. published 35 years ago:

Rainbow on Disk 1987-08 issue (c) 1987 Falsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233517&o=2

$end

$coco_flop=rbwd0987,
$bio

TRS-80 CoCo disk. published 35 years ago:

Rainbow on Disk 1987-09 issue (c) 1987 Falsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233518&o=2

$end

$coco_flop=rbwd1087,
$bio

TRS-80 CoCo disk. published 35 years ago:

Rainbow on Disk 1987-10 issue (c) 1987 Falsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233519&o=2

$end

$coco_flop=rbwd1187,
$bio

TRS-80 CoCo disk. published 35 years ago:

Rainbow on Disk 1987-11 issue (c) 1987 Falsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233520&o=2

$end

$coco_flop=rbwd1287,
$bio

TRS-80 CoCo disk. published 35 years ago:

Rainbow on Disk 1987-12 issue (c) 1987 Falsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233521&o=2

$end

$coco_flop=rbwd0188,
$bio

TRS-80 CoCo disk. published 34 years ago:

Rainbow on Disk 1988-01 issue (c) 1988 Falsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233522&o=2

$end

$coco_flop=rbwd0288,
$bio

TRS-80 CoCo disk. published 34 years ago:

Rainbow on Disk 1988-02 issue (c) 1988 Falsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233523&o=2

$end

$coco_flop=rbwd0388,
$bio

TRS-80 CoCo disk. published 34 years ago:

Rainbow on Disk 1988-03 issue (c) 1988 Falsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233524&o=2

$end

$coco_flop=rbwd0488,
$bio

TRS-80 CoCo disk. published 34 years ago:

Rainbow on Disk 1988-04 issue (c) 1988 Falsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233525&o=2

$end

$coco_flop=rbwd0588,
$bio

TRS-80 CoCo disk. published 34 years ago:

Rainbow on Disk 1988-05 issue (c) 1988 Falsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233526&o=2

$end

$coco_flop=rbwd0688,
$bio

TRS-80 CoCo disk. published 34 years ago:

Rainbow on Disk 1988-06 issue (c) 1988 Falsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233527&o=2

$end

$coco_flop=rbwd0788,
$bio

TRS-80 CoCo disk. published 34 years ago:

Rainbow on Disk 1988-07 issue (c) 1988 Falsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233528&o=2

$end

$coco_flop=rbwd0888,
$bio

TRS-80 CoCo disk. published 34 years ago:

Rainbow on Disk 1988-08 issue (c) 1988 Falsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233529&o=2

$end

$coco_flop=rbwd0988,
$bio

TRS-80 CoCo disk. published 34 years ago:

Rainbow on Disk 1988-09 issue (c) 1988 Falsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233530&o=2

$end

$coco_flop=rbwd1088,
$bio

TRS-80 CoCo disk. published 34 years ago:

Rainbow on Disk 1988-10 issue (c) 1988 Falsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233531&o=2

$end

$coco_flop=rbwd1188,
$bio

TRS-80 CoCo disk. published 34 years ago:

Rainbow on Disk 1988-11 issue (c) 1988 Falsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233532&o=2

$end

$coco_flop=rbwd1288,
$bio

TRS-80 CoCo disk. published 34 years ago:

Rainbow on Disk 1988-12 issue (c) 1988 Falsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233533&o=2

$end

$coco_flop=rbwd0189,
$bio

TRS-80 CoCo disk. published 33 years ago:

Rainbow on Disk 1989-01 issue (c) 1989 Falsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233534&o=2

$end

$coco_flop=rbwd0289,
$bio

TRS-80 CoCo disk. published 33 years ago:

Rainbow on Disk 1989-02 issue (c) 1989 Falsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233535&o=2

$end

$coco_flop=rbwd0389,
$bio

TRS-80 CoCo disk. published 33 years ago:

Rainbow on Disk 1989-03 issue (c) 1989 Falsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233536&o=2

$end

$coco_flop=rbwd0489,
$bio

TRS-80 CoCo disk. published 33 years ago:

Rainbow on Disk 1989-04 issue (c) 1989 Falsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233537&o=2

$end

$coco_flop=rbwd0589,
$bio

TRS-80 CoCo disk. published 33 years ago:

Rainbow on Disk 1989-05 issue (c) 1989 Falsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233538&o=2

$end

$coco_flop=rbwd0689,
$bio

TRS-80 CoCo disk. published 33 years ago:

Rainbow on Disk 1989-06 issue (c) 1989 Falsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233539&o=2

$end

$coco_flop=rbwd0789,
$bio

TRS-80 CoCo disk. published 33 years ago:

Rainbow on Disk 1989-07 issue (c) 1989 Falsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233540&o=2

$end

$coco_flop=rbwd0889,
$bio

TRS-80 CoCo disk. published 33 years ago:

Rainbow on Disk 1989-08 issue (c) 1989 Falsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233541&o=2

$end

$coco_flop=rbwd0989,
$bio

TRS-80 CoCo disk. published 33 years ago:

Rainbow on Disk 1989-09 issue (c) 1989 Falsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233542&o=2

$end

$coco_flop=rbwd1089,
$bio

TRS-80 CoCo disk. published 33 years ago:

Rainbow on Disk 1989-10 issue (c) 1989 Falsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233543&o=2

$end

$coco_flop=rbwd1189,
$bio

TRS-80 CoCo disk. published 33 years ago:

Rainbow on Disk 1989-11 issue (c) 1989 Falsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233544&o=2

$end

$coco_flop=rbwd1289,
$bio

TRS-80 CoCo disk. published 33 years ago:

Rainbow on Disk 1989-12 issue (c) 1989 Falsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233545&o=2

$end

$coco_flop=rbwd0190,
$bio

TRS-80 CoCo disk. published 32 years ago:

Rainbow on Disk 1990-01 issue (c) 1990 Falsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233546&o=2

$end

$coco_flop=rbwd0290,
$bio

TRS-80 CoCo disk. published 32 years ago:

Rainbow on Disk 1990-02 issue (c) 1990 Falsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233547&o=2

$end

$coco_flop=rbwd0390,
$bio

TRS-80 CoCo disk. published 32 years ago:

Rainbow on Disk 1990-03 issue (c) 1990 Falsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233548&o=2

$end

$coco_flop=rbwd0490,
$bio

TRS-80 CoCo disk. published 32 years ago:

Rainbow on Disk 1990-04 issue (c) 1990 Falsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233549&o=2

$end

$coco_flop=rbwd0590,
$bio

TRS-80 CoCo disk. published 32 years ago:

Rainbow on Disk 1990-05 issue (c) 1990 Falsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233550&o=2

$end

$coco_flop=rbwd0690,
$bio

TRS-80 CoCo disk. published 32 years ago:

Rainbow on Disk 1990-06 issue (c) 1990 Falsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233551&o=2

$end

$coco_flop=rbwd0790,
$bio

TRS-80 CoCo disk. published 32 years ago:

Rainbow on Disk 1990-07 issue (c) 1990 Falsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233552&o=2

$end

$coco_flop=rbwd0890,
$bio

TRS-80 CoCo disk. published 32 years ago:

Rainbow on Disk 1990-08 issue (c) 1990 Falsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233553&o=2

$end

$coco_flop=rbwd0990,
$bio

TRS-80 CoCo disk. published 32 years ago:

Rainbow on Disk 1990-09 issue (c) 1990 Falsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233554&o=2

$end

$coco_flop=rbwd1090,
$bio

TRS-80 CoCo disk. published 32 years ago:

Rainbow on Disk 1990-10 issue (c) 1990 Falsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233555&o=2

$end

$coco_flop=rbwd1190,
$bio

TRS-80 CoCo disk. published 32 years ago:

Rainbow on Disk 1990-11 issue (c) 1990 Falsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233556&o=2

$end

$coco_flop=rbwd1290,
$bio

TRS-80 CoCo disk. published 32 years ago:

Rainbow on Disk 1990-12 issue (c) 1990 Falsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233557&o=2

$end

$coco_flop=rbwd0191,
$bio

TRS-80 CoCo disk. published 31 years ago:

Rainbow on Disk 1991-01 issue (c) 1991 Falsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233558&o=2

$end

$coco_flop=rbwd0291,
$bio

TRS-80 CoCo disk. published 31 years ago:

Rainbow on Disk 1991-02 issue (c) 1991 Falsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233559&o=2

$end

$coco_flop=rbwd0391,
$bio

TRS-80 CoCo disk. published 31 years ago:

Rainbow on Disk 1991-03 issue (c) 1991 Falsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233560&o=2

$end

$coco_flop=rbwd0491,
$bio

TRS-80 CoCo disk. published 31 years ago:

Rainbow on Disk 1991-04 issue (c) 1991 Falsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233561&o=2

$end

$coco_flop=rbwd0591,
$bio

TRS-80 CoCo disk. published 31 years ago:

Rainbow on Disk 1991-05 issue (c) 1991 Falsoft

Contains 3 games and 6 programs.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233562&o=2

$end

$coco_flop=rbwd0691,
$bio

TRS-80 CoCo disk. published 31 years ago:

Rainbow on Disk 1991-06 issue (c) 1991 Falsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233563&o=2

$end

$coco_flop=rbwd0791,
$bio

TRS-80 CoCo disk. published 31 years ago:

Rainbow on Disk 1991-07 issue (c) 1991 Falsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233564&o=2

$end

$coco_flop=rbwd0891,
$bio

TRS-80 CoCo disk. published 31 years ago:

Rainbow on Disk 1991-08 issue (c) 1991 Falsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233565&o=2

$end

$coco_flop=rbwd0991,
$bio

TRS-80 CoCo disk. published 31 years ago:

Rainbow on Disk 1991-09 issue (c) 1991 Falsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233566&o=2

$end

$coco_flop=rbwd1091,
$bio

TRS-80 CoCo disk. published 31 years ago:

Rainbow on Disk 1991-10 issue (c) 1991 Falsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233567&o=2

$end

$coco_flop=rbwd1191,
$bio

TRS-80 CoCo disk. published 31 years ago:

Rainbow on Disk 1991-11 issue (c) 1991 Falsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233568&o=2

$end

$coco_flop=rbwd1291,
$bio

TRS-80 CoCo disk. published 31 years ago:

Rainbow on Disk 1991-12 issue (c) 1991 Falsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233569&o=2

$end

$coco_flop=rbwd0192,
$bio

TRS-80 CoCo disk. published 30 years ago:

Rainbow on Disk 1992-01 issue (c) 1992 Falsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233570&o=2

$end

$coco_flop=rbwd0292,
$bio

TRS-80 CoCo disk. published 30 years ago:

Rainbow on Disk 1992-02 issue (c) 1992 Falsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233571&o=2

$end

$coco_flop=rbwd0392,
$bio

TRS-80 CoCo disk. published 30 years ago:

Rainbow on Disk 1992-03 issue (c) 1992 Falsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233572&o=2

$end

$coco_flop=rbwd0492,
$bio

TRS-80 CoCo disk. published 30 years ago:

Rainbow on Disk 1992-04 issue (c) 1992 Falsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233573&o=2

$end

$coco_flop=rbwd0592,
$bio

TRS-80 CoCo disk. published 30 years ago:

Rainbow on Disk 1992-05 issue (c) 1992 Falsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233574&o=2

$end

$coco_flop=rbwd0692,
$bio

TRS-80 CoCo disk. published 30 years ago:

Rainbow on Disk 1992-06 issue (c) 1992 Falsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233575&o=2

$end

$coco_flop=rbwd0792,
$bio

TRS-80 CoCo disk. published 30 years ago:

Rainbow on Disk 1992-07 issue (c) 1992 Falsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233576&o=2

$end

$coco_flop=rbwd0892,
$bio

TRS-80 CoCo disk. published 30 years ago:

Rainbow on Disk 1992-08 issue (c) 1992 Falsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233577&o=2

$end

$coco_flop=rbwd0992,
$bio

TRS-80 CoCo disk. published 30 years ago:

Rainbow on Disk 1992-09 issue (c) 1992 Falsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233578&o=2

$end

$coco_flop=rbwd1092,
$bio

TRS-80 CoCo disk. published 30 years ago:

Rainbow on Disk 1992-10 issue (c) 1992 Falsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233579&o=2

$end

$coco_flop=rbwd1192,
$bio

TRS-80 CoCo disk. published 30 years ago:

Rainbow on Disk 1992-11 issue (c) 1992 Falsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233580&o=2

$end

$coco_flop=rbwd1292,
$bio

TRS-80 CoCo disk. published 30 years ago:

Rainbow on Disk 1992-12 issue (c) 1992 Falsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233581&o=2

$end

$coco_flop=rbwd0193,
$bio

TRS-80 CoCo disk. published 29 years ago:

Rainbow on Disk 1993-01 issue (c) 1993 Falsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233582&o=2

$end

$coco_flop=rbwd0293,
$bio

TRS-80 CoCo disk. published 29 years ago:

Rainbow on Disk 1993-02 issue (c) 1993 Falsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233583&o=2

$end

$coco_flop=rbwd0393,
$bio

TRS-80 CoCo disk. published 29 years ago:

Rainbow on Disk 1993-03 issue (c) 1993 Falsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233584&o=2

$end

$coco_flop=rbwd0493,
$bio

TRS-80 CoCo disk. published 29 years ago:

Rainbow on Disk 1994-01 issue (c) 1993 Falsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233585&o=2

$end

$gameboy=rainbwpr,
$bio

Rainbow Prince [Model GS-05] (c) 19?? GYY [Taiwan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66816&o=2

$end

$info=m5rainrn,m5rainrna,
$bio

Rainbow Runner (c) 200? Red Gaming.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15635&o=2

$end

$msx1_cart=rainbows,
$bio

MSX cart. published 36 years ago:

Rainbow Stories [Model P066] (c) 1986 al Alamiah

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77396&o=2

$end

$info=rainwarr,
$bio

Video Slot Machine published 21 years ago:

Rainbow Warriors (c) 2001 Aristocrat Leisure Industries Pty, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293304&o=2

$end

$info=rainwarrce,
$bio

Video Slot Machine published 21 years ago:

Rainbow Warriors - Cash Express (c) 2001 Aristocrat Leisure Industries Pty, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=36213&o=2

$end

$dragon_cass=rbwriter,
$bio

Dragon cass. published 39 years ago:

Rainbow Writer (c) 1983 Microdeal

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116392&o=2

$end

$dragon_flop=rainbowr,rainbowr13,
$bio

Dragon disk. published 39 years ago:

Rainbow Writer (c) 1983 Microdeal

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117077&o=2

$end

$info=sc1rain,
$bio

Fruit Machine published 23 years ago:

Rainbow (c) 1999 ELAM

A 1-5 coin play 3-reel multiplier with a top jackpot of 3,000 coins.

- TECHNICAL -

Model 6645

- TRIVIA -

Released in October 1999.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=12643&o=2

$end

$svmu=raining,
$bio

Raining Squares (c) 200? Mihai, Sebastian

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293617&o=2

$end

$spectrum_cass=rainyday,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Rainy Day (c) 1984 CCS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80410&o=2

$end

$apple2_flop_clcracked=rainydg,
$bio

Apple II 5.25 disk. published 37 years ago:

Rainy Day Games (c) 1985 Baudville

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=311964&o=2

$end

$info=m5roof,m5roofa,
$bio

Raise The Roof (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41621&o=2

$end

$info=raizpin,raizpinj,
$bio

Arcade Video game published 20 years ago:

Raizin Ping Pong (c) 2002 Taito Corporation.

- TECHNICAL -

Runs on the "Taito Type Zero" Hardware.

Screen Orientation: Horizontal

- TRIVIA -

Raizin Ping Pong was released in March 2002 in Japan (even if titlescreen says 2001).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4835&o=2

$end

$tvc_flop=rajz,
$bio

Rajz (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112019&o=2

$end

$tvc_flop=rajzolo,
$bio

Videoton TVC disk. published 35 years ago:

Rajzoló (c) 1987 Atlas [Hungary]

- TRIVIA -

The title of this game translates from Hungarian as Drawer.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112150&o=2

$end

$spectrum_cass=rakattak,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Rakattak (c) 1987 Gadtek Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234809&o=2

$end

$a2600=raketen,
$bio

Raketen-Angriff (c) 19?? Ariola.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50855&o=2

$end

$tvc_flop=raketa,
$bio

Rakéta (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112020&o=2

$end

$wscolor=rakujong,
$bio

Bandai WonderSwan Color cart. published 21 years ago:

Raku Jongg [Model SWJ-BANC10] (c) 2001 Bandai Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86475&o=2

$end

$gbcolor=rakuxcs,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Raku x Raku - Cut Shuu [Model CGB-BELJ-JPN] (c) 2000 Natsume, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68640&o=2

$end

$gbcolor=rakuxmis,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Raku x Raku - Mishin [Model DMG-BRAJ-JPN] (c) 2000 Natsume, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68641&o=2

$end

$gbcolor=rakuxmoj,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Raku x Raku - Moji [Model CGB-BEMJ-JPN] (c) 2000 Natsume, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68642&o=2

$end

$pc8801_flop=rakuensh,
$bio

NEC PC-8801 Series disk. published 32 years ago:

Rakuen no Shotaijo (c) 1990 CreamSoft-Striker.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92719&o=2

$end

$pc98=rakuen,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

Rakuen no Shoutaijou (c) 1990 CreamSoft-Striker.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90454&o=2

$end

$n64=rakuga,
$bio

Nintendo 64 cart. published 24 years ago:

Rakuga Kids (c) 1998 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57930&o=2

$end

$n64=rakugaj,
$bio

Nintendo 64 cart. published 24 years ago:

Rakuga Kids [Model NUS-NKRJ] (c) 1998 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57931&o=2

$end

$psx=rakugaki,
$bio

Sony PlayStation CD published 23 years ago:

Rakugaki Showtime [Model SLPM-86272] (c) 1999 Enix, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85580&o=2

$end

$pv2000=rakugaki,
$bio

Casio PV-2000 cart. published 39 years ago:

Rakugaki Special (c) 1983 Casio Computer Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262882&o=2

$end

$pc98=rakumats,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

楽市の政 (c) 1995 ASCII Corp.
(Rakuichi no Sei)

- TECHNICAL -

Media: floppydisk x4

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90455&o=2

$end

$cpc_flop=ralfiiuk,
$bio

Amstrad CPC type-in published 29 years ago:

Ralf II (c) 1993 CPC Infos

- TRIVIA -

Listed as a type-in program in the French magazine: CPC Infos.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119453&o=2

$end

$pc98=rall3,
$vgmplay=rall3_98,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

ラルIII 覚醒編 (c) 1994 Fairy Dust.
(Rall III - Kakuseihen)

- TECHNICAL -

FD x10

- TRIVIA -

Released on october 17, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90456&o=2

$end

$partner_cass=ralli,
$bio

Partner-01.01 cass. published 33 years ago:

Ralli (c) 1989 ZD Corp. [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235908&o=2

$end

$apogee=ralli,
$bio

RALLI (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235368&o=2

$end

$info=rally,
$bio

Pinball published 42 years ago:

Rally (c) 1980 Taito.

- TRIVIA -

Released in December 1980.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5542&o=2

$end

$cpc_flop=rallyf19,
$bio

Amstrad CPC type-in published 36 years ago:

Rally (c) 1986 CPC

- TRIVIA -

Listed in the French magazine CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119938&o=2

$end

$spectrum_cass=timh144rally,
$bio

Sinclair ZX Spectrum type-in published 35 years ago:

Rally (c) 1987 Hobby Press [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=310041&o=2

$end

$nes=rally,
$bio

Rally (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55483&o=2

$end

$special_cass=rally,rally2,
$bio

RALLY (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234236&o=2

$end

$orion_cass=rally,
$bio

Rally (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235195&o=2

$end

$n64=rally99,
$bio

Nintendo 64 cart. published 23 years ago:

Rally '99 [Model NUS-NRAJ] (c) 1999 Imagineer.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57932&o=2

$end

$cpc_flop=rally22f,rally22f01,
$bio

Amstrad CPC type-in published 34 years ago:

Rally 22 (c) 1988 Tilt

- TRIVIA -

Published as a type-in program in the French magazine; Tilt.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124358&o=2

$end

$dragon_flop=rallyadv,
$bio

Dragon disk. published 35 years ago:

Rally Adventure (c) 1987 Pulser Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117057&o=2

$end

$nes=rallybik,
$bio

Nintendo NES cart. published 32 years ago:

Rally Bike (c) 1990 Romstar, Incorporated.

North American release. Game developed in Japan. See the original Famicom version for more information; "Dash Yarou [Model VIS-5D]".

Description from the back cover:

There's a cross-country motorcycle rally and you're invited! Race from San Francisco to New York in six exciting stages.

MANUEVER PAST OBSTACLES
SCORE EXTRA BONUS POINTS
KEEP OFF THE CURBS
WATCH OUT FOR CARS
STAY PUMPED-UP
BLOW OFF YOUR COMPETITORS
CONQUER THE RAMPS

And above all else, wear your helmets and don't drink and drive.

RACERS...Start Your Engines!

- TECHNICAL -

GAME ID: NES-LI-USA

- TRIVIA -

Released in September 1990 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55484&o=2

$end

$info=rallybik,
$bio

Arcade Video game published 34 years ago:

Rally Bike (c) 1988 Taito Corp.

Export release. Game developed in Japan. See the original for more information; "Dash Yarou".

- TECHNICAL -

Game ID : TP-012
Board Number : M6100335A
Prom Stickers : B45

- TRIVIA -

Released in May 1988.

- STAFF -

Music composed by : Ree Ohta

- PORTS -

* CONSOLES:
Nintendo Famicom (1990)

* COMPUTERS:
Sharp X68000 (1991)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2170&o=2

$end

$spectrum_cass=rallybug,
$bio

Sinclair ZX Spectrum cass. published 13 years ago:

Rally Bug + Banger Management (c) 2009 Cronosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226569&o=2

$end

$n64=rallychl,
$bio

Nintendo 64 cart. published 22 years ago:

Rally Challenge 2000 (c) 2000 South Peak

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57933&o=2

$end

$amigaecs_flop=rallyc,
$bio

Commodore Amiga 500+ disk. published 28 years ago:

Rally Championships (c) 1994 Flair Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237075&o=2

$end

$neocd=trally,
$bio

SNK Neo-Geo CD published 28 years ago:

Rally Chase (c) 1994 ADK Corp.

- TECHNICAL -

[Model ADCD-003]

- TRIVIA -

Released on October 31, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47471&o=2

$end

$spectrum_cass=rallycr,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Rally Cross (c) 1989 Anco.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80411&o=2

$end

$cpc_flop=rallycro02,rallycro03,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Rally Cross (c) 1989 XOR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121648&o=2

$end

$cpc_flop=rallycro,rallycro01,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Rally Cross (c) 1989 System 4 de Espana, S.A. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123462&o=2

$end

$st_flop=rallyx,
$bio

Atari ST disk. published 33 years ago:

Rally Cross (c) 1989 Anco Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230315&o=2

$end

$spectrum_cass=rallycrts,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Rally Cross (c) 1989 Top Shots

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287168&o=2

$end

$spectrum_cass=rallycrs4,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Rally Cross (c) 1990 System 4 de Espana, S.A.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=227986&o=2

$end

$psx=rallyx2,
$bio

Sony PlayStation CD published 24 years ago:

Rally Cross 2 (c) 1998 989 Studios

- TECHNICAL -

BARCODE: 711719424727
GAME ID: SCUS-94247

- TRIVIA -

Released on October 31, 1998 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

Export releases:
[EU] "Rally Cross 2 [Model SCES-01631]" (1999)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111673&o=2

$end

$cpc_cass=rallycrs,
$bio

Amstrad CPC cass. published 33 years ago:

Rally Cross Challenge (c) 1989 Anco Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98823&o=2

$end

$cpc_flop=rallycro04,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Rally Cross Trained (c) 1989 XOR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123463&o=2

$end

$psx=rallyx,
$bio

Sony PlayStation CD published 25 years ago:

Rally Cross (c) 1997 Sony Computer Ent. America [SCEA]

- TECHNICAL -

GAME ID: SCUS-94308

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110864&o=2

$end

$psx=rallyafr,
$bio

Sony PlayStation CD published 24 years ago:

Rally de Africa (c) 1998 Prism Arts

- TECHNICAL -

GAME ID: SLPS-01601

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85581&o=2

$end

$psx=rallyeur,
$bio

Sony PlayStation CD published 22 years ago:

Rally de Europe (c) 2000 Prism Arts

- TECHNICAL -

[Model SLPS-02679]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85582&o=2

$end

$spectrum_cass=rallydri,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Rally Driver (c) 1984 Hill MacGibbon.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80413&o=2

$end

$spectrum_cass=rallydrv,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Rally Driver (c) 1984 Micro Mart Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80414&o=2

$end

$cpc_cass=rallydrv,
$bio

Amstrad CPC cass. published 36 years ago:

Rally Driver (c) 1986 Hill MacGibbon

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98825&o=2

$end

$c64_cass=rallydrv,
$bio

Commodore C64 cass. published 34 years ago:

Rally Driver (c) 1988 Alternative Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229532&o=2

$end

$cpc_flop=rallydri01,rallydri,rallydri03,
$bio

Rally Driver Cracked (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126461&o=2

$end

$cpc_flop=rallydri02,
$bio

Amstrad CPC 464 disk. published 38 years ago:

Rally Driver Trained (c) 1984 NPS [Nul Part System]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122483&o=2

$end

$spectrum_cass=rallydria
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Rally Driver [Model AS189] (c) 1987 Alternative Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=220256&o=2

$end

$cpc_cass=rallydrvas,
$bio

Amstrad CPC cass. published 34 years ago:

Rally Driver [Model AS191] (c) 1988 Alternative Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98826&o=2

$end

$cpc_cass=rally2f,
$bio

Amstrad CPC cass. published 37 years ago:

Rally II [Model 053] (c) 1985 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98828&o=2

$end

$cpc_flop=rallyiif01,rallyiif,rallyiid,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Rally II [Model 101] (c) 1985 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121404&o=2

$end

$info=rallypnt2,
$bio

Redemption mechanical game published 23 years ago:

Rally Point 2 (c) 1999 Atlus.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=23712&o=2

$end

$gp32=rallypop,
$bio

GamePark GP32 cart. published 21 years ago:

Rally Pop (c) 2001 GamePark

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237389&o=2

$end

$cpc_flop=rallysim,rallysim01,rallysim02,rallysim03,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Rally Simulator (c) 1988 Zeppelin Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121217&o=2

$end

$spectrum_cass=ralysime,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Rally Simulator (c) 1990 EDOS [Electronic Distribution of Software].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226607&o=2

$end

$cpc_cass=rallysim,
$bio

Amstrad CPC cass. published 34 years ago:

Rally Simulator [Model A041] (c) 1988 Zeppelin Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98831&o=2

$end

$spectrum_cass=ralysim,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Rally Simulator (c) 1989 Zeppelin Games

- TECHNICAL -

GAME ID: S040

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80415&o=2

$end

$a800=speedway,
$bio

Atari 400/800 cart. published 39 years ago:

Rally Speedway (c) 1983 Adventure International

A colorful, scrolling roadscape serves as an exciting backdrop for fun-injected action - choose one of several different courses provided or construct your own.

Players are challenged to hot rod their joystick-controlled cars down grueling straightaways, around hairpin corners and past an ever-changing landscape that includes houses, lakes, orchards and more. Work on improving your lap time with a solo game, or invite a friend along for a one-on-one duel to the finish line.

- TECHNICAL -

GAME ID: 053-0171

- STAFF -

By: John Anderson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86673&o=2

$end

$info=rallyx,rallyxa,
$bio

Arcade Video game published 42 years ago:

Rally-X (c) 1980 Namco, Limited.

In Rally-X, the player drives a car around a maze picking up all of the yellow flags, of which there are ten, before the car's fuel runs out. The game-play has a similar feel to another Namco legend, "Pac-Man"; although in Rally-X, the mazes are much larger and, with each maze having only ten flags to collect, is more sparsely populated than Namco's pill-eating legend.

In-game opponents consist of red enemy cars that try to ram into and destroy the player's car, a problem compounded by the fact that enemy cars are faster than the player's. A smoke screen can be activated which trails behind the player's car and causes any pursuing enemies to crash. Each maze also has rock formations which, if crashed into, will result in the loss of a player car. A radar display to the right hand side of the playing area shows the positions of both the flags, and the enemy vehicles.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound Chips : Namco 3-channel WSG and discrete circuitry for the crash sound.

Players : 2
Control : 4-way joystick
Buttons : 1 (SMOKE SCREEN)

- TRIVIA -

Rally-X was released in Japan on November 22, 1980.

- UPDATES -

In the introduction to the bonus stages, the Namco version misspells 'Challenging' as 'Charanging'. This was corrected in the Midway version.

- SCORING -

Collecting a flag : 100 points x the flag collected up to a maximum of 1,000 points. If you lose a life, the points awarded will reset to 100 when you restart.

Collecting the Special Flag : Doubles points for the Special Flag and all flags collected thereafter until you clear the round or lose a life. If you clear the entire round without losing a single life, the tenth flag is always worth 2,000 points because it is guaranteed that at some point, you will have collected the Special Flag. However, losing a life will cancel out the Special Flag's scoring effect when you restart.

End of stage bonus : Points for remaining fuel

- TIPS AND TRICKS -

* Your only goal is to collect all ten flags as quickly as possible. You need to pay constant attention to two things: the zoomed in view of the world that occupies most of the screen, and the radar view of the world to the right.

* The radar view provides you with two key pieces of information: the relative position of the flags in the world, and the proximity of the enemy cars to yours. Yellow dots in the radar view denote the flags' locations, red dots represent the enemy cars, and the dot flashing black and gray represents you.

* The method you use for collecting the flags is of utmost importance. It is usually best to try to hop from one flag to whichever flag is closest, but the enemies will make that quite difficult to do. As a general rule, do not reverse your direction unless it is absolutely necessary and completely safe to do. If you have to choose between getting close to an enemy to pick up a nearby flag, and abandoning that flag for a farther flag, go for the farther flag. The more distance you put between you and the other cars, the safer you will remain.

* In general, you will be safe off if you choose a direction to collect flags, clockwise or counter-clockwise, and stick to it throughout the duration of the stage. The smokescreen is an invaluable and incredibly tempting tool to use. But if you use it excessively, you will deplete your fuel supply very rapidly, making it more likely that you will run out of fuel before you collect all ten flags, which will almost ensure your demise.

* Challenging stages occur before each maze change, which occurs each time the round number is one less than a multiple of four (the challenging stages occur on the third, seventh, and every fourth round thereafter. In these stages, you are free to collect all of the flags without being harassed by enemy cars until your fuel runs out. However, you can still crash into parked cars and rocks, so be careful.

* Easter Egg : 
1) Enter service mode.
2) Keep B1 pressed and enter the following sequence : UP(x2), DOWN(x7), RIGHT, LEFT(x6)
3) '(c) Namco LTD. 1980' will be added at the bottom of the screen.

- SERIES -

1. Rally-X (1980, Arcade)
2. New Rally-X (1981, Arcade)
3. Rally-X Arrangement (1996, Arcade): part of "Namco Classics Collection Vol.2"
4. New Rally-X Arrangement (2005, PSP): part of "Namco Museum Battle Collection" 
5. Rally-X Remix (2007, Wii): part of "Namco Museum Remix" 
6. Rally-X Rumble (2011, App Store)

- PORTS -

NOTE: For ports released in the USA, please see the Midway version entry.

* CONSOLES: 
Nintendo Famicom [AS] (1989) "Jovial Race" by Sachen 
[JP] Nintendo Famicom (199?) "Mi Hun Che" 
[JP] Sony PlayStation (nov.22, 1995) "Namco Museum Vol.1 [Model SLPS-00107]" 
[AU] Sony PlayStation (1996) "Namco Museum Vol.1 [Model SCES-00243]" 
[EU] Sony PlayStation (aug.1996) "Namco Museum Vol.1 [Model SCES-00243]" 
[JP] Sony PS2 (jan.26, 2006) "Namco Museum Arcade Hits! [Model SLPS-25590]" 
[EU] Microsoft XBOX (mar.24, 2006) "Namco Museum - 50th Anniversary" 
[EU] Sony PS2 (mar.31, 2006) "Namco Museum - 50th Anniversary [Model SLES-53957]" 
[EU] Nintendo GameCube (may.5, 2006) "Namco Museum - 50th Anniversary [Model DOL-G5NP-EUR]" 
[EU] Microsoft XBOX 360 (may.15, 2009) "Namco Museum - Virtual Arcade" 
[AU] Microsoft XBOX 360 (june.4, 2009) "Namco Museum - Virtual Arcade" 
[JP] Microsoft XBOX 360 (nov.5, 2009) "Namco Museum - Virtual Arcade [Model 2RD-00001]" 

* HANDHELDS: 
[EU] Sony PSP (dec.9, 2005) "Namco Museum Battle Collection [Model UCES-00116]" 
[JP] Sony PSP (feb.24, 2005) "Namco Museum [Model ULJS-00012]" 
Sony PSP [KO] (may.2, 2005) as 'Banggor' in "Namco Museum [Model UCKS-45005]" 
[EU] Nintendo GBA (mar.31, 2006) "Namco Museum - 50th Anniversary [Model AGB-B5NP-EUR]" 

* COMPUTERS: 
[JP] MSX (mar.30, 1984) 
Fujitsu FM-7 [JP] (1984) 
[EU] Amstrad CPC (1984) "Hold-Up" : Different sprites but same game. 
[JP] Sharp X68000 (1988) by IT 
PC [MS Windows, CD-ROM] [JP] (nov.28, 1997) "Namco History Vol.2" 
PC [MS Windows, CD-ROM] [AU] (mar.27, 2006) "Namco Museum - 50th Anniversary" 
[EU] PC [MS Windows, CD-ROM] (may.19, 2006) "Namco Museum - 50th Anniversary"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2171&o=2

$end

$info=rallyxmr,
$bio

Arcade Video game published 42 years ago:

Rally-X (c) 1980 Model Racing S.p.a.

Italian bootleg.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72303&o=2

$end

$x1_cass=rallyx,
$bio

Sharp X1 cass. published 38 years ago:

Rally-X (c) 1984 Dempa Shinbunsha.

- TRIVIA -

Retail price: 3800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86264&o=2

$end

$msx1_cass=rallyx,
$bio

MSX cass. published 38 years ago:

Rally-X (c) 1984 Bug Byte

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94933&o=2

$end

$sg1000=rallyx,
$bio

Sega SG-1000 game published 36 years ago:

Rally-X (c) 1986 DahJee [Tawain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262614&o=2

$end

$x68k_flop=rallyx,
$bio

Sharp X68000 Series 5.25in. disk. published 34 years ago:

Rally-X (c) 1988 IT.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88554&o=2

$end

$msx1_cart=rallyxk,
$bio

Rally-X (c) 198? Zemina.

Korean release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95207&o=2

$end

$msx1_flop=rallyxa,
$bio

Rally-X Cracked (c) 198? Unknown.

Cartridge to diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134986&o=2

$end

$msx1_flop=rallyx,
$bio

Rally-X cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230226&o=2

$end

$msx1_cart=rallyx,rallyxb,rallyxa,
$bio

MSX cart. published 38 years ago:

Rally-X [Model 06] (c) 1984 NAMCOT.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77397&o=2

$end

$fm7_cass=rallyx,rallyxa,
$bio

Fujitsu FM-7 cass. published 38 years ago:

Rally-X (c) 1984 Dempa Shinbunsha.

- TECHNICAL -

GAME ID: DP-3301162

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93782&o=2

$end

$vic1001_cart=rallyx,
$bio

Commodore VIC-20 cart. published 41 years ago:

Rally-X [NTSC] (c) 1981 Commodore, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86904&o=2

$end

$vic1001_cart=rallyxp,
$bio

Commodore VIC-20 cart. published 41 years ago:

Rally-X [PAL] (c) 1981 Commodore, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86905&o=2

$end

$info=rallyxm,
$bio

Arcade Video game published 42 years ago:

Rally-X (c) 1980 Midway Mfg. Co.

Export version by Bally/Midway for North America. Game developed in Japan by Namco. For more information about the game, please see the original Namco entry.

- TECHNICAL -

[Upright model]
[No. 935]

- TRIVIA -

Rally-X was released by Midway Manufacturing, under license from Namco, in the USA on December 21, 1980.

In the introduction to the bonus stages, the Namco version misspelled 'Challenging' as 'Charanging'. This was corrected in this export version.

In 1981, "Defender", "Pac-Man", and "Battlezone" were shown alongside Rally-X at a trade show sponsored by the Amusement Machine Operators of America. It was believed that Rally-X would be the top money-earner. Defender went on to sell more than 60,000 units - more than disproving these projections - and cemented its place in video game history.

A Midway Rally-X unit appears in the 1982 movie 'Tron'.

- PORTS -

NOTE: Only ports released in North America [US] are listed here. For ports released in other regions, please see the original Namco entry.

* CONSOLES: 
Sony PlayStation (jul.31, 1996) "Namco Museum Vol.1 [Model SLUS-00215]" 
Microsoft XBOX (aug.30, 2005) "Namco Museum - 50th Anniversary [Model NMO-2201A-NM]" 
Nintendo GameCube (aug.30, 2005) "Namco Museum - 50th Anniversary [Model DOL-G5NE-USA]" 
Sony PS2 (aug.30, 2005) "Namco Museum - 50th Anniversary [Model SLUS-21164]" 
Microsoft XBOX 360 (nov.4, 2008) "Namco Museum - Virtual Arcade [Model 21022]" 
Nintendo Wii (nov.16, 2010) "Namco Museum Megamix" 

* HANDHELDS: 
Sony PSP (aug.23, 2005) "Namco Museum Battle Collection [Model ULUS-10035]" 
Nintendo Gameboy Advance (aug.30, 2005) "Namco Museum - 50th Anniversary [Model AGB-B5NE-USA]" 

* COMPUTERS: 
PC [MS Windows, CD-ROM] (jul.31, 1998) "Microsoft Revenge of Arcade" 
PC [MS Windows, CD-ROM] (oct.25, 2005) "Namco Museum - 50th Anniversary" 

* OTHERS: 
Arcade (1996) "Namco Classics Collection Vol.2" 
Namco Classics TV Game (2003) by Jakk's Pacific 
Arcade (2010) "Pac-Man's Arcade Party" 
Arcade (2018) "Pac-Man's Pixel Bash"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=36472&o=2

$end

$spectrum_cass=rallybuga,
$bio

Sinclair ZX Spectrum cass. published 14 years ago:

Rallybug (c) 2008 Cauldwell, Jonathan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=227077&o=2

$end

$c64_cass=rallycro,
$bio

Commodore C64 cass. published 33 years ago:

Rallycross Simulator (c) 1989 Codemasters Soft. Co., Ltd., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301333&o=2

$end

$spectrum_cass=rallysim,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Rallycross Simulator (c) 1990 Codemasters Software Co., Ltd., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80412&o=2

$end

$tvc_flop=rallye,
$bio

Videoton TVC disk. published 35 years ago:

Rallye (c) 1987 Zsolt Dobrovics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112181&o=2

$end

$kc_cass=rallye,
$bio

Rallye (c) 198? PAULIN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133835&o=2

$end

$cpc_flop=rallye66,
$bio

Amstrad CPC type-in published 36 years ago:

Rallye 66 (c) 1986 Amstrad Magazine

- TRIVIA -

Listed as a type-in program in the French magazine Amstrad Magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119215&o=2

$end

$info=rallys,rallysa,
$bio

Arcade Video game published 42 years ago:

Rallys (c) 1980 Novar.

Bootleg of "Spectar".

The heroic 'Wummel' (your spaceship) is needed again in Crystal City as the Spectar Smugglers have become bolder and the Targs meaner. You also have to deal with a grid which has certain road connections cut off, so you'll have to work your way around.

- TECHNICAL -

Main CPU : MOS Technology M6502 (@ 705.562 Khz)
Sound Chips : DAC

Players : 2
Control : 4-way joystick
Buttons : 1

- SCORING -

Run over a dot : 20 points.
Hit a targ (red ships) : 10 X rack number.
Hit a spectar (green ships) : 100-500 points.
Finish off rack : 1000 X rack number.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2172&o=2

$end

$apogee=ralslal,
$bio

RALSLAL (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235369&o=2

$end

$cpc_cass=ram,
$bio

Amstrad CPC cass. published 32 years ago:

RAM (c) 1990 Topo Soft [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98812&o=2

$end

$pc98_cd=ram1,
$bio

NEC PC-9821 CD published 26 years ago:

RAM 1 - New Evolution Organize (c) 1996 GMF

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233966&o=2

$end

$lynx=ramcart,
$bio

Ram Cart (c) 199? Atari Corp. [CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=317445&o=2

$end

$tvc_flop=ramleir,
$bio

RAM Címek Leírása (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112016&o=2

$end

$cpc_cass=ramxptst,
$bio

Amstrad CPC cass. published 11 years ago:

Ram Expansion Test (c) 2011 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98832&o=2

$end

$cpc_flop=ramexpan,
$bio

Amstrad CPC 464 disk. published 11 years ago:

Ram Expansion Test (c) 2011 SyX

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124070&o=2

$end

$c64_cart=ramflop4,
$bio

Commodore C64 cart. published 34 years ago:

Ram Floppy Ver.4 (c) 1988 Rex-Datentechnik

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229421&o=2

$end

$a2600=ramit,ramite,ramite1,
$bio

Atari 2600 cart. published 40 years ago:

Ram It (c) 1982 Telesys.

Ram all 32 color bars completely off the screen before they block you from moving or the 5000-count timer runs out.

You score points for hitting the bars and score more points by hitting the flashing bonus bars.

- TECHNICAL -

Model 1004

- TIPS AND TRICKS -

* Ram It requires a light touch on the Joystick, so tap it gently for better control.

* Concentrate on ramming the bars on one side first. Then you're less likely to get trapped.

* When you're hitting two bars at once take advantage of it! Take out one side and then switch directions and take out the other.

* The top and bottom bars can't block your way, so leave them alone until they turn to bonus. Then go for the points.

* Towards the end of the round, your best chance to clear the board is hitting the grown bars when they flash for the bonus. Be sure to keep one bar 'alive' (not grown) so you can continue to play until that happens.

- STAFF -

Programmer: Jim Rupp

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50856&o=2

$end

$info=m5ramrd,
$bio

Ram Raid (c) 200? Empire Games Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=19935&o=2

$end

$info=m5ramrcl,
$bio

Ram Raid Club (c) 199? Empire Games, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41610&o=2

$end

$zx81_cass=ramrunn,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Ram Runner [Model 03-4008] (c) 1982 Timex Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114689&o=2

$end

$apple2_cass=ramtest,
$bio

Apple II cass. published 44 years ago:

RAM Test (c) 1978 Apple Computer, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135918&o=2

$end

$cpc_cass=ramdam,
$bio

Amstrad CPC cass. published 36 years ago:

Ram-Dam (c) 1986 Nemesis

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98833&o=2

$end

$bbc_rom=ramagicb,ramagicm,
$bio

Acorn BBC ROM published 14 years ago:

RAMagic! Ver.2.xx (c) 2008 Barr, Martin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262758&o=2

$end

$bbc_rom=ravideo240,ravideo,
$bio

Acorn BBC ROM published 36 years ago:

Ramamp Video Ver.2.xx (c) 1986 Ramamp Computers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240344&o=2

$end

$cpc_flop=ramassem,
$bio

Amstrad CPC type-in published 38 years ago:

Ramasse-Miettes (c) 1984 Amstrad Jeux D'Action

- TRIVIA -

Listed as a type-in program in the French book: Amstrad Jeux D'Action.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122725&o=2

$end

$tvc_flop=ramazuri,
$bio

Videoton TVC disk. published 34 years ago:

Ramazuri (c) 1988 Csatlós [Béla Csatlós]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112217&o=2

$end

$tvc_cass=ramazuri,
$bio

Videoton TVC cass. published 34 years ago:

Ramazuri (c) 1988 Csatlós, Béla & Porosz, Peter

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262741&o=2

$end

$cpc_flop=rambaseu,
$bio

Amstrad CPC 464 disk. published 26 years ago:

Rambase (c) 1996 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124071&o=2

$end

$cpc_flop=ramblase,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Ramblas - El Caso Vega Cracked (c) 1986 Crackedman

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122847&o=2

$end

$cpc_flop=ramblasi,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Ramblas, Investigador Privado - El Caso Vega Cracked (c) 1986 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126462&o=2

$end

$cpc_cass=ramblas,
$bio

Amstrad CPC cass. published 36 years ago:

Ramblas, Investigador Privado - El Caso Vega [Model 160037] (c) 1986 Mind Games Espana, S.A.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98834&o=2

$end

$spectrum_cass=rambo,rambob,rambobf,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Rambo (c) 1985 Ocean Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80417&o=2

$end

$nes=ramboj,
$bio

Nintendo Famicom cart. published 35 years ago:

Rambo (c) 1987 Pack-In-Video Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54537&o=2

$end

$spc1000_cass=rambo,
$bio

Rambo (c) 198? SMC [Sammi Computer] [Korea]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83542&o=2

$end

$spectrum_cass=ramboer,
$bio

Rambo (c) 198? Erbe Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219192&o=2

$end

$info=rambo,
$bio

Arcade Video game published 14 years ago:

Rambo (c) 2008 Sega Enterprises, Limited.

- TECHNICAL -

Runs on the Sega "Lindbergh Red EX" Hardware.

Players: Up to 2 simultaneously.
Control: Lightguns (1 per player).

- TRIVIA -

Rambo was released on September 18, 2008.

This game is based on the first 3 Rambo films starring Sylvester Stallone which includes 'First Blood (1982)', 'First Blood - Part II (1985)', and 'Rambo III (1988)'.

The guns used in Rambo depend on the type of cabinet used (the standard cabinet uses MAC-10 pistols similar to the ones used in T"he House of the Dead 4", while the deluxe cabinet uses the same guns as "Ghost Squad").

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=25774&o=2

$end

$c64_flop_orig=rambo2,
$bio

Commodore C64 disk. published 37 years ago:

Rambo - First Blood Part II (c) 1985 Ocean

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53681&o=2

$end

$c64_flop_orig=rambo2n,
$bio

Commodore C64 disk. published 37 years ago:

Rambo - First Blood Part II (c) 1985 Thunder Mountain

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53682&o=2

$end

$cpc_cass=rambo2,
$bio

Amstrad CPC cass. published 36 years ago:

Rambo - First Blood Part II (c) 1986 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98836&o=2

$end

$c64_cass=rambo2o,
$bio

Commodore C64 cass. published 36 years ago:

Rambo - First Blood Part II (c) 1986 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187479&o=2

$end

$c64_cass=rambo2,
$bio

Commodore C64 cass. published 33 years ago:

Rambo - First Blood Part II (c) 1989 Hit Squad, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229483&o=2

$end

$cpc_flop=rambofir,rambofir01,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Rambo - First Blood Part II Cracked (c) 1986 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120416&o=2

$end

$sms=rambo2,
$bio

Sega Master System cart. published 36 years ago:

Rambo - First Blood Part II (c) 1986 Sega Enterprises, Limited.

North American release. Game developed in Japan. See the original for more information; "Ashura [Model G-1307]".

Description from the back cover:

You are Rambo, the super hero of the movies. And you come to life on your own screen.

You must go deep into enemy territory to rescue your comrades from concentration camps. Blow those camps. And escape with your skin.

It's no picnic. You're menaced by infantry. Artillery. Flame throwers and rocket launchers. Everything the enemy can throw at you.

So you must use every tactic at your command. You weapons? Your M 60. A supply of arrow bombs. Your savage strength. And steel nerves.

Play the game by yourself. Or with your partner. Alone or together, you find yourself in the middle of enough color and action for a battalion to take on.

And remember. You take no prisoners.

- TECHNICAL -

GAME ID: 5064

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56149&o=2

$end

$info=ikariram,
$bio

Arcade Video game published 36 years ago:

Rambo 3 (c) 1986 Unknown.

Pirate version of Ikari.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101120&o=2

$end

$msx1_flop=rambo,
$bio

Rambo Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134318&o=2

$end

$apple2_flop_orig=rambop2,
$apple2_flop_clcracked=rambop2,
$bio

Apple II 5.25 disk. published 37 years ago:

Rambo First Blood Part II (c) 1985 Mindscape, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230656&o=2

$end

$c64_flop_orig=rambo3,
$bio

Commodore C64 disk. published 34 years ago:

Rambo III (c) 1988 Ocean

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53679&o=2

$end

$spectrum_cass=ramboiii,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Rambo III (c) 1988 Ocean Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80418&o=2

$end

$msx1_cass=rambo3,rambo3a,rambo3b,
$bio

MSX cass. published 34 years ago:

Rambo III (c) 1988 Ocean Software, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94934&o=2

$end

$cpc_cass=rambo3,
$bio

Amstrad CPC cass. published 34 years ago:

Rambo III (c) 1988 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98838&o=2

$end

$cpc_flop=ramboiii01,ramboiii02,ramboiii03,ramboiii04,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Rambo III (c) 1988 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120417&o=2

$end

$svi318_cass=rambo3,rambo3a,
$bio

Spectravideo SV-318 cass. published 34 years ago:

Rambo III (c) 1988 Mr. Haward

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265145&o=2

$end

$info=rambo3,rambo3p,
$vgmplay=rambo3_bsys,
$bio

Arcade Video game published 33 years ago:

Rambo III (c) 1989 Taito Corp.

Assume the role of Rambo and Colonel Sam Trautman as they fight the soviet army in Afghanistan.

- TECHNICAL -

Taito B System hardware
Board Number : K1100485A
Prom Stickers : B93

Main CPU : Motorola 68000 (@ 12 Mhz), Zilog Z80 (@ 4 Mhz)
Sound Chips : Yamaha YM2610 (@ 8 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Released in May 1989 in Japan and in September 1989 in Europe.

Based on the movie of the same name. The movie 'Rambo III' is rated R by the Motion Picture Association of America. It is intended for mature audiences and parental guidance is advised. Children under 17 are not admitted unless they are accompanied by a parent or adult guardian.

- TIPS AND TRICKS -

* Level select : boot machine with service switch pressed.
Message appears : SERVICE SWITCH ERROR, press 1p Start(x3), service switch, 1p Start.
Message appears : SELECT BY DOWN SW, select level with joy Down/Up and push Start button.

- STAFF -

Game programmers : T. Katoh, H. Yayama, Mom. Kobayashi, K. Kondoh, Takeshi Ishizashi
Character Designers : Takashi Yamada, Noritaka Kawamoto, Kenji Hazama, Seiji Kawagishi, Kazumasa Fuseya, A. Yamamoto, Kohzoh Igarashi, Tomita Takaaki, Y. Iwata
Game designer : Akira Saitoh
P.C.B. designer : Eikichi Takahashi
Designers : Kazuo Nakagawa, Hiroyasu Nagai
Sound designers (Team Zuntata) : Masahiko Takagi, Yasuko Yamada, Pinch Punch

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2173&o=2

$end

$c64_flop_orig=rambo3n,
$bio

Commodore C64 disk. published 33 years ago:

Rambo III (c) 1989 Taito Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53680&o=2

$end

$megadriv=rambo3a,rambo3,
$vgmplay=rambo3_md,
$bio

Sega Mega Drive cart. published 33 years ago:

Rambo III (c) 1989 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56791&o=2

$end

$amigaocs_flop=rambo3u,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Rambo III (c) 1989 Taito America Corp. [Elk Grove Village, IL, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74841&o=2

$end

$ibm5150=rambo3,
$bio

IBM PC 5.25in. disk. published 33 years ago:

Rambo III (c) 1989 Taito America Corp. [Elk Grove Village, IL, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132485&o=2

$end

$info=rambo3u,
$bio

Arcade Video game published 32 years ago:

Rambo III (c) 1990 Romstar, Inc.

North American version. For more information about the game itself, please see the original version entry; "Rambo III".

- TRIVIA -

Rambo III was released on January 1, 1990 in North America (even if the title screen says 1989).

This North American version has a different ending than the European version. It also add the 'Winners Don't Use Drugs' screen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61498&o=2

$end

$c64_cass=rambo3,
$bio

Rambo III (c) 19?? Hit Squad, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229482&o=2

$end

$c64_cass=rambo3o,
$bio

Commodore C64 cass. published 34 years ago:

Rambo III - The Rescue (c) 1988 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187481&o=2

$end

$msx1_flop=rambo3,rambo3a,
$bio

Rambo III cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230102&o=2

$end

$cpc_flop=rambo3uk,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Rambo III Trained (c) 1988 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126464&o=2

$end

$amigaocs_flop=rambo3,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Rambo III [Budget] (c) 1989 Hit Squad, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74840&o=2

$end

$cpc_cass=rambo3hs,
$bio

Amstrad CPC cass. published 32 years ago:

Rambo III [Model 14] (c) 1990 Hit Squad, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=99078&o=2

$end

$cpc_flop=ramboiii,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Rambo III [Model AMD 112] (c) 1988 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126463&o=2

$end

$sms=rambo3,
$vgmplay=rambo3_smsfm,rambo3_sms,
$bio

Sega Master System cart. published 34 years ago:

Rambo III (c) 1988 Sega Enterprises, Limited.

European release. Descriptions from the back cover:

John Rambo, America's favorite soldier, makes a daring rescue attempt on a Russian military base deep in war-torn Afghanistan. A fast-shooting Light Phaser game that tests your fighting skills to the limit.

John Rambo, Amerikas beliebtester Soldat, unternimmt einen tollkühnen Rettungsversuch gegen eine russische Militärbasis tief im vom Krieg zerrissenen Afghanistan. Ein Spiel mit einem Schnellschuß-Licht-Phaser, das Ihre Kampffähigkeiten bis an die Grenze auf die Probe stellt.

John Rambo, le soldat préféré des américains, tente urie attaque audacieuse de sauvetage sur une base militaire russe en plein coeuer de l'Afghanistan, un pays en guerre. Un jeu de tir extrêmement rapide qui vous demandera d'utiliser tous vos talents de tireur.

John Rambo, ei soldado más popular de América, emprende un valeroso intento de rescate en una base militar soviética en el corazón de Afganistán devastado por la guerra. Un juego del FotoFusil de disparo rápido que pone a prueba hasta el límite su capacidad de combate.

John Rambo, il soldato favorito degli americani, esegue un coraggioso tentativo di salvataggio in una base militare sovietica, ubicata nel profondo delFAfganistan, paese sconvolto dalla guerra. Un gioco con la pistola luminosa a sparo rapido che mette alla prova sino al limite la capacità di combattimento del giocatore.

- TECHNICAL -

GAME ID: MK-7015-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56150&o=2

$end

$spectrum_cass=ramboiii_b,ramboiii_e,
$bio

Rambo III (c) 198? Erbe Soft.

Spanish release.

- TECHNICAL -

GAME ID: SE 439

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219193&o=2

$end

$msx1_cart=rambo,rambob,ramboc,ramboa,
$bio

MSX cart. published 37 years ago:

Rambo [Model MS-1] (c) 1985 Pack-In-Video Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77398&o=2

$end

$nes=ramboa,rambo,
$bio

Nintendo NES cart. published 34 years ago:

Rambo (c) 1988 Acclaim Entertainment, Incorporated.

North American release. Game developed in Japan. See the original Famicom version for more information; "Rambo [Model PAC-RV]".

Description from the back cover:

Freedom is everything.

You are Rambo. Fallen hero. Once a decorated green beret; special weapons expert; master of the martial arts. Now, you're living in solitary, a prisoner of the government you swore to defend.

Intelligence sources believe they have discovered a hidden POW camp deep in the jungle. Your brothers in arms have been enslaved there for years. It's your choice: accept a suicide mission to find the camp, or spend the rest of your life in a 6' by 8' cell.

Your body is a weapon. Your mind, a disciplined machine. The most advanced military hardware is at your disposal, and a chopper waits to carry you to the drop site, where once again, you will be alone deep in hostile territory.

This is your war, Rambo. A war that will test your every skill. A war with only two possible results: freedom or death.

Armed and alone, you parachute into enemy territory.
Match courage and wits with the animals that rule the jungle.
Race to the landing site. It may be your only way to escape.
Weave your way through the enemy weapons warehouse.

- TECHNICAL -

GAME ID: NES-RV-USA

- TRIVIA -

Released in May 1988 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55485&o=2

$end

$spectrum_cass=ramboera,
$bio

Rambo [Serie Leyenda] (c) 198? IBSA [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219292&o=2

$end

$adam_flop=ramboot,
$bio

Coleco Adam disk. published 34 years ago:

RamBOOT (c) 1988 Walters Soft. Co.

Copies your files to ram disk for faster booting.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109931&o=2

$end

$bbc_rom=ramdisc,
$bio

RAMDisc (c) 198? M/B Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268068&o=2

$end

$cpc_flop=ramdiskf,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Ramdisk (c) 1986 Micro-C Editions [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124911&o=2

$end

$cpc_flop=ramdosuk,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Ramdos (c) 1989 KDS Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124912&o=2

$end

$c128_rom=ramdos,
$bio

Commodore C128 ROM published 31 years ago:

RamDOS 128 (c) 1991 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231931&o=2

$end

$adam_flop=ramdsk10,ramdsk10a,ramdsk,
$bio

Coleco Adam disk. published 36 years ago:

RAMDSK (c) 1986 Walters Soft. Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109928&o=2

$end

$info=rameses,
$bio

Console published 40 years ago:

Rameses (c) 1982 Hanimex.

- TECHNICAL -

Model 751101

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49658&o=2

$end

$info=j6ramese,j6ramesea,j6rameseb,j6ramesec,j6ramesed,j6ramesee,j6ramesef,
$bio

Rameses' Riches Club (c) 199? Crystal Leisure.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41945&o=2

$end

$psx=keiogaid,
$bio

Sony PlayStation CD published 24 years ago:

Rami-Chan no Ooeto Surogoku - Keio Yugekitai Gaiden (c) 1998 Victor Interactive Software, Inc.

- TECHNICAL -

GAME ID: SLPS-01546

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85583&o=2

$end

$spectrum_cass=ramiro,ramiros,ramiroa,ramirosa,
$bio

Sinclair ZX Spectrum cass. published 9 years ago:

Ramiro The Vampire (c) 2013 Mojon Twins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226497&o=2

$end

$spectrum_cass=ramirrv,ramirrva,ramirrvb,ramirrvs,
$bio

Sinclair ZX Spectrum cass. published 6 years ago:

Ramiro The Vampire Revamp (c) 2016 Mojon Twins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226498&o=2

$end

$c64_cart=ramlink,ramlink140,
$bio

Commodore C64 cart. published 32 years ago:

RAMLink (c) 1990 Creative Micro Designs

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229403&o=2

$end

$c64_cart=ramlink201,
$bio

Commodore C64 cart. published 32 years ago:

RAMLink Ver.2 (c) 1990 Creative Micro Designs

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229404&o=2

$end

$spectrum_cass=ramonrod,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Ramon Rodriguez (c) 1986 IBSA [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80419&o=2

$end

$snes=ramosruy,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Ramos Ruy no World Wide Soccer [Model SHVC-6K] (c) 1994 Pack-In-Video Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62004&o=2

$end

$c64_cass=rampage,
$bio

Commodore C64 cass. published 35 years ago:

Rampage (c) 1987 Activision, Inc. [Santa Clara, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187010&o=2

$end

$apple2_flop_orig=rampage,
$apple2_flop_clcracked=rampage,
$bio

Apple II 5.25 disk. published 34 years ago:

Rampage (c) 1988 Activision, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107349&o=2

$end

$cpc_flop=rampage101,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Rampage (c) 1988 XOR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121649&o=2

$end

$apple2_flop_orig=rampag35,
$bio

Apple IIc+ 3.5in. disk. published 34 years ago:

Rampage (c) 1988 Activision, Inc. [Santa Clara, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294573&o=2

$end

$ibm5150=rampage,
$bio

IBM PC 5.25+3.5in. disk. published 34 years ago:

Rampage (c) 1988 Activision, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=302040&o=2

$end

$info=m5rampg,m5rampg11,m5rampg12,
$bio

Rampage (c) 200? Red Gaming.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15634&o=2

$end

$gba=rampage,
$bio

Nintendo GBA cart. published 21 years ago:

Rampage - Puzzle Attack [Model AGB-ARXE-USA] (c) 2001 Midway Home Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72577&o=2

$end

$psx=rampagtt,
$bio

Sony PlayStation CD published 22 years ago:

Rampage - Through Time (c) 2000 Midway Home Ent.

- TECHNICAL -

GAME ID: SLUS-01065

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111258&o=2

$end

$info=rmpgwt,rmpgwt11,
$bio

Arcade Video game published 25 years ago:

Rampage - World Tour (c) 1997 Midway Games, Incorporated.

A sequel to the 1986 original, Rampage World Tour once again has George, Lizzie, and Ralph bent on a trail of destruction. The 'World Tour' of the title refers to the fact that the action now takes place around the entire world, instead of just North America. Graphics are much improved and a kick button has been added to allow even more chaos.

Hidden bonus items have also been added to the game; two examples are an item that allows any player character to transport to almost any location in the game instantly. A second gives the players more destructive power. Some stages have a vat of toxic chemicals that can mutate any player character into a huge purple bat-like creature called V.E.R.N (Violently Enraged Radioactive Nemesis) for the duration of the stage.

- TECHNICAL -

Midway Wolf Unit hardware

Main CPU : TMS34010 (@ 6.25 Mhz)
Sound CPU : ADSP2105 (@ 10 Mhz)
Sound Chips : DMA-driven (@ 10 Mhz)

Players : 3
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Rampage - World Tour was released in March 1997.

Rampage - World Tour was born during a meeting, (regarding another project), between Game Refuge Designers Brian Colin and Jeff Nauman and top Midway execs Ken Fedesna and the late, great, Joe Dillon. Marketing VP Joe Dillon made an off-hand comment : "What we really need is a game that appeals to everyone... adults as well as kids, girls as much as guys. My partner, Jeff Nauman, and I looked at each other and said, in unison, 'Then lets re-make RAMPAGE!'. Five minutes later we got the green light to make the game". 

It was decided to remake the game using the latest Midway Wolf Unit hardware. All of the character animation was achieved through the use of the 3D spline-modelling tool Animation Master. 

Rampage - World Tour was included as a bonus in "Rampage - Total Destruction" for the Nintendo GameCube, Sony PlayStation 2, and Nintendo Wii.

A sequel, "Rampage - Universal Tour" was cancelled as an arcade project. 

Stages trivia : There are 130 regular racks/levels in RWT. Each rack is a unique city, and the passage of time is counted in Days (1 day = 1 city). In addition, there are 14 'Transcontinental Flights'; a bonus flying rack in which players chalk up special bonuses. There are are 4 'Grudge Match' racks that pit player against player for an enormous point bonus. The final levels are on the surface of the moon, against hordes of heavily armed Scumlab astronauts. There are 'hidden' racks as well, in such unlikely places as 'Hades' (complete with Demonic Minions) (...told you Scumlabs had underworld connections), 'Secret Government Area 69' (So that's where all those aliens keep coming from!) and the terrifying, mystical wasteland known only as 'Suburbia', to name a few. 

In some stage you are attacked by ed-209 from "Robocop"! 

There are several humorous touches in the game. Like sometimes if your character eats a person, he will spit him out shortly if that person didn't taste good.

- UPDATES -

Revision 1 :
* Software version : 1.1.

Revision 2 :
* Software version : 1.3.

- TIPS AND TRICKS -

* A Few Lesser-Known Items of Interest
1) Calculator : Grab a calculator before snagging a bonus power to multiply the effects of that power.
2) Scumlab Triangle : Punching this symbol instantly destroys all on-screen vehicles.
3) Rubber Duckie : Make the duck quack five times to call the jet bombers and evacuate the city earlier than usual.
4) Allergic Reactions : Eating certain foods may make you sneeze. Ralph is allergic to cats, Lizzie is allergic to birds, and George is allergic to dogs.
5) Backoff Bellow : Right after another player pops you in the face, pull down on your Joystick and press the Kick Button. You will Bellow at him and leave him dazed.

* A Few Secret Codes : Secret codes must be entered when the name of the appropriate city is displayed. The effect lasts while the Creatures are in that city. A brief message will confirm if the code was entered correctly.

1) Fatty Foods : This code enables an individual Creature to digest fatty foods better. All people eaten by this Monster award 3X their normal health increase...
GEORGE : (U + J,J,J)
LIZZY : (U + P,P,P)
RALPH : (U + K,K,K)
When To Use : At the end of every Jumbo Jet Ride... prior to the start of every World Tour

2) Iron Guts : This code enables an individual Creature to avoid stomach upset. Bad Stuff, that would normally make one puke, now builds up a player's health...
GEORGE (D + J,J,J)
LIZZY (D + P,P,P)
RALPH (D + K,K,K)
When To Use : Each time you return to a US City after taking a World Tour.

3) Food-O-Rama : This code fills all buildings with Good Stuff to eat. Note that ALL of the buttons indicated below must be pushed, regardless of the number of players...
GEORGE (J)
LIZZY (P)
RALPH (K)
When To Use : Washington DC, Moab, Nashville and Kodiak... And every fourth city in a World Tour, as well...London, Kiev, Casablanca and Rio

4) Load Up : This code loads the city with every possible Special Power. Note that ALL of the buttons indicated below must be pushed, regardless of the number of players...
GEORGE (J,J)
LIZZY (P,P)
RALPH (K,K)
When To Use : Philadelphia, Carbondale, Santa Fe and Honolulu.

5) Secret Racks : This code sends the players to a rack, or level, that cannot be reached any other way. Note that ALL of the buttons indicated below must be pushed, regardless of the number of players.
GEORGE (J,J,J) AND
LIZZY (P,P,P) AND
RALPH (K,K,K) 
When To Use : Enter the code in Atlanta and find yourself in the food rich world of SUBURBIA.
Enter the code in Louisville, and find yourself in the SCUMLAB BIOWEAPON WAREHOUSE.
Enter the code in chilly Fairbanks to discover the steamy secret of EUSTAS DEMONIC'S UNDERWORLD CONNECTION.
Enter the code in Phoenix to learn what's hidden at secret Government AREA 69.

6) The Ten-City Jump (Rack Advance) : This code lets the players jump ahead ten racks or so...making it much easier to reach the exciting finale on the surface of the moon! (...and YES, the rumors are true about what happens in the final moments of the arcade game...) Note that ALL of the buttons indicated below must be pushed, regardless of the number of players.
GEORGE (J,P,K)
LIZZY (P,K,J)
RALPH (K,J,P)
When To Use : Cleveland, Oklahoma City, Fargo and Reno.

* You can make your character fly. Climb up a building and jump, now start tapping the punch button steadily, your character will start flapping his hands like bird-wings and will start sort-of gliding.

- SERIES -

1. Rampage [No. 0E36] (1986, Arcade) 
2. Rampage - World Tour (1997, Arcade)
3. Rampage 2 - Universal Tour (1999, Nintendo 64) 
4. Rampage Through Time (2000, Sony PlayStation) 
5. Rampage - Total Destruction (2006, GameCube/PS2/Wii)

- STAFF -

Developed by Game Refuge.

Programming group : Jeff Nauman, Blake Drolson, Joel Nauman, Kirk Nauman, Lynn Zeglin 
Animation group : Brian Colin, Jeff Croke, Rob Dollase, Aaron Hartline, Tom Kondol, Mark Sieka 
Sounds / Music : Dr. Dave Zabriskie, Vince Pontarelli, Mike Colin 
Concept and design : Brian Colin, Jeff Nauman 
Support from : Scott Parrish, Cary Mednick, Pat Cox, Mark Turmell, Sal Divita, Nik Ehrlich, Herman Sanchez, Darren Walker, Christa Woss, Pat Fitzgerald, Joan Faux, Andy Lycke, Art & Jim Tianis, Sheridan Oursler, Rosalind Dugas, Al Lasko, Steve Correl, Bill Soldwish, Leroy Brown, Tom Sedor, Bill Dabelstein, Doug Hurd, Mike Burgin, Sean, Jason, Decker

- PORTS -

* CONSOLES: 
[EU] Sega Saturn (1997) "Rampage World Tour [Model T-25416H-50]" 
[US] Sega Saturn (sept.30, 1997) "Rampage World Tour [Model T-9708H]" 
[US] Sony PlayStation (sept.30, 1997) "Rampage - World Tour [Model SLUS-00549]" 
[EU] Sony PlayStation (dec.1997) "Rampage - World Tour [Model SLES-01011]" 
Nintendo 64 [US] (mar.30, 1998) "Rampage - World Tour [Model NUS-NRPE-USA]" 
Nintendo 64 [EU] (june.1998) "Rampage - World Tour [Model NUS-NRPP-EUR]" 
Sony PlayStation 2 [AU] (2004) "Midway Arcade Treasures 2" 
[US] Microsoft XBOX (oct.11, 2004) "Midway Arcade Treasures 2 [Model MWO-3201W]" 
Nintendo GameCube [US] (oct.11, 2004) "Midway Arcade Treasures 2 [Model DOL-GAYE-USA]" 
[US] Sony PS2 (oct.11, 2004) "Midway Arcade Treasures 2 [Model SLUS-20997]" 
[EU] Microsoft XBOX (oct.29, 2004) "Midway Arcade Treasures 2" 
[EU] Sony PS2 (oct.29, 2004) "Midway Arcade Treasures 2 [Model SLES-52844]"
Sony PlayStation 3 [PSN] [US] (may.17, 2007) 
Sony PlayStation 3 [PSN] [EU] (june.22, 2007) 

* HANDHELDS: 
Nintendo Game Boy Color [EU] (1998) "Rampage - World Tour [Model DMG-ARPP-EUR]" 
Nintendo Game Boy Color [US] (dec.1998) "Rampage - World Tour [Model DMG-ARPE-USA]" 

* COMPUTERS: 
[US] PC [MS Windows, CD-ROM] (1997) 
[US] PC [MS Windows, CD-ROM] (feb.17, 2006) "Midway Arcade Treasures Deluxe Edition"
[EU] PC [MS Windows, CD-ROM] (mar.17, 2006) "Midway Arcade Treasures Deluxe Edition" by Zoo Digital Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2175&o=2

$end

$gbcolor=rampage,
$bio

Nintendo Game Boy Color cart. published 24 years ago:

Rampage - World Tour (c) 1998 Midway Home Ent.

Yeehah! It's time for more world-smashing mayhem from the most dashing trio since the Three Musketeers, or at least Moe, Larry and Curly.

Like the surprising N64 hit of the same name, Midway's Rampage: World Tour for Game Boy Color stars George, Lizzy and Ralph, three lumbering brutes with a taste for buildings, jumbo-sized bananas and just about anything else they can cram into their monstrous maws. The Pak can be played on the Game Boy Color, Game Boy pocket and original Game Boy.

Don't be deceived by the threesome's ugly mugs and lousy table manners. Oh no. Your run-of-the-mill monster only thinks of overrunning famous tourist destinations like New York, Paris and Tokyo, but not George, Lizzy and Ralph. They prefer to venture off the well-worn path, instead visiting hidden jewels such as Peoria, Liverpool and Edinburgh. Here they can sample the local cuisine and get a taste of the locals -- er, local culture.

Unaccumstomed to such tender manners, the natives never fail to overreact to their gentle visitors. Tanks, police cars and flamethrowers are thrown into the fray. But even in these admittedly hostile encounters with the local militia, George, Lizzy and Ralph distinguish themselves from the commonplace monsters who populate most video games.

A never-ending ability to revive themselves eliminates the need for pesky things like passwords. In fact, infinite continues means that our three heroes don't really need to worry about fighting enemies or availing themselves of power-ups. They need merely jump and punch until all the buildings in a particular city are flattened, at which point they hasten on to their next destination. Indeed, the only way to bring their globetrotting to a close is by turning off your Game Boy. Good thing the system has a long battery life!

- TECHNICAL -

Model DMG-ARPE-USA

- TRIVIA -

Rampage - World Tour for Game Boy Color was released in December 1988 in North America.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68643&o=2

$end

$n64=rampageu,
$bio

Nintendo 64 cart. published 24 years ago:

Rampage - World Tour (c) 1998 Midway Home Entertainment.

Three titanic toughies smash their way through more than 130 levels in this 2D homage to Godzilla and other forty-foot stars of the silver screen.

Our story begins one seemingly uneventful day at world HQ of Scum Labs. The demented genetic experiments of Dr. Eustas DeMonic have gone terribly awry, mutating three of his gentlest employees into raving 50-foot beasts. Lab techie Ralph, now a giant werewolf, gets his kicks by bashing buildings. Tyrannosaurus rex-like Lizzie, once a shy scientist, is no wallflower when it comes to squashing Army tanks. And George has gone positively ape since he became a giant gorilla with a mohawk. All are heck-bent on only one thing: destroying all 16 Scum Labs around the world.

The basic goal is to thrash and bash your way across a series of cities, snacking on citizens as you do. Various power-ups give you invincibility, fire breath, extra strength and extra time. Sucking up the toxic waste at a Scum Lab further mutates your beast into V.E.R.N. (Violent Enraged Radioactive Nemesis), a flying, ultra-strong monster with lousy social skills. A multiplayer mode adds to the ferocious fun.

No one likes what Lizzie, George and Ralph are doing to real estate values, so you'll soon find the police and military coming at you with helicopters, tanks and robots. Even ordinary folk will come gunning for the misunderstood monsters. Fortunately, you can fortify yourself for the endless battles by chowing down on hidden livestock and timid travelers cowering at sight-seeing spots, as the game gives a new meaning to the phrase "tourist traps."

The original Rampage hit the arcades at about the same time that Beverly Hills 90210 was a fresh new show, so don't expect 3-D graphics and innovative features. With World Tour, Midway has stuck to the game's side-scrolling, sprite-driven roots, but took advantage of the N64's strengths to sharpen the graphics and make the control more precise. The Rumble Pak was created with games like this in mind and sure enough, Rampage: World Tour lets you feel every earth-shattering explosion.

Tea-sippers and other sensitive types may fuss about Rampage's wanton destruction, while sophisticated players may complain that the game is just plain repetitive. But for the millions of players who love nothing more than smashing stuff over and over and over again, Rampage is as welcome as a Three Stooges marathon.

- TECHNICAL -

Game ID: NUS-NRPE-USA

- TRIVIA -

Rampage - World Tour for Nintendo 64 was released on March 30, 1988 in North America.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57934&o=2

$end

$n64=rampage,
$bio

Nintendo 64 cart. published 24 years ago:

Rampage - World Tour (c) 1998 GT Interactive

- TECHNICAL -

Game ID: NUS-NRPP-EUR

- TRIVIA -

Rampage - World Tour for Nintendo 64 was released in June 1988 in Europe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83356&o=2

$end

$psx=rampage,
$bio

Sony PlayStation CD published 25 years ago:

Rampage - World Tour (c) 1997 Midway Home Entertainment.

- TECHNICAL -

Game ID: SLUS-00549

- TRIVIA -

Rampage - World Tour for PlayStation was released in September 30, 1997 in North America.

- STAFF -

Concept and Design: Brian Colin, Jeff Nauman
Arcade Programming Group: Blake Drolson, Joel Nauman, Kirk Nauman, Jason Thomas, Lynn Zeglin
Arcade Animation Group: Brian Colin, Jeff Croke, Rob Dollase, Aaron Hatline, Thomas Konkol, Jeff Nauman, Mark Sieka
Arcade Sound and Music: Mike Colin, Vincent Pontarelli, Dave Zabriskie
Sony PSX Programmer/Producer: David Schwartz
Assistant Producer: Curtis R. Cherrington
Sony PSX Art Assistance: Francisco Gracia, Andrew E. Wilson
Sony PSX Sound: Robert Atesalp
Print Design and Production: Debra Austin, Jon Mongelluzzo, Shawn Murphy, Erin Shems, Robert Shepherd, Dave Young
Game Testers: Weston Boucher, Ross Deynata, Ed Duran, Andy Kaffka, Sean Palmer, Kevin Wang
Special Thanks: Sam Devol, Deborah K. Fulton

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83358&o=2

$end

$saturn=rampage,
$bio

Sega Saturn CD published 26 years ago:

Rampage - World Tour (c) 1996 GT Interactive

- TECHNICAL -

Model T-25416H-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60385&o=2

$end

$saturn=rampageu,
$bio

Sega Saturn CD published 25 years ago:

Rampage - World Tour (c) 1997 Williams Entertainment, Incorporated.

- TECHNICAL -

Model T-9708H

- TRIVIA -

Rampage World Tour for Saturn was released on September 30, 1997 in North America.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60122&o=2

$end

$n64=rampage2,rampage2u,
$bio

Nintendo 64 cart. published 24 years ago:

Rampage 2 - Universal Tour (c) 1998 GT Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57935&o=2

$end

$gbcolor=rampage2,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Rampage 2 - Universal Tour [Model CGB-AUTE-USA] (c) 1999 Midway Home Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68645&o=2

$end

$psx=rampage2,
$bio

Sony PlayStation CD published 23 years ago:

Rampage 2 - Universal Tour (c) 1999 Midway Home Ent.

- TECHNICAL -

GAME ID: SLUS-00742

- TRIVIA -

Released on March 31, 1999 in the USA.

The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111259&o=2

$end

$cpc_flop=rampage1,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Rampage Cracked (c) 1988 Mc Spe

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122507&o=2

$end

$cpc_cass=rampagehs,
$bio

Amstrad CPC cass. published 33 years ago:

Rampage [Model 05] (c) 1989 Hit Squad, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=99068&o=2

$end

$info=rampage,rampage2,
$bio

Arcade Video game published 36 years ago:

Rampage (c) 1986 Bally Midway.

Rampage is a classic B-movie inspired smash-em-up in which up to three players take on the roles of three mutated monsters - George the giant ape, Lizzie the giant lizard and Ralph the giant wolf - who move from city to city destroying skyscrapers and vehicles, while eating or killing any people that get in their way. 

The monsters' health can be damaged in a number of ways: by being shot by National Guardsmen, by being hit by another monster, by falling from a building, by being hit by police cars or tanks, by going underwater, by being struck by lightning, or by eating something bad, such as dynamite. Health is replenished by eating food found in damaged buildings. 

If the players' health gauge diminishes completely, the monsters will revert back to their original human form and walk sideways off the screen. Rampage has a "buy back in" option, however; if players chose to continue the game before the human figure leaves the play area, the game will continue from that stage. 

Rampage is set over the course of 128 days in cities across North America. The game starts in Peoria, Illinois and ends in Plano, Illinois. In Plano, players receive a mega vitamin bonus which heals all the monsters and provides a large point bonus. After this, the cycle of cities repeats five times. After 768 days, the game resets back to Day One. 

* Examples of bonuses and hazards found inside damaged buildings: 
Food: Milk, Turkey, Hot Toast, Fruit 
Bonus: Flower Pot, TV Set, Money Bag 
Hazard: Cactus, Poison, Toaster 

* Examples of bonuses and hazards found outside damaged buildings: 
Bonus: Auto (or Truck), Commuter Train, Person in Manhole 
Hazard: National Guard Tank, Police Car, Storm Cloud 

Further bonus points can be earned by grabbing a fleeing 'Townie' from a building window. This has two benefits: 1) While holding the Townie, all swat team members disappear from the building windows and 2) accumulating points are scored during the time the Townie is held.

- TECHNICAL -

Bally Midway MCR 3 hardware
Game No. 0E36

Main CPU: Zilog Z80 (@ 5 Mhz)
Sound CPU: Motorola 68000 (@ 8 Mhz)
Sound Chips: DAC

Players: 3
Control: 8-way joystick
Buttons: 2

- TRIVIA -

Rampage was released in October 1986.

It was also released as a conversion kit for Star Guards as "Rampage [No. 00F06]".

Rampage incorporates Bally Midway's JOIN THE ACTION feature : each set of game controls includes a corresponding start (Jump) button, which is activated independently. This allows a person, after inserting the proper coinage, to begin play at any time including while the other sets of game controls are in use.

Rampage has an impressive 768 different levels. The 128th level of the game is 'Plano, Illinois', and was the only level in the game with less than three buildings. Brian, one of the designers, said : Plano Illinois was only two buildings because Plano Il is a Tiny town, in which my partner Jeff was born and raised.

These are the random headlines you may encounter during the game. These headlines appear when the next day begins :
EX-MUTANT IS ARRESTED FOR STREAKING!
LAB SCREW-UP WEARS OFF...FILM AT 11
SPOUSE OF MUTANT FILES LEGAL ACTION
FORMER BEAST SAYS IT MAY HAPPEN AGAIN
STILL AT LARGE...VERY LARGE!
IS THERE NO END TO THIS RAMPAGE???
PROPERTY VALUES AT ALL TIME LOW
YOUR AD HERE CALL NOW! 1-800-ZOO-KEEP
JOB OPENINGS IN NATIONAL GUARD!
REAL LIFE JEKYLL AND HYDE STORY!!

A Rampage unit appears in the 1991 movie 'Terminator 2 - Judgment Day'.

Rampage was included as a bonus in "Rampage - Total Destruction" for the Nintendo GameCube, Sony PlayStation 2, and Nintendo Wii.

- SCORING -

Scoring in this game is relatively complicated due to the various numbers of enemies. In addition, you also score points for hitting buildings and collecting bonus and/or food items. 

* ITEMS 
Bag of loot : 100-500 points. 
Boater : 750 points. 
Building destroyed : 2,500 points - You will only get the points if your monster destroys the building. Buildings destroyed by things other than you monster will not earn you these points. 
Car (parked) : 100 points. 
Car (moving slowly) : 200 points. 
Car (parked then takes off quickly) : 750 points. 
Food such as turkey, milk, fruit, hamburger, or toast : 175 points. 
Eating one of the civilians : 500 points. 
Flower pot : 500 points. 
Helicopter : 750 points. 
Holding designated victim : 4,000 - 6,000 points. 
Light bulb (off) : 500 points. 
Manhole cover (per hit) : 500 points. 
Mega-vitamin bonus (every 128 days) : 5,000 points. 
National guardsman : 50 points. 
Neon sign : 1,000 points. 
Paratrooper : 50 points. 
Photographer : 750 points. 
Police car : 750 points. 
Punch causes partial break in building : 25 points. 
Punch cause full break/hole in building : 225 points. 
Safe (after opening) : 100-500 points. 
Tank : 200 points. 
Television (off) : 500 points. 
Train (per hit) : 500 points.

- TIPS AND TRICKS -

You start the game with your monsters at the bottom of the screen. After the game starts, it is time for you to start the 'urban renewal' process.

* After you start, you will start being attacked. There is no real way to avoid a lot of the attacks by the National Guardsmen due to the sheer volume of fire they are laying down. Your best bet is to keep moving and make yourself a hard target to hit.

* To move quickly from building to building, jump toward the building and push up to grab the building. This enables you to use your monster's ability to both jump and climb at the same time.

* To relieve some pressure from the National Guardsmen, climb up the buildings and smash the windows where they pop out from or just eat them when they are leaning out the window. Move quickly since their buddies are still shooting or throwing dynamite at your monster.

* Unless you are totally obsessed with points, let the National Guardsmen do your work for you. A great example of this is that about midway through a day, a National Guard-man will rush out from the side of the screen with explosives. They will place them at the base of a building. This demolishes the building and helps you along to the next day.

* Another way to destroy buildings is to weaken it up, then jump on the roof. Your monster's weight will cause the building to collapse.

* The air units can be rather dangerous. During the beginning days, the helicopters will overfly your monster, turn around, and then dive in for the attack. You can destroy the helicopters when they are coming in to prevent their attack. Also, when you are moving around, you make it harder for them to get a bead on your monster.

* During the later days, helicopters will drop bombs. Again, paying attention to everything that is going on will allow you to easily escape the bomb being dropped. You can also entice the helicopter to drop a bomb when you are on top of a building. When the bomb is dropped, jump out of the way and let the bomb do the damage to the building for you.

* Make sure that you either grab the food or eat the National Guardsmen to keep your health up. If you can hold out for 128 days, you will get all of your health restored for that day and days 256, 384, 512, 640, and 768. Also keep in mind that if you punch too fast, you may end up getting something that will harm your monster.

* Paratroopers can be a particular pain. If you plan to attack a building with a Paratrooper unit on it, make sure you quickly scale the building and eat said unit. It makes life a lot easier since their rapid fire can put a major hurting on your monster.

* Ground units such as Tanks and Police Cars can be a real nuisance. They fire some pretty heavy shells which not only cause a lot of damage, but they also can knock back your monster for quite a distance. There are some ways to combat these units :
1) Climb quickly up a building. When the unit passes below you, jump down and give it a good punch.
2) Time the shots and rush the ground unit in-between shots to get a good punch in.
3) Use available weapons such as manhole covers, flower pots, or safes to drop on them. These things also allow you to hit them at a distance.

* Be sure and watch what your monster grabs at. There are a lot of hazards in the buildings and it is pretty bad when your monster buys the farm doing dumb stuff such as grabbing electrical items such as toasters and light bulbs.

* In addition to the above, dynamite is sometimes in the middle of buildings. When uncovered, you have about two to three seconds to get your monster out of there before they are blown off the building. Eating it will only decrease your monster's health so run far away when it is uncovered.

- SERIES -

1. Rampage [No. 0E36] (1986, Arcade) 
2. Rampage - World Tour (1997, Arcade)
3. Rampage 2 - Universal Tour (1999, Nintendo 64) 
4. Rampage Through Time (2000, Sony PlayStation) 
5. Rampage - Total Destruction (2006, GameCube/PS2/Wii)

- STAFF -

Artist : Brian Colin
Software : Jeff Nauman
Sounds : Michael Bartlow

Other people involved : Jim Belt, Neil Falconer, Walter Godlewski, Joe Ketza, John Kubik, Tom Leon, Bob Libbe, Sue Lohse, Cary Mednick, Gary Oglesby, Sharon Perry

- PORTS -

* CONSOLES:
[US] Nintendo NES "Rampage [Model NES-RP]" (dec.1988)

Sega Master System
[US] "Rampage [Model 5001]" (1988)
[EU] (1988)
[AU] (1988) 

[US] Atari 2600 "Rampage [Model AG-049]" (1989)
[US] Atari 7800 "Rampage [Model AM-049-03]" (1989)

Sony PlayStation
[US] "Arcade Party Pak [Model SLUS-00952]" (sept.30, 1999)
[EU] "Arcade Party Pak [Model SLES-02339]" (feb.23, 2001)

[US] Sega Dreamcast "Midway's Greatest Arcade Hits Vol. 2 [Model T-9714N]" (nov.15, 2001)

Microsoft XBOX
[US] "Midway Arcade Treasures" (nov.24, 2003)
[EU] "Midway Arcade Treasures" (feb.6, 2004)

Nintendo GameCube
[US] "Midway Arcade Treasures [Model DOL-GAKE-USA]" (dec.18, 2003)

Sony PlayStation 2
[US] "Midway Arcade Treasures [Model SLUS-20801]" (nov.18, 2003)
[EU] "Midway Arcade Treasures [Model SLES-51927]" (feb.6, 2004)

Microsoft XBOX 360
[US] "Midway Arcade Origins" (nov.6, 2012)
[EU] "Midway Arcade Origins" (nov.15, 2012)

Sony PlayStation 3
[US] "Midway Arcade Origins [Model BLUS-31083]" (nov.6, 2012)
[EU] "Midway Arcade Origins [Model BLES-01768]" (nov.15, 2012)

* HANDHELDS: 
Atari Lynx [US] "Rampage [Model PA2022]" (1992)

Nintendo Game Boy Advance
[US] "2 Games in One! Paperboy + Rampage [Model AGB-B6BE-USA]" (aug.21, 2005)
[EU] "2 Games in One! Paperboy + Rampage [Model AGB-B6BP]" (sept.16, 2005)

Sony PSP
[US] "Midway Arcade Treasures Extended Play [Model ULUS-10059]" (dec.13, 2005)
[EU] "Midway Arcade Treasures Extended Play [Model ULES-00180]" (feb.24, 2006)

* COMPUTERS: 
[US] Atari ST (1986) 
[US] [EU] Commodore C64 (1987) 
[US] Apple II (1988) 
[US] PC [MS-DOS] (1988) 
[EU] Sinclair ZX Spectrum (1988) 
[EU] Amstrad CPC (1988) 
[EU] Commodore Amiga (1989) 
[US] Tandy Color Computer (1989) 

PC [MS Windows, CD-ROM]
[US] "Arcade's Greatest Hits - The Atari Collection 2" (jan.1, 1999)
[US] "Midway Arcade Treasures" (aug.27, 2004)
[EU] "Midway Arcade Treasures" (nov.23, 2004)

* OTHERS: 
Apple iPhone/iPod [US] (feb.23, 2012) "Midway Arcade [Model 476467441]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2174&o=2

$end

$sms=rampagep,
$bio

Sega Master System cart. published 34 years ago:

Rampage (c) 1988 SEGA Enterprises, Ltd.

European relese. Originally published in the USA. See the original for more information; "Rampage [Model QC-001]".

Descriptions from the European cover:

Mass destruction has never been so much fun! And arcade superstars Ralph the Wolf, George the Ape and Lizzie the Lizard make a riotous wrecking crew. So go wild! Crunch the Concrete. Trash a Trolley. Snack on a Soldier. Have an Office Building for Lunch. Go on a RAMPAGE!

Drei tobende Monster bringen Unruhe in die Stadt.
Die Arcade-Superstars RALPH der Wolf, GEORGE der Affe und LIZZIE die Eidechse drehen völlig durch und werden wild.
Sie kauen knirschend an Beton, zertrümmern Gebäude und machen Straßenbahnwagen kaputt. Und Sie beißen wild um sich.
Aufgepaßt - RAMPAGE - total verrückt.

La destruction en masse n'a jamais été aussi fun! Les superstars, Ralph le Loup, George le Singe et Lizzie le Lézard, forment une joyeuse équipe de destruction. Allez-y de bon cœur! Pulvérisez le béton. Ecrasez un trolley. Régalez-vous d'un soldat pour votre snack et d'un immeuble pour votre lunch. C'est ça RAMPAGE!

La destrucción en masa nunca ha sido tan divertida. Todo un equipo de héroes, Ralph el lobo, George el gorila y Lizzie el lagarto. Destruirán todo lo que se les ponga delante. Rompa el hormigón, aplaste tranvías, cómase a un soldado de aperitivo. O una oficina de almuerzo. ¡Diviértase con RAMPAGE!

La distruzione di massa non è mai stata così divertente, con Ralph il Lupo, George la Scimmia e Lizzie la Lucertola che formano la perfetta squadra da demolizione! Lasciatevi pure andare in tutto abbandono. Frantumate il cemento. Fracassate vagoni. Fate uno spuntino mangiandovi un soldato. E, per cena, servitevi un intero edificio per uffici. Oggi è giorno di RAMPAGE!

- TECHNICAL -

GAME ID: 27005

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294879&o=2

$end

$a7800=rampage,
$bio

Atari 7800 cart. published 33 years ago:

Rampage (c) 1989 Activision.

- TECHNICAL -

Model AM-049-03

- STAFF -

Ported to Atari 7800 by: Spectral Dimensions (Atlanta)

Programming by: Bill Hawkins, Clay Turner

With many thanks to all the great people at Mediagenic/Activision...
- for their guidance and ideas: Tom Sloper, Perry Rodgers
- for his fine technical reference: Glyn Anderson
- for his novel bank switching design, as well as prototype RAM and EPROM cartridges: Kevin Cooper
- for his artwork: Steve Snyder
- for his in-depth testing which revealed more bugs: Steve Imes
- for the bulletin board service, saved untold dollars in Federal Express fees: Luis Rivas
- for the many software tools used in this development: Dave Staugas (Atari)
- for the design of the supercart development board: Jose Valdes (Atari)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50170&o=2

$end

$nes=rampage,
$bio

Nintendo NES cart. published 34 years ago:

Rampage (c) 1988 Data East Corp.

The game where the nice guys don't get a look in. Grab your way through Chicago, punch up New York, and jump on San Francisco. Three indescribably nasty characters which bear a remarkable likeness to King Kong, Godzilla and Wolf-Man, need you to send them on a RAMPAGE in an enduring 150 days of destruction through 50 different cities!

- TECHNICAL -

Cartridge ID: NES-RP-USA

- TRIVIA -

Rampage for NES was released in December 1988 in North America.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55486&o=2

$end

$lynx=rampage,
$bio

Atari Lynx cart. published 32 years ago:

Rampage (c) 1990 Atari Corp.

There has been a terrible accident at the chemical lab! A new employee in the cafeteria accidentally mixed an experimental chemical with the creamed spinach. Luckily nobody at the spinach. Well, almost nobody. Four unfortunate souls snarfed the sticky green goo on a dare. Now horrible things were starting to happen.

It started with Larry, the cashier in the cafeteria and company snitch. He began to grow a tail and his head started looking like a creepy rat. Next thing he knew, he had this strong craving for cheese.

Then Ralph the janitor, who had a night job singing lead for a heavy metal group called The Noxious Fumes, began to grow an awful lot of facial hair. That night he started to howl, although only a few people noticed. Next Lizzie, the head of marketing, turned into a giant firebreathing lizard. Worst of all, Boss George (the chemical factory's top banana) turned into a gorilla.

Things would not have been so bad if they had stayed small. But they started to grow. And grow. They kept growing until they had become huge, ugly, smelly monsters. Boy were they mad! They smashed out of the factory and into the city streets.

They smashed stores, crushed houses, and fought off entire armies sent to protect the city. As they trashed the town, they looked for anything edible. Hamburgers, bread, even hapless citizens couldn't quench the insatiable appetite of these horrible fiends. It was obvious that the monsters had to be destroyed. Or did they? Rumor has it that a Lab Technician has developed the antidote. But there are two problems. First, there is only enough antidote for one monster. Second, the Lab Technician is in hiding until the world caves in and accepts his demands, or until the monsters find him, whichever comes first.

Will the tanks and choppers destroy the monsters or will one survive to find the antidote and become human again? It's hard to tell, the battle is still raging!

- TECHNICAL -

Model PA2022

- SCORING -

Punching (Cracks): 50 points
Hole in Building: 250 points
Window Objects: 50-1000 points
Tanks: 1000 points
Signs: 1000 points
Cars: 1000 points
Friends: 225 points

- TIPS AND TRICKS -

* Try to destroy cities as quickly as possible. The longer you stay in the city the more damage you will receive from the army guys.

* Watch for clues between levels. Those clues will help you survive. Some clues tell about the final level. If your monster can survive that long, it will be your only hope.

* Jump when you see dust clouds and approaching building cracks.

* Drinking the right pot on makes you both invisible and impervious to harm. This is especially advantageous when playing a multiplayer game.

* If playing against other players try to destroy the enemy as soon as possible. However, do not ignore tanks and choppers. Also, do not let the other player score too many points while you try to destroy him or you may not be able to catch up.

* If playing as a team, destroy the buildings quickly and protect the other monsters. For example, George could watch for he copters and tanks while Lizzie destroys buildings.

* Level Select: When the character selection screen appears, pause and resume the game. Now, after selecting a character, when the game continues on to the headlines screen hold down OPTION 1 and move the joypad to select the starting level.

* Programmer's Picture:  When the character selection screen appears, pause and resume the game (level select trick). Now, at the newspaper, hold down OPTION 1 and press Right until you select 'Day 6'. Press PAUSE twice, then hold down OPTION 1 and select 'Day 15'. Press PAUSE twice, then hold down OPTION 1+OPTION 2 and press B to end the game. In this way, there will be a picture of Peter Wierzbicki, the head programmer behind the score boxes instead of the winning monster. Press Pause to freeze the picture as it appears.

- STAFF -

Programmer: Pete Wierzbicki

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58849&o=2

$end

$sms=rampage,
$vgmplay=rampage_sms,
$bio

Sega Master System cart. published 34 years ago:

Rampage (c) 1988 Activision, Inc.

Portage of the arcade video game.

North American release. Description from the back cover:

Smash and Trash with Two-Mega Power!
Mass destruction has never been so much fun! And arcade superstars Ralph the Wolf, George the Ape, and Lizzie the Lizard make a riotous wrecking crew. So go wild! Crunch the Concrete Trash a Trolley. Snack on a Soldier. Have an Office Building for Lunch. Go on a RAMPAGE!

Team up with a friend and trash the town together.
50 cites to demolish and devour.
Tasty entrees Include tanks, trolleys, helicopters, highrises, and lots of sumptuous civilians.
Awesome 2-mega graphics and sound.

- TECHNICAL -

GAME ID: QC-001

- TRIVIA -

Export releases:
[EU] "Rampage [Model 27005]"

- STAFF -

Produced by: Tom Sloper
Product Management by: John Crompton
Product Testing by: Kelly Zmak
Demolition Guide by: Liz Armstrong
Editorial management by: Laura Singer
Production by GlennHills Graphics Company.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56151&o=2

$end

$cpc_cass=rampage,
$bio

Amstrad CPC cass. published 35 years ago:

Rampage [Model UQK 582] (c) 1987 Activision, Inc. [Santa Clara, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98840&o=2

$end

$spectrum_cass=rampage,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Rampage (c) 1988 Activision, Inc.

- TECHNICAL -

GAME ID: URK 582

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80420&o=2

$end

$cpc_flop=rampageu,rampageu01,rampageu02,rampaged,rampage102,rampage2,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Rampage [UQD582] (c) 1987 Activision, Inc. [Santa Clara, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128117&o=2

$end

$coco_cart=rampage,
$bio

TRS-80 CoCo cart. published 33 years ago:

Rampage! (c) 1989 Tandy Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53464&o=2

$end

$a2600=rampage,rampagee,
$bio

Atari 2600 cart. published 33 years ago:

Rampage! (c) 1989 Activision.

You and your buddy are ready for a little mass destruction. You'll demolish buildings, grab and chomp horrified humans, and flatten puny helicopters and other antagonists who try to stop you.

But you won't stop at just one town. RAMPAGE has 85 cities for you to totally tr ash.  And you can put together one riotous wrecking crew from the likes of George the Ape, Lizzie the Lizard, and Ralph the Wolf.

- TECHNICAL -

Model AK-049-04

- TRIVIA -

Inside the ROM are a bunch of North American city names. Presumably, these would have been shown at the start of a level. A few of the names have been overwritten by unrelated data.

- SCORING -

Punching a Building: 50 points.
Eating a Pedestrian or Soldier: 50 points.
Punching Another Monster: 250 points.
Punching a Tank: 250 points.
Punching a Police Car: 250 points.
Punching a Pickup Truck: 250 points.
Punching a Trolley or Boat: 250 points.
Eating a TV (when it's turned off): 500 points.
Grabbing Money: 500 points.
Eating Flowers: 500 points.
Punching a Helicopter: 750 points.
Punching a Sign: 1000 points.
Eating a Transformed Monster: 1000 points.

- TIPS AND TRICKS -

- Try to eat as much food as possible to keep up your energy level. But beware! Some delectables like cactus, toasters, bottles of poison, and TVs (when turned on) may give you a bad case of indigestion. You'll soon learn that flickering objects, in general, can give you one bad bellyache.

- If you're in a hurry, JUMPING is much faster than WALKING.

- To avoid enemy fire from police cars and tanks, try to position your monster behind each such vehicle and then destroy it with a powerful punch.

- You'll need to climb on top of the tallest building in order to punch a helicopter.

- In a two-player game, punch the other player's monster to reduce his remaining strength, as indicated by his DAMAGE BAR. If he's transformed into a helpless human, gobble him up to gain extra strength and bonus points.

- STAFF -

Rampage was reprogrammed for the Atari 2600 by: Bob Polaro (Bobco)
Produced by Activision by: Tom Sloper
Product Management by: John Crompton
Product Testing by: Steve Imes, Larry Weissenborn

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50857&o=2

$end

$info=rampart,rampartj,rampart2p,rampart2pa,
$bio

Arcade Video game published 31 years ago:

Rampart (c) 1991 Atari Games.

Rampart is a superb arcade puzzle game in which up to three players must build up a castle using Tetris shaped pieces to form a castle wall and enclose their keep. Each player must then place a limited number of cannons inside their castle wall before the timer expires. Once the cannons have been placed the battle itself begins. Players must target their cannons onto the enemy's castle (or, in the one-player game, enemy ships and peons) and destroy as much of the enemy army as possible before the time limit expires. 

Once the battle is over, the player(s) must repair their castle(s), again using tetris shapes. The player(s) Keep must be completely encircled with walls, or the game is over. In the single-player campaign, any dark brown ships that manage to reach the coast will unload peons that will attack the player's castle by land.

- TECHNICAL -

Game ID : 136082

Main CPU : Motorola 68000 (@ 7.15909 Mhz)
Sound Chips : OKI6295 (@ 7.231 Khz), YM2413 (@ 3.579545 Mhz)

Players : 3
Control : trackball
Buttons : 2

- TRIVIA -

Rampart was originally released in February 1991 (even if the copywrite year is 1990) as a dedicated three-player trackball model. It was followed in April 1991 by a two-player joystick conversion kit.

790 dedicated units and 1515 conversion kits were produced in the USA.
254 dedicated units and 278 conversion kits were produced in Ireland (for European distribution).

The original selling price was $2,295 at its time of release.
The conversion kit selling price was $945. 

The island in Rampart is very similar to a map of Jersey in the Channel Islands, but it's purely a coincidence.

- TIPS AND TRICKS -

* The peons that attack you after unloading from the dark brown ships cannot fire diagonally.

- STAFF -

Programmer, designer : John Salwitz
Artist, designer : David Ralston
Hardware engineer : Tim Hubberstey
Technician : Chris Drobny
Audio : Brad Fuller, Don Diekneite
Artistict support : Sam Comstock, Sean Murphy, Will Noble, Nick Stern
Software support : Peter Lipson, Mike Albaugh, Russel Dawe (Rusty), Ed Rotberg
Commander : Chris Downed
Product manager : Linda Benzler
Cabinet designer : Dave Cook
Asic : Pat Mc Carthy

- PORTS -

* CONSOLES: 
[US] Atari 7800 (unreleased prototype) 
[US] Nintendo NES (jan.1992) "Rampart [Model NES-73]" 
[US] Sega Genesis (1991) 
[EU] Sega Master System (1991) "Rampart [Model 301026]" 
[US] Nintendo SNES (aug.1992) "Rampart [Model SNS-RM]" 
[JP] Sega Mega Drive (dec.11, 1992) "Rampart [Model T-48053]" 
[US] Sony PS2 (nov.18, 2003) "Midway Arcade Treasures [Model SLUS-20801]" 
[US] Microsoft XBOX (nov.24, 2003) "Midway Arcade Treasures" 
Nintendo GameCube [US] (dec.18, 2003) "Midway Arcade Treasures [Model DOL-GAKE-USA]" 
[EU] Microsoft XBOX (feb.6, 2004) "Midway Arcade Treasures" 
[EU] Sony PS2 (feb.6, 2004) "Midway Arcade Treasures [Model SLES-51927]" 
Sony PlayStation 3 [PSN] [US] (may.10, 2007) 
Sony PlayStation 3 [PSN] [EU] (june.15, 2007)
Microsoft XBOX 360 [US] (nov.6, 2012) "Midway Arcade Origins" 
Sony PlayStation 3 [US] (nov.6, 2012) "Midway Arcade Origins [Model BLUS-31083]"
[EU] Microsoft XBOX 360 (nov.15, 2012) "Midway Arcade Origins" 
Sony PlayStation 3 [EU] (nov.15, 2012) "Midway Arcade Origins [Model BLES-01768]"

* HANDHELDS: 
Atari Lynx [US] (1991) "Rampart [Model PA2102]" 
[JP] Nintendo Game Boy (oct.30, 1992) "Rampart [Model DMG-R8J]" 
[US] Nintendo Game Boy (1993) "Rampart [Model DMG-R8]" 
[EU] Nintendo Game Boy (1993) "Rampart [Model DMG-R8-NOE]" 
Nintendo Game Boy Color [US] (nov.17, 1999) "Rampart [Model CGB-A5RE]" 
[EU] Nintendo GBA (sept.16, 2005) "2 Games in One! Gauntlet + Rampart [Model AGB-B69P-EUR]" 
[US] Nintendo GBA (nov.3, 2005) "2 Games in One! Gauntlet + Rampart [Model AGB-B69E-USA]" 
[US] Sony PSP (dec.13, 2005) "Midway Arcade Treasures Extended Play [Model ULUS-10059]"
[EU] Sony PSP (feb.24, 2006) "Midway Arcade Treasures Extended Play [Model ULES-00180]" 

* COMPUTERS: 
[EU] Atari ST (1992) 
[EU] Commodore C64 (1992) 
[EU] Commodore Amiga (1992) 
PC [MS-DOS] [US] [EU] (1992) 
[US] PC [MS Windows, CD-ROM] (aug.27, 2004) "Midway Arcade Treasures" 
[EU] PC [MS Windows, CD-ROM] (nov.23, 2004) "Midway Arcade Treasures"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2176&o=2

$end

$nes=rampartj,rampartjs,
$bio

Nintendo Famicom cart. published 31 years ago:

Rampart (c) 1991 Konami Industry Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54538&o=2

$end

$megadriv=rampart,
$vgmplay=rampart_md,
$bio

Sega Genesis cart. published 31 years ago:

Rampart (c) 1991 Tengen

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57363&o=2

$end

$amigaocs_flop=rampart,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Rampart (c) 1992 Domark Group, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74842&o=2

$end

$ibm5150=rampart,
$bio

IBM PC 3.5in. disk. published 28 years ago:

Rampart (c) 1994 Hit Squad, The.

- TECHNICAL -

BARCODE: 5 013156 512650

- TRIVIA -

Released in February 1994.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234597&o=2

$end

$sms=rampart,
$bio

Sega Master System cart. published 31 years ago:

Rampart (c) 1991 Tengen

Portage of the arcade vide game.

Descriptions from the back cover:

Rampart combines the best of strategy puzzle games with dynamic action and medieval destruction. Rampart allows up to 2 players at a time to travel back in time to the middle ages, building fortifications and positioning cannons, just as the powerful Lords and Barons once did.......... Now prepare for all out battle!

In Rampart sind die besten Strategie-Rätselspiele mit dynamischer Handlung und mittelalterlichen Kämpfen kombiniert. Rampart erlaubt bis zu zwei Spielern gleichzeitig, ins Mittelalter zurückzureisen, um Festungen zu bauen und Kanonen aufzustellen wie früher die mächtigen Lords und Barone.......... Dann müssen sie sich zum Kampf auf ganzer Linie bereithalten!

Rampart combine à la fois tout ce qu'il y a de mieux dans les jeux d'énigmes avec, en plus d'une action effrénée, les destructions médiévales. Rampart permet à jusqu'à 2 joueurs à la fois de remonter dans le temps jusqu'au moyen-âge, pour construire des fortifications et mettre en place des canons, comme le faisaient les puissants Seigneurs et Barons.......... Maintenant, préparez-vous pour une Bataille à outrance !

Rampart combina el mejor de los juegos de estrategia para resolver un enigma, con una acción dinámica y destrucción medieval. Rampart permite que un máximo de dos jugadores viaje en el tiempo hasta la Edad Media para construir fortificaciones y ubicar cañones, tal como los poderosos Señores y Barones solían hacerlo.......... ¡Prepárese! Que la batalla está por comenzar.

Rampart combina il meglio dei giochi rompicapo con l'azione dinamica e la devastazione medioevale. Rampart permette a 2 giocatori alla volta di andare a ritroso nel tempo fino al medio evo, per costruire fortificazioni e posizionare cannoni, proprio come facevano i Signori e i Baroni.......... E ora preparati a dare battaglia!

Rampart kombinerar det bästa av strategi pussel spel med dynamisk action och medeltid förstörelse. Rampart tillåter upp till två spelare på samma gång att resa tillbaka i tiden till medeltiden, att bygga försvars byggnader och sätta kanonerna tillrätta, precis som de makt fulla grevarna och baronerna en gång i tiden gjorde.......... Nu förbered för strid!

Rampart combineert het beste van strategische puzzelspelen met dynamische actie en middeleeuwse verwoesting. Rampart kan tot 2 spelers tegelijk terug in de tijd laten reizen waar ze versterkingen kunnen bouwen en kanonnen plaatsen zoals de machtige heren en baronnen vroeger deden.......... En nu op naar de grote veldslag !

Rampartpelissä yhdistyvät strategisten pulmapelien parhaat palat ja dynaaminen toiminta sekä keskiajan hävitys. Rampartpelissä voi kaksi pelaajaa kerrallaan matkustaa takaisin ajassa keskiaikaan, rakentaen linnoituksia ja sijoittaen tykkejä,...... aivan kuten mahtavat lordit ja paroonit kerran tekivät...... Nyt valmistaudu kertakaikkiseen taisteluun!

- TECHNICAL -

GAME ID: 301026-0160
SIZE: 256KB (2Mbit)

- TRIVIA -

It was an European exclusive release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56152&o=2

$end

$gbcolor=rampart,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Rampart (c) 1999 Midway Home Ent.

- TECHNICAL -

Model CGB-A5RE-USA

- TRIVIA -

Rampart for Game Boy Color was released on November 17, 1999 in North America.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68647&o=2

$end

$a7800=rampart,
$bio

Atari 7800 cart. published 31 years ago:

Rampart [Model CX7892] (c) 1991 Atari Corp. [Sunnyvale, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50171&o=2

$end

$gameboy=rampart,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Rampart (c) 1993 JALECO USA, Inc.

- TECHNICAL -

Cartridge ID: DMG-R8-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66817&o=2

$end

$gameboy=rampartj,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Rampart (c) 1992 Jaleco Company, Limited.

- TECHNICAL -

Cartridge ID: DMG-R8J

- TRIVIA -

Rampart for Game Boy was released on October 30, 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66819&o=2

$end

$nes=rampart,rampartu,rampartup,
$bio

Nintendo NES cart. published 30 years ago:

Rampart (c) 1992 JALECO USA, Inc.

A medieval masterpiece of power, strategy and ingenuity! The objective is brutally simple: engage your enemy in an all-out exchange of cannonfire, then assess the damage and rebuild your castle. But the reality of RAMPART is far more complex. The key to victory lies in how quickly you can pick up the pieces and redesign, refortify, and extend your walls before the next battle begins. Whether you're facing an onslaught from the computer's armada, or pitting your castle cannons against another player's, there's only one way out. Defend... or perish.

- TECHNICAL -

Cartridge ID: NES-73-USA

- TRIVIA -

Rampart for NES was released in January 1992 in North America.

- STAFF -

Programmer: Franz Lanzinger
Special Effects: Dave O'Riva

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55487&o=2

$end

$lynx=rampart,
$bio

Atari Lynx cart. published 30 years ago:

Rampart (c) 1992 Atari Corp.

- TECHNICAL -

Model PA2102

- TRIVIA -

Reviews:
[FR] June 1992 - Joypad N.9: 95/100

- TIPS AND TRICKS -

* Multiplayer Game in Single Player Mode: Complete two veteran levels. Then, press Left at the map screen, and the battlefield highlighting will disappear. Begin a new battlefield to be able to play with one other player. You actually can choose from any of them, by continuing to move the cursor off screen.

- STAFF -

Programmers: Eric Ginner, Jerome Strach

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58850&o=2

$end

$snes=rampart,
$bio

Nintendo Super NES cart. published 30 years ago:

Rampart (c) 1992 Electronic Arts.

- TECHNICAL -

Game ID: SNS-RM

- TRIVIA -

Rampart for Super NES was released in August 1992 in North America.

Reviews:
[FR] December 1992 - Consoles + N.15: 85%

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63467&o=2

$end

$megadriv=rampartj,
$bio

Sega Mega Drive cart. published 30 years ago:

Rampart (c) 1992 Tengen

- TECHNICAL -

Model T-48053

- TRIVIA -

Rampart for Mega Drive was released on December 11, 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56792&o=2

$end

$cpc_cass=ramparts,
$bio

Amstrad CPC cass. published 35 years ago:

Ramparts (c) 1987 GO! Media Holdings, Ltd. [US Gold Division]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98842&o=2

$end

$cpc_flop=ramparts,ramparts02,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Ramparts (c) 1987 GO! Media Holdings, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122508&o=2

$end

$c64_cass=ramparts,
$bio

Commodore C64 cass. published 35 years ago:

Ramparts (c) 1987 GO! Media Holdings, Ltd. [US Gold Division]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187961&o=2

$end

$spectrum_cass=ramparts,
$bio

Ramparts (c) 198? Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219194&o=2

$end

$saturn=rampo,rampob,rampoa,
$bio

Sega Saturn CD published 27 years ago:

Rampo (c) 1995 Sega Enterprises, Limited.

- TRIVIA -

The game was presented at the 1994 Tokyo Omocha Show in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59559&o=2

$end

$bbc_rom=ramrod182,
$bio

Acorn BBC ROM published 36 years ago:

Ramrod Ver. 1 (c) 1986 Clares

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145241&o=2

$end

$bbc_rom=ramrod,
$bio

Acorn BBC ROM published 35 years ago:

Ramrod Ver. 4 (c) 1987 Clares

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145242&o=2

$end

$spectrum_cass=ramsiv,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

RAMS IV (c) 1991 JEP Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288395&o=2

$end

$adam_flop=ramtest,
$bio

Coleco Adam disk. published 36 years ago:

RAMTest (c) 1986 Orphanware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109930&o=2

$end

$adam_flop=ramtest1,
$bio

RAMTest (c) 198? AJM Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109929&o=2

$end

$x68k_flop=ramunecl,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Ramune Club (c) 1991 Mog-Net

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88555&o=2

$end

$cpc_flop=ranag199,ranag19901,
$bio

Amstrad CPC type-in published 32 years ago:

Rana (c) 1990 PC Amstrad International

- TRIVIA -

Listed as a type-in program in the magazine: PC Amstrad International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119783&o=2

$end

$kc_cass=rana,
$bio

VEB Mikroelektronik KC cass. published 32 years ago:

Rana (c) 1990 MazeSoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273662&o=2

$end

$cpc_flop=ranarama02,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Rana Rama (c) 1987 XOR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121650&o=2

$end

$spectrum_cass=ranarama,
$bio

Rana Rama (c) 198? Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219195&o=2

$end

$spectrum_cass=ranarama_a,
$bio

Rana Rama (c) 198? Players Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226678&o=2

$end

$spectrum_cass=timh134ranamire,
$bio

Sinclair ZX Spectrum type-in published 35 years ago:

Ranamirez (c) 1987 Hobby Press [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=310033&o=2

$end

$spectrum_cass=ranarama_b,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Ranarama (c) 1987 Hewson Consultants

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80422&o=2

$end

$cpc_cass=ranaramas,
$bio

Amstrad CPC cass. published 35 years ago:

Ranarama (c) 1987 Erbe Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98843&o=2

$end

$cpc_cass=ranarama,
$bio

Amstrad CPC cass. published 35 years ago:

Ranarama (c) 1987 Hewson Consultants

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98844&o=2

$end

$c64_cass=ranarama,
$bio

Commodore C64 cass. published 35 years ago:

Ranarama (c) 1987 Hewson Consultants

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186450&o=2

$end

$cpc_flop=ranarama,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Ranarama (c) 1987 Hewson Consultants, Ltd. [England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306226&o=2

$end

$x68k_flop=rance,
$bio

Sharp X68000/NEC PC-88VA disk. published 33 years ago:

ランス　光を求めて (c) 1989 Alicesoft.
(Rance - Hikari o Motomete)

- TECHNICAL -

FD x4

- TRIVIA -

Released on November 15, 1989 in Japan.

Retail price: 6800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88025&o=2

$end

$pc98=rance,rancea,
$vgmplay=rance12_98,
$bio

NEC PC-9801 Series 5.25in. disk. published 33 years ago:

ランス 光をもとめて (c) 1989 Alicesoft.
(Rance - Hikari o Motomete)

- TECHNICAL -

Media: floppydisk x4

- TRIVIA -

Released on July 15, 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90457&o=2

$end

$pc8801_flop=rance,rancea,
$bio

NEC PC-8801 Series disk. published 33 years ago:

ランス　光を求めて (c) 1989 Alicesoft.
(Rance - Hikari o Motomete)

- TECHNICAL -

FD x4

- TRIVIA -

Released on August 15, 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92720&o=2

$end

$msx2_flop=rance,rancea,
$bio

MSX 2 disk. published 33 years ago:

ランス　光を求めて (c) 1989 Alicesoft.
(Rance - Hikari o Motomete)

- TECHNICAL -

BARCODE: 4988650300144
MEDIA: FD x4

- TRIVIA -

Released on September 15, 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101978&o=2

$end

$pc88va=rance,
$bio

NEC PC-88 VA disk. published 33 years ago:

ランス　光を求めて (c) 1989 Alicesoft.
(Rance - Hikari o Motomete)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131585&o=2

$end

$fmtowns_flop_orig=rance,
$bio

Fujitsu FM Towns disk. published 32 years ago:

ランス　光を求めて (c) 1990 Alicesoft.
(Rance - Hikari o Motomete)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132298&o=2

$end

$pc88va=rance2,
$bio

NEC PC-88 VA disk. published 32 years ago:

Rance 2 - Hangyaku no Shojo-tachi (c) 1990 Alicesoft [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131586&o=2

$end

$fmtowns_flop_orig=rance2,rance2hint,
$bio

Fujitsu FM Towns disk. published 32 years ago:

Rance 2 - Hangyaku no Shoujotachi (c) 1990 Alicesoft [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132299&o=2

$end

$pc98=rance41,rance41a,
$vgmplay=rance412_98o,rance412_98oa,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

ランス4.1 お薬工場を救え! (c) 1995 Alicesoft.
(Rance 4.1 - Okusuri Koujou o Sukue!)

- TECHNICAL -

Media: floppydisk x3

- TRIVIA -

Released on December 01, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90459&o=2

$end

$pc98_cd=rance41,
$fmtowns_cd=rance41,
$bio

NEC PC-98/Fujitsu FM Towns CD published 27 years ago:

Rance 4.1 - Okusuri Koujou o Sukue! (c) 1995 Alicesoft.

- TECHNICAL -

GAME ID: ALS-0015
CD x1

- TRIVIA -

Released on December 01, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110230&o=2

$end

$pc98=rance42,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Rance 4.2 - Angel Gumi (c) 1995 Alicesoft.

- TECHNICAL -

Media: floppydisk x4

- TRIVIA -

Released on December 08, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95241&o=2

$end

$pc98_cd=rance42,
$fmtowns_cd=rance42,
$bio

NEC PC-98/Fujitsu FM Towns CD published 27 years ago:

Rance 4.2 - Angel-gumi (c) 1995 Alicesoft.

- TECHNICAL -

GAME ID: ALS-0016

- TRIVIA -

Released on December 08, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110231&o=2

$end

$x68k_flop=rance2,
$bio

Sharp X68000/NEC PC-88VA disk. published 32 years ago:

Rance II - Hangyaku no Shoujo-tachi (c) 1990 Alicesoft.

- TECHNICAL -

FD x6

- TRIVIA -

Released on July 13, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88026&o=2

$end

$pc8801_flop=rance2,rance2a,
$bio

NEC PC-8801 Series disk. published 32 years ago:

ランスII　反逆の少女たち (c) 1990 Alicesoft.
(Rance II - Hangyaku no Shoujo-tachi)

- TECHNICAL -

BARCODE: 4988650200208
MEDIA: FD x8

- TRIVIA -

Released on November 15, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92721&o=2

$end

$msx2_flop=rance2,
$bio

MSX 2 disk. published 31 years ago:

ランスII　反逆の少女たち (c) 1991 Alicesoft.
(Rance II - Hangyaku no Shoujo-tachi)

- TECHNICAL -

BARCODE: 4988650300199
MEDIA: FD x5

- TRIVIA -

Released on March 15, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101979&o=2

$end

$pc98=rance2,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

ランスII -反逆の少女たち- (c) 1992 Alicesoft.
(Rance II - Hangyaku no Shoujo-tachi)

- TECHNICAL -

Media: floppydisk x6

- TRIVIA -

Released on May 15, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95240&o=2

$end

$x68k_flop=rance3,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

ランスIII　リーザス陥落 (c) 1991 Alicesoft.
(Rance III - Leazas Kanraku)

- TECHNICAL -

BARCODE: 4988650400196
MEDIA: FD x6

- TRIVIA -

Released on November 15, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88027&o=2

$end

$pc98=rance3hd,
$vgmplay=rance3_98,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

ランスIII リーザス陥落 (c) 1992 Alicesoft.
(Rance III - Leazas Kanraku)

- TECHNICAL -

BARCODE: 4988650100782
Media: floppydisk x5

- TRIVIA -

Released on October 15, 1991 in Japan.

Retail price: 6800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90458&o=2

$end

$fmtowns_cd=rance3,
$bio

Fujitsu FM Towns CD published 30 years ago:

Rance III - Leazas Kanraku (c) 1992 Alicesoft.

- TECHNICAL -

CD x1

- TRIVIA -

Released on May 13, 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110232&o=2

$end

$fmtowns_flop_orig=rance4demo,
$bio

Fujitsu FM Towns disk. published 29 years ago:

Rance IV - Demonstration Disk (c) 1993 Alicesoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301792&o=2

$end

$pc98=rance4d,
$vgmplay=rance4_98o,rance4_98oa,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

ランスIV 教団の遺産 (c) 1993 Alicesoft.
(Rance IV - Kyoudan no Isan)

- TECHNICAL -

BARCODE: 4988650100942
Media: floppydisk x11

- TRIVIA -

Released on December 11, 1993 in Japan.

Available as an official freeware on June 05, 2008.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90460&o=2

$end

$fmtowns_cd=rance4,
$fmtowns_flop_orig=rance4opt,
$bio

Fujitsu FM Towns CD published 28 years ago:

Rance IV - Kyoudan no Isan (c) 1994 Alicesoft.

- TECHNICAL -

CD x1
FD x1 (Option disk)

- TRIVIA -

Released on March 15, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110233&o=2

$end

$c64_cart=ranch,
$bio

Commodore C64 cart. published 38 years ago:

Ranch (c) 1984 Spinnaker Software Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53683&o=2

$end

$spectrum_cass=ranch,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Ranch (c) 1984 Spinnaker Soft. Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287705&o=2

$end

$cdi=usatlas,usatlasa,
$bio

Phillips CD-i disc published 31 years ago:

Rand McNally's America - United States Atlas (c) 1991 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53045&o=2

$end

$msx2_flop=randar3,randar3b,randar3a,
$bio

MSX 2 disk. published 32 years ago:

Randar no Bouken III - Yami ni Mise Rareta Majutsushi (c) 1990 Compile

- TECHNICAL -

BARCODE: 4988161000137

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101980&o=2

$end

$n64dd=randnet,
$bio

Nintendo 64DD game published 23 years ago:

Randnet DD (c) 1999 Access Co., Ltd.

The Randnet service allowed gamers to surf the Internet including a members-only portal, and to share user-generated game data.

- TECHNICAL -

SOFT ID: NUD-DRDJ-JPN

- TRIVIA -

In April 1999, Nintendo ended their partnership with St.GIGA which had created the Super Famicom's proprietary Satellaview online service in Japan, broadcasting from April 23, 1995, to June 30, 2000. The company then partnered with Japanese media company Recruit to develop the 64DD's completely new proprietary online service called Randnet (from "Recruit and Nintendo network"). The resulting equity-owned joint Japanese corporation was announced on June 30, 1999, as RandnetDD Co., Ltd.

Active only ever in Japan, from December 1, 1999 to February 28, 2001, the subscription fee included the dialup Internet service, 64DD system hardware, and a delivery schedule of game disks by mail. Reportedly, Nintendo and several third party game developers had originally planned multiplayer online gaming as being more important than even a web browser.

Nintendo had originally promised the following, ultimately undelivered, features:
Battle Mode: Play against other gamers and swap scores.
Observation Mode: Watch other players' game sessions.
Beta Test: Play sample levels from upcoming games.
Music Distribution: Listen to music, some of which was yet to be released in stores.

Beginning on November 11, 1999, membership registration for Randnet opened to a maximum of 100,000 subscribers on a "first come, first served" basis. The Randnet service was accessible only via a Nintendo 64 and 64DD setup, and the 64DD hardware was only purchasable by mail order along with a Randnet subscription; the peripheral was not stocked in any retail stores. The Randnet subscription service came bundled with the 64DD hardware and several games. It was all purchased at one time by filling out a mail order request form at select retail stores in Japan, with the hardware delivered soon and the games delivered as monthly nationwide releases over the following year.

The plan was available in two tiers: a purchase plan for users who want to buy only the 64DD to add to their existing Nintendo 64 system, and a rent-to-own plan for those who want both the 64DD and a special edition translucent black Nintendo 64 console. Randnet was launched with monthly payment plans for the service and hardware bundle: ¥2,500 per month for the purchase plan and ¥3,300 per month for rent-to-own for the first year and ¥1,500 per month for Randnet service thereafter. The service later eliminated the monthly payment model in favor of an annual prepaid model, at ¥30,000 for one year for outright purchase and ¥39,600 for the first year of rent-to-own.  The 64DD and some later games eventually became available for purchase directly at retail.

As part of the subscription, the game disks were delivered not in the initial package but by mail on a schedule:
December 1999 had Doshin the Giant and Mario Artist: Paint Studio;
February 2000 had Randnet Disk, SimCity 64, and Mario Artist: Talent Studio;
April 2000 had F-Zero X Expansion Kit and Mario Artist: Polygon Studio.
The final Starter Kit subscription title Polygon Studio was suddenly delayed and then released on August 29, 2000.

One of the most substantial series of games to include Randnet support is the Mario Artist series, which allowed online users to swap their artwork creations with others. Contests and other special events occurred periodically. Papercraft was implemented by way of modelling the characters in Mario Artist: Polygon Studio and utilizing Mario Artist: Communication Kit to upload the model data to Randnet's online printing service. The user can then cut, fold, and adhere the resulting colored paper into a full-bodied 3D papercraft figure.

Because the 64DD hardware package was primarily sold with a mandatory subscription to Randnet, the service was fairly popular among the limited 64DD user base. Overall, the service didn't garner enough subscribers to justify its continued existence, and in October 2000, the service's impending closure was announced. The 64 Dream magazine reported a Nintendo public relations statement, which said that there had been approximately 15,000 Randnet subscribers at the time of this announcement, indicating that there had been at least that many hardware units sold to customers.

Nintendo offered to buy back all the Randnet related consumer hardware and to give free service to all users from the announcement of closure, until the day it actually went offline.

The Randnet service closed on February 28, 2001 and Nintendo's equity partnership with RandnetDD Co., Ltd. was liquidated from June 30, 2001 to January 31, 2002.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262937&o=2

$end

$dai_cass=random,
$bio

Random (c) 198? Data Applications International [Belgium]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268078&o=2

$end

$info=ad5monop,ad5monopa,ad5monopb,ad5monopc,ad5monopd,ad5monope,ad5monopf,ad5monopg,ad5monoph,ad5monopi,ad5monopj,ad5monopk,
$bio

Random Monopoly (c) 200? Mazooma Games.

- TECHNICAL -

ADDER 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48555&o=2

$end

$info=ad5mww,ad5mwwa,
$bio

Random Monopoly - Wonders of the World (c) 200? Mazooma Games

- TECHNICAL -

ADDER 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56122&o=2

$end

$info=m5redbal,
$bio

Fruit Machine published 18 years ago:

Random Red Ball (c) 2004 Vivid Gaming.

- TECHNICAL -

Cabinet Dimensions (HxWxD) :
1920mm x 730mm x 607mm

- TRIVIA -

Released the 21th June 2004.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15710&o=2

$end

$info=m4randr,
$bio

Random Roulette (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41422&o=2

$end

$info=m1atunk,
$bio

Random Runner (c) 19?? Avantime.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43919&o=2

$end

$info=ad5rsnw,ad5rsnwa,ad5rsnwb,ad5rsnwc,
$bio

Random Spin 'n' Win (c) 200? Mazooma Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42780&o=2

$end

$info=ad5rspin,ad5rspinb,ad5rspinc,
$bio

Random Spinner (c) 200? Bell-Fruit Games.

- TECHNICAL -

ADDER 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=19959&o=2

$end

$info=ad5rsclb,ad5rsclba,ad5rsclbb,ad5rsclbc,ad5rsclbd,ad5rsclbe,ad5rsclbf,ad5rsclbg,ad5rsclbh,ad5rsclbi,ad5rsclbj,
$bio

Random Spinner Club (c) 200? Mazooma Games.

- TECHNICAL -

ADDER 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42779&o=2

$end

$info=ad5rwclb,ad5rwclba,ad5rwclbb,ad5rwclbc,ad5rwclbd,ad5rwclbe,
$bio

Random Winner Club (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

ADDER 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42786&o=2

$end

$cpc_cass=randomfm,
$bio

Amstrad CPC cass. published 37 years ago:

Random-Format (c) 1985 Indescomp [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98845&o=2

$end

$cpc_flop=randomfo,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Random-Format (c) 1985 Indescomp [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124913&o=2

$end

$z80ne_cass=randomiz,randomiza,randomizb,
$bio

Randomize (c) 198? Unknown [Italy]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235256&o=2

$end

$spectrum_cass=randywar,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Randy Warner and the Aztec Idol (c) 1985 Scorpio Gamesworld

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80423&o=2

$end

$orion_cass=ranger,
$bio

Ranger (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235196&o=2

$end

$to_flop=ranger3,
$bio

Thomson TO disk. published 35 years ago:

Ranger 3 (c) 1987 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107961&o=2

$end

$info=rangrmsn,
$bio

Arcade Video game published 18 years ago:

Ranger Mission (c) 2004 Sammy.

Ranger Mission is an exciting first person simulation shooter. The game consists of a variety of mission types that must all be cleared in order to progress through the game.

Mission objectives will require you to go through many an obstacle, such as : Clearing compounds, rescuing hostages, capturing enemy leaders, disarming live bombs and explosives, taking out enemy tanks, shooting down enemy helicopters and more and more.

In Ranger Mission you are provided with an assortment of different weapons that are all to be used accordingly with each mission. At the end of each mission you are graded on your ability and given a rank. The required combination of reflexes and accuracy make Ranger Mission a must-play for all first person shooting fans.

- TECHNICAL -

Sammy Atomiswave Hardware

CPU : Hitachi SH-4 32-bit RISC CPU (200 MHz 360 MIPS / 1.4 GFLOPS)
Graphic Engine : PowerVR 2 (PVR2DC)
Sound Engine : ARM7 Yamaha AICA 45 MHZ (with internal 32-bit RISC CPU, 64 channel ADPCM)
Main Ram : 32 megs
Main Memory : 16 MByte
Graphic Memory : 16 MByte
Sound Memory : 8 MByte
Media : ROM Board
Simultaneous Number of Colors : Approx. 16,770,000 (24bits)
Polygons : 2.5 Million polys/sec
Rendering Speed : 500 M pixel/sec
Additional Features : Bump Mapping, Fog, Alpha-Bending (transparency), Mip Mapping (polygon-texture auto switch), Tri-Linear Filtering, Anti-Aliasing, Environment Mapping, and Specular Effect.

- TRIVIA -

Released in March 2004.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4053&o=2

$end

$megadriv=rangerx,
$bio

Sega Mega Drive cart. published 29 years ago:

Ranger-X (c) 1993 Sega Enterprises, Limited.

European release.

- TECHNICAL -

GAME ID: 1076-50 (logical number, writed nowhere)
COVER ID: 670-3468-50

- TRIVIA -

Reviews:
[FR] November 1993 - Consoles + N.25: 90%

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56793&o=2

$end

$megadriv=rangerxu,
$bio

Sega Genesis cart. published 29 years ago:

Ranger-X (c) 1993 Sega Enterprises, Limited.

North American release. Game developed in Japan. See the original for more information; "Ex-Ranza".

- TECHNICAL -

GAME ID: 1076

- TRIVIA -

Ranger-X for Genesis was released on October 15, 1993 in North America.

- TIPS AND TRICKS -

GAME GENIE CODES:

DKJT-AA3Y
Walk thru or teleport over walls.  Some walls you will just walk thru, others will teleport you upwards to the next walkway or platform.  If you teleport upwards near the top of some levels, you may get stuck.

ABRT-AA3C +
AKRT-AA4T
Pause the game and press A for slow motion, or press B to skip to the next level. Press Start to cancel the slow motion and go back to normal speed.

AZPT-AABW
Makes the Pulse Rifle 5x stronger when on foot.  The Pulse Rifle is the weapon you shoot when pressing the A or C buttons.  

AZ3A-AAEA
Makes the Pulse Rifle 5x stronger when inside the Unicycle.

AZZA-AABL
Makes the Flamethrower 5x stronger.

AW1A-AA8A
Invincibility. This code is better than the ones in the official codebook because you don't get "knocked back" when you're hit by enemy fire.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57364&o=2

$end

$psx=ranma,
$bio

Sony PlayStation CD published 26 years ago:

Ranma 1/2 Battle Renaissance (c) 1996 Shogakukan Production

- TECHNICAL -

[Model SLPS-00522]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85584&o=2

$end

$snes=ranmaaka,
$bio

Nintendo Super Famicom cart. published 29 years ago:

Ranma ½ - Akanekodan Teki Hihou [Model SHVC-R4] (c) 1993 Toho Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62005&o=2

$end

$snes=ranmabak,
$bio

Nintendo Super Famicom cart. published 30 years ago:

Ranma ½ - Bakuretsu Rantou Hen (c) 1992 Masaya

- TECHNICAL -

Cartridge ID: SHVC-R2

- TRIVIA -

Reviews:
[FR] March 1993 - Consoles + No. 18: 83/100
[FR] June 1992 - Joypad N.9: 90/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62006&o=2

$end

$megacdj=ranma,
$bio

Sega Mega-CD published 29 years ago:

Ranma ½ - Byakuranaika [Model T-25014] (c) 1993 NCS.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60549&o=2

$end

$snes=ranmaran,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Ranma ½ - Chougi Ranbu Hen [Model SHVC-5K] (c) 1994 Shogakukan Production

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62007&o=2

$end

$snes=ranmagek,
$bio

Nintendo Super Famicom cart. published 30 years ago:

Ranma ½ - Chounai Gekitou Hen [Model SHVC-RA] (c) 1992 Masaya

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62008&o=2

$end

$pcecd=ranmadat,
$bio

NEC PC-Engine CD published 30 years ago:

???½ ???????????!  (c) 1992 NCS
(Ranma ½ - Datou, Ganso Musabetsu Kakutou-Ryuu!)

Ranma ½ - Datou, Ganso Musabetsu Kakutou-Ryuu! is a one-on-one fighting game by Masaya and is the third in the trilogy for the PC Engine system. The story mode gets the player to control Ranma Saotome, a cursed boy who turns into a girl when hit with cold water. The games starts when Ranma and Happosai, the pervert grandmaster, spend some time in a traditional Japanese bath. Ranma knocks the old man down as he tries to climb the separation wall to have a peak at the girl's side. But Happosai doesn't give up that easily and splashes the poor boy who instantly turns into Ranma-girl. This event triggers the first of a long list of one-on-one fights featuring Happosai, Kodachi Kuno, Ukyo Kuonji, Ryoga Hibiki and so forth... Interestingly, each fight comes with its special sets of moves - Ranma can throw traditional kicks and punches, but also throw balloons against Ukyo Kuonji or change into Ranma-girl. Special moves can also be triggered by holding down the attack button for a short amount of time. Finally, a battle mode is included and gives two players the opportunity to compete against each other.

- TECHNICAL -

Game ID: NSCD2009

- TRIVIA -

Released on December 02, 1992 in Japan for 7200 Yen.

Reviews:
[FR] December 1992 - Consoles + N.15: 95%

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58336&o=2

$end

$snes=ranmau,
$bio

Nintendo Super NES cart. published 29 years ago:

Ranma ½ - Hard Battle (c) 1993 DTMC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63470&o=2

$end

$msxr_flop=ranma,ranmab,ranmac,ranmaa,
$bio

MSX Turbo-R disk. published 30 years ago:

Ranma ½ - Hiryuu Densetsu (c) 1992 Bothtec, Inc. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133286&o=2

$end

$gameboy=ranmakak,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Ranma ½ - Kakugeki Mondou!! [Model DMG-ROJ] (c) 1993 Banpresto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66821&o=2

$end

$gameboy=ranmanet,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Ranma ½ - Netsuretsu Kakutou Hen [Model DMG-R3J] (c) 1992 Banpresto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66822&o=2

$end

$pc98=ranmajan,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Ranma ½ - Ougi Jaanken (c) 1995 ShoPro.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90462&o=2

$end

$snes=ranmajan,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Ranma ½ - Ougi Jaanken [Model SHVC-ARPJ-JPN] (c) 1995 Shogakukan Production

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62009&o=2

$end

$pcecd=ranmator,
$bio

NEC PC-Engine CD published 31 years ago:

???½ ??????? (c) 1991 NCS
(Ranma ½ - Toraware no Hanayome)

Ranma ½ Toraware no Hanayome is a digital comic by Masaya and is the second in the trilogy for the PC Engine system. However, unlike other games of the series, Ranma ½ Toraware no Hanayome is a digital comic which offers an exclusive and comical episode with all the familiar Ranma cast and landmarks at its heart. The game starts when Ranma and Akane find out about a contest organized by their school's headmaster. The winning price is a trip for two to Hawaii and a large gathering of school students soon fight to decide of the lucky winner. The core of the game is in Japanese but the interface is built around simple icons (such as talk, walk and so forth) - interestingly, they are only enabled when needed and under certain conditions which may greatly help non Japanese players. The game holds few surprises such as one-on-one fights using simple menu driven actions. The language barrier may require the player to continuously scratch his head but thanks to the simple menus and overall game design, it is far from a show stopper.

- TECHNICAL -

Game ID: NSCD 1006

- TRIVIA -

Released on December 06, 1991 in Japan for 6800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58337&o=2

$end

$gameboy=ranma,
$bio

Nintendo Game Boy Cart. published 32 years ago:

Ranma ½ [Model DMG-RNJ] (c) 1990 Banpresto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66820&o=2

$end

$pcecd=ranma,
$bio

NEC PC-Engine CD published 32 years ago:

???½ (c) 1990 NCS
(Ranma ½)

Ranma ½ is a side scrolling fighting/action game by Masaya and is the first in the trilogy for the PC Engine system. The game stars Ranma, a boy who has the ability to turn into a girl when he gets splashed with cold water. He and his father Genma are left to rue their misfortune after falling in magical hot springs during an intensive martial-art training somewhere in China. The game closely follows the manga and features many of the locations and events from the popular franchise .The Story mode gets to play as Ranma through eight chapters and each area gets him to fulfill a task. The gameplay alternates between action and fighting themes - Ranma often has to run while avoiding projectiles of all kind hurtling through the air, jumping over pits or obstacles and each area ends on a final one-on-one fight. This final opponent, one of Ranma's longtime rival, must be beaten to proceed to the next stage. Players can resume progress during the game after receiving a password awarded at the end of each chapter. The game also features a versus mode where Ranma (or Ranma-girl) can fight another opponent such as Ranma, Genma, Tatewaki Kuno, Ryoga Hibiki and Shampoo.

- TECHNICAL -

Game ID: NSCD0004

- TRIVIA -

Released on December 07, 1990 in Japan for 6800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58335&o=2

$end

$snes=ranma,ranmap,
$bio

Nintendo Super NES cart. published 29 years ago:

Ranma ½ [Model SNSP-R2-EUR] (c) 1993 Ocean Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63468&o=2

$end

$snes=ranmaf,
$bio

Nintendo Super NES cart. published 29 years ago:

Ranma ½ [Model SNSP-R2-FRA/SFRA] (c) 1993 Ocean Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63469&o=2

$end

$pc98=ranmahd,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

らんま1/2 飛龍伝説 (c) 1991 Bothtec, Inc.
(Ranma½ - Hiryuu Densetsu)

- TECHNICAL -

Media: floppydisk x8

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90461&o=2

$end

$bbcb_flop_orig=ransack,
$bio

Acorn BBC Micro B disk. published 35 years ago:

Ransack! (c) 1987 Audiogenic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125467&o=2

$end

$bbc_cass=ransack,
$electron_cass=ransack,
$bio

Acorn BBC/Electron cass. published 35 years ago:

Ransack! (c) 1987 Audiogenic

- TECHNICAL -

GAME ID: ASL48BA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52288&o=2

$end

$pc98=ranse2ti,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Ranse Eiketsu Series Dai-2-Dan - Tokugawa Ieyasu (c) 1992 Family Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90463&o=2

$end

$megadriv=ransei,
$bio

Sega Mega Drive cart. published 31 years ago:

Ransei no Hasha (c) 1991 Asmik

- TECHNICAL -

GAME ID: T-20053

- TRIVIA -

Released on November 29, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56794&o=2

$end

$snes=rapbaskt,
$bio

Nintendo Super NES cart. published 28 years ago:

Rap Basketball [Prototype] (c) 1994 Bonsai Ent. Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63471&o=2

$end

$snes=rapjam,
$bio

Nintendo Super NES cart. published 27 years ago:

Rap Jam - Volume One (c) 1995 Mandingo Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63472&o=2

$end

$gba=rapala,
$bio

Nintendo GBA cart. published 18 years ago:

Rapala Pro Fishing [Model AGB-BRFE-USA] (c) 2004 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72579&o=2

$end

$spectrum_cass=rapedes,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Rapedes [Model VS-04-16] (c) 1983 Visions Software Factory

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80424&o=2

$end

$gp32=raphael,
$bio

GamePark GP32 cart. published 20 years ago:

Raphael (c) 2002 GamePark

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237390&o=2

$end

$info=rapidfir,rapidfire,rapidfira,
$bio

Arcade Video game published 24 years ago:

Rapid Fire (c) 1998 HanaHo Games.

2-Player super competitive shooting game. Shoot your way through the ages from pirate to post-nuclear. 35 scenes and 16 ramping difficulty levels provide challenge and depth.

- TRIVIA -

HanaHo is also the makers of the HotRod arcade style controller.

- UPDATES -

V1.0
V1.1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=10889&o=2

$end

$msx2_flop=rapidfir,
$bio

MSX 2 disk. published 20 years ago:

Rapid Fire (c) 2002 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101981&o=2

$end

$info=rapfire5,
$bio

Rapid Fire 5 (c) 200? Konami Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259425&o=2

$end

$info=rapidfip,
$bio

Pinball published 40 years ago:

Rapid Fire (c) 1982 Bally.

- TECHNICAL -

[No. 1282]

Bally/Midway MPU AS-2518-35 (Squawk and Talk)

Main CPU : M6800 (@ 475 KHz)
Sound CPU : M6802 (@ 895 KHz)
Sound chips : General Instrument AY8910 (@ 895 KHz), DAC, Texas Instruments TMS5220 (@ 640 KHz)

- TRIVIA -

Released in April 1982. 5,000 units were produced.

In development, the game was named 'Operation Xerox'.

- STAFF -

Design by: Jim Patla

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5636&o=2

$end

$info=raphero,rapheroa,
$vgmplay=raphero,
$bio

Arcade Video game published 28 years ago:

Rapid Hero (c) 1994 Media Trading.

Media Trading license of "Arcadia".

- TECHNICAL -

Main CPU : Motorola 68000 (@ 14 Mhz), TMP90841 (@ 8 Mhz)
Sound Chips : YM2203 (@ 1.5 Mhz), (2x) OKI6295 (@ 24.242 Khz)

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Released in July 1994.

Developed by Nihon Maicom Kaihatsu (NMK). This game was done by some of the programmers of "Thunder Dragon 2".

- STAFF -

Main programmer : Kochi
Program super visor : Oredayo
Sound programmer : Tommy
Object designers : Arita, Ikezu Kenzi, Asaku, Ning Mei, Seki Kate, Midori, OK Kitamura
Scroll designers : Nishimura, Kawauso Mama
Art work designer : Big Robo
Sound composer : Hide Kaz, Santard, Mustard Papa
Planner : Morio

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2177&o=2

$end

$info=ad5rapid,ad5rapida,
$bio

Rapid Pay (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

ADDER 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42761&o=2

$end

$apple2_flop_clcracked=rapreadr,
$bio

Apple II 5.25 disk. published 41 years ago:

Rapid Reader (c) 1981 Silicon Valley Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231717&o=2

$end

$info=raprichs,
$bio

Video Slot Machine published 17 years ago:

Rapid Riches (c) 2005 Aristocrat.

A 5-reel video slot machine.

- TECHNICAL -

Aristocrat MKVI hardware.

- TRIVIA -

This game is known in the US as "White Water".

- SERIES -

1. White Water (2003)
2. Rapid Riches (2005)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=26719&o=2

$end

$info=rapidrvr,rapidrvrp,rapidrvrv2c,
$vgmplay=rapidrvr,
$bio

Arcade Video game published 25 years ago:

Rapid River (c) 1997 Namco.

- TRIVIA -

Rapid River was released in November 1997.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5951&o=2

$end

$sgi_mips=rapidapp_1_1,
$bio

SGI MIPS IRIX soft. published 27 years ago:

RapidApp 1.1 (c) 1995 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=296442&o=2

$end

$cpc_flop=rapidof1,
$bio

Amstrad CPC type-in published 31 years ago:

Rapido (c) 1991 Micro News

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124357&o=2

$end

$to_flop=rapilect,
$bio

Thomson TO disk. published 35 years ago:

Rapilect (c) 1987 Chrysis

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107962&o=2

$end

$spectrum_cass=rapscall,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Rapscallion (c) 1984 Bug Byte

- TECHNICAL -

Model BBS 00115

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80426&o=2

$end

$ibm5170=raptorsw,raptor,
$bio

IBM PC/AT DOS 3.5in. disk. published 28 years ago:

Raptor - Call of the Shadows (c) 1994 Apogee Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144461&o=2

$end

$ibm5170=raptorswa,
$bio

IBM PC/AT DOS 3.5in. disk. published 28 years ago:

Raptor - Call of the Shadows (c) 1994 Titanium Seal

Shareware release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287353&o=2

$end

$spectrum_cass=raptores,
$bio

Raptores de la Galaxia (c) 198? Investronica [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219586&o=2

$end

$vtech_storio_cart=tangledgr,
$bio

Rapunzel - Neu verföhnt (c) 201? VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267724&o=2

$end

$mobigo_cart=rapunzelg,
$bio

Rapunzel - Neu verföhnt [Model 80-251704(GER)] (c) 201? VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265261&o=2

$end

$to_flop=raquette,
$bio

Raquette (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107963&o=2

$end

$pc98=rarmetal,
$bio

Rar Metal (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90464&o=2

$end

$pc98=rarue,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Rarue (c) 1993 Better Visual Systems.

- TECHNICAL -

Media: floppydisk x2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90465&o=2

$end

$psx=rascald,
$bio

Sony PlayStation CD published 24 years ago:

Rascal Demo (c) 1998 Psygnosis, Ltd.

- TECHNICAL -

DEMO ID: SLUS-90015

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131523&o=2

$end

$psx=rascrace,
$bio

Sony PlayStation CD published 18 years ago:

Rascal Racers (c) 2004 Mud Duck Productions

- TECHNICAL -

Game ID: SLUS-01575

- TRIVIA -

Released on March 16, 2004 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97580&o=2

$end

$psx=rascal,
$bio

Sony PlayStation CD published 24 years ago:

Rascal (c) 1998 Psygnosis, Ltd.

- TECHNICAL -

GAME ID: SLUS-00542

- TRIVIA -

Released on March 31, 1998 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110923&o=2

$end

$videopac=rash,
$bio

Phillips Videopac cart. published 6 years ago:

Rash (c) 2016 Frog

- TECHNICAL -

256 bytes intro for Philips Videopac.

- TRIVIA -

Released at Chaos Constructions'2016.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=34262&o=2

$end

$c64_cass=rasputin,
$bio

Commodore C64 cass. published 37 years ago:

Rasputin (c) 1985 Firebird Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186891&o=2

$end

$spectrum_cass=rasputin,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Rasputin (c) 1986 Firebird

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80427&o=2

$end

$cpc_flop=rasputin01,rasputin,rasputin02,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Rasputin cracked (c) 1986 Unknown

Pirate tape_to_disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121065&o=2

$end

$info=rastan,rastana,rastanb,
$bio

Arcade Video game published 35 years ago:

Rastan (c) 1987 Taito.

Export version. For more information about the game itself, please see the original Japanese version entry; "Rastan Saga".

- TECHNICAL -

Prom Stickers : B04

Main CPU : Motorola 68000 (@ 8 Mhz), Zilog Z80 (@ 4 Mhz)
Sound Chips : Yamaha YM2151 (@ 4 Mhz), OKI MSM5205 (@ 384 Khz)

Players : 2
Control : 8-way joystick
Buttons : 2
=> Slash, Jump

- TRIVIA -

Rastan was released in March 1987. It was originally known in Japan as "Rastan Saga".

This export version has some differences from the original Japanese version:
- In the attract mode, a description of the objects appears instead of the original opening sequence.
- The game is hardest at some points. If you waste too many time without advancing in the stage, 8 bats will attack you (instead of 2 in the original version).
- Also in the original Japanese version, when the player complete a Round, the victory screen has text pertaining to the storyline. In the overseas versions, there is a generic victory screen with generic text (You are a brave warrior for having cleared such a stage).

- SERIES -

1. Rastan (1987)
2. Nastar (1989)
3. Warrior Blade - Rastan Saga Episode III (1992)

- PORTS -

* CONSOLES: 
[EU] Sega Master System (1988) "Rastan [Model 7022]" 
[EU] Microsoft XBOX (oct.14, 2005) "Taito Legends" 
[EU] Sony PS2 (oct.14, 2005) "Taito Legends [Model SLES-53438]" 
[KO] Sony PS2 (jul.18, 2006) "Taito Legends [Model SLKA-15056]" 

* HANDHELDS: 
Sony PSP [AS] (jan.3, 2006) "Taito Memories Pocket [Model UCAS-40040]" 
Sony PSP [KO] (feb.10, 2006) "Taito Memories Pocket" 
[EU] Sony PSP (oct.6, 2006) "Taito Legends Power-Up [Model ULES-00473]" 
[AU] Sony PSP (nov.9, 2006) "Taito Legends Power-Up [Model ULES-00473]" 

* COMPUTERS: 
[EU] Commodore C64 (1988)
[EU] Sinclair ZX Spectrum (1988)
[EU] Amstrad CPC (1988)
[EU] Amstrad CPC (1988) "Taito Coin-Op Hits" 
[EU] PC [MS Windows, CD-ROM] (oct.14, 2005) "Taito Legends"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2178&o=2

$end

$info=rastanu,rastanua,rastanub,
$bio

Arcade Video game published 35 years ago:

Rastan (c) 1987 Taito America Corp.

North American version. For more information about the game itself, please see the original Japanese version entry; "Rastan Saga".

- TRIVIA -

Rastan was released in March 1987 in North America by Taito America Corp.

It was known in Japan as "Rastan Saga".

- PORTS -

* CONSOLES: 
Sega Master System [US] (1988) "Rastan [Model 7022]" 
[US] Microsoft XBOX (oct.25, 2005) "Taito Legends" 
[US] Sony PS2 (oct.25, 2005) "Taito Legends [Model SLUS-21122]" 

* HANDHELDS: 
[US] Sony PSP (may.17, 2007) "Taito Legends Power-Up [Model ULUS-10208]" 

* COMPUTERS: 
Tandy Color Computer [US] (1988) "Warrior King" 
[US] Commodore C64 (1988)
Apple IIGS (1990)
PC [MS-DOS, 5.25"] [US] (1990)
[US] PC [MS Windows, CD-ROM] (nov.10, 2005) "Taito Legends"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29410&o=2

$end

$cpc_cass=rastan,
$bio

Amstrad CPC cass. published 35 years ago:

Rastan (c) 1987 Imagine Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98847&o=2

$end

$c64_cass=rastan,
$bio

Commodore C64 cass. published 35 years ago:

Rastan (c) 1987 Imagine Soft. [Ocean Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187129&o=2

$end

$spectrum_cass=rastan,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Rastan (c) 1988 Imagine Software

The top Taito coin-op is brought to life on your home micro.

Thrill to the real arcade feel as you are plunged into the world of Maranna inhabited by a hardy race of barbarians. King of this race is Rastan, an adventurer, a warrior, a man pure of heart and rich in spirit.

The evil wizard, Karg, thwarted by Rastan in his attempts to overthrow the throne has opened the portals of hell and unleashed a variety of beasts and demons upon Maranna. Only one man has proved himself true enough to confront the hordes: the king himself - Rastan. His task...to fight his way through the countries of his continent, killing beasts and demons in order to reach the far-off land of the wizard and the final confrontation with Karg himself, in his deadliest guise, as the soul-sucking dragon.

Will he succeed? ...it's up to you.

- TIPS AND TRICKS -

Collect the most powerful weapons.

Learn which protagonists yield useful and dangerous items.

Practice timing on the swinging ropes as this is essential to completion of the game.

Always try to stand close to the edge of the ground when jumping over water and lava.

Avoid all contact with LAVA and WATER as this is totally deadly.

- STAFF -

Coding, Graphics and Music by Icon Design.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80428&o=2

$end

$cpc_flop=rastan19,rastanuk01,rastanuk,rastan1901,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Rastan (c) 1988 Imagine Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121848&o=2

$end

$spectrum_cass=rastana,
$bio

Rastan (c) 198? Erbe Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219196&o=2

$end

$apple2gs_flop_misc=rastan,rastana,
$apple2gs_flop_orig=rastan,
$bio

Apple IIGS disk. published 32 years ago:

Rastan (c) 1990 Taito America Corp.

Originally released as an Arcade video game by Taito in 1987.

- TECHNICAL -

MEDIA: FD x2

Requires a 1MB Apple IIgs (music requires 1.25MB.)

- STAFF -

Developed by: John Brooks

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49781&o=2

$end

$info=rastsaga,rastsagaa,rastsagab,rastsagaabl,
$vgmplay=rastan,
$bio

Arcade Video game published 35 years ago:

Rastan Saga (c) 1987 Taito.

Rastan Saga is a platform hack 'n' slash game in which a single player guides a barbarian hero through six fantasy-themed levels, fighting through hordes of mythological fantasy creatures, including orcs, skeletal warriors and multi-headed hydra.

The hero is initially armed with only a standard sword but more powerful weapons can be picked up, as well as health potions and protective items that give increased protection against enemy attack, these can be either a shield, a mantle or a body armour.

New weapons are picked up by hitting them with the current weapon. Collected weapons and power-ups will only last for a limited time and once an equip-able item has been picked up, an icon will appear on the lower right corner of the screen, indicating the item's effect. Rastan can only wield one weapon at a time (which consists of a mace, an axe and a fireball-shooting sword in addition to the standard sword), as well as only one type of armour, but other items (such as the necklace and ring) can be worn at the same time. 

Defeated enemies sometimes leave behind jewels that earn bonus points. In addition to the health potions, the rare golden sheep's head will restore Rastan's health completely. Players should be wary that some collectable items are cursed and will have a detrimental effect on the hero's health and performance. 

A powerful boss character awaits Rastan at the end of each stage.

- TECHNICAL -

Prom Stickers: B04

Main CPU : Motorola 68000, Zilog Z80
Sound Chips : Yamaha YM2151, OKI MSM5205

Players : 2
Control : 8-way joystick
Buttons : 2
=> Slash, Jump

- TRIVIA -

Rastan Saga was released in March 1987 in Japan. It was known outside Japan as simply "Rastan".

Rastan was inspired by the 'Conan the Barbarian' saga novels, by Robert E Howard. In the background of the first stage, giant stone statues can be seen that bear more than a passing resemblance to the statues that featured in 'The Lord of the Rings - Fellowship of the Ring'. While the film appeared several years AFTER Rastan, the famous LotR concept artwork that featured in the deluxe addition of the book had been available for some time.

The main character, Rastan, appears as a selectable character, 'Miracle Rastan', in "Champion Wrestler".

The game contains several bonus items that are not normally dropped by enemies: A golden armature, a brown scroll and a yellow scroll. Graphics for these can be seen in the tile-sets and modifications to game's data tables can cause them to be dropped. The golden armature acts like the existing armature, the scrolls do nothing.

The game contains a built in test mode, activated by the value of two bytes towards the end of the code roms. Invincibility can be selected, causing 'NO-HIT' to be displayed at the bottom of the title screen. The starting level can also be modified.

The game forbids the initials 'SEX' on the high-score table. If you try, they get changed to 'AHA'.

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Kyukyoku Tiger : G.S.M. Taito 2 - D28B0008) on November 21, 1988.
Zuntata Records released a limited-edition soundtrack album for this game (Zuntata History L'ab-normal 1st - ZTTL-0038) on April 1, 1999.

- TIPS AND TRICKS -

* If you die on the final stage, the game ends and you cannot continue; this means that the entire final level must be completed on a SINGLE credit. In order to make this even remotely possible you should deliberately die at the end of the fifth stage while fighting the boss (a multi-headed dragon). You should then use another credit to continue and defeat the dragon with your first man (with as little damage as possible). If you cannot defeat him with the first man and little damage, kill off the remaining men and start with a fresh credit. Always go after the special weapons where possible; if special weapons run out, jumping and striking doubles the damage done with the sword. Pushing up and the jump button will jump higher than pushing the jump button alone.

* The game attract sequence does not reveal the purpose of the rod. If you are carrying it, killing an enemy of any type causes all other on-screen enemies of the same type to die.

* If you are going for a high-score, always 'pick-up' the poisons. They are worth a lot of points.

* The ring can always be obtained in the first level castle. Proceed past the 3 ropes, down the next long chain and then up the next long chain. Slowly nudge this chain offscreen and two enemies appear on the left-hand side, one of which always carries the ring.

* Chains in castles can often be traversed upwards much quicker by repeatedly jumping against a nearby wall. Others needing to be traversed downwards can be missed by jumping off and falling. The level 4 boss is virtually impossible to defeat unless this tactic is used, in order to meet him carrying the hammer.

* Repeated high vertical jumps are a good method to use to 'stall', when on slopes approaching bouncing fireballs.

* Many players don't know that the 'mud' first encountered on level 2 does not actually kill you, it just causes you to sink down requiring many quick jumps to get out.

- SERIES -

1. Rastan Saga (1987)
2. Rastan Saga II (1989)
3. Warrior Blade - Rastan Saga Episode III (1992)

- STAFF -

Game designer : Nenko Nishimura
Game programmers : Yoshinori Kobayashi, Hideaki Tomioka, Touru Takahashi, Hideo Kazama
Character designer : Nenko Nishimura
Art designers : Nenko Nishimura, Taira Sanuki, Seiji Kawakami, Genya Kuriki
Hardware engineer : Noboru Takeshita
Hardware designer : Masahiro Yamaguchi
Music composers And Sound Effects : Naoto Yagishita, Masahiko Takaki
Art advisor : Junji Yarita

Special thanks to : K. Sanbe

- PORTS -

Japanese ports only.

* CONSOLES:
Sony PS2 (2005) "Taito Memories Joukan [Model SLPM-66057]" 

* HANDHELDS: 
Sega Game Gear (1991) "Rastan Saga [Model T-11037]"  
Sony PSP (2006) "Taito Memories Pocket [Model ULJM-05076]" 

* COMPUTERS:
MSX2 (1988) "Rastan Saga [Model TMS-05]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2179&o=2

$end

$msx2_flop=rastan,rastana,
$bio

Rastan Saga cracked (c) 19?? Unknown.

Cart._to_Disk. copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101982&o=2

$end

$info=rastsag2,
$vgmplay=nastar,
$bio

Arcade Video game published 33 years ago:

Rastan Saga II (c) 1989 Taito.

The sequel to Rastan. Defeat the monsters with various attack methods and three different weapons!

In the land of Rastania stands a most sacred shrine called Sky Scraper. It is said that the man who rules Sky Scraper rules the Earth. An evil tribe is now trying to invade this holy place so that they might rule. To protect the shrine, a courageous young man has challenged the invaders...

- TECHNICAL -

Taito B System hardware
Prom Sticker : B81

Main CPU : Motorola 68000 (@ 12 Mhz), Zilog Z80 (@ 4 Mhz)
Sound Chips : Yamaha YM2610 (@ 8 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Even if the title screen says 1988, Rastan Saga II was released in March 1989 in Japan.

Rastan Saga was a good game, but this sequel was not and got very bad reputation from Japanese gamers.

This game is known outside Japan as "Nastar" and in US as "Nastar Warrior".

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Taito DJ Station : G.S.M. Taito 5 - PCCB-00037) on August 21, 1990.
Zuntata Records released a limited-edition soundtrack album for this game (Zuntata History L'ab-normal 1st - ZTTL-0038) on April 1, 1999.

- TIPS AND TRICKS -

* INSTRUCTIONS:
Press Up and Attack to perform an upwards attack. 
Press Down and Attack to perform a low attack. 
Hold down the Jump button for a higher Jump. 
If your life bar runs out, you will lose a life. 
Collect items and weapons to gain more power. 
You always start each stage equipped with a sword and shield. 

* WEAPONS LIST:
Sword & Shield: Normal Power/Normal Speed/Normal Range
Long Sword: High Power/Slow Speed/Long Range
Iron Claw: Low Power/Fast Speed/Short Range

* ITEMS LIST:
Crest of Flame: Shoot fireballs from your sword
Crest of Time: Increases time by 50 seconds
Crest of Thunder: Shoots thunderbolts from sword
Crest of Champions: Destroys all on-screen enemies
Hydra Fang: Gives you a skeleton shield
Wizard's Cape: You take half damage from enemies
Harpy Wing: Increases speed
Blue Power Star: Recover 1 physical strength
Yellow Power Star: Recover 3 physical strength
Red Power Star: Recover full physical strength
Green Jewel: Turns all enemies into Blue Power Stars
Wise Man's Stone: Upgrade your character's level by 1

* LEVEL SELECT:
Boot machine with service switch pressed.
Message appears: SERVICE SWITCH ERROR, press 1p Start(x3), service switch, 1p Start.
Message appears: SELECT BY DOWN SW, select level with joystick Down/Up and push Start button.

- SERIES -

1. Rastan Saga (1987)
2. Rastan Saga II (1989)
3. Warrior Blade - Rastan Saga Episode III (1992)

- STAFF -

Programmers : Hideaki Tomioka, Mari Iwano, Kazuhiko Sugiyama, Ted Aono, Manabu Doi
Hardware designer : Eikichi Takahashi
Music composed by : Hisayoshi Ogura
Sound editor : Yasuhisa Watanabe
Graphic designer : Hiroyasu Nagai
Game and art designer : Hisaya Yabusaki

- PORTS -

* CONSOLES:
[JP] NEC PC-Engine (jul.6, 1990) "Rastan Saga II [Model TP02012]" 
[JP] Sega Mega Drive (aug.10, 1990) "Rastan Saga II [Model T-11043]" 
[JP] Sony PS2 (aug.25, 2005) "Taito Memories Gekan [Model SLPM-66092]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2180&o=2

$end

$megadriv=rastan2,
$bio

Sega Genesis cart. published 32 years ago:

Rastan Saga II (c) 1990 Taito American Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57365&o=2

$end

$pce_tourvision=rastan2,
$bio

Rastan Saga II (c) 199? TOURVision.

Unlicensed Spanish coin-op game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=45429&o=2

$end

$megadriv=rastan2j,
$vgmplay=rastan2_md,
$bio

Sega Mega Drive cart. published 32 years ago:

Rastan Saga II (c) 1990 Taito Corp.

- TECHNICAL -

Cartridge ID: T-11043

- TRIVIA -

Rastan Saga II for Mega Drive was released on August 10, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56795&o=2

$end

$pce=rastan2,
$vgmplay=rastan2_tg16,
$bio

NEC PC-Engine HuCARD published 32 years ago:

Rastan Saga II (c) 1990 Taito Corp.

- TECHNICAL -

Game ID: TP02012

- TRIVIA -

Rastan Saga II for PCE was released on July 6, 1990 in Japan.

- PORTS -

* CONSOLES:
Nintendo Wii [Virtual Console] [JP] (jan.6, 2009)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58711&o=2

$end

$gamegear=rastan,
$bio

Sega Game Gear cart. published 31 years ago:

Rastan Saga (c) 1991 Taito Corp.

- TECHNICAL -

Cartridge ID: T-11037

- TRIVIA -

Rastan Saga for Game Gear was released on August 9, 1991 in Japan.

Reviews:
November 1991 - Consoles + N.2 [FR]: 80/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64803&o=2

$end

$msx2_cart=rastan,
$vgmplay=rastan_msx2,
$bio

MSX 2 cart. published 34 years ago:

ラスタンサーガ (c) 1988 Taito Corp.
(Rastan Saga)

- TECHNICAL -

Game ID: TMS-05

- TRIVIA -

Original price: 5800 Yens.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51360&o=2

$end

$tvc_flop=rastan,
$bio

Rastan the Barbarian Fighter (c) 198? CS Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112168&o=2

$end

$sms=rastan,rastanp,
$vgmplay=rastan_sms,
$bio

Sega Master System cart. published 34 years ago:

Rastan (c) 1988 Sega Enterprises, Limited.

Portage of the arcade video game.

Descriptions from the European cover:

Journey into the dark lands of Semia where no man dares to tread. A princess has been kidnapped. If you rescue her, untold riches will be your reward. But you're a barbarian... a master of cold steel! And who really controls your destiny?

Reisen Sie in die dunklen Lande von Semia, wo sich kein Mensch hinwagt. Eine Prinzessin ist entführt worden. Wenn Sie sie retten, ist unermeßlicher Reichtum Ihre Belohnung. Sie sind jedoch ein Barbar... ein Meister der blanken Waffe! Und wer bestimmt tatsächlich Ihr Schicksal?

Voyagez à travers le domaine des ombres de la terre de Semia où aucun homme n'ose s'aventurer. Une princesse a été kidnappée. Si vous réussissez à la sauver, des richesses inimaginables seront les votres. Mais vous êtes un barbare... le maître incontesté de l'acier! Et qui sera vraiment capable de contrôler votre destin?

Viaje a las procelosas tierras de Semia, que nadie se atreve a hollar. Una princesa está cautiva. Si la rescata, recibirá riquezas sin cuento como recompensa. ¡Pero Vd. es un bárbaro. un señor del frío acero! Y, ¿quién controla realmente su destino?

Un viaggio neglle oscure terre di Semia, dove nessuno osa avventurarsi. Una principessa è stata rapita. Incredibili ricchezze sono il premio per chi riuscirà a salvarla. Ma il nostro eroe è un barbaro... un maestro di freddo acciaio! E chi realmente controlla il suo destino?

- TECHNICAL -

GAME ID: MK-7022-50
SIZE: 256KB (2Mbit)

- TRIVIA -

Developed in Japan, but released in Europe and North America. Then, exported in Brazil.

- STAFF -

Producer: Emperor Takahashi
Convert Design: # N.Sat
Character Design: Kamikaze Kuriki
Programmer: # N.Sat, M, Rider Murai
Sound Directed: Mar. (ZTT), Nacky Yag (ZTT)
Sound Arrenged: Splatter A
Sound Effect: Fummy Imaoka (ZTT)
Music: Kaposhi Onui (ZTT)
Controler: Nanno KHK
Special thanks to: Kuriman Suzuki, Runner Koga, Kataru Uchimura, Nori-P Tanaka, Wolf Toyoshima

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56153&o=2

$end

$cpc_flop=rastarko01,rastarko02,rastarko,
$bio

Amstrad CPC 464 disk. published 23 years ago:

Rastarkos (c) 1999 Arkos

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123318&o=2

$end

$cpc_flop=raster3f01,raster3f,raster3f03,raster3f02,raster3s,raster3s01,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Raster 3 (c) 1991 Raster Team

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123259&o=2

$end

$apple2_cass=rasterbla,
$bio

Apple II cass. published 41 years ago:

Raster Blaster (c) 1981 Budgeco

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136030&o=2

$end

$apple2_flop_orig=rstrblst,
$apple2_flop_misc=rstrblst,
$bio

Apple II 5.25 disk. published 41 years ago:

Raster Blaster (c) 1981 BudgeCo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230456&o=2

$end

$spectrum_cass=rasterru,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Raster Runner (c) 1990 Mastertronic, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80429&o=2

$end

$cpc_cass=rastrunn,
$bio

Amstrad CPC cass. published 32 years ago:

Raster Runner (c) 1990 Mastertronic, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98848&o=2

$end

$cpc_flop=rasterru01,rasterru,rasterru02,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Raster Runner (c) 1990 Black Mission

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121537&o=2

$end

$ibm5150=raster,
$bio

IBM PC 5.25in. disk. published 35 years ago:

Rasterscan (c) 1987 Mastertronic, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83685&o=2

$end

$msx1_cass=rastscan,rastscana,
$bio

MSX cass. published 35 years ago:

RasterScan (c) 1987 Mastertronic, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94935&o=2

$end

$msx1_flop=rastscan,
$bio

RasterScan cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230104&o=2

$end

$cpc_cass=rastersc,
$bio

Amstrad CPC cass. published 35 years ago:

Rasterscan [Model IA 0162] (c) 1987 Mastertronic, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98849&o=2

$end

$spectrum_cass=rastersc,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Rasterscan (c) 1987 Mastertronic, Ltd. [UK]

- TECHNICAL -

Model IS 0167

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80430&o=2

$end

$n64=ratattak,ratattaku,
$bio

Nintendo 64 cart. published 22 years ago:

Rat Attack! (c) 2000 Mindscape, Incorporated. [Northbrook, IL, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57936&o=2

$end

$psx=ratatck,
$bio

Sony PlayStation CD published 23 years ago:

Rat Attack! (c) 1999 Mindscape, Inc.

- TECHNICAL -

GAME ID: SLUS-00656

- TRIVIA -

Released on September 28, 1999 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111168&o=2

$end

$cpc_flop=ratconne01,
$bio

Rat Connection Cracked (c) 19?? Mc Spe

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122509&o=2

$end

$cpc_flop=ratconne02,
$bio

Rat Connection Cracked (c) 19?? Mc Spe

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122621&o=2

$end

$bbc_flop_80186=ratdrvr,
$bio

Acorn BBC Master w/ 80186 Co-Proc. disk. published 34 years ago:

Rat Driver (c) 1988 Shibumi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272428&o=2

$end

$vic1001_cart=rathotel,
$bio

Commodore VIC-20 cart. published 40 years ago:

Rat Hotel (c) 1982 Creative Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86906&o=2

$end

$mc10=ratmaze,
$bio

TRS-80 MC-10 cass. published 38 years ago:

Rat Maze (c) 1984 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87689&o=2

$end

$info=ratrc_l1,
$bio

Coin-op Misc. game published 39 years ago:

Rat Race (c) 1983 Williams Electronics, Incorporated.

- TECHNICAL -

Model Number : 527

- TRIVIA -

10 units were produced.

- STAFF -

Concept by : Steve Kordek
Design by : Barry Oursler
Art by : Pam Erickson
Software by : Dave Rzepka

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=10329&o=2

$end

$info=m3ratrce,
$bio

Rat Race (c) 198? BWB.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41194&o=2

$end

$cpc_cass=ratasdes,
$bio

Amstrad CPC cass. published 37 years ago:

Ratas Del Desierto (c) 1985 Juegos & Estrategia.

- TECHNICAL -

Game ID: 2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95937&o=2

$end

$leapster=ratat,ratata,ratatf,ratatg,
$bio

LeapFrog Leapster cart. published 15 years ago:

Ratatouille (c) 2007 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134525&o=2

$end

$gba=ratatu,ratat,ratata,ratatb,
$bio

Nintendo GBA cart. published 15 years ago:

Ratatouille [Model AGB-BNLE-USA] (c) 2007 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72581&o=2

$end

$compclr2_flop=ratfor,
$bio

RATFOR (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232685&o=2

$end

$msx1_cass=raththa,
$bio

MSX cass. published 33 years ago:

Rath-Tha (c) 1989 Positive [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94936&o=2

$end

$spectrum_cass=raththa,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Rath-Tha (c) 1989 Positive [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294709&o=2

$end

$msx1_flop=raththa,raththaa,
$bio

Rath-Tha Cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134450&o=2

$end

$cpc_cass=raththa,
$bio

Amstrad CPC cass. published 33 years ago:

Rath-Tha [Model ATD 32.002] (c) 1989 Positive [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98850&o=2

$end

$apple2_flop_clcracked=rtpropt,
$bio

Apple II 5.25 disk. published 39 years ago:

Ratios and Proportions (c) 1983 MB [Milton Bradley Co.] [East Longmeadow, MA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289710&o=2

$end

$cpc_flop=ratisg19,
$bio

Amstrad CPC type-in published 34 years ago:

Ratis (c) 1988 PC Amstrad International

- TRIVIA -

Listed as a type-in program in the magazine: PC Amstrad International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119784&o=2

$end

$pc8801_flop=ratsstar,
$bio

Rats & Star (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92722&o=2

$end

$mbee_quik=rats3d,
$bio

Rats 3-D (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289669&o=2

$end

$gbcolor=rats,
$bio

Nintendo Game Boy Color cart. published 24 years ago:

Rats! [Model DMG-AVTE-USA] (c) 1998 Take-Two Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68648&o=2

$end

$spc1000_cass=ratter,
$bio

Ratter (c) 198? Samsung Software [Korea]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83543&o=2

$end

$apfimag_cass=rattler,
$bio

Rattler (c) 198? Geo-Grafix

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135791&o=2

$end

$spectrum_cass=rattler,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Rattler (c) 1985 Atlantis

- TECHNICAL -

Model AT 311

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80434&o=2

$end

$mz700_cass=raumuhle,
$bio

Raummühle (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131679&o=2

$end

$kc_cass=raus,
$bio

VEB Mikroelektronik KC cass. published 34 years ago:

RAUS (c) 1988 Knabi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133865&o=2

$end

$electron_cass=ravage,
$bio

Acorn Electron cass. published 37 years ago:

Ravage (c) 1985 Blue Ribbon Soft., Ltd.

- TECHNICAL -

GAME ID: 2906

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52298&o=2

$end

$bbc_cass=ravage,
$bio

Acorn BBC Micro B cass. published 37 years ago:

Ravage (c) 1985 Blue Ribbon

- TECHNICAL -

GAME ID: 5917

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52289&o=2

$end

$gba=ravemstr,
$bio

Nintendo GBA cart. published 20 years ago:

Rave Master - Special Attack Force! [Model AGB-BRME-USA] (c) 2002 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72582&o=2

$end

$info=raverace,raveracej,raveraceja,
$vgmplay=raveracw,
$bio

Arcade Video game published 27 years ago:

Rave Racer (c) 1995 Namco.

Rave Racer is a racing game and is the third arcade game in the Ridge Racer series. As with its prequels, success is dependent upon mastering the art of drifting, as this allows players to take corners at high speed. This is crucial in reaching timed check-points and overtaking rival racers.

Players can choose from either manual or automatic gears and start each place in last place. They then have a limited number of laps in which they can overtake opponents and ultimately win the race. 

As well as including tracks from the earlier games, two new tracks are added to the sequel. There have also been improvement made to car handling, force feedback steering, and improved car and racetrack graphics. The new tracks contain various side roads, but some of them take more time than others to complete a full lap of the track. 

The four tracks are: Ridger Racer short, City, Ridge Racer Long, Mountain. The race ends if either the timer expires or upon completion of the race.

- TECHNICAL -

Namco System 22 hardware
Game ID : RV

Main CPU : 68020 (@ 24.576 Mhz), (2x) TMS32025 (@ 49.152 Mhz), M37702 (@ 16.384 Mhz)
Sound Chips : C352 (@ 16.384 Mhz)

Control : steering wheel
Pedals : accelerator and brake

- TRIVIA -

Rave Racer was released in June 1995 in Europe, North America, and Japan.

It was one of the first games to feature high resolution 3D texture mapping, a feature that would not be seen on other platforms until the Sega's Dreamcast console, over three years later. "Rave Racer" ran at a resolution of 640x480 and 60 frames per second.

A Microsoft Windows version was originally under development for NEC's PowerVR graphics processor and was demonstrated in early 1996. The game was cancelled, however, and the PC wouldn't see A RR game until "Unbounded" in 2012. A PlayStation version was announced later in 1996, but it too was cancelled (although many of the game's elements would resurface in the Playstation-exclusive "Rage Racer"). 

Graphically enhanced versions of the City and Mountain tracks appear in Ridge Racer PSP as "Midtown Expressway" and "Greenpeak Highlands" respectively.

Victor Entertainment released a limited-edition soundtrack album for this game (Rave Racer : Namco Game Sound Express Vol.24 - VICL-15048) on 21/10/1995.

- SERIES -

1. Ridge Racer (1993, Arcade)
2. Ridge Racer 2 (1994, Arcade)
3. Rave Racer (1995, Arcade)
4. Ridge Racer Revolution (1995, PlayStation)
5. Rage Racer (1996, PlayStation)
6. R4 - Ridge Racer Type 4 (1998, PlayStation)
7. Ridge Racer V (1999, PS2)
8. Ridge Racer 64 (2000, N64)
9. Ridge Racer V - Arcade Battle (2000, Arcade)
10. Ridge Racer DS (2004, DS)
11. Ridge Racers (2005, PSP)
12. Ridge Racer 6 (2005, XBOX360)
13. Ridge Racers 2 (2006, PSP)
14. Ridge Racer 7 (2006, PS3)
15. Ridge Racer 3D (2011, 3DS)
16. Ridge Racer (2011, PSVita)
17. Ridge Racer Unbounded (2012, PS3/XBOX360/Windows)

- STAFF -

Game designers : Kenji Wakabayashi, Fumihiro Tanaka
Game programmers : Kazuhiro Mori, Takahiro Kakizawa, Yoichi Mizuno
Visual designers : Akira Fujii, Nobuhiro Morishita, Yoshikazu Komatsu, Norifumi Nagaoka
Visual programmers : Takashi Yano
Sound composers : Etsuo Ishii, Shinji Hosoe, Ayako Saso, Takayuki Aihara, Nobuyoshi Sano
Industrial & Graphic designers : Naotaka Yoshimatu, Takeshi Fujikawa
Mechanical designers : Shougo Kanebako, Toshifumi Ohara, Matsumi Ohta
Electrical designers : Kouichi Asano, Kei Kobayashi, Kousei Yahaba
Circuit designer : Kentaro Arai
PWB designer : Kazuhiro Abe
Direction : Kenji Wakabayashi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2181&o=2

$end

$info=raven,ravena,raveng,
$bio

Pinball published 36 years ago:

Raven (c) 1986 Premier Technology Co.

- TECHNICAL -

Gottlieb System 80B

Main CPU : MOS Technology M6502 (@ 850 KHz)
Sound CPU : (2x) M6502 (@ 1 MHz)
Sound Chips : (2x) DAC, (2x) AY8910 (@ 2 Mhz), SP0250 (@ 3.12 Mhz)

- TRIVIA -

This was the first game to use a photograph for its backglass.

- STAFF -

Designer: John Trudeau
Artwork: Larry Day
Music & Sounds: Ken Hale

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5385&o=2

$end

$bbc_rom=raven20100,raven20,
$bio

Acorn BBC ROM published 38 years ago:

Raven-20 Ver.1.xx (c) 1984 Raven Micro Products

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240345&o=2

$end

$cpc_flop=ravening,
$bio

Amstrad CPC 464 disk. published 30 years ago:

Ravening (c) 1992 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124383&o=2

$end

$fmtowns_cd=ravnloft,
$bio

Fujitsu FM Towns CD published 27 years ago:

Ravenloft (c) 1995 Ving.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110315&o=2

$end

$bbc_cass=ravskull,
$bio

Acorn BBC Micro B cass. published 35 years ago:

Ravenskull (c) 1987 Superior Software

- TECHNICAL -

GAME ID: SUP 00109

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52290&o=2

$end

$electron_cass=ravskull,
$bio

Acorn Electron cass. published 35 years ago:

Ravenskull (c) 1987 Superior Soft.

- TECHNICAL -

GAME ID: SUP 00110

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52233&o=2

$end

$bbcb_flop_orig=ravskull,
$bio

Acorn BBC Micro B disk. published 36 years ago:

Ravenskull (c) 1986 Superior Soft.

- TECHNICAL -

GAME ID: SUP 10109

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125539&o=2

$end

$spectrum_cass=ravine,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Ravine (c) 1983 Granada Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288148&o=2

$end

$spectrum_cass=rawbattl,
$bio

Sinclair ZX Spectrum cass. published 5 years ago:

Raw Battle (c) 2017 Kabuto Factory

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232161&o=2

$end

$spectrum_cass=rawrecru,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Raw Recruit (c) 1988 MAD [Mastertronic Added Dimension]

Find out if you're commando material by competing in six gruelling tests of courage, strength and reflex to qualify for the squad!

- TECHNICAL -

Game ID: IS 0266

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80436&o=2

$end

$apple2_flop_clcracked=f451,f451r2,
$bio

Apple II 5.25 disk. published 38 years ago:

Ray Bradbury: Fahrenheit 451 (c) 1984 Telarium

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232094&o=2

$end

$pc98=raycards,
$bio

NEC PC-9801 Series 3.5in. disk. published 27 years ago:

Ray Cards (c) 1995 NenGollo Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90466&o=2

$end

$uzebox=rcdemo,
$bio

Belogic Uzebox ROM published 11 years ago:

Ray Caster Demo (c) 2011 Belogic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233084&o=2

$end

$info=raycris,raycrisj,
$bio

Taito G-Net card published 24 years ago:

Ray Crisis (c) 1998 Taito.

A 3-D vertically scrolling shooter featuring  a lock-on secondary weapon.

The third installment and prequel of RayForce, the plot centers detailing the events during the timeframe of the supercomputer called the Neuro-Computer Con-Human gaining sentience and rebelling against its human creators, a direct result of a misguided scientist trying to bond a human clone to Con-Human mentally. Now, against Con-Human's massive attack forces laying siege to the Earth, exterminating and cloning humans, a mecha-neurologist jacks in to the Con-Human system in an attempt to regain control of the rogue machine by means of the computer viruses, known as the Waveriders, into the Cybernetics Link, engaging Operation Raycrisis to cease the supercomputer's destructive actions permanently and prevent it from causing more havoc in the future.

However, even when Operation Raycrisis leaves Con-Human wrecked from the inside, it was too late to reverse the damage it has done. Furthermore, what is left of the human race has left for the space colonies as refuge from the destruction. In the end, years later, with the unveiling of the X-LAY starfighter and the ships of the fleet, Terran Command and the remaining humans initiate one final assault on Con-Human, who has turned the Earth into a bleak, metal graveyard. One final assault, in which will end the cybernetic nightmare once and for all, destroying the planet they've called home in the process. And that assault will be called: Operation RayForce.

- TECHNICAL -

Runs on the "Taito G-Net" hardware.

- TRIVIA -

Ray Crisis was released on November 15, 1998 in Japan.

- SERIES -

1. Rayforce (1994)
2. Ray Storm (1996)
3. Ray Crisis (1998)

- PORTS -

* CONSOLES:
[EU] Sony PlayStation (2000) "RayCrisis [Model SLES-02882]" 
[JP] Sony PlayStation (apr.20, 2000) "RayCrisis [Model SLPM-86450]" 
[US] Sony PlayStation (oct.25, 2000) "RayCrisis - Series Termination [Model SLUS-01217]" 
Sony PlayStation [KO] (apr.26, 2004) "Raycrisis"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3805&o=2

$end

$amiga_flop=raypoker,
$bio

Commodore Amiga 500 disk. published 31 years ago:

RAY Pokeri 100 mk (c) 1991 Las Vegas Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=81176&o=2

$end

$amiga_flop=raypoker2,
$bio

Commodore Amiga 500 disk. published 30 years ago:

RAY Pokeri 200 mk (c) 1992 Las Vegas Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119295&o=2

$end

$info=raystorm,raystormj,raystormo,raystormu,
$bio

Arcade Video game published 26 years ago:

レイストーム (c) 1996 Taito Corporation.
(Ray Storm)

3-D follow up to Rayforce featuring a lock-on laser system.

A sequel of RayForce that does not follow the main plot "Con-Human" storyline, to this time the plot consists of eight stages taking place between August 4 and August 7, 2219 AD; the first three stages take place on Earth, the last three at the fictional planet Secilia, and two between them in the orbits of Earth and Secilia, respectively. Whereas RayForce players must head toward Earth to destroy it, RayStorm players start at and move away from the planet. The plot of the game is exposed minimally during play, with only dates and place names given at the start of each of its first seven stages. An "Extra Mode" included with home versions of the game displays maps before the first seven stages and a closing crawl after completing the game, which further illustrate the plot; the map for the fifth stage, for example, shows that a "gravity catapult" at the Moon is used to travel from Earth orbit to Secilia orbit.

In a future where space travel has existed since 2119. Humans explored space, and within 100 years Earth established a twenty-colony Star Federation extending to Orion, with each colony kept under martial law. The colonies then mutinied against the Federation: they took control of the major colony Secilia, formed the Secilia Federation and defeated Earth's forces after many battles. After Earth's surrender, all of its inhabitants had been transferred to the colonies. The Secilia Federation suppressed colonial opposition and sent out a force to destroy the planet completely. However, by then the R-Gray, a aircraft made with parts salvaged from 13 different Secilia ships, is completed and deployed to carry out OPERATION RAYSTORM, a desperate attempt to defend Earth from the Federation.

- TECHNICAL -

Taito FX-1B hardware
Prom Stickers : E24

Main CPU : PSX (@ 16.9344 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 6

- TRIVIA -

Ray Storm was released in July 1996 in Japan.

The game was originally planned and developed as "R-Gear" (for Ray Gear) on the Taito F3 System hardware. Then, Taito changed the project, many game features were changed and the game was renamed Ray Storm.

The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'AAA'.

- TIPS AND TRICKS -

* Stage Select :
1) Keep pushing Service Switch during boot count.
2) Machine displays 'Service Switch Error' on screen.
3) Push 'Start(x3), Service Switch, Start'.
4) Machine displays 'Round' on screen (Success !).

Select value for round and push button to start. You will start with the selected round after the player selection screen.

- SERIES -

1. Rayforce (1994)
2. Ray Storm (1996)
3. Ray Crisis (1998)

- STAFF -

Producer : Yukiwo Ishikawa (Yukio Abe)
Director : Tomohisa Yamashita, Yukiwo Ishikawa (Yukio Abe), Tatsuo Nakamura
Character graphics : Atsushi Iwata, R.Hideyuki Katoh, Tomohisa Yamashita, Indy Nishioka, Yasunobu Kousokabe, Terumi Ogiwara, Tomohiro Kagawa, Tsutomu Matsuda, Yuuji Sakamoto, Makoto Fujita, Satoshi Ohtani, Ippei Kobayashi (peacock)
Program : Tatsuo Nakamura, Hikaru Taniguchi, Masao Kashino, Hirotaka Fukakawa, Norikatsu Fukuda, Koji Kato, Takeshi Higuri, Harumi.K, Hitoshi Kozuka, Kazunari Ishida
Music : Tamayo Kawamoto (Zuntata)
Sound effects : Munehiro Nakanishi (Zuntata)
Sound direction : Hiroshige Tonomura (TONO) (Zuntata)
Hardware : Katsumi Kaneoka
Design works : Mihoko Sudoh

- PORTS -

* CONSOLES:
[JP] Sega Saturn (oct.30, 1997) "Layer Section II [Model T-26409G]" 
[US] Sony PlayStation (dec.31, 1996) "RayStorm [Model SLUS-00482]" 
[JP] Sony PlayStation (jan.10, 1997) "RayStorm [Model SLPS-00678]" 
[EU] Sony PlayStation (sept.1997) "RayStorm [Model SCES-00742]" 
[JP] Sony PS2 (aug.25, 2005) "Taito Memories Gekan [Model SLPM-66092]" 
Sony PlayStation 2 [AU] (mar.30, 2006) "Taito Legends 2 [Model SLES-53852]" 
[EU] Sony PS2 (mar.31, 2006) "Taito Legends 2 [Model SLES-53852]" 
[US] Sony PS2 (may.16, 2007) "Taito Legends 2 [Model SLUS-21349]" 
Microsoft XBOX 360 [XBLA] [US] [EU] [JP] (may.5, 2010) "Ray Storm HD" 
Sony PlayStation 3 [PSN] [JP] (may.6, 2010) "Ray Storm HD" 
Sony PlayStation 3 [PSN] [US] : Release Cancelled

* COMPUTERS:
PC [MS-Windows CD-ROM] [EU] (2001) "RayStorm [Model FG-1978 021769 ML03]" by Xplosiv

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2182&o=2

$end

$psx=raytracrj,
$bio

Sony PlayStation CD published 25 years ago:

レイトレーサー (c) 1997 Taito Corp.
(Ray Tracers)

- TECHNICAL -

Game ID: SLPS-00098

- TRIVIA -

Released on january 14, 1997 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85585&o=2

$end

$psx=raytracr,
$bio

Sony PlayStation CD published 25 years ago:

Ray Tracers (c) 1997 T-HQ, Inc.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-00534

- TRIVIA -

Released on December 31, 1997 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111424&o=2

$end

$pc98=raygun,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

Ray-Gun (c) 1990 Elf.

- TECHNICAL -

BARCODE: 4988720890506
MEDIA: FD x3

- TRIVIA -

Released on May 15, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90467&o=2

$end

$pc8801_flop=raygun,
$bio

NEC PC-8801 Series disk. published 32 years ago:

Ray-Gun (c) 1990 Elf.

- TECHNICAL -

FD x6

- TRIVIA -

Released in September 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128686&o=2

$end

$x68k_flop=raygun,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Ray-Gun (c) 1990 Elf.

- TECHNICAL -

FD x3

- TRIVIA -

Released on December 12, 1990 in Japan for a retail price of 6800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128687&o=2

$end

$msx2_flop=raygun,rayguna,
$bio

MSX 2 disk. published 31 years ago:

Ray-Gun (c) 1991 Elf.

- TECHNICAL -

FD x5

- TRIVIA -

Released on April 1, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101983&o=2

$end

$gameboy=raythund,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Ray-Thunder [Model DMG-RTj] (c) 1991 Nichibutsu [Nihon Bussan Company, Limited.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66823&o=2

$end

$nes=rayban,
$bio

Rayban the Third (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272333&o=2

$end

$psx=raycris,
$bio

Sony PlayStation CD published 22 years ago:

RayCrisis - Series Termination (c) 2000 Working Designs.

North American release. Game developed in Japan. See the original for more information; "RayCrisis [Model SLPM-86450]".

- TECHNICAL -

Game ID: SLUS-01217

- TRIVIA -

RayCrisis - Series Termination for PlayStation was released on October 25, 2000 in North America.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85235&o=2

$end

$x68k_flop=raydefoxo2,raydefoxo1,raydefox,
$bio

Sharp X68000 Series 5.25in. disk. published 27 years ago:

Raydefox Full Metal Powerdsuits (c) 1995 Zhin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88557&o=2

$end

$x68k_flop=raydefx2,
$bio

Sharp X68000 Series 5.25in. disk. published 24 years ago:

Raydefox Full Metal Powerdsuits 2 Maderina (c) 1998 Zhin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88556&o=2

$end

$x68k_flop=rayersht,
$bio

Sharp X68000 Series 5.25in. disk. published 26 years ago:

Rayer Shoot (c) 1996 TMK

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88558&o=2

$end

$info=rayforce,rayforcej,
$bio

Taito F3 cart. published 28 years ago:

Rayforce (c) 1994 Taito Corp.

A great vertically scrolling shooter, featuring a lock-on secondary weapon.

The player is provided with a powerful ship called the RVA-818 X-LAY, which is outfitted with two weapons: a primary weapon that fires straight lasers and increases in power when the player accumulates power-ups, and a secondary lock-on missile launcher, which can also be increased in power, that can target up to eight enemies at once by moving the targeting reticle. This weapon is used to attack enemies that appear on a lower plane than that of your aircraft, which are inaccessible to the player's primary weapon. 

The plot centers in the distant future, human governments, across the planet Earth, construct a massive supercomputer, named "Con-Human". The purpose of this computer is to govern the planet's environmental systems, verifying proper nutrients and care is provided to ensure the culture of humans and animal alike.

However, disaster strikes when, after a cloned human's mind is linked with the system, Con-Human becomes sentient and insane. It begins to induce calamities across the planet, constructing corrupt clones of existing organisms, destroying its human masters and exterminating the nature it was intended to protect, apparently intending to replace everything with what Con-Human considers improved versions of themselves.

After prolonged war, Con-Human has succeeded in exterminating 99.8% of humankind, with the remnants fleeing to space colonies. Meanwhile, Con-Human remakes the very interior of Earth. As a result, Earth, as humanity knew it, has utterly ceased to exist, transformed into a planet-sized mobile fortress that is in fact Con-Human's body. Con-Human intends to use the transformed Earth to seek out and destroy the colonies, erasing all remaining traces of old life from the universe and leaving only the new life that it personally created. Now, taking the full-scale offensive, mankind develops powerful ships, one of them the RVA-818 X-LAY starfighter, to fight the oppressive machine by destroying the now-infected Earth entirely.

- TECHNICAL -

Runs on the "Taito F3 System" Hardware.

Prom Stickers : D66

Players : 4
Control : 8-way joystick
Buttons : 4

- TRIVIA -

Even if the title screen says 1993, Rayforce was released in January 1994 in Japan.

Rayforce had great BGM and graphics, so it was very popular in the Japanese gamer community in its time. But not for long... When Street Fighter 2 was released, many a shoot'em up fan turned into an SF2 fan.

The game producer, Yukio Abe, took inspiration for this game from its first work; "Master of Weapon". A lot of ideas were reused.

The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'BOO'.

This game is known in European arcades as "Gunlock".

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Rayforce - PCCB-00153) on April 21, 1994.

- TIPS AND TRICKS -

* INSTRUCTIONS:
- Press the Fire button to fire your cannon. 
- Target enemies at low altitude or on the ground using the Fire button, then press the Laser button to fire your lock-On laser at them. Destroy multiple targeted enemies for extra points. 
- Pick up items for extra fire-power. 

* ITEMS LIST:
Green: Gives you an extra lock-on laser.
Yellow: Upgrades your cannon by one level.
Red: Collect three to upgrade your cannon by one level.

- SERIES -

1. Rayforce (1994)
2. Ray Storm (1996)
3. Ray Crisis (1998)

- STAFF -

Producer : Yukiwo Ishikawa (Yukio Abe)
Directors : Yukiwo Ishikawa (Yukio Abe), Tatsuo Nakamura
Game designers : Tatsuo Nakamura, Yukio Abe, Tomohisa Yamashita
Software : Tatsuo Nakamura, Shinji Soyano, Hikaru Taniguchi, Masao Kashino, Isao Ooyama
Character Graphics designers : Hideyuki Kato, Tomohisa Isobe, Shinjirou Sugitani, Hiroyo Kujirai, Yasuhiro Noguchi
Screen Graphics designers : Hideyuki Kato, V.A.P, Peacock
Music & Sound effects : Tamayo Kawamoto (Zuntata)
Sound effects : Munehiro Nakanishi (Zuntata)
Sound direction : Hiroshige Tonomura (TONO) (Zuntata)
Design works : Kyoko Umezu
Hardware : Katsumi Kaneoka

- PORTS -

* CONSOLES: 
[JP] Sega Saturn (sept.14, 1995) "Layer Section [Model T-1101G]" 
[JP] Sony PS2 (jan.25, 2007) "Taito Memories II Joukan [Model SLPM-66649]"

* COMPUTERS:
[EU] PC [MS Windows, CD-ROM] (1998) "Layer Section"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2183&o=2

$end

$saturn=rayman,raymanp,
$bio

Sega Saturn CD published 27 years ago:

Rayman (c) 1995 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60386&o=2

$end

$ibm5170_cdrom=rayman,
$bio

IBM PC/AT DOS CD published 27 years ago:

Rayman (c) 1995 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144641&o=2

$end

$snes=rayman,
$bio

Rayman (c) 199? Ubi Soft.

Unreleased prototype.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262631&o=2

$end

$gba=rayman10u,
$bio

Nintendo GBA cart. published 17 years ago:

Rayman - 10th Anniversary [Model AGB-BX5E-USA] (c) 2005 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72584&o=2

$end

$gba=rayman10,
$bio

Nintendo GBA cart. published 17 years ago:

Rayman - 10th Anniversary [Model AGB-BX5P] (c) 2005 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72583&o=2

$end

$gba=raymanhru,
$bio

Nintendo GBA cart. published 17 years ago:

Rayman - Hoodlum's Revenge [Model AGB-BRYE-USA] (c) 2005 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72585&o=2

$end

$gba=raymanhr,
$bio

Nintendo GBA cart. published 17 years ago:

Rayman - Hoodlums' Revenge [Model AGB-BRYP] (c) 2005 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72586&o=2

$end

$gbcolor=raymanj,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Rayman - Mister Dark no Wana [Model CGB-BURJ-JPN] (c) 2000 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68651&o=2

$end

$gba=raymanrru,
$bio

Nintendo GBA cart. published 16 years ago:

Rayman - Raving Rabbids [Model AGB-BQ3E-USA] (c) 2006 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72588&o=2

$end

$gba=raymanrr,
$bio

Nintendo GBA cart. published 16 years ago:

Rayman - Raving Rabbids [Model AGB-BQ3P] (c) 2006 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72587&o=2

$end

$gbcolor=rayman2u,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Rayman 2 - The Great Escape [Model CGB-BRYE-USA] (c) 2001 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68653&o=2

$end

$gbcolor=rayman2,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Rayman 2 - The Great Escape [Model CGB-BRYP-EUR] (c) 2001 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68652&o=2

$end

$n64=rayman2,rayman2u,
$bio

Nintendo 64 cart. published 23 years ago:

Rayman 2 - The Great Escape (c) 1999 Ubi Soft

- TECHNICAL -

Game ID: NUS-NY2E-USA

- TRIVIA -

Rayman 2 for Nintendo 64 was released on October 31, 1999 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57937&o=2

$end

$psx=rayman2,
$bio

Sony PlayStation CD published 22 years ago:

Rayman 2 - The Great Escape (c) 2000 Ubi Soft

- TECHNICAL -

GAME ID: SLUS-01235

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111356&o=2

$end

$gba=rayman3u,
$bio

Nintendo GBA cart. published 19 years ago:

Rayman 3 [Model AGB-AYZE-USA] (c) 2003 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72590&o=2

$end

$gba=rayman3,rayman3p,
$bio

Nintendo GBA cart. published 19 years ago:

Rayman 3 [Model AGB-AYZP-EUR] (c) 2003 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72589&o=2

$end

$gba=raymanu,
$bio

Nintendo GBA cart. published 21 years ago:

Rayman Advance [Model AGB-ARYE-USA] (c) 2001 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72592&o=2

$end

$gba=rayman,raymanp,
$bio

Nintendo GBA cart. published 21 years ago:

Rayman Advance [Model AGB-ARYP] (c) 2001 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72591&o=2

$end

$psx=raymanbg,
$bio

Sony PlayStation CD published 21 years ago:

Rayman Brain Games (c) 2001 Ubi Soft

- TECHNICAL -

GAME ID: SLUS-01265

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111357&o=2

$end

$gba=rayman4r,
$bio

Rayman IV - Puteshestviye Solnechnogo Sveta (c) 200? Sintax [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275335&o=2

$end

$gba=rayman4,
$bio

Rayman IV - Sunshine of Trip (c) 200? Sintax [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275334&o=2

$end

$psx=raymanrs,
$bio

Sony PlayStation CD published 20 years ago:

Rayman Rush (c) 2002 Ubi Soft

North American release. Game developed in Europe. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-01458

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111358&o=2

$end

$saturn=raymanj,
$bio

Sega Saturn CD published 27 years ago:

Rayman Yo! Electoon wo Sukue! (c) 1995 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59560&o=2

$end

$jaguar=rayman,raymanp,
$bio

Atari Jaguar cart. published 27 years ago:

Rayman (c) 1995 Ubi Soft

In Rayman world's, nature and people live together in peace. The Great Protoon provides and maintains the harmony and balance in the world. Sorry Folks, this apparently can't last. (Do you want to play or what?)

... one fateful day, the Great Protoon is stolen by Mr. Dark, an evil being! The Electoons who used to gravitate around it lose their natural stability and scatter all over the world! Troublesome, isn't it? (and untidy, too!)

In this now-unbalanced world, strange phenomena begin to occur: freaks and hostile characters appear, capturing every Electoon they can find! They definitely need a HERO to save them now, don't you think?

Rayman must recapture the Great Protoon from its mysterious kidnapper, free the Electoons and reasseble them all to restore the world's harmony.

But will the bad guys let him do it?... After all, he doesn't have arms or legs... but don't panic, neither do the bad guys.

- TECHNICAL -

Model C3669T

Controls:
PAUSE: Pause
OPTION: Start
LEFT: Left
RIGHT: Right
UP: Climb
DOWN: Descend / Flat on your belly
A: Sow Seed / Race
B: Jump / Helicopter
C: Fist

- TIPS AND TRICKS -

* Cheats (entered only at 'hands assembly' intro sequence):
- All powers & all maps = 1,3,5,7,9
- 50 lives = 5,1,5,2,5,3
For both cheats, enter one code, wait until the demo game, press any number, then enter the other code at 'assembly' intro.

* Easter Eggs (entered only at 'hands assembly' intro sequence):
- Credits screen = 2,5,5,2
- Rayman 'Breakout' game = 1,3,6,4 (gives unlimited continues, upon winning)
- Sound effects toggle = 8 (during game play)
- Ting Loop: keep going back through quick & easy levels (such as Anguish Lagoon) for more tings & extra lives.
- Rayman 'Razzberry' = press & hold Option (during game play) (can be used to scare away the Scavengers in the Dream Forest world - although it's probably quicker to just punch them.)

- STAFF -

Concept: Michel Ancel, Frederic Houde
Character Creation: Alexandra Steible
Design: Michel Ancel, Serge Hascoet, Bruno Bouvret, Sacha Gentilhomme, Michael Guez, Christophe Thilbaut
Animation: Alexandra Steible, Kamal Aitmihoub, David Gilson, Sophie Esturgie, Gregoire Pons, Veronique Rondello, Beatrice Sauterau, Christian Volckman
Background Creation: Eric Pelatan, Sylvaine Jenny
Computer Graphics: Jean-Christophe Alessandri, Sophie Ancel, Nicolas Bocquillon, Jean-Marc Geffroy, Laurent Rettig, Olivier Soleil
Programming: Frederic Houde, Daniel Palix, Olivier Couvreur, Antonio Ferreira, Benoit Germain, Christophe Giraud, Bertrand Helias, Yann Le Tensorer, Francois Mahieu, Philippe Malfoy, Frederic Markus, Cristian Mihalache, Sebastien Monassa, Sebastien Morin, Bogdan Radusi, Daniel Raviart, Gilles Vanwalleghen
Sounds & Music: Stephane Bellanger, Didier Lord, Nathalie Drouet, Remy Gazel, Frederic Louvre, Frederic Prados, Olivier Amiaud, Olaf Zalcman
Tests: Serge Hascoet, Bruno Barone, Thomas Belmont, Nicolas Bocquillon, Bruno Bouvret, Christophe Cavelan, Gunther Galipot, Sacha Gentilhomme, Marc Gioan, Michael Guez, Benoit Macon, Lionel Rico, Emmanuel Texandier, Christophe Thibaut, Dorian Thibaut
Project Manager: Agnes Haegel
Producer: Gerard Guillemot (Ludimedia)
Development: Michel Guillemot (Ubi Studios)
Publisher: Yves Guillemot (Ubi Soft)
Special Thanks To: Loic Duval

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76441&o=2

$end

$gbcolor=raymanu,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Rayman [Model CGB-AYQE-USA] (c) 2000 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68650&o=2

$end

$gbcolor=rayman,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Rayman [Model CGB-AYQP-EUR] (c) 2000 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68649&o=2

$end

$psx=raymanj,
$bio

Sony PlayStation CD published 27 years ago:

Rayman (c) 1995 Ubi Soft.

Japanese release. Game developed in the Europe. See the original for more information.

- TECHNICAL -

Model # SLPS-00026

- TRIVIA -

Released on September 22, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72510&o=2

$end

$psx=rayman,
$bio

Sony PlayStation CD published 27 years ago:

Rayman (c) 1995 Ubi Soft

North American release. Game developed in Europe. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-00005

- TRIVIA -

Released on September 09, 1995 in the USA.

The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111355&o=2

$end

$psx=raymand,
$bio

Sony PlayStation CD published 27 years ago:

Rayman (c) 1995 Ubi Soft

Demo disc.

- TECHNICAL -

DEMO ID: SLUS-90001

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270605&o=2

$end

$saturn=raymanu,raymanud,
$bio

Sega Saturn CD published 27 years ago:

Rayman [Model T-17701H] (c) 1995 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60123&o=2

$end

$spectrum_cass=raymondp,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Raymond Pringle's Quest For The Fabled Jar Of Pickled Cabbage (c) 1991 Delbert the Hamster Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288363&o=2

$end

$psx=raystorm,
$bio

Sony PlayStation CD published 25 years ago:

RayStorm (c) 1997 Working Designs

- TECHNICAL -

Game ID: SLUS-00482

- TRIVIA -

RayStorm for PlayStation was released in June 1997 in North America.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85234&o=2

$end

$x68k_flop=rayvs,
$bio

Rayvs - Full Metal Powerdsuits (c) 199? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88559&o=2

$end

$pcecd=rayxan2,
$bio

NEC PC-Engine CD published 31 years ago:

Rayxanber II (c) 1991 Data West, Incorporated.

Rayxanber 2 is an intense horizontal shooter by Data West. Right from the first stage, the player is put straight into action with a really fast and desorienting scrolling throught large metallic structures somewhere in orbit around Earth. Wave of enemy ships and flying bullets soon cover the screen and menace the ship. As expected, the weapon system can be upgraded by picking-up colored rotating icons - but watch out ! weapons actually freeze and fire in the direction they are collected. Those upgrades vary from explosive gun (Red), green flame laser (Green) and multi-way fire (Blue). Those weapons can also be charged up by holding the fire button and trigger a more powerful, yet weak, attack. Another originality of the game is to offer a powerful side-thrust - press the other action button to send the ship fly at super-high-speed in one direction. This sort of escape maneuver is rather handy to avoid enemy bullets or ships, but can be fatal if you happen to throw the ship against a wall by mistake...

- TECHNICAL -

Game ID DWCD1001

- TRIVIA -

Rayxanber II was released in June 7, 1991 in Japan.

Reviews:
September 1991 - Consoles + N.1 [FR]: 66/100

- STAFF -

Executive Producer: Naokazu Akita
Game Design: Kazuhide Nakamura
Graphics: Takeharu Warashi
Main Program: Fumio Minami
Music: Yasuhito Saito
Stage Design: Kazuhide Nakamura
Tool Program: Yoshiyuki Washizu

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49103&o=2

$end

$pcecd=rayxan3,
$bio

NEC PC-Engine CD published 30 years ago:

Rayxanber III (c) 1992 Data West, Incorporated.

Rayxanber 3 is the last episode of the Rayxanber series released by Data West for the FM-Towns and the PC Engine's Super CD-Rom² system. The evil Zoul empire is invading again and one of the Earth's mother ship is under attack and must be evacuated. The player's first mission is to protect it from incoming waves of alien creatures and weird looking ships. Soon, all hopes are lost and the mother ship is condemned to destruction. The player doesn't have much choice and must enter and fly deep inside the Alien's world and eventually reach its core. This opus uses the same controls and game mechanics as before: one button fires the main weapon and the other quickly thrusts the ship in one direction. However, missiles can now be charged up, in a way similar to R*Type, and when the bar at the bottom of the screen turns yellow, two powerful missiles can be launched. If fire is pressed again, they will split into a raging cloud of homing missiles. Power-ups are also spreaded around each area - as a side note, those secondary weapon icons constantly rotate and will fire in the direction they are facing when collected. This adds a great deal of strategy to the game and picking the wrong direction can dramatically reduce the player's chances of survival...

- TECHNICAL -

Game ID: DWCD2002

- TRIVIA -

Released on June 26, 1992 in Japan for 6800 Yen.

Reviews:
[FR] Consoles+ No. 13 (October 1992): 70/100

- STAFF -

Produce: Team 50
Game Design: Kazumide Makamura
Main Program: Yuke Taniguchi
Tool Program: Yoshiyuji Washizu
Graphic: Takeharu Igarashi
Music: Yasuhito Saito
Executive Producer: Naokazu Akita
Special Thanks: Bishop Art Office, Kokusa Itushinsha

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58338&o=2

$end

$fmtowns_cd=rayxanbr,
$bio

Fujitsu FM Towns CD published 32 years ago:

Rayxanber (c) 1990 Data West Corp.

- TECHNICAL -

GAME ID: HMB-113
BARCODE: 4988708017321

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110430&o=2

$end

$sgi_mips=rayz_2_2,
$bio

SGI MIPS IRIX soft. published 20 years ago:

RAYZ 2.2 (c) 2002 Silicon Grail

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272275&o=2

$end

$sgi_mips=rayz_2_2_12,
$bio

RAYZ 2.2.12 (c) 200? Silicon Grail

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272276&o=2

$end

$spectrum_cass=razasden,
$bio

Razas de Noche (c) 198? Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219884&o=2

$end

$cpc_cass=razasnoc,
$bio

Amstrad CPC cass. published 32 years ago:

Razas de Noche (c) 1990 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98408&o=2

$end

$cpc_flop=razasden,razasden02,razasden03,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Razas de Noche (c) 1990 Erbe Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273079&o=2

$end

$gba=razbitum,
$bio

Nintendo GBA cart. published 18 years ago:

Razbitume! Restez Branchés! (c) 2004 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72593&o=2

$end

$n64=razorfs,
$bio

Nintendo 64 cart. published 21 years ago:

Razor Freestyle Scooter (c) 2001 Crave Entertainment

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57938&o=2

$end

$gba=razorfs,
$bio

Nintendo GBA cart. published 21 years ago:

Razor Freestyle Scooter [Model AGB-ARFE-USA] (c) 2001 Crave Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72594&o=2

$end

$gbcolor=razorfs,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Razor Freestyle Scooter [Model CGB-BRZE-USA] (c) 2001 Crave Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68654&o=2

$end

$psx=razorfs,
$bio

Sony PlayStation CD published 22 years ago:

Razor Freestyle Scooter (c) 2000 Crave Ent., Inc.

- TECHNICAL -

GAME ID: SLUS-01322

- TRIVIA -

Released on December 11, 2000 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111381&o=2

$end

$psx=rzrracng,
$bio

Sony PlayStation CD published 21 years ago:

Razor Racing (c) 2001 Crave Ent., Inc.

- TECHNICAL -

GAME ID: SLUS-01410

- TRIVIA -

Released on November 1st, 2001 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111382&o=2

$end

$info=rkosmosa,
$bio

Handheld game published 33 years ago:

Razvedchiki kosmosa (c) 1989 Elektronika.

- TECHNICAL -

Model 13

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=102696&o=2

$end

$info=j7razzma,j7razzmaa,
$bio

Razzamataz (c) 200? JPM International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42338&o=2

$end

$info=m3razdaz,m3razdaza,m3razdazd,
$bio

Razzle Dazzle (c) 198? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41195&o=2

$end

$info=m5razdz,m5razdz10,m5razdz11,
$bio

Razzle Dazzle Club (c) 200? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41611&o=2

$end

$info=razmataz,
$bio

Arcade Video game published 40 years ago:

Razzmatazz (c) 1983 Sega.

- TECHNICAL -

PCBs: 834-0213 (modified), 834-0214

Main CPU: Zilog Z80 (@ 3.04125 Mhz), I8035 (@ 400 Khz)
Sound Chips: Custom (@ 400 Khz)

Players: 2
Control: dial
Buttons: 1

- TRIVIA -

Razzmatazz was released in June 1983.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2184&o=2

$end

$tvc_flop=bomlas,
$bio

Rádióaktív bomlás (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112024&o=2

$end

$tvc_flop=rtadatba,
$bio

Rádiótechnika Adatbázis (c) 198? Atlas [Hungary]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112151&o=2

$end

$compis=raknrattd,
$bio

Räkna lätt, räkna rätt (c) 19?? Esselte Studium

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267875&o=2

$end

$compis=raknratt,
$bio

Räkna lätt, räkna rätt (c) 19?? TeleNova

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267886&o=2

$end

$info=rcdego,
$bio

Taito G-Net card published 23 years ago:

RC De Go (c) 1999 Taito Corp.

- TECHNICAL -

Runs on the "Taito G-Net" hardware.

- TRIVIA -

Released in May 1999 in Japan.

Exported outside Japan as "Go By RC".

- PORTS -

* CONSOLES:
Sony PlayStation (2000)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=31513&o=2

$end

$psx=rcdego,
$bio

Sony PlayStation CD published 22 years ago:

RC de Go! (c) 2000 Acclaim Ent., Inc.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-01285

- TRIVIA -

Released on November 09, 2000 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110986&o=2

$end

$psx=rcheli,
$bio

Sony PlayStation CD published 19 years ago:

RC Helicopter (c) 2003 Agetec, Inc.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-01376

- TRIVIA -

Released on March 01, 2003 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111156&o=2

$end

$tvc_flop=rckor,
$bio

RC Kör (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112017&o=2

$end

$psx=rcrevnge,
$bio

Sony PlayStation CD published 22 years ago:

RC Revenge (c) 2000 Acclaim Ent., Inc.

- TECHNICAL -

GAME ID: SLUS-01168

- TRIVIA -

Released on August 17, 2000 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110985&o=2

$end

$info=rc759,
$bio

Computer published 38 years ago:

RC-759 (c) 1984 Regnecentralen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95546&o=2

$end

$cpc_flop=rcquestu,
$bio

Amstrad CPC 464 disk. published 29 years ago:

RC-Quest (c) 1993 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124423&o=2

$end

$info=rc2014bppro,
$bio

Computer published 5 years ago:

RC2014 Backplane Pro (c) 2017 RFC2795, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=312982&o=2

$end

$info=rc2014bp5,
$bio

Computer published 6 years ago:

RC2014 Backplane-5 (c) 2016 RFC2795, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=312980&o=2

$end

$info=rc2014bp8,
$bio

Computer published 6 years ago:

RC2014 Backplane-8 (c) 2016 RFC2795, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=312981&o=2

$end

$info=rc2014,
$bio

Computer published 6 years ago:

RC2014 Classic (c) 2016 RFC2795, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=312979&o=2

$end

$info=rc2014cl2,
$bio

Computer published 2 years ago:

RC2014 Classic II (c) 2020 RFC2795, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=312983&o=2

$end

$info=rc2014micro,
$bio

Computer published 3 years ago:

RC2014 Micro (c) 2019 RFC2795, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=312984&o=2

$end

$info=rc2014mini,
$bio

Computer published 6 years ago:

RC2014 Mini (c) 2016 RFC2795, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=312985&o=2

$end

$info=rc2014minicpm,
$bio

Computer published 6 years ago:

RC2014 Mini with CP/M Upgrade (c) 2016 RFC2795, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=312986&o=2

$end

$info=rc2014pro,
$bio

Computer published 5 years ago:

RC2014 Pro (c) 2017 RFC2795, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=312987&o=2

$end

$info=rc2014zed,
$bio

Computer published 4 years ago:

RC2014 Zed (c) 2018 RFC2795, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=312988&o=2

$end

$info=rc2014zedp,
$bio

Computer published 4 years ago:

RC2014 Zed Pro (c) 2018 RFC2795, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=312989&o=2

$end

$info=rc2030,
$bio

Computer published 33 years ago:

RC2030 (c) 1989 MIPS Computer Systems, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145017&o=2

$end

$info=rc3230,
$bio

Computer published 32 years ago:

RC3230 (c) 1990 MIPS Computer Systems, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145016&o=2

$end

$studio2=demo,
$bio

RCA Studio II cart. published 45 years ago:

RCA Demo (c) 1977 RCA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265539&o=2

$end

$pc8801_flop=rcmpc88v,
$bio

RCM-PC88 - Come on Music (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92699&o=2

$end

$hp_ipc=ipcrcs,
$bio

HP Integral PC disk. published 34 years ago:

RCS - Revision Control System (c) 1988 Hewlett-Packard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235951&o=2

$end

$spectrum_cass=rddigita,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

RD Digital Tracer - Issue 2 (c) 1983 RD Laboratories

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288245&o=2

$end

$segacd=rdf,
$bio

Sega CD published 28 years ago:

RDF - Global Conflict [Model T-86025] (c) 1994 Absolute Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60789&o=2

$end

$cpc_flop=rdiuk198,
$bio

Amstrad CPC type-in published 33 years ago:

RDI (c) 1989 Amstar & CPC

- TRIVIA -

Listed as a type-in program in the French magazine Amstar & CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119853&o=2

$end

$x1_flop=rebirth,
$bio

Sharp X1 5.25in. disk. published 36 years ago:

Re-Birth (c) 1986 SPS.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86089&o=2

$end

$pc8801_flop=rebirth,
$bio

NEC PC-8801 Series disk. published 36 years ago:

Re-Birth (c) 1986 SPS.

- TECHNICAL -

GAME ID: GS-102

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92724&o=2

$end

$c64_cass=rebound,
$bio

Commodore C64 cass. published 35 years ago:

Re-Bounder (c) 1987 Prism Leisure Corp. plc [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187661&o=2

$end

$psx=reloaded,
$bio

Sony PlayStation CD published 26 years ago:

Re-Loaded (c) 1996 Interplay.

- TECHNICAL -

Game ID: SLUS-00382

- TRIVIA -

Released on December 01, 1996 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97561&o=2

$end

$pc98=reno,
$bio

NEC PC-9801 Series 5.25in. disk. published 26 years ago:

Re-No - Stayin' Alive (c) 1996 Software House Parsley.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90468&o=2

$end

$n64=revolt,revoltu,
$bio

Nintendo 64 cart. published 23 years ago:

Re-Volt (c) 1999 Acclaim Entertainment, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57939&o=2

$end

$psx=revolt,
$bio

Sony PlayStation CD published 23 years ago:

Re-Volt (c) 1999 Acclaim Ent., Inc.

- TECHNICAL -

GAME ID: SLUS-00851

- TRIVIA -

Released on August 18, 1999 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110987&o=2

$end

$amigaocs_flop=reachsky,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Reach for the Skies (c) 1993 Virgin Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74844&o=2

$end

$apple2_flop_orig=rchstr10,
$bio

Apple II 5.25 disk. published 39 years ago:

Reach for the Stars (c) 1983 Strategic Studies Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230419&o=2

$end

$amigaocs_flop=reachstr,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Reach for the Stars (c) 1988 SSG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74845&o=2

$end

$apple2gs_flop_misc=rchstars,
$apple2gs_flop_orig=rchstars,
$bio

Apple IIGS disk. published 34 years ago:

Reach for the Stars (c) 1988 SSG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115161&o=2

$end

$pc98=reachstr,
$bio

NEC PC-9801 Series 5.25in. disk. published 33 years ago:

Reach for the Stars (c) 1989 Hobby Japan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90469&o=2

$end

$apple2_flop_orig=rchstr20,
$bio

Apple II 5.25 disk. published 37 years ago:

Reach for the Stars - Second Edition (c) 1985 Strategic Studies Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230420&o=2

$end

$apple2_flop_orig=rchstr30,
$bio

Apple II 5.25 disk. published 34 years ago:

Reach for the Stars - Third Edition (c) 1988 Strategic Studies Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230421&o=2

$end

$nascom_snap=react,
$bio

Nascom cass. published 43 years ago:

React (c) 1979 INMC Soft. Library

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235662&o=2

$end

$coco_cart=reactoid,
$bio

TRS-80 CoCo cart. published 39 years ago:

Reactoid (c) 1983 Tandy Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53465&o=2

$end

$spectrum_cass=reactor,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Reactor (c) 1984 Gemini Marketing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80439&o=2

$end

$snes=reactor,
$bio

Nintendo Super NES cart. published 31 years ago:

Reactor (c) 1991 Argonaut Soft.

Unreleased prototype.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300355&o=2

$end

$info=ep_react,ep_reacta,ep_reactb,ep_reactc,ep_reactd,ep_reacte,
$bio

Reactor (c) 199? Impulse Gaming.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40883&o=2

$end

$info=reactmd,
$bio

Dedicated Console published 13 years ago:

Reactor MegaDrive (c) 2009 AtGames Digital Media, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259426&o=2

$end

$info=reactor,
$bio

Arcade Video game published 40 years ago:

Reactor (c) 1982 Gottlieb.

The player controls a cursor that can move freely within a screen-sized arena, the nuclear reactor. The center contains a sun-type gravitational power source, the slowly overheating reactor core. The surrounding wall or the sun, if touched results in death. The cursor is controlled with a trackball by the player, who has to roll it fast in one direction in order to overcome the momentum of gravitation imposed by the sun. Swarms of enemy objects named after various radioactive particles float around in the reactor arena, obeying simple physical laws. These enemies can freely bounce into the walls at low speeds, have a repulsive force against each other and actively attack the player cursor. Boss types often break up into several smaller particles.

The object is to survive the sun and walls while gaining the highest score possible. It takes a delicate touch. Rather than moving the cursor/avatar left, right, up and down as in many arcade games, it is controlled by gravity and moves freely; with the player only being able to accelerate it rather than control its movements directly. Meanwhile the enemy particles are getting so aggressive that it can get very difficult to avoid being pulled in by the sun or touching a wall.

The basic gameplay consists of accelerating the cursor just at the right times so that it circles the reactor core with enough speed to have control via its own momentum when the enemy particles try to knock it off course, and then to place decoys and actually use the acceleration of the ball itself to knock enemies into control rods, traps or the reactor core. By pressing the primary button the player cursor can go into high power mode, providing higher repulsion of enemies and conversely higher risk to the player.

To ease the task the player also has a certain number of decoys at their disposal. Pressing the secondary button places a decoy to attract the enemies, luring them into two traps in the corners of the screen for bonus points, into destroying reactor rods or directly into the walls to kill them. Destroying a row of reactor rods gives the player one more decoy, as well as resetting the size of the slowly swelling reactor core.

A time limit is enforced by the slowly swelling reactor core, which limits the space to move about in the arena. Although the reactor doesn't actually melt down, the decreasing space provides for gradually increasing difficulty. After defeating the first wave of enemies, the solid reactor core changes into Vortex core, unlike the Protect core, is lethal to touch (thus making such levels significantly harder).

- TECHNICAL -

Game ID : GV-100

Main CPU : I8086 (@ 5 Mhz)
Sound CPU : MOS Technology M6502 (@ 894.886 Khz)
Sound Chips : DAC, Votrax SC-01

Screen orientation : Horizontal
Palette colors : 16

Players : 1
Control : trackball
Buttons : 2 (ENERGY, DECOY)

- TRIVIA -

Reactor was released in July 1982. It was the first arcade game to credit the developer on the game's title screen.

First called 'Ram-It', then 'Expander', Reactor was Tim Skelly's first game design upon going independent. Skelly was one of the first independent game designers. He designed a number of games for Gottlieb (none of which were released) before taking an extended break in which he watched horror movies, drank margaritas and wrote a screenplay!

Approximately 1000 units were produced.

- STAFF -

Designed and programmed by : Tim Skelly
Audio by : David D. Thiel

- PORTS -

* CONSOLES:
[US] Atari 2600 (1982) [Model PB5330]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2185&o=2

$end

$a2600=reactor,reactore,
$bio

Atari 2600 cart. published 40 years ago:

Reactor (c) 1982 Parker Bros.

The object of the game is to destroy as many nuclear particles as you can before they smash your ship into the kill wall and to knock down as many sets of control rods as possible to stop the melt-down.

- TECHNICAL -

Model PB5330

- TRIVIA -

Reactor is a trademark of D. Gottlieb & Co. and used by Parker Brothers under authorisation.

If you score 200,000 points or more, the counter turns into the initials CH (for programmer Charlie Heath).

- TIPS AND TRICKS -

* Lure enemy particles close to the wall for easier hits.

* Place your decoys by the kill wall for easier hits.

* Place your decoy in front of the bonus chamber to lure enemy particles inside for extra points.

* Place decoys near control rods to attract enemy particles for easier hits.

* Guide your ship in a CLOCKWISE direction if it should become caught in the vortex. This may help you escape it.

* Remember to watch the number of enemy particles 'To Go' (number of particles not yet on the screen), at the top of the screen in order to keep track of each round.

- STAFF -

Programmer: Charlie Heath

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50858&o=2

$end

$apple2gs_flop_misc=readrhym,
$apple2gs_flop_orig=readrhym,
$apple2gs_flop_clcracked=readrhym,
$bio

Apple IIGS disk. published 34 years ago:

Read & Rhyme (c) 1988 Unicorn Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115318&o=2

$end

$apple2_flop_clcracked=35readr1,readroll,
$bio

Apple II 5.25 disk. published 34 years ago:

Read 'N Roll (c) 1988 Davidson & Associates, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231254&o=2

$end

$apple2_flop_orig=rdnrl1135,
$bio

Apple IIc+ 3.5in. disk. published 34 years ago:

Read 'N Roll (c) 1988 Davidson & Associates, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298404&o=2

$end

$apple2_flop_clcracked=rasafcas,
$bio

Apple II 5.25 disk. published 38 years ago:

Read and Spell - Affixes, Compounds, and Syllables (c) 1984 Centurion Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231417&o=2

$end

$apple2_flop_orig=raskncst,
$apple2_flop_clcracked=rasknics,
$bio

Apple II 5.25 disk. published 33 years ago:

Read and Spell - In the Days of Knights and Castles (c) 1989 Troll Associates

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230851&o=2

$end

$apple2_flop_clcracked=raswafx,
$bio

Apple II 5.25 disk. published 38 years ago:

Read and Spell with Affixes (c) 1984 Centurion Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231416&o=2

$end

$apfm1000=readpia,
$bio

APF MP1000 cart. published 12 years ago:

Read PIA (c) 2010 Trionfo, Adam

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262818&o=2

$end

$cdtv=asterix1a,
$bio

Commodore Amiga CDTV CD published 31 years ago:

Read with Asterix - Asterix and Son (c) 1991 EuroTalk

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=194480&o=2

$end

$apple2gs_flop_misc=readarma,
$apple2gs_flop_orig=rdarama,
$apple2gs_flop_clcracked=readarma,
$bio

Apple IIGS disk. published 33 years ago:

Read-a-Rama (c) 1989 Unicorn Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115317&o=2

$end

$aquarius_cass=readit,
$bio

Mattel Aquarius cass. published 38 years ago:

Read-It (c) 1984 Dick Smith Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272355&o=2

$end

$bbcb_flop_orig=readrigh,
$bio

Acorn BBC Micro B disk. published 36 years ago:

Read-Right-Away (c) 1986 Highlight Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125577&o=2

$end

$electron_cass=readra3,
$bio

Acorn Electron cass. published 37 years ago:

Read-Right-Away 3 (c) 1985 Highlight Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129627&o=2

$end

$specpls3_flop=readrap2,
$bio

Sinclair ZX Spectrum+3 disk. published 35 years ago:

Read-Right-Away: Reading Pack 2 (c) 1987 HS Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265066&o=2

$end

$apple2_flop_clcracked=rdanly15,
$bio

Apple II 5.25 disk. published 38 years ago:

Readability Analysis (c) 1984 Gamco Industries

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231683&o=2

$end

$apple2gs_flop_misc=readable,
$bio

Apple IIGS disk. published 31 years ago:

Readable Classic Tales (c) 1991 Orange Cherry

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115171&o=2

$end

$spectrum_cass=reader,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Reader (c) 1984 Simon

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293724&o=2

$end

$info=vreadere,
$bio

Computer published 18 years ago:

Reader Laptop E (c) 2004 VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233780&o=2

$end

$apple2_flop_clcracked=rrbit10,rrbit11,rrbit13,
$bio

Apple II 5.25 disk. published 38 years ago:

Reader Rabbit (c) 1984 Learning Co., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230944&o=2

$end

$apple2gs_flop_misc=readerrb,
$apple2gs_flop_orig=rrbit23,
$apple2gs_flop_clcracked=rrabbit,rrabbita,
$bio

Apple IIGS disk. published 35 years ago:

Reader Rabbit (c) 1987 Learning Co., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230476&o=2

$end

$info=rdqa,
$bio

Tabletop game published 42 years ago:

Reader's Digest Q&A - Computer Question & Answer Game (c) 1980 Reader's Digest Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286667&o=2

$end

$apple2_flop_clcracked=rawwtb,
$bio

Apple II 5.25 disk. published 33 years ago:

Reading & Writing! with The Boars (c) 1989 McGraw-Hill

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240722&o=2

$end

$leapfrog_leappad_cart=tiggerbnc,
$bio

LeapFrog Leappad cart. published 21 years ago:

Reading - Disney's Bounce, Tigger, Bounce (c) 2001 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234985&o=2

$end

$leapfrog_leappad_cart=findnemo,
$bio

LeapFrog Leappad cart. published 19 years ago:

Reading - Disney/Pixar Finding Nemo (c) 2003 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234986&o=2

$end

$apple2gs_flop_misc=readfish,
$bio

Apple IIGS disk. published 34 years ago:

Reading About Fish (c) 1988 Orange Cherry

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115172&o=2

$end

$apple2gs_flop_misc=readrept,
$bio

Apple IIGS disk. published 34 years ago:

Reading About Reptiles (c) 1988 Orange Cherry

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115173&o=2

$end

$apple2_flop_clcracked=readadv1,
$bio

Apple II 5.25 disk. published 38 years ago:

Reading Adventure 1 (c) 1984 Queue, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231379&o=2

$end

$ti99_cart=readadv,
$bio

Texas instrument TI-99/4A cart. published 39 years ago:

Reading Adventures (c) 1983 Foresman [Scott Foresman]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84690&o=2

$end

$apple2_flop_clcracked=readnme,
$bio

Apple II 5.25 disk. published 34 years ago:

Reading and Me (c) 1988 Davidson & Associates, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231255&o=2

$end

$apple2gs_flop_orig=readnme,
$apple2gs_flop_clcracked=readingme,
$bio

Apple IIGS disk. published 34 years ago:

Reading and Me (c) 1988 Davidson & Associates, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294605&o=2

$end

$ti99_cart=readchrs,
$bio

Texas instrument TI-99/4A cart. published 39 years ago:

Reading Cheers (c) 1983 Foresman [Scott Foresman]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84691&o=2

$end

$apple2_flop_clcracked=orreadcm,
$bio

Apple II 5.25 disk. published 36 years ago:

Reading Comprehension (c) 1986 Optimum Resource

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231030&o=2

$end

$apple2_flop_clcracked=rdcmpmid,
$bio

Apple II 5.25 disk. published 39 years ago:

Reading Comprehension - Main Idea and Details (c) 1983 MB [Milton Bradley Co.] [East Longmeadow, MA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268297&o=2

$end

$apple2_flop_clcracked=rdcompwd,
$bio

Apple II 5.25 disk. published 39 years ago:

Reading Comprehension - What's Different (c) 1983 Program Design, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231582&o=2

$end

$apple2_flop_clcracked=rdcomps2,
$bio

Apple II 5.25 disk. published 39 years ago:

Reading Comprehension Skills 2 (c) 1983 American Educational Computer, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231663&o=2

$end

$ti99_cart=readflt,
$bio

Texas instrument TI-99/4A cart. published 40 years ago:

Reading Flight [Model PHM 3082] (c) 1982 Foresman [Scott Foresman]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84692&o=2

$end

$apple2_flop_clcracked=readmng1,
$bio

Apple II 5.25 disk. published 37 years ago:

Reading for Meaning Level 1 (c) 1985 Hartley Courseware, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231201&o=2

$end

$apple2_flop_clcracked=rfmlv2,
$bio

Apple II 5.25 disk. published 37 years ago:

Reading for Meaning Level 2 (c) 1985 Hartley Courseware, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231202&o=2

$end

$apple2_flop_orig=rdfbcons,
$apple2_flop_clcracked=rdfbcons,
$bio

Apple II 5.25 disk. published 34 years ago:

Reading Fun - Beginning Consonant Sounds (c) 1988 Troll Associates

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230852&o=2

$end

$apple2_flop_clcracked=rdfuncon,
$bio

Apple II 5.25 disk. published 33 years ago:

Reading Fun - Final Consonant Sounds (c) 1989 Troll Associates

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230853&o=2

$end

$apple2_flop_clcracked=rdfunvwl,
$bio

Apple II 5.25 disk. published 32 years ago:

Reading Fun - Vowel Sounds (c) 1990 Troll Associates

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230854&o=2

$end

$ti99_cart=readfun,
$bio

Texas instrument TI-99/4A cart. published 40 years ago:

Reading Fun [Model PHM 3043] (c) 1982 Foresman [Scott Foresman]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84693&o=2

$end

$apple2_flop_orig=rdgeni35,
$bio

Apple IIc+ 3.5in. disk. published 32 years ago:

Reading General Interest: TEAM Series (c) 1990 Davidson & Associates, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=317488&o=2

$end

$apple2gs_flop_misc=readmagc,
$bio

Apple IIGS disk. published 33 years ago:

Reading Magic (c) 1989 Snyder Productions, Tom

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240806&o=2

$end

$apple2_flop_clcracked=rmljackb,
$bio

Apple II 5.25 disk. published 34 years ago:

Reading Magic Library - Jack in the Beanstalk (c) 1988 Snyder Productions, Tom

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240724&o=2

$end

$ti99_cart=readon,
$bio

Texas instrument TI-99/4A cart. published 40 years ago:

Reading On [Model PHM 3046] (c) 1982 Foresman [Scott Foresman]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84694&o=2

$end

$ti99_cart=readpow,
$bio

Texas instrument TI-99/4A cart. published 39 years ago:

Reading Power (c) 1983 Foresman [Scott Foresman]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84695&o=2

$end

$ti99_cart=readrbow,
$bio

Texas instrument TI-99/4A cart. published 40 years ago:

Reading Rainbows (c) 1982 Foresman [Scott Foresman]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84696&o=2

$end

$ti99_cart=readrly,
$bio

Texas instrument TI-99/4A cart. published 40 years ago:

Reading Rally [Model PHM 3048] (c) 1982 Foresman [Scott Foresman]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84697&o=2

$end

$ti99_cart=readrnd,
$bio

Texas instrument TI-99/4A cart. published 40 years ago:

Reading Roundup [Model PHM 3047] (c) 1982 Foresman [Scott Foresman]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84698&o=2

$end

$ti99_cart=readtrl,
$bio

Texas instrument TI-99/4A cart. published 39 years ago:

Reading Trail (c) 1983 Foresman [Scott Foresman]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84699&o=2

$end

$leapster=hugenose,
$bio

LeapFrog Leapster cart. published 19 years ago:

Reading with Phonics - Mole's Huge Nose (c) 2003 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134526&o=2

$end

$ti99_cart=readwon,
$bio

Texas instrument TI-99/4A cart. published 39 years ago:

Reading Wonders (c) 1983 Foresman [Scott Foresman]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84700&o=2

$end

$apple2_flop_clcracked=rdwksdv,rdwksdvb,
$bio

Apple II 5.25 disk. published 35 years ago:

Reading Workshop - Distant Views (c) 1987 Foresman & Co., Scott

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231645&o=2

$end

$apple2_flop_clcracked=readwkrf,readwkrfb,
$bio

Apple II 5.25 disk. published 35 years ago:

Reading Workshop - Running Free (c) 1987 Foresman & Co., Scott

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231646&o=2

$end

$n64=r2rumble,r2rumbleu,
$bio

Nintendo 64 cart. published 23 years ago:

Ready 2 Rumble Boxing (c) 1999 Midway Home Entertainment

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57940&o=2

$end

$n64=r2rumbl2,
$bio

Nintendo 64 cart. published 22 years ago:

Ready 2 Rumble Boxing - Round 2 (c) 2000 Midway Home Entertainment

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57941&o=2

$end

$gba=r2rumbl2u,
$bio

Nintendo GBA cart. published 21 years ago:

Ready 2 Rumble Boxing - Round 2 (c) 2001 Midway Home Ent.

- TECHNICAL -

GAME ID: AGB-AR2E-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72596&o=2

$end

$gba=r2rumbl2,
$bio

Nintendo GBA cart. published 21 years ago:

Ready 2 Rumble Boxing - Round 2 [Model AGB-AR2P] (c) 2001 Midway Home Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72595&o=2

$end

$psx=r2rumbl2,
$bio

Sony PlayStation CD published 22 years ago:

Ready 2 Rumble Boxing - Round 2 (c) 2000 Midway Home Ent.

- TECHNICAL -

GAME ID: SLUS-01147

- TRIVIA -

Released on November 09, 2000 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111261&o=2

$end

$gbcolor=r2rumble,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Ready 2 Rumble Boxing [Model CGB-AQOP-EUR] (c) 1999 Midway Home Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68655&o=2

$end

$gbcolor=r2rumbleu,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Ready 2 Rumble Boxing [Model CGB-VRRE-USA] (c) 1999 Midway Home Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68656&o=2

$end

$psx=r2rumble,
$bio

Sony PlayStation CD published 23 years ago:

Ready 2 Rumble Boxing (c) 1999 Midway Home Ent.

- TECHNICAL -

GAME ID: SLUS-00857

- TRIVIA -

Released on October 31, 1999 in the USA.

The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111260&o=2

$end

$cpc_flop=readyfan,readyfan01,
$bio

Ready Fanz (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124384&o=2

$end

$psx=readymad,
$bio

Sony PlayStation CD published 20 years ago:

れでぃ☆めいど (c) 2002 Princess
(Ready Maid)

- TECHNICAL -

GAME ID: SLPM-87157

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85586&o=2

$end

$spectrum_cass=readyste,
$bio

Ready Steady Go (c) 198? System 4 de Espana, S.A. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219071&o=2

$end

$info=m4ready__a,m4ready__b,m4ready__c,m4ready__d,m4ready__e,m4ready__f,m4ready__g,m4ready__h,m4ready__i,m4ready__j,m4ready__k,m4ready__l,
$bio

Ready Steady Go [Model CGO] (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41428&o=2

$end

$info=m4ready__m,m4ready__n,m4ready__o,m4ready__p,m4ready__q,m4ready__r,m4ready__s,m4ready__t,m4ready__u,m4ready__v,m4ready__w,m4ready__x,
$bio

Ready Steady Go [Model DRR] (c) 199? Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233853&o=2

$end

$info=m4ready__0,m4ready__1,m4ready__2,m4ready__3,m4ready__4,m4ready__5,m4ready__6,m4ready__7,m4ready__8,m4ready__9,m4ready__aa,m4ready__y,m4ready__z,
$bio

Ready Steady Go [Model HJJ] (c) 199? Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233849&o=2

$end

$info=m4ready__ab,m4ready__ac,m4ready__ad,m4ready__ae,m4ready__af,m4ready__ag,m4ready__ah,m4ready__ai,m4ready__aj,m4ready__ak,m4ready__al,
$bio

Ready Steady Go [Model PPL] (c) 199? Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233850&o=2

$end

$info=m4ready,m4ready__am,m4ready__an,m4ready__ao,m4ready__ap,m4ready__aq,m4ready__ar,m4ready__as,m4ready__at,
$bio

Ready Steady Go [Model RGO] (c) 199? Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233851&o=2

$end

$info=m4ready__a0,m4ready__a1,m4ready__a2,m4ready__a3,m4ready__a4,m4ready__a5,
$bio

Ready Steady Go [Model RGT] (c) 199? Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233848&o=2

$end

$info=m4ready__au,m4ready__av,m4ready__aw,m4ready__ax,m4ready__ay,m4ready__az,
$bio

Ready Steady Go [Model RGT] (c) 199? Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233852&o=2

$end

$info=m5redrck,m5redrck10,m5redrcka,
$bio

Fruit Machine published 21 years ago:

Ready to Rock (c) 2001 Barcrest.

- TRIVIA -

Ready to Rock was released in May 2001.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=14928&o=2

$end

$info=as_rtr,as_rtra,as_rtrb,as_rtrc,as_rtrd,as_rtre,as_rtrf,as_rtrg,as_rtrh,
$bio

Ready to Roll (c) 200? Astra Games, Limited. [Novomatic Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41856&o=2

$end

$info=j7r2roll,
$bio

Ready to Roll (c) 200? JPM International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42337&o=2

$end

$info=j6r2rum,j6r2ruma,j6r2rumb,j6r2rumc,j6r2rumd,j6r2rume,
$bio

Fruit Machine published 22 years ago:

Ready to Rumble (c) 2000 Crystal Leisure.

- TRIVIA -

Ready to Rumble was released in July 2000 in the UK.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15282&o=2

$end

$mac_hdflop=rsg45a,
$bio

Apple Macintosh HD disk. published 33 years ago:

Ready, Set, Go! Ver.4.5a (c) 1989 Manhattan Graphics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=291023&o=2

$end

$info=raimfire,
$bio

Pinball published 39 years ago:

Ready... Aim... Fire! (c) 1983 Mylstar Electronics.

- TECHNICAL -

Gottlieb System 80A
Model 686

Main CPU : MOS Technology M6502 (@ 850 KHz)
Sound CPU : MOS Technology M6502 (@ 1 MHz)
Sound Chips : DAC

- TRIVIA -

Released in November 1983

390 units were produced.

- STAFF -

Designer : Adolf Seitz Jr.
Artwork : David Moore

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5415&o=2

$end

$cpc_flop=reaktion,
$bio

Amstrad CPC type-in published 33 years ago:

Reaktionstest (c) 1989 PC Amstrad International

- TRIVIA -

Listed as a type-in program in the magazine: PC Amstrad International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119785&o=2

$end

$info=reaktor,
$bio

Arcade Video game published 35 years ago:

Reaktor (c) 1987 Zilec.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz), Zilog Z80 (@ 3.579545 Mhz)
Sound Chips : DAC (@ 3.579545 Mhz), SN76496 (@ 1.789772 Mhz), Sanyo VLM5030 (@ 3.58 Mhz)

Palette colors : 32

Players : 1
Buttons : 1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=7949&o=2

$end

$tvc_flop=reaktor,
$bio

Reaktor (c) 198? Béla Takács

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112239&o=2

$end

$x68k_flop=real,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Real (c) 1991 Phoenix.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88560&o=2

$end

$info=rbmk,
$bio

Arcade Video game published 24 years ago:

Real Battle Mahjong King (c) 1998 GMS.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 11 Mhz)
Sound Chips : OKI6295 (@ 8.5 Khz)

Players : 1
Control : 2-way Joystick
Buttons : 2

- TRIVIA -

Released in January 1998 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4744&o=2

$end

$info=rbspm,
$bio

Arcade Video game published 24 years ago:

Real Battle Super Phoenix Mahjong (c) 1998 GMS Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126224&o=2

$end

$info=rbff2,rbff2k,
$neogeo=rbff2,rbff2k,
$bio

SNK Neo-Geo MVS cart. published 24 years ago:

Real Bout Garou Densetsu 2 - The Newcomers (c) 1998 SNK Corp.

23 of the finest South Town fighters in the 7th installment of this SNK game.

- TECHNICAL -

Runs on the SNK "Neo-Geo MVS" hardware.
Game ID : NGM-240

Players : 2
Control : 8-way joystick
Buttons : 4
=> [A] Punch [B] Kick [C] Power Attack [D] Move Between Planes

- TRIVIA -

This game was shown at the 1998 AOU Amusement Expo show, in Japan. it was then released in March 1998.

The title of the game translates from Japanese as 'Real Bout Hungry Wolf Legend 2'.

This game is known outside Japan as 'Real Bout Fatal Fury 2 - The Newcomers'.

Things that changed in this particular game :
* The game now features 'single plane' stages (like the ones seen in "Fatal Fury - King of Fighters", "Fatal Fury 2" & "Fatal Fury Special") in which you can slam enemies against background objects!
* The breakable objects system seen in Real Bout Special is gone. Also the "evil character" versions of some characters are gone as well.
* Newcomers in this game are : Li Xiangfei, Rick Strowd & Alfred.

A serious bug : Using a USA bios ROM if you insert a coin on the 'winners don't use drugs' screen on a single slot the games will use the neogeo bios s1 tile-set rather than the game tiles, this causes most of the graphics to be hidden and the games to be unplayable, it will also end up using the main-board z80 bios so sound will be broken, the games should fix themselves if you let them run another attract loop after game-over, on a multi-slot the games will reset. This is one of the first 4 'gigapower' games, the bug was fixed after that.

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Real Bout Garou Densetsu 2 The Newcomers / PCCB-00310) on April 17, 1998.

- TIPS AND TRICKS -

* Fight against Alfred : Begin game play in single player mode, finish off the first 10 fights with no losses, score over 750000 by the time the 10th fight is won, land 5 P.POWER moves or 7 S.POWER moves. You will fight Alfred in a desert type stage.

* You may scope out each character's best records by tapping A button to move forward or B button to move back at the score ranking screen :).

- SERIES -

1. Garou Densetsu - Shukumei no Tatakai [Model NGM-033] (1991, MVS)
2. Garou Densetsu 2 - Arata-Naru Tatakai [Model NGM-047] (1992, MVS)
3. Garou Densetsu Special [Model NGM-058] (1993, MVS)
4. Garou Densetsu 3 - Harukanaru Tatakai [Model NGM-069] (1995, MVS)
5. Real Bout Garou Densetsu [Model NGM-095] (1995, MVS)
6. Real Bout Garou Densetsu Special [Model NGM-223] (1997, MVS)
7. Real Bout Garou Densetsu 2 - The Newcomers [Model NGM-240] (1998, MVS)
8. Fatal Fury - Wild Ambition (1999, ARC)
9. Garou - Mark of the Wolves [Model NGM-253] (1999, MVS)
10. Fatal Fury First Contact [Model NEOP00111] (1999, NGPC)

- STAFF -

Executive Producer : Takashi Nishiyama
Producer : Hiroshi Matsumoto
Co-Producer : S. Itoh
Planners : Tsukamichi (Tsuka Michi+2), Takahisa Yariyama, Maja OH! Mori, Oda-Q, Emi-Gon
Design Front : Soe Soe (Soe-Soe), Honekawa Now-45Kg, Nobuyuki Kuroki, Ito-Taku, Ogura Eiichi, Nal, Y. Ashizawa, G. Ishidaman (G. Ishida Man DX), Yas. Kamae, Mimika, Tashiboo, Tokumasa, Yuuichi Uchide, CG, Team CG. Works
Back Designers : Mic Senbei, Murayama, Tomo, Daisuke, Risa, Sakura3, Midorin, Hidenao. J, Shimiji, Eiko
Demo Designers : Kaoruru, Uruuru, Kumiko. M
Sound : Sha-V, Miwa, Marino, Captain Beroou
Programmers : Boffffffng (as Bof), Kura, Air as G. Rok. (Konbu)
Supervisors : Kiyoshi Asai, SG Melon
Voice Actors : Satoshi Hashimoto, Nobuyuki Hiyama, Toshiyuki Morikawa, Kappei Yamaguchi, Atsushi Yamanishi, Hiroyuki Arita, Keiichi Nanba, Akoya Sogi, Kong Kuwata, Koji Ishii, Harumi Ikoma, B. J. Love, Tanny Yamaguchi, Mami Kingetsu, Hiro Yuuki, Mi Yeon Jeong, Ji Hwan Ahn
Special Thanks : Sekotch, Anne, Uni & Buri (XO), Bashi, Shochan, Asami Don, Oh!Butch

- PORTS -

* CONSOLES:
[JP] SNK Neo-Geo AES (Apr. 29, 1998; "Real Bout Garou Densetsu 2 [Model NGH-240]")
[JP] SNK Neo-Geo CD (jul.23, 1998; "Real Bout Garou Densetsu 2 [Model NGCD-240]")
[JP] Sony PS2 (Feb. 22, 2007; "Garou Densetsu Battle Archives 2 [NeoGeo Online Collection Vol.6] [Model SLPS-25698]")
[JP] Sony PS2 (may.29, 2008; "Garou Densetsu Battle Archives 2 [NeoGeo Online Collection The Best] [Model SLPS-25864]")
[EU] Nintendo Wii [Virtual Console] (oct.04, 2012)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2188&o=2

$end

$neocd=rbff2,
$bio

SNK Neo-Geo CD published 24 years ago:

Real Bout Garou Densetsu 2 (c) 1998 SNK [Shin Nihon Kikaku].

- TECHNICAL -

[Model NGCD-240]

- TRIVIA -

Released on July 23, 1998 in Japan.

Like most of the Neo-Geo CD conversions, no (or minor) differences can be seen from the original, the main interest was the lowest price of the game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47895&o=2

$end

$info=rbff2h,
$neogeo=rbff2h,
$bio

SNK Neo-Geo AES cart. published 24 years ago:

Real Bout Garou Densetsu 2 (c) 1998 SNK [Shin Nihon Kikaku].

For more information about this game, please go to the original MVS release : "Real Bout Fatal Fury 2 - The Newcomers [Model NGM-240]".

- TECHNICAL -

[Model NGH-240]
539 Mega

- TRIVIA -

Real Bout Garou Densetsu 2 was released on April 29, 1998 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47894&o=2

$end

$saturn=rbcolrbf,rbcolrbs,
$bio

Sega Saturn CD published 24 years ago:

Real Bout Garou Densetsu Best Collection (c) 1998 SNK [Shin Nihon Kikaku].

- TECHNICAL -

[Model T-3124G]

- TRIVIA -

Real Bout Garou Densetsu Best Collection was released on August 06, 1998 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47842&o=2

$end

$psx=rbffs,
$bio

Sony PlayStation CD published 24 years ago:

Real Bout Garou Densetsu Special - Dominated Mind (c) 1998 SNK Corp.

Limited edition.

- TECHNICAL -

[Model SLPM-86090~1]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85587&o=2

$end

$neocd=rbffspec,
$bio

SNK Neo-Geo CD published 25 years ago:

Real Bout Garou Densetsu Special (c) 1997 SNK [Shin Nihon Kikaku].

- TECHNICAL -

[Model NGCD-223]

- TRIVIA -

Released on March 30, 1997 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47868&o=2

$end

$info=rbffspec,rbffspeck,
$neogeo=rbffspec,rbffspeck,
$vgmplay=rbff1,
$bio

SNK Neo-Geo MVS cart. published 25 years ago:

Real Bout Garou Densetsu Special (c) 1997 SNK Corp.

'Hey, how's it goin', dude?' More old Fatal favorites return to the bout and bring the total of selectable fighters to 19.

- TECHNICAL -

Runs on the SNK "Neo-Geo MVS" hardware.
Game ID : NGM-223

Players : 2
Control : 8-way joystick
Buttons : 4
=> [A] Punch [B] Kick [C] Power Attack [D] Move Between Planes

- TRIVIA -

Even if the copyright year is 1996, this game was released to the public in January 1997.

The title translates from Japanese as 'Real Bout Hungry Wolf Legend Special'

This game is known outside Japan as 'Real Bout Fatal Fury Special'.

Things that changed in this particular game :
* The game modifies the plane switching system a bit.
* Ring out system is modified into the instant dizzy system (By breaking background objects!).
* Newcomers in the game are Cheng Sinzan, Tung Fu Rue, Laurence Blood & Wolfgang Krauser. 'Evil' versions of some characters are available as well.

Terry's theme in this game is a remixed version of Terry's familiar "Fatal Fury 2" music (Kurikinton).

Soundtrack releases :
February 5, 1997 ; Real Bout Garou Densetsu Special [CD] [PCCB-00240] - Pony Canyon

- UPDATES -

MVS (Arcade) vs. AES (Neo-Geo) differences :
On the AES (Neo-Geo) Geese is a playable character by imputing a code. On the MVS (Arcade) version he was removed as a playable character for being too strong.

- TIPS AND TRICKS -

* Play as Shadow/EX Fighter : Shadow/EX fighter is an evil version of the selected character with a different move-list set as well as a different ending than his/her original counterpart. This code only works with the following characters : Andy Bogard, Billy Kane, Blue Mary, Tung Fu Rue.
1) At the character selection screen, highlight the character of your choice, hold Start and press B(x2), C(x2).
2) While continuing to hold Start, hold B, pause one second and hold C.
3) While continuing to hold Start+B+C, press A or D to select the Shadow version of the character.
4) Pressing A or D will select a different color.

* Fight against Geese Howard : Begin game play in single player mode, win all rounds, do not score less than a 'B' rank in any battle and get more than 750,000 points befire fighting Wolfgang Krauser. You will fight Geese Howard in a special 'Nightmare' match.

* You can see different sets of funny outtakes during the credits if you consecutively beat the game 5 or 6 times before they start to repeat themselves.

- SERIES -

1. Garou Densetsu - Shukumei no Tatakai [Model NGM-033] (1991, MVS)
2. Garou Densetsu 2 - Arata-Naru Tatakai [Model NGM-047] (1992, MVS)
3. Garou Densetsu Special [Model NGM-058] (1993, MVS)
4. Garou Densetsu 3 - Harukanaru Tatakai [Model NGM-069] (1995, MVS)
5. Real Bout Garou Densetsu [Model NGM-095] (1995, MVS)
6. Real Bout Garou Densetsu Special [Model NGM-223] (1997, MVS)
7. Real Bout Garou Densetsu 2 - The Newcomers [Model NGM-240] (1998, MVS)
8. Fatal Fury - Wild Ambition (1999, ARC)
9. Garou - Mark of the Wolves [Model NGM-253] (1999, MVS)
10. Fatal Fury First Contact [Model NEOP00111] (1999, NGPC)

- STAFF -

Producers : Takashi Nishiyama, Hiroshi Matsumoto, S. Itoh
Planners : Takahisa Yariyama, Higashi Pon, Oh! Majaharu, Tsukamichi (Tsuka_Michi)
Obj Designers : Rio, Soe Soe (Soe. Soe. 96), Oda_Bash, N. Kuroki, Lionheart35, Mizu. Mizu, G. Ishidaman (Ishidamanace), Ossya!, Takehiro Isaji, Y. Ashizawa, Kaoruru, Nishikawa, Mika R. Winner Ero_Beer_Toku
Back Designers : Mic Senbey, Midorin, Tomo, Nari, Locate, Taka_Oh!!
Demo Designers : Sezabon, N. Kuroki, Ogura_A_1
Effects : Tashiboo, Akirya
Sound : Tate Norio, Konny, Toshio Shimizm (Shimizm), Ackey, Brother Hige, Mariko, Macky, Kyochan (Kyo_Chan), Miwa, Imo
Programmers : Bo_ffffffffng (as Bof), Naoyan Apchiba
Supervisors : Stg_Oyaji 145H, Mim_104 Melon, R. Tuneoka

* Voice Actors :
Terry Bogard, Kim Kaphwan : Satoshi Hashimoto
Joe Higashi : Nobuyuki Hiyama
Bob Wilson, Hon Fu : Toshiyuki Morikawa
Jin Chonshu & Chonrei : Kappei Yamaguchi
Billy Kane : Atsushi Yamanishi
Laurence Blood : Hiroyuki Arita
Tung Fu Rue, Cheng Sinzan : Shigefumi Nakai
Andy Bogard : Keiichi Nanba
Mai Shiranui : Akoya Sogi
Duck King, Geese Howard : Kong Kuwata
Sokaku Mochizuki, Ryuji Yamazaki : Koji Ishii
Blue Mary : Harumi Ikoma
Franco Bash, Wolfgang Krauser, Announcer (English) : B. J. Love

Special Thanks : Kura, MF_Yama. Remix, Shochan, Asami Don

- PORTS -

* CONSOLES:
[JP] SNK Neo-Geo AES (Feb. 05, 1997; "Real Bout Garou Densetsu Special [Model NGH-223]")
[JP] SNK Neo-Geo CD (Mar. 30, 1997; "Real Bout Garou Densetsu Special [Model NGCD-223]")
[JP] Sega Saturn (Dec. 25, 1997; "Real Bout Garou Densetsu Special [Model T-3117G]")
[JP] Sega Saturn (Dec. 25, 1997; "Real Bout Garou Densetsu Special [Model T-3119G]")
[JP] Nintendo Game Boy (Mar. 27, 1998; "Nettou Real Bout Garou Densetsu Special [Model DMG-ARBJ-JPN]")
[JP] Sega Saturn (Aug 06, 1998; "Real Bout Garou Densetsu Best Collection [Model T-3124G]")
[JP] Sony PS2 (Feb. 22, 2007; "Garou Densetsu Battle Archives 2 [NeoGeo Online Collection Vol.6] [Model SLPS-25698]")
[JP] Sony PS2 (may.29, 2008; "Garou Densetsu Battle Archives 2 [NeoGeo Online Collection The Best] [Model SLPS-25864]")

* COMPUTERS:
PC (2001)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2189&o=2

$end

$saturn=rbffs,rbffsa,rbffsb,
$bio

Sega Saturn CD published 25 years ago:

Real Bout Garou Densetsu Special (c) 1997 SNK [Shin Nihon Kikaku].

- TECHNICAL -

[Model T-3117G]

- TRIVIA -

Real Bout Garou Densetsu Special for Saturn was released on December 25, 1997 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47869&o=2

$end

$neocd=rbff1,
$bio

SNK Neo-Geo CD published 26 years ago:

Real Bout Garou Densetsu (c) 1996 SNK [Shin Nihon Kikaku].

- TECHNICAL -

[Model NGCD-095]

- TRIVIA -

Released on February 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47838&o=2

$end

$info=rbff1,rbff1a,rbff1k,rbff1ka,
$neogeo=rbff1,rbff1a,rbff1k,rbff1ka,
$bio

SNK Neo-Geo MVS cart. published 27 years ago:

Real Bout Garou Densetsu (c) 1995 SNK.

16 characters, some old and some new, breathe new life into the Fatal Fury series.

- TECHNICAL -

Runs on the SNK "Neo-Geo MVS" hardware.
Game ID: NGM-095

Players: 2
Control: 8-way joystick
Buttons: 4
=> [A] Punch [B] Kick [C] Power Attack [D] Move Between Planes

- TRIVIA -

Real Bout Garou Densetsu was released on December 21, 1995 in Japan.

The title of the game translates from Japanese as 'Real Bout Hungry Wolf Legend'.

This game is known outside Japan as 'Real Bout Fatal Fury'.

Things that changed in this particular game :
* The game uses a different 4 button setup this time around (punch, kick, power attack & plane switch) This was done to make the plane change mechanics easier to master.
* Chain combos are easier to pull this time around as well.
* This is one of the very few 2-D fighters to feature ring outs!
* Newcomers in the game are : Kim Kaphwan, Duck King & Billy Kane.

Pony Canyon released a limited-edition soundtrack album for this game (Real Bout Garou Densetsu - PCCB-00203) on 07/02/1996.

- TIPS AND TRICKS -

An additional cut-scene can be seen by beating the game with either Terry or Andy Bogard.

- SERIES -

1. Garou Densetsu - Shukumei no Tatakai [Model NGM-033] (1991, MVS)
2. Garou Densetsu 2 - Arata-Naru Tatakai [Model NGM-047] (1992, MVS)
3. Garou Densetsu Special [Model NGM-058] (1993, MVS)
4. Garou Densetsu 3 - Harukanaru Tatakai [Model NGM-069] (1995, MVS)
5. Real Bout Garou Densetsu [Model NGM-095] (1995, MVS)
6. Real Bout Garou Densetsu Special [Model NGM-223] (1997, MVS)
7. Real Bout Garou Densetsu 2 - The Newcomers [Model NGM-240] (1998, MVS)
8. Fatal Fury - Wild Ambition (1999, ARC)
9. Garou - Mark of the Wolves [Model NGM-253] (1999, MVS)
10. Fatal Fury First Contact [Model NEOP00111] (1999, NGPC)

- STAFF -

Big boss : Eikichi Kawasaki
Producers : Takashi Nishiyama, H. Matsumoto, S. Itoh
Planners : Tsuka-Michi, T. Yariyama, OH! Saba Meron
Obj. designers : Higashi Pon, Mika.Poh, Fuku Fuku, Astro 1, Suke Chichi, Takehiro Isaji, Tsuzaki.A, Kamae 34, S. Tenuking, Yure Chichi, Soe Soe, G. Ishidaman
Back. designers : Mic.Senbey, Midorin, Tomo, Ema Sue, Banamen, R. Nariai, Umechan
Demo designers : Sezabon, Enokichi, Ega Nataku, Jida-Q, Maki-Torowa, Muramama, Sho-Chan
effects : March Kaji, Kaoruru, Itokatsu, Tashiboo
Programmers : Tony Oki (Tony-MF-Oki), Bo-Ffffffffng
Sound : Toshio Shimizm (as Shimizm), SHA-V
Special advisers : Stg-Oyaji 145H, Masahiko. Sawa

* Voice Actors :
Terry Bogard : Satoshi Hashimoto
Andy Bogard : Keiichi Nanba
Joe Higashi : Nobuyuki Hiyama
Mai Shiranui : Akoya Sogi
Sokaku Mochizuki : Koji Ishii
Bob Wilson : Toshiyuki Morikawa
Blue Mary : Harumi Ikoma
Franco Bash : B. J. Love
Geese Howard : Kong Kuwata
Hon-Fu : Toshiyuki Morikawa
Ryuji Yamazaki : Koji Ishii
Kim Kaphwan : Satoshi Hashimoto
Jin Chonshu : Kappei Yamaguchi
Jin Chonrei : Kappei Yamaguchi
Billy Kane : Atsushi Yamanishi
Duck King : Kong Kuwata

- PORTS -

* CONSOLES:
[JP] SNK Neo-Geo AES (Jan. 26, 1996; "Real Bout Garou Densetsu [Model NGH-095]")
[JP] SNK Neo-Geo CD (Feb. 23, 1996; "Real Bout Garou Densetsu [Model NGCD-095]")
[JP] Sega Saturn (Sep. 20, 1996; "Real Bout Garou Densetsu [Model T-3105G]")
[JP] Sony PlayStation (Jan. 10, 1997; "Real Bout Garou Densetsu [Model SLPS-00640]")
[JP] Sony PlayStation (jul.23, 1998; "Real Bout Garou Densetsu [The Best] [Model SLPM-86108]")
[JP] Sega Saturn (Aug. 06, 1998; "Real Bout Garou Densetsu Best Collection [Model T-3124G]")
[JP] Sony PS2 (Feb. 22, 2007; "Garou Densetsu Battle Archives 2 [NeoGeo Online Collection Vol.6] [Model SLPS-25698]")
[JP] Sony PS2 (may.29, 2008; "Garou Densetsu Battle Archives 2 [NeoGeo Online Collection The Best] [Model SLPS-25864]")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2187&o=2

$end

$saturn=rbff,
$bio

Sega Saturn CD published 26 years ago:

Real Bout Garou Densetsu (c) 1996 SNK [Shin Nihon Kikaku].

- TECHNICAL -

[Model T-3105G]

- TRIVIA -

Real Bout Garou Densetsu was released on September 20, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47839&o=2

$end

$gameboy=realbout,
$bio

Nintendo Game Boy Cart. published 24 years ago:

Real Bout Special [Model DMG-ARBJ-JPN] (c) 1998 Takara Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66824&o=2

$end

$info=realbrk,realbrkj,realbrkk,realbrko,
$bio

Arcade Video game published 24 years ago:

Real Break - Billiard Academy (c) 1998 Nakanihon, Incorporated.

A pool game where you are awarded Pictures of some Asian babes when you win the round.

- TECHNICAL -

Game ID : '523'

Main CPU : Motorola 68000 (@ 16 Mhz)
Sound Chips : Yamaha YMZ280B (@ 16.9344 Mhz), YM2413 (@ 3.579 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Real Break was released in July 1998 in Japan.

- TIPS AND TRICKS -

PROGRAM TEST mode :
1. Turn on service DIP switch and reset.
2. On SELECT MENU, enter OPTION
3. LEFT, RIGHT, LEFT, LEFT

- STAFF -

Producer : Stone River
Co-producer : Ben
Director / Planner : Remember
Main programmer : Ben
Programmers : Yokotin, Ezw, Maimu, James
Character designers : Motar, Mori, Mittu, Kik
Modeling designer : Motar
Animation designers : Motar, Mittu
Visual effect designers : Motar, Remember
Hardware engineer : Mr. Oz
Music composer & Sound effect designers : Haratch, Hashiken, Gen
Voice actress : Chiho Nishimura, Sachiko Kuwazawa, Akiko Shimomura, Sanae Kato, Yukiko Asai
Executive producer : Rapid River

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2190&o=2

$end

$spectrum_cass=realdebu,
$bio

Sinclair ZX Spectrum cass. published 27 years ago:

Real Debug (c) 1995 Bano, Cesar Hernandez

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298145&o=2

$end

$zx81_cass=realesta,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Real Estate Investment Analysis [Model 03-2012] (c) 1982 Timex Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114690&o=2

$end

$saturn=mjadvent,mjadventa,
$bio

Sega Saturn CD published 24 years ago:

Real Mahjong Adventure - Umi-he - Summer Waltz (c) 1998 Seta Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59562&o=2

$end

$saturn=mjadventcg,
$bio

Sega Saturn CD published 24 years ago:

Real Mahjong Adventure - Umi-He - Summer Waltz - P's Club Genteiban (c) 1998 Seta Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59561&o=2

$end

$info=rmgoldyh,
$bio

Arcade Video game published 34 years ago:

Real Mahjong Gold Yumehai / Super Real Mahjong Gold Part.2 (c) 1988 Alba.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=39423&o=2

$end

$info=rmhaihai,rmhaihib,rmhaihai2,
$bio

Arcade Video game published 37 years ago:

Real Mahjong Haihai (c) 1985 Alba.

Finally, a *real* mahjong game!

- TECHNICAL -

Main CPU : Zilog Z80 (@ 5 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.25 Mhz), OKI MSM5205 (@ 500 Khz)

Players : 2

- TRIVIA -

Released in November 1985.

The title of this game translates from Japanese as 'Real Mahjong Tile-Tile'.

- SERIES -

1. Real Mahjong Haihai (1985)
2. Real Mahjong Haihai Jinjiidou-hen (1986)
3. Real Mahjong Haihai Seichouhen (1986)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2192&o=2

$end

$info=rmhaijin,
$bio

Arcade Video game published 36 years ago:

Real Mahjong Haihai Jinjiidou-hen (c) 1986 Alba.

Oh! The second *real* mahjong game!

- TECHNICAL -

Main CPU : Zilog Z80 (@ 5 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.25 Mhz), OKI MSM5205 (@ 500 Khz)

Screen orientation : Horizontal
Video resolution : 448 x 224 pixels
Screen refresh : 60.00 Hz
Palette Colors : 256

Players : 2

- TRIVIA -

The title of this game translates from Japanese as 'Real Mahjong Tile-Tile Personnel Changing Incident'.

- SERIES -

1. Real Mahjong Haihai (1985)
2. Real Mahjong Haihai Jinjiidou-hen (1986)
3. Real Mahjong Haihai Seichouhen (1986)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2193&o=2

$end

$info=rmhaisei,
$bio

Arcade Video game published 36 years ago:

Real Mahjong Haihai Seichouhen (c) 1986 Visco.

More REAL mahjong!

- TECHNICAL -

Main CPU : Zilog Z80 (@ 5 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.25 Mhz), OKI MSM5205 (@ 500 Khz)

Players : 2

- TRIVIA -

Released in December 1986 in Japan.

The title of this game translates from Japanese as 'Real Mahjong Tile Tile Growing Up Episode'.

- SERIES -

1. Real Mahjong Haihai (1985)
2. Real Mahjong Haihai Jinjiidou-hen (1986)
3. Real Mahjong Haihai Seichouhen (1986)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2194&o=2

$end

$picno=rmontage,
$bio

Konami Picno cart. published 28 years ago:

Real Montage [Model RX110] (c) 1994 Konami Co., Ltd. [Osaka, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240182&o=2

$end

$pv2000=basic,
$bio

Real Number Basic (c) 198? Casio Computer Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262883&o=2

$end

$info=epo_eppk,
$bio

Dedicated Console published 22 years ago:

Real Ping Pong (c) 2000 SonoKong Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240394&o=2

$end

$gbcolor=rpyakyuc,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Real Pro Yakyuu! Central League Hen [Model DMG-AECJ-JPN] (c) 1999 Natsume, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68657&o=2

$end

$gbcolor=rpyakyup,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Real Pro Yakyuu! Pacific League Hen [Model DMG-AEPJ-JPN] (c) 1999 Natsume, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68658&o=2

$end

$info=realpunc,realpuncj,
$bio

Arcade Video game published 28 years ago:

Real Puncher (c) 1994 Taito Corp.

- TRIVIA -

Released in July 1994 in Japan.

The first 'puncher' that has digitized faces.

- SERIES -

1. Sonic Blast Man (1991)
2. Real Puncher (1994)
3. Sonic Blast Heroes (2010)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29554&o=2

$end

$psx=realrobo,
$bio

Sony PlayStation CD published 24 years ago:

Real Robots - Final Attack [Model SLPS-01125] (c) 1998 Banpresto.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85588&o=2

$end

$pc98=rsoft4,
$bio

Real Soft Pack No.4 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90470&o=2

$end

$saturn=kazeregr,kazeregra,kazeregrb,
$bio

Sega Saturn CD published 25 years ago:

Real Sound - Kaze no Regret (c) 1997 Warp

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59563&o=2

$end

$msx1_cart=realtenn,
$bio

MSX cart. published 39 years ago:

Real Tennis (c) 1983 Takara Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77399&o=2

$end

$m5_cart=rtennis,
$bio

Sord M.5 cart. published 39 years ago:

Real Tennis (c) 1983 Sord Computer Corp. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95362&o=2

$end

$msx1_cart=rtseq,
$bio

Real Time Sequencer DMS1 (c) 19?? Digital Music Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77400&o=2

$end

$info=real,
$bio

Pinball published 44 years ago:

Real [Model 110] (c) 1978 Game Plan.

- TRIVIA -

Real was the first pinball on a cocktail table style machine.

- STAFF -

Design by : Ed Cebula, Wendell McAdams
Art by : Paul Loreli

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5543&o=2

$end

$cgenie_cass=realcomp,
$bio

Real-Compiler (c) 198? MM-Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264801&o=2

$end

$mz700_cass=realfort,
$bio

RealFortran (c) 198? BBG Soft. [Germany]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131648&o=2

$end

$spectrum_cass=realityh,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Reality Hacker (c) 1987 Visual Dimensions

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80442&o=2

$end

$info=rltennis,rltennisa,
$bio

Arcade Video game published 29 years ago:

Reality Tennis (c) 1993 TCH.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40706&o=2

$end

$cpc_flop=realmuk1,realm19x,
$bio

Realm ! (c) 198 Unknown

Pirate tape_to_disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121066&o=2

$end

$cpc_cass=lostsoul,
$bio

Amstrad CPC cass. published 35 years ago:

Realm of Chaos - The Village of Lost Souls (c) 1987 Robico

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=99792&o=2

$end

$spectrum_cass=realmofd_a,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Realm of Darkness (c) 1987 River Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80443&o=2

$end

$spectrum_cass=realmofd,
$bio

Realm Of Darkness (c) 198? Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219839&o=2

$end

$spectrum_cass=rlmdmm,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Realm of Darkness + Matchmaker (c) 1987 River Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293709&o=2

$end

$apple2_flop_orig=rlmimpos,
$apple2_flop_clcracked=rlmimpss,
$bio

Apple II 5.25 disk. published 36 years ago:

Realm of Impossibility (c) 1986 Electronic Arts.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231000&o=2

$end

$spectrum_cass=realmofi,
$bio

Realm of Impossibility (c) 198? Dro Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219724&o=2

$end

$c64_cass=realmimp,
$bio

Commodore C64 cass. published 38 years ago:

Realm of Impossibility (c) 1984 Ariolasoft

- TECHNICAL -

GAME ID: AS 12011

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229522&o=2

$end

$spectrum_cass=realmofi_a,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Realm of Impossibility (c) 1985 Ariolasoft

- TECHNICAL -

GAME ID: AS 22011

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80444&o=2

$end

$spectrum_cass=realmoft,
$bio

Realm Of The Undead (c) 19?? MC Lothlorien

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234761&o=2

$end

$snes=realmu,
$bio

Nintendo Super NES cart. published 26 years ago:

Realm [Model SNS-ARQE-USA] (c) 1996 Titus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63474&o=2

$end

$snes=realm,
$bio

Nintendo Super NES cart. published 26 years ago:

Realm [Model SNSP-ARQP-EUR] (c) 1996 Titus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63473&o=2

$end

$amigaocs_flop=realms,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Realms (c) 1991 Virgin Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74847&o=2

$end

$amigaocs_flop=arkania,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Realms of Arkania - Blade of Destiny (c) 1993 US Gold

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74848&o=2

$end

$ibm5170=roc,
$bio

IBM PC/AT DOS 3.5in. disk. published 27 years ago:

Realms of Chaos (c) 1995 Apogee Soft.

- STAFF -

Programming: Keith Schuler
MACH Game System: Frank Maddin
Sound Code: Jim Dosé
Music: Robert Prince
Sound FX: Robert Prince
Art & Animation: Cygnus Multimedia, Susan Singer, Dirk A. Jones, Erinn Day, Stephanie Peaden
Cover Illustration: Les Dorscheid
Graphic Design: Michael P. Hadwin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144462&o=2

$end

$a2600=rsbaseb,rsbasebp1,rsbasebp2,
$bio

Atari 2600 cart. published 40 years ago:

RealSports Baseball (c) 1982 Atari, Incorporated.

You play RealSports Baseball just like real baseball. The game lasts for nine innings (or more in the case of a tie score), with each team coming to bat once during each inning. The first team up to bat (pink action figures) is the visiting team, and the last team to bat (yellow action figures) is the home team. A team remains at bat until three of its players either strike out, fly out, or are tagged out. A base runner may also be 'forced out' when an outfielder with the ball tags the base in front of the runner while another base runner is occupying the base behind him. (Force outs are needed to make those double and triple plays!)

Pitchers can throw either a BALL or a STRIKE. Three strikes count as an OUT; four balls count as a WALK. A walked batter automatically advances to first base. If a batter swings at a pitch that is programmed to be a ball, it counts as a strike.

A batter can also hit a FOUL BALL outside the baselines. A FOUL BALL is counted as s strike unless the batter has already made two strikes, in which case it does not affect the count.

There are four game variations in RealSports Baseball: Two 2-player games and two 1-player games. In the 1-player version the computer automatically controls one team. The computer always knows what pitch you're about to throw, so you'll have to brush up on your best baseball strategy to beat the computer!

The variations are as follows:
GAME 1 (2-player game): Left player starts in the outfield. Right player starts at bat. Batter can hit every pitch.
GAME 2 (2-player game): Left player starts at bat. Right player starts in the outfield. Batter cannot hit balls.
GAME 3 (1-player game): Player starts in the outfield. Batter cannot hit balls.
GAME 4 (1-player game): Player starts at bat. Batter cannot hit balls.

- TECHNICAL -

Model CX2640

- SCORING -

Each time a batter touches all the bases in a counterclockwise direction and returns to home plate, the team scores one point. Scores are kept on the top of the screen; the home team on the left and visiting team on the right. The number of outs in the inning also appears on the top of the screen, between the two scores.

Balls and strikes are recorded behind home plate on the bottom of the screen. The umpire's calls flash after each pitch on the bottom of the screen.

The umpire also calls out the inning number every time a team has three outs and runs to the outfield. Look at the bottom of the screen to see the inning number flash onto the screen before the first pitch.

- TIPS AND TRICKS -

* Hold the controller in your hands so that your opponent can't see what direction you're moving your joystick. If you're pitching, this will prevent your opponent from knowing what type of pitch you're going to throw. If you're at bat, this will prevent your opponent from noticing if you're about to steal a base.

* When stealing a base, try to steal when the pitcher has the ball and is motionless (two-toned). This will allow you to steal the base faster. But watch out! If the pitcher sees you and throws the ball, you'll slow down in mid-run!

* Trust your joystick when throwing a ball to a base, even though the direction may not seem right. Pushing the Joystick UP, for example, will always throw the ball to second base, even if the outfielder is at the top of your screen.

* If you can't make the batter swing, he is probably not a controlled player. Push the joystick down without holding the controller button; then try swinging the bat using both the joystick and the controller button.

* If no batter appears at home plate after an out, throw the ball to the catcher and then back to the pitcher. A batter will run out to home plate.

* Occasionally a missed ball will roll near an object on the field and will be hard to see. Simply run the controlled player over the area the ball was last seen to pick the ball up.

* To make sure the pitcher has the ball, press the red controller button once.

* If the pitcher has the ball and is being controlled, you must run him back to the pitcher's mound to resume pitching. When he is positioned on the mound, he'll turn back to blue and white and will be ready to pitch once again.

* If an outfielder throws a hit ball back to the pitcher before the batter starts running, the batter is counted out.

- STAFF -

Programmer: Joseph Tung, Eric Manghise

- PORTS -

* CONSOLES: 
[US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" 
[US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" 
[EU] Sony PS2 (feb.18, 1005) "Atari Anthology [Model SLES-53061]" 
[EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" 
[JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" 
[US] [EU] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.2" 
[US] Sony PlayStation 4 (nov.1, 2016) "Atari Flashback Classics Vol.2" 

* HANDHELDS: 
[US] Nintendo DS (nov.2, 2010) "Atari Greatest Hits Vol.1 [Model NTR-BR6E-USA]" 
[EU] Nintendo DS (feb.24, 2011) "Atari Greatest Hits Vol.1 [Model NTR-BR6P-EUR]" 

* COMPUTERS: 
PC [MS Window, CD-ROM] [US] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]"
PC [MS Window, CD-ROM] [EU] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]" 
[US] Steam (mar.24, 2016) "Atari Vault [Model 400020]" 

* OTHERS: 
[US] "Atari Flashback 3" (sept.16, 2011) by AtGames 
[US] "Atari Flashback 4" (nov.13, 2012) by AtGames 
[US] "Atari Flashback 5" (oct.1, 2014) by AtGames
[US] "Atari Flashback 6" (sept.15, 2015) by AtGames
[US] "Atari Flashback 7" (oct.1, 2016) by AtGames
[US] "Atari Flashback 8" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames
[US] "Atari Flashback Portable Game Player" (sept.22, 2017) by AtGames

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50859&o=2

$end

$a5200=rsbaseb,
$bio

Atari 5200 cart. published 39 years ago:

RealSports Baseball (c) 1983 Atari, Incorporated.

- TECHNICAL -

Model CX5209

- STAFF -

Programmers: Keithen Hayenga, James Andreasen

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50079&o=2

$end

$a7800=rsbaseb,
$bio

Atari 7800 cart. published 34 years ago:

RealSports Baseball [Model CX7834] (c) 1988 Atari Corp. [Sunnyvale, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50172&o=2

$end

$a5200=rsbasket,rsbasket2,rsbasket1,
$bio

Atari 5200 cart. published 39 years ago:

RealSports Basketball (c) 1983 Atari, Incorporated.

- TRIVIA -

Unreleased prototype. Patrick Bass, designer of RealSports Basketball died in an automobile crash in 1998. Patrick's brother, Ben Bass, worked with Ken Van Mersbergen to ensure the final version of the game would be shared with the public.

- TIPS AND TRICKS -

Programmer Credit: Start the Demo and press the number 5 key for a secret message: 'When Running Into the Tropical Entropy Nightly, By Yourself, Project And Try Reaching Into Circles Killed Because All Seems Strange.' The first letter of each word in the sentence spells out.... 'Written by Patrick Bass'.

- STAFF -

Programmer: Patrick Bass

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50080&o=2

$end

$a2600=rsbasket,
$bio

Atari 2600 cart. published 39 years ago:

RealSports Basketball (c) 1983 Atari, Incorporated.

- TECHNICAL -

Model CX2679

- TRIVIA -

Unreleased prototype.

- STAFF -

Programmer: Joe Gaucher

- PORTS -

* CONSOLES: 
[US] [EU] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.2" 
[US] Sony PlayStation 4 (nov.1, 2016) "Atari Flashback Classics Vol.2" 

* HANDHELDS: 
[US] Nintendo DS (mar.8, 2011) "Atari Greatest Hits Vol.2 [Model NTR-BR7E-USA]" 

* COMPUTERS: 
[US] Steam (mar.24, 2016) "Atari Vault [Model 400020]" 

* OTHERS: 
[US] "Atari Flashback 3" (sept.16, 2011) by AtGames 
[US] "Atari Flashback 4" (nov.13, 2012) by AtGames 
[US] "Atari Flashback 5" (oct.1, 2014) by AtGames
[US] "Atari Flashback 6" (sept.15, 2015) by AtGames
[US] "Atari Flashback 7" (oct.1, 2016) by AtGames
[US] "Atari Ultimate Portable Game Player" (nov.2016) by AtGames
[US] "Atari Flashback 8" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50860&o=2

$end

$a2600=rsboxinge,
$bio

Atari 2600 cart. published 35 years ago:

RealSports Boxing (c) 1987 Atari Corporation.

PAL release. Game developed in USA. For more information, please see the NTSC release's entry; "RealSports Boxing [Model CX26135]".

- TECHNICAL -

Model CX26135P

- PORTS -

* CONSOLES: 
[EU] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.1" 

* HANDHELDS: 
[EU] Nintendo DS (feb.24, 2011) "Atari Greatest Hits Vol.1 [Model NTR-BR6P-EUR]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83007&o=2

$end

$a2600=rsboxing,
$bio

Atari 2600 cart. published 35 years ago:

RealSports Boxing (c) 1987 Atari Corporation.

At the bell the match begins. Move your boxer out of his corner and around the ring by moving your joystick handle forward, back, left, and right. Player 1 controls the boxer in the left corner; the computer or player 2 controls the boxer in the right corner. Move your joystick handle and press the button to make your boxer jab, cover, land body blows, and throw payoff punches.

Cover up to defend yourself. Blocking an opponent's punches scores points and minimizes your strength loss. When covering up, you're still in danger of a technical knock out if your opponent lands 12 successive punches before you can retaliate.

Jabs are quick punches thrown with the leading arm that score points and weaken your opponent. Jabs can be thrown in a rapid flurry. A jab scores least of all the punches and weakens your opponent least, but a flurry accumulates points and damage done to the opponent faster than any other punch. Jabs use little of your own strength and you can throw three times as many jabs as payoff punches in the same amount of time.

Body blows are punches strategically placed to weaken your opponent. Though not as powerful as payoff punches, body blows can be flurried faster than payoffs. Landed body blows score higher than jabs and cost less strength than payoffs.

Payoff punches are thrown with the non-leading arm in an attempt to knock out the opponent. Payoff punches take a lot of strength, so you can't throw successive payoffs as fast as you can throw jabs. When landed, payoff punches score high.

Boxers tire as they move around the ring and throw and take punches.  The amount of yellow showing in a fighter's strength bar indicates the strength lead he has over the other boxer. Weakened boxers move slower, their punches are separated by longer delays, and their reaction to joystick commands are sluggish.

Rounds are timed, and the time counts down in the lower center of the screen. When the time runs out the round is over. Boxers take their corners to rest and regain some strength. Between rounds the score boxes display total points earned in the round just fought.

- TECHNICAL -

Model CX26135

- TRIVIA -

Export releases:
"RealSports Boxing [Model CX26135P]"

- SCORING -

Points are scored according to a boxer's strength, the type of punch landed, and the punch position. For instance, the highest scoring combination is a payoff punch thrown by a boxer in top strength and landed from an optimum position.

The payoff punch is the highest scoring punch; the body blow is next highest, and the jab is the lowest scoring punch. Covering up earns a point value for defensive boxing. A boxer can earn 99 points maximum in any one fight.

A match can last a total of seven rounds. A knock out or TKO anytime during a match wins the fight. If a match goes seven rounds, the high-point boxer wins. If the match ends in a draw, both boxers dance around the ring.

- TIPS AND TRICKS -

The best way to out-point your opponent is to land punches and run, so he can't retaliate by hitting you. If you can't run, throw a punch then immediately cover up.

To punch effectively, get toe to toe with your opponent, a little above him but still within reach so your punch connects.

The best time to flurry with payoffs is early in the fight when your reaction time is quickest.

Be careful when blocking a flurry so you don't get TKO'd.

To throw a flurry, press the joystick button, then immediately select the punch with the joystick handle. Release both the button and handle, then immediately repeat the sequence.

Minimize the effect of your opponent's blows by covering up or countering with an equally effective punch to pass along the strength loss.

Whenever you throw a punch you lose strength, so make your punches count.

Running around the ring costs you strength. If you're weak, stay in one area and make your opponent come to you.

- STAFF -

Programmer: Alex DeMeo

- PORTS -

* CONSOLES: 
[US] Sony PlayStation 4 (oct.18, 2016) "Atari Flashback Classics Vol.1" 
[US] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.1" 

* HANDHELDS: 
[US] Nintendo DS (nov.2, 2010) "Atari Greatest Hits Vol.1 [Model NTR-BR6E-USA]" 

* COMPUTERS: 
[US] Steam (mar.24, 2016) "Atari Vault [Model 400020]" 

* OTHERS: 
[US] "Atari Flashback 2+" (feb.22, 2010) 
[US] "Atari Flashback 3" (sept.16, 2011) by AtGames 
[US] "Atari Flashback 4" (nov.13, 2012) by AtGames 
[US] "Atari Flashback 5" (oct.1, 2014) by AtGames

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50861&o=2

$end

$a2600=rsfootb,rsfootbp,
$bio

Atari 2600 cart. published 40 years ago:

RealSports Football (c) 1982 Atari, Incorporated.

The basic rules of football apply, with some modification.

Like regular football, the object of ATARI RealSports FOOTBALL is to score more points than your opponent by getting touchdowns, field goals, and safeties. You advance the ball toward the goal by running and passing according to the plays you select with your joystick controller.

Each team has five players, one of which can be controlled by the joystick. You can play against the computer in a 1-person game; or you can compete against another person in a 2-player game.

The clock runs continuously during plays. It stops after incomplete passes, scores, turnovers, dead balls, and when offense calls its play.  It resumes at the hike.

The clock will run down for no more than 30 seconds after the last completed play. If offense has not called its play by this time, the clock will freeze until it resumes at the hike.

There are no time outs, no fumbles, no penalties, and no running out-of-bounds. Each game consists of one 15-minute quarter.

- TECHNICAL -

Model CX2668

- SCORING -

Crossing the defensive team's goal line by running or passing the ball successfully into their end zone is a TOUCHDOWN. It counts for seven (7) points, and the ball will automatically be brought out to the 20-yard line to begin the next series of plays.

Kicking the ball through the "goal posts" is a FIELD GOAL and counts for three (3) points, with the ball brought out to the 20. Kicking field goals is random and depends on your proximity to the goal line. If you kick from within the 20-yard line, your chances are excellent; if you're beyond the 40-yard line, better try something else.

Tackling the ball carrier in his own end zone is a SAFETY and scores two (2) points for the defensive team. They also gain possession of the ball on their own 20-yard line.

- TIPS AND TRICKS -

* When you call plays like the short pass left and the long pass left, it is sometimes tricky to move your joystick perfectly along the diagonal line that programs those plays. Try moving your joystick straight up (or down) first, and then shift it toward the diagonal that programs your selected play.

* After you throw a pass and the quarterback has exited from the TV screen, joystick control is automatically transferred to the intended receiver. Use the joystick to adjust his position while the ball is in mid-flight, and you may improve your chances of completing a pass.

* 'Rolling out' toward the side where your receiver runs his pattern is often a good tactic in completing a pass. Ultimately, though, successful passing is a matter of good timing.

* Blocked passes and interceptions can occur if a defensive player is in the direct line of flight of the pass. You cannot throw a pass over a player's head.

* It is not easy to run against the computer in the 1-player game. Your best bet is to use your blockers and tangle up that fleet-footed linebacker at the line while you scurry for yardage.

* The defensive control-player is a hair faster than the ball carrier, so he can make the tackle over the short run. But if you can manage to get a decent enough head start, you've got yourself a long gainer and maybe a touchdown.

- STAFF -

Programmer: Robert Zdybel

- PORTS -

* CONSOLES: 
[US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" 
[US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" 
[EU] Sony PS2 (feb.18, 1005) "Atari Anthology [Model SLES-53061]" 
[EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" 
[JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" 
[US] Sony PlayStation 4 (oct.18, 2016) "Atari Flashback Classics Vol.1" 
[US] [EU] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.1" 

* HANDHELDS: 
[US] Nintendo DS (nov.2, 2010) "Atari Greatest Hits Vol.1 [Model NTR-BR6E-USA]" 
[EU] Nintendo DS (feb.24, 2011) "Atari Greatest Hits Vol.1 [Model NTR-BR6P-EUR]" 

* COMPUTERS: 
[US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" 
PC [MS Window, CD-ROM] [EU] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]" 
[US] Steam (mar.24, 2016) "Atari Vault [Model 400020]" 

* OTHERS: 
Atari 10 in 1 TV Game [US] (2002) by Jakk's Pacific 
[US] Atari Paddle TV Game (2004) by Jakk's Pacific 
Atari Flashback [US] (2004) 
[US] Atari Flashback 2 (2005) 
[US] "Atari Flashback 2+" (feb.22, 2010) 
[US] "Atari Flashback 3" (sept.16, 2011) by AtGames 
[US] "Atari Flashback 4" (nov.13, 2012) by AtGames 
[US] "Atari Flashback 5" (oct.1, 2014) by AtGames
[US] "Atari Flashback 6" (sept.15, 2015) by AtGames
[US] "Atari Flashback 7" (oct.1, 2016) by AtGames

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50862&o=2

$end

$a5200=rsfootb,
$bio

Atari 5200 cart. published 40 years ago:

RealSports Football (c) 1982 Atari, Incorporated.

The basic rules of football apply with some modifications that you should find intriguing.

Like regular football, the object of ATARI RealSports Football in two-player contests is to score more points than your opponent. You do this by getting touchdowns, field goals, and safeties. In one-player games, you'll want to become proficient in the main features of the game, especially in the art of passing the ball successfully.

Each team has six players, one of which is always controlled by the joystick. Under certain circumstances, you can transfer joystick control to another player. A lot of game strategy involves knowing when and how to execute that transfer.

You can run the ball, but you'll never fumble. You can pass it, but you risk having it intercepted. You can kick field goals and punts as good as the pros, but you can't kick the ball out-of-bounds (like they occasionally do!).

There are no two-minute warnings and no (legal) time outs. There are no penalties either- unless, of course, you elbow your competitor and he or she socks you back. (If you want half-time entertainment and refreshments, you'll simply have to supply your own!)

Pay attention to the scoreboard, since it will display the instructions you'll need to play the game- once you've learned the basic rules. The home team (pink, or orange) gets all its signals on the left side of the scoreboard; the visiting team (blue, or light purple) gets all its cues on the right. (Note: Colors may vary on different TV sets.)

The scoreboard clock runs twice as fast as normal time, so remember to synchronize your heartbeat whenever you play ATARI RealSports Football.

- TECHNICAL -

Model CX5207

- TIPS AND TRICKS -

Programmer Credit: Score at least 199 points and keep the opposing team at 3 points or less during a practice game with regulation time. Score the last touchdown with no time remaining on the game clock. The phrase 'Designed By The Warlord' will appear on the game over screen.

- STAFF -

Programmer: Jim Huether (The Warlord)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50081&o=2

$end

$a800=rsfootb,
$bio

Atari 400/800 cart. published 39 years ago:

RealSports Football (c) 1983 Atari, Inc.

- TECHNICAL -

GAME ID: RX8029

- STAFF -

Programmer: Jim Huether

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86674&o=2

$end

$a2600=rssoccere,
$bio

Atari 2600 cart. published 40 years ago:

RealSports Soccer (c) 1983 Atari, Incorporated.

PAL release. Game developed in USA. For more information, please see the NTSC release's entry; "RealSports Soccer [Model CX2667]".

- TECHNICAL -

Model CX2667P

- PORTS -

* CONSOLES: 
[EU] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.1"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83008&o=2

$end

$a2600=rssoccer,rssoccer1,rssoccerp,
$bio

Atari 2600 cart. published 39 years ago:

RealSports Soccer (c) 1983 Atari, Incorporated.

Soccer players, get ready! With three players on your team, your objective is to bluff, pass, and outmaneuver your opponents to score the most points before the clock runs out. You score one point for each goal. Play against the computer, or play against a friend.

At the start of the game, the ball is placed at the center of the halfway line. Blue fielders are on the left side of the line. Red fielders are on the right. Either team can take possession of the ball.  Fielders are assigned to one of three lanes in the playing field and must dribble the ball within their lane or pass to another fielder.

Each player controls one fielder at a time. The computer controls the rest of the team. As the offense, you control the player with the ball.  As the defense, you can switch control from one player to another by pressing the button on your Joystick controller.

You can use the wraparound feature in RealSports Soccer to run your player off one side of the screen to have him reappear on the other side of the screen. When using this feature, the controlled player must not be in possession of the ball. A controlled player can run off either side of the screen, but cannot run off the end of the field.

Only your controlled player can score a goal. But watch out! If the ball doesn't go all the way into the goal, a defensive player can still block the goal and take control of the ball. If the ball does go in, you'll hear the shriek of the referee's whistle. You score 1 point, the clock stops, and the ball is turned over to the other team for the kick-off.

The referee's whistle sounds off at three different times throughout the game: at kick-off, after goals, and at the end of the game. Game play lasts for 5 minutes or 9 minutes, depending on the game you choose.

- TECHNICAL -

Model CX2667

- TRIVIA -

Export releases:
"RealSports Soccer [Model CX2667P]"

- TIPS AND TRICKS -

* RealSports Soccer is full of surprises. Your only limitation is time! Try moving the ball from foot-to-foot, or reversing your direction unexpectedly. BLUFFING your opponent is a good way to distract him while you pass the ball to another teammate.

* Passing is essential since a defensive fielder can always outrun the player with the ball. The easiest way to improve your passing is to practice in 2-player games without another player. This way, you won't have to worry about interceptions.

* Defend your goal! Remember your controlled player's feet must touch the ball in order to block a goal.

* In defensive play, you can usually outrun your opponent. Just stay in front, and you're sure to win! And don't forget to practice intercepting and stealing the ball--then pass it to a teammate!

- STAFF -

Programmer: Michael Sierchio

- PORTS -

* CONSOLES: 
[US] Sony PlayStation 4 (oct.18, 2016) "Atari Flashback Classics Vol.1" 
[US] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.1" 

* HANDHELDS: 
[US] Nintendo DS (mar.8, 2011) "Atari Greatest Hits Vol.2 [Model NTR-BR7E-USA]" 

* COMPUTERS: 
[US] Steam (mar.24, 2016) "Atari Vault [Model 400020]" 

* OTHERS: 
[US] "Atari Flashback 2+" (feb.22, 2010) 
[US] "Atari Flashback 3" (sept.16, 2011) by AtGames 
[US] "Atari Flashback 4" (nov.13, 2012) by AtGames 
[US] "Atari Flashback 5" (oct.1, 2014) by AtGames
[US] "Atari Flashback 6" (sept.15, 2015) by AtGames
[US] "Atari Flashback 7" (oct.1, 2016) by AtGames
[US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50863&o=2

$end

$a5200=rssoccer,
$bio

Atari 5200 cart. published 40 years ago:

RealSports Soccer (c) 1982 Atari, Incorporated.

Your object is to score points by maneuvering the ball past your opponents and into their goal. You score 1 point for each goal. The team with the highest number of points at the end of the game wins.

- TECHNICAL -

Model CX5213

- STAFF -

Graphics: Alan Murphy
Programmer: John Seghers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50082&o=2

$end

$a2600=rstennise,
$bio

Atari 2600 cart. published 39 years ago:

RealSports Tennis (c) 1983 Atari, Incorporated.

PAL release. Game developed in USA. For more information, please see the NTSC release's entry.

- TECHNICAL -

Model CX2680P

- PORTS -

* CONSOLES: 
[EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" 
[EU] Sony PS2 (feb.18, 2005) "Atari Anthology [Model SLES-53061]" 
[EU] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.2" 

* HANDHELDS: 
[EU] Nintendo DS (feb.24, 2011) "Atari Greatest Hits Vol.1 [Model NTR-BR6P-EUR]"

* COMPUTERS: 
[EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83010&o=2

$end

$a2600=rstennis,rstennisp,
$bio

Atari 2600 cart. published 39 years ago:

RealSports Tennis (c) 1983 Atari, Incorporated.

You win the RealSports Tennis match by winning the most games in two out of three sets. Points are scored by hitting a ball over the net that your opponent can't return.

After each game, the receiver becomes the server. Players switch sides after the first game and then after every other game, according to the rules of tennis.

RealSports Tennis can be played by one or two players at slow or fast speed. In addition, each player can play with automatic or manual racket control.

- TECHNICAL -

Model CX2680

- TRIVIA -

Export releases:
"RealSports Tennis [Model CX2680P]"

- SCORING -

Scoring is similar to real tennis. Players compete to win games, sets, and finally, to win the match.

- TIPS AND TRICKS -

* Try rushing the net after a serve to hit the ball before it bounces. The other player will hit from the baseline. Then suddenly, hit the ball at an angle - out of the other player's reach.

* Play a 1-player slow game to practice different shots against the computer-pro. Then try mixing your shots to catch the computer off guard.

* Try hitting a lob when your opponent comes to the net. This may throw your opponent off balance or give you time to reposition yourself on the court for a new attack.

* If the other player moves up to the net, hit the ball to the baseline. Your opponent will have a hard time returning the ball in time. Use the same tactic by hitting the ball to the sidelines.

- PORTS -

* CONSOLES: 
[US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" 
[US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" 
[JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" 
[US] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.2" 
[US] Sony PlayStation 4 (nov.1, 2016) "Atari Flashback Classics Vol.2" 

* HANDHELDS: 
[US] Nintendo DS (nov.2, 2010) "Atari Greatest Hits Vol.1 [Model NTR-BR6E-USA]" 

* COMPUTERS: 
[US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]"
[US] Steam (mar.24, 2016) "Atari Vault [Model 400020]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50864&o=2

$end

$a5200=rstennis,
$bio

Atari 5200 cart. published 40 years ago:

RealSports Tennis (c) 1982 Atari, Incorporated.

The object of ATARI RealSports TENNIS is to score enough points to win a match. A match is the best of three sets.

Choose from three game variations: singles against the computer, singles between two players, or doubles in which each team has one human player and one computer player.

You can also choose between two skill levels--INTERMEDIATE or ADVANCED. In advanced games, the ball travels faster than in intermediate games.

At the end of each game, the receiver becomes the server, and the server becomes the receiver. The players also change ends of the court after every odd-numbered game.

- TECHNICAL -

Model CX5214

- STAFF -

Programmer: W. Sean Hennessy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50083&o=2

$end

$a2600=rsvolleye,
$bio

Atari 2600 cart. published 40 years ago:

RealSports Volleyball (c) 1982 Atari, Incorporated.

PAL release. Game developed in USA. For more information, please see the NTSC release's entry; "RealSports Volleyball [Model CX2666]".

- TECHNICAL -

Model CX2666P

- PORTS -

* CONSOLES: 
[EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" 
[EU] Sony PS2 (feb.18, 2005) "Atari Anthology [Model SLES-53061]" 
[EU] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.1" 

* HANDHELDS: 
[EU] Nintendo DS (feb.24, 2011) "Atari Greatest Hits Vol.1 [Model NTR-BR6P-EUR]"

* COMPUTERS: 
[EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83009&o=2

$end

$a2600=rsvolley,
$bio

Atari 2600 cart. published 40 years ago:

RealSports Volleyball (c) 1982 Atari, Incorporated.

As in a traditional volleyball game, two teams hit the ball back and forth over the net. If the serving team misses the ball or hits it out of bounds, the other team is awarded the serve. If the receiving team misses the ball or hits it out of bounds, the serving team scores 1 point.

The computer randomly awards the first serve to either team. To pick up the ball, move your directional control until your top player connects with the ball. Press the fire button to serve.
Note: A player can move only sideways on the court when holding the ball.

There are two players on each team. Use the controller to move both players around the court. The players move in the same direction as the directional control.

Move your players to meet the ball as it comes over the net. In Games 1 and 2, your team sets up the ball by passing it back and forth between themselves before hitting it over the net. In these games, a set up consists of three hits unless you spike the ball.

To spike the ball, press the fire button as your player meets the ball. Spiking will make the ball move faster and lower over the net. A player must be at least halfway to the net in order to spike.

A team must score 15 points with a 2-point lead to win the game.

- TECHNICAL -

Model CX2666

- TRIVIA -

Export releases:
"RealSports Volleyball [Model CX2666P]"

- SCORING -

In each volley, the serving team receives 1 point for every ball the other team misses. When a point is scored, a bell sounds. Each time the ball lands out of bounds, a buzzer sounds. Scores appear at the bottom of the screen during game play.

- TIPS AND TRICKS -

Use the shadow of the ball as a point of reference. The shadow indicates where the ball will land, so try to keep your player's feet on the shadow.

Once the sun sets, the shadow disappears. Your best strategy then is to keep your player's head under the ball.

Take advantage of your ability to go outside the court. You can often salvage a set up hit out of bounds by your teammate.

- STAFF -

Programmer: Bob Polaro
Graphics: Alan Murphy

- PORTS -

* CONSOLES: 
[US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" 
[US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" 
[JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" 
[US] Sony PlayStation 4 (oct.18, 2016) "Atari Flashback Classics Vol.1" 
[US] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.1" 

* HANDHELDS: 
[US] Nintendo DS (nov.2, 2010) "Atari Greatest Hits Vol.1 [Model NTR-BR6E-USA]" 

* COMPUTERS: 
[US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" 
[US] Steam (mar.24, 2016) "Atari Vault [Model 400020]" 

* OTHERS: 
[US] "Atari 10 in 1 TV Game" (2002) by Jakk's Pacific 
[US] "Atari Flashback 3" (sept.16, 2011) by AtGames 
[US] "Atari Flashback 4" (nov.13, 2012) by AtGames 
[US] "Atari Flashback 5" (oct.1, 2014) by AtGames
[US] "Atari Flashback 6" (sept.15, 2015) by AtGames
[US] "Atari Flashback 7" (oct.1, 2016) by AtGames
[US] "Atari Plug & Play Joystick" (aug.2017) by The Bridge Direct
[US] "Atari Flashback 8" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50865&o=2

$end

$ibm5170=rlt81398,
$bio

PC/MS-Windows 3.5in. disk. published 20 years ago:

Realtek RTL8139-810X Fast Ethernet Adapter (c) 2002 Realtek

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287364&o=2

$end

$ibm5170=rlt8139c,
$bio

PC/MS-Windows 3.5in. disk. published 21 years ago:

Realtek RTL8139C PCI Fast Ethernet Adapter (c) 2001 Realtek

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287365&o=2

$end

$fmtowns_flop_misc=rks,
$bio

Realtime Kaigi Simulator (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132284&o=2

$end

$spectrum_cass=reaper,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Reaper (c) 1991 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80447&o=2

$end

$apple2_flop_orig=reargard,
$bio

Apple II 5.25 disk. published 40 years ago:

Rearguard (c) 1982 Adventure International [Scott Adams div.]

- TECHNICAL -

GAME ID: 042-0143

- STAFF -

APPLE Version by: John Anderson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229177&o=2

$end

$pc8801_flop=rebel,
$bio

Rebel (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92726&o=2

$end

$apple2_flop_clcracked=rcchicka,
$bio

Apple II 5.25 disk. published 35 years ago:

Rebel Charge at Chickamauga (c) 1987 SSI [Strategic Simulations, Inc.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230917&o=2

$end

$pc8801_flop=linus,
$bio

NEC PC-8801 Series disk. published 33 years ago:

Rebel Maneuver Linus (c) 1989 Family Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92727&o=2

$end

$bbc_cass=rebelpla,
$bio

Acorn BBC Micro B cass. published 36 years ago:

Rebel Planet (c) 1986 US Gold

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52291&o=2

$end

$spectrum_cass=rebelpla,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Rebel Planet (c) 1986 US Gold.

- STAFF -

Developed by: Adventure Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80449&o=2

$end

$cpc_cass=rebelpln,
$bio

Amstrad CPC cass. published 36 years ago:

Rebel Planet (c) 1986 US Gold, Ltd. [Birmingham, UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98852&o=2

$end

$electron_cass=rebelpla,
$bio

Acorn Electron cass. published 36 years ago:

Rebel Planet (c) 1986 US Gold, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52101&o=2

$end

$amigaocs_flop=corx,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Rebel Racer (c) 1993 Softgold.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73769&o=2

$end

$spectrum_cass=rebela,
$bio

Rebel (c) 198? Ricochet [Mastertronic Group] [UK]

- TECHNICAL -

GAME ID: RS 044

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219759&o=2

$end

$spectrum_cass=rebel,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Rebel [Model VGE 1036] (c) 1987 Virgin Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80448&o=2

$end

$cpc_flop=rebellio,
$bio

Amstrad CPC 464 disk. published 27 years ago:

Rebellion (c) 1995 RBS [ReBelS]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124385&o=2

$end

$saturn=rebel,
$bio

Rebellion (c) 199? Unknown [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60124&o=2

$end

$gba=rebelstru,
$bio

Nintendo GBA cart. published 17 years ago:

Rebelstar - Tactical Command [Model AGB-BRLE-USA] (c) 2005 Namco, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72598&o=2

$end

$gba=rebelstr,
$bio

Nintendo GBA cart. published 16 years ago:

Rebelstar - Tactical Command [Model AGB-BRLP] (c) 2006 Atari Interactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72597&o=2

$end

$spectrum_cass=rblstar2,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Rebelstar 2 (c) 1988 Silverbird Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80451&o=2

$end

$spectrum_cass=rblraid,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Rebelstar Raiders (c) 1984 Red Shift

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80452&o=2

$end

$mz700_cass=rebond,
$bio

Sharp MZ-700 cass. published 35 years ago:

Rebond (c) 1987 Campan [Jean François Campan] [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131760&o=2

$end

$psx=reboot,
$bio

Sony PlayStation CD published 24 years ago:

ReBoot (c) 1998 Electronic Arts

- TECHNICAL -

GAME ID: SLUS-00274

- TRIVIA -

Released on February 28, 1998 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110569&o=2

$end

$cpc_flop=rebotes3,
$bio

Amstrad CPC 464 disk. published 25 years ago:

Rebotes 3 The Final Battle (c) 1997 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124360&o=2

$end

$info=rebound,
$bio

Arcade Video game published 48 years ago:

Rebound (c) 1974 Atari.

Just like the real volleyball, Rebound is a game of skill designed for 2 players, with each player represented on the screen by a horizontal bar.

The objective is to hit the ball over the electronic net and overt the net... back and forth, faster and faster until one opponent misses and a point is scored.

With pratice, a player can even angle the degree of return. And, just like real volleyball, each player has three chances to return the ball on each volley.

The action is highlighted by an audio 'Bleep' each time the ball is hit, adding to the overall action and excitement.

- TRIVIA -

Released in February 1974.

This game was originally known as 'Volleyball' hence VB is etched onto the boards.

Rebound was the first game to be made under the new Kee games arrangement. The Kee version of this game was called "Spike", and featured a 'spike' button.

- UPDATES -

REVISION B :
* Atari part number = A000846 

REVISION C :
* Atari part number = A000517

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3381&o=2

$end

$cpc_flop=reboundb,
$bio

Amstrad CPC type-in published 34 years ago:

Rebound Ball (c) 1988 Amstar

- TRIVIA -

Listed as a type-in program in the French magazine Amstar.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120556&o=2

$end

$interpro=rebuild,
$bio

Intergraph InterPro disk. published 24 years ago:

Rebuild Floppies (c) 1998 Intergraph Computer Systems.

The REBUILD floppy disks are used to boot the initial blue screen utility which allows configuring the system and preparing a hard disk for installation, and to initiate the installation process.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=279086&o=2

$end

$info=rebus,
$bio

Arcade Video game published 27 years ago:

Rebus (c) 1995 Microhard.

- TECHNICAL -

Main CPU: Motorola 68000 (@ 12MHz)
CPU: Zilog Z80 (@ 3MHz)
Sound Chips : YM2203 (@ 3MHz)

Screen orientation : Horizontal
Video resolution : 376 x 240 pixels
Screen refresh : 60.00 Hz
Palette Colors : 2048

Players : 2
Control : 8-way joystick
Buttons : 2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4559&o=2

$end

$apple2_flop_clcracked=rebuswr,
$bio

Apple II 5.25 disk. published 35 years ago:

Rebus Writer (c) 1987 Mindscape, Inc. [Northbrook, IL, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=309690&o=2

$end

$gba=recroomcu,
$bio

Nintendo GBA cart. published 17 years ago:

Rec Room Challenge [Model AGB-BRQE-USA] (c) 2005 Majesco Ent. Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72600&o=2

$end

$gba=recroomc,
$bio

Nintendo GBA cart. published 17 years ago:

Rec Room Challenge [Model AGB-BRQP] (c) 2005 Majesco Ent. Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72599&o=2

$end

$info=recalh,
$bio

Taito F3 cart. published 29 years ago:

Recalhorn (c) 1993 Taito.

A 2-D side scrolling platform game. Control a boy with a magical horn and rescue helper animals along the way. After rescuing an animal, you can call upon it with your horn and ride them, provided you have enough of the right coins needed to call them. The animals have different abilities to help you get through certain sections of each stage.

- TECHNICAL -

Runs on the "Taito F3 System" Hardware.

Players : 4
Control : 8-way joystick
Buttons : 4

- TRIVIA -

This game is an unreleased prototype. The gameplay is very complete, so it was most likely cancelled after being tested at arcades. A shame, considering that it is quite fun to play.

The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'AAA'.

Zuntata Record released a limited-edition soundtrack album for this game (the VERY BEST OF Mar - ZTTL-0053) on 06/21/2000.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3576&o=2

$end

$to_flop=recata,recat,
$bio

Thomson TO disk. published 23 years ago:

Recat (c) 1999 Prehis-To

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107964&o=2

$end

$gba=reccahon,
$bio

Nintendo GBA cart. published 21 years ago:

Recca no Honoo - The Game [Model AGB-ARHJ-JPN(RK271-J1)] (c) 2001 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72601&o=2

$end

$cpc_flop=recherch05,
$bio

Recherche Miss X Cracked (c) 19?? NPS [Nul Part System]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122777&o=2

$end

$cpc_flop=recherch,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Recherche Miss X Desesperement (c) 1987 Fanatic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124361&o=2

$end

$cpc_cass=rechnung,
$bio

Amstrad CPC cass. published 38 years ago:

Rechnungsschreibung (c) 1984 microLAND

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98854&o=2

$end

$adam_flop=recipef,recipefa,
$bio

Coleco Adam disk. published 38 years ago:

Recipe Filer (c) 1984 Coleco Industries, Inc. [Amsterdam, NY, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230397&o=2

$end

$adam_cass=recipefi,
$bio

Coleco Adam cass. published 38 years ago:

Recipe Filer (c) 1984 Coleco Industries, Inc. [Amsterdam, NY, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259516&o=2

$end

$psx=rcheat5k,
$bio

Sony PlayStation CD published 25 years ago:

Recipro Heat 5000 (c) 1997 Xing Ent.

- TECHNICAL -

[Model SLPS-00744]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85589&o=2

$end

$cpc_flop=reckless01,reckless,
$bio

Amstrad CPC 464 disk. published 30 years ago:

Reckless Rufus Cracked (c) 1992 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126628&o=2

$end

$cpc_cass=rekrufus,
$bio

Amstrad CPC cass. published 30 years ago:

Reckless Rufus [Model AS 849] (c) 1992 Alternative Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98855&o=2

$end

$spectrum_cass=reckless,
$bio

Sinclair ZX Spectrum cass. published 30 years ago:

Reckless Rufus (c) 1992 Alternative Software, Ltd.

- TECHNICAL -

[Model AS848]

- TRIVIA -

This game shares the same title music as 'Assault Course'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80453&o=2

$end

$amigaocs_flop=recognme,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Recognize Me (c) 1989 Carraz

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74849&o=2

$end

$apfimag_cass=recollct,
$bio

Recollection (c) 19?? IM-1 in a Million Club Newsletter

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135802&o=2

$end

$cpc_flop=reconnai,reconnai01,reconnai02,reconnai03,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Reconnais-Moi (c) 1989 Carraz Editions

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273583&o=2

$end

$cpc_flop=recopied,
$bio

Amstrad CPC type-in published 34 years ago:

Recopie d'Ecrans Textes (c) 1988 AM-Mag

- TRIVIA -

Listed as a type-in program in the French magazine: AM-Mag.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119609&o=2

$end

$info=record,
$bio

Video Slot Machine published 22 years ago:

Record (c) 2000 High Video.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48300&o=2

$end

$pc98=lodoss,
$bio

NEC PC-9801 Series 5.25in. disk. published 34 years ago:

Record of Lodoss War - Haiiro no Majo (c) 1988 HummingBird.

- TECHNICAL -

BARCODE: 4960695132232

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90471&o=2

$end

$msx2_flop=lodoss,lodossa,
$bio

MSX 2 disk. published 33 years ago:

Record of Lodoss War - Haiiro no Majo (c) 1989 HummingBird.

- TECHNICAL -

BARCODE: 4960695134229

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101984&o=2

$end

$x68k_flop=lodoss,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Record of Lodoss War - Haiiro no Majo (c) 1990 HummingBird.

- TECHNICAL -

BARCODE: 4960695133413
MEDIA: FD x3

- TRIVIA -

Released on August 24, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88029&o=2

$end

$fmtowns_cd=lodoss,
$bio

Fujitsu FM Towns CD published 28 years ago:

Record of Lodoss War - Haiiro no Majo (c) 1994 HummingBird.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110468&o=2

$end

$pc98=lodosscd,
$bio

NEC PC-9821 CD published 29 years ago:

ロードス島戦記CD 灰色の魔女 (c) 1993 HummingBird.
(Record of Lodoss War CD - Haiiro no Majo)

- TECHNICAL -

BARCODE: 4960695132294

- TRIVIA -

Released on December 23, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90472&o=2

$end

$pc98=lodoss2,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Record of Lodoss War II - 5 Shiki no Maryuu (c) 1991 HummingBird.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90473&o=2

$end

$pc98_cd=lodoss2,
$bio

NEC PC-9821 CD published 28 years ago:

Record of Lodoss War II - Goshiki no Maryuu (c) 1994 HummingBird [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298156&o=2

$end

$info=recordbr,
$bio

Arcade Video game published 34 years ago:

Recordbreaker (c) 1988 Taito.

Export release. Game developed in Japan. See the original for more information; "Go for the Gold".

- TECHNICAL -

Board Number : K1100371A
Prom Stickers : B56

- TRIVIA -

Released in September 1988.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2195&o=2

$end

$apogee=recorder,
$bio

Recorder (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235370&o=2

$end

$cpc_flop=recreati,
$bio

Amstrad CPC type-in published 37 years ago:

Recreation (c) 1985 Amstrad Magazine

- TRIVIA -

Listed as a type-in program in the French magazine Amstrad Magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119216&o=2

$end

$snes=shushoku,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Recruit Simulation - Shuushoku Game - Trendy Drama [Model SHVC-AIMJ-JPN] (c) 1995 Imagineer Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62010&o=2

$end

$cpc_flop=recupera,
$bio

Amstrad CPC type-in published 34 years ago:

Recupera (c) 1988 AM-Mag

- TRIVIA -

Listed as a type-in program in the French magazine: AM-Mag.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119610&o=2

$end

$cpc_flop=recupera01,
$bio

Amstrad CPC type-in published 36 years ago:

Recuperateur de Fichiers (c) 1986 Microstrad [France]

- TRIVIA -

Listed as a type-in program in the French magazine: Microstrad HS No. 4

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120187&o=2

$end

$cpc_flop=recupera02,
$bio

Amstrad CPC type-in published 36 years ago:

Recuperation de Programme (c) 1986 Microstrad [France]

- TRIVIA -

Listed as a type-in program in the French magazine: Microstrad No. 7.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120188&o=2

$end

$cpc_flop=recupera03,
$bio

Amstrad CPC type-in published 37 years ago:

Recuperation des Fichiers (c) 1985 Amstrad Magazine

- TRIVIA -

Listed as a type-in program in the French magazine Amstrad Magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119218&o=2

$end

$cpc_flop=recupera04,
$bio

Amstrad CPC type-in published 37 years ago:

Recuperation Fichiers Proteges (c) 1985 Amstrad Magazine

- TRIVIA -

Listed as a type-in program in the French magazine Amstrad Magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119217&o=2

$end

$svision=recycled,
$bio

Recycle Design [Model SV10041] (c) 199? Hartung

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95469&o=2

$end

$pc98=red,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Red (c) 1992 Discovery Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90474&o=2

$end

$cpc_flop=redblueu,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Red & Blue (c) 1991 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124362&o=2

$end

$vboy=redalarmj,
$vgmplay=redalarm_vb,
$bio

Nintendo Virtual Boy cart. published 27 years ago:

レッドアラーム Virtual 3D Shooting Game (c) 1995 T&E Soft
(Red Alarm - Virtual 3D Shooting Game)

Bursting through incredible dimensions of Virtual space the final mission is clear. Obliterate all enemies and obstacles created by KAOS and terminate this menacing battle system from within.

Employing an impressive arsenal of high-tech weapons and evasive maneuvers the Tech-Wing Fighter speeds on. Spinning deaths, spy pods and mosquito mechs appear from everywhere! The fate of humanity will soon be defined. Red Alarm! Red Alarm! Alarm Condition Red!!

- TECHNICAL -

Model VUE-VREJ-JPN

- TRIVIA -

Red Alarm was released on July 21, 1995 in Japan.

T&E Soft waso one of the few third-party companies approached to develop games for the Virtual Boy. Nintendo tried to maintain as much control as possible over Virtual Boy game development so that low-quality releases by outside companies could be avoided. Although T&E Soft was known for golf video games, the design of Red Alarm was inspired by that of Star Wing, the famous SFC shoot'em up.

Reviews:
[JP] Famitsu (August 1995): 26/40
[VB Guide 2: 90.5/100

- TIPS AND TRICKS -

Debug Menu: On the title screen, press Select 60 times
If performed correctly, an explosion sound effect will play. If the game moves on to its attract sequence without playing the effect, it hasn't worked. If it works, the debug menu can now be summoned with the following input: In-game, press L, R, Select and A simultaneously.
This will cause the debug menu to appear on-screen. The Special option will give the player all ship upgrades and invincibility, while the rest are quite self-explanatory, with the Music menu opening into a rather bare-bones sound test. Exit restarts the current stage.

- STAFF -

Producer: Eiji Yokoyama
Director: Takeshi Kohno
Program: Mitsuto Nagashima
Graphics: Michiaki Takahashi, Shinji Hasegawa, Yoshikazu Hiraki
Sound Program: Hideo Sugiyama
Music: Ken Kojima
Sound Effect: Tadashi Nakatsuji

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82375&o=2

$end

$vboy=redalarm,
$bio

Nintendo Virtual Boy cart. published 27 years ago:

Red Alarm (c) 1995 Nintendo Co., Ltd.

North American release. Game developed in Japan. See original "Red Alarm [Model VUE-VREJ-JPN]" for more information about the game itself.

- TECHNICAL -

Model VUE-VREE-USA

- TRIVIA -

Red Alarm was released on August 14, 1995 in USA.

Reviews:
[US] Electronic Gaming Monthly (October 1995): 6.8/10
[US] Game Players (September 1995): 35/100
[US] Game Zero (1996): 21.5/25
[US] GameFan (November 1995): 92.5/100
[US] GamePro (November 1995): 3.8/5
[US] Videogames (September 1995): 7/10

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82376&o=2

$end

$info=redalert,
$bio

Arcade Video game published 41 years ago:

Red Alert (c) 1981 GDI, Incorporated.

North American release. Game developed in Japan. See the original for more information; "Irem Declares WW III".

- TRIVIA -

Released in July 1981 by GDI, Inc. under license from Irem Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2196&o=2

$end

$zx81_cass=redalert,
$bio

Sinclair ZX-81 cass. published 41 years ago:

Red Alert (c) 1981 Softsync

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114901&o=2

$end

$apple2_flop_orig=redalert,
$bio

Apple II 5.25 disk. published 41 years ago:

Red Alert (c) 1981 Broderbund Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229127&o=2

$end

$mc10=redalert,
$bio

Red Alert (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87690&o=2

$end

$spectrum_cass=redalert,redalert_b,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Red Alert (c) 1991 Zenobi Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80454&o=2

$end

$info=j6ra,j6raa,j6rab,j6rac,j6rad,
$bio

Fruit Machine published 24 years ago:

Red Alert (c) 1998 JPM International.

- TECHNICAL -

Impact

- TRIVIA -

Red Alert was released in June 1998 in the UK.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15812&o=2

$end

$info=m4ra,m4ra__a,m4ra__b,m4ra__c,m4ra__d,m4ra__e,m4ra__f,m4ra__g,m4ra__h,m4ra__i,m4ra__j,m4ra__k,m4ra__l,m4ra__m,m4ra__n,m4ra__o,m4ra__p,m4ra__q,
$bio

Red Alert (c) 199? Barcrest.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=14927&o=2

$end

$info=j6redal,j6redala,
$bio

Red Alert (c) 199? Crystal Leisure.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41946&o=2

$end

$info=sc4redad,sc4redada,
$bio

Red Alert (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR1206]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42763&o=2

$end

$pcecd=redalert,
$bio

NEC PC-Engine CD published 33 years ago:

Red Alert (c) 1989 Telenet Japan.

The Force Project, lead by Dr.Che Garcia, an international physicist and terrorist, is tries to take over the world. Last Alert is a military action game and the player's goal is to guide Guy Kazama and stop the evil Dr. Garcia, helped by an arsenal of different weapons and other offensive items. The game counts six vast areas, from a gigantic enemy base to a deep jungle or snowing and icy terrain. Levels are split into different sub-missions. You will either have to clean up an area and defeat the boss, or strategically drop bombs or rescue hostages. You start with a simple shot gun, but you can acquire more experience as you defeat enemies and gain levels and classes. As your ranks gets higher, you access better and more powerful weapons.

- TECHNICAL -

Game ID: TJCD9004

- TRIVIA -

Red Alert was released on December 20, 1989 in Japan for 6780 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58339&o=2

$end

$info=rs_l6,rs_la4,rs_la5,rs_lx2,rs_lx3,rs_lx4,rs_lx5,rs_pa2,
$bio

Pinball published 28 years ago:

Red and Ted's Road Show (c) 1994 Williams Electronics Games, Incorporated.

- TECHNICAL -

Williams WPC-Security
Model Number : 50024

Main CPU : Motorola M6809 (@ 2 Mhz)
Sound CPU : ADSP2105 (@ 10 Mhz)
Sound Chips : DMA-driven DAC

- TRIVIA -

Released in October 1994.

This game features the voice of country singer Carlene Carter as the voice of Red. Also, her song, 'Every Little Thing' is played during multiball, jackpot, and in the all-time initials screen.

This game was part of WMS' SuperPin series.

6,259 units were produced.

There are 2 cows in Red and Ted's Road Show. One is on the Picture Plate souvenir, and the other on the far right of the backglass, on top of the hill. 

There are also 2 DOHO's : Watch the barbed wire on the far right of the backglass. No. 2 appears in the background of the New York mode, in the windows of one of the buildings.

The High Score initials are sometimes replaced with 'TED' or 'RED'.

Sometimes the billboard at Bob's Bunker reads 'Frenzy? Bwa ha haa!'.

Ted is heard saying 'Officer Steve Speed!' during the Ohio mode where quotes from Getaway is used, a game designed by Steve Ritchie.

The red button is held by Pat Lawlor himself, sitting in a Corvette with the license-plate 'Game Biz'. 

The 'Rubber Nose' souvenir resembles the face of Roger Sharpe.

- UPDATES -

REVISION L-1
Date : October 7, 1994
- Initial release to production.

REVISION L-2
Date : October 10, 1994
- Fixed a serious bug in the exploding font effect. When jumpered for Germany, which causes periods to be exploded, some games would crash.

REVISION L-3
Date : October 12, 1994
- Added the last of the German translations. This also fixes 2 phrases which were too long to fit on the screen in the Albuquerque effect.
- Fixed a bug where sometimes the 'select a souvenir' computer noise was not getting killed.

REVISION L-4
Date : October 26, 1994
- Fixed the adjustment STARTING DAY. If it was set to anything but MONDAY, it would score and make a sound at game start.
- Fixed the Special award. It was awarding a special from either lane if either lamp was lit.
- Changed default BALL SAVE TIME to ON.
- Added 26 score levels to the spinner scoring so that it doesn't MAX as fast.
- If LONGER PATH was set to OFF, there was a possibility of the first city being Atlanta. It has been fixed to allow only New York City or Miami.
- Put in French translations.
- Fixed up some effects.
- Changed it so you can now go to MIAMI from the west coast.
- Put SPAIN 2 and coin meter into Spanish preset.
- Fixed a problem with Super Payday. It was sometimes fetching an incorrect award and displaying 'HOULTON 0,000,000'.
- Fixed display and speech in Atlanta. If the player aborted the instructions and quickly made the blast zone shot, the display would behave incorrectly.

REVISION L-5
Date : December 15, 1994
- Fixed a few French translations.
- Changed Special and Replay % for France. Turned on Match for France.
- With TOURNAMENT set to YES, the souvenirs are awarded in order instead of randomly.
- Shut 'Red' up when the wheel isn't lit on a bridge-out.
- Fixed the Spinner value. It was not ever being initialized, so that it would carry over from ball to ball and game to game.
- Fixed a small display glitch in the Nashville award.
- Fixed a TILT problem with Flying Rocks. It was possible to restart start Flying Rocks after a TILT.
- Changed to only 1 replay level for Germany.
- Accumulated bonus credit fractions are cleared at the end of ball, unless coins have been inserted recently.
- After 9 minutes of idle time, any credit fractions less than 1/2 are cleared.

REVISION L-6
Date : October 11, 1995
- Fixed XX bonus display.
- Fixed display bug in New Orleans mode. It was displaying the incorrect score value for the next shot.
- Fixed a bug in Super Payday where the wrong city and score was awarded. This bug only showed up on multi-player games.
- Added adjustment for the shaker motor (default=NORMAL). Values are NORMAL, SOFT, and OFF
- Added adjustment to allow buyins once a player has reached the West Coast (default=OFF).
- Fixed blinking lamp in blast zone from 2x Atlanta blast. The lamp was being left on.
- Fixed ALL TARGETS SCORE 16,xxx,xxx display bug in Super Payday introduction screen.
- Added jackpot compensation for broken Red mouth switch.
- Multiball restart timer is now paused while ball is in the lockup (e.g. for Extra Ball display effect).
- Enhanced the handling of the proximity switches in front of Ted and Red. They are now better debounced in case they are intermittent.
- Added special code to limit the amount of time the Red and Ted eyelids are activated to prevent the coils from overheating.

- TIPS AND TRICKS -

Construction Mania : When you visit Bob's Souvenir Bunker and the display shows the bunker with the sign 'Uranium Ore $3 a Chunk' in the window, quickly hit both flippers twice. All targets are now worth 3M for 20 seconds.

Secret Video mode : Enter the High Score list (the daily High Score list will do as well) and press the following combination instead of your initials :
B, 3R, 2L, 2R, 1L. This only works if the billboard at Bob's Bunker has displayed 'Hidden Video Mode : BRRRLLRRL' when visited. This isn´t really a Video mode but a cool thing nonetheless!

Fun Message : B, 8L, 1R, 5L, 1R, 5L, 1R, 6L, 2R (works in attract mode as well as during gameplay). This code is also used in "No Fear and ST : TNG", knowing this makes more sense to the message!

Achieve a high score and enter the initials 'TED'.

- STAFF -

Concept, Design, & Playfield : Pat Lawlor (PML)
Software, Design : Dwight Sullivan (XAQ)
Special FX, Design : Ted Estes (TED)
Sound : Chris Granner (C G)
Music : Chris Granner, Carlene Carter
Dots by : Scott Slomiany, Eugene Geer, Adam Rhine (ASR)
Mechanix by : John Krutsch (J K)
Art : John Youssi

Voice of Red : Carlene Carter
Voice of Ted : Tim Kitzrow

Special Thanks To : Paul Barker, Chuck Bleich, Matt Booty, Bob Brown, Tom Cahill, Al Cardenas, Rachel Davies, Larry DeMar, Joe Dillon, Joanne Faux, Ken Fedesna, Fergie, Jesse Flowers, Greg Freres, Eugene Geer, Mickey Gonzalez, Michael Gottlieb, Jim Greene, Lou Isbitz, Joe Joos, Steve Kordek, Tal Lekberg, Bob Lentz, Greg McKay, Neil Nicastro, Tracey Nunnery, Butch Ortega, Jim Patla, Ernie Pellegrino, Kent Pemberton, Jerry Pinsler, Pete Piotrowski, Steve Ritchie, Wally Roeder, Lesley Ross, Lenore Sayers, Michael Sengelmann, Roger Sharpe, Adam Shire, Wally Smolucha, Bill Thompson, Liz Thompson, Karen Trybula, Steve Trybula, Lucy Varela, Darren Walker, Lisa Wilson, Christa Woss

Extra Special Thanks To : Patricia Lawlor, Anna Sullivan, Lisa Estes

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5287&o=2

$end

$x68k_flop=redarms,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Red Arms (c) 1990 Nishi Yoshitaka

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88031&o=2

$end

$x68k_flop=redarmsm,
$bio

Red Arms (c) 199? Miso.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88030&o=2

$end

$gameboy=redarrem,
$vgmplay=gargoyle_gb,
$bio

Nintendo Game Boy Cart. published 32 years ago:

Red Arremer - Makaimura Gaiden (c) 1990 Capcom Company, Limited.

- TECHNICAL -

GAME ID: DMG-RAJ

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66825&o=2

$end

$nes=redarrm2,
$vgmplay=gargoyl2_nes,
$bio

Nintendo Famicom cart. published 30 years ago:

Red Arremer II (c) 1992 Capcom Company, Limited.

Red Arremer II is an action/adventure game by Capcom, and sequel of Red Arremer Makaimura Gaiden originally released for the Game Boy in 1990. The game follows the story of Firebrand, a young demon from the Ghoul Realm, who studies to become a powerful warrior. One day, while training in his hometown of Etruria, a black light suddenly appears and wrecks havoc on everyone. The king is deadly wounded and Firebrand embarks on a long journey to solve the mystery of the enigmatic light, and find out who is behind the attack. In essence, Red Arremer II is an adventure game with mild RPG elements, punctuated by side-scrolling action phases. The adventure phase is displayed through a traditional overhead perspective, and Firebrand can walk around, talk to other monsters, visit houses, purchase items, save his in-game progress (through a password system) or travel between towns. The side-scrolling action phases are periodically activated throughout the game, mainly when Firebrand enters a cave or a dungeon, crosses a bridge or when he encounters rare enemies on the world map. There, he can use his magic powers to defeat all kind of foes - he starts with traditional Fireballs, but more abilities can be collected along the way, such as the powerful arc attack, the platform beam (creates temporary platforms), the Blockbuster (destroys blocks), the claws (to walk over spikes) and so forth. Another of his incredible abilities is to jump and stick to walls, and these techniques are at the core of the gameplay - Firebrand has also the ability to hover in the air for a short amount of time (until his wing level runs out) in order to reach platforms that are otherwise unattainable, or to avoid deadly hazards. Finally, numerous items are scattered throughout the game, such as health, extra lives and Vials (used as currency).

- TECHNICAL -

Game ID: CAP-1L

- STAFF -

Planner: Ryo
Object Designer: Takepong, Katu-M, Wild Cats, Mura
Scroll Designer: Yuki, Rinda, K.Togo, Joe.Y
Programmer: Cuty Euyama
Sound Compose: Sato

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54540&o=2

$end

$info=j6redarw,j6redarwa,j6redarwb,j6redarwc,j6redarwd,j6redarwe,j6redarwf,j6redarwg,j6redarwh,j6redarwi,j6redarwj,
$bio

Fruit Machine published 22 years ago:

Red Arrow (c) 2000 JPM International.

- TECHNICAL -

Impact

- TRIVIA -

Red Arrow was released in February 2000 in the UK.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15811&o=2

$end

$spectrum_cass=redarrow_a,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Red Arrows (c) 1985 Database Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80455&o=2

$end

$cpc_flop=redarrow01,redarrow,theredar01,theredar,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Red Arrows (c) 1985 Database Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123392&o=2

$end

$bbcb_flop_orig=redarrow,
$bio

Acorn BBC Micro B disk. published 37 years ago:

Red Arrows (c) 1985 Database Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125678&o=2

$end

$bbc_cass=redarrow,
$bio

Acorn BBC Micro B cass. published 37 years ago:

Red Arrows (c) 1985 Database Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126056&o=2

$end

$spectrum_cass=redarrow,
$bio

Red Arrows [Model AS018] (c) 198? Alternative Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=220257&o=2

$end

$psx=rdasphlt,
$bio

Sony PlayStation CD published 24 years ago:

Red Asphalt (c) 1998 Interplay

North American release. Game developed in Europe. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-00282

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111497&o=2

$end

$spectrum_cass=redattac,redattac_a,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Red Attack (c) 1984 Unique

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80456&o=2

$end

$spc1000_cass=redball,
$bio

Sega SPC-1000 soft. published 37 years ago:

Red Ball (c) 1985 Index [Korea]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83544&o=2

$end

$info=ec_redbr,ec_redbr__a,ec_redbr__b,ec_redbr__c,ec_redbr__d,ec_redbr__e,ec_redbr__f,ec_redbr__g,ec_redbr__h,ec_redbr__i,ec_redbr__j,ec_redbr__k,ec_redbr__l,ec_redbr__m,ec_redbr__n,ec_redbr__o,ec_redbr__p,ec_redbr__q,ec_redbr__r,ec_redbr__s,ec_redbr__t,ec_redbr__u,ec_redbr__v,ec_redbr__w,ec_redbr__x,ec_redbr__y,ec_redbr__z,ec_redbr__0,ec_redbr__1,ec_redbr__2,ec_redbr__3,ec_redbr__4,ec_redbr__5,ec_redbr__6,ec_redbr__7,ec_redbr__8,ec_redbr__9,ec_redbr__aa,ec_redbr__ab,ec_redbr__ac,ec_redbr__ad,ec_redbr__ae,ec_redbr__af,ec_redbr__ag,ec_redbr__ah,ec_redbr__ai,ec_redbr__aj,ec_redbr__ak,ec_redbr__al,ec_redbr__am,ec_redbr__an,ec_redbr__ao,ec_redbr__ap,ec_redbr__aq,ec_redbr__ar,ec_redbr__as,ec_redbr__at,ec_redbr__au,ec_redbr__av,ec_redbr__aw,ec_redbr__ax,ec_redbr__ay,ec_redbr__az,ec_redbr__a0,ec_redbr__a1,ec_redbr__a2,ec_redbr__a3,ec_redbr__a4,ec_redbr__a5,ec_redbr__a6,ec_redbr__a7,ec_redbr__a8,ec_redbr__a9,ec_redbr__ba,ec_redbr__bb,ec_redbr__bc,ec_redbr__bd,ec_redbr__be,ec_redbr__bf,ec_redbr__bg,ec_redbr__bh,ec_redbr__bi,ec_redbr__bj,ec_redbr__bk,ec_redbr__bl,ec_redbr__bm,ec_redbr__bn,ec_redbr__bo,ec_redbr__bp,ec_redbr__bq,ec_redbr__br,ec_redbr__bs,ec_redbr__bt,ec_redbr__bu,ec_redbr__bv,ec_redbr__bw,ec_redbr__bx,ec_redbr__by,ec_redbr__b0,ec_redbr__b1,
$bio

Red Bar (c) 199? Electrocoin.

- TECHNICAL -

DIMENSIONS : H 1879mm  D 533mm  W 673mm

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11711&o=2

$end

$spectrum_cass=redbaron,redbaron_a,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Red Baron (c) 1983 MC Lothlorien

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80457&o=2

$end

$info=redbarnp,
$bio

Pinball published 37 years ago:

Red Baron (c) 1985 Barni.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=9619&o=2

$end

$info=redbara6,redbarjc,
$bio

Video Slot Machine published 19 years ago:

Red Baron (c) 2003 Aristocrat.

A video slot machine with 5 reels incorporating the 'Reel Power' system.

- TECHNICAL -

Runs on the Aristocrat MKVI hardware.

MVP MKVI conversion cabinet:
Game has 14 buttons.
Bet buttons : 1, 2, 5, 10, 15 credits per line
Line buttons : 1, 1-2, 1-3, 1-4, 1-5 reels
Extra buttons : Collect/Take Win (orange), Information (white with blue (i) logo), Gamble (purple) and Spin (yellow)

"Reel 1" button costs 1 credit
"Reels 1-2" costs 5 credits
"Reels 1-3" costs 10 credits
"Reels 1-4" costs 20 credits
"Reels 1-5" costs 30 credits

Any reels not specified pay on centre line only. For instance "Reels 1-3" selects the first 3 reels and the last two pay in the centre line only.

1, 2, 10 and 15 credit buttons are also used for Heart, Diamond, Club and Spade gamble respectively. This gamble is x4 if correct.
Reel 1 and Reels 1-5 buttons are also used for red/black double up.

In the feature the reel buttons correspond to which feature you select:
Reel 1 = Mission 1 (5 planes)
Reels 1-2 = Mission 2 (10 planes)
Reels 1-3 = Mission 3 (15 planes)
Reels 1-4 = Mission 4 (20 planes)
Reels 1-5 = Mission 5 (25 planes)

- TRIVIA -

A 180 credit version also exists; bet buttons are 1, 2, 3, 4 and 6.
A 200 credit version also exists; bet buttons are 1, 2, 3, 5 and 8 while the reel buttons charge 1, 3, 7, 15, 25. This is most likely the original version.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5070&o=2

$end

$astrocde=redbaron,
$bio

Bally Astrocade cart. published 44 years ago:

Red Baron + Panzer Attack (c) 1978 Bally Mfg. Co.

This cartridge consists of two war themed games: Red Baron and Panzer Attack. Both games are multiplayer only. Red Baron is played by two players while Panzer Attack can played by two to four players.

Red Baron is a dogfighting game played from a side perspective on a single screen. Both planes start rolling on the ground and have to lift before crashing into a barn. Once in the air the planes can be moved in all directions and it's also possible to alter the speed. The aim is simply to get as many kills as possible before the time runs out. The time limit is chosen by the players before starting out.

Panzer Attack is a tank game viewed from a top-down perspective. All player share the same single screen which has a few blockades for protections. The tanks can move in all directions and the aim of the game is simply to score points by destroying the other tanks. A battle ends when just one tank remains standing and the player with the highest score when all battle have been played wins. The number of battles can be chosen before starting out from 1-99.

- TECHNICAL -

Game ID: 2003

- TRIVIA -

Although Midway did have a Panzer Attack coin-op, it was an Electro/Mechanical game, so this cart is based on the Atari/Kee Tank game, but the Panzer name was recycled.

Released as part of the "Action/Skill Series".

- STAFF -

Written by: Rickey Spiece

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86826&o=2

$end

$info=redbarfl,
$bio

Video Slot Machine published 19 years ago:

Red Baron - Fast Lane (c) 2003 Aristocrat Leisure Industries Pty, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145617&o=2

$end

$ibm5170=redbarmb,
$bio

IBM PC/AT DOS 3.5in. disk. published 31 years ago:

Red Baron Expansion Disk - Mission Builder (c) 1991 Dynamix [Part of the Sierra Family].

- STAFF -

Product Development
Producer: Damon Slye
Designer: Christopher Shen
Programming: Steve VanDevender, Joseph Wingard
Art Director: Mark Peasley
Artist: Jarrett Jester
3D Graphical Artist: Damon Mitchell
Historical Research: John Bruning Sr., Dennis A. Kilgore
Photography: Dale Tendick
Quality Assurance Manager: Forrest Walker
Sim Line Manager: Lloyd Madden
Lead Tester: Alan Roberts
Tester: Corey Reese, Gregg Giles

Documentation
Executive Editor: Jerry Luttrell
Editor: Barbara Ray
Writing: John Bruning Sr., Barbara Ray
Package Design: Roger Smith
Aircraft Illustrations: Jenny Gray, Sue Roberts

Thanks
Special Thanks to: Arlon Harris (for his invaluable research assistance), Ray Rimell (of Albatros Productions Ltd. for coming through with great photographs of aircraft), Carla Wenzlaff, Sher Alltucker, DeeDee Johnson, L. Allen McPheeters, Karen Peal, Justin Hurt, The Bob Squad, The Road Crew

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=309665&o=2

$end

$ibm5170=redbarona,
$bio

IBM PC/AT DOS 5.25+3.5in. disks published 32 years ago:

Red Baron (c) 1990 Dynamix.

16 Color Version.

- TECHNICAL -

Model 31602

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75551&o=2

$end

$ibm5170=redbaron,
$bio

IBM PC/AT DOS 5.25+3.5in. disks published 32 years ago:

Red Baron (c) 1990 Dynamix.

- TECHNICAL -

Dual media release.
GAME ID: 82602

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75520&o=2

$end

$amigaocs_flop=redbaron,redbarong,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Red Baron (c) 1992 Dynamix

- TECHNICAL -

GAME ID: 27602

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74851&o=2

$end

$info=redbaron,redbarona,
$bio

Arcade Video game published 41 years ago:

Red Baron (c) 1981 Atari, Incorporated.

Red Baron is a realistic flying simulation. Your player is a World War I fighter pilot searching the skies for the enemy. The horizon shifts and tilts as he maneuvers the joystick. Three dimensional hills and valleys sweep by below.

Suddenly out of the horizon, an enemy biplane appears. The pilot dives, climbs, lines up the plane in his sights! He fires a deadly hail of tracers and the enemy airplane tumbles to earth.

But watch out, there are more coming. The first four planes are relatively slow. As time progresses, the player moves more quickly and the enemy planes take more evasive action, adding to the difficulty and challenge.

Next the player faces ground targets. An observation blimp floats into view over a low rise of hills. Bright ground objects start to appear, a tank, a pill-box, then dimmer targets, a pyramid, a building. They make good targets for strafing runs but danger can appear at any time.

As the game progresses, tanks, pill-boxes and blimps will begin shooting back. The game is composed of randomly alternating series of ground and plane phases. Finally, the planes will also shoot at the player.

There are other dangers too. Dive too low and the player can crash and explode on a mountain. Squeeze the trigger too long and the guns overheat. And an enemy plane can get on the pilot's tail, almost certain death unless the player is a flying ace.

When a player is hit by a returning plane, bullet holes and cracks appear on the screen, his plane plummets to earth and explodes. If an enemy shell finds its mark, the result is the same but the shell remains visible.

- TECHNICAL -

[Cockpit model]
Game ID : 036995

The Red Baron cockpit machines were white with painted sideart of a biplane, with a 'Red Baron' logo and an Iron Cross underneath the rear window. The one good thing about this cockpit was that it shipped in 2 pieces that butt together to form the complete unit. That means that it is much easier to move and store than a normal cockpit game.

- TRIVIA -

Even if the title screen says 1980, the Cockpit model was released in May 1981. It was sold $2,795 at its release. Only 504 units were produced.

Red Baron was designed to accurately recreate World War I aerial combat. It was definitely the first flight simulator available to the public back in 1980. Red Baron was a lot like "Battlezone" in the air, whichh made a lot of sense, because Red Baron ran on almost exactly the same hardware as Battlezone, and most Red Baron Upright machines shipped in factory-converted Battlezone cabinets (they usually even have Battlezone sideart underneath the red 'Iron Cross' sideart). Unfortunately this game never did as well as Battlezone did, the game did poorly in the arcades. Maybe the world just wasn't ready for a 3-D flight simulator?

Red Baron used almost the exact same hardware as Battlezone, but not quite. Battlezone will run on Red Baron hardware with a few minor modifications, but Red Baron will not run on Battlezone hardware without a Red Baron 'auxiliary board', as the Battlezone auxiliary board did not have enough sockets for all the Red Baron ROM chips. The two games control completely different though.

- SCORING -

Enemy Fighter : 300 to 10 points. When the enemy fighter first appears, it is worth 300 points. The closer it gets to your plane, the less the enemy plane is worth.
Blimp : 200 points
Tanks : 250 points
Pillboxes : 250 points
Pyramids : 100 points
Buildings : 100 points

- TIPS AND TRICKS -

* When you start the game, you will be put into a surrealistic landscape. The view is from the cockpit of your bi-plane. Immediately, you will be jumped on by enemy units. You will know an enemy unit has appeared because of the sounds the game makes. The joystick is pretty sensitive. This basically means you don't have to push it hard in order to get your plane to move around. Also, remember that the game is set up like an actual plane.

* Try to keep your altitude as high as possible. This gives you a better chance at 'jumping' enemy air units. In addition, it will allow you to be able to keep with them longer ensuring a better chance at a kill.

* If there are no enemy planes around, you can go on strafing missions to take out a few of the enemy ground units. Be very careful when you are doing this since the terrain is pretty mountainous.

* At the beginning, you will only encounter one enemy plane. As you progress through the game, don't be surprised when you get attacked by three or even four enemy planes at one time.

* Learn how to do deflection shooting. Deflection shooting is a method of shooting where you fire your shots in front of the projected path of the object you are trying to hit. In essence, it forces that object to "run" into your fire.

* Practice doing evasive maneuvering starting with the basic dives and climbs. Then add turns to these moves. This will definitely come in very handy later on in the game when you are confronted with a large number of enemy units (both ground and air).

* You will see the enemy fire that is aimed at your plane. The bullets look like diamonds. They are easy to evade but you may have to do some tight turns if there is a heavy volume of enemy fire coming at your plane.

* If you don't take out an enemy plane while it is heading for your plane, it will get behind you. This presents a very dangerous situation since you will only have a couple of seconds before you are shot down. You can evade the enemy plane :
a) If you are too close to the ground, immediately climb and roll to the left or right. By doing this, you actually cause your plane to slow down and the enemy plane flies under you giving you another opportunity to shoot him down.
b) If you are too high, then you can power dive and roll left or right. Just watch out for the ground (which will be coming at you fast). Before you get to the ground, do a power climb and follow the advice in the first part.

* Blimps present a unique challenge since they don't move very fast. This means you will need to take them down on your first pass since you travel much faster then them. Sometimes the blimp will present you with a "head-on" look. This makes it harder to hit since it makes itself into a smaller target.

* While 'hunting' for enemy air units, it's usually a good idea to do a gentle roll from side-to-side. The reason for this is if you get multiple enemy air units, you can fire off a burst and knock more then one out of the sky. This helps even the odds up considerably.

* Don't keep your finger on the gun trigger too long. Your guns will overheat and it takes a couple of seconds for them to cool off again. That couple seconds could be the difference between life and death.

- STAFF -

Programmer & Designer : Rich Moore
Hardware & Producer : John Ray
Math Box : Jed Margolin
Technician : Joe Coddington

- PORTS -

* CONSOLES: 
[US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" 
[US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" 
[EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" 
[EU] Sony PS2 (feb.18, 2005) "Atari Anthology [Model SLES-53061]" 
[JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" 
[US] [EU] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.2" 
[US] Sony PlayStation 4 (nov.1, 2016) "Atari Flashback Classics Vol.2" 

* HANDHELDS: 
[US] Nintendo DS (mar.8, 2011) "Atari Greatest Hits Vol.2 [Model NTR-BR7E-USA]" 

* COMPUTERS: 
[US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" 
[EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]" 
[US] Steam (mar.24, 2016) "Atari Vault [Model 400020]" 

* OTHERS: 
[US] Nokia N-Gage (2005) "Atari Masterpieces Vol. I" 
[EU] Nokia N-Gage (oct.13, 2005) "Atari Masterpieces Vol. I" 
Apple Store [US] (2011) "Atari Greatest Hits" 
Android Market [US] (2011) "Atari Greatest Hits"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=21232&o=2

$end

$info=redclash,redclashta,redclasht,
$bio

Arcade Video game published 41 years ago:

Red Clash (c) 1981 Tehkan.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 4 Mhz)

Screen orientation : Vertical
Video resolution : 192 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 64

Players : 2
Control : 8-way joystick
Buttons : 1

- TRIVIA -

Red Clash was developed by Kaneko (KANEKO appears in the initial high score table). Later, Kaneko sold the game to Tehkan.

About Tekkan (now Tecmo): Tekkan was established as a yacht management company in July 1967. In 1986, Tekkan decided to change their name to 'Tecmo'. In 2010, Tecmo decide to merge with Koei. So, today the company is called 'Tecmo-Koei Holdings'.

- UPDATES -

In the old version, the ship doesn't move during the attract mode.

- PORTS -

* CONSOLES:
Emerson Arcadia (1982)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2198&o=2

$end

$info=redclashs,
$bio

Arcade Video game published 40 years ago:

Red Clash (c) 1982 Suntronics.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146783&o=2

$end

$arcadia=redclash,
$bio

Arcadia 2001 cart. published 40 years ago:

Red Clash (c) 1982 Emerson Radio Corp.

- TECHNICAL -

[Cartridge No. 12]

- TRIVIA -

It's a very rare Arcadia 2001 game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49269&o=2

$end

$bbc_cass=redcoats,
$electron_cass=redcoats,
$bio

Acorn BBC/Electron cass. published 37 years ago:

Red Coats (c) 1985 Lothlorien

- TECHNICAL -

GAME ID: MCL 527

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52292&o=2

$end

$pc98=redcobra,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Red Cobra - Ai no Omochashi Space Gigolo (c) 1995 Illusion Core

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90475&o=2

$end

$info=rcorsair,
$bio

Arcade Video game published 38 years ago:

Red Corsair (c) 1984 Nakasawa.

- TECHNICAL -

Main CPU : 8085A (@ 8 Mhz)

Screen orientation : Vertical
Video resolution : 256 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 256

Players : 1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5948&o=2

$end

$msx1_cass=reddawn,reddawna,
$bio

MSX cass. published 34 years ago:

Red Dawn (c) 1988 Eurosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94937&o=2

$end

$info=j6reddmn,
$bio

Red Demon (c) 199? JPM International.

- TECHNICAL -

Impact

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41135&o=2

$end

$intv=demored,
$bio

Mattel Intellivision cart. published 44 years ago:

Red Demonstration Cartridge (c) 1978 Mattel Electronics [Mattel, Inc.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230274&o=2

$end

$info=sc4rdrag,sc4rdraga,sc4rdragc,sc4rdragf,
$bio

Fruit Machine published 18 years ago:

Red Dragon (c) 2004 QPS Interactive.

- TECHNICAL -

[Model PR2542]

H : 1798mm
W : 710mm
D : 675mm

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15592&o=2

$end

$info=m5rdwarf,
$bio

Red Dwarf (c) 199? Red Gaming, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41613&o=2

$end

$cpc_cass=reddynam,
$bio

Amstrad CPC cass. published 31 years ago:

Red Dynamite Pack [Model ATD 32.009] (c) 1991 Positive [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98856&o=2

$end

$info=redearth,redearthr1,redearthn,redearthnr1,
$bio

Arcade Video game published 26 years ago:

Red Earth (c) 1996 Capcom Company, Limited.

Export release. Game developed in Japan. See the original for more information; "War-Zard".

- TECHNICAL -

Capcom Play System III Hardware (CP-S III)
Game ID : CP-S III No. 01
CD Number : Cap-WZD000
CD Label : Cap-WZD-5

- TRIVIA -

Red Earth was released in October 1996.

- UPDATES -

* 961023
* 961121

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11036&o=2

$end

$pc98=redeye,
$bio

Red Eye (c) 199? Splush Wave.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90476&o=2

$end

$apogee=redflwr,
$bio

Red Flower (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235373&o=2

$end

$info=redfoxwp2,redfoxwp2a,
$bio

Arcade Video game published 24 years ago:

Red Fox War Planes II (c) 1998 Afega.

Chinese release of "Jeon Sin - Guardian Storm".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47737&o=2

$end

$info=redhawkk,redhawkg,
$bio

Arcade Video game published 25 years ago:

Red Hawk (c) 1997 Afega.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 12 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : Yamaha YM2151 (@ 4 Mhz), OKI6295 (@ 7.575 Khz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

The attract music is a cover of Level 1 music from "Raiden II".

- STAFF -

Hardware designer: Namjun Cho
Sound: Junghae Seo
Background graphic designer: Hyonmi Kim
Graphic director: Bongwon Son
Program director: Haiisung Ryou

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2199&o=2

$end

$info=redhawki,redhawks,redhawksa,
$bio

Arcade Video game published 25 years ago:

Red Hawk (c) 1997 Hae Dong Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287854&o=2

$end

$info=redhawk,
$bio

Arcade Video game published 25 years ago:

Red Hawk (c) 1997 New Vision Ent.

Export release for USA, Canada & South America.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287855&o=2

$end

$info=redhawke,
$bio

Arcade Video game published 25 years ago:

Red Hawk (c) 1997 Excellent System, Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287856&o=2

$end

$info=redhawkb,
$bio

Red Hawk (c) 199? Vince

Pirate version by Vince.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287857&o=2

$end

$amigaocs_flop=redheat,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Red Heat (c) 1989 Ocean Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74852&o=2

$end

$spectrum_cass=redheat,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Red Heat (c) 1989 Ocean Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80460&o=2

$end

$cpc_cass=redheat,
$bio

Amstrad CPC cass. published 33 years ago:

Red Heat (c) 1989 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98857&o=2

$end

$cpc_flop=redheat1,redheat101,redheatd,redheatd01,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Red Heat (c) 1989 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120418&o=2

$end

$specpls3_flop=redheatsp,
$bio

Sinclair ZX Spectrum+3 disk. published 33 years ago:

Red Heat (c) 1989 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147575&o=2

$end

$specpls3_flop=redheat,
$bio

Sinclair ZX Spectrum+3 disk. published 33 years ago:

Red Heat (c) 1989 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148107&o=2

$end

$st_flop=redheat,
$bio

Atari ST disk. published 33 years ago:

Red Heat (c) 1989 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148688&o=2

$end

$c64_cass=redheato,
$bio

Commodore C64 cass. published 33 years ago:

Red Heat (c) 1989 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187482&o=2

$end

$c64_cass=redheat,
$bio

Commodore C64 cass. published 33 years ago:

Red Heat (c) 1989 Hit Squad, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229484&o=2

$end

$spectrum_cass=redheater,
$bio

Red Heat (c) 198? Erbe Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219197&o=2

$end

$info=m4rdht,
$bio

Red Heat (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41424&o=2

$end

$cpc_flop=redheats,redheats01,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Red Heat Trained (c) 1989 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126547&o=2

$end

$amigaocs_flop=redheata,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Red Heat [Budget] (c) 1989 Hit Squad, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74853&o=2

$end

$cpc_flop=redheatd02,redheatc,redheatc01,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Red Heat [Model AMD 143] (c) 1989 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126546&o=2

$end

$info=j6rh6,j6rh6a,j6rh6b,j6rh6c,j6rh6d,j6rh6e,
$bio

Fruit Machine published 20 years ago:

Red Hot 6 (c) 2002 JPM.

Red Hot 6 is a 6-reel based game with separate top and bottom game reels. The player starts by playing the single win-line bottom game with game-to-game holds and nudges. Once the player gets a win it is transferred into the winnings bank. The player can either choose to collect the win, collect part of the in or gamble it in the five win-line top game.

If the Wild symbol appears in either the top or bottom game, and there are two of the same fruit also on the win-line then that win is doubled. If there are two wild symbols on the win line then the fruit win is quadrupled. Additionally there is a Win Series feature which can be won on the bottom game. It will add a series of reel wins into the winnings bank.

- TRIVIA -

Red Hot 6 was released in July 2002 in the UK.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11750&o=2

$end

$info=ec_rdht7,
$bio

Red Hot 7 (c) 19?? Electrocoin Automatics, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42946&o=2

$end

$info=j6rhchil,j6rhchila,j6rhchilb,j6rhchilc,j6rhchild,
$bio

Red Hot Chili Stepper (c) 199? Ace Coin Equipment, Limited.

- TECHNICAL -

Impact

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41139&o=2

$end

$info=m4rhfev,m4rhfev__a,m4rhfev__b,m4rhfev__c,m4rhfev__d,m4rltst,
$bio

Red Hot Fever (c) 199? BWB.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40198&o=2

$end

$info=m4rhfevc,m4rhfevc__a,m4rhfevc__b,m4rhfevc__c,m4rhfevc__d,m4rhfevc__e,m4rhfevc__f,m4rhfevc__g,m4rhfevc__h,m4rhfevc__i,m4rhfevc__j,m4rhfevc__k,m4rhfevc__l,m4rhfevc__m,m4rhfevc__n,m4rhfevc__o,m4rhfevc__p,m4rhfevc__q,m4rhfevc__r,m4rhfevc__s,m4rhfevc__t,m4rhfevc__u,m4rhfevc__v,m4rhfevc__w,m4rhfevc__x,m4rhfevc__y,
$bio

Red Hot Fever (c) 199? Concept.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42967&o=2

$end

$info=sc4ibiza,sc4ibizaa,sc4ibizab,sc4ibizac,sc4ibizad,sc4ibizae,sc4ibizaf,sc4ibizag,sc4ibizah,sc4ibizai,
$bio

Red Hot Ibiza (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR6902]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42654&o=2

$end

$info=m5rhkni,
$bio

Red Hot Knights (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41617&o=2

$end

$info=v4rhmaz,v4rhmaza,v4rhmazb,
$bio

Fruit Machine published 29 years ago:

Red Hot Mazooma Belle [10P. ver.] (c) 1993 BWB.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42291&o=2

$end

$info=v4rhmazc,v4rhmazd,v4rhmaze,v4rhmazf,
$bio

Fruit Machine published 29 years ago:

Red Hot Mazooma Belle [20P. ver.] (c) 1993 BWB

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268196&o=2

$end

$info=v4rhmazg,v4rhmazh,v4rhmazi,v4rhmazj,v4rhmazk,
$bio

Fruit Machine published 29 years ago:

Red Hot Mazooma Belle [20P/10P. ver.] (c) 1993 BWB

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268197&o=2

$end

$info=m4rhnote,m4rhnote__a,m4rhnote__b,m4rhnote__c,m4rhnote__d,m4rhnote__e,m4rhnote__f,m4rhnote__g,m4rhnote__h,m4rhnote__i,m4rhnote__j,m4rhnote__k,m4rhnote__l,m4rhnote__m,m4rhnote__n,m4rhnote__o,m4rhnote__p,m4rhnote__q,m4rhnote__r,m4rhnote__s,m4rhnote__t,m4rhnote__u,m4rhnote__v,m4rhnote__w,m4rhnote__x,m4rhnote__y,
$bio

Red Hot Notes (c) 199? QPS Interactive.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42381&o=2

$end

$info=v4redhtpab,v4redhtpb,v4redhtpc,v4redhtpd,v4redhtpe,v4redhtpf,v4redhtpg,v4redhtph,v4redhtpi,v4redhtpj,
$bio

Red Hot Poker [10P ver.] [Release 3] (c) 199? BWB

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268187&o=2

$end

$info=v4redhtparc,
$bio

Fruit Machine published 29 years ago:

Red Hot Poker [20P ver.] [Arcade ver.] (c) 1993 BWB

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268189&o=2

$end

$info=v4redhtp2z,
$bio

Fruit Machine published 30 years ago:

Red Hot Poker [20P ver.] [Release 2] (c) 1992 BWB

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268186&o=2

$end

$info=v4redhtpk,v4redhtpl,v4redhtpm,v4redhtpn,v4redhtpo,v4redhtpp,v4redhtpq,v4redhtpr,
$bio

Red Hot Poker [20P ver.] [Release 3] (c) 199? BWB

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268188&o=2

$end

$info=v4redhtp,v4redhtpa,v4redhtpaa,v4redhtps,v4redhtpt,v4redhtpu,v4redhtpunk,v4redhtpv,v4redhtpw,v4redhtpx,v4redhtpy,v4redhtpz,
$bio

Red Hot Poker [20P/10P ver.] [Release 3] (c) 199? BWB.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=39160&o=2

$end

$info=v4redhtp2,v4redhtp2a,v4redhtp2b,v4redhtp2c,v4redhtp2d,v4redhtp2e,v4redhtp2f,v4redhtp2g,
$bio

Fruit Machine published 29 years ago:

Red Hot Poker [5P ver.] [Release 2] (c) 1993 BWB

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268185&o=2

$end

$info=sc5rhr,sc5rhra,sc5rhrb,sc5rhrc,sc5rhrd,sc5rhre,
$bio

Red Hot Reels (c) 200? QPS Interactive.

- TECHNICAL -

[Model PR2556]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42767&o=2

$end

$info=m4rhrock,m4rhrock__a,
$bio

Red Hot Rocks (c) 199? QPS Interactive.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42382&o=2

$end

$info=m5rhrg,m5rhrga,
$bio

Red Hot Roll - Gold Edition (c) ???? Barcrest.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=14924&o=2

$end

$info=m4rhrc__k,
$bio

Red Hot Roll Classic [Model CLD/CRU] (c) 199? Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234939&o=2

$end

$info=m4rhrc__l,m4rhrc__m,m4rhrc__n,m4rhrc__o,m4rhrc__p,m4rhrc__q,m4rhrc__r,m4rhrc__s,m4rhrc__t,m4rhrc__u,m4rhrc__v,m4rhrc__w,
$bio

Red Hot Roll Classic [Model HHN/ CR4] (c) 199? Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234940&o=2

$end

$info=m4rhrc__aa,
$bio

Red Hot Roll Classic [Model RHR] (c) 199? BWB

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233644&o=2

$end

$info=m4rhrc__x,m4rhrc__y,m4rhrc__z,
$bio

Red Hot Roll Classic [Model RRD/CR4] (c) 199? Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234941&o=2

$end

$info=m5rhrgt,m5rhrgt02,m5rhrgt12,
$bio

Red Hot Roll Triple (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41618&o=2

$end

$info=m4rhrc__9,
$bio

Red Hot Roll [Model CLD] (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287775&o=2

$end

$info=m4rhr,m4rhr__a,m4rhr__b,m4rhr__c,m4rhr__d,m4rhr__e,m4rhr__f,m4rhr__g,m4rhr__h,
$bio

Red Hot Roll [Model CR4] (c) 199? Barcrest.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=14925&o=2

$end

$info=m4rhr__j,m4rhr__k,m4rhr__l,m4rhr__m,m4rhr__n,m4rhr__o,m4rhr__p,m4rhr__q,m4rhr__r,m4rhr__s,m4rhr__t,m4rhr__u,
$bio

Red Hot Roll [Model CRT/CR4] (c) 199? Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234935&o=2

$end

$info=m4rhr__v,m4rhr__w,m4rhr__x,m4rhr__y,m4rhr__z,m4rhr__0,m4rhr__1,m4rhr__2,m4rhr__3,
$bio

Red Hot Roll [Model CRU] (c) 199? Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234936&o=2

$end

$info=m4rhr__i,
$bio

Red Hot Roll [Model HHN] (c) 199? Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234937&o=2

$end

$info=m4rhr__4,m4rhr__6,m4rhr__7,m4rhr__a4,
$bio

Red Hot Roll [Model RH8] (c) 199? Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234932&o=2

$end

$info=m4rhr__a2,m4rhr__a3,
$bio

Red Hot Roll [Model RHR] (c) 199? BWB

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233643&o=2

$end

$info=m4rhr__5,m4rhr__aa,m4rhr__ab,m4rhr__ac,m4rhr__ad,m4rhr__ae,m4rhr__af,
$bio

Red Hot Roll [Model RHR] (c) 199? Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234933&o=2

$end

$info=m4rhr__8,m4rhr__ag,m4rhr__ah,m4rhr__ai,m4rhr__aj,m4rhr__ak,m4rhr__al,m4rhr__am,m4rhr__an,m4rhr__ao,m4rhr__ap,m4rhr__aq,
$bio

Red Hot Roll [Model RHT] (c) 199? Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234934&o=2

$end

$info=m4rhr__a0,m4rhr__a1,m4rhr__ar,m4rhr__as,m4rhr__at,m4rhr__au,m4rhr__av,m4rhr__aw,m4rhr__ax,m4rhr__ay,m4rhr__az,
$bio

Red Hot Roll [Model RHU] (c) 199? Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234931&o=2

$end

$info=sc5_3437,
$bio

Red Hot Silly Peppers Community Party (c) 200? Bell-Fruit Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112554&o=2

$end

$info=j6rh6cl,j6rh6cla,j6rh6clb,j6rh6clc,j6rh6cld,
$bio

Red Hot Six Club (c) 200? JPM International.

- TECHNICAL -

Impact

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41138&o=2

$end

$info=hb_rhv,hb_rhva,
$bio

Red Hot Voucher (c) 200? QPS Interactive.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42328&o=2

$end

$info=m4rhwhl,m4rhwhl__a,m4rhwhl__b,m4rhwhl__c,
$bio

Red Hot Wheels (c) 199? QPS Interactive.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42383&o=2

$end

$info=sc4rhxcs,sc4rhxcsa,sc4rhxcsb,sc4rhxcsc,sc4rhxcsd,sc4rhxcse,
$bio

Red Hot X Casino (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR2364]

Scorpion 4

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42770&o=2

$end

$info=sc5rhxcs,sc5rhxcsa,
$bio

Red Hot X Casino (c) 200? Mazooma Games.

- TECHNICAL -

[Scorpion 5]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43130&o=2

$end

$info=sc4rhxcl,sc4rhxcla,sc4rhxclb,sc4rhxclc,
$bio

Red Hot X Club (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR2056]

[Scorpion 4]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43055&o=2

$end

$info=sc4rhx,sc4rhxa,sc4rhxb,sc4rhxc,sc4rhxd,sc4rhxe,sc4rhxf,sc4rhxg,sc4rhxh,sc4rhxi,sc4rhxj,sc4rhxk,sc4rhxl,sc4rhxm,sc4rhxn,sc4rhxo,sc4rhxp,sc4rhxq,sc4rhxr,sc4rhxs,sc4rhxt,sc4rhxu,sc4rhxv,sc4rhxw,
$bio

Red Hot X (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR2077]

[Scorpion 4]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43054&o=2

$end

$info=sc5rhx,sc5rhxa,sc5rhxb,sc5rhxc,sc5rhxd,sc5rhxe,sc5rhxf,
$bio

Red Hot X (c) 200? Mazooma Games.

- TECHNICAL -

[Scorpion 5]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42768&o=2

$end

$c64_cass=redled,
$bio

Commodore C64 cass. published 35 years ago:

Red L.E.D. (c) 1987 Dro Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301334&o=2

$end

$cpc_cass=redled,
$bio

Amstrad CPC cass. published 35 years ago:

Red L.E.D. (c) 1987 Dro Soft.

Spanish release.

- TECHNICAL -

GAME ID: 3 AS 018

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98859&o=2

$end

$spectrum_cass=redled,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Red L.E.D. [Model SL 56812] (c) 1987 Starlight Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80461&o=2

$end

$cpc_flop=redleduk,redled19,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Red L.E.D. (c) 1987 Starlight Soft.

- TECHNICAL -

GAME ID: SL 74812

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122510&o=2

$end

$info=funrlgl,
$bio

Handheld game published 43 years ago:

Red Light Green Light (c) 1979 Funtronics.

- TECHNICAL -

Model 1604

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101085&o=2

$end

$msx2_flop=redlight,redlighta,
$bio

MSX 2 disk. published 36 years ago:

Red Lights of Amsterdam (c) 1986 Eaglesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101985&o=2

$end

$msx2_cass=redlight,
$bio

MSX 2 cass. published 36 years ago:

Red Lights of Amsterdam [1 side ver.] (c) 1986 Eaglesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235733&o=2

$end

$msx2_cass=redlighta,
$bio

MSX 2 cass. published 36 years ago:

Red Lights of Amsterdam [2 sides ver.] (c) 1986 Eaglesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235734&o=2

$end

$info=ep_redl,ep_redla,
$bio

Red Line (c) 199? Extreme Gaming.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40884&o=2

$end

$c64_cass=redmaxc,
$bio

Commodore C64 cass. published 35 years ago:

Red Max (c) 1987 Codemasters Soft. Co., Ltd., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186393&o=2

$end

$c64_cass=redmax,
$bio

Red Max (c) 198? Serma [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231939&o=2

$end

$dragon_cass=redmeani,
$bio

Dragon cass. published 38 years ago:

Red Meanies (c) 1984 Salamander

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116627&o=2

$end

$bbc_cass=redmoon,
$bio

Acorn BBC/Electron cass. published 37 years ago:

Red Moon (c) 1985 Level 9 Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52293&o=2

$end

$spectrum_cass=redmoon,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Red Moon (c) 1985 Level 9 Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80463&o=2

$end

$cpc_cass=redmoon,
$bio

Amstrad CPC cass. published 37 years ago:

Red Moon (c) 1985 Level 9 Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98860&o=2

$end

$gameboy=huntredj,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Red October o Oe! [Model DMG-HFA] (c) 1992 Altron Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66826&o=2

$end

$nes=redpig,
$bio

Red Pig (c) 19?? Unknown.

A pirate hack of "TaleSpin" with modified title screen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65190&o=2

$end

$spectrum_cass=redplnt,redplnta,
$bio

Sinclair ZX Spectrum cass. published 7 years ago:

Red Planet (c) 2015 SalvaKantero

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234805&o=2

$end

$spectrum_cass=redridin,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Red Riding Hood (c) 1984 Arrow

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289979&o=2

$end

$info=redrobin,
$bio

Arcade Video game published 36 years ago:

Red Robin (c) 1986 Elettronolo.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound CPU : Zilog Z80 (@ 1.536 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.536 Mhz)

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 256

Players : 1
Control : 2-way joystick
Buttons : 2

- STAFF -

Music composed by : Mario Russo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2200&o=2

$end

$spectrum_cass=redscorp_a,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Red Scorpion (c) 1987 Quicksilva

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80464&o=2

$end

$cpc_cass=redscorp,
$bio

Amstrad CPC cass. published 34 years ago:

Red Scorpion (c) 1988 Bug-Byte

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98861&o=2

$end

$spectrum_cass=redscorp,
$bio

Red Scorpion (c) 198? Bug-Byte [Grandslam div.] [London, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225744&o=2

$end

$cpc_flop=redscorp,redscorp01,redscorp02,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Red Scorpion Cracked (c) 1987 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123701&o=2

$end

$pc8801_flop=redshrew,redshrewa,
$bio

NEC PC-8801 Series disk. published 33 years ago:

Red Shrew (c) 1989 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92728&o=2

$end

$info=sc4redsq,sc4redsqa,sc4redsqb,sc4redsqc,
$bio

Red Square (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR2557]

Scorpion 4

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42764&o=2

$end

$info=sc5redsq,sc5redsqa,
$bio

Red Square [Scorpion 5] (c) 200? Mazooma Games.

- TECHNICAL -

[Scorpion 5]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43129&o=2

$end

$st_flop=redstorm,
$bio

Atari ST disk. published 34 years ago:

Red Storm Rising (c) 1988 Microprose Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148610&o=2

$end

$amigaocs_flop=redstorm,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Red Storm Rising (c) 1990 Microprose Software, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74854&o=2

$end

$pc98=redstorm,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Red Storm Rising (c) 1991 MicroProse Japan K.K.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90477&o=2

$end

$a2600=redvsblu,
$bio

Atari 2600 cart. published 41 years ago:

Red Vs. Blue - Football (c) 1981 Atari, Incorporated. [Sunnyvale, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50866&o=2

$end

$info=m4rwb,
$bio

Red White & Blue (c) 198? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41440&o=2

$end

$info=m5rwb,
$bio

Red White & Blue (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41625&o=2

$end

$info=m5rwbbwb,m5rwbbwb15,m5rwbbwb24,m5rwbbwb25,
$bio

Red White & Blue (c) 199? BWB.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41626&o=2

$end

$info=peps0044,
$bio

Video Slot Machine published 26 years ago:

Red White & Blue [Model PS0044] (c) 1996 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300321&o=2

$end

$info=peps0205,
$bio

Video Slot Machine published 26 years ago:

Red White & Blue [Model PS0205] (c) 1996 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300322&o=2

$end

$info=pex0827s,
$bio

Video Slot Machine published 25 years ago:

Red White & Blue [Model X000827S] (c) 1997 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287825&o=2

$end

$info=peps0021,peps0022,peps0045,peps0206,peps0207,peps0364,
$bio

Video Slot Machine published 32 years ago:

Red White & Blue [Player's Edge Plus] (c) 1990 IGT [International Game Technologies].

3-reel, 1-line, 3-coin video slot.

- TECHNICAL -

(Game version 569)

- UPDATES -

Known game program:
- PS0021
- PS0022
- PS0045
- PS0206
- PS0207
- PS0364

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73321&o=2

$end

$info=peps0581,
$bio

Video Slot Machine published 32 years ago:

Red White & Blue [Player's Edge Plus] (c) 1990 IGT [International Game Technologies].

3-reel, 5-line, 5-coin video slot.

- TECHNICAL -

PS0581 (Game version 571)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73325&o=2

$end

$info=peps0631,
$bio

Video Slot Machine published 32 years ago:

Red White & Blue [Player's Edge Plus] (c) 1990 IGT [International Game Technologies].

- TECHNICAL -

Game Program: PS0631
Game version: 586

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=37598&o=2

$end

$pc8801_flop=redwing,
$bio

NEC PC-8801 Series disk. published 35 years ago:

Red Wing (c) 1987 Compaq.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92729&o=2

$end

$info=m5redx,m5redx12,
$bio

Red X (c) 200? Red Gaming.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15633&o=2

$end

$msx1_cart=redzone,redzonea,
$bio

MSX cart. published 37 years ago:

Red Zone (c) 1985 ASCII Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77401&o=2

$end

$msx1_flop=redzone,
$bio

Red Zone Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134319&o=2

$end

$megadriv=redzone,
$vgmplay=redzone_md,
$bio

Sega Genesis cart. published 28 years ago:

Red Zone (c) 1994 Time Warner Interactive.

Madman Ivan Retovitz rips off an arsenal of USSR nuclear weapons and threatens to transform the world into a radioactive desert.

As the leader of three covert commandos you must pilot the AH-648 Apache fighter chopper and traverse the underground bunkers to destroy the nuclear madman.

RED ZONE ALSO FEATURES:
Full rotating, fully textured background graphics
Real 3-D - view enemies, ammo caches and other objects from all sides
A realtime zoomable map for finding targets
Full motion video sequences
Fluid, easy character movement in six different directions

All without the use of additional hardware!

- TECHNICAL -

GAME ID: T-48376

- TRIVIA -

Released in November 1994 in the USA.

The game was rated MA-13 (Mature Audiences; parental discretion advised) by the VRC (Videogame Rating Council).

- STAFF -

Developed by Zyrinx.
Producers: Ken Humphries, Daniel Small
Code: David Guldbrandsen, Karsten Hvidberg, Jens Bo Albretsen
Graphics: Mikael Balle, Jesper Vorsholt Jørgensen
Music: Jesper Kyd
Manual Writer: Jon Mongelluzzo
Additional Code: Thomas Risager (Guz)
Character Animation: Dan Harder
Acting & Math Support: Haissam Badawi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115651&o=2

$end

$to_flop=redagram,
$bio

Thomson TO disk. published 35 years ago:

Redagram (c) 1987 Chrysis

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107965&o=2

$end

$nes=redatext,
$bio

Redaktor Tekstov (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55488&o=2

$end

$apogee=redasm,
$bio

REDASM (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235371&o=2

$end

$radio86_cass=redasm,
$bio

REDASM (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235484&o=2

$end

$i7000_card=redator,redtrv12,
$bio

Itautec I-7000 card. published 39 years ago:

REDATOR ver.1.2 [Model I-7105] (c) 1983 Itautec

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273635&o=2

$end

$uzebox=redbull,redbulla,
$bio

Belogic Uzebox ROM published 12 years ago:

Redbull Create Demo (c) 2010 Belogic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233085&o=2

$end

$spectrum_cass=redcoats,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Redcoats (c) 1984 MC Lothlorien

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80458&o=2

$end

$cpc_flop=redcoats,
$bio

Amstrad CPC 464 disk. published 38 years ago:

Redcoats (c) 1984 MC Lothlorien

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306227&o=2

$end

$apogee=reddssm,
$bio

REDDSSM (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235372&o=2

$end

$i7000_card=redelocl,
$bio

Itautec I-7000 card. published 35 years ago:

REDE LOCAL ver.1.0 [Model I-7119] (c) 1987 Itautec

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273639&o=2

$end

$mc1000_cass=redepert,
$bio

Rede Pert - Caminho Critico [Model F-20] (c) 198? CCE Soft. [Brazil]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237105&o=2

$end

$cpc_flop=redefcar,
$bio

Amstrad CPC type-in published 37 years ago:

Redef'Car (c) 1985 CPC

- TRIVIA -

Listed in the French magazine CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119989&o=2

$end

$cpc_flop=redefini,
$bio

Amstrad CPC type-in published 36 years ago:

Redefinition (c) 1986 Amstrad Magazine

- TRIVIA -

Listed as a type-in program in the French magazine Amstrad Magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119219&o=2

$end

$cpc_flop=redefini01,
$bio

Amstrad CPC type-in published 37 years ago:

Redefinition du Pave Numerique (c) 1985 CPC

- TRIVIA -

Listed in the French magazine CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119990&o=2

$end

$spectrum_cass=redhawk,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Redhawk [Model MH 245] (c) 1986 Melbourne House [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80459&o=2

$end

$spectrum_cass=realms,realmsa,
$bio

Sinclair ZX Spectrum cass. published 6 years ago:

Rediscovered Realms (c) 2016 Jenkinson, Paul

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232142&o=2

$end

$snes=redline,
$bio

Nintendo Super NES cart. published 29 years ago:

Redline F-1 Racer (c) 1993 Absolute Ent., Incorporated.

North American release. Game developed in Japan. See the original for more information; "Aguri Suzuki no F-1 Super Driving [Model SHVC-GF]".

- TRIVIA -

Released in September 1993 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63475&o=2

$end

$info=redlin2p,
$bio

Arcade Video game published 35 years ago:

Redline Racer (c) 1987 Tradewest, Incorporated.

An overhead-view racing game with 16 different tracks.

- TECHNICAL -

Main CPU : (2x) Zilog Z80 (@ 6 Mhz)
Sound CPU : I80186 (@ 8 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.6 Mhz), Custom (@ 1.6 Mhz)

Players: 2
Control: dial

- TRIVIA -

Published by Tradewest under license from Cinematronics.

The game never really caught fire in the arcades. More significantly it served as the basis for a later car racing hit "Ivan Stewart's Super Off-road".

- STAFF -

Designed and programmed by: John Morgan
Art/Graphics: Jerry Huber, Kevin Lydy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2201&o=2

$end

$specpls3_flop=redshift,
$bio

Sinclair ZX Spectrum+3 disk. published 4 years ago:

Redshift (c) 2018 World XXI Soft, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265058&o=2

$end

$spectrum_cass=redshift,redshifta,redshiftb,
$bio

Sinclair ZX Spectrum cass. published 4 years ago:

Redshift (c) 2018 World XXI Soft, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287202&o=2

$end

$spectrum_betadisc_flop=redshftt,
$bio

Sinclair ZX Spectrum Beta disk. published 3 years ago:

Redshift (c) 2019 World XXI Soft, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233136&o=2

$end

$cpc_flop=redstone,
$bio

Amstrad CPC type-in published 34 years ago:

Redstone (c) 1988 AM-Mag

- TRIVIA -

Listed as a type-in program in the French magazine: AM-Mag.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119565&o=2

$end

$bbc_flop_32016=reduce,
$bio

Acorn BBC w/ 32016 Co-Proc. disk. published 36 years ago:

Reduce (c) 1986 Acorn Computer, Ltd. [Cambridge, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272435&o=2

$end

$cpc_flop=reductor,
$bio

Amstrad CPC type-in published 33 years ago:

Reductor 5.2 (c) 1989 Amstar & CPC

- TRIVIA -

Listed as a type-in program in the French magazine Amstar & CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119868&o=2

$end

$spectrum_cass=redweed,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Redweed (c) 1983 MC Lothlorien

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80465&o=2

$end

$amigaocs_flop=reederei,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Reederei (c) 1988 Art Edition

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74855&o=2

$end

$adam_flop=reedylib,reedyliba,
$bio

Coleco Adam disk. published 37 years ago:

Reedy Software Library (c) 1985 Reedy Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109932&o=2

$end

$mbee_quik=reefrun,
$bio

Applied Technology Microbee cass. published 40 years ago:

Reef Runners (c) 1982 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289670&o=2

$end

$info=reelemin,reeleminr,
$bio

Video Slot Machine published 27 years ago:

Reel 'Em In! (c) 1995 WMS Gaming.

Players will be reeling in the earnings.

The Reel'em In bonus is triggered when a lure appears centered on the payline on the last reel in a potential win combination. In the COLOR DOTAMTION display the bonus starts with 3 fishermen in boats on the pond. The player is prompted to pick a fisherman to cast a line. The picking will be done with existing mechanicals buttons on the 3RM cabinet. Once the player picks a fisherman then that fisherman will cast his line and struggle to pull up a fish. The fishermen make gestures and comments as the fishing struggle plays out. The awards that can potentially be pulled up are 'WILD FISH' which completes the win. 'WILD 2X FISH' which completes and doubles the win, or a 'WILD KING BASS'. When the WILD KING Bass is awarded a random multiplier awards 5 to 12 times.

The LURE bonus is triggered when a 'lure' appears centered on the payline on the last reel in a non-win combination. The player is prompted to pick one or three lures. The awards for the lures are a 2 times bet, 3 times bet, and one has a range of 5 to 10 times bet. The lure is picked the same way the fishermen are in the REI bonus.

- TECHNICAL -

3-reel mechanical slot available in 1 line, 3, 2 or 5 coin versions.

- TRIVIA -

Reel 'Em In! was released in May 1995.

WMS Gaming released merchandise based on Reel 'em In design like T-Shirts, Coolers, Fish Pillows and Boxers.

- STAFF -

Production Art also by: Jason J. Dominiak

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=6208&o=2

$end

$info=m4r2r,
$bio

Reel 2 Reel (c) 199? Barcrest.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=14923&o=2

$end

$info=m5reelwn,m5reelwn24,
$bio

Reel A Win (c) 199? BWB.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41614&o=2

$end

$info=m5rawin,
$bio

Fruit Machine published 21 years ago:

Reel a Win (c) 2001 Vivid.

- TRIVIA -

Released on March 1st, 2001.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15657&o=2

$end

$info=j2reelbn,j2reelbna,
$bio

Reel Bingo Club (c) 198? JPM International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40998&o=2

$end

$info=j2reelbo,
$bio

Reel Bonus (c) 198? JPM International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40999&o=2

$end

$info=ad5rcash,ad5rcasha,
$bio

Reel Cash (c) 200? Mazooma Games.

- TECHNICAL -

ADDER 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42762&o=2

$end

$info=sc1rese,
$bio

Fruit Machine published 26 years ago:

Reel Cash Special Edition (c) 1996 ELAM.

- TRIVIA -

Reel Cash Special Edition was released in August 1996.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42155&o=2

$end

$info=sc1re,
$bio

Fruit Machine published 33 years ago:

Reel Cash (c) 1989 ELAM.

- TECHNICAL -

Model 5511

- TRIVIA -

Reel Cash was released in June 1989.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42154&o=2

$end

$info=j2reelcz,
$bio

Fruit Machine published 38 years ago:

Reel Crazy (c) 1984 JPM International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41917&o=2

$end

$info=ep_crazy,ep_crazya,ep_crazyb,ep_crazyc,ep_crazyd,ep_crazye,
$bio

Reel Crazy (c) 199? Maygay.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40823&o=2

$end

$info=m4rdeal,m4rdeal__a,m4rdeal__b,m4rdeal__c,m4rdeal__d,m4rdeal__e,m4rdeal__f,m4rdeal__g,m4rdeal__h,m4rdeal__i,
$bio

Reel Deal (c) 199? QPS Interactive.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15599&o=2

$end

$info=j2reeldc,
$bio

Reel Deal Club (c) 198? JPM International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41918&o=2

$end

$info=m1reeldm,m1reeldma,m1reeldmb,m1reeldmc,m1reeldmd,m1reeldme,m1reeldmf,m1reeldmg,m1reeldmh,m1reeldmi,m1reeldmj,m1reeldmk,m1reeldml,m1reeldmm,m1reeldmn,m1reeldmo,
$bio

Reel Diamonds (c) 199? Maygay.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42012&o=2

$end

$psx=reelfsh2,
$bio

Sony PlayStation CD published 22 years ago:

Reel Fishing II (c) 2000 Natsume, Inc.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-00843

- TRIVIA -

Released on June 14, 2000 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111397&o=2

$end

$psx=reelfish,
$bio

Sony PlayStation CD published 24 years ago:

Reel Fishing (c) 1998 Natsume, Inc.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-00440

- TRIVIA -

Released on March 31, 1998 in the USA.

The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111396&o=2

$end

$info=reelfun,reelfun1,
$bio

Arcade Video game published 36 years ago:

Reel Fun [Upright model] (c) 1986 Grayhound Electronics, Incorporated.

- TECHNICAL -

Height : 61 inch.
Width : 23 inch.
Depth : 24 inch.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=7958&o=2

$end

$info=sc2relgm,sc2relgm1p,sc2relgmp,
$bio

Fruit Machine published 26 years ago:

Reel Gems (c) 1996 Bell-Fruit Mfg. Company, Limited. [B.F.M.].

- TECHNICAL -

[Model 6321]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42210&o=2

$end

$info=j5reelgh,
$bio

Reel Ghost (c) 199? JPM International.

- TECHNICAL -

System 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41047&o=2

$end

$info=ep_rlgdt,
$bio

Fruit Machine published 18 years ago:

Reel Good Time (c) 2004 Global Games.

- TRIVIA -

Reel Good Time was released in November 2004.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=18228&o=2

$end

$info=j2reelmg,j2reelmgd,
$bio

Fruit Machine published 32 years ago:

Reel Magic (c) 1990 JPM International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29957&o=2

$end

$info=j2reelmc,
$bio

Reel Magic Club (c) 198? JPM International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41000&o=2

$end

$info=m4rmtp,m4rmtp__a,m4rmtp__b,m4rmtp__c,m4rmtp__d,m4rmtp__e,m4rmtp__f,m4rmtp__g,
$bio

Reel Magic Turbo Play (c) 199? BDD.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41433&o=2

$end

$info=m4rmtpd,m4rmtpd__0,m4rmtpd__1,m4rmtpd__2,m4rmtpd__3,m4rmtpd__4,m4rmtpd__5,m4rmtpd__6,m4rmtpd__7,m4rmtpd__8,m4rmtpd__9,m4rmtpd__a,m4rmtpd__b,m4rmtpd__c,m4rmtpd__d,m4rmtpd__e,m4rmtpd__f,m4rmtpd__g,m4rmtpd__h,m4rmtpd__i,m4rmtpd__j,m4rmtpd__k,m4rmtpd__l,m4rmtpd__m,m4rmtpd__n,m4rmtpd__o,m4rmtpd__p,m4rmtpd__q,m4rmtpd__r,m4rmtpd__s,m4rmtpd__t,m4rmtpd__u,m4rmtpd__v,m4rmtpd__w,m4rmtpd__x,m4rmtpd__y,m4rmtpd__z,m4rmtpd__aa,m4rmtpd__ab,m4rmtpd__ac,m4rmtpd__ad,m4rmtpd__ae,m4rmtpd__af,m4rmtpd__ag,m4rmtpd__ah,m4rmtpd__ai,m4rmtpd__aj,m4rmtpd__ak,m4rmtpd__al,m4rmtpd__am,
$bio

Reel Magic Turbo Play Deluxe (c) 199? BDD.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41434&o=2

$end

$info=j2reelmo,
$bio

Fruit Machine published 35 years ago:

Reel Money (c) 1987 JPM International.

- TRIVIA -

Released in April 1987.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15807&o=2

$end

$info=j6reelmn,j6reelmna,j6reelmnb,j6reelmnc,j6reelmnd,
$bio

Reel Money (c) 199? JPM International.

- TECHNICAL -

Impact

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41136&o=2

$end

$info=m5ronr,m5ronr05,m5ronr07,
$bio

Reel or No Reel (c) 200? Empire Games Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=19932&o=2

$end

$info=m4rlpick,m4rlpicka,m4rlpickb,m4rlpickc,
$bio

Reel Picks (c) 199? Crystal Leisure.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42063&o=2

$end

$info=m4reelpk,
$bio

Reel Poker (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41425&o=2

$end

$info=reelpwr,
$bio

Video Slot Machine published 26 years ago:

Reel Power (c) 1996 Aristocrat.

A 5-reel video slot machine incorporating the '243 Ways' system.

- TECHNICAL -

Aristocrat MK5 hardware.

Button panel:

Bet buttons : 1, 2, 5, 10, 20 Credits
Line buttons : 3, 9, 27, 81, 243 Ways
Extra buttons : Collect (yellow), Reserve (green), Gamble (purple) and Take Win (orange)

1, 2, 10 and 20 Credit buttons are also used for Heart, Diamond, Club and Spade gamble respectively. This gamble is x4 if correct.
3 and 243 Ways buttons are also used for red/black double up.

- TRIVIA -

Reel Power was Aristocrat's first game to feature way bets instead of paylines. The name 'Reel Power' was later reused for all Aristocrat multi-way games, replacing the '243 Ways' name.

- SCORING -

All pays are left to right except scattered Crabs which pay any. Boat appears on reels 2, 3 and 4 and substitutes for all symbols.

Marlin: 3 = 500, 4 = 1000, 5 = 5000
Fish: 3 = 100, 4 = 500, 5 = 2000
Pelican: 3 = 100, 4 = 200, 5 = 1000
Ace: 3 = 20, 4 = 100, 5 = 200
King: 3 = 10, 4 = 50, 5 = 200
Queen: 3 = 10, 4 = 30, 5 = 150
Jack: 3 = 10, 4 = 30, 5 = 150
Ten: 2 = 5, 3 = 10, 4 = 20, 5 = 100
Nine: 2 = 5, 3 = 10, 4 = 20, 5 = 100
Crab: 3 = 5, 4 = 20, 5 = 400

- TIPS AND TRICKS -

243 Ways to Win:

'3 Ways' costs 1 credit, plays reel 1
'9 Ways' costs 3 credits, plays reels 1-2
'27 Ways' costs 7 credits, plays reels 1-3
'81 Ways' costs 15 credits, plays reels 1-4
'243 Ways' costs 25 credits, plays reels 1-5

Any reels not specified pay in the centre position only. For example, "27 Ways" enables all positions the first 3 reels while the last two reels pay in the centre position only.

- SERIES -

1. Reel Power (1996)
2. Wizard Ways (1996)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116206&o=2

$end

$info=ad5rroul,ad5rroula,ad5rroulb,ad5rroulc,
$bio

Reel Roulette (c) 200? Mazooma Games.

- TECHNICAL -

ADDER 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42778&o=2

$end

$info=sc5rssh,sc5rssha,
$bio

Reel Spin Shady (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR2169]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42782&o=2

$end

$info=j6reelth,j6reeltha,j6reelthb,
$bio

Reel Thing (c) 199? Ace Coin Equipment, Limited.

- TECHNICAL -

Impact

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41137&o=2

$end

$info=m5reelth,
$bio

Reel Thunder (c) ???? BWB.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15197&o=2

$end

$info=sc4r2r,sc4r2ra,sc4r2rb,sc4r2rc,
$bio

Reel to Reel (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR2037]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42758&o=2

$end

$info=reelquak,
$bio

Video Slot Machine published 25 years ago:

Reel'n Quake! (c) 1997 Unknown.

- TRIVIA -

Reel'n Quake was released on December 17, 1997.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=39422&o=2

$end

$info=reelrock,reelrockql,
$bio

Video Slot Machine published 24 years ago:

Reelin-n-Rockin (c) 1998 Aristocrat.

A 5-reel video slot machine with a 50's theme.

- TECHNICAL -

Aristocrat MKV hardware.

CPU: ARM250
Video Resolution: 640x400x8

MVP cabinet (14 button) layout :

Top row buttons :
Collect
Bet 1 Credit / Heart
Bet 2 Credits / Diamond
Bet 3 Credits
Bet 5 Credits / Club
Bet 8 Credits / Spade

Bottom row buttons :
Reserve
Play 3 Ways (1 credit) / Red
Play 9 Ways (3 credits)
Play 27 Ways (7 credits)
Play 81 Ways (15 credits)
Play 243 Ways (25 credits) / Black
Gamble
Take Win

- TRIVIA -

Reelin-n-Rockin was released in July 1998.

This game is most noticeable for its 50's rock and roll feature jingle.

Unlike most machines with free game features, this game automatically starts the free games; there is no 'Start Feature' button.

As of December 2007, an amendment to Victorian gaming machine laws saw this game banned from use across the state, as all machines were now required to have a player information button in place of the service/reserve button, reject $100 notes and have the automatic play feature disabled.

- UPDATES -

On some machines, the Reserve button is replaced with a Service button which is used to page a gaming machine attendant. This button is more commonly seen in casinos.

- SCORING -

All pays are left to right, including scatters.

Grill appears on reels 2 and 4 only and substitutes for all symbols.

Car : 3 = 500, 4 = 1000, 5 = 2500
Gumball Machine : 3 = 100, 4 = 500, 5 = 2000
Girl : 3 = 100, 4 = 200, 5 = 1000
Man : 3 = 50, 4 = 100, 5 = 1000
Ace : 3 = 20, 4 = 100, 5 = 200
King : 3 = 15, 4 = 50, 5 = 200
Queen : 3 = 10, 4 = 20, 5 = 100
Jack : 3 = 10, 4 = 20, 5 = 100
Ten : 2 = 5, 3 = 10, 4 = 20, 5 = 100
Nine : 2 = 5, 3 = 10, 4 = 20, 5 = 100
Record : 3 = 5, 4 = 20, 5 = 50

- TIPS AND TRICKS -

* All pays are left to right including scatters.

* Grill appears on reels 2 and 4 only and substitutes for all symbols.

* You can't press anything to speed up the free games, but if you insert a coin while the music is playing, the meter goes up by either 25's or 100's instead, depending on the machine. The coin trick doesn't work on the Crown Casino version as this version's win meter is hard-coded to count 1000 credits before incrementing by 25's. This can be a slow experience if you get 5 Records on a bet of 50 or more, as the game really lags up when the animations are all playing at once.

* Free Games Feature : Spin up 3, 4 or 5 Records for 10, 15 or 20 free games respectively.
During the free games the Grill substitutes are x3 and/or x5 respectively. If both symbols substitute in a win it is x15.
Free games can also be won during the feature.

It is common for some players to think the x3/x5 wins are x8, but this is incorrect.

- SERIES -

1) Reelin-n-Rockin (1998)
2) Indian Dreaming (1999)
3) Reelin-n-Rockin [Multi-line] (2000)
4) Indian Dreaming [Multi-line] (2000)
5) Pompeii (2001)
6) Mystic Power (2002)
7) Thai Princess (2002)
8) Dream Catcher (2002)
9) Indian Dreaming [Lady Luck] (2003)
10) Indian Dreaming 2nd Chance (2003)
11) Pride of Africa (2005)
12) Wild Tepee [Power Pay] (2007)
13) Reelin' n Boppin' (2008)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4951&o=2

$end

$info=reelrkfl,
$bio

Reelin-n-Rockin - Fast Lane (c) 201? Aristocrat Leisure Industries Pty, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145618&o=2

$end

$uzebox=reels,
$bio

Belogic Uzebox ROM published 3 years ago:

Reels of Fortune (c) 2019 Belogic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263994&o=2

$end

$info=sc4relcz,sc4relcza,sc4relczb,sc4relczc,
$bio

Reely Crazy (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR1015]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42765&o=2

$end

$apple2_flop_clcracked=reftxbks,
$bio

Apple II 5.25 disk. published 36 years ago:

Reference Micro Mysteries - Textbook Skills (c) 1986 Focus Media

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231301&o=2

$end

$pc8801_flop=refight,refighta,
$bio

NEC PC-8801 Series disk. published 32 years ago:

ReFight (c) 1990 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92725&o=2

$end

$famicom_flop=reflectw,
$bio

Nintendo Famicom disk. published 35 years ago:

Reflect World [Model ECF-RWD] (c) 1987 East Cube

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65431&o=2

$end

$spectrum_cass=reflecti,
$bio

Reflections (c) 198? Forward Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226208&o=2

$end

$cpc_flop=reflecto,
$bio

Amstrad CPC type-in published 34 years ago:

Reflector (c) 1988 AM-Mag

- TRIVIA -

Listed as a type-in program in the French magazine: AM-Mag.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119566&o=2

$end

$msx1_cass=reflex,reflexb,reflexa,
$bio

MSX cass. published 35 years ago:

Reflex (c) 1987 Players Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94938&o=2

$end

$cpc_cass=reflex,
$bio

Amstrad CPC cass. published 35 years ago:

Reflex (c) 1987 Players Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98862&o=2

$end

$tvc_flop=reflex,
$bio

Reflex (c) 198? Software in LUX

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111754&o=2

$end

$tvc_cass=reflex,
$bio

Reflex (c) 198? Software in LUX

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112487&o=2

$end

$info=pr_reflx,
$bio

Reflex (c) 199? Project Coin Machines, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42105&o=2

$end

$info=reflexcrd,
$bio

Video Slot Machine published 23 years ago:

Reflex Cards (c) 1999 TAB-Austria.

Video poker game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268219&o=2

$end

$cpc_flop=reflexuk,reflex19,reflex1901,
$bio

Reflex cracked (c) 199? Crackponx.

Pirate tape_to_disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275735&o=2

$end

$msx1_flop=reflex,
$bio

Reflex cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230105&o=2

$end

$cpc_flop=reflexes,
$bio

Amstrad CPC type-in published 37 years ago:

Reflexes (c) 1985 Super Jeux Amstrad

- TRIVIA -

Listed as a type-in program in the French book: Super Jeux Amstrad.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122707&o=2

$end

$cpc_flop=reflexio,
$bio

Amstrad CPC type-in published 30 years ago:

Reflexions (c) 1992 CPC Infos

- TRIVIA -

Listed as a type-in program in the French magazine: CPC Infos.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119454&o=2

$end

$cpc_flop=refont2f,
$bio

Amstrad CPC type-in published 36 years ago:

Refont 2 (c) 1986 CPC

- TRIVIA -

Listed in the French magazine CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119991&o=2

$end

$apple2_flop_clcracked=reforg88,
$bio

Apple II 5.25 disk. published 38 years ago:

Reforger 88 (c) 1984 SSI [Strategic Simulations, Inc.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230918&o=2

$end

$dragon_cass=reform1,
$bio

Dragon cass. published 37 years ago:

Reform1 (c) 1985 Burgin [Paul Burgin]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116878&o=2

$end

$dragon_cass=reform2,
$bio

Dragon cass. published 37 years ago:

Reform2 (c) 1985 Burgin [Paul Burgin]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116879&o=2

$end

$saturn=refrainl,
$bio

Sega Saturn CD published 25 years ago:

Refrain Love - Anatani Aitai (c) 1997 Riverhill Software

- TECHNICAL -

GAME ID: SLPS-00753

- TRIVIA -

Released on March 14, 1997 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59564&o=2

$end

$x68k_flop=refresh,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Refresh! (c) 1990 Iron Gear

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88561&o=2

$end

$cpc_flop=refusnik,
$bio

Amstrad CPC type-in published 34 years ago:

Refusnik (c) 1988 Amstrad Magazine

- TRIVIA -

Listed as a type-in program in the French magazine Amstrad Magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119220&o=2

$end

$mo5_cass=regates,
$to7_cass=regates,
$bio

Thomson MO5/TO7 cass. published 37 years ago:

Regates (c) 1985 VIFI-Nathan.

- TECHNICAL -

GAME ID: 450031

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108518&o=2

$end

$interact=regatta,
$bio

Interact Family Computer cass. published 44 years ago:

Regatta (c) 1978 Interact Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237125&o=2

$end

$to_flop=regensrc,
$bio

Thomson TO disk. published 33 years ago:

Regeneration Source Assembler (c) 1989 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107966&o=2

$end

$sms=regjacks,
$bio

Sega Master System cart. published 34 years ago:

Reggie Jackson Baseball (c) 1988 SEGA of America, Inc.

North American release. Description from the back cover:

Ever wanted to play in the big leagues? Now is your chance. step up to the plate with Sega's Reggie Jackson Baseball. It's so real you'll be grabbing for the hotdogs as you hammer 'em out of the ball park!

Play against the computer or with a friend. Take your pick of twenty-siz American or National City teams. You can choose a mini two-out-of-three tournament, go for the Series or test your batting skills in the Home Run contest. Reggie Jackson Baseball gives you the power to select your pitchers and pitches, to bat high and low, to lead off or try to steal your way around the bases.

Is there a man leading off on second? Fake a pitch and catch him off base. Move fast and snatch a ground ball from the infield for a double play!

When the game is over, you'll get tips from Reggie himself. Go far enough and win the Series! It's baseball action like you've never seen before, only from Sega.

- TECHNICAL -

GAME ID: 7019
SIZE: 256KB (2Mbit)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56154&o=2

$end

$pc98=regpower,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

Regional Power (c) 1990 Cosmos Computer.

- TECHNICAL -

BARCODE: 4988681000051

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90478&o=2

$end

$pc98=regpowr3,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Regional Power 3 (c) 1993 Cosmos Computer.

- TECHNICAL -

BARCODE: 4988681000549

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90479&o=2

$end

$pc98=regpwr3s,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Regional Power 3 Special (c) 1994 Cosmos Computer.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90480&o=2

$end

$pc98=regpowr2,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Regional Power II (c) 1992 Cosmos Computer.

- TECHNICAL -

BARCODE: 4988681000358

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90481&o=2

$end

$fmtowns_cd=regpowr2,
$bio

Fujitsu FM Towns CD published 30 years ago:

Regional Power II (c) 1992 Cosmos Computer.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110469&o=2

$end

$pc98=regpowersc,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

Regional Power Plus Scenario-Shuu Set (c) 1990 Cosmos Computer.

- TECHNICAL -

BARCODE: 4988681000136

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90482&o=2

$end

$cpc_flop=reglemen,
$bio

Amstrad CPC type-in published 37 years ago:

Reglement de Compte A Octet-Corral (c) 1985 Jeux & Strategie

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122667&o=2

$end

$tiki100=regnetre,
$bio

Regnetrener (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237313&o=2

$end

$to7_cass=regrafon,
$bio

Thomson TO7 cass. published 38 years ago:

Regrafon (c) 1984 Hebdogiciel.

- TRIVIA -

Published on April 20, 1984 in the French magazine; Hebdogiciel no. 28.

- STAFF -

By: Etienne HILGER

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108519&o=2

$end

$specpls3_flop=bttf3sp,bttf3spa,
$bio

Sinclair ZX Spectrum+3 disk. published 31 years ago:

Regreso al Futuro - Parte III (c) 1991 MCM Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147936&o=2

$end

$cpc_flop=backtof2s,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Regreso Al Futuro II (c) 1990 MCM Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121495&o=2

$end

$spectrum_cass=bttf2s,
$bio

Regreso Al Futuro Parte II (c) 198? MCM Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219349&o=2

$end

$spectrum_cass=bttf3a,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Regreso al Futuro Parte III (c) 1991 MCM Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289809&o=2

$end

$apple2_flop_clcracked=regroup,
$bio

Apple II 5.25 disk. published 35 years ago:

Regrouping (c) 1987 Sunburst Communications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230556&o=2

$end

$apple2_flop_orig=regroup89,
$apple2_flop_clcracked=regr689,
$bio

Apple II 5.25 disk. published 33 years ago:

Regrouping (c) 1989 Sunburst Communications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230557&o=2

$end

$info=regulus,regulusu,reguluso,
$vgmplay=regulus,
$bio

Arcade Video game published 39 years ago:

Regulus (c) 1983 Sega.

- TECHNICAL -

Game ID : 834-5328

Runs on the Sega "System 1" hardware.

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Released during December 1983.

- STAFF -

Programmed by : Hideki Ishikawa, Shuichi Katagi
Designed by : Yoji Ishii
Character design by : Yoshiki Kawasaki
Security by : Shuichi Katagi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2202&o=2

$end

$pc98=reichsr,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

ライヒスリッター　帝国騎士団 (c) 1991 Enix, Ltd.
(Reichsritter - Teikoku Kishidan)

- TECHNICAL -

GAME ID: E-G229
BARCODE: 4988601002295

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90483&o=2

$end

$x68k_flop=reichsr,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

ライヒスリッター　帝国騎士団 (c) 1991 Enix, Ltd.
(Reichsritter - Teikoku Kishidan)

- TECHNICAL -

GAME ID: E-G262
BARCODE: 4988601002622
MEDIA: FD x3

- TRIVIA -

Released on May 01, 1991 in Japan for a retail price of 8000 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88032&o=2

$end

$nes=reigendo,
$vgmplay=phantomf_nes,
$bio

Nintendo Famicom cart. published 34 years ago:

霊幻道士 (c) 1988 Pony Canyon, Incorporated.
(Reigen Doushi)

- TECHNICAL -

GAME ID: R59V5917

- TRIVIA -

Released on September 16, 1988 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54541&o=2

$end

$cpc_flop=reigng19,
$bio

Amstrad CPC type-in published 32 years ago:

Reign (c) 1990 PC Amstrad International

- TRIVIA -

Listed as a type-in program in the magazine: PC Amstrad International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119786&o=2

$end

$gba=reignfiru,
$bio

Nintendo GBA cart. published 20 years ago:

Reign of Fire [Model AGB-AR9E-USA] (c) 2002 BAM! Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72603&o=2

$end

$gba=reignfir,
$bio

Nintendo GBA cart. published 20 years ago:

Reign of Fire [Model AGB-AR9P] (c) 2002 BAM! Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72602&o=2

$end

$cdi=privclsg,
$bio

Phillips CD-i disc published 30 years ago:

Reihe Privatunterricht - Die Klassische Gitarre (c) 1992 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53046&o=2

$end

$cdi=privrckg,
$bio

Phillips CD-i disc published 28 years ago:

Reihe Privatunterricht - Rockgitarre (c) 1994 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53047&o=2

$end

$pc8801_flop=reijomon,
$bio

Reijo Monogatari (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92730&o=2

$end

$fmtowns_cd=reijou,
$bio

Fujitsu FM Towns CD published 27 years ago:

Reijou Monogatari (c) 1995 Inter Heart [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288445&o=2

$end

$pc98=reijuu,
$bio

NEC PC-9801 Series 5.25in. disk. published 26 years ago:

麗獣 ツインロード (c) 1996 Apple Pie.
(Reijuu Twin Road)

- TECHNICAL -

Media: floppydisk x5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90484&o=2

$end

$info=reikaids,
$bio

Arcade Video game published 34 years ago:

霊界導士 Chinese Exorcist (c) 1988 Home Data.
(Reikai Doushi - Chinese Exorcist)

Control the Chinese Exorcist as he battles various Oriental demons!

- TECHNICAL -

Main CPU : Motorola M6809 (@ 4 Mhz), uPD7807 (@ 8 Mhz)
Sound Chips : YM2203 (@ 3 Mhz), DAC

Screen orientation : Horizontal
Video resolution : 256 x 224 pixels
Screen refresh : 59.00 Hz
Palette Colors : 32768

Players : 2
Control : 4-way joystick
Buttons : 3

- TRIVIA -

Reikai Doushi was released in September 1988.

The title of this game translates from Japanese as 'Priest of the Spirit World'.

At the beginning of the development, this game was supposed to be an adult fighting game but the plan changed.

The zombie-like hopping enemies that the player fights against are called 'kyonshi', which in Chinese lore are literally 'Hopping vampires'.

- STAFF -

Planners : Hiroshi, Miyazee, Wozl, Show
Programmers : Ofu, Wadachi, Tsucciey, Sion, Shinkaichi
Graphic designers : Miyazee, Wozl, Show, Magicain, Gachapin, Kyasarin, Thunder
Sound : Tappy, Papiyo, Aki
Radio actorq : Wozl, Tara, Gachapin
Hard : Masaru, X1 9, Tara, Give Up

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2203&o=2

$end

$apogee=rein,
$bio

REIN (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235374&o=2

$end

$pc8801_flop=reina,
$bio

NEC PC-8801 Series disk. published 35 years ago:

Reina - An Angel of a Girl. (c) 1987 Fairytale.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92731&o=2

$end

$x68k_flop=reinforc,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

レインフォーサー (c) 1990 Zain Soft.
(Reinforcer)

- TECHNICAL -

BARCODE: 4988636601661
MEDIA: FD x4

- TRIVIA -

Released in Decemeber 1990 in Japan. Retail price: 8800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88033&o=2

$end

$pc98=reira,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Reira (c) 1994 Silky's.

- TECHNICAL -

MEDIA: FD x6

- TRIVIA -

Released on April 28, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90485&o=2

$end

$fmtowns_flop_orig=reira,
$bio

Fujitsu FM Towns disk. published 28 years ago:

Reira (c) 1994 Silky's.

- TECHNICAL -

MEDIA: FD x6

- TRIVIA -

Released on April 28, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132335&o=2

$end

$amigaocs_flop=jcearthg,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Reise zum Mittelpunkt der Erde (c) 1988 Chip [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74856&o=2

$end

$cpc_flop=reisende,reisende03,reisende04,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Reisende Im Wind 2 (c) 1987 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123949&o=2

$end

$cpc_flop=reisende01,reisende02,
$bio

Reisende im Wind 2 Cracked (c) 19?? TTC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122832&o=2

$end

$fmtowns_cd=rejectn,
$bio

Fujitsu FM Towns CD published 30 years ago:

Rejection - Den-no Senshi (c) 1992 Sur De Wave.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110470&o=2

$end

$snes=rejoice,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Rejoice - Aretha Oukoku no Kanata [Model SHVC-AYRJ-JPN] (c) 1995 Yanoman Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62011&o=2

$end

$msx2_flop=rekenwon,
$bio

MSX 2 disk. published 36 years ago:

Rekenwonder (c) 1986 Philips Interactive Media, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101986&o=2

$end

$pc98=rekiai,
$bio

NEC PC-9801 Series 5.25in. disk. published 26 years ago:

轢愛 (c) 1996 Blucky.
(Rekiai)

- TECHNICAL -

Media: floppydisk x4

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90486&o=2

$end

$tvc_flop=relativ,
$bio

Relatív Koordináta (c) 198? Laci Soft Studio

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112366&o=2

$end

$gba=relaxuma,
$bio

Nintendo GBA cart. published 17 years ago:

Relaxuma na Mainichi [Model AGB-BR9J-JPN] (c) 2005 Imagineer Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72604&o=2

$end

$nimbus=setpc290,
$bio

RM Nimbus disk. published 33 years ago:

Release Disk SetPC IBM Mode (c) 1989 Research Machines, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237456&o=2

$end

$cpc_cass=relentls,
$bio

Amstrad CPC cass. published 9 years ago:

Relentless (c) 2013 Psytronik Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98863&o=2

$end

$fm7_disk=relics,
$bio

Fujitsu FM-7 5.25in. disk. published 36 years ago:

Relics (c) 1986 Bothtec, Inc.

- TECHNICAL -

BARCODE: 4988609431158

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93642&o=2

$end

$x68k_flop=relics,
$bio

Sharp X68000 Series 5.25in. disk. published 35 years ago:

Relics (c) 1987 Bothtec, Inc.

- TECHNICAL -

BARCODE: 4988609626158
MEDIA: FD x1

- TRIVIA -

Released in September 1987 in Japan. Retail price: 7200 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88034&o=2

$end

$mz2500=relics,
$bio

Relics (c) 198? Unknown [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128568&o=2

$end

$famicom_flop=relics,
$bio

Nintendo Famicom disk. published 35 years ago:

レリクス暗黑要塞 (c) 1987 Bothtec
(Relics - Ankoku Yousai)

Relics - Ankoku Yousai is an adventure/action game by Bothtec. The player takes control of a heavily armed trooper. His red body armor can protect him from attacks but it doesn't make him invincible and a life bar at the bottom of screen shortens with every hit. His only weapon, or at least at the beginning of the game, is a short-range laser saber and every move needs to be carefully managed and coordinated. The game starts deep inside a huge fortress and quickly, a character in a pink armor appears and challenges the player. There is not other possible choice, our warrior has to defeat him to free the way and starts the long exploration of the strange building. The fortress hides many secrets and hitting its many walls usually reveals its underlying infrastructure. Many items (like keys and ...) or passageways can be found using this technique.

- TECHNICAL -

Game ID: BTC-RLC

- TRIVIA -

Relics was released on April 10, 1987 in Japan. Retail price: 4200 Yen.

The official game identity 'BTC-RLC' stands for 'BOTHTEC-RELICS'

The subtitle of the game translates from Japanese as 'The Dark Fortress'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65432&o=2

$end

$msx2_cart=relics,
$bio

MSX 2 cart. published 36 years ago:

Relics (c) 1986 Bothtec

- TECHNICAL -

GAME ID: LL-8515

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51361&o=2

$end

$msx1_cass=relics,
$bio

MSX cass. published 36 years ago:

Relics (c) 1986 Bothtec, Inc.

- TECHNICAL -

GAME ID: MA-8515

- TRIVIA -

Retail price: 5800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118107&o=2

$end

$msx1_cart=relics,
$bio

MSX cart. published 36 years ago:

Relics (c) 1986 Bothtec

- TECHNICAL -

GAME ID: ML-8515
BARCODE: 4988609352156

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52721&o=2

$end

$x1_flop=relics,
$bio

Sharp X1 5.25in. disk. published 36 years ago:

Relics (c) 1986 Bothtec, Inc.

- TECHNICAL -

GAME ID: TE-8515
BARCODE: 4988609421159

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86090&o=2

$end

$pc98=relics,relicsa,
$bio

NEC PC-9801 Series 5.25in. disk. published 36 years ago:

Relics (c) 1986 Bothtec, Inc.

- TECHNICAL -

GAME ID:
2HD ver.: UI-8515
2DD ver.: UH-8515

BARCODE:
2HD ver.: 4988609615152
2DD ver.: 4988609515155

- TRIVIA -

Released in February 1986 in Japan.

The program contains a hidden text:

My name is MAX.I am a great sysytem programmer.
Everyone know my name.if you do not,you must be MOGURI
This game RELICS is most interesting game of all games.
I believe that RELICS will be to best seller game.
So I present you funny story about BOTHTEC :
Long long ago there was a HENTAI boy whoes name was 
MOMODERA in SENDAI.His work was making programes on 
SM-777,it was not selled well.One day he tried to apply
for programmer of BOTHTEC in Tokyo.And he got
a post of programmer.He worked hard everyday.One day,
he eat hummberger of MC.And he dead. OSHIMAI......
In BOTHTEC,There are many HENTAIs.if you too,Please 
call (03) 407 - 4191 to MAX or MOMODERA.
We are waiting for your phone.
Bye-Bye!!

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90487&o=2

$end

$pc8801_flop=relics,
$bio

NEC PC-8801 Series disk. published 36 years ago:

Relics (c) 1986 Bothtec, Inc.

- TECHNICAL -

GAME ID: VE-8515
BARCODE: 4988609113153

- STAFF -

Logic & Bios programming: A. Aoki      
Music program & Data making: K. Matsumoto 
Supervisor: E. Nakazato  
Executive Producer: K. Fukutomi  
Design: K. Takimoto  
Design assistant: S. Saitou    
Disk loader: H. Matsubara 
Special thanks to: Kouichi Azuma (debugging)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92732&o=2

$end

$cpc_flop=reliefac,reliefac01,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Relief Action (c) 1987 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121407&o=2

$end

$cpc_cass=relifact,
$bio

Amstrad CPC cass. published 35 years ago:

Relief Action [Model LA 40] (c) 1987 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98864&o=2

$end

$info=relief,relief2,relief3,
$bio

Arcade Video game published 30 years ago:

Relief Pitcher (c) 1992 Atari Games.

A baseball game with an option of playing a standard baseball game or playing as a relief pitcher through a series of games.

- TECHNICAL -

Game ID : 136093

Main CPU : Motorola 68000 (@ 7.15909 Mhz)
Sound Chips : OKI6295 (@ 7.231 Khz), YM2413 (@ 3.579545 Mhz)

Screen orientation : Horizontal
Video resolution : 336 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 2048

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Released in April 1992.

- STAFF -

Design : Mike Hally, Peter Lipson
Additional Design : Mark Stephen Pierce
Programmer : Peter Lipson
Graphics : Mark Stephen Pierce
Additional Graphics : Scott Sava
Music & Sound : Don Diekneite
Technician : Cris Drobny
Voice : Jack Buck

- PORTS -

* CONSOLES:
Atari Lynx [Unreleased Prototype]
Nintendo Super Famicom (1993)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2204&o=2

$end

$snes=relief,reliefp,
$bio

Nintendo Super NES cart. published 28 years ago:

Relief Pitcher (c) 1994 Left Field Ent.

- TECHNICAL -

GAME ID: SNS-5R-USA

- TRIVIA -

Released in May 1994 in the United States.

- STAFF -

Program & Audiovisuals: Nick Eastridge

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63476&o=2

$end

$pc8801_flop=relief,
$bio

NEC PC-8801 Series disk. published 32 years ago:

Relief Soukan-Go (c) 1990 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92733&o=2

$end

$timex_cass=relocata,
$bio

Timex Sinclair 2068 cass. published 37 years ago:

Relocatable AERCO Centronics Print Driver (c) 1985 Dohany, Jack

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263977&o=2

$end

$spc1000_cass=relocate,relocateb,relocatea,
$bio

Relocater (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83545&o=2

$end

$bbc_cass=relucthe,
$bio

Acorn BBC/Electron cass. published 35 years ago:

Reluctant Hero (c) 1987 Elk Adventure Club

- STAFF -

By: Paul Waterman

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52294&o=2

$end

$sorcerer_flop=remconv,
$bio

REM Converted to Exidy Basic (c) 198? Turnbull, Pete

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264714&o=2

$end

$zx81_cass=remload,
$bio

REM-Load (c) 198? Picturesque

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115041&o=2

$end

$cpc_flop=remakeet,
$bio

Amstrad CPC type-in published 30 years ago:

Remake et Pymbu (c) 1992 CPC Infos

- TRIVIA -

Listed as a type-in program in the French magazine: CPC Infos.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119457&o=2

$end

$cpc_flop=remakeii,
$bio

Amstrad CPC type-in published 29 years ago:

Remake II et Pymbu (c) 1993 CPC Infos

- TRIVIA -

Listed as a type-in program in the French magazine: CPC Infos.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119455&o=2

$end

$cpc_flop=remakeii01,
$bio

Amstrad CPC type-in published 29 years ago:

Remake III et Pymbu (c) 1993 CPC Infos

- TRIVIA -

Listed as a type-in program in the French magazine: CPC Infos.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119456&o=2

$end

$cpc_flop=rembrand,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Rembrandt (c) 1985 Beebug

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124914&o=2

$end

$apple2_flop_clcracked=rememv2,
$bio

Apple II 5.25 disk. published 37 years ago:

Remember (c) 1985 DesignWare

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231282&o=2

$end

$fmtowns_cd=beatles2,
$bio

Fujitsu FM Towns CD published 33 years ago:

Remember Beatles No. 2 - Michelle [Model HMA-252] (c) 1989 SofMedia [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288431&o=2

$end

$fmtowns_cd=beatles4,
$bio

Fujitsu FM Towns CD published 32 years ago:

Remember Beatles No. 4 - Let It Be [Model HMB-169] (c) 1990 SofMedia [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288432&o=2

$end

$fmtowns_cd=beatles5,
$bio

Fujitsu FM Towns CD published 32 years ago:

Remember Beatles No. 5 - The Long and Winding Road [Model HMB-171] (c) 1990 SofMedia [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288433&o=2

$end

$fmtowns_cd=beatles6,
$bio

Fujitsu FM Towns CD published 32 years ago:

Remember Beatles No. 6 - Imagine [Model HMB-172] (c) 1990 SofMedia [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288434&o=2

$end

$pc8801_flop=remembra,
$bio

Remembrance (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92734&o=2

$end

$nes=rsmxx,
$bio

Ren Shi Ma Xue Xi v1.0 (c) 199? Subor.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275749&o=2

$end

$vic1001_cart=renais,
$bio

Commodore VIC-20 cart. published 40 years ago:

Renaissance (c) 1982 UMI

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86907&o=2

$end

$amigaocs_flop=renaiss,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Renaissance (c) 1990 Impressions

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74857&o=2

$end

$spectrum_cass=renaudza,
$bio

Renaud (c) 198? Zafiro Soft. Division [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219678&o=2

$end

$cpc_flop=renaud19,renaudma01,renaudma,renaudma03,renaudds,renaudma04,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Renaud - Marche A L'ombre (c) 1987 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123464&o=2

$end

$cpc_cass=renaud,
$bio

Amstrad CPC cass. published 35 years ago:

Renaud [Model 60130385] (c) 1987 Zafiro Soft. Division [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98865&o=2

$end

$cpc_flop=renaudma02,renaudma05,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Renaud [Model 60350386] (c) 1988 Zafiro Soft. Division [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123465&o=2

$end

$spectrum_cass=renault,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Renault After Sales (c) 1984 Renault S.A.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=312952&o=2

$end

$x07_cass=rdv,
$bio

Canon X-07 type-in published 36 years ago:

Rendez-Vous (c) 1986 Shift Editions [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=138578&o=2

$end

$cpc_flop=rendezvo,rendezvo02,rendezvo01,rendezvo03,rendezvo04,rendezvo05,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Rendez-vous Avec La M.O.R.T. (c) 1991 Futurs

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124363&o=2

$end

$apple2_flop_clcracked=rndvou11,rndvou12,
$bio

Apple II 5.25 disk. published 40 years ago:

Rendezvous (c) 1982 Edu-Ware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231017&o=2

$end

$apple2_flop_clcracked=rndvou14,
$bio

Apple II 5.25 disk. published 40 years ago:

Rendezvous (c) 1982 Peachtree Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231431&o=2

$end

$cpc_flop=renegade,renegade09,renegade0a,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Renegade (c) 1985 Kuma Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120750&o=2

$end

$info=renegade,renegadeb,
$bio

Arcade Video game published 36 years ago:

Renegade (c) 1986 Taito America Corp.

Western version of "Nekketsu Kouha Kunio-Kun [Model TA-0018]". The game's graphics were redrawn for the game's localization as Renegade to the game's characters and settings a western feel. The plot was also changed from beating up numerous gangs who are bullying the main character's best friend to rescuing the main character's girlfriend. Kunio, the main character in the Japanese, would return in numerous games including "Nekketsu Koukou Dodgeball-bu", the Japanese version of "Super Dodge Ball", some which underwent a similar localization process when they were released in the west (such as the NES game River City Ransom).

- TRIVIA -

Renegade was released in December 1986.

- SERIES -

1. Renegade (1986)
2. Target Renegade (1988, Sinclair ZX Spectrum, Commodore C64 & NES)
3. Renegade III - The final chapter (1989, Sinclair ZX Spectrum & Commodore C64)

- PORTS -

* CONSOLES:
[US] Nintendo NES (jan.1988) "Renegade [Model NES-RG]" 
[EU] Sega Master System (1993) "Renegade [Model 7116]" 
[BR] Sega Master System (1993) "Renegade [Model 025300]"
[US] Sony PlayStation 4 [PSN] (june.2, 2015) "Arcade Archives - Renegade [Model CUSA-00978]" 
[EU] [AU] Sony PlayStation 4 [PSN] (june.30, 2015) "Arcade Archives - Renegade [Model CUSA-02668]" 

* COMPUTERS:
[EU] Commodore C64 (1987)
[EU] Amstrad CPC (1987)
[EU] Sinclair ZX Spectrum (1987)
[EU] Thomson TO8 (1988)
[EU] Amstrad CPC (1988) "Taito Coin-Op Hits" 
[US] [EU] Commodore Amiga (1989)
[EU] Atari ST (1989)
[US] Apple II (1989)
[EU] Thomson MO5 

* OTHERS: 
[US] Apple iPhone/iPad (may.10, 2012) "Renegade [Model 516122501]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2205&o=2

$end

$spectrum_cass=renegade,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Renegade (c) 1987 Imagine Software.

The Streets aren't safe! ...Night falls swiftly as you make your way through the most sinister part of town to collect your girl. So far so good...your train pulls into the subway station, alighting you realise you are not alone!

The station and the streets above are infested with thugs and villains...time is short so you must negotiate these areas to meet your girl as arranged. Quick thinking and martial art skills are the only abilities you have to depend upon and you disembark knowing that this is going to be the most dangerous walk of your life!

There are five stages to negotiate. First the tube station, where you will meet a gang of muggers intent on terminating your journey right there. The next stage takes you through the pier area, known to be a popular meeting place for motorcycle gangs. The third area is the sleazy back streets of town; female gangs stalk the streets in search of any unwitting male who may try and infringe their territory. Next is the street leading up to your meeting place; a vicious gang of razor-wielding thugs have been known to taunt any innocent passer by just for kicks.

Finally you enter your arranged meeting place, but beware - the last gang you have subdued had called reinforcements who will be lying in wait, together with their leader - armed with a gun! Prove that love can overcome all by conquering these villains in time for your date!

- SCORING -

Your energy is indicated by a horizontal bar chart at the bottom of the screen which will decrease each time you are hit. Beneath that is the energy bar of the gang leader; this will only come into effect when he is brought into play (after you have defeated a number of his henchmen). His energy decreases accordingly with the number of hits he sustains. The lives remaining and the number of gangs you have defeated are indicated by the heads at the bottom of the screen. Points are awarded for successful actions in relation to their effectiveness - between 50 and 100 points (the more effective the blow, the higher the points achieved). Extra points are awarded for each enemy knocked out. Completing the full five rounds will result in a score of an extra 10,000 points. An extra life is awarded each time you complete all levels.

- TIPS AND TRICKS -

* Keep on the move.

* In the first two levels opponents can be forced to fall off the edge of the playing area, but be careful - so can you.

* Kill the most dangerous opponents, i.e. the weapon carriers, first.

* On the third level it is recommended to avoid Big Bertha until you have disposed of all of her minions.

- STAFF -

Programmed by: Mike Lamb
Graphics by: Ronnie Fowles
Music by: Fred Gray
Produced by: D.C. Ward

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80467&o=2

$end

$cpc_cass=renegades,
$bio

Amstrad CPC cass. published 35 years ago:

Renegade (c) 1987 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98866&o=2

$end

$cpc_cass=renegade,
$bio

Amstrad CPC cass. published 35 years ago:

Renegade (c) 1987 Imagine Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98867&o=2

$end

$specpls3_flop=renegade,renegadeb,renegadea,
$bio

Sinclair ZX Spectrum+3 disk. published 35 years ago:

Renegade (c) 1987 Imagine Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118726&o=2

$end

$cpc_flop=renegade01,renegade02,renegade04,renegade03,renegade13,renegade14,renegade15,renegade16,renegade0b,renegade0c,renegade0d,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Renegade (c) 1987 Imagine Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120751&o=2

$end

$to_flop=renegade,renegadea,
$bio

Thomson TO disk. published 34 years ago:

Renegade (c) 1988 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107967&o=2

$end

$ibm5150=renegade,
$bio

IBM PC 5.25in. disk. published 34 years ago:

Renegade (c) 1988 Taito America Corp. [Elk Grove Village, IL, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132487&o=2

$end

$apple2_flop_orig=renegade,
$apple2_flop_clcracked=renegade,
$bio

Apple II 5.25 disk. published 33 years ago:

Renegade (c) 1989 Taito America Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229266&o=2

$end

$spectrum_cass=renegadeer,
$bio

Renegade (c) 198? Erbe Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219198&o=2

$end

$c64_cass=renegade,
$bio

Renegade (c) 19?? Hit Squad, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229485&o=2

$end

$cpc_flop=renegade0e,renegade0f,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Renegade II - Target Renegade (c) 1988 Imagine Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120752&o=2

$end

$cpc_flop=microclu0ca,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Renegade III + Last Ninja 2 [Model MCD-021] (c) 1991 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120800&o=2

$end

$spectrum_cass=renegad3,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Renegade III - The Final Chapter (c) 1989 Imagine Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80468&o=2

$end

$msx1_cass=renegad3,
$bio

MSX cass. published 33 years ago:

Renegade III - The Final Chapter (c) 1989 Imagine Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94939&o=2

$end

$cpc_cass=renegad3,
$bio

Amstrad CPC cass. published 33 years ago:

Renegade III - The Final Chapter (c) 1989 Imagine Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98868&o=2

$end

$cpc_flop=renegade10,renegade11,renegade12,renegade06,renegade08,renegade19b,renegade18,renegade19c,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Renegade III - The Final Chapter (c) 1989 Imagine Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120753&o=2

$end

$c64_cass=renegade3,
$bio

Commodore C64 cass. published 33 years ago:

Renegade III - The Final Chapter (c) 1989 Imagine Soft. [Ocean Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187132&o=2

$end

$spectrum_cass=renegad3a,
$bio

Renegade III - The Final Chapter (c) 198? Erbe Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219199&o=2

$end

$msx1_flop=renegad3,
$bio

Renegade III - The Final Chapter (UK, Trained) (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230106&o=2

$end

$cpc_flop=renegade07,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Renegade III - The Final Chapter [Model AMD 136] (c) 1989 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120754&o=2

$end

$amigaocs_flop=intercpt,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Renegade Legion Interceptor (c) 1991 US Gold

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74860&o=2

$end

$psx=renegadr,
$bio

Sony PlayStation CD published 22 years ago:

Renegade Racers (c) 2000 Interplay

- TECHNICAL -

GAME ID: SLUS-01012

- TRIVIA -

Released on March 09, 2000 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111509&o=2

$end

$bbc_cass=renegrob,
$bio

Renegade Robots (c) 19?? Senator

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52295&o=2

$end

$amigaocs_flop=renegade,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Renegade Software (c) 1989 Imagine Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74858&o=2

$end

$amigaocs_flop=renegadea,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Renegade [Budget] (c) 1989 Hit Squad, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74859&o=2

$end

$cpc_cass=renegadehs,
$bio

Amstrad CPC cass. published 33 years ago:

Renegade [Model 06] (c) 1989 Hit Squad, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=99069&o=2

$end

$sms=renegade,
$vgmplay=renegade_sms,
$bio

Sega Master System cart. published 29 years ago:

Renegade (c) 1993 Sega Enterprises, Limited.

Descriptions from the back cover:

You're an iron-fisted vigilante out to save your city from the evil Syndicate. Brawl down and dirty in the streets. Challenge biker gangs to a dangerous highway battle! Punch past armed thugs on your way through the Syndicate mansion and the ultimate fight!

Sie sind ein Rächer mit eisenharten Fäusten, der die Stadt vom Verbrechersyndikat befreien will. Jagen Sie die Gangster aus den Straßen. Fordern Sie Motorradgangs zu gefährlichen Autobahnduellen heraus! Schlagen Sie sich durch Horden bewaffneter Unterweltler zum Hauptquartier des Syndikats durch, und gewinnen Sie den endgültigen Kampf!

Vous êtes un vigile à la poigne de fer, prêt à délivrer votre ville d'un gang d'horribles malfaiteurs. Débarrassez les rues de ces gansters et, au cours d'une dangereuse bagarre sur l'autoroute, mettez en échec les gangs de motards! Assénez des coups aux gangsters armés qui se trouvent sur votre route et retrouvez le repère de ces bandits pour leur livrer la bagarre finale.

Eres un vigilante de puños de acero que te has propuesto salvar a tu cíudad de la mafia malvada. Armarás follón y camorra por las Calles. Retarás a las pandillas de motoristas a peligrosas batallas por la autopista. Aplastarás a gamberros armados a medida que te abres camino a la mansión de la mafia para llevar a cabo la útima lucha.

Siete un vigilante dai pugni di ferro di ronda per salvare la città da un'associazione criminale. Attaccate risse e insudiciatevi per le strade. Sfidate bande di motociclisti in una battaglia pericolosa sulla strada principale della città! Fatevi largo a pugni fra i criminali armati verso il palazzo dell'associazione e il combattimento finale!

Du är en rättvisans kämpe som med järnhårda knogar tänker rädda din stad från alt behärskas av det ondskefulla syndikatet. Slåss vilt på gatorna! Utmana motorcykelgängen i en livsfarlig drabbning på motorvägen! Slå dig fram förbi beväpnade gangstrar på din väg genom syndikatets residens och den avgörande striden!

Jij bent een straatvechter met ijzeren vuisten en je moet jouw stad beschermen tegen een gevaarlijke bende. Raas door de straten en daag motorbendes uit tot een gevaarlijk snelweg gevecht! Versla de bewapende vandalen op je weg naar het herenhuis van de Bende, op weg naar het laatste gevecht!

- TECHNICAL -

GAME ID: 7116
COVER ID: 670-3068-50

- TRIVIA -

Export releases:
[BR] "Renegade [Model 025300]"

- STAFF -

Executive producer: Takashi Shiokawa
Producer: Kimio Hirota
Director: Iku Mizutani
Programmer: Hiroshi Hishikawa
Graphics designer: Yasunari Hayami, Shinya Miyamoto, Nobuhiro Kawabata
Character design: Yasunari Hayami
Music director: Iku Mizutani
Music composer: Kazuo Sawa
Game design: Yasunari Hayami

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56155&o=2

$end

$nes=renegade,renegadep,
$bio

Nintendo NES cart. published 34 years ago:

Renegade (c) 1988 Taito America Corp.

North American release. Game developed in Japan. See the original Famicom version for more information; "Nekketsu Kouha Kunio-Kun [Model TJC-KN]".

Description from the back cover:

2 A.M. is no time to be alone in the subway. And you're about to find out why. They've got clubs, chains and blades. And it's three against one... but they've picked the wrong one. The streets are a mess and it's time to do a little street cleaning. They started it... You've gotta finish it!

- TECHNICAL -

Game ID: NES-RG-USA

- TRIVIA -

Renegade for NES was released in January 1988 in the USA.

- PORTS -

* CONSOLES: 
Nintendo Wii [Virtual Console] [US] (may.5, 2008) [Model FDTE] 
Nintendo Wii U [Virtual Console] [US] (feb.27, 2014) [Model FB6E] 
Nintendo Wii U [Virtual Console] [EU] [AU] (mar.6, 2014) [Model FB6P] 


* HANDHELDS: 
Nintendo 3DS [Virtual Console] [EU] [AU] (feb.20, 2014) [Model TCLP] 
Nintendo 3DS [Virtual Console] [US] (feb.27, 2014) [Model TCLE]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55489&o=2

$end

$mo5_cass=renegade,renegadea,renegadec,renegadeb,
$bio

Thomson MO5 cass. published 34 years ago:

Renegade [Model RG 1180] (c) 1988 FIL [France Image Logiciel]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108909&o=2

$end

$rx78_cart=rengo,
$bio

Bandai RX-78 cart. published 39 years ago:

Rengo Kantai (c) 1983 Bandai Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234362&o=2

$end

$pc8801_flop=rengokan,
$bio

NEC PC-8801 Series disk. published 38 years ago:

Rengo Kantai no Eiko - Kurita Kantai Rei de wan Totsunyuu (c) 1984 CSK Software Products.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92735&o=2

$end

$apple2_cass=renju,
$bio

Apple II cass. published 42 years ago:

Renju (c) 1980 Tsukumo Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136045&o=2

$end

$fm8_cass=renju,
$bio

Fujitsu FM-8 cass. published 41 years ago:

連珠 (c) 1981 Tsukumo Denki.
(Renju)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93783&o=2

$end

$radio86_cass=rendzu,
$bio

Renju (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235485&o=2

$end

$msx1_cart=renjuod,
$bio

MSX cart. published 37 years ago:

Renju & Ojama Dogs [Model R48X5074] (c) 1985 Pony Canyon, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77403&o=2

$end

$gameboy=renju,
$bio

Nintendo Game Boy Cart. published 26 years ago:

Renju Club [Model DMG-AHRJ-JPN] (c) 1996 Hect [Hector].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66827&o=2

$end

$ngpc=tsunapnc,
$bio

SNK Neo-Geo Pocket Color cart. published 23 years ago:

Renketsu Puzzle Tsunagete Pon! Color [Model NEOP00290] (c) 1999 SNK Corp. [Shin Nihon Kikaku]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82581&o=2

$end

$ngp=tsunapn,
$bio

SNK Neo-Geo Pocket cart. published 24 years ago:

Renketsu Puzzle Tsunagete Pon! (c) 1998 Yumekobo.

- TECHNICAL -

Cartridge ID: NEOP00120

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82580&o=2

$end

$pcecd=rennybla,
$bio

NEC PC-Engine CD published 27 years ago:

Renny Blaster (c) 1995 NEC Avenue, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58340&o=2

$end

$info=v4rencas,v4rencasa,v4rencasb,v4rencasc,v4rencasd,v4rencase,v4rencasf,v4rencasg,v4rencash,v4rencasi,
$bio

Reno Casino (c) 199? BWB.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42290&o=2

$end

$trs80_cass=craps,
$bio

TRS-80 cass. published 43 years ago:

Reno Casino Craps (c) 1979 Radio Shack [Tandy div.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289771&o=2

$end

$trs80_cass=roulette,
$bio

Reno Casino Roulette (c) 19?? Radio Shack [Tandy div.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289772&o=2

$end

$trs80_cass=slot,
$bio

Reno Casino Slot Machine (c) 19?? Radio Shack [Tandy div.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289773&o=2

$end

$trs80_cass=keno,
$bio

Reno Keno (c) 19?? Radio Shack [Tandy div.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289774&o=2

$end

$info=v4reno8,
$bio

Fruit Machine published 26 years ago:

Reno Reels [20P ver.] [Release 8] (c) 1996 BWB

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268192&o=2

$end

$info=v4reno,v4renoa,v4renoc,v4renod,v4renoe,v4renof,v4renog,v4renoh,v4renoi,v4renoj,v4renok,v4renol,v4renom,
$bio

Fruit Machine published 26 years ago:

Reno Reels [20P ver.] [Release A] (c) 1996 BWB.

- TRIVIA -

Reno Reels was released in May 1996 in the UK.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=39161&o=2

$end

$info=v4renob,v4renor,v4renos,v4renot,v4renou,
$bio

Fruit Machine published 26 years ago:

Reno Reels [20p/10p/5p ver.] [Release A] (c) 1996 BWB

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268194&o=2

$end

$info=v4renop,v4renoq,
$bio

Fruit Machine published 26 years ago:

Reno Reels [20p/25p ver.] [Release A] (c) 1996 BWB

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268195&o=2

$end

$info=v4renon,v4renoo,
$bio

Fruit Machine published 26 years ago:

Reno Reels [25P ver.] [Release A] (c) 1996 BWB

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268193&o=2

$end

$info=v4reno5,
$bio

Fruit Machine published 26 years ago:

Reno Reels [Release 5] (c) 1996 BWB

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268190&o=2

$end

$info=v4reno7,
$bio

Fruit Machine published 26 years ago:

Reno Reels [Release 7] (c) 1996 BWB

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268191&o=2

$end

$megadriv=renthero,
$vgmplay=renthero_md,
$bio

Sega Mega Drive cart. published 31 years ago:

Rent a Hero (c) 1991 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID: G-5508

- TRIVIA -

Released on September 20, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56796&o=2

$end

$cpc_flop=renta84s,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Renta 84 (c) 1985 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123275&o=2

$end

$cpc_flop=renta85s,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Renta 85 (c) 1986 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123276&o=2

$end

$cpc_flop=renta86s,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Renta 86 (c) 1987 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123277&o=2

$end

$gameboy=rentaio,
$bio

Nintendo Game Boy Cart. published 28 years ago:

Rentaiou [Model DMG-AROJ-JPN] (c) 1994 Visit

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66828&o=2

$end

$spectrum_cass=rentakil,
$bio

Rentakill Rita (c) 198? Dro Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219725&o=2

$end

$zx81_cass=rentprop,
$bio

Rental Property Manager (c) 198? Data-assette

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115009&o=2

$end

$special_cass=renum,
$bio

RENUM (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234290&o=2

$end

$x07_cass=renum,
$bio

Canon X-07 type-in published 36 years ago:

Renum Auto (c) 1986 Shift Editions [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=138579&o=2

$end

$zx81_cass=renum,
$bio

Sinclair ZX-81 cass. published 40 years ago:

RENUM Renumbering Program (c) 1982 Bug-Byte [Grandslam div.] [London, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114648&o=2

$end

$apfimag_cass=renumber,
$bio

APF Imagination cass. published 40 years ago:

Renumber (c) 1982 Echols [Carl A. Echols]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135826&o=2

$end

$spectrum_cass=renumber,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Renumber & Delete (c) 1983 AWA Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298103&o=2

$end

$sg1000=ninjaprit,
$bio

Sega SG-1000 game published 36 years ago:

Renzhe Gongzhu [Model R-065] (c) 1986 Unknown [Taiwan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65096&o=2

$end

$pc8801_flop=repeatpl,
$bio

Repeat Plus (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92736&o=2

$end

$mo5_cass=repere,
$bio

Thomson MO5 cass. published 37 years ago:

Repere (c) 1985 USTL

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108910&o=2

$end

$info=sc1reply,
$bio

Replay (c) 198? Eurocoin.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42156&o=2

$end

$bbc_rom=replay8271,replay8271_100,
$bio

Acorn BBC ROM published 37 years ago:

Replay System 8271 (c) 1985 Vine Micros

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145259&o=2

$end

$bbc_rom=replay2,
$bio

Acorn BBC ROM published 34 years ago:

Replay System Mk2 Ver.2 (c) 1988 Vine Micros

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231786&o=2

$end

$bbc_rom=replay1770w,
$bio

Acorn BBC ROM published 36 years ago:

Replay System Ver. WD1770W 1.28 (c) 1986 Vine Micros

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301854&o=2

$end

$bbc_rom=replay1770,replay1770a,replay1770_101,
$bio

Acorn BBC ROM published 37 years ago:

Replay System WD1770 (c) 1985 Vine Micros

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145260&o=2

$end

$to_flop=replica,
$bio

Replica (c) 19?? HCL

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107968&o=2

$end

$bbcb_flop_orig=replica2,
$bio

Acorn BBC Micro B disk. published 39 years ago:

Replica II (c) 1983 Clares

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125586&o=2

$end

$bbcb_flop_orig=replica3,
$bio

Acorn BBC Micro B disk. published 37 years ago:

Replica III (c) 1985 Clares

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125587&o=2

$end

$msx2_cart=replicrt,
$bio

MSX 2 cart. published 35 years ago:

Replicart (c) 1987 Sony.

- STAFF -

Box art: Kenichi Sonoda

- PORTS -

* CONSOLES:
Nintendo Famicom Disk System [JP] (1988) "Replicart [Model TFD-REP]"

* COMPUTERS:
NEC PC-8801 [JP] (1988)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51362&o=2

$end

$pc8801_flop=replicrt,
$bio

NEC PC-8801 Series disk. published 34 years ago:

Replicart (c) 1988 Taito Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92737&o=2

$end

$famicom_flop=replicrt,
$bio

Nintendo Famicom disk. published 34 years ago:

Replicart (c) 1988 Taito Corp.

Replicart is an action/puzzle game by Taito and based on the popular Snake. In the 22nd century, Earth has been invaded by snake looking aliens and humans have decided to create a robot, the Replicart, to push back the invasion. The player controls a long robotic articulated snake and maneuvers around a bordered playing area. The snake always moves forward and the player can only change its direction of movement. Small cells randomly appear on screen and every single one of them must be collected to progress to the next stage. But there is a catch and each time the robot-snake picks up a cell it grows longer. This feature lies at the core of the gameplay and the snake will be destroyed if it hits a wall or touches any part of his own segmented body. Once all the cells are removed from the play field, a tiny passageway appears on the side of the screen and gives access to the next stage. Things become gradually more difficult as the game progresses - every level introduces more cells to collect at once, roaming enemies, deadly obstacles and a challenging boss every ten stages. Power-ups can also be collected later in the game, some destroy all the enemies on screen whereas others reset the length of the snake or freeze time.

- TECHNICAL -

Game ID: TFD-REP

- TRIVIA -

Replicart was released on February 26, 1988 in Japan for 3500 Yen.

Replicart was originally released by Sony Corporation for the MSX 2 in 1987.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65433&o=2

$end

$cpc_cass=reprtgen,
$bio

Amstrad CPC cass. published 37 years ago:

Report Generator (c) 1985 Gemini Marketing, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98870&o=2

$end

$camplynx_flop=rptstar,
$bio

Camputers Lynx disk. published 40 years ago:

ReportStar (c) 1982 MicroPro International Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237157&o=2

$end

$dmv=reports,
$bio

NCR Decision Mate V disk. published 39 years ago:

ReportStar (c) 1983 MicroPro International Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233918&o=2

$end

$mbc55x=rprtstar,
$bio

Reportstar (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236972&o=2

$end

$bw2=repstar,
$bio

Bondwell 2 disk. published 40 years ago:

ReportStar Ver.1.02 (c) 1982 MicroPro International Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287440&o=2

$end

$bw14=repstar,
$bio

Bondwell 14 disk. published 40 years ago:

ReportStar Ver.1.02 (c) 1982 MicroPro International Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=279095&o=2

$end

$cpc_flop=represen,
$bio

Representation Graphique du Globe Terrestre en 3D (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124072&o=2

$end

$apple2_flop_clcracked=repprcs,
$bio

Apple II 5.25 disk. published 41 years ago:

Reproduction Process (c) 1981 Micro Power & Light

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=285327&o=2

$end

$apple2_flop_clcracked=reptiles,
$bio

Apple II 5.25 disk. published 38 years ago:

Reptiles (c) 1984 Troll Associates

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230855&o=2

$end

$spectrum_cass=timh179reptkon,
$bio

Sinclair ZX Spectrum type-in published 34 years ago:

Reptkon (c) 1988 Hobby Press [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=310074&o=2

$end

$apple2_flop_orig=repton,
$apple2_flop_clcracked=repton,
$bio

Apple II 5.25 disk. published 40 years ago:

Repton (c) 1982 Sirius Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229201&o=2

$end

$bbc_cass=repton,
$bio

Acorn BBC Micro B cass. published 37 years ago:

Repton (c) 1985 Superior Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52297&o=2

$end

$bbcb_flop_orig=repton,
$bio

Acorn BBC Micro B disk. published 37 years ago:

Repton (c) 1985 Superior Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125540&o=2

$end

$electron_cass=repton,
$bio

Acorn Electron cass. published 37 years ago:

Repton (c) 1985 Superior Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236743&o=2

$end

$spectrum_cass=repton,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Repton (c) 1989 Alligata Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288130&o=2

$end

$atom_cass=repton,
$bio

Acorn Atom cass. published 9 years ago:

Repton (c) 2013 Retro Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236087&o=2

$end

$atom_flop=repton,
$bio

Acorn Atom disk. published 9 years ago:

Repton (c) 2013 Retro Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236136&o=2

$end

$electron_cass=repton2,
$bio

Acorn Electron cass. published 37 years ago:

Repton 2 (c) 1985 Superior Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51517&o=2

$end

$bbc_cass=repton2,
$bio

Acorn BBC Micro B cass. published 37 years ago:

Repton 2 (c) 1985 Superior Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52299&o=2

$end

$bbcb_flop_orig=repton2,
$bio

Acorn BBC Micro B disk. published 37 years ago:

Repton 2 (c) 1985 Superior Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125541&o=2

$end

$spectrum_cass=repton2,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Repton 2 (c) 1989 Alligata Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288131&o=2

$end

$electron_cass=repton2br,
$bio

Repton 2 (c) 198? Blue Ribbon Soft., Ltd.

- TECHNICAL -

GAME ID: 2927

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51535&o=2

$end

$electron_cass=repton3,
$bio

Acorn Electron cass. published 36 years ago:

Repton 3 (c) 1986 Superior Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51693&o=2

$end

$electron_flop=repton3,
$bio

Acorn Electron 3.5in. disk. published 36 years ago:

Repton 3 (c) 1986 Superior Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129843&o=2

$end

$archimedes=repton3,
$bio

Acorn Archimedes disk. published 34 years ago:

Repton 3 (c) 1988 Superior Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115961&o=2

$end

$archimedes=repton3c,
$bio

Repton 3 Cracked (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127041&o=2

$end

$bbc_cass=repton3,
$bio

Acorn BBC Micro B cass. published 36 years ago:

Repton 3 (c) 1986 Superior Software

- TECHNICAL -

GAME ID: SUP 00107

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52301&o=2

$end

$bbcb_flop_orig=repton3,
$bio

Acorn BBC Micro B disk. published 36 years ago:

Repton 3 (c) 1986 Superior Soft.

- TECHNICAL -

GAME ID: SUP 10107

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125542&o=2

$end

$bbcmc_flop=reptonwo,
$bio

Acorn BBC Master compact disk. published 35 years ago:

Repton Around the World in 40 Screens (c) 1987 Superior Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231867&o=2

$end

$bbc_cass=reptonwo,
$electron_cass=reptonwo,
$bio

Acorn BBC/Electron cass. published 35 years ago:

Repton Around the World in 40 Screens (c) 1987 Superior Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52302&o=2

$end

$bbc_cass=reptonin,
$bio

Acorn BBC Micro B cass. published 34 years ago:

Repton Infinity (c) 1988 Superior Software

- TECHNICAL -

GAME ID: 00198

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52303&o=2

$end

$electron_cass=reptonin,
$bio

Acorn Electron cass. published 34 years ago:

Repton Infinity (c) 1988 Superior Soft.

- TECHNICAL -

GAME ID: 00199

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51726&o=2

$end

$specpls3_flop=reptonmn,
$bio

Sinclair ZX Spectrum+3 disk. published 33 years ago:

Repton Mania (c) 1989 Superior Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148243&o=2

$end

$spectrum_cass=reptonma,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Repton Mania (c) 1989 Superior Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298643&o=2

$end

$electron_flop=reptonti,
$bio

Acorn Electron 3.5in. disk. published 34 years ago:

Repton Thru Time (c) 1988 Superior Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129844&o=2

$end

$bbc_cass=reptonti,
$bio

Acorn BBC Micro B cass. published 34 years ago:

Repton Thru Time (c) 1988 Superior Software

- TECHNICAL -

GAME ID: SUP 00169

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52304&o=2

$end

$electron_cass=reptonti,
$bio

Acorn BBC/Electron cass. published 34 years ago:

Repton Thru Time (c) 1988 Superior Soft.

- TECHNICAL -

GAME ID: SUP 00171

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52034&o=2

$end

$bbcmc_flop=reptonti,
$bio

Acorn BBC Master compact disk. published 34 years ago:

Repton Thru Time (c) 1988 Superior Soft.

- TECHNICAL -

GAME ID: SUP 20169

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231866&o=2

$end

$bbc_cass=reptonbr,
$electron_cass=reptonbr,
$bio

Acorn BBC/Electron cass. published 33 years ago:

Repton (c) 1989 Blue Ribbon

- TECHNICAL -

GAME ID: 2919

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52296&o=2

$end

$spectrum_cass=repulsar,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Repulsar (c) 1983 Softek

- TECHNICAL -

Model SOF/SPG 005

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80470&o=2

$end

$info=repulse,
$bio

Arcade Video game published 37 years ago:

Repulse (c) 1985 Sega.

Repulse is a 1985 arcade game by Sega. It was renamed '99: The Last War when licensed to Kyugo (who developed the hardware) and Proma. There's also a bootleg version of it named Son of Phoenix.

With a spaceship, the player shoots several kind of robotic enemies and spaceships. At the end of every stage (except for the first one), the player meets a huge enemy spaceship as the stage's boss. Player's spaceship is equipped with a limited force shield which allows it to resist any kind of attack, though energy drains both while it is active and whenever the ship gets hit during use. Power-ups come in the form of ally helicopters (except scene I, where a space shuttle drops the power-up), that bring to the player a new shot (much faster than the normal one) and refills the ship's force field meter.

Scenes in this game are:
I. Encounter,
II. Invasion,
III. Crisis,
IV. Counterattack,
V. Advance,
VI. The last war.

- TECHNICAL -

Main CPU : (2x) Zilog Z80 (@ 4.608 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.5 Mhz)

Players : up to 2 (alternating turns)
Control : 8-way joystick
Buttons : 2
=> [A] Shoot, [B] Shield

- TRIVIA -

Repulse was released by Sega in June 1985. Produced by Crux.

Default high scores (rank, score and name):
1 50000 (Ichiban)
2 50000 (Niban)
3 50000 (Sanban)
4 50000 (Yonban)
5 50000 (Goban)

Licensed products:
'99 The Last War (Proma)
'99 The Last War (Kyugo)

Known Bootlegs/Hacks:
Son of Phoenix (Associated Overseas)

Stages in this game are known as "scenes" and are numbered in Roman numerals, although IV and VI are poorly written; they look more or less like N and mirrored N respectively.

High score allows to enter up to 10 characters.

Extra life can be earned every 50000 or 70000 points, depending on the dip switch set by operator.

- UPDATES -

One version has different stage 1, played during daytime. Other versions have all the stages played after dark.

Son of Phoenix (bootleg) has a different ending: [You have saved the world. You were simply, "marvelous". The end?]. No staff roll appears after this message.
The beginning is also different (and longer): [In 1980 the Phoenix empire was defeated and returned to their native Centuri solar system. Now after many years of planning, the son of Phoenix will lead the alien army to destroy earth and avenge the death of his father. You must stand alone to protect everything we believe in, yuppies, hamburgers, and mom. Good luck, we know you will be marvelous.].

- TIPS AND TRICKS -

* Power-up:
After the middle of each stage there's a helicopter (a shuttle on 1st stage) that drops a power-up item. So, don't destroy it until it releases the power-up. Be careful with the helicopter scrap after destroying it, it can kill you.

* Bonus life:
At the 2nd and 4th stage there is a chance to pick up a 1up item: a group of blocks appears floating on the upper part of the screen, you have to shoot the blue one. You have to hit it with one shot, if you don't, the blue block will turn red.

* Moai Statues:
Be careful with the Moai Statues at the 6th (last) stage. Always check if its eyes turn red; if it starts flashing, it will shoot.

* Energy meter:
Don't use the energy all the time, it doesn't replenish after a scene. So if you ended a scene without any (or with very low) energy, you have to wait for a helicopter to drop the energy parachute, or (if you have more than 1 life) enforce a life loss.

- STAFF -

Director : Shunkoh Miki
Programmers : Shunkoh Miki, Tatsuya Uemura
Character designers : Atsushi Kawaguchi, Minoru Harada, Hiroyasu Kobayashi
Music & sound effects : Tatsuya Uemura

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2206&o=2

$end

$tvc_flop=repules,repulesa,repulesb,repulesc,
$bio

Videoton TVC disk. published 35 years ago:

Repülés szimulátor BASIC-ül (c) 1987 SPLTD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264978&o=2

$end

$snes=resarcan,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Res Arcana - Diana Ray - Uranai no Meikyuu [Model SHVC-ARAJ-JPN] (c) 1995 Coconuts Japan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62013&o=2

$end

$cpc_flop=rescatea,rescatea01,rescatea02,rescatea03,rescatea04,rescatea05,rescatee06,rescatee07,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Rescate Atlantida (c) 1988 Dinamic Soft.

- TECHNICAL -

GAME ID: AMD 890035

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123893&o=2

$end

$cpc_cass=rescatln,
$bio

Amstrad CPC cass. published 34 years ago:

Rescate Atlantida [Model AMS 890034] (c) 1988 Dinamic Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98871&o=2

$end

$spectrum_cass=resatlan,
$bio

Rescate Atlantida (c) 198? Dinamic Soft.

- TECHNICAL -

GAME ID: IB-S-006

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226085&o=2

$end

$msx1_flop=rescatla,rescatl,
$bio

MSX disk. published 33 years ago:

Rescate Atlantida (c) 1989 Dinamic Soft.

- TECHNICAL -

GAME ID: MSD 890017

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109093&o=2

$end

$specpls3_flop=rescatla,rescatlab,rescatlac,rescatlaa,
$bio

Amstrad CPC/Spectrum+3 disk. published 33 years ago:

Rescate Atlantida (c) 1989 Dinamic Soft.

- TECHNICAL -

GAME ID: SAD 890007

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147645&o=2

$end

$spectrum_cass=resatlana,resatlanb,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Rescate Atlantida (c) 1989 Dinamic Software

- TECHNICAL -

GAME ID: SPE 890035

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80471&o=2

$end

$msx1_cass=rescatl,rescatla,
$bio

MSX cass. published 33 years ago:

Rescate Atlántida (c) 1989 Dinamic Software [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94940&o=2

$end

$msx1_cass=rescgolf,rescgolfh2,rescgolfh1,
$bio

MSX cass. published 32 years ago:

Rescate en el Golfo (c) 1990 Opera Soft [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94941&o=2

$end

$pcw=rescateg,
$bio

Amstrad PCW soft. published 32 years ago:

Rescate en el Golfo (c) 1990 Opera Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118285&o=2

$end

$cpc_flop=rescatee02,rescatee,rescatee01,rescatee03,rescatee04,rescatee05,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Rescate en el Golfo (c) 1990 Opera Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121458&o=2

$end

$cpc_cass=rescgolf,
$bio

Amstrad CPC cass. published 32 years ago:

Rescate en el Golfo [Model AM-1035] (c) 1990 Opera Soft [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98874&o=2

$end

$spectrum_cass=rescatee,
$bio

Rescate En El Golfo (c) 199? Opera Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226087&o=2

$end

$info=resclunar,
$bio

Rescate Lunar (c) 198? Niemer

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294538&o=2

$end

$info=rescue,
$bio

Arcade Video game published 40 years ago:

Rescue (c) 1982 Stern Electronics.

The player pilots a rescue helicopter and must try to rescue numerous airmen who have parachuted into the sea below. The rescue chopper is under constant attack from enemy helicopters, while sharks swim in the ocean below and will kill any floating airmen they come across. Later levels also have enemy subs and ships all intent on foiling the rescue mission. Players must be careful to avoid the falling wreckage of any enemy helicopters they have just destroyed, and also need to be wary of hitting any parachuting airmen with their 'copter blades, as this will kill the airmen instantly.

In a very similar vein to Williams' legendary "Robotron", also released in '82, the rescue chopper is armed with a gun that can fire in eight different directions, irrespective of the direction the rescue chopper is flying in. In addition to the eight-way gun, the 'copter can also drop missiles from its underside, which is essential for destroying enemy subs and ships.

To complete a stage, players must pick up a set number of fallen airmen from the sea (determined at the start of each level) and deposit them safely onto a nearby island.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound CPU : Zilog Z80 (@ 1.78975 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.78975 Mhz)

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.61 Hz
Palette colors : 226

Players : 2
Control : Double 8-way joysticks
Buttons : 1

- TRIVIA -

Released in November 1982.

A bootleg of this game is known as "Apocaljpse Now".

- STAFF -

Designed and programmed by : Chris Oberth

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2207&o=2

$end

$info=rescuefe,
$bio

Arcade Video game published 40 years ago:

Rescue (c) 1982 Free Enterprise Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97873&o=2

$end

$spectrum_cass=rescuecr,rescuecra,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Rescue (c) 1983 CRL Group PLC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80474&o=2

$end

$spectrum_cass=rescuepr,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Rescue (c) 1983 Professional Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80475&o=2

$end

$nes=rescue,rescueu,rescueup,
$bio

Nintendo NES cart. published 32 years ago:

Rescue - The Embassy Mission (c) 1990 Kemco-Seika.

North American release. Game developed in Japan. See the original Famicom version for more information; "Hostages - The Embassy Mission [Model KSC-HZ]".

Description from the back cover:

A diplomatic mission in a foreign city is seized by political fanatics. Innocent lives are in jeopardy. Outrageous demands are being made for their safety. Only you and your elite crisis intervention team can rescue the ambassador and his helpless staff. Position your sharpshooters around the embassy's perimeter. Focus your sights on the curtained windows. Squeeze off rounds of cover fire to protect your assault squad. Once your men are inside, an electronic diagram of the building's floor plan provides your only guide down to the captives - and the awaiting enemy. Look sharp. Stay frosty. Rescue is an interactive action-adventure game that lets you control each member of your strike team through three different game scenarios. Avoid searching spotlights, dodge enemy gunfire, rappel down walls, and smash through windows. Neutralize your adversaries and liberate the embassy personnel!

- TECHNICAL -

GAME ID: NES-HZ-USA

- TRIVIA -

Released in January 1990 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55490&o=2

$end

$info=rescu911,
$bio

Pinball published 28 years ago:

Rescue 911 (c) 1994 Premier Technology Co.

- TECHNICAL -

Gottlieb System 3
Model Number : 740

- TRIVIA -

Rescue 911 was released in May 1994.

4,000 units were produced.

- STAFF -

Designer : Bill Parker
Artwork : Constantino Mitchell
Dots/Animations : Daryl Moore, Alycen Hareas, Rand Paulin
Sounds : Craig Beierwaltes, Duane Decker
Software Designer : Bob Wilson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5544&o=2

$end

$tutor=rescue3d,
$bio

Tomy Pyuuta cart. published 38 years ago:

Rescue Copter 3D [Model 024E] (c) 1984 Tomy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101357&o=2

$end

$psx=rescuecp,
$bio

Sony PlayStation CD published 20 years ago:

Rescue Copter (c) 2002 SVG Distribution

North American release. Game developed in Japan. See the original for more information; "Jet Copter X [Model SLPM-86894]"

- TECHNICAL -

GAME ID: SLUS-01507

- TRIVIA -

Released on December 08, 2002 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111715&o=2

$end

$spectrum_cass=rescuefr,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Rescue from Atlantis (c) 1989 Summit Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287546&o=2

$end

$cpc_flop=rescuefr,
$bio

Amstrad CPC 464 disk. published 30 years ago:

Rescue from Atlantis (c) 1992 GPA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121784&o=2

$end

$spectrum_cass=rescdoom,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Rescue from Doom (c) 1986 Edgar, David.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226086&o=2

$end

$spectrum_cass=rescdooma,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Rescue from Doom (c) 1987 Guild, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80477&o=2

$end

$gba=rescuehr,
$bio

Nintendo GBA cart. published 19 years ago:

Rescue Heroes - Billy Blazes! [Model AGB-AQHE-USA] (c) 2003 Vivendi Universal Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72605&o=2

$end

$gbcolor=rescuehr,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Rescue Heroes - Fire Frenzy (c) 2001 Learning Company, The

- TECHNICAL -

GAME ID: CGB-BRQE-USA

- TRIVIA -

Released in January 2001 in the United States.

- STAFF -

DEVELOPMENT TEAM
Product Manager: Jesse Booth
QA: Brian Olsen, Bradley Feldman
Special Thanks: Bald Reaper Pink, Shady
Programming: Ivo Wubbels
Additional Programming: Darren Ranalli, Matt Conte, Remo Jongeneelen
Graphics: Arjan Den Boer, Bart Roymans, Arjen van Haren, Marco Willemsen, Ruud van de Moosdijk
Music: Manfred Linzner
Voice: Bryan Shutt
Recording: Todd Masten
Project Coordinator: Brett Boyler

MATTEL INTERACTIVE
Senior Producer: Susan G. McBride
Associate Producer: Carol Nass
QA Technical Lead: Nancy Duarte
Primary Tester: Peter Reinhard
QA Test Team: Ify Erby, Frank Gonzales, Jayson Huddy, Christopher V. Le, Glenn Pabo, Christopher Parker, Jonathan Petersen, Sergio Terrazas
QA Director: Ray Boylan
Associate Product Manager: Paige Brown
VP of Product Development: Jeff Goodwin
Senior VP / General Manager, Entertainment Division: Amy Smith-Boylan
VP / Assistant General Counsel: Dave McEvoy
Director of Marketing: Lauren Berzins
Senior Manager, Business & Legal Affairs: Cynthia Berry Meyer
Special Thanks: Karen Kelly, Darlene Geithner, Craig Stock, Chris Thompson, Frank Lopez, April Wright, Donna El-Armale, Michelle Dube, Grant Creeger, Hammagami & Carroll Associates, Rena Masters, Cheryl E. Hager, Tom Olecki, Sandeep Reddy, Kenny B. Bender, Kendale Sheran, Toni DeBerry, Jim Balthaser, Bob Bryant, Don DeLucia, Craig Forrest, David Gordon, Roger Hu, Daniel Kwan, Ginger Martinez, Maryhelen Sandoval, Tracey Smith, Tuan Trinh, and Sammy the Wonder Beagle, Fisher-Price Licensing Team, Fisher-Price Rescue Heroes Team

GHX Sound Engine Ver.00530 (c) 2000 SHIN' EN
Code: Martin Wodok
Music: Manfred Linzner

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68659&o=2

$end

$psx=rscheros,
$bio

Sony PlayStation CD published 21 years ago:

Rescue Heroes - Molten Menace (c) 2001 Mattel Interactive [Mattel, Inc.]

- TECHNICAL -

GAME ID: SLUS-01373

- TRIVIA -

Released on September 24, 2001 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111324&o=2

$end

$apple2_flop_orig=routback35,
$bio

Apple IIc+ 3.5in. disk. published 28 years ago:

Rescue in the Outback (c) 1994 MECC [Minnesota Educational Computing Corp.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301257&o=2

$end

$spectrum_cass=rescuela,
$bio

Sinclair ZX Spectrum cass. published 7 years ago:

Rescue Lander (c) 2015 TDF Micro-Visions

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287200&o=2

$end

$cpc_flop=rescuemi,rescuemi01,
$bio

Amstrad CPC type-in published 36 years ago:

Rescue Mission (c) 1986 CPC

- TRIVIA -

Listed in the French magazine CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119939&o=2

$end

$cpc_flop=rescuemi02,
$bio

Amstrad CPC type-in published 36 years ago:

Rescue Mission (c) 1986 CPC

- TRIVIA -

Listed in the French magazine CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124356&o=2

$end

$sms=rescuems,
$bio

Sega Master System cart. published 34 years ago:

Rescue Mission (c) 1988 Sega Enterprises, Limited.

European release. Descriptions from the back cover:

Your friends are trapped behind enemy lines. They're wounded and need your help to escape. You're taking the medics in...on a dangerous rescue mission.

Ihre Freunde sind hinter den feindlichen Linien eingeschlossen. Sie sind verwundet und brauchen Ihre Hilfe, um zu entkommen. Sie geleiten die Sanitäter hinein...bei der Ausführung eines gefährlichen Rettungsauftrags.

Vos amis sont pris derrière les lignes ennemies. Ils sont blessés et ils ont besoin de votre aide pour pouvoir s'échapper. Vous prenez les infirmiers avec vous...pour une dangereuse mission de sauvetage.

Sus amigos se encuentran atrapados detrás de las líneas enemigas. Están heridos y necesitan su ayuda para escapar. Usted envía a los médicos...a una peligrosa misión de rescate.

I tuoi amici sono stati tagliati fuori dietro le linee nemiche. Feriti, hanno bisogno del tuo aiuto per mettersi in salvo. Devi guidare dei soldati di sanità in una pericolosa missione di salvataggio.

- TECHNICAL -

GAME ID: 5106

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56156&o=2

$end

$cpc_flop=rescueon,rescueon01,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Rescue on Fractalus (c) 1986 Activision, Inc. [Santa Clara, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123996&o=2

$end

$a7800=fractal,
$bio

Atari 7800 cart. published 35 years ago:

Rescue on Fractalus (c) 1984 Atari Corp.

- TECHNICAL -

GAME ID: CX7816

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50173&o=2

$end

$apple2_flop_orig=rescfrac,
$bio

Apple II 5.25 disk. published 37 years ago:

Rescue on Fractalus! (c) 1985 Activision, Inc.

Port from the Atari 5200 version.

- STAFF -

Programmer: Craig B. Seastrom

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40344&o=2

$end

$c64_cass=fractala,
$bio

Commodore C64 cass. published 37 years ago:

Rescue on Fractalus! (c) 1985 Activision.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=161722&o=2

$end

$c64_cass=fractal,
$bio

Commodore C64 cass. published 33 years ago:

Rescue on Fractalus! (c) 1989 Mastertronic Plus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229467&o=2

$end

$a5200=fractal,
$bio

Atari 5200 cart. published 36 years ago:

Rescue on Fractalus! (c) 1986 Lucasfilm, Limited.

All right! Listen up! you've got a right to know why you're here -- why they suddenly need us Air Pilots.

A life and death struggle is raging throughout this grubby galactic quadrant. It's us against the Jaggies and they've just upped the stakes. They've dug in on Fractalus, the most inhospitable planet this side of the Kalamar system. It's a neat trick. Our highly trained Ethercorp pilots were holding their own in space battles, but down on Fractalus it's a different story. We're losing anywhere from five to fifty Space Pilots at a clip. Our job's to rescue those spacers.

Go ahead--laugh. I admit it's funny. Five years ago, the Corps couldn't phase us out fast enough. "No need for Air Pilots in Ethercorps," they said. "Those dogs have had their day." Well, great, but those Space Pilots can ONLY fly space. To be fair, they'll save us in the end, but now we have to save THEM--especially those golden "Ace Pilots." We can't win without them!

Here's how it works. They've rigged up a Mother Ship to ferry us within booster range of Fractalus. That's where it gets sticky. The Jaggies have got defenses on that planet--gun emplacements, saucers-- the works. And Fractalus is one hot cauldron of craggy mountains and canyons, covered by the worst air you've ever flown in. It's thick cyantric acid--it'll dissolve your flight suit within minutes. Finally, there's the planet's hyper rate of rotation. The nine minute days have driven more than one pilot nuts.

But there's good to go with the bad. You'll have Valkyrie Fighters, the best pure flyers we've got. And don't call them V-Wings--that's not correct terminology. To make room for those Space Pilots they had to strip out a lot of the offensive weaponry. But they did install a Dirac Mirror Shield. It can take a big hit, but you pay for each one out of your energy reserve.

The one offensive weapon they left us is hot: the AMB -- Anti-Matter Bubble -- Torpedo. It'll destroy a target if it hits anywhere near it!

Finally, each Valkyrie's been fitted with the Etheric Navigation System, a computer-enhanced viewscreen which overlays your forward main window. It lets you see where you're going in Fractalus' acid fog atmosphere.

That's it. Get going. Forget the past--just go get us a future.

Sorry. No time for a briefing now. Ethercop pilots are down--out of action. They need help--fast!

First, we toss you out of the Mother Ship, straight down to Fractalus. That part's all automatic. But you're on your own when you hit the atmosphere.

Your job is to fight through the Jaggi defenses and find stranded pilots. They won't be jumping up and down waving at you. So, use your instruments and viewscreen to find their crashed ships. They'll wait inside until you land in range.

The rescue's a snap. As son as you shut down your engines, the pilot will come running and knock on your rear airlock door. Let the spacer in.

When you pick up your quota of pilots, or run out of energy it's back to the Mother Ship. As you get better, we advance you to higher Levels--the more hellish parts of Fractalus.

Got it? Prepare for Mother Ship Launch.

- TECHNICAL -

Model CX5254

- SCORING -

Each second of flight: 1
Gun emplacement destroyed: 100
Saucer destroyed: 250
Pilot picked up: 200
Ace picked up: .2000
Pilot returned to Mother Ship (bonus): 500
Pilot returned over quota (bonus): 1000
Level Completed: Level X 200

- STAFF -

Project director/creator, transition scenes, animation, and documentation: David Fox
3-D fractal landscape image generation, co-creator: Loren Carpenter (Lucasfilm Computer Graphics Project)
Animation, music, sound, and flight dynamics: Charlie Kellner
Animation: Gary Winnick
Support: David Levine
Concept, night flying design, music, and sound: Peter Langston (Games Group Leader)

Special thanks to: George Lucas

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50084&o=2

$end

$spectrum_cass=rfractalm,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Rescue on Fractalus! (c) 1987 Mastertronic Plus.

- TECHNICAL -

GAME ID: PALSP11

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=227038&o=2

$end

$xegs=fractal,
$bio

Atari XE cart. published 35 years ago:

Rescue on Fractalus! [Model RX8063] (c) 1987 Atari Corp. [Sunnyvale, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51250&o=2

$end

$cpc_cass=fractal,
$bio

Amstrad CPC cass. published 36 years ago:

Rescue on Fractalus! [Model UQK 123] (c) 1986 Activision, Inc. [Santa Clara, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98876&o=2

$end

$spectrum_cass=rfractal,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Rescue on Fractalus! (c) 1986 Activision, Inc.

- TECHNICAL -

GAME ID: URK 123

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80478&o=2

$end

$mz700_cass=rescplan,
$bio

Rescue Plane (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131680&o=2

$end

$info=rescraid,rescraida,
$bio

Arcade Video game published 35 years ago:

Rescue Raider (c) 1987 Bally Midway.

Rescue Raider is a multiple-screen shooter arcade game that was released by Bally Midway in 1987; it was the last title to run on Bally and Sente's SAC-I hardware. The player uses two 8-way joysticks to take  control of a futuristic vehicle. The left joystick is for moving while the right one is for firing. There is also a single button, with which to cycle through the three different types of special weapons. Its mission is to gather secret documents which shall reveal what an area of the radar map on the screen's right side is hiding - and it can also take enemy soldiers as hostages, refuel and earn more powerful weapons.

- TECHNICAL -

[No. 0J18]
Bally / Sente SAC-I hardware

Main CPU : Motorola M6809 (@ 1.25 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : (6x) CEM3394 (@ 4 Mhz)

Screen orientation : Horizontal
Video resolution : 256 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 1024

Players : 2
Control : Double 8-way joysticks
Buttons : 1

- TRIVIA -

Released in July 1987.

- STAFF -

Game designer: Dave Ross (DJR)
Video artwork: Bil Maher (BNM)
Audio: Jesse Osborne (JMO)
Cabinet artwork: Bob Flemate (B F)
Vehicle designer: Roger Hector (RDH)
Additional support: Pete Mokris (PET), Bob Smith

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2208&o=2

$end

$apple2_flop_orig=rescraid,
$apple2_flop_misc=rescraid,
$bio

Apple II 5.25 disk. published 38 years ago:

Rescue Raiders (c) 1984 Sir-Tech Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107350&o=2

$end

$psx=rshbhgsd,
$bio

Rescue Shot Bubibo & BioHazard - Gun Survivor (c) 200? SCEI.

- TECHNICAL -

Game ID: SLPM-80522

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85590&o=2

$end

$psx=rshot,
$bio

Sony PlayStation CD published 22 years ago:

Rescue Shot (c) 2000 Sony Computer Ent. Europe [SCEE]

European release. Game developed in Japan. See the original for more information; "Rescue Shot Bubibo [Model SLPS-02555]".

- TECHNICAL -

Model SCES-02569

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287336&o=2

$end

$a2600=rescuete,
$bio

Atari 2600 cart. published 40 years ago:

Rescue Terra I (c) 1982 VentureVision

Terra I is Earth's main supplier of Zenbar crystals. These crystals supply 72% of Earth’s energy. Terra I is managed by a highly sophisticated computer system which controls all planetary electromechanical equipment, including the robot driven defense system.

Apparently, Terra I's computer system has been sabotaged. All crystal shipments are being turned over to space pirates who operate in Terra I’s quadrant of the universe. Terra I’s own defense systems are being used to aid these pirates in their activities.

Your orders are to proceed to Terra I. Destroy all pirates and electromechanical systems which pose a threat to your ship.

- TECHNICAL -

Model VV2001

- TRIVIA -

Players of this game had the chance to win $5000 if they reached Terra I and send in a photo of their high score. It is not known if the contest finals in Dallas ever took place.

- SCORING -

Meteor: 125 points
Cargo Ship: 225 points
Fighter Saucer: 275 points
Robot Interceptor: 425 points
Fish Force Field: 650 points

- STAFF -

Programmer: Dan Oliver

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50867&o=2

$end

$spectrum_cass=rescuema,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Rescue (c) 1987 Mastertronic, Ltd.

- TECHNICAL -

GAME ID: IS 0210

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80476&o=2

$end

$svi318_cass=rescue,
$bio

Spectravideo SV-318 cass. published 38 years ago:

Rescue (c) 1984 Spectravideo, Inc.

- TECHNICAL -

GAME ID: SD-257T

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118518&o=2

$end

$mbee_flop=res_logo_10,res_logo_10a,
$bio

Applied Technology Microbee disk. published 37 years ago:

Research Logo Ver.1.0 (c) 1985 Logo Research Institute

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290857&o=2

$end

$mbee_flop=res_logo_10b,
$bio

Applied Technology Microbee disk. published 37 years ago:

Research Logo Ver.1.0a+ (c) 1985 Logo Research Institute

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290858&o=2

$end

$info=m5resfrg,
$bio

Reservoir Frogs (c) 200? Empire Games, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=19930&o=2

$end

$gameboy=resrvrat,
$bio

Nintendo Game Boy Cart. published 23 years ago:

Reservoir Rat [Model DMG-ARSP-EUR] (c) 1999 Take-Two Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66829&o=2

$end

$gbcolor=resrvrat,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Reservoir Rat [Model DMG-AVTP-EUR] (c) 1999 Take-Two Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68660&o=2

$end

$a2600=resgate,
$bio

Resgate Espacial (c) 19?? CCE

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50868&o=2

$end

$info=resdnt,resdnt_2,resdnt_2a,resdnt_2b,resdnt_2c,resdnt_2d,resdnt_2e,resdnt_2f,resdnt_2g,
$bio

Video Slot Machine published 18 years ago:

Resident (c) 2004 Igrosoft.

- TRIVIA -

Released in April 2004.

- UPDATES -

Ver. RS-070222
Ver. 04-0513
Ver. 04-0415

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=12049&o=2

$end

$info=resdnt_3,
$bio

Video Slot Machine published 15 years ago:

Resident (c) 2007 Igrosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300300&o=2

$end

$info=resdnt_5,
$bio

Video Slot Machine published 13 years ago:

Resident (c) 2009 Igrosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300301&o=2

$end

$info=resdnt_6,resdnt_8,resdnt_9,resdnt_10,resdnt_11,
$bio

Video Slot Machine published 12 years ago:

Resident (c) 2010 Igrosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300302&o=2

$end

$info=resdnt_12,resdnt_13,resdnt_14,resdnt_15,resdnt_17,
$bio

Video Slot Machine published 11 years ago:

Resident (c) 2011 Igrosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300303&o=2

$end

$info=resdnt_16,
$bio

Video Slot Machine published 8 years ago:

Resident (c) 2014 Igrosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300304&o=2

$end

$gbcolor=revil,revila,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Resident Evil (c) 2000 Capcom Co., Ltd.

Unreleased prototype.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122013&o=2

$end

$dc=revilcv,
$bio

Sega Dreamcast GD published 22 years ago:

Resident Evil - Code: Veronica [Model T-1204N] (c) 2000 Capcom Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135710&o=2

$end

$dc=revilcvs,
$bio

Sega Dreamcast GD published 22 years ago:

Resident Evil - Code: Veronica [Model T-36806D-06] (c) 2000 Eidos Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135709&o=2

$end

$dc=revilcvf,
$bio

Sega Dreamcast GD published 22 years ago:

Resident Evil - Code: Veronica [Model T-36806D-09] (c) 2000 Eidos Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135707&o=2

$end

$dc=revilcvg,
$bio

Sega Dreamcast GD published 22 years ago:

Resident Evil - Code: Veronica [Model T-36806D-18] (c) 2000 Eidos Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135708&o=2

$end

$dc=revilcve,revilcvp,
$bio

Sega Dreamcast GD published 22 years ago:

Resident Evil - Code: Veronica [Model T-36806D-50] (c) 2000 Eidos Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135706&o=2

$end

$psx=revildcds,
$bio

Sony PlayStation CD published 24 years ago:

Resident Evil - Director's Cut - Dual Shock Ver. (c) 1998 Capcom Ent., Inc. [Capcom USA sub.]

- TECHNICAL -

GAME ID: SLUS-00747

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111474&o=2

$end

$psx=revildc,
$bio

Sony PlayStation CD published 25 years ago:

Resident Evil - Director's Cut (c) 1997 Capcom Ent., Inc.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-00551

- TRIVIA -

Released on September 30, 1997 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111473&o=2

$end

$psx=revilsrve,
$bio

Sony PlayStation CD published 22 years ago:

Resident Evil - Survivor [Model SLES-02732] (c) 2000 Eidos Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287339&o=2

$end

$psx=revilsrv,
$bio

Sony PlayStation CD published 22 years ago:

Resident Evil - Survivor (c) 2000 Capcom Ent., Inc.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-01087

- TRIVIA -

Released on August 30, 2000 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111475&o=2

$end

$gamecom=re2,
$bio

Tiger game.com cart. published 24 years ago:

Resident Evil 2 (c) 1998 Tiger Electronic Toys, Inc. [Orchard Mundelein, IL, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129946&o=2

$end

$n64=revil2,revil2u1,revil2u,
$bio

Nintendo 64 cart. published 23 years ago:

Resident Evil 2 (c) 1999 Virgin Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57942&o=2

$end

$gba=revil2d,
$bio

Nintendo GBA cart. published 22 years ago:

Resident Evil 2 (c) 2000 Raylight Studios

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234302&o=2

$end

$psx=revil2ds,
$bio

Sony PlayStation CD published 24 years ago:

Resident Evil 2 - Dual Shock Ver. (c) 1998 Capcom Ent., Inc.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-00748/00756

- TRIVIA -

Released on August 5, 1998 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111477&o=2

$end

$psx=revil2ud,revil2d,
$bio

Sony PlayStation CD published 25 years ago:

Resident Evil 2 Demo (c) 1997 Capcom Ent., Inc.

- TECHNICAL -

DISC ID: SLUS-80421

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131529&o=2

$end

$psx=revil2,
$bio

Sony PlayStation CD published 24 years ago:

Resident Evil 2 (c) 1998 Capcom Ent., Inc. [Capcom USA sub.]

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-00421/00592

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111476&o=2

$end

$psx=revil3ud,
$bio

Sony PlayStation CD published 23 years ago:

Resident Evil 3 - Nemesis Demo (c) 1999 Capcom Ent., Inc.

Demo Disc bundled with Dino Crisis.

- TECHNICAL -

GAME ID: SLUS-90064

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131530&o=2

$end

$psx=revil3e,
$bio

Sony PlayStation CD published 23 years ago:

Resident Evil 3 - Nemesis (c) 1999 Eidos Interactive

- TECHNICAL -

Model SLES-02529

- TRIVIA -

Released on March 17, 2000 in the Europe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287338&o=2

$end

$psx=revil3,
$bio

Sony PlayStation CD published 23 years ago:

Resident Evil 3 - Nemesis (c) 1999 Capcom Ent., Inc.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-00923

- TRIVIA -

Released on November 11, 1999 in the USA.

The game was rated M (Mature, it have content that may be suitable for ages 17 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111478&o=2

$end

$psx=revil3d,
$bio

Sony PlayStation CD published 22 years ago:

Resident Evil 3 Demo Disc (c) 2000 Eidos.

- TECHNICAL -

DISC ID: SLED-02541

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131553&o=2

$end

$gbcolor=revilgu,
$bio

Nintendo Game Boy Color cart. published 20 years ago:

Resident Evil Gaiden [Model CGB-ARHE-USA] (c) 2002 Capcom Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68662&o=2

$end

$gbcolor=revilg,
$bio

Nintendo Game Boy Color cart. published 20 years ago:

Resident Evil Gaiden (c) 2002 Capcom Company, Limited.

- TECHNICAL -

Game ID: CGB-BIOP-EUR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68661&o=2

$end

$saturn=revil,
$bio

Sega Saturn CD published 27 years ago:

Resident Evil (c) 1995 Sega Enterprises, Limited.

European release. Game developed in Japan.

- TECHNICAL -

GAME ID: MK81092-50

- TRIVIA -

Released on October 1, 1997 in Europe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60387&o=2

$end

$psx=revile,
$bio

Sony PlayStation CD published 26 years ago:

Resident Evil [Model SLES-00200] (c) 1996 Virgin Interactive Ent., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287337&o=2

$end

$psx=revil,
$bio

Sony PlayStation CD published 26 years ago:

Resident Evil (c) 1996 Capcom Ent., Inc.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-00170

- TRIVIA -

Released on March 30, 1996 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111472&o=2

$end

$saturn=revilu,
$bio

Sega Saturn CD published 25 years ago:

Resident Evil (c) 1997 Capcom Company, Limited.

North American release. Game developed in Japan.

- TECHNICAL -

GAME ID: T-1221H

- TRIVIA -

Released on August 31, 1997 in the USA.

The game was rated M (Mature, it have content that may be suitable for ages 17 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60125&o=2

$end

$pc98=resistex,
$bio

Resistance EX (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90488&o=2

$end

$amigaocs_flop=resol101,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Resolution 101 (c) 1990 Millennium Game Products

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74861&o=2

$end

$st_flop=resol101,
$bio

Atari ST disk. published 32 years ago:

Resolution 101 (c) 1990 Millennium Interactive, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229817&o=2

$end

$mo5_cass=resequat,
$bio

Thomson MO5/TO7 type-in. published 37 years ago:

Resolution de Systemes d'Equations (c) 1985 Hebdogiciel.

- STAFF -

By: Gisèle RAMBERT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108911&o=2

$end

$hp9845b_rom=resmgmt,
$bio

Resource Management (c) 198? Hewlett-Packard

- TECHNICAL -

ROM ID: 09845-65585

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236828&o=2

$end

$alphasmart_kapps=responder_uk_1_2,
$bio

AlphaSmart 3000 soft. published 10 years ago:

Responder (c) 2012 Renaissance Learning, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287403&o=2

$end

$megadriv=resq,
$vgmplay=resq_md,
$bio

Resq (c) 199? Psygnosis, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56797&o=2

$end

$cpc_flop=resquill,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Resquilleur (c) 1986 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306228&o=2

$end

$pc8801_flop=resttime,
$bio

Rest Time (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92738&o=2

$end

$mc1000_cass=resta,
$bio

Resta Um [Model F-5] (c) 198? CCE Soft. [Brazil]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237106&o=2

$end

$psion1=restaur,
$bio

Restaurant Guide (c) 198? Psion

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=279111&o=2

$end

$psion2=result,
$bio

Psion Organiser II pack. published 33 years ago:

Result Ver. 4 (c) 1989 Terrace Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234146&o=2

$end

$msx1_flop=resurect,
$bio

MSX disk. published 9 years ago:

Resurection (c) 2013 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109094&o=2

$end

$msx1_cass=resurect,
$bio

MSX cass. published 9 years ago:

Resurection (c) 2013 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135009&o=2

$end

$pc98=resurrec,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Resurrect (c) 1994 Lunar Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90489&o=2

$end

$saturn=rise2j,
$bio

Sega Saturn CD published 26 years ago:

Resurrection - Rise 2 (c) 1996 Acclaim Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59565&o=2

$end

$saturn=rise2,
$bio

Sega Saturn CD published 26 years ago:

Resurrection - Rise 2 (c) 1996 Acclaim Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60388&o=2

$end

$saturn=rise2u,
$bio

Sega Saturn CD published 26 years ago:

Resurrection - Rise 2 [Model T-8114H] (c) 1996 Acclaim Entertainment, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60126&o=2

$end

$spectrum_cass=retarded,retardeda,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Retarded Creatures and Caverns (c) 1989 Zenobi Software.

- STAFF -

Developed by The Balrog.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80479&o=2

$end

$amigaocs_flop=rete,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Retee! (c) 1990 Idea Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74862&o=2

$end

$apple2_cass=retreat,
$bio

Apple II cass. published 44 years ago:

Retreat (c) 1978 Programma International, Inc.

RETREAT is a fast color graphics game that uses both paddles. The object is to steer your token through the obstacles before your opponent does. If you make a mistake you must retreat to the very start of the track.

- TECHNICAL -

GAME ID: AP101

- STAFF -

By: Don Graham

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135887&o=2

$end

$bbcm_flop=retribx,
$bio

Acorn BBC Master disk. published 30 years ago:

Retribution X (c) 1992 Yorkshire Boys, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231835&o=2

$end

$bbcb_flop=tyb07,
$bio

Acorn BBC Micro B disk. published 31 years ago:

Retribution X Demo (c) 1991 Yorkshire Boys, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125369&o=2

$end

$nascom_snap=retrievr,
$bio

Nascom cass. published 41 years ago:

Retriever 2 (c) 1981 Bentley, AJ

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235690&o=2

$end

$info=ragc153,
$bio

Retro Arcade Game Controller 153-in-1 (c) 201? Orb Gaming.

- TRIVIA -

This machine was rebranded and sold on different stores. Some of them:
- Mini Mobile Game Console 8 Bit.
- Lexibook Cyber Arcade Pocket 150-in-1 (JL1880).
- Consola Portátil Retro (Digital Planet).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259424&o=2

$end

$c64_cart=retrobal,
$bio

Commodore C64 cart. published 40 years ago:

Retro Ball (c) 1982 HesWare

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53684&o=2

$end

$info=110dance,
$bio

Retro Dance Mat (c) 200? Unknown.

Whether young or old, everyone loves to swing the dance leg on this mat. Choose from 10 different characters, 9 scenes and dance on 110 different songs of different genres. Choose your favorite song and play the arrow combinations on screen on the mat by touching the corresponding arrow with your foot at the right time. Play with your friends and compete with your best scores.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259365&o=2

$end

$info=rfcp168,
$bio

Retro FC Plus 168 in 1 Handheld (c) 201? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240421&o=2

$end

$info=rhhc152,
$bio

Retro Handheld Console 152-in-1 (c) 200? Orb Gaming.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270401&o=2

$end

$c64_cart=rr,
$bio

Commodore C64 cart. published 16 years ago:

Retro Replay Ver.3 (c) 2006 CPX [CyberPunX]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240852&o=2

$end

$info=rtvgc300,
$bio

Dedicated Console published 6 years ago:

Retro TV Game Console (c) 2016 Lexibook.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259428&o=2

$end

$info=unkra200,
$bio

Retro TV Games (c) 201? Orb Gaming.

200 games in 1 .

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235413&o=2

$end

$bbc_rom=ramfs100,ramfs,
$bio

Acorn BBC ROM published 13 years ago:

RetroClinic RamFS Ver.xx (c) 2009 RetroClinic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262763&o=2

$end

$c64_cass=retrogra,
$bio

Commodore C64 cass. published 33 years ago:

Retrograde (c) 1989 Thalamus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187744&o=2

$end

$gameboy=retroid,
$bio

Nintendo Game Boy Cart. published 4 years ago:

Retroid (c) 2018 Mega Cat Studios

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306245&o=2

$end

$spectrum_cass=retroinv,retroinv48,
$bio

Sinclair ZX Spectrum cass. published 11 years ago:

Retroinvaders (c) 2011 Climacus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226618&o=2

$end

$spectrum_cass=retrospe,
$bio

Sinclair ZX Spectrum cass. published 9 years ago:

Retrospect's BAR-X (c) 2013 Morris, Joe

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298654&o=2

$end

$cpc_flop=retrouve,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Retrouve L'Histoire (c) 1990 Carraz Editions

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306229&o=2

$end

$info=nekkyoku,
$bio

Arcade Video game published 34 years ago:

Rettou Juundan Nekkyoku Janshi - Higashi Nippon Hen (c) 1988 Video System.

Travel Japan for the best in mahjong nightlife!

- TECHNICAL -

Main CPU : (2x) Zilog Z80 (@ 6 Mhz)
Sound Chips : General Instrument AY8910 (@ 2 Mhz), OKI MSM5205 (@ 384 Khz)

Players : 1
Control : mahjong keyboard

- TRIVIA -

Released in March 1988.

The title of this game translates from Japanese as 'Hot Affair Mahjong Soldier Flying Over the Archipelago - Eastern Japan Chapter'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2209&o=2

$end

$tiki100=rettulf,
$bio

TIKI-100 disk. published 36 years ago:

Rettulf (c) 1986 Datalauget

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237352&o=2

$end

$psx=retfire,
$bio

Sony PlayStation CD published 26 years ago:

Return Fire (c) 1996 Time Warner Interactive.

- TECHNICAL -

Game ID: SLUS-00184

- TRIVIA -

Released on April 12, 1996 in the USA.

Export releases:
[EU] "Return Fire [Model SLES-00177]"

- STAFF -

Creator: Reichart Kurt von Wolfsheild
Designer: Reichart Kurt von Wolfsheild
Producer: Reichart Kurt von Wolfsheild
Lead Programmer original 3DO version: William A. Ware
Lead Programmer: Markus Breyer
Artwork: Van Arno
Map Creation: Van Arno, Michael Angelo Purcell
Associate Producer: Philip Blood
Audio/AVI Editing: Jeffrey Parker
Special Tools: CJ Little, Edgar C. Tolentino, Jeffrey Parker
Testing: Michael Angelo Purcell
Research: Michael Angelo Purcell
Special Artwork: Oliver Acker
Special Thanks: Thomas Boyd, H. Perry Dahm, Charles Dominick Lombino, Andrea Lucas-Bundesmann, Lilian Wilson, Sharon Cole, John L. Saleigh, James J. Host

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97564&o=2

$end

$saturn=returnfi,
$bio

Sega Saturn CD published 25 years ago:

Return Fire (c) 1997 Williams Entertainment, Incorporated.

- TECHNICAL -

GAME ID: T-4805H

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60127&o=2

$end

$snes=returndd,
$bio

Nintendo Super Famicom cart. published 30 years ago:

Return of Double Dragon [Model SHVC-WD] (c) 1992 Technos Japan Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62014&o=2

$end

$msx2_cart=retjelda,
$bio

MSX 2 cart. published 35 years ago:

Return of Jelda (c) 1987 Carry Lab.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51363&o=2

$end

$msx2_flop=retjelda,retjeldaa,
$bio

MSX 2 disk. published 35 years ago:

Return of Jelda (c) 1987 Carry Lab..

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101987&o=2

$end

$bbc_cass=retr2,
$electron_cass=retr2,
$bio

Acorn BBC/Electron cass. published 35 years ago:

Return of R2 (c) 1987 Blue Ribbon

- TECHNICAL -

GAME ID: 2913

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52305&o=2

$end

$info=seljan2,
$bio

Arcade Video game published 26 years ago:

Return of SELJan II (c) 1996 Dynax, Incorporated.

- TRIVIA -

Return of SELJan II was released in August 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29244&o=2

$end

$info=sc4rotc,sc4rotca,sc4rotcb,sc4rotcc,sc4rotcd,
$bio

Return of the Count (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR2132]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42776&o=2

$end

$apple2_flop_orig=retdino,
$bio

Apple IIc+ 3.5in. disk. published 34 years ago:

Return of the Dinosaurs (c) 1988 American Educational Computer, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294555&o=2

$end

$info=retofinv,retofinvb1,retofinvb2,retofinvb,retofinvb3,
$bio

Arcade Video game published 37 years ago:

Return of the Invaders (c) 1985 Taito Corp.

A full colour update of the legendary original; featuring challenge stages and circling aliens. Return of the Invaders, while playable enough in its own right, would be vastly improved upon by its sequel, "Super Space Invaders '91", released five years' later.

- TECHNICAL -

Board Number : M4300029A
Prom Stickers : A37

Main CPU : (3x) Z80, Motorola M68705
Sound Chips : (2x) Texas Instruments SN76496

Players : 2
Control : 2-Way Joystick
Buttons : 1
=> Shoot

- TRIVIA -

Return of the Invaders was released in September 1985.

Some outsourcing works for this game were done by UPL and Comix (trigger by little codebase change, their Japanese firm members are show via the screen).

The development name of the game was "Space Invaders Part 3". Return of The Invaders was developed by UPL for Taito. For a small softco like UPL, working on the Space Invaders franchise was a great opportunity to gain notoriety within the videogame industry. Unfortunately, Taito neglected to mention UPL in the finished game.

- UPDATES -

Bootlegs version has no M68705 @ 3.072 Mhz :-)

- SERIES -

1. Space Invaders (1978, ARC)
2. Space Invaders Part II (1979, ARC)
3. Return of the Invaders (1985, ARC)
4. Majestic Twelve - The Space Invaders Part IV (1990, ARC)
5. Space Invaders DX (1994, ARC)
6. Akkanvader (1995, ARC)
7. Space Invaders Virtual Collection (1995, Virtual Boy)
8. Space Invaders X (2000, PS)
9. Space Invaders Anniversary (2003, ARC)
10. Space Invaders DS (2005, DS)
11. Space Invaders - Galaxy Beat (2005, PSP)
12. Space Invaders Extreme (2008, DS/PSP)
13. Space Invaders Extreme 2 (2009, DS)
14. Space Invaders Frenzy (2017, ARC)

- STAFF -

Developed by UPL and Comix.

- PORTS -

* CONSOLES:
[EU] Microsoft XBOX (oct.14, 2005) "Taito Legends" 
[EU] Sony PS2 (oct.14, 2005) "Taito Legends [Model SLES-53438]" 
[US] Microsoft XBOX (oct.25, 2005) "Taito Legends" 
[US] Sony PS2 (oct.25, 2005) "Taito Legends [Model SLUS-21122]" 
[KO] Sony PS2 (jul.18, 2006) "Taito Legends [Model SLKA-15056]" 
[JP] Sony PS2 (jan.25, 2007) "Taito Memories II Joukan [Model SLPM-66649]" 

* HANDHELDS: 
[JP] Sony PSP (may.12, 2005) "Space Invaders Pocket [Model ULJM-05015]" 
[EU] Sony PSP (oct.6, 2006) "Taito Legends Power-Up [Model ULES-00473]" 
[AU] Sony PSP (nov.9, 2006) "Taito Legends Power-Up [Model ULES-00473]" 
[US] Sony PSP (may.17, 2007) "Taito Legends Power-Up [Model ULUS-10208]" 

* COMPUTERS: 
[EU] PC [MS Windows, CD-ROM] (oct.14, 2005) "Taito Legends" 
[US] PC [MS Windows, CD-ROM] (nov.10, 2005) "Taito Legends"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2212&o=2

$end

$info=jedi,
$bio

Arcade Video game published 38 years ago:

Return of The Jedi (c) 1984 Atari.

Return of the Jedi is a scrolling shoot-em-up based on the legendary Star Wars trilogy (specifically, the third film, 'Episode VI: Return of the Jedi') and - unlike its vector-based prequel - is rendered in an isometric forced-perspective viewpoint, similar to that pioneered in Sega's 1982 classic, "Zaxxon". 

The ultimate aim of the game is to reach and destroy the Death Star and escape alive. Success is achieved by surviving an 'attack wave', which consists of four different scenes. Play switches between Endor and space-based scenes, with each one putting the player in control of a different vehicle from the movie. 

The scenes are based on three distinct locations taken from the original movie. They are: The forest moon of Endor, Attack on the Death Star, and Space battle. 

* SCENE 1: Speeder Bike chase on Endor as Princess Leia. The goal is to reach the Ewok village alive. 

* SCENE 2: Scout Walker chase on Endor as Chewbacca. The goal is to reach the shield generator. 

* SCENE 3: Millennium Falcon attack on Death Star as Lando. The goal is to reach and destroy the Death Star power reactor. 

* SCENE 4: Millennium Falcon escape from exploding Death Star. The goal is to escape the exploding Death Star. 

* SPLIT SCENE: Play switches between scenes 2 and 3. 

The scenes loop for as long as the player has lives remaining; although to increase variety, the order in which they appear is randomised as play progresses. Each successive wave increases in difficulty.

- TECHNICAL -

This particular game was available as both a dedicated upright cabinet and a full scale sit-in cockpit. The cockpit cabinet was rather less widespread than the upright version. The marquee on the more common upright cab featured a 'Return of the Jedi' logo with red letters on a background of stars; with the Millennium Falcon and the Death Star clearly visible. The sideart only covered the top half of the machine. It was a montage of shots that was dominated by a picture of Princess Leia on a speeder bike and a large image of Darth Vader's head.

Game ID : 136030

Main CPU : MOS Technology M6502 (@ 2.5 Mhz), MOS Technology 6502 (@ 1.512 Mhz)
Sound Chips : (4x) POKEY (@ 1.512 Mhz), Texas Instruments TMS5220 (@ 672 Khz)

Control : stick
Buttons : 3

- TRIVIA -

Return of The Jedi was released in September 1984. 800 Units were produced. the selling price was $2095.

Return of the Jedi was the second arcade game based on the 'Star Wars' movie franchise despite it being the THIRD film of the trilogy. This Atari title was actually released a full year before 'The Empire Strikes Back'. The films were released in the order; "Star Wars", "The Empire Strikes Back" and "Return of the Jedi"; whereas the games were released as "Star Wars", "Return of the Jedi", and "The Empire Strikes Back".

This game is known in Japan as 'Jedi no Fukushuu' (translates from Japanese as 'Revenge of the Jedi').

Return of The Jedi was one of the first games to use a special graphics dithering method to make the graphics look visibly smoother.

This was one of the first Atari titles to modify all game options via a setup menu, rather than by using dip switches. Eighteen years later, the industry still hasn't fully converted over to being 'jumperless'.

All scenes are controlled with a flight yoke that is similar in design to the one used on the vector "Star Wars" game. This is usually the first thing to fail on any given machine. These can be rebuilt fairly easily though, but you may have to do a little bit of hacking to get them to work.

- TIPS AND TRICKS -

* Hints :
1) Do not allow enemies to tail you too long. This is how they can destroy you.
2) Lead enemies to the top of the screen, then drop back quickly so you can destroy them.
3) The player must try to be the first through the EWOK traps in the forest of ENDOR.
4) By staying in the center of the screen, the player has more maneuverability.

- SERIES -

1. Star Wars [Cockpit model] (1983)
1. Star Wars [Upright model] (1983)
2. Return of The Jedi (1984)
3. The Empire Strikes Back (1985)

- STAFF -

Designer / Programmer : Dennis Harper
Graphic designer : Susan G. McBride
Audio designer : Synthia Petroka
Software support : Mike Mahar
Hardware designer : Gary Stempler
Technician : Cris Drobny
Project leader : Chris Downend

- PORTS -

* COMPUTERS:
Atari ST (1987)
Amstrad CPC (1987)
Commodore Amiga (1988)
Commodore C64 (1988)
Sinclair ZX Spectrum (1989)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2213&o=2

$end

$spectrum_cass=jedie,
$bio

Return of the Jedi (c) 198? Erbe Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219200&o=2

$end

$nes=jedi,
$bio

Return of the Jedi (c) 19?? Unknown.

A pirate hack of "Zen - Intergalactic Ninja" with modified title screen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65169&o=2

$end

$spectrum_cart=jedi,
$bio

Sinclair ZX Spectrum cart. published 38 years ago:

Return of the Jedi - Death Star Battle (c) 1984 Parker Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118594&o=2

$end

$timex_dock=jedi,
$bio

Timex Sinclair 2068 cart. published 38 years ago:

Return Of The Jedi - Death Star Battle (c) 1984 Parker Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237054&o=2

$end

$spectrum_cass=jedidsb,jedidsbp1,jedidsbp2,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Return of the Jedi - Death Star Battle (c) 1984 Parker Software

- TECHNICAL -

GAME ID: 4039

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80482&o=2

$end

$dragon_cass=rtrnjeti,
$bio

Dragon cass. published 39 years ago:

Return of the Jet-I (c) 1983 Thundervision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116851&o=2

$end

$gbcolor=retninjau,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Return of the Ninja [Model CGB-BNJE-USA] (c) 2001 Natsume, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68664&o=2

$end

$gbcolor=retninja,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Return of the Ninja [Model CGB-BNJP-EUR] (c) 2001 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68663&o=2

$end

$ibm5170=rphantom,
$bio

IBM PC/AT DOS 3.5in. disk. published 29 years ago:

Return of the Phantom (c) 1993 Microprose Soft., Inc.

- TRIVIA -

Based on the novel The Phantom of the Opera by Gaston Leroux.

- STAFF -

Designed & Written by: Raymond Benson
Produced by: Matt Gruson
Lead Programmer: Brian Reynolds
Technical Director: Brian Reynolds
Art Director: Kenn Nishiuye
Music by: Michael Bross
Lead Artist: Frank Frazier
Painting: Michael Gibson, Robert Kathman, Nicholas J. Rusko-Berger (Lead), Anne Jennifer Walker
Animation: Kevin Boehm, Yvonne Chenoweth, Barbara Gruber, Ken Race (Lead), Charles Shenton
3-D Art: Kenn Nishiuye, Frank Vivirito
Rotoscope Modeling: Raymond Benson (Monsieur Brie), Kevin Boehm (Jacques), Yvonne Chenoweth (Madame Giry, Julie Giry), Michael Craighead (Edgar Degas), Laura Duirk (Christine Daae, Christine Florent), Robert Kathman (Usher), Paul Lahaise (Charles), Ginny Schmidt (Squashed Woman), Charles Shenton (Raoul), Salvatore Vitale (Monsieur Richard)
Phantom of the Opera Stunt Double: Ken Race
Applications Programming: Paul Lahaise, Ginny Schmidt
Sound Programming: Ken Lagace, Jim McConkey, Jack Miller, Scott Patterson
Sound Department Managment: Ken Lagace
Sound Engineering: Jack Miller, Scott Patterson
Product Marketing Manager: Monique Caron
Packaging Design and Layout: Finley Weatherford
Game Manuals: Raymond Benson
Manual Illustrations: Mark Glidden
Design and Layout of Manuals: Iris Leigh Idokogi, Judith Koelbl, Joseph Morel
Q.A. Management: Michael Craighead
Q.A. Project Leader: David Ellis
Q.A. Team: Leith Askins, Frank Brown, Mike Corcoran, Jennifer MacLean, John Possidente, Mark Reis, Destin Strader, Vaughn Thomas, Mick Uhl
MADS (MicroProse Adventure Development System) Designed by: Matt Gruson, Brian Reynolds
MADS System Engineering: Bria
Acknowledgements: Randi Frank, Steve Goldstein (Morris Mechanic Theatre, Baltimore), Douglas Kaufman, Sid Meier, Kate Morrill, Robert Pomory (Lyric Theatre, Baltimore)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93727&o=2

$end

$info=m1retpp,m1retppa,m1retppb,m1retppc,m1retppd,
$bio

Return of the Pink Panther (c) 199? Maygay.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42013&o=2

$end

$dragon_cass=rtrnring,
$bio

Dragon cass. published 38 years ago:

Return of the Ring (c) 1984 Wintersoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116690&o=2

$end

$info=retrsam,retrsama,retrsamb,retsama6,
$bio

Video Slot Machine published 26 years ago:

Return of the Samurai (c) 1996 Aristocrat.

A $1 video slot machine with 5 reels and 3 lines.

- TECHNICAL -

Aristocrat MKV Series 2 hardware.

Also released with 5 lines.

- UPDATES -

A MKVI version was released in 2002.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=12450&o=2

$end

$spectrum_cass=retthing,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Return of the Things (c) 1984 Design Design Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80484&o=2

$end

$spectrum_cass=rwarrior,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Return of the Warrior (c) 1984 Larsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80485&o=2

$end

$spectrum_cass=rwitchld,
$bio

Return of the Witch Lord (c) 198? Dro Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219726&o=2

$end

$spectrum_cass=rwitchl,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Return of the Witch Lord (c) 1991 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286810&o=2

$end

$amigaocs_flop=retatlnt,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Return to Atlantis (c) 1988 Electronic Arts

- TECHNICAL -

GAME ID: 1273

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74865&o=2

$end

$bbcb_flop_orig=retdoom,
$bbcb_flop=retdoom,
$bio

Acorn BBC Micro B disk. published 34 years ago:

Return to Doom (c) 1988 Topologika

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125245&o=2

$end

$electron_flop=retdoom,
$bio

Acorn Electron 3.5in. disk. published 34 years ago:

Return to Doom (c) 1988 Topologika

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129832&o=2

$end

$spectrum_cass=retearth,reteartha,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Return to Earth (c) 1982 Saturnsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80486&o=2

$end

$bbc_cass=reteden,
$bio

Acorn BBC/Electron cass. published 38 years ago:

Return to Eden (c) 1984 Level 9 Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52307&o=2

$end

$spectrum_cass=reteden,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Return to Eden (c) 1984 Level 9 Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80487&o=2

$end

$cpc_cass=ret2eden,
$bio

Amstrad CPC cass. published 38 years ago:

Return to Eden (c) 1984 Level 9 Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98878&o=2

$end

$bbcb_flop_orig=reteden,
$bio

Acorn BBC Micro B disk. published 38 years ago:

Return to Eden (c) 1984 Level 9 Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125557&o=2

$end

$nascom_snap=retneden,
$bio

Nascom cass. published 38 years ago:

Return to Eden (c) 1984 Level 9 Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235635&o=2

$end

$a2600=ret2hh,
$bio

Return to Haunted House (c) 200? Unknown.

Pirate extraction of this new game from the Flashback 2 console.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261867&o=2

$end

$spectrum_cass=retitha,retithabf,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Return to Ithaca (c) 1985 Atlantis

- TECHNICAL -

GAME ID: AT 326

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80488&o=2

$end

$spectrum_cass=retoz,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Return to Oz (c) 1986 US Gold

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80489&o=2

$end

$cpc_cass=ret2oz,
$bio

Amstrad CPC cass. published 36 years ago:

Return to Oz (c) 1986 US Gold, Ltd. [Birmingham, UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98880&o=2

$end

$cpc_flop=returnto01,returnto02,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Return to Oz (c) 1986 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120891&o=2

$end

$c64_cass=returnoz,
$bio

Commodore C64 cass. published 36 years ago:

Return to Oz (c) 1986 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186582&o=2

$end

$ti99_cart=retpirat,
$bio

Texas instrument TI-99/4A cart. published 39 years ago:

Return to Pirate's Isle (c) 1983 Texas Instruments

- TECHNICAL -

GAMe ID: PHM 3189

- STAFF -

By: Scott Adams

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84701&o=2

$end

$apple2_flop_clcracked=rtrchrlw,
$bio

Apple II 5.25 disk. published 36 years ago:

Return to Reading - Charlotte's Web (c) 1986 Media Basics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231334&o=2

$end

$apple2_flop_clcracked=rtrjtrem,
$bio

Apple II 5.25 disk. published 39 years ago:

Return to Reading - Johnny Tremain (c) 1983 Media Basics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268294&o=2

$end

$apple2_flop_clcracked=rtrlrdfl,
$bio

Apple II 5.25 disk. published 39 years ago:

Return to Reading - Lord of the Flies (c) 1983 Media Basics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231333&o=2

$end

$apple2_flop_clcracked=rtrcallwild,
$bio

Apple II 5.25 disk. published 39 years ago:

Return to Reading - The Call of the Wild (c) 1983 Media Basics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300332&o=2

$end

$apple2_flop_clcracked=rtrhobbt,
$bio

Apple II 5.25 disk. published 39 years ago:

Return to Reading - The Hobbit (c) 1983 Media Basics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231336&o=2

$end

$apple2_flop_clcracked=rtrlionw,
$bio

Apple II 5.25 disk. published 39 years ago:

Return to Reading - The Lion, The Witch, and the Wardrobe (c) 1983 Media Basics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231337&o=2

$end

$apple2_flop_clcracked=rtrredpn,
$bio

Apple II 5.25 disk. published 39 years ago:

Return to Reading - The Red Pony (c) 1983 Media Basics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268293&o=2

$end

$apple2_flop_clcracked=rtrtomsw,
$bio

Apple II 5.25 disk. published 39 years ago:

Return to Reading - Tom Sawyer (c) 1983 Media Basics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231335&o=2

$end

$info=m5rthh,
$bio

Return to the Haunted House (c) 200? Empire Games Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15303&o=2

$end

$bbc_flop_hybrid=homeland1,
$bio

Acorn BBC Hybrid Music System disk. published 34 years ago:

Return to the Homeland R1 (c) 1988 Hybrid Technology

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270448&o=2

$end

$bbc_flop_hybrid=homeland2,
$bio

Acorn BBC Hybrid Music System disk. published 34 years ago:

Return to the Homeland R2 (c) 1988 Hybrid Technology

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270449&o=2

$end

$fmtowns_cd=retzork,
$bio

Fujitsu FM Towns CD published 28 years ago:

Return to Zork (c) 1994 Data West Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110431&o=2

$end

$saturn=retzork,
$bio

Sega Saturn CD published 26 years ago:

Return to Zork (c) 1996 Bandai Visual

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59566&o=2

$end

$psx=retzork,
$bio

Sony PlayStation CD published 26 years ago:

Return to Zork (c) 1996 Bandai Co., Ltd.

- TECHNICAL -

CD1 ID: SLPS-00192
CD2 ID: SLPS-00193

- TRIVIA -

Released on September 27, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85591&o=2

$end

$amigaecs_flop=reunion,
$bio

Commodore Amiga 500+ disk. published 28 years ago:

Reunion (c) 1994 Grandslam Ent., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237076&o=2

$end

$amigaaga_flop=reuni_a,
$bio

Commodore Amiga 1200 disk. published 28 years ago:

Reunion [AGA Ver.] (c) 1994 Grandslam Ent., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146452&o=2

$end

$cpc_flop=reussire,reussire01,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Reussir en Orthographe CM2 (c) 1987 Logiciel 44 (France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123935&o=2

$end

$cpc_flop=reussiro,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Reussir Orthographe 4e-3e (c) 1989 Logiciel 44 (France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123933&o=2

$end

$cpc_flop=reussiro01,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Reussir Orthographe 6e-5e (c) 1986 Logiciel 44 (France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123934&o=2

$end

$to_flop=reussite,reussiteb,reussitea,
$bio

Thomson TO disk. published 35 years ago:

Reussites (c) 1987 FIL [France Image Logiciel]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107969&o=2

$end

$info=reutapm,
$bio

Computer published 37 years ago:

Reuters APM (c) 1985 Acorn Computer, Ltd. [Cambridge, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298467&o=2

$end

$ibm5170=moneynet,
$bio

IBM PC/AT DOS 3.5in. disk. published 28 years ago:

Reuters Money Network (c) 1994 Reuters

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287343&o=2

$end

$cpc_cass=reveal,
$bio

Amstrad CPC cass. published 34 years ago:

Reveal (c) 1988 Mastertronic, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98881&o=2

$end

$cpc_flop=reveal19,reveal1901,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Reveal cracked (c) 1988 Unknown.

Never released as a disk, this is a pirate tape_to_disk. copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273611&o=2

$end

$spectrum_cass=reveal,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Reveal (c) 1989 Mastertronic, Ltd.

- TECHNICAL -

GAME ID: ISA 0279

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80490&o=2

$end

$vectrex=revector,
$bio

GCE Vectrex published 18 years ago:

Revector (c) 2004 Packrat Video Games, LLC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236846&o=2

$end

$specpls3_flop=revelado,
$bio

Sinclair ZX Spectrum+3 disk. published 16 years ago:

Revelados (c) 2006 Compiler

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230255&o=2

$end

$archimedes=revelatn,
$bio

Acorn Archimedes disk. published 30 years ago:

Revelation (c) 1992 Krisalis Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115937&o=2

$end

$archimedes=revelat2,
$bio

Acorn Archimedes disk. published 30 years ago:

Revelation 2 (c) 1992 Logotron

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116025&o=2

$end

$amigaocs_flop=revelatn,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Revelation! (c) 1991 Krisalis

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74866&o=2

$end

$info=revlatns,
$bio

Arcade Video game published 28 years ago:

Revelations (c) 1994 Nova Productions.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82320&o=2

$end

$gbcolor=revelat,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Revelations - The Demon Slayer (c) 1999 Atlus USA, Inc.

North American release.

- TECHNICAL -

GAME ID: DMG-ALBE-USA

- TRIVIA -

Released in August 1999 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68665&o=2

$end

$info=rfmpb,rfmpbr2,
$bio

Pinball published 23 years ago:

Revenge from Mars (c) 1999 WMS Gaming.

- TECHNICAL -

Midway Pinball 2000 System

Main CPU : Cyrix MediaGX (@ 233 MHz)
Sound CPU : ADSP2104 (@ 16MHz)
Sound chips : (2x) DMA-driven DAC

- TRIVIA -

A cow is held by the big martian on the backglass. 

One of the animals that you must shrink in the Big-O-Beam mode is a cow. 

A plane on the backglass has the text 'P2K' and 'Gomez' on the side. 

A cow can be beamed up in 'Alien Abduction'. 

In the animation for regular multiball a Saturn-like planet whizzes by. On the rings of the planet stands a cow.

- TIPS AND TRICKS -

"Mortal Kombat" line : in the Secret Weapon mode, get the martians life bar down all the way and the words 'Finish Him!' appear.

In Attract mode, press the following sequence : B, 1R, 1L, 2R, 1L, 3R, 1L, 1L

- SERIES -

1. Attack from Mars (1995)
2. Revenge from Mars (1999)

- STAFF -

Designer : George Gomez
Artword : John Youssi, Greg Freres
Software : Lyman F. Sheats Jr., Dwight Sullivan, Keith P. Johnson, Graham West
Animation : Adam Rhine, Scott Slomiany, Jack Liddon, Scott Sanders, Dave Mueller
Mechanics : Chris Shipman
Music & Sounds : Dan Forden

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5303&o=2

$end

$spectrum_cass=revengeo,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Revenge of Chaos (c) 1990 Guild, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80491&o=2

$end

$gamegear=revenged,
$bio

Sega Game Gear cart. published 31 years ago:

Revenge of Drancon (c) 1991 SEGA of America, Inc.

North American release. Game developed in Japan. See the original for more information; "Wonder Boy [Model G-3205]".

Description from the back cover:

Perilous...
Your girlfriend... She's gone! Kidnapped by the notorious King Drancon.

But this is no ordinary rescue mission. Because King Drancon is no ordinary adversary.

Enter the deepest of deep dark forests. And trek across the burning deserts of 10 different lands. Discover supplies that give you speed and strength. Then fend for yourself against nature's nastiest enemies — cobras, piranhas, bats, spiders and finally, King Drancon's lightning-speed fireballs.

Are you ready to battle all evil to rescue your girlfriend? And prove once again that the good guys always win.

- TECHNICAL -

Model 2302

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64804&o=2

$end

$trs80_quik=rrivet1,rrivet2,rrivet3,
$bio

TRS-80 cass. published 39 years ago:

Revenge of Rivet Race (c) 1983 Quality Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124273&o=2

$end

$dragon_flop=rotabbp,
$bio

Dragon disk. published 33 years ago:

Revenge of the Alien Bongo Beast (c) 1989 Pulser Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117058&o=2

$end

$dragon_cass=rotabb,
$bio

Dragon cass. published 33 years ago:

Revenge of the Alien Bongo Beast (c) 1989 Kouga Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117198&o=2

$end

$dragon_flop=rotabb,
$bio

Revenge of the Alien Bongo Beast (c) 198? NDUG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117086&o=2

$end

$a2600=beeftom,
$bio

Atari 2600 cart. published 40 years ago:

Revenge of the Beefsteak Tomatoes (c) 1982 20th Century Fox

Your objective is to trap the Tomato Plants at the bottom of the screen by building three walls above them.  At the same time you must avoid or shoot down all flying Tomatoes, dodge Tomato Bombs and stop the Brick-Eaters.

- TECHNICAL -

Model 11016

- SCORING -

Roving Beefsteak Tomato = 5
Killer Cherry Tomato = 50
Brick-Eater = 5
Capturing a Brick = 10
Placing a Brick in Wall = 20
Completing first Wall = 1000
Completing second Wall = 2000
Completing third Wall = 3000

- TIPS AND TRICKS -

HINTS FROM JOHN RUSSELL...
Brick-Eathers always grow on the wall containing the most Bricks. If there are two walls which have the same number of Bricks, the Brick-Eater will grown on the upper wall.

Don't stay at the top of the game screen as it is easier to capture Bricks when you are further away from them.  Remember, it only takes ONE shot from the Tomato Sprayer to capture a Brick.  The NEXT shot fired will release it. Although you must fire single shots to capture and release Bricks, you'll have better luck blasting Tomatoes with the fire button held down.  Practice switching from one method to the other.

- STAFF -

Programmer: John Russell

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50869&o=2

$end

$spectrum_cass=revengc5a,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Revenge of The C5 (c) 1987 Zafiro Soft. Division

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219679&o=2

$end

$spectrum_cass=revengc5,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Revenge of the C5 (c) 1985 Atlantis

- TECHNICAL -

GAME ID: AT 324

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80492&o=2

$end

$cpc_cass=revenc5,
$bio

Amstrad CPC cass. published 36 years ago:

Revenge of the C5 [Model AT 402X] (c) 1986 Atlantis Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98882&o=2

$end

$nascom_snap=revdros,
$bio

Nascom cass. published 38 years ago:

Revenge of the Drosphila (c) 1984 Rowland, Garry

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235684&o=2

$end

$spectrum_cass=revengkt,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Revenge of the Killer Tomatoes (c) 1984 Visions Software Factory

- TECHNICAL -

GAME ID: VS-09-48

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80493&o=2

$end

$c64_cass=revcamel,
$bio

Commodore C64 cass. published 38 years ago:

Revenge of the Mutant Camels (c) 1984 Llamasoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187181&o=2

$end

$st_flop=revmutcm,
$bio

Atari ST disk. published 34 years ago:

Revenge of the Mutant Camels II (c) 1988 Mastertronic, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230298&o=2

$end

$segacd=revninja,
$bio

Sega CD published 29 years ago:

Revenge of the Ninja [Model T-49035] (c) 1993 Renovation

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60792&o=2

$end

$spectrum_cass=revengspa,
$bio

Sinclair ZX Spectrum cass. published 28 years ago:

Revenge of the Space Pirates (c) 1994 Adventure Probe Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219797&o=2

$end

$spectrum_cass=revengsp,
$bio

Sinclair ZX Spectrum cass. published 28 years ago:

Revenge of the Space Pirates (c) 1994 FSF Adventures.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226088&o=2

$end

$bbc_cass=revzor,
$bio

Acorn BBC Micro B cass. published 39 years ago:

Revenge of Zor (c) 1983 Kansas

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52308&o=2

$end

$electron_cass=revzor,
$bio

Acorn Electron cass. published 39 years ago:

Revenge of Zor (c) 1983 Kansas City Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268156&o=2

$end

$cpc_flop=revengeo02,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Revenge on the C5 (c) 1986 Atlantis Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119009&o=2

$end

$info=revenger,revngr84,
$bio

Arcade Video game kit published 38 years ago:

Revenger 84 (c) 1984 Magic Electronic.

- TECHNICAL -

Players : 1
Buttons : 8

- STAFF -

Developed by Epos Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4308&o=2

$end

$segacd=revoveng,
$bio

Sega CD published 28 years ago:

Revengers of Vengeance [Model T-22035] (c) 1994 Extreme Ent. Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60793&o=2

$end

$apple2_flop_orig=reversal,
$bio

Apple II 5.25 disk. published 42 years ago:

Reversal (c) 1980 Hayden Book Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230450&o=2

$end

$spectrum_cass=reversal,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Reversals (c) 1983 Chalksoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287023&o=2

$end

$mz700_cass=reverse,
$bio

Sharp MZ-700 cass. published 40 years ago:

Reverse (c) 1982 Hudson Soft. [Hudson Group] [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131779&o=2

$end

$mo5_cass=reverse,reverseb,reversec,reversea,
$to7_cass=reverse,reversea,
$bio

Reverse (c) 198? Gasoline Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108520&o=2

$end

$mc10=reverse,
$bio

Reverse Video (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87691&o=2

$end

$pc98=reverser,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

リバーサー 氷結都市TOKYO (c) 1994 Victor Musical Industries, Inc.
(Reverser - Hyouketsu Toshi Tokyo)

- TECHNICAL -

GAME ID: R-5200~03

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90490&o=2

$end

$sorcerer_cass=revsi,
$bio

Exidy Sorcerer cass. published 43 years ago:

Reversi (c) 1979 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232404&o=2

$end

$zx81_cass=reversia,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Reversi (c) 1982 Artic Computing, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114822&o=2

$end

$bbc_cass=reversis,
$bio

Acorn BBC Micro B cass. published 39 years ago:

Reversi (c) 1983 Superior Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52310&o=2

$end

$spectrum_cass=reversi1,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Reversi (c) 1983 Artic Computing, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80494&o=2

$end

$electron_cass=reversis,
$bio

Acorn Electron cass. published 39 years ago:

Reversi (c) 1983 Superior Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268157&o=2

$end

$mtx_cass=reversi,reversia,
$bio

Memotech MTX cass. published 38 years ago:

Reversi (c) 1984 Continental Soft.

- STAFF -

BY: David J. Fazackerly

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133322&o=2

$end

$cpc_flop=reversi,reversia,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Reversi (c) 1985 Cobra Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119260&o=2

$end

$cpc_flop=reversig,
$bio

Amstrad CPC type-in published 36 years ago:

Reversi (c) 1986 PC Schneider International

- TRIVIA -

Listed as a type-in program in the German magazine: PC Schneider International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120224&o=2

$end

$mbee_quik=reversi,
$bio

Applied Technology Microbee cass. published 34 years ago:

Reversi (c) 1988 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289671&o=2

$end

$bbc_cass=reversim,
$bio

Reversi (c) 19?? Micro Power

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52309&o=2

$end

$m5_cart=reversi,
$bio

Reversi (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95363&o=2

$end

$tvc_flop=reversi,
$bio

Reversi (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112021&o=2

$end

$tvc_cass=reversi,reversia,
$bio

Reversi (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112441&o=2

$end

$electron_cass=reversik,
$bio

Reversi (c) 198? Kansas

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115555&o=2

$end

$dragon_cass=reversi,
$bio

Reversi (c) 198? Trojan Products

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117007&o=2

$end

$spectrum_cass=reversis,
$bio

Reversi (c) 198? Forward Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226089&o=2

$end

$nascom_snap=reversi,
$bio

Reversi (c) 198? Program Power

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235652&o=2

$end

$bk0010=rever1,rever2,
$bio

Reversi (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144311&o=2

$end

$special_cass=reversi,reversi2,reversi3,
$bio

Reversi (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234237&o=2

$end

$orion_cass=reversi,
$bio

Reversi (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235197&o=2

$end

$radio86_cass=reversi2,
$bio

Reversi (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235486&o=2

$end

$mikrosha_cass=reversi,reversi2,
$bio

REVERSI (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236542&o=2

$end

$interact=reversi,
$bio

Reversi (c) 19?? Interact Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237118&o=2

$end

$orao=reversi,
$bio

Reversi (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237418&o=2

$end

$bbc_cass=revsgomo,
$bio

Acorn BBC Micro B cass. published 40 years ago:

Reversi + Gomoku (c) 1982 Pro Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264687&o=2

$end

$zx81_cass=reversi,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Reversi also known as Othello (c) 1982 Sinclair Research, Ltd.

- TECHNICAL -

GAME ID: G15

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114596&o=2

$end

$cpc_cass=reversi,
$bio

Amstrad CPC cass. published 36 years ago:

Reversi Champion (c) 1986 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98884&o=2

$end

$cpc_flop=reversic,reversic01,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Reversi Champion (c) 1986 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121408&o=2

$end

$snes=revkids,
$bio

Nintendo Super Famicom cart. published 26 years ago:

Reversi Kids (c) 1996 Jap!

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63477&o=2

$end

$info=reversic,
$bio

Tabletop game published 41 years ago:

Reversi Sensory Challenger (c) 1981 Fidelity Electronics.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=45727&o=2

$end

$spectrum_cass=reversic,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Reversi [Model 4] (c) 1983 CDS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80496&o=2

$end

$intv=reversi,
$bio

Mattel Intellivision cart. published 41 years ago:

Reversi (c) 1981 Mattel Electronics.

Turn most of the pieces to your color, by bracketing your opponent's pieces in any row (vertical, horizontal or diagonal). Occupy the outer edges and corners to dominate the board and get the biggest margin of victory. Make every move count, and THINK AHEAD!

- TECHNICAL -

Model 5304

CONTROLS:
1: 6 by 6 game board
2: 8 by 8 game board
3: 10 by 10 game board

4: You vs. Computer -- Computer starts
5: You vs. Computer -- You start
6: Two Players

7: Skill level 1
8: Skill level 2
9: Skill level 3

UPPER SIDE ACTION KEYS: Place your piece
LOWER SIDE ACTION KEYS: Preview a move

DISC: Move cursor

- TIPS AND TRICKS -

* The corner squares are the best ones to occupy, because you can't be outflanked there. Try to get the corner!

* If possible, don't place your pieces in squares adjacent to corners... they might give your opponent an opportunity to get those key positions.

* The scoring lead will often change several times during a game. Don't get discouraged if you are behind! It is frequently desirable to have the lower score during the early stages of the game. Many of your opponent's pieces are scoring opportunities - right up to the end of the game.

* Use the Preview feature to analyze your potential moves. As soon as you press a Place Piece action button, you can't change your mind!

* If you want to see the computer's suggestion for your next move, press any key. The suggested move will reflect the skill level you selected at the start of the game. In two-player games, the suggestion will be accompanied by the computer's thinking sound.

- STAFF -

Program: Greg Favor

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60940&o=2

$end

$spectrum_cass=reversi,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Reversi (c) 1982 Sinclair Research, Ltd.

- TECHNICAL -

GAME ID: G18/S

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80495&o=2

$end

$pc98=revery,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Revery - Izanai no Masuishou (c) 1994 Right Stuff Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90491&o=2

$end

$pc8801_flop=review,
$bio

NEC PC-8801 Series disk. published 32 years ago:

Review (c) 1990 Orange House

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92739&o=2

$end

$pc98=review,
$bio

NEC PC-9801 Series 5.25in. disk. published 33 years ago:

Review - Jashin Fukkatsu (c) 1989 Orange House

- TECHNICAL -

BARCODE: 4959087800026

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90492&o=2

$end

$x68k_flop=review,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Review - Jashin Fukkatsu (c) 1991 Orange House

- TECHNICAL -

FD x2

- TRIVIA -

Released in May 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88035&o=2

$end

$spectrum_cass=revisedc,
$bio

Sinclair ZX Spectrum cass. published 28 years ago:

Revised Champions Of Cricket - 2 To 6 Version Mark 5 (c) 1994 Lambourne Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286846&o=2

$end

$spectrum_cass=revisedw,
$bio

Sinclair ZX Spectrum cass. published 28 years ago:

Revised World Cup Cricket - Great Players of the Sixties (c) 1994 Lambourne Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286847&o=2

$end

$pc98=revaw2,
$bio

Revival - Astro Wars Part II (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90493&o=2

$end

$pc8801_flop=revivals,
$bio

Revival Special (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92740&o=2

$end

$pc98_cd=rxanad2r,
$bio

NEC PC-9821 CD published 27 years ago:

Revival Xanadu 2 Remix (c) 1995 Falcom.

Remake of Xanadu Scenario 2.

- TECHNICAL -

GAME ID: NW10101050
BARCODE: 4956027121036

- TRIVIA -

Released on December 08, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128518&o=2

$end

$pc98=rxanadu2,rxanadue,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Revival Xanadu 2 (c) 1995 Nihon Falcom.

It also includes Revival Xanadu Easy Mode.

- TECHNICAL -

GAME ID: NW10101030

- TRIVIA -

Released on December 08, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90496&o=2

$end

$pc98=rxanadu,rxanadua,
$vgmplay=rxanadu_98,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Revival Xanadu (c) 1995 Nihon Falcom.

- TECHNICAL -

GAME ID: NW10101010

- TRIVIA -

Released on April 28, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90494&o=2

$end

$pc98_cd=rxanadu,
$bio

NEC PC-9821 CD published 26 years ago:

Revival Xanadu (c) 1996 Falcom.

- TECHNICAL -

GAME ID: NW10105070

- TRIVIA -

Released on August 30, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131625&o=2

$end

$apple2_cass=revive,
$bio

Apple II cass. published 43 years ago:

Revive - A Utility Program for the Apple (c) 1979 Hayden Book Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136006&o=2

$end

$x1_flop=reviver,
$bio

Sharp X1 5.25in. disk. published 35 years ago:

Reviver (c) 1987 Arsys Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86091&o=2

$end

$pc8801_flop=reviver,
$bio

NEC PC-8801 Series disk. published 35 years ago:

Reviver (c) 1987 Arsys Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92741&o=2

$end

$fm7_disk=reviver,revivera,
$bio

Fujitsu FM-7 5.25in. disk. published 35 years ago:

Reviver (c) 1987 Arsys Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93643&o=2

$end

$msx2_flop=reviver,reviverb,revivera,
$bio

MSX 2 disk. published 35 years ago:

Reviver (c) 1987 Arsys Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101988&o=2

$end

$cpc_flop=revologf,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Revolog (c) 1989 Logon System

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124364&o=2

$end

$pc8801_flop=revolter,
$bio

NEC PC-8801 Series disk. published 34 years ago:

Revolter (c) 1988 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92742&o=2

$end

$pc8801_flop=revolte1,
$bio

Revolter - Betsu Version (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92743&o=2

$end

$x1_flop=revolty2,
$bio

Sharp X1 5.25in. disk. published 33 years ago:

Revolty 2 (c) 1989 Fuga System.

- TRIVIA -

Retail price: 7800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86092&o=2

$end

$dragon_cass=revolutn,
$bio

Dragon cass. published 37 years ago:

Revolution (c) 1985 Burgin [Paul Burgin]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116880&o=2

$end

$spectrum_cass=revo,revobf,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Revolution (c) 1986 US Gold

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80497&o=2

$end

$cpc_cass=revolutn,
$bio

Amstrad CPC cass. published 36 years ago:

Revolution (c) 1986 Vortex Soft., Ltd. [England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98885&o=2

$end

$mo5_cass=revolut,
$bio

Thomson MO5 cass. published 36 years ago:

Revolution (c) 1986 Free Game Blot

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108912&o=2

$end

$cpc_flop=revoluti02,revoluti01,revoluti,revoluti03,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Revolution (c) 1986 US Gold, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120892&o=2

$end

$info=castrev,
$bio

Video Slot Machine published 35 years ago:

Revolution (c) 1987 Castle.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40796&o=2

$end

$info=m5revo,m5revo13,m5revoa,
$bio

Fruit Machine published 22 years ago:

Revolution (c) 2000 Barcrest.

- TRIVIA -

Revolution was released in September 2000.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=14922&o=2

$end

$apple2gs_flop_misc=revo76,
$apple2gs_flop_orig=revo76,
$bio

Apple IIGS disk. published 33 years ago:

Revolution '76 (c) 1989 Britannica Soft. [San Francisco, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115163&o=2

$end

$info=sc4rvlnx,
$bio

Revolution - The Next (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR1252]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42785&o=2

$end

$info=revx,revxp5,
$bio

Arcade Video game published 28 years ago:

Revolution X (c) 1994 Midway Mfg. Co.

A first-person shooter featuring the multi-platinum selling rock band Aerosmith.

It's 1996 and the US have been taken over by the New Order Nation. The group, led by their commander Mistress Helga, have declared war on youth culture, banning music, TV and video games in the process. Meanwhile at a gig in Los Angeles, members of Aerosmith are captured by the NON. With a machine gun in your hand and the strongest weapon of them all, music, it is your task to end the regime of the New Order Nation and free the Aerosmith members.

Remember... MUSIC IS THE WEAPON!

- TECHNICAL -

There are three versions of this game. One is a 3-Player dedicated cabinet, second is a 2-Player dedicated cabinet. Which is identified by the speaker grill just below the marquee same as the 3-Player version along with the folding back marquee assembly like the 3-Player version. The third version is the kit for which to change out a Terminator 2 arcade game. The 2-Player was factory with a 25 standard resolution monitor. And the 3-Player version come factory with a 33 standard resolution monitor.

Midway X Unit hardware

Main CPU : TMS34020 (@ 10 Mhz)
Sound CPU : ADSP2105 (@ 10 Mhz)
Sound Chips : DMA-driven (@ 10 Mhz)

Players : 3
Control : lightgun
Buttons : 2

- TRIVIA -

Revolution X was released in June 1994.

The game was originally called 'Generation X', until it was realised Marvel owned the copyright to that name (listen to the opening sequence to hear the game being referred to by it's original title).

Several subtle in-jokes appear in the game that lead many to believe that the programmers were massive fans of Monty Python and the Holy Grail, although had difficulty recalling it in detail.
1. When the final boss loses limbs, he sometimes says 'Just a flesh wound' a quote from the Black Knight scene.
2. The subtitles in the credits, including 'Why not try a holiday in Norway this yer?' are often slight misquotes of those in the film credits.
3. 'Llamas trained by Nicholas Petro.' Llama jokes a plenty in the TV series and film credits, but moose trainers were included by name in the film. Nicholas is of course the brother of George N. Petro.
4. The dramatic music change and palette swap of the final credit screen is a nod to the Holy Grail joke where the credit writers were sacked and replaced with another team 'at great expense and at the last minute' who did things in a different way.

This game features four Aerosmith songs : 'Eat the Rich', 'Sweet Emotion', 'Toys in the Attic' and the ending song 'Walk This Way'.

Michael Jackson (1958~2009) used to own this game (Serial number: 400191127). It was sold at the official Michael Jackson Auction on April 24th, 2009.

On May 8th, 2014 at the Regency 8 Cinema and Arcade, located at I-75 and Hwy 192 London, KY 40741, player John Bullard, under the initials JLB reached a high score of 4,099,990 on the original arcade cabinet, without cheating.

- UPDATES -

Rev. 1.0 has an extra area added located in the Pacific Rim Stage.

- TIPS AND TRICKS -

* "Trog"!: To see one of the Trogs, you MUST destroy the black cat on the brick wall. After having doing so, you'll notice a palm tree behind the brick wall. Quickly blast the palm tree with a CD. If you are successful, Trog will pop out of the tree and waddle his way across the brick wall. He will gain speed back and forth like the cat. If you shoot him a certain amount of times, you will have access to yet another hidden area in the game.
The reason behind Trog's inclusion? After having such a harrowing time with the Trog project, Petro and Haeger wanted to have an opportunity to blow him away repeatedly in their offices!

* Game Lock-Up: If you manage to blow up the NON bus while it is going off screen at the end of the level the game wil freeze up. The coins can still be put in the machine and you can add more players but the game just stand there until the operator resets the machine.

- STAFF -

Directed and produced by : George N. Petro, Jack E. Haeger (JEH)
Design and software : George N. Petro, Bill Dabelstein, Warren Davis (WBD), Jake Simpson (JMS), Mike Lynch
Design and graphics : Jack E. Haeger (JEH), Steve Beran, Martin Martinez (MAM), John Vogel (JCV), John Newcomer, Eric Kinkead
Music and sound : Chris Granner
DCS sound system : Matt Booty, Ed Keenan, Rk140
Guitar solos : Vince Pontarelli
Executive producers : Neil Nicastro, Ken Fedesna
Sales : Joe Dillon

* CAST :
Aerosmith : Steven Tyler (Vocals), Joe Perry (Guitar), Brad Whitford (Guitar), Tom Hamilton (Bass), Joey Kramer (Drums)
Headmistress Helga / Cage Dancer : Kerri Hoskins
Nonboys : Steve Beran
Skate Troopers / Everdrones : Jack E. Haeger (JEH)
Berzerkers : John Larrieu
Yellow Jackets / Nomatives : Sal Divita
Non Ninjas : Tony Marquez
Kemmitechs : John Vogel

Vocalizations : Sam Bennett, Chris Granner, Steve Ritchie, Vince Pontarelli, Paul Heitsch, George N. Petro, Jack E. Haeger (JEH), Steve Beran, Kevin Greenwood
Cabinet graphics : Nick Erlich, Jack E. Haeger (JEH), Steve Beran, Paul Barker
Cabinet design : Matt Davis, Bob Bedsole, Ted Valavanis
Gun design : Dennis Gibbons, Jack E. Haeger (JEH), Dave Pallotto, Ted Valavanis
Hardware : Steve Correll, John Lowes, Ray Macika
Hardware support : Cary Mednick, Pat Cox, Dr. Sheridan Oursler.PhD.Msc, Al Lasko
Costumes : Cindy Maniates
Hair and makeup : Sher Williams, Tina Gazaldo
Custom Props : Mark Runyan
Model Builders : Rodney Carter, Dean Milano
Guitars and drums : The Musicians Network, Curt Eisenberg, David Katzma
Catering : Rich Christian
Video documentation : Jim Greene, Art Tianis, Jim Tianis, Joan Faux, Tal Lekberg
Photographer : Bryan Friedman
Midway sales : Rachel Davies, Bob Lentz, Lenore Sayers
Marketing : Rebecca Ellis, Joe Hartmann, Roger Sharpe, Christa Woss
Game testers : Mike Vinikour (MXV), Jason Defillippo (Thor), Eddie Ferrier (CPU)
Aerosmith international fan club president : Juan Sirrakah
Llamas trained by : Nicholas Petro

- PORTS -

* CONSOLES:
Nintendo Super NES(1994)" Revolution X [Model SNS-AXRE-USA]"
Sega Mega Drive (1994)
Sega 32X [Unreleased Prototype]
Sega Saturn (1996)
Sony PlayStation (1996) "Revolution X [Model SLUS-00012]"

* COMPUTERS:
PC [MS Windows, CD-ROM] (1995)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2214&o=2

$end

$megadriv=revx,
$bio

Sega Genesis cart. published 27 years ago:

Revolution X (c) 1995 Acclaim Ent., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115629&o=2

$end

$saturn=revxj,
$bio

Sega Saturn CD published 26 years ago:

Revolution X - Music is the Weapon (c) 1996 Acclaim Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59567&o=2

$end

$saturn=revx,revxg,
$bio

Sega Saturn CD published 26 years ago:

Revolution X featuring Aerosmith (c) 1996 Acclaim Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60389&o=2

$end

$saturn=revxu,
$bio

Sega Saturn CD published 26 years ago:

Revolution X featuring Aerosmith [Model T-8107H] (c) 1996 Acclaim Entertainment, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60128&o=2

$end

$snes=revxj,
$bio

Nintendo Super Famicom cart. published 26 years ago:

Revolution X [Model SHVC-AXRJ-JPN] (c) 1996 Acclaim Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62015&o=2

$end

$psx=revx,
$bio

Sony PlayStation CD published 26 years ago:

Revolution X (c) 1996 Acclaim Ent., Inc.

- TECHNICAL -

Game ID: SLUS-00012

- TRIVIA -

Released on January 04, 1996 in the USA.

Export releases:
[JP] "Revolution X [Model SLPS-00258]"
[EU] "Revolution X [Model SLES-00129]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97588&o=2

$end

$snes=revxu,
$bio

Nintendo Super NES cart. published 27 years ago:

Revolution X [Model SNS-AXRE-USA] (c) 1995 Acclaim Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63480&o=2

$end

$snes=revx,
$bio

Nintendo Super NES cart. published 27 years ago:

Revolution X [Model SNSP-AXRP-EUR] (c) 1995 Acclaim Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63478&o=2

$end

$snes=revxg,
$bio

Nintendo Super NES cart. published 27 years ago:

Revolution X [Model SNSP-AXRP-NOE] (c) 1995 Acclaim Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63479&o=2

$end

$info=sc1revo,
$bio

Fruit Machine published 33 years ago:

Revolution (c) 1989 ELAM.

- TECHNICAL -

Model 5390

- TRIVIA -

Revolution was released in February 1989.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42157&o=2

$end

$info=sc4rvl,
$bio

Revolution (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR1203]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42784&o=2

$end

$info=m4revolv,
$bio

Revolva (c) 199? Union Games, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41427&o=2

$end

$spectrum_cass=revolver,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Revolver (c) 1988 Alternative Software, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80498&o=2

$end

$cpc_cass=revolver,
$bio

Amstrad CPC cass. published 32 years ago:

Revolver (c) 1990 Alternative Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98887&o=2

$end

$info=j5revo,j5revoa,
$bio

Revolver (c) 199? JPM International.

- TECHNICAL -

SYSTEM 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41928&o=2

$end

$archimedes=revolver,
$bio

Revolver (c) 19?? Psycore

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115969&o=2

$end

$cpc_flop=revolver01,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Revolver Trained (c) 1990 NPS [Nul Part System]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122457&o=2

$end

$info=sc4revo,sc4revoa,sc4revob,sc4revoc,sc4revod,sc4revoe,
$bio

Revolver (c) 200? Mazooma Games.

Players can choose which stake to play, with options of 10p, 20p or 30p play, and 1, 3 and 5 winlines being awarded accordingly. Fill the trail with numbers overlaid on winline 1, or obtain reel wins, for access to the cash ladder.

Depending on the stake, upto 3 Hi-Lo numbers are active at any one time, thus allowing the player to gamble Cash, Winspins and Nudges. When gambling up the cash ladder, if a lit feature exchange point is reached, a feature will be offered. If it is refused, it will light red for the next time around where taking that feature could mean big wins are on the way!

- TECHNICAL -

[Model PR2020]

Technology : Scorpion 4
Cabinet : Eclipse with Note Acceptor facility.
Jackpot : £15 / £5
Stakes : 20p, 25p, 30p

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11906&o=2

$end

$bbcb_flop_orig=revs,
$bio

Acorn BBC Micro B disk. published 38 years ago:

Revs (c) 1984 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125204&o=2

$end

$bbc_cass=revs,
$bio

Acorn BBC Micro B cass. published 38 years ago:

Revs (c) 1984 Acornsoft, Ltd. [England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264660&o=2

$end

$pro128s_flop=revs
$bio

Olivetti PC-128s disk. published 35 years ago:

Revs (c) 1987 Olivetti Prodest [Milan, Italy]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236033&o=2

$end

$bbc_cass=revs4tra,
$bio

Acorn BBC/Electron cass. published 37 years ago:

Revs 4 Tracks (c) 1985 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52312&o=2

$end

$bbcb_flop_orig=revs4tra,
$bio

Acorn BBC Micro B disk. published 37 years ago:

Revs 4 Tracks (c) 1985 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125205&o=2

$end

$bbcb_flop=revsdemo,
$bio

Acorn BBC Micro B disk. published 37 years ago:

Revs Demo (c) 1985 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240575&o=2

$end

$cpc_flop=rewardal,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Reward - A La Recherche d'un Parchemin (c) 1991 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124365&o=2

$end

$cpc_flop=reward19,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Reward Cracked (c) 1991 Nullos Cracker

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122861&o=2

$end

$specpls3_flop=rex,rexa,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

Rex (c) 1988 Martech Games, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118715&o=2

$end

$spectrum_cass=rexw,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Rex (c) 1988 Winner Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287147&o=2

$end

$cpc_cass=rexhardmc,
$bio

Amstrad CPC cass. published 36 years ago:

Rex Hard (c) 1986 Mister Chip [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98891&o=2

$end

$spectrum_cass=rexhard,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Rex Hard (c) 1987 Mister Chip [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80500&o=2

$end

$cpc_flop=rexhard1,rexhards,rexharde01,rexharde,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Rex Hard (c) 1987 Mister Chip [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126600&o=2

$end

$msx1_flop=rexhard,rexharda,
$bio

Rex Hard Cracked (c) 19?? Unknown.

Tape to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133205&o=2

$end

$cpc_flop=rexharde02,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Rex Hard Trained (c) 1986 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126602&o=2

$end

$cpc_cass=rexhard,
$bio

Amstrad CPC cass. published 34 years ago:

Rex Hard [Model 61731425] (c) 1988 Zafiro Soft. Division [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98890&o=2

$end

$pc8801_flop=rexland2,
$bio

Rex Land 2 - Dice (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92744&o=2

$end

$pc8801_flop=rexland3,
$bio

Rex Land 3 - Bingo (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92745&o=2

$end

$pc8801_flop=rexland4,
$bio

Rex Land 4 - Roulette (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92746&o=2

$end

$ibm5170=rnebular,
$bio

IBM PC/AT DOS 3.5in. disk. published 30 years ago:

Rex Nebular and the Cosmic Gender-Bender (c) 1992 Microprose Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276377&o=2

$end

$snes=rexronan,
$bio

Nintendo Super NES cart. published 28 years ago:

Rex Ronan - Experimental Surgeon (c) 1994 Raya Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63481&o=2

$end

$cpc_cass=rexs,
$bio

Amstrad CPC cass. published 33 years ago:

Rex [Model AM 501] (c) 1989 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98888&o=2

$end

$cpc_flop=rex1988m,rexuk19801,rexuk198,rexdsk,rexedsk,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Rex [Model M81921E] (c) 1988 Martech Games, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128245&o=2

$end

$spectrum_cass=rex,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Rex [Model M81962E] (c) 1986 Martech

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80499&o=2

$end

$cpc_cass=rex,
$bio

Amstrad CPC cass. published 33 years ago:

Rex [Model MB1922E] (c) 1989 Martech Games, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98889&o=2

$end

$tvc_flop=rezgom,
$bio

Videoton TVC disk. published 37 years ago:

Rezgőmozgás (c) 1985 HLV

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112222&o=2

$end

$info=rezon,rezont,
$vgmplay=rezon,
$bio

Arcade Video game published 31 years ago:

Rezon (c) 1991 Allumer, Limited.

A reasonably playable, if wholly unremarkable sideways-scrolling shoot-em-up that unashamedly rips off Irem's legendary "R*Type". Unfortunately, Rezon lacks any of R*Type's innovations in either level design or the weapons available to the player. One attribute it does share with the Irem classic, however, is that it is extremely difficult.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 16 Mhz)
Sound Chips : X1-010 (@ 16 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Rezon was released in September 1991.

Also licensed to Taito.

- STAFF -

Programmer : Jun Ichikawa
Assistants : Kenji Kikkawa, Hiroshi Yamanaka
Graphic designers : Yoshiyuki Shikano, Yukie Sugimoto, Manabu Namiki, Noriaki Yamaguchi, Tadahiro Negome
Music & sound : Hideyuki Ueno
Hardware : Noboru Kohno

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2215&o=2

$end

$ique=smashbro,smashbrom,
$bio

iQue Player pack. published 17 years ago:

任天堂明星大乱斗 (c) 2005 IQue [China]
(Rèntiāntáng Míngxīng Dà Luàn Dǒu)

Chinese version of Super Smash Bros.

- TRIVIA -

Released on November 15, 2005 in China.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259132&o=2

$end

$msx1_flop=regate,regatea,
$bio

MSX disk. published 36 years ago:

Régate - La Coupe de L'America (c) 1986 Philips Interactive Media, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109097&o=2

$end

$x68k_flop=reserve,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Réserve (c) 1991 MIX.

- TECHNICAL -

FD x2 (5 in.)

- TRIVIA -

Released in August 1991 in Japan. Retail price: 1200 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88562&o=2

$end

$pc98=reserve,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

Réserve (c) 1990 MIN.

- TECHNICAL -

FD x2 (3.5 in.)

- TRIVIA -

Released in December 1990 in Japan. Retail price: 1200 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90532&o=2

$end

$pc98=reserv12,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Réserve ½ (c) 1991 MIN.

- TECHNICAL -

FD x1 (3.5 in.)

- TRIVIA -

Released in August 1991 in Japan. Retail price: 1000 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90533&o=2

$end

$cpc_flop=rfxf1993,
$bio

Amstrad CPC type-in published 29 years ago:

RFX (c) 1993 CPC Infos

- TRIVIA -

Listed as a type-in program in the French magazine: CPC Infos.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119452&o=2

$end

$mc10=rg2life,
$bio

RG2LIFE (c) 198? Dionne [Greg Dionne]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87688&o=2

$end

$pc8001_flop=8colorsg,
$bio

NEC PC-8001 disk. published 36 years ago:

RGB Colors Game (c) 1986 Baseman

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295879&o=2

$end

$cpc_flop=rhdiscog,
$bio

Amstrad CPC 464 disk. published 36 years ago:

RH Disco 2.10 (c) 1986 RH Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124908&o=2

$end

$cpc_flop=rhdmong1,
$bio

Amstrad CPC 464 disk. published 36 years ago:

RH Dmon 2.10 (c) 1986 RH Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124909&o=2

$end

$archimedes=rhapsody,
$bio

Acorn Archimedes disk. published 31 years ago:

Rhapsody (c) 1991 Clares Micro Supplies

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127070&o=2

$end

$psx=rhapsody,
$bio

Sony PlayStation CD published 22 years ago:

Rhapsody - A Musical Adventure (c) 2000 Atlus USA, Inc.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-01073

- TRIVIA -

Released on March 30, 2000 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111641&o=2

$end

$msx1_cart=rhetoric,
$bio

MSX cart. published 34 years ago:

Rhetoric (c) 1988 Barq

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77404&o=2

$end

$snes=rhirol95,
$bio

RHI Roller Hockey '95 [Prototype] (c) 199? Radical Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63460&o=2

$end

$gbcolor=rhino,
$bio

Nintendo Game Boy Color cart. published 20 years ago:

Rhino Rumble [Model CGB-BRNE-USA] (c) 2002 Telegames

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68666&o=2

$end

$megadriv=rhl2k7,
$bio

RHL 2007 (c) 200? NewGame

NHLPA Hockey 93 hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56786&o=2

$end

$spectrum_cass=rhymecry,
$bio

Rhyme Cryme (c) 198? Adventure Probe Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219798&o=2

$end

$spectrum_cass=rhymecry_a,
$bio

Rhyme Cryme (c) 198? Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219840&o=2

$end

$specpls3_flop=rhymecry,
$bio

Sinclair ZX Spectrum+3 disk. published 27 years ago:

Rhyme Cryme (c) 1995 Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147777&o=2

$end

$apple2_flop_clcracked=rhymland,
$bio

Apple II 5.25 disk. published 37 years ago:

Rhyme Land (c) 1985 Grolier Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231652&o=2

$end

$wscolor=rhymridr,
$bio

Bandai WonderSwan Color cart. published 22 years ago:

Rhyme Rider Kerorican [Model SWJ-BANC01] (c) 2000 Bandai Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86476&o=2

$end

$pc98=rhymestr,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Rhyme Star (c) 1994 Starcraft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90497&o=2

$end

$apple2_flop_clcracked=rhymline,
$bio

Apple II 5.25 disk. published 37 years ago:

Rhyme-A-Line (c) 1985 Grolier Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231653&o=2

$end

$apple2_flop_clcracked=rhymridd,rhyrdlr2,
$bio

Apple II 5.25 disk. published 40 years ago:

Rhymes and Riddles (c) 1982 Spinnaker Soft. Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231126&o=2

$end

$apple2_flop_clcracked=rhympic,
$bio

Apple II 5.25 disk. published 39 years ago:

Rhyming Pictures (c) 1983 Parrot Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231706&o=2

$end

$apple2_flop_clcracked=rhmflst,
$bio

Apple II 5.25 disk. published 37 years ago:

Rhymo's Falling Star (c) 1985 Grolier Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231654&o=2

$end

$bbcb_flop=rhythmkr,
$bio

Acorn BBC Micro B disk. published 33 years ago:

Rhythm Maker (c) 1989 ESP [Expressive Software Projects]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125498&o=2

$end

$cdi=rhythm,rhythma,
$bio

Phillips CD-i disc published 29 years ago:

Rhythm Maker (c) 1993 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53048&o=2

$end

$info=rhnation,
$bio

Rhythm Nation (c) 200? ICE.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127234&o=2

$end

$pico=pippirtm,
$bio

Sega Pico game published 23 years ago:

リズムピコ ピッピちゃんとリズム遊び (c) 1999 Sega Toys.
(Rhythm Pico: Pippi-chan to Rhythm Asobi)

- TECHNICAL -

GAME ID: HPC-6074

- TRIVIA -

Retail price: 6500 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75770&o=2

$end

$info=rhytngk,
$bio

Arcade Video game published 15 years ago:

Rhythm Tengoku (c) 2007 Sega.

- TECHNICAL -

Runs on the Sega "NAOMI" Hardware.

- TRIVIA -

Released on September 20, 2007.

- SERIES -

1. Rhythm Tengoku (2007)
2. Rhythm Tengoku Gold (2008, Nintendo DS)
3. Rhythm Heaven Fever (2011, Nintendo Wii)

- PORTS -

* CONSOLES:
Nintendo Game Boy Advance (2006) "Rhythm Tengoku [Model AGB-BRIJ-JPN]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=19735&o=2

$end

$gba=rhythmtna,rhythmtn,
$bio

Nintendo GBA cart. published 16 years ago:

Rhythm Tengoku [Model AGB-BRIJ-JPN] (c) 2006 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72606&o=2

$end

$pc8801_flop=ri2md3,ri2md3a,
$bio

NEC PC-8801 Series disk. published 31 years ago:

RI-2 Music Disk Vol. 3 (c) 1991 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92700&o=2

$end

$pc8801_flop=ri2md4,
$bio

NEC PC-8801 Series disk. published 31 years ago:

RI-2 Music Disk Vol. 4 (c) 1991 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92701&o=2

$end

$pc8801_flop=ri2md5,ri2md5a,
$bio

NEC PC-8801 Series disk. published 31 years ago:

RI-2 Music Disk Vol. 5 (c) 1991 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92702&o=2

$end

$apple2_flop_orig=ribbit,
$apple2_flop_clcracked=ribbit,
$bio

Apple II 5.25 disk. published 40 years ago:

Ribbit (c) 1982 Piccadilly Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229287&o=2

$end

$info=ribrac,
$bio

Redemption mechanical game published 29 years ago:

Ribbit Racing (c) 1993 Lazer-Tron Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101123&o=2

$end

$info=ribbit,ribbitj,
$bio

Arcade Video game published 31 years ago:

Ribbit! (c) 1991 Sega.

Ribbit! is a one or co-operative two-player action game and is an unofficial sequel to Konami's seminal 1981 release, "Frogger". Unlike its legendary prequel, in which players had to guide a frog to its home at top of each screen without being killed, the aim here is to eat a set number of benign creatures, including Ants and Dragon-flies, while avoiding harmful creatures, including spiders and mice. 

Ribbit's stages take place over a number of different locations, with the location changing every third round. Different environments include a beach, a factory and, in tribute to the original game, a fast flowing river with logs and turtles acting as platforms. Each stage must be cleared of all benign creatures within a set time limit, with bonus points awarded if completed within 60 seconds. The amount earned is determined by how quickly the stage is completed. 

While some locations have harmful creatures as the main challenge, for others the environment itself is the danger. On the beach stage, for example, players must avoid the incoming tide, while the factory stage features fast-moving conveyer belts and machine presses. Advice, in the form of a short poem, is given at the start of each location, warning of the location's dangers and how to navigate them.

A bonus round appears after every third stage, in which players must run over as many of either flowers or mushrooms as possible to make them bloom. Including the bonus rounds, "Ribbit" features over fifty stages of play.

- TECHNICAL -

Runs Sega "System C-2" hardware.

Players: 2
Control: 8-way joystick

- TRIVIA -

Released in March 1991 in Japan.

This game is known in Japan as 'Ribbit! - Gana no Sono' (translates from Japanese as 'Ribbit! - Toad Garden').

- TIPS AND TRICKS -

* Extra lives feature : In the first game, ensure that you get a high-score (the music will change on the time bonus screen if you achieve this); then lose all of your lives and chose the 'continue' option. On the next game You will now show as having 0 toads; get killed and again press continue. You now have have 99 toads, which comes in very handy on the later and extremely difficult 'conveyor belt' levels.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2216&o=2

$end

$pc98=ribbon,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Ribbon (c) 1995 Bonbee Bonbon!.

- TECHNICAL -

Media: floppydisk x5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90498&o=2

$end

$pc98_cd=ribbon,
$bio

NEC PC-9821 CD published 27 years ago:

Ribbon (c) 1995 Bonbee Bonbon!

- TRIVIA -

Released on August 11, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=138456&o=2

$end

$pc8801_flop=ribonpan,
$bio

NEC PC-8801 Series disk. published 31 years ago:

Ribon Panic! (c) 1991 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92747&o=2

$end

$info=m4richfm__a,m4richfm__b,m4richfm__c,m4richfm__d,m4richfm__e,
$bio

Rich & Famous [Model RAF] (c) 199? Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233844&o=2

$end

$info=m4richfm__1,m4richfm__3,
$bio

Rich & Famous [Model RF4] (c) 199? BWB

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233845&o=2

$end

$info=m4richfm__f,m4richfm__g,m4richfm__h,m4richfm__i,m4richfm__j,m4richfm__k,m4richfm__l,m4richfm__m,m4richfm__n,
$bio

Rich & Famous [Model RF5] (c) 199? Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233841&o=2

$end

$info=m4richfm__o,m4richfm__p,
$bio

Rich & Famous [Model RF8] (c) 199? Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233842&o=2

$end

$info=m4richfm__2,
$bio

Rich & Famous [Model RF8] (c) 199? BWB

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233846&o=2

$end

$info=m4richfm__0,
$bio

Rich & Famous [Model RFC] (c) 199? BWB.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40217&o=2

$end

$info=m4richfm,m4richfm__q,m4richfm__r,m4richfm__s,m4richfm__t,m4richfm__u,m4richfm__v,m4richfm__w,m4richfm__x,m4richfm__y,m4richfm__z,
$bio

Rich & Famous [Model RFT] (c) 199? Barcrest.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=14921&o=2

$end

$info=ep_rchik,ep_rchika,
$bio

Rich Chics Club (c) 199? Global Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40882&o=2

$end

$info=sc4rich,sc4richa,sc4richb,sc4richc,sc4richd,sc4riche,sc4richf,sc4richg,sc4richh,sc4richi,sc4richj,sc4richk,sc4richl,
$bio

Fruit Machine published 22 years ago:

Rich Geezer (c) 2000 Bell-Fruit Games.

Access to the feature game is via a seven stage trail with a bonus at position 4. The trail over-runs into the win-plan. On completing the trail to position 8 or above, the player can choose to collect the win or gamble hi-lo in an all or nothing gamble. After one or more successful hi-lo gambles the option to exchange for the feature game becomes available. A bonus hi-lo number is awarded on a random basis.

- TECHNICAL -

[Model PR7118]

Scorpion 4

- TRIVIA -

Released in July 2000.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11561&o=2

$end

$info=j6richpk,
$bio

Rich Pickings (c) 199? Ace Coin Equipment, Limited.

- TECHNICAL -

Impact

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41140&o=2

$end

$apple2_flop_clcracked=esidioms,
$bio

Apple II 5.25 disk. published 37 years ago:

Richard J. Dixson's Essential Idioms (c) 1985 Regents/ALA Co., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240704&o=2

$end

$c64_cass=taladega,
$bio

Commodore C64 cass. published 37 years ago:

Richard Petty's Talladega (c) 1985 Cosmi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187909&o=2

$end

$c64_cass=talladeg,
$bio

Commodore C64 cass. published 37 years ago:

Richard Petty's Talladega (c) 1985 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301335&o=2

$end

$pico=hucklowls,
$bio

Richard Scarry's - El Día Más Ajetreado de las Vidas de Felipe y Gusy [Model 49028-06] (c) 199? Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75771&o=2

$end

$pico=hucklowl,hucklowlu,hucklowlpa,hucklowlp,
$bio

Sega Pico game published 28 years ago:

Richard Scarry's - Huckle and Lowly's Busiest Day Ever (c) 1994 Sega Enterprises, Limited.

- TECHNICAL -

[Model 49028-00]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75772&o=2

$end

$pico=hucklowlj,
$bio

Sega Pico game published 27 years ago:

Richard Scarry's - Huckle to Lowly [Model T-150070] (c) 1995 Imagineer Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75773&o=2

$end

$pico=hucklowli,
$bio

Richard Scarry's - La Giornata Indaffaratissima di Sandrino e Zigo-Zago [Model 49028-13] (c) 199? Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75774&o=2

$end

$pico=hucklowlf,
$bio

Richard Scarry's - Une Journee Bien Remplie pour Cassis et Asticot [Model 49028-09] (c) 199? Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75775&o=2

$end

$pico=hucklowlg,
$bio

Richard Scarry's - Viel zu tun fu?r Huckleberry und Egon. [Model 49028-18] (c) 199? Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75776&o=2

$end

$cdi=scarryab,
$bio

Phillips CD-i disc published 30 years ago:

Richard Scarry's Allerbeste Buurt Disc! (c) 1992 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53049&o=2

$end

$cdi=scarryad,
$bio

Phillips CD-i disc published 30 years ago:

Richard Scarry's Allerdrukste Buurt Disc! (c) 1992 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53050&o=2

$end

$cdi=scarryag,
$bio

Phillips CD-i disc published 30 years ago:

Richard Scarry's Allerwitzigste Geschichten aus Schaffenau (c) 1992 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53051&o=2

$end

$adam_flop=scarry,scarrya,
$bio

Coleco Adam disk. published 38 years ago:

Richard Scarry's Best Electronic Wordbook Ever (c) 1984 Coleco Industries, Inc. [Amsterdam, NY, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230385&o=2

$end

$adam_cass=scarry,scarrya,
$bio

Coleco Adam cass. published 38 years ago:

Richard Scarry's Best Electronic Wordbook Ever (c) 1984 Coleco Industries, Inc. [Amsterdam, NY, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259517&o=2

$end

$leapfrog_leappad_cart=rsblwbea,
$bio

Richard Scarry's Best Little Word Book Ever! (c) 200? LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234987&o=2

$end

$cdi=scarrybe,
$bio

Phillips CD-i disc published 30 years ago:

Richard Scarry's Best Neighborhood Disc Ever! (c) 1992 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53052&o=2

$end

$cdi=scarrybua,scarrybu,scarrybub,
$bio

Phillips CD-i disc published 30 years ago:

Richard Scarry's Busiest Neighborhood Disc Ever! (c) 1992 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53053&o=2

$end

$megadriv=rsbtp7,rsbtp6,rsbtp5,rsbtp4,rsbtp3,rsbtp2,rsbtp1,
$bio

Sega Mega Drive cart. published 28 years ago:

Richard Scarry's Busytown (c) 1994 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56798&o=2

$end

$megadriv=rsbt,
$vgmplay=rsbt_md,
$bio

Sega Genesis cart. published 28 years ago:

Richard Scarry's Busytown (c) 1994 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID: 1552

- TRIVIA -

The game was rated EC (Early Childhood - Ages 3+) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57366&o=2

$end

$cdi=scarrywg,
$bio

Phillips CD-i disc published 30 years ago:

Richard Scarry's Wunderbarste Geschichten aus Schaffenau (c) 1992 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53054&o=2

$end

$bbc_rom=richhd,
$bio

Acorn BBC ROM published 36 years ago:

Richardson Hard Disk (c) 1986 Richardson Computers, John

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268065&o=2

$end

$amigaocs_flop=rickdanga,rickdangb,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Rick Dangerous (c) 1989 Firebird

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74867&o=2

$end

$amigaocs_flop=rickdang,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Rick Dangerous (c) 1989 MicroStyle

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74868&o=2

$end

$spectrum_cass=rickdang,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Rick Dangerous (c) 1989 Firebird.

- STAFF -

Developed by Core Design.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80501&o=2

$end

$cpc_cass=rickdang,
$bio

Amstrad CPC cass. published 33 years ago:

Rick Dangerous (c) 1989 Firebird Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98892&o=2

$end

$cpc_flop=rickdang06,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Rick Dangerous (c) 1989 MCM Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121067&o=2

$end

$cpc_flop=rickdang08,rickdang13a,rickdang14,rickdang18,rickdang10a,rickdang11a,rickdang02,rickdang,rickdang01,rickdang0c,rickdang0d,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Rick Dangerous (c) 1989 Firebird Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121068&o=2

$end

$specpls3_flop=rickdang,
$bio

Sinclair ZX Spectrum+3 disk. published 33 years ago:

Rick Dangerous (c) 1989 Firebird Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147871&o=2

$end

$spectrum_cass=rickdangm,rickdangma,
$bio

Rick Dangerous (c) 198? MCM Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219350&o=2

$end

$spectrum_cass=rickdangk,
$bio

Rick Dangerous (c) 198? Kixx

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219423&o=2

$end

$msx2_flop=rickdang,
$bio

MSX 2 disk. published 30 years ago:

Rick Dangerous (c) 1992 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101989&o=2

$end

$ibm5150=rick,
$bio

IBM PC 5.25+3.5in. disk. published 28 years ago:

Rick Dangerous (c) 1994 Kixx.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=302039&o=2

$end

$megadriv=rickdang,
$bio

Rick Dangerous (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56799&o=2

$end

$msx2_flop=rickdangxl,
$bio

MSX 2 disk. published 29 years ago:

Rick Dangerous - Extra Levels (c) 1993 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101990&o=2

$end

$spectrum_cass=rickdng2e,
$bio

Rick Dangerous 2 (c) 198? Erbe Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219201&o=2

$end

$spectrum_cass=rickdng2k,
$bio

Rick Dangerous 2 (c) 198? Kixx

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219422&o=2

$end

$amigaocs_flop=rickdng2,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Rick Dangerous 2 (c) 1990 Microprose Software, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74869&o=2

$end

$spectrum_cass=rickdng2,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Rick Dangerous 2 (c) 1990 Micro Style

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80502&o=2

$end

$cpc_flop=rickdang15,rickdang0e,rickdang16,rickdang17,rickdang07,rickdang09,rickdang05,rickdang04,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Rick Dangerous 2 (c) 1990 Micro Style

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123475&o=2

$end

$specpls3_flop=rickdan2,
$bio

Sinclair ZX Spectrum+3 disk. published 32 years ago:

Rick Dangerous 2 (c) 1990 Micro Style

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147999&o=2

$end

$ibm5150=rick2,
$bio

IBM PC 5.25in. disk. published 32 years ago:

Rick Dangerous 2 (c) 1990 Micro Style

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234601&o=2

$end

$cpc_flop=rickdang0f,rickdang0b,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Rick Dangerous 2 Trained (c) 1990 XOR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123476&o=2

$end

$amigaocs_flop=rickdng2a,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Rick Dangerous 2 [Budget] (c) 1990 Kixx

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74870&o=2

$end

$cpc_flop=rickdang11,rickdang12,
$bio

Amstrad CPC 464 disk. published 13 years ago:

Rick Dangerous 6128+ (c) 2009 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121069&o=2

$end

$cpc_flop=rickdang03,
$bio

Amstrad CPC 464 disk. published 13 years ago:

Rick Dangerous 6128+ (c) 2009 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124366&o=2

$end

$cpc_cass=rickdng2s,
$bio

Amstrad CPC cass. published 32 years ago:

Rick Dangerous II (c) 1990 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98894&o=2

$end

$cpc_cass=rickdng2,
$bio

Amstrad CPC cass. published 32 years ago:

Rick Dangerous II (c) 1990 Micro Style

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98895&o=2

$end

$cpc_flop=rickdang0a,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Rick Dangerous II (c) 1990 XOR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121651&o=2

$end

$amigaocs_flop=daviswts,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Rick Davis's World Trophy Soccer (c) 1989 Melbourne House [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74871&o=2

$end

$electron_cass=rhanson,
$bio

Acorn Electron cass. published 36 years ago:

Rick Hanson (c) 1986 Robico

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115539&o=2

$end

$vis=rickribbit,
$bio

Memorex VIS CD published 30 years ago:

Rick Ribbit - Adventures in Early Learning (c) 1992 Tadpole Productions

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301021&o=2

$end

$msx2_cart=ricktomi,
$bio

MSX 2 cart. published 35 years ago:

りっくとみっくの大冒険 (c) 1987 HummingBird.
(Rick to Mick no Daibouken)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51364&o=2

$end

$apple2_flop_orig=ricochet,
$apple2_flop_clcracked=ricochet,
$bio

Apple II 5.25 disk. published 40 years ago:

Ricochet (c) 1982 Automated Simulations, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295846&o=2

$end

$cpc_cass=ricochbc,
$bio

Amstrad CPC cass. published 36 years ago:

Ricochet (c) 1986 Blaby Computer Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98896&o=2

$end

$cpc_flop=ricochet,ricochet02,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Ricochet (c) 1986 Blaby Computer Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121070&o=2

$end

$bbc_cass=ricochet,
$electron_cass=ricochet,
$bio

Acorn BBC/Electron cass. published 33 years ago:

Ricochet (c) 1989 Superior Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52313&o=2

$end

$spectrum_cass=ricoam,ricoam1,ricoam2,ricoaml,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Ricochet (c) 1989 Mateus, Antonio.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226090&o=2

$end

$info=j6rico,j6ricoa,j6ricob,j6ricoc,j6ricod,j6ricoe,
$bio

Ricochet (c) 199? JPM International.

- TECHNICAL -

Impact

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40208&o=2

$end

$cpc_flop=ricochet03,ricochet04,ricochet01,ricochet05,ricochet06,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Ricochet cracked (c) 1987 Unknown.

Pirate tape_to_disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121071&o=2

$end

$orion_cass=ricos,
$bio

Ricos (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235198&o=2

$end

$snes=riddick,
$bio

Nintendo Super NES cart. published 28 years ago:

Riddick Bowe Boxing (c) 1994 Extreme Ent. Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63482&o=2

$end

$gameboy=riddickb,
$bio

Nintendo Game Boy Cart. published 28 years ago:

Riddick Bowe Boxing [Model DMG-XW-EUR] (c) 1994 GameTek

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66830&o=2

$end

$gameboy=riddickbu,riddickbup,
$bio

Nintendo Game Boy Cart. published 28 years ago:

Riddick Bowe Boxing (c) 1994 Extreme Ent. Group

- TECHNICAL -

GAME ID: DMG-XW-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66831&o=2

$end

$snes=riddickj,
$bio

Nintendo Super Famicom cart. published 29 years ago:

Riddick Bowe Boxing [Model SHVC-XG] (c) 1993 Micronet

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62016&o=2

$end

$gamegear=riddickj,
$bio

Sega Game Gear cart. published 28 years ago:

Riddick Bowe Boxing (c) 1994 Micronet

- TECHNICAL -

[Model T-22027]

- TIPS AND TRICKS -

* Hidden Boxer: Start a new career using the name BEANER and you will be playing as a boxer with blue skin named Beaner.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64806&o=2

$end

$gamegear=riddick,
$bio

Sega Game Gear cart. published 29 years ago:

Riddick Bowe Boxing [Model T-22028] (c) 1993 Extreme Ent. Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64807&o=2

$end

$apple2_flop_orig=ridlmgic,
$apple2_flop_clcracked=ridmagic,
$bio

Apple II 5.25 disk. published 35 years ago:

Riddle Magic (c) 1987 Mindscape, Inc. [Northbrook, IL, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230657&o=2

$end

$gamate=rotat,
$bio

Gamate cart. published 28 years ago:

Riddle of the Ancient Tomb [Model C1069] (c) 1994 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=105900&o=2

$end

$cdi=ridlmaze,
$bio

Phillips CD-i disc published 28 years ago:

Riddle of the Maze (c) 1994 Philips Interactive Media, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117258&o=2

$end

$spectrum_cass=rsphinx,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Riddle of the Sphinx (c) 1984 Longman Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226091&o=2

$end

$a2600=rsphinx,rsphinxe,
$bio

Atari 2600 cart. published 40 years ago:

Riddle of the Sphinx (c) 1982 Imagic

As the Pharoh's Son, it is up to the player to lift the curse of Anubis, God of the Dead, by reaching the Temple of Ra, and solving the riddle of the Sphinx.

Armed with a sling and a pile of rocks, the Prince must navigate past thieves and scorpions on his journey. He can trade with wandering nomads, dig for buried treasure, make offerings to the gods, or seek counsel and healing with Isis, the goddess of fertility and motherhood.

Great care must be exercised in his journey, for the Prince can weaken from thirst, which can be be replenished at an oasis or from certain treasures. He will also sustain wounds from the hostile creatures of the land, including Anubis himself.

Once the Prince visits the various temples of the desert and makes his offerings, he must choose to make the correct offering (or offerings) to the Temple of Ra. Choose wisely, and the Prince is rewarded. Choose poorly, and the Prince loses inner strength points, and Egypt remains cursed.

- TECHNICAL -

Model IA3600

- TRIVIA -

Imagic held a contest in which you could win $1000 if you solved the riddle of the Sphinx and send in the answer to the game. Not only did you have to get it right, but you had to present it in a creative manner too. Charles Compton won the contest by presenting his answer on a 12 foot long scroll written in authentic Egyptian hieroglyphics.

- TIPS AND TRICKS -

* Keep track of which treasures are appropriate offerings at each of the sacred monuments and temples.  

* When the Prince reaches a sacred monument or temple, he will want to  make sure he defeats any thieves in the area before making an offering. If thieves disturb the ceremony, the Prince's offering may not be accepted, even if it is correct. 
 
* Study the Astrologer's messages. They can lead the Prince to making correct offerings and locating the special item necessary to the Temple of Ra.

* When backtracking across the valley of the Kings, the Prince may  want to keep  to  the extreme left or right. The Prince will then be surprised less often by thieves, scorpions and the vile god Anubis.

* The Prince will want to become familiar with his entire kingdom. He will want to visit every area and explore even the most mundane locale.

* Though unnecessary in Game 1, the Prince may still wish to make  offerings at all sacred monument and temples. He will receive inner strength points as a result of the consideration he has shown.

- STAFF -

Programmers: Bob Smith, Rob Fulop

- PORTS -

* COMPUTERS: 
[US] PC [Microsoft Windows, CD-ROM] (oct.2003) "Activision Anthology: Remix Edition" 
[US] Apple Macintosh [CD-ROM] (2003) "Activision Anthology: Remix Edition"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50870&o=2

$end

$megadriv=riddle,
$vgmplay=riddle_md,
$bio

Sega Meganet game published 31 years ago:

Riddle Wired (c) 1991 SEGA Enterprises, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69606&o=2

$end

$spectrum_cass=ridldenp,ridldenpa,
$bio

Riddler's Den (c) 198? Proein Soft Line.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219615&o=2

$end

$spectrum_cass=ridldens,
$bio

Riddler's Den (c) 198? Silverbird Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225765&o=2

$end

$spectrum_cass=ridlden,ridldena,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Riddler's Den (c) 1985 Electric Dreams Software

- TECHNICAL -

GAME ID: MRK 603/IN1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80504&o=2

$end

$spectrum_cass=rider,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Rider [Model VGC 1014] (c) 1984 Virgin Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80505&o=2

$end

$info=ridersrf,
$bio

Pinball published 36 years ago:

Rider's Surf (c) 1986 Inder.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=9846&o=2

$end

$tvc_flop=riderboy,
$bio

Videoton TVC disk. published 31 years ago:

Riderboy (c) 1991 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112022&o=2

$end

$info=ridgerac,ridgeracj,ridgeracc,ridgeracf,ridgeracb,ridgeraca,
$vgmplay=ridgerac,
$bio

Arcade Video game published 29 years ago:

Ridge Racer (c) 1993 Namco, Limited.

A superb, single-person racing game from Namco, featuring texture-mapped polygon graphics; in which the player competes against computer cars or attempts to set a 'personal best' in a time trail event. Ridge Racer features just a single racing track, but different sections of the track become available to add variety to the racing.

Ridge Racer's superb gameplay places a large emphasis on 'power sliding'; locking the car in a slide and drifting through corners. Perfecting this skill is key to winning races.

- TECHNICAL -

Namco System 22 hardware
Game ID: RR 

Main CPU: 68020 (@ 24.576 Mhz), (2x) TMS32025 (@ 49.152 Mhz), M37702 (@ 16.384 Mhz)
Sound Chips: C352 (@ 16.384 Mhz)

Screen Orientation: Horizontal
Video Resolution: 640 x 580 Pixels
Screen Refresh: 60.00 Hz
Palette Colors: 32768

See 'UPDATES' section below for more info of this game's hardware revision (including regions).

Players: 1 only.
Control: Steering wheel.
Pedals: Accelerator and brake.

- TRIVIA -

Ridge Racer was released on October 7, 1993 in Japan. It was then released in December 1, 1993 in North America.

A Ridge Racer unit is prominently shown in the second episode of the Japanese TV show "Ninja Sentai KakuRanger," showing an actor playing the game rather poorly.

According to a promotional flyer, Ridge Racer was the first 3-D arcade game to feature texture mapped polygons.

Victor Entertainment released a limited-edition soundtrack album for this game (Ridge racer : Namco Game Sound Express Vol.11 - VICL-15025) on Januray 21, 1994.

A graphically enhanced version of the short track appears in Ridge Racer V as 'Sunny Beach' and Ridge Racer PSP as 'Seaside Route 765'. A graphically enhanced version of the long track appears in Ridge Racer V as 'Green Field' and Ridge Racer PSP as 'Ridge City Highway'.

- UPDATES -

Revision 1
* Software version: RR1 (Japan)

Revision 2
* Software version: RR2 (World)
* 3-screen version included in (VER.B only).

Revision 3
* Software version: RR3 (World)

- SERIES -

1. Ridge Racer (1993, Arcade)
2. Ridge Racer 2 (1994, Arcade)
3. Rave Racer (1995, Arcade)
4. Ridge Racer Revolution (1995, PlayStation)
5. Rage Racer (1996, PlayStation)
6. R4 - Ridge Racer Type 4 (1998, PlayStation)
7. Ridge Racer V (1999, PS2)
8. Ridge Racer 64 (2000, N64)
9. Ridge Racer V - Arcade Battle (2000, Arcade)
10. Ridge Racer DS (2004, DS)
11. Ridge Racers (2005, PSP)
12. Ridge Racer 6 (2005, XBOX360)
13. Ridge Racers 2 (2006, PSP)
14. Ridge Racer 7 (2006, PS3)
15. Ridge Racer 3D (2011, 3DS)
16. Ridge Racer (2011, PSVita)
17. Ridge Racer Unbounded (2012, PS3/XBOX360/Windows)

- STAFF -

Music Composers: Shinji Hosoe, Ayako Saso, Nobuyoshi Sano

- PORTS -

* Consoles:
[JP] Sony PlayStation (dec.3, 1994) "Ridge Racer [Model SLPS-00001]"
[EU] Sony PlayStation (sept.1995) "Ridge Racer [Model SCES-00001]"
[US] Sony PlayStation (sept.9, 1995) "Ridge Racer [Model SLUS-94300]" : Also Long Box edition.
[JP] Sony PSP (dec.12, 2004) "Ridge Racers [Model UCAS-40015]"
[US] Sony PSP (mar.22, 2005) "Ridge Racer [Model ULUS-10001]"
Sony PSP [KO] (may.2, 2005) "Ridge Racers [Model UCKS-45002]"
[JP] Sony PS2 (jul.21, 2005) "namCollection [Model SLPS-25500]" 
[EU] Sony PSP (sept.1, 2005) "Ridge Racer [Model UCES=00002]"
Sony PlayStation Vita [JP] (dec.17, 2011) "Ridge Racer [Model VLJS-00001]"
Sony PlayStation Vita [AS] (dec.23, 2011) "Ridge Racer [Model VLAS-36001]"
Sony PlayStation Vita [KO] (feb.11, 2012) "Ridge Racer"
Sony PlayStation Vita [EU] (feb.22, 2012) "Ridge Racer [Model PCSB-00048]"
Sony PlayStation Vita [AU] (feb.23, 2012) "Ridge Racer"
Sony PlayStation Vita [US] (mar.13, 2012) "Ridge Racer [Model PCSE-00001]"

* Others:
Mobile Phones [US] (dec.1, 2005) "Ridge Racer"
[BR] Zeebo (aug.11, 2009)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2217&o=2

$end

$info=ridgera2,ridgera2j,ridgera2ja,ridgera28,
$vgmplay=ridgera2,
$bio

Arcade Video game published 28 years ago:

Ridge Racer 2 (c) 1994 Namco.

Ridge Racer 2 is a racing game in which players take part in races set in and around the fictional Ridge City. Gameplay is heavily focussed on the art of drifting and mastering this allows players to pass through corners while maintaing a high speed. This is crucial in reaching timed check-points and overtaking rival racers.

Players can choose from either manual or automatic gears and start each place in last place. They then have a limited number of laps in which they can overtake opponents and ultimately win the race. The game's environs are geographically diverse and include beaches, forests, grasslands and mountains.

The race will end if the timer expires or the player completes the final lap of the race, whichever occurs first.

- TECHNICAL -

Namco System 22 hardware
Game ID : RRS

Main CPU : 68020 (@ 24.576 Mhz), (2x) TMS32025 (@ 49.152 Mhz), M37702 (@ 16.384 Mhz)
Sound Chips : C352 (@ 16.384 Mhz)

Control : steering wheel
Pedals : accelerator and brake

- TRIVIA -

Released in June 1994.

When entering the first tunnel, look up and you'll see a giant video screen showing the old Namco arcade game "Galaxian".

Victor Entertainment released a limited-edition soundtrack album for this game (Ridge Racer 2 : Namco Game Sound Express Vol.14 - VICL-15031) on 09/1994.

- SERIES -

1. Ridge Racer (1993, Arcade)
2. Ridge Racer 2 (1994, Arcade)
3. Rave Racer (1995, Arcade)
4. Ridge Racer Revolution (1995, PlayStation)
5. Rage Racer (1996, PlayStation)
6. R4 - Ridge Racer Type 4 (1998, PlayStation)
7. Ridge Racer V (1999, PS2)
8. Ridge Racer 64 (2000, N64)
9. Ridge Racer V - Arcade Battle (2000, Arcade)
10. Ridge Racer DS (2004, DS)
11. Ridge Racers (2005, PSP)
12. Ridge Racer 6 (2005, XBOX360)
13. Ridge Racers 2 (2006, PSP)
14. Ridge Racer 7 (2006, PS3)
15. Ridge Racer 3D (2011, 3DS)
16. Ridge Racer (2011, PSVita)
17. Ridge Racer Unbounded (2012, PS3/XBOX360/Windows)

- STAFF -

Music : Shinji Hosoe, Ayako Saso, Nobuyoshi Sano, Takayuki Aihara

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2218&o=2

$end

$psx=rrrev,
$bio

Sony PlayStation CD published 26 years ago:

Ridge Racer Revolution (c) 1996 NAMCO Hometek, Ltd.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-00214

- TRIVIA -

Released on September 30, 1996 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111012&o=2

$end

$info=rrvac,rrvac2,rrvac1,
$bio

Arcade Video game published 22 years ago:

Ridge Racer V - Arcade Battle (c) 2000 Namco.

Essentially an arcade version of "Ridge Racer V" from Sony PlayStation 2. The available tracks are 'Park Town', 'Outer Pass', 'Above the City', and 'Bayside Line'. If you continue to Grand Prix 5 then the track 'Sunny Beach' becomes available.

- TECHNICAL -

Namco System 246 hardware

CPU : 128 Bit "Emotion Engine"
- System Clock: 300 MHz
- System Memory: 32 MB Direct Rambus
- Memory Bus Bandwidth: 3.2 GB per second
- Co-Processor: FPU (Floating Point Multiply Accumulator x 1, Floating Point Divider x 1)
- Vector Units: VU0 and VU1 (Floating Point Multiply Accumulator x 9, Floating Point Divider x 1)
- Floating Point Performance: 6.2 GFLOPS
- 3D CG Geometric Transformation: 66 million Polygons Per Second
- Compressed Image Decoder: MPEG2
Graphics : "Graphics Synthesizer"
- Clock Frequency: 150MHz
- DRAM Bus bandwidth: 48 GB Per Second
- DRAM Bus width: 256 bits
- Pixel Configuration: RGB:Alpha:Z Buffer (24:8:32)
- Maximum Polygon Rate: 75 Million Polygons Per Second
Sound : "SPU2+CPU"
- Number of voices: ADPCM: 48 channel on SPU2 plus definable by software
- Sampling Frequency: 44.1 KHz or 48 KHz (selectable)
I/O Processor
- CPU Core: Current PlayStation CPU
- Clock Frequency: 33.8 MHz or 37.5 MHz (selectable)
- Sub Bus: 32 Bit

- TRIVIA -

Released in November 2000 in Japan.

The 'Sunny Beach' track is the short track from the original "Ridge Racer" with updated graphics. This track also appears in Ridge Racer PSP as "Seaside Route 765".

Epic released a limited-edition soundtrack album for this game (Ridge Racer V Original Game Soundtrack - EPC-500501-2) on 12/01/2000.

- TIPS AND TRICKS -

* Time Trial Mode:
1) Hold View Change button after inserted a credit
2) Keep holding the above button until select your car
3) "T.T" is displayed in course selection screen if succeeds

* Bonus Course:
Finish all default 4 courses (continue is OK). bonus course (Sunny Beach and Bayside Line based on first Ridge Racer) are selectable.

- SERIES -

1. Ridge Racer (1993, Arcade)
2. Ridge Racer 2 (1994, Arcade)
3. Rave Racer (1995, Arcade)
4. Ridge Racer Revolution (1995, PlayStation)
5. Rage Racer (1996, PlayStation)
6. R4 - Ridge Racer Type 4 (1998, PlayStation)
7. Ridge Racer V (1999, PS2)
8. Ridge Racer 64 (2000, N64)
9. Ridge Racer V - Arcade Battle (2000, Arcade)
10. Ridge Racer DS (2004, DS)
11. Ridge Racers (2005, PSP)
12. Ridge Racer 6 (2005, XBOX360)
13. Ridge Racers 2 (2006, PSP)
14. Ridge Racer 7 (2006, PS3)
15. Ridge Racer 3D (2011, 3DS)
16. Ridge Racer (2011, PSVita)
17. Ridge Racer Unbounded (2012, PS3/XBOX360/Windows)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3835&o=2

$end

$psx=ridgerac,
$bio

Sony PlayStation CD published 27 years ago:

Ridge Racer (c) 1995 NAMCO Hometek, Ltd.

Export release. Game developed in Japan. See "Ridge Racer [Model SLPS-00001]" for more information about the game itself.

- TECHNICAL -

Game ID: SLUS-94300

- TRIVIA -

Ridge Racer for the Sony PlayStation was released on September 9, 1995 in North America. A long-box version was also released.

Re-Editions:
[US] "Ridge Racer [Model SLUS-00540]" (Greatest Hits, 1997)

- STAFF -

ENGLISH VERSION TRANSPLANTATION STAFF
Program: Akira Nakayama, Kunio Yamaguchi, Masatoshi Kobayashi
Visual Design: Ritaro Okamoto
Special Thanks: Kazuhiro Mori, Takahiro Kakizawa, Takashi Yano, Yoshiomi Kure, Minori Kubota, Kazutaka Kido, Kaname Iuchi, Masaaki Tsuchida, Fumihiro Tanaka

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82479&o=2

$end

$info=ridingf,ridingfu,ridingfj,
$bio

Taito F3 cart. published 30 years ago:

Riding Fight (c) 1992 Taito Corporation.

A one or two player fighting/racing game that takes place on a 3-D rendered track, set in a futuristic city. Each player rides on a hover board and must jump, kick and punch the many enemies who constantly attack, as well as punching or jumping over trackside obstacles. An end-of-level boss awaits the players and must be destroyed before the players can progress to the next level.

- TECHNICAL -

Runs on the "Taito F3 System" Hardware.
Prom Stickers: D34

Screen Orientation: Horizontal

Players: 2
Control: Dial
Buttons: 2
=> Attack, Jump

- TRIVIA -

Riding Fight was released in December 1992.

The game graphics were an outsourcing work done by Natsume and VAP.

- UPDATES -

Ver. 1.0O

Ver. 1.0A: USA version, has the "Recycle It, Don't Trash It!" screen.
 
Ver. 1.0J: Japanese version.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2219&o=2

$end

$neocd=ridhero,
$bio

SNK Neo-Geo CD published 31 years ago:

Riding Hero (c) 1991 SNK [Shin Nihon Kikaku].

- TECHNICAL -

[Model NGCD-006]

- TRIVIA -

Released on may 26, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47583&o=2

$end

$info=ridheroh,
$neogeo=ridheroh,
$bio

SNK Neo-Geo AES cart. published 31 years ago:

Riding Hero (c) 1991 SNK [Shin Nihon Kikaku].

AES release. See the original MVS entry for more information about the game itself.

- TECHNICAL -

Cartridge ID: NGH-006
Cartridge Size: 46 Mega.

- TRIVIA -

Released on July 1, 1991 in Japan and in the US.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47582&o=2

$end

$info=ridhero,
$neogeo=ridhero,
$bio

SNK Neo-Geo MVS cart. published 32 years ago:

Riding Hero (c) 1990 SNK.

A Hot Battle Awaits You On The Way To The W.G.P Racing Title! After getting the 'International A License', a young racer battles his way to the Suzuka 8 Hour Race. Featuring 3 ways to play! W.G.P mode, RPG mode or Multi Play mode. GO FOR THE GLORY!

- TECHNICAL -

Runs on the SNK "Neo-Geo MVS" hardware.
Game ID: NGM-006

Players: 2
Control: 8-way joystick
Buttons: 3
=> [A] Accelerator, [B] Brake, [C] Turbo

- TRIVIA -

Released in July 1990.

Riding Hero is the first Neo-Geo game to feature the 'Multi Play Function', this lets you 'link' cabinets together so players can race each other side by side.

- STAFF -

Producer : Eikichi Kawasaki
Director : Hiroshi Matsumoto
Programmer : H. Deep. T
Music : Synthesize Yamada
Sound Effects : Jojoha Kitapy (Jojoha Kitamura)
Character Designers : Kouichi Sakita, Takurin. K, Kimie. M, Masayo. S
Special Thanks: Kura, Masapee. K, Pao-Pao, Mr. Noric, Takayuki. M, Cock-A-Doodle-Doo

- PORTS -

* CONSOLES:
[JP] SNK Neo-Geo AES (jul.1, 1991; "Riding Hero [Model NGH-006]")
[US] SNK Neo-Geo AES (jul.1, 1991; "Riding Hero [Model NGH-006]")
[JP] SNK Neo-Geo CD (may.26, 1995; "Riding Hero [Model NGCD-006]")
[US] SNK Neo-Geo CD (may.26, 1995; "Riding Hero [Model NGCD-006E]")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2220&o=2

$end

$spectrum_cass=ridingth,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Riding the Rapids (c) 1987 Players Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80506&o=2

$end

$cpc_cass=ridinrap,
$bio

Amstrad CPC cass. published 35 years ago:

Riding the Rapids (c) 1987 Players Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98898&o=2

$end

$cpc_flop=ridingth,ridingth02,ridingth01,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Riding the Rapids (c) 1987 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123682&o=2

$end

$spectrum_cass=rifleran,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Rifle Range (c) 1984 Mastertronic, Ltd.

- TECHNICAL -

GAME ID: IS 0028

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80507&o=2

$end

$cpc_cass=rigattak,
$bio

Amstrad CPC cass. published 37 years ago:

Rig Attack (c) 1985 Tynesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98899&o=2

$end

$cpc_flop=rigattac01,rigattac02,rigattac,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Rig Attack (c) 1985 Tynesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121027&o=2

$end

$bbc_cass=rigattac,
$electron_cass=rigattac,
$bio

Rig Attack (c) 198? Tynesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52314&o=2

$end

$c64_cass=rigelsrev,
$bio

Commodore C64 cass. published 35 years ago:

Rigel's Revenge (c) 1987 Bulldog Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229565&o=2

$end

$cpc_flop=rigelsre01,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Rigel's Revenge Cracked (c) 1987 Section Jaguar

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122826&o=2

$end

$cpc_cass=rigelrev,
$bio

Amstrad CPC cass. published 35 years ago:

Rigel's Revenge [Model BA 0207] (c) 1987 Mastertronic, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98900&o=2

$end

$spectrum_cass=rigelsre,rigelsre_a,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Rigel's Revenge (c) 1987 Bulldog Software

- TECHNICAL -

GAME ID: BS 0207

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80509&o=2

$end

$pc98=rightedg,
$bio

NEC PC-9801 Series 5.25in. disk. published 26 years ago:

Right Edge (c) 1996 Cats' Organization.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90499&o=2

$end

$x1_flop=rwings,
$bio

Sharp X1 5.25in. disk. published 32 years ago:

Right Wings (c) 1990 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86093&o=2

$end

$apple2_flop_clcracked=mcrow11,
$bio

Apple II 5.25 disk. published 38 years ago:

Right-of-Way (c) 1984 MECC [Minnesota Educational Computing Corp.]

- TECHNICAL -

Model MECC-A115

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276761&o=2

$end

$x1_flop=riglas,
$bio

Sharp X1 5.25in. disk. published 36 years ago:

Riglas (c) 1986 Random House.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86094&o=2

$end

$pc8801_flop=riglas,riglasa,
$bio

NEC PC-8801 Series disk. published 36 years ago:

Riglas (c) 1986 Random House.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92748&o=2

$end

$fm7_disk=riglas,
$bio

Fujitsu FM-7 5.25in. disk. published 36 years ago:

Riglas (c) 1986 Random House.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93644&o=2

$end

$fm7_cass=riglas,
$bio

Fujitsu FM-7 cass. published 36 years ago:

Riglas (c) 1986 Random House.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93784&o=2

$end

$saturn=riglord2,riglord2a,
$bio

Sega Saturn CD published 26 years ago:

Riglordsaga 2 (c) 1996 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59569&o=2

$end

$saturn=riglorda,riglord,riglordb,
$bio

Sega Saturn CD published 27 years ago:

Riglordsaga (c) 1995 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID: GS-9021

- TRIVIA -

Released on July 21, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59568&o=2

$end

$x68k_flop=riiyaden,
$bio

Riiya Densetsu (c) 199? Pasoket

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88563&o=2

$end

$bbc_cass=rikroadi,
$bio

Acorn BBC/Electron cass. published 35 years ago:

Rik the Roadie (c) 1987 Incentive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52315&o=2

$end

$c64_cass=rikroadi,
$bio

Commodore C64 cass. published 34 years ago:

Rik the Roadie (c) 1988 Alternative Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187863&o=2

$end

$cpc_flop=rikthero,rikthero01,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Rik The Roadie Cracked (c) 1988 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128159&o=2

$end

$spectrum_cass=rikthero,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Rik the Roadie (c) 1988 Alternative Software, Ltd.

- TECHNICAL -

GAME ID: AS267

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80510&o=2

$end

$cpc_cass=rikroad,
$bio

Amstrad CPC cass. published 34 years ago:

Rik The Roadie [Model AS268] (c) 1988 Alternative Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98901&o=2

$end

$ibm5170=riki10,
$bio

IBM PC/AT DOS 3.5in. disk. published 27 years ago:

Riki Coverdisk 1995-06 (c) 1995 Riki [Slovakia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232923&o=2

$end

$ibm5170=riki11,
$bio

IBM PC/AT DOS 3.5in. disk. published 27 years ago:

Riki Coverdisk 1995-07 (c) 1995 Riki [Slovakia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232922&o=2

$end

$ibm5170=riki12,
$bio

IBM PC/AT DOS 3.5in. disk. published 27 years ago:

Riki Coverdisk 1995-09 (c) 1995 Riki [Slovakia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232930&o=2

$end

$ibm5170=riki13,
$bio

IBM PC/AT DOS 3.5in. disk. published 27 years ago:

Riki Coverdisk 1995-10 (c) 1995 Riki [Slovakia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232928&o=2

$end

$ibm5170=riki14,
$bio

IBM PC/AT DOS 3.5in. disk. published 27 years ago:

Riki Coverdisk 1995-11 (c) 1995 Riki [Slovakia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232927&o=2

$end

$ibm5170=riki15,
$bio

IBM PC/AT DOS 3.5in. disk. published 27 years ago:

Riki Coverdisk 1995-12 (c) 1995 Riki [Slovakia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232919&o=2

$end

$ibm5170=riki16,
$bio

IBM PC/AT DOS 3.5in. disk. published 26 years ago:

Riki Coverdisk 1996-01 (c) 1996 Riki [Slovakia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232921&o=2

$end

$ibm5170=riki17,
$bio

IBM PC/AT DOS 3.5in. disk. published 26 years ago:

Riki Coverdisk 1996-02 (c) 1996 Riki [Slovakia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232920&o=2

$end

$ibm5170=riki18,
$bio

IBM PC/AT DOS 3.5in. disk. published 26 years ago:

Riki Coverdisk 1996-03 (c) 1996 Riki [Slovakia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232925&o=2

$end

$ibm5170=riki19,
$bio

IBM PC/AT DOS 3.5in. disk. published 26 years ago:

Riki Coverdisk 1996-04 (c) 1996 Riki [Slovakia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232918&o=2

$end

$ibm5170=riki20,
$bio

IBM PC/AT DOS 3.5in. disk. published 26 years ago:

Riki Coverdisk 1996-05 (c) 1996 Riki [Slovakia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232926&o=2

$end

$ibm5170=riki21,
$bio

IBM PC/AT DOS 3.5in. disk. published 26 years ago:

Riki Coverdisk 1996-06 (c) 1996 Riki [Slovakia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232924&o=2

$end

$ibm5170=riki22,
$bio

IBM PC/AT DOS 3.5in. disk. published 26 years ago:

Riki Coverdisk 1996-09 (c) 1996 Riki [Slovakia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232931&o=2

$end

$ibm5170=riki23,
$bio

IBM PC/AT DOS 3.5in. disk. published 26 years ago:

Riki Coverdisk 1996-10/11 (c) 1996 Riki [Slovakia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232929&o=2

$end

$radio86_cass=rikoshet,
$bio

Radio-86RK cass. published 36 years ago:

Rikoshet (c) 1986 Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235487&o=2

$end

$partner_cass=rikoshet,
$bio

Partner-01.01 cass. published 36 years ago:

Rikoshet (c) 1986 Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235937&o=2

$end

$apogee=rikoshet,
$bio

Rikoshet (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235375&o=2

$end

$mikrosha_cass=rikoshet,
$bio

RIKOSHET (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236543&o=2

$end

$info=storming,storminga,
$bio

Arcade Video game published 36 years ago:

Riku Kai Kuu Saizensen (c) 1986 Taito.

- TECHNICAL -

Game ID : A64

Main CPU : Zilog Z80 (@ 6 Mhz), Motorola M68705 (@ 2 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : General Instrument AY8910 (@ 3 Mhz), Yamaha YM2203 (@ 3 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Riku Kai Kuu Saizensen was released in February 1986 in Japan.

This game is known outside Japan as "Storming Party" and in USA as "Land Sea Air Squad".

- STAFF -

Staff : Ichiro Fujisue (I.FUJISUE), Yasumasa Sasabe (Y.SASABE), Keisuke Hasegawa (K.HASEGAWA), Toshi, Damichan, Madnenko, Fukio Mitsuji (M.T.J), Nog.Hiro

- PORTS -

* CONSOLES: 
[JP] Sony PS2 (mar.29, 2007) "Taito Memories II Gekan [Model SLPM-66713]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2639&o=2

$end

$psx=maochan,
$bio

Sony PlayStation CD published 19 years ago:

Rikujou Boueitai Mao-chan (c) 2003 Marvelous Ent., Inc.

Deluxe version of "Rikujou Boueitai Mao-chan [Model SLPM-87210]".

- TECHNICAL -

GAME ID: SLPM-87198

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85593&o=2

$end

$info=rimrockn,rimrockn20,rimrockn16,rimrockn12,rimrockn12b,rimrockn15,
$bio

Arcade Video game published 31 years ago:

Rim Rockin' Basketball (c) 1991 Strata Group, Incorporated.

The West meets the East in a fantastic basketball game.

- TECHNICAL -

Main CPU : Motorola M6809 (@ 3 Mhz), M6809 (@ 2 Mhz)
Sound Chips : OKI6295 (@ 7.812 Khz), YM3812 (@ 4 Mhz)

Players : 4
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Developed by Incredible Technologies, Inc. Rim Rockin' Basketball was released in September 1991.

Japanese Sales by Tecmo.

- UPDATES -

Revision 1 :
* Software version : 1.2.

Revision 2 :
* Software version : 1.6.
* Added 'Credits Per Door Setting' option in the operator menu.

Revision 3 :
* Software version : 2.0.
* Added 'Coins Needed For Start & Buy-In Adj.' option in the operator menu.

Revision 4 :
* Software version : 2.2.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2221&o=2

$end

$pc8801_flop=rimichan,rimichanb,rimichana,
$bio

NEC PC-8801 Series disk. published 36 years ago:

Rimi-chan no Kikenna Yoru (c) 1986 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92749&o=2

$end

$snes=rinkaiho,
$bio

Nintendo Super Famicom cart. published 26 years ago:

Rin Kaihou Kudan no Igo Taidou [Model SHVC-AIDJ-JPN] (c) 1996 ASK Kodansha Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62017&o=2

$end

$pc98=rindacg,
$bio

Rinda's CG Collection (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90500&o=2

$end

$info=ringball,
$bio

Ring & Ball [Unknown official title] (c) 199? Microhard srl.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228771&o=2

$end

$info=ringfgt,ringfgt2,
$bio

Arcade Video game published 38 years ago:

Ring Fighter (c) 1984 Taito Corp.

Originally developed and published by Kaneko as "VS Gong Fight".

- TECHNICAL -

Prom Stickers : RFT

- TRIVIA -

Ring Fighter was released in May 1984 by Taito Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2222&o=2

$end

$wswan=ring,ringa,
$bio

Bandai WonderSwan cart. published 22 years ago:

Ring Infinity (c) 2000 KID [Kindle Imagine Develop]

- TECHNICAL -

Model SWJ-KDK001

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86372&o=2

$end

$info=ringking,ringking2,ringking3,ringkingw,
$bio

Arcade Video game published 37 years ago:

Ring King (c) 1985 Data East USA, Incorporated.

A boxing game from Data East.

- TECHNICAL -

Main CPU : (3x) Z80 (@ 4 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.5 Mhz), DAC

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Ring King was released in October 1985 in North America.

This game is known in UK as "King of Boxer".

The song that is heard playing when you enter your initials into the high score list is 'Baby Elephant Walk', written by Henry Mancini and used in the movie 'Huntari'.

The song that is heard playing during Game Over is Shave and a Haircut.

- PORTS -

* CONSOLES:
[JP] Nintendo Famicom (june.19, 1987) "Family Boxing [Model NAM-FB-4900]"
[US] Nintendo NES (sept.1987) "Ring King [Model NES-RK-USA]"

* COMPUTERS:
MSX2 [JP] (1988) "Family Boxing [Model HBS-G066C]"

* OTHERS:
LCD handheld game [US] (1989) by Acclaim.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2223&o=2

$end

$nes=ringking,
$bio

Nintendo NES cart. published 35 years ago:

Ring King (c) 1987 Data East USA, Incorporated.

North American version. For more information about the game itself, please see the original Japanese version entry; "Family Boxing [Model NAM-FB-4900]".

Description from the back cover:

Challenge your friends or your computer to the Data East Championship Title Bout! Challengers from around the globe, each with his own style of boxing, knuckle up to take the title. Win by knock-out or points using a wild assortment of hooks, jabs, uppercuts, and combinations!

- TECHNICAL -

GAMe ID: NES-RK-USA

- TRIVIA -

Ring King for NES was released in September 1987 in North America.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55491&o=2

$end

$pc98=ringmst,
$bio

NEC PC-9801 Series 5.25in. disk. published 34 years ago:

Ring Master - The Shadow of Filias (c) 1988 Hobby Japan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90501&o=2

$end

$x68k_flop=ringmst,
$bio

Sharp X68000 Series 5.25in. disk. published 33 years ago:

Ring Master I (c) 1989 Hobby Japan

- TECHNICAL -

FD x3

- TRIVIA -

Released on August 25, 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88036&o=2

$end

$x68k_flop=ringmst2,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Ring Master II (c) 1990 Hobby Japan

- TECHNICAL -

FD x3

- TRIVIA -

Released on December 14, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88037&o=2

$end

$pc98=ringmst2,
$bio

NEC PC-9801 Series 5.25in. disk. published 33 years ago:

Ring Master II - Forget You Not Evermore (c) 1989 Hobby Japan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90502&o=2

$end

$snes=ringkake,
$bio

Nintendo Super Famicom cart. published 24 years ago:

Ring ni Kakero [Model SHVC-ARKJ-JPN] (c) 1998 NCS.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62018&o=2

$end

$info=ringohja,
$bio

Arcade Video game published 34 years ago:

Ring no Ohja (c) 1988 Konami.

A wrestling game in which you select 2 wrestlers from a choice of 8 and compete in tag-team battles.

- TECHNICAL -

Game ID : GX799

Main CPU : HD6309 (@ 3 Mhz)
Sound CPU : Zilog Z80 (@ 3.579545 Mhz)
Sound Chips : K007232 (@ 3.579545 Mhz), UPD7759 (@ 640 Khz)

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Ring no Ohja was released in June 1988 in Japan

The title of this game translates from Japanese as 'King of the Ring'.

This game is known outside Japan as "The Main Event".

A number of wrestlers in the game are based on real-life wrestlers. For instance, Kamikaze Ken is based on Ricky 'The Dragon' Steamboat, Bigfoot Joe is based on King Kong Bundy and Alan the Empire is based on the late Andre the Giant. In another example, Conan the Great is loosely based on Hulk Hogan.

The game's commentator can also heard on fellow Konami games, "Blades of Steel" and "Hard Puncher".

Default highscore table (OFFICIAL RATINGS)
1st 2U!! 52830
2nd UC!? 46270
3rd EZ? 33620
4th BHI 28350
5th QT!! 22830
6th MT? 19580
7th 4ME 14910
8th */US 12050
9th A2Z 7330
10th Mr#I 5770

King Records released a limited-edition soundtrack album for this game (Konami Game Music Collection Vol.0 - 276A-7708) on July 21, 1989.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2224&o=2

$end

$fm7_cass=ringnoue,
$bio

Fujitsu FM-7 cass. published 38 years ago:

リングの上は大さわぎ (c) 1984 Nihon Soft Bank.
(Ring no Ue wa - Dai Sawagi)

- TECHNICAL -

GAME ID: FUJE-13001

- STAFF -

Programmed by: Jun Amamai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93785&o=2

$end

$info=ringdest,ringdstd,
$bio

Capcom CPS-II cart. published 28 years ago:

Ring of Destruction - Slammasters II (c) 1994 Capcom Company, Limited.

European release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Super Muscle Bomber - The International Blowout [Green Board]".

- TECHNICAL -

Runs on the "CP System II" hardware.
Blue Board [Europe]

- TRIVIA -

The names of several characters and the name of the game itself were changed in the Export releases. These changes re not reflected in the Tokyo stage, however. In this stage there is a jumbo monitor in the background which displays the original names of the characters who are fighting (in Japanese) and then displays the Super Muscle Bomber logo. Below is a list of the name changes.
(Japanese name - Export version name)
Alexei Zalazof - Biff Slamkovich 'The Rocking Ruskie'
Mysterious Budo - Great Oni
El Stinger - El Stingray
Sheep The Royal - Alexander 'The Grater'
Kimala The Bouncer - Jumbo 'Flap' Jack
Lucky Colt - Gunlock
Titan The Great - Titanic Tim
'Missing IQ' Gomes - King Rasta 'Mon'
Astro - The Scorpion

- SERIES -

1. Saturday Night Slam Masters [CP-S No. 27] (1993)
2. Muscle Bomber Duo - Ultimate Team Battle [CP-S No. 28] (1993)
3. Ring of Destruction - Slammasters II [CP-S II No. 06] (1994)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2225&o=2

$end

$info=ringdesta,
$bio

Capcom CPS-II cart. published 28 years ago:

Ring of Destruction - Slammasters II (c) 1994 Capcom Company, Limited.

Asian release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Super Muscle Bomber - The International Blowout [Green Board]".

- TECHNICAL -

Runs on the "CP System II" hardware.
Grey Board [Asia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69664&o=2

$end

$info=ringdesth,ringdestb,
$bio

Capcom CPS-II cart. published 28 years ago:

Ring of Destruction - Slammasters II (c) 1994 Capcom Company, Limited.

South American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Super Muscle Bomber - The International Blowout [Green Board]".

- TECHNICAL -

Runs on the "CP System II" hardware.
Orange Board [South America]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84447&o=2

$end

$info=m4ringfr,
$bio

Ring of Fire (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41431&o=2

$end

$electron_cass=ringtime,
$bio

Acorn Electron cass. published 39 years ago:

Ring of Time (c) 1983 Kansas City Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268025&o=2

$end

$bbc_cass=ringtime,
$bio

Acorn BBC Micro B cass. published 37 years ago:

Ring of Time (c) 1985 Kansas

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52316&o=2

$end

$info=ringout,ringouto,
$bio

Sega NAOMI cart. published 23 years ago:

Ring Out 4x4 (c) 1999 Sega Enterprises, Limited.

- TECHNICAL -

Runs on the Sega "NAOMI" hardware.

- TRIVIA -

Ring Out 4x4 was released in June 1999.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4067&o=2

$end

$pc98=ringout,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

リングアウト!! (c) 1995 ZyX.
(Ring Out!!)

- TECHNICAL -

FD x4

- TRIVIA -

Released on April 21, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90503&o=2

$end

$pc98_cd=ringout,
$fmtowns_cd=ringout,
$bio

NEC PC-98/Fujitsu FM Towns CD published 27 years ago:

Ring Out!! (c) 1995 ZyX.

- TECHNICAL -

CD x1

- TRIVIA -

Released on June 09, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110415&o=2

$end

$pc8801_flop=ringques,
$bio

NEC PC-8801 Series disk. published 37 years ago:

Ring Quest (c) 1985 Starcraft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92750&o=2

$end

$apple2_flop_orig=ringqst,
$bio

Apple II 5.25 disk. published 36 years ago:

Ring Quest (c) 1986 Origin Systems, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276308&o=2

$end

$info=ringrage,ringrageu,ringragej,
$bio

Taito F3 cart. published 30 years ago:

Ring Rage (c) 1992 Taito Corporation.

8 selectable digitized wrestlers fight in tag team tournament, take part in Royal Rumble or survival match.

- TECHNICAL -

Runs on the "Taito F3 System" Hardware.

Prom Stickers: D21

Screen Orientation: Horizontal

Players: 4
Control: Dial
Buttons: 2
=> Punch, Kick

- TRIVIA -

Ring Rage was released in August 1992.

- UPDATES -

The US version is slightly different, it has the "Winners Don't Use Drugs" screen.

- PORTS -

* CONSOLES:
Nintendo Game Boy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2226&o=2

$end

$gameboy=ringrage,
$bio

Nintendo Game Boy Cart. published 24 years ago:

Ring Rage [Model DMG-RU-USA] (c) 1998 Natsume, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66833&o=2

$end

$gameboy=ringragej,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Ring Rage [Model DMG-RUA] (c) 1993 Taito Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66832&o=2

$end

$info=rriders,
$bio

Arcade Video game published 19 years ago:

Ring Riders (c) 2003 Gaelco.

You have to ride a motorbike through some circuits, which contain many obstacles and jumps, and achieve the higher possible score. In this competition doesn't win the first who crosses the finish line, it wins who gets the highest score... and crosses the finish line.

You have different ways to get points :
1) by going through the rings placed throughout the circuit. They are in tree different colors. Each color will give you a different score.
2) by doing some acrobatics on jumps. The more complex and spectacular they are, the higher score you'll get.
3) by crossing the finish line the closest at the first position. When you cross the finish line you get different score depending score depending of your position with regards to the other riders.

You can choose between two different circuits. Where you will find jumps, curves, cambered bends, sand zones, water zones, loopings... Also, as you advance through the game, the weather will change. Lateral wind will blow in some races, and your bike will be displaced aside. In others, it'll be fog, then you won't see farther than a few metters. It'll rain, which will make your bike slide and the sand zone will become a great mud zone. When it snows, your bike will slip more and the water zone will become an ice rink.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4856&o=2

$end

$spectrum_cass=ringwars,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Ring Wars (c) 1989 Cascade Games, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80514&o=2

$end

$specpls3_flop=ringwarssp,
$bio

Sinclair ZX Spectrum+3 disk. published 33 years ago:

Ring Wars (c) 1989 MCM Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147937&o=2

$end

$info=hb_ringb,hb_ringba,hb_ringbb,hb_ringbc,hb_ringbd,hb_ringbe,
$bio

Ring-A-Bell (c) 200? JPM International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15809&o=2

$end

$info=as_rab,as_raba,as_rabb,as_rabc,
$bio

Video Slot Machine published 12 years ago:

Ring-A-Bell (c) 2010 Astra Games, Limited. [Novomatic Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41852&o=2

$end

$cpc_flop=ringkamp,
$bio

Amstrad CPC type-in published 33 years ago:

Ringkampf (c) 1989 PC Amstrad International

- TRIVIA -

Listed as a type-in program in the magazine: PC Amstrad International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119787&o=2

$end

$amigaocs_flop=ringmeds,ringmedsgb,ringmedsga,ringmedsg,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Rings of Medusa (c) 1989 Starbyte

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74872&o=2

$end

$megadriv=ringspow,
$vgmplay=ringspow_md,
$bio

Sega Genesis cart. published 30 years ago:

Rings of Power (c) 1992 Electronic Arts.

- TECHNICAL -

GAME ID: 7024
COVER ID: 702401

- STAFF -

A Fantasy Adventure by Naughty Dog Inc.
Published by Electronic Arts.

Produced by: Christopher Erhardt
Naughty Dog Team: Jason Rubin, Andy Gavin, Vijay Pande, Alexander Hinds
Game Design: Andy Gavin, Jason Rubin, Vijay Pande
Programming -What you feel-: Andy Gavin (System-Sega-Plot), Vijay Pande (System-Plot)
Art -What you see-: Jason Rubin
Music -What you hear-: Alexander Hinds
Legal Crew: Donald Gavin, Stephen Rubin
Naugthy Dog Bark: Casey Williams

ELECTRONIC ARTS
Associate Producer: Chris Wilson
Assistant Producer: Michael Meischeid (Mike Meischeid)
Tech Directors: Jesse Taylor, Carl Mey
Text Editing: Marti McKenna
Manual: Marti McKenna
Plot Help: Michael Meischeid, Michael Wallis (Mike Wallis), Chip Lange, Marti McKenna
Extra Music & Sound: Jon Medek
QA Testing: Kevin Hogan
Additional Thanks: Roland Kippenhan III, James R. Bailey (James Bayley), David Albert (Dave Albert), Steven E. Hayes (Steve Hayes), Kevin McGrath
Australian Team: Chris Wilson

Thanks to those who believed in this project during two and half long years of development.
Andy would like to thank the following for their help and support: Auren Weinberg, Owen Rescher, Greg Cooper, Brant Haas, Ed Bartlett, Eric Wunderlich
Jason thanks: Morgan, Caren, Aimee, T. Mike, Paul, Greg, Marty, Levin, FIJI Michigan
Vijay Thanks: Ann, Brian, Ron, Michael, Claudio, TY, Mel, Dan, Geoff, Mike
Special Thanks: Zeke, Jesse, Juggling, DC 101 FM Washington

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70727&o=2

$end

$apple2_flop_clcracked=rngsatrn,
$bio

Apple II 5.25 disk. published 41 years ago:

Rings of Saturn (c) 1981 Level-10

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231611&o=2

$end

$apple2_flop_clcracked=rgzilfin,
$bio

Apple II 5.25 disk. published 37 years ago:

Rings of Zilfin (c) 1985 SSI [Strategic Simulations, Inc.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230919&o=2

$end

$apple2_flop_clcracked=rngsseat,
$bio

Apple II 5.25 disk. published 39 years ago:

Ringside Seat (c) 1983 SSI [Strategic Simulations, Inc.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230920&o=2

$end

$pc98=rinjidri,
$bio

Rinji Driver (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90504&o=2

$end

$pc98=rinkangk,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

林間学校 (c) 1994 Foster.
(Rinkan Gakkou)

- TECHNICAL -

FD x2

- TRIVIA -

Released on December 20, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90505&o=2

$end

$pc98_cd=rinkan,
$fmtowns_cd=rinkan,
$bio

NEC PC-98/Fujitsu FM Towns CD published 26 years ago:

Rinkan Gakkou (c) 1996 Foster.

- TECHNICAL -

CD x1

- TRIVIA -

Released on February 02, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128615&o=2

$end

$pc98=rinneten,
$bio

NEC PC-9801 Series 5.25in. disk. published 34 years ago:

Rinne Tensei Reversible Game Tanba (c) 1988 Micronet.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90506&o=2

$end

$x68k_flop=tanba,
$bio

Sharp X68000 Series 5.25in. disk. published 34 years ago:

Rinne Tenshou Reversible Game - Tanba (c) 1988 Micronet.

- TECHNICAL -

FD x1

- TRIVIA -

Released in November 1988 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88038&o=2

$end

$pc8801_flop=rinochan,
$bio

Rino-chan to Asobo Part 2 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92751&o=2

$end

$pc8801_flop=rinse,
$bio

NEC PC-8801 Series disk. published 30 years ago:

Rinse (c) 1992 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92752&o=2

$end

$info=rio,
$bio

Pinball published 44 years ago:

Rio (c) 1978 Game Plan.

- TECHNICAL -

Model Number : 110

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5665&o=2

$end

$cdi=tina88,
$bio

Rio '88 - Tina Turner (c) 19?? Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53055&o=2

$end

$info=m4riocr,m4riocra,
$bio

Rio Grande (c) 199? Crystal Leisure.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42384&o=2

$end

$info=m5rgclb,m5rgclb01,m5rgclb01a,m5rgclb03,m5rgclb11,m5rgclb12,m5rgclb20,m5rgclb21,
$bio

Rio Grande Club (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41616&o=2

$end

$info=sc4rio,
$bio

Rio Grande (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR1222]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42771&o=2

$end

$info=m4riotrp,
$bio

Rio Tropico (c) 199? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41432&o=2

$end

$msx2_flop=riot,
$bio

MSX 2 disk. published 32 years ago:

Riot (c) 1990 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101991&o=2

$end

$info=riotw,
$bio

Arcade Video game published 30 years ago:

Riot (c) 1992 Woong Bi.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276639&o=2

$end

$info=riotcity,
$vgmplay=riotcity,
$bio

Arcade Video game published 31 years ago:

Riot City (c) 1991 Sega.

Riot City is a side-scrolling beat-em-up for one or two players who take on the roles of 'Paul' or 'Bobby', two talented fighters who are given the task of breaking a drug syndicate known as "MID". It has also been discovered that Paul's girlfriend has been kidnapped by the syndicate and must be rescued.

MID's hideout is located on Riot Island, an island full of abandoned, run-down buildings that has since become a slum. Locations include apartments, a hospital, a factory and a casino.

Riot City is practically a direct copy of Capcom's superb 'Final Fight', with both gameplay and graphical style heavily copied from the 1989 classic. One gameplay difference is that Riot City does not allow players to pick up and use weapons as they can in Final Fight, although bonus items found in various containers can be collected.

- TECHNICAL -

Sega System 16B hardware

Main CPU : Motorola 68000 (@ 10 Mhz)
Sound CPU : Zilog Z80 (@ 5 Mhz)
Sound Chips : Yamaha YM2151 (@ 4 Mhz), UPD7759 (@ 640 Khz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Released in May 1991.

- SERIES -

1. Riot City (1991)
2. Riot Zone (1993, NEC PC Engine)

- STAFF -

Developed by Westone.

Main programmer : Naoki Hoshizaki
Programmer : Ryuchi Nishizawa
Sprite designer : Susumo Konno
BG designer : Naki Ohzora, Tomoko Nakayama
Data work : Hirumitu Watanabe
Sound effects & Music composer : Jin Watabe
Director : Naoki Hoshizaki

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2227&o=2

$end

$psx=riotstar,
$bio

Sony PlayStation CD published 25 years ago:

Riot Stars [Model SLPS-00829] (c) 1997 HECT [Hector].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85594&o=2

$end

$pcecd=riotzone,
$bio

NEC TurboGrafx-CD published 29 years ago:

Riot Zone (c) 1993 Turbo Technologies, Inc.

- TECHNICAL -

GAME ID: TGXCD1035

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58510&o=2

$end

$info=ripcord,
$bio

Arcade Video game published 43 years ago:

Rip Cord (c) 1979 Exidy.

The goal of the game is to jump out of the plane and land safely on one of the many targets down below. The challenge is to avoid the numerous enemy helicopters that occupy the sky in between your plane and the ground.

You control the timing of your jump with the Jump button, at which point your parachutist begins hurtling toward the ground out of control. Pressing the D-Ring button shortly afterwards releases the chute and slows your descent. More importantly, it allows you at this point to control your left/right position via the paddle control to help you avoid the enemies.

- TECHNICAL -

Main CPU : MOS Technology M6502 (@ 705.562 Khz)
Sound Chips : Discrete

Screen orientation : Horizontal
Video resolution : 248 x 256 pixels
Screen refresh : 57.00 Hz
Palette colors : 2

The most distinctive feature was the game's controls, which included a triangular ring the player pulled to deploy their parachute.

- TRIVIA -

Rip Cord was presented at the 1978 AMOA show in November. It was then released in February 1979. The game is a a takeoff on Atari's "Sky Diver".

- STAFF -

Designed and programmed by : Arlan Granger

- PORTS -

* CONSOLES:
Colecovision (Unreleased prototype)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2228&o=2

$end

$info=ripoff,
$bio

Arcade Video game published 42 years ago:

Rip Off (c) 1980 Cinematronics.

RIP OFF is a 1- or 2-player action game that offers features guaranteed to capture and prolong player interest : an accelerating competitive level with a clearly visible object and a team competition option that allows players to combine scores as well as skills in defense strategy against a futuristic enemy.

The center of the playfield is occupied by a selectable number of triangular fuel cells that pulsate with radioactive energy. The player commandeers a land craft that turns left, right, accelerates and fires torpedo energy bursts activated by push-buttons mounted on the "bridge" control panel. All is quiet as the background audio repeats an ominous low frequency tone. Suddenly, alien craft enter in waves from the edges of the playfield attempting to attach their vehicles to the fuel cells and drag them off to restock their own dwindling supplies. The player maneuvers his land ship into position and fires a volley of torpedoes at the first invader, causing his vehicle to explode in a thunderous roar and a flash of light. A second invader retaliates by firing short range laser bursts at the defender ship while a third invader escapes, dragging off a precious fuel cell. The background audio quickens its pitch and tempo as another wave of sleeker, faster invaders attack and maneuver to rip off fuel canisters - and the battle rages on!

GAME PLAY

The 1-player mode is activated when a coin is accepted and the player pushes the 1-player button. As play begins the first player's vehicle appears on the right side of the screen and moves slightly forward. The enemy vehicles then appear in pairs from various points on the edge of the screen and gravitate toward the player and the triangles. The enemies fire lasers while they move. The player scores points by either shooting the enemy or colliding with him before the enemy can shoot the player, collide with him or drag his triangle off the screen. When a player's vehicle is exploded, it reappears on the right side of the screen where it began.

When a player has sufficient points to achieve a bonus level, the enemies will appear three at a time instead of in pairs and their point value increases. Each bonus level increases the enemies' point value, as well as their ability to seek out and destroy the player. When all the triangles have been dragged off the screen, the game is over and the unit reverts to attract mode.

The 2-player mode is activated when two coins have been accepted and a player pushes the two player button. As play begins, the first player's vehicle appears on the right side of the screen and the second player's vehicle appears on the left. Both vehicles move forward slightly. Enemy vehicles then appear in groups of three and attack the players and seek to drag off the triangles. Players score points by colliding with the enemy vehicles or shooting them. No points are scored by shooting or colliding with the other player. Should the players' ships collide, an explosion will occur and the players' vehicles will reappear at the points where they began.

In the 2-player operator selectable opponent mode, individual scores are displayed after each wave of attackers are destroyed or successfully leave the screen. In the team mode, the combined score of both defenders is displayed. At the end of the game, when all fuel canisters have been removed, the individual high score for the day is displayed at the bottom of the screen and the high team score is displayed at the top.

A player achieves bonus levels in which the value of each invader vehicle is increased by the displayed amount of the bonus. There are six different types of invader vehicles, each wave becoming increasingly offensive and more difficult to destroy. The point bonus is in effect after six waves, the full compliment of ship types, have been destroyed. There are three similar craft in a wave, and in the two player mode twelve waves must be eliminated before bonus goes into effect.

There are no time units per game credit, and the battle goes on until all fuel canisters have been "ripped off" from the playfield. The length of play is solely dependent upon the skill of the player - but it takes an experienced, practiced captain to hold off the swift invaders for long!

- TECHNICAL -

Main CPU : CCPU (@ 5 Mhz)
Sound Chips : Samples

Screen orientation : Horizontal
Video resolution : 224 x 256 pixels
Screen refresh : 38.00 Hz
Palette colors : 32768

The game has 10 buttons :
Player-1 START
Player-1 THRUST
Player-1 FIRE
Player-1 ROTATE LEFT
Player-1 ROTATE RIGHT
Player-2 START
Player-2 THRUST
Player-2 FIRE
Player-2 ROTATE LEFT
Player-2 ROTATE RIGHT

- TRIVIA -

Released in April 1980. Rip Off was the first 2-player cooperative video game. One of the greatest cooperative two player games ever created.

- STAFF -

Designed & programmed by : Tim Skelly

- PORTS -

* CONSOLES:
GCE Vectrex (1982)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2229&o=2

$end

$vectrex=ripoff,
$bio

GCE Vectrex published 40 years ago:

Rip-Off (c) 1982 GCE [General Consumer Electric]

Beware of scavenging pirates trying to steal your precious fuel cells! The more pirates you destroy, the faster their successors become. Guard your tanks carefully... you are always outnumbered!

You can select any of the 16 different game play options. Each game play option determines the number of available fuel cells and which characters can wraparound the screen.

Your pirate-destroying ship will appear on the right side of the screen. In a two player game, a second pirate-destroying ship will appear on the left side of the screen.  Your fuel cells will be in the center. You must guard your fuel cells from the pirates who will try to steal them. The pirates can appear from anywhere on the screen. Steer your ship with either the joystick or buttons 1 and 2, for left and right rotation. Move your ship forward by pressing button 3. Press button 4 to fire lasers at the pirates. The pirates can be destroyed by colliding with them, but you will then have to wait for your new pirate-destroying ship to appear before you can fire more lasers. The game is over when all the fuel cells are stolen.

- TECHNICAL -

Model HS-4060

Controls
Joystick: Rotates your pirate-destroying ship.
Button 1: Left rotation.
Button 2: Right rotation.
Button 3: Thrust.
Button 4: Fire.

- TRIVIA -

A hidden message can be found on the ROM at 0xF05:
THIS SPACE AVAILABLE
WHAT THE HELL ARE YOU LOOKING AT???

- SCORING -

Points are awarded for destroying each pirate, as follows:
Pirate 1: 10 points
Pirate 2: 20 points
Pirate 3: 30 points
Pirate 4: 40 points
Pirate 5: 50 points
Pirate 6: 60 points

No points are awarded for destroying the other pirate-destroying ship (two player game).

- TIPS AND TRICKS -

* Bonus Points: After destroying all six types of ships you go to the bonus levels. When 'Bonus + 10' appears on the screen, 10 additional points are earned for each pirate destroyed. After destroying 6 more pirate groups 'Bonus + 20' will appear. The bonuses will continue to increase for each six pirate groups destroyed.

* Hidden message: A developer credit can be accessed by holding 1 + 2 + 4 on the title screen until the music ends.

- STAFF -

Programmed by: Willim Havkins

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82230&o=2

$end

$gbcolor=riptide,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Rip-Tide Racer [Model DMG-AXYP-EUR] (c) 2000 Cryo Interactive Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68668&o=2

$end

$apple2_flop_clcracked=beglibrs,
$bio

Apple II 5.25 disk. published 38 years ago:

Ripley's Believe It Or Not - Beginning Library Research Skills (c) 1984 Society for Visual Education

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300347&o=2

$end

$info=ripleys,ripleysf,ripleysg,ripleysi,ripleysl,rip300,rip302,rip310,ripf300,ripf302,ripf310,ripg300,ripg302,ripg310,ripi300,ripi302,ripi310,ripl300,ripl302,ripl310,rip301,ripf301,ripg301,ripi301,ripl301,
$bio

Pinball published 18 years ago:

Ripley's Believe it or Not! (c) 2004 Stern Pinball.

- TECHNICAL -

Stern Whitestar II

Main CPU : Motorola M6809 (@ 2 MHz)
Sound CPU : Atmel AT91 (@ 40 MHz)
Display CPU : Motorola M6809 (@ 4 MHz)
Sound chip : DMA-driven DAC

- TRIVIA -

Released in March 2004. Produced by Pat Lawlor Design for Stern Pinball.

Michael Jackson used to own this game (Serial number 181018). It was sold at the official Michael Jackson Auction on Apr. 24th, 2009.

- UPDATES -

CPU Release : 1.00
- Initial Release.

CPU Release : 1.01
Date : March 24, 2004
- Fixed diagnostics, especially sound and knocker test
- Improved game speech in many places.
- Fixed 'go backwards' in Australia and South America
- Left orbit now lights the temple gate
- Fixed lockup to handle balls that arrive during quick multiballs.
- Adjusted mode goals slightly.
- Fixed 'spinners at max' award from Bozo.
- Added DOUBLE JACKPOTS to some Believe It Or Not! awards
- Fixed status report
- Some improvments to display choreography and sequencing.

CPU Release : 2.00
Date : March 25, 2004
- Improved lamp displays, especially around temple awards.
- Added time-delayed clear kick from lock at game over.
- Major improvements to the final mode, Atlantis.
- Added some overload protection to the idol magnet.
- Made ramp rollunder switches more sensitive.
- Fixed some Believe It Or Not! award choreography.

CPU Release : 2.01
Date : April 02, 2004
- Changed points for EB/Special given in tournament.
- Fixed ticket dispenser operation.
- Fixed jackpot scoring in ripoff.
- Fixed locks to handle missing balls properly in tilt situations.
- Fixed ? award to correctly reset itself after award.
- Fixed million plus to avoid abuse in mulitball.
- Fixed choreography at multiball start to sync video/sound.
- Fixed eb/special calls for tournament play points.
- Fixed some main Multiball jackpot choreography.

CPU Release : 2.03
Date : April 07, 2004
- Improved compensation for broken Shrunken Head and Idol devices.
- Fixed glitch in score auditing table.
- Added broken device reporting for the scoop and VUK.
- Slight choreography improvements.
- Fixed outlane sounds in multiball.

CPU Release : 2.04
Date : April 08, 2004
- Fixed ticket dispensing for Chuck E. Cheese games.
- More improvement to broken magnet compensation.
- Made idol extra ball slightly easier to get.
- Lowered range of possible Bump 'n' Win scores.

CPU Release : 3.00
Date : April 16, 2004
- Modified Bump 'n' Win score computation to be in the correct range given current tournament scores. Also improved selection logic to make the game more appealing to casual players.
- Fixed pulse handling for $5 bill acceptors.
- Added more extended features for expert players.
- Fixed TEAM SCORES display for 4 players.
- Fixed extra ball scoring display for tournament play.
- Some improvements to display and sound choreography.
- More improvements to broken magnet and idol compensation.

CPU Release : 3.01
Date : May 03, 2004
- More improvements to Bump 'n' Win score selection.
- Fixed some Bozo choreography that was confusing.
- Fixed some screens in Instant Info to show proper information.
- Made some improvements to playfield lamp effects.
- Fixed Temple LEDs to show attract mode properly at game over.
- Made specials stack on outlanes when more than 2 are lit.

CPU Release : 3.02
Date : September 15, 2004
- New flipper drivers to increase flipper coil longevity. This was not a problem with Ripley but was done to be consistent with other Stern software releases.
- Fixed false broken switch reports on some switches.
- Improved compensation for a broken left ramp or left ramp make switch.
- Improved rules for Idol to keep the idol lit longer after pops.
- Added code to pop bumpers to prevent the looping ball situation on early production games.
- Fixed 'Idol worth 1 million' bug in South America mode.
- Fixed bug when Feature Adjustment #13 was set too high.
- Improved speech and lamp effects in some places.
- Fixed some speech conflicts at the end of continent modes.

CPU Release : 3.20
Date : February 22, 2005
- Fixed lock and eject devices to work properly with the Coil Power setting.

- STAFF -

Concept : Pat Lawlor (PML)
Designers : Pat Lawlor, Louis Koziarz (LNK)
Artwork : John Youssi (J Y)
Software: Louis Koziarz, Greg Dunlap
DMD Animation : Adam Rhine
Mechanics : John Krutsch (JRK)
Music and Sounds : Chris Granner (C G)

- PORTS -

* CONSOLES:
Xbox Live (Apr. 04 2012, "The Pinball Arcade")
Sony PSN (Apr. 10, 2012; "The Pinball Arcade")

* COMPUTERS:
MAC OS [Mac App Store] (2012)

* OTHERS:
Apple Store (Feb. 09, 2012, "The Pinball Arcade")
Android (Feb. 10, 2012, "The Pinball Arcade")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5318&o=2

$end

$apple2_flop_clcracked=ripleyuos,
$bio

Apple II 5.25 disk. published 37 years ago:

Ripley's Using Other Sources (c) 1985 Society for Visual Education

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301304&o=2

$end

$x68k_flop=ripobita,
$bio

Sharp X68000 Series 5.25in. disk. published 28 years ago:

Ripobitan Disk Ace (c) 1994 Toukyou Kogei Daigaku Programming Kenkyuukai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88564&o=2

$end

$info=ripribit,ripribita,
$bio

Redemption mechanical game published 25 years ago:

Ripper Ribbit (c) 1997 LAI Games.

The theme is to catch as many insects as you can before time runs out.

- TECHNICAL -

Dimensions :
Height : 1905mm (75inch)
Width : 680mm (27inch)
Depth : 1070mm (42inch)
Weight : 150kg (330.5lb)

Main CPU : TMS34010 (@ 5 Mhz)
Sound Chips : (3x) OKI6295 (@ 15.151 Khz)

Colors palette : 32768

Players : 1
Buttons : 1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=6058&o=2

$end

$nes=ripple,
$bio

Nintendo Famicom cart. published 34 years ago:

Ripple Island (c) 1988 SUNSOFT.

- TECHNICAL -

Game ID: TEC-RI
Barcode: 4 907940 100172

- TRIVIA -

Released on Jan 23, 1988 in Japan.

- STAFF -

Developed by: Tokai Engineering

Program: Atsushi Sakai (Asshi), Hiroaki Higashiya (Hiro Kun)
Design: Kiritan, Kenji Mori (Moriken), Hidechan, Chappy
Music: Naoki Kodaka (Chokkun), Ryu
Assist: Gacen, Pio

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54542&o=2

$end

$specpls3_flop=riptoff,
$bio

Sinclair ZX Spectrum+3 disk. published 31 years ago:

Riptoff (c) 1991 Your Sinclair

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148333&o=2

$end

$famicom_flop=risayous,
$bio

Nintendo Famicom disk. published 34 years ago:

??????? (c) 1988 Konami Industry Company, Limited.
(Risa no Yousei Densetsu)

- TECHNICAL -

Disk ID: KDS-YOU

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65434&o=2

$end

$info=mrisc,
$bio

Tabletop game published 30 years ago:

Risc 1MB (c) 1992 Mephisto.

Chess game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121919&o=2

$end

$info=mrisc2,
$bio

Tabletop game published 28 years ago:

Risc II (c) 1994 Mephisto.

Chess game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121920&o=2

$end

$archimedes=newlook,newlookt,
$bio

Acorn Archimedes disk. published 29 years ago:

RISC OS !New Look (c) 1993 Acorn Computer, Ltd. [Cambridge, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115831&o=2

$end

$info=rpc600,
$bio

Computer published 28 years ago:

Risc PC 600 (c) 1994 Acorn Computer, Ltd. [Cambridge, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228944&o=2

$end

$info=rpc700,
$bio

Computer published 28 years ago:

Risc PC 700 (c) 1994 Acorn Computer, Ltd. [Cambridge, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228945&o=2

$end

$archimedes=riscdrm,
$bio

Acorn Archimedes disk. published 31 years ago:

RiscDream (c) 1991 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127040&o=2

$end

$apogee=rise,
$bio

RISE (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235376&o=2

$end

$partner_cass=rise,
$bio

Rise (c) 19?? Sedov E.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235915&o=2

$end

$psx=rise2,
$bio

Sony PlayStation CD published 26 years ago:

Rise 2 - Resurrection (c) 1996 Acclaim Ent., Inc.

- TECHNICAL -

Game ID: SLUS-00186

- TRIVIA -

Released on February 01, 1996 in the USA.

Export releases:
[EU] "Rise 2 - Resurrection [Model SLES-00164]"
[JP] "Rise of the Robots 2 - Resurrection [Model SLPS-00259]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97589&o=2

$end

$ibm5170_cdrom=rise2dc,
$bio

IBM PC/AT DOS CD published 27 years ago:

Rise 2 Resurrection (c) 1995 Acclaim Ent., Inc. [Glen Cove, NY, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144642&o=2

$end

$archimedes=risecrime,
$bio

Acorn Archimedes disk. published 34 years ago:

Rise In Crime (c) 1988 Robico

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116071&o=2

$end

$nes=amondus,
$bio

Nintendo NES cart. published 7 years ago:

Rise of Amondus (c) 2015 Retro USB

- TECHNICAL -

GAME ID: SDS-RA-GBL

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294505&o=2

$end

$amigaocs_flop=risedrgn,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Rise of the Dragon (c) 1991 Dynamix

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74874&o=2

$end

$cdtv=rotd,
$bio

Commodore Amiga CDTV CD published 31 years ago:

Rise of the Dragon (c) 1991 Dynamix [Part of the Sierra Family] [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301564&o=2

$end

$megacdj=risedrag,
$bio

Sega Mega-CD published 30 years ago:

Rise of the Dragon - A Blade Hunter Mystery [Model G-6002] (c) 1992 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60550&o=2

$end

$ibm5170=rotd,rotd525,
$bio

IBM PC/AT DOS 5.25+3.5in. disks published 32 years ago:

Rise of the Dragon (c) 1990 Dynamix.

- TECHNICAL -

Dual Media release.
GAME ID: 31604

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144463&o=2

$end

$segacd=risedrg,risedrga,
$bio

Sega CD published 28 years ago:

Rise of the Dragon [Model T-110035] (c) 1994 Dynamix

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60794&o=2

$end

$snes=risephnx,
$bio

Nintendo Super NES cart. published 27 years ago:

Rise of the Phoenix (c) 1995 KOEI Corporation.

- TECHNICAL -

GAME ID: SNS-QG-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63483&o=2

$end

$amigaaga_flop=riserabt,
$bio

Commodore Amiga 1200 disk. published 25 years ago:

Rise of the Rabbits (c) 1997 Pink Pig Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146382&o=2

$end

$amigaaga_flop=riserab2,
$bio

Commodore Amiga 1200 disk. published 24 years ago:

Rise of the Rabbits 2 (c) 1998 Pink Pig Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146383&o=2

$end

$cd32=riserobo,
$bio

Commodore Amiga CD32 disc published 28 years ago:

Rise of the Robots (c) 1994 Time Warner Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=106963&o=2

$end

$amigaecs_flop=rotr,
$bio

Commodore Amiga 500+ disk. published 28 years ago:

Rise of the Robots (c) 1994 Mirage

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237077&o=2

$end

$info=rotr,rotra,
$bio

Arcade Video game published 27 years ago:

Rise of the Robots (c) 1995 Bell-Fruit Mfg. Company, Limited.

A 1-on-1 fighter in an upright cab.

- TRIVIA -

Rise of the Robots is the main attempt by UK slot machine manufacturer Bell-Fruit to create an arcade machine using a PC architecture. The game sealed the systems fate, but not before Gremlin Graphics attempted to port their consumer success 'Zool' to the platform, all games failed in the arcades.

This game was ported from the original PC-DOS version developed by Mirage Technologies.

- STAFF -

Produced By: Peter Jones, Gary Leach, Andy Wood
Based on a game idea: Shon Griffiths
Gameplay Design: Gary Leach, Thomas Wardle
Character Design: Sean Naden
Set Design: Kwan Lee
Select Screen: Gary Leach, Andy Clark, Matt Smith
Cinematics: Kwan Lee, Sean Naden
Lead Senior Programmer: Gary Leach
Original Code By: Andy Clark
Musical Director: Andy Wood
Music: Brian May
Engineered by: Justin Shirley-Smith
Sound FX: Richard Joseph, Rene Beumer, Paul Argyle, Tom Grimshaw
Sound and Vision Remix: Tom Grimshaw, Andy Wood
Sound & Vision Engineering: Tom Grimshaw

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=26829&o=2

$end

$psx=riserob2,
$bio

Sony PlayStation CD published 26 years ago:

Rise of the Robots 2 - Resurrection (c) 1996 Acclaim Japan.

Japanese release. Game developed in the USA. See the original USA version for more information about the game itself; "Rise 2 - Resurrection [Model SLUS-00186]"

- TECHNICAL -

Game ID: SLPS-00259

- TRIVIA -

Released on September 13, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85595&o=2

$end

$amigaaga_flop=rotr_a,
$bio

Commodore Amiga 1200 disk. published 28 years ago:

Rise of the Robots [AGA Ver.] (c) 1994 Mirage

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146453&o=2

$end

$cdi=riserobo,
$bio

Phillips CD-i disc published 27 years ago:

Rise of the Robots (c) 1995 Philips Interactive Media, Incorporated.

In the polluted world of the future, mankind survives only within the protection of a few huge city states. Resources like water, air and food are managed by robot workforce. But now the controller of these robots-a polymorphic Supervisor class droid-has become psychotic-and deadly. Civilization's only hope is to send in you-a human-based Cyborg. With your human brain and your powerful cyborg chassis, you must get past the Supervisor's army of specialized droids and destroy her-but leave the plant unharmed.

- TECHNICAL -

Model 819 1012

- STAFF -

Programming by: Peter Dabbs
Produced by: Peter Jones, Andy Wood, Rob Nicholson
Original code by: Gary Leech, Andy Clark
Senior Artists: Sean Naden, Kwan Lee
Character design: Sean Naden
Set design and construction: Kwan Lee

Music co-ordination by: Richard Joseph, Andy Wood
Game sound track by: Richard Joseph
Marketing and Publicity by: Julia Combs, Declan Brennan
Script writing: Jim Murdoch

'Resurrection', 'The Dark' and other incidental music composed and performed by: Brian May
Published by Queen Music Ltd/EMI Publishing Ltd.
Published by Queen Music Ltd/Les Editions Marouani in France.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53056&o=2

$end

$snes=riseroboj,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Rise of the Robots [Model SHVC-AROJ-JPN] (c) 1994 T&E Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62019&o=2

$end

$snes=riserobou,riseroboup,
$bio

Nintendo Super NES cart. published 28 years ago:

Rise of the Robots [Model SNS-AROE-USA] (c) 1994 Acclaim Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63485&o=2

$end

$snes=riserobo,
$bio

Nintendo Super NES cart. published 28 years ago:

Rise of the Robots [Model SNSP-AROP-EUR] (c) 1994 Acclaim Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63484&o=2

$end

$gamegear=riserobo,
$bio

Sega Game Gear cart. published 28 years ago:

Rise of the Robots [Model T-48208] (c) 1994 Absolute Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64808&o=2

$end

$megadriv=riserobo,
$vgmplay=riserobo_md,
$bio

Sega Mega Drive cart. published 28 years ago:

Rise of the Robots (c) 1994 Acclaim Entertainment, Incorporated.

- TECHNICAL -

GAME ID: T-81426-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56800&o=2

$end

$ibm5170=rott,
$bio

IBM PC/AT DOS 3.5in. disk. published 27 years ago:

Rise of the Triad - Dark War (c) 1995 FormGen Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276378&o=2

$end

$msx1_cart=risedung,risedunga,
$bio

MSX cart. published 39 years ago:

Rise Out from Dungeons (c) 1983 ASCII Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77405&o=2

$end

$msx1_flop=risedung,risedunga,
$bio

Rise Out from Dungeons Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134320&o=2

$end

$info=sc4rttt,sc4rttta,sc4rtttb,sc4rtttc,sc4rtttd,sc4rttte,
$bio

Rise to the Top (c) 200? Mazooma Games.

Rise To The Top is a trail game incorporating a hi-lo gamble.

Superimposed numbers on the reel bands increment an 8 stage number trial. Position 4 of the trail awards a bonus. Position 8 gives bonus start to the top feature. 3-of-a-kind reel wins gain direct entry into the top feature. Press START for moves up the trail, Each press of START adds to the Feature Pot. Player can collect, hi-lo gamble for more, or carry on up the trail. Collected Nudges or Reel Blasts will put player back onto trail at relevant Cash Square. Three Red Bars award bar code features.

- TECHNICAL -

[Model PR2089]

Technology : Scorpion 4
Cabinet : Eclipse Front-Opening

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11888&o=2

$end

$partner_cass=rise1,
$bio

Partner-01.01 cass. published 32 years ago:

Rise-1 (c) 1990 BSV Corp. [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235869&o=2

$end

$special_cass=riseout,
$bio

RISEOUT (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234238&o=2

$end

$camplynx_cass=risingmn,
$bio

Camputers Lynx cass. published 39 years ago:

Rising Moon (c) 1983 Lynx User

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134088&o=2

$end

$bbc_cass=salandra,
$bio

Acorn BBC/Electron cass. published 38 years ago:

Rising of Salandra - Parts 1 & 2 (c) 1984 Larsoft

- TECHNICAL -

Front cover says Electron only but the game is compatible with the BBC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265235&o=2

$end

$pcecd=risingsn,
$bio

NEC PC-Engine CD published 30 years ago:

Rising Sun (c) 1992 Victor Musical Industries, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58341&o=2

$end

$x68k_flop=risinsun,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

Rising Sun (c) 1992 Victor Musical Industries, Inc.

- TECHNICAL -

GAME ID: X-5056~58
BARCODE: 4988002252053
MEDIA: FD x3

- TRIVIA -

Release on August 22, 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88039&o=2

$end

$psx=risinzanj,
$bio

Sony PlayStation CD published 23 years ago:

Rising Zan - The Samurai Gunman (c) 1999 UEP Systems, Inc.

- TECHNICAL -

GAME ID: SLPS-01691

- TRIVIA -

Retail price: 5800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85596&o=2

$end

$psx=risinzan,
$bio

Sony PlayStation CD published 23 years ago:

Rising Zan - The Samurai Gunman (c) 1999 Agetec, Inc.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-00829

- TRIVIA -

Released on September 30, 1999 in the USA.

The game was rated M (Mature, it have content that may be suitable for ages 17 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111158&o=2

$end

$a800=risk,
$bio

Atari 400/800 cart. published 39 years ago:

Risk (c) 1983 Parker Bros. [Beverly, MA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86675&o=2

$end

$to_flop=risk,
$bio

Thomson TO disk. published 36 years ago:

Risk (c) 1986 Hebdogiciel [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107970&o=2

$end

$to7_cass=risk,
$bio

Thomson TO7 type-in published 36 years ago:

Risk (c) 1986 Hebdogiciel.

- TRIVIA -

Published in Hebdogiciel No 140-141.

- STAFF -

By: Quan LE LUU MINH, Hoang LE LUU MINH

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108521&o=2

$end

$apple2_flop_clcracked=risk14,
$bio

Apple II 5.25 disk. published 34 years ago:

Risk (c) 1988 Leisure Genius

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288300&o=2

$end

$megadriv=risk,
$bio

Sega Genesis cart. published 28 years ago:

Risk (c) 1994 Parker Bros.

- STAFF -

Programmer: Craig B. Seastrom

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57367&o=2

$end

$info=mg_risk,
$bio

Risk (c) 199? Maygay.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42406&o=2

$end

$psx=risk,
$bio

Sony PlayStation CD published 24 years ago:

RISK - The Game of Global Domination (c) 1998 Hasbro Interactive, Inc.

- TECHNICAL -

GAME ID: SLUS-00616

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111055&o=2

$end

$amigaocs_flop=riskant,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Riskant! (c) 1991 GameTek, Incorporated. [Miami Beach, FL, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74876&o=2

$end

$info=riskchal,
$bio

Arcade Video game published 29 years ago:

Risky Challenge (c) 1993 Irem.

Export release. Game developed in Japan. See the original for more information; "Gussun Oyoyo".

- TRIVIA -

Risky Challenge was released in September 1993.

- STAFF -

English title: Taro

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2230&o=2

$end

$msx1_cass=riskhold,
$bio

MSX cass. published 36 years ago:

Risky Holding (c) 1986 DIMensionNEW [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94942&o=2

$end

$cpc_cass=riskyhol,
$bio

Amstrad CPC cass. published 36 years ago:

Risky Holding (c) 1986 Idealogic [Barcelona, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98902&o=2

$end

$msx1_flop=riskhold,
$bio

Risky Holding cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230107&o=2

$end

$amigaocs_flop=riskyw,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Risky Woods (c) 1992 Electronic Arts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74877&o=2

$end

$ibm5150=riskywd,
$bio

IBM PC 5.25in. disk. published 30 years ago:

Risky Woods (c) 1992 Electronic Arts Home Computer Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132488&o=2

$end

$megadriv=riskyw,
$vgmplay=riskyw_md,
$bio

Sega Genesis cart. published 30 years ago:

Risky Woods (c) 1992 Electronic Arts

- TECHNICAL -

GAME ID: 7156
BARCODE: 014633071566

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115609&o=2

$end

$gamegear=ristar,ristarp5,ristarp4,ristarp3,ristarp2,ristarp1,
$vgmplay=ristar_gg,
$bio

Sega Game Gear cart. published 27 years ago:

Ristar - The Shooting Star (c) 1995 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID: G-3365

- TRIVIA -

Released on February 17, 1995 in Japan. Retail price: 3800 Yen.

- TIPS AND TRICKS -

* Ending: Enter YAKORA as password.

* Debug mode: Enter KUMI as password. Now, during the game, press START to pause and use one of the following commands:

Stage Skip - 2+START
Stage Select - Up+2+START (select stages with 1 or 2)
Reset Mode - 1+2+START

- STAFF -

Game Planner : Nencoo Gutoku
System Programmer : Alice Kagamino
Ristar Programmer : Mika Muraoka
Boss Programmer : Haruo Nakajima
Enemy Programmer : Ezachan
Effect Programmer : Masami Tezuka
Demo Programmer : Hanamogera.D
Character Designer : Francis.N, Pixy Monty
Planet Designer : Mauo.S, General Kusumi
Music Composer : LKJ.Chikayo, Tomoko Sasaki
Sound Programmer : Kazune Hiiragi
Project Director : Capt.Jinguji
Art Director : Nencoo Gutoku
Lead Tester : Matt Underwood
Assistant Lead Testers : Carey Camacho, David Dodge
Special Thanks To : Nag, Bryan.M, Wadachi, Tarachan, Chikyuchan, Tamachan, Nana Kusunoki

MD and Genesis Staff
Producer : Rhonda Van
Assistant Producer : Erik Wahlberg
Marketing : Chrissy, Huneke Kremer

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64809&o=2

$end

$megadriv=ristarj,
$vgmplay=ristar_md,
$bio

Sega Mega Drive cart. published 27 years ago:

Ristar - The Shooting Star (c) 1995 Sega Enterprises, Limited.

Ristar plays as a 2-D sidescrolling platform game, similar to games like Super Mario or Sonic the Hedgehog, but focusing less on jumping and speed, and more on the use of Ristar's stretchable arms, of which can be reached in 8 different main directions. The player must maneuver Ristar through the level to its end, while avoiding damage from obstacles and enemies. Ristar's extendable arms are used as the main means of attacking enemies; through extending his arms, grabbing the enemy, and pulling himself towards them into a headbutt motion to defeat them. The same motion also allows for opening treasure chests containing various items, or striking different parts of the environment, such as knocking trees over. Additionally, his elastic arms can merely be used for grabbing and/or throwing objects as well.

Beyond attacking, Ristar's arms are also used as a method of projecting him through levels. Many pole-like structures are present to swing Ristar from one side to another, across gaps or to ascend or descend platforms vertically. Ristar is also able to grab on to enemies and objects in mid-air and swing on them. Additionally, Star Handles are placed in levels, where the player must have Ristar grab and use momentum to swing him around in a 360 degrees circle. Letting go launches him off in a given direction, dependent on the time of release. If enough momentum is gained, sparkles appear behind Ristar and he performs a move called the Meteor Strike, which makes him invincible and able to defeat any enemy upon touching them. When enough momentum is lost, usually a few seconds, flight ceases, and he drops to the ground back into his normal state, though this can be extended by bouncing off walls and ceilings during flight. Every level ends with a special Star Handle, which is used to launch Ristar through the end of the level. Bonus points are awarded based on Ristar's altitude when flying offscreen, similar to how levels are ended in Super Mario Bros.. Additionally, every level also contains one hidden handle that sends Ristar to a bonus stage, which involve getting through an obstacle course within a given time limit. Completing the level in a particularly fast time will earn a continue, and after the game is completed, special codes are awarded depending on how many were completed.

The game contains six planets; each planet contains a 2 standard levels, with a mini-boss in the first level and a major boss after the second level. After all are completed, the game concludes with a final boss fight.

Ristar's health is shown through an icon based health system consisting of four stars in the upper-right corner of the screen. Taking damage removes one star, and losing all stars causes Ristar to lose a life. Locating and grabbing a Ristar figure grants Ristar an extra life, while finding traditional star figures replenish his health; a yellow star replenishes one star, while a blue star restores all four.

- TECHNICAL -

Game ID: G-4126
Cartridge ID: 670-5428
Cover ID: 670-5429
Barcode: 4 974365 541262

- TRIVIA -

Ristar - The Shooting Star for Mega Drive was released on February 17, 1995 in Japan. It is known outside Japan as simply 'Ristar' (without the subtitle).

Ristar developed from an idea originally put forward during design talks for the character who would later become Sonic the Hedgehog. Yuji Naka, head of Sonic Team, recalled in 1992:
"At first we used a character that looked like a rabbit with ears that could extend and pick up objects. As the game got faster and faster, we needed to come up with a special characteristic to give our character some power over his enemies. I remembered a character I had thought about years ago who could roll himself into a ball and slam into enemies. Hedgehogs can roll themselves into a ball, so we decided to go from a rabbit to a hedgehog."

Some years later, the game starring that rabbit-type character was developed separately from Sonic, and eventually evolved into a prototype called Feel. The rabbit resemblance in Feel was already lessened somewhat in the prototype, as the character no longer used his ears, but rather his arms. After some changes in the main character, and going through several names, that game eventually became what is now known as Ristar. The name also went through further changes during development of the Western versions, going from Ristar the Shooting Star to Dexstar, and finally to Ristar.

Back in late 1994, Sega was originally pitching Ristar to be the successor of Sonic the Hedgehog. However, the game never received a ton of exposure or sales, mainly due to being released just three months prior to the Sega Saturn, Sega's newest video game console, overshadowing it.

- STAFF -

Game Planners: Akira Nishino, Takeshi Niimura
Chief Designer: Takumi Miyake
Character Designer: Yuji Uekawa
Planet Designers: Kōki Mogi, Kazuyuki Iwasawa, Mikiharu Ōiwa
Character Voice: Eriko Hanada
Music Composer: Tomoko Sasaki
Sound Programmers: Hiroshi Kubota, Junya Kozakai
Boss Programmer: Hiromasa Kaneko
Player Programmer: Shigeru Yoshida
Enemy Programmer: Naomi Hirai
Effect Programmer: Takuya Matsumoto
Project Director: Atsuhiko Nakamura
Art Director: Yukio Sato
Manual Director: Hiroyuki Mitsui
Manual Designer: Yukiko Yahagi
Manual Writer: Chieko Nakamura
Test Players: Norihiro Sekine, Haruyuki Hashimoto, Hideki Yōkaichiya
Special Thanks To: Osamu Hori, Kenji Morita, Naofumi Hataya, Masashi Ogata, Naoko Hamada, Toshiko Arisaka, Rica Terajima, Ryōichi Hasegawa
Producers: Hiroshi Asō, Makoto Oshitani, Yōji Ishii, Minoru Kanari

- PORTS -

* CONSOLES: 
Nintendo GameCube [JP] (dec.19, 2002) "Sonic Mega Collection [Model DOL-GSOJ-JPN]" 
[JP] Microsoft XBOX (dec.9, 2004) "Sonic Mega Collection Plus [Model ZD6-00003]" 
[JP] Sony PS2 (dec.9, 2004) "Sonic Mega Collection Plus [Model SLPM-65758]" 
Nintendo Wii [Virtual Console] [JP] (dec.2, 2006) [Model MAGJ]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56802&o=2

$end

$megadriv=ristarp4,ristarp3,ristarp2,ristarp1,
$bio

Sega Mega Drive cart. published 27 years ago:

Ristar (c) 1995 Sega of America, Incorporated.

European/Australian release.

- TECHNICAL -

[EU] Game ID: 1555-50
[EU] Cartridge ID: 670-5202-50
[EU] Package ID: 670-5203-50

- TRIVIA -

Ristar was released on February 18, 1995 in Europe.

These PAL vesion has a higher resolution than the NTSC system. Most games just add borders to compensate for the higher resolution. But Ristar is one of the few games that actually takes advantage of this resolution and uses the full screen.

It's also one of the few fully PAL optimized games. While running at 50Hz like other PAL releases of that time, gameplay speed and music speed have been adjusted. Forcing the game to run at 60Hz.

- PORTS -

* CONSOLES: 
[EU] Nintendo GameCube (mar.7, 2003) "Sonic Mega Collection [Model DOL-GSOP-EUR]" 
[EU] Microsoft XBOX (feb.4, 2005) "Sonic Mega Collection Plus" 
[EU] Sony PS2 (feb.4, 2005) "Sonic Mega Collection Plus [Model SLES-52998]" by Sega Europe
Sony PlayStation 2 [AU] (mar.20, 2005) "Sonic Mega Collection Plus [Model SLES-52998]" 
Nintendo Wii [Virtual Console] [EU] [AU] (dec.15, 2006) [Model MAGP] 
[EU] Sony PS2 (feb.2, 2007) "Sega Mega Drive Collection [Model SLES-54333]" 
Sony PlayStation 2 [AU] (feb.8, 2007) "Sega Mega Drive Collection" 
[EU] Microsoft XBOX 360 (feb.20, 2009) "SEGA Mega Drive Ultimate Collection [Model 384-40210]" 
Sony PlayStation 3 [EU] [AU] (feb.20, 2009) "SEGA Mega Drive Ultimate Collection [Model BLES-00475]" 
[AU] Microsoft XBOX 360 (feb.26, 2009) "Sega Mega Drive Ultimate Collection" 

* HANDHELDS: 
[EU] Sony PSP (feb.2, 2007) "Sega Mega Drive Collection [Model ULES-00556]" 
[AU] Sony PSP (feb.8, 2007) "Sega Mega Drive Collection [Model ULES-00556]" 

* COMPUTERS: 
PC [MS Windows, DVD-ROM] [EU] (mar.31, 2006) "Sonic Mega Collection Plus" 
PC [Steam] [EU] (sept.13, 2010) both stand-alone and as part of "SEGA Mega Drive Classics Pack 2" 
[EU] PC [MS Windows, CD-ROM] (oct.15, 2010) "Sega Mega Drive Classics Collection Vol. 2" 
PC [MS Windows, DVD-ROM] [EU] (mar.18, 2011) "Sega Mega Drive Classic Collection - Gold Edition" 
PC [Steam] [EU] (mar.25, 2011) "SEGA Mega Drive Classics Collection"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56801&o=2

$end

$megadriv=ristar,ristar1,
$bio

Sega Genesis cart. published 27 years ago:

Ristar (c) 1995 Sega of America, Incorporated.

North American release.

- TECHNICAL -

Game ID: 1555

- TRIVIA -

Ristar for Genesis was released on February 16, 1995 in North America.

There was a lot of changes between regions for Ristar. For example in the original Japanese version, the Ice Planet's boss was a robotic cat. In the Western versions, it was an ice monster. Other changes were made like the story of the Legendary Hero was not in the Japanese version, Ristar was born from the wishes of help from the Elder on Flora/Neer not from the son of a giant handed hero.

- PORTS -

* CONSOLES: 
Nintendo GameCube [US] (nov.10, 2002) "Sonic Mega Collection [Model DOL-GSOE-USA]" 
[US] Microsoft XBOX (nov.2, 2004) "Sonic Mega Collection Plus [Model 64057]" 
[US] Sony PS2 (nov.2, 2004) "Sonic Mega Collection Plus [Model SLUS-20917]" 
[US] Sony PS2 (nov.7, 2006) "Sega Genesis Collection [Model SLUS-21542]" 
Nintendo Wii [Virtual Console] [US] (dec.4, 2006) [Model MAGE]
Microsoft XBOX 360 [US] (feb.10, 2009) "Sonic's Ultimate Genesis Collection [Model 68034]" 
Sony PlayStation 3 [US] (feb.10, 2009) "Sonic's Ultimate Genesis Collection [Model BLUS-30259]" 

* HANDHELDS: 
[US] Sony PSP (nov.16, 2006) "Sega Genesis Collection [Model ULUS-10192]" 

* COMPUTERS: 
PC [MS Windows, DVD-ROM] [US] (mar.9, 2007) "Sonic Mega Collection Plus" 
PC [Steam] [US] (sept.13, 2010) "Ristar [Model 34312]" : both stand-alone and as part of "SEGA Genesis Classics Pack 2" 
PC [MS Windows, DVD-ROM] [US] (mar.15, 2011) "Sega Genesis Classic Collection - Gold Edition" 
PC [Steam] [US] (mar.25, 2011) "SEGA Genesis Classics Collection"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93483&o=2

$end

$compis=ritett,
$bio

Telenova Compis disk. published 36 years ago:

RitEtt (c) 1986 Esselte Studium

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267874&o=2

$end

$cdi=venicei,
$bio

Phillips CD-i disc published 29 years ago:

Ritratto di Città - Venezia (c) 1993 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53057&o=2

$end

$pc98=yugekiou,yugekioua,
$bio

NEC PC-9801 Series 5.25in. disk. published 37 years ago:

立体版 遊撃王 (c) 1985 Systemsoft.
(Rittai-ban - Yuugeki Ou)

PC-9801M version.

- TECHNICAL -

MEDIA: 2HD disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90507&o=2

$end

$cpc_flop=ritterku,
$bio

Amstrad CPC type-in published 35 years ago:

Ritter Kunibert (c) 1987 Magazin Players Dream

- TRIVIA -

Listed as a type-in program in the German magazine: Player's Dream.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124355&o=2

$end

$info=rvschool,rvschoola,rvschoolu,
$bio

Arcade Video game published 25 years ago:

Rival Schools - United by Fate (c) 1997 Capcom Company, Limited.

Export release. Game developed in Japan. For more information about the game itself, please see the original Japanese version entry; "Shiritsu Justice Gakuen - Legion of Heroes".

- TRIVIA -

Rival Schools was released in November 1997. It is known in Japan as "Shiritsu Justice Gakuen - Legion of Heroes".

- SERIES -

1. Rival Schools - United by Fate (1997)
2. Project Justice - Rival Schools 2 (2000)

- PORTS -

* CONSOLES:
[EU] Sony PlayStation (1998) [Model SLES-01436/SLES-11436] 
[US] Sony PlayStation (sept.30, 1998; "Rival Schools [Model SLUS-00681/SLUS-00771]")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2231&o=2

$end

$psx=rvschool,
$bio

Sony PlayStation CD published 24 years ago:

Rival Schools - United by Fate (c) 1998 Capcom Ent., Inc.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

CD1 ID: SLUS-00681
CD2 ID: SLUS-00771

- TRIVIA -

Released on September 30, 1998 in the USA.

The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111479&o=2

$end

$snes=rivaltrf,
$bio

Nintendo Super NES cart. published 30 years ago:

Rival Turf [Model SNSP-RB-EUR] (c) 1992 Jaleco Company, Limited. [Japan Leisure].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63486&o=2

$end

$snes=rivaltrfu,
$bio

Nintendo Super NES cart. published 30 years ago:

Rival Turf! (c) 1992 JALECO USA, Inc.

- TECHNICAL -

GAME ID: SNS-RB-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63487&o=2

$end

$saturn=rivenj,
$bio

Sega Saturn CD published 24 years ago:

Riven - The Sequel to Myst (c) 1998 Enix, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59570&o=2

$end

$saturn=riven,
$bio

Sega Saturn CD published 24 years ago:

Riven - The Sequel to Myst (c) 1998 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60390&o=2

$end

$psx=riven,
$bio

Sony PlayStation CD published 25 years ago:

Riven - The Sequel to Myst (c) 1997 Acclaim Ent., Inc.

"My worst fears have been realised. The damage is more extensive than previously imagined. I must act while there is still time. I must find someone... to send to Riven..."

At the end of the first game, Atrus, the central character, asked for help to track down his wife, Catherine, who was trapped on another world. As Riven begins, you're transported to that world, a string of five islands called Riven. Atrus warns you that a higher power is involved in Catherine's disappearance before leaving you to explore your surroundings and unravel the many mysteries.

Enter a deceptively beautiful world torn apart by timeless, unresolved conflicts where secrets lie hidden at every turn... and nothing is as it seems. You must search. You must explore. You must summon every spark of intellect and intuition to unearth clues which both land and inhabitants hold sacred. You must let Riven become your world. Only then may the truth be discovered and a world saved.

Riven stands as a story for all time, a story that evokes a sense of awe, wonder and profound purpose. Prepare to go to Riven, a world unlike any you've ever known before.

- TECHNICAL -

CD1 ID: SLUS-00535
CD2 ID: SLUS-00563
CD3 ID: SLUS-00564
CD4 ID: SLUS-00565
CD5 ID: SLUS-00580

- TRIVIA -

Riven for PlayStation was released on November 30, 1997 in the USA.

Export releases:
[JP] "Riven - The Sequel to Myst [Model SLPS-01180~4]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97822&o=2

$end

$pc8801_cass=river,
$bio

River (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91263&o=2

$end

$einstein=riverbnd,
$bio

River Bandits (c) 19?? Merlin Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136073&o=2

$end

$info=as_rbga,as_rbgb,as_rbgc,as_rbgd,as_rbge,as_rbg,
$bio

River Boat Gambler (c) 200? Astra Games, Limited. [Novomatic Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41853&o=2

$end

$info=as_rbglo,
$bio

River Boat Gambler (c) 200? Lowen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41854&o=2

$end

$gba=rcr,
$bio

Nintendo GBA cart. published 18 years ago:

River City Ransom EX (c) 2004 Atlus USA.

- TECHNICAL -

GAME ID: AGB-BDTE-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72607&o=2

$end

$nes=rcr,
$vgmplay=rcr_nes,
$bio

Nintendo NES cart. published 32 years ago:

River City Ransom (c) 1990 American Technos

North American release. Game developed in Japan. See the original Famicom version for more information; "Downtown Nekketsu Monogatari [Model TJC-DN]".

Description from the back cover:

Hear the message from Sick, the meanest ganglord in town: "I hold your high school captive, and some of the students will have a trying moment, if they're ever fool enough to cross my path!" But you aren't afraid of anybody! Face the terrible gangs and neutralize their bosses, in order to deliver the city from terror!

- TECHNICAL -

GAME ID: NES-DN-USA

- TRIVIA -

Released in January 1990 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55492&o=2

$end

$info=peps0716,
$bio

Video Slot Machine published 26 years ago:

River Gambler (c) 1996 IGT [International Game Technologies].

- TECHNICAL -

Game Program: PS0716
Character Program: CG2266
Game Version: 589

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=26144&o=2

$end

$info=peps0722,
$bio

Video Slot Machine published 26 years ago:

River Gambler [Model PS0722] (c) 1996 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228854&o=2

$end

$dragon_cass=riverfire,
$bio

River of Fire (c) 198? J.Morrison Micros

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234409&o=2

$end

$info=rpatrol,rpatrolb,rpatroln,
$vgmplay=rpatrol,
$bio

Arcade Video game published 41 years ago:

River Patrol (c) 1981 Orca.

You are the captain of a river patrol ship in this top-down game. Your mission : To save the poor souls who fell into the river. But it is not that easy, in your way lays some big boulders, crocodiles and some tree logs, all waiting to sink your vessel.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.536 Mhz)

Players : 2
Control : 2-way joystick
Buttons : 1

- TRIVIA -

Released in November 1981 in Japan.

A bootleg of this game was made by Falcon called Silver Land. In that version, the subject of the game changes from boat rescue to skiing.

- PORTS -

* CONSOLES:
Atari 2600

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2232&o=2

$end

$a2600=rpatrol,
$bio

Atari 2600 cart. published 38 years ago:

River Patrol (c) 1984 Tigervision.

You are captain of the boat trying to make it upriver while saving the drowning people lost in one of the nine rivers. The more people you save the more points you score, but your boat leaks so watch your water gauge.

- TECHNICAL -

Model 7-004

- TRIVIA -

Based on the obscure coin-op by Kersten. River Patrol is a rare game as well.

The reason behind River Patrol's rarity is unclear, even though it was the fourth game planned by Tigervision (appearing in their first catalog) it was one of the last games to be released.  There are several theories behind the delay ranging from the programmer having difficulty programming the game to licensing problems with Kersten.

- SCORING -

There are 3 ways to score.
1. When your boat passes a certain mileage in the course, 10 points will be awarded.
2. A bonus is awarded when you reach the dam. The final state of the water gauge determines the size of this bonus.
3. For each drowning person your boat successfully saves. You are awarded an increasing bonus. The bonus Starts at 50 points and increases by 50 points for the next person, i.e. 50, 100, 150, 200 etc. If you fail to save a person, the bonus is reset to 50 points.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50871&o=2

$end

$cpc_flop=riverrac,
$bio

Amstrad CPC type-in published 32 years ago:

River Race (c) 1990 PC Amstrad International

- TRIVIA -

Listed as a type-in program in the magazine: PC Amstrad International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119788&o=2

$end

$a2600=riveraidd,
$bio

Atari 2600 cart. published 39 years ago:

River Raid (c) 1983 Digitel

South American release. See Activision's "River Raid [Model AX-020]" for more information about the game itself.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50874&o=2

$end

$a2600=riveraidgg,riveraidegg,
$bio

Atari 2600 cart. published 38 years ago:

River Raid (c) 1984 Galaga Games.

Clone of Activision's "River Raid [Model AX-020]".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50876&o=2

$end

$a2600=riveraids,
$bio

Atari 2600 cart. published 38 years ago:

River Raid (c) 1984 Supergame

Clone of Activision's "River Raid [Model AX-020]".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50881&o=2

$end

$coleco=riveraid,
$bio

Colecovision cart. published 38 years ago:

River Raid (c) 1984 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53336&o=2

$end

$c64_cart=riveraid,
$bio

Commodore C64 cart. published 38 years ago:

River Raid (c) 1984 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53685&o=2

$end

$msx1_cass=riveraid,
$bio

MSX cass. published 38 years ago:

River Raid (c) 1984 Activision, Inc. [Santa Clara, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94943&o=2

$end

$ibmpcjr_cart=riveraid,
$bio

IBM PCjr cart. published 38 years ago:

River Raid (c) 1984 Activision, Inc. [Santa Clara, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262918&o=2

$end

$a2600=riveraiddv,
$bio

River Raid (c) 19?? Digivision

South American release. See Activision's "River Raid [Model AX-020]" for more information about the game itself.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50875&o=2

$end

$a2600=riveraidg,
$bio

River Raid (c) 19?? Genus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50877&o=2

$end

$a2600=riveraidpv,
$bio

River Raid (c) 19?? Polyvox

South American release. See Activision's "River Raid [Model AX-020]" for more information about the game itself.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50878&o=2

$end

$a2600=riveraidr,
$bio

River Raid (c) 19?? Robby.

South American release. See Activision's "River Raid [Model AX-020]" for more information about the game itself.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50879&o=2

$end

$a2600=riveraidsg,
$bio

River Raid (c) 19?? Stargame.

South American release. See Activision's "River Raid [Model AX-020]" for more information about the game itself.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50880&o=2

$end

$msx1_flop=riveraid,
$bio

River Raid cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230108&o=2

$end

$a2600=riverai2d,
$bio

Atari 2600 cart. published 37 years ago:

River Raid II (c) 1985 Digitel

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50885&o=2

$end

$a2600=riverai2dm,
$bio

River Raid II (c) 19?? Digimax

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50884&o=2

$end

$a2600=riverai2sg,
$bio

River Raid II (c) 19?? Supergame

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50886&o=2

$end

$a2600=riverai2,riverai2e,
$bio

Atari 2600 cart. published 34 years ago:

River Raid II (c) 1988 Activision.

Alone in your F-14 assault jet, you're about to understake the most explosive mission of your celebrated flying career.

After taking off from a sea-based carrier, you'll tear through the skies above the ocean and streak toward a river delta, where you must destroy an enemy bridge. Once past the delta, you must navigate back to the carrier and safely land. Without stopping for handshakes all around, you'll then set off on a new, more dangerous mission.

This is no contest for amateurs. Once airborne, you'll have to refuel in midair while outmaneuvering enemy fire. If you manage to outfuel these fearless devils by blasting them with missiles or torpedoes, you'll also win points.

If you don't make it, two backup planes will come to your rescue. Your missions will continue until your squadron's name is history.

- TECHNICAL -

Model AK-048-04

- SCORING -

Fighter Jet: 100
Helicopter: 150
Destroyer: 200
Carrier: 250
Water Tower: 300
Building: 400
Landing Strip: 500
Tank: 600
Bridge: 2500

- TIPS AND TRICKS -

* Try to enter the river channel with a full tank of fuel. Fuel is tough to come by at the river scene.

* Maintain a low altitude when flying over the river. It's easier to swoop down and pick up fuel buoys.

* Keep a close eye on your RADAR to locate your mission target.

- STAFF -

Programmer: David Lubar
Produced by: Sherry Whiteley
Product management by: John Crompton
Product testing by: Kelly Zmak, Stew Perkins, Steve Imes

- PORTS -

* CONSOLES: 
[US] Sony PlayStation (sept.30, 1998) "A Collection of Activision Classic Games for the Atari 2600 [Model SLUS-00777]" 
[US] Sony PlayStation 2 (nov.19, 2002) "Activision Anthology [Model SLUS-20588]" 
[EU] [AU] Sony PlayStation 2 (2003) "Activision Anthology [Model SLES-51313]" 

* HANDHELDS: 
[US] Nintendo Game Boy Advance (dec.9, 2003) "Activision Anthology [Model AGB-BAVE-USA]" 
[US] Sony PSP (nov.8, 2006) "Activision Hits Remixed [Model ULUS-10186]" 
[EU] Sony PSP (feb.9, 2007) "Activision Hits Remixed [Model ULES-00640]" 
[AU] Sony PSP (feb.14, 2007) "Activision Hits Remixed [Model ULES-00640]" 

* COMPUTERS: 
[US] PC [MS Windows, CD-ROM] (jan.1, 1994) "Activision's Atari 2600 Classics" 
[US] PC [MS Windows, CD-ROM] (aug.15, 1995) "Activision's Atari 2600 Action Pack 2" 
[US] PC [Microsoft Windows, CD-ROM] (oct.2003) "Activision Anthology: Remix Edition" 
[US] Apple Macintosh [CD-ROM] (2003) "Activision Anthology: Remix Edition" 

* OTHERS: 
[US] Android (aug.30, 2012) "Activision Anthology" 
[US] Apple iPhone/iPad (aug.30, 2012) "Activision Anthology [Model 542727742]" 
[US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50883&o=2

$end

$a2600=riverai3d,
$bio

Atari 2600 cart. published 37 years ago:

River Raid III (c) 1985 Digitel

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50887&o=2

$end

$a2600=riverai3sg,
$bio

River Raid III (c) 19?? Supergame

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50888&o=2

$end

$a2600=riveraid,riveraide,riveraide1,
$bio

Atari 2600 cart. published 40 years ago:

River Raid (c) 1982 Activision.

Your mission is to score as many points possible by destroying enemy tankers, helicopters, fuel depots, jets and bridges before your jet crashes or runs out of fuel.

- TECHNICAL -

Model AX-020

- TRIVIA -

Back in the 80s, if you reached a score of 15,000 points or more, you could be eligible to become an official 'River Raider' by simply send a picture of your TV screen showing your score to Activision. In return, they send an official River Raider emblem.

Score the maximum 1,000,000 (one million), and all points on the screen will be replaced with exclamation points. If you ever do manage to score the ultimate, you could send a photo to Activision too. They said: "Such an achievement will certainly rank you as one of the world's greatest video game competitors!".

- SCORING -

Each time you destroy an enemy object, you score points. The point values for each object are listed below:
Tanker: 30
Helicopter: 60
Fuel Depot: 80
Jet: 100
Bridge: 500

- TIPS AND TRICKS -

Tips from Carol Shaw, designer of River Raid.
(Carol Shaw is one of Activision's newest game designers, but isn't a newcomer to video game design.  She's also a scholar in the field of Computer Science.)

"The River of No Return holds many special challenges and dangers for would-be River Raiders. You'll not only have to know your assault jet, but you'll need to have a good idea of your basic fight plan before you start."

"By knowing the river, pinpointing areas with the highest concentration of enemy, and the most fuel depots, you'll have a much better chance of surviving. Since the river is in sections, try jotting down notes for each important section as flight aids."

"Fuel is also a critical factor.  When you're far up the river, fuel is scarce. So, concentrate on flying to the next fuel depot, and don't try to destroy every object."

"When you become really skilled, you'll find you can actually blow up a fuel depot right in the middle of refueling.  That way, you can gain the points and some fuel at the same time."

"Finally, remember that your main targets are the bridges. They're worth the most points.  And, please, drop me a note and let me know how you're doing. I'd really like to hear from you!"

- STAFF -

Programmer: Carol Shaw

- PORTS -

* CONSOLES: 
[US] Sony PlayStation (sept.30, 1998) "A Collection of Activision Classic Games for the Atari 2600 [Model SLUS-00777]" 
[US] Sony PlayStation 2 (nov.19, 2002) "Activision Anthology [Model SLUS-20588]" 
[EU] [AU] Sony PlayStation 2 (2003) "Activision Anthology [Model SLES-51313]" 

* HANDHELDS: 
[US] Nintendo Game Boy Advance (dec.9, 2003) "Activision Anthology [Model AGB-BAVE-USA]" 
[US] Sony PSP (nov.8, 2006) "Activision Hits Remixed [Model ULUS-10186]" 
[EU] Sony PSP (feb.9, 2007) "Activision Hits Remixed [Model ULES-00640]" 
[AU] Sony PSP (feb.14, 2007) "Activision Hits Remixed [Model ULES-00640]" 

* COMPUTERS: 
[US] PC [MS Windows, CD-ROM] (jan.1, 1994) "Activision's Atari 2600 Classics" 
[US] PC [MS Windows, CD-ROM] (apr.4, 1995) "Atari 2600 Action Pack" 
[US] PC [Microsoft Windows, CD-ROM] (oct.2003) "Activision Anthology: Remix Edition" 
[US] Apple Macintosh [CD-ROM] (2003) "Activision Anthology: Remix Edition" 

* OTHERS: 
[US] Windows Mobile (may.25, 2009) "Activision Anthology (PPC)" 
[US] Android (aug.30, 2012) "Activision Anthology" 
[US] Apple iPhone/iPad (aug.30, 2012) "Activision Anthology [Model 542727742]" 
[US] "Atari Flashback 8" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames
[US] "Atari Flashback Portable Game Player" (sept.22, 2017) by AtGames

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50872&o=2

$end

$a2600=riveraidc,riveraidc1,
$bio

Atari 2600 cart. published 39 years ago:

River Raid (c) 1983 CCE.

South American release. See Activision's "River Raid [Model AX-020]" for more information about the game itself.

- TECHNICAL -

Model C-811

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50873&o=2

$end

$a800=riveraid,
$bio

Atari 400/800 cart. published 39 years ago:

River Raid (c) 1983 Activision, Inc.

- TECHNICAL -

GAME ID: CZ-001

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86676&o=2

$end

$a5200=riveraid,
$bio

Atari 5200 cart. published 39 years ago:

River Raid (c) 1983 Activision.

YOUR MISSION IS... to score as many points as possible by destroying enemy battleships, helicopters, fuel depots, jets, land tanks, hot air balloons, and bridges before your jet crashes or runs out of fuel.

- TECHNICAL -

Model FZ-002

- TRIVIA -

Backs in the 80s, if you reached a score of 40,000 points or more, you were eligible for the official rank of River Raider. By sending to Activision a picture of your TV screen showing your score along with your name and address, you could receive an official River Raider emblem.

- SCORING -

Battleship: 30
Helicopter: 60
Balloon: 60
Fuel Depot: 80
Enemy Jet: 100
Helicopter Gunner: 150
Bridge: 500
Bridge with Tank: 750

- TIPS AND TRICKS -

Tips from Carol Shaw. Carol is a first class game designer and a computer science scholar. She's also a serious bicyclist, and can often be found cycling through the wilds of her native California coast.

"The River of No Return holds many special challenges and dangers for would-be River Raiders. You'll not only have to know your assault jet, but you'll need to have a good idea of your basic flight plan before you start."

"By knowing the river, pinpointing the areas with the highest concentration of enemy, AND the most fuel depots, you'll have a much better chance of surviving. Since the river is in sections, try jotting down notes for each important section as flight aids."

"Fuel is also a critical factor. When you're far up the river, fuel is scarce. Hence, flying to the next fuel depot should be your top priority."

"When you become really skilled, you'll find that you can actually blow up the fuel depot right in the middle of refueling. That way, you can gain the points and some fuel at the same time."

"Remember that a bridge with a tank on it is worth the most points. Practice timing your bridge approaches so you can fire while a tank is crossing."

"If you make it back to Allied territory and need some R and R, kick back and drop me a note. I'm always up for a high-flying tale."

- STAFF -

Programmer: Carol Shaw

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50085&o=2

$end

$intv=riveraid,riveraidp,
$bio

Mattel Intellivision cart. published 39 years ago:

River Raid (c) 1983 Activision, Incorporated.

Based on the Atari 2600 video game.

The enemy has positioned a series of bridges across the river to ensure a supply line. Your orders are to destroy those bridges, and demolish choppers, tankers, and jets that patrol along the waterway. As you advance, the canyon narrows and the enemy gets smarter. Stay alert, the enemy never sleeps. And any mistake you make could be your very last. River Raid. Can you make it?

- TECHNICAL -

Model M-007-03

- TRIVIA -

Back in the 80s, players who sent a photo to Activision showing a score of 35,000 or more received an official 'Activision River Raiders' emblem.

- TIPS AND TRICKS -

From designer Carol Shaw and programmer Peter Kaminski:

"The River of No Return holds many special challenges and dangers for would-be River Raiders. You'll not only have to know your assault jet, but you'll need to have a good idea of your basic flight plan before you start."

"By knowing the river, pinpointing areas with the highest concentration of enemy, and the most fuel depots, you'll have a much better chance of surviving. We suggest you use the river banks and islands to your advantage, since you can fly over them, while the helicopters and ships can't."

"Fuel is also a critical factor. When you're far up the river, fuel is scarce. Hence, flying to the next fuel depot should be your top priority. Also, you'll find you can actually blow up a fuel depot right in the middle of refueling. That way, you can gain points and refuel at the same time."

"The really advanced player should practice flying through the trees. Not only is it a lot of fun, but winging it through the forest might get you out of a tight spot sometime."

- STAFF -

Design: Carol Shaw (Atari 2600)
Program: Peter Kaminski

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60941&o=2

$end

$msx1_cart=riveraid,
$bio

MSX cart. published 37 years ago:

River Raid (c) 1985 Pony Canyon, Inc.

- TECHNICAL -

GAME ID: R48X5504

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77406&o=2

$end

$spectrum_cass=rivraid,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

River Raid (c) 1984 Activision, Inc.

- TECHNICAL -

GAME ID: URK 008

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80515&o=2

$end

$vic1001_cart=rivrresc,
$bio

Commodore VIC-20 cart. published 40 years ago:

River Rescue (c) 1982 Thorn EMI Video

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86908&o=2

$end

$ti99_cart=riverres,
$bio

Texas instrument TI-99/4A cart. published 39 years ago:

River Rescue (c) 1983 Thorn EMI Video

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84702&o=2

$end

$c64_cass=rivrresc,
$bio

Commodore C64 cass. published 38 years ago:

River Rescue (c) 1984 Creative Sparks

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=188105&o=2

$end

$pc8001_flop=riverres,riverresa,
$bio

River Rescue (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92753&o=2

$end

$spectrum_cass=riverres_a,
$bio

River Rescue (c) 198? Compulogical.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225885&o=2

$end

$c64_cass=rivrresca,
$bio

River Rescue (c) 198? Alternative Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229533&o=2

$end

$spectrum_cass=riverres,
$bio

River Rescue [Model AS150] (c) 198? Alternative Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=220258&o=2

$end

$spectrum_cass=riverres_c,
$bio

River Rescue [Model CSAC 609] (c) 198? Sparklers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225626&o=2

$end

$a800=rivrresc,
$bio

Atari 400/800 cart. published 39 years ago:

River Rescue (c) 1983 Thorn EMI Video

- TECHNICAL -

GAME ID: THB12005

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86677&o=2

$end

$spectrum_cass=riverres_d,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

River Rescue (c) 1984 Thorn EMI Video

- TECHNICAL -

GAME ID: THF 51003

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80516&o=2

$end

$spectrum_cass=riverres_b,
$bio

River Rescue (c) 198? Creative Sparks.

- TECHNICAL -

GAME ID: TNCC 151

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226111&o=2

$end

$info=rvrbt_l3,rvrbt_p7,
$bio

Pinball published 32 years ago:

Riverboat Gambler (c) 1990 Williams Electronics Games, Incorporated.

- TECHNICAL -

Williams System 11C
Model Number : 50007

Main CPU : M6808 (@ 1 MHz)
Sound CPU : Motorola M6809 (@ 2 MHz)
Sound chips : Yamaha YM2151 (@ 3.579545 MHz), DAC, HC55516

- TRIVIA -

3,200 units were produced.

- TIPS AND TRICKS -

Before you plunge the ball, press and hold the Red and Black buttons. Then press Pass 3x, Black 3x, Red 3x, Green 3x. The display will now 'shimmer', and when you press Black and Red at the same time it will say 'Hello World'.

- STAFF -

Designer : Ward Pemberton
Artwork : Pat McMahon, Linda Deal
Software : Dwight Sullivan (XAQ)
Music : Dan Forden
Sounds : Dan Forden, Paul Heitsch
Speech : Mark Ritchie
Support : Greg Tastad

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5387&o=2

$end

$super80_cass=riverboatj,
$bio

Riverboat [Model 003L4J] (c) 198? Unknown

Program for BASIC (32 columns). Joystick version.

- TECHNICAL -

Made for any homebrew system, V3.8, 8R0 to 8R5.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126866&o=2

$end

$super80_cass=riverboa,
$bio

Riverboat [Model 003L4] (c) 198? Unknown

- TECHNICAL -

Made for any homebrew system, V3.8, 8R0 to 8R5.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126865&o=2

$end

$gba=riviera,
$bio

Nintendo GBA cart. published 17 years ago:

Riviera - The Promised Land (c) 2005 Atlus USA.

- TECHNICAL -

GAME ID: AGB-BREE-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72608&o=2

$end

$gba=rivieraj,rivieraj1,
$bio

Nintendo GBA cart. published 18 years ago:

Riviera - Yakusoku no Chi Riviera (c) 2004 Sting.

- TECHNICAL -

GAME ID: AGB-BREJ-JPN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72609&o=2

$end

$wscolor=riviera,
$vgmplay=riviera_wsc,
$bio

Bandai WonderSwan Color cart. published 20 years ago:

Riviera - Yakusoku no Chi Riviera (c) 2002 Bandai Co., Ltd.

- TECHNICAL -

GAME ID: SWJ-BANC27

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86477&o=2

$end

$info=riviera,rivieraa,rivierab,
$bio

Arcade Video game published 35 years ago:

Riviera Hi-Score (c) 1987 Merit Industries, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61493&o=2

$end

$spectrum_cass=rjsultim,
$bio

Sinclair ZX Spectrum cass. published 26 years ago:

RJ's Ultimatum (c) 1996 Adventure Workshop, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287184&o=2

$end

$stepone_flop=rjev10m,
$bio

Ericsson PC Step/One disk. published 40 years ago:

RJE - IBM 3780 Remote Batch Terminal Emulator (c) 1982 InterCom, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275297&o=2

$end

$hp9845b_rom=bisync,
$bio

RJE Bisync (c) 198? Hewlett-Packard

- TECHNICAL -

ROM ID: 09845-67986

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236831&o=2

$end

$pc8801_flop=rkboxmd2,
$bio

NEC PC-8801 Series disk. published 29 years ago:

RK-Box Music Disk Magazine 2 (c) 1993 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92703&o=2

$end

$nimbus=rmbasic,
$bio

RM Nimbus disk. published 37 years ago:

RM BASIC (c) 1985 Research Machines, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237454&o=2

$end

$nimbus=rmlogo,
$bio

RM Nimbus disk. published 37 years ago:

RM LOGO (c) 1985 Research Machines, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237455&o=2

$end

$nimbus=genutil,
$bio

RM Nimbus disk. published 35 years ago:

RM Nimbus General Utility Disk (c) 1987 Research Machines, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237449&o=2

$end

$nimbus=upgrd31,
$bio

RM Nimbus disk. published 35 years ago:

RM Nimbus PC Upgrade Disk DOS Ver.3 (c) 1987 Research Machines, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237458&o=2

$end

$nimbus=spdriver,
$bio

RM Nimbus disk. published 33 years ago:

RM Nimbus Sketchpad Driver (c) 1989 Research Machines, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237457&o=2

$end

$info=rm380z,rm380z34d,rm380z34e,
$bio

Computer published 44 years ago:

RM-380Z (c) 1978 Research Machines, Ltd.

An early 8-bit microcomputer.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103289&o=2

$end

$dmv=rmcobol,
$bio

NCR Decision Mate V disk. published 39 years ago:

RM/COBOL Compiler v1.5E (c) 1983 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233909&o=2

$end

$dragon_os9=rms,
$bio

Dragon 64 OS-9 disk. published 38 years ago:

RMS (c) 1984 Dragon Data, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268005&o=2

$end

$dragon_flex=rms,
$bio

Dragon 64 Flex disk. published 36 years ago:

RMS (c) 1986 Compusense

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237480&o=2

$end

$spectrum_cass=rms3,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

RMS-3 (c) 1987 JEP Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288396&o=2

$end

$nes=rnpidgun,
$bio

Rnpid Gunnery (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84097&o=2

$end

$apple2_flop_orig=roachmtl,
$bio

Apple II 5.25 disk. published 41 years ago:

Roach Hotel (c) 1981 Micro Lab

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229285&o=2

$end

$psx=nfs,
$bio

Sony PlayStation CD published 26 years ago:

Road & Track presents The Need for Speed (c) 1996 Electronic Arts.

This is a true 'arcade simulation', and a must for racing fans.

Eight of the finest supercars ever built await your choice: Lamborghini Diablo; Ferrari 512TR; Dodge Viper; Porsche 911; Chevrolet Corvett; Acura NSX; Mazda RX7 and the Toyota Supra Turbo.

All the cars are modelled on actual performance statistics and are faithful in every aspect to their real-life counterparts - so you feel as though you're actually in the driving seat.

As well as racing against the clock, there's a computer opponent and a link-up mode. A total of 18 race segments over seven tracks are blessed with incredible, photo-realistic graphics, roaring sound and breathtaking pace. You'll certainly feel the need... the need for speed.

- TECHNICAL -

Game ID: SLUS-00204

- TRIVIA -

Released on March 20, 1996 in the USA.

Export releases:
[EU] "Road & Track presents The Need for Speed [Model SLES-00223]"
[JP] "Road & Track presents Over Drivin' DX [Model SLPS-00327]"

- STAFF -

Lead Programmer: Wei Shoong Teh
Senior Programmer: Brad Gour
Programmers: David Lucas, Laurent Ancessi, Daniel Teh, Shelby Hubick, Daniel Swadling, Michael Pohoreski, David William Bullock
Additional Programming: Jay MacDonald, Victoria Wong, D. M. Abrahams-Gessel
Lead Artist: Kent Maclagan
Artists: Scott Jackson, Peter King, Robert Sculnick, Dejan Stanisavljevic, Thomas Graham
Track Modelling: Sheila Allan
3-D Modelling: Markus Tessmann, Kent Maclagan
Lead Audio: Alistair Hirst
Music: Jeff van Dyck, Saki Kaskamanidis, Alistair Hirst
Recording Engineers: Jeff van Dyck, Edwin Dolinski
Video Technician: Richard Mul
Development Director: Brett Bradstock
Technical Director: Brad Gour
Art Design: Scott Jackson
Producer : Hanno Lemke
Assistant Producer: Scott Blackwood
Designers: Hanno Lemke, Scott Blackwood
Production Assistant: Serena Whitters
Product Manager: Peter Royea

Road & Track
Feature Editor: Douglas Kott
Librarian: Otis D. Meyer
Car Schematics: Bill Dobson
Photography Provided by Road & Track
Additional Photography: Guy Spangenberg, Ron Perry

Special Thanks
Special Thanks: Richard Garriott, V. Paul Lee, Chris Roberts, Andrew Scott, Elias Soursos, Randy Mainwood, Laurence Malley (Mazda Canada), Bruce Iggulden (Corvette Specialties Auto Group), W.A.M., Sharx Recreational Services, Frank Barchard, Iain Macanulty, Rick Friesen, Jay Page

Additional Credits
Film Production: Cactus Production
Director: James Head
Director Of Photography: Peter Woeste
Executive Producer: Scott Kennedy
Producer: Louise Valgardson
Art Director: Ron Bignell
Policeman: Michael St. John Smith
Additional Video: Coast Mountain Post Production
Additional Music: KoKo Productions, James Bowers

Additional Musicians
Guitar: Scotty Hall
Bass Guitar: Robert Bailey, Mark Rogers
Cymbals and Hi-Hat: Chris Taylor, Darren Sleno
Vocals: Angela van Dyck, Robin Steen (Bass)
Additional Audio Editing: Jennifer Lewis, Steve Royea, Crispin Hands

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97527&o=2

$end

$megacd=roadaven,
$bio

Sega Mega-CD published 29 years ago:

Road Avenger (c) 1993 Sega Enterprises, Limited.

European PAL release.

- TECHNICAL -

Game ID: 4603
Front Cover ID: 670-3134-50
Back Cover ID: 670-3136-50
Manual ID: 672-1226-50
Spine Card ID: 670-3135-50
CD ID: 670-3133-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60649&o=2

$end

$segacd=roadaven,
$bio

Sega CD published 29 years ago:

Road Avenger [Model T-6207] (c) 1993 Renovation

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60795&o=2

$end

$info=rblaster,
$bio

Arcade Video game published 37 years ago:

Road Blaster (c) 1985 Data East Corp.

Your mission is to seek out a gang of bikers who attacked and killed your wife. You are behind the wheel of a supped-up sports car, weaving in and out of traffic and other obstacles while in pursuit of the bikers.

- TECHNICAL -

This game uses a laser disc.

Film Produced by Toei Animation Co., Ltd.

- TRIVIA -

Road Blaster was released in August 1985.

The player's car makes a cameo in "Double Dragon" as soon as the garage door opens in the beginning of the game.

- STAFF -

Game Staff
Producer & Director : Yoshihisa Kishimoto (Yoshi Kishimoto)
Programmers : Shintaro Kuma
Sound Programmers : Hironobu Mohre, Masa Yoshihara
Engineers : Takatoshi Kato, Junichi Nabe

Picture Staff
Producer : Shuichi Sato, Tadao Okubo
Co-Producer : Kenkichi Matsushita
Director : Hideki Takayama
Chief key Animato r: Yoshinobu Inano
Background Design : Yoshiyuki Yamamoto
Animators : Baik Nam Yeul, Shinichi Imaguma, Shigeo Matoba, Kim Dae Jung, Kaoru Shinbo
Xerox & Paint : Yoshihiro Maeda, Yoshiaki Okada
Camera : Toshiharu Takei
Editor : Shinichi Fukumitsu
Music Director : Michael K. Nakamura
Sound Effects Editor : Kenichi Mori

- PORTS -

* CONSOLES: 
Sega Mega-CD [JP] (dec.18, 1992) "Road Blaster FX [Model T-32124]" 
Sega Mega-CD [EU] (1993) "Road Avenger [Model 4603-50]" 
[US] Sega CD (1993) "Road Avenger [Model T-6207]" 
[JP] Sega Saturn (oct.20, 1995) "Interactive Movie Action - Thunder Storm & Road Blaster [Model SLPS-00094~5]" 
[JP] Sony PlayStation (oct.20, 1995) "Interactive Movie Action - Thunder Storm LX-3 & Road Blaster [Model T-20701G]" 

* COMPUTERS: 
[JP] MSX (1986) by Nippon Victor) 
PC [MS Windows, CD-ROM] [JP] (may.4, 2009) 
[JP] Sharp X68000 (may.4, 2009) 

* OTHERS: 
Pioneer LaserActive [US] (1995) "Road Prosecutor [Model PEASU1033]" 
Pioneer LaserActive [JP] (jan.25, 1995) "Road Blaster [Model PEASJ1033]" 
Apple iPhone/iPod [US] (jan.15, 2011) "Road Blaster [Model 338399795]" 
Apple iPhone/iPod [US] (mar.16, 2011) "Road Blaster HD [Model 418262266]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4501&o=2

$end

$megacdj=rbfx,
$bio

Sega Mega-CD published 30 years ago:

Road Blaster FX [Model T-32124] (c) 1992 Wolf Team

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60551&o=2

$end

$amigaocs_flop=roadblst,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Road Blasters (c) 1988 US Gold

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74878&o=2

$end

$spectrum_cass=roadblas,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Road Blasters (c) 1988 US Gold.

- TRIVIA -

Road Blasters was also released in 1989 as separate Budget editions by both Kixx and Erbe Software.

- STAFF -

Developed by DJL Software.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80517&o=2

$end

$cpc_cass=roadblst,
$bio

Amstrad CPC cass. published 34 years ago:

Road Blasters (c) 1988 US Gold, Ltd. [Birmingham, UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98903&o=2

$end

$specpls3_flop=roadblst,roadblsta,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

Road Blasters (c) 1988 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118689&o=2

$end

$cpc_flop=roadblas,roadblas01,roadblas02,roadblas06,roadblas05,roadblas03,roadblas04,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Road Blasters (c) 1988 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120893&o=2

$end

$specpls3_flop=roadblstsp,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

Road Blasters (c) 1988 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147576&o=2

$end

$c64_cass=roadblst,
$bio

Commodore C64 cass. published 34 years ago:

Road Blasters (c) 1988 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229504&o=2

$end

$spectrum_cass=roadblasa,
$bio

Road Blasters (c) 198? Erbe Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219202&o=2

$end

$spectrum_cass=roadblasb,
$bio

Road Blasters (c) 198? Kixx

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219424&o=2

$end

$c64_cass=roadblstk,
$bio

Road Blasters (c) 19?? Kixx

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229545&o=2

$end

$amigaocs_flop=roadblsta,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Road Blasters [Budget] (c) 1988 Kixx

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74879&o=2

$end

$info=roadblstc,roadblstc1,roadblstcg,
$bio

Arcade Video game published 35 years ago:

Road Blasters (c) 1987 Atari Games.

Sit-Down model entry. For more information about the game itself, please see the Upright model entry.

- TECHNICAL -

[Sit-Down model]

Runs on the "Atari System 1" hardware.

This large sit-down cockpit model has a plastic lens over the monitor which enlarges the screen to make it seem like a 25-inch CRT, in a fashion similar to that used in very early TV sets during the 1950s.

- TRIVIA -

Also released as "Road Blasters [Upright model]".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=30048&o=2

$end

$info=roadblst,roadblst3,roadblst2,roadblst1,roadblstg,roadblstg2,roadblstg1,roadblstgu,
$bio

Arcade Video game published 35 years ago:

Road Blasters (c) 1987 Atari Games.

Road Blasters is a futuristic driving game in which the player must navigate a sports car through 50 different races without running out of fuel. Extra fuel is collected by driving over the red or green spherical fuel pods that litter the tracks (or is sometimes dropped by destroyed enemy vehicles). 

Each race features a midway point, denoted by a road-crossing type pattern. At this point, the amount of fuel in the main tank is restored to what it was at the beginning of the race (the amount of fuel in the main tank given at the start of a race varies throughout the game). The amount of fuel in the reserve tank, however, is not restored.

When a player gets low on fuel in their main tank, a fuel light will blink and an alarm will sound. Once the main tank is empty the reserve fuel is used. The player's car is armed with a machine gun which can be used to shoot and destroy rival racers, although not all enemy vehicles can be destroyed (the purple car, for example, is indestructible must simply be avoided). 

Power-up weapons are occasionally air-lifted in and dropped from above, these must be 'caught' by the player to increase firepower. Collision with enemy vehicles result in the immediate destruction of the player's vehicle, resulting in a loss of fuel as the vehicle is replaced. The roadside is also populated with enemy gun emplacements that shoot at the player, a direct hit from these also results in the loss of a player vehicle, although the turrets themselves can also be destroyed.

The player also encounters numerous indestructible obstacles, including mines, boulders, floating spiker balls and oil slicks, the last of which will cause the player to lose control for a moment if hit. There is no limit to how many times a player can receive a new car to complete a race, as long as they have fuel.

- TECHNICAL -

[Upright model]
Game ID : 136048

Runs on the "Atari System 1" hardware.

Players: 1
Control: dial
Buttons: 3

- TRIVIA -

Road Blasters was released in March 1987.

2,906 Upright units were produced in the USA.

Also released as "Road Blasters [Sit-Down model]".

For a limited period after the game's release, players could win a free Atari T-shirt by completing all 50 levels. 

Road Blasters was the last of the Atari System 1 games made. The original name of Road Blasters during its design was 'Future Vette'.

This game appears, on the 2012 animation movie "Wreck-It Ralph" from Walt Disney Animation Studios.

- TIPS AND TRICKS -

* Shoot cars using a single shot instead of holding down the fire button to increase the bonus multiplier.

* Crash into roadside cannons instead of shooting them for 8,000+ points. This will greatly increase reserve fuel, which is awarded at the end of a rally based on score.

* If you crash your car into one of the turrets at the side of the road, you'll get 8-10x the current value of a turret. When your score multiplier is up to 10, this is 16,000 - 20,000 points! Early on, keep your score multiplier high and always crash into at least two of these babies every board and finishing the game (or doing very well at it) is not tough. After a while it gets hard to crash into two turrets every board and still finish the board on time.

* Tip For Strategies On Level 49 and 50 : Since level 50 is the last level, and the game gives you a complete recharge at the end of 49, accuracy doesn't count any more. Just keep firing as fast as possible.

- STAFF -

Tactical Command: Bonnie Smithson, David Wiebenson, Robert Weatherby
Camouflage: Mark Stephen Pierce, Kris Moser (Kristine Moser)
Communications: Brad Fuller, Earl Vickers
Air Support: Sam Lee (Sam Ly), Don Paauw, Mike Albaugh, Jim Morris
Ground Support: Milt Loper, Gerald Lichac, Mike Jang, Dave Cook
Reconnaissance: Linda Benzler
Strategic Command: Rich Moore, Lyle V. Rains
Team leader : John Ray

- PORTS -

* CONSOLES: 
[EU] Nintendo NES (1990) "RoadBlasters [Model NES-VE]" 
[US] Nintendo NES (jan.1990) RoadBlasters [Model NES-VE]" 
[US] Sega Genesis (1991)
[JP] Sega Mega Drive (feb.28, 1992) "RoadBlasters [Model T-48023]" 
[US] Sony PlayStation (dec.31, 1997) "Arcade's Greatest Hits - The Atari Collection 2 [Model SLUS-00449]" 
[EU] Sony PlayStation (june.1998) "Arcade's Greatest Hits - The Atari Collection 2 [Model SLES-00712]" 
[US] Sony PS2 (nov.18, 2003) "Midway Arcade Treasures [Model SLUS-20801]" 
[US] Microsoft XBOX (nov.24, 2003) "Midway Arcade Treasures" 
Nintendo GameCube [US] (dec.18, 2003) "Midway Arcade Treasures [Model DOL-GAKE-USA]" 
[EU] Microsoft XBOX (feb.6, 2004) "Midway Arcade Treasures" 
[EU] Sony PS2 (feb.6, 2004) "Midway Arcade Treasures [Model SLES-51927]" 

* HANDHELDS: 
Atari Lynx [US] (1990) "RoadBlasters [Model PA2036]" 

* COMPUTERS: 
[US] Commodore C64 [EU] (1988)
[EU] Sinclair ZX Spectrum (1988) 
[EU] Amstrad CPC (1988)
[EU] Atari ST (1988)
[EU] Commodore Amiga (1988) 
[US] PC [MS Windows, CD-ROM] (jan.1, 1999) "Arcade Greatest Hits - The Atari Collection 2" 
[US] PC [MS Windows, CD-ROM] (aug.27, 2004) "Midway Arcade Treasures" 
[EU] PC [MS Windows, CD-ROM] (nov.23, 2004) "Midway Arcade Treasures"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2233&o=2

$end

$info=roadburn,roadburn1,
$bio

Arcade Video game published 23 years ago:

Road Burners (c) 1999 Atari Games Corporation.

- TECHNICAL -

Runs on the "Atari Vegas" hardware.

Players : 4
Control : paddle
Buttons : 3

- TRIVIA -

Road Burners was released in April 1999.

- STAFF -

Sr. Engineering Tech. : Patrick Hubbell

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3344&o=2

$end

$gbcolor=roadchmp,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Road Champs - BXS Stunt Biking [Model CGB-BXSE-USA] (c) 2000 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68669&o=2

$end

$sg1000=roadfght,
$bio

Sega SG-1000 game published 36 years ago:

Road Fighter (c) 1986 Jumbo [Taiwan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262624&o=2

$end

$nes=roadfghth,
$bio

Nintendo Famicom cart. published 35 years ago:

Road Fighter (c) 1987 FMG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69307&o=2

$end

$sms=roadfght,
$bio

로드 화이터 (c) 198? Unknown [Korea]
(Road Fighter)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262527&o=2

$end

$info=roadfh,
$bio

Road Fighter (c) 198? Unknown.

Pirate conversion kit for GX330 (Hyper Sports).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275790&o=2

$end

$nes=roadfght,
$bio

Nintendo NES cart. published 30 years ago:

Road Fighter (c) 1992 Palcom.

European release. Game developed in Japan. See the original Famicom version for more information: "Road Fighter [Model RC801]".

- TRIVIA -

Road Fighter for NES was released on June 18, 1992 in Europe.

Reviews:
[FR] June 1992 - Joypad N.9: 49/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55493&o=2

$end

$msx1_flop=roadfght,
$bio

Road Fighter Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134321&o=2

$end

$info=roadf,roadf2,roadfu,
$bio

Arcade Video game published 38 years ago:

Road Fighter (c) 1984 Konami.

Road Fighter is an exhilarating, high-speed scrolling racing game.

A unique characteristic of Road Fighter is the fact that bumping into an enemy car does not count as a miss. The counter-steering technique required to 'straighten' your car after bumping into an enemy provided a new level of racing game fun to fans.

- TECHNICAL -

Game ID : GX461

Main CPU : Motorola M6809 (@ 2.048 Mhz)
Sound CPU : Zilog Z80 (@ 3.579545 Mhz)
Sound Chips : DAC, SN76496 (@ 1.789772 Mhz), Sanyo VLM5030 (@ 3.58 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2 [Low, High]

- TRIVIA -

Road Fighter was released in December 1984 and is the first car racing game from Konami.

- TIPS AND TRICKS -

* Do not miss the bonus car : As you proceed in the game, the difficulty level increases. You will make more misses and will lose fuel quickly. If you spot a bonus car, make sure to run into it, even if it requires you to slow down in the process.

* Get used to counter-steering : Driving without bumping into the enemy is extremely difficult. If you do bump into them, learn to stay calm and counter-steer!

* Secret bonuses : They are all hard to obtain, but they are worth the try! Keep on driving for a certain amount of time without bumping into the enemy -- Konamiman, a train, or an airplane will appear and give you bonus points.

* Run into bonus cars without missing any -- more bonus points.

* Make it to the goal without bumping into any enemy -- 10,000 bonus points.

- SERIES -

1. Road Fighter (1984)
2. Midnight Run - Road Fighter 2 (1995)

- PORTS -

* CONSOLES: 
[JP] Nintendo Famicom (jul.11, 1985) "Road Fighter [Model RC801]" 
[EU] Nintendo NES (june.18, 1992) 
[JP] Sony PlayStation (may.13, 1999) "Konami 80's Arcade Gallery [Model SLPM-86228]" 
[US] Sony PlayStation (nov.30, 1999) "Konami Arcade Classics [Model SLUS-00945]" 

* HANDHELDS: 
[JP] Nintendo DS (mar.15, 2007) "Konami Arcade Collection [Model NTR-A5KJ-JPN]" 
[US] Nintendo DS (mar.27, 2007) "Konami Classic Series - Arcade Hits [Model NTR-ACXE-USA]" 
[EU] Nintendo DS (oct.26, 2007) "Konami Arcade Classics [Model NTR-ACXP-EUR]" 
[AU] Nintendo DS (oct.29, 2007) "Konami Arcade Classics" 

* COMPUTERS:
MSX [EU] [JP] (aug.1985) "Road Fighter [Model RC730]"
Spectravideo 

* OTHERS: 
Arcade [US] [EU] [AU] [KO] (nov.1998) "Konami 80's AC Special" 
Arcade [JP] (nov.1998, "Konami 80's Arcade Gallery") 
Apple iPhone/iPod [US] (sept.20, 2010) [Model 391286922]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2234&o=2

$end

$svi318_cass=roadfght,
$bio

Spectravideo SV-318 cass. published 37 years ago:

Road Fighter (c) 1985 Konami Industry Co., Ltd.

- TECHNICAL -

GAME ID: RC 730

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118560&o=2

$end

$msx1_cart=roadfght,roadfghta,
$vgmplay=roadfght_msx,roadfght_scc,
$bio

MSX cart. published 37 years ago:

Road Fighter (c) 1985 Konami.

- TECHNICAL -

GAME ID: RC730

- TRIVIA -

Road Fighter for MSX was released in August 1985 in Japan. It was also released the same year in Europe, although the exact date of the European release is unknown.

- PORTS -

* CONSOLES: 
Nintendo Wii [Virtual Console] [JP] (nov.24, 2009) [Model XAGJ] 
Nintendo Wii U [Virtual Console] [JP] (june.19, 2014) [Model MNEJ]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48152&o=2

$end

$nes=roadfghtj,
$vgmplay=roadfght_nes,
$bio

Nintendo Famicom cart. published 37 years ago:

Road Fighter (c) 1985 Konami Industry Company, Limited.

- TECHNICAL -

Game ID: RC801

- TRIVIA -

Road Fighter for Famicom was released on July 11, 1985 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54543&o=2

$end

$spectrum_cass=roadfrog,roadfrog_a,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Road Frog (c) 1983 Spectrum Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80518&o=2

$end

$info=m4rhog,m4rhog_h12,m4rhog_h13,m4rhog_h14,m4rhog_h15,m4rhogr6ad,m4rhogr6b,m4rhogr6c,m4rhogr6d,m4rhogr6k,m4rhogr6y,m4rhogr6y_a,m4rhogr6yd,
$bio

Fruit Machine published 31 years ago:

Road Hog (c) 1991 Barcrest.

- TRIVIA -

Road Hog was released in December 1991 in the UK.

- SERIES -

1. Road Hog (1991)
2. Road Hog I'm Back (????)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=14919&o=2

$end

$info=m4rhogc,m4rhogc__a,m4rhogc__b,
$bio

Road Hog Club (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41429&o=2

$end

$info=sc5rhclb,sc5rhclba,sc5rhclbb,sc5rhclbc,sc5rhclbd,sc5rhclbe,sc5rhclbf,sc5rhclbg,
$bio

Road Hog Club (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR3248]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42766&o=2

$end

$info=m4rhog2,m4rhog2__a,m4rhog2__b,m4rhog2__c,m4rhog2__d,m4rhog2__e,m4rhog2__f,m4rhog2__g,m4rhog2__h,m4rhog2__i,m4rhog2__j,m4rhog2__k,m4rhog2__l,m4rhog2__m,
$bio

Road Hog I'm Back (c) 199? Barcrest.

- SERIES -

1. Road Hog (1991)
2. Road Hog I'm Back (????)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=14918&o=2

$end

$info=sc5hog,sc5hoga,
$bio

Fruit Machine published 14 years ago:

Road Hog (c) 2008 Bell-Fruit Games, Limited.

- TECHNICAL -

[Model PR3208]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=30340&o=2

$end

$info=m4rhog_roc,
$bio

Fruit Machine published 27 years ago:

Road Hog [Model ROC Ver.2] (c) 1995 BWB

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233639&o=2

$end

$info=m4rhogr1,m4rhogr1c,m4rhogr1d,m4rhogr1k,m4rhogr1k_a,m4rhogr1y,m4rhogr1yd,m4rhog_h8,m4rhog_h9,m4rhog_h10,m4rhog_h11,
$bio

Fruit Machine published 28 years ago:

Road Hog [Model RO_ Ver.1] (c) 1994 BWB

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233640&o=2

$end

$info=m4rhogr2,m4rhogr2c,m4rhogr2d,m4rhogr2k,m4rhogr2y,m4rhogr2yd,m4rhog_h1,m4rhog_h2,m4rhog_h3,m4rhog_h4,m4rhog_h5,m4rhog_h6,m4rhog_h7,
$bio

Fruit Machine published 28 years ago:

Road Hog [Model RO_ Ver.2] (c) 1994 BWB

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233641&o=2

$end

$info=m4rhogr3,
$bio

Fruit Machine published 27 years ago:

Road Hog [Model RO_ Ver.3] (c) 1995 BWB

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233642&o=2

$end

$to_flop=roadkill,roadkilla,
$bio

Thomson TO disk. published 35 years ago:

Road Killer (c) 1987 SoftBook

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107971&o=2

$end

$info=rdkng_l4,rdkng_l1,rdkng_l2,rdkng_l3,
$bio

Pinball published 36 years ago:

Road Kings [Model 542] (c) 1986 Williams Electronics Games, Incorporated.

- TECHNICAL -

Williams System 11
Model Number : 542

Main CPU : M6808
Sound CPU : Motorola M6809), OKI M6808
Sound chips : Yamaha YM2151, DAC, HC55516

- TRIVIA -

This was the first Williams pinball game to use FM sound. 5,500 units were produced.

Here is the list of speech in the game, all said by the biker gang leader :
'Vengeance will be ours!' (Game start)
'Fight the Road Kings!' (Multi-Ball start)
'Attack!' (Time Lock)
'We'll be back, Jack!' (Game Over)

- STAFF -

Design : Mark Ritchie (MDR)
Artwork : Tim Elliot
Software : George N. Petro (GNP)
Music : Bill Parod, Chris Granner (CPG) 
Sounds : Bill Parod

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5342&o=2

$end

$vic1001_cart=roadrace,
$bio

Commodore VIC-20 cart. published 41 years ago:

Road Race (c) 1981 Commodore, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86909&o=2

$end

$vic10=roadrace,
$bio

Commodore MAX cart. published 39 years ago:

Road Race (c) 1983 HAL Laboratory

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53686&o=2

$end

$mc10=roadrace,roadracej,
$bio

Road Race (c) 198? Barden Jr. [William Barden Jr.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87692&o=2

$end

$apple2_cass=rorasawa,
$bio

Road Race + Saucer War (c) 19?? Wise Owl Workshop

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136054&o=2

$end

$spectrum_cass=rracsoc,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Road Race + Soccer (c) 1983 Meow Micros

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293908&o=2

$end

$database=roadrace,
$bio

Road Race [No. 4] (c) 198? Voltmace

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129558&o=2

$end

$spectrum_cass=roadrchy,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Road Racer (c) 1983 Hyperion Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80519&o=2

$end

$spectrum_cass=roadrcr,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Road Racer [Model THF 51005] (c) 1983 Thorn EMI Video

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80520&o=2

$end

$spectrum_cass=roadrcrs,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Road Racers (c) 1983 Artic Computing, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80521&o=2

$end

$spectrum_cass=roadrcrsa,
$bio

Road Racers (c) 198? Paxman Promotions [Geoffs Records div.]

- TECHNICAL -

GAME ID: PMAN S13

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225566&o=2

$end

$apple2_flop_clcracked=roadrlyu,
$bio

Apple II 5.25 disk. published 37 years ago:

Road Rally USA (c) 1985 Bantam Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231695&o=2

$end

$saturn=roadrashj,
$bio

Sega Saturn CD published 26 years ago:

Road Rash (c) 1996 Electronic Arts Victor.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59572&o=2

$end

$saturn=roadrash,
$bio

Sega Saturn CD published 26 years ago:

Road Rash (c) 1996 Electronic Arts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60391&o=2

$end

$gba=roadrashu,
$bio

Nintendo GBA cart. published 19 years ago:

Road Rash - Jailbreak [Model AGB-A9RE-USA] (c) 2003 DSI Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72639&o=2

$end

$gba=roadrash,
$bio

Nintendo GBA cart. published 19 years ago:

Road Rash - Jailbreak [Model AGB-A9RP] (c) 2003 Zoo Digital Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72638&o=2

$end

$psx=rrashjlb,
$bio

Sony PlayStation CD published 22 years ago:

Road Rash - Jailbreak (c) 2000 Electronic Arts

- TECHNICAL -

GAME ID: SLUS-01053

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110570&o=2

$end

$megadriv=rrash3,
$bio

Sega Mega Drive cart. published 27 years ago:

Road Rash 3 (c) 1995 Electronic Arts.

- TRIVIA -

Reviews:
[FR] April 1995, Consoles + N.42: 89/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72353&o=2

$end

$megadriv=rrash3p,
$vgmplay=rrash3_md,
$bio

Sega Genesis cart. published 27 years ago:

Road Rash 3 - World Warriors (c) 1995 Electronic Arts

- TECHNICAL -

GAME ID: 7347

- TRIVIA -

Released on May 15, 1995 in the USA.

The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board).

- TIPS AND TRICKS -

GAME GENIE CODES:

R0TB-86XJ
Master code.

AWAT-EA2E + 
ACAT-EA2L
Infinite cattle prod shots (once you have them). Can be used with this code:

A62A-AAC4 
Start a new game with the cattle prod.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57368&o=2

$end

$psx=rrash3d,
$bio

Sony PlayStation CD published 24 years ago:

Road Rash 3D (c) 1998 Electronic Arts

- TECHNICAL -

GAME ID: SLUS-00524

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110571&o=2

$end

$n64=roadrash,roadrashu,
$bio

Nintendo 64 cart. published 23 years ago:

Road Rash 64 (c) 1999 THQ

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57943&o=2

$end

$megadriv=rrash2j,
$bio

Sega Mega Drive cart. published 29 years ago:

Road Rash II (c) 1993 Electronic Arts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56803&o=2

$end

$megadriv=rrash2,rrash2a,
$vgmplay=rrash2_md,
$bio

Sega Genesis cart. published 30 years ago:

Road Rash II (c) 1992 Electronic Arts.

- TECHNICAL -

GAME ID: 7146

- TIPS AND TRICKS -

GAME GENIE CODES:

RH6A-86YJ
Master code.

AL7T-CA5E
One hit will knock the other riders off their bike. Works with punching or weapons.

AWPA-CA4Y
Opponent's health is not restored after you hit them (their health is normally slowly restored after a hit).  Note that if you hit them enough to knock them off their bike, they will get back on the bike with their health restored.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115612&o=2

$end

$sms=roadrash,
$vgmplay=roadrash_sms,
$bio

Sega Master System cart. published 29 years ago:

Road Rash (c) 1993 US Gold

Descriptions from the back cover:

The Challenge: - Race for your life -there are no rules, no speed limits and no going back! Watch out for roadblocks, oil spills and the cops! Reach speeds of at least 150mph whilst punching, kicking and clubbing your opponent before he gets you first! The adrenalin is pumping ... and he's waiting for you ...!

Das Ziel: - Renn für dein Leben — hier gibt es keine Regeln, keine Geschwindigkeitsbegrenzungen, und keinZurück! Pass mal auf für Straßensperren, ölfüzen, und auch auf die Grünen: Erreich Geschwindigkeiten von 240 km / st wärend Du den Feind schlägst, knüppelst und ihm nachtretet - bevor er Dich 'rangeht! Das Adreneline pumpt durch die Arterien, der Blutdruck steigt jetz hoch ... und er warted auf Dich!

Le Defi: - Foncez pour survivre - il n'y a pas de regles, pas de limit de vitesse et impossible to revenir in arriere! Prenez garde aux barrages, aux flaques d'huile et aux flics! Montez au moins jusqu'a 240 km / h in cognant, in donnant des coups de pied et in matraquant votre adverse avant qu'il ne t'attrape le premier! Cela te fait monter l'adreneline ... et l'adversaire t'attend ...!

The Challenge: - "The competition for your life" - There are no regulations, No speed limit, and there is no return! Look closely at the blocked, greasy roads and at the cops! Reach minimum speeds of 240 km / h while hitting, pushing and knocking your target before he arrives first! The adrenaline is rising ... and He is waiting for you ...!

The Sfida Corri senza regole, limiti di velocità e ... senza poter turn indietro! Stai attento ai blocchi stradali, alle macchie d'olio e ai piedipiatti! Tocca eats at least 150 miglia orarie pulling from the pugni, from the calci and from the bastonate to the tuo avversario, prima che sia lui a beccarti! The adrenaline is coming out and ... lui è li che ti sta aspettando!

- TECHNICAL -

GAME ID: 29012-50
SIZE: 512KB (4Mbit)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56157&o=2

$end

$amigaocs_flop=roadrash,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Road Rash (c) 1992 Electronic Arts

- TECHNICAL -

GAME ID: 4492

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74880&o=2

$end

$megadriv=roadrash,
$vgmplay=roadrash_md,
$bio

Sega Genesis cart. published 31 years ago:

Road Rash (c) 1991 Electronic Arts

- TECHNICAL -

GAME ID: 7020
COVER ID: 702001

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115610&o=2

$end

$gamegear=roadrash,
$bio

Sega Game Gear cart. published 29 years ago:

Road Rash [Model 79108-50] (c) 1993 US Gold

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64811&o=2

$end

$gamegear=roadrashu,
$bio

Sega Game Gear cart. published 29 years ago:

Road Rash [Model 79108] (c) 1993 US Gold

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64812&o=2

$end

$gbcolor=roadrash,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Road Rash [Model CGB-BRRE-USA] (c) 2000 Electronic Arts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68671&o=2

$end

$gameboy=roadrash,roadrashp,
$bio

Nintendo Game Boy Cart. published 26 years ago:

Road Rash (c) 1996 Ocean Software, Limited.

- TECHNICAL -

Game ID: DMG-H5-USA

- STAFF -

Developed by: The Code Monkeys
Produced by: David Stalker
Programming by: Mark Kirkby
Artwork by: Jor Lewis
Music Programming: Elliot Gay
Utilities Programs: Colin Hogg
Quality Control: Dylan Bourne, Daniel Bourne, Tony Burns, Alex Stubbs

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66834&o=2

$end

$megadriv=roadrashj,
$bio

Sega Mega Drive cart. published 31 years ago:

Road Rash (c) 1991 Electronic Arts Victor, Inc.

Japanese release.

- TECHNICAL -

GAME ID: EM20003

- TRIVIA -

Reviews:
November 1991 - Consoles + N.2 [FR]: 91/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70211&o=2

$end

$psx=roadrash,
$bio

Sony PlayStation CD published 27 years ago:

Road Rash (c) 1995 Electronic Arts.

Road Rash has a classy pedigree on lesser platforms, and it's now been completely reworked to take full advantage of the power of PlayStation.

Fight your way through the levels against other bikers, finish high and use the prize money to customise your motorbike. Sound simple? Add the hazards of oncoming traffic, suicidal pedestrians, street furniture, other road users, crossroads - and it becomes quite a handful.

In-game music is supplied by top bands, and with the impressive artist-rendered, stylised graphics and blue screen photography of real motobikes, riders and the appeal of a high-energy rock video. The best version yet, on any format, so what are you waiting for?

- TECHNICAL -

Game ID: SLUS-00035

- TRIVIA -

Released on December 29, 1995 in the USA.

Export releases:
[EU] "Road Rash [Model SLES-00158]"
[JP] "Road Rash [Model SLPS-00243]"

- STAFF -

Programming: David Stokes, Joe Burfoot, Tim Learmont, Emmanuel Maa Berriet
Director of Development: Keith McCurdy
Project Manager: Stephen Barry
Graphics: Neil Strudwick, Margaret Foley
Audio Programming: David R. Sullivan
Tools Programming: Walter Alden Tackett
Executive Producer: Randall Breen
Associate Producer: Orlando Guzman
Assistant Producer: Mike Lopez
Product Manager: Clive Downie
Documentation: Bill Scheppler
European Documentation: Matthew Miles Griffiths
Documentation Layout: Anita K. Legg, Fiona Curren
Product Testing: Richard Andrakin, David Costa, Alex DiRicco, Randy Eckhardt, Ben Lopez
Quality Assurance: Jeff Juco, Jesse Abney

CAST
Motorcycle Rider: Denise Hobza Jr
Motorcycle Cop: Randall Breen
Flag Girls: Noreen Dante, Lisa Higgins
Business People: Lucy Bradshaw, Margaret Foley, Jeff Lee, Mark Douglas, Cyndi Hill, David Stokes
Tourist: Andrea Smith
Pedestrian: Emily Favors
Joggers: Randy Dillon, Audrey Gustafson
Skateboarders: David Luoto, Nathan Walrath
Bikers: Noreen Dante, Randy Dillon, Mark Douglas, Lisa Higgins, David Luoto, Andrea Smith, Jeff Smith
Boogie Boarders: Dan Hewitt
Beach Dwellers: Dan Hewitt, Kara Mabry
Divers: Kara Mabry, David Stokes
Tennies Player: Jeff Lee
Hitchhikers: Margaret Foley, Randy Dillon
Caltrans: Mark Douglas, Dan Hewitt, Lisa Higgins, David Luoto, Jeff Lee, Andrea Smith

VIDEO PROD.
Director: Rod Gross
Line Producer: Larry Lauter
Director of Photography: Robin Mortarotti
Video Engineer: Jim Rolin
Key Grip: Mark Otewalt
Production Assistants: Joe Cravelli, Stefanie Wasserman
Wardrobe/Props: Brenda Giguere
Camera Car: Jeff Bane
Offline Editing: Alan Babbitt, Rod Gross, Rod Swanson
Online Assembly: Jim Spadoni

VIDEO POST-PROD.
Design of Effects & Logo Treatment: Rod Swanson, Good Pictures
Special Effects & Additional Online Editing: Randall Breen, Rod Gross, Western Images
Colour Correction: Jeff Smith, Western Images
Sound Effects: Murray Allen, Music Annex
Music & Audio Processing: Tony Berkeley, Marc Farley
Video Processing & Compression: Media Lab, Video Technology

VIDEO CAST
Squad Car Driver: Ron Boyer
Motorcycle Cop: Cato Samuels
Cop: Melissa Rogers
Stunts: Sean P. Donohue
Motorcycle Riders: Joel Bloom, Randall Breen, Joe Carrillo, Jeff Smith
Race Conclusions Winners, Losers: Joel Bloom, Randall Breen, Joe Carrillo, Randy Dillon, Stacey Hayes, Audrey Gustafson, Jeff Smith, Jeff Stokol
Trophy Presenters: Stacey Hayes, Lisa Higgins, Bill Lee, Nathan Walrath
Delinquent Kid: Anthony Marshall
Bottle Bully: Scott J. Gilliland
Park and Run Driver: Stephen Murray
Dog Trainer: Bow Wow Productions

MUSIC
Hammerbox: Trip, Simple Passing
Monster Magnet: Dinosaur Vacume
Paw: The Bridge, Pansy, Jessie
Soundgarden: Rusty Cage, Outshined, Kickstand, Superunknown
Swervedriver: Last Train to Satanville
Therapy?: Teethgrinder, Auto Sugery

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97296&o=2

$end

$segacd=roadrash,roadrashp,
$bio

Sega CD published 27 years ago:

Road Rash [Model T-50085] (c) 1995 Electronic Arts.

- TRIVIA -

Reviews:
[FR] June 1995, Consoles + N.44: 89/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60796&o=2

$end

$saturn=roadrashu,
$bio

Sega Saturn CD published 26 years ago:

Road Rash [Model T-5008H] (c) 1996 Electronic Arts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60129&o=2

$end

$info=pr_roadr,
$bio

Road Riot (c) 199? Project Coin Machines, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42106&o=2

$end

$info=roadriot,roadriotb,roadriota,
$bio

Arcade Video game published 31 years ago:

Road Riot 4WD (c) 1991 Atari Games Corp.

- TECHNICAL -

Atari G42 hardware
Game ID : 136089

Main CPU : Motorola 68000 (@ 14.31818 Mhz), MOS Technology 6502 (@ 1.7895 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.579 Mhz), OKI6295 (@ 9.037 Khz)

Players : 1
Control : stick
Buttons : 3

- TRIVIA -

Road Riot 4WD was released in June 1991. 900 units were produced in the USA and 300 in Ireland. The selling price was $7995 at its time of release.

- SERIES -

1. Road Riot 4WD (1991)
2. Road Riot's Revenge Rally (1994)

- STAFF -

Project leader / Game designer / Graphics : Mark Stephen Pierce (MSP)
Software design & implementation : Dennis Harper (DDH), David S. Akers (DSA)
Hardware engineer : Sam Lee (SL)
Controls : Milt Loper
Expert technician : Farrokh Khodadadi (FRK)
Video imaging : Rob Rowe
Hardware supervisor : Pat McCarthy
Music and video : Don Diekneite
Animation : Sean Murphy
Marketing manager : Linda Benzler (LB)
Nu/Omega / Team director : John Ray

- PORTS -

* CONSOLES:
Nintendo Super Famicom
Atari Lynx [Unreleased Prototype]
Sega Mega Drive [Unreleased Prototype]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2235&o=2

$end

$megadriv=roadriot,roadriota,
$bio

Sega Genesis cart. published 30 years ago:

Road Riot 4WD (c) 1992 Tengen, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301820&o=2

$end

$lynx=roadriot,roadriota,
$bio

Road Riot 4WD (c) 199? Atari Corp.

Unreleased prototype.

- STAFF -

Programmers: Jon Williams, Nick Snape

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58851&o=2

$end

$snes=roadriotu,roadriotup,
$bio

Nintendo Super NES cart. published 30 years ago:

Road Riot 4WD [Model SNS-RR-USA] (c) 1992 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63489&o=2

$end

$snes=roadriot,
$bio

Nintendo Super NES cart. published 30 years ago:

Road Riot 4WD [Model SNSP-RR-EUR] (c) 1992 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63488&o=2

$end

$info=rrreveng,rrrevenga,rrrevengb,
$bio

Arcade Video game published 28 years ago:

Road Riot's Revenge Rally (c) 1994 Atari Games Corp.

- TECHNICAL -

Atari GX2 hardware

Main CPU : Motorola 68EC020 (@ 14.31818 Mhz), MOS Technology 6502 (@ 1.7895 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.579 Mhz), (2x) OKI6295 (@ 9.037 Khz)

Players : 2
Control : paddle
Buttons : 5

- SERIES -

1. Road Riot 4WD (1991)
2. Road Riot's Revenge Rally (1994)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2236&o=2

$end

$info=roadrunm,
$bio

Arcade Video game published 45 years ago:

Road Runner (c) 1977 Midway Mfg. Co.

A first-person shoot'em up.

- TECHNICAL -

Main CPU : Intel 8080 (@ 1.9968 Mhz)
Sound Chips : Discrete circuitry

Screen orientation : Horizontal
Video resolution : 256 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 2

Players : 1
Control : lightgun
Buttons : 1

- TRIVIA -

The name of this game was changed to "Desert Gun" when Midway merged with Bally who had a game by the same title. According to Jay Fenton, the real reason for the name change was to avoid legal problems with Warner Bros.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=21474&o=2

$end

$info=roadrunr,
$bio

Pinball published 43 years ago:

Road Runner (c) 1979 Atari, Incorporated.

- TRIVIA -

2 units were made.

- STAFF -

Designer : Marty Rosenthal

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5545&o=2

$end

$info=j80rr,j80rra,
$bio

Fruit Machine published 39 years ago:

Road Runner (c) 1983 JPM International.

- TECHNICAL -

System 80

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41165&o=2

$end

$bbc_cass=roadrunn,
$bio

Acorn BBC/Electron cass. published 39 years ago:

Road Runner (c) 1983 Superior Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52318&o=2

$end

$spectrum_cass=roadrnpr,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Road Runner (c) 1983 Protek Computing.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196831&o=2

$end

$cpc_cass=roadrunn,
$bio

Amstrad CPC cass. published 37 years ago:

Road Runner (c) 1985 US Gold, Ltd. [Birmingham, UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98906&o=2

$end

$cpc_flop=roadrunn03,roadrunn01,roadrunn,roadrunn08,roadrunn07,roadrunn04,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Road Runner (c) 1985 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120894&o=2

$end

$info=roadrunn,roadrunn2,roadrunn1,
$vgmplay=roadrunn,
$bio

Arcade Video game published 36 years ago:

Road Runner (c) 1986 Atari Games.

The player takes on the role of the Road Runner - from the much-loved Warner Bros. cartoon series - and must outrun and outsmart the villainous Wile E. Coyote, in this abstract side-scrolling racing game from Atari.

A variety of traps and pitfalls await the Road runner - including cannons, land mines and cliff-top drops - that must be carefully avoided or negotiated. It is possible, however, to lure Wile E. Coyote into these traps to put some valuable distance between the Road Runner and his pursuer.

Piles of birdseed are littered throughout the levels and Road Runner must eat them (by running over them) whenever possible, as missing five seed piles will cause Road Runner to feel faint and stop running, resulting in him being caught by Wile E Coyote. A 'Seed Meter' at the top of the screen indicates Road Runner's seed energy level.

Road Runner's colourful, beautifully-drawn graphics capture the spirit and humour of the legendary cartoons perfectly. The music and sound effects are also faithful to the cartoon series.

- TECHNICAL -

Game ID : 136040

Runs on the "Atari System 1" hardware. It was available in the Upright configuration AND as a conversion kit for Marble Madness, Peter Pack Rat or Indiana Jones.

For operators who would like to utilize prize redemption, the game is compatible with the System 1 'Vend-A-Ticket' game option.

Control: stick
Buttons: 3

- TRIVIA -

Road Runner was released in July 1986 (even if the title screen says 1985).

Road Runner, as with all Atari System 1 games, was arguably one of the most distracting games in the arcade. If not setup properly, the Road Runner game would play all the background music during the intro. The Atari System 1 speaker system had a great acoustic arrangement. Players would be immersed in a sea of sound allowing them to really get into the game play. Unfortunately for others, they could hear the same thing on the other side of the room!

Some Road Runner units were produced (757 exactly) from the factory. Most arcade owners purchased the conversion kit which was marketed and readily available from Atari at a lower price ($695) than a new system ($1895). An Atari System 1 cabinet could be converted into a different game (but only with other Atari System 1 games) in a day.

A graphically enhanced version of this game (Apparently running on "Beat Head" hardware) was planned, where each stage would have a Road Runner cartoon scene as an intermission, spooled from a laserdisc. However, although a master was produced (now in the hands of a private collector of Atari prototypes), no discs were ever pressed and it is likely that no ROMs were ever burned.

- TIPS AND TRICKS -

Don't use an 8-way controller like Hot-Rod or X-Arcade with this game. You won't be able to control the Road Runner very well. Use a variable speed, jet-fighting type game joystick. This will allow you to control the variety of Road Runner speeds with precision. It makes the game much more fun and you'll get farther. 

Don't go so fast that you lose Wile E. Coyote from view. He'll coming whizzing back with a vengeance. He'll attack at high speed on rocket skates and, in later levels, super sneakers.

If you stay close to Wile E. Coyote and maintain a constant speed (his arms will stick out in an effort to grab you), you can get a "Tongue Bonus" for 2000 points. The Road Runner will turn it's head around at Wile E. and stick out it's tongue twice, making that classic cartoon "Twoop twoop" sound. Pretty funny to see.

In higher levels, invisible paint buckets will appear. You need to get to them and paint yourself before Wile E. Coyote does. If you manage to paint yourself with the invisible paint, Wile E. Coyote will lose sight of you, stand and look around with a "?" above his head. Also funny to see.

On the levels where Wile E. coyote has acquired a portable helicopter and is dropping dynamite onto the Road Runner from above, keep running forward while constantly moving the Road Runner diagonally up and down (on some levels, you need to be watchful for land mines); this makes it much more difficult for the Coyote to target you accurately.

- STAFF -

Producer : Norm Avellar, Greg Rivera
Director : Mike Hally
Backgrounds : Sam Comstock, Mark West
Animation : Susan G. McBride
Audio by : Hal Canon, Earl Vickers
Location Tech : Rob Rowe
Support : Jack Aknin, Mike Albaugh, Brad Fuller, Pat McCarthy, Rich Moore, Don Paauw
Special Thanks to: Ed Logg, Cris Drobny, Gary Stempler, Dennis Harper, Synthia Petroka, David Pettigrew (Dave Pettigrew)
Team leader : John Ray

- PORTS -

* CONSOLES:
Atari 2600
Nintendo Famicom (1989)

* COMPUTERS:
Commodore C64 (1987)
Sinclair ZX Spectrum (1987)
Amstrad CPC (1987)
Atari ST
IBM PC
Amstrad CPC [FR] (1990, "10 Jeux Spectaculaires")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2237&o=2

$end

$spectrum_cass=roadrunr,roadrunrb,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Road Runner (c) 1987 US Gold.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80523&o=2

$end

$nes=roadrunn,
$vgmplay=roadrunn_nes,
$bio

Nintendo NES cart. published 33 years ago:

Road Runner (c) 1989 Tengen

That's right, folks, the cartoon you know and love is ready to roll again - except this time you get to be Road Runner!

The desert's plenty dangerous all by itself; falling boulders, oncoming trucks, land mines and cannon balls as well as mazes, sand traps and ravines.
Throw in that crafty Wile E. Coyote™ and you've got one wild-goose chase that's fun, fast and exciting!

He may not be too bright, but he is hungry. And he's got his rocket, jet skates, pogo stick and helicopter.

Better get cookin' before you get cooked.

- STAFF -

By: Jamie Rivett

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55494&o=2

$end

$spectrum_cass=roadrunra,
$bio

Road Runner (c) 198? Kixx

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219425&o=2

$end

$c64_cass=roadrunn,
$bio

Commodore C64 cass. published 31 years ago:

Road Runner (c) 1991 Kixx

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229546&o=2

$end

$snes=roadrunn,roadrunnp,
$bio

Nintendo Super NES cart. published 30 years ago:

Road Runner (c) 1992 Sunsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63490&o=2

$end

$info=m4roadrn,
$bio

Road Runner (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41435&o=2

$end

$a2600=roadrunc,
$bio

Road Runner (c) 19?? CCE.

South American. See Atari's "Road Runner [Model CX2663]" for more information about the game itself.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50890&o=2

$end

$c64_cass=roadrunnwe,
$bio

Commodore C64 cass. published 31 years ago:

Road Runner and Wile E. Coyote (c) 1991 Hi-Tec Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187237&o=2

$end

$cpc_flop=roadrunn06,roadrunn05,roadrunn02,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Road Runner and Wile E. Coyote Cracked (c) 1991 GPA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121785&o=2

$end

$spectrum_cass=rrwile,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Road Runner and Wile E. Coyote (c) 1991 Hi-Tec Software

- TECHNICAL -

GAME ID: HT 159

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80524&o=2

$end

$cpc_cass=roadrwec,
$bio

Amstrad CPC cass. published 31 years ago:

Road Runner and Wile E. Coyote [Model HT 161] (c) 1991 Hi-Tec Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98909&o=2

$end

$snes=roadrunnj,
$bio

Nintendo Super Famicom cart. published 30 years ago:

Road Runner vs Wile E. Coyote [Model SHVC-DV] (c) 1992 Sunsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62020&o=2

$end

$a2600=roadrun,roadrune,roadrunp,
$bio

Atari 2600 cart. published 33 years ago:

Road Runner (c) 1989 Atari Corporation.

The object of the game is to outrun the coyote while avoiding the hazards of the desert. There are 8 levels in the game, each level more difficult than the last.

Move the controller in the direction you want the Road Runner to run. Press the fire button to make the Road Runner jump. (In a two-player game, the players take turns controlling the Road Runner.)

You begin the game with three lives. You lose a life when Wile E. Coyote catches you, picks you up in a rocket, or shoots you with a cannon. You also lose a life when a truck hits you, you hit a land mine, you fall off a cliff, or you get hit by a falling rock.

You score points by eating seeds along the road, eating steel shot, and destroying the coyote.

- TECHNICAL -

Model CX2663

- SCORING -

Eating a pile of birdseed: 100 points.
Eating steel shot: 100 points.
Getting Wile E. hit bby a mine (cannonball, rock, etc.): 200 points.
Getting Wile E. hit by a truck: 1000 points.

Note: The first pile of birdseed the Road Runner eats is worth 100 points. The point value of each successive pile of birdseed eaten thereafter increases by 100 points, up to a maximum of 1000 points per pile of birdseed. But if you miss eating a pile of birdseed, the point value of the next pile of birdseed the Road Runner does eat is 100 points.

- TIPS AND TRICKS -

You must keep running to the left to avoid the coyote, while watching out for the other hazards along the desert highway. If you double back, you can catch Wile E. off guard.

Time your jumps carefully, and use them strategically to avoid Wile E. and the other dangers of the road.

Use the mines and trucks to your advantage.

- STAFF -

programmer: Bob Polaro

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50889&o=2

$end

$a5200=roadrun,
$bio

Atari 5200 cart. published 40 years ago:

Road Runner (c) 1982 Atari, Incorporated.

- TECHNICAL -

Model CX5242

- TRIVIA -

Unreleased prototype. Originally scheduled to be released in November 1983.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50086&o=2

$end

$snes=roadrunnu,
$bio

Nintendo Super NES cart. published 30 years ago:

Road Runner's Death Valley Rally [Model SNS-DV-USA] (c) 1992 Sunsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63491&o=2

$end

$pcecd=roadspir,
$bio

NEC PC-Engine CD published 31 years ago:

Road Spirits (c) 1991 Pack-In-Video Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58342&o=2

$end

$info=roadstar,
$bio

Road Star (c) 199? San Remo Games srl.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93760&o=2

$end

$info=sp_road,
$bio

Road to Hell (c) 199? Ace Coin Equipment, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42259&o=2

$end

$pc8801_flop=roadtoja,
$bio

Road to Jan Pro (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92754&o=2

$end

$astrocde=roadtoad,
$bio

Bally Astrocade cass. published 40 years ago:

Road Toad (c) 1982 Esoterica

The old proverbial chicken may have crossed the road to get to the other side but the road toad has slightlu different motives. In the tradition of Angels Camp you will prod the toad with the use of your joystick skillfully guiding him through several lanes of traffic that becomes increasingly congested. But watch out for the speed demon in lane 3. he often comes without warning and definitely does not break for toads.

- TRIVIA -

Released in October 1982.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86827&o=2

$end

$cpc_flop=roadtoad,
$bio

Amstrad CPC type-in published 36 years ago:

Road Toad (c) 1986 Popular Computing Weekly

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124354&o=2

$end

$cpc_flop=roadtoad02,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Road Toad Trained (c) 1986 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126734&o=2

$end

$spectrum_cass=roadtoad,
$bio

Road Toad [Model dk014] (c) 198? DK Tronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225617&o=2

$end

$spectrum_cass=roadtoad_a,roadtoad_c,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Road Toad (c) 1983 Elfin Software

- TECHNICAL -

GAME ID: S3

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80525&o=2

$end

$spectrum_cass=roadtoad_b,
$bio

Road Toad [Model SP219] (c) 198? Profisoft [Germany]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225755&o=2

$end

$info=roadtrip,
$bio

Road Trip (c) 200? Aristocrat Leisure Industries Pty, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=36212&o=2

$end

$gba=roadtrip,
$bio

Nintendo GBA cart. published 18 years ago:

Road Trip - Shifting Gears [Model AGB-A6RE-USA] (c) 2004 Conspiracy Ent. Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72640&o=2

$end

$pc98=roadwr2k,roadwr2ka,
$bio

NEC PC-9801 Series 5.25in. disk. published 34 years ago:

Road War 2000 (c) 1988 Starcraft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90508&o=2

$end

$st_flop=roadwars,
$bio

Atari ST disk. published 35 years ago:

Road Wars (c) 1987 Melbourne House [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229823&o=2

$end

$info=ar_rdwr,
$bio

Arcadia Super Select board published 34 years ago:

Road Wars (c) 1988 Arcadia Systems.

A 1-on-1 3-D shoot-em'-up in which one or two players drive battlespheres (futuristic tanks) up an infinitely long road and destroy oncoming hazards. The action is very simplistic and there's little to do other than dodge or blast approaching objects.

- TECHNICAL -

Arcadia System hardware

Main CPU : Motorola 68000 (@ 7.15909 Mhz)
Sound Chips : Custom (@ 3.579545 Mhz)

Screen orientation : Horizontal
Video resolution : 671 x 216 pixels
Screen refresh : 60.00 Hz
Palette colors : 4096

Players : 2
Control : 8-way Joystick
Buttons : 2

- STAFF -

Game design : Ron Harris

- PORTS -

* COMPUTERS:
Amiga (1987)
Atari ST (1987)
Sinclair ZX Spectrum (1987)
Commodore 64 (1988)
MSX (1988)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3824&o=2

$end

$amigaocs_flop=roadwars,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Road Wars (c) 1988 Melbourne House [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74881&o=2

$end

$msx1_flop=roadwars,
$bio

Road Wars Cracked (c) 19?? Unknown.

Tape to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133206&o=2

$end

$psx=roadwrit,
$bio

Sony PlayStation CD published 24 years ago:

Road Writer (c) 1998 Lightspan Partnership, The

- TECHNICAL -

Model LSP-907127

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110646&o=2

$end

$megadriv=roadblst,roadblstp,
$bio

Sega Genesis cart. published 31 years ago:

RoadBlasters (c) 1991 Tengen

- TECHNICAL -

Model # 31763-03250

- TRIVIA -

RoadBlasters for Genesis was released on August 1991 in North America.

- STAFF -

Programmed by: Lee Actor, Dennis Koble
Sound by: Earl Vickers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57369&o=2

$end

$nes=roadblst,roadblstu,
$bio

Nintendo NES cart. published 32 years ago:

RoadBlasters (c) 1990 Mindscape, Incorporated.

The race is on! Survive the ultimate contest of futuristic warfare - a brutal combination of high-speed racing and deadly combat. Blast opponents with laser artillery as you spin around turns in your high-performance armored vehicle. Command Cars, Cycles, Stingers and Rat Jeeps combine forces to prevent you from reaching the next rally point. For extra firepower, arm yourself with an array of special weapons - from U.Z. Cannons and Nitro Injectors to Electro Shields and Cruise Missiles. Take on the RoadBlasters challenge in 50 levels of non-stop action... only one warrior will prevail in the end!

- TECHNICAL -

Game ID: NES-VE-USA

- TRIVIA -

Released in January 1990 in the USA.

- STAFF -

Programmer: Mark Morris

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55495&o=2

$end

$lynx=roadblst,
$bio

Atari Lynx cart. published 32 years ago:

RoadBlasters (c) 1990 Atari Corp.

Everyone knew the war was coming. Tensions had been building for months - not between the Superpowers as had always been thought, but between rival factions in our own government. What no one expected was the severity of the damage.

Nuclear weapons devastated the surface of the planet, released by ruthless Death Squads intent on controlling the planet. Millions perished in a sudden flash of heat more intense than a Sahara summer.

When it was all over, only a handful of decent people remained. A few good people, and thousands of Death Squad members. It was obvious that the Death Squads had planned this for years. They were ready. They had developed cities and weapons impervious to nuclear war. And vehicles. They had cars that could withstand the highest levels of radiation and the most dangerous heat. They also had huge stockpiles of food and medicine that would keep them alive until the nuclear winder ends.

Fortunately, a right-thinking scientist saw what was happening. He defected from the Death Squads and brought with him a small prototype vehicle and a few weapons capable of destroying Death Squad cars and cannon towers. Only one person can fit in the prototype, and you were chosen.

Now, just for the amusement of Death Squad leaders, there is to be a road rally, a dangerous race for time and distance along a highway laced with deadly mines and cannon towers. Posing as a Death Squad driver you join the rally, hoping to drive undetected into the very heart of the Death Squad territory where you will defeat their leaders. your only helper is a small, robot-powered jet that will bring you additional weapons from Headquarters. The odds are definitely against you.

The nuclear wind blows dust across the highway. Now and then the burnt skeleton of a tumbleweed blows across the once-fertile plain. The world is desolate. All hope for a decent future rests on your narrow shoulders.

- TECHNICAL -

Model PA2036

- SCORING -

Green Cars: 50
Orange Cars: 50
Motorcycles: 50
Rat Jeeps: 50
Blue Cars: 100
Cannons: 200

- TIPS AND TRICKS -

* Speed is vital. You will not have enough fuel to finish the race  if you do not make it to the rally points quickly. 
Don't waste your auxiliary weapons. If you can shoot your laser, do it (that helps your multiplier anyway). 
Don't catch a new auxiliary weapon if you like the one you have. 
You can only carry one at a time. 
Straddling the dotted line sometimes helps you avoid mines. Of course, that's not easy to do going around a curve at top speed. This does not always work, however; some mines are placed right on the lines. 
You can earn lots of points by destroying cannons. However, it is not always worth your while to do so. 

* Level Select: Start game normally and choose the Rookie track. Accelerate car, while holding Left to about 25 - 50 mph and steer the car so that it is riding on the left shoulder of the road. Keep holding down Left until you hit a tree which is growing on the side of the road. On the screen it will appear a digitized picture of one of the programmers and a short message: here you can use OPTION 1 and OPTION 2 to change the number on the top right corner and then resume normal playing by pressing A. After finishing level 1, you will warp to the level next to the one you chose (e.g. if you selected 9, next level will be 10 as if level had become level 9).

- STAFF -

Programmer: D. Scott Williamson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58852&o=2

$end

$megadriv=roadblstj,
$bio

Sega Mega Drive cart. published 30 years ago:

RoadBlasters (c) 1992 Tengen

- TECHNICAL -

Game ID: T-48023

- TRIVIA -

RoadBlasters for Mega Drive was released on February 28, 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56804&o=2

$end

$apple2_flop_orig=roadblock,
$bio

Apple II 5.25 disk. published 40 years ago:

Roadblock (c) 1982 SubLOGIC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229313&o=2

$end

$bbcb_flop_orig=roadcft1,
$bio

Acorn BBC Micro B disk. published 38 years ago:

Roadcraft 1 (c) 1984 Highlight Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125578&o=2

$end

$bbc_cass=roadcft1,
$bio

Roadcraft 1 (c) 198? Highlight Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52319&o=2

$end

$camplynx_flop=roader,
$bio

Camputers Lynx disk. published 38 years ago:

Roader (c) 1984 FL Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237151&o=2

$end

$cd32=roadkill,roadkill1,
$bio

Commodore Amiga CD32 disc published 28 years ago:

Roadkill (c) 1994 Acid

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=106964&o=2

$end

$amigaaga_flop=roadkill,
$bio

Commodore Amiga 1200 disk. published 28 years ago:

Roadkill (c) 1994 Acid.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146384&o=2

$end

$apfimag_cass=roadrunn,
$bio

RoadRunner (c) 198? Mr. R's

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135760&o=2

$end

$gameboy=roadster,
$bio

Nintendo Game Boy Cart. published 32 years ago:

Roadster (c) 1990 Tonkin House.

- TECHNICAL -

Model DMG-RSA

- TRIVIA -

Released on October 19, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66836&o=2

$end

$gbcolor=roadst98,
$bio

Nintendo Game Boy Color cart. published 24 years ago:

Roadsters '98 [Prototype] (c) 1998 Titus

- STAFF -

Programmer: Jeff Frohwein
Sound & Tools: Robert Baffy
Misc Support: Mike Mika

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68673&o=2

$end

$n64=roadster,roadsteru,
$bio

Nintendo 64 cart. published 23 years ago:

Roadsters Trophy (c) 1999 Titus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57944&o=2

$end

$gbcolor=roadster,roadsteru,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Roadsters Trophy (c) 2000 Titus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68674&o=2

$end

$psx=roadstrs,
$bio

Sony PlayStation CD published 22 years ago:

Roadsters (c) 2000 Titus.

- TECHNICAL -

GAME ID: SLUS-01024

- TRIVIA -

Released on March 20, 2000 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111601&o=2

$end

$apple2_flop_orig=rdwr2k11,
$apple2_flop_clcracked=rdwar2k2,rdwar2k,
$bio

Apple II 5.25 disk. published 36 years ago:

Roadwar 2000 (c) 1986 SSI [Strategic Simulations, Inc.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230921&o=2

$end

$apple2gs_flop_misc=roadwr2k,
$apple2gs_flop_orig=roadwr2k,
$bio

Apple IIGS disk. published 35 years ago:

Roadwar 2000 (c) 1987 SSI [Strategic Simulations, Inc.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115330&o=2

$end

$pc8801_flop=roadwr2k,roadwr2kb,roadwr2ka,
$bio

NEC PC-8801 Series disk. published 34 years ago:

Roadwar 2000 (c) 1988 Starcraft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92755&o=2

$end

$amigaocs_flop=roadweur,
$bio

Commodore Amiga 500 disk. published 35 years ago:

Roadwar Europa (c) 1987 SSI

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74882&o=2

$end

$apple2_flop_clcracked=rwareuro,
$bio

Apple II 5.25 disk. published 35 years ago:

Roadwar Europa (c) 1987 SSI [Strategic Simulations, Inc.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230922&o=2

$end

$spectrum_cass=roadwars,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Roadwars (c) 1987 Melbourne House.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80526&o=2

$end

$c64_cass=roadwars,
$bio

Commodore C64 cass. published 34 years ago:

Roadwars (c) 1988 Melbourne House [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186938&o=2

$end

$cpc_flop=robbbot1,robbbotu,robbbotu01,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Robbbot (c) 1986 Ere Informatique [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122428&o=2

$end

$cpc_flop=robbbots,
$bio

Amstrad CPC 464 disk. published 11 years ago:

Robbbot (c) 2011 SyX

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122429&o=2

$end

$cpc_cass=robbbot,
$bio

Amstrad CPC cass. published 36 years ago:

Robbbot [Model C25] (c) 1986 Ere Informatique [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98910&o=2

$end

$cpc_cass=robbbots,
$bio

Amstrad CPC cass. published 36 years ago:

Robbbot [Model WG-005T] (c) 1986 War Games [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98911&o=2

$end

$spectrum_cass=robber,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Robber (c) 1983 Virgin Games.

- TECHNICAL -

GAME ID: VGC 1008

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80527&o=2

$end

$zx81_cass=robberst,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Robbers of the Lost Tomb (c) 1982 Timeworks

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114635&o=2

$end

$c64_cass=robbers,
$bio

Commodore C64 cass. published 39 years ago:

Robbers of the Lost Tomb (c) 1983 Timeworks.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127961&o=2

$end

$cpc_flop=robbyf19,
$bio

Amstrad CPC type-in published 34 years ago:

Robby (c) 1988 Amstar

- TRIVIA -

Listed as a type-in program in the French magazine Amstar.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120557&o=2

$end

$info=robby,
$bio

Arcade Video game published 41 years ago:

Robby Roto (c) 1981 Bally Midway.

When playing this game. YOU are ROTO's mentor. He takes his directions ONLY from YOU and will do your bidding exclusively. YOU determine the strategies he will use to defeat the evil monster VOLTAR who has invaded the Earth, stealing all types of treasures and burying them deep within the earth. VOLTAR also takes hostages and seals them in vaults deep within the earth.

There is only one way to save the hostages and recover the stolen treasures. We must send in ROTO. He will follow VOLTAR right into his own home tunnels to rescue the hostages and recover the stolen treasures VOLTAR has salted away.

To say the least, this makes VOLTAR more than just a little bit upset with ROTO. To help protect his stolen treasures and kidnapped hostages. VOLTAR has developed a breed of giant SPIDER that can sense ROTO's location and that can also travel through solid earth. These SPIDERS attempt to corner and capture ROTO. And to direct their hunt for ROTO, VOLTAR turns himself into a TROLL that can travel through solid earth.

If and when ROTO is captured by the SPIDERS or the TROLL, he is forcibly ejected from VOLTAR’s tunnels and you loose one player.

As your skill level increases and you get into the higher racks of the game, the ability of the SPIDERS and the TROLL to sense ROTO's location increases. This makes ROTO's chances of survival considerably smaller And VOLTAR, being what he is, has reinforcements in the form of a set of disembodied TEETH that he can call on to help him track ROTO down and put the bite on him. These TEETH also have the ability to travel through solid earth.

ROTO has no reinforcements he can call on to help him defend himself against his enemies. He has ONLY YOUR SKILL at maneuvering and forming strategies plus one use of the MAGIC button (which makes ROTO and any hostages he has with hlm invisible to all monsters for a short period of time) per rack to keep him safe as he carries out his rescue missions.

Bonus ROTOs are awarded to you periodically throughout the game: after you complete every third rack of the game. Each recaptured treasure and rescued hostage has an assigned point value as listed below. In the 2 times and 3 times racks, the values of all items are doubled or tripled respectively.

- TECHNICAL -

[Game No. 530]
[Upright model]

Dimensions: 69,75 in. High x 24 in. Wide x 27,25 in. Deep

Bally Midway Astrocade hardware

Main CPU : Zilog Z80 (@ 1.789773 Mhz)
Sound Chips : (2x) Astrocade (@ 1.789773 Mhz)

Screen orientation : Horizontal
Video resolution : 320 x 204 pixels
Screen refresh : 60.00 Hz
Palette colors : 256

Players : 2
Control : 4-way joystick
Buttons : 1 (MAGIC)

- TRIVIA -

Released in June 1982 (titlescreen says Copyright 1981). Approximately 2,000 units were produced.

The author of Robby Roto, Jamie Fenton (Jay Fenton), acquired the rights to the game after it did not do well in the marketplace.

- SCORING -

MULTIPLIER DETERMINATION:
3 Hostages together: next maze is 2x Maze.
3 Hostages together 2 mazes in a row: next maze is 3x Maze.

HOSTAGE
Pick up each time (1x point value): 100 points.
Pick up each time (2x point value): 200 points.
Pick up each time (3x point value): 300 points.
Out of door (1st Rach - 1x point value): 200 points.
Out of door (2nd Rach - 2x point value): 400 points.
Out of door (3rd Rach - 3x point value): 600 points.
Etc..

TREASURE VALUES
2nd Maze (1x point value): 200 points.
2nd Maze (2x point value): 400 points.
3rd Maze (1x point value): 400 points.
3rd Maze (2x point value): 800 points.
3rd Maze (3x point value): 1200 points.
4th Maze (1x point value): 600 points.
4th Maze (2x point value): 1200 points.
4th Maze (3x point value): 1800 points.
5th Maze (1x point value): 800 points.
5th Maze (2x point value): 1600 points.
5th Maze (3x point value): 2400 points.
6th & beyond (1x point value): 1000 points.
6th & beyond (2x point value): 2000 points.
6th & beyond (3x point value): 3000 points.

ALL ROOMS ENTERED VALUES
1st Maze (1x point value): 5 points.
2nd Maze (1x point value): 10 points.
2nd Maze (2x point value): 20 points.
3rd Maze (1x point value): 20 points.
3rd Maze (2x point value): 40 points.
3rd Maze (3x point value): 60 points.
4th Maze (1x point value): 30 points.
4th Maze (2x point value): 60 points.
4th Maze (3x point value): 90 points.
5th Maze (1x point value): 40 points.
5th Maze (2x point value): 80 points.
5th Maze (3x point value): 120 points.
6th & beyond (1x point value): 50 points.
6th & beyond (2x point value): 100 points.
6th & beyond (3x point value): 150 points.

- STAFF -

Designed and programmed by : Jay Fenton, Pat Lawlor, Dave Nutting

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2238&o=2

$end

$nes=rbyrnepc,
$vgmplay=rbyrnepc_nes,
$bio

Nintendo NES cart. published 30 years ago:

Robert Byrne's Pool Challenge (c) 1992 American Video Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272330&o=2

$end

$ibm5170=laurabw2,
$bio

IBM PC/AT DOS 3.5in. disk. published 30 years ago:

Roberta Williams' Laura Bow in The Dagger of Amon Ra (c) 1992 Sierra On-Line, Inc.

- TECHNICAL -

BARCODE: 0 20626 85332 3

- STAFF -

Executive Producer: Ken Williams
Creative Director: Bill Davis
Producer: Bruce J. Balfour
Director: Bruce J. Balfour
German Language Producer: Sabine Duvall
Game Designer: Bruce J. Balfour
Creative Consultant: Roberta Williams
Vice President, Product Development: Steve Joseph
Art Director: Cheryl Sweeney
Production Designer: Andy Hoyos
Art Designer: Bob Gleason
Lead Programmer: Brian K. Hughes
Composer: Christopher Braymen
Animators: Dana Moody, Terrence C. Falls, Gloria Garland, Jerry Jesserun, Eric Kasner, Deena Krutak, Dennis Lewis, Suzi Livengood, Barry T. Smith, Teresa D. Tidd, Donald Waller
Background Artists: Terrence C. Falls, Dennis Lewis, Suzi Livengood, Maurice Morgan, Eric Apel, Jenn Shontz
Programmers: Kimberly L. Bowdish, Steve Conrad, Cynthia L. Goff, John Wentworth
Development System: Dan Foy, Brian K. Hughes, Ken Koch, Jack Magné, J. Mark Hood, Larry Scott, Christopher Smith, Jeff Stephenson, Mark Wilden
Music Director: Mark Seibert
Additional Music and Sound Effects: Orpheus Hanley, Rudy Helm, Dan Kehler, Susan Kehler (Vocalist)
Writer: Josh Mandel
Additional Written Material: Lorelei Shannon
Original Drawings and Storyboard: Jane Cardinal
Additional Art: Cheryl Loyd, Ruben Huante, Tim Loucks
Quality Assurance: Judy Crites, Sharon Hoban-Smith, Danny A. Woolard
Special Thanks: Tammy Dargan, Andrew Goff, Robert W. Lindsley, Stuart Moulder
Documentation Design: Nathan Gams, Mark Empey
Documentation Illustrations: Bob Gleason, Ruben Huante, Donald Waller, Tim Loucks, Darlou Gams
Cover Illustration by: John Gamache

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276379&o=2

$end

$ibm5170=laurabw2de,
$bio

IBM PC/AT DOS 5.25in. disk. published 30 years ago:

Roberta Williams' Laura Bow in The Dagger of Amon Ra (c) 1992 Sierra On-Line, Inc.

German release.

- TECHNICAL -

BARCODE: 0 20626 68332 6

- STAFF -

German Translator: Jürg Baumann, Gaby Kohli

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=309666&o=2

$end

$spectrum_cass=rcplay,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Robin Candy's Playing Tips (c) 1986 Crash, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298537&o=2

$end

$vic1001_cart=robinh,
$bio

Commodore VIC-20 cart. published 39 years ago:

Robin Hood (c) 1983 Xonox, Inc. [Hopkins, MN, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86910&o=2

$end

$coleco=robinh,robinha,
$bio

Colecovision cart. published 38 years ago:

Robin Hood (c) 1984 Xonox, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53337&o=2

$end

$dragon_cass=robinhood,
$bio

Dragon cass. published 37 years ago:

Robin Hood (c) 1985 Pocket Money Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116642&o=2

$end

$tvc_cass=robinh,
$bio

Robin Hood (c) 198? Novotrade Rt. [Hungary]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112470&o=2

$end

$info=trobhood,
$bio

Handheld game published 31 years ago:

Robin Hood (c) 1991 Tiger Electronic Toys, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126229&o=2

$end

$info=j6robin,j6robina,j6robinb,j6robinc,
$bio

Robin Hood (c) 199? Ace Coin Equipment, Limited.

- TECHNICAL -

Impact

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41141&o=2

$end

$dragon_cass=robnhoodadv,
$bio

Robin Hood - An Adventure in Lincoln Green (c) 198? Portent Adventures

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117000&o=2

$end

$tvc_flop=robhood,
$bio

Robin Hood - Íjászverseny (c) 198? Berysoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111776&o=2

$end

$cpc_flop=robinhoo01,robinhoo,
$bio

Amstrad CPC 464 disk. published 29 years ago:

Robin Hood - Legend Quest Cracked (c) 1993 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123477&o=2

$end

$cpc_flop=robinhoo02,
$bio

Amstrad CPC 464 disk. published 29 years ago:

Robin Hood - Legend Quest Trained (c) 1993 Campbell [Nicholas Campbell]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123478&o=2

$end

$spectrum_cass=robinhoo,
$bio

Sinclair ZX Spectrum cass. published 29 years ago:

Robin Hood - Legend Quest [Model 2752] (c) 1993 Codemasters Software Co., Ltd., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80528&o=2

$end

$cpc_cass=robinh,
$bio

Amstrad CPC cass. published 29 years ago:

Robin Hood - Legend Quest [Model 3754] (c) 1993 Codemasters Soft. Co., Ltd., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98912&o=2

$end

$nes=robinh,robinhg,robinhs,
$bio

Nintendo NES cart. published 30 years ago:

Robin Hood - Prince of Thieves (c) 1992 Mindscape, Incorporated.

European release. Game developed in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55496&o=2

$end

$gameboy=robinhs,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Robin Hood - Prince of Thieves [Model DMG-RH-ESP] (c) 1993 Virgin Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66840&o=2

$end

$gameboy=robinhf,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Robin Hood - Prince of Thieves [Model DMG-RH-FRA] (c) 1993 Virgin Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66838&o=2

$end

$gameboy=robinhg,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Robin Hood - Prince of Thieves [Model DMG-RH-NOE] (c) 1993 Virgin Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66839&o=2

$end

$gameboy=robinh,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Robin Hood - Prince of Thieves [Model DMG-RH-UKV] (c) 1993 Virgin Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66837&o=2

$end

$gameboy=robinhu,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Robin Hood - Prince of Thieves [Model DMG-RH-USA] (c) 1993 Virgin Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66841&o=2

$end

$nes=robinhu,robinhua,robinhup,
$bio

Nintendo NES cart. published 31 years ago:

Robin Hood - Prince of Thieves (c) 1991 Virgin Interactive

England is in turmoil! While King Richard the Lion-Hearted is off fighting the Crusades in Jerusalem, the relentlessly greedy Sheriff of Nottingham rises to power by running roughshod over the poor folk of Britain. Now you are Robin Hood: Prince of Thieves, the only man with enough cunning, agility and courage to combat the Sheriff and his evil witch, Mortianna. First, you must battle cutthroat guards and escape the Saracen dungeon where you, your friend, Peter Dubois, and your new companion, the mysterious, but loyal, Azeem, are held prisoners of the Crusades. Back in England, you'll explore the treacherous Sherwood Forest where you'll muster your band: Little John, Friar Tuck and Will Scarlett. But remember, they will only follow you if you prove yourself worthy enough to lead them, rescue the lovely Maid Marian and free England from tyranny.

- TECHNICAL -

GAME ID: NES-7R-USA

- TRIVIA -

Released in November 1991 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55497&o=2

$end

$apple2_flop_orig=rhapp35,
$bio

Apple IIc+ 3.5in. disk. published 30 years ago:

Robin Hood and Peter Pan (c) 1992 Queue, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298396&o=2

$end

$a2600=robinheq,
$bio

Atari 2600 cart. published 39 years ago:

Robin Hood (c) 1983 Quelle

A clone of TechnoVision's "Save Our Ship [Model TVS 1002]".

- TECHNICAL -

Model 684.733 9

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50892&o=2

$end

$a2600=robinh,robinhe,
$bio

Atari 2600 cart. published 39 years ago:

Robin Hood (c) 1983 Xonox.

Make your way into the Sheriff of Nottingham's castle and save either the MAID MARIAN or steal the GOLD so you can give it back to the poor while collecting as many points as possible before you lose all of your lives. ROBIN may only carry one of the other prizes back to the Sherwood Forrest.

- TECHNICAL -

Model 99005

- SCORING -

* Each henchmen is worth 2,000 points.
* Saving MAID MARIAN is worth 20,000 points.
* Stealing the Sheriff'S GOLD treasure is worth 20,000 points.
* Successfully moving ROBIN through each screen is worth 8,000 points.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50891&o=2

$end

$gamate=robinhoo,
$bio

Gamate cart. published 28 years ago:

Robin Hood [Model C1067] (c) 1994 Phinnex Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=105901&o=2

$end

$gbcolor=robin,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Robin Hood [Model CGB-BRHP-EUR] (c) 2001 Electronic Arts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68675&o=2

$end

$psx=robin,
$bio

Sony PlayStation CD published 22 years ago:

Robin Lloyd no Daibouken (c) 2000 Gust.

- TECHNICAL -

GAME ID: SLPS-02501

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85597&o=2

$end

$spectrum_cass=robinofs_c,robinofs_d,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Robin of Sherlock (c) 1985 Silversoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80529&o=2

$end

$cpc_cass=robinshl,
$bio

Amstrad CPC cass. published 36 years ago:

Robin of Sherlock (c) 1986 CRL Group PLC [London, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98913&o=2

$end

$spectrum_cass=robinofs_a,
$bio

Robin of Sherlock (c) 198? GI Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219039&o=2

$end

$spectrum_cass=robinofs_b,
$bio

Robin of Sherlock (c) 198? Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219841&o=2

$end

$spectrum_cass=robinofs,
$bio

Robin of Sherlock (c) 198? CRL Group PLC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226092&o=2

$end

$cpc_flop=robinofs02,robinofs,robinofs04,robinofs01,robinofs03,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Robin of Sherlock Cracked (c) 1986 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128163&o=2

$end

$cpc_cass=robinsw,
$bio

Amstrad CPC cass. published 38 years ago:

Robin of Sherwood (c) 1984 Adventure International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98914&o=2

$end

$electron_cass=robinshw,
$bio

Robin of Sherwood (c) 198? Adventure International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115501&o=2

$end

$bbc_cass=robinshw,
$bio

Robin of Sherwood (c) 198? Reflections Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262489&o=2

$end

$spectrum_cass=robsherw,robsherwa,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Robin of Sherwood - The Touchstones of Rhiannon (c) 1985 Adventure International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80530&o=2

$end

$spectrum_cass=robinoft,robinoft_a,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Robin of the Wood (c) 1985 Odin Computer Graphics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80531&o=2

$end

$spectrum_cass=robinsmi,robinsmi_a,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Robin Smith's International Cricket (c) 1990 Challenge Software.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80532&o=2

$end

$spectrum_cass=robinthe,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Robin the Outlaw (c) 1986 Gadtek Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80533&o=2

$end

$c64_cass=robinresc,
$bio

Commodore C64 cass. published 39 years ago:

Robin to the Rescue (c) 1983 Solar Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231940&o=2

$end

$info=robadv,robadvc1,robadvd1,robadvv1,robadvo,
$bio

Video Slot Machine published 18 years ago:

Robin's Adventure (c) 2004 Amcoe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=31159&o=2

$end

$info=robadv2,robadv2o2,robadv2c2,robadv2d2,robadv2v1,robadv2v2,robadv2v3,robadv2c3,robadv2d3,robadv2c1,robadv2d1,robadv2o,
$bio

Video Slot Machine published 18 years ago:

Robin's Adventure 2 (c) 2004 Amcoe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=31160&o=2

$end

$to_flop=crusoe,crusoea,crusoeb,
$bio

Thomson TO disk. published 35 years ago:

Robinson Crusoe (c) 1987 Coktel Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107972&o=2

$end

$cpc_flop=robinson01,robinson02,robinson,robinson04,robinson03,robinson05,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Robinson Crusoe (c) 1987 Coktel Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120706&o=2

$end

$amigaaga_flop=robins_a,
$bio

Commodore Amiga 1200 disk. published 28 years ago:

Robinson's Requiem [AGA Ver.] (c) 1994 Silmarils

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146436&o=2

$end

$megacd=roboales,
$bio

Sega Mega-CD published 29 years ago:

Robo Aleste (c) 1993 Sega Enterprises, Limited.

European PAL release.

- TECHNICAL -

Game ID: 4416
Front Cover ID: 670-3233-50
Back Cover ID: 670-3235-50
Manual ID: 672-1267-50
Spine Card ID: 670-3234-50
CD ID: 670-3232-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60650&o=2

$end

$segacd=roboales,
$bio

Sega CD published 29 years ago:

Robo Aleste (c) 1993 Tengen, Incorporated.

- TECHNICAL -

GAME ID: T-48015

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60797&o=2

$end

$neocd=roboarmy,
$bio

SNK Neo-Geo CD published 27 years ago:

Robo Army (c) 1995 SNK [Shin Nihon Kikaku].

Neo-Geo CD release, please click to the original MVS release here for more information about this game itself.

- TECHNICAL -

[Model NGCD-032]

- TRIVIA -

Robo Army for Neo-Geo CD was released on April 21, 1995 in Japan (4 years after the original MVS release).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47635&o=2

$end

$info=roboarmy,roboarmya,
$neogeo=roboarmy,roboarmya,
$vgmplay=roboarmy,
$bio

SNK Neo-Geo MVS cart. published 31 years ago:

Robo Army (c) 1991 SNK [Shin Nihon Kikaku]. 

Robo Army is a horizontally-scrolling beat-em-up for one or two players who take on the roles of two cybernetically-enhanced soldiers called Rocky and Maxima and must attempt to stop am invading cyber army called 'Hell Jeed' from enslaving the human race.

The game uses three buttons: 
A - Attack
B - Jump
C - Energy blast

Hitting the jump and attack button simultaneously lets Rocky and Maxima attack behind them. Collecting energy balls makes the energy blast more powerful, similar to the magic potions in Sega's "Golden Axe". One major difference, however, is that the special attack here can be used several times to diminishing effect before it finally runs out.

Players can often pick up a fallen robot's limb to club other robots to death with. Also, if players approach a weakened enemy and press forward and the A button at the right time, Maxima or Rocky will rip the enemy in half.

Finally, a defeated enemy will occasionally drop a glowing icon of a human fist. Picking this up causes Rocky or Maxima to bend over and transform into a futuristic buggy-like vehicle. Any enemies Maxima and Rocky touch while in buggy form instantly explode while hitting the attack button allows them to speed across the screen to quickly run enemies down. The buggy only lasts for a limited time, however.

- TECHNICAL -

Runs on the SNK "Neo-Geo MVS" hardware.
Game ID : NGM-032

Players : 2
Control : 8-Way Joystick
Buttons : 3
=> [A] Punch, [B] Jump, [C] Kick/Get Super-Powers with Cyber-Ball

- TRIVIA -

Robo Army was released on October 30, 1991 in Japan.

Player 2's character appears as a striker character in "The King of Fighters 2000" as Rocky.

- STAFF -

Excutive Producer : Eikichi Kawasaki
Programmers : Oh!Butch, Arcbbcov, Shochan, Ma2, Kawaii
Sound : Yamapy-1, Konny
Production Designer : Kouichi Sakita
Designers : Takeshi Kimura, Take-P, Shimachan, UG Wada, Pinkey
Associate Producer : Hiroshi Matsumoto (Finish Hiroshi)
Planners : Akira Goto, Yarie

- PORTS -

* CONSOLES:
[JP] SNK Neo-Geo AES (dec.20, 1991; "Robo Army [Model NGH-032]")
[US] SNK Neo-Geo AES (dec.20, 1991; "Robo Army [Model NGH-032]")
[JP] SNK Neo-Geo CD (apr.21, 1995; "Robo Army [Model NGCD-032]")
[US] SNK Neo-Geo CD (apr.21, 1995; "Robo Army [Model NGCD-032E]")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2239&o=2

$end

$msx2_flop=robocrsh,robocrshb,robocrsha,
$bio

MSX 2 disk. published 32 years ago:

ロボクラッシュ (c) 1990 System Soft.
(Robo Crush)

- TECHNICAL -

BARCODE: 4988697690017

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101992&o=2

$end

$pc98=robocrs2,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

ロボクラッシュ2　熱波の王者 (c) 1993 Systemsoft.
(Robo Crush 2 - Neppa no Ouja)

- TECHNICAL -

BARCODE: 4988697212042

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90509&o=2

$end

$pc98=robocr98,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

ロボクラッシュ98 (c) 1991 Systemsoft.
(Robo Crush 98)

- TECHNICAL -

BARCODE ID: 4988697270127

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90510&o=2

$end

$psx=robopit,
$bio

Sony PlayStation CD published 26 years ago:

Robo Pit (c) 1996 Kokopeli.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-00316

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111173&o=2

$end

$saturn=robopit,
$bio

Sega Saturn CD published 26 years ago:

Robo Pit (c) 1996 Kokopeli.

European release. Game developed in Japan.

- TECHNICAL -

Game ID: T-10002H-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60392&o=2

$end

$saturn=robopitu,
$bio

Sega Saturn CD published 26 years ago:

Robo Pit (c) 1996 Kokopeli.

North American release. Game developed in Japan.

- TECHNICAL -

Game ID: T-10002H

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60130&o=2

$end

$saturn=robopitj,
$bio

Sega Saturn CD published 26 years ago:

Robo Pit (c) 1996 Altron Corp.

- TECHNICAL -

Game ID: T-16603G

- TRIVIA -

Released on February 16, 1996 in Japan.

Export releases:
[US] "Robo Pit [Model T-10002H]"
[EU] "Robo Pit [Model T-10002H-50]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59573&o=2

$end

$nes=robowarr,robowarru,
$bio

Nintendo NES cart. published 34 years ago:

Robo Warrior (c) 1988 JALECO USA, Inc.

North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Bomber King [Model HFC-BX]".

Text from this version:
You're Zed Half man, Half Cyborg. The one-man battalion with a human heart and a computer's brain. 
Can you blast your way alone through 27 battle zones to liberate the desperate people of the planet Atile from the evil invader Xur? Xur has sized the weather control station; it's bitter cold, and the people have fled underground. He knows you've landed. No turning back. You must recover an arsenal of 12 different weapons and 6 powers hidden on Altile. Mageton bombs, life vests, hyper missiles, super boots, cross-fires, super bombs, energy capsules, life pods, power balls... Master each to save yourself from a continuing barrage of 20 deadly enemies. Wisps, Wanes, Tracers, Strinkers, Skraugs, the Globula, Gholem, Viripides, They're mean, they;re ugly and they're after you. Flying. Dive bombing. Writhing. Grabbing. Find the keys, or you're locked in a battle zone forever. Find the hidden chalice and be saved from eternal doom. Hit the switch. This is war.

- TECHNICAL -

Cartridge ID: NES-RR-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55498&o=2

$end

$msx1_cart=robowres,
$bio

MSX cart. published 35 years ago:

Robo Wres (c) 1987 Micronet

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77407&o=2

$end

$info=robowres,robowresb,
$bio

Arcade Video game published 36 years ago:

Robo Wres 2001 (c) 1986 Sega.

A robot wrestling game.

- TECHNICAL -

Sega System 2 hardware
Top Board Number : 834-5990
Lower Board Number : 837-5992

Top Board :
Main CPU : NEC D315-5179 (Z80) (@ 3.072 Mhz)
Sound Chips : (3x) Texas Instruments SN76496 (@ 3.072 Mhz), OKI MSM5205 + Resonator (@ 384 Khz)
RAM : MB8128
Other : (2x) Volume Pot (labelled 'VOICE' and 'SOUND')
Dipswitch : 8 positions

Lower Board :
XTAL (@ 18.432MHz)
RAM : (2x) MB8128, (2x) SONY CXK5813D-55

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Released in April 1986.

'Wres' stands for 'Wrestling'.

- PORTS -

* COMPUTERS:
NEC PC-8801 [JP]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3529&o=2

$end

$pc8801_flop=robowres,robowresa,
$vgmplay=robowres_88,
$bio

NEC PC-8801 Series disk. published 36 years ago:

Robo Wres 2001 (c) 1986 Micronet.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92756&o=2

$end

$x1_flop=robowres,
$bio

Sharp X1 5.25in. disk. published 36 years ago:

ロボレス２００１年 (c) 1986 Micronet.
(Robo Wres 2001)

- TECHNICAL -

GAME ID: MF-203007

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86095&o=2

$end

$spectrum_cass=robocity,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Robo-City (c) 1984 Spectrum Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287681&o=2

$end

$psx=robopit2,
$bio

Sony PlayStation CD published 19 years ago:

Robo-Pit 2 (c) 2003 Mud Duck Productions

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-01563

- TRIVIA -

The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111109&o=2

$end

$lynx=robosqua,
$bio

Atari Lynx cart. published 32 years ago:

Robo-Squash (c) 1990 Atari Corp.

It is the 31st Century The President of the World has died unexpectedly 
at the young age of 281 after nearly 200 years of peaceful rule,
leaving the United World Federation in chaos. The World Party 
has been in control for almost four centuries, but now the International 
Party wants to take over. Rumours that the President's death was 
not accidental cannot be confirmed, but the World Party is on 
the defensive.

Since the conventional warfare of the uncivilized past is now obsolete, the two parties are gearing up to settle the dispute in a more modern way--an all-or-nothing game of ROBO-SQUASH.

It is your civic duty as Champion of the World Party to compete against the International Party's Champion. If you win, the World Party will remain in control and world unity will continue. If you lose, the International Party will divide the world into individual nations, setting up the same kinds of senseless petty disputes that nearly destroyed the world back in the 21st century.

Federation Peace depends on your abilities. Can you handle the pressure? You must, otherwise civilization may be doomed.

- TECHNICAL -

Cartridge ID: PA2035

- TRIVIA -

Reviews:
1990 - Consoles + HS N.2 [FR]: 78/100

- SCORING -

Hit Bricks: 200 points
Hit Special item: 200 points
Hit Brick or Item with Shooter: 100 points
Hit Spider: 500 points and a win
Balls remaining at end of round: 500 points to round winner
Two balls in row or column: 1000 points
Three balls in row or column: 3000 pounds
Four balls in row or column: 6000 points

At the end of higher rounds, both the winner and the loser will receive 500, 1000 or 1500 points just for making it to those rounds.

- TIPS AND TRICKS -

Quick reactions are crucial. Learn to use the Spotter to help you get a jump towards the ball. 
Use your opponents splats to your advantage - aim for them so that he will have a hard time spotting the ball. 
Use the Shooter to create an explosive diversion. 
Weaker players should aim for the Expander. This will enlarge their paddle and make it easier to return the ball. 
Beat your opponent quickly. The longer a round lasts, the more chance you will lose a ball. 
Do everything you can to make your opponent miss the ball, even if it means screaming loudly whenever you hit the ball. Stupid jokes may also help. 
Use your head when choosing the ball at the start of each round.
Capturing balls in rows results in many points. 
Don't waste special items. They are all very useful. 
Watch for the spider when all bricks are destroyed.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58853&o=2

$end

$info=robowars,robowarsf,
$bio

Pinball published 34 years ago:

Robo-War (c) 1988 Premier Technology.

- TECHNICAL -

Gottlieb System 80B
Model Number : 714

- TRIVIA -

2,130 units were produced.

- STAFF -

Design by : John Trudeau, Jon Norris
Art by : Constantino Mitchell

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5546&o=2

$end

$bbc_cass=robobrai,
$bio

Acorn BBC Micro B cass. published 39 years ago:

RoboBrain (c) 1983 MGB Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262510&o=2

$end

$nes=roboccow,
$bio

Nintendo Famicom cart. published 31 years ago:

Robocco Wars (c) 1991 IGS Corp.

- TECHNICAL -

GAME ID: IGS-X9

- TRIVIA -

Robocco Wars was released on August 02, 1991 in Japan.

At an early development point, the game was called Aruden Raruden. The sprites were very different.

- TIPS AND TRICKS -

Robocco Wars has two unused levels that can be accessed with the Game Genie codes GLUZOAAE and ILUZOAAE.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54546&o=2

$end

$cpc_flop=robocide,robocide01,robocide02,
$bio

Robocide (c) 19?? Asclepios Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124367&o=2

$end

$coco_cart=robocop,
$bio

TRS-80 CoCo cart. published 34 years ago:

RoboCop (c) 1988 Tandy Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53466&o=2

$end

$spectrum_cass=robocop,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

RoboCop (c) 1988 Ocean Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80534&o=2

$end

$msx1_cass=robocop,robocopa,
$bio

MSX cass. published 34 years ago:

Robocop (c) 1988 Ocean Software, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94944&o=2

$end

$cpc_cass=robocop,
$bio

Amstrad CPC cass. published 34 years ago:

Robocop (c) 1988 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98916&o=2

$end

$cpc_flop=robocopu01,robocopu02,robocop1,robocop101,robocop102,robocop103,robocopu03,robocopu04,robocopu05,robocop104,robocop201,robocop3,robocoph,robocopo,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Robocop (c) 1988 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120419&o=2

$end

$specpls3_flop=robocop,robocopa,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

Robocop (c) 1988 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148108&o=2

$end

$c64_cass=robocop,
$bio

Commodore C64 cass. published 34 years ago:

Robocop (c) 1988 Hit Squad, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187483&o=2

$end

$svi318_cass=robocop,
$bio

Spectravideo SV-318 cass. published 34 years ago:

Robocop (c) 1988 Mr. Haward

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265146&o=2

$end

$c64_cass=robocopo,
$bio

Commodore C64 cass. published 34 years ago:

RoboCop (c) 1988 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301336&o=2

$end

$amigaocs_flop=robocop,
$bio

Commodore Amiga 500 disk. published 33 years ago:

RoboCop (c) 1989 Ocean Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74883&o=2

$end

$st_flop=robocop,
$bio

Atari ST disk. published 33 years ago:

Robocop (c) 1989 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148689&o=2

$end

$nes=robocop,
$bio

Nintendo NES cart. published 31 years ago:

RoboCop (c) 1991 Ocean

European release. Game developed in Japan. See the original Famicom version for more information: "RoboCop [Model DFC-CP]".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55499&o=2

$end

$msx1_cart=robocop,
$bio

MSX cart. published 30 years ago:

RoboCop (c) 1992 Sieco.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95208&o=2

$end

$vector06_flop=robocop,
$bio

Vector-06C disk. published 27 years ago:

Robocop (c) 1995 Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265495&o=2

$end

$cpc_flop=microclu0da,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Robocop + Batman The Movie [Model MCD-004] (c) 1991 Erbe Soft. [Spain]

- CONTRIBUTE -

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Arcade Video game published 34 years ago:

RoboCop - The Future of Law Enforcement (c) 1988 Data East.

RoboCop is a single player horizontally-scrolling platform shoot-em-up based on the 1987 movie of the same name. The game's story mirrors that of the film, with former city cop Murphy, now a half-human cyborg called 'RoboCop', on a mission to bring down the evil OCP corporation that created him.

The game features nine levels of action. Seven of these are platform-based stages that comprise the main game, with the additional two stages being into-the-screen target ranges. The ranges are effectively bonus stages, in which players accrue points by shooting as many targets as possible within a time limit. Additional player health is then awarded depending on the amount of points earned.

In the platform-based stages, wooden crates and barrels occasionally bar RoboCop's progress, these can be punched to remove them. Robocop is armed with an infinite-ammo machine pistol, but one of three weapon upgrades can be found hidden inside marked wooden crates (or occasionally dropped by defeated enemies). The three possible upgrades are; Three-way Gun, Dual Laser or the incredibly powerful Cobra Gun. The power-ups have only a limited number of shots, however, with remaining shots displayed in the upper-right corner of the screen.

As well as weapons, small jars of baby food can also be found (again, mirroring the movie) that when picked up, will restore some of Robocop's health.

During the game, Robocop will occasionally come across a criminal holding a girl hostage. He must kill the criminal without killing the hostage, otherwise some of Robocop's health is lost. The criminal will periodically duck while firing, Robocop must also duck but to avoid killing the hostage, must only shoot while the criminal is ducking. 

The film's incidental music plays throughout the game and RoboCop's speech is sampled directly from the original film.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 10 Mhz), HuC6280 (@ 1.342325 Mhz)
Sound CPU : MOS Technology M6502 (@ 1.5 Mhz)
Sound Chips : YM2203 (@ 1.5 Mhz), YM3812 (@ 3 Mhz), OKI6295 (@ 7.757 Khz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

RoboCop was released in November 1988. 

After Ocean Software secured the RoboCop license, they sub-licensed it to Data East who created the coin-up game. Ocean then ported the game to various home computers. 

Most of RoboCop's sounds were borrowed from "Heavy Barrel". 

A Robocop Cabinet can be seen in the Nickelodeon shows All That (from 1994 to 1997) and Kenan and Kel. However both shows shared the same cabinet, but with different fictional marquees. 

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (G.S.M. Data East 1 - D25B1002) on June 21, 1989.

- UPDATES -

The bootleg version does not use the HuC6280 @ 1.342325 Mhz :-)

- TIPS AND TRICKS -

The following cheat for RoboCop can earn (theoretically) infinite scores : There exists a level in the game (the Junkyard), where there is an elevator. It's just after you get the Cobra gun. Anyway, you get on the elevator and ride to the top. When the elevator reaches the top, DON'T MOVE! Your score will suddenly start to increase, and will continue to do so until you step off the elevator.

Bad guys come onto the screen when you pass a certain pixel. Move back and kill them off; don't charge through the game. Learn the enemy movement patterns as they are the same in every play.

Here are some strategies for each level: 

* LEVEL ONE : The motorbike which damages you before you draw your gun can be beaten by jumping just before it comes on the screen. A shop window has a small menu type poster in it; jump around about there. When you land, punch the bike (it flashes green and doesn't damage you). Punch it when it returns to kill it.

When fighting the ED209, time your jumps until just AFTER it has fired at you, allowing you to jump over its shots. When it moves to the left third of the screen, stand close to it. RoboCop's weapons arm will now point at a steeper angle (more into the ground). Now move away slightly and jump away when ED209 fires. Its shots will go into the ground and not trap you at the left edge of the screen.

Another approach allows you to defeat the ED-209 almost instantaneously: First, make sure you still have the Three-Way Gun (not essential but makes things a little quicker and easier), then as soon as you clear the area of enemies the music will change and the ED-209 will growl. Simply walk to the right side of the screen (Before ED-209 enters) and fire repeatedly diagonally up and right. If done correctly, the ED-209 will come out already defeated and run away without so much as scratching you.

* LEVEL TWO ; To get extra health, shoot the fat guy using a girl as a shield. He moves forward to shoot at you - shoot him then.

Target practice : Getting all of the targets (100% hit) gives *extra* capacity for your energy bar.

Bug : Missing one target sometimes still gives 100% (but don't rely on it.).

* LEVEL THREE : Go over the top of the car crushers, and pick up the baby food. Try and save the Cobra assault cannon for the end of the level - this makes thing much easier. If you shoot just under the cab of the final enemy, you can kill the guy throwing grenades at you.

Alternate way : Get the cobra cannon, clean all the enemies at the elevator, the raise the elevator until the cobra cannon is slightly higher than ground level (about 1/4 inch or less), fire ONCE to the right and watch your score soar. Don't move or your score will stop. Also, this only works on the bootleg board - the original did not do this, probably due to a bug (At the far right, just outside of the screen, are some boxes and the machine thinks you hit them but doesn't destroy them).

* LEVEL FOUR : Shoot the metal crushers with the Cobra Cannon, or PUNCH repeatedly if you get trapped. The final enemy is a crane which swings a steel ball suspended from an extensible chain. Don't shoot the wooden box, stand on it and shoot the cab of the crane. Also, try to save the Cobra Cannon (by punching bad guys instead of shooting them) and use it on the crane.

* LEVEL FIVE : Don't charge through this level, especially on the conveyor belt. Be wary of the first guy armed with a flame thrower; if you're quick enough, you can shoot him before he gets a chance to shoot at you.

The military ED209 at the end of the level can be beaten by crouching under the OCP logo when it charges. Jump and shoot the weapon arm when it retreats.

* LEVEL SIX : You need to move through this level fairly quickly as time is a little tight. The ground-based moving gun turrets can be shot from the platform below, and careful diagonal shooting can destroy laser emplacements situated on any platforms above you. Concentrate on laser turrets which are diagonally away from you, as their fire is the hardest to dodge.

The last baby food on the level replenishes all of RoboCop's energy. Try and keep the laser shots until the end of the level. When you reach the top platform, move as far to the right as possible and shoot the military ED209 as much as possible before it activates. There is a comparatively safe position just at the end of the military ED209's forward walk (like the end of level five, but with no OCP marker). Kill the military ED209 first. Tactics for the other ED209 are similar to those of level 1.

* LEVEL SEVEN : Use diagonal shooting to destroy laser turrets on the platform above you (see also Level Six comment).

The baby food stored in the box gives all your energy back. When you reach the single lift which goes up multiple floors, the best way to avoid being trapped on it by laser fire is to JUMP onto the next level just before the lift reaches it. Timing between the laser shots is critical.

When this lift reaches the top, stop just short of the floor (you should be able to see/hear the light curtains and laser turrets) and then go back down as far as you can. The laser turrets and curtains sometimes disappear.

The final ED209 can be destroyed by standing at the far left of the screen and jumping up and down. Missiles launched at you can be destroyed by shooting or punching. When the ED209 gets too close, use the tactic of level one.

When ED209 is destroyed, kill Dick Jones (in the same way as a gunman holding a hostage is killed). The president is not harmed by your gun shots and must be punched from close range.

- SERIES -

1. RoboCop - The Future of Law Enforcement (1988) 
2. RoboCop 2 (1991) 
3. RoboCop 3 (1992 - SNES) 
4. RoboCop vs The Terminator (1993 - SNES)

- STAFF -

Game designer : Yoshiyuki Unishibara
Assistant game designer & Main graphic designer : T. Adachi
Programmer : Ryoji
Sound effects : Azusa Ma
Graphic designers : A. Kaneko, Mix man, Y. Kaiho
Programmers : Mr. Deco men, K. Takahashi, S. Tamura, M. Tamura
Music : Hiroaki Yoshida (MARO), Hiroyuki, Hitomi Komatsu

- PORTS -

* CONSOLES: 
[JP] Nintendo Famicom (aug.25, 1989) "RoboCop [Model DFC-CP]" 
[US] Nintendo NES (dec.1989) "RoboCop [Model CES-CP]" 
[EU] Nintendo Game Boy (1990) "RoboCop [Model DMG-P-CP]"  
[US] Nintendo Game Boy (dec.1990) "RoboCop [Model DMG-CP-USA]" 
[JP] Nintendo Game Boy (mar.1, 1991) "RoboCop [Model DMG-CPA]" 
[EU] Nintendo NES (apr.25, 1991) "RoboCop [Model CES-CP]" 

* COMPUTERS: 
Tandy Color Computer [US] 
[EU] Sinclair ZX Spectrum (1988) 
[EU] Amstrad CPC (1988) 128 ko version 
Commodore Amiga [US] (1989) 
[US] Commodore C64 [EU] (1989) 
[US] Apple II (1988) 
MSX [EU] (1988) 
[EU] Atari ST (1989) 
PC [MS-DOS] [US] (1989) 

* OTHERS: 
Mobile Phones [US] (nov.6, 2004)

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Sinclair ZX Spectrum+3 disk. published 34 years ago:

Robocop 2 (c) 1988 Ocean Soft., Ltd.

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Commodore C64 cart. published 32 years ago:

Robocop 2 (c) 1990 Ocean

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Commodore Amiga 500 disk. published 32 years ago:

RoboCop 2 (c) 1990 Ocean Software, Limited.

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Sinclair ZX Spectrum cass. published 32 years ago:

RoboCop 2 (c) 1990 Ocean Software, Limited.

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Handheld game published 32 years ago:

RoboCop 2 (c) 1990 Tiger Electronic Toys, Inc.

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Sinclair ZX Spectrum+3 disk. published 32 years ago:

Robocop 2 (c) 1990 Erbe Soft. [Spain]

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Sinclair ZX Spectrum cass. published 32 years ago:

Robocop 2 (c) 1990 Erbe Soft.

Spanish release.

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Arcade Video game published 31 years ago:

RoboCop 2 (c) 1991 Data East.

An arcade-only sequel to the 1988 original, placing less of an emphasis on platform action than the face game and concentrating almost exclusively on the shooting aspect.

- TECHNICAL -

Game ID : MAH

Main CPU : Motorola 68000 (@ 14 Mhz)
Sound CPU : Hudson Soft HuC6280 (@ 4.0275 Mhz)
Sound Chips : YM2203 (@ 4.0275 Mhz), YM2151 (@ 3.58 Mhz), OKI6295 (@ 7.627 Khz), OKI6295 (@ 15.255 Khz)

Players : 2
Control : 8-way joystick
Buttons : 3 [LEFT SHOT, RIGHT SHOT, JUMP]

- TRIVIA -

RoboCop 2 was released in March 1991.

The movie 'RoboCop 2' is rated R by the Motion Picture Association of America. It is intended for mature audiences and parental guidance is advised. Children under 17 are not admitted unless accompanied by a  parent or adult guardian.

Differences between 'RoboCop 2' the arcade game, and 'RoboCop 2' the movie. Beware : may contain some spoilers for both the movie and the arcade game.
* The gun shop robbers in the movie never had one of them use a chainsaw, whereas the 1st stage boss, he does wield a chainsaw.
* Stage 2's layout's completely inaccurate. in the arcade game, RoboCop (played by Peter Weller) enters the illicit arcade before entering the 'nuke' factory. in the actual movie, RoboCop and his partner Anne Lewis (played by Nancy Allen) first raid the "nuke" factory first, then they head to the illicit arcade to make a raid.
* The stage 2 boss does not exist in the actual movie, and as for RoboCop chasing Cain (played by Tom Noonan), RoboCop does this after going back to the abandoned plant in which RoboCop was ambushed and dismantled by Cain and his gang.
* The motorcycle chase in the movie begins after Cain shakes RoboCop off the van Cain was driving. in the arcade game's second cutscene, RoboCop simply gets on the motorcycle that's against the wall in the end of stage 2.
* Stage 3 is way off the movie's storyline. in the movie, RoboCop goes to the abandoned plant as soon as he finishes interrogating officer Duffy (played by Stephen Lee). also in stage 3, RoboCop is picked up by a magnet. In the movie, this only happens when RoboCop, gets knocked down to the ground during Cain's ambush. the electric zombie punks that appear in the game, don't exist in the movie.
* In the cutscene after stage 3, RoboCop finds a man who got gunned down by RoboCop 2. In the movie RoboCop finds Cain's youngest gang member called Hob (played by Gabriel Damon) gunned down who tells RoboCop about RoboCop 2
* Stage 4 has RoboCop entering Omni Consumer Products H.Q. to find RoboCop 2. In the movie though, after Hob dies, the movie ends up going to the OCP civic centrum.
* The cutscene that happens in before the final stage has RoboCop 2 (who is using Cain's brain) saying that he's ready to face RoboCop. In the movie RoboCop 2, RoboCop 2 never talks. all he can do is growl and squeal).
* Speaking of robots that can growl and squeal, Enforcement Droid 209 (A.K.A. ED-209) appears as a mid-stage boss. however in the movie, RoboCop never confronts ED-209 at all, he only appears in the opening Mediabreak news report.
* In the end RoboCop rips out the brain of Cain off RoboCop 2, but in the arcade game, RoboCop rips the brain from the RoboCop 2 robot (just like Kano's heart rip fatality from the first "Mortal Kombat"). but in the movie, RoboCop gets the brain from the back of RoboCop 2's head. As for the destruction of the brain, RoboCop smashes the brain against the pavement in the movie, in the arcade game however, RoboCop just smashes the brain against the RoboCop 2 robot.

- UPDATES -

Software Versions : 
Version 0.05 USA 
Version 0.10 Euro & Asia 
Version 0.11 Japan 

The US version has the 'Winners Don't Use Drugs' screen. 

In the Japanese version, this adventure begins just at the end of the first game, at that moment when RoboCop enters Dick Jone's office floor. This 'playable intro' was deleted in the World and U.S. versions. 

This exists in the Japanese version only : If you complete the game without using any continues, there will be an extra scene that features RoboCop 2 (aka RoboCain) for the background photo, and some scribbled writing from the staff (it's sort of like the credits, only with Japanese writing that was done with bright colored chalk).

- SERIES -

1. RoboCop - The Future of Law Enforcement (1988) 
2. RoboCop 2 (1991) 
3. RoboCop 3 (1992 - SNES) 
4. RoboCop vs The Terminator (1993 - SNES)

- STAFF -

Project leader: Mentaiko
Game designer: Tohru Kikuchi
Main programmer: Takaaki Inoue
Sub programmers: Yasuhiko Nomura, Masao Ishikawa
Graphic leader: Tomoo Adachi
Graphic designers: Yoshiyuki Ishibiki, Masayuki Inoshita, Yasuhiko Hirane, Seiichirou Ishiguro, Yoshihiro Yamamoto, Yoshiyuri Urushibara, Yoshinari Kaihou, Eiko Kurihara, Masateru Inagaki
Sound: Tatsuya Kiuchi (Tatsuya Kiwch), Tomoyoshi Satou (Tomtom Sato)
Hard: Katsumi Kurihara

PCB Works: Katsumi Kurihara (KK)

- PORTS -

* CONSOLES: 
[EU] Nintendo NES (1991) 
[US] Nintendo NES (apr.1991) "RoboCop 2 [Model NES-2C]" 
[JP] Nintendo Famicom (apr.2, 1991) "Robocop 2 [Model DFC-2C]" 
[US] Nintendo Game Boy (nov.1991) "RoboCop 2 [Model DMG-R2]" 
[JP] Nintendo Game Boy (mar.19, 1992) "RoboCop 2 [Model DMG-R2J]" 

* COMPUTERS: 
[EU] Atari ST (1990) 
Commodore Amiga [US] [EU] (1990) 
[EU] Sinclair ZX Spectrum (1990) 
[EU] Amstrad CPC (1991) 
[US] Commodore C64 [EU] (1991)

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Nintendo Famicom cart. published 31 years ago:

RoboCop 2 (c) 1991 Data East Corp.

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Nintendo NES cart. published 30 years ago:

RoboCop 2 (c) 1992 Ocean

European release. Game developed in the USA.

- TRIVIA -

Reviews:
[FR] October 1992 - Consoles+ No. 13: 72/100

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Amstrad CPC 464 disk. published 32 years ago:

RoboCop 2 Cracked (c) 1990 Unknown

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Nintendo Game Boy Cart. published 30 years ago:

RoboCop 2 (c) 1992 Ocean Software, Limited.

- TECHNICAL -

GAME ID: DMG-R2-USA

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Nintendo Game Boy Cart. published 30 years ago:

RoboCop 2 [Model DMG-R2J] (c) 1992 Epic/Sony Records [Sony Music Ent., Incorporated.].

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Nintendo NES cart. published 31 years ago:

RoboCop 2 (c) 1991 Data East USA, Inc.

Seven levels of muscle-straining, reflex-testing, sideways scrolling fury! Destroy the lethal drug Nuke, face a stream of deadly Nuke gangs, and then - if you survive - face the terror that is Robocop 2! More than a game - ROBOCOP 2 is the prime directive!

- TECHNICAL -

GAME ID: NES-2C-USA

- TRIVIA -

Released in April 1991 in the USA.

Export releases:
[JP] "RoboCop 2 [Model DFC-2C]"

- TIPS AND TRICKS -

Level select: At the title screen, press and hold Up + Right on the second controller and Down + Left on the first controller at the same time. Now, by pressing B on the first controller, the player can cycle through levels 0 to 14. Press A to reset the level index back to 0. A sound will confirm code triggering after each time A or B is pressed. Select the "CONTINUE" option to start from the selected level.

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Amstrad GX4000 cart. published 32 years ago:

Robocop 2 (c) 1990 Ocean Soft., Ltd.

- TECHNICAL -

GAME ID: OC 089008

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$spectrum_cass=robocop3a,
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Robocop 3 (c) 198? Erbe Soft.

Spanish release.

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Nintendo Super System cart. published 30 years ago:

Robocop 3 (c) 1992 Ocean.

Coin-Op Super System version.

- TECHNICAL -

Nintendo Super System hardware

Main CPU : G65C816 (@ 3.58 Mhz)
Sound CPU : SPC700 (@ 1.024 Mhz)
Sound Chips : Custom (@ 1.024 Mhz)

Screen orientation : Horizontal
Video resolution : 512 x 480 pixels
Screen refresh : 60.00 Hz
Palette colors : 32768

Players : 4
Control : 8-way joystick
Buttons : 6

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Commodore C64 cart. published 30 years ago:

Robocop 3 (c) 1992 Ocean Software.

- STAFF -

Developed by Probe Software.

Programming: Neil Coxhead
Graphics: Hugh Riley
Music: The Sonic Circle
Produced by: Neil Young

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Commodore Amiga 500 disk. published 30 years ago:

RoboCop 3 (c) 1992 Ocean Software, Limited.

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Sinclair ZX Spectrum cass. published 30 years ago:

RoboCop 3 (c) 1992 Ocean Software, Limited.

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Handheld game published 30 years ago:

Robocop 3 (c) 1992 Tiger Electronic Toys, Inc.

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IBM PC/AT DOS 3.5in. disk. published 30 years ago:

Robocop 3 (c) 1992 Ocean Soft., Ltd.

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Sega Master System cart. published 29 years ago:

RoboCop 3 (c) 1993 Flying Edge

Old Detroit. The streets are full of danger. Only one man can stand alone against such numbers. ROBOCOP™! With state of the art weaponry, a skin of steel and nerves to match he stalks his prey... evil-doers everywhere!
BLAST OCP'S FLYING DROIDS!
TEAM UP WITH ROBOCOP'S OLD ADVERSARY THE GIANT ED-209.
MOTOR CITY SHOWDOWN!

Die Altstadt von Detroit. In den Straßen lauern dunkle Gefahren. ROBOCOP™! Mit modernsten Waffen, einer Haut aus Stahl und den dazu passenden Nerven stürzt er auf sein Opfer. Kein Übel ist vor ihm sicher!
MACHE JAGD AUF DIE FLIEGENDEN DRUIDEN VON OCP!
SCHLIEßE DICH MIT ROBOCOPS ALTEM WIDER-SACHER ZUSAMMEN - DEM RIESIGNEN ED-209!
KRAFTPROBE IN DER STADT!

Vieux Detroit. Les rues regorgent de dangers. Un seul homme peut resister. ROBOCOP™! Avec un armement ultra-sophistiqué, une peau et des nerfs d'acier, il traque sa proie... Criminels, attention!
DÉTRUISEZ LES DROÏDES VOLANTS DE L'OCP!
FAITES ÉQUIPE AVEC LE VIEIL ENNEMI DE ROBOCOP: LE GÉANT ED-209!
EPREUVE DE FORCE DE MOTOR CITY!

El viejo Detroit. Las calles son un peligro. Sólo un hombre puede enfrentarse a tales individuos. ROBOCOP™! Con la tecnologia de las armas, piel y nervios de acero acecha a sus victimas... ¡malhechores por cualquier esquina!
¡ACABA CON LOS DROIDES VOLADORES DEL OCP!
¡ALIATE CON TU VIEJO ENEMIGO, EL GIGANTE ED-209!
¡ENFRENTAMIENTO EN MOTOR CITY!

La parte vecchia di Detroit. Le strade sono piene di pericoli. Solamente un uomo può risolvere da solo questa situazione. ROBOCOP™! Con tutte le armi più avanzate, con la pelle e i nervi di acciaio sta inseguendo la sua preda preferita... i malfattori!
DISTRUGGI I DROIDI VOLANTI DI OCP!
UNISCITI AL VECCHIO AVVERSARIO DI ROBOCOP: IL GIGANTESCO ED-209!
PROVA DI FORZA DI MOTOR CITY!

Oud Detroit. Het is uiterst gevaarlijk op straat. Er is slechts één man die in zijn eentje zoveel tuig aankan. Een man zoals geen ander. ROBOCOP™! Met ultra-mode wapens, een huid en zenuwen van staal loert hij op zijn prooi... boosdoeners waar dan ook!
KNAL DE VLIEGENDE DROIDEN VAN OCP NEER!
WERK SAMEN MET DE OUDE TEGENSTANDER VAN ROBOCOP: DE REUZE ED-209!
KRACHMETING IN MOTOR CITY!

- TECHNICAL -

GAME ID: MK-27064-50
SIZE: 256KB (2Mbit)

- TRIVIA -

Export releases:
[BR] "RoboCop 3 [Model 027.350]"

- STAFF -

Developed and produced by Eden Entertainment Software Ltd.
Written by: Stuart Middleton
Graphics by: Richard Carless, Terry Baker, Tim Round, Stuart Middleton
Music and sound effects: Matt Furniss
Sound driver: Shaun Hollingworth
Technical support: Stuart Middleton, Tim Round

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$nes=robocop3,robocop3u,
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Nintendo NES cart. published 30 years ago:

RoboCop 3 (c) 1992 Ocean

- TECHNICAL -

GAME ID: NES-R3-USA

- TRIVIA -

Released in August 1992 in the USA.

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Sega Game Gear cart. published 29 years ago:

RoboCop 3 (c) 1993 Flying Edge

- TECHNICAL -

[Model R-81097]

- TRIVIA -

This game is based on the 1993 movie with the same title.

- CONTRIBUTE -

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Nintendo Super NES cart. published 30 years ago:

RoboCop 3 (c) 1992 Ocean Software, Limited.

Cadillac Heights is on the brink of destruction thanks to Omni Consumer Products' idea to turn the rundown neighborhood into Delta City which means that many innocent people must be kicked out of their homes. However Robocop feels sorry for the innocent families and realizes that it's up to him to take back the city and give it back to the people.

- TECHNICAL -

GAME ID: SNS-R3-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63493&o=2

$end

$snes=robocop3,
$bio

Nintendo Super NES cart. published 30 years ago:

RoboCop 3 (c) 1992 Ocean Software, Limited.

- TECHNICAL -

Cartridge ID: SNSP-R3-EUR

- TRIVIA -

Reviews:
[FR] December 1992 - Consoles + N.15: 53%

- STAFF -

Programmer: Allan Shortt (AJS)
Graphic Artist: Bill Harbison (BIL)
Background Art: Jack Wikeley (JAK)
Sound: Jonathan Dunn (JON)
Game Coordinator: Gary Bracey (G B)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63492&o=2

$end

$megadriv=robocop3,
$vgmplay=robocop3_md,
$bio

Sega Genesis cart. published 29 years ago:

RoboCop 3 (c) 1993 Flying Edge.

- TECHNICAL -

GAME ID: T-81226

- TRIVIA -

The game was rated GA (General Audiences: Appropriate for all audiences) by the VRC (Videogame Rating Council).

- TIPS AND TRICKS -

GAME GENIE CODES:

RYHT-A6Y8  
Master Code (use to get rid of flashing red screen).  

AAEA-CAAC
Protection from all falls.

LVRT-AA40 +
KVRA-AA7A
Invincibility. Protects you from everything except long falls.

EJKA-CA7G
Infinite ammo (all weapons).

TADA-CAC2
Start with twice as much energy.

2ADA-CAC2
Start with 3x as much energy.

D6DA-CAA0
Start each life with all weapons!

AADA-CEBJ
Regular gun starts with twice as much ammo (200 rounds).

AADA-CJBJ
Regular gun starts with 4x as much ammo (400 rounds).

AADA-CJBR
Tri gun starts with twice as much ammo (400 rounds).

AADA-CNBR
Tri gun starts with 3 times as much ammo (600 rounds).

AADA-CEBY
Laser starts with 4x as much ammo (200 rounds).

AADA-CTB4
Flame thrower starts with 4x as much ammo (800 rounds).

AADA-CECA
Rocket launcher starts with 4x as much ammo (200 rounds)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115645&o=2

$end

$amigaocs_flop=robocop3u,
$bio

Commodore Amiga 500 disk. published 30 years ago:

RoboCop 3D (c) 1992 Ocean Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74888&o=2

$end

$nes=robocop4,robocop4b,robocop4a,
$bio

Nintendo NES cart. published 30 years ago:

Robocop 4 (c) 1992 Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236747&o=2

$end

$cpc_flop=robocopa,
$bio

Amstrad CPC 464 disk. published 29 years ago:

Robocop Animation (c) 1993 Crack'n'Rom

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123404&o=2

$end

$msx1_flop=robocop,
$bio

Robocop cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230109&o=2

$end

$psx=robocopd,
$bio

Robocop Tech Demo (c) 199? Realtime Associates

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270612&o=2

$end

$nes=roboterm,
$bio

RoboCop Versus The Terminator (c) 19?? Virgin Games, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55504&o=2

$end

$sms=roboterm,
$bio

Sega Master System cart. published 29 years ago:

RoboCop versus The Terminator (c) 1993 Virgin Interactive

Descriptions from the back cover:

In the near future, the worlds of RoboCop and The Terminator merge into a single reality. You, as RoboCop, must save mankind by destroying the Skynet super computer in the possible future in which machines rule the Earth and Skynet is supreme.
Based on the Frank Miller/Walter Simonson million-selling Dark Horse comics series.
ROBOCOP Box Cover Artwork by Nelson.

In naher Zukunft werden die Welten des RoboCop und des Terminators zu einer einzigen Realität verschmelzen. Als RoboCop mußt du die Menschheit retten, indem du den Skynet-Supercomputer in einer vorstellbaren Zukunft zerstörst, in der Maschinen die Welt beherrschen und Skynet der oberste Herrscher ist.

Dans un futur proche, les mondes de RoboCop et du Terminator se fondent en une seule réalité. Dans le rôle de RoboCop, vous devez sauver l'humanité en détruisant le super ordinateur de Skynet, dans un futur où les machines dirigent la Terre et où Skynet regne en maître.

En un futuro próximo, los mundos de RoboCop y Terminator se funden en una única realidad. Tú eres Robocop y debes salvar a la Humanidad destruyendo al Super-Ordenador Skynet en un posible futuro en el que las máquinas gobiernan la Tierra y Skynet es el Jefe Supremo.

Nel prossimo futuro i mondi di RoboCop e di The Terminator diventeranno realtà. Nei panni di RoboCop, devi salvare l'umanità distruggendo il super computer di Skynet nel possibile futuro in cui le macchine governano la terra e Skynet ne è il capo supremo.

In de nabije toekomst zullen de werelden van RoboCop en The Terminator in één werkelijkheid samensmelten. Jij best RoboCop en je moet de mensheid redden door de supercomputer Skynet in de toekomst te vernietigen. Het is mogelijk dat in de toekomt machines over de aarde zullen heersen en Skynet het bewind zal voeren.

Inom kort kommer RoboCop's och Terminator's världar att gå samman i en enda existens. Som RoboCop måste du rädda mänskligheten genom att förstöra Skynets superdator i den möjliga framtiden, där maskiner styr Jorden och Skynet är högsta auktoritet.

- TECHNICAL -

GAME ID: MK-29022-50
SIZE: 512KB (4Mbit)

- TRIVIA -

Export releases:
[BR] "RoboCop versus The Terminator [Model 028.520]"

- STAFF -

Programmed By: Mike Fox
Graphics & Animation By: Steve Beverley, Wayne Edwards, Nick Pearce
Music By: Mark Cooksey
Quality Control By: Alex Rutter
Additional Testing: Adam Puttergill, Richard Faulkner, Steve Morgan, Michael Wenn, James Dillon, Carl Perrin
Virgin USA QA Team: David Fries, Bijan Shaheer, Erik Harshman, Paul Moore, Mike McCaa
Special Thanks To: Jackie Allen, Ellie Crowther
Producer For NMS: Richard Chappells
Producer For Virgin: John Roberts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56159&o=2

$end

$snes=robotermu,
$bio

Nintendo Super NES cart. published 29 years ago:

RoboCop versus The Terminator [Model SNS-VR-USA] (c) 1993 Virgin Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63495&o=2

$end

$snes=roboterm,
$bio

Nintendo Super NES cart. published 29 years ago:

RoboCop versus The Terminator [Model SNSP-VR-EUR] (c) 1993 Interplay

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63494&o=2

$end

$megadriv=robotermj,
$bio

Sega Mega Drive cart. published 28 years ago:

RoboCop versus The Terminator (c) 1994 Virgin Games, Ltd. 

Japanese release.

- TECHNICAL -

GAME ID: T-70043

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272487&o=2

$end

$gamegear=roboterm,
$vgmplay=roboterm_gg,
$bio

Sega Game Gear cart. published 29 years ago:

RoboCop versus The Terminator (c) 1993 Virgin Interactive

- TECHNICAL -

GAME ID: T-70128

- TIPS AND TRICKS -

* Nine lives: Pause game play and press Up+1, Down+1, Down+1, Up+2, Down+2, Up+2, Up+1, Up+1. Resume game play with nine lives. (It may be necessary to re-enter the last button combo to enable the cheats. A voice sample will confirm correct entry of the code)

* Level skip: Pause game play and press Down+2, Down+1, Up+2, Down+2, Down+2, Up+1, Down+2, Up+1. Resume game play to jump to the next level. (It may be necessary to re-enter the last button combo to enable the cheats. A voice sample will confirm correct entry of the code)

* Change weapons: Pause game play and press Up+1, Up+2, Up+2, Up+1, Down+2, Down+1, Down+1, Down+2. Resume game play, and you will have a new weapon. Repeat to get different weapons. (It may be necessary to re-enter the last button combo to enable the cheats. A voice sample will confirm correct entry of the code)

* Invincibility: Pause game play and press Up+2, Up+1, Down+2, Up+2, Up+2, Down+1, Up+2, Down+1. Resume game play to become invincible. (It may be necessary to re-enter the last button combo to enable the cheats. A voice sample will confirm correct entry of the code)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64814&o=2

$end

$megadriv=roboterm,robotermp,robotermp1,
$bio

Sega Mega Drive cart. published 28 years ago:

RoboCop versus The Terminator (c) 1994 Virgin Interactive

European release.

- TECHNICAL -

GAME ID: T-70166-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56805&o=2

$end

$megadriv=robotermu,
$vgmplay=roboterm_md,
$bio

Sega Genesis cart. published 28 years ago:

RoboCop versus The Terminator (c) 1994 Virgin Games

- TECHNICAL -

GAME ID: T-70166

- TRIVIA -

Released on May 19, 1994 in the USA.

The game was rated MA-13 (Mature Audiences; parental discretion advised) by the VRC (Videogame Rating Council).

- TIPS AND TRICKS -

LA0B-TA8E
Shoot enemies from anywhere (may need to turn code off to kill some bosses).

AL5B-RA3A
Activate debug menu. The debug menu lets you turn on 'Jump Down/Super Jump', pick your starting level, etc.

AM7V-RA36
Press Down + A + B + C together to cycle through all the weapons.

RH7V-R61Y
Hold 'Down' then press C to drop through floor. 

ABET-B92E
Pause the game and press A B to clear the stage (go to next level).

ABET-B94Y
Pause the game and press C B to activate the violent mode.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57370&o=2

$end

$gameboy=roboterm,
$bio

Nintendo Game Boy Cart. published 28 years ago:

RoboCop vs. The Terminator [Model DMG-VR-NOE] (c) 1994 Interplay

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66850&o=2

$end

$gameboy=robotermu,
$bio

Nintendo Game Boy Cart. published 28 years ago:

RoboCop vs. The Terminator [Model DMG-VR-USA] (c) 1994 Interplay

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66851&o=2

$end

$amigaocs_flop=robocopb,
$bio

Commodore Amiga 500 disk. published 33 years ago:

RoboCop [Budget] (c) 1989 Hit Squad, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74884&o=2

$end

$apple2_flop_orig=robocop,
$apple2_flop_clcracked=robocop,
$apple2_flop_misc=robocop,
$bio

Apple II 5.25 disk. published 34 years ago:

Robocop (c) 1988 Data East USA, Inc.

- TECHNICAL -

GAME ID: 406-0204

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107351&o=2

$end

$ibm5150=robocop,
$bio

IBM PC 5.25in. disk. published 33 years ago:

RoboCop (c) 1989 Data East USA, Inc.

- TECHNICAL -

GAME ID: 406-0212

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132489&o=2

$end

$info=robo_a34,robo_a30,robo_a29,
$bio

Pinball published 32 years ago:

RoboCop (c) 1990 Data East Pinball.

- TECHNICAL -

Game ID: 500-5506-01

Data East Version 2

Main CPU : M6808 (@ 1 MHz)
Sound CPU : Motorola M6809 (@ 2 MHz)
Sound chips : Yamaha YM2151 (@ 3.579545 MHz), OKI MSM5205 (@ 384 KHz)

- TRIVIA -

This game features the world's first solid-state flippers. 1,500 units were produced.

- STAFF -

Designed By : Joe Kaminkow, Ed Cebula
Support By: Masaya Horiguchi (Mr. Horiguchi)
Program By: Rob Quinn, The Cybernetic Love Commandos
Music and SFX: Scott Stevenson, Mark Cross
Artwork : Kevin O'Connor, Margaret Hudson (Hudson Graphics)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5493&o=2

$end

$cpc_cass=robocops,
$bio

Amstrad CPC cass. published 34 years ago:

Robocop [Model AM 473] (c) 1988 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98915&o=2

$end

$cpc_flop=robocopu,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Robocop [Model AMD 113] (c) 1989 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126528&o=2

$end

$gbcolor=robocop,
$vgmplay=robocop_gbc,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

RoboCop [Model CGB-BR9P-EUR] (c) 2001 Titus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68676&o=2

$end

$nes=robocopj,
$vgmplay=robocop_nes,
$bio

Nintendo Famicom cart. published 33 years ago:

RoboCop (c) 1989 Data East Corp.

- TECHNICAL -

GAME ID: DFC-CP

- TRIVIA -

Released on August 25, 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54544&o=2

$end

$gameboy=robocop,robocopa,
$vgmplay=robocop_gb,
$bio

Nintendo Game Boy Cart. published 32 years ago:

RoboCop (c) 1990 Ocean Software, Limited.

- TECHNICAL -

GAME ID: DMG-CP-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66846&o=2

$end

$gameboy=robocopj,
$bio

Nintendo Game Boy Cart. published 31 years ago:

RoboCop [Model DMG-CPA] (c) 1991 Epic/Sony Records [Sony Music Ent., Incorporated.].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66845&o=2

$end

$spectrum_cass=robocopb,
$bio

Robocop [Model M1 J014] (c) 198? Musical 1, S.A. [Erbe TM] [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219885&o=2

$end

$nes=robocopu,robocopup,
$bio

Nintendo NES cart. published 33 years ago:

RoboCop (c) 1989 Data East USA, Inc.

North American release. Game developed in Japan. See the original Famicom version for more information: "RoboCop [Model DFC-CP]".

Description from the back cover:

A sadistic crime wave is sweeping through old Detroit. The situation is explosive - in fact, it is so bad, a private corporation, O.C.P., has assumed control of the police force. Then, a research team creates an unstoppable, indestructible law enforcement cyborg - named RoboCop.

Using a wild assortment of weapons, including RoboCop's Special Issue Auto-9, you must stop every sleazeball criminal you encounter with deadly, piercing accuracy. But beware, there are forces on the street - and within O.C.P. - that will stop at nothing to see RoboCop eliminated. Make your way past 6 levels of street thugs, Boddicker and the powerful ED-209 to your final battle with Dick Jones.

Prepare yourself for non-stop action in one of the most explosive games you will ever play.

It's going to take more than a cop to clean up the scum of old Detroit - it's going to take RoboCop. "Your move, creep."

- TECHNICAL -

GAME ID: NES-CP-USA

- TRIVIA -

Released in December 1989 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55500&o=2

$end

$spectrum_cass=robocopa,
$bio

Robocop (c) 198? Erbe Soft.

Spanish release.

- TECHNICAL -

GAME ID: SE 443

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219205&o=2

$end

$nes=robodemn,
$bio

Nintendo NES cart. published 32 years ago:

Robodemons (c) 1990 Color Dreams

A splendid adventure of terror, struggle, and danger! The evil demon King Kull has created a machine to transplant the souls of demons into the body of machines. With his army of ROBODEMONS he has cast a dark shadow over the region of Earth. You are a great warrior armed with your magical Boomerang. With it, you must penetrate the 7 gates of Hades that lead you to a confrontation with this demon king. Along the way you will free the condemned soul captives of Kull, wipe out his demons in their own living quarters, and destroy his Robodemon machine!

- TECHNICAL -

GAME ID: RS-81012

- TRIVIA -

Released in December 1989 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55505&o=2

$end

$msx1_cart=robofrog,robofroga,
$bio

MSX cart. published 37 years ago:

Robofrog (c) 1985 ASCII Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77408&o=2

$end

$msx1_flop=robofrog,
$bio

Robofrog Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134322&o=2

$end

$jupace_cass=robohnch,
$bio

Jupiter Ace cass. published 38 years ago:

Robohench (c) 1984 Plasma Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115783&o=2

$end

$jupace_cass=robohunt,
$bio

Jupiter Ace cass. published 38 years ago:

Robohunt (c) 1984 Plasma Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115784&o=2

$end

$bbc_cass=roboman,
$bio

Acorn BBC/Electron cass. published 38 years ago:

Roboman (c) 1984 Alligata

Arcade excitement and lightning speeds in this fast moving and colourful classic as you try to save the last remaining human family from robotstinction (death ny robot you idiot!)  An error of genetic engineering has blessed only you with the superhuman powers needed to combat the electronic nasties.  Blast the grunt robots, obliterate the hulks, beware the mutating brains as they burst and home in on you.

With a good eye, fast trigger finger and plenty of concentration you might make it!

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52320&o=2

$end

$apple2_flop_clcracked=rmathr2,robomath,
$bio

Apple II 5.25 disk. published 37 years ago:

RoboMath (c) 1985 Mindplay

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231152&o=2

$end

$spectrum_cass=robon,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Robon (c) 1983 Softek

- TECHNICAL -

GAME ID: SOF/SPG 004

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80537&o=2

$end

$gbcolor=robopsun,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Robopon - Sun Version (c) 2000 Atlus USA.

North American release.

- TECHNICAL -

GAME ID: DMG-HREE-USA

- TRIVIA -

Released on December 14, 2000 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68677&o=2

$end

$gba=robopn2c,
$bio

Nintendo GBA cart. published 20 years ago:

Robopon 2 - Cross Version [Model AGB-ACVE-USA] (c) 2002 Atlus USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72641&o=2

$end

$gba=robopn2r,
$bio

Nintendo GBA cart. published 20 years ago:

Robopon 2 - Ring Version [Model AGB-ARPE-USA] (c) 2002 Atlus USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72642&o=2

$end

$spectrum_cass=robore,
$bio

Sinclair ZX Spectrum cass. published 12 years ago:

Robore (c) 2010 Mojon Twins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226499&o=2

$end

$amigaocs_flop=robosprt,
$bio

Commodore Amiga 500 disk. published 30 years ago:

RoboSport (c) 1992 Ocean Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74889&o=2

$end

$ibm5170=robsport,robsport_525,
$bio

PC/MS-Windows 3.5in. disk. published 30 years ago:

RoboSport (c) 1992 Maxis.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127660&o=2

$end

$info=robot,robotf,robotg,roboti,
$bio

Pinball published 37 years ago:

Robot (c) 1985 Zaccaria.

ROBOT BRIDGE
The 5 Robots in the middle of the playfield rise, when the ball is shot onto the ROBOT BRIDGE.

ROBOT TARGETS
Hit the ROBOT targets and advance their lights. When the word R-O-B-O-T is completed, the RED SPECIAL lights. Special is achieved by once again hitting the ROBOT targets.

DROPPING TARGETS
Hitting all the drop targets lights TIME SPECIAL and the ORANGE SPECIAL lights advance.

ORANGE SPECIAL
The orange special is scored by hitting the lit target.

BONUS MULTIPLIER
The BONUS MULTIPLIER is advanced by hitting the three Z fixed targets or by passing through the left-hand upper canal.

UPPER CANALS
Lights the BALL RETURN light.

BALL RETURN
When the ball return light is lit, that ball is returned to the player and counted as an extra ball.

- TRIVIA -

Released in January 1985.

- STAFF -

Art by: Lorenzo Rimondini

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5547&o=2

$end

$special_cass=robot,
$bio

ROBOT (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234239&o=2

$end

$cpc_flop=robot3df,
$bio

Amstrad CPC type-in published 37 years ago:

Robot 3D (c) 1985 Hebdogiciel [France]

- STAFF -

By: Hedi KODJA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120624&o=2

$end

$sorcerer_cass=robot,
$bio

Exidy Sorcerer cass. published 41 years ago:

Robot Attack (c) 1981 Big Five Soft. [Van Nuys, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272403&o=2

$end

$trs80_cass=robot,
$bio

TRS-80 cass. published 41 years ago:

Robot Attack (c) 1981 Big Five Soft.

- TRIVIA -

Robot Attack was based on the arcade game Berzerk, which was released by Stern Electronics in 1980.

Robot Attack was notable as the first talking game released by Big Five Software.

- STAFF -

Written by: Bill Hogue, Jeff Konyu

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288491&o=2

$end

$spectrum_cass=robotatt,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Robot Attack (c) 1989 Mastertronic, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286919&o=2

$end

$cpc_flop=robotatt,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Robot Attack Cracked (c) 1990 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128239&o=2

$end

$svi318_cass=robotbll,
$bio

Spectravideo SV-318 cass. published 39 years ago:

Robot Ball (c) 1983 Mirage Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265170&o=2

$end

$apple2_flop_orig=robbatl,
$bio

Apple II 5.25 disk. published 40 years ago:

Robot Battle (c) 1982 United Soft. of America

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301437&o=2

$end

$x68k_flop=robotbt2,
$bio

Robot Battle v2 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95280&o=2

$end

$megadriv=robotbat,
$vgmplay=robotbat_md,
$bio

Sega Meganet game published 31 years ago:

Robot Battler (c) 1991 Sega Enterprises, Limited.

- TRIVIA -

Released in 1991 in Japan for the Sega Meganet online service.

- PORTS -

* CONSOLES: 
Sega Mega-CD [JP] (mar.18, 1994) "Game no Kanzume Vol. 2 [Model G-6033]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93496&o=2

$end

$info=robotbwl,
$bio

Arcade Video game published 45 years ago:

Robot Bowl (c) 1977 Exidy.

You have a top down view of a bowling alley with score cards shown on each side. The only thing in the game that uses an actual animation is the bowler himself, the robot has a several frame animation when he walks. Everything is (of course) shown in glorious monochrome black and white. The game begins with your robot bowler running up to the alley (his feet move faster than he does, which makes it look like he is running on a conveyor belt or something). You then have three seconds to roll the ball, before it will roll of its own accord. The game is controlled with five buttons, they are left, right, shoot, hook left, and hook right. When Exidy was making this game, they had to make a decision about how the hooking worked, and it seems that they decided that "Robots are telepaths, and can effect the balls movement after it is thrown!". You see you can't even hook the ball until after it is thrown. This makes it very easy to pick up the spare. The game makes up for that little trick by making 'splits' very common (the 7-10 split and the 4-7-10 split come up all the time). These are pretty annoying, but you can usually learn how to clear them out (except the 7-10 split, I still haven't figured out how to clear that one).

- TECHNICAL -

Robot Bowl was available in two different dedicated cabinets, an upright and a cocktail, both of them used the same internal hardware.

* The Robot Bowl upright was of the common 1970s 'short cabinet' design, as the machine had no marquee and was only as tall as the monitor. The cabinet itself was covered in dark woodgrain laminate (very popular back then), and all decorative touches were on the large monitor bezel, which depicted a cartoon scene of a gray robot bowling. The robot looks a lot like the Tin Woodsman from 'The Wizard of Oz', except for the top of his head, and the fact that he is plugged in with an extension cord. He is labeled 'XXIDY MFG.' on his back. Some machines also had a decorative 'ball return' on the front at the very bottom of the cabinet.
* The Robot Bowl cocktail was a square box with a perfectly round top, the player controls were on either side of the monitor (and you actually had to look at the game sideways to play). This machine had no decoration of any kind.

Main CPU : MOS Technology M6502 (@ 705.562 Khz)
Sound Chips : Discrete

Screen orientation : Horizontal
Video resolution : 248 x 256 pixels
Screen refresh : 57.00 Hz
Palette colors : 2

Players : 2
Control : 2-way joystick
Buttons : 2

- TRIVIA -

Robot Bowl was released in June 1977.

At the time the game was created, Exidy had just purchased Fun Games and had a number of cabinets left over from one of Fun's driving games. They used these cabinets to get Robot Bowl into production quickly. The only problem was that the cabinets had a hole in the front where the gas pedal had been. Michael Cooper-Hart suggested that they silk-screen the words 'Ball Return' over the hole.

- STAFF -

Designed and programmed by : Edward Valeau, Howell Ivey

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2242&o=2

$end

$videopac=robot,
$bio

Phillips Videopac cart. published 13 years ago:

Robot City (c) 2009 RetroGenesis.

- TRIVIA -

Released on December 12, 2009.

- STAFF -

Programmer: Graham Thomasson (GT)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95670&o=2

$end

$spectrum_cass=robotfac,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Robot Factory (c) 1984 Ventamatic.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80538&o=2

$end

$mbee_quik=robotf,
$bio

Robot Fire (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289672&o=2

$end

$cpc_flop=robotfre,
$bio

Robot Freddy (c) 198? Editions Mondiales

- TRIVIA -

Listed as a Type-in program in the French magazine; Tilt.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133955&o=2

$end

$pc8801_flop=robotgal,
$bio

Robot Gal (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92757&o=2

$end

$pc8801_flop=robotga1,
$bio

Robot Gal 2 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92758&o=2

$end

$nes=gyromite,
$vgmplay=gyromite_nes,
$bio

Nintendo Famicom cart. published 37 years ago:

Robot Gyro (c) 1985 Nintendo.

- TECHNICAL -

Game ID: HVC-GY-JPN

- TRIVIA -

Robot Gyro was released on June 13, 1985 in Japan.

Export releases:
[US] "Gyromite [Model NES-GY-USA]"

- STAFF -

Executive Producer: Hiroshi Yamauchi
Producer: Gunpei Yokoi
ROBOT SOUND: HIROKAZU TANAKA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54159&o=2

$end

$info=rhunting,
$bio

Arcade Video game published 46 years ago:

Robot Hunting (c) 1976 Unknown.

Pirate version of Death Race.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122237&o=2

$end

$arcadia=robtkllr,
$bio

Arcadia 2001 cart. published 40 years ago:

Robot Killer (c) 1982 Emerson Radio Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49270&o=2

$end

$spectrum_cass=robotmes,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Robot Messiah (c) 1985 Alphabatim

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80540&o=2

$end

$apple2_flop_clcracked=robody11,robody11b,
$bio

Apple II 5.25 disk. published 38 years ago:

Robot Odyssey (c) 1984 Learning Co., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230945&o=2

$end

$apple2_flop_clcracked=robodyv2,robodyv2b,
$bio

Apple II 5.25 disk. published 37 years ago:

Robot Odyssey I (c) 1985 Learning Co., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=159884&o=2

$end

$vic1001_cart=robopanc,
$bio

Commodore VIC-20 cart. published 40 years ago:

Robot Panic (c) 1982 HES [Human Engineered Software]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86911&o=2

$end

$cpc_flop=rpd00001,
$bio

Robot PD No.00001: The Big Book of Mischief (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261952&o=2

$end

$cpc_flop=rpd03000,
$bio

Robot PD No.03000: Comms text files (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261953&o=2

$end

$cpc_flop=rpd04000,
$bio

Robot PD No.04000: Programming tutorials (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261954&o=2

$end

$cpc_flop=rpd04400,
$bio

Robot PD No.04400: CPC Guide (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261955&o=2

$end

$cpc_flop=rpd04401,
$bio

Robot PD No.04401: CRTC Source Code Collection (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261956&o=2

$end

$cpc_flop=rpd06100,
$bio

Robot PD No.06100: Tips for adventure games (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261957&o=2

$end

$cpc_flop=rpd06101,
$bio

Robot PD No.06101: Tips for adventure games (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261958&o=2

$end

$cpc_flop=rpd09100,
$bio

Robot PD No.09100: Nutworks (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261959&o=2

$end

$cpc_flop=rpd10000,
$bio

Robot PD No.10000: The Plus Disc (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261960&o=2

$end

$cpc_flop=rpd10001,
$bio

Robot PD No.10001: Sean McManus Collection (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261961&o=2

$end

$cpc_flop=rpd10002,
$bio

Robot PD No.10002: Robot PD Catalogue (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261962&o=2

$end

$cpc_flop=rpd10100,
$bio

Robot PD No.10100: Educational programs for all ages (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261963&o=2

$end

$cpc_flop=rpd10200,
$bio

Robot PD No.10200: Artificial intelligence programs (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261964&o=2

$end

$cpc_flop=rpd10300,
$bio

Robot PD No.10300: Music by British coder CRTC (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261965&o=2

$end

$cpc_flop=rpd10301,
$bio

Robot PD No.10301: The Jean-Michel Jarre music collection + Acid Music Box 2 (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261966&o=2

$end

$cpc_flop=rpd10302,
$bio

Robot PD No.10302: Music Pack 4 (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261967&o=2

$end

$cpc_flop=rpd10304,
$bio

Robot PD No.10304: Advanced Music System files (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261968&o=2

$end

$cpc_flop=rpd10305,
$bio

Robot PD No.10305: Advanced Music System files (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261969&o=2

$end

$cpc_flop=rpd10306,
$bio

Robot PD No.10306: Advanced Music System files (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261970&o=2

$end

$cpc_flop=rpd10307,
$bio

Robot PD No.10307: Advanced Music System files (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261971&o=2

$end

$cpc_flop=rpd10308,
$bio

Robot PD No.10308: Advanced Music System files (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261972&o=2

$end

$cpc_flop=rpd10310,
$bio

Robot PD No.10310 (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261973&o=2

$end

$cpc_flop=rpd10311,
$bio

Robot PD No.10311: Soundhakker hacked music (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261974&o=2

$end

$cpc_flop=rpd10314,
$bio

Robot PD No.10314: Music for Soundtrakker (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261975&o=2

$end

$cpc_flop=rpd10315,
$bio

Robot PD No.10315: Music for Soundtrakker (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261976&o=2

$end

$cpc_flop=rpd11000,
$bio

Robot PD No.11000: Protracker (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261977&o=2

$end

$cpc_flop=rpd11100,
$bio

Robot PD No.11100: Domain Word & PowerSpell (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261978&o=2

$end

$cpc_flop=rpd11200,
$bio

Robot PD No.11200: Databases (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261979&o=2

$end

$cpc_flop=rpd11400,
$bio

Amstrad CPC 464 disk. published 30 years ago:

Robot PD No.11400: PowerPage 64 (c) 1992 Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261980&o=2

$end

$cpc_flop=rpd11401,
$bio

Amstrad CPC 464 disk. published 29 years ago:

Robot PD No.11401: PowerPage 128 (c) 1993 Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261981&o=2

$end

$cpc_flop=rpd11402,
$bio

Robot PD No.11402: Pagemaker DTP (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261982&o=2

$end

$cpc_flop=rpd11500,
$bio

Robot PD No.11500: The Artist (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261983&o=2

$end

$cpc_flop=rpd12002,
$bio

Robot PD No.12002: The Sentinel Collection (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261984&o=2

$end

$cpc_flop=rpd12003,
$bio

Robot PD No.12003: Print Enhancer (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261985&o=2

$end

$cpc_flop=rpd12004,
$bio

Robot PD No.12004: Other printer utilities (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261986&o=2

$end

$cpc_flop=rpd12005,
$bio

Robot PD No.12005: The Connectivity Disc (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261987&o=2

$end

$cpc_flop=rpd12100,
$bio

Robot PD No.12100: The International Collection (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261988&o=2

$end

$cpc_flop=rpd12201,
$bio

Robot PD No.12201: Demo creators (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261989&o=2

$end

$cpc_flop=rpd12400,
$bio

Robot PD No.12400: Unix-like OS (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261990&o=2

$end

$cpc_flop=rpd13100,
$bio

Robot PD No.13100: Terminal programs (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261991&o=2

$end

$cpc_flop=rpd14400,
$bio

Robot PD No.14400: Z80 Pack (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261992&o=2

$end

$cpc_flop=rpd16000,
$bio

Robot PD No.16000: Alan Scully Collection (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261993&o=2

$end

$cpc_flop=rpd16100,
$bio

Robot PD No.16100: Eve of Shadows + Lost Phirious trilogy (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261994&o=2

$end

$cpc_flop=rpd16101,
$bio

Robot PD No.16101: Simon Avery Collection (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261995&o=2

$end

$cpc_flop=rpd16103,
$bio

Robot PD No.16103: Edmund Spicer Collection (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261996&o=2

$end

$cpc_flop=rpd16104,
$bio

Robot PD No.16104: Geno, Secrets of Ur, and other adventures (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261997&o=2

$end

$cpc_flop=rpd16105,
$bio

Robot PD No.16105: Hitch-Hiker's Guide to Prague (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261998&o=2

$end

$cpc_flop=rpd16106,
$bio

Robot PD No.16106: Hitch-Hiker's Guide to London (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261999&o=2

$end

$cpc_flop=rpd16200,
$bio

Robot PD No.16200: Puzzle games (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262000&o=2

$end

$cpc_flop=rpd16201,
$bio

Robot PD No.16201: Crossword Compiler (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262001&o=2

$end

$cpc_flop=rpd16202,
$bio

Robot PD No.16202: Tetris Games (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262002&o=2

$end

$cpc_flop=rpd16203,
$bio

Robot PD No.16203: Last Of The Smileys, Cool World, and others (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262003&o=2

$end

$cpc_flop=rpd16204,
$bio

Robot PD No.16204 (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262004&o=2

$end

$cpc_flop=rpd16300,
$bio

Robot PD No.16300: Demos of Zap't'Balls and Xyphoes Phantasy (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262005&o=2

$end

$cpc_flop=rpd16303,
$bio

Robot PD No.16303: The Vortex Collection (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262006&o=2

$end

$cpc_flop=rpd16304,
$bio

Robot PD No.16304: Demos of Total Eclipse and Megablasters + Space Froggy and Wipeout (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262007&o=2

$end

$cpc_flop=rpd17000,
$bio

Robot PD No.17000: Overscan graphics (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262008&o=2

$end

$cpc_flop=rpd17100,
$bio

Robot PD No.17100: Amiga Graphics (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262009&o=2

$end

$cpc_flop=rpd17101,
$bio

Robot PD No.17101: Amiga Graphics 2 (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262010&o=2

$end

$cpc_flop=rpd17102,
$bio

Robot PD No.17102: Digital Demo 7 (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262011&o=2

$end

$cpc_flop=rpd17103,
$bio

Robot PD No.17103: Peter Campbell Collection (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262012&o=2

$end

$cpc_flop=rpd17104,
$bio

Robot PD No.17104: Rock Show (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262013&o=2

$end

$cpc_flop=rpd17105,
$bio

Robot PD No.17105: Turtlemuck slideshow and others (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262014&o=2

$end

$cpc_flop=rpd17106,
$bio

Robot PD No.17106: Miscellaneous slideshows (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262015&o=2

$end

$cpc_flop=rpd17107,
$bio

Robot PD No.17107: WACCI Pictures (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262016&o=2

$end

$cpc_flop=rpd17108,
$bio

Robot PD No.17108: WACCI pictures (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262017&o=2

$end

$cpc_flop=rpd17109,
$bio

Robot PD No.17109: Overscan HQ slideshow (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262018&o=2

$end

$cpc_flop=rpd17110,
$bio

Robot PD No.17110: Movie stills (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262019&o=2

$end

$cpc_flop=rpd17111,
$bio

Robot PD No.17111: Hand-drawn overscan pictures (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262020&o=2

$end

$cpc_flop=rpd17114,
$bio

Robot PD No.17114: Pictures by David Carter (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262021&o=2

$end

$cpc_flop=rpd17115,
$bio

Robot PD No.17115: Pictures by David Carter and Mark Chater (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262022&o=2

$end

$cpc_flop=rpd17200,
$bio

Robot PD No.17200: Clip art for Stop Press or PowerPage (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262023&o=2

$end

$cpc_flop=rpd17201,
$bio

Robot PD No.17201: Clip art for Stop Press or PowerPage (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262024&o=2

$end

$cpc_flop=rpd17202,
$bio

Robot PD No.17202: Clip art for Stop Press or PowerPage (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262025&o=2

$end

$cpc_flop=rpd17203,
$bio

Robot PD No.17203: Clip art for Stop Press or PowerPage (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262026&o=2

$end

$cpc_flop=rpd17204,
$bio

Robot PD No.17204: Clip art for Stop Press or PowerPage (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262027&o=2

$end

$cpc_flop=rpd17205,
$bio

Robot PD No.17205: Clip art for Stop Press or PowerPage (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262028&o=2

$end

$cpc_flop=rpd17206,
$bio

Robot PD No.17206: CPC SouthWest UG PowerPage clip art (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262029&o=2

$end

$cpc_flop=rpd17207,
$bio

Robot PD No.17207: Clip art for Stop Press and MicroDesign (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262030&o=2

$end

$cpc_flop=rpd17208,
$bio

Robot PD No.17208: Clip art for Stop Press or PowerPage (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262031&o=2

$end

$cpc_flop=rpd17209,
$bio

Robot PD No.17209: Clip art for Stop Press or PowerPage (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262032&o=2

$end

$cpc_flop=rpd17210,
$bio

Robot PD No.17210: Clip art for Stop Press or PowerPage (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262033&o=2

$end

$cpc_flop=rpd17211,
$bio

Robot PD No.17211: Clip art for Stop Press or PowerPage (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262034&o=2

$end

$cpc_flop=rpd17212,
$bio

Robot PD No.17212: Clip art for Stop Press or PowerPage (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262035&o=2

$end

$cpc_flop=rpd17213,
$bio

Robot PD No.17213: Clip art for Stop Press or PowerPage (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262036&o=2

$end

$cpc_flop=rpd17300,
$bio

Robot PD No.17300: Femmes Entre Elles and Lovepack (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262037&o=2

$end

$cpc_flop=rpd17301,
$bio

Robot PD No.17301: Electric Show and Nice Picture Show II (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262038&o=2

$end

$cpc_flop=rpd17401,
$bio

Robot PD No.17401: Short graphical demos (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262039&o=2

$end

$cpc_flop=rpd17500,
$bio

Robot PD No.17500: Fonts (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262040&o=2

$end

$cpc_flop=rpd18100,
$bio

Robot PD No.18100: LDC Demos (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262041&o=2

$end

$cpc_flop=rpd18101,
$bio

Robot PD No.18101: British demos (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262042&o=2

$end

$cpc_flop=rpd18102,
$bio

Robot PD No.18102: CRTC Collection (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262043&o=2

$end

$cpc_flop=rpd18103,
$bio

Robot PD No.18103: British demos (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262044&o=2

$end

$cpc_flop=rpd18104,
$bio

Robot PD No.18104: Demoware (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262045&o=2

$end

$cpc_flop=rpd18105,
$bio

Robot PD No.18105: British demos (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262046&o=2

$end

$cpc_flop=rpd18106,
$bio

Robot PD No.18106: Music demos (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262047&o=2

$end

$cpc_flop=rpd18108,
$bio

Robot PD No.18108: Audio Illusions (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262048&o=2

$end

$cpc_flop=rpd18200,
$bio

Robot PD No.18200: Terrific Demo (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262049&o=2

$end

$cpc_flop=rpd18201,
$bio

Robot PD No.18201: The Demo (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262050&o=2

$end

$cpc_flop=rpd18202,
$bio

Robot PD No.18202: Logon System Collection 1 (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262051&o=2

$end

$cpc_flop=rpd18203,
$bio

Robot PD No.18203: Logon System Collection 2 (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262052&o=2

$end

$cpc_flop=rpd18204,
$bio

Robot PD No.18204: Paradise Demo (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262053&o=2

$end

$cpc_flop=rpd18205,
$bio

Robot PD No.18205: French Classics 1 (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262054&o=2

$end

$cpc_flop=rpd18206,
$bio

Robot PD No.18206: French Classics 2 (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262055&o=2

$end

$cpc_flop=rpd18207,
$bio

Robot PD No.18207: Continental Classics (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262056&o=2

$end

$cpc_flop=rpd18212,
$bio

Robot PD No.18212: Voyage 1993 (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262057&o=2

$end

$cpc_flop=rpd18213,
$bio

Robot PD No.18213: Prodatron Megademo (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262058&o=2

$end

$cpc_flop=rpd18214,
$bio

Robot PD No.18214: NWC Collection (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262059&o=2

$end

$cpc_flop=rpd18215,
$bio

Robot PD No.18215: Ultimate Megademo (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262060&o=2

$end

$cpc_flop=rpd18216,
$bio

Robot PD No.18216: Divine Megademo, disk 1 (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262061&o=2

$end

$cpc_flop=rpd18217,
$bio

Robot PD No.18217: Divine Megademo, disk 2 (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262062&o=2

$end

$cpc_flop=rpd18218,
$bio

Robot PD No.18218: Unique (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262063&o=2

$end

$cpc_flop=rpd18300,
$bio

Robot PD No.18300: Pleasure Zone (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262064&o=2

$end

$cpc_flop=rpd18303,
$bio

Robot PD No.18303: XXX Animations (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262065&o=2

$end

$cpc_flop=rpd18400,
$bio

Robot PD No.18400: Animations (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262066&o=2

$end

$cpc_flop=rpd18401,
$bio

Robot PD No.18401: Vector animations (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262067&o=2

$end

$cpc_flop=rpd19100,
$bio

Robot PD No.19100: S.E.X. 1 (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262068&o=2

$end

$cpc_flop=rpd19101,
$bio

Robot PD No.19101: C.E.F. 4/Fanzam 5 (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262069&o=2

$end

$cpc_flop=rpd19102,
$bio

Robot PD No.19102: Donut Mag 1 + Otto 1 (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262070&o=2

$end

$cpc_flop=rpd19103,
$bio

Robot PD No.19103: S.E.X. 2 (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262071&o=2

$end

$cpc_flop=rpd19104,
$bio

Robot PD No.19104: Amstrad User 6 (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262072&o=2

$end

$cpc_flop=rpd19105,
$bio

Robot PD No.19105: Amstrad User 7 (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262073&o=2

$end

$cpc_flop=rpd19106,
$bio

Robot PD No.19106: Donut Mag 2 (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262074&o=2

$end

$cpc_flop=rpd19107,
$bio

Robot PD No.19107: Otto 4 (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262075&o=2

$end

$cpc_flop=rpd19108,
$bio

Robot PD No.19108: Otto 3 (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262076&o=2

$end

$cpc_flop=rpd19109,
$bio

Robot PD No.19109: Ovation 2 + CPC Telegramm 17 (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262077&o=2

$end

$cpc_flop=rpd19110,
$bio

Robot PD No.19110: Otto 5 (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262078&o=2

$end

$cpc_flop=rpd19111,
$bio

Robot PD No.19111: BTL 1 (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262079&o=2

$end

$cpc_flop=rpd19112,
$bio

Robot PD No.19112: BTL 2 (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262080&o=2

$end

$cpc_flop=rpd19113,
$bio

Robot PD No.19113: BTL 3 (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262081&o=2

$end

$cpc_flop=rpd19114,
$bio

Robot PD No.19114: BTL 4 (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262082&o=2

$end

$cpc_flop=rpd19121,
$bio

Robot PD No.19121: EuroWACCI 1 (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262083&o=2

$end

$cpc_flop=rpd19122,
$bio

Robot PD No.19122: EuroWACCI 2 (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262084&o=2

$end

$cpc_flop=rpd19125,
$bio

Robot PD No.19125: ATM 1 (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262085&o=2

$end

$cpc_flop=rpd19126,
$bio

Robot PD No.19126: ATM 2 (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262086&o=2

$end

$cpc_flop=rpd19127,
$bio

Robot PD No.19127: ATM 3 (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262087&o=2

$end

$cpc_flop=rpd19128,
$bio

Robot PD No.19128: Digital Press 3 disc 1 (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262088&o=2

$end

$cpc_flop=rpd19129,
$bio

Robot PD No.19129: Digital Press 3 disc 2 (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262089&o=2

$end

$cpc_flop=rpd19130,
$bio

Robot PD No.19130: Impact 3 + Otto 2 (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262090&o=2

$end

$cpc_flop=rpd19131,
$bio

Robot PD No.19131: Another World 1 & 2 (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262091&o=2

$end

$cpc_flop=rpd19132,
$bio

Robot PD No.19132: Another World 3 & 4 (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262092&o=2

$end

$cpc_flop=rpd19133,
$bio

Robot PD No.19133 (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262093&o=2

$end

$cpc_flop=rpd19201,
$bio

Robot PD No.19201: Disc Full 6 (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262094&o=2

$end

$cpc_flop=rpd19202,
$bio

Robot PD No.19202: Disc Full 7 (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262095&o=2

$end

$cpc_flop=rpd19203,
$bio

Robot PD No.19203: Ams'Dem 1 (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262096&o=2

$end

$cpc_flop=rpd19204,
$bio

Robot PD No.19204: Ams'Dem 3 (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262097&o=2

$end

$cpc_flop=rpd19205,
$bio

Robot PD No.19205: Z80 4 (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262098&o=2

$end

$cpc_flop=rpd19207,
$bio

Robot PD No.19207: The Addams Fanz 1 (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262099&o=2

$end

$cpc_flop=rpd19208,
$bio

Robot PD No.19208: Disc Full 8 (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262100&o=2

$end

$cpc_flop=rpd19209,
$bio

Robot PD No.19209: Crack'n'Rom 7 (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262101&o=2

$end

$cpc_flop=rpd19210,
$bio

Robot PD No.19210: Micro-Mag/Press Fire 7 (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262102&o=2

$end

$cpc_flop=rpd19211,
$bio

Robot PD No.19211: Disc Full 10 (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262103&o=2

$end

$cpc_flop=rpd19212,
$bio

Robot PD No.19212: Dracula Fanz 4 (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262104&o=2

$end

$cpc_flop=rpd19213,
$bio

Robot PD No.19213: Demoniak 4 (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262105&o=2

$end

$cpc_flop=rpd19214,
$bio

Robot PD No.19214: Dracula Fanz 5 disc 1 (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262106&o=2

$end

$cpc_flop=rpd19215,
$bio

Robot PD No.19215: Dracula Fanz 5 disc 2 (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262107&o=2

$end

$cpc_flop=rpd19300,
$bio

Robot PD No.19300: Amsmail 1 (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262108&o=2

$end

$cpc_flop=rpd19301,
$bio

Robot PD No.19301: CPC Fastloader 4, Bad Mag 1 (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262109&o=2

$end

$cpc_flop=rpd19302,
$bio

Robot PD No.19302: CPC Fastloader 6 (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262110&o=2

$end

$cpc_flop=rpd19303,
$bio

Robot PD No.19303: Xtreme 1 (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262111&o=2

$end

$cpc_flop=rpd19304,
$bio

Robot PD No.19304: CPC Challenge 12 (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262112&o=2

$end

$cpc_flop=rpd19305,
$bio

Robot PD No.19305: Bad Mag 2 (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262113&o=2

$end

$cpc_flop=rpd19306,
$bio

Robot PD No.19306: Xtreme 2 (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262114&o=2

$end

$cpc_flop=rpd19307,
$bio

Robot PD No.19307: Xtreme 3 - CPC Challenge 17 (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262115&o=2

$end

$cpc_flop=rpd19308,
$bio

Robot PD No.19308 (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262116&o=2

$end

$cpc_flop=rpd19309,
$bio

Robot PD No.19309: Disc Mac Challenge 19/20 (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262117&o=2

$end

$cpc_flop=rpd19310,
$bio

Robot PD No.19310: Tribal Mag 7 disc 1 (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262118&o=2

$end

$cpc_flop=rpd19311,
$bio

Robot PD No.19311: Tribal Mag 7 disc 2 + Disc Mac Challenge 21 (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262119&o=2

$end

$cpc_flop=rpd21100,
$bio

Robot PD No.21100: VDE (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262120&o=2

$end

$cpc_flop=rpd21101,
$bio

Robot PD No.21101: Express Writer and Bradford (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262121&o=2

$end

$cpc_flop=rpd21400,
$bio

Robot PD No.21400: Printmaster (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262122&o=2

$end

$cpc_flop=rpd21600,
$bio

Robot PD No.21600: GigaCAD (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262123&o=2

$end

$cpc_flop=rpd22000,
$bio

Robot PD No.22000: Miscellaneous util (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262124&o=2

$end

$cpc_flop=rpd22100,
$bio

Robot PD No.22100: Filesweep utilities (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262125&o=2

$end

$cpc_flop=rpd22101,
$bio

Robot PD No.22101: Disk utils (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262126&o=2

$end

$cpc_flop=rpd22300,
$bio

Robot PD No.22300: File crunchers (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262127&o=2

$end

$cpc_flop=rpd22301,
$bio

Robot PD No.22301: File crunchers (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262128&o=2

$end

$cpc_flop=rpd22400,
$bio

Robot PD No.22400: Geno + SUnix (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262129&o=2

$end

$cpc_flop=rpd23102,
$bio

Robot PD No.23102: SmartModem terminal & CRR (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262130&o=2

$end

$cpc_flop=rpd23103,
$bio

Robot PD No.23103: Kermit & UUCP file transfer + CPC-Modem terminal (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262131&o=2

$end

$cpc_flop=rpd23205,
$bio

Robot PD No.23205: XRAS BBS (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262132&o=2

$end

$cpc_flop=rpd24100,
$bio

Robot PD No.24100: ZBASIC + MBASIC (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262133&o=2

$end

$cpc_flop=rpd24201,
$bio

Robot PD No.24201: XLisp (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262134&o=2

$end

$cpc_flop=rpd24300,
$bio

Robot PD No.24300: JRT Pascal, disc 1 (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262135&o=2

$end

$cpc_flop=rpd24301,
$bio

Robot PD No.24301: JRT Pascal, disc 2 (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262136&o=2

$end

$cpc_flop=rpd24302,
$bio

Robot PD No.24302: Small C (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262137&o=2

$end

$cpc_flop=rpd24400,
$bio

Robot PD No.24400: Z80dis (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262138&o=2

$end

$cpc_flop=rpd24401,
$bio

Robot PD No.24401: Dazzlestar + ZSM (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262139&o=2

$end

$cpc_flop=rpd26100,
$bio

Robot PD No.26100: Adventure games (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262140&o=2

$end

$cpc_flop=rpd26101,
$bio

Robot PD No.26101: Adventure games (c) 199? Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262141&o=2

$end

$gbcolor=robopspc,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Robot Poncots - Comic Bom Bom Special Version [Model DMG-H5UJ-JPN] (c) 1999 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68678&o=2

$end

$gbcolor=robopmon,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Robot Poncots - Moon Version [Model DMG-H3UJ-JPN] (c) 1999 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68679&o=2

$end

$gbcolor=robopstr,
$bio

Nintendo Game Boy Color cart. published 24 years ago:

Robot Poncots - Star Version [Model DMG-HRCJ-JPN] (c) 1998 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68680&o=2

$end

$gbcolor=robopsunj,
$bio

Nintendo Game Boy Color cart. published 24 years ago:

Robot Poncots - Sun Version [Model DMG-HREJ-JPN] (c) 1998 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68681&o=2

$end

$gba=robopn2cj,
$bio

Nintendo GBA cart. published 21 years ago:

Robot Ponkottsu 2 - Cross Version [Model AGB-ACVJ-JPN] (c) 2001 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72643&o=2

$end

$gba=robopn2rj,
$bio

Nintendo GBA cart. published 21 years ago:

Robot Ponkottsu 2 - Ring Version [Model AGB-ARPJ-JPN] (c) 2001 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72644&o=2

$end

$n64=robotpon,
$bio

Nintendo 64 cart. published 23 years ago:

Robot Ponkottsu 64 - 7tsu no Umi no Caramel [Model NUS-NR7J] (c) 1999 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57945&o=2

$end

$apple2_flop_orig=robotrsc,
$apple2_flop_clcracked=robotrsc,
$bio

Apple II 5.25 disk. published 36 years ago:

Robot Rascals (c) 1986 Electronic Arts.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231002&o=2

$end

$spectrum_cass=robotrio,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Robot Riot (c) 1983 Silversoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80542&o=2

$end

$cpc_flop=robotron,robotron03,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Robot Ron (c) 1985 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124368&o=2

$end

$cpc_flop=robotron01,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Robot Ron Meets The Ice Monsters! (c) 1986 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124369&o=2

$end

$intv=rrubble,rrubble1,rrubble2,
$bio

Mattel Intellivision cart. published 39 years ago:

Robot Rubble (c) 1983 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60942&o=2

$end

$spectrum_cass=robotrum,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Robot Rumpus (c) 1985 Atlantis

- TECHNICAL -

GAME ID: AT 312

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80544&o=2

$end

$spectrum_cass=robotrun,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Robot Runner (c) 1984 Longman Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288196&o=2

$end

$a2600=robottnk,robottnke,
$bio

Atari 2600 cart. published 39 years ago:

Robot Tank (c) 1983 Activision.

Greetings. As you well know, sophisticated enemy Robot Tanks are quickly advancing cross country, firing at will and stopping at nothing. You must command your own Robot Tanks to stop their charge of chaos. Avoid being hit by enemy fire, or your Robot Tanks may be destroyed. The rebels are currently headed towards downtown Santa Clara.  Only you can stop them.m.

- TECHNICAL -

Model AZ-028

- TRIVIA -

Back in the 80s, you could send a picture of your TV screen to Activision.
If you destroyed at least 48 enemy Robot Tanks (4 squadrons), you could receive an official 'Medal of Merit patch.
If you destroyed at least 60 enemy Robot Tanks (5 squadrons), you could receive an official 'Cross of Excellence' patch.
If you destroyed at least 72 enemy Robot Tanks (6 squadrons), you could receive an official 'Star of Honor' patch.

- SCORING -

A small tank appears at the top of your screen for each enemy Robot Tank you destroy. A square with the number 12 appears at the top of your screen each time a squadron of twelve enemy Robot Tanks are destroyed.

- TIPS AND TRICKS -

TIPS FROM ALAN MILLER, DESIGNER OF ROBOT TANK
(Alan Miller is an award-winning senior designer at Activision. One of the giants in the field, he's created Checkers, Tennis, Ice Hockey, StarMaster and now, Robot Tank.)

"Once you're locked in electronic battle, there's only one thing you can be sure of-nothing ever stays the same."

"Enemy Robot Tanks continually sneak up on you. You'll frequently end up losing visibility for one reason or another. So, practice aiming at enemy tanks using only the radar scan. If you can master this, you will have better battling success at night or in fog."

"When there's no visibility, I suggest constantly maneuvering your Robot Tank to keep the enemy behind you, so that the vulnerable front of your tank is safe. Then, you can wait until conditions improve."

"If your tank is damaged, and it's night, keep track of the time using the military clock. If it's close to 0500 hours, then you may decide to wait for the weather alert. Conditions may improve from the previous day, and your next offensive may prove more successful."

"Remember that you can neutralize enemy fire by shooting into it.  But, it's a risky tactic. Your miss could backfire and become a hit for your attacker."

"P.S. When you've put plenty of distance between your Robot Tanks and the enemy, and all robotic communication has normalized, issue me a battle report. I'd love to know how you and your machines are doing."

- STAFF -

Programmer: Alan Miller

- PORTS -

* CONSOLES: 
[US] Sony PlayStation 2 (nov.19, 2002) "Activision Anthology [Model SLUS-20588]" 
[EU] [AU] Sony PlayStation 2 (2003) "Activision Anthology [Model SLES-51313]" 

* HANDHELDS: 
[US] Sony PSP (nov.8, 2006) "Activision Hits Remixed [Model ULUS-10186]" 
[EU] Sony PSP (feb.9, 2007) "Activision Hits Remixed [Model ULES-00640]" 
[AU] Sony PSP (feb.14, 2007) "Activision Hits Remixed [Model ULES-00640]" 

* COMPUTERS: 
[US] PC [Microsoft Windows, CD-ROM] (oct.2003) "Activision Anthology: Remix Edition" 
[US] Apple Macintosh [CD-ROM] (2003) "Activision Anthology: Remix Edition" 

* OTHERS: 
[US] Android (aug.30, 2012) "Activision Anthology" 
[US] Apple iPhone/iPad (aug.30, 2012) "Activision Anthology [Model 542727742]" 
[US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50893&o=2

$end

$msx1_cass=robotwar,
$bio

MSX cass. published 36 years ago:

Robot Wars (c) 1986 Eaglesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94945&o=2

$end

$msx1_flop=robotwar,
$bio

MSX disk. published 36 years ago:

Robot Wars (c) 1986 Eaglesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109095&o=2

$end

$gba=robowradu,
$bio

Nintendo GBA cart. published 20 years ago:

Robot Wars - Advanced Destruction [Model AGB-ARUE-USA] (c) 2002 Vivendi Universal Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72646&o=2

$end

$gba=robowrad,
$bio

Nintendo GBA cart. published 21 years ago:

Robot Wars - Advanced Destruction [Model AGB-ARWP-EUR] (c) 2001 BBC Worldwide, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72645&o=2

$end

$gba=robowred,
$bio

Nintendo GBA cart. published 20 years ago:

Robot Wars - Extreme Destruction [Model AGB-ARSP-UKV] (c) 2002 BBC Worldwide, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72647&o=2

$end

$gbcolor=robowars,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Robot Wars - Metal Mayhem [Model CGB-BRWP-UKV] (c) 2000 BBC Worldwide, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68682&o=2

$end

$wswan=robworks1,
$bio

Bandai WonderSwan cart. published 22 years ago:

Robot Works [Model SWJ-BAN033] (c) 2000 Bandai Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86373&o=2

$end

$megadriv=robowrek,
$bio

Robot Wreckage (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57371&o=2

$end

$apple2_flop_orig=robwrp35,
$bio

Apple IIc+ 3.5in. disk. published 34 years ago:

Robot Writer Plus! (c) 1988 Queue, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298397&o=2

$end

$psx=roboxrob,
$bio

Sony PlayStation CD published 23 years ago:

Robot-X-Robot (c) 1999 Nemesys

- TECHNICAL -

[Model SLPS-02331]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85598&o=2

$end

$info=robotech,
$bio

Dedicated Console published 4 years ago:

Robotech (c) 2018 Coleco Industries, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295235&o=2

$end

$n64=robotech,robotech1,
$bio

Nintendo 64 cart. published 24 years ago:

Robotech - Crystal Dreams (c) 1998 GameTek

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57946&o=2

$end

$gba=robotech,
$bio

Nintendo GBA cart. published 20 years ago:

Robotech - The Macross Saga [Model AGB-ARBE-USA] (c) 2002 TDK Mediactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72648&o=2

$end

$adam_flop=robothf,robothfa,
$bio

Coleco Adam disk. published 31 years ago:

RoboThief (c) 1991 Pitman Soft. [Steve Pitman]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109933&o=2

$end

$spectrum_cass=roboticc,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Robotic Capers (c) 1984 WB Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80539&o=2

$end

$saturn=robotica,
$bio

Sega Saturn CD published 25 years ago:

Robotica - Cybernation Revolt (c) 1997 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60393&o=2

$end

$info=m4robo,m4robo__0,m4robo__1,m4robo__2,m4robo__3,m4robo__4,m4robo__5,m4robo__6,m4robo__7,m4robo__8,m4robo__9,m4robo__a,m4robo__b,m4robo__c,m4robo__d,m4robo__e,m4robo__f,m4robo__g,m4robo__h,m4robo__i,m4robo__aa,m4robo__ab,m4robo__j,m4robo__k,m4robo__l,m4robo__m,m4robo__n,m4robo__o,m4robo__p,m4robo__q,m4robo__r,m4robo__s,m4robo__t,m4robo__u,m4robo__v,m4robo__w,m4robo__x,m4robo__y,m4robo__z,
$bio

Robotica / Dream Machine (c) 199? Avantime.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42968&o=2

$end

$saturn=roboticau,
$bio

Sega Saturn CD published 27 years ago:

Robotica [Model T-8104H] (c) 1995 Acclaim Entertainment, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60131&o=2

$end

$spectrum_cass=robotics,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Robotics (c) 1983 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226589&o=2

$end

$mbee_quik=robotman,
$bio

RobotMan (c) 198? Honeysoft

Maneuver around the maze eating the pills, BUT watch out for the deadly robots!!!! Eat one of the POWER pills and watch the robots run. This game is in colour and has keyboard control.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289560&o=2

$end

$mbee_quik=robotman2,
$bio

Robotman (c) 198? Microworld

Pac Man clone, maneuver around the maze eating the pills, BUT watch out for the deadly robots!!!! Eat one of the POWER pills and watch the robots run. This game is in colour and has keyboard control.

- STAFF -

by: Paul A. Wilmhurst

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289573&o=2

$end

$amigaocs_flop=robotnic,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Robotnic (c) 1991 Softlight

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74890&o=2

$end

$bbc_cass=roboto,
$electron_cass=roboto,
$bio

Acorn BBC/Electron cass. published 37 years ago:

Roboto (c) 1985 Bug Byte

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52321&o=2

$end

$spectrum_cass=roboto,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Roboto [Model BBS 008] (c) 1986 Bug Byte

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80541&o=2

$end

$snes=robotrek,
$bio

Nintendo Super NES cart. published 28 years ago:

Robotrek [Model SNS-E9-USA] (c) 1994 Enix, Limited.

- TRIVIA -

Reviews:
[FR] April 1995, Consoles + N.42: 92/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63496&o=2

$end

$spectrum_cass=robotrkf,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Robotron (c) 1985 Krypton Force

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80543&o=2

$end

$cpc_flop=robotron02,robotron04,
$bio

Amstrad CPC 464 disk. published 13 years ago:

Robotron 6128 (c) 2009 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124370&o=2

$end

$n64=robotron,robotronu,
$bio

Nintendo 64 cart. published 24 years ago:

Robotron 64 (c) 1998 Crave Entertainment.

Shoot. Shoot. And shoot some more. That's the gun-ho premise of Robotron 64, a 3-D update of arcade classic Robotron: 2084.

In the late 21st century, the droid race known as Robotrons has run amuck, liquidating humans for being inefficient meat machines. One lone family was left when genetically engineered superhuman Eugene entered the fray. Armed with his trusty laser gun and Horace Grant goggles, Eugene tries valiantly to scrap the marauding metal-heads before they can finish their human harvest.

Grunts, Quarks, Brains and all the other Robotrons you loved to cap in the arcades are back in action, although this time they have fully rendered bodies. The human family of Dad, Mom and Mikey is back, too, rambling around in circles, totally clueless to the evil surrounding them. If they're going to be saved, Eugene will have to do all the dirty work.

Powering down the Robotrons and touching humans earns Eugene points, which count toward extra lives. Once Eugene has withstood the early Robotron onslaughts, he'll have the opportunity to grab randomly appearing power-ups, including a flamethrower, extra lives and temporary invincibility.

Developer Player1 has spruced up the enemy's AI, although they still tend to dillydally until Eugene comes near, at which point they band together and stampede after the shaven-head guy. Sophisticated strategies like splitting up and surrounding Eugene are not in the Robotrons' bag of silicon tricks.

Robotron 2084 featured two joysticks: one to move Eugene and one to shoot. If you plug in an extra controller, you can do the same with Robotron 64. Robotron 64 also supports a two-player alternating mode but no cooperative or deathmatch mode.

Texture-mapping on the characters is practically nonexistent, but the action is so fast you probably won't notice. The techno soundtrack sports 11 drum-machine tunes you could have heard in a disco back in '84. With 200 stages, three difficulty levels, 10 speed settings, two bosses and swarms of minibosses, Robotron 64 offers plenty of opportunity for mindless fun.

- TECHNICAL -

Game ID: NUS-NRXE-USA

- TRIVIA -

Released on January 08, 1998 in the USA.

- SERIES -

1. Robotron: 2084 (1982, ARC) 
2. Blaster (1983, ARC) 
3. Robotron X [Model SLUS-00252] (1996, PSX)
4. Robotron 64 [Model NUS-NRXE-USA] (1998, N64)

- STAFF -

Developed by Player1
Original Design: Vid Kids
Programming: Ian Morrison
Nintendo 64 Code: Marcus Goodey
Additional Code: Takashi Kurosaki
Graphics: Jason Gee
Additional Graphics: Mike Dudley, Mike Fisher
Design: George Weising
Associate Producers: Matt Bloom, Matt Saia
Music: Aubrey Hodges, Orpheus Hanley, Danny Lewis (Technoman)
Sound FX: Aubrey Hodges, Orpheus Hanley, Danny Lewis (Technoman)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57947&o=2

$end

$info=a5105,
$bio

Computer published 33 years ago:

Robotron A5105 (c) 1989 VEB Kombinat Robotron.

The Robotron A-5105 was intended to be used in former Eastern Germany schools where it should replace the outdated KC line of computers. Therefore, it was also called BIC which stands for 'Bildungscomputer' (educational computer).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103639&o=2

$end

$info=a5120,
$bio

Computer published 40 years ago:

Robotron A5120 (c) 1982 VEB Kombinat Robotron.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64076&o=2

$end

$info=a5130,
$bio

Computer published 39 years ago:

Robotron A5130 (c) 1983 VEB Kombinat Robotron.

Similar to the A5110.

- TRIVIA -

The Robotron A5130 was unveiled at the Leipzig Fair. It was designed as a complete office workstation.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64230&o=2

$end

$info=a7150,
$bio

Computer published 34 years ago:

Robotron A7150 (c) 1988 VEB Kombinat Robotron.

- TRIVIA -

The Robotron A7150 arrived in January of 1988 as the successor of A7100 on the market. He was also known as the CM1910. Most were sold under that name.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64231&o=2

$end

$info=rt1715,rt1715lc,
$bio

Computer published 36 years ago:

Robotron PC-1715 (c) 1986 Robotron [Germany]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234701&o=2

$end

$info=rt1715w,
$bio

Computer published 36 years ago:

Robotron PC-1715W (c) 1986 Robotron [Germany]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234702&o=2

$end

$psx=robotrnx,
$bio

Sony PlayStation CD published 26 years ago:

Robotron X (c) 1996 Midway Home Ent.

- TECHNICAL -

Game ID: SLUS-00252

- TRIVIA -

Released on November 30, 1996 in the USA.

The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board).

Export releases:
[JP] "Robotron X [Model SLPS-00790]" (1998)

- SERIES -

1. Robotron: 2084 (1982, ARC) 
2. Blaster (1983, ARC) 
3. Robotron X [Model SLUS-00252] (1996, PSX)
4. Robotron 64 [Model NUS-NRXE-USA] (1998, N64)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97591&o=2

$end

$info=robotron,robotronyo,robotron87,
$bio

Arcade Video game published 40 years ago:

Robotron: 2084 (c) 1982 Williams.

Robotron: 2084 is a single-screen shoot-em-up set in a near future in which mankind has developed super-intelligent, self-aware robots called Robotrons, in order to aid mankind and to build a better world. The robots quickly realised that they don't need the Human Race and have revolted against their creators, vowing to either genetically reprogram the remaining humans to side with the Robotrons, or to wipe them out entirely. 

The player takes on the role of the single human who due to a malfunction in his genetic engineering, cannot be re-programmed by the Robotrons. The free-minded human must destroy the enemy Robotrons and rescue as many of the Earth's remaining human families as possible. 

Robotron: 2084 utilizes a dual joystick control system, with the left stick controlling player movement and the right controlling the direction of fire. The player's only weapon is an Anti-Robot Laser Gun. Each single-screen wave is populated with enemy robots and obstacles, as well as human family members who can be rescued to earn additional points. 

There are three types of trapped humans; Man, Woman and Child and they will wander aimlessly until the player makes contact with them. If a Robotron touches them first, they are either killed or, if touched by the brain-like Robotron, converted into enemy 'progs. 

In addition to the Robotrons, each wave also features static obstacles called Electrodes. These pulsating objects can block the player's path and a collision with one results in instant death. Electrodes come in a number of different shapes and must be avoided or destroyed with the Laser Gun.

ENEMY ROBOTRON UNITS:

* GRUNT: The least sophisticated species of Robot is the Grunt. It has no weapon and possesses only minimal intelligence. Grunts appear in large numbers and will relentlessly pursue players to overrun and destroy them. Each Grunt killed is worth 100 points.

* TANK: Its goal is to kill the player using rebounding Shells. Annihilate the Tank for 300 points; the Shell for 50 points.

* SPHEROID: This pulsating sphere may initially look harmless, but it is the mother-ship that spawns deadly 'Enforcer Embryos'. Players must try to destroy the Spheroid before it ejects the Embryos to earn 1,000 points.

* ENFORCER: The Embryos grow into evil Enforcers. Kill them for 200 points. Let them live and they will lessen the player's chance for survival by launching Enforcer Sparks. Destroy the Sparks for 25 points.

* HULK: In all attack waves except every 5th, the Hulk will stalk his prey. Hulk units are invincible but the player's Gun can only slow it down or divert it from its objective. 

* BRAIN: The Brain is the most clever and dangerous of the Robotrons. Its two-pronged attack will be launched every 5th wave. If it touches the player, it will electrocute them where they stand. It can also fire Cruise Missiles that will relentlessly follow the player until either contact is made or they are shot and destroyed. Kill the Brain for 500 points; destroy the Cruise Missile for 75 points.

The victims of the 2nd prong of the Brain's attack are the defenseless humans. If captured, a human will be irreversibly transformed - literally re-programmed by the Brain's incredible mind powers - into a Prog: a Robot that will viciously turn against its own protector, the player. Annihilate the Progs for 100 points or meet a violent death at their hands.

- TECHNICAL -

Robotron was available in both upright and cocktail format, with the cocktail cabinet being fairly rare. The alternate cabinets also had different graphics (at least the color scheme was different), and are much more difficult to find replacement graphics for. The standard Robotron upright was 6'2" tall and featured white sides and a black front. It had painted side-art in the form of a '2084' logo and a few stripes (this is a very simple design, and is easy to repaint if your cabinet happens to be scratched up). The control panel is covered with a geometric shape design, and has two 8-Way joysticks and two start buttons. These joysticks are of a peculiar design, but can easily be replaced with a pair of modern joysticks (purchase red ball tops ones, because that is what the originals had). The games marquee has the 'Robotron' logo in a font reminiscent of an early 80s computer. This is superimposed over a triangular design made from shapes and lines. The Robotron cocktail cabinet was finished completely with woodgrain laminate. The only graphics were on the control panels, and the small instruction cards that were placed under the top glass. The players would sit across from each other, and the screen image would flip for each player. 

Main CPU : Motorola M6809 (@ 1 Mhz) 
Sound CPU : M6808 (@ 894.75 Khz) 
Sound Chips : DAC 

Players : 2 
Control : Double 8-way joysticks (see 'Trivia' section for more information)

- TRIVIA -

Robotron: 2084 was released in March 1982 in the USA.

Total production is estimated at 18,000 units. The upright cabinet style is common. Both the cabaret (or mini) and cocktail styles were produced in much lower numbers, one estimate citing only 500 cocktails produced. 

The basic play of Robotron was programmed in three days. The design of Robotron was influenced by "Berzerk" and the Commodore PET game 'Chase'. The concept name was 'Robot Wars - 1984'. 

The original name for the production was '2084 - Robotron', but the name Robotron was more commonly used by virtually everyone involved, and the game was renamed shortly before production. This is why the cabinet side artwork simply has the number 2084 vertically. 

Robotron was unique at the time in that the controls were two 8-way joysticks (one for running, one for shooting) rather than the more typical single joystick and fire button. This unique dual-joystick control was created because of two occurrences : Jarvis liked the game Berzerk, but hated the joystick-and-button run-and-shoot configuration; and the fact that Jarvis's right hand had been broken in a car accident shortly after he finished creating Stargate. 

This game shares some sounds from "Defender" and "Stargate". 

The human characters in this game are named Mommy, Daddy and Mikey. The idea and the inspiration for the character Mikey was from the 1970's commercial for 'Life' cereal. 

Williams were sued by Walt Disney Productions for copyright and patent infringement regarding Williams use of 'Tron' in Robotron. Williams won the suit and Walt Disney releases Tron on time. 

A Robotron machine appears in the 1983 movie 'Koyaanisqatsi - Life out of Balance' and on the 1986 movie 'Better Off Dead'.

- UPDATES -

Yellow/Orange label:
* The default difficulty is 5.
* The demo calls the Quarks 'Cubeoids'.
* The default high score is 131682.

Blue label:
* The default difficulty is 3.
* The default high score is 151782.
* The 'shot-in-corner' bug is fixed.

- SCORING -

G.R.U.N.T. (GROUND ROVING UNIT NETWORK TERMINATOR) - The red robots: 100 points 
SPHEROID - The red circles that travel around the game screen: 1,000 points 
QUARK - The white boxes with an 'X' in the middle that travel around the game screen: 1,000 points 
ENFORCER - The blue, 'Robby the Robot' looking robots: 150 points 
SPARKS (Shot by ENFORCERS): 25 points 
TANK - The red robots that have tracked wheels underneath them hence making them look like tanks : 200 points 
TANK SHELLS: 50 points 
BRAIN - The robots that are blue and have really large heads: 500 points 
CRUISE MISSILES (shot by BRAINS): 25 points 
PROG (reprogrammed humans): 100 points 
FAMILY MEMBERS: 1,000 points for the first human rescued, progressing to 2,000, 3,000, 4,000, then 5,000 for every human rescued after that. The scoring starts over when the player is killed or finishes a wave.

- TIPS AND TRICKS -

* When you start the game, your man will be in the middle of the playing field surrounded by various robots. Depending on the wave that you are on will determine exactly what robots are ready to terminate your existence. The game is straight-forward, take out all the robots (except HULKS) to advance to the next wave. It is vital for your survival that you learn how to 'scoot and shoot'. If you don't learn how operate the controls independently and run in one direction while shooting in other directions, you won't survive very long in this game.

* Equally important to 'scoot and shoot' is your ability to be able to fire on the diagonal. It's easy firing up, down, left, and right, but it takes a little more mastery to fire in the diagonal directions.

* Learn the different things the enemy robots do. For example, the SPEROIDS have a tendency to congregate in the corners. This works to your advantage since you can blast about three or four before they discharge their supply of ENFORCER robots.

* Your main objective is to blast a path through the robots and get to the edge of the screen. It doesn't matter what edge, just get to one. The reason is painfully simple : it give the robots one less direction to assault you from. Plus, you can lead them around in circles blasting them and also cleaning out the corners from the above-mentioned ENFORCERS.

* Enforcer Bug : The enforcer bug is when an enforcer is in the lower right corner and you shoot it diagonal there is a 1 in 3,000 chance the game will reset. The reason for the game resetting is there is a bug in the diagonal explosion code for enforcers. The memory below the screen holds the stack and an unclipped pixel can get 'drawn' into the stack causing the game to lock and the watchdog to kick in and reset the system.

* The only times where you won't want to seek the sides is during the BRAIN and TANK robot waves. The BRAINS fire a homing shot at your man so you need as much room to maneuver as possible so going against the wall would restrict that movement. The same goes for the TANK robots which fire bounce shots. They may miss you initially but you might get hit by the shot as it bounces up. You are safer in the middle area where you have room to maneuver. Just watch out for other enemies (which will be very low in number).

* Try to rescue the humans as long as it doesn't put your man in danger of dying. You can rack up some major points on the BRAIN waves since they are loaded with humans for the BRAIN robots to 're-program'. Again, make sure you have an avenue of escape. Doesn't make sense to save a human, get the extra man, then die. You, in essence, gained nothing from that level. You can also shoot the HULK robots to push them away from humans also. On the BRAIN waves, make sure you pick off the BRAIN robots as soon as possible. This prevents them from reprogramming the humans and leaves you more people to get major points with.

* The 'Mikey' bug - on the first Brain wave. There are a lot of Mommies and only one Mikey. The Brains all go for Mikey - if you can protect him (don't pick him up, though!), the Brains will ignore all other humans, making for a point-fest if you can grab them all. As soon as you die, however, the Brains will grab any human they find. This actually works on all Brain waves, but in the other waves the 'golden human' is a random Daddy or Mommy or Mikey, so you don't know who to protect. It's a bug, but a cool one. For this bug to work, the player must make sure that no humans are left alive in the level previous.

* Since you don't have a limit on your shots, you can put up a 'wall' of energy in whatever direction you move. This can have a very devastating effect if applied right.

* Make sure you take a quick look at the wave to assess where the main threats are. You will have from one to two seconds to get ready for action. If you can survive the initial few seconds as you blast your way toward the edge, your chances of survival will be that much greater. Also be sure to remember what each wave has in store for you, this also will give you a greater chance of getting through the wave.

* If you get tired, you can take a break. That's right, wait for a TANK wave. Eliminate all of the robots except for one. After firing a few shots, the TANK robot will run out. After that, it's just a matter of avoiding the TANK and any other pesky robots.

* During the tank wave, try to avoid shooting the tanks shots for as long as you can. If the tanks fire 20 shots that do not hit anything, the tanks will cease firing.

* ENFORCERS, like their SPHEROID transports, tend to congregate in corners. Use this to your advantage.  Every now and then one or two will zip very fast across the field. Their main threat, though, is volume of fire. When you are on the edges, watch out since their shots tend to roll toward your man.

* See all those pretty shapes on the playing field? They are there as a nuisance. They will kill your man if he hits them. They can, however, be shot out of the way but yield no points.

* Robotron Name Trick : The formula consists of three sequences of buttons, that all must be completed within a quarter of a second of each other, without the player dying on-screen. The moves are as follows...
1) Fire Up while moving Right and press Player 1 button.
2) Fire Down while moving Up and press Player 2 button.
3) Move Down while firing Up.
The designer's names will appear and stay on the screen until the joystick is released from the Up position. Your game is over(!) once you've done this trick.

- SERIES -

1. Robotron: 2084 (1982, ARC) 
2. Blaster (1983, ARC) 
3. Robotron X [Model SLUS-00252] (1996, PSX)
4. Robotron 64 [Model NUS-NRXE-USA] (1998, N64)

- STAFF -

Staff: Larry DeMar (LED), Eugene Jarvis (DRJ) (EPJ), (JER), (KID), (MLG), Steve Ritchie (SSR), (UNA), (JRS), (CJM)

- PORTS -

* CONSOLES: 
[US] Atari 2600 [unreleased prototype] 
[US] Atari 5200 (1983) "Robotron: 2084 [Model CX5225]" 
[US] Atari 7800 (1986) "Robotron: 2084 [Model CX7809]" 
Atari XEGS 
[US] Sega Genesis (1996) "Williams Arcade's Greatest Hits" 
[EU] Sega Mega Drive (1996) "Arcade's Greatest Hits [Model T-97126-50]" 
[US] Sega Saturn (1996) "Arcade's Greatest Hits [Model T-9703H]" 
[US] Sony PlayStation (apr.10, 1996) "Williams Arcade's Greatest Hits [Model SLUS-00201]" 
[EU] Sony PlayStation (sept.1, 1996) "Williams Arcade's Greatest Hits [Model SLES-00323]" 
[US] Nintendo SNES (oct.1996) "Williams Arcade's Greatest Hits [Model SNS-AW8E-USA]" 
[EU] Nintendo SNES (jan.8, 1997) "Williams Arcade's Greatest Hits [Model SNSP-AW8P-EUR]" 
[US] Sega Dreamcast (june.27, 2000) "Midway's Greatest Arcade Hits Vol. 1 [Model T-9713N]" 
[US] Sega Dreamcast (jul.28, 2000) "Midway's Greatest Arcade Hits Vol. 1 [Model T-9710D-50]" 
[US] Nintendo 64 (nov.14, 2000) "Midway's Greatest Arcade Hits Vol. 1 [Model NUS-NAIE-USA]" 
[US] Sony PS2 (nov.18, 2003) "Midway Arcade Treasures [Model SLUS-20801]" 
[US] Microsoft XBOX (nov.24, 2003) "Midway Arcade Treasures" 
[US] Nintendo GameCube (dec.18, 2003) "Midway Arcade Treasures [Model DOL-GAKE-USA]" 
[EU] Microsoft XBOX (feb.6, 2004) "Midway Arcade Treasures" 
[EU] Sony PS2 (feb.6, 2004) "Midway Arcade Treasures [Model SLES-51927]" 
[EU] Microsoft XBOX 360 [XBLA] (dec.2, 2005) [retired in 2010]
[US] Microsoft XBOX 360 [XBLA] (dec.16, 2005) [retired in 2010]
[JP] Microsoft XBOX 360 [XBLA] (dec.17, 2005) [retired in 2010]
[US] Microsoft XBOX 360 (nov.6, 2012) "Midway Arcade Origins" 
[US] Sony PlayStation 3 (nov.6, 2012) "Midway Arcade Origins [Model BLUS-31083]" 
[EU] Microsoft XBOX 360 (nov.15, 2012) "Midway Arcade Origins" 
[EU] Sony PlayStation 3 (nov.15, 2012) "Midway Arcade Origins [Model BLES-01768]" 

* HANDHELDS: 
[US] Atari Lynx (1991) "Robotron: 2084 [Model PT5003]" 
[US] Nintendo GBA (nov.22, 2001) "Midway's Greatest Arcade Hits [Model AGB-AM3E-USA]" 
[EU] Nintendo GBA (nov.30, 2001) "Midway's Greatest Arcade Hits [Model AGB-AM3P-EUR]" 

* COMPUTERS: 
[EU] BBC Micro (1982) 
[US] Atari 800 (1983) "Robotron: 2084 [Model RX8033]" 
[US] Tandy Color Computer (1983) "Robotack" 
[US] Commodore VIC-20 (1983) "Robotron: 2084 [Model RX-8520]" 
[EU] Commodore C64 (1983) 
[US] Commodore C64 (1983) "Robotron: 2084 [Model RX8521]" 
[US] PC [Booter] (1983) 
[US] Apple II (1983) 
[EU] BBC B (1984) by Atarisoft 
[EU] Sinclair ZX Spectrum (unreleased) 
[EU] Atari ST (1987) 
[US] PC [MS Windows 3.1/DOS, CD-ROM] (1995) "Williams Arcade Classics" 
[US] PC [MS Windows 95/DOS, CD-ROM] (1996) "Williams Arcade Classics" 
[US] PC [MS Windows, CD-ROM] (aug.27, 2004) "Midway Arcade Treasures" 
[EU] PC [MS Windows, CD-ROM] (nov.23, 2004) "Midway Arcade Treasures" 

* OTHERS: 
[US] Tiger Game.com (1997) "Williams Arcade Classics [Model 71-722]" 
[US] Mobile Phones (apr.5, 2005)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2243&o=2

$end

$info=robotronun,
$bio

Arcade Video game published 40 years ago:

Robotron: 2084 (c) 1982 Unidesa [Universal de Desarrollos Electronicos].

Export release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272502&o=2

$end

$spectrum_cass=robotron,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Robotron: 2084 (c) 1984 Atarisoft [Atari, Inc.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287170&o=2

$end

$info=robotron12,
$bio

Arcade Video game published 10 years ago:

Robotron: 2084 (c) 2012 Unknown.

2012 'wave 201 start' hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103579&o=2

$end

$info=robotrontd,
$bio

Arcade Video game published 7 years ago:

Robotron: 2084 (c) 2015 Unknown.

2015 'tie-die V2' hack. The changes are:
1) Number of Lives shown at bottom of screen for each player (they still wrap at 256)
2) 10 Million digit now shows
3) 10 Million+ scores are correctly placed in High Score table which goes up to 9.999.999
4) Extra Ships now settable at 10-15-20-25-30-40-50-60-70-75K
5) Set HSTD initials to '4' to start game at 99,900,000 to see Goldilocks mode. Will not register as HSTD
6) If 3 blanks entered for initials then score is not entered into the High Score Table
7) Default initials changed for entries 3, 4 an 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103580&o=2

$end

$a5200=robotron,
$bio

Atari 5200 cart. published 39 years ago:

Robotron: 2084 (c) 1983 Atari, Incorporated.

Prepare immediately to step up the counter-attack. Save the surviving humans!

- TECHNICAL -

Model CX5225

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50087&o=2

$end

$a7800=robotron,
$bio

Atari 7800 cart. published 35 years ago:

Robotron: 2084 (c) 1987 Atari Corp.

- TECHNICAL -

GAME ID: CX7809

- STAFF -

Programmer: David Brown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50174&o=2

$end

$ibm5150=robotron,
$bio

IBM PC 5.25in. disk. published 39 years ago:

Robotron: 2084 (c) 1983 Atarisoft

- TECHNICAL -

GAME ID: DX5510

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83686&o=2

$end

$apple2_flop_orig=robotron,
$apple2_flop_clcracked=robotron,
$apple2_flop_misc=robotron,
$bio

Apple II 5.25 disk. published 39 years ago:

Robotron: 2084 (c) 1983 Atarisoft

- TECHNICAL -

GAME ID: DX5511

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107420&o=2

$end

$lynx=robotron,robotronp,
$bio

Atari Lynx cart. published 31 years ago:

Robotron: 2084 (c) 1991 Shadowsoft.

The year is 2084. Technology and advancement are at a dangerous peak when man perfects the ultimate species. A species so advanced that man falls victim to his own creation - The ROBOTRON.

Guided by their infallible logic, the Robotrons conclude: the human race is inefficient, and must therefore be eliminated.

Due to a genetic engineering error, you possess Superhuman powers.

Your mission: to stop the Robotrons and save the last of the Human Race.

You are the only hope for mankind.

- TECHNICAL -

Model PT5003

- SCORING -

Humans: 1,000-5,000 points
Grunts: 100 points
Spheroids: 1,000 points
Enforcers: 150 points
Brains: 500 points
Progs: 100 points
Cruise Missile: 25 points
Quarks: 1,000 points
Tanks: 200 points

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58854&o=2

$end

$a800=robotron,
$bio

Atari 400/800 cart. published 39 years ago:

Robotron: 2084 (c) 1983 Atari, Inc.

- TECHNICAL -

GAME ID: RX8033

- STAFF -

Programmer: Judy Bogart

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86678&o=2

$end

$ti99_cart=robotron,
$bio

Texas instrument TI-99/4A cart. published 39 years ago:

Robotron: 2084 (c) 1983 Atarisoft

- TECHNICAL -

GAME ID: RX8519

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84703&o=2

$end

$vic1001_cart=robotron,
$bio

Commodore VIC-20 cart. published 39 years ago:

Robotron: 2084 (c) 1983 Atarisoft.

- TECHNICAL -

Model RX8520

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83316&o=2

$end

$c64_cart=robotron,
$bio

Commodore C64 cart. published 39 years ago:

Robotron: 2084 (c) 1983 Atarisoft

- TECHNICAL -

Model RX8521

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53689&o=2

$end

$bbc_cass=robotron,
$electron_cass=robotron,
$bio

Acorn BBC/Electron cass. published 40 years ago:

Robotron: 2084 (c) 1982 Atarisoft

- TECHNICAL -

GAME ID: TBM9542

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52322&o=2

$end

$cpc_flop=robotsf1,
$bio

Amstrad CPC type-in published 38 years ago:

Robots (c) 1984 Amstrad Jeux D'Action

- TRIVIA -

Listed as a type-in program in the French book: Amstrad Jeux D'Action.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122726&o=2

$end

$apple2_flop_orig=robtdawn,
$apple2_flop_clcracked=robtdawn,
$bio

Apple II 5.25 disk. published 38 years ago:

Robots of Dawn (c) 1984 Epyx, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229248&o=2

$end

$spectrum_cass=rbtrumbl,rbtrumbla,
$bio

Sinclair ZX Spectrum cass. published 4 years ago:

Robots Rumble (c) 2018 Miguetelo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=227605&o=2

$end

$gba=robotsu,
$bio

Nintendo GBA cart. published 17 years ago:

Robots [Model AGB-BRTE-USA] (c) 2005 Sierra Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72652&o=2

$end

$gba=robotsj,
$bio

Nintendo GBA cart. published 17 years ago:

Robots [Model AGB-BRTJ-JPN] (c) 2005 Vivendi Universal Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72651&o=2

$end

$gba=robots,
$bio

Nintendo GBA cart. published 17 years ago:

Robots [Model AGB-BRTP] (c) 2005 Sierra Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72650&o=2

$end

$channelf=robotwarp,
$bio

Fairchild Channel F cart. published 45 years ago:

RobotWar (c) 1977 Fairchild

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53227&o=2

$end

$apple2_flop_orig=robotwar,
$apple2_flop_clcracked=robotwar,
$bio

Apple II 5.25 disk. published 41 years ago:

RobotWar (c) 1981 Muse Soft.

This is the commercial version of the original PLATO terminal game.

- STAFF -

By: Silas Warner

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229264&o=2

$end

$msx1_cass=roboy,
$bio

MSX cass. published 35 years ago:

Roboy (c) 1987 Methodic Solutions

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94946&o=2

$end

$msx1_flop=roboy,
$bio

MSX disk. published 35 years ago:

Roboy (c) 1987 Eaglesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109096&o=2

$end

$amigaocs_flop=robozone,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Robozone (c) 1991 Image Works

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74891&o=2

$end

$spectrum_cass=robozone,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Robozone (c) 1991 Image Works

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80546&o=2

$end

$cpc_cass=robozone,
$bio

Amstrad CPC cass. published 31 years ago:

Robozone (c) 1991 Image Works

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98917&o=2

$end

$cpc_flop=robozone02,robozone03,robozone01,robozone,robozone04,robozone05,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Robozone (c) 1991 Image Works

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121501&o=2

$end

$spectrum_cass=rbynhode,rbynhodea,rbynhodeb,rbynhodec,rbynhodea06,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Robyn Hode (c) 1986 Runesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80547&o=2

$end

$coleco=rocnrope,
$bio

Colecovision cart. published 38 years ago:

Roc 'n Rope (c) 1984 Coleco Industries, Incorporated.

- TECHNICAL -

Game ID: 2668

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53338&o=2

$end

$info=rocnropek,
$bio

Arcade Video game kit published 39 years ago:

Roc'n Rope (c) 1983 Kosuka Co;, Ltd.

Conversion kit licensed from Konami. See the original PCB for more information; "Roc'n Rope [Model GX364]".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127377&o=2

$end

$pv2000=rocnrope,
$bio

Casio PV-2000 cart. published 39 years ago:

Roc'n Rope (c) 1983 Casio Computer Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262884&o=2

$end

$msx1_cart=rocnrope,
$bio

MSX cart. published 14 years ago:

Roc'n Rope (c) 2008 Matra Computer Automations

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272519&o=2

$end

$a2600=rocnrope,
$bio

Atari 2600 cart. published 38 years ago:

Roc'n Rope (c) 1984 Coleco Industries, Incorporated.

Is the Golden Roc merely a myth? Or does it really exist? Find out in Coleco's ROC'N ROPE, a game of skill and speed.

In your quest for the Golden Roc, you'll travel through a prehistoric landscape made up of hazardous ledges and treacherous cliffs.
Scale the heights with your trusty rope and use your powerful flashlight to daze the lumbering dinosaurs and the swift footed cavemen.
Fortunately, the Golden Roc has left a trail of magical eggs. Gather them as you go and use their powers to make the dinosaurs and cavemen disappear. But watch your step! If you slip while on the edge of a cliff, you'll plummet to the depths below!
The treasures of the Golden Roc are yours when you reach the summit. But you must journey on. The fabled bird awaits you at the top of another perilous climb!

Roc 'n Rope features 8 game variations:
Game 1 = One-Player, Skill 1 
Game 2 = One-Player, Skill 2 
Game 3 = One-Player, Skill 3 
Game 4 = One-Player, Skill 4
Game 5 = Two-Player, Skill 1 
Game 6 = Two-Player, Skill 2 
Game 7 = Two-Player, Skill 3 
Game 8 = Two-Player, Skill 4

Skill 1 is the easiest, suitable for play by beginners or younger players.
Skill 2 is a little harder. Enemies are more dangerous.
Skill 3 is a perilous journey. Your enemies are hot on your heels!
Skill 4 is the toughest challenge of all!

- TECHNICAL -

Model 2667

- SCORING -

Contacting an egg: 800 points.
Contacting enemy while energized: 600 points.
Eliminating enemy with flashlight while energized: 600 points.
Stunning enemy with flashlight: 20 points.

- STAFF -

Programmer: Ed English

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50895&o=2

$end

$a2600=rocnropee,
$bio

Atari 2600 cart. published 38 years ago:

Roc'n Rope (c) 1984 CBS, Incorporated.

European release. See original North American release "Roc'n Rope [Model 2667]" for more information about the game itself.

- TECHNICAL -

Model 4L1751

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50896&o=2

$end

$info=rocnrope,
$bio

Arcade Video game published 39 years ago:

Roc'n Rope (c) 1983 Konami.

Roc'n Rope is an incredibly difficult yet playable platform game featuring four different levels. The player takes on the role of a an archaeologist whose mission is to return the missing tail feathers to the golden Phoenix. The archaeologist is armed with a harpoon gun and uses it to fire a rope into a platform above, in order to climb up the rope and progress up the level. This is vaguely similar to the superb 'telescopic arm' feature that appeared in Capcom's superb "Bionic Commando".

All levels are patrolled by enemies in the form of dinosaurs and cavemen and all are deadly to the touch. Some cavemen will pull on the harpoon rope while the archaeologist is climbing it. This will result in the player falling from the rope and losing a life. The archaeologist is armed with a light ray that will kill the enemies.

A breakdown of the game's four levels :

* The first level is possibly the most difficult in the game. Players begin at the bottom left of the screen and must work their way up to the Roc, who is sitting at the upper right of the screen. There are many layers of ledges coming out from the sides of the screen. While the middle of the screen is open to the sky (except for a few floating platforms). To reach the top, players must use the harpoon gun to climb diagonally back and forth until they reach the top (ensuring that the Phoenix feathers have been collected on the way).

* The second level is set underground. There are a lot of dinosaurs on this screen and far fewer platforms than on the first level. Many of the platforms stretch completely across the screen, so there aren't many pitfalls to be wary of. Once again, players must get the archaeologist to the top of the screen to complete the level.

* The third level is set outdoors. A 'ferris wheel' style rotating platform sits in the center of the screen, but this can be avoided if players don't wish to use it. The easiest route to the top is on the right-hand side of the level.

* The fourth and final level is shaped a little like a mountain. The player's main concern here is a large waterfall in the center of the screen. Players must time their harpoon climb just right to avoid being killed by the deadly waters. Once this level is finished, the game starts over with an increased level of difficulty.

- TECHNICAL -

Roc'n Rope was only available in an upright configuration. This upright was in a wood-grained cabinet that was similar in construction to the "Frogger" cabinet. The sideart was a large sticker showing an adventurer posing with a harpoon gun and a bird. The marquee shows this same adventurer firing his harpoon gun across a chasm at an unsuspecting dinosaur, while a cartoon caveman looks on suspiciously. The monitor bezel was unadorned, although most machines had a little instruction card underneath the glass. The control panel was a solid green and featured a single joystick mounted centrally, with two buttons to either side, which allowed for the game to be played with either hand.

Game ID : GX364

Main CPU : Motorola M6809 (@ 1.6 Mhz)
Sound CPU : Zilog Z80 (@ 1.789772 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.789772 Mhz), (6x) RC (@ 1.789772 Mhz)

Players : 2
Control : 4-way joystick
Buttons : 2

- TRIVIA -

Roc'n Rope was released in March 1983.

- TIPS AND TRICKS -

* Learn the angle at which you throw the rope : The rope is thrown at a very shallow angle. The rope ends up hown long distances. Learning this angle is the first step to mastering this game.

* Be careful of heights : If you fall a distance longer than the height of you character, that couns as a miss. Be careful when you fall.

* Use the rope to beat enemies : If you cut the rope when the enemy is hanging from it, you can beat the enemy. Attacking with the rope is extremely fun.

* Keep an eye on enemy movements : Right before the enemy moves up or down or hangs from the rope, the enemy always moves n a certain way. Learn the enemy's behavior and take action quickly.

* Make good use of the power food : Not only do you become invincible when you obtain the power food, but you also speed up! While taking out enemies is a good idea, you may want to consider traveling the level instead.

- STAFF -

Director: Tokuro Fujiwara
Programmed by: H. Fujinaka

- PORTS -

* CONSOLES:
[US] Atari 2600 (1984) "Roc'n Rope [Model 2667]" 
Colecovision [US] (1984) "Roc 'n Rope [Model 2668]" 
[JP] Sony PlayStation (may.13, 1999) "Konami 80's Arcade Gallery [Model SLPM-86228]" 
[US] Sony PlayStation (nov.30, 1999) "Konami Arcade Classics [Model SLUS-00945]" 

* HANDHELDS: 
[JP] Nintendo DS (mar.15, 2007) "Konami Arcade Collection [Model NTR-A5KJ-JPN]" 
[US] Nintendo DS (mar.27, 2007) "Konami Classic Series - Arcade Hits [Model NTR-ACXE-USA]" 
[EU] Nintendo DS (oct.26, 2007) "Konami Arcade Classics [Model NTR-ACXP-EUR]" 
[AU] Nintendo DS (oct.29, 2007) "Konami Arcade Classics" 

* OTHERS: 
Arcade [US] [EU] [AU] [KO] (nov.1998) "Konami 80's AC Special" 
Arcade [JP] (nov.1998) "Konami 80's Arcade Gallery"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2244&o=2

$end

$cpc_cass=rocco,
$bio

Amstrad CPC cass. published 37 years ago:

Rocco (c) 1985 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98921&o=2

$end

$cpc_flop=rocco198,roccouk1,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Rocco (c) 1985 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121172&o=2

$end

$spectrum_cass=rocco,
$bio

Rocco (c) 198? Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234768&o=2

$end

$cpc_flop=rockf198,
$bio

Amstrad CPC type-in published 34 years ago:

Rock (c) 1988 Amstar

- TRIVIA -

Listed as a type-in program in the French magazine Amstar.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120558&o=2

$end

$psx=robarena,
$bio

Sony PlayStation CD published 22 years ago:

Rock 'Em Sock 'Em Robots Arena (c) 2000 Mattel Interactive [Mattel, Inc.]

- TECHNICAL -

GAME ID: SLUS-01124

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111325&o=2

$end

$coleco=rockbolt,rockbolta,
$bio

Colecovision cart. published 38 years ago:

Rock 'n Bolt (c) 1984 Telegames

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53339&o=2

$end

$specpls3_flop=rocknrol,
$bio

Sinclair ZX Spectrum+3 disk. published 33 years ago:

Rock 'n Roll (c) 1989 Rainbow Arts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148140&o=2

$end

$msx1_cass=rockroll,
$bio

MSX cass. published 34 years ago:

Rock 'n Roller (c) 1988 Topo Soft [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94947&o=2

$end

$cpc_flop=rocknrol02,rocknrol06,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Rock 'N Roller Cracked (c) 1988 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136204&o=2

$end

$spectrum_cass=rockwresa,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Rock 'N Wrestle (c) 1986 Erbe Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219206&o=2

$end

$spectrum_cass=rockwresc,
$bio

Rock 'N Wrestle (c) 198? MCM Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219351&o=2

$end

$spectrum_cass=rockwres,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Rock 'n Wrestle (c) 1985 Melbourne House.

- TECHNICAL -

GAME ID: MH 238

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80556&o=2

$end

$info=m4rckrol,m4rckrola,m4rckrolb,
$bio

Rock 'n' Roll (c) 200? Empire Games Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15309&o=2

$end

$info=hb_rckrl,hb_rckrla,hb_rckrlb,hb_rckrlc,hb_rckrld,hb_rckrle,hb_rckrlf,hb_rckrlg,
$bio

Rock 'n' Roll (c) 200? QPS Interactive.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42327&o=2

$end

$cpc_flop=rocknrol07,rocknrol09,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Rock 'n' Roll Trained (c) 1989 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126735&o=2

$end

$cdi=rockmet,
$bio

Phillips CD-i disc published 28 years ago:

Rock - Methode de Guitare avec Paul Personne (c) 1994 Philips Interactive Media, Incorporated.

- TECHNICAL -

GAME ID: 812 0069

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53058&o=2

$end

$icanguit=rock101,
$bio

Fisher-Price I Can Play Guitar cart. published 15 years ago:

Rock 101 [Model K9906] (c) 2007 Fisher-Price

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240321&o=2

$end

$info=rock2500,
$bio

Pinball published 37 years ago:

Rock 2500 (c) 1985 Playmatic.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=10031&o=2

$end

$spectrum_cass=timh155rockanim,
$bio

Sinclair ZX Spectrum type-in published 35 years ago:

Rock Animation (c) 1987 Hobby Press [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=310050&o=2

$end

$msx2_flop=rockcity,
$bio

MSX 2 disk. published 27 years ago:

Rock City (c) 1995 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101993&o=2

$end

$info=rockclim,
$bio

Arcade Video game published 41 years ago:

Rock Climber (c) 1981 Taito.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound Chips : Tone generator, discrete circuits

Players : 2
Control : double 8-way joysticks

- TRIVIA -

Released in August 1981 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2246&o=2

$end

$info=rclimb,rclimb_2,rclimb_3,rclimb_3a,rclimb_3b,rclimb_3c,rclimb_3d,rclimb_3e,
$bio

Video Slot Machine published 18 years ago:

Rock Climber (c) 2004 Igrosoft.

Rock Climber is a 5-reel video slot machine game with two bonus games, super prize and with an additional possibility of increasing the reward during a risk-game.

- TRIVIA -

Rock Climber was released in August 2004 in Russia.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=12050&o=2

$end

$info=rclimb_4,rclimb_5,
$bio

Video Slot Machine published 15 years ago:

Rock Climber (c) 2007 Igrosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300305&o=2

$end

$info=rclimb_7,
$bio

Video Slot Machine published 13 years ago:

Rock Climber (c) 2009 Igrosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300306&o=2

$end

$info=rclimb_8,rclimb_9,
$bio

Video Slot Machine published 12 years ago:

Rock Climber (c) 2010 Igrosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300307&o=2

$end

$info=rclimb_10,rclimb_11,rclimb_12,rclimb_13,rclimb_14,
$bio

Video Slot Machine published 11 years ago:

Rock Climber (c) 2011 Igrosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300308&o=2

$end

$info=rockduck,
$bio

Arcade Video game published 39 years ago:

Rock Duck (c) 1983 Datel.

Bootleg/Hack of "Scrambled Egg [Model TA-0001]".

- TECHNICAL -

Main CPU : MOS Technology M6502 (@ 1.5 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.5 Mhz)

Palette colors : 8

Players : 2
Buttons : 1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=7991&o=2

$end

$info=rock_enc,rock_encg,
$bio

Pinball published 36 years ago:

Rock Encore (c) 1986 Premier Technology Co.

- TECHNICAL -

Gottlieb System 80B
Model 704

- TRIVIA -

Rock Encore was released in April 1986.

245 units were produced.

- STAFF -

Designer : John Trudeau
Artwork : Don Marshall, Larry Day

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=30505&o=2

$end

$to_flop=rockfort,rockforta,
$bio

Thomson TO disk. published 9 years ago:

Rock Fort (c) 2013 Puls

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107973&o=2

$end

$to7_cass=rockfort,
$bio

Thomson TO7 cass. published 9 years ago:

Rock Fort (c) 2013 Puls

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108522&o=2

$end

$cpc_flop=rockhopp,rockhopp01,rockhopp02,
$bio

Amstrad CPC type-in published 37 years ago:

Rock Hopper (c) 1985 Amstrad Computer User

- TRIVIA -

Listed as a type-in program in the magazine: Amstrad Computer User (Amsoft era).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119039&o=2

$end

$sg1000=rocknboltw,
$bio

Sega SG-1000 game published 37 years ago:

Rock n' Bolt (c) 1985 Aaronix [Taiwan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262621&o=2

$end

$sg1000=rocknbol,
$bio

Sega SG-1000 game published 37 years ago:

ロックン ボルト (c) 1985 Sega Enterprises, Limited.
(Rock n' Bolt)

- TECHNICAL -

Game ID: C-54

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65097&o=2

$end

$megadriv=rnrracin,
$bio

Sega Mega Drive cart. published 28 years ago:

Rock n' Roll Racing (c) 1994 Interplay

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56806&o=2

$end

$megadriv=rnrracinu,
$vgmplay=rnrracin_md,
$bio

Sega Genesis cart. published 28 years ago:

Rock n' Roll Racing (c) 1994 Interplay

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57372&o=2

$end

$gba=rnrracinu,
$bio

Nintendo GBA cart. published 19 years ago:

Rock n' Roll Racing [Model AGB-A4RE-USA] (c) 2003 Blizzard Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72654&o=2

$end

$gba=rnrracin,
$bio

Nintendo GBA cart. published 19 years ago:

Rock n' Roll Racing [Model AGB-A4RP] (c) 2003 Blizzard Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72653&o=2

$end

$snes=rnrracinj,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Rock n' Roll Racing (c) 1994 NAMCOT.

Japanese release.

- TECHNICAL -

Model SHVC-RN

- TRIVIA -

Released on January 03, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62021&o=2

$end

$snes=rnrracinu,rnrracinup,rnrracinup1,
$bio

Nintendo Super NES cart. published 29 years ago:

Rock n' Roll Racing (c) 1993 Interplay

- TECHNICAL -

GAME ID: SNS-RN-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63498&o=2

$end

$snes=rnrracin,rnrracinp,
$bio

Nintendo Super NES cart. published 29 years ago:

Rock n' Roll Racing [Model SNSP-RN-NOE] (c) 1993 Interplay

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63497&o=2

$end

$segacd=hothits,rockpint,
$bio

Sega CD published 30 years ago:

Rock Paintings + Hot Hits (c) 1992 SEGA of America, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117255&o=2

$end

$info=m3rockpl,
$bio

Rock Pile (c) 198? PCP.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41197&o=2

$end

$cpc_flop=rockraid03,rockraid04,rockraid01,rockraid05,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Rock Raid Cracked (c) 1985 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123015&o=2

$end

$cpc_flop=rockraid,rockraid02,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Rock Raid [Model DJA-04] (c) 1985 Microbyte, S.A.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123016&o=2

$end

$cpc_flop=rockrunu,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Rock Run (c) 1989 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124371&o=2

$end

$spectrum_cass=rockhams,rockhamsp,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Rock Star Ate My Hamster (c) 1989 Codemasters Software Co., Ltd., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80557&o=2

$end

$st_flop=rockstar,
$bio

Atari ST disk. published 33 years ago:

Rock Star Ate My Hamster (c) 1989 Codemasters Soft. Co., Ltd., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229803&o=2

$end

$specpls3_flop=rockhams,
$bio

Sinclair ZX Spectrum+3 disk. published 33 years ago:

Rock Star ate my Hamster (c) 1989 Codemasters Soft. Co., Ltd., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230262&o=2

$end

$spectrum_cass=rockhamse,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Rock Star ate my Hamster (c) 1990 EDOS [Electronic Distribution of Software]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226608&o=2

$end

$c64_cass=rockstar,
$bio

Rock Star Ate My Hamster (c) 19?? Codemasters Soft. Co., Ltd., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229499&o=2

$end

$cpc_cass=rsamh,
$bio

Amstrad CPC cass. published 33 years ago:

Rock Star Ate my Hamster [Model 3273] (c) 1989 Codemasters Soft. Co., Ltd., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98925&o=2

$end

$spectrum_cass=rockstrb,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Rock Star Goes Bizarre (c) 1990 Codemasters Soft. Co., Ltd., The

- TECHNICAL -

GAME ID: 2271

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226616&o=2

$end

$info=rocktris,
$bio

Rock Tris (c) 199? Yun Sung.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 8 Mhz), Zilog Z80 (@ 4 Mhz)
Sound Chips : YM3812 (@ 4 Mhz), OKI MSM5205 (@ 384 Khz)

Players : 2
Control : 8-way Joystick
Buttons : 2

- TRIVIA -

Rock Tris is heavily based on the 1991 Taiwan PC game "X Rock".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5949&o=2

$end

$info=rock,rockg,
$bio

Pinball published 37 years ago:

Rock (c) 1985 Premier Technology Co.

- TECHNICAL -

Gottlieb System 80B
Model Number : 697

- TRIVIA -

Rock was released in October 1985. This was the first pinball machine to have a translite instead of a screened backglass.

1,875 units were produced.

- STAFF -

Designer : John Trudeau
Artwork : Larry Day

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5548&o=2

$end

$gba=rocksocku,
$bio

Nintendo GBA cart. published 16 years ago:

Rock'em Sock'em Robots [Model AGB-BR7E-USA] (c) 2006 DSI Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72656&o=2

$end

$gba=rocksock,
$bio

Nintendo GBA cart. published 16 years ago:

Rock'em Sock'em Robots [Model AGB-BR7P] (c) 2006 Zoo Digital Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72655&o=2

$end

$info=rockn3,
$bio

Arcade Video game published 23 years ago:

Rock'n 3 (c) 1999 Jaleco.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 12 Mhz)
Sound Chips : Yamaha YMZ280B (@ 16.9344 Mhz)

Players : 1
Control : 8-way Joystick
Buttons : 2

- TRIVIA -

Released in December 1999 in Japan only.

- SERIES -

1. Rock'n Tread (1999)
2. Rock'n Tread 2 (1999)
3. Rock'n 3 (1999)
4. Rock'n MegaSession (1999)
5. Rock'n 4 (2000)
6. Rock'n MegaStage (2000, Sony PlayStation 2)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2247&o=2

$end

$info=rockn4,
$bio

Arcade Video game published 22 years ago:

Rock'n 4 (c) 2000 Jaleco.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 12 Mhz)
Sound Chips : Yamaha YMZ280B (@ 16.9344 Mhz)

Players : 1
Control : 8-way Joystick
Buttons : 2

- TRIVIA -

Released in December 2000 in Japan only.

- SERIES -

1. Rock'n Tread (1999)
2. Rock'n Tread 2 (1999)
3. Rock'n 3 (1999)
4. Rock'n MegaSession (1999)
5. Rock'n 4 (2000)
6. Rock'n MegaStage (2000, Sony PlayStation 2)

- STAFF -

* Sound Staff :
Producer : Teruyuki Mori
Arrange & Composition : Tetsuya Yoshikawa
Guitarist : Shin-ichi Iwai
Directors : Tatsuya "Anie" Nishimura, Hiroshi Tanabe, Yuji Ohno, Wataru Suzuki, Naoko Yoshida
Engineers : Osamu Konishi, Hiroyuki Sukano
Vocalists : You-U, Naoto Fuga, Steven Wolf, Kazuyo (from SPY), Paul Keymour, Hedel Bendel, Shin-ichi Ishihara, Tomohiko, Kaori Yano, Akiko Takano, Goro Oshima, Yoshito Fuchigami, George -MA- Ikeru, Kae Hanazawa, Saeko Suzuki, Nancy, Hitomi.K

* Hardware Staff :
Hardware designer : Katsuaki Takita
Mechanical designers : Hirofumi Henmi, Yoshinori Harada
Industrial & Graphic designer : Satoshi Ashizawa

* Software Staff :
Observer : Kazuhiro Kurihara
Game programmer : Natsuo Seki
Graphic designers : Yusuke Yoshida, Onihei Hasegawa
Assistant directors : Akira Miyazaki, Kenichi Takebe, Aika Miami
Game director : Takamitsu Kato
Line producer : Tomoji Miyamoto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2248&o=2

$end

$nes=rocknbal,
$bio

Nintendo NES cart. published 32 years ago:

Rock'n Ball (c) 1990 NTVIC

North American release. Game developed in Japan. See the original Famicom version for more information; "Family Pinball".

Description from the back cover:

Nostalgic pinball is back with some very modern concepts! Enjoy seven different games with six different characters such as Twister Tom for Pinball, Rock 'n' Roller Billy for Sports Pinball, and more! Team up with your favorite Rock 'n' Ball character and reach for higher and higher scores! Pinball is famous in video game history. Challenge your skills against Rock 'n' Ball's brand new twists on this popular game!

PINBALL - Choose one of the six different characters and play this traditional version of pinball by yourself or against your friends. The most skillful players will be challenged by a special level with a very sophisticated game.

NINEBALL - Place you bets and go for “bonus power” in this Bingo-inspired game of pinball. With practice and acquired skills, you can advance to a higher, more challenging level.

SPORTS PINBALL:
SOCCER - An exciting, dynamic and speedy soccer – pinball game!
ICE HOCKEY - Hasty movements on the ice can lead to a missed shot for the goal. Consider the effects of slippery ice when you play this challenging game!

BATTLE FLIPPER:
BOMBER - Challenge your friend or the computer in this explosive game. Try to match the images in the windows and enjoy some very special effects.
THUNDER - This may be the most simple of all three Battle Flipper games, but it takes technique to protect your goal and defeat your opponent.
ATTACK - Aim for the spinner and hit the targets of “stop”, “help” and “attack” to take advantage of your opponent. You can also move both flippers back and forth across the screen to sabatoge him and win.

- TECHNICAL -

GAME ID: NES-R4-USA

- TRIVIA -

Released in January 1990 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55506&o=2

$end

$msx1_flop=rockbolt,
$bio

Rock'n Bolt Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134323&o=2

$end

$msx1_cart=rockbolt,
$bio

MSX cart. published 37 years ago:

Rock'n Bolt [Model R48X5511] (c) 1985 Pony Canyon, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77409&o=2

$end

$cpc_cass=rocknluc,
$bio

Amstrad CPC cass. published 37 years ago:

Rock'N Lucha (c) 1985 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98926&o=2

$end

$info=rocknms,
$bio

Arcade Video game published 23 years ago:

Rock'n MegaSession (c) 1999 Jaleco.

- TECHNICAL -

Main CPU : (2x) Motorola 68000 (@ 12 Mhz)
Sound Chips : Yamaha YMZ280B (@ 16.9344 Mhz)

Players : 2
Control : 8-way Joystick
Buttons : 2

- TRIVIA -

Released in November 1999 in Japan only.

- SERIES -

1. Rock'n Tread (1999)
2. Rock'n Tread 2 (1999)
3. Rock'n 3 (1999)
4. Rock'n MegaSession (1999)
5. Rock'n 4 (2000)
6. Rock'n MegaStage (2000, Sony PlayStation 2)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2249&o=2

$end

$info=rockrage,rockragea,
$bio

Arcade Video game published 36 years ago:

Rock'n Rage (c) 1986 Konami.

Export release. Game developed in Japan. See the original for more information; "Koi no HotRock - John, Rick & She-na [Model GX620]".

- TECHNICAL -

Game ID : GX620

- TRIVIA -

Rock'n Rage was released in December 1986.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2245&o=2

$end

$amigaocs_flop=rocknrol,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Rock'n Roll (c) 1989 Rainbow Arts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74892&o=2

$end

$spectrum_cass=rocknrol,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Rock'n Roll (c) 1989 Rainbow Arts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80554&o=2

$end

$cpc_cass=rnroll,
$bio

Amstrad CPC cass. published 33 years ago:

Rock'n Roll (c) 1989 Rainbow Arts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98922&o=2

$end

$cpc_flop=rocknrol04,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Rock'n Roll (c) 1989 XOR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121652&o=2

$end

$cpc_flop=rocknrol03,rocknrol05,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Rock'n Roll (c) 1989 GPA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121786&o=2

$end

$cpc_flop=rocknrol01,rocknrol,rocknrol08,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Rock'n Roll (c) 1989 Rainbow Arts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136203&o=2

$end

$msx2_flop=rocknrol,
$bio

MSX 2 disk. published 34 years ago:

Rock'n Roller (c) 1988 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101994&o=2

$end

$msx1_flop=rockroll,rockrolla,
$bio

Rock'n Roller Cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134451&o=2

$end

$cpc_cass=rockrolr,
$bio

Amstrad CPC cass. published 34 years ago:

Rock'n Roller [Model AM 475] (c) 1988 Topo Soft [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98924&o=2

$end

$spectrum_cass=rockrolr,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Rock'n Roller (c) 1988 Topo Soft.

- TECHNICAL -

GAME ID: SE 445

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80555&o=2

$end

$cpc_flop=rocknscr,
$bio

Amstrad CPC type-in published 34 years ago:

Rock'N Scroll (c) 1988 AM-Mag

- TRIVIA -

Listed as a type-in program in the French magazine: AM-Mag.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119611&o=2

$end

$info=rockn,rockna,
$bio

Arcade Video game published 23 years ago:

Rock'n Tread (c) 1999 Jaleco.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 12 Mhz)
Sound Chips : Yamaha YMZ280B (@ 16.9344 Mhz)

Players : 1
Control : 8-way Joystick
Buttons : 2

- TRIVIA -

Released in July 1999.

In 2000, Jaleco was sued by Konami (Konami claimed 'Rock'n Tread' is too similar to the 'beatmania' series). Jaleco lost, so all boards were withdrawn from the arcade market. This led to Jaleco going bankrupt. They were then acquired by a Hong Kong-based company called PCCW.

- SERIES -

1. Rock'n Tread (1999)
2. Rock'n Tread 2 (1999)
3. Rock'n 3 (1999)
4. Rock'n MegaSession (1999)
5. Rock'n 4 (2000)
6. Rock'n MegaStage (2000, Sony PlayStation 2)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2250&o=2

$end

$info=rockn2,
$bio

Arcade Video game published 23 years ago:

Rock'n Tread 2 (c) 1999 Jaleco.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 12 Mhz)
Sound Chips : Yamaha YMZ280B (@ 16.9344 Mhz)

Players : 1
Control : 8-way Joystick
Buttons : 2

- TRIVIA -

Released in September 1999 in Japan only.

- SERIES -

1. Rock'n Tread (1999)
2. Rock'n Tread 2 (1999)
3. Rock'n 3 (1999)
4. Rock'n MegaSession (1999)
5. Rock'n 4 (2000)
6. Rock'n MegaStage (2000, Sony PlayStation 2)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2251&o=2

$end

$c64_cass=rocknwrs,rocknwrsa,
$bio

Commodore C64 cass. published 37 years ago:

Rock'n Wrestle (c) 1985 Melbourne House [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186939&o=2

$end

$cpc_flop=rockandw,rocknwre,rocknwre01,rocknwre02,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Rock'n Wrestle Cracked (c) 1985 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124028&o=2

$end

$cpc_cass=rocknwrs,
$bio

Amstrad CPC cass. published 37 years ago:

Rock'N Wrestle [Model MH720] (c) 1985 Melbourne House [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98927&o=2

$end

$gameboy=rockmon,
$bio

Nintendo Game Boy Cart. published 28 years ago:

Rock'n! Monster!! [Model DMG-HOJ] (c) 1994 Hori

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66852&o=2

$end

$amigaocs_flop=rockadod,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Rock-A-Doodle (c) 1992 Capstone

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74894&o=2

$end

$psx=mitocho,
$bio

Sony PlayStation CD published 25 years ago:

Rock-Climbing - Mitouhou e no Chousen - Alps-Hen (c) 1997 We Net

- TECHNICAL -

[Model SLPS-00662]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85599&o=2

$end

$info=rocktrv2,
$bio

Arcade Video game published 36 years ago:

Rock-N-Roll Trivia Part 2 (c) 1986 Triumph Software.

Trivia game about MTV Music Videos made by Triumph Software.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound Chips : Namco 3-channel WSG (@ 96 Khz)

Screen orientation : Vertical
Video resolution : 224 x 288 pixels
Screen refresh : 60.61 Hz
Palette Colors : 16

Players : 2
Control : 4-way joystick

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3277&o=2

$end

$pce=rockon,
$bio

NEC PC-Engine HuCARD published 33 years ago:

Rock-on (c) 1989 Big Club

You are a buster and you are on a journey to find fortune and the legendary FISA ("mysterious fortune hidden by the ancient people" as the introduction sequence says). Furthermore, the whole world is watching you on TV and looking for your success. Your space ships starts will really low resources, single laser and slow speed. Destroyed enemies will drop icons : 2 (2 ways), 3 (3 ways), 8 (8 ways), S (speed), gun (laser), T (twin lasers), B (Back fire), flame (Fire ball) and infinite (send you back to the beginning of the stage). You can carry up to 3 weapons (items) and they can be selected by pressing Start. Get hit and you will lose all of them.

- TECHNICAL -

HuCARD ID: BG1004
HuCARD Size: 4 Mbits.

- TRIVIA -

Released on August 25, 1989 in Japan for 6700 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58712&o=2

$end

$vectrex=rockremx,
$bio

GCE Vectrex published 26 years ago:

Rockaroids Remix (c) 1996 Packrat Video Games, LLC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236847&o=2

$end

$nes=rockball,
$bio

Nintendo Famicom cart. published 29 years ago:

Rockball [Model TC-024] (c) 1993 Sachen [Taiwan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76904&o=2

$end

$partner_cass=rocker,
$bio

Rocker (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235885&o=2

$end

$mikrosha_cass=rocker,
$bio

ROCKER (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236544&o=2

$end

$studio2=rocket,
$bio

RCA Studio II cart. published 12 years ago:

Rocket (c) 2010 Romanow, Lee.

Homebrew game. It's actually the Rocket game originally released for the COSMAC computers in 1978.

- STAFF -

Adapted by: Lee Romanow

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=282393&o=2

$end

$einstein=rocket,
$bio

Rocket + Giant Maths + Mighty Writer (c) 19?? Solo Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136087&o=2

$end

$n64=rocket,rocketu,
$bio

Nintendo 64 cart. published 23 years ago:

Rocket - Robot on Wheels (c) 1999 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57948&o=2

$end

$spectrum_cass=rocketco,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Rocket Command (c) 1983 Spectrum Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80549&o=2

$end

$vz_snap=rocket,
$bio

Rocket Command (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235121&o=2

$end

$apple2_flop_orig=mcrockfac35,
$bio

Apple IIc+ 3.5in. disk. published 30 years ago:

Rocket Factory (c) 1992 MECC [Minnesota Educational Computing Corp.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301258&o=2

$end

$apple2_flop_orig=rcktfcty,
$apple2_flop_clcracked=mcrocfct,
$bio

Apple II 5.25 disk. published 30 years ago:

Rocket Factory (c) 1992 MECC

- TECHNICAL -

GAME ID: MECC-A308

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267117&o=2

$end

$megadriv=rocketu,rocketup,
$bio

Sega Genesis cart. published 29 years ago:

Rocket Knight Adventures (c) 1993 Konami Company, Limited.

North American release. Game developed in Japan. See the original for more information; "Rocket Knight Adventures [Model T-95063]".

- TECHNICAL -

GAME ID: T-95046

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57373&o=2

$end

$megadriv=rocket,rocketj,
$vgmplay=rocket_md,
$bio

Sega Mega Drive cart. published 29 years ago:

Rocket Knight Adventures (c) 1993 Konami Company, Limited.

Rocket Knight Adventures is a side-scrolling platformer where its protagonist is Sparkster, an opossum knight who fights an army of robots and pigs, many of whom are piloting various mechanical vehicles. Sparkster is armed with a sword that can project energy over a short distance and a rocket pack that allows him to fly.

- TECHNICAL -

GAME ID: T-95063

- TRIVIA -

Released on August 06, 1993 in Japan.

Reviews:
[FR] September 1993- Consoles + N.23: 85%

A SNES version of Rocket Knight Adventures was planned, but was never released.

- STAFF -

Planning: Ohaji Banchoh
Direct: Nobuya Nakazato
Design: Nobuya Nakazato, Shiori Satoh
Character Design: Yasushi Takano (Tat)
Main Program: Kenichiro Horio
Super Program: Koji Komata
Ultra Program: Kenji Miyaoka
Music Composed: Masanori Ohuchi, Aki Hata, Masanori Adachi, Hiroshi Kobayashi, Michiru Yamane
Sound Program: Shigemasa Matsuo, Osamu Kasai, Hideto Inoue
Sound Special Thanks To: Kouji Kazaoka, Tappi Iwase, Miki Higashino
Package Design: K. Yoshihashi
Supervise: Yutaka Haruki
Produce: Tomikazu Kirita
Special Thanks: Dangantaisyoh

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56807&o=2

$end

$zx81_cass=rocketman,
$bio

Sinclair ZX-81 cass. published 38 years ago:

Rocket Man (c) 1984 Software Farm, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114880&o=2

$end

$pc8801_flop=rocketma,
$bio

Rocket Man (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92759&o=2

$end

$spectrum_cass=rmmike,
$bio

Sinclair ZX Spectrum type-in published 36 years ago:

Rocket Man Mike (c) 1986 IPC Electrical-Electronic Press

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=317080&o=2

$end

$info=m4rockmn,m4rockmn__a,m4rockmn__b,m4rockmn__c,m4rockmn__d,m4rockmn__e,m4rockmn__f,m4rockmn__g,m4rockmn__h,m4rockmn__i,m4rockmn__j,m4rockmn__k,
$bio

Rocket Money (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41436&o=2

$end

$apple2_cass=rocketpi,
$bio

Apple II cass. published 44 years ago:

Rocket Pilot (c) 1978 Powersoft, Inc.

- TECHNICAL -

GAME ID: ADG0101

- STAFF -

By: Bob Bishop

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135931&o=2

$end

$info=rockpin,
$bio

Handheld game published 43 years ago:

Rocket Pinball (c) 1979 Tiger Electronic Toys, Inc.

LED game.

- TECHNICAL -

Game ID: 7-460

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=100545&o=2

$end

$gba=rcktpwbb,rcktpwbbp,
$bio

Nintendo GBA cart. published 20 years ago:

Rocket Power - Beach Bandits [Model AGB-AR4E-USA] (c) 2002 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72657&o=2

$end

$gba=rcktpwds,
$bio

Nintendo GBA cart. published 21 years ago:

Rocket Power - Dream Scheme [Model AGB-ARKE-USA] (c) 2001 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72658&o=2

$end

$gbcolor=rcktpw,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Rocket Power - Gettin' Air (c) 2001 T-HQ, Incorporated.

- TECHNICAL -

GAME ID: CGB-BRUE-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68683&o=2

$end

$gbcolor=rcktpwf,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Rocket Power - La Glisse de l'Extreme (c) 2001 T-HQ, Incorporated.

French release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68684&o=2

$end

$gba=rcktpwco,
$bio

Nintendo GBA cart. published 21 years ago:

Rocket Power - Le Cauchemar d'Otto (c) 2001 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72660&o=2

$end

$gba=rcktpwzg,
$bio

Nintendo GBA cart. published 19 years ago:

Rocket Power - Zero Gravity Zone [Model AGB-AZZE-USA] (c) 2003 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72661&o=2

$end

$bbcb_flop_orig=rocketra,
$bio

Acorn BBC Micro B disk. published 40 years ago:

Rocket Raid (c) 1982 Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125207&o=2

$end

$bbc_cass=rocketrag,
$bio

Acorn BBC Micro B cass. published 40 years ago:

Rocket Raid (c) 1982 Acornsoft

German release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234522&o=2

$end

$bbc_cass=rocketra1,rocketra2,rocketra,
$bio

Acorn BBC Micro B cass. published 40 years ago:

Rocket Raid (c) 1982 Acornsoft

- TECHNICAL -

GAME ID: SBG05
CASs ID: SBG05/C

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52324&o=2

$end

$spectrum_cass=rocketra,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Rocket Raider (c) 1983 C-Tech

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80550&o=2

$end

$amigaocs_flop=rocktrng,rocktrngg,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Rocket Ranger (c) 1988 Mirrorsoft

European release. Game developed in Japan. See the original for more information.

- TECHNICAL -

BARCODE: 5 012342 051119

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74895&o=2

$end

$ibm5150=rocketrg,
$bio

IBM PC 5.25+3.5in. disk. published 34 years ago:

Rocket Ranger (c) 1988 Mirrorsoft, Ltd.

European release. Game developed in the USA. See the original for more information.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=269669&o=2

$end

$apple2gs_flop_misc=rktrangr,
$bio

Apple IIGS disk. published 33 years ago:

Rocket Ranger (c) 1989 Cinemaware Corp.

Portage of an Amiga game.

- STAFF -

Computography: PETER  KAMINSKI, TOM McWILLIAMS
Additional  Computography: RANDY PLATT
Storyline: ROBERT JACOB
Art Direction: ROB LANDEROS
Chief Graphic Artist: JEFF HILBERS
Additional Artwork: BETSY SCAFATI, KARA BLOHM, STEVE QUINN, JEFF GODFREY
Original Score: BOB LINDSTROM
Audio Effects: BILL WILLIAMS, LARRY GARNER
Voice Characterizations: ROB LANDEROS, MELANIE CUTTER, RANDY PLATT
Executive Producers: PHYLLIS JACOB, ROBERT JACOB
Producer: JOHN CUTTER
Designer: KELLYN BECK

SPECIAL THANKS: Patrick Cook, Allen McPheeters, Eric Pobirs, Wayne Brockman, Russell Truelove, Kirt Nystrom, Larry Weissenborn, Monica Mead, Norma Leith, Annette Childs

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49782&o=2

$end

$fmtowns_cd=rockrang,
$bio

Fujitsu FM Towns CD published 32 years ago:

Rocket Ranger (c) 1990 Pony Canyon, Inc.

Portage of an Amiga game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110368&o=2

$end

$amigaocs_flop=rocktrnga,rocktrngga,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Rocket Ranger (c) 1991 Mirror Image

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74898&o=2

$end

$nes=rocktrng,
$bio

Nintendo NES cart. published 32 years ago:

Rocket Ranger (c) 1990 Kemco-Seika.

Portage of an Amiga game.

The 21st century needs you! Across the boundaries of time and space you have been chosen to save Planet Earth from a monstrous alien invasion. Rise to the challenge with courage, skill, and the help of three fantastic devices: a rocket suit, ray gun and powerful wrist computer. Only you can change our planet's destiny as the world's first hero of the future... ROCKET RANGER!

- TECHNICAL -

GAME ID: NES-2R-USA

- TRIVIA -

Released in June 1990 in the USA.

The NES version of the game omits all references to Nazis and World War 1 and changes the storyline to suit a science fiction plot.

- STAFF -

Programmer: Nigel Spencer
Artwork: Russel Comte
Director: Patrick Cook
Morale: Ronald Kurtz
Discipline: Gregg Barnett
Sound: Tania Smith (Tania)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55507&o=2

$end

$msx1_cass=rroger,rrogera,
$bio

MSX cass. published 35 years ago:

Rocket Roger (c) 1987 Alligata Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94948&o=2

$end

$msx1_flop=rroger,rrogera,
$bio

Rocket Roger cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230110&o=2

$end

$info=sc4roksc,sc4roksca,sc4rokscb,sc4rokscc,
$bio

Rocket Science (c) 200? QPS Interactive.

- TECHNICAL -

[Model PR2527]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42774&o=2

$end

$vectrex=rocksled,
$bio

GCE Vectrex published 39 years ago:

Rocket Sledge (c) 1983 GCE [General Consumer Electric]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82231&o=2

$end

$camplynx_cass=rocketman,
$bio

Camputers Lynx cass. published 39 years ago:

Rocketman (c) 1983 Bamby Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134073&o=2

$end

$pc8801_cass=rocketmn,
$bio

Rocketman (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91264&o=2

$end

$spectrum_cass=rockfall,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Rockfall (c) 1988 Top Ten Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80551&o=2

$end

$ibm5150=rockford,
$bio

IBM PC 5.25in. disk. published 35 years ago:

Rockford (c) 1987 Mastertronic, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132490&o=2

$end

$cpc_flop=rockford,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Rockford (c) 1988 Mastertronic, Limited.

- TECHNICAL -

[Floppy Disk]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64094&o=2

$end

$c64_cass=rockfrd,
$bio

Commodore C64 cass. published 34 years ago:

Rockford - The Arcade Game + Back to Reality (c) 1988 MAD [Mastertronic Added Dimension].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186715&o=2

$end

$cpc_cass=rockford,2rockb2r,
$bio

Amstrad CPC cass. published 34 years ago:

Rockford - The Arcade Game + Back to Reality (c) 1988 Mastertronic, Limited.

- TECHNICAL -

Cassette IA 0239

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48620&o=2

$end

$cpc_flop=rockford01,rockford02,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Rockford (c) 1988 ACS.

Cracked by ACS.

- TECHNICAL -

[Floppy Disk]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64095&o=2

$end

$spectrum_cass=rockford,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Rockford (c) 1987 Mastertronic, Ltd.

- TECHNICAL -

GAME ID: IS 0239

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80552&o=2

$end

$spectrum_cass=bdash21,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Rockford's Riot + Boulderdash (c) 1985 Monolith Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=278246&o=2

$end

$cpc_flop=rockhitg,
$bio

Amstrad CPC type-in published 35 years ago:

Rockhit (c) 1987 PC Schneider International

- TRIVIA -

Listed as a type-in program in the German magazine: PC Schneider International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120225&o=2

$end

$info=rbowlorama,
$bio

Arcade Video game published 17 years ago:

Rockin' Bowl-O-Rama (c) 2005 Namco.

- TECHNICAL -

Dimensions :
63in. H
31in. W
33in. D
440 lbs.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=26709&o=2

$end

$icanpian=rdp,
$bio

Fisher-Price I Can Play Piano cart. published 17 years ago:

Rockin' Dance Party [Model J8715] (c) 2005 Fisher-Price

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240455&o=2

$end

$nes=rockinkt,rockinktu,rockinktup,
$bio

Nintendo NES cart. published 31 years ago:

Rockin' Kats (c) 1991 Atlus Soft., Inc.

North American release. Game developed in Japan. See the original Famicom version for more information; "NY Nyankies [Model ATL-7A]".

Description from the back cover:

It's a Dance with Danger when Willy tries to rescue Jill!

The hippest cool Kat in New York, Willy, is hot on the tail of local crime boss, Mugsy. The fur's gonna fly 'cause Mugsy just cat-nabbed Willy's girl, Jill, and stashed her away. To find her, Willy has to face hoods on the streets of the Big Apple, duel desperados in the wild west, dog-fight Ace Pilots at 40,000 feet, and avoid being de-railed at an amusement park. But he's not called the Rockin' Kat for nothing, and when he starts break dancin' and body slammin' his enemies, make room on the dance floor!

- TECHNICAL -

GAME ID: NES-7A-USA

- TRIVIA -

Released in September 1991 in the USA.

- TIPS AND TRICKS -

* Full energy : Press Start to pause game play. Then, press Down+A+B+Start.  
  
* Exit level : Press Start to pause game play. Then, press A(x3) to return to the channel selection screen.  
  
* Six lives : Hold Down+A+B and press Start(x2).  
  
* Status Password : Channel 5 67GDZ[Music Note]JGK[Triangle]  End 57YRmchs0P

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55508&o=2

$end

$info=pc_rkats,
$bio

Nintendo PlayChoice-10 cart. published 31 years ago:

Rockin' Kats (c) 1991 Nintendo of America, Incorporated.

- TECHNICAL -

Nintendo PlayChoice-10 hardware
Game ID : 7A

Main CPU : Zilog Z80 (@ 4 Mhz), N2A03 (@ 1.789772 Mhz)
Sound Chips : Zetex N2A03 (@ 1.789772 Mhz), DAC

Players : 2
Control : 8-way joystick
Buttons : 2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1823&o=2

$end

$spectrum_cass=rocmana,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Rockman (c) 1986 Alligata Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226093&o=2

$end

$famibox=rockman,
$bio

JTB FamicomBox cart. published 35 years ago:

Rockman (c) 1987 JTB Traveleland Transportation Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301183&o=2

$end

$wswan=rockmanf,
$bio

Bandai WonderSwan cart. published 23 years ago:

Rockman & Forte - Mirai Kara no Chousensha [Model SWJ-BAN013] (c) 1999 Bandai Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86374&o=2

$end

$gba=rockmanf,
$bio

Nintendo GBA cart. published 20 years ago:

Rockman & Forte [Model AGB-AFCJ-JPN] (c) 2002 Capcom Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72662&o=2

$end

$snes=rockmanf,
$bio

Nintendo Super Famicom cart. published 24 years ago:

Rockman & Forte [Model SHVC-AR6J-JPN] (c) 1998 Capcom Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62022&o=2

$end

$ngpc=rockmanb,rockmanbd,
$vgmplay=rockmanb_ngpc,
$bio

SNK Neo-Geo Pocket Color cart. published 22 years ago:

Rockman - Battle & Fighters (c) 2000 Capcom Co., Ltd.

- TECHNICAL -

GAME ID: NEOP00940

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82582&o=2

$end

$info=rockmanj,
$vgmplay=megaman,
$bio

Arcade Video game published 27 years ago:

Rockman - The Power Battle (c) 1995 Capcom.

Have you ever pictured a Rockman game that allows to skip all the platform elements and just grapple against the bosses? That's pretty much the main idea in this game! Choose from Rockman, Protoman or Bass and battle against classic bosses in the series. Features great 2-D graphics, solid control, and a nice use of strategy (since the right order of weapons will rid you of specific enemies in no time!).

- TECHNICAL -

Runs on the "CP System" hardware.
B-Board #: 91634B-2

Players: Up to 2
Control per player: 8-way joystick
Buttons per player: 3

- TRIVIA -

Rockman was released in September 1995 in the Japanese arcades. It was known there as the 32th video game made for this system.

The game is known outside Japan as "Mega Man - The Power Battle". Here are some known export releases:
"Mega Man - The Power Battle [B-Board 91634B-2]" (Asia)
"Mega Man - The Power Battle [B-Board 91635B-2]" (USA)

It was re-released on the new Capcom system (CPS-2) the same year as "Rockman - The Power Battle [Green Board]".

Sony Records released a limited-edition soundtrack album for this game (Rockman - The Power Battle : Arcade Gametrack - SRCL-3451) on December 1, 1995.

- TIPS AND TRICKS -

* Easter Egg : sometimes when you fight Shade Man, the background music is a version of the theme song from the Makaimura series. This seems to happen at random.

- SERIES -

1. Rockman - The Power battle [CP-S No. 32] (1995)
2. Rockman 2 - The Power fighters [CP-S II No. 17] (1996)

- STAFF -

Planners : Ohko 25th, Zanzo, (^_^")
Programmers : Teruaki Hirokado, Giu Chan, Marh, Ohi
Object designers : K. Tokunaga, Top Joy, You-Tenkozow, Sensei, Takep, Eizi Murabayashi, Delta, Jun Ikawa, Jon, Tanida, Dja, Koga. M, Zephyr Sakuno

- PORTS -

* CONSOLES:
SNK Neo-Geo Pocket Color [JP] (jul.6, 2000; "Rockman - Battle & Fighters [Model NEOP00940]") 
[JP] Sony PS2 (aug.5, 2004; "Rockman Power Battle Fighters Model SLPM-62491]") 

* Arcade:
Capcom Play System II (1995)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2252&o=2

$end

$info=rmancp2j,
$vgmplay=mmancp2u,
$bio

Capcom CPS-II cart. published 27 years ago:

Rockman - The Power Battle (c) 1995 Capcom Company, Limited.

CPS-2 version of "Rockman - The Power Battle [CP-S No. 32]". For more information about the game itself, please see the original CSP-1 release entry.

- TECHNICAL -

Runs on the "CP System II" hardware.
Green Board [Japan]

Players: Up to 2.
Control: 8-way joystick (per player)
Buttons: 3 (per player)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69705&o=2

$end

$nes=rockman2,
$vgmplay=megaman2_nes,
$bio

Nintendo Famicom cart. published 34 years ago:

Rockman 2 Dr.ワイリーの謎 (c) 1988 Capcom Company, Limited.
(Rockman 2 - Dr. Wily no Nazo)

Rockman 2 continues the titular protagonist's battle against the evil Dr. Wily and his rogue robots. The game features graphical and gameplay changes from the first game, many of which have remained throughout the series.

- TECHNICAL -

Cartridge ID: CAP-XR

- TRIVIA -

Rockman 2 was released on December 24, 1988 in Japan.

Though sales for Rockman were unimpressive, Capcom allowed the Rockman team to create a sequel. They worked concurrently on other Capcom projects, using their free time to develop the game. Due to the limited amount of cartridge space available for the first game, elements such as planned enemy characters were omitted from the final product. The unused content from the previous title was integrated into Rockman 2.

According to Roy Ozaki, director Akira Kitamura had wanted to make a sequel to Mega Man, but producer Tokuro Fujiwara was against it. Kitamura then went to Capcom Vice-President to get permission to make the game. Capcom allowed the development team to create a sequel on the condition that they work concurrently on other projects as well. The staff spent their own time on the project to improve upon the original by adding more levels and weapons, as well as improving the graphics. The project supervisor of the first Rockman invited Inafune to the sequel's development crew; Inafune was working on a separate game at the time. On the previous game, Inafune worked as an artist and character designer but became more involved in the production process of the sequel.

The development time for the game was only three to four months.

The gameplay system from the original game was kept for Mega Man 2, but the team included more traps for the player to navigate. The game's three support items were added to aid the player because of complaints from consumers and Capcom's marketing department regarding the original game's high difficulty. Inafune's supervisor was especially unsure about the usefulness of the Energy Tanks.

The first game did not have any influence from fans, but for the second game, Kitamura wanted to get ideas from players and put them in. The developers allowed input from the public by including boss designs created by fans. Capcom received 8,370 boss submissions for the game, although even the designs for the final eight Robot Masters were tweaked.

Inafune intended his artwork for Mega Man 2 to be more "anime-ish" than in the first game.

Tateishi's initial compositions for the game were of varying moods, with some of them being considered too cute by Kitamura, requesting them to be changed to fit in with the rest of the soundtrack. A single fragment of this declined concept remains in the game as Crash Man's stage theme. The widely praised piece used for the first two Wily stages was heavily compromised due to data limitations, with Tateishi being forced to use the first eight measures of the song multiple times throughout it. Intent to compose a song exclusive to the second stage was quickly abandoned for the same reasons.

Inafune claims the success of Rockman 2 is what made the Rockman series a hit that continues to spawn sequels.

Reviews:
[JP] Famitsu (January 1989): 28/40

Export releases:
"Mega Man II [Model NES-XR-USA]" (1989)
"Mega Man II [Model NES-XR-EEC]" (1990)
"Mega Man II [Model NES-XR-FRA]" (1990)
"Mega Man II [Model NES-XR-FRG]" (1990)
"Mega Man II [Model NES-XR-NOE]" (1990)

- SERIES -

MAIN Series
1. Rockman [Model CAP-RX] (1987, FC)
2. Rockman 2 - Dr. Wily no Nazo [Model CAP-XR] (1988, FC)
3. Rockman 3 - Dr. Wily no Saigo!? [Model CAP-XU] (1990, FC)
4. Rockman 4 - Aratanaru Yabou!! [Model CAP-4V] (1991, FC)
5. Rockman 5 - Blues no Wana!? [Model CAP-5V] (1992, FC)
6. Rockman 6 - Shijou Saidai no Tatakai!! [Model CAP-6V] (1993, FC)
7. Rockman 7 - Shukumei no Taiketsu! [Model SHVC-A7RJ-JPN] (1995, SFC)
8. Rockman 8 - Metal Heroes [Model SLPS-00630] (1996, PSX)
9. Rockman 9 - Yabou no Fukkatsu!! (2008, WiiWare)
10. Rockman 10 (2010, WiiWare)
11. Rockman 11 (2018, Switch)

X Series
1. Rockman X [Model SHVC-RX] (1993, SFC)
2. Rockman X2 [Model SHVC-ARXJ-JPN] (1994, SFC)
3. Rockman X3 [Model SHVC-AR3J-JPN] (1995, SFC)
4. Rockman X4 [Model SLPS-00902] (1997, PSX)
5. Rockman X5 [Model SLPM-86666] (2000, PSX)
6. Rockman X6 [Model SLPM-86959] (2001, PSX)
7. Rockman X7 [Model SLPM-65331] (2003, PS2)
8. Rockman X8 [Model SLPM-65730] (2005, PS2)

ZERO Series
1. Rockman Zero [Model AGB-ARZJ-JPN] (2002, GBA)
2. Rockman Zero 2 [Model AGB-A62J-JPN] (2003, GBA)
3. Rockman Zero 3 [Model AGB-BZ3J-JPN] (2004, GBA)
4. Rockman Zero 4 [Model AGB-B4ZJ-JPN] (2005, GBA)

- STAFF -

No.009 Metalman: Masanori Sato
No.010 Airman: Youji Kanazawa
No.011 Bubbleman: Takashi Tanaka
No.012 Quickman: Hirofumi Mizoguchi
No.013 Crashman: Akira Yoshida
No.014 Flashman: Tomoo Yamaguchi
No.015 Heatman: Toshiyuki Kataoka
No.016 Woodman: Masakatsu Ichikawa

Character Designer: Yasuaki Kishimoto (Yasukichi), Keiji Inafune (Inafking), Naoya Tomita (Tom Pon), Nagineko, 2m03cm Man, Akira Kitamura (A. K)
Sound Programmer: Takashi Tateishi (Ogeretsu Kun), Manami Matsumae (Manami Ietel), Yoshihiro Sakaguchi (Yuukichan's Papa)
Programmer: Nobuyuki Matsushima (H. M. D.)
Planner: Akira Kitamura (A. K.)
Producer: Tokuro Fujiwara

Special Thanks: Hiroyuki Maetani, Tatsuya Kasai, Mamoru Asoshina, Junichi Kanda, Masahiro Takahashi, Akimitsu Tsubata, Yoshiaki Goto, Kazunari Suzuki, Yuu Yamazaki, Tomohiro Hosoya, Yoshiaki Nanki, Yasuhito Sasaki, Jun Kato, Seikou Jougan, Kenji Kinoue, Takashi Umezawa, Kazuya Wakazuki, Masashi Yamauchi, Makoto Ogoma, Seiji Tanaka, Hideaki Kawai, Ryouji Yasuda, Takayuki Wakisaka, Takumi Yoshinaga, Yasuto Nakamura, Shin Ienaka, Hirofumi Moriiwa, Tetsuya Miura, Michinari Satou, Yukio Hasegawa, Hiroyuki Tannai, Michiaki Hama, Takeo Morimoto, Masaki Sato, Youji Miyamoto, Shigehisa Iinuma, Yoshitomo Kodama, Taketsugu Wakabayashi, Toshiteru Ogura, Takeshi Arai, Hironori Matsumura (Fish Man)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54548&o=2

$end

$info=rockman2j,
$vgmplay=megaman2,
$bio

Capcom CPS-II cart. published 26 years ago:

Rockman 2 - The Power Fighters (c) 1996 Capcom.

Building upon the previous game, you must battle Dr. Wily's evil robot criminals with the help of Megaman, Protoman, Bass & Duo. Features cool 2-D graphics and the same tried & true Mega Man controls. Pay attention to Dr. Light's advice and you may reach Dr. Wily's fortress and come out victorious!

- TECHNICAL -

Runs on the "CP System II" hardware.
Green Board [Japan]

Players: Up to 2.
Control: 8-way joystick per player.
Buttons: 3 per player.

- TRIVIA -

Rockman 2 - The Power Fighters was released in July 1996 in the Japanese arcades. It was known as the 17th video game released for the CPS-II hardware.

The game is known outside Japan as "Mega Man 2 - The Power Fighters". Here is the list of known export releases:
"Mega Man 2 - The Power Fighters [Blue Board]"
"Mega Man 2 - The Power Fighters [Grey Board]"

The music may seem familiar since the Japan-only Rockman Memories series uses the same music in some stages.

The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'HKD'.

Victor Entertainment released a limited-edition soundtrack album for this game (Rockman 2 - The Power Fighters : Capcom Game Soundtrack - VICL-2173) on September 21, 1996.

- TIPS AND TRICKS -

* Execute a special move by pushing UP when releasing a charged attack.

* Alternate ending sequence : Play the game with 2 characters instead of one. The ending sequence will change depending on the 2 characters you used.

- SERIES -

1. Rockman - The Power battle [CP-S No. 32] (1995)
2. Rockman 2 - The Power fighters [CP-S II No. 17] (1996)

- STAFF -

Game designer : Ohko
Programmers : Teruaki Hirokado, Pon, You!
Character designers : Shinji Sakashita, Satoru Yamashita, Shinua.M, "Ba-Ji Aasuki "Runta, Dja
Scroll designers : Kisabon, Buchi, Koichi Takeda, Inoyan
Sound effects : Moe.T
Music : Yuki, Hideki Okugawa (Hideki Ok), Kadota Yuko, Masato Koda, Tatsuro Zuzuki (Tatsuro-), Syun Nishigaki, Setsuo Yamamoto
Voice actors : Hekiru Shiina, Jin Yamanoi, Koji Tobe, Takashi Nagasako, Takko Ishimori
Producer : Yoshimi Ohnishi
General producer : Noritaka Funamizu

- PORTS -

* CONSOLES:
SNK Neo-Geo Pocket Color [JP] (jul.6, 2000; "Rockman - Battle & Fighters [Model NEOP00940]") 
[JP] Sony PS2 (aug.5, 2004; "Rockman Power Battle Fighters [Model SLPM-62491]")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2253&o=2

$end

$nes=rockman3,
$vgmplay=megaman3_nes,
$bio

Nintendo Famicom cart. published 32 years ago:

Rockman 3 Dr.ワイリーの最期!? (c) 1990 Capcom Company, Limited.
(Rockman 3 - Dr. Wily no Saigo!?)

Contenders blast Rockman, in his search for energy Crystals, through a galaxy of mining stations controlled by ruthless robots. An amazing 21 different levels of rapid fire help Mega Man battle against these armies of metal maniacs to gain their super powers. But the rebellious robots won't give up without using every android-annihilator known to Mega Man. That's when players call on Rush, the wonder dogdroid, for special mechanisms that speed them past danger and assist in enemy melt-down. It's man vs. metal as players have more fun than humanly possible.

- TECHNICAL -

Game ID: CAP-XU

- TRIVIA -

Rockman 3 was released on September 28, 1990 in Japan.

The subtitle of the game translates from Japanese as 'Dr. Wily's Last Moment!?'.

Development on Rockman 3 began at Capcom over a year after the release of Rockman 2. Akira Kitamura, the lead supervisor for the first two games quit his job at the company during that gap of time. Artist Keiji Inafune considered Rockman 3 as one of his least favorite entries in the series due to "[...] what went into the game and what was behind the release of the game." He had preset notions about successful development because of the team's good experience with Rockman 2 and found that his new superior "didn't really understand Rockman the way his predecessor did". During the game's production, the developers lost the main planner, so Inafune had to take over that job for its completion. Inafune recalled the final two months of development as particularly turbulent, when he had to take responsibility for assessing and dividing up tasks among the team members who were not meeting deadlines. The team was forced to put Rockman 3 on the market before they thought it was ready. Inafune concluded, "I knew that if we had more time to polish it, we could do a lot of things better, make it a better game, but the company said that we needed to release it. The whole environment behind what went into the production of the game is what I least favored. Numbers one and two – I really wanted to make the games; I was so excited about them. Number three – it just turned very different."

Rockman 3 brought new characters and gameplay mechanics to the franchise. Though Inafune considers the gameplay to have lost some of its simplicity, he felt Mega Man's slide ability was successfully implemented to enhance the player's control while battling enemies.

Rockman's sidekick dog Rush was designed by combining the functionality of three support tools from Rockman 2, which would ease the player's navigation of stages. In addition to the Marine and Coil modes, Rush was originally intended to have a "drill" mode that would allow Mega Man to tunnel underground.

Another new character, Blues (a.k.a. Proto Man), was introduced in a way that the player would be unable to tell if he was an ally or an enemy to Rockman. His design was influenced by anime, and he was given both a scarf and shield to make him appear tougher than Rockman. The design team wanted Blues to sport uncovered hair, but they instead opted for an open-faced helmet illustration for both the television commercials and instruction manual. Blues's name, Blues, was changed by Capcom's North American division to Proto Man despite Inafune's protests. Capcom did this not only to be consistent with Rockman's English name, but because they thought that the name Blues made no sense. Inafune attempted to defend it due to the name's musical connotation to character names in the series.

Though Rush and Blues were created solely by the developer, Capcom sought ideas from fans for the creation of the game's Robot Masters as they had done with Rockman 2. The team received around 50,000 design submissions for Rockman 3, only eight of which were used in the game.

The soundtrack was created by Capcom composer Yasuaki Fujita. His co-worker Harumi Fujita was the initial composer of the game, but she only completed two songs before giving birth and having to drop off the project.

Export releases:
[US] "Mega Man III [Model NES-XU-USA]"
[EU] "Mega Man III [Model NES-XU-FRG]"
[FR] "Mega Man III [Model NES-XU-FRA]"
[SP] "Mega Man III [Model NES-XU-ESP]"
[SW] "Mega Man III [Model NES-XU-SCN]"

- TIPS AND TRICKS -

* Passwords : Each password must contain at least three balls. Make here your personal password (the color of the ball is highlighted if it's needed)...

First ball (choose only one) :
C5 : Start with 0 Energy reserves.
E6 : Start with 1 Energy reserves.
E4 : Start with 2 Energy reserves.
B4 : Start with 3 Energy reserves.
A5 : Start with 4 Energy reserves.
C1 : Start with 5 Energy reserves.
D2 : Start with 6 Energy reserves.
C3 : Start with 7 Energy reserves.
F2 : Start with 8 Energy reserves.
A6 : Start with 9 Energy reserves.

Second ball (choose one or more) :
A3(red) : Topman defeated.
B5(red) : Geminiman defeated.
D3(red) : Needleman defeated.
F4(red) : Sparkman defeated.
D6 : Shadowman defeated.
F6 : Snakeman defeated.
C4 : Hardman defeated.
F5 : Magnetman defeated.

Second ball (choose only one) :
A3(blue) : Topman / Snakeman defeated.
B5(blue) : Hardman / Geminiman defeated.
D3(blue) : Magnetman / Needleman defeated.
F4(blue) : Sparkman / Shadowman defeated.

Third ball (choose only one) :
B6 : Gemini Man's stage beaten (Flashman / Bubbleman).
A1(red) : Spark Man's stage beaten (Metalman / Quickman).
A4 : Shadow Man's stage beaten (Woodman / Heatman).
B2(red) : Needle Man's stage beaten (Airman / Clashman).
B2(blue) : Needleman / Geminiman's stages beaten.
A1(blue) : Sparkman / Shadowman's stages beaten.

* Slow motion : Hold Up on controller two.

* Freeze opponents : Hold Up+A on controller two.

* Super jump : Hold Right on controller two.

* Suggested opponent order : Magnet, Hard, Top, Shadow, Spark, Snake, Gemini, Needle, 'Spark', 'Shadow', 'Gemini', 'Needle'.

* Walk through pitfalls : Hold Right on controller two. This allows Mega Man to walk through or jump out of pitfalls without dying. It is especially helpful in the Dr. Wily Robot level. Note: When jumping out of the pitfall, the jump is twice as large as the super jump.

* Invincibility : Hold Right on controller two while jumping into a pitfall. Then intentionally get killed by an enemy while in the pitfall. Jump out of the pitfall when Mega Man's death sound is heard.  
Mega Man will be invincible as long as an energy booster is not collected. Although the use of the regular gun will be lost, the spark shot or the needle will work just as well.

- SERIES -

MAIN Series
1. Rockman [Model CAP-RX] (1987, FC)
2. Rockman 2 - Dr. Wily no Nazo [Model CAP-XR] (1988, FC)
3. Rockman 3 - Dr. Wily no Saigo!? [Model CAP-XU] (1990, FC)
4. Rockman 4 - Aratanaru Yabou!! [Model CAP-4V] (1991, FC)
5. Rockman 5 - Blues no Wana!? [Model CAP-5V] (1992, FC)
6. Rockman 6 - Shijou Saidai no Tatakai!! [Model CAP-6V] (1993, FC)
7. Rockman 7 - Shukumei no Taiketsu! [Model SHVC-A7RJ-JPN] (1995, SFC)
8. Rockman 8 - Metal Heroes [Model SLPS-00630] (1996, PSX)
9. Rockman 9 - Yabou no Fukkatsu!! (2008, WiiWare)
10. Rockman 10 (2010, WiiWare)
11. Rockman 11 (2018, Switch)

X Series
1. Rockman X [Model SHVC-RX] (1993, SFC)
2. Rockman X2 [Model SHVC-ARXJ-JPN] (1994, SFC)
3. Rockman X3 [Model SHVC-AR3J-JPN] (1995, SFC)
4. Rockman X4 [Model SLPS-00902] (1997, PSX)
5. Rockman X5 [Model SLPM-86666] (2000, PSX)
6. Rockman X6 [Model SLPM-86959] (2001, PSX)
7. Rockman X7 [Model SLPM-65331] (2003, PS2)
8. Rockman X8 [Model SLPM-65730] (2005, PS2)

ZERO Series
1. Rockman Zero [Model AGB-ARZJ-JPN] (2002, GBA)
2. Rockman Zero 2 [Model AGB-A62J-JPN] (2003, GBA)
3. Rockman Zero 3 [Model AGB-BZ3J-JPN] (2004, GBA)
4. Rockman Zero 4 [Model AGB-B4ZJ-JPN] (2005, GBA)

- STAFF -

Needle Man Design: Nobihiko Akatsuka
Magnet Man Design: Nagashi Kii
Gemini Man Design: Yoshihito Hattori
Hard Man Design: Kazuhiko Oguro
Top Man Design: Yasushi Konjiki
Snake Man Design: Yuhjiro Ishitani
Spark Man Design: Mikihiro Suzuki
Shadow Man Design: Takumine Yoshida

Character designers : Keiji Inafune (Inafking), Yasuaki Kishimoto (Yasukichi), Tokimi293, Akemi Iwasaki (Zizi), Miki Kijima (Donchan)
Sound composer : Yasuaki Fujita (Bunbun)
Programmers : Tadashi Kuwana (T.K), A.M, Kero Kero
Planner : Masayoshi Kurokawa (Patariro)
Sub Planning : Hatukoochan, Yoshinori Takenaka (Bamboo), Keiji Inafune (Inafking)

Special Thanks: Mutsuo Shimomura, Takashi Fujioka, Akio Yabuki, Takehiro Suzuki, Tomohiro Komine, Yoshitomo Imaizumi, Masayoshi Anzaki, Junjiro Kimura, Katsuhiro Nakamura, Atsushi Watanabe, Yuusuke Murata, Takashi Umezawa, Tomohiro Takei, Tomohide Asakura, Takashi Yoshimura, Yoshitane Okimoto, Yataka Suzuki, Keisuke Hokku, Taku Hikichi, Tsutomu Kond, Hiroki Okabe, Hisatomo Tanaka, Akira Obata, Bungo Iwai, Shinpei Johno, Tetsu Akiyama, Masashi Haruki, Shouchiro Yamaguchi, Keisuke Kamioosako, Fumitomo Kagami, Makoto Inoue, Harumi Fujita (Mrs. Tarumi), Jyagua, Takepong , Ashenden, Koba Win, Aribon, Yacchan Z., Iriko‑Chan

- PORTS -

* CONSOLES:
[JP] Sega Mega Drive (1994, "Rockman - Mega World")
[JP] Sony PlayStation (1999, "Rockman 3")
Nintendo GameCube (2004, "Mega Man Anniversary Collection")
Sony PlayStation 2 (2004, "Mega Man Anniversary Collection")
Microsoft XBOX (2005, "Mega Man Anniversary Collection")

* COMPUTERS:
PC MS-DOS (1992, "Mega Man 3") : A loose adaptation by Hi-Tech, licensed by Capcom.

* OTHERS:
Tiger Handheld LCD Game (19??)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54549&o=2

$end

$nes=rockman4,rockman4a,
$vgmplay=megaman4_nes,
$bio

Nintendo Famicom cart. published 31 years ago:

Rockman 4 新たなる野!! (c) 1991 Capcom Company, Limited.
(Rockman 4 - Aratanaru Yabou!!)

Fourth action-platform game in the original Rockman series. The game's story takes place after the third defeat and supposed death of Dr. Wily, and features the Earth coming under threat from a mysterious scientist named Dr. Cossack and his eight Robot Masters. Fearing the worst, Dr. Light sends Rockman to save the world once again. Rockman 4 carries on the same action and platforming gameplay as the first three games, in which the player completes a series of stages in any order and adds the weapon of each stage's boss to Mega Man's arsenal. One notable added feature is the New Mega Buster (often shortened to Mega Buster), an upgraded arm cannon that lets the player charge a regular shot into a much more powerful blast.

- TECHNICAL -

Game ID: CAP-4V

- TRIVIA -

Rockman 4 was released on December 06, 1991 in Japan.

Keiji Inafune stated that the development team had very few problems while working on Rockman 4. Inafune designed Dr. Cossack and Kalinka as two new storyline characters for the game. Cossack, who was originally named Dr. Vice, was made much younger than Dr. Light and Dr. Wily. Inafune also considered giving him American traits, but decided upon influences from Russia instead. Kalinka was created because so many male characters already existed in the series at this point. However, Inafune did not intend for players to compare her to Rock's sister Roll. The idea for Eddie originally came about during the development of Rockman 2. Eddie was designed as a supporting character that would behave like a lottery, either pleasantly surprising or disappointing the player with the item he gives Rockman.

The Robot Masters are a result of a design contest for fans held in Japan. With over 70,000 character submissions, the development team spent an extended period of time narrowing them down to only eight bosses. According to Kaji, the team was very satisfied with many of the chosen designs and almost no changes were made to their original illustrations. They were so impressed with Skull Man that they scrapped an entire level being created just so they could restart it and devote it to that Robot Master. The winning eight contestants of the design contest were each issued a special golden cartridge edition of Rockman 4. As there are only eight of these cartridges in existence, they are extremely rare and fetch a large collector's price today.

- SERIES -

MAIN Series
1. Rockman [Model CAP-RX] (1987, FC)
2. Rockman 2 - Dr. Wily no Nazo [Model CAP-XR] (1988, FC)
3. Rockman 3 - Dr. Wily no Saigo!? [Model CAP-XU] (1990, FC)
4. Rockman 4 - Aratanaru Yabou!! [Model CAP-4V] (1991, FC)
5. Rockman 5 - Blues no Wana!? [Model CAP-5V] (1992, FC)
6. Rockman 6 - Shijou Saidai no Tatakai!! [Model CAP-6V] (1993, FC)
7. Rockman 7 - Shukumei no Taiketsu! [Model SHVC-A7RJ-JPN] (1995, SFC)
8. Rockman 8 - Metal Heroes [Model SLPS-00630] (1996, PSX)
9. Rockman 9 - Yabou no Fukkatsu!! (2008, WiiWare)
10. Rockman 10 (2010, WiiWare)
11. Rockman 11 (2018, Switch)

X Series
1. Rockman X [Model SHVC-RX] (1993, SFC)
2. Rockman X2 [Model SHVC-ARXJ-JPN] (1994, SFC)
3. Rockman X3 [Model SHVC-AR3J-JPN] (1995, SFC)
4. Rockman X4 [Model SLPS-00902] (1997, PSX)
5. Rockman X5 [Model SLPM-86666] (2000, PSX)
6. Rockman X6 [Model SLPM-86959] (2001, PSX)
7. Rockman X7 [Model SLPM-65331] (2003, PS2)
8. Rockman X8 [Model SLPM-65730] (2005, PS2)

ZERO Series
1. Rockman Zero [Model AGB-ARZJ-JPN] (2002, GBA)
2. Rockman Zero 2 [Model AGB-A62J-JPN] (2003, GBA)
3. Rockman Zero 3 [Model AGB-BZ3J-JPN] (2004, GBA)
4. Rockman Zero 4 [Model AGB-B4ZJ-JPN] (2005, GBA)

- STAFF -

Planner: Yoshinori Takenaka (Bamboo), S. Kobashi, Keiji Inafune (Inafking)
Object Design: Toshifumi Onishi (Toshichan), Akemi Iwasaki (Zizi), Hayato Kaji (K. Hayato), Kazunori Tazaki (Ikki)
Scroll Design: Machako (Machako), Mamimu, Miss 21, Takap
Special Designer: Yasuaki Kishimoto (Yasukichi), Keiji Inafune (Inafking)
Sound Composer: Minae Fujii (Ojalin), Yasuaki Fujita (Bunbun)
Programmer: Tadashi Kuwana (T.K.), Kero Chan
Bright Man Design: Yoshitaka Enomoto
Pharaoh Man Design: Takayuki Ebara
Drill Man Design: Masayuki Hoshi
Ring Man Design: Hiromi Uchida
Toad Man Design: Atsushi Otsuka
Dust Man Design: Yuusuke Murata
Dive Man Design: Suguru Nakayama
Skull Man Design: Toshiyuki Miyachi

Special Thanks: Daigo Seguchi, Takuya Yamagishi, Hidemitsu Kikuchi, Kenji Horita, Kouji Tsutaya, Toshinari Daijou, Shinichirou Seki, Kenji Nakayama, Tatsuhiro Fujiwara, Yuuchirou Okamoto, Shingo Shimizu, Tsutomu Kondou, Tomomi Shibayama, Shinya Mitsuda, Hitoshi Takesima, Kouzou Asano, Shinichiro Nishida, Takuya Kawata, Takashi Fujiwara, Youji Matsuda, Daisuke Akebi, Akiko Okuma, Yoshio Abe, Yoshihito Okada, Toshio Mori, Masayo Yamazaki, Masumi Abe, Tetsu Akiyama, Masaki Kondo, Yuusuke Kuramochi, Masato Matsuzaki

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54550&o=2

$end

$nes=rockman5,
$vgmplay=megaman5_nes,
$bio

Nintendo Famicom cart. published 30 years ago:

ロックマン５ ブルースの罠!? (c) 1992 Capcom Company, Limited.
(Rockman 5 - Blues no Wana!?)

Fifth action-platform game in the Rockman series. Taking place after the events of Rockman 4, Rock's brother and ally Proto Man leads a group of menacing robots in attacks on the world and kidnaps his creator Dr. Light, forcing Mega Man to fight against his brother. Rockman 5 carries over the same graphical style and action-platforming gameplay as the four preceding chapters in the series. The game introduces a new character, Beat, a robotic bird that the player can use as a weapon once a series of eight collectible letters are found.

- TECHNICAL -

Game ID: CAP-5V

- TRIVIA -

Rockman 5 was released on December 04, 1992.

Having had major involvement in the development in all prior Rockman games, artist Keiji Inafune worked under a new project leader for Rockman 5. As with past entries in the series, Inafune used his experience to guide his supervisor and the other team members. He did this in order to avoid making what he considered to be an "unreasonable game, [...] an affront to the players". As a result of this leadership, Inafune felt Rockman 5 turned out with a lower difficulty level. The team already felt they had accomplished all the gameplay they could with the release of Rockman 4, so they decided to simply "introduce powered up versions of everything", such as the Mega Buster. After working diligently on the fourth installment of the series and being the man behind the concept of the chargeable Mega Buster, Hayato Kaji was called in to help out during the middle of Rockman 5's development. The game was "taking a while to come together" at that point according to Kaji. Inafune summarized his work on Rockman 5 as being fun, but he admitted having trouble with the designs, balance, and colors.

In a new direction Capcom held a contest in collaboration with Nintendo Power Magazine requesting submissions for new villain characters, the eight Robot Master bosses in Rockman 5 are a result of fans sending in their own designs to Capcom. Capcom received over 130,000 character submissions for the game. Inafune recounted having a difficult time getting approval on the chosen bosses, having had to re-illustrate them several times. However, the artist had little trouble in designing Beat, whose first draft was accepted by Inafune's superiors. The idea for Beat originated in the development of Rockman 3, where the concept support robots included a dog and bird. The team chose to keep the dog character as Rush for this earlier game, while the bird would serve as the basis for the character Beat in Rockman 5.

Export releases:
[US] "Mega Man V [Model NES-MZ-USA]"
[EU] "Mega Man V [Model NES-MZ-NOE]"
[FR] "Mega Man V [Model NES-MZ-FRA]"
[EU] "Mega Man V [Model NES-MZ-SCN]"

- SERIES -

MAIN Series
1. Rockman [Model CAP-RX] (1987, FC)
2. Rockman 2 - Dr. Wily no Nazo [Model CAP-XR] (1988, FC)
3. Rockman 3 - Dr. Wily no Saigo!? [Model CAP-XU] (1990, FC)
4. Rockman 4 - Aratanaru Yabou!! [Model CAP-4V] (1991, FC)
5. Rockman 5 - Blues no Wana!? [Model CAP-5V] (1992, FC)
6. Rockman 6 - Shijou Saidai no Tatakai!! [Model CAP-6V] (1993, FC)
7. Rockman 7 - Shukumei no Taiketsu! [Model SHVC-A7RJ-JPN] (1995, SFC)
8. Rockman 8 - Metal Heroes [Model SLPS-00630] (1996, PSX)
9. Rockman 9 - Yabou no Fukkatsu!! (2008, WiiWare)
10. Rockman 10 (2010, WiiWare)
11. Rockman 11 (2018, Switch)

X Series
1. Rockman X [Model SHVC-RX] (1993, SFC)
2. Rockman X2 [Model SHVC-ARXJ-JPN] (1994, SFC)
3. Rockman X3 [Model SHVC-AR3J-JPN] (1995, SFC)
4. Rockman X4 [Model SLPS-00902] (1997, PSX)
5. Rockman X5 [Model SLPM-86666] (2000, PSX)
6. Rockman X6 [Model SLPM-86959] (2001, PSX)
7. Rockman X7 [Model SLPM-65331] (2003, PS2)
8. Rockman X8 [Model SLPM-65730] (2005, PS2)

ZERO Series
1. Rockman Zero [Model AGB-ARZJ-JPN] (2002, GBA)
2. Rockman Zero 2 [Model AGB-A62J-JPN] (2003, GBA)
3. Rockman Zero 3 [Model AGB-BZ3J-JPN] (2004, GBA)
4. Rockman Zero 4 [Model AGB-B4ZJ-JPN] (2005, GBA)

- STAFF -

Gravity Man Design: Yukiko Mori
Wave Man Design: Hideyuki Monno
Stone Man Design: Kenta Onishi
Gyro Man Design: Katsunari Oguri
Star Man Design: Tatsumi Saegusa
Charge Man Design: Toshiaki Sugiura
Napalm Man Design: Shinichirou Seki
Crystal Man Design: Yuusuke Murata
Planner: Ichiro Mihara (I.M.)
Object Design: Keiji Inafune (Inafking), Naoya Tomita (Tom Pon), Hayato Kaji (H.K), Kazushi Ito (Kaz Bomb), Kazunori Tazaki (Ikki)
Scroll Design: Yasuaki Kishimoto (Yasukichi), Chieko Ryugo (C.R), Jun Takeuchi (Junchan), Miki Kijima (Miki Senor), T. A., Yasuto Takahashi (Yas)
Adviser: Masayoshi Kurokawa (Patariro), Keiji Inafune (Inafking), Tatsuya Minami (Mickey), Yoshinori Takenaka (Bamboo), Ryo Miyazaki (Ryo)
Sound Composer: Mari Yamaguchi (Mari)
Special Thanks: Hiroo Matsunaga, Yoshinobu Kofuji, Daisuke Kawamura, Kouchi Kinoshita, Daisuke Sakuma, Tsuyoshi Wakayama, Youhei Kazama, Naohiro Yoshizawa, Masami Yoshiya, Kouhei Oosugi, Ichirou Toyoshima, Atsushi otsuka, Tetsuya Ishimaru, Daisuke Hashimoto, Kouji Honda, Daisuke Nagashima, Yuuya Masunaga, Yuu Sakamoto, Norihiro Oosaki, Taichi Higashionna, Katsutoshi Yasugi, Hiroshi Umezu, Ryo Nishimura, Takayuki Tokui, Takashi Tanaka, Shingo Matsuura, Tokushi Nakamura, Kouta Maruyama, Mikihiro Suzuki, Atsushi Matsumoto, Takashi Hama, Mitsutoshi Yamamoto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54551&o=2

$end

$nes=rockman6,
$vgmplay=megaman6_nes,
$bio

Nintendo Famicom cart. published 29 years ago:

Rockman 6 史上最大の戦い!! (c) 1993 Capcom Company, Limited.
(Rockman 6 - Shijou Saidai no Tatakai!!)

Sixth installment in the original Rockman series. The story opens during a competitive robot fighting tournament with entrants from all around the globe. A villainous figure known as Mr. X announces he has reprogrammed the eight powerful contestants with intent to use them for taking over the world. The game's robotic protagonist Mega Man, who was sent to oversee the tournament, springs into action to foil X's plot. A standard action-platformer, Rockman 6 plays nearly identically to its five predecessors with a few added features such as stages with alternate pathways and new Rush adaptors.

- TECHNICAL -

Cartridge ID: CAP-6V

- TRIVIA -

Rockman 6 was presented at the Famicom Spaceworld' 93 in August 1993 in Japan. It was then released on December 05, 1993 in Japan. This is the last game in the Rockman series that has been released on the 8-Bit system.

It was developed at the same time as the franchise's first spin-off, Rockman X for Nintendo's newer console, the Super Famicom.

Series artist Keiji Inafune stated that having a video game franchise with six titles is very rare, and one of the advantages to this is that players expect certain aspects of each game to be repeated in the next. After having implemented so many different mechanics to the gameplay of past entries, Inafune thought that Rush adaptor assembly was inevitable. The artist struggled with the adaptor designs and ultimately found them to be unrealistic. According to Inafune, "If you think about it, they shouldn't be able to combine like this. It would be awkward if parts of Rush like his neck were left over after they combined, so what was I supposed to do?".

The Robot Masters featured in some of the previous Mega Man games were the result of design contests held in Japan, in which fans of the series would submit their character ideas to Capcom. Keeping with the tradition, Japan held a design contest for Rockman 6. After the release of Mega Man 5, the magazine Nintendo Power held a similar contest in North America. Only eight out of the more than 200,000 worldwide character submissions for Rockman 6 were accepted for the game. It was the first game in the series to receive character design input from fans outside Japan. Six of the Robot Masters were designed by Japanese fans, while the remaining two (Knight Man and Wind Man) were designed by North American fans who entered the Nintendo Power contest. The North American cover of the game pays homage to the two designers by featuring their Robot Masters on it. Inafune admitted that it was stressful when the last characters being designed for the game were not meeting with the development team's schedule. He concluded, "For having hit a lot of roadblocks, I feel like we got a lot done for 6. The theme for our designs was 'The world is our stage,' and I really enjoyed bringing what I felt was the unique flavor of different countries into the game."

- SERIES -

MAIN Series
1. Rockman [Model CAP-RX] (1987, FC)
2. Rockman 2 - Dr. Wily no Nazo [Model CAP-XR] (1988, FC)
3. Rockman 3 - Dr. Wily no Saigo!? [Model CAP-XU] (1990, FC)
4. Rockman 4 - Aratanaru Yabou!! [Model CAP-4V] (1991, FC)
5. Rockman 5 - Blues no Wana!? [Model CAP-5V] (1992, FC)
6. Rockman 6 - Shijou Saidai no Tatakai!! [Model CAP-6V] (1993, FC)
7. Rockman 7 - Shukumei no Taiketsu! [Model SHVC-A7RJ-JPN] (1995, SFC)
8. Rockman 8 - Metal Heroes [Model SLPS-00630] (1996, PSX)
9. Rockman 9 - Yabou no Fukkatsu!! (2008, WiiWare)
10. Rockman 10 (2010, WiiWare)
11. Rockman 11 (2018, Switch)

X Series
1. Rockman X [Model SHVC-RX] (1993, SFC)
2. Rockman X2 [Model SHVC-ARXJ-JPN] (1994, SFC)
3. Rockman X3 [Model SHVC-AR3J-JPN] (1995, SFC)
4. Rockman X4 [Model SLPS-00902] (1997, PSX)
5. Rockman X5 [Model SLPM-86666] (2000, PSX)
6. Rockman X6 [Model SLPM-86959] (2001, PSX)
7. Rockman X7 [Model SLPM-65331] (2003, PS2)
8. Rockman X8 [Model SLPM-65730] (2005, PS2)

ZERO Series
1. Rockman Zero [Model AGB-ARZJ-JPN] (2002, GBA)
2. Rockman Zero 2 [Model AGB-A62J-JPN] (2003, GBA)
3. Rockman Zero 3 [Model AGB-BZ3J-JPN] (2004, GBA)
4. Rockman Zero 4 [Model AGB-B4ZJ-JPN] (2005, GBA)

- STAFF -

Blizzard Man Designer: Hirofumi Ogawa
Centaur Man Designer: Kazuki Kidoguchi
Flame Man Designer: Noritsugu Kurokawa
Knight Man Designer: Daniel Vallie
Plant Man Designer: Nobuhiro Hoshino
Tomahawk Man Designer: Yoshinobu Suda
Wind Man Designer: Michael Leader
Yamato Man Designer: Rai Ichikawa
Others: Saori Tsubaki, Tsuyoshi Shinoda, Tomoaki Hirose, Miki Kawashima, Satoshi Sakamoto, Tomoko Miyamoto, Mitsumasa Nagaya, Tomohiko Sato, Waka Maeda, Kenji Tsujimoto, Takako Asami, Yasuko Watanabe, Seiichi Honma, Shigeharu Ueda, Katsuki Mugishima, Yuichiro Haruyama, Aya Hattori, Shunji Terauchi, Luc Miron, David Dunn, Pol Santamans Bacart, Nicolas Fels, Marco Varga, Nathan Campbell, Pelle Lövholm, Juson Soule, Shin Kyung Bong, Aron Bundels, Lee Konstantinou, Patrick Nahon
Planner: Turkey-613
Helper: Bambee, Mizu.
Object Designer: Kazushi Ito (Kazushi·I), Toshifumi onishi (Toshi-chan), Keiji Inafune (Inafking), Naoya Tomita (Tom-Pon)
Scroll Designer: Eriko Bando (Bandy), Dai, Miki Kijima (Donchan)
Programmer: Michaelle, Nobuhito Shimizu (Shimitan)
Sound Composer: Yūko Takehara (Yuko)
Advisor: Masayoshi Kurokawa (Patariro), Tatsuya Minami (Hyper Mickey)
Super Test Player: Pukuchi (Pukuchi)
Special Thanks: Hyper Bengie (Hyper Bengie), Ryo Miyazaki (Ryo), Duke, Kenichi Iwao (Mokuo-Iwao)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54552&o=2

$end

$nes=mc_rockm,mc_rockma,mc_rockmb,
$bio

Rockman 6 in 1 (c) 199? Unknown.

Pirate compilation.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95500&o=2

$end

$snes=rockman7,rockman7p,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Rockman 7 - Shukumei no Taiketsu! (c) 1995 Capcom Company, Limited.

Seventh game in the main Rockman series. Picking up 6 months after the events of Rockman 6, the plot involves the protagonist Mega Man once again attempting to stop the evil Dr. Wily, who uses a new set of Robot Masters to free himself from captivity and begin wreaking havoc on the world. Along with some help from his old friends, Mega Man finds potential allies in the mysterious robot pair Bass and Treble, who are later revealed to be in league with Wily. In terms of gameplay, Mega Man 7 follows the same classic action and platforming introduced in the 8-bit Famicom titles, but updates the graphics and sound of the series for the more powerful 16-bit Super Famicom.

- TECHNICAL -

Game ID: SHVC-A7RJ-JPN

- TRIVIA -

Rockman 7 was released on March 24, 1995 in Japan.

Mega Man 7 is the first and only numbered title in the main series released on the Super Famicom. Capcom had begun its Mega Man X sub-series on the console more than a year before. Due to bad timing, the development team had to work under a very tight, three month schedule to complete Rockman 7.

The franchise's primary artist Keiji Inafune felt that due to the team's high motivation during that time, it was a very fun experience for him personally. The new head illustrator Hayato Kaji concurred, stated that the team was very devoted to the project's completion despite having to rush its development. Designer Yoshihisa Tsuda recounted, "I remember it being quite fun, like a sports team camp or something. Still, there are so many things about this title that I have regrets about, and even at the time we all found ourselves wishing for another month or so to work on it."

Inafune took credit for designing the character Auto, who is based on stereotypical Tin Man robots he remembered seeing as a child. Inafune also did the initial rough sketches of Bass and Treble, which bear the names Baroque and Crush in his sketchbook. The ideas for these two characters were ultimately handed off to Kaji for design. As with many other games in the series, the eight Robot Masters featured in Rockman 7 are the product of design contests held for fans by Capcom in Japan. Capcom received around 220,000 character submissions.

One of the development team's goals was to add locations where the Master Weapons can be used to interact with the environment. In addition, Inafune wanted to include a hidden boss battle mode and recommended the idea to Tsuda, who discussed the matter privately with the game's playtester. Just one week before the game went into its beta stage, the team decided to include this mode on the conditions that Rock and Bass be the only playable characters and that it would have no bugs. It was completed and included within two days. However, Capcom only made this mode accessible via a secret password. The team also intentionally made the game's final boss insanely hard and "something that cannot be defeated without the use of an Energy Tank".

Beta testing for the original Japanese and overseas versions occurred simultaneously.

A CD soundtrack for Rockman 7 containing 37 pieces of music was published for the first time in Japan by Team Entertainment on November 21, 2007 for the franchise's 20th anniversary.

Export releases:
"Mega Man 7 [Model SNS-A7RE-USA]"
"Mega Man 7 [Model SNSP-A7RP-EUR]"

- SERIES -

MAIN Series
1. Rockman [Model CAP-RX] (1987, FC)
2. Rockman 2 - Dr. Wily no Nazo [Model CAP-XR] (1988, FC)
3. Rockman 3 - Dr. Wily no Saigo!? [Model CAP-XU] (1990, FC)
4. Rockman 4 - Aratanaru Yabou!! [Model CAP-4V] (1991, FC)
5. Rockman 5 - Blues no Wana!? [Model CAP-5V] (1992, FC)
6. Rockman 6 - Shijou Saidai no Tatakai!! [Model CAP-6V] (1993, FC)
7. Rockman 7 - Shukumei no Taiketsu! [Model SHVC-A7RJ-JPN] (1995, SFC)
8. Rockman 8 - Metal Heroes [Model SLPS-00630] (1996, PSX)
9. Rockman 9 - Yabou no Fukkatsu!! (2008, WiiWare)
10. Rockman 10 (2010, WiiWare)
11. Rockman 11 (2018, Switch)

X Series
1. Rockman X [Model SHVC-RX] (1993, SFC)
2. Rockman X2 [Model SHVC-ARXJ-JPN] (1994, SFC)
3. Rockman X3 [Model SHVC-AR3J-JPN] (1995, SFC)
4. Rockman X4 [Model SLPS-00902] (1997, PSX)
5. Rockman X5 [Model SLPM-86666] (2000, PSX)
6. Rockman X6 [Model SLPM-86959] (2001, PSX)
7. Rockman X7 [Model SLPM-65331] (2003, PS2)
8. Rockman X8 [Model SLPM-65730] (2005, PS2)

ZERO Series
1. Rockman Zero [Model AGB-ARZJ-JPN] (2002, GBA)
2. Rockman Zero 2 [Model AGB-A62J-JPN] (2003, GBA)
3. Rockman Zero 3 [Model AGB-BZ3J-JPN] (2004, GBA)
4. Rockman Zero 4 [Model AGB-B4ZJ-JPN] (2005, GBA)

- STAFF -

Producer: Tokuro Fujiwara (Professor F)
Freeze Man: Shiegeaki Sakamoto
Planner: Yoshihisa Tsuda (Hisayoshi), Ryo Miyazaki (R. Chu Ryo), Riccardo Cangini, Monji, Masayoshi Kurokawa (P. Taro)
Junk Man: Jun Akiba
Object Designer: Keiji Inafune (Inafking), Toshifumi Ōnishi (Toshi-Chang), Hayato Kaji (H.K), Kazunori Tazaki (Ikki), X Man, Okon, Ma2, Black, Nobuyoshi Mihara (Nobu), R.Y., Mizu, Tomoyuki Hashinaga (841 Nagger), Akihiro Notsu (Nottsu Man),  Monkey‑Kick, Nafu, Kaji Yan, 2m50cm Man, Tatsuya Yoshikawa (Tatsunoko)
Burst Man: Keishi Tsuchiya
Scroll Designer: Miki Kijima (M.Prost), Loans R., Natsue Ueda (Natsu), Yasuto Takahashi (Yas), Akemi Shimokawa (Shimo Chan), Mayumi Yoshioka (Imuyam), Nor, Roman Y., Nariko Suyama (Okiran), Jun Li, Cosmo, Minako, T.A., Shizu, Hashi, Akemi Iwasaki (Zizi), Shigeomi Okamura (Shige Chan), Moota, G‑Jyan
Cloud Man: Isao Nakagiri
Special Designer: Hitomi Yoshimasa, Hiroaki Sugawara, Tomoko Tanabe, Masatoshi Yamazaki, Madoka Ayabe, Mayumi Ito, Miwa Kikuchi, Masaomi Shimono, Makoto Ohkawara, Kyosuke Harada, Noriyoshi Takahashi, Kunihiro Kaneda, Hiroyoshi Nakanishi, Kenta Yatsuda, Daisuke Hanai, Katsuya Onose, Susumu Matsunaga, Satoko Nogi, Hirofumi Yamauchi, Hitoshi Takehana, Mie Iida, Tsutomu Nagai, Yuka Takeda, Kenji Ito, Maiko Miyaji, Saori Tsubaki, Yusuke Watanabe, Hideto Kishimoto, Haruo Kubo, Ai Nadatani, Sayo Ohsawa, Akiko Iinuma
Spring Man: Akira Ito
Programmers: Keiji Kubori (Sabori), Shinya Ikuta (Ikuthan), Kazuhiro Tsuchiya (Tsucchie), Mitsunori Sakano (Saka), Toshi, Nao 
Slash Man: Yoichi Amano
Sound Composer: Tatsuya Nishimura (T.Anie.N), Yuuko Takehara (Yuk), Toshihiko Horiyama (Krsk), Makoto Tomozawa (V-Tomozoh), Hiroshi Shimada (Kan), Noriko Ando (Apple Z), Atsushi Mori (More Rich), Nariyuki Nobuyama (Narinari), Ippo Yamada (Ippo)
Shade Man: Tetsuya Watada
Special Thanks: Helper L., Helper M., Astro Kokizo, Sho Tsuge (Tsugezo), Masako Honma (Manashi), Satoshi Ukai (Ukabin), Meekan, Takepong, Qchan, Toyokichi, Maeshi, Miyau, 882 
Turbo Man: Takashi Kino

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62023&o=2

$end

$nes=mc_7j208,
$bio

Rockman 7 in 1 [Model JY-208] (c) 199? JY Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301983&o=2

$end

$gameboy=rockman8,
$bio

Nintendo Game Boy Cart. published 23 years ago:

Rockman 8 (c) 1999 Yong Yong.

Chinese pirate game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95406&o=2

$end

$saturn=rockman8,
$bio

Sega Saturn CD published 25 years ago:

Rockman 8 - Metal Heroes (c) 1997 Capcom Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59574&o=2

$end

$psx=rockman8a,rockman8b,rockman8,
$bio

Sony PlayStation CD published 26 years ago:

Rockman 8 - Metal Heroes (c) 1996 Capcom Co., Ltd.

Action-platform video game similar to that of its predecessors. The player, as Rockman, must complete various stages that contain side-scrolling action and platforming elements. The player can run, jump, slide, shoot, swim, charge the Mega Buster, and change weapons. Enemies can be destroyed to reveal items used to refill Rockman's health and weapon power.

Like Rockman 7, the player completes an introductory stage and is presented with four Robot Master stages (Tengu Man, Frost Man, Grenade Man, and Clown Man) to tackle in any order. At the end of each stage is a boss battle with a Robot Master; defeating the Robot Master earns the player its Master Weapon.

Most Robot Masters are weak to either the Mega Buster or one or more Master Weapon, allowing for some strategy in the order the stages are completed. An additional four Robot Masters (Aqua Man, Sword Man, Search Man, and Astro Man) become available once the first four are defeated and an intermission stage is completed.

An addition to gameplay in Rockman 8 is the ability to display and use multiple weapons onscreen simultaneously. This change introduces a unique way of using weapons strategically.

- TECHNICAL -

Game ID: SLPS-00630

- TRIVIA -

Rockman 8 was released on December 17, 1996 in Japan. Capcom's best-selling character, Rockman turns ten years old in 1996 and Capcom celebrates this by launching Rockman 8 for the Sony PlayStation and Sega Saturn.

Re-Editions:
[JP] "Rockman 8 - Metal Heroes [Model SLPS-91045]"

Export releases:
[US] "Mega Man 8 [Model SLUS-00453]"
[EU] "Mega Man 8 [Model SLES-01064]"

- SERIES -

MAIN Series
1. Rockman [Model CAP-RX] (1987, FC)
2. Rockman 2 - Dr. Wily no Nazo [Model CAP-XR] (1988, FC)
3. Rockman 3 - Dr. Wily no Saigo!? [Model CAP-XU] (1990, FC)
4. Rockman 4 - Aratanaru Yabou!! [Model CAP-4V] (1991, FC)
5. Rockman 5 - Blues no Wana!? [Model CAP-5V] (1992, FC)
6. Rockman 6 - Shijou Saidai no Tatakai!! [Model CAP-6V] (1993, FC)
7. Rockman 7 - Shukumei no Taiketsu! [Model SHVC-A7RJ-JPN] (1995, SFC)
8. Rockman 8 - Metal Heroes [Model SLPS-00630] (1996, PSX)
9. Rockman 9 - Yabou no Fukkatsu!! (2008, WiiWare)
10. Rockman 10 (2010, WiiWare)
11. Rockman 11 (2018, Switch)

X Series
1. Rockman X [Model SHVC-RX] (1993, SFC)
2. Rockman X2 [Model SHVC-ARXJ-JPN] (1994, SFC)
3. Rockman X3 [Model SHVC-AR3J-JPN] (1995, SFC)
4. Rockman X4 [Model SLPS-00902] (1997, PSX)
5. Rockman X5 [Model SLPM-86666] (2000, PSX)
6. Rockman X6 [Model SLPM-86959] (2001, PSX)
7. Rockman X7 [Model SLPM-65331] (2003, PS2)
8. Rockman X8 [Model SLPM-65730] (2005, PS2)

ZERO Series
1. Rockman Zero [Model AGB-ARZJ-JPN] (2002, GBA)
2. Rockman Zero 2 [Model AGB-A62J-JPN] (2003, GBA)
3. Rockman Zero 3 [Model AGB-BZ3J-JPN] (2004, GBA)
4. Rockman Zero 4 [Model AGB-B4ZJ-JPN] (2005, GBA)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85600&o=2

$end

$psx=rockmndp,
$bio

Sony PlayStation CD published 25 years ago:

Rockman Dash - Hagane no Boukenshin Demo (c) 1997 Capcom Co., Ltd.

Very rare demo disc. For more information about the game itself, please see the final game release entry; "Rockman Dash - Hagane no Boukenshin [Model SLPS-01141]".

- TECHNICAL -

CD INFO
NAME: Rockman_das
ID: SLPM 80158
SIZE: 128 MB
CODE: NTSC-J

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85601&o=2

$end

$n64=rockmand,
$bio

Nintendo 64 cart. published 22 years ago:

Rockman Dash - Hagane no Boukenshin (c) 2000 Capcom Company, Limited.

- TECHNICAL -

GAME ID: NUS-NRHJ

- TRIVIA -

Released on November 22, 2000 in Japan.

Export releases:
[US] "Mega Man 64 [Model NUS-NM6E-USA]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57949&o=2

$end

$wscolor=rockmnxn,
$bio

Bandai WonderSwan Color cart. published 19 years ago:

Rockman EXE - N1 Battle [Model SWJ-CPCC01] (c) 2003 Capcom Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86478&o=2

$end

$gba=rockmx4m,
$bio

Nintendo GBA cart. published 19 years ago:

Rockman EXE 4 - Tournament Blue Moon [Model AGB-B4BJ-JPN] (c) 2003 Capcom Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72663&o=2

$end

$gba=rockmx4sa,rockmx4s,
$bio

Nintendo GBA cart. published 19 years ago:

Rockman EXE 4 - Tournament Red Sun [Model AGB-B4WJ-JPN] (c) 2003 Capcom Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72664&o=2

$end

$gba=rockmx45,
$bio

Nintendo GBA cart. published 18 years ago:

Rockman EXE 4.5 - Real Operation [Model AGB-BR4J-JPN] (c) 2004 Capcom Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72665&o=2

$end

$gba=rockmx5b,
$bio

Nintendo GBA cart. published 18 years ago:

Rockman EXE 5 - Team of Blues [Model AGB-BRBJ-JPN] (c) 2004 Capcom Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72666&o=2

$end

$gba=rockmx5c,
$bio

Nintendo GBA cart. published 18 years ago:

Rockman EXE 5 - Team of Colonel [Model AGB-BRKJ-JPN] (c) 2004 Capcom Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72667&o=2

$end

$gba=rockmx6f,
$bio

Nintendo GBA cart. published 17 years ago:

Rockman EXE 6 - Dennoujuu Falzar [Model AGB-BR6J-JPN] (c) 2005 Capcom Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72668&o=2

$end

$gba=rockmx6g,
$bio

Nintendo GBA cart. published 17 years ago:

Rockman EXE 6 - Dennoujuu Gregar [Model AGB-BR5J-JPN] (c) 2005 Capcom Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72669&o=2

$end

$gba=rockmchp,
$bio

Nintendo GBA cart. published 19 years ago:

Rockman EXE Battle Chip GP [Model AGB-A89J-JPN] (c) 2003 Capcom Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72670&o=2

$end

$wscolor=rockmnex,
$bio

Bandai WonderSwan Color cart. published 19 years ago:

Rockman EXE WS [Model SWJ-BANC35] (c) 2003 Bandai Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86479&o=2

$end

$megadriv=rockman,rockman1,
$vgmplay=megaman_md
$bio

Sega Mega Drive cart. published 28 years ago:

Rockman Mega World (c) 1994 Capcom Company, Limited.

A compilation featuring remakes of the first three Mega Man games originally released for the Nintendo Entertainment System.

- TECHNICAL -

GAME ID: T-12053

- TRIVIA -

Released on October 21, 1994 in Japan.

Artist Keiji Inafune claimed that the development of Mega World was outsourced and rather slow-going. He described the debugging procedure for Mega World as "an absolute nightmare", even helping out in the process himself. "It was so bad," he recalled, "I found myself saying, 'I can't believe we've made it out of there alive.'". Inafune based his designs of the three new Wily Tower bosses on characters from the ancient Chinese novel Journey to the West. Other than these characters, Inafune's only other illustrative contribution to the game was the depiction of Rock and Rush on the cover art.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56808&o=2

$end

$gameboy=rockman2,
$vgmplay=megaman2_gb,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Rockman World 2 [Model DMG-W2J] (c) 1991 Capcom Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66854&o=2

$end

$gameboy=rockman3,
$vgmplay=megaman3_gb,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Rockman World 3 [Model DMG-W3J] (c) 1992 Capcom Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66855&o=2

$end

$gameboy=rockman4,
$vgmplay=megaman4_gb,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Rockman World 4 (c) 1993 Capcom Company, Limited.

- TECHNICAL -

GAME ID: DMG-R4J

- TRIVIA -

The game was presented at the Famicom Spaceworld' 93 in August 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66856&o=2

$end

$gameboy=rockman5,
$vgmplay=megaman5_gb,
$bio

Nintendo Game Boy Cart. published 28 years ago:

Rockman World 5 (c) 1994 Capcom Company, Limited.

- TECHNICAL -

GAME ID: DMG-WMJ

- TRIVIA -

Released on July 22, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66857&o=2

$end

$gameboy=rockman,rockmanp,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Rockman World [Model DMG-RWA] (c) 1991 Capcom Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66853&o=2

$end

$gbcolor=rockmnx,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Rockman X - Cyber Mission (c) 2000 Capcom Company, Limited.

- TECHNICAL -

[Model DMG-BRXJ-JPN]

- TRIVIA -

Rockman X Cyber Mission was released on October 20, 2000 in Japan.

- STAFF -

Sound: Toshio Kajino, Saori Maeda

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68685&o=2

$end

$snes=rockmnxa,rockmnx,
$bio

Nintendo Super Famicom cart. published 29 years ago:

Rockman X (c) 1993 Capcom Company, Limited.

- TECHNICAL -

Model SHVC-RX

- TRIVIA -

The game was presented at the Famicom Spaceworld' 93 in August 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62024&o=2

$end

$gbcolor=rockmnx2,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Rockman X2 - Soul Eraser (c) 2001 Capcom Company, Limited.

- TECHNICAL -

[Model CGB-BXRJ-JPN]

- TRIVIA -

Rockman X2 Soul Eraser was released on July 19, 2001 in Japan.

Known export releases:
"Mega Man Xtreme 2 [Model CGB-B2XE-USA]"
"Mega Man Xtreme 2 [Model CGB-B2XP-EUR]"

- STAFF -

Sound: Toshio Kajino, Mitsuhiko Takano

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68686&o=2

$end

$snes=rockmnx2,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Rockman X2 (c) 1994 Capcom Company, Limited.

- TECHNICAL -

Model SHVC-ARXJ-JPN

- SERIES -

MAIN Series
1. Rockman [Model CAP-RX] (1987, FC)
2. Rockman 2 - Dr. Wily no Nazo [Model CAP-XR] (1988, FC)
3. Rockman 3 - Dr. Wily no Saigo!? [Model CAP-XU] (1990, FC)
4. Rockman 4 - Aratanaru Yabou!! [Model CAP-4V] (1991, FC)
5. Rockman 5 - Blues no Wana!? [Model CAP-5V] (1992, FC)
6. Rockman 6 - Shijou Saidai no Tatakai!! [Model CAP-6V] (1993, FC)
7. Rockman 7 - Shukumei no Taiketsu! [Model SHVC-A7RJ-JPN] (1995, SFC)
8. Rockman 8 - Metal Heroes [Model SLPS-00630] (1996, PSX)
9. Rockman 9 - Yabou no Fukkatsu!! (2008, WiiWare)
10. Rockman 10 (2010, WiiWare)
11. Rockman 11 (2018, Switch)

X Series
1. Rockman X [Model SHVC-RX] (1993, SFC)
2. Rockman X2 [Model SHVC-ARXJ-JPN] (1994, SFC)
3. Rockman X3 [Model SHVC-AR3J-JPN] (1995, SFC)
4. Rockman X4 [Model SLPS-00902] (1997, PSX)
5. Rockman X5 [Model SLPM-86666] (2000, PSX)
6. Rockman X6 [Model SLPM-86959] (2001, PSX)
7. Rockman X7 [Model SLPM-65331] (2003, PS2)
8. Rockman X8 [Model SLPM-65730] (2005, PS2)

ZERO Series
1. Rockman Zero [Model AGB-ARZJ-JPN] (2002, GBA)
2. Rockman Zero 2 [Model AGB-A62J-JPN] (2003, GBA)
3. Rockman Zero 3 [Model AGB-BZ3J-JPN] (2004, GBA)
4. Rockman Zero 4 [Model AGB-B4ZJ-JPN] (2005, GBA)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62025&o=2

$end

$saturn=rockmnx3,
$bio

Sega Saturn CD published 26 years ago:

Rockman X3 (c) 1996 Capcom Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59575&o=2

$end

$megadriv=rockmnx3,rockmnx3b,
$vgmplay=rockmnx3_md,
$bio

Rockman X3 (c) 199? Gamtec [Taiwan]

Unauthorized port of the Sega Saturn version.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233681&o=2

$end

$gbcolor=rockmnx3,rockmnx3a,
$bio

Rockman X3 (c) 200? Guangzhou Li Cheng.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68687&o=2

$end

$bdesignm_game_cart=rockmang,
$bio

Bandai Design Master cart. published 27 years ago:

Rockman X3 Buster Battle (c) 1995 Bandai Co., Ltd.

- TECHNICAL -

GAME ID: G.04

- TRIVIA -

Both the Design and Games Cartridges for Rockman X3 Buster Battle were only released as part of a bundle with the console.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262797&o=2

$end

$bdesignm_design_cart=rockmanm,
$bio

Bandai Design Master cart. published 27 years ago:

Rockman X3 Buster Battle (c) 1995 Bandai Co., Ltd.

- TECHNICAL -

GAME ID: M.04

- TRIVIA -

Both the Design and Games Cartridges for Rockman X3 Buster Battle were only released as part of a bundle with the console.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262801&o=2

$end

$snes=rockmnx3,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Rockman X3 (c) 1995 Capcom Company, Limited.

- TECHNICAL -

GAme ID: SHVC-AR3J-JPN

- TRIVIA -

The Neon Tiger music theme was certainly inspired by Guns 'n' Roses' "My Michelle" (1987).

- SERIES -

MAIN Series
1. Rockman [Model CAP-RX] (1987, FC)
2. Rockman 2 - Dr. Wily no Nazo [Model CAP-XR] (1988, FC)
3. Rockman 3 - Dr. Wily no Saigo!? [Model CAP-XU] (1990, FC)
4. Rockman 4 - Aratanaru Yabou!! [Model CAP-4V] (1991, FC)
5. Rockman 5 - Blues no Wana!? [Model CAP-5V] (1992, FC)
6. Rockman 6 - Shijou Saidai no Tatakai!! [Model CAP-6V] (1993, FC)
7. Rockman 7 - Shukumei no Taiketsu! [Model SHVC-A7RJ-JPN] (1995, SFC)
8. Rockman 8 - Metal Heroes [Model SLPS-00630] (1996, PSX)
9. Rockman 9 - Yabou no Fukkatsu!! (2008, WiiWare)
10. Rockman 10 (2010, WiiWare)
11. Rockman 11 (2018, Switch)

X Series
1. Rockman X [Model SHVC-RX] (1993, SFC)
2. Rockman X2 [Model SHVC-ARXJ-JPN] (1994, SFC)
3. Rockman X3 [Model SHVC-AR3J-JPN] (1995, SFC)
4. Rockman X4 [Model SLPS-00902] (1997, PSX)
5. Rockman X5 [Model SLPM-86666] (2000, PSX)
6. Rockman X6 [Model SLPM-86959] (2001, PSX)
7. Rockman X7 [Model SLPM-65331] (2003, PS2)
8. Rockman X8 [Model SLPM-65730] (2005, PS2)

ZERO Series
1. Rockman Zero [Model AGB-ARZJ-JPN] (2002, GBA)
2. Rockman Zero 2 [Model AGB-A62J-JPN] (2003, GBA)
3. Rockman Zero 3 [Model AGB-BZ3J-JPN] (2004, GBA)
4. Rockman Zero 4 [Model AGB-B4ZJ-JPN] (2005, GBA)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62026&o=2

$end

$saturn=rockmnx4,
$bio

Sega Saturn CD published 25 years ago:

Rockman X4 (c) 1997 Capcom Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59576&o=2

$end

$psx=rockmnx6,
$bio

Sony PlayStation CD published 21 years ago:

Rockman X6 (c) 2001 Capcom Co., Ltd.

Mission complete... Zero is missing... Search and Rescue!

It's been three weeks since Earth's near collision with the space colony Eurasia. The disaster was averted by Zero's heroics, but it seems it may have cost him his life. Now, on a bruised and battered planet, tales of rampaging Reptoids are surfacing and it's up to Rockman X to investigate these mysteries...

Battle your way through a maze of levels to avenge X's cyborg friend and rescue Reploids along the way. Rockman X is back and now it's personal!

The 6th chapter in the massive Rockman X series, this instalment features a Nightmare System that randomises level maps, enemies and endings based on how you play the game. Rockman X can now access Zero's sword as a new weapon, and you can collect stronger power ups by rescuing as many Reploids as you can.

- TECHNICAL -

Game ID: SLPM-86959

- TRIVIA -

Rockman X6 was released on November 26, 2001 in Japan.

Re-Releases:
[JP] "Rockman X6 [Model SLPM-87183]"

Export releases:
[US] "Mega Man X6 [Model SLUS-01395]"
[EU] "Mega Man X6 [Model SLES-03778]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85602&o=2

$end

$gba=rockmn02,
$bio

Nintendo GBA cart. published 19 years ago:

Rockman Zero 2 [Model AGB-A62J-JPN] (c) 2003 Capcom Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72672&o=2

$end

$gba=rockmn03,
$bio

Nintendo GBA cart. published 18 years ago:

Rockman Zero 3 [Model AGB-BZ3J-JPN] (c) 2004 Capcom Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72673&o=2

$end

$gba=rockmn04,
$bio

Nintendo GBA cart. published 17 years ago:

Rockman Zero 4 [Model AGB-B4ZJ-JPN] (c) 2005 Capcom Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72674&o=2

$end

$gba=rockmn0,
$bio

Nintendo GBA cart. published 20 years ago:

Rockman Zero [Model AGB-ARZJ-JPN] (c) 2002 Capcom Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72671&o=2

$end

$nes=rockman,
$vgmplay=megaman_nes,
$bio

Nintendo Famicom cart. published 35 years ago:

Rockman (c) 1987 Capcom Company, Limited.

Action-platform video game. The game begins the struggle of the humanoid robot and player-character Mega Man against the mad scientist Dr. Wily and the six Robot Masters under his control. Mega Man's nonlinear gameplay lets the player choose the order in which to complete its initial six stages. Each culminates in a "Robot Master" boss battle that awards the player-character a unique weapon. Part of the strategy of the game consists of choosing the order to tackle the stages in order to earn the weapons that will be most useful for future stages.

- TECHNICAL -

Region: NTSC JAPAN
Cartridge ID: CAP-RX
Cartridge color: Blue

- TRIVIA -

Rockman was released on December 17, 1987 in Japan. Retail price: 5300 Yen.

Before Rockman, Capcom primarily made arcade games, and their console releases were mostly ports of these titles. In the mid-1980s, Capcom made plans to develop Rockman specifically for the Japanese home console market. They decided to bring in fresh, young talent for the small team, including artist Keiji Inafune, a recent college graduate. Inafune recalled that the Mega Man development team worked extremely hard to complete the final product, with a project supervisor and lead designer who sought perfection in every possible aspect of the game.

The development team for Rockman consisted of only six people. Inafune designed and illustrated nearly all of the game's characters and enemies, as well as the Japanese Rockman logo, box art, and instruction manual. He was also responsible for rendering these designs into graphical sprite form. Inafune was influenced by the eponymous protagonist of Osamu Tezuka's manga Astro Boy in his Rockman designs. Rockman is colored blue because it seemed that the color had the most shades in the console's 56-color palette (cyan included), and that selection was used to enhance Rockman's detail. Although he is often credited for designing the character, Inafune insists that he only did half of the job in creating him, as his mentor developed the basic character concept before Inafune's arrival. The basic sprites for Roll and Dr. Light were created before Inafune joined the project, and the designs for Cut Man, Ice Man, Fire Man, and Guts Man were in process. Aside from normal enemies, Inafune's first character was Elec Man, inspired by American comic book characters. The artist has commented that Elec Man has always been his favorite design.

The designs for Dr. Light and Dr. Wily were based on Santa Claus and Albert Einstein, respectively; the latter character was meant to represent an archetypal mad scientist.

The team had initially considered names such as Mighty Kid, Knuckle Kid, and Rainbow Man before settling on their final decisions. The name Rainbow name was considered because the character could change into seven colors based on the weapon selected.

The production team chose a music motif when naming the main characters in Rockman. The protagonist's original name is Rock and his sister's name is Roll, a play on the term Rock and Roll. One of the original storylines considered by the team but not used in the final game was to have Roll be kidnapped, and Rock had to rescue her. Another idea had included a boss fight against a giant Roll near the end of the game.

The team decided to incorporate anime elements for the game's animation. Inafune explained, Rockman's hand transforms into a gun and you can actually see it come out of his arm. We wanted to make sure that the animation and the motion was realistic and actually made sense. So with Rockman, we had this perfect blending of game character with animation ideas.

The gameplay for Rockman was inspired by the game rock paper scissors. The project supervisor wanted a simple system that offered deep gameplay. Each weapon deals a large amount of damage to one specific Robot Master, others have little to no effect against them, and there is no single weapon that dominates all the others.

Rock was originally able to crouch, but the team decided against it since it made players' ability to determine the height of onscreen projectiles more difficult.

Naoya Tomita began work on the Rockman's scenic backgrounds immediately after his Capcom training. Tomita proved himself amongst his peers by overcoming the challenges of the console's limited power through maximizing the use of background elements.

Rockman was scored by Manami Matsumae who composed the music, created the sound effects, and programmed the data in three months, using a sound driver programmed by Yoshihiro Sakaguchi. The musical notes were translated one by one into the computer language. Matsumae was challenged by the creative limits of three notes available at any one time, and when she was unable to write songs, she created the sound effects

The Elec Man stage music theme was certainly inspired by Journey's "Faithfully" (1983).

Known export releases:
"Mega Man [Model NES-MN-USA]" (1987)
"Mega Man [Model NES-MN-EEC]" (1989)
"Mega Man [Model NES-MN-FRG]" (1991)

- SERIES -

MAIN Series
1. Rockman [Model CAP-RX] (1987, FC)
2. Rockman 2 - Dr. Wily no Nazo [Model CAP-XR] (1988, FC)
3. Rockman 3 - Dr. Wily no Saigo!? [Model CAP-XU] (1990, FC)
4. Rockman 4 - Aratanaru Yabou!! [Model CAP-4V] (1991, FC)
5. Rockman 5 - Blues no Wana!? [Model CAP-5V] (1992, FC)
6. Rockman 6 - Shijou Saidai no Tatakai!! [Model CAP-6V] (1993, FC)
7. Rockman 7 - Shukumei no Taiketsu! [Model SHVC-A7RJ-JPN] (1995, SFC)
8. Rockman 8 - Metal Heroes [Model SLPS-00630] (1996, PSX)
9. Rockman 9 - Yabou no Fukkatsu!! (2008, WiiWare)
10. Rockman 10 (2010, WiiWare)
11. Rockman 11 (2018, Switch)

X Series
1. Rockman X [Model SHVC-RX] (1993, SFC)
2. Rockman X2 [Model SHVC-ARXJ-JPN] (1994, SFC)
3. Rockman X3 [Model SHVC-AR3J-JPN] (1995, SFC)
4. Rockman X4 [Model SLPS-00902] (1997, PSX)
5. Rockman X5 [Model SLPM-86666] (2000, PSX)
6. Rockman X6 [Model SLPM-86959] (2001, PSX)
7. Rockman X7 [Model SLPM-65331] (2003, PS2)
8. Rockman X8 [Model SLPM-65730] (2005, PS2)

ZERO Series
1. Rockman Zero [Model AGB-ARZJ-JPN] (2002, GBA)
2. Rockman Zero 2 [Model AGB-A62J-JPN] (2003, GBA)
3. Rockman Zero 3 [Model AGB-BZ3J-JPN] (2004, GBA)
4. Rockman Zero 4 [Model AGB-B4ZJ-JPN] (2005, GBA)

- STAFF -

Planner: Akira Kitamura (A.K.)
Character Design: Yasuaki Kishimoto (Yasukichi), Naoya Tomita (Tom Pon), Keiji Inafune (Inafking), Akira Kitamura (A.K.)
Programmer: Nobuyuki Matsushima (H.M.D.)
Sound Programmer: Manami Matsumae (Chanchacorin Manami), Yoshihiro Sakaguchi (Yuukichan's Papa)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54547&o=2

$end

$spectrum_cass=rockman,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Rockman (c) 1985 Mastertronic, Ltd.

- TECHNICAL -

GAME ID: IS 0068

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80553&o=2

$end

$snes=rockmans,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Rockman's Soccer [Model SHVC-RQ] (c) 1994 Capcom Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62027&o=2

$end

$snes=rocko,
$bio

Nintendo Super NES cart. published 28 years ago:

Rocko's Modern Life - Spunky's Dangerous Day [Model SNS-8D-USA] (c) 1994 Viacom International, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63500&o=2

$end

$cpc_flop=rockstar02,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Rockstar Ate My Hamster Trained (c) 1989 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126736&o=2

$end

$cpc_flop=rockstar04,
$bio

Rockstar Ate My Hamster Trained (c) 199? TB Crackers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122422&o=2

$end

$info=taikeegr,
$bio

Dedicated Console published 15 years ago:

Rockstar Guitar (c) 2007 TaiKee.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229367&o=2

$end

$bbc_cass=rocky,
$bio

Acorn BBC/Electron cass. published 39 years ago:

Rocky (c) 1983 Superior Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52325&o=2

$end

$msx1_cass=rocky,rockya,
$bio

MSX cass. published 37 years ago:

Rocky (c) 1985 Dinamic Software [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94949&o=2

$end

$cpc_cass=rockys,
$bio

Amstrad CPC cass. published 37 years ago:

Rocky (c) 1985 Dinamic Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98919&o=2

$end

$cpc_cass=rocky,
$bio

Amstrad CPC cass. published 37 years ago:

Rocky (c) 1985 Dinamic Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98920&o=2

$end

$orao=rocky,
$bio

Rocky (c) 198? KMI Borovo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=277362&o=2

$end

$intv=rockybw,
$bio

Mattel Intellivision cart. published 39 years ago:

Rocky & Bullwinckle (c) 1983 Mattel Electronics.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=45936&o=2

$end

$a2600=rockybul,
$bio

Atari 2600 cart. published 39 years ago:

Rocky & Bullwinkle (c) 1983 M Network.

Rocky and Bullwinkle must stop the evil Boris and Natasha from robbing a train full of priceless valuables. While Boris uses Upsidasium to float the valuables up to Natasha's waiting helicopter, Rocky must fly around and intercept them. When Rocky catches the valuables, he gives them to Bullwinkle for safe keeping.

An action game in which you must fly Rocky around the screen grabbing all the valuables before they float up to Natasha.  R&B sort of plays like Kaboom in reverse, and resembles Dumbo's Flying Circus in some respects.  Treasures can be snagged by flying Rocky over them and pressing the button, but since Rocky has puny little rodent muscles he can only hold two valuables at once.  While you can give any treasure to Bullwinkle for points, there is a special combination that is displayed on the screen, these are the two that actually count.  If you give these two treasures to Bullwinkle the screen will flash a bit and the timer will reset to 75, giving you more time to look for the next combination.  However there's another timer which constantly counts down no matter what you do.  When this timer runs out, the game ends.  This timer can be extended by selecting different game variations. 

While you're zipping around the screen Natasha will occasionally drop something out of her plane which looks like a row of brown dots (bullets?) which will cause you to fly out of control for a few seconds if they hit out.  Other than Natasha there's really nothing in this game that can harm you, but since this was a kiddie game it wasn't exactly supposed to be violent.  Bullwinkle will occasionally drop a brown box of some sort which allows Rocky to carry six treasures instead of 2.  The left difficulty switch affects how many treasures you need to give to Bullwinkle (one or two), while the select button changes Rocky's control scheme.  Normally Rocky simply moves left, right, up, and down with the joystick as you would expect, but by pressing the select button you can put him in loop mode (indicated by the arrows at the bottom of the screen).  While Rocky is in loop mode pressing up or right will cause him to do a right loop (the long you hold it down the further he goes into the loop), and pressing left or down will cause Rocky to do a left loop.  While this control scheme may sound difficult, it becomes second nature after a few minutes.

As if the game wasn't strange enough, you can change the shapes into numbers and mathematical symbols by putting the TV Type switch to B&W.  This makes the game a bit more challenging because now the player must add or subtract the numbers they catch to equal the number Bullwinkle is displaying.  In this mode the left difficulty switch controls the difficulty of the numbers (1 or 2 digits).  As with the treasure variation, you can give other numbers to Bullwinkle for points, but they don't count towards the solution.  This variation also lacks the 'storage box' that is present in the treasure variation.

- TECHNICAL -

Model 4646

- TRIVIA -

Based on the long running cartoon series.

The 2600 version of Rocky & Bullwinkle was actually designed before the Intellivision version, instead of the other way around as was usually the case. Even though Rocky & Bullwinkle was complete and passed quality assurance, it was canceled for unknown reasons. The Intellivision version was still on schedule to be released, but Mattel closed their doors before it could be completed.

- STAFF -

Programmer: Stephan Crandall
Sound: Patricia Lewis Du Long

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50897&o=2

$end

$coleco=rocky,
$bio

Colecovision cart. published 39 years ago:

Rocky - Super Action Boxing (c) 1983 Coleco Industries, Incorporated. [Amsterdam, NY, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53340&o=2

$end

$msx1_flop=rocky,rockya,
$bio

Rocky cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230111&o=2

$end

$info=m4rhs,m4rhs__a,m4rhs__b,m4rhs__c,m4rhs__d,m4rhs__e,m4rhs__f,m4rhs__g,m4rhs__h,m4rhs__i,m4rhs__j,m4rhs__k,m4rhs__l,
$bio

Rocky Horror Show (c) 199? BWB.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41430&o=2

$end

$gbcolor=rockyth,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Rocky Mountain Trophy Hunter [Model CGB-BRME-USA] (c) 2000 Infogrames Interactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68688&o=2

$end

$snes=rockyrod,
$bio

Nintendo Super NES cart. published 29 years ago:

Rocky Rodent [European Prototype] (c) 1993 Irem Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63501&o=2

$end

$snes=rockyrodu,
$bio

Nintendo Super NES cart. published 29 years ago:

Rocky Rodent (c) 1993 Irem Corp.

- TECHNICAL -

Cartridge ID: SNS-NP-USA

- TRIVIA -

Reviews:
[FR] January 1994 - Consoles + N.28: 86%

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63502&o=2

$end

$info=rocky,rockyf,
$bio

Pinball published 40 years ago:

Rocky (c) 1982 Gottlieb.

- TECHNICAL -

Gottlieb System 80A
Model Number : 672

Main CPU : MOS Technology M6502 (@ 850 KHz)
Sound CPU : MOS Technology M6502 (@ 894.886 Khz)
Sound Chips : DAC

- TRIVIA -

1,504 units were produced.

When seen in the movie 'Rocky III, this machine has a prop backglass used only for the movie, reportedly because of problems filming the real backglass. Only 3 of the prop backglasses were made, and one was destroyed in the film when Paulie throws a Scotch bottle through it. The remaining two are in possession of collectors.

- STAFF -

Design by : John Trudeau
Art by : David Moore

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5549&o=2

$end

$sms=rocky,
$vgmplay=rocky_sms,
$bio

Sega Master System cart. published 35 years ago:

Rocky (c) 1987 SEGA of America, Inc.

North American release. Game developed in Japan. See the original for more information.

Description from the back cover:

You're Rocky. A fighter with a dream, to be the best boxer the world has ever seen.

The chances were one in a million, but you made it to the most exciting event in boxing: The World Class Heavyweight Championship.

In the ring, your first fight is your most feared. And you'll have to master your uppercut to knock-out the never-beaten brawn of Apollo, the reigning champion.

Then, train diligently. Because once you're champion, the contenders will come forth like crazy. And they're hungry for your defeat. But you're a powerful fighter with a deadly straight-on and a heavy hook that connects with sheer force.

So play for keeps. This is the only title you've got and every ruthless fighter wants it.

- TECHNICAL -

GAME ID: 7002

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56160&o=2

$end

$gba=rockyu,
$bio

Nintendo GBA cart. published 20 years ago:

Rocky [Model AGB-AR8E-USA] (c) 2002 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72676&o=2

$end

$gba=rocky,
$bio

Nintendo GBA cart. published 19 years ago:

Rocky [Model AGB-AR8P] (c) 2003 Rage

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72675&o=2

$end

$spectrum_cass=rocky,rockya,rockyb,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Rocky (c) 1985 Dinamic Software.

- TECHNICAL -

GAME ID: DSPE87010

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80558&o=2

$end

$apple2_flop_orig=rboots4035,
$bio

Apple IIc+ 3.5in. disk. published 34 years ago:

Rocky's Boots Ver. 4.1 (c) 1988 Learning Co., The.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121271&o=2

$end

$apple2_flop_clcracked=rboots10,rboots82,
$bio

Apple II 5.25 disk. published 40 years ago:

Rocky's Boots Ver.1 (c) 1982 Learning Co., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230946&o=2

$end

$apple2_flop_orig=rboots40,
$apple2_flop_clcracked=rboots40,rboots40b,
$bio

Apple II 5.25 disk. published 37 years ago:

Rocky's Boots Ver.4.0 (c) 1985 Learning Co., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=159885&o=2

$end

$nes=rocmanx,rocmanxa,
$bio

Nintendo Famicom cart. published 27 years ago:

Rocman X (c) 1995 Sachen.

Pirate game.

- TRIVIA -

Rocman X's title screen is mostly copied from the first Famicom game of Rockman, with the logo taken from Rockman X.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84098&o=2

$end

$gbcolor=rocmanx,
$bio

Rocman X (c) 199? Sachen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95188&o=2

$end

$spectrum_cass=rocman,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Rocman (c) 1986 Magic Team.

- TECHNICAL -

GAME ID: SP-42

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80560&o=2

$end

$nes=rodland,rodlandp,
$bio

Nintendo NES cart. published 29 years ago:

Rod Land (c) 1993 Storm

European release. Game developed in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55509&o=2

$end

$gameboy=rodland,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Rod Land (c) 1993 Jaleco Company, Limited. [Japan Leisure].

- TECHNICAL -

Cartridge ID: DMG-RL-NOE

- TRIVIA -

Reviews:
[FR] September 1993- Consoles + N.23: 86%

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66858&o=2

$end

$gameboy=rodlandj,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Rod Land [Model DMG-RLJ] (c) 1993 Jaleco Company, Limited. [Japan Leisure].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66859&o=2

$end

$cpc_cass=rodpike,
$bio

Amstrad CPC cass. published 34 years ago:

Rod Pike's Horror Compilation (c) 1988 CRL Group PLC [London, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98930&o=2

$end

$spectrum_cass=rodpikes,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Rod Pike's Horror Compilation (c) 1988 CRL Group PLC [London, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287005&o=2

$end

$info=rodland,rodlandj,rodlandjb,rodlanda,rodlandjb2,
$bio

Arcade Video game published 32 years ago:

Rod-Land (c) 1990 Jaleco.

Rod-Land is a cute and colourful platform game for one or two players in which two fairy sisters - 'Tam' and 'Rit' - must rescue their kidnapped mother from the 'Maboots Tower' fortress.

The fairies are armed with the 'Rods of Sheesanomo' - two magical rods that enable the fairies to catch enemies in a force-field and slam them into the platforms to kill them - and must clear each level of enemies to move onto the next and eventually reach and infiltrate the Tower.

As well as the magical rods used for attacking enemies, the fairies can also create a magical ladder - in a fashion very similar to that used in Taito's "Rainbow islands" - which can be utilised anywhere on a level and allows players to reach other platforms or escape from pursuing enemies. Each player can utilise only one magically-created ladder at any one time and the creation of a new ladder removes the previously-created one.

A level is only completed when all enemies have been killed. Some defeated enemies drop bonus items, such as fruit, missiles and bombs.

Each of the game's levels features brightly coloured flowers. If players manage to collect all of these, the 'Extra Game' mode begins. During this time-limited mode all of the level's enemies turn red and move much faster. If the enemies are killed in time, they drop an alphabetic letter that can be collected to spell the word 'EXTRA' and earn players an extra life.

- TECHNICAL -

Jaleco Mega System 1-A hardware

Main CPU : Motorola 68000 (@ 12 Mhz)
Sound CPU : Motorola 68000 (@ 7 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.5 Mhz), (2x) OKI6295 (@ 30.303 Khz)

Players : 2
Control : 8-way joystick
Buttons : 2 (Catch, Create magical ladder)

- TRIVIA -

Released in April 1990.

This game is known in Japan as "Rod Land - Haha wo Motomete 30 Kai".

Rod-Land contains a second episode (see 'Tips And Tricks' section) known in Japan as "Rod Land - Tozasareta Sekai". This time, the storyline has an alien pyramid landing in Fairland and in this episode, it is the girls' father that must be rescued. The gameplay is identical to that of the first episode, with only graphical differences separating the two.

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Rod-Land - PCCB-00028) on 21/05/1990.

- TIPS AND TRICKS -

* One feature unique to Rod-Land is that the game's sequel is already included and becomes available upon completion of the first game. While the graphics, enemies and level layouts have been changed, gameplay is identical to the first game.

- How to access 'Part 2 : The Unknown Pyramid', the Second Episode (note : this can also be unlocked via the dip switches settings)...
English version : after inserting a coin, press DOWN three times, then START.
Japanese version : after inserting a coin, press UP three times, then START.

- How to access 'Part 1 : Rescue My Mom', the first episode, when the second is enabled (via dip switches settings)...
English version : after inserting a coin, press UP three times, then START.
Japanese version : after inserting a coin, press DOWN three times, then START.

* The game has 3 endings, depending on the following:
- Enable the default 1st Story (Rescue My Mom) through the Arcade's DIP Switches and beat the 31 levels.
- Enable the 2nd Story (The Unknown Pyramid) through the Arcade's DIP Switches and beat the extra 31 levels.
- Enable the 1st or 2nd Story (depending on which is enabled as the default one) through the secret code and beat the extra level 32.

- STAFF -

Music composed by: Tsukasa Tawada

- PORTS -

* CONSOLES:
Nintendo Famicom (1992)
Nintendo Game Boy (1993)
Sony PlayStation [Port of Famicom version] (2003, "Yousei Monogatari Rod-Land" - Included in "Jaleco Collection Vol. 1")

* COMPUTERS:
Amstrad CPC (1990)
Commodore C64 (1991)
Commodore Amiga (1991)
Atari ST (1991)
Sinclair ZX Spectrum (1992)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2254&o=2

$end

$amigaocs_flop=rodlanda,rodland,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Rod-Land (c) 1991 Storm

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74899&o=2

$end

$spectrum_cass=rodland,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Rod-Land (c) 1991 Storm.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80561&o=2

$end

$cpc_cass=rodland,
$bio

Amstrad CPC cass. published 31 years ago:

Rod-Land (c) 1991 Storm Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98931&o=2

$end

$cpc_flop=rodland1,rodlandu,rodlandu01,rodlandu02,rodlandu03,rodlande,rodlande01,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Rod-Land (c) 1991 Storm Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120746&o=2

$end

$cpc_flop=rodlandd,rodlandd01,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Rod-Land (c) 1991 Dro Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123951&o=2

$end

$c64_cass=rodland,
$bio

Commodore C64 cass. published 31 years ago:

Rod-Land (c) 1991 Storm Soft. [div. of The Sales Curve]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301337&o=2

$end

$spectrum_cass=rodlandb,
$bio

Sinclair ZX Spectrum cass. published 30 years ago:

Rod-Land (c) 1992 Kixx

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219426&o=2

$end

$spectrum_cass=rodlanda,
$bio

Rod-Land (c) 199? Dro Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219727&o=2

$end

$info=rodent,
$bio

Arcade Video game kit published 17 years ago:

Rodent Exterminator (c) 2005 The Game Room.

- TRIVIA -

Rodent Exterminator was sold $895 at its time of release, as a conversion kit only.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=31490&o=2

$end

$mo5_cass=rodeo,rodeob,rodeoa,
$to7_cass=rodeo,
$bio

Thomson MO5/TO7 cass. published 36 years ago:

Rodeo (c) 1986 Microids

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108523&o=2

$end

$cpc_flop=rodeof19,rodeo198,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Rodeo (c) 1986 Microids

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121114&o=2

$end

$a2600=rodeocha,
$bio

Atari 2600 cart. published 39 years ago:

Rodeo Champ (c) 1983 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50898&o=2

$end

$spectrum_cass=rodeogam,
$bio

Sinclair ZX Spectrum cass. published 30 years ago:

Rodeo Games (c) 1992 Micro Value.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226601&o=2

$end

$ibm5150=bbrodeo,
$bio

IBM PC 5.25+3.5in. disk. published 30 years ago:

Rodeo Games (c) 1992 MicroValue.

- STAFF -

PC Programming: Philip Scott
Graphics: Paul Drummond, Kevin Preston, Philip Nixon
Music & Sound FX: David Whittaker

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=312976&o=2

$end

$vis=rodney,
$bio

Memorex VIS CD published 30 years ago:

Rodney's Funscreen (c) 1992 Activision, Inc. [Santa Clara, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301022&o=2

$end

$cpc_flop=rodosext,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Rodos Extra (c) 1987 Romantic Robot

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124915&o=2

$end

$cpc_flop=rodymast01,rodymast,rodymast06,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Rody & Mastico (c) 1988 Lankhor

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120518&o=2

$end

$amigaocs_flop=rodymas,rodymasg,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Rody & Mastico (c) 1989 Lankhor

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74900&o=2

$end

$amigaocs_flop=rodymas2,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Rody & Mastico II (c) 1990 Lankhor

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74901&o=2

$end

$cpc_flop=rodymast03,rodymast02,rodymast04,rodymast05,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Rody & Mastico II (c) 1990 Lankhor

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120519&o=2

$end

$st_flop=rodymas3,
$bio

Atari ST disk. published 32 years ago:

Rody & Mastico III (c) 1990 Lankhor

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148652&o=2

$end

$amigaocs_flop=rodymas3,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Rody & Mastico III (c) 1991 Lankhor

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74902&o=2

$end

$amigaocs_flop=rodymas4,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Rody Noël (c) 1991 Lankhor

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74903&o=2

$end

$amigaocs_flop=rodymas5,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Rody V (c) 1991 Lankhor

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74904&o=2

$end

$amigaocs_flop=rodymas6,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Rody VI (c) 1991 Lankhor

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74905&o=2

$end

$cpc_flop=roesselg,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Roessel (c) 1989 Kleincomputer

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124372&o=2

$end

$info=sc4rogds,sc4rogdsa,sc4rogdsb,sc4rogdsc,sc4rogdsd,sc4rogdse,sc4rogdsf,sc4rogdsg,
$bio

Rogan Dosh (c) 200? QPS Interactive.

- TECHNICAL -

[Model PR2060]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42773&o=2

$end

$megadriv=mvpbb,
$bio

Sega Genesis cart. published 30 years ago:

Roger Clemens' MVP Baseball (c) 1992 Flying Edge

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57374&o=2

$end

$snes=mvpbb1,mvpbbp,mvpbb,
$bio

Nintendo Super NES cart. published 30 years ago:

Roger Clemens' MVP Baseball (c) 1992 LJN, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63503&o=2

$end

$gameboy=mvpbb,mvpbba,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Roger Clemens' MVP Baseball (c) 1992 LJN, Limited.

- TECHNICAL -

GAME ID: DMG-VM-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66861&o=2

$end

$gameboy=mvpbbj,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Roger Clemens' MVP Baseball [Model DMG-VMA] (c) 1993 Acclaim Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66860&o=2

$end

$nes=mvpbb,
$bio

Nintendo NES cart. published 31 years ago:

Roger Clemens' MVP Baseball (c) 1991 LJN

It took LJN and Roger 'The Rocket' Clemens, the pest pitcher in baseball, to bring home the greatest baseball game ever!

The view is as good as it gets with true over-the-shoulder in-the-field perspective, amazing close-ups of the close plays, TV style picture-in-picture stats and post-game coverage, and when the going gets rough, check out the pitching and strategy tips from the Rocket himself.

You choose your team and manage them through a simulated season, climaxing with a best of 7 championship series, or create your own dream match-ups in exhibition games.

It's 1 or 2-player baseball action at its best! Any way you play it's hot! And with the Rocket you'll really feel the heat!

-Feel the heat with the best NES baseball game!
-Over-the-shoulder-fielding: the most realistic perspective ever!
-Close-up plays at the base: players control the slide and tag.
-CHOOSE YOUR LINEUP: 26 teams with complete rosters and stats.
-LEAGUE PLAY: can your team go all the way?

- TECHNICAL -

GAME ID: NES-6V-USA

- TRIVIA -

Released in October 1991 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55510&o=2

$end

$snes=mvpbbj,
$bio

Nintendo Super Famicom cart. published 29 years ago:

Roger Clemens' MVP Baseball [Model SHVC-VP] (c) 1993 Acclaim Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62028&o=2

$end

$ibm5150=ebertmhc,
$bio

IBM PC 3.5in. disk. published 30 years ago:

Roger Ebert's Deluxe Movie Home Companion - 1986-1992 Editions (c) 1992 Shryer Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132626&o=2

$end

$to_flop=rogerpau,
$bio

Thomson TO disk. published 38 years ago:

Roger et Paulo (c) 1984 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107974&o=2

$end

$mo5_cass=rogerpau,rogerpaub,rogerpauc,rogerpaua,
$bio

Thomson MO5/TO7 cass. published 38 years ago:

Roger et Paulo (c) 1984 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40473&o=2

$end

$famicom_flop=rogerrab,
$bio

Nintendo Famicom disk. published 33 years ago:

Roger Rabbit (c) 1989 Kemco

- TECHNICAL -

GAME ID: KSC-RRR

- TRIVIA -

Released on February 16, 1989 in Japan.

Export releases:
[US] "The Bugs Bunny Crazy Castle [Model NES-C1-USA]"

- STAFF -

Music Composer/Programmer: Hiroyuki Masuno

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65435&o=2

$end

$msx1_cart=rogerrub,rogerruba,
$bio

MSX cart. published 37 years ago:

Roger Rubbish (c) 1985 Spectravideo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77410&o=2

$end

$msx1_flop=rogerrub,
$bio

Roger Rubbish Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134324&o=2

$end

$apple2_flop_clcracked=9prinamb,
$bio

Apple II 5.25 disk. published 37 years ago:

Roger Zelazny: Nine Princes in Amber (c) 1985 Telarium

- TECHNICAL -

GAME ID: AMB-AP-D1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232985&o=2

$end

$pc98=rogue,
$bio

NEC PC-9801 Series 5.25in. disk. published 36 years ago:

Rogue (c) 1986 ASCII Corp.

- TECHNICAL -

Media: floppydisk x1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90511&o=2

$end

$x68k_flop=rogueall,
$bio

Sharp X68000 Series 5.25in. disk. published 33 years ago:

Rogue Alliance (c) 1989 Starcraft.

- TECHNICAL -

BARCODE: 4988702251042
MEDIA: FD x3

- TRIVIA -

Released on July 21, 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88040&o=2

$end

$pc98=rogueall,
$bio

NEC PC-9801 Series 5.25in. disk. published 33 years ago:

Rogue Alliance (c) 1989 Starcraft.

- TECHNICAL -

BARCODE: 4988702001043

- TRIVIA -

Released on June 09, 1989 in Japan.

Retail price: 9800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90512&o=2

$end

$pc8801_flop=rogueall,
$bio

NEC PC-8801 Series disk. published 33 years ago:

Rogue Alliance (c) 1989 Starcraft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92761&o=2

$end

$msx2_flop=rogueall,
$bio

MSX 2 disk. published 33 years ago:

Rogue Alliance (c) 1989 Starcraft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101995&o=2

$end

$pc88va=rogueall,
$bio

NEC PC-88 VA disk. published 33 years ago:

Rogue Alliance (c) 1989 Starcraft, Inc. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131609&o=2

$end

$spectrum_cass=roguecom,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Rogue Comet (c) 1986 Walrus Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80563&o=2

$end

$psx=vac2012,
$bio

Sony PlayStation CD published 24 years ago:

Rogue Trip - Vacation 2012 (c) 1998 GT Interactive

- TECHNICAL -

GAME ID: SLUS-00643

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110945&o=2

$end

$spectrum_cass=roguetro_b,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Rogue Trooper (c) 1986 Piranha.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80564&o=2

$end

$cpc_cass=roguetrp,
$bio

Amstrad CPC cass. published 36 years ago:

Rogue Trooper (c) 1986 Macmillan Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98935&o=2

$end

$spectrum_cass=roguetro_a,
$bio

Rogue Trooper (c) 198? System 4 de Espana, S.A.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219072&o=2

$end

$cpc_flop=roguetro03,roguetro01,roguetro04,roguetro05,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Rogue Trooper Trained (c) 1986 Crackers Velus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123716&o=2

$end

$cpc_flop=roguetro,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Rogue Trooper [Model 61851195] (c) 1986 Zafiro Soft. Division [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123715&o=2

$end

$spectrum_cass=roguetro,
$bio

Rogue Trooper (c) 198? Alternative Soft., Ltd.

- TECHNICAL -

GAME ID: AS132

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=220259&o=2

$end

$pc8801_flop=rogue,roguea,rogueh,
$bio

NEC PC-8801 Series disk. published 36 years ago:

Rogue (c) 1986 ASCII Corp.

- TECHNICAL -

GAME ID: 2018406
BARCODE: 4988606200238

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92760&o=2

$end

$cpc_cass=rogue,
$bio

Amstrad CPC cass. published 35 years ago:

Rogue [Model ISA 0224] (c) 1987 Mastertronic, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98934&o=2

$end

$spectrum_cass=rogue,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Rogue (c) 1988 Mastertronic, Ltd. [UK]

- TECHNICAL -

Model ISA 0224

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80562&o=2

$end

$pc98=rogus,
$bio

NEC PC-9801 Series 5.25in. disk. published 35 years ago:

Rogus (c) 1987 Random House.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90513&o=2

$end

$bbc_cass=rohak,
$bio

Acorn BBC/Electron cass. published 35 years ago:

Rohak the Swordsman (c) 1987 Elk Adventure Club

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52326&o=2

$end

$tvc_flop=rohamm,rohammt,
$bio

Videoton TVC disk. published 33 years ago:

Rohamm (c) 1989 GATO Bt.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112231&o=2

$end

$tvc_cass=rohamm,rohamma,
$bio

Videoton TVC cass. published 33 years ago:

RoHAMM (c) 1989 Novotrade Rt. [Hungary]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112469&o=2

$end

$info=rohga,rohgah,rohgau,rohga1,rohga2,
$bio

Arcade Video game published 31 years ago:

Rohga - Armor Force (c) 1991 Data East.

Export release. For more information about the game itself, please see the original Japanese release entry; "Wolf Fang - Ku-U-Ga 2001".

- TECHNICAL -

Game ID : MAM

- TRIVIA -

Rohga Armor Force was released in February 1992 in US.

The export version have a number of things removed, for example: there is not story intermissions between the stages and there is no stage selection leading to 4 different endings.

- SERIES -

1. Vapor Trail - Hyper Offence Formation (1989)
2. Rohga - Armor Force (1992)
3. Skull Fang (1996)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2255&o=2

$end

$nes=rokudena,
$bio

Nintendo Famicom cart. published 29 years ago:

Rokudenashi Blues (c) 1993 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54554&o=2

$end

$snes=rokudena,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Rokudenashi Blues - Taiketsu! Tokyo Shitennou (c) 1994 Bandai

- TECHNICAL -

GAME ID: SHVC-6X

- TRIVIA -

Released on April 15, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62029&o=2

$end

$gbcolor=rokumon,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Rokumon Tengai Mon-Colle-Knight GB [Model CGB-BKDJ-JPN] (c) 2000 Kadokawa Shoten

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68689&o=2

$end

$dragon_cass=rolaball,
$bio

Rola Ball (c) 198? Compusense

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116928&o=2

$end

$dragon_flop=rolaball2,
$bio

Dragon disk. published 34 years ago:

RolaBall2 (c) 1988 Starship Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265466&o=2

$end

$gameboy=rolan2,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Rolan's Curse II [Model DMG-VT-USA] (c) 1992 Sammy Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66863&o=2

$end

$gameboy=rolan,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Rolan's Curse [Model DMG-VE-USA] (c) 1991 Sammy Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66862&o=2

$end

$cpc_flop=rolandah02,rolandah01,rolandah03,rolandah,rolandah04,
$bio

Amstrad CPC 464 disk. published 38 years ago:

Roland Ahoy! [Model SOFT 1192] (c) 1984 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123867&o=2

$end

$cpc_cass=rolandah,
$bio

Amstrad CPC cass. published 38 years ago:

Roland Ahoy! [Model SOFT 192] (c) 1984 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98937&o=2

$end

$cpc_cass=rolandsp,
$bio

Amstrad CPC cass. published 38 years ago:

Roland en el Espacio [Model AMC 145] (c) 1984 Indescomp

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98947&o=2

$end

$gbcolor=rolandg,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Roland Garros French Open [Model CGB-BRGP-EUR] (c) 2000 Cryo Interactive Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68690&o=2

$end

$cpc_flop=rolandgo03,rolandgo01,rolandgo,rolandgo05,
$bio

Amstrad CPC 464 disk. published 38 years ago:

Roland Goes Digging (c) 1984 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126489&o=2

$end

$cpc_cass=rolandig,
$bio

Amstrad CPC cass. published 38 years ago:

Roland Goes Digging [Model SOFT 169] (c) 1984 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98940&o=2

$end

$cpc_flop=rolandgo04,rolandgo02,rolandgo06,
$bio

Amstrad CPC 464 disk. published 38 years ago:

Roland Goes Square Bashing Cracked (c) 1984 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126490&o=2

$end

$cpc_cass=rolandsb,
$bio

Amstrad CPC cass. published 38 years ago:

Roland Goes Square Bashing [Model SOFT 937] (c) 1984 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98944&o=2

$end

$cpc_flop=rolandsp,rolandsp01,rolandsp02,
$bio

Amstrad CPC 464 disk. published 38 years ago:

Roland in Space (c) 1984 Amsoft

- TECHNICAL -

GAME ID: SOFT 1927

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124043&o=2

$end

$cpc_flop=rolandcv,rolandcv01,rolandcv02,rolandcv04,rolandcv05,rolandcv06,rolandcv07,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Roland in the Caves  (c) 1985 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120517&o=2

$end

$cpc_flop=rolandcv03,
$bio

Amstrad CPC 464 disk. published 38 years ago:

Roland in the Caves [Model SOFT 1117] (c) 1984 Indescomp [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120516&o=2

$end

$cpc_cass=rolandcv,
$bio

Amstrad CPC cass. published 38 years ago:

Roland in the Caves [Model SOFT 117] (c) 1984 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98953&o=2

$end

$cpc_flop=rolandhhs,rolandhhs1,rolandhh,
$bio

Amstrad CPC type-in published 37 years ago:

Roland in the Haunted House (c) 1985 Amstrad Computer User

- TRIVIA -

Listed as a type-in program in the magazine: Amstrad Computer User (Amsoft era).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118978&o=2

$end

$cpc_flop=rolandtm,rolandtm01,rolandtm02,rolandtm03,rolandtm04,rolandtm05,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Roland in Time (c) 1986 Amsoft

- TECHNICAL -

GAME ID: SOFT 1170

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123967&o=2

$end

$cpc_cass=rolandtm,
$bio

Amstrad CPC cass. published 38 years ago:

Roland in Time [Model SOFT 170] (c) 1984 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98948&o=2

$end

$cpc_flop=rolandon04,
$bio

Amstrad CPC 464 disk. published 38 years ago:

Roland on the Ropes Trained (c) 1984 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123441&o=2

$end

$cpc_flop=rolandon01,rolandon,rolandon03,rolandon06,
$bio

Amstrad CPC 464 disk. published 38 years ago:

Roland on the Ropes (c) 1984 Amsoft.

- TECHNICAL -

GAME ID: 1118

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123439&o=2

$end

$cpc_cass=rolandrp,
$bio

Amstrad CPC cass. published 38 years ago:

Roland on the Ropes (c) 1984 Amsoft.

- TECHNICAL -

Game ID: SOFT 118

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96371&o=2

$end

$cpc_flop=rolandon02,rolandon05,
$bio

Amstrad CPC 464 disk. published 38 years ago:

Roland on the Run Trained (c) 1984 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124044&o=2

$end

$cpc_cass=rolndrun,
$bio

Amstrad CPC cass. published 38 years ago:

Roland on the Run [Model SOFT 199] (c) 1984 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98956&o=2

$end

$cpc_flop=rolandta,rolandta01,
$bio

Amstrad CPC type-in published 36 years ago:

Roland Takes A Running Jump (c) 1986 Amstrad Computer User

- TRIVIA -

Listed as a type-in program in the magazine: Amstrad Computer User (Amsoft era).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119040&o=2

$end

$spectrum_cass=rolratr,rolratra,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Roland's Rat Race (c) 1985 Ocean Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80565&o=2

$end

$cpc_flop=rolexong,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Rolexon (c) 1990 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124373&o=2

$end

$pc98=roliroli,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Roli Roli Rolling (c) 1991 Bio 100%.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90514&o=2

$end

$info=m3rollem,
$bio

Roll 'Em (c) 198? PCP.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41198&o=2

$end

$psx=rollaway,
$bio

Sony PlayStation CD published 24 years ago:

Roll Away (c) 1998 Psygnosis, Ltd.

North American release. Game developed in Europe. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-00724

- TRIVIA -

Released on November 30, 1998 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110924&o=2

$end

$x68k_flop=rolldwn2,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Roll Down 2 (c) 1990 A Kyuu Kid's

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88565&o=2

$end

$info=rollfr_2,rollfr_3,rollfr_4,rollfr_5,rollfr,
$bio

Video Slot Machine published 19 years ago:

Roll Fruit (c) 2003 Igrosoft.

- TRIVIA -

Released in March 2004.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32391&o=2

$end

$info=sc4rmo,sc4rmoa,
$bio

Roll Me Over Casino (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Model PR1031]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42772&o=2

$end

$info=m5rlup,
$bio

Roll Up (c) 199? BWB.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41620&o=2

$end

$info=ac1roll,ac1rolla,ac1rollb,
$bio

Roll Up (c) 199? PCP.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42275&o=2

$end

$info=m5rollup,
$bio

Fruit Machine published 20 years ago:

Roll Up Roll Up (c) 2002 Vivid.

- TRIVIA -

Released on July 15, 2002.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15656&o=2

$end

$info=ruprup,
$bio

Video Slot Machine published 20 years ago:

Roll Up! Roll Up! (c) 2002 Aristocrat.

- TECHNICAL -

Runs on the Aristocrat MKVI hardware.

- SERIES -

1. Spring Carnival (2000)
2. Roll Up! Roll Up! (2002)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5027&o=2

$end

$info=m5rollx,m5rollx12,
$bio

Roll X (c) 200? Empire Games, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=19941&o=2

$end

$info=as_rox,
$bio

Roll X (c) 200? Astra Games, Limited. [Novomatic Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41855&o=2

$end

$cpc_cass=rollabal,
$bio

Amstrad CPC cass. published 38 years ago:

Rollaball (c) 1984 Timeslip Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98959&o=2

$end

$info=m3rolla,
$bio

Rollamatic 5-Line Special (c) 198? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229364&o=2

$end

$c64_cass=rollarnd,
$bio

Commodore C64 cass. published 35 years ago:

Rollaround (c) 1987 Mastertronic, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186717&o=2

$end

$spectrum_cass=rollarou,
$bio

Rollaround (c) 198? Dro Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219728&o=2

$end

$cpc_flop=rollarou01,rollarou,rollarou03,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Rollaround Cracked (c) 1988 Demoniak

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122496&o=2

$end

$cpc_flop=rollarou02,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Rollaround Trained (c) 1988 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122497&o=2

$end

$cpc_cass=rollarnd,
$bio

Amstrad CPC cass. published 34 years ago:

Rollaround [Model IA 0235] (c) 1988 Mastertronic, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98960&o=2

$end

$spectrum_cass=rollarou_a,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Rollaround (c) 1988 Mastertronic, Ltd.

- TECHNICAL -

GAME ID: IS 0235

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80566&o=2

$end

$psx=rollcaged,
$bio

Sony PlayStation CD published 23 years ago:

Rollcage Competition Demo (c) 1999 Psygnosis, Ltd.

- TECHNICAL -

DEMO ID: SLED-01896

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131524&o=2

$end

$psx=rollcag2,
$bio

Sony PlayStation CD published 22 years ago:

Rollcage Stage II (c) 2000 Midway Home Ent.

North American release. Game developed in Europe. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-00867

- TRIVIA -

Released on October 10, 2000 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111262&o=2

$end

$psx=rollcage,
$bio

Sony PlayStation CD published 23 years ago:

Rollcage (c) 1999 Psygnosis, Ltd.

North American release. Game developed in Europe. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-00800

- TRIVIA -

Released on March 31, 1999 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110925&o=2

$end

$info=rollace,rollace2,
$bio

Arcade Video game published 39 years ago:

Roller Aces (c) 1983 Williams Electronics, Incorporated.

North American release. Game developed in Japan. See the original for more information; "Fighting Roller".

- TRIVIA -

Roller Aces was released in October 1983.

- UPDATES -

An older revision of the game has a different logo on the titlescreen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2256&o=2

$end

$c64_cass=rollrbal,
$bio

Commodore C64 cass. published 39 years ago:

Roller Ball (c) 1983 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187484&o=2

$end

$cpc_flop=rollerba,
$bio

Amstrad CPC type-in published 36 years ago:

Roller Ball (c) 1986 Amstradebdo et PC

- TRIVIA -

Listed as a type-in program in the French magazin: Amstradebdo et P.C.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120261&o=2

$end

$msx1_flop=rollerbl,
$bio

Roller Ball Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134325&o=2

$end

$msx1_cart=rollerbl,rollerbla,
$bio

MSX cart. published 38 years ago:

Roller Ball [Model HM-015] (c) 1984 HAL Laboratory, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77411&o=2

$end

$pc8801_flop=rollerba,
$bio

NEC PC-8801 Series disk. published 37 years ago:

Roller Ball (c) 1985 HAL Laboratory, Inc.

- TECHNICAL -

GAME ID: HPG-001D

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92762&o=2

$end

$info=j6roller,j6rollera,j6rollerb,j6rollerc,j6rollerd,j6rollere,j6rollerf,j6rollerg,j6rollerh,j6rolleri,j6rollerj,j6rollerk,j6rollerl,j6rollerm,j6rollern,j6rollero,j6rollerp,
$bio

Roller Coaster (c) 199? JPM International.

- TECHNICAL -

Impact

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=18218&o=2

$end

$amigaocs_flop=rolcoast,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Roller Coaster Rumbler (c) 1989 Tynesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74906&o=2

$end

$spectrum_cass=rcoaster,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Roller Coaster (c) 1986 Elite Systems, Ltd.

- TECHNICAL -

BARCODE: 5 012189 010096

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80567&o=2

$end

$spectrum_cass=rcoastere,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Roller Coaster (c) 1989 Encore [Elite Systems TM]

- TECHNICAL -

BARCODE: 5 012189 020187

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219649&o=2

$end

$info=roldisco,
$bio

Pinball published 42 years ago:

Roller Disco [Model 440] (c) 1980 Gottlieb.

- TECHNICAL -

Gottlieb System 1
Model Number : 440

- TRIVIA -

2,400 units were produced.

- STAFF -

Design by : Ed Krynski
Art by : Gordon Morison

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5667&o=2

$end

$info=rjammer,
$vgmplay=rjammer,
$bio

Arcade Video game published 38 years ago:

Roller Jammer (c) 1984 Nichibutsu.

Roller derby competition.

- TECHNICAL -

Main CPU : (2x) Zilog Z80 (@ 4 Mhz), NSC8105 (@ 1.5 Mhz)
Sound CPU : Zilog Z80 (@ 2.496 Mhz)
Sound Chips : (3x) General Instrument AY8910 (@ 1.248 Mhz), OKI MSM5205 (@ 384 Khz)

Screen orientation : Horizontal
Video resolution : 256 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 64

Players : 2
Control : 8-way joystick
Buttons : 3

- STAFF -

Developed by Alice Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2257&o=2

$end

$nes=rollerblj,
$bio

Nintendo Famicom cart. published 34 years ago:

Rollerball (c) 1988 HAL Kenkyuujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54555&o=2

$end

$amigaocs_flop=rollerbl,
$bio

Commodore Amiga 500 disk. published 28 years ago:

Rollerball (c) 1994 Intersoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74907&o=2

$end

$nes=rollerbl,rollerblu,
$bio

Nintendo NES cart. published 32 years ago:

Rollerball (c) 1990 HAL Laboratory

North American release. Game developed in Japan. See the original Famicom version for more information; "Rollerball [Model HAL-RH]".

Description from the back cover:

ROLLERBALL - The action-packed Pinball Game with the distinctly American touch! New from HAL America, Rollerball brings you two new games in one! SKYSCRAPER is a fast-paced, realistic Pinball Game on four vertically-scrolling screens, for one to four players. MATCHPLAY is a one-on-one game for two players that will test any Pinball Wizard! A brand new type of game for the kids, a familiar old friend to dads and moms. Finally, a game dad can play, and win! And, Rollerball won't TILT!

- TECHNICAL -

GAME ID: NES-RH-USA

- TRIVIA -

Released in February 1990 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55511&o=2

$end

$nes=rollracr,
$bio

Nintendo NES cart. published 29 years ago:

Rollerblade Racer (c) 1993 Hi Tech Expressions

The Most RADICAL Race on WHEELS

Get ready to Skate, Rattle and Roll with the wildest set of wheels to ever hit the streets! Just strap on your skates, get into gear and take off with ROLLERBLADE RACER, the official in-line skating video game developed in partnership with those radical racers at Rollerblade!

Here's speed and excitement like you've never experienced it before - an incredible adventure that captures all the thrills, chills and spills of in-line skating action at its best. Every even is filled with unexpected twists, turns and hazards, each designed to challenge your agility and test your skill. Add bonus rounds, like the Barrel Jumping and Half-Pipe Events, and you're in for the ride of your life!

So become a ROLLERBLADE RACER. 'Cause, in this game, getting there is all the fun!

- TECHNICAL -

GAME ID: NES-R6-USA

- TRIVIA -

Released in February 1993 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55512&o=2

$end

$c64_cass=rollrbrd,
$bio

Commodore C64 cass. published 35 years ago:

Rollerboard (c) 1987 Pirate Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229598&o=2

$end

$info=rctycn,rctycnf,rctycng,rctycni,rctycnl,rctnew,rctycn_400,rctycn_701,rctycnf_400,rctycnf_701,rctycng_400,rctycng_701,rctycni_400,rctycni_701,rctycnl_400,rctycnl_701,rctycn_600,rctycnf_600,rctycni_600,rctycnl_600,
$bio

Pinball published 20 years ago:

RollerCoaster Tycoon (c) 2002 Stern Pinball, Incorporated.

Based on the best-selling PC game by Infogrames.

- TECHNICAL -

Stern Whitestar

Main CPU : Motorola M6809 (@ 2 MHz)
Sound CPU : Motorola M6809 (@ 2 MHz)
Display CPU : Motorola M6809 (@ 4 MHz)
Sound Chip : BSMT2000 (@ 24 MHz)

- TRIVIA -

RollerCoaster Tycoon was released in August 2002. Produced by Pat Lawlor Design for Stern Pinball.

- UPDATES -

Software Release : 1.00
Date : August 1, 2002
- Initial Release to Production

CPU Release : 1.01 (changes from CPU v1.00)
Date : August 2, 2002
- Added QUICK JACKPOT to kiosk random award.
- Made LIGHT SPECIAL from kiosk follow special percentaging adjustment.
- Added new choreography to handyman front hits.
- Multiball fixed to handle suprious lock arrivals in the 'Ball 2 Locked' state.
- Lamp improvements to dancing digits.			
- Slight improvments to super jackpot effects.
- Some mini-led messages translated to french and german.

CPU Release : 2.02
Date : August 6, 2002
- Improved kicking from rocket to handle balls that don't make it out of the kicker.
- Improved driver for dummy and flashers during dunk modes
- Fixed ball search to not stop when a pop or sling fires
- Fixed Quick Multiball from Kiosk when a ball was locked
- Fixed multiball start when a ball lands in the shooter
- Improved "Replay at X,000,000" display in score sweep
- Set 'Special %' adjustment to default to 2%
- Added translations for Mini-LED for german and french
- Improved "Balls Missing" effect and subsquent searching
- Added speech for Quick Multiball and R&D completed
- Added some speech to bonus count for big bonuses
- Tilt handling greatly improved when cleaning up multiball and modes
- Changed starting value for guest extra ball award
- Fixed bug in tycoon were drop reset coils were fired too much during the reset phase
- Fixed tycoon reset when a lock was ready before the mode began.
- Some lamp and display choreography improvements.

CPU Release : 3.02
Date : August 20, 2002
- Tournament system introduced

CPU Release : 3.04
Date : August 21, 2002
- Fixed extraball & replay display effects appearing in tournament games.
- Fixed custom message icon.
- New ON time for rocket coil.

CPU Release : 3.05
Date : August 27, 2002
- Fixed tournamnet games from awarding 'match' credits.

DISPLAY Release : 4.00
Date : September 12, 2002
- support tickets/points in attract mode.
- support tickets/points in audits/adjustments.
- Player #'s added to Enter Initial Screens.
- Tournament start button messages added.
- fixed custom message that repeated letters of brief messages.
- new tournament terms added, i.e. Prize Pool, Big Winner.

CPU Release : 4.00
Date : September 12, 2002
- Fixed auditing for Specials
- Fixed a scoring bug on the lock in tilt
- Slight improvements to some speech to be less repetitive.
- Slight improvements to some lamp effects
- Fixed a skipped 3rd lock in the third multiball
- Removed incorrect "multiball ready" call in 3rd multiball on 3rd lock.
- Fixed a bug at the end of Tycoon that could crash the game.
- Tournament start button messages added
- tournament supports cash/tickets/points as awards
- fixed custom message that repeated letters of brief messages
- new tournament terms added, i.e. Prize Pool, Big Winner 
- Player #'s added to Enter Initial Screens
- printer support for serial interface board
- new software support for latched UK solenoid driver board  
- Door must be open to review Pin #'s
- fixed bug where multiple player game says 'player 2, enter initials' for all players

DISPLAY Release : 5.00
Date : October 08, 2002
- pre-ticket code.

CPU Release : 5.00
Date : October 08, 2002
- Fixed auditing for Current Tournament Earnings.
- pre-ticket code.

CPU Release : 5.01
Date : October 17, 2002
- Improved driver for left diverter to maximize longevity.
- Fixed a problem where stacked locks in multiball wave 2 and beyond would prevent a player from starting multiball.
- Fixed adjustment #61 to allow setting to hard and extra hard.
- Added compensation for a broken handyman opto.
- Added compensation for a broken ghost target switch.
- Added a ball saver for balls that fall off the rocket ramp and out the right drain.
- Fixed the start of Park Tycoon to keep going if the ball accidentally drains during the introduction.
- Fixed a display glitch at the start of Park Tycoon.

CPU Release : 5.02
Date : October 18, 2002
- Fixed driver for rocket kicker if a ball rearrives too quickly after being kicked.
- Fixed outlanes to show park guests added.

CPU Release : 5.03
Date : October 21, 2002
- fixed bug where upper right flipper switch (dedicated) would display incorrect info (unused switch) in switch tests.

CPU Release : 5.04
Dat : October 21, 2002
- changed the duty cycle time on the left diverter from 33% to 100% as the diverter wasn't able to handle impacts from the ball in some games.

DISPLAY Release : 6.00
Date : November 06, 2002
- Dynamic Replay adjustment (Chuck E. Cheese only).
- Ticket dispensing supported for crossing a replay threshold.
- Ticket Animation.

CPU Release : 6.00
Date : November 06, 2002
- Dynamic Replay adjustment (Chuck E. Cheese only).
- Ticket dispensing supported for crossing a replay threshold.

DISPLAY Release : 7.00
Date : Jan. 08, 2003
- current/start/stop date(s) adjustment added
- token adjustment added

CPU Release : 7.00
Date : January 08, 2003
- TimeKeeper clock code added to auto start/stop tournaments.
- replays can now award a token/coin.
- stopped left outlane switch from scoring during game over.
- progressive ads are not displayed during 'points' tournaments.

CPU Release : 7.01
Date : January 14, 2003
- changed post settings for U.K. tournament enabled games.

- STAFF -

Designer : Pat Lawlor (PML)
Artwork : John Youssi (J Y)
Software : Louis Koziarz (KOZ)
DMD Animation : Greg Dunlap
Mechanics : John Krutsch (JRK)
Music & Sounds : Chris Granner

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5317&o=2

$end

$info=rollr_l2,rollr_e1,rollr_ex,rollr_g3,rollr_l3,rollr_p2,rollr_d2,rollr_f2,rollr_f3,
$bio

Pinball published 32 years ago:

Rollergames (c) 1990 Williams Electronics Games, Incorporated.

- TECHNICAL -

Williams System 11C

Main CPU : M6808 (@ 1 MHz)
Sound CPU : Motorola M6809 (@ 2 MHz)
Sound chips : Yamaha YM2151 (@ 3.579545 MHz), DAC, HC55516

- TRIVIA -

Based on the short-lived roller derby TV series.

- STAFF -

Design : Steve Ritchie (SSR)
Software : Mark Penacho
Artwork : Pat McMahon (MAX)
Sound : Dan Forden (DWF)
Mechanics : Carl Biagi (CAB)

Special Thanks To : Mark Johnson, Bill Thompson, Linda Deal, Roger Sharpe, Elaine Johnson, Paul Johnson, Dick Valosek, Doug Bauer, Manu Jayswal, Butch Ortega, Joe Joos, Kent Pemberton, Al Cardenas, Art Clafford, Lou Isbitz, Jose Delgado, Betty Purcell, Wally Roeder, Herb Uher, Mark Coldebella, Fritz Runyon

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5336&o=2

$end

$nes=rollerg,
$bio

Nintendo NES cart. published 31 years ago:

Rollergames (c) 1991 Konami Industry Company, Limited.

European release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55513&o=2

$end

$info=rollerg,
$bio

Arcade Video game kit published 31 years ago:

Rollergames (c) 1991 Konami Industry Co., Ltd.

Export kit. Game developed in Japan. See the original for more information; "Rollergames [Model GX999]".

- TRIVIA -

In the original Japanese Version, during the game, there are some power-ups (the icons resemble the Rollergames logo) which will pop up on either the left or right side of the screen which can give the player certain abilities:
Red: Speeds up the Jetter (either a human or a CPU player)
Yellow: Allows the Jetter to do a temporary hurricane spin kick
Green: Temporarily freezes the opponents (including the jetter)
In addition to these powerups, if a human player collects 3 blue rollergames logos, that player can earn an extra life.

These original features were removed in the export releases.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127376&o=2

$end

$info=rollergj,
$vgmplay=rollerg,
$bio

Arcade Video game published 31 years ago:

Rollergames (c) 1991 Konami.

- TECHNICAL -

Game ID : GX999

Main CPU : KONAMI (@ 3 Mhz)
Sound CPU : Zilog Z80 (@ 3.579545 Mhz)
Sound Chips : YM3812 (@ 3.579545 Mhz), K053260 (@ 3.579545 Mhz)

Screen orientation : Horizontal
Video resolution : 288 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 1024

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Rollergames was released in March 1991 in Japan.

This game is based on the short-lived TV show of the same name that ran from 1990 to 1991.

- STAFF -

Cabinet Graphic Design: Don Marshall

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2258&o=2

$end

$nes=rollergu,
$bio

Nintendo NES cart. published 32 years ago:

Rollergames (c) 1990 Ultra Games

Is nothing sacred? RollerGames, the 21st Century's most popular thrill sport, is the latest victim of V.I.P.E.R. (Vicious International Punks and Eternal Renegades). With their greedy eyes on RollerGames' mega prize money, they've corrupted three teams and kidnapped Emerson "Skeeter" Bankhead, the games' beloved commissioner.

You and your own three teams of righteous skate kings must stop V.I.P.E.R.'s criminal venom from infecting the entire city. So you've got to take the fight to the streets. And the sewers, and the junkyards, and the highways and the jungles... through 6 stages of dastardly traps of doom as you leap over open manholes, careening oil drums and treacherous landslides. Race around oil slicks and man-eating canines. And avoid ambush by combat copters, bomb-wielding goons and creeps like Captain Meat Hook and the Fish Face. But time is against you. And so are V.I.P.E.R.'s judo masters, skateboard thugs, motorcycle madmen and other assorted sinister scum.

If your multi-faceted fists can't punch you through, you'll need your special assault body blocks, jump kicks and double-whammy slams.

It's a bone-crunching skate-athon for your life, Skeeter's life, and for the good of RollerGames. So vanquish V.I.P.E.R. before they melt your ball-bearings into bullets!

- TECHNICAL -

GAME ID: NES-U5-USA

- TRIVIA -

Released in September 1990 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55514&o=2

$end

$info=rolcrush,rolcrusha,
$bio

Arcade Video game published 23 years ago:

Rolling Crush (c) 1999 Semicom.

A "Puzz Loop" clone.

- TRIVIA -

Rolling Crush was released in February 1999.

- STAFF -

Executive Producer: Jeon Jae Yeon
Game Design: Oh Se Woo (82 016 241 9341)
Main Program: Chung Il Bong (Tekkenman)
Main Graphic: Oh Se Woo (82 016 241 9341)
3-D Graphic: Um Yong Wun
Sound Work: Shin Bong Koo (Prince)

Special Thanks: Jeon Sung Gu, Cho Oh Hyun, Han Seung Hoon, Han Sang Cheol, Xess Team, Acever Team

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32283&o=2

$end

$info=rollext,
$bio

Arcade Video game published 23 years ago:

Rolling eX.tre.me (c) 1999 Gaelco.

A game set in a Street luge; a daring, spectacular group descent infusing your whole body with the sense of speeds and competition, racing against your friends to see who can get to the end first.

Rolling eX.tre.me is an unbeatable recreation of a real situation full of powerful emotions and the thrill of competition, making you really live a Street luge.

Three circuits of varying degrees of difficulty await, along with a total of six descents set in a perfect recreation of the real spirit of the hills of the American West. Take care, because you never know what unexpected obstacles you may meet as you speed downhill: do trees bother you, or cars, rocks or fences as you speed down at 140 km/h on your luge?

One of the most brilliant achievements of this particular game is the interaction between your character and the other players. Once you have selected your character from amongst the four 4 *luggers competing in the game - Daydra, Squat, Konkret and Buzz - you will have to pit yourself in hand-to-hand combat against your fellow competitors. Take great care when you come close to their route, they're apt to be a little unpleasant.

This race amongst the different characters can be a real one, too, as a friend can also take part in your race. Up to 2 gaming machines (dedicated cabinets) can be linked to it.

- TRIVIA -

Released in October 1999.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4859&o=2

$end

$info=rpanic,
$bio

Video Slot Machine published 30 years ago:

Rolling Panic (c) 1992 Jaleco.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=19568&o=2

$end

$amigaocs_flop=rolronny,rolronnya,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Rolling Ronny - The Errand-Boy (c) 1991 Virgin Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74908&o=2

$end

$cpc_flop=rollings,rollings01,
$bio

Rolling Stones (c) 19?? CPC

- TRIVIA -

Listed in the French magazine CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123605&o=2

$end

$info=rollston,
$bio

Pinball published 42 years ago:

Rolling Stones (c) 1980 Bally.

- TECHNICAL -

Bally MPU AS-2518-35
Model Number : 1187

Main CPU : M6800 (@ 475 KHz)
Sound CPU : M6802 (@ 895 KHz)
Sound chips : General Instrument AY8910 (@ 895 KHz)

- TRIVIA -

Released in May 1980. 5,700 units were produced.

The development of this game took 1 year (started in June 1979).

- STAFF -

Design by : Jim Patla
Art by : Greg Freres

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5553&o=2

$end

$info=rthunder,rthunder1,rthunder2,rthunder0,rthundera,
$vgmplay=rthunder,
$bio

Arcade Video game published 36 years ago:

Rolling Thunder (c) 1986 Namco.

Rolling Thunder is a single-player scrolling platform shoot-em-up in which a James Bond-esque secret agent codenamed 'Albatross' has been ordered by the Rolling Thunder anti-espionage unit to stop the criminal organization known as Geldra. Albatross must also rescue captured field agent, Lelia Blitz and overthrow Geldra's leader, Maboo.

Rolling Thunder's gameplay takes place on two levels of platforms, with the player able to jump or drop to platforms as and when required. Albatross begins the game armed with only a standard-issue pistol and a limited amount of ammunition. If the pistol's ammunition runs out, the player can only fire a single slow "chaser" bullet - with only one allowed on-screen at any one time - until more ammo is acquired.

Each level is littered with doors; most of these contain constantly emerging enemies and must be carefully passed; some, however, also provide ammunition and new weapons. Ammo rooms are clearly marked while weapons rooms have re-enforced metal doors. A weapons room gives the player a fully automatic assault rifle that allows for continuous firing by holding down the shoot button. As with the pistol, the assault rifle has a limited amount of ammunition.

The majority of Rolling Thunder's protagonists are hooded soldiers known as "Maskers". Maskers are dressed in various colors, which determines both their strength and attack pattern. Some Maskers do not shoot, but throw grenades instead, while others will shoot their gun while crouching, making their shots much harder to avoid.

Other enemies includes ninjas, mutated bats known as Gelzos, panthers, shrieking yellow creatures known as Blogas and lava men.

Albatross must travel through two different segments or "stories" - each composed of five stages - making for a total of ten stages. The stages in Story 2 are essentially a harder version of their Story 1 counterparts, featuring more traps and different enemy placement. At the end of the final stage, the player must battle the Geldra leader Maboo to rescue Leila and complete the mission.

- TECHNICAL -

Namco System 86 hardware
Game ID : RT

Main CPU : (2x) M6809 (@ 1.536 Mhz), Hitachi HD63701 (@ 1.536 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.57958 Mhz), Namco 8-channel WSG, Namco (@ 6 Mhz)

Players : 2
Control : 4-way joystick
Buttons : 2

- TRIVIA -

Rolling Thunder was released in December 1986.

Rolling Thunder was the first Jamma game ever produced.

Licensed to Atari for US distribution (February 1987). 2,406 units were produced in the USA by Atari.

A Rolling Thunder unit appears in the 1996 movie 'High School High'.

Alfa Records released a limited-edition soundtrack album for this game (Namco Game Music Vol.1 - 28XA-170) on July 25, 1987.

- UPDATES -

NEW VERSION :
* New title screen.
* BGM of area 1, 2, 5, 6, 7, and 10 are changed.
* Different enemy arrangement.
* Addition of a Continue feature.
* Addition of the Extra-life feature.
* 150 time units (180 in the old version).

- TIPS AND TRICKS -

* One of rolling thunder's more useful 'hidden features' is that it's actually possible to visit the ammo rooms more than once. Once you have stocked up on bullets from a particular room (for example, a Machine-Gun-Bullets room), go forward past the door approximately the distance of two jumps (ensuring that the door in question is completely off screen), then turn back, visit the room again, and find more ammo. The reason this works is because the game is divided into invisible 'sections' and once you cross a section boundary, the game forgets everything from the previous section.

* A step-by-step guide to one of Rolling Thunder's more impressive glitches :
1) In levels five and ten, once you get to a certain point in the level (around halfway through), you come up against two boxes stacked on top of each other (i.e. you can't jump over it), and a platform above you (on which you jump and continue to the RIGHT).
2) At this point, jump UP onto the platform, then position yourself at the very RIGHT EDGE of the railing on the platform (you can only jump up/down where railing is present) which should correspond to the very LEFT EDGE of the BOXES; then jump DOWN. This will put you at the very LEFT EDGE of the boxes.
3) Next, making sure not to move the joystick to the left, walk towards the RIGHT, hit the JUMP button, and you should find yourself 'caught' between the bottom and top boxes. Then jump RIGHT again, clearing the top box and landing on the ground. Don't fire at anyone, and don't panic, but simply go to the RIGHT watch yourself walk through everybody completely unharmed. You can simply walk past everyone until you reach the final, cloak-wearing enemy. Finally, providing you have properly stocked up on 'MG bullets' earlier in the game, simply hold down the fire button and kill the enemy. One final thing to note is that when using this method on level TEN, in that last area before the final arena, there are the 'stairs-like' hurdles, and on each of these steps, a white enemy will appear.
4) You have to be careful not to be in too much of a hurry, or they will follow you into the arena, where they can and will hurt you, or keep you busy enough that the guy in the cloak will. So make sure you have a little extra time to let those guys disappear off the screen (after you've made all of them appear) before going after the guy in the cloak in the arena.

* This is completely useless, but fun to do : at the end of each level there is this force field, which drags you through the door. Just before you get sucked in, turn your back to the exit and make low jumps (jump button only) while pushing the joystick towards the exit. This results in your agent jumping backwards a little every time. When the force field catches you, your character will appear to 'moonwalk' into the exit.

- SERIES -

1. Rolling Thunder (1986, Arcade)
2. Rolling Thunder 2 (1991, Arcade)
3. Rolling Thunder 3 [Model T-14096] (1993, Genesis)

- STAFF -

Music composed by : Junko Ozawa

- PORTS -

* CONSOLES: 
[JP] Nintendo Famicom (mar.17, 1989) 
[US] Nintendo NES (1989) 
[JP] Sony PlayStation (oct.30, 1997) "Namco Museum Encore [Model SLPS-01050]" 
[US] Microsoft XBOX (aug.30, 2005) "Namco Museum - 50th Anniversary [Model NMO-2201A-NM]" 
[US] Nintendo GameCube [US] (aug.30, 2005) "Namco Museum - 50th Anniversary [Model DOL-G5NE-USA]" 
[US] Sony PS2 (aug.30, 2005) "Namco Museum - 50th Anniversary [Model SLUS-21164]" 
[JP] Sony PS2 (jan.26, 2006) "Namco Museum Arcade Hits! [Model SLPS-25590]" 
[EU] Microsoft XBOX (mar.24, 2006) "Namco Museum - 50th Anniversary" 
[EU] Sony PS2 (mar.31, 2006) "Namco Museum - 50th Anniversary [Model SLES-53957]" 
[EU] Nintendo GameCube (may.5, 2006) "Namco Museum - 50th Anniversary [Model DOL-G5NP-EUR]" 
[US] Microsoft XBOX 360 (nov.4, 2008) "Namco Museum - Virtual Arcade [Model 21022]" 
[EU] Microsoft XBOX 360 (may.15, 2009) "Namco Museum - Virtual Arcade" 
[AU] Microsoft XBOX 360 (june.4, 2009) "Namco Museum - Virtual Arcade" 
[JP] Nintendo Wii [Virtual Console Arcade] (jul.21, 2009) 
[JP] Microsoft XBOX 360 (nov.5, 2009) "Namco Museum - Virtual Arcade [Model 2RD-00001]" 

* HANDHELDS: 
[US] Atari Lynx [Unreleased Prototype] 
[US] Sony PSP (aug.23, 2005) "Namco Museum Battle Collection [Model ULUS-10035]" 
[EU] Sony PSP (dec.9, 2005) "Namco Museum Battle Collection [Model UCES-00116]" 
[JP] Sony PSP (feb.23, 2006) "Namco Museum Vol.2 [Model ULJS-00047]" 
[KO] Sony PSP (nov.8, 2007) "Namco Museum Vol.2" 

* COMPUTERS: 
Atari ST (1986) 
[EU] Commodore Amiga (1987) 
[US] Commodore C64 [EU] (1987) 
[EU] Sinclair ZX Spectrum (1988) 
[EU] Amstrad CPC (1988) 
[EU] Commodore Amiga (1988) "Amiga Gold Hits 1" 
[US] PC [MS Windows, CD-ROM] (oct.25, 2005) "Namco Museum - 50th Anniversary" 
[EU] PC [MS Windows, CD-ROM] (mar.27, 2006) "Namco Museum - 50th Anniversary" 
[AU] PC [MS Windows, CD-ROM] (may.19, 2006) "Namco Museum - 50th Anniversary" 

* OTHERS: 
[US] LCD handheld game (1986) released by MGA (Micro Games of America). 
[US] Apple iPhone/iPod (mar.13, 2012) "Namco Arcade [Model 465606050]"
[US] Arcade (2010) "Pac-Man's Arcade Party" 
[US] Arcade (2018) "Pac-Man's Pixel Bash"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2260&o=2

$end

$amigaocs_flop=rthunder,
$bio

Commodore Amiga 500 disk. published 35 years ago:

Rolling Thunder (c) 1987 US Gold

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74909&o=2

$end

$amigaocs_flop=rthundera,
$bio

Commodore Amiga 500 disk. published 35 years ago:

Rolling Thunder (c) 1987 KlassiX

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74910&o=2

$end

$cpc_cass=rthunder,
$bio

Amstrad CPC cass. published 35 years ago:

Rolling Thunder (c) 1987 US Gold, Ltd.

Portage of the arcade video game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98961&o=2

$end

$spectrum_cass=rthunder,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Rolling Thunder (c) 1988 US Gold

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80568&o=2

$end

$specpls3_flop=rthunder,rthundera,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

Rolling Thunder (c) 1988 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118690&o=2

$end

$cpc_flop=rollingt01,rollingt,rollingt05,rollingt06,rollingt02,rollingt03,rollingt04,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Rolling Thunder (c) 1988 US Gold, Ltd.

Portage of the arcade video game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120895&o=2

$end

$c64_cass=rthunderu,
$bio

Commodore C64 cass. published 34 years ago:

Rolling Thunder (c) 1988 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186585&o=2

$end

$nes=rthunderj,
$vgmplay=rthunder_nes,
$bio

Nintendo Famicom cart. published 33 years ago:

Rolling Thunder (c) 1989 NAMCOT.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54556&o=2

$end

$nes=rthunder,
$bio

Nintendo NES cart. published 33 years ago:

Rolling Thunder (c) 1989 Tengen

North American release. Game developed in Japan. See the original Famicom version for more information.

Description from the back cover:

Rolling Thunder: The name of the world's most powerful secret police force. You: It's best agent. But there's more. The enemy has captured beautiful agent Leila and is even now torturing her. You - and you alone - can save her. She can't hold out forever, so you better move fast! Armed with a handgun, you run and jump through treacherous passageways, blowing away enemy thugs. You can enter marked doors to collect bullets or special weapons like machine guns. The deeper you go, the more deadly the enemy becomes. This time, it's not just an action-packed game that tests your reflexes to the max. This time, it's personal!

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55515&o=2

$end

$spectrum_cass=rthundera,
$bio

Rolling Thunder (c) 198? Kixx

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219427&o=2

$end

$msx2_flop=rthunder,
$bio

MSX 2 disk. published 25 years ago:

Rolling Thunder (c) 1997 Imanok.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101996&o=2

$end

$lynx=rthunder,
$bio

Rolling Thunder (c) 199? Atari Corp. [CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=317446&o=2

$end

$c64_cass=rthunder,
$bio

Rolling Thunder (c) 19?? Kixx

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229547&o=2

$end

$info=rthun2,rthun2j,
$vgmplay=rthun2,
$bio

Arcade Video game published 31 years ago:

Rolling Thunder 2 (c) 1991 Namco.

A straight sequel to the superb 1986 original, Rolling Thunder 2 sees one or two players taking control of secret agents in this scrolling, platform shoot-em-up. The agents once again find themselves up against the sinister GERDRA organization and its many armed agents. Gameplay is very similar to the original, with doors both releasing enemies and hiding weapons and ammunition for the players to collect.

Rolling Thunder 2 improves on its illustrious predecessor in a number of ways; the most obvious one being the vastly improved and incredibly colourful graphics. The most striking improvement, however, is the addition of a simultaneous, co-operative two player mode; which adds immeasurably to the game's appeal. For the sequel, the one player agent is a woman, with a second player taking the role of a male agent.

- TECHNICAL -

Namco System 2 hardware
Game ID : RTS

Main CPU : (2x) Motorola 68000 (@ 12.288 Mhz), M6809 (@ 3.072 Mhz), HD63705 (@ 2.048 Mhz)
Sound Chips : C140 (@ 21.39 Khz), YM2151 (@ 3.57958 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2 (ATTACK, JUMP)

- TRIVIA -

Even if the titlescreen says '1990', Rolling Thunder 2 was released in March 1991.

Victor Entertainment released a limited-edition soundtrack album for this game (Rolling Thunder 2 : Namco Game Sound Express Vol.5 - VICL-15005) on June 21, 1991.

- SERIES -

1. Rolling Thunder (1986, Arcade)
2. Rolling Thunder 2 (1991, Arcade)
3. Rolling Thunder 3 [Model T-14096] (1993, Genesis)

- STAFF -

Directed by : T. Negoro
Programmed by : K. Nikaido
Designed by : H. Kuwabara
Music composed by : Ayako Saso

- PORTS -

* CONSOLES: 
[EU] Sega Mega Drive (1991)
[US] Sega Genesis (nov.18, 1991) "Rolling Thunder 2 [Model T-14066]" 
[JP] Sega Mega Drive (nov.19, 1991) "Rolling Thunder 2 [Model T-14133]"
Nintendo Wii [Virtual Console Arcade] (oct.27, 2009)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2261&o=2

$end

$megadriv=rthun2,
$bio

Sega Mega Drive cart. published 30 years ago:

Rolling Thunder 2 (c) 1992 SEGA Enterprises, Ltd.

European release. Game developed in Japan. See the original for more information; "Rolling Thunder 2 [Model T-14133]".

- TECHNICAL -

CART ID: 670-2620-50
COVER ID: 670-2621-50
BARCODE: 4 974365 611408

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272640&o=2

$end

$megadriv=rthun2u,
$bio

Sega Genesis cart. published 31 years ago:

Rolling Thunder 2 (c) 1991 Namco Homtek.

North American release. Game developed in Japan. See the original for more information; "Rolling Thunder 2 [Model T-14133]".

Description from the back cover:

Jackhammering machine-gun fire forces you to dive for cover through exploding grenades and spent shell casings. Wiping off powder burns, choking on smoky air; It's now or never. Take aim, and empty your magazine, spinning to drop that last terrorist creep behind you. Fingers numb from recoil you slam your last clip into your pistol... time to move on.

As super agent Leila or Albatross, only you command the street smarts and weapons expertise to thwart Geldra's plan for world domination. In ROLLING THUNDER 2, you'll infiltrate an evil empire that spans the globe from Miami's palm trees to Giza's towering pyramids.

- TECHNICAL -

GAME ID: T-14066
Barcode: 7 22674 02011 4

- TRIVIA -

Released on November 19, 1991 in USA.

- PORTS -

* CONSOLES:
Nintendo Wii [Virtual Console] (dec.24, 2007) [Model MBRE]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57375&o=2

$end

$megadriv=rthun2j,
$vgmplay=rthun2_md,
$bio

Sega Mega Drive cart. published 31 years ago:

Rolling Thunder 2 (c) 1991 NAMCOT.

- TECHNICAL -

GAME ID: T-14133

- TRIVIA -

Released on November 18, 1991 in Japan.

- STAFF -

PRODUCE: TOYODA
GRAPHIC: OKAMOTO
SOUND: SHIBANO
PROGRAM: SAITA

- PORTS -

* CONSOLES:
[JP] Nintendo Wii [Virtual Console] (dec.4, 2007) [Model MBRJ]
[EU] Nintendo Wii [Virtual Console] (dec.7, 2007)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56809&o=2

$end

$megadriv=rthun3,
$vgmplay=rthun3_md,
$bio

Sega Genesis cart. published 29 years ago:

Rolling Thunder 3 (c) 1993 NAMCO.

The game's plot is set around the same time period as its predecessor Rolling Thunder 2. With WCPO agents Albatross and Leila assigned to tracking down Gimdo criminal organization, a new Rolling Thunder agent codenamed Jay is assigned to track down Geldra's second-in-command, Dread (a green skinned humanoid resembling Maboo from the first game). Jay is assisted via radio by a contact named Ellen, who provides him with mission objectives. The story is presented in a more cinematic fashion than the previous games, featuring animated cutscenes between stages and on-screen text dialogue between the characters. There are only a couple of spoken dialogs in the game, all of which are synthesized voices.

- TECHNICAL -

Game ID: T-14096

- TRIVIA -

Rolling Thunder 3 was released on May 19, 1993 in North America. It was never released in Japan and it is a Genesis exclusive. The game was made specifically for home consoles, which allowed the developers to implement more extensive gameplay features that otherwise would not had been possible in a regular arcade release.

- SERIES -

1. Rolling Thunder (1986, Arcade)
2. Rolling Thunder 2 (1991, Arcade)
3. Rolling Thunder 3 [Model T-14096] (1993, Genesis)

- STAFF -

Developed by Now Production (Japan).

Producer: R2‑Unit
Planner: Masaru Moriya (Rairu 1 Go !)
Programmer: Paddock Tondabayashi
Object Design: Issiy, Masaru Moriya (Rairu 1 Go !), Takashi Yoshida (Yossy MK2)
Back Ground: Takashi Yoshida (Yossy MK2)
Demo Graphic: Masaru Moriya (Rairu 1 Go !), Takashi Yoshida (Yossy MK2)
Sound Programmer: Masakatsu Maekawa (Senkan Kiyoshi)
Music Composer: Rose Boy, Dick Boy
Sound Effect: Rose Boy, Dick Boy
Special Thanks: Masamichi Funahashi (Masami.F), Kunfu‑Man, Hiroshi Ozaki (Oja), Yuko, Mokkun

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93895&o=2

$end

$info=sc4rtclb,sc4rtclba,
$bio

Rolling Thunder Club (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR2051]

Scorpion 4

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42783&o=2

$end

$info=sc4rt,sc4rta,sc4rtb,sc4rtc,sc4rtd,
$bio

Rolling Thunder (c) 200? Mazooma Games.

Players can choose which stake to play, with options of 10p, 20p or 30p play, and 1, 3 and 5 winlines being awarded accordingly. Fill the trail with numbers overlaid on winline 1, or obtain reel wins, for access to the cash ladder.

Depending on the stake, upto 3 Hi-Lo numbers are active at any one time, thus allowing the player to gamble Cash, Winspins and Nudges. When gambling up the cash ladder, if a lit feature exchange point is reached, a feature will be offered. If it is refused, it will light red for the next time around where taking that feature could mean big wins are on the way!

- TECHNICAL -

[PR2034]

Technology : Scorpion 4
Cabinet : Eclipse with Note Acceptor facility.
Jackpot : £15 / £5
Stakes : 20p, 25p, 30p

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11904&o=2

$end

$pc8801_flop=rollingr,
$bio

Rollinger (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92763&o=2

$end

$ibm5150=rollo,
$bio

IBM PC 5.25in. disk. published 39 years ago:

Rollo and the Brush Brothers (c) 1983 Windmill Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83687&o=2

$end

$info=sc4rollo,sc4rolloa,sc4rolloc,sc4rollod,
$bio

Rollover Jackpot (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR7002]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42775&o=2

$end

$info=sc4rollob,sc4rolloe,sc4rollof,
$bio

Rollover Jackpot (c) 200? Mazooma Games

- TECHNICAL -

[Model PR7032]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62062&o=2

$end

$coleco=rollover,
$bio

Colecovision cart. published 39 years ago:

Rolloverture (c) 1983 Sunrise Software, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53341&o=2

$end

$mz700_cass=rr1906,
$bio

Rolls-Royce 1906 Silverghost (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131681&o=2

$end

$megadriv=rolo,
$bio

Sega Mega Drive cart. published 29 years ago:

Rolo to the Rescue (c) 1993 Electronic Arts.

- TRIVIA -

Reviews:
[FR] March 1993 - Consoles + No. 18: 85/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70985&o=2

$end

$nes=rcramp,
$bio

ROM City Rampage ripped from Retro City Rampage DX (c) 200? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229703&o=2

$end

$bbc_rom=rommngr100,rommngr,
$bio

Acorn BBC ROM published 38 years ago:

ROM Manager Ver. 1 (c) 1984 Watford Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145053&o=2

$end

$bbc_rom=rommngr2,
$bio

Acorn BBC ROM published 36 years ago:

ROM Manager Ver. 2 (c) 1986 Watford Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145054&o=2

$end

$bbc_rom=rommastr,
$bio

Acorn BBC ROM published 37 years ago:

ROM Master (c) 1985 Chalice Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145320&o=2

$end

$bbc_rom=rommastrcv,
$bio

Acorn BBC ROM published 37 years ago:

ROM Master (c) 1985 Computer Village

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231772&o=2

$end

$pcecd=romstad,
$bio

NEC PC-Engine CD published 33 years ago:

Rom Rom Stadium (c) 1989 NCS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58343&o=2

$end

$bbc_rom=romspell100,romspell,
$bio

Acorn BBC ROM published 37 years ago:

ROM-Spell (c) 1985 Watford Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145055&o=2

$end

$bbc_rom=romutils,
$bio

Acorn BBC ROM published 38 years ago:

ROM-Utils (c) 1984 A&F Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145293&o=2

$end

$msx1_cass=roma,
$bio

MSX cass. published 36 years ago:

Roma - La Conquista del Imperio (c) 1986 Idealogic [Barcelona, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94950&o=2

$end

$msx1_flop=roma,
$bio

Roma - La Conquista del Imperio cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230112&o=2

$end

$coco_cart=checkers,
$bio

TRS-80 CoCo cart. published 41 years ago:

Roman Checkers (c) 1981 Tandy Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53467&o=2

$end

$zx81_cass=romanemp,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Roman Empire (c) 1982 MC Lothlorien

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114930&o=2

$end

$spectrum_cass=romanemp,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Roman Empire (c) 1982 MC Lothlorien

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80569&o=2

$end

$bbc_cass=romanemp,
$electron_cass=romanemp,
$bio

Acorn BBC/Electron cass. published 39 years ago:

Roman Empire (c) 1983 Lothlorien

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52327&o=2

$end

$dragon_cass=romanemp,
$bio

Dragon cass. published 39 years ago:

Roman Empire (c) 1983 MC Lothlorien

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116736&o=2

$end

$info=romanl,
$bio

Video Slot Machine published 20 years ago:

Roman Legion (c) 2002 Konami Gaming, Incorporated.

- TECHNICAL -

Konami Endeavour

- TRIVIA -

Released in Europe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11780&o=2

$end

$apple2_flop_clcracked=romnumic,
$bio

Apple II 5.25 disk. published 32 years ago:

Roman Numerals - Numbers from 1 to 100 (c) 1990 Jostens Learning Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232234&o=2

$end

$nes=roman3k2,
$bio

Nintendo NES cart. published 31 years ago:

Romance of the Three Kingdoms II (c) 1991 KOEI Corp.

North American release. Game developed in Japan. See the original Famicom version for more information; "San Goku Shi II [Model KOE-XL]".

Description from the back cover:

Return to an age of chivalry and courage, a time when the destiny of entire kingdoms could be decided by combat between two heroes.

As the virtuous Liu Bei, ruthless Cao Cao, or another powerful leader from China's past, take part in the struggle to unify a country torn apart by rebellion!

Destroy your opposition through brute force or wear them down with patience and cunning. Gain mighty allies as you expand your domain, and carry out joint invasions on mutual enemies. If you victorious in war, you may also discover mystic relics to increase your power. Rule over your territories wisely or poverty, rebellion and disaster will be your reward. Only you can determine the fate of China!

- TECHNICAL -

GAME ID: NES-XL-USA

- TRIVIA -

Released in September 1991 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55517&o=2

$end

$snes=roman3k2,
$bio

Nintendo Super NES cart. published 30 years ago:

Romance of the Three Kingdoms II (c) 1992 KOEI Corporation.

- TECHNICAL -

GAME ID: SNS-XL-USA

- TRIVIA -

Released in May 1992 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63504&o=2

$end

$megadriv=roman3k2,
$bio

Sega Genesis cart. published 31 years ago:

Romance of the Three Kingdoms II (c) 1991 KOEI Corporation.

North American release. Game developed in Japan. See the original for more information; "San Goku Shi II [Model T-76023]".

Descrition from the back cover:

Return to an age of chivalry and courage, a time when the destiny of entire kingdoms could be decided by combat between two heroes.

As the virtuous Liu Bei, ruthless Cao Cao, or another powerful leader from China's past, take part in the struggle to unify a country torn apart by rebellion!

Destroy your opposition through brute force or wear them down with patience and cunning. Gain mighty allies as you expand your domain, and carry out joint invasions on mutual enemies. If you victorious in war, you may also discover mystic relics to increase your power. Rule over your territories wisely or poverty, rebellion and disaster will be your reward. Only you can determine the fate of China!

- TECHNICAL -

GAME ID: T-76016

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57376&o=2

$end

$megadriv=roman3k3,
$bio

Sega Genesis cart. published 29 years ago:

Romance of the Three Kingdoms III - Dragon of Destiny (c) 1993 KOEI Corporation.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57377&o=2

$end

$snes=roman3k3,
$bio

Nintendo Super NES cart. published 29 years ago:

Romance of the Three Kingdoms III - Dragon of Destiny (c) 1993 KOEI Corporation.

- TECHNICAL -

GAME ID: SNS-S3-USA

- TRIVIA -

Released in December 1993 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63505&o=2

$end

$psx=roman3k4,
$bio

Sony PlayStation CD published 26 years ago:

Romance of the Three Kingdoms IV - Wall of Fire (c) 1996 KOEI Corp.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-00195

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111596&o=2

$end

$snes=roman3k4,
$bio

Nintendo Super NES cart. published 27 years ago:

Romance of the Three Kingdoms IV - Wall of Fire (c) 1995 KOEI Corporation.

North American release.

- TECHNICAL -

GAME ID: SNS-AS4E-USA

- TRIVIA -

Released in July 1995 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63506&o=2

$end

$saturn=roman3k4,
$bio

Sega Saturn CD published 27 years ago:

Romance of the Three Kingdoms IV - Wall of Fire [Model T-10002H] (c) 1995 Koei

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60132&o=2

$end

$psx=roman3k6,
$bio

Sony PlayStation CD published 22 years ago:

Romance of the Three Kingdoms VI - Awakening of the Dragon (c) 2000 KOEI Corp.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-00918

- TRIVIA -

Released on March 31, 2000 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111597&o=2

$end

$nes=roman3k,
$bio

Nintendo NES cart. published 33 years ago:

Romance of the Three Kingdoms (c) 1989 KOEI Corp.

North American release. Game developed in Japan. See the original Famicom version for more information; "San Goku Shi [Model KOE-IS]".

Description from the back cover:

China's Second Han Dynasty has collapsed. The entire country is in chaos as warlords battle each other for control. Each claims to be emperor, however none is powerful enough to retain the title.

Romance of the Three Kingdoms puts you in the role of one of the warlords of Second Century China. As a master, you must recruit the best generals in the country and win their loyalty. They will advise you in times of peace, and fight alongside you on the battlefield. Negotiate with other masters, or simply attack them. Always use terrain to your best advantage, making sure to choose the right kind of attack for the situation. In times of peace, manage your states to increase their productivity and prepare your army for battle.

Romance of the Three Kingdoms combines a huge database with advanced programming to give you a game in which the characters are so historically accurate and life-like, and the game events so real, you will swear you're living in Second Century China.

- TECHNICAL -

GAME ID: NES-IS-USA

- TRIVIA -

Released in October 1989 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55516&o=2

$end

$msx2_flop=romancia,romanciaa,
$bio

Romancia Cracked (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101997&o=2

$end

$msx1_cart=romancia,
$bio

MSX cart. published 35 years ago:

Romancia (c) 1987 Falcom

- TECHNICAL -

GAME ID: MXNW11001

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52722&o=2

$end

$pc8801_flop=romancia,romanciaa,
$bio

NEC PC-8801 Series disk. published 36 years ago:

Romancia (c) 1986 Falcom.

- TECHNICAL -

GAME ID: NENW12019

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136309&o=2

$end

$msx2_cart=romancia,
$bio

MSX 2 cart. published 36 years ago:

Romancia (c) 1986 Falcom

- TECHNICAL -

GAME ID: PANA-5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51365&o=2

$end

$x1_flop=romancia,romanciaa,
$bio

Sharp X1 5.25in. disk. published 36 years ago:

Romancia (c) 1986 Falcom.

- TECHNICAL -

GAME ID: SINW16009

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86096&o=2

$end

$nes=romancia,
$bio

Nintendo Famicom cart. published 35 years ago:

Romancia (c) 1987 Tokyo Shoseki

- TECHNICAL -

GAME ID: TKS-G2
BARCODE: 4961355676622

- TRIVIA -

Released on October 30, 1987 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54557&o=2

$end

$snes=romsaga2,romsaga2a,
$bio

Nintendo Super Famicom cart. published 29 years ago:

Romancing Sa-Ga 2 (c) 1993 Square Company, Limited.

- TECHNICAL -

GAME ID: SHVC-2L

- TRIVIA -

Released on December 10, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62031&o=2

$end

$snes=romsaga3a,romsaga3,romsaga3s,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Romancing Sa-Ga 3 (c) 1995 Square Company, Limited.

- TECHNICAL -

Model SHVC-AL3J-JPN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62032&o=2

$end

$snes=romsagaa,romsaga,
$bio

Nintendo Super Famicom cart. published 30 years ago:

ロマンシング サ・ガ (c) 1992 Square Company, Limited.
(Romancing Sa-Ga)

- TECHNICAL -

GAME ID: SHVC-RS
BARCODE: 4 961012 916030

- TRIVIA -

Released on January 28, 1992 in Japan.

At the end of the development of Final Fantasy IV in spring 1991, the developers of Square Tokyo are divided into 4 development teams: the Final Fantasy V team, the Romancing Saga team, the 'simulation' team directed by Kazuhiko Aoki (Hanjuku Hero) and the MaruTori team, in charge of the 'Toriyama Akira Project'.

- STAFF -

Producer: Masafumi Miyamoto
Character Design: Tomomi Kobayashi

FIELD MAP SECTION
System Design: Akitoshi Kawazu
Field Map Program: Keizo Kokubo
Field Map Design: Toshiyuki Inoue, Yoshinori Kitase, Nobuyuki Inoue, Tetsuya Takahashi, Akira Ueda
Field OBJ Design: Kazuko Shibuya
Field BG Design: Hiromi Ito

BATTLE SECTION
Battle Design: Akitoshi Kawazu
Battle Program: Satoru Yoshieda
Effect Animation: Nobuyuki Inoue
Monster Design: Manabu Daishima, Hiroshi Takai
Battle OBJ Design: Kazuko Shibuya
Effect OBJ Design: Hiromi Ito
Battle BG Design: Hiroshi Takai

WORLD MAP SECTION
World Map Program: Tomoki Anazawa
World Map Graphics: Kazuko Shibuya

SYSTEM SECTION
Scenario: Akitoshi Kawazu
Menu Program: Tomoki Anazawa

SOUND SECTION
Music Compose: Kenji Ito
Music Program: Minoru Akao
Sound Effect: Youki Kikuta, Akira Ueda
"Heartful Tears" from SaGa 2 Originally Compose: Nobuo Uematsu

VISUAL SECTION
Opening Visual: Hiroshi Takai
Ending Visual: Manabu Daishima

Play Test: Toshiaki Suzuki, Naoki Goto, Ryusuke Kobayakawa, Hidetoshi Kezuka, Shinichi Sano
Advisers: Square Staff
Director: Akitoshi Kawazu
Presented by Square.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62030&o=2

$end

$wscolor=romsaga,
$bio

Bandai WonderSwan Color cart. published 21 years ago:

Romancing Sa-Ga [Model SWJ-SQRC07] (c) 2001 Square Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86480&o=2

$end

$amigaocs_flop=romantic,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Romantic Encounters at the Dome (c) 1988 MicroIllusions

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74911&o=2

$end

$spectrum_cass=romantic,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Romantic Robot Videoface (c) 1987 Romantic Robot UK

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287527&o=2

$end

$info=rtriv,
$bio

Arcade Video game published 36 years ago:

Romar Triv (c) 1986 Romar, Ltd.

Head-to-Head Canadian quiz game in French only.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz), Zilog Z80 (@ 2.5 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.536 Mhz)

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 40

Players : 1
Buttons : 4

- TRIVIA -

In December 1986, Romar, Ltd. was charged with 24 counts of fraud by the Royal Canadian Mounted Police for distributing counterfeit video game circuit boards, along with three executives.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4477&o=2

$end

$bbc_rom=romas300,romas,
$bio

Acorn BBC ROM published 37 years ago:

ROMAS (c) 1985 Watford Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145056&o=2

$end

$cpc_flop=rombaoul,
$bio

Amstrad CPC type-in published 32 years ago:

Romba ou Le Guerrier de l'Impossible (c) 1990 Micro Mag

- TRIVIA -

Listed as a type-in program in the French magazine: Micro Mag.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120096&o=2

$end

$cpc_flop=rombovid,rombovid01,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Rombo Video Digitiser (c) 1986 Rombo Productions

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124916&o=2

$end

$tvc_flop=rombolov,
$bio

Videoton TVC disk. published 35 years ago:

Romboló (c) 1987 Vekony [Sandor Vekony]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112386&o=2

$end

$tvc_flop=rombolo,
$bio

Romboló (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112023&o=2

$end

$tvc_flop=rombolop,
$bio

Romboló (c) 198? Police Sowtver

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112385&o=2

$end

$tvc_cass=rombolo,romboloa,
$bio

Romboló (c) 198? Police Sowtver

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112525&o=2

$end

$orion_cart=romdisk,
$bio

ROMDisk (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235149&o=2

$end

$vector06_cart=romdisk,
$bio

ROMDisk (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265529&o=2

$end

$radio86_cart=romdisk,
$bio

ROMDisk (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265530&o=2

$end

$spectrum_cass=rome90,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Rome 90 (c) 1990 Qualsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80570&o=2

$end

$amigaocs_flop=romead92,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Rome AD 92 - The Pathway to Power (c) 1992 Millennium Game Products

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74912&o=2

$end

$pc98=rome,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

ローマは一日にしてならず (c) 1995 Artdink Corp.
(Rome wa 1 nichi ni Shite Narazu)

- TECHNICAL -

BARCODE: 4988640001020
Media: floppydisk x3

- TRIVIA -

The title of this game translates From japanese as 'Rome wasn't built in a Day'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90515&o=2

$end

$cpc_flop=romget20,
$bio

Amstrad CPC 464 disk. published 28 years ago:

Romget 2.0 (c) 1994 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124073&o=2

$end

$dragon_cass=romikcube,
$bio

Romik Cube (c) 198? Romik Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116832&o=2

$end

$bbc_rom=romit09,
$bio

Acorn BBC ROM published 37 years ago:

Romit Ver. 0 (c) 1985 Beebug

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145196&o=2

$end

$bbc_rom=romit,romit100,romit101,
$bio

Acorn BBC ROM published 37 years ago:

Romit Ver. 1 (c) 1985 Beebug

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145197&o=2

$end

$pc98=rommel,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

Rommel - Battles for North Africa (c) 1990 Hobby Japan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90516&o=2

$end

$dragon_cass=rommel3d,
$bio

Dragon cass. published 36 years ago:

Rommel 3D (c) 1986 Microdeal

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116393&o=2

$end

$spectrum_cass=rommelsr,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Rommel's Revenge (c) 1983 Crystal Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80571&o=2

$end

$dragon_cass=rommelrev,
$bio

Dragon cass. published 38 years ago:

Rommel's Revenge (c) 1984 Design Design Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116885&o=2

$end

$ti99_cart=romoxdem,
$bio

Texas instrument TI-99/4A cart. published 39 years ago:

Romox Demo (c) 1983 Romox

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84704&o=2

$end

$spectrum_cass=romperro,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Romper Room's I Love My Alphabet (c) 1986 Beyond Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287175&o=2

$end

$info=rompers,romperso,
$bio

Arcade Video game published 33 years ago:

Rompers (c) 1989 Namco.

The player must take up control of Chap a gardener wearing a straw hat, who must collect all the keys in sixty-one maze-inspired gardens in order to rescue his girlfriend, Rumina. He can push the walls in the gardens over to crush the various enemies that pursue him, but they are immediately be resurrected in the form of eggs which hatch after a few seconds. Each round also has a preset time limit to ensure that the player does not dawdle - and once it runs out, a green-haired female vampire known as Tsukaima who cannot be crushed by the walls appears. The game's enemies include white blobs known as Pyokorin, flame-breathing pink Triceratops-esque creatures known as Kerara, armadillos known as Gororin which can roll over Chap, purple seals known as Todorin which can breathe ice, sponges known as Bekabeka, which can push walls onto Chap, turquoise blobs known as Fumajime Pyokorin, which occasionally pause to take a long drag on their cigarettes, helmet-wearing creatures known as Nachibo, which take two crushes to kill, wolves known as Taggus which can throw bombs at Chap, spiders known as Oogumo, which can spin webs for Chap to run into - and this game's main antagonist, an evil scientist named Gurerin who only appears in the final round, where players not only have to collect all the keys, but also push the walls onto his four clones (two of whom can breathe fire, the other two can breathe ice).

A cutscene called "The Rompers Show" also appears after every tenth round, and once Chap has rescued Rumina at the end of the game, they both go back to free Tsukaima (who, ironically, is trapped under a wall, given that she cannot be crushed by them in the game), and wrap her feet up with bandages; Chap then starts to carry Tsukaima off on his back, which angers Rumina as he went through a lot to save her.

- TECHNICAL -

Namco System 1 hardware
Game ID : RP

Main CPU : Motorola M6809 (@ 1.536 Mhz)
Sub CPU : Motorola M6809 (@ 1.536 Mhz)
Sound CPU : Motorola M6809 (@ 1.536 Mhz)
MCU : HD63701 (@ 1.536 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.57958 Mhz), Namco advanced 8-channel stereo WSG, stereo DAC

Screen orientation : Vertical
Video resolution : 224 x 288 pixels
Screen refresh : 60.61 Hz
Palette Colors : 24-bit RGB palette

Players : 2
Control : 4-way joystick
Buttons : 1

- TRIVIA -

Rompers was released in February 1989 in Japan.

Victor Entertainment released a limited-edition soundtrack album for this game (Namco Video Game Graffiti Vol.6 - VDR-5301) on October 4, 1989.

- STAFF -

Team chief : Chacha
Superviser : JJ Page
Producer : S. Norimatsu
Programmer : Yukiniko Yagi
Assistant programmer : MinMin Nakayama
Graphic designers : Takky, Y. Shinozaki, Naoko Hanazawa, M. Kimura, J. Anzai
Title designers : A. Usukura, S. Takigami
Character designer : C. Taga
Original sound creators : Yoshie Takayanagi, Yuri, Thunder

- PORTS -

* CONSOLES: 
[JP] Sony PlayStation (oct.30, 1997) "Namco Museum Encore [Model SLPS-01050]" 
[JP] Sony PlayStation (oct.30, 1997) "Namco Museum Encore [Shokai Gentei Special Box] [Model SLPS-00765]" 
[JP] Sony PlayStation (oct.28, 1999) "Namco Museum Encore [PlayStation the Best] [Model SLPS-91163]" 
[JP] Nintendo Wii [Virtual Console Arcade] (dec.1, 2009)

* OTHERS: 
[US] Arcade (2018) "Pac-Man's Pixel Bash"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2262&o=2

$end

$electron_cart=romp144,romp144_21,
$bio

Acorn Electron cart. published 34 years ago:

ROMPlus-144 (c) 1988 JAFA Systems.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96236&o=2

$end

$to_flop=romulus,romulusa,romulusb,
$bio

Romulus - Rome et Moi (c) 198? Free Game Blot

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107975&o=2

$end

$pcecd=karao1ss,
$bio

NEC PC-Engine CD published 32 years ago:

Rom² Karaoke - Volume I - Suteki ni Standard (c) 1990 Victor Musical Industries, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58345&o=2

$end

$pcecd=karaoke1,
$bio

NEC PC-Engine CD published 33 years ago:

Rom² Karaoke - Volume I (c) 1989 NEC Avenue, Limited.

This is the first CD-Rom from a series of five karaoke discs from Nec Avenue. If you are not familiar with Karaoke the principle is really simple: a music plays with no lyrics and the goal is to sing while the song lyrics are progressively revealed. A movie usually accompanies the song but here, simple animations with drawn sprites or slideshows of digitized pictures are played instead. All the lyrics are, of course, in japanese. Rom² Karaoke Vol.1 contains eight songs: Mugo.N...Iroppoi, Waku Waku Sasete, True Love, Tatoo, Namida O Misenaide, Ai Ga Tomaranai, Tenshi To Yu-Waku and Kataritsugu Aini.

- TECHNICAL -

Game ID: HRCD-9101

- TRIVIA -

Nec also released a Karaoke Unit with a mixer, a microphone and two speakers.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58344&o=2

$end

$pcecd=karao2ni,
$bio

NEC PC-Engine CD published 32 years ago:

Rom² Karaoke - Volume II - Nattoku Idol (c) 1990 Victor Musical Industries, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58347&o=2

$end

$pcecd=karaoke2,
$bio

NEC PC-Engine CD published 33 years ago:

Rom² Karaoke - Volume II (c) 1989 NEC Avenue, Limited.

This is the second CD-Rom from a series of five karaoke discs from Nec Avenue. This one is really similar to volume 1 except for sprite animations, you only get slideshows with digitized pictures. Rom² Karaoke Vol.2 also contains eight songs: Kitaguni No haru, Erimo Misaki, Jinsei Iroiro, Aobajo Koiuta, IiHi Tabidachi, Kita Sakaba, Subaru and Sake To Namida To Otoko To Onna.

- TECHNICAL -

Game ID: HRCD-9102

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58346&o=2

$end

$pcecd=karao3yb,
$bio

NEC PC-Engine CD published 32 years ago:

Rom² Karaoke - Volume III - Yappashi Band (c) 1990 Victor Musical Industries, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58349&o=2

$end

$pcecd=karaoke3,
$bio

NEC PC-Engine CD published 33 years ago:

Rom² Karaoke - Volume III (c) 1989 NEC Avenue, Limited.

This is the third CD-Rom from a series of five karaoke discs from Nec Avenue. This one is really similar to volume 1, mixing sprite animations and digitized pictures. Rom² Karaoke Vol.3 also contains eight songs: Runner, Train-Train, Kiss Shite Hoshii, Me O Tojite Oideyo, Roh-Ningyoh No Yakata, Marionette, Sutekina Yozora and 15 No Koukishin.

- TECHNICAL -

Game ID: HRCD-9103

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58348&o=2

$end

$pcecd=karao4co,
$bio

NEC PC-Engine CD published 32 years ago:

Rom² Karaoke - Volume IV - Choito Otona! (c) 1990 Victor Musical Industries, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58351&o=2

$end

$pcecd=karaoke4,
$bio

NEC PC-Engine CD published 32 years ago:

Rom² Karaoke - Volume IV (c) 1990 NEC Avenue, Limited.

This is the fourth CD Rom from a series of five karaoke discs from Nec Avenue. This one is really similar to volume 1, mixing sprite animations and digitized pictures. Rom² Karaoke Vol.4 also contains eight songs: Friends, Get Crazy!, Genkai Lovers, Koi Shitatte Iijanai, Special Boy Friend, Dancing Hero, Show Me and 17 Sai.

- TECHNICAL -

Game ID: HRCD-9104

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58350&o=2

$end

$pcecd=karao5mu,
$bio

NEC PC-Engine CD published 32 years ago:

Rom² Karaoke - Volume V - Maku no Uchi (c) 1990 Victor Musical Industries, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58353&o=2

$end

$pcecd=karaoke5,
$bio

NEC PC-Engine CD published 32 years ago:

Rom² Karaoke - Volume V (c) 1990 NEC Avenue, Limited.

This is the fifth and last CD Rom from a series of five karaoke discs from Nec Avenue. This one is really similar to volume 1, mixing sprite animations and digitized pictures. Rom² Karaoke Vol.5 also contains eight songs: Sudara Bushi, Musekinin Ichidai Otoko, Saizansu Manbo, Ganso Ieki Hakumade, Unjarage, Shoki No Satadenaito, Saitama Olympic Ondo and Yellow Submarine Ondo.

- TECHNICAL -

Game ID: HRCD-9105

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58352&o=2

$end

$info=ron2,
$bio

Arcade Video game published 41 years ago:

Ron II Mah-Jongg (c) 1981 Sanritsu.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118230&o=2

$end

$info=ronjan,
$bio

Arcade Video game published 28 years ago:

Ron Jan (c) 1994 Wing.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=34417&o=2

$end

$info=ronjans,
$bio

Arcade Video game published 28 years ago:

Ron Jan Super (c) 1994 Wing Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=113830&o=2

$end

$msx2_flop=rona,ronaa,
$bio

MSX 2 disk. published 28 years ago:

RONA - Jiboshin no Shinpan (c) 1994 Dixie.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101976&o=2

$end

$megadriv=dinho98,
$bio

Ronaldinho 98 (c) 199? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117295&o=2

$end

$snes=dinho97,
$bio

Ronaldinho Soccer 97 (c) 199? Unknown [Brazil]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63507&o=2

$end

$snes=dinho98,
$bio

Ronaldinho Soccer 98 (c) 199? Unknown [Brazil]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63508&o=2

$end

$gbcolor=ronaldov,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Ronaldo V-Football [Model DMG-AORP-EUR] (c) 1999 Infogrames Interactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68691&o=2

$end

$gbcolor=ronaldovu,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Ronaldo V-Soccer [Model DMG-AORE-USA] (c) 1999 Infogrames Interactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68693&o=2

$end

$saturn=ronde,rondea,
$bio

Sega Saturn CD published 25 years ago:

Ronde (c) 1997 Atlus Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59577&o=2

$end

$tvc_flop=rondo,rondoa,
$bio

Videoton TVC disk. published 34 years ago:

Rondo (c) 1988 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112368&o=2

$end

$vectrex=rgc,
$bio

GCE Vectrex published 22 years ago:

Ronen's Games Cart (c) 2000 Packrat Video Games, LLC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236848&o=2

$end

$nes=rongfeng,
$bio

Rong Feng Study Cartridge (c) 19?? Unknown [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76905&o=2

$end

$nes=rongyu,
$bio

Nintendo Famicom cart. published 17 years ago:

???? (c) 2005 Waixing Computer & Technology Co., Ltd.
(Rong Yu Xun Zhang)

- TECHNICAL -

[Model ES-1108]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76906&o=2

$end

$spectrum_cass=ronniego_a,ronniego_b,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Ronnie Goes to Hollywood (c) 1987 8th Day Software

- TRIVIA -

This game was inspired by Ronald Reagan.

- STAFF -

By: Michael White

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80572&o=2

$end

$spectrum_cass=ronniego,
$bio

Ronnie goes to Hollywood (c) 198? GI Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219040&o=2

$end

$info=ad5rsrm,ad5rsrma,ad5rsrr,ad5rsrra,
$bio

Ronnie O'Sullivan's Rocket Money (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

ADDER 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42781&o=2

$end

$info=sc4rosts,sc4rostsa,sc4rostsb,sc4rostsc,sc4rostsd,sc4rostse,sc4rostsf,sc4rostsg,
$bio

Ronnie O'Sullivan's Snooker Tournament (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR3256]

[Scorpion 4]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43056&o=2

$end

$info=sc5rosts,sc5rostsa,sc5rostsb,sc5rostsc,sc5rostsd,sc5rostse,
$bio

Ronnie O'Sullivan's Snooker Tournament (c) 200? Bell-Fruit Games, Limited. [B.F.G.].

- TECHNICAL -

[Scorpion 5]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=34893&o=2

$end

$pc98_cd=rookies,
$bio

NEC PC-9821 CD published 25 years ago:

Rookies (c) 1997 Umitsuki Seisakusho.

- TECHNICAL -

Cd x1

- TRIVIA -

Released on January 31, 1997 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128488&o=2

$end

$a2600=roomdoom,roomdoome,
$bio

Atari 2600 cart. published 40 years ago:

Room of Doom (c) 1982 CommaVid

You are trapped in a room with a monster. As if that wasn't bad enough, there are gunmen outside the room shooting at you when the portals open. To advance, you must shoot the gunman when the portals are open. You can shoot the monster but it will only be stunned and if you stay in the same room too long, the monster becomes immune to your weapon.

There are sixty-four game variations. In some, the gunmen shoot in a straight line only, others they aim at where ever you are, others are slow, others fast, others the portals all open at the same time and stay open, others various portals open and close.

- TECHNICAL -

Model CM004

- SCORING -

Shoot a gunman= 75 points per gunman
Stun a monster= 50 points each time

- STAFF -

Programmer: Irwin Gaines

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50899&o=2

$end

$spectrum_cass=roomten,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Room Ten (c) 1986 CRL Group PLC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80573&o=2

$end

$cpc_cass=room10,
$bio

Amstrad CPC cass. published 36 years ago:

Room Ten (c) 1986 CRL Group PLC [London, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98963&o=2

$end

$cpc_flop=roomten1,roomtenu01,roomtenu,roomtenu02,roomtenu03,roomtenu04,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Room Ten (c) 1986 CRL Group PLC [London, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120820&o=2

$end

$c64_cass=roomten,
$bio

Commodore C64 cass. published 36 years ago:

Room Ten (c) 1986 CRL Group PLC [London, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301338&o=2

$end

$c64_cass=roomlord,
$bio

Commodore C64 cass. published 38 years ago:

RoomLord (c) 1984 Paramount Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229603&o=2

$end

$saturn=rmate,
$bio

Sega Saturn CD published 25 years ago:

Roommate (c) 1997 Datam Polystar

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59578&o=2

$end

$psx=rmate,
$bio

Sony PlayStation CD published 23 years ago:

Roommate - Inoue Ryoko (c) 1999 Datam Polystar

- TECHNICAL -

GAME ID: SLPS-02140

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85603&o=2

$end

$saturn=rmatesv,
$bio

Sega Saturn CD published 25 years ago:

Roommate - Ryoko in Summer Vacation [Shokai Genteiban] (c) 1997 Datam Polystar

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59579&o=2

$end

$saturn=rmate3,
$bio

Sega Saturn CD published 24 years ago:

Roommate 3 - Ryouko Kaze no Kagayaku Asa ni (c) 1998 Datam Polystar

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59580&o=2

$end

$saturn=rmatew,
$bio

Sega Saturn CD published 23 years ago:

Roommate W - Futari (c) 1999 Datam Polystar

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59581&o=2

$end

$cpc_cass=roosterr,
$bio

Rooster Run (c) 198? Samurai Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98965&o=2

$end

$cpc_flop=roosterr,roosterr01,
$bio

Rooster Run Cracked (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126962&o=2

$end

$info=ep_roost,ep_roosta,
$bio

Roosters Millions (c) 199? Maygay.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40885&o=2

$end

$info=rbtapper,
$bio

Arcade Video game published 38 years ago:

Root Beer Tapper (c) 1984 Bally Midway Mfg. Co.

Special release. For more information on the game itself, please see the original entry, "Tapper [Model 0A11]".

This version is almost identical to the original version, except the player is a soda jerk serving non-alcoholic root beer.

- TECHNICAL -

Game No. 0A45

- TRIVIA -

Root Beer Tapper was released in January 1984 in the USA.

- PORTS -

* CONSOLES: 
[US] Sony PlayStation (nov.30, 1997) "Arcade's Greatest Hits - The Midway Collection 2 [Model SLUS-00450]" 
[EU] Sony PlayStation (mar.1998) "Arcade's Greatest Hits - The Midway Collection 2 [Model SLES-00739]"
Nintendo 64 [US] (nov.14, 2000) "Midway's Greatest Arcade Hits Vol. 1 [Model NUS-NAIE-USA]" 
[US] Sony PS2 (nov.18, 2003) "Midway Arcade Treasures [Model SLUS-20801]" 
[US] Microsoft XBOX (nov.24, 2003) "Midway Arcade Treasures" 
Nintendo GameCube [US] (dec.18, 2003) "Midway Arcade Treasures [Model DOL-GAKE-USA]" 
[EU] Microsoft XBOX (feb.6, 2004) "Midway Arcade Treasures" 
[EU] Sony PS2 (feb.6, 2004) "Midway Arcade Treasures [Model SLES-51927]" 
Microsoft XBOX 360 [XBLA] [US] [EU] (feb.7, 2007) [Retired in 2010]
Microsoft XBOX 360 [US] (nov.6, 2012) "Midway Arcade Origins" 
Sony PlayStation 3 [US] (nov.6, 2012) "Midway Arcade Origins [Model BLUS-31083]"
[EU] Microsoft XBOX 360 (nov.15, 2012) "Midway Arcade Origins" 
Sony PlayStation 3 [EU] (nov.15, 2012) "Midway Arcade Origins [Model BLES-01768]"

* COMPUTERS:
[US] PC [MS Windows, CD-ROM] (1997) "Arcade's Greatest Hits - The Midway Collection 2" 
[US] PC [MS Windows, CD-ROM] (aug.27, 2004) "Midway Arcade Treasures" 
[EU] PC [MS Windows, CD-ROM] (nov.23, 2004) "Midway Arcade Treasures" 

* OTHERS:
Palm OS [US] (aug.2001) "Midway Arcade Classic"
Apple iPhone/iPod [US] (feb.23, 2012) "Midway Arcade [Model 476467441]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=37084&o=2

$end

$c64_cart=roottoot,
$bio

Commodore C64 cart. published 39 years ago:

Rootin' Tootin' (c) 1983 HesWare

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53690&o=2

$end

$info=clapapa2,
$bio

DECO cass. published 40 years ago:

Rootin' Tootin' (c) 1982 Data East.

Export release. Game developed in Japan. FOr more information about the game itself, see the original Japanese release entry; "La Pa Pa [Model DT-129]".

- TECHNICAL -

Runs on the "DECO Cassette System" hardware
Cartridge ID: Model DT-129

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=414&o=2

$end

$apple2_flop_clcracked=rtsafx1,
$bio

Apple II 5.25 disk. published 35 years ago:

Roots/Affixes 1 (c) 1987 Hartley Courseware, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231203&o=2

$end

$info=ropeman,
$bio

Arcade Video game published 39 years ago:

Rope Man (c) 1983 Unknown.

Hack of "Roc'n Rope".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=39530&o=2

$end

$psx=mcqueen,
$bio

Sony PlayStation CD published 24 years ago:

Rosco McQueen - Firefighter Extreme (c) 1998 Psygnosis, Ltd.

North American release. Game developed in Europe. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-00750

- TRIVIA -

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110926&o=2

$end

$pc98=rose,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

ロゼ (c) 1991 Ange.
(Rose)

- TECHNICAL -

Floppy disks: 3

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90517&o=2

$end

$info=sc1rose,
$bio

Fruit Machine published 26 years ago:

Rose 'n' Crown (c) 1996 ELAM.

- TECHNICAL -

Model 6354

- TRIVIA -

Rose 'n' Crown was released in July 1996.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42158&o=2

$end

$pc8801_flop=rosepoti,
$bio

Rose Potion (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92765&o=2

$end

$apple2_flop_clcracked=rosiecrb,
$bio

Apple II 5.25 disk. published 35 years ago:

Rosie the Counting Rabbit (c) 1987 DC Heath & Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232206&o=2

$end

$atom_rom=rossutil,
$bio

Ross Utility (c) 198? Ross Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236117&o=2

$end

$gbcolor=roswellu,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Roswell Conspiracies - Aliens, Myths & Legends [Model CGB-BCPE-USA] (c) 2001 Red Storm Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68695&o=2

$end

$gbcolor=roswell,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Roswell Conspiracies - Aliens, Myths & Legends [Model CGB-BCPP-EUR] (c) 2001 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68694&o=2

$end

$psx=roswell,
$bio

Sony PlayStation CD published 21 years ago:

Roswell Conspiracies - Aliens, Myths & Legends (c) 2001 Red Storm Ent.

- TECHNICAL -

GAME ID: SLUS-01062

- TRIVIA -

The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111359&o=2

$end

$info=j2rotnot,
$bio

Rota Note (c) 198? JPM International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41001&o=2

$end

$info=rotaryf,
$bio

Arcade Video game published 43 years ago:

Rotary Fighter (c) 1979 Kansai Seiki Seisakusho Co.

A copy of "Space Invaders".

- TECHNICAL -

Main CPU : 8085A (@ 2 Mhz)
Sound Chips : SN76477 (@ 2 Mhz)

Screen orientation : Vertical
Video resolution : 256 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 2

Players : 2
Control : 2-way joystick
Buttons : 1

- TRIVIA -

Released in January 1979.

Developed and sales by Kansai Co.

In February 1980, KASCO went bankrupt (because the Space Invaders boom had ended, many small video game companies went bankrupt).

- SERIES -

1. Rotary Fighter (1979)
2. Rotary Fighter DX (19??)
3. Rotary Fighter III (19??)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2264&o=2

$end

$mbee_quik=rotate,
$bio

Rotate (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289673&o=2

$end

$x68k_flop=rotate,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Rotate (c) 1990 Annandule Project

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88567&o=2

$end

$x68k_flop=rotateo,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

Rotate (c) 1992 Annandule Project

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88566&o=2

$end

$super80_cass=rotate,
$bio

Rotate [Model 059] (c) 198? Unknown

Program for BASIC (32 columns).

- STAFF -

Developed by: Colin Howard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126867&o=2

$end

$cpc_flop=rotater2,
$bio

Amstrad CPC 464 disk. published 13 years ago:

Rotater (c) 2009 Shinra

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128174&o=2

$end

$x68k_flop=rotation,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Rotation (c) 1991 Dolphin Game Studio

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88568&o=2

$end

$dragon_cart=rotation,
$bio

Dragon cart. published 39 years ago:

Rotation Formulation Dairy (c) 1983 FarmFax

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53468&o=2

$end

$info=rotation,rota_101,rota_115,
$bio

Pinball published 44 years ago:

Rotation VIII (c) 1978 Midway.

- TECHNICAL -

Game No. 627

- TRIVIA -

This is probably the only cocktail table pinball to have a rotating playfield inside the cabinet to allow up to four players seated around the table to play without moving their chairs.

- STAFF -

Design by : Ron Haliburton
Art by : Rich Scafidi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5554&o=2

$end

$info=m4rotex,
$bio

Rotex (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41437&o=2

$end

$spectrum_cass=rothmans,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Rothmans Football Quick Quiz (c) 1985 Cassell, Ltd.

- TECHNICAL -

GAME ID: RFQ1

- TRIVIA -

The game is labelled as 'Volume 1' but it turned out to be Cassell's only Spectrum release and no future volumes were ever developed.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80574&o=2

$end

$archimedes=rotor,rotoros3,
$bio

Acorn Archimedes disk. published 33 years ago:

Rotor (c) 1989 Arcana

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116072&o=2

$end

$st_flop=rotor,
$bio

Atari ST disk. published 33 years ago:

Rotor (c) 1989 Arcana

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=149404&o=2

$end

$ti99_cart=rotorrd,
$bio

Texas instrument TI-99/4A cart. published 39 years ago:

Rotor Raiders (c) 1983 Romox

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84705&o=2

$end

$msx1_flop=rotors,
$bio

Rotors Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134326&o=2

$end

$msx1_cart=rotors,
$bio

MSX cart. published 38 years ago:

Rotors (c) 1984 ASCII Corp.

- TECHNICAL -

GAME ID: 20102

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77412&o=2

$end

$to_flop=rotorwar,
$bio

Thomson TO disk. published 38 years ago:

Rotorwar (c) 1984 VIFI-Nathan [Vifi International]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107976&o=2

$end

$mo5_cass=rotorwar,
$to7_cass=rotorwar,rotorwara,
$bio

Thomson MO5/TO7 cass. published 38 years ago:

Rotorwar (c) 1984 VIFI-Nathan [Vifi International]

- TECHNICAL -

GAME ID: 450025

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108524&o=2

$end

$amigaocs_flop=rotox,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Rotox (c) 1990 US Gold

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74913&o=2

$end

$cpc_flop=roudoudo,
$bio

Roudoudou's First Demos (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124374&o=2

$end

$x68k_flop=rouge,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Rouge (c) 1990 Birdy Soft

- TECHNICAL -

FD x2

- TRIVIA -

Released on September 20, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88041&o=2

$end

$pc8801_flop=rouge,
$vgmplay=rouge_88o,rouge_88oa,
$bio

NEC PC-8801 Series disk. published 32 years ago:

Rouge (c) 1990 BirdieSoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92766&o=2

$end

$pc98=rouge,rougea,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

Rouge - Manatsu no Kuchibeni (c) 1990 Birdy Soft.

- TECHNICAL -

Media: floppydisk x2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90518&o=2

$end

$spectrum_cass=rougemid,
$bio

Rouge Midget (c) 198? Adventure Workshop, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219782&o=2

$end

$spectrum_cass=rougemid_a,rougemid_b,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Rouge Midget (c) 1991 Guild, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80575&o=2

$end

$cpc_flop=rougemid,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Rouge Midget Cracked (c) 1991 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124375&o=2

$end

$pc98=rougeden,
$bio

NEC PC-9801 Series 5.25in. disk. published 26 years ago:

Rouge no Densetsu (c) 1996 DO.

- TECHNICAL -

FD x12

- TRIVIA -

Released on may 10, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90519&o=2

$end

$spectrum_cass=roughjus,
$bio

Sinclair ZX Spectrum cass. published 19 years ago:

Rough Justice (c) 2003 Cronosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226570&o=2

$end

$info=roughrac,
$vgmplay=roughrac,
$bio

Sega System 24 disk. published 32 years ago:

Rough Racer (c) 1990 Sega.

A colourful top-down racing game for one to four players; Rough Racer takes most of its inspiration from Atari's "Sprint" series, and from "Championship" and "Super Sprint" in particular.

The game features ten different tracks, each with its own graphical theme. After the first race, in addition to the four racing cars a fifth 'drone' vehicle is added, whose sole intention is to hinder the four racers. The drone is visibly different from the racers and can be anything from a steam roller to a cement mixer.

To qualify for the next race, players must initially finish within the top three places. In later levels, progression can only be made by finishing in first place. A qualifying place will earn the player money which can be used at a between-stage garage to upgrade the player's car. Tires and armour can be upgraded, as well as filling the car's engine with 'nitro' fluid. When used in-race, this gives the player's car a temporary speed boost, although this is at the expense of control.

- TECHNICAL -

Game ID : 317-0058

Runs on the Sega "System 24" hardware.

Players: 2
Control: 8-way Joystick
Buttons: 3

- TRIVIA -

Released in March 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3719&o=2

$end

$info=rranger,rrangerb,
$bio

Arcade Video game published 34 years ago:

Rough Ranger (c) 1988 SunA Electronics Ind. Company, Limited.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 6 Mhz)
Sound CPU : Zilog Z80 (@ 6 Mhz)
Sound Chips : (2x) Yamaha YM2203 (@ 3 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Rough Ranger was released on April 15, 1988 by SunA. Licensed by Sharp Image.

This game is clearly a copy of "Rolling Thunder", the characters animations and the gameplay look VERY similar to Namco's game.

On later stages appears a 'gremlin' similar to the one used on some stages of Capcom's "Bionic Commando".

All of the music in this game is famous classical music, such as Ravel's 'Bolero' and Bach's 'Tocatta and Fugue in D-Minor'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2265&o=2

$end

$info=rougien,
$bio

Arcade Video game published 40 years ago:

Rougien (c) 1982 Sanritsu.

A space shooter style game, with a interesting graphics effects. In this game you controlling a Space Shuttle in his mission to destroy the enemy forces from the vast galaxy.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.5 Mhz)

Screen Orientation : Horizontal
Video Resolution : 256 x 224 Pixels
Screen Refresh : 60.00 Hz
Palette Colors : 68

Players : 2
Control : 8-Way Joystick
Buttons : 1
=> Shoot

- TRIVIA -

Rougien was released in November 1982.

- STAFF -

Developed by: Sanritsu

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2266&o=2

$end

$saturn=ichidntr,
$bio

Sega Saturn CD published 26 years ago:

Rouka ni Ichidant-R (c) 1996 Sega Enterprises, Limited.

- TECHNICAL -

[Model GS-9043]
[Sega Ages]

- TRIVIA -

Rouka ni Ichidant-R for Saturn was released on December 27, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48390&o=2

$end

$cpc_flop=roulepat,
$bio

Roule Pati (c) 199? Crack'n'Rom

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123405&o=2

$end

$apple2_cass=roulette,
$bio

Apple II cass. published 43 years ago:

Roulette (c) 1979 Softape

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135971&o=2

$end

$bbc_cass=roulette,
$bio

Acorn BBC/Electron cass. published 40 years ago:

Roulette (c) 1982 Micro Power

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52328&o=2

$end

$cgenie_cass=roulette,
$bio

Colour Genie cass. published 40 years ago:

Roulette (c) 1982 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=302032&o=2

$end

$spectrum_cass=roulette_a,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Roulette (c) 1984 Micromega

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80576&o=2

$end

$cpc_cass=roulette,
$bio

Amstrad CPC cass. published 38 years ago:

Roulette (c) 1984 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98966&o=2

$end

$svi318_cass=roulette,
$bio

Spectravideo SV-318 cass. published 37 years ago:

Roulette (c) 1985 Intersoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118583&o=2

$end

$cpc_flop=roulette,
$bio

Amstrad CPC type-in published 36 years ago:

Roulette (c) 1986 Magazin Players Dream

- TRIVIA -

Listed as a type-in program in the German magazine: Player's Dream.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124353&o=2

$end

$cpc_flop=roulette01,
$bio

Amstrad CPC type-in published 35 years ago:

Roulette (c) 1987 Computing with the Amstrad

- TRIVIA -

Listed as a type-in program in the magazine: Computing with the Amstrad.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122737&o=2

$end

$info=j5roul,
$bio

Roulette (c) 199? JPM International.

- TECHNICAL -

System 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41048&o=2

$end

$dragon_cass=roulette,
$bio

Dragon cass. published 8 years ago:

Roulette (c) 2014 Gerrie [Jim Gerrie]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116713&o=2

$end

$info=j2roulcl,
$bio

Roulette Club (c) 198? JPM International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41002&o=2

$end

$info=j5roulcl,j5roulcla,j5roulclb,j5roulclc,
$bio

Roulette Club (c) 199? JPM International.

- TECHNICAL -

System 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41049&o=2

$end

$tvc_flop=rulett,
$bio

Videoton TVC disk. published 36 years ago:

Roulette De Luxe (c) 1986 Dobai, Ferenc

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264965&o=2

$end

$spectrum_cass=roulette,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Roulette Monte Carlo (c) 1982 Dymond Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80577&o=2

$end

$info=sc1roul,
$bio

Fruit Machine published 33 years ago:

Roulette (c) 1989 ELAM.

- TECHNICAL -

Model 5142

- TRIVIA -

Roulette was released in April 1989.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=31354&o=2

$end

$info=m5round,
$bio

Round & Round (c) 199? BWB.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41622&o=2

$end

$info=m5roundl,
$bio

Round & Round (c) 199? Lowen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41623&o=2

$end

$info=rndrndqs,
$bio

Redemption mechanical game published 26 years ago:

Round and Round (c) 1996 Quick Silver Dev. Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97874&o=2

$end

$bbc_cass=roundone,
$bio

Acorn BBC/Electron cass. published 34 years ago:

Round Ones (c) 1988 Alternative

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52329&o=2

$end

$specpls3_flop=roundbnd,roundbndmd,roundbndmdb,
$bio

Sinclair ZX Spectrum+3 disk. published 31 years ago:

Round the Bend (c) 1991 Impulze

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148299&o=2

$end

$spectrum_cass=roundthe,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Round the Bend! (c) 1991 Impulze

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80579&o=2

$end

$info=sc2town2,sc2town4,
$bio

Fruit Machine published 29 years ago:

Round the Town (c) 1993 Bell-Fruit Mfg.

- TECHNICAL -

[Model 6201]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42214&o=2

$end

$info=sc2town,sc2town1,sc2town1a,sc2town1p,sc2town3,sc2town3p,sc2town5,sc2townp,
$bio

Fruit Machine published 27 years ago:

Round the Town (c) 1995 Bell-Fruit Mfg. Company, Limited. [B.F.M.]

- TECHNICAL -

[Model 6620]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61734&o=2

$end

$info=ep_rtt,ep_rtta,
$bio

Round the Twist (c) 199? Maygay.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40887&o=2

$end

$info=roadedge,
$bio

Arcade Video game published 25 years ago:

Round Trip RV (c) 1997 SNK [Shin Nihon Kikaku].

An exciting racing game up to four players linkable, featuring four challenging courses and four SUV cars to choose, different camera angles and for selectable soundtracks make this game a fun ride. The internal vibration inside the seat is a nice addition to the driving experience.

- TECHNICAL -

SNK Hyper Neo-Geo 64 hardware
Game ID : HNG64 No. 01

Main CPU : R4600 (@ 50 Mhz), V30 (@ 8 Mhz), Zilog Z80 (@ 12.5 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 4

- TRIVIA -

Released in September 1997 in Japan.

- TIPS AND TRICKS -

* No Enemy Mode: Hold Start button then choose a transmission.

* Mirror Mode: In the transmission selection screen, hold View A and View B then push a gas pedal

* Extra View: In the transmission selection screen, hold a brake then press a button with "View A, View B, View B, View A, Start"

* Secret Cars:
Black Car
1) Select "Field Fox"
2) Select a color of a car with black in the transmission selection screen.
3) Move cursor to "MT"
4) Change a shifter with "Up, Up, Down, Down, Up, Down, Up, Down, Down, Up"
5) Push a gas pedal

Sushi Cars
1) Select "Field Fox"
2) Hold a gas pedal then press music selection button with "1, 3, 2, 4, 3, 1, 2, 4"
3) Push the follwoing music selection button to select kind of Sushi Car
Button 1 : Ebi
Button 2 : Toro
Button 3 : Tamago
Button 4 : Ikura

NOTE : This cars are only for Trial or VS Trial mode.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32517&o=2

$end

$apple2_flop_clcracked=rnd23dgt,
$bio

Apple II 5.25 disk. published 32 years ago:

Round Two-Digit and Three-Digit Numbers (c) 1990 Jostens Learning Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232235&o=2

$end

$info=roundup5,
$bio

Arcade Video game published 33 years ago:

Round Up 5 - Super Delta Force (c) 1989 Tatsumi Electronics Company, Limited.

A sprite-scaling racing game based heavily on the Taito classic, "Chase H.Q.", Round Up 5 sees a single player take on the role of a law enforcement officer who must arrest five criminals. 

As well as the Miami Vice-esque gameplay theme, Round Up also borrows the fork-in-the-road level design of the Taito classic; an idea that was itself taken from Sega's 1986 legend, "Out Run".

- TECHNICAL -

Main CPU : V30 (@ 10 Mhz), 68000 (@ 10 Mhz), Zilog Z80 (@ 4 Mhz)
Sound Chips : Yamaha YM2151 (@ 4 Mhz), OKI6295 (@ 18.939 Khz)

Players : 2
Control : stick
Buttons : 4

- TRIVIA -

Round Up 5 was released in November 1989.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3603&o=2

$end

$apple2_flop_clcracked=rndupdwn,
$bio

Apple II 5.25 disk. published 37 years ago:

Round Up, Round Down (c) 1985 Encyclopaedia Britannica

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231725&o=2

$end

$pc98=roundwar,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Round Warrior (c) 1993 Pegasus Japan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90520&o=2

$end

$info=roundup,
$bio

Arcade Video game published 41 years ago:

Round-Up [Upright model] (c) 1981 Centuri.

The object of the game is for the player to maneuver his white robot in 1 of 4 directions within a maze, capture a red character robot as they move about the maze, and race to the center to change the 9 white balls located there to red. The player may only change one white ball to red at a time after he has captured a red robot, and must evade 4 chaser monsters in the process. Bonus point may be earned when capturing the elusive 'red king' that appears on the screen. Capture him and momentarily immobilize the chasers, but do not come in contact with the yellow robots--or your much-needed red robots will be changed to white and force you to change strategy. Play is over when the chasers have captured all of the player's robots. But, should the player be successful in changing all of the balls in the center to red, the pattern clears and a different challenge is presented. A 3x3 or 4x4 tri-colored pattern will appear at the bottom of the screen and a slightly different tri-colored cube of corresponding size will appear at the center of the screen. The player may earn bonus points by moving the directional arrow and rearranging the colors of the cube at the center of the screen to match the sample pattern presented at the bottom of the screen. The player is given 90 seconds to rearrange the cube as many times as he can. Action returns to the maze whether you win or lose the cube challenge. All in all, an exciting and challenging game where patience and skill are required.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound CPU : Zilog Z80 (@ 2.5 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.536 Mhz)

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 40

Players : 2
Control : 8-way joystick
Buttons : 1

- TRIVIA -

Released in November 1981.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2267&o=2

$end

$apple2_flop_orig=rabout,
$apple2_flop_clcracked=rndabout,
$bio

Apple II 5.25 disk. published 39 years ago:

Roundabout (c) 1983 Datamost, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229146&o=2

$end

$nes=roundbal,roundbalu,
$bio

Nintendo NES cart. published 30 years ago:

Roundball - 2-on-2 Challenge (c) 1992 Mindscape, Incorporated.

You're Not On The Schoolyards Anymore.

Cut to the hoop. Pick and roll. Throw up the bomber from three-point range. But always know where your teammate is - or get burned. Roundball: 2-On-2 Challenge gives you the chance to play basketball the way it was meant to be played - with teamwork.

-4-player NES Advantage action allows true 2-on-2 action.
-Play head-to-head, or be teammates against the NES - or two other friends.
-Tournament play and player selection screens let you pit yourself against the best.
-Go with one of the preset plays, or work on your open-court skills.
-Quarterly stats track your progress against your opponents and teammates.

Fade-away jump shots, play-calling, and behind-the-back, rim-rattling dunks make Roundball: 2-On-2 Challenge the best basketball game you've ever seen. Of course, if you're not ready for the best...

- TECHNICAL -

GAME ID: NES-RW-USA

- TRIVIA -

Released in May 1992 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55518&o=2

$end

$spectrum_cass=roundhea,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Roundheads (c) 1987 Argus Press Software, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80578&o=2

$end

$apple2_flop_clcracked=rnd23num,
$bio

Apple II 5.25 disk. published 37 years ago:

Rounding 2- and 3-Digit Numerals (c) 1985 Prescription Learning

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230985&o=2

$end

$apple2_flop_clcracked=endestim,
$bio

Apple II 5.25 disk. published 39 years ago:

Rounding and Estimation (c) 1983 Queue, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268263&o=2

$end

$cpc_flop=routardf,
$bio

Amstrad CPC type-in published 29 years ago:

Routard (c) 1993 CPC Infos

- TRIVIA -

Listed as a type-in program in the French magazine: CPC Infos.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119515&o=2

$end

$info=route16,route16a,route16b,route16c,route16d,route16bl,
$vgmplay=route16,
$bio

Arcade Video game published 41 years ago:

Route 16 (c) 1981 Sun Electronics Corp.

Route 16 is a challenging race car game, integrating special features to excite the beginner as well as the seasoned player. The vivid video screen is fascinating, and is complimented by exceptional audio during game play.

The red car is controlled by the joystick feature, and is pursued through 16 different routes (mazes) by three chase cars. The search mode reveals an overview of all 16 routes, and the search mode appears whenever the car exits a route. In the search mode, the player car becomes a red cube, and the chase cars become yellow cubes.

Whenever the player car exits one route, there is a one second delay for a total overview of the game.

Each route has dead-ends, zig-zags, and multiple entrances and exits.

Some routes have the dollar symbol ($), and the player scores 200 points each time this symbol is cleared. The dollar symbols randomly chance to oil slicks, and when encountered, the oil slicks slow down the player car.

The question mark symbol (?) is surrounded by check points and will either reveal a bomb symbol or a bell mark after the player car clears the check point. The bell will add 800 points to the player's score when cleared. Player skill is tested here to avoid the bomb if it appears.

Some routes have a flag symbol, and when the player car clears the symbol, the pursuing cars become dollar symbols, and every effort should be made by the player to chase them down, and add extra points to his score.

One route has a flickering bonus car symbol. When the symbol appears, clear it and earn an additional player car.

One route has an additional game feature. When the player car enters the maze, it is pursued by an attacking monster. The player car cannot clear or collide with the monster, but must avoid it, or be destroyed.

The high-speed button is another feature of Route 16. When pushed, the player car is accelerated to escape the chase cars. Usage of the high-speed button reduces the player car's fuel. At the end of each round, bonus points are added to the player's score for remaining fuel.

After all the symbols are cleared, the round ends. In successive rounds, additional dollar symbols ($), and additional enemy chase cars are added.

- TECHNICAL -

Main CPU : (2x) Zilog Z80 (@ 2.5 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.25 Mhz)

Players : 2
Control : 4-way joystick
Buttons : 1

- TRIVIA -

Route 16 was released in May 1981.

A bootleg of this game is known as "Route X". Another bootleg was released by Leisure and Allied as "Route 16".

- SCORING -

Round moneybag : 200 points.
Larger moneybag : 800 points.
Enemy cars : 200, 400, 800 points etc.
End of level bonus : 10 points x remaining fuel.

- TIPS AND TRICKS -

* Remember that the biggest score available in the game by far is for the remaining fuel at the end of a level, so use your turbo boost sparingly and not at all if possible.

* When in a room with a chequered flag, try to lure as many of the enemy cars in as possible before getting the flag. The enemy cars automatically flee when they turn into money, so you need them grouped.

* When aiming to collect the money surrounded by the four squares, note that the first square turns the money into a bomb, so collect a second square before grabbing the money.

* Since the 12 outer rooms only have one entrance/exit, try and sneak in there when the opposition is furthest away, so that you can get in and out before they close in on you.

- PORTS -

* CONSOLES:
Emerson Arcadia (1983) "Route 16 [Cartridge No. 35]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2268&o=2

$end

$nes=route16h,
$bio

Nintendo Famicom cart. published 35 years ago:

Route 16 Turbo (c) 1987 FMG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69308&o=2

$end

$nes=route16,
$vgmplay=route16_nes,
$bio

Nintendo Famicom cart. published 37 years ago:

Route 16 Turbo (c) 1985 Sunsoft.

- TECHNICAL -

GAME ID: SS2-4900
Barcode: 4 907940 100028

- TRIVIA -

Released on October 04, 1985 in Japan.

BUG: When the player collects all important items, the game will go to next round until they reach round 9. The player can never beat it because the developer set the number of items to collect higher than what can be collected.

- TIPS AND TRICKS -

ABSTRACT MODE
You can control the abstract mode. When demo go into room 086 and get the item, you can control the car and play until you crash or until you press START, the game will then return to the title screen directly.

ITEMS
Some rooms have a question item that needs to be changed into an important item if the player picks a correct yellow dot, need some guess and try.

CREDITS
Input the following code at the title screen to watch the credits:
Up(x3), Left(x3), Down(x3), Right(x3), B(x3), START

- STAFF -

Developed by SUNSOFT.

Programmed By: Twincam‑16, CR‑X, Fairlady Z

(The names are likely references to the Toyota Corolla Twincam-16, the Honda CR-X and the Nissan Fairlady Z respectively.)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54558&o=2

$end

$arcadia=route16,
$bio

Arcadia 2001 cart. published 39 years ago:

Route 16 (c) 1983 Emerson Radio Corp.

- TECHNICAL -

[Cartridge No. 35]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49271&o=2

$end

$videopac=route66,
$bio

Phillips Videopac+ G7400 cart. published 15 years ago:

Route 66 (c) 2007 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273743&o=2

$end

$info=sc4r66,
$bio

Route 66 (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR2086]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42759&o=2

$end

$info=routex,routexa,
$bio

Arcade Video game published 41 years ago:

Route X (c) 1981.

Bootleg of "Route 16".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2269&o=2

$end

$cpc_flop=routepla,
$bio

Amstrad CPC 464 disk. published 28 years ago:

Routeplanner (c) 1994 Sentinel Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124917&o=2

$end

$cdi=routesto,
$bio

Phillips CD-i disc published 27 years ago:

Routes to Reading (c) 1995 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53059&o=2

$end

$to_flop=routitho,
$bio

Thomson TO disk. published 36 years ago:

Routithom (c) 1986 CNDP [Centre National de Documentation Pedagogique] [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107977&o=2

$end

$dragon_cass=rover,
$bio

Dragon cass. published 8 years ago:

Rover (c) 2014 Gerrie [Jim Gerrie]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116714&o=2

$end

$einstein=roverbal,
$bio

Roverball (c) 19?? Merlin Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136074&o=2

$end

$info=sc4rovrt,sc4rovrta,sc4rovrtb,sc4rovrtc,sc4rovrtd,sc4rovrte,
$bio

Rovers Return (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR2311]

[Scorpion 4]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43057&o=2

$end

$info=sc5rovrt,sc5rovrta,sc5rovrtb,sc5rovrtc,
$bio

Rovers Return (c) 200? Mazooma Games.

- TECHNICAL -

[Scorpion 5]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42777&o=2

$end

$spectrum_cass=rovr,rovra,
$bio

Sinclair ZX Spectrum cass. published 4 years ago:

ROVR - Remote Operated Vehicle Recovery (c) 2018 Jenkinson, Paul

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232141&o=2

$end

$bbc_cass=rowfour,
$bio

Row of Four (c) 19?? Software For All

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52330&o=2

$end

$tvc_flop=rowar,
$bio

Videoton TVC disk. published 31 years ago:

RoWar (c) 1991 GATO Bt.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112230&o=2

$end

$x1_cass=rowball,rowballa,
$bio

Rowdy Ball (c) 198? Hudson Soft [Hudson Group].

- TECHNICAL -

GAME ID: X-1026

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86265&o=2

$end

$info=rowtrn2k,
$bio

Rowtron 2000 (c) 198? Rowtron.

A clone of the "Prestige MPT-03".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306278&o=2

$end

$gbcolor=rox,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Rox - 6=Six [Model DMG-ARXE-USA] (c) 2001 Titus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68696&o=2

$end

$gbcolor=roxj,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Rox - 6=Six [Model DMG-ARXJ-JPN] (c) 1999 Altron Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68698&o=2

$end

$saturn=rox,
$bio

Sega Saturn CD published 24 years ago:

Rox 6=Six (c) 1998 Altron Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59582&o=2

$end

$spectrum_cass=roxiii,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Rox III (c) 1982 Llamasoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80580&o=2

$end

$info=royclark,
$bio

Pinball published 45 years ago:

Roy Clark - The Entertainer (c) 1977 Fascination Int., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=25772&o=2

$end

$spectrum_cass=royofthe,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Roy of the Rovers (c) 1988 Gremlin Graphics Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80584&o=2

$end

$cpc_cass=royrover,
$bio

Amstrad CPC cass. published 34 years ago:

Roy of the Rovers (c) 1988 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98967&o=2

$end

$cpc_flop=royifthe,royofthe,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Roy of the Rovers Cracked (c) 1988 Maze Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127856&o=2

$end

$vectrex=royal21,
$bio

GCE Vectrex published 13 years ago:

Royal 21 (c) 2009 Fury Unlimited

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236849&o=2

$end

$spectrum_cass=royaladv,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Royal Adventures of a Common Frog (c) 1985 Automata

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80581&o=2

$end

$adam_flop=royalamb,
$bio

Coleco Adam disk. published 36 years ago:

Royal Ambassador Education Pack (c) 1986 NIAD [Northern Illiana ADAM Users Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109934&o=2

$end

$info=rascot,
$bio

Video Slot Machine published 31 years ago:

Royal Ascot (c) 1991 Sega Enterprises, Limited.

- TRIVIA -

Royal Ascot was released in July 1991.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29570&o=2

$end

$info=rascot2,
$bio

Video Slot Machine published 25 years ago:

Royal Ascot 2 (c) 1997 Sega Enterprises, Limited.

- TECHNICAL -

Size: 2602 x 4420 x 2260

- TRIVIA -

Released in November 1997 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43855&o=2

$end

$spectrum_cass=royalbir,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Royal Birkdale (c) 1983 Hornby Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80582&o=2

$end

$spectrum_cass=royalbir_a,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Royal Birkdale - Championship Golf (c) 1983 Ocean Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80583&o=2

$end

$pc8801_flop=royalbld,
$bio

NEC PC-8801 Series disk. published 31 years ago:

Royal Blood (c) 1991 Koei Co., Ltd.

- TECHNICAL -

GAME ID: KN10201010
BARCODE: 4988615002618

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92767&o=2

$end

$pc98=royalbld,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Royal Blood (c) 1991 Koei Co., Ltd.

- TECHNICAL -

GAME ID: KN10201020
BARCODE: 4988615003042

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90521&o=2

$end

$msx2_flop=royalbld,royalblda,
$bio

MSX 2 disk. published 31 years ago:

Royal Blood (c) 1991 Koei Co., Ltd.

- TECHNICAL -

GAME ID: KN10201040
BARCODE: 4988615003080

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101998&o=2

$end

$msx2_cart=royalbld,
$bio

MSX 2 cart. published 31 years ago:

Royal Blood (c) 1991 Koei

- TECHNICAL -

GAME ID: KN10201050
BARCODE: 4988615003103

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51366&o=2

$end

$x68k_flop=royalbld,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

Royal Blood (c) 1992 Koei Co., Ltd.

- TECHNICAL -

GAME ID: KN10201060
BARCODE: 4988615003332
FD x3

- TRIVIA -

Released on March 27, 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88042&o=2

$end

$fmtowns_cd=royalbld,
$bio

Fujitsu FM Towns CD published 30 years ago:

Royal Blood (c) 1992 KOEI Co., Ltd.

Version with Soundware.

- TECHNICAL -

GAME ID: KN10201080
BARCODE: 4988615003400

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132217&o=2

$end

$nes=royalbld,
$bio

Nintendo Famicom cart. published 31 years ago:

Royal Blood (c) 1991 Koei

- TECHNICAL -

GAME ID: KOE-IU
BARCODE: 4988615002502

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54559&o=2

$end

$megadriv=royalbld,
$vgmplay=gemfire_md,
$bio

Sega Mega Drive cart. published 30 years ago:

Royal Blood (c) 1992 Koei

- TECHNICAL -

GAME ID: T-76063
BARCODE: 4988615003363

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56810&o=2

$end

$info=roylcrdn,
$bio

Arcade Video game published 37 years ago:

Royal Card (c) 1985 Nichibutsu.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29772&o=2

$end

$info=royalcrdt,royalcrd,royalcrde,royalcrdf,royalcrda,royalcrdb,royalcrdc,royalcrdd,royalcdfr,royalcrd_msx,royalcrd_nes,royalcrdh,
$bio

Video Slot Machine published 31 years ago:

Royal Card (c) 1991 TAB-Austria.

Video poker game.

- TECHNICAL -

Main CPU : M65SC02 (@ 2 Mhz)
Sound Chips : General Instrument AY8910 (@ 2 Mhz)

Screen orientation : Horizontal
Video resolution : 384 x 232 pixels
Screen refresh : 50.00 Hz
Palette colors : 512

Players : 1
Buttons : 7

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4556&o=2

$end

$info=roylcrdna,
$bio

Arcade Video game published 40 years ago:

Royal Card Part-Two (c) 1982 Miki Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196750&o=2

$end

$info=royalcrdp,
$bio

Video Slot Machine published 29 years ago:

Royal Card v2.0 Professional (c) 1993 Digital Dreams.

Video poker game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32369&o=2

$end

$info=rcasino,rcasino1,rcasinoo,rcasino2,
$bio

Video Slot Machine published 38 years ago:

Royal Casino (c) 1984 Dyna Electronics.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.536 Mhz)

Players : 1
Buttons : 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4533&o=2

$end

$info=ec_rcc,
$bio

Royal Casino Club (c) 199? Electrocoin Automatics, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41887&o=2

$end

$snes=royalcnq,
$bio

Nintendo Super Famicom cart. published 30 years ago:

Royal Conquest [Model SHVC-RC] (c) 1992 Jaleco Company, Limited. [Japan Leisure].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62033&o=2

$end

$info=j2rdclb,
$bio

Royal Deal Club (c) 198? JPM International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40997&o=2

$end

$intv=rdealer,
$bio

Mattel Intellivision cart. published 41 years ago:

Royal Dealer (c) 1981 Mattel Electronics.

Pull up a chair and join the party! Your computer-controlled opponents are ready to take you on, in four card game classics -- Crazy Eights, Rummy, Gin Rummy and Hearts. Computer shuffles the deck and deals. Your choice of 1, 2 or 3 poker-faced ladies play the opposing hands. You provide the peanuts and chatter. The computer provides the challenge.

------------
CRAZY EIGHTS
------------
Each player is dealt 5 cards (7 cards if playing against only one opponent). The remainder of the deck is placed face-down on the table, with the top card FACE-UP beside it. This is called the UP CARD.

On your turn, you may discard 1 card from your hand, IF YOU CAN MATCH THE UP CARD IN EITHER SUIT OR RANK. Example: if the up card is the 6 of Diamonds, you may discard any 6 or any Diamond. Your discard becomes the new up card.

EIGHTS ARE WILD and may be used to match any card. If you play an 8, you must declare which suit you want the 8 to represent. Example: you may discard the 8 of Hearts and declare it the 8 of Clubs. The next player must match the suit of Clubs or play another 8.

IF YOU CANNOT MATCH THE CURRENT UP CARD YOU MUST DRAW FROM THE DECK, until you receive a matching card. If you have 15 cards in your hand and still cannot discard, you may PASS.

-----
RUMMY
-----
Each player is dealt 7 cards. The remainder of the deck is placed face-down on the table, with the top card FACE-UP beside it. This is called the UP CARD. When there is more than 1 card in the up card stack, only the TOP card is considered the up card.

When it is your turn, you may either draw from the deck or take the up card. You may not draw any card below the up card. You may only draw 1 card per turn. 

To complete your turn, you must discard 1 card from your hand. You must always have 7 cards in your hand.

When you believe you have a winning hand, select a final discard and DECLARE GIN.

---------
GIN RUMMY
---------
The entire deck is dealt, so the number of cards each player receives depends on the number of players.

At the start of each hand, you MAY be instructed to pass 3 cards to the player on your left, on your right or across from you. When you pass 3 cards, you automatically receive 3 cards from another player.

Each hand consists of a series of TRICKS. To form a trick, each player lays down (plays) one card. In a 3-player game, the 3 of Clubs automatically leads off the first trick. In a 4-player game, the 2 of Clubs leads off. The player to the left must then play a card of the same suit, if possible. If this is not possible, any non-point card may be played. (You cannot play a point card on the first trick, even if you have no cards in the opening suit.) Highest ranking card of the SUIT LED takes the trick. Player taking the trick gets the points for any point cards in the trick.

The player who takes a trick leads off the next trick with any card from his hand. A hand continues until all cards have been played. You cannot LEAD Hearts until they are broken. (That is, until someone plays a Heart or the Queen of Spades on a trick in which another suit has been led.) The only exception to this rule occurs if you have ONLY hearts in your hand, no points have been taken in the game, and it is your lead.

- TECHNICAL -

Model 5303

- SCORING -

------------
CRAZY EIGHTS
------------
The first player to go out (get rid of all cards in his or her hand) gets 20 POINTS plus 1 POINT for every card remaining in each opponent's hand. The game continues until 1 player accumulates 100 points. That player wins. A GAME always includes more than 1 round or hand.

-----
RUMMY
-----
The first player to legally declare Gin receives 20 points for that round or hand.
If a player ILLEGALLY declares Gin (does not have a winning hand), all other players receive 20 points.
The game continues until 1 player accumulates 100 points. That player wins. A game always includes more than 1 hand.

---------
GIN RUMMY
---------
At the end of a hand, each player's points are counted and added to his or her game score.
1 point for each card in the suit of Hearts.
13 points for the Queen of Spades.
SHOOTING THE MOON -- If you take ALL cards in the suit of Hearts PLUS the Queen of Spades, you get 0 points and all other players get 26 points.
The game continues until 1 player accumulates 100 points. The player with the LOWEST score at the end of the game, wins! A game always includes more than 1 hand.

- TIPS AND TRICKS -

------------
CRAZY EIGHTS
------------
Try to determine which suits your opponents are playing. Keep an eye on the number of cards remaining in each opponent's hand (displayed beneath game score). If an opponent comes close to going out, try to change the suit of the face-up card to one which that opponent does not have.

-----
RUMMY
-----
Notice which Up cards your opponents draw and which cards they discard. These cards are clues to your opponents' hands. Try to remember which cards are below the Up card, so that you don't attempt to build a set or run that requires one of these cards. Once a card is buried below the Up card, it is unavailable for play.

Note: If the entire deck is drawn before any player declares Gin, the computer will reshuffle the cards below the Up card and replace the deck, face-down.

---------
GIN RUMMY
---------
There are many strategies possible. If you have a strong suit of Hearts and the Queen of Spades at the start of a hand, try to 'shoot the moon'. But remember that you must take ALL Hearts AND the Queen of Spades, or you will end up with unwanted points. If you do not have a strong suit of Hearts, try to avoid taking points. However, if you see and opponent trying to 'shoot the moon', take 1 point trick and block the attempt.

- STAFF -

Program: Rich O'Keefe

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60943&o=2

$end

$info=pepp0775,
$bio

Video Slot Machine published 35 years ago:

Royal Deuces Poker [Model PP0775] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287816&o=2

$end

$info=m3rxchng,
$bio

Royal Exchange Club (c) 198? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41199&o=2

$end

$info=m5rcx,m5rcxa,
$bio

Royal Exchange Club (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41612&o=2

$end

$cpc_flop=royalflu,
$bio

Amstrad CPC type-in published 36 years ago:

Royal Flush (c) 1986 Magazin Players Dream

- TRIVIA -

Listed as a type-in program in the German magazine: Player's Dream.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124352&o=2

$end

$info=rflshdlx,
$bio

Pinball published 39 years ago:

Royal Flush Deluxe [Model 681] (c) 1983 Gottlieb.

- TECHNICAL -

Model Number : 681

- TRIVIA -

2,044 units were produced.

- SERIES -

1. Royal Flush (1976)
2. Royal Flush Deluxe (1983)

- STAFF -

Design by : Ed Krynski
Art by : Terry Doerzaph, David Moore

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5555&o=2

$end

$info=rgum,
$bio

Royal Gum (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=33615&o=2

$end

$info=m4royjwl,
$bio

Royal Jewels (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41438&o=2

$end

$info=rkjanoh2,
$bio

Arcade Video game published 38 years ago:

Royal King Jang Oh 2 (c) 1984 Dyna Electronics Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118078&o=2

$end

$info=royalmj,
$bio

Arcade Video game published 41 years ago:

Royal Mahjong (c) 1981 Nichibutsu.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=19458&o=2

$end

$info=royalmah,
$bio

Arcade Video game published 40 years ago:

Royal Mahjong (c) 1982 Falcon.

Bootleg of Nichibutsu's "Royal Mahjong".

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.536 Mhz)

Screen orientation : Horizontal
Video resolution : 256 x 256 pixels
Screen refresh : 60.00 Hz
Palette Colors : 32

Players : 2
Control : mahjong keyboard

- TRIVIA -

Released in March 1982.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2270&o=2

$end

$info=royalngt,
$bio

Arcade Video game published 38 years ago:

Royal Night (c) 1984 Royal Denshi.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=30066&o=2

$end

$info=ndxron10,
$bio

Video Slot Machine published 17 years ago:

Royal on Ten (c) 2005 Unknown.

Hack of "Noraut Deluxe Poker".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32548&o=2

$end

$info=tabpkr,
$bio

Video Slot Machine published 26 years ago:

Royal Poker (c) 1996 TAB-Austria.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261578&o=2

$end

$info=roypok96,roypok96a,roypok96b,roypok96c,
$bio

Video Slot Machine published 26 years ago:

Royal Poker '96 (c) 1996 Amcoe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=31161&o=2

$end

$info=royalpk2,
$bio

Video Slot Machine published 19 years ago:

Royal Poker 2 (c) 2003 F2 System.

- TRIVIA -

Released in March 2003 in Korea.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=46289&o=2

$end

$info=royalqn,
$bio

Arcade Video game published 38 years ago:

Royal Queen (c) 1984 Royal Denshi.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=34400&o=2

$end

$info=ep_royrl,ep_royrla,ep_royrlb,ep_royrlc,ep_royrld,ep_royrle,
$bio

Royal Roulette (c) 199? Impulse Gaming.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15372&o=2

$end

$info=ep_royrc,ep_royrca,
$bio

Royal Roulette Club (c) 199? Impulse Gaming.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40886&o=2

$end

$bbc_cass=royalsct,
$bio

Acorn BBC/Electron cass. published 38 years ago:

Royal Scot (c) 1984 DeeKay

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52331&o=2

$end

$spectrum_cass=royalsco,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Royal Scot (c) 1984 Dee-Kay Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287592&o=2

$end

$gamegear=royalstn,
$bio

Sega Game Gear cart. published 27 years ago:

Royal Stone - Hirakareshi Toki no Tobira [Model G-3425] (c) 1995 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64815&o=2

$end

$info=vegasfst,vegasslw,vegasfte,vegasmil,
$bio

Video Slot Machine published 29 years ago:

Royal Vegas Joker Card (c) 1993 Fun World.

Video poker game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=22902&o=2

$end

$info=royale,royalea,
$bio

Royale (c) 198? Unknown.

Video poker running on Bonanza Enterprise's Golden Poker hardware.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=28401&o=2

$end

$info=sc4rbank,sc4rbanka,sc4rbankb,sc4rbankc,
$bio

Fruit Machine published 21 years ago:

Royle Banker (c) 2001 Bell-Fruit Games.

- TECHNICAL -

[Model PR1111]

- TRIVIA -

Released in December 2001.

Featuring the hugely popular Royle Family.

- SERIES -

1. The Royle Family (2001)
2. Royle Banker (2001)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11548&o=2

$end

$pmd85_cass=rozne,rozne_1,
$bio

Rozne (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236508&o=2

$end

$tvc_flop=rokavads,
$bio

Videoton TVC disk. published 34 years ago:

Rókavadász (c) 1988 Cápasoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112089&o=2

$end

$info=rpc86,
$bio

RPC 86 (c) 19?? Intel

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235538&o=2

$end

$pc8801_flop=rpgconst,
$bio

RPG Construction (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92704&o=2

$end

$nes=rpgjins,
$bio

Nintendo Famicom cart. published 29 years ago:

RPG Jinsei Game (c) 1993 Takara Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54531&o=2

$end

$psx=rpgmaker,
$bio

Sony PlayStation CD published 22 years ago:

RPG Maker (c) 2000 Agetec, Inc.

North American release. Software developed in Japan.

- TECHNICAL -

GAME ID: SLUS-00640

- TRIVIA -

Released on September 19, 2000 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111157&o=2

$end

$snes=rpgtsuku,
$bio

Nintendo Super Famicom cart. published 27 years ago:

RPG Tsukuru - Super Dante [Model SHVC-ARDJ-JPN] (c) 1995 ASCII Corp. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61999&o=2

$end

$snes=rpgtsuk2,
$bio

Nintendo Super Famicom cart. published 26 years ago:

RPG Tsukuru 2 [Model SHVC-ZR2J-JPN] (c) 1996 ASCII Corp. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62000&o=2

$end

$gba=rpgtsuku,
$bio

Nintendo GBA cart. published 19 years ago:

RPG Tsukuru Advance [Model AGB-A8TJ-JPN] (c) 2003 Enterbrain, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72573&o=2

$end

$gbcolor=rpgtsuku,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

RPG Tsukuru GB [Model CGB-A2QJ-JPN] (c) 2000 ASCII Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68635&o=2

$end

$pc98=rpgdung,
$bio

RPG Tsukuuru - Dandan Dungeon (c) 19?? ASCII Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90449&o=2

$end

$pc98=rpgtsu98,
$bio

RPG Tsukuuru Dante 98 (c) 19?? ASCII Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90450&o=2

$end

$pc98_cd=rpgtd982o,rpgtd982,
$vgmplay=rpgtsuk2_98,
$bio

NEC PC-9821 CD published 26 years ago:

RPG Tsukuuru Dante98 II (c) 1996 ASCII Corp. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233944&o=2

$end

$zx81_cass=rpncalc,
$bio

Sinclair ZX-81 cass. published 40 years ago:

RPN Calculator (c) 1982 Zeta Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114983&o=2

$end

$n64=rr64,rr64u,
$bio

Nintendo 64 cart. published 22 years ago:

RR64 - Ridge Racer 64 (c) 2000 Nintendo.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57927&o=2

$end

$info=rs128,
$bio

Computer published 38 years ago:

RS 128 (c) 1984 Memotech

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264533&o=2

$end

$cgenie_cass=rs232,
$bio

RS-232 Treiberprogramm (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131461&o=2

$end

$info=rs2030,
$bio

Computer published 33 years ago:

RS2030 (c) 1989 MIPS Computer Systems, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145019&o=2

$end

$psion2=rs232l11,rs232l15,
$bio

RS232 Link Ver.1 (c) 198? Psion

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234092&o=2

$end

$info=rs3230,
$bio

Computer published 32 years ago:

RS3230 (c) 1990 MIPS Computer Systems, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145018&o=2

$end

$msx1_cass=rscasm,rscasma,
$bio

RSC Ensamblador (c) 198? Manhattan Transfer

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94931&o=2

$end

$cpc_flop=rsidemo1,
$bio

RSI Demo (c) 19?? Genesis

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122811&o=2

$end

$cpc_flop=rspdtrax,
$bio

Amstrad CPC 464 disk. published 26 years ago:

RSPD Trax (c) 1996 RSPD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124424&o=2

$end

$pc8801_flop=rst88m01,
$bio

RST88 Music Disk v1 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92705&o=2

$end

$pc8801_flop=rst88m10,
$bio

RST88 Music Disk v10 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92706&o=2

$end

$pc8801_flop=rst88m11,
$bio

RST88 Music Disk v11 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92707&o=2

$end

$pc8801_flop=rst88m12,
$bio

RST88 Music Disk v12 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92708&o=2

$end

$pc8801_flop=rst88m02,
$bio

RST88 Music Disk v2 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92709&o=2

$end

$pc8801_flop=rst88m03,
$bio

RST88 Music Disk v3 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92710&o=2

$end

$pc8801_flop=rst88m04,
$bio

RST88 Music Disk v4 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92711&o=2

$end

$pc8801_flop=rst88m05,
$bio

RST88 Music Disk v5 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92712&o=2

$end

$pc8801_flop=rst88m06,
$bio

RST88 Music Disk v6 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92713&o=2

$end

$pc8801_flop=rst88m07,
$bio

RST88 Music Disk v7 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92714&o=2

$end

$pc8801_flop=rst88m08,
$bio

RST88 Music Disk v8 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92715&o=2

$end

$pc8801_flop=rst88m09,
$bio

RST88 Music Disk v9 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92716&o=2

$end

$cpc_flop=rsx464f1,
$bio

Amstrad CPC type-in published 33 years ago:

Rsx 464 (c) 1989 AM-Mag

- TRIVIA -

Listed as a type-in program in the French magazine: AM-Mag.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119612&o=2

$end

$cpc_flop=rsxdelma,
$bio

Amstrad CPC type-in published 29 years ago:

Rsx d'Elmar (c) 1993 Amstrad Cent Pour Cent

- TRIVIA -

Listed as a type-in program in the French magazine: Amstrad Cent Pour Cent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120031&o=2

$end

$cpc_flop=rsxecran,
$bio

Amstrad CPC type-in published 35 years ago:

RSX Ecran (c) 1987 Amstrad Magazine

- TRIVIA -

Listed as a type-in program in the French magazine Amstrad Magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119212&o=2

$end

$cpc_flop=rsxfenet,
$bio

Amstrad CPC type-in published 36 years ago:

RSX Fenetres (c) 1986 Amstrad Magazine

- TRIVIA -

Listed as a type-in program in the French magazine Amstrad Magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119213&o=2

$end

$cpc_flop=rsximpri,
$bio

Amstrad CPC type-in published 34 years ago:

RSX Imprimante (c) 1988 AM-Mag

- TRIVIA -

Listed as a type-in program in the French magazine: AM-Mag.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119608&o=2

$end

$cpc_flop=rsxmusic,
$bio

Amstrad CPC type-in published 37 years ago:

RSX Music (c) 1985 Amstrad Magazine

- TRIVIA -

Listed as a type-in program in the French magazine Amstrad Magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119214&o=2

$end

$cpc_flop=rsxlib10,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Rsx-Lib 1.0. The Rsx Library (c) 1989 Smogware Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124918&o=2

$end

$osborne1=rt60a,
$bio

RT-60A Real Time Clock Software Ver.2 (c) 19?? JG Communications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237508&o=2

$end

$bbc_cass=rtcbirmi,
$bio

RTC Birmingham (c) 19?? DeeKay

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52279&o=2

$end

$spectrum_cass=rtcbirmi,
$bio

RTC Birmingham (c) 198? Dee-Kay Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226017&o=2

$end

$bbc_cass=rtcbuxtn,
$bio

Acorn BBC/Electron cass. published 35 years ago:

RTC Buxton (c) 1987 DeeKay

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52280&o=2

$end

$spectrum_cass=rtcbuxto,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

RTC Buxton (c) 1987 Dee-Kay Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226018&o=2

$end

$bbc_cass=rtccrewe,
$bio

Acorn BBC/Electron cass. published 35 years ago:

RTC Crewe (c) 1987 DeeKay

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52281&o=2

$end

$spectrum_cass=rtccrewe,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

RTC Crewe (c) 1987 Dee-Kay Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226019&o=2

$end

$spectrum_cass=rtccrewea,rtccreweb,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

RTC Crewe (c) 1989 Ashley Greenup.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226079&o=2

$end

$bbc_cass=rtcdonca,
$bio

Acorn BBC/Electron cass. published 34 years ago:

RTC Doncaster (c) 1988 DeeKay

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52282&o=2

$end

$spectrum_cass=rtcdoncaa,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

RTC Doncaster (c) 1989 Greenup, Ashley.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226080&o=2

$end

$spectrum_cass=rtcdonca,
$bio

RTC Doncaster (c) 198? Dee-Kay Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226020&o=2

$end

$spectrum_cass=rtexetr,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

RTC Exeter (c) 1990 Greenup, Ashley.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226081&o=2

$end

$bbc_cass=rtckingx,
$bio

Acorn BBC/Electron cass. published 36 years ago:

RTC Kings Cross (c) 1986 DeeKay

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52283&o=2

$end

$spectrum_cass=rtckings,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

RTC Kings Cross (c) 1986 Dee-Kay Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226021&o=2

$end

$spectrum_cass=rtkc90,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

RTC Kings Cross (c) 1990 Greenup, Ashley

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226082&o=2

$end

$spectrum_cass=rtleeds,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

RTC Leeds (c) 1989 Greenup, Ashley.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226083&o=2

$end

$spectrum_cass=rtclimes,
$bio

RTC Lime Street (c) 198? Dee-Kay Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226022&o=2

$end

$bbc_cass=rtclimes,
$bio

RTC Limestreet (c) 19?? DeeKay

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52284&o=2

$end

$bbc_cass=rtcpaddi,
$bio

Acorn BBC Micro B cass. published 36 years ago:

RTC Paddington (c) 1986 DeeKay

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52285&o=2

$end

$cpc_cass=rtcpaddn,
$bio

Amstrad CPC cass. published 36 years ago:

RTC Paddington (c) 1986 Dee-Kay Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98968&o=2

$end

$spectrum_cass=rtcpaddi,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

RTC Paddington (c) 1986 Dee-Kay Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226023&o=2

$end

$bbc_cass=rtcpenza,
$bio

Acorn BBC/Electron cass. published 37 years ago:

RTC Penzance (c) 1985 DeeKay

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52286&o=2

$end

$spectrum_cass=rtcpenza,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

RTC Penzance (c) 1986 Dee-Kay Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226024&o=2

$end

$spectrum_cass=rtcreadi,
$bio

RTC Reading (c) 198? Dee-Kay Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226025&o=2

$end

$spectrum_cass=rtcrugby,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

RTC Rugby (c) 1988 Dee-Kay Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226026&o=2

$end

$n64=rtlworld,
$bio

Nintendo 64 cart. published 23 years ago:

RTL World League Soccer 2000 (c) 1999 South Peak

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57928&o=2

$end

$cpc_flop=rtsf1998,
$bio

Amstrad CPC 464 disk. published 24 years ago:

RTS (c) 1998 Unknown [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124425&o=2

$end

$spectrum_cass=rtty,rttyalte
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

RTTY (c) 1984 Pearsons Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288059&o=2

$end

$bbc_rom=rtty,
$bio

Acorn BBC ROM published 39 years ago:

RTTY Program Ver.1.05 (c) 1983 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289450&o=2

$end

$dragon_cass=rtty,
$bio

Dragon cass. published 39 years ago:

RTTY Transceiver (c) 1983 Grosvenor Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117166&o=2

$end

$cecflop=softcat,
$bio

软件目录编印工具 (c) 19?? Unknown [China]
(Ruǎnjiàn Mùlù Biānyìn Gōngjù)

Software Catalog Publication Tool.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237199&o=2

$end

$gameboy=rubble2,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Rubble Saver II [Model DMG-KVA] (c) 1992 King Records

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66865&o=2

$end

$gameboy=rubble,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Rubble Saver [Model DMG-KSA] (c) 1991 King Records

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66864&o=2

$end

$bbc_cass=rubbletr,
$electron_cass=rubbletr,
$bio

Acorn BBC/Electron cass. published 39 years ago:

Rubble Trouble (c) 1983 Micro Power

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52332&o=2

$end

$bbcb_flop_orig=rubbletr,
$bio

Acorn BBC Micro B disk. published 39 years ago:

Rubble Trouble (c) 1983 Micro Power

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125620&o=2

$end

$nascom_snap=rubic,
$bio

Rubic (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235674&o=2

$end

$spectrum_cass=rubicon,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Rubicon (c) 1987 Bug Byte

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80586&o=2

$end

$amigaocs_flop=rubicon,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Rubicon (c) 1992 21st Century Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74914&o=2

$end

$cpc_flop=rubidoui,
$bio

Amstrad CPC type-in published 33 years ago:

Rubidouilles, Font L'Andouille (c) 1989 Amstrad Cent Pour Cent

- TRIVIA -

Listed as a type-in program in the French magazine: Amstrad Cent Pour Cent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120032&o=2

$end

$info=m5rub,
$bio

Rubies & Diamonds (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41624&o=2

$end

$zx81_cass=rubikca,rubikcb,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Rubik Cube (c) 1982 CDS Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114868&o=2

$end

$tvc_flop=rubikkoc,
$bio

Videoton TVC disk. published 34 years ago:

Rubik Kocka (c) 1988 Varga Softver

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112382&o=2

$end

$tvc_cass=rubikkoc,
$bio

Videoton TVC cass. published 34 years ago:

Rubik kocka (c) 1988 Varga Softver

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112532&o=2

$end

$a2600=rubik3d,
$bio

Atari 2600 cart. published 40 years ago:

Rubik's Cube 3-D (c) 1982 Atari, Incorporated.

Rubik's Cube 3-D has two different play modes: Normal and Cheat (toggled by the Left Difficulty switch). In cheat mode, the player can set the colors on the cube to what ever they desire. Players can even create impossible to solve cubes by placing too much of one color or not enough of another.

- TRIVIA -

Unreleased prototype.

Programmer Peter Niday was working as a tester at Atari's labs when he decided to develop a 3-D Rubik's Cube game in his spare time. Atari managers eventually saw his little project and Niday was then promoted to a full-fledged programmer a short time later. However, instead of finishing up his 3-D experiment, Atari threw him onto the higher priority Sorcerers Apprentice project instead. Atari still had plans on releasing the game, but only as a two-fer with another Rubik's Cube inspired game called Atari Video Cube. However, in the end marketing decided that it was easier to just release one of the games and Atari Video Cube was chosen over Rubik's Cube 3-D. This was most likely due to Atari Video Cube offering a bit more action than the pure puzzle nature of Rubik's Cube 3-D.

Due to the strange nature of this 'cheat mode', people have begun to speculate it may have been put in for debugging purposes. It is unknown if it would have been included in the final release. It appears that Atari may have been reconsidering releasing Rubik's Cube 3-D as a standalone cart due to them owning the license to the Rubik's name, but later decided to simply rename Atari Video Cube into Rubik's Cube instead.

- STAFF -

Programmer: Peter C. Niday

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50902&o=2

$end

$apple2_flop_clcracked=rubikunl,
$bio

Apple II 5.25 disk. published 41 years ago:

Rubik's Cube Unlocked (c) 1981 Double-Gold Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240726&o=2

$end

$a2600=rubikcub,
$bio

Atari 2600 cart. published 38 years ago:

Rubik's Cube (c) 1984 Atari, Incorporated.

Marvin's home is a six-sided, multi-colored cube. Each side has nine smaller faces, colored red, blue, green, white, purple, or orange. When you start a game, the colors are scrambled. Your task is to arrange the colors so that each side becomes one solid color.
 
Play RUBIK’S CUBE by moving Marvin around the cube and having him pick up and drop colors. Each time Marvin picks up a color, he trades his color for the one he has picked up.  You can then make Marvin run to another face to trade for a different color. Solve the puzzle in the least amount of moves or time. Or, you can watch Marvin race the clock to solve the cube. You might even get some cube-solving tips!

You can only see one side of the cube at a time, except when turning the cube to another side. To turn the cube, move Marvin to the edge of any side.  The cube will rotate, and Marvin will enter the next side. The cube and rotate up, down, and sideways.

RUBIK'S CUBE includes 18 game variations:
Games 1-10 play at normal speed, and Games 11-18 play at a faster speed.
In Games 3, 4, 7, 8, 13, 14, 17, and 18, the cube is blacked out unless rotating to a different side.
Games 5-8, and Games 15-18 are slef playing, in which Marvin shows you how to solve the cube in the least amount of moves or time.  In these variations, all you need to do is press the GAME RESET switch. The computer will take control and start the game.
In Games 9 and 10, Marvin's movements are restricted and he can only move in two directions: up, or to the right.
Odd-numbered games (1, 3, 5, 7, 9, 11, 13, 15, and 17) are scored by the number of moves and the number of colors that are swapped. Even-numbered games (2, 4, 6, 8, 10, 12, 14, 16, 18) are scored by the time it takes to solve the cube.

- TRIVIA -

Rubik's Cube was nothing more than a re-release of an earlier Atari title "Atari Video Cube [Model CX2670]".  For some reason Atari felt the need to rename it in an attempt to cash in on the popular craze that was sweeping the nation.

- SCORING -

The object of the RUBIK'S CUBE game is to get the lowest score possible. If you are playing an odd-numbered game, your score is displayed as a single number on the bottom of the screen. Each time Marvin crosses a new square, picks up a color, or attempts to cross a square of his own color, you score one point. Your score is displayed on the lower center portion of the screen, beneath the cube.

- TIPS AND TRICKS -

* Use the center square's color in selecting the color of a side.
 
* Try not to backtrack. If you can pick up and deposit colors on three or more sides without turning back, you will save valuable moves and time.
 
* Watch the computer solve the cube a few times. Then try using some of the same strategies that Marvin uses to complete the cube.
 
* There is one extra square of color per game (for instance, one extra square of blue). This will be the _last_ square Marvin picks up to win the game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50901&o=2

$end

$uzebox=rubycrus,
$bio

Belogic Uzebox ROM published 12 years ago:

Ruby Crush (c) 2010 Belogic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233086&o=2

$end

$info=rubymag,
$bio

Video Slot Machine published 20 years ago:

Ruby Magic (c) 2002 Aristocrat.

A 5-Reel video slot machine.

- TECHNICAL -

Aristocrat MKVI hardware.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=30789&o=2

$end

$dragon_cass=rubyrobba,
$bio

Ruby Robba (c) 198? Blaby Computer Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116558&o=2

$end

$spectrum_cass=rubyruna,rubyruna_a,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Ruby Runabout (c) 1984 Scorpio Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80587&o=2

$end

$cpc_flop=ruckzuck,
$bio

Amstrad CPC 464 disk. published 26 years ago:

Ruck-Zuck-Copy (c) 1996 Bollaware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124074&o=2

$end

$snes=rudra,
$bio

Nintendo Super Famicom cart. published 26 years ago:

Rudra no Hihou [Model SHVC-AORJ-JPN] (c) 1996 Square Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62034&o=2

$end

$cpc_flop=ruedasde,ruedasde01,ruedasde02,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Ruedas de Fuego (c) 1990 Erbe Soft.

Spanish release of the Domark compilation.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128191&o=2

$end

$amigaocs_flop=rufftumb,
$bio

Commodore Amiga 500 disk. published 28 years ago:

Ruff 'n' Tumble (c) 1994 Renegade Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74915&o=2

$end

$cpc_flop=ruffandr,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Ruff and Reddy cracked (c) 1990 Unknown.

Never released as a disk, this is a pirate tape_to_disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272715&o=2

$end

$cpc_flop=ruffandr03,
$bio

Ruff And Reddy Cracked (c) 19?? NPS [Nul Part System]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122778&o=2

$end

$amigaocs_flop=ruffredd,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Ruff and Reddy in The Space Adventure (c) 1990 HiTec Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74916&o=2

$end

$cpc_flop=ruffandr01,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Ruff and Reddy in The Space Adventure Cracked (c) 1990 CBS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122589&o=2

$end

$cpc_flop=ruffandr02,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Ruff and Reddy in The Space Adventure Trained (c) 1990 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126737&o=2

$end

$spectrum_cass=ruffandr,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Ruff and Reddy in the Space Adventure (c) 1990 Hi-Tec Software

- TECHNICAL -

GAME ID: HT049

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80588&o=2

$end

$cpc_cass=ruffredd,
$bio

Amstrad CPC cass. published 32 years ago:

Ruff and Reddy [Model HT051] (c) 1990 Hi-Tec Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98969&o=2

$end

$amigaocs_flop=ruffian,
$bio

Commodore Amiga 500 disk. published 26 years ago:

Ruffian (c) 1996 Xplosive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74917&o=2

$end

$spectrum_cass=timh153ruffosdr,
$bio

Sinclair ZX Spectrum type-in published 35 years ago:

Ruffo's Dream (c) 1987 Hobby Press [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=310048&o=2

$end

$info=rugrats,
$bio

Arcade Video game published 39 years ago:

Rug Rats (c) 1983 Nichibutsu [Nihon Bussan Company, Limited.].

Updated version of "Wiping" (September 1982). The main differences in this version of the game are:
* The rug palette is completely different.
* The default high score is 100,000 instead of 30,000.
* The bonus items remain visible throughout gameplay, and are all worth 1,000 points, instead of 500 - 1,500 points.
* Collecting all bonus item will no longer stun all remaining monsters; you must first collect the crown (5000 points) located in the middle of the screen.
* The carpet is now approachable and functional from all angles.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound CPU : Zilog Z80 (@ 3.072 Mhz)
Sound Chips : Custom (@ 3.072 Mhz)

Players : 2
Control : 4-way joystick
Buttons : 1

- TRIVIA -

Rug Rats was released in January 1983.

- STAFF -

Rug Rats was developed by game developer company Jorudan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2271&o=2

$end

$amigaocs_flop=rugbywc,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Rugby - The World Cup (c) 1991 Domark Group, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74918&o=2

$end

$cpc_flop=rugbybos01,rugbybos,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Rugby Boss Cracked (c) 1989 Campbell [Nicholas Campbell]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123984&o=2

$end

$spectrum_cass=rugbybos,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Rugby Boss (c) 1989 Alternative Software, Ltd.

- TECHNICAL -

GAME ID: AS318

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80589&o=2

$end

$cpc_cass=rugbybos,
$bio

Amstrad CPC cass. published 33 years ago:

Rugby Boss [Model AS319] (c) 1989 Alternative Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98970&o=2

$end

$cpc_cass=rugbycoa,
$bio

Amstrad CPC cass. published 32 years ago:

Rugby Coach (c) 1990 Cult

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98971&o=2

$end

$spectrum_cass=rugbycoa,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Rugby Coach (c) 1991 Cult.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80590&o=2

$end

$amigaocs_flop=rugbycoa,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Rugby Coach (c) 1992 CDS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74919&o=2

$end

$spectrum_cass=rugby15,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Rugby Fifteen (c) 1988 Tanglewood Software.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80591&o=2

$end

$amigaocs_flop=rugbylco,
$bio

Commodore Amiga 500 disk. published 28 years ago:

Rugby League Coach (c) 1994 Audiogenic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74920&o=2

$end

$cpc_cass=rugbylm,
$bio

Amstrad CPC cass. published 33 years ago:

Rugby League Manager [Model PAL AS18] (c) 1989 Mastertronic, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98972&o=2

$end

$spectrum_cass=rgbyauto,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Rugby Manager & Automania (c) 1985 Tynesoft Computer Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286825&o=2

$end

$spectrum_cass=rugbyman,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Rugby Manager (c) 1986 Artic Computing, Ltd.

- TECHNICAL -

GAME ID: ACS 130

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80592&o=2

$end

$spectrum_cass=rugbyman_a,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Rugby Manager (c) 1989 Mastertronic, Ltd.

- TECHNICAL -

GAME ID: PAL SP18

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80593&o=2

$end

$megadriv=rugbywc,
$bio

Sega Genesis cart. published 28 years ago:

Rugby World Cup 95 (c) 1994 EA Sports.

- TECHNICAL -

GAME ID: 7413

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115613&o=2

$end

$gba=rugrtscc,
$bio

Nintendo GBA cart. published 21 years ago:

Rugrats - Castle Capers [Model AGB-ARGE-USA] (c) 2001 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72677&o=2

$end

$n64=rugratsg,
$bio

Nintendo 64 cart. published 23 years ago:

Rugrats - Die grosse Schatzsuche (c) 1999 THQ

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57950&o=2

$end

$gba=rugrtsgo,
$bio

Nintendo GBA cart. published 19 years ago:

Rugrats - Go Wild [Model AGB-A5WE-USA] (c) 2003 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72679&o=2

$end

$gba=rugrtsgp,
$bio

Nintendo GBA cart. published 20 years ago:

Rugrats - I Gotta Go Party [Model AGB-AR5E-USA] (c) 2002 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72681&o=2

$end

$n64=rugratsu,
$bio

Nintendo 64 cart. published 23 years ago:

Rugrats - Scavenger Hunt (c) 1999 THQ

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57951&o=2

$end

$gameboy=rugrats,
$bio

Nintendo Game Boy Cart. published 24 years ago:

Rugrats - The Movie [Model DMG-ARGE-USA] (c) 1998 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66866&o=2

$end

$gbcolor=rugtimet,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Rugrats - Time Travelers [Model DMG-AVME-USA] (c) 1999 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68699&o=2

$end

$gbcolor=rugtotan,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Rugrats - Totally Angelica [Model CGB-BAGE-USA] (c) 2000 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68701&o=2

$end

$gba=rugrtsccs,
$bio

Nintendo GBA cart. published 21 years ago:

Rugrats - Travesuras en el Castillo (c) 2001 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72683&o=2

$end

$n64=rugrats,
$bio

Nintendo 64 cart. published 23 years ago:

Rugrats - Treasure Hunt (c) 1999 THQ

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57952&o=2

$end

$gbcolor=rugtotang,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Rugrats - Typisch Angelica [Model CGB-BAGD-NOE] (c) 2000 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68703&o=2

$end

$n64=rugparis,rugparisu,
$bio

Nintendo 64 cart. published 22 years ago:

Rugrats in Paris - The Movie (c) 2000 THQ

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57953&o=2

$end

$gbcolor=rugparisa,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Rugrats in Paris - The Movie [Model CGB-BRPE-USA] (c) 2000 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68705&o=2

$end

$gbcolor=rugparis,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Rugrats in Paris - The Movie [Model CGB-BRPX-ESP] (c) 2001 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68704&o=2

$end

$pcecd=ruin,
$bio

NEC PC-Engine CD published 29 years ago:

Ruin - Kami no Isan (c) 1993 Victor Entertainment.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58354&o=2

$end

$snes=ruinarm,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Ruin Arm [Model SHVC-AINJ-JPN] (c) 1995 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62035&o=2

$end

$pc8801_flop=ruin,
$bio

NEC PC-8801 Series disk. published 35 years ago:

Ruin (c) 1987 Winky Soft.

- TECHNICAL -

GAME ID: KO-1027

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92768&o=2

$end

$fm77av=ruin,
$bio

Fujitsu FM-77AV disk. published 35 years ago:

Ruin [Model KO-1028] (c) 1987 Winky Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93859&o=2

$end

$jaguar=ruinerp,
$bio

Atari Jaguar cart. published 27 years ago:

Ruiner Pinball (c) 1995 Atari Corp.

TWO GAMES IN ONE PACKAGE!

Be prepared for a visual banquet of characters and fun-filled possibilities. You'll find action and fun animation in every inch. There are two totally cool soundtracks, as well as all the bells, bings, clunks and pings you'd expect to find in the arcade. Multiple flippers, multiple levels, dual-table play and bonus shots galore will really test your skills. Get ready to drop a few bombs or get bats in your belfry!

------
RUINER
------
Set in 1962, with the devastation of World War II and the threat of nuclear warfare fresh in everyone's mind, the possibility of a nuclear attack strikes fear in the hearts of people throughout the civilized world.

The Cold War has come to a head. Nuclear War is imminent. You are responsible for the protection of your country. Prepare for DEFCON 1 - full-scale war - brace yourself for the inevitable counterattack, and have a blast!

Ruiner is an intense, super-fast, totally killer game. Keep your eyes on the ball and blow up anything that moves, but watch out for civilians! This action-filled pinball game is going to blow your mind!

-----
TOWER
-----
Deep in the uncharted forests of a strange land stands a castle whose sinister tower casts a foreboding shadow across the surrounding trees. The tower can be seen for miles. Tales of its purpose abound but few have ventured to climb its heights and fewer still returned to tell the tale.

You, seeking adventure and action-packed pinball thrills, enter the tower to discover its blackhearted purpose. You must battle with the strange inhabitants and their all-powerful mistress, the evil sorceress. Will this be your last pinball game ever? Will you return to sanity and live to fight another day?

Sure! It is possible to defeat the Tower and bring it crashing down, but doing it is a real challenge. You'll have to use the magic of the tower to cast three spells. It's going to be hell, and it will drive you bats, but you'll have a devil of a good time.

- TECHNICAL -

Model J9061

Controls:
Joypad Left, Up, Down: Left flipper
B Button: Right flipper
A Button: Launch ball
Button 1: Left nudge
Joypad Right: Left nudge
Button 3: Right nudge
C Button: Right nudge
Button 2: Center nudge
Button 7: Instantly restart a game after last ball
Button 9: Instantly restart a game at the same level
Pause: Pauses the game

- TIPS AND TRICKS -

To continue game with the same Defcon (in Ruiner) or same spells cast (in Tower) press at the 'Game Over' sequence: 7 or 9

- STAFF -

Developed by High Voltage Software and published by Atari.

ATARI
Producer: Bill Rehbock
Associate Producer: Joe Cain
Lead Tester: Chris Charles
Testers: Ned, Nathan Tan, Jennifer Vernon, Bill Woods
Marketing Product Manager: Kristine Chambers
Creative Services: Greg LaBrec, Diana Bredfeldt, Beeline Group

HIGH VOLTAGE SOFTWARE
Producer: Kerry J. Ganofsky
Programmer: Scott Corley
Artist: Mike Baker
Collision Maps: Cary Penczek
Ruiner Design: Scott Corley
Tower Design: Mike Baker
Sound & Music: Aardvark Action Audio

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76442&o=2

$end

$pc8801_flop=dragnang,
$bio

NEC PC-8801 Series disk. published 38 years ago:

Rukteu Dark Castle - Dragon Angel's Miracle Voyage (c) 1984 Enix, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92769&o=2

$end

$fm7_cass=anko,
$bio

Fujitsu FM-7 cass. published 38 years ago:

Rukteu Dark Castle - Dragon Angel's Miracle Voyage Vol. 1 (c) 1984 Enix, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93786&o=2

$end

$pc8801_flop=rulethew,rulethewa,
$bio

Rule the World (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92770&o=2

$end

$pet_cass=mieru,
$bio

Commodore PET cass. published 42 years ago:

Ruler - Fractions (c) 1980 Microcomputers in Education

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125741&o=2

$end

$amigaocs_flop=ruleseng,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Rules of Engagement (c) 1991 Mindcraft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74921&o=2

$end

$cpc_flop=ruletas1,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Ruleta (c) 1986 Mastersoft [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127850&o=2

$end

$info=rcirulet,
$bio

Ruleta RCI (c) 199? Entretenimientos GEMINIS.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=39528&o=2

$end

$info=re800v1,re800ea,re800v3,
$bio

Video Slot Machine published 31 years ago:

Ruleta RE-800 (c) 1991 Entretenimientos Geminis.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=39529&o=2

$end

$info=re900,
$bio

Video Slot Machine published 29 years ago:

Ruleta RE-900 (c) 1993 Entretenimientos Geminis.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=28904&o=2

$end

$spectrum_cass=rulett,
$bio

Sinclair ZX Spectrum cass. published 17 years ago:

Rulett (c) 2005 NyitraiSOFT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295182&o=2

$end

$info=rumba,
$bio

Arcade Video game published 37 years ago:

Rumba Lumber (c) 1985 Taito.

- TRIVIA -

Even if the title screen says MCMLXXXIV (1984), Rumba Lumber was released in September 1985 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4610&o=2

$end

$info=m5ritj,
$bio

Rumble in the Jungle (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41619&o=2

$end

$info=rumbreel,
$bio

Rumble Reels (c) 200? Aristocrat Leisure Industries Pty, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=44246&o=2

$end

$pc8801_flop=rumickte,
$bio

Rumick Tetmas 90 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92771&o=2

$end

$apple2_flop_orig=rmplstsk,
$apple2_flop_clcracked=rmplstkn,
$bio

Apple II 5.25 disk. published 35 years ago:

Rumpelstiltskin (c) 1987 Troll Associates

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229333&o=2

$end

$fmtowns_flop_misc=rumstorm,
$bio

Fujitsu FM Towns disk. published 22 years ago:

Rumstorm (c) 2000 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132285&o=2

$end

$fmtowns_flop_misc=rumuder,
$bio

Fujitsu FM Towns disk. published 25 years ago:

Rumuder (c) 1997 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132286&o=2

$end

$info=rungun,runguna,rungunua,rungunb,rungunad,rungunbd,rungunuad,rungunud,rungund,
$bio

Arcade Video game published 29 years ago:

Run and Gun - B-Ball Show Time (c) 1993 Konami.

Export version. For more information about the game itslef, please refer to the original Japanese version entry; "Slam Dunk - B-Ball Show Time [Model GX247]"

- TECHNICAL -

Game ID : GX247

- TRIVIA -

Run and Gun was released in October 1993.

- SERIES -

1. Run and Gun - B-Ball Show Time (1993)
2. Run and Gun 2 (1996)

- PORTS -

* CONSOLES: 
[EU] Nintendo SNES (1995) "NBA Give 'N Go [Model SNSP-ANJP]" 
[US] Nintendo SNES (nov.1995) "NBA Give 'N Go [Model SNS-ANJE]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2272&o=2

$end

$info=rungun2,
$bio

Arcade Video game published 26 years ago:

Run and Gun 2 (c) 1996 Konami.

Export release. Game developed in Japan. For more information about the game itself, please refer to the original Japanese release entry; "Slam Dunk 2 [Model GX505]".

- TECHNICAL -

Konami GX hardware
Game ID : GX505

Main CPU : Motorola 68EC020 (@ 24 Mhz)
Sound CPU : Motorola 68000 (@ 9.2 Mhz)
Sound Chips : (2x) K054539 (@ 48 Khz)

Players : 4
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Run and Gun 2 was released in March 1996.

- SERIES -

1. Run and Gun - B-Ball Show Time (1993)
2. Run and Gun 2 (1996)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2273&o=2

$end

$apfimag_cass=runar,
$bio

Run Around (c) 198? Millivision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135817&o=2

$end

$info=runaways,
$bio

Arcade Video game published 43 years ago:

Run Away (c) 1979 Sun Electronics Corp.

- TRIVIA -

Run Away was released in July 1979 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48943&o=2

$end

$spectrum_cass=runbabyr,runbabyr_a,runbabyr_b,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Run Baby Run (c) 1983 Firebird

- TECHNICAL -

BARCODE: 5 012439 000068

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80594&o=2

$end

$spectrum_cass=runbillr,
$bio

Sinclair ZX Spectrum cass. published 17 years ago:

Run Bill Run (c) 2005 Computer Emuzone

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288104&o=2

$end

$info=rundeep,
$bio

Arcade Video game published 34 years ago:

Run Deep (c) 1988 Cream Company, Limited.

Export version. For more information about the game itself, please see the original Japanese version entry; "The Deep".

- TRIVIA -

Run Deep was released in December 1987.

- PORTS -

* COMPUTERS:
Sinclair ZX Spectrum (1988)
Atari ST (1988)
Commodore C64 (1989)
Amstrad CPC (1989)
Commodore Amiga (1989)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2274&o=2

$end

$spectrum_cass=runforgo_a,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Run for Gold (c) 1985 Hill MacGibbon.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80598&o=2

$end

$cpc_flop=runforgo,runforgo01,runforgo02,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Run For Gold Cracked (c) 1986 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123938&o=2

$end

$spectrum_cass=runforgo,
$bio

Run For Gold [Model AS041] (c) 198? Alternative Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=220260&o=2

$end

$cpc_cass=run4gold,
$bio

Amstrad CPC cass. published 36 years ago:

Run for Gold [Model AS043] (c) 1986 Alternative Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98975&o=2

$end

$apple2_flop_orig=runforit,
$apple2_flop_clcracked=run4it,
$bio

Apple II 5.25 disk. published 38 years ago:

Run For It (c) 1984 Optimum Resource

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231031&o=2

$end

$info=m5rfymc,m5rfymc06,
$bio

Run For Your Money Club (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41615&o=2

$end

$info=m4rfym__a,m4rfym__b,m4rfym__c,m4rfym__d,m4rfym__e,m4rfym__f,m4rfym__g,m4rfym__h,m4rfym__i,
$bio

Run For Your Money [Model AP1] (c) 199? Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234714&o=2

$end

$info=m4rfym__j,m4rfym__k,m4rfym__l,m4rfym__m,m4rfym__n,m4rfym__o,m4rfym__p,m4rfym__q,m4rfym__r,m4rfym__s,m4rfym__t,
$bio

Run For Your Money [Model AP5] (c) 199? Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234715&o=2

$end

$info=m4rfym__u,m4rfym__v,m4rfym__w,m4rfym__x,m4rfym__y,m4rfym__z,m4rfym__0,m4rfym__1,m4rfym__2,m4rfym__3,
$bio

Run For Your Money [Model APR] (c) 199? Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234716&o=2

$end

$info=m4rfym__7,m4rfym__a4,
$bio

Run For Your Money [Model RU4] (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234711&o=2

$end

$info=m4rfym__8,m4rfym__9,m4rfym__aa,m4rfym__ab,m4rfym__ac,m4rfym__ad,m4rfym__ae,m4rfym__af,m4rfym__ag,
$bio

Run For Your Money [Model RU5] (c) 199? Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234712&o=2

$end

$info=m4rfym__a5,m4rfym__ah,m4rfym__ai,m4rfym__aj,m4rfym__ak,m4rfym__al,m4rfym__am,m4rfym__an,
$bio

Run For Your Money [Model RU8] (c) 199? Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234713&o=2

$end

$info=m4rfym__6,m4rfym__a3,
$bio

Run For Your Money [Model RUC] (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234710&o=2

$end

$info=m4rfym,m4rfym__ao,m4rfym__ap,m4rfym__aq,m4rfym__ar,m4rfym__as,
$bio

Run For Your Money [Model RUN] (c) 199? Barcrest.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=14916&o=2

$end

$info=m4rfym__a0,m4rfym__a1,m4rfym__at,m4rfym__au,m4rfym__av,m4rfym__aw,m4rfym__ax,m4rfym__ay,m4rfym__az,
$bio

Run For Your Money [Model RUT] (c) 199? Barcrest Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234708&o=2

$end

$info=m4rfym__4,m4rfym__5,m4rfym__a2,
$bio

Run For Your Money [Model V1] (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234709&o=2

$end

$pc98=runrunk,
$bio

NEC PC-9801 Series 5.25in. disk. published 33 years ago:

Run Run Kyousoukyoku (c) 1989 Elf.

- TECHNICAL -

FD x2

- TRIVIA -

Released on September 15, 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90522&o=2

$end

$pc8801_flop=runrunky,
$bio

NEC PC-8801 Series disk. published 33 years ago:

らん・らん 狂走曲 (c) 1989 Elf.
(Run Run Kyousoukyoku)

- TECHNICAL -

BARCODE: 4988720890353
MEDIA: FD x4

- TRIVIA -

Released in October 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92774&o=2

$end

$info=runpuppy,
$bio

Medal video game published 22 years ago:

Run Run Puppy (c) 2000 Konami Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=285311&o=2

$end

$snes=runsaberu,
$bio

Nintendo Super NES cart. published 29 years ago:

Run Saber (c) 1993 Atlus Soft., Inc.

- TECHNICAL -

GAME ID: SNS-RU-USA

- TRIVIA -

Released on June 8, 1993 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63510&o=2

$end

$snes=runsaber,
$bio

Nintendo Super NES cart. published 29 years ago:

Run Saber (c) 1993 Atlus Company, Limited.

- TECHNICAL -

Cartridge ID: SNSP-RU-EUR

- TRIVIA -

Reviews:
[FR] November 1993 - Consoles + N.25: 70%

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63509&o=2

$end

$cpc_flop=runthega01,runthega,runthega09,runthega05,runthega06,runthega07,runthega08,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Run the Gauntlet (c) 1988 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121849&o=2

$end

$spectrum_cass=runthega_a,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Run the Gauntlet (c) 1989 Ocean Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80599&o=2

$end

$cpc_cass=rungaunt,
$bio

Amstrad CPC cass. published 33 years ago:

Run the Gauntlet (c) 1989 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98973&o=2

$end

$specpls3_flop=rungaunt,rungaunta,
$bio

Sinclair ZX Spectrum+3 disk. published 33 years ago:

Run the Gauntlet (c) 1989 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118630&o=2

$end

$cpc_flop=runthega02,runthega03,runthega04,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Run the Gauntlet (c) 1989 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120420&o=2

$end

$c64_cass=runtheg,
$bio

Commodore C64 cass. published 33 years ago:

Run the Gauntlet (c) 1989 Hit Squad, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187485&o=2

$end

$c64_cass=runthego,
$bio

Commodore C64 cass. published 33 years ago:

Run the Gauntlet (c) 1989 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301339&o=2

$end

$apple2_flop_clcracked=ryotrain,
$bio

Apple II 5.25 disk. published 35 years ago:

Run Your Own Train (c) 1987 Abracadata, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231667&o=2

$end

$cpc_flop=rundiscf,
$bio

Amstrad CPC type-in published 35 years ago:

Run'Disc (c) 1987 Amstrad Magazine

- TRIVIA -

Listed as a type-in program in the French magazine Amstrad Magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119221&o=2

$end

$cpc_cass=runstar3,
$bio

Amstrad CPC cass. published 34 years ago:

Run'Star N°3 (c) 1988 Logipresse [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98976&o=2

$end

$cpc_cass=runstar5,
$bio

Amstrad CPC cass. published 32 years ago:

Run'Star N°5 (c) 1990 Logipresse [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98977&o=2

$end

$specpls3_flop=runbronw,
$bio

Sinclair ZX Spectrum+3 disk. published 30 years ago:

Run, Bronwynn, Run (c) 1992 FSF Adventures

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148230&o=2

$end

$specpls3_flop=runbrspc,
$bio

Sinclair ZX Spectrum+3 disk. published 30 years ago:

Run, Bronwynn, Run + The Spectre of Castle Coris (c) 1992 FSF Adventures

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148231&o=2

$end

$spectrum_cass=runbronw,
$bio

Run, Bronwynn, Run! (c) 198? Adventure Probe Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219799&o=2

$end

$spectrum_cass=runbronw_a,runbronw_c,
$bio

Sinclair ZX Spectrum cass. published 30 years ago:

Run, Bronwynn, Run! (c) 1992 FSF Adventures

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80595&o=2

$end

$wscolor=rundim,
$bio

Bandai WonderSwan Color cart. published 20 years ago:

RUN=DIM - Return to Earth [Model SWJ-DDJC01] (c) 2002 Digital Dream

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86474&o=2

$end

$psx=rnabout2,
$bio

Sony PlayStation CD published 22 years ago:

Runabout 2 (c) 2000 Hot-B USA, Inc.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-01135

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111389&o=2

$end

$info=runark,
$vgmplay=growl,
$bio

Arcade Video game published 31 years ago:

Runark (c) 1991 Taito Corp.

A huge melee battle featuring 4 forest rangers out to save the animals from the sinister poachers. Lots of enemies onscreen make for a hectic fight!

- TECHNICAL -

Runs on the "Taito F2 System" hardware.

Board Number : K1100638B
Prom Stickers : C74

Players : 4
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Even if the title screen says 1990, Runark was released in January 1991 in Japan.

This game is known in US as "Growl".

This game was dedicated to the late Mr. Katsujiro Fujimoto.

The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'KOU'.

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Runark, Gun Frontier - PCCB-00060) on April 4, 1991.

Zuntata Records released a limited-edition soundtrack album for this game (Zuntata History L'ab-normal 1st - ZTTL-0038) on April 1, 1999.

- TIPS AND TRICKS -

INSCTRUCTIONS:
- Press the Attack button to perform various attacks and to use weapons. 
- Press the Attack and Jump buttons together for head-butt and spinning kick special attacks. 
- Press the Attack button in mid-air to perform a flying kick. 
- Press Attack when standing next to a weapon to pick it up. 
- Press Down and Attack together to exchange your current weapon for the one you are standing on. 
- Press Down, Attack and Jump together to discard your weapon. 

COLLECTABLE WEAPONS:
- Gun (six shots)
- Knife
- Sword
- Club
- Grenade
- Machine Gun (seven shots)
- Whip
- Rocket Launcher (four shots)

- STAFF -

Promotion object : Hiromitsu Mihara
Music & Sound effects (Zuntata) : Yasuhisa Watanabe (Yack.)
Character designers : Yasuhiko Kikuchi, Kohzoh Igarashi (Aya Inochi Igarashi), Fujiwaran X, Senba Takatsuna, Hisakazu Kato
Hardware : Eikichi Takahashi, Bruiser Kushiro
Trifling work : Insector Fjw
Software : 3D Master Sugawara, Muscle Sato, Masaki Yagi (Yamabanga Yagi Ymot), On a Ninja Daisuke Yasukouchi, Chinpuson Mr2 Tanaka, Yuichi Kohyama (as God Mountain Y. Kohyama)
Software support : Hideki Hashimoto, Takashi Kitabayashi
Base game plan : Exit Yab
Game direction : Hide Chan
Project management : Hidehiro Fujiwara

- PORTS -

* CONSOLES:
Sega Mega Drive [KO] (1991) "Runark [Model GM 4016 JT]" 
[JP] Sega Mega Drive (nov.15, 1991) "Runark [Model T-11153]" 
[JP] Sony PS2 (jul.28, 2005) "Taito Memories Joukan [Model SLPM-66057]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2275&o=2

$end

$megadriv=runark,
$vgmplay=growl_md,
$bio

Sega Mega Drive cart. published 31 years ago:

Runark (c) 1991 Taito Corp.

- TECHNICAL -

Cartridge ID: T-11153

- TRIVIA -

Runark for Mega Drive was released on November 15, 1991 in Japan.

Known export releases : 
[US] "Growl [Model 11076]"
[KO] "Runark [Model GM 4016 JT]" by Samsung

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56811&o=2

$end

$info=runaway,
$bio

Arcade Video game published 40 years ago:

Runaway (c) 1982 Atari.

- TECHNICAL -

Main CPU : MOS Technology M6502 (@ 1.512 Mhz)
Sound Chips : (2x) POKEY (@ 1.512 Mhz)

Screen orientation : Horizontal
Video resolution : 256 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 16

Players : 2
Buttons : 3

- TRIVIA -

This prototype got to field test (August, 1982) but was never released. This prototype re-appeared 16 years later at the 1998 California Extreme show.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2276&o=2

$end

$cpc_flop=runawayf,
$bio

Amstrad CPC type-in published 36 years ago:

Runaway (c) 1986 CPC

- TRIVIA -

Listed in the French magazine CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119940&o=2

$end

$apple2gs_flop_misc=rrobots,
$bio

Apple IIGS disk. published 34 years ago:

Runaway Robots (c) 1988 PBI Soft., Inc. [Foster City, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115246&o=2

$end

$info=m4runawy,m4runawyb,
$bio

Runaway Trail (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41439&o=2

$end

$cpc_flop=rundschl,rundschl01,
$bio

Amstrad CPC 464 disk. published 29 years ago:

Rundschlagg 11+12 (c) 1993 HJT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123279&o=2

$end

$cpc_flop=rundschl02,rundschl03,
$bio

Rundschlagg 13+14+15 (c) 199? HJT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123280&o=2

$end

$msx2_flop=runemst3,runemst3b,runemst3a,
$bio

MSX 2 disk. published 31 years ago:

Rune Master - Sangoku Eiketsu Den (c) 1991 Compile

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101999&o=2

$end

$pc8801_flop=runewort,runeworta,
$vgmplay=runewort_88o,runewort_88oa,
$bio

NEC PC-8801 Series disk. published 32 years ago:

Rune Worth - Kokui no Kikoushi (c) 1990 T&E Soft.

- TECHNICAL -

GAME ID: TED-100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92772&o=2

$end

$pc98=runewort,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

Rune Worth - Kokui no Kikoushi (c) 1990 T&E Soft.

- TECHNICAL -

GAME ID: TED-105

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90523&o=2

$end

$x68k_flop=runewort,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Rune Worth - Kokui no Kikoushi (c) 1990 T&E Soft.

- TECHNICAL -

GAME ID: TED-108
MEDIA: FD x3

- TRIVIA -

Released on July 13, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88043&o=2

$end

$msx2_flop=runewort,runeworta,
$bio

MSX 2 disk. published 32 years ago:

Rune Worth - Kokui no Kikoushi (c) 1990 T&E Soft.

- TECHNICAL -

GAME ID: TEM-101

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=102000&o=2

$end

$pc98=runewrt2,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Rune Worth 2 - Jikuu no Shinsen (c) 1991 T&E Soft.

- TECHNICAL -

BARCODE: 4988604061145

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90524&o=2

$end

$pc98=runewrt3,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Rune Worth 3 - Shinseiki Kourin (c) 1991 T&E Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90525&o=2

$end

$pc8801_flop=runewortj,
$bio

NEC PC-8801 Series disk. published 32 years ago:

Rune Worth Jukebox (c) 1990 T&E Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92773&o=2

$end

$bbc_cass=runemag1,
$bio

Runemagic Adv.1 - The Secret River (c) 19?? Triffid Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52333&o=2

$end

$bbc_cass=runemag2,
$bio

Runemagic Adv.2 - The Wizard's Citadel (c) 19?? Triffid Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52334&o=2

$end

$cpc_flop=runesf19,
$bio

Amstrad CPC type-in published 37 years ago:

Runes (c) 1985 Hebdogiciel [France]

- TRIVIA -

Published on May 17, 1985 in the French magazine; Hebdogiciel No 83.

- STAFF -

By: Jacques CHATTELAIN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120625&o=2

$end

$bbc_cass=runesmit,
$bio

Runesmith (c) 19?? Abraxas

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52335&o=2

$end

$electron_cass=runestaf,
$bio

Acorn Electron cass. published 35 years ago:

Runestaff (c) 1987 Squaresoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129613&o=2

$end

$cpc_flop=runeston01,runeston,runeston02,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Runestone cracked (c) 1986 Firebird Soft.

Pirate tape_to_disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121072&o=2

$end

$spectrum_cass=runeston,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Runestone (c) 1986 Firebird

- TECHNICAL -

BARCODE: 5 012439 002338

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80597&o=2

$end

$cpc_cass=runeston,
$bio

Amstrad CPC cass. published 37 years ago:

Runestone (c) 1985 Firebird Soft.

- TECHNICAL -

BARCODE: 5 012439 002369

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98978&o=2

$end

$x07_cass=runner,
$bio

Canon X-07 type-in published 37 years ago:

Runner (c) 1985 Shift Editions [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=138580&o=2

$end

$cpc_flop=runnerf1,
$bio

Amstrad CPC type-in published 36 years ago:

Runner (c) 1986 Amstrad Magazine

- TRIVIA -

Listed as a type-in program in the French magazine Amstrad Magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119222&o=2

$end

$msx1_cass=runner,
$bio

MSX cass. published 36 years ago:

Runner (c) 1986 Loriciels.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135012&o=2

$end

$msx1_flop=runner,runnera,
$bio

Runner Cracked (c) 19?? Unknown.

Tape to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133207&o=2

$end

$info=ac1rundx,ac1rundxa,
$bio

Runner Deluxe Club (c) 199? Ace Coin Equipment, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42301&o=2

$end

$pc98=runners,
$bio

NEC PC-9801 Series 3.5in. disk. published 26 years ago:

Runner's High (c) 1996 Compile

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90526&o=2

$end

$sms=running,
$vgmplay=running_sms,
$bio

Sega Master System cart. published 31 years ago:

Running Battle (c) 1991 Sega Enterprises, Limited.

Descriptions from the back cover:

A neighboring city has fallen into the hands of the sinister "M" and his "Soldiers of the Darkness." Get inside the "Dark Zone" and punch, kick and blast your way through to the final conflict!

Eine Nachbarstadt ist in die Hände des unheilvollen "M" und seinen "Soldaten der Dunkelheit" gefallen. Gelange in die "Dunkle Zone" und box', tret' und spreng' Dir Deinen Weg da durch, bis zu dem entscheidenden Gefecht!

Une ville voisine est tombée entre les mains du sinistre "M" et de ses "Soldats des ténèbres." Pénétrez à l'intérieur de la "Zone des Ténèbres" et frayez-vous un chemin à coups de poings, de pieds et de revolver jusqu'au combat final!

Una ciudad vecina ha caído en manos del siniestro "M" y de sus "soldados de la oscuridad." Entra en la "zona oscura" y ábrete camino con golpes y patadas, hasta llegar al lugar de la confrontación final!

Una città confinante è caduta nelle mani del sinistro "M" e dei suoi "Soldati del buio." Entra nella "Zona buia", tira pugni e calci e spiana la via per il conflitto finale!

En grannstad har fallit i händerna på den onde "M" och hans klan "Mörkrets soldater". Du måste ta dig in i Dark Zone och kämpa dig fram med slag och sparkar innan du kan ta itu med den slutliga sammandrabbningen!

Een dichtbij gelegen stad is in de handen van de mysterieuze "M" en zijn "Soldaten van Donker" gevallen. Ga de Donkere Zone binnen en sla, schop en schiet je een weg naar het laatste gevecht!

Naapurikaupunki on joutunut pahanilkisen "M" herran ja hänen "pimeyden sotilaiden" kynsiin. Sinun täytyy päästä "pimeän alueen" sisäpuolelle ja lyödä, potkia sekä räjäyttää tiesi selväksi, jotta voit ottaa osaa lopulliseen taisteluun!

- TECHNICAL -

GAME ID: 7037
SIZE: 256KB (2Mbit)

- TRIVIA -

Export releases:
[BR] "Running Battle [Model 024300]"

- STAFF -

Sound: Hikoshi Hashimoto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56161&o=2

$end

$pc98_cd=honna2,
$fmtowns_cd=honna2,
$bio

NEC PC-98/Fujitsu FM Towns CD published 27 years ago:

Running Girls - Hashiri Onna II + Rance 4.1 / 4.2 Hint Disk (c) 1995 Alicesoft.

- TECHNICAL -

PC-9801/FM-Towns/Windows CD-ROM

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272298&o=2

$end

$psx=runhigh,
$bio

Sony PlayStation CD published 25 years ago:

Running High (c) 1997 REX Ent.

- TECHNICAL -

[Model SLPS-00751]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85604&o=2

$end

$psx=runwildd,
$bio

Sony PlayStation CD published 24 years ago:

Running Wild Demo Disc (c) 1998 989 Studios [CA, USA]

- TECHNICAL -

DEMO ID: SCUS-94373

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131517&o=2

$end

$psx=runwild,
$bio

Sony PlayStation CD published 24 years ago:

Running Wild (c) 1998 989 Studios.

Stomp, snort and howl with the wacky racing fun of Running Wild! Blaze Through incredible obstacle courses with 6 of the zaniest and craziest characters ever created, including a rip-roaring Bull, a sleek Panda and a speedy Zebra. Embark on a race with up to 4 players or go it alone, but watch out for opponents trying run you off the road!

- TECHNICAL -

BARCODE: 711719427223
GAME ID: SCUS-94272

- TRIVIA -

Released on September 30, 1998 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

Export releases:
[EU] "Running Wild [Model SCES-01630]"

- STAFF -

Senior Programmer: Doug Snyder

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111674&o=2

$end

$mo5_cass=runway,runwayb,runwayc,runwaya,
$to7_cass=runway,
$bio

Thomson MO5/TO7 cass. published 37 years ago:

Runway (c) 1985 FIL [France Image Logiciel].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108525&o=2

$end

$pro128_cass=runway,
$bio

Olivetti PC-128 cass. published 37 years ago:

Runway (c) 1985 Olivetti Prodest

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118190&o=2

$end

$pro128_cass=runway2,
$bio

Olivetti PC-128 cass. published 36 years ago:

Runway II (c) 1986 Olivetti Prodest

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118191&o=2

$end

$mo5_cass=runway2,runway2b,runway2c,runway2a,
$to7_cass=runway2,
$bio

Thomson MO5/TO7 cass. published 36 years ago:

Runway II (c) 1986 FIL [France Image Logiciel].

- TECHNICAL -

GAME ID: RW 1111

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108526&o=2

$end

$msx1_flop=bc2,
$bio

Ruote e Cavenicoli Cracked (c) 19?? Unknown.

Tape to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133089&o=2

$end

$c64_cass=icecastl,
$bio

Commodore C64 cass. published 36 years ago:

Rupert and the Ice Castle (c) 1986 Quicksilva [Grandslam Ent. div.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187194&o=2

$end

$spectrum_cass=rupertan,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Rupert and the Ice Castle (c) 1986 Bug Byte

- TECHNICAL -

GAME ID: BBS 027

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80601&o=2

$end

$spectrum_cass=ruperttoy,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Rupert and the Toymaker's Party (c) 1985 Quicksilva

- TECHNICAL -

GAME ID: QSP 011

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80602&o=2

$end

$rx78_cart=ruptus,
$bio

Bandai RX-78 cart. published 1 years ago:

Ruptus (c) 2021 Inufuto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301622&o=2

$end

$pc98_cd=ruriiro,
$bio

NEC PC-9821 CD published 25 years ago:

Ruriiro no Yuki (c) 1997 AIL.

- TECHNICAL -

GAME ID: AIL-00005

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122136&o=2

$end

$saturn=ruryuki,
$bio

Sega Saturn CD published 24 years ago:

Ruriiro no Yuki [Shokai Genteiban] (c) 1998 KID

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59583&o=2

$end

$info=rushcrsh,
$vgmplay=srumbler,
$bio

Arcade Video game published 36 years ago:

Rush & Crash (c) 1986 Capcom.

- TECHNICAL -

Main CPU : Motorola M6809 (@ 1.5 Mhz)
Sound CPU : Zilog Z80 (@ 3 Mhz)
Sound Chips : (2x) Yamaha YM2203 (@ 4 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Rush & Crash was released in September 1986 in Japan. It is known outside Japan as "The Speed Rumbler". 

The main character is Super Joe from "Senjou no Ookami" and "Top Secret". 

Alfa Records released a limited-edition soundtrack album for this game (Capcom Game Music Vol.2 - 28XA-203) on March 25, 1988.

- STAFF -

Programmers : Yukio Arai, Kyoko Tomita
Character Designers : Chieko Ryugo, Kimio, Couichi Yotsui
Music : Tamayo Kawamoto, Harumi Ihara
Hardware : Shinji Kuchino, Katuhiko Kamimori
Project chief: Tokuro Fujiwara

- PORTS -

These are Japanese ports only. To see ports released outside Japan, please see the Non-Japanese version entry; "The Speed Rumbler". 

Sony PlayStation 3 [PSN] [JP] (feb.19, 2013) "Capcom Arcade Cabinet [Model NPJB-00210]" 
Microsoft XBOX 360 [XBLA] [JP] (feb.20, 2013) "Capcom Arcade Cabinet"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2277&o=2

$end

$n64=rush2,rush2u,
$bio

Nintendo 64 cart. published 23 years ago:

Rush 2 - Extreme Racing USA (c) 1999 GT Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57954&o=2

$end

$a2600=rushhour,rushhour2,rushhour3,rushhour4,rushhour5,rushhour1,
$bio

Atari 2600 cart. published 39 years ago:

Rush Hour (c) 1983 CommaVid

It's rush hour and you're in a hurry, but there's a major traffic jam. You race along a five-lane freeway, in control of a car equipped with weapons, on a mission to destroy certain carrier cars which are causing traffic jams. You must weave in and out of traffic at high speeds blasting slow-moving cars in your path to reach your destination. Along the way, you must also avoid obstacles such as destroyed cars, barricades, nails, and oil slicks on the road. A radar tracks the enemy and warns of coming danger.

Collisions with other vehicles and objects will damage your car and cause malfunction. The car will repair itself slowly as time lapses, or you may pull over for a quick repair, but you may let your target escape if you take too long. You only have one car, and the game is over when this car is lost.

- TECHNICAL -

Model CM010

- TRIVIA -

Unreleased prototype even though it appeared in catalogs. A reproduction was eventually released in 2003 by CGE Services Corporation.

- STAFF -

Programmer: Ben Burch

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50903&o=2

$end

$psx=rushhour,
$bio

Sony PlayStation CD published 25 years ago:

Rush Hour (c) 1997 Psygnosis, Ltd.

- TECHNICAL -

Game ID: SCUS-94417

- TRIVIA -

Released on April 30, 1997 in the USA.

Export releases:
[EU] "Speedster [Model SLES-00575]"
[JP] "BattleRound USA [Model SLPS-01127]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97826&o=2

$end

$info=rushatck,
$bio

Arcade Video game published 37 years ago:

Rush'n Attack (c) 1985 Konami.

North American release. Game developed in Japan. See the original for more information; "Green Beret [Model GX577]".

- TECHNICAL -

Game ID : GX577

- TRIVIA -

Rush'n Attack was released in July 1985 in the USA.

Rush'n Attack = Russian Attack. One of the Cold War nightmare scenarios, stopping a proposed nuclear attack!

- SERIES -

1. Rush'n Attack [Model GX577] (1985)
2. M.I.A. - Missing in Action (1989)

- PORTS -

* CONSOLES:
[US] Nintendo NES (apr.1987) "Rush'n Attack [Model NES-RA-USA]" 
Microsoft XBOX 360 [XBLA] [US] (may.23, 2007) 
Microsoft XBOX 360 [XBLA] [US] (dec.15, 2009) "Konami Classics Vol.2 [Model 30086]" 

* HANDHELDS: 
[US] Nintendo GBA (mar.21, 2002) "Konami Collector's Series - Arcade Advanced [Model AGB-AKCE-USA]" 
[US] Nintendo DS (mar.27, 2007) "Konami Classic Series - Arcade Hits [Model NTR-ACXE-USA]" 

* COMPUTERS:
[US] Atari 800 (1986) 
Commodore 16 [US] (1986) 
[US] Commodore C64 (1986) as "Green Beret" 
PC [MS-DOS, 5.25"] [US] (1989) 

* OTHERS:
Konami Arcade Advanced Plug 'n Play TV Game [US] (2004) by Majesco

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2278&o=2

$end

$nes=rushatck,rushatcku,
$bio

Nintendo NES cart. published 35 years ago:

Rush'n Attack (c) 1987 Konami, Inc.

Up for a little guerilla warfare? You asked for it. You're behind enemy lines, armed with only a knife and a mission: to free dozens of POWs hidden in an isolated, well-armored camp. If you're good, you'll pick off the heavily-armed enemy guerillas, one by one, and grab their bazookas and hand grenades. If you're great, you'll turn their weapons against them, to blow away a pack of attack dogs, a fleet of choppers, and a whole battalion of guards. But make one mistake, and it's all over. For you, our POWs... the future of the Free World!

- TECHNICAL -

Game ID: NES-RA-USA

- TRIVIA -

Rush'n Attack for NES was released in April 1987 in North America. It was then released on June 8, 1989 in Europe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55519&o=2

$end

$info=pc_rnatk,
$bio

Nintendo PlayChoice-10 cart. published 35 years ago:

Rush'n Attack (c) 1987 Nintendo of America.

In this hectic action game you must help a knife-wielding soldier infiltrate enemy territory in order to rescue some POWs. Grab any weapons you find along the way but you will mainly rely on your trusty knife for this mission. Get moving! Those hostages are not getting any better by you slacking off! :)

- TECHNICAL -

Nintendo PlayChoice-10 hardware
Game ID : RA

Main CPU : Zilog Z80 (@ 4 Mhz), N2A03 (@ 1.789772 Mhz)
Sound Chips : Zetex N2A03 (@ 1.789772 Mhz), DAC

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Licensed by Konami.

- STAFF -

Programmed by : Naniwa no Hideo
Character designers : Madamu Keiko, Gokigen Yoshimoto
Sound designer : Chary Sadakichi
Directed by : Phazer Atsuko
Visual designers : Kenji Shimoneta, Daibutsu Mari
Music : Rusher Sakamoto, Iku Iku Mizutani, Hevimeta Satoe, Nanda Adachi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1824&o=2

$end

$psx=rushdown,
$bio

Sony PlayStation CD published 23 years ago:

Rushdown (c) 1999 Electronic Arts

- TECHNICAL -

GAME ID: SLUS-00828

- TRIVIA -

Released on February 28, 1999 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110572&o=2

$end

$info=rushrst,
$bio

Video Slot Machine published 25 years ago:

Rushin Rooster (c) 1997 Aristocrat Leisure Industries Pty, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116207&o=2

$end

$info=rushbets,
$bio

Arcade Video game published 25 years ago:

Rushing Beat (c) 1997 Unknown.

Pirate version of the Super Famicom game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144007&o=2

$end

$snes=rushbetr,
$bio

Nintendo Super Famicom cart. published 30 years ago:

Rushing Beat Ran - Fukusei Toshi (c) 1992 Jaleco Company, Limited.

Rushing Beat Ran is a side-scrolling beat'em up by Jaleco and is the second episode of an exclusive trilogy for the Super Famicom system. The player can select two fighters from a list of five - two strong and large guys, two average fighters (a guys and a girl) and finally a fast Ninja (would a fighting game be complete without a Ninja ?). The remaining three are at the center of the story and get kidnapped by the evil Dieter and his secret army. The goal of the game is to rescue them before they are brainwashed and join the evil gang - each freed fighter joins the team and becomes a playable character. Rushing Beat Ran is a classical fighting game and plays much like other similar beat'em ups of the time such as Capcom's Final Fight or Sega's Street Of Rage. Our heroes can kick, punch and jump. They can also use a large arsenal of weaponry such as iron pipes, rocks, knives, baseball bats and even guns. Snacks and soda cans can be collected to gain some l ife back and, interestingly, can also be thrown at the enemies and inflict some (small) damage on their own. As expected, each fighter can also trigger a more powerful attack in exchange of some of his precious life. Characters can also slowly power-up and trigger more powerful throws when at full charge. A two co-op player mode is available.

- TECHNICAL -

Cartridge ID: SHVC-RE

- TRIVIA -

Released on December 22, 1992 in Japan for 9600 Yen.

Export releases:
[US] "Brawl Brothers [Model SNS-RE-USA]"

- TIPS AND TRICKS -

Fight as same character
-----------------------
Select two player mode. Highlight the same character on both controllers simultaneously. Then, press Y on both controllers simultaneously.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62037&o=2

$end

$snes=rushbets,
$bio

Nintendo Super Famicom cart. published 29 years ago:

Rushing Beat Shura [Model SHVC-R6] (c) 1993 Jaleco Company, Limited. [Japan Leisure].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62038&o=2

$end

$snes=rushbeat,
$bio

Nintendo Super Famicom cart. published 30 years ago:

Rushing Beat (c) 1992 Jaleco Company, Limited. [Japan Leisure].

- TECHNICAL -

Cartridge ID: SHVC-RB

- TRIVIA -

Reviews:
[FR] November 1992 - Consoles+ No. 14: 73/100
[FR] June 1992 - Joypad N.9: 86/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62036&o=2

$end

$info=rushhero,
$bio

Arcade Video game published 25 years ago:

Rushing Heroes (c) 1997 Konami Company, Limited.

Features real-time fully animated CG rendering-large characters and a 3-D filed perspective view.

- TECHNICAL -

Konami GX hardware
Game ID : GX605

Main CPU : Motorola 68EC020 (@ 24 Mhz)
Sound CPU : Motorola 68000 (@ 9.2 Mhz)
Sound Chips : (2x) K054539 (@ 48 Khz)

Players : 4
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Released in November 1997.

- STAFF -

Software Design: Dr. Lee, Garam, Aki T., M. Komu
Character Design: Takepon, Nickboss, Sho M., Y. Sakaue, Terada Hitomi, Ery, Mommy, S. Kihara, T. Hayashino, Anjie A., J. Katsube
Sound Design: Sakagon, Name-Kun
Teamleader: Dr. Lee

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2279&o=2

$end

$apple2_flop_orig=ssrussia,
$bio

Apple II 5.25 disk. published 35 years ago:

Russia (c) 1987 Strategic Studies Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230422&o=2

$end

$super80_cass=russroul,
$bio

Russian Roulette [Model 042] (c) 198? Unknown

Program for BASIC (32 columns).

- STAFF -

Developed by: David Thursby

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126868&o=2

$end

$spectrum_cass=timh149russatck,
$bio

Sinclair ZX Spectrum type-in published 35 years ago:

Russian's Attack (c) 1987 Hobby Press [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=310045&o=2

$end

$apple2_flop_orig=russduck,
$apple2_flop_clcracked=russkidk,
$bio

Apple II 5.25 disk. published 40 years ago:

Russki Duck (c) 1982 Gebelli Soft.

- STAFF -

Designed and written by: Eric Knopp, Alan Merrell

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229157&o=2

$end

$pc98=rusty,
$vgmplay=rusty_98o,rusty_98oa,rusty_pc,
$bio

NEC PC-98/MS-DOS 5.25in.disk. published 29 years ago:

ラスティ (c) 1993 C-lab.
(Rusty)

- TECHNICAL -

BARCODE: 4 937332 120204

- TRIVIA -

Released on July 16, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90527&o=2

$end

$tiki100=refk,
$bio

TIKI-100 disk. published 33 years ago:

Ruter Ess og formel-kalkulator (c) 1989 Frederiksen, Anders

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237371&o=2

$end

$amigaaga_flop=russel_a,
$bio

Commodore Amiga 1200 disk. published 28 years ago:

Rüsselsheim [AGA Ver.] (c) 1994 Impressions

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146415&o=2

$end

$amigaocs_flop=rvfhonda,
$bio

Commodore Amiga 500 disk. published 33 years ago:

RVF Honda (c) 1989 MicroStyle

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74834&o=2

$end

$timex_dock=rwp32,
$bio

rWP32 (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237060&o=2

$end

$cpc_flop=rx220198,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Rx 220 Cracked (c) 1987 CACH

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122833&o=2

$end

$atom_rom=rxbox,
$bio

RX Box (c) 198? BiboSoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236120&o=2

$end

$spectrum_cass=rx4,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

RX-4 (c) 1985 Technical Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288252&o=2

$end

$info=rx78,
$bio

Computer published 39 years ago:

RX-78 Gundam (c) 1983 Bandai Co., Ltd.

A Japanese 8-bit micro-computer manufactured by Bandai. 19 games for it were released, along with a smaller number of non-gaming titles.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=102724&o=2

$end

$bbc_rom=rx8,
$bio

Acorn BBC ROM published 32 years ago:

RX-8 Ver. 2.2 (c) 1990 Technical Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301855&o=2

$end

$info=rx15,
$bio

Musical Instrument published 38 years ago:

RX15 Digital Rhythm Programmer (c) 1984 Yamaha.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298381&o=2

$end

$amigaaga_flop=rydercup,
$bio

Commodore Amiga 1200 disk. published 28 years ago:

Ryder Cup - Johnnie Walker (c) 1994 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146385&o=2

$end

$spectrum_cass=rygar,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Rygar (c) 1987 US Gold

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80603&o=2

$end

$cpc_flop=rygareds,rygaruk1,rygar198,rygar19801,rygar19802,rygarlet02,rygarlet01,rygarlet,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Rygar (c) 1987 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120896&o=2

$end

$spectrum_cass=rygarerb,rygarerp,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Rygar (c) 1987 Erbe Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219207&o=2

$end

$spectrum_cass=rygarkix,
$bio

Rygar (c) 198? Kixx

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219428&o=2

$end

$c64_cass=rygar,
$bio

Rygar (c) 19?? Kixx

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229548&o=2

$end

$info=rygar,rygar2,rygar3,
$bio

Arcade Video game published 36 years ago:

Rygar - Legendary Warrior (c) 1986 Tecmo.

Export release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Argos no Senshi - Legendary Warrior".

- TRIVIA -

Rygar was released in May 1986.

The differences between the US and Japanese (Argus no Senshi) are :
* The demo sequences are different.
* The Japanese version seems to have more hidden powers, stars and an extra free life.
* The US version is more biased towards stars and explosions.

- UPDATES -

The differences between the US (set 1) and US (set 2) are :
* 'Set 2' has a bug in the code which lets p2 start a game when p1 is already playing. You need to set a dip-switch to enable this behavior (it is usually on by default). If you press '2' while p1 is playing a single player game, 'Set 2' will check that you have 1 or more credit before it registers that you're now in a 2 player game, but it won't deduct the credit. That's a bad bug and probably accounts for why a bug-fix version was released.
* In 'Set 2', if p2 starts while p1 is already playing, it says 'playre2' instead of 'player2' at the top right.
* The first screen of 'Set 2' says 'ALL RIGHT RESERVED' - missing an 'S' - that's fixed in 'Set 1'

- SERIES -

1. Rygar - Legendary Warrior (1986, Arcade)
2. Rygar [Model NES-RY-USA] (1987, NES)
3. Rygar - The Legendary Adventure (2002, PS2)
3. Rygar - The Battle of Argus (2009, Wii)

- PORTS -

* CONSOLES:
[US] Microsoft XBOX (sept.14, 2005) "Tecmo Classic Arcade" 
[EU] Microsoft XBOX (oct.21, 2005) "Tecmo Classic Arcade" 
[US]Sony PlayStation 4 [PSN] (aug.19, 2014) "Arcade Archives - Rygar [Model CUSA-00993]" 

* HANDHELDS: 
[US] Atari Lynx (1990) "Rygar - Legendary Warrior [Model PA2043]" 

* COMPUTERS:
[EU] Commodore C64 (1987)
[EU] Amstrad CPC (1987) "Rygar let's fight!!!" 
[EU] Sinclair ZX Spectrum (dec.1, 1987)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2280&o=2

$end

$lynx=rygar,
$bio

Atari Lynx cart. published 32 years ago:

Rygar - Legendary Warrior (c) 1990 Atari Corp.

Millions of years ago, a benevolent wizard banished the minions of darkness to the underworld, freeing the land of evil and ushering in a long era of peace and prosperity for our people. Unfortunately, the wizard had not yet learned the Eternal Spells. Before he died, however, he prophesied that, someday, a great hero would be born. The hero would be known by a mysterious birthmark - the Mark of the Wizard.  This mark would allow the hero to open the magic chests strewn throughout the land and use the magic weapons hidden within.

10,000 years have passed since the dark forces resurfaced and claimed the land for their own. The people of Good fled the land. They were forced to hide in the unfruitful regions at the edge of the world, across the great sea.

But they never lost their love for their original home.  For ten millenia they selected the best of their people, creating a race of heroes. You, Rygar, are the greatest of the great. When you were born you were named Rygar the Re-claimer, because you bore the Mark of the Wizard.

If we are ever to reclaim the land that is ours by birth, you will have to return to our homeland and fight the minions of evil. No one can help you on this quest.  You must go alone.  If you fail, the evil ones will know of our existence and destroy us completely.  If, however, you remain true to the Mark which you bear, you will vanquish those evil forces forever and we can return to the rich lands we were forced to leave so many ages ago.

And now, Rygar, you know who and what you are. Go now. Claim your birhtright. Do not fail your fathers!

- TECHNICAL -

Cartridge ID: PA2043

- TRIVIA -

Reviews:
1990 - Consoles + HS N.2 [FR]: 75/100

- SCORING -

Destroying enemies:
Cave Bat: 240 points
Cave Bat Missile: 170 points
Fire (ball): 60 points
Flying Dragon: 1,200 points
Giant Ant: 200 points
Ground Rhino(small): 150 points
Gryphon (flying creature): 140-210 points
Lava Man: 160-190 points
Lava Man's Fireball: 10 points
No-Head: 100 points
Rhino (large): 7,200 points
Rollerbaby (spiky pillbug): 120 points
Rusher: 230 points

Finding Bonus Objects:
Blue Shield: 990 points
Destroyer: 10,000 points
Diamond: 300 points
Question Mark: 1,000 - 75,000 points
Red Orb: 200 points
Star: .0 point, 100 Rank points
Time: 0 point

Temple Scoring:
Repulse Bonus: 100 points for each enemy destroyed.
Timer Bonus: 100 points for each remaining second.

- TIPS AND TRICKS -

* Memorize each land. The more experienced you are, the better you will know the land. That makes it easier to reach the next land.

* Be fast, but don't get so caught up on speed that you don't notice approaching enemies.

* When there are lots of enemies on the ground, jump on them. This disables them so you can destroy them easily.

* Destroy the cave bat before climbing a rope. If you fail to destroy the bat, you will have a tough time climbing.

* Certain areas contain secret chests. Experience will teach you where to jump to find these secret chests.

* For the best score, destroy all enemies and reach the temple as quickly as possible.

- STAFF -

Programmer: Lou Haehn

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58855&o=2

$end

$cpc_cass=rygar,
$bio

Amstrad CPC cass. published 35 years ago:

Rygar - Let's Fight!!! (c) 1987 US Gold, Ltd. [Birmingham, UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98979&o=2

$end

$nes=rygar,
$bio

Nintendo NES cart. published 33 years ago:

Rygar (c) 1989 Tecmo, Limited.

European release. Game developed in Japan. For more information about the game, please see the original Japanese release entry; "Argos no Senshi - Hachamecha Daishingeki [Model TCF-AH]".

- TECHNICAL -

Game ID: NES-RY-EEC

- TRIVIA -

Rygar for NES was released on March 30, 1990 in Europe.

European reviews:
[FR] Player One (Sept. 1990): 72/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57552&o=2

$end

$nes=rygaru,rygarua,
$bio

Nintendo NES cart. published 35 years ago:

Rygar (c) 1987 Tecmo, Limited.

North American export version. For more information about the game, please see the original Japanese version "Argos no Senshi - Hachamecha Daishingeki [Model TCF-AH]".

Text from this version:
You and Rygar, the legendary warrior of Argool, must defeat the evil king and his army of dangerous beasts. With powers and weapons from the Indora war gods, you go into battle with Rygar. It's up to you! The enemies are strong, the terrain treacherous, and the challenges difficult. The sun is setting and Rygar is depending on you. Rygar's exploits were once confined to arcades, but now he is battling the forces of evil everywhere. Join forces with Rygar!

- TECHNICAL -

Game ID: NES-RY-USA

- TRIVIA -

Rygar for NES was released in July 1987 in North America.

- PORTS -

* OTHERS:
Arcade [PlayChoice-10] (1987) "Rygar [PlayChoice-10]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55520&o=2

$end

$info=pc_rygar,
$bio

Nintendo PlayChoice-10 cart. published 35 years ago:

Rygar (c) 1987 Nintendo of America.

- TECHNICAL -

Nintendo PlayChoice-10 hardware
Game ID : RY

Main CPU : Zilog Z80 (@ 4 Mhz), N2A03 (@ 1.789772 Mhz)
Sound Chips : Zetex N2A03 (@ 1.789772 Mhz), DAC

Players : 2
Control : 8-way joystick
Buttons : 2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1825&o=2

$end

$saturn=mouja,
$bio

Sega Saturn CD published 26 years ago:

Ryougae Puzzle Game Moujiya (c) 1996 Virgin Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59584&o=2

$end

$pc98_cd=ryouki1,
$bio

NEC PC-9821 CD published 26 years ago:

Ryouki no Ori (c) 1996 Nihon Plantech.

- TECHNICAL -

CD x1

- TRIVIA -

Released on January 16, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128513&o=2

$end

$pc98_cd=ryouki2,
$bio

NEC PC-9821 CD published 25 years ago:

Ryouki no Ori Dai-2-Shou (c) 1997 Nihon Plantech.

- TECHNICAL -

CD x1

- TRIVIA -

Released on January 17, 1997 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128515&o=2

$end

$snes_bspack=ryoumade,
$bio

Ryouma de Yuku (c) 199? Unknown [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126160&o=2

$end

$saturn=ryorinot,
$bio

Sega Saturn CD published 26 years ago:

Ryouri no Tetsujin - Kitchen Stadium Tour (c) 1996 Hamlet

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59585&o=2

$end

$mo5_cass=rythmamu,rythmamub,rythmamuc,rythmamud,rythmamua,
$bio

Thomson MO5 cass. published 38 years ago:

Rythmamus (c) 1984 Logimus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108913&o=2

$end

$pc98=ryunakia,ryunaki,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

RYU(哭きの竜)より (c) 1991 Wolf Team.
(Ryu (Naki no Ryuu) Yori)

- TECHNICAL -

BARCODE: 4988160980171

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90528&o=2

$end

$x68k_flop=ryunaki,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

RYU(哭きの竜)より (c) 1991 Wolf Team.
(Ryu (Naki no Ryuu) Yori)

- TECHNICAL -

BARCODE: 4988160680170

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88044&o=2

$end

$info=ryujin,ryujina,
$vgmplay=ryujin_bsys,
$bio

Arcade Video game published 29 years ago:

Ryu Jin (c) 1993 Taito.

A vertically scrolling shoot'em up.

- TECHNICAL -

Taito B System hardware
Game ID : M6100663A

Main CPU : Motorola 68000 (@ 12 Mhz), Zilog Z80 (@ 4 Mhz)
Sound Chips : Yamaha YM2610 (@ 8 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Released in December 1993 in Japan.

The title of this game translates from Japanese as 'Dragon God'.

- TIPS AND TRICKS -

* Basic shot for power :
Blue - Vulcan
Red - Laser

* Usable fighter & Special attack :
Sword Breaker (Blue) - Fireball Bomb
Vaulge (Green) - Lightning Volt
Shamseel (Red) - Flash Bomb
Phalcyon (Purple) - Wave Attack

- STAFF -

Programmers : T. Kaki, T. Kim!!, K. Hirano
Graphic designers : K. Sakai, T. Chida, Suzuki!, N. Wataya, Syocyan, M. Tamura, Y. Takeda, N. Tanahara, S. Ohkura
Sound : H. Tsuda, T. Inohaya

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2281&o=2

$end

$pc8801_flop=ryunonam,
$bio

Ryu no Namida (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92775&o=2

$end

$x68k_flop=ryukyu,
$bio

Sharp X68000 Series 5.25in. disk. published 33 years ago:

Ryukyu (c) 1989 ASCII Corp.

- TECHNICAL -

BARCODE: 4988606204397

- TRIVIA -

Released on August 08, 1989 in Japan.

Retail price: 5800 Yen.

- STAFF -

Developed by LOGIN SOFT.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88045&o=2

$end

$pc98=ryukyu,
$bio

NEC PC-9801 Series 5.25in. disk. published 33 years ago:

琉球 (c) 1989 ASCII Corp.
(Ryukyu)

- TECHNICAL -

Media: floppydisk x1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90531&o=2

$end

$pc8801_flop=ryukyu,
$bio

NEC PC-8801 Series disk. published 33 years ago:

Ryukyu (c) 1989 ASCII Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92776&o=2

$end

$msx2_flop=ryukyu,ryukyua,
$bio

MSX 2 disk. published 33 years ago:

Ryukyu (c) 1989 ASCII Corp.

- TECHNICAL -

BARCODE: 4988606204427

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=102001&o=2

$end

$info=ryukyu,ryukyud,ryukyua,
$vgmplay=ryukyu,
$bio

Arcade Video game published 32 years ago:

RyuKyu (c) 1990 SEGA.

A highly playable yet challenging puzzle game which uses elements of Poker. In this game, players attempt to make a five-card hand either vertically, horizontially or diagonally to score points and must meet the round's score criteria to progress. The hands are ranked from One Pair to 5-of-a-Kind.

- TECHNICAL -

Runs on the Sega "System 16B" hardware
Game ID: 317-5023

Players: 2
Control: 8-way joystick
Buttons: 2

- TRIVIA -

RyuKyu was released in September 1990 in Japan.

The title of this game 'RyuKyu' is named after the former dynasty of Japanese Okinawa area. It translates from Japanese as 'Nine Dragon'.

- STAFF -

Developed by SUCCESS.

Director : H. Tamura
Programmer : Matsuyama Tarou
Graphic design : H. Tamura
Music composer & Sound effect : Nasu Kazumi
Sound editor : Kobayashi Hiroyuki
Original design : Kunaki Ryuuji
Producer : Yoshinari Takato

- PORTS -

* CONSOLES:
NEC PC-Engine (1990)
Sega Game Gear (1991)

* COMPUTERS:
Sharp X68000 (1989)
NEC PC 8801 (1989)
NEC PC 9801 (1989)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2282&o=2

$end

$pce=ryukyu,
$bio

NEC PC-Engine HuCARD published 32 years ago:

Ryukyu (c) 1990 Face Company, Limited.

Ryukyu is an unusual puzzle game produced by Ascii Corporation and published by Face. Decorated in a Hawaiian theme (actually, the game is probably based on the Japanese Ryukyu Islands), the game mixes together elements from various classic features with new ones - the most obvious being traditionnal Poker and Tetris. The game field is made of a uniform "five by five" grid. Playing cards are dropped from the top of the field and fill up these empty spaces. When a row, a column or a diagonal of five cards is filled, the game awards the player points for creating poker hands (card combinations) such as pairs, straights or flushes. The goal of the game is to gain the maximum amount of points and maybe achieve a perfect Clear. Ryukyu offers different play modes - solo modes often give the player an opportunity to reveal a picture with a cute girl in bikini made of mosaic tiles (if only they can manage to cleanup the field and unlock them all).

- TECHNICAL -

HuCARD ID: FA02-005
HuCARD Size: 2 Mbits.

- TRIVIA -

Released on October 26, 1990 in Japan for 5400 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58713&o=2

$end

$gamegear=ryukyu,
$bio

Sega Game Gear cart. published 31 years ago:

Ryukyu (c) 1991 Face Company, Limited.

- TECHNICAL -

GAME ID: T-54017

- TRIVIA -

Europe/US version: "Solitaire Poker [Model 2316]", published by Sega outside of Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64816&o=2

$end

$pc98=ryosango,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Ryuoh Sangokushi (c) 1995 Imagineer Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90529&o=2

$end

$info=ryuuha,
$bio

Arcade Video game published 35 years ago:

Ryuuha (c) 1987 Central Denshi.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 5 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.25 Mhz), DAC (@ 1.25 Mhz)

Screen orientation : Horizontal
Video resolution : 512 x 224 pixels
Screen refresh : 60.00 Hz
Palette Colors : 65536

Player : 2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3565&o=2

$end

$pc98=ryuukidd,
$bio

NEC PC-9801 Series 5.25in. disk. published 26 years ago:

Ryuuki Denshou - Dragoon (c) 1996 KSS Media Ent. Co.

- TECHNICAL -

MEDIA: FD x9

- TRIVIA -

Released on January 26, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90530&o=2

$end

$snes=danzarb,
$bio

Nintendo Super Famicom cart. published 29 years ago:

Ryuuki Heidan Danzarb (c) 1993 Yutaka

- TECHNICAL -

Model SHVC-DA

- TRIVIA -

Released on April 23, 1993 in Japan.

- STAFF -

Planner: Motoki Himi
Main Programer: Motoki Himi
Animation Data: Motoki Himi

Co Programer: Shinya Ito
Party Data: Dai kobayakawa
Enemy Data: Dai kobayakawa
Item Data: Dai kobayakawa
Enemy Graphics: Hiroshi Maesima
Effect Graphics: Hiroshi Maesima
Cockpit Graphics: Hiroshi Maesima
Music Composer: Hiroshi Nisizawa
Sound Effects: Hiroshi Nisizawa 
Superviser: Katsuhiro Tongu
Map Mode: Jun Suzuki, Takarin Kasai
Debugger: Osamu Ooguchi, Yoko Watanabe
                
Special Thanks: Kazuyuki Takimoto, Takeo Iijima, Katuhiro Noguchi, Tomonori Isiguro, Yuko Kaneko, Natsuko Hayakawa, Yukiko Suzuki, Fumiyo Yamada, Yuki Igarashi, Kaoru Kikugawa
Kill You: Kenji Nemoto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62039&o=2

$end

$neocd=aof2,
$bio

SNK Neo-Geo CD published 28 years ago:

龍虎の拳2 (c) 1994 SNK [Shin Nihon Kikaku].
(Ryuuko no Ken 2)

- TECHNICAL -

[Model NGCD-056]

- TRIVIA -

Ryuuko no Ken 2 was released on September 09, 1994 in Japan.

- SERIES -

1. Ryuuko no Ken [Model NGCD-044]
2. Ryuuko no Ken 2 [Model NGCD-056]
3. Art of Fighting - Ryuuko no Ken Gaiden [Model NGCD-096]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47769&o=2

$end

$info=aof2a,
$neogeo=aof2a,
$bio

SNK Neo-Geo AES cart. published 28 years ago:

龍虎の拳2 (c) 1994 SNK [Shin Nihon Kikaku].
(Ryuuko no Ken 2)

Japanese AES version. For more information about the game, please see the original MVS version entry: "Art of Fighting 2 [Model NGM-056]".

- TECHNICAL -

[Model NGH-056]
178 Mega

- TRIVIA -

This Japanese AES was released in March 11, 1994 in Japan.

In this AES version, the player can choose the difficulty level from EASY to MVS (hardest than HARD). The game speed from 85% to 130% and the language mode: JAPANESE, ENGLISH or SPANISH.

- SERIES -

1. Ryuuko no Ken [Model NGH-044] (1992)
2. Ryuuko no Ken 2 [Model NGH-056] (1994)
3. Art of Fighting - Ryuuko no Ken Gaiden [Model NGH-096] (1996)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47768&o=2

$end

$info=aof2,
$neogeo=aof2,
$vgmplay=aof2,
$bio

SNK Neo-Geo MVS cart. published 28 years ago:

龍虎の拳2 (c) 1994 SNK Corp.
(Ryuuko no Ken 2)

12 selectable characters are available in this martial arts fighting game, each showing progressive damage on their bodies during the fight.

- TECHNICAL -

Runs on the SNK "Neo-Geo MVS" hardware.
Game ID : NGM-056

[SNK MVS Neo-Geo Controls]
2 players - 4 buttons per player
=> [A] Punch [B] Kick, [C] Throw, [D] Psyche

- TRIVIA -

Ryuuko no Ken 2 was released in March 1994 in Japan.

This game is known outide Japan as Art of Fighting 2.

Geese Howard's guest appearance (see 'Tips And Tricks' section) tries to tie this game's story with the Fatal Fury games. Apparently, this game takes place a few years before the events occurred in "Fatal Fury - King of Fighters" since Geese looks quite young and uses a very different fighting style (instead of his trademark Aikido which he learned in Japan). Another fact is the special ending when you defeat Geese (you get to see when he gives the order to eliminate Jeff Bogard who happens to be Terry & Andy Bogard's father, before he heads to Japan to learn that country's martial art techniques). This fact also explains why Ryo Sakazaki is so damn powerful in his "Fatal Fury Special" appearance (after all, he was already a powerful & skilled fighter and has had more time than most of the Fatal Fury characters to brush up on his techniques!). Obviously, all these storyline details were ignored in the King of Fighters series for the sake of convenience (All the "Art of Fighting" characters should be way older than the Fatal Fury characters in that game!).

In Temjin's ending, Terry Bogard makes a guest appearance as a little boy!

- UPDATES -

The Japanese version features different voice actors for some characters (John Crawley, Robert Garcia & King).

- TIPS AND TRICKS -

Adjust the game difficulty setting up to level 8 in order to boost game's overall speed!

It may be downright cheap & silly, but if you successfully manage to throw an opponent and then hit him with a special move as he gets up, you will dizzy your opponent! This can be done over and over again with most characters... :/

Beat opponents with a special move at the end of the decisive round to see a special 'defeat' animation (some auto-combos & special moves that lift the opponent of the ground won't work though).

Defeat all opponents in two rounds only to fight a special battle against Fatal Fury's main villain & owner of Southtown : Geese Howard (Notice that it is possible to use continues & use different characters as long as you defeat your opponents in 'two rounds only'!). :)

- SERIES -

1. Ryuuko no Ken [Model NGM-044] (1992)
2. Ryuuko no Ken 2 [Model NGM-056] (1994)
3. Art of Fighting - Ryuuko no Ken Gaiden [Model NGM-096] (1996)

- STAFF -

Objects designers : Soe Soe (Forever Soe-soe), Pinkey!(Boomer), Terarin, Hori Pu-
Back up : Moriyan, Somatoreeno
Programmers : John guso, Ma2
Directed by : Dog.Gotoh, Shigeti

* Voice Actors :
Ryo, John : Masaki Usui
Robert, Micky, Lee : Kazuhiro Inage (Key Inage)
Yuri : Kaori Horie
Takuma : Eiji Tsuda
King : Harumi Ikoma
Temjin, Kisaragi : Yoshinori Shima
Big, Jack : ???

- PORTS -

* CONSOLES:
[JP] SNK Neo-Geo AES (Mar. 11, 1994; "Ryuuko no Ken 2 [Model NGH-056]")
[US] SNK Neo-Geo AES (Mar. 11, 1994; "Art of Fighting 2 [Model NGH-056]")
[JP] SNK Neo-Geo CD (Sep. 09, 1994; "Ryuuko no Ken 2 [Model NGCD-056]")
[US] SNK Neo-Geo CD (1994; "Art of Fighting 2 [Model NGCD-056E]")
[JP] Nintendo Super Famicom (Dec. 21, 1994; "Ryuuko no Ken 2 [Model SHVC-AAFJ-JPN]")
[JP] Sony PS2 (may.11, 2006; "Ryuuko no Ken - Ten Chi Jin [NeoGeo Online Collection Vol.4] [Model SLPS-25610]")
[US] Sony PS2 (may.17, 2006; "Art of Fighting Anthology [Model SLUS-21487]")
[JP] Sony PS2 (june.21, 2007; "Ryuuko no Ken - Ten Chi Jin [NeoGeo Online Collection The Best] [Model SLPS-25790]")
Nintendo Wii [Virtual Console] [JP] (june.17, 2008; "Ryuuko no Ken 2 [Model EALJ]")
Nintendo Wii [Virtual Console] [EU] (jul.11, 2008; "Art of Fighting 2 [Model EALP]")
Nintendo Wii [Virtual Console] [US] (jul.28, 2008; "Art of Fighting 2 [Model EALE]")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117&o=2

$end

$snes=ryukokn2,
$bio

Nintendo Super Famicom cart. published 28 years ago:

龍虎の拳2 (c) 1994 Saurus.
(Ryuuko no Ken 2)

- TECHNICAL -

[Model SHVC-AAFJ-JPN]

- TRIVIA -

Ryuuko no Ken 2 for Super Famicom was released on December 21, 1994 in Japan.

- TIPS AND TRICKS -

Fight as Geese Howard: Press Down/Left, Right, Down/Right, Down, Down/Left, Left, Down/Right, R + Y when the word Saurus is displayed. The word Saurus will spin to confirm correct code entry.

- SERIES -

1. Ryuuko no Ken [Model SHVC-RW-JPN] (1993)
2. Ryuuko no Ken 2 [Model SHVC-AAFJ-JPN] (1994)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47770&o=2

$end

$megadriv=ryukoken,
$vgmplay=aof_md,
$bio

Sega Mega Drive cart. published 28 years ago:

龍虎の拳 (c) 1994 Sega Enterprises, Limited.
(Ryuuko no Ken)

- TECHNICAL -

GAME ID: G-4113
CART ID: 670-4253
COVER ID: 670-4254

CART SIZE: 16M

- TRIVIA -

Ryuuko no Ken for Mega Drive was released on January 14, 1994 in Japan. The retail price was 8800 Yen. It was the first Mega Drive title for 1994 in Japan.

- STAFF -

Producer: Eikichi Kawasaki
Programmers: D.S.K, 68 Freak BBS Kenchan
Technical Support: Mr. Yuki29, Star Light, Asami Don
Designer: Masato Miyoshi, SSS, SK, Shodown, X.X.X
Sound: Yoshihiko Kitamura (Jojou Ha Kitapy), Yasumasa Yamada (Yamapy 1)
Planner: K.I
Special Thanks: Yama O (as Y.O), Ya Shu!, Kimura Ken (Ken Kimra), Tabei Chan, Kamata San, Sanjyou, Yamatan GT X, Speaker.R (as Speaker.R), Wan Wan Pochi Kawai, 68 Freak BBS Z'N, EP82Boy, Atsushi, Sekotch, Stg.Oyaji, Yuritan, Sasa, Nakata21, Kei Fukunaga

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47663&o=2

$end

$pcecd=ryukoken,ryukokens,
$bio

NEC PC-Engine Arcade CD published 28 years ago:

龍虎の拳 (c) 1994 Hudson Soft [Hudson Group].
(Ryuuko no Ken)

- TECHNICAL -

GAME ID: HCD4061

- TRIVIA -

Ryuuko no Ken for PC-Engine CD was released on March 26, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47664&o=2

$end

$neocd=aof,
$bio

SNK Neo-Geo CD published 28 years ago:

龍虎の拳 (c) 1994 SNK [Shin Nihon Kikaku].
(Ryuuko no Ken)

- TECHNICAL -

[Model NGCD-044]

- TRIVIA -

Ryuuko no Ken was released on September 9, 1994 in Japan.

- SERIES -

1. Ryuuko no Ken [Model NGCD-044]
2. Ryuuko no Ken 2 [Model NGCD-056]
3. Art of Fighting - Ryuuko no Ken Gaiden [Model NGCD-096]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47665&o=2

$end

$info=aof,
$neogeo=aof,
$vgmplay=aof,
$bio

SNK Neo-Geo MVS cart. published 30 years ago:

龍虎の拳 (c) 1992 SNK Corp.
(Ryuuko no Ken)

An early Neo-Geo martial arts fighting game with 2 selectable characters in 1-player mode and 8 selectable characters in 2-player mode which also features a long-nosed end boss. Progressive damage is shown on each fighter's face for a dramatic effect.

- TECHNICAL -

Runs on the SNK "Neo-Geo MVS" hardware.
Game ID : NGM-044

[SNK MVS Neo-Geo Controls]
2 players - 4 buttons per player
= > [A] Punching attack, [B] Kicking attack, [C] Throw enemy, [D] Taunt

- TRIVIA -

Ryuuko no Ken was released in September 1992 in Japan.

The title of this game translates from Japanese as 'Dragon and Tiger Fist'.

This game is known outside Japan as Art of fighting" 

A bootleg of this game is known as "Fit of Fighting".

SNK's second fighting-game franchise. It was the first fighting game by SNK to feature the character designs of former SNK illustrator Shinkiro, who would go on to do the character designs for the later "Fatal Fury" and "The King of Fighters" games.

This is the first fighting game to feature the 'camera zoom' - where the camera zooms in when the fighters are close together and zooms out when the fighters move away from each other. This is also the first fighting game to utilize a 'spirit meter'. Every time a special move is executed the spirit meter is depleted accordingly. The more powerful the special move, the more it depletes. When it's empty special moves can't be done anymore, however, you can recharge the spirit meter by standing still and holding the A or B button leaving you totally defenseless.

Robert Garcia design was inspired by the famous actor Steven Seagal.
Takuma Sakazaki desgin was inspired by Masutatsu Oyama.

The Haou Shokou Ken was referred to as the Haou Ken (or as the game put it, the 'Haow-Ken'). Its similarity to Ryu's (of "Street Fighter" fame) Hadou Ken forced the name change.

The character's fighting stance and their victory pose depends on how beaten up they are.

Lee Pai Long is called Lee Piron in the game's source code.

- TIPS AND TRICKS -

* Play as Todoh, Jack, Lee, King, Micky and John : player 2 must join.

* Play as Mr. Big and Mr. Karate : reach them on 1P Game, then player 2 must join.

* Move Command Delay : its possible to input the commands for any special or super move but it is not necessary to press the corresponding attack button right away, this allows you to delay any move for as long as you want in order to surprise an opponent! This trick also enables you to perform slower versions of some special moves such as projectile attacks. Try it! :)

- SERIES -

1. Ryuuko no Ken [Model NGM-044] (1992)
2. Ryuuko no Ken 2 [Model NGM-056] (1994)
3. Art of Fighting - Ryuuko no Ken Gaiden [Model NGM-096] (1996)

- STAFF -

Producer: Eikichi Kawasaki
Directors: Hiroshi Matsumoto (Finish Hiroshi), Dog Akira, Matakichi. Chan, Mastang. 2
Programmers: John Guso, Cross. Moon D.S.K
Object Designers: Hatarakuogsan, Muta Teizon, Kama Kama, Tree. Village. Ken, Kylly Maclako, Pinkey. 2, Lionheart, Tony Oki (Tony. R. Oki), Outim Amadok Eel, Toyochan, 7.7812.8270.Kubo, Ayustat Shin 25, I000.Taroh Age22, Gynos. Crash!, Dir Tetsuzan, 555 Zi5han, Ahokamen. Boke, Bo. Bo, Kiritao. Y, Gmhenson Jr
Back Designers: Muramama. 2, Take. P, Shimachan, Moriyan, H. Skallter, Ug
Sound: Paciorek, Masahiko Hataya (Papaya), Yamapy-1, Jojoha Kitapy, Toshio Shimizm (as Shimizum)

* Voice Actors:
Ryo Sakazaki: Masaki Usui
Robert Garcia: Eiji Yano
Ryuhaku Todoh: Takayuki Sakai
Jack Turner: ???
Lee Pai Long: Eiji Yano
King : Harumi Ikoma
Micky Rogers: Michael Beard
John Crawley: Masaki Usui
Mr. Big: ???
Mr. Karate: Takayuki Sakai

- PORTS -

* CONSOLES:
[JP] SNK Neo-Geo AES (Dec.11, 1992) "Ryuuko no Ken [Model NGH-044]"
[US] SNK Neo-Geo AES (Dec.11, 1992) "Art of Fighting [Model NGH-044]"
[JP] Nintendo Super Famicom (Oct.29, 1993) "Ryuuko no Ken [Model SHVC-RW]"
Nintendo Super NES [US] (Dec. 1993) "Art of Fighting [Model SNS-RW]"
Nintendo Super NES [EU] (Dec. 1993) "Art of Fighting [Model SNSP-RW]"
[US] Sega Genesis (Jan.13, 1994) "Art of Fighting [Model 1146]"
[JP] Sega Mega Drive (Jan.14, 1994) "Ryuuko no Ken [Model G-4113]"
[EU] Sega Mega Drive (1994) "Art of Fighting [Model 1146-50]"
[JP] NEC PC-Engine CD (Mar.26, 1994) "Ryuuko no Ken [Model HCD4061]"
[JP] SNK Neo-Geo CD (Sep.9, 1994) "Ryuuko no Ken [Model NGCD-044]"
[US] SNK Neo-Geo CD (1994) "Art of Fighting [Model NGCD-044E]"
[JP] Sony PS2 (may.11, 2006) "Ryuuko no Ken - Ten Chi Jin [NeoGeo Online Collection Vol.4] [Model SLPS-25610]"
[JP] Sony PS2 (june.21, 2007) "Ryuuko no Ken - Ten Chi Jin [NeoGeo Online Collection The Best] [Model SLPS-25790]"
Nintendo Wii [Virtual Console] [US] (Oct.8, 2007)
Nintendo Wii [Virtual Console] [EU] (Nov.11, 2007)
[US] Sony PS2 (may.05, 2008) "SNK Arcade Classics Vol.1 [Model SLUS-21724]"
[US] Sony PSP (may.05, 2008) "SNK Arcade Classics Vol.1 [Model ULUS-10338]"
[KO] Sony PS2 (may.29, 2008) "SNK Arcade Classics Vol.1 [Model SLKA-25424]"
[US] Nintendo Wii (jul.29, 2008) "SNK Arcade Classics Vol.1 [Model RVL-P-RNCE]"
[EU] Sony PSP (Oct. 17, 2008) "SNK Arcade Classics Vol.1 [Model ULES-01105]"
[EU] Nintendo Wii (Oct. 31, 2008) "SNK Arcade Classics Vol.1 [Model RVL-P-RJZP]"
[EU] Sony PS2 (Nov. 21, 2008) "SNK Arcade Classics Vol.1 [Model SLES-55232]"
[JP] Sony PSP May. 21, 2009 "SNK Arcade Classics Vol.1 [Model ULJS-193]"
Sony PlayStation Store (Dec.2010)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116&o=2

$end

$snes=ryukoken,ryukokena,
$bio

Nintendo Super Famicom cart. published 29 years ago:

龍虎の拳 (c) 1993 KAC [K.Amusement Lising Co.].
(Ryuuko no Ken)

More than you can handle!

South Town is no place for the weak. Yet into this urban battlezone comes Ryo, braving the mean streets in order to rescue his kidnapped sister. With his friend Robert, the two must use all their strength and skills to battle and defeat the toughest fighters ever assembled.

Features blazing fast animation with huge graphics, unique cinematic zoom in, zoom out, and movie style animation, extended stereo sound effects, equipped with the world's first spirit gauge, taunt your opponent and decrease their power, choose from among 2 heroes and 6 others in VS MODE or from 2 heroes to battle 6 other fighters in STORY MODE, dozens of fighting modes and special skills to learn and use and many dangerous locations. Play against the computer or tackle another player in head to head combat for 1 or 2 players.

These fighters are big, powerful, strong - each possesses special skills that will be hard to counter. Ryo must master the Super Attacks if he is to be victorious.

Fight hard, fast and furious.

Only the strongest of fighters will survive the streets of South Town.

- TECHNICAL -

Cartridge ID: SHVC-RW-JPN
Barcode: 4 988622 117008

- TRIVIA -

The game was presented at the Famicom Spaceworld' 93 in August 1993 in Japan.

Ryuuko no Ken for Super Famicom was released on October 29, 1993 in Japan.

This version of the game features an extended ending that ties to the sequel, Ryuuko no Ken 2, rather than ending the game on a cliffhanger like the original MVS and AES versions do.

- TIPS AND TRICKS -

View ending sequence
--------------------
Select the story mode option at the title screen. Press Start and choose any character. Immediately press Select to pause the game, then press Up, X, Left, Y, Down, B, Right, A, L, Y. The screen will fade and the ending sequence will begin. 

Secret Moves
------------
This version of the game gives Desperation Moves to all characters. When you clear the game in one of the eight difficulty levels, a Desperation Move is shown for a specific character. The characters will be listed by difficulty. Here is a simple legend for the commands:
A - Punch (Button X default)
B - Kick (Button Y default)
C - Strong Attack (Button R default)
U - Up
D - Down
B - Back
F - Forward

So DF is Down/Forward for example.

Mr. Karate
Ryuuko Ranbu - D, DF, F + C and A (press one after the other, same as Ryo and Robert)

Todo
Akira Oubu Ikazuchijin - B, DB, D, DF, F + AC (simultaneously)

Jack
Giant Press - B, DB, D, DF, F + C

Lee
Hishou Senpuugeki - F, B, DB, F + A

King
Bloody Dance - D, DB, B, F + C

Mickey
Burning Rush - F, D, DF, F + BC

John
Spinning Crush - DB, F + C

Mr. Big
Lightning Cross - F, B, DB, D, DF, F + A


Cheat
-----
Press Select to pause the game. Then enter any of the following codes:
Up, X, Left, Y, Down, B, Right, A, L, Y to skip to the ending.
Up, X, Left, Y, Down, B, Right, A, L, R to have the computer assume control of Player 1.
Up, X, Left, Y, Down, B, Right, A, L, X to have the computer take control of Player 2.
Up, X, Left, Y, Down, B, Right, A, L, L to perform special moves anytime even if your Spirit meter is low.

- SERIES -

1. Ryuuko no Ken [Model SHVC-RW-JPN] (1993)
2. Ryuuko no Ken 2 [Model SHVC-AAFJ-JPN] (1994)

- STAFF -

Programmers: K. Takahashi, Yoshitsugu Kondo
Designers: T. Asakura, T. Maruyama, Eiji Kubo, Toshiyuki Matsuda, Yukiya Matsuura
Musician: Seisuke Ito
Producers: H. Kitabata, K. Takahashi, N. Fujiwara, H. Nishigaki, SNK Staff, Takara Staff

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47662&o=2

$end

$info=kirarast,
$bio

Arcade Video game published 26 years ago:

Ryuusei Janshi Kirara Star (c) 1996 Jaleco.

Ryuusei Janshi Kirara Star is a strip mahjong game with a space-anime theme and very extensive animation. The game features three girls with two strip sequences each. The game allows the player to select the first opponent, but following opponents are played in sequence.

As a unique feature, not every winning hand played by the player will lead to a strip sequence. Lesser winning hands will instead add time to a quiz game that can be played between hands. The game will display how many seconds of playtime the player has earned for the quiz game and the player can select whether to attempt the quiz sequence, or skip ahead to the next hand and earn a longer time limit.

Correct answers given during the quiz game will remove panels placed over the girls image. If the player removes all of the panels before the timer runs out then the next strip sequence will be revealed. Failing this, if the player correctly answered any questions during the quiz sequence they will be awarded a cheat item for use in the next hand.

The game is over when a player runs out of betting funds.

- TECHNICAL -

Jaleco Mega System 32 hardware

Main CPU : V70 (@ 20 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : YMF271 (@ 4 Mhz)

Players : 1
Control : mahjong keyboard

- TRIVIA -

Released in March 1996 in Japan only.

The title of this game translates from Japanese as 'Meteor Mahjong Soldier Glittering Star'.

A Manga, based on this game, was created by Gou Yuko.

- STAFF -

Charater Design/Orignal Pictures : Nikisai Den, Tatuya Tekasa, Chikinaga Sanae

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2283&o=2

$end

$saturn=ryuuteki,ryuutekia,
$bio

Sega Saturn CD published 25 years ago:

Ryuuteki Gosennen - Dragons Of China (c) 1997 Imagineer Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59586&o=2

$end

$fmtowns_cd=ryuutou,
$bio

Fujitsu FM Towns CD published 28 years ago:

Ryuutouden (c) 1994 Fujitsu, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110165&o=2

$end

$snes=rrr2,targa,
$bio

Nintendo Super Famicom cart. published 27 years ago:

R²レンダリング・レンジャー (c) 1995 Virgin Interactive Ent., Inc. 
(R² - Rendering Ranger)

Players control the titular Rendering Ranger, a special forces soldier tasked with defending the Earth and its remaining inhabitants from a devastating alien invasion. A high score screen is present and there are many different types of laser guns to acquire throughout the post-apocalyptic adventure. The player can choose from three to seven lives. However, there are no continues so practice is essential to winning the game. The player can take five hits before losing a life but pits automatically make him lose a life. Weapons are found in floating orbs, and each color holds a different kind of gun.

- TECHNICAL -

Game ID: SHVC-AVCJ-JPN

- TRIVIA -

Released on November 17, 1995 exclusively in Japan.

The game was developed by Manfred Trenz, creator of the Turrican series. This game was only released in Japan, but almost everything is in English. According to an interview with Trenz, he stated that the game was originally named as Targa and it featured hand drawn graphics, and later it was changed to pre-rendered graphics following the success of Donkey Kong Country, hence the name change; however, a Targa prototype was located with the pre-rendered graphics. By the time the game was finally finished, the only company interested in publishing it was the Japanese branch of Virgin Interactive.

The game is extremely rare as the production run is estimated to be in the thousands (5000 copies to be more precise).

- STAFF -

Developed by Rainbow Arts Software

Concept: Manfred Trenz
Game Design: Manfred Trenz
Grafik: Manfred Trenz
3D Concept Art: Jorgen Trolle Orberg
3D Lead Artist: Manfred Kraemer
3D Modeling: Manfred Kraemer, Jorgen Trolle Orberg, Stephan Lethaus, Tobias J. Richter
Textures: Joerg Kruehne
Additional Graphics: Jesper Eskildsen
Cyberware Scan: Ulrike Spierling
Clay Models: Regine Kammerer
Musicsystem: Jesper Olsen
Sound FX: Jesper Olsen
Music: Stefan Kramer
Additional Music: Jesper Olsen
QA: Manfred Trenz, Ichiro Nonaka, Elke Jung, Erik Simon
Producer: Thomas Brockhage
Special Thanks: lke Jung, Thomas Trenz, Michael Dahm, Andreas Wrublewsky, Ramona Dahm, Kurt Weiskopf, Dirk Oellerich, Joerg Linden, Erik Simon, Michael Bittner, Jurie Horneman, Thorsten Mutschall, Ole Mogensen, Jørgen Trolle Ørberg, Søren Raadved Lund, Chip Level Design, Leo Burkert, Winnie Forster, James Cox, Ichiro Nonaka

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62012&o=2

$end

$c64_cart=smore,
$bio

Commodore C64 cart. published 37 years ago:

S'more Basic (c) 1985 Cardco

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240880&o=2

$end

$cpc_cass=smashed,
$bio

Amstrad CPC cass. published 35 years ago:

S*M*A*S*H*E*D [Model AS080] (c) 1987 Alternative Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98981&o=2

$end

$info=s10,
$bio

Musical Instrument published 36 years ago:

S-10 Digital Sampling Keyboard (c) 1986 Roland

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263847&o=2

$end

$info=s220,
$bio

Musical Instrument published 35 years ago:

S-220 Digital Sampler (c) 1987 Roland

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263849&o=2

$end

$info=peas286,
$bio

S-286 Rev A (c) 198? Peacock Computer

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293679&o=2

$end

$info=s50,
$bio

Musical Instrument published 35 years ago:

S-50 Digital Sampling Keyboard (c) 1987 Roland

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263850&o=2

$end

$info=s550,
$bio

Musical Instrument published 35 years ago:

S-550 Digital Sampler (c) 1987 Roland

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263851&o=2

$end

$mz700_cass=sbasicc,
$bio

Sharp MZ-700 cass. published 38 years ago:

S-BASIC Compiler (c) 1984 BBG Soft. [Germany]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131649&o=2

$end

$mz700_cass=sbasiccdutch1,sbasiccdutch2,
$bio

Sharp MZ-700 cass. published 35 years ago:

S-BASIC Compiler (c) 1987 Velimaat [Marius H. Velimaat]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131820&o=2

$end

$mz700_cass=basicod2,
$bio

S-BASIC/Vertaler BASICODE-2 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131682&o=2

$end

$cpc_flop=sdafuk12,
$bio

Amstrad CPC 464 disk. published 28 years ago:

S-Daf 1.2 (c) 1994 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124075&o=2

$end

$pc8001_flop=sdos,
$bio

S-DOS (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92777&o=2

$end

$pc8801_flop=sossword,
$bio

S-OS Sword (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92778&o=2

$end

$electron_cass=spascal,
$bio

Acorn Electron cass. published 38 years ago:

S-Pascal (c) 1984 Acornsoft.

Computer language

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115474&o=2

$end

$pc8801_flop=stype,
$bio

S-Type (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92779&o=2

$end

$pc98=sa,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

S.A. (c) 1993 Adult Inn [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90534&o=2

$end

$pc98=sa2,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

S.A. 2 (c) 1993 Adult Inn.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90535&o=2

$end

$fmtowns_flop_orig=sa2,
$bio

Fujitsu FM Towns disk. published 28 years ago:

S.A. 2 (c) 1994 Adult Inn [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262406&o=2

$end

$pc98=sa3,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

S.A. 3 (c) 1995 EXT.

- TECHNICAL -

FD x2

- TRIVIA -

Released on March 23, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90536&o=2

$end

$psion2=safe,
$bio

S.A.F.E. (c) 198? Harvester Information Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234109&o=2

$end

$spectrum_cass=savageis,savageis_a,savageis_b,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

S.A.G.A. #10: Savage Island One (c) 1987 Tynesoft Computer Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80861&o=2

$end

$apple2_flop_orig=srccly22,
$apple2_flop_clcracked=srccly22,
$bio

Apple II 5.25 disk. published 39 years ago:

S.A.G.A. #13: The Sorcerer of Claymorgue Castle (c) 1983 Adventure International [Scott Adams div.]

- TECHNICAL -

GAME ID: 042-0013

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263073&o=2

$end

$spectrum_cass=adventur_o,adventur_n,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

S.A.G.A. #1: Adventureland (c) 1985 Adventure International

- STAFF -

Spectrum conversion by: Brian Howarth

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77709&o=2

$end

$apple2_flop_orig=saadland,
$apple2_flop_clcracked=saadland,saadlnd1,
$bio

Apple II 5.25 disk. published 40 years ago:

S.A.G.A. #1: Adventureland (c) 1982 Adventure International.

Re-release with additional graphics !

- TECHNICAL -

GAME ID: 042-0201

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=185290&o=2

$end

$apple2_flop_orig=sapiradv,
$apple2_flop_clcracked=sapiradv,
$bio

Apple II 5.25 disk. published 40 years ago:

S.A.G.A. #2: Pirate Adventure (c) 1982 Adventure International.

- TECHNICAL -

GAME ID: 042-0202

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229178&o=2

$end

$apple2_flop_orig=savoodoo,
$apple2_flop_clcracked=savoodoo,
$bio

Apple II 5.25 disk. published 40 years ago:

S.A.G.A. #4: Voodoo Castle (c) 1982 Adventure International [Scott Adams div.]

- TECHNICAL -

GAME ID: 042-0204

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229180&o=2

$end

$apple2_flop_orig=satcount,
$apple2_flop_clcracked=satcount,
$bio

Apple II 5.25 disk. published 40 years ago:

S.A.G.A. #5: The Count (c) 1982 Adventure International [Scott Adams div.]

- TECHNICAL -

GAME ID: 042-0205

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229181&o=2

$end

$apple2_flop_orig=sastodys,
$apple2_flop_clcracked=sastodys,
$bio

Apple II 5.25 disk. published 40 years ago:

S.A.G.A. #6: Strange Odyssey (c) 1982 Adventure International [Scott Adams div.]

- TECHNICAL -

GAME ID: 042-0206

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229182&o=2

$end

$a800_flop=sam,
$bio

Atari 400/800 disk. published 40 years ago:

S.A.M. (c) 1982 Don't Ask Computer Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=308024&o=2

$end

$psion2=sams13,
$bio

S.A.M.S. (c) 198? Harvester Information Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234110&o=2

$end

$n64=scars,scarsu,
$bio

Nintendo 64 cart. published 24 years ago:

S.C.A.R.S. (c) 1998 Ubi Soft

- TECHNICAL -

GAME ID: NUS-NCSE-USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57955&o=2

$end

$psx=scars,
$bio

Sony PlayStation CD published 24 years ago:

S.C.A.R.S. (c) 1998 Ubi Soft

- TECHNICAL -

GAME ID: SLUS-00692

- TRIVIA -

Released on August 31, 1998 in the USA.

The title stands for Super Computer Animal Racing Simulator.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111360&o=2

$end

$nes=scat,scatp,
$vgmplay=scat_nes,
$bio

Nintendo NES cart. published 31 years ago:

S.C.A.T. - Special Cybernetic Attack Team (c) 1991 Natsume, Incorporated.

North American release. For more information about the game itself, please see the original Japanese version entry; "Final Mission [Model NAT-FV]".

Description from back cover:

It's the year 2029 and humanity faces certain extinction! An alien force led by the Supreme Commander Vile Malmort is positioned to destroy the earth.

The President had little time to act. He assembled the greatest scientists from around the globe to stop this menace. From their laboratory came mankind's last hope - the members of S.C.A.T.

The Special Cybernetic Attack Team has one goal: the utter destruction of the alien fleet. They've sent an armada to conquer us. We've sent two warriors from S.C.A.T... It should be a fair fight.

- TECHNICAL -

Cartridge ID: NES-FV-USA

- TRIVIA -

S.C.A.T. was released in June 1991 in North America.

There are some major differences between the original Japanese release of the game and the Export versions. First off, the story and the introduction sequence were completely changed (as well as the introduction music) - although the Japanese game is set in an post-apocalyptic world and features an unknown alien invasion, the western release introduces an alien force led by the Supreme Commander Vile Malmort. Additionally, the two soldiers were renamed Arnold and Sigourney (two blatantly obvious references to Arnold Schwarzenegger and Sigourney Weaver). The character sprites are different, the game features a progress map (picture below), and Level 3 and 4 were switched over. Finally, the original Japanese version is a lot more difficult - the player starts the game with a shorter life bar (three cells instead of six) and loses any equipped weapon when hit. Additionally, the pods have a different configuration in the western release and the weapons do more damage overall.

- TIPS AND TRICKS -

12 Lives (This USA version only): At title screen press and hold on the 2nd controller Up, A and B buttons, and then on the 1st controller press Start. If done right, you should get 12 lives.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55521&o=2

$end

$info=sci,scia,sciu,scij,
$vgmplay=sci,
$bio

Arcade Video game published 33 years ago:

S.C.I. - Special Criminal Investigation (c) 1989 Taito corporation.

A direct sequel to 1988's "Chase H.Q.", S.C.I. once again puts the player in charge of an unmarked police car - this time a red Nissan 300ZX [Z32] T-Top turbo - in which the player must chase and capture a criminal mastermind before the time limit expires. Graphically, S.C.I. is very similar to its predecessor, although there are slight improvements with both a better use of color and the introduction of some weather effects; such as the rain on the stages #1 and #4. Unlike the first game, the player is armed with a gun; this is used to take out criminals and roadblocks as the player races against the time limit, and also to capture the criminal mastermind and make an arrest before the time limit expires.

- TECHNICAL -

This game was available in at least 3 different dedicated cabinets, plus it was also sold as a conversion kit for "Chase H.Q".
* The sitdown version is a strange plastic monstrosity with a huge monitor. This may have been a Japan only release, as the cabinet looks very similar to the popular Japanese cabinet style.
* The standup versions are all very solid wooden affairs, covered with full painted sideart (very few games still used painted sideart in the late eighties).
All versions use Happ Controls force feedback steering wheels (the ones that can spin all the way around), a high low shifter (different versions had this on different sides), and a single pedal (gas, but some versions featured also a brake pedal).

Taito Z System hardware
Board Number : M4300140A
Prom Stickers : C09

Main CPU : (2x) Motorola 68000 (K1100492A, K1100491A)
Sound CPU : Zilog Z80
Sound Chips : Yamaha YM2610

Players : 1
Control : Steering wheel, 2-speed gear shifter (high & low) + 1 or 2 pedals (depending on version)
Buttons : 3

- TRIVIA -

S.C.I. - Special Criminal Investigation was released in October 1989.

The player is given to control a red Nissan 300ZX [Z32] T-Top turbo.

The arrow on stages #3 and #4 always points right.

The player will always get only 1 turbo on stage #6. Failure to complete this stage will result in a game over with no possibility to continue.

Soundtrack releases :
S.C.I / Taito - Pony Canyon / Scitron - PCCB-00024 - April 21, 1990

- UPDATES -

The Japanese version shows speed in a kilometer per hour, world and US version use a mile per hour.

Nancy, in the World version, is called "Halen" or "Karen".

The Japanese version has a different voice and has less English text than in releases for the US and the rest of the world. Additionally, it has a territorial notice not allowing to play outside Japan.

The US version has the "Winners Don't Use Drugs" screen. Moreover, it has a territorial notice not allowing to play outside Mexico, Canada and the US.

- TIPS AND TRICKS -

A little known, serious bug is in this game: Start a new game, and accelerate VERY slowly until your score reaches 90. Now STOP and just let the time run out. Once your game ends, don't continue, just let the timer run down. Once that happens, you'll notice that your score will SKYROCKET to the ridiculous amount of 76,543,210. Now go ahead and claim your top spot on the hi-score table (cheater!).

- SERIES -

1. Chase H.Q. (1988)
2. S.C.I. - Special Criminal Investigation (1989)
3. Super Chase - Criminal Termination (1993)
4. Ray Tracers (1997, Sony PlayStation)
5. Chase H.Q. 2 (2007)

- STAFF -

Project leader : George Jyuttute
Game designers : Hiroyuki Sakou, Fumio Horiuchi, Eiji Nishikawa
Software : George K-5, Yuichi Kikuchi, David Uematsu, Kazunori Sako
Character designers : Oolong Yamada, Gyoza Ohmae, Kawamoyan, Gishikun, Kazumasa Fuseya, Gomachan, Neko Minako, Kohzoh Igarashi, Senba Takatsuna, Tetsuya Shinoda, Takayuki Ogawa
Sound created by Team Zuntata : Takami Asano (Godiego)
Hardware : Masahiro Yamaguchi, Yuzuru Yoshimura
Mechanical designers : Itsuji Yamada, Kazuaki Sasaki, Takaaki Deguchi
Designer : Atsushi Iwaoka

- PORTS -

* CONSOLES:
[JP] NEC PC-Engine (jan.25, 1991) "S.C.I. - Special Criminal Investigation [Model TP03016]" 
Amstrad GX4000 [JP] (1991)
[EU] Sega Master System (1992) "Special Criminal Investigation [Model 7079]" 
[US] Sega Genesis (oct.22, 1992) "Chase H.Q. II [Model T-11106]" 
[JP] Sega Mega Drive (oct.23, 1992) "Super H.Q. [Model T-11163]" 
[JP] Sega Saturn (june.9, 1996) "Chase H.Q. + S.C.I. [Model T-1105G]" 
[JP] Sony PS2 (jan.25, 2007) "Taito Memories II Joukan [Model SLPM-66649]" 

* COMPUTERS:
[EU] Atari ST (1990) "Chase H.Q. II - Special Criminal Investigation" 
Commodore Amiga [US] (1990) "Chase H.Q. II - Special Criminal Investigation" 
[EU] Sinclair ZX Spectrum (1990) "Chase H.Q. II" 
Amstrad CPC+ [EU] (1991) 
[US] Commodore C64 [EU] (1990) "Chase H.Q. II - Special Criminal Investigation"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2284&o=2

$end

$pce_tourvision=sci,
$bio

S.C.I. - Special Criminal Investigation (c) 199? TOURVision.

Unlicensed Spanish coin-op game.

- TECHNICAL -

Cart. ID: 58

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=45430&o=2

$end

$pce=sci,
$vgmplay=sci_tg16,
$bio

NEC PC-Engine HuCARD published 31 years ago:

S.C.I. - Special Criminal Investigation (c) 1991 Taito Corp.

- TECHNICAL -

Game ID: TP03016

- TRIVIA -

S.C.I. - Special Criminal Investigation for PCE was released on January 25, 1991 in Japan.

- PORTS -

* CONSOLES: 
Nintendo Wii [Virtual Console] [JP] (dec.9, 2008)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58730&o=2

$end

$info=scin,
$bio

S.C.I. - Super Special Criminal Investigation (c) 199? Negro Torino [Italy]

Bootleg/Hack of "S.C.I. - Special Criminal Investigation".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=33409&o=2

$end

$amigaocs_flop=sdicu,
$bio

Commodore Amiga 500 disk. published 35 years ago:

S.D.I. (c) 1987 Cinemaware Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74924&o=2

$end

$spectrum_cass=sdi,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

S.D.I. [Model URK 301] (c) 1988 Activision, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80887&o=2

$end

$spectrum_cass=timh138semisis,
$bio

Sinclair ZX Spectrum type-in published 35 years ago:

S.E.M.I.S.I.S. (c) 1987 Hobby Press [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=310037&o=2

$end

$x1_flop=sf3dopv,
$bio

Sharp X1 5.25in. disk. published 37 years ago:

S.F.3.D Original Operation V (c) 1985 Cross Media Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86097&o=2

$end

$pc8801_flop=sf3dopv,
$bio

NEC PC-8801 Series disk. published 37 years ago:

S.F.3.D Original Operation V (c) 1985 Cross Media Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92780&o=2

$end

$psion2=slep,
$bio

S.L.E.P (c) 198? Harvester Information Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234111&o=2

$end

$psion2=sold12,
$bio

S.O.L.D. (c) 198? Harvester Information Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234112&o=2

$end

$sms=saposos,
$bio

Sega Master System cart. published 27 years ago:

S.O.S Lagoa Poluida (c) 1995 Tec Toy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56162&o=2

$end

$info=sosterm,
$bio

Arcade Video game published 34 years ago:

S.O.S. (c) 1988 Terminal.

A one player space platform/shooter game.

The Player controls a Russian cosmonaut onboard on a Space Frigate in the near orbit of a planet, but soon receives a distress signal from the planet, issued by members of his crew of the big spaceship "A 111" who are being attacked by the "Star Pirates" and they took control of the ship. Without any delay he prepares to descend his spacecraft towards the planet to resolve and stop the situation.

- TECHNICAL -

TIA-MC-1

Main CPU : Intel 8080 (@ 1.777777 Mhz)
Sound Chips : Custom (@ 1.777777 Mhz)

Screen orientation : Horizontal
Video resolution : 256 x 256 pixels
Screen refresh : 50.00 Hz
Palette colors : 256

Players : 1
Control : 4-way joystick
Buttons : 2

- TRIVIA -

The game comes from the former USSR and was one of the last USSR-made arcades. Several games are known to exist on this hardware TIA-MC-1. It was created by the state company Terminal (Vinnitsa, Ukraine), which was later turned into EXTREMA-Ukraine company. These days it manufactures various gambling machines.

- TIPS AND TRICKS -

On the level 3th (the blue balls) press the second button a mini-screen with gun cross will appear; then shoot the balls by moving joystick and pressing the first button to shoot.

Use the test button to skip levels.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=27329&o=2

$end

$mo5_cass=sos,sosa,
$bio

Thomson MO5 cass. published 37 years ago:

S.O.S. - J'apprends le Morse (c) 1985 Free Game Blot

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108914&o=2

$end

$c64_cass=sos,
$bio

Commodore C64 cass. published 36 years ago:

S.O.S. - The Game with no Name (c) 1986 Mastertronic, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186719&o=2

$end

$pc8801_flop=sossound,sossounda,
$bio

S.O.S. for Sound Board 2 Music Gallery (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92782&o=2

$end

$cpc_flop=sosovoid01,
$bio

Amstrad CPC 464 disk. published 36 years ago:

S.O.S. Ovoides Trained (c) 1986 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126738&o=2

$end

$cpc_cass=sosspace,
$bio

Amstrad CPC cass. published 36 years ago:

S.O.S. Space (c) 1986 Minipuce [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98984&o=2

$end

$spectrum_cass=sosmast,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

S.O.S. (c) 1986 Mastertronic, Ltd. [UK]

- TECHNICAL -

GAME ID: IS 0161

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=81084&o=2

$end

$info=spy,spyu,
$bio

Arcade Video game published 33 years ago:

S.P.Y - Special Project Y. (c) 1989 Konami.

After using your spy-savvy jetpack to land on the secret island, you must stop the evil mastermind from executing his world-dominating plans!

- TECHNICAL -

Game ID : GX857

Main CPU : Motorola M6809 (@ 3 Mhz)
Sound CPU : Zilog Z80 (@ 3.579545 Mhz)
Sound Chips : YM3812 (@ 3.579545 Mhz), (2x) K007232 (@ 3.579545 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Released in October 1989 in Japan.

The attract mode intro is inspired from the intros of James Bond movies.

- UPDATES -

The US version is slightly different, it has the "Winners Don't Use Drugs" screen.

- STAFF -

Director : Seiji
Programmer : Yoshi, Akira
Character : Heine
Graphic : Ashi, Kaumi
Sound Composer : Shikasan, P. Fuka
Hardware : Sanpei

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2285&o=2

$end

$psx=sndqube,
$bio

Sony PlayStation CD published 24 years ago:

S.Q. - Sound Qube (c) 1998 Human Ent..

- TECHNICAL -

[Model SLPS-01309]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85623&o=2

$end

$saturn=soundqub,
$bio

Sega Saturn CD published 24 years ago:

S.Q. - Sound Qube (c) 1998 Human Entertainment

- TECHNICAL -

GAME ID: T-4318G

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59712&o=2

$end

$info=srdmissn,
$bio

Arcade Video game published 36 years ago:

S.R.D. Mission (c) 1986 Taito.

- TECHNICAL -

Board Number : M6100168A
Prom Stickers : 1-17

Main CPU : (2x) Zilog Z80 (@ 4.608 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.5 Mhz)

Screen orientation : Vertical
Video resolution : 224 x 288 pixels
Screen refresh : 60.00 Hz
Palette Colors : 256

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

A bootleg of this game is known as "F-X".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2286&o=2

$end

$info=ssmissin,
$bio

Arcade Video game published 30 years ago:

S.S Mission (c) 1992 Comad Industry Company, Limited.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 10 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : OKI6295 (@ 12.121 Khz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

S.S Mission has a code rip-off off the original game "Thunder Dragon".

- STAFF -

Graphic designers : T.C Choi, W.H Seo, J.A Park, K.Y Chang
Producer : K.S An
Manager : H.N Yee
Game designer : M.W Kim
Programmers : J.S Na, Y.M Park
Scenario writer : J.V Kim
Sound creator : Y.J Youn

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2287&o=2

$end

$gamegear=sslucifr,
$bio

S.S. Lucifer - Man Overboard! (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64817&o=2

$end

$megadriv=manover,
$vgmplay=manover_md,
$bio

Sega Mega Drive cart. published 28 years ago:

S.S. Lucifer - Man Overboard! (c) 1994 Codemasters Software

Portage of the MS-Dos game called Sink or Swim.

- TECHNICAL -

GAME ID: T-120076

- STAFF -

Coding & Coffee: David Sowerby
Arty Stuff: David Taylor
Cartography: John Murphy, Dean Turner

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56812&o=2

$end

$cpc_flop=stcompil,
$bio

Amstrad CPC 464 disk. published 28 years ago:

S.T. Compil - The Soundtracker Player (c) 1994 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124376&o=2

$end

$info=stg,
$vgmplay=stg,
$bio

Arcade Video game published 31 years ago:

S.T.G - Strike Gunner (c) 1991 Tecmo.

A vertically scrolling shooter.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 8 Mhz)
Sound Chips : X1-010 (@ 16 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Released in April 1991.

- STAFF -

Developed by Athena Co. Ltd.

Written and designed by : Undead Tama
Screen play by : Undead Tama
Sound by : Sho
Produced by : Shin Nakamura
Directed by : Undead Tama

- PORTS -

* CONSOLES:
Nintendo Super Famicom (1992)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2288&o=2

$end

$msxr_flop=stg,
$bio

MSX Turbo-R disk. published 26 years ago:

S.T.G. (c) 1996 Unknown [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133277&o=2

$end

$msxr_flop=stgspec,
$bio

MSX Turbo-R disk. published 24 years ago:

S.T.G. Special - Do Don Taku (c) 1998 Unknown [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133278&o=2

$end

$spectrum_cass=thesearc,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

S.T.I. (c) 1988 Bug Byte

- TRIVIA -

S.T.I. stands for Search For Terrestrial Intelligence.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=81268&o=2

$end

$info=stunrun,stunrunj,stunrune,stunrun5,stunrun4,stunrun3e,stunrun3,stunrun2e,stunrun2,stunrun0,stunrunp,
$bio

Arcade Video game published 33 years ago:

S.T.U.N. Runner (c) 1989 Atari Games Corp.

Take a seat, grasp the controls, and enter the world of the S.T.U.N. (Spread Tunnel Underground Network) Runner. Players travel ahead in time to the 21st century and experience the thrill of racing in a futuristic form of competitive driving. At the control of state-of-the-art technology, players pilot a billion-dollar vehicle capable of attaining speeds of over 900 miles per hour!

Players control their vehicles with a return-to-center (RTC) flight controller. Control handles adjust shot elevation and include trigger buttons for firing. The start button is also used as a fire button for 'shock waves'.

S.T.U.N. runner is a game of speed. The goal of this game is to travel as fast as possible and complete each race within the allotted time. Numerous enemies prevent the player from achieving this goal. Equipped with powerful lasers, all enemies can be gunned down with the exception of one.

The race through the S.T.U.N. Network is made up of many levels. Each level presents a unique challenge to the player. The player's ultimate goal is to guide the vehicle through the network of levels to reach the 'Ultimate Challenge'. In this never-ending race, players go as far as their driving skills will take them. If the distance they travel qualifies as one of the top five, their name (18 letters) will be displayed along the road for future players to see (only if they reach this distance).

In S.T.U.N. Runner, there is no foot pedal to control speed. Faster speed is achieved by :
* Correctly driving on the fastest portion of the tunnel.
* Staying off side rails (of flat sections).
* Avoiding collisions with enemy vehicles.
* Running over 'boosts' for hyperspeed.
* Avoiding areas under construction.

In turn, the fastest portion of the tunnel is the outer wall. Like a luge or bobsled racer, players use basic laws of physics to attain the fastest speed.  Riding on the inner wall results in a slower speed and hinders a player's ability to reach a finish line. On flat sections, running into side rails creates a visual and audio chattering resulting in a loss of speed. The first race, a training race, called 'Cake Walk', is intended to teach players how to drive correctly.

Red flashing markers in tunnels and flats are called 'boosts'. By running over these, the S.T.U.N. Runner gets a boost of hyperspeed. In addition to reaching the finish line faster, a S.T.U.N. Runner in boost in invincible. The vehicle can pass through all enemy vehicles unharmed and cannot be shot. In this mode the player's vehicle will appear transparent as though it is a skeleton.

The underground network has three different tunnel sections. They include wide tunnels, narrow tunnels, and tunnels under construction. Under construction sections contain portions that are unsurfaced. These areas do not provide full power to the vehicle, and slow down the S.T.U.N. Runner.

Open areas are called 'flats' and are both narrow and wide. Being above the ground, the player is treated to many views of the earth's surface in the 21st century. On flats, players must avoid driving along the side rails. The friction caused will slow down the S.T.U.N. Runner vehicle.

A S.T.U.N. Runner vehicle has six shields for added protection. Colliding with an enemy results in the loss of one shield. At the end of each race, players are awarded bonus points for each shield remaining. A large bonus is awarded if all shields are intact.

In the tunnels and flats are ramps. These ramps will catapult S.T.U.N. Runners above the track for a brief distance. Ramp jumping is often a good method of crossing areas under construction and avoiding collisions with enemies.

When players do not reach the finish line of a race within the allotted time, the game would normally end. However, they can be allowed to advance to the next level on a continuation.

Special Weapon : In selected races, a 'shock wave' is located along the way.  If the player can pick up the shock wave, the weapon becomes available for use. Also, shock waves can be awarded on some levels if the player hits a predetermined number of stars and completes the level. This information is green in the map at the start of each level.

Players activate the shock wave by pressing the start button. This super weapon will destroy all enemies and hazards within view. It is a one-time weapon, but more than one can be stored. The number of shock waves stored is show as blue and white icons on the screen below the level number display.

Bonus Stars : Additional points can be scored along the way by running over 'stars'. In the first race, the training race called 'Cake Walk', the stars are red. Players should run over as many stars as possible. In the remainder of the game, all bonus stars are green.

Challenge Races : These are bonus races awarded to players for reaching various points in the game. Races 5, 10, and 15 are challenge races. Each presents a unique challenge to the player.
* Boost Challenge
* Star Challenge
* Kill Challenge

In each challenge race, players have one goal. Instructions are displayed prior to the start of each race. The time clock still operates, but a game will not end because the time expires. This is considered a free bonus for players. Each challenge level has its own high score table.

Ultimate Challenge : For those players skilful and patient enough, an 'Ultimate Challenge' awaits them at the end. It is an endless race filled with enemies and unexpected surprises. The object is to travel as far as possible within the allotted time. Markers on the road display the names of the five best S.T.U.N. Runners. It is a unique method of identifying the best players of the game. These names are also presented on a separate high score table.

- TECHNICAL -

Game ID : 136070

Main CPU : Motorola 68010 (@ 8 Mhz), TMS34010 (@ 6 Mhz), ADSP2100 (@ 8 Mhz), MOS Technology 6502 (@ 1.7895 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.579 Mhz), OKI6295 (@ 9.037 Khz)

Players : 1
Control : stick
Buttons : 2

- TRIVIA -

S.T.U.N. Runner was released in September 1989.

S.T.U.N. stands for 'Spread Tunnel Underground Network'.

This game built on technology that Atari games had already used in their "Hard Drivin'" series of games. But this time Atari got it right. S.T.U.N Runner had liquid smooth polygonal graphics, voice samples, and many challenging levels.

Originally based upon an idea that Carol Cameron submitted. In her original concept there were only tunnels and you were racing against computer players as opposed to racing against the clock.

Levels are named :
1. Cake-Walk
2. Boost Boulevard
3. Blood Alley
4. Roller-Coaster
5. The Boost Challenge
6. Outer Drive
7. Ramp-Alot
8. Split Decision
9. Close Call
10. The Bonus Star Challenge
11. The Labyrinth
12. The Coat-Hanger
13. The Clover-Leaf
14. Mcnamara's Revenge
15. The Kill Challenge
16. Knee Jerk
17. 3-Ring-Circus
18. Probot Hell
19. Satan's Slalom
20. The Death Spiral
21. Figure 8
22. The Jigsaw
23. The Ultimate Challenge

Game staff names are in the default high score and challenge level score tables 
Gunner Glenn = Glenn Mcnamara
Ranger Rick = Rick Moncrief
Dirty Don = Don Diekneite
Righteous Ralph = Ralph Perez
Happy Hata = Ken Hata
Kyoko = Kyoko Dougherty
Ranger Rick = Rick Moncrief
Who Ray = John Ray
Momo = Jerry Momoda
Uncle Milty = Milt Loper

Special Contest Feature : Every S.T.U.N. Runner game in the U.S. has a special built-in contest feature. A player can win a free S.T.U.N. Runner T-shirt just for playing the game. All players have to do is reach the checkpoint on the last level, the Ultimate Challenge (this contest expired April 1, 1990).

- UPDATES -

REVISION 1 :
* Software version : 20.3
* Build date : Sat Sep 9 13 :56 :31 1989

REVISION 2 :
* Software version : 21.1
* Build date : Fri Sep 15 10 :53 :18 1989

REVISION 3 :
* Software version : 22.0
* Build date : Fri Sep 15 15 :51 :12 1989

REVISION 4 :
* Software version : 22.1
* Build date : Mon Sep 18 10 :47 :59 1989

REVISION 5 :
* Software version : 23.0
* Build date : Fri Sep 29 13 :55 :10 1989

REVISION 6 :
* Software version : 24.0
* Build date : Wed Oct 18 09 :50 :21 1989

REVISION 7 :
* Software version : 24.1
* Build date : Wed Oct 18 10 :29 :48 1989

REVISION 8 :
* Software version : 25.0
* Build date : Thu Nov 2 12 :21 :06 1989

REVISION 9 :
* Software version : 26.0
* Build date : Thu Nov 9 14 :07 :19 1989

REVISION 10 :
* Software version : 26.26
* Build date : Mon Dec 18 16 :30 :02 1989

REVISION 11 :
* Software version : 26.34
* Build date : Thu May 22 11 :31 :04 1990

- SCORING -

Destroying enemies : 
Train : 25 points
Armored Drone : 50 points
Mag Cycle : 75 points
Lorrie : 100 points
Ornobot : 500 points
Chopper Bot : 500 points
Proton Bot : 1000 points
Radar Bot : 750 points
Terrigible : 10,000 points

On Level 1, each red star the player's ship runs over scores 50 points. 
On Level 3 and after, each green star the player's ship runs over scores 500 points. 

Running over a boost pad scores 200 points. Running over consecutive boost pads will increase this value by 200 each for each pad. Thus, the 2nd consecutive boost pad scores 400 points, the 3rd scores 600 points, etc. For this scoring bonus to occur, the boost pad must be run over before the effect of the previous boost wears off (the exception to this occurs on level 8, where running across the boost pads continue the boost pad scores achieved at the end of level 5). 

At the end of each level, the player is awarded a bonus of 100 points per .1 second remaining on the clock. 

At the end of each level after level 1, the player is awarded a bonus based on how many shields his ship has left : 
6 shields : 8,000 points 
5 shields : 4,000 points 
4 shields : 2,000 points 
3 shields : 1,000 points 
2 shields : 500 points 
1 shield : 250 points 
0 shields : 0 points 

Performing a warp scores 20,000 points. 

When starting on level 6 (intermediate), 50,000 bonus points are awarded when the level is completed. 
When starting on level 11 (advanced), 100,000 bonus points are awarded when the level is completed.

- TIPS AND TRICKS -

* Warp : Start out at level 11 (Labyrinth) and complete it. On level 12 (Coathanger) go right and catch the boost and continue going right. You will fly up and then continue and cross the finish line. You will be warped to the very end of level 18, essentially placing the player on level 19.
Note : This warp is only available on 'Software version 24.0' and lower (see Update section for more information).

There is also a warp on level 9 which takes the player to level 14.

- STAFF -

Commissioner : Ed Rotberg
Transit Authority : Andrew Burgess
Tunnel Architect : Sam Comstock
Vehicle Engineer : Will Noble
City Planning : Kris Moser
Communications : Don Diekneite
Acoustics : Brad Fuller
Propulsion Engineer : Jed Margolin
Patriarch : John Ray
Public Relations : Jerry Momoda
Blue Sky : Carole Cameron
Damage Control : Glenn McNamara
Physicist : Max Behensky
Optics : Stephanie Mott
Auxiliary Systems : Gary Stempler
Mathematics : Jim Morris
Chief mechanic : Milt Loper
Backhoe Operator : Erik Durfey
Overlord : Mike Hally
Chainsaw : Ralph Perez
Bondo Man : Ken Hata
Xacto Bladerunner : Kyoko Dougherty
Pub Runner : Andrea Dencker
Widget Artist : Mary Sumner
The Ancient One : Rick Moncrief

- PORTS -

* CONSOLES: 
Sony PlayStation 2 [AU] (2005) "Midway Arcade Treasures 3 [Model SLES-53666]" 
[US] Microsoft XBOX (sept.27, 2005) "Midway Arcade Treasures 3" 
[US] Sony PS2 (sept.27, 2005) "Midway Arcade Treasures 3 [Model SLUS-21094]" 
[EU] Microsoft XBOX (oct.14, 2005) "Midway Arcade Treasures 3" 
[EU] Sony PS2 (oct.14, 2005) "Midway Arcade Treasures 3 [Model SLES-53666]" 
Nintendo GameCube [US] (oct.26, 2005) "Midway Arcade Treasures 3 [Model DOL-GE3E-USA]" 

* HANDHELDS: 
Atari Lynx [US] (1991) "S.T.U.N. Runner [Model PA2060]" 

* COMPUTERS: 
[EU] Sinclair ZX Spectrum (1990) by Domark 
[EU] Sinclair ZX Spectrum (1991) Budget edition by Erbe Software 
[EU] Commodore C64 (1990 by Domark 
[EU] Commodore Amiga (1990) 
[EU] Atari ST (1990) 
[EU] Amstrad CPC (1990) 
PC [MS-DOS] [EU] (1990) 
[EU] Commodore C64 (1991) Budget edition by Hit Squad 
[US] PC [MS Windows, CD-ROM] (feb.17, 2006) "Midway Arcade Treasures Deluxe Edition"
[EU] PC [MS Windows, CD-ROM] (mar.17, 2006) "Midway Arcade Treasures Deluxe Edition" by Zoo Digital Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2289&o=2

$end

$amigaocs_flop=stunrun,
$bio

Commodore Amiga 500 disk. published 32 years ago:

S.T.U.N. Runner (c) 1990 Domark Group, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74925&o=2

$end

$spectrum_cass=stunrunn_a,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

S.T.U.N. Runner (c) 1990 Domark Group, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=81323&o=2

$end

$cpc_cass=stunrun,
$bio

Amstrad CPC cass. published 32 years ago:

S.T.U.N. Runner (c) 1990 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98985&o=2

$end

$specpls3_flop=stunrunn,
$bio

Sinclair ZX Spectrum+3 disk. published 32 years ago:

S.T.U.N. Runner (c) 1990 Domark Group, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147610&o=2

$end

$cpc_flop=stunrunn,
$bio

Amstrad CPC 464 disk. published 31 years ago:

S.T.U.N. Runner (c) 1991 Erbe Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121264&o=2

$end

$cpc_flop=stunrunn01,stunrunn02,stunrunn04,stunrunn03,
$bio

Amstrad CPC 464 disk. published 31 years ago:

S.T.U.N. Runner (c) 1991 Domark Group, Ltd.

- TECHNICAL -

GAME ID: 606-8
ISBN: 1-85160-606-8
BARCODE: 9 781851 606061

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121263&o=2

$end

$vgmplay=stunrunn_pc,
$bio

IBM PC 3.5in. disk. published 32 years ago:

S.T.U.N. Runner (c) 1990 Domark Group, Ltd.

- TECHNICAL -

GAME ID: 642-4
ISBN: 1-85160-642-4
BARCODE: 9 781851 606429

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275886&o=2

$end

$lynx=stunrun,
$bio

Atari Lynx cart. published 31 years ago:

S.T.U.N. Runner (c) 1991 Atari Corp.

The object of S.T.U.N. Runner is to complete each course before time runs out. Enemy craft will try to slow you down along the way. You can destroy these enemies individually with blasts from you laser or in groups with Shochwaves collected along the way.

- TECHNICAL -

Model PA2060

- SCORING -

Destroy Blue Ground Enemy: 25
Run over Red Star: 50
Destroy Red Ground Enemy: 50
Destroy Purple Mug Cycle: 75
Destroy Brown Ground Enemy: 75
Run over Green Star: 500
Destroy Flying Silver Enemy: 750
Destroy Flying Red Bird: 1000

In addition, you earn 200 points for running over a Power Boost Pad. If you run over a Power Boost Pad when you are already using a boost, you earn 200 points, plus the value of the previous boost, up to a maximum of 5000 points.

When you complete a level, you earn 1500 points, plus other bonus points based on time, kills, stars, and boosts.

- TIPS AND TRICKS -

* Learn the differences in the various levels. If you know what to expect, you are most likely to succeed.

* Outside walls are faster in turns.

* Hit as many boosts as you can. Some levels are impossible to finish without extra speed.

* Learn to maneuver around the indestructible droids.

* Don't waste Shockwaves. Use them only when you have to.

* Use jump ramps to destroy flying enemies.

* Warp From Level 12 to 18: Start at level 11 (Labyrinth) and complete it. On level 12 (Coathanger) go right and catch the boost and continue going right. You will fly up and then continue and cross the finish line. You will be warped to level 18!

- STAFF -

Programmer: D. Scott Williamson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58856&o=2

$end

$gameboy=saga2a,saga2,
$vgmplay=ffantlg2_gb,
$bio

Nintendo Game Boy Cart. published 32 years ago:

Sa-Ga 2 - Hihou Densetsu (c) 1990 Square Company, Limited.

- TECHNICAL -

GAME ID: DMG-S2J

- TRIVIA -

Released on December 14, 1990 in Japan.

It was exported in the USA as "Final Fantasy Legend II [Model DMG-S2-USA]".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66876&o=2

$end

$gameboy=saga3,
$vgmplay=ffantlg3_gb,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Sa-Ga 3 - Jikuu no Hasha (c) 1991 Square Company, Limited.

- TECHNICAL -

GAME ID: DMG-OSJ-JPN

- TRIVIA -

Released on December 13, 1991 in Japan.

It was exported in the USA as "Final Fantasy Legend III [Model DMG-OS-USA]".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66877&o=2

$end

$x1_flop=saziri,saziria,
$bio

Sharp X1 5.25in. disk. published 34 years ago:

Sa-Zi-Ri (c) 1988 Telenet Japan

- TECHNICAL -

BARCODE: 4988624910089

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86103&o=2

$end

$pc98=saziri,
$bio

NEC PC-9801 Series 5.25in. disk. published 34 years ago:

Sa-Zi-Ri (c) 1988 Telenet Japan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90569&o=2

$end

$pc8801_flop=saziri,saziria,
$bio

NEC PC-8801 Series disk. published 34 years ago:

Sa-Zi-Ri (c) 1988 Telenet Japan

- TECHNICAL -

BARCODE: 4988624980082

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92831&o=2

$end

$msx2_flop=saziri,saziria,
$bio

MSX 2 disk. published 34 years ago:

Sa-Zi-Ri (c) 1988 Telenet Japan

- TECHNICAL -

BARCODE: 4988624922082

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=102004&o=2

$end

$pico=kpwdrive,
$bio

Sega Pico game published 26 years ago:

さあしゅっぱつだ！ ケンちゃんとペペのわんぱくドライブ (c) 1996 Sega Enterprises, Limited.
(Saa Shuppatsuda! Ken-chan to Pepe no Wanpaku Drive)

- TECHNICAL -

GAME ID: HPC-6033

- TRIVIA -

Retail price: 5980 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75777&o=2

$end

$gba=prtimefcf,
$bio

Nintendo GBA cart. published 21 years ago:

Saban's Power Rangers - La Force du Temps (c) 2001 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72747&o=2

$end

$psx=prlightr,
$bio

Sony PlayStation CD published 22 years ago:

Saban's Power Rangers - Lightspeed Rescue (c) 2000 T-HQ, Inc.

- TECHNICAL -

GAME ID: SLUS-01114

- TRIVIA -

Released on September 26, 2000 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111425&o=2

$end

$gba=prtimefcg,
$bio

Nintendo GBA cart. published 21 years ago:

Saban's Power Rangers - Time Force [Model AGB-APRD-NOE] (c) 2001 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72750&o=2

$end

$gba=prtimefc,
$bio

Nintendo GBA cart. published 21 years ago:

Saban's Power Rangers - Time Force [Model AGB-APRE-USA] (c) 2001 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72748&o=2

$end

$psx=prtf,
$bio

Sony PlayStation CD published 21 years ago:

Saban's Power Rangers - Time Force (c) 2001 T-HQ, Inc.

- TECHNICAL -

GAME ID: SLUS-01351

- TRIVIA -

Released on November 02, 2001 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111426&o=2

$end

$gba=prwildfc,
$bio

Nintendo GBA cart. published 20 years ago:

Saban's Power Rangers - Wild Force [Model AGB-APWE-USA] (c) 2002 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72751&o=2

$end

$psx=przeopb,
$bio

Sony PlayStation CD published 26 years ago:

Saban's Power Rangers Zeo - Full Tilt Battle Pinball (c) 1996 Bandai Co., Ltd.

North American release. Game developed in Japan. See the original for more information; "Power Rangers Pinball [Model SLPS-00490]".

- TECHNICAL -

GAME ID: SLUS-00256

- TRIVIA -

Released on September 30, 1996 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111338&o=2

$end

$megadriv=vrtroop,
$vgmplay=vrtroop_md,
$bio

Sega Genesis cart. published 28 years ago:

Saban's VR Troopers (c) 1994 SEGA of America, Inc.

Fighting game based on the American syndicated television series of the same name that itself used elements from several different Japanese Tokusatsu shows from the Metal Hero Series.

The player has three modes to choose from. Story Game, Vs. Battle, and CPU duel. Story Game is a mode where the player can choose from any one of the three VR Troopers to face off against the evil leader Grimlord's mutants and cyborgs and eventually Grimlord. Vs. Battle is a two-player mode where a player and a friend can face off against each other. CPU duel is a simple fight between the player and an opponent controlled by the computer. The player can choose their fighter, and what stage they want to fight on. If the player chooses a fighter and the opponent is the same fighter, the opponents character gets re-skinned a different color.

- TECHNICAL -

GAME ID: 1576

- TRIVIA -

The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115640&o=2

$end

$x68k_flop=sabaodam,
$bio

Sabao Dama Tonda (c) 19?? Opt. 1.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88575&o=2

$end

$x68k_flop=sabnack,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

サブナック (c) 1991 Kogado Studio.
(Sabnack)

- TECHNICAL -

BARCODE: 4959067914606
MEDIA: FD x2

- TRIVIA -

Released on April 26, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88050&o=2

$end

$pc98=sabnack,sabnackd,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

サブナック (c) 1991 Kogado Studio.
(Sabnack)

- TECHNICAL -

BARCODE: 4959067914101

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90538&o=2

$end

$apple2_flop_orig=sabotage,
$apple2_flop_misc=sabotage,
$bio

Apple II 5.25 disk. published 40 years ago:

Sabotage (c) 1982 On-Line Systems

- STAFF -

By: Mark Allen

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107498&o=2

$end

$spectrum_cass=saboqs,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Sabotage (c) 1985 Quicksilva.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146300&o=2

$end

$cpc_flop=sabotage,sabotage01,sabotage02,sabotage03,sabotage04,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Sabotage (c) 1988 Zeppelin Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120814&o=2

$end

$cpc_cass=sabotage,
$bio

Amstrad CPC cass. published 34 years ago:

Sabotage [Model A020] (c) 1988 Zeppelin Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98993&o=2

$end

$zx81_cass=sabotage,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Sabotage (c) 1982 Sinclair Research, Ltd.

- TECHNICAL -

GAME ID: G25

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114597&o=2

$end

$spectrum_cass=sabotage,sabotagemast,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Sabotage [Model Z6] (c) 1988 Zeppelin Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80822&o=2

$end

$msx1_cass=sabotaje,sabotajea,
$bio

MSX cass. published 34 years ago:

Sabotaje (c) 1988 PJ Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94952&o=2

$end

$msx1_flop=sabotaje,
$bio

Sabotaje cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230113&o=2

$end

$info=sabotenb,sabotenba,
$bio

Arcade Video game published 30 years ago:

Saboten Bombers (c) 1992 NMK.

A platform game with gameplay similar to Snow Bros. and Bubble Bobble.

Saboten Bombers is a single screen platform game. The gameplay consists of throwing bombs at the enemies, and avoiding being hit by the enemy bombs. There are a variety of enemies and colorful backgrounds. The game has over 50 levels, and also a versus mode. The game has many collectables, the most notable of which is the cake which gives the player an extra life after collecting 8 pieces.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 10 Mhz)
Sound Chips : (2x) OKI6295 (@ 24.242 Khz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Saboten Bombers was released in April 1992.

Licensed to Tecmo for distribution.

The title of this game translates from Japanese as 'Cactus Bombers'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2290&o=2

$end

$pmd85_cass=saboter,
$bio

Tesla PMD-85 cass. published 33 years ago:

Saboter (c) 1989 VBG Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236468&o=2

$end

$cpc_flop=saboteur,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Saboteur (c) 1986 Erbe Soft.

Spanish release of Durell Soft's "Saboteur [Model 000211]".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122425&o=2

$end

$spectrum_cass=saboteurera,
$bio

Saboteur (c) 198? Erbe Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219208&o=2

$end

$spectrum_cass=saboteuren,saboteurena,
$bio

Saboteur (c) 198? Encore [Elite Systems TM]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219650&o=2

$end

$spectrum_cass=sabodip,
$bio

Saboteur (c) 198? Dai-Itchi Productions.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=277608&o=2

$end

$special_cass=saboteur,
$bio

Saboteur (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234240&o=2

$end

$orion_cass=saboter,
$bio

Saboteur (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235199&o=2

$end

$apogee=saboteur,
$bio

Saboteur (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235377&o=2

$end

$mikrosha_cass=saboteur,
$bio

SABOTEUR (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236545&o=2

$end

$cpc_flop=saboteur05,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Saboteur cracked (c) 1986 XOR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121653&o=2

$end

$cpc_flop=saboteur02,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Saboteur cracked (c) 1986 Unknown.

Never released as a disk, this is a pirate tape_to_disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272716&o=2

$end

$cpc_cass=saboter2s,
$bio

Amstrad CPC cass. published 35 years ago:

Saboteur II (c) 1987 Erbe Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98996&o=2

$end

$spectrum_cass=saboteu2er,
$bio

Saboteur II (c) 198? Erbe Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219209&o=2

$end

$specpls3_flop=saboteu2,
$bio

Sinclair ZX Spectrum+3 disk. published 35 years ago:

Saboteur II - Avenging Angel (c) 1987 Durell Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148254&o=2

$end

$spectrum_cass=saboteu2en,
$bio

Saboteur II - Avenging Angel (c) 198? Encore [Elite Systems TM]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219651&o=2

$end

$cpc_cass=saboter2,
$bio

Amstrad CPC cass. published 35 years ago:

Saboteur II - Avenging Angel (c) 1987 Durell Soft.

- TECHNICAL -

BARCODE: 5 012446 000433

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98994&o=2

$end

$cpc_flop=saboteur04,saboteur03,saboteur0b,saboteur0c,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Saboteur II - Avenging Angel (c) 1987 Durell Soft.

- TECHNICAL -

BARCODE: 5 012446 000440

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122426&o=2

$end

$spectrum_cass=saboteu2,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Saboteur II - Avenging Angel (c) 1987 Durell Software

- TECHNICAL -

BARCODE: 5 012446 000457

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80825&o=2

$end

$cpc_flop=saboteur06,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Saboteur II cracked (c) 1987 XOR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121654&o=2

$end

$cpc_flop=saboteur08,
$bio

Amstrad CPC 464 disk. published 9 years ago:

Saboteur Trained (c) 2013 Kukulcan [CPC-Power]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122424&o=2

$end

$spectrum_cass=saboteur,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Saboteur (c) 1985 Durell Software

- TECHNICAL -

BARCODE: 5 012446 000143

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80824&o=2

$end

$cpc_cass=saboteur,
$bio

Amstrad CPC cass. published 37 years ago:

Saboteur (c) 1985 Durell Soft.

- TECHNICAL -

BARCODE: 5 012446 000174

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98997&o=2

$end

$cpc_flop=saboteur01,saboteur0a,saboteur09,saboteur11,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Saboteur (c) 1986 Durell Soft.

- TECHNICAL -

BARCODE: 5 012446 000211

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122423&o=2

$end

$a2600=saboteur,saboteur4,saboteur3,saboteur2,saboteur1,
$bio

Atari 2600 cart. published 39 years ago:

Saboteur (c) 1983 Atari, Incorporated.

A multi-level shooter game.

The game revolves around a robot named Hotot, who has discovered a alien missile base hidden on his planet. These evil blue aliens are using Hotot's planet as a launching site for their deadly warhead which is posed to destroy the galaxy's power source. With the help of the mysterious Gorfons, the native yellow birdlike race, Hotot must destroy the rocket, disarm the warhead, and prevent his planets destruction.

- TECHNICAL -

Model CX26119

- TRIVIA -

Unreleased prototype.

According to Warshaw, Saboteur was complete and just about to be released when Atari decided they wanted to change it into The A-Team. Why Atari thought Saboteur would make a good game for their A-Team license is anyone's guess, but it was due to this that Saboteur got shelved indefinitely. Sadly, The A-Team was never released either.

- STAFF -

Programmer: Howard Scott Warshaw
Graphics: Jerome Domurat

- PORTS -

* OTHERS: 
[US] "Atari Flashback" (2004)
[US] "Atari Flashback 2" (2005)
[US] "Atari Flashback 3" (sept.16, 2011) by AtGames 
[US] "Atari Flashback 4" (nov.13, 2012) by AtGames 
[US] "Atari Flashback 5" (oct.1, 2014) by AtGames
[US] "Atari Flashback 6" (sept.15, 2015) by AtGames
[US] "Atari Flashback 7" (oct.1, 2016) by AtGames
[US] "Atari Ultimate Portable Game Player" (nov.2016) by AtGames
[US] "Atari Flashback 8" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames
[US] "Atari Flashback Portable Game Player" (sept.22, 2017) by AtGames

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50904&o=2

$end

$spectrum_cass=saboteurer,
$bio

Saboteur [Serie Leyenda] (c) 198? IBSA [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219293&o=2

$end

$spectrum_cass=sabre,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Sabre (c) 1984 Dream Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80826&o=2

$end

$mbee_quik=sabre,
$bio

Applied Technology Microbee cass. published 39 years ago:

Sabre of Sultar (c) 1983 Honeysoft.

The second in a series. This adventure follows on from th "Eye of MiM" adventure. In this adventure you it ust search for the fabled Sabre of Sultar. Once agi in, there are many perils that you must overcome.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289674&o=2

$end

$amigaaga_flop=sabret_a,
$bio

Commodore Amiga 1200 disk. published 28 years ago:

Sabre Team [AGA Ver.] (c) 1994 Krisalis Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146454&o=2

$end

$bbc_cass=sabrwulf,
$bio

Acorn BBC Micro B cass. published 38 years ago:

Sabre Wulf (c) 1984 Ultimate

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52339&o=2

$end

$cpc_cass=sabrewlf,
$bio

Amstrad CPC cass. published 37 years ago:

Sabre Wulf (c) 1985 Ultimate Play The Game

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98999&o=2

$end

$cpc_flop=sabrewul04,
$bio

Sabre Wulf (c) 200? CNGSOFT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121748&o=2

$end

$cpc_flop=sabrewul,sabrewul02,sabrewul03,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Sabre Wulf Cracked (c) 1985 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123790&o=2

$end

$cpc_flop=sabrewul01,
$bio

Amstrad CPC 464 disk. published 38 years ago:

Sabre Wulf Trained (c) 1984 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123791&o=2

$end

$spectrum_cass=sabrwlf,sabrwlfa,sabrwlfab,sabrwlflsh,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Sabre Wulf (c) 1984 Ultimate Play The Game

- TECHNICAL -

GAME ID: 481007

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80827&o=2

$end

$gba=sabrewlfu,
$bio

Nintendo GBA cart. published 18 years ago:

Sabre Wulf [Model AGB-AWUE-USA] (c) 2004 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72753&o=2

$end

$gba=sabrewlf,
$bio

Nintendo GBA cart. published 18 years ago:

Sabre Wulf [Model AGB-AWUP] (c) 2004 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72752&o=2

$end

$cpc_cass=sabrewlfr,
$bio

Amstrad CPC cass. published 37 years ago:

Sabre Wulf [Model RA 014] (c) 1985 Ricochet [Mastertronic Group] [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=99000&o=2

$end

$msx1_cass=sabrina,
$bio

MSX cass. published 33 years ago:

Sabrina (c) 1989 Iber Software [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94953&o=2

$end

$gbcolor=sabrinas,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Sabrina - The Animated Series - Spooked! [Model CGB-B4PE-USA] (c) 2001 Simon & Schuster Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68709&o=2

$end

$gbcolor=sabrinazu,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Sabrina - The Animated Series - Zapped! [Model CGB-BSGE-USA] (c) 2000 Simon & Schuster Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68712&o=2

$end

$gbcolor=sabrinaz,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Sabrina - The Animated Series - Zapped! [Model CGB-BSGX-EUU] (c) 2000 Simon & Schuster Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68711&o=2

$end

$gba=sabrinau,
$bio

Nintendo GBA cart. published 20 years ago:

Sabrina - The Teenage Witch - Potion Commotion [Model AGB-A3BE-USA] (c) 2002 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72755&o=2

$end

$gba=sabrina,
$bio

Nintendo GBA cart. published 20 years ago:

Sabrina - The Teenage Witch - Potion Commotion [Model AGB-A3BP] (c) 2002 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72754&o=2

$end

$cpc_flop=sabrina1,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Sabrina Cracked (c) 1989 Steel McKracken

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122854&o=2

$end

$msx1_flop=sabrina,sabrinaa,
$bio

Sabrina Cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134452&o=2

$end

$psx=sabrina,
$bio

Sony PlayStation CD published 22 years ago:

Sabrina the Teenage Witch - A Twitch in Time! (c) 2000 Simon & Schuster Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111666&o=2

$end

$cpc_cass=sabrina,
$bio

Amstrad CPC cass. published 33 years ago:

Sabrina [Model SLA-1001] (c) 1989 Iber Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=99002&o=2

$end

$spectrum_cass=sacredru,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Sacred Ruby of the Toggalids (c) 1984 Goldstar Soft. [London, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289907&o=2

$end

$info=sacstate,
$bio

Computer published 49 years ago:

SacState 8008 (c) 1973 California State University.

One of the first teams to build a complete system around the 8008 was Bill Pentz' team at California State University, Sacramento. The SacState 8008 was possibly the first true microcomputer, with a disk operating system built with IBM Basic assembly language in PROM all driving a color display, hard drive, keyboard, modem, audio/paper tape reader and printer.

- TRIVIA -

The project started in the spring of 1972 and with key help from Tektronix the system was fully functional a year later. Bill assisted Intel with the MCS-8 kit and provided key input to the Intel 8080 instruction set which helped make it useful for the industry and hobbyists.

- STAFF -

Designed by: Bill Pentz

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=102941&o=2

$end

$apogee=sad,
$bio

SAD (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235378&o=2

$end

$pce=sadaki7,
$bio

NEC PC-Engine HuCARD published 34 years ago:

Sadakichi 7 Series - Hideyoshi no Ougon (c) 1988 Hudson Soft.

Sadakichi 7 is a Japanese digital comic and is a sort of comedy adventure based on a spy novel by Togo Takashi . The player incarnates a boy, an apprentice spy (Number 7 in the game title is probably a reference to the famous English super-agent james Bond 007), who must retrieve ancient documents of the Kansai culture from the hands of an evil organization called Natto (which means fermented beans in Japanese and sort of joke with the name of the famous national organization). The action takes place in Osaka and Tokyo and some places in the game are supposed to be accurate representations of the real cities. For anyone not familiar with digital comics, here is a short explanation of what this game genre is about. The game puts the player in situations and current events are displayed on screen, either using static or animated graphics. Japanese text located under the main window unfolds the story and the player is asked from time to time to picks up choices, or trigger simple actions like speaking or looking, and guide the game's character towards different routes. Sadakichi 7 is probably the first digital comic for the PC Engine system.

- TECHNICAL -

HuCARD ID: IHC63014
huCARD Size: 2 Mbits.

- TRIVIA -

This is the 14th title produced by Hudson Soft for the PC-Engine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58714&o=2

$end

$info=sadari,
$bio

Arcade Video game published 29 years ago:

Sadari (c) 1993 NTC.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 8 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.576545 Mhz), OKI6295 (@ 7.575 Khz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

NTC was established, just like Dooyong, principally for the sales of video games to the Japanese market. Dooyong and NTC had a close relationship to the Japanese company NMK (they were famous for "Hacha Mecha Fighter").

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2291&o=2

$end

$x68k_flop=sades,
$bio

Sharp X68000 Series 5.25in. disk. published 33 years ago:

Sades (c) 1989 Studio KBO

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88576&o=2

$end

$bbc_cass=sadimcas,
$bio

Acorn BBC/Electron cass. published 38 years ago:

Sadim Castle (c) 1984 MP Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52340&o=2

$end

$pc8801_flop=sadistic,
$bio

NEC PC-8801 Series disk. published 33 years ago:

Sadistic Gamers Part 1 - Kateikyoushi Play (c) 1989 16s [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261945&o=2

$end

$pc8801_flop=sadisti1,
$bio

NEC PC-8801 Series disk. published 32 years ago:

Sadistic Gamers Part 2 - Otanjoubi Play (c) 1990 16s [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261946&o=2

$end

$fmtowns_flop_orig=sgamers5,
$bio

NEC PC-9801/Sharp X68000/FM-Towns disk. published 31 years ago:

Sadistic Gamers Part 5 - Brucella Play (c) 1991 16s.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261951&o=2

$end

$lviv=safari,
$bio

Safari (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233024&o=2

$end

$info=exsafar,exsafara,exsafarb,exsafarc,
$bio

Video Slot Machine published 19 years ago:

Safari (c) 2003 Extrema-Ukraine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=12015&o=2

$end

$info=m4safar,
$bio

Safari Club (c) 199? MDM Leisure.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42064&o=2

$end

$sg1000=safarihu,
$bio

Sega SG-1000 game published 39 years ago:

サファリハンティング (c) 1983 Sega Enterprises, Limited.
(Safari Hunting)

- TECHNICAL -

Game ID: G-1002

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47559&o=2

$end

$sg1000=safarihut,
$bio

Sega SG-1000 game published 39 years ago:

Safari Hunting [Model W-002] (c) 1983 Aaronix [Taiwan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65099&o=2

$end

$apfimag_cass=safari,
$bio

Safari in Africa (c) 198? DataComp

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135821&o=2

$end

$sg1000=safarirct,
$bio

Sega SG-1000 game published 38 years ago:

Safari Race [Model B-032] (c) 1984 Aaronix [Taiwan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65101&o=2

$end

$sg1000=safarirc,safarircj,
$bio

Sega SG-1000 game published 34 years ago:

Safari Race (c) 1988 Sega Enterprises, Limited.

- TECHNICAL -

Game ID: G-1032

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65100&o=2

$end

$info=safarir,safarirj,
$bio

Arcade Video game published 43 years ago:

Safari Rally (c) 1979 SNK.

At the flick of a switch, a white car approaches. You must avoid it and select the safest course, in a maze. When the first formation of dots is extinguished, 2 opposite cars dash at you from the upper screen. You must avoid them and run over the Lion and Snake in order to score bonus mystery points... Never be off guard, skid zones are dangerous! When 4 patterns are cleared, 3 cars rush at you!! Only skilled players make it!!

- TECHNICAL -

Main CPU : Intel 8080 (@ 3.072 Mhz)
Sound Chips : SN76477 (@ 3.072 Mhz)

Screen orientation : Vertical
Video resolution : 208 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 8

Players : 2
Control : 2-way joystick
Buttons : 1

- TRIVIA -

Safari Rally was released in December 1979.

This is the second SNK game, the first was "Ozma Wars".

In the the original Japanese arcade flyer 'SNK Original Games', it shows a poor translation of the name of the game as 'Safari Rary'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2293&o=2

$end

$apple2_flop_clcracked=safsrc87,
$bio

Apple II 5.25 disk. published 35 years ago:

Safari Search (c) 1987 Sunburst Communications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230559&o=2

$end

$apple2_flop_orig=sspsai,
$apple2_flop_clcracked=sspsai,
$bio

Apple II 5.25 disk. published 37 years ago:

Safari Search - Problem Solving and Inference (c) 1985 Sunburst Communications

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230558&o=2

$end

$msx1_flop=safarix,safarixa,
$bio

Safari X Cracked (c) 19?? Unknown.

Tape to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133208&o=2

$end

$info=safari,safaria,
$bio

Arcade Video game published 45 years ago:

Safari (c) 1977 Gremlin.

This game was in black and white, not greyscale (like many early games used), but just 2 colors, black and white. But the characters and animals were large, and very detailed for just using a single color. There were 4 different animals that you could hunt. Snakes and lions were both rather slow moving, and good for 100 points each. Wild boars would run quickly across the screen, but would net you 200 for a kill. Finally, vultures were small and would move around erratically near the top of the screen (being worth 300 points if you could hit them). Touching any of the beasties meant instant death, but it mattered little, because this game played on time limits anyway. Death only meant that you would lose a few seconds waiting for your intrepid big game hunter to reappear (the game lasted 90 seconds total).

- TECHNICAL -

BOARD # 815-0001
Prom stickers: 57-66

Main CPU: Zilog Z80 (@ 1.93356 Mhz)

Screen orientation: Horizontal
Video resolution: 256 x 224 pixels
Screen refresh: 60.00 Hz

Players: 1
Control: 4-way joystick, joystick 2-way
Buttons: 1

- TRIVIA -

This June 1977 release was a joint venture between Sega and Gremlin. It came in a green dedicated cabinet with sideart of a hunter in a jungle scene. This may have been the first game to utilize twin joysticks. The first was a 4-Way joystick that controlled the movement of your hunter. While the second was a 2-Way joystick with a top mounted fire button. That one was used to aim and shoot. This game uses a cabinet overlay to produce the surrounding effect.

This game was also released by Taito. The only difference are to be found in the colors of the cabinet: Gremlin (green), Taito (yellow & white).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2292&o=2

$end

$info=bmsafari,
$bio

Tabletop game published 41 years ago:

Safari (c) 1981 Bambino, Inc.

Tabletop VFD game.

- TECHNICAL -

Model # ET-1101

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83176&o=2

$end

$info=sc2scc,
$bio

Safe Cracker Club (c) 199? MDM Leisure.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15581&o=2

$end

$info=sc_18,sc_14,sc_17,sc_17n,sc_18n,sc_18s2,sc_091,sc_10,
$bio

Pinball published 26 years ago:

Safe Cracker (c) 1996 Midway.

- TECHNICAL -

Midway WPC-95
Model Number : 90003

Main CPU : Motorola M6809 (@ 2 MHz)
Sound CPU : ADSP2105 (@ 10 MHz)
Sound chip : DMA-driven (@ 10 MHz)

- TRIVIA -

Released in April 1996. 1,148 units were produced.

This game was originally supposed to be based on the Monopoly board-game, but Midway was unable to secure the licensing rights for the game. Ironically, Pat Lawlor (who designed Safe Cracker) would produce the Monopoly pinball game for Stern Pinball in 2001.

The red button can be found on the backglass held out through Bob's getaway rental van. It is also seen on one of the tokens that are awarded from the machine. 

One of the '?' awards is a cow head. 

One of the Candy 2000 codes is MOO, which gives you a Vault letter.

The letters BCM can be seen in the animation for when you enter the board game via the cellar entrance. The letters are to the far right on the DMD and can only be seen in the beginning of the animation. In the same animation you can see a DOHO on the sewer lid.

- UPDATES -

REVISION 1.0 (changes from prototype 0.91) :
Date : April 29, 1996
- Initial release to production.
- Ordered Lamp Test implemented
- Conditions of the optos at powerup are tested to help determine if the 12V supply is not working.
- Added the continue/quit choices back to the board game.
- Defaults : On for GERMANY, off for USA.
- Increased the duty cycle of the ramp divertor slightly to compensate for divertors that were not able to hold the mechanism in when flash bulbs were firing.
- Changed the token spitter process(es) to not log audits for vended tokens during test mode. During test, error cases are cleared out, but no feature audits are chalked.
- Added more specific token errors to the user-report for each particular side, empty and consecutive misses. Also, made sure not to report token system errors if the tokens are turned off via the feature adjustment.
- Added more robust code to the token releasing code to help with broken switch(es), and to help the operator better diagnose what the game thinks is wrong.
- Reworked logic when you reach the vault to handle cases where tokens are allowed but the mech is marked jammed. The player now will get a REPLAY if permissible, with a magic credit powerup, if the feature has been enabled.
- Changed the sequencing of the REPLAY effect if you win one as you reach the vault.
- The 'magic token accept timers' are totally functional. Both flippers or the start button will speed up the timer. Credit button presses while the timer is running will be eaten. Once the last token is inserted, a display effect of the 'credits' flavor is launched to tell the player that their last token was credited.
- Implemented a family mode adjustment. If the adjustment is set, the cop will not get shot at during the beginning of assault mode.
- The lamp effect for a whole drop bank shot during TNT multiball no longer uses the wheel lights. This is so players can see that the mode is adding time.
-  Left kicker now spots a drop target if an entrance is not lit.
- Player's wheel position is now restored each ball during multi player games.

REVISION 1.1
Date : May 6, 1996
- Added French language text translations.
- When a magic token is set to give the player a credit, the free-play percentage audit is now chalked when the token is inserted.
- Added an adjustment to make the knob-numbers random during spins. Some players were able to pick their numbers entirely too often, which made the odds of success much too high. Choices are YES (random) and NO (sequential). This adjustment factory sets to YES (random).
- Changed the replay system so that scores accumulated during Assault on the Vault are not counted in the auto replay percentaging database.
- Fixed message and choreography when a token is won from the gift lady or '?' game. In version 1.0, these cases would say 'free credit' instead of 'free token', and wouldn't wait long enough for the token to be released.
- Patched a bug in the lamp effect system that would sometimes cause the game to crash when the assault mode jackpot shot was hit.
- New rule added for 'call guard'. This is now a random chance of the guard letting you into the board game for free.
- Fixed the coil test for the ramp - it got broken in version 1.0 when the duty cycle was increased.
- Removed the 'guards moved' from bonus and status.
- Added a basic top trough test.
- Filled in the sound test table.
- Hid all token adjustments when the tokens are turned off.
- Disabled token-input when the tokens are turned off.
- Added 'number of board games played' audits : these audits tell how many players played the board game exactly 1,2,3 or 4 times in the same game.
- Collecting the "assault from all sides" award in assault mode now awards vault letters.

REVISION 1.2
Date : May 13, 1996
- Put in support for new German speech.
- Fixed the screens for the tests of the auxiliary lamps.

REVISION 1.4
Date : June 11, 1996
- Added support for more printers through the optional serial port.
- Completed Spanish translations.
- Made the factory default for French have the maximum tokens per player set to 1.
- Added the adjustment A.1.14 : REPLAY AWARD which allows the operator to turn off replays.
- Attract mode now shows the number of tokens available in the vault jackpot.
- Added 2 new feature adjustments :
LOCK FOR BANK - This adjustment determines whether the player must lock a ball before playing the board game.
YES : player must lock at least 1 ball before break in
NO : player must only complete drop banks to break in
Default is YES
START BANK LIT - This adjustment determines whether the bank is lit for a break in at game start. Default is NO
Implemented adjustment A.1.16 which allows match to award credits or tokens. NOTE : Tokens paid out by Match are NOT included in A.2.21 : 'TOKEN PAYOUT %'.  The match percentage is governed by adjustment A.1.19 : 'MATCH FEATURE'.
When match is set to token in the 'N' version of the software, the match percentage is fixed at 5%.
- Fixed a condition in token multiball which could allow a player to win more tokens than were available in the vault jackpot.
- Changed logic so that if the token tubes run out or become jammed in the middle of token multiball, the player will get points as a substitution.
- Changed the minimum allowed value for adjustment A.2.7 : 'TIMER STARTS AT' to 15 minutes.
- Fixed a problem where under some conditions, the game would not allow you to change adjustments.

REVISION 1.5
Date : August 2, 1996
- Adjustment A.2.22 (MAGIC TOK. ACCEPT) has been modified to allow the token to be used for BUY-IN. The BUY-IN setting allows tokens won during a game to be used to extend the current game.
- Changes made to reset the board game if the game is tilted while playing the board game.
- The audit for matches now properly chalks an audit for match when the match gives a token.

REVISION 1.6
Date : September 13, 1996
- Changed some strings for German games.

REVISION 1.7
Date : November 25, 1996
- Removed sound tests 13-17 for German sound ROMs. The kickback pauses the game timer during kicks. Explode, Cyberdog, and Alarm mode timers now pause during 'Computer Disabled'.
- Enhanced the "Bribe Guard" rules using donuts.

REVISION 1.8
Date : April 22, 1998
- Fixed a problem where the drop difficulty (adjustment DROP SEQUENCE NUM. was being used at game start instead of each player's first ball. This resulted in the adjustment.

- TIPS AND TRICKS -

Enter MOO in the high score list to hear a cow.

- STAFF -

Concept, Design, & Playfield : Pat Lawlor (PML)
Software, Design : Matt Coriale (MAT)
Art : John Youssi (JY)
Mechanix by : John Krutsch, Carl Biagi
F/X : Dean Grover, Lyman F. Sheats Jr.
Dots by : Adam Rhine, Brian Morris
Sounds & Music : Dan Forden (DAN)
Production By : The Entire Williams Electronics Games Staff

Special Thanks : Stephanie Coriale, Samantha Grover, Joanne Faux

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5333&o=2

$end

$info=safemon,
$bio

Video Slot Machine published 21 years ago:

Safe Money (c) 2001 Konami Gaming, Incorporated.

- TECHNICAL -

Konami Endeavour

- TRIVIA -

Released in Asia.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11793&o=2

$end

$cpc_flop=safesex2,
$bio

Amstrad CPC 464 disk. published 13 years ago:

Safe Sex (c) 2009 DevilMarkus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126963&o=2

$end

$info=gnw_sbuster,
$bio

Handheld game published 34 years ago:

Safebuster (c) 1988 Nintendo Co., Ltd.

The Wily Bomber is trying to blow a safe, but the vigilant Safe Guard is ready to catch the bombs. Wily Bomber appears on the top screen, moving left and right, dropping bombs. The player move the guard left and right on the bottom screen to catch up to three bombs in the container. Empty the container on the left or right sides of the screen. If the player empty enough bombs on the left, ﬂaming torches will fre up into the air and ignite the Wily
Bomber's stash of bombs for 20 bonus points.

- TECHNICAL -

Model JB-63

- TRIVIA -

Released on January 12, 1988. The game was never released in Japan and came only in Pocketsize boxes

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=100963&o=2

$end

$mz700_cass=safecrak,
$bio

Sharp MZ-700 cass. published 40 years ago:

Safecracker (c) 1982 Solo Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131723&o=2

$end

$intv=safecrkr,
$bio

Mattel Intellivision cart. published 39 years ago:

Safecracker (c) 1983 Imagic

You're the super spy and your mission - recapture sensitive stolen documents, top secret equipment, and gold! Cruise the city streets in your limousine but watch out - enemy secret police are on the hunt...for you! Keep an eye peeled for the building where the secrets are stored then slip inside.

Can you crack the combination? Maybe you should blow it open, or would that bring enemy agents down on you? Run for it! The chase is on. Can you keep ahead of them? Your gunfire says maybe so. But watch out! Your car careens mighty close to one curb...can you pull it off, or will you do time in a foreign prison?

- TECHNICAL -

Model 720025

- TRIVIA -

Available in June, '83.

- STAFF -

Design/Program: Marvin Mednick
Sound: Dave Durran

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60944&o=2

$end

$nes=saferal,
$bio

Safety Rally (c) 19?? Yasuda

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54573&o=2

$end

$cpc_flop=sagaf2fa,sagaf199,sagaf19903,sagaf19901,sagaf19904,saga1990,saga199001,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Saga (c) 1990 Lankhor

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126538&o=2

$end

$cpc_flop=sagafren,sagafren01,
$bio

Saga Cracked (c) 19?? NPS [Nul Part System]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122652&o=2

$end

$info=sagafox,
$bio

Computer published 42 years ago:

Saga Fox (c) 1980 Sistemi Avanzati Gestione Aziendale

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293665&o=2

$end

$info=sagafoxf80,
$bio

Computer published 42 years ago:

Saga Fox/F80 (c) 1980 Sistemi Avanzati Gestione Aziendale

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293666&o=2

$end

$psx=sagafrn2,
$bio

Sony PlayStation CD published 22 years ago:

SaGa Frontier 2 (c) 2000 Square Electronic Arts L.L.C.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-00933

- TRIVIA -

Released on January 31, 2000 in the USA.

The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111524&o=2

$end

$psx=sagafrnt,
$bio

Sony PlayStation CD published 24 years ago:

SaGa Frontier (c) 1998 Sony Computer Ent. America.

North American release. Game developed in Japan. See the original for more information; "SaGa Frontier [Model SLPS-00898]".

- TECHNICAL -

GAME ID: SCUS-94230

- TRIVIA -

Released on March 31, 1998 in the USA.

The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110865&o=2

$end

$info=sagaia,
$bio

Arcade Video game published 33 years ago:

Sagaia (c) 1989 Taito Corp.

North American version. For more information about the game please see the original Japanese/International version entry; "Darius II".

- TECHNICAL -

Prom Stickers : C07

Main CPU : (2x) Motorola 68000
Sound CPU : Zilog Z80
Sound Chips : Yamaha YM2610, (4x) Volume

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Sagaia was released in September 1989 in the USA.

- PORTS -

* CONSOLES:
[US] Sega Genesis (1991) "Sagaia [Model TS-0039-40]" 
[EU] Sega Master System (1992) "Sagaia [Model 7078]" 
[EU] Sega Saturn (1996) "Darius II [Model MK81085-50]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=21210&o=2

$end

$megadriv=sagaia,
$bio

Sega Genesis cart. published 31 years ago:

Sagaia (c) 1991 Taito Corp.

North American release. For more information on the game, please see the original Japanese release entry; "Darius II [Model T-11083]".

- TECHNICAL -

GAME ID: 11016
COVER ID: TS-0039-40

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57378&o=2

$end

$sms=sagaia,
$vgmplay=sagaia_sms,
$bio

Sega Master System cart. published 30 years ago:

Sagaia (c) 1992 Sega Enterprises, Limited.

Portage of the arcade video game.

Descriptions from the back cover:

Darius, a peaceful planet much like Earth, was all but destroyed some time ago by an unknown enemy. Two young pilots managed to escape. . . Following a distress signal from what remains of their home planet, they're headed back into the fire!

Darius, ein friedlicher Planet ähnlich der Erde, wurde durch einen unbekannten Feind fast zerstört. Zwei junge Piloten, die entkommen konnten, hören plötztich einen Notruf, der von den Überrest ihres Planeten stammen muß. Und so brechen sie auf, zurück in die Schlacht!

Darius, une petite planète paisible très semblable à la Terre a été pratiquement détruite peu de temps auparavant par un ennemi inconnu. Deux jeunes pilotes réussirent à s'échapper mais, ayant capté un appel de détresse en provenance de leur planète, ils se dirigent à nouveau vers le feu de l'enfer!

Darius, un pacífico planeta muy parecido a la Tierra, fue completamente destruido no hace mucho por un enemigo desconocido. Dos jóvenes pilotos lograron escapar y, siguiendo una débil señal de las ruinas de su planeta, se han propuesto volver.

Darius, un pacifico pianeta molto simile alla terra, fu completamente distrutto un po' di tempo fa da un nemico sconosciuto. Due giovani piloti decisero di scappare e, seguendo un segnale di soccorso lanciato da quel che rimaneva del loro pianeta natio, furono condotti all'inferno!

Darius, en fredlig planet liknande jorden, utplånades för en tid sedan helt av en okänd fiende. Två unga piloter lyckades undkomma och är nu, efter att ha tagit emot en nödsignal ifrån vad som återstår av deras hemplanet, på våg tillbaka in i elden!

Darius, een vreedzame planeet, die veel op onze aarde lijkt, is een tijd geleden bijna geheel vernietigd door een onbekende vijand. Twee jonge piloten hebben het echter voor elkaar gekregen om te ontsnappen. Nadat ze een noodsignaal van hun planeet hebben ontvangen, besluiten ze teru te gaan en de strijd aan te binden.

- TECHNICAL -

GAME ID: 7078

- TRIVIA -

Reviews:
March 1992 - Joypad N.6 [FR]: 91/100
July/August 1992 - Consoles + N.11 [FR]: 82/100

- STAFF -

Executive producer: Tomohiro Nishikado
Producer: Kimio Hirota
Director: Mizutani
Programmers: Moriyuki Kanaya, Yuji Akita
Graphics designers: Isao Inoue, Yasunari Hayami
Music director: Iku Mizutani
Music composer: Hisayoshi Ogura (ZTT)
Character designers: Yasunari Hayami, Isao Inoue
Original game designer: Fukio Mitsuji
Special thanks: Yuji Koga, Kouji Yamazaki

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56163&o=2

$end

$gameboy=sagaia,
$vgmplay=sagaia_gb,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Sagaia (c) 1991 Taito Corp.

- TECHNICAL -

Cartridge ID: DMG-S8A
Barcode: 498861190177

- TRIVIA -

Sagaia for Game Boy was released on December 13, 1991 in Japan. It was then re-released on February 28, 1997 as part of "Taito Variety Pack [Model DMG-AVPJ-JPN]". It was then released once more as a Nintendo Power edition on July 1, 2000.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66878&o=2

$end

$pc8801_flop=sagamimi,
$bio

Sagami-mizuumitsuri Daikai (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92808&o=2

$end

$info=sagitta180,
$bio

Computer published 43 years ago:

Sagitta 180 (c) 1979 Scopus.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127185&o=2

$end

$ti99_cart=saguaro,
$bio

Texas instrument TI-99/4A cart. published 41 years ago:

Saguaro City [Model PHM 3052] (c) 1981 Texas Instruments

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84707&o=2

$end

$kc_cass=sahara,
$bio

VEB Mikroelektronik KC cass. published 33 years ago:

Sahara (c) 1989 DK-Soft [Detlef König]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133866&o=2

$end

$info=sahalove,
$bio

Pinball published 38 years ago:

Sahara Love (c) 1984 Christian Automatic.

- TRIVIA -

Sahara Love was based on Gottlieb's 1978 Sinbad. 150 machines were produced.

- STAFF -

Designed by: Christian Tabart (France)
Art part by: Baldazzi (Italy)
Technical Part by: Castagno (Italy)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=9915&o=2

$end

$apple2_cass=saharacf,
$bio

Apple II cass. published 43 years ago:

Sahara Warriors Commando + French Foreign Legion (c) 1979 Instant Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136033&o=2

$end

$spectrum_cass=saicomba,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Sai Combat (c) 1986 Mirrorsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80832&o=2

$end

$cpc_cass=saicombtf,
$bio

Amstrad CPC cass. published 36 years ago:

Sai Combat (c) 1986 Gasoline Soft. [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=99003&o=2

$end

$cpc_cass=saicombt,
$bio

Amstrad CPC cass. published 36 years ago:

Sai Combat (c) 1986 Silverbird Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=99004&o=2

$end

$cpc_flop=saicomba05,saicomba03,saicomba02,saicomba01,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Sai Combat (c) 1986 Mirrorsoft, Ltd. [England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120939&o=2

$end

$spectrum_cass=saicombas,
$bio

Sai Combat (c) 198? Silverbird Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225766&o=2

$end

$cpc_flop=saicomba,saicomba04,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Sai Combat [Model GASO 309] (c) 1986 Gasoline Soft. [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120938&o=2

$end

$nes=zeldac,
$bio

塞尔达传说-神奇的帽子 (c) 200? Nanjing.
(Sai Er Da Chuan Shuo - Shen Qi De Mao Zi)

- TECHNICAL -

Game ID: NJ056

- TRIVIA -

Title translates from Chinese as "The Legend Of Zelda: The Minish Cap".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77052&o=2

$end

$nes=zelda3c,
$bio

塞尔达传说 三神之力 (c) 19?? Waixing Computer & Technology Co., Ltd.
(Sai er da chuanshuo - san shen zhi li)

- TECHNICAL -

[Model ES-1098]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77051&o=2

$end

$monon_color=seerfs,
$bio

M&D Monon Color cart. published 8 years ago:

赛尔号战神斗魂卡 (c) 2014 M&D
(Sai er hao - Zhanshen dou hun)

- TECHNICAL -

GAME ID: 101

- TRIVIA -

The title translates from Chinese as Purcell God of War.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233465&o=2

$end

$monon_color=seereb,
$bio

M&D Monon Color cart. published 8 years ago:

赛尔号能源大作 (c) 2014 M&D
(Sai er hao-nengyuan da zuozhan)

- TECHNICAL -

GAME ID: 105

- TRIVIA -

The title translates from Chinese as 'Xaar Energy Combat Card'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233469&o=2

$end

$nes=saieqxz,
$bio

Sai Er Qi Xia Zhuan (c) 19?? HengGedianzi [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76910&o=2

$end

$ekara_japan_s=sc0004,
$bio

Takara e-Kara SC series cart. published 21 years ago:

SAI Series 1 Vol. 1 [Model SC0004-SAI] (c) 2001 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237604&o=2

$end

$ekara_japan_s=sc0005,
$bio

Takara e-Kara SC series cart. published 21 years ago:

SAI Series 2 Vol. 1 [Model SC0005-SAI] (c) 2001 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237605&o=2

$end

$ekara_japan_s=sc0006,
$bio

Takara e-Kara SC series cart. published 21 years ago:

SAI Series 2 Vol. 2 [Model SC0006-SAI] (c) 2001 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237606&o=2

$end

$ekara_japan_s=sc0009,
$bio

Takara e-Kara SC series cart. published 21 years ago:

SAI Series 2 Vol. 3 [Model SC0009-SAI] (c) 2001 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237607&o=2

$end

$ekara_japan_s=sc0019,
$bio

Takara e-Kara SC series cart. published 20 years ago:

SAI Series 2 Vol. 6 [Model SC0019-SAI] (c) 2002 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237608&o=2

$end

$ekara_japan_s=sc0021,
$bio

Takara e-Kara SC series cart. published 20 years ago:

SAI Series 2 Vol. 7 [Model SC0021-SAI] (c) 2002 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237609&o=2

$end

$ekara_japan_s=sc0022,
$bio

Takara e-Kara SC series cart. published 19 years ago:

SAI Series 2 Vol. 8 [Model SC0022-SAI] (c) 2003 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237610&o=2

$end

$ekara_japan_s=sc0012,
$bio

Takara e-Kara SC series cart. published 21 years ago:

SAI Series 3 Vol. 3 [Model SC0012-SAI] (c) 2001 Takara Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237611&o=2

$end

$nes=saiyaren,
$bio

Sai Ya Ren Mei Jue Ji Hua (c) 200? Fuzhou Coolboy Electronics Co., Ltd. [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76911&o=2

$end

$info=saiyugou,saiyugoub1,saiyugoub2,
$bio

Arcade Video game published 34 years ago:

Sai Yu Gou Ma Roku - Ryuu Bou You Gi No Shou (c) 1988 Technos.

A beat'em up / platform game.

- TECHNICAL -

Game ID : TA-0023

Main CPU : (2x) HD6309 (@ 1.5 Mhz), Zilog Z80 (@ 3.579545 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), OKI6295 (@ 11 Khz)

Screen orientation : Horizontal
Video resolution : 240 x 224 pixels
Screen refresh : 56.00 Hz
Palette colors : 384

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Released in March 1988.

The title of this game translates from Japanese as 'Story of the Westward Trip To Conquer The Devil - Fighting Stick of Ominous Techniques'.

This game is known in US as "China Gate".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2294&o=2

$end

$gba=saibarmj,
$bio

Nintendo GBA cart. published 21 years ago:

Saibara Rieko no Dendou Mahjong [Model AGB-ASMJ-JPN] (c) 2001 Media Rings Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72756&o=2

$end

$snes=saibarmj,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Saibara Rieko no Mahjong Hourouki [Model SHVC-AJNJ-JPN] (c) 1995 Taito Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62111&o=2

$end

$pce_tourvision=saigonin,
$bio

TOURVision cart. published 31 years ago:

Saiga no Nindou (c) 1991 TOURVision.

Unlicensed Spanish coin-op game.

- TECHNICAL -

Cart. ID: 44

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101149&o=2

$end

$info=nspiritj,
$vgmplay=nspirit,
$bio

Arcade Video game published 34 years ago:

Saigo no Nindou (c) 1988 Irem.

A side scrolling ninja action game. You take control of a ninja who has the ability to make shadow duplicates which trail your movements, and attack at your command. In your path are armies of ninjas, samurais and demons who are constantly out to kill you.

- TECHNICAL -

Irem M-72 system hardware

Main CPU: V30 (@ 8 Mhz)
Sound CPU: Zilog Z80 (@ 3.579545 Mhz)
Sound Chips: Yamaha YM2151 (@ 3.579545 Mhz), DAC

Players: 2
Control: 8-way joystick
Buttons: 4

- TRIVIA -

Saigo no Nindou was released in August 1988 in the Japanese arcades.

The title of this game translates from Japanese as 'Conclusion of Hard Journey'.

This game is known outside Japan as "Ninja Spirit".

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Image Fight : G.S.M. Irem 1 - D28B0012) on 21/01/1989.

- TIPS AND TRICKS -

* Self defense - Shurikens and other projectiles can be deflected by your sword after you have collected the power-up scroll allowing you to swing your sword in an arc.  When walk along, you can shield yourself with this by holding the stick up, and swinging your sword.

* Defeat the first boss with ease - Assuming you have collected the sword powerup and have both shadow duplicates, position yourself in the center of the screen while the boss is rising from the ground and do a super jump (hold up and jump).  When you land on the ground, you should have your shadows flatting in mid air above you.  Select the sword and hold up and continuously slash - you will damage the demon and his flames will get blocked by your barrage of attacks.

- PORTS -

* CONSOLES:
NEC PC Engine [JP] (jul.6, 1990) "Saigo no Nindou [Model IC02004]"
[JP] Nintendo Game Boy (dec.1993) "Saigo no Nindou [Model DMG-UJA]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2295&o=2

$end

$gameboy=saigonin,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Saigo no Nindou (c) 1993 Irem Corp.

- TECHNICAL -

[Model DMG-UJA]

- TRIVIA -

The game was presented at the Famicom Spaceworld' 93 in August 1993 in Japan. Saigo no Nindou was then released on December 18, 1993.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47444&o=2

$end

$pce=saigonin,
$vgmplay=nspirit_tg16,
$bio

NEC PC-Engine HuCARD published 32 years ago:

Saigo no Nindou (c) 1990 Irem Corp.

Saigo no Nindou is a ninja action game by Irem, conversion of their own arcade game. Almost like a true 'Ninja Tradition', the game features a fearless ninja with mystical beast-powers on a mission of revenge against the fearsome army of demons that killed his brother. Tsukikage, our hero, has four weapons to choose from and can switch from one to another at will. They include the traditional katana blade, the fast throwing stars, the powerful hand grenades and a neat hook type weapon. Those weapons greatly expand the range of available options and the player is often challenged with situations where a specific weapon has to be used. Those weapons can also be upgraded by collecting special bonuses left behind by red colored Ninjas. Other special items, such as shields or multiple-shadows can also be collected. The game offers an Arcade and PC-Engine modes, the later gives the player five lives (or hits) instead of one.

- TECHNICAL -

HuCARD ID: IC02004
HuCARD Size: 4 Mbits.

- TRIVIA -

Saigo no Nindou for the PC-Engine was released on July 6, 1990 in Japan for 7000 Yen.

Saigo no Nindou was released in the arcades in 1988.

Known export release:
[US] "Ninja Spirit [Model TGX040050]"

- PORTS -

* CONSOLES: 
Nintendo Wii [Virtual Console] [JP] (may.8, 2007) [Model PBNJ] 
Nintendo Wii U [Virtual Console] [JP] (jan.14, 2015) [Model PPDJ]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47443&o=2

$end

$bbc_cass=saigon,
$electron_cass=saigon,
$bio

Acorn BBC/Electron cass. published 34 years ago:

Saigon (c) 1988 Tynesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52341&o=2

$end

$bbcb_flop_orig=saigon,
$bio

Acorn BBC Micro B disk. published 34 years ago:

Saigon (c) 1988 Tynesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125598&o=2

$end

$spectrum_cass=saigoncm,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Saigon Combat Unit (c) 1989 Players Premier

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80833&o=2

$end

$cpc_flop=saigonco01,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Saigon Combat Unit (c) 1989 GPA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121787&o=2

$end

$cpc_cass=saigoncu,
$bio

Amstrad CPC cass. published 32 years ago:

Saigon Combat Unit (c) 1990 Players Premier

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=99008&o=2

$end

$cpc_flop=saigonco02,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Saigon Combat Unit Trained (c) 1989 NPS [Nul Part System]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122484&o=2

$end

$snes=saikouso,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Saikousoku Shikou Shougi Mahjong [Model SHVC-ASYJ-JPN] (c) 1995 Varie

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62112&o=2

$end

$snes=saikyou,
$bio

Nintendo Super Famicom cart. published 27 years ago:

最強 高田延彦 (c) 1995 Hudson Soft.
(Saikyou - Takada Nobuhiko)

Nobuhiko Takada: The Pro-Wrestling Strongest

The Union of Wrestling Forces International is the arena where the men among men will rise to prove, once and for all, who shall reign as the strongest in the pro-wrestling world. Featuring ten different fighters, including Nobuhiko Takada, the star of UWF International, players can pick up and create their own fighter, sparring to increase their parameters, or become the real world champion in the Story Mode. UWF International holds singles and tag matches for up to four players.

- TECHNICAL -

Game ID: SHVC-AS7J-JPN
Barcode: 4988607000769

- TRIVIA -

Licensed by Union of Wrestling Forces International and released in December 27, 1995 in Japan. It was never exported outside Japan.

Union of Wrestling Forces International was founded in May 10, 1991 to continue the fundation of UWF Newborn. It's best known as UWF International, U-Inter or UWFi and was shoot style pro-wrestling promotion from 1991 to 1996. Matches remained as predetermined as other promotions and even featured tag team matches and wrestling monsters (in the form of foreign wrestling heels or gaijin like Gary Albright and Vader) but heavily promotoed a hard-hitting realistic style regardless, serving as a precursor to PRIDE Fighting Championships.

Nobuhiko Takada is the only licensed wrestler in the game, all the others are characters based on various wrestlers and martial artists, shown below with their in-game name to the left, and their real name in parentheses:

Big-Nova Geiger (Big Van Vader)
Gary Briant (Gary Albright)
Akitoshi Hishida (Akira Maeda)
Masashi Saeki (Masakatsu Funaki)
Akiteru Takayagi (Masaaki Satake)
Murder Wolf (Volk Han)
Morris Pison (Mike Tyson)
Hiroaki Fujikawa (Yoshiaki Fujiwara)
Tiger Neo (Super Tiger)

- TIPS AND TRICKS -

* Unlock Title Match mode:
To unlock the Title Match mode, play through Story mode with any character and become world Champion. Once the game's credits are finished, press START to return to the main menu and choose to play through Story mode once again. At the character selection screen, choose your new World Champion (the character you used to complete Story mode with the first time, now indicated with a championship belt icon next to their portrait).
After Story mode's brief intro, a new menu will be unlocked and displayed before each match enabling the ability to change arenas and customize match types.

* Easier Opponents in STORY mode:
Start Story Mode with a created Wrestler WITHOUT any Championship victories. The created wrestler's level should be at a minimum of level 10 from training in the SPARRING mode. Since the opponent's level starts at level 00 to begin with (and increases with every STORY mode championship victory), this will give your created Wrestler an unfair advantage over the competition.
The higher your created character's level, the greater the advantage is while starting off.

* More difficult opponents in STORY mode:
With every championship victory your created character wins in STORY mode (which is displayed by a small Championship belt icon next to your created character's name in the STORY mode character selection screen).
The number of Championship belts you have acquired determines the  difficultly of the competition in STORY mode. The championship system works the same way as the level system in SPARRING mode. The more championship belts you acquire, the greater the stats and difficulty each opponent
becomes. Level 00 is the default difficultly and increases to 99 Championships (or Level 99 difficulty). 
Furthermore, STORY mode's difficulty setting is not interchangeable. Each created Wrestler must reach the 99 championship difficulty individually.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62113&o=2

$end

$n64=saikyou,
$bio

Nintendo 64 cart. published 26 years ago:

Saikyou Habu Shougi [Model NUS-NSHJ] (c) 1996 Seta Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57957&o=2

$end

$vis=columbus,
$bio

Memorex VIS CD published 30 years ago:

Sail with Columbus (c) 1992 Parallax Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301031&o=2

$end

$spectrum_cass=sailing,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Sailing (c) 1987 Activision, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80834&o=2

$end

$apfimag_cass=sailing,
$bio

Sailing (c) 198? York 10 Computerware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135773&o=2

$end

$spectrum_cass=sailingp,
$bio

Sailing (c) 198? Proein Soft Line [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219616&o=2

$end

$cdi=sailing,
$bio

Phillips CD-i disc published 29 years ago:

Sailing (c) 1993 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53060&o=2

$end

$apple2_flop_clcracked=sailstpr,
$bio

Apple II 5.25 disk. published 35 years ago:

Sailing Through Story Problems (c) 1987 Developmental Learning Materials

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231488&o=2

$end

$spectrum_cass=sailingm,
$bio

Sailing (c) 198? Mastertronic, Ltd. [UK]

- TECHNICAL -

GAME ID: IS 0299

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226379&o=2

$end

$cpc_flop=sailing1,sailingu01,sailingu,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Sailing [Model UQD 570] (c) 1987 Activision, Inc. [Santa Clara, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127825&o=2

$end

$cpc_cass=sailing,
$bio

Amstrad CPC cass. published 35 years ago:

Sailing [Model UQK 570] (c) 1987 Activision, Inc. [Santa Clara, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=99013&o=2

$end

$pc98=felis,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

Sailor Fuku Senshi Felis (c) 1990 Cocktail Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90539&o=2

$end

$pc8801_flop=felis,
$bio

NEC PC-8801 Series disk. published 32 years ago:

Sailor Fuku Senshi Felis (c) 1990 Cocktail Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92809&o=2

$end

$dragon_cass=sailorman,
$bio

Sailor Man (c) 198? Tom Mix Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117206&o=2

$end

$pc98=sailmerc,
$bio

Sailor Mercury CG (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90540&o=2

$end

$pc98=sailorsh,
$bio

Sailor Senshi (c) 199? Toshio Satow.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90542&o=2

$end

$x68k_flop=sailorv2,sailorv3,
$bio

Sharp X68000 Series 5.25in. disk. published 28 years ago:

Sailor V Game (c) 1994 Phank's

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88579&o=2

$end

$pc98=sailven,sailvena,
$bio

Sailor Venus CG (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90543&o=2

$end

$msx1_flop=sailordl,
$bio

MSX disk. published 35 years ago:

Sailor's Delight (c) 1987 Eaglesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109099&o=2

$end

$pc98=sailorf1,
$bio

NEC PC-9801 Series 5.25in. disk. published 34 years ago:

Sailor-fuku Bishoujo Zukan 1 (c) 1988 Fairytale.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90544&o=2

$end

$pc8801_flop=sailorf1,
$bio

NEC PC-8801 Series disk. published 34 years ago:

Sailor-fuku Bishoujo Zukan 1 (c) 1988 Fairytale.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92810&o=2

$end

$pc8801_flop=sailorf2,
$bio

NEC PC-8801 Series disk. published 34 years ago:

Sailor-fuku Bishoujo Zukan 2 (c) 1988 Fairytale.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92811&o=2

$end

$pc8801_flop=sailorf3,
$bio

NEC PC-8801 Series disk. published 34 years ago:

Sailor-fuku Bishoujo Zukan 3 (c) 1988 Fairytale.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92812&o=2

$end

$pc98=sailorf4,
$bio

NEC PC-9801 Series 5.25in. disk. published 34 years ago:

Sailor-fuku Bishoujo Zukan 4 (c) 1988 Fairytale.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90545&o=2

$end

$pc8801_flop=sailorf4,
$bio

NEC PC-8801 Series disk. published 34 years ago:

Sailor-fuku Bishoujo Zukan 4 (c) 1988 Fairytale.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92813&o=2

$end

$pc8801_flop=sailorf5,sailorf5a,
$bio

NEC PC-8801 Series disk. published 34 years ago:

Sailor-fuku Bishoujo Zukan 5 (c) 1988 Fairytale.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92814&o=2

$end

$pc98=sailorf6,
$bio

NEC PC-9801 Series 5.25in. disk. published 34 years ago:

Sailor-fuku Bishoujo Zukan 6 (c) 1988 Fairytale.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90546&o=2

$end

$pc8801_flop=sailorf6,
$bio

NEC PC-8801 Series disk. published 34 years ago:

Sailor-fuku Bishoujo Zukan 6 (c) 1988 Fairytale.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92815&o=2

$end

$famicom_flop=sailorf1,
$bio

Nintendo Famicom disk. published 33 years ago:

Sailor-fuku Bishoujo Zukan Vol. 1 (c) 1989 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65438&o=2

$end

$famicom_flop=sailorf2,
$bio

Nintendo Famicom disk. published 33 years ago:

Sailor-fuku Bishoujo Zukan Vol. 2 (c) 1989 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65439&o=2

$end

$famicom_flop=sailorf3,
$bio

Nintendo Famicom disk. published 33 years ago:

Sailor-fuku Bishoujo Zukan Vol. 3 (c) 1989 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65440&o=2

$end

$famicom_flop=sailorf4,
$bio

Nintendo Famicom disk. published 33 years ago:

Sailor-fuku Bishoujo Zukan Vol. 4 (c) 1989 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65441&o=2

$end

$famicom_flop=sailorf5,
$bio

Nintendo Famicom disk. published 33 years ago:

Sailor-fuku Bishoujo Zukan Vol. 5 (c) 1989 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65442&o=2

$end

$famicom_flop=sailorf6,
$bio

Nintendo Famicom disk. published 33 years ago:

Sailor-fuku Bishoujo Zukan Vol. 6 (c) 1989 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65443&o=2

$end

$pc8801_flop=sailiken,
$bio

NEC PC-8801 Series disk. published 34 years ago:

Sailor-fuku Ikenai Taiken Kokuhaku Shu 1 (c) 1988 Zenryutsu.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92816&o=2

$end

$x68k_flop=sailrmbk,
$bio

Sailormoon Battler Kou To Ju Zanteihan (c) 199? ACE Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88577&o=2

$end

$x68k_flop=sailrmcq,
$bio

Sailormoon Chou Card Quiz Game Moon Quiz (c) 19?? Sprite.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88580&o=2

$end

$pc98=sailormd,
$bio

Sailormoon Donjyara (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90541&o=2

$end

$x68k_flop=sailrms,
$bio

Sailormoon Shibaigoya (c) 19?? Big Parfait

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88578&o=2

$end

$snes=sailormnf,
$bio

Nintendo Super NES cart. published 29 years ago:

Sailormoon (c) 1993 Bandai

- TECHNICAL -

GAMe ID: SNSP-AE-FRA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63513&o=2

$end

$spectrum_cass=saimazoo,
$bio

Saimazoom (c) 198? Silversoft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226094&o=2

$end

$spectrum_cass=saintand,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Saint & Greavsie (c) 1989 Grandslam.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80836&o=2

$end

$cpc_cass=saintgrv,
$bio

Amstrad CPC cass. published 33 years ago:

Saint & Greavsie (c) 1989 Grandslam Ent., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=99016&o=2

$end

$specpls3_flop=saintgrv,saintgrva,
$bio

Sinclair ZX Spectrum+3 disk. published 33 years ago:

Saint & Greavsie (c) 1989 Grandslam Ent., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118700&o=2

$end

$cpc_flop=saintand,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Saint & Greavsie (c) 1989 Grandslam Ent., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128038&o=2

$end

$pc98=saintdry,
$bio

NEC PC-9801 Series 5.25in. disk. published 26 years ago:

Saint Diary - Sei-chan no Nikki (c) 1996 Desire.

- TECHNICAL -

FD x6

- TRIVIA -

Released on November 29, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90547&o=2

$end

$pc98_cd=saintdia,
$bio

NEC PC-9821 CD published 26 years ago:

Saint Diary - Sei-chan no Nikki (c) 1996 Desire.

- TECHNICAL -

CD x1

- TRIVIA -

Released on November 29, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128486&o=2

$end

$info=stdragon,stdragona,stdragonb,
$vgmplay=stdragon,
$bio

Arcade Video game published 33 years ago:

Saint Dragon (c) 1989 Jaleco.

Saint Dragon is a horizontally-scrolling shoot-em-up in which the galaxy is under threat from a malevolent race of cyborgs. Half animal, half machine, the cyborgs have already conquered most of the galaxy and now have their sights set on the galaxy's last hope, 'The Planet of the Golden Dragon'. A lone mechanoid dragon, unhappy with the actions of his comrades, rebels and sets out to thwart their invasion.

The Dragon is initially armed with a plasma bolts and fiery breath but tokens - resembling bronze-coloured eggs - can be shot to release power-ups to upgrade the dragon's firepower, offering either pulse torpedoes, a laser, bouncing bombs, ring lasers or a turret. 

Other tokens can upgrade the dragon's speed or initiate a hyper mode which temporarily gives the dragon maximum firepower and invulnerability. As well as the weapons, the dragon also has an armoured tail which follows the player's movement, allowing it to be used as a defensive shield.

The game consists of six stages, each culminating in a battle with a large end-of-level guardian.

- TECHNICAL -

Jaleco Mega System 1-A hardware

Main CPU : Motorola 68000 (@ 12 Mhz)
Sound CPU : Motorola 68000 (@ 7 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.5 Mhz), (2x) OKI6295 (@ 30.303 Khz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Saint Dragon was released in March 1989.

Produced by NMK.

The Kanji in the title screen actually reads 'Tenseiryuu', which aptly defines the game's title pretty well.

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Saint Dragon - PCCB-00003) on 21/09/1989.

- TIPS AND TRICKS -

To make the 3rd level boss to show up, destroy the 6th big structure (the last one) that comes at the last part of the level. If you do not destroy it, the boss won't appear to fight you and you go straight to level 4.

- STAFF -

Music composed by : Shizuyoshi Okamura (Sizzla), Tecchan

- PORTS -

* CONSOLES:
NEC PC-Engine (1990)

* COMPUTERS:
Sinclair ZX Spectrum (1990)
Commodore C64 (1990)
Amstrad CPC (1990)
Commodore Amiga (1990)
Atari ST (1990)
MSX (1990)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2296&o=2

$end

$amigaocs_flop=sdragon,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Saint Dragon (c) 1990 Storm

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74930&o=2

$end

$msx1_cass=sdragon,
$bio

MSX cass. published 32 years ago:

Saint Dragon (c) 1990 Dro Soft [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94954&o=2

$end

$cpc_cass=sdragon,
$bio

Amstrad CPC cass. published 32 years ago:

Saint Dragon (c) 1990 Sales Curve, Ltd., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=99017&o=2

$end

$cpc_flop=saintdra02,saintdra03,saintdra01,saintdra04,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Saint Dragon (c) 1990 Sales Curve, Ltd., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120825&o=2

$end

$cpc_flop=saintdra,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Saint Dragon (c) 1990 Dro Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120826&o=2

$end

$pce_tourvision=sdragon,
$bio

Saint Dragon (c) 199? TOURVision.

- TECHNICAL -

GAMe ID: 36

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125099&o=2

$end

$gameboy=saintpar,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Saint Paradise - Saikyou no Senshi-tachi [Model DMG-S7J] (c) 1992 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66880&o=2

$end

$nes=sseiyac2,
$bio

圣斗士星矢-北欧突击篇 (c) 200? Nanjing.
(Saint Seiya - Beiou Tuji Pian)

- TECHNICAL -

Game ID: NJ084

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76913&o=2

$end

$nes=sseiya2,sseiya2p,
$vgmplay=sseiya2_fc,
$bio

Nintendo Famicom cart. published 34 years ago:

聖闘士星矢　黄金伝説　完結編 (c) 1988 Shinsei.
(Saint Seiya - Ougon Densetsu Kanketsu-hen)

- TECHNICAL -

Cartridge ID: SHI-OK

- TRIVIA -

Released on May 30, 1988 in Japan. Unlike the first, this sequel was never exported outside Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54576&o=2

$end

$nes=sseiya,
$vgmplay=sseiya_fc,
$bio

Nintendo Famicom cart. published 35 years ago:

聖闘士星矢　黄金伝説 (c) 1987 Bandai.
(Saint Seiya - Ougon Densetsu)

- TECHNICAL -

Cartridge ID: BA-SEIYA

- TRIVIA -

Released on August 10, 1987 in Japan.

Know export releases:
[FR] "Les Chevaliers Du Zodiaque - La Legende D'Or [Model NES-OK-FRA/FRA]"

Rare case, the game was only exported to France. It was never release to the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54574&o=2

$end

$wscolor=sseiya,
$bio

Bandai WonderSwan Color cart. published 19 years ago:

Saint Seiya - Ougon Densetsu Hen - Perfect Edition [Model SWJ-BANC3D] (c) 2003 Bandai Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86486&o=2

$end

$nes=sseiyac,
$bio

圣斗士星矢-天马之幻想 (c) 200? Nanjing
(Saint Seiya - Tian Ma Huan Xiang)

- TECHNICAL -

Cartridge ID: NJ022

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76912&o=2

$end

$megadriv=ssword,
$bio

Sega Genesis cart. published 31 years ago:

Saint Sword (c) 1991 Taito America Corp.

North American release. Game developed in Japan. See the original for more information.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57379&o=2

$end

$megadriv=sswordj,
$vgmplay=ssword_md,
$bio

Sega Mega Drive cart. published 31 years ago:

Saint Sword (c) 1991 Taito Corp.

- TECHNICAL -

GAME ID: T-11133

- TRIVIA -

Reviews:
October 1991 - Joypad N.1 [FR]: 81/100

- STAFF -

Music Composer: Toshiko Tasaki

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56814&o=2

$end

$cpc_flop=saintval,
$bio

Saint Valentin (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124380&o=2

$end

$msxr_flop=saishubo,
$bio

MSX Turbo-R disk. published 26 years ago:

Saishuu Bouei-sen - Save Your Mother Planet: The Earth (c) 1996 Unknown [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133279&o=2

$end

$pc88va=upo,
$bio

NEC PC-88 VA disk. published 30 years ago:

Saishuu Heiki UPO (c) 1992 Unknown [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131578&o=2

$end

$pc98=racerx,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

最速伝説レーサーX (c) 1993 ASCII Corp.
(Saisoku Densetsu Racer X)

- TECHNICAL -

Media: floppydisk x1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90548&o=2

$end

$ekara_japan_s=sc0007,
$bio

Takara e-Kara SC series cart. published 21 years ago:

Saiten Cartridge: Detective Conan Vol. 1 (c) 2001 Takara Co., Ltd.

- TECHNICAL -

GAME ID: SC0007-DCS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=312437&o=2

$end

$ekara_japan_s=sc0015,
$bio

Takara e-Kara SC series cart. published 20 years ago:

Saiten Cartridge: Detective Conan Vol. 2 (c) 2002 Takara Co., Ltd.

- TECHNICAL -

GAME ID: SC0015-DCS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=312438&o=2

$end

$pc8801_flop=saitodem,
$bio

Saito Yuki (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92817&o=2

$end

$pc8801_flop=saitoyuk,
$bio

NEC PC-8801 Series disk. published 34 years ago:

斎藤由貴のときめきデータバンク (c) 1988 NEC Home Electronics, Ltd.
(Saito Yuki no Tokimeki Data Bank)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92818&o=2

$end

$psx=saiyuki,
$bio

Sony PlayStation CD published 21 years ago:

Saiyuki - Journey West (c) 2001 Koei Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111598&o=2

$end

$info=orleg2_101jp,orleg2_103jp,
$bio

IGS PGM2 cart. published 14 years ago:

Saiyuu Shakuyakuden 2 (c) 2008 Alta.

Chinese release of Oriental Legends 2.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228520&o=2

$end

$nes=saiyuki2,
$bio

Nintendo Famicom cart. published 32 years ago:

Saiyuuki World 2 - Tenjoukai no Majin (c) 1990 Jaleco Company, Limited. [Japan Leisure].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54578&o=2

$end

$nes=saiyukiw,saiyukiwp,
$bio

Nintendo Famicom cart. published 34 years ago:

西遊記ワールド (c) 1988 Jaleco Company, Limited.
(Saiyuuki World)

- TECHNICAL -

GAME ID: NMK-KW

- TRIVIA -

Released on November 11, 1988 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54577&o=2

$end

$msx1_flop=sajedrez,sajedreza,
$bio

Sajedrez Cracked (c) 19?? Unknown.

Tape to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133209&o=2

$end

$tvc_flop=sajtvajo,sajtvajoa,
$bio

Videoton TVC disk. published 31 years ago:

Sajtvájó (c) 1991 STV

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112115&o=2

$end

$tvc_cass=sajtvajo,
$bio

Videoton TVC cass. published 31 years ago:

Sajtvájó (c) 1991 Vindics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112516&o=2

$end

$saturn=sakamoto,
$bio

Sega Saturn CD published 24 years ago:

Sakamoto Ryuuma - Ishin Kaikoku (c) 1998 KID

- TECHNICAL -

GAME ID: T-19709G

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59588&o=2

$end

$gbcolor=sakata,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Sakata Gorou Kudan no Renju Kyoushitsu [Model DMG-AREJ-JPN] (c) 1999 Culture Brain

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68714&o=2

$end

$x68k_flop=sakeruda,
$bio

Sakeru no Da! (c) 19?? Mugen Unagi Team

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88581&o=2

$end

$msx1_cart=sakhrdic,
$bio

MSX cart. published 35 years ago:

Sakhr Dictionary [Model F063] (c) 1987 al Alamiah

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77413&o=2

$end

$msx1_cart=sakhrfil,
$bio

MSX cart. published 35 years ago:

Sakhr Files [Model B051] (c) 1987 al Alamiah

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77414&o=2

$end

$msx1_cart=sakhrlog,
$bio

MSX cart. published 35 years ago:

Sakhr Logo [Model C050] (c) 1987 al Alamiah

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77415&o=2

$end

$gameboy=sakigake,
$bio

Nintendo Game Boy Cart. published 32 years ago:

魁!!男塾 冥凰島決戦 (c) 1990 Yutaka
(Sakigake!! Otoko Juku - Meioutou Kessen)

- TECHNICAL -

Model DMG-OMJ

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66881&o=2

$end

$nes=sakigake,
$bio

Nintendo Famicom cart. published 33 years ago:

Sakigake!! Otoko Juku - Shippu Ichi Gou Sei (c) 1989 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54579&o=2

$end

$tvc_cass=sakk,
$bio

Videoton TVC cass. published 37 years ago:

Sakk - Cyrus II (c) 1985 Novotrade Rt. [Hungary]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112471&o=2

$end

$psx=sakkysur,
$bio

Sony PlayStation CD published 22 years ago:

Sakkyoku Surundamon - Dance Remix (c) 2000 Ving.

- TECHNICAL -

[Model SLPS-02808]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85628&o=2

$end

$psx=sakumajg,
$bio

Sony PlayStation CD published 24 years ago:

Sakuma-shiki Jinsei Game (c) 1998 Takara Co., Ltd.

- TECHNICAL -

GAME ID: SLPS-01740

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85629&o=2

$end

$gba=sakuramo,
$bio

Nintendo GBA cart. published 20 years ago:

Sakura Momoko no UkiUki Carnival [Model AGB-ACLJ-JPN] (c) 2002 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72757&o=2

$end

$pc98=sakuramo,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

櫻の杜 (c) 1995 Active Software.
(Sakura no Mori)

- TECHNICAL -

Media: floppydisk x3

- TRIVIA -

Released on August 25, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90549&o=2

$end

$pc98_cd=sakumori,
$fmtowns_cd=sakumori,
$bio

NEC PC-98/Fujitsu FM Towns CD published 27 years ago:

Sakura no Mori (c) 1995 Active Soft.

- TECHNICAL -

CD x1

- TRIVIA -

Released on October 27, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128444&o=2

$end

$saturn=sakurat,sakurata,
$bio

Sega Saturn CD published 26 years ago:

Sakura Taisen (c) 1996 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59589&o=2

$end

$saturn=hanacols,hanacolsa,
$bio

Sega Saturn CD published 25 years ago:

Sakura Taisen - Hanagumi Taisen Columns (c) 1997 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59591&o=2

$end

$saturn=hanatsus,hanatsusa,hanatsusb,
$bio

Sega Saturn CD published 25 years ago:

Sakura Taisen - Hanagumi Tsushin (c) 1997 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59592&o=2

$end

$saturn=radioshw,
$bio

Sega Saturn CD published 25 years ago:

Sakura Taisen - Jouki Radio Show (c) 1997 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59597&o=2

$end

$saturn=teigekig,
$bio

Sega Saturn CD published 24 years ago:

Sakura Taisen - Teigeki Graph (c) 1998 SIMS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59593&o=2

$end

$saturn=sakurat2tb,sakurat2tba,
$bio

Sega Saturn CD published 24 years ago:

Sakura Taisen 2 - Kimi, Shini Tamou Kotonakare Tokubetsu-ban (c) 1998 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59596&o=2

$end

$saturn=sakurat2tbb,
$bio

Sega Saturn CD published 24 years ago:

Sakura Taisen 2 - Kimi, Shini Tamou Kotonakare (c) 1998 Sega Enterprises, Limited.

Shokai Tokutenban edition.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59595&o=2

$end

$saturn=sakurat2,sakurat2a,
$bio

Sega Saturn CD published 24 years ago:

Sakura Taisen 2 - Kimi, Shini Tamou Kotonakare (c) 1998 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID: GS-9198

- TRIVIA -

Released on April 4, 1998 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59594&o=2

$end

$gbcolor=sakura,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Sakura Taisen GB - Geki Hana Kumi Nyuutai! [Model CGB-BRJJ-JPN] (c) 2000 Media Factory.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68715&o=2

$end

$gbcolor=sakura2,
$vgmplay=hanagumi_gbc,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Sakura Taisen GB2 - Thunderbolt Sakusen (c) 2001 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID: CGB-BQYJ-JPN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68716&o=2

$end

$saturn=sakuratsa,
$bio

Sega Saturn CD published 24 years ago:

Sakura Taisen [Satakore] (c) 1998 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59590&o=2

$end

$saturn=sakutsuu,
$bio

Sega Saturn CD published 24 years ago:

Sakura Tsuushin (c) 1998 Media Gallop

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59598&o=2

$end

$pc8801_flop=sakurada,
$bio

Sakuradamongai (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92819&o=2

$end

$snes=sakurai,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Sakurai Shouichi no Jankiryuu Mahjong Hisshouhou [Model SHVC-AMZJ-JPN] (c) 1995 Sammy Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62114&o=2

$end

$pc8801_flop=sakusaku,
$bio

Sakusaku Daigoto Plus (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92820&o=2

$end

$info=saladue,saladuea,
$bio

Video Slot Machine published 22 years ago:

Sala Due (c) 2000 Industrias Brasileiras.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=317504&o=2

$end

$nes=tomathim,
$bio

Nintendo Famicom cart. published 34 years ago:

サラダの国のトマト姫 (c) 1988 Hudson Soft [Hudson Group].
(Salad no Kuni no Tomato Hime)

Salad no Kuni no Tomato Hime is a graphic/adventure game by Hudson Soft. The game takes place in the Salad Kingdom, a peaceful place where fruits and vegetables live in harmony with each other. It is ruled by the respected King Onion (aka King Broccoli), whose wisdom protects the kingdom from evil and unwelcome intruders. Unfortunately, a clan led by the malevolent Kabocha Dai? (aka Minister Pumpkin) decides otherwise - from his castle, he establishes a new social order and sends his army in waves in an attempt to conquer the Kingdom. King Onion and his daughter Princess Tomato decide to assemble an armed resistance, but she soon gets captured and imprisoned in Pumpkin's castle, destined to marry Minister Pumpkin's son against her will. The noble Ky?ri Senshi (aka Sir Cucumber) and his young persimmon Kakippachi (aka Percy) seem to be the kingdom's last hope, and they embark on a long journey to rescue the princess and save the day. The game displays the surrounding scene and various commands (such as move, talk, check, use and so forth) allow the player to interact with it. Sir Cucumber can look for items, talk to other people or gather information and hints. Our hero also faces rare enemies throughout his journey - battles use an unusual system based on traditional Japanese 'Jan-Ken-Pon' (aka 'finger wars' battles), and this dual challenge follows a blood pumping two rounds rock-paper-scissors formula where each direction on the controller translates as a form (Up/Down. for Stone, Left for Scissors and Right for Paper), followed by a phase where the player must guess which direction the enemy's head will face. Interestingly, the player never loses a battle and is given a chance to fight again in the case of a shameful defeat.

- TECHNICAL -

Game ID: HFC-RT

- TRIVIA -

Salad no Kuni no Tomato Hime was released on May 27, 1988 in Japan for 5900 Yen.

Salad no Kuni no Tomato Hime was first released for the PC-6001mkII Japanese computer in 1984. It was then ported to the PC-8001mkII, Sharp X1, FM-77 and finally for the MSX. The original game didn't use menus but an English text parser instead, which is rather odd as the rest of the game is entirely in Japanese. Interestingly, this was also the case for other early Hudson Soft graphic adventure games, such as Dezeni Land (1983) and Dezeni World (1986). The Famicom port of Salad no Kuni no Tomato Hime followed much later, in 1988. Although the story closely resembles that of the original, all of the graphics were redrawn and several new features were introduced. The most noticeable are the new maze sections, the 'Jan-Ken-Pon' (aka 'finger wars') battles and, of course, the menu-driven interface. The text and graphics were also toned down for a children audience - the original version featured more 'mature' graphics, such as a crucified tomato inside a church early in the game, or some rather scary fire-breathing bananas.

Export releases:
"Princess Tomato in the Salad Kingdom [Model NES-RT-USA]"

- STAFF -

Story Writer: Megupyon
Chief Programmer: Yoshiyuki.K
Assistant Programmer: Okkun, Oichan, Ryouichi Nakaya
Assistant Cordinater: Billiard Ga Daisuki Syounen, Fumiya Nagata Deshita
Chief Designer: Tetsuka.A
Sprite Designer: Negi Jiisan Tottemo Kawaii, Commando Sasaki, Juanken Kozou Character
Background Designer: Yasue Oikawa
Special Background Designer: Gary Fujimoto
Special Character Designer: Yasai Wa Mou Korigori, Koara Takaoka
Background Designer: Hideyuki Ogura
Music Composer: Tomotsune Maeno
Sound Programmer: Katsunori Takahashi
Total Adviser: Nontama And Ura San
Special Thanks: Hiroyuki Sakai

- PORTS -

The Famicom game was later included in Hudson Best Collection Vol. 4: Nazotoki Collection for the Game Boy Advance (2005), along with Binary Land and Nuts & Milk. Interestingly, Hudson Soft released an i-appli remake of Salada no Kuni no Tomato Hime for Japanese cell phones in 2004.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54580&o=2

$end

$fm7_cass=tomathim,
$bio

Fujitsu FM-7 cass. published 38 years ago:

サラダの国のトマト姫 (c) 1984 Hudson Soft.
(Salad no Kuni no Tomato Hime)

- TECHNICAL -

GAME ID: LA-2004-1~2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93787&o=2

$end

$x1_cass=tomathim,tomathima,
$bio

Sharp X1 cass. published 38 years ago:

サラダの国のトマト姫 (c) 1984 Hudson Soft.
(Salad no Kuni no Tomato Hime)

- TECHNICAL -

GAME ID: XC-2005

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86266&o=2

$end

$pc8801_flop=tomathim,
$bio

NEC PC-8801 Series disk. published 38 years ago:

サラダの国のトマト姫 (c) 1984 Hudson Soft.
(Salad no Kuni no Tomato Hime)

- TECHNICAL -

GAME ID: YA-2004

- TRIVIA -

Released in July 1984 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92821&o=2

$end

$pc98=tomathim,
$bio

NEC PC-9801 Series 5.25in. disk. published 38 years ago:

サラダの国のトマト姫 (c) 1984 Hudson Soft.
(Salad no Kuni no Tomato Hime)

- TECHNICAL -

GAME ID: YF-1004

- TRIVIA -

Released in March 1984 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90550&o=2

$end

$spectrum_cass=salamand_c,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Salamander (c) 1987 Konami Industry Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80837&o=2

$end

$specpls3_flop=salamand,
$bio

Sinclair ZX Spectrum+3 disk. published 35 years ago:

Salamander (c) 1987 Imagine Soft. [Ocean Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147990&o=2

$end

$cpc_flop=salamand01,salamand,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Salamander (c) 1988 Imagine Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123999&o=2

$end

$c64_cass=salamandi,
$bio

Commodore C64 cass. published 34 years ago:

Salamander (c) 1988 Imagine Soft. [Ocean Group]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187133&o=2

$end

$c64_cass=salamand,
$bio

Commodore C64 cass. published 34 years ago:

Salamander (c) 1988 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229505&o=2

$end

$spectrum_cass=salamand,
$bio

Salamander (c) 198? Erbe Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219210&o=2

$end

$spectrum_cass=salamand_a,
$bio

Salamander (c) 198? Imagine Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196852&o=2

$end

$pc98=salamand,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Salamander (c) 1992 Gold Cats.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48489&o=2

$end

$cpc_flop=salamand03,
$bio

Salamander (c) 199? Two Mag

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121862&o=2

$end

$cpc_cass=salamand,
$bio

Amstrad CPC cass. published 34 years ago:

Salamander - Nemesis 2 (c) 1988 Imagine Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=99020&o=2

$end

$cpc_cass=salamands,
$bio

Amstrad CPC cass. published 34 years ago:

Salamander - Nemesis 2 [Model AM 459] (c) 1988 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=99019&o=2

$end

$msx1_cart=salamandk,
$bio

MSX cart. published 34 years ago:

Salamander - Operation X (c) 1988 Zemina [Korea]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77416&o=2

$end

$info=salmndr2,salmndr2a,
$vgmplay=salmndr2,
$bio

Arcade Video game published 26 years ago:

Salamander 2 (c) 1996 Konami.

A one or two player shoot-em-up released ten years after the game it sequels, Salamander 2 remains faithful to the superb 1986 original; retaining both the organic look and feel of the graphics, as well as the horizontal and vertically scrolling levels. While the game doesn't break any new ground gameplay-wise, and is little more than a retread of (and tribute to) the original game, what it does it does very well; and the graphics in particular are nothing short of stunning.

- TECHNICAL -

Konami GX Hardware

Main CPU : Motorola 68EC020
Sound CPU : Motorola 68000
Sound Chips : (2x) K054539

Control : 8-way joystick
Buttons : 3

- TRIVIA -

Salamander 2 was released in January 1996.

Note : The kanji on the title screen actually reads 'Sa Ra Man Da', meaning 'Sand Gauze Wide Snake'. This is an example of 'ateji', where Japanese artists use the phonetic value of a character to allow the title to be written with kanji (often choosing those that fit the game; the 4th kanji here means snake).

Soundtrack releases:
[JP] May 04, 1996; Salamander 2 Orignal Game Soundtrack [KICA-7695]
[JP] May 21, 1998; Salamander - Kukeiha Club Pro-Fusion [KICA-7702]
[JP] Apr.09, 2003; Salamander Arcade Soundtrack [KOLA-030]

- STAFF -

Producer : Tango
Director : Qchan
Graphic designers : Satoyan, Masato Hijima, Sonshi Sdr, Kaori Nishimura, Yas, Motohisa Ando
Sound designers : You Takamine, Naoki Maeda
Hard designer : V Kobe Yzz
Develop assistant : Takaaki "Q" Kumemura
Product designer : K. Iwashita
Programmers : Qchan, Yamamoso Type2, Takeaki Hasegawa

- PORTS -

* CONSOLES:
[JP] Sony PlayStation (jul.3, 1997; "Salamander Deluxe Pack Plus [Model SLPM-86037]") 
Sega Saturn (june.19, 1997; "Salamander Deluxe Pack Plus [Model T-9520G (VS057-J1]") 
[JP] Sony PSP (jan.25, 2007; "Salamander Portable [Model ULJM-05219]")
[JP] Sony PSP (mar.13, 2008; "Salamander Portable [Konami The Best] [Model ULJM-05322]")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2298&o=2

$end

$cpc_flop=salamand02,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Salamander Cracked (c) 1988 Exocet

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122882&o=2

$end

$saturn=salamadx,
$bio

Sega Saturn CD published 25 years ago:

Salamander Deluxe Pack Plus (c) 1997 Konami Company, Limited.

- TECHNICAL -

[Model T-9520G]

- TRIVIA -

Salamander Deluxe Pack Plus was released on June 19, 1997 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48172&o=2

$end

$bbc_cass=salgraph,
$bio

Salamander Graphics Package (c) 19?? Salamander

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52342&o=2

$end

$pc8801_flop=salamand,
$bio

Salamander II (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92822&o=2

$end

$cpc_flop=salamand04,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Salamander Trained (c) 1988 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124000&o=2

$end

$pce_tourvision=salamand,
$bio

TOURVision cart. published 31 years ago:

Salamander (c) 1991 TOURVision.

Unlicensed Spanish coin-op game.

- TECHNICAL -

Cart. ID: 184

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101163&o=2

$end

$x68k_flop=salamand,
$bio

Sharp X68000 Series 5.25in. disk. published 34 years ago:

Salamander (c) 1988 Sharp.

- TECHNICAL -

GAME ID: CZ-218AS
BARCODE: 4974019184661
MEDIA: FD x1

- TRIVIA -

Released in October 1998 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48170&o=2

$end

$info=salamand,salamandj,
$vgmplay=salamand,
$bio

Arcade Video game published 36 years ago:

Salamander (c) 1986 Konami.

Salamander is a 1 or 2 player sequel to 1985's superb shoot-em-up, "Nemesis". While it retained the same basic gameplay and feel of its predecessor (particularly the superb and innovative weapons system), Salamander featured both superior graphics and a more imaginative approach to level design. The earliest example of the latter appears towards the end of the very first level, in which imposing, organic obstructions grow before the players' eyes. The game's third level - the infamous 'lava' level - is another good example of Salamander's superb design; with huge solar flares constantly erupting both above and below the player's ship that must be carefully navigated to avoid instant loss of life. Salamander introduced further variety to the action with the introduction vertically-scrolling levels, which alternated with the standard side-scrolling levels.

Salamander's weapon power-up system is as follows :
* SPEED UP : Five speed levels.
* MISSILE : Press missile button to launch.
* LASER : Your forward rockets turn into deadly lasers.
* RIPPLE LASER : Use shoot button to fire.
* FORCE FIELD : Protect your ship with barriers.
* MULTIPLE : Increase your fire power by up to four times.

Multiple special powers can be obtained, but the LASER cannot be used in conjunction with the RIPPLE Laser.

- TECHNICAL -

Konami Nemesis Hardware
Game ID : GX587

Main CPU : MC 68000 @ 10Mhz / G400 Bios
Sound CPU : Zilog Z80
Sound chip : 2x AY-3-8910 psg

- TRIVIA -

Salamander was released in July 1986 in Japan. It is known in US as "Lifeforce", but it was re-released one year later in Japan as "Lifeforce [Model GX587]" (June 1987).

Salamander is the game that inspired Ikeda Tsunemoto (Toaplan>Cave) to develop the 'Danmaku'; the shot patterns seen in "Donpachi" et al.

Note: The kanji on the Japanese version title screen actually reads 'Sa Ra Man Da', meaning 'Sand Gauze Wide Snake'. This is an example of 'ateji', where Japanese artists use the phonetic value of a character to fit the game's name allowing them to write the name in kanji as opposed to a kana.

The first boss in Salamander appears as BRAIN GOLEM in "Kyukyoku Sentai Dadandarn".

Soundtrack releases:
[JP] [Cassette] Dec. 16, 1986; Original Sound of Salamander [KHY-1012]
[JP] [Cassette] Nov.21, 1987; Original Sound of Gradius & Salamander [Battle Music Collection]
[JP] [Audio CD] (Nov.21, 1987) Original Sound of Gradius & Salamander [Battle Music Collection]
[JP] Nov. 21, 1988; Original Sound of Salamander [BY12-5019]
[JP] May 25, 1992; Salamander Again - Konami Kukeiha Club [KICA-7601]
[JP] May 21, 1998; Salamander - Kukeiha Club Pro-Fusion [KICA-7702]
[JP] Apr. 09, 2003; Salamander Arcade Soundtrack [KOLA-030]
[JP] Sep. 22, 2011; Konami Shooting Collection [LC-2039~48]

The story between the different versions of Salamander differs. While the story in the arcade original is not entirely clear, the Famicom version claims a large creature named Zelos (possibly the serpent often pictured on the game's cover art) is preparing to swallow your planet whole, and you must stop it from the inside out. The US arcade follows primarily the same story. the Japanese LifeForce may have a more surgery-related story, involving the removal of an unwanted virus or microbe from the body. The MSX version of Salamander differs the most from any of these. Basically, a prophecy from long ago comes true when an army attacks Latis and it's surrounding planets. They have created a barrier around Latis, and the only way to undo it is by activating a 'crush below' system created by ancient Latisians.

- TIPS AND TRICKS -

* Bypass the mini-boss in stage 6: In stage 6 (Zelos's fortress if you're playing Salamander or the brain area if you're playing Life Force), there is a mini-boss section consisting of multiple boss ships that fire sets of 4 lasers. Move your ship all the way to the top of the screen and you will be safe until this section ends. This glitch does not work in the Japanese re-release version of the game (the one with a purple background in attract mode).

- STAFF -

Game programmers : Hiroyasu Machiguchi, Mitsuo Takemoto, Toshiaki Takahori, Ikuko Minowa
Video graphics designers : Jun Sakurai, Miki Yoshikata, Ikuko Bando
Sound editors : Yoshiaki Hatano, Miki Higashino
Engineer : Yasushi Furukawa

- PORTS -

* CONSOLES:
[JP] Nintendo Famicom (sept.25, 1987) "Salamander [Model RC821]" 
[KO] Nintendo NES (1990) "Life Force Salamander" 
[JP] NEC PC-Engine (dec.6, 1991) "Salamander [Model KM91002]" 
[JP] Sega Saturn (june.19, 1997) "Salamander Deluxe Pack Plus [Model T-9520G]" 
[JP] Sony PlayStation (jul.3, 1997) "Salamander Deluxe Pack Plus [Model SLPM-86037]" 
[JP] Sony PlayStation 4 [PSN] (nov.27, 2015) "Arcade Archives - Salamander [Model CUSA-03575]" 

* HANDHELDS: 
[JP] Sony PSP (jan.25, 2007) "Salamander Portable [Model ULJM-05219]" 

* COMPUTERS:
[JP] MSX (dec.26, 1987) "Salamander [Model RC758]"
[JP] Sharp X68000 (oct.1988) "Salamander [Model CZ-218AS]"
[JP]NEC PC-9801 (1992) 

* OTHERS:
[CN] Mobile Phone (2009)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2297&o=2

$end

$pce=salamand,
$vgmplay=salamand_tg16,
$bio

NEC PC-Engine HuCARD published 31 years ago:

Salamander (c) 1991 Konami Industry Company, Limited.

Salamander is a shooter by Konami and conversion of their own arcade game originally released in 1986. The players takes control of an highly advanced space-fighter called the Vic Viper and fights his way through relentless hordes of aliens and globulous brains. Power-up icons are scattered throughout the game and upgrade the ship in various ways - speed up, missiles, lasers, ripple lasers and force fields. The game features a unique stage layout and alternates horizontal and vertical levels. Each area is specifically engineered to create an immersive gameplay from deadly organic tentacles to hostile fire snakes. Finally, Salamander features a two simultaneous player option and a second player can join the party and pilot the Lord British space fighter. Interestingly, the two ships can even be controlled in single-player mode.

- TECHNICAL -

Game ID: KM91002
Barcode: 4988602558049

- TRIVIA -

Salamander for the PC-Engine was released on December 6, 1991 in Japan.

- STAFF -

Programmer: K. Hashimoto, T. Tokuda, T. Kou
Graphic Designer: R. Shogaki, T. Miyoshi, H. Morii, M. Suenaga
Sound Designer: H. Muraoka
Producer: A. Nagata
Special Thanks To: M. Fukunaga, AC Salamander Team

- PORTS -

* CONSOLES: 
[JP] Nintendo Wii [Virtual Console] (sept.11, 2007) [Model PASJ] 
[JP] Sony PSN (jul.21, 2010) PSN release ID: NPJJ-30030
[KO] Sony PSN (nov.16, 2010)
[JP] Nintendo Wii U [Virtual Console] (oct.22, 2014) [Model PNVJ] 

* OTHERS: 
[US] Apple iPhone/iPad (dec.20, 2010) "TurboGrafx-16 GameBox [Model 406585960]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48171&o=2

$end

$msx1_cart=salamand,
$vgmplay=salamand_msx,
$bio

MSX cart. published 35 years ago:

Salamander (c) 1987 Konami Industry Company, Limited.

- TECHNICAL -

Game ID: RC758
Barcode: 4988602532425

- TRIVIA -

Salamander for MSX was released on December 26, 1987 in Japan.

- TIPS AND TRICKS -

Salamander contains unlockables by inserting Gradius2/Nemesis 2 in the second cartridge slot. You get an extra stage so you can defeat Venom and finish the game.

- PORTS -

* CONSOLES: 
[JP] Nintendo Wii [Virtual Console] (jan.12, 2010) [Model XAQJ] 
[JP] Nintendo Wii U [Virtual Console] (jul.20, 2016) [Model MNLJ]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48169&o=2

$end

$nes=salamandj,
$vgmplay=lifefrce_nes,
$bio

Nintendo Famicom cart. published 35 years ago:

Salamander (c) 1987 Konami Industry Company, Limited.

Salamander is an horizontal shooter and conversion of their own arcade game originally released in 1986. The galactic entity Zelos is dangerously approaching planet Latis. The space monster's appetite is growing and he is devouring everything on its path. The player on board the Vic Viper and a partner on board the Lord British star fighter fly to Zelos's lair in an attempts to destroy the invader. This port of Salamander borrows its weapon system from Gradius - unlike the original arcade game which featured a more traditional and straightforward power-up system. A power-bar at the bottom of the screen displays available weapons and power capsules must be collected to activate them. There are six type of upgrades - speed up, missiles, ripple lasers, plutonic laser, options and shield. Options are at the core of the gameplay and mimic the ship's motion and attacks - they are also invulnerable and can withstand enemy bullets. However, losing a life also means losing all the painfully accumulated upgrades. The game features six zones and alternates between horizontal and vertical scrolling levels - they also all end with intense boss battles in the most venerable shooting traditions.

- TECHNICAL -

Game ID: RC821
Barcode: 4988602529418

- TRIVIA -

Salamander for Famicom was released on September 25, 1987 in Japan.

This Famicom port of Salamander is different than the original arcade game. It is a mix of both the Japanese Salamander and the American Life Force topped with exclusive content.

The first and only game that use the VRC3 mapper. It can generate IRQs.

Export releases:
[US] "Life Force [Model NES-LF-USA]"
[EU] "Life Force Salamander [Model NES-LF-EEC]" 
[KO] Life Force Salamander

- STAFF -

Programmed By: S. Umezaki, T. Danjyo, H. Hori, H. Yanagisawa
Character Design: S. Muraki, Y. Yoshimoto, C. Ozawa, J. maruo
Music by: S. Sakamoto, S. Terashima, H. Maezawa, A. Fujito
Visual Design: K. Shimoide, N. Satoh
Special Thanks: H. Machiguchi
Directed by: S. Umechan, Osetsusan

- PORTS -

* CONSOLES: 
[JP] Nintendo Wii [Virtual Console] (dec.24, 2008) [Model FENJ] 
[JP] Nintendo Wii U [Virtual Console] (oct.8, 2014) [Model FC9J] 

* HANDHELDS: 
[JP] Nintendo 3DS [Virtual Console] (feb.20, 2013) [Model TBZJ]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48168&o=2

$end

$ti99_cart=salaryp,
$bio

Texas instrument TI-99/4A cart. published 42 years ago:

Salary Planner (c) 1980 Foresman [Scott Foresman]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84708&o=2

$end

$psx=salarymc,
$bio

Sony PlayStation CD published 21 years ago:

Salaryman Champ - Tatakau Salaryman (c) 2001 Success.

- TECHNICAL -

Game ID: SLPM-86820

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85630&o=2

$end

$info=salarymc,
$bio

Konami System 573 disc+cart. published 21 years ago:

Salaryman Champ (c) 2001 Konami Corp.

An update to "Hyper Bishi Bashi Champ".

- TECHNICAL -

GAME ID: GCA18

Runs on the Konami System 573 Hardware

- TRIVIA -

Even if titlescreen says 2000 (development year), Salaryman Champ was released in February 2001 in Japan.

- SERIES -

1. Bishi Bashi Championship Mini Game Senshuken [Model GX575] (1996)
2. Super Bishi Bashi Champ [3P Ver.] (1996)
2. Super Bishi Bashi Champ [2P Ver.] (1998)
3. Handle Champ [Model GQ710] (1998)
4. Hyper Bishi Bashi (1999)
5. Gachaga Champ [Model GQ877] (1999)
6. Step Champ (1999)
7. Hyper Bishi Bashi Champ [Model GX908] (1999)
8. Anime Champ (2000)
9. Salaryman Champ [Model GCA18] (2001)
10. Great Bishi Bashi Champ (2002)
11. Bishi Bashi Champ Online (2005)
12. The Bishi Bashi (2009)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4193&o=2

$end

$gcslottv=salarymn,
$bio

Gachinko Contest! Slot machine TV cart. published 20 years ago:

Salaryman Kintaro (c) 2002 Sammy Corp. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270588&o=2

$end

$info=salmankt,
$bio

Arcade Video game published 18 years ago:

Salaryman Kintaro (c) 2004 Sammy.

- TRIVIA -

Released in June 2004.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32441&o=2

$end

$psx=salmankt,
$bio

Sony PlayStation CD published 22 years ago:

Salaryman Kintaro - The Game (c) 2000 Bandai Co., Ltd.

- TECHNICAL -

GAME ID: SLPS-02806

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85632&o=2

$end

$psx=salmanmj,
$bio

Sony PlayStation CD published 21 years ago:

Salaryman Settai Mahjong (c) 2001 Visit.

- TECHNICAL -

Game ID: SLPS-03175

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85631&o=2

$end

$c64_cart=salescrt,
$bio

Commodore C64 cart. published 40 years ago:

Sales Cartridge (c) 1982 Commodore

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53691&o=2

$end

$spectrum_cass=salesday,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Sales Day Book (c) 1982 Transform, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294700&o=2

$end

$spectrum_cass=salesjou,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Sales Journal (c) 1983 Ramtop Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301836&o=2

$end

$spectrum_cass=salesled,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Sales Ledger (c) 1983 Kempsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294666&o=2

$end

$spectrum_flop_opus=saleslinv,
$bio

Sinclair ZX Spectrum Opus Discovery disk. published 38 years ago:

Sales/Purchase Ledger Invoicing (c) 1984 Transform, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233200&o=2

$end

$atom_rom=salfaa,salfaac20,
$bio

Salfaa Ver.2 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236104&o=2

$end

$apple2_flop_clcracked=salmthg1,
$bio

Apple II 5.25 disk. published 39 years ago:

Salina Math Games Vol. 1 (c) 1983 Educational Activities, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231353&o=2

$end

$apple2_flop_clcracked=salmthg2,
$bio

Apple II 5.25 disk. published 39 years ago:

Salina Math Games Vol. 2 (c) 1983 Educational Activities, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231354&o=2

$end

$apple2_flop_clcracked=salmthg3,
$bio

Apple II 5.25 disk. published 38 years ago:

Salina Math Games Vol. 3 (c) 1984 Educational Activities, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231355&o=2

$end

$jupace_cass=sailhorn,
$bio

Jupiter Ace cass. published 40 years ago:

Sallors' Hornpipe (c) 1982 Popular Computing Weekly

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115756&o=2

$end

$info=saloon,
$bio

Saloon (c) 198? Unknown.

French video poker game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=19460&o=2

$end

$bbc_cass=saloonsa,
$bio

Saloon Sally (c) 19?? Psion

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52343&o=2

$end

$info=manager,
$bio

Computer published 39 years ago:

Salora Manager (c) 1983 Salora

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=316856&o=2

$end

$info=m4salsa,
$bio

Salsa (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41441&o=2

$end

$apple2_flop_clcracked=mcsalt10,
$bio

Apple II 5.25 disk. published 38 years ago:

Salt and You [Model MECC-A127] (c) 1984 MECC [Minnesota Educational Computing Corp.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286880&o=2

$end

$gba=saltlakeu,
$bio

Nintendo GBA cart. published 20 years ago:

Salt Lake 2002 [Model AGB-AS5E-USA] (c) 2002 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72759&o=2

$end

$gba=saltlake,
$bio

Nintendo GBA cart. published 20 years ago:

Salt Lake 2002 [Model AGB-AWGP-EUR] (c) 2002 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72758&o=2

$end

$info=sltpcycl,
$bio

Arcade Video game published 25 years ago:

Salter Fitness: Pro Cycle Tele Cardioline (c) 1997 Gaelco.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=317725&o=2

$end

$info=sltpstep,
$bio

Arcade Video game published 25 years ago:

Salter Fitness: Pro Stepper Tele Cardioline (c) 1997 Salter Fitness.

Video fitness machine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196780&o=2

$end

$psx=saltwatr,
$bio

Sony PlayStation CD published 21 years ago:

Saltwater Sportfishing (c) 2001 Take-Two Interactive

- TECHNICAL -

GAME ID: SLUS-01397

- TRIVIA -

Released on November 28, 2001 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111041&o=2

$end

$cpc_flop=salutlar,
$bio

Amstrad CPC 464 disk. published 38 years ago:

Salut L'Artiste (c) 1984 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124919&o=2

$end

$vg5k=sa,
$bio

Philips VG-5000 cass. published 37 years ago:

Salut l'Artiste (c) 1985 Nice Ideas

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236418&o=2

$end

$cpc_flop=salutlar01,
$bio

Amstrad CPC 464 disk. published 38 years ago:

Salut l'Artiste Cracked (c) 1984 Cracksoft Editions

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122878&o=2

$end

$cpc_cass=salutart,
$bio

Amstrad CPC cass. published 38 years ago:

Salut l'Artiste [Model SOFT 497] (c) 1984 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=99021&o=2

$end

$spectrum_cass=salvage,salvagea,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Salvage (c) 1985 LiveWire Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80838&o=2

$end

$msx1_cass=salvage,
$bio

MSX cass. published 36 years ago:

Salvage (c) 1986 LiveWire Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94955&o=2

$end

$msx1_flop=salvage,
$bio

Salvage cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230114&o=2

$end

$cdi=salvaten,
$bio

Phillips CD-i disc published 26 years ago:

Salvat Enciclopedia Interactiva (c) 1996 Salvat Multimedia

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53061&o=2

$end

$apple2gs_flop_misc=salvatns,
$apple2gs_flop_orig=salvatns,
$bio

Apple IIGS disk. published 31 years ago:

Salvation Supreme (c) 1991 Vitesse Soft.

- TECHNICAL -

MEDIA: FD x2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115197&o=2

$end

$sorcerer_cass=salvo,
$bio

Exidy Sorcerer cass. published 43 years ago:

Salvo (c) 1979 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232405&o=2

$end

$zx81_cass=salvo,
$bio

Salvo (c) 198? Orbyte Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114924&o=2

$end

$cpc_flop=samf19xx,
$bio

Amstrad CPC type-in published 37 years ago:

Sam (c) 1985 Happy Computer

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124351&o=2

$end

$ibm5170=samnmax,samnmaxde,
$bio

IBM PC/AT DOS 3.5in. disk. published 29 years ago:

Sam & Max Hit the Road (c) 1993 LucasArts Ent. Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144464&o=2

$end

$jupace_cass=sambombs,
$bio

Jupiter Ace cass. published 38 years ago:

Sam and the Time Bombs (c) 1984 Plasma Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115785&o=2

$end

$dragon_cass=sambuick,
$bio

Sam Buick (c) 198? Stratosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116988&o=2

$end

$samcoupe_flop=samdos1,
$bio

MGT SAM Coupé disk. published 32 years ago:

Sam Coupe System Disk: SAMDOS Ver.1.1 (c) 1990 MGT [Miles Gordon Technology]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275394&o=2

$end

$samcoupe_flop=samdos2,
$bio

MGT SAM Coupé disk. published 32 years ago:

Sam Coupe System Disk: SAMDOS Ver.2.0 (c) 1990 MGT [Miles Gordon Technology]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275395&o=2

$end

$spectrum_cass=samspade_a,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Sam Spade (c) 1983 Silversoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80839&o=2

$end

$spectrum_cass=samspade,
$bio

Sam Spade (c) 198? Paxman Promotions [Geoffs Records div.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225567&o=2

$end

$spectrum_cass=samstoat,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Sam Stoat Safebreaker (c) 1985 Gremlin Graphics Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80840&o=2

$end

$samcoupe_flop=samstrikes,
$bio

MGT SAM Coupé disk. published 32 years ago:

Sam Strikes Out! (c) 1990 Enigma Variations

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275398&o=2

$end

$pecom_cass=kompozit,
$bio

Ei PECOM 32 cass. published 35 years ago:

Sam Svoj Kompozitor (c) 1987 Ei Racunari

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273629&o=2

$end

$spectrum_cass=samsunex,
$bio

Sinclair ZX Spectrum cass. published 28 years ago:

Sam's Un-Excellent Adventure (c) 1994 Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286748&o=2

$end

$specpls3_flop=samuahos,
$bio

Sinclair ZX Spectrum+3 disk. published 28 years ago:

Sam's Un-Excellent Adventure + The Hospital (c) 1994 Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147778&o=2

$end

$msx1_cass=samantha,samanthaa,
$bio

MSX cass. published 36 years ago:

Samantha Fox Strip Poker (c) 1986 Martech

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94956&o=2

$end

$cpc_cass=foxstrip,
$bio

Amstrad CPC cass. published 36 years ago:

Samantha Fox Strip Poker (c) 1986 Martech Games, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=99024&o=2

$end

$cpc_flop=samantha02,samantha01,samantha,samantha03,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Samantha Fox Strip Poker (c) 1986 Martech Games, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123717&o=2

$end

$bbcb_flop_orig=samfoxsp,
$bio

Acorn BBC Micro B disk. published 36 years ago:

Samantha Fox Strip Poker (c) 1986 Martech Games, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125445&o=2

$end

$spectrum_cass=samfox,samfoxa,samfox48,samfoxmp,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Samantha Fox Strip Poker (c) 1986 Martech Games, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196851&o=2

$end

$spectrum_cass=samfoxre,
$bio

Samantha Fox Strip Poker (c) 198? React Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225909&o=2

$end

$spectrum_cass=samfoxed,
$bio

Samantha Fox Strip Poker (c) 199? EDOS [Electronic Distribution of Software]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225859&o=2

$end

$cpc_cass=2foxs7cs,
$bio

Amstrad CPC cass. published 36 years ago:

Samantha Fox Strip Poker + 7 Card Stud (c) 1986 Martech Games, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=99025&o=2

$end

$msx1_flop=samantha,
$bio

Samantha Fox Strip Poker cracked & trained (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230115&o=2

$end

$tvc_flop=samantha,
$bio

Videoton TVC disk. published 34 years ago:

Samantha Fox's Strip (c) 1988 Buddha Softhouse

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111766&o=2

$end

$sgi_mips=samba_2_0_0,
$bio

SGI MIPS IRIX soft. published 24 years ago:

Samba 2.0.0 for IRIX for IRIX 6.5 and later (c) 1998 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266547&o=2

$end

$info=samba,sambap,sambaa,
$bio

Sega NAOMI cart. published 23 years ago:

Samba de Amigo (c) 1999 Sega Enterprises, Limited.

Samba de Amigo is a music-game controlled with maracas.

- TECHNICAL -

Runs on the Sega "NAOMI" Hardware.

Screen Orientation: Horizontal

- SERIES -

1. Samba de Amigo (1999)
2. Samba de Amigo Ver. 2000 (2000)

- PORTS -

* CONSOLES:
Sega Dreamcast (2000)
Nintendo Wii (2008)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4068&o=2

$end

$info=samba2k,
$bio

Sega NAOMI cart. published 22 years ago:

Samba de Amigo Ver. 2000 (c) 2000 Sega.

An updated version of "Samba de Amigo", this is new version has:
- Addition of new modes, Hustle mode and Love Love mode
- Addition of new height classes: 190 cm and 110 cm
- Improvement of the right of choice for a song in 2 players mode (Only 1P in previous version).
- Addition of new songs (total 24 songs).
- Addition of new stages and characters.

- TECHNICAL -

Cartridge ID: 840-0047C
Runs on the Sega "NAOMI" hardware.

- TIPS AND TRICKS -

* Randam Mode: In level selection screen, move cursor to Easy then shake left maracas 10 times

* Super Hard Mode: In level selection screen, move cursor to Hard then shake left maracas 10 times

* All Songs Mode: In height selection screen, big-swing left maracas 3 times clockwise then move cursor to 110 cm then shake left maracas 10 times

* Secret Stages: Finish first song with Rank A or more. You will play with "Extra Stage". And finishing second song with Rank A or more and over 98%, "Special Stage" is playable.

- SERIES -

1. Samba de Amigo (1999)
2. Samba de Amigo Ver. 2000 (2000)

- PORTS -

* CONSOLES:
Sega Dreamcast (2000)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4069&o=2

$end

$x68k_flop=samegame,
$bio

Sharp X68000 Series 5.25in. disk. published 27 years ago:

Same Game (c) 1995 Makoto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88582&o=2

$end

$snes_bspack=samegmcc,
$bio

Nintendo Satellaview BS Pack. published 26 years ago:

Same Game - Chara Cassette (c) 1996 Hudson Soft [Hudson Group].

- TECHNICAL -

ID: BSMC-ZS5J-JPN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62116&o=2

$end

$snes_bspack=samegmcd,
$bio

Nintendo Satellaview BS Pack. published 26 years ago:

Same Game - Chara Data Shuu (c) 1996 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62117&o=2

$end

$snes_bspack=bssgk4,bssgk4h,
$bio

Same Game Koma Editor 4 (c) 199? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62118&o=2

$end

$gameboy=samegame,
$bio

Nintendo Game Boy Cart. published 25 years ago:

Same Game [Model DMG-AS5J-JPN] (c) 1997 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66882&o=2

$end

$snes=samegame,
$bio

Nintendo Super Famicom cart. published 26 years ago:

Same Game [Model SHVC-ZS5J-JPN] (c) 1996 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62115&o=2

$end

$info=sspanic,
$bio

Coin-op Misc. game published 28 years ago:

Same Same Panic (c) 1994 Namco.

- TRIVIA -

Released in June 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=30031&o=2

$end

$info=samesamenh,
$bio

Arcade Video game published 7 years ago:

Same! Same! Same! (c) 2015 Trap15.

Hacked version.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114224&o=2

$end

$megadriv=samesame,samesamep,
$vgmplay=fireshrk_md,
$bio

Sega Mega Drive cart. published 32 years ago:

Same! Same! Same! (c) 1990 Toaplan Company, Limited.

- TECHNICAL -

[Model T-40013]

- TRIVIA -

Same! Same! Same! for Mega Drive was released on November 2, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47491&o=2

$end

$info=samesame,samesame2,samesamecn,
$vgmplay=fireshrk,
$bio

Arcade Video game published 33 years ago:

Same! Same! Same! (c) 1989 Toaplan.

A vertically scrolling shoot 'em up from Toaplan.

- TECHNICAL -

Game ID : TP-017

Main CPU : Motorola 68000 (@ 10 Mhz)
Sound Chips : YM3812 (@ 3.5 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Same! Same! Same! was released in November 1989 in Japan.

The title of this game translates from Japanese as 'Shark! Shark! Shark!'.

The game is known outside Japan as "Fire Shark!".

Offical high score recorded: 10,000,000 points (reached counter stop) by gamer 'JAG-POW', posted on Basic-Magazine (Japanese arcade game magazine).

- TIPS AND TRICKS -

* Hidden Functions: If the 'Invulnerability dip switch' is enabled, you are invulnerable but you may also 'Pause' the game with P2 Start and restart with P1 Start.

- SERIES -

1. Hi Sho Zame (1987)
2. Fighting Hawk (1988)
3. Same! Same! Same! (1989)

- STAFF -

Music created by: Masanori Yuge

- PORTS -

* CONSOLES:
[JP] Sega Mega Drive (nov.2, 1990) [Model T-40013]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2299&o=2

$end

$intv=sgr,
$bio

Mattel Intellivision cart. published 17 years ago:

SameGame & Robots [Model 9114] (c) 2005 IntelligentVision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60945&o=2

$end

$special_cass=samfox,
$bio

SAMFOX (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234241&o=2

$end

$spc1000_cass=wizardry,
$bio

Sega SPC-1000 soft. published 36 years ago:

Sammi's Wizardry (c) 1986 SMC [Sammi Computer].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83567&o=2

$end

$vic1001_cart=sammon,
$bio

SamMON (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86912&o=2

$end

$coleco=sammylf,sammylfa,
$bio

Colecovision cart. published 39 years ago:

Sammy Lightfoot (c) 1983 Sierra On-Line, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53342&o=2

$end

$c64_cart=sammylf,
$bio

Commodore C64 cart. published 39 years ago:

Sammy Lightfoot (c) 1983 Sierra On-Line, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53692&o=2

$end

$apple2_flop_orig=sammyltf,
$apple2_flop_clcracked=sammyltf,
$apple2_flop_misc=sammyltf,
$bio

Apple II 5.25 disk. published 39 years ago:

Sammy Lightfoot (c) 1983 Sierra On-Line, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107461&o=2

$end

$pc8801_flop=sammylf,
$bio

NEC PC-8801 Series disk. published 37 years ago:

Sammy Lightfoot (c) 1985 Comptiq.

- TECHNICAL -

GAME ID: PC C130302-035

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92823&o=2

$end

$psx=highh2k1,
$bio

Sony PlayStation CD published 22 years ago:

Sammy Sosa High Heat Baseball 2001 (c) 2000 3DO Co., The

- TECHNICAL -

GAME ID: SLUS-01063

- TRIVIA -

Released on February 29, 2000 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111232&o=2

$end

$psx=sosasoft,
$bio

Sony PlayStation CD published 22 years ago:

Sammy Sosa Softball Slam (c) 2000 3DO Co., The

- TECHNICAL -

GAME ID: SLUS-01064

- TRIVIA -

Released on Feburary 29, 2000 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111233&o=2

$end

$partner_cass=samolet,
$bio

Samolet (c) 19?? IS Corp

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235902&o=2

$end

$bbcb_flop=tyb02,
$bio

Acorn BBC Micro B disk. published 31 years ago:

Sample Disc 01 (c) 1991 Yorkshire Boys, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125370&o=2

$end

$bbcb_flop=tyb03,
$bio

Acorn BBC Micro B disk. published 31 years ago:

Sample Disc 02 (c) 1991 Yorkshire Boys, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125371&o=2

$end

$bbcb_flop=tyb04,
$bio

Acorn BBC Micro B disk. published 31 years ago:

Sample Disc 03 (c) 1991 Yorkshire Boys, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125372&o=2

$end

$pasopia_cass=smpleprg,
$bio

Toshiba Pasopia PA7010 cass. published 40 years ago:

Sample Program PA7010-you (c) 1982 Toshiba Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272410&o=2

$end

$gba=yoshi,yoshia,
$bio

Nintendo GBA cart. published 22 years ago:

Sample Yoshi Game (c) 2000 Nintendo Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234307&o=2

$end

$cpc_flop=sampler1,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Sampler 1 (c) 1990 Gho-Team, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123527&o=2

$end

$cpc_flop=sampler2,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Sampler 2 (c) 1991 Gho-Team, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123528&o=2

$end

$compclr2_flop=sampler,
$bio

Compucolor II disk. published 44 years ago:

Sampler Ver.1 (c) 1978 Compucolor Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232687&o=2

$end

$compclr2_flop=samplera,
$bio

Compucolor II disk. published 42 years ago:

Sampler Ver.3 (c) 1980 Compucolor Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232688&o=2

$end

$x68k_flop=sampling,
$bio

Sharp X68000 Series 5.25in. disk. published 34 years ago:

Sampling Pro-68K (c) 1988 Musical Plan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88051&o=2

$end

$gba=samsaran,samsarana,
$bio

Nintendo GBA cart. published 21 years ago:

Samsara Naga 1x2 (c) 2001 Victor Interactive Software, Incorporated.

- TECHNICAL -

GAME ID: AGB-ASNJ-JPN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72760&o=2

$end

$snes=samsarn2,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Samsara Naga 2 [Model SHVC-IV] (c) 1994 Victor Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62119&o=2

$end

$nes=samsaran,
$bio

Nintendo Famicom cart. published 32 years ago:

Samsara Naga (c) 1990 Victor Musical Industries, Incorporated.

- TECHNICAL -

[Model VFR-Q1]

- TRIVIA -

Samsara Naga was released on March 23, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54581&o=2

$end

$c64_cart=samson,
$bio

Samson (c) 198? Rossmoller

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53693&o=2

$end

$info=n501,
$bio

Console published 22 years ago:

Samsung NUON [Model DVD-N501] (c) 2000 Samsung [Korea]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=316826&o=2

$end

$info=saturnkr,
$bio

Console published 27 years ago:

SamsungSaturn (c) 1995 Samsung.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301048&o=2

$end

$info=ssam88s,
$bio

Computer published 33 years ago:

Samtron 88S (c) 1989 Samsung [Korea]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264556&o=2

$end

$info=samurai,samuraij,
$bio

Arcade Video game published 42 years ago:

Samurai (c) 1980 Sega.

The rogue samurai challenges all comers! You play as a Samurai tasked with killing all of your opponents, before fighting a boss samurai.

- TECHNICAL -

Game ID : 289-302

Main CPU : Zilog Z80 (@ 1.93356 Mhz)

Players : 2
Control : 4-way joystick
Buttons : 1

- TRIVIA -

Released in March 1980 in Japan. It was one of the first 'hack & slash' type of games.

- PORTS -

* CONSOLES:
[JP] Sega Saturn (Nov. 27, 1997) "Sega Memorial Selection Vol.2 [Model GS-9163]"

* OTHERS:
Mobile phones (2003) "Mobile Samurai"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2300&o=2

$end

$spectrum_cass=samurai,samuraia,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Samurai (c) 1986 CRL Group PLC.

- STAFF -

Developed by: Astros Productions

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80841&o=2

$end

$cpc_flop=samuraiu,samuraiu01,
$bio

Amstrad CPC type-in published 32 years ago:

Samurai (c) 1990 Amstar & CPC

- TRIVIA -

Listed as a type-in program in the French magazine Amstar & CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119854&o=2

$end

$info=m4samu,
$bio

Samurai (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41442&o=2

$end

$info=samuraia,
$bio

Arcade Video game published 29 years ago:

Samurai Aces (c) 1993 Psikyo.

Export release. Game developed in Japan. See the original for more information; "Sengoku Ace".

- TRIVIA -

Released in April 1993.

- SERIES -

1. Samurai Aces (1993)
2. Tengai - Sengoku Ace Episode II (1996)
3. Sengoku Cannon - Sengoku Ace Episode III (2005, Sony PSP)

- PORTS -

* CONSOLES:
Sony PlayStation 2 (2004, "Psikyo Shooting Collection Vol. 2")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2301&o=2

$end

$info=j6samur,j6samura,j6samurb,j6samurc,j6samurd,
$bio

Samurai Club (c) 199? JPM International.

- TECHNICAL -

Impact

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41143&o=2

$end

$gba=samdeepk,
$bio

Nintendo GBA cart. published 14 years ago:

Samurai Deeper Kyo [Model AGB-AOSE-USA] (c) 2008 Bold Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72762&o=2

$end

$gba=samdeepkj,
$bio

Nintendo GBA cart. published 20 years ago:

Samurai Deeper Kyo [Model AGB-AOSJ-JPN] (c) 2002 Marvelous Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72761&o=2

$end

$psx=samdeepk,
$bio

Sony PlayStation CD published 20 years ago:

Samurai Deeper Kyo (c) 2002 Bandai Co., Ltd.

- TECHNICAL -

GAME ID: SLPS-03506

- TRIVIA -

Released on December 12, 2002 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85633&o=2

$end

$gba=samraiev,
$bio

Nintendo GBA cart. published 20 years ago:

Samurai Evolution - Oukoku Geist [Model AGB-AECJ-JPN] (c) 2002 Enix, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72763&o=2

$end

$gba=samujack,
$bio

Nintendo GBA cart. published 19 years ago:

Samurai Jack - The Amulet of Time [Model AGB-AJTE-USA] (c) 2003 BAM! Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72764&o=2

$end

$gbcolor=samurai,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Samurai Kid [Model CGB-BS5J-JPN] (c) 2001 Koei

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68717&o=2

$end

$info=tsamurai,tsamurai2,tsamuraih,
$bio

Arcade Video game published 37 years ago:

Samurai Nihon-ichi (c) 1985 Taito.

Set in ancient feudal japan, you play as a samurai warrior and must fend with his katana, advancing and waging battles to death against the enemies and their wild animals, while you jump and you crouch it to dodge the enemy's attacks, move forward through varied zones and keeping the bushido code to well finish your battle.

- TECHNICAL -

Board Number : M6100070A
Prom Stickers : A35

Main CPU : Zilog Z80 (@ 4 Mhz)
Sound CPU : (2x) Zilog Z80 (@ 2 Mhz)
Sound Chips : General Instrument AY8910 (@ 2 Mhz), (2x) DAC

Players : 2
Control : 4-way joystick
Buttons : 2

- TRIVIA -

Developed by Kaneko. Released in February 1985 in Japan.

The title of this game translates from Japanese as 'Japan's No. 1 Samurai'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2302&o=2

$end

$sega_beena_cart=sssbat,
$bio

Sega Beena cart. published 13 years ago:

Samurai Sentai Shinkenger Battle ga Ippai! Iza Mairu! (c) 2009 Bandai Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264904&o=2

$end

$psx=samshowr,
$bio

Sony PlayStation CD published 22 years ago:

Samurai Shodown - Warriors Rage (c) 2000 SNK Corp. of America.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-01039

- TRIVIA -

Released on April 18, 2000 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111607&o=2

$end

$nes=samsho3,
$bio

Nintendo Famicom cart. published 25 years ago:

Samurai Shodown III (c) 1997 Rex Soft [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84099&o=2

$end

$psx=samsho3,
$bio

Sony PlayStation CD published 26 years ago:

Samurai Shodown III - Blades of Blood (c) 1996 Sony Computer Ent. America.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SCUS-94206

- TRIVIA -

Released on November 30, 1996 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110866&o=2

$end

$megadriv=samsho,
$bio

Sega Mega Drive cart. published 28 years ago:

Samurai Shodown (c) 1994 Takara Company, Limited.

Export version. For more information about the game, please see the original Japanese version entry.

- TECHNICAL -

Game ID: 1184-50
Cartridge ID: 670-6281-50
Package ID: 670-6282-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47701&o=2

$end

$gameboy=samsho,samshop,
$bio

Nintendo Game Boy Cart. published 28 years ago:

Samurai Shodown (c) 1994 Takara USA Corp.

- TECHNICAL -

[Model DMG-X4-USA]

- TRIVIA -

Samurai Shodown for Game Boy was released in November 1994 in USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47700&o=2

$end

$snes=samshou,samshoup,
$bio

Nintendo Super NES cart. published 28 years ago:

Samurai Shodown (c) 1994 Takara USA Corp.

- TECHNICAL -

CART ID: SNS-A7SE-USA
CART SIZE: 32 MEG
PACK ID: SNS-P- A7SE

- TRIVIA -

Samurai Shodown for Super NES was released in November 1994 in USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47704&o=2

$end

$snes=samsho,
$bio

Nintendo Super NES cart. published 28 years ago:

Samurai Shodown [Model SNSP-A7SP-EUR] (c) 1994 Takara Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63514&o=2

$end

$gamegear=samsho,
$bio

Sega Game Gear cart. published 28 years ago:

Samurai Shodown (c) 1994 Takara USA Corp.

- TECHNICAL -

[Model T-103018]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47703&o=2

$end

$megadriv=samshou,
$bio

Sega Genesis cart. published 28 years ago:

Samurai Shodown (c) 1994 Takara USA Corp.

- TECHNICAL -

[Model T-103066]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47702&o=2

$end

$megacd=samsho,samshod,
$bio

Sega Mega-CD published 27 years ago:

Samurai Shodown [Model T-60175-50] (c) 1995 JVC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60651&o=2

$end

$segacd=samsho,
$bio

Sega CD published 27 years ago:

Samurai Shodown (c) 1995 JVC Musical Industries, Incorporated.

- TECHNICAL -

[Model T-60175]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47705&o=2

$end

$neocd=samsho4,
$bio

SNK Neo-Geo CD published 26 years ago:

Samurai Spirits - Amakusa Kourin (c) 1996 SNK.

- TECHNICAL -

[Model NGCD-222]

- TRIVIA -

Released on December 27, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47860&o=2

$end

$info=samsho4,
$neogeo=samsho4,
$vgmplay=samsho4,
$bio

SNK Neo-Geo MVS cart. published 26 years ago:

Samurai Shodown IV - Amakusa's Revenge (c) 1996 SNK.

The 4th installment of the weapons-based one-on-one fighting series features seventeen selectable characters and two end bosses. Changes to the established formula include the removal of both aerial blocking and the switch-around move (the latter of which which allowed a player to move quickly behind their opponent's back). Dodges, which allowed players to evade/side-step attacks are also gone.

Players can no longer charge up their own POW gauge but a new move called the 'CD combo' was added; players can press the C and D buttons together, triggering a strike that can be followed up by a sequence of button taps.

SNK also added a "suicide" move, allowing a player to forfeit a round. The advantage to this is that the one committing suicide will start the next round with a full "POW" gauge. Certain finishes also enable a "fatality" move in the vein of "Mortal Kombat".

Some of the series' older characters were restored for the 4th game, including Charlotte, Tam Tam and Jubei Yagyu. The entire cast of the previous game also returns, although some have been redrawn to further enhance the cartoonish look.

Joining the cast are the two ninja brothers:

* Kazuki Kazama - member of the Kazama ninja clan specializing in fire jutsu, he deserts to rescue his younger sister, Hazuki, from Amakusa's clutches.
    
* Sogetsu Kazama - older brother to Kazuki and Hazuki who uses water jutsu; unlike Kazuki, he stays with the clan and is ordered to assassinate his brother for leaving.

- TECHNICAL -

Runs on the SNK "Neo-Geo MVS" hardware.
Game ID : NGM-0222

Players : 2
Control : 8-way joystick
Buttons : 4
=> [A] Light attack with weapon, [B] Medium attack with weapon, [C] Strong attack with weapon, [D] Kick

- TRIVIA -

Samurai Spirits - Amakusa Kourin (translates from Japanese as 'Samurai Spirits - Amakusa's Descent') was released in October 1996 in Japan.

This game is known outside Japan as 'Samurai Shodown IV - Amakusa's Revenge'.

- TIPS AND TRICKS -

* Beat the entire game in the time limit to see a picture of Wan-Fu or Sieger after the end credits. Who appears is entirely at random though.

* In order to see a special win pose with the puppies, win with a double
perfect using Slash Galford. Galford will say, 'Arigato!' as the puppies
scamper across the screen.

* I'm Not Afraid Of You! : think you are really good? Tap START 3 times quickly to make your character drop his/her sword. Now show your opponents that the most fearsome weapons are the ones you were born with! Note : a few characters are really hampered by the loss of weapon (e.g. Haohmaru, Kazuki, Sogetsu) and a few are not really affected (Nakoruru, Rimururu, Hanzo).

* Sepukku (Suicide) : press Back, then move your joystick a quarter circle from forwards to down and press START to make your character kill himself/herself and lose the current round (Useless trick? Not quite since you will start the next round with a full rage gauge!).

* Silly Name Trick : now this is weird! At the naming screen input 'AAA' as your name to make your character faint!

- SERIES -

1. Samurai Spirits [Model NGM-045] (1993)
2. Shin Samurai Spirits - Haohmaru Jigoku Hen [Model NGM-063] (1994)
3. Samurai Spirits - Zankurou Musouken [Model NGM-087] (1995)
4. Samurai Spirits - Amakusa Kourin [Model NGM-222] (1996)
5. Samurai Spirits 64 (1997)
6. Samurai Spirits 2 - Asura Zanmaden (1998)
7. Kenkaku Ibunroku Yomigaerishi Soukou no Ha - Samurai Spirits Shinshou (1999, PSX)
8. Samurai Spirits Zero [Model NGM-270] (2003)
9. Samurai Spirits Zero Special [Model NGM-272] (2004)
10. Samurai Spirits - Tenkaichi Kenkakuden (2005)
11. Samurai Shodown - Edge of Destiny (2008)

- STAFF -

Executive producer : Eikichi Kawasaki
Producers : Y. Koudou, H. Kawano, Bad Apples
Planners : Head-Ken, Tomi Yan, Kouji Takaya, Guro
Support from : Masami Nakaoka, Eiji Shiroi, Y. Kawase, Araiichi, Nao.Q.
Back team : Yasupuu (as Yasu-Puu), Anta-Baka, Y. Yoshimitsu, Yoshiko, Pu-Suke, Has, Y, N. Azumi, Chu
Programmers : Kura, Llaoyllakcuf, Dan-ABE
Sound : Yamapy-1, Jojoha Kitapy, Mitsuo, Sha-V

* Voice Actors :
Tam Tam : Toshikazu Nishimura
Galford : Mantaro Koichi
Hanzo Hattori : Toshimitsu Arai
Jubei Yagyu : Kiyoshi Kobayashi
Sogetsu Kazama : Naoki Oikawa
Kazuki Kazama : Atsushi Yamanishi
Genjuro Kibagami : Kong Kuwata
Haohmaru : Masaki Usui
Charlotte : Harumi Ikoma
Tokisada Shirou Amakusa : Eiji Yano
Kyoshiro Senryou : Monster Maetsuka
Ukyo Tachibana : Eiji Yano
Basara Kubikiri : Masahiro Nonaka
Gaira Kafuin : Takeshi Watanabe
Shizumaru Hisame : Miho Kaneda
Nakoruru : Harumi Ikoma
Rimururu : Megumi Matsumoto
Zankuro Minazuki : Enma Ito

- PORTS -

* CONSOLES:
[JP] SNK Neo-Geo AES (Nov. 29, 1996; "Samurai Spirits - Amakusa Kourin [Model NGH-222]")
[JP] SNK Neo-Geo CD (Dec. 27, 1996; "Samurai Spirits - Amakusa Kourin [Model NGCD-222]")
[JP] Sega Saturn (Oct. 02, 1997; "Samurai Spirits - Amakusa Kourin [Model T-3116G]")
[JP] Sega Saturn (Oct. 02, 1997; "Samurai Spirits - Amakusa Kourin [Model T-3118G]")
[JP] Sony PlayStation (Dec. 25, 1997; "Samurai Spirits - Amakusa Kourin Special [Model SLPS-01171]")
[JP] Sega Saturn (Aug. 06, 1998; "Samurai Spirits Best Collection [Model T-3123G]")
SNK Neo-Geo Pocket [JP] (Dec. 25, 1998; "Samurai Spirits! [Model NEOP00080]")
SNK Neo-Geo Pocket [JP] (Dec. 25, 1998; "Samurai Spirits! [Special Box] [Model NEOP90010]")
[JP] Sony PlayStation (Apr. 24, 2003; "Samurai Spirits - Amakusa Kourin Special [PSone Books] [Model SLPS-91513]")
[JP] Sony PS2 (jul.24, 2008 "Samurai Spirits - Rokuban Shobu [NeoGeo Online Collection Vol.12] [Model SLPS-25839]")
[JP] Nintendo Wii (jul.24, 2008; "Samurai Spirits - Rokuban Shobu [Model RVL-RSSJ-JPN]")
[JP] Sony PS2 (june.18, 2009; "Samurai Spirits - Rokuban Shobu [NeoGeo Online Collection The Best] [Model SLPS-25934]")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2306&o=2

$end

$saturn=samsho4,samsho4a,
$bio

Sega Saturn CD published 25 years ago:

Samurai Spirits - Amakusa Kourin (c) 1997 SNK [Shin Nihon Kikaku].

- TECHNICAL -

[Model T-3116G]

- TRIVIA -

Samurai Spirits Amakusa Kourin was released on October 02, 1997 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47861&o=2

$end

$psx=samshoky,
$bio

Sony PlayStation CD published 24 years ago:

Samurai Spirits - Kenkaku Yubinan Pack (c) 1998 SNK.

- TECHNICAL -

GAME ID: SLPS-00647

- TRIVIA -

Released on March 26, 1998 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47696&o=2

$end

$info=samsptk,
$bio

Arcade Video game published 17 years ago:

Samurai Spirits - Tenkaichi Kenkakuden (c) 2005 SNK Playmore.

- TECHNICAL -

SAMMY Atomiswave Hardware

CPU : Hitachi SH-4 64-bit RISC CPU
Sound Engine : ARM7 Yamaha AICA (45 MHZ)

Players : 2
Control : 8-way joystick
Buttons : 5
=> [A] - Light slash, [B] - Medium slash, [C] - Heavy slash, [D] - Kick, [E] - Special move

- TRIVIA -

Released in September 2005. The beta testing of the game had already started from 28 to 29 April, 2005 at Shinjuku, Tokyo as well (same place as NBC tests).

- SERIES -

1. Samurai Spirits [Model NGM-045] (1993)
2. Shin Samurai Spirits - Haohmaru Jigoku Hen [Model NGM-063] (1994)
3. Samurai Spirits - Zankurou Musouken [Model NGM-087] (1995)
4. Samurai Spirits - Amakusa Kourin [Model NGM-222] (1996)
5. Samurai Spirits 64 (1997)
6. Samurai Spirits 2 - Asura Zanmaden (1998)
7. Kenkaku Ibunroku Yomigaerishi Soukou no Ha - Samurai Spirits Shinshou (1999, PSX)
8. Samurai Spirits Zero [Model NGM-270] (2003)
9. Samurai Spirits Zero Special [Model NGM-272] (2004)
10. Samurai Spirits - Tenkaichi Kenkakuden (2005)
11. Samurai Shodown - Edge of Destiny (2008)

- STAFF -

Haohmaru : Hiroyuki Koga
Nakoruru : Mikako Takahashi
Yoshitora Tokugawa : Naoki Yanagi
Mina Majikina : Tsumugi Osawa
Ukyo Tachibana : Kazutaka Ishii
Rimururu : Rie Kugimiya
Yunfei : Toru Okawa 
Kusaregedo the demon : Taro Masuoka
Genjuro Kibagami : Toru Okawa
Rera : Mikako Takahashi
Kyoshiro Senryo : Taro Masuoka
Rasetsumaru : Shinsuke Fukui
Kazuki Kazama : Masahiro Okazaki
Sogetsu Kazama : Junji Majima
Enja : Shintarou Ohata
Suija : Ikuji Nose
Hanzo Hattori : Hiroyuki Koga
Galford : Junji Majima
Shizumaru Hisame : Motoki Takagi
Jubei Yagyu : Toru Okawa
Basara : Motoki Takagi
Gaira Caffeine : Takumi Sato
Charlotte : Mayumi Shindo
Tam Tam : Kazutaka Ishii 
Sankuro Yorozu : Shinsuke Fukui
Yumeji Kurokouchi : Mitsuki Saiga
Gaoh Kyougoku Hinowanokami : Akio Ohtsuka
Andrew : Kazutaka Ishii
Nicotine Caffeine : Naoki Yanagi
Cham Cham : Tsumugi Osawa
Earthquake : Takumi Sato
Iroha : Mayumi Shindo
Ocha-Maro Karakuri : Mayumi Shindo
Sugoroku Matsuribayashi : Taro Masuoka
Neinhalt Sieger : Hiroyuki Koga
Genan Shiranui : Masahiro Okazaki
Wan-fu : Masahiro Okazaki
Shiro Tokisada Amakusa : Junji Majima

- PORTS -

* CONSOLES:
[JP] Sony PS2 (Jan. 26, 2006) "Samurai Spirits - Tenkaichi Kenkakuden [Model SLPS-25559]"
[JP] Sony PS2 (Jan. 25, 2007) "Samurai Spirits - Tenkaichi Kenkakuden [SNK Best Collection] [Model SLPS-25559]"
[JP] Sony PS2 (jul.24, 2008 "Samurai Spirits - Rokuban Shobu [NeoGeo Online Collection Vol.12] [Model SLPS-25839]")
[JP] Nintendo Wii (jul.24, 2008 "Samurai Spirits - Rokuban Shobu [Model RVL-RSSJ-JPN]")
[JP] Sony PS2 (june.18, 2009 "Samurai Spirits - Rokuban Shobu [NeoGeo Online Collection The Best] [Model SLPS-25934]")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4280&o=2

$end

$saturn=samsho3,
$bio

Sega Saturn CD published 26 years ago:

Samurai Spirits - Zankuro Musouken (c) 1996 SNK [Shin Nihon Kikaku].

- TECHNICAL -

[Model T-3104G]

- TRIVIA -

Samurai Spirits Zankuro Musouken was released on November 08, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47832&o=2

$end

$neocd=samsho3,
$bio

SNK Neo-Geo CD published 27 years ago:

Samurai Spirits - Zankurou Musouken (c) 1995 SNK [Shin Nihon Kikaku].

- TECHNICAL -

[Model NGCD-087]

- TRIVIA -

Released on December 29, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47829&o=2

$end

$info=samsho3h,
$neogeo=samsho3h,
$bio

SNK Neo-Geo AES cart. published 27 years ago:

Samurai Spirits - Zankurou Musouken (c) 1995 SNK [Shin Nihon Kikaku].

Home (AES) release of "Samurai Spirits - Zankurou Musouken [Model NGM-087]".

- TECHNICAL -

GAME ID: NGH-087
GAMe Size: 282 Mega

- TRIVIA -

Released on December 01, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47828&o=2

$end

$info=samsho3,
$neogeo=samsho3,
$vgmplay=samsho3,
$bio

SNK Neo-Geo MVS cart. published 27 years ago:

Samurai Spirits - Zankurou Musouken (c) 1995 SNK.

To have no fear, to slice and die! To survive! Continuing the aesthetic tradition and high quality of the very successful series featuring 12 selectable characters to fight Zankuro, a very powerful demon samurai.

- TECHNICAL -

Runs on the SNK "Neo-Geo MVS" hardware.
Game ID : 0087

Main CPU : Motorola 68000 (@ 12 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : Yamaha YM2610 (@ 8 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 4
=> [A] Light attack with weapon, [B] Medium attack with weapon, [C] Strong attack with weapon, [D] Kick

- TRIVIA -

Samurai Spirits - Zankurou Musouken was released in October 1995 in Japan. Literally 'Samurai Spirits - Zankuro's Matchless Sword'.

This game is known outside Japan as 'Samurai Shodown III' and in Korea as "Fighters Swords". The full US name for the game is "Samurai Shodown III - Blades of Blood".

Kafuin Gaira is a Buddhist monk whose weapons are giant 'mala', or Buddhist prayer beads. When Gaira wins the first round of a match, he throws a few punches and says 'Tenchu!', which means 'retribution!'. Gaira says a traditional Buddhist prayer for his fallen opponent when he wins the final round of the match. 'Namu amida butsu', Gaira's prayer, is basically 'go to heaven' or 'rest in peace'.

Shizumaru Hisame is a homage to Himura Kenshin (a character from the manga 'Rurouni Kenshin').

Zankuro Minazuki is a homage to Raijyuta Isurugi (another character from 'Rurouni Kenshin').

- TIPS AND TRICKS -

* Play as Zankuro : This tip only works in 2-Player mode. Select Haohmaru, hold START and then go to the following characters : Genjuro, Basara, Kyoshiro, Ukyo, Rimururu, Haohmaru, Shizumaru, Nakoruru, Hanzo, Amakusa, Gaira, Galford and Shizumaru. Wait until the timer reach 03 and then press A and B.

- SERIES -

1. Samurai Spirits [Model NGM-045] (1993)
2. Shin Samurai Spirits - Haohmaru Jigoku Hen [Model NGM-063] (1994)
3. Samurai Spirits - Zankurou Musouken [Model NGM-087] (1995)
4. Samurai Spirits - Amakusa Kourin [Model NGM-222] (1996)
5. Samurai Spirits 64 (1997)
6. Samurai Spirits 2 - Asura Zanmaden (1998)
7. Kenkaku Ibunroku Yomigaerishi Soukou no Ha - Samurai Spirits Shinshou (1999, PSX)
8. Samurai Spirits Zero [Model NGM-270] (2003)
9. Samurai Spirits Zero Special [Model NGM-272] (2004)
10. Samurai Spirits - Tenkaichi Kenkakuden (2005)
11. Samurai Shodown - Edge of Destiny (2008)

- STAFF -

Executive producer : Eikichi Kawasaki
Programmers : Abe Jaron, Oh!Butch, Magic2papa
Back team : N. Azumi, Mayu K., Yoshimitsu, Yoshi-Ko, Chu, Guchi, Etsuko, Satoni, Has
Special effects by 'POW team'.

* Voice Actors :
Haohmaru : Masaki Usui
Nakoruru : Harumi Ikoma
Rimururu : Tomo Sakurai
Hanzo Hattori : Toshimitsu Arai
Galford : Kazuhiro Inage (Key Inage)
Kyoshiro Senryou : Monster Maetsuka
Ukyo Tachibana, Tokisada Shirou Amakusa : Eiji Yano
Genjuro Kibagami : Kong Kuwata
Basara Kubikiri : Masahiro Nonaka
Shizumaru Hisame : Miho Kaneda
Gaira Kafuin : Kouji Suizu
Zankuro Minazuki : Hiroyuki Arita

- PORTS -

* CONSOLES:
[JP] SNK Neo-Geo AES (Dec. 01, 1995; "Samurai Spirits - Zankurou Musouken [Model NGH-087]")
[US] SNK Neo-Geo AES (Dec. 01, 1995; "Samurai Shodown III [Model NGH-087]")
[JP] SNK Neo-Geo CD (Dec. 29, 1995; "Samurai Spirits - Zankurou Musouken [Model NGCD-087]")
[US] SNK Neo-Geo CD (Dec. 29, 1995; "Samurai Shodown III [Model NGCD-087E]")
[JP] Nintendo Game Boy (Aug. 23, 1996; "Nettou Samurai Spirits - Zankuro Musouken [Model DMG-ASZJ-JPN]")
Sony PlayStation  [JP] (Aug. 30, 1996; "Samurai Spirits - Zankurou Musouken [Model SLPS-00350]")
[JP] Sega Saturn (Nov. 08, 1996; "Samurai Spirits - Zankuro Musouken [Model T-3104G]")
[JP] Sega Saturn (Nov. 08, 1996; "Samurai Spirits - Zankuro Musouken [Model T-3106G]")
Sony PlayStation  [JP] (Mar. 20, 1997; "Samurai Spirits - Zankurou Musouken [The Best] [Model SLPS-91024]")
[JP] Sega Saturn (Aug. 06, 1998, "Samurai Spirits Best Collection [Model T-3123G]")
Sony PlayStation  [JP] (Apr. 24, 2003; "Samurai Spirits - Zankurou Musouken [PSone Book] [Model SLPS-91514]")
[JP] Sony PS2 (jul.24, 2008 "Samurai Spirits - Rokuban Shobu [NeoGeo Online Collection Vol.12] [Model SLPS-25839]")
[JP] Nintendo Wii (jul.24, 2008 "Samurai Spirits - Rokuban Shobu [Model RVL-RSSJ-JPN]")
[JP] Sony PS2 (june.18, 2009 "Samurai Spirits - Rokuban Shobu [NeoGeo Online Collection The Best] [Model SLPS-25934]")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2305&o=2

$end

$info=sams64_2,
$bio

Arcade Video game published 24 years ago:

Samurai Spirits 2 - Asura Zanmaden (c) 1998 SNK.

- TECHNICAL -

SNK Hyper Neo-Geo 64 hardware
Game ID : HNG64 No. 05

Main CPU : R4600 (@ 50 Mhz), V30 (@ 8 Mhz), Zilog Z80 (@ 12.5 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 4

- TRIVIA -

Released in October 1998 in Japan.

This game is known outside Japan as "Samurai Shodown 64 - Warrior's Rage".

Soundtracks:
[JP] Oct. 07 1998; Samurai Spirits 2 - Asura Zanmaden [PCCB-00331] - Pony Canyon.
[JP] Oct. 21 1998; Samurai Spirits 2 - Asura Zanmaden Arrange Sound Trax [PCCB-00338] - Pony Canyon.
[JP] Nov. 06 1998; Samurai Spirits 2 - Asura Zanmaden Arrange Drama CD [PCCB-00343] - Pony Canyon.

- TIPS AND TRICKS -

* Secret Character : If you gets ALL following condition, Gandhara comes here in final battle.
Stage 3 : Win with 36 or more seconds.
Stage 4 : Win with 32 or more seconds.
Stage 5 : Win with 28 or more seconds.
Stage 6 : Win with 00 or more seconds.

- SERIES -

1. Samurai Spirits [Model NGM-045] (1993)
2. Shin Samurai Spirits - Haohmaru Jigoku Hen [Model NGM-063] (1994)
3. Samurai Spirits - Zankurou Musouken [Model NGM-087] (1995)
4. Samurai Spirits - Amakusa Kourin [Model NGM-222] (1996)
5. Samurai Spirits 64 (1997)
6. Samurai Spirits 2 - Asura Zanmaden (1998)
7. Kenkaku Ibunroku Yomigaerishi Soukou no Ha - Samurai Spirits Shinshou (1999, PSX)
8. Samurai Spirits Zero [Model NGM-270] (2003)
9. Samurai Spirits Zero Special [Model NGM-272] (2004)
10. Samurai Spirits - Tenkaichi Kenkakuden (2005)
11. Samurai Shodown - Edge of Destiny (2008)

- STAFF -

* Voice actors :
Haohmaru : Daiki Nakamura
Nakoruru : Harumi Ikoma
Rimururu : Keiko Kamiya (formerly Kamitani)
Hanzo Hattori : Toshimitsu Arai
Galford : Mantaro Koichi
Ukyo Tachibana : Eiji Yano
Genjuro Kibagami : Kong Kuwata
Kazuki Kazama : Atsushi Yamanishi
Sogetsu Kazama : Naoki Oikawa
Hanma Yagyu : Ken Watanabe
Shiki : Kaori Minami
Asura : Kazuya Ichijo
Taizan Morosumi : Takaya Yamauchi
Gandara : Katsumi Masago
Yuga the Destroyer : Satomi Nakatani

- PORTS -

* CONSOLES:
Neo-Geo Pocket Color [JP] (june.10, 1999) "Samurai Spirits! 2 [Model NEOP00300]"
Neo-Geo Pocket Color [JP] (jul.20, 2000) "Samurai Spirits! 2 [Best Collection] [Model NEOP00307]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3566&o=2

$end

$info=sams64,
$bio

Arcade Video game published 25 years ago:

Samurai Spirits 64 (c) 1997 SNK.

- TECHNICAL -

SNK Hyper Neo-Geo 64 hardware
Game ID : HNG64 No. 02

Main CPU : R4600 (@ 12.5 Mhz), V30 (@ 8 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 4

- TRIVIA -

Released in December 1997 in Japan.

This game is known outside Japan as "Samurai Shodown 64".

Pony Canyon released a limited-edition soundtrack album for this game (Samurai Spirits 64 - PCCB-00283) on 08/01/1998.

- TIPS AND TRICKS -

* Secret Character:
1) Start VS play
2) Select a character with holding D button
3) Select a style with holding C button
If succeeds, selected character changes Kuroko before starting first round.
But you can only play with him in this stage. If you win, Kuroko returns to selected character.

* VS Gan-da-ra: In single (CPU) mode, Gan-da-ra comes if you gets the following conditions.
1) Current stage is 3, 4, 5 or 8
2) Current round is final
3) Total time is the following:
Stage 3: within 2:40
Stage 4: within 3:10
Stage 5: within 6:40
Stage 8: None
== Current time in the round is the following:
Stage 3: 0 - 55
Stage 4: 0 - 30
Stage 5: 0 - 55
Stage 8: 55 - 57

* Beginner mode : Hold Start button then choose a style. This mode has the following function:
Auto guard
Auto Ikari-bakuhatsu if your energy is under 25% in final round
Damage when you guard normal attack

- SERIES -

1. Samurai Spirits [Model NGM-045] (1993)
2. Shin Samurai Spirits - Haohmaru Jigoku Hen [Model NGM-063] (1994)
3. Samurai Spirits - Zankurou Musouken [Model NGM-087] (1995)
4. Samurai Spirits - Amakusa Kourin [Model NGM-222] (1996)
5. Samurai Spirits 64 (1997)
6. Samurai Spirits 2 - Asura Zanmaden (1998)
7. Kenkaku Ibunroku Yomigaerishi Soukou no Ha - Samurai Spirits Shinshou (1999, PSX)
8. Samurai Spirits Zero [Model NGM-270] (2003)
9. Samurai Spirits Zero Special [Model NGM-272] (2004)
10. Samurai Spirits - Tenkaichi Kenkakuden (2005)
11. Samurai Shodown - Edge of Destiny (2008)

- STAFF -

* Voice actors :
Haohmaru : Daiki Nakamura
Nakoruru : Harumi Ikoma
Rimururu : Keiko Kamiya (formerly Kamitani)
Hanzo Hattori : Toshimitsu Arai
Galford : Mantaro Koichi
Ukyo Tachibana : Eiji Yano
Genjuro Kibagami : Kong Kuwata
Kazuki Kazama : Atsushi Yamanishi
Sogetsu Kazama : Naoki Oikawa
Hanma Yagyu : Ken Watanabe
Shiki : Kaori Minami
Gandara : Katsumi Masago
Deku (male puppet) : Daiki Nakamura
Dekuina (female puppet) : Kaori Minami
Yuga the Destroyer : Daiki Nakamura, Kaori Minami

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3586&o=2

$end

$megadriv=samspir2,
$bio

Samurai Spirits II (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233715&o=2

$end

$info=samspsen,
$bio

Arcade Video game published 14 years ago:

Samurai Spirits Sen (c) 2008 SNK Playmore.

- TECHNICAL -

Runs on the "Taito Type X²" hardware.

Players: 2
Control: 8-way joystick
Buttons: 4
=> A [Horizontal Slash]
=> B [Vertical Slash]
=> C [Kick]
=> R [Special Action]

- TRIVIA -

Released in March 2008.

Developed by 'K2 LLC'.

Known outside Japan as "Samurai Shodown - Edge of Destiny"

The game was first announced in development to the public at the All Nippon Amusement Machine Operator's Union (AOU) 2006 event where it was given a tentative release date of sometime by the end of 2007. However, at the 2007 Tokyo Game Show, the date was pushed back, but was mentioned to be nearly ready for future release in Japanese arcades. Since late October 2007, the game has been undergoing severe beta testing around arcades in Japan. On December 13, 2007, the official website to the game was created, along with a bulletin of 4 locations sites which are in Tokyo, Kanagawa, Osaka, and Chiba. Testing begins on December 20th and ends on December 24th. The official site also confirms an eventual release in 2008. The first overseas testing location took place in Hong Kong during December 20~21. Along with this announcement came the game's international title. Aoi Nanase, character designer to the series' first OVA, has reported in her personal blog that the official staff intend to take a great departure from the Makai and are going for a sengoku-jidai effect.

On February 9, 2008 the 3rd location testing ad was listed on the Japanese official site at 4 different locations. Testing begins February 14th and ends on February 19th. The ad also says that this is meant to be the final round of testing. Also at this time, a tentative release date listed as 'Spring 2008' (later to the release date) in Japanese arcades is scheduled on the Hong Kong SNK Playmore site.

- UPDATES -

Blood and fatalities are present in the English version of the game only.

- SERIES -

1. Samurai Spirits [Model NGM-045] (1993)
2. Shin Samurai Spirits - Haohmaru Jigoku Hen [Model NGM-063] (1994)
3. Samurai Spirits - Zankurou Musouken [Model NGM-087] (1995)
4. Samurai Spirits - Amakusa Kourin [Model NGM-222] (1996)
5. Samurai Spirits 64 (1997)
6. Samurai Spirits 2 - Asura Zanmaden (1998)
7. Kenkaku Ibunroku Yomigaerishi Soukou no Ha - Samurai Spirits Shinshou (1999, PSX)
8. Samurai Spirits Zero [Model NGM-270] (2003)
9. Samurai Spirits Zero Special [Model NGM-272] (2004)
10. Samurai Spirits - Tenkaichi Kenkakuden (2005)
11. Samurai Shodown - Edge of Destiny (2008)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=27656&o=2

$end

$info=samsh5sp,samsh5sph,samsh5spho,
$neogeo=samsh5sp,samsh5sph,samsh5spho,
$vgmplay=samsh5sp,
$bio

SNK Neo-Geo MVS cart. published 18 years ago:

Samurai Spirits Zero Special (c) 2004 SNK Playmore.

An 'upgrade' of the Samurai Spirits Zero episode with its 24 fighters plus 4 more characters : Amakusa, Gaoh, Zankuro and Mizuki. It's probably the ultimate game released on MVS since SNK Playmore decided to develop its future games on AtomisWave.

- TECHNICAL -

Runs on the SNK "Neo-Geo MVS" hardware.
Game ID : NGM-272

Players : 2
Control : 8-way Joystick
Buttons : 4
=> [A] Light attack, [B] Medium attack, [C] Kick/Break defence, [D] Lie down/Forward roll/Back roll/Small jump/Dodge

- TRIVIA -

Samurai Spirits Zero Special was released in April 2004 in Japan.

This game is known outside Japan as 'Samurai Shodown V Special'.

The original version of the game contain some bugs and characters don't have fatalities. To correct that, SNK Playmore released corrected cartridges (without any problems) which can be recognized by a small NeoGeo sticker on the top right

On the game box, SNK put the following message : 'A final Farewell. To all of our customers, who have purchased NeoGeo rom cartridges up till now, thank you very much. We offer our most heartfelt gratitude for your loyal patronage over these 14 full years and hope for your continued support for our games on the many other platforms we will provide products for in the future. NeoGeo fans rule!'.

Some rumors says that SNK Playmore wanted to release an other upgrade of "Samurai Shodown V" on NeoGeo MVS called "Samurai Shodown V Special Final" including 2 new characters, some new stages and the correction of all the original game's bugs. A location test occurred in Tokyo in october 2004 but then SNK Playmore denied developing this game.

- TIPS AND TRICKS -

* I'm Not Afraid Of You! : think you are really good? Tap Start 3 times quickly to make your character drop his/her sword. Now show your opponents that the most fearsome weapons are the ones you were born with!

* The game has several last bosses: Amakusa,  Zankuro, Gao and Muzuki. In order to reach the latter bosses, you need to perform a fatality on the former ones. If you don't, you'll instead get a bad ending.

- SERIES -

1. Samurai Spirits [Model NGM-045] (1993)
2. Shin Samurai Spirits - Haohmaru Jigoku Hen [Model NGM-063] (1994)
3. Samurai Spirits - Zankurou Musouken [Model NGM-087] (1995)
4. Samurai Spirits - Amakusa Kourin [Model NGM-222] (1996)
5. Samurai Spirits 64 (1997)
6. Samurai Spirits 2 - Asura Zanmaden (1998)
7. Kenkaku Ibunroku Yomigaerishi Soukou no Ha - Samurai Spirits Shinshou (1999, PSX)
8. Samurai Spirits Zero [Model NGM-270] (2003)
9. Samurai Spirits Zero Special [Model NGM-272] (2004)
10. Samurai Spirits - Tenkaichi Kenkakuden (2005)
11. Samurai Shodown - Edge of Destiny (2008)

- STAFF -

* Voice Actors :
Announcer/Narrator : Satoshi Taki
Haohmaru : Masaki Usui
Nakoruru : Harumi Ikoma
Yoshitora Tokugawa : Hiro Yuki
Mina Majikina : Satsuki Yukino
Ukyo Tachibana : Eiji Yano
Rimururu : Hitomi Nabatame
Yunfei Liu : Satoshi Taki
Kusaregedo the demon : Go Shinomiya
Genjuro Kibagami : Kong Kuwata
Rera : Kyoko Hikami
Kyoshiro Senryo : Monster Maetsuka
Rasetsumaru : Tsuguo Nakajima (formerly Mogami)
Kazuki Kazama : Atsushi Yamanishi
Sogetsu Kazama : Naoki Oikawa
Enja : Shintarou Ohata
Suija : Ikuji Nose
Hanzo Hattori : Toshimitsu Arai
Galford : Mantaro Koichi 
Shizumaru Hisame : Miho Kaneda
Jubei Yagyu : Kiyoshi Kobayashi
Basara : Masahiro Nonaka
Gaira Caffeine : Takeshi Watanabe
Charlotte : Harumi Ikoma
Tam Tam : Toshikazu Nishimura
Zankuro Minazuki : Kazuhiro Nakata
Shiro Tokisada Amakusa : Takashi Ohara
Rashoujin Mizuki : Shizuka Ito
Gaoh Kyougoku Hinowanokami : Kenji Utsumi

- PORTS -

* CONSOLES:
[JP] SNK Neo-Geo AES (jul.09, 2004; "Samurai Spirits Zero Special [Model NGH-272]")
[US] SNK Neo-Geo AES (jul.09, 2004; "Samurai Shodown V Special [Model NGH-272]")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3583&o=2

$end

$info=samsho5,samsho5a,samsho5h,samsho5b,
$neogeo=samsho5,samsho5a,samsho5h,samsho5b,
$vgmplay=samsho5,
$bio

SNK Neo-Geo MVS cart. published 19 years ago:

Samurai Spirits Zero (c) 2003 SNK Playmore.

A 5th episode of the Samurai Shodown saga on Neo-Geo with 24 selectable characters plus Poppy (secret character) plus 3 bosses (Sankuro the mid-boss, Yumeji the sub-boss and the general Gaoh as final boss).

- TECHNICAL -

Runs on the SNK "Neo-Geo MVS" hardware.
Game ID : NGM-270

Players : 2
Control : 8-way Joystick
Buttons : 4
=> [A] Light attack, [B] Medium attack, [C] Kick/Break defence, [D] Lie down/Forward roll/Back roll/Small jump/Dodge

- TRIVIA -

Samurai Spirits Zero was released in October 2003 in Japan. Called ZERO because its story takes place before the first Samurai Spirits episode.

This game is known outside Japan as Samurai Shodown V.

Parts of Shiki's personality are homages to Rei Ayanami (a character from Evangelion) and Mugen no Jyuunin. As a matter of fact, one of her winquotes was taken word-for-word from a quote in Evangelion.

Rera first appeared in a Nakoruru OVA titled 'Nakoruru - Ano hito kara no okurimono'.

Sankuro's name and moves (which call out his henchmen), collectively, contain all the digits from one to nine.

Yumeji's attacks are all borrowed from other characters (for most of them, she morphs into the character she is borrowing the move from). Her Shin Musou Ittou-ryuu Kagerou and Shin Musou Ittou-ryuu Sasame Yuki - Sen are all borrowed from Ukyo's Bust moves in SS4 (Ukyo only has his Slash moves from SS4 in SS5). She also borrows : Charlotte's Bayonette Lunge, Genjuro's Sanren Satsu, Hanzo's Ninpou Mozu Otoshi, Haohmaru's Ougi - Kogetsu Zan, Jubei's Yagyu Shingan Tou - Souha, Kyoshiro's Choubi Jishi, Nakoruru's Annu Mutsube, Rimururu's Rupush Kamui Weison Pekoru, Ukyo's Hiken Tsubame Gaeshi, Yoshitora's Yon no Tachi - Tsubaki.

The creator of the manga 'Rurouni Kenshin', Nobuhiro Watsuki, helped to make 'Yoshitora Tokugawa'. Nobuhiro Watsuki has declared many times his love for the Samurai Spirits video-games. You can find some characters in his work strictly copied from these series.

Card game : In December 2006, Sabertooth Games released a Samurai Shodown V collectable card game set for it's Universal Fighting System (UFS) game.

- UPDATES -

If you put the game in 'Japan territory' via the MVS bios setting, the story mode will be completed by little scenes of dialogs between the different characters.

- TIPS AND TRICKS -

* Costume Color Select : everyone has four outfit colors chosen by A, B, C or D. The (D) button ones seem to be the oddest ones.

* Play as Poppy : on the character select screen highlight 'Kazuki' and then move Left, Right, Left(x2), Right(x2), Left(x2), Right and then button A to select (use buttons B to D instead for different colors).

* I'm Not Afraid Of You! : think you are really good? Tap Start 3 times quickly to make your character drop his/her sword. Now show your opponents that the most fearsome weapons are the ones you were born with!

* Secret Win Pose : if you get a Perfect win in the second round with Galford, one of Poppy's puppies will show up and run forward, only to stumble and land on it's stomach.

* Pursuit Reset : pick Jubei and perform a Big Pursuit when unarmed (press Up+B+C when your opponent is down). The game will reset.

- SERIES -

1. Samurai Spirits [Model NGM-045] (1993)
2. Shin Samurai Spirits - Haohmaru Jigoku Hen [Model NGM-063] (1994)
3. Samurai Spirits - Zankurou Musouken [Model NGM-087] (1995)
4. Samurai Spirits - Amakusa Kourin [Model NGM-222] (1996)
5. Samurai Spirits 64 (1997)
6. Samurai Spirits 2 - Asura Zanmaden (1998)
7. Kenkaku Ibunroku Yomigaerishi Soukou no Ha - Samurai Spirits Shinshou (1999, PSX)
8. Samurai Spirits Zero [Model NGM-270] (2003)
9. Samurai Spirits Zero Special [Model NGM-272] (2004)
10. Samurai Spirits - Tenkaichi Kenkakuden (2005)
11. Samurai Shodown - Edge of Destiny (2008)

- STAFF -

Illustrators : Dorio Takaya, Takkun, Sakuraitohru, Murasaki, Yukikage, Takahashi
Character designers : Nobuhiro Watsuki, Takuro Fuse, Ponkichi, Kentaro Maruta, Gunpom, C. Takahashi, Qon, Yuichi Nakatani, Shinosuke, Kusarehada, Takayanagi K', Takaomi, Shuhei Hayashi, Kano Toyo, Tomisu, Toshirou Hara, Taisuke Satoh, Yasuhiro Nightow
[Marehen Breaker] : Kazuhiro Mikuma, Kengo Tanaka
[Tachyon] : Miyazaki-Atu
[Mechanic Arms] : Manabu Sakai, Yoshiki Oyabu, Toshiharu Tagami
??? : Daisuke Shimada
??? : Morita Kazuro, Ken, Hide. H, M. Kawamura, Nakamura Yoshihiro
Music Compose : Suemura Kennosuke, Kuroiwa Haruhiko
Arrange & Sound Design : Suemura Kennosuke
Sound Effect : Miyazaki Seiji
Sound Director : Matsuo Atsuya, Hide. H
Producer : Yasuo Tanaka

* Voice actors :
Announcer/Narrator : Satoshi Taki
Haohmaru : Masaki Usui
Nakoruru : Harumi Ikoma
Yoshitora Tokugawa : Hiro Yuki
Mina Majikina : Satsuki Yukino
Ukyo Tachibana : Eiji Yano
Rimururu : Hitomi Nabatame
Yunfei : Satoshi Taki
Kusaregedo the demon : Go Shinomiya
Genjuro Kibagami : Kong Kuwata
Rera : Kyoko Hikami
Kyoshiro Senryo : Monster Maetsuka
Rasetsumaru : Tsuguo Nakajima (formerly Mogami)
Kazuki Kazama : Atsushi Yamanishi
Sogetsu Kazama : Naoki Oikawa
Enja : Shintarou Ohata
Suija : Ikouji Nose
Hanzo Hattori : Toshimitsu Arai
Galford : Mantaro Koichi
Shizumaru Hisame : Miho Kaneda
Jubei Yagyu : Kiyoshi Kobayashi
Basara : Masahiro Nonaka
Gaira Caffeine : Takeshi Watanabe
Charlotte : Harumi Ikoma
Tam Tam : Toshikazu Nishimura
Sankuro Yorozu : Tomoyuki Shimura 
Yumeji Kurokouchi : Mitsuki Saiga
Gaoh Kyougoku Hinowanokami : Kenji Utsumi

- PORTS -

* CONSOLES:
[JP] SNK Neo-Geo AES (Dec. 11, 2003; "Samurai Spirits Zero [Model NGH-270]")
[JP] Sony PS2 (jul.29, 2004; "Samurai Spirits Zero [Model SLPS-25346]")
[JP] Sony PS2 (???? ??, 2005; "Samurai Spirits Zero [SNK Best Collection] [Model ????-?????]")
[JP] Sony PS2 (jul.24, 2008 "Samurai Spirits - Rokuban Shobu [NeoGeo Online Collection Vol.12] [Model SLPS-25839]")
[JP] Nintendo Wii (jul.24, 2008 "Samurai Spirits - Rokuban Shobu [Model RVL-RSSJ-JPN]")
[JP] Sony PS2 (june.18, 2009 "Samurai Spirits - Rokuban Shobu [NeoGeo Online Collection The Best] [Model SLPS-25934]")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2307&o=2

$end

$megadriv=samspir,
$vgmplay=samsho_md,
$bio

Sega Mega Drive cart. published 28 years ago:

Samurai Spirits (c) 1994 Sega Enterprises, Limited.

- TECHNICAL -

Game ID: G-4127
Cartridge ID: 670-5578
Cover ID: 670-5579

- TRIVIA -

Samurai Spirits for Mega Drive was released on November 19, 1994 in Japan.

- STAFF -

Excective Producer: Nobuyuki Tanaka
Producer: Yasushi Okahara, Takahiro Shima
Direction: Zizi, Haccyan
Assistant Programmer: Yama
Graphic System: Hideki
Graphic Design Modify: M. Toshiro, T. Koyama
Sound System: Den
Sound Arrangement: Shinichi Yamazaki, Kazuhiko Oshikiri, Hideki Nagai, Hiroyuki Takei
Collision Tuning: Kuzira, Shikanosuke, Koyaman 3D

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47692&o=2

$end

$fmtowns_cd=sspirits,
$bio

Fujitsu FM Towns CD published 27 years ago:

Samurai Spirits (c) 1995 JHV [Japan Home Video].

- TECHNICAL -

[Model JH-012]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47694&o=2

$end

$neocd=samsho,
$bio

SNK Neo-Geo CD published 28 years ago:

Samurai Spirits (c) 1994 SNK [Shin Nihon Kikaku].

- TECHNICAL -

[Model NGCD-045]

- TRIVIA -

Samurai Spirits for Neo-Geo CD was released on September 9, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47690&o=2

$end

$info=samshoh,
$neogeo=samshoh,
$bio

SNK Neo-Geo AES cart. published 29 years ago:

Samurai Spirits (c) 1993 SNK [Shin Nihon Kikaku].

- TECHNICAL -

[Model NGH-045]
118 Mega

- TRIVIA -

Released on August 11, 1993 in Japan.

For more information about the game itself, please see the original MVS entry : "Samurai Shodown [Model NGM-045]".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47687&o=2

$end

$info=samsho,
$neogeo=samsho,
$vgmplay=samsho,
$bio

SNK Neo-Geo MVS cart. published 29 years ago:

Samurai Spirits (c) 1993 SNK.

The game that put the Neo-Geo on the map! Superb weapons-based fighter featuring 12 characters, bonus rounds and one end boss.

- TECHNICAL -

Runs on the SNK "Neo-Geo MVS" hardware.
Game ID : NGM-045

Players : 2
Control : 8-way joystick
Buttons : 4
=> With weapon : [A] Light attack, [B] Medium attack
=> Without weapon : [A] Light punch, [B] Medium punch, [C] Light kick, [D] Medium kick

- TRIVIA -

Samurai Spirits was released in July 1993 in Japan.

The game is known outside Japan as 'Samurai Shodown'

Samurai Spirits is the first game that introduced weapon fighting into the fighting game genre. The game used an upgraded version of the scaling graphics engine that was originally featured in "Art of Fighting".

Samurai Spirits also started SNK's reputation for their unique style of Engrish, known as SNKgrish in their games.

Unlike "Mortal Kombat", the usage of blood in this game is generally accepted, and the decision to replace blood with 'white blood' remains a sore point among fans of this series.

Samurai Spirits is considered by some to portray Japanese culture and language effectively. Unlike most American versions of Japanese video games, the characters in this game (including the announcer) generally speak fluent Japanese with subtitles, and traditional Japanese music is often heard during gameplay. Samurai Shodown takes most of its characters from either historical sources or characters from the Ninja Scroll anime. In fact, a few designers that worked on Samurai Shodown also worked on the Ninja Scroll anime...

Haohmaru is based on the legendary samurai Miyamoto Musashi (1584-1645), whose fighting philosophy heavily influenced that of the Haohmaru character.

Ukyo Tachibana is Based on Sasaki Kojiro Genryu (1572-1612), Musashi's skilled rival.

Jubei Yagyu is based on the historical Yagyu Jubei Mitsuyoshi (1606-1644), who was a sword instructor to the Tokugawa shogunate. The Yagyu clan was a famous clan of samurai.

Hattori Hanzo Masashige (1541-1596) was the most famous of the Iga Ninja clan. He was a genius at leading night raids on forts and fiefs and became a feared assassin. Under his leadership, Iga Ninja became so notorious that Nobunaga felt it necessary to obliterate the Iga Ninja clan.

Wan-Fu seems to be a combination of two famous Chinese warriors. The first is a famous Chinese swordsman who was a rebel during the Ch'ing Dynasty. His name was Wang Ts-bin Wu, but he became known as Da Dao Wang Wu ('Big Scimitar Wang Wu'). The second lead bases Wan Fu upon the ancient, almost legendary, founder of the Chou Dynasty, King Wu Wang.

Kyoshiro Senryo is based on Nemuri Kyoshiro, a fictional character created by Shibata Tosaburo. 'Kyoshiro' translates to something like 'deranged fellow'. Tosaburo's Kyoshiro had nothing to do with kabuki theater as does Samurai Shodown Kyoshiro. Kyoshiro's weapon is called a naginata.

Charlotte is based on a character in the manga 'The Rose of Versailles' by Riyoko Ikeda (1972).

Gen-an Shiranui looks much like Mushizo, the hunchback demon of Ninja Scroll. Gen-an's weapon is modeled after the weapon wielded by Shijima, the shadow demon, from Ninja Scroll. Although they share a surname, Gen-an is not a relative of Mai Shiranui of the Fatal Fury/King of Fighters series.

Amakusa Shiro Tokisada (1622-1638) led a Christian uprising against the Tokugawa shogunate in the Shimabara region of Japan.

Nakoruru is a homage to Sailor Moon.

A 'Kuroko' is a traditional Kabuki theater stagehand. They are traditionally dressed in black and took care of scenery and other behind-the-scenes needs during a Kabuki performance, just like modern theater stagehands. In the case of Samurai Shodown, Kuroko is the referee for each match in Samurai Shodown I and II. The black strip of fabric hanging over a Kuroko's face is to signify that they are not part of the Kabuki performance, just helping with the props. The red and white flags that Kuroko has are used in traditional martial arts matches, where each successful hit gets the corresponding fighter's flag raised.

Mai Shiranui (of Fatal Fury) appears in Haohmaru's and Gen-An's endings.

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Samurai Spirits - PCCB-00135) on 17/09/1993.

- TIPS AND TRICKS -

* Alternate Costume Colors : Highlight a fighter at the character selection screen and press D.

* Sleeping Mamahaha : This is just hilarious! To see this while playing as Nakoruru simply stand still, after a 8 secs or so Mamahaha will land on Nakoruru's shoulder, start yawning and then it will fall asleep!

* Poppy's Puppies : To see a truly cool & funny secret pose with Galford, Get a PERFECT against an opponent while unarmed. You must finish the battle with anything except a throw though!

* Tam Tam's Broken Ending : If you use continues while beating the game with Tam Tam, you will miss a part of the whole ending (You can't see his real face). Beat the game with one credit in order to see his face.

* Wan-fu's Sword Explosion Bug : While playing as Wan-fu trap an enemy against the edge of the screen then perform the Explosive Sword Drop with the B button (HCB + B) to throw the sword and land next to the opponent. Since most players as well as the CPU are likely to block the move, crouch and hit them with the C button (a short kick). This will make the move unblockable and causes tons of damage!

* Cut-proof Characters? : Sometimes a finishing slash will cut most opponents in half, however some characters (these being Kyoshiro & Amakusa) cannot be cut in half!

- SERIES -

1. Samurai Spirits [Model NGM-045] (1993)
2. Shin Samurai Spirits - Haohmaru Jigoku Hen [Model NGM-063] (1994)
3. Samurai Spirits - Zankurou Musouken [Model NGM-087] (1995)
4. Samurai Spirits - Amakusa Kourin [Model NGM-222] (1996)
5. Samurai Spirits 64 (1997)
6. Samurai Spirits 2 - Asura Zanmaden (1998)
7. Kenkaku Ibunroku Yomigaerishi Soukou no Ha - Samurai Spirits Shinshou (1999, PSX)
8. Samurai Spirits Zero [Model NGM-270] (2003)
9. Samurai Spirits Zero Special [Model NGM-272] (2004)
10. Samurai Spirits - Tenkaichi Kenkakuden (2005)
11. Samurai Shodown - Edge of Destiny (2008)

- STAFF -

Executive producer : Eikichi Kawasaki
Main producer : Rocket Queen
Producers : Bonehead Ken, Satoppe-, Tomi Yan, Fukui Tomoaki
Front designers : Violetche Nakamoto, Miki, Masami Tanaka, K.Shintani-F91, Go-Go (Dave Bros), Kazu, The.Fool, Ryu! (Dave Bros), Erina.Makino
Back designers : Fukui Tomoaki, AAA, Keisen (as Oshioki-Keisen), Yasupuu, N. Azumi (as N. Azumichan), Okap-, Mayu K., Erina.Makino
Programmers : Nishidon, K2, Zombi Abe, Cyber Kondo, Z'N
Music : Tate Norio, Masahiko Hataya (Papaya)
Submissions : Ryu! (Dave Bros), AAA, Miki, Okap-, The.Fool, Mayu K., Erina.Makino

* Character designers :
Jubei Yagyu : Masami Tanaka, Miki, Kuma.Bee, Kazu
Earthquake : Go-Go (Dave Bros), K.Shintani-F91, Kazu
Hanzo Hattori : Violetche Nakamoto, Keisen (as Oshioki.Keisen), K.Shintani-F91, N. Azumi (as N. Azumichan), The.Fool, Erina.Makino
Ukyo Tachibana : Kazu, The.Fool
Wan-fu : Go-Go (Dave Bros), K.Shintani-F91, The.Fool, Ryu! (Dave Bross)
Gen-an Shiranui : K.Shintani-F91, Keisen (as Oshioki-Keisen), N. Azumi (as N. Azumichan), Ryu! (Dave Bross), The.Fool
Galford : Violetche Nakamoto, Keisen (as Oshioki-Keisen), K.Shintani-F91, N. Azumi (as N. Azumichan), The.Fool, Erina.Makino
Kyoshiro Senryo : Kazu, Erina.Makino
Tam Tam : Miki, Masami Tanaka, Go-Go (Dave Bros)
Haohmaru : K.Shintani-F91, Erina.Makino
Nakoruru : Violetche Nakamoto, Keisen (as Oshioki-Keisen), The.Fool
Shirou Tokisada : Miki
Charlotte, Poppy : Kuwa.Bee
Mamahaha : Erina.Makino

* Voice actors :
Haomaru, Hanzo Hattori, Galford, Earthquake : Masaki Usui
Jubei Yagyu, Wan-Fu : Takayuki Sakai
Ukyo Tachibana, Gen-an Shiranui, Shiro Tokisada Amakusa : Eiji Yano
Kyoshiro Senryo, Tam Tam : Kazuhiro Inage (Key Inage)
Nakoruru, Charlotte : Harumi Ikoma

Special thanks : M.Mioshi, Yama.O, Yama.R, Yama.P, Honda.NR, Sk, Yokosuka. Boy, Morioka, Chika2, J.Mikami, Miyakami, Atsushi, Iwata Kun, Y.Yoshida, Yoshi.Kaneko, Speaker.R, Magi2spapa, Ma2, D.S.K

- PORTS -

* CONSOLES:
[JP] SNK Neo-Geo AES Aug. 11, 1993 "Samurai Spirits [Model NGH-045]"
[US] SNK Neo-Geo AES Aug. 11, 1993 "Samurai Shodown [Model NGH-045]"
[JP] Nintendo Game Boy june.30, 1994 "Nettou Samurai Spirits [Model DMG-X4J]"
[JP] SNK Neo-Geo CD Sep. 09, 1994 "Samurai Spirits [Model NGCD-045]"
[JP] Nintendo Super Famicom Sep. 22, 1994 "Samurai Spirits [Model SHVC-A7SJ-JPN]"
Nintendo Super NES [US] Nov. ??, 1994 "Samurai Shodown [Model SNS-P-A7SE]"
Nintendo Super NES [EU] ???. ??, 1994 "Samurai Shodown [Model SNS-P-A7SP]"
[US] Nintendo Game Boy Nov. ??, 1994 "Samurai Shodown [Model DMG-X4]"
[JP] Sega Mega Drive Nov. 19, 1994 "Samurai Spirits [Model G-4127]"
[EU] Sega Mega Drive ???. ??, 1994 "Samurai Shodown [Model 670-6282-50]"
[US] Sega Genesis ???. ??, 1994 "Samurai Shodown [Model T-103066]"
[JP] Sega Game Gear Dec. 16, 1994 "Samurai Spirits [Model T-103027]"
Sega Game Gear [US] ???. ??, 1994 "Samurai Shodown"
Panasonic 3DO [JP] Feb. 10, 1995 "Samurai Shodown [Model FZ-SJ3155]"
[US] Sega CD ???. ??, 1995 "Samurai Shodown [Model T-60175]"
Sega Mega-CD [EU] ???. ??, 1995 Samurai Shodown
[JP] Sony PlayStation Mar. 26, 1998 "Samurai Spirits - Kenkaku Yubinan Pack [Model SLPS-00647]"
[JP] Sony PS2 jul.24, 2008 "Samurai Spirits - Rokuban Shobu [NeoGeo Online Collection Vol.12] [Model SLPS-25839]"
[JP] Nintendo Wii jul.24, 2008 "Samurai Spirits - Rokuban Shobu [Model RVL-RSSJ-JPN]"
[US] Sony PS2 may.05, 2008 "SNK Arcade Classics Vol.1 [Model SLUS-21724]"
[US] Sony PSP may.05, 2008 "SNK Arcade Classics Vol.1 [Model ULUS-10338]"
[KO] Sony PS2 may.29, 2008 "SNK Arcade Classics Vol.1 [Model SLKA-25424]"
[US] Nintendo Wii jul.29, 2008 "SNK Arcade Classics Vol.1 [Model RVL-P-RNCE]"
[EU] Sony PSP Oct. 17, 2008 "SNK Arcade Classics Vol.1 [Model ULES-01105]"
[EU] Nintendo Wii Oct. 31, 2008 "SNK Arcade Classics Vol.1 [Model RVL-P-RJZP]"
[EU] Sony PS2 Nov. 21, 2008 "SNK Arcade Classics Vol.1 [Model SLES-55232]"
[KO] Nintendo Wii Feb. 24, 2009 "Samurai Spirits - Rokuban Shobu [Model RVL-RSSK-KOR]"
[US] Sony PS2 Mar. 24, 2009 "Samurai Shodown Anthology [Model SLUS-21629]"
[US] Sony PSP Mar. 24, 2009 "Samurai Shodown Anthology [Model ULUS-10401]"
[EU] Sony PSP Mar. 27, 2009 "Samurai Shodown Anthology [Model ULES-01211]"
[EU] Nintendo Wii Apr. 04, 2009 "Samurai Shodown Anthology [Model RVL-RSSE]"
[JP] Sony PSP May. 21, 2009 "SNK Arcade Classics Vol.1 [Model ULJS-193]"
[JP] Sony PS2 june.18, 2009 "Samurai Spirits - Rokuban Shobu [NeoGeo Online Collection The Best] [Model SLPS-25934]"
[JP] Sony PSP june.24, 2010 "SNK Arcade Classics Vol.1 [SNK Best Collection] [Model ULJS-00297]"
Sony PS3 [PlayStation Store] Dec. ??, 2010 

* COMPUTERS:
FM Towns [JP] ???. ??, 1995 "Samurai Spirits [Model JH-012]"

* OTHERS:
Mobile Phones [US] jul.15, 2004 Samurai Shodown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2303&o=2

$end

$snes=samspir,samspirp,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Samurai Spirits (c) 1994 Takara Company, Limited.

Lost in a forgotten era... You are a fierce Samurai warrior with only one goal: to seek out and defeat your enemies with all your strength and skills.

Samurai Spirits, the #1 arcade game, is here with 32 Megs of Arcade-Style action. Feel your senses come alive as you do battle in complete Dolby surround sound. Play as any of the 12 selectable characters with 13 full stages plus Bonus rounds and lots of surprises! Exciting new "Rage Gauge" feature gives you added attack power when you accumulate damage. There is also the "Courier Man" who runs past to throw you food, coins and surprise items during battle. Dozens of new sword swinging techniques to learn and master!

Armed with only your sword, you must rely on your keen instincts while you do battle with some of the strongest and craftiest Knights, Ninjas, and tough guys ever assembled.

- TECHNICAL -

Cartridge ID: SHVC-A7SJ-JPN

- TRIVIA -

Samurai Spirits for Super Famicom was released on September 22, 1994 in Japan.

- TIPS AND TRICKS -

When the Takara logo appears, press A, Y, X, B. A sound by Amakusa will be heard. When you start the game in 1P VS 2P or Count Down mode, you can now select Amakusa by holding L and R, and pressing any button. If playing against another player, keep holding L and R until they select their character.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47691&o=2

$end

$gamegear=samspir,
$bio

Sega Game Gear cart. published 28 years ago:

Samurai Spirits (c) 1994 Takara Company, Limited.

- TECHNICAL -

[Model T-103027]

- TRIVIA -

Samurai Spirits for Game Gear was released on December 16, 1994 in Japan.

- TIPS AND TRICKS -

* Use Amakusa: During the Takara logo, press Right x3.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47693&o=2

$end

$ngpc=samsho2,
$bio

SNK Neo-Geo Pocket Color cart. published 23 years ago:

Samurai Spirits! 2 (c) 1999 SNK.

- TECHNICAL -

Cartridge ID: NEOP00300

- TRIVIA -

Released on June 10, 1999 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47927&o=2

$end

$ngp=samsho,
$bio

SNK Neo-Geo Pocket cart. published 24 years ago:

Samurai Spirits! (c) 1998 SNK.

- TECHNICAL -

[Model NEOP00080]

- TRIVIA -

Released on December 25, 1998 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47864&o=2

$end

$famicom_flop=samurai,
$bio

Nintendo Famicom disk. published 34 years ago:

??????? (c) 1988 Capcom Company, Limited.
(Samurai Sword)

- TECHNICAL -

Disk ID: CAP-SMU

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65444&o=2

$end

$spectrum_cass=samurait,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Samurai Trilogy (c) 1987 Gremlin Graphics Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80842&o=2

$end

$cpc_cass=samurait,
$bio

Amstrad CPC cass. published 35 years ago:

Samurai Trilogy (c) 1987 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=99026&o=2

$end

$cpc_flop=samurait,samurait01,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Samurai Trilogy (c) 1987 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128139&o=2

$end

$spectrum_cass=samuraitb,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Samurai Trilogy (c) 1987 Erbe Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226519&o=2

$end

$spectrum_cass=samuraita,
$bio

Samurai Trilogy (c) 198? Kixx

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219429&o=2

$end

$zx81_cass=samuraiw,
$bio

Sinclair ZX-81 cass. published 40 years ago:

Samurai Warrior (c) 1982 MC Lothlorien

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114931&o=2

$end

$spectrum_cass=samuraiw,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Samurai Warrior (c) 1982 MC Lothlorien

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80843&o=2

$end

$dragon_cass=samurwarr,
$bio

Dragon cass. published 40 years ago:

Samurai Warrior (c) 1982 MC Lothlorien

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116737&o=2

$end

$specpls3_flop=usagiyoj,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

Samurai Warrior - The Battles of.... Usagi Yojimbo (c) 1988 Firebird Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147872&o=2

$end

$spectrum_cass=samuraiw_a,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Samurai Warrior - The Battles of.... Usagi Yojimbo (c) 1988 Firebird

- TECHNICAL -

BARCODE: 5 012439 011965

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80844&o=2

$end

$cpc_flop=samuraiw,samuraiw01,usagiyoj,usagiyoj01,usagiyoj03,usagiyoj02,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Samurai Warrior - The Battles of.... Usagi Yojimbo (c) 1988 Firebird Soft.

- TECHNICAL -

BARCODE: 5 012439 011989

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121073&o=2

$end

$cpc_cass=samuwarr,
$bio

Amstrad CPC cass. published 34 years ago:

Samurai Warrior [Model AMC-617] (c) 1988 MCM Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=99029&o=2

$end

$videopac=samurai,
$bio

Phillips Videopac cart. published 42 years ago:

Samurai (c) 1980 Philips Corp.

- TECHNICAL -

Game ID: 15

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95671&o=2

$end

$tg16=samuraig,
$bio

NEC TurboGrafx-16 cart. published 30 years ago:

Samurai-Ghost [Model TGX040085] (c) 1992 Turbo Technologies, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84346&o=2

$end

$tvc_flop=samuraj,samuraja,
$bio

Samuraj (c) 198? Béla Takács

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112240&o=2

$end

$info=mc_sam60,
$bio

Dedicated Console published 16 years ago:

Samuri (c) 2006 Hummer Team.

Plug-and-Play console. It includes 60 minigames:
Kangaroo Fighter
Tomatina
Speed Hummer
Big Crab
Hummer Star
Jelly Motor Boat
Sky Zoo
Cute Heads
Drumfire
Big Hammer
San Fermin
Greedy Frog
Duck Runaway
Fruit War
Matching
Puppy Saver
Seals
Hummer Hero
Country Road
Hummer Tunnel
Volley Ball
Lion vs Zebra
Harpoon
Catch Kitty
Hummer Snow
Lobster
Hummer Final
Moose and Water
Egypt
Hummer Marble
Butter Fly
Hummer Hill
Screamer
Gorilla Hunt
Bear Fighter
Hummer Yard
Ostrich Fighter
Living Room
Hummer Bomb
Beach Ball
Bear Hunt
Hummer Swim
Samurai
Angel Choir
Cross Street
Hummer Night
Kangaroo Hunt
Air Combat
Ice Skating
Deer Hunt
Juggling Stunts
Ostrich Hunt
Hummer Hole
Gorilla Fighter
China Wall
Hummer Fall
Diplopod War
Ice Bricks
Crazy Cats
Star Bank

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40382&o=2

$end

$tvc_cass=samus,
$bio

Videoton TVC cass. published 35 years ago:

Samus' Guest (c) 1987 CSC Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262731&o=2

$end

$tvc_flop=samus,
$bio

Videoton TVC disk. published 35 years ago:

Samus' Guest (c) 1987 CSC Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264953&o=2

$end

$info=sfrush,
$bio

Arcade Video game published 26 years ago:

San Francisco RUSH - Extreme Racing (c) 1996 Atari Games Corp.

- TECHNICAL -

Atari Flagstaff hardware 
Game ID : 136109 

Main CPU : R5000 (@ 200 Mhz)
Graphics Chipset: 10mb Voodoo Graphics Chipset with Dual TMUs (@ 50 Mhz) 
Sound CPU : TMS32031 (@ 33.8688 Mhz) 
Sound Chips : (4x) DMA-driven (@ 33.8688 Mhz) 

Players : 1-8 
Control : force-feedback steering wheel, 4-position shifter, three foot pedals for gas, brake and clutch. 
Buttons : 6

- TRIVIA -

San Francisco RUSH was released in December 1996.

- TIPS AND TRICKS -

* Demo Race : During the attract mode, press and hold the Music button while the machine is displaying a demo race. The race will continue until you release the button and will be shown from many different camera angles and perspectives that can't be seen at any other time during the game.

* Play Solo : At the 'Select your track' screen, hold the Reverse button while selecting your track to play solo. This blocks others from joining in and also eliminates the 'waiting for others to join' timer.

* Alternate Cars : At the vehicle select screen, hold the Music button and press View 1+Gas.

* Time Trial Mode : At the vehicle select screen, hold the Music button and press View 2+Gas.

* More Force Feedback : At the vehicle select screen, hold the Music button and press View 3.

- SERIES -

1. San Francisco RUSH - Extreme Racing (1996)
2. San Francisco Rush The Rock - Alcatraz Edition (1996)
3. San Francisco Rush 2049 (1999)
4. San Francisco Rush 2049 Tournament Edition (2000)
5. Hot Rod Rebels (2000)
6. San Francisco Rush 2049 Special Edition (2003)

- STAFF -

Executive producer : Mark Stephen Pierce
Producer : John Ray
Software : Alan Gray, John Geraci, Forrest Miller, Dave Shepperd, Mark van der Pol, Bruce Rogers, Steve Bennetts
Game Design : Cameron Petty, Alan Gray, Spencer Lindsay
Art : Spencer Lindsay, Rob Adams, Mike Prittie, Gene Higashi, Jef Shears, Kirk Young, Tom Capizzi
Audio : Gunner Madsen, Todd Modjeski, Chuck Peplinski, David Reisner, Farrokh Khodadadi
Hardware : Andrew Dyer, Steve Correll, Paul Shepard, Dennis Nale, Mink Nguyen, Rick Meyette, Jeff Peters, Leon Fritts, Tram Vu
Sr. Engineering Tech. : Patrick Hubbell
Design services : Pete Takaichi, Mark Gruber, Ralph Perez, Mark Hoendervoogt, Stevie Landaverde
Product Manager: David Macias

- PORTS -

* CONSOLES: 
[US] Nintendo 64 (nov.8, 1997) [Model NUS-NSFE] 
[EU] Nintendo 64 (dec.1997) [Model NUS-NSFP] 
[EU] Sony PlayStation (1998) [Model SLES-01208] 
[US] Sony PlayStation (feb.28, 1998) [Model SLUS-00505]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2308&o=2

$end

$n64=sfrush,sfrushu,sfrushu1,
$bio

Nintendo 64 cart. published 25 years ago:

San Francisco Rush - Extreme Racing (c) 1997 Midway Home Entertainment

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57958&o=2

$end

$gbcolor=sfrush,
$bio

San Francisco Rush - Extreme Racing (c) 199? Midway Home Ent.

Unreleased game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300349&o=2

$end

$psx=sfrush,
$bio

Sony PlayStation CD published 24 years ago:

San Francisco Rush - Extreme Racing (c) 1998 Midway Home Ent.

- TECHNICAL -

GAME ID: SLUS-00505

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111263&o=2

$end

$info=sf2049,
$bio

Arcade Video game published 23 years ago:

San Francisco Rush 2049 (c) 1999 Atari Games.

A racing game with three action-packed games in one... race, stunt and battle your way into the future. 
Race Mode : Scream through futuristic San Francisco tracks. 
Stunt Mode : Bust out insane air and gravity defying tricks. 
Battle Mode : Lock and load your way through eight killer battle arenas.

- TECHNICAL -

Runs on the Atari "Denver" hardware.

Players : 4
Control : paddle
Buttons : 3

- TRIVIA -

San Francisco Rush 2049 was released in October 1999.

Michael Jackson used to own this game. It was sold at the official Michael Jackson Auction on April 24, 2009.

- TIPS AND TRICKS -

* All Tracks (This is very useful if you would like to race 'Track 4 The Rock' and 'Track 5 Night' if you don't have enough miles) : Must be entered at track Select Screen. Hold the Music button...
Solo Race numerical codes :
327837# - (Faster) - Makes your car go about 30 miles per hour faster 
66664728# - (Moongravity) - Make car light as feathers and basically changes the gravity to that on the moon(must hit abort before it works) 
666# - Mirrors the race while you are racing, works in two player mode also 
60# - Changes frame rate from fast to slow, works in two player mode also 
8675309#(Jenny) - End game, works in two player mode also 
8265968#(Tankyou)- Makes your car weigh as much as a tank 
5874837#(Jupiter)- Makes your car heavy, but not as heavy as tank mode 
75477379#(Slippery)- Your car losses all traction

* Secret Team RUSH Numbers : When you enter your Team Rush Number, enter these numbers : 
911 - CopCar (Gets you all cars and tracks. Each car has a police car paint job complete with flashing lights) 
666 - Devil! (Gets you all cars and tracks.)

* Secret car and paint jobs : You can unlock a bonus car and different paint schemes for it by simply having a Team Rush account with enough mileage accumulated on it.
Mileage = 100 - Secret car with yellow paint job
Mileage = 200 - Blue paint job (for secret car)
Mileage = 400 - Yellow-green paint job (for secret car)
Mileage = 1000 - Black paint job (for secret car)
Mileage = 1500 - Black/fire/white paint job (for secret car)
Mileage = 2049 - Red paint job (for secret car)
Mileage = 5000 - Orange paint job (for secret car)
Mileage = 10000 - Cop Car Paint

* Taunt your opponents : Pressing the view buttons causes you to issue verbal taunts to the people near you on the track (like other human opponents). There are 7 taunts total. One for each view if you are changing to that view, one each if you are already in that view, and one that you will get if your car is on fire. 
Changing to v1 : Ye-haw! 
Staying in v1 : Yeeee-ow! 
Changing to v2 : It's dangerous! 
Staying in v2 : Outta my way! 
Changing to v3 : No-no, no! No! Don't do it! 
Staying in v3 : AAAAhhhhhh! 
While on fire : Oww!

- SERIES -

1. San Francisco RUSH - Extreme Racing (1996)
2. San Francisco Rush The Rock - Alcatraz Edition (1996)
3. San Francisco Rush 2049 (1999)
4. San Francisco Rush 2049 Tournament Edition (2000)
5. Hot Rod Rebels (2000)
6. San Francisco Rush 2049 Special Edition (2003)

- STAFF -

Producer : John Ray

- PORTS -

* CONSOLES: 
Sega Dreamcast [EU] (2000) "San Francisco Rush 2049 [Model T-9709D-61]" 
[US] Sega Dreamcast (sept.6, 2000) "San Francisco Rush 2049 [Model T-9707N]" 
Nintendo 64 [US] (sept.7, 2000) "San Francisco Rush 2049 [Model NUS-NRUE-USA]" 
Nintendo 64 [EU] (nov.17, 2000) "San Francisco Rush 2049 [Model NUS-NRUP-EUR]" 

* HANDHELDS: 
Nintendo Game Boy Color [US] (sept.7, 2000) "San Francisco Rush 2049 [Model CGB-ASXE-USA]" 
Nintendo Game Boy Color [EU] (dec.1, 2000) "San Francisco Rush 2049 [Model CGB-ASXP-EUR]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3779&o=2

$end

$info=sf2049se,
$bio

Arcade Video game published 19 years ago:

San Francisco Rush 2049 Special Edition (c) 2003 Betson.

An upgrade of the previous versions. There are 2 new tracks, 10 new cars and new shortcuts.

- TECHNICAL -

Runs on the Atari "Denver" hardware.

Players : 4
Control : paddle
Buttons : 3

- TRIVIA -

San Francisco Rush 2049 Special Edition was released in March 2003.

When Midway closed its arcade division, the anticipated update to Rush 2049 was cancelled with only a beta that had a bunch of bugfixes and two extra tracks in the form of Rush 2049 Tournament Edition. A U.S. arcade game supplier by the name of Betson took interest in Rush 2049 Tournament Edition to make various edits (such as unlocking tracks 6 and 7 and disabling all MTN features) to release this to the public as Rush 2049 Special Edition.

- SERIES -

1. San Francisco RUSH - Extreme Racing (1996)
2. San Francisco Rush The Rock - Alcatraz Edition (1996)
3. San Francisco Rush 2049 (1999)
4. San Francisco Rush 2049 Tournament Edition (2000)
5. Hot Rod Rebels (2000)
6. San Francisco Rush 2049 Special Edition (2003)

- STAFF -

Producer : John Ray

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4800&o=2

$end

$info=sf2049te,sf2049tea,
$bio

Arcade Video game published 22 years ago:

San Francisco Rush 2049 Tournament Edition (c) 2000 Atari Games.

- TECHNICAL -

Runs on the Atari "Denver" hardware.

Players : 4
Control : paddle
Buttons : 3

- TRIVIA -

San Francisco Rush 2049 had lots of bugs so Atari decided to release an upgrade in February 2000 : the Tournament Edition with new tracks, new cars, bugs fixed and it also had an online tournament mode which had the machine connect via modem to a server. It was released and then recalled due to Midway closing the Tournament Network, not everyone returned their kits so there are still machines about.

- SERIES -

1. San Francisco RUSH - Extreme Racing (1996)
2. San Francisco Rush The Rock - Alcatraz Edition (1996)
3. San Francisco Rush 2049 (1999)
4. San Francisco Rush 2049 Tournament Edition (2000)
5. Hot Rod Rebels (2000)
6. San Francisco Rush 2049 Special Edition (2003)

- STAFF -

Producer : John Ray

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3778&o=2

$end

$gbcolor=sf2049,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

San Francisco Rush 2049 (c) 2000 Midway Home Entertainment.

- TECHNICAL -

Model CGB-ASXE-USA

- TRIVIA -

San Francisco Rush 2049 for Game Boy Color was released on September 7, 2000 in North America.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68718&o=2

$end

$n64=sf2049u,
$bio

Nintendo 64 cart. published 22 years ago:

San Francisco Rush 2049 (c) 2000 Midway Home Entertainment

- TECHNICAL -

Model NUS-NRUE-USA

- TRIVIA -

San Francisco Rush 2049 for Nintendo 64 was released on September 7, 2000 in North America.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83886&o=2

$end

$n64=sf2049,
$bio

Nintendo 64 cart. published 22 years ago:

San Francisco Rush 2049 (c) 2000 Midway Home Entertainment

- TECHNICAL -

Model NUS-NRUP-EUR

- TRIVIA -

San Francisco Rush 2049 for Nintendo 64 was released on November 17, 2000 in Europe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57959&o=2

$end

$info=sfrushrk,sfrushrkw,sfrushrkwo,
$bio

Arcade Video game published 25 years ago:

San Francisco Rush The Rock - Alcatraz Edition (c) 1997 Atari Games Corp.

You'll get all the amazingly real driving models, spectacular jumps, crashes and stunts you can handle! Includes all the original tracks from the original San Francisco Rush as well as four additional courses. Discover new shortcuts, new music and mirrored track mode for added challenge.

- TECHNICAL -

Atari Flagstaff hardware

Main CPU : R5000 (@ 200 Mhz)
Sound CPU : TMS32031 (@ 33.8688 Mhz)
Sound Chips : (4x) DMA-driven (@ 33.8688 Mhz)

Players : 3
Control : paddle
Buttons : 6

- TRIVIA -

San Francisco Rush The Rock Alcatraz Edition was released in October 1997.

- TIPS AND TRICKS -

* Different Wheel Settings : Press Music and View 3 at the car selection screen (can be done multiple times for different effects)

* First set of secret cars : Press View 1 once at the track selection screen

* Second set of secret cars : Press View 1 twice at the track selection screen

* No CPU cars : Press Music and View 2 when selecting cars

* Secret Mirrored Tracks : Press View 1 at the track selection screen

- SERIES -

1. San Francisco RUSH - Extreme Racing (1996)
2. San Francisco Rush The Rock - Alcatraz Edition (1996)
3. San Francisco Rush 2049 (1999)
4. San Francisco Rush 2049 Tournament Edition (2000)
5. Hot Rod Rebels (2000)
6. San Francisco Rush 2049 Special Edition (2003)

- STAFF -

Producer : John Ray
Marketing : Derryl DePriest, Mary Fujihara, Ray Bersabe, Randall Ng, Jackie Sherman

- PORTS -

* CONSOLES: 
Sony PlayStation 2 [AU] (2005) "Midway Arcade Treasures 3 [Model SLES-53666]" 
[US] Microsoft XBOX (sept.27, 2005) "Midway Arcade Treasures 3" 
[US] Sony PS2 (sept.27, 2005) "Midway Arcade Treasures 3 [Model SLUS-21094]" 
[EU] Microsoft XBOX (oct.14, 2005) "Midway Arcade Treasures 3" 
[EU] Sony PS2 (oct.14, 2005) "Midway Arcade Treasures 3 [Model SLES-53666]" 
Nintendo GameCube [US] (oct.26, 2005) "Midway Arcade Treasures 3 [Model DOL-GE3E-USA]" 

* COMPUTERS: 
[US] PC [MS Windows, CD-ROM] (feb.17, 2006) "Midway Arcade Treasures Deluxe Edition"
[EU] PC [MS Windows, CD-ROM] (mar.17, 2006) "Midway Arcade Treasures Deluxe Edition" by Zoo Digital Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3317&o=2

$end

$nes=shisnmj2,
$bio

Famiclones cart. published 26 years ago:

San Guo Chun Qiu - Shisen Mahjian 2 (c) 1996 N.T

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84100&o=2

$end

$nes=sanguows,
$bio

三国无双-猛将传 (c) 200? Nanjing.
(San Guo Wu Shuang - Meng Jiang Zhuan)

- TECHNICAL -

Game ID: NJ047

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76914&o=2

$end

$megadriv=redcliff,redcliffa,
$bio

San Guo Yan Yi - Huo Shao Chi Bi (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233682&o=2

$end

$nes=sanguoa,
$bio

San Guo Zhi (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84101&o=2

$end

$nes=sanguoas,
$bio

三国志-之傲视天地 (c) 200? Nanjing.
(San Guo Zhi - Ao Shi Tian Di)

- TECHNICAL -

Game ID: NJ008

- TRIVIA -

Title translates from Chinese as Three Kingdoms: Disdain for the World.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76915&o=2

$end

$gbcolor=sanguoas,sanguoasb,sanguoasa,
$bio

San Guo Zhi - Ao Shi Tian Jia (c) 200? Unknown [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68720&o=2

$end

$nes=sanguocz,
$bio

三国志-曹操传 (c) 200? Nanjing.
(San Guo Zhi - Cao Cao Zhuan)

- TECHNICAL -

Game ID: NJ018

- TRIVIA -

Title of this game translates from Chinese as Romance of the Three Kingdoms – The Legend of Cao Cao.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76916&o=2

$end

$nes=sanguolb,
$bio

San Guo Zhi - Liu Bei Zhuan (c) 199? Nanjing.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116261&o=2

$end

$nes=sanguolv,
$bio

三国志吕布传 (c) 200? Nanjing.
(San Guo Zhi - Lu Bu Zhuan)

- TECHNICAL -

Game ID: NJ040

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95266&o=2

$end

$nes=sanguoz,
$bio

San Guo Zhi - Qun Xiong Zheng Ba (c) 199? Asder Soft.

- TECHNICAL -

Game ID: CN-21

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76917&o=2

$end

$nes=sanguoxb,
$bio

三国 志雄霸天下 (c) 19?? Waixing Computer & Technology Co., Ltd.
(San Guo Zhi - Xiong Ba Tian Xia)

- TECHNICAL -

[Model ES-1057]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76918&o=2

$end

$nes=sanguoyj,sanguoyj2,sanguoyj1,
$bio

三国志英杰传 (c) 199? Waixing Computer & Technology Co., Ltd.
(San Guo Zhi - Ying Jie Zhan)

- TECHNICAL -

Game ID: ES-1001

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76919&o=2

$end

$nes=sanguo,
$bio

San Guo Zhi - Zhong Yuan Ba Zhe (c) 19?? Waixing Computer & Technology Co., Ltd. [China]

- TECHNICAL -

GAME ID: ES-1002

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76920&o=2

$end

$nes=sanguo4,
$bio

Nintendo Famicom cart. published 27 years ago:

San Guo Zhi 4 - Chi Bi Feng Yun (c) 1995 Future Media [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76922&o=2

$end

$nes=sanguo2h,
$bio

San Guo Zhi II (c) 19?? HengGedianzi.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95506&o=2

$end

$nes=sanguo2a,
$bio

三国志II 中文加强版 (c) 19?? Waixing Computer & Technology Co., Ltd.
(San Guo Zhi II - Ba Wang Da Lu - Zhong Wen Jia Qiang Ban)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76921&o=2

$end

$nes=sanguo2,
$bio

???II?? (c) 19?? Waixing Computer & Technology Co., Ltd.
(San Guo Zhi II - Zhong Wen)

- TECHNICAL -

[Model ES-1084]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76923&o=2

$end

$megadriv=sanguo,
$bio

San Guo Zhi Lie Zhuan - Luan Shi Qun Ying (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56815&o=2

$end

$megadriv=sanguo5,
$bio

三国志V (c) 199? SKOB
(San Guo Zhi V)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56816&o=2

$end

$gbcolor=sanguowd,
$bio

San Guo Zhi Wu Dai (c) 200? Li Cheng.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122012&o=2

$end

$nes=sangzlz,
$bio

三国忠烈传 The Story of Three Kingdoms (c) 19?? Waixing Computer & Technology Co., Ltd.
(San Guo Zhong Lie Zhuan)

- TECHNICAL -

[Model ES-1016]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76924&o=2

$end

$to_flop=sanpablo,
$bio

Thomson TO disk. published 37 years ago:

San Pablo (c) 1985 Coktel Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107987&o=2

$end

$to7_qd=sanpablo,
$bio

Thomson TO7 Quick Disk published 37 years ago:

San Pablo (c) 1985 Coktel Vision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108661&o=2

$end

$mo5_cass=sanpablo,sanpablob,sanpabloa,
$bio

Thomson MO5/TO7 cass. published 37 years ago:

San Pablo (c) 1985 Coktel Vision.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40474&o=2

$end

$megadriv=sansan,
$vgmplay=sansan_md,
$bio

Sega Mega Drive cart. published 28 years ago:

サンサン (c) 1994 San San Co.
(San San)

- TECHNICAL -

GAME ID: T-147013

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56817&o=2

$end

$nes=sanshilj,
$bio

Nintendo Famicom cart. published 26 years ago:

三十六计 (c) 1996 Waixing Computer & Technology Co., Ltd.
(San Shi Liu Ji)

- TECHNICAL -

[Model ES-1008]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76925&o=2

$end

$nes=sanxiawy,sanxiawyb,sanxiawya,
$bio

San Xia Wu Yi [Model ES-1071] (c) 19?? Waixing Computer & Technology Co., Ltd. [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76926&o=2

$end

$sg1000=3ninmj,3ninmja,
$bio

Tsukuda Original Othello Multivision cart. published 38 years ago:

三人麻雀 (c) 1984 Tsukuda Original.
(San-nin Mahjong)

- TECHNICAL -

Game ID: OM-G004

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65102&o=2

$end

$sg1000=3ninmjt,
$bio

Sega SG-1000 game published 38 years ago:

San-nin Mahjong [Model W-013] (c) 1984 Aaronix [Taiwan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65103&o=2

$end

$pc8801_flop=sanzesho,
$bio

NEC PC-8801 Series disk. published 28 years ago:

San-ze-sho-butsu Music Disk (c) 1994 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92824&o=2

$end

$abc800=sana800,
$bio

Sana 800 (c) 198? P-Data

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264608&o=2

$end

$nes=sanada,
$bio

Nintendo Famicom cart. published 34 years ago:

Sanada Juu Yuushi (c) 1988 Kemco

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54582&o=2

$end

$spectrum_cass=sandscor,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Sand Scorchers (c) 1984 Unique

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80846&o=2

$end

$info=sandscrp,sandscrpa,sandscrpb,
$vgmplay=sandscrp,
$bio

Arcade Video game published 30 years ago:

Sand Scorpion - Sasori (c) 1992 Face.

A vertically scrolling shoot'em up.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 12 Mhz), Zilog Z80 (@ 4 Mhz)
Sound Chips : OKI6295 (@ 15.151 Khz), Yamaha YM2203 (@ 4 Mhz)

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 2048

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

'Sasori' is Japanese for...you guessed it...'Scorpion'!

- UPDATES -

A version with a Chinese titlescreen is known to run on a revised hardware.

- STAFF -

Game designer : Ghost
Programmers : Nak, Maruyaman
Graphic designers : N-Phantom, Satoshi.N, Higeta-K, F.Dij!, Nob

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2309&o=2

$end

$kc_cass=sandburg,
$bio

VEB Mikroelektronik KC cass. published 36 years ago:

Sandburg (c) 1986 VEB Mikroelektronik

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133754&o=2

$end

$cpc_flop=sandmanm,
$bio

Amstrad CPC 464 disk. published 27 years ago:

Sandman - Magie Und Liebe (c) 1995 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124381&o=2

$end

$info=sandor,
$stv=sandor,
$bio

Sega ST-V cart. published 27 years ago:

Sando-R - Puzzle & Action (c) 1995 Sega.

A game that includes puzzle, quiz and action games within.

- TECHNICAL -

Runs on the "ST-V [Sega Titan Video Game System]" hardware.
Cartridge ID: 610-0373-11

Players: 2
Control: 8-way joystick
Buttons: 6

- TRIVIA -

Sando-R was released in November 1995.

The title of this game translates from Japanese as 'Puzzle & Action - R for the third time'. 'Sando-R' is a pun of the game's name.

Export releases: "Treasure Hunt - Puzzle & Action".

- SERIES -

1. Tant-R - Puzzle & Action (1992)
2. Ichidant-R - Puzzle & Action (1994)
3. Sando-R - Puzzle & Action [Model 610-0373-11] (1995)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2310&o=2

$end

$cpc_flop=sandrabu,
$bio

Sandra Bullock Slideshow (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124382&o=2

$end

$snes=xandra,
$bio

Nintendo Super Famicom cart. published 30 years ago:

サンドラの大冒険 ワルキューレとの出逢い (c) 1992 NAMCOT.
(Sandra no Daibouken - Valkyrie to no Deai)

Sandra no Daibouken is a side-scrolling action game. Anyone already familiar with Namco's Valkyrie series will instantly recognize the cute and green character featured in the game - he is Sandra, Valkyrie's loyal friend. The game actually chronologically takes place right before Valkyrie no Bouken and starts in Sandland, Sandra's home village. Everything was peaceful and quiet until the day when a nearby volcano erupted. A rain of ashes covered the village and turned its inhabitants into stone statues. Then a deadly plague started to spread and affected Sandra's baby son. All of this was in reality the result of a curse laid by the evil sorcerer Zouna and Sandra embarks on a long journey to find a cure to save his son and the village. Our hero comes equipped with a large pitchfork that he can use to defeat Zouna's minions. Another special fighting technique allows him to charge-up his fist in the air and to fly across the screen, slashing anything on his way. He can also use three kind of jumps : regular jump, super jump (needs to be charged up for a few seconds) and a fast forward jump (triggered by pressing jump twice very quickly). However, Sandra must not overuse these jumps or he will get dizzy and thus become extremely vulnerable to enemy attacks. A password system allows the player to save his progress.

- TECHNICAL -

Cartridge ID: SHVC-SH
BARCODE: T4907892070035

- TRIVIA -

Released on July 23, 1992 in Japan for 8300 Yen.

Export releases:
[US] "Whirlo [Model SNSP-SH]"

- SERIES -

1. Valkyrie no Bouken - Toki no Kagi Densetsu [Model NWB-3900] (1986, Famicom)
2. Valkyrie no Densetsu (1989, Arcade)
3. Sandra no Daibouken - Valkyrie to no Deai [Model SHVC-SH] (1992, Super Famicom)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62635&o=2

$end

$cdi=sandyadv,
$bio

Phillips CD-i disc published 31 years ago:

Sandy's Circus Adventure (c) 1991 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53062&o=2

$end

$cdi=sandyadvd,sandyadvda,
$bio

Phillips CD-i disc published 30 years ago:

Sandy's Circus Avontuur (c) 1992 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53063&o=2

$end

$cdi=sandyadvg,
$bio

Phillips CD-i disc published 30 years ago:

Sandy's Zirkus Abenteuer (c) 1992 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53064&o=2

$end

$supracan=sangofgt,
$bio

Funtech Super A-Can cart. published 27 years ago:

Sango Fighter - Wu Jiang Zheng Ba - San Guo Zhi [Model F-002] (c) 1995 Panda Ent. Technology

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262895&o=2

$end

$x1_cass=sangokai,
$bio

Sango Kaikaisen (c) 198? dB-SOFT.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86267&o=2

$end

$nes=sangochu,
$bio

Nintendo Famicom cart. published 34 years ago:

Sangokushi - Chuugen no Hasha (c) 1988 NAMCOT.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54584&o=2

$end

$saturn=sangoeik,sangoeika,
$bio

Sega Saturn CD published 26 years ago:

Sangokushi - Eiketsuden (c) 1996 Koei

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59599&o=2

$end

$gba=sangoeik,
$bio

Nintendo GBA cart. published 17 years ago:

Sangokushi - Eiketsuden [Model AGB-B3EJ-JPN] (c) 2005 Koei Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72767&o=2

$end

$pc98=sangoeik,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Sangokushi - Eiketsuden (c) 1995 Koei Co., Ltd.

- TECHNICAL -

GAME ID: KN10821010

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90552&o=2

$end

$snes=sangoeik,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Sangokushi - Eiketsuden [Model SHVC-A3AJ-JPN] (c) 1995 Koei

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62120&o=2

$end

$psx=sangoeik,
$bio

Sony PlayStation CD published 26 years ago:

Sangokushi - Eiketsuden (c) 1996 Koei Co., Ltd.

- TECHNICAL -

GAME ID: SLPS-00309

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85634&o=2

$end

$gbcolor=sangogb2,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Sangokushi - Game Boy Ban 2 [Model DMG-AS9J-JPN] (c) 1999 Koei

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68721&o=2

$end

$gameboy=sangogb,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Sangokushi - Game Boy Ban [Model DMG-ISJ] (c) 1992 Koei

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66883&o=2

$end

$sms=sangoku3,
$bio

Sega Master System cart. published 28 years ago:

Sangokushi 3 (c) 1994 Game Line

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56164&o=2

$end

$pcecd=sangoku,
$bio

NEC PC-Engine CD published 31 years ago:

Sangokushi Eiketsu - Tenka ni Nozomu (c) 1991 Naxat Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58355&o=2

$end

$pc98=sangoeng,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Sangokushi Engi (c) 1991 Soft Plan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90553&o=2

$end

$pc98=sangoen2,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Sangokushi Engi 2 (c) 1994 Soft Plan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90554&o=2

$end

$pc98=sangofgt,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Sangokushi Fighters (c) 1995 Imagineer.

- TRIVIA -

Released on June 09, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48515&o=2

$end

$wswan=sangoku,
$bio

Bandai WonderSwan cart. published 23 years ago:

Sangokushi for WonderSwan [Model SWJ-KEX002] (c) 1999 Koei Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86379&o=2

$end

$nes=sango2ht,
$bio

Nintendo Famicom cart. published 30 years ago:

Sangokushi II - Haou no Tairiku (c) 1992 NAMCOT.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54586&o=2

$end

$info=wofhfh,
$bio

Arcade Video game published 23 years ago:

Sangokushi II - Huo Fenghuang (c) 1999 Unknown.

Chinese bootleg of "Sangokushi II".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=26868&o=2

$end

$wswan=sangoku2,
$bio

Bandai WonderSwan cart. published 22 years ago:

Sangokushi II for WonderSwan [Model SWJ-KEX004] (c) 2000 Koei Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86378&o=2

$end

$info=wofa,wofabl,
$bio

Arcade Video game published 30 years ago:

Sangokushi II (c) 1992 Capcom Company, Limited.

Asian version. Game developed in Japan. For more information about the game itself, please see the original Japanese version entry; "Tenchi wo Kurau II - Sekiheki no Tatakai [B-Board 91634B-2]".

- TECHNICAL -

Runs on the CP System hardware.
B-Board #: 91634B-2

- TRIVIA -

Sangokushi II was released in October 1992 in Asia. It is known in Japan as "Tenchi wo Kurau II - Sekiheki no Tatakai" and in the rest of the world as "Warriors of Fate".

The title of this game translates from Japanese as 'Annals of the Three Kingdoms II'.

- SERIES -

1. Tenchi wo Kurau (1989)
2. Sangokushi II (1992)

- PORTS -

* CONSOLES:
FM Towns Marty (ported by Koei)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2311&o=2

$end

$fmtowns_cd=sangoku2,
$bio

Fujitsu FM Towns CD published 32 years ago:

Sangokushi II (c) 1990 KOEI Co., Ltd.

Version with Soundware.

- TECHNICAL -

GAME ID: KN10011010
BARCODE: 4988615001628

- TRIVIA -

Released on June 29, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128623&o=2

$end

$nes=sangoku2,sangoku2a,
$bio

Nintendo Famicom cart. published 32 years ago:

三国志II (c) 1990 Koei.
(Sangokushi II)

- TECHNICAL -

GAME ID: KOE-XL

- TRIVIA -

Sangokushi II for Famicom was released on November 02, 1990 in Japan.

Export releases:
[US] "Romance of the Three Kingdoms II [Model NES-XL-USA]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54585&o=2

$end

$msx2_flop=sangoku2,sangoku2a,
$bio

MSX 2 disk. published 32 years ago:

Sangokushi II (c) 1990 Koei Co., Ltd.

- TECHNICAL -

GAME ID: MXKN12019
BARCODE: 4988615001444

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=102006&o=2

$end

$msx2_cart=sangoku2,
$bio

MSX 2 cart. published 31 years ago:

Sangokushi II (c) 1991 Koei

- TECHNICAL -

GAME ID: MXKN12021
BARCODE: 4988615001505

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51368&o=2

$end

$pc8801_flop=sangoku2,sangoku2b,sangoku2c,sangoku2a,
$bio

NEC PC-8801 Series disk. published 33 years ago:

三国志II (c) 1989 Koei Co., Ltd.
(Sangokushi II)

- TECHNICAL -

GAME ID: NFKN17012
BARCODE: 4988615001369

- TRIVIA -

Released in December 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92826&o=2

$end

$pc98=sangoku2,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

三国志II (c) 1990 Koei.
(Sangokushi II)

- TECHNICAL -

GAME ID: NHKN15011
BARCODE: 4988615001420

- TRIVIA -

Released on March 23, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90555&o=2

$end

$x1_flop=sangoku2,sangoku2a,
$bio

Sharp X1 5.25in. disk. published 32 years ago:

三国志II (c) 1990 Koei.
(Sangokushi II)

- TECHNICAL -

GAME ID: SJKN11012
BARCODE: 4988615001468

- TRIVIA -

Released in March 1990 in japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86100&o=2

$end

$psx=sangoku2,
$bio

Sony PlayStation CD published 24 years ago:

Sangokushi II [Model SLPS-01596] (c) 1998 Koei Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85635&o=2

$end

$megadriv=sangoku2,
$vgmplay=roman3k2_md,
$bio

Sega Mega Drive cart. published 31 years ago:

三国志II (c) 1991 Koei.
(Sangokushi II)

Sangokushi II is the second in the Sangokushi series of turn-based strategy games produced by Koei and based on the historical novel Romance of the Three Kingdoms.

- TECHNICAL -

GAME ID: T-76023

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56818&o=2

$end

$pc98=sangoku3,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

三國志III (c) 1992 Koei Co., Ltd.
(Sangokushi III)

- TECHNICAL -

GAME ID: KN10281010
BARCODE: 4988615002816

- TRIVIA -

Released on February 20, 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90556&o=2

$end

$fmtowns_cd=sangoku3,
$bio

Fujitsu FM Towns CD published 30 years ago:

Sangokushi III (c) 1992 Koei Co., Ltd.

- TECHNICAL -

GAME ID: KN10281030
CD ID: HMD-131
BARCODE: 4988615003523

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112573&o=2

$end

$x68k_flop=sangoku3,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

三國志III (c) 1992 Koei Co., Ltd.
(Sangokushi III)

- TECHNICAL -

GAME ID: KN10281040
BARCODE: 4988615003530
MEDIA: FD x3

- TRIVIA -

Sangokushi III for X68000 was released on June 17, 1992 in Japan. Retail price: 14800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88053&o=2

$end

$pcecd=sangoku3,
$vgmplay=sangoku3_pcecd,
$bio

NEC PC-Engine CD published 29 years ago:

Sangokushi III (c) 1993 Koei.

- TECHNICAL -

GAME ID: KOCD3003

- TRIVIA -

Sangokushi III was released on October 02, 1993 in Japan. Retail price: 14800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58356&o=2

$end

$snes=sangoku3,sangoku3a,sangoku3h,
$bio

Nintendo Super Famicom cart. published 30 years ago:

Sangokushi III (c) 1992 Koei

- TECHNICAL -

Game ID: SHVC-S3

- TRIVIA -

Released on November 08, 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62121&o=2

$end

$psx=sangoku3,
$bio

Sony PlayStation CD published 21 years ago:

Sangokushi III (c) 2001 Koei Co., Ltd.

- TECHNICAL -

GAME ID: SLPM-86747

- TRIVIA -

Released on February 22, 2001 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85636&o=2

$end

$megacdj=sangoku3,
$bio

Sega Mega-CD published 29 years ago:

Sangokushi III (c) 1993 Koei.

- TECHNICAL -

GAME ID: T-76014

- TRIVIA -

Released on April 23, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60552&o=2

$end

$megadriv=sangoku3,
$vgmplay=roman3k3_md,
$bio

Sega Mega Drive cart. published 30 years ago:

三國志III (c) 1992 Koei.
(Sangokushi III)

- TECHNICAL -

GAME ID: T-76093

- TRIVIA -

Released on November 08, 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56819&o=2

$end

$pc98=sangoku4pk,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Sangokushi IV Power Up Kit (c) 1994 Koei Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90558&o=2

$end

$saturn=sangoku4puk,
$bio

Sega Saturn CD published 25 years ago:

Sangokushi IV with Power Up Kit (c) 1997 Koei

- TECHNICAL -

GAME ID: T-7644G

- TRIVIA -

Released on September 11, 1997 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59601&o=2

$end

$fmtowns_cd=sangoku4,
$bio

Fujitsu FM Towns CD published 28 years ago:

Sangokushi IV (c) 1994 KOEI Co., Ltd.

- TECHNICAL -

GAME ID: HMF-139
GAME ID: KN10571040
BARCODE: 4988615005473

- TRIVIA -

Released on June 02, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134712&o=2

$end

$pc98=sangoku4,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Sangokushi IV (c) 1994 Koei Co., Ltd.

- TECHNICAL -

GAME ID: KN10571010
BARCODE: 4988615005206

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90557&o=2

$end

$snes=sangoku4a,sangoku4,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Sangokushi IV [Model SHVC-AS4J-JPN] (c) 1994 Koei

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62122&o=2

$end

$32x=sangoku4,
$bio

Sega Super 32X cart. published 27 years ago:

三國志IV (c) 1995 Koei.
(Sangokushi IV)

- TECHNICAL -

Model T-7601A

- TRIVIA -

Released on July 07, 1995 in Japan. Retail price: 14800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84392&o=2

$end

$saturn=sangoku4,
$bio

Sega Saturn CD published 27 years ago:

三國志IV (c) 1995 Koei.
(Sangokushi IV)

- TECHNICAL -

Game ID: T-7601G

- TRIVIA -

Released on April 28, 1995 in Japan. Retail price: 14800 Yen.

Export releases:
[US] "Romance of the Three Kingdoms IV - Wall of Fire [Model T-7601H]"
[KO] "Romance of the Three Kingdoms IV - Wall of Fire [Model T-7601H-08]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59600&o=2

$end

$saturn=sangokou,sangokoua,
$bio

Sega Saturn CD published 25 years ago:

Sangokushi Koumeiden (c) 1997 Koei

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59602&o=2

$end

$gba=sangokou,
$bio

Nintendo GBA cart. published 17 years ago:

Sangokushi Koumeiden (c) 2005 Koei Company, Limited.

- TECHNICAL -

GAME ID: AGB-B3QJ-JPN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72768&o=2

$end

$psx=sangokou,
$bio

Sony PlayStation CD published 25 years ago:

Sangokushi Koumeiden [Model SLPS-00688] (c) 1997 Koei Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85637&o=2

$end

$megadriv=sangoret,
$vgmplay=sangoret_md,
$bio

Sega Mega Drive cart. published 31 years ago:

Sangokushi Retsuden - Ransei no Eiyuutachi (c) 1991 Sega Enterprises, Limited.

- TECHNICAL -

GAM ID: G-5504

- TRIVIA -

Released on April 29, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56820&o=2

$end

$psx=sangoret,
$bio

Sony PlayStation CD published 25 years ago:

Sangokushi Returns (c) 1997 Koei Co., Ltd.

- TECHNICAL -

GAME ID: SLPS-00474

- TRIVIA -

Released on March 20, 1997 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85638&o=2

$end

$saturn=sangoret,
$bio

Sega Saturn CD published 25 years ago:

Sangokushi Returns (c) 1997 Koei

- TECHNICAL -

GAME ID: T-7617G

- TRIVIA -

Released on January 31, 1997 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59603&o=2

$end

$snes=sangosei,
$bio

Nintendo Super Famicom cart. published 29 years ago:

Sangokushi Seishi - Tenbu Spirits [Model SHVC-W2] (c) 1993 Wolf Team

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62123&o=2

$end

$pc98=sangoku5,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Sangokushi V (c) 1995 Koei Co., Ltd.

- TECHNICAL -

BARCODE: 4988615007286

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90559&o=2

$end

$saturn=sangoku5,
$bio

Sega Saturn CD published 26 years ago:

Sangokushi V (c) 1996 Koei

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59604&o=2

$end

$pc98=sangoku5pk,
$bio

NEC PC-9801 Series 5.25in. disk. published 26 years ago:

Sangokushi V Power Up Kit (c) 1996 Koei Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90560&o=2

$end

$pc98_cd=sangoku5,
$bio

NEC PC-9821 CD published 27 years ago:

Sangokushi V (c) 1995 KOEI Co., Ltd.

- TECHNICAL -

GAME ID: KN11001030
BARCODE: 4988615007309

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128499&o=2

$end

$psx=sangoku5,
$bio

Sony PlayStation CD published 25 years ago:

Sangokushi V [Model SCPS-45128] (c) 1997 Koei Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85639&o=2

$end

$psx=sangoku6,
$bio

Sony PlayStation CD published 24 years ago:

Sangokushi VI [Model SLPM-86129] (c) 1998 Koei Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85640&o=2

$end

$gba=sangoku,
$bio

Nintendo GBA cart. published 21 years ago:

Sangokushi [Model AGB-ASXJ-JPN] (c) 2001 Koei Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72766&o=2

$end

$msx2_flop=sangoku,sangokub,sangokua,
$bio

MSX 2 disk. published 36 years ago:

Sangokushi (c) 1986 Koei Co., Ltd.

- TECHNICAL -

GAME ID: HBJ-G065D
BARCODE: 4901780069507

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=102005&o=2

$end

$nes=sangoku,sangokua,
$bio

Nintendo Famicom cart. published 34 years ago:

Sangokushi (c) 1988 Koei

- TECHNICAL -

GAME ID: KOE-IS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54583&o=2

$end

$msx1_cart=sangoku,sangokub,sangokua,
$bio

MSX cart. published 36 years ago:

Sangokushi (c) 1986 Koei

- TECHNICAL -

GAME ID: MXKN11008
BARCODE: 4988615000003

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52723&o=2

$end

$msx2_cart=sangokus,
$bio

MSX 2 cart. published 34 years ago:

三國志 (c) 1988 Koei.
(Sangokushi)

- TECHNICAL -

GAME ID: MXKN12002
BARCODE: 4988615000096

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51367&o=2

$end

$pc8801_flop=sangoku,sangokua,sangokub,sangokuc,sangokue,sangokud,
$bio

NEC PC-8801 Series disk. published 37 years ago:

三國志 (c) 1985 Koei Co., Ltd.
(Sangokushi)

- TECHNICAL -

GAME ID: NEKN12064

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92825&o=2

$end

$pc98=sangoku,
$bio

NEC PC-9801 Series 5.25in. disk. published 36 years ago:

Sangokushi (c) 1986 Koei Co., Ltd.

- TECHNICAL -

GAME ID: NFKN14016

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90551&o=2

$end

$x1_flop=sangoku,
$bio

Sharp X1 5.25in. disk. published 37 years ago:

Sangokushi (c) 1985 Koei Co., Ltd.

- TECHNICAL -

GAME ID: SIKN16014

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86099&o=2

$end

$x68k_flop=sangoku,
$bio

Sharp X68000 Series 5.25in. disk. published 34 years ago:

三國志 (c) 1988 Koei Co., Ltd.
(Sangokushi)

- TECHNICAL -

GAME ID: SJKN13002
BARCODE: 4988615000348
MEDIA: FD x2

- TRIVIA -

Released on December 09, 1988 in Japan. Retail price: 14800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88052&o=2

$end

$x1_cass=3dbomb,
$bio

三次元ボンバーマン (c) 198? Hudson Soft.
(Sanjigen Bomberman)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86194&o=2

$end

$cpc_flop=sankouk1,
$bio

Amstrad CPC 464 disk. published 24 years ago:

Sanko (c) 1998 Robot PD

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124920&o=2

$end

$saturn=sjsims2,
$bio

Sega Saturn CD published 24 years ago:

Sankyo Fever Jikki Simulation S Vol. 2 (c) 1998 TEN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59606&o=2

$end

$saturn=sjsims3,
$bio

Sega Saturn CD published 24 years ago:

Sankyo Fever Jikki Simulation S Vol. 3 (c) 1998 TEN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59607&o=2

$end

$saturn=sjsims,
$bio

Sega Saturn CD published 25 years ago:

Sankyo Fever Jikki Simulation S [Genteiban] (c) 1997 TEN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59605&o=2

$end

$snes=sankyofv,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Sankyo Fever! Fever! Pachinko Jikki Simulation Game (c) 1994 Telenet Japan.

- TECHNICAL -

Package ID: Model SHVC-P-AFFJ(JPN)
Game ID: Model SHVC-AFFJ-JPN

- TRIVIA -

Sankyo Fever Fever was released on October 28, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62124&o=2

$end

$info=sanma,
$bio

Arcade Video game published 21 years ago:

Sanma - 3nin-uchi Mahjong (c) 2001 ANES.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=299107&o=2

$end

$nes=sanmamei,
$bio

Nintendo Famicom cart. published 35 years ago:

さんまの名探偵 (c) 1987 NAMCOT.
(Sanma no Meitantei)

Murder mystery detective adventure game. Sanma no Meitantei casts the player as the assistant to the famous Japanese comedian and television personality Sanma Akashiya.

- TECHNICAL -

GAME ID: NAM-SM-4900
BARCODE: 4 907892 000254

- TRIVIA -

Released on April 2, 1987 in Japan.

The title of this game translates from Japanese as 'Great Detective Sanma'.

The game is written almost entirely in a dialect called Kansai-ben, used mostly in the Kansai region.

The game features a mini game which is a parody of Galaxian, and contains sound effects from other Namco hits such as Dig Dug and Xevious.

- TIPS AND TRICKS -

This game has 4 different endings, with only one of them being the true ending.

GAME GENIE CODES:
GAVYNTEI: CRC Test.

- STAFF -

Scenario Written by: Takefumi Hyodo (Mentako Hyodo)
Music Directed by: Hiroyuki Kawada (Hirokun Kawada)
Music Composed by: Yuriko Keino (Return of Keino)
Music Assisted by: Junko Ozawa (Zunko Odawa)
Character Designed by: Skeleton Hie San
CG Designed by: Bahoon Kunchan
Title Designed by: Sonoe Takigami (Gachan Takigami)
Programmed by: Takashi Fukawa (Sakusaku Fukawa)

CRC Text Routine by: Haruhisa Udagawa, Kumi Hanaoka

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54587&o=2

$end

$pico=sanouk1,sanouk1a,
$bio

Sega Pico game published 27 years ago:

左脳開発シリーズ1 図形認識 (c) 1995 Imagineer Company, Limited.
(Sanou Kaihatsu Series 1 Zukei Ninshiki)

- TECHNICAL -

Game ID: T-150210
ROM size: 512 KB

- TRIVIA -

Released in August 31, 1995 in Japan. Retail price: 4980 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75778&o=2

$end

$pico=sanouk3,
$bio

Sega Pico game published 27 years ago:

左脳開発シリーズ3 比較・分類 (c) 1995 Imagineer Company, Limited.
(Sanou Kaihatsu Series 3 Hikaku - Bunrui)

- TECHNICAL -

GAME ID: T-150220
ROM size: 512 KB

- TRIVIA -

Released on October 02, 1995 in Japan. Retail price: 4980 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75779&o=2

$end

$pico=sanouk4,
$bio

Sega Pico game published 27 years ago:

左脳開発シリーズ4 推理・構成 (c) 1995 Imagineer Company, Limited.
(Sanou Kaihatsu Series 4 Suiri - Kousei)

- TECHNICAL -

GAME ID: T-150250
ROM size: 512 KB

- TRIVIA -

Released on December 08, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75780&o=2

$end

$pico=sanouk5,
$bio

Sega Pico game published 27 years ago:

Sanou Kaihatsu Series 5 Meiro - Kioku (c) 1995 Imagineer Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121968&o=2

$end

$pico=sanouk6,
$bio

Sega Pico game published 27 years ago:

左脳開発シリーズ6 応用問題 (c) 1995 Imagineer Company, Limited.
(Sanou Kaihatsu Series 6 Ouyoumondai)

- TECHNICAL -

GAME ID: T-150260

- TRIVIA -

Released on December 08, 1995 in Japan. Retail price: 4980 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75781&o=2

$end

$msx2_flop=sanriku0,sanriku0a,
$bio

MSX 2 disk. published 25 years ago:

Sanriku Ouja #0 (c) 1997 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=102007&o=2

$end

$info=ssanchan,
$vgmplay=spatter,
$bio

Arcade Video game published 38 years ago:

Sanrin San-Chan - Tricycle-San (c) 1984 Sega.

Sanrin San-Chan is a fast-moving maze-chase game in which the player takes on the role of a tricycle-pedalling child out collecting flowers, while trying to avoid collisions with the numerous enemies giving chase.

Most of the maze paths are separated into two lanes, with a springy elastic fence separating them. This fence is the key to playing the game, as players can jump into it, allowing them to squeeze past oncoming enemies in the same lane. Also, enemies on the opposite side of the fence can be sent flying from the track. Solid blocks also feature, and these can be pushed into enemies to destroy them.

Special bonus rounds feature after stages two, six, ten and fourteen. These rounds are platform-based, with the player trying to collect as many items of fruit as possible before heading up to the highest platform, to meet up with a friendly elderly lady who is waiting there. 'Fruit' and 'Happy' bonuses are then awarded.

- TECHNICAL -

Game ID : 834-5583

Runs on the Sega "System 1" hardware.

Players: 2
Control: 8-way joystick
Buttons: 2

- TRIVIA -

Released in December 1984 in Japan.

The title of this game translates from Japanese as 'Three Wheel San-chan - Tricycle Girl'.

This game is known outside Japan as "Spatter".

- STAFF -

From highscore table : Hideki Ishikawa (H.I), Yoshiki Kawasaki (Y.K), (TAB), (A.K), (ISI), (RIE), (STR)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2313&o=2

$end

$nes=sanrioc,
$bio

Nintendo Famicom cart. published 32 years ago:

Sanrio Carnival (c) 1990 Character Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54588&o=2

$end

$nes=sanrioc2,
$bio

Nintendo Famicom cart. published 29 years ago:

Sanrio Carnival 2 (c) 1993 Character Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54589&o=2

$end

$gameboy=sanrioc2,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Sanrio Carnival 2 [Model DMG-S6J] (c) 1993 Character Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66885&o=2

$end

$pico=sanrioct,
$bio

Sega Pico game published 27 years ago:

サンリオフェスティバル たのしいカードづくり (c) 1995 SEGA Enterprises, Ltd.
(Sanrio Carnival Tanoshii Card Dukuri)

- TECHNICAL -

Game ID: HPC-6031
ROM size: 512 KB

- TRIVIA -

Released on November 30, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=96326&o=2

$end

$gameboy=sanrioc,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Sanrio Carnival [Model DMG-CSJ] (c) 1991 Character Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66884&o=2

$end

$nes=sanriocp,
$bio

Nintendo Famicom cart. published 30 years ago:

Sanrio Cup - Pon Pon Volley (c) 1992 Character Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54590&o=2

$end

$gba=sanriopl,
$bio

Nintendo GBA cart. published 19 years ago:

Sanrio Puroland - All Characters [Model AGB-A85J-JPN] (c) 2003 Tomy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72769&o=2

$end

$pico=sanriodc,sanriodca,
$bio

Sega Pico game published 27 years ago:

サンリオピューロランドでダンスカーニバル みんなで おりょうり おさいほう (c) 1995 Sega Enterprises, Limited.
(Sanrio Puroland de Dance Carnival - Minna de Oryouri Osaihou)

- TECHNICAL -

GAME ID: HPC-6026

- TRIVIA -

Released on October 27, 1995 in Japan.

Re-editions:
[JP] "Sanrio Puroland de Dance Carnival - Minna de Oryouri Osaihou [Model HPC-6123]" (2003)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75782&o=2

$end

$snes=sanriosh,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Sanrio Shanghai [Model SHVC-38] (c) 1994 Character Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62125&o=2

$end

$gbcolor=sanriotk,sanriotka,
$bio

Nintendo Game Boy Color cart. published 24 years ago:

Sanrio Timenet - Kako Hen [Model DMG-ATPJ-JPN] (c) 1998 Imagineer Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68722&o=2

$end

$gbcolor=sanriotm,sanriotma,
$bio

Nintendo Game Boy Color cart. published 24 years ago:

Sanrio Timenet - Mirai Hen [Model DMG-ATFJ-JPN] (c) 1998 Imagineer Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68723&o=2

$end

$gameboy=sanrioupa,sanrioup,
$bio

Nintendo Game Boy Cart. published 25 years ago:

Sanrio Uranai Party [Model DMG-AG7J-JPN] (c) 1997 Imagineer Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66886&o=2

$end

$snes=smashbal,
$bio

Nintendo Super Famicom cart. published 29 years ago:

Sanrio World Smash Ball! [Model SHVC-S7] (c) 1993 Character Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62126&o=2

$end

$info=sanfuze2,
$bio

Sansa Fuze 2 (c) 200? SanDisk.

Pocket video & MP3 player.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=100771&o=2

$end

$snes=sanspo,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Sanspo Fishing - Keiryuu Ou [Model SHVC-IO] (c) 1994 Imagineer Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62127&o=2

$end

$nes=sansu1n,
$bio

Nintendo Famicom cart. published 36 years ago:

Sansuu 1 Nen - Keisan Game (c) 1986 Tokyo Shoseki

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54591&o=2

$end

$nes=sansu2n,
$bio

Nintendo Famicom cart. published 36 years ago:

Sansuu 2 Nen - Keisan Game (c) 1986 Tokyo Shoseki

- TECHNICAL -

GAME ID: TKS-S2

- TRIVIA -

Released on April 25, 1986 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54592&o=2

$end

$nes=sansu3n,
$bio

Nintendo Famicom cart. published 36 years ago:

Sansuu 3 Nen - Keisan Game (c) 1986 Tokyo Shoseki

- TECHNICAL -

GAME ID: TKS-S3

- TRIVIA -

Released on April 25, 1986 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54593&o=2

$end

$nes=sansu4n,sansu4np,
$bio

Nintendo Famicom cart. published 36 years ago:

算数4年 けいさんげーむ (c) 1986 Tokyo Shoseki.
(Sansuu 4 Nen - Keisan Game)

- TECHNICAL -

GAME ID: TKS-S4

- TRIVIA -

Released on October 30, 1986 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54594&o=2

$end

$nes=sansu56n,sansu56np,
$bio

Nintendo Famicom cart. published 36 years ago:

Sansuu 5 & 6 Nen - Keisan Game (c) 1986 Tokyo Shoseki

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54595&o=2

$end

$visicom=sandrill,
$bio

Toshiba Visicom cart. published 44 years ago:

算数ドリル (c) 1978 Toshiba Corp.
(Sansuu Drill)

 Combines the math games from the RCA Studio II:

"TV Arcade II: Fun with Numbers [Model 18V401]"
"TV School House II: Math Fun [Model 18V501]"

- TECHNICAL -

GAME ID: CAS-110

- TRIVIA -

English translation: Arithmetic drill.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267761&o=2

$end

$famicom_cass=sansugok,
$bio

Nintendo Famicom BASIC type-in published 38 years ago:

サンスウゴッコ (c) 1984 Hudson Soft.
(Sansuu Gokko)

- TRIVIA -

Published in the Nintendo Family Computer and Family Basic Guide Book.

The title if this game translates from Japanese as 'Arithmetic Fun'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233456&o=2

$end

$spectrum_cass=santa,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Santa (c) 1983 Artic Computing, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80847&o=2

$end

$gba=santajr,santajrp,
$bio

Nintendo GBA cart. published 20 years ago:

Santa Claus Jr. Advance [Model AGB-AXXP-EUR] (c) 2002 JoWooD Productions AG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72770&o=2

$end

$gbcolor=santajr,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Santa Claus Junior [Model CGB-B3JP-EUR] (c) 2001 JoWooD Productions AG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68724&o=2

$end

$famicom_flop=santa,
$bio

Nintendo Famicom disk. published 35 years ago:

?????????? (c) 1987 Data East Corp.
(Santa Claus no Takarabako)

- TECHNICAL -

Disk ID: DFC-SAN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65445&o=2

$end

$gba=santasav,
$bio

Nintendo GBA cart. published 20 years ago:

Santa Claus Saves the Earth [Model AGB-AUZP] (c) 2002 Telegames

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72771&o=2

$end

$cdi=santamic,
$bio

Phillips CD-i disc published 30 years ago:

Santa Claus' Mice (c) 1992 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53065&o=2

$end

$info=rfsantafeg,
$bio

Santa Fe Golden (c) 200? R. Franco [Recreativos Franco].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=45317&o=2

$end

$info=santam,
$bio

Video Slot Machine published 20 years ago:

Santa Maria (c) 2002 Atronic.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43661&o=2

$end

$pet_cass=santap,
$bio

Commodore PET cass. published 44 years ago:

Santa Paravia and Fiumaccio (c) 1978 Folklife Terminal Club

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125904&o=2

$end

$cgenie_cass=santapar,
$bio

Santa Paravia und Fuimaccio (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264853&o=2

$end

$a7800=santasim,
$bio

Atari 7800 cart. published 16 years ago:

Santa Simon (c) 2006 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50175&o=2

$end

$cpc_cass=santaxc,
$bio

Amstrad CPC cass. published 32 years ago:

Santa's Christmas Capers (c) 1990 Zeppelin Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=99031&o=2

$end

$cpc_flop=santasch,santasch01,santasch02,santasch03,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Santa's Christmas Capers (c) 1990 Zeppelin Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121218&o=2

$end

$spectrum_cass=santasch,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Santa's Christmas Capers (c) 1991 Zeppelin Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80849&o=2

$end

$spectrum_cass=santaswo,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Santa's Workshop 2 (c) 1985 Triant Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80848&o=2

$end

$specpls3_flop=santxmca,
$bio

Sinclair ZX Spectrum+3 disk. published 31 years ago:

Santa's Xmas Caper (c) 1991 Zeppelin Games

Master Disk used to generate the original retail tapes.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265016&o=2

$end

$info=sc1sant,
$bio

Fruit Machine published 26 years ago:

Santana (c) 1996 ELAM.

- TECHNICAL -

Model 6245

- TRIVIA -

Santana was released in June 1996.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42160&o=2

$end

$bbc_cass=santadel,
$bio

Santas Delivery (c) 19?? Tynesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52344&o=2

$end

$x07_cass=sante7,
$bio

Canon X-07 type-in published 37 years ago:

Sante7 (c) 1985 Shift Editions [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=138581&o=2

$end

$c64_cass=sanxion,
$bio

Commodore C64 cass. published 36 years ago:

Sanxion (c) 1986 Thalamus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187745&o=2

$end

$spectrum_cass=sanxion1,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Sanxion (c) 1989 Thalamus.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80850&o=2

$end

$psx=sanyopp2,
$bio

Sony PlayStation CD published 23 years ago:

三洋パチンコパラダイス2 海物語スペシャル (c) 1999 Irem Software.
(Sanyo Pachinko Paradise 2 - Umi Monogatari Special)

- TECHNICAL -

GAME ID: SLPS-02389

- TRIVIA -

Released on November 18, 1999 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85641&o=2

$end

$pc98=saori,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Saori (c) 1991 Fairytale.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90561&o=2

$end

$x68k_flop=saori,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Saori - Bishoujo-tachi no Yakata (c) 1991 Ides.

- TRIVIA -

Released on December 23, 1991. The game was banned in Japan after release, the president of Fairy Tail was arrested.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88054&o=2

$end

$x68k_flop=saotome,
$bio

Sharp X68000 Series 5.25in. disk. published 33 years ago:

Saotome Gakuen Nyuugaku Annai (c) 1989 Zenryutsu.

- TECHNICAL -

Fd x1

- TRIVIA -

Released in March 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88055&o=2

$end

$x68k_flop=saotome2,
$bio

Sharp X68000 Series 5.25in. disk. published 33 years ago:

Saotome Gakuen Nyuugaku Annai II - Blue Wind (c) 1989 Zenryutsu.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88056&o=2

$end

$x68k_flop=sap,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

SAP - Tokushu Koudou Keisatsu (c) 1991 Great.

- TECHNICAL -

FD x3

- TRIVIA -

Released on February 22, 1991 in Japan for a retail price of 6800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88046&o=2

$end

$pc98=sap,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

SAP Tokushu Koudou Keisatsu - File M661-51 (c) 1990 Great.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90537&o=2

$end

$to_flop=saphir,
$bio

Thomson TO disk. published 36 years ago:

Saphir (c) 1986 Prehis-To

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107988&o=2

$end

$mo5_cass=saphir,saphira,saphirb,saphird,saphirc,saphire,
$to7_cass=saphir,
$bio

Thomson MO5/TO7 cass. published 36 years ago:

Saphir (c) 1986 Infogrames Interactive, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108530&o=2

$end

$pro128_cass=saphir,saphira,
$bio

Olivetti PC-128 cass. published 36 years ago:

Saphir (c) 1986 Olivetti Prodest

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118192&o=2

$end

$info=sapi1,
$bio

Computer published 37 years ago:

SAPI-1 ZPS 1 (c) 1985 Tesla

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240536&o=2

$end

$info=sapizps2,
$bio

Computer published 37 years ago:

SAPI-1 ZPS 2 (c) 1985 Tesla

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240537&o=2

$end

$info=sapizps3,sapizps3a,sapizps3b,
$bio

Computer published 37 years ago:

SAPI-1 ZPS 3 (c) 1985 Tesla

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240538&o=2

$end

$mo5_flop=sapiens,sapiensa,
$bio

Thomson MO5 disk. published 36 years ago:

Sapiens cracked (c) 1986 DCsoft [Daniel Coulom]

Tape_to_disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235293&o=2

$end

$mo5_cass=sapiens,sapiensa,sapiensb,sapiensc,sapiensd,
$to7_cass=sapiens,
$bio

Thomson MO5/TO7 cass. published 36 years ago:

Sapiens (c) 1986 Loriciels.

- TECHNICAL -

GAME ID: 146

Side A: MO5/6 ver.
Side B: TO7/8 ver.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108531&o=2

$end

$cpc_cass=sapiensf,sapiens,
$bio

Amstrad CPC cass. published 36 years ago:

Sapiens [Model 149] (c) 1986 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=99032&o=2

$end

$to_flop=sapiens,sapiensa,sapiensb,
$bio

Thomson TO disk. published 36 years ago:

Sapiens (c) 1986 Loriciels.

- TECHNICAL -

GAME ID: 150

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107989&o=2

$end

$cpc_flop=sapiensf01,sapiensf,sapiensf03,sapiensf04,sapiensf02,sapiens1,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Sapiens [Model 152] (c) 1986 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120948&o=2

$end

$sms=sapomestr,
$bio

Sega Master System cart. published 27 years ago:

Sapo Xule - O Mestre do Kung Fu (c) 1995 Tec Toy

Brazilian stand-alone release.

Description from the back cover:

No distante Japão de costumes milenares, a paz está ameaçada. Uma GANG de guerreiros lutadores de KUNG FU pretende dominar o país e recrutar um exército invencível de samurais e ninjas, misturando artes marciais e magia negra, para então partir para a conquista do mundo. No comando dos criminosos está o poderoso feiticeiro NAJA, que ganhou o nome desta cobra graças à sua incrível capacidade de hipnotizar. NAJA formou uma GANG de lutadores, acrobatas, feiticeiras, zumbis e, usando seus poderes, hipnotizou até os sapos do Japão para lutarem a seu favor.

O que NAJA não sabia é que, entre os sapos que recrutou, estava também o SAPO CHI-LING, um grande lutador de KUNG FU e que foi o mestre em artes marciais do SAPO XULÉ. Os monges japoneses, amigos do mestre SAPO CHI-LING, avisaram imediatamente o seu discípulo sobre o ocorrido. Quando soube que seu mestre estava em poder de forças malignas, o pacato SAPO XULÉ virou uma fera! Partiu imediatamente do brejo rumo ao Japão, disposto a usar de todos os recursos para libertar CHI-LING e impedir os planos nefastos de NAJA. Mas esta não é uma tarefa simples. Para chegar ao vilão, o SAPO XULÉ terá que distribuir muitos golpes e vencer inimigos poderosos, como os lutadores acrobáticos e o guerreiro zumbi. Entretanto, o SAPO XULÉ conta com aliados nesta luta. Os monges japoneses esconderam pelo caminho diversas estrelas de aço, arama terrível que pode derrotar mais de um inimigo por vez. Além das estrelas, os monges também espalharam alguns bolos de moscas, que servem para o exausto SAPO repor suas forças e prosseguir em sua batalha.

- TECHNICAL -

GAME ID: 023.500
SIZE: 128KB (1Mbit)

- TRIVIA -

This game had an earlier release in Brazil as part of "Game Box Serie Lutas [Model 028380]", under its English name, "Kung Fu Kid".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93884&o=2

$end

$sms=sapoxule,
$bio

Sega Master System cart. published 27 years ago:

Sapo Xulé vs. Os Invasores do Brejo (c) 1995 Tec Toy

Brazilian exclusive release. Rebranded version of Psycho Fox.

Description from the back cover:

Algo cheira mal no BREJO, além do chulé do sapo. O impiedoso SAPO BOI, com a ajuda do malvado LAGARTÃO e de SIBILA, a cobrinha feiticeira, recrutou um terrível exército de girinos, moscas gigantes e outros monstros, com a intenção de dominar a lagoa e escravizar os seus habitantes.

Não satisfeito com suas perversidades, o vilão resolveu raptar RÃZINHA, a perfumada namorada do SAPO XULÉ, para transformá-la em sua princesa. Desta vez, o SAPO BOI mexeu mesmo com fogo!

Para salvar sua amada e deter o tirano cruel, o SAPO XULÉ pediu a ajuda de PORCOPUM, RATOPULGA e TARTAFEDE, amigos inseparáveis que possuem fantásticas habilidades. Nesta batalha, o SAPO XULÉ conta ainda com uma incrível arma, o tênis-bumerangue, capaz de derrubar qualquer inimigo com seu chulé.

Prepare-se você também para ajudar o SAPO XULÉ neste sensacional desafio. Tape o nariz e mergulhe nessa aventura.

- TECHNICAL -

GAME ID: 026340
SIZE: 256KB (2Mbit)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56166&o=2

$end

$partner_cass=sapper,
$bio

Partner-01.01 cass. published 27 years ago:

Sapper (c) 1995 Pykhonin, V.A.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235931&o=2

$end

$info=searchar,searcharu,searcharj,
$vgmplay=searchar,
$bio

Arcade Video game published 33 years ago:

SAR - Search and Rescue (c) 1989 SNK.

When a pioneer spaceship vanishes mysteriously. An investigation reveals that the spaceship crashed near a ravine due to unknown circumstances. Now two SAR (Search and Rescue) operatives are on a mission to find out what happened, and eliminate the alien threat.

- TECHNICAL -

Game ID : A8007 'BH'

Main CPU : Motorola 68000 (@ 12 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : YM3812 (@ 4 Mhz), UPD7759 (@ 640 Khz)

Players : 2
Control : dial
Buttons : 2

- TRIVIA -

Released in December 1989 in Japan.

This was SNK's last game to use rotary joysticks.

Despite the game having an 1989 copyright, SAR - Search and Rescue was actually released sometime in 1990. A few months after SAR's release, SNK began to focus on the Neo-Geo hardware.

- UPDATES -

The US version is slightly different, it has the "Winners Don't Use Drugs" screen.

- STAFF -

Producer : Yanbaru
Graphic designers : Sick Of, U-Rakuchou, Chagera No2, Marochie, Tulip Nao
Music composer : Hinjakun
Boss : Eikichi Kawasaki
Programmers : Takoguti Kamen 001, Cock-A-Doodle-Doo
Hardware engineer : Crasher H.T.

- PORTS -

* CONSOLES:
Sony PSP (2011, "SNK Arcade Classic 0")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2314&o=2

$end

$spectrum_cass=saracen,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Saracen (c) 1987 US Gold

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80851&o=2

$end

$cpc_cass=saracen,
$bio

Amstrad CPC cass. published 35 years ago:

Saracen (c) 1987 US Gold, Ltd. [Birmingham, UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=99033&o=2

$end

$apple2_flop_misc=saracen,
$bio

Apple II 5.25 disk. published 35 years ago:

Saracen (c) 1987 Datasoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107462&o=2

$end

$cpc_flop=saracenu01,saracenu,saracen1,saracen101,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Saracen (c) 1987 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120900&o=2

$end

$a800_flop=saracen,
$bio

Atari 400/800 disk. published 35 years ago:

Saracen (c) 1987 Datasoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=217471&o=2

$end

$c64_cass=saracen,
$bio

Commodore C64 cass. published 34 years ago:

Saracen (c) 1988 Americana Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259453&o=2

$end

$spectrum_cass=saracena,
$bio

Saracen (c) 198? Americana Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225788&o=2

$end

$electron_cass=saracoid,
$bio

Acorn Electron cass. published 38 years ago:

Saracoid (c) 1984 Audiogenic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115532&o=2

$end

$amigaocs_flop=sarakon,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Sarakon (c) 1991 Starbyte

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74931&o=2

$end

$gameboy=sarakon,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Sarakon (c) 1992 Starbyte.

Unreleased prototype.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298432&o=2

$end

$amigaocs_flop=sarakona,
$bio

Sarakon (c) 199? Mastertronic, Limited. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74932&o=2

$end

$amigaocs_flop=sarcophs,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Sarcophaser (c) 1988 Rainbow Arts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74933&o=2

$end

$cpc_cass=sardina,
$bio

Amstrad CPC cass. published 10 years ago:

Sardina Forever (c) 2012 GenSoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=99036&o=2

$end

$info=sarge,
$bio

Arcade Video game published 37 years ago:

Sarge (c) 1985 Bally Midway.

- TECHNICAL -

Bally Midway MCR 3 hardware
[No. 0B88]

Main CPU : Zilog Z80 (@ 5 Mhz)
Sound CPU : Motorola M6809 (@ 2 Mhz)
Sound Chips : DAC

Screen orientation : Horizontal
Video resolution : 512 x 480 pixels
Screen refresh : 30.00 Hz
Palette colors : 64

Players : 2
Control : Double 2-way joystick (Vertical)
Buttons : 2

- TRIVIA -

Released in October 1985.

Considered by some to be the grandfather of all real-time video battle-games, Sarge was the first coin-op game to give players the ability to deploy multiple vehicles against common adversaries and, of course, each other.

Sarge is also probably the first real 'start-to-finish' design collaboration between artist/animator Brian Colin and programmer Jeff Nauman. 

From Brian Colin, Lead Artist on Sarge : "The realistically depicted female soldier featured in the game generated so much interest when it was first introduced that, part-way through it's production run, we slipped a hidden player incentive. With the machine's internal DIP switches set a certain way, players who achieved a rank of Colonel were greeted with a winking, sexy GI Jane wearing little more than a smile.
The DIP switches should be set as follows : 0011000100.
To see if the switches are set correctly, look at the girl at the start of the game. If she is wearing a low-cut T-shirt, then the 'hidden player incentive' is on.".

- STAFF -

Software : Jeff Nauman
Artists : Brian Colin, Sharon Perry
Sounds : Bob Libbe, Neil Falconer
Hardware : Cary Mednick, Steve Ackerman
Mechanical : John Kubik
Added support : Jim Belt

- PORTS -

* CONSOLES:
Atari 7800 (unreleased prototype)

* COMPUTERS:
PC DOS (1989)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2315&o=2

$end

$trs80_cass=chess,
$bio

TRS-80 cass. published 44 years ago:

Sargon (c) 1978 Hayden Soft.

Portage of the CP/M game.

- STAFF -

Adapted by: Paul Lohnes

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=284416&o=2

$end

$pcw=sargon,
$bio

Amstrad PCW soft. published 41 years ago:

Sargon (c) 1981 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118330&o=2

$end

$compclr2_flop=sargon,
$bio

Sargon 1 (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232689&o=2

$end

$sorcerer_cass=chess1,
$bio

Exidy Sorcerer cass. published 43 years ago:

Sargon Chess (c) 1979 Hayden Book Company, Inc.

Portage of the CP/M game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232406&o=2

$end

$nascom_snap=sargon12,sargon13,
$bio

Nascom cass. published 41 years ago:

Sargon Chess (c) 1981 Bits & PC's

Portage of the CP/M game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235678&o=2

$end

$mbee_quik=chess,
$bio

Applied Technology Microbee cass. published 40 years ago:

Sargon Chess (c) 1982 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289675&o=2

$end

$vg5k=vgsargon,
$bio

Philips VG-5000 cass. published 8 years ago:

Sargon Chess (c) 2014 Joaopa

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293777&o=2

$end

$super80_cass=xschess2,
$bio

Sargon Chess [Model 501R2] (c) 198? Unknown

Machine Language, ported from Exidy Sorcerer. Bugfixes release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126870&o=2

$end

$super80_cass=xschess1,
$bio

Sargon Chess [Model 501V1] (c) 198? Unknown

Machine Language, ported from Exidy Sorcerer.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126869&o=2

$end

$cdi=sargona,sargon,
$bio

Phillips CD-i disc published 30 years ago:

Sargon Chess (c) 1992 Philips Interactive Media, Incorporated.

Sargon, the Warlord who ruled the ancient world, inspired this CD-i chess program which will challenge, coach, and entertain you. Play games from novice to the most advanced chess algorithm available today. Features 16 levels and 145,000 moves leading to 68,000 unique positions.

- TECHNICAL -

Model 690 0302

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53066&o=2

$end

$apple2_cass=sargon,
$bio

Apple II cass. published 43 years ago:

Sargon I (c) 1979 Hayden Book Co.

Portage of the CP/M game.

- STAFF -

Adapted to the Apple II by: Gary J. Shannon

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136007&o=2

$end

$apple2_cass=sargon2,
$bio

Apple II cass. published 43 years ago:

Sargon II (c) 1979 Hayden Book Co.

Portage of the CP/M game.

- STAFF -

Adapted by: Dan Spracklen, Kathe Spracklen

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136008&o=2

$end

$vic1001_cart=sargon2,
$bio

Commodore VIC-20 cart. published 40 years ago:

Sargon II Chess (c) 1982 Commodore, Ltd.

Portage of the CP/M game.

- STAFF -

Adapted by: Dan Spracklen, Kathe Spracklen

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86913&o=2

$end

$apple2_flop_clcracked=sargon3,
$bio

Apple II 5.25 disk. published 39 years ago:

Sargon III (c) 1983 Hayden Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276329&o=2

$end

$st_flop=sargon3,
$bio

Atari ST disk. published 36 years ago:

Sargon III (c) 1986 Logotron

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148801&o=2

$end

$amigaocs_flop=sargon3,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Sargon III (c) 1988 Logotron

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74934&o=2

$end

$apple2_flop_orig=sargon3,
$bio

Apple II/IBM PC disk. published 37 years ago:

Sargon III (c) 1985 Hayden Soft.

- TECHNICAL -

GAME ID: 30041

Flippy disk
Side 1: APPLE II
Side 2: IBM PC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229331&o=2

$end

$pc98=sargon5,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Sargon V - World Class Chess (c) 1992 GAM.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90562&o=2

$end

$fmtowns_cd=sargon5,
$bio

Fujitsu FM Towns CD published 30 years ago:

Sargon V - World Class Chess (c) 1992 GAM [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262423&o=2

$end

$spectrum_cass=sarlmoorzc,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Sarlmoor (c) 1986 Zafiro Soft. Div. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=312272&o=2

$end

$spectrum_cass=sarlmoor,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Sarlmoor (c) 1986 Atlantis

- TECHNICAL -

GAME ID: AT 322

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80852&o=2

$end

$gbcolor=sarupnch,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Saru Puncher (c) 2000 Taito Corp.

- TECHNICAL -

GAME ID: DMG-BSPJ-JPN

- TRIVIA -

Released on March 24, 2000 in Japan.

Export releases:
[US] Monkey Puncher

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68725&o=2

$end

$ibm5170_cdrom=sasuberi,
$bio

PC/MS-Windows CD published 25 years ago:

Saru Suberi (c) 1997 Witty Wolf.

- TECHNICAL -

GAME ID: WITTY-1014

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272545&o=2

$end

$psx=apescapej,
$bio

Sony PlayStation CD published 23 years ago:

Saru! Get You! (c) 1999 Sony Computer Ent., Inc.

Having developed a time machine, the professor's first visitors were two boys, Spike and Buzz, who wanted to go down in history as the first time travellers. But when they get to the lab they find the professor and his daughter tied up and hundreds of monkeys gone berserk. 

It turns out that one of the monkeys, Specter, had found and put on the Peak Point Helmet, a device invented by the professor to harness and increase the mind's potential. All it did to Specter was to make him a power crazy terror who is set on ruling the world. 

Caught in the time machine with Specter and his crew, the boys find themselves dragged back millions of years. Can they capture all the monkeys? Can you help? 

With over 20 3-D levels, bonus games, training rooms and heaps of gadgets to collect along the way, Ape Escape is not one to monkey around with.

- TECHNICAL -

Game ID: SCPS-10091

- TRIVIA -

Released on June 24, 1999 in Japan.

Re-Editions:
[JP] "Saru! Get You! [Model SCPS-91196]" (2000)
[JP] "Saru! Get You! [Model SCPS-91331]" (2005)

Export releases:
[US] "Ape Escape [Model SCUS-94423]"
[EU] "Ape Escape [Model SCES-01564]"

- STAFF -

Producer: Susumu Takatsuka, Takafumi Fujisawa
Executive Producer: Shuhei Yoshida
Designers: Kenkichi Shimooka, Hingo Matsumoto, Katsuyuki Kanetaka, Kenji Kaido, Hidekuni Sakai
Graphic Artists (Character): Takamitsu Iijima, Hiroki Nishi, Taichi Ogawa
Graphic Artists (Stage): Shunsuke Saitō, Makato Doi, Satoru Miyaki, Yusuke Watanabe, Shingo Takahashi, Mikiko Takeda, Hideaki Takaku, Toshiyuki Yonekura, Shuhei Hashimoto, Takeshi Sugiyama
Graphic Artists (Movie): Shoji Miyazaki, Kentarō Yoshida, Shinya Murakami, Hiromasa Horie
Programmers: Yuji Yamada, Kazuo Kato, Kaoru Hagiwara, Toshitake Tsuchikura, Kenji Ishii, Makato Wakabayashi, Kiyoshi Sakai
Music Composer: Soichi Terada
Movie Sound Effects: Masatoshi Mizumachi
Data Programmers: Keiichi Nishimoto, Kōichi Yamazaki
Sound Effects: Masaaki Kaneko
Supervisor: Takashi Sora
Director: Masamichi Seki
QA Staff: Masaki Hiyoshi, Akira Okano, Shinya Inagaki, Kazuko Oikawa, Atsushi Sakai, Hideyuki Ikeda, Manabu Endou
Overseas Coordinator: Mikiko Okai
Marketing: Masatsuka Saeki, Megumi Hosoya, Tomoko Inoue
CG Staff: Masaaki Nansen, Mari Watanabe, Shuji Hiramatsu
Special Thanks: Akira Satou, Toshiyuki Miyata, Yukio Nagasaki, Yukinori Takada, Eiji Nagao, Yoshiko Watanabe, Akira Hiramine, Shiro Fujitaka

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85642&o=2

$end

$info=sarukani,
$bio

Kaneko Super Nova cart. published 25 years ago:

SaruKani Hamu Zou - Taisen Block Kuzushi (c) 1997 Kaneko.

Breakout featuring a jumping character and hilarious graphics.

- TECHNICAL -

Kaneko Super Nova System hardware

Main CPU : SH-2 (@ 28.638 Mhz)
Sound Chips : Yamaha YMZ280B (@ 16.666666 Mhz)

Players : 2
Control : dial
Buttons : 3

- TRIVIA -

Released in January 1997.

Developed by MediaWorks for Kaneko. MediaWorks was acquired by Kadokawa Shoten, in 2008, and was merged with ASCII. So, their name began 'ASCII MediaWorks'. They now have the direction of video games magazines and publishing imprints like: 'Dengeki Bunko', 'Nintendo Dreams', 'Dengeki Playstation', 'Dengeki G's Magazine'.

The title of this game translates from Japanese as 'Monkey Crab Hamster Elephant - Block Breaking Competition' ('Block Kuzushi'/'Block Breaking' is the Japanese name for 'Breakout'.)

This game is known in Asia as "VS Block Breaker".

- STAFF -

Planner : Koban
Programmer : Masayuki Yamakawa, Yash, Masahiro Honma, Yukihiro Yamazaki, Hisaya Sakuma
Sound Programmer : Mitsuhiro Kanaoka
Graphic Designer : Tatsuya Yoshikawa, YUzuru Suzuki, Makoto Sugimoto, Sera Shiina, Tsuneo Sato
Sound Creator : Sayoko Ueda
Original Game Designer : Syu Sato
Character Designer : syun Kazakami
Art Director : Makoto Kawamoto
Director : Koban
General Producer : Hiroshi Kaneko
Co-Operation : Dengeki Playstation (Mediaworks), Syun Kazakami

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2316&o=2

$end

$dragon_cass=sas,
$bio

SAS (c) 198? Peaksoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116746&o=2

$end

$spectrum_cass=sasmg,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

SAS Assault (c) 1983 Mikro-Gen

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80855&o=2

$end

$spectrum_cass=sasaslt,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

SAS Assault (c) 1984 Micromania

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80854&o=2

$end

$spectrum_cass=sasmga,
$bio

SAS Assault (c) 198? ZX Data [Denmark]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225922&o=2

$end

$cpc_cass=sasac,
$bio

Amstrad CPC cass. published 36 years ago:

SAS Assault Course. [Model AT 405X] (c) 1986 Atlantis Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98982&o=2

$end

$amigaocs_flop=sascombs,
$bio

Commodore Amiga 500 disk. published 32 years ago:

SAS Combat Simulator (c) 1990 Codemasters Software Company, Limited., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74926&o=2

$end

$st_flop=sascombs,
$bio

Atari ST disk. published 32 years ago:

SAS Combat Simulator (c) 1990 Codemasters Soft. Co., Ltd., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229804&o=2

$end

$cpc_flop=sascomba01,
$bio

Amstrad CPC 464 disk. published 34 years ago:

SAS Combat Simulator Trained (c) 1988 Section Jaguar

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122827&o=2

$end

$spectrum_cass=sascomba,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

SAS Combat Simulator (c) 1989 Codemasters Software Co., Ltd., The

- TECHNICAL -

GAME ID: 2137

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80856&o=2

$end

$cpc_cass=sascsim,
$bio

Amstrad CPC cass. published 34 years ago:

SAS Combat Simulator [Model 3129] (c) 1988 Codemasters Soft. Co., Ltd., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98986&o=2

$end

$electron_cass=sascomm,
$bio

Acorn Electron cass. published 38 years ago:

SAS Commander (c) 1984 Comsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115525&o=2

$end

$spectrum_cass=sasopera_a,
$bio

SAS Operation Thunderflash (c) 198? System 4 de Espana, S.A.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219073&o=2

$end

$spectrum_cass=sasopera,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

SAS Operation Thunderflash (c) 1986 Super Sparklers

- TECHNICAL -

GAME ID: CSAC 610

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80853&o=2

$end

$spectrum_cass=sasopera_b,
$bio

SAS Operation Thunderflash (c) 198? Top Ten Soft.

- TECHNICAL -

GAME ID: TST E20

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225963&o=2

$end

$spectrum_cass=sasstrk,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

SAS Strike Force (c) 1987 Mikro-Gen

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=81316&o=2

$end

$mtx_cass=sasa,
$bio

Memotech MTX cass. published 8 years ago:

SASA (c) 2014 Baekkel, Claus

Unofficial home-made port of the MSX game on the MTX.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262542&o=2

$end

$msx1_flop=sasa,
$bio

Sasa Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134328&o=2

$end

$msx1_cart=sasa,sasaa,
$bio

MSX cart. published 38 years ago:

Sasa [Model 00190] (c) 1984 ASCII Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77417&o=2

$end

$svi318_cass=sasa,
$bio

Spectravideo SV-318 cass. published 38 years ago:

Sasa (c) 1984 Spectravideo, Inc.

- TECHNICAL -

GAME ID: SD-243T

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118519&o=2

$end

$pc98=sasamitn,
$bio

Sasami no Tenchi Dasshu Daisakusen!! (c) 199? Team Psychopath.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90563&o=2

$end

$info=sasuke,
$bio

Arcade Video game published 42 years ago:

Sasuke vs. Commander (c) 1980 SNK.

A great vertical shoot'em up game. 

You, controls a redheaded ninja warrior named Sasuke, set in feudal Japan in the beautiful city of kioto must protect your master the Shogun, by defeating all the villains ninja Commander. 

The player Sasuke is always at the bottom of the screen can only move left or right and shoot tiny shuriken, he faces off against multiple ninjas stealthily jumping from trees and several powerfull bosses each equipped with their own magics capabilities such as Henshin, Bunshin, Kaen and Hiryuken you must eliminate all the enemies and dodge his falling corpses, to complete the stage.

- TECHNICAL -

Main CPU : MOS Technology M6502 (@ 705.562 Khz)
Sound Chips : Custom (@ 705.562 Khz), Samples (@ 705.562 Khz), (3x) SN76477 (@ 705.562 Khz)

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 61.25 Hz
Palette colors : 32

Players : 2
Control : 2-way joystick
Buttons : 1

- TRIVIA -

Released in October 1980.

The title screen shows that 'SNK' stands for 'Shinnihon Kikaku'.

The third game manufactured by SNK was their first colored game.

This game is one of the earliest titles to have bosses, labeled as "magical bonuses" during play.

At the game over screen, Sasuke humorously trips over a rock and falls lying on the floor.

In the artwork of the original Japanese arcade flyer, shows the character Sasuke  represented like the original sprite and has a wrong color combination that does not match to the original color of sprite of the character in the game.

A Sasuke vs. Commander machine appears in the SNK Neo Geo Pocket game "SNK vs. Capcom Cardfighters Clash".

- STAFF -

Developed by Tose Co., Ltd. for SNK.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2317&o=2

$end

$msx1_cass=satan,
$bio

MSX cass. published 33 years ago:

Satan (c) 1989 Dinamic Software [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94957&o=2

$end

$msx1_cass=satans,satansa,
$bio

MSX cass. published 33 years ago:

Satan (c) 1989 Dinamic Software [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94958&o=2

$end

$cpc_flop=satan198,satan19801,satan19802,satans1901,satansds,satans19,satanuk101,satanuk1,satn1dsk,satn2dsk,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Satan (c) 1989 Dinamic Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118875&o=2

$end

$specpls3_flop=satan,
$bio

Sinclair ZX Spectrum+3 disk. published 33 years ago:

Satan (c) 1989 Dinamic Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147646&o=2

$end

$c64_cart=satan,
$bio

Commodore C64 cart. published 32 years ago:

Satan (c) 1990 Dinamic Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53694&o=2

$end

$amigaocs_flop=satan,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Satan (c) 1990 Dinamic Software [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74935&o=2

$end

$ibm5150=satanc,satane,
$bio

IBM PC 5.25in. disk. published 32 years ago:

Satan (c) 1990 Dinamic Software [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83688&o=2

$end

$cpc_flop=satanspa01,
$bio

Satan Cracked (c) 199? Dog, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123691&o=2

$end

$info=satansat,satansata,
$bio

Arcade Video game published 41 years ago:

Satan of Saturn (c) 1981 SNK.

A space shoot 'em up game. The gameplay is a variation of Space Invaders.

Fly your spaceship to Saturn, then once on Saturn destroy as many Satan's as possible. Additional bonus points can be accumlated by destroying the comet or attacking dragonflies. An additional spaceship is rewarded if the players score reaches 5,000 or 10,000 points. If the attacking UFOs or enemy rockets are destroyed, points will be scored. The game progresses through 4 different screens.

- TECHNICAL -

Main CPU : MOS Technology M6502 (@ 705.562 Khz)
Sound Chips : Custom (@ 705.562 Khz), SN76477 (@ 705.562 Khz)

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 61.25 Hz
Palette Colors : 32

Players : 2
Control : 2-way joystick
Buttons : 2

- TRIVIA -

Satan of Saturn was released in March 1981 in Japan.

This game was exported under Taito license as "Zarzon".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2318&o=2

$end

$info=satansatind,
$bio

Arcade Video game published 41 years ago:

Satan of Saturn (c) 1981 Inder.

Spanish bootleg.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72502&o=2

$end

$cpc_flop=satanspa,
$bio

Satan Trainer (c) 199? Spanish Hackers, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123690&o=2

$end

$cpc_cass=satans,satan,
$bio

Amstrad CPC cass. published 33 years ago:

Satan [Model IB-A-007] (c) 1989 Dinamic Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=99037&o=2

$end

$spectrum_cass=satan,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Satan (c) 1989 Dinamic Software.

- TECHNICAL -

GAME ID: SPE 1890047

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80857&o=2

$end

$a800=satan,
$bio

Atari 400/800 cart. published 40 years ago:

Satan's Hollow (c) 1982 CBS Software

Prototype cartridge. Never published. Released officially on disk only.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86679&o=2

$end

$info=shollow,shollow2,
$bio

Arcade Video game published 41 years ago:

Satan's Hollow (c) 1981 Bally Midway.

Satan's Hollow is a 1- or a 2-player game. When playing this game, the Rocket Launcher is under YOUR control. YOU make it move back and forth across the screen to launch Rockets that will eliminate your attackers. These attackers are displayed in groups, called 'racks', across the top of the screen. The first rack is made up of a small number of attackers. The second rack is made up of a larger number of these attackers. And intermixed with the racks of attackers is a rack with only a single fire-breathing Devil's head. 

The attackers and the Devil's Head will try to wipe out your Rocket Launcher. If they do, you lose one player. In emergencies, you have a Shield which goes all around your Rocket Launcher for a short period of time. It is activated by pushing the Shield button on the control console. BUT BE CAREFUL!! This consumes a lot of power and will only last a VERY SHORT TIME! 

Each attacker eliminated will cause a Bridge Section to appear at the lower left corner of the screen EXCEPT : when there is already a Bridge Section there or when you have a Bridge Section in tow under your Rocket Launcher. Pick these Sections up with your Rocket Launcher and move them over to build a Bridge across the gorge at the right side of the screen leading into the land of SATAN. 

When you complete your Bridge into the land of SATAN, you can cross it and do battle with him. If you win you will be rewarded by increased fire power for your Rocket Launcher. If SATAN defeats you, you lose one player. 

As your skill level increases, the number of attackers is increased and the speed that the fire-breathing Devil's Head moves is increased also. 

Bonus Rocket Launchers are awarded to you periodically throughout the game as you reach or pass certain preselected point values. Each attacker has an assigned point value. 

The object of the game is to HAVE FUN while constantly improving your skills as you play, eliminating as many attackers as possible each time to get the highest score.

- TECHNICAL -

Upright model
Game No. 941

This game had a dedicated cabinet that was just plain evil. It is red with realistic demons on both the sideart and the marquee. Flames and a blacklight on the control panel area add to the cool factor. In fact, this machine is up there with "Tron" in the ranking for coolest looking game around. The game was controlled by means of a 2-way trigger stick that was red and sort of translucent. This is the same basic stick that was used for "Tron", it is just colored differently. No one makes this exact stick anymore, but any trigger stick would make a fine replacement.

Bally Midway MCR 2 hardware

Main CPU : Zilog Z80 (@ 2.496 Mhz)
Sound CPU : Zilog Z80 (@ 2 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 2 Mhz)

Players : 2
Control : 2-way joystick
Buttons : 2

- TRIVIA -

Satan's Hollow was designed and programmed by Arcade Engineering, who designed a slew of games for Midway before being bought out by them in 1985.

Satan's Hollow was released in 1982. The copyright date on the screen says 1981 but Jeff was still working on it when Brian was hired in the fall of 1982.

The game drew some criticism in the bible belt for its theme.

Some wiring harnesses are labeled 'Satan's Master' and others have 'Satan's Power' on the tag. These may have been pre-production titles for the game.

It seems like this game has copied its ideas from many other places. Check it out :
* Enemies going down and attacking your stock is similar to the ducks from "Carnival".
* The elaborate, mostly static background reminds of "Pleiads".
* The shield idea is used similarly to the shield in "Phoenix" (though you couldn't move when using it then, and it took longer to recharge).
* The diving enemy concept was used first in "Galaxian".
* The shot-increasing power-up concept originated in "Galaga".

A Satan's Hollow unit appears in the 1983 movie 'Joysticks'.

- SCORING -

Gargoyle : 120 points 
Bridge Bomber : 225 points 
Egg Thrower : 225 points 
Beelzbub : 250 points 
Old Nick : 500 points 
Lucifer : 1,000 points 
Satan : 1,000 points

- TIPS AND TRICKS -

BONUS : A bonus flag is added each time a battle has been successfully completed. Each bonus flag is worth 1000 additional points. To collect the bonus build the bridge into the land of Satan and defeat Satan. 

Each time Satan is defeated, an additional barrel is added to the base up to a maximum of three barrels.

- STAFF -

Designed by : Bill Adams
Staff : Jim Love, Jeff Nauman

- PORTS -

* CONSOLES: 
[US] Sony PS2 (nov.18, 2003) "Midway Arcade Treasures [Model SLUS-20801]" 
[US] Microsoft XBOX (nov.24, 2003) "Midway Arcade Treasures" 
Nintendo GameCube [US] (dec.18, 2003) "Midway Arcade Treasures [Model DOL-GAKE-USA]" 
[EU] Microsoft XBOX (feb.6, 2004) "Midway Arcade Treasures" 
[EU] Sony PS2 (feb.6, 2004) "Midway Arcade Treasures [Model SLES-51927]" 
Microsoft XBOX 360 [US] (nov.6, 2012) "Midway Arcade Origins" 
Sony PlayStation 3 [US] (nov.6, 2012) "Midway Arcade Origins [Model BLUS-31083]"
[EU] Microsoft XBOX 360 (nov.15, 2012) "Midway Arcade Origins" 
Sony PlayStation 3 [EU] (nov.15, 2012) "Midway Arcade Origins [Model BLES-01768]"

* COMPUTERS: 
[US] Commodore C64 [EU] (1984)
[US] PC [MS Windows, CD-ROM] (aug.27, 2004) "Midway Arcade Treasures" 
[EU] PC [MS Windows, CD-ROM] (nov.23, 2004) "Midway Arcade Treasures"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2319&o=2

$end

$spectrum_cass=satanspe,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Satan's Pendulum (c) 1983 Minatron Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80858&o=2

$end

$cpc_flop=satanask,
$bio

Satanas K7 cracked (c) 199? Tom & Jerry

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272774&o=2

$end

$cpc_flop=sataniaf,
$bio

Amstrad CPC type-in published 34 years ago:

Satania (c) 1988 CPC

- TRIVIA -

Listed in the French magazine CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119941&o=2

$end

$spectrum_cass=satcom,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Satcom (c) 1987 Atlantis

- TECHNICAL -

GAME ID: AT 338

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80859&o=2

$end

$cpc_flop=satelitf,
$bio

Amstrad CPC type-in published 34 years ago:

Satelit (c) 1988 CPC

- TRIVIA -

Listed in the French magazine CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124350&o=2

$end

$snes_bspack=bswalker,bswalkera,
$bio

Satella Walker 2 - Sate Bou o Sukuidase! (c) 199? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62128&o=2

$end

$sms=satell7,satell7a,
$vgmplay=satell7a_sms,
$bio

Sega Mark III card published 37 years ago:

サテライト7 (c) 1985 Sega Enterprises, Limited.
(Satellite 7)

- TECHNICAL -

Game ID: C-506

- TRIVIA -

Released on December 20, 1985 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55890&o=2

$end

$vic1001_cart=satmet,
$bio

Commodore VIC-20 cart. published 40 years ago:

Satellite and Meteorites! [NTSC] (c) 1982 UMI

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86915&o=2

$end

$vic1001_cart=satmetp,
$bio

Commodore VIC-20 cart. published 40 years ago:

Satellite and Meteorites! [PAL] (c) 1982 UMI

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86916&o=2

$end

$videopac=satellitpl,
$bio

Phillips Videopac+ G7400 cart. published 39 years ago:

Satellite Attack (c) 1983 Philips Corp.

'Plus' version.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273737&o=2

$end

$videopac=satellit,
$bio

Phillips Videopac cart. published 41 years ago:

Satellite Attack (c) 1981 Philips Corp.

- TECHNICAL -

Game ID: 34

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95672&o=2

$end

$x68k_flop=satbatle,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Satellite Battle (c) 1990 Dual.D.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88583&o=2

$end

$vic1001_cart=satpatrl,
$bio

Commodore VIC-20 cart. published 40 years ago:

Satellite Patrol (c) 1982 HES [Human Engineered Software]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86914&o=2

$end

$info=sc1satse,
$bio

Fruit Machine published 24 years ago:

Satellite Special Edition (c) 1998 ELAM.

- TECHNICAL -

Model 1052

- TRIVIA -

Satellite Special Edition was released in March 1998.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42162&o=2

$end

$cpc_cass=satelwar,
$bio

Amstrad CPC cass. published 37 years ago:

Satellite Warrior [Model SOFT 949] (c) 1985 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=99038&o=2

$end

$info=sc1sat,
$bio

Fruit Machine published 33 years ago:

Satellite (c) 1989 ELAM.

- TECHNICAL -

Model 5515

- TRIVIA -

Satellite was released in November 1989.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42161&o=2

$end

$psx=sateltv,
$bio

Sony PlayStation CD published 24 years ago:

SatelliTV (c) 1998 Nippon Ichi Software, Inc.

Management simulation game. Players Satellite "Saterai TV" and became president, we will go to ensure the number of channels of programming. Subscriber subscribers to predict trends, shows how much you can make viewers happy?

- TECHNICAL -

GAME ID: SLPS-01203

- TRIVIA -

Released in January 08, 1998 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85643&o=2

$end

$snes_bspack=bssates4,
$bio

Satesupo DX Dai-4-Gou (c) 199? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62129&o=2

$end

$tvc_flop=satiroza,satirozaa,
$bio

Videoton TVC disk. published 31 years ago:

Satírozás (c) 1991 STV

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112116&o=2

$end

$tvc_cass=satiroza,satirozaa,
$bio

Videoton TVC cass. published 31 years ago:

Satírozás (c) 1991 Vindics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112539&o=2

$end

$nes=satomihk,
$bio

Nintendo Famicom cart. published 33 years ago:

里見八犬伝 (c) 1989 SNK [Shin Nihon Kikaku]
(Satomi Hakkenden)

- TECHNICAL -

GAME ID: SFX-S8
BARCODE: 4964808000098

- TRIVIA -

Released on January 20, 1989 in Japan.

- STAFF -

Developed by Alpha Denshi.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54596&o=2

$end

$psx=satominz,
$bio

Sony PlayStation CD published 26 years ago:

Satomi no Nazo (c) 1996 Sound Technology Japan

- TECHNICAL -

[Model SLPS-00613]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85644&o=2

$end

$pico=origami,
$bio

Sega Pico game published 27 years ago:

Satonaka Machiko no Tanoshii Origami (c) 1995 Nayuta.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116269&o=2

$end

$x68k_flop=satorisp,satoris2,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Satori Shooting Practice Program (c) 1990 Fukuiinchou

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88584&o=2

$end

$bbc_rom=satpic3,
$bio

Acorn BBC ROM published 36 years ago:

SatPic Ver.3 (c) 1986 Timestep

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240346&o=2

$end

$bbc_rom=satpic3c,
$bio

Acorn BBC ROM published 35 years ago:

SatPic Ver.3 (c) 1987 Cirkit

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240347&o=2

$end

$nes=satsui,
$bio

Nintendo Famicom cart. published 34 years ago:

Satsui no Kaisou - Power Soft Satsujin Jiken (c) 1988 HAL Kenkyuujo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54597&o=2

$end

$pc98=koinonag,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Satsujin Roman Kikou - Koi no Nagano Bojou (c) 1991 Heart Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90564&o=2

$end

$x1_flop=satsujin,
$bio

Sharp X1 5.25in. disk. published 34 years ago:

Satsujin wa Tegami ni Notte (c) 1988 Twin Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86102&o=2

$end

$pc98=satsujin,
$bio

NEC PC-9801 Series 5.25in. disk. published 34 years ago:

Satsujin wa Tegami ni Notte (c) 1988 Twin Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90565&o=2

$end

$pc8801_flop=satsujin,
$bio

NEC PC-8801 Series disk. published 34 years ago:

殺人は手紙にのって (c) 1988 Twin Soft.
(Satsujin wa Tegami ni Notte)

- TECHNICAL -

GAME ID: NFIC-37001
BARCODE: 4988696000015

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92827&o=2

$end

$info=ep_snbev,ep_snbeva,ep_snbevb,ep_snbevc,ep_snbevd,ep_snbeve,gl_snbev,gl_snbeva,
$bio

Saturday Night Beaver (c) 199? Global Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40891&o=2

$end

$info=slammast,slammastu,slampic,slampic2,
$bio

Arcade Video game published 29 years ago:

Saturday Night Slam Masters (c) 1993 Capcom Company, Limited.

Export release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Muscle Bomber - The Body Explosion [B-Board 91634B-2]".

- TECHNICAL -

Runs on the "CP System" hardware.
B-Board #: 91635B-2

- TRIVIA -

Saturday Night Slam Masters was released in July 1993 outside Japan. It is known in Japan as "Muscle Bomber - The Body Explosion". 

Certain wrestlers had their names changed from Japanese audiences. They are as follows :
Biff Slamkovich - Aleksey Zalazof.
Gunloc - Lucky Colt.
The Great Oni - Mysterious Budo.
El Stingray - El Stinger.
Alexander The Grater - Sheep The Royal.
King Rasta Mom - Missing IQ Gomes.
Jumbo Flap Jack - Kimala The Bouncer.
Scorpion - Astro.

- SERIES -

1. Saturday Night Slam Masters [CP-S No. 27] (1993)
2. Muscle Bomber Duo - Ultimate Team Battle [CP-S No. 28] (1993)
3. Ring of Destruction - Slammasters II [CP-S II No. 06] (1994)

- PORTS -

* CONSOLES: 
[AU] Nintendo SNES (1994) [Model SNSP-ZW] 
[US] Nintendo SNES (june.1994) [Model SNS-ZW] 
[EU] Nintendo SNES (sept.1994) [Model SNSP-ZW-EUR] 
[US] Sega Genesis (1994) 
[EU] Sega Mega Drive (1994)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2320&o=2

$end

$snes=slammastu,
$bio

Nintendo Super NES cart. published 28 years ago:

Saturday Night Slam Masters [Model SNS-ZW-USA] (c) 1994 Capcom Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63516&o=2

$end

$snes=slammast,
$bio

Nintendo Super NES cart. published 28 years ago:

Saturday Night Slam Masters [Model SNSP-ZW-EUR] (c) 1994 Capcom Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63515&o=2

$end

$megadriv=slammast,
$bio

Sega Mega Drive cart. published 28 years ago:

Saturday Night Slammasters (c) 1994 Capcom Company, Limited.

- TECHNICAL -

GAME ID: T-12066-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56821&o=2

$end

$megadriv=slammastu,
$vgmplay=slammast_md,
$bio

Sega Genesis cart. published 28 years ago:

Saturday Night Slammasters (c) 1994 Capcom USA, Inc.

- TECHNICAL -

GAME ID: T-12066

- TRIVIA -

Released in December 1994 in the USA.

In Japan, the game is typically known as Muscle Bomber, although the Mega Drive port was not released in that region. Nevertheless, during development the game featured at Summer CES 1994 under the working title of Muscle Bomber, which may suggest a Japanese version was planned.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57380&o=2

$end

$info=saturnzi,
$bio

Arcade Video game published 39 years ago:

Saturn (c) 1983 Jaleco Company, Limited.

- TECHNICAL -

Top Board Number : BP-8205
Lower Board Number : BP-8206

Main CPU : Zilog Z80 (@ 3.5 Mhz), Zilog Z80 (@ 1.25 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.25 Mhz), AY8910 (@ 625 Khz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Saturn was released in August 1983 in Japan.

- STAFF -

Developed by Zilec for Jaleco.

Staff: Christopher Stamper, John Lathbury, Timothy Stamper

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2321&o=2

$end

$info=saturn2,
$bio

Pinball published 37 years ago:

Saturn 2 (c) 1985 Bell Games.

- TRIVIA -

1,200 units were produced.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=9640&o=2

$end

$saturn=satbombmj,satbombmjb,satbombmja,
$bio

Sega Saturn CD published 26 years ago:

Saturn Bomberman (c) 1996 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59608&o=2

$end

$saturn=satbombm,
$bio

Sega Saturn CD published 25 years ago:

Saturn Bomberman (c) 1997 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60394&o=2

$end

$saturn=bmanfght,
$bio

Sega Saturn CD published 25 years ago:

Saturn Bomberman Fight!! (c) 1997 Hudson Soft.

- TECHNICAL -

GAME ID: T-14321G

- TRIVIA -

Released on December 11, 1997 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59610&o=2

$end

$saturn=satbombmjsn,
$bio

Sega Saturn CD published 26 years ago:

Saturn Bomberman for SegaNet (c) 1996 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59611&o=2

$end

$saturn=satbombmu,
$bio

Sega Saturn CD published 25 years ago:

Saturn Bomberman [Model 81070] (c) 1997 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60133&o=2

$end

$saturn=satbombmjsa,
$bio

Sega Saturn CD published 25 years ago:

Saturn Bomberman [Satakore] (c) 1997 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59609&o=2

$end

$saturn=mschool,
$bio

Sega Saturn CD published 25 years ago:

Saturn Music School (c) 1997 Waka Mfg.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59612&o=2

$end

$saturn=satpowr1,
$bio

Saturn Power No.1: Core Demo Disc (c) 199? Future Publishing, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272303&o=2

$end

$saturn=satpowr3,
$bio

Sega Saturn CD published 25 years ago:

Saturn Power No.3: Block-Rocking Beats [Model SP03-8-97] (c) 1997 Future Publishing, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272304&o=2

$end

$saturn=satpowr5,
$bio

Sega Saturn CD published 24 years ago:

Saturn Power No.5: WipEout 2097 Demo (c) 1998 Future Publishing, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272305&o=2

$end

$saturn=saturnsa,
$bio

Sega Saturn CD published 26 years ago:

Saturn Sampler [Model MMSJAN96] (c) 1996 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272313&o=2

$end

$saturn=satsup5,
$bio

Sega Saturn CD published 26 years ago:

Saturn Super Vol. 5 (c) 1996 Captain Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59613&o=2

$end

$saturn=satsup6,
$bio

Sega Saturn CD published 26 years ago:

Saturn Super Vol. 6 (c) 1996 Captain Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59614&o=2

$end

$saturn=satsup7,
$bio

Sega Saturn CD published 26 years ago:

Saturn Super Vol. 7 (c) 1996 Captain Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59615&o=2

$end

$to7_cass=saturnv,
$bio

Thomson TO7 cass. published 39 years ago:

Saturn V (c) 1983 Huet [Sylvain Huet]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108532&o=2

$end

$info=saturn,
$bio

Console published 28 years ago:

Saturn [Model MK-80001] (c) 1994 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230507&o=2

$end

$info=saturneu,
$bio

Console published 28 years ago:

Saturn [Model MK-80208-05] (c) 1994 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230508&o=2

$end

$pc98=satyr,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Satyr (c) 1994 Aypio.

- TECHNICAL -

Media: floppydisk x4

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90566&o=2

$end

$bbc_cass=sentseqg,
$bio

Satzsalat (c) 198? Acornsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234531&o=2

$end

$cpc_flop=saucerat,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Saucer Attack Cracked (c) 1985 Unknown.

Originally published in the Your Computer No. 6 compilation. Then extracted as a standalone disk by the pirate.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120130&o=2

$end

$apple2_cass=saucerin,
$bio

Apple II cass. published 44 years ago:

Saucer Invasion (c) 1978 Powersoft, Inc.

Saucer Invasion is a high resolution graphics game for the Apple II microcomputer. The object of the game is to destroy as many alien flying saucers in the time alloted using the ground to air missles at your command.

- TECHNICAL -

GAME ID: ADG0102

- STAFF -

By: Bob Bishop

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135932&o=2

$end

$cgenie_cass=saug,
$bio

Colour Genie cass. published 39 years ago:

Saug (c) 1983 TCS [Trommeschläger Computer Studio]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131449&o=2

$end

$info=samsho2k,samsho2ka,
$neogeo=samsho2k,samsho2ka,
$bio

SNK Neo-Geo MVS cart. published 28 years ago:

Saulabi Spirits (c) 1994 SNK [Shin Nihon Kikaku].

Korean release of "Samurai Shodown II".

- TRIVIA -

Sometimes also known as "Jin Saulabi Tu Hon".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32392&o=2

$end

$info=sauro,sauroa,saurob,saurorr,saurobl,
$bio

Arcade Video game published 35 years ago:

Sauro (c) 1987 Tecfri.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 4 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : YM3812 (@ 3.6 Mhz)

Screen orientation : Horizontal
Video resolution : 240 x 224 pixels
Screen refresh : 60.00 Hz
Palette Colors : 1024

Players : 2
Control : 8-way joystick
Buttons : 2

- STAFF -

Staff: Javier Valero, Josep Quingles, Luis Jonama

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2322&o=2

$end

$info=saurop,
$bio

Arcade Video game published 35 years ago:

Sauro (c) 1987 Philko Corp.

Export version licensed from Tecfri.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=113938&o=2

$end

$msx2_flop=saurlnc0,
$bio

MSX 2 disk. published 33 years ago:

Saurus Lunch Vol.0 (c) 1989 Bit2.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=102008&o=2

$end

$msx1_cart=saurus,
$bio

MSX cart. published 39 years ago:

Saurusland (c) 1983 Colpax [Nippon Columbia TM].

- TRIVIA -

Original retail price: 3600 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77418&o=2

$end

$msx1_flop=saurus,
$bio

Saurusland Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134329&o=2

$end

$tutor=saurus,
$bio

Tomy Pyuuta cart. published 39 years ago:

Saurusland [Model 003E] (c) 1983 Tomy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101358&o=2

$end

$mo5_cass=sauts,
$bio

Sauts (c) 198? Monnet [Francoise Monnet]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108923&o=2

$end

$cpc_flop=sauvezyu,sauvezyu01,sauvezyu02,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Sauvez Yurk (c) 1991 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123828&o=2

$end

$cpc_flop=sauvezyu03,sauvezyu04,
$bio

Sauvez Yurk Cracked (c) 19?? NPS [Nul Part System]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122653&o=2

$end

$cpc_cass=savages,
$bio

Amstrad CPC cass. published 34 years ago:

Savage (c) 1988 MCM Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=99039&o=2

$end

$amigaocs_flop=savage,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Savage (c) 1989 Firebird

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74936&o=2

$end

$ibm5150=savage,
$bio

IBM PC 5.25in. disk. published 33 years ago:

Savage (c) 1989 Probe Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132492&o=2

$end

$info=savgbees,
$bio

Arcade Video game published 37 years ago:

Savage Bees (c) 1985 Memetron, Incorporated.

North American release. Game developed in Japan. See the original for more information; "Exed Exes".

- TRIVIA -

Savage Bees was released in March 1985.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2323&o=2

$end

$bbc_cass=savagei1,
$bio

Acorn BBC/Electron cass. published 35 years ago:

Savage Island One (c) 1987 Tynesoft Computer Soft.

- TECHNICAL -

BARCODE: 5 013835 000324

- TRIVIA -

Released on April 6, 1987.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87323&o=2

$end

$spectrum_cass=savagei2,savagei2_a,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Savage Island Two (c) 1987 Adventure International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80862&o=2

$end

$bbc_cass=savagei2,
$bio

Savage Island Two (c) 198? Tynesoft Computer Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=99176&o=2

$end

$electron_cass=savponds,
$bio

Acorn Electron cass. published 38 years ago:

Savage Pond (c) 1984 Starcade.

- STAFF -

By: Peter Judd

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129626&o=2

$end

$bbc_cass=savpondb,
$electron_cass=savpondb,
$bio

Acorn BBC/Electron cass. published 36 years ago:

Savage Pond (c) 1986 Bug-Byte.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268127&o=2

$end

$bbc_cass=savponda,
$bio

Savage Pond (c) 19?? ASP Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52347&o=2

$end

$info=savquest,
$bio

Arcade Video game published 23 years ago:

Savage Quest (c) 1999 Interactive Light.

- STAFF -

Cabinet Graphic Design: Don Marshall

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=17594&o=2

$end

$spectrum_cass=savage,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Savage (c) 1988 Firebird

- TECHNICAL -

BARCODE: 5 017096 000208

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80860&o=2

$end

$c64_cass=savage,
$bio

Commodore C64 cass. published 34 years ago:

Savage (c) 1988 Firebird Soft.

- TECHNICAL -

BARCODE: 5 017096 000215

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186897&o=2

$end

$cpc_cass=savage,
$bio

Amstrad CPC cass. published 34 years ago:

Savage (c) 1988 Firebird Soft.

- TECHNICAL -

BARCODE: 5 017096 000239

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=99040&o=2

$end

$cpc_flop=savage19,savage1901,savage1902,savage1903,savage1904,savageha,savageha01,savageuk,savageuk01,savageuk02,savageuk03,savage20,savagesu,savage1e,savage2f,savage1g,savage2h,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Savage (c) 1988 Firebird Soft.

- TECHNICAL -

BARCODE: 5 017096 000246

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121075&o=2

$end

$cpc_flop=savageed,savageed01,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Savage [Model AMF 021] (c) 1988 MCM Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121074&o=2

$end

$saturn=savaki,
$bio

Sega Saturn CD published 24 years ago:

Savaki (c) 1998 Micro Cabin Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59616&o=2

$end

$info=savanna,
$bio

Arcade Video game published 40 years ago:

Savannah (c) 1982 Olympia.

Bootleg/Hack of Konami's "Jungler".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4643&o=2

$end

$info=savant,
$bio

Handheld game published 41 years ago:

Savant (c) 1981 NOVAG.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226331&o=2

$end

$info=savant2,
$bio

Handheld game published 40 years ago:

Savant II (c) 1982 NOVAG.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=228383&o=2

$end

$a2600=savemarye,savemary1,savemary,
$bio

Atari 2600 cart. published 31 years ago:

Save Mary! (c) 1991 Atari Corporation.

The game title says it all, the goal of the game is to 'save Mary'.  Apparently Mary is a rather stupid girl who has somehow got herself stuck in a canyon that's rapidly filling with water.  Using only a crane and several odd shaped blocks you must build a platform for Mary to climb onto and make it high enough so you can hoist her out with the crane.  However your task is made more difficult due to the shape of the blocks.  Not all the blocks come in nice little squares, each level has its own unique set of blocks which require clever planning to successfully link them together into a platform for Mary. 

Further complicating things is that Mary appears to have started panicking and will run back and forth around the platform.  Remember that Mary is human, and like most humans she doesn't take kindly to being squished with blocks.  Take special care when dropping blocks not to hit Mary or it's game over.  Also be sure to watch out for the low flying airplane that appears on the higher levels.  If the plane hits your crane you will automatically drop the block you're carrying (possibly squishing Mary).

Thankfully there are several power-ups to help you accomplish your task.  Power-ups appear on the cliff sides and require that you pick them up and drop them off at the top of the canyon to activate them.  These power-ups do a wide variety of things:

The Plug: Stops the water from rising for a few seconds
Stop Sign: Makes Mary stop hopping around like an idiot (very handy)
Oil Can: Makes your crane move faster
Gold Block: Makes Mary invincible to being squished by falling blocks
Number: Gives you bonus points
Mary Figure: Gives you extra life

- TECHNICAL -

Model CX26178

- TRIVIA -

Unreleased prototype.

Save Mary! may have been in development longer than any other Atari 2600 game (over two years according to some sources). One reason for this was Atari management constantly making changes to an already complex game, but another reason for the long development cycle was that programmer Tod Frye may only have been working part time for Atari at the time and was also working on another unreleased VCS game Shooting Arcade. Without any doubts Atari had a winner on its hands, but unfortunately the age of the Atari 2600 was over and great efforts like this ultimately came too late to save the dying system. On an interesting side note Nolan Bushnell himself is quoted as saying that Save Mary! was one of his favorite upcoming Atari 2600 releases. One would think that with this kind of endorsement Save Mary! would have seen the light of day, but unfortunately that was not the case.

- STAFF -

Developed by Axlon.

Programmers: Tod Frye, Agustin Ortiz Valdiviezo

- PORTS -

* CONSOLES: 
[US] Sony PlayStation 4 (oct.18, 2016) "Atari Flashback Classics Vol.1" 
[US] [EU] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.1" 

* COMPUTERS: 
[US] Steam (mar.24, 2016) "Atari Vault [Model 400020]" 

* OTHERS: 
[US] "Atari Flashback 2" (2005)
[US] "Atari Flashback 3" (sept.16, 2011) by AtGames 
[US] "Atari Flashback 4" (nov.13, 2012) by AtGames 
[US] "Atari Flashback 5" (oct.1, 2014) by AtGames
[US] "Atari Flashback 6" (sept.15, 2015) by AtGames
[US] "Atari Flashback 7" (oct.1, 2016) by AtGames
[US] "Atari Ultimate Portable Game Player" (nov.2016) by AtGames
[US] "Atari Flashback 8" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames
[US] "Atari Flashback Portable Game Player" (sept.22, 2017) by AtGames

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50905&o=2

$end

$c64_cart=saveny,
$bio

Commodore C64 cart. published 39 years ago:

Save New York (c) 1983 Creative Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53695&o=2

$end

$a2600=sos,sos1,
$bio

Atari 2600 cart. published 39 years ago:

Save Our Ship (c) 1983 TechnoVision

You're the captain of a clipper ship sailing the Spanish Main. Suddenly you are attacked by a horde of evil cutthroat pirates. Your crew runs of to hide and you are left to 'save our ship'.

- TECHNICAL -

Model TVS 1002

You only have your trusty cutlass to defend yourself as dozens of pirates scoot up the 4 ladders around your ship. You have to dash all over the shup using the joystick and chop down the evil pirates as they come aboard using the fire button.

- SCORING -

Every time you chop down a pirate you get 10 points.
After 500 points you get an extra life.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50906&o=2

$end

$cpc_flop=savesant,
$bio

Amstrad CPC type-in published 34 years ago:

Save Santa (c) 1988 Computing with the Amstrad

- TRIVIA -

Listed as a type-in program in the magazine: Computing with the Amstrad.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124349&o=2

$end

$a2600=savewhal,
$bio

Atari 2600 cart. published 39 years ago:

Save the Whales (c) 1983 20th Century Fox

You control a submarine that must 'Save the Whales' by shooting the harpoons or nets thrown by the ship at the top of the screen.  You can choose between harpoons or nets by changing the difficulty switch, harpoons are smaller and faster than the nets so they're harder to hit.  If a harpoon or net hits your sub you'll have some damage, if you take five hits it's game over and all the whales die!

- TECHNICAL -

Model 11035

- TRIVIA -

Unreleased prototype.

After much rumor and speculation about its existence, a prototype for this game was finally found in early 2002. Save the Whales had long been rumored to have been playable on the short-lived Gameline network, although nobody could actually remember playing the game. The game was actually supposed to be part of a trio of eco-friendly games designed by Steve Beck to raise money for various charities and organizations. The other two games in the series Dutch Elm Defender and Attack of the Baby Seals were never programmed. Proceeds from Save the Whales would have gone to Green Peace, but since the game was never released they didn't get anything.

- STAFF -

Programmer: Steve Beck

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50907&o=2

$end

$adam_flop=savnloan,
$bio

Coleco Adam disk. published 38 years ago:

Savings & Loan (c) 1984 Victory Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109936&o=2

$end

$apple2_cass=savgfin,
$bio

Apple II cass. published 44 years ago:

Savings + Finance (c) 1978 Apple Computer, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135919&o=2

$end

$pc98=savior,
$bio

NEC PC-9801 Series 5.25in. disk. published 36 years ago:

Savior (c) 1986 Enix, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90567&o=2

$end

$info=sawatte,
$bio

Other published 26 years ago:

Sawatte Pico (c) 1996 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276039&o=2

$end

$info=m4sayno,m4sayno__a,m4sayno__b,m4sayno__c,m4sayno__d,
$bio

Say No More (c) 199? Barcrest.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=14915&o=2

$end

$fmtowns_cd=sayaka,
$bio

Fujitsu FM Towns CD published 28 years ago:

Sayaka & Miho (c) 1994 IDES.

- TECHNICAL -

CD x1

- TRIVIA -

Released on September 14, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110267&o=2

$end

$pc98=sayaka,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

沙也香 ～義母～ (c) 1994 IDES.
(Sayaka - Gibo)

- TECHNICAL -

FD x4

- TRIVIA -

Released on August 26, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90568&o=2

$end

$pc8801_flop=sayoko,
$bio

NEC PC-8801 Series disk. published 36 years ago:

Sayoko Fantasy Adventure 1 (c) 1986 Lolita Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92828&o=2

$end

$pc8801_flop=sayoko2,
$bio

NEC PC-8801 Series disk. published 35 years ago:

Sayoko II (c) 1987 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92829&o=2

$end

$msx2_flop=sayocarm,
$bio

MSX 2 disk. published 23 years ago:

Sayonara Carmine (c) 1999 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=102009&o=2

$end

$pc8801_flop=sayjuptr,
$bio

NEC PC-8801 Series disk. published 38 years ago:

Sayonara Jupiter (c) 1984 Pony Canyon, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92830&o=2

$end

$pc98_cd=sayonara,
$fmtowns_cd=sayonara,
$bio

NEC PC-98/Fujitsu FM Towns CD published 25 years ago:

さよならの向こう側 (c) 1997 Foster.
(Sayonara no Mukougawa)

- TECHNICAL -

GAME ID: CBF-0008
MEDIA: CD x1

- TRIVIA -

Released on August 08, 1997 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128621&o=2

$end

$x68k_flop=isonofam,
$bio

Sharp X68000 Series 5.25in. disk. published 27 years ago:

Sazae A Isono's Family Crazy Story (c) 1995 68 Bank

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88585&o=2

$end

$tvc_flop=sarkany,
$bio

Sárkánybarlang (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112049&o=2

$end

$tvc_cass=sarkany,sarkanya,
$bio

Sárkánybarlang (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112445&o=2

$end

$pc8801_flop=sb2music,
$bio

SB2 Music Disk (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92783&o=2

$end

$spectrum_cass=sbugetti,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Sbugetti Junction (c) 1986 Bug Byte

- TECHNICAL -

GAME ID: BBS0 57

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80863&o=2

$end

$info=sc3000,
$bio

Computer published 39 years ago:

SC-3000 (c) 1983 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275469&o=2

$end

$info=sc3000h,
$bio

Computer published 39 years ago:

SC-3000H (c) 1983 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275470&o=2

$end

$info=sc105,
$bio

Other published 4 years ago:

SC105 - Modular Backplane (c) 2018 Cousins, Stephen C.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=316807&o=2

$end

$info=sc112,
$bio

Other published 4 years ago:

SC112 - Modular Backplane (c) 2018 Cousins, Stephen C.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=316808&o=2

$end

$info=sc116,
$bio

Other published 4 years ago:

SC116 - Modular Backplane (c) 2018 Cousins, Stephen C.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=316809&o=2

$end

$info=sc133,
$bio

Other published 4 years ago:

SC133 - Modular Backplane (c) 2018 Cousins, Stephen C.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=316810&o=2

$end

$info=sc203,
$bio

Computer published 4 years ago:

SC203 - Modular Z180 Computer (c) 2018 Cousins, Stephen C.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=316849&o=2

$end

$fidel_sc6=sc6,
$bio

Fidelity SC6 mod. published 40 years ago:

SC6: Original Program (c) 1982 Hegener & Glaser.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288169&o=2

$end

$msx1_flop=sca,
$bio

MSX disk. published 13 years ago:

SCA - Score Attacker (c) 2009 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109098&o=2

$end

$spectrum_cass=scacchi,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Scacchi (c) 1983 Rebit Computer

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289970&o=2

$end

$pro128s_flop=scacchi,
$bio

Olivetti PC-128s disk. published 35 years ago:

Scacchi (c) 1987 Olivetti Prodest.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118258&o=2

$end

$info=spacewin,
$bio

Video Slot Machine published 26 years ago:

Scacco Matto - Space Win (c) 1996 Playmark.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=27667&o=2

$end

$svision=scaffold,
$bio

Watara SuperVision game published 30 years ago:

Scaffolder (c) 1992 Watara.

- STAFF -

Developed by Bon Treasure.

Programmed by: Frank Gu

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95471&o=2

$end

$to_flop=scalextr,scalextra,
$bio

Thomson TO disk. published 35 years ago:

Scalextric (c) 1987 Leisure Genius

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107990&o=2

$end

$to7_cass=scalextr,
$bio

Thomson TO7 cass. published 35 years ago:

Scalextric (c) 1987 Leisure Genius

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108533&o=2

$end

$spectrum_cass=scalextr,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Scalextric [Model LG 370] (c) 1986 Leisure Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80864&o=2

$end

$cpc_cass=scalextr,
$bio

Amstrad CPC cass. published 36 years ago:

Scalextric [Model LG380] (c) 1986 Leisure Genius

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=99041&o=2

$end

$cpc_flop=scalextr01,scalextr,scalextr03,scalextr05,scalextr04,scalextr06,scalextr02,scalextr07,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Scalextric [Model LGD400] (c) 1987 Leisure Genius

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122787&o=2

$end

$gba=scanhunt,
$bio

Nintendo GBA cart. published 20 years ago:

Scan Hunter - Sennen Kaigyo o Oe! [Model AGB-A57J-JPN] (c) 2002 PCCW Japan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72772&o=2

$end

$to_flop=scanbin,
$bio

Thomson TO disk. published 21 years ago:

SCANBIN (c) 2001 Prehis-To

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107978&o=2

$end

$info=scandal,scandalm,
$bio

Arcade Video game published 33 years ago:

Scandal Mahjong (c) 1989 Nichibutsu.

Scandalous mahjong with scandalous girls.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 5 Mhz)
Sound Chips : YM3812 (@ 2.5 Mhz), DAC (@ 2.5 Mhz)

Screen orientation : Horizontal
Video resolution : 512 x 224 pixels
Screen refresh : 60.00 Hz
Palette Colors : 256

Player : 2
Control : mahjong keyboard

- TRIVIA -

Released in February 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2325&o=2

$end

$archimedes=scanlitp,
$bio

Acorn Archimedes disk. published 30 years ago:

ScanLight Plus (c) 1992 Computer Concepts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116069&o=2

$end

$cpc_flop=scanline,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Scanline Megademo (c) 1991 Scanline System

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124286&o=2

$end

$to_flop=scanner,
$bio

Scanner (c) 198? CIL [Compagnie d'Informatique Ludique] [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107991&o=2

$end

$dragon_cass=scanner13,
$bio

Dragon cass. published 39 years ago:

Scanner13 (c) 1983 Bamby Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116764&o=2

$end

$spectrum_cass=scapegho,scapegho_c,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Scapeghost (c) 1989 Level 9 Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80865&o=2

$end

$pcw=scapegh,
$bio

Amstrad PCW soft. published 33 years ago:

Scapeghost (c) 1989 Level 9 Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118362&o=2

$end

$cpc_flop=scapegho,scapegho01,scapegho02,scapegho03,scapegho04,scapegho05,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Scapeghost (c) 1989 Level 9 Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120523&o=2

$end

$specpls3_flop=scapegho,scapeghoa,
$bio

Sinclair ZX Spectrum+3 disk. published 33 years ago:

Scapeghost (c) 1989 Level 9 Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147926&o=2

$end

$nes=scarab,
$bio

Scarabeus (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55522&o=2

$end

$spectrum_cass=scaramou,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Scaramouche (c) 1987 Magic Team [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80866&o=2

$end

$info=ss_15,ss_12,ss_14,ss_03,ss_01,
$bio

Pinball published 26 years ago:

Scared Stiff (c) 1996 Midway.

- TECHNICAL -

Midway WPC-95
Model Number: 50048

Main CPU : Motorola M6809 (@ 2 MHz)
Sound CPU : ADSP2105 (@ 10 MHz)
Sound Chip : DMA-driven DAC

- TRIVIA -

Scared Stiff was released in September 1996. 4,028 units were produced.

The animation for Meat Head shows a cow moo'ing.

There are 3 video tapes on the backglass : 
'Corn Man from Mars' was Pat McMahan's name for the Martians that Doug Watson designed for Attack from Mars. 
'Black Thursday' refers to the day everyone was laid off at WMS. 
'Curse of the Zombie Cows'. Them cows again!

One of the deadheads, Bad Head, is playfield designer Steve Ritchie.

The cat in the backglass was drawn from a photo of designer Dennis Nordman's wife's cat, Chelsea.

In Attract mode, watch the list of Elvira's Favorite Stiffs. Sometimes DOHO is displayed as the oldest stiff at the bottom of the list.

- UPDATES -

REVISION 1.0
Date : September 4, 1996
- Initial release to production.

REVISION 1.1
Date : September 16, 1996
- Added French and Spanish translations.
- Saved by the Spell is now active during Multiball.

REVISION 1.2
Date : September 30, 1996
- Fixed a display glitch in The Spell is Cast.

REVISION 1.3
Date : November 13, 1996
- This revision updates the coffin to handle ball jams.

REVISION 1.4
Date : November 21, 1996
- Replay level maximums have been fixed.
- The JACKPOT lamp on the left ramp during hurry-ups has been fixed.
- Fixed 'Favorite Stiffs' score display.

REVISION 1.5
Date : February 7, 1997
- Improved Coffin Multiball display effect.
- Eliminated problem at ball start that could cause resets.
- Deadheads now award the correct value.
- Fixed skill shot bug that denied points to players 2,3, and 4.
- Coffin jam compensation improved.
- Attract Mode Spider adjustment improved to allow operator-settable delays.
- Fixed bad switch logic on Leaper targets.
- Fixed broken spider logic.
- Fixed lamps for a broken spider.

- TIPS AND TRICKS -

During Attract mode, press one of the following sequences :
B, 3L, 15R, 23L, 1R (that spells cow!)
B, 13L, 15R, 15L, 1R.
B, 13L, 1R, 2L, 1R.
B, 3L, 10R, 19R, 1L.
Please note that the L & R are reversable on all the codes to this game.

When Drac says 'Hurry, stop the spider!' the display usually shows a spider crawling up the web. But if instead the display shows the number 3 crawling up the web, then press the startbutton 3 times. This awards an extra Spider Spin.

Achieve a high score and enter the initials MOO.

With your machine set to the correct date, power up on any of these days for a birthday fanfare :
Mike 3/16/65 (Mike Boon, software)
Cameron 9/18/73 (Cameron Silver, software)
Alan 2/22
Eydie 1/5 (Mike Boon's wife)
Heather 5/14/96
Tania 12/5
Paul 11/11/57 (Paul Heitsch, sound/music)
Lindsey 9/24/86 (artist Greg Freres' daughter)
Lauren 8/30/89 (also Greg Freres' daughter)
Also listed in the ROM but not functional - Damien 5/22.

- SERIES -

1. Elvira and the Party Monsters (1989)
2. Scared Stiff (1996)

- STAFF -

Designers : Dennis Nordman (DEN), Mark Weyna
Artwork : Greg Freres
Software : Mike Boon (MAB), Cameron Silver (CJS)
Dots/Animation : Adam Rhine (ASR), Brian Morris (BCM)
Mechanics : Win Schilling (WIN), Bob Brown, Joe Loveday
Music & Sounds : Paul Heitsch (PH), Dave Zabriskie

- PORTS -

* OTHERS:
Apple Store (Oct. 29, 2012, "The Pinball Arcade")
Android (Oct. 29, 2012 "The Pinball Arcade")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5374&o=2

$end

$intv=scarfing,
$bio

Mattel Intellivision cart. published 40 years ago:

Scarfinger (c) 1982 Mattel Electronics.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=45937&o=2

$end

$mo5_cass=scarfing,scarfinga,
$to7_cass=scarfing,scarfinga,
$bio

Thomson MO5/TO7 cass. published 37 years ago:

Scarfinger (c) 1985 Nice Ideas.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108534&o=2

$end

$pro128_cass=scarfing,scarfingb,scarfingc,scarfinga,
$bio

Olivetti PC-128 cass. published 35 years ago:

Scarfinger (c) 1987 Olivetti Prodest

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118193&o=2

$end

$trs80_cass=scarfman,
$bio

TRS-80 cass. published 41 years ago:

Scarfman (c) 1981 Cornsoft Group

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289775&o=2

$end

$dragon_cass=scarfman,
$bio

Dragon cass. published 40 years ago:

Scarfman (c) 1982 Microdeal

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116394&o=2

$end

$x68k_flop=scarlet1,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Scarlet (c) 1991 Login Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88057&o=2

$end

$msx1_cart=scarlet7,
$bio

MSX cart. published 36 years ago:

Scarlet 7 - The Mightiest Women [Model PS-2019G] (c) 1986 Toshiba EMI.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77419&o=2

$end

$msx1_flop=scarlet7,
$bio

Scarlet 7 Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134331&o=2

$end

$x1_cass=scarlett,
$bio

Scarlett 7 (c) 198? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86268&o=2

$end

$spectrum_cass=scaryman,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Scary Mansion (c) 1987 Zodiac Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80867&o=2

$end

$spectrum_cass=scaryman_b,scaryman_c,
$bio

Scary Mansion (c) 198? Delbert the Hamster Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226095&o=2

$end

$amigaocs_flop=scarymsa,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Scary Mutant Space Aliens from Mars (c) 1989 ReadySoft, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74937&o=2

$end

$cdtv=scarpoem,
$bio

Commodore Amiga CDTV CD published 31 years ago:

Scary Poems for Rotten Kids (c) 1991 Discis

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=194474&o=2

$end

$cpc_cass=scarytal,
$bio

Amstrad CPC cass. published 34 years ago:

Scary Tales (c) 1988 Power House, The [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=99042&o=2

$end

$galaxy=scater,
$bio

Scater (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235834&o=2

$end

$info=scatmag2,scatmag2sa,
$bio

Video Slot Machine published 21 years ago:

Scatter Magic II (c) 2001 Aristocrat.

A video slot machine with 5 reels and 20 lines.

- TECHNICAL -

Runs on the Aristocrat MKVI hardware.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5122&o=2

$end

$info=scatmag3,
$bio

Video Slot Machine published 16 years ago:

Scatter Magic III (c) 2006 Aristocrat Leisure Industries Pty, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118080&o=2

$end

$fmtowns_cd=scav4,scav4a,scav4d,scav4o,
$bio

Fujitsu FM Towns CD published 29 years ago:

Scavenger 4 (c) 1993 Fujitsu, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110166&o=2

$end

$bbcb_flop=scavhunt,
$bio

Acorn BBC Micro B disk. published 38 years ago:

Scavenger Hunt (c) 1984 Jacaranda Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125499&o=2

$end

$mbee_flop=scavenger_hunt,
$bio

Applied Technology Microbee disk. published 38 years ago:

Scavenger Hunt (c) 1984 Wiley, Jacaranda

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290896&o=2

$end

$mbee_quik=scavenge,
$bio

Applied Technology Microbee cass. published 36 years ago:

Scavenger I (c) 1986 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289676&o=2

$end

$orion_cass=scdl,
$bio

SCDL (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235200&o=2

$end

$msx1_cass=scentped,
$bio

MSX cass. published 36 years ago:

Scentipede (c) 1986 Eaglesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94959&o=2

$end

$msx1_flop=scentipd,
$bio

MSX disk. published 36 years ago:

Scentipede (c) 1986 Aackosoft [Netherlands]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109100&o=2

$end

$spectrum_cass=sceptreo,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Sceptre of Bagdad (c) 1987 Atlantis

- TECHNICAL -

GAME ID: AT 337

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80868&o=2

$end

$channelf=schach,
$bio

Fairchild Channel F cart. published 43 years ago:

Schach (c) 1979 SABA

A chess game was released for the Saba Videoplay, a Channel F-compatible system that Fairchild licensed for the European market.

You can only play against the machine, as there is no multiplayer support. The player can chose either the white (actually green on screen) or black (actually red) pieces, and can select from 4 different AI difficulties. The easiest AI plays its turns in a matter of seconds but, as the difficulty increases, each turn can take several minutes. In the highest difficulty, the AI can take up to 50 minutes to decide its move. To allow the player to watch something else on the TV while the system is busy, the game cart has a very special feature: an integrated red led lights up while the machine is 'thinking'.

During the game, the player can ask the computer to help him with his next move. In those situations, the system analyses the board and plays impartially.

- TRIVIA -

Released as Videocart-20 in the Saba catalog.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53229&o=2

$end

$kc_cass=schach,
$bio

Schach (c) 198? VEB Mikroelektronik

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133755&o=2

$end

$mz700_cass=schac700,
$bio

Sharp MZ-700 cass. published 38 years ago:

Schach 700 (c) 1984 Hobra Soft [Germany]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131800&o=2

$end

$vc4000=chess2,
$bio

VC 4000 cart. published 41 years ago:

Schach II (c) 1981 Interton Electronic.

An updated version of "Schach [Cassette No. 13]"

The game does not feature a graphical depiction of the board nor the pieces. Instead, the player is expected to use their own physical board to supplement the gameplay and submit their moves (e.g. E2 - E4) into the game program.

Both one- and two-player modes are supported, along with nine available levels of intelligence for the AI opponent (up from six from the original) and the ability to ask the computer for advice on the next move. The game also features the ability to replay the log of a previously completed game in forward or reverse order. In an interesting twist, the option to disable the rules governing piece movement is available, allowing the player to move a piece anywhere on the board.

- TECHNICAL -

[Cassette No. 22]

- TRIVIA -

Also called Chess II outside Germany, and Les Echecs II in France.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49220&o=2

$end

$vc4000=chess,
$bio

VC 4000 cart. published 43 years ago:

Schach (c) 1979 Interton Electronic.

A version of the classic board game Chess. As an early version of computerized chess, the game does not feature a graphical depiction of the board nor the pieces. Instead, the player is expected to use their own physical board to supplement the gameplay and submit their moves (e.g. E2 - E4) into the game program.

Both one- and two-player modes are supported, along with six available levels of intelligence for the AI opponent. The game also features the ability to replay the log of a previously completed game in forward or reverse order. In an interesting twist, the option to disable the rules governing piece movement is available, allowing the player to move a piece anywhere on the board.

- TECHNICAL -

[Cassette No. 13]

- TRIVIA -

Also called Chess outside Germany, and Les Echecs in France.

This game was released in 1981 as 'Chess' for Radofin's 1292 AVPS console.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49219&o=2

$end

$info=lc80e,
$bio

Computer published 38 years ago:

Schachcomputer LC-80 (c) 1984 VEB Mikroelektronik

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229101&o=2

$end

$info=sc2,sc2a,
$bio

Computer published 41 years ago:

Schachcomputer SC 2 (c) 1981 VEB Mikroelektronik

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229100&o=2

$end

$ti99_cart=chessd,
$bio

Texas instrument TI-99/4A cart. published 43 years ago:

Schachmeister [Model PHM 3008] (c) 1979 Texas Instruments

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84709&o=2

$end

$kc_cass=schatz,
$bio

VEB Mikroelektronik KC cass. published 35 years ago:

Schatz (c) 1987 JB Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133854&o=2

$end

$bw2=schedule,
$bio

Scheduler Plus (c) 198? MicroPro International Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287441&o=2

$end

$pc8801_flop=schememu,
$bio

Scheme Music Disk (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92832&o=2

$end

$kc_cass=schiess,
$bio

Schiessbude (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133813&o=2

$end

$a2600=schiessb,
$bio

Atari 2600 cart. published 39 years ago:

Schiessbude (c) 1983 Quelle

German clone of "Carnival [Model 2468]".

- TECHNICAL -

GAME ID: 701.134 9

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50908&o=2

$end

$cgenie_cass=grauen,
$bio

Schiff des Grauens (c) 198? SBS [Scholz Baeumner Schaffarzik]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264822&o=2

$end

$gameboy=schiffe,
$bio

Nintendo Game Boy Cart. published 24 years ago:

Schiffe Versenken [Model DMG-AB8D-NOE] (c) 1998 Infogrames Interactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66887&o=2

$end

$kc_cass=schiffsu,
$bio

VEB Mikroelektronik KC cass. published 36 years ago:

Schiffesuchen (c) 1986 VEB Mikroelektronik

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133756&o=2

$end

$spectrum_cass=schiphol,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Schiphol Luchtverkeersleider (c) 1984 MCN Soft. [Netherlands]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234743&o=2

$end

$spectrum_cass=schizofr,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Schizofrenia [Model QSP 111] (c) 1985 Quicksilva

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80869&o=2

$end

$spectrum_cass=schizoid,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Schizoids [Model SCH] (c) 1983 Imagine Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80870&o=2

$end

$kc_cass=sdwand,
$bio

Schlag die Wand ! (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133814&o=2

$end

$cpc_flop=schlange,
$bio

Amstrad CPC type-in published 34 years ago:

Schlange (c) 1988 PC Amstrad International

- TRIVIA -

Listed as a type-in program in the magazine: PC Amstrad International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119789&o=2

$end

$info=schmeisr,
$vgmplay=schmeisr,
$bio

Arcade Video game published 29 years ago:

Schmeiser Robo (c) 1993 Hot-B.

Schmeiser Robo plays similarly to other 2-D versus fighting games during its release, which the player's character fights against his or her opponent in best two-out-of-three matches in a single player tournament mode with the computer or against another human player. However, unlike most other fighting games released at the same time, the game uses an 8-way joystick and 3 buttons: one for punching, another for kicking, and the last one first introduced in the game during the modern era of fighting games, the guard button. Every character can do moving and attacking in spite of repeatedly pressing the guard button; however, they can't block their opponents' attacks by using it. Other unique features introduced in this game are quick (or small) jumping, air-guarding, counter-attacking, guard-canceling and rush-attacking.

- TECHNICAL -

Main CPU: Motorola 68000 (@ 14 Mhz)
Sound CPU: Hudson Soft HuC6280 (@ 8.055 Mhz)
Sound Chips: Yamaha YM2151 (@ 3.58 Mhz), OKI6295 (@ 7.757 Khz), OKI6295 (@ 15.514 Khz)

Screen orientation: Horizontal
Video resolution: 320 x 240 pixels
Screen refresh: 58.00 Hz
Palette colors: 2048

Players: Up to 2 simultaneously.
Control: One 8-way joystick per player.
Buttons: 3 per player.

- TRIVIA -

After developing this game, Hot-B went bankrupt in 1994.

- STAFF -

Director: Yasuyuki Osada
System Designers: Yasuyuki Osada, Nobuyuki Nakane
Planning: Noriaki Kaiami, Kengo Asai
Main Programmer: Nobuyuki Nakane
Programmers: Masato Kimura, Goh Arakami, Masanori Mori
Graphics: Yasuyuki Osada, Kenji Ono, Junichi Sugawara, Tomoko Honda, Chihiro Takahashi
Sound: Mint
Character Designer: Yasuyuki Osada
Walker Designer: Satoshi Hatsuya
Background Graphic: Kenji Ono
Cooperation: Hot.B USA, First Farmers
Costume Designers: Teikoku Zousen Matterial, Kemono Itas(Kemono_Industry), L.Carol
Special Thanks: Shiori Kojima, Yoshinobu Nakamura, Takayuki Sekino, Yasuhiro Ito (Yasuhiro Itoh), Takuyuki Maeda, Shouji Kuga, Yorimasa Yasuda, Takako Uesugi
Producer: Akinori Tomonaga
Executive Producer: Michiyo Kashiwase

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3581&o=2

$end

$pi_storyreader_cart=scheewtn,
$bio

Schneewittchen und die Sieben Zwerge (c) 200? Publications International, ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265371&o=2

$end

$cpc_flop=schneide02,schneide03,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Schneider Aktiv 03-86 (c) 1986 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124287&o=2

$end

$cpc_cass=lehrbas1,
$bio

Amstrad CPC cass. published 38 years ago:

Schneider Basic-Lehrbuch Teil 1 [Model SOFT 211] (c) 1984 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=99043&o=2

$end

$cpc_cass=lehrbas2,
$bio

Amstrad CPC cass. published 37 years ago:

Schneider Basic-Lehrbuch Teil 2 [Model SOFT 256] (c) 1985 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=99045&o=2

$end

$cpc_flop=schneide,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Schneider CPC Assembler Kurs (c) 1985 DMV Soft. [Daten und Medien Verlag]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124921&o=2

$end

$cpc_flop=schneide01,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Schneider Magazin No. 11-88 (c) 1988 Schneider Magazin.

- TRIVIA -

Published with the German magazine: Schneider Magazin.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119831&o=2

$end

$cgenie_cass=schnick,
$bio

Colour Genie cass. published 36 years ago:

Schnick Schnack Schnuck (c) 1986 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264854&o=2

$end

$ti99_cart=schnoz,
$bio

Texas instrument TI-99/4A cart. published 39 years ago:

Schnoz-ola (c) 1983 Funware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84710&o=2

$end

$fmtowns_cd=scholar,
$bio

Fujitsu FM Towns CD published 28 years ago:

Scholar Movie Magazine (c) 1994 King Records Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110471&o=2

$end

$leapster=scanimalgn,
$bio

LeapFrog Leapster cart. published 17 years ago:

Scholastic - Animal Genius (c) 2005 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134475&o=2

$end

$leapster=scmathmis,
$bio

LeapFrog Leapster cart. published 17 years ago:

Scholastic - Math Missions (c) 2005 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293592&o=2

$end

$leapster=ispychl,
$bio

LeapFrog Leapster cart. published 17 years ago:

Scholastic I Spy - Challenger (c) 2005 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134527&o=2

$end

$leapster=scoutwit,
$bio

LeapFrog Leapster cart. published 14 years ago:

Scholastic OutWit! (c) 2008 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134528&o=2

$end

$apple2_flop_clcracked=schlread,
$bio

Apple II 5.25 disk. published 35 years ago:

Scholastic Reading Comprehension (c) 1987 Scholastic, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231103&o=2

$end

$ti99_cart=scholsp3,
$bio

Texas instrument TI-99/4A cart. published 40 years ago:

Scholastic Spelling - Level 3 [Model PHM 3059] (c) 1982 Scholastic, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84711&o=2

$end

$ti99_cart=scholsp4,
$bio

Texas instrument TI-99/4A cart. published 40 years ago:

Scholastic Spelling - Level 4 [Model PHM 3060] (c) 1982 Scholastic, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84712&o=2

$end

$ti99_cart=scholsp5,
$bio

Texas instrument TI-99/4A cart. published 40 years ago:

Scholastic Spelling - Level 5 [Model PHM 3061] (c) 1982 Scholastic, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84713&o=2

$end

$ti99_cart=scholsp6,
$bio

Texas instrument TI-99/4A cart. published 40 years ago:

Scholastic Spelling - Level 6 [Model PHM 3062] (c) 1982 Scholastic, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84714&o=2

$end

$megadriv=msbp06,msbp05,msbp04,msbp03,msbp02,msbp01,
$bio

Sega Mega Drive cart. published 27 years ago:

Scholastic's The Magic School Bus (c) 1995 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56822&o=2

$end

$megadriv=msb,
$bio

Sega Genesis cart. published 27 years ago:

Scholastic's The Magic School Bus (c) 1995 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57381&o=2

$end

$pico=magschol,
$bio

Scholastic's The Magic School Bus [Model 49038-00] (c) 199? Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75783&o=2

$end

$pc98=schoold,
$bio

NEC PC-9801 Series 5.25in. disk. published 26 years ago:

School Days - Yuri Rika Kaori (c) 1996 Misty.

- TECHNICAL -

GAME ID: MTY-9523

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90570&o=2

$end

$adam_flop=schoolda,
$bio

Coleco Adam disk. published 33 years ago:

School Daze (c) 1989 Wizard's Lair Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109937&o=2

$end

$pc98=schlgirl,
$bio

School Girls (c) 19?? Scoop.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90571&o=2

$end

$leapster=scramerrock,
$bio

LeapFrog Leapster cart. published 18 years ago:

School House Rock! America Rock (c) 2004 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293593&o=2

$end

$leapster=scrgramrock,
$bio

LeapFrog Leapster cart. published 18 years ago:

School House Rock! Grammar Rock (c) 2004 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293594&o=2

$end

$ti99_cart=schoolm,
$bio

Texas instrument TI-99/4A cart. published 41 years ago:

School Mailer (c) 1981 Foresman [Scott Foresman]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84715&o=2

$end

$dragon_cass=schoolmaze,
$bio

School Maze (c) 198? Dragon Data, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116475&o=2

$end

$apple2_flop_clcracked=mcschutlv2rd,
$bio

Apple II 5.25 disk. published 40 years ago:

School Utilities Vol. 2 (c) 1982 MECC [Minnesota Educational Computing Corp.]

Readability.

- TECHNICAL -

Model MECC-A749

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276763&o=2

$end

$pc98=schoolwr,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

School Wars (c) 1990 CreamSoft-Striker.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90572&o=2

$end

$pc8801_flop=schoolwa,
$bio

NEC PC-8801 Series disk. published 32 years ago:

School-Wars (c) 1990 CreamSoft-Striker.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92833&o=2

$end

$psx=schrodin,
$bio

Sony PlayStation CD published 25 years ago:

Schrödinger no Neko - Die Katze von Schrödinger [Model SLPS-00780] (c) 1997 Takara Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85645&o=2

$end

$cpc_flop=schussf1,
$bio

Amstrad CPC type-in published 30 years ago:

Schuss (c) 1992 Amstrad Cent Pour Cent

- TRIVIA -

Listed as a type-in program in the French magazine: Amstrad Cent Pour Cent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120018&o=2

$end

$kc_cass=schwloch,
$bio

VEB Mikroelektronik KC cass. published 36 years ago:

Schwarzes Loch (c) 1986 VEB Mikroelektronik

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133757&o=2

$end

$pc98=schwarzs,
$bio

NEC PC-9801 Series 5.25in. disk. published 34 years ago:

Schwarzschild - Kyouran no Ginga (c) 1988 Kogado Studio.

PC-9801M version.

- TECHNICAL -

BARCODE: 4959067887108

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90573&o=2

$end

$pc8801_flop=schwarzs,schwarzsa,
$bio

NEC PC-8801 Series disk. published 33 years ago:

Schwarzschild - Kyouran no Ginga (c) 1989 Kogado Studio.

PC-8801mkIISR version.

- TECHNICAL -

BARCODE: 4959067887405

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92834&o=2

$end

$msx2_flop=schwarzs,schwarzsa,
$bio

MSX 2 disk. published 33 years ago:

Schwarzschild - Kyouran no Ginga (c) 1989 Kogado Studio.

- TECHNICAL -

BARCODE: 4959067897503

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=102010&o=2

$end

$x68k_flop=schwarzs,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Schwarzschild - Kyouran no Ginga (c) 1990 Kogado Studio.

- TECHNICAL -

GAME ID: 4959067897602
FD x3

- TRIVIA -

Released on December 07, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88058&o=2

$end

$pc98_cd=schwarex,
$bio

NEC PC-9821 CD published 27 years ago:

Schwarzschild EX - Tessa no Seigun (c) 1995 Kogado Studio.

- TRIVIA -

Released on july 18, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128510&o=2

$end

$pc98_cd=schwargx,
$bio

NEC PC-9821 CD published 25 years ago:

シュヴァルツシルトGX 錆びた蒼星 (c) 1997 Kogado Studio.
(Schwarzschild GX - Sabita Sousei)

- TECHNICAL -

GAME ID: IC-9531

- TRIVIA -

Released on July 15, 1997 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128511&o=2

$end

$pc98=schwarz2,
$bio

NEC PC-9801 Series 5.25in. disk. published 33 years ago:

シュヴァルツシルトⅡ　帝国ノ背信 (c) 1989 Kogado Studio.
(Schwarzschild II - Teikoku no Haishin)

PC-9801E version.

- TECHNICAL -

BARCODE: 4959067899101

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90574&o=2

$end

$pc8801_flop=schwarz2,schwarz2a,
$bio

NEC PC-8801 Series disk. published 33 years ago:

シュヴァルツシルトⅡ　帝国ノ背信 (c) 1989 Kogado Studio.
(Schwarzschild II - Teikoku no Haishin)

PC-8801mkIISR version.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92835&o=2

$end

$msx2_flop=schwarz2,schwarz2a,
$bio

MSX 2 disk. published 32 years ago:

シュヴァルツシルトⅡ　帝国ノ背信 (c) 1990 Kogado Studio.
(Schwarzschild II - Teikoku no Haishin)

- TECHNICAL -

BARCODE: 4959067909503

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=102011&o=2

$end

$pc98=schwarz3,schwarz3a,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

シュヴァルツシルトⅢ　惑星デスペラン (c) 1992 Kogado Studio.
(Schwarzschild III - Wakusei Desperan)

PC-9801VM version.

- TECHNICAL -

BARCODE: 4959067915108

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90575&o=2

$end

$pc98=schwarz4,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

シュヴァルツシルトⅣ　クレイドル エンド (c) 1993 Kogado Studio.
(Schwarzschild IV - The Cradle End)

PC-9801VX version.

- TECHNICAL -

BARCODE: 4959067936103

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90576&o=2

$end

$fmtowns_cd=schwarz4,
$bio

Fujitsu FM Towns CD published 29 years ago:

シュヴァルツシルトⅣ　クレイドル エンド (c) 1993 Kogado Studio.
(Schwarzschild IV - The Cradle End)

- TECHNICAL -

GAME ID: 4959067936707

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110464&o=2

$end

$fmtowns_cd=schwarzs,
$bio

Fujitsu FM Towns CD published 31 years ago:

シュヴァルツシルト (c) 1991 Kogado Studio.
(Schwarzschild)

- TECHNICAL -

GAME ID: HMC-171
BARCODE: 4959067917706

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110463&o=2

$end

$cpc_flop=schwimme,
$bio

Amstrad CPC type-in published 34 years ago:

Schwimmen (c) 1988 PC Amstrad International

- TRIVIA -

Listed as a type-in program in the magazine: PC Amstrad International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119790&o=2

$end

$cdi=tombaski,tombaskia,
$bio

Phillips CD-i disc published 28 years ago:

Sciamo con Alberto Tomba - Let's Go Skiing With Alberto Tomba (c) 1994 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53067&o=2

$end

$spectrum_cass=science1,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Science - 12-14 Yrs (c) 1984 Micro-De-Bug Consultancy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288392&o=2

$end

$bbcb_flop=sciencesh,
$bio

Acorn BBC Micro B disk. published 35 years ago:

Science - Start Here! (c) 1987 Central Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125500&o=2

$end

$bbc_cass=science1,
$bio

Acorn BBC/Electron cass. published 37 years ago:

Science 1 (c) 1985 Shards Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52349&o=2

$end

$apple2_flop_orig=scpearth,
$bio

Apple IIc+ 3.5in. disk. published 33 years ago:

Science Corner: Planet Earth (c) 1989 Society for Visual Education

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301953&o=2

$end

$apple2_flop_orig=scspcp35,
$bio

Apple IIc+ 3.5in. disk. published 33 years ago:

Science Corner: Space Probe (c) 1989 Society for Visual Education

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301259&o=2

$end

$apple2_flop_orig=scweat35,
$bio

Apple IIc+ 3.5in. disk. published 33 years ago:

Science Corner: Weather Watch (c) 1989 Society for Visual Education

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301260&o=2

$end

$apple2_flop_orig=seanimad35,
$bio

Apple IIc+ 3.5in. disk. published 32 years ago:

Science Explorers: Animal Adaptations (c) 1990 Scholastic, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301261&o=2

$end

$apple2_flop_orig=sednseas35,
$bio

Apple IIc+ 3.5in. disk. published 32 years ago:

Science Explorers: Day, Night, and The Seasons (c) 1990 Scholastic, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301262&o=2

$end

$apple2_flop_orig=senutri35,
$bio

Apple IIc+ 3.5in. disk. published 32 years ago:

Science Explorers: Nutrition (c) 1990 Scholastic, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301263&o=2

$end

$apple2_flop_orig=seplants35,
$bio

Apple IIc+ 3.5in. disk. published 32 years ago:

Science Explorers: Plants (c) 1990 Scholastic, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301264&o=2

$end

$apple2_flop_orig=seshadows35,
$bio

Apple IIc+ 3.5in. disk. published 32 years ago:

Science Explorers: Shadows (c) 1990 Scholastic, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301265&o=2

$end

$apple2_flop_orig=sesmpm35,
$bio

Apple IIc+ 3.5in. disk. published 32 years ago:

Science Explorers: Simple Machines (c) 1990 Scholastic, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301266&o=2

$end

$apple2_flop_orig=seskel35,
$bio

Apple IIc+ 3.5in. disk. published 32 years ago:

Science Explorers: Skeletons (c) 1990 Scholastic, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301267&o=2

$end

$apple2_flop_orig=seweather35,
$bio

Apple IIc+ 3.5in. disk. published 32 years ago:

Science Explorers: Weather (c) 1990 Scholastic, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301268&o=2

$end

$msx1_cass=scifi,
$bio

MSX cass. published 36 years ago:

Science Fiction (c) 1986 Eaglesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94960&o=2

$end

$msx1_flop=scifi,
$bio

Science Fiction cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230116&o=2

$end

$bbc_cass=scfiquiz,
$bio

Acorn BBC/Electron cass. published 39 years ago:

Science Fiction Quiz (c) 1983 Ivan Berg

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52350&o=2

$end

$apple2_flop_orig=mcscigiant35,
$bio

Apple IIc+ 3.5in. disk. published 28 years ago:

Science Giants (c) 1994 MECC [Minnesota Educational Computing Corp.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301269&o=2

$end

$apple2_flop_clcracked=mcsgnt10,
$bio

Apple II 5.25 disk. published 28 years ago:

Science Giants (c) 1994 MECC [Minnesota Educational Computing Corp.]

- TECHNICAL -

Model MECC-A343

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=276764&o=2

$end

$leapfrog_iquest_cart=scig5,
$bio

Science Grade 5 (c) 200? LeapFrog.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=279215&o=2

$end

$cpc_flop=sciencen,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Science Naturelle 1 (c) 1987 Chip [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306230&o=2

$end

$psion1=sciencep,
$bio

Science Pack (c) 198? Psion

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=279107&o=2

$end

$apple2_flop_orig=scitkp20,
$bio

Apple II 5.25 disk. published 33 years ago:

Science Toolkit Plus (c) 1989 Broderbund Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267141&o=2

$end

$mbee_flop=sc_tut_1_t01,sc_tut_1_t02,sc_tut_1_t04,
$bio

Science Tutorial 1 (c) 198? Honeysoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290826&o=2

$end

$mbee_flop=sc_tut_2_t01,sc_tut_2_t04,
$bio

Science Tutorial 2 (c) 198? Honeysoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290827&o=2

$end

$apple2_flop_clcracked=mcsci122,
$bio

Apple II 5.25 disk. published 42 years ago:

Science Vol. 1 [Model MECC-A708] (c) 1980 MECC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230796&o=2

$end

$apple2_flop_clcracked=sv1envir,
$bio

Apple II 5.25 disk. published 36 years ago:

Science Vol. 1: The Environment (c) 1986 Ellen Nelson Learning Library, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=311985&o=2

$end

$apple2_flop_clcracked=sciv2geo,
$bio

Apple II 5.25 disk. published 36 years ago:

Science Vol. 2 - Geology (c) 1986 Decision Development Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232092&o=2

$end

$apple2_flop_clcracked=sciv3mtr,
$bio

Apple II 5.25 disk. published 36 years ago:

Science Vol. 3 - Matter, Liquid, and Solid (c) 1986 Decision Development Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232091&o=2

$end

$apple2_flop_clcracked=sciv4spc,
$bio

Apple II 5.25 disk. published 35 years ago:

Science Vol. 4 - Space (c) 1987 Decision Development Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232093&o=2

$end

$info=scientus,
$bio

Scientus (c) 199? CQFD.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294535&o=2

$end

$info=scionc,
$bio

Arcade Video game published 38 years ago:

Scion (c) 1984 Cinematronics, Incorporated.

Licensed from Seibu Denshi to Cinematronics for US manufacture and distribution. For more information about the game, please see the original Seibu Denshi entry.

- TRIVIA -

Released in September 1984.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=38790&o=2

$end

$info=scion,
$bio

Arcade Video game published 38 years ago:

Scion (c) 1984 Seibu Denshi.

A great vertical shoot'em up. 

Players have to pilot a aircraft and shoot the alien waves space ships and dodge his attacks, while destroys a giant latticed ground structure, for this you must shoot first a special ship in mid-air to get the extra weapon and now you are ready to throwing bombs for destroy all the square targets, this makes the whole structure collapses in order to continue on to the next scene and later face off to the end boss structure.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound CPU : Zilog Z80 (@ 1.78975 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.536 Mhz), Discrete (@ 1.536 Mhz)

Players: 2
Control: 8-way joystick
Buttons: 2

- TRIVIA -

Scion was released in February 1984 in the Japanese arcades.

- PORTS -

* COMPUTERS:
MSX (1985)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2326&o=2

$end

$msx1_flop=scion,
$bio

Scion Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134332&o=2

$end

$msx1_cart=scion,
$bio

MSX cart. published 37 years ago:

Scion [Model HBS-G030C] (c) 1985 Sony Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77420&o=2

$end

$bbc_rom=sciways,sciways201,
$bio

Acorn BBC ROM published 37 years ago:

Sciways Ver.2.xx (c) 1985 Mayhew Telonics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240348&o=2

$end

$ibm5150=xenix86,
$ibm5150_hdd=xenix86,
$bio

IBM PC 5.25in. disk. published 36 years ago:

SCO XENIX System V (c) 1986 SCO

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132491&o=2

$end

$ibm5150=xenixdev213,
$bio

IBM PC 5.25in. disk. published 36 years ago:

SCO XENIX System V Development System (c) 1986 SCO.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270625&o=2

$end

$cpc_flop=scoobysc,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Scooby & Scrappy Doo Cracked (c) 1991 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124016&o=2

$end

$cpc_flop=scoobysc01,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Scooby & Scrappy Doo Trained (c) 1991 Crackers Velus

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124017&o=2

$end

$cpc_flop=scoobyan01,
$bio

Scooby and Scrappy Doo (c) 199? Two Mag

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121808&o=2

$end

$cpc_flop=scoobyan,
$bio

Scooby and Scrappy Doo (c) 19?? GPA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121897&o=2

$end

$cpc_cass=scooby,scoobye,
$bio

Amstrad CPC cass. published 36 years ago:

Scooby Doo (c) 1986 Elite Systems, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=99049&o=2

$end

$c64_cass=scooby,
$bio

Commodore C64 cass. published 36 years ago:

Scooby Doo (c) 1986 Elite Systems, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=188066&o=2

$end

$cpc_flop=scoobydo,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Scooby Doo (c) 1986 Elite Systems, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306231&o=2

$end

$cpc_cass=scoobscr,
$bio

Amstrad CPC cass. published 31 years ago:

Scooby Doo & Scrappy Doo [Model HT 121] (c) 1991 Hi-Tec Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=99048&o=2

$end

$cpc_flop=scoobydo04,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Scooby Doo and Scrappy Doo Trained (c) 1991 Genesis

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122803&o=2

$end

$cpc_flop=scoobydo05,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Scooby Doo and Scrappy Doo Trained (c) 1991 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126741&o=2

$end

$cpc_flop=scoobydo02,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Scooby Doo Cracked (c) 1986 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136223&o=2

$end

$cpc_flop=scoobydo03,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Scooby Doo Trained (c) 1986 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126740&o=2

$end

$leapster=scooby,
$bio

LeapFrog Leapster cart. published 13 years ago:

Scooby Doo! (c) 2009 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134529&o=2

$end

$pi_storyreader_cart=srscooby,
$bio

Scooby Doo! Miniature Golf Mystery + Museum Mystery + Haunted Theater (c) 200? Publications International, ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265372&o=2

$end

$intvecs=scooby,
$bio

Mattel Intellivision ECS cart. published 39 years ago:

Scooby Doo's Maze Chase (c) 1983 Mattel Electronics [Mattel, Inc.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265551&o=2

$end

$spectrum_cass=scooby,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Scooby-Doo (c) 1986 Elite Systems, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80872&o=2

$end

$spectrum_cass=scoobye,
$bio

Scooby-Doo (c) 198? Encore [Elite Systems TM]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219652&o=2

$end

$vsmile_cart=scoobydosp,scoobydosptb,
$bio

Scooby-Doo - Misterio en el Parque (c) 200? VTECH.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147477&o=2

$end

$gba=scooby2u,
$bio

Nintendo GBA cart. published 18 years ago:

Scooby-Doo 2 - Monsters Unleashed [Model AGB-BMUE-USA] (c) 2004 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72776&o=2

$end

$gba=scooby2,
$bio

Nintendo GBA cart. published 18 years ago:

Scooby-Doo 2 - Monsters Unleashed [Model AGB-BMUP] (c) 2004 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72775&o=2

$end

$amigaocs_flop=scooby,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Scooby-Doo and Scrappy-Doo (c) 1991 HiTec Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74938&o=2

$end

$spectrum_cass=scoobysc,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Scooby-Doo and Scrappy-Doo (c) 1991 Hi-Tec Software

- TECHNICAL -

GAME ID: HT 119

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80873&o=2

$end

$gba=scoobycc,
$bio

Nintendo GBA cart. published 21 years ago:

Scooby-Doo and the Cyber Chase [Model AGB-ASDE-USA] (c) 2001 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72778&o=2

$end

$gba=scoobycca,
$bio

Nintendo GBA cart. published 21 years ago:

Scooby-Doo and the Cyber Chase [Model AGB-ASDX-EUR] (c) 2001 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72777&o=2

$end

$psx=scoobycc,
$bio

Sony PlayStation CD published 21 years ago:

Scooby-Doo and the Cyber Chase (c) 2001 T-HQ, Inc.

- TECHNICAL -

GAME ID: SLUS-01396

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111427&o=2

$end

$n64=scooby,scoobyu1,scoobyu,
$bio

Nintendo 64 cart. published 22 years ago:

Scooby-Doo! Classic Creep Capers (c) 2000 THQ

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57960&o=2

$end

$gbcolor=scooby,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Scooby-Doo! Classic Creep Capers [Model CGB-BCCE-USA] (c) 2001 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68726&o=2

$end

$megadriv=scooby,
$bio

Sega Genesis cart. published 27 years ago:

Scooby-Doo Mystery (c) 1995 Acclaim Entertainment, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57382&o=2

$end

$gba=scoobymmu,
$bio

Nintendo GBA cart. published 19 years ago:

Scooby-Doo! Mystery Mayhem [Model AGB-BMME-USA] (c) 2003 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72781&o=2

$end

$gba=scoobymm,
$bio

Nintendo GBA cart. published 19 years ago:

Scooby-Doo! Mystery Mayhem [Model AGB-BMMP] (c) 2003 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72780&o=2

$end

$snes=scooby,
$bio

Nintendo Super NES cart. published 27 years ago:

Scooby-Doo Mystery [Model SNS-AXDE-USA] (c) 1995 Acclaim Ent., Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63517&o=2

$end

$gba=scoobyumu,
$bio

Nintendo GBA cart. published 17 years ago:

Scooby-Doo! Unmasked [Model AGB-B25E-USA] (c) 2005 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72783&o=2

$end

$gba=scoobyum,scoobyuma,
$bio

Nintendo GBA cart. published 17 years ago:

Scooby-Doo! Unmasked [Model AGB-B25P] (c) 2005 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72782&o=2

$end

$gba=scooby,scoobyf,scoobyg,scoobys,
$bio

Nintendo GBA cart. published 21 years ago:

Scooby-Doo [Model AGB-AGB-AP8P-EUR] (c) 2001 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72773&o=2

$end

$gba=scoobyu,
$bio

Nintendo GBA cart. published 21 years ago:

Scooby-Doo [Model AGB-AP8E-USA] (c) 2001 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72774&o=2

$end

$vsmile_cart=scoobynsb,
$bio

VTECH V.Smile cart. published 15 years ago:

Scooby-Doo! - A Night Of Fright Is No Delight (c) 2007 VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234054&o=2

$end

$vsmilem_cart=scoobyffm,scoobyffma,
$bio

VTECH V.Smile Motion cart. published 13 years ago:

Scooby-Doo! - Funland Frenzy (c) 2009 VTECH [Video Technology, Ltd.]

- TECHNICAL -

Model 80-084020

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236373&o=2

$end

$mobigo_cart=scoobymt,
$bio

VTECH Mobigo cart. published 11 years ago:

Scooby-Doo! - Mystery Town [Model 80-251603(UK)] (c) 2011 VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265262&o=2

$end

$vsmile_cd=scooby,
$bio

Scooby-Doo! Ancient Adventure [Model 80-093080] (c) 200? VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147502&o=2

$end

$info=jak_sdoo,
$bio

Dedicated Console published 17 years ago:

Scooby-Doo! and the Mystery of the Castle (c) 2005 Jakks Pacific, Inc.

Plug and Play TV Game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145598&o=2

$end

$info=jsc_sdoo,
$bio

Dedicated Console published 15 years ago:

Scooby-Doo! and the Pirate's Puzzles (c) 2007 Jakks Pacific, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=285304&o=2

$end

$vsmile_cart=scoobydoit,
$bio

Scooby-Doo! Avventura a Funland (c) 200? VTECH [Video Technology, Ltd.]

Italian release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234032&o=2

$end

$leapster=scoobsnkf,
$bio

LeapFrog Leapster cart. published 16 years ago:

Scooby-Doo! et les Nombres Fous! (c) 2006 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134530&o=2

$end

$vsmile_cart=scoobydo,scoobydor301,
$bio

Scooby-Doo! Funland Frenzy (c) 200? VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118444&o=2

$end

$vsmile_cart=scoobydouk,scoobydoukr1,
$bio

VTECH V.Smile cart. published 15 years ago:

Scooby-Doo! Funland Frenzy (c) 2007 VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234034&o=2

$end

$vsmile_cart=scoobydonl,
$bio

VTECH V.Smile cart. published 17 years ago:

Scooby-Doo! Griezelen in het Pretpark (c) 2005 VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234033&o=2

$end

$vsmile_cart=scoobydoge,
$bio

Scooby-Doo! Im Lernpark (c) 200? VTECH [Video Technology, Ltd.]

German release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118445&o=2

$end

$pi_storyreader_cart=srscoobymgm,
$bio

Scooby-Doo! Miniature Golf Mistery [Model 01473] (c) 200? Publications International, ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265373&o=2

$end

$icanpian=scoobymm,
$bio

Fisher-Price I Can Play Piano cart. published 17 years ago:

Scooby-Doo! Monster Mayhem [Model J7525] (c) 2005 Fisher-Price

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240451&o=2

$end

$vsmile_cart=scoobydofr,scoobydofrr105,
$bio

Scooby-Doo! Panique à Funland (c) 200? VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118443&o=2

$end

$vsmilem_cart=scoobyffmfr,
$bio

VTECH V.Smile Motion cart. published 13 years ago:

Scooby-Doo! Panique A Funland (c) 2009 VTECH [Video Technology, Ltd.]

- TECHNICAL -

GAME ID: 80-084025

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236376&o=2

$end

$vsmile_cart=scoobydodk,
$bio

Scooby-Doo! Sjov i forlystelsesparken (c) 200? VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118446&o=2

$end

$leapster=scoobsnk,
$bio

LeapFrog Leapster cart. published 17 years ago:

Scooby-Doo! Spooky Snacks! (c) 2005 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134531&o=2

$end

$vsmile_cart=scoobydose,
$bio

Scooby-Doo! Tivoli-tokerier (c) 200? VTECH [Video Technology, Ltd.]

Swedish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118447&o=2

$end

$vtech_storio_cart=scoobysp,
$bio

VTECH Storio V.Reader cart. published 10 years ago:

Scooby-Doo!-Scooby-Doo y la momia (c) 2012 VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267720&o=2

$end

$vsmile_cd=scoobys,
$bio

Scooby-Doo: Viaje al Pasado [Model 80-093087] (c) 200? VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147503&o=2

$end

$spectrum_cass=scoop,scoopalt_a,scoopalt_b,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Scoop (c) 1985 Sentient Software.

- STAFF -

Developed by K-Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80874&o=2

$end

$info=m3scoop,
$bio

Scoop (c) 198? Simper [Peter Simper].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49645&o=2

$end

$cpc_flop=scoopf2f01,scoopf2f,scoopjun,scoopjun01,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Scoop Junior (c) 1989 Generation 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123995&o=2

$end

$cpc_flop=scoopf2f02,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Scoop Senior (c) 1990 Generation 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123994&o=2

$end

$cpc_flop=scoopxtr,
$bio

Scoop-X-Treme 4-3 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124288&o=2

$end

$cpc_flop=scoopxtr01,
$bio

Amstrad CPC 464 disk. published 28 years ago:

Scoop-X-Treme 5-4 (c) 1994 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124289&o=2

$end

$info=scotrsht,
$bio

Arcade Video game published 37 years ago:

Scooter Shooter (c) 1985 Konami.

- TECHNICAL -

Main CPU : Motorola M6809 (@ 3.072 Mhz)
Sound CPU : Zilog Z80 (@ 3.072 Mhz)
Sound Chips : YM2203 (@ 3.072 Mhz)

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.00 Hz
Palette Colors : 256

Players : 2
Control : 8-way joystick
Buttons : 1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3278&o=2

$end

$cpc_flop=scooters,scooters01,
$bio

Amstrad CPC type-in published 33 years ago:

Scooter Spatial (c) 1989 CPC

- TRIVIA -

Listed in the French magazine CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119942&o=2

$end

$spectrum_cass=scope,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Scope (c) 1983 Interactive Soft. People

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287912&o=2

$end

$spectrum_cass=scopeiis,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Scope II (c) 1985 Interactive Soft. People

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287911&o=2

$end

$msx1_flop=scopeon,
$bio

Scope On - Fight in Space Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134334&o=2

$end

$msx1_cart=scopeon,
$bio

MSX cart. published 39 years ago:

Scope On - Fight in Space [Model 001C1] (c) 1983 ASCII Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77421&o=2

$end

$saturn=scorcher,
$bio

Sega Saturn CD published 25 years ago:

Scorcher (c) 1997 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60395&o=2

$end

$saturn=scorcheru,
$bio

Sega Saturn CD published 26 years ago:

Scorcher [Model 81214] (c) 1996 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60134&o=2

$end

$spectrum_cass=score,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Score (c) 1989 Topo Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287676&o=2

$end

$msx1_cass=scor3020,
$bio

MSX cass. published 34 years ago:

Score 3020 (c) 1988 Topo Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94961&o=2

$end

$cpc_flop=score30204,
$bio

Score 3020 (c) 200? CNGSOFT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121749&o=2

$end

$cpc_flop=score30202,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Score 3020 Cracked (c) 1988 Dog, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122965&o=2

$end

$msx1_flop=scor3020,scor3020a,
$bio

Score 3020 cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230117&o=2

$end

$cpc_cass=scor3020,
$bio

Amstrad CPC cass. published 34 years ago:

Score 3020 [Model AM 503] (c) 1988 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=99050&o=2

$end

$cpc_flop=score30201,score30203,score302,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Score 3020 [Model AMD 125] (c) 1988 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123328&o=2

$end

$spectrum_cass=score302,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Score 3020 [Model SE 503] (c) 1989 Topo Soft [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80875&o=2

$end

$info=score5,
$bio

Score 5 (c) 200? Z Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=285312&o=2

$end

$apple2_flop_clcracked=ssisalge,satgeom,satquanc,satreadc,satvocab,
$bio

Apple II 5.25 disk. published 38 years ago:

Score Improvement System for the SAT (c) 1984 Hayden Soft.

A comprehensive computer-aided preparation for the SAT developed and tested in schools across the country. Includes complete Math module, Verbal module and Practice Exams module.

Subject areas range from algebraic and geometric problems, to reading comprehension and vocabulary. All material is displayed on screen; there is not need to refer to a manual or text. A tutorial section explains each answer and the best way to arrive at it. Simulated tests scored on the 800 scale indicate how you would have done on the actual exams. A must for all students preparing for the SAT.

- TECHNICAL -

GAME ID: 17009

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231275&o=2

$end

$spectrum_cass=scoreboa,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Scoreboard (c) 1985 Byron Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80876&o=2

$end

$cpc_flop=scoresf1,
$bio

Amstrad CPC type-in published 29 years ago:

Scores (c) 1993 CPC Infos

- TRIVIA -

Listed as a type-in program in the French magazine: CPC Infos.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119516&o=2

$end

$apple2_flop_clcracked=shmthag3,
$bio

Apple II 5.25 disk. published 35 years ago:

Scoring Higher - Mathematics A, Grade Level 3 (c) 1987 Krell Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268304&o=2

$end

$apple2_flop_clcracked=shvrbgl3,
$bio

Apple II 5.25 disk. published 35 years ago:

Scoring Higher - Verbal Grade Level 3 (c) 1987 Krell Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268305&o=2

$end

$info=scorpio68,
$bio

Chess board published 31 years ago:

Scorpio 68000 (c) 1991 NOVAG.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129384&o=2

$end

$info=scrpn_l1,scrpn_t1,
$bio

Pinball published 42 years ago:

Scorpion (c) 1980 Williams.

- TECHNICAL -

Williams System 6
Model Number : 494

- TRIVIA -

2,000 units were produced.

- STAFF -

Design by : Barry Oursler
Art by : Constantino Mitchell, Tony Ramunni
Software by : Larry DeMar

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5556&o=2

$end

$info=scorpion,scorpiona,scorpionb,
$bio

Arcade Video game published 40 years ago:

Scorpion (c) 1982 Zaccaria.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound CPU : Zilog Z80 (@ 1.78975 Mhz)
Sound Chips : (3x) General Instrument AY8910 (@ 1.78975 Mhz)

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.61 Hz
Palette colors : 99

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Game developed for Zaccaria by I.G.R, company which later released and published Harem.

Programmed with a Starplex system by National Semiconductor.

A pirate version of this game was released by 'Dorneer' on "Moon Cresta" Hardware.

- STAFF -

Game developed for Zaccaria by I.G.R.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2327&o=2

$end

$spectrum_cass=scorpion,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Scorpion (c) 1983 LiveWire Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80877&o=2

$end

$vic1001_cart=scorpion,
$bio

Commodore VIC-20 cart. published 39 years ago:

Scorpion (c) 1983 Tronix

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86917&o=2

$end

$c64_cass=scorpion,
$bio

Commodore C64 cass. published 34 years ago:

Scorpion (c) 1988 Rack-It [Hewson Consultants label]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229561&o=2

$end

$info=scorpionmc,
$bio

Scorpion (c) 198? Dorneer.

Bootleg of the Zaccaria's original running on the Moon Cresta hardware.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=36005&o=2

$end

$info=scrpiond,scrpionda,scrpiondb,
$bio

Dart game published 30 years ago:

Scorpion (c) 1992 Merit Industries, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240422&o=2

$end

$c64_cass=scorpionp,
$bio

Commodore C64 cass. published 30 years ago:

Scorpion (c) 1992 Prism Leisure Corp. plc

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306262&o=2

$end

$info=scrpndx,
$bio

Dart game published 26 years ago:

Scorpion DX (c) 1996 Merit Industries, Inc.

- TRIVIA -

Released in October 1996.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261626&o=2

$end

$bbc_rom=scorpion,
$bio

Scorpion Terminal Emulator Ver. 1.2 (c) 198? Micro-Robotics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301856&o=2

$end

$x68k_flop=scorpius,
$vgmplay=scorpius_68k,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Scorpius (c) 1991 Shinseisha.

- TECHNICAL -

BARCODE: 4900776110025
MEDIA: FD x1

- TRIVIA -

Released in May 1990 in Japan.

Retail price: 7800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88059&o=2

$end

$bbc_cass=scotrexp,
$bio

Acorn BBC Micro B cass. published 37 years ago:

Scot Rail Express (c) 1985 Dee-Kay Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262490&o=2

$end

$to7_cass=scotland,
$bio

Scotland (c) 198? Huet [Sylvain Huet]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108535&o=2

$end

$cpc_flop=scotland,
$bio

Scotland Yard (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124290&o=2

$end

$cdi=scotlandf,scotland,scotlang,
$bio

Phillips CD-i disc published 28 years ago:

Scotland Yard (c) 1994 Philips Interactive Media, Incorporated.

Mr. X, London's most wanted baddie, is still on the loose! Was that him, fitting up Farringdon? Or sipping into the Zoo? Or bounding up Bond Street? Scotland Yard detectives are at their wits end and are desperate for your help. This is your big chance! Can you track down Mr. X? If you haven't 'nailed' him by the time your quota of taxi, tube and bus tickets runs out, he's free to continue his evil career of crime! Scotland Yard is the fascinating CD-i version of the classic board game. You cover London in the chase, learning about one of the world's greatest cities, through photographs and animated graphics. You can zero in on your chosen district, pursuing Mr. X from Maida Vale to the Oval, from Kensington Gardens to Clerkenwell Green. You can play with friends, with or without Robi the game computer, or play on your own with Robi as your opponent. So get on the case now. The meter's running and the heat is on!

- TECHNICAL -

Model 810 0139

- TRIVIA -

Export releases:
[FR] 812 0070
[GE] 813 0042

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53068&o=2

$end

$gameboy=scotyard,
$bio

Nintendo Game Boy Cart. published 32 years ago:

Scotland Yard [Model DMG-SYJ] (c) 1990 Toei Animation.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66888&o=2

$end

$spectrum_cass=scotrail,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Scotrail Class 47 Fleet Manager (c) 1990 Greenup, Ashley

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286698&o=2

$end

$spectrum_cass=scottada,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Scott Adams Scoops (c) 1987 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286869&o=2

$end

$cpc_flop=scottwin,scottwin01,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Scott Winder Reporter (c) 1987 Ere Informatique [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122485&o=2

$end

$pc8801_flop=scottie,
$bio

Scottie (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92836&o=2

$end

$pc8801_flop=scottiet,
$bio

NEC PC-8801 Series disk. published 32 years ago:

Scottie Turbo (c) 1990 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92837&o=2

$end

$spectrum_cass=scouttro,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Scout Troop (c) 1985 Nevis Records

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288239&o=2

$end

$clickstart_cart=puppypals,
$bio

LeapFrog ClickStart cart. published 15 years ago:

Scout's Puppy Pals (c) 2007 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145651&o=2

$end

$cpc_flop=scr19xxt,
$bio

SCR (c) 19?? GOS [Guild of Swappers]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126949&o=2

$end

$spectrum_cass=scrabble,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Scrabble (c) 1983 Sinclair Research, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286958&o=2

$end

$bbcb_flop=scrabble,
$bio

Acorn BBC Micro B disk. published 38 years ago:

Scrabble (c) 1984 Leisure Genius

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125501&o=2

$end

$einstein=scrabble,
$bio

Tatung Einstein disk. published 37 years ago:

Scrabble (c) 1985 Leisure Genius

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136127&o=2

$end

$bbc_cass=scrabble,
$bio

Scrabble (c) 19?? Leisure Genius

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52351&o=2

$end

$info=scrabble,scrabbled,
$bio

Arcade Video game published 25 years ago:

Scrabble (c) 1997 JPM.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 8 Mhz), TMS34010 (@ 5 Mhz)
Sound Chips : UPD7759 (@ 640 Khz)

Players : 1
Buttons : 1

- TRIVIA -

Released in June 1997.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=14146&o=2

$end

$gamecom=scrabble,
$bio

Tiger game.com cart. published 23 years ago:

Scrabble (c) 1999 Tiger Electronic Toys, Inc. [Orchard Mundelein, IL, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129947&o=2

$end

$megadriv=scrabble,
$bio

Scrabble (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56823&o=2

$end

$gba=scrablst,
$bio

Nintendo GBA cart. published 17 years ago:

Scrabble Blast! [Model AGB-BLAE-USA] (c) 2005 DSI Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72785&o=2

$end

$specpls3_flop=scrabdx,scrabdxa,
$bio

Sinclair ZX Spectrum+3 disk. published 35 years ago:

Scrabble Deluxe (c) 1987 Leisure Genius

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118614&o=2

$end

$amigaocs_flop=scrabblef,
$bio

Commodore Amiga 500 disk. published 34 years ago:

Scrabble Deluxe (c) 1988 Leisure Genius

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74940&o=2

$end

$spectrum_cass=scrabble_b,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Scrabble DeLuxe (c) 1987 Leisure Games

- TECHNICAL -

GAME ID: LG 530

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80878&o=2

$end

$gba=scrbscrm,scrbscrma,
$bio

Nintendo GBA cart. published 17 years ago:

Scrabble Scramble! (c) 2005 Zoo Digital Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72786&o=2

$end

$info=scrabsen,
$bio

Tabletop game published 44 years ago:

Scrabble Sensor - Electronic Word Game (c) 1978 Selchow & Righter Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=102789&o=2

$end

$gba=scrabble,
$bio

Nintendo GBA cart. published 20 years ago:

Scrabble [Model AGB-AQBP-EUR] (c) 2002 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72784&o=2

$end

$gbcolor=scrabble,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Scrabble [Model CGB-B9QP-EUR] (c) 2001 Ubi Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68728&o=2

$end

$psx=scrabble,
$bio

Sony PlayStation CD published 23 years ago:

Scrabble (c) 1999 Hasbro Interactive, Inc.

- TECHNICAL -

GAME ID: SLUS-00903

- TRIVIA -

Released on October 31, 1999 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111056&o=2

$end

$camplynx_cass=scrablynx,
$bio

Camputers Lynx cass. published 37 years ago:

ScrabLynx (c) 1985 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134054&o=2

$end

$vic1001_cart=scram20,
$bio

Commodore VIC-20 cart. published 39 years ago:

Scram 20 (c) 1983 Nalin Sharma

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86918&o=2

$end

$zx81_cass=scram81,
$bio

Sinclair ZX-81 cass. published 39 years ago:

Scram 81 (c) 1983 Harwood, Philip

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262341&o=2

$end

$info=scrambles,scrambles2,
$bio

Arcade Video game published 41 years ago:

Scramble (c) 1981 Stern Electronics, Incorporated.

North American release. Game developed in Japan. See the original for more information; "Scramble [Model GX387]".

- TRIVIA -

Scramble was released by Stern Electronics, under license by Konami, on March 16, 1981 in the USA.

- PORTS -

* CONSOLES:
GCE Vectrex [US] (1982) "Scramble [Model HS-4070]" 
[US] Sony PlayStation (nov.30, 1999) "Konami Arcade Classics [Model SLUS-00945]" 
Microsoft XBOX 360 [XBLA] [US] (sept.13, 2006) 
Sony PlayStation 4 [PSN] [US] (june.30, 2015) "Arcade Archives - Scramble [Model CUSA-02382]" 

* HANDHELDS: 
[US] Nintendo GBA (mar.21, 2002) "Konami Collector's Series - Arcade Advanced [Model AGB-AKCE-USA]" 
[US] Nintendo DS (mar.27, 2007) "Konami Classic Series - Arcade Hits [Model NTR-ACXE-USA]" 

* COMPUTERS:
Tandy Color Computer [US] (1983) "Skramble" 
[US] Commodore C64 (1983) "Skramble!"
[US] Commodore C64 (1984) "Penetrator" by Melbourne House 
Tommy Tutor

* OTHERS:
VFD portable game [US] (1982) by Tomy 
Arcade [US] (nov.1998) "Konami 80's AC Special" 
Konami Arcade Advanced Plug 'n Play TV Game [US] (2004) by Majesco 
Windows Mobile [US] (dec.10, 2007)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=39694&o=2

$end

$info=scrammr,
$bio

Arcade Video game published 41 years ago:

Scramble (c) 1981 Model Racing S.p.a.

Italian bootleg.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=45728&o=2

$end

$info=scramblebf,
$bio

Arcade Video game published 41 years ago:

Scramble (c) 1981 Karateco.

French release of "Scramble [Model GX387]".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32468&o=2

$end

$info=scrambler,
$bio

Arcade Video game published 41 years ago:

Scramble (c) 1981 Reben S.A.

Scramble's bootleg featuring different music.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72503&o=2

$end

$info=scrampt,
$bio

Arcade Video game published 41 years ago:

Scramble (c) 1981 PETACO [Proyectos Electromecanicos de Tanteo y Color].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72505&o=2

$end

$info=scramce,
$bio

Arcade Video game published 41 years ago:

Scramble (c) 1981 Centromatic.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94332&o=2

$end

$info=scrambleo,
$bio

Arcade Video game published 41 years ago:

Scramble (c) 1981 Okapi.

Unlicensed version.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261611&o=2

$end

$spectrum_cass=scramble_c,scramble_d,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Scramble (c) 1983 Mikro-Gen

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80879&o=2

$end

$spectrum_cass=scramble,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Scramble (c) 1984 Krypton Force

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80880&o=2

$end

$info=scram_tp,
$bio

Pinball published 35 years ago:

Scramble (c) 1987 Tecnoplay.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5557&o=2

$end

$cpc_flop=scramble,
$bio

Amstrad CPC type-in published 34 years ago:

Scramble (c) 1988 Computing with the Amstrad

- TRIVIA -

Listed as a type-in program in the magazine: Computing with the Amstrad.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124348&o=2

$end

$zx81_cass=scramble,scramblec,
$bio

Scramble (c) 198? Mikro-Gen [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114726&o=2

$end

$spc1000_cass=scramble,
$bio

Scramble (c) 198? Samsung Software [Korea]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83546&o=2

$end

$pc8001_flop=scramble,scramblea,scrambleb,
$bio

Scramble (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92838&o=2

$end

$spectrum_cass=scramble_a,
$bio

Scramble (c) 198? Profisoft [Germany]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225807&o=2

$end

$spectrum_cass=scramble_b,
$bio

Scramble (c) 198? ZX Data [Denmark]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225923&o=2

$end

$studio2=scramble,
$bio

RCA Studio II cart. published 9 years ago:

Scramble (c) 2013 Robson, Paul.

Homebrew game. Portage of Konami's arcade game.

- STAFF -

Written by: Paul Robson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=282394&o=2

$end

$msx1_flop=scramegg,
$bio

Scramble Eggs Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134335&o=2

$end

$msx1_cart=scramegg,
$bio

MSX cart. published 39 years ago:

Scramble Eggs [Model AMX001] (c) 1983 Ample Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77422&o=2

$end

$info=tokio,tokiob,tokioo,
$vgmplay=tokio,
$bio

Arcade Video game published 36 years ago:

Scramble Formation (c) 1986 Taito Corp.

Flying over the city of Tokyo in your bi-plane you must shoot down hordes of enemy planes whilst avoiding their attacks.

Collect and control multiple biplanes to increase your firepower and help you to victory.

- TECHNICAL -

You can changes the title from Japanese (Scramble Formation) to English (Tokio).

Game ID: G20 00500A
Prom Stickers : A71

Main CPU : (2x) Zilog Z80
Sound CPU : Zilog Z80
Sound Chips : YM2203

Players : 1
Control : 8-way joystick
Buttons : 2 => [A] Shoot, [B] Change formation

- TRIVIA -

Scramble Formation was released in April 1986.

Taito released a limited-edition soundtrack album for this game (Taito Sound Team Demo Tape ver.1986).

- TIPS AND TRICKS -

* Formations :
1) Line : safety mode. This mode allows both aerial and ground attacks, but you only get a narrow shot area. The multiple biplanes are susceptible to getting hit too, so watch your flying.
2) Delta : aerial attack mode. The firepower can only hit flying planes, no ground shoots.
3) Crux : ground attack mode. Only ground objects can be hit. This is also the only mode that can destroy the boss ship.

* If you press A+B the multiple biplanes will be released. This can be used as a sort of shield.

- PORTS -

NOTE: Please visit the Romstar release entry for a list of ports released in North America.

* Consoles:
FM Towns Marty [JP] 
[EU] Microsoft XBOX (oct.14, 2005) "Taito Legends" 
[EU] Sony PS2 (oct.14, 2005) "Taito Legends [Model SLES-53438]" 
[KO] Sony PS2 (jul.18, 2006) "Taito Legends [Model SLKA-15056]" 
[JP] Sony PS2 (jan.25, 2007) "Taito Memories II Joukan [Model SLPM-66649]" 

* COMPUTERS:
[JP] MSX (1987)
[JP] MSX2
[EU] PC [MS Windows, CD-ROM] (oct.14, 2005) "Taito Legends"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2924&o=2

$end

$msx2_flop=scramble,scramblea,
$bio

Scramble Formation cracked (c) 199? Unknown

Cartridge to disk. copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=102012&o=2

$end

$msx2_cart=scramble,
$vgmplay=scramble_msx2,
$bio

MSX 2 cart. published 35 years ago:

スクランブルフォーメーション (c) 1987 Taito Corp.
(Scramble Formation)

- TECHNICAL -

GAME ID: TMS-01

- TRIVIA -

Retail price: 5800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51369&o=2

$end

$x68k_flop=scramble,
$bio

Scramble Pyuuta Ban (c) 19?? XYZ.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88586&o=2

$end

$info=sspirits,sspirtfc,sspiritj,
$vgmplay=sspirits,
$bio

Sega System 24 disk. published 34 years ago:

Scramble Spirits (c) 1988 Sega.

At the beginning of the 21st century, the human race had committed a colossal error. Thereafter, some third world countries were rehabilitated. Then one day, the Earth was subjected to a surprise attack by a mysterious enemy. Emergency situation! Scramble immediately!

- TECHNICAL -

Game ID : 317-0058-02 / 317-0058-02c

Runs on the Sega "System 24" hardware.

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Released in September 1988 in Japan.

- STAFF -

Director : Hoko Chan
Video Graphics : Ojisama, Panda, Nosa
Programmer : Night Emperor, Mam, Issei Kun
Sound design : Professor Tohru, Yatchan

- PORTS -

* CONSOLES:
Sega Master System (1988)

* COMPUTERS:
Sinclair ZX Spectrum (1990)
Commodore C64 (1990)
Amstrad CPC (1990)
Commodore Amiga (1990)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2330&o=2

$end

$spectrum_cass=scrambsp_a,
$bio

Scramble Spirits (c) 198? MCM Soft.

Spanish release. Portage of the arcade video game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219352&o=2

$end

$amigaocs_flop=sspirits,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Scramble Spirits (c) 1990 Grandslam

Portage of the arcade video game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74941&o=2

$end

$spectrum_cass=scrambsp,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Scramble Spirits (c) 1990 Grandslam.

Portage of the arcade video game.

- STAFF -

Developed by Teque Interactive.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80881&o=2

$end

$msx1_cass=sspirits,sspiritsa,
$bio

MSX cass. published 32 years ago:

Scramble Spirits (c) 1990 Grandslam

Portage of the arcade video game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94962&o=2

$end

$cpc_cass=sspirits,
$bio

Amstrad CPC cass. published 32 years ago:

Scramble Spirits (c) 1990 Grandslam Ent., Ltd.

Portage of the arcade video game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=99051&o=2

$end

$cpc_flop=scramble05,scramble02,scramble01,scramble06,scramble07,scramble03,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Scramble Spirits (c) 1990 Grandslam Ent., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121478&o=2

$end

$specpls3_flop=sspirits,
$bio

Sinclair ZX Spectrum+3 disk. published 32 years ago:

Scramble Spirits (c) 1990 Grandslam Ent., Ltd.

Portage of the arcade video game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148169&o=2

$end

$spectrum_cass=scrambsp_b,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Scramble Spirits (c) 1990 Unique.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226096&o=2

$end

$sms=sspirits,
$bio

Sega Master System cart. published 33 years ago:

Scramble Spirits (c) 1989 Sega Enterprises, Limited.

Portage of the arcade video game.

Descriptions from the back cover:

The Earth has been attacked by extra-terrestrial forces. Their weaponry is fierce and their numbers are almost too great to count. It will take a couple of fearless fighter pilots to bring them to defeat. Feel up to the job?

Die Erde wurde von außerirdischen Streitkräften angegriffen. Ihr Bewaffnung ist furchteinflößend und ihre Anzahl ist riesig. Um sie zu schlagen braucht man absolut furchtlose Kampfipiloten. Fühlen Sie sich der Aufgabe gewachsen?

Jorden har blivit attackerad av utomjordiska makter. De är många och deras vapenarsenal är stor. Det behövs många orädda stridspiloter för att besegra dem. Känner Du Dig manad?

La Terre a été attaquée par des extra-terrestres. Leurs armes sont puissantes et leur nombre est trop grand pour pouvoir être estimé. Quelques pilotes de chasse sans peur seront nécessaires pour les vaincre. Vous sentez-vous à la hauteur de la tâche?

La Tierra ha sido atacada por fuerzas extraterrestres. Sus armas son poderosas y su número es inestimable. Se necesitará un par de pilotos de caza audaces para denotarlos. ¿Te sientes apto para esta misión?

La terra è stata attacata da forze nemiche extra-terrestri. I loro armamenti sono potentissimi ed il loro numero è troppo grande per essere contato. Per scontiggerli, ci sarà il bisogno di alcuni piloti senza paura. Tu, ti senti pronto per questa impresa?

- TECHNICAL -

GAME ID: 7031
SIZE: 256KB (2Mbit)

- TRIVIA -

Reviews:
[FR] Player One (Sept. 1990): 60/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56167&o=2

$end

$gamegear=sspirits,
$bio

Scramble Spirits (c) 199? Hung Tao Hsin [Taiwan]

Unlicensed Taiwanese release.

- TECHNICAL -

GAME ID: HG 201-09

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289741&o=2

$end

$tutor=scramblej,
$bio

Tomy Pyuuta cart. published 41 years ago:

Scramble [Model 006E] (c) 1981 Tomy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101359&o=2

$end

$info=tmscramb,
$bio

Tabletop game published 40 years ago:

Scramble (c) 1982 Tomytronic.

Tabletop VFD game.

- TECHNICAL -

Model 7614

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=100345&o=2

$end

$tutor=scramble,
$bio

Tomy Tutor cart. published 41 years ago:

Scramble [Model 8201] (c) 1981 Tomy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=101372&o=2

$end

$info=scramble,scramblb,scramb2,scramb3,scramblebb,scramblebun,
$vgmplay=scramble,
$bio

Arcade Video game published 41 years ago:

Scramble (c) 1981 Konami Industry Company, Limited.

Scramble is a sideways scrolling shoot-em-up in which a single player takes control of a spaceship and must try to fight through six different enemy-packed levels - destroying as many fuel tanks and ground intallations as possible - before reaching the enemy base and destroying it. 

Contact with any scenery, ground installations, enemy ships or projectyles results in an instant loss of life. The Scramble ship is armed with both a blaster and bombs. The blaster is forward-firing only while the bombs drop downwards to target ground-based enemy installations and to collect fuel from fuel dumps. 

The fuel dumps are of particular importance, as the player ship's fuel gauge constantly depletes as the player progresses through the game and the only way to re-fuel is by bombing the fuel tanks that are located on the ground throughout the levels. Fuel usage increases as the game progresses, until fuel usage actually outstrips the amount of fuel dumps available and the game becomes impossible. 

Scramble is rightly considered to be a classic and was the world's first ever 'multi-level' shoot-em-up.

- TECHNICAL -

The Scramble cabinet was the same basic cabinet design that Stern used for all its games. It featured a monitor that was set back at a 45 degree angle, and a very large marquee that was angled towards the player. Most cabinets have straight up and down marquees, so Stern ones are easy to spot. This title features rather primitive painted sideart that only uses two colours, but it makes up for it with the impressive comic-book style art on the control panel and monitor bezel.

The marquee has a roundish 'Scramble' logo, with some sort of space castle in the background. The control panel is aluminium, and it has a mostly yellow design, with game instructions and a red ball-top 8-Way leaf switch joystick mounted centrally. It has fire buttons on both sides of the panel, so it can be played either left handed or right handed. The industry later forgot about lefties altogether and went completely right handed. Most of these machines were uprights, but there were several cocktail units made as well.

Game ID : GX387

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound CPU : Zilog Z80 (@ 1.78975 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.78975 Mhz), (6x) RC (@ 1.78975 Mhz)

Players : 2
Control : 8-Way Joystick
Buttons : 2
=> Laser, Bomb

- TRIVIA -

Scramble was released in February 1981 in Japan.

Sometimes unfairly referred to as a 'poor man's Defender', Scramble was not only the world's first multi-level shoot-em-up, it was also the first of its type to feature a re-fueling system. These innovations helped to ensure that Scramble was a well deserved commercial success for Konami. 

This game was the first title to use the 'Scramble Hardware', which was later used for "Super Cobra", "Lost Tomb", "The End" and a number of other titles. Many of these titles were actually bootlegs of other games, such as Namco's "Pac-Man". This was because Konami neglected to give Scramble ANY copy protection whatsoever; making it incredibly easy to run just about anything that used a Z80 processor, which, at the time, was pretty much every game out there. There were, of course, a lot of Bootleg copies of Scramble itself floating around, such as "Explorer" or "Strafe Bomb".

Scramble is considered the first in the "Gradius" series according to the Nintendo Game Boy Advance "Gradius Galaxies" intro sequence.

This game had a Bulgarian bootleg called "Memory Devices Facility".

A Scramble unit appears in the 1983 movie 'Joysticks'.

- SCORING -

10 points per second of flying.

Missile on ground : 50 points
Missile in air : 80 points
UFO : 100 points
Fuel Tank : 150 points
Mystery Base : 100, 200, or 300 points
Main Base : 800 points

- TIPS AND TRICKS -

A) Always watch what passes below you as you fly, especially in Sectors One through Four.

B) Ignore the 10 points added to your score every second : you want to finish each round quickly, because running out of fuel is bad news.

Try also to hit as many fuel tanks as you can, even in preference to mystery bases. One hundred and fifty points plus fuel is more desirable than an average mystery score of 200 points.

C) When you fuel gets low, the rule is to ignore everything but speed survival, and getting more fuel.

D) In Sector One, fly close to the ground. Your object should be scoring points rather than precise maneuvering, so keep in mind just a few simple rules : 
1. Fly slowly only when you must to destroy a rich cluster of targets.
2. Release a couple of bombs just as you top each mountain, then descend quickly into the valley.
3. Once there, shoot any threatening rockets by slowing down for a second and using your laser. Descend to the lowest plateau at the earliest opportunity, shooting lasers constantly to clear your path of targets.
4. Rise with the terrain, using your laser against targets in the foothills, and go all the way up only when the next mountain forces you to.
5. After the last mountain, be prepared for the UFOs.

E) Through Sector Two, simply fly relatively low at medium speed, pressing LASER and BOMB constantly. The laser shots will take care of almost all the UFOs in your way. If one or two survive until you reach them, shift to full speed until you pass them, dodging vertically if necessary.

Try to time the release of your bombs so that they hit fuel tanks, compensating for your middling speed.

F) Don't try to stay alive among the fireballs. Staying below them makes sense for two reasons - you keep your jet, and you even have a chance to pick up some points from the sparse targets below.

As for making if from valley to valley, just go where the fireballs aren't. Fly quickly through each valley, then stop just before you leave shelter. Wait there until a fireball passes just over you; then chances are that you will have a second in which to duck swiftly over and into the next valley. You will find there is definitely a rhythm to it.

G) If you fly through the city too fast, you might not be able to react in time to a juicy cluster of targets or to a rocket rising in your path. Fly at medium speed, lasering and bombing for all you are worth, especially at rockets in front of you and fuel tanks beneath you.

When you fly over silos too deep for your bombs to penetrate, accelerate for a moment in case the rockets suddenly take off toward your underside.

Treat a low roof just as you would a Sector One valley; descend and laser the row of targets into oblivion. Be careful, though, when reascending; the rises here are much more abrupt than Sector One.

H) Without excellent vertical control, you will never make it through Sector Five. Blasting away the fuel tanks blocking your path is vital, but requires much less of your concentration than does piloting the jet through such a tortuous maze.

As soon as you emerge from a passageway, stop. Then move up or down, whichever you need, as far as you can until the screen catches up with you and pushes you forward. Keep the joystick to the left; while the screen propels you, you should have time to find just the right height for entering the next passage.

Once you are in the next passage, speed up right away, giving yourself a head start for the next cavern; you will have to stop once again when you enter it. The cycle requires concentration even once you know the rhythm.

Sometimes, you will enter a cavern at top left and need to leave it through a passage at bottom right, but fuel tanks will block the mouth of the passage, cluttering even the cavern floor. If you are worried about crashing into these tanks from above before you have a chance to laser them, just drop a couple of bombs at the right moment in your descent. The tanks will stand in your way no longer.

I) Once you know its secrets, the base may actually be slightly easier than Sector Five. To destroy the enemy octagon, all you have to do is gun your engine before you enter its canyon, then pull sharply down and back, and nose up to it. If you are on its level, fire your laser; if just above, drop a bomb. You will destroy the base.

You will also crash your own ship, but no matter : you will start the next round with a free replacement. Most players are afraid of crashing, so they fly too high for their bombs to have any hope of reaching the base. Eventually, they crash or run out of fuel.

J) By now, you have probably realized the one step essential to mastering SCRAMBLE; memorization. Since the pattern repeats itself every round, being prepared for upcoming opportunities and dangers is what the game is about.

- SERIES -

1. Scramble (1981)
2. Super Cobra (1981)

- PORTS -

* CONSOLES: 
GCE Vectrex [JP] (1982) "Scramble Wars"
GCE Vectrex [EU] (1983) "Scramble [Model 8120]" 
[JP] Sony PlayStation (may.13, 1999) "Konami 80's Arcade Gallery [Model SLPM-86228]" 
[JP] Sony PS2 (jul.21, 2005) "Scramble [Oretachi Geasen Zoku] [Model SLPM-62626]" 
Microsoft XBOX 360 [XBLA] [EU] [JP] (sept.13, 2006) 
[JP] Sony PS4 [PSN] (dec.25, 2014) "Arcade Archives - Scramble [Model CUSA-01409]" 
Sony PlayStation 4 [PSN] [AS] (jul.9, 2015) "Arcade Archives - Scramble" 
Sony PlayStation 4 [PSN] [AU] (sept.22, 2015) "Arcade Archives - Scramble [Model CUSA-02485]" 

* HANDHELDS: 
[JP] Nintendo GBA (may.2, 2002) "Konami Arcade Game Collection [Model AGB-AKCJ-JPN]" 
[EU] Nintendo GBA (june.21, 2002) "Konami Collector's Series - Arcade Classics [Model AGB-AKCP-EUR]" 
[JP] Nintendo DS (mar.15, 2007) "Konami Arcade Collection [Model NTR-A5KJ-JPN]" 
[EU] Nintendo DS (oct.26, 2007) "Konami Arcade Classics [Model NTR-ACXP-EUR]" 
[AU] Nintendo DS (oct.29, 2007) "Konami Arcade Classics" 

* COMPUTERS:
BBC B [EU] (1982) "Rocket Raid" by Acornsoft) 
[EU] Sinclair ZX Spectrum (1982) "Penetrator" by Melbourne House 
[EU] Sinclair ZX Spectrum (1983) "Cavern Fighter" by Bug-Byte 
[EU] Commodore C64 (1983) "Skramble!" 
[EU] Commodore C64 (1984) "Penetrator" by Melbourne House

* OTHERS:
VFD portable game [EU] (1982) "Rambler", German version by Tomy 
VFD portable game [EU] (1982) "Astro Blaster", Hales UK version by Tomy
Arcade [EU] [AU] [KO] (nov.1998) "Konami 80's AC Special" 
Arcade [JP] (nov.1998) "Konami 80's Arcade Gallery"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2328&o=2

$end

$vectrex=scramble,
$vgmplay=scramble_vect,
$bio

GCE Vectrex published 40 years ago:

Scramble (c) 1982 GCE [General Consumer Electric]

Watch out for that next mountain! Maneuver your ship over a rough terrain in an effort to destroy the enemy base. Careful piloting alone won't get you to your destination... you must brave rockets, UFOs, flamoids and some very tight tunnels.  Few people have ever seen the enemy base, let alone destroy it. Will you be one of the select few?

Your ship will immediately come into view and the landscape of the first part of your journey will begin moving beneath you. Use the joystick to maneuver your ship across the terrain, avoiding the mountains and other obstacles. Press button 3 to drop bombs. Press button 4 to fire lasers at the obstacles. If you are successful in piloting through that section of the terrain, you will immediately fly to the next, more difficult part of the planet. If you successfully travel through all levels, you will eventually reach the enemy base.

- TECHNICAL -

Model HS-4070

Controls
Joystick: Moves ship up or down, faster or slower. Moves in 8 directions indicated on overlay.
Button 1: Not used.
Button 2: Not used.
Button 3: Bomb. Drops bombs on objects below.
Button 4: Laser. Shoots lasers at approaching objects.

- TRIVIA -

Export releases:
[EU] {UK] "Scramble [Model 8120]"

- SCORING -

Flying: 10 points per second
Missile: 50 points on ground, 80 in air
Fuel tank: 150 points
Mystery base: 200 points
U. F. O.: 100 points
Enemy base: 850 points

- TIPS AND TRICKS -

* Bonus ship: In each game you start with 5 ships. A bonus ship is awarded when you score 10,000 points.

* There are five levels in Scramble which you must survive in an effort to get to the enemy base. The levels are as follows:

LEVEL ONE: The Mountains.
Fly over a mountainous terrain, destroying obstacles. Maneuver carefully... surface-to-air missiles will be constantly released.

LEVEL TWO: The Cavern.
Weave your way through a treacherous cavern. Be sure to avoid the floor and ceiling while also avoiding or destroying the UFOs.

LEVEL THREE: The Flamoids.
Careful piloting is required to survive this level. Flamoids are speeding toward you and your bullets and lasers have no effect on them -- you can only try to avoid this danger.

LEVEL FOUR: The City.
Climb high over the walls of the city.  Watch carefully because missiles hidden in silos may take off and destroy you at any moment.

LEVEL FIVE: The Maze.
This tight maze requires absolute precision to survive. The fuel tanks at the beginning are your last chance to fuel up before tackling the enemy base.

LEVEL SIX: The Enemy Base.
Your only objective is to bomb the enemy base. This level will repeat until the base is successfully destroyed.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82232&o=2

$end

$info=scregg,
$bio

Arcade Video game published 39 years ago:

Scrambled Egg (c) 1983 Technos Japan Corp.

- TECHNICAL -

Game ID : TA-0001

Main CPU : MOS Technology M6502 (@ 1.5 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.5 Mhz)

Players : 2
Control : 4-way joystick
Buttons : 1

- TRIVIA -

Scrambled Egg was released in June 1983, and was intended as a Japan-only release.

It is one earliest arcade video games developed by Technos Japan.

A revised and improved version of the game, simply called Eggs, was distributed internationally by Universal later that year. 

Mysterious Stones, a 1984 Technos game, uses the same game design concept.

- SERIES -

1. Scrambled Egg [Model TA-0001] (1983)
2. Eggs [Model TA-0002] (1983)

- STAFF -

Programmed by: Noriyuki Tomiyama, Y. Kaneko, J. Hagiwara, H. Sato
Sound Coordinator: J. Hagiwara
Art Designer: Hiromi Fukuda
Story: X. Yumoto
Total Director: Noriyuki Tomiyama

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2329&o=2

$end

$apple2_flop_clcracked=scrmbegg,
$bio

Apple II 5.25 disk. published 37 years ago:

Scrambled Eggs (c) 1985 Learning Technologies

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231459&o=2

$end

$pet_cass=eascrln,
$bio

Commodore PET cass. published 42 years ago:

Scrambled Letters (c) 1980 Activity Records, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125828&o=2

$end

$apple2_flop_clcracked=scrmwdrd,
$bio

Apple II 5.25 disk. published 40 years ago:

Scrambled Words - Red Level (c) 1982 Methods & Solutions

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231532&o=2

$end

$jupace_cass=scramblr,
$bio

Jupiter Ace cass. published 40 years ago:

Scrambler (c) 1982 Electronics & Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115817&o=2

$end

$mbee_quik=scrambler,
$bio

Applied Technology Microbee cass. published 40 years ago:

Scrambler (c) 1982 Honeysoft.

Can you invade our scramble system? Pilot your ship through 5 levels to bomb the enemy base. This is a fast moving arcade style game. It may be played with either keyboard or joysticks.

- STAFF -

By: Matthew Hickey

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289677&o=2

$end

$x68k_flop=scrap,
$bio

Sharp X68000 Series 5.25in. disk. published 33 years ago:

Scrap (c) 1989 Hypa Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88587&o=2

$end

$pc8801_flop=scrap,
$bio

Scrap (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92839&o=2

$end

$trs80_quik=crane,
$bio

TRS-80 disk. published 43 years ago:

Scrap Crane (c) 1979 Device Oriented Games, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293930&o=2

$end

$special_cass=scrapper,scrap2,
$bio

SCRAPPER (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234242&o=2

$end

$a7800=scrapdog,scrapdogu,
$bio

Atari 7800 cart. published 32 years ago:

Scrapyard Dog [Model CX7879] (c) 1990 Atari Corp. [Sunnyvale, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50176&o=2

$end

$lynx=scrapdog,
$bio

Atari Lynx cart. published 31 years ago:

Scrapyard Dog (c) 1991 Atari Corp.

Louie the scrapyard guy was eating his lunch when that dangerous gangster Mr. Big blasted his way into the yard and pooch-napped Scraps, the scrapyard dog. Boy was Louie Mad! Not only did Mr. Big purloin the Puppy, he knocked Louie's Headcheese sandwich into the dirt. Armed with a bunch of old cans, Louie set out to rescue his dog and avenge his headcheese. Can Louie save his cruelly captured canine, or will Scraps end up dogmeat? Find out by helping Louie rescue his scrapyard dog!

- TECHNICAL -

Model PA2048

- TRIVIA -

Reviews:
November 1991 - Consoles + N.3 (Page 126) [FR]: 89/100

- SCORING -

$1 money bag (green): 50
$5 money bag (red): 100
Time power-up: 250
Shield power-up: 1000
Invincible power-up: 1000
Small power-up: 1000
Life power-up: 2500
Armor (music room only): 1000
Music room bonus (play tune correctly on the first try): 2500
End of round bonus: 2500
Collect a treasure chest item: 2500

Zapping a henchman is 1000; getting other enemies ranges from 50 to 1000 each.

- TIPS AND TRICKS -

* Free Shield, 1: At the start of any level, move Louie exactly in the middle of the screen (positioning is very important), then press PAUSE, B. If you did this right, you should see a message at the bottom of the screen that says SHIELD AWARDED. In the first level, the exact position is in front of the door.

* Free Shield, 2: When the timer is exactly 299, press B. This does not work in later stages.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58857&o=2

$end

$compclr2_flop=scratch,
$bio

Scratch (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232690&o=2

$end

$gamegear=scratchg,scratchgj,
$bio

Sega Game Gear cart. published 28 years ago:

Scratch Golf (c) 1994 Vic Tokai

- TECHNICAL -

[Model T-23017]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64819&o=2

$end

$info=scratch,
$bio

Scratch!! Scratch!! (c) 199? Videos AA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=304930&o=2

$end

$info=ep_scrm,ep_scrma,ep_scrmb,ep_scrmc,
$bio

Screamin Demon (c) 199? Maygay.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40888&o=2

$end

$dragon_cass=screamab,
$bio

Dragon cass. published 38 years ago:

Screaming Abdabs (c) 1984 A&F Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116950&o=2

$end

$spectrum_cass=screamin,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Screaming Demons (c) 1983 Axis Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80882&o=2

$end

$info=r_screech,
$bio

Pinball published 46 years ago:

Screech (c) 1976 Inder.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=9835&o=2

$end

$cpc_flop=screende01,screende02,
$bio

Amstrad CPC 464 disk. published 38 years ago:

Screen Designer (c) 1984 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124922&o=2

$end

$cpc_flop=screende,
$bio

Screen Designer Cracked (c) 200? Kukulcan.

Originally published in the Your Computer No. 6 compilation in 1986. Then extracted as a standalone disk by the pirate.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120144&o=2

$end

$cpc_cass=scrndes,
$bio

Amstrad CPC cass. published 38 years ago:

Screen Designer [Model SOFT 197] (c) 1984 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=99022&o=2

$end

$camplynx_cass=scrndmp,
$bio

Camputers Lynx cass. published 39 years ago:

Screen Dump (c) 1983 Lynx User

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134089&o=2

$end

$cpc_flop=screendu,
$bio

Amstrad CPC type-in published 30 years ago:

Screen Dump (c) 1992 CPC Attack

- TRIVIA -

Listed as a type-in program in the magazine: CPC Attack!

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120065&o=2

$end

$cgenie_cass=screened,
$bio

Screen Editor incl. Adventure screen (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264839&o=2

$end

$cpc_flop=screenen,
$bio

Screen Encoder 3.1 (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124076&o=2

$end

$mc10=scrnfun,
$bio

Screen Fun (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87695&o=2

$end

$zx81_cass=scrnkit1,
$bio

Screen Kit 1 (c) 198? Picturesque

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115042&o=2

$end

$cpc_flop=screenki,
$bio

Screen Kit Cracked (c) 200? Kukulcan [CPC-Power].

Originally published in the Your Computer No. 6 compilation in 1986. Then extracted as a standalone disk by the pirate.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120145&o=2

$end

$spectrum_cass=screenma,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Screen Machine (c) 1984 Interactive Soft. People

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287913&o=2

$end

$vic1001_cart=scrnmstr,
$bio

Commodore VIC-20 cart. published 40 years ago:

Screen Master (c) 1982 Handic Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86919&o=2

$end

$spectrum_cass=screenpl,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Screen Play (c) 1987 Macmillan Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287223&o=2

$end

$info=screenpl,screenp1,screenp2,screenp1a,screenp2a,screenp3,screenp3a,screenp4,
$bio

Fruit Machine published 31 years ago:

Screen Play (c) 1991 Maygay.

- TRIVIA -

Screen Play was released in June 1991.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=31362&o=2

$end

$einstein=screenpl,
$bio

Tatung Einstein disk. published 37 years ago:

Screen Plus (c) 1985 Syntax Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=136122&o=2

$end

$apple2_flop_clcracked=scrnwr20,
$bio

Apple II 5.25 disk. published 40 years ago:

Screen Writer (c) 1982 On-Line Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230990&o=2

$end

$bbc_rom=scrnprnt020,
$bio

Acorn BBC ROM published 34 years ago:

Screenprint Ver.0.20 (c) 1988 ESM

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145290&o=2

$end

$bbc_rom=scrnprnt024,
$bio

Acorn BBC ROM published 35 years ago:

Screenprint Ver.0.24 (c) 1987 ESM

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289513&o=2

$end

$bbc_rom=scrnprnt100,
$bio

Acorn BBC ROM published 34 years ago:

Screenprint Ver.1.00 (c) 1988 ESM

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145291&o=2

$end

$gba=screwbrk,
$bio

Nintendo GBA cart. published 17 years ago:

Screw Breaker - Goushin DoriRureRo [Model AGB-V49J-JPN] (c) 2005 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72787&o=2

$end

$info=screwloo,
$bio

Arcade Video game published 39 years ago:

Screw Loose (c) 1983 Mylstar Electronics.

The player controls a blue robot character named "Robop" around a 3-D perspective playfield grid, while shooting enemies and gathering items for points and beware the Inchworm it will steal your robotics hands!

Your character, Robop, must navigate his way around a playfied shooting records, snipes and bees to earn points. Gathering hamburgers, nuts, briefcases and atoms will light up the bulbs. The levels advance when all the bulbs have been lit. Robop must avoid the inchworm and pick up his hands if they become detached from his body. The game ends if all Robop hands are pushed off the screen by the inchworm or he is destroyed by the Cherry Bomb.

The left joystick moves Robop, while the right joystick fires. The joystick buttons activate Robop's Super!Charge that both speeds him up and shields him from attack.

- TECHNICAL -

Game ID : GV-123

Main CPU : I8086 (@ 5 Mhz)
Sound CPU : (2x) M6502 (@ 1 Mhz)
Sound Chips : (2x) DAC (@ 1 Mhz), (2x) AY8910 (@ 2 Mhz), SP0250 (@ 3.12 Mhz)

Screen orientation : Horizontal
Video resolution : 256 x 240 pixels
Screen refresh : 61.00 Hz
Palette colors : 16

Players : 1
Control : Sticks
Buttons : Start1, Start2

- TRIVIA -

Screw Loose is an unreleased prototype and was Tim Skelly's last game for Mylstar. Only 3 units were produced.

- STAFF -

Designed and programmed by : Tim Skelly
Sound by : Craig Beierwaltes

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2331&o=2

$end

$bbc_cass=screwbal,
$bio

Acorn BBC/Electron cass. published 38 years ago:

Screwball (c) 1984 MRM Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52352&o=2

$end

$bbc_cass=screwbalbr,
$bio

Acorn BBC/Electron cass. published 37 years ago:

Screwball (c) 1985 Blue Ribbon

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52353&o=2

$end

$cpc_flop=screwbal01,screwbal,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Screwball (c) 1986 Blue Ribbon Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121378&o=2

$end

$cpc_cass=screwbal,
$bio

Amstrad CPC cass. published 37 years ago:

Screwball [Model XXX 8905] (c) 1985 CDS Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=99053&o=2

$end

$info=m4screw,m4screwa,m4screwb,m4screwp,
$bio

Screwing Around (c) 199? Global Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15356&o=2

$end

$dragon_cass=scribble,
$bio

Dragon cass. published 38 years ago:

Scribble (c) 1984 Penn Soft., John

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234427&o=2

$end

$bbc_rom=scribe110,scribe,
$bio

Acorn BBC ROM published 39 years ago:

Scribe (c) 1983 Merlin Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145304&o=2

$end

$cpc_flop=scribef1,
$bio

Amstrad CPC type-in published 36 years ago:

Scribe (c) 1986 CPC

- TRIVIA -

Listed in the French magazine CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119992&o=2

$end

$cpc_flop=scribef101,
$bio

Amstrad CPC type-in published 33 years ago:

Scribe (c) 1989 AM-Mag

- TRIVIA -

Listed as a type-in program in the French magazine: AM-Mag.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119613&o=2

$end

$dragon_cass=scribe,
$bio

Scribe (c) 198? Premier Microsystems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116937&o=2

$end

$to_flop=scribroy,
$bio

Thomson TO disk. published 26 years ago:

Scribe Royal (c) 1996 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107992&o=2

$end

$bbc_rom=scribchec,
$bio

Acorn BBC ROM published 37 years ago:

ScribeChec (c) 1985 Merlin Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145305&o=2

$end

$trs80_cass=scripsit,
$bio

Scripsit Ver.1.0 (c) 19?? Radio Shack [Tandy div.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289776&o=2

$end

$plus4_cart=scriptpl,
$bio

Commodore C16 Plus/4 cart. published 38 years ago:

Script/Plus (c) 1984 Commodore, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237557&o=2

$end

$to7_cart=scriptor,
$bio

Thomson TO7 cart. published 38 years ago:

Scriptor (c) 1984 TO TEK Editions [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108640&o=2

$end

$trs80m2=script,
$bio

TRS-80 Mod.II 8in. disk. published 41 years ago:

SCRIPTSIT Ver.2 (c) 1981 Tandy Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263061&o=2

$end

$tvc_flop=scroll,
$bio

Scroll (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112025&o=2

$end

$cpc_flop=scroll19,
$bio

Scroll (c) 199? DSC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123708&o=2

$end

$svmu=scroll,
$bio

Sega Visual Memory Unit mini-game published 22 years ago:

Scroll Demo (c) 2000 Virtua MUnstaz

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293618&o=2

$end

$cpc_flop=scroller,
$bio

Amstrad CPC type-in published 37 years ago:

Scroller (c) 1985 CPC Schneider International

- TRIVIA -

Listed as a type-in program in the German magazine: CPC Schneider International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119694&o=2

$end

$cpc_flop=scroller01,
$bio

Amstrad CPC type-in published 37 years ago:

Scroller (c) 1985 Computing with the Amstrad

- TRIVIA -

Listed as a type-in program in the magazine: Computing with the Amstrad (Database Publication era)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122744&o=2

$end

$spectrum_cass=scrollin,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Scrollin (c) 1984 Micro Gold

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287718&o=2

$end

$cpc_flop=scrollin,
$bio

Amstrad CPC type-in published 36 years ago:

Scrolling (c) 1986 Amstrad Magazine

- TRIVIA -

Listed as a type-in program in the French magazine Amstrad Magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119223&o=2

$end

$mo5_cass=scrontch,scrontcha,scrontchb,scrontchc,
$to7_cass=scrontch,
$bio

Thomson MO5/TO7 cass. published 38 years ago:

Scrontch (c) 1984 VIFI-Nathan.

- TECHNICAL -

GAME ID: 450024

Side A: TO7 ver.
Side B: MO5 ver.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108536&o=2

$end

$cpc_flop=scroufh1,
$bio

Amstrad CPC 464 disk. published 29 years ago:

Scroufh (c) 1993 Crack'n'Rom

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123406&o=2

$end

$cpc_flop=scrounch,
$bio

Amstrad CPC type-in published 37 years ago:

Scrounch (c) 1985 Hebdogiciel.

- TRIVIA -

Published in the French magazine; Hebdogiciel Hors Série No 1.

- STAFF -

By: Emmanuel FORSANS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120608&o=2

$end

$info=cscrtry,cscrtry2,
$bio

DECO cass. published 38 years ago:

Scrum Try (c) 1984 Data East Corp.

A rugby game.

- TECHNICAL -

This video game runs on the "DECO Cassette System" Hardware.

Cartridge ID : Model DT-138

- TRIVIA -

Scrum Try was released in March 1984. It was known as the 38th video game made for this system (Cassette No. 38).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=415&o=2

$end

$spectrum_cass=scrumpy,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Scrumpy (c) 1987 RD Foord Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286710&o=2

$end

$to7_cass=scrunch,
$bio

Scrunch (c) 198? Huet [Sylvain Huet]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108537&o=2

$end

$mo5_cass=scrutdsk,scrutdska,
$bio

Scrutdsk (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108924&o=2

$end

$mo5_cass=scrutmo5,
$bio

Scrutmo5 (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108925&o=2

$end

$cpc_flop=scrypte1,
$bio

Amstrad CPC type-in published 29 years ago:

Scrypte (c) 1993 CPC Infos

- TRIVIA -

Listed as a type-in program in the French magazine: CPC Infos.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119458&o=2

$end

$cpc_flop=scryptef,
$bio

Amstrad CPC type-in published 29 years ago:

Scrypte (c) 1993 CPC Infos

- TRIVIA -

Listed as a type-in program in the French magazine: CPC Infos.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119517&o=2

$end

$archimedes=scsiutils,
$bio

Acorn Archimedes disk. published 30 years ago:

SCSI Support Disc (c) 1992 Morley Electronics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127145&o=2

$end

$x68k_flop=scsiutil,
$bio

SCSI Utility (c) 19?? System Sacom Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88047&o=2

$end

$sgi_mips=scsl_1_2,
$bio

SGI MIPS IRIX soft. published 23 years ago:

SCSL Scientific Library 1.2 for IRIX (c) 1999 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266545&o=2

$end

$sgi_mips=scsl_1_3,
$bio

SGI MIPS IRIX soft. published 22 years ago:

SCSL Scientific Library 1.3 for IRIX 6.4 and 6.5 (c) 2000 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=296440&o=2

$end

$spectrum_cass=scubaatt,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Scuba Attack (c) 1984 Century Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80883&o=2

$end

$spectrum_cass=scubdive,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Scuba Dive (c) 1983 Durell Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80884&o=2

$end

$spectrum_cass=scubdivec,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Scuba Dive (c) 1983 Orion [Portugal]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234801&o=2

$end

$spectrum_cass=scubdived,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Scuba Dive (c) 1983 Spectrum Vision [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287654&o=2

$end

$spectrum_cass=scubdiveb,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Scuba Dive (c) 1983 Grupo de Trabajo Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=291064&o=2

$end

$spectrum_cass=scubdivea,
$bio

Scuba Dive (c) 198? 2.99 Classics

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225525&o=2

$end

$a2600=scuba,
$bio

Atari 2600 cart. published 39 years ago:

Scuba Diver (c) 1983 Panda, Inc.

You control a diver hunting for fish and searching for treasure.

- TECHNICAL -

Model 104

- SCORING -

Each harpooned fish is worth 500 points.
Get 1 tresure chest: 500 points.
Get 2 treasure chests during the same dive: 1500 points.
Get 3 treasure chests during the same dive: 11500 points.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50909&o=2

$end

$spectrum_cass=scubakid_a,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Scuba Kidz (c) 1988 Silverbird Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80885&o=2

$end

$cpc_cass=scubakid,
$bio

Amstrad CPC cass. published 33 years ago:

Scuba Kidz (c) 1989 Silverbird Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=99054&o=2

$end

$spectrum_cass=scubakid,
$bio

Scuba Kidz (c) 198? MCM Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219353&o=2

$end

$cpc_flop=scubakid01,scubakid,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Scuba Kidz Cracked (c) 1989 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128167&o=2

$end

$ibmpcjr_cart=scubavnt,
$bio

IBM PCjr cart. published 39 years ago:

ScubaVenture (c) 1983 Gebelli Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262924&o=2

$end

$saturn=scud,
$bio

Sega Saturn CD published 25 years ago:

Scud - The Disposable Assassin [Model 14003] (c) 1997 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60135&o=2

$end

$info=scudhamm,
$bio

Redemption video game published 28 years ago:

Scud Hammer (c) 1994 Jaleco.

An absolutely insane paper-rock-scissors game where the winner gets to beat the living crap out of the opponent.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 12 Mhz)
Sound Chips : (2x) OKI6295 (@ 16 Khz)

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 30.00 Hz
Palette Colors : 2560

Players : 1
Control : paddle
Buttons : 4

- TRIVIA -

Japanese children play a version of paper-rock-scissors called 'jan ken pon'. 'jan, ken, pon' is chanted and the hands are thrown as tradition dictates. If there is a tie, a second round begins to the chant of 'aiko denshou' and the hands are thrown again. Traditionally, the loser of jan ken pon gets hit on the head with a fan, but in the case of Scud Hammer the fan has been replaced by a hammer and the object is to knock your opponent out with it.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2332&o=2

$end

$info=scud,scudau,
$bio

Arcade Video game published 26 years ago:

Scud Race (c) 1996 Sega.

- TECHNICAL -

Runs on the Sega "Model 3 Step 1.5" hardware.

Players : 1
Control : paddle
Buttons : 8

- TRIVIA -

Released in December 1996.

SCUD stands for 'Sport Car Ultimate Drive'.

This game is as "Sega Super GT" in North America.

Scud Race was designed by the AM R&D 2 team led by Toshihiro Nagoshi who has developed the legendary "Daytona USA".

Soundtrack releases :
Scud Race Sound Tracks [Toshiba EMI - TYCY-5541 - Feb 19, 1997]

- SERIES -

1. Scud Race (1996)
2. Scud Race Plus (1997)

- STAFF -

Music composed by : Hideaki Miyamoto, Kaoru Oohori, Fumio Itoh

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2333&o=2

$end

$info=scudplus,scudplusa,
$bio

Arcade Video game published 25 years ago:

Scud Race Plus (c) 1997 Sega Enterprises, Limited.

A very odd game, where you have to race miniature tanks, buses and rocket cars around a giant track.

- TECHNICAL -

Runs on the Sega "Model 3 Step 1.5" hardware.

Players : 1
Control : paddle
Buttons : 8

- TRIVIA -

Scud Race Plus was released in September 1997.

In addition to featuring the regular "Scud Race", there is also a new 'Super-Beginner Mode'. The level is set in and around an giant-scale house, replete with gigantic furniture, reminiscent of 'Toy Story'.

In this mode, 4 new 'vehicles' exclusive to this mode are available : a bus, an A825-23H tank, a cat (capable of speeds up to 271km/h) and a rocket car.

When using the tank, it's possible to fire at competitors.

The AM2 team members' faces can be seen on the windows of a bus in the 'Super-Beginner Mode' track.

Because of the offbeat nature of the game, the game was never released outside Japan. It is possible, though, to switch the Country code to 'USA'.

- SERIES -

1. Scud Race (1996)
2. Scud Race Plus (1997)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3750&o=2

$end

$apple2_flop_clcracked=scuffy86,
$bio

Apple II 5.25 disk. published 36 years ago:

Scuffy and Friends (c) 1986 Hartley Courseware, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231204&o=2

$end

$apple2_flop_clcracked=scuffy89,
$bio

Apple II 5.25 disk. published 33 years ago:

Scuffy and Friends (c) 1989 Hartley Courseware, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231205&o=2

$end

$snes=unflfoot,
$bio

Nintendo Super NES cart. published 28 years ago:

Sculptured Software's NFL Football [Prototype] (c) 1994 Sculptured Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63518&o=2

$end

$spectrum_cass=scumball,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Scumball [Model BS 0243] (c) 1988 Bulldog Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80886&o=2

$end

$gba=scurgeu,
$bio

Nintendo GBA cart. published 16 years ago:

Scurge - Hive [Model AGB-BHVE-USA] (c) 2006 Orbital Media

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72789&o=2

$end

$gba=scurge,
$bio

Nintendo GBA cart. published 16 years ago:

Scurge - Hive [Model AGB-BHVP] (c) 2006 SouthPeak Interactive, LLC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72788&o=2

$end

$cgenie_cass=scuttle,
$bio

Scuttle (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131462&o=2

$end

$bbc_rom=scythe,
$bio

Acorn BBC ROM published 37 years ago:

Scythe (c) 1985 Chalice Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145321&o=2

$end

$nes=sdbattle,
$bio

Nintendo Famicom cart. published 32 years ago:

SD Battle Oozumou - Heisei Hero Basho (c) 1990 Banpresto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54560&o=2

$end

$uzebox=sdcardd,sdcardda,
$bio

Belogic Uzebox ROM published 13 years ago:

SD Card Demo (c) 2009 Belogic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233087&o=2

$end

$gameboy=sdcommnd,
$bio

Nintendo Game Boy Cart. published 31 years ago:

SD Command Gundam - G-Arms [Model DMG-CAJ] (c) 1991 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66867&o=2

$end

$snes=sdf1gp,sdf1gpp,
$bio

Nintendo Super Famicom cart. published 27 years ago:

SD F-1 Grand Prix [Model SHVC-AGFJ-JPN] (c) 1995 Video System Company, Limited. [Kyoto, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62092&o=2

$end

$x68k_flop=sdfightr,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

SD Fighter (c) 1991 Une Une Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88569&o=2

$end

$info=sdfight,
$bio

Arcade Video game published 26 years ago:

SD Fighters (c) 1996 SemiCom.

A Korean fighting game featuring 8 Super Deformed characters.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 15 Mhz), Zilog Z80 (@ 3.75 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.42719 Mhz), OKI6295 (@ 1.024 Mhz)

Players : 2
Buttons : 3

- TRIVIA -

Developed by the Tirano (3rd) team.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=12085&o=2

$end

$vboy=sdgundam,
$bio

Nintendo Virtual Boy cart. published 27 years ago:

SD???? Dimension War (c) 1995 Bandai
(SD Gundam - Dimension War)

Just how much time may have passed since humanity began to pursue a place of activity in space...?

Fires resulting from numerous battles go out. There has been repeated sadness, and many people have come to tears each time.... 

And amidst the fighting that continues even now, the war situation has worsened. Armed enemy forces retrieved the new mobile suit models that had been developed at each base. Troops were dispatched, in order to be deployed to the front lines.

G Force was appointed to the project.... This is the force that was organized around the Gundams and that even now hands down the battle-tested, brave figures. 

G Force, tasked with destroying the enemy forces and recovering the mobile suits, raided into the battlefield.

Upon repeating the battles a number of times, G Force received information on the existence of new enemies and all-new mobile suit models. There is now a new mission from military headquarters!

Attack the new enemy mobile suits!!

Together with the new mobile suit models that were recovered, G Force starts out once again for a new battlefield, in order to destroy the new enemy mobile suits...

- TECHNICAL -

Model VUE-VSDJ-JPN

- TRIVIA -

Released on December 22, 1995 in Japan.

- STAFF -

Production Manager: Eisaku Maniwa
Executive Producer: Kazumasa Ogata
Producer: Nobuyuki Tanaka
Advisor: Norihiko Ushimura
Special Thanks: Sotsu Agency, Toshikazu Fukamori, Kodansha, Takayuki Kanai, Yasuhiro Zenzai
Program: Hijiya Rodriguez, Tarou Yamada (Wizard), Junichi Kuroki, Kenji Baba, Hideaki Inano, Toshio Yakuwa (Yakuwa 107 Toshiya Okutaru)
Graphic: Hiroyasu Hanaki, Akira Otsuka, Yoshito Ozaki, Masafumi Ninomiya
Sound: Takashi Kumegawa, Akiko Hida

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82377&o=2

$end

$wswan=sdgundem,sdgundema,
$bio

Bandai WonderSwan cart. published 23 years ago:

SD Gundam - Emotional Jam (c) 1999 Bandai Co., Ltd.

- TECHNICAL -

Model SWJ-BAN006

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86375&o=2

$end

$psx=sdgungg0,
$bio

Sony PlayStation CD published 23 years ago:

SD Gundam - G Generation-0 (c) 1999 Bandai Co., Ltd.

- TECHNICAL -

GAME ID: SLPS-02200~2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85625&o=2

$end

$psx=sdgunggf,
$bio

Sony PlayStation CD published 22 years ago:

SD Gundam - G Generation-F (c) 2000 Bandai Co., Ltd.

- TECHNICAL -

GAME ID: SLPS-02900~3

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85627&o=2

$end

$psx=sdgunfif,
$bio

Sony PlayStation CD published 21 years ago:

SD Gundam - G Generation-F.I.F (c) 2001 Bandai Co., Ltd.

- TECHNICAL -

[Model SLPS-03195]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85626&o=2

$end

$nes_datach=dtc_sdgn,
$bio

Nintendo Famicom Datach cart. published 29 years ago:

SD Gundam - Gundam Wars (c) 1993 Bandai.

- TECHNICAL -

Runs on the FAMICOM using the Datach Joint ROM System.

- TRIVIA -

Released on April 23, 1993 in Japan. It was one of two Datach games released that day. The other is "Ultraman Club - Supokon Fight!".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53956&o=2

$end

$wscolor=sdgunduc,
$bio

Bandai WonderSwan Color cart. published 20 years ago:

SD Gundam - Operation U.C. [Model SWj-BANC21] (c) 2002 Bandai Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86481&o=2

$end

$snes=sdgunpzl,
$bio

Nintendo Super Famicom cart. published 26 years ago:

SD Gundam - Power Formation Puzzle [Model SHVC-AXXJ-JPN] (c) 1996 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62093&o=2

$end

$info=grainbow,grainbowk,
$bio

Arcade Video game published 29 years ago:

SD Gundam - Sangokushi Rainbow Tairiku Senki (c) 1993 Banpresto.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 10 Mhz)
Sound CPU : Zilog Z80 (@ 3.579545 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), OKI6295 (@ 8 Khz)

Players : 4
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Released in September 1993.

SD stands for 'Super Deformed', and refers to the exaggerated body proportions of the characters.

The title of this game translates from Japanese as 'SD Gundam - Knights of the Three Rainbow Kingdoms'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2335&o=2

$end

$gamegear=sdgundam,
$bio

Sega Game Gear cart. published 27 years ago:

SD Gundam - Winner's History [Model T-133027] (c) 1995 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64818&o=2

$end

$wscolor=sdgunde1,
$bio

Bandai WonderSwan Color cart. published 21 years ago:

SD Gundam Eiyuu Den - Kishi Densetsu [Model SWJ-BANC0A] (c) 2001 Bandai Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86482&o=2

$end

$wscolor=sdgunde2,
$bio

Bandai WonderSwan Color cart. published 21 years ago:

SD Gundam Eiyuu Den - Musha Densetsu [Model SWJ-BANC0B] (c) 2001 Bandai Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86483&o=2

$end

$psx=sdgunkvm,
$bio

Sony PlayStation CD published 21 years ago:

SD Gundam Eiyuuden Daikessen - Knight vs. Musha (c) 2001 Bandai Co., Ltd.

- TECHNICAL -

GAME ID: SLPS-03145

- TRIVIA -

Released on March 01, 2001 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85624&o=2

$end

$gba=sdgundfcj,
$bio

Nintendo GBA cart. published 18 years ago:

SD Gundam Force [Model AGB-BG4J-JPN] (c) 2004 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72739&o=2

$end

$gba=sdgundfc,
$bio

Nintendo GBA cart. published 18 years ago:

SD Gundam Force [Model AGB-BGEE-USA] (c) 2004 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72740&o=2

$end

$saturn=sdgundam,
$bio

Sega Saturn CD published 24 years ago:

SD Gundam G Century S (c) 1998 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59587&o=2

$end

$snes_bspack=sdgunmap,
$bio

Nintendo Satellaview BS Pack. published 26 years ago:

SD Gundam G Next - Unit & Map Collection [Model SHVC-039] (c) 1996 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62095&o=2

$end

$snes=sdgungnx,
$bio

Nintendo Super Famicom cart. published 27 years ago:

SD Gundam G Next [Model SHVC-ZX3J-JPN] (c) 1995 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62094&o=2

$end

$wscolor=sdgundg1,
$bio

Bandai WonderSwan Color cart. published 21 years ago:

SD Gundam G-Generation - Gather Beat 2 [Model SWJ-BANC12] (c) 2001 Bandai Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86484&o=2

$end

$wswan=sdgundgg,
$bio

Bandai WonderSwan cart. published 22 years ago:

SD Gundam G-Generation - Gather Beat [Model SWJ-BAN030] (c) 2000 Bandai Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86376&o=2

$end

$wscolor=sdgundg2,
$bio

Bandai WonderSwan Color cart. published 20 years ago:

SD Gundam G-Generation - Mono-Eye Gundams [Model SWJ-BANC2F] (c) 2002 Bandai Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86485&o=2

$end

$nes=sdgndgs2,
$bio

Nintendo Famicom cart. published 33 years ago:

SD Gundam Gachapon Senshi 2 - Capsule Senki (c) 1989 Shinsei

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54561&o=2

$end

$msx2_flop=sdgndgs2,sdgndgs2a,
$bio

MSX 2 disk. published 32 years ago:

SD Gundam Gachapon Senshi 2 - Capsule Senki (c) 1990 Banpresto.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=102002&o=2

$end

$nes=sdgndgs3,
$bio

Nintendo Famicom cart. published 32 years ago:

SD Gundam Gachapon Senshi 3 - Eiyuu Senki (c) 1990 Yutaka

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54562&o=2

$end

$nes=sdgndgs4,
$bio

Nintendo Famicom cart. published 31 years ago:

SD Gundam Gachapon Senshi 4 - New Type Story (c) 1991 Yutaka

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54563&o=2

$end

$nes=sdgndgs5,
$bio

Nintendo Famicom cart. published 30 years ago:

SD Gundam Gachapon Senshi 5 - Battle of Universal Century (c) 1992 Yutaka

- TECHNICAL -

GAME ID: SHI-P5

- TRIVIA -

Released on December 22, 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54564&o=2

$end

$nes=kgundam,kgundama,
$bio

Nintendo Famicom cart. published 32 years ago:

SD Gundam Gaiden - Knight Gundam Monogatari (c) 1990 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54565&o=2

$end

$snes=kgundama,kgundam,
$bio

Nintendo Super Famicom cart. published 31 years ago:

SD Gundam Gaiden - Knight Gundam Monogatari - Ooinaru Isan [Model SHVC-KG] (c) 1991 Angel.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62097&o=2

$end

$nes=kgundam2,
$bio

Nintendo Famicom cart. published 31 years ago:

SD Gundam Gaiden - Knight Gundam Monogatari 2 - Hikari no Kishi (c) 1991 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54566&o=2

$end

$nes=kgundam3,
$bio

Nintendo Famicom cart. published 30 years ago:

SDガンダム外伝 ナイトガンダム物語3 ～伝説の騎士団～ (c) 1992 Bandai.
(SD Gundam Gaiden - Knight Gundam Monogatari 3 - Densetsu no Kishi Dan)

- TRIVIA -

Released on October 23, 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54567&o=2

$end

$gameboy=sdgundam,
$bio

Nintendo Game Boy Cart. published 32 years ago:

SD Gundam Gaiden - Lacroan' Heroes [Model DMG-LHJ] (c) 1990 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66868&o=2

$end

$snes=sdgundg2,
$bio

Nintendo Super Famicom cart. published 30 years ago:

SD Gundam Gaiden 2 - Entaku no Kishi [Model SHVC-EN] (c) 1992 Yutaka

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62098&o=2

$end

$wswan=sdgundga,sdgundgaa,
$bio

Bandai WonderSwan cart. published 23 years ago:

SD Gundam Gashapon Senki - Episode 1 (c) 1999 Bandai Co., Ltd.

- TECHNICAL -

Model SWJ-BAN020

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86377&o=2

$end

$snes_strom=sdgunas,
$bio

Nintendo Super Famicom Sufami Turbo cart. published 26 years ago:

SD Gundam Generation - Axis Senki (c) 1996 Bandai

- TECHNICAL -

GAME ID: SFT-0107

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62099&o=2

$end

$snes_strom=sdgunbks,
$bio

Nintendo Super Famicom Sufami Turbo cart. published 26 years ago:

SD Gundam Generation - Babylonia Kenkoku Senki (c) 1996 Bandai

- TECHNICAL -

GAME ID: SFT-0108

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62100&o=2

$end

$snes_strom=sdgunck,
$bio

Nintendo Super Famicom Sufami Turbo cart. published 26 years ago:

SD Gundam Generation - Colony Kakutouki (c) 1996 Bandai

- TECHNICAL -

[Model SFT-0111]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62101&o=2

$end

$snes_strom=sdgungs,
$bio

Nintendo Super Famicom Sufami Turbo cart. published 26 years ago:

SD Gundam Generation - Gryps Senki (c) 1996 Bandai

- TECHNICAL -

[Model SFT-0105]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62102&o=2

$end

$snes_strom=sdgunis,
$bio

Nintendo Super Famicom Sufami Turbo cart. published 26 years ago:

SD Gundam Generation - Ichinen Sensouki (c) 1996 Bandai

- TECHNICAL -

GAME ID: SFT-0104

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62103&o=2

$end

$snes_strom=sdgunzs,
$bio

Nintendo Super Famicom Sufami Turbo cart. published 26 years ago:

SD Gundam Generation - Zanscare Senki (c) 1996 Bandai

- TECHNICAL -

GAME ID: SFT-0110

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62104&o=2

$end

$gba=sdgundgg,
$bio

Nintendo GBA cart. published 19 years ago:

SD Gundam GGeneration Advance [Model AGB-BGAJ-JPN] (c) 2003 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72741&o=2

$end

$snes=sdgungx,
$bio

Nintendo Super Famicom cart. published 28 years ago:

SD Gundam GX [Model SHVC-X2] (c) 1994 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62096&o=2

$end

$info=neobattl,
$bio

Arcade Video game published 30 years ago:

SD Gundam Neo Battling (c) 1992 Banpresto.

A vertically scrolling shooter.

- TECHNICAL -

Game ID : BP923

Main CPU : Motorola 68000 (@ 16 Mhz)
Sound Chips : X1-010 (@ 16 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 1

- TRIVIA -

SD Gundam Neo Battling was released in November 1992 in Japan only.

SD stands from 'Super Deformed'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2334&o=2

$end

$pippin=sdgundam,
$bio

Bandai Pippin CD published 26 years ago:

SD Gundam Wars [Model BDE-10017] (c) 1996 Bandai Digital Ent. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122104&o=2

$end

$famicom_flop=sdgndgsmap,sdgndgsmap1,
$bio

Nintendo Famicom disk. published 33 years ago:

SD Gundam World - Gachapon Senshi - Scramble Wars - Map Collection [Model BAN-SG2] (c) 1989 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65437&o=2

$end

$famicom_flop=sdgndgs,sdgndgs2,sdgndgs1,
$bio

Nintendo Famicom disk. published 34 years ago:

SD???????? ??????? ?????????? (c) 1988 Bandai
(SD Gundam World - Gachapon Senshi - Scramble Wars)

- TECHNICAL -

Disk ID: BAN-SGW

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65436&o=2

$end

$nes=sdhero,
$bio

Nintendo Famicom cart. published 32 years ago:

SD Hero Soukessen - Taose! Aku no Gundan (c) 1990 Banpresto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54568&o=2

$end

$n64=sdhiryu,
$bio

Nintendo 64 cart. published 23 years ago:

SD Hiryuu no Ken Densetsu (c) 1999 Culture Brain

- TECHNICAL -

GAME ID: NUS-NDCJ-JPN

- TRIVIA -

Released on January 29, 1999 in japan. It was never exported outside Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57956&o=2

$end

$gbcolor=sdhiryux,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

SD Hiryuu no Ken EX  (c) 1999 Culture Brain

- TECHNICAL -

GAME ID: DMG-AUXJ-JPN

- TRIVIA -

Released on April 30, 1999 in Japan. It was never exported outside Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68707&o=2

$end

$gameboy=sdhiryu2,
$bio

Nintendo Game Boy Cart. published 27 years ago:

SD Hiryuu no Ken Gaiden 2 (c) 1995 Culture Brain

- TECHNICAL -

GAME ID: DMG-AHVJ-JPN

- TRIVIA -

Released on September 27, 1996 in Japan. It was never exported outside Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66870&o=2

$end

$gameboy=sdhiryu,
$bio

Nintendo Game Boy Cart. published 27 years ago:

SD Hiryuu no Ken Gaiden (c) 1995 Culture Brain

- TECHNICAL -

GAME ID: DMG-AHGJ-JPN

- TRIVIA -

Released on April 14, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66869&o=2

$end

$snes=sdhiryu,
$bio

Nintendo Super Famicom cart. published 28 years ago:

SD Hiryuu no Ken (c) 1994 Culture Brain

- TECHNICAL -

GAME ID: SHVC-HL

- TRIVIA -

Released on June 17, 1994 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62105&o=2

$end

$nes=sdkeiji,
$bio

Nintendo Famicom cart. published 31 years ago:

SD Keiji - Blader (c) 1991 Taito Corp.

- TECHNICAL -

Game ID: TFC-SKB-6400

- TRIVIA -

Released on August 02, 1991 in Japan. This is the 39th title made by Taito for the Famicom.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54569&o=2

$end

$snes=sdgundv,
$bio

Nintendo Super Famicom cart. published 30 years ago:

SD Kidou Senshi Gundam - V Sakusen Shidou [Model SHVC-GM] (c) 1992 Angel.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62106&o=2

$end

$snes=sdgund2,
$bio

Nintendo Super Famicom cart. published 29 years ago:

SD Kidou Senshi Gundam 2 [Model SHVC-ZG] (c) 1993 Angel.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62107&o=2

$end

$gameboy=sdlupin3,
$vgmplay=sdlupin3_gb,
$bio

Nintendo Game Boy Cart. published 32 years ago:

SD Lupin III - Kinko Yaburi Daisakusen (c) 1990 Banpresto

- TECHNICAL -

GAME ID: DMG-XRJ

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66871&o=2

$end

$x68k_flop=sdsadist,
$bio

SD Sadistic Gamers (c) 199? Ankoku Baitai Software House

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88570&o=2

$end

$nes=sdsengo,
$bio

Nintendo Famicom cart. published 32 years ago:

SD Sengoku Bushou Retsuden (c) 1990 Banpresto.

- TRIVIA -

Released on September 08, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54570&o=2

$end

$gameboy=sdsengo,
$bio

Nintendo Game Boy Cart. published 32 years ago:

SD Sengokuden - Kunitori Monogatari [Model DMG-SDJ] (c) 1990 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66872&o=2

$end

$gameboy=sdsengo2,
$bio

Nintendo Game Boy Cart. published 30 years ago:

SD Sengokuden 2 - Tenka Touitsu Hen [Model DMG-G3J] (c) 1992 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66873&o=2

$end

$gameboy=sdsengo3,
$bio

Nintendo Game Boy Cart. published 30 years ago:

SD Sengokuden 3 - Chijou Saikyou Hen [Model DMG-D3J] (c) 1992 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66874&o=2

$end

$msx2_flop=sdsnatch,sdsnatcha,
$vgmplay=sdsnatch_msx2,
$bio

MSX 2 disk. published 32 years ago:

SD Snatcher (c) 1990 Konami Industry Co., Ltd.

- TECHNICAL -

GAME ID: RA011

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=102003&o=2

$end

$snes=sdgbattl,
$bio

Nintendo Super Famicom cart. published 32 years ago:

SD The Great Battle - Aratanaru Chousen [Model SHVC-BS] (c) 1990 Banpresto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62108&o=2

$end

$x68k_flop=sdtoki,
$bio

Sharp X68000 Series 5.25in. disk. published 33 years ago:

SD Toki no Kagi (c) 1989 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88571&o=2

$end

$pc8801_flop=sdtokino,
$bio

SD Toki no Kagi (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92784&o=2

$end

$snes_strom=ubattle7,
$bio

Nintendo Super Famicom Sufami Turbo cart. published 26 years ago:

SD Ultra Battle - Seven Densetsu (c) 1996 Bandai

- TECHNICAL -

[Model SFT-0102]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62109&o=2

$end

$snes_strom=ubattleu,
$bio

Nintendo Super Famicom Sufami Turbo cart. published 26 years ago:

SD Ultra Battle - Ultraman Densetsu (c) 1996 Bandai

- TECHNICAL -

GAME ID: SFT-0101

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62110&o=2

$end

$pippin=sdultram,
$bio

Bandai Pippin CD published 26 years ago:

SD Ultraman no Chyousen! Meiro Island [Model BDE-10010] (c) 1996 Bandai Digital Ent. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122105&o=2

$end

$megadriv=sdvalis,
$vgmplay=sdvalis_md,
$bio

Sega Mega Drive cart. published 30 years ago:

SD Valis (c) 1992 Laser Soft

- TECHNICAL -

GAME ID: T-49103

- TRIVIA -

Released on February 14, 1992 in Japan.

Reviews:
April 1992 - Consoles + N.8 (Page 80-81) [FR]: 36/100
April 1992 - Joypad N.7 (Page 78-79) [FR]: 63/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56813&o=2

$end

$info=sd1,
$bio

Musical Instrument published 32 years ago:

SD-1 [21-voice ver.] (c) 1990 Ensoniq

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264514&o=2

$end

$info=sd132,
$bio

Musical Instrument published 31 years ago:

SD-1 [32-voice ver.] (c) 1991 Ensoniq

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264515&o=2

$end

$pencil2=basic,
$bio

Hanimex Pencil II cart. published 39 years ago:

SD-BASIC Ver.2.0 (c) 1983 Soundic Electronics

- TECHNICAL -

SOFT ID: PEN-700

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287759&o=2

$end

$spectrum_cass=sd4tapet,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

SD4+ Tape To Microdrive Utility (c) 1988 Kobrahsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288132&o=2

$end

$to_flop=sdanim7_to7,sdanim7,
$bio

Thomson TO disk. published 7 years ago:

SDANIM7 (c) 2015 DCsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107979&o=2

$end

$to7_cass=sdanim7,
$bio

Thomson TO7 cass. published 7 years ago:

SDANIM7 (c) 2015 DCsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108527&o=2

$end

$mo5_cass=sdanim7,
$bio

Thomson MO5 cass. published 7 years ago:

SDANIM7 (c) 2015 DCsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108915&o=2

$end

$mo5_flop=sdanim7,
$bio

Thomson MO5 disk. published 7 years ago:

SDANIM7 (c) 2015 DCsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235280&o=2

$end

$cpc_flop=sdawfdis,sdawfdis01,sdaw1990,sdaw199002,sdawf2fa,sdawf2fa01,
$bio

Amstrad CPC 464 disk. published 32 years ago:

SDAW (c) 1990 Lankhor

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126653&o=2

$end

$cpc_flop=sdaw199001,sdaw199003,
$bio

Amstrad CPC 464 disk. published 32 years ago:

SDAW Cracked (c) 1990 Crackponx

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122748&o=2

$end

$atom_rom=sdrom3,
$bio

Acorn Atom ROM published 11 years ago:

SDDOS Ver.3 (c) 2011 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236105&o=2

$end

$amigaocs_flop=sdic,
$bio

Commodore Amiga 500 disk. published 35 years ago:

SDI (c) 1987 Mindscape, Incorporated. [Northbrook, IL, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74928&o=2

$end

$cpc_flop=sdistrat01,
$bio

Amstrad CPC 464 disk. published 34 years ago:

SDI - Strategic Defence Initiative Cracked (c) 1988 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122886&o=2

$end

$cpc_flop=sdistrat02,
$bio

Amstrad CPC 464 disk. published 34 years ago:

SDI - Strategic Defence Initiative Trained (c) 1988 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122887&o=2

$end

$cpc_cass=sdi,
$bio

Amstrad CPC cass. published 34 years ago:

SDI - Strategic Defence Initiative [Model UQK 301] (c) 1988 Activision, Inc. [Santa Clara, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=98989&o=2

$end

$info=sdi,sdia,sdib,sdibl,sdibl2,sdibl3,sdibl4,sdibl5,sdibl6,
$vgmplay=sdi,
$bio

Arcade Video game published 35 years ago:

SDI - Strategic Defense Initiative (c) 1987 Sega.

A strategic challenge in the science of offensive & defensive warfare.

- TECHNICAL -

Runs on the Sega "System 16A" hardware.
Game ID : 317-0027

Players : 2
Control : 8-way joystick with button, trackball

- TRIVIA -

Released in April 1987 in Japan.

Re-Editions:
"SDI - Strategic Defense Initiative [Model 317-0028]"

Export releases:
"Defense [Model 317-0028]".

Soundtrack releases:
[JP] Oct. 10, 1987 - After Burner [Sega Game Music Vol.3] [28XA-109]

- TIPS AND TRICKS -

* Flicky Mode :
1) Insert a credit (ONLY 1 credit)
2) Input code Up(x2), Down, Right, Down, Left, Down(x2) with Player 1
3) Input code Player 2 Shot button x3 then press Player 2 START button
4) Satellite (player character) will change to Flicky at the starting of Stage 2.

- STAFF -

Planed by : Black Holl Tomo
Project leader : Joe Kacchan
Programmers : Sweet Tohchan, Anatano Pideshi, Ippo Ogapi, Defended Your State
Character designers : Saitama Kenji, 8940 KON
Scene designer : Henchan
Music by : Katsuhiro Hayashi (Funky Gerogero)
Mechanical engineer : MI.U.I.Hachi
Enemy creation : Demon Taka
Data adjust : Nanno Icchan

- PORTS -

* CONSOLES:
Sega Master System (1987)
Sony PlayStation 2 (2005, "Sega AGES 2500 Series Vol. 21 SDI & Quartett ~SEGA System 16 Collection Vol.1~")

* COMPUTERS:
Commodore Amiga (1987)
Amstrad CPC (1988)
Sinclair ZX Spectrum (1989)

* OTHERS:
Mobile phones ("Mobile SDI", 2002)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2336&o=2

$end

$sms=sdi,
$vgmplay=globald_sms,globald_smsfm,
$bio

Sega Mark III cart. published 35 years ago:

SDI (c) 1987 Sega Enterprises, Limited.

Portage of the arcade video game.

- TECHNICAL -

Game ID: G-1338

- TRIVIA -

Released on October 24, 1987 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55889&o=2

$end

$info=sdk80,
$bio

Computer published 47 years ago:

SDK-80 (c) 1975 Intel.

The 8080 System Design Kit (SDK-80) is a complete microcomputer system in kit form.

- TRIVIA -

Each time Intel launched a new microprocessor, they provided simultaneously a System Development Kit (SDK) allowing computer company engineers as well as university students to introduce them to the new processor concepts and features.

The SDK-80 was simple to assemble (construction time is 6 hours) and provides an excellent training and prototype vehicle for evaluation of the 8080 microcomputer system.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=39518&o=2

$end

$info=sdk86,
$bio

Computer published 43 years ago:

SDK-86 (c) 1979 Intel.

The SDK-86 MCS-86 System Design Kit is a complete single board 8086 microcomputer system in kit form. It contains all necessary components to complete construction of the kit, including LED display, keyboard, resistors, caps, crystal, and miscellaneous hardware. Included are preprogrammed ROMs containing a system monitor for general software utilities and system diagnostics. The complete kit includes an 8-digit LED display and a mnemonic 24-key keyboard for direct insertion, examination, and execution of a user's program. In addition, it can be directly interfaced with a teletype terminal, CRT terminal, or the serial port of an Intellec system.

All major components were socketed and the kit could be assembled by anyone having a limited technical knowledge thanks to a clear and complete assembly manual.

- TRIVIA -

The SDK-86 (System Design Kit) was the first available computer using the Intel 8086 microprocessor. It was sold as a single board kit at a cheaper price than a single 8086 chip because Intel thought that the success of a microprocessor depends on its evaluation by as many users as possible.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=103350&o=2

$end

$mo5_cass=sdloadm5,sdloadm5a,
$bio

Thomson MO5 cass. published 9 years ago:

SDLOADM5 (c) 2013 DCsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108916&o=2

$end

$mo5_cass=sdloadm6,sdloadm6a,
$bio

Thomson MO5 cass. published 9 years ago:

SDLOADM6 (c) 2013 DCsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108917&o=2

$end

$mo5_cass=sdmemo5,
$bio

Thomson MO5 cass. published 9 years ago:

SDMEMO5 - Chargement MEMO5 (c) 2013 DCsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108918&o=2

$end

$mo5_cass=sdmoanim,
$bio

Thomson MO5 cass. published 9 years ago:

SDMOANIM (c) 2013 DCsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108919&o=2

$end

$mo5_cass=sdmoplay,
$bio

Thomson MO5 cass. published 9 years ago:

SDMOPLAY (c) 2013 DCsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108920&o=2

$end

$to_flop=sdplay44,
$bio

Thomson TO disk. published 7 years ago:

SDPLAY (c) 2015 DCsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107980&o=2

$end

$to_flop=sdplay44_to7a,sdplay44_to7,sdplay44a,
$bio

Thomson TO disk. published 7 years ago:

SDPLAY44 (c) 2015 DCsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107981&o=2

$end

$to7_cass=sdplay44a,sdplay44,
$bio

Thomson TO7 cass. published 7 years ago:

SDPLAY44 (c) 2015 DCsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108528&o=2

$end

$mo5_cass=sdplay44a,sdplay44,
$bio

Thomson MO5 cass. published 7 years ago:

SDPLAY44 (c) 2015 DCsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108921&o=2

$end

$mo5_flop=sdplay44,sdplay44a,
$bio

Thomson MO5 disk. published 7 years ago:

SDPLAY44 (c) 2015 DCsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235281&o=2

$end

$psion2=sdrp,
$bio

SDRP (c) 198? Datacom Group, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234147&o=2

$end

$coco_cart=sds80c,
$bio

TRS-80 CoCo cart. published 41 years ago:

SDS80C Editor Assembler (c) 1981 Micro Works

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240916&o=2

$end

$to_flop=sdtrans,
$bio

Thomson TO disk. published 9 years ago:

SDTRANSFERT - Transferts PC-Thomson par carte SD (c) 2013 DCsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107982&o=2

$end

$mo5_flop=sdtrans,
$bio

Thomson MO5 disk. published 9 years ago:

SDTRANSFERT - Transferts PC-Thomson par carte SD (c) 2013 DCsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235282&o=2

$end

$specpls3_flop=seba080a,
$bio

Sinclair ZX Spectrum+3 disk. published 20 years ago:

SE Basic (c) 2002 Owen, Andrew

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265067&o=2

$end

$info=ultrchmp,ultrchmph,
$bio

Arcade Video game published 27 years ago:

Se Gye Hweng Dan Ultra Champion (c) 1995 Nakanihon Wreath Company, Limited.

Korean version of Nettou Quiz Champion. For more information about the game itself, please see the original Japanese version entry; "Nettou Quiz Champion [Model N103]".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=61491&o=2

$end

$c64_cass=sekaa,
$bio

Commodore C64 cass. published 38 years ago:

Se-Kaa of Assiah (c) 1984 Mastertronic, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=186724&o=2

$end

$spectrum_cass=sekaaofa_a,
$bio

Se-Kaa Of Assiah (c) 198? Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219842&o=2

$end

$spectrum_cass=sekaaofa,
$bio

Se-Kaa Of Assiah [Model MS 001] (c) 198? Mastertronic, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226229&o=2

$end

$bbc_cass=seaadven,
$bio

Acorn BBC/Electron cass. published 38 years ago:

Sea Adventure (c) 1984 Virgin Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52354&o=2

$end

$info=seabass,
$stv=seabass,
$bio

Sega ST-V cart. published 25 years ago:

Sea Bass Fishing (c) 1997 Able Corp., Limited.

- TECHNICAL -

Runs on the "ST-V [Sega Titan Video Game System]" hardware.
Cartridge ID: [Model 610-0374-85]

Players: 2
Control: 8-way joystick
Buttons: 6

- TRIVIA -

Sea Bass Fishing was released in November 1997.

Developed by A-Wave, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2337&o=2

$end

$info=seabattl,seabattla,
$bio

Arcade Video game published 42 years ago:

Sea Battle (c) 1980 Zaccaria.

A naval battle. The cabinet was similar to that of driving games, with seat and realistic controls.

Extended play feature.

- TECHNICAL -

26 inches color TV monitor

- TRIVIA -

The game was presented at the 1980 Milan Fair.

Game developed for Zaccaria by I.G.R, company which later released and published Harem

- SCORING -

Destroying aircraft or fighter ships the player achieves points:

Aircraft: 200 points
Torpedo Boat Destroyer: 100 points
Cruiser: 50 points
Battleship: 20 points

- STAFF -

Game developed for Zaccaria by I.G.R.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72304&o=2

$end

$msx1_flop=seabattl,
$bio

Sea Battle Cracked (c) 19?? Unknown.

Tape to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133211&o=2

$end

$intv=seabattl,
$bio

Mattel Intellivision cart. published 42 years ago:

Sea Battle (c) 1980 Mattel Electronics

General quarters! General quarters! All hands man your battle stations! Enemy ships off the port bow. You and your opponent are warring fleet Admirals. Check enemy position on the Strategy Chart. Deploy battleship, submarine & PT boat. Stand by to engage enemy! Check your bearings on the Battle Chart - commence firing!!! Dispatch second squadron to repel enemy attackers approaching home base. The battle rages on for naval supremacy!!

OBJECT OF THE GAME is to employ battle strategy to engage and sink enemy ships. Victory goes to the player who commands his troop transport or aircraft carrier into opponent's harbor during the strategy phase. (If both players have lost these ships, then any other ship can take the harbor and win!)

- TECHNICAL -

Model 1818

CONTROLS:
[1] AIRCRAFT CARRIER
[2] TROOP TRANSPORT
[3] BATTLESHIP
[4] SUBMARINE
[5] DESTROYER
[6] PT BOAT
[7] MINE LAYER
[8] ENGAGE/RETREAT: Engage or Battle Retreat
[9] MINE SWEEPER
[clear] CREATE: To Select Ships
[0] STOP: Stops Controlled Ships
[ENTER] DEPLOY: Deploys Squadron/Switches Command

Upper Side Buttons -- AIM: Identify Enemy Targets
Lower Side Buttons -- FIRE: Fire Guns & Torpedoes
DISC: Moves Squadron & Crosshair

- STAFF -

Program: Ken Smith

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60946&o=2

$end

$a2600=seabattl,
$bio

Atari 2600 cart. published 39 years ago:

Sea Battle (c) 1983 M Network.

Portage of Intellivision's "Sea Battle [Model 1818]".

- TECHNICAL -

Model 5860

- TRIVIA -

Unreleased prototype. Originally called 'High Seas'.

Sea Battle was a port of the Intellivision game of the same name. The game never saw release during the 2600's heyday, but Intellivision Productions produced a limited number of professionally produced carts in 2000. These carts sold out quickly and due to copyright restrictions the ROM file has not released, making it still widely unavailable to most gamers. While it was a smash hit on the Intellivision, its success on the Atari 2600 would have been questionable. The Intellivision version made use of all the keys on the keypad, but since the Atari 2600 lacked a keypad, the game had to be simplified. Also simplified were the graphics since the 2600's display abilities were well below that of the Intellivision. The final nail in Sea Battle's coffin was the lack of a one player mode. A screenshot mockup exists which shows the player's bases on the left and right side of the screen instead of the top and bottom. It's unknown if any version of the game was developed which featured the side bases.

- STAFF -

Programmer: Bruce Pedersen, Larry Zwick

- PORTS -

* OTHERS: 
[US] "Atari Flashback 5" (oct.1, 2014) by AtGames
[US] "Atari Flashback 6" (sept.15, 2015) by AtGames
[US] "Atari Flashback 7" (oct.1, 2016) by AtGames
[US] "Atari Flashback 8" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50910&o=2

$end

$gameboy=seabattl,
$bio

Nintendo Game Boy Cart. published 24 years ago:

Sea Battle [Model DMG-AB8P-EUR] (c) 1998 Infogrames Interactive, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66889&o=2

$end

$spectrum_cass=seabattl,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Sea Battles [Model AT 313] (c) 1984 Atlantis

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80889&o=2

$end

$a800=seachase,
$bio

Atari 400/800 cart. published 39 years ago:

Sea Chase (c) 1983 Romox

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86680&o=2

$end

$astrocde=seadevil,
$bio

Bally Astrocade cart. published 39 years ago:

Sea Devil (c) 1983 L&M Software

The game starts with 5 ships. You must destroy the hoard of poachers as quickly as possible because each bit of food (the white abalone on the bottom) they get will cost you a bonus score at the end of the screen. Beware, the poachers are releasing under sea mines to destroy you, avoid them by evasive action. Each contact your craft makes will cost you 1 ship.

- TECHNICAL -

PROG. SIZE: 4K

- STAFF -

Written by: Andy Guevara

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86828&o=2

$end

$info=seadevil,
$bio

Redemption video game published 22 years ago:

Sea Devil (c) 2000 Z Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=317435&o=2

$end

$mbee_quik=seadrag,
$bio

Applied Technology Microbee cass. published 40 years ago:

Sea Dragon (c) 1982 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289678&o=2

$end

$trs80_cass=seadragon,
$bio

TRS-80 cass. published 40 years ago:

Sea Dragon (c) 1982 Adventure International [Scott Adams div.]

Sea Dragon is a slick, arcade-ish simulation that puts you in command of a nuclear sub that’s armed to the hilt with deadly missiles and torpedoes. You guide your submarine past underwater mountains and through labyrinthine passages while avoiding webs of explosive mines that rise from the sea bottom. Additional dangers include mine-dropping ships, enemy attack stations, falling stalactites, and deadly lasers—any of which could keep you from your ultimate goal: destruction of the incredibly powerful nuclear reactor at the end of the undersea course! Maneuver around these dangerous obstacles and surface to refuel your ever-decreasing air supply—if you can!

- TECHNICAL -

Model 010-0146

- TRIVIA -

Sea Dragon was inspired by the arcade game Scramble, which was released in 1981. The ending of the game was inspired by the arcade game Phoenix, released in 1980.

- STAFF -

Written by: Wayne Westmoreland, Terry Gilman

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263078&o=2

$end

$apple2_flop_orig=seadragn,
$apple2_flop_misc=seadragn,
$bio

Apple II 5.25 disk. published 40 years ago:

Sea Dragon (c) 1982 Adventure International.

- TECHNICAL -

GAME ID: 042-0146

- STAFF -

Apple Version by: John Anderson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42895&o=2

$end

$microvision=seaduel,
$bio

MB MicroVision game published 42 years ago:

Sea Duel (c) 1980 MB [Milton Bradley Co.] [East Longmeadow, MA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110103&o=2

$end

$info=sfposeid,
$bio

Arcade Video game published 38 years ago:

Sea Fighter Poseidon (c) 1984 Taito.

A great underwater shooter game.

The player start on an dive propulsion vehicle that can fire torpedoes. The mission is to rescue all the hostages and avoid or shoot all enemies that come your way to attack you. If your vehicle runs out of fuel can explode to avoid this must be attentive to the fuel indicator, if your tank is almost finished press the dismount button to get off the vehicle. Now the player is swimming freely and your weapon is a powerful harpoon. If you kill the owner of another dive vehicle you can mount it and use torpedoes again. The number of hostages to rescue increases with each level. When all the hostages have been rescued, the level ends.

- TECHNICAL -

Runs on the "Taito SJ System" hardware.
Board Number: M4300003R
Prom Stickers: A14

Players: 2
Control: 8-way joystick
Buttons: 2

- TRIVIA -

Sea Fighter Poseidon was released in March 1984.

- PORTS -

* Consoles: 
[JP] Sony PS2 (mar.29, 2007) "Taito Memories II Gekan [Model SLPM-66713]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2338&o=2

$end

$a800=seafox,
$bio

Atari 400/800 cart. published 40 years ago:

Sea Fox (c) 1982 Broderbund Software, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86681&o=2

$end

$apple2_flop_orig=seafox,
$apple2_flop_clcracked=seafox,
$bio

Apple II 5.25 disk. published 40 years ago:

Sea Fox (c) 1982 Broderbund Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229128&o=2

$end

$a2600=seahawk1,
$bio

Atari 2600 cart. published 35 years ago:

Sea Hawk (c) 1987 Sancho

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50913&o=2

$end

$a2600=seahawkc,
$bio

Sea Hawk (c) 19?? CCE

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50912&o=2

$end

$a2600=seahawke,
$bio

Atari 2600 cart. published 39 years ago:

Sea Hawk (c) 1983 Panda Software.

- TECHNICAL -

Model 108

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50911&o=2

$end

$a800=seahorse,
$bio

Atari 400/800 cart. published 38 years ago:

Sea Horse Hide'n Seek (c) 1984 CBS Software

- TECHNICAL -

GAME ID: 4L-9890

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86682&o=2

$end

$c64_cart=seahorse,
$bio

Commodore C64 cart. published 38 years ago:

Sea Horse Hide'n Seek (c) 1984 CBS Software

- TECHNICAL -

GAME ID: 55030

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53699&o=2

$end

$msx1_cart=seahorse,
$bio

MSX cart. published 38 years ago:

Sea Horse [Model L003] (c) 1984 al Alamiah

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77423&o=2

$end

$a2600=seahunt1,
$bio

Atari 2600 cart. published 35 years ago:

Sea Hunt (c) 1987 Sancho

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50915&o=2

$end

$a2600=seahunt,
$bio

Sea Hunt (c) 19?? CCE

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50914&o=2

$end

$msx1_cart=seahuntr,
$bio

MSX cart. published 38 years ago:

Sea Hunter (c) 1984 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77424&o=2

$end

$msx1_flop=seahuntr,
$bio

Sea Hunter Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134336&o=2

$end

$info=shpeng,
$bio

Arcade Video game published 27 years ago:

Sea Hunter Penguin (c) 1995 Unknown.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 5.5 Mhz)
Sound Chips : YM2203 (@ 2.75 Mhz)

Players : 2
Control : 8-way Joystick
Buttons : 3

- TRIVIA -

Sea Hunter Penguin was released in May 1995.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5174&o=2

$end

$msx1_cass=seaking,
$bio

MSX cass. published 36 years ago:

Sea King (c) 1986 Players Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94963&o=2

$end

$msx1_flop=seaking1,
$bio

Sea King Cracked (c) 19?? Unknown.

Tape to Diskette hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133212&o=2

$end

$bbc_cass=sealord,
$bio

Acorn BBC/Electron cass. published 39 years ago:

Sea Lord (c) 1983 Bug Byte

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52355&o=2

$end

$a2600=seamonste1,seamonste2,
$bio

Atari 2600 cart. published 40 years ago:

Sea Monster (c) 1982 Puzzy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50916&o=2

$end

$a2600=seamonstc,
$bio

Atari 2600 cart. published 39 years ago:

Sea Monster - O Monstro Marinho (c) 1983 CCE.

Clone of "Sea Monster [Model PG201]" from Bit Corp.

- TECHNICAL -

Model C-805

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50917&o=2

$end

$a2600=seamonste,
$bio

Atari 2600 cart. published 40 years ago:

Sea Monster (c) 1982 Bit Corp.

You control a ship out in the open seas. Beneath the waves are numerous sea monsters, many of which are attacking your ship! Your ship is located at the top of the screen, and your goal is to earn as many points as possible by shooting the various sea monsters that swim by. The deeper in the ocean the monster is, the more points it is worth. The game ends when all of your ships have been destroyed. Gameplay is for one or two players, and several game variations are available which control the speed and difficulty.

- TECHNICAL -

Model PG201

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50918&o=2

$end

$nes=seadream,
$bio

Nintendo Famicom cart. published 30 years ago:

Sea of Dreamland (c) 1992 Mega Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84102&o=2

$end

$spectrum_cass=seaofzir,seaofzir_a,
$bio

Sea of Zirun (c) 19?? Gilsoft International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80892&o=2

$end

$bbc_cass=seaqueen,
$bio

Sea Queen (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52356&o=2

$end

$dragon_cass=seaquest,
$bio

Dragon cass. published 39 years ago:

Sea Quest (c) 1983 Dragon Data, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116476&o=2

$end

$dragon_cass=seaquests,
$bio

Dragon cass. published 38 years ago:

Sea Quest (c) 1984 Eurohard S.A.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116683&o=2

$end

$msx2p_flop=seasard,seasarda,
$bio

MSX 2+ disk. published 31 years ago:

Sea Sardine Side-2 (c) 1991 MSX Magazine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=144822&o=2

$end

$snread=seasight,
$bio

Texas Instruments Speak & Read ext. published 42 years ago:

Sea Sights (c) 1980 Texas Instruments

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275816&o=2

$end

$c64_cart=seaspell,
$bio

Commodore C64 cart. published 38 years ago:

Sea Speller (c) 1984 SSC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53696&o=2

$end

$apple2gs_flop_misc=seastrke,
$apple2gs_flop_orig=seastrke,
$apple2gs_flop_clcracked=seastrke,
$bio

Apple IIGS disk. published 35 years ago:

Sea Strike (c) 1987 PBI Software, Incorporated.

- STAFF -

Concept: Richard L. Seaborne, Jeff A. Lefferts, William Low
Program, Sound, Manual: Richard L. Seaborne, Jeff A. Lefferts
Graphics: Mei-Ying Dell'Aquila, Jeff A. Lefferts
Cover Art: Kathy Riethmeier

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49783&o=2

$end

$spectrum_cass=seasurfe,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Sea Surfer (c) 1986 Alternative Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288036&o=2

$end

$gba=seatradr,
$bio

Nintendo GBA cart. published 19 years ago:

Sea Trader - Rise of Taipan [Model AGB-ALJE-USA] (c) 2003 Jaleco Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72790&o=2

$end

$spectrum_cass=seawar,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Sea War (c) 1982 Panda Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80894&o=2

$end

$x07_cass=seawart,
$bio

Canon X-07 type-in published 37 years ago:

Sea War (c) 1985 Shift Editions [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=138582&o=2

$end

$vic10=seawolf,
$bio

Commodore VIC-10 cart. published 40 years ago:

Sea Wolf (c) 1982 Commodore

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53697&o=2

$end

$vic1001_cart=seawolf,
$bio

Commodore VIC-20 cart. published 40 years ago:

Sea Wolf (c) 1982 Commodore, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86920&o=2

$end

$zx81_cass=seawolf,seawolfn,
$bio

Sinclair ZX-81 cass. published 39 years ago:

Sea Wolf (c) 1983 Hartley Soft. [Stephen Hartley]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114945&o=2

$end

$info=seawolft,
$bio

Arcade Video game published 35 years ago:

Sea Wolf (c) 1987 Tecfri.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294548&o=2

$end

$bbc_cass=seawolf,
$bio

Sea Wolf (c) 19?? Optima

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52357&o=2

$end

$info=seawolf2,
$bio

Arcade Video game published 44 years ago:

Sea Wolf II (c) 1978 Midway.

The game screen is a side view of a underwater scene (with the surface towards the top). You control a crosshair at the surface level. The object is to shoot as many ships as possible, before the time runs out. Your torpedoes are launched from the bottom of the screen, and must move upwards to hit the enemy ships (while avoiding the mines that float at different levels of the water). There are several different types of enemy ships, from slow moving destroyers, to fast moving PT boats. An 'explosion' light will flash inside your periscope each time you score a hit. Your submarine can shoot five shots before it has to reload (an automatic action that takes about a second). Your game will be extended if you reach a certain score before time runs out (the score is operator adjustable).

- TECHNICAL -

Game No. 625

Main CPU : Zilog Z80 (@ 1.789773 Mhz)
Sound Chips : Discrete Circuitry.

Players : 2
Control : paddle
Buttons : 1

This game has one cool looking cabinet. It is in an upright format and is dark blue. The sideart is painted on, but is much more subdued than the art on the original "Sea Wolf". Two metal periscopes come down from the marquee area and attach down by the control panel area (or where the control panel would have been, if this game had one). The players look through their periscopes and move them to control the game. They have a fire button mounted on their right handle. The periscopes also have several transparencies inside which provide a cross hair, a display of remaining torpedoes, a reload light, and cause the explosion effect.

- TRIVIA -

Released in June 1978, Sea Wolf II is the first-ever sequel! It was basically the exact same game as its predecessor with a few cosmetic improvements. 

Still, at least one of the cosmetic tweaks in "Sea Wolf"'s case was a ground-breaker in its own right - though there's some argument over the fact, Sea Wolf II is generally thought to have been the first coin-op to use genuine colour, but was definitely not the first! Real color had been used as early as 1974 (in "Pace Car Pro") and possibly in 1973 (in "Wimbledon" and the "Color Gotcha"). These games, however, made very limited use of color (as did others, like Atari's "Sprint 8") and most of them didn't sell very well. Sea Wolf II, on the other hand, sold fairly well and may have been the first game to make extensive use of color. Sea Wolf II probably represents the very first 'modern' video game.

About 4,000 units were produced.

- SERIES -

1. Sea Wolf [No. 596] (1976)
2. Sea Wolf II [No. 625] (1978)

- STAFF -

Designed & programmed by : Tom McHugh, Dave Nutting, Alan McNeil

- PORTS -

* COMPUTERS:
Atari 800 (1983)
Commodore C64

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2340&o=2

$end

$info=seawolf,seawolfo,
$bio

Arcade Video game published 46 years ago:

Sea Wolf (c) 1976 Midway.

The game screen is a side view of a underwater scene (with the surface towards the top). You control a crosshair at the surface level. The object is to shoot as many ships as possible, before the time runs out. Your torpedoes are launched from the bottom of the screen, and must move upwards to hit the enemy ships (while avoiding the mines that float at different levels of the water). Your submarine can shoot 5 shots before it has to reload (an automatic action that takes about a second). Your game will be extended if you reach a certain score before time runs out (the score is operator adjustable).

- TECHNICAL -

Game No. 596

Main CPU : Intel 8080 (@ 1.9968 Mhz)
Sound Chips : Discrete circuitry

Players : 1
Control : paddle
Buttons : 1

Sea Wolf has one of the all time great cabinets. It is in an upright format and is totally covered in painted sideart (submarine scenes done in white and three shades of blue). The marquee bulges out in front and has a large periscope which comes down from it. The player looks through the periscope and moves it to control the game. It has a fire button mounted on on one of the handles. The periscope has several transparencies inside which provide a cross hair, a display of remaining torpedoes, and a reload light. The monitor is mounted deep inside the machine and is displayed on a mirror. It is also covered with a blue overlay to give the game a bit of color. The monitor bezel area is covered in mock submarine gauges, but you can't even see them when playing, because you have to look through the periscope.

- TRIVIA -

Sea Wolf was released in March 1976 in North America.

10,000 units were made. This is one of the all time greats. The whole game is played through a big periscope. This particular game is based on a much earlier electromechanical game from Sega (called "Periscope"), which was the first game ever to require 25 cents per play (a price the industry has been trying to raise for years now, an effort which has only been partially successful, despite over a decade of games requiring 50 cents or more. People just still expect for games to cost a quarter).

The current world record holder for Sea Wolf is Alan Radue with a score of 11,300 points. The record was set on October 2, 2011 at the Tranquility Base Arcade and verified by Twin Galaxies International on October 9, 2011.

The game was imported in Germany by Wullf-Automaten GmbH, an official Midway Importer of these times.

- SERIES -

1. Sea Wolf [No. 596] (1976)
2. Sea Wolf II [No. 625] (1978)

- STAFF -

Designed and programmed by: Tom McHugh, Dave Nutting

- PORTS -

* CONSOLES:
Bally Astrocade

* COMPUTERS:
Commodore VIC-20 (1982)
Commodore C64 (1982)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2339&o=2

$end

$info=seawld,seawldd1,
$bio

Video Slot Machine published 17 years ago:

Sea World (c) 2005 Amcoe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=31162&o=2

$end

$psx=seadoo,
$bio

Sony PlayStation CD published 21 years ago:

Sea-Doo Hydro Cross (c) 2001 Vatical Ent.

- TECHNICAL -

GAME ID: SLUS-01149

- TRIVIA -

Released on June 06, 2001 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111437&o=2

$end

$gba=seamonk,
$bio

Nintendo GBA cart. published 20 years ago:

Sea-Monkeys (c) 2002 ELO Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72792&o=2

$end

$cpc_flop=subsunki,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Seabase Delta cracked (c) 1985 Unknown

Pirate tae_to_disk copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121080&o=2

$end

$saturn=seabassj,
$bio

Sega Saturn CD published 26 years ago:

SeaBass Fishing (c) 1996 Victor Entertainment.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59617&o=2

$end

$saturn=seabass,
$bio

Sega Saturn CD published 26 years ago:

SeaBass Fishing (c) 1996 JVC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60396&o=2

$end

$psx=seabass2,
$bio

Sony PlayStation CD published 25 years ago:

Seabass Fishing 2 (c) 1997 Victor Interactive Software, Inc.

- TECHNICAL -

GAME ID: SLPS-00992

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85646&o=2

$end

$saturn=seabass2,
$bio

Sega Saturn CD published 24 years ago:

SeaBass Fishing 2 [Satakore] (c) 1998 Victor Interactive Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59618&o=2

$end

$mbee_quik=seadog,
$bio

Applied Technology Microbee cass. published 39 years ago:

Seadog (c) 1983 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289679&o=2

$end

$c64_cart=seafox,
$bio

Commodore C64 cart. published 40 years ago:

Seafox (c) 1982 Broderbund Software, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53698&o=2

$end

$vic1001_cart=seafox,
$bio

Commodore VIC-20 cart. published 39 years ago:

Seafox (c) 1983 Broderbund Software, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86921&o=2

$end

$amigaocs_flop=seahaven,
$bio

Commodore Amiga 500 disk. published 33 years ago:

SeaHaven Towers (c) 1989 UnSane Creations

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74942&o=2

$end

$spectrum_cass=seahawk,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Seahawk (c) 1990 Atlantis.

Shoot down the attacking fighters and helicopter gun-ships as you struggle to wipe out the enemy installations and supply lines. Avoid the anti-aircraft fire and heat seeking missiles as you fight your way through 8 missions of ever increasing difficulty.

- TECHNICAL -

Model AT 356X

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80890&o=2

$end

$a2600=seahawk,
$bio

Atari 2600 cart. published 40 years ago:

Seahawk (c) 1982 Tang's Electronic Co.

A fast-paced shooting game that has you in control of a fighter jet named the Sea Hawk, blasting away at enemy helicopters and ships. Two weapons are at your command: Missiles and bombs. If an enemy missile hits your plane, your pilot will eject and use his parachute. Guide him to a friendly ship and a life won't be lost. There are no levels to complete or bosses to beat, and gameplay can continue for as long as you can last.

- TECHNICAL -

Model TEC002

- TRIVIA -

The jet is the same as the ones in Chopper Command.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50919&o=2

$end

$info=lexiseal,
$bio

Seal 50-in-1 (c) 200? Lexibook.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240409&o=2

$end

$info=sealdeal,
$bio

Video Slot Machine published 22 years ago:

Seal the Deal (c) 2000 Aristocrat.

- TECHNICAL -

Runs on the Aristocrat MKVI hardware.

- SERIES -

1) Peacock Flutter (2000)
2) Treasure Trove (2000)
3) Seal the Deal (2001)
4) Helen of Troy (2001)
5) Trojan Horse (2001)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4995&o=2

$end

$dc=seamanj,
$bio

Sega Dreamcast GD published 23 years ago:

Seaman - Kindan no Pet (c) 1999 Vivarium.

- TECHNICAL -

GAME ID: T-39401M

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135132&o=2

$end

$dc=seaman,
$bio

Sega Dreamcast GD published 22 years ago:

Seaman [Model 51048] (c) 2000 SEGA of America, Inc. [San Francisco, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135131&o=2

$end

$a2600=seaquestdy,
$bio

Atari 2600 cart. published 39 years ago:

Seaquest (c) 1983 Dynacom [Sao Paulo, Brazil]

Clone of Activision's "Seaquest [Model AX-022]".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50925&o=2

$end

$a2600=seaquestdv,
$bio

Seaquest (c) 19?? Digivision

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50923&o=2

$end

$a2600=seaquestd,
$bio

Seaquest (c) 19?? Dinatronic

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50924&o=2

$end

$megadriv=seaquest,
$bio

Sega Mega Drive cart. published 28 years ago:

SeaQuest DSV (c) 1994 THQ

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56824&o=2

$end

$gameboy=seaquest,
$bio

Nintendo Game Boy Cart. published 28 years ago:

SeaQuest DSV [Model DMG-ASQE-USA] (c) 1994 Malibu Games [T-HQ Division]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66890&o=2

$end

$snes=seaquestu,
$bio

Nintendo Super NES cart. published 27 years ago:

SeaQuest DSV [Model SNS-ASQE-USA] (c) 1995 Malibu Games [T-HQ Division]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63520&o=2

$end

$snes=seaquest,
$bio

Nintendo Super NES cart. published 27 years ago:

SeaQuest DSV [Model SNSP-ASQP-EUR] (c) 1995 Malibu Games [T-HQ Division]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63519&o=2

$end

$megadriv=seaquestu,
$bio

Sega Genesis cart. published 28 years ago:

SeaQuest DSV (c) 1994 Black Pearl

- TECHNICAL -

GAME ID: T-100076

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57383&o=2

$end

$a2600=seaquest,seaqueste,
$bio

Atari 2600 cart. published 39 years ago:

Seaquest (c) 1983 Activision.

Your divers have retrieved the buried treasure, and now you must come to their rescue. The object of Seaquest is to retrieve as many treasure-divers as you can, while dodging and blasting enemy subs and killer sharks. All before your oxygen runs out!

- TECHNICAL -

Model AX-022

- TRIVIA -

Back in the 80s, if you manage to get a score of 50,000 points or more. You could send a picture of your TV screen to Activision to receive in return an official 'Sub Club' emblem.

- SCORING -

When the game begins, every killer shark and enemy sub is worth 20 points. Every time you surface with six divers, the value of enemy subs and killer sharks increases by 10, up to a maximum of 90 points each. Rescued divers start at 50 points each. Then, their point value increases by 50, every time you surface, up to a maximum of 1,000 points each. Also, you'll be further rewarded with bonus points for all the oxygen you have remaining the moment you surface. The more oxygen you have left, the more bonus points you're given.

- TIPS AND TRICKS -

Tips from Steve Cartwright, designer of Seaquest.
(Steve Cartwright is a Senior Designer of Activision. Before creating Seaquest), Steve designed Barnstorming and MegaMania for Activision.)

"As you'll quickly discover, you can't join the Sub Club overnight. It takes confidence, sharp aim, and lots of practice. Also, here are a couple of important pointers that should help."

"As soon as you've picked up your sixth diver, start watching out for the Patrol Sub. It's important to surface in the right spot, especially since the Patrol Sub sails faster as the game progresses."

"And, every time you surface, you increase the game's level of difficulty. So, keep your surfacing to a minimum, with one exception: when you've got five divers aboard, and your oxygen's running low--surface to refill your oxygen supply. You'll lose one diver, but you can easily pick up two or more to resurface and gain a lot of extra bonus points."

"Practice 'Silent Running'. It's the best technique I know of to really learn underwater navigation."

"And, next time you return to shore, drop me a note. I'd love to hear your tall tales from the high seas."

- STAFF -

Programmer: Steve Cartwright

- PORTS -

* CONSOLES: 
[US] Sony PlayStation (sept.30, 1998) "A Collection of Activision Classic Games for the Atari 2600 [Model SLUS-00777]" 
[US] Sony PlayStation 2 (nov.19, 2002) "Activision Anthology [Model SLUS-20588]" 
[EU] [AU] Sony PlayStation 2 (2003) "Activision Anthology [Model SLES-51313]" 

* HANDHELDS: 
[US] Nintendo Game Boy Advance (dec.9, 2003) "Activision Anthology [Model AGB-BAVE-USA]" 
[US] Sony PSP (nov.8, 2006) "Activision Hits Remixed [Model ULUS-10186]" 
[EU] Sony PSP (feb.9, 2007) "Activision Hits Remixed [Model ULES-00640]" 
[AU] Sony PSP (feb.14, 2007) "Activision Hits Remixed [Model ULES-00640]" 

* COMPUTERS: 
[US] PC [MS Windows, CD-ROM] (jan.1, 1994) "Activision's Atari 2600 Classics" 
[US] PC [MS Windows, CD-ROM] (apr.4, 1995) "Atari 2600 Action Pack" 
[US] PC [Microsoft Windows, CD-ROM] (oct.2003) "Activision Anthology: Remix Edition" 
[US] Apple Macintosh [CD-ROM] (2003) "Activision Anthology: Remix Edition" 

* OTHERS: 
[US] Android (aug.30, 2012) "Activision Anthology" 
[US] Apple iPhone/iPad (aug.30, 2012) "Activision Anthology [Model 542727742]" 


[US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50921&o=2

$end

$a2600=seaquestc,seaquestc1,
$bio

Atari 2600 cart. published 39 years ago:

Seaquest (c) 1983 CCE

Brazilian clone of "Seaquest [Model AX-022]".

- TECHNICAL -

Model C-815

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50922&o=2

$end

$apple2_flop_clcracked=search14,
$bio

Apple II 5.25 disk. published 39 years ago:

Search (c) 1983 Davka Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232229&o=2

$end

$partner_cass=bssearch,
$bio

Search (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235886&o=2

$end

$gameking3=searcha,
$bio

Search Action (c) 200? TimeTop

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=292888&o=2

$end

$msx1_flop=sar,
$bio

MSX disk. published 34 years ago:

Search and Rescue (c) 1988 Eurosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109101&o=2

$end

$info=searchey,searcheya,
$bio

Arcade Video game published 23 years ago:

Search Eye (c) 1999 Yun Sung.

Features 70 levels.

- TECHNICAL -

Main CPU : Motorola 68000
Sound CPU : Zilog Z80
Sound Chips : YM3812, OKI6295

Players : 2
Control : 8-way Joystick
Buttons : 2

- TRIVIA -

This game features music originally from Nihon Falcom's "Dragon Slayer - The Legend of Heroes".

- SERIES -

1. Search Eye (1999)
2. Search Eye Plus V2.0 (1999)

- STAFF -

Director : Bok Won Kang, Chang Won Lee
Program : Chang Soo Jang, Jong Min Lee
Graphics : Jeong Suk Oh, Jeong Sik Yuh, Dong Suk Kim
Hardware : Sang Jin Lee, Jong Hwan An
Sound : Chang Won Lee
Special Thanksgiver : Yong Woo Nam, Dule Ryeun Park

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3955&o=2

$end

$info=searchp2,
$bio

Arcade Video game published 23 years ago:

Search Eye Plus V2.0 (c) 1999 Yun Sung.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 16 Mhz), Zilog Z80 (@ 4 Mhz)
Sound Chips : YM3812 (@ 3.579545 Mhz), OKI6295 (@ 1 Mhz)

Palette colors : 1024

Players : 2
Buttons : 2

- SERIES -

1. Search Eye (1999)
2. Search Eye Plus V2.0 (1999)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11228&o=2

$end

$adam_flop=rubychal,
$bio

Coleco Adam disk. published 38 years ago:

Search for the Ruby Chalice (c) 1984 International Computing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109938&o=2

$end

$vis=searchsea,
$bio

Memorex VIS CD published 30 years ago:

Search for the Sea (c) 1992 Multicom Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=300973&o=2

$end

$info=m1search,m1searcha,m1searchb,
$bio

Search Light (c) 199? Maygay.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15486&o=2

$end

$apple2_flop_clcracked=srchking,
$bio

Apple II 5.25 disk. published 38 years ago:

Searching for a King (c) 1984 Baker Book House

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232090&o=2

$end

$cpc_flop=searchyg,
$bio

Amstrad CPC type-in published 36 years ago:

Searchy (c) 1986 CPC Schneider International

- TRIVIA -

Listed as a type-in program in the German magazine: CPC Schneider International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119695&o=2

$end

$spectrum_cass=seasofbl,seasofbl_a,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Seas of Blood (c) 1985 Adventure International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80893&o=2

$end

$cpc_cass=seablood,
$bio

Amstrad CPC cass. published 36 years ago:

Seas of Blood (c) 1986 Adventure International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=99057&o=2

$end

$cpc_flop=seasofbl01,seasofbl,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Seas of Blood Cracked (c) 1985 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128143&o=2

$end

$specpls3_flop=seasorce,
$bio

Sinclair ZX Spectrum+3 disk. published 25 years ago:

Seaside Sorcery (c) 1997 Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147779&o=2

$end

$spectrum_cass=seasides,
$bio

Sinclair ZX Spectrum cass. published 25 years ago:

Seaside Sorcery (c) 1997 Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286749&o=2

$end

$gameboy=ssvolley,
$bio

Nintendo Game Boy Cart. published 33 years ago:

Seaside Volley [Model DMG-SVJ] (c) 1989 Tonkin House

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66892&o=2

$end

$vgmplay=sosakura_pc,
$bio

PC/MS-Windows CD published 24 years ago:

Seasons of the Sakura (c) 1998 Jast USA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=143917&o=2

$end

$adam_flop=seastalk,seastalka,
$bio

Coleco Adam disk. published 38 years ago:

Seastalker (c) 1984 Infocom

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109939&o=2

$end

$cpc_flop=seastalk,seastalk01,seastalk02,
$pcw=seastalk,
$bio

Amstrad CPC/PCW disk. published 38 years ago:

Seastalker (c) 1984 Infocom

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118302&o=2

$end

$ep64_flop=seastalk,
$bio

Enterprise 64 disk. published 38 years ago:

Seastalker (c) 1984 Infocom, Inc. [MA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232504&o=2

$end

$amigaocs_flop=seastalk,
$bio

Commodore Amiga 500 disk. published 36 years ago:

Seastalker (c) 1986 Infocom

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74943&o=2

$end

$apple2_flop_clcracked=seastk15,
$apple2_flop_misc=seastlkr,
$bio

Apple II 5.25 disk. published 38 years ago:

Seastalker (c) 1984 Infocom

- TECHNICAL -

GAME ID: IA2-AP1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107428&o=2

$end

$ibm5150=seastalk,
$bio

IBM PC 5.25in. disk. published 38 years ago:

Seastalker (c) 1984 Infocom

- TECHNICAL -

GAME ID: IA2-IB2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83689&o=2

$end

$gameking=seatrcel,
$bio

Seatercel (c) 200? TimeTop

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129986&o=2

$end

$x07_cass=seawarj,
$bio

Canon X-07 type-in published 36 years ago:

SeaWar (c) 1986 Shift Editions [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=138583&o=2

$end

$kc_cass=seawar,
$bio

SeaWar (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133815&o=2

$end

$info=seawitch,
$bio

Pinball published 42 years ago:

Seawitch (c) 1980 Stern Electronics.

- TECHNICAL -

Model Number : 123

- TRIVIA -

2,503 units were produced.

This game was also manufactured in Australia by Leisure and Allied Industries under license by Stern Electronics.

- STAFF -

Design by : Mike Kubin
Art by : Bob Timm

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5558&o=2

$end

$pet_cass=seawolf,
$bio

Commodore PET cass. published 44 years ago:

Seawolf (c) 1978 Creative Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125905&o=2

$end

$a2600=seawolf,seawolfe,
$bio

Atari 2600 cart. published 18 years ago:

Seawolf (c) 2004 Atari Age

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=317466&o=2

$end

$astrocde=seawolf,
$bio

Bally Astrocade cart. published 44 years ago:

Seawolf + Missile (c) 1978 Bally Mfg. Co.

This cartridge consists of two games: Sea Wolf and Missile. Both can be played by one or two players.

Sea Wolf is a port of the arcade game with the same name.

Missile is based on the arcade game Guided Missile but differs in some ways. Like in the original game the aim is to shoot down targets (here only flying ones) with missiles but here the missiles do not descend back towards the ground after reaching the top. Instead the player here has to guide them on the way up. Another difference is that the player can move the missile base left and right before launching a missile.

- TECHNICAL -

Model 2002

- TRIVIA -

Part of the "Action/Skill Series".

- STAFF -

Written by: Rickey Spiece

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86829&o=2

$end

$a2600=seawolf3,
$bio

Atari 2600 cart. published 39 years ago:

Seawolf 3 (c) 1983 Sears [USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50927&o=2

$end

$x68k_flop=sebasuch,
$bio

Sebasuchan (c) 199? Earth & Moon

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88588&o=2

$end

$msx1_cart=sebaweh1,
$bio

MSX cart. published 37 years ago:

1 سيبويه (c) 1985 al Alamiah
(Sebaweh I)

- TECHNICAL -

Model A009

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77425&o=2

$end

$msx1_cart=sebaweh2,
$bio

MSX cart. published 37 years ago:

2 سيبويه (c) 1985 al Alamiah
(Sebaweh II)

- TECHNICAL -

Model A023

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77426&o=2

$end

$info=secondch,
$bio

Arcade Video game published 37 years ago:

Second Chance (c) 1985 SMS Mfg. Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=32637&o=2

$end

$info=secolove,
$bio

Arcade Video game published 36 years ago:

Second Love (c) 1986 Nichibutsu.

Mahjong, like love, is better the second time around.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 5 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.25 Mhz), DAC

Screen orientation : Horizontal
Video resolution : 512 x 224 pixels
Screen refresh : 60.00 Hz
Palette Colors : 4096

Player : 2
Control : mahjong keyboard

- TRIVIA -

Released in December 1986, Second Love is the first Mahjong to use real photos.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2341&o=2

$end

$c64_flop_misc=2ndreal,
$bio

Commodore C64 disk. published 25 years ago:

Second Reality [with The Obsessed Maniacs] (c) 1997 Smash Designs

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=168144&o=2

$end

$megadriv=secndsam,
$vgmplay=secndsam_md,
$bio

Sega Mega Drive cart. published 28 years ago:

Second Samurai (c) 1994 Psygnosis

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56977&o=2

$end

$amigaocs_flop=secndsam,
$bio

Second Samurai (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74944&o=2

$end

$amigaaga_flop=secnds_a,
$bio

Commodore Amiga 1200 disk. published 28 years ago:

Second Samurai [AGA Ver.] (c) 1994 Psygnosis, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146419&o=2

$end

$cpc_flop=soundsam04,
$bio

Amstrad CPC 464 disk. published 30 years ago:

Second Sound Sampler (c) 1992 Gho-Team, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123395&o=2

$end

$amigaocs_flop=secndout,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Seconds Out [Budget] (c) 1989 Prism Leisure

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74945&o=2

$end

$info=m5sec7,m5sec7a,
$bio

Secret 7's (c) 199? BWB.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=15171&o=2

$end

$a2600=secretag,
$bio

Atari 2600 cart. published 39 years ago:

Secret Agent (c) 1983 Data Age, Incorporated.

You play the part of a little guy with a board across his head as he attempts to catch the falling 'spy booty' from above.  These items consist of money, suitcases, and little capsules with US on them. 

You must also avoid the bad items that will get your agent captured such as grenades, guns, and bugs.  This is fairly easy at first, but once the action picks up it's more a matter of luck than skill.

After collecting enough items a tone will sound, this is the signal that you must 'make the drop off'.  Below your agent is a lake with some boats moving about, you must line your agent up with the boat and press the button to 'hand off' the evidence.  If you successfully hit the boat you score bonus points, if you miss there doesn't seem to be a penalty.  At the top of the screen there is a guy with a gun chasing after another guy.  These guys don't seem to do anything and appear to be eye candy.

- TRIVIA -

Unreleased prototype.

Secret Agent was the last Data Age game to be completed, but the crash forced them out of business before it could be released.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50928&o=2

$end

$info=secretag,secretab,secretagj,
$vgmplay=slyspy,
$bio

Arcade Video game published 33 years ago:

Secret Agent (c) 1989 Data East.

Secret Agent is a side-scrolling platform shoot-em-up which the player takes on the role of a James Bond-esque secret agent who must fight his way through a terrorist group called 'CWD' to reach the final Boss confrontation and prevent a stolen nuclear missile being launched.

The player starts the game armed only with a pistol, and this has a limited amount of ammunition. Once the ammo has run out, players can only kick their enemies. Machine guns are occasionally dropped by defeated enemies and can be picked up and used. Also, Golden Gun components are sometimes dropped; there are six of these in total and once all have been collected, the player is rewarded with a very powerful golden rifle. This weapon kills all enemies instantly but will only last for twenty-five seconds, indicated by a meter at the top-right of the screen.

Most of the game's eight stages are platform-based, but there are also two underwater scuba levels and a motorbike chase. All of the game's end-of-level bosses reappear on the final 'underground lair' level.

While not officially licensed as a James Bond game, Secret Agent is unmistakably meant to represent both the Bond character and movie series. The Bond villain Jaws shows up at the end of stage two and another famous Bond villain, Odd Job also appears. Another memorable Bond reference is the use of a Shaun Connery impersonator who tells players that they have done a Great job upon completion of a level.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 12 Mhz)
Sound CPU : Hudson Soft HuC6280 (@ 3 Mhz)
Sound Chips : YM2203 (@ 1.5 Mhz), YM3812 (@ 3 Mhz), OKI6295 (@ 7.757 Khz)

Players : 2
Control : 8-way joystick
Buttons : 2 (ATTACK, JUMP)

- TRIVIA -

This game is known in US as "Sly Spy".

The headless corpse of "Robocop" can be seen lying on the ground at the start of the game's final level. The game also features references to other Data East games, such as "Bad Dudes...", "Karnov" and "Chelnov".

- STAFF -

Game planner : Makoto Kikuchi
Programmers : Hinsyuku Man, Tac.H, Umanosuke
Designers : Dot Man, Kim, Malukin, Sin, Kanamori, Jun, Ferrari Adachi, Magurin Warrior
Musicians : Azusa Hara (AZUSA), Hiroaki Yoshida (MARO)
Hardwares : Kazuhiro Takayama, P! Fujimoto, Osapan
Special Thanks To : Joe Kaminkow

- PORTS -

* COMPUTERS: 
[EU] Commodore C64 (1989) "Sly Spy: Secret Agent" 
[EU] Amstrad CPC (1990) 
[EU] Sinclair ZX Spectrum (1990) 
[EU] Atari ST (1990) "Sly Spy: Secret Agent" 
[EU] Commodore Amiga (1990) "Sly Spy: Secret Agent" 
[EU] Commodore C64 (1990) "Sly Spy: Secret Agent [Hit Squad edition]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2342&o=2

$end

$ibm5150=secretag,
$bio

IBM PC 3.5in. disk. published 30 years ago:

Secret Agent (c) 1992 Apogee Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=132624&o=2

$end

$info=m4sctagt,
$bio

Secret Agent (c) 199? Nova.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41443&o=2

$end

$info=ep_secag,ep_secaga,ep_secagb,
$bio

Fruit Machine published 22 years ago:

Secret Agent (c) 2000 Maygay.

- TRIVIA -

Secret Agent was released in June 2000 in UK.

- UPDATES -

1.5 was released in June 2002.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40890&o=2

$end

$apple2_flop_orig=secagnt1,
$bio

Apple II 5.25 disk. published 38 years ago:

Secret Agent - Mission One (c) 1984 Jor-And

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301452&o=2

$end

$gba=secrtbrbu,
$bio

Nintendo GBA cart. published 20 years ago:

Secret Agent Barbie - Royal Jewels Mission [Model AGB-AAHE-USA] (c) 2002 Vivendi Universal Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72794&o=2

$end

$gba=secrtbrb,
$bio

Nintendo GBA cart. published 20 years ago:

Secret Agent Barbie - Royal Jewels Mission [Model AGB-AAHP] (c) 2002 Vivendi Universal Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72793&o=2

$end

$info=ec_secrt,
$bio

Secret Castle (c) 199? Electrocoin Automatics, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41888&o=2

$end

$gamegear=secret,
$bio

Secret Command (c) 199? Hung Tao Hsin [Taiwan]

Unlicensed Taiwanese release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289742&o=2

$end

$sms=secret,
$bio

Sega Master System cart. published 35 years ago:

Secret Command (c) 1987 Sega Enterprises, Limited.

European release. Game developed in Japan. See the original for more information; "Ashura [Model G-1307]".

Description from the European cover:

In search of your captured friends, you as ASHURA, or together with your comrade-in-arms, BISHAMON, infiltrate far into the vast enemy stronghold.
Use AUTO-RIFLE and ARROW-GRENADE against such foes as the Riflemen, Bazooka soldiers, Artillerymen and a host of others.

Sie, ASHURA, suchen Ihren vom Feind gefangenen Freund. Alleine oder zusammen mit Ihrem Verbündeten BISHAMON dringen Sie in die riesige Festung des Feindes ein.
Sie haben das automatische Gewehr AUTO-RIFLE und Pfeilgranaten ARROW-GRENADE gegen Gegner, die mit Gewehren, Bazookas, Artillerie und anderen Waffen ausgerüstet sind.

A la recherche de vos amis capturés, vous, le vaillant Ashura, ou avec votre compagnon d'armes, Bishamon, vous infiltrez au plus profond des lignes ennemies.
Utilisez un fusil automatique et une grenade à flèches contre l'ennemi, comme les artilleurs, les tireunssau bazooka et bien d'autres encore.

En la búsqueda de sus amigos capturados, usted como ASHURA. o junto con sus compañeros de armas, BISHAMON. deberá infiltrarse en la amplia fortaleza enemiga. Emplee el rifle automátioo y flechas con granada contra enemigos tales como los fusileros, los bazookas, los artilleros, y muchos mas.

Nei panni di ASHURA, vai alla ricerca dei tuoi amici prigionieri, da solo o con il tuo amico per la pelle BISHAMON.
Per farlo, devi infiltrarti nelle vaste e pericolose postazioni nemiche. Usa l'AUTO-RIFLE e l'ARROW-GRANADE per far fuori i tuoi avversari, come i Riflemen, i soldati Bazooka, gli artiglieri e tutti gli altri.

- TECHNICAL -

GAME ID: MK-5081-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56168&o=2

$end

$cpc_flop=secretde02,secretde01,secretde,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Secret Defence (c) 1988 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121409&o=2

$end

$cpc_flop=secreten,
$bio

Amstrad CPC 464 disk. published 30 years ago:

Secret England (c) 1992 Generation 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306233&o=2

$end

$apple2_flop_clcracked=secfiler,secfilerb,
$bio

Apple II 5.25 disk. published 38 years ago:

Secret Filer (c) 1984 Scholastic, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231104&o=2

$end

$electron_cass=secrmiss,
$bio

Secret Mission (c) 198? Adventure International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115502&o=2

$end

$dragon_cass=secrtmissn,
$bio

Secret Mission (c) 198? Adventure International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116515&o=2

$end

$spectrum_cass=secretmi,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Secret Mission Radio (c) 1986 BIBLEchip

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80897&o=2

$end

$cdi=secretm,secretmg,secretmd,
$bio

Phillips CD-i disc published 26 years ago:

Secret Mission (c) 1996 Philips Interactive Media, Incorporated.

It's the 1950's. The place is the Indo-Chinese country of Opalia. Opalia has become the target of the USSR and the United States and its geographic position has made it a real hot spot in the Cold War battle of the superpowers. Networks of underground informants and foreign spies have totally destabilized this once peaceful country and local rebels , led by the devious Prime Minister, Vishaka, are trying to topple the king. The safety of Opalia is in your hands alone... You can't let them down.

- TECHNICAL -

Model 810 0272

- STAFF -

Produced by Microïds, Philips, Club d'Investissement Media.

Graphics: Loïc Yvart, Jean Minnereau, Christophe Dupuis, Guillaume Niquet
Program: Franck Quero, Nicolas Gohin, Nicolas Guerineau

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53069&o=2

$end

$snes=evermoreu,
$bio

Nintendo Super NES cart. published 27 years ago:

Secret of Evermore [Model SNS-AEOE-USA] (c) 1995 Square Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63524&o=2

$end

$snes=evermoreg,
$bio

Nintendo Super NES cart. published 27 years ago:

Secret of Evermore [Model SNSP-AEOD-NOE] (c) 1995 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63523&o=2

$end

$snes=evermoref,
$bio

Nintendo Super NES cart. published 26 years ago:

Secret of Evermore (c) 1996 Nintendo Company, Limited.

French release.

Description from thr French back cover:

Découvrez le secret d’Evermore !

Dans le manoir en ruine du professeur Rouflaquettes, un garçon et son chien découvrent une machine mystérieuse. Et les voilà propulsés vers Perpétua qui se devait d’être utopique, mais qui n’est plus qu’un monde confus et mortel : jungles préhistoriques, civilisations antiques, royaumes médiévaux et villes futuristes. Au cours de sa quête, le garçon devra déployer son adresse avec les armes, maîtriser les forces alchimiques et s’allier aux supports puissants afin de combattre les monstres diaboliques de Perpétua. Quant au chien, ses métamorphoses inopinées vont grandement aider son maître. Mais, même en rassemblant force et courage, même en résolvant des énigmes, ils ne pourront rentrer chez eux qu’en découvrant le Secret of Evermore !

- TECHNICAL -

GAME ID: SNSP-AEOF-FRA

- TRIVIA -

Released on February 22, 1996 in France.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63522&o=2

$end

$snes=evermore,evermores,
$bio

Nintendo Super NES cart. published 27 years ago:

Secret of Evermore [Model SNSP-AEOP-EUR] (c) 1995 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63521&o=2

$end

$snes=manau,manaua,
$bio

Nintendo Super NES cart. published 29 years ago:

Secret of Mana (c) 1993 Square Company, Limited.

North American release. Game developed in Japan. See original "Seiken Densetsu 2 [Model SHVC-K2]" for more information about the game itself.

- TECHNICAL -

Model SNS-K2-USA

- TRIVIA -

Released on October 3, 1993 in USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63527&o=2

$end

$snes=manaa,mana,
$bio

Nintendo Super NES cart. published 28 years ago:

Secret of Mana (c) 1994 Nintendo Company, Limited.

European release. Game developed in Japan. See original "Seiken Densetsu 2 [Model SHVC-K2]" for more information about the game itself.

- TECHNICAL -

Model SNSP-K2-EUR

- TRIVIA -

Released on November 24, 1994 in Europe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63525&o=2

$end

$snes=manaf,manafa,
$bio

Nintendo Super NES cart. published 28 years ago:

Secret of Mana (c) 1994 Nintendo Co., Ltd.

French release.

Description from the French back cover:

LE BIEN OU LE MAL : LEQUEL CONQUERRA LE COEUR D’UN JEUNE GUERRIER?
Une force universelle maintient l’équilibre parfait entre le bien et le mal. C’est l'Arbre de Mana. Mais une épée magique a incité un jeune guerrier à bouleverser cette harmonie et à relâché les forces maléfiques sur le pays.
C'est pourquoi le guerrier doit entreprendre une quête périlleuse afin de trouver les graines de l’Arbre de Mana qui ont été séculairement dissimulées. A ce prix seulement, la balance idéale sera restaurée.
Dans cette incroyable aventure, les choses ne sont pas toujours ce qu’elles paraissent être. Les épées magiques libèrent des maléfices, mais elles les combattent aussi. Les coffres à trésor recèlent des pièges. Les monstres sont des amis et les amis s’avèrent être des adversaires. Les potions apportent la puissance; la magie noire l’annihile. Les dragons volent et les armes sont altérées.
C’est le monde à l'envers et vous devez aider le guerrier à rétablir le Bien. La seule façon de réussir est de résoudre le Secret de Mana.

- TECHNICAL -

GAME ID: SNSP-K2-FRA/SFRA

- TRIVIA -

Released on November 24, 1994 in France.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110880&o=2

$end

$snes=manag,
$bio

Nintendo Super NES cart. published 28 years ago:

Secret of Mana (c) 1994 Nintendo Company, Limited.

German release.

- TECHNICAL -

GAME ID: SNSP-K2-NOE/SFRG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63526&o=2

$end

$segacd=monkey,
$bio

Sega CD published 29 years ago:

Secret of Monkey Island (c) 1993 JVC Musical Industries, Incorporated.

- TECHNICAL -

GAME ID: T-60035

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60798&o=2

$end

$videopac=pharaohs,
$bio

Phillips Videopac cart. published 41 years ago:

Secret of the Pharaohs (c) 1981 Philips Corp.

- TECHNICAL -

Game ID: 21

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95673&o=2

$end

$a2600=squeste,
$bio

Atari 2600 cart. published 33 years ago:

Secret Quest (c) 1989 Atari Corporation.

PAL release. Game developed in USA. For more information, please see the NTSC release's entry; "Secret Quest [Model CX26170]".

- TECHNICAL -

Model CX26170P

- PORTS -

* CONSOLES: 
[EU] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.2"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83023&o=2

$end

$a2600=squest,
$bio

Atari 2600 cart. published 33 years ago:

Secret Quest (c) 1989 Atari Corporation.

First there was one alien space station, then there were three. Now there are eight. If left unchecked, laser gates, dragons, and other evil creatures will wipe out the human race.

To destroy each station, you'll have to confront the aliens in face-to-face combat and discover the secret destruct code. Once you have the code, use it to activate the station's self-destruction mechanism. Then the race begins. Can you get to the teleport room before the station explodes into the vacuum of space?

Are you ready? Remember, you'll need precision battle skills, a keen sense of direction, speed, and pure guts to save the human race.

Your Quest: Destroy all eight alien space stations. The secret orders you received list basics on how to destroy a station. The rest is up to you.
1. Search through the rooms and find the secret destruct code on each level.
2. Find the self-destruction mechanism and activate it by entering the secret destruct code(s).
3. Race to the teleporter room and escape the alien station before it explodes. The teleporter automatically sends you to the next station.

Along the way you pick up weapons and other objects and fight alien creatures such as Spinner and Dragon. Fighting aliens takes precious oxygen and energy, which you can replenish each time you destroy all aliens in a room.

The game ends when you destroy all eight stations, run out of oxygen, or don't make it to the teleporter room in time after activating the self-destruct mechanism. When the game ends, the title screen appears with your total score.

- TECHNICAL -

Model CX26170

- TRIVIA -

Export releases:
[PAL] "Secret Quest [Model CX26170P]"

- SCORING -

Dragon: 750 points.
Snake: 700 points.
Firecracker {short, sparks from antenna}: 650 points.
Ghost: 600 points.
Stomper {smiling stick-figure}: 550 points.
Squid: 500 points.
Medusa: 400 points.
Spinner {two rotating balls}: 350 points.
Floater {diamond, eye in center}: 250 points.
Machine {on treads}: 200 points.
Chopper {prop on top}: 150 points.
Potato Man {brown with legs}: 100 points.
Bear Trap {snapping jaws}: 50 points.

- TIPS AND TRICKS -

Learn your way around the stations by drawing a map as you go.

If you are in a multi-level station, write down the code you find on each level so you will be able to remember the entire code when you enter the room containing the self-destruction mechanism.

Avoid losing all of your energy. If you lose all of your energy, you can't use a weapon. If you can't use a weapon to destroy aliens, you will not be able to get oxygen. If you can't get oxygen, you will not live long. Neither will the human race.

- STAFF -

Developed by Axlon.

Programmer: Steve DeFrisco
Designer: Nolan Bushnell

- PORTS -

* CONSOLES: 
[US] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.2" 
[US] Sony PlayStation 4 (nov.1, 2016) "Atari Flashback Classics Vol.2" 

* HANDHELDS: 
[US] Nintendo DS (mar.8, 2011) "Atari Greatest Hits Vol.2 [Model NTR-BR7E-USA]" 

* COMPUTERS: 
[US] Steam (mar.24, 2016) "Atari Vault [Model 400020]" 

* OTHERS: 
[US] "Atari Flashback 2" (2005) 
[US] "Atari Flashback 2+" (feb.22, 2010) 
[US] "Atari Flashback 3" (sept.16, 2011) by AtGames
[US] "Atari Flashback 6" (sept.15, 2015) by AtGames
[US] "Atari Flashback 7" (oct.1, 2016) by AtGames
[US] "Atari Ultimate Portable Game Player" (nov.2016) by AtGames
[US] "Atari Flashback 8" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames
[US] "Atari Flashback Portable Game Player" (sept.22, 2017) by AtGames

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50929&o=2

$end

$bbc_cass=ssam1,
$bio

Acorn BBC/Electron cass. published 39 years ago:

Secret Sam 1 (c) 1983 MRM Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52359&o=2

$end

$bbc_cass=ssam1br,
$bio

Secret Sam 1 (c) 19?? Blue Ribbon

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52358&o=2

$end

$bbc_cass=ssam2br,
$bio

Secret Sam 2 (c) 19?? Blue Ribbon

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52360&o=2

$end

$nes=sscoutp,sscout,
$bio

Nintendo NES cart. published 31 years ago:

Secret Scout In The Temple of Demise (c) 1991 Color Dreams

Separated from your troops by unexplainable events, you are tring to find your way back to civilization. Just when you think you are going to be saved, the rescuing team turned out to be part of Dr. Demise's organization. In order to sever his hold on the jungle region, you must search the ruins of an ancient temple in the hope of finding and destroying Dr. Demise.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55523&o=2

$end

$info=ssvc_a26,ssvc_b26,ssvc_a42,
$bio

Pinball published 34 years ago:

Secret Service (c) 1988 Data East Pinball.

- TECHNICAL -

Game ID: 500-5502-01

Data East Version 2

Main CPU : M6808 (@ 1 MHz)
Sound CPU : Motorola M6809 (@ 2 MHz)
Sound chips : Yamaha YM2151 (@ 3.579545 MHz), OKI MSM5205 (@ 384 KHz)

- TRIVIA -

A Secret Service pinball machine can be seen in the 1989 James Cameron film, The Abyss, Starring Ed Harris, Mary Elizabeth Mastrantonio and Michael Biehn.

- STAFF -

Designer : Joe Kaminkow
Artwork : Kevin O'Connor, Margaret Hudson
Music : David D. Thiel
Sounds : Kyle Johnson, David D. Thiel
Software : Lonnie D. Ropp, Richard Ditton

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5487&o=2

$end

$nes=secrett,
$bio

Nintendo NES cart. published 30 years ago:

Secret Ties (c) 1992 Vic Tokai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55524&o=2

$end

$spectrum_cass=secretva,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Secret Valley (c) 1982 Newsoft Products

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80901&o=2

$end

$msx1_cart=secretwd,
$bio

MSX cart. published 37 years ago:

Secret Word [Model F044] (c) 1985 al Alamiah

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77427&o=2

$end

$mo5_cass=secrpays,
$bio

Thomson MO5 cass. published 38 years ago:

Secrets au Pays des Mots (c) 1984 Marcel & Christian

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=108926&o=2

$end

$fmtowns_cd=secredemo,
$bio

Fujitsu FM Towns CD published 28 years ago:

Secré Demo Disk (c) 1994 Glams

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293780&o=2

$end

$fmtowns_cd=secre2,
$bio

Fujitsu FM Towns CD published 29 years ago:

Secré Volume 2 - Oikawa Mai (c) 1993 Glams.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121933&o=2

$end

$fmtowns_cd=secre4,
$bio

Fujitsu FM Towns CD published 29 years ago:

Secré Vol. 4 - Hitomi Fujisaki (c) 1993 Glams

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293781&o=2

$end

$fmtowns_cd=secre5,
$bio

Fujitsu FM Towns CD published 29 years ago:

Secré Vol. 5 - Tina Gushiken (c) 1993 Glams

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293782&o=2

$end

$fmtowns_cd=secre6,
$bio

Fujitsu FM Towns CD published 29 years ago:

Secré Vol. 6 - Reiko Kato (c) 1993 Glams

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293783&o=2

$end

$fmtowns_cd=secre7,
$bio

Fujitsu FM Towns CD published 29 years ago:

Secré Vol. 7 - Reiko Chiba (c) 1993 Glams

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293784&o=2

$end

$fmtowns_cd=secre1,
$bio

Fujitsu FM Towns CD published 29 years ago:

Secré Vol. I - Naoko Iijima (c) 1993 Glams

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261911&o=2

$end

$cpc_flop=sectar7f,
$bio

Amstrad CPC type-in published 37 years ago:

Sectar 7 (c) 1985 Hebdogiciel [France]

- STAFF -

By: Gille COMMERE

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120609&o=2

$end

$cpc_flop=sectedit,
$bio

Amstrad CPC type-in published 34 years ago:

Sectedit 0.1 (c) 1988 Amstrad Cent Pour Cent

- TRIVIA -

Listed as a type-in program in the French magazine: Amstrad Cent Pour Cent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120033&o=2

$end

$info=sc4s16,sc4s16a,
$bio

Section 16 (c) 200? Mazooma Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43697&o=2

$end

$info=sectionz,sectionza,
$vgmplay=sectionz,
$bio

Arcade Video game published 37 years ago:

Section Z (c) 1985 Capcom Company, Limited.

As a sole astronaut, you must penetrate the alien Balangool space craft and destroy the evil 'L-Brain'. Make your way through 27 alphabet-labeled levels to find his lair.

The player maneuvers the space ranger throughout the enemy space station, which consists of 26 alphabetically ordered corridors known as "sections", starting from Section A and ending at the titular Section Z. The game is divided into five stages, each consisting of five sections (with the final stage having six sections to accommodate the spare letter). The player will fight an enemy boss at the end of each stage, concluding with the final battle against the "L Brain" at Section Z. The game's stages alternates between horizontal-scrolling stage (left or right) and upwards vertical-scrolling stages. The player will lose a life every time they get hit by enemy fire. Additional lives can be obtained if the player achieves a high enough score. The game will be over if the player loses all of their lives, although a chance to continue will be provided.

The controls consists of an eight-way joystick and two buttons, one for shooting and the other for changing the character's aim to the left or right. This allows the player to shoot at one direction while moving away towards the opposite. The player will shoot their rifle towards the left or the right with the fire button, while dropping bombs at the same time to the ground. By destroying certain dome-shaped containers, the player can obtain one of three power-up items represented by letters: S, P, and B. S increases the player's mobility speed, while P increases their firing power; each can improved for up to three increments. However, these power-ups will be lost whenever the player loses a life. The B item will simply give the player bonus points

- TECHNICAL -

Main CPU : Zilog Z80 (@ 6 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : (2x) Yamaha YM2203 (@ 1.5 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Section Z was released in December 1985. 

The first of Capcom's 'Jet-Pack Hero' shooters! Your hero is officially called "Captain Commando". :) 

Section Z has a couple of bugs, sprites don't clip properly when scrolling on or off the left side of the screen or the top of the screen. 

Every few sections (stages), the direction of the game's scrolling changes, from left-to-right, to bottom-to-top, to right-to-left, etc. 

One section features a pinball machine in which you must avoid the multiple flying pinballs. 

Alfa Records released a limited-edition soundtrack album for this game (Capcom Game Music - 28XA-94) on August 25, 1986.

- SERIES -

1. Section Z (1985)
2. Side Arms - Hyper Dyne (1986)

- STAFF -

Programmed by : Toshio Arima
Music by : Tamayo Kawamoto

- PORTS -

* CONSOLES: 
Nintendo Famicom Disk System [JP] (may.25, 1987) "Section Z [Model CAP-SCZ]" 
[US] Nintendo NES (jul.1987) "Section Z [Model NES-SZ-USA]" 
[EU] Nintendo NES (sept.27, 1989) "Section Z [Model NES-SZ-EEC]" 
[US] Microsoft XBOX (sept.27, 2005) "Capcom Classics Collection" 
[US] Sony PS2 (sept.27, 2005) "Capcom Classics Collection [Model SLUS-21316]" 
[EU] Microsoft XBOX (nov.18, 2005) "Capcom Classics Collection" 
[EU] Sony PS2 (nov.18, 2005) "Capcom Classics Collection [Model SLES-53661]" 
[JP] Sony PS2 (mar.2, 2006; "Capcom Classics Collection [Model SLPM-66317]" 
Sony PlayStation 3 [PSN] [JP] (feb.19, 2013) "Capcom Arcade Cabinet [Model NPJB-00210]" 
Sony PlayStation 3 [PSN] [EU] (feb.20, 2013) "Capcom Arcade Cabinet" 
Microsoft XBOX 360 [XBLA] [JP] (feb.20, 2013) "Capcom Arcade Cabinet" 
Microsoft XBOX 360 [XBLA] [EU] (feb.20, 2013) "Capcom Arcade Cabinet" 
Microsoft XBOX 360 [XBLA] [AU] (feb.21, 2013) "Capcom Arcade Cabinet" 
Sony PlayStation 3 [PSN] [US] (mar.4, 2013) "Capcom Arcade Cabinet: Game Pack 2 [DLC]" 
Microsoft XBOX 360 [XBLA] [US] (mar.5, 2013) "Capcom Arcade Cabinet: Game Pack 2 [DLC]" 
Sony PlayStation 3 [PSN] [US] (may.21, 2013) "Capcom Arcade Cabinet: All-In-One Pack [DLC]" 
Microsoft XBOX 360 [XBLA] [US] (may.22, 2013) "Capcom Arcade Cabinet: All-In-One Pack [DLC]"

* HANDHELDS: 
[US] Sony PSP (mar.22, 2006) "Capcom Classics Collection Remixed [Model ULUS-10097]" 
[EU] Sony PSP (jul.21, 2006) "Capcom Classics Collection Remixed [Model ULES-00347]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2343&o=2

$end

$famicom_flop=sectionz,
$bio

Nintendo Famicom disk. published 35 years ago:

Section Z (c) 1987 Capcom Company, Limited.

Section Z is the conversion of Capcom's arcade shooter released back in 1985. Anybody familiar with some of the greatest Capcom's shooters of the time (like Side Arms - Hyper Dyne or Forgotten Worlds) will definitively see a family resemblance. The hero of the game, unlike other traditional shooters, is a flying human in a heavy space armor (called Captain Commando in the American version). A gigantic space fortress is approaching the Earth and the player's duty is to infiltrate it up to the last section (hence Section Z) and destroy the commander. The fortress is divided into small sections and, at the end of each one of them, our hero's path usually splits up. The decision on which way to take may not be critical at first but it soon gets the player to run around in circles. Our hero can use a main laser gun and each button gets him to fire in one direction (left or right). Some enemies, as expected, drop power-ups - some of them take effect instantly (like speed-ups or extra-energy), but others get stored and activated later by pressing select (they include special weapons such as wave-laser, 3-ways or force-field). Some zones also hide warp fields, each one of them can beam the player up to a bonus room. Finally, the life system can be confusing at first -the shield absorbs shots but doesn't protect our hero when he gets hit by an enemy ship. Finally, thanks to the diskCard system, three slots are available to save the game's progress.

- TECHNICAL -

Game ID: CAP-SCZ

- TRIVIA -

Section Z for FCD was released on May 25, 1987 in Japan for 2890 Yen.

ection Z was released by Capcom in the arcades in 1985. The original game is however very different, graphics are much darker and the overall color palette much less saturated than the Famicom version. The character is also very different and looks more like a flying red man with a jet-pack. He can also drop bombs and the stage's layout is completely different.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65446&o=2

$end

$nes=sectionz,
$bio

Nintendo NES cart. published 33 years ago:

Section Z (c) 1989 Capcom Company, Limited.

- TECHNICAL -

Cartridge ID: NES-SZ-EEC

- TRIVIA -

Section Z for NES was released on September 27, 1989 in Europe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55525&o=2

$end

$nes=sectionzu,
$bio

Nintendo NES cart. published 35 years ago:

Section Z (c) 1987 Capcom USA, Incorporated.

Planet Earth in the year 2XXX. You are relaxing at the console of your computerized superconductor-generated interplanetary satellite communications system. Suddenly, high frequency radio and television transmissions blast warnings to all inhabitants to prepare for the brutal invading forces of Balangool Empire. Battle and defeat the space soldiers of Balangool. Penetrate their base divided in section A through SECTION Z, then destroy Balangool master control L-Brain.

- TECHNICAL -

Cartridge ID: NES-SZ-USA

- TRIVIA -

Section Z for NES was released in July 1987 in North America.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83989&o=2

$end

$vectrex=sectis,
$bio

GCE Vectrex published 12 years ago:

Sectis (c) 2010 Fury Unlimited

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236850&o=2

$end

$cpc_flop=sectolog,
$bio

Amstrad CPC type-in published 33 years ago:

Sectology (c) 1989 AM-Mag

- TRIVIA -

Listed as a type-in program in the French magazine: AM-Mag.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119614&o=2

$end

$spectrum_cass=sector,sectoro,
$bio

Sinclair ZX Spectrum cass. published 9 years ago:

Sector (c) 2013 RetroSouls

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=227050&o=2

$end

$spectrum_cass=sectorin,sectorina,
$bio

Sinclair ZX Spectrum cass. published 8 years ago:

Sector - Invasion (c) 2014 RetroSouls

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=227049&o=2

$end

$spectrum_betadisc_flop=sectorin,
$bio

Sinclair ZX Spectrum Beta disk. published 8 years ago:

Sector - Invasion (c) 2014 RetroSouls

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233131&o=2

$end

$spectrum_cass=sector90,sector90_a,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Sector 90 (c) 1987 Quicksilva

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80902&o=2

$end

$coleco=secalpha,
$bio

Colecovision cart. published 39 years ago:

Sector Alpha (c) 1983 Spectravideo

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53343&o=2

$end

$svi318_cart=secalpha,
$bio

Spectravideo SV-318 cart. published 39 years ago:

Sector Alpha (c) 1983 SVI [SpectraVideo, Inc.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=292878&o=2

$end

$svi318_cass=secalpha,
$bio

Spectravideo SV-318 cass. published 39 years ago:

Sector Alpha (c) 1983 Spectravideo, Inc.

- TECHNICAL -

GAME ID: SD-220C

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118520&o=2

$end

$info=sectrzon,sectrzona,sectrzont,
$bio

Arcade Video game published 38 years ago:

Sector Zone (c) 1984 Nichibutsu.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz), NSC8105 (@ 1.5 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.536 Mhz), DAC

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.00 Hz
Palette Colors : 64

Players : 2
Control : 8-way joystick
Buttons : 1

- TRIVIA -

Released in July 1984. This game is also known as "Seicross".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2344&o=2

$end

$cpc_flop=sectoryf,
$bio

Amstrad CPC type-in published 35 years ago:

Sectory+ (c) 1987 CPC

- TRIVIA -

Listed in the French magazine CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119993&o=2

$end

$bbc_rom=securit,
$bio

Acorn BBC ROM published 38 years ago:

SecurIt (c) 1984 Elm Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=145310&o=2

$end

$ti99_cart=securana,
$bio

Texas instrument TI-99/4A cart. published 43 years ago:

Securities Analysis [Model PHM 3012] (c) 1979 Texas Instruments

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84716&o=2

$end

$jupace_cass=security,
$bio

Jupiter Ace cass. published 40 years ago:

Security (c) 1982 Popular Computing Weekly

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115757&o=2

$end

$bbc_cass=secromd,
$bio

Security ROM Demonstration (c) 198? Cabinsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264681&o=2

$end

$spectrum_cass=security,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Security Shelter [Model S001] (c) 1983 Custom Cables International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80903&o=2

$end

$leapfrog_leappad_cart=sedsaber1s,
$bio

LeapFrog Leappad cart. published 15 years ago:

Sed de Saber - English as a Second Language Edition - Book 1 - Getting Started (c) 2007 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234988&o=2

$end

$leapfrog_leappad_cart=sedsaber2s,
$bio

LeapFrog Leappad cart. published 15 years ago:

Sed de Saber - English as a Second Language Edition - Book 2 - A New Job (c) 2007 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234989&o=2

$end

$leapfrog_leappad_cart=sedsaber3s,
$bio

LeapFrog Leappad cart. published 15 years ago:

Sed de Saber - English as a Second Language Edition - Book 3 - Daily Activities (c) 2007 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234990&o=2

$end

$leapfrog_leappad_cart=sedsaber4s,
$bio

LeapFrog Leappad cart. published 15 years ago:

Sed de Saber - English as a Second Language Edition - Book 4 - Health and Safety (c) 2007 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234991&o=2

$end

$leapfrog_leappad_cart=sedsaber5s,
$bio

LeapFrog Leappad cart. published 15 years ago:

Sed de Saber - English as a Second Language Edition - Book 5 - Community Interactions (c) 2007 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234992&o=2

$end

$leapfrog_leappad_cart=sedsaber6s,
$bio

LeapFrog Leappad cart. published 15 years ago:

Sed de Saber - English as a Second Language Edition - Book 6 - How do you say... (c) 2007 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234993&o=2

$end

$leapfrog_leappad_cart=sedsaber1e,
$bio

LeapFrog Leappad cart. published 15 years ago:

Sed de Saber - Libro 1 - Spanish as a second Language Edition (c) 2007 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234994&o=2

$end

$leapfrog_leappad_cart=sedsaber2e,
$bio

LeapFrog Leappad cart. published 15 years ago:

Sed de Saber - Libro 2 - Spanish as a second Language Edition (c) 2007 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234995&o=2

$end

$leapfrog_leappad_cart=sedsaber3e,
$bio

LeapFrog Leappad cart. published 15 years ago:

Sed de Saber - Libro 3 - Spanish as a second Language Edition (c) 2007 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234996&o=2

$end

$leapfrog_leappad_cart=sedsaber4e,
$bio

LeapFrog Leappad cart. published 15 years ago:

Sed de Saber - Libro 4 - Spanish as a second Language Edition (c) 2007 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234997&o=2

$end

$leapfrog_leappad_cart=sedsaber5e,
$bio

LeapFrog Leappad cart. published 15 years ago:

Sed de Saber - Libro 5 - Spanish as a second Language Edition (c) 2007 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234998&o=2

$end

$leapfrog_leappad_cart=sedsaber6e,
$bio

LeapFrog Leappad cart. published 15 years ago:

Sed de Saber - Libro 6 - Spanish as a second Language Edition (c) 2007 LeapFrog

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234999&o=2

$end

$a2600=seesaw,
$bio

Atari 2600 cart. published 39 years ago:

See Saw (c) 1983 Quelle

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50930&o=2

$end

$info=ssfindo,
$bio

Arcade Video game published 23 years ago:

See See Find Out (c) 1999 Icarus.

- TECHNICAL -

Main CPU : ARM7 (@ 54 Mhz)

Screen orientation : Horizontal
Video resolution : 320 x 240 pixels
Screen refresh : 60.00 Hz
Palette Colors : 256

Players : 2
Control : 8-way Joystick
Buttons : 1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3863&o=2

$end

$x68k_flop=seethru2,
$bio

Sharp X68000 Series 5.25in. disk. published 33 years ago:

See Through (c) 1989 Flying Garden

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88589&o=2

$end

$spectrum_cass=seesaw,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

See-Saw (c) 1982 Simon Micro-Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289955&o=2

$end

$x68k_flop=seesaw,
$bio

Sharp X68000 Series 5.25in. disk. published 26 years ago:

See-Saw (c) 1996 Yama.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88590&o=2

$end

$msxr_flop=seeddrag,seeddragb,seeddraga,
$bio

MSX Turbo-R disk. published 32 years ago:

シード・オブ・ドラゴン　―竜の末裔― (c) 1990 Riverhill Soft.
(Seed of Dragon - Ryu no Matsuei)

- TECHNICAL -

BARCODE: 4967652102383

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=133287&o=2

$end

$bbc_cass=seek,
$bio

Acorn BBC Micro A cass. published 40 years ago:

Seek (c) 1982 Micro Power

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51418&o=2

$end

$spectrum_cass=seekandf,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Seek 'n' Find (c) 1986 Humphrey Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80905&o=2

$end

$pc98=seek,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

SEEk ～地下室の牝奴隷達～ (c) 1995 PIL.
(Seek - Chikashitsu no Mesu Dorei-tachi)

- TECHNICAL -

FD x6

- TRIVIA -

Released on March 31, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90579&o=2

$end

$amigaocs_flop=seekdest,
$bio

Commodore Amiga 500 disk. published 29 years ago:

Seek and Destroy (c) 1993 Mindscape, Incorporated. [Northbrook, IL, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74946&o=2

$end

$cd32=seekdest,
$bio

Commodore Amiga CD32 disc published 28 years ago:

Seek and Destroy (c) 1994 Mindscape, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=106967&o=2

$end

$pc98=seeksp,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Seek SP Disk - Abunai Omake Disk (c) 1995 PIL.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90580&o=2

$end

$spectrum_cass=seekeyaa,
$bio

Seekey (c) 198? Aackosoft [Netherlands]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225606&o=2

$end

$spectrum_cass=seekey,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Seekey [Model 288] (c) 1982 Breadhill Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80904&o=2

$end

$pc8801_flop=seena,
$bio

NEC PC-8801 Series disk. published 36 years ago:

シーナ (c) 1986 System Soft.
(SeeNa)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92840&o=2

$end

$pc8801_flop=seenaws,
$bio

NEC PC-8801 Series disk. published 36 years ago:

シーナ　ワイドスクリーン (c) 1986 System Soft.
(SeeNa - Wide Screen)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92841&o=2

$end

$pc98=seena2,seena2a,
$bio

NEC PC-9801 Series 3.5in. disk. published 27 years ago:

SeeNa 2 (c) 1995 Bio 100%.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90578&o=2

$end

$pippin=seesawc1,
$bio

Bandai Pippin CD published 26 years ago:

SeesawC 1 - My favorite things - Sukinamonodake Eitango 120 [Model BDE-10006] (c) 1996 Aigaareba Daijoubu

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122106&o=2

$end

$pippin=seesawc2,
$bio

Bandai Pippin CD published 26 years ago:

SeesawC 2 - My favorite places - Sukinatokorode Eitango 400 [Model BDE-10023] (c) 1996 Aigaareba Daijoubu

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122107&o=2

$end

$saturn=segaages,
$bio

Sega Saturn CD published 25 years ago:

Sega Ages Vol.1 [Model MK81604-50] (c) 1997 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272302&o=2

$end

$saturn=segaagesu,
$bio

Sega Saturn CD published 25 years ago:

Sega Ages [Model T-12707H] (c) 1997 Spaz

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60136&o=2

$end

$gba=segaagu,
$bio

Nintendo GBA cart. published 19 years ago:

Sega Arcade Gallery [Model AGB-AYPE-USA] (c) 2003 T-HQ, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72796&o=2

$end

$gba=segaag,
$bio

Nintendo GBA cart. published 19 years ago:

Sega Arcade Gallery [Model AGB-AYPP] (c) 2003 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72795&o=2

$end

$megadriv=arttool,
$bio

Sega Art Tool (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56332&o=2

$end

$sf7000=segabase,
$bio

Sega SF-7000 disk. published 38 years ago:

Sega Base (c) 1984 Hudson Soft. [Hudson Group] [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131404&o=2

$end

$info=basschal,basschalo,
$bio

Arcade Video game published 13 years ago:

Sega Bass Fishing Challenge (c) 2009 Sega Amusements Europe, Limited.

A 1-Player only fishing game.

- TECHNICAL -

Sammy Atomiswave Hardware

CPU : Hitachi SH-4 32-bit RISC CPU (200 MHz 360 MIPS / 1.4 GFLOPS)
Graphic Engine : PowerVR 2 (PVR2DC)
Sound Engine : ARM7 Yamaha AICA 45 MHZ (with internal 32-bit RISC CPU, 64 channel ADPCM)
Main Ram : 32 megs
Main Memory : 16 MByte
Graphic Memory : 16 MByte
Sound Memory : 8 MByte
Media : ROM Board
Simultaneous Number of Colors : Approx. 16,770,000 (24bits)
Polygons : 2.5 Million polys/sec
Rendering Speed : 500 M pixel/sec
Additional Features : Bump Mapping, Fog, Alpha-Bending (transparency), Mip Mapping (polygon-texture auto switch), Tri-Linear Filtering, Anti-Aliasing, Environment Mapping, and Specular Effect.
Network : It is possible to connect the systems on the network using both 56K modem or broadband connection using the AW-Net.

- TRIVIA -

Sega Bass Fishing Challenge was released on January 06, 2009.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=31310&o=2

$end

$info=bassdx,
$bio

Arcade Video game published 25 years ago:

Sega Bass Fishing Deluxe (c) 1997 Sega Enterprises, Limited.

Export release of "Get Bass - Sega Bass Fishing Deluxe".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49343&o=2

$end

$sg1000=cardctch,
$bio

Sega Card Catcher (c) 198? SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262627&o=2

$end

$info=segacd2,
$bio

Console published 29 years ago:

Sega CD 2 (c) 1993 Sega of America, Inc.

- TECHNICAL -

Model 4102

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82093&o=2

$end

$info=segacd,
$bio

Console published 30 years ago:

Sega CD (c) 1992 Sega of America, Inc.

- TECHNICAL -

Model 1690

- TRIVIA -

Released on October 15, 1992 in USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82092&o=2

$end

$megadriv=segachnla,segachnl,segachd,
$vgmplay=segachnl_md,
$bio

Sega Genesis cart. published 28 years ago:

Sega Channel (c) 1994 Scientific Atlanta

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57384&o=2

$end

$megadriv=segachnj,segachnjo,
$bio

Sega Mega Drive cart. published 28 years ago:

Sega Channel (c) 1994 SEGA Enterprises, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40408&o=2

$end

$sms=segachss,
$vgmplay=segachss_sms,
$bio

Sega Master System cart. published 31 years ago:

Sega Chess (c) 1991 Sega Enterprises, Limited.

Descriptions from the back cover:

Patience, cunning and a desire to be the best — the keys to becoming a master of chess. Sega Chess gives even the most seasoned player the game of a lifetime!

Geduld, List und Siegeswille — die Schlüssel zum Erfolg als Schachmeister. Sega Chess bietet auch dem erfahrensten Spieler das Spiel aller Zeiten!

Patience, astuce et désir de vaincre: telles sont les qualités d'un maître d'échec. Sega Chess présente aux joueurs les plus aguerris un adversaire de taille.

Paciencia, ingenio, y el deseo de ser el mejor son las claves para convertirse en un maestro del ajedrez. ¡Sega Chess ofrece ncluso al jugador más experimentado el juego de toda una vida!

Pazienza, astuzia e desiderio di essere il migliore — la chiave per diventare campione di scacchi. "Sega Chess" dà persino al giocatore più esperto la possibilità di giocare per tutta una vita.

En kombination av talamod, slughet och viljan att bli bäst — är nyckeln till att kunna bemästra schack. Segas schackspel ger även den mest rutinerade spelare sitt livs schackparti.

Geduld, kunnen en een verlangen om de beste te zijn, zijn de belangrijkste ingrediënten om een schaakgrootmeester te worden. Sega Chess geeft zelfs de meest geoefende schaker de mogelijkheid om een fantastische partij schaak te spelen!

Kärsivällisyys, viekkaus ja halu olla paras — shakin mestariksi tulemisen avaimet. Sega Shakki on myös kaikkein kokeneimpienj pelaajien huippupeli.

- TECHNICAL -

GAME ID: 7069
SIZE: 256KB (2Mbit)

- STAFF -

Developed By The Probe Software Team.
Programming By: Antony Lill
Graphic Art By: Hugh Riley
Produced By: Neil Young
Music By Krisalis Software.
Thanks To: Bob Timbello, Gordon Grant, Jeroen Tel, Jo Bonar

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56169&o=2

$end

$megacd=segaac,segaaca,
$bio

Sega Mega-CD published 30 years ago:

Sega Classics Arcade Collection (c) 1992 Sega Enterprises, Limited.

5-in-1 Mega-CD compilation featuring the Mega Drive versions of:
"Columns" 
"Golden Axe"
"Streets of Rage"
"Super Monaco GP"
"The Revenge of Shinobi"

- TECHNICAL -

Limited Edition
Game ID: 4127
Front Cover ID: 670-2761
Back Cover ID: 670-2762
Manual ID: 672-1064, 672-1106
CD 1 ID: 670-2760

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60652&o=2

$end

$megacdj=segaac,segaaca,segaacb,
$bio

Sega Mega-CD published 29 years ago:

Sega Classics Arcade Collection (c) 1993 Sega Enterprises, Limited.

4-in-1 Mega-CD compilation featuring the Mega Drive versions of:
"Bare Knuckle - Ikari no Tekken" 
"Columns" 
"Golden Axe" 
"The Super Shinobi"

- TECHNICAL -

[Limited Edition]

GAME ID: G-6012
CD ID: 670-2673
PACK ID: 670-2674
BARCODE: 4 974365 560126

- TRIVIA -

Sega Classics Arcade Collection was released on April 23, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47618&o=2

$end

$segacd=segaac5,segaac4,segaac4a,
$bio

Sega CD published 30 years ago:

Sega Classics Arcade Collection (c) 1992 Sega Enterprises, Limited.

4-in-1 Sega CD compilation featuring the Genesis versions of:
"Columns"
"Golden Axe"
"Streets of Rage"
"The Revenge of Shinobi"

- TECHNICAL -

Game ID: T-4127

- TRIVIA -

Sega Classics Arcade Collection was released on October 15, 1992 in North America. It was then re-released in 1994 as "Sega Classics Arcade Collection (5 in 1) [Model 4127]", adding the Genesis version of "Super Monaco GP" to the lineup.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60799&o=2

$end

$info=claychal,
$bio

Arcade Video game kit published 13 years ago:

Sega Clay Challenge (c) 2009 Sega Amusements, Incorporated.

- TECHNICAL -

Sammy Atomiswave Hardware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=31311&o=2

$end

$megadriv=berens,berensp20,berensp19,berensp18,berensp17,berensp16,berensp15,berensp14,berensp13,berensp12,berensp11,berensp10,berensp09,berensp08,berensp07,berensp06,berensp05,berensp04,berensp03,berensp02,berensp01,
$vgmplay=berens_md,
$bio

Sega Genesis cart. published 28 years ago:

Sega Club: The Berenstain Bears' Camping Adventure (c) 1994 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID: 1548
COVER ID: 670-4286

- TRIVIA -

The game was rated GA (General Audiences: Appropriate for all audiences) by the VRC (Videogame Rating Council).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57458&o=2

$end

$sf7000=basicf,
$bio

Sega SF-7000 disk. published 38 years ago:

Sega Disk BASIC (c) 1984 Yeno

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131396&o=2

$end

$sf7000=basic,basic11,
$bio

Sega SF-7000 disk. published 38 years ago:

Sega Disk BASIC (c) 1984 Mitec

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131397&o=2

$end

$info=dcdev,
$bio

Console published 24 years ago:

Sega Dreamcast Development Box [Model HKT-0120] (c) 1998 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230516&o=2

$end

$info=dc,dceu,
$bio

Console published 23 years ago:

Sega Dreamcast [Model HKT-3020] (c) 1999 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230515&o=2

$end

$info=sgdrvsim,
$bio

Arcade Video game published 18 years ago:

Sega Driving Simulator (c) 2004 Sega.

This simulator was developed for Japanese driving schools.

- TECHNICAL -

Runs on the Sega "NAOMI 2" hardware.

Monitors: 3 x 29 inch monitors.

Force Feedback: Highly advanced full machine wide force feedback and full vibration accuratly reproducing everything from skids to ABS system working. 
Instruments: Fully Working Dials and dashboard. 

Power: Single-phase AC 100V @ 1,300W 
Size: width 2,080mm, depth 1,915mm, height 1,600mm 
Weight: 550Kg

- STAFF -

Developed in cooperation with the Japanese Traffic Education Service.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4148&o=2

$end

$saturn=sflv1,
$bio

Sega Flash Vol. 1 (c) 199? EMAP [East Midlands Allied Press]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234312&o=2

$end

$saturn=sflv2,
$bio

Sega Flash Vol. 2 (c) 199? EMAP [East Midlands Allied Press]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234313&o=2

$end

$saturn=sflv3,sflv3a,
$bio

Sega Flash Vol. 3 (c) 199? EMAP [East Midlands Allied Press]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234314&o=2

$end

$saturn=sflv4,
$bio

Sega Flash Vol. 4 (c) 199? EMAP [East Midlands Allied Press]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234315&o=2

$end

$saturn=sflv5,
$bio

Sega Flash Vol. 5 (c) 199? EMAP [East Midlands Allied Press]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234316&o=2

$end

$saturn=sflv6,
$bio

Sega Flash Vol. 6 (c) 199? EMAP [East Midlands Allied Press]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234317&o=2

$end

$saturn=sflv7,
$bio

Sega Flash Vol. 7 (c) 199? EMAP [East Midlands Allied Press]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234318&o=2

$end

$sg1000=segaflip,segaflipa,
$bio

Sega SG-1000 game published 39 years ago:

Sega Flipper (c) 1983 Sega Enterprises, Limited.

- TECHNICAL -

Game ID: G-1018

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65104&o=2

$end

$info=gamegeaj,
$bio

Console published 32 years ago:

Sega Game Gear (c) 1990 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230514&o=2

$end

$info=gamegear,
$bio

Console published 32 years ago:

Sega Game Gear (c) 1990 Sega Enterprises, Ltd.

- TECHNICAL -

Model 2110-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82100&o=2

$end

$gamegear=sega4in1,sega4in1p,
$bio

Sega Game Gear cart. published 31 years ago:

Sega Game Pack 4 in 1 (c) 1991 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64820&o=2

$end

$megadriv=gameto,
$vgmplay=gameto_md,
$bio

Sega Mega Drive cart. published 32 years ago:

セガゲーム図書館 (c) 1990 Sega Enterprises, Limited.
(Sega Game Toshokan)

Cartridge distributed with select Mega Modem. With the Mega Modem connected, this cartridge in the cartridge slot, and a Sega Meganet subscription, consumers could download and play select Mega Drive games exclusively available through the service, which were released between 1990 and 1992.

- TECHNICAL -

GAME ID: G-4503
BARCODE: 4 974635 545031

- TRIVIA -

The title translates from Japanese as Sega Game Library.

It was launched on November 3, 1990. The paid service ended in September 1992, possibly continuing for existing subscribers or as a free service until March 1993. It was said to have had 3,500 subscribers at the time that the service was announced to end.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56535&o=2

$end

$info=32x,32x_scd,
$bio

Console published 28 years ago:

Sega Genesis 32X (c) 1994 Sega of America, Inc.

The Sega Genesis 32X is an add-on for the Sega Genesis video game console. Codenamed 'Project Mars', the 32X was designed to expand the power of the Genesis and serve as a transitional console into the 32-bit era until the later release of the Sega Saturn. Independent of the Genesis, the 32X utilizes its own ROM cartridges and has its own library of games.

- TECHNICAL -

Model No. MK-84000A

CPU: 2 x SH-2 32-bit RISC (23 MHz)
Memory: 2Mbit RAM
Display: 320 x 240 resolution, 32768 on-screen colors.
Dimensions: 110 x 210 x 100 mm (4.3 x 8.3 x 3.9 in).
Weight: 495 g. (17.5 oz)

- TRIVIA -

Unveiled at June 1994's Consumer Electronics Show, Sega presented the 32X as a low-cost option for consumers looking to play 32-bit games. Developed in response to the Atari Jaguar and concerns that the Saturn would not make it to market by the end of 1994, the product was originally conceived as an entirely new console. At the suggestion of Sega of America executive Joe Miller and his team, the console was converted into an add-on to the existing Genesis and made more powerful. The final design contained two 32-bit central processing unit chips and a 3-D graphics processor. In order to bring the new add-on to market by its scheduled release date of November 21, 1994, development of the new system and its games were rushed.

Ultimately, the console failed to attract third-party video game developers and sufficient consumers due to the announcement of the Sega Saturn's simultaneous release in Japan. Sega's efforts to rush the 32X to market cut into available time for game development, resulting in a weak library of forty titles that could not fully utilize the add-on's hardware, including Genesis ports. By the end of 1994, the 32X had sold 665,000 units. After price reductions in 1995, it was officially discontinued in 1996 as Sega turned their focus toward the Saturn.

Export releases:
[JP] "Super 32X [Model HMA-2400]"
[EU] "Sega Mega Drive 32X [Model MK-84200-50]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82090&o=2

$end

$info=genesis,genesis_tmss,
$bio

Console published 33 years ago:

Sega Genesis (c) 1989 Sega of America, Inc.

North American release. Console developed in Japan. See the original Japanese entry; "Mega Drive [Model HAA-2510]", for more information about the conseole itself.

- TECHNICAL -

Model # MK-1600

- TRIVIA -

Having achieved very little progress in cracking the American market with the Sega Master System, Sega's plans for the Mega Drive (renamed Genesis here) were far bolder, with aggressive marketing tactics in place from day one which openly criticized Nintendo and their NES, which, much like Japan, dominated the video game console market. The Genesis launched in late 1989, and although had struggled against the PC-Engine in Japan, quickly eclipsed the US-variant, the TurboGrafx-16.

The early Genesis game library and marketing campaigns in North America focused on the arcade-at-home stance, although Sega also took the decision to create celebrity-sponsored sports titles (as well as the famed Michael Jackson's Moonwalker), a tactic which proved reasonably successful. Sega also partnered with Disney to create platformers such as Castle of Illusion Starring Mickey Mouse and QuackShot, the relationship running for several years into the mid-90s.

Most notably was Sega's strong ties with Electronic Arts, which saw rapid growth on the Mega Drive not least due to John Madden Football. EA stemmed from their history as computer game publishers during this period and turned in to a major player of the video game landscape, eventually becoming the world's largest video game publisher.

The Genesis made huge gains over Nintendo during the console's first couple of years, although for many it was assumed that the successor, the Super Nintendo, would reclaim its crown upon release. Though this eventually did occur, Nintendo's plans were set back dramatically by the release of Sonic the Hedgehog on that day, June 23, 1991, as well as a wealth of high quality titles and strong advertising campaigns depicting the SNES, much like the NES, as the weaker system. Though damaged, Nintendo never truly went away - a number of strange Sega marketing blunders in 1994/1995 and the extended lifespan of the SNES (not to mention the strong support coming from Japan) meant that in the end, the Super Nintendo was able to take a victory.

Sega became disinterested in the Genesis by the mid-90s, focusing instead on the Sega Saturn. It did, however contract Majesco to continue manufacturing Mega Drives in the US through 1997 and 1998, and the few third party developers and first party studios that stayed on board produced games like Vectorman 2 and Sonic 3D - Flickies' Island and many compilations. In an ironic twist of fate, a straight port of Frogger would be the last officially released Mega Drive game released in the country - Frogger had been a series Sega held a license over for much of the 1980s, and coincidentally was one of the last SNES releases in the region too.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83340&o=2

$end

$info=scg05nt,scg05ntb,
$bio

Arcade Video game published 17 years ago:

Sega Golf Club - Network Pro Tour (c) 2005 Sega Enterprises, Limited.

- TECHNICAL -

Runs on the Sega "Chihiro Satellite Terminal" hardware.

- TRIVIA -

Sega Golf Club Network Pro Tour was released in June 2005.

- SERIES -

1. Sega Golf Club - Network Pro Tour (2005)
2. Sega Golf Club Version 2006 - Next Tours (2006)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29695&o=2

$end

$info=scg06nt,
$bio

Arcade Video game published 16 years ago:

Sega Golf Club Version 2006 - Next Tours (c) 2006 Sega Enterprises, Limited.

- TECHNICAL -

Runs on the Sega "Chihiro Satellite Terminal" hardware.

- SERIES -

1. Sega Golf Club - Network Pro Tour (2005)
2. Sega Golf Club Version 2006 - Next Tours (2006)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=31637&o=2

$end

$sms=segagfx,
$bio

Sega Mark III cart. published 35 years ago:

Sega Graphic Board (c) 1987 SEGA Enterprises, Ltd.

Unreleased prototype for the Sega Mark III.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134804&o=2

$end

$svmu=gt,
$bio

Sega Visual Memory Unit mini-game published 22 years ago:

Sega GT (c) 2000 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237210&o=2

$end

$svmu=gtameric,
$bio

Sega Visual Memory Unit mini-game published 22 years ago:

Sega GT Pocket America (c) 2000 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237209&o=2

$end

$svmu=gteurope,
$bio

Sega Visual Memory Unit mini-game published 22 years ago:

Sega GT Pocket Europe (c) 2000 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237211&o=2

$end

$svmu=gtjapan,
$bio

Sega Visual Memory Unit mini-game published 22 years ago:

Sega GT Pocket Japan (c) 2000 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237212&o=2

$end

$saturn=intvgoalj,
$bio

Sega Saturn CD published 27 years ago:

Sega International Victory Goal (c) 1995 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59621&o=2

$end

$sf7000=logo,
$bio

Sega SF-7000 disk. published 38 years ago:

Sega LOGO (c) 1984 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131398&o=2

$end

$info=smarinef,
$bio

Sega NAOMI cart. published 22 years ago:

Sega Marine Fishing (c) 2000 Sega Enterprises, Limited.

A fishing game from Sega.

- TECHNICAL -

Runs on the Sega "NAOMI" Hardware.

Screen Orientation: Horizontal

- TRIVIA -

Sega Marine Fishing was released in March 2000.

- SERIES -

1. Get Bass - Sega Bass Fishing (1997)
2. Sega Marine Fishing (2000)
3. Get Bass 2 (2001)

- PORTS -

* CONSOLES:
Sega Dreamcast (2000)

* COMPUTERS:
PC [MS Windows] (2001)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3940&o=2

$end

$info=sg1000m3,
$bio

Console published 37 years ago:

Sega Mark III [Model SG-1000M3] (c) 1985 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230510&o=2

$end

$cpc_cass=segammix,
$bio

Amstrad CPC cass. published 32 years ago:

Sega Master Mix (c) 1990 US Gold, Ltd. [Birmingham, UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=99060&o=2

$end

$amigaocs_flop=dduxa,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Sega Master Mix (c) 1991 US Gold

Compilation of games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73948&o=2

$end

$info=sms1,
$vgmplay=sms1_sms,
$bio

Console published 36 years ago:

Sega Master System I (c) 1986 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230504&o=2

$end

$info=sms,
$bio

Console published 32 years ago:

Sega Master System II (c) 1990 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230503&o=2

$end

$info=smspal,sms2paln,
$bio

Console published 32 years ago:

Sega Master System II (c) 1990 Sega Enterprises, Ltd.

- TECHNICAL -

Model No. 3006-05

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82095&o=2

$end

$info=smssdisp,
$bio

Console published 36 years ago:

Sega Master System Kiosk (c) 1986 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230506&o=2

$end

$info=sms1pal,sms1br,sms1paln,
$bio

Console published 36 years ago:

Sega Master System (c) 1986 Sega Enterprises, Ltd.

- TECHNICAL -

Model No. 3005-05-A

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82094&o=2

$end

$info=smsj,
$bio

Console published 35 years ago:

Sega Master System [Model MK-2000] (c) 1987 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230505&o=2

$end

$dc=megadriv,
$bio

Sega Dreamcast GD published 21 years ago:

Sega Mega Drive (c) 2001 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=135711&o=2

$end

$info=megacd2j,
$bio

Console published 29 years ago:

Sega Mega-CD 2 (c) 1993 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230500&o=2

$end

$info=megacda,
$bio

Console published 31 years ago:

Sega Mega-CD [Model 1690-11] (c) 1991 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230501&o=2

$end

$info=megacd,
$bio

Console published 29 years ago:

Sega Mega-CD (c) 1993 Sega Enterprises, Ltd.

European release.

- TECHNICAL -

Model No. 1690-18

- TRIVIA -

Released around spring 1993 in Europe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82091&o=2

$end

$info=megacdj,
$vgmplay=segacd_md,
$bio

Console published 31 years ago:

Sega Mega-CD (c) 1991 SEGA Enterprises, Ltd.

- TECHNICAL -

Model HAA-2910

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230502&o=2

$end

$info=megacd2,
$bio

Console published 29 years ago:

Sega Mega-CD2 (c) 1993 Sega Enterprises, Ltd.

- TECHNICAL -

Model No. MK-4102-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82098&o=2

$end

$saturn=samem1,
$bio

Sega Saturn CD published 25 years ago:

Sega Memorial Selection Vol.1 (c) 1997 Sega Enterprises, Limited.

Features ports of:
- Head-On (1979)
- Pengo (1982)
- Up'n Down (1983)
- Flicky (1984)

- TECHNICAL -

[Model GS-9135]
[Sega Ages]

- TRIVIA -

Sega Memorial Selection Vol.1 was released on February 28, 1997 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48403&o=2

$end

$saturn=samem2,samem2a,
$bio

Sega Saturn CD published 25 years ago:

Sega Memorial Selection Vol.2 (c) 1997 Sega Enterprises, Limited.

Includes:
- Monaco GP (1979)
- Samurai (1979)
- Star Jacker (1983)
- Sindbad Mystery (1983)
- Ninja Princess (1985)
- Doki Doki Penguin Land (1985)

- TECHNICAL -

[Model GS-9163]
[Sega Ages]

- TRIVIA -

Sega Memorial Selection Vol.2 was released on November 27, 1997 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48404&o=2

$end

$info=multmega,
$bio

Console published 28 years ago:

Sega Multi-Mega (c) 1994 Sega Enterprises, Ltd.

- TECHNICAL -

Model No. MK-4121-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82099&o=2

$end

$sc3000_cart=music,
$bio

Sega Music Editor (c) 198? SEGA Enterprises, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131388&o=2

$end

$info=seganinj,seganinju,seganinja,
$vgmplay=seganinj,
$bio

Arcade Video game published 37 years ago:

Sega Ninja (c) 1985 Sega.

Re-release of "Ninja Princess [Model 315-5051]".

- TECHNICAL -

Game ID: 315-5102

Runs on the Sega "System 1" hardware.

Players: 2
Control: 8-way joystick
Buttons: 3

- TRIVIA -

Released in March 1985.

This game is also known as "Ninja [Model 315-5102]".

- PORTS -

* CONSOLES:
Sega Master System (1986) "The Ninja"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2374&o=2

$end

$info=pico,picoj,picou,
$bio

Console published 28 years ago:

Sega Pico (c) 1994 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230513&o=2

$end

$megacd=flashbd,
$bio

Sega Mega-CD published 28 years ago:

Sega Pro CD Issue 42: Flashback - The Quest for Identity (c) 1994 US Gold

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60617&o=2

$end

$info=segartv,
$bio

Arcade Video game published 14 years ago:

Sega Race TV (c) 2008 Sega Enterprises, Limited.

Sega Race TV is a racer with a distinctly American theme.

- TECHNICAL -

Sega Lindbergh Hardware

CPU : Intel Pentium 4 3.0G HT (800Mhz FSB - 1MB L2 Cache)
GFX : NVIDIA GeForce 6 Series GPU
GFX Memory : 256MB (256 bit GDDR3)
OS : Montavista Linux
GFX Capabilities : Vertex Shader 3.0, Pixel Shader 3.0
Audio : 3D audio synthesizer chip onboard, possible to have 64 sounds playing simultaneously, 5.1 surround output.
Video output: One analog D-Sub, Two Digital DVI outputs.
Display : Single or dual monitor support. Can output the same picture to each monitor or different pictures on each monitor, the resolution for each of the 2 monitors can also be different.
Sound output: The two front speakers have RCA connectors, SPDIF for full surround.
Resolution : HDTV (High Definition)
RAM : 1024MB 184pin DDR SD-RAM PC3200 (2x 512MB DDR 400 sticks)
LAN : 10/100/1000 TBase Gigabit Network
Other : DVD Drive Support, USB2.0 (x4) - Sega ALL.NET online support.
Connector Format : JVS
Protection : High Spec original security module.

- TRIVIA -

Sega Race TV was released on February 20, 2008.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=19365&o=2

$end

$info=srally2,srally2p,srally2pa,
$bio

Arcade Video game published 24 years ago:

Sega Rally 2 - Sega Rally Championship (c) 1998 Sega.

- TECHNICAL -

Runs on the Sega "Model 3 Step 2.0" hardware.

Players : 1
Control : Paddle
Buttons : 8

- TRIVIA -

Released in February 1998 in Japan.

The game serves 1,000,000 polygons per second, three time faster than "Sega Rally Championship".

Soundtrack releases :
Sega Rally Championship 2 Original Soundtrack [Marvelous Entertainment (MMV) - MJCA-00017 - Apr 1, 1998]

- TIPS AND TRICKS -

* Extra Cars from "Sega Rally Championship" After the machine is installed and run for more than 30 days & 100 games played, press the Select button and pull the Handbrake at the same time on car selection screen, then you'll see the Lancia Delta & Toyota Celica slide into the screen from left.

* Time Difference Mode Press the Select button and pull the Handbrake at the same time after name entry, hold it until the game start, then you will be playing the game in 'Time Difference Mode'.

* Score Attack Mode : After the machine is installed and run for more than 30 days & 100 games played, choose Championship mode, in stage 4 'Riviera' there's 2 hairpin corners, knock down 2 pylons from left to right after the second hairpin in the first lap, then in the second lap you should see an entrance opened on your left hand side after the second hairpin corner. Go inside and have fun! (an extra 30 seconds is added to your game).

* No Handicap for linked game : All players need to step on the brake to choose course when playing linked games. Release brake when the game starts.

* Name Change : The following is a list of initials and what they change to :
SEX - SEC
XXX - AMB
XX - SEC
X - M.A
YU - AM2   (Yu Suzuki of AM2)

* Name Change Extra : Name change extra works in a similar way, only having typed the relevant initials an actual name is displayed on the car instead of the entered initials. Examples are :
SAS - Sasaki
MAS - Masaki
POO - Some Japanese characters

* No Music : After you have entered your initials, press Start and hold until game starts. Note : some machines may have the music turned off by default.

- SERIES -

1. Sega Rally Championship (1995)
2. Sega Rally 2 - Sega Rally Championship (1998)
3. Sega Rally 2006 (2006, PS2) : Japanese release.
4. Sega Rally Revo (2007, PS3, XBOX360, PC, PS2, PSP)
5. SR3 - Sega Rally 3 (2008)

- STAFF -

Sound composer : Tatsuhiko Fuyuno, Jun Senoue, Low Dogs, Tetsuya Yamamoto, Kenji Iino, Takenobu Mitsuyoshi

- PORTS -

* CONSOLES:
Sega Dreamcast (1999)

* COMPUTERS:
PC [MS Windows 9x, CD-ROM] [HCJ-0145] (Jun 1999)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3334&o=2

$end

$info=srallyc,srallycb,srallycdx,srallycdxa,srallycc,
$bio

Arcade Video game published 27 years ago:

Sega Rally Championship (c) 1995 Sega.

- TECHNICAL -

Runs on the Sega "Model 2A" hardware.

Players: 2
Control: 8-way joystick
Buttons: 4

- TRIVIA -

Sega Rally Championship was released in January 1995 in Japan.

Originally a Model 1 game, this was near completion when Sega stopped making Model 1 boards, so production was shifted to Model 2 and the artwork was redone.

Thanks to the Model 2 hardware, Sega Rally Championship serves 300,000 polygons per second.

- TIPS AND TRICKS -

* New Informational View : Hold down Start and View when selecting a car to get an alternate view. There is no rear view mirror, a seconds clock appears in the bottom right-hand corner of the screen and a split time will be displayed based on the best time the machine has in memory. The digits are red if you are currently faster the best time.

* No Waiting To Get Into The Game : To skip waiting for the ten second timer, thus avoiding another player joining the game, simply insert your coins and hold down both the Start and View buttons. Instantly the select screen will appear. No waiting!

* Different Car Characteristics : To get different car capabilities (e.g. slides more easily), while selecting your car, shift 1st/2nd/3rd/4th and you will hear a WHOOOSH! sound, which means this code is enabled. The car will now handle differently, as you will soon see.

* Lakeside Course In Practice Mode : Completing the Championship course is not the only way to reach Lakeside. When choosing a course, select Mountain and enter the gearshifts 1>2>3>N>3 and then wait until the timer runs out. You will hear a WHOOOSH! sound which means the code was performed correctly.

- SERIES -

1. Sega Rally Championship (1995)
2. Sega Rally 2 - Sega Rally Championship (1998)
3. Sega Rally 2006 (2006, PS2) : Japanese release.
4. Sega Rally Revo (2007, PS3, XBOX360, PC, PS2, PSP)
5. SR3 - Sega Rally 3 (2008)

- STAFF -

Music composed by : Takenobu Mitsuyoshi, Tomoyuki Kawamura

- PORTS -

* CONSOLES:
Sega Saturn (1995)
Nintendo Game Boy Advance (2002)

* COMPUTERS:
PC [Windows 9x, CD-ROM] [HCJ-0111] (Jan 1997)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3333&o=2

$end

$saturn=srallycjhib,
$bio

Sega Saturn CD published 27 years ago:

Sega Rally Championship Hibaihin (c) 1995 Sega Enterprises, Limited.

Sample disc.

- TECHNICAL -

GAME ID: SGS-9047

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59623&o=2

$end

$saturn=srallycunl,
$bio

Sega Saturn CD published 24 years ago:

Sega Rally Championship Netlink Edition (c) 1998 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID: 81215

- TRIVIA -

The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60138&o=2

$end

$saturn=srallypl,
$bio

Sega Saturn CD published 26 years ago:

Sega Rally Championship Plus (c) 1996 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID: GS-9116

- TRIVIA -

Released on September 20, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59624&o=2

$end

$saturn=srallyplsa,
$bio

Sega Saturn CD published 25 years ago:

Sega Rally Championship Plus [Satakore] (c) 1997 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID: GS-9149

- TRIVIA -

Released on June 20, 1997 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59625&o=2

$end

$saturn=srallycu,srallycp,
$bio

Sega Saturn CD published 27 years ago:

Sega Rally Championship (c) 1995 Sega Enterprises, Limited.

North American release.

- TECHNICAL -

GAME ID: 81207

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60137&o=2

$end

$gba=srallycu,
$bio

Nintendo GBA cart. published 19 years ago:

Sega Rally Championship [Model AGB-AYLE-USA] (c) 2003 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72799&o=2

$end

$gba=srallycj,
$bio

Nintendo GBA cart. published 20 years ago:

Sega Rally Championship [Model AGB-AYLJ-JPN] (c) 2002 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72798&o=2

$end

$gba=srallyc,
$bio

Nintendo GBA cart. published 19 years ago:

Sega Rally Championship [Model AGB-AYLP] (c) 2003 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72797&o=2

$end

$saturn=srallycj,srallycjb,srallycja,
$bio

Sega Saturn CD published 27 years ago:

Sega Rally Championship (c) 1995 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID: GS-9047

- TRIVIA -

Released on December 29, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59622&o=2

$end

$saturn=srallyck,
$bio

Sega Saturn CD published 26 years ago:

Sega Rally Championship (c) 1996 Samsung.

Korean release.

- TECHNICAL -

GAME ID: GS-9506J

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=117307&o=2

$end

$saturn=srallyc,
$bio

Sega Saturn CD published 26 years ago:

Sega Rally Championship (c) 1996 Sega Enterprises, Limited.

European release.

- TECHNICAL -

GAME ID: MK81207-50

- TRIVIA -

Released on January 26, 1996 in Europe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60397&o=2

$end

$saturn=satccuta,satccut,
$bio

Sega Saturn Choice Cuts [Model 81600] (c) 199? Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60139&o=2

$end

$saturn=tamagotc,
$bio

Sega Saturn CD published 24 years ago:

Sega Saturn de Hekken!! Tamagocchi Park (c) 1998 Bandai

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59627&o=2

$end

$saturn=intrnet1,
$bio

Sega Saturn CD published 25 years ago:

Sega Saturn Internet Vol. 1 (c) 1997 Aplix

- TECHNICAL -

SOFT ID: T-31301G

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59626&o=2

$end

$saturn=segasatu,
$bio

Sega Saturn System-Disc [Model KD01] (c) 199? SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272309&o=2

$end

$info=saturnjp,
$bio

Console published 28 years ago:

Sega Saturn (c) 1994 SEGA Enterprises, Ltd.

A 32-bit home video game console developed by Sega for the fifth-generation of consoles.

- TECHNICAL -

Model HST-0001

Featuring a total of eight processors, the Saturn's main central processing units are two Hitachi SH-2 microprocessors clocked at 28.6 MHz and capable of 56 MIPS.

The system contains a Motorola 68EC000 running at 11.3 MHz as a sound controller, a custom sound processor with an integrated Yamaha FH1 DSP running at 22.6 MHz capable of up to 32 sound channels with both FM synthesis and 16-bit PCM sampling at a maximum rate of 44.1 kHz, and two video display processors, the VDP1 (which handles sprites, textures and polygons) and the VDP2 (which handles backgrounds).[

Its double-speed CD-ROM drive is controlled by a dedicated Hitachi SH-1 processor to reduce load times.

The Saturn's System Control Unit (SCU), which controls all buses and functions as a co-processor of the main SH-2 CPU, has an internal DSP running at 14.3 MHz.

The Saturn contains a cartridge slot for memory expansion, 16 Mbit of work random-access memory (RAM), 12 Mbit of video RAM, 4 Mbit of RAM for sound functions, 4 Mbit of CD buffer RAM and 256 Kbit (32 KB) of battery backup RAM.

Its video output, provided by a stereo AV cable, displays at resolutions from 320×224 to 704×224 pixels, and is capable of displaying up to 16.77 million colors simultaneously.

Physically, the Saturn measures 260 mm × 230 mm × 83 mm (10.2 in × 9.1 in × 3.3 in).

- TRIVIA -

Development of the Saturn began in 1992, the same year Sega's groundbreaking 3-D Model 1 arcade hardware debuted. Designed around a new CPU from Japanese electronics company Hitachi, another video display processor was incorporated into the system's design in early 1994 to better compete with Sony's forthcoming PlayStation.

The name Saturn was initially the system's codename during development in Japan, but was eventually chosen as the official product name.

The Sega Saturn was released on November 22, 1994 in Japan at a price of 44,800 Yens. 5 millions units were sold in Japan.

Official re-Editions:
[JP] "Sega Saturn [Model HST-0004]"
[JP] "Sega Saturn [Model HST-0005]"
[JP] "Sega Saturn [Model HST-0014]"
[JP] "Sega Saturn [Model HST-0017]"
[JP] "Sega Saturn [Model HST-0019]"
[JP] "Sega Saturn [Model HST-0020]"
[JP] "Sega Saturn [Model HST-0021]"
[JP] "Sega Saturn [Model HST-0022]"

Licensed releases:
[JP] "Hi-Saturn [Model MMP-1]"
[JP] "Hi-Saturn [Model MMP-11]"
[JP] "V-Saturn [Model RG-JX1]"
[JP] "V-Saturn [Model RG-JX2]"

Export releases:
[US] "Sega Saturn [Model MK-80000]"
[US] "Sega Saturn [Model MK-80001]"
[EU] "Sega Saturn [Model MK-80200-50]"

- STAFF -

Development of the Saturn was supervised by: Hideki Sato

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=102854&o=2

$end

$saturn=segascre,
$bio

Sega Screams Volume 1 [Model 81075] (c) 199? Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60140&o=2

$end

$info=skisuprg,
$bio

Arcade Video game published 26 years ago:

Sega Ski Super G (c) 1996 Sega.

- TECHNICAL -

Runs on the Sega "Model 2C" hardware.

Control: 8-way Joystick
Buttons: 4

- TRIVIA -

Sega Ski Super G was released in December 1996. It had a limited release and is considered to be a VERY rare Sega arcade video game. 

The song that first plays in the attract demo was recycled in "Harley-Davidson & L.A. Riders" as a music track called 'Shine on the Top'. 

A cameo of this game is seen in the movie, 'Dude, Where's My Car?'.

- SERIES -

1. Sega Ski Super G (1996)
2. Ski Champ (1998)

- STAFF -

Composer: Masanori Takeuchi, David Leytze

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3731&o=2

$end

$gba=segasmshu,
$bio

Nintendo GBA cart. published 20 years ago:

Sega Smash Pack (c) 2002 T-HQ, Incorporated.

Compilation of 3 Genesis titles : 
"Ecco the Dolphin" 
"Golden Axe"
"Sonic Spinball"

- TECHNICAL -

Game ID: AGB-A3PE-USA

- TRIVIA -

Sega Smash Pack for Game Boy Advance was released on September 23, 2002 in North America.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72801&o=2

$end

$gba=segasmsh,
$bio

Nintendo GBA cart. published 19 years ago:

Sega Smash Pack (c) 2003 Sega Enterprises, Limited.

Compilation of 3 Mega Drive titles : 
"Ecco the Dolphin" 
"Golden Axe"
"Sonic Spinball"

- TECHNICAL -

Game ID: AGB-A3PP-EUR

- TRIVIA -

Sega Smash Pack for Game Boy Advance was released on August 1, 2003 in Europe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72800&o=2

$end

$megadriv=segasprt,
$bio

Sega Mega Drive cart. published 27 years ago:

Sega Sports 1 (c) 1995 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56825&o=2

$end

$info=sstrkfgt,sstrkfgta,
$bio

Sega NAOMI cart. published 22 years ago:

Sega Strike Fighter (c) 2000 Sega Enterprises, Limited.

- TECHNICAL -

[Standard model]

Runs on the Sega "NAOMI" hardware.

- TRIVIA -

Released in October 2000.

Also released as "Sega Strike Fighter [Deluxe model]".

The game's theme song was used a year later in 2001 on a soundtrack called 'SEGA-Con', which features a collection of songs from popular Sega games.

Michael Jackson used to own this game (serial number: 1028669). It was sold at the official Michael Jackson Auction on Apr. 24th, 2009.

- SERIES -

1. After Burner (1987, Arcade)
2. After Burner II (1987, Arcade)
3. G-Loc - Air Battle (1990, Arcade)
4. R360 - G-Loc Air Battle (1990, Arcade)
5. Strike Fighter (1991, Arcade)
6. Sky Target (1995, Arcade)
7. Sega Strike Fighter (2000, Arcade)
8. After Burner Climax (2006, Arcade)
9. After Burner - Black Falcon (2007, PSP)

- STAFF -

Composer: Masanori Takeuchi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29741&o=2

$end

$info=sgtetris,
$bio

Sega NAOMI cart. published 23 years ago:

Sega Tetris (c) 1999 Sega.

- TECHNICAL -

Cartridge ID: 840-0018C
Runs on the Sega "NAOMI" hardware.

- TRIVIA -

Released in November 1999 in Japan.

- TIPS AND TRICKS -

* Secret Bonus: Finish single mode with only using Left Turn button.

- PORTS -

* CONSOLES:
Sega Dreamcast (2000)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3938&o=2

$end

$megadriv=segatop,
$bio

Sega Top Five (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56826&o=2

$end

$info=stcc,stcca,stccb,
$bio

Arcade Video game published 26 years ago:

Sega Touring Car Championship (c) 1996 Sega.

- TECHNICAL -

Runs on the Sega "Model 2C" hardware.

Players : 2
Control : 8-way joystick
Buttons : 4

- TRIVIA -

Sega Touring Car Championship was released in September 1996.

OSTs :
Sega Touring Car Championship : Marvelous Entertainment (MMV) MJCA-00002 / MJCA-10002 Oct 17, 1997
Sega Racing Best : Marvelous Entertainment (MMV) MJCA-00043 Mar. 3, 1999

- TIPS AND TRICKS -

* Music Select : After qualifying, press the blue and red buttons to the left of the steering wheel.
Cycle through 'Avec Trax', 'Sega sound', 'Trance', and 'No BGM'.

- PORTS -

* CONSOLES:
Sega Saturn (1997)

* COMPUTERS:
PC [Windows 9x, CD-ROM] [HCJ-0139] (Feb 1998)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2375&o=2

$end

$saturn=stccj,stccjb,stccja,
$bio

Sega Saturn CD published 25 years ago:

Sega Touring Car Championship (c) 1997 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59628&o=2

$end

$saturn=stcc,
$bio

Sega Saturn CD published 25 years ago:

Sega Touring Car Championship (c) 1997 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60398&o=2

$end

$saturn=stccu,
$bio

Sega Saturn CD published 25 years ago:

Sega Touring Car Championship [Model 81216] (c) 1997 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60141&o=2

$end

$info=segawski,
$bio

Arcade Video game published 25 years ago:

Sega Water Ski (c) 1997 Sega.

The objective of this game is similar to the last game, "Top Skater". Except you're water-skiing, instead of skateboaring.

Characters in this game:
Takuto
Shampoo
Rozzman 
Lenny

Courses:
Palm Beach: Beginner
Pau-Pau River: Advanced
Whale Park: Expert

- TECHNICAL -

Runs on the Sega "Model 2C" hardware.

- TRIVIA -

Sega Water Ski was released in September 1997 in Japan and in November 1997 in the US.

The announcer's voice in this game was done by Hisaki Nimiya, the same guy who did the voice for the announcers in "Manx TT SuperBike" and "Sega Bass Fishing".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3730&o=2

$end

$sms=segawtg,
$bio

Sega Master System cart. published 29 years ago:

Sega World Tournament Golf (c) 1993 Sega Enterprises, Limited.

Descriptions from the back cover:

Challenging courses, a variety of modes and realistic gameplay — Sega World Tournament Golf has it all!

Anspruchsvolle Plätze, eine Vielzahl von Spielmodi und realistisches Golfspiel — SEGA WORLD TOURNAMENT GOLF hat alles!

Des parcours exigeants, toute une gamme de modes passionnants et un jeu réaliste - C'est ce que SEGA vous offre avec ce "Tournoi Mondial de Golf".

Desafiantes campos de golf, una variedad de modos y un juego auténtico, Sega World Tournament Golf lo tiene todo.

Campi da golf impegnativi, diversi modi di giocare e partite altamente realistiche: sono le proprietà del Torneo Mondiale di Golf Sega.

Utmanande banor, flera olika tävlingssätt och realistiskt spel - Sega World Tournament Golf har allt du letat efter!

Een uitdagende golfbaan, een verscheidenheid aan speelmogelijkheden en realistische nabootsing van de werkelijkheid: het Sega Wereldgolftoernooi heeft het allemaal!

- TECHNICAL -

GAME ID: 7103

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56170&o=2

$end

$saturn=wwsoc97,
$bio

Sega Saturn CD published 25 years ago:

Sega Worldwide Soccer '97 (c) 1997 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60399&o=2

$end

$saturn=wwsoc97u,
$bio

Sega Saturn CD published 26 years ago:

Sega Worldwide Soccer '97 [Model 81112] (c) 1996 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60142&o=2

$end

$saturn=wwsoc98j,wwsoc98ja,
$bio

Sega Saturn CD published 24 years ago:

Sega Worldwide Soccer '98 (c) 1998 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59629&o=2

$end

$saturn=wwsoc98a,wwsoc98,
$bio

Sega Saturn CD published 24 years ago:

Sega Worldwide Soccer '98 Club Edition (c) 1998 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60400&o=2

$end

$saturn=wwsoc98u,
$bio

Sega Saturn CD published 24 years ago:

Sega Worldwide Soccer '98 [Model 81123] (c) 1998 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60143&o=2

$end

$info=mj1,
$bio

Sega NAOMI GD-ROM published 20 years ago:

Sega Yonin Uchi Mahjong MJ (c) 2002 SEGA Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=196748&o=2

$end

$sg1000=segagala,segagala1,
$bio

Sega SG-1000 game published 39 years ago:

Sega-Galaga (c) 1983 Sega Enterprises, Limited.

- TECHNICAL -

Model G-1022

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65106&o=2

$end

$saturn=mogv1,
$bio

Sega Saturn CD published 25 years ago:

Segakore Sega Bible Mogitate SegaSaturn Soukango (c) 1997 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59630&o=2

$end

$sat_vccart=ssmovie,
$bio

Sega Saturn cart. published 27 years ago:

SegaSaturn Movie Card [Model HSS-0119] (c) 1995 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275426&o=2

$end

$info=ssonicbr,
$vgmplay=ssonicbr,
$bio

Arcade Video game published 30 years ago:

SegaSonic Bros. (c) 1992 SEGA Enterprises, Ltd.

Unreleased prototype.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301839&o=2

$end

$info=sonicfgt,
$vgmplay=sonicfgt,
$bio

Kiddie Ride published 29 years ago:

SegaSonic Cosmo Fighter (c) 1993 SEGA Enterprises, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127466&o=2

$end

$info=sonicpop,
$vgmplay=sonicpop,
$bio

Vending Machine published 29 years ago:

SegaSonic Popcorn Shop (c) 1993 Sega.

This is a mixture of Vending Machine/Video Game. You play as Sonic trying to deliver popcorn to the customer. Robotnik tries to stop Sonic by placing him on a treadmill. You have to make Sonic run faster than the treadmill so he can jump off the end and deliver the popcorn. You have to make Sonic run by turning the wheel on the front of the machine as fast as you can. 

You can play the game while the machine actually makes popcorn for you.

- TECHNICAL -

Runs Sega "System C-2" hardware.

- TRIVIA -

The game's region can be changed in the DIP switches. If the region is set to Japan, everything is in Japanese. If the region is set to Export, the text is in English, but the voices are still in Japanese. If the region is set to USA, it plays the Export version, but with "Winners Don't Use Drugs" and "Recycle It, Don't Trash It!" announcements during the attract mode.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=18262&o=2

$end

$info=sonic,sonicp,
$vgmplay=sonic,
$bio

Arcade Video game published 30 years ago:

Segasonic The Hedgehog (c) 1992 Sega.

A scrolling, isometric racing game for one to three players featuring Sega's legendary mascot, 'Sonic the Hedgehog'. Sonic's nemesis, 'Dr. Robotnik', is once again intent on World domination and is preparing to launch his latest attack from his new island base, Eggman Island.

When 'Sonic', 'Ray', and 'Mighty' drop in to thwart his plans, Robotnik catches them with one of his devious machines. After finding themselves imprisoned in a tower, the trio break free onto the island, and proceed to make their escape and try to defeat Robotnik and his evil plans.

Sega Sonic's gameplay retains elements of the original console games, such as Sonic's ability to jump on the heads of enemies to kill them. The golden rings that Sonic collects are also included. Each level is littered with Dr Robotnik's devious traps; with lava flows, collapsible platforms, locked gates etc. all serving to hamper Sonic's progress.

- TECHNICAL -

Runs on the Sega "System 32" hardware.

Control per player: trackball
Buttons per player: 1

- TRIVIA -

Even if the title screen says '1992', Sonic Arcade was released in September 1993 in Japan.

Sonic Arcade marked the first appearance of the characters 'Ray' and 'Mighty'. Ray has not appeared in any sequels thus far, but in the Mega32X game, "Knuckles Chaotix", 'Mighty the Armadillo' appears as a selectable character along with another character called Knuckles.

- SERIES -

1. Sonic The Hedgehog [Model G-4049] (1991, Mega Drive) 
2. Sonic the Hedgehog 2 [Model G-4088] (1992, Mega Drive) 
3. Sonic the Hedgehog CD [Model G-6021] (1993, Mega CD) 
4. Sonic the Hedgehog 3 [Model G-5531] (1994, Mega Drive) 
5. Sonic & Knuckles [Model G-4124] (1994, Mega Drive) 
6. Chaotix [Model GM-5003] (1995, 32X) 
7. Sonic The Hedgehog 4 - Episode I (2010, WiiWare)
8. Sonic 4 The Hedgehog - Episode II (2012, Google Play)

3D ISOMETRIC series
1. Segasonic The Hedgehog (1992, Arcade)
2. Sonic 3D - Flickies' Island [Model GS-9143] (1999, Saturn)

ADVENTURE Series
1. Sonic Adventure (1999, Dreamcast)
2. Sonic Adventure 2 (2001, Dreamcast)
3. Sonic Adventure 2 - Battle (2001, Gamecube)
4. Sonic Adventure DX - Director's Cut (2003, Gamecube)
5. Sonic Heroes (2004, Gamecube)
6. Sonic The Hedgehog (2006, PS3)
7. Sonic Unleashed (2008, PS3)
8. Sonic and the Secret Rings (2007,  Wii)

ADVANCE Series
1. Sonic Advance (2001, GBA)
2. Sonic Advance 2 (2002, GBA)
3. Sonic Advance 3 (2004, GBA)
4. Sonic Rush (2005, Nintendo DS)
5. Sonic Rush Adventure (2007, Nintendo DS)

OTHERS
1. Sonic N (2003, N-Gage)

- STAFF -

Director: T. Tsuda
Program: Hideshi Kawatake (H.Kawatake), T. Hasegawa, Tetsuya Kawauchi (T.Kawauchi)
Design: M. Kusunoki, K. Miyagi, M. Hoshino, S. Yamagata
Sound: Hiroshi Miyauchi (H.Miyauchi), K. Hanada, N. Tokiwa
Voice Actor: T. Kusao (Sonic), H. Kanamaru (Ray), Y. Numata (Mighty), M. Satoh (Eggman)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2376&o=2

$end

$ibm5170_cdrom=segata,
$bio

PC MS-Windows/Macintosh CD published 24 years ago:

Segata Sanshirou - Choujin Densetsu (c) 1998 SEGA Enterprises, Ltd.

- TECHNICAL -

GAME ID: HCJ-0346

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272546&o=2

$end

$saturn=segata,
$bio

Sega Saturn CD published 24 years ago:

Segata Sanshirou - Shinken Yuugi (c) 1998 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID: GS-9204

- TRIVIA -

Released on October 29, 1998 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59631&o=2

$end

$bbc_rom=sehk200,
$bio

Acorn BBC ROM published 35 years ago:

SEHK Terminal Ver.2 (c) 1987 Nippon Business Machines

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268043&o=2

$end

$bbc_rom=sehk,
$bio

Acorn BBC ROM published 33 years ago:

SEHK Terminal Ver.4 (c) 1989 Nippon Business Machines

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268044&o=2

$end

$pc8801_flop=seiferre,
$bio

Sei Ferret Gakuen Tantei Club (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92842&o=2

$end

$gbcolor=seihai,seihaiunk,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Sei Hai Densetsu [Model DMG-AEOJ-JPN] (c) 2000 GAPS, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68729&o=2

$end

$pc98=jeremiah,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Sei Jeremiah Gakuen (c) 1993 Lunar Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90581&o=2

$end

$x68k_flop=seiruna,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Sei Runa Gakuen Chikoku Daisensou no Maki (c) 1991 Pasoket

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88591&o=2

$end

$info=amatelas,
$vgmplay=amazon,
$bio

Arcade Video game published 36 years ago:

Sei Senshi Amatelass (c) 1986 Nichibutsu.

Become the Mighty Fighting Amazon and you will search jungles and deserts on the most dangerous island on earth. Your mission is to recapture the men. You desperately need to save the only race of giant womankind from extinction.

You will journey and must conquer 8 forbidden territories of death infested by hungry cannibals and defended by armies of bizarre creatures, each lead by a giant hideous monster whom you must defeat to continue your quest.

Beware, there are many unknown dangers. Remember, you must steal the air mobile cycle and become invincible to succeed against the giant evil that awaits you. Failure would mean the end of the Mighty Amazon forever!

- TECHNICAL -

Main CPU : Motorola 68000 (@ 8 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : Yamaha YM3526 (@ 4 Mhz), (2x) DAC

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 256

Players : 1
Control : 8-way joystick
Buttons : 2
=> [A] Shoot, [B] Bomb

- TRIVIA -

The title of this game translates from Japanese as 'Holy Warrior Amatelass'.

Export releases: This game is known outside Japan as "Soldier Girl Amazon".

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (G.S.M. Nichibutsu 1 - D28B0004) on September 21, 1988.

- STAFF -

Music composed by : Takeshi Yoshida

- PORTS -

* CONSOLES: 
[JP] Sony PlayStation 4 [PSN] (mar.11, 2016) "Arcade Archives - Amatelass [Model CUSA-04420]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2377&o=2

$end

$pc8801_flop=seibunar,seibunara,
$bio

NEC PC-8801 Series disk. published 38 years ago:

Seibu no Nariagari (c) 1984 Hot-B.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92843&o=2

$end

$info=cupsoc,cupsocsb,cupsoca,cupsocb,cupsocsb2,cupsocsb3,cupsocs,cupsocs2,cupsocsb4,
$bio

Arcade Video game published 30 years ago:

Seibu-Cup Soccer (c) 1992 Seibu Kaihatsu.

A soccer game.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 10 Mhz)
Sound CPU : Zilog Z80 (@ 3.579545 Mhz)
Sound Chips : YM3812 (@ 3.579545 Mhz), OKI6295 (@ 8 Khz)

Players : 4
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Seibu Cup Soccer was released in May 1992.

This game is also known as "Olympic Soccer '92".

The game's team select screen uses the likeness of a famous player for each team, but with altered features.
England -> Paul Gascoigne (spikey hair)
France -> Michel Platini
Italy -> Salvatore Schillaci (blonde hair) / Marco Tardelli
Germany -> Karl-Heinz Rummenigge
Holland -> Frank Rijkaard
Spain -> Emilio Butragueno
Brazil -> Carlos Dunga
Argentina -> Diego Armando Maradona (sporting an afro)

Argentina is wrongly spelled 'Algentina'.

A bootleg of this game is known as "Goal! '92".

- UPDATES -

Seibu Cup Soccer's bootleg version doesn't use the YM3812 @ 3.579545 Mhz.

- STAFF -

Executive Producer: Hitoshi Hamada
Director: Toshinobu Komazawa
Game Design: Toshinobu Komazawa, Hiroshi Yoshida
Main Programmer: Hiroshi Yoshida
Sub Programmer: Takeshi Sasaki
Hardware Design: Tadashi Segawa
Character Design: Masaru Iijima, Masao Matsuzawa
C..G. Design: Takahide Wada, Masaru Iijima, Masao Matsuzawa, Jin Ishigaki, Shoichi Yano, Hiroaki Ohtake
Music Composed by: Akihiko Seto, Reiichi Yamanaka
Music Programmed and Sound Effetcs by: Goh Sato

Thanks: Kazuki Sekimori, Kazutoshi Shoji, Shuichi Mori, Eiichi Yamada

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2378&o=2

$end

$info=seicross,seicrossa,
$bio

Arcade Video game published 38 years ago:

Seicross (c) 1984 Nichibutsu.

The player controls a gliding motorcycle-like vehicle, bumping other riders, collecting power modules and collecting blue people who are stranded. A second area removes the riders and adds rough terrain, while the final leg features a battle with one or more dinosaur tanks, which launch their heads when destroyed. The sequence repeats infinitely, getting progressively difficult.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz), NSC8105 (@ 1.5 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.536 Mhz), DAC

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 64

Players : 2
Control : 8-way joystick
Buttons : 1

- TRIVIA -

Seicross was released in July 1984.

This game is also known as "Sector Zone".

- PORTS -

* CONSOLES:
Nintendo Famicom (1988) "Seicross [Model NBF-SE]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2379&o=2

$end

$nes=seicrossh,
$bio

Nintendo Famicom cart. published 35 years ago:

Seicross (c) 1987 FMG

Pirate release of Nichibutsu's "Seicross [Model NBF-SE]".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69309&o=2

$end

$nes=seicrossj,seicrossja,
$vgmplay=seicross_nes,
$bio

Nintendo Famicom cart. published 36 years ago:

Seicross (c) 1986 Nichibutsu [Nihon Bussan Company, Limited.]

- TECHNICAL -

GAME ID: NBF-SE
BARCODE: 4 960641 000028

- TRIVIA -

Released on May 15, 1986 in Japan. This is the second title released by Nichibutsu on the Famicom.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54598&o=2

$end

$nes=seicross,
$bio

Nintendo NES cart. published 34 years ago:

Seicross (c) 1988 FCI

North American release. Game developed in Japan. See the original Famicom version for more information; "Seicross [Model NBF-SE]".

Description from the back cover:

Danger zones, suicide bikers, explosions, and booby traps-all stand in your way as you race your super space bike into the enemy city to rescue the captured people of Petras. Then you must destroy the Dinosaur Tank that is aimed straight at you. But, watch out! Your Energy Pack needs to be replaced to keep your bike energized and your laser beam strong.

- TECHNICAL -

GAME ID: NES-SE-USA

- TRIVIA -

Released in October 1988 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55526&o=2

$end

$saturn=prettyx,
$bio

Sega Saturn CD published 27 years ago:

Seifuku Densetsu Pretty Fighter X (c) 1995 Imagineer Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59632&o=2

$end

$snes=prettyfg,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Seifuku Densetsu Pretty Fighter [Model SHVC-ASFJ-JPN] (c) 1994 Imagineer Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62130&o=2

$end

$x68k_flop=seifukuk,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

Seifuku Kako no Ibutsu o Matoishi Mono-tachi (c) 1992 Pussy Cat

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88592&o=2

$end

$pc98=seifuman,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Seifuku Mansion - Tadaima Manshitsu - 1 Gouren (c) 1993 Studio Angel.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90582&o=2

$end

$info=seiha,seiham,
$bio

Arcade Video game published 35 years ago:

Seiha (c) 07/1987 Nichibutsu.

Mahjong girls for you to play against.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 5 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.25 Mhz), DAC

Screen orientation : Horizontal
Video resolution : 512 x 224 pixels
Screen refresh : 60.00 Hz
Palette Colors : 65536

Player : 2
Control : mahjong keyboard

- TRIVIA -

The title of this game translates from Japanese as 'Conquest'.

- STAFF -

Programmer : K. Komai
Planner : K. Tanaka
Artists : Asa & Senba
Music & Sound : N. Yoshida
Hardware : I. Shiki

- PORTS -

* COMPUTERS:
MSX2 (1988)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2380&o=2

$end

$msx2_flop=seiha,seihaa,
$bio

MSX 2 disk. published 34 years ago:

制覇 (c) 1988 Nichibutsu [Nihon Bussan Co., Ltd.]
(Seiha)

- TECHNICAL -

GAME ID: NM-01
BARCODE: 4960641010003

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=102013&o=2

$end

$x1_flop=seijoden,seijodena,
$bio

Sharp X1 5.25in. disk. published 36 years ago:

Seijo Densetsu (c) 1986 Cosmos Computer.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86104&o=2

$end

$pc8801_flop=seijoden,
$bio

NEC PC-8801 Series disk. published 36 years ago:

聖女伝説 (c) 1986 Cosmos Computer.
(Seijo Densetsu)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92844&o=2

$end

$pc8801_flop=seijopan,seijopana,
$bio

NEC PC-8801 Series disk. published 36 years ago:

聖女伝説 特別編　聖女ぱにっく (c) 1986 Cosmos Computer.
(Seijo Densetsu Tokubetsu-hen - Seijo Panic)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92845&o=2

$end

$x1_flop=seijopan,seijopana,
$bio

Sharp X1 5.25in. disk. published 35 years ago:

聖女伝説 特別編　聖女ぱにっく (c) 1987 Cosmos Computer.
(Seijo Densetsu Tokubetsu-hen - Seijo Panic)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86105&o=2

$end

$pc98=lakers,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

聖少女戦隊レイカーズ (c) 1993 Apple Pie.
(Seijo Sentai Lakers)

- TECHNICAL -

Media: floppydisk x6

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90583&o=2

$end

$pc98=lakers2,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

聖少女戦隊レイカーズII (c) 1994 Apple Pie.
(Seijo Sentai Lakers II)

- TECHNICAL -

Media: floppydisk x8

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90584&o=2

$end

$pc8801_flop=amanxas,
$bio

NEC PC-8801 Series disk. published 34 years ago:

聖女帝国 アマンザス (c) 1988 Soft Plan.
(Seijo Teikoku Amanxas)

- TECHNICAL -

GAME ID: NFSF-37002
BARCODE: 4988687000017

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=91356&o=2

$end

$snes=seijuuma,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Seijuu Maden Beasts & Blades [Model SHVC-AB5J-JPN] (c) 1995 BPS [Bullet-Proof Software]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62131&o=2

$end

$psx=seikamon,
$bio

Sony PlayStation CD published 22 years ago:

Seikai no Monshou (c) 2000 Bandai Co., Ltd.

- TECHNICAL -

GAME ID: SLPS-02323

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85647&o=2

$end

$saturn=seikairi,
$bio

Sega Saturn CD published 25 years ago:

Seikai-Risshiden - Yoi Kuni - Yoi Seiji (c) 1997 BMG Interactive Entertainment

- TECHNICAL -

GAME ID: T-18005G

- TRIVIA -

Released on June 27, 1997 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59633&o=2

$end

$msx1_cart=seikachok,
$bio

MSX cart. published 35 years ago:

Seiken Achou (c) 1987 Clover.

Korean release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95210&o=2

$end

$msx1_flop=seikacho,
$bio

Seiken Achou Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134337&o=2

$end

$msx1_cart=seikacho,seikachoa,
$bio

MSX cart. published 37 years ago:

聖拳アチョー (c) 1985 ASCII Corp.
(Seiken Achou)

- TECHNICAL -

GAME ID: 2018201

- TRIVIA -

Retail price: 5800 Yen.

- STAFF -

Cover Art by: Jun SUEMI

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77428&o=2

$end

$gameboy=seiknden,
$vgmplay=ffantadv_gb,
$bio

Nintendo Game Boy Cart. published 31 years ago:

聖剣伝説 ～ファイナルファンタジー外伝～ (c) 1991 Square Company, Limited.
(Seiken Densetsu - Final Fantasy Gaiden)

- TECHNICAL -

GAME ID: DMG-FFJ

- TRIVIA -

Released on June 8, 1991 in Japan. According to Square's publicity department, the game sold 700,000 units worldwide, with 500,000 of these sold in Japan.

Square trademarked Seiken Densetsu in 1987 intending to use it for a game project subtitled The Emergence of Excalibur, and led by Kazuhiko Aoki for the Famicom Disk System. According to early advertisements, the game would consist of an unprecedented five floppy disks, making it one of the largest titles developed for the Famicom up until that point. Although Square solicited pre-orders for the game, Kaoru Moriyama, a former Square employee, affirms that management canceled the ambitious project before it advanced beyond the early planning stages. In October 1987, customers who had placed orders were sent a letter informing them of the cancellation and had their purchases refunded. The letter also suggested to consider placing an order on another upcoming Square role-playing game in a similar vein: Final Fantasy.

After the release of the third Final Fantasy title in 1990, Square offered designer Koichi Ishii to direct a spin-off series game. It began development for the Game Boy under the working title Gemma Knights; eventually, Square revived the trademarked name and released the game as Seiken Densetsu: Final Fantasy Gaiden. Ishii suggested the basis of the game's story, while scenario writer Yoshinori Kitase helped write the game's script. Ishii designed all of the characters himself, while Goro Ohashi was responsible for the development of the game system.

The Seiken Densetsu series, of which Final Fantasy Gaiden was the first game, was the result of Koichi Ishii's desire to create a fictional world. In Ishii's opinion, Mana is not a series of video games, but rather a world which is illustrated by and can be explored through video games. When working on the series, Koichi Ishii drew inspiration from abstract images from his memories of childhood, as well as movies and fantasy books that captivated him as a child. Ishii took care to avoid set conventions, and his influences are correspondingly very wide and non-specific. Nonetheless, among his literary influences, he acknowledges Tove Jansson's Moomin, Lewis Carroll's Alice's Adventures in Wonderland, and J. R. R. Tolkien's Lord of the Rings.

The Original Soundtrack was released on July 15, 1991 in Japan.

Two guidebooks have been released in Japan: Seiken Densetsu: Final Fantasy Gaiden kiso chishiki-hen and Seiken Densetsu Final Fantasy Gaiden kanzen k?ryaku-hen, each of which contains character illustrations and manga. The guidebooks were released in May 1991 and August 1991 respectively.

- SERIES -

1. Seiken Densetsu - Final Fantasy Gaiden [Model DMG-FFJ] (1991, GB)
2. Seiken Densetsu 2 [Model SHVC-K2] (1993, SFC)
3. Seiken Densetsu 3 [Model SHVC-A3DJ-JPN] (1995, SFC)

- STAFF -

Main Program: Satoru Yoshieda
Program: Masaaki Saito
Music Composer: Kenji Ito
Graphics: Kazuko Shibuya
Graphic Assist: Hiromi Ito
Scenario: Yoshinori Kitase
Map Design: Goro Ohashi
Director: Koichi Ishii

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66893&o=2

$end

$snes=seikndn2,seikndn2a,
$bio

Nintendo Super Famicom cart. published 29 years ago:

Seiken Densetsu 2 (c) 1993 Square Company, Limited.

Set in a high fantasy universe, the game follows three heroes as they attempt to prevent an empire from conquering the world with the power of an ancient flying fortress.

Rather than using a turn-based battle system like contemporaneous role-playing games, Seiken Densetsu 2 features real-time battles with a power bar mechanic. The game has a unique Ring Command menu system, which pauses the action and allows the player to make decisions in the middle of battle. An innovative cooperative multiplayer system allows a second or third player to drop in and out of the game at any time.

- TECHNICAL -

GAME ID: SHVC-K2
SIZE: 2 Mb

- TRIVIA -

Released on August 6, 1993 in Japan.

Seiken Densetsu 2 was directed and designed by Koichi Ishii, the creator of the game's Game Boy predecessor, Final Fantasy Adventure. He has stated that he feels Seiken Densetsu 2 is more 'his game' than other projects he has worked on, such as the Final Fantasy series. The game was programmed primarily by Nasir Gebelli and produced by veteran Square designer Hiromichi Tanaka. The team hoped to build on the foundation of Final Fantasy Adventure, and they included several modified elements from that game and from other popular Square titles in Seiken Densetsu 2. In addition to having better graphics and sound quality than its predecessor, the attack power gauge was changed to be more engaging, and the weapon leveling system replaced Final Fantasy Adventure's system of leveling up the speed of the attack gauge. The party system also received an upgrade from the first Mana game: instead of temporary companions who could not be upgraded, party members became permanent protagonists and could be controlled by other players. The multiplayer component was not a part of the original design, but was added when the developers realized that they could easily make all three characters human-controlled.

The real-time battle system used in Seiken Densetsu 2 has been described by its creators as an extension of the battle system used in the first three flagship Final Fantasy titles. The system for experience points and leveling up was taken from Final Fantasy III. According to Tanaka, the game's battle system features mechanics that had first been considered for Final Fantasy III. Similarly, unused features in Seiken Densetsu 2 were appropriated by the Chrono Trigger team, which (like Final Fantasy IV) was in production at the time. According to Tanaka, the project was originally intended to be Final Fantasy IV, with a "more action-based, dynamic overworld". However, it "wound up not being" Final Fantasy IV anymore, but instead became a separate project codenamed Chrono Trigger during development, before finally becoming Seiken Densetsu 2. Tanaka said that it "always felt like a sequel" to Final Fantasy III for him.

Seiken Densetsu 2 was originally planned to be a launch title for the SNES-CD add-on. After the contract between Nintendo and Sony to produce the add-on failed, and Sony repurposed its work on the SNES-CD into the competing PlayStation console, Square adapted the game for the cartridge format. The game had to be altered to fit the storage space of a game cartridge, which is much smaller than that of a CD-ROM. The developers initially resisted continuing the project without the CD add-on, believing that too much of the game would have to be cut, but they were overruled by company management. As a result of the hardware change, several features had to be cut from the game, and some completed work needed to be redone. One of the most significant changes was the removal of the option to take multiple routes through the game that led to several possible endings, in contrast to the linear journey in the final product. The plot that remained was different than the original conception, and Tanaka has said that the original story had a much darker tone. Ishii has estimated that up to forty percent of the planned game was dropped to meet the space limitations, and critics have suggested that the hardware change led to technical problems when too much happens at once in the game. In 2006, Level magazine claimed that Seiken Densetsu 2's rocky development was Square's main inspiration to move their games, such as the Final Fantasy series, from Nintendo consoles to Sony consoles in 1996.

- TIPS AND TRICKS -

* Hidden Credits: To see this, you have to hold down L + A on controller 1, press R 39 times, release L + A, then press R once. The game will freeze, NAS will appear on your status bar for less than two seconds, vanish, and the game will resume normally. The letters are a reference to Nasir Gebelli, the game's programmer. This can only be done when your character is wielding a weapon.

- SERIES -

1. Seiken Densetsu - Final Fantasy Gaiden [Model DMG-FFJ] (1991, GB)
2. Seiken Densetsu 2 [Model SHVC-K2] (1993, SFC)
3. Seiken Densetsu 3 [Model SHVC-A3DJ-JPN] (1995, SFC)

- STAFF -

PRODUCTION / DIRECTION
Executive Producers: Rich Silveira, Toshiyuki Horii, Junichi Yanagihara, Douglas E. Smith, Tetsuo Mizuno
Producer, Concept / System Design, Scenario Message Data: Hiromichi Tanaka
Director, Chief Game Design, Animation / Monster Design: Koichi Ishii

GAME DESIGN
Battle System Design, Monster Logistics: Goro Ohashi
Map System Design / Data: Yasushi Matsumura
Map Data: Toshiyuki Inoue

PROGRAMMERS
Lead Programming: Nasir Gebelli
Monster Control Programming: Satoru Yoshieda
Boss Monster Programming: Taku Murata
Message Programming: Masaaki Saito
Ring Menu Programming: Ryo Muto
Calculation Programming: Yoshiyuki Miyagawa
Sound Programming: Minoru Akao
Demo Programming: Fumiaki Fukaya

GRAPHIC DESIGN
Chief Map Graphic Design: Yasuhiko Kamata
Map Graphic Design: Tetsuya Takahashi, Manabu Daishima, Misako Tsutsui
World Map Graphic Design: Akira Ueda
Map Design: Hidetoshi Kezuka

CHARACTER DESIGN
Player Character Design: Shinichi Kameoka
Monster Character Design: Hiroyuki Narushima
Character Design: Shinichiro Okaniwa
Magic Animation: Shintaro Takai
Monster Animation: Noriko Sasaki

SOUND DESIGN
Music Composer: Hiroki Kikuta
Sound Effects Design: Yasunori Mitsuda, Kenji Ito

OTHER
Main Visual Artwork: Hiroo Isono
Network Management: Keitarou Adachi
Debug Support: Tsukasa Fujita

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62132&o=2

$end

$snes=seikndn3,seikndn3a,seikndn3s,
$bio

Nintendo Super Famicom cart. published 27 years ago:

聖剣伝説3 (c) 1995 Square Company, Limited.
(Seiken Densetsu 3)

Set in a high fantasy world, the game follows three heroes as they attempt to claim the legendary Mana Sword and prevent the Benevodons from being unleashed and destroying the world. It features three lengthy main plotlines and six different possible main characters, each with their own storylines, and allows two players to play simultaneously. Trials of Mana builds on the gameplay of its predecessor with multiple enhancements, including the use of a time progression system with transitions from day to night and weekday to weekday in game time, and a wide range of character classes to choose from, which provides each character with an exclusive set of skills and status progression.

The game has similar gameplay to its predecessor, Seiken Densetsu. Like many other role-playing games of the 16-bit era, the game displays a top-down perspective, in which the three player characters navigate the terrain and fight off hostile creatures. Control may be passed between each of the characters at any time; the companions not currently selected are controlled by artificial intelligence. The game may be played simultaneously by two players, as opposed to the three of Seiken Densetsu 2. There are six possible player characters. At the beginning of the game, the player chooses which three of them will be playable and which one they will start with; the other two playable characters will join the party when met. The remaining three characters act as non-playable characters (NPCs) when encountered.

Each character can use one type of weapon, in addition to magical spells. The effectiveness of spells depends on the magical ability of the character and the element of the spell in relation to the enemy. When in battle mode, attacking monsters fills a gauge that allows the player to use character-specific special attacks. Upon collecting enough experience points in battle, each character can increase in level to gain improved character statistics such as strength and evasion. Options such as changing equipment, casting spells, or checking status are performed by cycling through the game's Ring Commands—a circular menu which hovers over the controlled party member. The game is paused whenever the Ring Command menu is activated. Within the Ring, the player has nine slots for storing items; additional items can be placed into item storage, which is inaccessible in combat.

Character level progression is coordinated by the player, as a choice is given as to which statistic to raise by a point at every level up. A class system is also present. Once a character reaches level 18, the player can visit one of several Mana Stones located throughout the game and choose to upgrade them to one of two classes for each character—either a class aligned to Light or a class aligned to Dark—which provides a different set of skills and different improvements to character statistics. A second class change may be optionally performed at level 38, again split between a light and a dark choice, if the player has obtained a required rare item for the target class. The class changes do not affect the plot of the game, only gameplay.

The game also employs a calendar function into its gameplay. A week cycles much more quickly than an actual one, with a day passing in a matter of minutes. Each day of the week is represented by a different elemental spirit. On that spirit's day, magic of that element will be slightly stronger. An in-game day is also divided into day and night. Certain events only happen during certain times of day, such as a nighttime-only black market selling particularly rare items. Enemies encountered in the field also change during certain time periods, and some may be sleeping if the characters approach them at night. In addition, the character Kevin transforms into a werewolf when he fights at night, greatly increasing his attack power. Using an inn's services allows the player to skip the game's clock to that day's evening, or the following morning.

- TECHNICAL -

GAME ID: SHVC-A3DJ-JPN
Size: 4 Mb

- TRIVIA -

Released on September 30, 1995 in Japan.

Production began in 1993, beginning with a lengthy period of trial-and-error where several prototype designs were created and scrapped. As the next generation of console hardware was close to release, the team were unable to "prolong" production or keep its existence quiet as they had done with Seiken Densetsu 2. The team also had difficulties keeping staff, as many were being brought into the teams of other Super Famicom titles such as Chrono Trigger and Romancing Saga 3 to get them finished. Programmers in particular were in demand, and Tanaka remembered "fighting" with Hironobu Sakaguchi for staff.

The original intent was for a continuation of Seiken Densetsu 2, but the team ultimately scrapped all they had produced for the previous game and built Seiken Densetsu 3 from scratch to become a more action-oriented title. The team wanted to get as close as possible to 3-D graphics, with the design and background teams working in tandem to create multiple graphical layers. Some cut content from Seiken Densetsu 2, particularly monster designs, was reused for Seiken Densetsu 3. The final product was very large, with the team pushing the Super Famicom cartridge to capacity. A part cut from Seiken Densetsu 3 before release was the end boss in the volcano dungeon; while planned from the outset, the team were short on time and so had to drop it.

The theme of the game is Independence. Ishii explained this as meaning he wanted the characters to have a sense of camaradere through sharing each other's problems. The story kept a light tone, mostly due to Tanaka's insistence and Yuuki's artwork. Each character was designed around both gameplay and narrative archetypes, providing players with variety and having quirks related to how they were raised. Duran was portrayed as a typical serious heroic figure, with Hawkeye being his direct opposite. Kevin was included as the team wanted a transforming character. Charlotte was compared to Popoi from Seiken Densetsu 2, as she had a cheerful demeanour despite a dark past. Angela appears selfish and brash due to the neglect from her mother, while Riesz's narrative focuses on her brother complex due to losing her own mother at a young age. The artwork was designed to emulate a picture book more than anything realistic, emphasised with the use of soft colors. Much of the basic narrative was conceived by Tanaka, though due to hardware limitations and production time, the amount of variation between individual storylines was limited.

During the game's development and after its release in Japan, Seiken Densetsu 3 became known abroad as Secret of Mana 2, though a preview in Next Generation in August 1995 called it by its original name, despite still stating it to be a sequel to Secret of Mana. The preview noted the six characters, calendar system, and a game world 'three to four times' the size of the previous game, though it also reported that the game would be playable by three players, not two. Square stated in a 1995 issue of its North American newsletter that they planned to release the game during the second half of the year. A second preview in Next Generation in February 1996, calling the game Secret of Mana 2, stated that the game's North American release had been canceled by Square's American branch due to programming bugs that they deemed impossible to fix in a timely manner.

- SERIES -

1. Seiken Densetsu - Final Fantasy Gaiden [Model DMG-FFJ] (1991, GB)
2. Seiken Densetsu 2 [Model SHVC-K2] (1993, SFC)
3. Seiken Densetsu 3 [Model SHVC-A3DJ-JPN] (1995, SFC)

- STAFF -

Director: Hiromichi Tanaka
Director of Game Design & Character Design: Koichi Ishii
Game Design: Battle: Goro Ohashi, Yuko Sakamoto
Game Design: Map: Tsukasa Fujita, Kazuomi Suzuki, Hiroyuki Kuwata

Graphic Design:
BG: Koji Tsuda, Takaharu Matsuo, Tetsuya Takahashi, Takeo oin, Hiroyuki Ikeda
Character: Shinichi Kameoka, Atsuhito Sakoda
Effect: Shintaro Takai
Monster: Noriko Sasaki, Konomi Ishizuka
Boss Monster: Hiroyuki Narushima, Kazuhiro Ohkawa, Yuichi Shiota

Program: Satoru Yoshieda, Taku Murata, Masaaki Saito, Yoshiyuki Miyagawa, Satoshi Ogata, Hidenori Suzuki, Shun Moriya, Kazuo Suzuki
Music: Hiroki Kikuta
Sound: Teruaki Sugawara, Yoshitaka Hirota, Kazumi Mitome, Chiharu Minekawa, Hironobu Izumi
Executive Producer: Tetsuo Mizuno
Producer: Tetsuhisa Tsuruzono
Publicity: Noriko Watanabe
Character Illustration: Nobuteru Yuki
World Map Illustration: Hiroo Isono
System Administer: Masahiro Nakajima (M. Nakajima), M. Orikasa, Mitsuo Ogura (M. Ogura), Yutaka Ohdaira (Y. Ohdaira), H. Ohkawa, Yoshinori Uenishi (Y. Uenisi)
Test Coordinator: Shin-ichiro Kajitani (S. Kajitani), Ryuko Kouda (R. Koda), Kimie Inagi (K. Inagi), Hiromi Masuda (H. Masuda), Norimasa Hanada (N. Hanada), R. Takeda, A. Hino, K. Kawasaki
Test Play: T. Kondo, Hirotsugu Yamamoto (H. Yamamoto), Akitoshi Takahashi (A. Takahashi), Haruo Ogura (H. Ogura), E. Ishii, S. Azuma, M. Takaya, T. Moriyasu, Reo Nomoto (R. Nomoto)

Special Thanks: Hironobu Sakaguchi (H. Sakaguchi), K. Suzuki, K. Kawazu, T. Fujioka, H. Kobayashi, Toshiyuki Horii (T. Horii), T. Mikasa, Y. Yasuoka, J. Saito, Kiyomi Tanikawa (K. Tanikawa), Hisashi Suzuki (H. Suzuki), Koichiro Matsumoto (K. Matsumoto), K. Oogo, M. Itoh, H. Noguchi, S. Hidaki, M. Horie, M. Mori, M. Kobayashi, R. Miyamoto, H. Shingu, Y. Tanaka, H. Yokota, T. Ohno, K. Kaneko, T. Morita, M. Kaneshige, H. Nakamura, Masamichi Someno (M. Someno), Shin-Ichi Aoyama (S. Aoyama), H. Nagahara, S. Arai, N. Kanai, Kyoko Yamashita (K. Yamashita), H. Kizuka, Hidemi Hamada (H. Hamada), Kei Hirata (K. Hirata), M. Yumoto, N. Ishikawa, M. Shimodaira, H. Sakurai, Y. Miura, W. Sato, Rei Tsukakoshi (R. Tsukakoshi), M. Nomura, Keitarou Adachi (K. Adachi), Yasuo Kuwahara (Y. Kuwahara), K. Furuya, Yoshi Shibano (Y. Shibano), H. Kasuga

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62133&o=2

$end

$famicom_flop=psychocl,
$bio

Nintendo Famicom disk. published 35 years ago:

????????? ?????? (c) 1987 Imagineer Company, Limited.
(Seiken Psychocalibur - Majuu no Mori Densetsu)

- TECHNICAL -

Disk ID: IMA-MAJ

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65447&o=2

$end

$pc98=seikenmd,
$bio

Seiken to Maken no Densetsu (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90585&o=2

$end

$nes=seikima2,
$bio

Nintendo Famicom cart. published 36 years ago:

聖飢魔II 悪魔の逆襲! (c) 1986 CBS [Sony Group]
(Seikima II - Akuma no Gyakushuu)

- TECHNICAL -

Game ID: CBS-SA 49FR-1
Barcode: T4988 009 00019 0

- TRIVIA -

Seikima II was released on December 25, 1986 in Japan.

Subtitle of this game translates from Japanese as 'The Wrath of Satan!'.

The game is based on a then-popular Japanese heavy metal band formed by Damian Hamada called Seikima-II. This band lasted from its creation in 1982 to its dissolution on December 31, 1999. Their history, as it has been prophesized, is that they are a group of demons preaching a religion in order to propagate Satan through the use of Heavy Metal. Each member is a demon of a different hierarchical class with His Excellency Demon Kogure being leader of demons and His Majesty Damian Hamada being crown prince of hell. In accordance to the prophecy and after completing the world conquest, the band would disband at the end of the century on December 12, 1999 at 23:59:59 Japan Standard Time.

- TIPS AND TRICKS -

Stage Selection code: At the title screen, press B, A, A, B, A, A, B, A, A, A, B, A, B to activate the option.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54599&o=2

$end

$msx2_cart=seikima2,seikima2a,
$bio

MSX 2 cart. published 35 years ago:

Seikima II Special - Akuma no Gyakushuu (c) 1987 Sony.

- TECHNICAL -

GAME ID: HBS-G064C
BARCODE: 4901780064885

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51370&o=2

$end

$msx2_flop=seikima2,seikima2b,seikima2c,seikima2a,
$bio

Seikima II Special Cracked (c) 19?? Unknown

Cart. to disk. copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=102014&o=2

$end

$msx2_flop=seikifly,
$bio

MSX 2 disk. published 29 years ago:

Seikimatsu Fly Battler (c) 1993 Tokuma Shoten Intermedia, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=102015&o=2

$end

$pc98=seikitan,
$bio

NEC PC-9801 Series 5.25in. disk. published 33 years ago:

Seikimatsu Tanemaki Densetsu - Shoujo Yuugi - Ai no tame ni Shine!! (c) 1989 Great.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90586&o=2

$end

$pc8801_flop=seikonoa,
$bio

NEC PC-8801 Series disk. published 39 years ago:

Seiko no Adventure (c) 1983 Enix, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92846&o=2

$end

$pc8801_flop=seikosos,
$bio

NEC PC-8801 Series disk. published 39 years ago:

Seiko-chan SOS (c) 1983 Cosmic Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92847&o=2

$end

$psx=wares,
$bio

Sony PlayStation CD published 25 years ago:

聖刻1092 操兵伝 (c) 1997 Yutaka
(Seikoku 1092 - Souheiden)

- TECHNICAL -

GAME ID: SLPS-00596

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=260827&o=2

$end

$dragon_cass=skoscrdmp,
$bio

Dragon cass. published 35 years ago:

Seikosha Screen Dumper (c) 1987 Dragonfire Services

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116997&o=2

$end

$pc8801_flop=seilane,
$bio

NEC PC-8801 Series disk. published 35 years ago:

Seilane (c) 1987 Micro Cabin Co.

- TECHNICAL -

GAME ID: 73153
BARCODE: 4988608731532
MEDIA: FD x4

- TRIVIA -

Released on December 10, 1987 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92848&o=2

$end

$pc98=seilane,
$bio

NEC PC-9801 Series 5.25in. disk. published 35 years ago:

Seilane (c) 1987 Micro Cabin Co..

- TECHNICAL -

GAME ID: 73255
BARCODE: 4988608732553
MEDIA: FD x2

- TRIVIA -

Released on December 10, 1987 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90587&o=2

$end

$msx2_flop=seilane,
$bio

MSX 2 disk. published 34 years ago:

Seilane (c) 1988 Micro Cabin Co.

- TECHNICAL -

GAME ID: 73344
BARCODE: 4988608733444
MEDIA: FD x2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=102016&o=2

$end

$megacdj=3x3eyes,
$bio

Sega Mega-CD published 29 years ago:

Seima Densetsu 3x3 Eyes (c) 1993 Sega Enterprises, Limited.

- TECHNICAL -

[Model G-6007]

Data on CD takes about 224 MO.

- TRIVIA -

Seima Densetsu 3x3 Eyes was released on July 23, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60553&o=2

$end

$info=cultname,
$bio

Arcade Video game published 26 years ago:

Seimei-Kantei-Meimei-Ki Cult Name (c) 1996 I'Max.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 8 Mhz)
Sound Chips : ST0016 (@ 8 Mhz)

Screen orientation : Horizontal
Video resolution : 1024 x 1024 pixels
Screen refresh : 60.00 Hz
Palette Colors : 1025

Players : 1

- TRIVIA -

Released in April 1996.

The title of this game translates from Japanese as 'Loom of Judgement Cult Name'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3360&o=2

$end

$nes=sdlickle,
$bio

Nintendo Famicom cart. published 30 years ago:

Seirei Densetsu Lickle (c) 1992 Taito Corp.

- TECHNICAL -

GAME ID: DTF-LK
BARCODE: 4 988611 920022

- TRIVIA -

Released on June 26, 1992 in Japan. It was the 44th title made by Taito for the Famicom.

- STAFF -

Scenario: Shinichi Yoshimoto, David Bo0wy
Production: Shinichi Yoshimoto, Kiyoshi Utata
Programming: Tsukasa Chibana, David Bo0wy
Theatrical Combat: Kiyoshi Utata, Hiroshi Kitamura
Art: Yuko Nakamura, Yuka Kumagai
Music: Yoshiji Yokoyama (Kazuhide Sasuga), Yukie Marikawa (Yukimari)
Cooperation: Yumi Komiyama
Art Director: Yuko Nakamura
Director: Shinichi Yoshimoto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54600&o=2

$end

$nes=seireiga,
$bio

Nintendo Famicom cart. published 33 years ago:

Seirei Gari (c) 1989 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54601&o=2

$end

$pcecd=spriggan,
$bio

NEC PC-Engine CD published 31 years ago:

精霊戦士スプリガン (c) 1991 Compile.
(Seirei Senshi Spriggan)

Spriggan is a vertical shooter by Compile and published by Naxat Soft. In a fantasy feudal Japan, mechanical demons and dark techno-sorcerers commanded by an evil lord are converging on the kingdom. From a large floating city, a group of loyal warriors prepare for the battle ahead. The player assumes the role of the country's last hope and flies a mechanical suit, complete with heavy weaponry and deflector shields. The weapon system is really unique and loosely based on elemental powers - four different colored orbs hidden inside balloons (red, blue, yellow and green) can be collected and combined in sets of three. Each combination activates a different weapon based on the orbs elemental association. For instance, a single red orb can activate a forward-fire weapon, and inserting a blue orb to the combination adds a rotating and protective attack formation. Orbs can also be sacrificed and used as bombs - this ability, more that wiping out all enemies on screen, allows the player to free up an elemental slot and switch to a different weapon system as well. A flashing orb is also available and adds a shield to the suit and acts as a smart-bomb. Finally, the game was part of Naxat Soft's Summer Carnival and therefore also features time and score attack modes.

- TECHNICAL -

Game ID: NXCD1004

- TRIVIA -

Seirei Senshi Spriggan was released on July 19, 1991 in Japan.

Reviews:
[FR] September 1991 - Consoles + N.1: 83/100
[FR] October 1991 - Joypad N.1: 93/100

- SERIES -

1. Seirei Senshi Spriggan [Model NXCD1004] (1991)
2. Spriggan mark 2 [Model NXCD2008] (1992)

- STAFF -

Developed by Compile.

Voices:
Jega: Ryo Horikawa
Rikato: Hiromi Tsuru
Capitaine: Daisuke Gori
Buraizubara King: Iemasa Kayumi

Planner: Kazuyuki Nakashima
Main Program: Yuichi Toyama
Demonstration Program: Takafumi Tanida
Visual Concept: Kazuyuki Nakashima
Character Design & Demo Graphics: Hiroshi Ryuuohin
Visual Support: Shoji Yamada (Akirani Yamada), Shigo Sakamoto (Anegoh Sakamoto), Koji Teramoto (Janus Teramoto)
Sub Graphics: Ichino Suke
Music: Toshiaki Sakoda, Keiji Takeuchi, Einosuke Nagao (Nagao Ryohtoshi), Katsumi Tanaka
Acoustics: Masanobu Tsukamoto (Mats)
Cooperation: Takayuki Watanabe, Kazunari Yonemitsu, Yutaka Ito, Kyora Yumi, Katsuji Suenaga, Yasunari Watanabe, Kenjiro Hira, Shigure Morita, Mitsugi Tanaka, Hiroki Kodama, Kenji Mori (Moriken), Chao, Otaka, Jari, Matsukui, Inon, Kimurin, Hiro, Chidori, Gummi Dosudosu, Chisato, Hiromi
Supervision: Takayuki Hirono (Jemini)
Producer: Masamitsu Niitani (Moo Niitani)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47745&o=2

$end

$megacdj=fheyarea,fheyareaa,fheyareab,
$bio

Sega Mega-CD published 30 years ago:

Seirei Shinseiki - Fhey Area [Model T-32034] (c) 1992 Wolf Team

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60554&o=2

$end

$saturn=seireki,
$bio

Sega Saturn CD published 26 years ago:

Seireki 1999 - Pharaoh no Fukkatsu (c) 1996 BMG Victor

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59634&o=2

$end

$psx=seireisk,
$bio

Sony PlayStation CD published 24 years ago:

Seiri Shoukan - Princess of Darkness (c) 1998 Shoeisha Co., Ltd.

- TECHNICAL -

GAME ID: SLPS-01271

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85649&o=2

$end

$pcecd=monbit,
$bio

NEC PC-Engine CD published 31 years ago:

Seiryuu Densetsu Monbit (c) 1991 Hudson Soft.

Seiryuu Densetsu Monbit is a simple and cute Role Playing Game by Hudson Soft. Once again, the whole world is at considerable peril. A purple flaming meteor hurls through space and it now appears in the sky as large as the moon. Inhabitants of the planet are confused by this apparition and new evil spirits emerge to take over the world. Fear now reigns amongst the people. A courageous warrior from the Rabbit ear people tries to free the world and manage to defeat the demon king. The magic ornament he was wearing shatters and the fate of the world is no longer at stake. He later gives away the ornament, and a baby, to one of his friends for protection. The man then hides them in a small village. The baby has now grown up to be a young warrior and the game tells his story. Seiryuu Densetsu Monbit is a traditional role playing game, with round based fights and the usual world/villages/dungeons exploration structure. The original aspect of the game is most certainly the Dragon. Our hero receives a Dragon egg at the beginning of the game and will have to take care of his new friend during his long journey.

- TECHNICAL -

Game ID: HCD1018

- TRIVIA -

Released on August 30, 1991 in Japan for 6800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58357&o=2

$end

$pcecd=seisensh,
$bio

NEC PC-Engine CD published 28 years ago:

Seisenshi Denshou - Jantaku no Kishi (c) 1994 Nichibutsu [Nihon Bussan Company, Limited.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58358&o=2

$end

$info=bijokkog,
$bio

Arcade Video game published 34 years ago:

Seishun Mahjong Bijokko Gakuen (c) 01/1988 Nichibutsu.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 5 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.25 Mhz), DAC (@ 1.25 Mhz)

Screen orientation : Horizontal
Video resolution : 512 x 352 pixels
Screen refresh : 60.00 Hz
Palette colors : 65536

Player : 2
Control : LCD control panel

- TRIVIA -

The title of this game translates from Japanese as 'Young Mahjong Cutie Academy'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=247&o=2

$end

$info=sscandal,
$vgmplay=myhero,
$bio

Arcade Video game published 37 years ago:

Seishun Scandal (c) 1985 Sega.

- TECHNICAL -

Game ID : 834-5755

Runs on the Sega "System 1" hardware.

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

The title of this game translates from Japanese as 'Adolescent Scandal'.

This game is known outside Japan S as "My Hero".

- STAFF -

Developed by Coreland.

- PORTS -

* CONSOLES:
Sega Mark III (1985)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2381&o=2

$end

$gamegear=seishun,
$bio

Seishun Scandal (c) 199? Hung Tao Hsin [Taiwan]

Unlicensed Taiwanese release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289743&o=2

$end

$sms=seishun,seishun1,
$vgmplay=myhero_sms,
$bio

Sega Mark III card published 36 years ago:

青春スキャンダル (c) 1986 Sega Enterprises, Limited.
(Seishun Scandal)

Portage of the arcade video game.

- TECHNICAL -

Game ID: C-510

- TRIVIA -

Released on January 31, 1986 in Japan.

Exported outside Japan as My Hero.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55891&o=2

$end

$pcecd=seiyamont,seiyamonp,
$bio

NEC PC-Engine CD published 27 years ago:

Seiya Monogatari - Anearth Fantasy Stories Taikenban (c) 1995 Hudson Soft.

- TECHNICAL -

GAME ID: HMD-004

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58360&o=2

$end

$pcecd=seiyamon,
$bio

NEC PC-Engine CD published 27 years ago:

聖夜物語 Anearth Fantasy Stories (c) 1995 Hudson Soft.
(Seiya Monogatari - Anearth Fantasy Stories)

- TECHNICAL -

GAME ID: HCD5071

- TRIVIA -

Released on December 22, 1995 in Japan.

The title translates as 'A Christmas Tale'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58359&o=2

$end

$x68k_flop=seiyudai,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

Seiyuu Daishuugou (c) 1990 Buruumaunten Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88593&o=2

$end

$x68k_flop=sekakimi,
$bio

Sharp X68000 Series 5.25in. disk. published 32 years ago:

世界でいちばん君がすき！ (c) 1990 Ides.
(Sekai de Ichiban Kimi ga Suki!)

- TECHNICAL -

FD x2

- TRIVIA -

Released on December 18, 1990 in Japan for a retail price of 5800 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88060&o=2

$end

$pc98=sekaichi,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

Sekai de Ichiban Kimi ga Suki! (c) 1990 Cocktail Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90588&o=2

$end

$pc8801_flop=sekakimi,sekakimia,
$bio

NEC PC-8801 Series disk. published 32 years ago:

Sekai de Ichiban Kimi ga Suki! (c) 1990 Cocktail Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92850&o=2

$end

$info=sekaikh,sekaikha,
$bio

Medal video game published 18 years ago:

Sekai Kaseki Hakken (c) 2004 Namco.

- TECHNICAL -

Wideism SP-02 Cabinet

Namco System 10 Hardware

Main CPU : R3000A 32 bit RISC processor, Operating performance - 30 MIPS, Instruction Cache - 4KB
OSC : 53.693175MHz and 101.4912MHz
BUS : 132 MB/sec.
OS ROM : 512 Kilobytes
Additional Sound Chips : Playstation SPU, 24 Channels, 44.1KHz sample rate, PCM audio source, Digital effects include: Envelope, Looping, Digital Reverb, Load up to 512K of sampled waveforms, Supports MIDI Instruments.
Main RAM: 2 Megabytes
Video RAM: 2 Megabyte
Sound RAM : 512 Kilobytes
Graphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling)
Sprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll
Resolution : 256x224 - 740x480
Colours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables)
Other Features : custom geometry engine, custom polygon engine, MJPEG decoder
Roms : Roms

- TRIVIA -

Released in March 2004.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=29982&o=2

$end

$pico=sekaimg,
$bio

Sega Pico game published 27 years ago:

世界名作劇場 (c) 1995 Sega Enterprises, Limited.
(Sekai Meisaku Gekijou)

- TECHNICAL -

GAME ID: HPC-6024
ROM size: 1 MB

- TRIVIA -

Released on July 25, 1995 in Japan. Retail price: 4980 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75784&o=2

$end

$saturn=swisshen,
$bio

Sega Saturn CD published 26 years ago:

Sekai no Shasou Kara 1 Swiss-hen - Alps Tozantetsudou no Tabi (c) 1996 Fujitsu Parex

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59635&o=2

$end

$pc98=colconq,
$bio

NEC PC-9801 Series 5.25in. disk. published 33 years ago:

Sekai Seifuku - Colonial Conquest (c) 1989 Victor Musical Industries, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=89150&o=2

$end

$x68k_flop=sekaiss,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

Sekai Seifuku Set (c) 1992 Moai.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88594&o=2

$end

$x68k_flop=sekaissa,
$bio

Sekai Seifuku Set cracked (c) 199? Unknown

Pirate standalone disk, game extracted from "LOGiN Disk & Book Series: LOGiN Software Contest X68000 Kessaku Game-sen".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234517&o=2

$end

$pc8801_flop=sekaiyar,
$bio

NEC PC-8801 Series disk. published 36 years ago:

世界ヤルホド SO MUCH (c) 1986 NCS Corp. [Nippon Computer Systems].
(Sekai Yaruhodo So Much)

- TECHNICAL -

GAME ID: NENC-22003
BARCODE: 4988616000064

- STAFF -

Developed by Peacock ?

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92849&o=2

$end

$pc8801_flop=sekai88,
$bio

SEKAI88 (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92786&o=2

$end

$sc3000_cart=sekaishi,
$bio

Sega SC-3000 cart. published 39 years ago:

Sekaishi Nenpyou - Monbushou Shidouyouryou Junkyo [Model E-109] (c) 1983 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65107&o=2

$end

$rx78_cart=seki,
$bio

Sekigahara (c) 198? Bandai Co., Ltd. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=234363&o=2

$end

$pce=sekigaha,
$bio

NEC PC-Engine HuCARD published 32 years ago:

Sekigahara (c) 1990 Tonkin House

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58715&o=2

$end

$pc98=sekigaha,sekigahaa,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Sekigahara (c) 1991 Artdink Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90589&o=2

$end

$fmtowns_cd=sekigaha,
$bio

Fujitsu FM Towns CD published 30 years ago:

Sekigahara (c) 1992 Artdink Corp. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261912&o=2

$end

$nes=sekiryu,
$bio

Nintendo Famicom cart. published 33 years ago:

Sekiryuuou (c) 1989 Sunsoft

- TRIVIA -

Released on February 10, 1989 in Japan.

- STAFF -

Developed by: Tokai Engineering

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54603&o=2

$end

$x68k_flop=sekizudx,
$bio

Sharp X68000 Series 5.25in. disk. published 29 years ago:

Sekizui DX Sample (c) 1993 Famibe no Yosshin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88595&o=2

$end

$x68k_flop=sekizuhao,sekizuha,
$bio

Sharp X68000 Series 5.25in. disk. published 29 years ago:

Sekizui Hansha de Acchoo (c) 1993 Famibe no Yosshin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88596&o=2

$end

$info=selfeena,
$bio

Arcade Video game published 31 years ago:

Sel Feena (c) 1991 East Technology.

- TECHNICAL -

Taito B System hardware

Main CPU : Motorola 68000 (@ 12 Mhz), Zilog Z80 (@ 4 Mhz)
Sound Chips : Yamaha YM2610 (@ 8 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Released in September 1991.

- STAFF -

Directer : Shimachan
Programmers : H. Ikeda, Junia, Kim, T. Kakinuma, Tony.Snow, Y. Yoshiura
Sound : Tsuda
Character designers : Irisawa, Kanuma, Kawashima, Nagoshi, Sakai
Supervisor : Takioka
Special thanks to : A. Inoue, E. Ogura, Y. Katsumata

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2382&o=2

$end

$info=seljan,
$bio

Arcade Video game published 39 years ago:

SEL-Jan (c) 1983 Dyna Electronics Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118234&o=2

$end

$pc98_cd=sela,
$bio

NEC PC-9821 CD published 27 years ago:

Sela (c) 1995 Hervest.

- TECHNICAL -

CD x1

- TRIVIA -

Released on December 22, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128612&o=2

$end

$info=m4select,
$bio

Select (c) 199? Union Games, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41444&o=2

$end

$kaypro=teach,
$bio

Kaypro disk. published 41 years ago:

Select - Teach (c) 1981 Select Information Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262984&o=2

$end

$kaypro=workproc,
$bio

Kaypro disk. published 41 years ago:

Select - Work Processor (c) 1981 Select Information Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262985&o=2

$end

$spectrum_cass=select1s,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Select 1 (c) 1985 Computer Records

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298644&o=2

$end

$pc8001_flop=select5,
$bio

Select 5 (c) 198? Ishizu, Yoshikazu

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295931&o=2

$end

$x1_flop=sorcersel1,
$vgmplay=sorcersel1_x1t,sorcersel1_x1to,
$bio

Sharp X1 5.25in. disk. published 33 years ago:

Selected Sorcerian 1 (c) 1989 Brother Kougyou.

- TRIVIA -

Released on December 08, 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86106&o=2

$end

$pc98=sorcersel1,
$bio

NEC PC-9801 Series 5.25in. disk. published 33 years ago:

Selected Sorcerian 1 (c) 1989 Amorphous.

- TECHNICAL -

Media: floppydisk x1

- TRIVIA -

Released on December 08, 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90590&o=2

$end

$pc8801_flop=sorcersel1,sorcersel1b,
$bio

NEC PC-8801 Series disk. published 33 years ago:

Selected Sorcerian 1 (c) 1989 Takeru.

- TRIVIA -

Released on December 08, 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92851&o=2

$end

$pc88va=sorcersel1,
$bio

NEC PC-88 VA disk. published 33 years ago:

Selected Sorcerian 1 (c) 1989 Takeru [Japan]

- TRIVIA -

Released on December 08, 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131591&o=2

$end

$x1_flop=sorcersel2,
$vgmplay=sorcersel2_x1t,sorcersel2_x1to,
$bio

Sharp X1 5.25in. disk. published 32 years ago:

Selected Sorcerian 2 (c) 1990 Brother Kougyou.

- TRIVIA -

Released on February 10, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86107&o=2

$end

$pc98=sorcersel2,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

Selected Sorcerian 2 (c) 1990 Amorphous.

- TECHNICAL -

Media: floppydisk x1

- TRIVIA -

Released on January 30, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90591&o=2

$end

$pc8801_flop=sorcersel2,
$bio

NEC PC-8801 Series disk. published 32 years ago:

Selected Sorcerian 2 (c) 1990 Takeru.

- TRIVIA -

Released on February 08, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92852&o=2

$end

$pc88va=sorcersel2,
$bio

NEC PC-88 VA disk. published 32 years ago:

Selected Sorcerian 2 (c) 1990 Takeru [Japan]

- TRIVIA -

Released on February 10, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131592&o=2

$end

$x1_flop=sorcersel3,
$vgmplay=sorcersel3_x1t,sorcersel3_x1to,
$bio

Sharp X1 5.25in. disk. published 32 years ago:

Selected Sorcerian 3 (c) 1990 Brother Kougyou.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86108&o=2

$end

$pc98=sorcersel3,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

Selected Sorcerian 3 (c) 1990 Amorphous.

- TECHNICAL -

Media: floppydisk x1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90592&o=2

$end

$pc8801_flop=sorcersel3,
$bio

NEC PC-8801 Series disk. published 32 years ago:

Selected Sorcerian 3 (c) 1990 Takeru.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92853&o=2

$end

$pc88va=sorcersel3,
$bio

NEC PC-88 VA disk. published 32 years ago:

Selected Sorcerian 3 (c) 1990 Takeru [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131593&o=2

$end

$x1_flop=sorcersel4,
$vgmplay=sorcersel4_x1t,sorcersel4_x1to,
$bio

Sharp X1 5.25in. disk. published 32 years ago:

Selected Sorcerian 4 (c) 1990 Brother Kougyou.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86109&o=2

$end

$pc98=sorcersel4,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

Selected Sorcerian 4 (c) 1990 Amorphous.

- TECHNICAL -

Media: floppydisk x1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90593&o=2

$end

$pc8801_flop=sorcersel4,
$bio

NEC PC-8801 Series disk. published 32 years ago:

Selected Sorcerian 4 (c) 1990 Takeru.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92854&o=2

$end

$pc88va=sorcersel4,
$bio

NEC PC-88 VA disk. published 32 years ago:

Selected Sorcerian 4 (c) 1990 Takeru [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131594&o=2

$end

$x1_flop=sorcersel5,
$vgmplay=sorcersel5_x1t,sorcersel5_x1to,
$bio

Sharp X1 5.25in. disk. published 32 years ago:

Selected Sorcerian 5 (c) 1990 Brother Kougyou.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86110&o=2

$end

$pc98=sorcersel5,
$bio

NEC PC-9801 Series 5.25in. disk. published 32 years ago:

Selected Sorcerian 5 (c) 1990 Amorphous.

- TECHNICAL -

Media: floppydisk x1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90594&o=2

$end

$pc8801_flop=sorcersel5,
$bio

NEC PC-8801 Series disk. published 32 years ago:

Selected Sorcerian 5 (c) 1990 Takeru.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92855&o=2

$end

$pc88va=sorcersel5,
$bio

NEC PC-88 VA disk. published 32 years ago:

Selected Sorcerian 5 (c) 1990 Takeru [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131595&o=2

$end

$info=gs4002,gs4002a,
$bio

Arcade Video game published 40 years ago:

Selection (c) 1982 GEI.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : DAC (@ 4 Mhz)

Screen orientation : Horizontal
Video resolution : 416 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 256

Players : 1
Buttons : 9

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3672&o=2

$end

$gameboy=select1,
$bio

Nintendo Game Boy Cart. published 33 years ago:

Selection - Erabareshi Mono [Model DMG-SEJ] (c) 1989 Kemco, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66894&o=2

$end

$gameboy=select12,
$bio

Nintendo Game Boy Cart. published 24 years ago:

Selection I & II [Model DMG-ASLJ-JPN] (c) 1998 Kemco, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66895&o=2

$end

$gameboy=select2,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Selection II - Ankoku no Fuuin [Model DMG-SIJ] (c) 1992 Kemco, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66896&o=2

$end

$cpc_flop=selectio03,selectio04,selectio,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Selection Or [Model LAF A3 D] (c) 1987 Loriciels [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126493&o=2

$end

$bbc_rom=selcopy,
$bio

Selective Copier (c) 198? A&T-Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289515&o=2

$end

$compclr2_flop=selutils,
$bio

Selective Utilities (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232691&o=2

$end

$spectrum_cass=selectro,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Selectron 36 (c) 1985 Lodge, P.S.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=306786&o=2

$end

$pc8801_flop=selen,
$bio

NEC PC-8801 Series disk. published 31 years ago:

Selen (c) 1991 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92856&o=2

$end

$fm77av=seles,selesa,
$bio

Fujitsu FM-77AV disk. published 32 years ago:

Seles (c) 1990 ASCII Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93860&o=2

$end

$spectrum_cass=selfdest,
$bio

Self Destruct (c) 198? Zafiro Soft. Division [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219680&o=2

$end

$bbcb_flop_orig=sellador,
$bbcb_flop=sellador,
$bio

Acorn BBC Micro B disk. published 31 years ago:

Selladore Tales (c) 1991 Sherston Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125334&o=2

$end

$pc98=dsematte,
$bio

NEC PC-9801 Series 5.25in. disk. published 33 years ago:

せまってみたい (c) 1989 Hard.
(Sematte Mitai)

- TECHNICAL -

FD x1

- TRIVIA -

Released in July 1989 in Japan.

- STAFF -

Scenario: Arai Yayo
Character design: Sapporo Momoko
Artist: Sapporo Momoko (Computer graphic, title design)
Composer: Bananapple (Sound effects), RIKA
Advance director, executive producer: Arai Yayo
Program (PC-98 ver.), program advisor: Naha Yuuko
Special thanks: Akira, Paapu Rintarou

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90595&o=2

$end

$pc8801_flop=semattem,
$bio

NEC PC-8801 Series disk. published 33 years ago:

Sematte Mitai (c) 1989 Hard.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92857&o=2

$end

$gbcolor=semecom,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Seme COM Dungeon - Drururuaga [Model DMG-BV6J-JPN] (c) 2000 Namco, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68730&o=2

$end

$pc8801_flop=semidoub,
$bio

Semi Double II (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92858&o=2

$end

$cpc_flop=semwordf,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Semword Cracked (c) 1985 Unknown [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124923&o=2

$end

$info=senknow,
$bio

Kaneko Super Nova cart. published 23 years ago:

Sen-Know (c) 1999 Kaneko.

- TECHNICAL -

Kaneko Super Nova System hardware

Main CPU : SH-2 (@ 28.638 Mhz)
Sound Chips : Yamaha YMZ280B (@ 16.666666 Mhz)

Screen orientation : Horizontal
Video resolution : 320 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 32768

Players : 2
Control : 8-way Joystick
Buttons : 3

- TRIVIA -

Released in April 1999 in Japan.

The title of this game translates from Japanese as 'Brainwashing'.

Note : The kanji on the titlescreen reads 'sennou' which means 'brainwashing'. 'Know' in the title is a pun on the second character 'nou', which means 'brain'.

- STAFF -

Developed by Kouyousha, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2384&o=2

$end

$info=max10in1,maxx5in1,
$bio

Senario Card & Casino Games (c) 200? Senario.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268214&o=2

$end

$msx1_cass=sendasal,
$bio

MSX cass. published 32 years ago:

Senda Salvaje (c) 1990 Zigurat Soft [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94964&o=2

$end

$cpc_flop=sendasal,sendasal01,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Senda Salvaje (c) 1990 Zigurat Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124021&o=2

$end

$specpls3_flop=sendasal,
$bio

Sinclair ZX Spectrum+3 disk. published 32 years ago:

Senda Salvaje (c) 1990 Zigurat Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147953&o=2

$end

$msx1_flop=sendasal,
$bio

Senda Salvaje cracked & trained (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229825&o=2

$end

$cpc_cass=sendasal,
$bio

Amstrad CPC cass. published 32 years ago:

Senda Salvaje [Model SS-013-AMS] (c) 1990 Zigurat Soft [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=99061&o=2

$end

$spectrum_cass=sendasal,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Senda Salvaje (c) 1990 Zigurat [Spain]

- TECHNICAL -

Model SS-013-SPE

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80910&o=2

$end

$cpc_flop=sendas19,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Senda Trained (c) 1990 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126742&o=2

$end

$x68k_flop=senegal,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Senegal (c) 1991 Brings Onion Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88597&o=2

$end

$info=sengekis,sengekisj,
$bio

Kaneko Super Nova cart. published 25 years ago:

Sengeki Striker (c) 1997 Kaneko.

- TECHNICAL -

Kaneko Super Nova System hardware

Main CPU : SH-2 (@ 28.638 Mhz)
Sound Chips : Yamaha YMZ280B (@ 16.66 Mhz)

Screen orientation : Vertical
Video resolution : 240 x 320 pixels
Screen refresh : 60.00 Hz
Palette colors : 32768

Players : 2
Control : 8-way Joystick
Buttons : 2

- TRIVIA -

Sengeki Striker was released in July 1997 in Japan.

The title of this game translates from Japanese as 'Dramatic Battle Striker'.

The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'KAN'.

- STAFF -

Developed in cooperation with Warashi, Inc.

Directed by : Sho
Programmer : Tsutomu Tabata
Character designer : Nozomu Oda
Game designer & 3-D models : Taichi Shigemura
Planner : Norihide Yamaguchi
Character graphic designers : Taichi Shigemura, Nozomu Oda, Tama
Backgrand graphic designers : Nozomu Oda, Tama, Masaki Ohno
Sound track & Sound effects : Yukihiko Murabayashi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2385&o=2

$end

$pc98=sengoku,
$bio

Sengoku (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90596&o=2

$end

$info=sengoku3,sengoku3a,
$neogeo=sengoku3,sengoku3a,
$bio

SNK Neo-Geo MVS cart. published 21 years ago:

Sengoku 3 (c) 2001 SNK.

Sengoku 3 is a horizontally-scrolling beat-em-up for one or two players that differs from other games in the genre due to the complexity of its chain-combo based combat system. Rather than being limited to that standard one attack button, one jump button and a life-draining special move, Sengoku's button set-up is more akin to a one-on-one fighting game, with a light attack, heavy attack and long-ranged attack button, all of which can be utilised to create combos. 

Rather than simply mashing the attack buttons to create combo attacks, each of the game's four playable characters has an arsenal of special moves using directional inputs. Each character also has a super bar and several super moves that use varying levels of energy from this bar.

Sengoku 3 also introduces throwing weapons to the series but rather than just picking up dropped items and using them immediately, the game allows players to stash ranged weapons (but only one type at a time) including shuriken, bombs and kunai. As well as hitting enemies from distance, these weapons can also be integrated into players' attack combos.

Each stage end with a boss fight and two of the game's end-of-level bosses, once defeated, can later be selected as playable characters for the final two stages. The game's four playable characters (and two bosses who can become playable) are:

* Kegatsura
A Ninja and the main character of Sengoku 3. He's slower and stronger than average. His first super move is a diagonal downward beam of energy from his sword. For his second super move, he energizes himself with electricity and dashes forwards, slicing anything in his path as he streaks across the screen. He can also use the classic ninja staple; the Izuna Drop. His ultimate move is a lightning spell. 

* Falcon
A Spanish Ninja adept at very long combos. His first super move is a flame projectile shaped like a phoenix. His second is a dashing move. If he connects with an enemy during the dash, he performs a quick combo ending with a powerful flaming sword uppercut. His ultimate is a fire spell. 

* Kurenai
A female Ninja, Kurenai is the fastest character but also the weakest. She has excellent combo potential and is good for keeping multiple enemies at bay. Her first special is a spinning tornado slash. Her second special involves her creating three duplicates and dashing in various directions, hitting anything in her vicinity. Her ultimate attack summons a bunch of kaede leaves that damage everything on screen. 

* Kongoh
Kongoh is the strongest and slowest character. His first super move involves him stunning his enemy and then throwing them. His second is merely him tossing his rod forward. His ultimate attack creates a rain of falling iron rods. 

* Byakki
Byakki is one of the bosses that joins the fight after the third mission. He summons a demon from the underworld during most of his attacks and his first super move makes the demon's claw rise from the ground, hitting any enemy near it multiple times. His second summons a demon who then slashes any enemies directly in front of it. In his ultimate attack, he summons the demon who then causes meteors to strike all the enemies on screen.

* Okuni
Okuni is the second boss who, when defeated, becomes playable, also after the third mission. She mainly focuses on long range attacks and her combos are somewhat lacking. Her first move is a simple projectile wind burst. Her second is an electric attack using her fan. Her ultimate attack is a tornado of flower petals.

- TECHNICAL -

Runs on the SNK "Neo-Geo MVS" hardware.
Game ID : 0261

Players : 2
Control : 8-way joystick
Buttons : 4
=> [A] Weapon attack/Special attack 1, [B] Barehanded blast/Special attack 2, [C] Jump, [D] Projectile toss

- TRIVIA -

Released in October 2001.

Developed by Noise Factory (their first game) for the original SNK Corp. (SNK's last official title).

Sony Music Entertainment / Scitron released a limited-edition soundtrack album for this game (Sengoku Densyo 2001 Original Soundtrack - SCDC-00102) on 18/07/2001.

- TIPS AND TRICKS -

* Play as Okuni and Byakki: Finish China (Easy), Italy (Hard), and Japan (Hard) - This tip was given on the original game flyer.

Sengoku 3's greatest asset is the sheer number attacking options available to players. There are numerous ways to start a combo, the most obvious of which is to simply walk up to an enemy and start hitting the light attack button, but at any time during a light attack combo you can interrupt with a heavy attack - a slower, more powerful attack that usually brings a weapon into the picture - and depending on how many light attacks you've already executed, the heavy attack will be different. 

You can usually use two or three heavy attacks in succession, with the last one typically ending the combo, but in the same chain you can also go back to light attacks after a heavy attack. If your timing is good, it's possible to 'juggle' an enemy as they fly away from you using various techniques, like dashing by double-tapping the forward button. 

Dashing into an enemy damages them slightly, knocks them away from your character and sets up a juggle opportunity, even if the enemy you dash into is already airborne. By using these methods in combination with good timing, you can keep combos going for 20-30 hits.

- SERIES -

1. Sengoku Densyo [Model NGM-017] (1991)
2. Sengoku Densyo 2 [Model NGM-040] (1993)
3. Sengoku 3  [Model NGM-261] (2001)

- STAFF -

Producer, planner : Keiko Ijuu
Sub planners : Masahiro Maeda, Hidenari Mamoto
Main programmer : Hidenari Mamoto
Sub programmer : Kazuaki Ezato
Character designers : Masahiro Maeda, Yosikazu Nisikawa, Nana Isiguro
Background designers : Masafumi Fuji, Miyuki Okazaki
Sound producer -Studio Aqua- : Toshikazu Tanaka
Voice artists -Character Land- : Koreya Nannda, Yukihiro Fujimoto, Syuusuke Sada, Takahiro Araki, Sayuri Koizumi, Runnna Wasio, Tika Iwami

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2388&o=2

$end

$info=sngkace,sngkacea,
$bio

Arcade Video game published 29 years ago:

Sengoku Ace (c) 1993 Psikyo.

A vertically scrolling shooter.

- TECHNICAL -

Main CPU : Motorola 68EC020 (@ 16 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : Yamaha YM2610 (@ 8 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2 (FIRE, BOMB)

- TRIVIA -

Released in April 1993.

The title of this game translates from Japanese as 'Civil War Ace'.

This game is known outside Japan as "Samurai Aces".

Sengoku Ace is the very first game developed by Psikyo (Psikyo was founded in 1992 in Tokyo).

Note : There are 22 different endings!

- TIPS AND TRICKS -

* Extra features : If you hold Test Button + PL1 Button 1 during boot, you get extra options in the test menu. A level skip, BG test usually etc...

- SERIES -

1. Sengoku Ace (1993)
2. Sengoku Blade - Sengoku Ace Episode II (1996)
3. Sengoku Cannon - Sengoku Ace Episode III (2005, Sony PSP)

- PORTS -

* CONSOLES:
[JP] Sony PS2 (Dec. 02, 2004) "Sengoku Ace & Sengoku Blade [Psikyo Shooting Collection Vol.2] [Model SLPM-62563]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2389&o=2

$end

$pc98=sengoaki,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Sengoku Akihabara Nobunaga Den (c) 1993 Dengeki Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90597&o=2

$end

$info=sbxc,
$bio

Arcade Video game published 14 years ago:

Sengoku Basara X (c) 2008 Capcom.

Japanese history-based fighting game.

- TECHNICAL -

Namco System 256 hardware.

Players : 2
Control : 8-way joystick
Buttons : 4

- TRIVIA -

Developed by Arc System Works.

The X sould be pronouced 'Cross'.

This game is known as "Devil Kings" in US.

Manga based on this game was released on magazine in 2006. A 12-part Episode anime based on this game was released on DVD in 2009.

One of the playable character, Date Masamune, was appointed Miyagi Province governor.

- SERIES -

1. Sengoku Basara (Devil Kings) (2005, PS2)
2. Sengoku Basara 2 (2006, PS2)
3. Sengoku Basara X (2007)
4. Sengoku Basara: Battle Heroes (2009, PSP)
5. Sengoku Basara 3 (2010, PS3)
6. Sengoku Basara: Chronicle Heroes (2011, PSP)

- STAFF -

Date Masamune : Nagai Kazuya
Sanada Yukimura : Hosi Shoichiro

- PORTS -

* CONSOLES:
Sony PlayStation 2 (2008)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=16753&o=2

$end

$saturn=sengblad,sengblada,
$bio

Sega Saturn CD published 26 years ago:

Sengoku Blade - Sengoku Ace Episode II (c) 1996 Atlus Company, Limited.

- TECHNICAL -

[Model T-14410G]

- TRIVIA -

Sengoku Ace Episode II for Saturn was released on November 22, 1996 in Japan.

This home conversion features Marion from "Gunbird" as a selectable character.

- TIPS AND TRICKS -

* Play As Ayin : At the character selection screen, highlight the [?] and press Up(X3), Down(X3), Up(X7) and Ayin will appear.

* Play as Marion: You must complete the game once with each character (including Ayin) in a one-player game on any difficulty level without switching characters during each stage. Then, at the character selection screen, highlight the [?] and press Up. Marion will appear. To get Ayin again, press Up (X2).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=48044&o=2

$end

$neocd=sengoku2,
$bio

SNK Neo-Geo CD published 27 years ago:

Sengoku Densyo 2 (c) 1995 SNK [Shin Nihon Kikaku].

- TECHNICAL -

[Model NGCD-040]

- TRIVIA -

Sengoku Densyo 2 for Neo-Geo CD was released on March 17, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47684&o=2

$end

$info=sengoku2,
$neogeo=sengoku2,
$bio

SNK Neo-Geo MVS cart. published 29 years ago:

Sengoku Densyo 2 (c) 1993 SNK [Shin Nihon Kikaku].

The Mad Shogun rises again, this time taking over various periods in the time stream. Now you're permanently armed with a sword and must save different eras from the wrath of the Mad Shogun!

- TECHNICAL -

Runs on the SNK "Neo-Geo MVS" hardware.
Game ID : NGM-040

Players : 2
Control : 8-way joystick
Buttons : 4
=> On foot > [A] Slice [B] Sever [C] Jump [D] Change
=> On a horse > [A] Forward attack [B] Rear attack

- TRIVIA -

Sengoku Densyo 2 (translates from Japanese as 'Civil War Tradition 2') was released in Febuary 1993 in Japan.

This game is known outside Japan as just 'Sengoku 2'.

Reviews:
[FR] May 1993 - Consoles + No. 20: 83/100 (AES version)

- SERIES -

1. Sengoku Densyo [Model NGM-017] (1991)
2. Sengoku Densyo 2 [Model NGM-040] (1993)
3. Sengoku 3  [Model NGM-261] (2001)

- STAFF -

Producer : Yanbaru
Director : Sick Of
Programmers : Shinchan (as 'Shinchan-SSSS'), Nuckey Nuckey Fuji Nuckey
Graphic Designers : U-Rakuchou, M-Marohie, Mic-Senbey, Dadamushi, Ui---su Shio, Guillotine Kama
Music : Tate Norio
Sound effects : Yoko

- PORTS -

* CONSOLES:
SNK Neo-Geo (Apr.9, 1993; "Sengoku Densyo 2 [Model NGH-040]")
SNK Neo-Geo CD (Mar.17, 1995; "Sengoku Densyo 2 [Model NGCD-040]")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2387&o=2

$end

$neocd=sengoku,
$bio

SNK Neo-Geo CD published 27 years ago:

Sengoku Densyo (c) 1995 SNK [Shin Nihon Kikaku]

- TECHNICAL -

[Model NGCD-017]

- TRIVIA -

Sengoku Densyo for Neo-Geo CD was released on March 17, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47597&o=2

$end

$info=sengokuh,
$neogeo=sengokuh,
$bio

SNK Neo-Geo AES cart. published 31 years ago:

Sengoku Densyo (c) 1991 SNK [Shin Nihon Kikaku].

- TECHNICAL -

[Model NGH-017]
55 Mega

- TRIVIA -

Released on July 1, 1991 in Japan.

Related MVS version : "Sengoku [Model NGM-017]".

Reviews:
September 1991 - Consoles + N.1 [FR]: 38/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47594&o=2

$end

$info=sengoku,
$neogeo=sengoku,
$bio

SNK Neo-Geo MVS cart. published 31 years ago:

Sengoku Densyo (c) 1991 SNK [Shin Nihon Kikaku].

Two warriors, endowed with spiritual gifts, fight to stop the resurrection of the Mad Shogun. Lots of very interesting enemies and beautiful scenery. The player also has the ability to morph into different fighters.

- TECHNICAL -

Runs on the SNK "Neo-Geo MVS" hardware.
Game ID : NGM-017

Players : 2
Control : 8-Way Joystick
Buttons : 3
=> [A] Attack [B] Jump [C] Change

- TRIVIA -

Sengoku Densyo (translates from Japanese as 'Civil War Tradition') was released on February 12, 1991 in Japan.

This game is known outside Japan as just Sengoku. 

The game includes different items which change the special attacks :
* Green : When 10 green items are collected, life gauge gain 1up
* Red : Samurai sword
* Blue : Double sword
* Purple : Holy sword
* Gold : Unknown effect

In level 2, there is a store called 'Boutique Athena' in the background with the original Athena logo from 1986's "Athena" by SNK.

- TIPS AND TRICKS -

Hold the attack button for a couple seconds to launch a burst of energy from the player's fist.

There are some samurais whose swords can be broken if the player bashes the attack button enough times. remember that this trick can be done when the player is in his normal form and bare-handed (no sword power-ups).

- SERIES -

1. Sengoku Densyo [Model NGM-017] (1991)
2. Sengoku Densyo 2 [Model NGM-040] (1993)
3. Sengoku 3  [Model NGM-261] (2001)

- STAFF -

Producer : Yanbaru
Programmers : Shinchan (as 'Shinchan-SSS'), Oh!Butch
Sound : Tate Norio, Toshio Shimizm (as Shimizum)
Pictures : U-Rakuchou, Marohie, Mic-Senbey, Chulip-Nao, Dadamusi, Sick of
Game Assistants : Dirty-H-Miyamaki, Phantom Iwata, HTMS-Sugimori
Directors : Tama, Moonmin

- PORTS -

* CONSOLES:
[JP] SNK Neo-Geo AES (jul.1, 1991; "Sengoku Densyo [Model NGH-017]")
[JP] Nintendo Super Famicom (Sept. 22, 1993; "Sengoku Densyo [Model SHVC-G5]")
[JP] Sega Mega CD (Dec. 28, 1993; "Sengoku Densyo [Model T-24034]")
[JP] SNK Neo-Geo CD (Mar. 17, 1995; "Sengoku Densyo [Model NGCD-017]")
[US] Sony PS2 may.05, 2008 "SNK Arcade Classics Vol.1 [Model SLUS-21724]"
[US] Sony PSP may.05, 2008 "SNK Arcade Classics Vol.1 [Model ULUS-10338]"
[KO] Sony PS2 may.29, 2008 "SNK Arcade Classics Vol.1 [Model SLKA-25424]"
[US] Nintendo Wii jul.29, 2008 "SNK Arcade Classics Vol.1 [Model RVL-P-RNCE]"
[EU] Sony PSP Oct. 17, 2008 "SNK Arcade Classics Vol.1 [Model ULES-01105]"
[EU] Nintendo Wii Oct. 31, 2008 "SNK Arcade Classics Vol.1 [Model RVL-P-RJZP]"
[EU] Sony PS2 Nov. 21, 2008 "SNK Arcade Classics Vol.1 [Model SLES-55232]"
[JP] Sony PSP May. 21, 2009 "SNK Arcade Classics Vol.1 [Model ULJS-193]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2386&o=2

$end

$snes=sengoku,
$bio

Nintendo Super Famicom cart. published 29 years ago:

Sengoku Densyo (c) 1993 Data East Corp.

- TECHNICAL -

[Model SHVC-G5]

- TRIVIA -

Sengoku Densyo for Super Famicom was released on September 22, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47595&o=2

$end

$megacdj=sengoku,
$bio

Sega Mega-CD published 29 years ago:

Sengoku Densyo (c) 1993 Sammy Corp.

- TECHNICAL -

[Model T-24034]

- TRIVIA -

Sengoku Densyo for Mega-CD was released on December 28, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=47596&o=2

$end

$gba=sengokak,
$bio

Nintendo GBA cart. published 19 years ago:

Sengoku Kakumei Gaiden [Model AGB-A7GJ-JPN(RK323-J1)] (c) 2003 Konami Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72802&o=2

$end

$pcecd=sengokuk,
$bio

NEC PC-Engine CD published 31 years ago:

Sengoku Kantou Sangokushi (c) 1991 Intec

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58361&o=2

$end

$info=sengokmj,
$bio

Arcade Video game published 31 years ago:

Sengoku Mahjong (c) 1991 Sigma Enterprises.

- TECHNICAL -

Main CPU : V30 (@ 8 Mhz)
Sound CPU : Zilog Z80 (@ 3.579545 Mhz)
Sound Chips : YM3812 (@ 3.579545 Mhz), OKI6295 (@ 8 Khz)

Screen orientation : Horizontal
Video resolution : 320 x 240 pixels
Screen refresh : 60.00 Hz
Palette Colors : 2048

Players : 1

- TRIVIA -

The title of this game translates from Japanese as 'Civil War Mahjong'.

- STAFF -

Z80 Program rom written by : K. Saeki

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2390&o=2

$end

$pce=sengokmj,
$vgmplay=sengokmj_pce,
$bio

NEC PC-Engine HuCARD published 34 years ago:

Sengoku Mahjong (c) 1988 Hudson Soft [Hudson Group].

- TECHNICAL -

GAME ID: HC63010

- TRIVIA -

Released on August 08, 1988 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58716&o=2

$end

$psx=sengokum,
$bio

Sony PlayStation CD published 21 years ago:

Sengoku Mugen [Model SLPS-03151] (c) 2001 Banpresto.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85650&o=2

$end

$gameboy=sengoku,
$bio

Nintendo Game Boy Cart. published 31 years ago:

Sengoku Ninja-kun [Model DMG-UPJ] (c) 1991 UPL Company, Limited. [Universal PlayLand]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66897&o=2

$end

$snes=sengohas,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Sengoku no Hasha - Tenkafubu e no Michi [Model SHVC-A8AJ-JPN] (c) 1995 Banpresto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62134&o=2

$end

$pc98=ranze,
$bio

NEC PC-9801 Series 5.25in. disk. published 28 years ago:

Sengoku Tsuwamono Emaki - Ranze (c) 1994 Great.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90598&o=2

$end

$pc98=sengokut,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Sengoku Turb (c) 1992 Bio 100%.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90599&o=2

$end

$mc1000_cass=senha,
$bio

Senha [Model F-2] (c) 198? CCE Soft. [Brazil]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237107&o=2

$end

$pc8801_flop=senjohos,
$bio

NEC PC-8801 Series disk. published 35 years ago:

戦場の星 (c) 1987 Soft Plan.
(Senjou no Hoshi)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92859&o=2

$end

$info=commandoj,
$vgmplay=commando,
$bio

Arcade Video game published 37 years ago:

戦場の狼 (c) 1985 Capcom.
(Senjou no Ookami)

Senjou no Ookami is a vertically-scrolling shoot'em up in which the player takes on the role of a highly trained commando soldier. The mission is to rescue captives and destroy enemy bases and strongholds, killing as many enemy soldiers as possible in the process. The commando carries only 2 weapons : a limited-range machine gun with unlimited shots, and a limited supply of hand grenades. Extra grenades can be picked up as the player progresses through the levels.

- TECHNICAL -

Main CPU: Zilog Z80 (@ 4 Mhz)
Sound CPU: Zilog Z80 (@ 3 Mhz)
Sound Chips: (2x) Yamaha YM2203 (@ 1.5 Mhz)

Players: 2
Control: 8-way joystick
Buttons: 2

- TRIVIA -

Senjou no Ookami was released in May 1985 in Japan. It is known outside Japan as "Commando" and is known as "Space Invasion" for the West German marketplace. 

The title of this game translates from Japanese as 'Wolf of the Battlefield'. 

The main character is Super Joe from "Rush & Crash" and "Top Secret". 

Bandai released a board game based on this video game (Commando) : A simple roll-and-move type game, with symbols on the board indicating what happens when you land on that spot. There are multiple choices on which direction to go, but not too much in the way of required thinking. There are many different boards that you progress through, each 'board' representing one 'stage' of the game. 

Alfa Records released a limited-edition soundtrack album for this game (Capcom Game Music - 28XA-94) on August 25, 1986.

- TIPS AND TRICKS -

* The arch bridge is a dangerous spot so watch for grenade attacks from above. Be careful of trucks and jeeps that may try to run over you. Do not fall into rivers or ponds. Trees, walls and other obstacles may be used for cover.

* Here's A Hot Way To Kill The Soldiers Without Going Anywhere Near Them : At the end of each area, when the enemy soldiers are pouring out of the gate from their compound, move your commando to the bottom of the screen and shoot down. Your shots will come down from the top of the screen, killing the soldiers as they come out of the gate.

* This will let you rack up big points and all the extra men you can : On the first stage there is a cliff on the right side of the screen. The bad guys will jump off the end of this cliff and attack you. If you walk until the bad guys START jumping off and then stop you can stand there and kill them until you get sick of playing or until you reach the max extra men.
If you plan on playing through the rest of the game you should stop at the max amount of extra men. If you just sit there the enemies will get faster and faster so the rest of the game will be harder.

- SERIES -

1. Senjou no Ookami (1985)
2. Senjou no Ookami II [CP-S No. 09] (1990)

- STAFF -

Designed by : Tokuro Fujiwara
Music by : Tamayo Kawamoto

- PORTS -

Here is a list of ports released in Japan only. To see non-Japanese ports, please see the export version entry, "Commando".

* COMPUTERS: 
[JP] Nintendo Famicom (sept.27, 1986) "Senjou no Ookami [Model CAP-SJ]"
[JP] Sega Saturn (nov.12, 1998) "Capcom Generation Dai 4 Shou Kokou no Eiyuu [Model T-1235G]" 
[JP] Sony PlayStation (nov.12, 1998) "Capcom Generation Dai 4 Shou Kokou no Eiyuu [Model SLPS-01701]"
[JP] Sony PS2 (mar.2, 2006) "Capcom Classics Collection [Model SLPM-66317]" 
[JP] Sony PS2 (oct.11, 2007) "Capcom Classics Collection [Best Price] [Model SLPM-66852]" 
Nintendo Wii [Virtual Console Arcade] [JP] (oct.5, 2010) 
Sony PlayStation 3 [PSN] [JP] (feb.19, 2013) "Capcom Arcade Cabinet [Model NPJB-00210]" 
Microsoft XBOX 360 [XBLA] [JP] (feb.20, 2013) "Capcom Arcade Cabinet"

* HANDHELDS: 
[JP] Sony PSP (sept.7, 2006) "Capcom Classics Collection [Model ULJM-05104]" 
[JP] Sony PSP (sept.13, 2007) "Capcom Classics Collection [Best Price] [Model ULJM-05280]" 

* COMPUTERS: 
[JP] MSX (1986)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2391&o=2

$end

$famibox=senjokam,senjokama,
$bio

JTB FamicomBox cart. published 36 years ago:

Senjou no Ookami (c) 1986 JTB Traveleland Transportation Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301184&o=2

$end

$msx1_cart=senjokam,
$bio

MSX cart. published 35 years ago:

???? (c) 1987 ASCII Corp.
(Senjou no Ookami)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52724&o=2

$end

$info=mercsj,
$vgmplay=mercs,
$bio

Arcade Video game published 32 years ago:

戦場の狼II (c) 1990 Capcom.
(Senjou no Ookami II)

The US faces a grave crisis! The former president has been kidnapped by a group of revolutionaries while on a trip on Central Africa meant to promote world peace. Take control of three highly skilled anti-terrorist soldiers and venture through enemy lines to save the former president & annihilate the rebel army in the process. Features solid graphics & sound, plenty of weapons & vehicles to use and hulking bosses to defeat.

- TECHNICAL -

Runs on the "CP System" hardware
B-Board ID: 89625B-1

Players: Up to 3
Control per player: 8-way joystick
Buttons per player: 2

- TRIVIA -

Senjou no Ookami II was released in March 1990 in Japan. It is known outside Japan as "Mercs". 

The title of this game translates from Japanese as 'Wolf of the Battlefield II'.

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (G.S.M. Capcom 3 - PCCB-00030) on May 21, 1990.

- TIPS AND TRICKS -

* At the end of Stage 1, a large plane rises in front of the player. If you stand .25 to .5 inches up from the bottom of the cliff, and line up so your bullets will hit just to the right of the plane's center, it cannot hit you with its cannon. This takes practice.

- SERIES -

1. Senjou no Ookami (1985)
2. Senjou no Ookami II [CP-S No. 09] (1990)

- STAFF -

Chief designer : S. Okano, Tokuro Fujiwara (A. Kume), Kijima
Character designers : Hitoshi Nishio, T. Hayashi
Sound : M. Gotoh
Sound programmer : Yoshihiro Sakaguchi (Y. Sakaguchi)
Programmers : M. Akahori, T. Ohta, Y. Matsui

- PORTS -

* CONSOLES: 
[JP] Sega Mega Drive (sept.27, 1991) "Senjou no Ookami II [Model G-4051]" 
[JP] Sega Saturn (nov.12, 1998) "Capcom Generation Dai 4 Shou Kokou no Eiyuu [Model T-1235G]" 
[JP] Sony PlayStation (nov.12, 1998) "Capcom Generation Dai 4 Shou Kokou no Eiyuu [Model SLPS-01701]" 
[JP] Sony PS2 (mar.2, 2006) "Capcom Classics Collection [Model SLPM-66317]" 

* HANDHELDS: 
[JP] Sony PSP (sept.7, 2006) "Capcom Classics Collection [Model ULJM-05104]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2392&o=2

$end

$megadriv=mercs,
$vgmplay=mercs_md,
$bio

Sega Mega Drive cart. published 31 years ago:

戦場の狼II (c) 1991 Sega Enterprises, Limited.
(Senjou no Ookami II)

Run and gun game, portage of the famous arcade game.

The Mega Drive version features two different game modes: an Arcade Mode, which features the same plot and stages as the arcade version, as well as an Original Mode that introduces a new plot with all new stages. One notable aspect which distinguish the Original Mode from the Arcade Mode is the addition of Weapon Shops through the game in which the player can buy power-ups for their character using currency obtained from defeated enemy soldiers, as well as the option to switch between multiple playable characters, each characterized by the weapon they wield (with the starting character using the standard Assault Rifle).

Unlike the arcade version, the Mega Drive version of Mercs only allows for a single player.

- TECHNICAL -

GAME ID: G-4051
CART ID: 670-1546
COVER ID: 670-1547
BARCODE: 4 974365 540517

- TRIVIA -

Senjou no Ookami II for Mega Drive was released on September 27, 1991 in Japan.

Export releases:
[US] "Mercs [Model 1119]"
[EU] "Mercs [Model 1119-50]"

- TIPS AND TRICKS -

GAME GENIE CODES:

EJBT-AA3W
Master code.  Gets rid of the blank/red screen and makes the game load faster.

9V9T-BCLL +
AB9T-AJCN
All levels start with 400 seconds in Arcade mode.

9V9T-BCLL +
AB9T-ANCN
All levels start with 600 seconds in Arcade mode.

EK9T-AA6C
Infinite time in Arcade mode.

9TVT-BCGC +
BAVT-AAGE
Start with all 5 characters in original mode.  You access them by pressing Start.

EDBT-AA5L
Infinite money (medals) in shops. Also allows you to buy items even if you don't have any money. Shops are only in the Original Mode.

R1BA-A6Y6
Can buy items as many times as you want in the shops. Note that you must limit the number of Top Secret Info that you buy to 1 or 2 or else the game can have some graphical issues. Shops are only in the Original Mode.

R00A-A6ZC
Many enemies are gone. Some enemies and bosses are still there.

C5SA-AA26 +
C5SA-AA4A +
SDVA-AA8C
Walk thru walls, fences, forests, etc. Note that enemies can't follow you when you walk thru fences, into forests, etc. Also, with some bosses at the end of levels, you can walk behind them where they can't reach you, and easily kill them from there. 

RE4T-E61R
Bosses at the end of levels are much easier to kill.

- STAFF -

Planner: Atsuhiko Nakamura (Kyamura)
Designers: Kazuyoshi Tsugawa (L.C.), Rew, Majikko, Majimaji
Programmers: MT Book, Yuichirō Mine (Proto 2), Markun
Sound Arranger: Yoshiaki Kashima (Milpo)
Producer: Ossie
Special Thanks: Marusan, Tomohiro Kondō (Mu), Takao Miyoshi (Taka Oh), Kenichi Ono (AX), Sunset, Otaku, Tsuch, Tomo

- PORTS -

* CONSOLES: 
Nintendo Wii [Virtual Console] [JP] (nov.4, 2008)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=70578&o=2

$end

$pc8801_flop=senjokam,senjokama,
$bio

NEC PC-8801 Series disk. published 39 years ago:

Senjou no Ookami (c) 1983 ASCII Corp.

- TECHNICAL -

GAME ID: 2019106
BARCODE: 4988606200047

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92860&o=2

$end

$nes=senjokam,
$bio

Nintendo Famicom cart. published 36 years ago:

戦場の狼 (c) 1986 Capcom Company, Limited.
(Senjou no Ookami)

Senjou no Ookami is a vertical scrolling run-n-gun and conversion of the arcade game of the same name originally released in 1985. The premise of the game is profoundly simple - the player takes control of a lone commando soldier (called Super Joe) who is out to rescue hostages kept captive by a small army (although the game takes place in 19XX, outfits worn by the enemy and the comic book instruction manual both allude to Nazi Germany during World War II). Joe's mission starts off behind enemy lines, after a chopper drops him off in the middle of an hostile jungle. Armed with only a standard sub-machine gun and a very limited supply of grenades, he has to take on legions of hostile soldiers while avoiding enemy fire, occasionally using parts of the scenery (such as trees, bushes or small buildings) to take cover. His weaponry sounds relatively helpless considering the vast army of enemy soldiers standing between him and his goal, and although he can fire his machine gun in eight directions, he can only throw hand grenades in an arc towards the top of the screen. But Joe has plenty of special items on hand to help him - some are free for the taking and simply lay on the ground whereas others are earned by rescuing prisoners. The special items range from extra grenades (symbolized by flashing boxes), super grenades (kill all enemies on the screen when used), medals (extra life), remote radio (kills all enemies), bullet proof vests and so forth. Additionally, more than just being the most powerful weapon in the game, hand grenades can also be used to reveal secret items or hidden ladders leading to secret underground shelters. Most of them contain additional hostages to rescue, bonus items or enemies, but some are rigged with vicious and deadly traps (such as the lethal gas chambers). Each level ends with a fight against a commanding officer and his team of highly trained soldiers. Senjou no Ookami consists of four stages which loop four times (it basically spans across sixteen levels with increased difficulty) and features a two-player alternating mode.

- TECHNICAL -

GAME ID: CAP-SJ
BARCODE: 4 976219 011044

- TRIVIA -

The game was released on September 27, 1986 in Japan. Its retail price was 5500 Yen.

The Famicom version of Senjou no Ookami shows various differences with the original arcade game. The two most significant are the stage arrangement and the underground shelters. As for the stage arrangement, the arcade game consists of eight levels made out of two sets of four stages, whereas the Famicom port features sixteen levels made out of four sets of four stages. Then ladders leading to small underground shelters are scattered throughout the game and are revealed by throwing grenades in specific location on the battlefield. These shelters are particularly well thought out though, and players looking for a gaming experience closer to the original game can simply ignore them and concentrate on the non-stop shooting action instead. Additionally, the game has a lot more items to collect (most of them appear inside the shelters), as well as machine gun and grenade upgrades !

If you keep running the abstract mode, the game crashes at a certain time (10~15 minutes). Apart that, the ingame action is very glitchy, mainly due to the hardware restriction (many sprites at the same times on screen).

Export releases:
[US] "Commando [Model NES-CO-USA]"

- TIPS AND TRICKS -

DISPLAY SECRET PASSAGES
At the title screen use controller 2 and press Left(x3), B(x2), A(x4), Right, then press START on controller 1.

SLOW MOTION FEATURE
At title screen, press B, Down, Up, A, Left, Left and Right on the 2nd controller. Now, during the game, press or hold Select to move frame by frame.

SECRET ENDING MESSAGE
If you can finish Mission 4-4 with 3 lives remaining and 24 grenades remaining, you get a secret message from the programmer after the usual ending message.

- STAFF -

Soft: Masamitsu Kobayashi (M.K)
Planner: Tokuro Fujiwara (KURO)
Sound: Yoshihiro Sakaguchi (SAKA)
Music: Tamayo Kawamoto (TAMA)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54604&o=2

$end

$info=senjyo,
$bio

Arcade Video game published 39 years ago:

Senjyo (c) 1983 Tehkan.

Senjyo is an arcade game developed in 1983 by Tehkan (now known as Tecmo). The gameplay involves the player controlling a fixed turret on a tank shooting oncoming alien enemies through a cross-hair target. A certain number of enemies must be destroyed to progress to the next stage. The original arcade cabinet was a cocktail table.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 4 Mhz)
Sound CPU : Zilog Z80 (@ 2 Mhz)
Sound Chips : (3x) Texas Instruments SN76496 (@ 2 Mhz), Custom (@ 2 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 1

- TRIVIA -

Released in November 1983 in Japan.

The title of this game translates from Japanese as 'Battlefield'.

According to an interview, Senjyo was the first game in which Shinichi 'Cheabow' Sakamoto debuted as music programmer.

- STAFF -

Music by : Shinichi Sakamoto (Cheabow)

- PORTS -

* CONSOLES:
Sony PlayStation 2 (2004, "Tecmo Hit Parade")
Microsoft XBOX (2005, "Tecmo Classic Arcade")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2393&o=2

$end

$msx1_flop=senjyo,
$bio

Senjyo Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134338&o=2

$end

$msx1_cart=senjyo,senjyoa,
$bio

MSX cart. published 38 years ago:

Senjyo [Model HBS-G016C] (c) 1984 Sony Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77429&o=2

$end

$gbcolor=senkai,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Senkai Ibunroku Juntei Taisen - TV Animation Senkaiden Houshin Engi Yori [Model DMG-BHSJ-JPN] (c) 2000 Banpresto

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68731&o=2

$end

$psx=senkai,
$bio

Sony PlayStation CD published 22 years ago:

Senkai Taisen TV Animation Senkaiden Houshin Engi Yori (c) 2000 Bandai Co., Ltd.

- TECHNICAL -

GAME ID: SLPS-02736

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85651&o=2

$end

$wswan=senkai,
$bio

Bandai WonderSwan cart. published 22 years ago:

Senkaiden - TV Animation Senkaiden Houshin Engi Yori [Model SWJ-BAN022] (c) 2000 Bandai Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86380&o=2

$end

$wscolor=senkaini,
$bio

Bandai WonderSwan Color cart. published 22 years ago:

Senkaiden Ni - TV Animation Senkaiden Houshin Engi Yori [Model SWJ-BANC04] (c) 2000 Bandai Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86487&o=2

$end

$saturn=senken,
$bio

Sega Saturn CD published 23 years ago:

Senken Kigyouden (c) 1999 Softstar Entertainment

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59636&o=2

$end

$info=senkosp,
$bio

Sega NAOMI GD-ROM published 16 years ago:

旋光の輪舞SP (c) 2006 G.Rev.
(Senko no Ronde SP)

- TECHNICAL -

GAME ID: GDL-0038

Runs on the Sega "NAOMI GD-ROM System" hardware.

- TRIVIA -

Senko no Ronde SP was released in August 2006.

- SERIES -

1. Senko no Ronde (2005)
2. Senko no Ronde SP [GDL-0038] (2006)
3. Senko no Ronde DUO (2009)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=34047&o=2

$end

$info=senko,senkoo,
$bio

Sega NAOMI GD-ROM published 17 years ago:

旋光の輪舞 (c) 2005 G.Rev.
(Senko no Ronde)

Senko No Ronde is an oppositional fighting game set in space. Players must try to shoot the enemy's plane and then once the enemy plane is close, the battle changes to hand-to-hand combat and players fight each other directly.

- TECHNICAL -

GAME ID: GDL-0030
Runs on the Sega "NAOMI GD-ROM System" hardware.

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Senko no Ronde was released in April 2005.

Senko no Ronde's Bullet pattern is an homage to some of the Taito Shooting games ("Metal Black", "Darius", "Ray Storm").

Yasuhisa Watanabe, a famous member of Taito's sound team Zuntata. He composed with Hisayoshi Ogura. In 2003, he left Taito. Now, he have a studio called 'Studio Duel Moon' (In reference of the second stage of "Metal Black").

- TIPS AND TRICKS -

* Play as Ernula in the first version of the arcade machine : Input this code after inserting your money but before pressing start...
Up, Main, Up, Sub, Down, Main, Down, Sub, Left, Right, Main, Left, Right, Sub

- SERIES -

1. Senko no Ronde (2005)
2. Senko no Ronde SP [GDL-0038] (2006)
3. Senko no Ronde DUO (2009)

- STAFF -

Game Designer : Hiroyuki Maruyama
Main Graphic Designer : Minoru Okamoto
Main Programmer : Katsuyuki Fujita
Mechanic Designers : Koichi Mugitani, Nanashiki Yamamoto, Shuji Sogabe
Character Designers : Shuji Sogabe, Mizuki Takayama
Music Composer : Yasuhisa Watanabe

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4279&o=2

$end

$saturn=chaossd,
$bio

Sega Saturn CD published 24 years ago:

Senkutsu Katsuryu Taisen - Chaos Seed (c) 1998 ESP.

- TECHNICAL -

Game ID: T-30902G

- TRIVIA -

Released on January 29, 1998 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59637&o=2

$end

$info=senkyu,senkyua,batlballpt,
$vgmplay=battle,
$bio

Arcade Video game published 27 years ago:

Senkyu (c) 1995 Seibu Kaihatsu.

In this puzzle game, 3 rotatable balls consisting of 4 basic colors, yellow, pink, green, blue, fall from the top to the lowest part of the screen.

When groups of like-colored spheres collect together, they disappear and the space is filled in with surrounding spheres.

Bonuses are awarded for completing combos and the game ends when the entire screen has been filled up.

The game has many modes of play : Single, Puzzle, Vs. Computer and Vs. Player. In Puzzle mode there is continuous, changing backgrounds and additional colors. In the Vs. play modes, the spheres only appear in the 4 basic colors.

- TECHNICAL -

Seibu SPI Hardware

Main CPU : I386 (@ 25 Mhz)
Sound CPU : Zilog Z80 (@ 7.15909 Mhz)
Sound Chips : YMF271 (@ 7.15909 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Senkyu was released in October 1995 in Japan.

Export releases:
This game is known outside Japan as "Battle Balls".

- PORTS -

* CONSOLES:
Sony PlayStation (1997, as bonus game in "Raiden DX")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3290&o=2

$end

$gba=sennenkz,
$bio

Nintendo GBA cart. published 17 years ago:

Sennen Kazoku [Model AGB-BKAJ-JPN] (c) 2005 Nintendo Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72803&o=2

$end

$x68k_flop=senningm,
$bio

Sennin Game (c) 19?? Ando

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88598&o=2

$end

$pc8801_flop=sennokni,
$bio

NEC PC-8801 Series disk. published 33 years ago:

Senno Knife no Meikyu no Mashoujokan (c) 1989 Aisel.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92861&o=2

$end

$wswan=sennoumi,
$bio

Bandai WonderSwan cart. published 22 years ago:

Sennou Millennium [Model SWJ-BAN025] (c) 2000 Bandai Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86381&o=2

$end

$x68k_flop=sennots1,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

Sennou Tsuushin Vol. 1 (c) 1991 Nihon Sennou Club

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88061&o=2

$end

$x68k_flop=sennotmt,
$bio

Sharp X68000 Series 5.25in. disk. published 28 years ago:

Sennou Tsuushin Yo Mizu Too Ni (c) 1994 Nihon Sennou Club

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88062&o=2

$end

$pc98=senran,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Senran (c) 1995 Hokusho.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90600&o=2

$end

$psx=senryaku,
$bio

Sony PlayStation CD published 22 years ago:

Senryaku Shidan - Tora! Tora! Tora! Rikusenhen [Model SLPS-02631] (c) 2000 DaZZ.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85652&o=2

$end

$saturn=senryaku,
$bio

Sega Saturn CD published 27 years ago:

Senryaku Shougi (c) 1995 Electronic Arts Victor.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59638&o=2

$end

$apple2gs_flop_misc=sensei,
$bio

Apple IIGS disk. published 31 years ago:

Sensei (c) 1991 Miami Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230481&o=2

$end

$nes=senshasn,
$bio

Nintendo Famicom cart. published 34 years ago:

Sensha Senryaku - Sabaku no Kitsune (c) 1988 Kemco

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54605&o=2

$end

$x68k_flop=senshasn,senshasna,
$bio

Sharp X68000 Series 5.25in. disk. published 30 years ago:

Senshasen (c) 1992 Yamaco

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88599&o=2

$end

$x68k_flop=senshas3,
$bio

Sharp X68000 Series 5.25in. disk. published 26 years ago:

Senshasen III VS-Bowler (c) 1996 Yamaco

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88600&o=2

$end

$amigaocs_flop=sensgolf,
$bio

Commodore Amiga 500 disk. published 27 years ago:

Sensible Golf (c) 1995 Virgin Interactive

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74947&o=2

$end

$amigaocs_flop=sensible,sensibce,sensibcea,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Sensible Soccer (c) 1992 Renegade Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74948&o=2

$end

$archimedes=sensoccr,
$bio

Acorn Archimedes disk. published 29 years ago:

Sensible Soccer (c) 1993 Renegade Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115975&o=2

$end

$gameboy=sensible,
$bio

Nintendo Game Boy Cart. published 29 years ago:

Sensible Soccer - European Champions [Model DMG-VZ-NOE] (c) 1993 Sony Imagesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66898&o=2

$end

$snes=sensible,sensiblep,
$bio

Nintendo Super NES cart. published 30 years ago:

Sensible Soccer - European Champions [Model SNSP-8S-FAH] (c) 1992 Renegade Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63528&o=2

$end

$amigaocs_flop=sensibie,sensibiea,
$bio

Commodore Amiga 500 disk. published 28 years ago:

Sensible Soccer - International Edition (c) 1994 Renegade Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74949&o=2

$end

$jaguar=sensible,
$bio

Atari Jaguar cart. published 27 years ago:

Sensible Soccer - International Edition (c) 1995 Telegames

- TECHNICAL -

Model JA250

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76443&o=2

$end

$megadriv=sensibie,
$bio

Sega Mega Drive cart. published 29 years ago:

Sensible Soccer - International Edition (c) 1993 Sony Imagesoft

- TECHNICAL -

GAME ID: T-93146-50

- TRIVIA -

Released on July 15, 1994 in Europe.

- TIPS AND TRICKS -

GAME GENIE CODES:

CWGT-CA70
Lets you play the European cartridge on a US Genesis console.

D4GT-CA70
Lets you play the European cartridge on a Japanese Mega Drive.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56828&o=2

$end

$sms=sensible,
$bio

Sega Master System cart. published 29 years ago:

Sensible Soccer (c) 1993 Sony Imagesoft

Descriptions from the back cover:

Take charge of your favourite club or national team from all over Europe in a whole host of different cup and league competitions.
With all the atmosphere of European Soccer at it's highest level, you (and your friends) can take a squad of 16 players on to cup glory!
There's no other football game quite like it!

Sie führen Ihren Club oder Ihre Nationalmannschaft durch die verschiedensten Pokal-und Ligawettbewerbe. Dabei haben Sie die Wahl zwischen Clubs und Nationalteams aus ganz Europa.
Erringen Sie (und Ihre Freunde) mit 15 erstklassigen Spielern Pokal und Ehren!
Nur in diesem Spiel atmen Sie die Atmosphäre des europäischen Spitzenfußballs!
Devenez manager de l'équipe ou du club de football que vous préférez en Europe et faites-lui disputer toute une série de coupes et de championnats. Dans l'atmosphère authentique du football européen à son niveau le plus élevé, il ne tient qu'à vous (avec vos amis) de mener une équipe de 15 joueurs à la gloire.
Un jeu de football comme vous n'en avez jamais vu !
Póngase al mando de su selección nacional o club europeo preferido y participe en las diversas competiciones de copa y liga.
Con todo el ambiente del fútbol europeo del más alto nivel, usted (con sus amistades) puede llevar a un equipo de 15 jugadores al podio de la victoria.
¡El juego de fútbol sin igual!
Guidate la vostra squadra nazionale o di società da tutta l'Europa in un'intera serie di partite di Coppa e di Lega.
Immersi nel clima del Calcio Europeo ad alto livello, conducete una squadra di 15 giocatori al successo! Un gioco di calcio unico nel suo genere!
Led ditt europeiska favoritklubblag eller landslag genom en hel mängd olika cup-och seriematcher.
Du (och dina vänner) har nu chansen att spela europeisk fotboll på högsta nivå och lotsa 15 spelare fram till slutspel och vinst!
Det finns inget annat fotbollsspel som går upp mot det här!
Speel met je favoriete club of landsteam (keuze uit teams uit geheel Europa) in allerlei verschillende cup- en bondskampioenschappen. Geniet van de sfeer van europees voetbal op zijn allerbest en leidt (met je vrienden en vriendinnen) het team van 15 spelers naar de overwinning! Dit is een voetbalspel als geen ander!

Ohjaa eurooppalaista mieliklubiasi tai kansallisjoukkuetta eri cup- ja liigajalkapallo-ottelujen voittoon! Euroopan jalkapalloilun kuumeisessa ilmapiirissä sinä (ja ystäväsi) voit viedä 15 pelaajan jalkapallojoukkueen cup-otteluiden kärkeen ja kunniaan. Tälle jalkapallopelille ei löydy vertaista!

- TECHNICAL -

GAME ID: 8011 (MK-25014-50)

- TRIVIA -

It was an European exclusive release.

Reviews:
[FR] January 1994 - Consoles + N.28: 88%

- STAFF -

Programmed by: Andi Smithers
Graphics by: Colin Garrat, Hugh Binns
Music & Sound FX by: Neil Baldwin

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56171&o=2

$end

$gamegear=sensible,
$vgmplay=sensible_gg,
$bio

Sega Game Gear cart. published 28 years ago:

Sensible Soccer (c) 1994 Sony Imagesoft

- TECHNICAL -

GAME ID: T-93068-50

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64821&o=2

$end

$megadriv=sensible,sensiblep,
$vgmplay=sensible_md,
$bio

Sega Mega Drive cart. published 29 years ago:

Sensible Soccer (c) 1993 Renegade

- TECHNICAL -

GAME ID: T-93076-50

- TRIVIA -

Released in November 1993 in Europe.

- TIPS AND TRICKS -

GAME GENIE CODE:

E4FT-CA3R
Lets you play the European cartridge on a US Genesis or Japanese Mega Drive console.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56827&o=2

$end

$megacd=sensible,sensibled,
$bio

Sega Mega-CD published 29 years ago:

Sensible Soccer [Model T-93185-50] (c) 1993 Sony Imagesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60653&o=2

$end

$amigaocs_flop=swosa,swosup,swos,
$bio

Commodore Amiga 500 disk. published 28 years ago:

Sensible World of Soccer (c) 1994 Renegade Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74951&o=2

$end

$amigaocs_flop=swos9596,
$bio

Commodore Amiga 500 disk. published 27 years ago:

Sensible World of Soccer 95-96 (c) 1995 Renegade Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74952&o=2

$end

$amigaocs_flop=swosec,
$bio

Commodore Amiga 500 disk. published 26 years ago:

Sensible World of Soccer 95-96 - European Championship Edition (c) 1996 Renegade Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74953&o=2

$end

$amigaocs_flop=swos9697,
$bio

Commodore Amiga 500 disk. published 26 years ago:

Sensible World of Soccer 96-97 (c) 1996 Renegade Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74954&o=2

$end

$cpc_flop=sensog19,
$bio

Amstrad CPC type-in published 37 years ago:

Senso (c) 1985 Magazin Players Dream

- TRIVIA -

Listed as a type-in program in the German magazine: Player's Dream.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124346&o=2

$end

$cpc_flop=sensouk1,
$bio

Amstrad CPC type-in published 31 years ago:

Senso (c) 1991 PC Amstrad International

- TRIVIA -

Listed as a type-in program in the magazine: PC Amstrad International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124347&o=2

$end

$info=schess,
$bio

Chess board published 41 years ago:

Sensor Chess (c) 1981 SciSys.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263835&o=2

$end

$info=scptchess,
$bio

Chess board published 41 years ago:

Sensor Computachess (c) 1981 CXG.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=263836&o=2

$end

$info=fscc9ps,
$bio

Tabletop game published 39 years ago:

Sensory 9 Playmatic S (c) 1983 Fidelity Electronics.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=113822&o=2

$end

$info=fscc12,fscc12a,
$bio

Chess board published 38 years ago:

Sensory Chess Challenger 12 (c) 1984 Fidelity Electronics.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121910&o=2

$end

$info=fscc6,
$bio

Chess board published 40 years ago:

Sensory Chess Challenger 6 (c) 1982 Fidelity Electronics.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114498&o=2

$end

$info=fscc8,
$bio

Sensory Chess Challenger 8 (c) 198? Fidelity Electronics.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=114499&o=2

$end

$info=fscc9,fscc9b,fscc9c,
$bio

Chess board published 40 years ago:

Sensory Chess Challenger 9 (c) 1982 Fidelity Electronics.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=33950&o=2

$end

$pc98_cd=sensangl,
$fmtowns_cd=sensangl,
$bio

NEC PC-98/Fujitsu FM Towns CD published 28 years ago:

センシャル・エンジェル (c) 1994 JHV.
(Sensual Angels)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134966&o=2

$end

$info=sentetst,
$bio

Arcade Video game published 38 years ago:

Sente Diagnostic Cartridge (c) 1984 Bally Sente.

A cartridge used to test the components of Bally Sente game machines.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2394&o=2

$end

$pc98=sentehis,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Sente Hisshou (c) 1992 Software House Aladdin.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90601&o=2

$end

$info=minigolf,minigolfa,minigolfb,
$bio

Arcade Video game published 37 years ago:

Sente Mini-Golf (c) 1985 Bally Sente.

- TECHNICAL -

[No. 0E04]

Bally / Sente SAC-I hardware

Main CPU : Motorola M6809 (@ 1.25 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : (6x) CEM3394 (@ 4 Mhz)

Screen orientation : Horizontal
Video resolution : 256 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 1024

Players : 1
Control : trackball
Buttons : 1

- TRIVIA -

Released in November 1985.

Stan Szczepanski holds the official record for this game with 60,500 points.

- UPDATES -

In a version of Mini Golf, a screen with two missing children (Tahj Allen Merriman and Steven Phillip Curtis) appears after the first demo.

- STAFF -

Game designer : Dennis Koble
Art direction : Roger Hector
Sound : Jesse Osborne
Art : Gary Johnson, Bil Maher, Mark McPhee
Technical support : Dave Ross, Owen Rubin, Paul Brandt, Ed Rotberg

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2395&o=2

$end

$apple2_flop_clcracked=mpsntcmb,
$bio

Apple II 5.25 disk. published 40 years ago:

Sentence Combining (c) 1982 Milliken Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=267050&o=2

$end

$apple2_flop_clcracked=sentdiag,
$bio

Apple II 5.25 disk. published 37 years ago:

Sentence Diagramming (c) 1985 Intellectual Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232189&o=2

$end

$apple2_flop_clcracked=sentfun,
$bio

Apple II 5.25 disk. published 35 years ago:

Sentence Fun (c) 1987 Optimum Resource

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231032&o=2

$end

$apple2_flop_orig=sentf35,
$bio

Apple IIc+ 3.5in. disk. published 33 years ago:

Sentence Fun (c) 1989 Optimum Resource

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293362&o=2

$end

$bbc_cass=sentseq,
$bio

Acorn BBC Micro B cass. published 40 years ago:

Sentence Sequencing (c) 1982 Acornsoft.

Educational software.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52361&o=2

$end

$apple2_flop_clcracked=sentstrc,
$bio

Apple II 5.25 disk. published 39 years ago:

Sentence Structure (c) 1983 Borg-Warner Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232991&o=2

$end

$psx=sentient,
$bio

Sony PlayStation CD published 25 years ago:

Sentient (c) 1997 Psygnosis, Ltd.

- TECHNICAL -

Game ID: SCUS-94110

- TRIVIA -

Released on April 30, 1997 in the USA.

The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board).

Export releases:
[EU] "Sentient [Model SLES-00106]"

- STAFF -

Programming: Oli Wright, Tree, Craig Grounsell, Matthew Gabriel, Colin Burges
Programming Contribution: Paul Frewin, Sam Brown, John Gibson, Ralph Ferneyhough, Paul Tebbutt, John McMurray, Steve Davies
Art: Lloyd Sutton, Paul Houlders, Carl Dalton, Murti A. Schofield, Paul Higgins
Art Contribution: Beverley Bright, Alistair McNally, Geoff Clowes, Chris Brown, Jeremy Oldreive, Tracey Clarke, Christian Furr, Colin Dempsey, James Robinson
Music and Effects: Rik Ede
Production: Julian Hicks, G. P. Everett, Ian Metcalfe, Rob Nicholson
Chester Studio: Ron Harris, Dilys Rowlands
With Thanks To: Sarah Harris, Dino, Rocky the Orange, Kim Rutledge
Creative Design: Wayne Parsons, Pompeii Studios
US Product Manager: Craig Rechenmacher
PR: Mark Day
Manual and Packaging Text: Huw Thomas, Ian Metcalfe
Manual and Packaging Design: Peter Dyke (Europe), Anthony Roberts, Nick
QA Manager: Feargus Carroll
QA Department: Brian Walsh, Christopher Watson, Paul Tweedle, Anthony Cross, Mark Inman, Craig Stevenson, Dean Ashley, Robert Sutton, Jeff Bird, Wayne Smith, David Blakeborough, Greig Brown, Stuart Allen, Mark O'Connor, Marvin James, Kevin Reilly, Jason Platt, Edward Hay, Jonathon Wild
Liverpool: Ian Hetherington, Jonathan Ellis, Adrian Parr, Andrew Parsons, Dawn Hickman

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=97827&o=2

$end

$saturn=sentgraf,sentgrafa,
$bio

Sega Saturn CD published 24 years ago:

Sentimental Graffiti (c) 1998 Nec InterChannel, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59639&o=2

$end

$saturn=sentgfw,
$bio

Sega Saturn CD published 25 years ago:

Sentimental Graffiti - First Window (c) 1997 Nec InterChannel, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59640&o=2

$end

$psx=sentgraf,
$bio

Sony PlayStation CD published 21 years ago:

Sentimental Graffiti (c) 2001 NEC Home Electronics, Ltd.

- TECHNICAL -

[Model SLPS-03184]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85653&o=2

$end

$pc98=sentgfx1,
$bio

Sentimental Graphics Vol. 1 (c) 199? Team Zero.

CG compilation.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90602&o=2

$end

$spectrum_cass=sentinel,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Sentinel (c) 1984 Abacus Programs

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80912&o=2

$end

$c64_cass=sentinelu,
$bio

Commodore C64 cass. published 38 years ago:

Sentinel (c) 1984 US Gold, Ltd.

- STAFF -

Developed by Synapse Soft. Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187397&o=2

$end

$c64_cass=sentinel,
$bio

Commodore C64 cass. published 36 years ago:

Sentinel (c) 1986 Americana Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229519&o=2

$end

$bbc_cass=sentinel,
$bio

Sentinel (c) 19?? PSS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52362&o=2

$end

$mc10=sentinel,
$bio

Sentinel (c) 198? Gerrie [Charlie]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87696&o=2

$end

$cpc_flop=sentinel06,
$bio

Amstrad CPC 464 disk. published 28 years ago:

Sentinel (c) 1994 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124291&o=2

$end

$psx=sentinel,
$bio

Sony PlayStation CD published 24 years ago:

Sentinel Returns (c) 1998 Psygnosis, Ltd.

North American release. Game developed in Europe. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-00604

- TRIVIA -

Released in August 31, 1998 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110929&o=2

$end

$a2600=sentinel,
$bio

Atari 2600 cart. published 32 years ago:

Sentinel (c) 1990 Atari Corporation.

Sentinel is a shooting game that plays like a side scrolling version of Crossbow.  However where as in Crossbow you had several people to protect as they walked across the screen, Sentinel only has one large orb you have to protect.  As your orb (known as The Sentinel) moves steadily across the enemy planet, it will be under attack by numerous small aliens. You goal is to protect the Sentinel from getting hit at all costs.  However given the speed of the aliens and inaccuracy of the light gun, this isn't an easy task.

The Sentinel was built to absorb all the energy from the alien planet (sort of like that Crystalline Entity from Star Trek).  This is accomplished by shooting the enemies on the screen.  Enemies in Sentinel come in two flavors, air enemies and ground enemies.  Air enemies will either attempt to ram the Sentinel or will hang back a short distance and shoot bullets.  Ground enemies will always stop and shoot at the Sentinel.  Accurately shooting all the enemies on the screen as quickly as possible is the key winning this game, as the longer you let the enemies congregate the quicker you will be overwhelmed.  If things begin to get out of hand you can shoot the Sentinel itself to set off a super bomb which will destroy all the enemies on the screen.  The super bomb can only be used when the 'S' meter at the bottom of the screen is at 99.

One thing that sets Sentinel apart from other 2600 game is the inclusion of bosses.  At the end of each of the four levels you will run into a giant space station boss (the distance to the boss is shown by the 'D' meter at the bottom of the screen).  The boss will mercilessly pound you with bullets until you blast each of its four pods.  However since these pods will repair themselves if give the opportunity, you must take them down with rapid shooting.  Once you destroy the boss, you'll move onto the next planet.  Although each planet and boss looks slightly different, they all have a mysterious similarity to them.

- TECHNICAL -

Model CX26183.

- TRIVIA -

Requires the Atari light gun to play.

Starting in late 1989 Atari started dabbling in light gun based games.  For a short time light gun games were all the rage on the NES, but this craze died off rather quickly.  Still, Atari wanted to prove that the 2600 remained a force to be reckoned with, so light gun games it was.  Amazingly both of the light gun games developed for the 2600 are actually quite good (especially considering the fact that the hardware was over 13 years old at that point).  However of the two games that were made (Shooting Arcade and Sentinel) only Sentinel was released.

- PORTS -

* CONSOLES: 
[US] [EU] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.2" 
[US] Sony PlayStation 4 (nov.1, 2016) "Atari Flashback Classics Vol.2" 

* HANDHELDS: 
[US] Nintendo DS (mar.8, 2011) "Atari Greatest Hits Vol.2 [Model NTR-BR7E-USA]"

* COMPUTERS: 
[US] Steam (mar.24, 2016) "Atari Vault [Model 400020]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50931&o=2

$end

$a7800=sentinel,sentinelu,
$bio

Atari 7800 cart. published 31 years ago:

Sentinel [Model CX7869] (c) 1991 Atari Corp. [Sunnyvale, CA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50177&o=2

$end

$spectrum_cass=sentnels,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Sentinels (c) 1984 Century City Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80914&o=2

$end

$spectrum_cass=sentnelsa,sentnelsb,
$bio

Sentinels (c) 198? Mind Games Espana, S.A.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219771&o=2

$end

$pc8801_flop=xabungle,xabunglea,
$bio

NEC PC-8801 Series disk. published 39 years ago:

Sento Mecha Xabungle - Blue Gale (c) 1983 Pony Canyon, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92862&o=2

$end

$saturn=sentomon,
$bio

Sega Saturn CD published 27 years ago:

Sento Monogatari Sono I (c) 1995 CRI.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59641&o=2

$end

$pc8801_flop=sentoerf,
$bio

NEC PC-8801 Series disk. published 37 years ago:

Sentou Densetsu Elf (c) 1985 Cosmos Computer.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92863&o=2

$end

$psx=sentokka,
$bio

Sony PlayStation CD published 27 years ago:

Sentou Kokka - Air Land Battle (c) 1995 Sony Computer Ent., Inc. [SCEI] [Japan]

- TECHNICAL -

Model SCPS-10015

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=285969&o=2

$end

$psx=sentokki,
$bio

Sony PlayStation CD published 25 years ago:

Sentou Kokka Kai - Improved (c) 1997 Sony Computer Ent., Inc.

- TECHNICAL -

[Model SCPS-10034]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85654&o=2

$end

$gba=sentouin,
$bio

Nintendo GBA cart. published 18 years ago:

Sentouin Yamada Hajime [Model AGB-BSYJ-JPN] (c) 2004 Kids Station

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72804&o=2

$end

$info=bubsymphba,
$bio

Seoul Symphony (c) 199? SOFTV.

Pirate hack of "Bubble Symphony".

- TECHNICAL -

It have a OKI6295.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294533&o=2

$end

$cpc_flop=seppimho,
$bio

Amstrad CPC type-in published 36 years ago:

Sepp Im Hochhaus (c) 1986 Magazin Players Dream

- TRIVIA -

Listed as a type-in program in the German magazine: Player's Dream.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124345&o=2

$end

$snes=septentr,
$bio

Nintendo Super Famicom cart. published 29 years ago:

Septentrion [Model SHVC-TT] (c) 1993 Human Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62135&o=2

$end

$cpc_flop=sepulcri09,
$bio

Sepulcri (c) 200? CNGSOFT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121750&o=2

$end

$cpc_flop=sepulcri,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Sepulcri Cracked (c) 1986 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123946&o=2

$end

$cpc_flop=sepulcri04,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Sepulcri Trained (c) 1986 CNGSOFT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123947&o=2

$end

$cpc_cass=sepulcris,
$bio

Amstrad CPC cass. published 36 years ago:

Sepulcri [Model 3AS009] (c) 1986 Dro Soft [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=99064&o=2

$end

$cpc_cass=sepulcri,
$bio

Amstrad CPC cass. published 36 years ago:

Sepulcri [Model AS 32061] (c) 1986 Reaktor

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=99065&o=2

$end

$cpc_flop=sepulcri03,sepulcri01,sepulcri02,sepulcri05,sepulcri07,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Sepulcri [Model AS 35061] (c) 1986 Reaktor [Ariolasoft label]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123945&o=2

$end

$adam_flop=sequel10,sequel,
$bio

Coleco Adam disk. published 29 years ago:

SEQuel (c) 1993 Bonafide Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=109935&o=2

$end

$apple2_flop_clcracked=seqblue,
$bio

Apple II 5.25 disk. published 39 years ago:

Sequence - Blue Level (c) 1983 Methods & Solutions

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231533&o=2

$end

$apple2_flop_clcracked=seqred,
$bio

Apple II 5.25 disk. published 40 years ago:

Sequence - Red Level (c) 1982 Methods & Solutions

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231534&o=2

$end

$cpc_flop=sequence,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Sequence Musicale Cracked (c) 1986 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123103&o=2

$end

$spectrum_cass=sequence,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Sequences (c) 1984 Chalksoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287024&o=2

$end

$ibm5170_cdrom=seraphim,
$bio

PC/MS-Windows CD published 25 years ago:

Seraphim Saigo no Tenshi (c) 1997 Soeishinsha.

- TECHNICAL -

GAME ID: SCR-003

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272553&o=2

$end

$fm7_cass=serapis,
$bio

Fujitsu FM-7 cass. published 38 years ago:

Serapis no Shinden (c) 1984 TIP.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=93788&o=2

$end

$pc98=serena,
$bio

Serena (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90603&o=2

$end

$apple2_flop_clcracked=serendip,
$bio

Apple II 5.25 disk. published 39 years ago:

Serendipity (c) 1983 K-12 MicroMedia.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295849&o=2

$end

$spectrum_cass=serendip,
$bio

Sinclair ZX Spectrum cass. published 28 years ago:

Serendipity (c) 1994 Dream World Adventures

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236607&o=2

$end

$ibm5170=serfcity,
$bio

IBM PC/AT DOS 3.5in. disk. published 28 years ago:

Serf City - Life is Feudal (c) 1994 SSI [Strategic Simulations, Inc.].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301580&o=2

$end

$spectrum_cass=seymrobo,
$bio

Sinclair ZX Spectrum cass. published 30 years ago:

Sergeant Seymour Robot Cop (c) 1992 Codemasters Software Co., Ltd., The

- TECHNICAL -

GAME ID: 2780

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80916&o=2

$end

$cpc_flop=sergeant03,
$bio

Sergeant Seymour Robotcop (c) 200? CNGSOFT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121751&o=2

$end

$cpc_flop=sergeant01,
$bio

Amstrad CPC 464 disk. published 30 years ago:

Sergeant Seymour Robotcop Cracked (c) 1992 Equalizor, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122763&o=2

$end

$cpc_flop=sergeant,sergeant02,
$bio

Amstrad CPC 464 disk. published 30 years ago:

Sergeant Seymour Robotcop Trained (c) 1992 Campbell [Nicholas Campbell]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123950&o=2

$end

$cpc_cass=sergseym,
$bio

Amstrad CPC cass. published 30 years ago:

Sergeant Seymour Robotcop [Model 3781] (c) 1992 Codemasters Soft. Co., Ltd., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=99082&o=2

$end

$ibm5170=serlinuxb,
$bio

IBM PC/AT DOS 3.5in. disk. published 23 years ago:

Serial Terminal Linux Ver. 0.1 (c) 1999 Bartlett, Jonathan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298083&o=2

$end

$ibm5170=serlinuxa,
$bio

IBM PC/AT DOS 3.5in. disk. published 22 years ago:

Serial Terminal Linux Ver. 0.2 (c) 2000 Bartlett, Jonathan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298082&o=2

$end

$ibm5170=serlinux,
$bio

IBM PC/AT DOS 3.5in. disk. published 22 years ago:

Serial Terminal Linux Ver. 0.3 (c) 2000 Bartlett, Jonathan

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=298081&o=2

$end

$cpc_flop=serienoi,serienoi01,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Serie Noire Cracked (c) 1985 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=127828&o=2

$end

$cpc_flop=packseri,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Serie Oro Vol. 4 (c) 1990 Proein Soft Line [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123680&o=2

$end

$buzztime_cart=everytng,
$bio

Series 1: Everything Trivia (c) 200? Cadaco

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264862&o=2

$end

$buzztime_cart=history,
$bio

Series 1: History Trivia (c) 200? Cadaco

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264861&o=2

$end

$buzztime_cart=sports,
$bio

Series 1: Sports Trivia (c) 200? Cadaco

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264863&o=2

$end

$buzztime_cart=tv,
$bio

Series 1: TV Trivia (c) 200? Cadaco

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=264860&o=2

$end

$info=sols5e,
$bio

Series 5E Computer Workstation (c) 198? Solbourne Computer, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=293653&o=2

$end

$info=psion5mx,
$bio

PDA published 23 years ago:

Series 5mx (c) 1999 Psion.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=240419&o=2

$end

$gba=serioussu,
$bio

Nintendo GBA cart. published 18 years ago:

Serious Sam Advance [Model AGB-AENE-USA] (c) 2004 Global Star Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72806&o=2

$end

$gba=seriouss,
$bio

Nintendo GBA cart. published 18 years ago:

Serious Sam Advance [Model AGB-AENP] (c) 2004 Global Star Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72805&o=2

$end

$sg1000=serizawa,
$bio

Sega SG-1000 game published 39 years ago:

芹沢八段の詰将棋 (c) 1983 Sega Enterprises, Limited.
(Serizawa Hachidan no Tsumeshogi)

- TECHNICAL -

Game ID: G-1006

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65108&o=2

$end

$snes=serizawa,
$bio

Nintendo Super Famicom cart. published 30 years ago:

Serizawa Nobuo no Birdie Try [Model SHVC-TS] (c) 1992 Toho Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62136&o=2

$end

$nascom_snap=serpent,
$bio

Nascom cass. published 41 years ago:

Serpent (c) 1981 Program Power

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235653&o=2

$end

$spectrum_cass=serphell,serphella,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Serpent from Hell (c) 1984 Scorpio Gamesworld

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237759&o=2

$end

$cpc_flop=serpenti,
$bio

Amstrad CPC type-in published 37 years ago:

Serpent Infernal (c) 1985 Super Jeux Amstrad

- TRIVIA -

Listed as a type-in program in the French book: Super Jeux Amstrad.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122708&o=2

$end

$cpc_flop=serpentm,
$bio

Amstrad CPC type-in published 36 years ago:

Serpent Madness (c) 1986 CPC

- TRIVIA -

Listed in the French magazine CPC.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119943&o=2

$end

$gameboy=serpent,
$bio

Nintendo Game Boy Cart. published 32 years ago:

Serpent [Model DMG-KM-USA] (c) 1990 Taxan USA Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66900&o=2

$end

$c64_cart=serptine,
$bio

Commodore C64 cart. published 40 years ago:

Serpentine (c) 1982 Broderbund Software, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53700&o=2

$end

$apple2_flop_orig=srpntine,
$apple2_flop_clcracked=serpntne,
$bio

Apple II 5.25 disk. published 40 years ago:

Serpentine (c) 1982 Broderbund Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229129&o=2

$end

$a800_cass=serpent,
$bio

Atari 400/800 cass. published 40 years ago:

Serpentine (c) 1982 Broderbund Soft., Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107048&o=2

$end

$ibm5150=serptine,
$bio

IBM PC 5.25in. disk. published 38 years ago:

Serpentine (c) 1984 Broderbund Software, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83690&o=2

$end

$x07_cass=serpent,
$bio

Canon X-07 type-in published 37 years ago:

Serpentine (c) 1985 Shift Editions [Paris, France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=138584&o=2

$end

$a800=serptine,
$bio

Atari 400/800 cart. published 40 years ago:

Serpentine (c) 1982 Broderbund Software, Inc.

- TECHNICAL -

GAME ID: ATCART190

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86683&o=2

$end

$vic1001_cart=serptine,
$bio

Commodore VIC-20 cart. published 40 years ago:

Serpentine [NTSC] (c) 1982 Creative Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86922&o=2

$end

$vic1001_cart=serptinep,
$bio

Commodore VIC-20 cart. published 40 years ago:

Serpentine [PAL] (c) 1982 Creative Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86923&o=2

$end

$cpc_flop=serp,
$bio

Amstrad CPC type-in published 37 years ago:

Serpentino (c) 1985 AM-Mag

- TRIVIA -

Listed as a type-in program in the French magazine: AM-Mag.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119567&o=2

$end

$archimedes=serpents,
$bio

Acorn Archimedes disk. published 29 years ago:

Serpents (c) 1993 CIS

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116033&o=2

$end

$electron_cass=serplair,
$bio

Acorn Electron cass. published 38 years ago:

Serpents Lair (c) 1984 Comsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115526&o=2

$end

$apple2gs_flop_orig=srvvly,
$apple2gs_flop_clcracked=srvvly,
$bio

Apple IIGS disk. published 34 years ago:

Serve & Volley (c) 1988 Accolade, Incorporated.

- STAFF -

Designed by Artech Digital Entertainments, Inc.

Producer: Jay Stevens
Special Thanks: Eric LaBadie for Creative Assistance
Manual: Sara Reeder

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49803&o=2

$end

$to_flop=servsti,
$bio

Thomson TO disk. published 31 years ago:

Serveur STI (c) 1991 ASCI [Association pour les Services Connexes à l'Informatique] [France]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107993&o=2

$end

$msx1_cart=fddtest,
$bio

Service Floppy Disk Drive Test (c) 19?? Philips Interactive Media, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77430&o=2

$end

$hp85_rom=service,service_fix,
$bio

Service ROM [Model 00085-60952] (c) 198? Hewlett-Packard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273692&o=2

$end

$hp86_rom=service,
$bio

HP-86/87 Option ROM published 40 years ago:

Service ROM (c) 1982 Hewlett-Packard

- TECHNICAL -

ROM ID: 00087-60912

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273654&o=2

$end

$msx1_cart=testcart,
$bio

Service Test Cart MSX1 (c) 19?? Philips Interactive Media, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77431&o=2

$end

$msx2_cart=testcart,
$bio

Service Test Cart MSX2 (c) 19?? Philips Interactive Media, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235737&o=2

$end

$videopac=testcart,
$bio

Service Test Cartridge (c) 198? Philips Corp.

With this cartridge you can check if your Videopac console is working well (joysticks, keyboard, video chip, power supply and other components). It can also be helpful when a console needs to be fixed. The grid and sprite editor of the test program can be useful for designing grid patterns and sprites.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273741&o=2

$end

$cpc_flop=servicel,
$bio

Serviceline (c) 199? CCC [Croco Computer Club]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123699&o=2

$end

$psx=sesamess,
$bio

Sony PlayStation CD published 21 years ago:

Sesame Steet Sports (c) 2001 NewKidCo International, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111584&o=2

$end

$pico=sesame,
$bio

Sesame Street - Alphabet Avenue [Model 49067-00] (c) 199? Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=75785&o=2

$end

$nes=bigbird,
$bio

Nintendo NES cart. published 32 years ago:

Sesame Street - Big Bird's Hide and Speak (c) 1990 Hi Tech Expressions

The first talking game for NES

State-of-the-art digitized sound lets Big Bird speak and interact with children. Children 3 and up will have more fun learning letters and simple words now that Big Bird actually talks them through game play. There's no reading required - just turn on the game!

Join Big Bird, along with The Count, Elmo, Grover, Ernie and Bert in six fun-filled games that are sure to capture any child's heart.

Each Sesame Street pal is sitting in a window with his own letter. Can you find which one Big Bird is asking for?

How many words can you make before the sun goes down? Don't worry, if it's not a real word, Big Bird will be sure to tell you.

The Sesame Street friend makes learning fun. Get the correct answer and receive a special award.

- TECHNICAL -

GAME ID: NES-4H-USA

- TRIVIA -

Released in October 1990 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55527&o=2

$end

$mobigo_cart=elmoabby,
$bio

VTECH Mobigo cart. published 11 years ago:

Sesame Street - Elmo and Abby - Nature Explorers [Model 80-251400(US)] (c) 2011 VTECH [Video Technology, Ltd.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=268160&o=2

$end

$psx=elmolett,
$bio

Sony PlayStation CD published 24 years ago:

Sesame Street - Elmo's Letter Adventure (c) 1998 NewKidCo International, Inc.

- TECHNICAL -

GAME ID: SLUS-00621

- TRIVIA -

Released on October 16, 1999 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111585&o=2

$end

$psx=elmonumb,
$bio

Sony PlayStation CD published 24 years ago:

Sesame Street - Elmo's Number Journey (c) 1998 NewKidCo International, Inc.

- TECHNICAL -

GAME ID: SLUS-00622

- TRIVIA -

Released on October 16, 1998 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111586&o=2

$end

$c64_cart=letter,
$bio

Commodore C64 cart. published 38 years ago:

Sesame Street - Letter-Go-Round (c) 1984 CBS Software

- TECHNICAL -

GAME ID: 55370

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53701&o=2

$end

$nes=sesam123,
$bio

Nintendo NES cart. published 33 years ago:

Sesame Street 123 (c) 1989 Hi Tech Expressions

2 Great Games in One
Learning Fun with your Pals from Sesame Street

Game 1: Astro-Grover
Look up in the stars. It's Astro-Grover.
Help Grover in outer space as he has a close encounter with the friendly Zips from the planet Zap. Children count, add, and subtract Zips as they improve basic math skills. If they answer GROVER correctly, he will fly out to meet the Zips. In the case of a wrong answer, the Man-in-the Moon will shake his head and encourage the child to try again.

As children develop their number skills, a series of correct answers results in the building of GROVER's beautiful city or the launching of a zippy spaceship. Children are entertained for hours with colorful graphics and music that make learning fun!

Game 2: Ernie's Magic Shapes
With a wave of Ernie's wand, any child can make magic.
ERNIE invites children to join him on stage to practice matching shapes and colors as he presents challenging problems to solve.

Each time ERNIE magically creates a picture above his head, the child must consider its shape, size, and color. Each picture is composed of colored shapes in patterns that become more challenging through six levels of play. Shape by shape, children help ERNIE select the right one and make the incorrect one disappear! When the picture is complete, ERNIE's magic bunny jumps out to dance.

- TECHNICAL -

GAME ID: NES-H3-USA

- TRIVIA -

Released in January 1989 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55528&o=2

$end

$nes=2sesame,
$bio

Nintendo NES cart. published 31 years ago:

Sesame Street ABC & 123 (c) 1991 Hi Tech Expressions

2 Great Games in One
Learning Fun with your Pals from Sesame Street

Game 1 Astro-Grover
Look up in the stars. It's Astro-Grover.
Help Grover in outer space as he has a close encounter with the friendly Zips from the planet Zap. Children count, add, and subtract Zips as they improve basic math skills. If they answer GROVER correctly, he will fly out to meet the Zips. In the case of a wrong answer, the Man-in-the-Moon will shake his head and encourage the child to try again.

As children develop their number skills, a series of correct answers results in the building of GROVER's beautiful city or the launching of a zippy spaceship. Children are entertained for hours with colorful graphics and music that make learning fun!

Game 2 Ernie's Magic Shapes
With a wave of Ernie's wand, any child can make magic.
ERNIE invites children to join him on stage to practice matching shapes and colors as he presents challenging problems to solve.

Each time ERNIE magically creates a picture above his head, the child must consider its shape, size, and color. Each picture is composed of colored shapes in patterns that become more challenging through six levels of play. Shape by shape, children help ERNIE select the right one and make the incorrect one disappear! When the picture is complete, ERNIE's magic bunny jumps out to dance.

- TECHNICAL -

GAME ID: NES-5A-USA

- TRIVIA -

Released in November 1991 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55529&o=2

$end

$nes=sesamabc,
$bio

Nintendo NES cart. published 33 years ago:

Sesame Street ABC (c) 1989 Hi Tech Expressions

Two great games in one!

SESAME STREET LETTER-GO-ROUND provides a playful setting in which children practice early reading skills. Children play with the whirling ferris wheel as they practice letter recognition and matching, simple spelling and word formation.

ERNIE'S BIG SPLASH: Splish, splash, Ernie's taking a bath. But where's Rubber Duckie? Luckily, children can help by building a wacky pathway that leads Rubber Duckie from his soapdish into Ernie's bathtub - a fun-filled way for children to practice planning, predicting and problem-solving.

- TECHNICAL -

GAME ID: NES-H4-USA

- TRIVIA -

Released in September 1989 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55530&o=2

$end

$nes=sesame,sesamep,
$bio

Nintendo NES cart. published 30 years ago:

Sesame Street Countdown (c) 1992 Hi Tech Expressions

Counting, adding and subtracting numbers have never been more fun, now that the batty, but lovable COUNT is here!

Children ages 4 and up can join him on adventures through 8 different worlds of number fun. THE COUNT starts each game by introducing the Number of the Day, then helps children find, count and collect objects that match that number, encouraging them as they go. Bonus Rounds add to the opportunities for fun and learning.

- Interactive Learning - THE COUNT actually talks to, guides and encourages your child throughout gameplay.
- 8 Different Number Worlds - Kids travel with THE COUNT on trips to the Old West, Dinosaur World, the Moon, the Zoo and more!
- Bonus Worlds - As your child advances, the greater the challenges become!
- 2 Gameplay Modes - Perfect for players new to the NES; exciting and entertaining for more advanced game players.

Delightful music, colorful graphics and exciting action make Sesame Street Countdown fun by the numbers!

- TECHNICAL -

GAMe ID: NES-85-USA

- TRIVIA -

Released in February 1992 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55531&o=2

$end

$megadriv=sesame,
$bio

Sega Genesis cart. published 28 years ago:

Sesame Street Counting Cafe (c) 1994 EA Kids

- TECHNICAL -

GAME ID: T-50896

- TRIVIA -

The game was rated GA (General Audiences: Appropriate for all audiences) by the VRC (Videogame Rating Council).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57385&o=2

$end

$a800=letter,
$bio

Atari 400/800 cart. published 38 years ago:

Sesame Street Letter-Go-Round (c) 1984 CBS Software

- TECHNICAL -

GAME ID: 75370

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86684&o=2

$end

$gbcolor=sesamespu,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Sesame Street Sports [Model CGB-BSOE-USA] (c) 2001 NewKidCo International, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68733&o=2

$end

$gbcolor=sesamesp,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Sesame Street Sports [Model CGB-BSOP-EUR] (c) 2001 NewKidCo International, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68732&o=2

$end

$pi_storyreader_cart=srsesame3,
$bio

Sesame Street: Elmo's Colorful Adventure + Grover Stays Up Very Very Late + Me Loves Cookies [Model 30481] (c) 200? Publications International, ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265374&o=2

$end

$i7000_card=set3278,
$bio

Itautec I-7000 card. published 37 years ago:

SET 3278 ver.1.2 - IBM-3278 terminal emulation [Model I-7106] (c) 1985 Itautec

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273636&o=2

$end

$i7000_card=set78,
$bio

SET 78 COML ver.1.3 [Model I-7101] (c) 198? Itautec

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273633&o=2

$end

$spectrum_cass=setup,setupdeb,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Set Up! (c) 1989 Global Games [Scotland]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80917&o=2

$end

$i7000_card=setvt52,
$bio

Itautec I-7000 card. published 36 years ago:

SET VT52 ver.1.0 [Model I-7107] (c) 1986 Itautec

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273637&o=2

$end

$i7000_card=setdisc,
$bio

SETDISC [Model I-71XX] (c) 198? Itautec

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=273642&o=2

$end

$specpls3_flop=setotais,setotaisfr,setotaisde,
$bio

Sinclair ZX Spectrum+3 disk. published 6 years ago:

Seto Taisho vs Yokai (c) 2016 Grussu [Alessandro Grussu]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148338&o=2

$end

$super80_cass=sets,
$bio

Sets [Model 068L4] (c) 198? Unknown

Program for BASIC (32 columns).

- TECHNICAL -

Made for any homebrew system, V3.8, 8R0 to 8R5.

- STAFF -

Developed by: Glyn Shepherd

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126871&o=2

$end

$msx1_cart=setsa,sets,
$bio

MSX cart. published 37 years ago:

Sets [Model M011] (c) 1985 al Alamiah

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77432&o=2

$end

$pc98=setsuju,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Setsujuu - Yuganda Kioku (c) 1995 Jast.

- TECHNICAL -

FD x4

- TRIVIA -

Released on April 05, 1995 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90604&o=2

$end

$fmtowns_flop_orig=setsuju,
$bio

Fujitsu FM Towns disk. published 27 years ago:

Setsujuu - Yuganda Kioku (c) 1995 Jast [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301796&o=2

$end

$msx1_cass=settim01,
$bio

Commodore C64/MSX cass. published 33 years ago:

Settimana Games No. 01 (c) 1989 Edigamma.

Features 2 games for the C64/C128 and 2 games for the MSX.

C64/128:
Base Sottomarina
Bombarolo

MSX:
Doppio Video
Carletto

- TECHNICAL -

FACE A: C64/C128
FACE B: MSX

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=130002&o=2

$end

$msx1_cass=settim04,
$bio

Commodore C64/MSX cass. published 33 years ago:

Settimana Games No. 04 (c) 1989 Edigamma.

Features 2 games for the C64/C128 and 2 games for the MSX.

C64/128:
Metropolitana
Monsters

MSX:
Diligenza
Denari

- TECHNICAL -

FACE A: C64/C128
FACE B: MSX

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=130005&o=2

$end

$msx1_cass=settim06,
$bio

Commodore C64/MSX cass. published 33 years ago:

Settimana Games No. 06 (c) 1989 Edigamma.

Features 2 games for the C64/128 and 2 games for the MSX.

C64/128:
Mega Cross
Star Moon

MSX:
Attila
Il Labirinto

- TECHNICAL -

FACE A: C64/C128
FACE B: MSX

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=130007&o=2

$end

$msx1_cass=settim10,
$bio

Commodore C64/MSX cass. published 33 years ago:

Settimana Games No. 10 (c) 1989 Edigamma.

Features 2 games for the C64/128 and 2 games for the MSX.

C64/128:
La Grande Ricerca
Subman

MSX:
Siluri
Spazio Insidioso

- TECHNICAL -

FACE A: C64/C128
FACE B: MSX

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=130011&o=2

$end

$msx1_cass=settim11,
$bio

Commodore C64/MSX cass. published 33 years ago:

Settimana Games No. 11 (c) 1989 Edigamma.

Features 2 games for the C64/128 and 2 games for the MSX.

C64/128:
Pescecani
Ghoster

MSX:
Ombre Scure
La Biscia

- TECHNICAL -

FACE A: C64/C128
FACE B: MSX

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=130012&o=2

$end

$msx1_cass=settim12,
$bio

Commodore C64/MSX cass. published 33 years ago:

Settimana Games No. 12 (c) 1989 Edigamma.

Features 2 games for the C64/128 and 2 games for the MSX.

C64/128:
Vivo o Morto
Chilimetri Impossibili

MSX:
Halley
Puf Puf

- TECHNICAL -

FACE A: C64/C128
FACE B: MSX

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=130013&o=2

$end

$spectrum_cass=settl13,settl13a,
$bio

Sinclair ZX Spectrum cass. published 28 years ago:

Settlement XIII (c) 1994 Dream World Adventures

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236608&o=2

$end

$amigaocs_flop=7citygld,
$bio

Commodore Amiga 500 disk. published 36 years ago:

Seven Cities of Gold (c) 1986 Electronic Arts

- TRIVIA -

Released in January 1986.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74955&o=2

$end

$apple2_flop_orig=7citygld,
$apple2_flop_clcracked=7ctygold,
$apple2_flop_misc=sevencts,
$bio

Apple II 5.25 disk. published 38 years ago:

Seven Cities of Gold (c) 1984 Electronic Arts

- TECHNICAL -

GAME ID: 1059

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107429&o=2

$end

$ibm5150=7citygld,
$bio

IBM PC 5.25in. disk. published 37 years ago:

Seven Cities of Gold (c) 1985 Electronic Arts

- TECHNICAL -

GAME ID: 1064
BARCODE: 0 14633 01064 0

- TRIVIA -

Released in March 1985 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83691&o=2

$end

$info=m5seven,
$bio

Seven Deadly Spins (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41628&o=2

$end

$info=pr_sevab,
$bio

Seven's Above (c) 199? Project Coin Machines, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42107&o=2

$end

$info=pr_sevml,
$bio

Sevens & Melons (c) 199? Project Coin Machines, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=40224&o=2

$end

$spectrum_cass=sewrrage,sewrrage48,
$bio

Sinclair ZX Spectrum cass. published 6 years ago:

Sewer Rage (c) 2016 Death Squad, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=227063&o=2

$end

$dragon_cass=sewerrat,
$bio

Dragon cass. published 38 years ago:

Sewer Rats/Raiders (c) 1984 Blaby Computer Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116559&o=2

$end

$coleco=sewersam,
$bio

Colecovision cart. published 38 years ago:

Sewer Sam (c) 1984 Interphase

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53344&o=2

$end

$msx1_flop=sewersam,sewersama,
$bio

Sewer Sam Cracked (c) 19?? Unknown.

Cartridge to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134339&o=2

$end

$intv=sewersam,
$bio

Mattel Intellivision cart. published 39 years ago:

Sewer Sam (c) 1983 Interphase.

One or two players compete to guide Sewer Sam through myriad mazes of danger-filled tunnels searching for...beep, beep, beep...three enemy submarines that have invaded the city's sewer system. But watch out for subterranean dangers, as Sam dodges and shoots snakes, crocodiles, bats, rats, web-spinning spiders, and more! Enough to make even the stout-hearted shudder...as Sam searches through wet and dry tunnels for the ultimate showdown!

- TECHNICAL -

Model 8010002

- STAFF -

Design/Program: Stephen Willey

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60947&o=2

$end

$msx1_cart=sewersam,
$bio

MSX cart. published 38 years ago:

Sewer Sam [Model PS-2005G] (c) 1984 Toshiba EMI.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77433&o=2

$end

$megacd=sshark,
$bio

Sega Mega-CD published 30 years ago:

Sewer Shark [Model T-93015-50] (c) 1992 Sony Imagesoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60654&o=2

$end

$segacd=sshark,ssharka,ssharkb,ssharkc,ssharkd,
$bio

Sega CD published 30 years ago:

Sewer Shark (c) 1992 Sony Imagesoft

- TECHNICAL -

GAME ID: T-93015

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60800&o=2

$end

$ti99_cart=sewerman,
$bio

Texas instrument TI-99/4A cart. published 39 years ago:

Sewermania (c) 1983 MB [Milton Bradley Co.] [East Longmeadow, MA, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231634&o=2

$end

$cpc_flop=sexsexen,
$bio

SEX - Sex Entertains Xenomorph (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124377&o=2

$end

$cpc_flop=sexshite,sexshite01,
$bio

Amstrad CPC 464 disk. published 27 years ago:

SEX - Shit Egbert's Xploded (c) 1995 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124378&o=2

$end

$pc98_cd=sex2,
$bio

NEC PC-9821 CD published 26 years ago:

Sex 2 (c) 1996 Aypio.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134967&o=2

$end

$info=sexappl,
$bio

Arcade Video game published 30 years ago:

Sex Appeal (c) 1992 GEI [Grayhound Electronics, Incorporated.].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=71064&o=2

$end

$msx2_flop=sexbombb,
$bio

MSX 2 disk. published 23 years ago:

Sex Bomb Bunny (c) 1999 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=102017&o=2

$end

$spectrum_cass=sexmachi,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Sex Machine (c) 1987 Scandinavian Soft. Crackers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289941&o=2

$end

$spectrum_cass=sexsim1,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Sex Simulator 1 (c) 1988 Scandinavian Soft. Crackers

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289942&o=2

$end

$info=sextriv,
$bio

Arcade Video game published 37 years ago:

Sex Triv (c) 1985 Status Games.

- TECHNICAL -

Main CPU : 8085A (@ 12.4 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.5 Mhz)

Screen orientation : Horizontal
Video resolution : 272 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 8

Players : 1
Buttons : 4

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5270&o=2

$end

$ibm5150=sexvixen,
$bio

IBM PC 5.25in. disk. published 33 years ago:

Sex Vixens from Space (c) 1989 Free Spirit Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=275309&o=2

$end

$pc98=sexpress,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

セクスプレス (c) 1995 Ange.
(Sexpress)

- TECHNICAL -

Floppy disks: 5

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90605&o=2

$end

$orion_flop=sexshop,sexshopa,
$bio

SEXSHOP (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235229&o=2

$end

$amigaocs_flop=citydef,kgplas,gridstrt,
$bio

Sextett (c) 199? Kingsoft GmbH.

Compilation of games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=73734&o=2

$end

$info=sextriv1,sextriv2,
$bio

Arcade Video game published 37 years ago:

Sexual Trivia (c) 1985 Kinky Kit and Game.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : DAC (@ 4 Mhz)

Screen orientation : Horizontal
Video resolution : 416 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 256

Players : 1
Buttons : 6

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3497&o=2

$end

$info=sexyboom,
$bio

Arcade Video game published 30 years ago:

Sexy Boom (c) 1992 Sang Ho Soft.

Re-release of "Super Puzzle".

- TECHNICAL -

Main CPU : Zilog Z80 (@ 8 Mhz)
Sound Chips : YM2413 (@ 3.58 Mhz)

Palette colors : 512

Players : 2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=6225&o=2

$end

$cpc_flop=sexycart,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Sexy Cartoons 2 (c) 1986 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124292&o=2

$end

$pc8801_flop=sexydyna,
$bio

Sexy Dynamite (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92864&o=2

$end

$info=sexygal,
$bio

Arcade Video game published 37 years ago:

Sexy Gal (c) 1985 Nichibutsu.

- TRIVIA -

Sexy Gal was released in May 1985 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=30068&o=2

$end

$info=sgaltrop,
$bio

Arcade Video game published 37 years ago:

Sexy Gal Tropical (c) 1985 Nichibutsu.

- TRIVIA -

Sexy Gal Tropical was released in August 1985 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121511&o=2

$end

$pcecd=sexyidof,
$bio

NEC PC-Engine CD published 28 years ago:

Sexy Idol Mahjong - Fashion Monogatari (c) 1994 Nichibutsu [Nihon Bussan Company, Limited.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58362&o=2

$end

$pcecd=sexyidoy,
$bio

NEC PC-Engine CD published 27 years ago:

Sexy Idol Mahjong - Yakyuuken no Uta (c) 1995 Nichibutsu [Nihon Bussan Company, Limited.]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58363&o=2

$end

$pcecd=sexyidol,
$bio

NEC PC-Engine CD published 29 years ago:

Sexy Idol Mahjong (c) 1993 Nichibutsu [Nihon Bussan Company, Limited.].

- TECHNICAL -

[Model NBCD3004]

- TRIVIA -

Sexy Idol Mahjong was released on December 24, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49160&o=2

$end

$fmtowns_cd=sxhawaii,
$bio

Fujitsu FM Towns CD published 28 years ago:

Sexy in the Hawaii - Nice Gal Hawaii-hen (c) 1994 Birdy Soft. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288446&o=2

$end

$famicom_flop=sexyinv,
$bio

Nintendo Famicom disk. published 32 years ago:

Sexy Invaders (c) 1990 Super PIG.

- TRIVIA -

Retail price: 4900 Yen.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65448&o=2

$end

$cpc_flop=sexymach,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Sexy Machine Cracked (c) 1987 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123104&o=2

$end

$pc8801_flop=sexyoran,
$bio

NEC PC-8801 Series disk. published 35 years ago:

Sexy Orange (c) 1987 System House Oh!

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92865&o=2

$end

$info=sexyparo,sexyparoa,
$vgmplay=sexyparo,
$bio

Arcade Video game published 26 years ago:

Sexy Parodius (c) 1996 Konami Company, Limited.

Sexy Parodius is a horizontally-scrolling shoot-em-up for one or two players and is the third sequel in a series originally created as a parody of Konami's own successful "Gradius" games. As with the prequels, Sexy Parodius again gives players a choice of increasingly bizarre ships to control; ranging from a sexy girl riding a missile, to a stick man on a paper aeroplane.

The game plays much the same as previous Parodius games, as well as the 'Gradius' series it sets out to parody. One new addition to the game-play is the introduction of branching paths through the game. Each level has a specific task, such as collecting the golden coins on the second level, the completion or failure of which dictates which level players will be faced with next.

In a co-operative two-player game, when certain characters are close enough, a third shot appears between them, these can either be purple shots that swirl all over the screen, hearts that home in on enemies, or rockets that shoot straight ahead. This feature was first seen in Konami's 1990 shoot-em-up, "Lightning Fighters".

The playable characters in sexy Parodius are:
* Vic Viper/Lord British
* Michael/Gabriel
* Hikaru/Akane
* Ivan/Toby
* Mambo/Samba
* Koitsu/Aitsu
* Option/Multiple
* Shooting Star/Black Viper

- TECHNICAL -

Konami GX Hardware

Main CPU : Motorola 68EC020
Sound CPU : Motorola 68000
Sound Chips : (2x) K054539

Players : 2
Control : 8-Way Joystick
Buttons : 3
=> Power Up, Fire, Missile

- TRIVIA -

Sexy Parodius was released in March 1996.

World 3-A (get the 300 coins in World 2) will appeal to fans of Konami's classic game "Yie Ar Kung-Fu" (Oolong makes a guest appearance just before reaching the stage boss and you can even knock him out!).

World 3-B (do not get the 300 coins in World 2) is a hilarious parody of Konami's "CastleVania" series (the well-known Medusa makes a guest appearance as the stage's boss!).

The name of the fish character Mambo has a double meaning, he gets his name from the real life fish called Ocean Sunfish (or Mola Mola), but called Mambou in Japan. The other meaning is Mambo from the musical style, which is why the female partner character in this game is called Samba, yet another musical style.

Character selection screen music is a remix of 'Twinkle Twinkle Little Star', by Wolfgang Amadeus Mozart.
The music theme of Shooting Star comes from "Twin Bee Yahhoo! Fushigi no Kuni de Oo-Abare!!" (1995, Konami).
Stage 1 music is a megamix of : 'Hokkaido wa Dokoni Aru?' by Gonchichi, 'American Patrol' by Frank W. Meacham, and 'My Old Kentuchy Home' by Stephen C. Foster.
Stage 1 boss music is a remix of 'Summ, Summ, Summ, Bienchen' by Hoffmann V. Fallersleben
Stage 2 music is a remix of a music from "Yi Ar Kung-Fu" (1985, Konami).
Stage 2 boss music is a megamix of : a music from "Yi Ar Kung-Fu" and "Maim Maim" (an Israeli folksong).
Stage 3 music is a megamix of : a music from "Castlevania" and 'Clarinet Polka" (a Polish folksong).
Stage 3 boss music is a megamix of : a music from "Castlevania" and 'Hungarian Dance No. 5' by Brahms.
Stage 4 music is a remix of 'Csikos Post' by Hermann Necke.
Stage 4 boss music is a megamix of : 'Bienchen Summ Herum!' (a Bohemian folksong) and 'Einzug der Gladiatoren' by Julius Fucik.
Stage 5 music is a megamix of : 'The Battle Hymn of the Republic' by William Steffe and 'J'ai Perdu le Do de Ma Clarinette' (a French folksong).
Stage 5 boss music is a remix of the Aircraft Carrier music from "Gradius".
Stage 6 music is a megamix of : 'Tankoubushi' (A Japanese folksong) and 'Hokkai Bon'uta' (Japanese Bon Festival Song)
Stage 6 boss music is a megamix of : 'Symphony No. 5 in C, Op. 67' by Ludwig Beethoven, and 'Genkotsuyama no Tanukisan' (A Japanese children's song).
Stage 7 music is a remix of 'El Bimbo' by Claude Morgan.
Stage 7 boss music is a remix of 'Habanera - From Carmen' by Georges Bizet.
Stage 8 sub-boss 1 music is a remix of 'Piano Sontata K.331, 3rd : Rondo Alla Turca' by Wolfgang Amadeus Mozart.
Stage 8 sub-boss 2 music is a remix of 'Flight of the Bumblebee' by Nikolai Rimsky-Korsakov.
Stage 8 sub-boss 3 music comes from "Gradius II - GOFER no Yabou" (1988, Konami).
Stage 8 sub-boss 4 music is a remix of 'Orphee Aux Enfers' by Jacques Offenbach.
Stage 8 final boss music is a megamix of : 'Prelude Op.28 #7' by Frederic Chopin, and 'Scene From Swan Lake' by Piotr Tchaikovsky.
Stage 9 music is a megamix of 'Hornpipe from Water Music' and 'Hallelujah Chorus' by George F. Handel.
Stage 9 boss music comes from "Gradius III" (1989, Konami).
Special stage music is a megamix of musics from "Gradius", "Gradius II - GOFER no Yabou", "Gradius III", "MX5000", and "Lightning Fighters".
Special stage boss music is a remix of 'Fur Elise' by Beethoven.

Soundtrack releases :
Sexy Parodius / Original Game Soundtrack [King Records - KICA-7703 - May 22, 1996]

- TIPS AND TRICKS -

* Special team attack : in two-player games, get both ships close to each other in order to use a special team attack!

* Secret stage : successfully complete all stage's additional objectives in order to unlock the secret stage!

- SERIES -

1. Parodius - Tako wa Chikyuu o Sukuu [Model RC759] (1988, MSX)
2. Parodius Da! Shinwa kara Owarai e [Model GX955] (1990, ARC)
3. Gokujyou Parodius! Kako no Eikou o Motomete [Model GX321] (1994, ARC)
4. Jikkyou Oshaberi Parodius [Model SHVC-AJOJ-JPN] (1995, SFC)
5. Sexy Parodius (1996, ARC)

- STAFF -

Programmers: Chichibinta Tsukasa, Ohji, Paiman
Character designers: Shuzilow.Ha, Magrou, Natsumi Bouike, Misugi Inagaki, Kaori Nishimura, Galaxy Namikoshi
Music composers: Mayuko Kageshita, Ary
Music advisers: Izumi, Sita-Ru Senoo
Sound effects: Ary
Hard designer: Yoshikazu Matsui
Product designer: Poper Takashi
Radio actors: Joshua Popenoe, Kumike Watanabe, Nobuyuki Hiyama, Yuko Nagashima

- PORTS -

* CONSOLES:
[JP] Sega Saturn (1996) "Sexy Parodius [Model T-9514G") 
[JP] Sony PlayStation (1996) "Sexy Parodius [Model SLPM-86009]"
[JP] Sony PSP (2007) "Parodius Portable [Model ULJM-05220]"
[JP] Sony PSP (2008) "Parodius Portable [Konami the Best] [Model ULJM-05324]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2396&o=2

$end

$saturn=sexyparo,
$bio

Sega Saturn CD published 26 years ago:

Sexy Parodius (c) 1996 Konami Company, Limited.

- TECHNICAL -

Game ID: T-9514G

- TRIVIA -

Released on November 01, 1996 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59642&o=2

$end

$nes=pyramidj,
$bio

Nintendo Famicom cart. published 32 years ago:

Sexy Pyramid - Cleopatra Kiki Ippatsu (c) 1990 Hacker International.

Pyramid by Hacker is the same game as the Sachen one, but with nudity.

- TECHNICAL -

Game ID: HKI-03

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54527&o=2

$end

$cpc_flop=sexyword,sexyword01,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Sexy Words (c) 1988 Tom & Jerry

- STAFF -

By: Herve MONCHATRE (Tom Et Jerry du GPA)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124293&o=2

$end

$famicom_flop=galdung2,
$bio

Sexy Yakyuuken Adventure II - Gal's Dungeon Part II (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65449&o=2

$end

$cpc_flop=seymourt,seymourt01,
$bio

Amstrad CPC type-in published 31 years ago:

Seymour - Take One! (c) 1991 Amstrad Action

- TRIVIA -

Listed as a type-in program in the UK magazine: Amstrad Action.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120165&o=2

$end

$cpc_flop=seymoura02,seymoura05,seymoura,seymoura03,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Seymour at the Movies Cracked (c) 1991 Equalizor, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122764&o=2

$end

$cpc_flop=seymoura04,
$bio

Seymour at the Movies Cracked (c) 19?? NPS [Nul Part System]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122654&o=2

$end

$cpc_flop=seymoura01,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Seymour at the Movies Trained (c) 1991 NPS [Nul Part System]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122458&o=2

$end

$cpc_cass=seymatmv,
$bio

Amstrad CPC cass. published 31 years ago:

Seymour at the Movies [Model 3668] (c) 1991 Codemasters Soft. Co., Ltd., The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=99084&o=2

$end

$spectrum_cass=seymour,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Seymour Goes to Hollywood (c) 1991 Codemasters Software Co., Ltd., The

Join super star Seymour in his Hollywood debut. Make it in the movies. Meet frightening Frankenstein, evil Ding the Merciless, bash the big King Bong and find Rick Bracy's true love.

- TECHNICAL -

GAME ID: 2666

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80919&o=2

$end

$megadriv=opensea,
$bio

Sezon Ohoty (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56829&o=2

$end

$megadriv=opensea3,
$bio

Sezon Ohoty 3 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56830&o=2

$end

$ique=zeldaoot1,zeldaoot,zeldaoott,zeldaootm2,zeldaootm4,
$bio

iQue Player pack. published 19 years ago:

塞尔达传说-时光之笛 (c) 2003 IQue [China]
(Sèěrdá Chuánshuō - Shíguāng zhī Dí)

Chinese version of The Legend of Zelda - Ocarina of Time.

- TRIVIA -

This version, based on the 1.2 version, of the game is frequently used in speed runs. Due to Chinese words being much smaller than English or Japanese words, dialogue can be skipped much faster. It also features less gameplay lag than the N64 version, which is extremely noticeable at the end of the game (when Ganon's Tower collapses, it falls out of sync with the audio that was made with the gameplay lag in mind).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259125&o=2

$end

$cpc_cass=sernoire,
$bio

Amstrad CPC cass. published 37 years ago:

Serie Noire (c) 1985 Micro Application

Program ported from the C64.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=99083&o=2

$end

$pc8801_flop=sfgamepa,
$bio

SF Game Pack (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92787&o=2

$end

$info=sfx,
$bio

Arcade Video game published 39 years ago:

SF-X (c) 1983 Nichibutsu.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound CPU : (2x) Zilog Z80 (@ 1.78975 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.78975 Mhz), and a DAC for speechs

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Released in July 1983 in Japan. SF-X stands for 'Space Fighter-X'.

This game is known outside Japan as "Skelagon".

- STAFF -

Developed by Nihon Game (now Culture Brain).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2397&o=2

$end

$to_flop=microma1,
$bio

SFMI Micromania Compilation 1 (c) 19?? Micromania

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107983&o=2

$end

$to_flop=microma2,
$bio

SFMI Micromania Compilation 2 (c) 19?? Micromania

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107984&o=2

$end

$compclr2_flop=sfssp,sfsspa,
$bio

SFSSP (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232686&o=2

$end

$c64_cart=sfxse,
$bio

Commodore C64 cart. published 37 years ago:

SFX Sound Expander (c) 1985 Commodore, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229441&o=2

$end

$c64_flop_misc=sfxsea,
$bio

Commodore C64 disk. published 35 years ago:

SFX Sound Expander (c) 1987 Music Sales

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=236012&o=2

$end

$c64_flop_misc=sfxse,
$bio

Commodore C64 disk. published 37 years ago:

SFX Sound Expander Test/Demo Disk (c) 1985 Commodore, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235991&o=2

$end

$info=sg1000,
$bio

Console published 39 years ago:

SG-1000 (c) 1983 SEGA Enterprises, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230511&o=2

$end

$info=sg1000m2,
$bio

Console published 38 years ago:

SG-1000 II (c) 1984 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230512&o=2

$end

$sg1000=m2cp,
$bio

Sega SG-1000 game published 38 years ago:

SG-1000 M2 Check Program (c) 1984 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65098&o=2

$end

$mc10=sg6bomb,
$bio

SG6 Bomber (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87693&o=2

$end

$mc10=sg6demo,
$bio

SG6 Demo (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=87694&o=2

$end

$sgi_mips=sgimeet_1_0,
$bio

SGI MIPS IRIX soft. published 24 years ago:

SGImeeting 1.0 for IRIX 6.5.2 (c) 1998 Silicon Graphics, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=266546&o=2

$end

$cpc_cass=sgrizam,
$bio

Amstrad CPC cass. published 36 years ago:

Sgrizam (c) 1986 Dinamic Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=99085&o=2

$end

$cpc_flop=sgrizam1,
$bio

Amstrad CPC 464 disk. published 36 years ago:

Sgrizam (c) 1986 Dinamic Soft. [Madrid, Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=118876&o=2

$end

$spectrum_cass=sgrizama,sgrizamb,
$bio

Sgrizam (c) 198? Americana Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225789&o=2

$end

$cpc_flop=sgrizam2,
$bio

Amstrad CPC 464 disk. published 18 years ago:

Sgrizam (c) 2004 CNGSOFT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121752&o=2

$end

$spectrum_cass=sgrizam,sgrizamm,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Sgrizam (c) 1986 Dinamic Software.

- TECHNICAL -

GAME ID: DSPE87005

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80920&o=2

$end

$spectrum_cass=sgtheltd,sgtheltds,sgtheltda,sgtheltdsa,
$bio

Sinclair ZX Spectrum cass. published 9 years ago:

Sgt. Helmet Training Day (c) 2013 Mojon Twins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226501&o=2

$end

$spectrum_cass=sgthel0,
$bio

Sinclair ZX Spectrum cass. published 13 years ago:

Sgt. Helmet Zero (c) 2009 Mojon Twins, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226500&o=2

$end

$gbcolor=sgtrock,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Sgt. Rock - On the Frontline [Model CGB-BRFE-USA] (c) 2000 BAM! Ent.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68734&o=2

$end

$snes=sgtsaund,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Sgt. Saunders' Combat! [Model SHVC-AJAJ-JPN] (c) 1995 ASCII Corp. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62137&o=2

$end

$psx=shacheyu,
$bio

Sony PlayStation CD published 22 years ago:

Shachou Eiyuuden - The Eagle Shooting Heroes (c) 2000 Sony Computer Ent., Inc.

Asian release.

- TECHNICAL -

GAME ID: SCPS-45510

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=85655&o=2

$end

$info=shackled,
$bio

Arcade Video game published 36 years ago:

Shackled (c) 1986 Data East.

Export release. Game developed in Japan. See the original for more information; "Breywood".

- TRIVIA -

Shackled was released in December 1986.

The attract mode is different in the Japanese version.

- PORTS -

* COMPUTERS:
[EU] Atari ST (1988)
[EU] Amstrad CPC (1988)
[EU] Sinclair ZX Spectrum (1988)
[EU] Commodore C64 (1988)
[EU] Sinclair ZX Spectrum (1989) : Budget edition by Erbe

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2398&o=2

$end

$spectrum_cass=shackled,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Shackled (c) 1988 US Gold

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80921&o=2

$end

$cpc_cass=shackled,
$bio

Amstrad CPC cass. published 34 years ago:

Shackled (c) 1988 US Gold, Ltd. [Birmingham, UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=99086&o=2

$end

$cpc_flop=shackled,shacklea,shackled02,shackled01,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Shackled (c) 1988 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120901&o=2

$end

$specpls3_flop=shackled,
$bio

Sinclair ZX Spectrum+3 disk. published 34 years ago:

Shackled (c) 1988 US Gold, Ltd. [Birmingham, England]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147893&o=2

$end

$gamegear=shadam,
$bio

Sega Game Gear cart. published 30 years ago:

Shadam Crusader - Harukanaru Oukoku [Model G-3404] (c) 1992 Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64822&o=2

$end

$cpc_flop=shadeofs01,shadeofs,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Shade of Swords (c) 1988 Domark Group, Ltd.

Re-release of the Chip game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121251&o=2

$end

$c64_cass=shado,
$bio

Commodore C64 cass. published 37 years ago:

Shado BBC Emulator Software (c) 1985 Aztec Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229582&o=2

$end

$megadriv=shadow,
$bio

Sega Genesis cart. published 32 years ago:

Shadow Blasters (c) 1990 Sages Creation

- TECHNICAL -

GAMe ID: 47016

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57386&o=2

$end

$nes=shadowbr,
$bio

Nintendo Famicom cart. published 31 years ago:

Shadow Brain (c) 1991 Pony Canyon, Incorporated.

- TECHNICAL -

GAME ID: R98V5934

- TRIVIA -

Released on March 21, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54606&o=2

$end

$spectrum_cass=shdancere,
$bio

Shadow Dancer (c) 198? Erbe Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219211&o=2

$end

$amigaocs_flop=shdancer,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Shadow Dancer (c) 1991 US Gold

- TIPS AND TRICKS -

Pause the game and type GIVE ME INFINITES and press any key. This will give you infinite credits. Press ‘X’ to skip levels.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74956&o=2

$end

$spectrum_cass=shdancer,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Shadow Dancer (c) 1991 US Gold.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80922&o=2

$end

$cpc_flop=shadowda,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Shadow Dancer (c) 1991 Erbe Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120897&o=2

$end

$specpls3_flop=shdancer,
$bio

Sinclair ZX Spectrum+3 disk. published 31 years ago:

Shadow Dancer (c) 1991 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147578&o=2

$end

$spectrum_cass=shdancerk,
$bio

Shadow Dancer (c) 199? Kixx

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219430&o=2

$end

$gamegear=shdancer,
$bio

Shadow Dancer (c) 199? Hung Tao Hsin [Taiwan]

Unlicensed Taiwanese release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289744&o=2

$end

$spectrum_cass=shdnas,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Shadow Dancer + Alien Storm (c) 1991 US Gold, Ltd.

- TECHNICAL -

BARCODE: 5 013442 551318

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=286870&o=2

$end

$cpc_cass=2sdas,
$bio

Amstrad CPC cass. published 31 years ago:

Shadow Dancer + Alien Storm (c) 1991 US Gold, Ltd.

- TECHNICAL -

BARCODE: 5 013442 551325

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=99090&o=2

$end

$cpc_flop=shadowda03,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Shadow Dancer + Alien Storm (c) 1991 US Gold, Ltd.

- TECHNICAL -

BARCODE: 5 013442 551332

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120899&o=2

$end

$info=shdancer,shdancerj,shdancbl,shdancer1,shdancbla,
$bio

Arcade Video game published 33 years ago:

Shadow Dancer - Kage no Mai (c) 1989 Sega.

A loose sequel to 1988's "Shinobi", Shadow Dancer stars a young Ninja who, together with his faithful canine companion, must battle against a terrorist group. The terrorist group have planted a number of time bombs throughout the metropolis. The Ninja and his dog must set out to gather up all the explosives placed by the evil gang and to annihilate the criminal mastermind.

Game-play is very similar to that of the original Shinobi, and features the jumping and projectile weapon-based game-play of its illustrious older brother. However, a new and crucial attacking move has since been added to the Ninja's arsenal. Pulling DOWN on the joystick and pressing the ATTACK button sends the hero's dog to attack the nearest enemy. This will stop the enemy from attacking the player as he wrestles with the dog. The enemy must be killed quickly, however, or the dog itself will be killed. If the dog is attacked, he will turn into a small puppy, and once the player has killed a set number of enemies, the puppy will grow to be a full-sized dog who can once again be used to attack enemies.

- TECHNICAL -

Runs on the Sega "System 18" hardware.

Players: 2
Control: 8-way joystick
Buttons: 3 (ATTACK, JUMP, MAGIC)

- TRIVIA -

Released in December 1989.

The subtitle of this game translates from Japanese as 'Dance of Shadows'.

The identity of the main character differs between the supplemental materials of the game's various home versions.
* In the Japanese Mega Drive version, the main character is named Hayate and is characterized as the son of Joe Musashi (the game being set 20 years after original Shinobi). His canine companion is named Yamato.
* In the English Sega Genesis/Mega Drive version, the character is Joe Musashi himself. His canine companion is still named Yamato in this version.
* In the Master System version, the ninja is named Takashi in the manual and Fuma during the attract sequence.

- UPDATES -

The United States cocktail version is different.
* 'Winners Don't Use Drugs' screen added.
* 'Sega' logo during cocktail mode.

- TIPS AND TRICKS -

Finish a stage without throwing ANY star (only 'close attacks'). You can use your 'Dog Attack'. You will receive a 100,000 points bonus.

- SERIES -

1. Shinobi [Model 317-0049] (1987, Arcade)
2. Shadow Dancer - Kage no Mai (1989, Arcade)
3. The Revenge of Shinobi (1989, Mega Drive)
4. The Cyber Shinobi - Shinobi Part 2 (1990, Master System)
5. The GG Shinobi [Model G-3302] (1991, Game Gear)
6. The GG Shinobi II [Model G-3315] (1992, Game Gear)
7. Shinobi III - Return of the Ninja Master (1993, Mega Drive)
8. Shinobi X (1995, Saturn)
9. The Revenge of Shinobi (2002, Game Boy Advance)
10. Shinobi (2002, PS2)
11. Nightshade (2004, PS2)
12. Shinobi 3D (2011, 3DS)

- PORTS -

* CONSOLES: 
[EU] Sega Master System (1991) "Shadow Dancer - The Secret of Shinobi [Model 9009]" 
Sega Master System [BR] (1991) "The Secret of Shinobi" by Tec Toy
[US] Sega Genesis (1990) 
[JP] Sega Mega Drive (dec.1, 1990) "Shadow Dancer - The Secret of Shinobi [Model G-4043]" 
[EU] Sega Mega Drive (1991)
Sega Mega Drive [BR] (1992) "The Secret of Shinobi" by Tec Toy

Note : The Sega Genesis / Mega Drive port of this game has a completely different level layout, a completely different plot, some mechanics changes (such as being able to collide with enemies), and the bombs were turned into hostages.

* COMPUTERS:
[EU] Sinclair ZX Spectrum (1991)
Commodore 64 [US] [EU] (1991)
[EU] Amstrad CPC (1991)
[EU] Commodore Amiga (1991)
[EU] Atari ST (1991)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2399&o=2

$end

$sms=shdancer,
$vgmplay=shdancer_sms,
$bio

Sega Master System cart. published 31 years ago:

Shadow Dancer - The Secret of Shinobi (c) 1991 Sega Enterprises, Limited.

Descriptions from the back cover:

A violent terrorist group is trying to foil a crucial space mission. You, as Takashi, the noble Ninja warrior, attempt to take them out using your death stars, your mighty sword and Ninjutsu magic!

Ein gewalttätige Terroristengruppe versucht eine wichtige Weltraummission zu verhindern. Sie sind Takashi, der noble Ninja-Kämpfer, und müssen die Saboteure mit Ihren tödlichen Wurfsternen, Ihrem mächtigen Schwert und Ninjutsu-Magie aus dem Weg räumen.

Un groupe violent de terroristes essaie de mettre en échec une mission spatiale de toute première importance. Vous prenez la place de Takashi, le noble guerrier Ninja, et essayez de les chasser grâce à vos étoiles mortelles, votre épée toute puissante et la magie Ninjutsu!

Un violento grupo terrorista está tratando de hacer fracasar una misión espacial crucial. ¡Usted, como Takashi, el noble guerrero Ninja, tendrá que tratar de aniquilar los terroristas empleando sus mortíferas estrellas, su temible espada, y sus poderes mágicos de Ninjutsu!

Un violento gruppo di terroristi sta tentando di sventare una cruciale missione nello spazio. Voi, nei panni di Takashi, il nobile Ninja, tentate di cacciarli mediante stelle mortali, la potente spada e la magica Ninjutsu!

En våldsam terroristgrupp försöker sabotera ett mycket viktigt rymduppdrag. Du, som Takashi den noble ninjakrigaren, försöker hindra dem med hjälp av dina kaststjärnor, ditt mäktiga svärd och ninjitsu-magi!

Een groep gewelddadige terroristen wil een belangrijke ruimtevlucht saboteren. Jij bent Takashi, een dappere Ninja Strijder en jij moet ze proberen te stoppen met je vechtsterren, je machtige zwaard en Ninjutsu Magie!

Väkivaltainen terroristiryhmä yrittää pilata tärkeän avaruustehtävän. Sinun, uljaan Ninja sotilaan Takashin, täytyy voittaa heidät käyttämällä kuoleman tähtiäsi, mahtavaa miekkaasi ja Ninjutsu taikaa!

- TECHNICAL -

GAME ID: 9009

- TRIVIA -

Export releases:
[BR] "The Secret of Shinobi"

- STAFF -

Graphic: Yatsute Miro, Gaga
Program: Masahiro Wakayama (M. Wakayama)
Sound: K.T.
Manual: May
Special: Hagi Chan, H. Sekiguchi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56172&o=2

$end

$megadriv=shdancer,shdancerp,
$vgmplay=shdancer_md,
$bio

Sega Mega Drive cart. published 32 years ago:

Shadow Dancer - The Secret of Shinobi (c) 1990 Sega Enterprises, Limited.

Some time after destroying Neo Zeed in Revenge of Shinobi, Joe Musashi decides to spend some time in america with his student, Kato. One day though when a mysterious terrorist group known as Union Lizard takes an elementary school hostage, Kato sets out to defuse the situation, only to be fatally wounded by one of Union Lizard's members.

Angered by this, Joe promises Kato's mother that he will avenge Kato's death. This time however, Joe's not alone because Kato's dog, Yamato will accompany Joe in his quest for avenging Kato's death.

- TECHNICAL -

[JP] Game ID: G-4043
[JP] Cartridge ID: 670-1068
[JP] Cover ID: 670-1069

- TRIVIA -

The Mega Drive version of Shadow Dancer, fully titled 'Shadow Dancer - The Secret of Shinobi', was released on December 1, 1990 in Japan, with subsequent releases in North America, Europe, and Brazil.

The Brazilian version was manufactured by Tec Toy.

The main character's identity, originally a nameless ninja in the coin-op game, differs between the supplement materials of this version. In the Japanese version, the ninja was given the name Hayate, who is identified as the biological son of Joe Musashi from the original Shinobi, whereas in the English localization the ninja is actually Joe Musashi himself. The companion dog is named Yamato in both versions. According to the back-story of both versions, the main character sought to avenge the death of a man named Kato, who was Hayate's mentor in the Japanese version and Musashi's student in the English version.

While the basic gameplay remained basically unchanged from the original coin-op game, the Genesis/Mega Drive version features all new stages and bosses, and a slightly different objective : instead of looking for time bombs, the player must now rescue hostages scattered around each stage. The bonus rounds were also changed from a first-person minigame to one in which the player must shoot down ninjas below them while skydiving from a building.

- TIPS AND TRICKS -

PRO ACTION REPLAY CODES:

Does not decrease the remaining number of people
FF13DF0005

Hours fixed
FF0F050000

Ninjutsu does not decrease
FF13E50001

Small dogs prevent
FF14630000

Weapon power-up
FF13BC0001
Must be OFF after checking up
If CODE is ON, you will not be able to shoot the shuriken while crouching.

Credit does not decrease
FF0CB30099

Invincible
FF13A80080

Score 99999900
FF13E09999
FF13E29900

- STAFF -

Program: Takubon, Kazu K.
Character Design: Hiroyuki Kawaguchi (Hiro K.)
Graphic Design: Rieko Kodama (Phenix Rie)
Assistant Graphic Design: Rew
Game Design: Tomohiro Kondou (Mu)
Music Composer: Keisuke Tsukahara (Tsukachan)
Supervisor: Kankan, Tantan, Hayhay
Test Player: Yasushi Yamaguchi (Judy Totoya), Atsuhiko Nakamura (Kyamura), Yuichirō Mine (Proto-2)

- PORTS -

* CONSOLES: 
[US] Sony PS2 (nov.7, 2006) "Sega Genesis Collection [Model SLUS-21542]" 
[JP] Nintendo Wii [Virtual Console] (dec.2, 2006) 
[EU] [AU] Nintendo Wii [Virtual Console] (jan.8, 2010) [Model MBEP] 
[US] Nintendo Wii [Virtual Console] (jan.18, 2010) 

* HANDHELDS: 
[US] Sony PSP (nov.16, 2006) "Sega Genesis Collection [Model ULUS-10192]" 

* COMPUTERS: 
[US] PC [Steam] (june.1, 2010) both stand-alone and as part of "Sega Genesis Classics Pack 1" 
[EU] PC [Steam] (june.1, 2010) both stand-alone and as part of "Sega Mega Drive Classics Pack 1" 
[US] PC [Steam] (mar.25, 2011) "SEGA Genesis Classics Collection" 
[EU] PC [Steam] (mar.25, 2011) "SEGA Mega Drive Classics Collection" 

* OTHERS:
[EU] Arcade [Mega-Tech] (1990) "Shadow Dancer [Mega-Tech 43]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56831&o=2

$end

$cpc_cass=shdancer,
$bio

Amstrad CPC cass. published 31 years ago:

Shadow Dancer (c) 1991 US Gold, Ltd.

- TECHNICAL -

BARCODE: 5 013442 551325

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=99088&o=2

$end

$cpc_flop=shadowda01,shadowda09,shadowda05,shadowda06,shadowda07,shadowda08,shadowda0d,shadowda0a,shadowda0b,shadowda0c,shadowda04,shadowda02,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Shadow Dancer (c) 1991 US Gold, Ltd.

- TECHNICAL -

BARCODE: 5 013442 551332

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120898&o=2

$end

$info=mt_shado,
$megatech=mt_shado,
$bio

Sega Mega-Tech cart. published 32 years ago:

Shadow Dancer (c) 1990 Sega Enterprises, Limited.

- TECHNICAL -

Runs on the "Mega-Tech System" hardware.
Cartridge ID: 610-0239-43

- TRIVIA -

Known as the 43th video game made for this system.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=31836&o=2

$end

$amigaocs_flop=shfightr,
$bio

Commodore Amiga 500 disk. published 27 years ago:

Shadow Fighter (c) 1995 Gremlin Interactive.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74957&o=2

$end

$cd32=shadfght,
$bio

Commodore Amiga CD32 disc published 27 years ago:

Shadow Fighter (c) 1995 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=107002&o=2

$end

$amigaaga_flop=shadfg_a,
$bio

Commodore Amiga 1200 disk. published 27 years ago:

Shadow Fighter [AGA Ver.] (c) 1995 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146443&o=2

$end

$info=shadfgtr,
$bio

Arcade Video game published 33 years ago:

Shadow Fighters (c) 1989 Du Tech, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=22900&o=2

$end

$info=shadfrce,shadfrcej,shadfrceu,
$vgmplay=shadfrce,
$bio

Arcade Video game published 29 years ago:

Shadow Force - Henshin Ninja (c) 1993 Technos.

Shadow Force is a side-scrolling platform beat-em-up for one or two players, who choose to play as one of four Ninjas and must use all the means at their disposal to free the world from the grip of the evil Dr. Wong and his terrifying 'Theaser' organization.

Shadow Force has 6 buttons: 2 for punches (low and high) 2 for kicks (low and high) 1 for jumping and 1 for possessing an enemy. Additional attack moves can be utilised by moving the joystick up or down and pressing punch and kick buttons. It's also possible to combine punch and kick attacks to obtain different combos and while the enemies can do the same, the number and variation of their attacks is generally lower than those available to the players.

In addition to being able to possess nearby enemies, Shadow Force also features something else new to the side-scrolling beat-em-up genre; at the end of each stage players take part in a bonus round consisting of a one-on-one fight. 

Players can choose to start on any one of the first three stages and the game features 14 different possible endings.

- TECHNICAL -

Game ID : TA-0032

Main CPU : Motorola 68000 (@ 14 Mhz)
Sound CPU : Zilog Z80 (@ 3.579545 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), OKI6295 (@ 12 Khz)

Screen orientation : Horizontal
Video resolution : 320 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 16384

Players : 2
Control : 8-way joystick
Buttons : 6

- TRIVIA -

Shadow Force was released in June 1993.

The subtitle of this game translates from Japanese as 'Metamorphosis Ninja'.

A Technos billboard featuring Kunio appears at the start of the Construction stage.

- UPDATES -

The Japanese version is different from the US Version :
- The game's sequence in attract mode are different.
- During the attract mode, you can see the events that bring the Dr. Wong and his evil organization 'Theaser' to menace the world. In the US version this sequence has been cut.
- There's a characters description during the attract mode.
- You can use only 3 keys in the game : one for punch, one for kick and one for jump, to possess an enemy press A+B when your close to him, and press A+B+C to execute the special attack.
- The enemies are more easily to beat, even the bosses suffer much damage (so, the game is a little bit easier)
- The Bonus Stage after each stage has been cut on the Japanese version.
- The standard color of the Coyote character is different.

The US version has at usual the 'winners don't use drugs' logo during the attract mode.

- TIPS AND TRICKS -

* To possess an enemy, go close on him, then press the 6th button, now you can use that enemy like a playable character, and you can use his moves too! (a screen appears with a description of one of the enemy moves). For leave the enemy body and return to your normal character hero, press the same key. Try to control different enemies and have fun to switch on them!! Find what of them are most powerful and how you can take advantage of their moves! Remember that you can't possess a boss, and also you can't possess nobody if your lifebar is empty; also, when the enemy possessed dies, the player is still on action, but is lifebar remains empty.

* When you engage an enemy, you fight still versus one of them, and in that moment you can go back and forward on him without turn your shoulder on him, you can also execute a block when the enemy attack simply press the opposite direction on him. If you engage groups of enemies, you fight one enemy at once, while the others stay far of you waiting that you defeat the first enemy before they attack you.

* After you've beaten the last boss, Dr Wong will challenge you giving the chance of one last battle before you can terminate the game : this final battle is identical to the bonus stage, but you can choose one of the 4 boss to fight versus the other character boss controlled by CPU. This is the only moment on the game where you can control a boss. If you win this last battle you can see the real final of the game, if you lose you'll obtain a game over.

- STAFF -

Planner : Toshinari Takahashi
Object Designers : Seiichirou Ishiguro, Koji Ogata, Michiaki Ishida, Kosei Okamoto, Makoto Shirai, Long Hair Mori, Inemuri Nakamura, Hideki Hoshiya, Manabu Taniguchi
Background Designer : Shinichi Saito, Kuni Bayashi, Kozukuri Ohsumi, Hiroyuki Kato, Yasuhiro Ohi, Takayuki Ozawa
Programmers : Tatsumi Saitoh, T. Obi, Oira Matsumoto
Key Puncher : Masakazu Yoshida
System Engineer : Yasuyuki Taruki, Genei Fukuhara
Hardware Designer: Kenji Nishikawa
Music Composer : Kazunaka Yamane
Sound Programmers : Michiya Hirasawa, Robert C. Ashworth, Taku
Adviser : Naritaka Nishimura
Fight Choreography : Toshinari Takahashi, Bruce Ebichan Lee
Radio Actors : Shinya Takeuchi, Dajare Hosaka, Kokomadeonde Chikako, Izumi Tokutani RX20, Mayumi Hachisu, Sayuri Miyamoto
Special Thanks : Takashi Hanya, Pine Akutsu, Bamboo Nemoto, Plum Okada

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2400&o=2

$end

$apple2_flop_orig=shadhwk1,
$bio

Apple II 5.25 disk. published 41 years ago:

Shadow Hawk One (c) 1981 Horizon Simulations

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301445&o=2

$end

$msx2_flop=shadowhe,
$bio

MSX 2 disk. published 29 years ago:

Shadow Heroes 2 (c) 1993 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=102018&o=2

$end

$pc8801_flop=shadowhu,
$bio

NEC PC-8801 Series disk. published 34 years ago:

Shadow Hunter (c) 1988 Champion Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92866&o=2

$end

$msx2_flop=shadowhu,
$bio

MSX 2 disk. published 34 years ago:

Shadow Hunter (c) 1988 Champion Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=102019&o=2

$end

$info=shadowld,
$bio

Arcade Video game published 35 years ago:

Shadow Land (c) 1987 Namco.

Export version. For more information about the game itself, please see the original Japanese version entry; "Youkai Douchuu-ki".

- TECHNICAL -

Namco System 1 hardware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2401&o=2

$end

$psx=shadwmadd,
$bio

Sony PlayStation CD published 23 years ago:

Shadow Madness Demo (c) 1999 Crave Ent., Inc.

- TECHNICAL -

GAME ID: SLUS-90031

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131537&o=2

$end

$psx=shadwmad,
$bio

Sony PlayStation CD published 23 years ago:

Shadow Madness (c) 1999 Crave Ent., Inc.

- TECHNICAL -

GAME ID: SLUS-00468/00718

- TRIVIA -

Released on April 30, 1999 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111383&o=2

$end

$n64=shadowmnb,shadowmn,shadowmnf,shadowmng,shadowmnu,
$bio

Nintendo 64 cart. published 23 years ago:

Shadow Man (c) 1999 Acclaim Entertainment, Incorporated.

- TECHNICAL -

GAME ID: NUS-NSDE-USA

- TRIVIA -

The game was rated M (Mature, it have content that may be suitable for ages 17 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57961&o=2

$end

$psx=shadowmn,
$bio

Sony PlayStation CD published 23 years ago:

Shadow Man (c) 1999 Acclaim Ent., Inc.

- TECHNICAL -

GAME ID: SLUS-00895

- TRIVIA -

Released on August 31, 1999 in the USA.

The game was rated M (Mature, it have content that may be suitable for ages 17 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110988&o=2

$end

$psx=shadwmst,
$bio

Sony PlayStation CD published 24 years ago:

Shadow Master (c) 1998 Psygnosis, Ltd.

- TECHNICAL -

GAME ID: SLUS-00545

- TRIVIA -

Released on December 31, 1997 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110930&o=2

$end

$amigaocs_flop=beast,beastbmd,beasta,
$bio

Commodore Amiga 500 disk. published 33 years ago:

Shadow of the Beast (c) 1989 Psygnosis, Limited.

- TRIVIA -

Total Size: 350 screens
Total Memory Used: 3.5 megabytes
Graphics Data: 2.2 megabytes
Music and Sound Data: 850 kilobytes
Music Sample Rate: 20 kilohertz
Screen Update: 50 times a second
Max. no. of Colours on Screen: 128
No. of different monsters: 132
Maximum Sprite Size: 220 by 150 pixels (over half the size of the screen)
Levels of scrolling: 13 outside 2 large areas inside
Project Duration: 9 months

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74960&o=2

$end

$c64_cart=beast,
$bio

Commodore C64 cart. published 32 years ago:

Shadow of the Beast (c) 1990 Ocean

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53702&o=2

$end

$spectrum_cass=shadbeas,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Shadow of the Beast (c) 1990 Gremlin Graphics Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80925&o=2

$end

$cpc_cass=beast,
$bio

Amstrad CPC cass. published 32 years ago:

Shadow of the Beast (c) 1990 GBH.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=99096&o=2

$end

$cpc_flop=shadowof05,shadowof06,shadowof07,shadowof10,shadowof11,shadowof01,shadowof,shadowof09,shadowof0a,shadowof0b,shadowof0ca,shadowof0da,shadowof0e,shadowof0f,shadowof02,shadowof03,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Shadow of the Beast (c) 1990 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121173&o=2

$end

$specpls3_flop=sotbeastsp,
$bio

Sinclair ZX Spectrum+3 disk. published 32 years ago:

Shadow of the Beast (c) 1990 Erbe Soft. [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147579&o=2

$end

$specpls3_flop=sotbeast,
$bio

Sinclair ZX Spectrum+3 disk. published 32 years ago:

Shadow of the Beast (c) 1990 Gremlin Graphics Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147979&o=2

$end

$spectrum_cass=shadbeasa,
$bio

Shadow of the Beast (c) 199? GBH

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225545&o=2

$end

$gamegear=beast,
$bio

Shadow of the Beast (c) 199? Hung Tao Hsin [Taiwan]

Unlicensed Taiwanese release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289745&o=2

$end

$fmtowns_cd=beast,beasto,
$bio

Fujitsu FM Towns CD published 31 years ago:

Shadow of the Beast - Mashou no Okite (c) 1991 Victor Musical Industries, Inc.

- TECHNICAL -

GAME ID: HMC-157

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110234&o=2

$end

$pcecd=beastj,
$bio

NEC PC-Engine CD published 30 years ago:

シャドー・オブ・ザ・ビースト 魔性の掟 (c) 1992 Victor Musical Industries, Inc.
(Shadow of the Beast - Mashou no Okite)

Shadow of the Beast is a side scrolling action/adventure game developed by DMA Design and published by Victor Interactive Software. The hero rather normal life is turned upside-down when he finds himself turned into a monstrous beast. During a dark and stormy night, a mysterious horseman known as a beast-mage leaps out of the forest and curses the inhabitant of a modest cottage house. The owner suddenly wakes up and soon realizes his horrible fate - he is now an horrific looking beast and he embarks on a journey of personal and mad revenge, in a desperate attempt to regain his stolen human form. The consequence of his misadventure has one unexpected twist - he now has beast powers and can run farther, jump incredible highs and throw powerful punches and kicks with ease. There are also special attacks but they don't really follow any traditional formulas, instead they only exist in the sole purpose to defeat bosses and to allow the player to move forward in his quest. As a matter of fact, they hardly qualify as special attacks as they simply disappear after fulfilling their purpose. Players can progress through the game in any way they see fit, however they will need to solve puzzles and complete tasks in a specific order - Shadow of the Beast contains many dead ends and this is where the true challenge of the game really lies.

- TECHNICAL -

Game ID: JCCD2008

- TRIVIA -

Released on March 27, 1992 in Japan for 7200 Yen.

Reviews:
[FR] June 1992 - Joypad N.9: 90/100

Shadow of the Beast was first released in 1989 for the Commodore Amiga. This port of the game has some surprising differences from the original Amiga version. It is interesting to notice that this port was developed by DMA Design, the people behind Lemmings and Grand Theft Auto. It features some enhancements not found in other versions, such as an exclusive animated introduction sequence. The storyline was also slightly changed - the original game had the beast changed into a monster-looking creature during childhood, here the main character meets his fate as an adult (the text at the back of the case even describes the original story and not the one told during the game's introduction sequence). Controls in this version are also a little less rigid and the game is overall much easier. Finally, and not the least, the soundtrack was entirely rearranged by D.C. Productions Ltd.in beautiful CD-quality.

- STAFF -

Produced by Psygnosis and JVC.
Written by DMA Design.
Based on an Original Amiga Game by Refletions.

Director: Dave Jones
Project manager: Brian Watson
Programming by: Michael Dailly
Animation Player by: Russel Kay, Brian Watson
Production: Steve Hammond, John White, Martyn Chudley
Intro graphics by: Jeff Bramfitt, Mike Waterworth
End Sequence by: Jeff Bramfitt, Garvan Corbett
Animated Sequences: Jeff Bramfitt, Lee Carus, Nikki Westcott
Actors: Mike Waterworth, Garvan Corbett, Nikki Westcott, Lee Carus, Neil Thompson, Gary Burley, Dianne Walsh
Backgrounds: Mike Waterworth, Garvan Corbett, Lee Carus, Gary Burley
Miscellaneous Graphics: Steve Hammond, Mike Dailly
Music by: D.C. Productions Ltd.
Gofer: Jane Donald, Nick Burcombe
Play Testers: John White, Steven Reid, Dave Jones, Scott Traynor, Steve Hammond, Me, Tea Boy, Scott Johnston
Special Thanks to: Andrew White, Dave Halley, Garry Timmons, Jamie grant, Jill Jamieson, Mark ireland, Stacey Jamieson, The Fileserver, A Piece of Lime, Biscuit Muncher, Russel kay, Lemmings

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58364&o=2

$end

$megadriv=beastj,
$bio

Sega Mega Drive cart. published 30 years ago:

シャドー・オブ・ザ・ビースト 魔性の掟 (c) 1992 Victor Musical Industries, Incorporated.
(Shadow of the Beast - Mashou no Okite)

Japanes release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56832&o=2

$end

$amigaocs_flop=beast2,beast2a,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Shadow of the Beast II (c) 1990 Psygnosis, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74961&o=2

$end

$megacd=beast2,
$bio

Shadow of the Beast II (c) 19?? Sega Enterprises, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60655&o=2

$end

$fmtowns_cd=beast2,
$bio

Fujitsu FM Towns CD published 29 years ago:

Shadow of the Beast II - Juushin no Jubaku (c) 1993 Victor Musical Industries, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110235&o=2

$end

$megacdj=beast2,
$bio

Sega Mega-CD published 28 years ago:

Shadow of the Beast II - Juushin no Jubaku (c) 1994 Victor Ent.

- TECHNICAL -

GAME ID: T-60034

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60555&o=2

$end

$megadriv=beast2,
$vgmplay=beast2_md,
$bio

Sega Genesis cart. published 30 years ago:

Shadow of the Beast II (c) 1992 Electronic Arts.

- TECHNICAL -

GAME ID: 7164

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69586&o=2

$end

$segacd=beast2,
$bio

Sega CD published 29 years ago:

Shadow of the Beast II [Model T-113045] (c) 1993 Psygnosis, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60801&o=2

$end

$amigaocs_flop=beast3,beast3u,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Shadow of the Beast III (c) 1992 Psygnosis, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74962&o=2

$end

$cpc_flop=shadowof0c,
$bio

Shadow of the Beast Preview (c) 200? Hermol [CPCRulez]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123548&o=2

$end

$sms=beast,
$vgmplay=beast_sms,
$bio

Sega Master System cart. published 31 years ago:

Shadow of the Beast (c) 1991 TecMagik

Portage of the Amiga game.

Descriptions from the back cover:

From beyond the edge of darkness the warrior cries revenge.
Shadow of the Beast™ is unleashed on the Master System in a superlative arcade adventure. Relentless combat as the Beast battles over 100 different alien forms in 8 hostile regions of a supernatural World. It feels so real - you can almost taste knuckle.

De l'autre côte des ténebres le guerrier appelle à la vengeance.
La fabuleuse aventure de Shadow of the Beast™ est absolument extraordinaire sur la Master System. Des combats sans merci font rage dans ce Mondo Surnaturel. La bête se mesure à 100 formes différentes d'aliens dans 8 régions hostiles.

Dall'oscurità più profonda, un guerriero giura vendetta.
Shadow of the Beast™ su Master System vi farà vivere un'avventura davvero indimeticabile. Incessanti battaglie spingono la Bestia a farsi largo tra oltre 100 forme diverse di alieni in 8 regioni ostili del Mondo sovrannaturale. E' così reale che vi sembrerà di dover davvero fare di tutto per mettere in salvo la vostra stessa vita!

Aus der Tiefe der Dunkelheit schreit der Kämpfer nach Rache.
Shadow of the Beast™ wird auf dem Master System in einem Arcade Adventure (Abenteuerspiel) der Superlative entfesselt. Erbittert kämpft das Beast gegen mehr als 100 verschiedene ausserirdische Gestalten in 8 feindlichen Reaionen einer ubernatürlichen Welt. Das Spiel ist so mitreissend, daß man beinahe den Faustschlag spürt.

Desde el más allá de las tinieblas el guerrero clama venganza.
La Sombra de la Bestia™ anda suelta por el Master System en una aventura extraordinaria. Incesante combate mientras la Bestia lucha contra 100 formas extrañas en 8 regiones hostiles de un Mundo sobrenatural. ¡Tan real que casi puedes sentir los puños!

Vanuit een duister, onbekend geestesland belooft een monstermens wraak te nemen...
Nog nooit heeft een spel zich zo ontwikkeld voor het Master System als Shadow of Beast™. Het monster gaat een meedogenloze strijd aan met meer dan lOO verschillende bovenmenselijke schepsels in de 8 vijandige regionen van een magische wereld. Het is zo realistisch - je kunt de sfeer bijna proeven!

Bortom mörkrets gräns ropar krigaren på hämnd.
Shadow of the Beast™ släpps lös i Master System i ett fantastiskt mystiskt äventyr. Striden är skoningslös när Odjuret bekämpar över 100 olika främmande varelser i 8 fientliga regioner i en övernaturlig värld.
Det kanns så verkligt - man kan nästan andas in luften.

Pimeyden tuolta puolen taistelija huutaa kostoa.
Shadow of the Beast™, loistava toimintaseikkailu, on päästetty irti Master Systemiin. Beast taistelee armottomasti yli 100: a erilaista oliota vastaan 8 vaarallisella tasolla yliluonnollisessa maailmassa.Todentuntuista taistelua - henkeäsalpaavan mukaansatempaavaa.

- TECHNICAL -

GAME ID: 27019-50

- TRIVIA -

Reviews:
[FR] November 1991 - Consoles + N.2: 92/100

Export releases:
[BR] "Shadow of the Beast [Model 025270]"

- STAFF -

Converted for the Master System by: Bob Pape, Ed Hickman, Maureen Hands, Simon Freeman

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56173&o=2

$end

$megadriv=beast,
$vgmplay=beast_md,
$bio

Sega Genesis cart. published 31 years ago:

Shadow of the Beast (c) 1991 Electronic Arts.

- TECHNICAL -

GAME ID: 7091

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=69587&o=2

$end

$lynx=beast,
$bio

Atari Lynx cart. published 30 years ago:

Shadow of the Beast (c) 1992 Atari Corp.

Long ago, the Beast Lord conquered the world and banished all light. A mysterious child was born into this darkness. The Beast Lord's warrior priests knew of the birth and warned the evil king that this child would someday destroy the Beast Lord and return light to the world. In terror, the Beast Lord ordered the child captured and transformed him into a demon of darkness. But when he reached maturity, the demon learned the with of his past and set out to destroy the Beast Lord and all his wicked minions. To succeed, the demon must go deep within the Beast Lord's kingdom, into the very Shadow of the Beast!

Shadow of the Beast is an action-packed fantasy adventure. You are a demon who was once a child of power until you were kidnapped by the evil Beast Lord. You must seek out the Beast Lord and destroy him so you can regain your normal form. But first you must destroy the Beast Lord's gruesome guardians.

- TECHNICAL -

Cartridge ID: PA2081

- TRIVIA -

Reviews:
[FR] November 1992 - Consoles+ No. 14: 92/100

- TIPS AND TRICKS -

* Learn the lay of the land. If you can remember what hideous creature guards an area, or which dangerous trap waits where, you will be able to anticipate your next move and strategically plot your course. This is very important. There is no luck in this quest. You must be skillful to succeed. Do not waste powerful weapons. If you can get by with your fists, do it. You will need your weapons for the strongest creatures.

* Don't fall too far. You can survive short falls, but a long fall means certain death.

* Some situations cannot be survived. Learn where they are and avoid them. Other situations may seem impossible, but they are not. Only experience will tell you which is which.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58858&o=2

$end

$pcecd=beast,
$bio

NEC TurboGrafx-CD published 30 years ago:

Shadow of the Beast (c) 1992 Turbo Technologies, Inc.

- TECHNICAL -

GAME ID: TGXCD1018

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58511&o=2

$end

$pc98=shdcomet,
$bio

NEC PC-9801 Series 5.25in. disk. published 27 years ago:

Shadow of the Comet (c) 1995 Electronic Arts Victor.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90606&o=2

$end

$nes=shadninj,
$bio

Nintendo NES cart. published 32 years ago:

Shadow of the Ninja (c) 1990 Natsume

North American release. Game developed in Japan. See the original Famicom release for more information; "Yami no Shigotonin Kage [Model NAT-JL]"

Description from the back cover:

It's the year 2029 A.D. and a madman controls the largest city in America. When reports have reached the Emperor Garuda, he feels an inner chill, for he knows the invaders are Ninja!

- TECHNICAL -

GAME ID: NES-27-USA

- TRIVIA -

Released in December 1990 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55534&o=2

$end

$spectrum_cass=unicorn,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Shadow of the Unicorn (c) 1985 Mikro-Gen

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80926&o=2

$end

$timex_dock=unicorn,
$bio

Timex Sinclair 2068 cart. published 37 years ago:

Shadow of the Unicorn (c) 1985 Mikro-Gen [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237057&o=2

$end

$ibm5170=yserbius,
$bio

IBM PC/AT DOS 3.5in. disk. published 29 years ago:

Shadow of Yserbius (c) 1993 Sierra On-Line, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=295936&o=2

$end

$cpc_flop=shadowsk01,shadowsk02,shadowsk,shadowsk03,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Shadow Skimmer (c) 1987 Edge, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121193&o=2

$end

$c64_cass=shadowsk,
$bio

Commodore C64 cass. published 35 years ago:

Shadow Skimmer (c) 1987 Edge, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187980&o=2

$end

$spectrum_cass=shadowsk_a,
$bio

Shadow Skimmer (c) 198? Erbe Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219212&o=2

$end

$spectrum_cass=shadowsk_b,
$bio

Shadow Skimmer (c) 198? Micro Selection, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226006&o=2

$end

$cpc_cass=shdwskim,
$bio

Amstrad CPC cass. published 34 years ago:

Shadow Skimmer [Model EDG 11 AM] (c) 1988 Edge, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=99091&o=2

$end

$spectrum_cass=shadowsk_c,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Shadow Skimmer (c) 1987 Edge, The

- TECHNICAL -

GAME ID: EDG11SC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80928&o=2

$end

$spectrum_cass=shadowsk,
$bio

Shadow Skimmer [Serie Leyenda] (c) 198? IBSA [Spain]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219294&o=2

$end

$32x=stellar,stellarp6,stellarp5,stellarp4,stellarp3,stellarp2,stellarp1,stellarp,
$bio

Sega Genesis 32X cart. published 27 years ago:

Shadow Squadron (c) 1995 SEGA of America, Inc.

North American release. Game developed in Japan. See the original for more information; "Stellar Assault [Model GM-4010]".

- TECHNICAL -

Model 84509

- TRIVIA -

Reviews:
[FR] June 1995, Consoles + N.44: 70/100 (US version)

- STAFF -

SEGA of America staff only
Producer: Jesse Taylor
Assistant Producer: Greg Becksted
Product Manager: Jaime Wojick
Manual: John McClain
Game Lead: Stephen Bourdet
Assistant Leads: Phillip Co, Eric Simonich, Mark Pentek
Testers: Sam Saliba, Jeff Hedges, Nathan Tan, Nicole Tatem, Mark Paniagua, Scott Morris, C. Matthew Prescott, John Amirkhan, Rob Prideaux, Armando Anguiano, Eugene R. Valenzuela, Crisi Albertson, Morgan Weiss, Craig Drummond, Atom Ellis, Tim Turner, Matt Underwood, Mark Vitello, Neil Musser, Lorne Asuncion, Don Carmichael, Lancelot Nelson, Joe Cain

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72396&o=2

$end

$psx=shadwtwr,
$bio

Sony PlayStation CD published 23 years ago:

Shadow Tower (c) 1999 Agetec, Inc.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-00863

- TRIVIA -

Released on October 31, 1999 in the USA.

The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111159&o=2

$end

$info=shadoww,shadowwa,
$bio

Arcade Video game published 34 years ago:

Shadow Warriors (c) 1988 Tecmo.

Export release. Game developed in Japan. See the original for more information; "Ninja Ryukenden".

- TRIVIA -

Even though the title screen says 1988, Shadow Warriors was released in February 1989 in Europe.

- SERIES -

1. Shadow Warriors (1988)
2. Shadow Warriors (1989, NES) 
3. Shadow Warriors II - The Dark Sword of Chaos (1990, NES) 
4. Ninja Gaiden (2004, Microsoft XBOX)
5. Ninja Gaiden Black (2005, Microsoft XBOX)
6. Ninja Gaiden Sigma (2007, PS3)
7. Ninja Gaiden Dragon Sword (2007, DS)
8. Ninja Gaiden II (2008, XBOX 360)
9. Ninja Gaiden Sigma 2 (2009, PS3)
10. Ninja Gaiden 3 (2012, PS3, XBOX 360)
11. Ninja Gaiden 3 - Razor's Edge (2013, XBOX 360, PS3, Wii U)

- PORTS -

* CONSOLES: 
[EU] Nintendo NES (aug.15, 1991) "Shadow Warriors [Model NES-66-EUR]" 
[EU] Sega Master System (1992) "Ninja Gaiden [Model 670-2262-50]" 
Nintendo Wii [Virtual Console Arcade] [EU] [AU] (nov.13, 2009) "Ninja Gaiden" 

* HANDHELDS: 
[EU] Sega Game Gear (1991) "Ninja Gaiden" 
Sega Game Gear [BR] (1991) by Tec Toy

* COMPUTERS:
[EU] Sinclair ZX Spectrum (1990)
[EU] Commodore C64 (1990)
[EU] Amstrad CPC (1990)
[EU] Commodore Amiga (1990)
[EU] Atari ST (1990)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2402&o=2

$end

$spectrum_cass=shadowwa,
$bio

Shadow Warriors (c) 198? Erbe Soft.

Spanish release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219213&o=2

$end

$amigaocs_flop=shadwar,shadwara,
$bio

Commodore Amiga 500 disk. published 32 years ago:

Shadow Warriors (c) 1990 Ocean Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74959&o=2

$end

$spectrum_cass=shadowwa_b,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Shadow Warriors (c) 1990 Ocean Software, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80931&o=2

$end

$cpc_cass=shadwarr,
$bio

Amstrad CPC cass. published 32 years ago:

Shadow Warriors (c) 1990 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=99094&o=2

$end

$cpc_flop=shadowwa,shadowwa01,shadowwa02,shadowwa03,shadowwa04,shadowwa05,shadowwa07a,shadowwa08,shadowwa09,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Shadow Warriors (c) 1990 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=120421&o=2

$end

$specpls3_flop=shadoww,
$bio

Sinclair ZX Spectrum+3 disk. published 32 years ago:

Shadow Warriors (c) 1990 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=148109&o=2

$end

$cpc_flop=shadowwa07,
$bio

Amstrad CPC 464 disk. published 13 years ago:

Shadow Warriors (c) 2009 CNGSOFT

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121753&o=2

$end

$nes=shadwar2,
$bio

Nintendo NES cart. published 31 years ago:

Shadow Warriors II - The Dark Sword of Chaos (c) 1991 Tecmo, Limited.

European release. Game developed in Japan. For more information on the game itself, please see the original Japanese release entry; "Ninja Ryukenden II - Ankoku no Jashinken [Model TCF-NW]".

- TRIVIA -

Shadow Warriors II - The Dark Sword of Chaos for NES was released on October 27, 1994 in Europe.

- PORTS -

* HANDHELDS: 
Nintendo 3DS [Virtual Console] [EU] [AU] (aug.29, 2013) "Ninja Gaiden II - The Dark Sword of Chaos" by Koei Tecmo Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55533&o=2

$end

$gameboy=shadwarr,
$bio

Nintendo Game Boy Cart. published 30 years ago:

Shadow Warriors [Model DMG-NG-FAH] (c) 1992 Tecmo, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66901&o=2

$end

$nes=shadwarr,
$bio

Nintendo NES cart. published 31 years ago:

Shadow Warriors (c) 1991 Tecmo, Limited.

European version. Game developed in Japan. For more information on the game, please see the Japanese version's entry; "Ninja Ryukenden [Model TCF-NY]".

- TECHNICAL -

Cartridge ID: NES-66-EUR

- TRIVIA -

Shadow Warriors for NES was released in August 15, 1991 in Europe.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55532&o=2

$end

$spectrum_cass=shadowfa,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Shadowfax (c) 1983 Postern

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80923&o=2

$end

$bbc_cass=shadowfa,
$bio

Shadowfax (c) 19?? Postern

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52363&o=2

$end

$spectrum_cass=shdwfire,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Shadowfire (c) 1985 Beyond Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80924&o=2

$end

$cpc_flop=shadowfi04,shadowfi03,shadowfi02,shadowfi01,shadowfi,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Shadowfire (c) 1985 Beyond Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126558&o=2

$end

$cpc_cass=shadfire,
$bio

Amstrad CPC cass. published 36 years ago:

Shadowfire (c) 1986 Beyond Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=99098&o=2

$end

$spectrum_cass=shdwfirea,
$bio

Shadowfire (c) 198? Aackosoft.

Netherlands release.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=225607&o=2

$end

$spectrum_cass=shdwfrtn,
$bio

Sinclair ZX Spectrum cass. published 37 years ago:

Shadowfire Tuner (c) 1985 Beyond Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226098&o=2

$end

$amigaocs_flop=shadgate,
$bio

Commodore Amiga 500 disk. published 35 years ago:

Shadowgate (c) 1987 Mindscape, Incorporated. [Northbrook, IL, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74963&o=2

$end

$st_flop=shadgate,
$bio

Atari ST disk. published 35 years ago:

Shadowgate (c) 1987 Mindscape, Inc. [Northbrook, IL, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229807&o=2

$end

$apple2gs_flop_orig=shdwgate,
$bio

Apple IIGS disk. published 34 years ago:

Shadowgate (c) 1988 Mindscape, Inc. [Northbrook, IL, USA]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290792&o=2

$end

$n64=shadgate,shadgate2,shadgate1,shadgateu,
$bio

Nintendo 64 cart. published 23 years ago:

Shadowgate 64 - Trials of the Four Towers (c) 1999 Kemco

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57962&o=2

$end

$n64=shadgatej,
$bio

Nintendo 64 cart. published 23 years ago:

Shadowgate 64 - Trials of the Four Towers [Model NUS-NSGJ] (c) 1999 Kemco

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57963&o=2

$end

$gbcolor=shadgatea,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Shadowgate Classic [Model DMG-ASWE-USA] (c) 1999 Kemco, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68735&o=2

$end

$gbcolor=shadgate,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Shadowgate Classic [Model DMG-ASWE-USA] (c) 1999 Kemco, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68737&o=2

$end

$gbcolor=shadgatej,
$bio

Nintendo Game Boy Color cart. published 23 years ago:

Shadowgate Return [Model DMG-ASWJ-JPN] (c) 1999 Kemco, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68739&o=2

$end

$nes=shadgatej,shadgatejp,
$bio

Nintendo Famicom cart. published 33 years ago:

Shadowgate (c) 1989 Kemco

- TECHNICAL -

GAME ID: KSC-3S

- TRIVIA -

Released on March 31, 1989 in Japan.

- STAFF -

Graphics: Kiminari Sueda

Sound Produced by Kento's Group.
Music and Sound Effects: Hiroyuki Masuno

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54607&o=2

$end

$nes=shadgate,shadgatef,
$bio

Nintendo NES cart. published 31 years ago:

Shadowgate (c) 1991 Kemco

French release. Game developed in Japan. See the original for more information; "Shadowgate [Model KSC-3S]".

- TECHNICAL -

GAME ID: NES-3S-FRA

- TRIVIA -

Reviews:
September 1991 - Consoles + N.1 [FR]: 94/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55535&o=2

$end

$nes=shadgateg,
$bio

Nintendo NES cart. published 30 years ago:

Shadowgate (c) 1992 Kemco, Ltd.

German/Swiss release. Game developed in Japan. See the original for more information; "Shadowgate [Model KSC-3S]".

- TECHNICAL -

GAME ID: NES-3S-NOE/FRG

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=285120&o=2

$end

$nes=shadgatesw,
$bio

Nintendo NES cart. published 31 years ago:

Shadowgate (c) 1991 Kemco, Ltd.

Swedish release. Game developed in Japan. See the original for more information; "Shadowgate [Model KSC-3S]".

- TECHNICAL -

GAME ID: NES-3S-SWE

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=285121&o=2

$end

$nes=shadgateu,
$bio

Nintendo NES cart. published 33 years ago:

Shadowgate (c) 1989 Kemco-Seika.

North American release. Game developed in Japan. See the original for more information; "Shadowgate [Model KSC-3S]".

Description from the back cover:

A hidden key unlocks ancient castle's door. As it creaks open on rusted hinges, the whisper of a dank, stale wind delivers this chilling warning: Danger awaits you. Yet within these dark and ominous walls lies your quest.
Welcome to the Castle Shadewgate.
Your destiny, as the last of a great line of hero-kings, is to terminate the diabolical Warlock Lord before his dreaded black magic unleashes the hideous Behemoth and destroys the world.
With a strong heart and shining armor, you carefully choose your path of travel throughout the castle's sinister grounds. Along the way, you'll discover strange and wondrous objects. Some things may be useful on your journey. Others may be deadly to the touch.
Three-dimensional images, unsurpassed graphics and special sound effects unfold as you venture through those grave ruins. But beware!
Your next move could be your last.
Using screens and graphics like those in the best interactive PC games, Shadowgate is the most challenging, participatory adventure you've ever experienced on the Nintendo Entertainment system!
Shadowgate. Enter if you dare.

- TECHNICAL -

GAME ID: NES-3S-USA

- TRIVIA -

Released in December 1989 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=285119&o=2

$end

$amigaocs_flop=shadland,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Shadowlands (c) 1992 Domark Group, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74964&o=2

$end

$amigaocs_flop=shadwrld,
$bio

Commodore Amiga 500 disk. published 30 years ago:

Shadoworlds (c) 1992 Krisalis

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74965&o=2

$end

$megadriv=shadowrnj,
$bio

Sega Mega Drive cart. published 28 years ago:

Shadowrun (c) 1994 SEGA Enterprises, Ltd. [Tokyo, Japan]

Asian release.

- TECHNICAL -

CART ID: 670-4858-40
COVER ID: 670-4859-40

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56833&o=2

$end

$megadriv=shadowrn,shadowrnp4,shadowrnp3,shadowrnp1,shadowrnp2,
$vgmplay=shadowrn_md,
$bio

Sega Genesis cart. published 28 years ago:

Shadowrun (c) 1994 SEGA.

- TECHNICAL -

GAME ID: 1352

- STAFF -

Original Universe Creation: Bob Charette, Tom Dowd, Paul Hume, Ross Babcock, Sam Lewis, Jordan Weisman, Davied Wylie
Producer: Tony Van
Game Design: Scott Berfield, John Fulbright, Heinrich Michaels, Tony Van
Programming: John Fulbright, Heinrich Michaels
Additional Programming: Brian Belfield, Bonita Kane, Jason Weesner
Art Direction: Dana Christianson
Art: Mark Dobratz, Ellis Goodson, Jerry Huber, Jeff Jonas, Geoffrey Knobel, Brian McMurdo, Tom Moon, Jeff Remmer, John Roy, Rick Schmitz, John Seidel, Joe Shoopack, Dok Whitson
Additonal Art: Ernie Chan
Sound & Music: Sam Powell
Cyberspace Voice: Karyn Mason
Original Story: Jim Long
Writers: John Fulbright, Jim Long, Don McClure, Tony Van
Lead Testing: Casey Grimm, Julio Martinez, Jeff Todd
Additional Testing: Crisi Albertson, Dante Anderson, Jennifer Brozek, Blair Bullock, Joe Cain, Brian Dawson, Marc Dawson, Dan Jung, Jeff Junio, Jason Kuo, Max Austin Loeb, Jeffrey L. Loney, Dermot Lyons, Michael Madden, Heather Meigs, Christopher Pepper, Loran Pudinski, Eric Rawlins, Ben Szymkowiak, Conan Tigard, Maria Tuzzo, Gregg Vogt, Christine M. Watson, Stan Weaver, David Wood
Product Manager: Jaime Wojick
Manual: Carol Ann Hanshaw, Tony Van, Jaime Wojick

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57387&o=2

$end

$snes=shadowrnj,
$bio

Nintendo Super Famicom cart. published 28 years ago:

Shadowrun [Model SHVC-WR] (c) 1994 Data East Corp.

- TRIVIA -

The game was presented at the Famicom Spaceworld' 93 in August 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62138&o=2

$end

$snes=shadowrnu,shadowrnup,
$bio

Nintendo Super NES cart. published 29 years ago:

Shadowrun [Model SNS-WR-USA] (c) 1993 Data East Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63531&o=2

$end

$snes=shadowrn,shadowrns,shadowrnsw,shadowrnp,
$bio

Nintendo Super NES cart. published 29 years ago:

Shadowrun [Model SNSP-WR-EUR] (c) 1993 Data East Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63529&o=2

$end

$snes=shadowrng,
$bio

Nintendo Super NES cart. published 29 years ago:

Shadowrun (c) 1993 Data East Corp.

- TECHNICAL -

Cartridge ID: SNSP-WR-NOE

- TRIVIA -

Reviews:
[FR] November 1993 - Consoles + N.25: 90%

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63530&o=2

$end

$megacdj=shadowrn,
$bio

Sega Mega-CD published 26 years ago:

Shadowrun [Model T-66024] (c) 1996 Compile

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60556&o=2

$end

$spectrum_cass=shadowso,shadowso_b,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Shadows of Mordor (c) 1987 Melbourne House.

- STAFF -

Developed by Beam Software.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80929&o=2

$end

$cpc_flop=theshado01,lordofth06,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Shadows of Mordor - Game Two of Lord of the Rings Cracked (c) 1987 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126478&o=2

$end

$spectrum_cass=shadpast,shadpasta,shadpastmast,
$bio

Sinclair ZX Spectrum cass. published 32 years ago:

Shadows of the Past (c) 1990 Compass Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80930&o=2

$end

$saturn=shadtusk,
$bio

Sega Saturn CD published 24 years ago:

Shadows of the Tusk (c) 1998 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59643&o=2

$end

$dragon_cass=shaft,
$bio

Dragon cass. published 39 years ago:

Shaft (c) 1983 Dragon Data, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116477&o=2

$end

$apogee=shahty,
$bio

SHAHTY (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235379&o=2

$end

$info=shaktmsp,
$bio

Sega NAOMI GD-ROM published 21 years ago:

Shakatto Tambourine 2001 Spring (c) 2001 Sega.

- TECHNICAL -

GAME ID: GDS-0013
Runs on the Sega "NAOMI GD-ROM System" hardware.

- TRIVIA -

Released in April 2001.

- SERIES -

1. Shakatto Tambourine (2000)
2. Shakatto Tambourine 2001 Spring (2001)
3. Shakatto Tambourine Chou Power Up Chu! (2001)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4090&o=2

$end

$info=shaktamb,
$bio

Sega NAOMI GD-ROM published 21 years ago:

Shakatto Tambourine Chou Power Up Chu! (c) 2001 Sega.

- TECHNICAL -

GDS-0016

Runs on the Sega "NAOMI GD-ROM System" hardware.

- TRIVIA -

Developed by Sega Future Research Development team. Released in November 2001.

- TIPS AND TRICKS -

* Easy Double Mode: In the mode selection screen, move cursor to Easy then shake a tambourine 10 times and press a button on a tambourine.

* Another Hard Mode: In the mode selection screen, move cursor to Hard then shake a tambourine 10 times and press a button on a tambourine.

* Another Cooperation Mode: In the mode selection screen, move cursor to Cooperation then shake a tambourine 10 times and press a button on a tambourine.

* Super Hard Mode: In the mode selection screen, press (select button's) Up, Down, Up, Down, Tap (a tambourine), Up, Down, Up, Down, Up

* Another Double Mode: In the mode selection screen, press Up, Down, Down, Down, Up, Down, Down, Tap, Up, Down

* Marathon Mode: In the mode selection screen, press Down, Down, Tap, Up, Up, Up, Down, Up, Down, Up

- SERIES -

1. Shakatto Tambourine (2000)
2. Shakatto Tambourine 2001 Spring (2001)
3. Shakatto Tambourine Chou Power Up Chu! (2001)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4091&o=2

$end

$info=shaktam,
$bio

Sega NAOMI GD-ROM published 22 years ago:

Shakatto Tambourine (c) 2000 Sega Enterprises, Limited.

- TECHNICAL -

GAME ID: GDS-0002
Runs on the Sega "NAOMI GD-ROM System" hardware.

- SERIES -

1. Shakatto Tambourine (2000)
2. Shakatto Tambourine 2001 Spring (2001)
3. Shakatto Tambourine Chou Power Up Chu! (2001)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4089&o=2

$end

$info=sc4srrmzd,sc4srrmzf,sc4srrmzg,sc4srrmzh,sc4srrmzi,sc4srrmzj,sc4srrmzk,sc4srrmzl,sc4srrmzm,
$bio

Shake Rattle Roll Arcade (c) 200? Mazooma Games.

- TECHNICAL -

[Model 7079]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43698&o=2

$end

$info=sc4srrca,sc4srrcaa,sc4srrcab,sc4srrcac,sc4srrcad,sc4srrcae,sc4srrmza,sc4srrmzb,sc4srrmzc,sc4srrmze,
$bio

Snake Rattle Roll Casino (c) 200? Mazooma Games.

- TECHNICAL -

[Model 7079]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42805&o=2

$end

$info=sc4srrmz,
$bio

Snake Rattle Roll (c) 200? Mazooma Games.

- TECHNICAL -

[Model PR7141]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42807&o=2

$end

$spectrum_cass=shake04,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Shake! Issue 04 (c) 1987 Keep Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=294639&o=2

$end

$pc98=shakesh,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

Shake! Shake! (c) 1991 Bonbee Bonbon!.

- TECHNICAL -

Media: floppydisk x1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90607&o=2

$end

$pc98=shakeshk,
$bio

NEC PC-9801 Series 5.25in. disk. published 30 years ago:

Shake! Shake! Kanpeki-ban (c) 1992 Bonbee Bonbon!.

- TECHNICAL -

Media: floppydisk x1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90608&o=2

$end

$spectrum_cass=shakenbu,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Shaken but not Stirred (c) 1983 Richard Shepherd Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80932&o=2

$end

$spectrum_cass=shakespe,henryivp,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Shakespeare - Henry IV Part One (c) 1984 Penguin Study Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226125&o=2

$end

$spectrum_cass=shakespe_a,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Shakespeare - Julius Caesar (c) 1984 Penguin Study Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226126&o=2

$end

$spectrum_cass=shakespe_b,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Shakespeare - Macbeth (c) 1984 Penguin Study Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226127&o=2

$end

$bbc_cass=macbeth,
$bio

Shakespeare - Macbeth (c) 198? Penguin Study Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262508&o=2

$end

$spectrum_cass=shakespe_c,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Shakespeare - Merchant Of Venice (c) 1984 Penguin Study Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226128&o=2

$end

$spectrum_cass=shakespe_d,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Shakespeare - Romeo And Juliet (c) 1984 Penguin Study Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226129&o=2

$end

$spectrum_cass=shakespe_e,
$bio

Sinclair ZX Spectrum cass. published 38 years ago:

Shakespeare: Twelfth Night (c) 1984 Penguin Study Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226130&o=2

$end

$bbc_cass=twelfnig,
$electron_cass=twelfnig,
$bio

Acorn BBC/Electron cass. published 38 years ago:

Shakespeare: Twelfth Night (c) 1984 Penguin Study Soft.

- TECHNICAL -

GAME ID: 014 088. 406 8

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52611&o=2

$end

$partner_cass=shakhta,
$bio

Partner-01.01 cass. published 31 years ago:

Shakhta (c) 1991 IS Corp

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235903&o=2

$end

$vgmplay=shakii_pc,
$bio

IBM PC/AT DOS 3.5in. disk. published 27 years ago:

Shakii the Wolf (c) 1995 Family Production, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=301815&o=2

$end

$spectrum_cass=theshaky,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Shakin’ Stevens - The Bop Won’t Stop: The Shaky Game (c) 1983 Epic Records.

Audio tape contains a game: The Shaky Game.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80933&o=2

$end

$msx1_cart=knightm3,
$vgmplay=knightm3_msx,
$bio

MSX cart. published 35 years ago:

シャロム　魔城伝説完結編 (c) 1987 Konami Industry Co., Ltd.
(Shalom - Majoudensetsu Kanketsu-hen)

- TECHNICAL -

GAME ID: RC754
BARCODE: 4988602532265

- TRIVIA -

Also known as Knightmare III.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77192&o=2

$end

$wscolor=shamking1,shamking,
$bio

Bandai WonderSwan Color cart. published 20 years ago:

Shaman King - Asu e no Ishi [Model SWJ-BANC2D] (c) 2002 Bandai Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86488&o=2

$end

$gbcolor=shamcrdf,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Shaman King Card Game - Chou Senjiryakketsu - Funbari Hen [Model CGB-BQUJ-JPN] (c) 2001 King Records

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68740&o=2

$end

$gbcolor=shamcrdm,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Shaman King Card Game - Chou Senjiryakketsu - Meramera Hen [Model CGB-BQVJ-JPN] (c) 2001 King Records

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68741&o=2

$end

$gba=shamcrd2,
$bio

Nintendo GBA cart. published 20 years ago:

Shaman King Card Game - Chou Senjiryakketsu 2 [Model AGB-AKAJ-JPN(KIG-14)] (c) 2002 King Records

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72807&o=2

$end

$gba=shamcrd3,
$bio

Nintendo GBA cart. published 20 years ago:

Shaman King Card Game - Chou Senjiryakketsu 3 [Model AGB-AL3J-JPN-KIG-15)] (c) 2002 King Records

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72808&o=2

$end

$info=shamnmg,shamnmgu,
$bio

Video Slot Machine published 15 years ago:

Shaman's Magic (c) 2007 Aristocrat.

A 5-reel 'Reel Power' video slot machine.

- TECHNICAL -

Aristocrat MKVI hardware

Video resolution : 640x480

- SERIES -

1. Shaman's Magic (2007)
2. Cactus Corral (2008)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=18991&o=2

$end

$pc98_cd=shamhat,
$bio

NEC PC-9821 CD published 28 years ago:

Shamhat - The Holy Circlet (c) 1994 Data West, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=134968&o=2

$end

$fmtowns_cd=shamhatm,
$bio

Fujitsu FM Towns CD published 29 years ago:

Shamhat - The Holy Circlet [Model DWFS3010] (c) 1993 Data West, Inc. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=270649&o=2

$end

$fmtowns_cd=shamhat,
$bio

Fujitsu FM Towns CD published 28 years ago:

Shamhat - The Holy Circlet (c) 1994 Data West, Inc.

- TECHNICAL -

GAME ID: DWFT3012
BARCODE: 4988708037329

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=138252&o=2

$end

$pc8801_flop=shampoo,
$bio

NEC PC-8801 Series disk. published 33 years ago:

Shampoo (c) 1989 Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92867&o=2

$end

$gba=shamudsau,
$bio

Nintendo GBA cart. published 17 years ago:

Shamu's Deep Sea Adventures [Model AGB-BBAE-USA] (c) 2005 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72810&o=2

$end

$gba=shamudsa,
$bio

Nintendo GBA cart. published 16 years ago:

Shamu's Deep Sea Adventures [Model AGB-BBAP] (c) 2006 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72809&o=2

$end

$a800=shamus,
$bio

Atari 400/800 cart. published 40 years ago:

Shamus (c) 1982 Synapse Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86685&o=2

$end

$vic1001_cart=shamus,
$bio

Commodore VIC-20 cart. published 39 years ago:

Shamus (c) 1983 HES [Human Engineered Software]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86924&o=2

$end

$ibm5150=shamus,
$bio

IBM PC 5.25in. disk. published 38 years ago:

Shamus (c) 1984 Synsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=83692&o=2

$end

$c64_cass=shamus,
$bio

Commodore C64 cass. published 36 years ago:

Shamus (c) 1986 Americana Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229520&o=2

$end

$a800_flop=shamus2,
$bio

Atari 400/800 disk. published 39 years ago:

Shamus - Case II (c) 1983 Synapse Soft.

- STAFF -

By: William Mataga

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=217628&o=2

$end

$gbcolor=shamus,
$bio

Nintendo Game Boy Color cart. published 22 years ago:

Shamus [Model DMG-AVXE-USA] (c) 2000 Vatical Ent.

- STAFF -

Programmer: Cathryn Mataga
Sound: Bob Baffy
General Manager: Megan Quattrochi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68742&o=2

$end

$ti99_cart=shamus,
$bio

Texas instrument TI-99/4A cart. published 39 years ago:

Shamus (c) 1983 Atarisoft

- TECHNICAL -

GAME ID: RX8518

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84717&o=2

$end

$nes=shancara,
$bio

Nintendo Famicom cart. published 30 years ago:

Shancara - Seiryaku Simulation - Inbou no Wakusei (c) 1992 IGS Corp.

- TECHNICAL -

[Model IGS-SV]

- TRIVIA -

Released on june 26, 1992 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54602&o=2

$end

$megadriv=shanewar,
$bio

Sega Mega Drive cart. published 25 years ago:

Shane Warne Cricket (c) 1997 Codemasters Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56834&o=2

$end

$nes=shanggsj,
$bio

Shang Gu Shen Jian (c) 19?? HengGedianzi [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76927&o=2

$end

$ti99_cart=shanghai,
$bio

Texas instrument TI-99/4A cart. published 39 years ago:

Shanghai (c) 1983 Funware

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84718&o=2

$end

$pc8801_flop=shanghsc,shanghsca,
$bio

NEC PC-8801 Series disk. published 37 years ago:

Shanghai (c) 1985 Starcraft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92869&o=2

$end

$amigaocs_flop=shanghaiu,
$bio

Commodore Amiga 500 disk. published 36 years ago:

Shanghai (c) 1986 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74968&o=2

$end

$pc88va=shanghai,
$bio

NEC PC-88 VA disk. published 36 years ago:

Shanghai (c) 1986 SystemSoft Corp. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=131610&o=2

$end

$c64_cass=shanghai,
$bio

Commodore C64 cass. published 36 years ago:

Shanghai (c) 1986 Activision, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=187018&o=2

$end

$apple2_flop_orig=shanghai,
$apple2_flop_clcracked=shanghai,
$bio

Apple II 5.25 disk. published 36 years ago:

Shanghai (c) 1986 Activision, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229213&o=2

$end

$msx2_cart=shanghai,
$bio

MSX 2 cart. published 35 years ago:

上海 (c) 1987 Systemsoft.
(Shanghai)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=51371&o=2

$end

$coco_cart=shanghai,
$bio

TRS-80 CoCo cart. published 35 years ago:

Shanghai (c) 1987 Tandy Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53469&o=2

$end

$nes=shanghai,shanghais,
$bio

Nintendo Famicom cart. published 35 years ago:

Shanghai (c) 1987 Sunsoft

- TECHNICAL -

Barcode: 4 907940 100165

- TRIVIA -

Released on December 04, 1987 in Japan.

- STAFF -

Developed by: SUNSOFT

Director: Cho Musou
Programmer: Yoshiaki Komada (Don Gavacyo)
Program Director: Hiroaki Higashiya (Hiro-Kun)
Art Director: Ikko.
Title: Chiao, Atsushi Sakai (Asshi)
Music: Naoki Kodaka, Naohisa Morota
End Title: Katsunori Kobayashi
Assistant: Kitachan, Little Stone, Noribou
Trader: Dairen
Title Design: Yoshiaki Komada (Don Gavacyo), Kazuyuki Sugiura (Kaz), Rieko Sakai (HCM-PIO Sakai)
Package Design: NAC
Special Thanks To: Akito Takeuchi (A.T), GZ‑20, NOMU, NAOCHAN, MAC, Hirokatsu Fujii (Hacker-Fujii)

Original Game Copyright: ACTIVISION
Original Game Design: Brodie Lockard

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54608&o=2

$end

$x1_flop=shanghai,shanghaia,
$bio

Sharp X1 5.25in. disk. published 35 years ago:

上海 (c) 1987 System Soft.
(Shanghai)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86111&o=2

$end

$x68k_flop=shanghai,
$bio

Sharp X68000 Series 5.25in. disk. published 35 years ago:

上海 (c) 1987 System Soft.
(Shanghai)

- TECHNICAL -

MEDIA: FD x1

- TRIVIA -

Released on December 20, 1987 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88063&o=2

$end

$pc8801_flop=shanghai,
$bio

NEC PC-8801 Series disk. published 35 years ago:

上海 (c) 1987 System Soft.
(Shanghai)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92868&o=2

$end

$msx2_flop=shanghai,shanghaia,
$bio

MSX 2 disk. published 35 years ago:

Shanghai (c) 1987 System Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=102020&o=2

$end

$apple2gs_flop_misc=shanghai,
$apple2gs_flop_orig=shanghai,
$apple2gs_flop_clcracked=shanghai,shanghaia,
$bio

Apple IIGS disk. published 35 years ago:

Shanghai (c) 1987 Activision, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115118&o=2

$end

$info=shanghai,shanghaij,
$vgmplay=shanghai,
$bio

Arcade Video game published 34 years ago:

Shanghai (c) 1988 Sunsoft.

Szechuan-style solitaire mahjong.

- TECHNICAL -

Main CPU : V30 (@ 8 Mhz)
Sound Chips : YM2203 (@ 4 Mhz)

Screen orientation : Horizontal
Video resolution : 384 x 280 pixels
Screen refresh : 30.00 Hz
Palette colors : 256

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Shanghai was released in March 1988.

Shanghai and its sequels are 'Szechuan'-style solitaire mahjong games where the object is to match identical pairs of tiles until the board is clear or you are unable to make another move. This type of solitaire mahjong can also be referred to as 'Shanghai', hence the game title. The stacked-tile arrangement presented here is one of many traditional Chinese 'Szechuan'-style solitaire mahjong arrangements.

- SERIES -

1. Shanghai (1988) 
2. Shanghai II (1989) 
3. Super Shanghai Dragon's Eye (1992) 
4. Shanghai III (1993) 
5. Sanrio Shanghai (1994, Nintendo Super Famicom)
6. Shanghai - Banri no Choujou [Model 610-0374-02] (1995) 
7. Shanghai - Great Moments (1995, PC [MS Windows])
8. Game no Tatsujin - The Shanghai (1995, Sony Playstation)
9. Shanghai Dynasty (1997, PC [MS Windows])
10. Shangai Matekibuyuu (1998)
11. Shanghai Pocket (1998, Nintendo Game Boy & Game Boy Color)
11. Shanghai Pocket (1999, Wonder Swan)
12. Shanghai - Second Dynasty (1999, PC [MS Windows])
13. Shanghai Mahjong (2000, PC [MS Windows])
14. Shanghai - Four Elements (2000, Sony Playstation 2)
15. Shanghai Shoryu Sairin (2000)
16. Shanghai Mini (2000, NeoGeo Pocket Color)
17. Shanghai - Sangoku Pai Tatagi (2002, Sony Playstation 2)
18. Shanghai Advance (2002, Nintendo Game Boy Advance)
19. Super Shanghai 2005 (2004, Sony PlayStation 2)
20. Tsuushin Shanghai (2005, Sony PlayStation 2)

- STAFF -

Staff : M. Maeda, K. Yoshida, A. Takeuchi, M. Nomura, K. Kitazumi, K. Okumura, Sakakibara, Yoshinari, T. Shiono, S. Saitoh

- PORTS -

* CONSOLES:
Nintendo Famicom (1987)
Sega Master System (1988)
Nintendo Game Boy (1989)
Atari Lynx (1990)
Sony PlayStation (2000, "Shanghai [Value 1500 Series]")

* COMPUTERS:
Commodore C64 (1986)
Commodore Amiga (1986)
Atari ST (1986)
Apple II (1987)
PC9801 (System Soft)
FM Towns PC (1990)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2403&o=2

$end

$cpc_flop=shanghai03,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Shanghai (c) 1988 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124035&o=2

$end

$cpc_flop=shanghai,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Shanghai (c) 1988 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124294&o=2

$end

$dragon_cass=shanghai,
$bio

Shanghai (c) 198? Burgin [Paul Burgin]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116881&o=2

$end

$fmtowns_cd=shanghai,
$bio

Fujitsu FM Towns CD published 32 years ago:

Shanghai (c) 1990 ASCII Corp. [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261913&o=2

$end

$amigaocs_flop=shangh98,
$bio

Shanghai '98 (c) 199? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74966&o=2

$end

$saturn=shangban,shangbana,shangbanb,
$bio

Sega Saturn CD published 27 years ago:

Shanghai - Banri no Choujou (c) 1995 Sunsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59644&o=2

$end

$snes_bspack=bsshangh,bsshangha,bsshanghb,
$bio

Shanghai - Banri no Choujou (c) 199? Unknown [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126161&o=2

$end

$info=shanhigw,
$stv=shanhigw,
$bio

Sega ST-V cart. published 27 years ago:

Shanghai - Banri no Choujou (c) 1995 Sunsoft.

- TECHNICAL -

Runs on the "ST-V [Sega Titan Video Game System]" hardware.
Cartridge ID: 610-0374-02

Players: 2
Control: 8-way joystick
Buttons: 6

- TRIVIA -

Released in June 1995.

The title of this game translates from Japanese as 'Shangai - The Great Wall'.

- SERIES -

1. Shanghai (1988) 
2. Shanghai II (1989) 
3. Super Shanghai Dragon's Eye (1992) 
4. Shanghai III (1993) 
5. Sanrio Shanghai (1994, Nintendo Super Famicom)
6. Shanghai - Banri no Choujou [Model 610-0374-02] (1995) 
7. Shanghai - Great Moments (1995, PC [MS Windows])
8. Game no Tatsujin - The Shanghai (1995, Sony Playstation)
9. Shanghai Dynasty (1997, PC [MS Windows])
10. Shangai Matekibuyuu (1998)
11. Shanghai Pocket (1998, Nintendo Game Boy & Game Boy Color)
11. Shanghai Pocket (1999, Wonder Swan)
12. Shanghai - Second Dynasty (1999, PC [MS Windows])
13. Shanghai Mahjong (2000, PC [MS Windows])
14. Shanghai - Four Elements (2000, Sony Playstation 2)
15. Shanghai Shoryu Sairin (2000)
16. Shanghai Mini (2000, NeoGeo Pocket Color)
17. Shanghai - Sangoku Pai Tatagi (2002, Sony Playstation 2)
18. Shanghai Advance (2002, Nintendo Game Boy Advance)
19. Super Shanghai 2005 (2004, Sony PlayStation 2)
20. Tsuushin Shanghai (2005, Sony PlayStation 2)

- PORTS -

* CONSOLES:
Nintendo Super Famicom (1995, "Shanghai - Banri no Choujou")
Sega Saturn (1995)
Sony PlayStation (1995)
NEC PCFX (1996)
Panasonic 3DO ("Shanghai - Triple Thread")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2404&o=2

$end

$snes=shangbana,shangban,
$bio

Nintendo Super Famicom cart. published 27 years ago:

Shanghai - Banri no Choujou (c) 1995 Sunsoft

- TECHNICAL -

Model SHVC-A4SJ-JPN

- TRIVIA -

Released on November 17, 1995 in Japan only. It was never exported outside Japan.

- STAFF -

Composer: Shigeharu Isoda

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62139&o=2

$end

$saturn=shanghtt,
$bio

Sega Saturn CD published 27 years ago:

Shanghai - Triple Threat [Model T-13001H] (c) 1995 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60144&o=2

$end

$psx=shanghai,
$bio

Sony PlayStation CD published 23 years ago:

Shanghai - True Valor (c) 1999 Activision, Inc.

North American release. Game developed in Japan. See the original for more information.

- TECHNICAL -

GAME ID: SLUS-00795

- TRIVIA -

Released on May 31, 1999 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111080&o=2

$end

$famicom_flop=shangh2,shangh2a,
$bio

Shanghai 2 [Prototype] (c) 19?? Sunsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65451&o=2

$end

$gba=shanghai,
$bio

Nintendo GBA cart. published 21 years ago:

Shanghai Advance [Model AGB-ASVJ-JPN] (c) 2001 Sunsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72811&o=2

$end

$saturn=shanghgm,
$bio

Sega Saturn CD published 26 years ago:

Shanghai Great Moments (c) 1996 Sunsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59645&o=2

$end

$info=shangha2,shangha2a,
$vgmplay=shangha2,
$bio

Arcade Video game published 33 years ago:

Shanghai II (c) 1989 Sunsoft.

Szechuan-style solitaire mahjong.

- TECHNICAL -

Main CPU : V30 (@ 8 Mhz)
Sound Chips : YM2203 (@ 4 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Shanghai II was released in March 1989.

- SERIES -

1. Shanghai (1988) 
2. Shanghai II (1989) 
3. Super Shanghai Dragon's Eye (1992) 
4. Shanghai III (1993) 
5. Sanrio Shanghai (1994, Nintendo Super Famicom)
6. Shanghai - Banri no Choujou [Model 610-0374-02] (1995) 
7. Shanghai - Great Moments (1995, PC [MS Windows])
8. Game no Tatsujin - The Shanghai (1995, Sony Playstation)
9. Shanghai Dynasty (1997, PC [MS Windows])
10. Shangai Matekibuyuu (1998)
11. Shanghai Pocket (1998, Nintendo Game Boy & Game Boy Color)
11. Shanghai Pocket (1999, Wonder Swan)
12. Shanghai - Second Dynasty (1999, PC [MS Windows])
13. Shanghai Mahjong (2000, PC [MS Windows])
14. Shanghai - Four Elements (2000, Sony Playstation 2)
15. Shanghai Shoryu Sairin (2000)
16. Shanghai Mini (2000, NeoGeo Pocket Color)
17. Shanghai - Sangoku Pai Tatagi (2002, Sony Playstation 2)
18. Shanghai Advance (2002, Nintendo Game Boy Advance)
19. Super Shanghai 2005 (2004, Sony PlayStation 2)
20. Tsuushin Shanghai (2005, Sony PlayStation 2)

- STAFF -

Staff : M. Maeda, K. Yoshida, A. Takeuchi, M. Nomura, K. Kitazumi, K. Okumura, Sakakibara, Yoshinari, T. Shiono, S. Saitoh

- PORTS -

* CONSOLES:
Sharp X68000 (Year unknown)
Sega Game Gear (1990)

* COMPUTERS:
PC [MS-DOS]
NEC PC 8801
NEC PC 9801 (System Soft)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2405&o=2

$end

$pc98=shangh2,
$bio

NEC PC-9801 Series 5.25in. disk. published 33 years ago:

上海II (c) 1989 System Soft.
(Shanghai II)

- TECHNICAL -

BARCODE: 4988697000120

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90610&o=2

$end

$msx2_flop=shangh2,shangh2b,shangh2a,
$bio

MSX 2 disk. published 33 years ago:

Shanghai II (c) 1989 System Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=102021&o=2

$end

$pcecd=shangh2,
$bio

NEC PC-Engine CD published 32 years ago:

Shanghai II (c) 1990 Hudson Soft [Hudson Group].

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58365&o=2

$end

$pc8801_flop=shangh2,
$bio

NEC PC-8801 Series disk. published 32 years ago:

上海II (c) 1990 System Soft.
(Shanghai II)

- TECHNICAL -

BARCODE: 4988697260111

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92870&o=2

$end

$apple2gs_flop_misc=shangha2,
$apple2gs_flop_orig=shangha2,
$bio

Apple IIGS disk. published 29 years ago:

Shanghai II - Dragon's Eye (c) 1993 Big Red Computer Club

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230472&o=2

$end

$megadriv=shangh2,shangh2p,shangh2p1,
$bio

Sega Genesis cart. published 28 years ago:

Shanghai II - Dragon's Eye (c) 1994 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=57388&o=2

$end

$snes=shangh2u,
$bio

Nintendo Super NES cart. published 29 years ago:

Shanghai II - Dragon's Eye [Model SNS-DE-USA] (c) 1993 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63533&o=2

$end

$snes=shangh2,
$bio

Nintendo Super NES cart. published 29 years ago:

Shanghai II - Dragon's Eye (c) 1993 Activision, Incorporated.

- TECHNICAL -

Cartridge ID: SNSP-DE-EUR

- TRIVIA -

Reviews:
[FR] May 1993 - Consoles + No. 20: 85/100

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63532&o=2

$end

$gamegear=shangh2a,shangh2,
$bio

Sega Game Gear cart. published 32 years ago:

Shanghai II [Model T-15017] (c) 1990 Sunsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64823&o=2

$end

$nes=shangh2,
$bio

Nintendo Famicom cart. published 32 years ago:

Shanghai II (c) 1990 Sunsoft

- TECHNICAL -

Game ID: TEC-XT

- TRIVIA -

Released on August 24, 1990 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54609&o=2

$end

$x68k_flop=shangh2,shangh2d,
$bio

Sharp X68000 Series 5.25in. disk. published 33 years ago:

上海II (c) 1989 Hudson Soft.
(Shanghai II)

- TECHNICAL -

GAME ID: ZH-1099
BARCODE: 4988607103019
MEDIA: FD x1

- TRIVIA -

Released on December 08, 1989 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88064&o=2

$end

$info=shangha3,shangha3j,shangha3u,shangha3up,
$vgmplay=shangha3,
$bio

Arcade Video game published 29 years ago:

Shanghai III (c) 1993 Sunsoft.

Szechuan-style solitaire mahjong.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 8 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.5 Mhz), OKI6295 (@ 8 Khz)

Screen orientation : Horizontal
Video resolution : 384 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 2048

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Shanghai III was released in November 1993.

- SERIES -

1. Shanghai (1988) 
2. Shanghai II (1989) 
3. Super Shanghai Dragon's Eye (1992) 
4. Shanghai III (1993) 
5. Sanrio Shanghai (1994, Nintendo Super Famicom)
6. Shanghai - Banri no Choujou [Model 610-0374-02] (1995) 
7. Shanghai - Great Moments (1995, PC [MS Windows])
8. Game no Tatsujin - The Shanghai (1995, Sony Playstation)
9. Shanghai Dynasty (1997, PC [MS Windows])
10. Shangai Matekibuyuu (1998)
11. Shanghai Pocket (1998, Nintendo Game Boy & Game Boy Color)
11. Shanghai Pocket (1999, Wonder Swan)
12. Shanghai - Second Dynasty (1999, PC [MS Windows])
13. Shanghai Mahjong (2000, PC [MS Windows])
14. Shanghai - Four Elements (2000, Sony Playstation 2)
15. Shanghai Shoryu Sairin (2000)
16. Shanghai Mini (2000, NeoGeo Pocket Color)
17. Shanghai - Sangoku Pai Tatagi (2002, Sony Playstation 2)
18. Shanghai Advance (2002, Nintendo Game Boy Advance)
19. Super Shanghai 2005 (2004, Sony PlayStation 2)
20. Tsuushin Shanghai (2005, Sony PlayStation 2)

- PORTS -

* CONSOLES:
[JP] Nintendo Super Famicom (sept.15, 1994) "Shanghai III [Model SHVC-AS3J-JPN]" 
[JP] Sony PlayStation (oct.13, 1995) "Game No Tatsujin - The Shanghai [Model SLPS-00096]" 
[JP] Sega Saturn (oct.13, 1995) "Game No Tatsujin - The Shanghai [Model T-1506G]" 
[JP] Sony PlayStation 4 [PSN] (jul.3, 2015) "Arcade Archives - Shanghai III [Model CUSA-02373]" 
[US] Sony PlayStation 4 [PSN] (nov.17, 2015) "Arcade Archives - Shanghai III [Model CUSA-03375]" 
[EU] [AU] Sony PlayStation 4 [PSN] (june.2, 2016) "Arcade Archives - Shanghai III [Model CUSA-03381]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2406&o=2

$end

$pcecd=shangh3,
$bio

NEC PC-Engine CD published 30 years ago:

Shanghai III - Dragon's Eye (c) 1992 ASK Kodansha Company, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58366&o=2

$end

$snes=shangh3,
$bio

Nintendo Super Famicom cart. published 28 years ago:

上海 (c) 1994 Sunsoft.
(Shanghai III)

- TECHNICAL -

Game ID: SHVC-AS3J-JPN
Original release barcode: 4907940200964
Meisaku Series edition barcode: T4907940201817

- TRIVIA -

Shanghai III for Super Famicom was released on September 15, 1994 in Japan. It was then released as a Meisaku Series edition on July 25, 1997, and then as a Nintendo Power edition on August 1, 1998.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=62140&o=2

$end

$spectrum_cass=shangkar,
$bio

Sinclair ZX Spectrum cass. published 34 years ago:

Shanghai Karate (c) 1988 Players Software.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80934&o=2

$end

$cpc_cass=shangkar,
$bio

Amstrad CPC cass. published 34 years ago:

Shanghai Karate (c) 1988 Players Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=99099&o=2

$end

$cpc_flop=shanghai04,
$bio

Amstrad CPC 464 disk. published 34 years ago:

Shanghai Karate Cracked (c) 1988 Section Jaguar

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122828&o=2

$end

$info=shangkid,
$bio

Arcade Video game kit published 37 years ago:

Shanghai Kid (c) 1985 Memetron.

Export release. Game developed in Japan. See the original for more information: "Hokuha Syourin Hiryu no Ken".

- SERIES -

1. Hokuha Syourin Hiryu no Ken (1985)
2. Flying Dragon - The Secret Scroll (1988, Nintendo Famicom)
3. Hiryuu no Ken II - Dragon no Tsubasa (19??, Nintendo Famicom)
4. Hiryuu no Ken III - 5 Nin no Ryuu Senshi (19??, Nintendo Famicom)
5. Hiryu Gaiden (1990, Nintendo Game Boy)
6. Hiryuu no Ken Special - Fighting Wars (1991, Nintendo Famicom)
7. Hiryuu no Ken S - Golden Fighter (1992, Nintendo Super Famicom)
8. Hiryuu no Ken S - Hyper Version (1992, Nintendo Super Famicom)
9. SD Hiryuu no Ken (1994, Nintendo Super Famicom)
10. SD Hiryu no Ken Gaiden (1995, Nintendo Game Boy Color)
11. SD Hiryu no Ken Gaiden 2 (1996, Nintendo Game Boy Color)
12. Flying Dragon (1998, Nintendo 64)
13. SD Hiryu Ex (1999, Nintendo Game Boy Color)
14. Hiryu no Ken Retsuden (2000, Nintendo Game Boy Color)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2408&o=2

$end

$info=shngmtkb,
$bio

Arcade Video game published 24 years ago:

Shanghai Matekibuyuu (c) 1998 Sunsoft.

- TECHNICAL -

Main CPU : PSX (@ 16.9344 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 6

- TRIVIA -

Released in August 1998 exclusively in Japan.

The title of this game translates from Japanese as 'Shanghai Story of True Valor'.

- SERIES -

1. Shanghai (1988) 
2. Shanghai II (1989) 
3. Super Shanghai Dragon's Eye (1992) 
4. Shanghai III (1993) 
5. Sanrio Shanghai (1994, Nintendo Super Famicom)
6. Shanghai - Banri no Choujou [Model 610-0374-02] (1995) 
7. Shanghai - Great Moments (1995, PC [MS Windows])
8. Game no Tatsujin - The Shanghai (1995, Sony Playstation)
9. Shanghai Dynasty (1997, PC [MS Windows])
10. Shangai Matekibuyuu (1998)
11. Shanghai Pocket (1998, Nintendo Game Boy & Game Boy Color)
11. Shanghai Pocket (1999, Wonder Swan)
12. Shanghai - Second Dynasty (1999, PC [MS Windows])
13. Shanghai Mahjong (2000, PC [MS Windows])
14. Shanghai - Four Elements (2000, Sony Playstation 2)
15. Shanghai Shoryu Sairin (2000)
16. Shanghai Mini (2000, NeoGeo Pocket Color)
17. Shanghai - Sangoku Pai Tatagi (2002, Sony Playstation 2)
18. Shanghai Advance (2002, Nintendo Game Boy Advance)
19. Super Shanghai 2005 (2004, Sony PlayStation 2)
20. Tsuushin Shanghai (2005, Sony PlayStation 2)

- PORTS -

* CONSOLES:
Sony PlayStation (1998)

Although this arcade version was released exclusively in Japan, the PlayStation port was released internationally with the title 'Shanghai True Valor'.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2407&o=2

$end

$ngpc=shanghai,shanghaipu,shanghaipj,
$bio

SNK Neo-Geo Pocket Color cart. published 23 years ago:

Shanghai Mini [Model NEOP00400] (c) 1999 SNK Corp. [Shin Nihon Kikaku]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=82591&o=2

$end

$x68k_flop=shanghaiod,
$bio

Sharp X68000 Series 5.25in. disk. published 34 years ago:

Shanghai Original-men Data (c) 1988 System Soft.

- TECHNICAL -

FD x1

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88065&o=2

$end

$gbcolor=shanghaiu,
$bio

Nintendo Game Boy Color cart. published 24 years ago:

Shanghai Pocket (c) 1998 SUNSOFT [Sun Corp. of America].

- TECHNICAL -

GAME ID: DMG-AHPE-USA

- TRIVIA -

Released in December 1998 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68744&o=2

$end

$gbcolor=shanghai,shanghaie,
$bio

Nintendo Game Boy Color cart. published 24 years ago:

Shanghai Pocket (c) 1998 Sunsoft

- TECHNICAL -

GAME ID: DMG-AHPP-EUR

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68745&o=2

$end

$gameboy=shangpok,
$bio

Nintendo Game Boy Cart. published 24 years ago:

Shanghai Pocket (c) 1998 Sunsoft

- TECHNICAL -

GAME ID: DMG-ASEJ-JPN

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66905&o=2

$end

$wswan=shanghai,
$bio

Bandai WonderSwan cart. published 23 years ago:

Shanghai Pocket [Model SWJ-SUN001] (c) 1999 Sunsoft [Sun Electronics div.] [Kounan, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86382&o=2

$end

$info=shangtou,
$bio

Taito G-Net card published 20 years ago:

Shanghai Sangokuhai Tougi (c) 2002 Warashi.

- TECHNICAL -

Runs on the "Taito G-Net" hardware.

- TRIVIA -

Shanghai Sangokuhai Tougi was released in January 2002.

- PORTS -

* CONSOLES:
Sony PlayStation 2 (2002, "Shanghai - Sangoku Pai Tatagi")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=31879&o=2

$end

$info=shanghss,
$bio

Taito G-Net card published 22 years ago:

Shanghai Shoryu Sairin (c) 2000 Activision.

- TECHNICAL -

Runs on the "Taito G-Net" hardware.

- TRIVIA -

Released in May 2000.

Developed by Warashi.

- SERIES -

1. Shanghai (1988) 
2. Shanghai II (1989) 
3. Super Shanghai Dragon's Eye (1992) 
4. Shanghai III (1993) 
5. Sanrio Shanghai (1994, Nintendo Super Famicom)
6. Shanghai - Banri no Choujou [Model 610-0374-02] (1995) 
7. Shanghai - Great Moments (1995, PC [MS Windows])
8. Game no Tatsujin - The Shanghai (1995, Sony Playstation)
9. Shanghai Dynasty (1997, PC [MS Windows])
10. Shangai Matekibuyuu (1998)
11. Shanghai Pocket (1998, Nintendo Game Boy & Game Boy Color)
11. Shanghai Pocket (1999, Wonder Swan)
12. Shanghai - Second Dynasty (1999, PC [MS Windows])
13. Shanghai Mahjong (2000, PC [MS Windows])
14. Shanghai - Four Elements (2000, Sony Playstation 2)
15. Shanghai Shoryu Sairin (2000)
16. Shanghai Mini (2000, NeoGeo Pocket Color)
17. Shanghai - Sangoku Pai Tatagi (2002, Sony Playstation 2)
18. Shanghai Advance (2002, Nintendo Game Boy Advance)
19. Super Shanghai 2005 (2004, Sony PlayStation 2)
20. Tsuushin Shanghai (2005, Sony PlayStation 2)

- PORTS -

* CONSOLES:
Sony Playstation (2001)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3806&o=2

$end

$pc8801_flop=shanghsr,
$bio

Shanghai SR (c) 19?? Starcraft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92871&o=2

$end

$cpc_flop=shanghai06,
$bio

Shanghai Trained (c) 198? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124036&o=2

$end

$bbc_cass=shangwar,
$electron_cass=shangwar,
$bio

Acorn BBC/Electron cass. published 33 years ago:

Shanghai Warriors (c) 1989 Players.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52364&o=2

$end

$spectrum_cass=shangwar,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Shanghai Warriors (c) 1989 Players Software.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80935&o=2

$end

$cpc_cass=shangwar,
$bio

Amstrad CPC cass. published 33 years ago:

Shanghai Warriors (c) 1989 Players Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=99100&o=2

$end

$cpc_flop=shanghai02,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Shanghai Warriors Cracked (c) 1989 Campbell [Nicholas Campbell]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123524&o=2

$end

$cpc_flop=shanghai07,
$bio

Amstrad CPC 464 disk. published 32 years ago:

Shanghai Warriors Cracked (c) 1990 BMC [Black Mission Cracking]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123525&o=2

$end

$cpc_flop=shanghai05,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Shanghai Warriors Trained (c) 1989 Black Mission

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122848&o=2

$end

$pc98=shanghai,
$bio

NEC PC-9801 Series 5.25in. disk. published 35 years ago:

上海 (c) 1987 SystemSoft.
(Shanghai)

PC-9801M version.

- TECHNICAL -

MEDIA: 2HD disk.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90609&o=2

$end

$sms=shanghai,shanghaip,
$bio

Sega Master System cart. published 34 years ago:

Shanghai (c) 1988 Tonka Corp.

North American release. Description from the back cover:

Steady your nerves and concentration. You're about to play Shanghai!

Shanghai is based on an ancient game that's over 25 centuries old.

Over the years since, it has been a favorite of pirates and smugglers, flappers and gangsters, of working men and the well-to-do. Now you can play it too, on the Sega System.

The game is simple... the strategy complex. Remove 144 tiles from a pyramid; two matching tiles at a time. But be careful. Remove the wrong two tiles and you're left with no more matching pairs...game over! It's a game everyone can play and enjoy.

- TECHNICAL -

GAME ID: 5110

- TRIVIA -

Released in October 1988 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=56174&o=2

$end

$gameboy=shanghai,
$bio

Nintendo Game Boy Cart. published 32 years ago:

Shanghai [Model DMG-SH-USA] (c) 1990 HAL Laboratory, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66904&o=2

$end

$gameboy=shanghaij,
$bio

Nintendo Game Boy Cart. published 33 years ago:

Shanghai [Model DMG-SHJ] (c) 1989 HAL Laboratory, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66902&o=2

$end

$gameboy=shanghaija,
$bio

Nintendo Game Boy Cart. published 28 years ago:

Shanghai [Model DMG-ZZJ] (c) 1994 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66903&o=2

$end

$pce=shanghai,
$vgmplay=shanghai_tg16,
$bio

NEC PC-Engine HuCARD published 35 years ago:

Shanghai (c) 1987 Hudson Soft.

Shanghai is based on the ancient and traditional Mahjong game and also on a video game released by Activision in 1987 and created by Brodie Lockard. Shanghain was probably the first game to be ever released for the PC Engine system. 144 tiles are stacked in a sort of pyramid layout. Those tiles consist of 36 in the Bamboo series, 36 in the Circle series, 36 in the character series, 16 in the Wind series, 12 Dragon tiles and 8 bonus tiles (4 Seasons and 4 flowers). The player can only remove free pairs of identical tiles, or tiles from the same family, like seasons or flowers. Tiles are considered free when there is no tiles either to the right or to the left. Because pieces are stack on top of each other, the removed tiles will unlock new hidden ones and allow the player to finish the game, and clean up all of them.

- TECHNICAL -

HuCARD ID: HC62004
HuCARD Size: 2 Mbits.

- TRIVIA -

Released on October 30, 1987 in Japan for 4500 Yen.

This is the 4th title published by Hudson Soft for the PC-Engine.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58717&o=2

$end

$lynx=shanghai,
$bio

Atari Lynx cart. published 32 years ago:

Shanghai (c) 1990 Atari Corp.

Long ago, when mystical powers still roamed the Earth, a powerful dragon brought fear and terror to the lands around Shanghai. The emperor promised riches and glory to the hero who could defeat the dragon. Many brave warriors tried. All failed. The few who survived brought back tales of the dragon's magical shape-shifting. Whenever a warrior seemed to gain the upper hand in pitched battle, the dragon changed shape: sometimes a turtle, a bear, a butterfly -- there seemed to be no limit to the dragon's magic.

One afternoon in Spring, a humble farmboy named Mah Jongg was carrying eggs to the village market. A man with a gray beard and a long white pigtail appeared from behind a rock. "Young man," said the Wise One, "not far from here there lives the evil dragon. Go to its den and grab hold of the scaled back. The dragon will change form. No matter what happens, no matter how frightened you become, do not let go your hold until the dragon surrenders to you. Only good will come of this." Then the old man vanished as suddenly as he appeared.

Mah Jongg did as the Old One said. He sneaked into the dragon's den and took hold of the dragon's scaled back. The surprised dragon immediately changed into a hawk with a sharp beak and tearing talons. The boy did not let go. The dragon changed into a beautiful butterfly, a slippery fish, and a hungry bear. Still Mah Jongg held on. Even when the dragon took the forms of a poisonous spider and a snapping turtle, the brave farm boy held tightly to its back. Finally, exhausted, the dragon returned to its original form and surrendered to the boy. 

From that time on, the dragon brought nothing but good luck and great harvests to the people of the province, Mah Jongg most of all.

Years later, the game of Shanghai was developed to remind the people of this event. It is said that anybody who can solve the puzzle in all its forms will receive a piece of the Luck of the Dragon. You are about to enter the realm of Shanghal -- one of the most absorbing computer experiences you'll ever encounter.

- TECHNICAL -

Model PA2063

- TRIVIA -

Reviews:
1990 - Consoles + HS N.2 [FR]: 67/100

- TIPS AND TRICKS -

* Ending Sequence: At the high score table, press PAUSE then hold down OPTION 1+OPTION 2+B and press Up+Right.

- STAFF -

Programmers: Eric Ginner, Jerome Strach

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58859&o=2

$end

$famicom_flop=shanghai,
$bio

Shanghai [Prototype] (c) 19?? Sunsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=65450&o=2

$end

$x68k_flop=shangrli,
$bio

Sharp X68000 Series 5.25in. disk. published 31 years ago:

シャングリラ (c) 1991 Elf.
(Shangrlia)

- TECHNICAL -

BARCODE: 4988720890773
MEDIA: FD x4

- TRIVIA -

Released on September 26, 1991 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88066&o=2

$end

$pc98=shangrl,
$bio

NEC PC-9801 Series 5.25in. disk. published 31 years ago:

シャングリラ (c) 1991 Elf.
(Shangrlia)

- TECHNICAL -

BARCODE: 4988720890759
MEDIA: FD x4

- TRIVIA -

Released on August 28, 1991 in Japan.

- STAFF -

Produce & Story by: ATSUSHI KANAO
Character design! KAWAGUCHI, JUJURO
Visual Digitize: MASATSUNE NOGUCHI, AKIHIRO MITOME, YOSHIFUMI TAKAOKA, HIROMITSU SUGA, MINEHIKO HATORI, SHINICHI MORI
Program: SHINICHI MURAO, AKIRA SHIMOYAMA, HIDEKI IWATSUKI, ATSUSHI KANAO
Music Compose: MANABU KUNIEDA, YUKI USHIMARU, YASUHIRO TAGUCHI

Special Thanks: MASATO HIRUTA, CHINO URA, KAZUHITO KOGUCHI, HIFUMI KAI

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90611&o=2

$end

$fmtowns_flop_orig=shangrl,
$bio

Fujitsu FM Towns disk. published 30 years ago:

Shangrlia (c) 1992 Elf [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=272513&o=2

$end

$x68k_flop=shangr2,
$bio

Sharp X68000 Series 5.25in. disk. published 29 years ago:

Shangrlia 2 (c) 1993 Elf.

- TECHNICAL -

FD x8

- TRIVIA -

Released on October 28, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=88067&o=2

$end

$fmtowns_cd=shangrl2,
$bio

Fujitsu FM Towns CD published 29 years ago:

Shangrlia 2 (c) 1993 Elf.

- TECHNICAL -

CD x1

- TRIVIA -

Released on November 27, 1993 in Japan.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=110345&o=2

$end

$fmtowns_flop_orig=shangrl2sp,
$bio

Fujitsu FM Towns disk. published 29 years ago:

Shangrlia 2 - Special Disk (c) 1993 Elf [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=262404&o=2

$end

$pc98=shangl2s,
$bio

NEC PC-9801 Series 5.25in. disk. published 29 years ago:

Shangrlia 2 Special Disk (c) 1993 Elf.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=90612&o=2

$end

$x68k_flop=shangr2s,
$bio

Sharp X68000 Series 5.25in. disk. published 29 years ago:

Shangrlia 2 Special Disk (c) 1993 Elf.

- TECHNICAL -

MEDIA: FD x2

- TRIVIA -

Available on October 28, 1993 in Japan by ordering it at Elf (2000 Yen).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128740&o=2

$end

$gbcolor=shantae,
$vgmplay=shantae_gbc,
$bio

Nintendo Game Boy Color cart. published 20 years ago:

Shantae (c) 2002 Capcom Ent., Inc.

Genie-girl Shantae is the self-appointed guardian of a small fishing village, Scuttle Town. Living life in a lighthouse rather than a bottle, she's constantly on the lookout for danger. When the nefarious lady-pirate, Risky Boots catches wind of the treasure that was recently unearthed in the village, she launches an attack. To get Scuttle out of trouble, it's up to Shantae to prove that she's the rightful 'Guardian Genie' to the best of her dancing, buying and hair-whipping abilities. Now crack that whip!

- TECHNICAL -

Cartridge ID: CGB-B3AE-USA
Package ID: CGB P B3AE

- TRIVIA -

Released on June 2, 2002 in USA.

- TIPS AND TRICKS -

* Play on the Game Boy Advance system for enhanced color and to unlock hidden secrets!

- STAFF -

Developed by: WayForward Technologies

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68749&o=2

$end

$gbcolor=shaolinc,
$bio

Shao Lin Shi San Gun - Ying Xiong Jiu Zhu (c) 200? Sintax.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122037&o=2

$end

$cpc_flop=shaolins01,shaolins,shaolins03,shaolins04,shaolins02,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Shao Lin's Road (c) 1987 Edge, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121202&o=2

$end

$cpc_cass=shaolin,
$bio

Amstrad CPC cass. published 35 years ago:

Shao Lin's Road [Model EDG 9AM] (c) 1987 Edge, The

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=99101&o=2

$end

$nes=snyx,
$bio

???? (c) 19?? Waixing Computer & Technology Co., Ltd.
(Shao Nian You Xia)

- TECHNICAL -

[Model ES-1054]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76928&o=2

$end

$spectrum_cass=shaolins,
$bio

Sinclair ZX Spectrum cass. published 36 years ago:

Shao-Lin's Road (c) 1986 Edge, The

- TECHNICAL -

Model EDG 1SC

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80936&o=2

$end

$info=shaolins,shaolinb,
$bio

Arcade Video game published 37 years ago:

Shao-Lin's Road (c) 1985 Konami.

A side-scrolling kung-fu platform game.

- TECHNICAL -

GAME ID : GX477

Main CPU : Motorola M6809 (@ 1.25 Mhz)
Sound Chips : SN76496 (@ 1.536 Mhz), SN76496 (@ 3.072 Mhz)

Players : 2
Control : 4-way joystick
Buttons : 2

- TRIVIA -

Shao-Lin's Road was released in April 1985 in Japan.

This game is also known as "Kicker", and known in Japan as 'Shourinjihe no Michi' (translates from Japanese as 'Shaolin Road').

- TIPS AND TRICKS -

* Attack enemies when they are moving from floor to floor : When enemies are moving from floor to floor is a great opportunity to attack them! Attack them when they have landed!

* More points with jump kicks : You get 200 points if you take out an enemy. If you do so with a jump kick, you get 500 points! Take multiple enemies out at once and you get more points.

* Push bosses out of the screen : If you attack a boss and push him out of the screen, you can send him to the other side of the screen.

* Bring back the iron ball : After shooting an iron ball, press the control pad in the opposide direction to bring it back.

* You can pick up iron balls : If the time limit comes when you have an iron ball, the iron ball turns back to Ball 1 and flies away. Make use of this and press the kick button right before the time limit. The iron ball you have kicked turns back to Ball 1 at an ideal position and you can pick it up.

* Go for the green enemy : There are a bunch of enemies carrying items. Take them out and obtain all those items.

* Jump at heights : You incur damage if you get to a height difference while walking. If you jump and go down, you take no damage.

- PORTS -

* CONSOLES: 
[JP] Sony PlayStation (may.13, 1999) "Konami 80's Arcade Gallery [Model SLPM-86228]" 
[US] Sony PlayStation (nov.30, 1999) "Konami Arcade Classics [Model SLUS-00945]" 

* HANDHELDS: 
[JP] Nintendo DS (mar.15, 2007) "Konami Arcade Collection [Model NTR-A5KJ-JPN]" 
[US] Nintendo DS (mar.27, 2007) "Konami Classic Series - Arcade Hits [Model NTR-ACXE-USA]" 
[AU] Nintendo DS (oct.29, 2007) "Konami Arcade Classics" 

* COMPUTERS:
[US] Commodore C64 [EU] (1986)
[EU] Sinclair ZX Spectrum (1986)
[EU] Amstrad CPC (1987)

* OTHERS: 
Arcade [US] [EU] [AU] [KO] (nov.1998) "Konami 80's AC Special" 
Arcade [JP] (nov.1998) "Konami 80's Arcade Gallery"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2409&o=2

$end

$dragon_cass=shaolinm,
$bio

Shaolin Master (c) 198? Quickbeam Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116311&o=2

$end

$dragon_cass=shaolinmp,
$bio

Dragon cass. published 36 years ago:

Shaolin Master Plus (c) 1986 Quickbeam Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116312&o=2

$end

$dragon_flop=shaolinmp,
$bio

Shaolin Master Plus (c) 198? Pulser Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265452&o=2

$end

$cdi=shaolin,
$bio

Phillips CD-i disc published 27 years ago:

Shaolin's Road (c) 1995 Philips Interactive Media, Incorporated.

Acquire the Kung Fu skills you'll need to avenge your father's murder this action/adventure thriller.

- TECHNICAL -

Model 810 0116

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53070&o=2

$end

$apple2_flop_clcracked=shpclrrd,
$bio

Apple II 5.25 disk. published 38 years ago:

Shape and Color Rodeo (c) 1984 Developmental Learning Materials

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=231489&o=2

$end

$cpc_flop=shapeand01,shapeand,
$bio

Amstrad CPC 464 disk. published 37 years ago:

Shape and Sound (c) 1985 Amsoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=124924&o=2

$end

$sorcerer_cass=shapemaker,
$bio

Exidy Sorcerer cass. published 43 years ago:

Shape Maker (c) 1979 Quality Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232363&o=2

$end

$bbc_cass=shapemat,
$bio

Acorn BBC Micro A cass. published 40 years ago:

Shape Match (c) 1982 Beebug

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52365&o=2

$end

$spectrum_cass=shpshift,
$bio

Sinclair ZX Spectrum cass. published 8 years ago:

Shape Shifter (c) 2014 Cronosoft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=226572&o=2

$end

$pcecd=shapesh,
$bio

NEC TurboGrafx-CD published 30 years ago:

Shape Shifter (c) 1992 Turbo Technologies, Inc.

Far below the three moons that hang in the midnight sky, lies the land of Krellion. And the people of this land live in an age of perfect peace of prosperity: The Age of Light. Now behind this prosperity lies its source; a fellowship of powerful wizards, five in all, called the Ring of Five.

But on the fifth moon of the Age of Light, a dark wave of evil began to sweep across the land, leaving a wide path of destruction in its wake. And the Ring of Five, which had protected Krellion for centuries untold, suddenly vanished from the land. Their fate lies in the unholy hands of three evil beings from the shadow realm. Three beings of unthinkable power, known as Dark Ones.

Now the mid-summer equinox is almost at hand. And with this event, the Dark Ones will shatter the barrier that lies between Krellion and the shadow realm. But there is a single light in the darkness. His name is Lykos and he has the power to change his shape at will, and hopefully, save Krellion before it is too late-before the land is plunged into a dark, eternal nightmare... never to awaken...

- TECHNICAL -

Game ID: TGXCD1021

- TRIVIA -

Export releases:
[JP] "Shapeshifter - Makai Eiyuu Den [Model JCCD2011]"

- STAFF -

Developed by Icom Simulations.

Senior Programmer: Roman Sharnberg
Assisting Programmer: Christian Gustafsson
Senior Artist: Tom Zehner
Assisting Artist: Doug Snook
Producer: David Marsh
Executive Producer: Ken Tarolla
Design: Doug Snook, Tom Zehner, David Marsh, Roman Sharnberg, Christian Gustafsson
Additional Design: Karl Roelofs, Brian Babendererde
Additional Artwork: David Marsh, Ricardo Delgado, Hector Mertinez, Richard Martin, Roman Sharnberg
Dialogue: David Marsh
Talent: N.U.T.S (Minneapolis MN)
Audio Recording: Tri Audio-Digital (Minneapolis MN)
Soundtrack: David Tumminaro, Chick Steneck Music Comp Inc (Roselle IL)
Recorded at Fine Line Studios, Inc (E. Dundee IL)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58512&o=2

$end

$spectrum_cass=shapesor,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Shape Sorter (c) 1983 Widgit Soft., Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=289902&o=2

$end

$dragon_cass=shapeup,
$bio

Dragon cass. published 38 years ago:

Shape Up (c) 1984 Dragon Data, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116478&o=2

$end

$bbcb_flop=shapeup,
$bio

Acorn BBC Micro B disk. published 35 years ago:

Shape Up (c) 1987 GSN Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125502&o=2

$end

$cpc_flop=shapeedi,
$bio

Amstrad CPC type-in published 33 years ago:

Shape-Editor (c) 1989 PC Amstrad International

- TRIVIA -

Listed as a type-in program in the magazine: PC Amstrad International.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=119824&o=2

$end

$dragon_cass=shaper,shapera,
$bio

Dragon cass. published 38 years ago:

Shaper (c) 1984 Shards Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116809&o=2

$end

$apple2_flop_clcracked=shppatrn,
$bio

Apple II 5.25 disk. published 34 years ago:

Shapes and Patterns (c) 1988 Micrograms

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232037&o=2

$end

$intv=tv_shape,
$bio

World Book Tutor Vision cart. published 33 years ago:

Shapes in Space (c) 1989 World Book, Inc.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=310127&o=2

$end

$pcecd=shapeshj,
$bio

NEC PC-Engine CD published 30 years ago:

Shapeshifter - Makai Eiyuu Den (c) 1992 Victor Musical Industries, Inc.

Japanese release. Game developed in USA. For more information about the game itself, please see the original American release entry; "Shape Shifter [Model TGXCD1021]".

- TECHNICAL -

Game ID: JCCD2011

- TRIVIA -

Released on September 29, 1992 in Japan for 7400 Yen.

- STAFF -

(JAPANESE STAFF ONLY)

Producer: Atsuhi Okabe
Director: Masato Mizushima
Special Thanks: Toshiyuki Nagai, Yoshitada Iwasa, Takashi Kimura, Kobku Minami, Kaku Maetani, Shunji Nishizawa, Etsuko Matsuoka
Supervisor: Satoshi Honda, Harunobu Komori, Katsumi Arai, Isamu Senda, Toshimichi Kawamura
Video Direction: P-Cube Co.Ltd
All Design: LITERATO
Actor/Actress: Syuichi Ikeda, Takeshi Kuwahara, Motomu Kiyokawa, Akira Murayama, Seiichi Hirai, Akiko Muta, Yoh Inoue

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=58367&o=2

$end

$info=shaqattq,shaqattq2,
$bio

Pinball published 27 years ago:

Shaq Attaq (c) 1995 Premier Technology Co.

- TECHNICAL -

Gottlieb System 3
Model Number : 743

- TRIVIA -

3,380 units were produced.

- STAFF -

Designer : Jon Norris
Artwork : Constantino Mitchell

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5560&o=2

$end

$amigaaga_flop=shaqfu,
$bio

Commodore Amiga 1200 disk. published 27 years ago:

Shaq Fu (c) 1995 Ocean Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=146386&o=2

$end

$megadriv=shaqfu,
$vgmplay=shaqfu_md,
$bio

Sega Genesis cart. published 28 years ago:

Shaq Fu (c) 1994 Electronic Arts

- TECHNICAL -

GAME ID: 7283

- TIPS AND TRICKS -

GAME GENIE CODES:

R15C-86V4
Improved master code. Use this code if you get a blank screen and the game won't run when using the Game Genie codes below. This code will also make the game load much faster.

AVAT-AA3E
Always fight Shaq in duel mode.

AVAT-AA3E + AFAT-BA3C
Always fight Mephis in duel mode.

AVAT-AA3E + AKAT-BA3C
Always fight Sett in duel mode.

AVAT-AA3E + APAT-BA3C
Always fight Nezu in duel mode.

AVAT-AA3E + AVAT-BA3C
Always fight Kaori in duel mode.

AVAT-AA3E + AZAT-BA3C
Always fight Beast in duel mode.

AVAT-AA3E + A3AT-BA3C
Always fight Auroch in duel mode.

AVAT-AA3E + A7AT-BA3C
Always fight Voodoo in duel mode.

AVAT-AA3E + BBAT-BA3C
Always fight Colonel in duel mode.

AVAT-AA3E + BFAT-BA3C
Always fight Diesel in duel mode.

AVAT-AA3E + BKAT-BA3C
Always fight Leotsu in duel mode.

AVAT-AA3E + BPAT-BA3C
Always fight Rajah in duel mode.

------------------------
PRO ACTION REPLAY CODES:

FFEAD9:xx
Always fight xx in duel mode.
00 = Shaq
01 = Mephis
02 = Sett
03 = Nezu
04 = Kaori
05 = Beast
06 = Auroch
07 = Voodoo
08 = Colonel
09 = Diesel
0A = Leotsu
0B = Rajah

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115614&o=2

$end

$gamegear=shaqfu,
$bio

Sega Game Gear cart. published 27 years ago:

Shaq Fu (c) 1995 Electronic Arts

- TECHNICAL -

Model 7442

- TRIVIA -

The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=64824&o=2

$end

$gameboy=shaqfu,
$bio

Nintendo Game Boy Cart. published 27 years ago:

Shaq Fu [Model DMG-AQFE-USA] (c) 1995 Black Pearl

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=66906&o=2

$end

$snes=shaqfuu,shaqfuup,
$bio

Nintendo Super NES cart. published 28 years ago:

Shaq Fu [Model SNS-AQFE-USA] (c) 1994 Electronic Arts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63535&o=2

$end

$snes=shaqfu,
$bio

Nintendo Super NES cart. published 28 years ago:

Shaq Fu (c) 1994 Ocean Software, Limited.

French/Dutch release.

- TECHNICAL -

Model SNSP-AQFP-FAH

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=63534&o=2

$end

$orion_cass=shar,
$bio

Shar (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235201&o=2

$end

$specpls3_flop=shardino,
$bio

Sinclair ZX Spectrum+3 disk. published 35 years ago:

Shard of Inovar (c) 1987 Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=147780&o=2

$end

$spectrum_cass=shardofi,
$bio

Shard of Inovar (c) 198? Zenobi Soft.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=219843&o=2

$end

$cpc_flop=shardofi01,
$bio

Amstrad CPC 464 disk. published 35 years ago:

Shard of Inovar Cracked (c) 1987 Mc Spe

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122511&o=2

$end

$cpc_flop=shardofi02,
$bio

Shard of Inovar Cracked (c) 19?? Mc Spe

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122622&o=2

$end

$cpc_cass=shardinv,
$bio

Amstrad CPC cass. published 35 years ago:

Shard of Inovar [Model BA 0198] (c) 1987 Mastertronic, Ltd. [UK]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=99103&o=2

$end

$super80_cass=share,
$bio

Share Trust [Model 087L4] (c) 198? Unknown

Program for BASIC (32 columns).

- TECHNICAL -

Made for any homebrew system, V3.8, 8R0 to 8R5.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126872&o=2

$end

$cdi=sharilew,
$bio

Phillips CD-i disc published 29 years ago:

Shari Lewis - Lamb Chop's Play-Along! Action Songs (c) 1993 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53071&o=2

$end

$info=sharkusb,
$bio

Arcade Video game published 47 years ago:

Shark (c) 1975 U.S. Billiards.

You control a shark who must swim through a maze of shark traps and nets and attack a swimmer before she reaches the shoreline. The first shark to eat five swimmers wins. For 1 to 4 players.

- TRIVIA -

This game was introduced to coincide with the movie Jaws.

From designer: "Dick Simon and I, (John Wilbur), would sit down and completely define the video game on paper, before I would design the hardware and write the software program to bring it alive. I remember Dick would have his secretary then type up the complete description in the form of an order for me to producing them. Those were fun times that I look back on fondly. I still enjoy keeping in touch with Dick Simon."

John Wilbur designed, produced and sold some of the very first microprossor based game boards to US Billiards.

Also released as "Shark [Cocktail Table model]".

- STAFF -

Designed by: John Wilbur (JRW Electronics Sunnyvale CA)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=30124&o=2

$end

$info=shark,
$bio

Pinball published 42 years ago:

Shark (c) 1980 Hankin.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5561&o=2

$end

$info=sharkt,
$bio

Pinball published 40 years ago:

Shark (c) 1982 Taito.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5562&o=2

$end

$spectrum_cass=shark,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Shark (c) 1989 Players Premier

- STAFF -

Code: Paul Griffiths
Graphics: Martin Severn
Music: Ian Sheridan, Andy Severn

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80938&o=2

$end

$cpc_cass=shark,
$bio

Amstrad CPC cass. published 33 years ago:

Shark (c) 1989 Players Premier

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=99104&o=2

$end

$cdi=sharkale,
$bio

Phillips CD-i disc published 29 years ago:

Shark Alert (c) 1993 Philips Interactive Media, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=53072&o=2

$end

$info=sharkatt,
$bio

Arcade Video game published 41 years ago:

Shark Attack (c) 1981 Pacific Novelty.

Divers come out from nowhere to hunt you down. But you're a shark, and a hungry one at that. So... DINNERTIME! (Just watch out for those harpoons).

- TECHNICAL -

Main CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1 Mhz)

Screen orientation : Horizontal
Video resolution : 256 x 192 pixels
Screen refresh : 60.00 Hz
Palette colors : 16

Players : 2
Control : 8-way joystick
Buttons : 2 (MUNCH, THRUST)

- TRIVIA -

Released in March 1981. Originally named 'Deep Death'.

This game has a cassette that plays a loop. The loop lasts forty-five seconds, and consists of four voices (three male, one female) looking for, reacting to and trying to catch a shark. There's also some general references to diving on the tape.

- SCORING -

1st 4 divers eaten : 50 points each.
5th diver : 300 points.
6th-8th divers : 100 points.
9th diver : 500 points.
10th-12th divers : 200 points.
13th diver : 700 points.
14th-16th divers : 300 points.
17th diver : 900 points.
18th-20th diver : 400 points.
21st diver : 1,300 points.
22nd-24th diver : 500 points.
25th diver : 1,750 points.
26-28th diver : 750 points.

Upon eating the twenty-eighth diver you get an extra shark and the scoring starts over at 50 points.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2410&o=2

$end

$electron_cass=sharkatt,
$bio

Acorn Electron cass. published 38 years ago:

Shark Attack (c) 1984 Romik Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=115542&o=2

$end

$a2600=sharkatt,
$bio

Atari 2600 cart. published 40 years ago:

Shark Attack (c) 1982 Apollo

This is a clone of "Lochjaw [Model AP2005]".

You are a deep sea diver in search of a fabulous treasure of diamonds that spilled from the hold of a Spanish galeon that sank during a fierce storm in the early sixteenth century.  You dive deep into the murky darkness of Dave Jones' Locker, and enter the shark-infested maze of kelp to retrieve the treasure.  You know your mission is rife with danger... the menace of the man-eating sharks that patrol the kelp beds... the lurking menace of the legendary Loch Ness monster, a beast that will pursue you relentlessly if you dare invade its territory.

- TECHNICAL -

Model AP2005

- TRIVIA -

Known as "Alerte aux Requins" in France.

- SCORING -

The screen shows one player's score on the left, the other player's score on the right, and in the middle the current turn score of the player competing at that time.  Players score one point for each diamond gathered. In the gobble game, the central score reflects how many diamonds the diver is carrying with him, and is added to his permanent score when he returns to the shark cage... if he ever does!  In the pick'm up game, the central score reflects how many diamonds have been deposited in the shark cage, and is added to the player's permanent score when his turn is completed.

- STAFF -

Programmer: Steve Stringfellow

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=50932&o=2

$end

$spectrum_cass=sharkatt,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Shark Attack [Model G5005] (c) 1983 Romik Software, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80939&o=2

$end

$cpc_flop=shark198,sharkuk1,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Shark Cracked (c) 1989 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123943&o=2

$end

$msx1_cass=sharkh,
$bio

MSX cass. published 38 years ago:

Shark Hunter (c) 1984 Electric Software

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=94965&o=2

$end

$videopac=shark,
$bio

Magnavox Odyssey² cart. published 16 years ago:

Shark Hunter (c) 2006 Classic Consoles Center

- STAFF -

Game Concept: Graham Conduit
Programming: Graham Conduit

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95674&o=2

$end

$msx1_flop=sharkh,
$bio

Shark Hunter cracked (c) 19?? Unknown.

Tape to Diskette copy/hack.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=230118&o=2

$end

$info=sharkjaw,
$bio

Arcade Video game published 47 years ago:

Shark JAWS (c) 1975 Atari.

The game is exceptionally simple. It is just a little man on a screen, the only other graphics are a shark and a fish (oh, and the score). You simply try and catch the fish, without getting eaten by the shark. Then the score counter increments by one, and the fish respawns somewhere else. The graphics are black and white monochrome, and the game is controlled by a single joystick (no buttons).

- TRIVIA -

Released in September 1975.

Shark JAWS is the first game featuring animated characters, it's a conversion using the "Tank" hardware. The manufacturer is 'Horror Games', created by Atari to avoid any possible legal hassles from the producers of the obvious inspiration for the game : Universal Studios' smash-hit movie 'Jaws'.

The PCB to this game is very simple, no processor, no RAM, only off the shelf electronic components, and three rom chips that hold the images of the fish, shark, and man respectively. The game has a single dip switch, which selects one play per credit, or 2 plays per credit (default is two). The only other option is a knob that controls the length of the game. Most really old games played on time limits, not lives, and this was no exception.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3395&o=2

$end

$info=sharkpye,
$bio

Arcade Video game published 27 years ago:

Shark Party (c) 1995 Alpha Co.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=43926&o=2

$end

$info=sharkpy,sharkpya,
$bio

Arcade Video game published 26 years ago:

Shark Party (c) 1996 Subsino.

Re-release of American Alpha's "Shark Party".

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=26137&o=2

$end

$info=m5shark,m5sharka,
$bio

Shark Raving Mad (c) 200? Vivid Gaming.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41629&o=2

$end

$gba=sharktali,
$bio

Nintendo GBA cart. published 18 years ago:

Shark Story (c) 2004 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72812&o=2

$end

$gba=sharktalj,
$bio

Nintendo GBA cart. published 18 years ago:

Shark Tale [Model AGB-B9TJ-JPN] (c) 2004 Taito Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72815&o=2

$end

$gba=sharktal,
$bio

Nintendo GBA cart. published 18 years ago:

Shark Tale [Model AGB-BSUE-USA] (c) 2004 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72814&o=2

$end

$gba=sharktalfds,
$bio

Nintendo GBA cart. published 18 years ago:

Shark Tale [Model AGB-BSUP] (c) 2004 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72813&o=2

$end

$cpc_flop=shark19801,
$bio

Amstrad CPC 464 disk. published 33 years ago:

Shark Trained (c) 1989 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=123944&o=2

$end

$dragon_cass=shrktreas,
$bio

Dragon cass. published 39 years ago:

Shark Treasure (c) 1983 Dragon Data, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116479&o=2

$end

$dragon_cass=shrktreasm,
$bio

Dragon cass. published 37 years ago:

Shark Treasure (c) 1985 Microdeal

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116395&o=2

$end

$bbcb_flop_orig=shark,
$bio

Acorn BBC Micro B disk. published 34 years ago:

Shark (c) 1988 Audiogenic

- TECHNICAL -

GAME ID: ASL44BA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=125468&o=2

$end

$bbc_cass=shark,
$electron_cass=shark,
$bio

Acorn BBC/Electron cass. published 34 years ago:

Shark (c) 1988 Audiogenic

- TECHNICAL -

GAME ID: ASL45BA

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52366&o=2

$end

$aquarius_cart=shark,
$bio

Mattel Aquarius cart. published 39 years ago:

Shark! (c) 1983 Mattel Electronics.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=49813&o=2

$end

$intv=shark,
$bio

Mattel Intellivision cart. published 40 years ago:

Shark! Shark! (c) 1982 Mattel Electronics

Terror reigns under the ocean surface. It's a heavy traffic of sharks, nasty fish, seahorses, crabs, lobsters and jellyfish. They swim fast, jerk up and down, lurk behind plants, or slide under coral reefs. They have weird shapes, striking colors, tiny or big sizes, and very mean intentions. They eat or kill each other at first sight!

Under your control, a small fish will begin scoring points by quickly GULPING SMALLER FISH and NIBBLING AT A BLACK SHARK'S TAIL. Watch for that shark turning around on you a bit too fast... or you're dead! Never touch his head or fins! For every 1000 points  earned, you'll GROW ONE SIZE BIGGER. For every shark, crab, or lobster killed, you'll get one bonus small fish. You start with 5 small fish, one at a time, each a size 1, capable of growing up to size 5. After you've reached size 5, for every 1000 points earned you'll get a BONUS FISH instead. At certain sizes you're capable of eating up seahorses or killing falling crabs and lobsters. But when the size-6 jellyfish begins to cruise around, you'd better avoid him... as you would any fish or thing bigger than you... or you're finished. Get eaten up once, another small fish will take your place. But how many fish in your team have you left? Soon you'll have only one. WIN BY SCORING HIGH AND STAYING ALIVE!

- TECHNICAL -

Model 5387

- TRIVIA -

Working Title: 'Shark'. Designer Ji-Wen Tsao got the idea for the game from the Chinese proverb 'Big fish eat little fish'.

The maximum possible score is 9,999,950. The maximum possible fish count is 255.

- SCORING -

EATING COMPUTER FISH
Computer fish size 0 = 100 points
Computer fish size 1 = 150 points
Computer fish size 2 = 200 points
Computer fish size 3 = 250 points
Computer fish size 4 = 300 points
Computer fish size 5 = 350 points

EATING PLAYER FISH
Player fish size 1 = 150 points
Player fish size 2 = 200 points
Player fish size 3 = 250 points
Player fish size 4 = 300 points

NIBBLING AT SHARK'S TAIL
Player fish size 1 = 150 points
Player fish size 2 = 200 points
Player fish size 3 = 250 points
Player fish size 4 = 300 points
Player fish size 5 = 350 points

KILLING A SHARK
For player fish size 1, 7 nibblings are needed.
For player fish size 2, 6 nibblings are needed.
For player fish size 3, 5 nibblings are needed.
For player fish size 4, 4 nibblings are needed.
For player fish size 5, 3 nibblings are needed.

CLIMBING THE UNDERWATER LADDER
Game Level 0: 0 to 4,999 points
Game Level 1: 5,000 to 14,999 points
Game Level 2: 15,000 to 24,999 points
Game Level 3: 25,000 to 49,999 points
Game Level 4: 50,000 to 89,999 points
Game Level 5: 90,000 to 9,999,950 points

KILLING A CRAB OR LOBSTER
Game Level 0: 500 points
Game Level 1: 550 points
Game Level 2: 600 points
Game Level 3: 650 points
Game Level 4: 700 points
Game Level 5: 750 points

- TIPS AND TRICKS -

* While a shark is off the screen, try to stay away from the edge of the screen. Another one may appear suddenly next to you, and get you! Any fish bigger than you can surprise you the same way!

* When chasing a smaller fish, be careful of any larger fish nearby who may also be chasing the same fish.

* Don't trust the coral reefs for hiding. They're infested with crabs and lobsters!

* When nibbling at a shark's tail, be sure there are no large fish around the shark and there's enough space for escaping from shark attack! Nibble him to death BEFORE he tries to leave the screen.

* Try not to nibble at shark's tail when shark is too close to the top or bottom of the screen.

* For 2-player games, decide quickly which smaller fish you're going to eat and do it BEFORE your opponent's player fish gets in your way. Try to build up bonus fish WHILE your opponent's player fish is DEAD.

- STAFF -

Design & Program: Ji-Wen Tsao
Sound & Music: Andy Sells

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60948&o=2

$end

$amigaocs_flop=sharkey,
$bio

Commodore Amiga 500 disk. published 31 years ago:

Sharkey's Moll (c) 1991 Zeppelin Platinum

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74969&o=2

$end

$spectrum_cass=sharkeys,
$bio

Sinclair ZX Spectrum cass. published 31 years ago:

Sharkey's Moll (c) 1991 Zeppelin Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80940&o=2

$end

$cpc_cass=sharkmol,
$bio

Amstrad CPC cass. published 31 years ago:

Sharkey's Moll (c) 1991 Zeppelin Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=99105&o=2

$end

$cpc_flop=sharkeys,sharkeys01,sharkeys02,sharkeys03,sharkeys04,sharkeys05,
$bio

Amstrad CPC 464 disk. published 31 years ago:

Sharkey's Moll (c) 1991 Zeppelin Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=121219&o=2

$end

$specpls3_flop=sharkmol,
$bio

Sinclair ZX Spectrum+3 disk. published 31 years ago:

Sharkey's Moll (c) 1991 Zeppelin Games

Master Disk used to generate the original retail tapes.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=265017&o=2

$end

$info=shrkysht,shrkyfr,shrkygr,shrkyit,shrknew,shrky_207,shrkyfr_207,shrkygr_207,shrkyit_207,
$bio

Pinball published 22 years ago:

Sharkey's Shootout (c) 2000 Stern Pinball, Incorporated.

- TECHNICAL -

Stern Whitestar
Model Number : 72

Main CPU : Motorola M6809 (@ 2 MHz)
Sound CPU : Motorola M6809 (@ 2 MHz)
Display CPU : Motorola M6809 (@ 4 MHz)
Sound Chip : BSMT2000 (@ 24 MHz)

- TRIVIA -

This game features professional billiards player Jeanette Lee (known as 'The Black Widow').

- STAFF -

Concept : Dwight Sullivan
Designer : John Borg
Art Director : Jason J. Dominiak
Artwork : John Youssi
Software : Dwight Sullivan, Keith P. Johnson, Lonnie D. Ropp
Dots/Animation : Mark Galvez
Mechanics : John Borg
Music and Sounds : Kyle Johnson

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5446&o=2

$end

$compclr2_flop=sharks,
$bio

Compucolor II disk. published 43 years ago:

Sharks (c) 1979 Compucolor Corp.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232692&o=2

$end

$mz2000_flop=basprog,
$bio

Sharp BASIC Programs 1 (c) 200? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235713&o=2

$end

$mz2500=scobol,
$bio

Sharp COBOL (c) 198? Sharp [Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=128538&o=2

$end

$nes=fctitler,
$bio

Sharp Famicom Titler cart. published 33 years ago:

Sharp Famicom Titler (c) 1989 Sharp.

Subtitle-generator, it could be used in combination with a RF-video camera to create gameplay videos and demos.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=54610&o=2

$end

$nes=sharpsht,
$bio

Sharp Shooter (c) 19?? Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84103&o=2

$end

$info=sshootr2,
$bio

Pinball published 39 years ago:

Sharp Shooter II [Model 730] (c) 1983 Game Plan.

- TECHNICAL -

Model Number : 730

- TRIVIA -

Released in November 1983.

600 units were produced.

- SERIES -

1. Sharpshooter (1979)
2. Sharp Shooter II (1983)
3. Lady Sharpshooter (1985)

- STAFF -

Design by : Roger Sharpe, Wendell McAdams
Art by : Paul Faris

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5563&o=2

$end

$info=sc5sharp,sc5sharpa,
$bio

Sharp Shooter (c) 200? Voodoo Games.

- TECHNICAL -

[Model PR1774]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=42792&o=2

$end

$intv=shrpshot,
$bio

Mattel Intellivision cart. published 40 years ago:

Sharp Shot (c) 1982 Mattel Electronics.

GAME 1: TOUCHDOWN PASSING
Throw ball to either blue receiver until clock reads 0. If 2 play, take turns.

GAME 2: SPACE GUNNER
Fire at spaceships in gunsight until clock reads 0. 2 can play at the same time.

GAME 3: SUBMARINE
Sink as many ships as you can until clock reads 0. If 2 play, take turns.

GAME 4: MAZE SHOOT
Hit as many monsters as you can until clock reads 0. Try to get thembefore they steal points from your score! 2 can play at the same time.

- TECHNICAL -

Model 5638

- TRIVIA -

At the beginning of the development of this game, it was called 'Poww' and 'Zzap!'

These four single-button games were originally programmed by APh for a TV game show -- contestants controlled the single fire button by saying "Pow!" With no advance notice, APh sent over these four games stitched into one with the intention that Mattel release it as a children's cartridge. Since Mattel by contract had to buy a certain amount of product each year from APh, Marketing agreed to release the cartridge, over the objections of Gabriel Baum, VP of Application Software.

- STAFF -

Program: Frank Evans

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60949&o=2

$end

$info=gmsshoot,
$bio

Redemption mechanical game published 33 years ago:

Sharpshooter (c) 1989 Gamemasters, Inc.

Coin pusher.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=129378&o=2

$end

$info=sshooter,sshooter12,sshooter11,sshooter17,
$bio

Arcade Video game published 24 years ago:

Sharpshooter (c) 1998 P&P Marketing.

- TECHNICAL -

Main CPU : R3000 (@ 24 Mhz)
Sound Chips : BSMT2000 (@ 24 Mhz)

Players : 2
Control : lightgun
Buttons : 1

- UPDATES -

VERSION 1.2
* Initial Challenge set, internal program still very much like "Police Trainer".

VERSION 1.7, Fundamental rewrite :
* Diagnostic program made easier to use (Particularly Gun Calibration).
* Added an 'Auto' Difficulty setting, which sets the difficulty of each game according to performance by all players in a location.
* Circus of Mystery 'Balloon' Challenge rewritten (Can now shoot the balloons directly, rather than having to hit a target first).
* Alien Encounter 'Saucer' Challenge (top left on grid) rewritten (No penalty target).

- STAFF -

Software designer : Andreja Djokovic
Art and design : Doug Snook, Jarod Pranno
SFX & Music : Rob Herman
Assoc. producer : Matthew Akers
Producer : Steve Boyer
Exec. producer : Ed Pellegrini
P&P/Atlas support team : Tim Shelley, Dave Oermann, George Limorez, Kang Lee, Jerry Marcus, Joe Serpico, Bob Goodman, Stephanie Tate, Pam Lewis, Pat Thornton, Lori Celaya, Sandy Kachel
Sega support team : Gary Stern, Frank Pellegrini, Joe Kaminkow, Demetrios Kouzios

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2411&o=2

$end

$info=sshootep,
$bio

Pinball published 43 years ago:

Sharpshooter (c) 1979 Game Plan.

- TECHNICAL -

Model Number : 130

- TRIVIA -

Released in May 1979.

4,200 units were produced.

- SERIES -

1. Sharpshooter (1979)
2. Sharp Shooter II (1983)
3. Lady Sharpshooter (1985)

- STAFF -

Design by : Roger Sharpe, Joe Joos Jr., Ed Cebula
Art by : George Molentin
Mechanics by : Joe Joos Jr.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=5564&o=2

$end

$orion_cass=shashki,
$bio

Shashki (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235202&o=2

$end

$apogee=shashki,
$bio

SHASHKI (c) 19?? Unknown [Russia]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=235380&o=2

$end

$msx1_cart=shaterb,shaterba,
$bio

MSX cart. published 35 years ago:

Shater Hassan (c) 1987 Barq

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77435&o=2

$end

$msx1_cart=shathera,
$bio

MSX cart. published 35 years ago:

Shater Hassan [Model P046] (c) 1987 al Alamiah

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=77434&o=2

$end

$nes=shatterh,shatterhu,shatterhup,
$bio

Nintendo NES cart. published 31 years ago:

Shatterhand (c) 1991 JALECO USA, Inc.

North American release. Game developed in Japan. See the original for more information; "Tokkyuu Shirei - Soul Brain [Model ANG-OM]".

Description from the back cover:

Imagine packing the power of 100 strategic missiles in every punch. Imagine needing every single megaton just to hold your own against a cybernetic army of metallic monstrosities. That's the guts of SHATTERHAND, the game that redefines hand-to-hand combat in the 21st century... along with all the standards for single-player action games for the NES. Seven levels of programmed adventure - you choose the action! State-of-the-art graphics featuring 8-direction scrolling! "Anti-gravity" levels force you to fight upside-down! Armed "satellite robots" assist you in battle. No arms on Earth can withstand the power in your hands!

- TECHNICAL -

GAME ID: NES-9H-USA

- TRIVIA -

Released in December 1991 in the USA.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=55536&o=2

$end

$gba=shaunsnwg,
$bio

Nintendo GBA cart. published 21 years ago:

Shaun Palmer's Pro Snowboarder [Model AGB-ASCD-NOE] (c) 2001 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72818&o=2

$end

$gba=shaunsnw,
$bio

Nintendo GBA cart. published 21 years ago:

Shaun Palmer's Pro Snowboarder [Model AGB-ASCE-USA] (c) 2001 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72816&o=2

$end

$gbcolor=shaunsnw,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Shaun Palmer's Pro Snowboarder [Model CGB-B3SE-USA] (c) 2001 Activision, Incorporated.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68750&o=2

$end

$astrocde=sheloves,
$bio

Bally Astrocade cart. published 36 years ago:

She Loves You (c) 1986 Degler [Richard Degler]

- TRIVIA -

This music was originally released on tape format by George Moses. Richard 
Degler converted it to cartridge format and made the notes play along to the 
music on a musical staff.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=86830&o=2

$end

$pc8801_flop=shemonke,
$bio

She Monkey (c) 19?? Unknown.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92872&o=2

$end

$spectrum_cass=mrweemsa,
$bio

She Vampires (c) 198? Alternative Soft., Ltd.

- TECHNICAL -

GAME ID: AS256

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=220250&o=2

$end

$cpc_cass=mrweems,
$bio

Amstrad CPC cass. published 35 years ago:

She Vampires [Model AS291] (c) 1987 Alternative Soft., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=99597&o=2

$end

$saturn=shesn,shesna,
$bio

Sega Saturn CD published 24 years ago:

She'sn (c) 1998 KID

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59646&o=2

$end

$amigaocs_flop=shefox,
$bio

Commodore Amiga 500 disk. published 34 years ago:

She-Fox (c) 1988 Martech

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=74970&o=2

$end

$spectrum_cass=shedbg,
$bio

Sinclair ZX Spectrum cass. published 35 years ago:

Shedmaster Bounds Green (c) 1987 Dee-Kay Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237697&o=2

$end

$bbc_cass=shbounds,
$bio

Acorn BBC/Electron cass. published 35 years ago:

Shedmaster Bounds Greene (c) 1987 DeeKay

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52367&o=2

$end

$spectrum_cass=shedfp,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Shedmaster Finsbury Park (c) 1989 Dee-Kay Systems

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237698&o=2

$end

$bbc_cass=shfinpar,
$bio

Shedmaster Finsbury Park (c) 19?? DeeKay

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=52368&o=2

$end

$info=sheenhvc,
$bio

Console published 40 years ago:

Sheen Home Video Centre 2001 (c) 1982 Sheen.

Australian Emerson's Arcadia 2001 clone (software-compatible).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=312428&o=2

$end

$gba=sheep,
$bio

Nintendo GBA cart. published 20 years ago:

Sheep [Model AGB-AEPP] (c) 2002 Empire Interactive Europe, Limited.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=72819&o=2

$end

$psx=sheep,
$bio

Sony PlayStation CD published 22 years ago:

Sheep (c) 2000 Empire Interactive Europe, Ltd.

- TECHNICAL -

GAME ID: SLUS-01298

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111711&o=2

$end

$mbee_flop=sheepdog_trial,
$bio

Applied Technology Microbee disk. published 38 years ago:

Sheep-dog Trial (c) 1984 Wiley, Jacaranda

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290897&o=2

$end

$spectrum_cass=sheepdog,
$bio

Sinclair ZX Spectrum cass. published 40 years ago:

Sheepdog (c) 1982 Fontana Publishing

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=288114&o=2

$end

$spectrum_cass=sheepwal,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Sheepwalk [Model VGA 1003] (c) 1983 Virgin Games

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80941&o=2

$end

$cd32=sheerdlt,
$bio

Commodore Amiga CD32 disc published 28 years ago:

Sheer Delight (c) 1994 Better Concepts

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=229620&o=2

$end

$info=im1p19s1,
$bio

Video Slot Machine published 27 years ago:

Sheer Magic (c) 1995 IGT.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=261566&o=2

$end

$spectrum_cass=sheerpan,
$bio

Sinclair ZX Spectrum cass. published 39 years ago:

Sheer Panic (c) 1983 Visions Soft. Factory

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=287177&o=2

$end

$info=m5sheik,
$bio

Sheik Yer Money (c) 199? Barcrest Games.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=41630&o=2

$end

$apple2_flop_clcracked=shiela,
$bio

Apple II 5.25 disk. published 40 years ago:

Sheila (c) 1982 HAL Labs

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=232225&o=2

$end

$mbee_cart=shell,shellb,shellp,shells,
$bio

Shell (c) 198? Microworld Australia

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=290957&o=2

$end

$super80_cass=shell,
$bio

Shell Game [Model 019L1] (c) 198? Unknown

Program for BASIC (32 columns).

- TECHNICAL -

Made for original uppercase system, V1.2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126873&o=2

$end

$super80_cass=shell4,
$bio

Shell Game [Model 019L4] (c) 198? Unknown

Program for BASIC (32 columns).

- TECHNICAL -

Made for any homebrew system, V3.8, 8R0 to 8R5.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126874&o=2

$end

$spectrum_cass=shellsho,
$bio

Sinclair ZX Spectrum cass. published 33 years ago:

Shellshock (c) 1989 Corrupt Code

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=80942&o=2

$end

$saturn=shellshku,
$bio

Sega Saturn CD published 27 years ago:

Shellshock (c) 1995 US Gold

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60145&o=2

$end

$saturn=shellshkj,
$bio

Sega Saturn CD published 26 years ago:

Shellshock (c) 1996 Electronic Arts Victor.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=59647&o=2

$end

$saturn=shellshkf,shellshkg,shellshk,
$bio

Sega Saturn CD published 26 years ago:

Shellshock (c) 1996 Core Design

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=60401&o=2

$end

$psx=shellshk,
$bio

Sony PlayStation CD published 26 years ago:

Shellshock (c) 1996 US Gold, Ltd.

- TECHNICAL -

GAME ID: SLUS-00031

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=111716&o=2

$end

$gbcolor=shellycl,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Shelly Club [Model CGB-BKIP-EUR] (c) 2001 Vivendi Universal Publishing Interactive International

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68752&o=2

$end

$nes=shenhjy3,
$bio

Shen Hua Jian Yun III (c) 19?? HengGedianzi [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76929&o=2

$end

$info=theglad,theglad100,theglad101,
$bio

IGS PGM cart. published 19 years ago:

Shen Jian (c) 2003 IGS.

The cursed Sacred Sword appeared once again, took lives of hundreds people. Two prominent families were killed, just because they possessed it. Behind these entire massacres more mysteries were secretly hidden, the rumors said perhaps even the government seemed to take part of it. Chu Xing Han, San Kuan Ging and Wu Ping decided to revenge. Chu is good friend and partner Greg Tien Ray also wanted to help them. Mysterious woman Huang Her decided to kill her own father for committing all these crimes. Wu-Lin Sword master's disciple Siong Chien Chien had an eye on the power of the sword and determined to seize the object.

The conflict in Wu-Lin seemed to trigger at any moment, unconsciously all sword masters were falling into a sophisticated conspiracy designed by Yuen Dynasty Government and...

- TECHNICAL -

IGS PGM hardware

Main CPU : Motorola 68000, Zilog Z80
Sound Chips : ICS2115

Players : 4
Control : 8-way Joystick
Buttons : 4

- TRIVIA -

Released in January 2003 in China.

This game is known as "The Gladiator" in the USA and "The Road of The Sword" in Japan.

- TIPS AND TRICKS -

* Secret Features:
On the mode selection screen, below features & modes can be unlocked by following codes:
Fight two bosses at once in Challange Mode: B, C, B, C, B, C
More bosses playable in Challange Mode: B, C, C, C, C, B
Ranking Mode: D, D, D, B, B, B
More skills in Ranking Mode: D, C, D, B, C, B

- STAFF -

General Director: TsungHo Liu
Project Leader: Fred Liao
Art Director: WEI
Main Director: Andy Chu
Director: Petrus Gao, General, Gaxchi, Yakov Lin
Action Designer: WEI, Andy Chu, Gaxchi, Yakov Lin, Indjing Lin
Stage Designer: Thowas Lin, Pamboyoung, Qiuhong Chang, Jeffrey Chung, Jim Chang
Effect Designer: Pipy
Continuity Designer: George, Indjing Lin
Charactor Designer: Indjing Lin
Animator & Assistant: George, Dragon
Atr Designer: Seed, Mixhael Lin, Hugo, LEI, P.S, Maggie, Jim Chang, Reijun, KAI, Chiasen Yeh, RYO, KURAO
Main Programer: Tienkuo Lo
Program Engineer: LYW, Panxian Chen, D.S, Fred Liao
Music Conductor: Morrison
S.E & Editor: Julian Chiu
Tester & Technic Director: Shunji Yang

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=11003&o=2

$end

$nes=smjsj,smjsja,
$bio

神密金三角 (c) 199? Waixing Computer & Technology Co., Ltd.
(Shen Mi Jin San Jiao)

- TECHNICAL -

[Model ES-1018]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76930&o=2

$end

$nes=shenmoda,
$bio

神魔大陆 (c) 199? Shenzhen Jincota Technology Co., Ltd.
(Shen Mo Da Lu)

- TECHNICAL -

GAME ID: KT-1052

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112588&o=2

$end

$monon_color=zinba,
$bio

M&D Monon Color cart. published 8 years ago:

Shen po-shiluo de yiji [Model 104] (c) 2014 M&D

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=233468&o=2

$end

$nes=shenqbb,
$bio

Shen Qi Bao Bei (c) 19?? HengGedianzi.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=95507&o=2

$end

$msx2_flop=shenandr,
$bio

MSX 2 disk. published 32 years ago:

Shenan Dragon (c) 1990 Technopolis Soft

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=102022&o=2

$end

$pc8801_flop=shenandr,shenandra,
$bio

NEC PC-8801 Series disk. published 32 years ago:

シェナン・ドラゴン (c) 1990 Technopolis Soft
(Shenan Dragon)

- TECHNICAL -

GAME ID: TKPO-80012
BARCODE: 4988008003697

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=92873&o=2

$end

$dragon_cass=shenanig,
$bio

Dragon cass. published 39 years ago:

Shenanigans (c) 1983 Dragon Data, Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116480&o=2

$end

$dragon_cass=shenanigs,
$bio

Dragon cass. published 38 years ago:

Shenanigans (c) 1984 Eurohard S.A.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=116684&o=2

$end

$info=sdwx,
$bio

Arcade Video game published 20 years ago:

Sheng Dan Wu Xian (c) 2002 IGS.

- TECHNICAL -

Main CPU : ARM7 (@ 20 Mhz)

- TRIVIA -

Released in March 2002.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=12482&o=2

$end

$nes=firembgcc,
$bio

Sheng Huo Hui Zhang - Suo Fei Ya De Fu Su (c) 200? Fuzhou Coolboy Electronics Co., Ltd.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76932&o=2

$end

$nes=firembgcb,firembgc,firembgca,
$bio

Sheng Huo Hui Zhang - Suo Fei Ya De Fu Su [Model ES-1011] (c) 199? Waixing Computer & Technology Co., Ltd. [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76931&o=2

$end

$nes=firembc,firembca,
$bio

????II? (c) 19?? Waixing Computer & Technology Co., Ltd.
(Sheng Huo Hui Zhang II Dai)

- TECHNICAL -

[Model ES-1053]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76933&o=2

$end

$nes=shhz3,
$bio

Sheng Huo Hui Zhang III [Model ES-1107] (c) 19?? Waixing Computer & Technology Co., Ltd. [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76934&o=2

$end

$gbcolor=shjmlwc,
$bio

Sheng Huo Jiang Mo Lu Wai Chuan - Guang Yu An De Lun Hui (c) 200? SKOB [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=68753&o=2

$end

$nes=shenghlz,
$bio

Nintendo Famicom cart. published 31 years ago:

Sheng Huo Lie Zhuan (c) 1991 Computer & Ent. [Taiwan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=84104&o=2

$end

$nes=shenghuo,
$bio

Sheng Huo Lie Zhuan (c) 199? Shenzhen Jincota Technology Co., Ltd.

- TECHNICAL -

GAME ID: KT-1002

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112589&o=2

$end

$nes=shengjcs,
$bio

圣剑传说 (c) 200? Nanjing.
(Sheng Jian Chuan Shuo)

- TECHNICAL -

Game ID: NJ014

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76935&o=2

$end

$gbcolor=sswy,
$bio

Nintendo Game Boy Color cart. published 21 years ago:

Sheng Shou Wu Yu - Shen Long Chuan Shuo Ripped from 12 in 1 multicart (c) 2001 Unknown

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=259498&o=2

$end

$gbcolor=shenguid,
$bio

Shengui Diguo zhi emo Cheng (c) 200? Sintax [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=317861&o=2

$end

$cecflop=biochar,
$bio

生物钟曲线及性格咨询 (c) 19?? Unknown [China]
(Shēngwùzhōng Qūxiàn Jí Xìnggé Zīxún)

Biological Clock Curves and Personality Counseling.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237190&o=2

$end

$svmu=shenmue,
$bio

Sega Visual Memory Unit mini-game published 23 years ago:

Shenmue (c) 1999 SEGA Enterprises, Ltd. [Tokyo, Japan]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=237213&o=2

$end

$nes=shconan,
$bio

Shentan Conan (c) 19?? XingXing [China]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=76936&o=2

$end

$super80_cass=pontoon,
$bio

Shep's Casino [Model 002L4] (c) 198? Unknown

Program for BASIC (32 columns).

- TECHNICAL -

Made for any homebrew system, V3.8, 8R0 to 8R5.

- STAFF -

Developed by: Glyn Shepherd

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=126875&o=2

$end

$info=sheriff,
$bio

Arcade Video game published 43 years ago:

Sheriff (c) 1979 Nintendo.

You control a sheriff who has been surrounded by bandits. You can move around in the middle of the screen, and pick off the bandits that have you circled in. The longer you play the quicker they move. Luckily you can move one direction, while firing another.

- TECHNICAL -

Main CPU : Intel 8080 (@ 2.016 Mhz)
Sound CPU : I8035 (@ 400 Khz)
Sound Chips : DAC, SN76477 (@ 400 Khz)

Players : 2
Control : Joystick 8-Way (controls movement), 8-Way rotary knob + push. (controls shooting)

This game uses some strange color hardware, which required a unique monitor.

Sheriff was one of the last games that was designed to look like a "Bowling Alley". It has light colored woodgrain sides that actually look like they were made from the same wood as a bowling lane. They have a 'Sheriff' logo painted on the side in black, with a few graphics of Mexican bandits circling the machine near the bottom. The front of the machine has a huge coin door, and a speaker grill offset to the left of it (both of these are black). The control panel is done in red and features game instructions, start buttons for each player, and the controls. The monitor bezel goes all the way up to the top of the machine (no marquee on this title), and has a few more game instructions, some cowboy graphics, and a big 'Sheriff' logo done up to look like an American Flag. There were also two cocktail versions of this title made. The first was in a standard white topped first generation Nintendo cocktail ("Donkey Kong" used the same one with a different top). The second one was a god awful red and white contraption that looked like some sort of fantasy jukebox (this one used a smaller monitor and is fairly rare).

- TRIVIA -

Sheriff was re